I think you don't need to change, the Sorceress model is one of the best model in WoG already IMO, but if you really wants to then I think the right purple version looks much better.

This brings back memories and reminds me why ToP is my absolute favorite map. I enjoy the feelings of torturing the enemies with mass spell effects from the sorcs and block all of their possible paths with clones even though their amies is much much stronger than mine. I once won against that hero with 9999 sharpshooters each stack right after Cyra (meaning that I have only about 100 sorcs each stack) with mass clone + hypnotize/blind/berserk/age/etc.

However later battles ignore all of these since most of the monsters are immuned to magic, either that or the effects are too week compared to TEW IV magic, like Weakness -4 ATK IIRC, hardly means anything. So all you can do is upgrading damage and speed then one shot everything in turn 1. Lots of skip-able quests, I don't even bother to get the Prayer set or the + 10 ATK/DEF (because again damage is everything)quest from Pyre, ignore also lots of spells because Force Field is the only thing I need late game. Some restrictions on Emerald Tower would be nice, with 5k dmg sorc it's possible to end the final battle instantly. Unlike TEW III and IV, sorc can't be allowed to take any damage so things like Shield/Air Shield and Block are also not needed.

Nevertheless this is just my petty opinion and you don't really have to care about it. ToP is fine the way it is, some tweaks would be nice but not absolutely needed.

The purple ones are much better and blend in with the game much better. The first one looks a litle sci-fi in my opinion. A witch looking like a classical witch is smooth. I also like the sweeper twisting.

Agree with last post. I think "witch" immediately when I see that one.
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I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg

Very interesting. I downloaded the map and tried in the WoG editor and in the game (with HD patch). It seemed to work. Out of the box. Only in h3woghd when exiting the game there was a crash.

I never found a working link to the patchmap.exe. But it seems it would be sufficient to just have a big map to edit it. So it might be an idea to just produce a set of such (empty) maps. Just empty, to be opened in the editor and then saved with another name.

[+] Script fixes
[+] Almost all battles new setup
[+] Prices in emerald towers are dynamic now
[+] Some bonuses to the story and "very" hidden objects are now visible
[+] Emerald tower max speed restriction added
[+] All problems on validate maps fixed (sorry was second map, I am giggling now that I look at)
[+] Prologue comes as custom dialog now
[+] Added fix for experience overflow
[+] Added patch for >99 skills
[+] Added fearless as possible ability
[+] Added empty erm file to disable secondary skills scrolling mod (not compatible)
[+] Added OxFea pass turn code to make more fluent dead human turns (twice) and fit to the story.
[-] No new graphics, sorry. I had some nice sprites for sorceress, but battles are hard and I fear confusion with new graphics.

It is still possible to become ridiculously strong, so those who seek to compensate real life frustration, this map is for you ____________Era II mods and utilities

I don't remember Lord Of Thunder in Titan Cave having 10k dmg and one shots one of my stack instantly in the old version (worse if he has morale bonus)! Maybe I'm forced to fight these caves later? Some battles are also much much harder than before like Gurnisson with 500 Magma Elementals each stack which then summon 450 Earth Elementals, I add a little bonus and still have to reload lots of time against him.

Yep here is the old version:

Also can't find Advanced Sorcery, well though I don't think I will need it much anyway.

Wait people being helpless again Pyre? I mean you already have Force Field at that point. Merge all stack into one (leave the rest stack only 3 to create clones), create a Force Field that completely cover everything, Teleport the stack in if you haven't upgraded Fly yet, now cheese. Most of the battle kinda become easy the moment you have Force Field, with Shooters use mass clone and enchanters to block everything = GG.

Not enough shots with one stack, there are 14 stacks on the other side, + 7 stacks from pit lords ability. No enough mithril for fly ability, so they will be stuck behind the force field. Pyre has armageddon blade too.
____________Era II mods and utilities

Not if you have the ammo cart, set the team like this:
Red is Sorc, blue is clone, brown is the ammo cart and black is the monster, blind it and everything done (also cast anti magic on ammo cart for obvious reason). Though I don't remember if you can still have ammo cart at this point. Another way is that Clone doesn't run out of shots (or can be easily replaced if does), use the same setup and change it a bit and Pyre is done.

I cast Anti magic in the first turn, now use 7 splits (only 3 per stack) to get Clone and block the way, so I still have the time to cast Force Field in the 2nd turn. Get the artifact that prevents enemy from getting Morale Bonus just in case I guess.

This means I have to stall for 2 turns. How? Reload several time till Enchanters casts Slow I guess.

Another way (kinda certain that I use this one) is using the usual one stack without Ammo. Cover her with Force Field. Since you focus your entire army in one stack you should one shot one stack of Pyre each turn with proper damage upgrade. Each turn cast Clone on the Sorc, again with proper Speed upgrade and artifacts she will move before them, get her one shots the small demon stack.

Well, I offer a solution which works regardless how much damage or promoted are the sorcs, I prefer to redirect players here rather than answering 50 mails manually.

Sorcs have two shots/turn, not enough to kill 29k pitlords/turn at that point of game, they will run/waste out of shots, why make complicate when it is not. Screen shows universal solution, there may be 15 others as well.