Aliastra

Gallente Federation

Hello, my name is Ariete I am looking to represent the wormhole community with the objective of improving wormhole space.

I first started playing Eve in 2003 and have been playing since then. Over the years, I have spent time in High Sec, Null Sec and W-Space. I joined my current alliance Sleeper Social Club in 2012.

Wormhole Space:

Wormhole space thanks to Corbexx is in a relatively good shape. What would good to look at again are:

Blackholes - They are still troublesome and under used. Giving them a more better use in wormhole space.Frigate wormholes - Either a reduction on the amount that spawns or remove the mass regen from the wholes.

One upcoming problem that I can see coming up is Strategic Cruisers. Wormhole space use them quite differently than known space. In wormhole space they are the workhorses, we use them for scanning, boosting, EWAR, salvage and PVP. For those that live in wormhole space we need to keep Strategic Cruisers flexible. Many of the Subsystems are rarely used, these could be repurposed to other roles. For example to use micro jump drives, more different types EWAR, better logistics to greatly increase their versatility without over powering them.

Sovereignty:

I am in favor with the principle of sovereignty through utilization. What I mean by this is that you using a system would gain you sovereignty over it through living, mining, fighting, industry etc. Other corporations could come in and reduce your sovereignty control by using your space i.e running you sights, PVP and destroying your structures. They would also be a natural decay to it, so inactive system you would lose it eventually. Null space would be much better off with a player based system rather than a structure based sovereignty.

New Player Experience:

I think the best way to improve this aspect of the game would be to make the new player experience more in-line with actual gameplay. For instance, in one of the missions the rats pod the player to demonstrate both the podding mechanics and the risk of being podded. The current system for mission running perfectly effective as it is, however I believe that changes could be made to introduce players to faction warfare, wormhole space navigation and actual PVP which would greatly improve the realism in the new player experience. For instance, a mission might take two new players to the same DED space pocket and have them engage in combat.

Another aspect of the game that is crucial to the new player-base is the new ISIS system. I believe that this system could also be utilized elsewhere, with an ISIS-like system representing not only the ships of the game but also the module tiers as well, perhaps tied in with the ship ISIS. This would make planning for skills dramatically easier for newer players.

CSM:

The CSM is an elected body that works as a representative voice for the players. It is designed to help the players relay their ideals to CCP, and in turn helps CCP relate to their playerbase. Recent incidents have shown this system to be both effective and ineffective depending on the situation. These kinks in the system are getting fixed, and I would like to help the improvement process in any way I can over the next term of CSM.

If elected CSM as your, my hope is to work coherently with the rest of the CSM team, CCP, and the playerbase at large to create an even better New Eden for all of us to live and die within.

Having a wide range of experience with in Eve, past experiences and professional skills that i can bring together can make me an effective CSM member.

In what way do you think the CSM can be improved

Better information on what the CSM is and what it does. The majority of players don't understand the CSM and what it does and a result they expect things from CSM which they can't do. Better flow of information would also help with this.

If you could choose a theme for a release

POS Changes - Fixing all the problems with POS's and POS management. Bringing more functionality and security to POS's

In your opinion how can CCP keep Eve fun

The key to Eve is not the game but the community. Getting the new players involved with the community, events, lore and meta will help to keep the players hooked on the game by showing them that's there's more than the game that they play and get them out of their bubble.

CAPSTABLE INTERVIEW

This is the Capstable interveiw that i did on 7th February with Stupid Genius

1. What is a detailed background on your gameplay experience since you've started playing the game?

I first started playing this game in 2003 when a friend of mine introduced the game to me. We mainly spent our time in high sec mining, killing rats etc. When my friends moved on i moved with them. I still kept coming back to the game from time to time running missions and killing rats etc.

Another set of friends decide to play eve they got themselves set up in null space and got sovereignty of several systems out in Catch . We did PVP, mining, industry etc. We had good fun in trying to keep the space we had.

