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Hi there, and welcome to “Final Fantasy: Record Keeper”. Whether you’re an experienced Final Fantasy player, or a fresh face to this franchise, there’s a few tips and tricks you should probably know about before delving too deeply into the game.

If you happen to have some tips and tricks of your own, or some information you think it’s important to know early on, then please don’t hesitate to share it with me. I’ll be happy to add it to the guide if it’s useful information!

General Tips

Tyro, which is the default name (And the one other players refer to him as) of the main character you get to name yourself. He is a “Jack of All Trades” character, meaning he has average stats but he can use every single weapon, armour and ability in the game. He’s a very useful character to have levelled, even if you don’t use him all the time. “Stamina Shards” are the 5 dots beneath your Stamina Bar in the upper right corner, and fill orange to signify when you have one. When you reach 5 Stamina Shards, you gain +1 to your maximum stamina, and your stamina bar is fully replenished. If you check the Rewards before a dungeon, and see that it will give you enough Shards to “Level up”, then you can check how much stamina you need to beat that Dungeon on this site and then spend any stamina that would be “Wasted” before going in. “Realm Synergy”, or “Record Synergy” or “Nostalgia Bonus” is a system put in place to boost items and character when used in the realm they originated. This is a very important system, and will be explained in more detail later. The “Core” characters, those being ones that are the names of jobs rather than characters (I.e ‘White Mage’, ‘Black Mage’, ‘Knight’ etc) are generally extremely bad characters and should be replaced with named characters as soon as convenient. Fusing and Combining Equipment is one of the better, and generally easier, ways to improve your characters. Abilities and HP do not regenerate between battles in the same dungeon, however there is a small chance for enemies to drop HP or MP Potions, which restore HP and Ability Uses. Despite this, it’s not advised to use Abilities before the boss fight unless you have to, as you can’t rely on an MP Potion to drop. “Soul Breaks” or “Limit Breaks” are the special abilities unique to each character, and most characters can gain an alternate one by getting special gear that is related to their character. The starting Soul Break of each character is generally fairly bad, and so for a lot of characters it’s better to just not use it, as their regular attack will be superior. We get new Content (Usually a new event) every week, on the Wednesday. When aiming for “Mastery” (That is, the Gold Trophy) of a Dungeon, it is not required to do the Special Condition of the Boss Battle, but it does make it easier. If you do very well in the stages leading up to the boss fight, you should still be able to attain Mastery if you do not do too badly in the Boss fight itself. Previous Events will come around again, so don’t be too sad that you missed out on a favourite character. Just means you’ll be more than ready to get them next time. The game was released first in Japan “JP”, so things on this site or that people talk about may be referencing future content, rather than current content, as we get things almost exactly the same as Japan did.