DUELMASTERS NEWSLETTER
Date : 04/12/2004 Duedate: 04/24/2004
TALCAMA ARENA
DM-18 TURN-481
This Weeks Top Honors
THE DUELMASTER IS
DALLAS
SUPERIOR FORCES 6N (493)
(18-6860) [11-27-0,141]
Chartered Recognition Leader Unchartered Recognition Leader
DALLAS ECHO
SUPERIOR FORCES 6N (493) COLD CUTS (615)
(18-6860) [11-27-0,141] (18-8414) [3-2-1,18]
Popularity Leader This Weeks Favorite
PICKLE JUICE PARALLAX
BURN N' PILLAGE (218) MAD SCIENTISTS (75)
(18-7741) [16-25-0,85] (18-7730) [9-4-3,95]
THE CURRENT TOP TEAM
CENTER FOR OLDS (108)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. THE BIKE SHOP (293) 59
2. MAD SCIENTISTS (75) 52 THE GUARDIANS II (479)
3. ARROGANCE (347) 40 Unchartered Team
4. BIG MEAN FISH (171) 35
5. RUN AND HYDE (537) 27 COLD CUTS (615)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 2 THE GUARDIANS II (479) 89 64 2 58.2 1/ 1 CENTER FOR OLDS (108) 10 5 1
2/ 3 SUPERIOR FORCES 6N (493) 100 73 3 57.8 2/14 THE BIKE SHOP (293) 9 4 0
3/ 0 NEXT GENERATION (547) 130 98 9 57.0 3/ 3 BIG MEAN FISH (171) 9 6 2
4/ 5 GET OUTTA MY WAY (573) 43 37 4 53.8 4/ 6 SUPERIOR FORCES 6N (493) 7 4 0
5/ 6 THUNDR + LITENING (22) 956 830 %121 53.5 5/ 4 SHEPHERDS (252) 7 5 0
6/ 4 DOC STEELE FAN CLU (451) 32 28 0 53.3 6/ 2 BURN N' PILLAGE (218) 7 7 1
7/ 8 BURN N' PILLAGE (218) 562 538 32 51.1 7/ 9*COLD CUTS (615) 7 8 0
8/ 9 MAD SCIENTISTS (75) 676 648 55 51.1 8/10 THE GUARDIANS II (479) 6 9 0
9/10 CENTER FOR OLDS (108) 789 777 50 50.4 9/11 GET OUTTA MY WAY (573) 5 3 0
10/12 WASTELAND (207) 515 518 38 49.9 10/12 WASTELAND (207) 5 7 0
11/14 BIG MEAN FISH (171) 526 554 30 48.7 11/ 5 PENTARCHIE-18 (508) 5 10 0
12/11*COLD CUTS (615) 12 13 1 48.0 12/13 RUN AND HYDE (537) 5 10 0
13/15 BEAST MASTERS (567) 269 294 15 47.8 13/ 8 THUNDR + LITENING (22) 4 5 0
14/22 THE BIKE SHOP (293) 22 25 1 46.8 14/15 MAD SCIENTISTS (75) 4 9 0
15/18 SHEPHERDS (252) 486 626 27 43.7 15/21 ARROGANCE (347) 4 11 1
16/19 RUN AND HYDE (537) 67 89 7 42.9 16/ 7 DOC STEELE FAN CLU (451) 3 3 0
17/20 PENTARCHIE-18 (508) 176 244 6 41.9 17/18 BEAST MASTERS (567) 3 5 0
18/23 ARROGANCE (347) 351 539 27 39.4 18-22*CAROLINA BLUE (575) 1 1 0
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
19-25*CAROLINA BLUE (575) 1 2 0 33.3 19/ 0 NEXT GENERATION (547) 0 1 0
20- 0*SONS OF FEANOR (568) 0 1 0 0.0 20- 0*SONS OF FEANOR (568) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
Battle Royal 3 -- http://www.geocities.com/assurnasir/br3
The Battle Royale is a head to head free for all contest open to any Talcama manager willing to subject themselves to some of the fiercest competition Alastari has ever seen!
Previous Winners:
BR1 -- Doc Steele (Transel) BR2 -- Manray
Short Rules:
No avoiding other contest teams (And this will be checked each turn).
Only Fights against contest warriors count.
Score = Wins + Kills - Losses
First team to 25 wins!
