Proto 75: blue flickies run in circles, purple flickies mix the worse of the final green and red ones (move randomly and jump). Different Sega logo (I like its crash effect more than just the zooming of the final version).

More about proto 75: red flickies do the same dumb jumping as in the final version :/

Hey, I just had a stupid idea. We have the format for the level headers in the final version, and I don't think it's different in the prototypes. Same with the main level load function, probably functions similar. What about finding the main level load function in the prototypes, from there getting the addresses of the level headers and compare the data pointed in them between the different versions in order to try to find out the format for the level layout? Would it work?

More stuff about proto 75: no rings in Green Grove 3 (and probably the rest of the bosses too, have to check). You start with 10 rings through. Plays FFz music. Also, next level is Gene Gadget 1. Weird :/

More stuff about proto 75: no rings in Green Grove 3 (and probably the rest of the bosses too, have to check). You start with 10 rings through. Plays FFz music. Also, next level is Gene Gadget 1. Weird :/

The only other boss in prototype 75 (Rusty Ruin) also has no rings in the level.