Utility for saving in-scene multiple states of charas and folders/items (instead of saving multiple charas, which is really HEAVY to load)
(I'm pretty tired of loading scene with 24+ characters - it takes several minutes and drop FPS almost to zero)
Also, you can use as many cameras, as you want.

- (Differences in handling scene)
SceneSaveState you must clearly defined what items and chars you want to track (between states). So, it makes changes clearly. Also, it follows standart VNFrame naming conventions - so, you can use this scenes in VN case (and also we have some export functions here). Also, you can freely works with chars with identical names.
SceneConsole tracks a lot of stuff hiding this from you (accesories etc.). It's useful, but may be unclear. Also it generate more data during save.

- SceneConsole has PoseConsole library (for save/load poses), tracking lights, AdvancedIK FK and IK feature.
It has a lot of additional functions , that not presents in SceneSaveState.

You can use SceneSaveState and SceneConsole together - they are not conflicting.

Some details:
- Utility save states for tracking objects. You can add/remove objects from tracking list on "Tracking" tab.
- Utility save/load information in scene folders text. So, you must save/load the entire scene in usual way after save/load states. Also, you can distribute PNG files as usual.

Engine will NOT track changes of:
- info from additional plugins - BodySliders etc.
- clothes set - if you change clothes entirely (not dress/undress) it will not be saved
- outside scene environment - Bloom params / map changes / background changes etc.
(but this params can be setup inside scene, be saved etc. as usual - but changes of them from state to state will be lost)

Hint:
you can attach hotkey to this utility. Use vngameengine.ini and change Game2=scenesavestate and some in Shorcut section to your favorite shorcut key.