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May 28, 2013

28.5.2013

A lots to translate today, but first, thanks to Cubayashi for gold donation :) Much appreciated.

The official 0.8.6 public test will start this Thursday (May 30th)

From player Taifuuni, a demonstration of how the new dispersion in 0.8.6 will look like:

Edit: to prevent confusion, disregard the "scales", they don't represent the circle size, but sigma deviation. Unless you really want to bother with statistics, consider them two same circles.

0.8.5

0.8.6

- SerB has roughly 50 vehicles in his garage and it takes him 5 seconds to sort thru it
- 5.1 sound is not yet implemented into the new sound engine, but it is planned, along with the 7.1 sound
- echoes from distant explosion/cannon fire (for example in valleys) will be implemented eventually
- better sorting of the archievements will be implemented eventually, but it has very low priority
- some vehicles have AAMG and some don't (resp. Type 58 doesn't have it), because "machinegun model consists of too many model details (SS: SerB said specifically "triangles", I am pretty sure there is an English term for what he meant: is it "vectors"?)
- the E-100 turret was moved in 0.8.6 30cm forwards, because it's historical
- German E-10 ingame will be implemented as a TD, not LT
- SerB doesn't consider the "In development" section necessery
- arty won't recieve bigger firing angle than 45 degrees (SS: a player was asking, whether it is possible to implement the arty to be able to hit a certain target using two different trajectories - one for below 45 degrees and one for above 45 degrees elevation)
- according to SerB, the best account protection is using your brain, for example not using "password1234" as your password
- fog of war was considered for random battles, but it won't be implemented for now, same goes for companies
- Q: "SerB, how is it possible you have so many battles played, yet your effectivity sucks?" A: "That's because I prefer to improve in real world and to only have fun and relax in the virtual one. Which is something I recommend to you too."
- according to SerB, there are no server-side cheats (SS: for example someone advertised a cheat for instant aiming)
- SerB was banned only once in WoT, it was a trolling from someone
- it's possible that the T69 gold ammo (300 pen) penetration will be nerfed (despite the fact SerB claims that the 300 pen is historical)
- the crew national voices might still appear
- the E-100 turret move forward does not mean improved depression or elevation
- SerB is playing the VK4502 Ausf.B (30k XP left to Maus) and is happy with its gameplay
- historically, ST-I shouldn't even have the M62-T2 gun, eg. it's pointless to compare its ROF to IS-8 (SerB is joking about replacing the gun with the historical D-30)
- it's generally possible the ST-II (ST-I with twin-linked D-30) will be introduced, because the twin-linked gun mechanism is easier to introduce than for example multiturret mechanism. However don't think it will simply have double ROF, that would be way too OP. Another historical option would apparently be two D-10T guns.
- SerB is thinking (SS: but only thinking, no panic!) about removing the top IS-4 gun (because it's unhistorical) and buffing the shells of the other one.
-

130 comments:

"SS: SerB said specifically "triangles", I am pretty sure there is an English term for what he meant: is it "vectors"?"Triangles is a very correct term for what he meant.He was talking about the triangles (3-sided polygons) that make up the mesh of the 3D model.

Triangles per second is a common benchmark for video cards and the basic unit used to make the rest of the shapes. The more complex the model, the more triangles are used. Have yet to see a benchmark showing tetrahedrons per second...

- Q: "SerB, how is it possible you have so many battles played, yet your effectivity sucks?" A: "That's because I prefer to improve in real world and to only have fun and relax in the virtual one. Which is something I recommend to you too."

Lorraine 40t :174 battles 92,53 WRT2 medium tank:53 battles 98,11 WR..........WTF??!?? That guy is a wizard... even if he would play all those games in unicum platoon with fully trained crew and gold ammo and consumables this is amazing:D

Earlier he (Viktor) had loved the old Tier IX Panther for it's "accurate" 10,5 cm L/52 B gun. It's just PR guys. Next time he is gonna praise the JPz E-100 for it's frightening gun.http://youtu.be/iKNZspVCRSs

Well, this may be an account for the public. (Now I can't check it, due to gateway timeout). Probably he has an alt account - either with even more matches played with jerries or with some other nation.

- some vehicles have AAMG and some don't (resp. Type 58 doesn't have it), because "machinegun model consists of too many model details (SS: SerB said specifically "triangles", I am pretty sure there is an English term for what he meant: is it "vectors"?)

