Still struggling to play the EX3-6 right? Here is an example to clear this mission without taking any damage.

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There will also be a short discussion about cores’ blueprint, however this is only applicable to level cap 35 patch. And I lost all my screenshots hours ago… T_T

Note that this guide is incomplete and unproven because I do not actually gather enough sample data to prove anything. However, generally this will give you an idea about what those stats are about and able to choose which you want to equip.

Also note that most of these stats tends to appear on Orange and Green armors. Yellow will have slightly differnt stats, which I will try to cover if I have the resources.

Overall

All stats have their variance. Is hard to figure out the the max and min value without large amount of player provide the data. However, you can do the comparison between your own’s and other people’s gear. Some people like to showoff their gear on lobby in game, keep a screenshot of their gear when they posted them. It will help you to figure out whether the stat is actually low or high.

There are also chance that Yellow stat higher than Orange, or Orange higher than green. It is all depend on RNG(Random Number Generator). However, yellow name cores often have more specific stats like “Beam Damage”(빔 속성 피헤) and “Physical Damage”(물리 속성 피헤). However, Orange and Green cores consists of stats that are general like “All Damage”(모든 속성 피해), which the stat will increase both beam damage and physical damage.

You can check your skill description to know whether the attack is physical damage or beam damage. It is explained in most of the skill’s description.

You also start to get special stat when you upgrade the cores to +6. The value of special stat increase according to your upgrade. Each core type have their own special stat.

Also note that even if the default value of main stat is different, the increased value by upgrade of the same core will be the same. The increased value is written in bracket. So, you can take the total, subtract the upgrade value in bracket, you will get the default value of the main stat.

Head Part

The main stat is defense value. It doesn’t add that much of defense compare to the rest of the parts. So, let’s focus on its secondary stats.

Head parts’ possible secondary stat are as follow:

격투 방어력 – Melee Defense

사격 방어력 – Range Defense

서치거리 – Search Range

It’s usage is still a myth. There is no such stat in the unit’s detail. It does not affect shooting range.

My assumption is, the usage of this stat is increase the range of enemy can be lock on.* For example, if you use a head without this stat, you will get a shorter range of lock on.

If you are shooting, you will have to manual aim the enemy outside of lock on range.

If you are doing melee combat, your normal attack does not do combat dash when the enemy is not locked on.

However, if you use a head with high search range,

You can do autolock for enemy in a further range.

You can start your combat dash toward enemy from further away.

G게이지 증가량 – G Gauge Increase Rate

A good stuff if you frequently rely on your New Type Skill/Trans-Am.

Overall, I prefer a head that consist of defense value since I am not a G-Gauge related skill lover.

Special Stat

The special stat of head is Accuracy(정확도). It increase your minimum damage cap. Hence, it reduce the variance, increase the average damage.* (I just figure out what this stat does like few hours ago though…)

Here is my testing a few hours ago, of my damage.

0 Accuracy, other stat remain same.

1800 Accuracy, other stats remain same.

Body Part

The main stat is defense value. It is your main source of defense stat, so you do want to look at the main stat’s default value. If you upgrade your body part without checking the default value, you might have 300 less defense compare to other people who use the same core. So please do cautious about it when you are choosing your body part gear.

Body parts’ possible secondary stat are as follow:

HP

모든 상태이상 저항 – All Special Condition Resist

Resist to all sort of special conditions. It will reduce the harm/interrupt effectiveness received from special conditions.

Too much of them, and their usage is sort of obvious, so I am not going to talk about them here. You can translate them and look for specific resists that you want too, to fight specific missions. That is just too min-max for me though…

Personally my preference is high main stat and high 모든 속성 저항 stat. However, you can also try to collect gears with specific stats for specific situations with higher value. That might work better.

Special Stat

The special stat of body is Cooldown Reduction(쿨 타임 감소)**. How much the cooldown reduction been reduce is not yet tested. (of course if enough people asking me here, I will test it up. But not yet.)

Backpack

The main stat is defense value. It is quite a lot, so you may want to take consideration about its main stat.

Backpack possible secondary stat are as follow:

출력 – Output

The higher the output, the faster the dashing speed.

이동 속도 – Movement Speed

모든 상태이상 저항 – All Special Condition Resist

Resist to all sort of special conditions. It will reduce the harm/interrupt effectiveness received from special conditions.

Too much of them, and their usage is sort of obvious, so I am not going to talk about them here. You can translate them and look for specific resists that you want too, to fight specific missions. That is just too min-max for me though…

Personally, I don’t really care how fast I move. At least not for now. (And still, is annoying when I play with my friend and looking at him overtake me when dashing, so I still end up to take a booster with speed.) However, just for my preference, it is the same way I look at body part.

