===============================
\\\ T E K K E N 4 ///
The King of Iron Fist Tournament
================================
-------------------------
KAZUYA MISHIMA FAQ Strategy
Version 1.7 Arcade
by
Juanrd "WING ZERO" Mauro
www.wingzero_neo@hotmail.com
-------------------------
============
INTRODUCTION
============
====================================================================
This strategy was unpublished work to make throughout the game. All
of this concepts and design was basically mine, and also the new
information of Kazuya FAQ I made which I have taken in the internet
websites and pages as for copying the game system in the arcade.
Everything in here was my very own ideas, also a little help from a
my friend. In order to finish this Kazuya FAQ strategy guide from
-TEKKEN 4-. But truly, my friend only supports me and e-mailed my
FAQ through the infamous website known as (contribte video game
strategy)"GameFAQs". I will make this better than before, because
this is my second time to contribute.
Some of the details like movelists was to the previous of the Tekken
Tag Tournament to that site. but other new moves were taken from the
Tekken Zaibatsu without permission. And some it's sources is from
other sites that I know. Without any hesitation, I would not ever
contribute another FAQ. This was also not to make any profits or do
anything about illegal acts such as selling from someone, or make
a profited deal of any hazard bastards, according to the author
himself me. If I know someone doing this illegal things, then they
all know of what their looking for?
The reason I contribute this, because I've been waiting for this day
to come, that Kazuya's moves will improved and has a new movelist.
And return to the Tekken series to claim as the main character. And
not only that, and to be feared as well. I predicted this so much
for a year(after the Tekken Tag Tournament release in the arcade).
One of my most and favorite real lifelike 3D fighting character ever
in Tekken. Also I've read the news that the home version of the
title of Tekken 4 will be coming next year in Playstaion 2 (if I'm
not mistaken). It will be better the lifelike graphics, the gameplay
than the arcade version. I hope that this will make worth FAQ I
made in GameFAQs, "THANK YOU and ENJOY".
=====================================================================
=================
TABLE OF CONTENTS
=================
Section 00 - OPENING CG MOVIE (Arcade)
----------------
Section 01 - CHARACTER PROFILE
-----------------
Section 02 - CHARACTER STORY
---------------
Section 03 - CHARACTER GAMEPLAY INFORMATION
------------------------------
Section 04 - GAME SYSTEM
-----------
> Basic Controls
> Defense System
> Defensive Fall
> Throws
> Position Change
Section 05 - CONVENTION GUIDE LEGEND
-----------------------
Section 06 - GENERAL STRATEGY
----------------
Section 07 - KNOCKDOWN RECOVERY EXECUTION
----------------------------
Section 08 - CHARACTER COMMAND LIST
----------------------
> Grappling Arts
> Special Arts
> Crouch Dash Arts
> Mist Dash Arts
> Unblockable Arts
> String Hit Arts
Section 09 - MASSIVE COMBO STRATEGY
----------------------
> Rising Uppercut Liking Combos
> Twin Pistons Linking Combos
> Demon Godfist Linking Combos
> Blazing Demon Fire Rush Linkng Combos
Section 10 - AUTHOR'S NOTE
-------------
> Reversion History
> Resources
> Dedication
> Credits
------------
Section - 00\ OPENING CG MOVIE (Arcade) ---------------------------
As Heihachi walks and carrying his son Kazuya towards the volcano,
then Heihachi toss and falls Kazuya deeply as he watch desperately
to his son falling down into the bottom pit of hotted lava.
20 YEARS LATER...
Heihachi ordered the Tekken Forces to infiltrate the G Corporation
and Research Facility Building in Nebraska, to steal the Mishima
Zaibatsu data file.
Heihachi commanded "Go!"
The Tekken Forces fully assault the building, and triggered their
rifles desperate as they go down to the underground. While the
Tekken Forces approach to their target, they suddenly attacked
from behind. As then Kazuya appeared infront of them, Heihachi
can't believed of what he saw in the monitor that Kazuya has re-
turned with vengeance, and wipe out the Tekken Forces.
Heihachi replied "You're still alive!!"
Then the Tekken Forces attack Kazuya but their were oliberated
from Kazuya's martial arts. Just as before the incident happened,
In the Airport area as Kazuya walks along together with the black
suits of men towards. Then Kazuya stared at and take off his
sunglasses.
Kazuya replied "They all thought I was out of the game..."
"But I'm holding all the cards now..."
After the dreded fight, Kazuya exshauted a little as he holds
a gun straight to one of the Tekken Forces of Mishima Zaibatsu.
Instead of pulling the trigger, Kazuya noticed a helmet of a
Tekken Forces troop. Kazuya realize that he was been monitored
by Heihachi all along during the infiltrate.
Kazuya said "I'll... get everything back!"
Kazuya fully filled with anger and hate, as he viciously punch
hard one of the Tekken Forces troop. The screen that Heihachi
monitored turn off.
Then Heihachi said "You deluded fool!"
Then a firey fury of 4 flash in the screen logo of a japanese
sign and title TEKKEN (after the CG movie opening). And so a new
century of fighting has just begun once again.
-------------------------------------------------------------------
-------------------------------------------------------------------
...AT THE SAME TIME A REDENATE LIGHT LED BY HEIHACHI INFILTRATED
THE UNDERGROUND RESEARCH FACILITY IN NEBRASKA. WHERE KAZUYA'S
REMAIN WERE PRESERVED. HEIHACHI OBSERVED FROM HIS COMMAND
HELICOPTER. CONFIDENT OF THE OPERATION SUCCESS. HOWEVER, HE SOON
REALIZED THAT UNLIKE THE NEPAL FACILITY. THE OPERATION IN NEBRASKA
WERE NOT PROCCEDING ACCORDING TO PLAN.
