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A online Zelda game would be interesting, to say the least. Though I still prefer to play by myself even though playing with friends would be fun.

On the birthday scenario game I got ate by Red Link... erm... 0_0

[IMG]http://i50.*******.com/2k3qjr.gif[/IMG][IMG]http://i45.*******.com/358phkx.gif[/IMG][IMG]http://i50.*******.com/2wnb7lh.gif[/IMG][IMG]http://i46.*******.com/20pbn6p.gif[/IMG][IMG]http://i47.*******.com/kd07td.gif[/IMG][IMG]http://i48.*******.com/s67vp3.gif[/IMG][IMG]http://i49.*******.com/90rb0j.gif[/IMG][IMG]http://i45.*******.com/14kh6w6.gif[/IMG]^Do not own the adorable bouncies^

A online Zelda game would be interesting, to say the least. Though I still prefer to play by myself even though playing with friends would be fun.

On the birthday scenario game I got ate by Red Link... erm... 0_0

I feel that way as well. Even though playing games online with friends is enjoyable, it provides more of a challenge to do everything yourself. I feel like we're talking too much for an online Zelda game that doesn't even exist. Besides, LoZ doesn't seem like a series to go online and play.

Eaten by Red? Interesting... I wish I was born 26 days earlier than what I was because I would be married to Link (Married - January, Link - 1st). I've already mentioned enough already that I'm in love with Link, Toon Link specifically.

I'm trying to think of new topics to post so the thread can get lively... I can't think.

EDIT:

I maybe found something to talk about. On IGN, I found 10 interesting facts about OoT you may not know. If you're interested, take a look at the spoiler below:

Spoiler:- oot facts:

1: There used to be a jump button

Yoshiaki Koizumi revealed that the auto-jump mechanic that 3D Zelda games are known for actually came along later on in Ocarina of Time's development. At first, just like in Super Mario 64, you had to push a button to make Link jump. This was removed to simplify the experience and shift the focus to the puzzle elements rather than the action.

2: Original Ocarina team was only 3 people

While Nintendo President Satoru Iwata admits that Ocarina of Time eventually became "a massive project that mobilized nearly everyone who belonged to EAD at that time," it initially started out as a three-member team made up of Jin Ikeda, Toru Osawa, and eventually Koizumi-san.

3: Chanbara Movies Were a Huge Inspiration

It was Takao Shimizu's (of Star Fox 64 fame) idea to make a Zelda game with chanbara-style action (chanbara is a type of Japanese sword-fighting movie).

"When people talk about The Legend of Zelda: Ocarina of Time, they mention various things like an epic story, solving puzzles, trotting across a broad field on a horse and how cool Link is, but it began with the single theme of making a Zelda game that included chanbara-style swashbuckling!" Iwata-san said.

4: It all started with Zelda II

Apparently Koizumi-san and Shimizu-san were huge fans of Zelda II: The Adventure of Link. In fact, before Super Mario 64, Koizumi-san had actually been working on a polygonal Zelda II with Zelda creator Shigeru Miyamoto for the SNES.

"We were experimenting with a thin, polygon Link seen from the side and fighting with his sword," Koizumi-san said. "Chanbara was a pending issue at the time. We couldn't really bring Zelda II: The Adventure of Link into form at that time, but I kept that desire to achieve a sword-fighting Zelda game until I joined this team."

5: OoT was almost in first person

While it's hard to imagine a Zelda game where you can't see the Hero of Time, Koizumi-san reveals that at first Miyamoto-san wanted to make Ocarina of Time a first-person perspective game.

"In the beginning, he had the image that you are at first walking around in first-person, and when an enemy appeared, the screen would switch, Link would appear, and the battle would unfold from a side perspective," Koizumi-san said.

Even though, after working on Super Mario 64, Koizumi-san knew how incredibly difficult it would be to constantly display a character running around a huge field, he still resisted the idea. "While it wasn't very nice of me toward Miyamoto-san -- I didn't try a first-person scene even once!"

Hard to imagine not seeing good 'ole Link.

The reason? As the one who created Link's model, Koizumi-san couldn't stand to see Link not appear in the game. "Link is cool, so I wanted to always be able to see him," he said. Luckily, some nifty things came out of this hard-headedness, as Z-targeting (a revolutionary mechanic that has since been copied countless times) was invented to help make battling in third-person possible.

6: The Play's the Thing -- Z-Targeting's Roots

The idea for Z-targeting came to Koizumi-san while he and Osawa-san were at Toei Kyoto Studio Park. While they had already started thinking about a better way to hit opponents in front of you during Super Mario 64's development, a sword-fighting show at the park is what made it all click. As he watched, Koizumi-san wondered how it was possible that they had one hero defeating 20 ruffians at once.

"I thought there must be some kind of trick, so I watched very closely, and it was simple," he said. "It's a sword battle, so there's a script and a certain setup. The enemies don't all attack at once. First, one attacks while the others wait. When the first guy goes down, the next one steps in, and so on." This helped him figure out how to make Z-targeting work with multiple enemies. "Watching that show at the studio park was a clue toward solving that problem. Z-targeting flags one particular opponent, telling the other enemies to wait."

7: Navi used to be a triangle

Yes, you heard correctly. Navi started out as a triangle... which arguably would have been better for all of us. When figuring out exactly how to make the Z-targeting system work, Koizumi-san remembers that they wanted to make it easy for players to tell which enemy they were targeting. That's where the idea of using an upside-down triangle as a marker came about. This triangle eventually became Navi, the loud-mouthed fairy we've all come to know and love/hate. "I was a designer, so I didn't want to use such a simple marker," Koizumi-san said. "I wanted to make something else, so I came up with a fairy. After all, it was The Legend of Zelda."

Koizumi-san ideally wanted to make a cute girl for the fairy, but as it wasn't possible with the N64 hardware, he made it a ball of light with wings instead. "I called it the Fairy Navigation System." When he showed Osawa-san, he immediately came up with the idea of naming it Navi "because she navigates!" Once the name was set, the ideas started rolling in, like using color to tell whether the person you're facing is good or bad and making Navi an important guide for the story.

8: Link was nearly deprived of a childhood

While the concept of going back and forth between childhood and adulthood is now a defining characteristic of the game, at first Link was only going to be featured as an adult. The development team felt this best suited the chanbara style of combat. "With a child form, the sword would be small and his reach too short, so he would be at a terrible disadvantage, especially against large enemies," Osawa-san explained.