Battle Royale Score
Overall Mgr Team Manager
Score Record IE Code Name Name
20 24-4-0 0 [M] Superior Forces 6N Manager
11 17-8-2 0 [F] Get Outta My Way Floyd
7 29-23-1 0 [AN] Shepherds Assurnasirbanipal
6 22-17-1 0 [DS] Thundr + Litening Doc Steele
5 18-14-1 0 [MQ] The Bike Shop Malaquar
2 15-13-0 0 [PT] Doc Steele Fan Club Pip the Troll
2 14-14-2 0 [NN] Mad Scientists Neon Necromancer
0 23-24-1 0 [G] The Guardians II Guardian
-1 21-23-1 0 [JK] Run and Hyde Jekyll
-8 14-22-0 0 [D] Beast Masters Druid
-9 15-25-1 0 [J] Burn N' Pillage Jolly
Fight Results for Turn 481
Cadex CFM [MQ] over Cinderella [M]
Dallas [M] over Hannah [AN]
Mudstained Mourn [MQ] over Murado [DS]
Neon Necromancer [G] over Lung Cookie [JK]
Last Gasp [JK] over Ramjet [NN]
Boson [NN] over Revenge [G]
Beast of the East [MQ] over Mary [AN]
Bart [AN] over Absolute Zero [NN]
Parallax [NN] over Morrocco Mole [D]
Montpelier [M] over Virtue [G]
The Atomizer [NN] over Talon [F]
This Turn's Score: Record Points
M Malaquar 3-0-0 3
NN Neon Necromancer 3-2-0 1
M Manager 2-1-0 1
JK Jekyll 1-1-0 0
G Guardian 1-2-0 -1
AN Assurnasirbanipal 1-2-0 -1
F Floyd 0-1-0 -1
DS Doc Steele 0-1-0 -1
D Druid 0-1-0 -1
Top Warriors (Points)
Iron Hands Lee [G] 6-0-1 7
Cinderella [M] 7-1-0 6
Lilith [GO] 5-0-1 6
Montpelier [M] 7-2-0 5
Wiggler [DS] 7-3-1 5
Dallas [M] 5-0-0 5
Cadex CFM [MQ] 5-1-1 5
Paul [AN] 9-5-0 4
The Atomizer [NN] 5-1-0 4
Just Had A Big Gulp [F] 5-1-0 4
Chasity Belt [G] 4-0-0 4
Destitute Noble [F] 4-1-1 4
Bottom Warriors (Points)
Absolute Zero [NN] 1-5-0 -4
Shen Jing [MO] 0-4-0 -4
Bagdhad Bob [IF] 0-4-0 -4
Kutu [GO] 0-4-0 -4
D'Astra [DD] 0-4-0 -4
Jock [G] 3-9-0 -6
Warriors with most wins # Warriors with most losses #
Paul [AN] 9 Jock [G] 9
Bart [AN] 8 Morrocco Mole [D] 8
Wiggler [DS] 7 Scourge [DS] 6
Montpelier [M] 7 Razor Hawk [D] 6
Mary [AN] 7 Peon Necromancer [PP] 6
Cinderella [M] 7 Mary [AN] 6
Talon [F] 6 Marduk [GO] 6
Scourge [DS] 6 Chasek [GO] 6
Moordar [DD] 6 Booter [J] 6
Iron Hands Lee [G] 6
Teams in BR (alphabetical)
Animal Pharm, Arduin Grimoire, Beast Masters, Burn N' Pillage, Come On,
Dark Forest Inn, Doc Steele Fan Club, Dreih's Freaks, Feisty Poodles,
Get Outta My Way, Ghaelie Sidhe, Golden Legion, Mad Scientists, Of Wolf and Man 9,
Only in Las Vegas, Patronas Veritas II, Run and Hyde, Shepherds, Soulthieves,
Sretsamleud, Sungod*Battle Royal, Superior Forces 6N, The Bike Shop,
The Grateful Undead, The Guardians II, The Shadows, Thundr + Litening,
Trouble Helix, Undercover Ska, Untouchables
Teams in BR (numerical)
22, 75, 218, 252, 287, 293, 451, 479, 493, 495, 498, 504, 532, 533, 537, 549, 566,
567, 572, 573, 574, 587, 588, 589, 590, 591, 593, 595, 596, 600
Alphabetical Warrior Listing
Absolute Zero (7586) [NN], Alton (8297) [J], Anarchist (8391) [PT]
Another Scum (8472) [M], Bart (7927) [AN], Beast of the East (3365) [MQ]
Best Destiny (8383) [G], Boson (7754) [NN], Cadex CFM (3366) [MQ]
Cinderella (7648) [M], Crankshaft (8149) [MQ], Dallas (6860) [M]
Destitute Noble (7817) [F], Freak (7300) [JK], Great White (8473) [D]
Grobraum (8045) [J], Hannah (7875) [AN], His Proctologist (7951) [PT]
Hoffa (6021) [PT], Jock (7939) [G], Just Had A Big Gulp (7863) [F]
Lactaid (8467) [J], Last Gasp (8405) [JK], Lung Cookie (8455) [JK]
Mary (8168) [AN], Montpelier (7962) [M], Morrocco Mole (7654) [D]
Mudstained Mourn (8469) [MQ], Murado (8465) [DS], Murado8448 (8448) [DS]
Neon Necromancer (8454) [G], Parallax (7730) [NN], Pickle Juice (7741) [J]
Point Man (7450) [M], Prebirth (8452) [J], Ramjet (8018) [NN], Revenge (8432) [G]
Rimtrue (8382) [MQ], Scarlet Skarab (8483) [D], S-Man (8484) [AN]
Smunch (8337) [DS], Splitfork (8381) [MQ], Staple Gun (6024) [PT], Talon (7782) [F]
The Atomizer (7753) [NN], Vassal (7637) [DS], Virtue (8466) [G]
Wandering Star (8310) [AN], Was That Exlax? (8377) [F], Wiggler (8088) [DS]
+ ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +
Near Fratsfa:
Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye. Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney. This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
"I don't remember a castle on that hill," one sailor muttered, squinting at the
shore. "And I was along here just last week...."
