24: The Game Walkthrough :

This walkthrough for 24: The Game [Playstation 2] has been posted at 29 Jan 2010 by redhawk and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up redhawk and share this with your freinds. And most important we have 2 other walkthroughs for 24: The Game, read them all!

Walkthrough - FAQ/Walkthrough

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2 4 : T H E G A M E
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Sony PlayStation 2
FAQ/Walkthrough, Version 1.0
Last Updated - 25/08/2006
By Crazyreyn (crazyreyn_faqs@hotmail.com)
Copyright (c)2006 Matthew Reynolds. All rights reserved.
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You will find the latest versions here. If you want to host my FAQ then
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Thank You.
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INTRODUCTION
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Hello and welcome to the 24: The Game FAQ/Walkthrough. This guide will provide
you with a full walkthrough for all the game's missions, the controls, the
unlockables and the overall story of the game for those who wish to know it
without picking up the game. I hope it helps out somewhat.
24 is the greatest show on TV (IMO, but its true fools!) and obviously a game
of the series has caught many peoples interest. Set between Seasons 2 and 3,
it provides some insight to what happened to the characters of the series
in the three years between the two seasons. It's a pretty good game, although
it's dogged by horrid aiming and control issues and general low difficulty
throughout. As said it's still an enjoyable game and one that fans of the
series must pick up!
- Reyn
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TABLE OF CONTENTS
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1. Version History
2. Game Overview
2.01. Story
2.02. Game Modes and Controls
3. Walkthrough
3.01. Missions 1-10
3.02. Missions 11-20
3.03. Missions 21-30
3.04. Missions 31-40
3.05. Missions 41-50
3.06. Missions 51-58
4. Bonus Unlockables
5. FAQ's
6. Conclusion and Special Thanks
Searching -
Simply copy and paste the section you want to go to into the Find box (to open
it, press CTRL+F). Now press enter twice and you will be taken to your selected
section.
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1. VERSION HISTORY
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+--------------------------+
| Version 1.0 - 25/08/2006 |
+--------------------------+
The first version of the FAQ, everything is complete!
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2. GAME OVERVIEW
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2.01. Story
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the story of 24: The Game. Note that this is lifted directly from the
manual and so is not my own words. If you want the complete story, then check
the relevant section toward the end of the guide.
--
The following takes place six months before the end of season two, and two and
a half years before the beginning of season three of 24.
President David Palmer is slowly recovering from a failed assassination
attempt on his life. While incapacitated, his Vice President, James Prescott,
is serving as the Acting President until Palmer is well enough to resume
control.
The story begins shortly before 06:00am. Following an anonymous tip off, a
Counter Terrorist Unit (CTU) team, lead by Jack Bauer, arrives at the Port of
Los Angeles to investigate suspicions that a container vessel harboured
in the docks is carrying a shipment of deadly bio-toxins.
The team awaits the order to advance...
The seconds tick by...
What happens next sets in motion a chain of events, ensuring that this day goes
down in history as one of the most frantic 24 hours in the lives of everyone
involved...
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2.02. Game Modes and Controls
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This section explains and gives you controls for the main modes of the game.
Some modes, such as the Sniper part and the Minigun Chopper missions aren't
included. However the action, driving, sequence breaker etc ones are.
---------------
Action Missions
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Left Analog Stick - Move Character
Right Analog Stick - Move Camera
D-Pad - Up / Down (Equipment), Left / Right (Weapons)
X - Sprint
Square - Melee / Takedown
Circle - Clamber
Triangle - Stealth Mode
L1 - Aim
L2 - Center camera behind character
L3 - N/A
R1 - Fire
R2 - Action (ie. talk)
R3 - Reload
SELECT - Objectives
START - PDA / Pause
Action mode is the main part of the game. You play as either Jack, Tony, Chase
and a few other characters following the yellow markers on the map and
completing the various objectives. You can also enter stealth mode by pressing
Triangle, and if you get behind an enemy you can silently kill them using
Square (Takedown).
----------------
Driving Missions
----------------
Left Analog Stick - Steer Vehicle
Right Analog Stick - Up - Accelerate, Back - Brake / Reverse
X - Accelerate
Square - Brake
Circle - Handbreak Turn
Triangle - View Change
L1 - Look Behind
L2 - Map
R1 - Handbreak Turn
START - Pause
Standard driving controls apply here, and you have to usually go to the yellow
marker on the map, or follow vehicles. You may also have other vehicles chasing
you in some missions. Certain missions allow you to get out and use other
vehicles, handy for when you've damaged them too much.
