Simplici7y Links

Tagged 'Solocoop'

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !

This is an Alpha release for development purposes. To contribute to this project, download it and read the "Help Wanted.txt" or head over to the Pfhorums where the list and discussion is posted:
http://pfhorums.com/viewtopic.php?f=13&t=53510

If you are wanting a playable scenario, you'll have to wait for the beta version 0.1.0.

Notes for version 0.0.7-alpha:

Changes from previous GitHub release:

added Radix's term art to G4

restored HD stuff missing from GitHub release

updated todo and help wanted

Changes from last Simplici7y upload:

attempted to reduce G4 crashes by swapping craig's swirls for the original landing.

To-do list now included

contributors listed in readme

G4:

fleshed out 2/4 control rooms

moved two pages of new terminal to a control room

made some ammo teleporting

BGN:

recharge station and pattern buffer no longer work after tripping breaker

both doors to office work at start for better coop, jam later instead

telescoping platform

improvements to terminal text

put corpse by AR

secret balancing

atmospheric additions

Shapes:

fixed pistol reload sound

fixed fist throw

added trooper vacuum sounds

fixed a few scenery items

Physics:

fixed trooper casings

slightly less ammo for shock staff melee

Images:

added credits to Philtron, Nathan92, Radix

368 downloads,
1 review,
6 screenshots,
3.0 rating

This map was made for Marathon Shadow, long dead.
It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok).
There are no monsters.

It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.

472 downloads,
1 review,
1 screenshot,
5.0 rating

Yuge is a community project that was created with procedural level generation using rooms that were mapped by hand. Mappers contribute varying sized rooms, which are then fed in to the level generator which is responsible for creating the overall level layout, texturing, placing monsters, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.

The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.

Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario is a custom map created by Windbreaker.

Keep and eye out for a URL within the secret levels where you can download even more bonus maps.

Notes for version 1.1:

Made maps work properly with co-op.

Added amazing icons.

Fixed an issue with the stats plugin.

802 downloads,
7 reviews,
10 screenshots,
5.0 rating

A 17-level single player scenario. The predecessor to Marathon: Phoenix. Many assets for Phoenix came from this, as well as some of the storyline beats, like that of the Renegades and a poorly written evil AI.

This scenario was released back in September 2006. It's hard, and it's not very good; fixes and updates went into Phoenix instead. This is presented just as a historical document, I guess.

983 downloads,
1 review,
3 screenshots,
5.0 rating

Marathon: Trinity is a brand new scenario/total conversion which explores the cyborg's future in a parallel timeline. Pfhor dominate the galaxy and Earth has been annihilated. Stuck on board the UESC Trinity with an AI named Lysander, you and your fellow colonists discover a habitable planet after over a century of exploring. However, a mysterious ship wreck drifts nearby, which can only mean the worst...

Pfhorums link: http://pfhorums.com/viewtopic.php?f=13&t=39242

Notes for version 0.2:

Version 0.2 of Marathon: Trinity. This scenario is still in early alpha. Update Notes: