MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.

Recommended By Curators

Reviews

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Dragonfall - Director's Cut Arrives September 18th

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience. NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Digital Deluxe Edition

The Shadowrun Returns SoundtrackFrom the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns AnthologyExplore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

About This Game

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!

Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

First all, let me tell you about my background - 39, working professional, married with kids. Was looking for an RPG game that I can really sink my teeth into without getting bored, and coming from a gamer background myself, not many games can catch my attention.

Then saw a recommended game review somewhere about this Shadowrun, so being the typical gamer that I am since I dont like to pay for something I haven't tried yet....so I *cough*cough* got a copy of the game to try.....

...and then I closed the game, went to the Steam website, and purchased a legitimate copy. Let me tell you why :-

a) this is an RPG - story, story, story - this is what's it all aboutb) the interface and game - slick, modern XCOM style combat, with that turn based system thats good for my pace and strategy.c) the real world/cyber world - the transitions are nice, a good break from the routine.d) Story - did I mention story? I like how I have to slow down to read, even the freaking Splash screens got something to really read

So I parted with my cash to show support to this developer. Keep up the good work and I look forward to purchase Dragonfall and any more of DLC of this kind :)

Hype and expectation are funny things. They can invite even the most rational and level-headed into wish fulfulment FAR beyond the truth, and we all know how prevalent that is in video gaming. I honestly believe that this game's reputation absolutely suffers from precisely this, especially from the view of some players.

So, Shadowrun Returns - the question is "does it", or rather "does it REALLY warrant the return?"

Let's start with the expectation part I mentioned. When this game was proposed, those that were fans of the old tabletop RPG and the old SNES classic sat up and took notice, and for good reason. Nostalgia aside, both are truly excellent games in their own rights. The downside to this is that it tends to set the bar VERY high, expectation-wise.

Fast forward to the game's release, and there were certainly mixed views; much of the criticism dealt with there being less on the action and more on the text and story. Also, length was cited too, or rather, lack of it. On the face of it, very valid criticisms, except that many of these either forgot or didn't understand WHAT the game was achieving - a new version of the classic games, adhering closely to the rules - in short, Shadowrun RETURNS. The clue's in the name. It does what it says on the tin.

So, there's an abundance of text and story, and less of the action itself, and yes, it is a bit short. While they are valid concerns EVERY game buyer should consider before dropping their cash, context is also equally important. Apologies for this slightly overblown introduction, but I felt it valid to lay this down at the outset. Let's get on with the review.

If you know what Shadowrun is (or was), then there's little point in going over this and you can skim to the last paragraph. If you don't, then as I've already said, there's the classic tabletop "D&D style" game - a pure, unadulterated old-school pencil and paper RPG. The hook here is that elves, orcs, goblins and all the staples of fantasy exist, but the one major difference is everything is a futuristic sci-fi bent. It probably sounds completely at odds with one another, but it works so very, very well, both in lore and in combat ... ESPECIALLY in combat. You can still hack 'n' slash if you want to, you can still use magic if you want to, but add to the mix firearms and a complete veneer of futuristic and modern tech, and you have Shadowrun.

It rather goes without saying that anyone who has spent any time playing old-school tabletop RPG knows that story and text are perhaps the premier parts, and that is the case here, naturally. But the question to the critics remains "ah, but it is any good?" Thankfully, the answer is "yes, it is".

I confess I'm a little jaded. I've been around gaming since the very start, and have never had a period when I've not been involved. I've seen a lot, played a lot, own a lot, and have even worked in the industry (albeit relatively briefly). For the most part, I care little for story in games - most times I'm merely concerned with the mechanics over everything else. I couldn't tell you the story of Halo, for example, as it never gripped me in any way. So, why on earth am I saying this game's story is good? Because it DID grip me right from the off. It works. You know the story's working on you when you can start to identify and remember the characters. So, being heavy on the story is an ASSET to this game, and in no way a hindrance. I shan't spoil it in any way, but it's a fairly standard story, but it does it pretty well, so in summary I don't see the critique of "too much story, too little action" in any way a bad thing unless it's REALLY not your thing.

