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Topic: Mercenary posting (Read 5362 times)

Here we go. I am thinking about making a whole codex of mercenary companies, mercenaries, and some such. I am working on another unit or two. So here is the deal, in mercenary fashion. You write up a mercenary unit, mercenary leader, a mercenary soldiers (extras or even hords), or something related to the mercenary life.... put mercenary in the free-text; post up what you want me to post or comment on here.

So if Kinslayers wrote up a mercenary unit, he would reply here and asking me to post something for him, like a new demon cult for Midian, or somesuch.

See, I am now an mercenary. Pay me with a post and I will post for you.

I'm certainly interested.. Give me a couple of days,and I might have something that will whet your apetite.. How do you feel about merc companies that have a specalised purpose?

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“I'm yet another resource-consuming kid in an overpopulated planet, raised to an alarming extent by Hollywood and Madison Avenue, poised with my cynical and alienated peers to take over the world when you're old and weak.” -Bill Watterson

Most mercenary companies that are generic grunts that don't have a special history or twist, need to be specialized to be worth writing up. Otherwise we should just have a list of merc company names (with a one line description of each).

And remember, if you post something mercenary, you can ask me to post something for you.

And remember, if you post something mercenary, you can ask me to post something for you.

I'd like to take you up on that offer. Something along the lines of a specalised unit of soldiers that have the appropriate weepons and spells to take on mystically enhanced Eshal warriors that claim the ability to turn into mist when confronted with steel weapons, would be nice. I've been trying to think of a suitable counter-measure that invading humans might develop to counter Eshal employed sorcery, for quite some time now. Maybe you can assist me with that.

Thanks.

P.S: On a side note, I might develop an NPC based on someone from the Leering Skulls.

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“I'm yet another resource-consuming kid in an overpopulated planet, raised to an alarming extent by Hollywood and Madison Avenue, poised with my cynical and alienated peers to take over the world when you're old and weak.” -Bill Watterson

I did these two earlier in responce to the challenge, but couldn't come up with any ideas for what to ask for, but I was doing some more work on the Low Sorcery submission and came up with an idea. I tihnk it would be great if you could do a posting on a low sorcery form of healing, possibly based on the ideal of the four vital humors (sanguine, melancholy, phlegmatic, and the forth i forget). Looking for a submission to fit between basic field first aid and the standard trip to the healer/cleric for a Cure Wounds spell.

BackgroundHeldannic Common Law of Property: Anyone settling and improving land by construction, agriculture, irrigation, clearing, or special preservation, can be said to rightfully claim that land as long as it has not already been rightfully claimed by the settling and improvements by another. Any person or family that settles & claims land must hold it (living on it/using it) for at least 7 years before the claim becomes irrefutable. This must be by improvement/usage, and/or continuous dwelling, but different members of the same family may exchange the "living there" duties. In some cases, a mercenary tennant can be sort of "adopted" into a family to improve & live on the claimed land. Any abandoned land may be reclaimed by another after a further 7 years.

Mercenary HouseholdersThe Householders is an influential--if rather loose--organisation of Heldannic mercenaries. Admittance into this organisation is only for those of strong character, known to be competent and also capable warriors. This is to ensure that the Householders maintain their reputation as safe and steady, so that they will not claim the land as their own, allow it to fall into ruin, nor allow another to take the land by force of arms. One may also join by a claim of legacy: if one of your parents, grandparents, aunts, or uncles was a Householder, then your admittance is all but assured.

As the individual members are officially adopted into various Freeholder families (even if the "parents" are younger than the mercenary), they maintain strong ties to most of the influentials in Heldannic society. Most often, the Householders are employed for a sort of garrison duty for an established Freehold if there is no one old enough, or trusted enough, to run things while the authority is away for an extended period. Typically, the Householder is allowed to operate the land/Freehold as though it were his or her own, collecting any profits derived, and often receives a gift when the actual owners return. Should the rightful owners not return, the land remains the property of the Householder. On occasion, a Householder is employed for an initial claim of land. In these cases, the mercenary is expected to clear, build, farm, and defend the land for the required seven years. For this service, the Householder receives start-up supplies and funds, and a regular stipend of some valued good or hacksilver.

All Householder mercenaries must swear an oath of loyalty to the organisation, and to perform their duties respectfully. They must pay annual dues of one pound of silver (even if not currently employed) or the equivalent in useful goods. They must also perform the occasional task for the organisation, such as using one's personal influence in negotiating a new contract. In exchange, the organisation assigns land/missions, performs public relations, and does the occassional personal favour for the members.

This mercenary group has been in operation for over 70 winters, and the founder's son is still in charge, himself now rich, fat, and happy.

Midian needs settings and cultures, both for the Elder Kingdoms area and the Byzant Empire. This need not be original, just something that I can use with permission.

A merc can basically call herself or himself whatever title that she or he can get away with, but these are the most commonly used ones. That is, you can call yourself Major Woody or General Protection Fault, but don't expect to be treated as having any authority without the requisite number of troops to back you up.

These numbers are simply estimates. That is, a Major who looses a large number of troops, or one of his three Captains, doesn't automatically become demoted to Captain himself. The titles are rather unofficial, and aren't granted by any government military body.

Other titles used by mercenaries--often quite different than official military titles--include:

* Lieutenant, an assistant to the leader--of whatever rank, Captain or higher; these assistants may ammend their own rank with that of their superior, i.e. Lieutenant-Colonel, Lieutenant-General

* Adjutant, similar to a Lieuteant, but primarily an administrative post

* Liaison, an officer who advises a non-military leader, such as a Duke or powerful guildmaster (or guildmistress)

* Quartermaster, this is typically a noncommissioned officer (NCO) who handles provisions for troops; when working for a non-military leader, this position is often filled by a syndic-mercenary who "requisitions" materiel when needed

(Originally from the Lost Souls & Midian forums, by the nameless ghoul, reprinted with permission)

Ummm. Kinslayer... need to convert those into a Citadel, rather than forum post. So they are more a "Mercenary Conventions of Midian" systems post, rather than the mercenary companies we have been posting on the Citadel.