How are you picturing it? As is, but tougher? I've always though the Left and Right Laser Cannon should be able to angle forward, too.

The cockpit a little larger, the guns in turrets so each can angle forward, right or left as needed (along with rear). Slightly improved hull (3d+1 or +2).._________________Confucious sayeth, don't wash cat while drunk!

How are you picturing it? As is, but tougher? I've always though the Left and Right Laser Cannon should be able to angle forward, too.

The cockpit a little larger, the guns in turrets so each can angle forward, right or left as needed (along with rear). Slightly improved hull (3d+1 or +2)..

There's not much I can do about the cockpit, but the others are simple enough._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The main change I made here was adding a tractor beam projector. I recall, in the X-Wing games, Lambda shuttles were used to haul in Alliance fighters if they were disabled in combat. Add to that the fact that the tractor beam gives the Lambda a little added utility as a fleet support platform and it was an easy step.

VIP TransportDescription: Externally identical to the standard Lambda, this version is modified for the transportation of high-ranking passengers. Equipped with stronger shields and communication systems, the interior is also much more luxuriously furnished, complete with comfort lounger acceleration chairs, an entertainment system and a full auto-chef. It also features a full comm system, complete with Holonet access, to allow its passengers to remain in contact with both subordinates and superiors during transit.
Passengers: 20 passengers
Cargo Capacity: 10 metric tons
Consumables: 2 months
Shields: 2D
Sensors: +2D to Communications (Hyper-Comm Equipped)

CARRIER
Description:
Built on the same stretched frame as the Loader, this variant is intended to replace the aging Gozanti-Class Carrier Cutters still in Imperial service. As with the Loader Variant, much of the Sentinel's main cargo bay is stripped out and replaced with a thick central module that mounts two TIE launch racks on either side, and features a semi-recessed service bay to the rear, just forward of the engines. The service bay has a retractable door with an airtight seal that allows onboard technicians to service and repair a TIE without having to use spacesuits. The Carrier Variant has cramped accomodations for its crew, and all available storage space is used to store fuel and spare parts for the carried TIEs; as such, there is no room for cargo or passengers.
Length: 45 meters
Cargo Capacity:
--4 TIE-Series Starfighters
Weapons: As Loader Variant

_________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

That's all of the Starfighter / Starship Scale ships from the 2R&E Rulebook and the four core sourcebooks. Now I'm going to wrap this up with a selection of ships from the other Sourcebooks, as well as any requests:

g, here's your request. As far as the cockpit. I'm thinking the design would make more sense if the "double nose" section of the cockpit was inverted, so that it stuck out, instead of in. That way, the cockpit window would look like it was wrapping around the top of the nose section, rather than trying to bend into a double-sided cockpit.

The Scimitar is basically a TIE Bomber repackaged in a faster, more maneuverable airframe, with two crew instead of one to make it easier to handle all the duties of flying and launching ordnance. Not much to change, apart from adding a House Rule for being able to angle their lasers down for strafing runs.

The E-Wing is supposed to be a follow-on and replacement of the X-Wing. However, The Force Awakens shows us that the X is still going on strong decades later. I have my problems with the E-Wing's design, but I still liked it enough that I decided to salvage it from the crap pile that is the Dark Empire series. So, instead of an X-Wing replacement, I decided that its heavy ordnance capacity made it a great replacement for the Y-Wing, but only just after the Battle of Endor (to explain why there weren't any E-Wings there)

I replaced the center-line laser above the cockpit with the Y-Wing's dual light ion cannon, then upgraded the wing lasers to Heavies to give them the same punch as the quad-lasers on the X-Wing. I also upgraded the proton torpedo launcher to 2 multi-warhead launchers, which let the E- fire pretty much everything on my ordnance list, and makes it the first Alliance fighter to be equipped with the same Multi-Warhead Launchers found on the TIE Bomber, Avenger and Defender. Since ordnance firing under my system works best with two crew (one to handle the Sensor Lock and one to handle the shooting), I gave it a two-man crew, plus the astromech.

I should note that my biggest issue with the E-Wing (and the A-9 Vigilance, also from Dark Empire) is their engine placement. In a zero-g environment, physics dictates that thrust be equally distributed around the ship's center of mass, else they will be thrusting off-center and just spin in a circle. All canon ships (the ones seen on screen) obey this rule (or get close enough to it as to appear to), but the E-Wing and A-9 do not. Instead, their main drives are placed too low on their wings, and thus too far off center to be able to make effective use of that thrust. Because of this, the E-Wing I picture in my head has engines more like the ARC-170 in ROTS, where the engines are all the way up at the junction of the wing roots and the fuselage.

And finally, as I said I would, here is the Svelte-Class Shuttle from The Jedi Academy Sourcebook, reimagined as an Imperial Stealth & Special Operations Shuttle, which is way more useful for giving PCs a nasty, sneaky surprise.

And, unless someone has another request, or I get a wild hair and feel the need to re-stat something in particular, that's everything._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

As I was reading your entry about the improved atmospheric capacity of the Imperial Army variant of the TIE Fighter, something occurred to me: a request for stats for the TIE Striker (TIE/sk) under your system. Granted, it's not something WEG ever statted, but we do have official in-universe stats for them in the Rogue One Visual Guide..._________________Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.

As I was reading your entry about the improved atmospheric capacity of the Imperial Army variant of the TIE Fighter, something occurred to me: a request for stats for the TIE Striker (TIE/sk) under your system. Granted, it's not something WEG ever statted, but we do have official in-universe stats for them in the Rogue One Visual Guide...

Technically, it's more that the Army TIE doesn't lose performance in atmosphere, and sacrifices some speed to do so.

There are quite a few ships from Rogue One that I'd like to take stat out and the /sk is on that list. I'm just not quite there yet. When I do get around to it, it will be in a different topic; this one is specifically for ships with existing WEG stats._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

As I was reading your entry about the improved atmospheric capacity of the Imperial Army variant of the TIE Fighter, something occurred to me: a request for stats for the TIE Striker (TIE/sk) under your system. Granted, it's not something WEG ever statted, but we do have official in-universe stats for them in the Rogue One Visual Guide...

Technically, it's more that the Army TIE doesn't lose performance in atmosphere, and sacrifices some speed to do so.

There are quite a few ships from Rogue One that I'd like to take stat out and the /sk is on that list. I'm just not quite there yet. When I do get around to it, it will be in a different topic; this one is specifically for ships with existing WEG stats.

Ooh, WEG stats for ships like the Profundity? I await them with baited breath. _________________Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.