July 30th, I dub thee International Patch Notes Day. We've already basked in the size and rigour of Elite: Dangerous's beta update change list, and now we get to do the same with another early access game. DayZ, the popular purveyor of zombies and internet jerks, has received a new stable update, adding a variety of features, items and animations. The big change is the introduction of persistent item support... or, at least, the promise of persistent item support. Currently the feature is disabled pending a hotfix due next week.

0.47.124641 will be brought to stable branch during todays maint. Persistence pending a hotfix aimed at next week.July 30, 2014

And so, dear reader, follow me as we open a fresh can of

Known issues:

Player can in rare circumstances enter a state in which they cannot attack and must relog

Character may temporarily enter a frozen state when throwing (resolved a few seconds)

Melee targeting is off in some situations

Players can in some circumstances experience slight desync with server

Dynamic server events are temporarily disabled

Backpacks rearrange after reconnection

Players restrained while unconscious remained restrained until reconnection (after awaking)