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GTO 0.5.2

Grand Theft Online (GTO mode) v 0.5.2

Список изменений относительно версии 0.4.7:

27.10.06: 0.5.2:
* fixed: antiidle, antispawnkill, antidriveby. They all broke a while back and i didnt notice. Shame on anyone who abused by leaving afk at groundhold point ;/.
* added: min player level required to enter race.
* changed: most races now only require 1 racer to run, min racers requirement was annoying, threres still a few that have requirement though
* changed: race messages to reflect race changes, they are a bit more informative now.
* changed: you can not go down a level now. You can only loose xp until the start of your level.
* changed: player can join race if they dont have a car, they will be warned they cant race until they get the correct car, but allowed to join so they can check where it starts..

26.10.06: 0.5.1:
* added: 3 new bank locations and 2 new ammunations, in los Santos (i put banks in food joints cos 24/7s arnt marked on map)
* added: 2 new turf locations in los santos. Grove Street and Glen Park. (these are for lower level players as they dont gain nearly as much as pirate ship)
* added: races — ‘Tearin Up The Grove’ (low level race)
* added: races — ‘Mullholland Getaway’ (levels > 5)
* fixed: passive health regeneration, as it had broke. May still need a bit o tweaking
Regen amount is based on level, so this makes higher level players a lot tougher, as they should be ;).
* changed: i played around with health/money desync kicker a bit, let me know if you get kicked incorrectly.

25.10.06: 0.5.0:
* added: Vehicle handler — to automaticly handle vehicle spawns so i dont have to wory about 250/50 limit.
If model limit is reached then vehicle model will be changed, if total vehicle limit is reached then vehicle will not spawn.
* added: Leveled vehicles spawner — to randomly spawn vehicles by level, not model
* added: Over 160 new vehicle spawns all over Los Santos (fucking!) Vehicle spawns from LVDM are sacrificed (until dynamic spawning).
* added: Player spawn points by level, levels 0-12 spawns done. 38 new spawnpoints added.