Legaia 2: Duel Saga Walkthrough :

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Walkthrough - FAQ/Walkthrough

Page 1

Legaia 2: Duel Saga for the Playstation 2
FAQ Written by Gafgarion (gafgarion@adelphia.net)
Version 0.9 October 9, 2002
*************************
* TABLE OF CONTENTS *
*************************
.=========================.
| 1. Version History |
| 2. About the Guide |
| and Copyright |
| 3. Arts |
| a. Lang's Arts | .====================================.
| b. Maya's Arts | | To find what you're searching for, |
| c. Kazan's Arts | | use Find (Ctrl + F) and enter a |
| d. Sharon's Arts | | town or dungeon name. |
| e. Ayne's Arts | `====================================`
| 4. Hyper Art Locations |
| 5. Origins |
| a. Lang's Origin |
| b. Maya's Origin |
| c. Kazan's Origin |
| d. Sharon's Origin |
| e. Ayne's Abilities |
| 6. Frequently Asked |
| Questions |
| 7. Walkthrough |
| 8. Tips 'n' Tricks |
| 9. Wanted Info |
| 10. Special Thanks |
| 11. Closing |
`=========================`
*************************
**** Version History ****
*************************
.=============================================================================.
| October 9th, 2002 - Ended up writing a general FAQ |
| Version 0.9 for quicker viewing. Walkthrough|
| is done up until Demiurge Tower.|
| Fixed a few errors in the FAQ. |
|=============================================================================|
| October 8th, 2002 - Made up a list to find all of |
| Version 0.7 Hyper Arts. Trying to decide |
| (unpublished version) if I want to put a general FAQ |
| in here as well. Walkthrough is |
| done up through Drokonia. |
|=============================================================================|
| October 7th, 2002 - Finished the Origin section. |
| Version 0.5 Walkthrough done until Kravia. |
| A few minor changes to the FAQ |
| layout and updated a few |
| sections. |
|=============================================================================|
| October 4th, 2002 - Finished (mostly) the character |
| Version 0.3 Art List. Walkthrough done up |
| to Doplin Castle : Revisited. |
|=============================================================================|
| October 3rd, 2002 - Started the FAQ. Nothing else. |
| Version 0.1 |
`=============================================================================`
*************************
**** About the Guide ****
*************************
.=============================================================================.
| I was bored one day, so I decided I'd try my luck at writing an FAQ for |
| Legaia 2: Duel Saga. Just like most of the other FAQs written out there I'd |
| guess. And of course this is my first FAQ. Isn't it a law that you have to |
| say that or something? |
| You know the basics, this guide is copyright (C) Gafgarion (me), you |
| can't steal it and claim it as your own work. If you run a website or fan- |
| site and want to use this, just send an e-mail to me and you can probably |
| use it. |
| Simply put, don't steal this work. Just ask. Thank you. |
| This guide was made for 800x600 resolution. Just so you know. |
| The only websites that have been given permission to host this FAQ at |
| this moment are... |
| GameFAQs.com Neoseeker.com PSXCodez.com |
| If you find this guide on any other website please contact me. |
`=============================================================================`
*************************
**** About the Arts ****
*************************
.=============================================================================.
