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Simply put, Narai, UF, Raptor and Newport are jSTILL too friggen hard for random groups to finish with any kinf d of success. Just finished another Narai with a total failure. I have NEVER gooten a star in this scenario. I have maybe a combined 4 successful runs of the others listed.

Wargaming, get your damn heads out of the sand and tone these down so random groups have atleast a 50-50 chance of winning. Right now we have less than a 10% chance of getting any stars. I flatout refuse to play any operation that isn't fun and these are terrible. Fix your broken game mode.

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The current operation, Narai, is a highly toned down version compared to the previous one. Bots now spawn at the same location all the time and there are no longer bot planes dropping bombs and torpedoes on you. The "King" carrier seems to do nothing except sail away in a straight, path, essentially a XP pinata for anyone who can be bothered to sink it and its 2 measly escorts. And the best part is, WG has also toned down bots ability to set you on fire.

It used to be that bots are equipped with what felt like gatling guns that shoot napalm shells, resulting in the entire player's team being on fire all the time. It made some operations such as the Ultimate Frontier so hard that we started calling it the Ultimate F.U.

Try playing at different times, if you get one or two good players on the team, you'll get 5 stars for Narai easily. In some games I played, it was really competitive and hard to land shells on bots because seasoned players were killing them very quickly.

Some of the newer ships that were released after Narai was implemented are really good. The Helena for example, is a real beast for this operation. So if you continue to have problems, try different ships, especially the newer ones.

Edited January 17 by bigbearbeear

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I think that your issue is that you are just inexperienced at the Operations. Once you learn more about them the Operations can become almost too easy. For most of the Operations, the secret is to use a high DPM ship. The Fiji is a really good one to use in Narai as it can fire fast, has torpedoes, and can hide in smoke. I got 12 ship kills earlier today using my Fiji.

You can also read the lyrics I wrote about the scenario:

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The current operation, Narai, is a highly toned down version compared to the previous one. Bots now spawn at the same location all the time and there are no longer bot planes dropping bombs and torpedoes on you. The "King" carrier seems to do nothing except sail away in a straight, path, essentially a XP pinata for anyone who can be bothered to sink it and its 2 measly escorts. And the best part is, WG has also toned down bots ability to set you on fire.

It used to be that bots are equipped with what felt like gatling guns that shoot napalm shells, resulting in the entire player's team being on fire all the time. It made some operations such as the Ultimate Frontier so hard that we started calling it the Ultimate F.U.

It does seem like Narai is better this go around than it was the last. And Ultimate F.U. isn't as bad as it was at one time. But Ultimate F.U. and Raptor Rescue still need to have the bots fire starting chance bumped back a bit. But in Narai, if too many players go after the transports (or the CV) then it's most likely a mission fail. Kind of the same with Raptor Rescue. In RR, if more than one player heads south to chase the CV, it's going to be a mission fail. You need a Leander with its smoke and torps to stick real close to Raptor. Focus on killing the DD's quickly and you can win that one.

Played Narai a few times last night. Did have one mission fail the first time I did it. But it's been a while since I've played Narai (and we had a couple players who said in chat they'd never played it before). It's nowhere near a slam dunk as it was before WG pulled it and 'reworked' it. But it's not Kobayashi Maru level like Ultimate F.U. was a while back. At one time Ultimate F.U. was unplayable. Bots burned everything with every shell they fired. So you'd see your entire team huddled in the repair circle just trying to heal fire damage. Your ship was made of gasoline and match sticks while the bots were asbestos coated Stalinium.

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Simply put, Narai, UF, Raptor and Newport are jSTILL too friggen hard for random groups to finish with any kinf d of success. Just finished another Narai with a total failure. I have NEVER gooten a star in this scenario. I have maybe a combined 4 successful runs of the others listed.

Wargaming, get your damn heads out of the sand and tone these down so random groups have atleast a 50-50 chance of winning. Right now we have less than a 10% chance of getting any stars. I flatout refuse to play any operation that isn't fun and these are terrible. Fix your broken game mode.