HEIHACHI STANDED INTENTLY AT THE TACTICAL STATUS MONITOR SCREEN.
SOME UNFEEN ENTITY THE FIRST WAVE OF TEKKEN FORCE TROOPS THROW
OUT OF A STORAGE ROOM LIKE RAG DOLLS. THEIR MOTIONLESS BODES
LAY CHUMBLED ON THE FLOOR.
A SILHOUETTE OF A LARGE FIGURE SLOWLY EMERGED FROM THE ROOM...
WHEN HEIHACHI COULD SEE CLEARLY ENOUGH. HE INSTANTLY RECOGNIZED
THE LARGE FIGURE OF KAZUYA.
-------------------------------------------------------------------
------------
Section - 01\ CHARACTER PROFILE -----------------------------------
NAME: Kazuya Mishima
COUNTRY OF ORIGIN: Formerly Japan (he abandoned his nationality)
FIGHTING STYLE: Mishima Style Fighting Karate
AGE: 49 years old
HEIGHT: 181 cm
WEIGHT: 76 kg
BLOOD TYPE: AB
OCCUPATION: Former head of Mishima Zaibatsu (Financial Empire),
he is now from G Corporation
HOBBY: Collecting sneakers
LIKES: Seing his father annoyed, a chaotic world
DISLIKES: His very own father Heihachi Mishima
-------------------------------------------------------------------
------------
Section - 02\ CHARACTER STORY -------------------------------------
Defeated by Heihachi and thrown into the mouth of volcano twenty
years ago, Kazuya was brought back to life by G Corporation, a
biotech firm making revolutionary advances in the field of bio-
genetics research. With G Corporation aid, Kazuya investigated
the mechanism of the Devil Gene that resides within his body by
subjecting himself to genetics experiments. Kazuya beleive that
once he unlocked and controlled the power of the Devil Gene, he
would be powerful enough to defeat Heihachi and destroy the
Mishima Zaibatsu.
Twenty years later, the Tekken Forces attacked a G Corporation
research facility without warning and succeeded in stealing re-
search data from the Mishima Zaibatsu. Kazuya learns that he was
also a target in the attack. Unfuriated that Heihachi once again
ruined his plans, Kazuya is determined to seek his revenge against
Heihachi more than ever.
Kazuya instantly recognizes the announcement of The King of Iron
Fist Tournament 4 as a trap set by Heihachi to lure him out.
Despite his knowledge, Kazuya enters the Tournament it is his
chance to defeat Heihachi.
-------------------------------------------------------------------
------------
Section - 03\ CHARACTER INFORMATION -------------------------------
The true main character of the Tekken series has returned, better
than ever than before. Kazuya's special move has quite impressive.
Because his fighting style is much overwhelming than Jin's fighting
style from Tekken 3 and Tekken Tag Tournament. Not only that,
Kazuya also has a brand new moves in Tekken 4. It's fun using a
favorite character in the game, some of his special moves can make
it into 2 in 1 like RESONANCE ENTRIAL SMASH. It looks cool while
you properly using it to increase it's damage to the opponent.
It's kind of a similar to Bryan Fury's linking special moves, but
it takes a great help during in battle. It's also good for combos
for aerial combo, ground and even in the stage to ram off your
opponents at the corner, if it is used in proper execution. Kazuya
still has quite to be feared from his skills during in battle. Not
only his looks, but I meant his special moves and brand new moves.
If I compare his fighting style to the previous of Tekken Tag, well
I don't know what to say, very really excellent. And also the 3D
lifelike background, spectators and characters as well.
-------------------------------------------------------------------
------------
Section - 04\ GAME SYSTEM -----------------------------------------
The game system is almost just like Dead or Alive 2, but it's kind
of a different in Tekken 4 engine and it's sequences.
===================================================================
BASIC CONTROLS
===================================================================
----------------- ------------
| u/b u u/f | | | The Buttons
| \ | / | |[LP] [RP]| [LP] - Left Punch
| b - N - f | | | [RP] - Right Punch
| / | \ | |[LK] [RK]| [LK] - Left Kick
| d/b d d/f | | | [RK] - Right Kick
----------------- ------------
f - tap directional forward u/b - tap diagonally up/back
b - tap directional back d/b - tap diagonally down/back
d - tap directional down d/f - tap diagonally down/forward
u - tap directional up u/f - tap diagonally up/forward
-------------------------------------------------------------------
-----------------
| U/B U U/F | The Buttons
| \ | / | [LP] - Left Punch
| B - N - F | [RP] - Right Punch
| / | \ | [LK] - Left Kick
| D/B D D/F | [RK] - Right Kick
-----------------
F - hold directional forward U/B - hold diagonally up/back
B - hold directional back D/B - hold diagonally down/back
D - hold directional down D/F - hold diagonally down/forward
U - hold directional up U/F - hold diagonally up/forward
-------------------------------------------------------------------
N - return stick to NEUTRAL position
WALK - B (backward) F (forward)
DASH - b b (back,back) f f (forward,forward)
RUN - f F (forward, hold forward)
JUMP - quick jump u/f (up/forward) U/F (hold up/forward)
CROUCH - D/B hold diagonally (down/back) crouch and crouching
guard
- D/F hold diagonally (down/forward) crouch and stop
forward STEP - u/U tap or hold directional up left side
step
- d/D tap or hold directional down right sidestep
(hold the lever to continue walking sideways)
this will make your character can full circle motion
movements in the game.