After that alliance folded due to a few reasons Ii got playing other games. I came back a few times again running missions in high sec and chilling out. I started to get involved with the communities in eve like RvN Ganked and Eve Radio's Lemming Leaps. This lead me to join RvB which i had a great time in and taught my a lot about small gang and solo PVP in eve.

An old friend of mine got involved with eve uni at the time, he later joined up with Sleeper Social Club. I started talking to him and got interested in the wormhole space. So i started to get training up my skills and learning about wormhole space life. Once my skills was good i joined up to SSC.

In SSC I have took part in many fight and sieges, often been the reason they started. I like hunting down targets in wormholes and null sec. The roles i do in fleets are often EWAR, Interdicting and combat hauling. No bullets, no pew pew.

2. Have you ever been involved in the political landscape or corporate leadership within Eve?

Not in Eve, I have ran guilds and similar roles as CSM in other games like star wars galaxies. I like the community and meta game in Eve, it provides a richness and life to the game.

3. How do you intend to reach out to the playerbase you wish to represent?

Well i am arranging for there to be a Wormhole Debate later next week, only one other candidate has got back so far. It will be held on our TS. Details of this will be going out to the wormhole community this weekend. Later today i have a Interview arranged with Capstable. There are other things in progress as well.

4. Why did you recently decide that you wanted to represent the community?

I have actually been thinking about doing it over the last couple of years. I have been wanting to invest in to the game and its community. After talking to some friends I decided to go ahead and run this year. Knowing that there is going to be some fundamental changes to the game we have to make sure we get good representation and voices for the wormhole community into the CSM.

5. What is your experience with POS/Corporate Role mechanics?

In our home i run a POS for myself and a few others. I know how much of they are a pain at times. Getting config starbase to sort out one small problem on your POS could mean been able to offline others. As for corp roles that i have had, i haven't had any. We have a good team of people in the corp, there's been no reason to have roles. I help people out with there problems, I understand the mechanics of it all.

6. What is your experience with T3/Capitals/Ishtars/Logistics class ships?

The only ones i don't fly of those is Capitals and to be honest i have no desire to fly them. I fly Strategic Cruisers, Drone boat like Gilia's, Vexor Nay Issue etc, I fly Hic's and Dic's, I fly logistics from time to time. Sub cap wise i can fly most.

Now are Ishtar's and Strategic Cruiser's OP? Well yes when you have 100+ in a fleet like you have in null sec. But in wormholes space when a fleet size is 30-50 (Caps, T3, Logi, Support) for a big op, then no they not. Which is one problem we are going to have soon. There going to get nerfed because of null sec, we need to make sure they are still viable for us in wormhole space.

7. What is your experience with Mission Running/Mining?

Been running missions (lvl 1-4) and mining since i started. Don't do them as much now that i'm in wormhole space we run sites, huff gas etc. When i have done them, i have found the to be fairly repetitive same as most MMO's would be nice to see the missions revamped. Put some new life into them as they are what alot of people do in Eve.

8. What is your experience with Research/Manufacturing/Trade?

Never got into the industry side of Eve. I do a bit of trading and Hauling nothing major.

9. What, if any, is your experience with SOV?

We all know there's no sovereignty in wormholes. Years ago when I was in null sec, we was fighting to protect our space. Eventually we lost the space, ahh good old times in DROW. Mechanics wise i understand the processes of it all. It seems a bigger pain than sieging and evicting a 20 tower wormhole.

Obstergo

Red Coat Conspiracy

Looking forward to following your campaign. Personally, I like your "Spartan" style New Player Experience model, and I'd love to hear more about it. Would you opposed to a set of exploration missions that introduced a more controlled wormhole environment to teach basics to rookies, then step them into a more aggressive training curriculum leading them to "live or die" experiences in their training (similar to the podding and PVP examples your provided)?

Looking forward to following your campaign. Personally, I like your "Spartan" style New Player Experience model, and I'd love to hear more about it. Would you opposed to a set of exploration missions that introduced a more controlled wormhole environment to teach basics to rookies, then step them into a more aggressive training curriculum leading them to "live or die" experiences in their training (similar to the podding and PVP examples your provided)?