"There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed. "And a week is certainly not long enough to build one!"
"There was one...eight hundred years ago," a voice murmured behind her.
The statuesque manager glanced back at her gladiatress, Nasty Nasturtium. The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not. The
thought of having a warrior that old was unsettling. "You're sure, Nasty?"
The elfin blonde nodded firmly. "Yes, my mother told me about it--one of her
brothers helped to bring the castle down. The Castle of Storms, that was its name, a
place of the darkest arts. It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
Lady Fern glanced at the sky automatically. It WAS getting cloudy, but that
was, must be, coincidence. After all, changeable weather was common at this time of
year.
"That wasn't on Khaldren's list." The short, stocky man removed his bowler and
extended a hand to Lady Fern. "Raoul, Lord Protector In Gerfel We Trust."
"Kennelworth has spoken of you," Lady Fern admitted. "But what do you know of
this Castle of Storms?"
"Not a thing, doll. But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
"This Khaldren is...?" Nasturtium asked.
"A wizard who escaped the sinking of Krael," Raoul explained. "He wants to
bring Krael forward in time, or back from the dead, or something. And other places
he knows about from that era."
"That would take a great magic," Nasturtium protested. "With the Arcanum in the
current low state, it should not be possible."
"Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll. She seems to think that'd do it for him."
The elf recoiled. "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep. This must be stopped!"
"Well, I'm taking the warning to Lady Sheila--"
"She can do nothing, even if she would," Nasturtium snapped. "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve! Not soon enough, anyway."
"Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on. "And until he's stopped, we will
fight everything he brings up from the past."
"If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be
easy."
Valamantis:
Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis. But the port city was not as he had expected. There was
always bustle, but now...it reminded him of a disturbed anthill. And where had those
towers on the landward side come from? They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
"It's Old Valamantis," Arenamistress Sitalva said grimly. "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there. But understanding why doesn't help us now. The oldest levels of Old
Valamantis," she said grimly, "were Folstrom. NOBODY wants to see the Folstrom loose
in the world again."
"Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...? Surely Ahringol won't release their souls because of a spell and some
blood."
Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm. "We'll find out, when the city stabilizes. The
Silver Mage says sometime in the next week and a half or two weeks. But we can see
people moving around in there. And even if they're zombies, it isn't going to be
good."
Iaye:
The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again. Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
It had.
Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point. He wasn't sure what he
had expected, but not this.
Krael stood above the water, but not as it must once have looked. Many of the
taller buildings showed broken tops, and all was slimed with mud and weed. Here and
there, decaying wrecks lay in the streets or even on the roofs of houses. The smell
of dead fish was obvious even from a mile away. Krael LOOKED like a city that had
spent centuries under water. The people who moved among those ruins didn't. There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred. But they looked...normal.
Alive. And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
And they seemed to take the whole situation for granted. They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
up.
That was the most unnerving thing of all.
Xochithlan:
There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed. There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
What was obvious was the forest.
There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War. Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest. And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
Not, however, a forest such as the Xochithlani remembered.
This was a Forest Primeval.
This was a forest that might hide...anything.
And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.
Zuwayza:
Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets. The foundation of the city, Vekhirn knew, went back to the days
before the first humans. There were Folstrom traces, but there was also something
older. Maybe more than one something. And they were all stirring. Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
And in other ways, or for other causes, as well. The court wizard had sensed a
new feeling in the people of the old city. Harder. Crueler, perhaps. Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance. The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off. Whatever the cause for the change of heart, blood had been
spilled. And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.
Aruak City:
Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers. Nothing she was Seeing was good. Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working. There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were. Blood magic, used to
excess, tainted everything. There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own. And
no one, so far, seemed able to stop him.
She would have to take steps herself.
+ ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +
Dal Shang:
From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor. So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding. The arena was
shrinking faster than a pool of water in the desert. Promising warriors who were
looking for a career in the arena were not looking in THIS arena. Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance. His own team, even, had gone inactive! Something had to be done, but he
had no idea what. Even the fans had deserted Dal Shang arena.
