Conception for a landcruiser of the Te´iden nation, here in an new much more mobile version. Designed to stand against technological weaker enemys with a lot of armoured metal it has a very innovative new armor concept. Beside the reinforcements on the sides and the ground the most of the tank is one cast, made of a smart metall what have 80% of the hardness of normal tank armor materials, but can use special internal magnetic fields to "reform" broken shapes and fill micro cracks. So with a bit of time, all heavy damages can be fixed without tricky and time wasting repair works or even tools. Just equipment must be replaced, and maybe some cables in the vehicle. That´s also the reason for the non-camoflage of this tank in the picture.The basic tracks find an option in the four traversable thrusters what lift the tank to a maximum of a few meters over the ground, enough to skip obstacles, ignore mines and reach a extrem presentable top speed. Even water is not a problem, but only on maximum engine power and while silent water surface.The hex-fields contain electronic dumpers to defend against known and unknown electronic warfare threads through simple EM-power. It blinds most sensors and kill wireless viruses as well as it switch off all but the most powerfull communication systems of the enemy(of the allies too, what changes the style of combat if this unit join the battlefield). At last benefit of this systems they also may disturb range finding sensors or incomming missiles and granates, so they may have problems to bring ther armor-pircing effects to the armor. As cost of this skill the tank is limited to ther own reconnaissance, so it has all it needs to control everything within 10-50Km. Tanks body is hardent and isolated against the often heavy radiation, toxic gasses or biological attacks.It has two powerfull plasma-field-voltage generators what let overhead of the cooling systems remain the only limit of it´s power production. As long stabil the lifetime is(mathematically) unlimited. These generators also power up the engines and allow the tank to manage a top speed of 310km/h, depending on the topography of the surface and acceleration time, in normal combat situations 220Km/h will be a realistic maximum. For sure this is just possible through the armor concept in combination with the thrusters and the energy support.With it´s incredible armor it doens´t really fear portable explosives, but to keep Infantery away from teh tanks body ther are some contacts on the hull what spot the bio electromagnetic field of people and send them an heavy lightning from the batterys. But netherless the tank has optical sensors around the hull.To the arsenal, a noumber that could arm a whole combat group of normal tanks.As main weapon serves a oversized rail cannon with combined MFB technology(Magnetischer-FeldBeschleuniger(Magnetic-Field-Accelerator) - developers name "Lightning" for obvious reasons), what in basic a usual railgun, but beside a solid projectile it creates also a electromagnetic field in a chamber with fine metal particles, what induce the field, and the field turns the particles, so that it is stable for a few short seconds of flight. In this seconds, the cannon spits out a devasting plasma bolt, what delivers extrem heat and a compressively EM-field following an solid dart of reactive metall. Enemy sensors, antennas and other electronic devices than gets destroyed at best, or more worse, become a explosiv. Infantery must stay back and close communication to not gain damage from this dangerous weapon, so it is limited sight on the battlefields, but a warranty to be an dangerous enemy even for higher tech level enemys. One of the two smaller independent turrets on the main turret carry a heavy 50mm autocannon with Flak-ability and increased reaction ability against all kind of targets, and for this service it has a wide bandwidth of ammo. The other turret, and a similar one on the rare downside, has a 100/100Kw BST-laser with constant beams to scythe off infantery, or pirce through even hardent armor.Each turret has 2x11 70mm missiles(forward/backward) with fragmentation warheads. This missiles can be used agains incoming objects as well as against light armored vehicles and infantery. As defense-MG the main turret has a coaxial twin-barrel 20mm weapon with different ammo types. At the back of the main turret 8x3 250mm missle pods serve either as cruise missile or as thermobaic self-defense-weapons what cast away all object what came too close. Two in front direction set batteries of 2x31x3 Missile, three in each tube, hold limited guidable 90mm HE/AP missiles to burn away everything in direct front of the tank. 4x11 and another 2x11 simple lunchers are distributed over the tank, to fire anti-infantery grenades, IR-active smoke or heat decoys.The ways into the driving fotress are two top openings and two spacious side doors, as well as one back door for infantery. Basic crew noumber is eight, not including infantery.

For it´s sheer power and limited discreetly ways for use the landcruiser is a limited spot, and it will be seen at most in the hottest combat zones.

I find this design highly original and totally kick-ass. Sure, the idea of a hover tank has kind of been done to death, but the repulsor engines on that thing are a treat. I love the aesthetic of it all- hex cutout here, rivet there, it's all very functional. You can tell that this bit is designed to draw heat from the gun, that bit... looks like it does something important (there's an aesthetic balance to these things, as long as it looks like it needs to be there, it's fine), that bit's a magic antigrav box, etc. To be fair, though, the presentation isn't really getting me. Perhaps render with some shaders next time, or go through it by hand with dodge and burn? There's a sense of shape, but not as much of form, and there is absolutely no sense of where the light is coming from. Perhaps this was due to the limitations of the program you were using? It'd also be a good idea to add more background models.Regardless, well done. Bonus points for naming it Sleipnir.

As inspiration is´t okay, just keep in mind that it is part of a comercial project in this form.

Hm, isen´t it a bit too much future for the Helghast sturdy designs? I had expected fat rusty tracks and a oversized barrel with maybe a similar oversized gatling beside. But on the other hand they also had ther futuristic little VTOL-crafts.....

Hm, okay. Could be tricky, cause the Killzone-world-concept is a quite society-call into question, while Stargate is more a simple story-sandbox. SG has a bit the problem of Star Trek-universe, all is simplyfied. And if someone would consequently grab at therealistic tools to change something, he would see that those realism was never planed, and doens´t work with the established systems. But every RP has it´s free space, i favor it just more realistic and complicated when i play