New Affix Ideas for upcoming patch

So after i read today's 1.0.8 developer journal for itemization one thing that caught my attention was the game changing/breaking legendary affixes.(OK thats a lame thread intro)

The affixes hinted were something like this:-

1.Boots that make you ethereal letting you pass through monsters

2.Some WD item that increases pet damage

3.Some barb item that removes call of the ancients duration limit but the catch is that you must be able to keep them alive.

So yes i am excited and wanted to start a topic stating ideas of my own.So well here goes:-

So first are legendary items and affixes:-

Barb:-

Now the items are gonna create new builds like the 0 cd zombie dog build etc etc so i thought instead of affecting only skills why doesnt it affect runes also??

The Skirmisher
Legendary Spear
Somethingsomething DPS

+200-300 to strength

Inceasers chc by 5-8%

Increases chd by 10% for every 5 fury you have

Gain 3% damage boost for 3 seconds for every point of fury spent,however costs are increased by 50%

Weapon throw damage increased by 100%

One of five Properties:-

Mighty Throw now throws a pike which has a chance to pierce enemies

Ricochet's range has been reduced to 14 yards however now it can hit up to 6 enemies

Throwing Hammer's range has been reduced to 20 yards however it now has a 100% chance to stun for 2 seconds

Stupefy now causes the affected target to be attacked by all enemies

Dread Bomb The barbarian now launches a heavily spiked weapon to an enemy.If the enemy dies due to this attack then it turns into a suicide bomber and explodes dealing 50% of its max life to all surrounding enemies

Oh we tried.Again and again.We tried distractions,we tried illusions and we tried to storm them by numbers.But the weapons kept raining until we,once a glorious army,had to run with whatever few hundred men we had left.

As you can see the above item is not like previous legendaries.The previous legendaries only gave bonuses.This gives some crazy bonuses but also places crazy penalties.

Another example:-

Hit And Run
Legendary Shield
Somethingsomething Armor

Block chance increased by X%

Whenever you block gain a movement speed bonus for 5 seconds

Whenever you perform furious charge,you are immediately returned to your original location after you reach your target destination.

One of 2 props:-
+200-300 strength
+200-300 vitality

Furious charge speed increased by 200%

+100 all res

The above shield makes furious charge 3x faster and makes you return to your original destination immediately.Combine that with juggernaut and you can regain insane amount of life without being in danger.And merciless assault is gonna be sick with this shield.

These so called "Barbarians" are not to be taken as idiots.Indeed even our most cunning commanders were baffled by their attacks.They would charge into us and run away and we would follow them thinking them cowards but then they would turn and effortlessly slaughter us.

Set barb items:-

Talic's Last StandTo complete Set you need:-

Talic's War Sword(Set Sword)

Talic's Ancient Shield(Set Shield)

Talic's Visor(Set Helm)

Call of The Ancients skill must be selected

Whirlwind skill must be selected

Talic's Anger rune must be selected for Call of the ancients

Set Bonuses:-

200-300 strength(2 requirements met)

+50 to max fury(3 requirements met)

Call of the Ancients now transforms you into an avatar of Talic instead of summoning the ancients for 45 seconds.While in this form your armor is increased by 30% and chance to block increased by 10%.(4 requirements met)

Whirlwind's range increased by 7 yards(5 requirements met)

Leap now has no cooldown(6 requirements met)

Here you see that i have proposed a new idea for sets.They not only require the items but also certain skills which will promote new builds.Here i created a set around whirlwind which everyone uses.Let me show you another example.

Madawc's MadnessTo complete set you need:-

Madawc's Mania(Set 1h axe)

Madawc's Visionary Strike(Set 1h axe)

Weapon Throw Skill must be selected

Frenzy Skill must be selected

Maniac Rune for Frenzy skill must be selected

Set Bonuses:-

Attack Speed increased by 25%(2 requirements met)

Frenzy buff now has a durationof 10 seconds(3 requirements met)

Using Warcry now transforms you into an avatar of Madawc.Every Frenzy Buff now gives you a Madness Charge upto 5 charges in addition to the frenzy buff which increase movement speed and reduce enemy projectile damage.(4 requirements met)

Instead of summoning 3 sentries,you now summon a giant sentry(depends on runes also).You can now man the sentry to increase its speed and dmg,as well as gain extra armor and all res while you are manned.

You can lay traps while manned.Traps that are laid down while manned will seek out the enemy.

Who needs siege engines when you got this infernal contraption at your disposal?

The above is good for sentry based builds.

