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Ancient necromancer raised this temple long ago, using it as a base of operations to stage his assault on the continent. Though he was ultimately defeated, before he fell he was able to lock away a powerful anti-undead spell deep within the temple. The temple has since fallen into ruin, with the spell still locked away. The PCs must work their way through the ruins, battling undead and solving puzzles to ultimately find (and learn) the spell.

The ruins of the Spine of Alazzar, a human Archmage that tried to convert into a lich but the experiment failed, causing some parts of the building to collapsed. The party's freemage has to put his spirit to rest (could be a quest for promoting to Archmage - good) or take his place as lord of the tower (a quest for Master of the Dead - evil).

There's an history of a legendary cursed artifact in the temple, and every aventurer who previously enter in this ruin never came back .... Well, as a group of aventurer too, who really really need money and powerfull items, we decide too risk our life too ..... ;)

The party is looking for an ancient library. Said library is rumored to contain a cure for the undead curse. And there's a village that's full of sick people that needs it as soon as possible. The library is well guarded. Undead librarians and scholars roam the now empty halls, forever lost in their unholy damnation.

The party visits a placid palace and stumbles into a time trap which teleports them to the future where the place has evolved to a lair of the undead. The quest is to learn about what happend, get back and prevent it.

A powerful vampire wizard used these ruins as a staging place to gather his army to gain control of the surrounding area. His plans came crashing down though as his apprentices murdered him. Now the apprentices control the ruins. They are fighting over their dead master's artifacts and knowledge. They are locked in a stalemate, at least until the party of adventurers arrives.

Legend tells of a prince who was betrothed to a sorceress but instead fell in love with a witch. When the sorceress learned of this, she banished the witch to the royal dungeon and warded the prison with riddles. The prince sent his guards and scholars, but this enraged the witch because he did not dare come himself. She cursed them all to eternal anguish. The adventurers have come to learn the truth of this legend and what became of each of the flawed lovers.

The Ogre wars were peaceful, at least compared to after Enapthion revealed his plan. The ancient ruins of Syraed were a death trap, but he was sure he could get past the enigmas and tap into the Apricity Stone. Now we’re overrun with undead. I don’t know if the fool triggered a trap, unleashed a curse, misused the Apricity Stone, or planned this from the start. But maybe some adventurers could find out... and if you willing to risk your souls, you might gain the Apricity Stone for yourselves.

The dungeon holds a local town's supply of alcohol. The undead have invaded, and now the villagers don't have anything to drink at the pub. You must retrieve the alcohol so some of the pub's patrons will tell you where some fabulous treasure is hidden.

The ruins are actually a small chunk (or section) that broke off of an ancient prototype VARN. The chunk crashed from the sky like a meteor. Many of creatures aboard died from the initial impact and many more eventually perished over time from being trapped within. Those that died rise again as various types of restless undead, forever wandering the ruins searching for peace. The party discovers a malfunctioned entrance and opens it from a creative use of a spell from the School of Air.

A small town is devastated to learn that for generations the local family of morticians have been stealing the bodies away of their precious loved ones rather than burying them in the town cemetery. For years the bodies have been taken to nearby ruins where the family conducts their evil experiments to raise the dead.

Let it be simple: treasure hunt! Party found old treasure map of the place. Of course, the place is now in ruins, so walls in dungeon and walls on map aren't the same. Moreover, map is one of those "military" maps that has coded info and without BIG HINT you'll get into traps if you'd follow it (you know, those maps there some symbols should have opposite meaning or you need to turn all map around to read it), so party need to make it to the HIDDEN treasure and only map will be their guide.

You have came to this haunted dungeon to investigate what is making it terrifying and to see what happened to the missing people. You enter to see that there are high-leveled undead and you must be clever with your tactics or you will be their victims!

http://tny.cz/8a8141f3 Ideas in the ruins: there are puzzels and monsters in order for you to get to the Lich King. After you defeat him, the ghost will apare again an thank you. Then he disappears, and a secret door opens.(this only happens if you get the quest from the ghost). In the secret room you find some extra items. There are also great items in the room with the Lich King.

This dungeon is very old and there are legends told about a very special item/weapon/armor some guy hid in here a long time ago. There are no evidence about this legend being a true story. This place is abandoned a long time ago. The reason why you are here is because of a key/clue you found somewhere else and you want to investigate. The item is well hidden with riddles/puzzle.IF its found, you whish you never touched it because you woke up the unholiest undead protecting it and yore screwed!

The party ventures deep into a forgotten ruin.
The orc knight leads the party in slowly into the cold, dark and eerir ruin.
After 20 paces, with his sharp sense for danger, the Elven ranger alerted the party to halt their footsteps. The Dwarven thief examines the rock just before his right foot; it was indeed a trap that would trigger a deadly trap that would wipe the whole party.
As the thief picks up the rock and hurls across the room, they heard loud rumble from behind, they are trapped!

The party coming from a hard battle and had no intention to explore anymore, but Shielya dropped a coin and it rolled down hill into a hole.
She needed that coin to get a coke and they had to go into the hole or she would tattletale on them for staying up late.
They attach a rope to a tree and climb on the rope, suddenly the rope snapped, either somebody gain too much weight or the rope was tied to a sapping.
Did they find the coin?
Had somebody poop in their pant?
Find out what happens then...

The collector Drahcir Ttoirrag sends you and your party off to a dungeon filled with the undead to find 8 magic runes. The dungeon is the runes of Drahcir's former experimentation laboratory where he would create worlds. Unfortunately these worlds were very violent places, one of which was destroyed by a demon called the Protector and all the souls of the former inhabitants roam his former abode. Once the world was destroyed the runes lost their powers but still have sentimental value to him.

A mysterious portal opens and transports you to another time and place, the dungeon of Castle Xeen, which is being overrun with undead, threatening to spill out into the world. You must stop this scrourge before they take over Xeen and into the portal to your world. The fates of two worlds are dependen on your stopping the undead of Xeen!

A mad scientist has taken refuge in some abandoned ruins and used the power of science to bring the dead within to life. He threatens to march across the land with his new-found army and destroy all in his path. The bravest of heroes have gone in to stop him but none have returned. It's up to you to reach his chamber and end the threat once and for all, destroying whatever controls the undead.

An old sorcerer has plunged into necromancy. He kidnaps people for his experiments. Your party should stop him. As the story progresses, you learn that the sorcerer is trying to resurrect his lost daughter. Encountering him you see that he had a partial success. Sorcerer "attached" his daughter's soul to her body and her body is restored. Yet she is not living, she is more like Anastasia from HoMM 6. After defeating him you can choose either to kill her or take her with you as a kind of hireling

Once upon a time there was a Shantiri scholar who tried to unveil the secrets of Life and Death and master the powers of reincarnation. He formulated a very dangerous revival spell which was banned by the Shantiri for its amorality. The scholar with his spell and servants was buried alive and placed under the protection of traps and magical seals. Part 2 => in the comment below )

But now a group of adventurous Raiders, hired by some mysterious individual, try to locate the tomb and claim its secret treasure. Through traps and undead, they reached the coffin of that scholar, but found nothing except one small ring and, of course, Shantiri loot of high value. Little they know of the fact that it was the ring their employer really wanted...

Please forgive me for not being on time( and it's bit more than 100 because of "the" )

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