Posted - 2009.01.19 09:26:00 -
[1]
are we ever getting any? because right now its impossible too solo as amar our ships dont have enough middle slots to fit cap injektor webber scram and mwd and the few that do lack in other things.curse for example is one of teh ones that do have enough mids for that but then it doesnt have enough middle slots for ewar and it also doesnt do enough damage because it only has damage bonus for drones which sucks, it should have a damage bonus for lasers instead imo or it will be useless forever.and why we STILL have no armor repair boost module or xl repp? its bad enough shields tanks get active all-resist hardners and we dont but why they need even more advantages? shields tanks are overpowered as it is and either need to be nerfed or armors tanks boost.maybe make so shields active tanks isnt op and passive shields tanks is a little better than armors tanks?i dont know why but devs must really hate amar cuz they never give us good solo ships (look at rettributon? it has only one middle slot!)so this qustion is for dev why we (amar) have no good solo ships and are only useful in huge blobb fleets?

Amarr have some awesome ships, you mentiond the curse, its fantasitc, zealot, harbinger, punisher.. all very viable "solo" ships.

Stop crying about tanks and what not, there is a ship for all situations, but no ship for all.

Amarr is fine by the way.

are u amarr? NO ur gallente so u dont know what ur talking about >_> if ur just gonna be useless go do it somewhere else, if u were amarr ud know i tell teh truthbesides did i ask for ur opinion? NO i ask for dev reply cause only devs know why they dont give amarr good solo shipsand curse a good solo ship? NO it doesnt have enough dmg too be good solo, zealot cant fit cap injektor web scram and mwd so its useless solo harbinger can fit that but wit full slots of hevy pulse 2 and mwd u cant fit good tank so useless solo punisher is tier 1 frig i dont need too say more about that

Amarr have some awesome ships, you mentiond the curse, its fantasitc, zealot, harbinger, punisher.. all very viable "solo" ships.

Stop crying about tanks and what not, there is a ship for all situations, but no ship for all.

Amarr is fine by the way.

are u amarr? NO ur gallente so u dont know what ur talking about >_> if ur just gonna be useless go do it somewhere else, if u were amarr ud know i tell teh truthbesides did i ask for ur opinion? NO i ask for dev reply cause only devs know why they dont give amarr good solo shipsand curse a good solo ship? NO it doesnt have enough dmg too be good solo, zealot cant fit cap injektor web scram and mwd so its useless solo harbinger can fit that but wit full slots of hevy pulse 2 and mwd u cant fit good tank so useless solo punisher is tier 1 frig i dont need too say more about that

So because they're gallente they don't know what they're talking about? Ever heard of cross training or just general knowledge?Noob.

The Zealot is one of the best solo ships in the game (hint: you don't need a web on a ship that should be engaging from 20km or more. 3 mids = MWD, injector, point). Same with the Navy Omen.

The Phantasm (more than half Amarr) is the best HAC in the game.

The Harbinger is tied with the Hurricane/Drake for best BC in the game, and a very good solo ship.

Etc.

As for X-large boosters, the only problem is the bizarre naming. X-large booster is really a large booster (IOW, a battleship module), large boosters should be medium (IOW, cruiser/BC), medium boosters are some bizarre (and impossible to fit) middle ground that's impossible to fit on frigates and useless on cruisers/BCs, and small boosters are named correctly. Honestly, if not for the insane faction/deadspace medium boosters, CCP could just delete them entirely, re-name the X-large and large and nobody would miss anything.

Hey, you know, it's kind of like how Amarr don't really have the option to fit cruiser-size guns on their frigates, since medium pulses/beams aren't actually medium guns.

any of these ships often are high up on the 1 vs 1 engagements:malediction : (one of the best intys... but only with a intelligent pilot)Vengeance : once again insanely good with a capable pilot.Sentinel : one of the greatest solo ships since the old school Stabbabond (warp core stabs on vagas, when WCS didnt have penalties )curse : nuff saidPilgrim : much better than before.sacriledge : can curb stomp most hacs 1 vs 1* never bothered tryin gto solo in anything larger, so i cant comment much more.

p.s. these arent solo ships, but zomg the zealot is amazing, and their BS are AMAZING at sniping

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Originally by:Isebella Ahihare u amarr? NO ur gallente so u dont know what ur talking about >_> if ur just gonna be useless go do it somewhere else, if u were amarr ud know i tell teh truthbesides did i ask for ur opinion? NO i ask for dev reply cause only devs know why they dont give amarr good solo ships

If you think that only Amarr pilots fly Amarr ships, you're sadly mistaken. If you think that posting a whine thread about Amarr is going to solicit a developer response, you're equally mistaken. That's not even mentioning the fact that no race has good solo ships (though I'll admit that Caldari and Amarr ships are for different reasons the worst at doing something no race does well). Bottom line is that you've got to sacrifice to get what you want; versatility, damage & survivability - you can have two, but not three of them and the same is true of all races.