===================================================================
DEFENSE SYSTEM
===================================================================
UPPER AND MIDDLE GUARD - move the lever to directional B - backward
on NEUTRAL position
LOWER GUARD - move the lever to directional D/B -
diagonally down/backward
===================================================================
DEFENSIVE FALL
===================================================================
FRONT DEFENSE ROLL - press [P] button (LP or RP)
same linking as hitting on the ground
BEHIND DEFENSE ROLL - press [K] button (LK or RK)
same linking as hitting on the ground
BACK SPRING DEFENSE - move the directional B - backward
QUICK DEFENSE - move the directional F - forward
===================================================================
THROW SYSTEM
===================================================================
THROW - stand close to the opponent by pressing [RP] + RK] buttons
simultaneously
===================================================================
POSITION CHANGE
===================================================================
-----------------
| u | Press [LP] + [LK] button and any
| \ | / | directional movements simultaneously
| b - N - f | while in close to the opponent
| / | \ |
| d |
-----------------
Use the POSITION CHARGE in your advantage to escape from tight
spots and turn the throws on the opponents.
(While you are been cornered to the opponent, perform this Position
Change system. Then you can switch your opponent by grabing backed
and he or she switch to the corner.
===================================================================
------------
Section - 05\ CONVENTION GUIDE LEGEND -----------------------------
Conventions used in this guide execution:
+ - do instructions on both sides at the same time
simultaneously
, - do instructions on both sides in sequence
(WS) - while standing
(WC) - while crouching or tap directional d or D down~
- in rapid sequence immediately
[] - denote optional instructions
# - hold briefly before next instruction
_ - multiple possibilities "or"
> - movement instruction following option of being
slightly delayed
FC - execute through full crouch position
BK - back facing through the opponent
FD/FT - lying on the ground face down / feet towards
opponent
FD/FA - lying on the ground face down / feet away
from opponent
FU/FT - lying on the ground face up / feet towards
opponent
FU/FA - lying on the ground face up / feet away
from opponent
COUNTER HIT (CH) - by hitting your opponent during their special
moves execution
-------------------------------------------------------------------
------------
Section - 06\ GENERAL STRATEGY ------------------------------------
TACKLE FLIP REVERSAL - press button simultaneously [LP + RP]
during tackle fall, quickly executes
with mounted punches
MOUNTED PUNCHES - (RP,LP,RP,LP,RP)_(LP,RP,LP,RP,LP)
TACKLE DODGE - during tackle impact, press button RP
LEFT PUNCH BLOCK KICK-OFF - during mounted punches, press [LP]
RIGHT PUNCH BLOCK KICK-OFF - during mounted punches, press [RP]
WALL TECHROLL - while getting smash to a wall, press
button (LP_RP_LK_RK)
RUNNING QUICK JUMP KICK - while running, press button [LK]
RUNNING SLIDING LEG SWEEP - while running, press button [RK]
PARRYING - during the attack of a special move
of the opponent, execute directional
d/f to canceled out their attacks
-------------------------------------------------------------------
------------
Section - 07\ KNOCKDOWN RECOVERY EXECUTION ------------------------
In this section, while you're liyng on the ground:
TECH ROLL - as soon as you hit on the ground, press (LP_RP
_LK_RK) button
ROLL FORWARD - tap directional f (forward)
ROLL BACKWARD - tap directional b (back)
RISING LOW KICK - while lying or rolling on ground, press button
[LK]
RISING MID KICK - while lying or rolling on ground, press button
[RK]
ANKLE KICK - while lying or rolling on ground, execute
d + RK simultaneously
FLYING CROSS CHOP - while lying on ground, execute f + LP + RP
simultaneously
RISING KICK-UP - while lying on ground, execute b,B + LK + RK
simultaneously
-------------------------------------------------------------------
------------
Section - 08\ CHARACTER COMMAND LIST ------------------------------
Kazuya's movelist have been added far more than Tekken Tag. With
new special moves and linking moves worth for.
==============
GRAPPLING ARTS
==============
- NAME - - COMMAND -
-------------------------------------------------------------------
Shoulder Throw: RP + RK
-------------------------------------------------------------------
|DAMAGE: 35|
------------
|ESCAPE: RP|
------------
While Kazuya holds the opponent, he throws just a form of a human
wheel drop throw on the ground.
-------------------------------------------------------------------
Double Kick Sweep: F + RP + RK
-------------------------------------------------------------------
|DAMAGE: 40|
------------
|ESCAPE: RP|
------------
As Kazuya holds the opponent, he immediately launch a furious two
in one head smashing kick.
-------------------------------------------------------------------
Steel Petal Drop: <during left sidestep> F + RP + RK
-------------------------------------------------------------------
|DAMAGE: 40|
------------
|ESCAPE: LP|
------------
As Kazuya grabs the opponent left side, Kazuya immediately holds
the leg from below and then jammed furiously the opponent on the
other side on the ground. Very strong throw move to grab while
being perform.
-------------------------------------------------------------------
Skull Smash: <during right sidestep> F + RP + RK
-------------------------------------------------------------------
|DAMAGE: 40|
------------
|ESCAPE: RP|
------------
While Kazuya holds the opponent's back at the right side of his/her
neck, then Kazuya charges a bit of his lightning fist, then he will
smash desperatly of the opponent's neck. One of the deadliest
grapplings of Kazuya.
-------------------------------------------------------------------
Reverse Neck Throw: <at the back of opponent> F + RP + RK
-------------------------------------------------------------------
|DAMAGE: 50|
------------
|ESCAPE: --|
------------
When he holds from behind the opponent, Kazuya holds the neck and
slams him/her on the ground. This throw cannot be countered.
-------------------------------------------------------------------
Stonehead Smash: f,F + LP + RP
-------------------------------------------------------------------
|DAMAGE: 35 |
-----------------
|ESCAPE: LP + RP|
-----------------
|PROPERTIES: #1 |
-----------------
As Kazuya holds the opponent, then he smash through the forehead.
Which the opponent is been smash down.
-------------------------------------------------------------------
Ultimate Tackle: d or D/B + LP + RP
-------------------------------------------------------------------
|DAMAGE: 05 |
----------------
|ESCAPE: system|
----------------
Pummeled down and grabs the opponent and lied on to the ground.
