New Alphatian Confederate Empire (NACE)

This document is a vulgarisation of
the constitution of the Confederation (the original version
contains many juridical terms), to be used mainly at schools to
teach Alphatian students the organisation of the country they live
in. Readers interested in the original document of AY 2012 and its
addendum of AY 2014 can consult them at the library of the
Parliament on Ionace (with a special permission) or try to search
for a copy at their local library.

Political
Structure

The Confederation is composed of
semi-autonomous states.

The Confederation is governed by a
Council in the name of Empress Eriadna of Alphatia or her
heir.

Composition of the Council: Each
member state has one vote, regardless of size, population level,
etc. The voting person is normally the king or queen (or the person
holding power) of the country, or his/her representative if he/she
cannot attend. Every member state must thus keep a permanent staff
of representatives.

Anyone present during a council
meeting may ask that the Council discusses on any matter, and then
call for a vote. A council meeting is held at the demand of a
member state. Votes pass if the majority of the representatives
vote for it. In case of a deadlock, the Commander in Chief decides
whether the measure passes or not. Any measure that would change
the Confederation's Constitution must be accepted with unanimous
approval.

A state wanting to become member of
the NACE has to state to the Council it is candidate for
membership. A council meeting is organized to discuss and vote on
this matter. The state is accepted as a new member if all current
members vote for it. A state wanting to leave the NACE has to
convoke a council meeting for this purpose. The state can part from
the Confederation if all members vote for it. If a state declares
independence from the Confederation without obtaining the right to
do so, it becomes a renegade state, and the Confederation may
decide to intervene to restore its claim on it, be it military,
politically, or otherwise.

Seat of
Government

The commonly called Monster Island,
formerly part of Alphatia, was claimed by nobody until the creation
of the NACE. It thereby becomes the centre of the confederate
government, and is renamed the Isle of the NACE, or
Ionace.

The Council holds meeting in a
dedicated building on Ionace, called the Parliament. Each member
state is granted a patch of land adjacent to the Parliament where
they can build their own Representation. Staff of representatives
live and work in their Representation and meet in the Parliament.
Countries that keep diplomatic ties with the NACE will also be
granted land on Ionace, where they can build an Embassy.
Representations and Embassies are paid by the countries to which
they belong. The Imperial Army is based on Ionace, where it owns
buildings, including the Military Headquarters where the Commander
in Chief has his office.

Until the buildings are completed in
Ionace, the government, military and other institutions of the NACE
will be assigned currently unoccupied buildings in the abandoned
city of Denwarf-Hurgon.

Military
Structure

All armies of the member states are
under control of the Confederation. The Confederation can also
raise its own army (i.e. independent from any state), called the
Imperial Army, and use the service of mercenary troops.

The Commander in Chief, appointed by
the Council, is in command of the military.

Member states must spend at least
10% of their national tax income to the upkeep of their army, in
the name of the Confederation. Exemption may be granted on a case
by case basis, with the approval of the Council and the Commander
in Chief.

Economics

Member states must hand over 10% of
their collected taxes to the Imperial Treasury. This tax is
collected quarterly, on the 1st of the months of
Alphamir (Thaumont), Vertmir (Klarmont), Cyprimir (Ambyrmont), and
Burymir (Kaldmont), for the preceding period.

A new state must pay upon entrance
into the Confederation what would be due for the current period
(even though it corresponds to a previous period, when it was not
yet member) as a sign of good will, then its taxes are collected
following the normal cycle.

A state leaving the Confederation
must first immediately pay the tax corresponding to the current
period before it is allowed to leave; this tax is equal to that it
paid for the previous period.

The Council decides the way the
money in the Imperial Treasury is spent. Common uses include (but
are not limited to) : upkeep of Imperial Army, hiring of mercenary
troops, maintenance of governmental buildings, funding of research
programs (magic, scientific, medical, etc.), aid to member states
(loans, gifts, etc.).

Laws and
Justice and Festivals

Each member state can decide on its
national laws, as long as they do not go against the Imperial Laws.
Imperial Laws must be enforced in member states. Justice is held by
each member state as it sees fit.

All schools and colleges within the
Confederation must follow the old Alphatian calendar, i.e. opening
on Alphamir (Thaumont) 15 and closing on Burymir (Kaldmont) 15. A
Hard-Ball tournament is organized by the Confederation each year.
Each member state is invited to participate in the tournament;
other countries may be invited as guests, as a sign of friendship
between that country and the Confederation.

The following festivals and holidays
are common to all members of the Confederation; each member state
can add its national festivals and holidays.

Alphamir (Thaumont) 1: New Year
Day.

Alphamir (Thaumont) 7: Landfall
Day.

Alphamir (Thaumont) 15: Opening Day
(of academic year).

Sulamir (Flaurmont) 13: Empress
Eriadna's Birthday (give a coin to a beggar in her
name).