10 november 2016

3 november 2016

Published ENBSeries 0.309 BETA for TES Skyrim SE. Made all post processing shaders similar or equal to mod for Fallout 4. Time of the day, interior and exterior separation, weather system are not available yet. This version is mostly to remove original game post processing by replacing it with custom from enbeffect.fx shader (untweaked, most code from old Skyrim mod) or ReShade/SweetFX.

12 september

25 august 2016

Updated ENBSeries 0.306 for GTA San Andreas without version change. Forced to disable 16 bit game modes for Win8/10 compatibility and added one export function which may increase compatibility with some other software.

25 august 2016

20 july 2016

Published ENBSeries 0.308 for TES Skyrim. Restored old skylighting code, it's less buggy in some places. Removed dependency of LocationID from mods loading order.

20 july 2016

Thanks for donations from Martin Klinge.

4 july 2016

Thanks for donations from Eric Jensen.

24 june 2016

Updated ENBSeries 0.307 for Fallout 4 without version change. Added workaround for disabled parallax for bullet holes with the mod installed. It's game bug and it can't be fixed by me, so any other strange changes must be reported on the forum.

24 june 2016

Thanks for donations from Bret Svoboda and Steven White.

18 june 2016

Thanks for donations from Li Yi, Milo Wadlin and Jason Camm.

25 may 2016

Updated ENBSeries 0.307 for Fallout 4 without version change. Fixed direct light intensity flickering for some game video options.

25 may 2016

Thanks for donations from Fernando Abreu.

23 may 2016

Check out this video with detailed explanation about SSAO/SSIL features of ENBSeries for Fallout 4 version.

13 april 2016

29 march 2016

25 march 2016

Published ENBSeries 0.306 for GTA San Andreas. Added shadow blurring range parameter. Added enbhelper plugin support for game version 1.0 to allow reading anything from process memory and send to external shaders.

28 february 2016

28 february 2016

Updated ENBSeries 0.305 for TES Skyrim without version change. Fixed dusk and dawn for interiors.

28 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed dusk and dawn for interiors.

27 february 2016

Published ENBSeries 0.305 for TES Skyrim. Added DawnDuskEnable parameter for toggling dawn and dusk times of the day and their parameters. By default it's disabled for compatibility with old presets.

27 february 2016

Thanks for donation from Marek Zelazko.

24 february 2016

Updated ENBSeries/ENBoost 0.304 for TES Skyrim without version change. Added EnableUnsafeFixes parameter to enblocal.ini to activate previously disabled fixes which removes microstuttering, scripts and physics bugs, but have negative side effects of showing another game bugs, like worldmap issue. Use at your own risk.

23 february 2016

Published ENBSeries 0.304 for TES Skyrim. Added localization support files enblocalization.xml and enbfontunicode.png, hope this feature will help users to understand how to tweak mod. Example localization is very short and contains just description of some parameters in english.

23 february 2016

Thanks for donation from Karl Evans.

23 february 2016

Updated ENBSeries/ENBoost 0.303 for TES Skyrim without version change. Removed previous fix, it causes world map not properly functional because of game bug, so better to keep it as it is. Only own mod code have timing fix now, not the game.

22 february 2016

Updated ENBSeries/ENBoost 0.303 for TES Skyrim without version change. Added fix for microstuttering, some physics and scripting issues, fps limiter bugs. This one is always enabled with the mod installed.

22 february 2016

Thanks for donation from Leslie Matthew.

22 february 2016

Users found issues running the mod with recent Steam beta update which leads to low frame rate and stuttering. So turn it off.

22 february 2016

Thanks for donation from Kyle MacDonald, Video Celular San Carlos and Cosolco Inc.

20 february 2016

Updated ENBoost to 6.1 at Nexus here. DataSyncMode=2 and PriorityMode=3 were reported by users as the best by performance and stuttering while fixing all issues..

20 february 2016

Thanks for donation from Eric Felek and Maximilian Hummel.

18 february 2016

Published ENBoost 0.303 at Nexus here. Report issues in comments there or at main forum.

18 february 2016

Published ENBSeries 0.303 for TES Skyrim. Added new ENBoost features which improve stability at cost of performance, check parameters under [THREADS] category of enblocal.ini. Bigger values for DataSync and Priority modes means lower frame rate, more stuttering and higher incompatibility with other software, some previously working screen capturing tools may crash or be extremely slow with new setting other than 0. Developed and tested for mods pack which have 40% crash rate on loading, when DataSyncMode=1 no crashes occurs. Please avoid sharing enblocal.ini, new setting depends from OS, CPU and some other software running and need to be configured individually. Also be careful with saving game, game scripts and physics may act differently, better make backup of saves until this version will be fully tested.

13 february 2016

Updated ENBSeries 0.291 for Fallout 4 without version change. Fixed flickering of clouds at night and other time of the day toggling bugs produced by moving back moon periodically.

3 february 2016

2 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed fog color bug in some locations and made workaround agains flickering game depth of field.

2 february 2016

Thanks for donation from N00btaco Media.

1 february 2016

Removed version 0.293 beta for Fallout 4. Fixing bug of it takes too much time and new version will not be released unless i'll find what is wrong with flickering ambient and adopt code to new patch.

1 february 2016

Thanks for donation from ahycb (StephenvilleYellowJackets.com).

31 january 2016

Published ENBSeries 0.301 for TES Skyrim. Added color filter and it's amount parameters to game weather dependent variables, so now editing weather in Creation Kit is not required for making nice looking preset. Some variables do not have ColorFilterAmount parameter, this means their values can be set to one by curve=0 or such parameters do not change with weather to bother with increasing complexity of the mod for end users. Say bye-bye to crappy weathers of the game and wait for per location setting.

29 january 2016

29 january 2016

Published ENBSeries 0.300 for Dragon's Dogma. Increased performance of skylighting effect and added reflected sun light computation to it. Changed code of ambient occlusions blending in foggy areas to make it filtered from vertical fog type too. Fixed dawn and dusk time lengths. Added external shader and parameters for controlling game depth of field effect, which is mostly visible as ugly bloom everywhere. Changed code of bloom shader to fit to the game. Changed enbeffect.fx shader code. Added new weather type found by user and default preset of the mod is now semi configured for weather system.

29 january 2016

29 january 2016

Added to the gallery screenshots of reflected sun light computation for skylighting effect in mod version 0.300

24 january 2016

Published ENBSeries 0.299 for Dragon's Dogma. Added parameter to disable fake blue light around player at night. Added multiple weathers support with parameters and editor window for them, i found only three weathers, gamers may add another types if will see. Added dawn and dusk times of the day. Added detailed shadows for player's lantern and parameters to toggle shadow type. Increased range of intensities applied by ambient occlusion and skylighting to make them more contrast.

24 january 2016

Thanks for donation from Andrew Watkins.

23 january 2016

Published ENBSeries 0.298 for Dragon's Dogma. Added parameter to disable mod at loading screens and disable fake shadows under feet. Added hotkey for fps limiter for those users who have long loading screens and fps limiter helps. Heavy hdr mode parameter which is slow mode but have maximal quality of rendering with a different look of bright areas of the screen. Added ambient color parameters and separated skylighting mixing modes. Added interior detection for catacombs (not sure if all of them, not tested much).

23 january 2016

Thanks for donation from Juan C Rodriguez and NattyDread.

21 january 2016

Added to gallery screenshots of Dragon's Dogma upcoming features and tweaked old ones.

20 january 2016

Updated ENBSeries 0.297 for Dragon's Dogma without version change. Fixed flickering detailed shadows when playing in some areas of the map. Added DisablePalette parameter to enblocal.ini which greatly decrease color banding with high precision rendering enabled (but useless in prologue).

20 january 2016

Thanks for donation from Francisco Rodriguez.

19 january 2016

Published ENBSeries 0.297 for Dragon's Dogma. Fixed not working high precision rendering and missing game fade screen when vignette disabled in enblocal.ini. Added skylighting and detailed shadows effects. Removed some parameters from ambient occlusion and added the same separated by time of the day.

19 january 2016

17 january 2016

Updated ENBSeries 0.296 for Dragon's Dogma without version change. Forgot to restore code for non high precision rendering mode.

17 january 2016

Published ENBSeries 0.296 for Dragon's Dogma. Added fix for long loading screens to enblocal.ini, high precision rendering to decrease color banding artifacts at cost of performance, changed ambient occlusion code, added time of the day separation, parameters for sky and sun. Users with stuttering need to set fps limiter a bit lower than average frame rate, because game threads don't have enough time spinning on same cpu core. More features are in development.

15 january 2016

15 january 2016

Thanks for donation from Peter Lang.

13 january 2016

If you have issues with Dragon's Dogma mod, make sure game video options are maxed and hdr set to high. Fix for hairs in enblocal.ini produce bugs because game draws some objects incorrectly to depth and normal buffers, with flipped triangles, so ssao computes bold heads if this fix disabled or you have another visual artifacts. Bugs with shadows in some areas will be fixed as soon as i get there, mod was tested in prologue only.

13 january 2016

Published ENBSeries 0.294 for Dragon's Dogma. It's a very nice game, i strongly advise to buy it, this is not creepy hell as Dark Souls. Shaders are fully compatible with TES Skyrim, so you may use them from presets (Nexus web site or forum here), default included is not tweaked. When game will be officially released, i'll do the changes accordingly, if required. This version is made from Skyrim mod and have many of it's code existing, which is negatively affect video memory usage, i'll clear up things later. Mod includes ssao, ssil, depth of field, bloom, lens shaders, toggling game hud.

10 january 2016

Because of bugs in version 0.293 which is hard to fix in short period of time, it is beta from this moment. Please use 0.291 instead.

9 january 2016

Updated ENBSeries 0.293 for Fallout 4 without version change. Fixed bug with bright characters at some camera angles.

9 january 2016

Thanks for donation from Lee Innes and Scott Cegielski.

9 january 2016

Restored ENBSeries 0.291 for Fallout 4 at download page, because bug reported for recent version and it takes time to find and fix it.

8 january 2016

Published ENBSeries 0.293 for Fallout 4. Added sun and ambient lighting controls to [ENVIRONMENT] category of enbseries.ini config file. Also performance is a bit decreased because some code for future effects is enabled.

30 december 2015

24 december 2015

Published ENBSeries 0.291 for Fallout 4. Increased dithering amount for sky gradient, because previous reported was not enough. Added SDK with example for using ENBSeries with script extenders.

23 december 2015

Published ENBSeries 0.290 for TES Skyrim. Fixed bug of incorrect colors of some particle type. Added SDK to control parameters of shaders or configuration files.

23 december 2015

Thanks for donation from Wynterhawk.

22 december 2015

Published ENBSeries 0.289 for Fallout 4. Added time of the day separation, but interiors are forced to have day time temporary. Added ENightDayFactor and EInteriorFactor parameters to external shaders. Added sky, sun, moon, clouds parameters to enbseries.ini. Weather system is still not active, but parameters declared in configuration file.

