[Fixed] AI Speed/Adventure Speed/Combat Speed from the Options menu will change to their default values when the user Loads or starts any save/load action

[Fixed] Improved the destruction physics in Siege combats

[Improved] The saturation of the world has undergone a major overhaul based on user feedback.

The colors are stronger and more saturated.

The contrast has been improved.

Brighness has been adjusted.

[Improved] There are new options regarding camera rotation:

* Mouse right click rotation can be disabled

* Mouse rotating sensibility can be adjusted

* Keyboard rotating sensibility can be adjusted

* Also the smoothness of the rotating has been improved

[Improved] Added a new option in the Settings to enable/disable Atmospheric Fog

[Fixed] The defeated heroes will still appear on the minimap after a save/load operation

[Fixed] Game crashes on the loading screen if a save created contains a hero with governor abilities unlocked and is assigned as governor of town

[Improved] Adjusted decision logic when considering attacking another player (taking into account relative player strength [relative to target] and absolute current strength [relative to all other players]

[Improved] Adjusted AI reachability calculations to have more up to date info when saving and loading

[Fixed] Creatures have no collision with gate's towers after warfare unit hit's them on combat map

Academy 3

[Fixed]The Water level rises back up if a Saved Game is Loaded after The Flood

Academy 4

[Fixed] Fahada does not retain her level and progress from Map 1

[Fixed] External dwelling ignores area of control

Haven 2

[Fixed] AI does not end it's turn after talking with Masfar the first time when using a savegame

Dungeon 1

[Fixed] No collision on the edge of the bridge in the underground layer

[Fixed] The "Shadowsteel Refinery" can never be built.

Dungeon 2

[Fixed] No collision on the edge of the cliff near Dungeon Fort in the underground layer

Stronghold 1

[Fixed] Wrong portrait is used for Kanoni

[Fixed] Random, non-interactable Stronghold hero standing around

[Fixed] Performing a save/load operation after demolishing the wizard statue will play the dam destruction sound effects, on am_stronghold_map1

[Fixed] Performing two save/load operations will misplace a quest marker and make another one persist after completing the Centaurs quest

Sylvan 1

[Fixed] One-eyed rock fort is not visible if the video settings - visual density is kept on low or medium

Final Map 2

[Fixed] Hero clips with the 'Mass Grave' structure

[Fixed] Artifact can be seen to be levitating in the air near the castle 'Barr Abhainn'

[Fixed] Nolwenn's level and skills are not transferred over from the previous map

Necropolis 5

[Fixed] Mouse-over tooltip pop-up for "Well of Souls" spills out of the screen on certain points

The Story of Solmyr and the Efreet

[Fixed] Multiple artifacts appear to be levitating in the air throughout the map

Editor

[Improved] Custom Campaigns

* New fix for hero transfer from one map to the next, which was broken when the hero's properties were changed before, as the old fix had some sideeffects.

The downside of the new fix is that existing campaign heroes have to be manually patched: Open the affected heroes on all maps. In the properties uncheck "Save Progress". Click OK, open the properties and check "Save Progress" again. Save the maps and republish the Campaign.

[Fixed] "Close All Popups" spawns the screen in the middle of the map

[Fixed] Underground layer cannot be deleted from Map Properties

[Fixed] Game crashes after completing a Combat Map launched using Play Map