| The Arts system in Legaia 2 is interesting, to say the least. Instead |
| your usual "Press Button To Attack" battle system of other RPGs (Final |
| Fantasy comes to mind), Legaia 2 uses the Tactical Art System (TAS). |
| While it may look a bit complicated at first sight, it is quite simple |
| to learn. |
| You have 4 different moves you can use when you Attack. High, Low, |
| Left, and Right. Each of those moves use one Art Block. Each character has |
| a certain amount, which can be increased by leveling up. |
| By using the correct combinations, you will learn/use an Art. These |
| Arts are special moves that cause more damage to the enemy than your |
| regular attacks. But you probably knew that already. |
| Arts are seperated by category. Normal Arts are weaker arts that fill |
| your AP Gauge. You cannot use an Art unless you have the appropriate |
| ammount of AP. So Normal Arts may very well be your most used Arts. They do |
| not require any AP to use. You can learn Normal Arts just by using the |
| correct combination. |
| Super Arts are the next step up from Normal Arts. They do more damage |
| than Normal Arts, but they consume AP. Super Arts can be learned by using |
| the correct combination. |
| Hyper Arts are special Arts, usually learned by scrolls found in |
| various places. A low-level Hyper Art can hit numerous times for a lot of |
| damage, but consume quite a bit of AP. These are best used when you can |
| chain Normal Arts with the Hyper Art in order to minimise the AP lost. Or |
| you can just blast away bosses with it. It's your choice really. You cannot |
| learn these moves just by doing the combination, but you have to read the |
| scroll that contains the move (or appropriate storyline event). In adition, |
| some Hyper Arts have Experience. The more you use them, the more EXP they |
| get. Get 100 EXP for that Art by using it, and you learn a new one. Note |
| that not all Hyper Arts can gain Experience. |
| Variable Arts are extremely strong. It requires 80 AP to do, and also |
| requires two people. So you need 80 AP on both characters to do the move. |
| There are two Variable Arts per person, which is designated by a red arrow |
| and a purple arrow on your Arts List during battle. Each member must |
| perform a different Variable in order to do the move, e.g. Lang uses his |
| purple Variable and Maya uses her red Variable. After the storyline event, |
| you can learn Variables just like Normal and Super Arts. |
| And finally, Mystic Arts. These are the most powerful Arts anyone can |
| use. However, the price to use them is fairly steep. You must have less |
| than one half (1/2) your Hit Points remaining, you must have 100 MP or more |
| left, and you must have full (100) AP. Once those conditions are met, you |
| can use the Mystic Art. |
`=============================================================================`
ooooooooooooooooooooooooo
o Lang's Arts o
ooooooooooooooooooooooooo
.=============================================================================.
| **ART NAME** **AP CHANGE** **COMBINATION** |
| Normal Arts |
| Blue Moon Buster + 16 R D R |
| Mountain Crusher + 16 U R U |
| Hawk Stroke + 16 L D D |
| Blade Dance + 16 D L L |
| Shadow Split + 20 L R U L |
| Chaos Strike + 20 U D R U |
| Demon Thrust + 20 D D D U |
| Thunderflash + 20 D U U U |
| Battle Flash + 24 U D D L R |
| Rabid Attack + 24 D U D L R |
| Wind Blade + 24 L R D U L |
|-----------------------------------------------------------------------------|
| Super Arts |
| Sandstorm - 16 R L R |
| Thunder Moon - 24 U U R R |
| Red Whirlwind - 24 D U U L |
| True Moon Slash - 24 U D D U |
| Moonflower - 32 R L D L R |
|-----------------------------------------------------------------------------|
| Hyper Arts |
| If an Art can be leveled up, (EXP) will be next to the Art Name. |
| Raging Fang (EXP) - 30 U D U |
| Roaring Fang (EXP) - 40 U R L U |
| Sky Fang - 50 U D R L U |
| Divine Bolt (EXP) - 40 U D D R |
| Thunder Sky - 50 D L D R U |
| Sleeping Dragon - 60 L U R L D U |
|-----------------------------------------------------------------------------|
| Variable Arts |
| Solid Strike (Type A) - 80 L R L D U D |
| Airborne Fury (Type B) - 80 D L U R D L |
|-----------------------------------------------------------------------------|
| Mystic Art |
| Flaming Sword - 100 U R D L U R D |
`=============================================================================`
ooooooooooooooooooooooooo
o Maya's Arts o
ooooooooooooooooooooooooo
**Note - Maya's Arts are different than the rest. You cannot chain them, and
instead of High, Low, etc. she has elementals. Water, Earth, etc. I will still
refer to them as U(p), D(own), and so forth.
All of her Arts also have Elemental properties, so the appropriate
element will be placed next to the Art name.
.=============================================================================.
