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Oct 23: Rangers updated on next update. Rangers are told they will be included in the next major updated slated for mid November. 80k views in 23 days (meaning a very popular thread for GW2 standards).

Nov 15: Today's Major Update: Again, all classes receive an update. Rangers are included this time! While some minor things were improved, unfortunately the update fails to address most of the concerns of the rangers and instead focuses on useless things like Spirit proc chance (still has a 10second cooldown after proc) and underwater weapon fixes (nobody cares about underwater fighting). Rangers are pissed, disgusted, disappointed, ect. I haven't seen a thread filled with so much QQ in awhile.

The biggest issues, for me atleast, are pet pathing and pet attack animation. Pets currently have a very small cast animation when attacking, however, if your target moves right when your pet is about to attack, your target will take no damage. In other words, pets cannot attack targets who are constantly moving.

The biggest issues, for me atleast, are pet pathing and pet attack animation. Pets currently have a very small cast animation when attacking, however, if your target moves right when your pet is about to attack, your target will take no damage. In other words, pets cannot attack targets who are constantly moving.

lol, so monsters are not allowed to kite anymore. Lets hope the GW2 team fix it so they just stand there.

The biggest issues, for me atleast, are pet pathing and pet attack animation. Pets currently have a very small cast animation when attacking, however, if your target moves right when your pet is about to attack, your target will take no damage. In other words, pets cannot attack targets who are constantly moving.

I mean these are things I've noticed, most of that list for sure, but none of them are gamebreaking or really cause that big of a handicap, so I havent had any issue overcoming them. Which is why I said I dont have any issue with my Ranger, but I can see your point, there are minor bugs here and their with the class

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Sadly the pvp itself is simply boring now. I play a trap ranger and the stealth nerf is a big slap in the face, bug my #@$%@#.

They added in new pve content but didn't do jack to improve pvp or do anything about the boring pvp boards. Every bit of pvp in the game is just one big zerg, WvW is just a zerg, spvp a zerg, there is no cotrol elements worth their salt at all in the game. Anything or any spec able to deal with high crits or massive condition dumps has been nerfed through the floor, lifesteal, healing, are worthless and the few control options you do have are dull and non interesting.

Basically GW2 pvp can all be smashed into a circulare AOE template, its predictable, dull and boring.

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Rangers DIsappointed.... Again. More news at 11.

Rangers face disappointment in <insert_game_x>. The latest <insert_game_x> patch has failed to address core class issues and focusing on stupid fringe skills. At first rangers are demoralized because they never make the patch notes. Then the first nerf patch comes and they dread the patchnotes forever after.

There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues. I’m not going to say we are not working on these things, nor can I say there are things we could have changed but just ran out of time on, but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.

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Originally posted by DanitaKusorWhat about the incredibly major Mesmer nerf? I can no longer nuke enemies on top of wall in WvW with my phantasims. That's a pretty big nerf in my books.

Mesmers actually got a dps buff.

Hmm that might be one way to look at it but if I can't kill enemies in WvW while hiding out of line of sight of them that's a nerf in my books.

Mesmers were considered overpowered. Additionally you shouldn't be able to kill somebody while line of sighting them. Mesmers were just put more inline with the other range classes.

However that was the mesmers only real means of AoE for those situations. Ah well, we adapt.

The nerf to portal cooldown time... that was odd. Not sure if that has a real effect on portal bombing... just take a couple more mesmers if you need to, or slow down a little. The healing limit of five, however, that seems interesting. No more massive, unrelenting turtle heals. It'll be interesting to see how that all plays out.

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You forgot to mention that most profs were nerfed significantly. Rangers received a massive buff to the most problematic weapon. As someone who mains a ranger I'm content, but expect more changed to come. An entire trait line is useless along with spirits, and pets need a little work.