Sunday, January 21, 2018

The following data comes from a combination of the officially-licensed V Jump Books Hacker's Memory guide, translating from Japanese to English, and from direct evaluation of the Japanese and English games.

No Digimon stats were changed in the transition between Cyber Sleuth and Hacker's Memory. Instead, changes were made to all three Skill types, Inheritable, Special, and Support, as well as to equipment slots. Certain Digimon have had SP costs reduced for some Specials, their chance of inflicting secondary effects increased, or even entire abilities replaced. This list only covers changes to existing Digimon, not new Digimon introduced in Hacker's Memory, and focuses on Perfect, Ultimate, and Super Ultimate-level Digimon.

General mechanic changes

The Neutral Inheritable Skills (Power Energy/Heavy Strike/Mach Rush) now have the "Always Hits" property, ensuring that every Digimon can now have a counter to evasion-based strategies.

On status effect duration; Confusion ends after 2~4 turns, Paralysis after 3~5 turns, Sleep after 1~3 turns, Stun after 1 turn, Poison after 3~4 turns, and Dot after 2~4 turns. Support nullification after 5 turns. All status buffs end after 5 turns, while all counter skills end after 3. Digimon can now act on the same turn that they wake up from Sleep.

The maximum Ability is now 200, rather than the 100 of the first game. This puts the maximum number of bonus stats at 150.

Most Digimon with Piercing Specials have had their Attack/Intelligence multiplier reduced, and their descriptions do not specify how large the multiplier is. Instead they call the output damage "medium," (中) "large," (大) or "heavy/extra-large." (特大)

Most Digimon with standard damaging Specials have seen either a +5 or a +10 buff to that Special's base power. A few examples can be seen under "Special Skill changes."

Unless otherwise mentioned below, any Special Skill that inflicts a status effect has now had its probability to inflict it raised or lowered to make that probability exactly 40%.

Inheritable Skill changes

Dispel and Restore now cost 25 SP rather than 8. This serves to more
strictly limit one of the most popular strategies from the late Cyber Sleuth's metagame; using Dispel to shrug off the Attack decrease incurred by using Shine Greymon: Burst Mode's Final Shining Burst.

#324 Magnamon's Miracle now has a 10% chance of reducing damage by 75%, instead of reducing damage by 30%.

#219 Alphamon's Hermitic Loner now increases the damage dealt to Royal Knight Digimon by 50%, instead of 20%. This puts it on a level playing field with the new Counterattack, Armagemon's Support Skill.

#249 Shine Greymon: Burst Mode's Shining Burst now increases the damage the party receives from magical attacks by 50%. Previously the Support increased the damage from Dark-attribute attacks by 25%. The Attack increase from the Skill is still only 25%. This is likely in reaction to how overwhelming Burst teams were late in Sleuth's life.

#168 Skull Greymon's Oblivion Bird now has a 50% chance to reduce the target's Defense by 10%, instead of a 30% chance.

#191 Black King Numemon's Dark Pupil now has an 80% chance to inflict Poison, not 20%.

#192 Blue Meramon's Cold Flame now always buffs their Intelligence by 10%, rather than having a 10% chance to do so.

#200 Mega Seadramon's Lightning Javelin now has an added 40% chance to Paralyze.

#205 Metal Tyrannomon's Nuclear Laser now always increases their Defense by 10%, instead of having a 30% chance to do so.

#207 Monzaemon's Lovely Attack/Hearts Attack was originally a Piercing Neutral Special that ignored the target's Intelligence and had a 10% chance to Stun. Its cost has been reduced from 30 SP to 20, and it has been changed into a restorative Special that heals one ally for 50% (singleplayer) or 10% of their maximum HP (multiplayer) and increases their Attack, Defense, and Intelligence by 10%.

#211 Rapidmon (Perfect)'s Golden Triangle now has a 10% chance to increase all of their base stats by 10%, instead of a 5% chance to do so.

#212 Lilymon's Flow' Cannon/Flower Cannon now has an added 50% chance to Paralyze.

#213 Lucemon: Falldown Mode's Dead or Alive has had its base power increased by 20.

#216 Were Garurumon (Black)'s Engetsugeri/Full Moon Kick now always increases his Speed by 10% instead of having a 10% chance to do so.

#219 Alphamon's Seiken Grandalpha/Blade of the Dragon King has been changed to a single 150 physical Light-attribute hit to one enemy. Formerly it dealt 3~6 Light-attribute physical attacks to one enemy, with each hit having a base power of 30.

