With the shiny new Codex being out for a month, people have had time to play around with the Codex and see what works and what doesn't. I would like to restart this project, as a resource for gamers new and old alike, to go in order to spring ideas for their new Tyranid army, or when looking to expand their current army.

Any and all lists, themed, tourney, all-rounders, Apocalypse, Planetstrike, etc. are accepted and welcomed. The armies will be posted in increments of 500, though space can and will be made for any list inbetween (1750, 2250, etc.)

After you write your army list, please explain your choices (you do not have to go into too much detail) and general tactics, along with who you had in mind as your opponent when writing this list (Tau, Eldar, Mech SM...). Also, please have one post per army list, that way I can link to all of the posts with the least bit of confusion.

Any comments, criticism, questions, etc., can be directed to me by PM.

The aim of the list was to put as many assault-capable models on the table. Tactically the army is rather straightforward - run forward, open up vehicles with the Hive Guard and the Trygon Prime and assault!

Tactics: 2 fronts, one sluggish swarm and one fast moving one. With the help of the Winged front and 3 surprises, 2 x genestealers and a Trygon, the sluggish one can make it to the enemy or desired position to inflict painful humiliation to the enemy. Everything is set up to give each other cover saves.The list with The Parasite is made for the reason to try the Parasite in a unit of Gargoyles, also as a way to fill the gap if I do not take the Swarmlord. It gives the flying front an extra punch. Killing everything with an initiative higher than the opponent, kill before being killed, with the Parasite creating lots of annoying ripper swarms!

Logged

Military conquest is a matter of coordination, not of masses. - Sun Tzu -

The termagants run in front, followed by the warriors and the venomthropes. The hormagaunts are in the third line behind the warriors. Tactics are straight-forward:The termagants will provide a cover save for the warriors while getting the benefit of the venomthropes 5+ cover save.The tyranid prime will join the smaller warrior group, increasing their combat effectiveness.The hormagaunts will kill stuff once they get into close combat while the hive guards will hunt enemy vehicles.

The termagants run in front, followed by the warriors and the venomthrope. The hormagaunts are in the third line behind the warriors.The fast attack wing is lead by the gargoyles, followed by the shrikes.Tactics:The termagants will provide a cover save for the warriors while getting the benefit of the venomthropes 5+ cover save.The tyranid prime will join the warrior group, increasing their combat effectiveness.The hormagaunts will kill stuff once they get into close combat while the hive guards will hunt enemy vehicles.The fast attack wing is able to act independently of the main force. Perfect for hunting down isolated units or to bind units in close combat early on.

The termagants run in front, followed by the warriors. The hormagaunts are in the third line behind them.The fast attack wing is lead by the gargoyles, followed by the shrikes and the hive tyrant.Tactics:The termagants will provide a cover save for the warriors.The hormagaunts will kill stuff once they get into close combat while the hive guards will hunt enemy vehicles.Zoanthropes will drop next to enemy tanks and immobilize/destroy them.The fast attack wing is able to act independently of the main force. Perfect for hunting down isolated units or to bind units in close combat early on.The hive tyrant can either stick with the gargoyles and shrikes or support other units if need be.

Tactics: Tyranofex's, biovores, gants, and one group of warriors forms the core of the army. The rest starts in reserves. Fex's attempt to open transports as quickly as possible. Disruption is the job of the remaining sections of the army. Army is finesse themed

The Tyranid Prime joins the Carnifexes at the start of the game, forming a big unit of tough CC monsters that run a flank, Running full speed at whatever their target is, a unit that will attract and can take a huge load of fire before making it to combat.

The two Gaunt broods, along with the Tervigon, take center stage, the Tervigon making sure the front brood has Feel No Pain to form a wall of ever-spewing Gaunts. The Warrior Broods hold back, to support with Synapse and guns where needed, though one will most likely accompany the Hormagaunt brood, running the other flank.

My Trygon will run the backfield, popping up to take out tanks/heavy weapon teams in the rear of the opponent's army, in those hard to reach spots.

The Ygmarl Genestealers will more than likely hibernate, coming in in a terrain piece somewhere around the middle of the board, to pop out and take either the front elements as a distraction, or any stragglers if they come in more to the side of the board.

Genestealers outflank, most likely coming in wherever I want thanks to the Swarmlord. Trygon roves ahead with the Gaunts, charging a Paroxysm'd unit. The Hive Guard, Zoanthropes and Deathspitter Warriors all fire at the largest unit each turn. Tyranid Prime joins the Rending Claw Warriors and advances with the 'Fexes.