pakoito wrote:Everything is fine for me, I just spend too much time in HoN forums and Reddit, I get a bit intense on conversations but I'll tone it down here.

Heh, more of a LoL player myself, but I get what you mean there.

Though for the sake of clarity, I should mention that nobody is being singled out here. I just wanted to address everyone concerned. We've genuinely been quite impressed with how the community as a whole has managed to get along so far (this really doesn't happen that much on the Internet) and it would be lovely to keep things that way.

Galefury wrote:I would have even beaten the level on my first try but I misclicked and died.

I don't know if I'm the only one, but the Unity version has mouse action on down press, whereas the alpha was action on mouse up. I know this sounds small and pety, but I have OFTEN clicked down on some enemy and wanted to move away the mouse before releasing it, only to find out that I've just died I know it's my fault, and it would probably be way too much effort to develop the change., but thought I'd just share.

pakoito wrote:I'm sorry but Taurog costs must be rised again, being his worshiper makes most dungeons a breeze with Rogues and such. The tradeoff between leaving magic and getting overpowered itemsis leaned in favour of Taurog. I've beaten most of the dungeons I've been in by just following the "Taurog path" and I never looked back, gotten the "Specialist" Badge every time. In some of the earlier dungeons I didn't even need potions.

You just need to step up your game and spend time playing. This is not Modern Warfare where you're taken by the hand, frustration kicks in because that's the way the game is played. Seriously, this trend in dumbing-down games (Diablo 3 the latest) for those people who OMGDONTHASTIMETOPLAY is making me angry. This game like many others like Civilization, Rogue, Super Meat Boy, Starcraft...requires time, thinking and skills, and other people can play it. If you can't you shouldn't have bought it in the first place because you had the alpha to try, if you did don't ask for a refound as it is your fault.

I'm so upset when I see gamers who take this hobby so seriously. Why *can't* casual players enjoy more complex experiences at some level, if they so choose? Can you give me one logical reason, besides "that's the way it used to be"?

I could go and make a whole dissertation about the culture of lack of effort and how this stuff is just making people want to get more for less, numbing society and gifting lack of thinking in real life so we can be easily manipulated by "The Man".

Or I could talk about why do "my" games have to be reduced so people can enjoy a watered-down version meanwhile "your" games do not make any effort to step up the difficulty and skill cap so everyone else can enjoy the experience, because "my" people like hard games who pose a mental challenge so we can escape the daily stupid mental routines. I.E. Rubik's Cube had 6 colors, not 3 so everyone can enjoy the experience.

But this is not the place, the game is supposed to be difficult from tier to tier and the devs know it.

Can't you just have an option of both difficulties? E.g. a normal difficulty (the one now) and when failed a dungeon often, add the option to temporary lower the difficulty for that single dungeon; easy mode if you want to call it that, until they finish the dungeon, and then ramp it up again?

Other games do such things too.New Super Mario Bros. Wii has the Super Guide -- if players die eight times in a row, they get the option to let the game autoplays until you want to take over.RuneScape has an certain jump in a certain swampy area -- if players fail to succeed the jump (based on chance), their success rate will slightly increase. This effects stacks after multiple times are failed. This statistic is hidden from the player.Pushover (domino puzzle/platform game on SNES and DOS) has timed levels -- If a player succeeds a level within the time, he or she get a token. They can use that token to use in a hard level when the timer reaches 0, to still finish the level instead of having to start over.There are other games too, but I can't seem to remember them at the moment.

Devil May Cry 4 also did it but again...what's the point? the game is its difficulty, there's no story, no perks or advance for the sake of advancing. If you get easymode in a dungeon the next one, that is more difficult, is going to be impossible too.

You need to learn how to play better and improve, it is unavoidable. The preparations stuff already made the game easier, where in alpha you had to wish for a perfect dungeon layout (shop+gods+lvl1mobs+spell), it is more forgiving here knowing you can start with fireball, knowing where the boss/gods/spells are, a -2 damage item and 20 more tiles (and lvl1 and runes!) in your thieves' den. Plus you don't need specific class/race combinations for unlocks.

zeemeerman2 wrote:New Super Mario Bros. Wii has the Super Guide -- if players die eight times in a row, they get the option to let the game autoplays until you want to take over.

I understand why some people might enjoy that, but personally I'd feel like there was no longer any point in playing if you just let AI play for you, ESPECIALLY in DD where there are certain strategies and game play mechanisms that you MUST master in order to progress. If you jump through levels with the computer holding your hand then you won't ever learn them, thereby being forced to jump through the entire game and missing out on the whole game.

This is just my personal opinion, I know this is a subjective issue, so please don't take any offence.