all good points made here... gary, bbjones and jack... but i would prefer the way things used to be, like all3 said... injuries and fatigue... penalties to players being used more than 15% over their rl mins... i miss the good old days... but things are ok as they stand now too... and u're right, bbjones... owners just use what wis gives them... for now, lower mins and manipulation of rosters and rooks works fine... gl with your 2nd team.

you are talking aesthetics when you are talking about minutes usage - everyone can do the same thing now if they choose - there are no constraints on them so? how are you making it MORE fair

as for Wittman- check your facts on the 'no fatigue' bit because currently it does

It's more fair because a new user would assume (and be advised) that they need a realistic number of minutes to compete. In the current system they would lose to the experienced owners who know how to skimp on minutes. Then they'd probably get frustrated and quit.

I was applying our new fatigue formula to the Wittman example, which I assumed is what you meant.

In the current system they would lose to the experienced owners who know how to skimp on minutes.

6 1/2 years later I still agree with my post, and would love to see it changed back to the "good old days" way. Can't help looking at the other owners who posting in this thread, and wonder which of WIS' neglected items drove them away.

I like the idea of a more strict adherence min's drafted. We set salery caps to get owners to expand the player pool in leagues, as it currently stands owners just play the low minute stratagy and still bring the same old players. This may help with widing the player pool..we'll see. Thx seble.

seble, I tend to bring players that have some foul issues, sometime they are under min's as a result, will it be "total mins - mins played / games remaining" to determine available mins/game? Or..is it a fixed per game value related to RL mins / 82 for the whole season?

Posted by all3 on 2/21/2014 5:00:00 PM (view original):6 1/2 years later I still agree with my post, and would love to see it changed back to the "good old days" way. Can't help looking at the other owners who posting in this thread, and wonder which of WIS' neglected items drove them away.

Posted by all3 on 2/21/2014 5:00:00 PM (view original):6 1/2 years later I still agree with my post, and would love to see it changed back to the "good old days" way. Can't help looking at the other owners who posting in this thread, and wonder which of WIS' neglected items drove them away.

what exactly would u want changed?

Below is my exact post from 6 1/2 years ago (from the prior page). I'd love to see things return to the way they were. Of course that won't happen, since WIS / FOX no longer gives a rats ars about their SIM hoops customers.

Bring back injuries for players who are exceeding their IRL MPG rate by more than 15%. That would put an end to this "abuse" and also be more similar to IRL (where players do actually miss games). Injuries were part of the SIM for a long time: they just made drafting teams a bit more challenging. Owners are going to whine no matter what, so why not put the realism of injuries back in the game?

you are talking aesthetics when you are talking about minutes usage - everyone can do the same thing now if they choose - there are no constraints on them so? how are you making it MORE fair

as for Wittman- check your facts on the 'no fatigue' bit because currently it does

It's more fair because a new user would assume (and be advised) that they need a realistic number of minutes to compete. In the current system they would lose to the experienced owners who know how to skimp on minutes. Then they'd probably get frustrated and quit.

I was applying our new fatigue formula to the Wittman example, which I assumed is what you meant.

In the current system they would lose to the experienced owners who know how to skimp on minutes.