Not too surprisingly, these plans were thrown out when Miyamoto-san and a few others on the staff declared that they wanted to see "a cute little Link." Not ones to turn down a challenge, they started thinking about how they could have both the child and adult forms of Link appear in the same game. "[We] came up with the device of going seven years into the future by drawing the Master Sword and then returning back to his child form when he returns it to the pedestal," Osawa-san said.

Zelda producer Eiji Aonuma admits this change was an important one. "The game transformed into something completely different from what we had imagined before," he said. Another thing they had to reassess during development was their original intention to have Link get a spell for each sage he awakened, for a total of seven spells he would acquire in over the course of the adventure. "But to maintain the appropriate balance with the other items, we decided to limit the final number of spells to three, one for each of the three goddesses."

9: Epona was nearly in Super Mario 64

Epona is well-known as Link's constant companion in 3D Zelda games, but she almost made her debut in Super Mario 64. The idea of having a horse in the 3D platformer was eventually dropped, but Koizumi-san was intent on doing it for Ocarina of Time.

As for where the loyal steed got her name, that idea came from Koizumi-san. The team was initially calling her Ao, but he insisted they go with Epona. "Epona is the goddess of horses and fertility in Celtic mythology, so I used that," Koizumi-san said. "When you name something, it increases your affection for it, so I worked hard to make her a good horse."

10: Link wasn't always a pretty boy

Link is known for his sharp, elflike features, but Koizumi-san revealed that his design went through many changes. At first the Hylian hero actually sported a button nose and more rounded features. This design changed at the urging of Koizumi-san's wife. "[She] said, 'All of Nintendo's characters have funny noses. Don't you have any handsome ones?' I was shocked." As a result, he made Link's design "a little better-looking," and pierced his ears to make him a little cooler.

Do you prefer Epona, King of Red Lions, or Loftwing: King of Red Lions. Epona comes to a very close 2nd. I do like the Loftwings, but not as much as the other two.

You know, maybe I can learn to like Malon. Oh what am I saying. I do like her character, but not THAT much.

I'm a former-active-member-turned-lurker who is writing a thing that will hopefully make me not a lurker. Said thing is getting close to the point where I can release it, so I'll see about fixing the "lurker" part in the meantime.

The King of Red Lions. He's my favorite out of all of Link's companions. I really like Epona a lot though. I had one of my funniest moments in gaming with her. I got MM yesterday and I went up to that ranch place that she's at after she gets captured by the Skull Kid and you know how if you wear the Deku Mask, the dogs try to attack you? Well those dogs are my enemies now and since there was a dog at the ranch I decided that Epona was gonna eat it. So I tried throwing it over the fence to her and the dog got stuck! It was just chillin' on the fence! It was hilarious.

I don't like Loftwings that much. Especially since my Loftwing, Winkestan (lol), didn't OBEY me when we were flying. Winkestan was a little b*tch... >.>

So yeah, I got MM and OoT yesterday. I played MM a bit yesterday and OoT a bit today. I can't believe OoT, I'm not getting off to a good start with it. I lost inside THE GREAT DEKU TREE! WHO THE HELL DIES INSIDE THE GREAT DEKU TREE!? And one of the worst things is that it was in the very first room in the dungeon, and it was to a Deku Baba. I fail at video games. Screw video games, I fail at life. [/end of wimpy rampage...]

Sorry, been inactive for abit; after this weekend u can expect many more posts.

~

I'd go with Epona, with The King of Red Lions in 2nd. There are all very close, but a Loftwing isn't as useful. Skyward Sword decided to not make a very large flying map; the main island is visible from just about anywhere. Therefore, you don't even get to explore it's full capabilities and is less useful. Epona is great because she's very useful; mini-games, races, storyline, and horse-back archery. King of Red Lions is cool because of his upgrades: cannon, lasso, teleportation (with tornado). He also has a vast map to explore. You can feel the waves hitting the side of the boat; having to move with the wind and what not. (Can't wait for exploration in WWU!

hello i used to do art and run clubs and play competitive and then i was inactive for a long time and now im back-ish maybe
my 3DS FC is 4811/7177/1372
my name is Liam, it's nice to meet you
/u/ChapterLiam of /r/SmashBros

I feel that way as well. Even though playing games online with friends is enjoyable, it provides more of a challenge to do everything yourself. I feel like we're talking too much for an online Zelda game that doesn't even exist. Besides, LoZ doesn't seem like a series to go online and play.

Eaten by Red? Interesting... I wish I was born 26 days earlier than what I was because I would be married to Link (Married - January, Link - 1st). I've already mentioned enough already that I'm in love with Link, Toon Link specifically.

I'm trying to think of new topics to post so the thread can get lively... I can't think.

EDIT:

I maybe found something to talk about. On IGN, I found 10 interesting facts about OoT you may not know. If you're interested, take a look at the spoiler below:

Spoiler:- oot facts:

1: There used to be a jump button

Yoshiaki Koizumi revealed that the auto-jump mechanic that 3D Zelda games are known for actually came along later on in Ocarina of Time's development. At first, just like in Super Mario 64, you had to push a button to make Link jump. This was removed to simplify the experience and shift the focus to the puzzle elements rather than the action.

2: Original Ocarina team was only 3 people

While Nintendo President Satoru Iwata admits that Ocarina of Time eventually became "a massive project that mobilized nearly everyone who belonged to EAD at that time," it initially started out as a three-member team made up of Jin Ikeda, Toru Osawa, and eventually Koizumi-san.

3: Chanbara Movies Were a Huge Inspiration

It was Takao Shimizu's (of Star Fox 64 fame) idea to make a Zelda game with chanbara-style action (chanbara is a type of Japanese sword-fighting movie).

"When people talk about The Legend of Zelda: Ocarina of Time, they mention various things like an epic story, solving puzzles, trotting across a broad field on a horse and how cool Link is, but it began with the single theme of making a Zelda game that included chanbara-style swashbuckling!" Iwata-san said.

4: It all started with Zelda II

Apparently Koizumi-san and Shimizu-san were huge fans of Zelda II: The Adventure of Link. In fact, before Super Mario 64, Koizumi-san had actually been working on a polygonal Zelda II with Zelda creator Shigeru Miyamoto for the SNES.

