This is a post I’ve dreaded writing since 2004. Due to budget cuts at our parent company, Defy Media, effective immediately, GameFront will no longer have a full editorial or video content staff.

I can’t believe I just typed that.

But GameFront isn’t dead. If you have been around here for a while, you know that GameFront used to be called FileFront, and we’ve been pretty damn good at providing awesome PC gaming files. We’re still doing that, and that’s not going to stop. You can still find all the PC gaming files you need right here, courtesy of our Community Manager, Jeff Mills, who will be staying on to maintain that database.

That said, let’s talk about the sad stuff.

For those of you who know me at all, you know that GameFront (and FileFront), has been my baby for years. I’ve held almost every job at the site, from managing the file database to running the entire site, and everything in between. For over a decade, I’ve been blessed to work with some amazing people, and to have the chance to build a site that I am super proud of.

I came to FileFront in 2004 as part of a decent sized editorial team. To be blunt, my work wasn’t that good. But I improved, and when the site was acquired by Ziff Davis in 2005, I was fortunate enough to stick around. In 2007, I was asked to help build an editorial presence on the site again, and thus was born Gaming Today, our news and features blog, and really, the forerunner of GameFront. When Ziff decided that they were closing FileFront down, our entire staff was laid off. Despite what some people still think, that was not an elaborate April Fool’s Day prank, as my unemployment status will attest.

Luckily, the site was saved at the 11th hour by its founder, Derek Labian. He brought a few people back on, and I was fortunate again to be one of those. We were acquired by Break Media in 2010, and we began to regrow the site. As part of that initiative, the site was re-branded to GameFront. At the end of 2013, Break merged with Alloy Digital, and under the auspices of the newly formed Defy Media, we were fortunate enough to get to work with the awesome folks at The Escapist, and more recently, Game Trailers. Unfortunately, all of that came to an abrupt end last week.

Through all of that, we somehow were lucky enough to have you – the readers. Despite drama, turmoil, and adversity, you all hung around here. We loved you for it. We loved reading your comments, streaming for you, and yes, even hearing your complaints. For writers, there is nothing better than feedback, good or bad. Feedback means people are reading your work, and there’s no higher praise than that.

What a long, strange trip it’s been.

While I can’t name everyone who’s been influential here over the years, mostly because I’d be here until Friday writing this, I do want to mention a few key people.

Former GameFront Senior Editor Phil Hornshaw is hands-down the best writer I have ever had the the privilege to work with. He’s a consummate journalist who always knows the right way to do things. He’s made me a better writer and a better journalist, and I cannot thank him enough for it.

GameFront Editor-in-Chief Janelle Bonanno has been an amazing leader for the year we were fortunate enough to have her. Her willingness to allow us to work outside the standard framework let us do some amazing, fun things. She made the site better simply by being awesome.

Our Video Producers, James Heaney and Mitchell Saltzman, took every bump in the road in stride, adapted, and just kept producing fun, hilarious content. Not only walkthroughs, but original shows as well, like The Minecraft Show, James vs. Games, The GameFront Gauntlet, and more. We started streaming on Twitch, and they knocked that out of the park, building an audience that logged nearly a million views on our channel.

There are a ton more people who deserve a mention here, but I simply can’t name them all. You know who they are, and they know who they are.

For me personally, I’m moving over to The Escapist. I hope you’ll be able to find my work over there, and that you’ll enjoy it as much as you have my GameFront stuff.

I’m privileged to have worked here as long as I did, with as many awesome people as I did. FileFront and GameFront have been part of my professional life for over a decade – almost 25% of my entire life – and it’s hard for me to believe that it’s gone.

I hope it meant as much to some of you as it did to me. Thanks for everything, and we’ll see you online.

Audio logs are everywhere, and now they’re hidden across the hot magma rivers of Fire in the Deep. The fourth add-on to Trials: Fusion adds sneaky audio logs that are too hot to handle for normal riders. Some are so obscure, it’s a wonder anyone managed to find these things. Don’t go it alone — let GameFront ride by your side.

