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*Edit* We are well beyond launch and it has been pointed out to me that the spreadsheet for guild invites is now causing requests to get missed as it is not being checked often. If you are looking for a guild invite just post in this thread. I apologize if this has caused any issues.

There will be free server transfers during launch. If you do not get on to Northern Shiverpeaks, just roll on an open world and use your free transfer to Northern Shiverpeaks when it is no longer full.

When you log in to the game for the first time, you will have the opportunity to pick any available server, or home world. If you choose to select a home world that is in a different region from where you purchased your game, you will be logged out for a short period of time while your account is moved to your new region. Once you have selected a home world, all the characters you create will play on this world and will represent it in our world-versus-world (WvW) format.

While you can change your home world, there is a limit of one world transfer every seven days per account and a charge of 1,800 gems for each transfer. A world transfer moves all of your existing characters to your new home world. Any subsequent characters you create will also play in this new home world.

When Guild Wars 2 launches, you will also have the option to play with your friends on another world with our free “guesting” feature. With guesting, your characters can play on any world where you have friends—with certain restrictions. For instance, you will not be able to participate in WvW while guesting.

For those already planning your characters here is a survey to help see what everyone else is planning to play.

Remember to have your character represent the guild in order for us to gain influence. I noticed during the 1st beta weekend that any new character I created started off not representing.

Each player account can belong to multiple guilds. However, each character may only represent one guild at a time; only that guild earns influence from the character's actions. In addition, the character only has access to guild features of the represented guild, notably shared storage, buffs, and guild-wide chat.

To change the guild represented, open the guild panel, choose the "management" tab, select the appropriate guild, and choose "represent."

You know, it would be quite interesting to see if you could chain those skills together to double pull a single target and maybe around a corner to block line of sight to see if that will split the pull.

You know, it would be quite interesting to see if you could chain those skills together to double pull a single target and maybe around a corner to block line of sight to see if that will split the pull.

Exactly what I am thinking. I got spectral grasp myself, so we will just need another theif or necro with it to give it a try.

"Manure seems to be the most effective means of assassination."--Deadmonkeys

I can confirm scorpion wire can separate twilight arbor packs. Really, I think every thief should have it in exp dungeons. It's that useful. There are some packs which you can't pull without alerting the others, off the top of my head leurent and his ridiculous knight mob.

It's been tough for me with Borderlands 2 and Xcom. But, I have managed to see some of the new Halloween content and did some WvW with the goojer crew on Saturday night. I'm going to try to get online tomorrow night for a dungeon run and I'll surely be on over the weekend....still have to catch up on the Walking Dead game too though...

Hey guys! I know I'm super, super late to the party, but my copy of GW2 just arrived yesterday, and I just got around to installing it, and applying all the patches. Anyone still playing? I just launched it for the first time and selected Northern Shiverpeaks. Might be a bit laggy for me, but here's hoping it won't be too bad.

I play on NS from South Africa on a 3G connection and the lag isn't too bad. There are a few less people playing, but always someone online. If you want to join the guild add your account name to the document in the OP and you'll get an invite.

Thanks a bunch! I was looking at that, and the skills editor. That's a lot of different skills, hope the learning curve's not too steep.
Sent out the info, and creating my first character now. See you around in there!

Ranger + bear starter pet is a good beginning profession. By all means, if you have your heart set on mesmer, necro or something else then go for it. I only make the suggestion because the bear pet lasts a while now and can offload a lot of the burden until you get the hang of things.

If you are completely new I would say that mesmer and elementalist are the least sturdy so they have the highest potential for frustration. Do you have a leveling partner or are you mostly solo? Because that dramatically changes the early experience with those 2 professions.

If you are completely new I would say that mesmer and elementalist are the least sturdy so they have the highest potential for frustration.

I second this. My first char was a ele and it was just frustrating to play. A mob would breathe on him and he would die. I am having much more fun with my necro.

Meh - play what appeals to you. Some classes are tougher to start out, but if you really want to play something due to its flavor, then I say go ahead and do it. My first character was a mesmer, and I quickly figured out a way to make him work for me, without dying much at all.

Well, I did have that caveat in my post but there is one thing I'd like to point out specifically about the elementalist. I love the versatility of that profession. And in the beta before they completely nerfed the pet summon, elementalist was my top pick aside from the guardian. But then they implemented the tiers for the utility skills so the ability to get the elemental pet was moved from say level 7-8 to level 12ish, unless you are really diligent about grabbing skill points from every newb zone. And then upon the release build of GW2 even the earth summon could not take more than a few hits making them not as effective at buying the solo elementalist more than a second or 2.

