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Into the Void

Into the Void

Into the Void is a strategy RPG and exploration sci-fi game with an epic story and intense battles. Travel through space and discover the origin of a cosmic threat which destroyed Earth centuries ago. Fight or cooperate with the different factions; be a leader !

Fully command your faction. Build your fleet, arm it with tons of weapons and make all of your enemies’ burn.
You are responsible as a leader of all your choices, your people count on you.

Perform expeditions to outer space; gather ressources and take care of your crew's morale as it greatly influences your power.
You will choose the path through the stars and will discover many surprises.

Research tons of techs. You can't open all of them in one play-through, as there are lots of combinations. Choose your style of combat, adapt your strategy to your ennemies and arm your fleet.

Fight with different opponents. Each faction has its own tactics and technology stack, so you should plan your fleet equipment carefully.
Don't underestime the factions : En Eire, Kalthem, Auslia or The Brigadier's of Armageddon.

Space is a serious business. In space, there's no place to mistakes. So choose your options wisely, as turn-based system fully allows that.
There are no "good" or "bad" choices, only consequences.

great Rpg/tbs Mix With Unique Depth.
Randomly generated universe - each mission is unique every time you play it.
Long and interesting storyline.
Battle against 4 different factions.
Epic space turn-based battles.
Laser, Kinetic, Plasma and Explosive weapons: each with unique pros and cons.
16 main missions
20 sub-missions
Lots of battle ships with modifications
Over 100 technologies in 4 different branches - choose them wisely.
Tons of different items, from engines and shields to drones and infiltration squads.
Great visuals

3.5

Into the Void is a strategy RPG and exploration sci-fi game with an epic story and intense battles. Travel through space and discover the origin of a cosmic threat which destroyed Earth centuries ago. Fight or cooperate with the different factions; be a l

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Review in English

Nice game, especially when you know that this game was made for mobile phones.

Graphic is good.
The game seems complicated at first glance, but tips leads you in right direction and in 5 mins of gameplay you know what and how to control everything.

But:
The repetitive and boring combat,the interface could be better, battles are made at random with no idea what you\'ll be facing before you commit and no chance to disengage once you\'re in combat even if your ships are small light scouts against huge battleships. Needs better graphics optimization

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Review in English

if you have played some AAA titles from the same genre you will not find Into the Void engaging but as an Indie title the game is not that bad in general. I have personally got bored of it after a short while.

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Review in English

The game is a mobile port and it definitely shows.
The UI feels clunky, the gameplay is also not too thrilling. The graphics are ok, I\'d say, if you remember that it\'s a mobile port.
Fans of the genre might enjoy it, but I\'d go for another game.

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Review in English

Ships have been systematic in and so on tank type and support type, because the equipment can be part is different for each ship, the role is specialized. In addition, performance in the correction is applied in the three kinds of positioning of the attack balance and defense.
Combat is friend or foe whole notes value is low order behavior order comes around command system. Because the notes are affected the weight of the ship is a small ship can act more than once while the large ship to act once.

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Review in English

At this point in time I cannot really recommend Into the Void, especially amidst an array of much superior products. The lack of options, the repetitive nature of the missions, and even the graphics are holding this title back from being a much better experience for the player.

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Review in English

Not to say that the captures, long turn-based battles, could increase damage twice all, and it would have been more fun and faster. The game is very slow, and I would say crude, included 3 times avtoboy, and two out of three ships just stood there and no one shot, the game is not on the buttons react.

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King of Salty ElvesRegistered 2 years ago - 535 products in account - 16 reviews -
20.65 hrs on record

3.0

Review in English

Pretty looking turn-based strategy\\rpg that lack dynamic,battles are too long and boring.

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Review in English

In this game, a type of miasma that wiped out earth has created a destructive field you are searching to find out clues as to why it\'s spreading. You will be tasked with building a fleet to discover what is going on. You will need to gather resources and use them to open new technologies and then can study and add various parts to your ships as you continue along. There are various factions that you will need to pick and choose between, as you will be pitted against others by working with or choosing not to work with them during your main questline. I have not found a whole lot of significance in picking or not picking one over another so far, but I am not very far into the story itself, so I am not sure what effects this might have later on.

