In this game, the players are computer hackers
trying to break into a secure system. To gain access, you need
a three-color password. The secret codes are changed frequently,
by the system's ICE (Intrusion Countermeasures Electronics).
If you try to use the wrong password, the Black ICE will shut
you down. Make sure you have the correct colors programmed in
before you try to break the code!

In Martian Chess, color means nothing. Instead,
location dictates which pieces you may move. As in Chess, each
type of piece has its own way of moving, and you capture by entering
an opponent piece's square. However, you can move only the pieces
sitting in your sixteen-square section of the board, and you
can attack only those pieces in other sections. Thus, a piece
changes sides after it attacks. The game ends when one player
has no pieces left.

Homeworlds is an epic space opera in which the
players each control an interstellar space fleet. It's all done
with what appear to be random clusters of small pyramids arranged
upon the table. Each player begins with one star system: the
Homeworld. Each will then build a fleet of ships and expand to
colonize other star systems, spreading out across the galaxy
until one side conquers the other by capturing (or destroying)
the enemy Homeworld.