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I have noticed that all of trees are growing under the mesh. Maybe if I coulde get there and place foundations under the mesh I could block the spawn?
eDIT: I tried to go under the mesh, but failed. It seems it's better protected than the one in ARK.

Hello!
This problem is not solved yet. At least not fully, because there are places where resource blocking doesn't work. We have 3 trees growing in our base although the base is built on a claimed island. Can I at least get a GM to contact with to check the spawn?
Here are some photos:
https://imgur.com/a/hwg4W7z

Hello,
I think this is best time for Atlas to open a free weekend gameplay. AND make free weekends at least once a month.
A lot of my friends are sceptical when it comes to buying a game that has so many negative reviews. Most of those negatives are from people that started their journey right at the beggining of game existence (and we all know it was terrible).
The game needs more players to work properly. More players -> More fun -> even more players
I've bought 2 copies of Atlas for my friends that thought it was not worth to start playing the game. When they started they gave me my "investment" back even when I stated it was a present. If I would play alone the game I'd quit after a week. I can see that officials are dying and I think it is because lack of new players. PvE is boring after some time (not enough content, not enough that is soloable and boring content). We travel with our ship and all we see are clusters of max 2 players online. Even when those players have combat time on on their islands they are offline. Fighting offline ships is boring as well.
There's a lot of things to develop in the game yet, but I am sure that in current state of the game free weekends would benefit all of us, producers including.
Best regards,
-A player that cares.

I'd love to see this:
https://i.pinimg.com/originals/4a/70/0d/4a700deac65848e29f060a67ade5a86a.jpg
+ Active skills for every type of ship
+ Ability to become undead or discover some magic skills.
+ Throving knives and daggers
+ Hidden caves with a lot of undead, something to discover (a pve dungeon, but not with a power stone - with some loot, smaller one for groups of few players and maybe with treasure chest on the end)
+ Steam powered ship, slower then all others but wind independend.
+ Ability to arm NPCs with weapons, grappling hooks maybe and guns (but with % accuracy chance to not make it overpowered)
+ Ship of the Damn visual rework and active crew on them, occasionally docking on islands and wrecking havoc
+ Sound effect for whales, more giant squids and sirens, giant sea eels
+ Bigger waves on the sea, storms more dangerous and whirpools dragging ships to the center
+ Ability to add paddles to the ship in case when there's no wind
+ Weight Sails boosted
+ Special event that triggers with very small probability and affects a wide area: Red Sea of Demon Realm. Spawns flying demons in the area and strange mosnters in the sea, with dark music, some good loot
+ More achievements
+ More interesting skill tree and more skills
+ Few dragons roaming the sea, aggroing on ships, both player owned and army of damned. Slower than ships so we could decide if we want to fight them or run away.
+ Fishing boat specialised to fight sea monsters
+ Less sharks, more sea monsters (bigger fish?) dropping some loot
+ NPC shops selling not only skins, but also materials and better crafted items with some random rotations
+ Treasure chests containing not only blueprints but also crafted items
+ PvE shipwrecks being more valuable to search for
+ Whales nerfed - less gold and add some loot
+ Thinking about more options for gold sink, but can't come to any good idea. Skins are nice, but not enough. There's no player driven economy, so maybe think about forcing players to trade (or rather ecourage players to trade). Gold should be affordable, but more valuable. How about hiring NPC settlers and have an option to choose what is this settler responsible for? Farming, cooking, crafting etc. So players had more time to hunt for treasures, having fights with each other, explore, get achievements.
+ Skins for ships would be awesome as well.
+ +50% to ships weight, PLS

I think I'm trying harder then I should. (Already 318 hours in the game)
You guys are forgetting that in order to do both of those things I need lvl 40 as a solo player. Leaving no room to build a ship or arm it and myself.
Now I know there's an option to respec but IMO it shouldn't exist at all and it still takes too much effort to start PvPing.
There's no fresh water source anywhere. Breeding in ARK is exactly same as here in exception that taming in Atlas is annoying.