----------------------
Interrogation Missions
----------------------
This is essentially a timing minigame where you have to break the suspect into
giving you information. You need to focus on the Stress Graph in the bottom
corner. His level will fluctuate up and down constantly, and you have to
keep it within the blue bar in order to extract information. You can make it
shift up by pressing Triangle, down by pressing X or Square to keep it at about
the same area. Each time you do it successfully the green meter to the right
of the graph will fill up, needing ten times all together to pass. On the
ninth, you'll have to break him by pressing Circle in the stress zone.
------------------------
Circuit Breaker Minigame
------------------------
You'll get this either as the mission itself or in a mission. You have to link
yourself up to the yellow cubes by creating paths between other cubes. Each
path is represented by either the X, Circle, Triangle or Circle buttons. For
bigger maps you can also move around the circuit by using the left analog
stick. Also note that on the start and yellow cubes you have time to plan
your route, however on other cubes you only have a certain amount of time
before you must choose a path, otherwise you fail.
As each circuit is randomised no concrete walkthrough can be given; just
remember that on the start and yellow cubes quickly plan a route - look at
all the paths shown and look for ones that cannot possibly link up to the
next yellow cube ie. any dead ends.
--------------------------
Sequence Analyser Minigame
--------------------------
This occurs during several missions in the game. You have to reorder the
letter order until you get the right code. This is random so no concrete
answer can be given, but just to get the first letter (move each letter one by
one to the far left) until you get that, then the second one etc until they
are all done. Chances are you'll most of the letters as you are rearranging for
the first few anyway.
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3. WALKTHROUGH
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3.01. Missions 1-10
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Mission 1 - Storming the Ship
-----------------------------
+ Enemies Killed - 25 (50%)
+ Head Shots - 5 (30%)
+ Accuracy - 75% (10%)
+ Enemies Restrained - 2 (10%)
- Team-mates Killed - 0
- Surrendered Enemies Shot - 1
- Incapacitated Enemies Shot - 0
- Health Used - 0
Head up the stairs and on to the ship, and head up more stairs and on to the
yellow marker around the corner. Press the X button here to press against the
wall. Read the instructions on the screen, basically telling you how to aim
toward enemies. Press L1 to do so, and flick the right analog stick to change
enemy you aim at. Once the instructions are done with, fire at each enemy to
take them down. Move away from the wall to stop pressing against it, search
their bodies for more 9mm ammo then head around the corner to the yellow marker
by the door way.
Head down the stairs with your team mates and wait for them to blow the door
open (stand back). There are a few enemies in here, so run in and hide behind
the first bench and shoot out when they reload. Also, shout R2 to 'announce' -
this makes them surrender and put their hands up. Chances are an enemy will do
this regardless of you asking them to, mainly for training purposes. Either
way if an enemy does surrender, run over and around behind them and press X
to restrain them. You automatically get their ammo too. Search the other bodies
and head through the door to the right.
Head through the two rooms, and hide behind the table in the third where there
enemies are at the far side. Take them out; a good tip is to reload while you
are hiding against the enemy gunfire. Get their ammo by searching the bodies
after and proceed down the corridor that follows. Enter the room on the left
to find some Body Armour and Shotgun Shells. Head back out and into the room
at the end of the corridor. Head through this room, where two enemies await in
the one following. Again, use the table as soon as you enter as cover and get
the ammo from their bodies afterward.
Head through the doorway, down the stairs and wait for your team mates to blow
this door open. Run in, up the steps in front of you and take out the enemy
on this platform and hide behind the grey panel on the left to guard against
the enemy fire from the people in this room. Take them all out. Collect their
ammo, head around to the far end where the doorway is at the corner. Two
enemies will pop out just before you head down the stairs here. Go down into
the engine room. An enemy will run out ahead so take him out, around the corner
where a few more enemies will run across. Just aim and shoot at them as soon
as they appear so they don't get the chance to shoot at you; if you fancy it,
shoot the yellow canisters to blow the suckers up!
Head round and down the stairs, straight on and right around the engines. An
enemy will run out a head. Dispose of him, round the corner and stand facing
the doorway at the opposite end. Three enemies will gradually run out; shoot
them each before they can do any harm to you. Check the map to ensure no more
come out, then go through the doorway to outside. At around this time a four
minute countdown will begin (real time) but you'll have enough time to finish
the mission, so don't panic. Outside the screen will split, showing an enemy
surrounded by explosive canisters. Got any idea what you should do here? Shoot
the canisters to take him out, then run over to the left and hide and dispose
of the remaining shooters above.
Follow your team mates and clamber over the objects just below where the
right set of shooters where. Collect their ammo and drop down the other side;
around five or six enemies are here, some by the door and others to the left
side. Remember that you'll need to have your camera aimed toward them to lock
on (one of the games annoying tendencies) and once they are disposed of, head
through the door after it's been blown. After the mini-cutscene, head over
and up the green stairs on the far end of the room and stand at the yellow
marker next to the ricin bomb to finish.