Also, do you miss RCC? o7

A "Spartan" style New Player Experience is not what is needed but a more realistic experiance.

I agree with you about wormhole exploration. You get to scan out a wormhole, Aura shows you to bookmark it on both sides and you get to scan down different sites and kill a few sleepers. You warp to the bookmark you saved and jump back.

Looking forward to following your campaign. Personally, I like your "Spartan" style New Player Experience model, and I'd love to hear more about it. Would you opposed to a set of exploration missions that introduced a more controlled wormhole environment to teach basics to rookies, then step them into a more aggressive training curriculum leading them to "live or die" experiences in their training (similar to the podding and PVP examples your provided)?

Also, do you miss RCC? o7

A "Spartan" style New Player Experience is not what is needed but a more realistic experiance.

I agree with you about wormhole exploration. You get to scan out a wormhole, Aura shows you to bookmark it on both sides and you get to scan down different sites and kill a few sleepers. You warp to the bookmark you saved and jump back.

I think you misunderstand what "Spartan" style is...

It is through realistic experience. If the development plan was to create exploration tutorials for wormholes, it would likely be good to be a controlled environment to some degree to ensure that players don't exploit it and farm new players, but the later stuff could be perfect for PVP, podding, or whatever.

Also, try to understand that you don't "know" what is needed, since no players have all the information/stats/metrics. You have an idea what YOU think this game needs. As a representative of the playerbase, don't tell other players what the game "needs", be open to discussion, and not too polarizing.

In your OP, you state that you've been playing since 2003 and have played in high, null, and wormholes, and your stats support that you began really PVP'ing in 2012. Based on the boards, it seems that you either did a ton of PVE from '03-'12, or you didn't really play much until '12. You have a couple losses, with the first in '06 in Gonditsa, then a loss in '08, then a couple in '11, and then you really get in full swing in '12, being quite active with SSC. (This is all based on not having a complete list of your characters/alts/whatever)

We've never interacted, that I'm aware, so I don't know how much experience you have in the wormhole political community, not that it isn't dissimilar to slinging a plate of spaghetti against a wall, but you and a couple other wormholers have recently come out of the woodwork the last couple days, and some want to know more about you.

I don't play much, at all, anymore, but I do enjoy the CSM campaigns each year. The CSM is a great opportunity to impact the game, and it is a neat concept within a gaming community. That said, I invested a very long time in this game, and a very large amount of time with wormholes (since '09), and I pay close attention to the players that intend to represent this community.

Please expand on the following:

1. What is a detailed background on your gameplay experience since you've started playing the game?2. Have you ever been involved in the political landscape or corporate leadership within Eve?3. How do you intend to reach out to the playerbase you wish to represent?4. Why did you recently decide that you wanted to represent the community?5. What is your experience with POS/Corporate Role mechanics?6. What is your experience with T3/Capitals/Ishtars/Logistics class ships?7. What is your experience with Mission Running/Mining?8. What is your experience with Research/Manufacturing/Trade?9. What, if any, is your experience with SOV?

A. What are your thoughts on your current wormhole opponents? (Corbexx, Angrod, TF, and Bane)B. Why should players vote for you over them?

1. What is a detailed background on your gameplay experience since you've started playing the game?

I first started playing this game in 2003 when a friend of mine introduced the game to me. We mainly spent our time in high sec mining, killing rats etc. When my friends moved on i moved with them. I still kept coming back to the game from time to time running missions and killing rats etc.

Another set of friends decide to play eve they got themselves set up in null space and got sovereignty of several systems out in Catch . We did PVP, mining, industry etc. We had good fun in trying to keep the space we had.

After that alliance folded due to a few reasons Ii got playing other games. I came back a few times again running missions in high sec and chilling out. I started to get involved with the communities in eve like RvN Ganked and Eve Radio's Lemming Leaps. This lead me to join RvB which i had a great time in and taught my a lot about small gang and solo PVP in eve.

