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Inswinger Corner Kick

#1 GK at 40 - 45 yard line positioned to prevent any counterattacks

#2 RB - 2nd to last line of defense - marking the opponent's loan striker

#3 LB - 3rd to last line of defense - fronting the opponent's loan striker

#4 LCB - starting point on PK spot - makes a run to the near post space after losing his defender

#5 RCB - starting point on six yard line - makes a sharp run beyond the near post space in order to flick on the cross to the back post or goal

#6 DCM - starting point around the PK spot - makes a run to th middle of the six yard space

#7 RF - position 5 - 8 yard behind the PK box. 1st purpose is to put the ball back into the box or out wide in case the opponent clears the initial corner kick - 2nd purpose is to prevent a counterattack by the opponent.

#8 ACM - position to the right corner of the PK box - 1st purpose is to drive some of the opponent out of the PK box - 2nd purpose is to be used as the option in case the team decides to take a short corner

#9 CF - position near the opponent's GK - 1st purpose is to make it difficult for the GK to catch the cross - 2nd purpose is to go after the rebound after the initial cross.

#10 ACM - Inswinger corner kick taker

#11 LF - start his run from the PK spot - 1st purpose is to make a run into the back post space after losing his defender - 2nd purpose is to attack the rebound in case the ball does not travel to the back post