It is the Wild West. Gun drawn and at the ready, you prepare yourself for the next unfortunate collection of words to stumble across your path. You level your pistol, fire, and branch off to the next bit of narrative. This is Words Must Die.

At face value, Killing Time at Lightspeed looks like a browser-based text adventure, or perhaps some sort of dated social-media app you found on a phone you left in a drawer and forgot you had. But at its heart, KTAL is much more than that, using all the best elements of text-based adventures to bear a point-and-click…

The fully realized take on Superhot, an awesome game jam experiment from 2013, is due to arrive on February 25 for PC, Mac and Linux. The Xbox One version is coming “just a few weeks later,” according to the developers.

Yesterday, the game developers community talked about GAME_JAM, a failed reality TV show about game jams. It fell apart for a variety of reasons, all better explained by the links in this article. This blog describes my part of the story, a minor part as I perceived it from the periphery, and includes some important…

Pen Ward's been involved in a couple of games in some way or another, but never quite like this. Thanks to Double Fine's two-week-long game jam—Amnesia Fortnight, aka the reason why Double Fine made Costume Quest, Stacking and others—you'll get to vote on several pitches to see which the developers will prototype,…

Held earlier in the month, 7DFPS was a game jam that have people seven days to make a first-person shooter. Since that's nowhere near enough time to program suitable hinge-shooting mechanics, people had to get creative, with impressive results.

"What Would Molydeux?", the cheekily titled game jam dedicated to the weird and occasionally brilliant ideas of the twitter persona Peter Molydeux, continues to grow. What started as a goof on twitter quickly became a San Francisco event, which expanded to New York and the UK and possibly even convinced the real Peter…