Akasha's Hideout HM is a relic of when the level cap was 50. It was meant for geared and knowledgeable players who had already run and knew the mechanics of normal mode and the differences in hard. I'd hate for EME to take it out, but anybody in level 50 quest gear is just going to waste their time trying to challenge themselves.

I think Akasha HM is one of the hardest HMs in the game. She's just obscenely fast-moving, spawns big adds and little adds left and right, and you can accidentally 1-shot your entire team if you accidentally aoe a barrel at the wrong time. At lvl 55, I could hardly hit her on my zerker because I was too slow and kept getting knocked down by adds. Granted, that was long before zerker buffs.

I'll be honest with you, I played K-TERA since the launch of the game, and when NA released, I didn't and still haven't done Akasha's hideout a single time because it's easy to skip. If you want to enjoy it for the content, you could just queue and go on to do something else while like-minded people do the same.

Maybe one day they'll turn those relic instances into endgame content or something.

Sorry Syn, while tht write up looks amazing and would help a ton with the end game grind/gear chokepoint, they won't spend a bunch of resources undoing something they already spend resources doing, even if it was a flop. =/