I did find it incredibly easy for someone to pull an RD'ed mob back off me. I'm not sure if it's a true aggro transfer like other taunts or just a "You must attack him". I'm not sure what if any duration the "You must attack him" debuff has.

I firmly believe this change was DIRECTLY because one of the CMs (Drysc, I believe) plays a Tankadin. One of the comments he made on the boards was how clunky and unintuitive RD was in it's original form. The very next patch, we have this new RD, and a lovely thing it is.

We now have someone close to the Developer's playing our class. I can't see anything wrong with that.

As sometimes happen not all changes are always documented in the patch notes.

I guess RD is just now working as originally intended. Great you tested it also to see the change. So will now be aware of it.

The way I see it thinking if it is we basically have another way to taunt YET its the very same taunt. For instance my UI is set tanking using "Targettargeting" so I can always see who mob is targetting. If it changes target and start running I can immediately taunt. I can also reHotkey the RD button and select the player and also taunt that way which was what you tested and also now works as intended. Awesome.

I do use BoP macro as a taunt or to know the highest aggro player off the mob table but that's more of a tactical use button for either or.