90%+ Tips - This shouldn't be too hard to meet seeming as Accuracy only counts
as a tenth of the overall grade. Just ensure that you kill every
enemy you come across, try and fit in a few headshots (I tend to
do this with the first five enemies to get it out of the way)
and to Announce in every room you come across to try and get
enemies to surrender.
-------------------------------
Mission 2 - Ricin Wired to Blow
-------------------------------
- Time - 00:45
- Connections Used - 9
This mission uses the Circuit-Breaker mini-game. Basically, you have to link
yourself up to the yellow cubes by creating paths between other cubes. Each
path is represented by either the X, Circle, Triangle or Circle buttons. For
bigger maps you can also move around the circuit by using the left analog
stick. Also note that on the start and yellow cubes you have time to plan
your route, however on other cubes you only have a certain amount of time
before you must choose a path, otherwise you fail.
As each circuit is randomised no concrete walkthrough can be given; just
remember that on the start and yellow cubes quickly plan a route - look at
all the paths shown and look for ones that cannot possibly link up to the
next yellow cube ie. any dead ends.
90%+ Tips - Just try and do this as fast as you can and do any planning of
routes quickly.
---------------------------
Mission 3 - Chase Found Out
---------------------------
+ Enemies Killed - 30 (50%)
+ Head Shots - 10 (40%)
+ Accuracy - 75% (10%)
- Health Used - 0
- Alarms Triggered - 0
- Surrendered Enemies Shot - 0
- Incapacitated Enemies Shot - 0
Turn around and take out the first Comms Point by the door, then proceed
down the corridor through the doorway. Two enemies stand at the end of the
next corridor to the left; pop round and quickly take them out before either
one of them runs toward your position and activates the alarm opposite the
door way here. Search their bodies for RC Micro ammo, and check out the
toilets at the end for a Health Pack on the sink.
Head down the corridor and enter the room on the right for 9mm ammo; ignore
the locked room on the left for now and head in to the next room on the left
that you can enter, where the second Comms Point is located. Proceed down the
corridor; before the last bend is a room on the right where you can find some
more 9mm ammo and Adrenaline. Round the corner are two guards either
side of the door way. Quickly run out and kill them before they make for an
alarm. Enter the next room, where the third Comms point is located at the end
by the doorway (there is also a Health Point here, but you really shouldn't
have to use this). An enemy walks down the following corridor, so jump out
the doorway and cap his ass. Walk down and although it prompts you that
you can explode the gas canisters, don't; just wait until the next enemy walks
around the corner (check the map) and take him out. Head right first for
Body Armour in the room here, then head back and the left down to the
courtyard at the far end.
Outside in the courtyard run to the opposite side and climb the ladder (press
Square). Head round the walkway and down the corridor, then enter stealth mode
before entering the next area (press Triangle). The aim is the make it
across the room, up the stairs and into the Control Room without being spotted.
It's actually quite tough; use the panels and various boxes to get across
and then quickly take him out up the stairs before you are spotted. In the
Control Room is the fourth and final Comms Point and a Key Card. A five minute
timer also initiates. Head all the way back now to that first corridor where
the locked door was - follow the yellow marker on the map if you forgot where
that was. Note that there are enemies in the courtyard and in that panel room
(where the third Comms Panel and Health Point was).
After heading through the locked door go through the left section and use the
panel on the wall to start a Lock Down. Use the Health Point on the wall if
you need to, then head up the elevator in the corner of the room. Get out,
round the corner and take out the enemy that is running down the ramp. Enter
the right room and get the health pack, and proceed up the ramp. Ahead is a
Jeep that you can get into (sweet!) so do so by pressing Triangle and continue
up the path. Round the corner enemies appear; I highly recommend that you stop,
get out and shoot these buggers before proceeding, mainly for health reasons
plus you'll need to take out as many enemies as you can do get that 90%+ grade.
Collect the Soviet ammo they leave, and also enter the circular room on the
left for another enemy before getting back in to the Jeep.
Head round the corner where the path ramps down; get out at the inside corner
away from the explosive canisters, where Tarket and his croonies are waiting
for you at the bottom. Stand behind one of the side wall columns as cover
and take them out. Tarket might take a little longer to kill, but he is still
easy enough. Once everyone is dead, get back in the Jeep and proceed onward
(the room on the right has nothing) and get out at the side area where a ramp
labeled EXIT is. Two enemies are here; kill them. The room opposite has
two enemies, and in the control room some Body Armour and Adrenaline. Return
to the Jeep and drive down the ramp, and take out the three enemies in the
side area with the crates. Drive up to the next round corner area and again,
wipe out any enemies here and the two in the circular room off to the side.
