Looks really good to me. I'll definitely be playing this on the pc. This game has been in development so long that I think for me the pc will be the best option. The graphics in this video are starting to look a bit dated.

H/T to Kleppeck:

It's cool to see female protagonists in games. And yes, Lara, has been around for a while but it's good that she'll be back. Looking forward to this and "Remember Me".

Wait... they're trying to make killing a person an emotionally resonant thing and a difficult hurdle in this game, right? If so, then how come I saw bonus XP for a headshot in the first minute of this video?

Not that I have a gore fetish but when you put a pump action shotgun under someone's chin and pull the trigger I don't think just a bit of blood would spray out his nose. That aside I think everything they've shown looks excellent - except the typical heavy dood in thick armor enemy variety has me a bit worried about how intense the combat will be in latter portions of the game.

I'm not saying it's the most innovative game ever, but if they are able to pull these systems off, make the combat feel good, and include a bit of puzzle-platforming (AC2/Brotherhood style) I'm more than in. I am a huge sucker for games with a bunch of 'leveling' systems and collectables.

The shooting looks to be a bit clunky, I think the aiming view has a weird look to it. It's almost like its too far to the right of Laura's shoulder. But other than that this game is looking real good, I really hope it's awesome.

@dark_lord_spam: First thing I noticed as well. The combat system seems pretty cool and I guess a scoring system goes well with it but the XP pop-ups just seem to detract from the whole survival feel they're trying so hard to create. Might be a better fit for a seperate highscore challenge gamemode or something.

Wait a minute. The same Lara that weeps over killing a deer also routinely splits skulls with a climbing pick? Tonal inconsistencies detected. Killing machine Nathan Drake has nothing on Lare the Destroyer.

But ... why so much combat? Why can't combat be incidental? Why can't the gameplay revolve around survival against natural obstacles, and keep the combat primarily to wildlife? Why must Lara kill dozens and dozens of people? Other games do that fine. It's a complete screw up with the tone. She's supposed to be struggling for survival, but she's slaughtering people left and right. It just doesn't compute. If you're going to have death and killing be thematically relevant, it can't be happening all the time. If they'd kept it to just a few moments where she had to choose to kill other people, then it would have more impact.

Tomb Raider is best when it's about explorations and puzzles and surviving against the elements. Not when it's all about killing some rogue army.

The reason why I hate storys about helpless charactures in third person games, especialy third person games with crafting, is that It makes no sence. How am I going to go from one emotional extreme, feeling sad shooting a dear, shooting guys in the face, who all probably just wanted to get off that fucking island.

If the story arch is that they turn her into a monster, and at the end of the game, she is addicted to adventure, and dosent care how many people die in her wake, then im all for it.

But thats probably not it. They probably just needed to hit the bullet points that every game needs this year. Shooter, Crafting, Levels, and Emotinal gritty reboot.

I don't know what I fully think of this game yet, but it is really scratching my survival game itch. I realize that the games brutality has received criticism, but I do think it contributes to that hostile environment they're going for.

But ... why so much combat? Why can't combat be incidental? Why can't the gameplay revolve around survival against natural obstacles, and keep the combat primarily to wildlife? Why must Lara kill dozens and dozens of people? Other games do that fine. It's a complete screw up with the tone. She's supposed to be struggling for survival, but she's slaughtering people left and right. It just doesn't compute. If you're going to have death and killing be thematically relevant, it can't be happening all the time. If they'd kept it to just a few moments where she had to choose to kill other people, then it would have more impact.

Tomb Raider is best when it's about explorations and puzzles and surviving against the elements. Not when it's all about killing some rogue army.

It's pretty obvious they're try to encourage Uncharted-fans to buy this game through trailers like this, so obviously they're going to focus on the more actiony parts of the game. Hopefully it's more than that, because as you said, it does look like a fun game to play.

I think this game looks pretty cool. The combat was really off putting in the previous games but this looks really visceral and fun. It looks like all the traversal elements are all there but it seems a bit more of an action game this time around. I always liked the exploration and puzzle elements of the previous games and I'm hoping that there are some slower paced sections of the game to balance out the adrenaline fueled action.

Basically this game seems kind of like uncharted and might alienate hardcore tomb raider fans but might bring in a new audience. Also, on the pc there is not much like this so it might be a well recieved by that audience who maybe missed out on uncharted.

Tomb Raider (2013) starting to look really good. Can't wait till its out and get some real feedback on it. Mechanics look and sound excellent already. Playing my way through the series again at present. Now it's not if but when and what platform or platforms, I get this for.

Wait a minute. The same Lara that weeps over killing a deer also routinely splits skulls with a climbing pick? Tonal inconsistencies detected. Killing machine Nathan Drake has nothing on Lare the Destroyer.

It's been scientifically proven that once you kill a deer, you might as well just kill everything.