People saying that DPS are more important than Healers do have a point. Although it's just an opinion (which I mostly agree with).

I've healed BGs as a disc priest for about 60k HKs (yeah, i'm using HKs as a reference of time). I got so sick and tired of healing DPS that did not know how to play properly. They did not interrupt, did not chain CC, did not focus targets. I switched my main spec to shadow and have been making a huge impact in many more games ever since.

As a (I would say) competent DPS, I am able to out perform most people on both teams. I'm able to 1v2 people, and get a flag return. I'm able to shut down healers for a period of time and burst down DPS. I'm able to pull top numbers every fight (KBs, DMG, Objectives). As a healer, I felt as if I'm prolonging the game with people who could not do these things.

I can't wait for this. So tired of getting into temple/ssm/wsg/tp/bfg when the enemy team has 5 fucking healers.

Yes, yes, we might win but oh my god, it's boring, because they are nearly invincible, especially if my team has one healer if we're lucky.
"Then their dps will be shit". Well, they'll still have 5 healers/gods of immortality backing them up and will slowly wear the 10 dps down anyway.

I'm fairly sure the goal of the system is not going to be X DPS + Y Healers where X and Y are constants (like in LFR or LFD). It is going to be X DPS + Y Healers on each side where X and Y can vary, but are constant on each team; each team has the same number of dedicated DPS and Healers. It really shouldn't affect queues that much unless there is a huge difference between factions in terms of the number of healers who want to queue up.

Originally Posted by Hanson71

People saying that DPS are more important than Healers do have a point. Although it's just an opinion (which I mostly agree with).

I've healed BGs as a disc priest for about 60k HKs (yeah, i'm using HKs as a reference of time). I got so sick and tired of healing DPS that did not know how to play properly. They did not interrupt, did not chain CC, did not focus targets. I switched my main spec to shadow and have been making a huge impact in many more games ever since.

As a (I would say) competent DPS, I am able to out perform most people on both teams. I'm able to 1v2 people, and get a flag return. I'm able to shut down healers for a period of time and burst down DPS. I'm able to pull top numbers every fight (KBs, DMG, Objectives). As a healer, I felt as if I'm prolonging the game with people who could not do these things.

This x1000. I have stopped BG healing unless I pocket heal with friends who I know can get the job done, whatever that job may be.

So set limits on Healers? Mandatory Tanks? Or just some weird shit they are trying. With how powerful healers are now I can see the reason to do this. If you random pvp at all I am sure you ended up in a game where the other team had 3-4 healers and you had 0 and it felt impossible. But on the other hand, queues aren't instant right now, so why make them longer.

Made your image a little smaller (click to get full size) ~ Snuggli

Sry Snugg, im running 2560x1440, cut down to 25%, didnt realize it was still to big.

of course you can heal, use first aid.

I seem to remember reading something about this system not working as intended right now on the ptr (as your exemple clearly shows)

"Skill, as the world of warcraft goes, is only in question between equals in pvp power, while the strong do what they can and the weak suffer what they must."

this is just blizz caving to babies on the forums who don't understand the concept of cc and landing interrupts.

Great idea!!

Sorry but having say 4 healers or more in 10 man bg's is gettin frikin ridiculous. Past week(s) I have bg's, especially 10 man's where on other side you get ridiculous comps of 4 healers and its basically GG. Sure those healers could suk and be poorly geared on the other team but again you telling me that you are going to lock down and cc 4 healers out of 10 players

I mean you always get the arguement of you should not be able to kill a healer 1v1 or to lock out healer u need chain cc's or lock down. So in that theory if you put 2 player on a healer, that means you have like 7 to 8 players just focusing on healers for whole bg. With all these healers they can basically bounce heals and dispels off each other and impossible to kill. The game thus becomes very, very stupid.

Now will this work? Can you change spec once in? I don't think its going to make que times longer because lets say they let 2 healers in each 10 man, and you que as heals then it wil just bounce you to next que. It should not add to longer que times for heals or anyone.