| **ART NAME** **AP CHANGE** **COMBINATION** |
| Normal Arts |
| Ice Flow (Water) + 16 U R R |
| Inferno (Fire) + 16 L D L |
| Thunderhead (Lightning) + 16 R U L |
| Dark Disaster (Dark) + 16 D D U |
| Blind Fury (Light) + 16 L U R |
| Windblade (Wind) + 16 R L U |
| Bedrock Buster (Earth) + 16 D R D |
| Magma Mayhem (Fire) + 20 L L L D |
| Aqua Spear (Water) + 20 R D U R |
| Nova Heat (Fire) + 20 L U U L |
| Ice Pyre (Water) + 20 R R D D |
|-----------------------------------------------------------------------------|
| Super Arts |
| Toxic Cloud (Wind) - 16 R U D |
| Ballistic Light (Light) - 24 D D L L |
| Blizzard Blast (Water) - 24 U U R U |
| Spirit Storm (Dark) - 24 U R U R |
| Skysplitter (Lightning) - 24 L L R L |
| Gravity Crush (Earth) - 24 D U D D |
| Meteor Storm (Fire) - 32 D L L L R |
|-----------------------------------------------------------------------------|
| Hyper Arts |
| Big Bang (Light) - 40 D U R L |
| Raging Sky (Lightning) - 40 U U U U |
| Absolute Zero (Water) - 40 R R R R |
| Dust to Dust (Earth) - 40 D D D D |
| Dancing Flames (Fire) - 50 L L L L L |
| Nether Gate (Dark) - 60 D U L R D D |
|-----------------------------------------------------------------------------|
| Variable Arts |
| Pyro Fury (Fire) (Type A) - 80 R L L U D R |
| Shockwave (Light) (Type B) - 80 L R D U L R |
|-----------------------------------------------------------------------------|
| Mystic Art |
| Forbidden Rite (Light) - 100 D U R D U L D |
`=============================================================================`
ooooooooooooooooooooooooo
o Kazan's Arts o
ooooooooooooooooooooooooo
.=============================================================================.
| **ART NAME** **AP CHANGE** **COMBINATION** |
| Normal Arts |
| Moon Splitter + 16 D L R |
| Critical Thrust + 16 U R R |
| Lightning Kick + 16 L U D |
| Jawbuster + 20 R R U U |
| Double Kick + 20 D U U U |
| Double Fists + 20 D D D U |
| Goblin Dance + 20 R R L R |
| Fever Dance + 24 D L L D R |
|-----------------------------------------------------------------------------|
| Super Arts |
| Deadly Hands - 24 U D R U |
| Iron Fist - 24 U R L L |
| Aerial Attack - 24 L R D U |
| Cannon Blast - 32 U U L D R |
|-----------------------------------------------------------------------------|
| Hyper Arts |
| If an Art can be leveled up, (EXP) will be next to the Art Name. |
| Fists of Rage (EXP) - 30 L L L |
| Fists of Glory - 40 L L R L |
| Earthshaker (EXP) - 40 R L U U |
| Skyshaker - 50 U L R U D |
| "????" - 50 U L R D D |
| Ultimate Fury - 60 U L R L D D |
|-----------------------------------------------------------------------------|
| Variable Arts |
| Demon Crusher (Type A) - 80 U L D R U L |
| Fatal Impact (Type B) - 80 R R L L D U |
|-----------------------------------------------------------------------------|
| Mystic Art |
| Fists of Stone - 100 D R L U R L D |
`=============================================================================`
ooooooooooooooooooooooooo
o Sharon's Arts o
ooooooooooooooooooooooooo
.=============================================================================.
| **ART NAME** **AP CHANGE** **COMBINATION** |
| Normal Arts |
| Slay Cutlass + 16 R L U |
| Spike Anchor + 16 U D R |
| Riot Flag + 20 U L L U |
| Bloody Fang + 20 L U D L |
| Rumble Spike + 20 L U U U |
| Rising Stars + 20 R D R R |
| Range Wave + 20 D R D L |
| Rave Storm + 24 D U R L R |
| Blood Spark + 24 D R L R U |
|-----------------------------------------------------------------------------|
| Super Arts |
| Fear Galgarin - 16 L L D |
| Crescent Heel - 24 U U R R |
| Spiral Blade - 24 L L R U |
| Peach Suprise - 24 D U D L |
| Surf Divide - 24 R L D D |
|-----------------------------------------------------------------------------|
| Hyper Arts |
| If an Art can be leveled up, (EXP) will be next to the Art Name. |
| Fearful Arc (EXP) - 30 L R R |
| Merciful Arc - 40 R U L D |
| Lord of Eden (EXP) - 40 L R L R |
| Skylord - 50 L R D L R |
| Windmill Rose (EXP) - 50 D U U U U |
| Detonating Rose - 60 D D D U U U |
|-----------------------------------------------------------------------------|
| Variable Arts |
| Splash Rave (Type A) - 80 D D L R U U |
| Phantom Burst (Type B) - 80 L D U R D R |
|-----------------------------------------------------------------------------|
| Mystic Art |
| Apokolips - 100 U D L R U D U |
`=============================================================================`
ooooooooooooooooooooooooo
o Ayne's Arts o
ooooooooooooooooooooooooo
.=============================================================================.
