• Fix: “shaking” movement on map which could occur when playing without VSync.• Fix: Defeating a wandering encounter while on the sides of the screen could sometimes result in a bugged cinematic with the player running endlessly off screen. That’s ice cold, SK. At least stick around long enough to their departing dialogue!• Fix: German typo in opening text.• Linux: Improved audio configuration • Additional controller support.• Controller bindings made from within Steam (Big Picture, etc) are no longer overridden by bindings within the game’s controller database.• Fix: Crash when a large number of controllers are connected

v1.2.3

• New: Relic Quick Select! Enable this within the controller options menu to allow quickly cycling through relics without needing to open the menu. Press both relic cycle buttons at the same time to unequip your current relic. Relics can also be switched to instantly with the number keys!• New: Full Screen Effects Toggle. Shovel Knight occasionally makes use of effects which causes a large portion of the screen to change colors to add emphasis to certain events. This setting disables these effects or makes them less intense.• New: Item Totals Menu! Once you have cleared the final stage (or in Game+) you can display your song scroll collection tally for a particular stage with the “Select” button. This holiday, how about getting your favorite local Bard what he’s always wanted?!• Adjustment: Any map encounter past Reize will not spawn until either Reize is defeated or 1 hour of game time has elapsed. Speedy knights no longer need to roll the dice on map encounter movements so late in a run.• Adjustment: Missile leading up to Treasure Knight’s front door has been slowed down slightly.• Adjustment: Specter Knight’s opening scythe toss is a bit more predictable.• Adjustment: Relic button’s default controller binding moved to the upper-most face button of controller instead of right shoulder button.• Fix: Grammatical errors in text for: French, Italian, and German. Thanks everyone, who contacted us with corrections, keep ‘em coming!• Fix: Error which caused the in-game clock to not count up while at the Troupple Pond or campfire. Note: This fix makes the “Hurry Up!” achievement slightly harder!• Fix: “Left Stick/L3” and “Right Stick/R3” not displaying in menus when using a Sony or Microsoft controller.• Fix: Right direction button displaying a left dpad icon within the controller binding menus when using a Sony or Microsoft controller.• Windows: Performance improvements• Mac/Linux: Fix: Render crash on startup when using slightly older software based OpenGL version.• Added Shane Calimlim to the credits. He’s been here for a while — but welcome aboard just the same! Without his ongoing engine improvements, debugging support, and drastic overhauls to our build system then these kinds of patches wouldn’t be happening! Hurray for continuous integration!

v1.2.2

• Game-wide performance improvements across all platforms!• Fix: First gold producing dirt block in Plains would drop two coins on top of one another.• Fix: Possible crash involving Mr. Hat Boss.• Fix: Miscellaneous crash fixes.• Fix: Inching past an open (but not rummaged through) treasure chest with the charge slash no longer snaps Shovel Knight back to the chest. Still hilarious.• Devices: Linux and Mac now have support for SnesMayflashAdapter, Retrobit NES adapter, and Buffalo Famicom Controller. Windows properly supports the SnesMayflashAdapter once again. Welcome, native game padders!• Game now respects SDL_AUDIODRIVER envar. Fixes some setups having no audio at all!• Fix: Mail of Momentum providing an extra jump for Shovel Knight. Consider it a sneak peak at Plague Knight!

v1.2.1

• Shovel Knight is now available on Linux! No longer must you brave the perils of emulators, virtual machines, dual booting, or what-have-you to do battle against the forces of evil. Now that Windows, Mac and Linux are all released, you can play Shovel Knight on your system(s) of choice!• Clarified cheat activation text to be a little clearer.• Fix: Gastronomer forgetting remaining meals if Shovel Knight left just as a sequential meal was being served. Ah, the old dine and dash and then dine again trick…

v1.2

• Shovel Knight goes international! Play the entire game in English, French, Italian, German, or Spanish! You can swap between languages at any time within the Options Menu. Whether you’re playing the game for the first time, picking up a new language, or just trying out a new flavor of the Shovel Knight adventure — we hope you enjoy it! Thanks to the team at Words of Magic for their tireless work in translating the Shovel Knight spirit. Squeezing puns into fixed-width NES font space is no joke!• Shovel Knight now runs on a wider range of earlier OS versions. Mavericks not required!

