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Type: Event
Faction: NeutralCost: 2 Polar
Play during your opponent's turn, after characters have been committed to stories. Action: Exhaust a character that is not committed to a story. Then, give that character 1 wound for each Polar event in your discard pile.Illustrator: German NobileSet: AtMoM

Type: Character
Faction: Shub-NiggurathCost: 4 Icon: (T)(C)(C)
Skill: 3Monster
Immune to Polar events. Response: After Antarctic Yeti commits to a story on your turn, choose a character without any wounds on it. Until the end of the phase, treat that character as if its printed text box were blank.Illustrator: Mark WintersSet: AtMoM

Antarctic Monstrosity Type: Character
Faction: HasturCost: 2 Icon: (T)(C)
Skill: 2Creature
Immune to Polar events. Response: After a player plays a Polar event, exhaust Giant Albino Penguin to draw a card. For it was only a penguin-albeit of a huge, unknown species larger than the greatest of the known king penguins, and monstruous in its combined albinism and virtual eyelessness.Illustrator: Rafal HrynkiewiczSet: AtMoM

Type: Support
Faction: SyndicateCost: 0 Attachment
Attach to a character. Response: After an opponent plays a card, sacrifice Hand Camera to search your deck for a card with the same title and put it into your hand.Special Attribute: Steadfast
x1 Syndicate
Illustrator: Raymond GaustadnesSet: AtMoM

Type: Event
Faction: NeutralCost: 3
Play during your opponent's turn, after all characters have been committed to stories. Action: Choose and wound up to X characters. X is the number of Polar events in your discard pile.Illustrator: Trevor CookSet: AtMoM

Crude but Salient Type: Support
Faction: Miskatonic UniversityCost: 1 Attachment. Item
Attach to a character you control. Attached character gets +1 skill. Action: Exhaust Notebook Sketches and name a card. The cost for all players to play that card is increased by 4 until the beginning of your next turn.Illustrator: German NobileSet: AtMoM

Type: Event
Faction: NeutralCost: 2 Polar
Play during your opponent's turn. Action: Choose a character committed to a story. Remove that character from that story. Then, that character's controller must commit it to a different story, if able.Illustrator: Removed at Illustrators RequestSet: AtMoM

Type: Event
Faction: HasturCost: 1 Polar.
Play during your opponent's turn, after their characters have been committed to stories. Action: Choose an opponent's character that is not committed to a story. Take control of that character until the end of the phase, and commit it to a story of your choice, if able.Illustrator: RomSet: AtMoM

Obsessed with Footprints Type: Character
Faction: Miskatonic UniversityCost: 3 Icon: (C)(I)
Skill: 3Scientist.
Forced Response: After a player plays a card, until the end of the phase that player can only play cards that belong to a different faction than that card. If this last isn't the high spot of the operation, I don't know what is.Illustrator: Ian KirkpatrickSet: AtMoM

Type: Conspiracy
Faction: NeutralCost: 1 Symbols: (T)(C)(A)(I)
After a Polar event is played, attach that card to Realm of Ice and Death. A Polar event card a player owns can be played from Realm of Ice and Death as if it was in that player's hand by removing 1 success token from Realm of Ice and Death as part of the cost of that event.Illustrator: Tim Arney-ONeilSet: AtMoM

Type: Support
Faction: SyndicateCost: 1 Attachment
Attach to a character you control. Attached character gains the Scientist subtype. Response: After an opponent's character is destroyed, attach that card to Specimen Bags. The owner of that card cannot play additional copies of that card while it is attached to Specimen Bags.Illustrator: Marc HyzerSet: AtMoM

Sturdy Transport Type: Support
Faction: The AgencyCost: 2 Vehicle
Action: Exhaust The Barque Miskatonic to choose a character. Until the end of the phase, that character does not exhaust to commit to stories.Illustrator: Trevor CookSet: AtMoM

Type: Event
Faction: HasturCost: 2 Polar.
Play during your opponent's turn. Action: Choose a character that is currently committed to a story. Until the end of the phase, that character does not count its icons or skill.Illustrator: Raya GoldenSet: AtMoM

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