Just go to options and press the button that corresponds with the text "system information" and look at bandwidth. 3000 is the highest speed possible so lets say you have a 2000 +, you are less likely to cause lag as host, find matches faster, and maybe find more matches then most people receive.

What you say is true, but not precisely why the game lags. I have a 10ms ping time and only a 725kbs or so upload. Ghosts is unplayable online because of lag. In BO2 if you go below 650kbs upload you won't be able to join a match. For those of us on the lower threshold of upload speed the game is made unplayable. If you've got 3mbs upload - you won't notice hardly any lag. Ask Nintendon't and a few of those other guys with screaming connections.

Like I've said for a while now, there are some players that are in the butter zone - great bandwidth and great ping. These are the players with higher than average KDRs. Some have great bandwidth (like me), but horrible ping at times (like me). That causes lag. Some have horrible bandwidth (like you) but great ping (like you). That causes lag. But with the player-host system you are dependent not only on your own connectivity, but the connectivity of other players - this is why I lag the most. I stopped playing last night because the lag got so bad. It was like a bad Laurel and Hardy show where I was trying to simply go through a doorway, but the lag made it so I kept stuttering backwards and running into either side of the door. C'mon ya dumb game, I just want to go through the door!

What's weird is I didn't see lag at all for 5 days after launch. Now it's atrocious.

What I hope to see with dedicated servers is a leveling of the playing field to where the "competition" is evenly based. What I still don't understand about dedicated servers, though, is what happens with foreigners since dedicated servers will only be in North America. What happens when they join? During the day, there are all sorts of French and German players in the lobbies, which affects the connection.

Yeah, but you're missing my point. I'm 3 hops out to the internet including my router - 3 hops - which is pretty good for a retail connection. Even if I was sitting on the internet in 1 hop - all things being equal and assuming that COD chooses the best host - I still have barely enough bandwidth (pipe) to play online. For BO2 - that limit is somewhere in 650kbs upload range and for Ghosts it looks to be just a little more. Even if you have the fastest ping time in the world - even if you are the closest ping time to the host - you won't have a good experience because you can't push through 750kbs into a 650kbs pipe. It gets worse if you have downstream shares that are eating up your hop traffic as well.

We've tested it here several times - it's easy - start a youtube video uploading (or something that goes downstream) and try to play online. If you don't have the bandwidth you can't play.

Really, what Activision should do, is work in network preference as well in deciding what lobby you enter. There was talk on the BO2 board about locale and geo preference - which doesn't work because the guy next door could be on an entirely different network.

The fact is this:maps are big, 12 players are not enough on those maps, so (I suppose) they have decided to respawn players next to each others to make the game "faster" and we don't have to run for minutes before finding an enemy...the problem is that respawn are too next each others...

Spawning is really crazy on this game just like any other COD games. You'll die fast if you don't constantly move. You killed someone in front of you then you get hit by someone at the rear or at the side. I like the spawning in MOH 2010 a lot better. But this is COD so I guess it's hard for them to make significant changes in the spawn system as it's not going to look like a COD game anymore - a crazy run & gun game.

I got a lot of revenge medals in blops2. You die, spawn in, then run to your enemy. Especially on yemen. This is altogether different. Pl ayed a total of 2 matches just now, and at least 6 times spawned with an enemy at my back. I literally watched my character spawn in one of the killcams. Why is this happening when the maps look humongous?

The spawn system is so loosely scattered. You get points in Ghosts mainly for kills (similar to other COD games). Even on combat mission oriented game mod like Domination while you fight for control of the flags the spawn points comes from every direction. This leaves a player trying to control a flag to fight for himself. COD is not a team oriented game. It's pure run & gun. I don't know how IW or Treyarch gonna change the COD game mechanics when Activision is turning this into an eSports. It has to have an individualized approarch in scoring.

They can change the spawn system in a way that each team in a team based game spawn in 2 or 4 opposite directions then fight it out to gain control of its team spawn areas. This way each player in the game concentrate on the enemy forward rather than having to deal with enemies spawning in all directions. The shooting in Ghosts is very chaotic as it is right now a pure run & gun game. People often complain of run & gun yet COD games remain popular. I guess this is largely what most COD gamers wanted.

Two games in a row today and the first I got destroyed by spawning in front of enemies, like six times in a row. The second game, and somehow on the same map with the same people I started off better. I was 8 ~ 3, then 12 ~ 3 then I died, the next 5 deaths was the same as the game before, all spawn dearhs. Any effort you put in a match is wasted, pointless, a waste of time. You get penalised for no reason what so ever. What are they waiting for to fix this issue?