Warnings: When he puts his fist up and faces upwards (charging with no yellow-ish pools around) he will put out a stun in a V shape in front of him followed by a strike that knocks you back pretty far.

Alucard:

Warnings: When he puts both fists up together (his hands are clasped) he is about to summon a drill, stay away from the area in front of him. (A drill does not summon if you do not get attacked by it)

In metarealm, the beginning mobs will be different. They hit much harder.

Trove Protector Treasurebot Mk.XI:

Summon this boss by killing all of the Security Bots in that area. The Treasurebot should summon shortly after.

Warnings: There will be a green wall that may come from behind where the Treasurebot was summoned, or in front, so be careful. This wall stuns you for quite a while. There will be texts popping up on your screen warning you about this so keep an eye out. You can avoid getting hit by the wall by going to the sides, there should be dips in the wall you can hide in, or you can use the gunslinger’s common skill and flip through the wall.

Saki:

Be careful of the chests that “awaken” as you walk past them. Saki has lasers – they have indicators on the ground. In metarealm, there will be blue chests that Saki summon.

Avoid staying near him and stay away from tornadoes. This may take a while to get used to his patterns. When he jumps, he summons tornadoes.

Leo:

When a purple sphere encloses him, look around and locate the purple crystals at the edge of the room. Once you destroy all the crystals, the shield will lower, and you can damage Leo once more. Leo can do this more than once.

Avoid being directly in front of him. When he shoots a laser, he will rotate. Keep away from being hit by it. Lure him into one of the spotlights to get rid of the purple sphere that encloses him. It shields him from damage.

Recommend that a party member stuns first as the first attack. Avoid the three strikes that come from in front of him in a conical formation. Get out of his “smaller” circle AOE (large, but not platform-wide).

Zombies may be spawned. These give out small red orbs that are indicated by small circles. Please avoid the small circles that may appear below your character. Keep mobile when zombies are around.

Hasser may have a shield up. Please keep eyes out for 2 spotlights (which do not stay forever). Kill the two sprites and the shield will go away.

Phoenix:

Recommended that someone can kite, otherwise the party will have to work together to deal with his two “phases”

Sky phase: Phoenix jumps up in the air and AOEs appear on the ground. Stay near the center of the platform to avoid the AOEs that stun from above.

Orb phase: Phoenix jumps to the center and orbs will appear around him. He will not take any damage as long as the orbs are visible. Kill the orbs before they reach Phoenix. Orbs heal Phoenix.

Parties who “kite” Pheonix: To avoid these phases, one way is to kite Pheonix around. You can do this by having one party member be the tank and take aggro (or someone on your team who will keep aggro). The one who is kiting must stay at least some distance away from Pheonix, to keep a good distance, use “Heaven’s Wrath” (Cleric common skill) to continuously attack it from afar and keep a good distance. Watch out for Pheonix being stunned/rooted because the kite-er doesn’t want to be walking towards Pheonix at anytime

Kill the swords when they appear before Nerokas reaches them. They give him a different buff depending on which he picks up.

Blood Sword – avoid any place he attacks or he attacked (deals large damage). He leaves a trail of fire/blood which gives a DOT, deals large damage. Debuff makes it so you cannot receive buffs.

Emerald – gives DOT if you stand in his indicated AOE. Do not stand in his AOEs.

Snowstorm – gives a debuff – move speed, haste, def

Mirror – summons 3(?) lot of “clones” which you cannot attack – each does a lot of damage

Amaris:

1st form: Collect the orbs that are drawn to the center. Catch them before they reached the center crystal. If they reach the crystal, a large AOE will burst and hit everyone. The orbs deal some damage, but not very much.

2nd form: no more indicators, watch out! when she goes in the middle, and you see a blue orb, run into the blue orb to shield from her large AOE.

Stay away from him to avoid his green circle that he puts below him. This gives a debuff of up to -50% DEF. You can keep luring him away, try to map it out so you don’t get trapped!

S-03:

Party’s Stunner – Alternate between your stun and work with your team to sync with ults to avoid his cloud of smoke AOE. This deals a stun and damage. Either stun his cloud of smoke, or use your ult during that time.