Hatred HarnesserLegendary 1h Xbow
Somethingsomething DPS

This item gains 1 socket for every 750 points put in dexterity

+300-350 dex

+100% damage to hatred spenders but now you can no longer use discipline based skills

Rain of Vengeance now no longer rains arrows but makes you invulnerable and turns all your hits into crits for 10 secs.But you take 6% of your max life as damage every second due to your burning hatred.

Rain of Vengeance cd reduced to 15 seconds.

+100% Projectile speed when hatred is more than half.

I am going to kill you because the sun is hot today.I am going to kill you because the ground is rough.I am going to kill you because i didnt like today's breakfast.Whatever the reason demon,i am going to kill you.

Ok this is something a demon hunter burning in rage would use.Here the focus is on making hatred spenders so powerful that you dont need disclipine.But who cares?Dead dogs dont bite.

Set DH items:-

The Speed of SilenceTo complete set you need:-

Silent Eyes(Set Helm)

Silent Mantle(Set Chest Armor)

Silent Scream(Set Bow)

Silent Spirits(Set Quiver)

Smoke Screen skill must be selected

Set Bonuses:-

300-350 Dexterity(2 Requirements met)

Instead of arrows,fire spirits who have a 25% silence enemies.Silenced enemies cannot cast spells and throw projectiles and have their movement speed reduced by 80% for 2 seconds.(3 requirements met)

Impale is now free and its attack speed is doubled.However you can no longer use Hatred Generators.(2 requirements met)

Sharpshooter loses its ability to increase your crit chance.However whenever you are out of combat your attack speed increases by 20% per second upto 250%.Whenever you enter combat,this bonus can be maintained for 5 seconds once you start attacking a target.Hatred Spenders's costs now dont scale with attack speed.(3 requirements met)

Upto 2 Skill Runes can now be selected for Impale(4requirements met)

So that was another example.

Monk Items:-

The Outlaw MonkLegendary Daibo
Something something DPS

Increases the maximum range of your auras to 50 yards.

Whenever you or an ally under the effect of your auras gains a kill you and all allies under the effect gain 50% of their maximum life over 5 seconds.

Whenever you spend 50 or more spirit at once,you gain a 30% bonus to damage

Whenever the target monster you are attacking gets attacked by another ally,you and your ally gain a 20% increase in attack speed while attacking that target.This effect can be stacked upto 60% for every ally attacking upto 3 allies.

The Outlaw Monks.There is not a rule of the order that they have not broken.While normal monks are all about honor and fair-play,these monks always attack in numbers and use any trick to gain the upper hand. This combined with their martial arts's prowess,makes them fearsome,even to the nine patriarchs.

Ok this is an outlaw monk themed staff.They have no honor and attack in numbers resulting in a beatdown.Hence the bonus to all allies.

Crippling Wave purifies the ground around you so that monsters take 50% holy damage per second.Also the purified ground cannot be affected by Dot attacks like Desecrator,Molten,Blizzard,etc

Way of The Hundred Fists now gains psychic power,and can be used to attack targets from any distance.The attack also affect targets 14 yards around the primary target

One of 2 properties:-

You no longer critically hit.However your every attack now deals an additional 200% damage.

You can only dodge once every 3 seconds.However every time you dodge the attacker becomes staggered.Any currently active spells of staggerd enemies are cancelled,and they are unable to react for 2 seconds.

Increases your attack speed by 5% for every 10 spirit present.

+300 to dexterity

Your resistances are increased by 10% of your armor

If you want something done to your satisfaction,you must do it yourself.Master Wughan seemed to prove this ancient truth by defeating every challenger with a fist forged by himself.

This is for those who want to spam generators.

Monk Set items:-

The Patriarch's Chosen OneTo complete Set you need:-

First Patriarch's Leadership(Set Helm)

Second Patriarch's Resolute(Set Chest Armor)

Third Patriarch's Secrets(Set Belt)

Fourth Patriarch's Vigor(Set Pants)

Fifth Patriarch's Stamina(Set Boots)

Sixth Patriarch's Iron Will(Set Gloves)

Seventh Patriarch's Strength(Set Shoulders)

Eighth Patriarch's Harsh Judgement(Set Fist Weapons)

Ninth Patriarch's Dexterous Reach(Set Fist Weapons)

Set Bonuses:-

+300 dexterity(2 requirements met)

Nephalem Valor Duration doubled(3 requirements met)

Every stack of Nephalem Valor Increases chance to find legendary items by 40% upto a total of 200%(4 requirements met)

Mystic Ally now summons two patriarch footsoldiers and one patriarch leader.The footsoldiers use the skills currently in your left and right mouse buttons while the leader has his own set of skills.(5 requirements met)

