* You may now peek inside a charm to see the contents of the treasure you can win* Fixed problem where client would occasionally fail to connect to a gameserver, with the error message bad challenge* Earth Spirit will correctly move into range when casting Boulder Smash* Fixed heroes with undroppable Aghanim's Scepter Upgrades being able to gain their upgrades from Scepters owned by other players (Meepo, Ogre Magi, and Treant Protector)* Fixed Duel and Supernova Aghanim's Scepter upgrade interaction* Fixed top bar buyback indicator sometimes being inaccurate* Corrected an issue where the combat log was not being displayed

- Fixed various pathfinding bugs- The Year Beast Brawl hero picking now uses the Ranked All Pick rules (players take turns picking their heroes)- Rescaled some values used for Year Beast Brawl's Refresher Aura- Fixed a rare bug with Ember Spirit getting stuck after using Fire Remnant - Fixed Ember Spirit sometimes becoming invisible after Sleight of Fist- Fixed Fire Remnant buff icons remaining stuck after Remnants expire- The experimental auto-repeat feature dota_player_auto_repeat_right_mouse now interacts with the minimap- The experimental directional move feature dota_unit_allow_moveto_direction has been changed to pivot in place to face the direction before starting to move- Added a new confirmation particle effect to dota_unit_allow_moveto_direction movement commands

Fixed Towers denied while in the fog of war taking too long to disappear

Year Beast Brawl:Refresher Aura is now tracked per-ability and has a slightly greater chance of initially triggering, but a diminishingly lower chance of triggering for each subsequent procTower Flak shots now apply SkadiTeleport cooldown reduced from 60 to 30 secondsTeleport channel duration increased from 3 to 4.5

General:-Fixed KOTL Illuminate, custom spirit models now appear when custom Illuminate is used with Spirit Form - Support for High-DPI (4k) displays has been added. This requires Windows 8.1 or later. Dota 2 will now use the native resolution of High-DPI displays and will use larger mouse cursor sizes when available.