The ToonTastic app is clearly fun, as I described in the previous post. But is there an educational element to this kind of digital storytelling? What do kids learn when they piece together a plot hatched from their own imagination? I asked Andy Russell, the app’s co-creator, to tell us more. Andy is a graduate of Learning Design programs at Stanford and Northwestern and has worked for companies like Hasbro and Sony PlayStation to design playful learning experiences for kids.

Q. Why do you think story-telling is important in a child’s education?

As educators, we’re challenged to create new opportunities for kids to become producers of creative ideas and not just consumers – and storytelling is a common and underlying theme in most, if not all, creative work. Toontastic enables kids to craft and share their own cartoons, but the core lessons of Character, Setting, Emotion, and Narrative Arc apply to many other mediums from creative writing to filmmaking, music, and art.

“My favorite cartoons are those with custom drawn characters and backgrounds and we’ll be doing our best to encourage original artwork through the online community.”

Our first goal is to help kids become better storytellers. Beyond that, however, we see play as a tool for kids to learn about the world around them. Imaginative play is a social laboratory where kids learn by trying on, testing out, and adapting new ideas just as they might costumes – an experimental theater for practicing the many roles and rules that young children are learning every day. As many parents can attest, it’s not uncommon to see one day’s “real-world” lessons being practiced in the next day’s dress-up session. With that in mind, our ultimate goal is to leverage those stories as lessons themselves – to create a global storytelling network for kids, by kids, where children can share their stories online and learn about the world around them through cartoons made by other kids just like them.

Q. How does Toontastic leverage those storytelling skills?

Toontastic is a constructionist learning tool that empowers kids to create their own cartoons while introducing and guiding key storytelling concepts along the way. Many Constructionist learning tools like Scratch and Logo enable kids to express themselves through computer programming. We like to think of Toontastic as Scratch for storytelling – swapping out formal logic for story structure (Characters, Setting, Story Events, and Narrative Arc) – the “code” of storytelling.

Q. What were some key features that you had to include for this to be a success for you? Was there anything you wish you could add to the app, but couldn’t?

I like to think of Toontastic as a springboard for ToonTube, our online storytelling network. There are a lot of storybook and animation tools out there, but very few offer a community space to share your stories and, as a result, they lack the feedback loop necessary to experiment, learn, and as Papert would say, “debug” your ideas.

It would have been easy to release V1 of Toontastic as just an iPad app, but we felt that the website and the online network were critical to our learning goals. With that said, the website is still very much a work in progress and we’ll be adding all sorts of new feedback features to the cartoon pages so that kids can critique, review, and offer suggestions about each others’ work.

With time, we’ll also be introducing new characters and settings. Given our affection for LEGOs, we started with the basics (pirates and castle) and will be adding more themes as we go. In time, we’re looking forward to branching out beyond the classic genres into abstract characters and perhaps even historical figures. With that said, I must say that my favorite cartoons are those with custom drawn characters and backgrounds and we’ll be doing our best to encourage original artwork through the online community.

Q. Is there an adaptive aspect of the app, for those who have mastered certain skills in storytelling to be able to progress to a next level? If not, is it something you’ve planned?

I spent a number of years working in the toy industry where they call great toys “Grow With Me Toys.” I’ll use LEGOs as an example: Kids start at a young age with the basic construction of Duplos, move up over time to more advanced modeling and storytelling with space and pirate playsets before eventually graduating to Mindstorms and computer programming. The basic mechanic of snapping bricks together stays the same, but the play patterns and learning goals evolve over time with the child’s skills and interests.

Toontastic

I like to think that Toontastic has many of the same qualities. Younger users can jump right in with the animation tool to make their own cartoons and, over time, come to appreciate and learn the more nuanced lessons of Narrative Arc and Emotional Energy. The app doesn’t adapt per se, but instead rewards the child for quality cartoons through our Merit Badge system where kids nominate themselves and earn badges in categories ranging from “Love Story” to “Family Road Trip.”

Q. Why is music important in story telling?

From a young age, we’re all taught to think of a story as a beginning, a middle, and an end, but a good story is much more than a simple narrative sequence. A good story is a carefully structured series of events that sweeps the viewer through a rollercoaster of emotions. Of course, there are many ways to express those emotions, but Toontastic uses background music to set the mood of each scene.