#220 Ulforce V-dramon's Shining V Force/The Ray of Victory now always increases their Speed by 10%, instead of having a 10% chance to do so.

#221 EBEmon's Brain Rupture has had its chance to inflict Confusion raised to 50%, from 20%.

#227 Venom Vamdemon's Venom Infuse/Venom Infusion has had its chance to inflict Poison raised to 50%, from 30%.

#228 War Greymon's Brave Tornado/Great Tornado now says it deals "large" damage rather than "double," and the attribute has been changed from Fire to Neutral.

#285 Holydramon's Holy Flame/Fire Tornado now has a base power of 95, formerly 80.

#297 Metal Garurumon has lost the Garuru Tomahawk Special, which has been replaced by Cocytus Breath. Cocytus Breath costs 20 SP, deals 115 Water-attribute magical damage to a single target, and has a 25% chance to Paralyze. #298 Metal Garurumon (Black) retains the Garuru Tomahawk Special.

#299 Metal Seadramon's Ultimate Stream/River of Power now has a base power of 130, not 120.

#301 Rust Tyrannomon's Terrors Cluster now has a 50% chance to inflict Paralysis, not 25%.

#303 Lilithmon's Phantom Pain now deals "heavy" damage, not "triple." Direct testing demonstrates that the exact multiplier for her Intelligence is now 2.5x instead of 3x.

#306 Lord Knightmon's Argent Fear/Fist of Athena has had its SP cost reduced from 50 to 40, and deals "heavy" damage not "triple." (Same wording as the new Lilithmon.) Further testing needed.

#313 Imperialdramon: Paladin Mode has had its chance to inflict Dot raisedto 30%, from 10%.

#315 Omegamon's Garuru Cannon/Supreme Cannon now deals "large" Intelligence-Piercing Water-attribute damage to one foe. Previously it dealt 130 Water-attribute magical damage to a single target; the old version of the Special is retained by Omegamon NX.

#321 Belphemon: Rage Mode's Gift of Darkness has had its SP cost reduced from 60 to 40, and now deals "heavy" Dark-attribute damage to one foe, not "triple." (Same wording as the new Lilithmon.) Further testing needed.

#322 Lucemon: Satan Mode's Divine Atonement has had its SP cost increased from 30 to 50. It now deals 200 magical Light-attribute damage to all foes, and decreases the user's Intelligence by 50% if it hits. Its accuracy has been reduced to 90%. Previously it dealt 105 Light-attribute damage to all foes.

#323 Fladramon's Knuckle Fire/Flaming Fist has had its base power increased to 70, from 50.

Saturday, January 20, 2018

The fortnightly "event battle" page, which currently hosts rules allowing only Digimon of Adult level or lower.

With the international launch of Digimon Story Cyber Sleuth: Hacker's Memory on PlayStation 4 and Vita over January 19th, the English-speaking world has been brought into the fold of the ongoing Adult Digimon tournament that began in Japan earlier this month. The revelation comes as a surprise to some, as the most recent tournament has been themed around Japanese New Year's. In light of the culturally-specific Kagami Mochi accessories being the primary multiplayer reward, and the event itself already being several days in-progress, up to now it was not unthinkable that English-speaking territories would have their own separate track of events.

This news may be for the best; while a handful of player titles and accessories remain Japan-exclusive for the time being due to the earlier launch of Hacker's Memory in Asia, in the long term all of these will become available to all players regardless of their language or country of origin. The current Japan exclusives are as follows:

The current event is fairly easy to jump into, as bonus stats are ignored, the Memory limit is a paltry 30, and it only requires relatively lower-end Digimon compared to the main Ranked mode. Thus the headstart from getting the game early doesn't confer nearly as much of an advantage on Japanese Digimon tamers, making the current theme ideal for westerners to join in on.

For those seeking to get started, some of the recommended Digimon include Tankmon for his damage output, and XV-mon or Greymon (Blue) for the Dragon's Wrath Support. The only must-have Inheritable Skill in this event is the damage-doubling Acceleration Boost, which can be picked up at level 10 from Tyrannomon and Fladramon, at level 18 from Monochromon, or at level 25 from Greymon and Agnimon. (Fladramon and Agnimon require storyline progress to unlock their respective evolution items, the Digimental of Courage and Human Spirit of Fire.)