The other issue I have with the elementalist is that after release, it has become the most difficult profession to attain weapon skills in. Lightning ones are especially the most difficult since the bread and butter skills are channeled and thus take longer to do full damage. Which makes them more difficult solo. The dagger ones are also more difficult because they are short range so you don't get a couple of hits in before the enemy does.

Another thing is the channeling skills don't work well with the signet that heals on hit. This is another skill that helps the newb elementalist a lot.

My recommendation for newb elementalists is to get the signet that burns enemies on use asap. It will make a big difference in your ability to kill single targets quickly and dramatically increases your chance of surviving fights or rallying when downed.

You cannot go wrong with any weapon when attuned to fire. However, my favorite weapon combo is scepter/dagger and earth attunement. The primary attack is a great stacking bleed. The secondary attack is of moderate use but the 3rd attack does nice damage and causes blindness. The 4 and 5 attacks are pbaoe and really nice.

Ranger + bear starter pet is a good beginning profession. By all means, if you have your heart set on mesmer, necro or something else then go for it. I only make the suggestion because the bear pet lasts a while now and can offload a lot of the burden until you get the hang of things.
If you are completely new I would say that mesmer and elementalist are the least sturdy so they have the highest potential for frustration. Do you have a leveling partner or are you mostly solo? Because that dramatically changes the early experience with those 2 professions.

I'm totally new to GW2, but played GW1 to death (I think Steam was over 150 hours logged for it, and even then I didn't finish the Factions and EotN sections). So I'm not a complete GW virgin if you see what I mean. I rolled a Sylvari Elementalist, mostly because my main in GW was an elementalist and that's just my goto playstyle.
I actually got my bearings pretty quickly, the skills and interface is very similar to GW1's, just new and improved, with different skills. I'd gone with fire attunement almost exclusively in GW1, so I figure'd I'd go with water this time for RP'ing reasons, and to shake things up.
And yes, I go mostly solo 99% of the time, usually for logistical reasons (I'm in a time zone that makes playing with other people a bit complicated now, and I don't like leaving people hanging when something in the room demands my immediate attention).
We'll see how it works out anyhow.

Camaro83 wrote:

Hey everybody. I'm new to the site and I'm also about to roll my first character in GW2. I'd love to join the GWJ guild. Is there anybody specifically I should speak to in game?

See the first post, there's a link to send a request for an invite. See you in there!

And yes, I go mostly solo 99% of the time, usually for logistical reasons (I'm in a time zone that makes playing with other people a bit complicated now, and I don't like leaving people hanging when something in the room demands my immediate attention).
We'll see how it works out anyhow.

Same playstyle for the same reasons. Feel free to say hi in the Guild chat if you see me on though and I'll keep an eye out as well.

Chumpy_McChump wrote:

"When you can, you hit that like the fist of an angry god. It's not even for you anymore; you do it for us."

The biggest problem I see with the decrease in players is being able to complete the dynamic events. Hearts aren't hard usually, and the first 2 levels of dynamic events are usually doable, but when the Champion spawns, there just isn't a way I can see to take him down without assistance.

I'm playing regularly, though more often on one of my lower alts since Radish hit 80.

For new folks, your best bet if you'd like some company is to just ask in Guild chat if anyone wants to join you, and specify your level and zone.

The biggest problem I see with the decrease in players is being able to complete the dynamic events. Hearts aren't hard usually, and the first 2 levels of dynamic events are usually doable, but when the Champion spawns, there just isn't a way I can see to take him down without assistance.

I'm playing regularly, though more often on one of my lower alts since Radish hit 80.

For new folks, your best bet if you'd like some company is to just ask in Guild chat if anyone wants to join you, and specify your level and zone.

When I've been on late night / early morning, I've never had much of a problem getting help for champion spawns by simply asking for help in the map chat. The few people in the zone usually will help so long as you link the nearest waypoint.

Something to remember is that the dynamic events alter their difficulty depending on how many people are participating. The more people there are fighting it, the more health they have, and the harder they hit. I've been able to take down champions with only one other person, and while I can take down a veteran by myself easily, when it's part of a group event they take much longer.