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WebGL Tutorial mit three.js

Using WebGL 3D animation can be, Games and websites in full 3D without Plugin (As with Flash) realize. WebGL is only supported by a few browsers, which is the main disadvantage is:

Firefox ab 4.0

Chrome ab 9.0

Safari (OS X) from 5.1 (is disabled by default)

Opera, nur Beta-Builds

Internet Explorer, from “Safety” probably never

Android Standard Browser, a great many

iOS, Theoretically yes from iOS5.0, but in practice only for iAds for sending advertising (typisch Apple, The main thing money)

As for development, test browser Chrome is recommended due to the speed and the excellent support. Google's push very hard on WebGL and provides a suitable site very good Overview of interesting projects.

From standard ago based on OpenGL ES2.0 WebGL, optimized for mobile applications and their low efficiency.

WebGL mit three.js

To 3D programming in the browser using WebGL you should definitely be using a powerful framework. I chose three.js decided, because the z.Z. popular with most tutorials and extensions. According to the developers, it is also the simplest framework:

“The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies.”

Documentation (Version 49): Doku, generally, the document is still scalable and contains only Todos and no real help. A thick disadvantage. It is often recommended to familiarize yourself using the included samples in the required methods and properties, what works well.