It means that the 1.1 was found on a Kiosk Demo only before but usually these demos match final builds when they use the same game code. As long as the ROM chip id is the same it has to be the same dump. We'd need to get our hands on that Kiosk to make sure. Are you able to compare your dump to the existing Kiosk 1.1 to see what's different? If only 1 or 2 bytes then the old dump is certainly bad. If there are lots of differences then we need to investigate. You can easily compare with Total Commander for example (menu "file" -> compare).

Note the filenames... the extra F at the start of the code. I tested all SMS games with Meka's ROM identifier.

Megadrive Problems (underdumping and names)ZeroWing not working (ZeroWing.95C9 - dumped as 0.5MB, has to be forced to 1MB), works but claims bad checksum.

Dynamite Headdy (DynamiteHeaddy.2078 - 2MB) works but claims bad checksum (probably fine).Quackshot (QuackShotStarringDA4B3 - 1.25MB) works but claims bad checksum (it is Rev01, which is an odd size, so it is probably fine). Note that there's no dot between the game name and the 4 digit code.

Ristar is NoNameAr.7F4D (bad name, but otherwise is completely fine).Alisia Dragoon is NoName.0F81 (bad name, but otherwise is completely fine).

Megadrive games tested with Kega Fusion.

N64 Problem (underdump)Paper Mario (PaperMario.NMQP) is dumped as 16MB and has to be forced to 48MB (as stated on another post on this forum, somewhere).

I've seen some of you mention forcing a game to be a particular size. I'm testing Kingdom Hearts for the Game Boy Advance and it is showing as only 0 bytes, and obviously does not work. Any suggestions? I don't know how to change a file size... or if that's even possible.

Yes it is possible and pretty much required for the majority of the GBA library. (for me, Retrode seemed to be detecting everything as 8MB.You need to plug in the Retrode, then go to its directory and edit the settings file in a text editor.You might need to change [ForceSystem] from auto to gba, but then you have to put ForceSize as 32.

(also, while it's an old thread, I think the PAL version of Paper Mario was larger than the NTSC versions due to the PAL version having multiple languages? I have heard the NTSC versions reported at 40 MB.)

Just hooked my retrode2 up again today to try and dump my Perfect Dark copy, but for some reason it's only 8 mb and just doesn't wanna start. Am I missing some setting somewhere? I think this is the only game that I have that isn't dumped yet.

Just hooked my retrode2 up again today to try and dump my Perfect Dark copy, but for some reason it's only 8 mb and just doesn't wanna start. Am I missing some setting somewhere? I think this is the only game that I have that isn't dumped yet.

I've seen some of you mention forcing a game to be a particular size. I'm testing Kingdom Hearts for the Game Boy Advance and it is showing as only 0 bytes, and obviously does not work. Any suggestions? I don't know how to change a file size... or if that's even possible.

There's a configuration file on the retrode. It will have options you can change. You need to edit that. Also, keep in mind things like voltage of the system. While not all games may be picky, you may have to switch to 3.3V for some N64 and GBA games, but to 5V for other systems.

Logged

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