Magna Mundi First Details

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Reshape the entire history of the world.

By Jeff Haynes

At the Paradox Interactive Convention in Sweden, the first few details of Magna Mundi were unveiled to the press. In development for the past three months, the title is in the very early development stages, so not a lot of information was provided. However, the concept behind the game sounds very similar to that of Europa Universalis III, because players will choose one country out of hundreds of states available and will lead its progress across hundreds of years. In the case of Magna Mundi, this time period will span the fall of Constantinople to the end of Napoleon's reign. However, the developer wants to make the comparisons end there, stating that the primary focus of the game will be on the choices made by players.

Apparently, there will be more than two thousand choices provided in the game, from trying to impact your country to interacting with nearby states. Since you won't have full control over your state, each decision that you make can affect your land's development in various ways. For instance, you may decide that you need to go to war, but the nobles of your land won't want to fight or provide material to you, making it harder to engage and win over your opponent. In effect, you'll need to make decisions that are right for your country, responding to the dynamic storylines that the game produces. Apparently, these will be randomized for each country, ensuring that you don't have the same game experience twice with the same territory. However, regardless of the story, your decisions will direct your land towards peace or war.

Inevitably, battle will break out, and fighting can be handed off to AI commanders that can lead the forces of a province against a rival province or quell uprisings. Naval combat will also occur, forcing your country to dedicate large resources to establishing your military might on the seas. If you don't, your country could be subjected to blockades by opposing countries or could find their ships devastated by a smaller navy that is more aggressive than yours.

It's still way too early for Magna Mundi to even be shown, but the developers have stated that the game will run on a heavily modified version of the EUIII engine. In fact, the code has supposedly been made 30 times larger than Europa Universalis III to reflect the additional choices you can make. However, without any screenshots, video or additional news about how exactly you'll control your territory, it's a bit hard to know how deep the strategy will be, or how to effectively govern your country. We'll be keeping an eye on this one to see what news we can discover from Paradox on this upcoming game.