The plot itself takes place in space, and the visual style is very appealing, I think. I also find the music to be very relaxing and not too overly annoying, even after listening to it for long periods of time. Some game music will grate on me after a while and I start to notice it too much, but this one is fine so far for me personally. Anyway, as you move forward and investigate various plot elements, you will be presented with dialogue and choices, which will advance it further along.
The key is to find a balance between the ships in your fleet, returning to base periodically as you gather more resources to further enhance your current build as you progress through the storyline. The mass of various types of ships, and what classes of weapons or equipment that can or cannot be added will determine what roles your ships will likely fill, and as you unlock more technology, you will start to get a better idea of what kind of build fits what you\'re trying to do. Again, I will emphasize, the key is finding the balance you want, and keeping the fuel levels adequate, while dealing with random buffs and debuffs that happen as small events during your travels in space, which I really enjoy. I have not been able to find any way to save ships if you don\'t want them to be actively in your fleet. You have to remove their equipment/weapons and dismantle them from what I can tell, but it would be nice if they could add a feature to save ships if you wanted to use alternative formations.

The battle system is not too overly fancy, but the way in which you can use various weapons and ship builds to engage in combat is an interesting aspect to the game. You can set individual ships strategies to be more balanced, or offensive or defensive, depending on what their strengths and weaknesses are. You can choose to let the battles happen on their own at a faster rate with the Auto button on the right side, but I have found it difficult to play with the auto battle settings on so far. The AI doesn\'t seem to work as well as if you manually battle, so I end up trying to toggle between speeding it up on auto during the opponent\'s turn, and going to manual before my attacks. It would be nice if there was a way to set up and customize how your AI fights battles in a general sort of way, prioritizing certain attack patterns or strategies.

One thing I do not like about the battle system is that each turn takes a bit too long it seems, in my opinion. After you select an attack, the speed and wait between attacks beginning and ending is a bit too long. I am not sure if there is any way to make this faster, but I\'ve found no option as of yet. Another thing about combat I think should be fixed: if you pick an attack in manual mode and switch to auto before the attack actually happens, the move will cancel out, and it will pick its own attack sequence. I find this a bit problematic if I hit the auto button too fast on my last attack of a sequence, and hope this can be fixed at a later time.

The weapons can have varying effectiveness as well, depending on type. Most direct hull (ship\'s HP) damage weaponry is shorter range, in general, so you will likely have to take out the front line of ships first, and then the bigger support and defensive ones after. You can attack the hull directly, which will mainly go after the shields, depending on the type of weapons used, or try to lower the numbers on individual parts of the ship you target. Lowering the shields first will help most of the conventional weaponry to take off bigger numbers to individual parts of the ship, and I have found taking out the armor to generally be the most effective way to eliminate a ship from the battlefield.

Each turn, you can attack or defend, and weapons consume power every turn. This is alleviated by either waiting in defense mode each turn, or using support ships to give energy to other ships when they are too low to use various attacks or skills on their given turns. I really like the resource gathering system in the game, and gaining new tech as I go. Each battle yields a little of each of the types of resources, and once you have ships in your fleet capable of using probes, you can try to scavenge planet bases, as well as directly salvaging materials from the planet itself to gain even more resources. If you run out, you can simply go to another planet and return and this will replenish your probes. Returning to base will accomplish the same thing, restoring your fleet completely back to normal.

This is great to do in the side quest mode, which you can basically use as a sandbox mode to gather as much as you want, while fighting battles as you go. I have had a glitch happen as well to one of my ships where the power was stuck below a certain amount, so I could not attack, and I had to return to base and remove its equipment and then re-equip it all in order to get the number to return back to its normal amount.

The missions seem rather simplistic, and in a lot of ways I think this is a good thing. I like the dialogue that is involved, . It is nice you can go back to previous acts if the new ones seem to be overly tough. I\'ve spent the majority of my time so far in free roam gathering resources so far, and this aspect of the game is quite addictive, in my opinion, and I\'m having a lot of fun learning new technologies, and collecting resources to learn the various blueprints and then add them to ships. You can also create an extended version of the blueprint, raising the stats of each type of number, but at a cost of more mass. There are various types of equipments to increase aspects of the ship such as hull, mass, power, etc.

