Ending #3: An extreme Queen ending.

Instance of value of passed Pawn, at queening point, in this way of keeping the game going; conversion of inferior into superior force by "time"

This is the position:-

How to win? find the super moves!

As the white has 2 extra pawns he wins. Taking the Queen next move; and eventually winning the rower ending, Knight and Pawns vsBishop. In this case "the move" and "time are convertible terms. Were it Black's move, he would have time also, and ability to win the game.