Hi guys and gals, I was wondering if any of you would care to share how you arm your Multi-Vector Escort. I seem to be stuck in a particular level of thinking and I'm wondering if there may be a better way for me as a Vice Admiral to lay her out.

Now, Why BA and not Turrents? Only 4 weapons can fire at a time, that is a set game mechanic. So on front passes i want my DBB and my DHC/HC to fire and not a lowly rear turrent. This also keeps my power high without having to run any extra consoles. Using skills i can move power around to help me elsewhere.

This setup is also a more "supportive" escort design to assist other escorts. Torp Spread 3, spreads the chroniton out at the primary targets, the DHC and DBB get buffed with Beam Overload (BO) and CRF skills, and a high yield is tossed in the mix as I pass the target shooting off Target Subsystem Shields and toss a few Quantums into the gap. It is design to force the target to blow their counters dealing with me, freeing the higher alpha DPS to come in taking advantage of the gaps created by my pass.

PvP Tac team x2, torp HY 1, Pattern delta and omega, CRF 1 and 3, sci team, TSS 3, HE 2, EPTS 1, Reverse shield polarity 1. Have MVAM advanced escort for this build. Note: I win against cruisers 95% of the time with this build.

I designed my builds for those two reasons. PvE max damage minor survivability. PvP max survivability for the escort while still dealing high sustained damage and wait for the right time to alpha strike then toast them. If I need more healing I use Gama section, if I need a more turn rate I use Beta section.