| **ART NAME** **AP CHANGE** **COMBINATION** |
| Normal Arts |
| Disaster Master + 16 U L R |
| Earthrazor + 16 R U D |
| Whirlwind Attack + 16 L D U |
| Shockforce + 16 D R L |
| Tidal Wave + 20 U R D L |
| Full Impact + 20 R L U D |
|-----------------------------------------------------------------------------|
| Super Arts |
| Solid Blow - 16 D D R |
| Gale Force - 16 L L U |
|-----------------------------------------------------------------------------|
| Hyper Arts |
| If an Art can be leveled up, (EXP) will be next to the Art Name. |
| Firestorm (EXP) - 30 L D D |
| Raging Warrior - 40 R U L U |
| Power Blade (EXP) - 30 D R D |
| Axe Crush - 50 U L D L R |
|-----------------------------------------------------------------------------|
| Variable Arts |
| Armageddon Star (Type A) - 80 U D L L R R |
| Soaring Axe (Type B) - 80 L L R R D U |
`=============================================================================`
******************************
**** Hyper Art Locations ****
******************************
.=============================================================================.
| Lang's Hyper Arts |
|-----------------------------------------------------------------------------|
| Secrets of Fang scroll is found in the Cave of Trials. You must get it |
| to continue the game. |
| You learn Divine Bolt in a battle when you return to Hunter's Woods for |
| the third time. You must learn this as it's part of the game. |
| You get Sleeping Dragon from Kazan after you win the Battle Arena, but |
| you cannot use it yet. It is available for use during the fight with Rauss |
| in Ellsworth. Again, you cannot miss it, as it's part of the game. |
`=============================================================================`
.=============================================================================.
| Maya's Hyper Arts |
|-----------------------------------------------------------------------------|
| You learn Big Bang during the second fight with Slogar. It is part of |
| the game, and you cannot miss it. |
| Spell of Water scroll is found in the Forest Maze. Head north from the |
| entrance, continue north through the intersection, then head right. Go up |
| the fallen tree to find the chest that holds the Spell of Water scroll. |
| Spell of Fire scroll is in Drokonia. Head northwest and use Ayne to |
| shove the rock. Climb over it, go north. Continue northwards through the |
| next intersection. Summon Deva to lower the rock pillar, go through the |
| opening. The Spell of Fire scroll is in one of those two chests. |
| Spell of Thunder scroll _SHOULD_ be found on the Storm Idol in the |
| Thunder Mines. That's what I wrote in the Walkthrough. If I'm wrong, e-mail |
| me. At this moment I can't remember, so I'll assume that's correct. |
| I'm missing some Hyper Arts for her at this point. If you can tell me |
| where I could find them... |
`=============================================================================`
.=============================================================================.
| Kazan's Hyper Arts |
|-----------------------------------------------------------------------------|
| Way of Rage scroll is found in the Sewers beneath Darakin Citadel. From |
| the entrance of the Sewers, head south. Go down the stairs, and up the |
| other side, Head left, and go down the next set of stairs, and up the other |
| side. Go left, across the bridge, and into the next area. Head left acrross |
| the bridge, and continue left. Follow the path, until you reach another |
| bridge. Cross it to the north, head right, then up. When you cannot go up |
| anymore, head left. A treasure chest is there, with the Way of Rage scroll. |
| Way of Quake scroll is found in Tanza. Enter the inn/hot springs to the |
| left of the save point. Go upstairs, and enter the first room. After a |
| cutscene, you'll get the Way of Quake scroll. |
| Way of Thunder scroll is found in Phorchoon. If you talk to the girl |
| in the Casino, at the desk, she'll show you a list of items. The Way of |
| Thunder is there, for a cost of 6,000 coins. |
`=============================================================================`
.=============================================================================.
| Sharon's Hyper Arts |
|-----------------------------------------------------------------------------|
| Book of Fear is found in the Kabal Ruins. If possible, enter the ruins |
| via Doplin Castle. From there, head left. Activate the Thunder Switch, go |
| across the platform to the south, and enter the door. There are four chests |
| there, one of them containing the Book of Fear. |
| Book of Eden is found in the Thunder Mines. From the entrance, head to |
| the right. Climb the vines, hop across the gap, and continue right into the |
| next area. Head northwards, and enter another area. Summon Deva on the dirt |
| patch to hop on the ledge, and head left. Go down the hill and use Galea to |
| smash the rocks. Continue on to get to the chest that contains the Book of |
| Eden. |
| Book of Rose is found in Phorchoon. If you talk to the girl in the |
| Casino, at the desk, she'll show you a list of items. The Book of Rose is |
| there, for a cost of 6,000 coins. |
`=============================================================================`
.=============================================================================.