Now, onto length. Yes, it IS relatively short. However, you should at least consider the reasoning behind the game's existence - it would never have seen the light of day AT ALL were it not for crowd-funding. Sure, you can claim they made big promises and ran out of resources and/or time, but the conclusion here is that putting all those aside the end product is pretty damned good. As stated before, it very much does what it says on the tin. So, if you don't mind quantity being less if the quality's good or reasonable, then there is no issue here. What does render the length argument completely invalid is one thing - WORKSHOP support. There's TONS of user-generated content out there which not only mimics what tabletop RPGs are all about, but the inclusion of mod tools (which I haven't tried) ensure that it's pretty easy to dole out a good scenario, and it certainly shows. So, if you finish the game and want more, you won't be disappointed at all.

The combat is best described as being very similar to XCOM. It's turn-based with the dual-turn set of movement/action phases per character, or a mixture of those: you move, you shoot/swing/etc, and your turn's over. Your playfield is peppered with objects that you can utilize as cover, with the shield icon offering how good that cover is. This all offers a lovely tactical play where you don't just consider dumping your character up against the enemy and swing away at them, but you have to consider balancing cover with line of sight, flanking, and a number of other little tricks to make the best use of the battle.

Character skills are great. As you'd rightly expect from a combination fantasy/sci-fi, it lends you a VERY wide palette of things to mess around with. Fire-based magic attacks? Sure. Rifles, pistols, or SMGs? Yup, have at them. Fire-based attacks WITH your pistol? Yup, that too. It does the Shadowrun rules well, and the interface is clear and intuitive and you'll have no issues picking it up quickly.

Visually, the game offers a very nice art-style that does the medium justice. Backgrounds are all pre-rendered and hand-drawn (or at least they LOOK hand-drawn) in a graphic novel style which suits perfectly. Nothing I can fault here at all. Musically, the soundstrack is really good. I'm not a big fan of music soundtracks - I'm not one who will listen to them outside of the game. To me, they're a background that serves to provide ingredient to the recipe. They should illustrate without hindering the game in any way. Not only does the style and mood of the music suit perfectly, but it's not repetitive, and remains interesting without hindering in ANY way. If you're someone who does listen to game music absent of the game, you might well find this one very appealing.

So, final summary time. Is it worth purchasing? Yes. If you are expecting a good turn-based old-shool RPG, it's worth it. Steam Workshop really underlines this, value-wise. The only caveat I would make is that if you're either not sure whether this sort of game's for you, or the length of the official game really is an issue for you, I'd thoroughly recommend waiting for a sale - it's still worth picking up.

Final note I'm doing with all my reviews now: I'm giving a "what do I think the game's worth?" instead of any score or other metric, as I think that's the most valuable metric anyone could have. I'd say this deserves a £9 (or your regional equivalent).

I think I had never heard of Shadowrun before a friend of mine gifted this game to me. When I started playing it, I discovered a great world, filled with an unique style and characters.

The setting is fantastic. A futuristic world where people can replace their limbs with mechanical implants a la Deus Ex, mixed with magic and fantastic creatures. The gameplay is quite fun, it reminds me of the turn based RPGs I used to play when I was younger, although in this game the combat is more tactical, with things like cover and area effects.

The character customization is great; you can select your character's gender, its race (Human, Elf, Orc, Troll and Dwarf), and its abilities, some of them being street samurai, shaman, and decker. Even then, you can further customize your character by spending "Karma points" to unlock new abilities.

The story is quite good, and there's plenty of dialogue options during the conversations, even more if you have the proper abilities. Another great point is the soundtrack, which really set the mood.

If you're expecting an RPG with open world and long hours of playing, this is not for you.

This is a short (I finished it in about 12 hours of gameplay, not rushing or anything) and linear (at no point there is even an option of doing something different, picking different ways, or other stuff you would expect from an RPG) game.

That being said, during those 12 hours I had a nice time. The story is interesting, the gameplay & interface is enjoyable, and for a simple game with no voice acting, the atmosphere is amazing.

I would definitely recommend if you find this at a discount. Well worth if a few bucks for the 12 hour fun - just don't expect it to be a super production.

Affter playing through the included campain, I can say that this was a good game. BUT, you will need to get more campains to make it woth the money. Buying this game is like buying the books fro a Table-Top-RPG, youinvest upfront so that you can play mulple home-brew stories later. By the end of it, you will want to tryto build a character that can't be completed in just one run of the game, and since you can't replay the base campain with the same character... you do the math.I give it an 8/10, worth your time, chummer.

This is a rpg game in a world where fantasy and technology mix perfectly. If you enjoy androids, giant insects, cyberpunk, guns, and are a fan of "Blade Runner", you will enjoy the odd characters and turn based combat. If you enjoy reading narrative instead of hearing it, this is for you.

