Enchanting Strategies

FTB brings a whole new level of enchanting. With soul shards, new mobs, exp storage, an uncrafting table, and a whole slew of other mod added enchantments, it just keeps getting better and better!

My question is, how do you enchant? Do you just level 30 it all day? Or do you go specific levels for specific enchantments?
How do you get your highest enchantment? Plain books, Uncrafting, or both?
Do you change materials, maybe from gold, corrupted ingots, or thaumium to other materials? Such as diamond?
Do you enchant your IC2 tools?
What enchantments have you gotten on items?

I just want people to post their full blown out strategies here, and maybe we can all learn a little more about enchanting. I like to start with a gold pickaxe or two, then enchant a ton of books. If I want Repair, I'll go Thaum. If I want a stronger pick in general, I'll go diamond, through the recrafting of the Uncrafting table.

On my old world, I had a sharpness V nano saber... those were the days. I also had protection IV on my quantum armour, but I don't know if it made any difference.

When i'm enchanting stuff normally, I just do it the old-fashioned way. The enchantability of books is TERRIBLE, its rare to get anything IV other than efficiency. Besides I can always find use for any picks that don't have fortune or silk touch.

That's how I start, but getting a completely overpowered item is pure amazement.

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I have had them before. It doesn't really matter to me. The only enchantment I want on a sword is looting and any form of sharpness. I don't like fire or knockback on weapons.
On tools all I really want are unbreaking 3 and efficiency 3 or 4. Silk touch and fortune are fine but I came to modded minecraft so I don't have to mine by hand.
To me armor just isn't that necessary to be enchanted. Random enchants are fine, it's not like mobs are actually hard to kill.

Back on the bukkit server I play on they put on an enchanting plugin for vanilla. I used it when max level was 50 but since the change to 30 it is too easy to just do random 30's and get good enchants.

I like having Silk Touch for when I'm just walking around and see that Uranium/Ruby Ore. Knockback makes things worse with skeletons, and fire is somewhat useful, but not all that great. I don't think I enchant armor at all. I use nano, so I may haste-enchant my boots, but that's all.

Pickaxes:
If you want Fortune/Silktouch Lvl 30 on an Iron Pick, if you already have a Fortune/Silk Touch pick or just don't want one, then I enchant Lvl 30 on a Diamond Pickaxe.Swords:
Always a Lvl 30 on a Diamond Sword or Vile Sword if I want Soul Stealer. I make sure to add an Unbreaking 3 from books aswell.Armor:
Modular PowersuitsBooks:
Despite their horrid enchantment rates, books are actually good for something. They allow you to get Unbreaking 3 on Swords and Silk Touch/Efficiency on Shears. When you have a Silk Touch Shear, you can get stacks over stacks of Ice/Glowstone without losing any durability at all because it is not an actual tool meant for those things, but Silk Touch books are rare I find them, on average, 1 every 3 chests (1.5 double chests).

Once I get more settled into my world, I'll probably set up some barrels and some turtles, they'll automatically enchant everything and send it through barrels. I can keep good books in barrels and send the bad ones for a Gregtech magic energy converter thing

I enchent books becuase I can use the unwanted ones in Thuamcraft for their aspects.

Sometimes I stand next to murderbot as he murders things in my xp farm while suring the web and ever few minutes enchant a book and toss it a chest. Later i go through them and pull out the ones I wanna keep. the reset go in the pot to be turned into liquid aspects for storage. Or I take them to the local thaum villager when hes looking for enchanted books and trade with him.

T5 blaze and wither skele farm, killed by 5 Meele turtles, Xp goes to a XP turtle, xp turtle enchants with custom enchanting program. I can get around 4-5 dubs of books in a night lol

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Would you mind showing your setup and uploading your script to pastebin? I have been looking for a program like yours but I've got no luck. Would be rather generous of you if would provide a brief setup overview and paste the script on pastebin. thanks

Ditto that request, can you show a setup of mob grinder and xp turtle, and it's script. Checked the CC forums, looks simple enough to use.
Does the turtle have a maximum limit to what it collects? Looks like this is superior for collecting XP instead of a brain in a jar, as it can also spit out XP for the player to collect if required.

Set up a wither skele drop to 1 hp pit, picked up sword of the xzepher. 15 sec or so of swining = 30 levels. Enchant book. Repeat. I actually built the thing to get skulls, but a few minutes of looting zepher made the need for automation vanish.

Early on, level 1 book enchants were nice for getting unreaking/protections/sharpness/e.t.c 1 books to get tools up to level II.

I'll eventualy grind for a unbreaking III book if I havn't found one in a loot chest to put on a repair/eff V Tool or sharpness/repair sword So that they cause less flux repairing ^^'

I usually get a bunch of wooden picks, then enchant them with low levels. Sometimes I'll use a stone pick, and iron/gold/diamond is just impossible to do because of how I do things. I enchant a bunch of the same type of pick with low levels, pick out the ones I want, and 'breed' the enchantments to get better ones. I have no clue how the uncrafting table works, so it might be possible to get those 'bred' enchantments into books and then put onto a much better quality pick, like TC3 or diamond. If I don't need an enchanted pick, I just void pipe it.
The way it works is I get a few levels from my awful slow mob trap, enchant a tool, and if I like the enchantment I keep it and then enchant more picks. Eventually when I have a bunch of enchanted picks with low level enchantments, usually singular enchantments (Most double-enchanted tools get void piped, as it's not a concentrated enchantment and will just lead to issues), I use the anvil to combine them.

The upside to this is that instead of waiting for 30 levels and hoping not to die and lose them all, my progress is stored.
And that's about the only upside.
Downside is that it can only go on stone/wood tools, because to do so would cause a MASSIVE hole in my resources.