| Ayne's Hyper Arts |
|-----------------------------------------------------------------------------|
| Heaven's Teachings is found in Drokonia. Head to the north into a new |
| area. Shove the rock and continue north into another area. Head north, and |
| skip the intersections. Head north. Summon Deva to lower the rock pillar, |
| and stand on it. Summon Deva again, ride up, and head left. Jump down the |
| ledges until you get to two chests. One of them contains Heaven's |
| Teachings. |
| I'm missing Ayne's last Hyper Art scroll...if you know where it is, e- |
| mail me. |
`=============================================================================`
*************************
**** About Origins ****
*************************
.=============================================================================.
| Origins are another soul that lies within Mystics. They have great |
| power, and are often able to do things regular humans cannot do. They can |
| also be summoned to perform powerful attacks in battle. |
| To perform an Origin's skill while in a dungeon, press the Square |
| button. You will use an Origin's skills often, as they tend to be related |
| to the various puzzles found in dungeons. |
| Ayne doesn't have an Origin, but he does get various enhancement |
| abilities. His abilities will be listed here, as they do use MP and all. |
| Level learned is fairly explanitory. It's the level an Origin (or Ayne) |
| has to be to learn said ability. |
`=============================================================================`
ooooooooooooooooooooooooooo
o Lang's Origin, Galea o
ooooooooooooooooooooooooooo
.=============================================================================.
| Origin Power MP Used Level Learned Ability Type |
|-----------------------------------------------------------------------------|
| Flaming Fist 32 1 Attack |
| Flame Crest 48 16 Enhancement |
| Hellfire Wings 64 25 Attack |
| Final Flash 96 34 Attack |
| Blazing Smash 150 44 Attack |
`-----------------------------------------------------------------------------`
ooooooooooooooooooooooooooo
o Maya's Origin, Rivas o
ooooooooooooooooooooooooooo
.=============================================================================.
| Origin Power MP Used Level Learned Ability Type |
|-----------------------------------------------------------------------------|
| Life Blessing 16 1 Restore |
| Life Heal 22 12 Restore |
| Solar Guidance 34 22 Restore |
| Gospel 46 33 Enhancement |
| Glorious Mercy 68 44 Restore |
`=============================================================================`
ooooooooooooooooooooooooooo
o Kazan's Origin, Deva o
ooooooooooooooooooooooooooo
.=============================================================================.
| Origin Power MP Used Level Learned Ability Type |
|-----------------------------------------------------------------------------|
| Earth Energy 48 1 Attack |
| Earth Protector 64 27 Enhancement |
| Earth Charge 80 34 Attack |
| Earth Rage 120 44 Attack |
`=============================================================================`
ooooooooooooooooooooooooooo
o Sharon's Origin, Arrode o
ooooooooooooooooooooooooooo
.=============================================================================.
| Origin Power MP Used Level Learned Ability Type |
|-----------------------------------------------------------------------------|
| Lightning Arrow 80 1 Attack |
| Thunder Serpent 100 35 Attack |
| Thunderbolt Bow 120 44 Attack |
`=============================================================================`
ooooooooooooooooooooooooooo
o Ayne's Abilities o
ooooooooooooooooooooooooooo
.=============================================================================.
| Ability Name MP Used Level Learned Ability Type |
|-----------------------------------------------------------------------------|
| Gaia Spirit 40 1 Enhancement |
| Firebeast Spirit 46 40 Enhancement |
| Wind God Spirit 54 50 Enhancement |
| Thunder Spirit 62 52 Enhancement |
| Holy Tree Spirit 78 54 Enhancement |
| Victory Spirit 85 57 Enhancement |
`=============================================================================`
**********************************
*** Frequently Asked Questions ***
**********************************
Q. I can't beat so-and-so enemy/boss!
A. Level up, or upgrade your armor. If you have them, use Variable Arts and
Mystic Arts. If you're having trouble because the random enemies are too hard,
try using a Heaven's Path, or simply running.
Q. I hate Maya, she's useless! Why can't she attack?
A. She's far from useless before she can attack...she's still the only person
who has an Origin that can heal. So use her as your healer. She can start to
attack during the second fight with Slogar.
