Tuesday, February 25, 2014

Braid is a platform and puzzle video game developed by Number None, Inc. The game was released on August 6, 2008 for the Xbox 360's Xbox Live Arcade service. A Microsoft Windows version was released on April 10, 2009. Hothead Games ported and released the game to Mac OS X on May 20, 2009 and the PlayStation Network on November 12, 2009. A Linux port, created by Ryan C. Gordon, was released December 14, 2010 as part of the second Humble Indie Bundle.

The basic story elements unfold as the protagonist, Tim, attempts to rescue a princess from a monster. Text passages laid throughout the game reveal a multifaceted narrative, giving clues about Tim's contemplations and motivations. The game features traditional aspects of the platform genre while integrating various powers of time-manipulation. Using these abilities, the player progresses by finding and assembling jigsaw puzzle pieces.

Jonathan Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Webcomic artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 Independent Games Festival; the final version received additional accolades. The game received highly positive reviews from critics, eventually becoming the highest critically rated title on Xbox Live. Some reviewers, however, criticized the game's price relative to its length. Braid is played by solving physical puzzles in a standard platform game environment.

The player controls the protagonist Tim as he runs, jumps, and climbs across the game's levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms. A defining game element is the player's unlimited ability to reverse time and "rewind" actions, even after dying. The game is divided into six worlds, which are experienced sequentially and can be entered from different rooms of Tim's house; the player can return to any world previously visited to attempt to solve puzzles they missed.

Each world has its own time-based game mechanic:

2. Time and Forgiveness plays as an ordinary platform game, except that the player may rewind time to undo their actions. The section includes several challenges that would be unplayable or unfair in an ordinary platform game, but become feasible when the rewind mechanic is available. 3. Time and Mystery introduces objects surrounded by a green glow that are unaffected by time manipulation; for example, switches will remain flipped even if time is rewound to before the action occurred. Rewinding can thus be used to change the synchronization between objects that can and cannot be rewound, the basis of many puzzles in this section. This theme is also used in later worlds to denote objects unaffected by the player's time manipulation. 4. Time and Place links the passage of time to the player character's location on the horizontal axis. As the player moves toward the right, time flows forward, while moving toward the left reverses the flow; standing still or moving vertically will pause time. The player's location must be carefully managed in relation to enemies and objects. 5. Time and Decision involves a "shadow" of the player character appearing after the player rewinds time and performing the actions that the real player character rewound; if the timeline expires, the shadow will complete any initiated falls and jumps but will otherwise stand still before disappearing. Things coloured in violet can interact both with the main character and its shadow at the same time. Puzzles in this section revolve around using this mechanic to carry out multiple actions at once. 6. Hesitance provides the player with a magic ring which, when dropped, warps the flow of time around itself; the closer moving objects (including Tim) are to it, the slower time passes for them. The regular rewind control remains available. The final world is labeled simply as "1." In this world, time flows in reverse. Rewinding time returns the flow of time to its normal state.

Each stage contains puzzle pieces that must be collected to create jigsaw puzzles that tell the story, and to unlock the last stage. On completing the main game, a speedrun mode becomes available for select levels and the entire game. There are also eight stars hidden throughout the world of Braid that correspond to the stars in the constellation of Andromeda just outside the main character's house.

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As we know, Linux has been liked by users but not by game lovers. But from some time developers are working over the task to create interesting games for Linux. And today, we’ve an astounding collection of Linux games.

Such games are not only likable by the users but the game lovers also appreciating them too.
Via this article we are presenting the collection of 10 Best Linux Games of 2013. This collection is completely provided for game lovers. Check this once and share your views.

1.- Braid.
If we talk about the most popular Linux games, Braid is the name which comes at first. Basically, it’s a puzzle solving game with respect to the fast moving time. The game provides you a chance to immerse yourself in the gaming world. If you’re truly passionate for puzzle games, you should try this once.

2.- Faster than Light.
Faster than light is totally dedicated to space mission game lovers. In this game, player has to control his spacecraft in the space where a bunch of enemies are ready to destroy the player’s spacecraft. Along with this player has to complete various missions and destruct spacecrafts of enemies with his spacecraft which is fully loaded with various kind of guns, lasers, shields and much more.3.- Super Hexagon
While watching this game for first time, you must consider it a simple game. But actually it’s not so! In this game you should have good concentration strength, because you’ve to control a small triangle (whether moving it in left or right) to save it from incoming lines and other shapes. To play this game properly, you’ve to be able to take actions quickly and properly when lots of things are trying to distract your mind.4.- Anodyne.
Anodyne is the combo package of action and puzzle games. It’s graphics are inspired by Nintendo graphics. No doubt, it’s not too much hard game to play but the interest and enjoyment of this game is incomparable. In this game, you’ve to search for various keys to get into different areas. So don’t wait too much to play Anodyne.5.- Battle of Wesnoth.
Battle of Wesnoth is considered as the most interesting and enjoyable strategical games. If we talk about the game-play there is nothing too much action or hustle and bustle but fun is always there. You can download a lots of add-on related to this game. On the whole, if you’re strategy game lover, you must try this game.

