5.3 PTR Patch Notes - Updated April 4th

Today's updates to the 5.3 PTR Patch Notes included some changes to Monks, Priests, Shaman, and Warriors, as well as clarification on PvP Power changes. Below are the new additions to the PTR notes:

Rygarius

General now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all specializations (formerly only available for Brewmaster and Windwalker Monks).

Talents

had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.

General

had its mana cost reduced to 1%, down from 4.4%.

no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.

had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes (), up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.

Glyphs

has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.

Discipline

now heals nearby friendly targets for 80% of the damage dealt, down from 100%.

General

can now be cast while moving.

Glyphs

New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10%.

Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.

Warrior

now decreases damage taken by 25%, up from 15%.

no longer increases the damage reduction of by 10%.

Pet Battles

Fixed an issue where pet abilities that had a chance to stun were not working correctly.

Scenarios

Lorewalker Cho will allow heroes to take part in either faction's scenarios, so players can see what the other side has been up to.

PvP

Battle Fatigue now reduces the amount of healing and absorbs by 50%, up from 30%.

PvP Power bonus to healing for healing specializations has been increased to 100%, up from 50% for Druids, Monks, Paladins, Priests, and Shamans.

PvP Power bonus to healing for damage specializations has been increased to 75%, up from 25% for Druids, Monks, Paladins, Priests, and Shamans.

Items

Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily qualify for and .

UI

When using name plates, castbars will now display for all NPCs.

Click the cut for the full patch notes!

Rygarius

General

Please note: During the 5.3 PTR, not all the content listed may be available for testing, or may only be available during a limited testing window. Keep an eye on our PTR Discussion forum for details.

New Battleground: Deepwind Gorge

In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!

New Arena: The Tiger's Peak

Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!

New Scenario: Battle on the High Seas

Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.

New Scenario: Blood in the Snow

An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.

New Scenario: Dark Heart of Pandaria

Goblin engineers have been excavating in the to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.

New Scenario: The Secrets of Ragefire

Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.

Heroic Scenarios

A heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain Raid Finder quality items.

An option to run a random heroic scenario has been added as a drop-down in the scenario tab in Dungeon Finder.

Players can complete a normal or heroic scenario for bonus valor each day, but not both. Six heroic scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal scenarios.

The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar

Alliance heroes will scout Orgrimmar's outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure.

Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital.

Visit Lorewalker Cho at the Seat of Knowledge in the to begin questing.

Battlefield: Barrens

Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.

Collect resources by killing Kor’kron loyalists and their supporters.

Get a group together to kill Kor’kron leaders for bonus resources.

Escort your faction’s caravans across the zone for even more additional resources.

The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear. Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict.

The Legendary Quest Continues

Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials.

Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.

New VIP areas are now accessible for brawlers at or above rank 8.

Bizmo has raised the floor in his arena to hide the bodies. Or... maybe to improve the sight lines. We’ll never know for sure.

Special “Challenge Cards” can now drop from mobs or reward satchels, allowing you to summon and battle unique bosses.

More information coming soon.

General

had its mana cost reduced to 5%, down from 10%.

Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.

Talents

is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.

Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.

Glyphs

Glyph of Solar Beam have been removed and replaced with Glyph of Omens.

New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Solar Beam, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash.

Balance

is now more responsive when players enter and leave the beam's area-of-effect.

General

s now have 50 pet stable slots, up from 20.

General

had its mana cost reduced to 1%, down from 4%.

had its mana cost reduced to 1%, down from 4%.

and now have new icons.

General

Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.

now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all specializations (formerly only available for Brewmaster and Windwalker Monks).

Talents

had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.

Windwalker

had its energy cost reduced to 1%, down from 6%.

had its energy cost reduced to 1%, down from 6%.

General

had its mana cost reduced to 5%, down from 22.3%.

had its mana cost reduced to 5%, down from 22.3%.

General

had its mana cost reduced to 1%, down from 4.4%.

no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.

had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes (), up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.

Glyphs

has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.

Discipline

now heals nearby friendly targets for 80% of the damage dealt, down from 100%.

More information coming soon.

General

can now be cast while moving.

Glyphs

New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10%.

Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.

General

had its mana cost reduced to 1%, down from 4%.

General

now decreases damage taken by 25%, up from 15%.

Talents

now resets the cooldown on Taunt in addition to its current effects.

Protection

no longer increases the damage reduction of by 10%.

Quests

More information coming soon.

Creatures

Oondasta

now has a chance to contain a , and a number of .

Spitfire Beam no longer increases in damage with each jump, deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from 20 targets).

