Use this community as a game development classified section to help you find talent, or to help the talent find you! Post an open job position. Pitch your game ideas. Show off your portfolio. Trawl for QA and beta-testers. Let the Reddit community help build your indie dev team!

Please use the appropriate link flair when you post! If you're posting an ad for hire, use a '[Position] For Hire' flair. If you're posting an ad looking for talent, use a '[Position] Wanted' flair.

** If you're posting your portfolio, please add the general position type in the front of the title and include your terms of compensation and employment (Salary, full-time or contract, etc). **RECRUITERS ARE WATCHING!

Note: When you've found what you need, DON'T FORGET TO DELETE YOUR OLD ADS! All ads will be deleted after 4 months to keep this subreddit fresh and relevant.

SPAMMING WILL NOT BE TOLERATED

Reposting an ad is perfectly fine. The front page sees a lot of churn, and its easy to have an ad lose its relevance over a sort period. If you're going to repost an ad, be sure to delete your old one. Keep reposts down to once per week.

There are some users who may think that posting the same ad every day is acceptable behavior. They are wrong. If it becomes apparent that a user is spamming the subreddit, they will receive a 30 day ban. The second infraction will result in a permanent ban.

NO PRODUCT OR SERVICE ADS. Please refrain from posting ads for a product or service, or plugging them in the comments of other people's ads. This subreddit should only be used to fill an open position or find employment. Failure to comply will result in a ban.

DOWN-VOTES HAVE BEEN DISABLED. This is to stop those who are down-voting competing ads.

DID YOU SUBMIT A CLASSIFIED AD AND YOU STILL CAN'T SEE IT?

Looks like you got sucked into the spam filter. Just PM mondomaniatrics and I'll sort it out.

Looking for hobbyist game developers and artists instead of industry jobs? Try crossposting in r/INAT

Hello everyone! I'm an indie developer working on a 2D action/RPG Mecha in GameMaker:Studio.

I need character sprites and animations, as well as environment art. Basically, whoever takes this offer will be in charge of creating all of the game art, and will have almost total creative reign over the art of the project.

The Workflow;
At first, you will focus on creating an assortment of sprites and environment tiles for us to being producing a prototype. Once the prototype is "complete", it will be submitted to Kickstarter, where we will set a minimum goal for the modest sum of $1000, with additional "stretch goals" set up for additional content (backer created monsters, characters, dungeons, weapons, ect). After the successful kickstarter launch, we will continue working together for the remainder of the project until project completion. After project completion, if we have discovered we enjoy working together and are happy with our completed product, we may venture forth into future gaming endeavors as partners.

The Offer;
Im offering you a 50% revenue share from all profits and funding (as in, for every dollar that goes into my pocket, a dollar is going into yours as well). This revenue share will continue for as long as this game continues to make money. However, if you leave the project before its completion, payments made to you will cease, and you will not receive further funding (your name will still appear in the credits as a contributing artist, however).

The Progress thus far;
I will post a link here to the mediafire page that contains an .exe file of my current game progress. But keep in mind, I'm the programmer, not an artist. The mechanics of the game work fine, but that doesn't mean its pretty.

If you're interested, private message me, and we will discuss things further. For those of you who have questions or concerns about my offer or the content of the game, please ask them here in this forum thread, so I may post answers publicly for others to read.

I never understood the reason why some indie games have +20k goals, other than the fact that theyre just trying to be greedy. I'm just trying to get this game developed, and I greatly appreciate the support!

True. But, I'd much rather be paid by people for the actual product itself, not for the promise of the product in the future. I'm only asking for this amount of money to cover the legal fees of setting up an LLC, buying a better version GameMaker, and other minor fees to produce the game.

20k goes fast when you're paying multiple people to work on your game. Assuming you have a person for programming, a person for art, and a person for sound (a bare bones skeleton crew), and they put 20 hours in a week at $15/hr (which is dirt cheap and part-time hours), you're paying $3600 a month to have people work on your game at the very least. You'll get about 6 months of work, which, unless you're making a very simple game, is not a lot of time in development terms.

It's your choice to set whatever goal you'd like, but remember that when it comes time to pay people for quality work, $1000 won't go very far.