This game really is a good adaptation of Shadowrun's combat system and feels similar to the classic Fallout games. The only downside is that they forgot to implement the RPG skills. The game feels combat-oriented and the social or skill-dependent choices are very limited. The atmosphere and the plot give a good impression of the Shadowrun world, but somehow it feels like the spirit of the P&P RPG is missing.

I've never played a turn-based strategy combat RPG or whatever kind of game this is, before, so I didn't know what to expect. The gameplay mechanics felt so-so when I started. I played for like 30 minutes , gave up, then picked it up again a month or two later. Strategy isn't my forte so I was hesitant to crank the difficulty up for a challenge, it already felt frustrating to miss shots and then have to wait for things to happen during enemy turns. I got used to it after a couple hours, as I learned the game more and generally got smarter about what to do. I upgraded my opinion of the game play to "yeah that seems alright then."

The class/karma point system is pretty interesting and I had fun toying with that. The decking/hacking bits were cool and I wish there were a lot more of those scenes/levels. Be wary if you go for a rigger build, there are a couple points in the game where glitches are possible to encounter, you'll have to unequip your drones to progress and it felt kinda sad considering that's the whole point of the build I wanted. The story is also very linear, I think there's only one optional mission you can do that diverges from the main plot.

It's a 2d isometric game, so if you're not into that sort of retro style you may not like it. I thought it was gorgeous, and along with story-telling and the slang it was really easy to feel immersed and taken away by the plot. There's no voice acting, only text with pre-written options (of varying personalities) of your character's reply. After a couple hours of playing I didn't want to stop because I wanted to see what would happen next. The story and atmosphere are A+ for me and I plan on buying the new game solely based on that.

There's a decently sized mod community as well. I haven't played any yet but I have a few user made campaigns to try out soon that seem worthwhile.

The game has top down isometric type view, graphics are very well done: the lighting, effects and areas feel very fitting and atmospheric. At points, however, it feels like it would be nice to have a little bit more variety to the areas, some of them feel quite samey. Character creation and portraits are ok but you can't go into the level of detail of some other RGPs.

Audio

7

Music and sound effects are good, there is however quite a bit of reading to do in this game, do not expect voice acting for all of the story / dialogue.

Gameplay

8

I really enjoyed playing this game, its a nice mixture of adventure / mystery and rpg with turn based strategic combat (think xcom). You control a small team of characters (you collect them as the story progresses) who follow you as you play through the story completing various missions and solving mysteries. There are some good puzzles to solve as the story develops and you can choose to upgrade various skills as your character advances in levels. A really nice feature is the "hacking" that the decker class can perform, this takes a form similar to combat in the game but its you and your constructs against the computer systems defences.

Story

8

Shadowrun Returns is set in cyberpunk-esque world where magic meets machine. You can play different stories in the form of campaigns, the official ones are complemented by community created ones via the steam workshop. The campaigns are extremely well done and have a very noir feel to them. There's a lot of background and detail to the world (and a lot of reading to be done) and the story had enough intrigue and action to keep me interested right to the end. The nature of the game (your characters acting out the story) basically means that play feels quite linear and that sometimes the decisions you make don't really have lasting effects but this didn't effect my enjoyment too much.

Replayability

5

As much of the main campaign is story based, once you have completed the game there isn't that much to draw you back in. Having said that there is an excellent DLC (dragonfall) and there are community created campaigns and an editor which should add quite a few hours of playability

Overall

8

Excellent game for anyone who loves this style of gameplay or the setting. The community content really adds a whole new aspect and lease of life to the game, just be prepared to do a lots of reading.

So, really XCom is the leader in this sort of game, but Shadowrun compensates by adding some decent story and RPG elements. I had a good time with it, and apparently the sequel buffs out some of the quirks. There's a few oddities. The inventory management and party system is non-standard, but you're a grown person - you'll figure it out. The art is great, and you want a closer look at it. I only wish the game didn't keep trying to force you to zoom out. A few other weird issues manifest, especially in the early game when you and the game are still getting to know each other. I get the impression of a solid foundation having been laid but then parts of the structure being abruptly canceled and quickly made to achieve a base level of functionality. You can specialize in a weapon but then there's only 3 weapons of that class you can ever buy sort of stuff. Probably a result of the tabletop system being implemented literally without followthrough in the game proper

A few other areas assume a familiarity with the tabletop system and aren't explained especially well in the game, but they weren't gamebreakers for a 13-hour long RPG. You might make a bad decision and sort of de-optimize your build, but it's not a huge hassle. The game isn't very unforgiving. I played through on hard mode and only failed once in an early mission. For example, cybernetic upgrades aren't really explained very well in the game, and I purchased some cool robo-legs, and then later discovered that I was kind of stuck with them and there would never be any significant upgrades. I get the impression that the tabletop actually has lots more depth that they just sort of ran out of time to implement, and that these shortcomings (Just add more items to the shopping cart) could be easily addressed in fan made levels or whatnot.