-------------------------------------------------------------------
Ultimate Punches: <during ultimate tackle> LP,RP,LP,RP,LP,LP,RP
<during ultimate tackle> RP,LP,RP,LP,RP,RP,LP
-------------------------------------------------------------------
|DAMAGE: 05 x6 |
----------------
|ESCAPE: system|
----------------
After being pummeled down on the ground, Kazuya strikes a dozen of
iron fist to smack down the opponent's face deperate.
-------------------------------------------------------------------
============
SPECIAL ARTS
============
- NAME - - COMMAND -
-------------------------------------------------------------------
1 2 Punches: LP,RP
-------------------------------------------------------------------
|DAMAGE: 05-10|
---------------
|RANGE: hh |
---------------
Jab punch and Straight punch, which only use in strategy for combos
and aerial combo.
-------------------------------------------------------------------
Flash Punch Combo: LP,LP,RP
-------------------------------------------------------------------
|DAMAGE: 05-08-18|
------------------
|RANGE: hhm |
------------------
The execution move of Jab punch, Jab punch and Straight punch. This
combo is in use during the match, after the two punches the third
punch will hit away the opponent while it is been punch to the
third strike.
-------------------------------------------------------------------
Demon Slayer: LP,RP,RP
-------------------------------------------------------------------
|DAMAGE: 05-10-18|
------------------
|RANGE: hhh |
------------------
Similar sequence to that the Flash Punch Combo, a two fist of Jab
punch, Straight punch and finally Backfist. The Damage is effective
than the Flash Punch Combo.
-------------------------------------------------------------------
Punch Backfist: RP,RP
-------------------------------------------------------------------
|DAMAGE: 12-18|
---------------
|RANGE: hh |
---------------
Straight punch and a Backfist, It's the same sequence of a two
fist 1 2 punches. But the damage is more effective.
-------------------------------------------------------------------
Twin Fang Stature Smash: LP,RP,RK
-------------------------------------------------------------------
|DAMAGE: 05-10-17|
------------------
|RANGE: hhl |
------------------
A three hit move with a Jab punch, Straight punch and a Stature
Smash. The third move will hit the opponent's ankle while he/she
will not block below, it helps a little strategy during in battle.
-------------------------------------------------------------------
Entrial Smash: d/f + LP
-------------------------------------------------------------------
|DAMAGE: 17 |
----------------
|RANGE: m |
----------------
|PROPERTIES: HS|
----------------
A quick in-ward one-hit move that the opponent is only been stun
for a little. This move could hit the ribs side of the body.
-------------------------------------------------------------------
Twin Pistons: <while standing> LP,RP
-------------------------------------------------------------------
|DAMAGE: 12-15 |
----------------
|RANGE: mm |
----------------
|PROPERTIES: JG|
----------------
A double uppercut move which can use for juggle in combo while your
opponent is in the air after this execution. But it only use while
Kazuya is in standing.
-------------------------------------------------------------------
Abolishing Fist: d/f + RP
-------------------------------------------------------------------
|DAMAGE: 21 |
------------------------
|RANGE: m |
------------------------
|PROPERTIES: GS DSc JGC|
------------------------
Same move as Twin Pistons, but it is only a single uppercut which
your opponent is hit and airborne. Also used in combos.
-------------------------------------------------------------------
Soul Thrust: F + RP
-------------------------------------------------------------------
|DAMAGE: 30 |
----------------
|RANGE: m |
----------------
|PROPERTIES: GB|
----------------
A strong punch move which your opponent is tap away while it is
been hit. If this punch hit to the opponent so close on counter,
then he/she will be push by force. If it is not too in close and
the opponent, he/she will stun in a very moment. It depends it's
strenght.
-------------------------------------------------------------------
Glorious Demon Fist: F + LP + RP
-------------------------------------------------------------------
|DAMAGE: 26 |
--------------------
|RANGE: m |
--------------------
|PROPERTIES: CFS JG|
--------------------
A powerful Lunge punch move more than Soul Thrust, this makes the
opponent stun and lied down. Powerful but, it executes slower in
longer range when it hits it will counter. It also good for linking
a move or used as a juggled move on ground in order to increse it's
damage through the opponent's life bar.
-------------------------------------------------------------------
Left Split Elbow: b + LP
-------------------------------------------------------------------
|DAMAGE: 18 |
------------------------
|RANGE: m |
------------------------
|PROPERTIES: SLDc Kr GC|
------------------------
Downward elbow srike while Kazuya perform this move, the opponent
will smash on to Kazuya's elbow and the opponent will lied ducking
down on the ground. (If I remember right, this move is just like
Alex and Roger's Split Elbow strike).
-------------------------------------------------------------------
Resonance Demon Fist Combo: F + LP + RP,F + RP
-------------------------------------------------------------------
|DAMAGE: 26-18|
---------------
|RANGE: mm |
---------------
A combination of two special moves which increase the damage while
being hit through the opponent. The first move is Glorious Demon
Fist, after the opponent is been hit and stun, Kazuya immediately
launch the second move which the opponent will push away.
-------------------------------------------------------------------
Resonance Entrial Smash: d/f + LP,F + RP
-------------------------------------------------------------------
|DAMAGE: 15-18|
---------------
|RANGE: mm |
---------------
Another combination of move sequence like the Resonance Entrial
Smash. The first move is the Entrial Smash which the opponent take
dizzy a little after been hit to the ribs of the opponent. Then
comes with the Soul Thrust move which he/she will tap away. It's
also in very good used for airborne juggles while your opponent is
in the air.
