Further resources & support

Community

Newcomers do well to visit the forums where a large portion of the
community frequent and can help with any doubts for getting started. This is also a great place
to report bugs where the resolution can be shared with the rest of the community as well.

Those who prefer IRC can join the #angelscript channel on irc.freenode.net,
where a group of developers hang out.

The community wiki may also be visited for
extra information. The wiki is open for the community to contribute information such as
tips & tricks, samples, and tutorials.

JIT compiler

If you like AngelScript, you may be interested in testing the JIT compiler for AngelScript
that Blind Mind Studios implemented. While AngelScript is
already quite fast a JIT compiler can still improve the performance quite a bit.

asPEEK - Remote debugger

saejox has implemented a remote debugger for AngelScript projects. By integrating asPEEK into your
application you will be able to use an ordinary web browser to remote debug your scripts with a nice graphical
interface.

AngelScript Add-on Template Library

Sami Vuorela has implemented a template container library that brings to AngelScript useful containers such as:
vector, list, set, unordered_set, map, and unordered_map. Those who are familiar with C++ STL template containers
will feel right at home with this add-on library.

Automatic wrappers for smart pointers

Registering smart pointers with AngelScript requires the use of wrappers to be able to properly call
the members. SiCrane from GameDev.net provided a template based automatic wrapping for this purpose.

Preprocessor

Anthony Casteel wrote a quite capable pre-processor for AngelScript back in 2005.
Though Anthony is no longer supporting it and has removed it from his site, the pre-processor can
still be found on github.com as part of the AngelJuice IDE.

C interface

I've written a C interface that can be used to integrate AngelScript with other languages than C++,
for example C, Delphi, Pascal, etc. As it is not part of the standard SDK I do not keep it updated with
every release, but it is quite easy to update for the latest release when needed, so don't hesitate to let
me know if you'd like to have it updated.