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After a long period of struggle: http://www.indiedb.com/games/pirates/news/unfortunate-reality-of-developing-an-indie-game
The project is back and better than ever: http://www.indiedb.com/games/pirates/news/project-history-and-the-bright-future-ahead

A fully-networked and functioning game now exists.

Cutlass Day 1 – Basic swing + damage

Cutlass Day 2 – Multiple swings, blocking, and sword collision

Musket Day 1 – Simple firing, not fully animated, at first damage wasn’t replicated, then later fixed.

Musket Day 2 – Firing is more complex, with pan ignition first.

Powder-Keg Day 1 – Very early demonstration of our first explosive.

Pirate player models will be replacing the Mannequin soon, after the skin and retargeting issues are resolved.