22 december 2015

Thanks for donation from Dacian Halmagean.

11 december 2015

10 december 2015

Published ENBSeries 0.288 for Fallout 4. It's not beta any more. Added enbbloom.fx and enblens.fx shaders as examples for preset makers, bloom is drawed after depth of field and lens after bloom. Added parameters and lens texture to enbeffect.fx shader. Added RenderTargetRGB32F temporary render target to depth of field and post process shader for optimization purposes. Changed render targets format of enbeffectpostpass.fx to 32 bit with 10 bits per color channel and 2 bits for alpha, performance is more important than quality difference which nobody can see when using 64 bit format. Added dithering. Fixed mistakes in my comments for shader files.

10 december 2015

Thanks for donation from Rene Johansen and Christopher Schneider.

8 december 2015

Published ENBSeries 0.287 beta for Fallout 4. Added depth of field shader with example code for bokeh dof, computation of focusing distance without first person models and aperture. Added aperture texture to enbeffect.fx shader as result of depth of field processing. Added depth of field parameters to enbseries.ini.

6 december 2015

Thanks for donation from Sandra Ligon.

3 december 2015

Published ENBSeries 0.285 beta for Fallout 4. Added support of external enbeffectpostpass.fx shader, which is replacement of effect.txt shader. Sample file is included, but file format may change after discussion with modders, so it's just preview. Fixed reported bugs of previous version. Added parameter to toggle post pass shader.

3 december 2015

Updated ENBSeries 0.284 beta for Fallout 4 without version change. Added states of mouse buttons to external shader, added gamma correction code to enbeffect.fx shader to make low dynamic range output of it similar to other versions of ENBSeries.

3 december 2015

Thanks for donation from Zhenxuan Kuang.

2 december 2015

Updated ENBSeries 0.284 beta for Fallout 4 without version change. Fixed issue with invisible editor when "tm" console command is used and removed post processing for pipboy. Please report bugs to the forum.

2 december 2015

Thanks for donation from Evelyn(Yersinia), Frode Hoevik and Kabir Jiandani.

1 december 2015

Published ENBSeries 0.284 beta for Fallout 4. First release of graphic mod as beta test. ENBoost part of it is included and recommended for performance reasons instead of version 0.283. Added support of external enbeffect.fx shader and some parameters in enbseries.ini. This version do not have any changes to visuals by default and require editing of shader (except color correction parameters). I just need to get statistics if everything works properly and if new file standard is good enough for custom shaders. Report issues on the forum.

1 december 2015

Thanks for donation from Anthony Jackson.

26 november 2015

25 november 2015

Player on the forum reported about performance issues with AMD Crimson drivers when using memory manager ENBoost for Skyrim. Of course Oblivion, Fallout 3 and Fallout New Vegas also affected. I recommend to avoid new drivers unless they will be optimized. Or if you must use them, please set DisableDriverMemoryManager=true in enblocal.ini for better frame rate.

21 november 2015

ShadowBoost 1.1.30.0 is released. This mod increase performance by reducing shadow distance automatically based on desired fps and current fps. You may download it from Nexus purgatory here and binaries from Alexander Blade web site here.

21 november 2015

Thanks for donation from fadingsignal.

19 november 2015

Frequently Fallout 4 players asking how to improve performance in the cities. The answer is simple - reduce drawing distance of shadows, because game have bottleneck of draw calls count and in some camera directions i've seen more than 12000 draw calls. Overclocking CPU helps a little with this, but only for Intel users, for AMD it's not scales well.

15 november 2015

Updated ENBoost 0.282 for Fallout 4 without version change. Added bug fix which leads to startup message or editor of ENBoost to appear on character face. It should also affect stability of the game.

15 november 2015

Thanks for donation from Jonathan Eriksen.

13 november 2015

Published ENBoost 0.282 for Fallout 4. Did workaround for Steam GameOverlayRenderer64.dll library which hooks in to game even when Steam overlay disabled which crashes with the ENBoost, so you don't need to delete it any more. But i do not recommend to use Steam overlay anyway, it have too big chance to corrupt mod functionality.

13 november 2015

Just want to mention few important tips for Fallout 4. Official game RAM requirements is incorrect, it need at least 8.5 Gb of available memory, so installed RAM size must be more than 10 Gb for OS and other processes. If you don't have enough RAM, the swap file will be used and quickly kill ssd drive if located in there and of course expect huge performance drops. Even if you have 16 Gb of RAM, do not disable swap file and set it at least to 1 Gb, otherwise game will not work properly. Users with less than 8 Gb must use very big swap file size to avoid crashes and every other fancy features of Bethesda games. For future mods with hi-res texture packs i recommend to buy at least 16 Gb RAM (but bigger is better with ENBoost).

13 november 2015

First solution to the crash was found - deleting GameOverlayRenderer64.dll from Steam folder. Still don't know how to reproduce bug by myself.

13 november 2015

Updated ENBoost 0.281 for Fallout 4 without version change. Just disabled memory tweak in enblocal.ini, because several users reported crash at startup with it enabled. Need futher investigation why this happen (and why works fine for me).

13 november 2015

13 november 2015

Published ENBoost 0.281 for Fallout 4. Added memory control feature to avoid lod issues for users with not enough physical vram size and for future mods, modify enblocal.ini [MEMORY] category based on information reported by VRamSizeTest dx11 tool (do not set value bigger than reported by it). Added ApplyStabilityPatch parameter which toggles off bugfixes, but keep vram adjust feature.

12 november 2015

Updated ENBPatch 0.280 for Fallout 4 without version change. Added DisableFakeLights to enblocal.ini to remove unrealistic back lighting for characters.

12 november 2015

Thanks for donation from Jesse Ochoa.

10 november 2015

Published ENBPatch 0.280 for Fallout 4. It do not use any graphic enhancements, but only fixes some game specific bugs or at least designed for that as i don't have bugs for test them myself. Regarding graphics, i'm very dissapointed, Fallout 4 developers outperfomed themselves by ugliness of renderer architecture and graphics modding will be many times harder than with their older games, some features can't be implemented at all.

8 november 2015

Updated ENBSeries 0.279 for TES Skyrim without version change. Added BruteForce with new hotkey (shift+b) for screen archers. This mode enables very high quality for effects and advanced algorithms, at huge performance cost. Right now only ambient occlusion and indirect lighting is improved only, calculations including self shadowing of these effects. Be careful with it, low quality videocards or overclocked can be corrupted. Added to profiler two variables which show how many valid and invalid textures are loaded by ENBoost memory manager, because invalid textures have much longer loading times and stuttering as result (medium and low texture quality do the same).

8 november 2015

Thanks for donation from Seth Triplett, John Westfield and William Faulk.

31 october 2015

Got report that recent ENBSeries 0.279 may damage videocard if heavy effects enabled. Too high optimization for ambient occlusion easily breaks low quality or overclocked hardware. I don't see any point in degrading optimization or slowing down something, if hardware unable to handle it, burn this shit. Obviously, AMD cards are the weakest for the issue, so i strongly advise to not use ambient occlusion and reflection with any overclocked and/or hot models, especially high-end category like 6990, 7970, 7990, etc. Underclocking and using frame limiters and vsync may help to avoid issues. From this moment i do not support AMD cards at all, for any version of the mod, current or made in future, i am not a big fan of wasting money to fix mistakes of any vendor.

27 october 2015

11 august 2015

Thanks for donation from William Faulk and Alan Ross.

17 july 2015

Published ENBSeries 0.279 for TES Skyrim. Changed ENBoost memory manager by forcing memory statistics of the mod only to reduce issues with bad drivers and software. Changed ssao/ssil code for faster performance on videocards with memory like AMD Fury.

9 july 2015

6 july 2015

Published VRamSizeTest 1.0. It's a tool for measuring available memory for d3d resources of the games. May be useful for ENBoost without autodetecting vram size.

6 july 2015

Thanks for donation from William Faulk.

5 july 2015

Published ENBSeries 0.277 for TES Skyrim. Removed EnableTransparencyAA, because not widely used and cost performance even when disabled. Removed EnableZPrepass, because performance improvement is minor, but many users have unknown bugs with it. Added parameters to profiler to visualise ambient occlusion, indirect lighting and reflections, this will help to find balance between quality and performance (press apply changes button).

24 june 2015

24 june 2015

Thanks for donation from Kohson Perkins.

20 june 2015

Published ENBSeries 0.275 for GTA 5. Added high quality antialiasing for vehicles as new parameter in enblocal.ini and it's require msaa to be enabled in game video options. Fixed bug with midnight time of the day reading.

18 june 2015

Updated ENBSeries 0.274 for GTA 5 without version change. Added IgnoreDamageLimits parameter to enblocal.ini to make them deformable as in XBox360 and PS3 versions of the game.

18 june 2015

Published ENBSeries 0.274 for GTA 5. Added programmable external shader for light sprites enblightsprite.fx, check shader editor window for parameters of example. Added two types of light sprites which works only when external shader is disabled.

18 june 2015

Thanks for donation from Marty McFly.

13 june 2015

Published ENBSeries 0.273 for GTA 5. Added parameters for spot and vehicle lights. Added patched compiler library for upcoming features of the mod. Report issues to the forum.

13 june 2015

Thanks for donation from Scott Cegielski and anonymous person.

7 june 2015

Published ENBSeries 0.272 for GTA 5. Added parameters for clouds and vehicles. Added time of the day separation to split parameters in to dawn, sunrise, day, sunset, dusk and night modes. Weather parameters are not used yet, so ignore them.

7 june 2015

Thanks for donation from Angela Wall and Gerald Araullo.

3 june 2015

Updated ENBSeries 0.267 for Fallout 3 / New Vegas without version change. Fixed the bug which did in previous update.

2 june 2015

Updated ENBSeries 0.267 for Fallout 3 / New Vegas without version change. Added parameter for ignoring initialization if game editor process detected.

1 june 2015

Updated ENBSeries 0.271 for GTA 5 without version change. Speed up for AMD videocards which have heavy performance hit because of damned drivers.

31 may 2015

Updated ENBSeries 0.271 for GTA 5 without version change. Increased mod performance for some game quality setting and hardware types.

30 may 2015

Published ENBSeries 0.271 Beta for GTA 5. Added controls of night sprites and some others. Added parameter to turn on high quality antialiasing, which require msaa to be active in game video options.

27 may 2015

Added to the gallery screenshots of modified night lights in GTA 5. And please, do not touch sun and moon sizes and directions in game weather files, they are required for future versions of ENBSeries.

27 may 2015

Added to the gallery comparison screenshots of high quality MSAA antialiasing in GTA 5, which will be available in future versions of ENBSeries.

25 may 2015

Published ENBSeries 0.270 Beta for GTA 5. This is first version with very limited functionality mostly for testing how it works for different users and videocards. Please report to the forum (in download category) any bugs found which do not exist in vanilla game. Mod is developed for DirectX11 only and almost everything maxed in game video options, so it may not work otherwise. Do not run the game in online mode with ENBSeries installed, i'm not sure if you will be banned or not.

