IMP Archives

INTEGRATED MEDIA PROJECTS ARCHIVE

Monday, December 10: Game design-rapid prototyping and game design slidesTuesday, December 11: Game design: play test feedbackWednesday, December 12: Game design: new groups, Above the Noise twist The game you design must have some kinship with one of the following AtN videos: Is Your Sunscreen Harming Coral Reefs; Can You Win an Argument with a Conspiracy Theorist; How Can We Get More Young People to Vote; Should We Get Free Money from the Government; How Does the US Asylum Process Work; Is the World Running Out of Water; How Can You Protect Your Privacy Online; Genetically Engineered Mosquitos; Why do our Brains Love Fake News

---------------Monday, May 14: Game design final stages, Incunabula and StoriumTuesday, May 15: Game design final stages Incunabula and StoriumWednesday, May 16: Game design-final testing and feedback; Incunabula and StoriumThursday, May 17: Game design-final testing and feedback; Incunabula and StoriumFriday, May 18: Incunabula and Storium

Monday, May 21: Incunabula and StoriumTuesday, May 22: Incunabula and StoriumWednesday, May 23: Incunabula and StoriumThursday, May 24: Incunabula and StoriumFriday, May 25: Incunabula and Storium

Monday, April 30: Game design final stages, Documentary wrapTuesday, May 1: Game design final stages including documentaryWednesday, May 2: Game design-final testing and feedbackThursday, May 3: Game design-final testing and feedbackFriday, May 4: Game design-critique feedback, final demonstrations, documentaries

Monday, May 7: Game Design feedbackTuesday, May 8: Game Design feedbackWednesday, May 9: Game Design Project finaleThursday, May 10: Game Design Project finaleFriday, May 11: Game Design Project reflection

Monday, April 16: Game design final stages, Documentary wrapTuesday, April 17: Game design final stages including documentaryWednesday, April 18: Game design-final testingThursday, April 19: Game design-final testingFriday, April 20: Game design-critique feedback, final demonstrations, documentaries

Monday, April 23: Game Design documentariesTuesday, April 24: Game Design documentariesWednesday, April 25: Game Design Project finaleThursday, April 26: Game Design Project finaleFriday, April 27: Game Design Project reflection

Monday, March 26: Game designTuesday, March 27: Game designWednesday, March 28: Game design-rapid prototype testingThursday, March 29: Game design-rapid prototype testingFriday, March 30: Game design-critique feedback

Monday, March 19: Game DesignTuesday, March 20: Game DesignWednesday, March 21: Game Design ProjectThursday, March 22: Game Design ProjectFriday, March 23: Game Design Project

Monday, February 26: Self-Directed ProjectTuesday, February 27: Self-Directed ProjectWednesday, February 28: Self-Directed ProjectThursday, March 1: Self-Directed ProjectFriday, March 2: Self-Directed Project; end of trimester two

Monday, March 5: Game Design introduction; beginning of trimester threeTuesday, March 6: Game Design documentationWednesday, March 7: Game Design ProjectThursday, March 8: Game Design ProjectFriday, March 9: Game Design Project

Monday, February 5: A of ITuesday, February 6: Project work dayWednesday, February 7: Project stage finale-images collectedThursday, February 8: Project stage finale-images collectedFriday, February 9: Project wrap up

Monday, December 18: StoryboardThatTuesday, December 19: StoryboardThatWednesday, December 20: Project planningThursday, December 21: Project planningFriday, December 22: Project planningEssential Questions: What makes a great project? How do I know what to do next? What can I accomplish in a class period? How do I critique my own work in progress?

The first project takes us to design principles, symbols and icons.Icon Design LinkIcon Process LinkMonday, November 20: AnimationTuesday, November 21: Animation Research & DesignWednesday, November 22: vacationThursday, November 23: ThanksgivingFriday, November 24: vacation

Monday, November 27: AnimationTuesday, November 28: AnimationWednesday, November 29: AnimationThursday, November 30: AnimationFriday, December 1: Animation

Monday, November 6: Introduction to game design critiqueTuesday, November 7: Game testingWednesday, November 8: Game testing-feedback & nextvista entryThursday, November 9: Game testing-feedback & nextvista entryFriday, November 10: Veteran's Day, no school

Monday, November 13: Project planningTuesday, November 14: Project planningWednesday, November 15: Project workThursday, November 16: Project workFriday, November 17: Project workMonday, October 23: Final critiqueTuesday, October 24: Instructional video researchWednesday, October 25: Instructional video research and storyboardThursday, October 26: Instructional video research and storyboardFriday, October 27: Instructional video research and storyboard-lights, camera, action

Monday, September 4: Labor DayTuesday, September 5: Icon Rapid Prototype and CritiqueWednesday, September 6: Iconography; Digital Tools-ScanningThursday, September 7: Iconography; Digital Tools-ScanningFriday, September 8: IconographyEssential Questions: What makes a great project? How do I know what to do next? What can I accomplish in a class period? How do I critique my own work in progress?