Although the rewards in the Coin Shop remain the same across languages, some titles have been mistranslated in the transition from Japanese to English;

The title "Crack Team," named after the group in Digimon's base canon, has been mistranslated as "Crank Team." This could be from a misreading of クラック Kurakku as クランク Kuranku.

The title "Hypnos," named after the NSA-like espionage organization in Digimon Tamers, has somehow become "Hypnotizer."

The title "Xros Heart General," named after Kudou Taiki's title in Digimon Xros Wars, was rendered as "Cross Heart General." Something similar happened with a tutorial on the Xros Combo mechanic back in Cyber Sleuth. Note however that Xros is presented correctly on the same page of the shop, in the title "Xros Wars."

Though not a title, the Kagami Mochi hats were left as-is while the Kagami Mochimon hat was rendered literally as "Mirror Motimon," seemingly not picking up on the pun.

On a localization note, while the "Crest of Purity" has been made into the "Crest of Sincerity" and "Crest of Honesty" into "Crest of Reliability" in accordance with the Digimon: Digital Monsters English dub, curiously the titles not associated with the first season do not use their localized equivalents. The title "Wild Bunch" would normally be replaced with "Monster Makers" to match the English dub of Digimon Tamers, yet goes untouched; in kind, "The Best Bancho" would ordinarily be translated as "The Best Street Fighter," "Cross Heart General" would be rendered "Fusion Fighter General," "Twilight General" would become "Midnight General," and "Death General" as "Dark General."

Instead these titles have all been left alone in translation, and the titles that refer to the individual works by their Japanese names (Adventure, Tamers, Frontier, Savers, Xros Wars, X-Evolution) have likewise remained the same.

The current Battle Missions remain identical to their Japanese counterparts, with the reward for fully clearing all three being a King's Crown as was the case in previous tournaments.Mission 1

Rank 1.) Use Attack over 10 times in battle (including counters and combos). (300 coins)

Monday, January 15, 2018

At 2:00 PM January 15th Japanese Standard Time the second Hacker's Memory tournament Shin'nen! Akemashite Omegamon came to a close, and the game's third event battle began. The theme of the next tournament, which will continue through the 31st, is "Adults and lower/No duplicates."

The rules of the tournament are as follows;

Level 50 fixed/Bonus stats invalid

30 Memory limit

Party members may only be Adult level or lower

You may not use more than one of the same Digimon in your party

Tamers are permitted to use Shoutmon (who has no level, but evolves from Koromon) but not Omega Shoutmon. Sistermon Noir and Blanc's respective Awakened forms may also be used, as can the Child-level Lucemon. The Memory size for most Adult-level Digimon ranges from 6~8, while the Awakened Sistermons are both 18 Memory in size, and Lucemon is 14.

These are the new Battle Missions for the tournament. The reward for completing all Battle Missions is, once again, a King Crown.

Mission 1

Rank 1.) Use the "Attack" command 10 or more times in battle. (Counterattacks & Combos count.) (300 coins)

Rank 2.) Use the "Attack" command 15 or more times in battle. (550 coins & "Berserker" title)

Rank 2.) Use the "Attack" command 20 or more times in battle. (1000 coins & "Silver Crown" title)

Mission 2

Rank 1.) Deal 200 or more damage total in one attack to all of the opponent's Digimon. (500 coins)

Rank 2.) Deal 400 or more damage total in one attack to all of the opponent's Digimon. (900 coins & "Crack Team" title)

Rank 3.) Deal 600 or more damage total in one attack to all of the opponent's Digimon. (1800 coins & "Gold Crown" accessory)

The aforementioned Lucemon is ideal for meeting all of the second mission requirements, as a single Accel Boosted Grand Cross can complete all three ranks in one battle.

The pool of bots matchable for the event has been rotated out to match its themes, but the restrictions make them somewhat more difficult compared to those faced in preceding tournaments, as they continue to use the inflated states normally reserved for matching up against teams of Ultimate and Super Ultimate Digimon. Confirmed AI opponents include;

015CAFEDEOSUWARI - Gabumon & Agumon

014MIKATAWASMALL - Tokomon, Pabumon & Mochimon

028HACHIDORICHAN - Zanbamon, Leomon & Lucemon (Child)

046DEGIMONDAISKI - Lunamon, Patamon & Lucemon (Child)

029KAIJUDAISENSO - V-dramon, Bao Hackmon & Geo Greymon

039ANIMALSGARDEN - Birdramon, Sorcerimon & Kyuubimon

The rewards in the coin shop remain the same as the previous month, including the Chitose and Nokia avatars. The contents will change along with the event itself on February 1st.

