With such a generic narrative and no penalty for failing missions, the story campaign lacks tension and fails to hold the attention. However, in Titanfall's case, the failure to implement a strong narrative is ultimately inconsequential. Players will tell their own stories simply by jumping and jetting through the vertical environments, experimenting with parkour and, of course, causing destruction in the seat of those towering Titans.

Titanfall lives up to all the expectations established when it was first revealed, in a way that so few games are able ever to accomplish, and represents nothing short of first-person shooter multiplayer taken to new heights.

We feel like this is next-gen gameplay. Titanfall proves that there's still room for innovation in shooting games, and we've had a blast playing it. It could have had next-gen visuals, though, and then it would have been the bomb.

Titanfall was heralded as “the game” for Xbox One, which is a little unfair. It is a very niche audience that will dedicate themselves to the title. Also considering it is (eventually) coming to 360 and already out on PC, it is hardly exclusive. Still it takes a lot to bring me back into the online shooter fold, and Titanfall has definitely dragged me back in. I can see myself enjoying this for months to come; I just hope they deliver enough support to keep it interesting beyond that.

It’s pretty incredible how much fun Titanfall is, and how fresh it feels, because the shooter hardly introduces new elements and mostly scouts mapped terrain. Respawn Entertainment manages to combine depth and fun seamlessly. That said, Titanfall is one of the most important players in the shooter landscape. Just like that. Boom, headshot.

Respawn delivers us one of the best new IPs for competitive online multiplayer lovers, with one of the most dynamic and entertaining games of the past few years. It’s not a perfect result primarily due to an unsatisfying technical performance and a shoddy campaign, but it’s undoubtedly a must buy if you’re into multiplayer gaming.

It's exactly the game we all wanted it to be. As long as the Azure server infrastructure can keep up with demand, Respawn's idea will continue to work perfectly. Pilot v. Pilot, Pilot v. Titan, Titan v. Titan. All of the possible gameplay scenarios are compelling, fair, and fun.

When you’re in the thick of the action, Titanfall is like no other shooter. It succeeds in making you feel like a superhero, piloting a giant mech to destroy your enemies with ferocious aggression. The fact there’s no option for private matches is an odd one, and there’s not a huge amount of guns on offer, really, but it’s arguably unfair to come down too hard on a developer choosing to focus on gameplay innovation over peripheral issues.

Even with the usual launch jitters, Respawn has reinvigorated the multiplayer experience by incorporating campaign elements, and focusing on fun. While the long-term enjoyment of competitive play will be tested over the coming months, Titanfall establishes a solid base--one that should be rewarding for those who invest in the game for a prolonged period of time. This is no "flash in the pan," and we're eager for more.

Titanfall is not the most strategically demanding multiplayer game out there, nor is it the most complex. It’s certainly not revolutionary, as some might have you believe, given that many of its ideas have been cribbed from other games and genres. What it is, though, is a consistently exciting, accessible and expertly crafted shooter that repeatedly generates highlight reel moments that make you want to keep coming back.

Sliding the spectacle and holy shit moments of an epic campaign among bold, fast multiplayer that steals unlikely elements, Respawn has made them shine like they belonged there all along. Titanfall may not mark the same kind of sea change that Modern Warfare started but the pieces are all there in a game that delivers on its potential as the next big thing.

Nobody can argue with Titanfall’s minute-to-minute gameplay. It’s a wonderful blend of verticality and brilliantly frenetic combat, and is sure to be the new standard of awesome when it comes to competitive multiplayer shooters. What you can argue with is the package as a whole, which could be described as a little light and lacking in some places.

What matters is what Titanfall is. And that is an expertly formed shooter. It lacks many built-in charms gamers might expect, like obvious eSports functions and game modes that really promote how this experience is truly different. But it’s also clear that this is stage one of an ongoing process.

The overarching experience of playing Titanfall is one of rejuvenation and reinvigoration. The sprint speed, the arsenal, the game modes, and more are all firmly derived from some of the most successful online shooters of recent years. But by reinventing the way you move, Titanfall reinvents what it feels like to play a competitive shooter.

Titanfall is just so full of things. The world is beautiful and detailed, the maps are detailed and confusing, the giant robots have plenty of places to hide. Take your time to drink it all in as the bullets zing around and into you.

Though Titanfall is somewhat regrettably a barebones game in terms of modes and customization features available at launch, its intense action is almost as exciting to watch a friend play as it is to pick up the controller yourself.

Titanfall is a great start to an exciting new franchise. Sure, campaign multiplayer is a disappointment and I wish there was a little more meat on the bones in terms of game modes and pilot and titan types, among other things – but the gameplay is outstanding.

