If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Because we're gonna have new games designed for the new consoles. Why didn't we get 60fps standard on ps2, ps3, Ps4 after having had 60fps games on ps1?

The whole industry is not going to change how they do things.

I'm willing to bet though that any game that focuses on multi-player, and any action game with fast combat will be 60fps and up. Racing games, fighting games, and all indie games. It's gonna be a way bigger feature on these consoles than before I reckon.

I'm willing to bet though that any game that focuses on multi-player, and any action game with fast combat will be 60fps and up. Racing games, fighting games, and all indie games. It's gonna be a way bigger feature on these consoles than before I reckon.

I'm pretty sure it'll be much the same, most racing and fighting games are 60fps now, same with mp Battlefield, cod etc all 60fps currently.

Indie games will continue to be junk for the most part, I don't expect much changes there.

Digital Foundry states Xbox's velocity architecture allows series X to access 100 GB of data instantly in real time and explains why the hell blade 2 trailer looked so detailed and how the SSD solution is extremely efficient

Digital Foundry states Xbox's velocity architecture allows series X to access 100 GB of data instantly in real time and explains why the hell blade 2 trailer looked so detailed and how the SSD solution is extremely efficient

By Microsoft's logic/definition ps5 has access to 825gb of data instantly in real time.

By Microsoft's logic/definition ps5 has access to 825gb of data instantly in real time.

Well that would almost bring us back to the cartridge days. The decompression in real-time is a big thing and with it not being a burden on the cpu it's an even greater deal. MVG did a video on programming for the N64 and something similar was mentioned that because it used rambus and can't remember the other reason developers simply used uncompressed textures on the cartridge and streamed it from there instead of putting it into ram.

Well that would almost bring us back to the cartridge days. The decompression in real-time is a big thing and with it not being a burden on the cpu it's an even greater deal. MVG did a video on programming for the N64 and something similar was mentioned that because it used rambus and can't remember the other reason developers simply used uncompressed textures on the cartridge and streamed it from there instead of putting it into ram.

I think we won't really see anything like instant loading maybe 2-3 years into the gen when devs start really incorporating the ssds.

It still baffles how some 3GB indie games have obnoxious loading when they can put the whole thing in ram, but I havnt really looked into why this the case. I rather blame indie devs for making junk.