With a sigh, he turned away from the empty arena to look out to sea. And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore. Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island. Like buildings....
A note for the people of the Free Cities and Lirith Kai:
Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic. Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens. But there are other kinds of magic. Older. Cruder. Less vulnerable.
There's Blood Magic. Spilling blood releases power. The more blood, the more power.
And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present. He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again. If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.
It's all a plot, and probably a dark one. Where is Daylight Savings time when
you need it?
DUELMASTER'S COLUMN
Notes from the arena champ.
Talcama,
This turn will probably be my penultimate turn. I was hoping to stay longer, but
alas this tourney prize calls and I have to go for it. Probably not quite ready (I
wanted at least 3 more CN trains) but what are you gonna do? Good luck to everyone
in the tourney! (As long as it doesn't come at me or my manager's expense.)
Dallas
SPY REPORT
Nobody wanted a piece of the Duelmaster. Well, maybe SUAVE did, but SUPERIOR
FORCES 6N spent their time avoiding CENTER FOR OLDS. That left DALLAS, the
Duelmaster, unchallenged and HANNAH drew the fight. DALLAS easily won and now heads
for the Grand Tournament, where he hopes to bring back something special. After
that, he'll fight one last fight here in Talcama and be off to the Isle of the Eye.
TALON was the most challenged warrior this turn, and among those challenges was
one of the two TV challenges posted this turn. THE ATOMIZER defeated TALON in two
minutes. The other TV challenge is a very important one as well, with MONTPELIER
winning over VIRTUE in 3 minutes. The reason these two challenges were so important
this turn is because they both won their fights. I cannot recall this happening
before, but every single regular challenge posted this turn saw the challenger lose
his fight. A miserable 0-8 record! Up, down, or even, they all lost. Even
Bloodfeuders had a bad time, going 1-2.
So, it only makes sense to talk about those warriors who didn't make challenges
this turn! You didn't see THE BIKE SHOP make any challenges and look what they did--
a perfect 5-0 record, team on the move with 59 recognition gained, and bringing their
overall team record to just under a career .500. You also didn't see CENTER FOR OLDS
making any challenges and they went 4-1 for the turn and hold the Current Top Team
Award.
None of Talcama's hottest warriors on the sands posted a challenge this turn,
either. At least, not a normal challenge. FRENCH GRUNT bloodfeuded and won again,
bringing him to 9-1 over the last ten turns. SWEATCAKE, MIDNIGHT ANGEL, JUST HAD A
BIG GULP, and POOPIEHEAD are all a very respectable 7-3 over the last ten turns. All
of these warriors won, except POOPIEHEAD. Probably POOPIEHEAD tried to challenge,
which brought on him the challenger's curse this turn.
PARRALAX didn't challenge--he was challenged and not only won, but was the most
popular warrior for the turn, beating MORROCCO MOLE in 8 minutes.
Eight seems to be a popular number this turn (8 lost challenges and 8 minutes
for the most popular fight) as the commission moved eight warriors down a recognition
class. Eight Total Parries lost this turn as well, dropping them under .500 and two
spots down in the ten turn ranks. For a style that is supposed to be the easiest to
win with, Talcama sure saw a lot of losers this turn!
Where does that leave us? That leaves us on the verge of a grand tournament
with a graduating duelmaster hopefully leading the way in bringing back lots and lots
of awards to our arena.