Pet Battles

General

Pet Battle Duels are now available in all dungeons and raids. Enjoy!

Pet Battles in the wild and duels are now viewable by other players in the world.

Hit Chance is now displayed for all abilities.

Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.

Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.

now deals 100% more damage.

A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles

Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.

Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.

Species specific Flawless Battle-Stones are now Bind to Battle.net account.

Fixed an issue where pet abilities that had a chance to stun were not working correctly.

Battle Pets

A number of new battle pets have been added to the and . Happy hunting!

Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The awaits.

Battle Pet drops have been added to Burning Crusade raids. These new pets can be obtained from raid bosses in , and . Obtaining all of these new pets will reward players with a new battle pet, !

has been returned to his original, larger size.

Battle Pet Quests

daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.

All Beasts of Fable and Spirit Tamer quests will now reward experience and lesser charms.

Increased the difficulty of elite pets on the Beasts of Fable quest.

A new weekly quest for max-level, matchmaking PvP pet battles has been added.

Raids, Dungeons, and Scenarios

Loot Specialization

Players can now choose to receive loot for a specialization that's different from their current class role. This feature could be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, and Pandarian quest rewards.

Raids

Bonus Roll

Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.

For the encounter, now deals 10% of the target's maximum health plus 5000 damage, down from 50% of target's maximum health, the stun effect can be removed by abilities that free the player from stuns, and the spell now targets any character class instead of only targeting character classes with mana.

's Panic ability now activates every 4 seconds, up from every 2 seconds.

's stun effect can now be removed by abilities that free the player from stuns.

s now despawn after 20 seconds, up from 15 seconds.

For the encounter, Nether Scryer's Domination spell now has a 2 second cast time, up from instant cast, and can be silenced.

For the encounter, the radius for Arcane Orb has been reduced to 15 yards, down from 20 yards.

no longer casts Chain Lightning while mounted on Amani Warbears.

Scenarios

Lorewalker Cho will allow heroes to take part in either faction's scenarios, so players can see what the other side has been up to.

PvP

A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3.

All characters now have a base Resilience of 65%.

Battle Fatigue now reduces the amount of healing and absorbs by 50%, up from 30%.

PvP Power bonus to healing for healing specializations has been increased to 100%, up from 50% for Druids, Monks, Paladins, Priests, and Shamans.

PvP Power bonus to healing for damage specializations has been increased to 75%, up from 25% for Druids, Monks, Paladins, Priests, and Shamans.

PvP Items

Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.

Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.

Resilience has been removed from most PvP gear.

Resilience gems and enchants will continue to be available and remain unchanged.

4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.

PvP Power will remain exclusively on PvP gear. weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience. New weapon enchantment: is functionally equivalent to , shares the same visual effect as , costs a scroll of the base enchant, and requires a 2200 rating. New weapon enchantment: is functionally equivalent to , shares the same visual effect as , costs a scroll of the base enchant, and requires a 2200 rating. and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000 s.

Battlegrounds and Arenas

Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.

: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.

: The starting platforms have been lowered.

Professions

Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.

Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.

Items

Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.

Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.

PvP Item Upgrades

Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.

Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.

No other PvP items are upgradable.

Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade heirloom items by 60%. Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides. A new achievement and reward has been added for obtaining 200 mounts. () Unclaimed Black Market Containers are now available on the Black Market Auction House. What's inside? It's a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH.had its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name.

UI

A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked pet tamer daily quests.

Commenti

Commento di dav36van

So pretty much, warlocks who are designed around self-healing are being degutted... time to whip out the shadow priest?

Commento di Kazlehoff

on 2013-04-04T16:26:43-05:00

still no fist/dagger transmogging. le yawn

Commento di Rystrave

on 2013-04-04T16:43:26-05:00

WarriorGeneral• Defensive Stance now decreases damage taken by 25%, up from 15%.

I looked at my stance bar last night and the tool tip was still saying 25%. I'm not sure what to believe!

Commento di perculia

on 2013-04-04T16:47:12-05:00

WarriorGeneral• Defensive Stance now decreases damage taken by 25%, up from 15%.

I looked at my stance bar last night and the tool tip was still saying 25%. I'm not sure what to believe!

I just code up what the notes say :)

Commento di angelofdeath666

on 2013-04-04T17:11:03-05:00

they reduced the mana cost on every buff... Hmm...

