In this collection of MARI tutorials, we will be taking a detailed look at each of the filters available to us in MARI. Each tutorial in this course is a self-contained lesson centered on one of the filters available in MARI. This means that these lessons can be viewed in any order you wish, allowing pick and choose content that is relative to you. Over the course of these lessons, we’ll discuss not only how each filter works but also the best way to apply it in order to obtain optimal results.

In this term Gareth will be going into the application of Mari on a high resolution creature for film. He will be covering using Mari in conjunction with other packages and show how you can fit it into your work flow with relative ease. Gareth will be using Mari with Mudbox, Nuke and also show how you can easily use Mari textures in your MentalRay or Renderman set up at home. He will also be covering how to prepare high resolution textures in Photoshop for use in Mari. This will be a project based term showing Gareths process from texturing through to rendering.

In this MARI tutorial, we will walk through the process of texturing our Mustang asset to look like a rally car. After learning how to setup our MARI project, we’ll get started by learning how to plan out our diffuse textures using a simply base of flat colors. From here we will learn how we can use MARI’s layered painting unproject and project workflow to move our artwork seamlessly from Adobe Illustrator to Adobe Photoshop and finally into MARI. Next we will learn how Mari’s stencil features can help us to apply sponsor decals to our rally car. Finally, we will paint several passes of dirt over our vehicle before baking and exporting our texture maps. After completing this tutorial, you will have knowledge of a workflow that can be used to texture a Rally Car using Illustrator, Photoshop and MARI.

In this MARI tutorial, we will learn about a powerful feature known as projectors which allow us to move textures from MARI into other 2D image editing applications for editing. We’ll get started by learning what projectors are and why we might want to utilize them in our texturing process. Here we’ll learn about what kind of information is stored by a projector and what exactly is not.

In this tutorial we will learn about the concepts, tools and workflows for utilizing the Ptex texture mapping system inside MARI. We’ll get started with this course by taking a few moments to understand what Ptex texture mapping is and why it may be important to our production pipelines.

In this tutorial we will learn about the concepts, tools and workflows for utilizing the Ptex texture mapping system inside MARI. We'll get started with this course by taking a few moments to understand what Ptex texture mapping is and why it may be important to our production pipelines.

In this collection of MARI tutorials, we will be taking a detailed look at each of the shader modules available to us in MARI. Each tutorial in this course is a self-contained lesson centered on one of the shader modules available in MARI. This means that these lessons can be viewed in any order you wish, allowing pick and choose content that is relative to you. Over the course of these lessons, we'll discuss not only how each shader module works but also an example of how the module can be used to maximize your results.