DUELMASTER W L K POINTS TEAM NAME
DALLAS 6860 11 27 0 141 SUPERIOR FORCES 6N (493)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
CADEX CFM 3366 6 1 1 136 THE BIKE SHOP (293)
FRENCH GRUNT 7981 14 10 0 121 BIG MEAN FISH (171)
-HOFFA 6021 13 7 0 121 DOC STEELE FAN CLUB (451)
-FORGED IN L.A. 7433 15 18 0 119 NEXT GENERATION (547)
-VASSAL 7637 21 11 2 104 THUNDR + LITENING (22)
MORROCCO MOLE 7654 24 21 0 103 BEAST MASTERS (567)
SWEATCAKE 8217 9 6 1 103 CENTER FOR OLDS (108)
THE ATOMIZER 7753 11 3 0 102 MAD SCIENTISTS (75)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
HO HUM HO 7884 18 15 2 101 CENTER FOR OLDS (108)
PURPLE FIREFISH 7982 12 12 1 99 BIG MEAN FISH (171)
CINDERELLA 7648 13 3 0 97 SUPERIOR FORCES 6N (493)
PARALLAX 7730 9 4 3 95 MAD SCIENTISTS (75)
CHAMPIONS W L K POINTS TEAM NAME
HANNAH 7875 18 17 0 90 SHEPHERDS (252)
BART 7927 15 14 2 90 SHEPHERDS (252)
GOUT GOUT 7948 14 13 0 90 CENTER FOR OLDS (108)
FREAK 7300 17 10 2 89 RUN AND HYDE (537)
TALON 7782 14 9 0 88 GET OUTTA MY WAY (573)
PICKLE JUICE 7741 16 25 0 85 BURN N' PILLAGE (218)
MIDNIGHT ANGEL 8008 14 9 2 85 BIG MEAN FISH (171)
BRICKTOP 7955 14 8 0 85 WASTELAND (207)
-HIS PROCTOLOGIST 7951 8 4 0 84 DOC STEELE FAN CLUB (451)
P'TIT GARS 7816 16 23 0 79 PENTARCHIE-18 (508)
JUST HAD A BIG GULP 7863 14 6 1 72 GET OUTTA MY WAY (573)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
ABSOLUTE ZERO 7586 10 8 0 66 MAD SCIENTISTS (75)
GROBRAUM 8045 9 8 0 66 BURN N' PILLAGE (218)
-STAPLE GUN 6024 9 7 0 65 DOC STEELE FAN CLUB (451)
ASSUR 7821 10 28 2 60 ARROGANCE (347)
-WIGGLER 8088 7 3 1 60 THUNDR + LITENING (22)
JOCK 7939 10 11 0 59 THE GUARDIANS II (479)
RIMTRUE 8382 3 1 0 57 THE BIKE SHOP (293)
ADEPTS W L K POINTS TEAM NAME
POOPIEHEAD 8295 8 5 0 56 CENTER FOR OLDS (108)
ADELAIDE 8151 8 9 0 49 PENTARCHIE-18 (508)
-POINT MAN 7450 9 5 0 48 SUPERIOR FORCES 6N (493)
BEAST OF THE EAST 3365 5 5 0 47 THE BIKE SHOP (293)
-DESTITUTE NOBLE 7817 7 4 1 45 GET OUTTA MY WAY (573)
LIPPS MCFRENZY 8373 6 2 1 44 CENTER FOR OLDS (108)
MARY 8168 9 7 1 43 SHEPHERDS (252)
CRANKSHAFT 8149 6 3 0 43 THE BIKE SHOP (293)
LE PAIN DLG 8016 9 13 0 40 PENTARCHIE-18 (508)
-ALTON 8297 4 6 1 40 BURN N' PILLAGE (218)
BOSON 7754 6 7 0 39 MAD SCIENTISTS (75)
-WAS THAT EXLAX? 8377 3 0 1 36 GET OUTTA MY WAY (573)
-SMUNCH 8337 4 1 0 35 THUNDR + LITENING (22)
CHALLENGER INITIATES W L K POINTS TEAM NAME
MONTPELIER 7962 7 2 0 33 SUPERIOR FORCES 6N (493)
GOKU 8449 3 1 0 31 WASTELAND (207)
QUINTAL 8341 5 4 0 28 PENTARCHIE-18 (508)
SUNSHINE BUD YELLOW 8410 2 4 0 24 WASTELAND (207)
INITIATES W L K POINTS TEAM NAME
PREBIRTH 8452 1 3 1 23 BURN N' PILLAGE (218)
BOOKIE 8458 1 2 0 21 ARROGANCE (347)
LAST GASP 8405 4 2 0 20 RUN AND HYDE (537)
GREAT WHITE 8473 2 0 0 20 BEAST MASTERS (567)
TEDDY BEAR MOLLY 8474 2 0 0 19 BIG MEAN FISH (171)
-DATA LOSS 8029 2 0 0 19 NEXT GENERATION (547)
NEON NECROMANCER 8454 1 2 0 19 THE GUARDIANS II (479)
ECHO 8414 3 2 1 18 COLD CUTS (615)
RAMJET 8018 3 3 1 17 MAD SCIENTISTS (75)
-MICHAEL JORDAN 7797 1 0 0 17 CAROLINA BLUE (575)
BEST DESTINY 8383 3 4 0 16 THE GUARDIANS II (479)
REVENGE 8432 3 2 0 16 THE GUARDIANS II (479)
VIRTUE 8466 1 1 0 16 THE GUARDIANS II (479)
DOC STEELE 8477 1 0 0 16 ARROGANCE (347)
INITIATES W L K POINTS TEAM NAME
BLEDLOW 8482 1 0 0 14 COLD CUTS (615)
-WANDERING STAR 8310 0 8 0 14 SHEPHERDS (252)
BABEL TETE DE BETON 8422 4 1 0 13 PENTARCHIE-18 (508)
-MAGLOR 7719 0 1 0 13 SONS OF FEANOR (568)
MUDSTAINED MOURN 8469 1 1 0 11 THE BIKE SHOP (293)
SCARLET SKARAB 8483 1 0 0 11 BEAST MASTERS (567)
OSO OZONE 8412 2 3 0 10 COLD CUTS (615)
WILL THE BIKER 8290 2 2 0 8 NEXT GENERATION (547)
ANARCHIST 8391 0 4 0 8 DOC STEELE FAN CLUB (451)
LUNG COOKIE 8455 2 1 0 7 RUN AND HYDE (537)
'SLOSHERS 8460 1 2 0 7 ARROGANCE (347)