-------------------------------------------------------------------
Blazing Demon Fire Rush: b + LK,LP,RK,LP
-------------------------------------------------------------------
|DAMAGE: 18-05-17-17|
---------------------
|RANGE: hhlm |
---------------------
|PROPERTIES: CFS |
---------------------
A four combination of Quick front high kick, Jab punch, Stature
Smash and Entrial Smash. Which it strikes the opponent, while the
fourth move(Entrial Smash) which brings the opponent stun for a
while if he/she will not encounter to block this attack. However,
Kazuya has little a hard to perform while he strikes this move
because of the Right punch (RP) button was not included.
-------------------------------------------------------------------
Corpse Slash Punch: <during sidestep> LP + RP
-------------------------------------------------------------------
|DAMAGE: 18|
------------
|RANGE: h |
------------
A Hook punch move which your opponent will takedown to the ground
during sidestep.
-------------------------------------------------------------------
Demon Slash Kick: f,N,d,D/F + LK
-------------------------------------------------------------------
|DAMAGE: 23 |
----------------
|RANGE: h |
----------------
|PROPERTIES: GB|
----------------
As Kazuya quickly jumps in mid-air, then he strikes a vicious
flying kick toward the opponent. It's a good thing that this moves
compared to the Leaping Side Kick.
-------------------------------------------------------------------
Wicked Raid: b + RP
-------------------------------------------------------------------
|DAMAGE: 25 |
-----------------------
|RANGE: h |
-----------------------
|PROPERTIES: HSc KS GC|
-----------------------
Another Elbow strike move of Kazuya which hits to the opponent's
face. This is just similar move of a Kickboxer(Bruce Irvin from
Tekken 2 and Tekken Tag Tournament).
-------------------------------------------------------------------
Spiral Backfist: b,b + RP
-------------------------------------------------------------------
|DAMAGE: 25 |
-----------------
|RANGE: h |
-----------------
|PROPERTIES: CSc|
-----------------
A turning backfist move which is been hit to the face. The damage
of this seems effective when it hits.
-------------------------------------------------------------------
Heel Drop: d/f + RK,RK
-------------------------------------------------------------------
|DAMAGE: 10-18|
---------------
|RANGE: mm |
---------------
An Axe kick form that hit from the forehead of the opponent. The
result is in two hit, and use for linking combos or in aerial move
combo to perform. It also can perform in axis while standing.
-------------------------------------------------------------------
Split Axe Kick: f,f + LK
-------------------------------------------------------------------
|DAMAGE: 23 |
----------------
|RANGE: m |
----------------
|PROPERTIES: JG|
----------------
An Left Axe kick move which the opponent been mash from the head.
-------------------------------------------------------------------
Demon Godfist: <while standing> RP
-------------------------------------------------------------------
|DAMAGE: 25 |
--------------------------
|RANGE: m |
--------------------------
|PROPERTIES: DSc FS JG #3|
--------------------------
If the opponent is hit by this move, he/she will stun. this makes
to execute for throws, special moves and some linking combos as
possible. It also can execute by performing a directional move qcf,
for quick move or juggle combos.
-------------------------------------------------------------------
Stature Smash: d/b + RK
-------------------------------------------------------------------
|DAMAGE: 17|
------------
|RANGE: l |
------------
The Stature Smash is a kick from below that constantly uses as a
masher to hit from the opponent below, when he/she will not to
block this move.
-------------------------------------------------------------------
Leaping Side Kick: f,f,F + LK
-------------------------------------------------------------------
|DAMAGE: 30 |
----------------
|RANGE: m |
----------------
|PROPERTIES: GB|
----------------
Also a flying kick move, when it hits to the opponent then tap
away. This move can also execute while in running.
-------------------------------------------------------------------
Axe Kick: f + RK
-------------------------------------------------------------------
|DAMAGE: 27 |
---------------------
|RANGE: m |
---------------------
|PROPERTIES: KSco Gc|
---------------------
The difference of this Axe kick is that it only executes for one
hit, because of this it moves as a snap. Compared to the Heel Drop.
However, it only use for tactics instead of using a linking combo,
proved to be unused for a while and does good for attacks.
-------------------------------------------------------------------
Flash Kick: b + RK
-------------------------------------------------------------------
|DAMAGE: 18 |
-----------------
|RANGE: h |
-----------------
|PROPERTIES: CSc|
-----------------
The form of this new move is a roundhouse kick. which hits the
opponent's side in a head of the temple. It only used when it is in
needed.
-------------------------------------------------------------------
Advancing Kick Leap Jab: LK,LP
-------------------------------------------------------------------
|DAMAGE: 18-05|
---------------
|RANGE: hh |
---------------
A move which is related to the Blazing Demon Fire Rush, by execute
a Front quick snap kick and a Jab punch. This move is in handy on
linking the Demon Godfist move to perform a massive combo.
-------------------------------------------------------------------
Demon Scissors: RK,LK
-------------------------------------------------------------------
|DAMAGE: 25|
------------
|RANGE: m |
------------
As Kazuya quickly encircle scissor down on the ground. When the
opponent is standing or lying on ground then hits on Kazuya's heel.
This is very useful while added this into a aerial combo then
execute this move.
-------------------------------------------------------------------
Spinning Demon: u or u/f + RK,RK,RK,RK
-------------------------------------------------------------------
|DAMAGE: 25-15-12-25|
---------------------
|RANGE: hLLm |
---------------------
|PROPERTIES: BS |
---------------------
Kazuya spins a kick in mid air, while rotating this then comes up
with sweeping kick, then another sweep kick, then finally turning
side kick. The sequence is when the opponent hit the first kick and
hit from the second strike while the third and fourth strike cannot
receive any hit to the opponent. When this move is been executed
from the first and second strike without do hitting the opponent,
the result will hit the opponent from third sweep kick and fourth
turning side kick at the end of the strike. Then the opponent hits
away.