"We were experimenting with a thin, polygon Link seen from the side and fighting with his sword," Koizumi-san said. "Chanbara was a pending issue at the time. We couldn't really bring Zelda II: The Adventure of Link into form at that time, but I kept that desire to achieve a sword-fighting Zelda game until I joined this team."

5: OoT was almost in first person

While it's hard to imagine a Zelda game where you can't see the Hero of Time, Koizumi-san reveals that at first Miyamoto-san wanted to make Ocarina of Time a first-person perspective game.

"In the beginning, he had the image that you are at first walking around in first-person, and when an enemy appeared, the screen would switch, Link would appear, and the battle would unfold from a side perspective," Koizumi-san said.

Even though, after working on Super Mario 64, Koizumi-san knew how incredibly difficult it would be to constantly display a character running around a huge field, he still resisted the idea. "While it wasn't very nice of me toward Miyamoto-san -- I didn't try a first-person scene even once!"

Hard to imagine not seeing good 'ole Link.

The reason? As the one who created Link's model, Koizumi-san couldn't stand to see Link not appear in the game. "Link is cool, so I wanted to always be able to see him," he said. Luckily, some nifty things came out of this hard-headedness, as Z-targeting (a revolutionary mechanic that has since been copied countless times) was invented to help make battling in third-person possible.

6: The Play's the Thing -- Z-Targeting's Roots

The idea for Z-targeting came to Koizumi-san while he and Osawa-san were at Toei Kyoto Studio Park. While they had already started thinking about a better way to hit opponents in front of you during Super Mario 64's development, a sword-fighting show at the park is what made it all click. As he watched, Koizumi-san wondered how it was possible that they had one hero defeating 20 ruffians at once.

"I thought there must be some kind of trick, so I watched very closely, and it was simple," he said. "It's a sword battle, so there's a script and a certain setup. The enemies don't all attack at once. First, one attacks while the others wait. When the first guy goes down, the next one steps in, and so on." This helped him figure out how to make Z-targeting work with multiple enemies. "Watching that show at the studio park was a clue toward solving that problem. Z-targeting flags one particular opponent, telling the other enemies to wait."

7: Navi used to be a triangle

Yes, you heard correctly. Navi started out as a triangle... which arguably would have been better for all of us. When figuring out exactly how to make the Z-targeting system work, Koizumi-san remembers that they wanted to make it easy for players to tell which enemy they were targeting. That's where the idea of using an upside-down triangle as a marker came about. This triangle eventually became Navi, the loud-mouthed fairy we've all come to know and love/hate. "I was a designer, so I didn't want to use such a simple marker," Koizumi-san said. "I wanted to make something else, so I came up with a fairy. After all, it was The Legend of Zelda."

Koizumi-san ideally wanted to make a cute girl for the fairy, but as it wasn't possible with the N64 hardware, he made it a ball of light with wings instead. "I called it the Fairy Navigation System." When he showed Osawa-san, he immediately came up with the idea of naming it Navi "because she navigates!" Once the name was set, the ideas started rolling in, like using color to tell whether the person you're facing is good or bad and making Navi an important guide for the story.

8: Link was nearly deprived of a childhood

While the concept of going back and forth between childhood and adulthood is now a defining characteristic of the game, at first Link was only going to be featured as an adult. The development team felt this best suited the chanbara style of combat. "With a child form, the sword would be small and his reach too short, so he would be at a terrible disadvantage, especially against large enemies," Osawa-san explained.

Not too surprisingly, these plans were thrown out when Miyamoto-san and a few others on the staff declared that they wanted to see "a cute little Link." Not ones to turn down a challenge, they started thinking about how they could have both the child and adult forms of Link appear in the same game. "[We] came up with the device of going seven years into the future by drawing the Master Sword and then returning back to his child form when he returns it to the pedestal," Osawa-san said.

Zelda producer Eiji Aonuma admits this change was an important one. "The game transformed into something completely different from what we had imagined before," he said. Another thing they had to reassess during development was their original intention to have Link get a spell for each sage he awakened, for a total of seven spells he would acquire in over the course of the adventure. "But to maintain the appropriate balance with the other items, we decided to limit the final number of spells to three, one for each of the three goddesses."

9: Epona was nearly in Super Mario 64

Epona is well-known as Link's constant companion in 3D Zelda games, but she almost made her debut in Super Mario 64. The idea of having a horse in the 3D platformer was eventually dropped, but Koizumi-san was intent on doing it for Ocarina of Time.

As for where the loyal steed got her name, that idea came from Koizumi-san. The team was initially calling her Ao, but he insisted they go with Epona. "Epona is the goddess of horses and fertility in Celtic mythology, so I used that," Koizumi-san said. "When you name something, it increases your affection for it, so I worked hard to make her a good horse."

10: Link wasn't always a pretty boy

Link is known for his sharp, elflike features, but Koizumi-san revealed that his design went through many changes. At first the Hylian hero actually sported a button nose and more rounded features. This design changed at the urging of Koizumi-san's wife. "[She] said, 'All of Nintendo's characters have funny noses. Don't you have any handsome ones?' I was shocked." As a result, he made Link's design "a little better-looking," and pierced his ears to make him a little cooler.

Haha, I'm really glad they didn't make Link ugly, I like his earring on his ear, makes him look badass xD!

Originally Posted by tokyo/seven

Yes I liked Loftwing the most too. I mean it sucks there was really no where to fly besides some random floating rock or small island but flying around was still fun XP

No one-liners please, atleast put 1-2 more sentences in your post!

Originally Posted by Darenix

New question:Do you prefer Epona, King of Red Lions, or a Loftwing?

Loftwing for me.

Epona is my first, because she's very useful when I need to go from one place or another. I find it cool how in Twilight Princess, you can have those battles on a horse with enemies. Also, she's pretty fast, when it comes to galloping :P

Loft Wing I'd put second, admit it, it was cool riding on a bird and doing those races at the start of the game. But there weren't many interesting places to go with the Loft wing, sure there are little side quests on those mini places but yeah.. although it can get you to places and such.

The King of Red Lions, I'll put that third, since I know nothing of it. I just searched it, and I finally knew what it was.. xD

I'd go with Epona, with The King of Red Lions in 2nd. There are all very close, but a Loftwing isn't as useful. Skyward Sword decided to not make a very large flying map; the main island is visible from just about anywhere. Therefore, you don't even get to explore it's full capabilities and is less useful. Epona is great because she's very useful; mini-games, races, storyline, and horse-back archery. King of Red Lions is cool because of his upgrades: cannon, lasso, teleportation (with tornado). He also has a vast map to explore. You can feel the waves hitting the side of the boat; having to move with the wind and what not. (Can't wait for exploration in WWU!

