Ultimate tvOS Guide for Beginners: Learn to Code In Swift 3

Become An Apple TV Coder On Your Own Time

Regardless of whether you've coded for iOS before, this course will show the fundamentals of making apps in Xcode and Swift for tvOS. Starting with Apple's proprietary language, Swift 3, you'll understand how to leverage what you learn to other Apple platforms as well. Best of all, you'll get hands-on practice as you build a Quiz app, Dialogue Tree app, and Interactive Story app from scratch.

Access 18 lectures & 9 hours of content 24/7

Build three tvOS apps from scratch

Learn the core tools for programming for iOS & macOS

John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

WatchOS Beginner Crash Course: Learn to Code In Swift 3

Code In Swift & Start Building Apps for Apple Watch

Regardless of whether you've coded for iOS before, this course will show the fundamentals of making apps in Xcode and Swift for watchOS. Starting with Apple's proprietary tools, Swift 3 and Xcode, you'll understand how to leverage what you learn to other Apple platforms as well. To understand the design and functionality of a watchOS app, you'll build a simple app of your own in Xcode.

John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

The Complete iOS 10 Developer Course

As iOS 11 Lands, The Time to Take Off with iOS 10 Is Now

The iOS 11 public beta is here, and now is the time to learn how to develop for Apple by mastering iOS 10. This massive, 102-hour course will immerse you in the basics of iOS programming, and get you up to speed with iOS 10 specifics, like the significantly improved artificial intelligence and Siri function. Before you know it, you'll be ready to dive headlong into all the brand new features of iOS 11.

Master iOS 10 development w/ 102 hours of content

Learn the basics of coding in Swift & building apps in iOS 10

Work w/ iOS 10's new facial recognition capability

Use SiriKit to build apps that function better w/ Siri

Optimize iOS 10's significantly improved artificial intelligence

Build games w/ SpriteKit Games

Develop apps for TVOS, iPad, iPhone & Apple Watch

John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

The Amazing iOS 11 Course

Get Ahead of the Developer Curve by Mastering iOS 11 Early

Once you've gotten up to speed with iOS 10, watchOS, and tvOS, it's time to master the newest features of the brand new iOS 11. Across this enormous course, you'll build over 30 apps from scratch while covering SpriteKit, Firebase, and all of the exciting, brand new features that iOS 11 has to offer.

Access 100 hours of content 24/7

Learn how to code in Swift 4.0

Design apps from scratch in Xcode

Build apps quickly from start to finish

Become an app developer

Note: Full course content to be added by September.

John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

Introduction to SpriteKit: Build Practical Games

Apple's SpriteKit is the leading game engine for producing 2D games for iOS. In this course, you'll build clones of Breakout, Pong, and Space Invaders, making both the code and the design for the games from scratch. Even if you've never coded, you'll get caught up on SpriteKit and learn how to use it to make super simple games as well as more complex ones.

Access 51 lectures & 10.5 hours of content 24/7

Learn how to navigate SpriteKit's interface

Put games you've built in SpriteKit in the App Store

Add code to your game's objects in Xcode

Apply what you've learned to further experiment in SpriteKit or any other game development framework

John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.