21 may 2015

Updated ENBSeries 0.269 for TES Skyrim without version change. Main fps text changed to smoothly interpolated between 20 frames value, like fps in editor.

20 may 2015

Updated ENBSeries 0.269 for TES Skyrim without version change. Last attempt to fix fps limiter, don't know why all versions works just for me, even created from scatch for gta5. This time it agressively spin on cpu, if not works - sorry, i'm done with it. Also added parameter to profiler which shows how many memory autodetected by ENBoost, it's for thouse users who ask proper math for memory manager setup.

4 may 2015

25 april 2015

Regarding selling Skyrim mods as recent feature of Steam, it's awful idea (of course it's nice for Valve, damn it) which will turn to unlimited flow of trash and fights (i can't buy anything at Steam now, because all the games are indie early access, but it's my personal problem, right?). I was asked about mods there which use ENBSeries for their screenshots, actually it's okay. Also in license you may find that it's possible to sell presets of ENBSeries, but without any binaries of it (dll, exe).

17 april 2015

I think the idea behind my words on the forum about GTA 5 modding was misunderstood. Modding is possible for any game, the question is how complex is it and much how long to develop tools for it. Rockstar once again failed to understand that the all long living games (except mmo) are moddable or got the tools for modding made by their fans. Decrypt game data is just a small part of the job required for modding and game developers have the power to break all the progress by releasing patches, as they did for GTA4, they are always one step futher. Latest Steam version of the game is the only one would be supported by modders obviously, but it can be patched at any time and as many times as developers decide to do that. A lot of players have issues even starting the game, so the patches will be released by this reason too. I wasted a lot of time on GTA 4 modding, because several months game was not playable with only background and main character visible, then every patch required many changes to be made in ENBSeries. I can't repeat this process again when i see how R* act against modders, modern versions of ENBSeries are no longer generic mods (use ReShade, SweetFX for that), tons of research and testing behind it, at this moment Skyrim statistics in Steam shows 1847 hours spent in the game, but i don't play it. Can you imagine how many times game was restarted and each time i watching intros and loading screens? I'll make GTA 5 mod only when certain conditions will be met, just releasing in first day simple version like for Dark Souls was not in my plans. At last, what i said about suicide have nothing in common with GTA 5, but with my life issues and lose of hell many hard earned money and health, i don't care about GTA at all and just saying my opinion (and other modders, Alexander Blade too).

17 april 2015

Thanks for donation from Hayssam Keilany.

9 april 2015

Published ENBSeries 0.268 for Deus Ex Human Revolution Director's Cut edition. It's based on 0.088 version with some limitations, at least better than outdated not working. Not sure if i'll continue working on it.

9 april 2015

3 april 2015

Published Resident Evil 5 patch 1.3. It have same features, like old version of it, but allow to dump game shaders to read them back modified. See readme description how to find green filter shader and replace it.

22 february 2015

22 february 2015

Thanks for donation from Matthew Hickey.

20 february 2015

Updated ENBSeries 0.266 for TES Skyrim without version change. Added EnableZPrepass parameter to enblocal.ini to increase fillrate performance. It may fail if skyrimprefs.ini is not configured properly.

19 february 2015

Updated ENBSeries 0.266 for TES Skyrim without version change. Fixed shadows from clouds.

19 february 2015

Updated ENBSeries 0.266 for TES Skyrim without version change. Fixed underwater bug. FixLag parameter seems work properly only for NVidia users, so please do not activate it in your public presets (and better not share enblocal.ini).

18 february 2015

Published ENBSeries 0.266 for TES Skyrim. Removed bloom quality parameter. Added FixLag parameter to enblocal.ini which reduce annoying delays mostly agressive in windowed mode. Reduced video memory usage when some effects are disabled, because it's the reason of low performance with some videocards. Fixed performance drop when terrain parallax is not enabled.

17 february 2015

17 february 2015

11 february 2015

2 february 2015

2 february 2015

Thanks for donation from Scott Cegielski.

28 january 2015

One more update regarding "GTX 970 memory bug". Wrote another test to check how that slow 0.5 gb memory works and again it's the same thing which driver do for a long time, that memory is stored in RAM instead of VRAM, that's why it slow. Basically, this is standart behavior for the most videocards on the market (vram is physical vram + a bit ram). What it means on practice compared to another videocards? GTX 970 have 3.5 Gb of VRAM. What i see in articles with explanation from NVidia is half-lie and of course casual people are incompenent and better to not listen to them. I don't think it's something horrible to loose 0.5 gb, but it's bad that NVidia hide such information (my own videocard with 2 gb or vram have access to 2.5 gb and nobody annonced it as 2.0 fast and 0.5 slow). Myth busted.

27 january 2015

Another update regarding "GTX 970 memory bug". I am and Alexander Blade did own tests and prooved that this performance issue exist, but it is not hardware bug as i thought. Performance decreases even for memory allocation outside of 3.5-4gb memory range after that "bug" occur (in released previously allocated blocks), so it's driver bug (or may be driver configuration per videocard model). Myth busted.

26 january 2015

Thanks for donation from Campos Daniel Sa de, Raul Chavarria.

24 january 2015

Just want to say few things about recently found "GTX 970 memory bug". Do not panic, this looks like driver management of resources and any video memory tests are useless, unless they are running from clear DOS mode. I have seen a lot of videocards per model which suffer from performance issues when vram is near to end, only developers of drivers do know how that works.

13 january 2015

Seems bug with shadows on latest NVidia drivers was false alarm, not many players have it and reverting drivers do nothing.

13 january 2015

Thanks for donation from Daniel Coffey.

8 january 2015

Updated ENBSeries 0.265 for TES Skyrim without version change. Added specular parameters as multipliers to existing for [OBJECT], [VEGETATION] and [EYE] categories of enbseries.ini to control individually, may be useful for wet body mods.

30 december 2014

27 december 2014

Published ENBSeries 0.265 for TES Skyrim. Added AnchorsAmount*** parameters as mix factors between mist anchors and world center, this is per weather parameter. Temporal antialiasing now capture data from helper plugin to fix bugs at certain places.

27 december 2014

Thanks for donation from Murray Start, Jens Weck, William Alten.

22 december 2014

Thanks for donation from James Hill, Rachel Turner and Lackey Services.

26 november 2014

Published DX8 to DX9 convertor version 0.036. Fixed some critical bugs. Actually i wanted to make it compatible with Silent Hill 3, but game shaders have bugs which require their manual editing, it's too much work for me.

5 september 2014

5 september 2014

4 september 2014

Updated ENBSeries 0.264 for TES Skyrim without version change. Decreased opacity of transparent objects when mist enabled, because of new code they where less transparent.

4 september 2014

Published ENBSeries 0.264 for TES Skyrim. This version have a lot of code changes, so if you have new bugs, report on the forum. Removed obsolete FixSsaoHairTransparency parameter. Added edge antialiasing for loading screens. Added depth computation for transparent objects to fix depth based artifacts of objects like some hair types, fire and other particles, volumetric fog, mist. Added hack which allow to disable relfection for certain objects, check out HACKS section in description how to use it.

1 september 2014

Published ENBSeries 0.263 for Fallout 3/ New Vegas. Fixed bug with not working vram free key and fps limiter.

1 september 2014

Thanks for donation from Frank Kozik.

29 august 2014

Thanks very much for donation from Kevin Jaccoud and Jeffrey Smith.

26 august 2014

Updated ENBSeries 0.262 for TES Skyrim without version change. Added WeatherAndTime parameter to external shaders, it have current and outgoing weather indices (not id), weather transition and time of the day in 24 hours.

26 august 2014

Updated ENBSeries 0.262 for TES Skyrim without version change. Added support of subsurface scattering radius and amount control via alpha channel of sss textures, for details see description in readme and version topic on the forum.

25 august 2014

Updated ENBSeries 0.249 for Fallout 3 and New Vegas without version change. I did mistake and for previous update used older version, so this time fixed old bugs, sorry.

25 august 2014

Thanks for donation from Scott Cegielski and William Middlebrook.

23 august 2014

Updated ENBSeries 0.249 for Fallout 3 and New Vegas without version change. Fixed bugs when editor is active.

22 august 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Added by request matrices for external shaders. This is unsupported feature, because it will corrupt some effects in the future.

20 august 2014

20 august 2014

18 august 2014

Updated ENBSeries 0.262 for TES Skyrim without version change. Sorry, did mistake in previous update which leads to not working parallax.

17 august 2014

Updated ENBSeries 0.262 for TES Skyrim without version change. Removed volumetric mist, implementation of it at this moment is useless, better to wait while all volumetric effects will be finished together and computed without corrupting each other.

17 august 2014

Thanks for donation from ikt.

15 august 2014

Updated ENBSeries 0.262 for TES Skyrim without version change. Added distance fade parameter for the mist, may be it will help to find out if volumetric mist required. Also rescaled vertical fade of the mist by 0.25.

14 august 2014

Published ENBSeries 0.262 for TES Skyrim. Added volumetric mist, it's same mist from older versions, but raytraced as volume. Effect not optimized and use visible dithering pattering, if visual improvement worth it, i'll make changes to make it fast and smooth. Parameters are used from old mist, volume generated from anchors (additional editor panel) when you press new button to update volumetric map. Unfortunately mist designed for exponential fade and hard to notice changes in volume, that's why i'm not sure about future of volumetric mist. Report result on the forum and don't forget that mist require enbhelper.dll to be installed (helper plugin from dev-c.com).

10 august 2014

Published ENBSeries 0.261 for TES Skyrim. Added opacity parameters for volumetric fog (by request). Fixed bug with flickering ambient occlusion, image based lighting and subsurface scattering when using camera fly mode console command at some conditions. Clouds are not made in this version yet.

10 august 2014

Thanks for donation from Robert Hughes.

4 august 2014

Added to gallery another set of screenshots wip volumetric clouds. Much slower scattering math to make them looks not like smoke, but no full lighting yet. Still don't know how to make them editable for users easily, i'm too bad when things come to make important decisions.

4 august 2014

Thanks for donation from Diego Gomez.

2 august 2014

Added to gallery technical screenshots of work in progress volumetric clouds which will be used in Skyrim version of ENBSeries.

2 august 2014

Thanks for donation from Hayssam Keilany and Ferrette David.

28 july 2014

Thanks for donation from Jack Lesley and Alla Sherbakova.

5 july 2014

Published ENBSeries 0.260 for Serious Sam 2. Added programmable post processing shaders. Depth of field shader not supported. Time of the day detector ignored and don't work, day is always set by default. Default shaders not tweaked, i recommend to adopt users made for other games. I did this mod just because game don't have any tonemapping algorithm and suffer from oversaturation.