Find squirrels and complete challenges with the extra articles available on GameFront’s Trials: Fusion cheats list.

Zudina Audio Logs Guide

Note: There are nine special audio logs hidden in the Fire in the Deep DLC. Once you find a hidden location, your rider needs to drive over or otherwise hit a big red button to activate the log.

Audio Log #1: The Vestibule – About eight seconds into the track, you’ll drive off a train car and land on a flat cargo area with a rocky ramp. Back up into the train car you just drove off of and hit the big red button.

Audio Log #2: Premordial Peak – Get to one of the tall pillars of stone about thirty seconds into the track. The next checkpoint is far below across a chasm with a magma-fall. Instead of driving across, drop down and land on a single tree limb, allowing the rider to back up over the button.

Audio Log #3: Tectonic Jolt – At the ramp going down near a huge drill, slow down and drop off the ledge to fall into a hidden metal beam beneath. Roll backwards and bail out to land on the button to the left of the safety railing.

Audio Log #4: Section 47 – As the track starts the rider needs to take a falling elevator down one level. Stay on the lift as it falls a second time, then a third time. At the bottom, drive through the crack. Progress forward, drive through the first red physics pipe. At the second red physics pipe, carefully drop down to red pipes on the lower left. If you land correctly, the pipe will come dislodged. Use it like a ramp to reach floor. From this checkpoint, drive up the ramp and bail out to launch through a tiny vent in the upper corner of the concrete wall.

Audio Log #5: Downtown Fracture – Driving across the rooftops, stop before reaching the neon DOCK sign. Drop off the top of the building carefully to uncover a tiny ledge below. Back up, hit the button and get another log.

Audio Log #6: Bottom Dweller – This one is tricky. At the start, drive to the third checkpoint and bail out at the hanging horizontal pipe. You should be able to see the audio log player in the “Open” storefront in the background. As you bail, aim forward and grab the hanging Christmas lights. Grab hold and you’ll swing toward the sign. Release and fall into the big red button for another audio track.

Audio Log #7: Deeper Underground – At the “No Riders” sign where you can bail out and begin a first-person challenge, follow the main path described on our Trials Fusion: Hunter of Secrets Challenge Guide. After taking the teleporting device, enter the hall to the right before going into the room with the giant chain elevator. There’s a secret alcove here hidden by a green bush. Just walk straight through it.

Audio Log #8: Iron Incendiary – Past the falling metal tank, you’ll use red pipes to cross the facility. Continue past the giant chain and the vat, up the pipe ramps to a lit fire and checkpoint. Continue toward the main building — before making the jump to the rooftop, drop off the pipe and bail out. Aim for the darker grey section of wall — hit it with your bailed driver to crash through the wall and land on the red button.

Audio Log #9: Charred Remains – Continue to the fifth checkpoint, located above a huge funnel-shaped vat with a fire warning symbol. Drive up the steep pipe ripe, then bail out at the top. Move the flailing rider up and left so you can land on a hidden balcony.

]]>http://www.gamefront.com/trials-fusion-fire-in-the-deep-zudina-audio-logs-guide/feed/42The Last of Us Movie Will Have “Big” Story Changeshttp://www.gamefront.com/the-last-of-us-movies-will-have-big-changes-to-the-story/
http://www.gamefront.com/the-last-of-us-movies-will-have-big-changes-to-the-story/#commentsTue, 27 Jan 2015 15:39:42 +0000Stew Shearerhttp://www.gamefront.com/?p=297107The Last of Us movie will feature substantial differences from the story in the game. That, at least, was the...

]]>The Last of Us movie will feature substantial differences from the story in the game.

That, at least, was the indication of Naughty Dog creative director Neil Druckmann who, in a recent interview, confirmed that the plot of the film will make some significant turns away from the game.