-------------------------------------------------------------------
Jump Kick Sweep: u or u/f + RK,RK
-------------------------------------------------------------------
|DAMAGE: 25-15|
---------------
|RANGE: hL |
---------------
Jump Kick Sweep is a part move sequence of Spinning Demon. While it
moves as it rotates in jumping spin kick then sweeping kick for an
instant.
-------------------------------------------------------------------
Demon Stomp: <while your opponent is lying on ground> d + RK
-------------------------------------------------------------------
|DAMAGE: |
----------------
|RANGE: L |
----------------
|PROPERTIES: #2|
----------------
A vicious stomp from Kazuya which your opponent is lied down on the
ground. During after being hit by a move, while he/she will lied
down, then this stomp can be executed.
-------------------------------------------------------------------
================
CROUCH DASH ARTS
================
- NAME - - COMMAND -
-------------------------------------------------------------------
Crouch Dash: f,N,d,D/F
-------------------------------------------------------------------
|DAMAGE: --|
------------
|RANGE: - |
------------
Kazuya only crouch down, it only used for ducking while the
opponent attacks a move from above.
-------------------------------------------------------------------
Dragon Punch: f,N,d,D/F + LP
-------------------------------------------------------------------
|DAMAGE: 29 |
----------------
|RANGE: m |
----------------
|PROPERTIES: #1|
----------------
As Kazuya crouch down in front of the opponent, then he launches a
powerful form of a Dragon Punch uppercut move. It hits to the
opponent's under the chin so hard, which your opponent toss up in
the air after being hit. This is just like relation move of Ryu's
invincible uppercut move(from Street Fighter).
-------------------------------------------------------------------
Rising Uppercut: f,N,d,D/F + RP
-------------------------------------------------------------------
|DAMAGE: 25 |
---------------------
|RANGE: h |
---------------------
|PROPERTIES: SH JGBc|
---------------------
While Kazuya crouch down, then forms an uppercut which rises from
above while he stands along. And hits the opponent's chin, then the
opponent toss up, if it is in close or in-close range toward the
opponent. If only in a half range and not too close, the opponent
only stumbles(but still standing) instead of tossing up. This
uppercut move is very useful for using as a linking combo.
-------------------------------------------------------------------
Lightning Rising Uppercut: f,~N,~d,~D/F + RP
-------------------------------------------------------------------
|DAMAGE: 25 |
-----------------------
|RANGE: h |
-----------------------
|PROPERTIES: CF JGc GB|
-----------------------
The move form and the execution is still the same. The only thing
that this move is different, because of it's electricity lightning
bolt in his whole body(just like Heihachi) while Kazuya performs.
-------------------------------------------------------------------
Spinning Demon Sweep: f,N,d,D/F + RK,RK
-------------------------------------------------------------------
|DAMAGE: 12-12 |
----------------
|RANGE: LL |
----------------
|PROPERTIES: BS|
----------------
While Kazuya crouch down, then executes a spinning sweeping kick on
the ground. It's 1 or 2 per kick depending on your execution. It
also good for linking combos as well.
-------------------------------------------------------------------
Dragon Punch to Middle Side Kick: f,N,d,D/F + LP,LK
-------------------------------------------------------------------
|DAMAGE: 29-20|
---------------
|RANGE: mm |
---------------
The Dragon Punch can be added an attack after executing this move.
The move is still the same, after executing the Dragon Punch, by
pressing [LK] button then comes a follow up with side kick.
-------------------------------------------------------------------
Dragon Punch to Spinning Sweep: f,N,d,D/F + LP,RK
-------------------------------------------------------------------
|DAMAGE: 29-12|
---------------
|RANGE: mL |
---------------
The Dragon Punch has also another added attack. after executing
this move, then comes a follow up with a single spinning sweep
kick during the Dragon Punch.
-------------------------------------------------------------------
==============
MIST STEP DASH
==============
- NAME - - COMMAND -
-------------------------------------------------------------------
Mist Step Dash: f,N,D/F
-------------------------------------------------------------------
|DAMAGE: --|
------------
|RANGE: - |
------------
A quick step dash which Kazuya only crouch for a moment.
------------------------------------------------------------------
Dragon Punch: f,N,D/F + LP
-------------------------------------------------------------------
|DAMAGE: 29 |
----------------
|RANGE: m |
----------------
|PROPERTIES: #1|
----------------
The same move as in Dragon Punch in Crouch Dash, the difference
between the Crouch and Mist Step that it only executes quickly
during in battle. Still a lot of Kazuya players out of there (like
me) using this tactics.
-------------------------------------------------------------------
Rising Uppercut: f,N,D/F + RP
-------------------------------------------------------------------
|DAMAGE: 25 |
--------------------
|RANGE: h |
--------------------
|PROPERTIES: JGc SH|
--------------------
An alternate move of Rising Uppercut, In this execution move, it's
much as easy to perform and linking combos as well during in the
game. And very useful to perform in aerial combos.
-------------------------------------------------------------------
Lightning Rising Uppercut: f,~N,~D/F + RP
-------------------------------------------------------------------
|DAMAGE: 25 |
-----------------------
|RANGE: h |
-----------------------
|PROPERTIES: CF JGc GB|
-----------------------
Same move as the crouch dash, This uppercut has lots of lightning
bolts of Kazuya's body while he perform this.
-------------------------------------------------------------------
Spinning Demon Sweep: f,N,D/F + RK,RK
-------------------------------------------------------------------
|DAMAGE: 12-12 |
----------------
|RANGE: LL |
----------------
|PROPERTIES: BS|
----------------
Also an easy alternate move, which also in used in combos on the
ground.
-------------------------------------------------------------------
Dragon Punch to Middle Side Kick: f,N,D/F + LP,LK
-------------------------------------------------------------------
|DAMAGE: 29-20|
---------------
|RANGE: mm |
---------------
A quick alternate Dragon Punch with a side kick after the Dragon
Punch. This alternate move is much quicker when it moves than the
crouch dash execution.