Kagami Mochi (White) - 200 coins

Kagami Mochi (Festive) - 200 coins

Kagami Mochi (Gold) - 5000 coins

Kagami Mochimon (Doll) - 200 coins

Chitose - 1000 coins

Chitose (In-patient) - 1000 coins

Nokia - 1000 coins

Digimon Story Cyber Sleuth: Hacker's Memory will launch worldwide on the PlayStation 4 and PlayStation Vita January 19th, 2018.

Direct testing demonstrates that Phantom Pain deals damage equal to 2.5x Lilithmon's Intelligence, rather than 3x as was the case in in Cyber Sleuth.

One aspect not described in the text is that Phantom Pain has a heavier cooldown than most Skills, in multiplayer delaying Lilithmon's turn by more than ten turns in the timeline. (i.e. all of the opposing Digimon move, then all of Lilithmon's allies move, then all of the opposing Digimon move, then Lilithmon gets a turn along with her allies.) For comparison, standard Attack and Guard commands have a five-turn delay, and tier III Inheritable Skills have an eight-turn delay.

On the other hand, Lilithmon now has two accessory slots rather than just one.

Notes on Omega Shoutmon
Reflecting his higher Memory cost, Omega's stats are on par with other fully evolved Digimon. (They compare favorably with King Etemon.) The only thing worryingly low is Intelligence, which is barely higher than Megidramon's. Heavy Metal Vulcan is point-for-point stronger than War Greymon's Gaia Force, and Hard Rock Damashii is completely identical to Gaioumon's Rinkazan.

Notes on Omegamon species
Omegamon NX retains the version of Garuru Cannon used in Digimon Story Cyber Sleuth. The original Omegamon and Zwart have an arguably-better version that pierces Defense but delays Omegamon's next turn in exchange.

Wednesday, January 10, 2018

At noon January 1st, 2018, the first event battle for Digimon Story Cyber Sleuth: Hacker's Memory came to a close. Titled "Vaccine-type & Light-attribute Special Tournament" (ワクチン種＆光属特攻大会Wakuchin-shu ando Hikari-zoku Tokkou Taikai) the theme of the event was using Vaccine-Light Digimon like Holydramon and Sleipmon. To commemorate the holiday season, the unique rewards available included three different colors of Santa hats, and three colors of present box, any of which players could use to decorate their Digimon for the season. Digimon tamers battled against one another to for coins, then redeemed them in the online shop for the digital accessories.

The official coin shop. Both versions of the Ryuji avatar were priced at 1000 coins, while the Youji and Tooru avatars were only 800. The most expensive item in the shop was the Digimon accessory Present Box (Gold), at 5000 coins.

As part of the limited-time promotion, four different online avatars were also available for purchase. These included two avatars based on Hacker's Memory supporting character Mishima Ryuji (standard as well as hospital-wear) and minor antagonists Shiga Youji and Kayaba Tooru. Tamers received 60 coins for a win versus a human opponent and 30 for a loss, or 30 coins for a win versus a computer opponent and 5 for a loss. The shop items were as follows:

Unlike the primary ranked battle format for Hacker's Memory, Digimon levels
were left untouched during the event, thus level 99 Digimon
remained at 99 instead of being set to 50. Tamers could use any
combination of Digimon as long as their combined Memory was within a 100
Memory threshold, but any bonus stats gained through training were invalidated, and they were not able to use the six standard status
effects. (Sleep, Stun, Confusion, Bug, Poison, and Dot/Liquid Crystallization.)

The Battle Missions for the month had a combined payout of 5750 coins, supplemented by several titles and accessories. Completing all three earned tamers the "King Crown" accessory.

The "King Crown" hat, awarded for clearing all ranks of all Battle Missions.

"The three extortion brothers who haunt the Akihabara Mayohiga." Original image & description posted by @Digitamagon.

Some tamers used the accessories and their systems' built-in screenshot feature to spread a bit of holiday cheer; @Digitamagon took the chance to make a pun on Mercurimon (メルクリモン Merukurimon) Merry Christmas (メリークリスマスMeriikuriisumasu) and the typical Japanese abbreviation "MerryChri." (メリクリ Merikuri)

While
one might expect the final days of the event to be busy, participants
say otherwise. Many tamers chose to use the newly-enhanced battle search
function to specifically avoid human opponents, selecting "NPC-only"
for grinding coins. The Cyber Sleuth sub-series' AI are not subject to the same restrictions as human ones, often having impossible stats and strategies that a normal player could never replicate. One such AI currently being used is 017DEBANNSUKUNAI, whose party consists of a single Shakkoumon that always moves first and can deal 4000~6000 damage to the entire party with a single unenhanced Aramitama.