1. portrays shadowruns setting fairly well a dispotic apocalyptic wasteland with trolls and mugic and stuff.

2. feels very close in character creation and growth like you are playing tabletop shadowrun !

3. memorable characters and a cameo from the old nintendo shadowrun game ! nice.

4. a pretty decent amount of options for strategies and you hire your own supporting runners.

------------the few cons i found are as follows -------1. first one has kinda poor cyber parts until very late in game.

2. healing from mage or shaman is kinda clunky and seriously gibbed by a lot of late game debuffs that give you damage at the start of your turn as healing only heals "the last wound" which is also kinda wierd in the players favor if you have 1 point in healing you can heal say a 24 damage crit in one shot if it doesnt have any lingering damage or anything.

3. Riggers seem OP once you get some money under your belt riggers can be up to 3 individual characters (combat) and circumvent things with drones (vents).

4. Adept felt on the whole kinda meh. i beat the game and the sequal as an adept first and the second one helps but you still have to activate your abilities wasting 1/3 or 1/2 of your turn just to do the same damage as other people when in the scource game (tabletop) adepts can be passive wrecking machines just as dangerous as any cybersam.

5. a few targeting glitches very rare but not being able to shoot at certain enemies at certain times "just cause" is a little annoying.

6. i would have liked to see more control over your crews loadout and even maybe talent growth especially in the second one as the characters are more integrated into the story as opposed to just coyote in the first one.

----------------------------in closing all in all the stories are good for both this and its sequal, the gameplay is solid enough especially for a small dev. They both allow a lot of character options, and advancement strategies. It feels kinda like shadowrun tabletop (a good thing)

I really enjoyed the elements brought into the game from the RPG books. They have done a great job merging the different types of combat, and interaction with the world even though the game sets you to run a specific story I found myself not minding the limited scope. Normally I go for action-rpg combat, but this game manages to still have good flow with the turn based combat. Overall I'd say it's a very well put together game especially for the price.

If you are looking for a classic CRPG experience in the style of Baldurs Gate or Icewind Dale, you've come to the wrong place. This is one of the most linear Rpg's of it's kind i've ever played. Like exploring an open world, picking up side missions, and finding gear? Shadow run has none of this. Instead your stuck in an incredibly tiny hub area (usually just a bar, which you can't leave, though sometimes you have access to the city), which you use to hop from one mission to next, as mentioned before only a couple of these which deviate from the main storyline. There is no loot really, the only item progression you get is buying the slightly better piece of armor/weapon/decker interface from the hub store. The story was holding it's own, and was a fairly interesting murder mystery untill about halfway through when ***SPOILERS*** you suddenly have to fight a bunch of astral bugs from another dimension and save the world... somehow? It gets completely ♥♥♥♥♥♥♥♥, in other words. The combat is fairly good, but most of the time you're actually not even fighting anything so I can't reccomend the game based on the combat alone. This is not like an old school Black Isle/Bioware game like the trailers and screenshots make it look to be, so if that's what your looking for don't let this game sucker you into buying it like it did me. 4/10

"Shadowrun Returns" does for the rich Shadowrun universe what "Baldur's Gate" did for the Forgotten Realms. Playing through this game was like playing through some of the classic SR adventures, with mysteries to solve, clues to follow, and all manner of unusual individuals to interact with. And firefights, of course. The noir atmosphere is great, and it's quite obvious from gameplay that the creators of the game were fans of the tabletop RPG: there are numerous references to characters and organizations from the gamebooks, some more relevant to the story than others. The music is great, the character creation was satisfyingly customizable: I was able to make a reasonable facsimile of my female Dwarf Decker from the tabletop game with the options present. And the fact that I've been able to play as a Decker and get through the first adventure on Normal difficulty is a testament to the fact that you can play any character type you like and do well. If you're a fan of the original tabletop RPG, I highly recommend "Shadowrun Returns."

