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Alright guys, Ill be taking a hiatus from KI:U soon, so I would like to elect a new mod, pleaxe PM me if your interested, but if you are a weapin master, you must step down from that title if you wish to become a mod.

Eh, Tirelessness doesn't help you, because clubs are slow weapons and will not move any faster with that. I think you'll be able to cross greater distances with Lightweight. I see potential for Invisible Shots, but -why do you need Transparency?

Originally Posted by Solpoke

Which is cheaper - BB or SS?

Probably SS, ignoring terrain when your opponent can't gives a great advantage to ranged weapons, not only it offers protection but also extra range (~strength).

Originally Posted by Solpoke

On a side note - I've stopped suiciding.

So these are my Eyetracks. EO: 280 (80 something)v. 4R 0.5M. DCS +4, SR +3 and SH +3.
There's a reason these are banned in some places......

Shall I call you 'someonewhosuicided' ? I used to do that as well, but stopped because I didn't need to do that any more.

As for Eyetracks... now those are evil with SS >=D

Originally Posted by jonman721

Alright guys, Ill be taking a hiatus from KI:U soon, so I would like to elect a new mod, pleaxe PM me if your interested, but if you are a weapin master, you must step down from that title if you wish to become a mod.

So unless mod effectively means co-leader I am not interested in that position. Even then, I like the weapon mistress position :P

@Esch.
You saying Weapon Mistress reminds me of how it's possible to get a Masters in Women Studies.... e.o

It's another 2 months 'til it's been a year for me.

As for the Eyetracks, I didn't think I was cheap enough to use SS on them. Turns out I am.
Black Club: I don't really need to be faster, but I do seem to tire out a lot. I'll take your advice and just use LW. As for Transparency, it's a not-as-good-takes-up-more-space version of Warp in this case. Going to change it......

Making decent progress on the 3D classics Kid Icarus. I started seriously playing it about 3-4 days ago and I'm on stage 3-2. I'd be farther ahead if I'd realized sooner that you can actually kill the monoliths in the original. Heh.

I'm not Leo but I will tell you. Best thing you can do with Fairies is a SCS set, these orbs recharge really fast and with QC they are crazy, even more with happy trigger. you have to give them as much homing as you can, because SCS has rather low homing and you will need that to keep the pressure on. Not really necessary, but Fairies also have natural confusion which tends to trigger often, at least when I play.

Yea, what Esch said. SCS with QC and the charge time is amazing. Add Confusion+1 and you would probably inflict confusion on each hit, which would be perma confusion until they die. Epicly annoying if you do that to the Angel in a LvsD.

Yea, what Esch said. SCS with QC and the charge time is amazing. Add Confusion+1 and you would probably inflict confusion on each hit, which would be perma confusion until they die. Epicly annoying if you do that to the Angel in a LvsD.

Confusion+1 is the icing on the cake :3

Sol, you can also use Confuse attack, but this is probably overkill combined with Confusion+1 but if you don't have the mod, then slap on Confuse Attack and go kill those angels! You don't know how great it feels until you've tried!
I have to admit that even though I really like Fairies, the SCS playstyle just doesn't fit me, so I use a different build which has SCS, among other things.

Um....Guardian Orbs are great with SR+3 :/. For Guardians, I think it best to utilize the DCF and just use the DCS as a defensive shield. With good stars and SR+3, the DCF has amazing range and it has a stun factor so all shots hit for the most part.

Are Gurdian Orbs still good with SR +3?
I got some with Freezing +4, DCS +4 and SR +3.

Of course Fairies work with DCS too. The DCS has more power and homing, the shot speed is good but you can't abuse it as much as SCS.

SR+3 on Guardians is kinda a necessity, because that will make your DCF fly further and that is important because it's your main form of offense, and it also lets the shields last longer and hit up to 8 times, which at 4* and DCS+4 is already an OHKO. You have freezing on them, that's quite interesting... I have Shot Cancellation on my Guardians and while it looks like overkill for the shields (but hey, it makes some impenetrable shields) but it's really good for the DCF, because then you're piercing even DCS shots of other weapons.

Hmmm... okay. I thought maybe the shields didn't protect you as well with SR +3. Thanks.

GRP: 280v. 4R 0.5M. SR +2, SH +3, Freezing +4, DCS +4 and OD -4 which I sorta hate. Fused 'em from the Gurdians.
Needs Evasion +4 for the OD -4 but I didn't get it. If I could clone I'd have plenty of Speed -4s. >.>
Suggestions on the best way to use this weapon?

What do you think of the idea of 6R SR +3, SH +3, SCS +4, WS +4 (with QC and EC) Brawler Claws?

With the weakening, I can use the DCS one time and Weakening activates on the first hit. After weakening activates I can kill most people in 1 DCF round and the Angel with 2 DCF rounds. The Shot Defense ain't bad either.

And on the Brawler Claws, if you are using WS then you should be using SCF intstead on SCS. DCS Brawlers are pretty fun to use though imo.

I know about the SCF Brawlers, but I wanna play with something not banned on Chatzy. I thought a a standing ch. shot Brawler would be a bit like Fairy's because of the quick charge of Brawlers. There seem to be a lot of different ways to use Brawlers...

A got 22 kills in a 3 minute random last night, but I got it with Eyetracks. Does that still count? =/

Never compare SCS Brawlers to SCS Fairy Orbs. A quick charge time is good, but Fairy Orbs have power and an innate status effect to back it up. With SCS Brawlers, you're probably looking at a 5 or maybe 4HKO, and you dont want to take that much time to kill someone.

Meh on 22 kills with Eyetracks. If you got 22 kills without SS, then that would be impressive.