v1.1

• Fix: Timing issue where the Inventory screen could be opened with the game unpaused.• Fix: Getting captured by Treasure Knight’s chest while using the Ichor of Boldness leading to a missing Shovel Knight.• Fix: Cheats not carried over in New Game+ when a file is reloaded.• Fix: Falling into pit during final boss battles leading to soft lock.• Fix: Escaping final battle with Propeller Dagger.• Fix: Fall through floor if using Dust Knuckle when defeating Polar Knight during Round Table.• Fix: Enchantress blocks frozen by creative Chaos Orb use.• Fix: Entering Enchantress fight with shovel drop causing crash.• Tweak: Fixed a portrait and added one slacker to the Hall of Champions.• Game can now be played with out the GamePad! “Please re-connect GamePad” message will only display if it was your last used controller before disconnect or if you were displaying the game on the GamePad screen.• NEW: GamePad screen can be toggled between Main and Sub type by pressing the “Select Button” within the Pause Menu. Quicker than going all the way to the video option menu!• Fix: Crash when the battery died on GamePad with certain Wii U system features enabled.• Fix: Music not resuming if a Miiverse post is selected while the inventory is open on screen.• NEW! Update option on the main menu makes updating to new versions of Shovel Knight a breeze! Welcome to the internet future, medieval knight man!• Fix: Home menu crash issues• NEW! Borderless window option• Additional controller support. Thank You to everyone who submitted their devices! – http://yachtclubgames.com/2014/03/steam-controller-support/• Fix: V-sync Ladder Climber animation timing

v1.0E

• Fix: “Reflect Lord Feat” only incrementing enemies hit count if it the reflected attack was non-fatal.• Fix: DualShock button prompts not auto-detecting.• Fix: Treasure Knight getting caught on walls during vertical downward anchor shots.• Fix: Player could retreat to the previous screen during Specter Knight’s battle. Props to Specter’s tenacity in contiuing to hunt down Shovel Knight in this situation.• NEW: Controller option allows disabling all controller use in game. Intended for players who might prefer to use external gamepad mapping tools — we’ll continue to support as many input devices as we possibly can!

v1.0D

• Feat progress is immediately saved upon unlocking. Previously, Feats could be unlocked but lost by the regular saving mechanisms if a game exited or turned off before reaching an autosave point.• Fix: (Alchemy Lab) Sound would loop forever if the Potion Master mid boss was defeated at a certain frame• Fix: (Tower: ????) Soft lock fix involving NPC AI.• Fix: Double KO end to a boss battles disabled access to pause and relic menus.• Potential Fiix: SNES MayflashAdapter and LogitechWingmanRumblepad controller bindings. Please let us know if you are still experiencing issues with these devices!

v1.0C

• Removed an “empty” Song Scroll from Clockwork Tower which could never be collected or turned in.• Fix: “Halfway” Feat unlocking when re-clearing a stage.• Fix: Black Knight ignores damage during Plains intro. For some players, there was a small window of opportunity to Ground Spark which could cause Black Knight to go off .• Fix: Sparker Feat not unlocking when defeating Black Knight.• No Feat should go unnoticed! — Added an option to the Feats menu which allows you to sync unlocked Feats to your Steam Achievements with the F4 key.• Direction inputs can be bound to multiple buttons–just press more than one input at once. Intended for players who wanted to map Shovel Drop to its own button.• Fix: “Steam Saving Not Enabled” message showing up all the time. Now you can save to the cloud! Propeller Knight would be proud.• Fix: Some Boot up crash repairs for Steam• Fix: Monitors running higher than 60hz running at double speed or faster• Fix: Player and Encounter Map movement halting the game under certain vsync/video settings.• Fix: The following Feats not unlocking in Steam Achievements: “I’m Alive”, “Hurry Up”, “Untouched”, and “Shovel Economy”• Additional controller support.

v1.0B

• Fix: Shovel Knight dancing endlessly when defeating the first form of Tinker Knight with an aerial Shovel Drop attack.