New Pets, Pt. 5

Gul’dan – Humanoid

Gul’dan was an orc warlock who was originally a shaman under the tutelage of Ner’zhul. He was said to have been the most powerful mortal warlock to have ever existed. He often referred to himself as “Darkness Incarnate” and the “Destroyer of Dreams”. After his death, his skull became a powerful warlock artifact.

Interactivity: Gul’dan could be shown leading his people through the recently constructed Dark Portal. or Gul’dan could be seen in the center of the Shadow Council as they channel their power into him.

Level 1: Shadow Bolt, 95% hit chance – Shoots a bolt of shadow magic at the enemy, dealing X undead damage.
Level 2: Harvest Life, 100% hit chance, 3 round cooldown – Gul’dan drains the life out of the enemy team, dealing X undead damage to each enemy pet. Gul’dan heals for 100% of the damage dealt.
Level 4: The Shadow Council, 5 round cooldown – The Shadow Council channels its power into Gul’dan. Increases one of the following at random: damage by 25%, speed by 30%, or critical strike chance by 30% for 3 rounds. Also increases accuracy by 20% for 3 rounds.
Level 10: Agony, 100% hit chance – Inflicts agony on the target, causing increasing undead damage each round for 2 rounds.
Level 15: Fel Armor, 5 round cooldown – Reduces damage taken by 10%, increases max health by 10%, and increases amount healed by 10%. Lasts 5 rounds.
Level 20: Darkness Incarnate, 100% hit chance, 8 round cooldown – Using his powers of darkness, Gul’dan attacks the enemy dealing X undead damage to the enemy pet, an additional X undead damage to the enemy team after 1 round, and changing the weather to Darkness. During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.

Dreamform – Humanoid

Dreamforms are manifested when one enters the Emerald Dream. A dreamform will usually look and behave much like their physical body does, but not always. Powerful druids, for example, can move extremely fast, walk through solid objects, or even fly while in their dreamforms.

Description of Appearance: Dreamforms could simply be generic races in spectral form.

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Spectral Hand, 90% hit chance – Hits the enemy with a spectral hand, dealing X humanoid damage.
Level 2: Dream, 100% hit chance, 4 round cooldown – Pulls the target closer to the Dream, causing them to become drowsy. Drowsy targets will fall asleep at the end of next round unless hit.
Level 4: Dreamsight, 5 round cooldown – Being a part of the Emerald Dream grants the caster Dreamsight, increasing their damage, accuracy, and speed by 25% for 3 rounds.
Level 10: Fear, 80% hit chance, 3 round cooldown – The dreamform manifests as the enemy’s worst nightmare, inflicting fear on the enemy. The enemy has a 25% chance to deal damage they would have dealt that turn to themselves instead of the enemy.
Level 15: Ghostly Visage, 3 round cooldown – The ghostly visage of the dreamform grants them protection. Reduces damage taken by 25% and causes each hit made against the caster to deal X humanoid damage.
Level 20: Wanderer of the Emerald Dream, 6 round coodlwon – Walking the paths of the Emerald Dream restores vitality to the caster. Restores X health each round and increases accuracy and speed by 50% for 3 rounds.

Mantid – Humanoid

The Mantid are a race of insect-like humanoids who once worshipped the Old Gods. They are extremely dangerous, so much so, that a gigantic wall, the Serpent’s Spine, was erected to protect the rest of Pandaria from them. They are ruled by an Empress and their elders are grouped together as the Klaxxi.

Mantid Paragons are champions among the Mantid who are chosen based on their strength or skill to be preserved in amber for a time when the race will need to call upon them. The first paragon, Korven the Prime, is also the one who invented the amber encasing process.

*If Blizzard wanted more options, they could have the different paragons with each one changing when you summon the pet.

Interactivity: If Blizzard went with different paragons, they could each perform one of their signature abilities when summoned. If not, perhaps it could show the paragon being freed from their amber prison.

