I have some Ideas for the Mod. I really do not want to wreck what you have done, but these are just ideas. You can discard them as they go along.-----------------------------------------INTRO:

Spoiler

1. Since your Mobile Task Force Character is flying in a Apache into the foundation, maybe you could make it like the intro to Half-Life: Opposing force, where you are sitting in a Helicopter, traveling to Black Mesa. But, you don't have control of the movement, just the camera. (By The way: The MTF enter the facility at Gate B. Near where 682 broke out.)

2. Before you enter the facility, maybe you can see 682 destroying a Apache (like at the end of the Gate B ending) or, you can hear the Heli-Pilot say that there is going to be Tension entering the facility, and the Heli can possible shoot at it a few times, before flying away. A Sound clip should be uploaded at the bottom, just for an example.

------------------------------------------GAMEPLAY:

Spoiler

1. I was thinking that there could be choices, like the game "The Wolf Among Us" Or "The Walking Dead" By TellTale Games. There would be different choices that would determine if you survive, if your whole team survives, if your team dies, or if you all die.

2. UNCANON: Maybe you could find other weapons throughout the facility. Since you see dead guards through the foundation, maybe you can find different pistols, shotguns, or different machine guns. There could also be a armory, to get a better Gas mask and Ballistic Vests.

3. Re-Containing SCP's is going to be a Big thing. You need to add the blinking feature, with the other features that the D you play as has. Though, you are just buffed and de-buffed in every manor.

--------------------------------------------ENDING:

Spoiler

1. There can be many different endings. One is the Gate B ending Idea you had, where you die if you do not evacuate.

2. Gate A endings. You can get killed by Maynard, Chaos Insurgency, and others.

3. An ending where you re-capture 682, or the fact that you and your team are eaten by him if you fail.

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Welp, those are my ideas. Since Audacity is being a jerk, I can't give an example voice file.

SyphenTV wrote:I have some Ideas for the Mod. I really do not want to wreck what you have done, but these are just ideas. You can discard them as they go along.-----------------------------------------INTRO:

Spoiler

1. Since your Mobile Task Force Character is flying in a Apache into the foundation, maybe you could make it like the intro to Half-Life: Opposing force, where you are sitting in a Helicopter, traveling to Black Mesa. But, you don't have control of the movement, just the camera. (By The way: The MTF enter the facility at Gate B. Near where 682 broke out.)

2. Before you enter the facility, maybe you can see 682 destroying a Apache (like at the end of the Gate B ending) or, you can hear the Heli-Pilot say that there is going to be Tension entering the facility, and the Heli can possible shoot at it a few times, before flying away. A Sound clip should be uploaded at the bottom, just for an example.

------------------------------------------GAMEPLAY:

Spoiler

1. I was thinking that there could be choices, like the game "The Wolf Among Us" Or "The Walking Dead" By TellTale Games. There would be different choices that would determine if you survive, if your whole team survives, if your team dies, or if you all die.

2. UNCANON: Maybe you could find other weapons throughout the facility. Since you see dead guards through the foundation, maybe you can find different pistols, shotguns, or different machine guns. There could also be a armory, to get a better Gas mask and Ballistic Vests.

3. Re-Containing SCP's is going to be a Big thing. You need to add the blinking feature, with the other features that the D you play as has. Though, you are just buffed and de-buffed in every manor.

--------------------------------------------ENDING:

Spoiler

1. There can be many different endings. One is the Gate B ending Idea you had, where you die if you do not evacuate.

2. Gate A endings. You can get killed by Maynard, Chaos Insurgency, and others.

3. An ending where you re-capture 682, or the fact that you and your team are eaten by him if you fail.

------------------------------------------------

Welp, those are my ideas. Since Audacity is being a jerk, I can't give an example voice file.

Thanks for all these ideas! About the Intro: I already planned to be in a Apache, but you are flying normally to the facilty as 682 only breaches out after D9341 got through GateB. You are practically playing one of those three MTF-Units that can be encountered by D9341 in the game. BTW: The MTF-Units in SCP entering the Facilty via GateA, not GateB.About Gameplay: Yes, there will be different endings depending on which choices you make. Which specific endings you get I currently don't know, but there will be many different endings and I will borrow some of your ideas. BTW: Why did you mentioned that I need to add the blinking system? It's already inside as I just making a very big mod for SCP:CB.About Endings: As I already mentioned, I only currently know that many different endings will being possible.

Cool. Also, 682 Breaks out WHEN D-9341 gets to the Entrance Zone/Heavy containment Zone. That's why the Foundation shakes sometimes and you hear Roaring. Also, the MTF ORIGINALY came from Gate B. I got it confused.

Suggestion: I don't mean to impose extra work, but it would make since to have the P90 when you start, since every other operative has one. You can still keep the pistol and the intro sequence could take away your P90, only for you to find another one later.

CLgaming wrote:Suggestion: I don't mean to impose extra work, but it would make since to have the P90 when you start, since every other operative has one. You can still keep the pistol and the intro sequence could take away your P90, only for you to find another one later.

I already planned that (the P90 is my favourite weapon ). I also have a model for it, but I tested the weapon system first with a simple pistol: The "USP Tactical".

epicgamer123 wrote:This mod has the so promising air deeply that it goes out ^^

Yeah, currently I'm still about making the intro and some new rooms. Hope I can post screenshots soon.BTW: It can still take a while as I'm also busy with some other things/projects. But I'm still working on this mod.

PXLSHN wrote:OK, now I decided to split the Unlockables mod from the MTF-Mode: It will be an standalone mod. But I'm still working on the unlockables mod as well.

About this mod: You play as a Nine Tailed Fox member and your task is it to recontain the breached SCPs. Of course you will be armed with guns and such .

To Do: Everything, I'm currently working on making the intro room (it will be GateA).

Videos:

Spoiler

I think I will add a gun that you can get by donating (it would be a more stronger weapon), but it's still unconfirmed, if I really do that.I will also add new rooms and NPCs to the mod. So, not only the SCPs are your enemies.

If you have any ideas or questions, please let me know.I hope I can give a update soon.