You are Charles Longden, an archaeologist studying Minneburg, a German castle abandoned due to recent cave-ins. You are sleeping late one morning when you are shaken awake by a tremor running through the castle. There is no sign of your partner, Jane. Where has she gone?

The answer lies only in the depths of Minneburg.

* The Great Work is an original and engaging seven-part story taking place in the same world as Amnesia: The Dark Descent world
* Many different locations across Britain and Europe.
* Full character and enemy voice acting
* Original enemies
* Atmospheric and suspense based horror
* Branching story in chapter 4, and five alternative final endings!
* Over 7 hours of gameplay

Warning: Some of the puzzles in The Great Work are very, very hard. Don't be afraid to ask for help in this thread, but I personally will only respond to the most dire of problems. Though this game has been fully beta-tested, some technical issues still exist. Known issues are recorded in the README file. If you find any other critical bugs, please let me know!

However I highly recommend you download the new demo v1.2 I uploaded before you continue, or else you're going to run into a really bad bug later on. It's on my ModDB page! (You will also notice some changes to the map in the Study, don't let them alarm you too much.)

Spoiler below!

Also I lulled you into just the PERFECT sense of security before springing my first monster and I am so glad. >D

Just a short little update. My demo seems to be going well apart from one major bug that I had to fix. Thanks everyone for the good comments so far! I'm currently hard at work on Chapter 3, detailing my third and fourth maps and scripting the main events. I may post a demo v1.3 this month since I've been improving on scripts and smoothing out minor errors. Still would like to wait for a major update until I release a new version, though.

Small update with two bits of news: Chapter 3 is finished and being beta-tested I'm currently building Chapter 4! The second bit of news is that SgtYayap has helpfully offered to write original music for the Custom Story, which shall be included with my next update of the demo.

I've seen that many people are struggling with the difficult puzzles, and there's at least one in particular (the candle puzzle) that I plan to make a little bit easier in v1.3. I think there are also a few glitches in chapter 2 that leave people unable to complete the game, but haven't seen them for myself.

I hope everyone's enjoying the demo, and I will try my best to have the kinks smoothed out for the next update.