“There are some big changes,” he said, speaking to Game Informer. “But the tone and what the story’s trying to say is pretty faithful to the game.” He would further affirm that the overall film will be “pretty faithful to the game.” Discussing the film’s progress, Druckmann revealed that he recently finished the script’s second draft and that the production has even done table reads with “a bunch of actors,” though he wouldn’t reveal who.

The Last of Us film was revealed last year and is being made in association with filmmaker Sam Raimi’s Ghost House. No director or official casting has been announced, but several members of The Last of Us’s development team have been confirmed as being involved with the film.

The new Fire in the Deep DLC for Trials Fusion brings even more weird challenges and Easter eggs, and we’re covering the first-person maze run in “Hunter of Secrets” first.

While riding through the Deeper Underground track, eagle-eyed riders can spot a unique sign. Bailing out in that spot changes perspectives and puts you on a long journey. Don’t get lost — see how to navigate the killer tunnels with these handy tips.

See even more strange secrets on our Trials Fusion cheats list, bringing you DLC-specific collectibles and challenge guides.

Hunter of Secrets Challenge Guide

To complete the “Hunter of Secrets” challenge and earn the “Curiosity Killed the Cat” achievement / trophy, start up the Deeper Underground track and choose the Pit Viper.

Past the opening area, you’ll eventually reach an underground cave filled with lava. On one of the rock floors while climbing hanging platforms, watch out for a “No Bikes Allowed” sign in the background.

When the rider reaches this area, press [Y/Triangle] to bail out. This starts the “Hunter of Secrets” challenge, putting you in a first-person view!

How to Navigate ‘Hunter of Secrets’

Now you have control to explore the map through the rider’s eyes. Start by moving forward and dropping down onto a walkway. Turn left and follow it across the magma-filled chasm. Across the bridge, turn right and take the ramp up.

Keep going up. At the top you’ll reach another bridge with a checkpoint. Follow the path — you should see a neon pointer across the chamber.

To reach it, look down from where the catwalks stop. Drop down a level and follow the walkways to a tunnel one story beneath the neon sign.

Don’t go too far into the tunnel! Instead, turn left — there’s a secret path covered by green foliage. Go through it to reach the neon tunnel above.

Enter the second tunnel, turn right where you’ll find a fallen vent shaft. Go inside, up and up, until you reach a room. Follow the right wall. Push through the white and blue containers and enter the tan vent.

Exiting the vent, you’ll come face to face with another neon pointer. Follow it — turn left until you reach a locked door. Go up the slanted board to the left of the gate and use the bridge to cross the boxes. Don’t fall down!

In the next room, you should see plenty of scaffolding and a walkway above. Turn left here to find a passage through the scaffolds, further left through a vent, and follow the path to stairs. Go up, use the plank to get across, and enter the rocky cave.

This road continues on into yet another tunnel. Move left to find traffic cones. Drop through the crack to fall into a lava-filled cave below.

There’s a weird paranormal object ahead. Walk on into it, and the rider gets transported somewhere new. There’s only one way to go now — forward. Step onto the elevator marked with a gigantic chain. Ride down, and walk toward the flickering television screen.

What did all this lead to? Penguins having a barbecue. That unlocks the achievement / trophy and completes one convoluted challenge.

Unlock the bizarre Gluttony Deadly Sin gun “Last Supper” with all three weapon part locations hidden in Gat Out of Hell. In this Saints Row 4 standalone add-on, the boss is trapped in Satan’s grasp — that leaves resident psycho-gangster Johnny Gat to go on a rescue mission.

It isn’t Saints Row without crazy guns, and Gat Out of Hell might have the weirdest. There are seven unique Deadly Sin guns to collect through various means — check out our Gat Out of Hell: Get all Seven Sin Weapons guide to earn them all.

Weapon Parts Locations Guide

Find all three locations listed below to unlock the “Last Supper” weapon. At the Tacos Malos fast food restaurants, approach the drive-thru window and interact with the yellow icon to speak with Dane Vogel.

