In the wake of Guild Wars and the new content we've released we will be making some changes in the near future. While I can't tell you everything, I can address a few things that have been circulating the forums as of late as well as give you a sneaky sneak peek on an upcoming feature.

Deathknight Class

We have taken on board the community feedback regarding Death Mark and will be changing it accordingly. There will now be a one turn wait implimented to give players a chance to counter it. This fix will be live with the next update.

Guild Guardians

Guild guardians are being reviewed for balance changes. These will be released within the next fortnight.

Guild Wars

We will be reviewing the guild statue level bonuses and fixing their percentages.

SNEAKY SNEAK PEEK

Crafting system you say? Troops AND weapons will be able to be crafted? As well as a whole host of other things? Oh my!

We have taken on board the community feedback regarding Death Mark and will be changing it accordingly. There will now be a one turn wait implimented to give players a chance to counter it. This fix will be live with the next update.

Can you please consider compensating Death for that change to Deathmark in a significant way? He practically loses all his bite from that change, and already was considered one of the more mediocre base mythics.

We have taken on board the community feedback regarding Death Mark and will be changing it accordingly. There will now be a one turn wait implimented to give players a chance to counter it. This fix will be live with the next update.

Agreed with Gouki. But this being said, I do not like either the % devour. I had a post long time ago, I don't like the randomness that causes a big change in balance. Maw is fine, Kerberos is not nor Kraken.Devour should eat part of life/armor. And if the creature dies, then it takes attack