PL_Angkor is a 3 stages payload map (goldrush like) with some CP in stage 2 and 3 to allow the cart to continue moving on its path.

After BLU's plane crashed in the cambodian jungle, they encountered RED team wandering around a khmer temple, so they quickly decided to just blow up everything ...
They'll need to bring their explosive-filled cart from their plane, to the temple entrance up to the top of the temple and drop it into the sacrifice pit !

Changelog

Changelog :
RC1 :
- updated end of round C (some gameplay and art tweaks)
- fixed possibility to build in round B red spawn area
- updated clipping (fixing some places where players could leave the gameplay area)
- fixed a rare bug (hopefully) where the round would not end after the cart fall in the final pit
- various custom textures and models update
- fixed some texture alignment
- slightly decreased some timers
- fixed cart camera

Beta 4 :
- fixed intermediate spawn in last stage
- fixed some minor visual stuff (fade distance, payload tracks, etc...)
- fixed a rare bug where the payload would fall/explode at the end without the game acknowledging that the cart reached the end

Alpha 2 :
- no more stage 3 to only test first stages
- updated layout to add more possibilies, have more coherent spaces, break some big line of sight
- change CP mechanism on stage 2 to something more simple

Alpha 1:
- first version with every stages and CP gameplay on stage 2 and 3

A few detailing problems I can see though, like the tracks squashed up a bit going up the hill. Also you may want to look at the corners of buildings and align the textures so you don't get those L shaped bricks. Also perhaps a few more roots.

Well that is definatly a nice looking map however I feel that it's just too grey. I know it's the theme but maybe add a red stripe along some walls or something to add some variety in the walls. Other than that it looks fantastic and I can't wait to paly it