Okay, how about this?Cloaking Device (+2CP)A minifig equipped with a cloaking device may use an action to become hidden as though he had Stealth.While cloaked, a minifig cannot be detected by enemies, even if they have Tracking.A unit must de-cloak any time he takes an action other than moving, including attacking, picking up equipment, activating mechanisms, etc.

I'd just say de-cloak on an attack because once a minifig calls THAT much attention to themselves, it doesn't matter if they're invisible. They're right there and just stabbed a dude, so might as well shut it off.

I really enjoy using these add-ons, especially the Grenadier (this ability is wonderful for launcher-equipped troops and artillery gunners), weapon attachments, scope (I made this one a +0 CP, since the cons balance the benefit, and also new SW guns tend to come with them permanently attached), warming up and the jetpack.I've got a few questions, though:(All MOCs in this post courtesy of yours truly)

6. Does the Grenadier's ability include generating equivalent rockets as well, or would that be handled by a parallel ability ("rocket requisitionist")?

7. Since the jetpack is a vehicle separate from the soldier "riding" (wearing) it, does that mean I can have heavily-armored (armor + visored helmet), jetpack-wearing Iron Men zooming around the battlefield, essentially skirting the "no armored flight" restriction?

8. So are Big-Ass weapons basically just a way for minifigs to get a bit of advantage while also getting around size limits on large weapons?

9. How narrow is the Weapon Specialist's focus? Is it limited to specific weapon models (e.g. M16A2 Assault Rifle), or the broader Brikwars categories (AutoGun, Hand Weapon, Flamethrower, etc)? If I have an anti-armor trooper with a Stinger Missile Launcher, does his bonus also apply to an RPG-7?

vs.

LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too.

7. Duh. EDIT: I should clarify that this isn't as awesome as it appears. Yes, flying iron man is cool, but it's entirely possible to separate him from the jetpack (an unarmored surface element), and let him crash to the ground. They may have unrestricted flight, but an armored minifig still can't sprint, climb, jump, or even swim.

8. Pretty much. bigger weapons are still better, but minifigs can run around with these. I debated throwing in an additional -1" to move, but decided fuck it.

9. Setting-specific. If you're going for an army that's super technical and focused on specialized squads, then it's more fun with a specialist who can ONLY be good at using the AK-74u and nothing else. Other battles might have it be more appropriate to simply have "knife guy" who is really good at all melee hand weapons of every kind.

In general, these rules are supposed to work exactly as they appear, with all the loopholes included. If you find something RETARD BROKEN, let me know.

IVhorseman wrote:6. Totally, it's supposed to be exactly as awesome as it sounds.

Excellent. I've been giving this ability to my "launcher loader" troops, my Anti-Armor infantry Heavies, as well as to gunners of single-crewman vehicles so that they can all stay out on the front line longer and cause explosive mayhem without having to go back to the base armory or have clunky supply trucks following them around everywhere (even to the latrine).

The other troops are still in disagreement as to whether a Grenadier's ability comes from being trained to MacGuyverize explosives in the field from random junk at hand, or if they're just really good at filling out requisition forms.

The Grenadier Corps. has been explicitly ordered to keep their damn mouths shut about this vital security secret, if they know what's good for them.

IVhorseman wrote:7. Duh. EDIT: I should clarify that this isn't as awesome as it appears. Yes, flying iron man is cool, but it's entirely possible to separate him from the jetpack (an unarmored surface element), and let him crash to the ground. They may have unrestricted flight, but an armored minifig still can't sprint, climb, jump, or even swim.

Right, I know - it's a risk that comes with the territory.

So since the jetpack itself is Size 0", does that mean that consequently it's limited to a Structure Level of 0 and explodes on even a minor hit?If so, I may need to equip my Iron Legion with Energy Shields as well...

Oh, and if I give them the Compensate ability, they can use it while flying, right? Since it's the jetpack moving and not the trooper?

IVhorseman wrote:In general, these rules are supposed to work exactly as they appear, with all the loopholes included. If you find something RETARD BROKEN, let me know.

Coming from a D&D background, I tend to view abilities kinda like "feats" - traits acquired via training or natural talent that allow a character to bend the rules and/or enhance the functionality of a baseline ability.

LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too.