Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
food (none)
fuel, 200 storage, receive from up to 8 cells away, send up to 8 cells away
ores, 200 storage, receive from up to 8 cells away, send up to 8 cells away
solar, 200 storage, receive from up to 8 cells away, send up to 8 cells away
petroleum, 200 storage, receive from up to 8 cells away, send up to 8 cells away
matter, 200 storage, receive from up to 8 cells away, send up to 8 cells away
antimatter, 200 storage, receive from up to 8 cells away, send up to 8 cells away
personnel, 200 storage, receive from up to 8 cells away, send up to 8 cells away
torpedoes, 200 storage, receive from up to 8 cells away, send up to 8 cells away
protomatter, 200 storage, receive from up to 8 cells away, send up to 8 cells away

Fate if side loses: 100% chance to vanish.

AI Attributes:
Considered to be an immobile facility.
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.