Titanfall is a very good shooter, and I'm always a fan of any game that lets players use movement to separate themselves from the herd. Nevertheless, I feel like Respawn is simply setting the foundation here -- what they really want is for us to prepare for Titanfall 2.

Aside from a few minor quibbles (I can jump across streets and hop over entire buildings, but a knee-high window ledge is insanely finicky to get past?) Titanfall is undoubtedly a great game which does an exceptional job of breathing new life into an increasingly-stale genre.

Titanfall is an excellent addition to the shooter market. It plays like a dream and the maps all feel like playgrounds. The contrast between playing as a pilot and a Titan is pleasant, and provides the necessary variety. It could’ve used more modes though.

Answering the question of whether Titanfall lives up to the incredible amount of hype and anticipation is something that’ll take a little bit more time. It’s fun, damned fun, but the lack of single-player campaign, customization, and matchmaking options come as a bit of a surprise.

As for the audio, it complements the game’s visuals. From the sound of each weapon (pilot or Titan), the minions chattering on the battlefield, to the sound of distant battles across the level or Titans exploding, it’s pretty awesome.

The main attraction in Titanfall remains the gameplay. On this side, there is no doubt that Respawn did a really great job. It's excellent, handy even with the profusion of possibilities. The parts of the game you play in Titans and you play on your feet are very well-balanced as well. However, it's difficult to hide the small number of modes and their lack of originality.

Titanfall offers unique gameplay within a genre, namely online shooters, that really needed something new. It's fast-paced but not schizophrenic, and many of its subtleties will require time and practice to come out in the open. On the other hand, this noteworthy step forward in gameplay depth should've been supported by a wider offering in terms of game modes, an aspect in which the game falls surprisingly short.

What it lacks in variety and depth, Titanfall makes up for in balance, excitement and addictiveness. It is not the FPS messiah some say it is, but it certainly is the breath of fresh air the genre needed so badly.

While Titanfall sadly lacks any single player story mode, it is how wonderfully the game looks and plays along with some exciting game modes that will draw gamers in and keep them sucked in for quite some time.

For a multiplayer-only game, Titanfall should have some amazing options and ways to play. But it doesn’t. It has a very healthy number of maps (15), but the lack of interesting new modes will make you feel shortchanged for not getting a single-player campaign. Hell, even shooters like Halo 2 from two console generations ago offer more in the multiplayer-options department...But what is there is so incredible.

It is hard to come up with original new IPs in a world of Call of Duty and Halo, but Titanfall really knows how to impress with their huge titans. You have to get used to the Xbox One controls, but the nice surroundings and fun multiplayer gameplay are definitely worth it.

This is not the second coming, and despite the trumpets blowing, they herald not that which would save us from the rest of First Person Shooter-dom. We find instead, quite simply, a damn fine game and one hell of a good time. And for my money, that’s enough.

In its current form, then, Titanfall is perhaps more of a step forward for shooters than a giant leap. But that still represents the most positive momentum seen in the genre for at least five years. Quite simply, if you feel like you're in danger of falling out of love with multiplayer shooters, Titanfall is the game to win you back.

Titanfall is a sort of masterpiece, so confident in itself and its identity, yet so reverent in its art direction to the science fiction visions of artists such as Shōji Kawamori, Kunio Okawara, Syd Mead and Chris Foss. You will play for hours, get tired, think you're done, and switch it off, but then it nags at you – you're only a few hundred XP from levelling up – a new weapon awaits, a new type of scope for that assault rifle, a new Burn Card perhaps, and you go back.

Titanfall has some noteworthy shortcomings, and yet the accessible gameplay makes it an easy recommendation not only for FPS veterans, but those who normally avoid the genre as well. As a result, Titanfall is the best gateway FPS ever created and is a must-buy for anybody with an Xbox One.

With Titanfall, Respawn is offering a fresh, new and different first person shooter. The lack of a solid Campaign mode and the disappointing number and variety of game modes are a shame, but this is still a very good way to start a new IP on brand new hardware.

Titanfall has all of the pieces to make a very nice FPS puzzle -- a wide variety of well crafted maps, a decent amount of familiar game modes, and a prestige system to hold the interest of veterans. In that sense, it's a very welcoming game that many disenfranchised genre fans will enjoy. Just don't expect anything monumentally different, or a worthwhile world to enjoy while you're having fun shooting everything in sight.

No, this game is far from the "revolution" that excited critics have eagerly claimed it to be, but it is a wonderful little example of how fresh a standard shooter can feel when you pour all sorts of extra garnish over a solid foundation.