-SAM PERKINS 7799 0 1 0 7 CAROLINA BLUE (575)
FOX FACE 8464 1 2 1 6 BIG MEAN FISH (171)
S-MAN 8484 1 0 0 6 SHEPHERDS (252)
-THE CRUSHER 8050 0 2 0 6 NEXT GENERATION (547)
MAZOOM MILLIE 8456 1 2 0 5 COLD CUTS (615)
BUZZ-OFF 8468 1 1 0 4 COLD CUTS (615)
LACTAID 8467 0 2 0 2 BURN N' PILLAGE (218)
MURADO 8465 0 2 0 2 THUNDR + LITENING (22)
HOFFA 8478 0 1 0 1 ARROGANCE (347)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
DOC STEELE 8459 0 2 0 ARROGANCE 347 FOX FACE 8464 480
NULN 8461 1 1 1 ARROGANCE 347 MIDNIGHT ANGEL 8008 480
SCARLET WRASSE 8396 1 3 1 BIG MEAN FISH 171 PREBIRTH 8452 478 JUST REV
GHOST PIPEFISH 8442 1 1 0 BIG MEAN FISH 171 NULN 8461 479 REVENGED
REIHE 8044 8 5 0 BURN N' PILLAGE 218 PURPLE FIREFISH 7982 477 REVENGED
HEZA HEATHEN 8413 1 1 0 COLD CUTS 615 D'ASTRA 8343 478
GUARDIAN 8447 1 1 0 DOC STEELE FAN CL 451 ALTON 8297 479
SOUL REAVER 8433 0 2 0 THE GUARDIANS II 479 RAMJET 8018 478
HELL NO! 8480 0 1 0 RUN AND HYDE 537 DARK CHAMPION 428 481 NONE
WTF!! 8479 0 1 0 RUN AND HYDE 537 BLACK ORC 424 481 NONE
ANOTHER SCUM 8472 1 1 0 SUPERIOR FORCES 6 493 BANDIT PRINCESS 429 481 NONE
PERSONAL ADS
Assur -- I consider a warrior with a an 11 or 13 wit that learned like 8 skills in 20
tourney fights to have very little tourney xp. Chastity Belt as of now has 33 fe and
35 learned skills; why did he win, well coincidentally I was running him on his
rhythm and he had a parry tactic favorite. Wonder Bra and Iron Hands Lee were
basically very similar--a very few skills learned which is why with nice physical
setups they did well in lower tourney--but learned nothing, hence my almost no
tourney xp comment. A warrior with 35 learned skills is not a sandbagger. I'm sorry
if you can't grasp that concept. Wonder Bra had a fav tactic as well and Iron Hands
Lee had decise as a fav which is why he won. While he had only an adex in attack he
had learned a bunch of decise (he had a whopping adex) and had the tactic so it
didn't hurt his attack much to use it. My point was that these low skilled warriors
had not prior to the contest not because they were sandbagging, but because they
wouldn't learn. But I brought them back just to fool around in the contest and I was
amazed they won as much as they did. So if you want to feel a warrior in the
challenger champs with 35 skills is a sandbagger, go right ahead. -- Guardian
Assur -- Developed more carefully than mine??? You been drinkin'. These were puds
that wouldn't learn and had not run in years (because they stunk). There was no
planning, I simply activated them because Doc Steele asked me to run in 18 for the
Battle Royale. -- Guardian
IT ALLIANCE -- I am trying to find the guy who is responsible for hooking me on
Duelmasters at an Orccon convention maybe 11 years ago and he is in your alliance.
He helped me TV with Rogan, a TP, and I just started playing again and wanted to
contact him. I remember him saying he ran in Talcama and I think he said he ran Big
Mean Fish. I am running in 4, 21 and 74 at the moment under the manager name Myrdin.
You never call, you never write.... *sniffle* -- Myrdin
Arrogance -- We at the Frothingslosh Syndicate would like to state for the record
that we are offended by your new member named, "'Sloshers". The very idea that you
would include the names of other managers on this team implies that they are on the
same plane of arrogance as we are, and that is patently ridiculous. We deserve far
better than to be lumped in with the merely arrogant who have graced your team
before. -- Otto "Megalomania is my hobby" Frothingslosh
Babel Fete De Beton -- "tween you and me <wink n' a elbow nudge> twarn't my cuppa
tea. -- Echo...my ears are burnin
Revenge -- Back and forth...good extinguishment of my administrations...but hey!
