This course runs over five days and has been designed for professional architects, artists, designers and photographers with an interest in generating high quality CGI scenes using 3ds Max. It is a practical introduction that will get you up and running with the essential elements required for 3D games, architectural visualisation and film. Taught through a series of demonstrations and exercises, this practical skills-based course will introduce you to multiple modelling processes, lighting, texturing, and animation techniques.

Topics Covered

Essential elements required for 3D games

Architectural visualisation and film

Multiple modelling processes

Lighting

Texturing

Animation techniques

Course OutcomesBy the end of this course you should be able to:

Place textures onto models using mapping controls.

Apply light to a scene and get the lights to interact with textures.

Create well-composed animated renders.

Who Should AttendArchitects, artists, designers, photographers, and enthusiasts with an interest in generating high quality CGI scenes.

LevelBeginner: You do not need any previous experience of using 3ds Max but you should have some experience of using computers for art or design and proficiency in Adobe Photoshop.

Tutor Description

Florian Stephens is a visiting Lecturer in the School of Media at LCC and a freelance 3D graphics artist and designer.He specialises in high quality 3D modelling and animation, from photorealistic imagery and visualisation, to stylistic animation for TV and web-based 3D virtual assets.

Florian has an extensive portfolio of 3D projects which demonstrates his work for clients such as the Daily Telegraph Homes Magazine, Rimmel and MTV.