In 1997 he created Tengwarfonts, the first ones being titled "Tengwar Quenya" and "Tengwar Sindarin". Since then he created other variants (ornamental, capital or alternative tengwar shapes). He proceeded to creating Cirth fonts as well as historical Rune fonts as the ones seen in The Hobbit.

His website contains descriptions and guides about the best known Tengwar modes and has been a usual reference point.

Note that the tengwar fonts differ only visually or stylistically (they all utilize the same keymapping) and are not language specific. The names "Quenya" and "Sindarin" are used only as their titles and have nothing to do with the languages themselves.

Cirth

Cirth Erebor (regular, barred and double-barred)

Cirth Erebor Capital (regular, doubled-stroked and pointed)

Runes (historical)

Germanic Rune fonts (reg, 1-bar, & 2-bars)

AngloSaxon Rune fonts (reg, 1-bar, & 2-bars)

Dwarvish Rune fonts (reg, 1-bar, & 2-bars)

Keymapping

The Tengwar letters and tehtar signs on the keyboard. Their position is according to the Tengwar Table and not of the Roman letters they represent.

Dan Smith had to devise a layout to fit the tengwar into the keyboard and it was subsequently adopted by other fontmakers ever since. Over the years, Smith's keymapping became an unofficial de facto "standard", ensuring compatibility among the most well-known fonts.

Dan Smith's idea was to divide the keys into rows and series as appear in the tengwar table of Appendix E. This way for example, the first 4 Tengwar that consist the Row I (Tinco, Parma, Calma, Quessë) are assigned to the leftmost keys of the keyboard (1, q, a, z). The next 4 keys (2, w, s, x) correspond to the Row II (Ando, Ambar, Anga, Ungwë) and so on.

The uppercase letters are used for the tehtar and alternative forms; for example the keys of the third row, when uppercase (#, E, D, C) display various positions of the a-tehta. Extended characters correspond to Tengwar numerals, punctuation marks and less common tehtar or letters.