Tropes used in Holy Beast Online include:

All Deserts Have Cacti: Many maps have cacti or mushrooms on them. They're usually small, but it doesn't stop your character from getting stuck on them. And then there are Wrigglons, which are cactus-like monsters that wear bowties.

All in a Row: With the option to "Track" other players, this can occur.

Allegedly Free Game: Some items you can't obtain without purchasing them in the Item Mall (which takes real money to purchase from), though they're sometimes given out in events.

And Your Reward Is Clothes: Most quest rewards, along with gold and experience, consist of clothes or weapons. While some of it is rare or enhanced, other times it's just for looks.

Artificial Stupidity: While most monsters automatically work their way around obstacles like fences or rocks, sometimes they just flounder about while you hit them with long-ranged attacks. Averted with some bosses: they either run away when their HP is low or call on other monsters to help.

Battle Aura: Each animal has an aura that is unique to them based on their clan's element when using berserk.

Bears Are Bad News: The teddies. They make this horrifying crashing noise when they hit you, but they die in an amusing fashion.

Big Creepy-Crawlies: The main "antagonists" of this game are the Insect Clan. There are tons of different types of insects, and generally, they get bigger as you go further in the game. The smallest of them is about waist-high.

Blessed with Suck: Healers. Already squishy as a mage, they don't get very good magic attack power until after level 30. From there, however, it's easy to handle monsters several levels higher as long as you have potions.

Also don't expect to win at Pv P unless you're fighting a Warrior who forgot how to use Shatter.

Camera Screw: The camera isn't fixed, technically, but that doesn't stop it from happening. Watch in horror as you turn your camera right when a lag occurs, the command gets stuck, and everything starts turning every which way by the slightest movement of the mouse. Fortunately, you can fix it easily with a right click. Just hope that you're not in danger when this happens.

Damage-Sponge Boss: Many of the LARGE bosses found at dead ends or the end of a cave/Pv P map have ridiculously huge amounts of HP to the point that it is near impossible to defeat them on your own, even if you're 10 levels higher than it is.

Unless you've got a good supply of potions and are clever with either hit and run tactics or with long range attacks, assuming you can keep it up.

For some bosses, their health bar is only half the problem. Once the boss's health is 3/4 decimated, it will try to escape you for a second, then turn around and double buff itself with Dark Rage, which makes it even more powerful than it already was. Sometimes while running away it will even cause hordes of the seemingly non-aggressive enemies to gang up on the player. Good luck fighting these guys alone.

Fate Worse Than Death: After dying, you return to your home point. You lose 10% of your total hard-earned experience, are under the "Weak" condition for three minutes which, unsurprisingly, significantly cuts your stats low, and you cannot return to human form until Weak wears off. A little better when revived by healers: you only lose 9% of your experience, there is no Weak status, and you get more of your HP recovered depending on the level of Revive. At level 100, Healers get a revive which only takes 5% experience as a death penalty.

There are revival bells from Item Mall that work better. A Resurrection Bell, which restores 75% HP with an 8% experience death penalty loss, a Sacrifice Bell which fully restores HP with 0% experience loss, and the Revive Bell, which restores 40% HP with a 5% experience death penalty loss. The bells do not cause weakening, but they do cost some money to get.

The same penalty goes for pets. If your pet dies, they lose 10% of their total PP and have to slowly regain HP.

Glass Cannon: Hunters get skills that increase critical hit rate and specialize in bow skills that bind and cause damage over time at as safe a distance — think mage classes with the bonus of faster attack speed. Their defense stats are, unfortunately, quite terrible.

Gotta Kill Em All: If it's not another player, you kill it. End of story. Unless you're in Pv P, then the players are fair game as well as the monsters there.

Insurmountable Waist-Height Fence: Doesn't even have to be a fence. Some structures, hills just a little too steep, and things growing out of the landscape (such as six-inch mushrooms) are impossible to pass across.

Milestone Celebration: At level 20, you evolve into your second form. At one time, you got 10 free CD for reaching level 25, and currently you receive a free Flying Cloud at level 30. At level 50, you perform a quests and get rewarded with a third evolution with a better berserk than your unevolved form.

Money Spider: There was once a month-long event in which monsters with high experience rates and high gold drops covered one map. However, normal monsters in caves drop a good amount of gold, as well as bosses.

Pretty Butterflies: Completely averted. Butterflies in this game are usually something to hide from.

Rainbow Pimp Gear: Lower leveled players are most subject to this, but higher levels are no exception. There is a point where you can neither afford nor find your level armor at the merchants. That means you have to farm your own armor from monsters, and it can result in a mismatched array of colors.

Sand Worm: The Geds, though apparently not just limited to sand, as there are some coming out of stones in towers. There's also a pet that is quite obvious it came from a volcano, which as long as it is out, will follow you ANYWHERE.

Scenery Gorn: Several of the maps after Tiger Star Hill feature this. Holes with green fumes, insect hives, bones of dead giant praying mantises, spirits of the dead doing you harm, and an atmosphere of grey everywhere you look. Even the Fortress of Peace, which turns out to be quite the opposite.

Shapeshifting: From level 3 upward, you can change between beast form and human form.

Space Compression: Most notable examples would be towers, especially Seraphim Tower. They look small outside, but are actually quite large inside.

Spell My Name with an "S": Many players use alt+ codes to write certain characters in their name, thereby avoiding random friend invites, group invites, and PMs.

Spiteful A.I.: Some monsters in some areas, even if they're the non-aggressive ones, will gang up on you and attack in a group if you attack one of them. The first horrifying example is Small Demonblades, and it only gets worse from there.

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