Baskerville wrote:There's no point having A10's ect at insane prices just because they are useless may as well just start removing vehicles altogether.

The A10 is only useful as shock air so having at 100k doesn't make sense.

Yeah, it doesn't make sense, if you play the CO version. His warfare prices stay the same between the A2, OA and CO versions, so the a10 (which is very good in OA only) has a huge price. It's still stupid though, the a10 and su25 should be cheaper than the av8b and su34 by quite a bit.

Mobile AA needs a large price increase. Increasing all Heavy prices would mean you have to further increase air prices because the bounty for killing them is also raised.

A good player in a Tung > good player in Aircraft 80% of the time. At the very least the Aircraft will be wrecked and heading for the dirt after it kills the Tung. Thankfully I can autorotate and use an Engineer as my gunner so I get out of sticky situations more often than most.

I've actually been collaborating with Basker to modify and change the prices a bit.

/* Air Vehicles */ USMC

['MH60S']$15000 'USMC'

['UH1Y']$25000 'USMC'

['MV22']$25000 'USMC'

['C130J']$30000 'USMC'

['AH1Z']$70000 'USMC'

['AH64D']$65000 'USMC'

['F35B']$80000 'USMC'

['AV8B']$75000 'USMC'

['AV8B2']$85000 'USMC'

['A10']$45000 'USMC'

/* Air Vehicles */ US['MH6J_EP1']$12500 'US'

['UH60M_EP1']$15000 'US'

['UH60M_MEV_EP1']$18000 'US'

['CH_47F_EP1']$20000 'US'

['C130J_US_EP1']$25000 'US'

['AH6X_EP1'];$25000 'US'

['AH6J_EP1'];$25000 'US'

['AH64D_EP1'];$65000 'US'

['A10_US_EP1'];$45000 'US'

/* Air Vehicles */['BAF_Merlin_HC3_D']$25000 'British'

['CH_47F_BAF']$20000 'British'

['BAF_Apache_AH1_D']$67500 'British'

['AW159_Lynx_BAF'] ----------> 'WILDCAT'$65000 'British'

/* Air Vehicles */['An2_TK_EP1'];$13370 'Takistani Army'

['Mi17_TK_EP1'];$18500 'Takistani Army'

['UH1H_TK_EP1'];$10000 'Takistani Army'

['Mi24_D_TK_EP1'];$52500 'Takistani Army'

['L39_TK_EP1'];$40000 'Takistani Army'

['Su25_TK_EP1'];$50000 'Takistani Army'

/* Air Vehicles */['Mi17_medevac_RU']$18000 'Russians'

['Mi17_rockets_RU']$50000 'Russians'

['Mi24_V'];$52500 'Russians'

['Mi24_P'];$58500 'Russians'

['Su34'];$80000 'Russians'

['Su39'];$52500 'Russians'

['Ka52']if (paramBalancing) then {$75000} else {$500000}

['Ka52Black']if (paramBalancing) then {$75000} else {$500000}

/* Air Vehicles */['Mi17_Ins']$18500 'Insurgents'

['Mi17_medevac_Ins']$18000 'Insurgents'

['Su25_Ins'];$50000 'Insurgents'

If anything raises your eyebrow please post why, and I will give you my justification for the price or amend it as necessary. And if the majority really are set on higher prices, I can add $5k to all across the board, though I'm not going any higher than that.

Also: -

- BLUFOR AT/AA units cost the same as their Gear now, so you can't farm as effectively. If you want AT units you have to pay for them. OPFOR units cost approx their gear already, so no change needed there. EDIT: Metis troops modified to cost the same as the new metis missile cost.

- Metis Missiles cost $1000 a piece, to decrease the effectiveness of the Tower/Barracks trick.

- I tried to increase the price of Mobile AA, but it doesn't seem to stick and the Mission just puts it back to Benny's price...

- If you noticed I made the unbalanced KA52 cost 500k, hopefully that thing never sees the light of day again.

Last edited by Sky Monster on 30 Jan 12, 5:47 pm, edited 1 time in total.

So 0.34 damage per m/s. 599 damage at 0 range.(Note that the T90 is supposed to have an improved gun over the T72, but it seems BIS forgot that? Being able to immediately shoot a missile afterwards though makes up for it, if you're good enough to land the missile...)

I really never use the noob tubes (Jav or Metis) but I could have sworn the Metis was wire-guided and had no locking ability. Did this change in an update?

The prices didn't seem so bad, until I get to the Huey at $10,000.

Flares or not flares, it just makes it too cheap, in comparison to other air assets, for rapid transport across the map to base hunt/destroy. 3 players with MASH would make it highly effective. No-one uses the Huey or MH6 except for base scouting/attacking. That's why it must be priced higher. Just knowing where an enemies base is on a map can change the entire outcome of a game.

If the UH60M is $15,000 why is the Mi17 $18,500? I'd choose the UH60M anyday, so what am I missing here? The AN2 also seems odd to be priced higher than a Huey. It's super slow, has no flares and vulnerable at low altitudes.

Having a pilot slot is worst idea I've heard in this thread or was that a joke?

Thanks Placid... Hard evidence is nice. Though it doesn't explain why the AI is better at aiming with the M1. I'm certain they do. It has nothing to do with skill value/Faction either because if I capture an M1 and put Russians in it, it still functions as if I were on BLUFOR to begin with.

Just knowing where an enemies base is on a map can change the entire outcome of a game.

By the time air is up more often than not the teams have already encountered each other or even found a base. Even more so when both teams have ambitious commanders who move their initial bases in somewhere central.

With a Vodnik I can find a base in less than 15 minutes. Now that factories are slightly more robust just knowing where a base isnt enough anymore. Gone are the days of a single player satchel attacking and killing a base.Also your scenario involving a mash man and a chopper is extremely circumstantial at best.