Too many rules. I'm still plowing my way through the Warhammer 40,000 rulebook and Codex: Imperial Guard. No way in hell I can get this Vanguard stuff. Not to mention any game named Vanguard has a certain negative stigma thanks to that really shitty MMORPG by the name of Vanguard (I refer to it as 'The Starship Troopers 2 of videogames)

O_o. as much as i like spaceship combat, having to work out newtonian physics in reference to how several ships would combat eachother is just far too complicated for me. i mean i thought it was bad enough when i was trying to use just a frictionless environment when i tried nano-brikwars.

Well, darkwolf, the rulebook I want to use, the only one I want to use, is 32 pages long. Just that one. The one I linked to. The 120 page book is a completely different game.

Intravenous Equestrian... The formula listed is needlessly wordy. Essentially it's km/s times kg/s equals thrust. Measurement in newtons... I have no idea WHY the book uses newtons for that explanation and not anywhere else.

Really this is far less complicated than Brikwars.

And if I know wargames... by the time I get this broken down about how simple (it's only new) this really is, and then people begin playing... people will say 'tis not complicated enough.

I have that covered with crew rules and expanded warhead lists and rules.

Well, I haven't finished reading it, but what I'm getting so far is that these are more small-scale battles. For larger battles, you would want much simpler rules anyway. So, kind of mesh the Vanguard Spaceship and Brikwars rulebooks. But, yes that would be cool. Almost like Battlefleet: Gothic, only with a lot more legos.

And probably smaller scale, as well. A huge spaceship that should technically take up an entire room... shouldn't take up an entire room. Much smaller. We're talking microfig scale, at best.