Speedster Critical (Level 2 or 6):
When you score a critical hit, you can
make a basic attack as a free action.

Gravity Controller Critical (Level 2
or 6): When you score a critical hit,
the attack deals 1d10 extra damage,
and one creature within 2 squares of
the target is immobilized until the
end of your next turn.

Bio:

Kek has no clue what he is doing. This doesnt mean he isnt intelligent, by all means he appears to be well spoken, he just doesnt think things through. Impulsive is too nice a word, foolhardy is a better explanation. When everyone else is discussing the merits of a sneak attack he is the one who has already attacked. He understands the idea and benefits of being part of a group, but they always take too long to decide. This is the guy who stands in a circle with you nodding at what everyone says while shooting at the enemy. “what? Yeah of course, that sounds like a great idea BLAMBLAMBLAM”

Gear Log

Alpha Mutation

Devolution (Dark, Psychic) A mind is a terrible thing to waste. Standard Action, Ranged 10; Target: One creature; Attack: Level + 3 vs Fortitude; Hit: 3d10 + Intelligence modifier + twice your level psychic damage, and the target is dazed and can make only basic attacks (save ends both); Overcharge: When you hit with this power, you can roll a d20; 10+: The target takes a -5 penalty to saving throws against this power; 9 or less: You also hit yourself with this power.

49. Unreliable Jetpack (Area 52) Up, up, and … whoah! Waist; Power: Consumable; Minor Action; Effect: You gain a fly speed equal to your speed until the end of your next turn. Each time you take damage before the end of your next turn, the “auto-jet” engages and pushes you away from the triggering attacker a number of squares euqal to your speed after the damage is dealt.