An Early Look At Mega Man Legends 3 In Screenshot Form

Since Capcom are developing Mega Man Legends 3 in collaboration with fans, they’re also giving them a peek at how the game looks at this early stage, which game publishers almost never do. The reveal comes courtesy of the game’s director, Masakazu Eguchi, over on the game’s development blog.

Before we go any further, we should preface this by stating that the images that follow are early screenshots. In some of the older screens, the polygonal models have nothing on them beyond the most basic textures, primitive lighting and no fancy shaders. That said, this is what Legends 3 looks like at the moment, Eguchi says:

Here are images of an older prototype from June 2010, where no assets for Legends 3 had been created, so Capcom borrowed assets from previous Mega Man titles to throw together a build of Teomo City. The design was still being worked on at this point.

And here are more screens of Teomo and some ruins, just a month later (August 2010):

Eguchi also points out the floating placeholder Bass model in the ruins screenshot.

Quote from the devblog entry: (in between the shots with classic Megaman) “The earliest stages of development. We used this background as a preliminary test. All we had at this point was a big ol’ island to be wandered around on by Mega Man. . . . Classic Mega Man?! At this stage, we still didn’t have the player character model, so we borrowed the data from a different Mega Man model. Then we plopped out a big land mass to represent Klickelan Island. That brown stuff on the green is supposed to represent Teomo City.”

Ah thanks man. Stopped reading the devblog a while ago (updates are few and generally uninteresting) but this explains it.

Yusaku_Matsuda70s

The Legends games were some of the best looking games on the PSOne (and they still look great) thanks to the clean, simplistic art style. This looks to be similar.
With great color comes great scenery. Err that’s not quite how it goes isn’t it…