4 july 2014

3 july 2014

Published ENBoost 0.259 for TES Oblivion. It's Nexus web page is here. This is patch which increase available memory for game process, it do not apply any graphical changes. It's only useful when you have many mods installed and high resolution textures, in that case game may run out of memory and crash without this patch. One solution is 4gb patch, but it's doing only part of job, this one is similar, but increase memory even more (can be used together with 4gb patch). Tweaking and installation is same as ENBoost for TES Skyrim and Fallout 3, you may find them on Nexus web site.

3 july 2014

Thanks for donation from Sharon Branch, John Westfield.

25 june 2014

Published ENBSeries 0.258 for Far Cry 2. Added programmable post processing shaders. Depth of field shader not supported, i don't see any reason to waste time on it for first person shooter game. Time of the day detector works and it's information passed to shaders. Because game have wrong texture colors for grass and trees, did filter in enbeffect.fx which replace color. Shader code is tweaked a little to make game look more like other Far Cry games, but i recommend to wait presets by users (on the forum), if they will be interested at all. To work properly, enable hdr and bloom in game video options.

25 june 2014

Thanks for donation from Brian Johnson.

12 june 2014

Updated ENBSeries 0.254 for TES Skyrim without version change. Made changes to ENBoost part of the mod, increased texture caching time for clones of same objects, reduced chance of multithreading errors if game loading resources while huge lag occur (several seconds).

12 june 2014

Thanks for donation from Erika Tschinkel.

10 june 2014

Updated ENBSeries 0.257 for Dark Souls 2 without version change. Some changes to improve stability for those users, who have crashes. Still, NT compatibility mode is the best option as i unable to replicate crashes to fix them.

10 june 2014

10 june 2014

Sorry folks, i had some issues, hope to get back to modding now.

14 may 2014

Dark Souls 2 mod development is stopped, whatever you think, it's very low quality game, from coding side, usability and almost all other sides. I'm unable to push myself test this without using cheat software and without portable save games, may be players can eat this more or less, but not when you trying to test and debug. Use Durante mod, SweetFX or the latest version of ENBSeries (probably i'll update it silently to test version which posted on the forum). And for godsake stop annoy me with your own opinion about the game, game will not become any better from that, i rather play Blade of Darkness or some other old cool fantasy with proper mechanics.

5 may 2014

Dark Souls 2 crashes for some users when loading saved game, while traveling the world or while alt+tabbing in full screen mode. Thanks to testers, but i can't do anything about such issues, they do not appear on regular basis, there is no way to find out what is it from my side. Because mod is rock solid for others, i assume it's not the issue of the mod, but with it. Fortunately solution found - NT4 compatibility mode set for game process almost elliminate crashes. Please update your preset pages with this information.

5 may 2014

1 may 2014

Updated ENBSeries 0.257 for Dark Souls 2 without version change. Another fix for ambient curve issues (game use negative values sometimes) and few more trial and error changes to find out if crashes are gone for certain users.

30 april 2014

Published ENBSeries 0.257 for Dark Souls 2. Added edge antialiasing. Removed forcing of anisotropic filtering and lod bias as these are incompatible with game. Fixed ambient occlusion flickering bug and some objects which haven't it applied. Game sun rays now visible and intensity controlled by new variable in enbseries.ini. Btw, VAC may ban ENBSeries after new game patch, this is not confirmed yet, but better to warn you. The same with other similar graphic mods.

28 april 2014

Updated ENBSeries 0.256 for Dark Souls 2 without version change. Fixed some visual artifacts and device reset bug when working with in-game ENBSeries editor.

28 april 2014

Published ENBSeries 0.256 for Dark Souls 2. Added day-night detection and separated prameters accordinly, also in external shaders. Added parameters to enblocal.ini for forcing NVidia card, this may help to fix issues.

28 april 2014

Published ENBSeries 0.255 beta for Dark Souls 2. Fixed bug with ghosting of ambient occlusions at some camera angles and not working depth of field at same cases. Removed obsolette parameters for time of the day, all forced for day only. Added controls for objects lighting. Also on top of this page added link to the users gallery, check it out.

28 april 2014

Some players asked me to make mod for Dark Souls 2, but now they call me in other places any way they want (including information like my software is untrusted and malicious), just because i have strict position and do not share their opinion. This must be known to public i believe, because this problem appear each time, nobody wants truth, but only worker prostitute for free to satisfy them. Of course i can modify each shit which appear on the market, but is it worth it? I'm not seeking of respect from these beings, but they exist always, so just modding the games which deserve life spent for that is the proper and safer practice. Do you like or hate me, doesn't matter for me, i don't even know in real life those persons, but it's your childish behavior (not mine) to not respect others opinion. Malicious code in ENBSeries you say, because others think not like you? Isn't that mean your brain have a trojan?

28 april 2014

Thanks for donation from Ali Mefrouche and Alex Dobson.

26 april 2014

Published ENBSeries 0.254 for TES Skyrim. Only bugfixes, no visual changes.

26 april 2014

25 april 2014

Published ENBSeries 0.253 beta for Dark Souls 2. Functionality is very limited, but it's based on Skyrim version, so external shaders may work. Do not report any bugs, i saw a lot already, but not sure if will do future updates, will see.

25 april 2014

Thanks for donation from David Svantesson.

10 april 2014

26 march 2014

Published ENBSeries 0.252 for TES Skyrim without version change. Tweaked ENBoost memory manager to increase performance when no free video memory available. Parameter ReservedMemorySizeMb now can be modified inside editor in game.

8 march 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. Added another error check to notify user if setting are wrong and disabled mist for interior locations.

4 march 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. Restored ExpandSystemMemoryX64 parameter, most users report much better stability with it. Also did error check when it's enabled, may be this will help partially to fix compatibility issues.

4 march 2014

26 february 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. Removed ExpandSystemMemoryX64 parameter, because some SKSE plugins do not work with it enabled.

26 february 2014

Thanks for donation from Todd Cory, Midhras and Michael Koehmstedt.

17 february 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. IgnoreLoadingScreen parameter removed. Shader compilation errors displayed only when editor enabled, but i recommend to delete or replace files which produce such errors, they do not work anyway.

15 february 2014

Published ENBSeries 0.251 for TES Skyrim. Added parameters to control mipmapping lod bias. Added texOriginal texture type for effect.txt shaders which is always unchanged first texture, this allow to make some more complex computations. Added text messages on shader compilation errors.

8 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Added IgnoreWeatherSystem parameters to almost all categories of enbseries.ini.

7 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Some improvements to anchors editor, added visualization of their interpolation as grid in 3d space and anchors can be selected by mouse.

6 february 2014

6 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Added anchors editor for mist effect to allow modify vertical offset of the mist in different places (check forum thread to get more details about anchors). Now the mist (which is fog and haze in same effect) have all required properties and i'm not planning to add new, so feel free to build presets with it. Increased startup performance.

4 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Decreased startup time and applying changes in editor. Some other changes, but i don't remember them now.

2 february 2014

2 february 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Another try to fix shadow bug for amd users.

1 february 2014

There is a very nice Skyrim ENBSeries preset by Confidence-Man here. I tested it with mist effect and it fit perfectly.

1 february 2014

Published ENBSeries 0.250 for TES Skyrim. Updated ENBoost, now it support up to 128 Gb of memory or about 192 Gb when compression enabled, may be this will be useful for the future. Don't forget to update ENBHOST.EXE file. Added mist effect, it may work without helper plugin, but then absolute world positioning will not work, so grab enbhelper from http://www.dev-c.com/skyrim/. I'll fix all it artifacts in updates.

1 february 2014

Thanks for donation from Tapio.

31 january 2014

Added to the gallery screenshots of mist effect (previously called haze, but renamed). Almost finished, making last changes to it and preparing new release.

31 january 2014

Thanks for donation from Confidence-Man.

27 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Modified method of reading sun visibility for enbsunsprite.fx shader (sun glare effect) to be independent from size of the sun and to work properly with procedural sun, but side effect of these changes is higher intensity of sun glare effect, so rescale it accordinly.

27 january 2014

Updated ENBSeries 0.249 for Fallout 3 and New Vegas without version change. Fixed bug with clouds when accumulative antialiasing enabled.

27 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Previous build was compiled with outdated directx libraries which don't allow to run some effects, fixed.

27 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Added CloudsEdgeMoonMultiplier parameter to control moons scattering for clouds, this effect was used previously for sun only. Fixed bug with inversed moon curve parameter, please update your presets if it's used.

26 january 2014

Updated ENBSeries 0.249 for Fallout 3 and New Vegas without version change. Fixed not visible text in pipboy when accumulative antialiasing enabled.

26 january 2014

Published ENBSeries 0.249 for Fallout 3 and New Vegas. Added accumulative antialiasing.

26 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Added CloudsEdgeFadeRange parameter to control sun scattering for clouds and changed it algorithm to not depend from texture of sun. Added Density and SkyColorAmount parameters for volumetric sun rays. Fixed previous bug of procedural sun visibility even when set to zero.

24 january 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Tried to fix shadow bug for amd users.

24 january 2014

Thanks for donation from Luigi Sestili Spurio.

24 january 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Fixed bug with not properly working depth of field.

23 january 2014

Published ENBSeries 0.248 for GTA San Andreas. Added ambient occlusions, image based lighting for vehicles, various bugfixes and improvements.

23 january 2014

Thanks for donation from Thomas Haegin, Curu.

21 january 2014

Published ENBSeries 0.247 beta for GTA San Andreas. Added reflections and per pixel lighting to vehicles. Code of these effects is different, so don't ask why it looks not the same as in old versions.

21 january 2014

Thanks for donation from Merkinballer.

21 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Changed edge calculation for procedural sun to make it fade more smoothly at huge sun intensity. Reduced artifact of sun glowing through the clouds because of edge lightening.

20 january 2014

Published ENBSeries 0.082 beta 9 for GTA 4. Added same changes for sun position for shaders, which did in 0.163.

20 january 2014

Updated static page for CTD fix.

20 january 2014

Thanks for donation from 杨 帆.

20 january 2014

Restored forum and did redirection for linking to it from external resources, please visit light version of the CTD fix page, if you came to read it (link above).

19 january 2014

19 january 2014

Thanks for donation from Frank Kozik, Panos Stokas, Edmund Martey.

18 january 2014

Check out the fix of specific infinite loading screens and crashes here. It's beta for testing purposes right now, but work as it should. Warning! It's provided as instruction how to modify SKSE, so for advanced users only. I'll try to track this in news, depending from test results.

18 january 2014

Updated ENBSeries 0.245 for TES Skyrim without version change. Added EnableComplexFilter parameter for ambient occlusions to greatly reduce noise even at low quality of effect, reduced noise of effect in general.

18 january 2014

Thanks for donation from Oyama.

17 january 2014

Updated ENBSeries 0.242 for Blade Of Darkness without version change. Added parameter to skip effects when game menu is active.

16 january 2014

Updated ENBSeries 0.163 for GTA 4 without version change. Fixed packer bug, because of which previous update won't even start.

15 january 2014

15 january 2014

Updated ENBSeries 0.245 for TES Skyrim without version change. Increased performance of ambient occlusions, did workaround for some rare crash with AMD videocards. Fixed soft particles of certain type invisible with sky on background.

