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Thursday, April 19, 2012

Plane Performance Parameter Definitions

Below is an attempt to explain and define each of the plane parameters. Special thanks to 涼宮ハルヒ and Suzumiya Haruhi for input into this table.

Missile
damage

Increases the amount of damage
caused by your missiles

Cannon
Damage

Increases the amount of damage
caused by your cannons

Missile
lock speed

Increases the speed that your
missiles lock onto your opponent
This effect can be cancelled out by the stealth parameter of your opponent
e.g. "lock speed +10%" can be
cancelled out if your opponent has "stealth +10%"

Missile
reload speed

How fast you can fire a pair of missiles
after previous pair have been fired

Missile
tracking

Increases your own missile tracking
Effect can be cancelled out by the property "evasion"
e.g. "missile tracking +5%" can be cancelled out if your opponent has
"evasion +5%"

Overheat
threshold

Increases your amount of cannon fire
before they lockup due to overheating

Cannon
cool down

Quicker cannon cool down

Critical
Strike Rating

Critical Strike! 2x Damage
- Only 1 missile gets critical strike if this message shows up after 2 missiles
hit your opponent consecutively within a very short period of time
- 1.5 times original damage will be dealt from your opponent if the missile
gets a critical strike. NOT 2 times.
- This property is COMPLETELY RANDOM, and CANNOT be induced from ANY gaming
activities such as hitting your opponent when armor is low, consecutively
hitting your opponent, hitting the bottom of your opponent's plane etc.

Armor

Increases the amount of armor that
you have to protect from missiles and cannon fire

Armor
regeneration

Increases the regeneration of your
armor (present in defense class and a smaller amount in agility class planes)

Damage
reduction vs. missiles

Damage Resistance (Abbr. DMG Resist)
- reduces your opponent's damage dealt on you, both cannon and missile
- effect can be cancelled out by the property "damage"
- e.g. "DMG resist +6%" can be cancelled out if your opponent has
"damage +6%"

Damage
Reduction vs. Cannon

Damage Resistance (Abbr. DMG Resist)
- reduces your opponent's damage dealt on you, both cannon and missile
- effect can be cancelled out by the property "damage"
- e.g. "DMG resist +6%" can be cancelled out if your opponent has
"damage +6%"

Damage
Reduction while Maneuvering

You will receive less damage if you
are struck while you are rolling or doing a maneuver

Energy

Increases the amount of of energy
that you have available to use for maneuvers

Reduces your opponent's lock speed,
i.e.: increases their lock time
effect can be cancelled out by the property "lock speed"
e.g. "stealth +10%" can be cancelled out if your opponent has
"lock speed +10%"

Evasion

Reduces your opponent's missile
tracking
effect can be cancelled out by the property "missile tracking"
e.g. "evasion +5%" can be cancelled out if your opponent has
"missile tracking +5%"

Damage
increase while energy is >85%

If you have more than 85% energy,
then you inflict more damage

Energy
Regen while ARMOR is <35%

If you have less than 35% armor,
then you regenerate energy quicker

Missile
Resistance

- reduces your opponent's missile
damage
- effect does not cover cannon damage
- effect can be cancelled out by the property "damage"
- e.g. "Missile Resist +5%" can be cancelled out if your opponent has
"damage +5%" and hits you with a missile.
- this property has been REMOVED

Lock
Range

Increases ability to lock missiles
on your target from a longer distance away

i.e. assuming complete upgrades, would Defense planes recover energy a lot quicker than Agility planes because they have higher total energy or would they recover at the same rate (4% of 100%) so that the advantage of Defense planes in terms of energy is only that they have larger reserves?

i bought this and fully upgraded and i ve tried versus mode. i won twice time versus hawken and hurricain but i wonder why the oppenent didnt shot any single shot to me. I think its because of stealth or bug, i am not sure.

With the Rath about to enter into the mix against the Reaper, how does DMG Reduction compare to Armor? It really seems like they are essentially the same (except that armor regen is a % of armor and therefore more effective the more armor you have ... depending on how Z2 do their math).

Do the Plane stats add to the normal upgrades or do they multiply or somewhere in between? For ex: will the sentinels ridiculous damage upgrade add just 5 % more damage than a hawken or will it be much greater if the sentinels upgraded? If it doesn't multiply there would be no point in getting an expensive plane like the sentinel.

Hey MetalStorm Forever!, you written the same thing in "Top speed " and in "Manuver speed". And what you written regards "speed" value. At least this shows in my computer, tell me if you see it differently.

You have what is wrote in the upgrade for example: you buy the first "nanite alloy" upgrade for a defense class aircraft and you get 2% armor regen, it is 1/2 and this is what shows in the upgrade caracteristic menu. If you buy it again you will have 4% armor regen and this will show in the mentioned menu.hope I helped.