Glad you posted this, it was something I was meaning to look at after things settled down fromthe move. Hotline looks tight. Implementing the line-of-sight stuff is impressive. What the heck are those images you posted? Look cool as fuck.

You're watching all the spoiler from the old series. Bad Ceo! Bad! XD

Good on you again for taking the initiative and coming up with your own sprite rasterization effects. If you like that shit, you're gonna live pixel shaders.

Nice job on the I6 homework as well. How did you like this style of homework challenge?

Code looks super slick. My son loves the dancing lines game ( just like zig-zag ). Are you going to be adding more levels and music?

Just watched 20 minutes of Dancing Line gameplay...such a lovely game.I think I'm gonna leave zigzag as it is for now. Maybe, in the future, I'll make it so the path fits any song automatically, so you can play with any song you want.

goldengamesTM wrote:

How Did You Get The Tank Rotation?

Converting Vec2 to a float angle, doing things to that float, and converting back.You can find the functions here at line 132 and 177.or here

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