Head round the corner where at the bottom of the final ramp are a group of
enemies, and Carr. Like with Tarket, hide round one of the side wall columns
and gradually shoot all the enemies. Don't take too long remember, as you have
a 2 minute timer over your head now. Once Carr is dead, you can either run
down and grab the Health in one of the end rooms (although this is pretty
pointless) so just Jeep it back to the EXIT ramp midway through this section,
where you can exit the base. Note that this only opens if you've killed both
Tarket and Carr; if you happened to miss Tarket out by driving straight past
him to Carr and starting the timer, you probably won't have enough time to
kill Tarket and finish.
90%+ Tips - Be hasty in taking down enemies early on so they cannot trigger
any alarms; one alarm equals a 5% decrease in your grade so you
shouldn't try and get any set off. Don't use any health, either.
With headshots, just try and do as many as you can throughout and
in the second half of the level with the Jeep, kill all the enemies
you come across to ensure that you meet the 'Enemies Killed'
demand.
-----------------------------
Mission 4 - Following Daniels
-----------------------------
- Driven Vehicle Damage - $650
- Pedestrians Panicked - 2
Your first driving mission, excited? Controls are of standard driving game
fare, X to accelerate and Square to brake (or you can use the right analog
stick for both of these) plus L1 to look behind you and L2 to show the map.
Anyway, follow the yellow marker to Daniels' house which is fairly easy (turn
right, left and follow the road around until you get close enough and enter
the yellow marker). When you get there, Daniels gets out and drives away in
a big red van. Follow him reasonably close at all times. When you get on the
Freeway however get back a bit as he can shoot you. Rather hilariously, he
blows up other cars around you instead ( asit looks kinda random). After the
freeway still keep a bit of distance, but you'll soon come to an end.
90%+ Tips - As long as you don't constantly drive on the pathements scaring
pedestrians and completely total the car, you should pass this
easily.
----------------------------
Mission 5 - Daniels Takedown
----------------------------
+ Accuracy - 75% (40%)
+ Enemies Killed - 40 (30%)
+ Civilians Restrained - 1 (10%)
+ Enemies Restrained - 5 (10%)
+ Head Shots - 5 (10%)
- Health Used - 0
- Civilians Killed - 0
- Surrendered Enemies Shot - 2
- Incapacitated Enemies Shot - 0
Wait until the van stops and everyone gets out, then take all three enemies
down. Head in to the side room for a Health Pack, then enter a parked car and
ram it through the gates at the end of the car park to progress. Get out and
kill the enemy in the doorway ahead, and make your way round and go through it.
An enemy is hiding behind the boxes ahead. Head through the double doors, and
again, and take out the enemy on the far right of this room - search his
body for an enemy radio, allowing you to listen in to the enemy conversations
(they are transmitted to you automatically). Head through the doorway and
kill the enemy in the corridor, then progress down it. A Health Point is at the
very end here, then enter the door just before it and head up the stairwell
to the First Floor.
On the first floor enter the room opposite for a Health Pack, and listen in
to the guards conversation. Either wait until they come around by this room
and take them down silently (enter stealth mode, then walk behind and press
Square to break the neck with a satisfying crunch) or just rambo their asses.
There are various other guards in this area too; either silently go around them
and take them out with the aid of the map, or just run and gun. Either way is
effective here. The corner area has Adrenaline on the desk, and proceed to
the end doorway (where the yellow marker is) and press Square to hack in using
the Sequence Analyser minigame. Here you have to reorder the letter order
until you get the right code. The code is shown above, so just rearrange
the letters until it matches. Easy.
Once you've opened the door, three enemies are located over the end right.
Take them all out, and another two will come down the stairs further one.
Raid the corpses for a Shotgun. Head up the stairs where three more enemies are
located. Proceed through the doorway ahead now to an office area; a cutscene
between the enemies shows that they will begin sweeping this area in search
of your location. Watch the map to follow their location, and take each one
out; if you get spotted then they will all come to you, but if you use one
of the cubicles to guard yourself then these guys shouldn't be too hard to
overcome. Head to the stairwell in the far right corner to head up to the
third floor.
There will be one enemy that runs in front of you, and two in the more open
area on the left. Dispose of them all and raid the bodies for ammo. Head back
to the doorway of the stairwell and down the corridor next to it. Take out the
enemy here and enter the right room for a Soviet plus ammo. Back out and
continue, where an enemy is ahead and two on the other side. A civilian is
here also; try and Announce and restrain if you can, otherwise she'll run
away. Follow her and if you did let her get away an enemy will hold her
hostage. Take a steady aim and headshot the enemy to release her. Announce
and restrain her. There is Adrenaline and a Health Point on the right wall
here. Continue going and left to the next set of stairs (yellow
marker if you are lost) and kill the enemies on the stairs here.
