This level is made with rookies and serious Doomers in mind, with areas that change after you pass through, floors that drop out from under you and and viewpoints from which to snipe friends and enemies alike. Conserve ammo, take advantage of cover and concealment and run like hell. This is a revision of Fiasco.wad to correct some glitches and to enable Co-op and DM play.

This is dated August 1996. You fight 167 baddies in a kind of twisted cathedral. The design is simple but attractive, with some particularly good light-sourcing. Suffers a bit from switch-hunty puzzly gameplay and a teleport maze that sends you back to the start. You get loads of health and there are more rockets than there are monsters, so you can blast them into gibbets to the fullness of your heart's content. And then...