2019 is looking great so far for Plump Devs. Leukocyte has moved ahead quite
a bit. We’ve both greatly improved our work process and Jelle has contributed
code to the Godot engine! To much appreciation from the amazing Godot community.
Godot is the engine we are using for Leukocyte and for those who don’t know
it’s a free and open source engine that is splendid to work with!

At the start of the project, working with a new engine, we tried to do
everything ourselves in code. If the engine was sentient it would be
offended because doing that would be like a writer stubbornly insisting on
chopping the wood, pulping it and pressing it into paper to have something
to write on.

This year I’ve been able to work more with the engine as the node system
within it lets me- a “I’m not bad I’m just inexperienced!” coder do things
in a non cody way! (Visual editors.. yaay!) So I can also focus on what I
am actually good at. Like… art!

That is one of the player’s new unique faces. And they are m-mad! I’ve
fantasized many times over destroying cancer. I hate cancer. Violence in
games and all the controversy through the years and the debates around it…
I doubt anyone would ever say that it’s wrong to murder the heck out of
cancer. Cancer is a universal hatred. The battle against cancer is one of
the few wars that have no moral ambiguity between the fighters. Cancer is
“the bad guy.” The human body is one of mother nature’s most complex
machines. Autoimmune diseases, when our own bodies’ defenses turn on us,
frighten me.

I’ve seen what they do. What happens when good cells turn bad, when our
defenses fail, when good cells come out wrong. Cancer, disease… while it
really can’t be destroyed like in a video game, as a child I would dream
that they could. I dreamed that I could go into my loved one’s body and
destroy that mysterious unseen hurt.

Leukocyte is a power fantasy to past me. We’re approaching the closed beta
so now the exciting blog updates are coming!