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Invisibility, or incorporeality,[1](WoWRPG 243-244) is a mechanic that renders the owner unseen. Unlike stealth, it is of magical origin. There is no chance to detect an invisible target without a detection effect. However, detection effects reveal invisible units at any range. Even when detected, invisible units are transparent and do not display a name tag.

Just like Stealth, invisibility comes undone if you take most actions other than movement. This does not necessarily apply to mobs, most remain invisible when attacked. Like Stealth, your movement speed is unaffected while invisible. While invisible, the player can only see and be seen by players which are invisible themselves or can detect invisibility, and by party members.

Other than the Dire Maul and Eastern Plagueland ones, however, most invisible mobs of the world tend to be neutral, and won't attack unless provoked, which means that you wouldn't know they were there unless you had invisibility detection or happen to hit them with an AoE (in which case they will engage you, but remain invisible).

There are items and spells in the game that provide the ability to see invisible beings. Prior to WoW 2.0, there were three separate grades of invisibility, but currently there is only one. Likewise, Warlocks previously had three Detect Invisibility spells, but currently there is only the one: Detect Invisibility, acquired at level 26. This buff can be cast on any ally, not just the Warlock, and lasts 10 minutes.

Each of the major cities has patrolling guards with Stealth and invisibility detection abilities, and some mobs in instances (some were added to Stratholme in patch 1.6, for example) can also detect some grade of invisibility.