This game has unused animations. This game has a hidden developer message. This game has hidden developer credits. This game has unused graphics. This game has unused models. This game has unused items. This game has unused sounds. This game has unused text. This game has revisional differences.

Half-Life: Opposing Force is an expansion to Half-Life. You are Adrian Shephard, one of the soldiers sent to "silence" Black Mesa's staff. However, your transport plane is shot out of the air before you can land, and you awaken soon before the military pulls out. Trapped with stranded fellow soldiers and what remains of Black Mesa's staff, you must escape the facility while fighting off against the Black Ops seen in the first game (now augmented with male troopers as backup) and the mysterious Race X. Thankfully, you have the power of friendship a lot of powerful new weapons to help deal with the new foes.

Unused Models

Black Ops Osprey

The Black Ops were to have their own V-22 Osprey at one point. It was cut, but the model for it is still in the game.

It also has its own unique gib models.

Front.

Back.

Destroyed Black Ops Osprey

The Black Ops Osprey also has a "dead" variant that is also unused. It looks the same as the "dead osprey" model that appears throughout the game, but with the Black Ops coloring on it.

End of crash animation.

Dead Gordon Freeman

The model deadhaz.mdl contains an unused variant with Gordon's head instead of the generic HEV Suit helmet.

Unused Weapons

Flash Grenade

An item model for an unused Flash Grenade can be found in the game's files.

Curiously, there is no sign of a first person view model for the Flash Grenade.

Single player .357 Magnum Revolver

While the .357 Magnum Revolver can be found in multiplayer mode, the player can only see its multiplayer version. The single player version (the one without the laser sight) can't be seen without cheats because it does not appear in the single player campaign.

Suppressed Pistol

The suppressor for the Pistol is still in the game, but some changes to the weapon's model have made it so that the suppressor floats underneath where the barrel is instead of being attached to it. The "add_silencer" animation is still there as well and has the same problem.

Add_silencer animation.

Unused Sounds

To do:Fix these sounds. Some of the transcriptions aren't even accurate, and I'm worried the files are also the wrong ones.

Soldiers

Sound Clip

File Name

Transcription

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athority(sic)

Don't confuse your rank with my authority, Corporal.

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sirtexas

Sir, Texas, sir!

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sirnosir

Sir, no, sir!

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intro fg19

What the hell kind of mission is this, anyway? We didn't even get a briefing before take-off.

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of1a6 rd01

All units, retreat to the rally point. I say, retreat to the rally point. Orders have been changed. We are pulling out. The safety of any units left behind cannot be guaranteed.

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of3a4 fg01

Don't go in there, Corporal. That... monster... wiped out my squad!

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of5a1 fg03

Yeah, I'd love to turn the table on those guys. Get my hands on one of those rifles, show them a thing or two about patience.

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of5a1 fg04

Hey, with you here now we have the element of surprise on our site. They're not expecting three of us. Heh heh heh.

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of5a3 fg01

Shephard! Oh man, we thought you made evac already!

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of5a3 fg03

We may just have enough fire power to push through now. At very least, we can give it our best shot.

Scientist

Sound Clip

File Name

Transcription

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of1a1_sc04

I'm afraid these troops aren't going to make it. I hope you have better luck out there, or I fear none of us will get through this alive.

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of3a2_sc01

Put that thing down! Why must you security guards always insist on playing with our prototypes.

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of3a2_sc02

Be careful. No, not again!

Otis security guard

Sound Clip

File Name

Transcription

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of1a1_ot04

Personally, I think if we could find more soldiers like you, we may come out of this a-okay.

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of2a6_ot01

I'm not sure I can trust you, but I don't know what else to do at this point. If you make it out of here, don't forget me.

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of3a2_ot01

Huh! What's this? Some sort of transporter gun?

Barney security guard

Sound Clip

File Name

Transcription

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die

I don't wanna die!

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killme

No, don't kill me!

Drill Instructor

Sound Clip

File Name

Transcription

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add01

You eyeballin' me, boy?

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add02

Are you touchin' me, dirtbag?

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add03

What is your major malfunction?

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add04

It's time to kick ass and chew bubble gum, and I'm all out of bubble gum!

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add05

I eat concertina wire and piss napalm!