The usual term is polygons, defined by 3 vertices (defined by a vector ;) )So: No AAMG because too many polygons would decrease rendering performance.

some vehicles have AAMG and some don't (resp. Type 58 doesn't have it), because "machinegun model consists of too many model details (SS: SerB said specifically "triangles", I am pretty sure there is an English term for what he meant: is it "vectors"?)

In English, they're poligons. The vast majority of 3D models are made with these.

- Q: "SerB, how is it possible you have so many battles played, yet your effectivity sucks?" A: "That's because I prefer to improve in real world and to only have fun and relax in the virtual one. Which is something I recommend to you too."

The scale is standard distributions, a.k.a. sigmas. Currently the distribution of shots is limited to within 1.3*sigma of the center. In 8.6 it will be increased to 2.0*sigma which will lead to an increase in overall accuracy (for why this is, see Wikipedia or a statistics textbook).

Note: The top one's distribution is marked via scale out to 1 unit, but the distribution actually extends beyond it to roughly 1.3-1.5 units. Additionally, there are many more shots clustered at the perimeter, meaning that shots would have gone even further astray, but minimum bounds kept them limited to x distance from the centerpoint.

Here's my crude efforts with MS Paint. I'm sure someone with GIMP or PS and access to actual layering could do better...http://i128.photobucket.com/albums/p199/Eran_Rist/Combinedacc_zps32194017.jpg

http://en.wikipedia.org/wiki/File:Gaussian_2d.png Hotter means more probable. Pre 8.6 aiming circle is scaled to meet yellow band, so hittin border is little less probable than hitting center. In 8.6 this will end scaled to aquamarine, so difference in probability between center and border will be bigger, as red is way more hotter than blu.

Just the other day i met Tiger II with 10,5 sitting at stupid open position in my IS-3(t8 battle only) i was hull down so i was quite confident of taking him on but what do you know, every single round he fired was prem(pened in the front of the turret multiple times + there were 3 other tanks he can fire upon with much less armor than me)... of course his efficiency was about 300. Hmm.. that satisfaction of killing him was so sweet Noobs will be noobs no matter what they fire but sometimes it can ruin your day when you dont expect it... too bad you cant restrict gold ammo only for challenging situations(fighting tank 2 tiers higher, 3 on 1 "fair fights" and so on..)

Sorry but please make the new dispersion in 0.8.6 in the interval from -1 till 1 and not represent the interval from -2 till 2, because the comparison is easier bullshit. Then, a direct comparison would be interesting.

http://en.wikipedia.org/wiki/File:Gaussian_2d.png Hotter means more probably. Pre 8.6 aiming circle is scaled to meet yellow band. As you can see, yellow is not especially colder than red. In 8.6, they 'll scale it to aquamarine. So hitting border will become way less probable than hitting center, and accu is increased.

About hits dispersion: Look closer at both pictures. xDist yDist graduation indicates that new system could be not that cool. Second aiming circle is almost twice bigger! Am I correct or maybe miss something?

Sorry, this is off topic but I am not sure where else to put this.I saw the pc gamer with the WoT guide in it the other day. First off at £9.99 it is bloody expensive.The main reason I write this is because the magazine claims a free tier VII tank for new players, but on the back it claims it is a tier VII Tetrarch! Have I missed something. Are wargaming trying to pull a fast one, or is it just a typo. However I have seen no effort on either pc gamer or wargaming to correct it.Sorry if this has already been answered, but it caught my eye.Will

I sent this blog a much more thurough and accurate analysis of the accuracy changes like two weeks ago along with an entire write up and explanation. That gets ignored but these crappy plots get posted? Rough.

Sorry for that, but I get quite a lot mails per day. Usually it's like this: I get something interesting and I am like "wow, this would be cool to post", but I don't have enough time at that moment, so I forget about it for a while, then it pops up, or it gets buried under tons of new stuff. TLDR: shit happens, soz

Same as when they introduced spaced armor which suprisingly is most effective on russkies. There is tons of changes or hidden stats that actually are big buff for some tanks and until now most of them were buff for soviets.

Well its true that this thing has power to make kv-1s even more op couse only thing that balanced it out was number of missed important shots(you miss a shot, dont kill the enemy, they swarm you and kill you before you reload...). But it will hopefully help even the accurate tanks as that 20% of shots on edge of aim circle can kill your chance of hitting that weakspots when you need it. So for accurate guns this will buff mostly good players who knows where to aim(really excited about that, less dependance on rng is always good). But derpier tanks with high pen will be buffed for everyone:(...

