Well, first order of business is getting you guys some decent armor so you guys don't have to go into the battlefield in your street clothes. ST says that light armor is the ideal choice for the MS. Anything heavier will make it more taxing on the MS. I already got a an idea for MS armor thanks to Reza. Allow me the chance to do it and I'll get you guys armor.

Last edited by goblin6 on Fri Jun 14, 2013 10:44 pm, edited 1 time in total.

This was definitely needed... I do have 1 suggestion to kick things of: Maybe it would be wise to add notations to the various sorceries to indicate not all of them are available to everyone? "Blood" for example is limited to those with Healer training iirc... Ice might also be covered in this, as it was only ever learnt by the Harvesters back in Chel (The MS can create foci for it, but actual 'sorcery' is limited if it exists at all anymore).

Things like that are relevant and important (don't want people getting the wrong ideas of what they can/can't do as an MS).

Jonarus_Drakus wrote:This was definitely needed... I do have 1 suggestion to kick things of: Maybe it would be wise to add notations to the various sorceries to indicate not all of them are available to everyone? "Blood" for example is limited to those with Healer training iirc... Ice might also be covered in this, as it was only ever learnt by the Harvesters back in Chel (The MS can create foci for it, but actual 'sorcery' is limited if it exists at all anymore).

Things like that are relevant and important (don't want people getting the wrong ideas of what they can/can't do as an MS).

~JD

Well about that, I was under the assumption that because PTP is open to more folks, new players can assign themselves with a sorcery previously not seen before. Like Dycle and his empathy.

But I agree that certain common sorceries are limited, like Blood for medical purposes

Leaving this here for posterity

Things to do to fight demons:Starve it of mana, then sealLead it away with mana, or lead it towards you with a mana shield (then seal it)Entomb it with ice or earth sorcery, crush it and seal

Jonarus_Drakus wrote:"Blood" for example is limited to those with Healer training iirc... Ice might also be covered in this, as it was only ever learned by the Harvesters back in Chel (The MS can create foci for it, but actual 'sorcery' is limited if it exists at all anymore).

~JD

Due to the nature of a High Artist Training is its been don't as a high art I assume its in the inventor. Lumi used ice during the early days of the colony so I count it as in the inventory.

Seeing as that my goal for playing PTP is to advance the Arts within the clan, I will try to explore every avenue I can. Once things settle down with this airport I want to try and push for Sealing Arts training again... we still need to find a place for the queen to summon safely (Cannot be on the ship deck)

Well my character is a wind user since she has been shown to use it and has been a healer under the supervision of Elif in the past so using blood sorcery is something she is used to.

A survivalist should not be a pessimist, he should always be positive, happy and enjoying life more than anyone else because he understands that each minute of peace we have is precious and unique, and he never takes it for granted.

Dycle was show to be using wind for a limited flight ability in PtP2 the Ithrin campaign and throwing rock spikes, which I consider "direct". ICE made it into PtP2 when we where filling Tim's underground bunkers with slaves and food stores. Eh, remember, you wanted everyone to live in dirt caves.

Also, on a serious note. How about contacting Medea to develop Wood high arts and foci's in the underway/home times.