He can use these resources to make items by opening the shop screen and moving to the Smithing tab. He can do this anywhere on the map and it takes 3 seconds to make an item. He can also sell these items to the shop for half the resources that went into making them to allow for his allies to buy them with their gold.

Ability Details

Blacksmith is an ability.

Hammer Smash

RANGE:550 / 175 / 225

COST: 30 mana

COOLDOWN: 10 / 8.5 / 7 / 6.5 / 5

Active: Blacksmith rears back with his smithing hammer and swings it with all his might after a 0.75 second delay, dealing physical damage to enemies in an area in front of him. Enemies directly hit by the hammer are stunned and take triple the damage.

Passive: He loses 200 (-25% AD) movement speed while this ability is off cooldown or not learned. Additionally, he cannot refresh this ability’s cooldown or make new items without going to the anvil and picking it up after casting this ability.

Active: Blacksmith takes his anvil off his back and throws it in a target direction, the maximum range increasing by 75% of his AD. It deals physical damage to all enemies it hits and knocks them back to where it stops. If it hits a wall, they take the damage again and are stunned for 1.5 seconds.

Passive: Blacksmith cannot make items while this ability is not learned or is on cooldown. Additionally, he deals the active’s damage each second while he is making an item.

Active: Blacksmith uses a technique he learned to heat up metals without using a furnace in one burst, dealing magic damage to and slowing nearby enemies, dealing less damage and having reduced slow strength further away from him. This ignites minions and monsters for 3 seconds, dealing 20% of his AD additional true damage to them over the duration.

Active: Blacksmith uses 5 of a selected resource that he has to upgrade a target tower. Silver increases its attack damage by 1, gold its attack speed by 1%, iron its resistances by 1, titanium its maximum health by 10, and oricalcum gives it a new passive at 「 25 」「 gains 20% of nearby ally's AD as AD 」, 「 50 」「 grants kill gold/resources to all nearby allies, giving Blacksmith kills and assists for champions it damages and kills 」, and 「 100 」「 prioritizes enemy champions over minions 」 oricalcum. The amount of each resource that can be used on a tower is capped.

Resource Cap: 25 / 50 / 100

Ability Details

Upgrade is a tower-targeted ability.

Additional Information:

Using the ability brings up a wheel like when pinging, but with the resources instead of ping options.

Items

Items can be combined with Dragon Scale to give them an additional 15 armor and magic resist. This also upgrades the item in the ally store if sold.

The Blacksmith items can be combined with Tooth of Nashor to give them an additional 200 health.

Deg Notes

Blacksmith is supposed to be a top lane juggernaut that is and acts as a blacksmith.

In lane, he would play kind of like Darius.

In fights, he would use his E to slow as many enemies as possible, his Q to do a lot of damage and stun, and W as a displacement ability, either as an Insec Lee Sin ult or as a smaller and bigger at the same time Poppy E.

He would buff up a tower that he knows is going to be sieged soon to make it harder to take, or just buff up every tower over time.