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Using this aura, the Paladin causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.

Similar to Holy Fire this will deal periodic damage to all enemies near you, but this aura will also slow them down. Although graphically it is identical to chilling, it is actually mechanically different - it will work on even cold immune enemies, and it stacks with chilling on enemies vulnerable to cold to create a patch of extremely slow-moving enemies. While it does not deal as much damage as Holy Shock or Holy Fire (when comparing synergized damage), the slowing aspect is very useful and well worth considering.

Cold Resistances and Cannot Be Frozen Items will not have any affect Holy Freeze. This was intended by design.

The Defensive Desert Mercenary in Nightmare comes with this aura. This is often the ideal choice for characters who do not benefit from Might (or a particularly damaging mercenary), especially if the character lacks other effective methods of crowd control.

Duriel also makes use of this skill. The combination of his Holy Freeze, high speed, and high damage makes him a dangerous boss for this reason.