Dear ATLAS developers and players (this is google translate essay)
I care about this game because the basics and the climate you have created is incomparable to any other production.
However, I must express my opinion on why this game will not be a success on the gaming market. Or rather it will slowly die.
The game has classified itself to the genre of survival / sandbox / exploration / PvP - this is the basic assumption.
Based on these basic assumptions of the game, you can put the most important game downs.
Survival:
- Vitamins are only a hindrance and annoy the players - they need a modification. Sometimes the player simply decides to die than spend extra minutes picking up supplies.
There was no such thing in ARK. We got a food recipe for it, which we could create according to our preferences. There is no such thing here.
- Drinking water is also an annoying difficulty. In hot climates there are not enough places to dig this water. There is no rain if we would like to collect this water.
In the ark we could create an irrigation system without any problems (and it was a pleasure in itself)
- In cold climates, the hunger rate drops even more and it is even harder to keep vitamins at a decent level.
- Putting armor of different types carries too many penalties and leaves no free choice. We can wear heavy armor (the best in the game) only in moderate climates.
- You should be more focused on the fantasy atmosphere. Wolves, lions and snakes are not too demanding opponents. The game in real climates is not very interesting.
Why not add creatures from fantasy to the world of ATLAS? Something that created an actual threat, and perhaps a challenge for the player?
- Taming and breeding is as annoying as boring. This is certainly not as much fun as in ARK. Seriously think about the whole revorkiem.
- You created the game in the assumption of exploration and hence these annoying factors. Here we have to sail a boat, sometimes over an hour, for example, want to tame an animal that is not in the mood of our island
Or, for example, if we would like to do an item from the blueprint we found, we need to visit even three different climates!
- Solo play is not possible.
sandbox:
- There are no structures with an angle of 45 degrees
- We waste a lot of time on the ship's float. It's nice, but after a while it makes us realize that this game is dead.
- This is just my suggestion, but I think that there is too little land and too much ocean. Solid continents would be useful instead of islands.
- There are few cons or many, but it is not important. The basics of the game are very good for this genre and it's not something extra to come up with.
- Solo play is not possible.
Exploration:
- The game forces us to explore. Nothing else needs to be added in this sentence. The assumption is wrong at the very basics. Change your thinking to reward exploration
- Exploration is boring. There is nothing to discover. There are no surprises, repetitive content.
- Solo play is not possible.
PvP:
- PvP is very interesting. Fuck, he's awesome. Only that it does not bring any benefits beyond pleasure. The balance of benefits and effort is lacking.
- To create an interesting situation for PvP, too much effort is required. We need a ship with cannons, weapons, 2-3 players. not just any ship, at least Schooner.
It's not that the ship's farm is tiring, but building the ship itself takes too much time.
- To assemble equipment for a good PvP, we need a few players where everyone specializes in something else.
For PvP, we need a firearm, a ship, cannons, a grappling hook, maybe some animal with a trailer. For this we need at least 5 players in the game at the same time. Specializing in other fields
- Solo play is not possible.
Graphics:
- We hear the sound of the night / day and suddenly the light goes out / lights up. It's unnatural.
- Shadows move unnaturally with the camera.
- Waves on the sea, if they are interesting, after some time they are boring. Storms are boring and undemanding. Rework!
- Why is this mist at sea?
- Gamma is totally unmatched. In winter climates, snow winks. The / gamma X command does not help at all. You must use this command non-stop to be able to play.
I feel sorry for players who do not know this command.
- Ships "ship of the damned" look like big motor boats, not like ships of the undead.
Bugia:
- Under the influence of waves at sea, the player is often under the last deck of the ship and it is impossible to get out without destroying the ship's side.
- The guardians of the chest are hiding under the ground, despite being in a fight with the player.
I added a point that solo play is impossible. I play 5 players in the team. It's impossible to believe it or not - it kills the game more than any of the minuses I mentioned.
I have even more suggestions that I think 100% of the players think is right, but I have mentioned the most important ones that should be resolved by ASAP.