In summary: The game is surprisingly fun, not too flashy, and visually appealing. The music is a plus, since it is subtle and relaxing, and for me it fits in with the rest of the game well. The basic gathering aspect is highly addictive and fun, and the progression is a bit slow, I think. It seems to speed up as you hit new acts though, as the need for more resources continues to increase. I enjoy researching new tech, and it\'s quite rewarding unlocking new ships and weapon and equipment blueprints. I would like to see the battles go by a little faster at times though, and your AI be a little bit smarter about how to attack the enemy fleets. You can gather in side missions until you are ready to move forward, so you can pace yourself in a non-linear way. I\'d love to have more options in prioritizing the AI during the auto battles, and/or have ways to speed up manual battling. I\'d also love to see a hangar feature implemented to save ships you may not actively want in your fleet instead of having no choice but to dismantle them. A couple of possible bugs are the regenerating probes, and the one ship\'s power number getting stuck where I could no longer attack. Another possible bug is the cancellation of the manual attack if you switch back to auto mode before it has gotten to a certain point in the attack phase.

Review in English

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Review in English

Into the Void is a interesting strategy game with RPG elements set place in the future. The plot in short is: people had to leave Earth because strange radiation infected the planet. This radiation started to grow and our goal is to stop this.

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Review in English

I play the game game using Linux and there are graphical bugs everywhere - missing graphics/textures and screen flickering. Right now I cannot recommend it for Linux users until the devs fix it which is a shame because it sounds like the game has good gameplay mechanics.

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Review in English

Quite a beautiful game, worth your money and time if you like space and everything about it. Somewhat standard electronic \"space\" music works well to complete the impression. I am not going to play this game often since it\'s not really my kind of game in terms of gameplay, but I am glad I have it.

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Review in English

Research/crafting systems are very satisfying. It still has some rough edges, but updating fast, so I\'m waiting for new updates.The game is an unique mix of role-playing and strategy genres. The coolest thing is a morale system, that should be managed very carefully. UI is hard at the beginning. Battles are decent.

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Review in English

Space strategy game with some rpg and adventure elements. The game graphics are amazing. Command your faction, build your fleet, lots of weapons and exploration. A great looking game with lots of space adventure and exploration.

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Review in English

As a big fan of sci-fi i can say that the visuals are stunning, especially for indie.
There is a lack of tutorials and explanations on what is going on and what you should do and what you shouldn\'t, so there is high entry barrier. But it became fun as I\'ve figured out what worked and what didn\'t.

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Review in English

Into the Void is a interesting strategy game with RPG elements set place in the future. The plot in short is: people had to leave Earth because strange radiation infected the planet. This radiation started to grow and our goal is to stop this.
The game first been released to smartphones, but now come to the PC too. Because this at the start I haven\'t expected much, but the game was a surprise to me. The gameplay is simple enough, we should explore the cosmos, collecting resources, developing our own base and fleet to be strong when we fight with enemy. The ship developing is deep enough , we can upgrade the fleet in a lot of different ways depending of what tactic we want chose in a battles. Battles are turn based; if you want this to pass a little bit faster, you can choose the auto battle. Graphic is simple, but nice and easy to see through. Music is good, relaxing and not annoying. One of biggest negative in a game I think is a tutorial system. Not informative enough, forcing the player to discover stuff by trying.

So what I should say? This game not perfect, but good enough. If you like the 4X Sci-Fi games, I think you should try this one. The game have a relaxing music, enjoyable gameplay and good customization at ships. The biggest minus the tutorial, but I think if you like that game types its shouldn’t be a big problem for you. The price for this game at the moment I think a bit high especially if you not a fan of this sort of games, but if its get good discount I think you should try this one even you\'re aren\'t too familiar with this genre

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Review in English

I didn\'t like it, mostly because the interface sucks. It\'s clearly ported from mobile without a care in the world, making navigation confusing and inefficient on the computer. Most actions are done via icons that are not obvious what they do, and they are all tucked away at the corners of the screen, making navigation quite annoying.

Also, battles take forever to play manually, pretty much forcing you to use automatic mode (computer decides actions for you). But that\'s no fun!

I\'d only play this game seriously if they made a new version with PC in mind.

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Review in English

Very limited settings, but since it is originally a mobile game that is not that surprising.
UI is far from good, leaves much to wish for, not very intuitive.
Some spelling and grammatical mistakes, not that it matters that much other than as an annoyance.

