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Installing:
Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu.

NEW GAMES ONLY:CC: Journey does require a new game.

Introduction:

Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety.

InCC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere.

We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course!

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Did you download the current version of Colonial Charter - v. 1.76 (Journey)? When you select or deselect any mods, be sure to exit Banished completely before starting a new game to help avoid crashes.

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Did you download the current version of Colonial Charter - v. 1.76 (Journey)? When you select or deselect any mods, be sure to exit Banished completely before starting a new game to help avoid crashes.

yes i copy/paste my dir to a new directory for testing and have a "Fresh UNTOUCHED .RAR" packed and ready for new machine, new install, ect. ect.

OC'd GPU APU CPU RAM

some games with high textures are toxic to my config. PERFORMANCE OVER VISUALZ

so, no mods, new dir, run game, load this mod thread, zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz, frozen, sound plays, nvidia modded bios (just see if its anything other then a bios error for clocksspeedszzz.) my gpu might just be overmodded and upgrades is around the corner. and onboard R# Discrete GPU is disabled/uninstalled. i have another machine i just want to see if there is a way to fix or catch a log. if it works on my onboard yay, but i just dont wanna ddu.exe everytime i wanna swap games.

either way the new frontier works, llama works, and right now im using RedKetchups Editors Choice with a bleepin bleepin ton of mods.

my thoughts are i need to modify to correct error for compatibility. but what do i know, i can barely Basic8s, i am new to banished, and i seen a thread about compatibility issues with AMD/Nvidia Versions.... well, i have AMD CPU GPU with PCI Nvidia... luckily all MSI... so maybe, maybe. thoughts or ideas?

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You are writing in a very abbreviated way, which makes it hard for me to tell what it is you are asking.

Make sure you are using the current version of Banished - v. 1.0.7. It is shown at the bottom of the opening menu. I'm guessing you are if Editor's Choice is working as it should. Make sure the tons of mods you are using are designed or updated to work with Banished 1.0.7. Because the flags (aka categories) changed in Banished 1.0.7, CC Golden Llama and CC New Frontier may have issues.

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Moving the Lumber resource to the "Log" category was a bad move, and ruins a lot of the automation you could get from using Wood Market Carts. Placing these carts next to industry that used Logs was great. Now they fill up with the finished product instead, ruining the flow.

It also seems like I have a lot of logs available for construction, firewood, furniture and so on, but in reality, its all Lumber. This only causes me to lose control.

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We have not changed the flag for Lumber from "Construction" to "Wood (Logs)". If your Lumber is being stored in the wrong category, it could be because you are using the old version of Banished instead of the newest version - v 1.0.7 (the version is shown at the bottom of the opening screen.) If that is not the problem, you may be using a mod that conflicts with Colonial Charter 1.76.

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I have 4 Shore Houses producing clay in my current town of Possum's Run. All have 2 educated workers. They produced 180 (a partial year), 240, 250 and 260 clay last year. I'm guessing one worker would produce 1/2 that. So 17-19 clay in a year is ridiculously low. In CC, Clay has the Raw Materials flag - make sure you haven't achieved your present limit for Raw Materials; if so you will need to increase it. Also, make sure you have stockpiles nearby that have room in them. If you are using mods by other people, it's possible that they have assigned a different flag to Clay - do any of them have a shore house, clay pit or other build that produces clay?