An old friend of mine got involved with eve uni at the time, he later joined up with Sleeper Social Club. I started talking to him and got interested in the wormhole space. So i started to get training up my skills and learning about wormhole space life. Once my skills was good i joined up to SSC.

In SSC I have took part in many fight and sieges, often been the reason they started. I like hunting down targets in wormholes and null sec. The roles i do in fleets are often EWAR, Interdicting and combat hauling. No bullets, no pew pew.

2. Have you ever been involved in the political landscape or corporate leadership within Eve?

Not in Eve, I have ran guilds and similar roles as CSM in other games like star wars galaxies. I like the community and meta game in Eve, it provides a richness and life to the game.

3. How do you intend to reach out to the playerbase you wish to represent?

Well i am arranging for there to be a Wormhole Debate later next week, only one other candidate has got back so far. It will be held on our TS. Details of this will be going out to the wormhole community this weekend. Later today i have a Interview arranged with Capstable. There are other things in progress as well.

4. Why did you recently decide that you wanted to represent the community?

I have actually been thinking about doing it over the last couple of years. I have been wanting to invest in to the game and its community. After talking to some friends I decided to go ahead and run this year. Knowing that there is going to be some fundamental changes to the game we have to make sure we get good representation and voices for the wormhole community into the CSM.

5. What is your experience with POS/Corporate Role mechanics?

In our home i run a POS for myself and a few others. I know how much of they are a pain at times. Getting config starbase to sort out one small problem on your POS could mean been able to offline others. As for corp roles that i have had, i haven't had any. We have a good team of people in the corp, there's been no reason to have roles. I help people out with there problems, I understand the mechanics of it all.

6. What is your experience with T3/Capitals/Ishtars/Logistics class ships?

The only ones i don't fly of those is Capitals and to be honest i have no desire to fly them. I fly Strategic Cruisers, Drone boat like Gilia's, Vexor Nay Issue etc, I fly Hic's and Dic's, I fly logistics from time to time. Sub cap wise i can fly most.

Now are Ishtar's and Strategic Cruiser's OP? Well yes when you have 100+ in a fleet like you have in null sec. But in wormholes space when a fleet size is 30-50 (Caps, T3, Logi, Support) for a big op, then no they not. Which is one problem we are going to have soon. There going to get nerfed because of null sec, we need to make sure they are still viable for us in wormhole space.

7. What is your experience with Mission Running/Mining?

Been running missions (lvl 1-4) and mining since i started. Don't do them as much now that i'm in wormhole space we run sites, huff gas etc. When i have done them, i have found the to be fairly repetitive same as most MMO's would be nice to see the missions revamped. Put some new life into them as they are what alot of people do in Eve.

8. What is your experience with Research/Manufacturing/Trade?

Never got into the industry side of Eve. I do a bit of trading and Hauling nothing major.

9. What, if any, is your experience with SOV?

We all know there's no sovereignty in wormholes. Years ago when I was in null sec, we was fighting to protect our space. Eventually we lost the space, ahh good old times in DROW. Mechanics wise i understand the processes of it all. It seems a bigger pain than sieging and evicting a 20 tower wormhole.

Thank you for taking the time to answer my questions :) Look forward to your Capstable interview, and I was chatting with Corbexx about your Wormhole debate last night, and looking forward to following that venue aswell. I'd encourage you to increase your visibility in the Wormholes and F&I sub-forums and if you haven't already, I'd encourage you to begin reaching out to wormhole corps and alliances to meet with them on their comms for interviews/chats.

Frigate wormholes - Either a reduction on the amount that spawns or remove the mass regen from the wholes..

Remove them completely, I would say.

Clicking this thread, I had hoped there was a worm hole representative from a small corp or alliance.

Removing them could be an option, however how would you deal with the shattered wormholes. A reduction of total mass and removing the regen, would mean they wouldn't last so long and be able to collapse them.