QUOTE | “We’re working with all the industry associations globally and with regulators in various jurisdictions and territories, [and] have established that programs like FIFA Ultimate Team are not gambling.” - On Tuesday, EA CEO Andrew Wilson said regulators agreed with EA’s position that loot boxes aren’t gambling.

QUOTE | “Looking into Q2, we expect crypto-specific revenue to be about one-third of its Q1 level.” - Nvidia CFO Colette Kress says the cryptocurrency craze is cooling off and GPU prices are finally starting to normalize.

QUOTE | “Let’s say that we develop a very good narrative, with a complex universe and strong characters. You start the game and then you complete it in three hours. That costs $30. That’s it. Maybe that’s the way to continue with story-driven games.” - Eidos Montreal head David Anfossi hypothesizes about possible paths forward for single-player games. The studio is currently working on Shadow of the Tomb Raider.

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QUOTE | “Funding is always a challenge, but a big problem is stable income. We’re lucky we do, but to have it long enough to be able to get a mortgage is really hard.” - Triangular Pixels creative director Kate Goode says the financial problems facing indie devs go further than simply having a successful game.

QUOTE | “We’re not just making games that are about having a jetpack, or being super-strong, or being able to shoot 100 dudes in the head. I mean, all those things can be really fun, and we are continuing to shoot dudes in the head, but we’re also trying to do other things now.” - Life is Strange: Before the Storm narrative director Zak Garriss says developers are pushing beyond empowerment narratives, and publishers are increasingly supporting them in doing so.

QUOTE | “We don’t really have the ‘got to keep the band together’ mentality. We have the we’re a bunch of super senior, highly motivated folks that are driven by different things and things that change over a lifetime.” - Campo Santo studio co-head Sean Vanaman, talking about whether the studio’s recent acquisition by Valve meant the team would be dispersed after its current project, In the Valley of the Gods, as has happened with other teams Valve acquired.

QUOTE | “Because of Grzegorz’s actions, we have removed all games/DLC developed by Acram from our store, and will no longer be doing business with him.” - Valve cuts ties with Acram after determining that a staffer at the studio was inflating review scores for the company’s titles.