6.- Penumbra Series.
Penumbra series is set of three interesting games. Don’t forget to switch off your headphone while playing these game, because the scary audio effects can cause a heart attack. To experience some kind of games, penumbra series is best to try.

7.- Dungeons of Dredmor.
While playing RPG games, character making is one of the most interesting part. While creating a new character, you think about all strengths and weaknesses of the character.
Dungeons of Dredmors provides this fun to a large extent. In this game, you can give a new direction to your imagination and creativity. And it’s set of creative options make it more funny and interesting.

8.- Kerbal Space Program.
It’s very hard to find anything more interesting than flying a rocket. And Kerbal Space Program is providing the same. In this game, you’ve to complete complete various space missions. With the completion of each and every mission you’ll earn some money which helps you to buy new and amazing spacecrafts. Just try this once, you’ll like this game for sure.9.- Dwarf Fortress.
According to previous records, Dwarf Fortress is very popular game among the Linux users. In this game you’ve to save your dwarves from attacking enemies and help them to find eatables and other essentials. It’s very difficult game to play. You’ve to give good efforts to in this game. Don’t give-up if you loose, just play and win the game.10.- Super Meat Boy.
Super Meat Boy is very funny and interesting game. In this game, the player act as a meat cube and his task is to save his loving girlfriend from bad and evil Dr. Fetus. It’s providing more the 300 various game levels. And the difficulty goes on increasing with the increase in game level. And difficult levels are very hard to play for a normal persons.

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Thursday, February 20, 2014

KJumpingcube is a simple dice driven tactical game. The playing area consists of squares containing points. Players move by clicking on either a vacant square, or on own square.

Objective: Conquer all the squares on the game board to win the round.

KJumpingcube loads directly into the game mode, so you can start playing right away.

You move by clicking on a vacant square or the one you already own. If you click on a vacant square, you gain an ownership over it and square’s color changes to your playing color.

Each time you click on a square, the value of the square increases by one. If square's value reaches maximum(the maximum value any square can reach is six points), its points are distributed amongst the square’s immediate neighbors (the points ‘jump’ around).

If a neighboring square happens to be owned by the other player, it gets taken over together with all of its points and changes color to your playing color.

Example: If a square in the centre reaches five points, four of its points go to its four neighbors leaving the source square with a single point. It is possible for a cascade of automatic moves to occur if the neighboring squares also reach a maximum due to the points’ distribution.

Note:Large parts of the playing area can change hands very rapidly.

The winner is the player who ends up owning all the squares on the board.

Screenshots.

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Sunday, February 9, 2014

Teslagrad is a 2D puzzle-platformer, where you play as a young lad who suddenly finds himself embroiled in an ancient conflict that will shake the foundations of his entire existence, and bring a gruesome truth to light. The game revolves around the use of electricity and magnetism, and your ingenuity will be put to the test as you employ the amazing technology of the Teslamancers to traverse

Ardentryst is an action/arcade role-playing game with focus on a fantasy world by the same name. The player is guided through a storyline which he or her must act in and play a major role in keeping peace and order in Ardentryst. The game features two playable characters and a variety of weapons, items, armour, monsters, and beautiful level scenery and graphics. Ardentryst is a platformer

2013 was a huge year for Linux gaming with Valve’s continued commitment to the platform, encouraging words from big studios like Battlefield developers DICE, and Creative Assembly’s commitment to bringing Total War: Rome II to Linux next year. Our list contains both indie titles and some of the most influential AAA titles to date. This list isn’t intended to be comprehensive nor anything other

Tremulous is a first-person shooter with elements of real time strategy. Each team must construct and defend a base, consisting of structures which aid the players in some way. The most important structure is the spawn, which provides each team with reinforcements to replace players who have been killed. During a match, most players engage in fighting the enemy, while others maintain the base

1.- Tales of Monkey Island: Chapter 5: Rise of the Pirate God. Chapter four concluded with various surprising twists in the storyline, plus an inference that changes should be expected in the closing moments of the final series. Can Elaine punish Guybrush if he truthfully passes the criteria of pirate bravery to her? Does Guybrush's fate end forever? Chapter 5 is the last chapter: The Rise

Chapter four concluded with various surprising twists in the storyline, plus an inference that changes should be expected in the closing moments of the final series. Can Elaine punish Guybrush if he truthfully passes the criteria of pirate bravery to her? Does Guybrush's fate end forever? Chapter 5 is the last chapter: The Rise of the Pirate God. In this chapter, Guybrush is in the after

The Trial and Execution of Guybrush Threepwood guides the narrative back round to the locations, personalities, and settings of the initial chapter in the sequence, whilst Guybrush Threepwood goes back to Flotsam Island to attend a hearing for his criminal activities executed whilst fleeing from the island and multiplying the voodoo pox. The majority of the personalities are recognised from

In this part of the Tales of Monkey Island series, Guybrush Threepwoods’ most recent tale is taken to another level. In chapter one, Guybrush discovers a whole new universe where he realises that he is a victim in distributing the pox of LeChuck. In the next chapter, Guybrush adapts his life to accommodate a fresh LeChuck who isn’t wicked anymore, plus the meaning that’s behind this for himself