There are enemies either side of the desk and one behind. Two more come in
from the next doorway. Proceed to the next office area, around the corner
where at the far end three enemies come out at once, guns blazing. Take them
down. Turn left to see a doorway - go through where in this first room is
a health pack on the shelf, and in the following database room is another
enemy. Go round to the other end where two enemies are in front of the desk
and another two round the right corner. Head over to the lift in the
far right corner and use the the Sequence Analyser minigame. This is random now
so no concrete answer can be given, but just to get the first letter (move
each letter one by one to the far left) until you get that, then the second
one etc until they are all done. Chances are you'll most of the letters as you
are rearranging for the first few anyway.
Once you have access to the lift, use it and get out at the above floor. Head
right and around the corridor; an enemy will be facing away from you so
silently take him down. Enter the left room just before here for a Health Pack,
and through to the next room where four enemies are hiding behind boxes.
Around the corner, and then left are two more enemies to be taken care of. Head
to where they were and three more enemies are in the left area, two of which
hiding behind the desks. Finally, head in to the corner office; the screen
will split to show Daniels. There are two other enemies in here either side
of him, so take them out then aim at Daniels, keep Announcing with R2 and move
around to next to him where he will surrender, ending the mission. Phew!
90%+ Tips - First of all, be sure to search every room and area to take out
all the enemies you come across and try and count five headshots
as you go - do the first five enemies as headshots to take this off
your mind (heh). There is only one civilian in this level and she
should be easy to spot - when there are no other enemies around her
just Announce at her and restrain. Enemies Restrained is harder;
the best thing to do is every group of enemies you come across is
to start off by Announcing and firing at their bodies (not their
heads) and chances are after a few rounds they'll surrounder, no
doubt because they are injured. Then just restrain. Finally,
accuracy is a big percentage of the grade so try and take care with
your shots.
---------------------------------
Mission 6 - Interrogating Daniels---------------------------------
- Questions Used - 14
- Extreme High or Low Stress - 0
- Breaking Stage Misses - 0
This is essentially a timing minigame where you have to break the suspect into
giving you information. You need to focus on the Stress Graph in the bottom
corner. His level will fluctuate up and down constantly, and you have to
keep it within the blue bar in order to extract information. You can make it
shift up by pressing Triangle, down by pressing X or Square to keep it at about
the same area. Each time you do it successfully the green meter to the right
of the graph will fill up, needing ten times all together to pass. On the
ninth, you'll have to break him by pressing Circle in the stress zone.
To start with, at the highest point press Triangle to raise the stress in to
the zone. Keep maintaining here for a while, until it drops, then lower with
X, and finish off with going up when the zone does. You just got to time it
correctly each time. Note that it'll start escalating or dropping if you don't
do any actions fast enough, so try and do them reasonably quickly.
90%+ Tips - Don't miss any of them and be sure to hit the Breaking stage the
first time. Act quickly as well so the graph doesn't reach the
extreme top or bottom, which will lower your score. Practice helps
here, sadly it just is a bit of a pain when you have long
scenes in-between each one.
-------------------------
Mission 7 - Sniper Search
-------------------------
+ Targets Found - 9 (100%)
- Time - 1:40
Here you have to search all the floors of the buildings around the route
in order to find the sniper locations. Select the building and using R2 to go
down each floor, select each red target and scan it using X until it's
certified. They are found in the following areas -
Building Map -
+--+
1 | |
| |
+-+
+---+ +---+ +---+
| 2 | | 3 | | 4 |
+---+ +---+ +---+
+---+
| 5 |
+---+
Building 1 - Roof
Third Floor (Lowest Target)
Second Floor (Lowest Target)
Building 2 - Seventh Floor
Fifth Floor (Upper Target)
Building 3 - Roof
Fifth Floor (Upper Right Target)
Building 4 - Sixth Floor (Upper Left Target)
Building 5 - Ninth Floor
Just search each of those locations and you'll be done in no time. Even if you
don't manage to get them all, you'll pass this mission anyway.
90%+ Tips - Just follow the locations above and you'll get 100% no problem.
--------------------------------
Mission 8 - Taking Out The Enemy
--------------------------------
+ Accuracy - 90% (75%)
+ Head Shots - 5 (15%)
+ Enemies Killed - 11 (10%)
- Civilians Killed - 10
- Time - 2:40
Resident of the various arcade sniper games, here you have to pan around the
office buildings and take out the target snipers. Use the left analog stick
to zoom, right to pan around. First pan left and take out the one on the
roof, and the other targets will be highlighted by the yellow arrows. Just
quickly look at each one and take them out. Note that a few are civilians
and you'll be told if they are, so just quickly pan away to the next target.
