Hi and thanks for visiting this page. You've likely come across it from an old post and you're looking for the Flash version of Ultima IV that I built in 2010. It is no longer available for download due to a cease and desist notice from EA as of March 11, 2011 as part of their agreement with Good Old Games to purchase the entire Ultima catalogue and remove fan remakes.

The Project

This Ultima IV Flash remake began as a 3 month labour of love in January 2010, while I was unemployed after seven plus years at Electronic Arts as a games programmer (oh the irony). Looking for a project that I could get excited about and be challenged by, I set out to remake to this seminal classic. I had played and loved it as a teenager when it first came out in 1985. Its storytelling, richly layered themes of truth, love and courage really spoke to me, and I wanted to be able to help make this important game more widely accessible. I did this for no pay and have never received any income from remaking the game. This was not a port of existing code - I rebuilt the game largely without consulting the actual executable. Online resources for graphics were used, but that was about the extent of it.

My thinking was that since Ultima IV had been made freely available for a number of years from other sites, a flash remake of the game would be welcomed. In the 10 months that the game has been active on this website, over 40,000 visitors have visited or revisited Britannia in all of its glory. I have received emails from all over the world, from people who were kids when Ultima IV first came out and were now sharing the game with their own children. Students at Fordham Preparatory School in the Bronx were using it to explore the quest narrative in their studies. People were discovering and rediscovering this great game.

Where I Am Now

My wife and I started a company called One More Story Games in my hometown of Barrie, ON. We're creating a platform for folks to create, publish and share interactive storytelling games. Whether you're a writer, screenwriter, graphic novelist or game designer, we hope you'll create stories with us. Plus published content earns royalties for its creators. Our software, StoryStylus, launches May 2015. You'll be able to play your stories online, on mobile and on Facebook. StoryStylus