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Monthly Archives: June 2015

Tomorrow is the 3-month anniversary of our April Fool’s event, where we added 10 crazy new units to the ladder for a 24-hour period. Well, get ready to call in sick tomorrow, because we’re doing it again. Only better.

No, this will not be a new skin.

This time, we’re throwing a 24-hour BREACH PARTY on the Prismata ladder, in celebration of the release of 3 new Prismata units with one thing in common—they all help provide ways to execute the unusual Prismata strategy of not buying Walls.

At midnight EDT tonight, the BREACH PARTY will begin.

Here’s what we’ll happen:

At midnight, the server will briefly go down for a mini-update in which BREACH PARTY MODE WILL BE ENABLED FOR 24 HOURS.

The following three new units will be added: [Borehole Patroller, Tantalum Ray, Thorium Dynamo]. See below for their stats.

During BREACH PARTY MODE, Prismata’s arena will temporarily undergo the following rule changes:

The following 3 units will be 10 times as likely to appear in arena games: Borehole Patroller, Tantalum Ray, Thorium Dynamo.

Announcing three new Prismata units:

Until now, there have been only two types of unlockable content in Prismata: badges—given to our crowdfunding supporters, ambassadors, and tourney winners—and equippable emotes, the tool of choice for congratulating (or BMing) your opponent after a game. However, we’ll soon be massively expanding the availability of unlockable (and collectible!) items in Prismata. Today, I’m going to outline some of our plans.

Overseer Wall

“What did I step in?” Bloodrager

The eventual plan is to have five different kinds of unlockable collectibles in Prismata:

Continuing from where we left off last time, we’re going to talk about one of my favourite Prismata topics—rush timings. Every Prismata player has been in a situation where they’ve been caught off guard and lost to their opponent’s early Redeemer, Shadowfangs, or Tia Thurnax. But when do these rushes work, when do they fail, and how do we modify our unit designs to ensure that that they don’t lead to autowins?

Sick of fighting, this Redeemer took up a new career.

The answer is a bit complex, and requires a deep understanding of when rushes themselves are strongest. Get ready for a somewhat theoretical (but fun) discussion!

This is a bit of a cop-out of a blog article, because I’m ridiculously sleep-deprived and have been way too busy over the last few days to do a satisfactory job with part 3 of the “Balancing Prismata Openings Through Unit Design” series. So it will have to go up a little later.

I hope you’ll forgive me, especially considering that you folks got a bonus article last week when I discussed Prismata’s performance rating formula (incidentally, if you’ve been following that discussion, it seems we’ll be going with the “Netzero” system, which was both my personal favourite solution, as well as the most popular on reddit.)

In any case, today’s article will focus on some of the amazing work that one of our devs has been doing to improve Prismata’s performance.