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Really, all you need is one brief inspection of Mass Destruction's case to get a very good idea of what you're getting for your money. Want something briefer? How about: a game called Mass Destruction.

Then you got anthropomorphic bottles in business attire, a painting of a nun that can whip out a huge tongue, and a towering sumo wrestler chilling beside Mount Fuji. Seriously, how do you pitch a game like this?

After the "thing" (Gradius III) was released in arcades, the main line of Gradius games went into hibernation for most of the 1990s; it was only at the tail end of the decade where two, big titles were released, Gradius Gaiden and Gradius IV. That still left a huge chunk of the 90s untouched, meaning gamers had to go elsewhere to get their Gradius fix with similar titles. The Parodius series answered the call, filling the void with a total of four shoot-em-up titles...

1986's Salamander, the first title in the 1997 release of Salamander Deluxe Pack Plus, acts as an ungrounded version of Gradius, which came out a year prior. Whereas Gradius required a near-methodical mindset, thanks to its checkpoint system, Salamander is more high-octane and in your face, adjusting the gameplay accordingly.

Bluberry, The Legendary Reviewer, responsible for penning masterpiece reviews for such games as Ninety-Nine Nights, once joked that some development team should make a game about bicycle couriers. Imagine the shock when I told him a game like that has been in existence for well over a decade.