Now that the AA kickstarter is arriving in mailboxes, (got mine - great stuff) how 'bout we start a thread to link to good resources for running a pulp game. I'm thinking of things like VTT maps, VTT tokens, paper miniatures, miniatures, adventures or sourcebooks from other games that can be converted, reading lists, etc ...

The Pulp Magazines Project is an open-access archive and digital research initiative for the study and preservation of one of the twentieth century's most influential print culture forms: the all-fiction pulpwood magazine. http://www.pulpmags.org/

Cool. I'd add that there are copies of the old radio dramas that feed right into pulp. I remember listening to "The Shadow" cds back before there were MP3s and the like. I'm sure they are floating around the internet somewhere.

"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Lurker wrote:Cool. I'd add that there are copies of the old radio dramas that feed right into pulp. I remember listening to "The Shadow" cds back before there were MP3s and the like. I'm sure they are floating around the internet somewhere.

You've gotta find them and post links. Telling us you're sure there out there isn't a very good resource

See, I kicked the rabbit out of the brush, and DMM chased it down. Now we all have a rabbit in the pot (yes, it is getting closer and closer to hunting season, so my brain is locked onto hunting metaphors)

Now that my tongue is out of my cheek ... thanks for finding them. I'm swamped both at work and at home. If not I may have been able to look for them. However, I don't have time for half of my must dos. so thanks!

"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

I love old time radio, and there are tons of sites out there that have either streaming or download of them. There are many concerns over the legality of offering these recordings. Federal Law will hold that pre-1978 audio recordings are not protected by copyright since the 1909 law does not cover this category. However, State by State the laws may be different, and this makes it a quagmire. Also, important to note that the federal law, while not protecting the actual broadcast recording, does allow for the protection of the underlying script.

RadioLovers.com has a quick write-up on this from the federal perspective. They also have a number of shows in MP3.

It is historical photos of New York City as digitized by the New York Public Library and then keyed to a map of the city. Most of the photos are from the 1920s and 1930s so are perfect to add visual flavor to your AA game if based in NYC. Or just to click on and get ideas on how to use these real world locations.

It is historical photos of New York City as digitized by the New York Public Library and then keyed to a map of the city. Most of the photos are from the 1920s and 1930s so are perfect to add visual flavor to your AA game if based in NYC. Or just to click on and get ideas on how to use these real world locations.

I was just reading the thread about the Jessica Jones & Dare devil shows as fodder for AA. That got me thinking about another show that could be useful ... Pinky Blinders. They aren't supers, but the setting is right (post WWI England) and gang fighting each other and the cops, cops corrupt etc etc etc.

Just thought I'd share the idea and see what you all thought

"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

In short: if you want COMPLETELY LEGAL free texts of public domain pulp (and pulp precursor) works, you cannot go wrong with Feedbooks. It's one of the best kept secrets out there. My Nook is full of sideloaded books from this site.

If you guys aren't following the Troll Dens blog, you should start taking a look. I've begun running a feature over there called "Daily Dose of Literature," where I talk about important literary figures and works in the history of the pulps, then (where possible) link to full text free versions online in Kindle, ePub and PDF formats.

Wish I had noticed this thread months ago. At least I know about these resources now!

Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Hi, I don't have Amazing Adventures or Victorious (only so many games I have time to play..would if I could etc) but I've had a lot of fun with Ubiquity System games: Hollow Earth Expedition and Leagues of Adventure. They have lots of source material and ideas for pulp and Victorian roleplaying, especially LOA which has a wealth of ideas for how to build your scenarios etc. Could be useful to some of you if you haven't come across them already

I hate saying this, but my little girls are going to grow up to be VERY Aby-normal ...

A few weeks ago, at random, "Nero Wolf" was on my you tube list. I watched it, and my girls came in half way through. They are now HOOKED & I have to make them watch only 1 episode every night or 2.

I said all that to say this ... It is great fodder for ideas that would fit A A.

A genius investigator, Gangsters, PIs Dames (some good some bad most end up dead) and G-Men. Do a little jimmying with the stories and make a sinister over arching villain or 3 in the back ground linking them all together & you have a great set of A A adventures

"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Wasn't aware of this version of the Nero Wolfe series, although I do remember watching the William Conrad/Lee Horsley version back in the late '70's early 80's. I've always been a Timothy Hutton fan, so I've just updated my youtube subscription.

Another good source for inspiration is "Sky Captain and the World of Tomorrow". Just re-watched that on Netflix a few months ago.