Tag Archives: game design

Yesterday, we were informed of a few hotfixes that were being applied to protection paladins. From the hotfixes blog: Protection Mastery: Divine Bulwark now increases Shield of the Righteous’ damage reduction by 0.5% per point, down from 0.75% per point. … Continue reading →

I want to talk a bit about our level 100 talents, but not in the way you might expect. This post isn’t going to be full of numbers, nor is it going to be a comparison of how the talents … Continue reading →

Earlier this week Blizzard published a Dev Watercooler describing the changes in raiding in Warlords of Draenor. I don’t think anything in this article was news, in that all of these changes had been announced at Blizzcon. The major addition … Continue reading →

Last evening, I had the pleasure of hanging out with Logan, Viktory, and Hi-Ya of the Leetsauced Podcast and recording an episode. We had a pretty wide-ranging discussion covering topics such as what separates WoW from other MMOs, content types … Continue reading →

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Every Winter Veil, children of both factions write letters to Greatfather Winter and ask for toys and games. In the meantime, their parents are writing letters and saying prayers to a completely different deity: Celesty Claus, the great celestial dragon … Continue reading →

In the last post, I ranted about time travel and lore. This time, I’m going to talk about some of the mechanical changes that were announced at BlizzCon. Stats, Reforging, and Gear There were a lot of different gear-related changes … Continue reading →

With BlizzCon coming later this week, we’ll soon be inundated with information about the next expansion. Or at least, I think most of us assume that Friday’s “World of Warcraft: What’s Next?” presentation will reveal the next expansion. I guess … Continue reading →

Patch 5.4 brought us the Timeless Isle, which is a new approach to providing content. Rather than a bunch of daily quests to lead you around the island by the nose, it went for a very open-world, sandbox-y approach. While … Continue reading →

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Flex raiding is fascinating because it evokes such different reactions from different groups of players. For example, my first reaction was pure enthusiasm. “This is great,” I thought, “I’ll be able to do more raiding on my favorite alts without … Continue reading →

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I hinted about a “secret project” in my last post, and promised I’d be more forthcoming this week. It’s about time for the big reveal. But first, let’s take a trip down memory lane. In The Beginning, There Was Hit … Continue reading →