All skills cooldown reduced by 5 seconds.(6 Requirements met)

Every attack has a chance to land a Judgement Blow which kills enemies instantly.Whenever this is used on elites they instead receive damage equal to 50% of their maximum life.Judgement blow has a radius of 8 yards.(7 Requirements met)

The Patriarch Footsoldiers and Leader gain Extra maximum life,Armor,Resistances and Damage with every kill.(8 Requirements met)

Exploding Palm Radius increased by 50% of your pickup radius.In Addition performing a judgement blow causes the enemy to explode once when the judgement blow is applied but does not kill the enemy.This can be continued till either the enemy dies due to exploding palm or the duration of exploding palm runs out of time.(9 Requirements met)

So this is an ass kicker set.

WD Items:-

Jar of SoulsLegendary Mojo

+(32-130) to (33-484) Damage

Critical Hit Chance increased by 8-10%

Spirit Walk Duaration increased by 2 seconds.

+300 Int

Instead of summoning normal pets,you now summon pets from the spirit realm.These pets can't be attacked but they consume mana per second to be maintained.

Whenever a pet dies you enter the spirit realm.

+1 Random Magic Property

Even after its body has been destroyed,a soul is of much use to the witch doctor.

Well spirit based legendary.

The Essence of UndeathLegendary Mojo

+(32-130) to (33-484) Damage

+300 int

+40% mana regeneration rate,Maximum Mana reduced by 50%

Reduces Cooldown of Summon Zombie Dogs by 20 seconds.

Instead of summoning 3 zombie dogs,you now summon a giant Shadow dog.It has 3 heads and can engage multiple enemies at once.

Sacrifice now spawns 3 lesser shadow dogs after the explosion.

Every Stat increases your damage by 1% instead of just intelligence.

The Shadow Dog gains the following skills according to your stats:-

Every point in strength increases damage by 0.2%

Every point in dexterity increases critical hit chance by 0.1% and critical hit damage by 2%.In addition dodge chance is equal to 50% of your character's dodge chance.

Every point in intelligence increases the dog's movement speed and attack speed.

Every point in Vitality increases life and decreases duration of CC effects on the dog.

At 700+ strength,the dog gains the charge skill which causes it to charge into battle.

At 1350+ strength,the dog has a 50% chance to create a tremor while attacking enemies that deals 75% Weapon Damage.

At 1700+ strength,the dog gains the Maul instead of its normal attack that obliterates a single target for 300% Weapon Damage.Enemies killed by Maul Explode violently damaging all enemies around for 100% Weapon Damage.

At 400+ Dexterity the dog automatically picks up gold for you.

At 800+ Dexterity the dog spots weaknesses of enemies and reveals it to you and your allies,Increasing Damage taken by Enemies by 12%.

At 1200+ Dexterity the dog gains the Fetch skills which makes you gain gold equal to 0.2% of the damage dealt by the dog.

At 1400+ Dexterity the dog rummages through the corpses of dead enemies if no threat is around,and searches for rare items.

At 1600+ Dexterity the dog creates a shadow around enemies whenever it is low on health,temporarily distracting them.

At 1800+ Dexterity the dog's normal attack is replaced by Fury.Fury attacks five nearby enemies or one enemy five times with 3 times the normal attack speed.Every enemy killed now returns 2% of your maximum mana.

At 2000+ Dexterity Critical Hits of the dog immobilize enemies.

At 600+ Intelligence the dog can be gifted elemental damage by using skills such as locust swarm,spirit barrage,firebats,etc on him.

At 1000+ Intelligence the lesser dogs can transform into the shadow dog by gaining 10 kills each.The number of Shadow dogs can exceed the maximum count.

At 1200+ Intelligence the dog is surrounded by tormented souls damaging normal enemies for 4% of their max life per second,Elites for 2% of their maximum life per second,and Bosses for 1% of their maximum life per second.

At 1400+ Intelligence the dog gains the Horror Breath skill.Horror Breath causes enemies to run in fear for 5 seconds while reducing their movement speed by 90%

At 300+ Vitality the dog gains additional life regeneration equal to 4% of your maximum life.

At 500+ Vitality the dog gains high resistance to melee physical damage.

At 600+ Vitality the dog gains high resistance to ranged damage.

At 700+ Vitality the dog gains high resistance to elemental damage.

At 900+ Vitality the dog gains the Abosrb skill.Whenever Absorb is activated the dog is unable to attack for 5 seconds.After 5 seconds the dog deals damage equal to 400% of the total damage absorbed to all enemies in a 30 yard radius as poison damage over 2 seconds.The damage bypasses resistances and armor of enemies.

