In the field of architectural visualization, realism is the first goal that we strive
to accomplish. This course is designed for architects and interior designers who
want to acquire 3D computer visualization skills using 3ds MAX, a state of the art
rapid modeling and visualization tool. In this course, trainees will gain a solid
introduction to valuable modeling, lighting and texture mapping techniques that
can be used to achieve realistic architectural renderings.

Class and Lab Hours: 120 (60 Theory, 60 Lab)

Pre-requisites: Basic knowledge of Windows operating system and
Adobe Photoshop

Evaluation: There will be one exam that every trainee/student must
pass with 75% marks or more score to get a certificate of completion from TIET.

Suggested Learning Approach

In this course, you will study individually or within a group of your peers. As
you work on the course deliverables, you are encouraged to share ideas with your
peers and instructor, work collaboratively on projects and team assignments, raise
critical questions, and provide constructive feedback.

Detailed Course Outline

Unit Heading

Unit Topics

1. Getting to Know 3ds Max

Touring the Interface

The Viewports

Getting to Know the Command Panel

Working with Objects

Transforming Objects

Copying an Object

Understanding the Perspective Viewing Tools

Using Multiple Viewports

2. Introducing 3ds Max Objects

Understanding Standard Primitives

Adjusting Objects' Parameters

Accessing Parameters

Modeling Standard Primitives with Modifiers

Using the Modifier Stack Tools

Making Clones That Share Properties

Using Various Modifiers

Understanding Extended Primitives

Working with Groups

3. Creating Shapes with Splines

Drawing using Splines

Lathing a Spline

Modifying a Shape Using Sub-object Levels

Flipping Surface Normals

Creating Thickness with a Spline

Combining and Extruding Splines

Introducing Other Spline Types

Editing Splines

4. Editing Meshes and Creating Complex Objects

Polygon Modeling Techniques

Using Graphite Modeling Tools

Creating buildings using modifiers

5. Working with External Design Data

Importing AutoCAD Plans into 3ds Max

Extruding the Walls

6. Creating AEC Objects

Creating a Parametric Wall

Adjusting the Wall’s Parameters

Adding Doors and Windows to Walls

Creating a Parametric Window

Creating Stairs

Creating Foliage

7. Organizing and Editing Objects

Naming Objects

Organizing Objects by Layers

Setting Up Layers

Assigning Objects to Layers

Assigning Color to Layers

Lofting an Object

Lofting a Shape Along a Path

Using Different Shapes Along the Loft Path

Extruding with the Sweep Modifier

Aligning Objects

8. Light and Shadow

Understanding the Types of Lights

Adding a Spotlight to Simulate the Sun

Rendering a View

Adding Shadow Effects

Softening Shadow Edges

9. Shading and Texturing

Understanding Bitmap Texture Maps

Diffuse Color Maps

Understanding Surface Properties

Adding Materials to Objects

Understanding Material Libraries

Editing Materials

Using Bump Maps

Understanding Mapping Coordinates

Adjusting the UVW Mapping Gizmo

Assigning Materials to Parts of an Object

Creating a Multi/Sub-Object Material

10. Using the 3ds Max Camera

Understanding the 3ds Max Camera

Adding a Camera

Editing the Camera Location with the Viewport Tools

Setting Up an Interior View

Creating an Environment

Working with Walkthrough-Assistant

11. Creating Animations

Using Animation controls

Using Keyframe animation

Bouncing a Ball

Adding Camera Motion

Adjusting the Camera Path

Creating Preview Animation

Compressing and Expanding Time

Rendering the Animation

12. Mental Ray Concepts

Understanding Mental Ray

Understanding Global Illumination

Understanding Final Gather

Assigning the Mental Ray Renderer

Using the Rendered Frame Window Controls

13. Gamma Correction

Understanding Gamma and Linear Workflow

Applying gamma correction

14. Materials

Understanding Autodesk materials

Understanding Arch & Design materials

Creating various materials

15. Rendering

Improving Rendering Quality

Rendering an Exterior Scene

Rendering an Interior Scene

16. VRay Introduction

What is VRay and how to setup VRay

VRay Image Saving Options

17. Global Illumination in VRay

Irradiance Map

Light Cache

Quasi Monte Carlo/ Brute Force

Environmental Lighting

18. Image Sampling

Fixed

Adaptive DMC

Adaptive Subdivisions

19. VRay Lights

VRayLight

VRayAmbientLight

VRayIES

VRay Sun

20. VRay Camera

VRayDomeCame

VRayPhysicaCam

Shutter Speed

21. VRay Materials

VRay2SidedMtl

VRayMtl

VRayFastSSS2

VRayMtlWrapper

22. Rendering Scenes

Rendering an interior scene using V-Ray

Rendering an exterior scene using V-Ray

Portfolioo Every trainee/student will make a portfolio (Binder) that will contain the following
in the order listed:

Training completion certificate given to student by TIET

Course syllabus

All assignments (Tutorials and Exercises)

Tests/Exams taken by the student

Any project done in the class

A short summary by the student about how this training session has
helped him/her