14 january 2014

Updated ENBSeries 0.242 for Blade Of Darkness without version change. Reduced artifact of flickering lines and dots between triangles.

14 january 2014

Updated ENBSeries 0.246 for Fallout 3 and New Vegas without version change. Fixed crash when AOMixingType is set to 7 or greater.

13 january 2014

Updated ENBSeries 0.245 for TES Skyrim without version change. Improved performance of ambient occlusions in general and NVidia specific for supersampling mode of this effect. Added ILType parameter to [SSAO_SSIL] category to toggle previous simplified and less noisy method vs proper but noisy (used in versions for other games). Fixed crashes for some users.

11 january 2014

Published ENBSeries 0.246 for Fallout 3 and New Vegas. Added denoiser and supersampling for ambient occlusion. Added text with current videocard model for laptop users.

11 january 2014

Updated ENBSeries 0.245 for TES Skyrim without version change. Added text line at startup which show current videocard name, this helps to some laptop users to open readme and find out that they need injector version.

11 january 2014

Published ENBSeries 0.245 for TES Skyrim. Added supersampling for ambient occlusions (not editable when game running), it works twice slower and make image four times more clear. Added additional ambient occlusion filter quality modes for very sharp look when supersampling enabled. Removed parameter UseOldType which previously activated very old non optimized ssao type. Fixed bug with twice bigger intensity of image based lighting, so please scale up this effect in your presets, if used. Restored water displacement optimization for AMD users, which had much lower wave aplitude, if it work now, then it was my bug with speedhack. Modified all quality parameters by names, previous "extreme -1" is now named "very high -1" and extreme have value -2, this do not affect anything by performance or quality, so no need to modify anything.
Btw, by users reports on the forum, latest NVidia drivers are incompatible with ENBSeries.

6 january 2014

Updated ENBSeries 0.244 for TES Skyrim without version change. Optimized ambient occlusions again, found that compiler added various useless instructions to shader.

6 january 2014

5 january 2014

Updated ENBSeries 0.243 for TES Skyrim without version change. Fixed darker textures bug for amd users. This was one of silent updates for testing purposes, so if you downloaded mod today, it's include fix already.

5 january 2014

Thanks for donation from Lucas Passos, Kirsten Handstein.

4 january 2014

Updated ENBSeries 0.243 for TES Skyrim without version change. Did workaround for AMD driver bug of lower water displacement amplitude compared to NVidia cards, at cost of performance and not working filter quality parameter, but nothing is changed for NVidia users.

4 january 2014

Thanks for donation from Andrew Clark, Br Gary II.

2 january 2014

Updated ENBSeries 0.243 for TES Skyrim without version change. Added VSyncSkipNumFrames parameter to enblocal.ini for users with high refresh rate displays who need to limit game performance (game physics work wrong at high fps).

2 january 2014

Thanks for donation from Wolf Haber.

1 january 2014

Updated ENBSeries 0.243 for TES Skyrim without version change. Fixed minor bugs and increased performance of game shadows for budget videocards.

30 december 2013

29 december 2013

Forgot to mention that in version 0.243 added parameter AutodetectVideoMemorySize which set video memory size automatically for ENBoost memory manager.

29 december 2013

Published ENBSeries 0.243 for TES Skyrim. Added occlusion culling performance optimization which partially work at this moment in exteriors, it can be toggled by new parameter EnableOcclusionCulling in enblocal.ini.

29 december 2013

Thanks for donation from A Melein.

28 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Added parameter DisplacementFilterQuality to control performance of water displacement. Fixed bug with turning off shadows of volumetric fog.

28 december 2013

Thanks for donation from Piltrafo.

28 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Applied cloud shadows to volumetric fog, new parameter added to control it. Btw, several users reported issues with 0.241 version, but nobody want to be tester, so no wait any fixes from me then.

27 december 2013

Updated ENBSeries 0.242 beta for Blade Of Darkness without version change. Fixed some bugs.

27 december 2013

26 december 2013

Published ENBSeries 0.242 beta for Blade Of Darkness. Only post processing effects work, depth of field also rasterized, but it require tweaking for this game. Please follow installation instructions in readme file, otherwise mod will not work.

26 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Fixed bug with water displacement which did in previous update, i'm sorry.

25 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Increased performance of water displacement. Added precache parameter to water category to increase performance of water displacement with uncompressed water textures.

25 december 2013

24 december 2013

24 december 2013

Updated ENBSeries 0.237 for Fallout 3 and New Vegas without version change. Added extension for custom mod by Marcurios which modify depth of field when aiming.

24 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Again increased performance of water displacement. Fixed bug with flikering water which i did in one of previous updates. Added volumetric shadow parameter for water category, for performance reasons.

24 december 2013

Thanks for donation from Luigi Di Rico.

22 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Increased performance of water displacement.

22 december 2013

Thanks for donation from James King.

21 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Fixed not intersecting water volumetric rays, the same for depth of field.

20 december 2013

Added to gallery technical screenshots of volumetric haze (wip). Also video of it available here.

20 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Fixed shader compiler bug which prevents working of volumetric rays. Report issues on the forum.

20 december 2013

Version 0.241 not work properly because of shader compiler bug which i use for release build, please wait till i find and fix issue.

20 december 2013

Thanks for donation from William Ing.

15 december 2013

Added to gallery technical screenshots of volumetric shadows from clouds.

14 december 2013

Updated ENBSeries 0.240 for TES Skyrim without version change. Fixed critical bug with stack, restored vsync again which seems was affected by this bug. Also interior water restored again, may be it also work properly now.

13 december 2013

Updated ENBSeries 0.240 for TES Skyrim without version change. Added clouds opacity parameters. Removed vsync, because by some reason (drivers?) interior water and underwater flicker.

13 december 2013

Want to explain some things regarding shadow from clouds. Some users reported not working subsurface scattering for eyes and vegetation, but it's not a bug, because that kind of sss use direct light (sun for exterior day) data for computations, of course effect not visible when object covered by shadow. Only subsurface scattering for skin or customized objects like candles do work in any conditions, because it computed from overall lighting, not just from sun.

13 december 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Added water parameters.

12 december 2013

Published ENBSeries 0.240 for TES Skyrim. Added shadows from clouds (can't be enabled in editor while playing, similar to sky lighting). Report issues to the forum, i expecting crashes with AMD cards.

5 december 2013

5 december 2013

Published ENBSeries 0.239 for TES Skyrim. Added muddiness control for water. Changed blending of various effects to draw them without affecting transparent objects like smoke, fire and volumetric fog.

5 december 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Added day-night separation and shadows from old versions of the mod for this game. Shader files were changed accordinly.

1 december 2013

I've failed with changing temporal antialiasing code in Skyrim to remove ghosting artifacts, just wasted a lot of time, this is technically impossible to fix because of external shaders. Everybody who waited of TAA update - forget about it.

1 december 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Fixed bugs.

30 november 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Fixed issue of semitransparent post processing which also occur in version 0.158.

29 november 2013

28 november 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Added support of external shaders enbeffectprepass, enbeffect, enbbloom, enblens and another algorithm of depth data capturing, because all previous do not work in MTA. Report issues on the forum.

27 november 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Added some more code from latest core, test it in multiplayers MTA and SA-MP and report results on the forum, key F11 visualize depth, if it visible, then mod work properly.

26 november 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Disabled antialiasing support and drawing everything to hdr, please test if no graphic bugs visible, especially in MTA and SA-MP and report result to the forum.

26 november 2013

Thanks for donation from Jonathan Schwartzbauer.

26 november 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Result of testing and fixing, still no effects and only editor working. Please test again in multiplayers SA-MP and MTA, if everything work same as without mod and report results on the forum.

25 november 2013

Published ENBSeries 0.238 beta for GTA San Andreas. This is early beta version without any effects, only for testing compatibility with multiplayer programs like MTA and SA-MP and generic bugs in singleplayer, code is ported from latest mod for Fallout. Report issues on the forum of my web site.

24 november 2013

Updated ENBSeries 0.237 for Fallout 3 and New Vegas. Removed landscape shaders patch, because some users of complains of not working mod.

24 november 2013

Thanks for donation from Sofia Stamougiannopoulou and Marcin Niezgoda.

21 november 2013

Published ENBSeries 0.237 for Fallout 3 and New Vegas. Fixed some landscape shaders to remove detailed shadow artifacts.

20 november 2013

Updated ENBSeries 0.236 for TES Skyrim without version change. Ssao water transparency fix parameter removed from enblocal.ini, it's forced internally and also this mask modified according to latest modifications of water.

20 november 2013

Thanks for donation from Jason Lal.

19 november 2013

Updated ENBSeries 0.236 for TES Skyrim without version change. Tweaked performance of underwater volumetric shadows, removed some dependencies between water and underwater.

18 november 2013

Updated ENBSeries 0.236 for TES Skyrim without version change. Did workaround for bug of invisible underwater surface when displacement enabled for some users, hope it works.

17 november 2013

Updated ENBSeries 0.236 for TES Skyrim without version change. Fixed bug with inversed colors underwater when some post processing shaders used or original post processing enabled.

16 november 2013

15 november 2013

Published ENBSeries 0.235 for TES Skyrim. Added new underwater parameters and effects. Underwater require helper plugin, which can be found here

15 november 2013

Thanks for donation from Ryan Paul.

12 november 2013

Updated ENBSeries 0.234 for TES Skyrim without version change. Changed water shadows algorithm to make them faster and softer, also applied distorion to them by waves.

11 november 2013

Updated ENBSeries 0.234 for TES Skyrim without version change. Added quality parameters for water shadows.

10 november 2013

Updated ENBSeries 0.234 for TES Skyrim without version change. Added sun lighting parameter for water. Fixed offset bug of dynamic waves from character. Blurred water shadows by deepness. Restored depth capturing code temporary, because one user reported not working ssao and dof.

10 november 2013

Published ENBSeries 0.234 for TES Skyrim. Various changes to water.

8 november 2013

Updated ENBSeries 0.233 for TES Skyrim without version change. Increased limit of water scattering variable by requests and modified it's code. Fixed bug of almost invisible waves from character when displacement enabled and applied displacement to that waves.

7 november 2013

Updated ENBSeries 0.233 for TES Skyrim without version change. Modified water lighting, scattering now depends from direct light properties scaled by new variable.

6 november 2013

Updated ENBSeries 0.233 for TES Skyrim without version change. Added waves amplitude parameter dependent from weather and time of the day, modified old parallax code.

4 november 2013

Updated ENBSeries 0.233 for TES Skyrim without version change. Changed displacement method to make it more predictable for modders.

4 november 2013

Added screenshots of water displacement to the gallery, one using modified Real Water texture, another is my own.

4 november 2013

Thanks for donation from Grigor Eftimov.

4 november 2013

Updated ENBSeries 0.233 for TES Skyrim without version change. Added water lighting and specular from sun control. Removed ForceFakeVideocard mode.

