Contents

Overview

The Witherings continent is made up of only 6 regions. The inner 3 regions are notoriously maze-like, while the outer 3 are largely open jungle. The continent is being encroached on from all sides by the Goo, and there is a kitin nest in each of the 3 corners, though 2 are currently abandoned.

The continent has 3 openings down into the Prime Roots, as well as a direct route to the Burning Desert on it's far western end.

Settlements

Active Outposts

Highlights

The Jungle

The Zoraï have established their enchanting towns and villages in the jungle where the Sap flows in abundance and nourishes the thriving flora. Despite the welcoming and colourful labyrinth of plant life, the perils are manifold. The jungle in many areas is beset by the pestilent goo - a cancer that nibbles inexorably at life ravaging habitats, plants and bearing forth hideous monsters. However, the experienced explorer will be rewarded by the many beautiful resources that can be found here like precious amber.

Climate

The climate of the jungle is variable, the perfect tranquillity may be suddenly broken by the clash of thunder and raging storms.

Tribes

The Witherings have a moderate population of tribes. Most regions of the jungle are home to two tribes having to share the region, but unlike in the Verdant Heights, most of these tribes manage to indeed share the region peacefully, and none of these tribes are directly at war with eachother. There is still a stark contrast between the central region and the outlying regions though. The central regions are home to the Icon Worshippers, Hamazans of the Dead Seed, Shadow Runners, Tutors and the Company of the Eternal Tree. Tribes that, although greatly varying in their goals and means, at least all follow the Kami and are on speaking terms with the Zoraï . The outlying regions however, harbor mostly tribes who follow the Karavan, many of which also study the Goo. The Antikamis, Goo Heads, Black Circle and Master of the Goo are all made up of sinister fanatics who are outright hostile to the Zoraï nation, and indeed no other government has to fend off so many dangerous tribes as the Zoraï one. Lastly, the intelligent Gibbaï of the Gibads tribe also hide deep in the jungle, living there peacefully unless provoked.