WHAT
In this stream, Tim Hobson will go over some of the key components to working with the new Cinematic Depth of Field method using Cinematic Cameras in UE4. We’ll take a look at the core settings that affect Depth of Field through examples using the Cinematic Camera and Sequencer along with cover some debugging and optimization techniques.

I would like to ask if it is possible to use DOF in top down template where DOF 'planes' would be horizontal and not following the camera. In top down view, DOF on the bottom of the screen changes sooner because rendered scene is closer to the camera than scene rendered on top of the screen. (Top and bottom being relative to monitor screen.)