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Review in English

Solid gameplay, and good narrative make this an addictive game. If you like turn based combat, cool spaceships, and a good story with well written narrative with sidequests and whatnot, then you\'ll like this game.
Even as a Android port, it\'s stable and perfectly playable, with decent graphics, though nothing spectacular.

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Review in English

The game lived up to my expectations, and very big impact was estimated at 8.10 this indicates that the game is good gameplay and storyline.
You can follow any responses Sdes improve their karabl and buy them can be a pirate and plunder and kill the crew of merchant ships for production and can be a good captain and kill these people!

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Review in English

The plot itself takes place in space, and the visual style is very appealing, I think. I also find the music to be very relaxing and not too overly annoying, even after listening to it for long periods of time. Some game music will grate on me after a while and I start to notice it too much, but this one is fine so far for me personally.

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Review in English

I got it when it just released. It was a poor game before , bad UI , bad tutorial.
Now I give it posivite because the dev tried a lot to improve the game. They make it much more better than the releasing status .

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Review in English

Solid gameplay, and good narrative make this an addictive game. If you like turn based combat, cool spaceships, and a good story with well written narrative with sidequests and whatnot, then you\'ll like this game.
Even as a Android port, it\'s stable and perfectly playable, with decent graphics, though nothing spectacular.

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Review in English

The game is an unique mix of role-playing and strategy genres. The coolest thing is a morale system, that should be managed very carefully. UI is hard at the beginning. Battles are decent. Research/crafting systems are very satisfying. It still has some rough edges, but updating fast, so I\'m waiting for new updates

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Review in English

The game is an unique mix of role-playing and strategy genres. The coolest thing is a morale system, that should be managed very carefully. UI is hard at the beginning. Battles are decent. Research/crafting systems are very satisfying.

Review in Korean

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Review in English

Im on the fence if I want to recommend the game or not. Visually, its pretty appealing. I didnt find any bugs, and it seemed to run pretty well. The UI isnt very well done, and the settings are limited. There are some spelling and grammar errors, but they arent too frequent. The battles while fun, arent overly exciting after awhile. Battles put me in mind of Endless Space.
The story is okay. It isnt anything to write home about, but it isnt bad either (and I enjoyed what I saw of it so far). The RPG elements arent as deep as Id like, but they arent bad.
Basically, this game looks great, it isnt buggy, it sounds good, but it isnt great either. I hate to call it generic, because while it is enjoyable, it doesnt stand out.

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The Six ThatchersRegistered 2 years ago - 104 products in account - 52 reviews -
0.22 hrs on record

3.7

Review in English

impressive play, but the graphics and gameplay still need to be more added

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Review in English

Quite a beautiful game, worth your money and time if you like space and everything about it. Somewhat standard electronic \"space\" music works well to complete the impression. I am not going to play this game often since it\'s not really my kind of game in terms of gameplay, but I am glad I have it.

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Review in English

In this game, a type of miasma that wiped out earth has created a destructive field you are searching to find out clues as to why it\'s spreading. You will be tasked with building a fleet to discover what is going on. You will need to gather resources and use them to open new technologies and then can study and add various parts to your ships as you continue along. There are various factions that you will need to pick and choose between, as you will be pitted against others by working with or choosing not to work with them during your main questline. I have not found a whole lot of significance in picking or not picking one over another so far, but I am not very far into the story itself, so I am not sure what effects this might have later on.

The plot itself takes place in space, and the visual style is very appealing, I think. I also find the music to be very relaxing and not too overly annoying, even after listening to it for long periods of time. Some game music will grate on me after a while and I start to notice it too much, but this one is fine so far for me personally. Anyway, as you move forward and investigate various plot elements, you will be presented with dialogue and choices, which will advance it further along.
The key is to find a balance between the ships in your fleet, returning to base periodically as you gather more resources to further enhance your current build as you progress through the storyline. The mass of various types of ships, and what classes of weapons or equipment that can or cannot be added will determine what roles your ships will likely fill, and as you unlock more technology, you will start to get a better idea of what kind of build fits what you\'re trying to do. Again, I will emphasize, the key is finding the balance you want, and keeping the fuel levels adequate, while dealing with random buffs and debuffs that happen as small events during your travels in space, which I really enjoy. I have not been able to find any way to save ships if you don\'t want them to be actively in your fleet. You have to remove their equipment/weapons and dismantle them from what I can tell, but it would be nice if they could add a feature to save ships if you wanted to use alternative formations.

