I have been stumped on this issue for some time now. I have a helicopter type ship, and after a certain amount of time the 2nd gun position gets off center from the cross-hair. Thus, you have no idea where you are firing but to look at the tracers and bullet impact sites. Everything starts off fine, but when you start firing and the pilot is flying around, it starts to slip from the crosshair. This can be corrected by dragging your crosshair target as far to the bottom left of the screen as you can, after that it will re-align... temporarily.

Seems like your camera is moving at a slightly different rate than the gun. This can happen if they move separately, so if the camera was parented to the gun then the camera would be static on the gun and never move.

The Sexton from the vanilla game is an example for how the camera can move separate from the turret. You can easily see this by aiming left/right with the gun.

If this is not the issue, then I have no idea without seeing video footage. But look into what I said first before making a video.

Thats prob what what im looking at needing to adjust, though I know it is a good deal excess information posted. One thing I fear is that if the camera matches the gun I may see inside the model, but I will have to see when I cross that bridge. Anything you see here?

The problem here is that they are separate guns bound to 1 position. So you have 2 straight firing lasers which are parallel to each other (basically touching). They don't fire in a cross intersect pattern. So what happens with