Weapon Part #1:

The first Tacos Malos location is the Forge. Travel to the Hellwrought neighborhood and look just west of the highway on-ramps. The fast food restaurant is about one block south of the Torment Fraud activity.

Weapon Part #2:

Next, go north to the Den and enter Satan’s Brilliance. The spot is just south of the Den’s Marshalling Grounds in the northwest corner of the zone. The drive-thru window is in the alley — the sign should be visible following the main road west from Shakespeare’s club.

Weapon Part #3:

The last location is in Shantytown. Fly to Glutton’s end and look beneath the highway bridge leading south into Downtown. The joint is in the lower southwest corner of the neighborhood.

Johnny Gat replays a famous scene from Terminator 2 with a twist in Saints Row: Gat Out of Hell. Sure, anyone can get a glimpse at this reference. With tons of health, a pair of wings, and the ability to instantly warp to shore make this special death pretty rare.

Earn the “Extra Crispy” trophy and check out a randomized little reference to Terminator 2. Die in the lava surrounding New Hades and Gat will give the iconic thumbs up.

Gat doesn’t just give the basic thumbs up as he sinks into magma, he’s got something a little different in store if you’re lucky.

The move, first performed by Arnold Schwarzenegger in James Cameron’s Terminator 2, is the eponymous Terminator’s last move to show his humanity as he secures a safe future for humanity by destroying another trace of the robotic menace and saving the rebellion’s heroes for the future.

While easy to get, it took two playthroughs before I managed to see this reference even once. Standing on lava, on any difficulty, saps Gat’s lifebar. But, a message will always appear in the lower corner of the HUD — warp back to shore. It takes at least a solid minute of lava-standing to watch this happen. And that’s without upgrades.

Take to the skies with the greatest of ease and traverse the breadth of New Hades in another tricky achievement guide for Gat out of Hell. Once Gat gets his hands on a pair of angelic wings, the underworld is your’s to explore — but early on, flying is very limited. And yet it’s still totally possible to get this trophy as early as level two or three.

To unlock this trophy / achievement, Gat or Kinzie needs to fly from the roof of the Snowball’s Chance Hotel to the roof of Sinterpol HQ.

Snowball’s Chance Hotel is a huge white building in the Last Glance neighborhood, locating in the upper northeast corner of New Hades.

Sinterpol HQ is located southwest in Rebellion Square — it’s hard to miss, a low-roofed building in the middle of skyscrapers

This trophy can be earned early in the game with the right upgrades. Pick up, at minimum, these abilities;

Flight Efficiency

Flight – Flap 1

Flight – Flap 2

Flight – Flap 3

Flight – Launching Jump

Flight – Power

It also helps to purchase upgrades to your Stamina bar. Upgrading to Efficiency 2 or Flap 4/5 will make this trophy easier.

Try to complete this trophy before reaching the first Gat Out of Hell Satan’s Wrath milestone. At that point, anti-air towers that fire missiles will appear all over New Hades. That makes getting the trophy a lot trickier. You’ll need to clear away the guns along the path before attempting this run.

Set a waypoint marker on Sinterpol HQ, then fly to the Snowball’s Chance. Fly straight for the target, dodging the floating structures, then drop and land on the pyramid on the tallest part of Sinterpol. Make sure you start from the flat rooftop on Snowball’s Chance.

The Flight – Hover skill helps too. The landing zone is very small, so make sure to press [x / Square] to slow your flight or use Hover before dropping down and landing on the roof.

]]>http://www.gamefront.com/saints-row-gat-out-of-hell-epic-flight-quest-trophy-guide/feed/2Telltale Reveals Game of Thrones Episode 2 Release Dateshttp://www.gamefront.com/telltale-reveals-game-of-thrones-episode-2-release-dates/
http://www.gamefront.com/telltale-reveals-game-of-thrones-episode-2-release-dates/#commentsFri, 23 Jan 2015 03:47:31 +0000Stew Shearerhttp://www.gamefront.com/?p=296970Telltale has revealed the release date for the second episode of its a Game of Thrones game. The new episode,...

