actually they spawn all at the point where the first has been placed, i guess this way you don't need to place them and could have a selector how many enemies should get spawned and perhaps a repeat ratio would be nice then, so you can let them appear in rows one after the other from the same spawn position..

now i know why my enemy waves moves so early out of the screen even when i spread the spawn points very wide.thus because i placed some turrets and liked to use the spawn enemy, but to my surprise all turrets was placed in the same location.

thx. I fixed the missing colours for the new projects. I can't reproduce the crash on "ANimations" button. Can you help me find that? Maybe I fixed it already.

The "Spawn position" is a point that is acting as a trigger. When that point comes into view, the enemy is spawned at the first movement path position. Others follow when new spawn points are triggered.

German would be OK, but your English is fine, so it's more readable to others. As you wish