Ys VIII: Lacrimosa of Dana

Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.

To all of you who have been anxiously awaiting the PC release of Ys VIII: Lacrimosa of DANA, we have a very regrettable announcement: we are once again pushing the release to an as-of-yet indeterminate date. We sincerely apologize for this delay, and we would like to explain in detail the reason why we are proceeding with the delay. This decision was not made lightly, and we understand that many of you will be upset about this news. For that, and most importantly, for the delay, we are very sorry.

Please note, however, that this announcement does not affect the relocalization update patch planned for January 30th for the PlayStation®4 and PlayStation Vita versions of the game.

Low framerate issues and memory leak problems were apparent from the earliest PC builds we received. To help combat these, we looked into the drawing processes, which lead to an overall improvement in performance. However, we are still encountering framerate drops in specific circumstances. The systems regulating these framerate issues are heavily reliant on the architecture of the original PlayStation 4 version and, as such, are not existent in PC architecture. The memory leak issues are somewhat less complicated and expected to be resolved this weekend. But in order to solve these issues, we have determined that we must modify the core level of data in the game.

As the PC version of the game was originally envisioned as a port, we avoided touching the core programming as much as possible and focused on PC performance optimization. However, in light of the feedback of those who have participated in the second beta test, we have concluded that we cannot avoid modifying the core programming.

Once the changes from the relocalization efforts have been implemented at the end of this month, we will be moving development to an entirely different developer who will primarily focus on frame rate improvements as well as other PC optimizations. Once that process begins, we will monitor the progress and determine the release schedule. We will also be sure to give regular updates to our progress.

Again, we truly regret that we underestimated the severity of the issues that have surfaced (and how long it would take to resolve them), and for that, NIS America sincerely apologizes to all of you for this unexpected delay. We are fully aware of how much our fans have been anticipating this release, and will do our very best to launch the game the way it is meant to be launched: without any issues, game-breaking bugs, or errors.

If you have made a pre-purchase on Steam and would like a refund due to this delay, please use the link provided below:

http://b it.ly/YsVIIIPC_refundprocess (remove the space on the hyperlink).

For any purchases or pre-orders made outside of the Steam channel, please contact the corresponding refund support for that channel.Thank you very much for your understanding, support, and patience through this time.

NIS America is pleased to announce that the PC version of Ys VIII: Lacrimosa of DANA has a target global release date of January 30, 2018. Included in the PC release are game optimizations and the localization revisions originally announced in late 2017. The localization revisions include improvements to the game’s script, adjustments to graphical text, and re-recorded audio and will be implemented across PC, PlayStation®4 and PlayStation®Vita versions simultaneously.

For one week only, PC users will be able to download the following for free until Feb 6, 10:00am PST:

We would also like to announce that we are accepting applications for what will be the final round of beta testing. If you would like to help us polish the game before release, please apply using the following link:https://goo. gl/forms/Ul0lR3d8WGq0m8942[remove the space before the letters "gl"]

Who's ready to begin their adventure!?

Ys VIII: Lacrimosa of Dana

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PC Version Release Update and Progress Report

Oct 10, 2017

Note: This information can also be found in the forum post linked here. Please check the forums for the most updated information.

It has been a while since our initial September 12th announcement, and we apologize for the delay in communication and would like to issue an update on progress for Ys VIII: Lacrimosa of DANA on PC. We were taking our time to be absolutely sure we were delivering the most accurate and up-to-date information to you.

Since we last made an announcement, we have been working tirelessly on improvements and bug fixes. We considered the overall issues, obstacles that arose during debug, and the maximum resources we have to address them and concluded that it will take another two months for the Steam release to meet the expectations we set for ourselves and guarantee the quality that every Ys fan has come to expect. In addition, we will use this time to apply the updated localization to the game[nisamerica.com].

This means that we plan to release the PC version around mid-December. We were unfortunately unable to deliver a simultaneous release with the Steam and console versions and apologize for our delayed postponement announcement. We deeply and earnestly apologize for not upholding the promise of the original Steam release and not notifying the community about the delays sooner.

Despite our missteps, we remain committed to delivering the best possible quality experience. With that in mind, here are some details about what exactly we’ve been working on.

After we delayed the release of Ys VIII on Steam, we reached out to Peter "Durante" Thoman for his expertise, and we are happy to report that he could share some of his hours with our developers these past few weeks. We asked Durante for his help with the following for this title: GPU performance improvements, CPU performance improvements, and developing a system for improving and regulating framerate. We also received feedback from Durante about a shadow rendering issue that we are looking into.

The above work has resulted in significant improvements in performance. However, due to the fact that we are receiving such an overwhelming number of system issues from both our internal QA Team and our Beta testers, these issues will take considerable time to repair. As previously stated in our last announcement, fixes in one area can lead to something breaking in another, so we have to be methodical in our application of fixes and improvements. In addition to improvements in the game’s system, we are also updating, fixing, and improving the game text across the Japanese, English, and French versions. This also requires a significant amount of time, due to the size of the game and our commitment to localizing the text to both English and French.