TitanFall is an online-only multiplayer FPS that does an incredible job: it unites noobs and hardcore gamers around an innovative, fast paced and enjoyable gameplay with beautiful mechs and maps. Here comes the first bomb in the next-gen consoles war.

Titanfall isn't the most innovative first-person shooter ever, but it is well-developed and quite fun. Respawn Entertainment brings back some of the high-flying shooting play that once graced titles like Unreal Tournament and Quake III Arena, and marries it to the huge, lumbering mechs called Titans. Even more surprising, the game is still balanced no matter how you choose to play. It's multiplayer-only, so strict single-player gamers need not apply, but if you're open Titanfall has a lot to offer.

Titanfall blends familiar concepts with innovative ideas in remarkable ways, leading to a nearly nonstop supply of awesome moments. But for as fun as it is, you'll likely find yourself wishing Respawn was more ambitious when it comes to game modes, since there's a good chance you've captured enough flags for one lifetime.

An evolution of the core Call of Duty concepts rather than a revolution for multiplayer shooters as a whole, Titanfall feels, in a way, like a hyper-budgeted mod that will only truly see its aims realised in the inevitable sequel.

An immensely enjoyable and exquisitely crafted shoot-em-up...Yet Titanfall is also a worrisome product that delivers only a fraction of what competing games – including Call of Duty – do, for the same price tag. That sets a worrying precedent where gamers are set to get less game for the same money. As the next generation of consoles takes root, this is both a commercial and an artistic concern.

If you want something more from your video games or if you want to be transported to another dimension to learn the true role of an intergalactic soldier, you should probably hit the books. If Titanfall is representative of man’s aspirations, we’re going no where fast.

Really awesome game. The whole pilot and titan sides of this game brings new dynamics to the gameplay and just add fast movement with that andReally awesome game. The whole pilot and titan sides of this game brings new dynamics to the gameplay and just add fast movement with that and yopu got a solid game. Respawn have nailed the balance nothing feels overpowered or useless. Though the campaign multiplayer could have used some more work. I hope the coming DLC will add to the campaign side of things as well as the multiplayer.…Full Review »

TitanFall makes its mark on the First Person Shooter genre by being carefully inventive instead of all-out game-changing, though the game willTitanFall makes its mark on the First Person Shooter genre by being carefully inventive instead of all-out game-changing, though the game will be hailed as a game-changer for the genre. The story elements woven into the multiplayer components helps to keep this from being just a mindless competitive shooter. Action is never-ending - it's as if the only way to experience dull moments is to intentionally seek them out by hiding on the far reaches of the available maps and engaging nobody. Respawn Entertainment were intentional about keeping you engaged, and you will be engaged. The game allows you to effortlessly glide through various terrain and buildings as a pilot and mercilessly crush your opponents from the protection of a Titan. Still, the game masterfully balances the play of both. Really, the game is effortless to approach - seemingly complicated at first glance it takes little time to get the hang of. There is a lot to TitanFall that you simply have to experience to appreciate, and experience it you should. The game is shipping with the open beta's 792p with upscaling to 1080p yet it still looks good. Respawn has made official statements that they intend to utilize a future patch to up the graphics resolution to 900p once they can be certain 60 FPS will be maintained, something that will be more of a treat than a necessity. Whether these kinds of optimizations come to light or not, it's clear that Respawn intend to put a lot of effort into their creation after its launch. I'm also happy to see a very reasonable DLC approach with 3 planned expansion packs that are said to retail @ $9.99 each (cheaper with a seasons pass), instead of the now-norm of $14.99 from DLC maniacs like Call of Duty and Battlefield, to which the same amount and type of content will be added. This game has the power to move consoles. It is the Halo that helped make Xbox important back when Microsoft was a newby to game consoles and it deserves your consideration. Kick aside these low-ball ratings and see for yourself why TitanFall earned unanimous praise amongst critics and those that have played it and are playing it now.…Full Review »

Titanfall, as much as I thought it was going to change the shooter genre, fell below my super high expectations. While this game is by noTitanfall, as much as I thought it was going to change the shooter genre, fell below my super high expectations. While this game is by no stretch a bad game, it could have been made a lot better. This review would be way too long to write everything out, so here is a pros and cons list:

Pros: Concept works
Fun game all around
Wide selection of weapons

Cons: Only online play, no single player or offline multiplayer
Feels like CoD (No recoil, poor hit markers)
Mediocre graphics (it's a port)
Few game modes
Not enough for the $60 price
Cheap physics system (curving bullets and tracking pistols)

This game could have been a much better game and, if they make a sequel, I would expect that game to be great. This game just doest provide enough for the $60 and just feels like every other shooter. In spite of this, it still can give you a couple of hours of enjoyable gameplay.…Full Review »