Problem DescriptionThere is no way you can set the strength of the second jump in the platform behaviour

Attach a CapxNo

Description of Capx-

Steps to Reproduce Bug

Step 1 Create project

Step 2 Add the platform behaviour to an object

Step 3 The second jump is as strong as the first one, which is ok for some games, but in others we need that the first and the second jump have different strength

Observed ResultThe object can jump two times with the same strength

Expected ResultLike in most of the games that have the double jump feature, the second jump is not as strong as the first oneIf you could set the strength of the second jump it would be much more realistic

Closing as this is not a bug (as in a defect). The platform behavior only has one jump strength setting so that is the one used for both jumps. It should be straightforward to customise this with events if you want to change that, by turning off double jumps and making your own with events.