Demir (party only):

Try to keep a good distance between party members. If a party member gets trapped in a purple orb, destroy it. Stand in the fire (if you can take the damage – not very much) to deal extra damage when he has his shield up. This is a damage absorption shield, once he takes that much damage, the shield will go down. Try and stay at a good distance so you can dodge tornadoes that come out from him. They come out front, back, left, right, and diagonals around him.

You can kite Brongus around if need be. Avoid being around him. When he spins on his head, he releases a small area AOE around him, does a good amount of damage. Keep an eye on his buffs, he increases his damage as his health decreases overtime.

Nocturnal Anathema Maniacha:

Avoid getting hit by her AOEs and run out of the “purple fire”. Her concentric circles trap you in purple crystals so watch out!

Ancient Anathema Cursed Maniacha:

Mostly just timing. Takes time to get right for his attack pattern. His shout deal a good amount of damage. Avoid any AOE indicators.

His “twins” – dark and light (denoting the circles) after you get him down to a certain HP threshold. Dark circle hits your HP % as you stay inside. The light twin will root you. (will have indicators) Kill both of his “twins” to lower his shield.

When he is charging up for a platform-wide AOE, use your ultimate in the middle of that AOE (might take a while to get the timing down) to avoid massive damage.

<Gold Fortress> Lakeby:

Stay way from his circle AOEs. They do a lot of damage.

<Glorious King> Barbaclees:

When you are turned into a boar/sheep/frog, go into the blue circles outlining the platform. Press 1 to lure the summoned griffons toward you to kill them at the blue circles. When he jumps to the center and raises his arm, run into a ice fragment on the platform to avoid the large AOE about to hit.

Each round will consist around 3 bosses. Stay with your party members and focus one boss at a time. This will minimize death and time needed to kill each boss. You will need to rotate your camera a lot to see where the next boss is (and to keep track of your party members).

Before the run: Try to organize who the leader is to figure out which boss you will focus next.

Avoid getting hit by the chess pieces. You may kill them, but they respawn.

Try to stay out of as many AOEs as possible to avoid getting pushed or debuffed.

Hitting the chess piece in the middle (king) will give you a buff, but you will take quite a bit of damage as you attack it

If the king piece is killed, the chess pieces and bosses are bound down by chains for 1 round

There can be up to 2x chess pieces of each kind: Red Aura, Blue Aura

The Chess Pieces with blue aura gives a shield buff to the boss (can stack up 2x)

The Chess Pieces with red aura gives an ATK buff to the boss (can stack up 2x)

The Fake Bishop Chess Piece heals the boss if it crosses that square the monster is in (can look a bit off)

Remember to use any buffs before starting the dungeon. You will not be able to use any pots.

Move Speed will go to 100%. Do use “Move Speed” items/buffs.

Upon talking to the NPC and starting the dungeon, you will gain a buff: Spirit Power (HP +100,000. Unable to use items.)

There will be two different types of orbs spawning around the dungeon:

jagged, small crystal ice orbs (labeled as “spirit orb”): these will a spawn a random mini boss (of the 10 bosses in this dungeon) please be careful stepping through one of these, or having one spawn on top of you. Avoid this as much as possible by staying as close to the center of the summoning circle when possible. You may have more than 1 mini boss active at a time, they have the same attack patterns as their normal form.

These will give a higher score if you defeat these (and do not die as well)

smooth large orbs (non-labeled): these give a random buff, please feel free to move through them

Recommended: Skill 2, Skill 1 and repeat. Heal when necessary. Skill 3 only when Saki puts both his arms up and waves a bit of purple color. You want to stop his dash (massive damage, and you want to cut time on chasing him)

Cale:

Recommended: Skill 2, Skill 1 and repeat. Heal when necessary. Skill 3 only when Cale does a large attack – either big arrows appear or the big circle appears.

Caution: Dodge all indicators that look like (as they all stun and do a chunk of damage):

A complete circle is targeted at you (or stun it)

A “line” (its a bunch of arrows in a line showing direction of attack)

A large one (about the size of Cale’s torso) – hard to dodge, get about an inch away from the indicated line (recommend stun)

A small one (come from between front paws) – easy to dodge, recommended to dodge this one to save the stun

You may get hit by his “swipe” indicator as it’s the only one that does not stun you.

Caution: Get out of the red circle indicators when they show up (they do quite a bit of damage if you stay in). Don’t get these confused with the meteor indicators. Get out of her dark purple circle (directed at you, small – no red indicators)