Lots of little fixes, checks and production adjustments, especially among foraging. Added stack to the outputs. No more unstacked veggie item-trade-spam. Be careful to only put out what you want to use for a craft in case of bugout. I'm trying to add in recipes to gradually incorporate new foraging items, so please be patient.

This weekend, aside from working on checks and fixes, I am going to try to add-- my list of knitting objects and crafts for textilecraft, at least one butchery craft for specialized meat cuts (venison, as I need sinew production IG and a precedent for all other butcher crafts), crafts for bows a little step above newbshop bows (which is why I need the sinew), and adding in a few more foraging/cooking crafts to accommodate new items. It's okay to be excited.

I'm pleased to announce the new poor-weaponcrafting is in. I would like to warn players to PLEASE not have any object already out that the craft is supposed to produce. For example, don't have an unfinished $bludgeon head object out while you're making a poor-mace-head or a poor-warhammer-head. It'll act funky.

In return, you'll be delighted to find that poor-weaponcrafting now takes into account your skill in producing a quality product. The better the quality, the lighter, and the more durable it is. The quality goes from shoddy, uneven, solid, well-made, to exceptional, from worst to best quality.

If it works well, ordinary-weaponcrafting will follow in this craft set's footsteps.

By the way, $metaltype is now tiered. The starting ingot $metaltype is pitted bog-iron, created by smelt pitted-bog-iron. To create the next tier, you MUST have two of an ingot of pitted-bog-iron. refine bog-iron-ingot will be the craft responsible. Don't worry, the craft will prompt and stop you before it eats anything valuable if you don't have the right type of ingot.
The better the $metaltype, the more damage weapons will do.

From worst to best, the order is currently: pitted bog-iron, bog-iron, and iron. A fourth tier will likely be introduced later.

It roasts meat 10 at a time. If you have a bunch of different meat in a room, they all turn into the first one that was in the room. Is this realistic? No. But would you rather go back to cooking them all one at a time?

A really bad sword with a short blade lies here.
look sword
This sword hardly even a sword. It's kind of really just a piece of metal bent like a sword. Its blade is rather short. Kind of pathetic, really.

As it stands right now, pommel molds are practically useless at the moment since the weapon changes are going in. So we can X that for now. Everything else, though, I'm +1. I want an obsidian throne with iron spikes, and skulls.

I have two forces by my side
One's the truth and one's a lie
Which one's which I cannot tell
This enigma is my hell

Been busy with holiday weekend last week and work this week. Did some planning for from-scratch sets and did special items for RPAs, along with some varied fixes. Shoved a bunch of work list load in this weekend, more later tonight and tomorrow. For now, on reboot and swap...

Butchering:
strip buck-carcass (pull the antlers and some sinew off to make a general deer carcass-- no more required cutdown to get the antlers off.)

Leathercrafting:
twist sinew-bowstring

Fletching:
carve shortbow-grip
carve longbow-grip
carve crossbow-grip
carve crossbow-stock
assemble ordinary-shortbow
assemble ordinary-longbow
assemble ordinary-crossbow
Moved all woodcrafting items that deal with arrows, bows, or fletching/assembly to fletching. Both woodcrafters, weaponcrafters, or those with both will have selective access to the set.

Some stonecraft and cooking is coming onto the BP later tonight/early tomorrow, some of which is already written on notepads by hand that I did at work. Going to add a little bonecraft in under the stonecraft set to use these antlers and boar tusks. I'm starting small, though-- buttons and beads to start for textilecraft additions, possibly small drinking horns out of the tusks. Also butchery expanding will probably come in with a large chunk of additions like knitting did.