Missed ticks will bring SW:I down quite a bit. How are you calculating shadowpet damage?

Yeah, can imagine they will. Will let someone who's better at maths do it. Calculated Mindbender through flat 20% increase as that was what the buff was, calculated Shadowfiend via DPET/cooldown. Cooldown in seconds.

Yeah, can imagine they will. Will let someone who's better at maths do it. Calculated Mindbender through flat 20% increase as that was what the buff was, calculated Shadowfiend via DPET/cooldown. Cooldown in seconds.

I've been trying to figure out how shadowpet's attacks scale with spellpower. I thought you might know, since you were throwing out numbers =\

Added the Enchantment section, added Combat Ratings for level 90 as a reference, and updated the Racial Bonuses section.

Anyone mind looking over the Racial Bonuses section and see what I missed? The Touch of the Grave racial seems way too good - but I'd need to level an Undead up a bunch to do some proper testing of it - and it seems easier to just ask around for an Undead priest to verify my assumptions.

Anyone mind looking over the Racial Bonuses section and see what I missed? The Touch of the Grave racial seems way too good - but I'd need to level an Undead up a bunch to do some proper testing of it - and it seems easier to just ask around for an Undead priest to verify my assumptions.

For example from last nights very scrappy first stone guard 25man kill for us as 2 undead priests.
27 ticks in 7min 27second fight, 433000damage, average 16049 per tick, 1.7% of total damage.
22 ticks, 364000damage, average 16525 per tick, 2.1% of total damage <-- switched to healing when healers went down

25 ticks for undead rogue, 416000damage, 16662 per tick, 1.6% of total damage <-- blade flurry throws it out but thought I'd put the comparison in.