Originally posted by ballagarba
oUF_NeavConfig.lua at line ~133 and set "horizontalHealthBars" to true.
That changes the healthbars to horizontal , i want to change the entire raid frame .
Thanks in advance :) .

thanks , i only commented :
-- _G:SetAlpha(0.35)
-- _G:Hide()
-- _G:Disable()
-- _G:EnableMouse(false)
anyone knows how i can hide the blizzard bags?, im using a third addon for my bags and when i press B , both ( blizzard and the third addon ) open different windows for my bags .

Originally posted by Wildbreath
alot of. also this will remove troubles with frames positions.
configurable auras and etc. I can save default blizzard design for it
Yes !, it can help to integrate your unitframes with some OUF raid frames .

Well this is not a bug :P , but i need some ideas , for me , its really hard to see the names in the raid frame , as a healer i need big names ( coz the nameplates of blizz still buggy ) , and i need big raid debuffs with cds. I dont want to use grid or vuhdo ( big memory eaters ) .

The old version show the error, i dont have it now lol :( , but it also show when you are in raid mode ( healer or dps ) and some one change the raid leader or master looter .
Originally posted by Foppi
just tried new version in wintergrasp, with dps raid layout, and i had a lot of freeze and had to /rl a lot. I had these freeze...

Yes !, is a problem with OUF , i have tested all the layouts for 4.0.1 here lol and all are droping the fps (15-30fps) , while anothers ( by example ) tukui is doing fine with 60 fps . Also there is the a problem with the missed clicks (like the healers using clique over the unitframes in OUF )
Originally posted by Vicemeister
I...

I have a problem with the unitframes, maybe is the OUF in general . The problem is : " i feel like a input lag when i want to use a spell in a unitframe , but that doesnt happen in the blizzard (default frame )"
For example , im a healer , i use clique, so i set a healing spell in clique , i shift+left click in a unitframe and so...

i added this code to the unitframe.lua ( in the party/raid section ) , and now show the raid debuffs :
icon.anyUnit = true
local tex = icon:CreateTexture(nil, "OVERLAY")
tex:SetAllPoints(icon)
tex:SetVertexColor(0.8, 0.2, 0.2)
icon:SetPoint("BOTTOM",0,0)
icon:SetWidth(16)
icon:SetHeight(16)
What are the lines that remain...