Sorry but having say 4 healers or more in 10 man bg's is gettin frikin ridiculous. Past week(s) I have bg's, especially 10 man's where on other side you get ridiculous comps of 4 healers and its basically GG. Sure those healers could suk and be poorly geared on the other team but again you telling me that you are going to lock down and cc 4 healers out of 10 players

I mean you always get the arguement of you should not be able to kill a healer 1v1 or to lock out healer u need chain cc's or lock down. So in that theory if you put 2 player on a healer, that means you have like 7 to 8 players just focusing on healers for whole bg. With all these healers they can basically bounce heals and dispels off each other and impossible to kill. The game thus becomes very, very stupid.

Now will this work? Can you change spec once in? I don't think its going to make que times longer because lets say they let 2 healers in each 10 man, and you que as heals then it wil just bounce you to next que. It should not add to longer que times for heals or anyone.

I remember winning a Twin Peaks, 3/0 with no healer on our team and 2 to 3 on theirs, late a night. That being said it is quite rare.

"Skill, as the world of warcraft goes, is only in question between equals in pvp power, while the strong do what they can and the weak suffer what they must."

Well of course it depends on how competent and geared the healers are. I have won many games with my side no heals while they did. Usually zerging the healer works. If their team is peeling then not much else you can do.

Originally Posted by Validity

If rogues become shit, all they can become is a different type of shit.

It's random battlegrounds... Personally I'd rather have an inbuilt mechanism to ensure my team has a couple of healers. And if it encourages more people to try out healing (and hopefully grow to like it) then everyone wins.

You just described exactly what this new change is about. By requiring healers to signup, blizzard can set the number of healer on each opposing side equally.

Don't you think Blizzard is smart enough to change that. Serious you can't change spec when the bg already started so what stop them from changing that in prep.

Because people like to point out obvious flaws and pretend no one else, including the people developing the game, would have thought of them. Once the obvious flaw is pointed out the poster then tosses in some faux outrage (e.g. WHAT'S TO STOP SOME PALADIN FROM QUEUING AS A HEALER THEN SWITCHING TO RET ONCE INSIDE??? HUH??? WHAT???)

Because people like to point out obvious flaws and pretend no one else, including the people developing the game, would have thought of them. Once the obvious flaw is pointed out the poster then tosses in some faux outrage (e.g. WHAT'S TO STOP SOME PALADIN FROM QUEUING AS A HEALER THEN SWITCHING TO RET ONCE INSIDE??? HUH??? WHAT???)

what would be a good idea is a forched spec change. aka sign up as healer? sure the game will auto switch to your healing spec. but i have a feeling that will come in later patches when blizzard finds out peple are dodging the queue this way.

I was sarcastic in the way I posted, but I am actually serious. Remove all healing from BGS and we won't have the issues we have now. Just yesterday I was in a random bg. We got WSG, horde had 8 healers and 2 dps; 1 Mage 1 Spriest.. a bunch of disc/mist and a paladin healer. We had 1 healer, granted we smashed them because they were putting out no damage.. this should not happened, especially not in a 7 year old WSG game.

My Horde already has 5-8m queues, as much as I want this to help improve the quality of games, the queue times are going to skyrocket.

Consider this:

New players gearing up have, let's say, 2-3x longer queues. For some, that'll not mean much and they'll just queue up. For others, it's just not worthwhile. Considering that it's already faster to gear up in dungeons with a 5m premade than it is to gear up in BGs with the same, I don't see many fresh 90's queuing. While this has 2 effects; first being that there won't be any, or many, undergeared players which results in better BGs, the second that queue times goes up.

As has been mentioned, people looking to cheese the queue timers as a healing hybrid will queue up as a healer without any intent to heal purely for the sake of faster queues. It happens in dungeons and LFR as it is and while they're usually kicked out, when most of your comrades are AI, it's not helpful.

That leads onto the next point, that bots will do this. As a result, you'll probably see more hybirds in BGs, as they'll be cheesing the queues, and I'd say even more of the current percentage of hybirds that are botting will increase.

I like the idea, but like most of Blizzard's ideas; it's going to end up flopping. If they continue ignoring PvP's issues while piling more potential issues on the top, it's just going to end horribly.

"Reason is not automatic. Those who deny it cannot be conquered by it." - Ayn Rand