At 1100+ Vitality the dog' maximum life becomes equal to your maximum life.

At 1300+ Vitality the you and the dog gain 7000 life after every kill.

At 1600+ Vitality the dog pulls all projectiles towards it,protecting you from harm.

At 1800+ Vitality the dog gains the Life Force skill.Life Force causes you and the dog to become invulnerable to damage for 1 second whenever you or the dog receive damage more than 35% of your maximum life.

At 2000+ Vitality the dog forms a shell whenever it dies.If the shell survives upto 8 seconds a more powerful shadow dog spawns from it with additional life regeneration equal to 6% of your maximum life and life equal to twice the amount of your maximum life.

The Dead won't stay dead.Atleast not until I'm around.

Ok the skills explained here are hidden mechanics of course.The original tooltip will only state that dogs gain skills depending on your stats.Otherwise the tooltip won't fit the entire screen.This opens up a lot of builds.

Firstly,any stat can now increase damage so that you don't have to worry putting points into strength.

Secondly,you choose what you want.Do you want a dog that charges into enemies and rips the hell out of them with tremors and explosions??Or a fast hitting critical striking dude who searches items and picks up gold??Or do you want a huge pack of casters,each with a deadly aura around??Or how about the ultimate tank??

I have many other ideas but maybe ill write them tomorrow cos im too lazy now.

Also i didnt post on b.net because it needs upgraded account and i NEVER post with my upgraded account cos my 1st account got hacked.

If any of you like this plz copy paste it at b.net i dont care if u dont credit me i just want the game to rock.

And plzz give your own ideas.Everyone has their own epic ideas just share!!

Rollback Post to RevisionRollBack

Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."

Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."

Not the most original ideas but id like to see something like a pair of gloves that increases cc by 1% with each mob killed till 100% and then is resets. Or a wiz OH with 0.25 to weapon attack speed which would open up a huge amount of weapon choices.

Holy skills deal 10~15% more damage.
150~200 Dexterity
+10~15% chance to Block xxxx-xxxx damage (Let's you block damage as though you had a shield)
10~15% chance to Blind
Deal 22~28% more damage against Blinded monsters
2 random properties
Cheat death every once in a while. (Auto Near Death Experience, you can put on NDE in your passives but will trigger and cooldown at the same time.)

"Cursed be the ground for our sake. Both thorns and thistles it shall bring forth for us. For out of the ground we were taken, for the dust we are... and to the dust we shall return." - Ely the Blind

Holy skills deal 10~15% more damage.
150~200 Dexterity
10~15% chance to Block xxxx-xxxx damage*
10~15% chance to Blind
+22~28% damage to Blinded monsters*
3 random properties
When receiving fatal damage, you are instead restored to 35% of maximum Life and the durability of this weapon is reduced to 0.

"Cursed be the ground for our sake. Both thorns and thistles it shall bring forth for us. For out of the ground we were taken, for the dust we are... and to the dust we shall return."

Yeah the holy thing is cool since won khim lau increases lightning dmg but the monk has sooo less lightning skills but it has a lot of holy skills.

One question though....This improves block chance that means its best to use with a shield that means you only have one weapon equipped but when you will die the only weapon you have is now not usable?

Awesome idea for HC where people will try to run as soon as they are revived.Also frees a passive slot from Near Death Experience so that players may better invest in passives that prevent them from reaching that fatal state instead of counting on being revived.

After all prevention is better than cure,right??

Also about that ideas thing,no idea is original.

Windows was basically copied from mac.

Forget about windows lets talk about diablo 3.The health globe system was implemented by jay wilson just because it was in Blood 2:The Chosen where jay wilson was a developer.

Rollback Post to RevisionRollBack

Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."

Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."

Holy skills deal 10~15% more damage.
150~200 Dexterity
10~15% chance to Block xxxx-xxxx damage*
10~15% chance to Blind
+22~28% damage to Blinded monsters*
3 random properties
When receiving fatal damage, you are instead restored to 35% of maximum Life and the durability of this weapon is reduced to 0.

"Cursed be the ground for our sake. Both thorns and thistles it shall bring forth for us. For out of the ground we were taken, for the dust we are... and to the dust we shall return."

Yeah the holy thing is cool since won khim lau increases lightning dmg but the monk has sooo less lightning skills but it has a lot of holy skills.

One question though....This improves block chance that means its best to use with a shield that means you only have one weapon equipped but when you will die the only weapon you have is now not usable?

