Yes, I need to return more information from where the rays hit the first object to make soft shaded things like ambient occlusion work well with it, but I can also do better with a more comprehensive filter of the samples. This probably won't be ready in time for v1.0 because it risks adding a lot of bugs.

@Steve Giving the Beta a download and test now. We have been waiting a long time for something with a 1.0 tag, and this is totally awesome to see. This product has been *the* most intuitive 3d drawing software out there for a long time. In terms of modeling speed, it is faster to produce something in Anim8or then chuck it out in 3ds for anything else that need be done with it than it is to do it natively in the other popular platforms (open-source and otherwise). I have always looked forward to the day when there were more tools available...but not at the expense of the simple and powerful interface. It is also the best education platform out there. I am *inordinately pleased* that the project is still in development and has not gone off the rails (totally). I only wish it were open source, or at least had a developer vetting process and a team involved...with a despot at the head that could make sure the interface doesn't get "Blenderfied". Truth is, if it were open source, I would probably stop working on medical software stuff...so that is perhaps for the best!

In flat or smooth shading mode Anim8or needs to temporarily enable faces when you are picking points or edges to see if the point or edge is hidden behind a face. After the test face selection is reset to the user's value. I missed a place where it needs to be reset.