Well, I'm what I am, and well, I never claimed to be any great shakes. Let's us roll
into mazoom time without you, you pushy dude, you. -- Millie
All -- Unconstrictin tha Z-zone. -- A.
Last Gasp -- That's...ta-da...due process. I've an onion for your journey. (right
off the vine) Don't forget your checkers, darts, floating toys for a good bath...and
your old chew n' gum. -- Oso Ozone
Greta's Gafnees Griddle's got's the best hair-raisin soup goin. Hair-balls fresh
outten the farm and car-bo-nation what makes the little raisins go up an down, up an
down...s'not fool hard like as sit-down goes. -- B. (new and improved)
Assur -- For the record, I stubbed my toe on one of Rude Buddha's. I'm not the type
to pick on a warrior over and over and over like is the standard M.O. with you
Delarquans. -- Manager
Stone Golem is one tough customer. -- Assur
Neon Necromancer -- That was just too sweet a win! -- Assur
Wiggler -- Me and my big mouth! -- Mary
18 March 2004
St. Valentine's Day Massacre Update
We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre
kill contest in DM 36 is off to a great start. We are also pleased to announce that
in addition to the 10 team rollups we are also able to offer the renaming of a dark
arena warrior as a prize to the manager with the most kills. The contest is only 2
turns old and is still wide open. There are currently 5 managers tied with one kill
each. Anything can still happen so hurry up and get into the arena.
On a personal note, no other alliances have entered the arena in force to
challenge the kLk dominance. We were expecting The Firm to put up a fight for their
supposed home arena. But, they were a no show. Guess they proved what they are
really made of. *evil grin*
Perhaps another alliance would like to step in to give us a challenge. We are
throwing down the gauntlet. Perhaps the Chaos Inc. boys I keep hearing about would
like to step in and challenge the kLk for arena dominance. If you don't show up,
Chaos, don't feel bad. FAR better managers than you have been invited into Jhans but
have chosen to pass on the offer.
So if you consider yourself worthy to compete, like fierce competition, and
enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM
36. We're already planning our next contest, "Capture the Flag," and have a
storyline being actively worked on in the arena. Whatever you like about DM you can
find it in JHANS.
Bookie
mgr. of Suicidal Dreams
and Director Jhans Board of Tourism
kLk Alliance
27 March 2004
This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks. He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days! Welcome CHEETO!!
27 March 2004
Has anyone seen it in print that the "Goat" is leaving the "Cartel"? There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed. To
obtain the desired effect of any agenda only key personnel can be used. The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for." I hope this stops the confusion.
-- Goat
8 April 2004
CLICK (KLK) -- Remember, you asked for it. Chaos is coming....
LAST WEEK'S FIGHTS
ANOTHER SCUM was viciously butchered by BANDIT PRINCESS in a 3 minute fight.
HELL NO! was killed by DARK CHAMPION in a 2 minute Dark Arena melee.
WTF!! was murdered by BLACK ORC in a 1 minute gruesome Dark Arena fight.
FRENCH GRUNT devastated PREBIRTH in a 1 minute gory one-sided Bloodfeud contest.
PICKLE JUICE was demolished by PURPLE FIREFISH in a 1 minute Bloodfeud competition.
BOOKIE was viciously subdued by MIDNIGHT ANGEL in a 4 minute Bloodfeud match.
THE ATOMIZER savagely defeated TALON in a 2 minute expert's Challenge melee.
MONTPELIER won victory over VIRTUE in a 3 minute expert vs. beginner Challenge fight.
MORROCCO MOLE was savagely defeated by PARALLAX in a 8 minute uneven Challenge match.
ABSOLUTE ZERO was subdued by BART in a 3 minute master's Challenge match.
MARY slimly lost to BEAST OF THE EAST in a 2 minute Challenge battle.
REVENGE was demolished by BOSON in a 2 minute one-sided Challenge brawl.
RAMJET was overcome by LAST GASP in a popular 2 minute gruesome Challenge conflict.
LUNG COOKIE was overpowered by NEON NECROMANCER in a 1 minute Challenge struggle.
MURADO was handily defeated by MUDSTAINED MOURN in a 1 minute Challenge bout.
MAZOOM MILLIE was devastated by GOKU in a 1 minute one-sided Challenge fight.
DALLAS demolished HANNAH in a 2 minute brutal one-sided Title bout.
CINDERELLA was savagely defeated by CADEX CFM in a 4 minute master's conflict.
HO HUM HO overpowered P'TIT GARS in a 1 minute one-sided duel.
SWEATCAKE beat BRICKTOP in a action packed 2 minute fray.
GOUT GOUT handily defeated M. CHARDINEE in a 1 minute one-sided contest.
FREAK demolished ASSUR in a 1 minute one-sided fight.
JUST HAD A BIG GULP vanquished LIPPS MCFRENZY in a 1 minute one-sided match.
