And this is strategy how?
And anyway we won't be seeing drow in competitive for a while, because while her aggressive nature hasn't changed by her having ridiculous damage, her hero's defensive capabilities have been reduced to almost nothing. Because her main source of damage is COMPLETELY removed just by having a hero next to her, drow's reliability has fallen short of even mid-tier heroes.
She'll still be a massive pubstomper though

I don't know, but I suspect it'll be like when people were screaming Treant would be OP because Living Armor looked good on paper. Let's see how it works out in practice, Drow still has a 60% slow orb, a great aoe silence, and hits like a truck so long as they don't get in on you. I expect she'll still be a pub stomper but at higher/pro level play she won't be used.

And this is strategy how?
And anyway we won't be seeing drow in competitive for a while, because while her aggressive nature hasn't changed by her having ridiculous damage, her hero's defensive capabilities have been reduced to almost nothing. Because her main source of damage is COMPLETELY removed just by having a hero next to her, drow's reliability has fallen short of even mid-tier heroes.
She'll still be a massive pubstomper though

She probably still gets all the creeps in lane at level 6.
She still neuts quickly.
She still beats up towers at level 6.
She will still finish fights that initially go in her teams favor.
However she rolls over and dies when her team is behind.

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SatireTrolling: the use of irony, sarcasm, ridicule, or the like, in exposing, denouncing, or deriding vice, folly, etc.

Drow will see the enemy blink in, BKBs up to dodge the Tiderhunter's Ravage and proceeds to attack her enemies to death with 44-55+(lvl*1.9)*1.26 damage!
That would make about 120 damage at level 25.
Have fun.

Drow will see the enemy blink in, BKBs up to dodge the Tiderhunter's Ravage and proceeds to attack her enemies to death with 44-55+(lvl*1.9)*1.26 damage!
That would make about 120 damage at level 25.
Have fun.

I mean if you can BKB on time might as well have a blink and let your Name Removed just dodge it for you.

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SatireTrolling: the use of irony, sarcasm, ridicule, or the like, in exposing, denouncing, or deriding vice, folly, etc.

Drow will see the enemy blink in, BKBs up to dodge the Tiderhunter's Ravage and proceeds to attack her enemies to death with 44-55+(lvl*1.9)*1.26 damage!
That would make about 120 damage at level 25.
Have fun.

Actually it would be 44-55+(lvl*1.9)*1.26+24 to account for the damage BKB will give.

Quick note: post-6.76 Drow Ranger illusions only gain the base +40 agility gain; they will never get the double agility bonus. Not sure how many people noticed this, but Drow Ranger illusions got indirectly nerfed by the change.

And this is strategy how?
And anyway we won't be seeing drow in competitive for a while, because while her aggressive nature hasn't changed by her having ridiculous damage, her hero's defensive capabilities have been reduced to almost nothing. Because her main source of damage is COMPLETELY removed just by having a hero next to her, drow's reliability has fallen short of even mid-tier heroes.
She'll still be a massive pubstomper though

Drow RANGER

Rangers STRAFE

Yes, Red Truth.

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"When I speak THE truth, I will use red.""When I speak the truth, I will use blue."

Drow always lost most of her damage if you got close to her; and while she now loses more damage you also have to get in much closer, so I think it balances out. All this means is that drow will have to reply on her items more than her ulti for the damage, and seeing as she's primarily a mid-late game DPS'er that's not an issue for her.

You only have to be 375 units away from an enemy hero to get the damage buff back, so just pop the forcestaff and carry on hitting them with a 60% slow; by the time the enemy carry (assuming meelee) reaches you, they'll either be dead or so close to it that you won't need the extra damage. Drow is still good, she just peaks a little later now and is abit more reliant on items, so I don't think it's too massive a change

You only have to be 375 units away from an enemy hero to get the damage buff back, so just pop the forcestaff and carry on hitting them with a 60% slow; by the time the enemy carry (assuming meelee) reaches you, they'll either be dead or so close to it that you won't need the extra damage. Drow is still good, she just peaks a little later now and is abit more reliant on items, so I don't think it's too massive a change

Note that force staff cannot be used while you are magic immune (which you will definitely need unless in really bad pub). Note that your 60% slow does not go through magic immunity. Enjoy trying to keep your 375 distance when BKB anything runs at you with over 400 MS (easy to achieve with abundance of drums these days).