+Awesome and immersive setting with an engaging story and characters+Nice artstyle and visual design+Very big variety in classes, races, weapons and combat styles+Don't have to make a certain class to experience playing as that class+Fun and traditional turn-based combat, with a lot of possible combinations of classes in your party+A lot of good dialogue which can be affected by your character's skills and etiquettes

-Linear and short-Too little gear upgrades and loot-Fairly easy overall-A lot of dialogue, should you not like reading a lot

Full version:

Shadowrun is a Cyberpunk strategy RPG game, with a very interesting setting, and a crazy but engaging plot. I like the artstyle, and it feels just right for this setting. The areas you visit look good and are designed nicely. It features turn-based combat, with an AP system which determines how many things you can do in a single turn. It also features a cover and line of sight mechanic, and the longer the distance between you and the enemy, the lower your accuracy.

The game also has a very big variety when it comes to classes to play as and combat styles or weapons to use. This might be my favorite aspect of the game, just because it gives you so much freedom and so many options in creating your character. It's a shame the game turned out to be very linear aside from some side jobs and your character skills influencing specific parts of missions. But since you can upgrade every stat as you want, and hire characters to join your party, you don't have to play through the game again to experience all of the different combat styles and class skills.

I would really have liked to see an actual loot system in this though. There are only a few different weapons and about two or three armours in each category, which felt like too little. There are some more spells, but that's because there are better versions of the same spell. It would have made it a lot more fun to me if there were more gear upgrades altogether, or it could have featured a Diablo-like loot system to make it even deeper and more varied.

There is a LOT of dialogue in this game, which can be a good or bad thing depending on how much you enjoy reading. But if you do enjoy reading, then you'll like the dialogue too. It's pretty well written and it makes this setting feel even more engaging and immersive, but it does have typos here and there. Having certain skills at certain levels or having certain etiquettes and also influence how a conversation goes. For example, you might be able to encourage a guard to let you in, or tell him something to distract him, or just intimidate him or knock him out. I personally liked the dialogue, since I also liked the plot and the characters, so I wanted all the background information I could get about this world and the characters I met. But I will say that there should have been some more actual gameplay relative to the amount of dialogue there is.

Overall, this game was a great experience and I loved it. I recommend this game to both casuals and veterans when it comes to RPG games. Actually, I might recommend it the most to the more casual RPG players, since the game is short and pretty easy overall, unless you play on the harder difficulties. This low-ish difficulty makes it easy for inexperienced people to get into the game, but will probably leave the more experienced to not feel truly fulfilled with this experience. The story, character building and good - albeit linear gameplay which belong in an RPG are all there, but it does lack the difficulty and length you would want or expect from a game like this.

I reccommend this game, but only with one big asterisk next to it. This game is good... in potential.Dead Man's Switch is fun, but feels kinda short, and that's really all you get at the onset. The real good of this game is the fact that it's a way to both tell your own stories, run campaigns with numbers attached for others, or enjoy those campaigns that people toss up on the workshop or otherwise.

The best part, to me, is the full ability customization. Rather than limiting you to the severity of most of the actual tabletops, this game does its own thing, more like the old console games back in the day, rather than duct taping itself to the tabletop rules like most tabletop video game adaptations. You wanna play an 'wared up ork street sammy and pick up a couple spells just for that special occasion? Go nuts. You wanna play a luddite mage and sneak in a few points to make yourself stupidly good with a sniper rifle? Have fun.

Honestly, my only major complaint is that the availability of character customization options is incredibly limited. One face per race/gender combo, and your only real options are a selection of like 10 hairstyles and colors shared across all races, genders, and classes. And the troll looks like a spiky idiot at that. Top it off with the fact that armor only comes in one piece deals, and you're gonna be seeing a lot of a very blah character for a good long time.But if you can get around looking like the same jackass with a bad picture for the whole game, then you pick this ♥♥♥♥ up and play the hell out of it.

(Note: I havent played Dragonfall yet, so this review doesnt include that. Maybe Dragonfall dispenses pure endorphins, idunno, it costs 15 bucks on its own on top of the game, it had better.)

At first, i was thrilled to have this game as a gift from a friend on my birthday. I graciously accept and installed.I assumes its going to be fun. I assumed right. It was a good game with good story, detailed-graphic-on-screen and awesome gameplay. Took me 15 hours to finish Dead Man's Switch campaign. Never felt happier to get this.Thanks Bud!!