PlayerUnknown’s Battlegrounds Update 2 Changelog

PlayerUnknown’s Battlegrounds Update 2 changelog is now available. The update 2 will be deployed on Thursday, May 25. The latest update brings improvements to CPU usage for world level streaming. The update also improved the rendering performance of fences and grass.

The developers are currently in the middle of profiling the servers to attempt to track down the cause of the lag. Check out more details below.

PlayerUnknown’s Battlegrounds Update 2 Changelog

Client Performance

Improved CPU usage for world level streaming

Improved rendering performance of fences

Improved rendering performance of grass

Improved rendering performance for weapons and attachments seen at distance

Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance

When a vehicle explodes, the fences near the vehicle will now also be destroyed

World

Added new vegetation to the lobby

UI

Players can press ‘delete’ to remove their marker placed on the world map

Adjusted the transparency of mini-map grid and coordinates text to make the map more visible

PlayerUnknown’s Battlegrounds Update 2 added a dotted line towards the next play zone on the mini-map

Modified the icon design of the First Aid Kit

Added Thai language in language options

Added new key bindings for hold breath, motorbike air control and switch to previous weapon

Sound

Improved the sound of Motorbike

Added sound for door destruction effect

Bugfixes

Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%

Fixed an issue that disabled bullet tracing for SKS

PlayerUnknown’s Battlegrounds Update 2 fixed a bug that caused the game client to crash when a flashbang goes off

Partially fixed bug that caused a character to get stuck in terrain, buildings or objects

Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles

Partially fixed a bug that caused items to be unlootable

Fixed a bug that caused carepackages to shake when falling

Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing

PlayerUnknown’s Battlegrounds Update 2 fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby

Fixed a bug that caused a player icon to be doubled up on the minimap.

Fixed a bug that caused the same color for two teammate icons

PlayerUnknown’s Battlegrounds Update 2 fixed a bug that caused the final play zone to be created over water

Fixed a bug that sporadically muted the rain sound

Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs

PlayerUnknown’s Battlegrounds Update 2 fixed a bug that caused animation not to stop when using consumable items while reviving a teammate

Fixed a bug that caused a character experience the damage effect at random

Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle

PlayerUnknown’s Battlegrounds Early Access Month 2 Update fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected

Fixed a bug that caused the sound volume of UMP with silencer to be too low

Fixed a bug that caused throwable items not to drop when switching to other weapons

Fixed a bug that caused the trace effect to not disappear after using throwable weapons

Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.

Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle

PlayerUnknown’s Battlegrounds Early Access Month 2 Update added a character animation for when dragging an item into the inventory

While next monthly update will be focused on improving server performance, the optimization process won’t stop there, and we will continue to improve the performance of the servers all the way through Early Access.