Topics - Wyverex

One-year anniversary since launch is closing in.Game was set to launch on 26th of January, in reality it launched on 27th. Since both of those dates fall on weekend this year, combined with the fact Ub3rgames was often late with their patches... if anything comes I'd sooner expect it a few days after that.

So, what do you think, what, if anything will happen for the anniversary?

City of Izkand is located in central-eastern Cairn. You'll have TFK (Alfars) and Jungle Kingdom (Human/Elf/Dorf) as neigbours.City has 3 nodes: Farm, Grove, and Quarry. It's partially built (Keep lvl 1, some walls, general store, all crafting stations except Enchanting Wheel, and all 3 nodes).

In close proximity of the city are:* several VCPs* Theyril Golem* Erodach* Dark DragonAnd, obviously, lots of Cairn Giants, Eodrins, and various Minotars.

Trade Route rework:* Trade Route starter and end points become open 24/7* maybe even allow travel from and to any of the 4 points, instead of making them one-dimensional* reward scales with how fast you turn it in - which incentivizes their pathing being more predictable* New NPC "shady helper"; players can "bribe" him to give them info on last 1h of activity- number of players who bought trading goods in the last 1h- estimate of their current location (actually read that player's location and give a +-100m random and then draw a 150m circle around the random location)- Bribe cost scales with number of players that bought trading goods in the last hour

It's a simple idea, aimed at giving players more options and opening the market to new crafters.

Rescale potion cooldown in such a way it's based on potion size:* drinking a small potion starts a 30 second cooldown* drinking medium potion starts a 45 second cooldown* drinking a major/special potion starts a 60 second cooldown

Also, please fix crafting times for potions. It currently takes more than twice the time to make a medium potion than it takes to make a major one.

I'd first like to say that frontloading works great, but frontloading is not understood / known by most players.Getting a skill (that does not have a mastery) to level 30 already makes it have 50% of possible bonus (there's a saying going around "30 is the new 50")

What does suck are:* slow speed of unlocking abilities* almost no in-game information on how frontloading works

So, I would like to suggest 3 things:

Increase leveling speed for 1-30 range. Allow everyone to easily get to 50% efficiency in their spells/skills

Now that some of the spells are locked behind titles and do not require grinding the school to unlock, some weird things are happening: you can unlock a spell long time before you can start leveling it.For example, Spell Reflect is still tied to Intensify (100 Arcane), yet it unlocks on day 3, whereas Wall of Force is tied to Mana Efficiency (50 Arcane) and unlocks on day 15.

Also a related issue: You plan on switching some spells between schools. Any plans to lower the unlock levels of some remaining spells in schools that are losing spells?Example Witchcraft is losing 3 spells, a lvl 1 one, a lvl 60? one and a lvl 90 one. Yet it still has a spell that unlocks at lvl 100 (and is tied to Intensify, making it a pain to level).

Hamlets in question are:Ul'Turah - hamlet on a small island; has a farm, proximity to some villages and the Ruby dungeonMohera - hamlet on south - south-east side of Ruby; has a quarry and is right next to Fluffy. Also close to a village

If nobody says anything publicly we'll drop those hamlets tomorrow so you'll be able to grab 'em without publicity.