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add06

God has a hard-on for Marines.

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add07

I eat Green Berets for breakfast!

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add08

You had best get your head on straight, maggot!

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add09

Soldier, you are all ate up!

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add10

Son, I will break you down like an M16!

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add12

I will smoke you like a Cuban cigar!

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add13

Drop and give me twenty, maggot!

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add14

Get down and break them elbows!

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add15

What's your first general order, dirtbag?

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add16

Where you from, soldier? Texas! Holy cow! You know what comes from Texas, don't you?

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add17

Can I be in charge around here? Well, thank you very much!

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add18

You had better square yourself away, Marine!

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add19

You better move like you've got a purpose!

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barracks08

One! Two! Three! Four! I! Love! The Marine! Corp!

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sound4

What is your major malfunction?

Misc

Sound Clip

Description

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An old reveille sound file which was cut from the final game. This version of the reveille horn is a little duller, and doesn't have as much reverb as the one in-game.

Unused graphics

Computers

The files contain three sprite series called "comp". The first one, called comp_a, shows one of the servers from the original game's Apprehension, with and without a hole in it (which can happen in the level the server appears in). Comp_b is a smaller version of comp_a. Comp_C shows a traditional 90s desktop computer with two variants. The first variant has a hole in the monitor and jagged bubble surrounding it, while the second one has the damaged computer from the first variant with with a No sign over it.

The graphics have the correct colors needed to be on the HUD.

comp_a

comp_b

comp_C

Nuclear explosion

Three graphics for a small nuclear explosion are in the game's files. Two of them are the same, while the third one has a transparent background.

While a nuclear explosion does happen at the end of the game, the player is never able to see the explosion itself.

Nuclear explosion with blue background.

Nuclear explosion with transparent background.

Unused sprites

There are two unused sprite sets with the name "sprite". The first one is a literal sprite, while the second one is an orb with a large star-like shape in the center of it.

The literal sprite.

Happy face

The unused happy face from the original game's HUD files makes a reappearance in Opposing Force.

Unused Animations

Drill Instructor

The Drill Instructor has a few unused animations.

bino_look: The Drill Instructor takes out a pair of binoculars (which can be found and added to his model) and looks through them.

blow_whistle: The Drill Instructor takes out a whistle and blows on it. The whistle is in his model file and can be made so that he holds it.

mega_yell: The Drill Instructor takes out a megaphone and begins yelling into it.

mega_blow: A looped animation of the Drill Instructor yelling into a megaphone.

Bino_look.

Blow_whistle.

mega_yell and mega_bark.

Gonome

The Gonome has two unused animations.

jump: The Gonome jumping.

sohappy: An animation of the Gonome doing a silly dance where he claps while moving his body around. Named "veryhappy" in the WON version of the game.

Jump.

sohappy.

Hazmat scientist

The Hazmat scientist contains all of the animations the Opposing Force Scientist has, but he doesn't use a majority of them.

Coffee.

Converse.

Human Grunt Zombie

The Human Grunt Zombie has an animation of him getting up from his stomach.

Getup.

Knife

The Knife has two unused animations.

Charge: An animation showing Shepard pulling the Knife back. Based on its name, it seems that the Knife could be charged to do more damage, like with the Pipe Wrench.

Stab: Adrian stabs with the knife. Seems to be related to the previous animation.

Charge

Stab.

Laser Trip Mine

The Laser Trip Mine's first person model still has the "arm1" animation that was unused in the original game as well.

Arm1.

Otis Security Guard

The Otis-type Security Guard contains several unused animations from the original Half-Life Security Guard, such as "stuffed_in_vent".

Pepsipush

Stuffed_in_vent

Security Guard Zombie

The Security Guard Zombie has all of the animations from the original Zombie, including ones not used by the original Zombie. Quite a few of these are not used.

Freak (animation played by the Zombie in the chair in the original game's Unforeseen Consequences.)

Haulzombie (unused animation from the original game.)

Vent_c1a3 (animation used at the start of We've Got Hostiles! in the original game.)

Unused Text

For whatever reason, Gearbox created three pak files for the game's content with one of them (pak0.pak) containing a file called, "placeholder.txt":

:P

The pak files were removed in the SteamPipe update, meaning they can only be found in the retail release.

