This is a follow up to my previous post about 2D Character Animation for Unity. Dragonbones seems like a great tool for rigging and animating a 2D character, but I had some trouble getting the character to work the way I wanted it to in Unity. I might be missing something, but it seems like … Continue reading 2D Character Controller in Unity

I’ve been experimenting with some 2D character animation software lately to see what I can achieve in the Unity game engine. I did some research on Spine… looks great, but it’s too expensive to experiment with. Below are drawings and animation progress I’ve made using Dragonbones, which is a free/open source alternative to Spine. … Continue reading 2D Character Animation for Unity