The Music Page blends the work of Robert McKee (USC Film Professor) and Gerrod Parrott (Georgetown Psychology Professor), breaking down the scale of human emotion into 6 core emotions (friendly, happy, surprised, frustrated, sad, and nervous) and three tiers of energy (low, medium, and high). Choosing “Friendly” sets your background music to Gershwin’s Rhapsody in Blue, while bumping the emotional energy up a level to “Loving” changes it to Pachelbel’s Canon. Cranking your scene all the way to High Energy would in turn change the energy to “Passionate” and set your music to a thunderous operatic from Carmen.

Though there are many ways to convey emotion and empathy, we’ve found that this template helps to contextualize abstract emotions and provide a discernible structure to kids’ Story Arcs.

Toontastic was released this week on the iTunes App Store for $2.99.

]]>http://ww2.kqed.org/mindshift/2011/01/21/whats-the-value-of-digital-storytelling/feed/0Screen shot 2011-01-21 at 3.57.26 PMScreen-shot-2011-01-21-at-3.58.49-PMToontasticDigital Storytelling Comes to Life on the iPadhttp://ww2.kqed.org/mindshift/2011/01/21/digital-storytelling-comes-to-life-on-the-ipad/
http://ww2.kqed.org/mindshift/2011/01/21/digital-storytelling-comes-to-life-on-the-ipad/#commentsFri, 21 Jan 2011 20:01:05 +0000http://blogs.kqed.org/mindshift/?p=6832Continue reading Digital Storytelling Comes to Life on the iPad→]]>

Until such time when Facebook and texting take over their lives, pretend play-acting and storytelling take up most of kids’ play time and mental space. At least for my seven-year-old daughter, that’s still the case.

So when I was asked to review the Toontastic app for the iPad by one of its creators, Andy Russell, I was happy to oblige. And so was Lucy.

Negotiating the app is as intuitive as could be. A voice takes you through the whole process in creating five different scenes: the setup, conflict, challenge, climax, and resolution, and she explains what each scene means. The setup, for instance, introduces the characters and story setting, the climax helps the main character solve the problem, and the resolution shows that the problem has been settled.

For each scene, the creator can choose from a variety of different backdrops — everything from a dragon’s field with a mysterious nest of golden eggs, to pirate ships, to a castle gate, to a shipwreck.

I could see the wheels in her brain turning as she came up with the different plot lines. Her ideas became more sophisticated, the setup of each scene more strategic.

Now it’s time to choose characters. Is your story set in medieval times with a knight clad in armor, a queen, and a set of dungeon keys? Or would you prefer to have a peg-legged, one-eyed sword-wielding pirate with his trusty pet monkey duel a golden-bearded, hook-armed villain? Throw in a blue dragon, a red-headed princess, a pink octopus, a harp, and a scuba diver, and you’ve got the makings of a gripping play.

But here’s the best part: if you don’t want any of those choices, you can create your own backdrop and characters on a sketchpad. In the spirit of a true DIY play, anything goes.

Once the character and backdrop are in place, it’s time to record the scene. Click on “start animation” and the app records your voice as you narrate the plot while you move your characters around back and forth on the scene.

What’s a good story without the right music to set the mood? For each of the five scenes, the storyteller can choose from three different scores. Do you want to create a joyous mood, or one that conveys anger, or fright?

With each of the five scenes, the storyteller goes through the same process — choosing characters, backdrops, and music — until the resolution. When you’re done, write the movie title, your name as the director, and you’re done. You can see the entire story played out, scene after scene, with your own recorded voice and character movement. And if you’re ready for the world to see your work, you can upload it to YouTube directly from the app.

Play Put to Work

From the time Lucy got her hands on the app, she was hooked. She played for at least an hour that day, making half a dozen of her own films. And a few weeks later, it’s the app she asks to play with the most.

Though I was crushed that her first story told the tale of a princess saved by a knight (what about all our talks about empowered female characters?) each of her stories reflected more of her own quirky personality: “Party it Up,””Monkeys are Funny,” “Lulu the Treasure Hunter.”

I could see the wheels in her brain turning as she came up with the different plot lines. Her ideas became more sophisticated, the setup of each scene more strategic.

If mobile apps are meant to be quick shots of fun learning tools, Toontastic might be the exception. Lucy has spent a lot of time on this one. That’s not to say that she’s stopped drawing and creating her own books — she still does that. But this app is another viable outlet for her artistic expression.

In my next post, Andy Russell will talk about the value of storytelling as a learning tool.