The way the moving platform jerked the cube out of place is annoying, and it would be nice if the portalable surface when your shooting from the raised walk-way was of the type that sticks the portal in a grid, or at least had the fizzler it deactivates more in view to show when you hit the right spot. But other than that, thumbs up.

Very good level. Chamber had a good puzzle and looked good. My only complaint is some of the fizzlers did not have animations when they were diaabled, but it isn't really a big deal. Overall, I really enjoyed ths chamber

While the aesthetics could use some work (Not much variation with the lighting, textures from multiple themes being used), the puzzle and design are... not bad, although the puzzle is way too easy. It only took about three minutes.

Pretty good. Excellant in concept, but there are some real problems with that part where you have to put the cube on the moving platform. Every time it aligns with the sensor and stops the platform, the sudden stop causes the cube to shift, knocking it out of alignment with the sensor. I figured out how to solve the puzzle quite quickly, but getting the solution to work took ages.