I was on the same line since last week but honestly any stamina gem is a huge fail. It will only lay more pressure on your healers. Stamina on gear is enough. We have a huge debate on this in the german forums and the Pulse MT provided enough evidence that going all out on mastery is infact the way to go if you can get the combined 9% hit/exp from gear/gems.

I was on the same line since last week but honestly any stamina gem is a huge fail. It will only lay more pressure on your healers. Stamina on gear is enough. We have a huge debate on this in the german forums and the Pulse MT provided enough evidence that going all out on mastery is infact the way to go if you can get the combined 9% hit/exp from gear/gems.

I guess myself and every other half decent tank out there who actually knows what they are doing are actually doing it wrong and someone who has absolutely no Heroic experience in 486 gear is infact doing it correcthttp://eu.battle.net/wow/en/characte.../Zork/advanced
I was going to even go as far as to show you your own logs from WoL that you will actually be having a much larger damage delta and thus making it counter to your intuition actually harder for your healers to heal you, but alas your guild doesn't appear to log

Just no to what this guy said, I really wish people would stop spreading misinformation which is frankly detrimental to anyone wanting to tank who might have the misfortune to read this drivel so I'll lay it out for you to anyone reading this read who actually wants a proper answer from someone that knows what they are doing;15% Expertise, do it; Mastery stacking atm is not worth it

Both mastery stacking and exp/hit > mastery work. Raids have been finished doing both.
The point is: Taking stamina gems is pointless if there is no attack that will kill you in a certain amount of time.

Going for more mastery is not that bad rage-wise. You gain double effect. You gain more defense and more rage gain by more critical blocks.

In the end it's all up to personal preference which is a good thing. Do whatever you feel best for you and your raid.

The sole reason why I went for 15% expertise was to boost my own damage output. Tank DPS greatly matters, especially in 10 mans and the trade off isn't that huge.
Outside of that, I cannot see any reason why you'd want to get more than approximately 9% unless you use nothing but Shield Barrier.
I played with 7,5% expertise for the first two months of the expansion and I nearly always had another shield block available right after my previous one ran out. Streaks of bad luck happened every once in a while but those were the exception rather than the rule.

Theck and others work is good enough to see what secondaries give more benefit... The problem is that this is not as simple as with dps. You don't want only more reduction of damage. You want to reduce more damage, you want to make the reduction more reliable, so it won't fail you sometimes, you don't want to panic healers and you want more dps. So in the end, you want all the secondary stats and stamina. Oh, and strength. And you have to choose. 15% exp, 7.5% hit for me too. I have enough to get ~33% avoidance and 65% mastery, so I suppose that in either t15H or t16 we can get 100% mastery while hard capping and the whole thing will stop being a problem of choosing.

The reason Exp and Hit are so good, is because they help you keep your Shield Barrier and Block up. I found a link yesterday that showed that 9% exp is best. It gives you enough to keep shield block up constantly on average. This was based on a sim calculation that showed the value of Exp dropped after 9%.

I would say that Mastery stacking would be best for 5HC/LFR where you're pulling lots of adds, because Shield Block blocks an infinite amount of hits in its duration; but switch to Hit/Exp prio when real raiding, because on the majority of bosses Shield Barrier is used and mastery has less value. (I'm currently rating stam > mastery).

For progress, consistency is always going to be key. This is why people went for full CTC, because it was the reliable DR, its the spikes that are going to kill you. This is why currently for progress you are most usually going to get the most out of going for the hard cap and gemming stamina, because it is the most consistency and reliable spike reduction you can get if you play the class properly

The reason Exp and Hit are so good, is because they help you keep your Shield Barrier and Block up. I found a link yesterday that showed that 9% exp is best. It gives you enough to keep shield block up constantly on average. This was based on a sim calculation that showed the value of Exp dropped after 9%.

I would say that Mastery stacking would be best for 5HC/LFR where you're pulling lots of adds, because Shield Block blocks an infinite amount of hits in its duration; but switch to Hit/Exp prio when real raiding, because on the majority of bosses Shield Barrier is used and mastery has less value. (I'm currently rating stam > mastery).

First paragraph must be old info, or something. Theck's months-old revisit to warrior stats maybe? I don't know.

Which tanks are using Shield Barrier exclusively? This is my main reason for quoting you. Using Shield Block on CD with Barrier to fill in the areas where SB is still on CD is the optimal method because you are keeping your damage intake consistant- albeit possibly a little higher overall. Healers like consistency, therefore spike reduction is the way to go. That's why expertise/hit capping is optimal, not because you need to barrier for every fight instead of block.