To put it into a better perspective, the monk HoT bounces 3 times to people with hp missing, sometimes it takes a very long time for the spell to bounce, even though there are plenty of people with hp missing. increasing the response time increases the time the HoT will bounce to other people.

I can't speak in terms of Halo, but I'd assume the rate the aoe expands out is increased.

I've noticed a delay in Halo hitting something and it actually doing damage, so it could be this too.

The way I see it, there could be some complex code to work out the damage Halo does when it hits something (calculating range from origin or some crap) so maybe they just made the code more efficient. Remember, nothing in WoW is ever as simple as it should be :P

In my experience, Halo is pretty responsive... dunno what the issue could be. Responsiveness is the delay between spell animation and actual healing received. You can think of it as travel time sort of, but not really. I sort of wish they would make Cascade faster/responsive, not Halo, cause I havn't had any issues with it, thought the delay on Cascade has its uses. Maybe the damage part of Halo is delayed, not healing? I dunno...

Then don't ask what responsiveness means but ask what responsiveness IN CONNECTION WITH HALO means...
Would be easier to simply be clear and not bash people, wouldn't it?

Did you not read the OP? Seems pretty straight forward to me what he was talking about. Now about bashing people....

“Logic: The art of thinking and reasoning in strict accordance with the limitations and incapacities of the human misunderstanding.”
"Conservative, n: A statesman who is enamored of existing evils, as distinguished from the Liberal who wishes to replace them with others."
Ambrose Bierce
The Bird of Hermes Is My Name, Eating My Wings To Make Me Tame.

The question was, what does responsiveness mean. I found a site that answered that question. All I was showing was that you could have googled in yourself to find out and from that made your own conclusions about what it meant in reference to Halo, apologies for doing so

Originally Posted by Zarhym
(Blue Tracker)

We're confident the .01% left will be thrilled to attend a post-apocalyptic BlizzCon.

Then don't ask what responsiveness means but ask what responsiveness IN CONNECTION WITH HALO means...
Would be easier to simply be clear and not bash people, wouldn't it?

Frankly any well thinking human brain could have made that link considering you're in a priest forum and the OP even stated halo.
Would be easyer to read the actual question and not correct the already correct ones, wouldn't it? :-D

Originally Posted by nnelson54

I don't celebrate National Native Americans Welcomed Us With Open Arms and Helped Us Survive the First Winter That We Were Woefully Unprepared For and We Repaid Them By Taking Their Lands, Raping Their Women and Murdering Them Day....

Several Indian tribes see this holiday as the beginning of a process by which they tragically lost their land, and their population was decimated. Every year Indians come together in Plymouth to commemorate their "national day of mourning."

I have noticed that often when I am in heroics there seems to be a delay between when I hit halo and when the animation goes off. That could be what they mean.

It's in response to halo bugging out at 30 yards where the greatest dmg output is possible. Right now halo bugs put and just doesn't hit at 30 yards for whatever reason. It's been a known bug since beta, but like 99% of the bugs on beta that were brought to their attention, they refused/ignored to do anything.

It's in response to halo bugging out at 30 yards where the greatest dmg output is possible. Right now halo bugs put and just doesn't hit at 30 yards for whatever reason. It's been a known bug since beta, but like 99% of the bugs on beta that were brought to their attention, they refused/ignored to do anything.

My position on Priests in Beta is well known ;-)

On topic, as others have said, Halo occasionally bugs out when people move just out of range; there is also elevation issues with the spell.

The question was, what does responsiveness mean. I found a site that answered that question. All I was showing was that you could have googled in yourself to find out and from that made your own conclusions about what it meant in reference to Halo, apologies for doing so

good for you,

the question wasn't the dictionary statement for responsiveness or the programming term. His question was how does this translate to Halo? Responsiveness of the cast mechanics? Or responsiveness of the spell trigger on target etc...