Comments on: And Yet Another Problem Takes Care of Itselfhttp://www.gameproducer.net/2010/06/16/and-yet-another-problem-takes-care-of-itself/
I Bake Games. Indie StyleWed, 25 Mar 2015 09:43:35 +0000hourly1http://wordpress.org/?v=4.2.2By: Lumoojahttp://www.gameproducer.net/2010/06/16/and-yet-another-problem-takes-care-of-itself/comment-page-1/#comment-140848
Fri, 18 Jun 2010 11:54:18 +0000http://www.gameproducer.net/?p=4704#comment-140848The Blitz3D command set is simply genial. It’s so natural and simple, that you don’t even need to learn it, it just comes from your intuition. All game engines should use Blitz3D command set, and you can also write your own Blitz3D command set wrapper for most, so you save a lot of time and money when porting a game from one engine to another.
]]>By: MrPhilhttp://www.gameproducer.net/2010/06/16/and-yet-another-problem-takes-care-of-itself/comment-page-1/#comment-140841
Thu, 17 Jun 2010 16:50:02 +0000http://www.gameproducer.net/?p=4704#comment-140841@jtrencsenyi Are you doing 2D games? I felt like it complicated 2D development. Do you have an opinion on this?
]]>By: jtrencsenyihttp://www.gameproducer.net/2010/06/16/and-yet-another-problem-takes-care-of-itself/comment-page-1/#comment-140836
Thu, 17 Jun 2010 06:17:42 +0000http://www.gameproducer.net/?p=4704#comment-140836My Unity3D learning curve was short (less then a month) and it’s a robust, high quality 3D engine and multi-platform.
]]>By: archatashttp://www.gameproducer.net/2010/06/16/and-yet-another-problem-takes-care-of-itself/comment-page-1/#comment-140834
Wed, 16 Jun 2010 23:29:21 +0000http://www.gameproducer.net/?p=4704#comment-140834I am not sure if I am not too late, but also http://www.phonegap.com/ would probably be an option for mobile game development using HTML and Javascript. You could combine that with some Javascript game engine.
]]>By: Joshua Smythhttp://www.gameproducer.net/2010/06/16/and-yet-another-problem-takes-care-of-itself/comment-page-1/#comment-140833
Wed, 16 Jun 2010 21:52:34 +0000http://www.gameproducer.net/?p=4704#comment-140833I have met Mark (creator of Blitzmax) a few times. (I live in the same city) and have seen the new Blitz language working. A friend of mine is doing some of the proto-types/demo applications for BM2.

However, I think it might be a ways off before all the functionality of Blitzmax is duplicated in BM2.

]]>By: MrPhilhttp://www.gameproducer.net/2010/06/16/and-yet-another-problem-takes-care-of-itself/comment-page-1/#comment-140830
Wed, 16 Jun 2010 19:12:31 +0000http://www.gameproducer.net/?p=4704#comment-140830I completely agree with building a prototype in a language you know really well. Even if you have to throw it away, I believe it is more important to flesh out your idea in the fast most streamline way. Worry about the technological and platform issues after you’ve proven/discovered the core game play.

PS The new for Blitzmax is very cool. Makes it more appealing to me, especially since I’m one of those luck people with a license to the now closed Grey Alien Framework!

]]>By: Juusohttp://www.gameproducer.net/2010/06/16/and-yet-another-problem-takes-care-of-itself/comment-page-1/#comment-140829
Wed, 16 Jun 2010 18:03:53 +0000http://www.gameproducer.net/?p=4704#comment-140829In this case I’m not: my primary goal is still to do PC version and wait & see how the bmax2 version does when it gets out. I also have trust in these guys, I’ve seen what they’ve done with blitz technologies. It feels more like that they are “stripping away bmax functionality and keeping only necessary modules”… and also that “they are essentially building a converter functionality: easy way to port bmax to mobile & other devices”

After all, my current project is going for PC, not for mobile – so in this case it’s not delaying my project.

If they were a totally new player, I’d be more worried.

I’ll see what they cook within the following months.

]]>By: hermitChttp://www.gameproducer.net/2010/06/16/and-yet-another-problem-takes-care-of-itself/comment-page-1/#comment-140828
Wed, 16 Jun 2010 17:49:57 +0000http://www.gameproducer.net/?p=4704#comment-140828I’m always a little concerned about new technology or bleeding edge versions. They are not stable in most cases.

Using established technology like Shiva or Unity3D would be less risky. Firstly because they already solved their teething troubles and secondly because the new “bmx2″ has to catch up the expected standards of game development (e.g. missing features). Both issues may delay your project unnecessarily.