Quote:and curse a good solo ship? NO it doesnt have enough dmg too be good solo, zealot cant fit cap injektor web scram and mwd so its useless solo harbinger can fit that but wit full slots of hevy pulse 2 and mwd u cant fit good tank so useless solo punisher is tier 1 frig i dont need too say more about that

You see, here's your problem: You want one ship to rule them all and that's just not going to happen no matter which race you choose. You want more tank on your harbinger? Downgrade some of those heavy pulse to focused.

Posted - 2009.01.19 10:06:00 -
[12]
and too all u flamers and other who say im wining im not i post this since i want too know why devs give us worst solo ships (even worse than caldari imo cause they have more mid slots witch is needed for good solo AND give us worst atributes so it takes us longer too train skills than other races even tough we need more skills too be effective than any1 else

lol, ye i know about crostraining but most dont do tihs because they know it is beter too be really good in 1 race than too be mediorce in 2 maybe ure the noob cause u dont know this?

Originally by:Sheriff JonesAmarr rather favors teamwork, this much is true, but in capable hands and nice fit, solo is possible.

Like the AFs we have, retribution is pewpew extreme, no question, but try fitting it for solo action and you get a mobile turret that catches a guy once in a full moon.

The other option is vengeance, a ship that needs some missile skills but if you have those in place, you can get a decent "hunter". Though you have to poick your targets with that one.

We are, by general, lacking in the middle-department, which ofcourse comes directly from the basic "shield=middle slot ship, armor=low slot ship" design.

In general i'd love to sacrifice(no pun) a few things from our ships for an extra middle slot, the retribution and coercer coming to mind at first.

In short, yes, we're lacking in solo-gank ships, but even with one other friend, we become a rather nice force to be reckoned with

thank u for first good reply i agree we are good in group but we NEED too have good solo ships too and we never get them so solo playstyle for amar is impossible unless u only figt noobs

Question is, how long can you specialize before you know it all for the kind of ship and race you prefer? Once you have perfect skills for say recons, hacs, command ships or whatever boat really, the training to get to an alternate faction os often very little. You're right for less than 20-30mil sp, but beyond that point there's really no reason not to crosttrain. Faction ships make this even more true.

Punisher, Pilgrim, Curse, Geddon, Harbinger, Absolution, Arbitrator, Sentinel etc are all excellent soloships. Things have gotten way better over the last few years. The main issue with amarr and minmatar is their skillpoint requirements. For newbies, this is a major issue indeed, but for slightly older ones, they both have excellent ships.

I'd actually go as far as to say Amarr have the widest array of decent soloships as is now, followed by gallente, minmatar and finally caldari. All-in-all, solopvp is hard to come by, but Amarr does have the potential.

Posted - 2009.01.19 10:19:00 -
[15]
This thread sucks, that said the amarr have plenty of good solo ships. Curse, pilgrim, harbinger, armageddon, apocalypse and abaddon just to name a few. Frigates are problematic as they typically have only 1-2 midslots but whatever, frigates aren't killing anything but other frigates or a noob cruiser.

Posted - 2009.01.19 10:41:00 -
[22]
Imo amarr atm have some of the best ships for flying solo.

Curse - doesn't need a lot of dps, because nothing will be active tanking it if fitted and flown properly. Tracking disruptors are awesome when facing gunboats.Pilgrim - tracking script, decloak at point blank, orbit on ab. Pick fights on your terms, when you want, where you want.Sacrilege - arguably the best solo hac. vaga doesn't even come close in terms of performance. Sacri and ishtar are only ships that can speed tank properly without huge decrease in dps dealt.Harbi - plate, scram, injector, lots of heatsinks, 5 med ecm drones. Laugh at anyone who engages you solo. Curse is your worst nightmare but doable if engaged close and some clicky piloting.Abaddon - ultimate station or gate hugger. Insane ammount of ehp and good dps at nice range.

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