Dungeonlands: Tomb of the Lich Queen Dungeon Tiles

Your torch crackles as you descend the spiral staircase. Chains rattle in the darkness below, water dripping off stalactites, and something big sniffs the air, catching the scent of fresh prey approaching.

For every dungeon delve it helps to add as much flavor as possible, and a lot is possible with this amazing set of map tiles by our master cartographer, Alida Saxon. Whether you’re playing through our Dungeonlands old school killer dungeon (http://www.rpgnow.com/product/115082/Tomb-of-the-Lich-Queen-%28Savage-Worlds%29?term=Tomb+of+the+Lich) or an adventure of your own creation, these tiles help set the scene perfectly. Live the experience as your characters die trying to escape the traps and monsters… or maybe, just maybe, follow the map to glory and riches!

Product Contains: A 63 page high resolution, color PDF including maps tiles for all the locations in our Dungeonlands: Tomb of the Lich Queen adventure and many classic tiles in addition. Over 3,500 squares of top art goodness for your gaming table. Yes, that’s 3,500 squares of options and great dungeon variety! Dungeonlands itself is part of the Suzerain Continuum.

Based on the images present in the Gamemaster cards and tables, I believe that the tile corresponding to encounter 19 displays the wrong image.

Miles M Kantir .October 26, 2017 12:51 am UTC

PUBLISHER

[spoiler warning] Encounter 19's map shows the room the group first enters. Once the edges fall away and the altar with the child appears, that's not shown. The idea was that you'd put this on your gaming table when the heroes first appear, but then mark off areas as they fall away and use a miniature/token to show the altar (the lion altar on Generic Tile 06 can work for this too). We didn't want to give away the reveal when the tile was first put down, though admittedly it does come across as just a plain room this way, which isn't as nice. There's a similar thing with Encounter 4 where the map tile is just an empty room with an orange glow, but all the fun stuff happens on the walls once the heroes enter.

I know it's not perfect, but it's tough to represent some of these trap rooms on a top-down view!

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