Q. What's the best party? Who are the strongest characters?
A. That's all based on your opinion. If you like someone, use them. Legaia 2
was made that way. Lang is the main character, so he excels in most things.
Maya uses her magic to exploit the enemy's elemental weakness. Kazan and Ayne
have Strength, while Sharon has Agility. Use who you want, although most people
tend to use a party made up of Lang, Maya, and Sharon. Massive damage potential
along with healing...
Q. I'm stuck in the Ruins of Kabel! I can't figure out these puzzles!
A. Press Control + F to bring up Find. Type in "Kabel Ruins", then look for the
puzzle you're stuck on.
Q. How long is this game? Is it worth buying? Should I buy this or ?
A. 1. Play through it and find out. 2. Sure. 3. I don't care, whichever one
you want to buy.
Q. Did you really get any of these questions?
A. I got two of them personally, the rest I'm just quoting from the message
boards. Quite frankly, there really isn't a lot of room for a general FAQ in
this guide... *cries*
*************************
*** Walkthrough ***
*************************
So here we are at the nitty gritty of the FAQ. The dreaded walkthrough. I'm not
going to hold your hand the whole way through. I'm assuming if I tell you to go
up, North, or something similar that you will go to North or up. I'm writing
this as I go along, so I can assure you that the directions are accurate...or
at least good enough to finish an area. Also, I'm not going to list every
treasure chest in the game...only the ones that contain things you need, stuff
like Hyper Arts scrolls, and things I come across accidentially. Just so you
know.
I won't tell you when to save your game. It's really up to you. Just save if
you gained a few levels and would be mad if you died. Or you just beat a hard
boss. Just use your best judgement.
For now, there won't be any massive boss strategies. A simple rule of thumb is
if you die, level up a little and try again. In the future there will probably
be Boss Strats, but for now I'll just give a brief rundown of the fight.
Now let's get this thing started.
ooooooooooooooooooooooooooooooooooooooooooooooooo
o Wilderness Town, Nohl o Recommended Level: 1 o
ooooooooooooooooooooooooooooooooooooooooooooooooo
Yak yak yak...when you have the choice, pick whichever you feel like. I like
to sleep longer, so I choose Stay In Bed. And now you get to move around. Get a
feel for how movement works, and when you're done with that, loot the house.
Check all the drawers, grab the treasure chest upstairs, everything. You should
end up with a few Heal Powders, a Poison Cure, and most importantly, the Point
Card.
More scenes...we don't care about those, do we? When you can choose a choice,
again pick what you want. I like Introductions are lame.
And he has a name! After your brain concussion is through, go down the hill and
turn right...examine the fluffy thing (cow? sheep??). Hop on it. Nope, that's
all. It just looks funny :)
If you talk to Dein (the guy crouching near the front door to the mansion/house
or whatever it is), you'll get a choice. Answer with Confront Dein, and you
will get the nickname "Swordholder".
You can search the houses for items if you want. Make sure to grab the mostly
hidden treasure chest near the front gate at the bottom of the screen. It's
behind the wall to the right...just search around, you'll find it. When you're
ready, go into the mansion/house and talk to Galvan. He's in the right-most
room.
And another concussion from the man. Lang's going to be braindead soon enough.
And another scene. When you're free to move around, go to the front gates at
the bottom of the town. Unless you want to buy some Heal Powders...I would
say skip it for now though. Why? Because Nancy gives you a Heal Powder and
Poison Cure. The Heals you stole from the mansion and that should be more than
enough for now. Again, pick what choice you want. Nancy likes nagging more
than thanking, so...
ooooooooooooooooooooooooooooooooooooooooooooooooo
o Hunter's Woods o Recommended Level: 1 o
ooooooooooooooooooooooooooooooooooooooooooooooooo
Pick the choice you want, then go to the bottom of the screen...you will fight
two battles, where Galvan will teach you how to fight. When you see the dirt
branch, go to the right for a treasure chest, then continue back down. Also,
it seems that Galvan gets fully healed after each battle, so don't bother to
heal him.
Your job is to finish off all the Claw Ants. Let's go up first. Follow the
dirt path until you see the ant run offscreen. Follow it and kill them. They
shouldn't be much of a problem. Heal when you need to, then continue to
follow the dirt path to the right. When you get to the large dirt patch, go
down and follow the dirt patch. Notice a trend here?
Eventually, there will be a fork in the road...kind of. Go left then down to
find the other group of ants. When you finally finish them off, go back to
the dirt road and follow it right until you leave the screen.
