BETA STAGE WILL START ON: 5 APRIL 2013P.S: These features are only for BETA STAGE, when BETA STAGE will be over full features will be posted.

Development team wants to present an international project in order to achieve the greatest amount of online players.Development team is also aware some things will not work as it should but with a bit of luck and with your help hopefully everything works perfectly.

Game Specifications:

Client: [L2J] Interlude - Based on: L2J - Paied Geodata and Pathnode Server is secured by a custom security engine which guarantess a full protection.

There is a system based armor penalty on armor penalty which means 'offensive characters' can't wear heavy armors.

Augmentation system is limited to two skill-buffs ( one active - one passive ) , and the chance to get a skill in the augmentation process is 7% for Farmable Stone and 13% for High Stone (Only from reward).----------------------------------------------------------------------------------------

Quote from: Other Working & Protection Systems

- PC Banc Point System. (Enables you to buy accesoryes which gives +10% Speed) - C1 - C6 Skills Fully Working.- Fully working C6 Olympiad & Sieges.- Augmentation working.- Grandbosses Fully working.- Server side & Client side protection coded that protects server from 3rd party programs.- Cheat Protection to avoid illegal actions such as wearing overenchanted items.- Anti-KS System. The player who gets the drop is the one with the most damage, and not the one with the last hit.- Cursed Weapon System (Zariche and Akamanah).- Balanced Classes & Skills.- Working Geodata.- 65% Working Skills. (Value are from real tests.)- 80% Working Augmentation. (Value are from real tests.)- 99% Working Fusion Skills. (Value are from real tests.)