3 november 2013

Updated ENBSeries 0.233 for TES Skyrim without version change. Increased a little performance of water when displacement enabled. At this moment i don't know any mods which have good height data for water, so no sense to use new feature.

2 november 2013

Published ENBSeries 0.233 for TES Skyrim. Added water displacement, which is parallax occlusion culling at this moment as it work faster than displacement for me.

31 october 2013

Updated ENBSeries 0.232 for Fallout 3 and New Vegas without version change. Restored fix for transparency bugs, which was in version 0.190.

31 october 2013

Published ENBSeries 0.232 for Fallout 3 and New Vegas. Added precision parameter for ambient occlusions to control noise. Modified shadows to make them smoother.

31 october 2013

Thanks for donation from Matteo Ponzio.

28 october 2013

Updated ENBSeries 0.231 for TES Skyrim without version change. Fixed bug with not water self reflection parameter linked to water shadow.

27 october 2013

Published ENBSeries 0.231 for TES Skyrim. Added fake self reflection for water and some minor internal fixes.

24 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Fixed not working water shadows when sky lighting enabled.

23 october 2013

Published ENBSeries 0.230 for Fallout 3 and New Vegas. Fixed issues with "transparent" weapons in some places of New Vegas.

23 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Fixed issues with wrong water shadows in interiors, increased quality of water shadows a little.

23 october 2013

Thanks for donation from EA Albertsz.

20 october 2013

New shaders for latest ENBSeries binaries published by Oyama on Nexus here. Work in progress, but try it out.

20 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Added simple shadows projected on water, it's low quality and totally fake until i find proper solution to reflection (if it possible at all without extreme performance impact).

18 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Fixed not working timer for enblens.fx shader, added variable FixSkyReflection because my fix not work for some users (sky flicker in reflection for certain weather), added parameter FixCursorVisibility to hide cursor after alt+tab pressing, because mod which do the same thing was reported as incompatible.

18 october 2013

Thanks for donation from Samurai_Smartie.

16 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Changed shore line fix, because both previous not worked for all water types. Fixed interior water bugs. Changed water reflection amount control, because previous version used black reflection.

16 october 2013

Thanks for donation from Spyrus.

15 october 2013

Thanks for donation from Frank Kozik and one anonymous person.

15 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Removed directional specular from water as it annoying like noise, fixed shore line visibility.

14 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Did fix for AMD users. Check out water mods on Nexus site, some of them now include modified textures for parallax.

14 october 2013

Thanks for donation from Martin Cohen.

13 october 2013

Seems found solution for AMD users who unable to run mod with water, will do update soon (want to add some changes to parallaxed water).

13 october 2013

From bug reports 0.229 still not work for radeon 6xxx users, so somehow it's fine only for 4xxx or for hardware setup used for testing. I'll try then another workaround soon.

13 october 2013

Published ENBSeries 0.229 for TES Skyrim. Added parallax for water, it use alpha channel of normal maps, check if your favorite water mod is updated or edit it textures yourself. Did temporary workaround for critical AMD drivers bug when water enabled, at cost of performance of other effects (very noticable with old videocards like gf9600).

13 october 2013

Bad news this time. Water shaders absolutely not working for most AMD videocards, even old and old drivers. This is driver bug and not in my shaders (i can't imagine how badly work other my mods on AMD because of same issue). Wanted to test on my secondary AMD videocard, but it is dead after just lying in the box half of the year. Thanks to Alexander Blade for helping me to find out by trials and errors, testing cost him more than 50 reboots because of freezes. Solutions against AMD are limited to few. First, compile to older DXSDK, seems AMD do not "optimize" shaders from it, but performance of complex effects like reflections and ambient occlusion will be 1.3 times slower, especially noticable for old videocards. Second solution - disable water for AMD users by detecting vendor. Third, get Nvidia card and you will be fine. Btw, parallax is ready, only damned AMD is the problem.

12 october 2013

Amd users seems having problems running version 0.228, water shaders won't compile. It will take time to find and fix as i'm nvidia user, wait updates.

12 october 2013

Published video of water with parallax here. It work only with modified water textures (normal maps) which have height in alpha channel, but i don't know any water modification which have such data, so if someone interested in future of parallax, update water textures (hope modders will do changes to most popular water mods).

12 october 2013

Published ENBSeries 0.228 for TES Skyrim. Another improvements to water and fixes.

10 october 2013

Published video of water with caustics here. Not yet decided about parallax, see my comments of the forum, if you interested.

9 october 2013

Updated ENBSeries 0.227 for TES Skyrim without version change. More changes and parameters for water.

9 october 2013

Thanks for donation from Samuel Underwood.

7 october 2013

Updated ENBSeries 0.227 for TES Skyrim without version change. Fixed game bug of sky reflection in water.

7 october 2013

Thanks for donation from William Ing.

7 october 2013

Published ENBSeries 0.227 for TES Skyrim. Added water category in enbseries.ini. Fixed some particles to allow edit them.

6 october 2013

Updated ENBSeries 0.226 for TES Skyrim without version change. Fixed bug with per weather setting and certain types of particles not editable.

5 october 2013

Updated ENBSeries 0.225 for Fallout 3 and New Vegas without change. Added missing files. Btw, forgot to mention that helper mod not required any more for skyrim version, remove it and use plugin, not both.

5 october 2013

Published ENBSeries 0.226 for TES Skyrim. Added support for external helper plugin which replace helper mod functionality, so per weather setting are now available. Download it from alexander.sannybuilder.com Fixed distance fog for particles and volumetric fog above mountains, linked background color to fog parameters under [ENVIRONMENT] category of enbseries.ini to reduce graphic artifacts.

5 october 2013

Published ENBSeries 0.225 for Fallout 3 and New Vegas. Ported core of the mod from Skyrim version, so now it support annotations for shaders, external lens and dirt effects, separated enblocal.ini file, etc. There are too many changes to enumerate them.

3 october 2013

Published ENBSeries 0.224 for TES Skyrim. Added parameter of shadow blurring range for interiors and denoiser for ambient occlusions. Fixed parallax for some interiors.

30 september 2013

Updated ENBSeries 0.223 for TES Skyrim without version change. Applied fix for Optimus laptop users who can't run even injector version.

28 september 2013

Published ENBSeries 0.222 for Shadow Warrior. No effects, just game color filter disabled.

27 september 2013

Updated ENBSeries 0.221 for TES Skyrim without version change. Did various fixes by requests. Added new parameters for subsurface scattering, it's look will not change any more, so modders can tweak effect freely.

24 september 2013

Updated ENBSeries 0.221 for TES Skyrim without version change. Reverted code of subsurface scattering which reduce neck seams of body models, because it give much more visible difference between meshes on the neck when ColorPow is bigger than 1. Also i never paid attention as not expected that bodies are much brighter with facegen and tint color fixes, this unacceptable for lighting calculations. Saturation parameters of subsurface scattering now can be negative to desaturate diffuse texture and give different look of effect.

24 september 2013

Thanks for donation from Jamie Marvel.

22 september 2013

Updated ENBSeries 0.221 for TES Skyrim without version change. Changed code of subsurface scattering to reduce neck seams of body models. This may work worse than previous version, but as testers on the forum are passive and only downloading each binary, i'm publishing it.

22 september 2013

Thanks for donation from Robert Mahoney (MinionMaster).

21 september 2013

Published ENBSeries 0.221 for TES Skyrim. Optimized a little subsurface scattering, added quality options of it (require "save" and then "apply" button to be pressed in editor). Added separate parameters of vanilla subsurface scattering control for eyes only. Removed depth of field fix which added in previous version and which not working for some users. Btw, user Mindflux working on subsurface scattering fixes for children and already made sss for wax, check it out.

20 september 2013

Published ENBSeries 0.220 for TES Skyrim. Removed most of fixes for subsurface scattering of previous version as they produce artifacs with many modified bodies and some vanilla hairs. Added another fixes instead. Subsurface scattering effect performance increased.

20 september 2013

Thanks for donation from Damien Briollais.

18 september 2013

Published ENBSeries 0.219 for TES Skyrim. Did various fixes to graphic bugs of detailed shadows, subsurface scattering, ssao, hairs. Subsurface scattering effect still the same as in previous version, only quality fixes applied.

18 september 2013

Thanks for donation from Marcurios.

15 september 2013

Published ENBSeries 0.218 for TES Skyrim. Added subsurface scattering (SSS) effect. It not optimized, better to wait responses regarding it parameters, bugs and functionality, so report on the forum. Data of scattering used from diffuse texture in this version, modders broke vanilla sss textures, so i'll make such map support when some popular body mod will have proper textures.

8 september 2013

8 september 2013

Updated ENBSeries 0.215 for TES Skyrim without version change. Users prooved their inability to make objective tests with all versions of memory manager and they absolutely ignorant to my recommendations regarding crapware. Tech support for memory optimizations and bug reports is stopped, everything work fine for normal users.

8 september 2013

4 september 2013

4 september 2013

Published ENBSeries 0.214 for TES Skyrim. Modified a little memory to increase game stability. Added support of loading images in external shaders via annotations. Test game in very heavy conditions and report on forum if stability increased or on the contrary.

2 september 2013

Updated ENBSeries 0.213 for TES Skyrim without version change. Minor changes to temporal antialiasing to reduce it's ghosting with sky on background. Unfortunately all experiments with reducing it's ghosting are failed, clear image data (without any post processing like bloom or dof) is HDR and differencies in intensity between pixels on edges are too high, as result much worse glowing. Perhaps i'll drop temporal antialiasing development.

1 september 2013

1 september 2013

Thanks for donation from Colin Bishop and Scott Cegielski.

30 august 2013

Published ENBSeries 0.213 for TES Skyrim. Restored memory manager statistics from 0.209-0.211 version, seems it was better for some users. Temporal antialiasing now do not require helper mod (sli/crossfire unsupported).

30 august 2013

Thanks for donation from Tang Hon Loi Simon and Emmi Junkkari.

28 august 2013

Published ENBSeries 0.212 for TES Skyrim. Removed warning message at start which notify than incompatible software detected, instead stopped all tech support for CTDs (crashes to desktop) and freezes. Modified memory manager, it will free memory automatically when frame rate is low and also long freezes replaced by CTDs. Added parameter FixAliasedTextures to reduce aliasing of snow on mountains and other similar objects. Added EnableSubPixelAA parameter which in this version apply supersampling to specular.

28 august 2013

Thanks for donation from Filip Stalnacke.

26 august 2013

Published ENBSeries 0.211 for TES Skyrim. Replaced protection against crapsoft with message at start.

26 august 2013

Thanks for donation from Karl Tait.

25 august 2013

Published ENBSeries 0.210 for TES Skyrim. Added protection against crapsoft.

25 august 2013

Thanks for donation from Layne Benofsky.

24 august 2013

Published ENBSeries 0.209 for TES Skyrim. With new parameter VideoMemorySizeMb i hope all problems of memory manager will go away and now it's completely on users side their own mistakes. In everything else it's version 0.207.