Galvan leaves the party after the scene. Go northewst (up and left) for a
treasure chest, then follow the dirt path up. There's another treasure
chest to the right of the save point, a small ways up the dirt road. Grab it.
You should have at least 6-8 Heal Powders, and you should be level 4. If not, I
suggest leveling/fighting for whatever you need. If you have all that though,
continue north. Another scene, another monster, let's fight.
,---------------,
| Gather Crab |
`---------------`
Welcome to your first boss fight. Your tactics are simple. Attack with an Art
until you get some AP, then use Sandstorm on it. When your HP gets to around
80-ish, use a Heal Powder. Keep in mind you will always attack before it if
you are level 4 or higher...eventually some cutscenes will occur. After the
cutscene, the boss gains a new move, which takes away about 80 HP. Keep laying
the smack down, and another scene will occur. Now the boss uses Venom a lot. It
can also let out a Claw Ant for you to fight. Just keep hitting the boss, not
the pesky little Ants that might show up, and it'll go down.
You arrive back in Nohl. Answer whatever choice you want, but if you brag,
Galvan smacks you...hard this time. Again, the choice is yours. Now go back to
your room. It's the one with the save point if you didn't know. Choose to take
a nap, and you get another scene.
When you can move, go out your room...another little scene. There sure are a
lot of scenes. When you get a choice, pick either one you want, they both end
the same. You stay in town.
More scenes...choose to go to Hunter's Woods when you get the chance. You can
upgrade your armor now if you want. You should have gotten enough cash to do
it. Again, it's a personal choice, but I'd upgrade just for the hell of it. So
it's back to Hunder's Woods.
ooooooooooooooooooooooooooooooooooooooooooooooooo
o Hunter's Woods o Recommended Level: 5 o
ooooooooooooooooooooooooooooooooooooooooooooooooo
You should know how to get to where you fought the Gather Crab, so I'll skip
the directions. Just follow the dirt paths. When you get there, you get another
short scene. Continue up the path. Lo and behold, another scene awaits you.
Fight all you want, you just can't do any damage to Gold Eyes. After a few
rounds, another...you guess it, another scene occurs. A rather long scene, I
might add.
When you can walk again, go down to the Lake, near the bottom of the town. Go
on the boardwalk, and another scene will occur. Next, choose "Get back the
Aqualith!". Finally, leave town. I'm not sure which of the choices here is
best, but I choose to be honest.
Now you can either use the Broad Sword you (might have) bought in Nohl, or you
can equip Galvan's Hammer Blade. The Hammer Blade has more attack, but it
decreases your agility. It's all a matter of taste though. Me? I'm using the
Hammer Blade. You might want to level up a bit in Hunter's Woods, perhaps up to
level 6 or 7. When you do that, it's off to...
ooooooooooooooooooooooooooooooooooooooooooooooooo
o Gale Canyon (South) o Recommended Level: 7 o
ooooooooooooooooooooooooooooooooooooooooooooooooo
Grab the treasure chest, continue north, watch the scene. Start off by going to
the right. Climb the small hill and grab the treasure chest underneath the
arch. Don't worry about the gray patch of dirt/rock, there's nothing you can do
about it yet. Go back down the hill, but this time go left. Keep moving to the
left until you see a treasure chest. Grab it. It should contain a Poison Cure.
Go right then up. Follow the path up, then go right. When the path branches, go
down and left to get another treasure chest. It contains a Heal Powder. Go back
to where the path branced off, and head right. Go up the small hill, and head
north. Take the hill to your left for a treasure chest, containing a Guard Oil.
Head back down and head left. Ignore the big rock, there's nothing you can do
about it yet.
Watch the Lyps hop over the gap, then follow after him. If you run into him,
you'll start a fight. This is quite possibly the easiest battle in the whole
game, because there is about a 99% chance that it will use "Escape Master" and
run from battle.
Keep going right until you see a hole with wind gusting from it. Follow the
path, but make sure you grab the treasure chest. Keep following the path right
until you get to the save point. Save. Make SURE that you have a good amount of
Heal Powders, a few Heal Leafs (if you don't have any, that's alright, just be
careful), and are at least level 9. 'Cause, at level 9, you get an extra Art
Block, and that's just what you'll need when you fight...