After the initial batch, pan down and watch the motorcade as it gets attacked.
Shoot the guy that comes out of the van, and you'll get a second lot of
target snipers. Clear this lot and you are done.
90%+ Tips - The big thing here is accuracy. Thankfully as they are all pretty
much stationary targets this should be pretty high if you
don't miss more than a couple of times. Count the first five
enemies as headshots so you know you've done them, and also take
out the man that comes out of the van. You'll get enough time to
do this mission successfully as long as you don't take ages
searching, but as the arrows show their exact positions, this
shouldn't be a problem.
-------------------------------
Mission 9 - PDA Data Discovered
-------------------------------
- Time - 2:00
- Incorrect Data Matches - 0
- Number Swaps Made - 35
The first part is decrypting the hard drive. You either press X for Blue
Squares of Circle for Red Squares as the data is highlighted. If a grey
square is highlighted then just ignore it. It'll speed up later on so just
try and focus, and if you are unsure or are hesitant then just leave it as
it'll come around again eventually anyway.
The second part is the Sequence Analyser minigame. Here you have to reorder the
letter order until you get the right code. This is random so no concrete
answer can be given, but just to get the first letter (move each letter one by
one to the far left) until you get that, then the second one etc until they
are all done. Chances are you'll most of the letters as you are rearranging for
the first few anyway.
90%+ Tips - Ensure that you get none of the first stage wrong, even if it means
missing a few for later as the time can be made up for the second
stage. Try and get the first letter and work your way down so you
have a clear order established.
---------------------------
Mission 10 - Ho Shin's Shop
---------------------------
- Time - 3:00
- Civilians Killed - 0
- Property Damaged - $500
Walk in to the liquor store and go to the counter at the far end and start
a conversation with the clerk. Pick the following options -
1 - "Look, I know he's been in this shop several times in the last two weeks."
2 - "Okay, tell me who else can help me?"
3 - "Is Mr. Shin the owner?"
4 - "I need to know where Mr. Shin is - It is very important, a man's life is
at stake!"
5 - "Let me into the back room - I need to talk to Mr. Shin right now!"
The clerk will scan the door to the left so you can enter. Head left and
through to the box room, to find no one there. Head back to the shop. Now
as soon as you enter RUN straight on where you'll see him run into the door
on the right. Follow him into the back alley; he'll run right around the
bins (you'll have to do the same, no going left), round the corner and
across the car park. If you make a beeline straight for the next alley he is
going for, then you should be able to catch him by now. Note that if you
are too far behind in the car park the car that pulls out will probably kill
you. As long as you begin running as soon as you enter the shop and don't
trip over those bins, you'll catch him earlier on. Otherwise he is real
pain to catch up with, and he'll end up getting away (which is worth doing
once might I add, as *SPOILERS* he'll get hit by a lorry and fly across the
road!)
90%+ Tips - Answer the questions quickly, go to the back room and catch him
by the time you reach the car park. This way civilian life and
damage isn't really possible.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.02. Missions 11-20
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------------------------
Mission 11 - To Lee Jin Yu's Apartment
--------------------------------------
- Time - 2:00
- Driven Vehicle Damage - $500
- Pedestrians Panicked - 0
Get in the car on your left, take a right and keep driving along this road.
Turn right when the pointer is on your right, and again on to the bridge
where the yellow marker will show its self as a beam of light on the road
ahead. Get there to finish. If you get lost, use the L2 map.
90%+ Tips - This is really easy to pass. As long as you don't total the car,
drive right around the other side of the city or aim at every
pedestrian you'll pass.
-----------------------------------
Mission 12 - Tony's Unexpected Find
-----------------------------------
+ Enemies Restrained - 5 (35%)
+ Civilians Restrained - (40%)
+ Enemies Killed - 7 (15%)
+ Accuracy - 80% (10%)
- Civilians Killed - 0
- Surrendered Enemies Shot - 0
- Incapacitated Enemies Shot - 0
- Health Used - 0
Head up the stairs ahead and get out your pistol. There are two people taking
on the floor here, so Announce them and they'll start shooting. Shoot them
in the chest until they either die or surrender. Go down the corridor and
arrest any civilians you come across. Go up the stairs to the next floor.
Again a few civilians will be up here, ripe for arresting. An enemy is in the
open area ahead - remember to announce your presence so he can be possibly
arrested. Continue down the corridor in to the construction area, where
after going through the side area the wooden planks are blasted open with
a shotgun. Dispose of the thug and grab the Adrenaline on the toilet through
the room left. Continue down the corridor where an enemy waits on the stair
well. Head up two floors - an enemy awaits you midway up.
