Fmod – Better Vehicle Engines

I did a tutorial about vehicle engines and the fmod engine designer tool.
It’s somewhat glossed-over in the fmod video tutorials and as I’m working on my racing game, I realized that I really, REALLY needed the game team to code this functionality, otherwise my engines would sound terrible.
I’ve come across this issue before, when implementing engines at EA, so I thought I would make this tutorial to help anyone else who needs to tackle mechanical sounding engines in game.

“I worked with Yanni at EAC for a few years. Over that time I found him to be a skilled, focused, conscientious, and professional colleague. He is very detail oriented and always strives to do the best job possible. Apart from knowing and understanding in depth his area of the game project. Yanni also went out of his way to learn about other game disciplines, how all the dev pieces fit together and how the industry works in general. I would not hesitate at the opportunity to work with Yanni again.”
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