Thanks about the sig thing.

I really don't like Loftwings that much. And no, this time I won't complain about Winkestan. I just found the flying difficult and there wasn't that much to explore compared to WW.

The main reason I liked The Kind of Red Lions is because of his story. I won't spoil it for those who haven't played WW but I cried at the end. F*ck, I'm crying just thinking about. That talking red boat is in my heart for some reason.

And I like Epona because... well, I like horses. ^^

Originally Posted by Fluffyy

Haha, I'm really glad they didn't make Link ugly, I like his earring on his ear, makes him look badass xD!

Epona is my first, because she's very useful when I need to go from one place or another. I find it cool how in Twilight Princess, you can have those battles on a horse with enemies. Also, she's pretty fast, when it comes to galloping :P

Loft Wing I'd put second, admit it, it was cool riding on a bird and doing those races at the start of the game. But there weren't many interesting places to go with the Loft wing, sure there are little side quests on those mini places but yeah.. although it can get you to places and such.

The King of Red Lions, I'll put that third, since I know nothing of it. I just searched it, and I finally knew what it was.. xD

Is it wrong that I didn't notice he had an earring until I played SS? Like, half way through the game! Oh well, Link's still smexy. Apart from his earlier incarnations and SS Link. The earlier ones (I'm talking about the original Legend of Zelda, A
The Adventure of Link, A Link to the Past, Link's Awakening, Oracle of Ages and Oracle of Seasons) I'm not too fond of and Skyward Sword Link looks too pale for me to like him. I think some of the character designs in SS didn't look right, like Zelda's...

I think I made fun of too many characters from SS when I played it. And my friend Skye gave too many monsters pet names. There was a Moblin named Jeffery and a Skulltula named Jacob. And I was sick of Skye so I said that Ghirahim looked like her in 15 years time.

Also, the horse combat in TP was.. meh. I think it was cool but I can't ride a horse to save my life, even if it's in a game. You wouldn't think I have an actual pet horse, would you!?

*Sniff* I'm still crying about the King of Red Lions...

Spoiler:- R.I.P... (spoilered for a reason):

Daphnes Nohansen Hyrule

Also, yesterday I got Four Swords Adventures, A Link to the Past and The Minish Cap. I've only played TMC so far and I love it soooo much! Though one small problem... it didn't save properly so 2 hours of work has to be redone! I raged quit and it still needs to be done. I was up to Mt. Crenel with 5 hearts and quite a few Kinstone Fusions, now I'm back at Hyrule Town with 4 hearts and my Kinstone Fusions have dropped.

New topics:

-Opinions on the CD-i games?

[IMG]http://i47.*******.com/op2z5t.jpg[/IMG]

-Favorite thing to do in the games?

I LOVE to explore the overworlds and find secrets. It makes me feel great to discover something that's really good, like lots of rupees or a Heart Piece (I'll admit that I wasn't happy whenever I got a Heart Piece in WW because I tried to go through the entire game with 3 hearts and with Link wearing his pajamas the entire time. The game cheated at the end because it automatically put the green tunic on).

GIVE ME THE GAME AND NO ONE GETS HURT! I did recently buy a copy of FSA from ebay, but when I opened the box a copy if mariokart double dash was in it instead. Not a total rip-off I did really want to check out that game but I was still angry. Maybe I should find the nearest game exchange and go there. Also I feel you on lost data. One time when I was playing OS, I saved in the Sword and Shield maze halfway through it and beat the game without any further saves. When I got my passcode for transferring my OS file into OA, the game didn't recognize my code. So I turned on my OS game only to find out the last time a saved was in the Sword and Shield Maze! Long story short, I had to redo the entirety of the Sword and Shield Maze as well as Onox's Castle and watch the entire credits ALL OVER AGAIN!

What do you think of the Zelda CD-i games?: Let's just say there was only ever one good game for the CD-i, AND IT HASN'T BEEN RELEASED YET!

What is your favorite thing to do in the Zelda Games?: Explore dungeons. Its always just so fun to figure out the mechanics of the dungeon and fight the boss.

Any pet peeves about the series?: Game replayability. After you've done all the side quests and beat the game, what is left to explore? The only Zelda games without this issue is WW, FS, and MM.

Last edited by JFought; 17th March 2013 at 7:29 AM.

I'm a former-active-member-turned-lurker who is writing a thing that will hopefully make me not a lurker. Said thing is getting close to the point where I can release it, so I'll see about fixing the "lurker" part in the meantime.

GIVE ME THE GAME AND NO ONE GETS HURT! I did recently buy a copy of FSA from ebay, but when I opened the box a copy if mariokart double dash was in it instead. Not a total rip-off I did really want to check out that game but I was still angry. Maybe I should find the nearest game exchange and go there. Also I feel you on lost data. One time when I was playing OS, I saved in the Sword and Shield maze halfway through it and beat the game without any further saves. When I got my passcode for transferring my OS file into OA, the game didn't recognize my code. So I turned on my OS game only to find out the last time a saved was in the Sword and Shield Maze! Long story short, I had to redo the entirety of the Sword and Shield Maze as well as Onox's Castle and watch the entire credits ALL OVER AGAIN!

What do you think of the Zelda CD-i games?: Let's just say there was only ever one good game for the CD-i, AND IT HASN'T BEEN RELEASED YET!

What is your favorite thing to do in the Zelda Games?: Explore dungeons. Its always just so fun to figure out the mechanics of the dungeon and fight the boss.

Any pet peeves about the series?: Game replayability. After you've done all the side quests and beat the game, what is left to explore? The only Zelda games without this issue is WW, FS, and MM.

...The games I got recently (OoT, MM, ALttP, FSA and TMC) are actually all downloadable games for an emulator. I found some websites that are free and legal and just downloaded them from those. That's how I'm gonna get the games from now on.

Since I've never played OoA or OoS I have no idea what you're talking about, but it really does suck to have to go through everything all over again. Grrr, I'm still mad at you Minish Cap, I'm blaming you so I don't look like an idiot!

CD-I: Is that supposed to be sarcasm? I can't tell...

Favorite thing to do: Whenever I complete a dungeon, I'm just happy to get out of there alive. I guess I just want to continue the story and be over with it.

