After 25 Years, Bravoman Finally Returns With A New Video Game

Considering most people don’t remember the Bravoman arcade game, Namco Bandai’s stretchy hero made a surprising comeback. It started with a web comic and now there’s Bravoman: Binja Bash! for iOS and Android.

The game is an endless runner/puncher with occasional shoot ’em up segments and the offbeat humor from ShiftyLook’s web comic. On top of Bravoman, players can unlock other characters like Alphaman.

Bravoman: Binja Bash! will really test your video game knowledge about obscure video games too. There are some references in it that will fly over the heads of even the most erudite gamers.

Considering it’s a game most don’t even know, I’d be surprised unless it’s out of spite.

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I had no idea who he was until I played Namco x Capcom.

British_Otaku

I happened to get a shirt related to him as swag from a convention, never realised that it was a game character (especially with so many years behind him) till now… I heard of the Shifty Look comics but never looked… >_>

I’ve got to try Namco x Capcom as some guys in PxZ debuted in that game too…

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Just know it’s a hella long game. Minimum of 70 hours I’d say, can be up to 100. Follows the same formula as PxZ so you can’t even skip anything.

Guest

Now I want a new Mappy game :D

Spirit Macardi

Those flying battles looks cool, but the rest of the game seems… meh….

This is supposed to be Bravoman’s big return to videogames after 25 years, hot off the heels of his successful comic and animated series, and yet it’s some cheap-looking mobile game…

They could have made some awesome console game, be it a 2.5D platformer or even a full 3D game where you can use your stretchy limbs to pull in enemies like in DMC4. Getting Rob Paulsen and the rest of the animated series cast to record some hilarious cutscene and battle dialogue.

But no, that’s all money that they’d rather funnel into Pac-Man’s life support. Nice to know just haw much Namco “cares” about their properties.

Oh god… I tried the game for a laugh since its free but its pretty awful. As usual, the blame goes straight to the control system for touch devices but seriously, who the hell thought it would be a good idea to base your attack on where you tap when the stage is constantly moving?
It’s almost impossible to consistently hit smaller enemies and later stages (stage 2) require you to tap on platforms to propel you forward or you die. Except that you mustn’t tap on the platform itself but in front of it, otherwise, your arm will grab onto the space behind it as the platform just passed you by…

I’ll stick to punch quest if I want this style of game. Much less frustrating.

Tincho D

Now i want a japanese sequel for Wonder Momo :D

Sergio Briceño

I only know this guy from the comics, as that arcade game never made it to my country. But it doesn’t look half bad and it’s free. I’m definitely trying it out.

Rob Pereyda

Thanks for all the comments! We’ve just pushed version 1.0.2 live which addresses a lot of the design issues in the game. Now, tapping parry will cancel current move, flying Binja Heads aren’t automatic damage, falling will take away 1/2 your life bar (instead of all of it), and Bravoman’s arm gets a speed boost.

For 1.0.3, we’re working on revamping the heart system so a heart will continue you from where you died, and if you’re out of hearts, you’ll just have to replay the level from the start of the checkpoint. This way, you never are “out of lives” and have to stop playing.

1.0.2 is live on Google Play now, in review for the App Store. Enjoy!

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