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Card Crawl

by Arnold Rauers

Card Crawl is a solitaire style Dungeon Crawler played with a modified deck
of standard cards.

Clear the Dungeon of 54 cards by using item-cards, slaying monsters and managing your limited inventory. Each run you can use 5 ability-cards (mini deck building) which will give you unique skills. By collecting gold you can unlock 25 ability-cards which enable new tactics and even better highscores.

Card Crawl’s 4 single player game modes are enhanced via Game-Center to compare scores and the associated decks created by each player. A typical game can be played within 2-3mins and is a perfect one more game experience while waiting in line or commuting.

Recent changes:Hello Crawler,
this is the long overdue update that addresses some critical issues found in
Version 2.0. Thanks for all your continued support and feedback, you make working
on games the best job in the world!
Please rate and review the App after the update.
Happy Crawling!
***
What’s New?
+ Fixed a bug that would prevent the new dealers from being used in game
+ Updated Trade to be usable with any non monster card including ability cards
+ Gold from dailys will now be added to your total gold
+ Removed the ability to restart a Daily Dungeon game
+ Removed the ability to view the Daily Dungeon Highscore before playing it at least one time
+ Added the ability to change your Daily Dungeon Nickname
+ Fixed a bug where you could restart the game while cards are dealt
+ Fixed a bug when using more than one card that uses status icons
+ Fixed a bug that would lock equipped or used cards after using Devour
+ Fixed a bug in the Tutorial where the Sap tooltip would overlap with other text boxes
+ Fixed a bug where the Daily Dungeon Highscore could open multiple times
+ Fixed a bug where the Daily Dungeon Highscore would not display the proper player state
+ Improved some Quest texts
+ Improved the memory usage of the App
+ Improved loading times between screens
+ Minimum iOS requirement is now 8.0