Acclaimed Flop: Despite the fact that it was widely considered to be the better version of the game, the Xbox 360 version didn't sell very well. The PlayStation 3 version did better despite being criticized for being the weaker version. The even better Wii U port sold even less, because it was on the Wii U.

Some went out to get Bayonetta when the rather critical TotalBiscuit gushed over the game, dubbing it his Game of the Year.

The titular character's inclusion in Super Smash Bros. as DLC prompted such renewed interest in Bayonetta 2 that it sold out in many stores and made Nintendo issue a discounted re-release of the game.

Dummied Out: The 修羅刃 Shuraba katana was actually supposed to have a special animation where the hilt would open and show the beating heart of an Ashura, just like in its description. However, somewhere down the line the animation was never programmed into the katana, although the file still remains buried in the game data.

Executive Meddling: Actually subverted. When the Link costume for the Wii U version of Bayonetta was being designed, PlatinumGames tried not to make it too revealing out of fear that Nintendo would object to it. When it was shown, Nintendo actually wanted the outfit to show more of her chest, since having the outfits not be revealing was out of character for Bayonetta.

The names of the Cardinal Virtues are rather cumbersome, so some fans have taken to using the nicknames Forty, Tempo, Iusty, and Sapo, or variations on them.

Bayonetta herself is commonly referred to as Bayo, or Netta.

Genius Bonus: All of Bayonetta's summons and torture attacks are evoked in Enochian, the language of angels. Not only that, there're a ton of references to real medieval beliefs about witches (like the hair thing) and angels. Really, you have to admire the amount of research put into an ostensibly campy game.

Angel Attack? The minigame or the song from Neon Genesis Evangelion? Interestingly enough, a few fans have noticed that the Affinities bear a suspicious similarity to the Production Evas in Evangelion, whose game adaptations were handled by Sega.

On another note, Bayonetta makes use of the song "Fly Me to the Moon" in numerous epic combat sequences. The same song was covered over and over again for Evangelion.

No Export for You: Not the game itself, at least for most territories, but the incredible strategy guide by Future Games. Due to a North American exclusivity deal with BradyGames, it is illegal for the company to sell to Americans or Canadians. BradyGames was unable to make a physical guide, but it did later release a digital version online for free. Despite this, the exclusivity deal still holds, meaning that the only way North Americans can get their hands on it is either by importing itnote Expensive, and at the moment, not an option due to it being sold out through most retailers, the one retailer that still carries it won't ship to North America or buying it on Amazon or eBay.note Which is ridiculously expensive.

Along with the many Sega and Capcom references already in the game, the development team considered adding in Ulala from Space Channel 5 for a dance-off between her and Bayonetta. Unfortunately, legal rights came up and so they couldn't do it. Word of God even confirms Bayonetta was meant to have an outfit based on Ulala, but Sega refused.◊

Virtua Fighter costumes based on the first game's blocky models were planned but were cut for time. They put the assets they had into a wallpaper for the Xbox 360.

The airplane stage was originally going to be a cruise ship.

Along with the many Capcom references, the game itself was originally going to be a Capcom published game back at Clover Studios, but it was rejected and it was a partial reason for the dissolution of Clover Studios.

The original opening cinematic was intended to have Bayonetta leading a legion of demonic Affinities in battle against the angelic Affinities seen at the beginning of the game. However, due to technical limitations this idea had to be scrapped and the demonic Affinities were only ever seen briefly in the anime adaptation Bayonetta: Bloody Fate, and their designs were later used for the Infernal Demons named Hideous in Bayonetta 2.

Kamiya has said in her free time, Jeanne is a high school history teacher. This was hinted at in-game with the Bloody Moon Laser Blade weapon, although much of that flavor text did seem pretty tongue-in-cheek, also claiming Jeanne is a Magical Girl warrior named Cutie J. He's even said if he ever gets to create a BayonettaSpin-Off for the Nintendo 3DS, he would like for it to focus on Jeanne as a history teacher ... although, again, its hard to tell how serious he was being when he said that.

Kamiya revealed that the reason why the PS3 version was so shoddy was primarily due to the development team working on the Xbox 360 version.

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