Walkthrough part 10

Walkthrough

Hein is the most powerful boss we've yet to encounter in the game and can give your party a real run for their money. In fact, it's the first battle in the game where you will find yourself in any real danger of losing. The key to this fight is using brute force, because Hein can change his magical weakness at will, meaning what does damage at one time may not a few rounds later. Melee attacks are next to useless here, so we hope you've managed to save Zeus's Wraths, Bomb Fragments and Antarctic Winds, because they'll be a major help here with fighters in your party who usually find themselves in the melee sphere. Also, keep an eye on your health, as Hein can cause some massive damage with both physical and magical attacks. He can also put party members to sleep, but that attack is rare.

With Hein defeated, your team will be brought back to the world map. Take a look around, because you'll be heading to a new world really soon! The first thing you're going to want to do is head back to your ship and go north. Castle Argus should be your destination. When you're here, talk to King Argus. He'll reward the party with the valuable Wheel of Time, which Cid back in the town called Canaan can use to renovate your ship, making it into an airship. Interesting, indeed! With the wheel in hand, head back to Canaan. It's on the eastern side of the world map, on the left side of the continent, on the coast.

Once there, talk to Cid. If you don't remember which house is his, simply make a beeline for the northwest corner of town. In that very corner, you'll find Cid's house. Go on in and talk to him - he'll make a beeline of his own to your ship, renovating the craft and making it into an airship, one which can be used to reach the other world your party is destined to go to. Head back to your ship, and head to this world. If you're confused about just how to do this, simply press the A button to get airborne, and then fly off of the map in any direction.

When you do this, the new world is suddenly accessed. This world is dark and confusing, but your blank map has a few beacons of hope on the east side. Make your way towards that side of the map, noticing of course that this place is much larger than the world we left behind. Of the various islands on the map, go to the northernmost one first. Land your ship in the water nearby and go onto the island. The obvious thing to do here, of course, is access the wrecked ship adjacent to the island. This place is necessary to visit, because we will be recruiting a character to temporarily join our party. This character, Aria, will be found bedridden in the bowels of the ship, and you'll have to use an Antidote from your inventory on her to cure her. When she joins, you're free to head back to the ship, but be warned - a Zeus's Wrath and a Blood Sword are in treasure chests in the same room you find the girl in. Make sure to grab them before you leave.

When you're back in the air, head to the large continent to the south. You'll have to circle around to the south end of the continent to breach the mountain range that encircles the continent. Once you do, head north to the Temple of Water. Run through the linear pathways to the temple, where a Crystal Shard can be recovered. With that in hand, head outside. Then, simply head north to the cave entrance. This dungeon is called the Cave of Tides.