POOPIEHEAD lost to GROBRAUM in a popular 1 minute fight.
JOCK savagely defeated ADELAIDE in a action packed 4 minute gruesome veteran's melee.
LE PAIN DLG was overpowered by RIMTRUE in a 1 minute one-sided fray.
CRANKSHAFT viciously subdued CARELESS WEAPONSMITH in a exciting 1 minute gory duel.
BEST DESTINY was savagely defeated by QUINTAL in a 2 minute gruesome duel.
BABEL TETE DE BETON was defeated by SUNSHINE BUD YELLOW in a 2 minute match.
ANARCHIST was demolished by ECHO in a 1 minute one-sided fight.
OSO OZONE was narrowly defeated by TEDDY BEAR MOLLY in a 1 minute novice's bout.
WILL THE BIKER was demolished by GREAT WHITE in a 1 minute uneven contest.
'SLOSHERS narrowly defeated LACTAID in a 3 minute novice's struggle.
FOX FACE was demolished by BLEDLOW in a 1 minute one-sided struggle.
BUZZ-OFF was handily defeated by DOC STEELE in a 1 minute one-sided fight.
HOFFA was subdued by S-MAN in a 2 minute gruesome novice's conflict.
SCARLET SKARAB beat PERSISTENT BEGGAR in a 1 minute beginner's bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 11 PARRY-RIPOSTE 26 - 21 - 4 55 |
|WALL OF STEEL 11 AIMED BLOW 30 - 26 - 3 54 |
|TOTAL PARRY 9 PARRY-LUNGE 14 - 13 - 1 52 |
|BASHING ATTACK 7 SLASHING ATTACK 38 - 39 - 1 49 |
|SLASHING ATTACK 6 TOTAL PARRY 69 - 73 - 1 49 |
|STRIKING ATTACK 6 WALL OF STEEL 48 - 51 - 1 48 |
|PARRY-STRIKE 6 BASHING ATTACK 49 - 63 - 3 44 |
|AIMED BLOW 4 LUNGING ATTACK 67 - 88 - 2 43 |
|PARRY-LUNGE 4 STRIKING ATTACK 25 - 34 - 3 42 |
|PARRY-RIPOSTE 4 PARRY-STRIKE 11 - 18 - 0 38 |
Turn 481 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 3 - 1 WALL OF STEEL 5 - 6 3 LUNGING ATTACK
BASHING ATTACK 5 - 2 PARRY-STRIKE 2 - 4 2 BASHING ATTACK
SLASHING ATTACK 4 - 2 TOTAL PARRY 1 - 8 2 TOTAL PARRY
STRIKING ATTACK 4 - 2 1 STRIKING ATTACK
LUNGING ATTACK 6 - 5 1 PARRY-RIPOSTE
PARRY-LUNGE 2 - 2 1 PARRY-LUNGE
PARRY-RIPOSTE 2 - 2 1 SLASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK CADEX CFM 3366 6 1 1 136 THE BIKE SHOP (293)
PARRY-RIPOSTE FRENCH GRUNT 7981 14 10 0 121 BIG MEAN FISH (171)
TOTAL PARRY MORROCCO MOLE 7654 24 21 0 103 BEAST MASTERS (567)
PARRY-LUNGE SWEATCAKE 8217 9 6 1 103 CENTER FOR OLDS (108)
LUNGING ATTACK THE ATOMIZER 7753 11 3 0 102 MAD SCIENTISTS (75)
BASHING ATTACK HO HUM HO 7884 18 15 2 101 CENTER FOR OLDS (108)
WALL OF STEEL GOUT GOUT 7948 14 13 0 90 CENTER FOR OLDS (108)
AIMED BLOW RIMTRUE 8382 3 1 0 57 THE BIKE SHOP (293)
SLASHING ATTACK POOPIEHEAD 8295 8 5 0 56 CENTER FOR OLDS (108)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is PICKLE JUICE 7741. The most popular warrior this
turn was PARALLAX 7730. The ten other most popular fighters were CADEX CFM 3366,
BART 7927, THE ATOMIZER 7753, SWEATCAKE 8217, ADELAIDE 8151, VIRTUE 8466, RAMJET
8018, JOCK 7939, BEAST OF THE EAST 3365, and DALLAS 6860.
The least popular fighter this week was BUZZ-OFF 8468. The other ten least popular
fighters were FOX FACE 8464, WILL THE BIKER 8290, ANARCHIST 8391, BABEL TETE DE BETON
8422, LE PAIN DLG 8016, LIPPS MCFRENZY 8373, ASSUR 7821, BRICKTOP 7955, HANNAH 7875,
and MAZOOM MILLIE 8456.
The following warriors will travel to ADVANCED DUELMASTERS after next turn:
DALLAS (18-6860) SUPERIOR FORCES 6N (493)