Special Stat

It’s special stat is Boost Gauge(부스트 개이지). Usage pretty obvious.

Weapon

The main stat is attack value. Obviously, the value of main stat is super important.

Weapon’s possible secondary stat are as follow:

고정 피헤 – Fixed Damage

Usage Unknown.

It was said by Razor that it increase the damage of the fixed damage value after all the damage calculation, ignoring the enemy’s defense and resist value.*

These are my assumption*:

It is good for boss like apsalus who have high damage resist over player’s damage.

It will be very good for PvP especially when enemy is defense focused.

The higher the hpm(hits per minute), the more dpm(damage per minute) increased by the Fixed Damage.

격투 공격력 – Melee Attack

사격 공격력 – Range Attack

공격솤도 – Attack Speed

모든 속성 피헤 – All Properties Damage

Added both

물리 속성 피헤 – Physical Damage

빔 속성 피헤 – Beam Damage

My preference often a combination of 모든 속성 피헤, 공격 솤도 and high main stats. However, yellow blueprint sword and guns are both too good in specific cases. Anyway, there you go. There is no ‘best stat’ here, only ‘better stat ‘ in each situations. So you will have to do your own selections.

Special Stat

Weapon’s special stats is “Critical Rate”(치명타 확를).

Shield

The main stat is defense value. Obviously, the value of main stat is super important. It will take over the weapon’s slot when equip.

Shield is generally consider as useless by most of the players as it trade attack stats for defenses. However, shield greatly increase the survival ability. I generally say switching weapon to shield is trading half of your damage with 3 times the defense. Well, not exactly 3 times.

However, if you meet some quests that extremely difficult for you or your group to deal with, take up a shield. When the damage you take reduce, you get much more time to deal damage, definitely more than twice the time as you survive the game rather than dying around. If you cannot take out a boss within 2 minutes with increased attacks, and you keep failing the quests, take up the shield.

Learn the enemy’s attacks pattern, get more chance to learn to dodge the enemies’ attack. Keep practicing until you can steadily beat the boss, then try to use the weapon instead to increase the efficiency.

Hands Part

The main stat is attack value. Obviously, the value of main stat is super important.

Hands part’s possible secondary stat are as follow:

고정 피헤 – Fixed Damage

Usage Unknown.

It was said by Razor that it increase the damage of the fixed damage value after all the damage calculation, ignoring the enemy’s defense and resist value.*

These are my assumption*:

It is good for boss like apsalus who have high damage resist over player’s damage.

It will be very good for PvP especially when enemy is defense focused.

The higher the hpm(hits per minute), the more dpm(damage per minute) increased by the Fixed Damage.

격투 공격력 – Melee Attack

사격 공격력 – Range Attack

공격솤도 – Attack Speed

모든 속성 피헤 – All Properties Damage

Added both

물리 속성 피헤 – Physical Damage

빔 속성 피헤 – Beam Damage

Yep, exactly the same with weapon. So for my preference, please refer to the weapon.

Special Stat

The special stat of hand part is Critical Damage(치명타 피헤). I don’t think I need any comment here.

Legs Part

The main stat is defense value. It doesn’t add that much of defense compare to the rest of the parts. So, let’s focus on its secondary stats.

Legs part’s possible secondary stat are as follow:

격투 방어력 – Melee Defense

사격 방어력 – Range Defense

이동 속도 – Movement Speed

출력 – Output

리로드 타임 감소 – Reload Time Reduce**

Well, I don’t really have preference for legs.

Special Stat

기동력 – Mobility. I have freaking no idea what is it about.

Green Sets

Is set always better? Cut the long rambling short, just compare the stats and choose your preference, including the stats from set bonus. Wrote a lot and found that those are common senses, so I deleted…

Yellow Blueprint Cores

There is currently 5 blueprints that you can hunt for*. Each of the blueprint are specifically suit for one type of unit, which is explained here. The stat that need unit type specific to activate will be higher than usual. I will just give you guys the info that I get.

모든 속성 저항 – All Properties Resistance <Activate only when equip on Support Type unit>

I will not say which is better, but it should be obvious when you get the cores yourself if you refer to this incomplete and unproven guide.

So, there you go. GLHF

*It is notproven, do not quote me on this.

**Please do not mess up Cooldown Reduction(쿨 타임 감소) with Reload Time Reduce(리로드 타임 감소). Most of the skills are using cool down time while some other use reload. You can check out whether the skill is using Cooldown or reload by looking at your skill description.

A few posts ago, I talked about air combo height limitation after the EXTRA attack nerf. Well, just an addon about it. The nerf is only applied to Striking type units. So if you are using RX-78(balance), G-3(assault) etc., you can still do your EXTRA attacks fine in the high air. Virtue is too, striking type unit.