The new episode, “The Lost Lords”, will be released on PlayStation 3, PlayStation 4, PC and Mac on February 3rd. An Xbox 360/Xbox One release will follow on February 4th with the Android and iOS games arriving on February 5th.

Alongside the release date announcement, Telltale also unveiled a new trailer for the second episode. While the majority of the trailer was made up from footage of Episode One, the twenty or so seconds showcase new scenes of John Snow talking to a recruit at the wall as well as Mira Forrester negotiating a trade deal with Tyron Lannister. While we won’t spoil its ending, Episode One wrapped up one heck of a shock. That being the case, we’re definitely looking forward to this new episode dropping in a few weeks.

Load up on the wackiest unlockable weapons in Gat Out of Hell with this quick list explaining what these weapons do and what quests to complete to earn them. Along with super-powers, these are the stand-out tools of destruction every Saint needs to fight the armies of darkness.

Suck up souls with the Ark of the Covenant, vanquish demons with a souped-up recliner, or go to town with a living gun that spews one-liners as Gat (or Kinzie!) spread chaos in New Hades. Get into the groove with the rest of GameFront’s open-world coverage of Volition’s strangest series — check out the Saints Row 4 walkthrough and fight the evil alien empire. Then drop by the Gat Out of Hell cheats list to discover glyph locations, achievement guides, and whatever else we can throw your way.

Get All 7 Deadly Sin Weapons

Work-In-Progress: We’re still learning about these weapons. Check back later for new updates as we learn more.

Diamond Sting

Sin: Greed

Type: SMG

Special Effect: Bonus Wages of Sin ($$$)

How to Get: Available for purchase at the start of the game for $100,000.

Gallows Dodger

Sin: Pride

Type: Pistol

Special Effect: Overkill Meter that fills up as you kill enemies. Also, it talks!

How to Get: After acquiring William Shakespeare’s power, you’ll unlock the kill Dex diversion. Kill Dex seven times to unlock this special pistol. He appears randomly on the map at street level.

Last Supper

Sin: Gluttony

Type: Special

Special Effect: This weird weapon shoots streams of frosting at enemies. Using the alt-fire causes any effected opponents to become targets for their hungry former-allies.

How to Get: Visit all three Tacos Malos fast food locations in New Hades. Interact with the icon to speak with Dane and he’ll give you a weapon part for each location you visit.

Unlock the mesmerizing Boom Chicka Deadly Sin shotgun and earn tons of cash with every glyph location in New Hades. In the stand-alone expansion Saints Row: Gat Out of Hell, the player can eventually unlock a collectibles tracker later in the game, but if you’re eager to unlock powerful weapons, want to save cash, or have the tracker purchased but still have problems uncovering each chest and glyph, then get some help with the tips on our text guide.

After completing Blackbeard’s quest and earning the Summon Imp power, five special chests will become available. There is one chest on each of the five islands in New Hades.

To unlock each chest, Gat needs to find three secret glyphs. A message appears on the HUD whenever the players passes near a glyph location on the map.

Treasure Chest #1: Barrens

Glyph 1-1: The first glyph is located directly right of the chest, found in the back of Blackbeard’s pirate ship.

Glyph 1-2: From the ship, look across the street for a bright yellow symbol on the two-tiered stone ruins just north, slightly west of the center road leading into two tunnels.

Glyph 1-3: At the second glyph, look east and jump across the street to the tiered stone walls. It should be visible from the second glyph.

Treasure Chest #2: Forge

Glyph 2-1: The treasure chest is located inside the giant demon statue’s mouth. The fist glyph is found about half-way up the main Ultor building, on a wall facing the west (or towards the chest) that can be reached by climbing an exterior stairway.

Glyph 2-2: Another glyph is on one of the pillars compromising the church-like ruins in The Deep neighborhood. The glyph is at the base of the ruins, it can be collected from the ground.