Pet peeves: I can usually play through everything again. What I usually do is wait a few months between playthroughs, so that it feels like a new experience everytime. Or maybe that's just me, I dunno.

I was co-owner of a previous version of a Legend of Zelda club, but despite my best efforts, I could not retain people's interest. It didn't help the owner was extremely inactive.

Username: EternalSword7

What is your favourite Zelda Game: Twilight Princess, without a doubt. To me, it was the perfect game. There were so many fun things to do when not following the storyline that to this day, I can't name them all off.
A close second is Majora's Mask. In particular, I love the dungeons.

What made you become a Zelda Lover: I literally grew up with the very first LoZ game for the NES. I was able to beat every dungeon but the 5th and 7th for the longest time because I could never find the 5th one, and you needed the flute from the 5th to open the 7th.

Name 3 characters who processes the Triforce: This is a tricky question due to all the grey areas involved. I will simply give the common answer and explain plotline spoilers in multiple games in the following spoiler.
Traditionally, the holders of the Triforce have been chosen specifically by destiny. The bearer of the Triforce of Power is Ganondorf or Ganon. It grants him abilities that far exceed the greatest of wizards, warlords, and kings. However, this pride and lust for power is what blinds him to danger. The bearer of the Triforce of Wisdom is Princess Zelda, whom is always kidnapped by Ganon in an attempt to reassemble the whole Triforce. The bearer of the Triforce of Courage is the one who carries the spirit of the ancient hero. In canon, his name is always Link. Only the one who can unify the land and its people, and has the spirits of Power, Wisdom, and Courage in balance can carry the power of the whole Triforce and become the true leader of Hyrule. Now here's where things get complicated. Spoiler:- heavy game spoilers:

In The Legend of Zelda: Skyward Sword, Link is able to obtain all three parts of the Triforce on his own. He made a wish to destroy the remains of ultimate demon, and the root of all future evils bestowed on Hyrule, Demise. However, the Triforce did not separate into three separate entities. In the storyline of The Legend of Zelda: Twilight Princess, it is made known that between the events of Skyward Sword and Ocarina of Time powerful magicians used magic to control the Sacred Realm, which was made to protect the Triforce, and the Triforce itself. The three goddesses, Din, Nayru, and Farore, banished the mages to the Twilight Realm. In The Legend of Zelda: Ocarina of Time, one timeline ends with Ganon defeating Link, and taking the Triforce of Courage from him and the Triforce of Wisdom from Zelda. A long and deadly war broke out between the Hylian army and the forces of Ganon. Ultimately, he was sealed inside the Sacred Realm, which he had previously converted into the Dark World using the Triforce. This being the backstory of The Legend of Zelda: A Link to the Past. At the climax of this story, Link slays Ganon atop his pyramid, claims the Triforce, and restores the Sacred Realm to its former state. The Goddesses then send him to Holodrum or Labrynna. If I remember correctly, Link in the pair of NES Zelda games, also obtained the Triforce (and hooked up with Zelda in the process). Again, at the end of another alternate timeline in Ocarina of Time, Link is sent back to recover the time that was lost. Ganondorf broke free from his seal in the Sacred Realm and started killing everyone in revenge. There was also no longer a hero to stop him. Zelda, in a last plea to the goddesses, asked them to spare Hyrule from its destruction. This is done without the whole power of the Triforce. The Goddesses flooded the earth and sealed Hyrule. At the end of the following game where this takes place, Wind Waker, Ganon attempts to use the Triforce to drain the water and expose Hyrule once more, only to be stopped by Daphnes Nohasen Hyrule (the king). Since the Triforce did not return to their separate entities and go to their respective hosts, it can only be assumed that the king was capable of possessing the entire Triforce as well.

So yeah. There's my application form. If you managed to keep up with all that without getting as sick as Jabu Jabu, I'll see you around.

...The games I got recently (OoT, MM, ALttP, FSA and TMC) are actually all downloadable games for an emulator. I found some websites that are free and legal and just downloaded them from those. That's how I'm gonna get the games from now on.

Since I've never played OoA or OoS I have no idea what you're talking about, but it really does suck to have to go through everything all over again. Grrr, I'm still mad at you Minish Cap, I'm blaming you so I don't look like an idiot!

CD-I: Is that supposed to be sarcasm? I can't tell...

I've tried to find a gamecube emulator, but the ones I find either don't work, or require me to buy an extension box for my computer to stick a gamecube controller into.

The Sword and Shield maze is the 8th dungeon in OS. Plus OA and OS were designed so that you could link them together and play one as if it were the sequel to the other. (In the official timeline, I'm pretty sure Link went to Holodrum (land where OS takes place) before Labrynna, which is why I picked OS first.)

My CD-i joke was not sarcasm. Before the CD-i was cancelled, a game called Super Mario's Wacky Worlds was being developed. What was seen in the early development stages impressed even Nintendo. Sadly, the CD-i was removed from stores before it came out, cancelling the game.

New Topic:If the next Zelda game for the 3DS could be a sequel to any Zelda game (excluding Wind Waker since the sequel PH took place literal seconds after WW) which Zelda game would it be?

Sequel to Spirit Tracks! Seriously, I think a sequel to Spirit Tracks for the 3DS would make perfect sense.

I'm a former-active-member-turned-lurker who is writing a thing that will hopefully make me not a lurker. Said thing is getting close to the point where I can release it, so I'll see about fixing the "lurker" part in the meantime.

I was co-owner of a previous version of a Legend of Zelda club, but despite my best efforts, I could not retain people's interest. It didn't help the owner was extremely inactive.

Username: EternalSword7

What is your favourite Zelda Game: Twilight Princess, without a doubt. To me, it was the perfect game. There were so many fun things to do when not following the storyline that to this day, I can't name them all off.
A close second is Majora's Mask. In particular, I love the dungeons.

What made you become a Zelda Lover: I literally grew up with the very first LoZ game for the NES. I was able to beat every dungeon but the 5th and 7th for the longest time because I could never find the 5th one, and you needed the flute from the 5th to open the 7th.

