In my first game which was created in 0.5.1 I am able to visit a handful of the Betelgeuse systems and load up on both Bordeaux and Telloch. Each of these systems provide about 100 of each type.

I can then travel about 4 jumps to an independent world and sell it all in one go. I am making about a 20 million or so credit profit.

I am not seeing this same behavior in my more recent 0.5.2 generated games. The ability to make 20 million in about 10 minutes seems very broken, but this new system seems much more fair. That is why I was wondering if it was intentionally fixed or if it is random which could be a problem.