thpplay 1.5 can play THP videos, SUPER video converter can convert to other formats or split THP file into individual JPG images (btw THP is essentially a collection of JPG images, kinda like BIK), and VGMtoolbox can demux.

Nope, no one ever solved that format, or at least the video part of it. I think the company that created the format hadn't paid the fees for years, so that created an obstacle for anyone who would want to work on the format.. or something like that. Or it made it impossible for anyone to obtain SDK ...

Well there was Project fao website which released a lot of tools for extracting cutscenes from SQEX games of that era. Final Fantasy X, Kingdom Hearts, Dirge of Cerberus, etc.. but apparently they never did so for Bouncer. This is archived version of website, but all of their tools are still downloa...

Thank you for adding support to this, hcs, your work is very much appreciated. Indeed this track is strange, but it's not the only one. Pretty much all boss battle themes have side A and B, and A is always this kind of distorted vox that starts after 1 min in. They look like this: http://i14.photobu...

The same video demultiplexer from VGMToolbox will split PAM file into video and audio streams. It will result in m2v video and aa3 audio streams. aa3 is converted to wav with Sony SoundForge, while m2v is already good to go. Then MKVmerge (which is part of MKVtoolnix package) will stitch m2v and wav...

Glad it worked. As for cutscenes that run on game's engine in real time, the only way to convert them to video would be to record with a capture card. That's something I've never done so can't really give any advice there. Also just in case you're after better quality pre-rendered cutscenes, keep i ...

All music files end with SCD.XXX extension and apparently this SCD extension was used in earlier Square Enix games such as FFXIII and FFXIII-2. There's also a mention that vgmstream was eventually made to support FFXIII's SCD files, so I tried that but vgmstream failed to open scd. I hope this isn't...

Having trouble with XMA from Steel Battalion Heavy Armor (xbox360) by From Software. Opened FSB containers with fsbext, but toWAV doesn't do anything with resulting XMAs, and QuickBMS gives an error (with your script): there is an error with the decompression the returned output size is negative (-1...