Name 3 characters who processes the Triforce: This is a tricky question due to all the grey areas involved. I will simply give the common answer and explain plotline spoilers in multiple games in the following spoiler.
Traditionally, the holders of the Triforce have been chosen specifically by destiny. The bearer of the Triforce of Power is Ganondorf or Ganon. It grants him abilities that far exceed the greatest of wizards, warlords, and kings. However, this pride and lust for power is what blinds him to danger. The bearer of the Triforce of Wisdom is Princess Zelda, whom is always kidnapped by Ganon in an attempt to reassemble the whole Triforce. The bearer of the Triforce of Courage is the one who carries the spirit of the ancient hero. In canon, his name is always Link. Only the one who can unify the land and its people, and has the spirits of Power, Wisdom, and Courage in balance can carry the power of the whole Triforce and become the true leader of Hyrule. Now here's where things get complicated. Spoiler:- heavy game spoilers:

In The Legend of Zelda: Skyward Sword, Link is able to obtain all three parts of the Triforce on his own. He made a wish to destroy the remains of ultimate demon, and the root of all future evils bestowed on Hyrule, Demise. However, the Triforce did not separate into three separate entities. In the storyline of The Legend of Zelda: Twilight Princess, it is made known that between the events of Skyward Sword and Ocarina of Time powerful magicians used magic to control the Sacred Realm, which was made to protect the Triforce, and the Triforce itself. The three goddesses, Din, Nayru, and Farore, banished the mages to the Twilight Realm. In The Legend of Zelda: Ocarina of Time, one timeline ends with Ganon defeating Link, and taking the Triforce of Courage from him and the Triforce of Wisdom from Zelda. A long and deadly war broke out between the Hylian army and the forces of Ganon. Ultimately, he was sealed inside the Sacred Realm, which he had previously converted into the Dark World using the Triforce. This being the backstory of The Legend of Zelda: A Link to the Past. At the climax of this story, Link slays Ganon atop his pyramid, claims the Triforce, and restores the Sacred Realm to its former state. The Goddesses then send him to Holodrum or Labrynna. If I remember correctly, Link in the pair of NES Zelda games, also obtained the Triforce (and hooked up with Zelda in the process). Again, at the end of another alternate timeline in Ocarina of Time, Link is sent back to recover the time that was lost. Ganondorf broke free from his seal in the Sacred Realm and started killing everyone in revenge. There was also no longer a hero to stop him. Zelda, in a last plea to the goddesses, asked them to spare Hyrule from its destruction. This is done without the whole power of the Triforce. The Goddesses flooded the earth and sealed Hyrule. At the end of the following game where this takes place, Wind Waker, Ganon attempts to use the Triforce to drain the water and expose Hyrule once more, only to be stopped by Daphnes Nohasen Hyrule (the king). Since the Triforce did not return to their separate entities and go to their respective hosts, it can only be assumed that the king was capable of possessing the entire Triforce as well.

So yeah. There's my application form. If you managed to keep up with all that without getting as sick as Jabu Jabu, I'll see you around.

Wow, are you detailed! Hope you get accepted, you've certainly got a vast knowledge of the series.

Originally Posted by JFought

I've tried to find a gamecube emulator, but the ones I find either don't work, or require me to buy an extension box for my computer to stick a gamecube controller into.

The Sword and Shield maze is the 8th dungeon in OS. Plus OA and OS were designed so that you could link them together and play one as if it were the sequel to the other. (In the official timeline, I'm pretty sure Link went to Holodrum (land where OS takes place) before Labrynna, which is why I picked OS first.)

My CD-i joke was not sarcasm. Before the CD-i was cancelled, a game called Super Mario's Wacky Worlds was being developed. What was seen in the early development stages impressed even Nintendo. Sadly, the CD-i was removed from stores before it came out, cancelling the game.

New Topic:If the next Zelda game for the 3DS could be a sequel to any Zelda game (excluding Wind Waker since the sequel PH took place literal seconds after WW) which Zelda game would it be?

Sequel to Spirit Tracks! Seriously, I think a sequel to Spirit Tracks for the 3DS would make perfect sense.

Oh yeah, the Gamecube ones suck. I downloaded two emulators for the GC (Dolphin and Dolwin) and they're both crap. I couldn't play my downloaded Wind Waker and Twilight Princess (GC version, obviously) on it. But games like The Minish Cap just need a Visual Boy Advance (VBA) emulator. I've had one for ages since a while ago I downloaded Ponymon (don't ask) so I tried TMC on it and it worked!

BTW, on TMC I re-did everything I did before and I've currently completed the second dungeon. I have to go to the Elemental Sanctuary but I'm exploring first since the game isn't as linear as it was before.

About the CD-i games, some reviewers have actually stated that they are the greatest games ever created... what?

If the next Zelda game for the 3DS could be a sequel to any Zelda game (excluding Wind Waker since the sequel PH took place literal seconds after WW) which Zelda game would it be?

I'm only typing this topic up because I'm literally reading it as I'm typing this (I'm up to post #2 in the creepypasta). Also to add the freaky feeling to it, I'm listening to the reversed Song of Healing.

So far the story has kept me entertained and I can't wait to finish this post and continue it.

Accepted! Welcome, welcome, make yourself at home! I also wondered about that question... No one really said Tetra or Sheik, though they are just disguises of Zelda. I'd call Tetra more of a reincarnation but, whatever. XD

Welcome! lots of topics are flowing right now so discuss any of them! You can also grab the userbar (Trainee Knight) and throw it in your sig if you want. There are some rank-ups.

hello i used to do art and run clubs and play competitive and then i was inactive for a long time and now im back-ish maybe
my 3DS FC is 4811/7177/1372
my name is Liam, it's nice to meet you
/u/ChapterLiam of /r/SmashBros

Accepted! Welcome, welcome, make yourself at home! I also wondered about that question... No one really said Tetra or Sheik, though they are just disguises of Zelda. I'd call Tetra more of a reincarnation but, whatever. XD

They still possess the Triforce of Wisdom in one way or another, and they are still of course, Zelda, as you said.

Welcome! lots of topics are flowing right now so discuss any of them! You can also grab the userbar (Trainee Knight) and throw it in your sig if you want. There are some rank-ups.

I'll answer a couple while I whip up my own thing to advertise the club from my signature.

If the next Zelda game for the 3DS could be a sequel to any Zelda game (excluding Wind Waker since the sequel PH took place literal seconds after WW) which Zelda game would it be?
A 3D sequel to Twilight Princess using a similar graphical style.

-Ben Drowned... your thoughts?
This will only make sense if you know a little bit about Minecraft as well. http://fav.me/d5ps7ir

I was co-owner of a previous version of a Legend of Zelda club, but despite my best efforts, I could not retain people's interest. It didn't help the owner was extremely inactive.