Awesome idea for HC where people will try to run as soon as they are revived.Also frees a passive slot from Near Death Experience so that players may better invest in passives that prevent them from reaching that fatal state instead of counting on being revived.

After all prevention is better than cure,right??

Actually about the block chance, it should block like a shield would even though you don't actually have one equipped. This is reminiscent of D2's Assassin's Weapon Block passive.

The built in Near Death Experience is actually broken as it is right now. It would be more balanced giving you Near Death Experience as though you had it chosen as one of your passives, triggering the cooldown and all.

This is cool. I cant help but wonder why Blizzard D3 team never had these kind of discussions. The current affixes are more like entry level ideas. There is nothing exciting about them whatsoever.

I've said it before, D3 has felt like a demo/open beta since launch and still does. Most of my friends have stopped playing D3 and near as I can tell the only ones still playing are still passionate about Diablo and therefore spend just as much time talking about the changes needed as they do playing the game.

This is cool. I cant help but wonder why Blizzard D3 team never had these kind of discussions. The current affixes are more like entry level ideas. There is nothing exciting about them whatsoever.

I've said it before, D3 has felt like a demo/open beta since launch and still does. Most of my friends have stopped playing D3 and near as I can tell the only ones still playing are still passionate about Diablo and therefore spend just as much time talking about the changes needed as they do playing the game.

Actually it surprises me that we the players know better than the developers.About d3 i agree with the haters as well as those who are passionate about it.But i agree more with the haters but i dont hate the game.

For example the haters say this game sucks etc etc i agree with them the graphics remind me more of warcraft 3 rather than diablo 2.Also those who say that "Hey look they have been listening to us and implementing awesome patches" are you kidding me??
The main thing here is itemisation.

Why do farm gear?To get more skill dmg,armor,etc

Why do you want extra skill efficiency?To get gear good enough to tackle inferno

What do u do once u got all those?You farm for hellfire ring

After that?You use the increased exp buff to farm for plvl exp and legendaries

Then?You sell legendaries so that you can upgrade your character

And?Then you reach paragon level 100 which gives you extra mf and gf

And what do you do with extra mf and gf?You continue the tiresome process of farming,ah-selling so that you can get the ultimate gear and ROFLstomp mp 10

And once you got the ultimate gear?You 1 shot everyone on pvp.

And then?................Well you farm gear for your alts and this thing continues for all 5 classes.

So you see how itemisation affects this game?But the itemisation in this game is pretty crappy.

Everybody is like the new BOA items are cool and all that but shouldnt there be more incentive for classes to use other stats?

The BOA solved nothing IMO

Rollback Post to RevisionRollBack

Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."

Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."

Holy skills deal 10~15% more damage.
150~200 Dexterity
10~15% chance to Block xxxx-xxxx damage*
10~15% chance to Blind
+22~28% damage to Blinded monsters*
3 random properties
When receiving fatal damage, you are instead restored to 35% of maximum Life and the durability of this weapon is reduced to 0.

"Cursed be the ground for our sake. Both thorns and thistles it shall bring forth for us. For out of the ground we were taken, for the dust we are... and to the dust we shall return."

Yeah the holy thing is cool since won khim lau increases lightning dmg but the monk has sooo less lightning skills but it has a lot of holy skills.

One question though....This improves block chance that means its best to use with a shield that means you only have one weapon equipped but when you will die the only weapon you have is now not usable?

Awesome idea for HC where people will try to run as soon as they are revived.Also frees a passive slot from Near Death Experience so that players may better invest in passives that prevent them from reaching that fatal state instead of counting on being revived.

After all prevention is better than cure,right??

Actually about the block chance, it should block like a shield would even though you don't actually have one equipped. This is reminiscent of D2's Assassin's Weapon Block passive.

The built in Near Death Experience is actually broken as it is right now. It would be more balanced giving you Near Death Experience as though you had it chosen as one of your passives, triggering the cooldown and all.

Oh dual wield block was my favourite too.

I think there should be three types of blocks in D3:-

Shield+1h Block
Can block all attacks but only reduces their damage to a certain extent

Dual Wield Block
Can block light hits if they do not do more than 40% of your life as damage reducing damage to 0.However big hits deal 40% more damage.

This may seem stupid at first but my idea is based on movies and books.
Dudes with shields are very versatile and can defend against anything.
Dudes with 2h can fend off heavier dudes but have trouble blocking hits by faster weapons.
Dudes with 2 weapons can fight toe to toe with light guys but have trouble against big giant weapons

Rollback Post to RevisionRollBack

Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."

Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."