Banshees are the spirits of former elven women who were raised into undeath by the Lich King. Known for casting curses and for their chilling screams, many banshees broke away from the Lich King’s grasp following Ner’zhul’s banishing of Frostmourne and his subsequent loss of power.

Spellbreakers are specially trained Blood Elves who are used to fight enemy casters. Immune to even the most powerful of magics, Spellbreakers have the unusual ability to steal enemy enchantments and place them on their allies. Recently, Lor’themar ordered the Spellbreakers to train new members.

Malfurion Stormrage is the first of the world’s mortal druids. Having been instructed in the druidic arts by the demigod Cenarius, Malfurion has shared the secrets of nature with many night elves, and even tauren. Having participated in some of history’s most dangerous wars, and slumbering at other times, he has awoken and wed his lifelong mate, Tyrande Whisperwind.

The Bronze Dragonflight are the keepers of time, led by Nozdormu the Timeless. They were given the task of policing the timeways by the Highfather of the Pantheon, Aman’Thul. Recently, however, the timeways have been under attack by a mysterious group called the Infinite Dragonflight.

Description of Appearance: The Bronze Whelpling would be a reskin of the current whelplings, only in bronze rather than the colors that already exist.

Interactivity: Since the other dragon whelplings have no interactivity, I believe that this one should follow suit and be inactive as well.

Level 1: Sand Breath, 95% hit chance – Breathes scorching sand on the target, dealing X dragonkin damage.
Level 2: Sandstorm, 100% hit chance, 3 round cooldown – Deals X flying damage and turns the weather into a sandstorm for 9 rounds. During a sandstorm, all pets take X less damage and their accuracy is reduced by 10%.
Level 4: Aman’Thul’s Gift, 6 round cooldown, 100% hit chance – The power of Aman’Thul himself flows through both active pets, essentially resetting the battle between the 2 active pets. Both pets are healed to full and clears your pet of any debuffs.
Level 10: Hasten, 100% hit chance – Blast the enemy with time-based magic, dealing X dragonkin damage and increasing your speed by 20%. Your speed continues to increase each time you use Hasten.
Level 15: Time Stop, 5 round cooldown, 100% hit chance – Stops time around the target, stunning them for 1 round.
Level 20: Blessing of the Bronze, 5 round cooldown – Your team is blessed with the power of the Bronze Dragonflight. Your speed and critical strike chance are increased by 50%. Lasts 3 rounds.

Lil’ Oondasta – Beast

Oondasta is the greatest of the Zandalari beasts, and an engine of war. Raised far from sight on the Isle of Giants, Oondasta was fused with the power of a Loa to destroy any who would oppose the Zandalari and their plans of conquest.

The troggs are a race of earthen that were affected by the Curse of Flesh. They are related to dwarves and retain a dwarven-like strength with reduced mental ability. Troggs live in the bowels of Azeroth and recently rose up to attack the wondrous techno-city of Gnomeregan.

The Tol’vir were the original guardians who guarded the secrets of Uldum. Possessing the bodies and heads of felines and the torsos of humans, the Tol’vir were afflicted with the Curse of Flesh. Recently, however, some Tol’vir have regained their stone forms by allying with Deathwing and Al’Akir.

Interactivity: The Tol’vir could be seen gaining their stone forms back from Siamat.

Level 1: Fifty Lashings, 90% hit chance – Lashes the enemy multiple times with a whip, dealing X humanoid damage.
Level 2: Shield of Light, 3 round cooldown – A powerful ward of light surrounds the Tol’vir, blocking the next attack.
Level 4: Bad Intentions, 90% hit chance, 5 round cooldown – The Tol’vir charges the enemy, knocking them back, dealing X humanoid damage and causing an opponent’s pet to swap into battle.
Level 10: Divine Reckoning, 100% hit chance – Places a Divine Reckoning on the target. After 3 rounds, the reckoning occurs, dealing X magic damage. This damage cannot be dodged, blocked, or avoided. An enemy pet can only be affected by one divine reckoning at a time.
Level 15: Mystic Trap, 100% hit chance – Places a mystic trap onto the ground. Opponents have a chance to trigger the trap each time they attack. When the opponent triggers the trap, they will take X magic damage and be unable to attack for 1 round.
Level 20: Plague of Ages, 100% hit chance, 5 round cooldown – The Tol’vir places a powerful plague on the enemy, dealing X elemental damage and an additional X elemental damage each round for 3 rounds. If the target dies while under the plague, it will jump to the next pet to swap in and last for another 3 rounds.

