@@ -6,9 +6,6 @@ This is a complete rewrite of [AnsiLove/PHP](http://ansilove.sourceforge.net) in

AnsiLove/C is strictly using the `C99 standard` to achieve high portability to all major operating systems. It's developed from ground up with the vision to compile just fine on your platform. Be sure to link against `libgd` when compiling which is also needed when running the binary. Supported compilers are `GCC` and `Clang`, others may work but aren't tested. All files include the C standard headers. An exception is compilation on `Mac OS X`, where defines in the sources ensure importing `<Foundation/Foundation.h>`. In other words: on the Mac, the resulting binary is a Foundation tool. We use Mac OS X and Linux for AnsiLove/C development. You'll find a Xcode project file in this repository. Additional there's a shell script that builds AnsiLove/C on Ubuntu, it should compile on other distros as well. Feel free to fork and add custom build scripts for your own platform, [Homebrew](https://github.com/mxcl/homebrew) formulas, Linux packages, whatever.

-# This is the patch for building on Ubuntu.

-Use shbuild/build_ubuntu_fo_real.sh

-

# Why C?

There were many reasons, most notably PHP interpreter independence and performance. A solid C foundation is just perfect for creating libraries and frameworks and it can easily embedded into applications. We already mentioned portability. What else? We wanted evolution. AnsiLove/C should not be understood as a port. It takes many different approaches (like processing binary font dumps or generating @2x Retina images), it is overall improved and introduces new features. While results tend to be the same, the codebase does not have much in common with it's ancestor.

@@ -17,6 +14,10 @@ There were many reasons, most notably PHP interpreter independence and performan

If you're looking for something to implement into your Cocoa applications, we highly recommend taking a look at [AnsiLove.framework](https://github.com/ByteProject/AnsiLove.framework), which is actively maintained by [@ByteProject](https://github.com/ByteProject). It uses AnsiLove/C as rendering library and provides a Cocoa layer on top of it.