Moreover, the payout for
fighting these bots is only half of what one gains from playing against humans. But for many tamers this is preferable to matching up against players who had already finished the game, or have a head-start from converting their Cyber Sleuth save data to Hacker's Memory. Well into the second tournament, tamers are still choosing to battle AI opponents rather than play against their peers.

The second event battle is "A New Year! Happy Omegamon Tournament" (新年!あけオメガモン大会) with the theme for both the tournament and the item shop being New Year's celebrations. While many such celebrations take place on New Year's Eve, or on the first day of the New Year, some traditions aren't carried out until as late as the second week of January. The Omegamon tournament will last until January 15th.

The Santa hats in the coin shop have been replaced by three colors of kagami mochi, a traditional New Years decoration in Japan consisting of three layers of mochi rice cakes topped by a Japanese bitter orange;

Kagami Mochi (White) - 200 coins

Kagami Mochi (Festive) - 200 coins

Kagami Mochi (Gold) - 5000 coins

Kagami Mochimon (Doll) - 200 coins

Chitose - 1000 coins

Chitose (In-patient) - 1000 coins

Nokia - 1000 coins

The title Shin'nen!AkeOmegamon is based on the traditional expression Shin'nen Akemashite Omedetougozaimasu (新年明けましておめでとうございます) analagous to "Happy New Year." This expression is often contracted to simply Akeome (あけおめ) and from this contraction we get AkeOmegamon.

The "Kagami Mochi (White)" hat.

The "Kagami Mochi (Festive)" hat.

The "Kagami Mochi (Gold)" hat.

The "Kagami Mochimon (Doll)" hat.

Replacing the present box-shaped hats is a "Kagami Mochimon (Doll)." And replacing Ryuji, Youji, and Tooru, tamers can now purchase two avatars based on Imai Chitose and one based on Shiramine Nokia. The items will remain in the shop until January 31st.

The Nokia avatar.

The rules for the Omegamon New Year's tournament are;

Level 50 fixed/Enhanced stats invalid

100 Memory limit

Critical rate 50% up

The Battle Missions for Shin'nen! Akemashite Omegamon Taikai have a combined payout of 6450 coins, and as in the first event, the prize for clearing all of them is the King Crown accessory.

Mission 1

Rank 1.) Battle 3 times total with Omegamon in your party. (150 coins) [Using Omegamon NX or Omegamon Zwart does not count towards this Mission.]

Notes on Monkey Business
When the Skill says "all," it's referring to Attack, Defense, Intelligence, and Speed. Agility, Accuracy, and Critical are unaffected by the Skill.Sarushibai (さるしばい or 猿芝居) is a Japanese idiom referring to over-acting in the theater, or otherwise clumsy attempts at deception. (Compare the English term "ham" when referring to an actor.) "Monkey Business" is an American-English idiom referring to shenanigans or some foolish activity. In this case, the two terms intersect nicely as the most important part is the "monkey" portion.

Comparison with Metal Etemon
Both King Etemon and Metal Etemon possess the Reinforced Monkey Suit Support. The damage dealt by attacks after using Monkey Business will exceed the damage dealt by a single Banana Slip, and unlike the Stun status inflicted by Slip, the stat decrease from Monkey Business cannot be blocked by accessories or Supports. At level 50 Metal Etemon will have 340 more HP, 14 more SP, 30 more Attack, 25 more Defense, 42 less Intelligence, and 1 less Speed. (This is a difference of an entire Speed tier; Metal Etemon is tied with Craniummon, Hi Andromon, Pinocchimon, Herakle Kabuterimon, Mugendramon, Magnamon, and Rapidmon Armor. Being at 125 instead of 124 puts King Etemon above all of these but below Panjyamon.)

As a solo Digimon Metal Etemon is generally superior, but King Etemon is a better team player capable of turning two-hit knockouts into single-hits. Monkey Business is both an offensive and defensive Skill, since the 30% Attack and Intelligence reduction will also reduce the damage your team takes. (Even from Piercing Skills that draw on a Digimon's AT/IT for damage.)