The battle system is not too overly fancy, but the way in which you can use various weapons and ship builds to engage in combat is an interesting aspect to the game. You can set individual ships strategies to be more balanced, or offensive or defensive, depending on what their strengths and weaknesses are. You can choose to let the battles happen on their own at a faster rate with the Auto button on the right side, but I have found it difficult to play with the auto battle settings on so far. The AI doesn\'t seem to work as well as if you manually battle, so I end up trying to toggle between speeding it up on auto during the opponent\'s turn, and going to manual before my attacks. It would be nice if there was a way to set up and customize how your AI fights battles in a general sort of way, prioritizing certain attack patterns or strategies.

One thing I do not like about the battle system is that each turn takes a bit too long it seems, in my opinion. After you select an attack, the speed and wait between attacks beginning and ending is a bit too long. I am not sure if there is any way to make this faster, but I\'ve found no option as of yet. Another thing about combat I think should be fixed: if you pick an attack in manual mode and switch to auto before the attack actually happens, the move will cancel out, and it will pick its own attack sequence. I find this a bit problematic if I hit the auto button too fast on my last attack of a sequence, and hope this can be fixed at a later time.

The weapons can have varying effectiveness as well, depending on type. Most direct hull (ship\'s HP) damage weaponry is shorter range, in general, so you will likely have to take out the front line of ships first, and then the bigger support and defensive ones after. You can attack the hull directly, which will mainly go after the shields, depending on the type of weapons used, or try to lower the numbers on individual parts of the ship you target. Lowering the shields first will help most of the conventional weaponry to take off bigger numbers to individual parts of the ship, and I have found taking out the armor to generally be the most effective way to eliminate a ship from the battlefield.

Each turn, you can attack or defend, and weapons consume power every turn. This is alleviated by either waiting in defense mode each turn, or using support ships to give energy to other ships when they are too low to use various attacks or skills on their given turns. I really like the resource gathering system in the game, and gaining new tech as I go. Each battle yields a little of each of the types of resources, and once you have ships in your fleet capable of using probes, you can try to scavenge planet bases, as well as directly salvaging materials from the planet itself to gain even more resources. If you run out, you can simply go to another planet and return and this will replenish your probes. Returning to base will accomplish the same thing, restoring your fleet completely back to normal.

This is great to do in the side quest mode, which you can basically use as a sandbox mode to gather as much as you want, while fighting battles as you go. I have had a glitch happen as well to one of my ships where the power was stuck below a certain amount, so I could not attack, and I had to return to base and remove its equipment and then re-equip it all in order to get the number to return back to its normal amount.

The missions seem rather simplistic, and in a lot of ways I think this is a good thing. I like the dialogue that is involved, . It is nice you can go back to previous acts if the new ones seem to be overly tough. I\'ve spent the majority of my time so far in free roam gathering resources so far, and this aspect of the game is quite addictive, in my opinion, and I\'m having a lot of fun learning new technologies, and collecting resources to learn the various blueprints and then add them to ships. You can also create an extended version of the blueprint, raising the stats of each type of number, but at a cost of more mass. There are various types of equipments to increase aspects of the ship such as hull, mass, power, etc.

In summary: The game is surprisingly fun, not too flashy, and visually appealing. The music is a plus, since it is subtle and relaxing, and for me it fits in with the rest of the game well. The basic gathering aspect is highly addictive and fun, and the progression is a bit slow, I think. It seems to speed up as you hit new acts though, as the need for more resources continues to increase. I enjoy researching new tech, and it\'s quite rewarding unlocking new ships and weapon and equipment blueprints. I would like to see the battles go by a little faster at times though, and your AI be a little bit smarter about how to attack the enemy fleets. You can gather in side missions until you are ready to move forward, so you can pace yourself in a non-linear way. I\'d love to have more options in prioritizing the AI during the auto battles, and/or have ways to speed up manual battling. I\'d also love to see a hangar feature implemented to save ships you may not actively want in your fleet instead of having no choice but to dismantle them. A couple of possible bugs are the regenerating probes, and the one ship\'s power number getting stuck where I could no longer attack. Another possible bug is the cancellation of the manual attack if you switch back to auto mode before it has gotten to a certain point in the attack phase.

I give this a solid 8.5/10 out of what I\'ve played so far. Great game!