Half-Life Human Grunts

The Human Grunts from the original Half-Life are still in the game and can be summoned with the cheat "impulse 76".

When spawned, they will attack the player, even though they are technically both on the same side. They will also attack friendly soldier NPCs as well.

If one is spawned near Black Ops, the Black Ops will not attack them, suggesting that the Black Ops are simply a modified version of the Half-Life Human Grunt.

Half-Life Human Grunt attacking friendly soldiers.

Half-Life Human Grunt working with a Male Black Ops to kill the player.

Hidden Hack Texture

If the player uses a console command to view the skybox from within the V-22 Osprey during the G-Man sequence, there is a hidden message on the upper skybox texture. The message reads: "HACK HACK HACK ALL DAY LONG. HACK HACK HACK WHILE I SING THIS SONG" This poem is a reference to Adam Sandler's song, The Beating of a High School Janitor. This can also be found by viewing the game files.

Developer Configuration Files

In the CD release, there exists configuration files from Opposing Force developers that make references to unused maps and hidden console commands. These files can be found in "pak0.pak".

Hidden Developer Credit

In the first Boot Camp level (ofboot0), there is a signature by the mapper David Michael Mertz of Gearbox with the year of creation. It's only accessible by using noclip to get past two locked doors.

DMM 1999.

Op4_boot_camp signature

Op4_boot_camp still has Dario Casali's signature, as seen in the original version of the level.

CTF HUD graphics message

The graphics for the HUD icons in CTF mode have "Opposing Force Capture the Flag" crudely drawn at the bottom of them. This message never appears in-game.

You Must Kill Me...

In a similar manner to Doom II, the final boss, the Gene Worm, (supposedly) plays a backwards rendition of Gearbox CEO, Randy Pitchford, saying, "To win the game, you must kill me, Randy Pitchford!" There is a clean and unused(?) version of this quote located at "sound/misc/", and of course it's called, "dsbossit.wav".

(Source: MonsieurNuby)

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Dsbossit.

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Sound reversed.

Half-Life's Xen

If the player follows Gordon through the portal at the start of We Are Not Alone, they will be teleported into the chapter Xen from the original game, but will fall into the void. However, with noclip, the level can be played, and a surprising amount of it is playable.

Since the player lacks the Long Jump Module, cheat codes are required to spawn it in (or one can use Noclip to fly straight to the center asteroid). With it, the player can trigger all of the assaults on the way to the main asteroid from the asteroid Gordon is on, reach the main asteroid, then kill all of the Houndeyes that roam the area and all of the items around the asteroid's perimeter (such as the Medkits). However, the ways to the center of the asteroid are blocked. Using noclip to see the core of the asteroid will reveal that the level designers stripped out everything inside it, making it impossible to activate the teleporter.

Of note is that the laser-shooting objects around the perimeter do not shoot lasers and cannot be destroyed.

Playing through Xen.

Blasting a Houndeye in Xen with the M249 SAW.

The end of the line.

The empty core room.

Hidden Console Commands

There are some hidden console commands in Opposing Force.

Haiku

By typing "haiku" into console on any map, a haiku will be written across the screen. The way it works is that it takes several random sentences and botches them together to form a unique haiku every time.

some quick goat thinking, candy corn chicken fetus, i have to call chuck.

white cotton panties, programmer's head on a stick, i must escape it.

Impulse 99

This command (which is also in Half-Life) displays several company logos and the game title in the upper right corner. Only used for pre-release videos and screenshots, it was modified by Gearbox for Opposing Force. The only difference from Half-Life is the addition of the Gearbox and Half-Life: Opposing Force logo. This was used during E3 1999 during some gameplay footages.

Half-Life: Opposing Force logo.

Gearbox logo.

Impulse 99 in-game.

Revisional differences

Main Menu

The main menu's layout underwent the same changes that the original game did, which removed the unique descriptions for the main options and the little animated "Opposing Force" logo that had soldiers and an Osprey going through a desert in it.

The background graphic is mostly the same, but the Steam version replaces the lambda logo with an image of Adrian holding a green flag and Gordon holding another flag to show off the CTF mode.

Pre-Steam versions.

Current Steam release.

Console

And like the base game, the console was changed to dropping down when activated to having its own window.