Satyr – Beast

The Satyr were originally night elves who were transformed into this demonic form by way of a curse. Satyrs use warlock magic, have great physical strength, and are skilled at manipulation. The first and most powerful of the satyrs was Xavius, the councillor to Queen Azshara, who was transformed into a satyr by Sargeras himself.

The Quilboar are boar-like humanoids who are considered to be the offspring of the Ancient, Agamaggan. Ruthless and ferocious, the Quilboar attack any who dare to stand in their way. It is said that the Quilboar all revere Agamaggan and they pray for his return.

Crypt Fiends were once part of the great kingdom of Azjol-Nerub. Falling to the Scourge, they were resurrected into undeath where they serve as warriors for the Lich King’s army. They have the ability to summon swarms of insects and can project webs to capture their enemies.

Frenzies are crazed fish with very large teeth who easily resemble piranhas. They can find any creatures that are underwater with incredible accuracy. Being piranha-like fish, they attack their prey in a frenzy of which most creatures cannot imagine.

Obsidian Destroyers are believed to be Tol’vir who were enslaved by the Qiraji. Obsidian destroyers are drawn to mana and spellcasters, where they draw out magic. They can then store that magic and release it in an explosive force. Obsidian Destroyers are also thought to be immune to magic.

Interactivity: The Obsidian Destroyer could morph from Destroyer form to Statue form and then back.

Level 1: Claw, 90% hit chance – Claws at the enemy, dealing X beast damage.
Level 2: Essence of Blight – The Obsidian Destroyer can call upon the blight in the world, which it uses to restore its health. Restores X health each round for 3 rounds and an additional X each round if the weather is Blight.
Level 4: Devour Magic, 100% hit chance, 5 round cooldown – Devours the enemy team’s positive buffs, dealing X magic damage and healing the caster for X for each buff devoured.
Level 10: Arcane Explosion, 100% hit chance – Deals X magic damage to the enemy’s active pet and X magic damage to the enemy’s backline pets.
Level 15: Obsidian Statue, 4 round cooldown – Turns the Obsidian Destroyer into an Obsidian Statue. While a statue, all damage taken is reduced by 25% and all damage caused is reduced by 25%. In addition, the Destroyer is healed for 50% of the damage it causes while a statue. Lasts 3 rounds.
Level 20: Orb of Annihilation, 90% hit chance, 6 round cooldown – The Destroyer is capable of absorbing magic to enhance its attacks. Deals X magic damage divided evenly among the enemy team and causes one of the following random effects on the team: increases damage taken by 25% for 3 rounds, reduces speed by 25% for 3 rounds, or reduces accuracy by 25% for 3 rounds.

Molten Giant – Elemental

Molten giants are servants of the Firelord, Ragnaros. Unpredictable and dangerous, molten giants generate an incredible amount of heat and fire to decimate their enemies. Because of their nature, the Earthen Ring forbids its members from summoning these elementals. Garrosh Hellscream used his dark shaman to summon these beings in order to destroy Northwatch Hold.

Gargoyles are dangerous creatures who use their hardened skin to protect them from attacks. When they become injured, they can turn their skin into a stone-like material which protects them as they regenerate. While in this state, they have a very high degree of protection.

Frost Wyrms are the reanimated remains of deceased dragons. They radiate the cold and use blasts of frozen air to destroy their enemies. The breath attack is so strong and so cold that it can freeze buildings solid. Sindragosa, Malygos’ former consort, is the Frost Queen and was raised into undeath by the Lich King.