Monthly Archives: October 2014

For some reason I forgot to post this over here, but Connor Sherlock and I recently released a Dear Esther-like horror game about temporality, longing, and loss called Marginalia. Also, some real creepy feelings (but no jump scares!) There are two … Continue reading →

I was reading this phenomenal (really, just great) interview that Kirk Hamilton did with Luke Smith, a designer on Destiny‘s Vault of Glass raid, and I was struck by the following questions and answers: It’s funny, there are fourteen unique ways … Continue reading →

I see people walking toward me, but they’re not really people, just strange aliens that don’t quite cohere into any particular shape when I get close. That’s what marks Bernband: nothing makes any more sense as you get closer to it. … Continue reading →

Scope: Did you like The Cabin in the Woods (2012)? Kahn: No I didn’t, and I’ll tell you why. Detention and The Cabin in the Woods say very different things about movies. I think in The Cabin in the Woods … Continue reading →

Weedopia is a RPG Maker game from Gaming Roach Entertainment that they are currently attempting to kickstart for six thousand Canadian dollars. It does not appear that they are going to make it, but I’m fascinated by the idea that someone … Continue reading →

There was a time when the specter of the uncle who worked at Nintendo haunted every recess period in the United States. I first heard him in the pickup spot where parents would pick up their kids after school. The … Continue reading →