Awakened Noir is a generally-better version of Cranniummon at level 50; the only potential downsides being her Virus typing and dramatically lower Defense. (102 vs 208.) Her other stats are generally comparable for a lower Memory cost, and she has one more equip slot than Cranniummon.

Overall Megidramon's HP is within the top 10 and its Attack within the top 15, while its Speed is in the same bracket as Aero V-dramon. Its Intelligence and Defense are both below-average for a fully evolved Digimon.

Monday, January 1, 2018

Digimon Story Cyber Sleuth: Hacker's Memory launched in Japan December 14th, and a look at its updated Field Guide confirms the longstanding bane of Cyber Sleuth's ranked multiplayer has taken a devastating blow. Ulforce and Aero V-dramon have been staples of the competitive scene since its most formative days, as well as keystones in gamebreaking strategies that once robbed even the final boss of the chance to attack.

Their shared Support Skill, known as Godspeed (神速 Shinsoku) in Japanese and Swiftness in English, originally caused the user's party to always move first in battle by inserting an extra turn into the timeline for each party member--even when they would have already moved first to begin with. This Support Skill was also stackable, so that a party of three Ulforce or Aero V-dramons would get 9 consecutive turns at the start of battle, and those turns were transferable to any Digimon switched in.

Hacker's Memory adds a single clause to Swiftness; "(This skill only affects the user.)"

Although it can still be stacked by running multiple V-dramons, this one line of text reduces Swiftness to a parlor trick. Even if the turns were still transferable, after using up one turn to switch in a tamer's actual battle party they would only have 2 extra turns before normal speed rules begin to apply to the timeline--making it no longer worth investing in the 60~66 Memory to open with a lineup of three Swiftness Digimon. There isn't much Ulforce can do on his own with just one extra turn. Tamers can still get in a quick Safety Guard, Status Barrier, or Chain Max, but battles are no longer going to be decided by which side wins the coin flip to have their Swiftness proc first.

"Makes sure you always move first in battle. (This skill only affects the user.)"

This change affects both Ulforce and Aero V-dramon, and what place they will have in the new metagame is
uncertain. Many tamers still have yet to finish the game's main
scenario, and much of the roster remains untested. Other changes to the game's abilities are still being compiled, but include modifications to the base accuracy and power of many inheritable Skills, additional item slots on certain Digimon, and the replacement of some Special Skills. For example, Monzaemon's Lovely Attack retains its animation and original name but has been changed from a Neutral-attribute Piercing attack to a unique healing move with secondary buff effects.

In another case, Metal Garurumon had their always-accurate Garuru Tomahawk replaced by Cocytus Breath, which instead has a 25% chance to paralyze the target. Metal Garurumon (Black) retains the original Garuru Tomahawk, further differentiating the two Garurumon variations from one another. Expect daily updates from hereon out.

Digimon Story Cyber Sleuth: Hacker's Memory will launch worldwide for PlayStation Vita (digital) and PlayStation 4 (physical and digital) on January 19, 2018. The game is a sequel to the 2015 Cyber Sleuth, taking place "beneath" the events of the original game. The player visits areas of the EDEN virtual network not explored in the original title, trying to clear themselves of wrongdoing after being framed by hackers for a crime they didn't commit. Players can convert their save data from Cyber Sleuth to Hacker's Memory to preserve their Field Guide and Digimedal collection progress.

The Japanese version of the game includes Cyber Sleuth built into Hacker's Memory as one half of the full game, and players can resume their progress from their imported save using the new game mechanics and Digimon. Moreover, finishing either game or having a finished file grants the player several consumable items, equipment, and accessories, and by clearing both main scenarios the player can transfer the Digimon they've raised between their respective Digibanks.

The unified save system. The left column contains Hacker's Memory save files; the right contains Cyber Sleuth files, which are linked to HM saves on the same column. Even if they don't import a CS save, when the player starts a new game they are asked whether they would like to start CS or HM--but this may only be in the Japanese edition.

How many of these features will be implemented in international editions--if any--remains unknown. While the Japanese edition contains Cyber Sleuth on-disc as an essential part of its save structure, Bandai Namco EU has stated that Cyber Sleuthis not included in the European release of Hacker's Memory, suggesting that the international editions will lack these features. Some have suggested that the original game could be updated through DLC to receive the new Digimon and battle mechanic changes introduced in Hacker's Memory, but this would eliminate much of the incentive to buy the sequel at all.