Emmanuel Lusinchi headlines

BioWare’s Emmanuel Lusinchi has said there are many variables and metrics when it comes to figuring out how many players an MMO such as Star Wars: The Old Republic has; therefore, when a number is provided by the company or a retailer, it’s not the full picture.

Bioware associate lead designer Emmanuel Lusinchi, said the developer decided against giving Star Wars: The Old Republic a more realistic look because the firm didn’t think the art style would prove to be fresh a few years out.

BioWare’s Emmanuel Lusinchi has said there are many variables and metrics when it comes to figuring out how many players an MMO such as Star Wars: The Old Republic has; therefore, when a number is provided by the company or a retailer, it’s not the full picture.

Bioware associate lead designer Emmanuel Lusinchi, said the developer decided against giving Star Wars: The Old Republic a more realistic look because the firm didn’t think the art style would prove to be fresh a few years out.