Another month arrives and so does an extra chapter of Tales of Monkey Island. Even though it’s just chapter number two within the sequence, masses of Monkey Island admirers have been keenly hanging on for it to discover what’ll happen following the cliff hanger finale of the first chapter. Tales of Monkey Island Chapter 2: The Siege of Spinner Cay carries on the shambling "pirate" antics of

This game is a Monkey Island game in two ways: arrangement and disposition, at best for the initial chapter. Its appearance is similar to Monkey Island, it sounds similar to Monkey Island, it seems like Monkey Island, plus it plays similar to Monkey Island. For all those admirers of Monkey Island, that’s everything they need to be aware of. For additional gamers, nevertheless, a small amount of

Saturday, February 8, 2014

Teslagrad is a 2D puzzle-platformer, where you play as a young lad who suddenly finds himself embroiled in an ancient conflict that will shake the foundations of his entire existence, and bring a gruesome truth to light.

The game revolves around the use of electricity and magnetism, and your ingenuity will be put to the test as you employ the amazing technology of the Teslamancers to traverse the abandoned Tesla Tower.

The game is completely devoid of both text and dialogue, and prefers to tell the story purely through visual means.

The game revolves around the use of electricity and magnetism, and your ingenuity will be put to the test as you employ the amazing technology of the Teslamancers to traverse the abandoned Tesla Tower. The game is completely devoid of both text and dialogue, and prefers to tell the story purely through visual means

December 13th is the big day, our journey towards the end is finally over. After two years of drawing, programming, building, tearing down, rebuilding, testing and long days and nights, we're done. Teslagrad is being released into the wild, and we're very pleased with how it looks.

Nikola Tesla, the electrical engineer from whose life and work the game borrows its name and ideas, once built a tower in New York, but this is a different sort of place, more like an electrified castle filled with Castlevania-esque nooks and cellars. The tower rises spectacularly, the centrepiece of an unspecified European capital, which now burns around its foundations in war's ugly afterglow.

Teslagrad is anything but ugly, however. Its expressive hand-drawn art is at times reminiscent of Winsor McCay's Little Nemo, but there's a Scandinavian flourish that adds melancholy to the folksy charm. Crackling bolts of blue electricity and red, sinister droning magnetic fields offset the browns and yellows of the tower's bricks. Creeping bugs, cloying shadow figures and bipedal robot giants patrol its floors, a curiously diverse gallery of squatters in a place whose original function is never made obvious.

Teslagrad's soundtrack, composed by Jørn Lavoll and Linn Kathrin Taklo from Bear & Cat Music Production, is both haunting and memorable.

One area houses a giant tree, its branches tenaciously grasping its leaves in the overcast air; another is filled with conveyor belts that courier dollops of scrap metal off to who-knows-where. Other rooms are dedicated puppet theatres, used by the designers to stage short plays, which tell the whisper of a story in a game that belligerently shuns any text and dialogue. Tesla's Tower is the architecture of a fever dream, as if jotted down by its dreamer at daybreak.

Structurally, the game follows the Metroidvania tradition. You begin as a powerless young boy, fleeing the town's occupying forces by scrambling over rooftops. The Tesla Tower initially offers simple refuge from the soldiers, but as the game unfurls, you discover discarded tools within its walls and new areas duly open up for exploration. There's a glove which can be used to infuse objects with electrical charge, a trinket that allows you to dart a few metres through the air in the blink of an eye, a fur-lined hood that allows you to set your own polarity and others'.

In the main this is a platform puzzle game, many of its objects charged with red or blue electricity. These must be manipulated to attract or repel one another in order to create platforms and pathways where there were none. In time, even your own character can be imbued with magnetic charge and, as your range of abilities expands, so you are able to revisit previously explored areas to uncover yet more secrets.

Once you've perceived the solution to a puzzle there's then the tricky business of execution - this is a game that makes tall demands of its players' sense of timing and dexterity. This is never more apparent than in the game's intermittent set-piece battles with hulking mechanical monsters. In one area you fight a screen-tall gurning furnace, its eyes glowing with fire, its mouth sucking and grinding. In another, you must attempt to electrocute the belly of a mechanical bird as it flaps and claws at you, before laying eggs that sprout motorised minions.

The 'blink' ability, cribbed from Dishonored, works exceptionally well in a 2D platform game, although later sections demand exacting timing.

These fights are unusually and somewhat anachronistically challenging, requiring players to time leaps, dashes and attacks with painful precision. There are no checkpoints here and, as your character has no health bar, sustaining a single hit will force a restart from the beginning of the fight. There is a great deal of repetition to learn a boss's attack patterns. Moreover, these unblinking brutes require more than the Nintendo-stock three successful hits before they'll topple. Until you build up the requisite muscle memory they will block your progress through the much more easygoing exploratory sections of the tower.

The unevenness of the challenge extends to the exploratory puzzles, some of which are peculiarly convoluted. There's ingenuity to the designs, but the learning curve lacks an elegant trajectory, a typical issue for an independent developer without the gentle feedback of an experienced publisher to add some perspective and kink-smoothing guidance.

Screenshots.

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