Now on Floor 5, continue through where a gang of enemies are in the open area
you come to. Avoid the civilians and wipe them out, and make any arrests you
need to. Carry on to the next stair well, where you'll get to the Sixth Floor.
Two enemies are at the top of this stair well, with another round the corner
and another down the corridor left; there is nothing down here so just proceed
on to department 625. The door is open, so turn right in to the apartment
and hide behind the short wall. Lee Jin Yu is distinguishable by the yellow
arrow, so ensure you don't shoot him (one of the three enemies may take him
hostage so aim and head shot him). Once all there are dead, the mission ends.
90%+ Tips - Announce your presence EVERY time you come across someone, whether
civilian or foe. Civilians are easy to arrest although they might
run off, but enemies tend to shy away from surrendering and tend to
just fight instead. Announce and cap them a few times in the chest
and hopefully that should change their minds. Accuracy doesn't
count as a lot here as compared to other missions, but 10% could
make a big difference so try and be as spot on as you can with your
shooting.
-----------------------------------
Mission 13 - Bringing in Lee Jin Yu
-----------------------------------
- Driven Vehicle Damage - $2500
- Pedestrians Panicked - 3
Turn right and left to enter the tunnel entrance of the freeway. On exiting,
go up the right ramp. As you may have guessed by the split screen action
scenes you are being followed. Take the first right turning and follow the
road around to the exit tunnel taking you to the financial district. Now
follow the yellow marker to CTU. About the cars that chase you, just ignore
them pretty much as they shouldn't hinder you a lot. If they get close try
and drive close to other cars on the road, as their Driver style AI will
cause them to just blindly smash in to them.
90% Tips - As long as the car doesn't explode, you'll pretty much pass. Also
take your time in the financial district and remain on the road to
avoid getting lesser points for the latter 'Pedestrians Panicked'
category.
--------------------------------------
Mission 14 - Stopping the Metro Attack
--------------------------------------
+ Accuracy - 80% (35%)
+ Enemies Killed - 4 (25%)
+ Civilians Warned - 10 (10%)
+ Head Shots - 1 (10%)
+ Enemies Restrained - 2 (10%)
+ Civilians Restrained - 5 (10%)
- Civilians Killed - 0
- Team-mates Killed - 0
- Surrendered Enemies Shot - 0
- Incapacitated Enemies Shot - 0
- Health Used - 0
- Property Damage - $500
In this first area, just keep Announcing and restrain all the panicking
civilians around you. There should be a fair few here; if you don't fancy
getting a higher score though, then just ignore this. Head down the
stairs where on the next level a group of enemies are at the top of the
stairs over on the right, an enemy on the left by the pillar and a few
civilians between. Announce then take them out, making as many arrests as
possible. Head down the steps on the right, round the corner, up the steps
where three enemies wait ahead. Take them out and head down the steps, right,
down the steps where Eddie Cain will be spotted on the far side. Ignore him
for now and concentrate on the enemies here on the platform and between
the tracks. Once they are taken down, drop down on to the tracks and over to
the other side.
A subway train will be running through here every 30 or so seconds, so head
down the tunnel (following the yellow arrow) and using the niches in the
sides to avoid the train if it comes down. A few niches down on the left
is a door, so head through (chances are an enemy will be waiting by it). Two
more enemies are in the following corridor, then kick down the door at the end
to finish the mission.
90%+ Tips - Quite tough due to the amount of criteria. Ensure that you announce
and restrain all the civilians in the first area and all those
that follow, and to announce before tackling any enemies you come
across. Be very accurate and fit in a headshot somewhere, too.
---------------
Mission 15 - M3
---------------
+ Head Shots - 5 (35%)
+ Accuracy - 80% (35%)
+ Enemies Killed - 25 (30%)
- Civilians Killed - 0
- Health Used - 0
- Surrendered Enemies Shot - 0
- Incapacitated Enemies Shot - 0
You have new commands when you press R2 now - Hold it down where you can tell
Kim to Follow or Wait, as well as the standard Announce command. Head down
the corridor to the end, and use the device on the door to the Holding Cells.
This is the standard Circuit Breaker mini-game, with only one gold star to
find. Enter the room where two guards are talking at the far end; take them
down. Head out the other doors where an enemy will appear, guns blazing. Head
round the end and turn right, taking out the guard ahead. Now turn left at
the end to enter the main CTU area, where two guards are too the right and
two to the left. Get their ammo from the bodies and head up the small steps
left and through the double doors.
An enemy is straight right, chances are he'll have a hostage. Aim carefully
and headshot him to free the CTU worker. Head round the corner and run in to
the right room to take down the terrorist before he shoots any civilians that
might wonder in. There is another enemy in the corridor back outside; take
him out then re-enter the room and go through to the next. Enemies are found
directly below, one in the room opposite and another in the area at the far
end right. Head in to the corridor after, where there is a health point in the
toilets if you need it. Another enemy is in this corridor before the stair
well. Head down, where an enemy will be waiting.