Glyph 2-3: The next glyph is in the Avernus neighborhood. Travel down the road and look in the alleyways between industry buildings. The glyph is south of the main road and can be collected from street level.

Treasure Chest #3: The Den

Glyph 3-1: The chest it located in the Last Glance neighborhood, behind the Snowball’s Chance hotel. Travel to the Lost Wages zone’s southeast corner. Grab the glyph on the rooftop of the arena, behind the massive sign.

Glyph 3-2: Travel up to the northwest corner of the Endless Alley. Enter the covered market and look on the rooftop near the “Lust” neon sign.

Glyph 3-3: Continuing down to the Debtor’s Den and look on the tall pillars of the Golden Showers building’s west side.

Treasure Chest #4: Shanty Town

Glyph 4-1: The chest is located on Vlad’s roof in the Tenth Circle Penitentiary. Look on the lower rung of the shanties just off the southern border of the Sinner’s Circle.

Glyph 4-2: Enter the Impalement Gardens through the front entrance and look on the left wall of the main structure. There’s a soul orb just next to the glyph.

Glyph 4-3: Go to the Night Echoes hood, and check out the southeast corner of the area. Go down to the street tunnel underpass beneath the buildings — there’s a narrow passage leading into a room with a glyph.

Treasure Chest #5: Downtown

Glyph 5-1: The last chest is in the southwest corner of the Pride. This one is tricky — fly over the lava sea and enter the giant skull’s mouth. For the glyph, travel to DeWynter View and jump onto the skyscraper with the heliport midway up. The glyph is located on the door.

Glyph 5-2: The next glyph is in the Goldenyard. Fly over the the large building above the southernmost floating structure. On the south face there’s a huge open section with a soul cluster. Behind the soul cluster, on a wall, you’ll find a glyph.

Glyph 5-3: Underneath the bridge in the southwestern corner of Dragonbone, look on the rocky flat walls above the lava sea.

]]>http://www.gamefront.com/saints-row-gat-out-of-hell-treasure-chest-glyphs-locations/feed/0PSN Hack Discount Goes Live This Weekendhttp://www.gamefront.com/psn-hack-discount-goes-live-this-weekend/
http://www.gamefront.com/psn-hack-discount-goes-live-this-weekend/#commentsTue, 20 Jan 2015 21:54:30 +0000Stew Shearerhttp://www.gamefront.com/?p=296879PSN members will receive a promised 10 percent purchase discount this weekend. The one-use discount will be made available beginning...

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PSN members will receive a promised 10 percent purchase discount this weekend.

The one-use discount will be made available beginning on January 23rd at 9:00AM PST and come to a close at the same time on the 26th. PSN members who take advantage of the discount will be able to apply it to their entire shopping cart in the PlayStation Store. In other words, if you’re a PlayStation user and have a hankering to stock up on multiple games, this is an opportunity to do it a bit more cheaply.

The discount, of course, is being offered as recompense for the PlayStation Network’s recent outage at the end of December. After being hit with a DDoS attack by the hacker group Lizard Squad, the PSN was inoperative for the duration of the Christmas holiday and for some time afterward. In addition to the discount, Sony also offered PlayStation Plus members a free subscription extension to make up for the time they lost as a result of the hack.

To unlock this one the player needs to drive a particularly crummy car into the Ultor Corporation’s lobby. Finding the car isn’t so hard, but getting inside in one piece takes coordination. Not only that, but there’s a minor wrinkle to the challenge left unmentioned in the achievement proper. If you’re looking for help, look no further and keep scrolling to learn what to do.

