Wrapped in a cocoon of flesh, Lying Figures closely resemble patients in straight
jackets from a mental institution. Inspiration for the design of this creature
came when an employee of Team Silent walked into the office with his hood over
his head and his arms tucked into the sweatshirt's pockets.

Behavior

These repulsive creatures walk in a crooked, sporadic path and crawl along the floor,
unable to move their arms in their melted flesh. Its attack consists of opening its
chest cavity and releasing a form of toxic, green gas.

Strategy

Relatively weak, a melee weapon is ideal as to save ammunition. Lying Figures are
more formidable in larger groups or in small hallways in which case a firearm can dispose of
them from a safe distance. Once incapacitated, they will scurry along the ground. Running up
and delivering a final kick to them will ensure their demise.

The Mannequins are rather pitiable and slow. These bizarre creatures have two
sets of legs, with the latter set replacing where their arms should be. Inspiration
for the design of the Mannequins came from a German-born French surrealist Hans
Bellmer, who took hundreds of pictures of dolls in disturbing poses with bizarre
limbs in the early 1930's to protest against the Nazi regime.

Behavior

Without a head and two legs for arms, these creatures walk in a slow, clumsy manner.
Mannequins are made of a plastic-type material and release a deep, threatening moan
before attacking. Its attack consists of using its upper legs to strike down
anything within its vicinity.

Strategy

Like the Lying Figure, the Mannequins are weak and can also be taken down easily
with any type of weapon. Unlike the Lying Figure, once incapacitated Mannequins lie
immobilized while simultaneously convulsing. Their first appearance is in Woodside
Apartments and appear throughout the game periodically afterwards.

Hospital nurses with a melted face, battered, stained apparel and convulsive stride
best describes these creatures. It has been a Silent Hill tradition to include nurses
in each installment; these are one of the few enemies to reappear in multiple games.
They were first introduced in the original Silent Hill game, accompanied with male
doctors (who never made an appearance again).

Behavior

Bubble Head Nurse's intentions are not to heal your wounds. These demonic ladies
are typically found in Brookhaven Hospital and walk around with a limp, broken neck.
They are typically found in groups combining their attacks for crucial, devestating
blows. Most of these nurses use a rusty steel pipe as their weapon-of-choice, but
some have been found to use Magnums.

Strategy

The strength of these nurses is fairly impressive. A firearm is ideal for taking
them down, as the length of their steel pipes can hit you a good distance away and
a melee weapon only does minimal damage. When encountered with a Nurse weilding a
firearm being first to draw will determine injury or not.

Mandarins are massive, towering creatures found surfacing the underside of metal
grates. Their face consists of nothing more than a tube-shaped limb with an
orifice at the end of it. They climb using their massive club hands,
which double as mouths that house needle sharp tenticles in them.
These creatures made a reappearance in Silent Hill 3, but in the third installment
they became larger, bulkier, were able to walk on ground and called "Closers."

Behavior

Found at the bottom of metal grate floors, Mandarins use their club-like arms to scavenge
the grates. The cavities at the end of their limbs grip the grates and if a victim walks
over them they shoot their spiked tentacles up through their arms and into the victim's
feet.

Strategy

Madarins are very scarce in the game, with them only making three major appearances.
This creature is also unusal in its behavior and attack methods. For the most part, they will
leave you alone and go along their way. However, if you are near or walk over their path
they will home in on you and become aggresive. While they can be shot from underneath they
can be easily avoided altogether by running past them.

Flesh Lips' body is melted and distorted while being contained inside a
metal-framed box. Within the frame is an indistinguishable blob of convulsing
flesh with a pair of feet dangling at the bottom.
Inspiration for the design of Flesh Lips comes from the Irish painter, Francis Bacon, who created
many disturbing paintings of limbs and flesh coalesced in a grotesque manner. Within these paintings,
Bacon made some pieces of figures being trapped and tortured inside metal-framed boxes.

Behavior

This deformed creature slowly slithers and crawls along the ceiling, grasping its
victim's neck with its feet. They only appear once but come in mass quantity.

Strategy

Since they only appear once but in large quantities keeping distance and constantly
moving is key. Any weapon will make contact with them but because their attack requires
being directly above you any firearm can ensure distance and safety.

As a giant bulge of flesh Abstract Daddy resembles a human figure lying belly-down
on a flat surface with its extremities peering out the other side of the frame.
Its appearance houses inexpicable sexual undertones. Abstract Daddy 's name was
influenced by Angela Orosco's tragic relationship with her father.

Behavior

Abstract Daddy stays low to the ground and walks quickly and efficiently.
It attacks by standing on its hind legs, trapping the victim
in its grip and devouring the prey with its lower orifice.

Strategy

Due to their swiftness and running speed, it is best to take down this creature
with a high-powered weapon. Since their attack requires them to be right on top of
its victim, a long range weapon can ensure no injury can occur by them.

Red Pyramid Thing, also known as Pyramid Head, is the most well-known creature in
the game and Silent Hill series. This creature received its name from the large,
metallic, pyramid-shaped helmet it wears on its head. With the exception of the
helmet, Pyramid Head's physical features match that of a human's. He wears large,
leather boots, a dirty butcher's apron and surgical gloves.

Behavior

Found sporadically throughout the game, Red Pyramid Thing serves as numerous boss
fights and a means to progress the player further into the game without the intent
of battling him.
Red Pyramid Thing uses two different weapons throughout the game; a knife and spear.
The knife, known as the Great Knife, is actually bigger than most swords.
The weight of the Great Knife is so intense, Red Pyramid Thing must drag it
step-by-step. In contrast, the spear he uses is lightweight and due to its
length he is able to swiftly massacre from great distances.

Strategy

Inherently immune to all attack, encountering Red Pyramid Thing will require two
contrasting strategies, depending on your confrontation with him.
If met in a common corridor or street, it is best to avoid him at all costs.
If confronted in an inescapible area, use a firearm to keep distance and ensure safety
until he retreats.

This monstrous, gruesome form of Mary is the final boss in the game. Mary is caged
within a metal frame accompanied with spikes potruding outwards from its tips. She
has a long tentacle coming from the back of her which is used to wrap around necks
for strangling.

Behavior

Hanging upside down Mary slowly slithers accross ceilings. Her body twitches and aches in
agony while being contained in a rusted, metal cage. Mary has two attacks: An ambush of butterflies
for long range attacks and her tentacle for short range onslaughts.

Strategy

Using the shotgun or hunting rifle is the best tactic as they deal the most damage. Be
aware that both these weapons have their drawbacks: Keeping a far distance and shooting
Mary with a hunting rifle will cause her to use her butterfly attack. Staying closer to
her with a shotgun will increase the chances of her using her tentacle for strangulation.
Regardless of what instrument you use, be sure to keep moving as to avoid injury.