// ******************************************************** // Does nothing, purposely. Just to force a getter call.camera.sceneTransform;

// This affects the camera hover! // Comment out this line, or the above one to get the expected resultobj.transform = new Matrix3D();// ********************************************************}// // // // // // //////////////////////////////////////////

I’ve attached a full code for an example of this strange behaviour.

I speculate that it is caused by parallel access of statics consts like Matrix3DUtils.RAW_DATA_CONTAINER and others.

I understand that it optimizes the memory access avoiding constant memory allocation, but it may cause some weird problems when running in asynch codes.