Features:==========================================1. The scene is organised into layers for easy management so you can easily hide or isolate individual systems. All components are correctly named & grouped appropriately in the scene.

2. The Brain's outer Cerebrum extends to the inner halves to end at the Corpus Callosum. So you can remove 1 half of the brain to show the internals.

3. Internal details of the Brain modeled as actual 3D components & fitted together nicely in an easy to understand manner.

4. The Cerebrum is color coded into the 4 lobes: Frontal, Parietal, Temporal, Occipital. A normal solid version is also included ( hidden ) without the colored lobes.

13. A transparent human model is included free, to give a sense of the organ's location, without cluttering the important details inside.

14. Optimized subdivision cage gives smooth edges even in high definition. Just step up the subdivision levels.*

*The original model is smoothened using TurboSmooth in Max, PolySmoothFace in Maya, Subpatch in XSI & Lightwave, and Hypernurbs in C4D, which renders exactly like the preview images, and yet preserving the original low mesh density like the wireframe preview.

The user only need to crank up the subdivision to get a high poly & detail mesh for rendering, OR crank down the subdivision for a low poly mesh while animating.