- Q: "SerB, how is it possible you have so many battles played, yet your effectivity sucks?" A: "That's because I prefer to improve in real world and to only have fun and relax in the virtual one. Which is something I recommend to you too."

This pretty much explains it why they don't do anything(better tutorials,bot/afk punishments,stupidity punishments) to improve the overall game experience these days which is horrible with all siemkas with >45% WR

Most players with <45% WR are kids that cant afford to pay for anything.. and there are loads of great players that either have no clan or just cant compete with hyper clans with 50+ 1600+ efficiency players.. so most players especially if they want to play tXs have to pay in the end no matter what skill they got...

>50% -> good player ? R u joking? thats just a little bit above avg.And still using Eff instead of Wn7 is just stupid. Moreover its funny that I see more kids with good stats than older ppl. On the German Forum we even have a guy bashing noobs with the stats of his 8 year old son...

Furthermore why shouldnt kids be able to spend money on the game. Most of them dont pay by themselves but their parents pay for them.

I meant number of players not WR... With that kids issue from my experience kids like to do "fun"(read stupid for team) stuff more often than adults(not saying that none are good) and most kids dont have rich parents that would be willing to pay monthly for their game(+ buying prem tanks and thats quite expensive..) from where i come they either play completely free games or just pirate what they can... adults value their time much more so they spend money on wot. Anyway kids werent the point. Point was that that good players also pays for this game not only noobs.. Btw: Yeah efficiency sucks.. too bad that xvm still knows only Wn6(and noobmeter rating is cool aswell)

13000+ players sent their physical birthday cards by mail(postal offices) , and 12950 got only 500 gold,WG advertised as "special gift" for 2nd birthday, and lots of people waited more than 2 months to receive their "special" gift, 500 gold on acount.Ectar went full "retorical mode".

I'm physically disabled too(can only move my hands) and I have 169 tanks...and it is not as easy for me either. You can get more tanks, maybe you just need some adaptive technology to help you. Also I understand you wanting people to understand what it's like being disabled, but you of all people should know not to wish disability on anyone.

- it's generally possible the ST-II (ST-I with twin-linked D-30) will be introduced, because the twin-linked gun mechanism is easier to introduce than for example multiturret mechanism. However don't think it will simply have double ROF, that would be way too OP. Another historical option would apparently be two D-10T guns.

I imagine the simplist way to do this would be to use a 2 shot drum mechanic. It would be similar to the MTLS-1G14 that was on the test server but was never released. It was a drum fed burst fire double barrel.

"- arty won't recieve bigger firing angle than 45 degrees (SS: a player was asking, whether it is possible to implement the arty to be able to hit a certain target using two different trajectories - one for below 45 degrees and one for above 45 degrees elevation)" ->

And on your screens before (statistics of new arties), american Tier 10 (T92) and Tier 9 (M53/55) -> have both more than 45 degrees of elevation... I remember that T92 on this screen have 65 degrees. Ok, I found it. It is in this post:

Kinda interesting Trent. Then whats the point of changing Elevation Arc? Look at wiki for T92:

http://wiki.worldoftanks.com/T92

Max +45 elevation.

And I'm pretty sure, that some arties can use better angles than others. Example? S-51 or SU-14 Wiki:

http://wiki.worldoftanks.com/S-51http://wiki.worldoftanks.com/SU-14

And "New" screen of S-51 gun:http://3.bp.blogspot.com/-B43FMjyEqRQ/UZFrOclas1I/AAAAAAAAA4c/m4dgL3gDJA4/s1600/s513.jpg

And I don't say it simply because I see this numbers. I played S-51, SU-14 and many other arties. When I was playing S-51 and SU-14 I had impression that those arties have better angles too. Why? Because comparing them to other arties which I played, I had a feeling I could hit targets easier (targets, that are behind some cover or use some slopes for cover).

I hope also, T92 can be so much inaccurate and/or hard to play, that they can improve this Elevation Angle. I would be really happy, coz I own T92 myself...

"And I don't say it simply because I see this numbers. I played S-51, SU-14 and many other arties. When I was playing S-51 and SU-14 I had impression that those arties have better angles too. Why? Because comparing them to other arties which I played, I had a feeling I could hit targets easier (targets, that are behind some cover or use some slopes for cover)."

Yes, because - for example - S-51 and GW Panther shooting at the same distance will have different firing angles (with S-51 having a better one), even though they have the same max elevation angle.

Buffing elevation angle - if leaks are correct - seems to be mostly a cosmetic change ("historical reasons" or something like that).

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