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What can a game designer learn from a ballet performer and painter? What does that designer become once they incorporate aspects and techniques of the performer and painter into their work? How do we begin to create a body of work in an age where our attention rapidly flickers between tabs, windows and devices? This talk delves into blurring the boundaries between different media for creating inter-disciplinary works. Rather than letting your identity and work be chained by increasingly meaningless terms like "developer", "artist" "programmer", this talk starts deconstructing our current understanding of creating and how can we function between disciplines, while drawing influences and incorporating techniques from other fields.

Balking at games & tech industry as well as the art world's love for conventions and definitions, this talk seeks to convey the principle of a nomad who is constantly moving between places, making those transitions your central focus rather than the places you stay at. By encouraging a process- centric flow that transforms the process of making into an fluid play, rather than one that revolves around disjointed ideas, this talk asks "What can we create if our body of work had no organs?". Rather than paint a utopian vision of "freedom", the talk grounds several examples from creators in the past, present and future(???) from David Bowie's Berlin Trilogy to Baudelaire's flaneur. This talk does not aim to provide Top 10 tips to be more creative/successful/productive, but a framework that we can think and adopt to mould our own creative process.

The talk asks what happens if we transform our own process of making into a kind of an amorphous game of its own, whose rules we construct as we move along; from one place to another.

Ansh Patel is an interdisciplinary artist whose works range from experimental games, digital media installations, performances and surveillance interventions. He is also a critic whose work has appeared in different literary and academic publications like Arcade Review, Unwinnable and Paste.