Username: EternalSword7

What is your favourite Zelda Game: Twilight Princess, without a doubt. To me, it was the perfect game. There were so many fun things to do when not following the storyline that to this day, I can't name them all off.
A close second is Majora's Mask. In particular, I love the dungeons.

What made you become a Zelda Lover: I literally grew up with the very first LoZ game for the NES. I was able to beat every dungeon but the 5th and 7th for the longest time because I could never find the 5th one, and you needed the flute from the 5th to open the 7th.

Name 3 characters who processes the Triforce: This is a tricky question due to all the grey areas involved. I will simply give the common answer and explain plotline spoilers in multiple games in the following spoiler.
Traditionally, the holders of the Triforce have been chosen specifically by destiny. The bearer of the Triforce of Power is Ganondorf or Ganon. It grants him abilities that far exceed the greatest of wizards, warlords, and kings. However, this pride and lust for power is what blinds him to danger. The bearer of the Triforce of Wisdom is Princess Zelda, whom is always kidnapped by Ganon in an attempt to reassemble the whole Triforce. The bearer of the Triforce of Courage is the one who carries the spirit of the ancient hero. In canon, his name is always Link. Only the one who can unify the land and its people, and has the spirits of Power, Wisdom, and Courage in balance can carry the power of the whole Triforce and become the true leader of Hyrule. Now here's where things get complicated. Spoiler:- heavy game spoilers:

In The Legend of Zelda: Skyward Sword, Link is able to obtain all three parts of the Triforce on his own. He made a wish to destroy the remains of ultimate demon, and the root of all future evils bestowed on Hyrule, Demise. However, the Triforce did not separate into three separate entities. In the storyline of The Legend of Zelda: Twilight Princess, it is made known that between the events of Skyward Sword and Ocarina of Time powerful magicians used magic to control the Sacred Realm, which was made to protect the Triforce, and the Triforce itself. The three goddesses, Din, Nayru, and Farore, banished the mages to the Twilight Realm. In The Legend of Zelda: Ocarina of Time, one timeline ends with Ganon defeating Link, and taking the Triforce of Courage from him and the Triforce of Wisdom from Zelda. A long and deadly war broke out between the Hylian army and the forces of Ganon. Ultimately, he was sealed inside the Sacred Realm, which he had previously converted into the Dark World using the Triforce. This being the backstory of The Legend of Zelda: A Link to the Past. At the climax of this story, Link slays Ganon atop his pyramid, claims the Triforce, and restores the Sacred Realm to its former state. The Goddesses then send him to Holodrum or Labrynna. If I remember correctly, Link in the pair of NES Zelda games, also obtained the Triforce (and hooked up with Zelda in the process). Again, at the end of another alternate timeline in Ocarina of Time, Link is sent back to recover the time that was lost. Ganondorf broke free from his seal in the Sacred Realm and started killing everyone in revenge. There was also no longer a hero to stop him. Zelda, in a last plea to the goddesses, asked them to spare Hyrule from its destruction. This is done without the whole power of the Triforce. The Goddesses flooded the earth and sealed Hyrule. At the end of the following game where this takes place, Wind Waker, Ganon attempts to use the Triforce to drain the water and expose Hyrule once more, only to be stopped by Daphnes Nohasen Hyrule (the king). Since the Triforce did not return to their separate entities and go to their respective hosts, it can only be assumed that the king was capable of possessing the entire Triforce as well.

So yeah. There's my application form. If you managed to keep up with all that without getting as sick as Jabu Jabu, I'll see you around.

Hey! Wow, nice application, I think yours is probably one of the best out of all of them, haha. Anyways, you're gladly accepted! Join the club and join our conversations!

Originally Posted by JFought

I've tried to find a gamecube emulator, but the ones I find either don't work, or require me to buy an extension box for my computer to stick a gamecube controller into.

The Sword and Shield maze is the 8th dungeon in OS. Plus OA and OS were designed so that you could link them together and play one as if it were the sequel to the other. (In the official timeline, I'm pretty sure Link went to Holodrum (land where OS takes place) before Labrynna, which is why I picked OS first.)

My CD-i joke was not sarcasm. Before the CD-i was cancelled, a game called Super Mario's Wacky Worlds was being developed. What was seen in the early development stages impressed even Nintendo. Sadly, the CD-i was removed from stores before it came out, cancelling the game.

New Topic:If the next Zelda game for the 3DS could be a sequel to any Zelda game (excluding Wind Waker since the sequel PH took place literal seconds after WW) which Zelda game would it be?

Sequel to Spirit Tracks! Seriously, I think a sequel to Spirit Tracks for the 3DS would make perfect sense.

I would really want a Twilight Princess sequel to the Wii or 3DS, that would be my dream come true xD

-----------------------------------------
Anyways, I've thought about some competitions, tournaments and such.. like designing a new suit or look for Link and maybe a tournament where participants will battle on Super Smash Brawl Brothers using only Zelda chracters; Link, Toon Link, Zelda, Ganandorf. I wish there were more Zelda characters, >_<

So, if you have any thoughts, shoot them at me or any tourament/competition ideas!

Current Topics;

- If the next Zelda game for the 3DS could be a sequel to any Zelda game (excluding Wind Waker since the sequel PH took place literal seconds after WW) which Zelda game would it be?

New Topics;

- Would it be awesome if there was a fighting game, just including Zelda characters? What are your thoughts?
- Skyward Sword Link or Twilight Princess Link? Explain why :3

Opinion on Ben Drowned: I made a reference to the Song of Unhealing earlier in this thread. The song unnerves me. *shudders*

Would it be awesome if there was a Zelda fighting game?: I'd have to play one first to answer that question!

Do you prefer TP Link or SS Link?: Personally I like TP Link better since he's more noble and younger than SS Link. (The S.S. Link? XP)

ZELDA FUN FACT: Minish Cap Link started his journey at the age of 7, making him the youngest incarnation of Link!

I'm a former-active-member-turned-lurker who is writing a thing that will hopefully make me not a lurker. Said thing is getting close to the point where I can release it, so I'll see about fixing the "lurker" part in the meantime.

Anyways, I've thought about some competitions, tournaments and such.. like designing a new suit or look for Link and maybe a tournament where participants will battle on Super Smash Brawl Brothers using only Zelda chracters; Link, Toon Link, Zelda, Ganandorf. I wish there were more Zelda characters, >_<

So, if you have any thoughts, shoot them at me or any tourament/competition ideas!