-------------------------------------------------------------------
Dragon Punch to Spinning Sweep: f,N,D/F + LP,RK
-------------------------------------------------------------------
|DAMAGE: 29-12|
---------------
|RANGE: mL |
---------------
Another quick alternate of a Dragon Punch with also a spinning
sweeping kick. The same movements to perform in an easy way.
-------------------------------------------------------------------
================
UNBLOCKABLE ARTS
================
- NAME - - COMMAND -
-------------------------------------------------------------------
Lightning Dragon Punch: b + LP + RK
-------------------------------------------------------------------
|DAMAGE: 40|
------------
|RANGE: *!*|
------------
While Kazuya crouch down, then a lightning ignites in his whole
body rotating at once. Then Kazuya launches a strong Dragon Punch
toward the opponent. And hits the opponent on his/her chin, then
the opponent toss up in air. It only moves short in range because
of it's execution movements.
-------------------------------------------------------------------
Lightning Screw Dragon Punch: B + LP + RK
-------------------------------------------------------------------
|DAMAGE: 80|
------------
|RANGE: *!*|
------------
While Kazuya crouch down, then a lightning ignites in his whole
body rotating twice. Then Kazuya launches a stronger Dragon Punch
toward the opponent. And hits the opponent on his/her chin, then
the opponent toss up in the air. The movement range is long,
because of the execution. And far more massive damage than the
Lightning Dragon Punch move short range.
-------------------------------------------------------------------
===============
STRING HIT ARTS
===============
- HITS - - COMMAND -
-------------------------------------------------------------------
Ten Strings: f,F + RP,LP,RP,RP,LK,RK,RK,LP,RP,LP
-------------------------------------------------------------------
|DAMAGE: 07-08-06-07-06-11-05-05-08-30|
---------------------------------------
|RANGE: hh"hh"mm"Lhmm |
---------------------------------------
The execution is Straight punch/Jab punch/Staright punch/Backfist/
Side kick/Axe kick/Turning crouch masher kick/Twin Pistons/Mist
step Dragon Punch.
-------------------------------------------------------------------
Ten Strings: f,F + RP,LP,RP,RP,LK,RK,RK,LK,RP,LP
-------------------------------------------------------------------
|DAMAGE: 07-08-06-07-06-11-05-05-25-30|
---------------------------------------
|RANGE: hh"hh"mm"LL"m! |
---------------------------------------
The execution is Straight punch/Jab punch/Straight punch/Backfist/
Side kick/Axe kick/Right turning crouch masher kick/Left turning
sweeping kick/Demon Godfist/Lightning Dragon Punch.
-------------------------------------------------------------------
Nine Strings: f,F + RP,LP,RK,RK,RP,RK,LK,RP,LP
-------------------------------------------------------------------
|DAMAGE: 07-06-07-10-05-07-05-25-30|
------------------------------------
|RANGE: hh"mm"smm"L"m! |
------------------------------------
The execution is Straight punch/Jab punch/Heel Drop/Crouch straight
punch/Front snap kick/Turning crouch sweep kick/Demon Godfist/
Lightning Dragon Punch.
-------------------------------------------------------------------
------------
Section - 09\ MASSIVE COMBO STRATEGY ------------------------------
This section is about the linking combos of Kazuya. If I have
enough of this guides I could make credits for someone to con-
tribute for anyone who could help me.
==============================
RISING UPPERCUT LINKING COMBOS
==============================
- f,N,d,D/F + RP or f,N,D/F + RP > f,N,d,D/F + RP or f,N,D/F + RP
-----------------------------------------------------------------
- f,N,d,D/F + RP or f,N,D/F + RP > f,N,d,D/F + RP or f,N,D/F + RP >
RK,LK or d + RK
-----------------------------------------------------------------
- f,N,d,D/F + RP or f,N,D/F + RP > f,LP,LP,RP > F,d + RK or RK,LK
-----------------------------------------------------------------
- f,N,d,D/F + RP or f,N,D/F + RP > f,LP,RP,RP > F,d + RK or RK,LK
-----------------------------------------------------------------
- f,N,d,D/F + RP or f,N,D/F + RP > f,LP,f,LP > f,N,D/F + RP ~RK,LK
-----------------------------------------------------------------
- f,N,d,D/F + RP or f,N,D/F + RP > f,LP,f,LP > F + RP > RK,LK
-----------------------------------------------------------------
- f,N,d,D/F + RP or f,N,D/F + RP > f,LP,f,LP > f,N,D/F + RK,RK
-----------------------------------------------------------------
- f,N,d,D/F + RP or f,N,D/F + RP > f,LP,F + LP,RP > ~WS + RP(qcf)
-----------------------------------------------------------------
- f,N,d,D/F + RP or f,N,D/F + RP > f,LP,f,LP > d/f + LP,F + RP
-----------------------------------------------------------------
- f,N,d,D/F + RP or f,N,D/F + RP > f,LP,f,LP > d/f + RK,RK
-----------------------------------------------------------------
- f,N,d,D/F + RP or f,N,D/F + RP > f,LP,F + LP,RP > f,N,D/F + RP
-----------------------------------------------------------------
===========================
TWIN PISTONS LINKING COMBOS
===========================
- (WS) LP,RP > f,LP,f,LP > d/f + LP,F + RP
-----------------------------------------------------------------
- (WS) LP,RP > f,LP,LP,RP > RK,LK or f,d + RK
-----------------------------------------------------------------
- (WS) LP,RP > f,LP,RP,RP > d + RK or RK,LK
-----------------------------------------------------------------
- (WS) LP,RP > f,LP,f,LP > WS + RP(qcf)
-----------------------------------------------------------------
- (WS) LP,RP > f,LP,f,LP > f,N,D/F + RP ~ RK,LK
-----------------------------------------------------------------
- (WS) LP,RP > f,LP,f,LP > d/f + RK,RK
-----------------------------------------------------------------
- (WS) LP,RP > f,LP > LK or RK > LK,RK
-----------------------------------------------------------------
