One easy solution to Demonlock and Big Priest in the long-term is to print a card that reads "Remove target minion from the game" as a hard-kill against a single target which evades revival effects that being back minions like Voidlord and the Lich king off of barnes. This will help balance highroll decks that cheat out giant minions early in the game or which have extremely powerful deathrattles that you want to avoid.

It would have to be expensive and limited so that it acts as a tech card in case these effects become too dangerous in the meta (like in early cube-lock).

problem would be these cards have to cost a lot of mana or they would dominate too hard. but if the card is expensive you would likely have to let enemy threats up for more than one turn just so you can remove them properly once you can afford the mana cost. which will likely mean you are already at a really big disadvantage until then

Another option would be a minion that prevents resurrection as an aura. This would be a tech card to buy an extra turn against these classes and make them less powerful without destroying them. The minion could be a 2/5 untargetable for say 4 or 5 mana - similar to eater in power level. It would also work against rez priest, anyfin, and nzoth.

Embrace your one, true god. Add cheat death, shadowstep, shadowcaster, Zola the fucking cheesebola, saps, vanishes, all the panda cards for bouncing, all the oozes in the world and some card draw. You will never again lose to warlocks. Everything else will kill you, but not warlocks.

Embrace your one, true god. Add cheat death, shadowstep, shadowcaster, Zola the fucking cheesebola, saps, vanishes, all the panda cards for bouncing, all the oozes in the world and some card draw. You will never again lose to warlocks. Everything else will kill you, but not warlocks.

I really thinking put this guy in my deck.

Have a chance to disturb warlock plan and maybe can turn my 1/1 pirate in something better.

Here is the thing, the problem is not the lack of the effect, which does exist in transformation, it's actually cards like Barnes existing in the first place. I am someone who advocates for the introduction of multiple game strategies for players to enjoy, but that has to be done at appropriate stages in the game. It is perfectly fine for a deck like Big Priest to exist is Barnes was not a card. If that deck was solely relying on Shadow Essence, players could Tech in Tinkmaster Overspark and deal with it, with Barnes, not only is it even earlier in the game, it also stops the effect from being minimally reliable with Tinkmaster.

The reason why strategis like Infinite Damage or Infinite Value are fair is because there is counterplay available and they happen really late in the game, at a point where you can expect that type of insane power level strategy to happen at. With something like Big Priest, that can happen just as soon as turn 4 and the counterplay available for it is not only limited but not reliable, making it problematic.

Blizzard has been fucking up quite heavily with the designs in some of the cards they print, and one would expect that would stop eventually but as Corridor Creeper and Spiteful Summoner show us, that seems to be here to stay.

Have a chance to disturb warlock plan and maybe can turn my 1/1 pirate in something better.

Silence don't stop DK and N'Zoth...

You can in tempo rogue unironically, but i don't think the pirate version is good enough anymore. Put in those eviscerates and saps, healthier mid-game minions and board control like crazy. Elementals are strong again.

Yes, but we need that effect to be much wider spread across classes. I mean that we need a new keyword similar to Magic's "exile" which lets them put at least one per class so that it can be teched into a range of decks as a safeguard. Currently only polymorph is really useful in this regard, because shaman is T3-4 at best.

IMO, It would just be better to change how silence works. Make it so that silence nullifies all text from the card, including species type (like demon or beast etc). That way a silenced deathrattle won't come back with N'Zoth and a silenced demon won't come back with DK Gul'Dan.

Also, it would help the (currently) weaker classes, like Paladin or Shaman, if adding a deathrattle effect to a minion with a spell DOES trigger on N'Zoth activation.

One easy solution to Demonlock and Big Priest in the long-term is to print a card that reads "Remove target minion from the game" as a hard-kill against a single target which evades revival effects that being back minions like Voidlord and the Lich king off of barnes. This will help balance highroll decks that cheat out giant minions early in the game or which have extremely powerful deathrattles that you want to avoid.

It would have to be expensive and limited so that it acts as a tech card in case these effects become too dangerous in the meta (like in early cube-lock).

It would have to be expensive, to stop the T3/T4 Lich Kings or T4/T5 Voidlords? Yeah, sure :D Whats the point of it then ?:)