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Hero & auctions
• fixed hero consumption slot could get blocked
• display better feedback for experience scroll use
• display better feedback for artwork use
• check hero location for revival now
• fixed hero dies while returning from a support mission after the supported village was conquered

Reports and troops
• fixed player received duplicate combat reports
• fixed repeat attack failed in case of naming conflicts
• fixed vicinity reports display of wrong initial village name when renaming a
village
• Use of village name “?” prevented as it doesn’t generate a link in reports
• fixed display of a hero with nature troops
• IGM quotes wrong when using the sent folder
• removed wrong link in report list
• fixed report counter stopped for peaceful greeting reports
• fixed IGM any sitter replies mark the whole conversation
• reports no longer close automatically when switching village location
• fixed display of wrong attack target after initial target was deleted during the
approach

Alliance
• create and change alliance name now works the same way
• fixed an error while removing users from closed forums
• fixed wrong entry count for alliance forum
• fixed grant rights for global IGMs turned to manage forums

Game play
• market place resource filter no longer resets when used in wrong order
• fixed sending resources to village itself not prevented due to special character
• hide option to build new settler immediately after building the last settler
• artifact of the fool adjusted effect faster troops
• fixed task rewards no longer linked to start village

Plus, support & payment
• autofill with option alliance now works as intended

If you bid the highest bid 1 second before the auction ends, then it happens that you don’t win the auction: fixed

Report

Old reports are not deleted: fixed

Attacker can see if the defending troops were reinforcement from other villages or not, if the tribe of defender and reinforcer is same (troops of same tribe are merged same way as in T3): fixed

Attacks on oases show "no evasion, because evasion is not active". Changed, now it shows "no evasion, because it's no capital".

Attacks to "unoccupied oasis" have the title attack to "abandoned valley": fixed

surviving and killed troops are both rounded same way, so there is one killed troop to much shown, if the loss is exactly X.5: fixed

subject is "[?]" instead of "unoccupied oasis", if you attack an unoccupied oasis during ceasefire: fixed

Trade between different alliances: Link to alliance always refers to your own alliance: fixed

Tooltip (MouseOver) of "Reinforcement in xxxx was attacked" shows "lost as attacker": fixed

XP-/Off-/Def points fit the report now

Blacklist

IGM Blacklisting can be tricked by BB-Tags: fixed

IGMs: Popup with the "bad word" is not shown in Opera: fixed

Browser IE

Auction: When creating an auction the changed amount of items is ignored if you hit the return key instead of using the "ok" button: fixed

Browser IE: in forum posts the alliance is shown next to the hero instead of beneath the hero: fixed

Buildings

Market: Trade route: trade routes run twice: fixed

Market: Link for resources: After you used the backspace key in any resource input field and then use the resource quick link, first click works fine but second click adds the maximal capacity of all merchants instead of one merchant: fixed

Market: sending resources: Umlauts are interpreted wrong, which causes that you might send resources to a different village: fixed

Bandages: 0 bandages are used to regenerate 0 troops if use equipped the hero with 1 bandage: fixed

Helmet of the Gladiator: you can create culture points with this helmet in a village that is located in the natars zone: fixed

Scrolls and Artworks: Infobox for using an item appears when you move this items within your inventory: fixed

Fight system

Cranny capacity is not recalculated when conquering a village from a bigger player (e.g. a Gaul conquers a village from Natars): fixed

Map

defect image files are not recognized and regenerated automatically: fixed

Layout

Auctions: When you open the auctions page the tab "bid" is not marked as active: fixed

Support form: answers icon (that question mark) is misplaced: fixed

Text: "Occupied oasis" is written wrong in some places (with a capital letter or with a small letter): fixed

Medals

Gloria Medal is not shown if another player looks in your profile: fixed

Natars

Small Natars villages are not built up correctly. Warehouse/granary capacity is ignored: fixed

Production is not recalculated instantly when a village becomes a small Natars village: fixed

Nature

Nature troops are not shown in dorf1.php if there are no other troops supplied by this village: fixed

Task

return key doesn’t work: fixed

Task 3: When solving the quest the construction times in building queue are not recalculated correctly, if you start the construction of the rally point and then also start to build/upgrade something: fixed

Rule protection

Sitter : Auctions : sit player can’t see the auctions of his sitter even when he already kicked this Sitter: fixed

The new rally point:

Troops in rally point are filtered by category. There are following filters:

Unfiltered
All troops are shown as before the change. But there are only 10 troop lines per category shown. If more than 10 troop lines in one category are used, then the link "show all" is shown. Clicking this link activates the corresponding filter.

Incoming troops
All incoming troops are shown.

Troops in this village
All troops which are located in this village are shown ordered by player and village. Those troops are:
- own and reinforcing troops located in this village
- foreign troops that are trapped in this village
- reinforcement in oases that belongs to this village

Outgoing troops
All outgoing troops are shown.

Troops in other villages
All troops which were trained in this village and which are currently located somewhere else. Those troops are:
- own troops in other villages
- own troops in oases of this village
- own troops in oases of other villages
- own troops trapped in other villages

When a filter is active there are up to 10 troop lines shown. If there are more than 10 troop lines needed in one category then a paginator is shown, that allows you to switch to the other troop lines.

The buttons "free", "release", "draw back" and "kill" are changed into links again to make it easier to open those sites in a new tab. Players asked for that.

The following changes / fixes will be implemented in the next days on T4 servers:

Natars

In case of attacks to a Natars village a defending village size of 500 is now used for calculation instead of the complete Natars account size. Small Natars villages have a defined population of 500 in battles (that's same as oases have) - this is important for the simulations you may do in the combat simulator.Please note that the attacking player size is not changed, here still the complete account size counts.

The following changes / fixes will be implemented in the next days on T4 servers:

Feature:

New calculation for artworks with different speeds

"Spend gold" for sitters set to off by default

New layout hero page

Hero progress bars now have "correct" and same colors

Hero attributes are always open as long as hero is level 0

With every level up of the hero, the attributes open up

New icons to show the status of the hero (reinforcing, at home, dead, trapped,…..)

"Send hero to adventure" now has its one style and does´t look like "send troops" anymore

Complete adventure screen

New way to hide or unhide hero, easier to understand

Silver accounting tab added to auctions screen

Direct input for hero attributes, no need to add them one by one after usage of book of wisdom

Easier to change home village of the hero (not really, but that was the plan, we are working on a different solution here)
=> Choose "send troops" => select hero => next => check "deploy hero" box => send

If you click on the building spot for wall or rally point, no tabs are shown

Buildings in progress to level 1 only show information, and no interaction interface, no tabs

Buildings now have more tabs and you can set a favourite tab (marketplace, residence, palace, rally point, treasury and besides the buildings alliance and dorf3.php). If you set a favourite tab, you will always see that first, if you go to that building or page.

There now is only one "show more" button, and not 2 as before

More noticeable that a building is being built up (level number now is coloured, the text of the building now shows a coloured "capacity after building xxx units"

Rally point now has tabs for "send troops" and combat simulator, those are no own pages anymore, but part of the rally point

new icons for troops movements

Bugfixes:

Players hire players working properly again

Natars build buildings on the wall spot => fixed

If email address has a capital letter in it, email address change is not possible => fixed