- (WS) LP,RP > f,LP,f,LP > f,N,D/F + RK,RK
-----------------------------------------------------------------
============================
DEMON GODFIST LINKING COMBOS
============================
- (WS) + RP > (WS) + RP
-----------------------------------------------------------------
- (WS) + RP > d/f + LP,F + RP
-----------------------------------------------------------------
- (WS) + RP > F + LP + RP,F + RP
-----------------------------------------------------------------
- (WS) + RP > f,N,d,D/F + RP or f,N,D/F + RP > RK,LK or F,d + RK
-----------------------------------------------------------------
- (WS) + RP > (WS) + RP > d/f + RK,RK
-----------------------------------------------------------------
- (WS) + RP > (WS) + RP > f,N,D/F + RK,RK
-----------------------------------------------------------------
- (WS) + RP > f,N,D/F + RP > F + LP,RP > (WS) + RP
-----------------------------------------------------------------
- (WS) + RP > (WS) + RP > LK,LP > d/f + LP,F + RP
-----------------------------------------------------------------
- (WS) + RP > f,N,D/F + RP > f,LP,f,LP > d/f + LP,F + RP
-----------------------------------------------------------------
======================================
BLAZING DEMON FIRE RUSH LINKING COMBOS
======================================
- b + LK,LP,RK,LP > ~WS + RP > d + RK
-----------------------------------------------------------------
- b + LK,LP,RK,LP > f,N,D/F + RP > RK,LK
-----------------------------------------------------------------
- b + LK,LP,RK,LP > ~d/f + LP,F + RP
-----------------------------------------------------------------
- b + LK,LP,RK,LP > ~F + LP + RP,F + RP
-------------------------------------------------------------------
------------
Section - 10\ AUTHOR'S NOTE ---------------------------------------
-----------------
REVERSION HISTORY
-----------------
Version 1.0 - If I have mistakes then, I could renew the mistakes
(09/23/2001) from this FAQ of mine. And have correction from
other section that I research to make this FAQ as
as possible to contribute in GameFAQs.
Version 1.2 - I added some new combos that I have research in the
(09/25/2001) arcade, during in the game, and always keep seeing
their play of Kazuya.
Version 1.3 - I includ some of these damage percentage, escape
(09/27/2001) and properties. But some of them I put that I don't
understand properly, I'll just have to make some
adjustments of some errors
Version 1.4 - I also added some description of the throws, move
(09/28/2001) list and strings, in order to understand the concepts
of the game. But I did best to make good strategy.
Version 1.5 - I added some new combos and and made a new of liking
(10/4/2001) combos of this Kazuya FAQ.
Version 1.6 - Another added short story on the arcade machine. All
(10/10/2001) those operators seems knowing of what am I doing for
this story at the arcade screen I included to make
one.
Version 1.7 - Also about that movement of Advancing kick-Leaping
(10/18/2001) jab. And some description (if it is correct).
-------------------------------------------------------------------
---------
RESOURCES
---------
www.tekkenzaibatsu.com
----------------------
Which I have taken some of the new movelists, commands, properties,
info and other stuffs a bit to make this Kazuya FAQ.
www.namcoarcade.com
-------------------
Also about the infos of the game. And tons of Tekken 4 infos to be
found in this infamous Tekken 4 website in the internet.
www.namco.com.uk
----------------
The releasing of the Tekken 4 was came the sources of Namco of UK.
Because of it's poster that it really came from that website. And
also about the subtitled of CG movie opening.
www.tekkentagtournament.com
---------------------------
The name moves is still the same, but I just follow up the details
to input from the previous Tekken, hit in the arcade.
www.namco.com.jp
----------------
Just like the Namcoarcade, but it has a plenty to be found japanese
web site. It can also contains about the story, profile, movelists
and many more.
-------------------------------------------------------------------
----------
DEDICATION
----------
- Kayoko Matsui -
This FAQ is dedicated to that pretty japanese girl named Kayoko. I
dedicate this because that I hope she notice this in the other day
FAQ I made. Don't worry I will send another letter for you this
month, and ah... also I didn't forget that night. I hope that I will
see you again someday.
- Eugene Rey Mansueto -
You finally lived in the U.S. together with your father at Nievada,
Las Vegas. I hope that you send us a letter at least us too, either
you greet us or missed us together.
"EUGENE BRAVA"
-------------------------------------------------------------------
-------
CREDITS
-------
-Christofferson "CYRUS" Cajes-
Thank you sooooooo much once again for helping contribute this FAQ
of mine, by e-mailed through GameFAQs. Without you, I don't know
of what to do contributing for someone to the internet. "How long
will you come back by contrbuting FAQs on GameFAQs?"
-Namco company (japan)
The company who made this made this incredible 3D lifelike behind
the game. There lots of stuffs about the information to be found. I
included this as a credit, because this is the main source webpage
about Tekken.
-NamcoArcade-
I did and log-in to to the infamous site of Tekken 4. I am very
burst out of lightning fury in my soul. Because of this I can now
log-in that and visit all I want in the internet. I would also like
to fully permitted to the web master himself one day. And also
about this as conclude that my FAQ as credit for the information
officially of NamcoArcade. Respectively, thank you.
-TekkenZaibatsu-
All the infos of the movelists I added some new about tips to make
this FAQ of mine.
-------------------------------------------------------------------
KAZUYA MISHIMA FAQ Strategy (Arcade)
TEKKEN 4 2001 - WING ZERO
N A M C O
1994,1995,1996,1999,2001 NAMCO LTD.
ALL RIGHTS RESERVED