After assessing all of these factors, we concluded that approximately two more months of development time is needed to reach the level of quality we and the fans want. We thank you for your constant feedback and again apologize for the inconsistent communication. If you have made a pre-purchase on Steam and would like to get a refund, please use this link for information on how to refund a product on Steam. For any purchases or pre-orders made outside of the Steam platform, please contact the corresponding refund support for that platform.

We sincerely apologize for these delays and we humbly request your patience.Best,NISA Team

Ys VIII: Lacrimosa of Dana

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Ys: Memories Of Celceta adventuring to PC this summer

3:17am

Nihon Falcom’s RPG series Ys is continuing its meandering journey over to PC piece-by-piece, with 2012’s Ys: Memories Of Celceta due to officially find its way from PlayStation Vita to PC in summer 2018. I’ve no experience with the series myself but people speak fondly of it and seem glad when more games come to PC so good, here’s some good news for such people. Me, all I need to know is that it’s set around a giant forest. Yes, good, thank you. Publishers Xseed livestreamed almost two hours of the game on Friday so here, watch: (more…)

Rock, Paper, Shotgun

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So... we will get Memories of Celceta before this one?

I'm sure Xseed will manage to make the game fast enough
Also considering that Celceta is the 4th game so you'll miss nothing

Torrance, Calif. — March 16, 2018 — XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today revealed that they will be publishing Ys: Memories of Celceta, developed by Nihon Falcom and first released for the PlayStatio...

-Labyrinth of Refrain: Coven of Dusk coming west for PS4, Switch, and PC this fall
-SNK Heroines: Tag Team Frenzy costumes
-Ys VIII: Lacrimosa of Dana for Switch this summer
-The 25th Ward: The Silver Case launches March 13 in North America, March 16 in ...

The PC release of Ys 8: Lacrimosa of Dana (which has not yet happened) has been an ugly affair. One day before its originally scheduled launch in September 2017, it was delayed. In November it was delayed again to 2018, and then in January of this year, yet again. The situation was so far out of control that publisher NIS America put everything on hold indefinitely and brought in another developer to take over the job.

The new guys appear to be working out, as NIS America president Takuro Yamashita told Greg's RPG Heaven that the game is now slated to be out in April. I have no idea what Takuro Yamashita actually looks like, and so I reached out to NIS America to ensure that the guy in the video wasn't just someone they found at a coffee shop on the corner. A studio rep confirmed that the person in the video is in fact Yamashita, and that he did say Ys 8 will come to the PC in April.

That's a positive development, although given the game's history I'm not sure I'd look at it is a carved-in-stone guarantee. But if nothing else, it's nice to know NIS America isn't just throwing in the towel and going for a drink. The rep said the "April window" will be confirmed next week, along with "more details about the progress with the PC development."

PC Gamer

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Ys VIII delayed on PC again to fix performance problems

Jan 20

For a second time, Ys VIII: Lacrimosa of Dana has been delayed mere days before it was due to launch on PC. Nihon Falcom’s JRPG had been due in September 2017 but was delayed one day before launch, and this new delay comes eleven days before the latest launch date. This time, publishers NIS America are being quite open: it’s delayed again because the game runs poorly and they haven’t managed to improve performance as much as they hoped, so they will hand the port to another developer, and they’re so sorry for all of this. They go into a surprising amount of detail with the technical problems, if you’re curious. (more…)

Ys 8: Lacrimosa of Dana's PC port has been delayed indefinitely, just 10 days after it was given a concrete release date of January 30. The game is suffering from massive framerate drops in certain sections, and publisher NIS America is bringing in a new developer to sort it out.

It's disappointing, especially since the game has already been delayed by a few months because of localisation problems. NIS America said all of its PC builds had suffered from "low framerate issues and memory leak problems" but admitted that it "underestimated the severity" of the issues. It wasn't until the latest beta test (presumably during the past week or so) that it became clear that the game could not release in its current state.

The company had intended to leave the "core programming" of the game alone and just focus on porting it to PC, but now it's going to have to play around with the innards. The memory leak problem should be solved in the next couple of days, but fixing the framerate is a bigger job.

"As the PC version of the game was originally envisioned as a port, we avoided touching the core programming as much as possible and focused on PC performance optimization. However, in light of the feedback of those who have participated in the second beta test, we have concluded that we cannot avoid modifying the core programming," it said in a Steam post.

The new developer, which was not named, will come on board at the end of the month to help fix the issues. NIS America will monitor progress and then decide on a release schedule, giving regular updates in the meantime.

"Again, we truly regret that we underestimated the severity of the issues that have surfaced (and how long it would take to resolve them), and for that, NIS America sincerely apologizes to all of you for this unexpected delay. We are fully aware of how much our fans have been anticipating this release, and will do our very best to launch the game the way it is meant to be launched: without any issues, game-breaking bugs, or errors."

PC Gamer

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Ys VIII: Lacrimosa of Dana hits PC on January 30th

Jan 11

The PC version of Nihon Falcom’s RPG Ys VIII: Lacrimosa of Dana will arrive on January 30th, publishers NIS America have announced. This is almost five months after the console version but, unlike that, the PC release won’t launch with shoddy localisation. The original English script was so wonky that NISA have been reworking it to fix typos, errors, and clunky translation, and re-recording dialogue to match. While those changes will come to consoles as a patch, they’ll be in the PC version from the start, giving us a better initial experience.