Commento di Pathstrider

on 2013-04-04T17:17:55-05:00

Shammy love. Thanks blizz

Commento di dukenukemi

on 2013-04-04T17:25:15-05:00

Bye Bye real pvp just give everyone everything blizzard..this really is not the game i used to love. Im not even hc pvp and i think this sucks monkey dolls. Well luckily i need just For The Children achievement then i have gotten everything i ever wanted from this game. Imo there was the last"real"wow atmosphere in WoTLK..

Commento di Kaiteir

on 2013-04-04T17:53:58-05:00

did you just say wrath was the last 'real' wow atmosphere...?

were we playing the same xpac? O_o

i guess if face rolling through everything is real then sure. At least with these changes you have to actually use some skill instead of relying completely on gear to make up for you being bad.

I would say the last time PvP was challenging ( and i use the term loosely) was in BC. Now its just which class is fotm.

Commento di tmelton

on 2013-04-04T18:04:26-05:00

I just cancelled my account so when my time runs out im threw I seem to be a very unlucky person when it comes to rolls on LFR

Commento di Dreathloss

on 2013-04-04T18:44:24-05:00

Noooo attonement heal nerf :'(

Commento di johnmully

on 2013-04-04T18:58:13-05:00

So pretty much, warlocks who are designed around self-healing are being degutted... time to whip out the shadow priest?

Where did you read in here about Warlocks healing being lowered? Nowhere!

Bye Bye real pvp just give everyone everything blizzard..this really is not the game i used to love. Im not even hc pvp and i think this sucks monkey dolls. Well luckily i need just For The Children achievement then i have gotten everything i ever wanted from this game. Imo there was the last"real"wow atmosphere in WoTLK..

Seriously? I started playing 3months before wrath and I didn't know what was what. Noob city all the way then jumped into wrath. I love wrath and it is my favorite because that's when everything clicked, I read lots of stuff learned how to play correctly. I'm smart enough to say that in no way will I or would I state that one expac is better than another. Each one is different has good and bad. I don't pvp, I hate to pvp. I do know that the PVPers are the ones that cry about everything because of classes being too OP in BG's and out comes nerf bats. SO QUIT QQing!

I just cancelled my account so when my time runs out im threw I seem to be a very unlucky person when it comes to rolls on LFR

It's THROUGH as in "I'm Done" not threw as in throw unless you want to state that you threw in the towel as in quit!

Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.

Did you not read that? I hope you're on Area 52, because we need more people to quit.

Commento di porg1979

on 2013-04-04T19:35:11-05:00

General

Lightning Bolt can now be cast while moving.

umm we can cast it while moving now why would that be in the PTR lol

Commento di Adamsm

on 2013-04-04T19:39:44-05:00

General

Lightning Bolt can now be cast while moving.

umm we can cast it while moving now why would that be in the PTR lol

It's now a base line ability rather then something that needs to be glyphed.

Commento di Lordplatypus

on 2013-04-04T23:08:59-05:00

Disarm and silence effects are subject to diminishing returns.

HELL YES

This also lowers the power of pure DPS classes healing and increases that of hybrids, so that's awesome.

EDIT:

Where did you read in here about Warlocks healing being lowered? Nowhere!

Battle Fatigue now reduces the amount of healing and absorbs by 50%, up from 30%.

Commento di tmelton

on 2013-04-05T13:01:39-05:00

5.3 will you hurry up and come out im tired of losing rolls on loot

Commento di Alterran

on 2013-04-05T15:25:28-05:00

5.3 will you hurry up and come out im tired of losing rolls on loot

You're not the only one... I NEED SOME MORE DANG GEAR!

Commento di Interest

on 2013-04-05T15:33:19-05:00

Lorewalker Cho will allow heroes to take part in either faction's scenarios, so players can see what the other side has been up to.

Doesn't this already happen anyways?

Atonement now heals nearby friendly targets for 80% of the damage dealt, down from 100%.

I swear this has already been hotfixed in. ;o

Commento di scmucas2001

on 2013-04-05T17:50:22-05:00

Lightning Bolt can now be cast while moving.

Wat? This is crazy talk.

Commento di Lordplatypus

on 2013-04-05T17:54:11-05:00

It's baseline, you don't need a glyph for it anymore.

Commento di johnmully

on 2013-04-06T03:22:16-05:00

EDIT:

Where did you read in here about Warlocks healing being lowered? Nowhere!

Battle Fatigue now reduces the amount of healing and absorbs by 50%, up from 30%.

I don't pvp, I hate to pvp. I do know that the PVPers are the ones that cry about everything because of classes being too OP in BG's and out comes nerf bats. SO QUIT QQing!

Didn't read the pvp crap. It's meant for battle fatigue not general healing from the start. So like I stated before QUIT QQing!