Current Topics;

- If the next Zelda game for the 3DS could be a sequel to any Zelda game (excluding Wind Waker since the sequel PH took place literal seconds after WW) which Zelda game would it be?

New Topics;

- Would it be awesome if there was a fighting game, just including Zelda characters? What are your thoughts?
- Skyward Sword Link or Twilight Princess Link? Explain why :3

You mean like a club competition? I had that idea a while ago but I completely forgot about it. I think the design a new look for Link is a really cool idea... but Link's best color is green and he suits his tunics the best... what about a design a completely new Zelda character competition? Like an OC, but it could be anything. I'm thinking about making my own companion for Link...

Would it be awesome if there was a fighting game, just including Zelda characters? What are your thoughts?

I've never played a fighting game so I don't know what they're like. I don't take much interest in fighting games, I like games with adventure (one of the many reasons I love Nintendo).

SS Link or TP Link?

Well, I prefer TP Link in not only design but I found him more funny than SS Link. For example, at the beginning of the game after you've herded goats for a second time and Ilia is shouting at Link and Mayor Bo, it's just hilarious how they're both being yelled at and Link and Bo just glance at each other to say, "I'm not taking her seriously."

Originally Posted by JFought

Opinion on Ben Drowned: I made a reference to the Song of Unhealing earlier in this thread. The song unnerves me. *shudders*

Do you prefer TP Link or SS Link?: Personally I like TP Link better since he's more noble and younger than SS Link. (The S.S. Link? XP)

ZELDA FUN FACT: Minish Cap Link started his journey at the age of 7, making him the youngest incarnation of Link!

I've read some pages of the thread before I joined but not all. I'll go back and look soon. I'm pretty much obsessed with Ben at the minute. I love ghoulish things like that story, even though it's fake. Jadusable (the author) even confirmed it wasn't real.

Lol, the S.S. Link. You only see him once a year! (I think that's what it was)

When you said your Zelda fun fact, I thought you said Majora's Mask Link for some reason and then I could prove your theory wrong (cuz I can). But never mind that, how do you know he was 7? I always thought that either OoT Link (confirmed to be 10 when he started) or WW Link (unknown age but it's obvious he's one of the youngest).

I'd go with SS link. His design is smoother, and his battle abilities are better. In a few words: HE HAS THE CAPABILITY TO RUN.

NEW TOPIC!

What do you think of ability to defeat dungeons in no order in WWU?

I like this. In OoT-3D, I defeated Spirit, and then Shadow. I got the boots from Shadow, and then decided it was too challenging. Went to Spirit, beat it, went back, bam. It was more fun too because Shadow was harder than Spirit. The boss was intimidating in Shadow, but easy. Suck it, Bongo-Bongo.

hello i used to do art and run clubs and play competitive and then i was inactive for a long time and now im back-ish maybe
my 3DS FC is 4811/7177/1372
my name is Liam, it's nice to meet you
/u/ChapterLiam of /r/SmashBros

I'd go with SS link. His design is smoother, and his battle abilities are better. In a few words: HE HAS THE CAPABILITY TO RUN.

NEW TOPIC!

What do you think of ability to defeat dungeons in no order in WWU?

I like this. In OoT-3D, I defeated Spirit, and then Shadow. I got the boots from Shadow, and then decided it was too challenging. Went to Spirit, beat it, went back, bam. It was more fun too because Shadow was harder than Spirit. The boss was intimidating in Shadow, but easy. Suck it, Bongo-Bongo.

I thought the stamina bar was really tedious and annoying. The worst thing about it is that you're in a boss fight with one heart left or something and your stamina bar runs out a Link walks slow for a few moments... and that boss takes a whack at you. One of the many reasons why I prefer TP Link.

Meh. I don't really care about linear or non-linear a game may be with dungeons. To be honest, I prefer to do the dungeons in the specific order the game makes me do, because I'm OCD or whatever. Is WWU really letting us defeat the dungeons in whatever order we want? Screw that, I'm doing it in the order of the original game!

And now that you've mentioned OoT, I'm sad because I'm still fussing over my death in the Great Deku Tree. Yet again, WHO DIES IN THE GREAT DEKU TREE? To a Deku Baba no less...

I thought the stamina bar was really tedious and annoying. The worst thing about it is that you're in a boss fight with one heart left or something and your stamina bar runs out a Link walks slow for a few moments... and that boss takes a whack at you. One of the many reasons why I prefer TP Link.

Meh. I don't really care about linear or non-linear a game may be with dungeons. To be honest, I prefer to do the dungeons in the specific order the game makes me do, because I'm OCD or whatever. Is WWU really letting us defeat the dungeons in whatever order we want? Screw that, I'm doing it in the order of the original game!

And now that you've mentioned OoT, I'm sad because I'm still fussing over my death in the Great Deku Tree. Yet again, WHO DIES IN THE GREAT DEKU TREE? To a Deku Baba no less...

Well a unexpecting 10 year old might have trouble with that doungeon. I know I did at that age aha. But anyway about the topic. I to prefer TP Link over SS Link. I also think the stamina thing was irritating though I admit it was nice to have a faster way to move on foot besides rolling haha. Also I hated that shields had to be maintained and what not. Not that it was difficult to do it its just for me who gets stressed out extrememly easily it made me always stressed about keeping it in good condition lol. Its wierd cause on contrary Majoras Mask was my favorite game and that is as stressful as it gets XP

Hmm, I'd have to say Twilight Princess Link. Not only I love how he looks in Twilight Princess but I really love how he looks badass while doing the Helm Splitter and Ending Blow. Skyward Sword Link is okay I guess, as someone said his design is smooth and yeah.

Spoiler:- here:

I'd have to agree with Poke's4Ever.. the stamina bar was by far.. annoying, I love how Link is much faster but that minute you lose all your stamina just wants to make you... feel annoyed. More annoyed when you're defeating something like a boss and it lands that last hit and you die..

What do you think of ability to defeat dungeons in no order in WWU?

Well, I'd prefer to go in order. It would feel weird to me if I went to another temple when I'm meant to do a certain temple, eh.. thats just my opinion xP

-----------------------------------------------------

Current Topics;

- Skyward Sword Link or Twilight Princess Link
- What do you think of ability to defeat dungeons in no order in WWU?
- Your thoughts on a fighting game based on Zelda characters?