This is mostly Google Translate essay:
Dear ATLAS developers and players,
I care about this game because the basics and the climate you have created is incomparable to any other production.
However, I must express my opinion on why this game will not be a success on the gaming market. Or rather it will slowly die.
The game has classified itself to the genre of survival / sandbox / exploration / PvP - this is the basic assumption.
Based on these basic assumptions of the game, you can put the most important game downs.
Survival:
- Vitamins are only a hindrance and annoy the players - they need a modification. Sometimes the player simply decides to die than spend extra minutes picking up supplies.
There was no such thing in ARK. We got a food recipe for it, which we could create according to our preferences. There is no such thing here.
- Drinking water is also an annoying difficulty. In hot climates there are not enough places to dig this water. There is no rain if we would like to collect this water.
In the ark we could create an irrigation system without any problems (and it was a pleasure in itself)
- In cold climates, the hunger rate drops even more and it is even harder to keep vitamins at a decent level.
- Putting armor of different types carries too many penalties and leaves no free choice. We can wear heavy armor (the best in the game) only in moderate climates.
- You should be more focused on the fantasy atmosphere. Wolves, lions and snakes are not too demanding opponents. The game in real climates is not very interesting.
Why not add creatures from fantasy to the world of ATLAS? Something that created an actual threat, and perhaps a challenge for the player?
- Taming and breeding is as annoying as boring. This is certainly not as much fun as in ARK. Seriously think about the whole revorkiem.
- You created the game in the assumption of exploration and hence these annoying factors. Here we have to sail a boat, sometimes over an hour, for example, want to tame an animal that is not in the mood of our island
Or, for example, if we would like to do an item from the blueprint we found, we need to visit even three different climates!
- Solo play is not possible.
sandbox:
- There are no structures with an angle of 45 degrees
- We waste a lot of time on the ship's float. It's nice, but after a while it makes us realize that this game is dead.
- This is just my suggestion, but I think that there is too little land and too much ocean. Solid continents would be useful instead of islands.
- There are few cons or many, but it is not important. The basics of the game are very good for this genre and it's not something extra to come up with.
- Solo play is not possible.
Exploration:
- The game forces us to explore. Nothing else needs to be added in this sentence. The assumption is wrong at the very basics. Change your thinking to reward exploration
- Exploration is boring. There is nothing to discover. There are no surprises, repetitive content.
- Solo play is not possible.
PvP:
- PvP is very interesting. Fuck, he's awesome. Only that it does not bring any benefits beyond pleasure. The balance of benefits and effort is lacking.
- To create an interesting situation for PvP, too much effort is required. We need a ship with cannons, weapons, 2-3 players. not just any ship, at least Schooner.
It's not that the ship's farm is tiring, but building the ship itself takes too much time.
- To assemble equipment for a good PvP, we need a few players where everyone specializes in something else.
For PvP, we need a firearm, a ship, cannons, a grappling hook, maybe some animal with a trailer. For this we need at least 5 players in the game at the same time. Specializing in other fields
- Solo play is not possible.
Graphics:
- We hear the sound of the night / day and suddenly the light goes out / lights up. It's unnatural.
- Shadows move unnaturally with the camera.
- Waves on the sea, if they are interesting, after some time they are boring. Storms are boring and undemanding. Rework!
- Why is this mist at sea?
- Gamma is totally unmatched. In winter climates, snow winks. The / gamma X command does not help at all. You must use this command non-stop to be able to play.
I feel sorry for players who do not know this command.
- Ships "ship of the damned" look like big motor boats, not like ships of the undead.
Bugia:
- Under the influence of waves at sea, the player is often under the last deck of the ship and it is impossible to get out without destroying the ship's side.
- The guardians of the chest are hiding under the ground, despite being in a fight with the player.
I added a point that solo play is impossible. I play 5 players in the team. It's impossible to believe it or not - it kills the game more than any of the minuses I mentioned.
I have even more suggestions that I think 100% of the players think is right, but I have mentioned the most important ones that should be resolved by ASAP.