Now on the first floor, run through this corridor to the open area at the end.
There are four enemies patrolling in here, and you can see their approximate
locations on the map. Take them down one by one, although when you shoot
the first few the others will come running anyway. Just shoot them as you
see them so you can't get hit. Through the door at the other end and kill the
enemy right before he slaughters the innocent CTU worker wondering the halls.
Up the small set of stairs at the end and through the door in to the large
room, where an enemy is hiding behind the engine ahead and about four more
are dotted around. Tell Kim to wait at the door and hunt them all down before
progressing through the door in the corner. Head round the corner and cap
the enemy standing by the room M3. Stand in the yellow halo with Kim with you
to finish.
90%+ Tips - Kill all the enemies you come across and get in a few headshots,
plus a spice of accuracy will get you this one fairly easily (well
compared to most others). Note that if an enemy kills a CTU worker
that doesn't go against your record, so just fight the urge to
kill innocents to avoid the minus points.
-----------------------------
Mission 16 - Kim Goes Back In
-----------------------------
+ Enemies Stunned - 5 (100%)
- Times Discovered - 0
- Health Used - 0
Collect the PDA, Stun Gun and Health Pack from the desk in front of the door
and head outside. Enter Stealth Mode (triangle) and remain like so for the
duration of the mission. Ignore the guards around the corner and head through
to the room opposite, through here to the next room and use the Circuit
Breaker on the double doors in the corner. After two waypoints it'll open.
An enemy faces away from you, so stand close next to him and use the Stun Gun
to knock him out. Collect the ammo from him and press and hold Square to grab
his body and drag him back in to the room before the enemy nearby walks down
here and spots it. When he walks past the door silently pop out and stun him
as well. Collect his M5K Deutsch, however stick to the Stun Gun.
Head up the stairwell to the third floor. Once there, hide behind the grate of
boxes so the guard that comes round cannot see you. Wait until he gets close
enough, stops and turns around before stunning him. Head round the corner
to find the Control Room doors are locked up; proceed just a little onward
to the area under construction. There are guards just beyond but don't
confront them; instead drop down the right, across to the far wall and
clamber up the platform to the air vent opening (Square to enter). You'll have
to traverse through the air vent (Metal Gear!?) so go full speed apart from
when the screen splits to show the enemy locations; here just go through
slower (about midway between the dead zone and pressing fully up on the
analog stick should do it) through each of these sections.
At the other end exit the vent and down the ramp. There are two enemies in
this room, one of which will talk away from you between the data banks. You
can either try and stun them both in quick succession to avoid the alarm,
or sneaking straight past them. Either way, just straight from the ramp
across to the ramp across the room, and enter the vent there. Again, you'll
have to go slow past the enemy. Exit this vent and enter the room on the right
silently, and take out the enemy by the desk. Head in to the following
corridor and round the corners to a straight with a room on the right.
Dart in there as two guards are gonna come round the corner, and wait a while
for one of them to walk past. Silently jump out and zap him, and do the same
with the other when his back is turned. Ensure that no enemies know of your
presence before progressing.
Through the door at the end is the Bull Pen; head left and enter Tony's
Office and grab the Data Room Key Card off the desk. Exit and turn around,
DO NOT go downstairs but instead head around the outside and to the Data Room.
Use the Key Card you just picked up to finish the level.
90%+ Tips - As long as you stun more than five enemies and only get spotted
once you'll get the 90% required. There are two tough areas where
you'll most likely get spotted - between the two air vents and
the corridor before the bull pen. Just take your time, stay out of
sight and follow the directions above and you should pass.
------------------------
Mission 17 - To The Roof
------------------------
+ Head Shots - 5 (40%)
+ Enemies Killed - 18 (30%)
+ Accuracy - 80% (30%)
- Surrendered Enemies Shot - 0
- Incapacitated Enemies Shot - 0
- Health Used - 0
Collect the Radio from the enemy corpse and after the S-Section two enemies
will come running down the corridor. Dispose. You'll now have the choice of
going either straight on or right. Going straight on allows you to collect
a Health Pack, the other is somewhat quicker and has a few less enemies to
contend with. Either way will take you to the corner stair well however.
Straight on -
Head onward (the left room has nothing) and in to the room straight ahead where
an enemy hides behind the seating and another will enter soon after through
the door at the end. Go through the said door and collect the Health Pack
before leaving. Right, and take down the terrorist as he pops round the corner
trying to take out the CTU worker. Head round the corner where the room M3
is - go through the next two rooms where there'll be an enemy in each, and
kick down the double doors at the end to end up at the stairwell.