"I Would Love To Do An Interview But I Have To Check With My Media Coordinator First" — Michael Boggs, Lead Designer, Android: Netrunner

Month: April 2017

The cornerstone of any good adventuring team is… The Healer. In tabletop RPGs, the party Cleric was a necessary role that was often begrudgingly thrust upon one player to be the party’s designated battery of hit points. Playing the healer was a service that someone performed for their friends at the table. In combat, clerics … More Design Diary 4/26/2017 – Navigating The Support Role

Before we started our game design project, I kind of had the idea in the back of my mind that the theme of our game would just get pasted on with whatever was popular at the time our game was ready to go to production. Mechanics are the things that I get most excited about … More Design Diary 4/21/2017 – Theming a Game

Before we can talk about next two points on the class triangle: the Oracle support class, and Constable tank class – Two classes that heavily interact with enemies on the battlefield; it is important to discuss the most important facet of co-op dungeon crawlers. Enemy A.I. Mechanics In Descent, one player assumes control of the … More Design Diary 4/11/2017 – Creating Simple AI Mechanics

Rogues are fantasy staples. The rogue archetype as we know it has drifted a long way from whatever factual basis they ever had initially. In books, rogues were sneaky and often guileful, stereotyped as cowards and self-serving vagabonds. In D&D and other games of it’s time, the Rogue was the one to disarm traps, and … More Design Diary 4/10/2017 – The Rogue in CLL

Modern board games are thriving, exciting new mechanics and games are being developed and introduced to the gaming world with increasing frequency. Not all games are for everyone, and by extension, some players are more proficient at certain types of games. How do you reconcile the differences in taste and game style preferences across a group … More Designer Diary 4/6/2017- CLL