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Review in English

The game lived up to my expectations, and very big impact was estimated at 8.10 this indicates that the game is good gameplay and storyline.
You can follow any responses Sdes improve their karabl and buy them can be a pirate and plunder and kill the crew of merchant ships for production and can be a good captain and kill these people!

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Review in English

The game is an unique mix of role-playing and strategy genres. The coolest thing is a morale system, that should be managed very carefully. UI is hard at the beginning. Battles are decent. Research/crafting systems are very satisfying. It still has some rough edges, but updating fast, so I\'m waiting for new updates

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Review in English

Quite a beautiful game, worth your money and time if you like space and everything about it. Somewhat standard electronic \"space\" music works well to complete the impression. I am not going to play this game often since it\'s not really my kind of game in terms of gameplay, but I am glad I have it.

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Review in English

Quite a beautiful game, worth your money and time if you like space and everything about it. Somewhat standard electronic \"space\" music works well to complete the impression. I am not going to play this game often since it\'s not really my kind of game in terms of gameplay, but I am glad I have it.

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Review in English

In general, it looks like a good game at first glance and someone who likes space games (such as FTL) may be also interested in it. The graphic, 3D model of ships and story are nice and attracting, however, the UI is somewhat complicated and there is no step-by-step tutorial, I totally dont know what I should do in the beginning. Into the Void is still worthy of playing, especially for those whom like space RPG games.

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Review in English

Since it is originally a mobile game the very limited controls are not surprising. The UI needs work and the game does not explain itself very well,other than that its ok. Enjoyed this game but because of the werid battle system, just couldn\'t figure it out and it made me mad :))

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Review in English

The game is an unique mix of role-playing and strategy genres. The coolest thing is a morale system, that should be managed very carefully. UI is hard at the beginning. Battles are decent. Research/crafting systems are very satisfying. It still has some rough edges, but updating fast, so I\'m waiting for new updates.

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Review in English

Excellent space sim/rpg. I feel it will tide me over until No Man\'s Sky comes out next year which is a good thing. If you can pick it up on sale or if you are into this type of game, it is well worth your time.

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Review in English

I Particularly liked this game, at first time it was a little complicated, but once we understand his mechanics, everything is easier, in short is a good option to enjoy a strategy game with very good graphics, enjoy yours armeds intergalactic ships to dominate new worlds.

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Review in English

Linux 64 bit with primusrun (bumblebee/nvidia optimus) - game starting only from console, but unplayable because these many graphical bugs (frequent flashes and light glitches), i dont seen anything in my screen (

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Review in English

I haven\'t spent a lot of time playing yet, but at first glance the game has very impressive visuals. The crafting aspect of the game was made with furious fastidiousness, but at the very beginning i had some issues with it. It seemed to me a bit cluttered.
The mixture of turn based fights and random events recalled me to old-school games.
I\'ve also reported some issues to the dev team and they\'ve answered me pretty quick, so it\'s a promising and pretty solid indie game.

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Review in English

The game is an unique mix of role-playing and strategy genres. The coolest thing is a morale system, that should be managed very carefully. UI is hard at the beginning. Battles are decent. Research/crafting systems are very satisfying. It still has some rough edges, but updating fast, so I\'m waiting for new updates

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Review in English

The game is an unique mix of role-playing and strategy genres. The coolest thing is a morale system, that should be managed very carefully. UI is hard at the beginning. Battles are decent. Research/crafting systems are very satisfying. It still has some rough edges, but updating fast, so I\'m waiting for new updates

Review in Portuguese-Brazil

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Review in English

The game is an unique mix of role-playing and strategy genres. The coolest thing is a morale system, that should be managed very carefully. UI is hard at the beginning. Battles are decent. Research/crafting systems are very satisfying. It still has some rough edges, but updating fast, so I\'m waiting for new updates

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Review in English

Nice SciFi strategy game for its price point. A little difficult to figure out in the beginning so it could use a tutorial, but once you get the hang of it and survive the learning curve it\'s fun. Visuals are quite good and better than I would have expected for a game of this budget.

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Review in English

The game is an unique mix of role-playing and strategy genres. The coolest thing is a morale system, that should be managed very carefully. UI is hard at the beginning. Battles are decent. Research/crafting systems are very satisfying. It still has some rough edges, but updating fast, so I\'m waiting for new updates.