Eternal Warfare in the

Land of Legends

A limited number
of players (4 - 8) play a short "battle" scenario. Each player must
choose a habitation as part of his setup. The game is over with
a player winning who has either defeated two other players or who
gets 20 prestige points first. A player is defeated when he either
loses his main character or his startup habitation. When a game
is over a new one will be started shortly thereafter.

2. Map

A new map will
be generated for each new game of 'Eternal War'. Each player will
be given an entire region along with the appropriate title of 'baron'
at start. In addition to the player setup regions there will also
be a number of neutral regions which can be conquered or influenced
during the course of the game. A region in this game will always
be a set of 3x3 squares (areas).
Beyond these regions stretches an infinite, uninhabited, deadly
desert. People can enter this desert, but if they spend too much
time there they quickly succumb to the heat and thirst. Enter only
at your own peril and with plenty of supplies!

With 4 players
the map regions will be arranged according to the following scheme:

With 8 players
the map regions will be arranged according to the following scheme:

In the rare
game with 5 - 7 players the 8 player setup will be used with some
player regions turned in neutral ones.

Here are two
examples how a region could look like (with symbol explanation):

example 1:

example 2:

3. Races

The following
races can be chosen at setup and appear as population in the neutral
areas. Most
of the population in the neutral regions will be human, though.
In this module the race of the main character and any population
or soldiers a player purchases at setup must be the same.
A player ruling over population of a different race than his main
character will encounter more difficulties (e.g. uprisings) than
population of the same race.

race
standard attributes:

race
name

human

dwarf

orc

elf

size

3

2

3

3

charisma

3

2.5

2

4

intelligence

3

3

2

3.5

supernaturalism

3

2

3

4

willpower

3

4

2.5

3

consistency

3

3.5

2.5

2.5

agility

3

3

3

4

beauty

3

2

1

4

constitution

3

4.5

4

2.5

life

3

3

3

2

quickness

3

2

3

3.5

strength

3

4

4

2

travel
speeds (in areas per day):

race
name

human

dwarf

orc

elf

walking
speed

2

1.5

3

4

Note: The travel
speed while mounted on a horse is 3 areas per day. For additional
information on how units can move read here.

In addition
to these "civilized" races there are of course many 'monster' type
races in the Lands of Legends. These appear only as individuals
though.

to simplify
things the same choices for peoples, faiths and languages as in
the other trial game (Perditia) will
be available, but these choices will be less important in this
game

turnaround
will be about 1 turn per week with 3 game worlds in a turn (may
vary)

game ends
when one player fulfills the victory conditions (has defeated
2 players or has 20 prestige points);

defeated
players are immediately removed from the game (i.e. at
the moment they are defeated)

5. Winning

We suggest you
take some extra food units as part of your setup (each soldier/character
needs 1 food unit per day). You
should scout the surrounding regions at start to get your orientation.

Protect
you main character and your startup habitation (home town) at all
times. Only bring your main character to battle if it is really
necessary.
Unless your main
character quite proficient in covert skills then assign bodyguards
to him or her. Also, your main character should always have a sizeable
number of troops accompanying him or her. Always leave some troops
to guard you home town.

To eliminate
another player you can kill or capture another player's main character.
To do this confront the other player's main character either in
battle or in character combat (should he or she not be accompanied
by his army). You can also send out suitably skilled characters
to assassinate or kidnap. You can also try capturing another player's
home town. This done best when his main force is underway somewhere
else. Use scouts to locate his main force. Send spies to his home
town and let them estimate the number of troops there.
You can also try to gain 20 prestige points first to win. This is
done by acquiring more titles (i.e. conquering other baronies) or
committing great deeds. Great deeds can be fulfilling daunting quests,
vanquishing great monsters, or winning tournaments. Opportunities
for great deeds will be granted through random events (usually generated
by the gamemaster). You can also simply try to explore some of the
dungeons randomly located on the map.

You will need
money to buy supplies for your troops and give them pay once the
'feudal levy' period is over (40 days). You can also use money to
hire mercenaries and additional characters. In a more sinister fashion,
money can also be used by your spies and assassins to bribe their
way into the enemies' home castle. Some random events will also
allow you to simply buy prestige points for large amounts of money.
You could also use money to buy goods for trading or building manufacturies,
but probably the game will be too short for you to build up a significant
economic advantage this way.

A player winning
a game of Eternal War enters into our Hall of Heroes.