Hi All,
Im new to Opengl, could anyone help me out in measuring the performance of the OpenGl program in Polygons per Second?

Cheers,
Arun

Zengar

08-21-2008, 12:44 PM

Measure the time you need to render the scene, then divide the number of rendered polygons through the time span. To make sure you are measuring polygons per second and not anything else, disable depth test and render small polynoms, so that your app is not fill bound. Also, use VBOs and not immediate mode to stress your card.