The problem isn't that the ops are too hard (in fact, they are all astonishingly easy)...

The problem is that the average player (I'm talking like 85-90% of the playerbase here) is so absolutely terrible at the game. They don't know ammo selection, captain skill paths, ship builds, ship roles, positioning, angling, operation patterns, when to shoot and when to stay quiet, or just about anything else to differentiate themselves from laboratory grown bacteria. So take your average wows player who makes walking down the stairs without dying look like the most complicated and brain intensive activity ever, pair them with a game that has a lot of (easy to learn and use, mind you) mechanics, and throw them into an operation against bots (who are absolutely better than the majority of players).

Now ask again, "is the op hard, or are these players just really really awful".

Don't become too much of a cynic over it, it'll ruin your opinion of the game even more.

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Pattern I've noticed --- Wed to Friday are days of high loss percentage for all ops. Guessing more new to the op players and, well it's mid-week.

By Saturday, players are more familiar with the op and more experienced players are playing -- wins go up. I've come to avoid op's until saturday/sunday. Results much better. If I do play it earlier --- I expect a loss and dont load up my best flags.

No need to nerf, players need the challenge and practice to get better. At least those able/willing to get better.

Edited January 17 by SwissSteel

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Narai is the type of ops where a lack of communication is very detrimental at the very beginning. Without establishing whose doing what, it's a toss up of getting a win with any stars or an utter loss.

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Here is the problem with Narai. They added an achievement for sinking all of the supply ships. What that means is that ships that shouldn't be heading down there, BBs, DDs, or CAs with long reloads, trip over themselves to be the ones claiming "I'm heading south to get ships!" You want a fast firing CL to get those ships because they have the ROF to take out the DD, and the ships. A RN CL is great for this because they can come around on the south and smoke up the two transport ships that park there. A fast BB like the Sharn can head north to cut off the Phoenix and CV, or a CA. The job of a DD and if you're unfortunate enough to have more than one, is smoking the transports and getting torps ready for the MO that comes. You follow those things and you will 5 star more often than not.

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Somewhat unrelated to how hard it is, but I’ve found that Narai causes my potato-grade Mac to crash 100% of the (three) times I played it yesterday. Everything is fine until you get to the inner sanctum with the last wave of bots. It then slows to a crawl and crashes right out. We did manage a pair of 5 stars and a four star, and l even survived the last one. Haven’t had this problem with any other operation.

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IMO there is no excuse to fail Narai now that the enemy Lexington has been made dormant, probably as a result of the upcoming CV rework. It will still try to escape but most importantly it won't launch any bombers to torment you anymore. So don't bother bringing DFAA for Narai. But if you want to make it worth your time then I suggest finding a division via "Operations" channel under "Contacts" on the bottom left corner. Better safe than sorry.

No doubt Ultimate FU and Raptor are by far the worst. Hopefully the removal of the enemy CVs from both scenarios in the upcoming CV rework will breathe new life into them.

Here is the problem with Narai. They added an achievement for sinking all of the supply ships. What that means is that ships that shouldn't be heading down there, BBs, DDs, or CAs with long reloads, trip over themselves to be the ones claiming "I'm heading south to get ships!" You want a fast firing CL to get those ships because they have the ROF to take out the DD, and the ships. A RN CL is great for this because they can come around on the south and smoke up the two transport ships that park there. A fast BB like the Sharn can head north to cut off the Phoenix and CV, or a CA. The job of a DD and if you're unfortunate enough to have more than one, is smoking the transports and getting torps ready for the MO that comes. You follow those things and you will 5 star more often than not.

Nice summary.

All the fails I had last night were primarily as a result of bad ship selection/mix on the team and then players basically choosing to do things that negated the strengths of their ships.

For example, Colorado is a poor choice for this op as its just too slow to keep up, but had a number of games where I had at least one on the team.

Some folks still think that operations are for farming xp with any ship. Fact is there are some that require certain qualities that are just not available across all nations, Narai is one of those.