1. You need to have SketchyPhysics3 installed and be on a Windows platform.
2. IMPORTANT: For every object that you wish to animate, you have to rick-click and ENABLE INSTANCING (This requirement will hopefully be eliminated in a future release). You can also select a group of objects and right-click->enable instancing.
3. Enable Recording in the SketchyReplay Toolbar
4. Run the Physics Simulation
5. When prompted, save the SketchyReplay animation.
6. You can review the animation by using the SketchyReplay Toolbar.
7. Set up your camera position and render settings in SkIndigo. Make sure you set the halt time so that each frame will not render forever.
8. Go to the SkIndigo menu to export the SketchyReplay animation
9. In Windows explorer, navigate to the saved batch file (eg. my_animation.bat) and double-click it to start the batch render process.
10. Each frame will be saved as a PNG file to your default 'renders' directory. You must then compile the PNG files into a video file using another software application (eg. VirtualDub)

remus wrote:Oh, and a question: what frame rate is the animation exported at?

each frame of the replay will be exported. If you want a different frame rate, I think this a request that should be made to the creator of SP. The only thing I could do is drop frames. For example, I could give you the option to export every OTHER frame instead of each frame, but I have no means to interpolate between SP frames. So if you wanted an animation in terms of a certain fps, you would be out of luck. You can adjust the framerate in SP settings, but I am not sure how this affects SketchyReplay.

Sure, rendering time takes a huge part of the work..
I actually wouldn't use animation so much, in my archviz.. I'd rather use some light layer animation, though, but still it's a process I haven't tested yet, at all..