it looks like uve subdivided the faces a few times. usually people do that to get more detail but its really not a good thing to use. your better off going to build>convert to subdivided to get your detail. bobert is right there r way too many faces and points.

you should look at raxx's model at the dragon challange. you will see what i mean. depending on how u do it you can have alot of detail with conciderably less faces.

Yes,yes, i know all these about polys numbers, but the problem is that models look fake when they're sharp (low-poly). I know i am not a pro but as an example we can use a cube which is not hard to make (). Look at the pictures ( better than to try understand what i'm talking about with my 5star english ).

And here is the same result, but with use of other technique. I just have cut the edges and moved them. Then we have to subdivide the mesh at lowest level and we'll have good result and the object will be low poly. But this technique is very difficult to use when we have complex objects and since ther is no edge slide button to do it at least easier( such the slide points is)

AHHHHHHHHHH MY EYES ARE POPING OUT NOOOOOOOOOO HEY EYES!!!! GET OVER HERE!!!!!!XDdude outstanding for a month!well im still a 13 year old lol so i don think right now i can do all that but in time.any ways...............do do.......do do...........do do..........*sore sound* ahhhhhahah *cough*hhhhhhhhhhhhh stupid heart failed on me.......do do........do do........................do...time for funeral lol.