While we continue working on our upcoming game called #3Mermen, we have yet another gif announcement to make!

(Insert suspenseful music here)

We are wrapping up another game! WHAT?!

Monster Streaking!

Monster Streaking?

We’ve made Monster Streaking (a game about monsters running naked through a small American town)for Ludum Dare 33 (you know, the “make a game on a weekend” competition). Results were great and we’ve decided to work on it a little more and release it on Android and iOS. So expect some more info really soon!

2014 is here. That’s something. My my! Time flies! And we are working really hard, no holidays for us!

Last weeks have been great. We made a game for Ludum Dare 28 in just 12 hours. It’s called Faif. Theme was “You only get one” and we came up with a really simple idea for a kinda puzzle game. People seem to like it, so we decided on fleshing it out! After some days of sweating (Buenos Aires is really warm these days), we have a playable BETA (WEB/Android)! You can play it right here.

But what is faif?

Faif is a Puzzle/RPG game with a unique battle system based on gambling. Try to defeat as many opponents as you can and unravel the secret story behind the game.

How to play it

After choosing 5 adjacent tiles you only get one! Play wisely with the odds and defeat your enemies before they defeat you.

We will be improving and uploading new versions of the game almost every week until final release for you to test it and help us flesh it out. You can use the “Tell Us” button in the game to send us your suggestions or comment right here! What do you guys think about the game? Any feature you’d like to see? Cheers and happy 2014!

–

PS. We are still working on The Narrow Path, adding lots of weird content and new game elements!

Last weekend we participated in Ludum Dare 27. This Ludum Dare was really crazy for us. This was our first competition as an independent game studio and we decided to team up with genius artist Fernando Martínez Ruppel (yeah, the same guy that made the awesome concept art for Galaxel). After some crazy brainstorming on Friday when theme was revealed, we came up with a really simple idea (but ambitious in scope for a game made in 72 hours!).

Note: you can play Antarctic Glitch clicking in this awesome poster!

The idea
Basically, our idea was to change the playable character every 10 seconds. In order to make it work (and also be relevant!), we will be designing five (!) different versions of our lead character.

Genre
We want to make a brawler (yeah, beat’em up). But do to timeframe constraints, we thought about an ‘infinite brawler’ variation with a highscore scheme (we used Dreamlo, you should check it!).

Control scheme
We made it really simple. Left + Right + Up + Z + X (two different actions for each character).

The story
With these rules set, we started working on the story. We are all sci-fi and fantasy fans, so we decided to build a background story around all this ‘every 10 seconds the playable character changes’ principle. We worked with different concepts such as glitches, paralell worlds and quantum mechanics. And Antarctica. Antarctica is an awesome place in the world, so why not? We called our game Antarctic Glitch.

Note: These following images are from the game intro. You should check it out!

Character design
So, we worked on our lead character, a bearded doc. This doc would have five different versions from five parallel worlds: a mecha, a beast, a superhero, a steampunk doc and a battle dwarf.

Animations
After deciding on all the different docs and on every action for each one (remember, we would use a two-action model), we started working on the animations (action one, action two, damage, jump, walk, standby). Lots of work ahead!

The enemies Two types. Land and flying enemies.

Antarctica
South Magnetic Pole. Land of mysteries. Antarctica is awesome. And for an infinite brawler, we made a nice Antarctic background that loops.

Sound FX and musicWhile working on our #7dfps entry, we came across with some great sound FX made by @Jordinewcastle & @Fin_Send. We used some of them. Music was composed by Ruppel. We love the glitchy feeling of it!

Unity
Unity is our best friend. This was our first 2D game with this framework and all went really smooth.

What went wrong
We are really pleased with all the work we have done, but we were really ambitious for a tree-day project and some things went wrong (it always happens!). All of the following needs some polish:
- Visual feedback when shooting.
- Some sound FX are out of sync.
- Balancing the gameplay (there is one exploit to be found, and if you find it, you can top our ranking!).

What lies ahead
We love our character and the complex universe we created. So we are thinking on developing the game a little further (mobile version anyone?) and who knows, making a comic maybe. What do you think? Would you like to read it? Cheers!