I have a compiler which I've developed to create apps on Windows for iPhone and iPad, in Visual Basic. I have ported about 80% of the code to RB so that iOS compiling will be possible on Windows, Mac, and Linux in a smaller than XCode..but XCode similar environment which can be stored on a flash drive or other portable media..in order to finish the project (which is yes, free) I need to convert the following code from Visual Basic 6.0 to Real Studio 2011 but have no idea where to begin with this one..the Resource lines are an array..but writing the array in the necessary sequence and appending correctly has me baffled

Could I still use a "./MainWindow.nib" for the current or same directory? Or would it be wiser to use the FolderParent/Child options of the Folder object for file locations on Mac? So far the interface builder and such work great, kind of like the RB of iOS programming but I'm use to c/c++ code, figure this project could make the app development for iOS much faster and more available OS wise... The compiler translates a self-made language(almost the same as RB/vb) into pure C-Object and compiles with a platform ARM GCC 4.2, to ensure no problems if cocoa or other feature SDKs are added. I've written a number of compilers and assemblers, and IDE builders from scratch in pure C, JavaScript/query, python n some others... But I'm still getting use to this RAD programming.. For me a notepad, terminal prompt, and a few header files work much quicker..:-p

Its free in the basic form, and only $35 to unlock a nifty feature called ZipFolderItemThe class is all you need in OSX, while for Windows you need to track down the zlib all (free to distribute) and bundle that with your app.

Its free in the basic form, and only $35 to unlock a nifty feature called ZipFolderItemThe class is all you need in OSX, while for Windows you need to track down the zlib all (free to distribute) and bundle that with your app.

I have tried this trying to utilize zipmbs and have the app automatically "installing" zlib if not found on windows in volume(0) system folder. I can use zipmbs to class.creatfile("zipname.zip") and add single files.. But as far as recursing.. I'm experiencing files... I've played with the compression examples and keep getting an error with the item property (which is an array) any code would help.. This is pretty much the only thing preventing the project from being 100% complete as iPhone/iPad/iPod touch bundles are zip folders with an "ipa" extension instead of zip. I have managed to bypass apples proprietary coding which prevents Linux and windows development without huge packages like dragonsdk or marmalade which depends on visual studio.. I've managed to use direct binary to create a vb/RB of iOS development.. Basically an assembler which is still able to be code signed with a valid apple keychain... The vb version works great and I've submitted quite a few apps to the i store without apple knowing none the wiser that the code wasn't compiled by gcc via Xcode but RB has been quite a rough transition in some spots but no sdk is required or comilers and linkers.. Just one program that just under 7 mb compiled and 3 mb if compressed with UPX. So I definitely appreciate all your help.