GameCraft primarily run game jams, events where game designers, artists and developers create a game in a limited time. Following a set theme, the games can be created on any platform and take any form, even paper based. Though each game jam features a twist, the basics are always the same: a burst of creativity and a frantic sprint to create the best game possible.

Global GameCraft began in 2012, when game developer Andrea Magnorsky and coder Vicky Lee decided to host an event for the growing Irish game development community. Thanks to the assistance of the Dublin Institute of Technology and lecturer Bryan Duggan, the first event took place in February 2012. Since then the organisation has made the transition to Global GameCraft and not only run events across Ireland, but also as far afield as New York and London.

The 17th of May sees a return to the Dublin Institute of Technology to mark the 2nd anniversary of Global GameCraft with a 24-hour game jam.