,---------------,
| Elfin |
`---------------`
You need to hit Elfin hard before he gets a lucky shot in and ends up killing
you. I suggest coming into the fight will full HP and AP. Start off by using a
few Super Arts (True Moon Slash is the one I use against him). Do that as much
as you can before he challenges you. You will lose all your AP. Then, start to
use any 4-block Normal Art, like Demon Thrust. Use that until you get enough
AP to start on your Super Arts again. When Elfin doubles his STR, either Guard
if you have full HP, or use a Healing Leaf/Powder to restore any lost HP. He
will take away around 450-ish HP, but you should be alive still. Heal up and
start the beating again. It might take a few tries, but Elfin will end up dead
at your feet. If you don't think you can survive his attacks, you might want
to use the Guard Oil you picked up.
After the scene, you are in battle again. You're supposed to lose against
Elliot and Marienne. That doesn't mean, however, you can't kill them. I've
heard people saying they killed Marienne, and she gives EXP when you lose. I've
yet to confirm this though. After you lose, there's another scene.
ooooooooooooooooooooooooooooooooooooooooooooooooo
o Doplin Castle o Recommended Level: 10 o
ooooooooooooooooooooooooooooooooooooooooooooooooo
When you can move, examine the door. Another scene plays out. Pick whatever
choice you want, then watch the rest of the scene. From now on, I'll just let
you choose whatever choice you want, as most of them don't seem to any any real
effect to the game.
When you can move again, search the door. Keep examining it, eventually you'll
break it down. Once the door is open, head right and go down the stairs. Go
past the prison with the monster inside, and enter the northern door. Inside,
you can drink the green potion for a full heal. The yellow potion decreases
your HP, and the blue potion restores MP to full and lowers HP to 1. Go in the
southern door to get back all your items.
When you're done with that, go up the stairs to fight two guards. They aren't
that strong and you should have little trouble defeating them. There are now
random encounters in the halls with guards. When you finish the fight, continue
to the left. The barred metal doors are open, so you can continue on.
The northern door past the barred metal door contains two guards. Again, it's
an easy fight. Open the treasure chest for a Jab Charm, and search the drawers
for two Leaf of Staminas, and four Heal Leafs. The door to the south contains a
Darakin Rag-Autumn, just a magazine you can read. Exit via the left.
In this area, you must avoid the guards. That also includes being seen by them.
This isn't that hard, however if you get seen, you'll have to fight two guards.
This is a decent way for experience, if you so desire. If you get caught,
you'll have to start at the beginning. Not that bad of a punishment, really.
Use the hedges for cover while getting the treasure chests. There is a chest
in the middle of the hedges in the first area. To get it, try to enter from
the front of the hedge.
The second area is a bit tougher as there is less things to block the guards
view. It may take a few tries to get all the treasure, but you'll do it.
When you get through there, you'll be in the castle's main entrance. Save and
pull the lever to open the drawbridge, watch the scene, then prepare to face...
,---------------,
| Mighty Balken |
`---------------`
You have a choice before the fight. Fight one on one, or have Maya fight with
you. I'm not sure if either choice affects the game later on, but I ended up
choosing to fight one on one.
What can I say about Balken? He's slow as a rock and hits hard. Use Arts like
they're going out of style, and make sure Balken can't kill you with one of his
hits. He also has a special attack that can take away around 325 HP. He rarely
uses it twice in a row, but you should still be cautious. You don't have to
kill him before the drawbridge closes. Keep whacking and use a Heal Leaf when
needed.
After you defeat Balken, watch the scene, hop across the many roofs, and enter
the lighted window. Watch the scene, go downstairs, watch the scene, talk to
the woman, and watch the scene. After all the scenes, go upstairs and rest.
When you go back downstairs, talk to Sabrina. Afterwards, explore around town a
bit. Well, you don't have to, but I'd suggest upgrading all your equipment, and
maybe buy a few items here and there. But first things first. Go through the
arch at the top of the town to enter the Upper District. Go into the mansion
up the road and on the left, and talk to the man on the couch. He'll give you a
VIP card. NOW you can go equipment shopping.
Don't forget to search the houses for any items you might find too.
When you're done, it's off to...
ooooooooooooooooooooooooooooooooooooooooooooooooo
o Mount Gabel o Recommended Level: 11 o
ooooooooooooooooooooooooooooooooooooooooooooooooo
This is probably one of the most straight-forward maps you'll find for a while.
Go straight ahead and get the treasure chest, then follow the path right. It's
that easy. Then, as usual, watch the scenes.
After the scene, leave the house and walk to the right to start the next event.