]]>http://www.gamefront.com/saints-row-gat-out-of-hell-are-you-crazy-achievement-guide/feed/0Watch Dogs Creative Director Planning Ahead For Sequelhttp://www.gamefront.com/watch-dogs-creative-director-planning-ahead-for-sequel/
http://www.gamefront.com/watch-dogs-creative-director-planning-ahead-for-sequel/#commentsFri, 16 Jan 2015 22:17:49 +0000Marshall Lemonhttp://www.gamefront.com/?p=296619Love it or hate it, Watch Dogs is not a game planned as a standalone title. Even if Ubisoft hadn’t...

Love it or hate it, Watch Dogs is not a game planned as a standalone title. Even if Ubisoft hadn’t gone on record about making it a franchise, the concept is still far too promising to leave alone forever. While Ubisoft has yet to confirm that Watch Dogs 2 is in the works, creative Jonathan Morin recently discussed what he’d like to include in the sequel.

“When you start a new project [and new IP], it’s a blank page and everything you do is what you want to do,” Moring told gamesTM. “With a sequel, there is more pressure to push a brand forward and we now have to appeal to fans in a new way… You have to carry on taking risks.”

What exactly does mean mean for future Watch Dogs installments? Morin is light on specifics, but he does say he wants players to use the Profiler mechanic to create their own stories within the game world. In fact, Morin wants his team to avoid filling in too many narrative points so players can follow their own experiences. “We want to allow them to play with a very different state of mind, not wrap up concepts for them,” Morin explains. It’s a minor point, but speaking personally, it was an issue I had with Watch Dogs that would be great if resolved.

Morin also notes that ideas which were considered for Watch Dogs but had to be dropped are now back on the table. At the same time, he adds that criticism of Watch Dogs is being taken into account, instead of assuming financial success means the game was perfect. “I don’t think Watch Dogs is perfect in any way and there’s a lot of room for improvement,” he continues, “But you don’t always see this when you ship a game. We deliver what we believe the brand should be at the time. But afterward, when you cool down after five and a half years [of development] and take your vacations and people play the game, certain elements become clear. They let you continue to bring what you envision to the next level with the fans included this time, which is where I think it really gets interesting.”

Raid tombs in the Dead Kings DLC to Assassin’s Creed: Unity and our French protagonist Arno might trip up over one of the several puzzles located in the ‘Raising the Dead’ quest. Some people are experiencing problems, and we’re not talking about glitches this time. If you’re in need of help just keep scrolling for answers on all three environmental puzzles.

During the “Raising the Dead” quest in Memory 4, Arno enters the Royal Crypt and must solve three environmental puzzles.

Puzzle #1: Light the Fires

In the large water-filled chamber, there are multiple unlit braziers. Use the lantern to start fires in the shape of a cross — that’s a ‘t’ shape.

Refill the lantern with the jar in the center of the room, then carefully use the wooden beams to light the fires. Make sure to also light the brazier at the start of the room, between the steps where you’ll get the clue.

From the jar, light the braziers directly north, west, and east. It doesn’t matter what order they’re lit.

Puzzle #2: Pressure Pads

In the chamber with the digitized ghost, Arno needs to quickly activate pressure pads in a specific order. Push the buttons in this order, starting from the left;

3rd, 1st, 2nd, 4rth

Dash to each pad and press the interact button to activate them.

Puzzle #3: Raising Pillars

The third puzzle opens after completing the first two listed above. To solve this puzzle, light the brazier in the center of the chamber after speaking with the digitized ghost.

There are four sunken pillars near four pressure pads. Interact with the pads to raise the pillars — they need to match the glowing wall symbols in height.

Start with the symbol that’s closest to the ground. Interacting with the floor pressure pad once is enough to raise this pillar to the correct height.

Avoid an eternity of constant torture with GameFront’s Gat Out of Hell walkthrough, showing every former Saint hanging out in the underworld how to handle Satan’s evil armies like a pro.

Deep Silver and Volition are back with a standalone expansion to Saints Row 4, putting the protagonist shoes on the titular Johnny Gat (or Kinzie!) as they smash through the Devil’s headquarters in New Hades. The city is guarded by demonic gangs, where Gat can acquire heavenly powers or sinful new weapons.