24 august 2013

Thanks for donation from Michael Koehmstedt, Michael Nutz.

23 august 2013

Published ENBSeries 0.208 for TES Skyrim.

23 august 2013

22 august 2013

Published ENBSeries 0.207 for TES Skyrim. Fixed low performance issue for some combinations of videocards and drivers which happen because of wrong memory statistics. As always, report results to the forum.

20 august 2013

19 august 2013

19 august 2013

Updated ENBSeries 0.204 for TES Skyrim without version change. Again modified resource manager to fix freezing and reduce stuttering. Fixed parallax for certain conditions when it not worked.

17 august 2013

Restored ENBSeries 0.200 for TES Skyrim in downloads category to allow users to compare it with other versions to report bugs or for those users, who still have best results with it.

17 august 2013

Published ENBSeries 0.204 for TES Skyrim. Tweaked resource manager again and tried to fix freezing, report results on the forum, compared to previous versions.

17 august 2013

Thanks for donation from Lesslight and Dennis Wirtz.

15 august 2013

Did a poll to understand which version of memory reducing feature is better, 0.202 or 0.201, because results from users differ too much, please vote here

15 august 2013

Published ENBoost patch 0.203 for Fallout 3 and Fallout New Vegas. It's just a patch with memory reducing features from version 0.201 for Skyrim, i don't know if these games suffer from not enough memory, but if it's really important, i'll port code to the graphic mod. ENBoost pages on Nexus are here Fallout 3Fallout New Vegas

15 august 2013

First testing of 0.202 version give negative results, so wait next update and post on the forum your own results with system specifications.

15 august 2013

Published ENBSeries 0.202 for TES Skyrim. Another tweak of resource manager to reduce stuttering. Report results on the forum (compared to previous version).

15 august 2013

Thanks for donation from Jeroen Fokkema.

14 august 2013

If users of ENBoost will not report issues on the forum with memory reducing feature enabled, i will not have statistics to tweak, understood?

14 august 2013

Updated ENBSeries 0.201 for TES Skyrim without version change. Again modified resource manager to reduce stuttering and did workaround for the bug mentioned earlier. Also fixed outline bug which visible with Real Clouds mod in vanilla game.

14 august 2013

Some players have crashes when game loading, the problem was found (thanks to one user who reported), it's happen because quality of textures not set to highest in Skyrim video options, textures passed by engine to d3d have invalid size of buffer. This seems happen only for some mods which use new textures, don't know if it's bug when file saved or it game wrongly interpret size, but i can't detect errors of such textures and the only way to fix at cost of longer loading time and bigger delays when loading new cells, so i'll ignore any future complains regarding such side effects.

14 august 2013

13 august 2013

13 august 2013

Thanks for donation from William Osborne.

11 august 2013

Restored v0.200 in download section for those users who have stuttering and don't know how to reduce it or won't wait updates.

11 august 2013

Those users who have stuttering with 0.201 version for Skyrim, modify ReservedMemorySizeMb parameter and assign key to KeyFreeVRAM (simpler in internal editor of ENBSeries). It's a long way of tweaking my memory manager.

11 august 2013

Published ENBSeries 0.201 for TES Skyrim. Added dynamic reallocation to memory reducing code. New parameter DisablePreloadToVRAM allow to skip some issues with loading game when not enough video memory available. Added hotkey to free video memory (by default it's not set, modify [INPUT] category). Memory handling code is new and require statistics to be retrived, so i'll do updates to it from time to time.

11 august 2013

Thanks for donation from Christoph Wander, John Neary.

9 august 2013

Updated ENBSeries 0.200 for TES Skyrim without version change. Added memory compression. Dynamic memory unloading not working yet, need to fix bugs with multithreading when fps very low.

8 august 2013

New memory reducing version finished and on testing stage. It's your last chance to post on forum any bugs of current version.

5 august 2013

5 august 2013

Version 0.200 finished and it include mostly changes for TES Skyrim ENBoost by using memory of 64-bit OS. But i can't release it until testers will help to make fps limiter, which work very slow for some users and without fps limiter game physics produce strange behaviors. If fps limiter do not work for you (fps always constant and lower), visit forum and prepare to test various builds.

5 august 2013

Thanks for donation from Peter Anthoni, Ralf Killenberger.

2 august 2013

Published ENBSeries 0.199 for TES Skyrim. Disabled memory reducing feature for Creation Kit to fix crash. Changed number to key names for [INPUT] category of editor. Removed key for recompilation of shaders as editor have "apply button for that". Added AddDisplaySuperSamplingResolutions parameter which at this moment add one fullscreen resolution x2 times bigger than desktop resolution and if it's selected, game will run in borderless window mode with downsampling (feature is not recommended for non experienced users).

2 august 2013

31 july 2013

Published ENBSeries 0.198 for TES Skyrim. Improved memory reducing feature, now it should work better for AMD users and probably less stuttering. Not including yet all memory features.

30 july 2013

Almost finished Skyrim ENBoost version with new code for reducing memory usage which should work fast for AMD users (similar to NVidia cards), only making tests of it.

29 july 2013

Published ENBSeries 0.197 for TES Skyrim. Improved shaders annotations features. Fixed palette bug of previous version and added parameter to all shaders for adaptive quality control.

29 july 2013

Thanks for donation from Charlievoviii.

29 july 2013

Published ENBSeries 0.196 for TES Skyrim. Added support of shaders annotations to make variables editable with in-game editor. Shaders now can be loaded from "enbseries" folder (previously used for weather system only).

28 july 2013

Updated ENBSeries 0.194 Fallout 3/ New Vegas without version change. Found that memory reducing feature not worked.

28 july 2013

Updated again ENBSeries 0.195 for TES Skyrim without version change. Decided to detach EnableUnsafeMemoryHacks from ReduceSystemMemoryUsage, may be this help to AMD users to reduce stuttering.

26 july 2013

Published ENBSeries 0.194 Fallout 3/ New Vegas. Many changes, read description. The most important memory reducing and downsampling to simulate supersampling.

26 july 2013

Thanks for donation from Nico Biere.

25 july 2013

Updated ENBSeries 0.193 for TES Skyrim without version change. Decided to disable one of memory modifications, because it's very dirty hack for drivers.

24 july 2013

Added TES Skyrim presets convertion guide to documentation. Users of ENBoost frequently use old versions of the mod, so that article will help easily adopt old presets to new version of the mod.

24 july 2013

Updated again ENBSeries 0.193 for TES Skyrim without version change. Fixed another type of crash at startup when Skyrim Performance Monitor is running.

24 july 2013

Updated ENBSeries 0.193 for TES Skyrim without version change. Fixed crash at startup when Skyrim Performance Monitor is running. Changed behavior of EnableVSync, so it bypass game setting when set to true.

23 july 2013

Crash at startup seems happen because of Skyrim Performance Monitor running, try to set in it compatibility with d3d9 mod.

23 july 2013

Some users have crash at start when 0.193 used and ReduceSystemMemoryUsage=true set. I know what in code cause of this, but it's not because of mod, so testers are welcome on forum. Btw, from posts i found that some users for performance reasons running HiAlgoBoost together with ENBSeries, but my opinion is very negative regarding such usage of my mod, ENBSeries designed for better graphics and those who want performance can turn off most effects or don't use my mod at all. May be i don't understand something and users need similar adaptive quality degradations, but only modifying quality of effects like ssao without touching screen size? Let me know your opinion on the forum.

23 july 2013

Added ENBoost on Nexus web site to make it known to those users who don't use my graphic modification by some reason. I'm bad in propaganda, so this is the only way for me to let it known for conservative players.

22 july 2013

Updated ENBSeries 0.193 for TES Skyrim without version change. Improved stability and performance of memory reducing fixes (thanks to testers), adden parameter DisableDriverMemoryManager which on some systems reduce stuttering when ReduceSystemMemoryUsage=true is set.

22 july 2013

Thanks for donation from Ezekial Altman.

21 july 2013

Sorry, i did a mistake by disabling x64 fix code in 0.193 version for release build. Will publish update soon, right now users testing it.

21 july 2013

Published ENBSeries 0.193 for TES Skyrim. This version have radical changes compared to previous, some parameters removed from enbseries.ini file and added to enblocal.ini. Also this version contain new type of memory fix (3Gb limit) for 64-bit OS, but previous fix also available (seems it work good only for NVidia cards). Borderless window feature allow to use fake supersampling via downscaling or upscaling for better performance.

20 july 2013

Updated ENBSeries 0.192 for TES Skyrim without version change. Fixed all new bugs, so it can be used now for presets. Memory fix still work good for NVidia cards (but may be some AMD owner will proove i'm wrong?). Don't know should i continue working on memory fix or return to mod itself...

20 july 2013

Found two bugs in version 0.192, one leads to stability issues, another makes screen brighter untill shaders reloaded by apply buttion from gui or backspace hotkey. Second one not yet fixed because everything depends from testers, so i can't update mod till they report results.

20 july 2013

Memory reducing feature seems work only for NVidia cards, several AMD users showed memory usage graphs, they are awful.

19 july 2013

Updated ENBSeries 0.192 for TES Skyrim without version change with bug fixes of previous version. Some new features disabled in this version, because they require radical changes in enbseries.ini for comfortable sharing of presets, so will activate them in next version.

18 july 2013

Updated ENBSeries 0.192 for TES Skyrim without version change. Another version of memory usage reducing.

18 july 2013

Missing textures bug with memory fix of 0.192 version seems occur only for most non vanilla textures, i use official hd texture pack and it work fine, also forum user found the way to fix textures somehow by modifying them, so the goal is to find what is the difference between modified and original. Turned off memory fix makes mod working normally, so you may use it as latest for gaming.

18 july 2013

Updated ENBSeries 0.192 for TES Skyrim without version change. Fixed various color issues. Continue to test memory reducing functionality, seems vanilla game works without issues, but something wrong when mods installed.

17 july 2013

First reports regarding 0.192 are negative, textures missing and darker something. Can't find myself such issues, please report on the forum all possible information, i need to determine dependent mods and configurations, especially important if new feature work for you.

17 july 2013

Published ENBSeries 0.192 for TES Skyrim. Contain partial fix against game crashes (ctd), i don't recommend to use it when size of video memory is low, 1 gb or greater is fine. Optimized performance, added variable to use mod as speed hack patch without changes to graphics (for users with low end pc). There are other changes, check out readme file. Don't forget to report results on the forum, i don't have any issues and performance is better, but nobody knows yet.

17 july 2013

Have a good news to some users of TES Skyrim who prefer many mods installed and suffer from game crashes. In upcoming version of the mod i reduced that issue, so it appear much more rarely (for me - never) and performance wasn't changed (at least on my hardware). Also to allow users use ENBSeries mod without any graphic changes, did new global variable to turn off everything. New version with UseEffect=false running faster than vanilla game (on my hardware), so it can be used as performance patch also. Did optimizations for reflections, almost twice faster in supersampling mode. Coming soon...

