A Pulwar Sword is accessible at the beginning, after the player is told to mount on the horse; just a bit further from the horse the player will find a mummified corpse which will have a Pulwar sword impaled into it.

Mortar rounds are available in a locked room inside the cave; before the player exits the cave to mount for the front, pick the locked door at the entrance of the cave, there the player will find the mortar rounds.

Anti-tank mines are accessible at the other side of the platform where the player gets the Stinger launcher; close to the 2 Soviet snipers there's a locked ammo crate where the anti-tank mines can be found.

Molotov Cocktails. After taking control of Mason once again, there is a locked crate in one of the buildings which contains Molotov Cocktails.

Mortars. Before reaching the mansion, there is a garage that Mason can go inside. There is an ammo crate and some Mortars.

Machete. When going into the drug basement, there is a locked door which Mason can pick and open to get a Machete. There is also a weapon cache, which includes several SPAS-12, AK-47, Galil, AK-74u, and a RPD.

A data server in the CRC Room can be hacked just before accessing the city's database to allow D. Mason to easily identify enemies from civilians. All enemies will now have a red highlight. Later in the mission the color will change to orange.

A Pulwar Sword is available. After the cutscene where Menendez tells Farid to meet at the Citadel, the player should go through the largest exit in the center, next to the tall sheltered houses in the second open garage to the left.

An Optical Camouflage suit is available. After Menendez instructs Farid to go to the Citadel, go towards the right hallway, and there will be a stairway leading up to a room. There is a set of Optical Camouflage there.

Near the Citadel, there is a locked gate which can be opened, revealing an alternate path leading up to the balcony of a building. This path can be used to avoid gunfire, plus there is also a Turret which can be controlled by the player.

Combatant Suppression Knuckles are available at the beginning of the mission, just after the interrogation scene. When Salazar opens the weapon room, the player can find a closed case on the nearby console. The knuckles are found inside.

Control over the security turrets. After Raul Menendez escapes the interrogatory room and David reaches the servers room, there will be an panel that grants access to the room's security turret. This happens again in the ship's pipe room.

Upon reaching the flight deck, immediately to the left is a control station which is blocked by a wreckage. Accessing this station activates the CLAWDante Tiberius, which you can use to clear a path towards the awaiting VTOL.

Quad drones are available inside the overturned container, near where the player engaged the first enemy CLAW.

There are some trapped Secret Service Agents inside a flipped-over vehicle by the time the player arrives at downtown Los Angeles. The player can release them for their assistance in the rest of the mission or at least until they're killed, and rescuing them also completes a challenge.

A controllable SAM turret is available. Take the left route into the mall and after taking the escalator to the floor above, there's a locked glass door to the roof, up there is a SAM turret that the player can use to take out some of the drones.

Quad drones are available. They are found inside a locked crate, at the far side of the carpark at the beginning of the mission.

A Kinetic Strike Weapon can be found inside a crashed VTOL, just behind the building at the top of the ramp from the carpark. It allows one to call in HAMP (High Altitude Munitions Platform) strike on outdoor targets.

Player can use Access kit to hack enemy ASDs to protect the player in the large room after the general tells Mason to find the control room.