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Tertiary skills are useful. MIU/AS - EMC also. Then there's the survival/FA option to start skinning as well. Can also boost your Telepathy ranks to improve the duration of Tonis and other spell songs.

Out of curiosity, what is your weapon configuration? I've been toying with using a sonic weapon + KO Flaring gloves with ensorcell, and was considering adding in an esorcelled sprite flaring cestus.

Tertiary skills are useful. MIU/AS - EMC also. Then there's the survival/FA option to start skinning as well. Can also boost your Telepathy ranks to improve the duration of Tonis and other spell songs.

Out of curiosity, what is your weapon configuration? I've been toying with using a sonic weapon + KO Flaring gloves with ensorcell, and was considering adding in an esorcelled sprite flaring cestus.

Thanks. I kind of wonder if working towards manipulation ranks would also help so that I could use 1030.

I have 14 point, exceptionally padded augmented chain and use the 6x drama gloves/boots (ensorcelled) from Duskruin. I use a sonic cestus (flares work very well with the build) because I hate Simu and their stupid disarm mechanic. I'd eventually like to get better upgraded gloves/boots 8x+, permablessed, KO flares...whatever would be a good build basically.

Nelemar is pretty easy and I can hunt there self-spelled:

You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You attempt to jab a siren!
You have decent positioning against a siren.
UAF: 587 vs UDF: 470 = 1.248 * MM: 95 + d100: 18 = 136
... and hit for 5 points of damage!
Fancy twisting jab to side confuses foe!
Strike leaves foe vulnerable to a followup grapple attack!
You attempt to grapple a siren!
You have good positioning against a siren.
UAF: 587 vs UDF: 470 = 1.248 * MM: 95 + d100: 72 = 190
... and hit for 43 points of damage!
Strong grasp to right hand! Wrist stretches like taffy!
The siren starts to favor her wounded arm!
You attempt to punch a siren!
You have good positioning against a siren.
UAF: 587 vs UDF: 464 = 1.265 * MM: 100 + d100: 59 = 185
... and hit for 47 points of damage!
Quick chop crushes several fingers into uselessness!
You attempt to punch a siren!
You have good positioning against a siren.
UAF: 587 vs UDF: 462 = 1.270 * MM: 105 + d100: 36 = 169
... and hit for 51 points of damage!
Fast, painful strike to lower back.

** With a loud snap, a blast of energy bursts from your sonic cestus! **
... 40 points of damage!
Hard blow to neck loosens head on shoulders.
Quite fatal!
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.

Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 6 sec.
Roundtime changed to 3 seconds.

There are a couple of quick, cheap goals you can hit right at cap that would give you some immediate, comfortable benefits. I would go mental mana control to 30 to increase the effectiveness of 1040 on yourself as well as allow you to use charged crystal/blue wands as mana batteries. Then I would pick up 25 ranks of earth lore so that you can have the Elemental Guard Parry effect.

After that it sounds like you want to take a dip into the pure path. If I were you, I would barrel down the spell rank training to increase CS and just use a mastered two handed instrument for increased 1030 DF now rather than picking up manipulation lore. You already have the brawling/defensive skills to keep you up while you're strumming your mandolin. The spell route I would suggest for you is a rush to Minor Elemental 75 for maxed out AS/DS/CS from Barrier/Targetting, then the rest in Bard. This route should compliment your main fighting style the best while you're pumping up your CS.