14 july 2013

Just now saw on Nexus post about Skyrim crash when reaching 3 gb limit. This can be solved at cost of performance unfortunately. Forget about generic changes, they all will not work whne you have hi-res textures installed, i know this because of experience in searching large address aware incompabilities and fixing them in game sources, it's very complex task, do not expect it to be fixed by official patch. Well, half year ago already tried that and in 0.096 patch too, the problem was not just lower performance, but the bugs on water surface. Will try again and write here results.

13 july 2013

Published ENBSeries 13.7.13 for TES Skyrim. Purchased modern videocard, so this version is the latest which have optimizations for old videocards of dx9/10 generation, all newest will be optimized for dx11 generation and performance with old videocards will be slower. Small performance improvement of ssao effect for videocard with low memory bandwidth. Did workaround for NVidia 320.xx drivers to fix sun visibility and some other issues, now it work on Win7. Replaced ldr mask texture by hdr texture for enbsunsprite.fx shader, also it's now use color of sun (masked by clouds).

6 july 2013

6 july 2013

Thanks for donation from Yersinia79 and Michael Stortz.

4 july 2013

Published ENBSeries 0.189 beta for Witcher 2. Very basic functionality with this version, but for changing post processing it fit well. It's too early to talk about it's modding, everything depends from user's interest to the mod.

4 july 2013

Users reported that driver workaround do not work for them even with same driver version, but differ OS and videocard model. I don't know what the hell is going on.

4 july 2013

Published ENBSeries 0.188 for TES Skyrim. Did a workaround for latest NVidia drivers which have fix to game bug with depth buffer resolve, now sun is not visible through objects.

3 july 2013

Updated ENBSeries 0.187 for TES Skyrim without version change. Fixed crash with extreme quality of old ssao.

3 july 2013

Published ENBSeries 0.187 for TES Skyrim. Added ssao/ssil code from version 0.119 and it controlled by new parameter UseOldType, it's a bit faster than latest version and probably better for characters, but not support complex ambient occlusion mode. Fixed bug with not updated parameters via backspace key, now they work at cost of huge delay while pressing reload button.

1 july 2013

30 june 2013

Published ENBSeries 0.185 for TES Skyrim. Fixed various bugs. Added EnableVSync parameter (turned on by default), added parameter UseDefferedRendering which turned off disable several effects, but performance impact is minimal to allow users with low end videocards to run the mod. Added denoiser 4 for reflections. Optimized performance of various effects, still in progress doing this.

30 june 2013

Thanks for donation from Antrim Geary.

26 june 2013

Published ENBSeries 0.184 for Fallout 3/ New Vegas. Added ssao/ssil mixing types and ssao type, similar to latest version of TES Oblivion. Fixed some minor bugs. Removed ShadowBrightness parameter.

22 june 2013

Published ENBSeries 0.180 for TES Oblivion. Removed detailed shadows, fixed some bugs (which i have myself). Added shadow blurring for vanilla shadows, this is better than detailed shadows (turn on self shadowing in game video options).

22 june 2013

Thanks for donation from Midhras.

21 june 2013

Published ENBSeries 0.179 for Fallout 3 / New Vegas. Changed drawing closer to fully deffered (at cost of performance) and as result better ssao and shadow mixing code. Also added interior/exterior parameters to shader files (requested).

19 june 2013

Published ENBSeries 0.178 for TES Skyrim. Added lighting from particles.

16 june 2013

Published ENBSeries 0.177 for TES Skyrim. Fixed bugs and added soft particles for some types of them, which don't have it already.

15 june 2013

Updated ENBSeries 0.176 beta for STALKER Shadow of Chernobyl without version change. Packer produced error with previous build.

14 june 2013

Published ENBSeries 0.176 beta for STALKER Shadow of Chernobyl. Fixed problem with depth of field effect (use it from Skyrim version for example), added soft particles computation and parameters for sky and environment. Ssao not yet done.
Please don't send me greetings tommorrow, i can't reply to everybody.

14 june 2013

Thanks for donation from Opethfeldt.

14 june 2013

Published ENBSeries 0.175 beta for TES Skyrim. Please test it and report on the forum results. I did a glowing "edges" fix of characters when subsurface scattering greater than 0, not sure if it work properly in all scenario (there are many characters or skinned objects which affected).

11 june 2013

Updated helper mod for TES Skyrim, fixed interior issues. Download it from nexus here. Temporal antialiasing do not work with SLI and Crossfire, it simply can't because of it's nature, so it only give strange artifact and low performance on such configs (i don't recommend dual gpu, SLI/Crossfire hardware for gaming at all).
No testers for Stalker beta, so i stop working on it. Btw Test Drive Unlimited 2 was also expectable fail.

9 june 2013

Published ENBSeries 0.174 beta for STALKER Shadow of Chernobyl. It's very limited by features and only for testing purposes, i don't know what expect from this game on different hardware, so report issues on the forum. Developed on Steam version of the game, latest english.

9 june 2013

I need help from modders who know SKSE plugins programming to develop another helper mod for reading per frame weathers IDs and some other data, because native Skyrim mod do not work for half of users by unknown reason. Contact me via forum.

9 june 2013

Thanks for donation from Jangogigalo.

9 june 2013

Published ENBSeries 0.173 for Fallout 3 / New Vegas. Fixed transparency bug of some objects like hair.

8 june 2013

Updated helper mod for TES Skyrim, fixed reported issues. Download it from nexus site (link in readme or forum).

7 june 2013

Updated helper mod for TES Skyrim to remove flickering with temporal antialiasing, download it from nexus (link in readme or forum).

6 june 2013

Published ENBSeries 0.172 for TES Skyrim. Fixing temporal antialiasing precision errors took all of my time, but it work more or less now. Added new parameters to enbseries.ini.

6 june 2013

Thanks for donation from Luke Regan.

1 june 2013

Published ENBSeries 0.171 beta for TES Skyrim. Added again temporal antialiasing for testing purposes, required helper mod is in folder Data in archive. Code of antialiasing is same flickering as in old test, so ignore quality and artifacts and pay attention to issues with screen stretching or abnormal behavior of some objects and report on forum if such bugs were found.

1 june 2013

Thanks for donation from Jonathan Adams.

24 may 2013

Published 0.170 beta for TES Skyrim. Added weather editor which allow to create presets depending from game weather. To make it work you need download and install helper mod which is hosted on skyrim nexus here. I'm waiting results of testing on the forum, probably this too much complicated, so welcome with suggestions.

24 may 2013

Thanks for donation from Alex Morse.

22 may 2013

Updated 0.169 beta for TES Skyrim, trird try. Fixed reported bugs and applied time of the day to shader variables.

21 may 2013

Published 0.169 beta for TES Skyrim, second try. I don't want to give up just because of damn engine and regret about weeks lost to program new features. Made changes to helper mod which should reduce appearing of bug with level of details, but later i'll make plugin system anyway. Test and report on the forum.

21 may 2013

Failed testing of 0.169 beta for TES Skyrim, helper mod (which is used for getting weather and time data) produce bug with LODs and it can't be fixed as it's game engine issue. I'll revert back all changes or develop plugins support to read data from process directly. I'd like to say thanks to AndyW from bethesda forums, who spend month fighting against engine, but the fools winned.

21 may 2013

Thanks for donation from Bronze316 and Richard Lucas.

20 may 2013

Published ENBSeries 0.169 beta for TES Skyrim. I advise to backup enbseries.ini, it's only for testing purposes. Write on the forum in download category if this version works properly and if new parameters useful or may be you need more of them. If everything is okay, then in next update i'll add per weather presets with new parameters.

20 may 2013

Thanks for donation from Cathrine Syversen.

18 may 2013

New Skyrim version is almost finished, but because only few old users replied me when asked suggestions about new changes, most of important decisions did myself and it's not my problem any more how complex editing will be of new standart.

18 may 2013

Thanks for donation from Knut Floviken and EvoFq3o0.

12 may 2013

Version for Skyrim is in active development, but can't release any other version until i finish it, new features require a lot of changes in existing code.

12 may 2013

AMD users reported about non workable ssao effect in GTA 4 version of the mod, solution is to use older and non beta drivers (12.11 was reported as good one). Latest beta have huge performance drop.

12 may 2013

8 may 2013

Thanks for donation from Alexandre Joly.

5 may 2013

Published ENBSeries 0.168 for TES Skyrim. Fixed bug with sun sprite, added custom snow modification support made by Mindflux (density increase). Per weather and game time presets aren't implemented, not decided yet if modders need them.

4 may 2013

Found solution to make useful helper modification for Skyrim which don't work in all conditions because of game engine specific issues. It's simple, i just make effects and optimizations which aren't looks buggy if disabled. Motion blur is not in that list, but temporal antialiasing turned off in some places isn't big problem, right? Another thing with helper mod is weather id and location id detection, it works and i need now to make code to interpolate and trigger presets from list and this is a really huge problem, because per weathers with per locations gives too many combinations, modders can't make them all. With ideas - welcome on the forum. Btw ENBSeries 0.166 for TES Skyrim have a bug with drawing enbsunsprite.fx shader, so ignore it temporary.

28 april 2013

27 april 2013

Published ENBSeries 0.166 for TES Skyrim. Minor changes from users reports. Temporal antialiasing removed, because helper mod do not work properly because of multithreaded scripting in game, forget it, i'll search for other solution.

25 april 2013

Decided to make new ENBSeries for Stalker Shadow of Chernobyl, it's too late, but i have this game (and sequels too) and remember how much fans it had in the past.

23 april 2013

Published ENBSeries 0.165 for TES Oblivion. Added more parameters to control the game, check out enbseries.ini.

20 april 2013

Good news about helper modification for TES Skyrim. User Uriel24 helped with one of the problems, so the chance to see motion blur and temporal antialiasing is raised up.

19 april 2013

Published ENBSeries 0.164 beta for TES Oblivion. It's based on Fallout 3 version, not tested well and have limited functionality. If users will be interested, i'll contrinue development.

19 april 2013

Thanks for donation from Scott Cegielski.

18 april 2013

Helper modification for TES Skyrim do not work properly yet, the game engine show up new surprizes with each implementation method of dummy objects. Probably better to forget about motion blur, temporary antialiasing and other dependent effects and to modify what i can (or other games).

17 april 2013

Published ENBSeries 0.163 for GTA 4. Increased quality and performance of ssao/ssil effect and tweaked detailed shadows to less buggy look.

16 april 2013

Updated ENBSeries 0.162 for GTA 4 without version change. Forgot to update shaders for release build.

15 april 2013

Published ENBSeries 0.162 for GTA 4. Added detailed shadows and fixed some of artifacts. This version is for patch 4.

15 april 2013

14 april 2013

ENBSeries for GTA San Andreas, GTA 3, GTA Vice City will no longer supported and i will not continue to develop them. Analyzed statistics of their modern players, it's just wasting of time. These game were between my favorites in the past, but there are other games too.