Hello! I am a passionate Super Mario RPG hacker. If you don't know who I am, I am the guy who compiled a list of all SMRPG hacks available (which can be found here), and I have also bug tested LazyShell's earlier builds. Now as of recent, I'm updating the source code to LazyShell v3.19.0 (The Super Mario RPG Editor).

The changelog is pretty small so far. I've only added a few things (changelog below), like some missing commands and features.

EVENTS- Changed "$70Ax = $7xxx" to "$70Ax = $7000" due to mislabel- Increased length of HEX display at the bottom- Added "(NOT including {xx})" to randomized number codes.- Changed description of 3A and 3B commands to be more accurate

FORMATIONS- Clearing a formation will set the event # to 102 (from 0) and music to CURRENT (from Normal)

MONSTERS- Clearing a Monster's Stats will reset win items and Yoshi cookie to the correct value

==V1.2.4 CHANGELOG 2018-6-26==

Spoiler:

MAIN- Increased height of search box results

ANIMATIONS- Fixed bug with monster behavior scripts

ITEMS- Added hex editor next to item index

==V1.2.3 CHANGELOG 2018-6-26==

Spoiler:

MAIN- Added original SMRPG Documents by giangurgolo, updated by Yakibomb

ANIMATIONS- At 0xD5: Added undocumented Summon Monster- Added ability to select and edit unused DUMMY spells for allies- Changed the ability to select sounds and music using an index number- Removed the numbers from the left of the sound list (for faster searching)- At 0x00: added undocumented "behind all sprites" and "overlap all sprites" properties

Glad to see this is getting some love again! I'm willing to do what I can for expansive features in SMRPG or any slight documentation you need for other things. I'm more than willing to help where I can!

Logged

'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

ANIMATIONS- At 0xD5: Added undocumented Summon Monster- Added ability to select and edit unused DUMMY spells for allies- Changed the ability to select sounds and music using an index number- Removed the numbers from the left of the sound list (for faster searching)- At 0x00: added undocumented "behind all sprites" and "overlap all sprites" properties

Glad to see this is getting some love again! I'm willing to do what I can for expansive features in SMRPG or any slight documentation you need for other things. I'm more than willing to help where I can!

Thank you so much, Justin! If the expansive SMRPG project is available, I can try to make it compatible with this version of LS. If you want.

For example I was going to put Geno at the beginning of the forest maze so he would be available slightly earlier but then I realized I had to set bytes in order to keep the events from repeating, but I scrapped the idea because I was scared of overwriting something.

So I guess what I’m looking for is anything that lets you know whats safe to store under and what isnt.

For example I was going to put Geno at the beginning of the forest maze so he would be available slightly earlier but then I realized I had to set bytes in order to keep the events from repeating, but I scrapped the idea because I was scared of overwriting something.

So I guess what I’m looking for is anything that lets you know whats safe to store under and what isnt.

Ah, yes. Giangurgolo (author of LS) made a document with most of the RAM addresses used, but unfortunately not all are documented. I'm 99% sure that memory $709F bits 0-7 are unused.

I'll package it into the next release (which'll be in a couple minutes)

EDIT: That was more like 2 hours. Anyway, new changelog here:

Changelog v1.2.3

Spoiler:

MAIN- Added original SMRPG Documents by giangurgolo, updated by Yakibomb

EVENTS- Changed "$70Ax = $7xxx" to "$70Ax = $7000" due to mislabel- Increased length of HEX display at the bottom- Added "(NOT including {xx})" to randomized number codes.- Changed description of 3A and 3B commands to be more accurate

FORMATIONS- Clearing a formation will set the event # to 102 (from 0) and music to CURRENT (from Normal)

MONSTERS- Clearing a Monster's Stats will reset win items and Yoshi cookie to the correct value