***TICKET TO RIDE IS 50% OFF FOR A LIMITED TIME. IT'S BLACK FRIDAY!***

The official adaptation of Days of Wonder's best-selling train board game, Ticket to Ride, now on mobile version!

In addition to the exciting multiplayer mode, players will enjoy a new intuitive user interface, new social media capabilities to share exciting moments, and play against live opponents from all around the world on the various boards!

With over 50 million games played online and a new game starting every 4 seconds on average, Ticket to Ride offers a game experience unique amongst its peers.

**Ars Technica « Ticket to Ride is impressive right from the start. »

**Pocket Gamer: 9/10 with Gold Award ""A fantastic adaptation of an excellent board game, and a must-buy for strategy fans""

**Carrefour des Cultures « The transition from the board to the digital is very successful The best iPad board game of its category. »

**148Apps: 5 stars and selected by the editor - « The best board game adaptation on iOS so far. »

**iOS Board Games (BoardGameGeek.com): 9.5/10 ""A fun and engaging app that offers a sleek and speedy online multiplayer system. It ranks up there with the best offerings on iOS.""

Ticket to Ride includes : Alan R. Moon's official Ticket to Ride USA map with original artwork in full high resolution 6 additional maps and 2 mini-expansions (containing 3 variants each) available in the shop in-game, with their own specificities: · Switzerland (map) · USA 1910 (game variants) · Europe (map) · Legendary Asia (map) · India (vertical map) · Nordic Countries (vertical map) · Europa 1912 (game variants) · Pennsylvania (map) · Extra content is added regularly! Solo play against up to 4 AI players. Multiplayer support · Online Play (WiFi, 3G, 4G) against other iPhone, iPad, Mac (non-exhaustive list). · An unparalleled online player community with tens of thousands of live opponents. · Pass-and-Play with up to 4 live opponents (can include AI players too). · True cross-platform: players can challenge each other on other supported platforms including Mac, iPhone, iPad. Detailed, interactive, turn-by-turn, in-game tutorial. Contextual in-game notes to help you master all the maps. Online and offline Hall of Fame.

For more information, please visithttp://www.daysofwonder.com/online/en/t2r/Find all the latest news for Ticket to Ride Digital on Facebook and Twitter!

Also, according to Terms of Service and Privacy Policy, you must be at least 13 years of age to play online games with Ticket to Ride or use the chat in the Online lobby.Languages available: English, French, German

Love this game, but I don't like that it requires you to pay $4-$5 for expansion packs, if you wanted a complete game with all map pack, it will cost about $21! Some people could argue that these expansion pack are publish as different games when they are board games, but this is not justifiable, it just different maps with adjustments. It is similar to Monopoly or Risk where there are different versions, with core gameplay mechanics intact.

Love this game, but I don't like that it requires you to pay $4-$5 for expansion packs, if you wanted a complete game with all map pack, it will cost about $21!

The United States map included in the original Ticket to Rideis a complete game on its own, exactly as it is in the physical version. The other maps aren't "expansions" (with the exception of the $1 USA 1910 pack), they're standalone boardgames bundled into a single app for convenient purchase and play. That's why you have to pay extra.

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Some people could argue that these expansion pack are publish as different games when they are board games, but this is not justifiable, it just different maps with adjustments.

It is absolutely justifiable for a couple of reasons, not least of which is that these are different products, and you're not entitled to them all just because you bought one. Days of Wonder could have released all of the maps as separate standalone apps, but that would be clunky and user-unfriendly, so they chose the more elegant option.

Ticket to Ride prices, comparing the digital and physical versions in NZ dollars:

The entire digital collection on iOS already costs less than a tenth of the physical one, so why on Earth do you believe you're entitled to all of that for free, and that the developers shouldn't be compensated for the time and effort it took to put those together (art, music, AI, cross-platform play, ongoing technical support, etc.) or be allowed to make any actual money off their product? That's just greed on your part.

Unfortunately for you (but fortunately for the rest of us), Days of Wonder have firmly established that they are not about to devalue their own product and deliberately start losing income just because a handful of unreasonable iOS gamers like to demand more stuff for less money. :P

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It is similar to Monopoly or Risk where there are different versions, with core gameplay mechanics intact.

No, it's not very much like that, but you'll find that the various themed versions of Monopoly and Risk are also sold separately.

I hope you buy all IOS games at full price then and don't take any promo codes at all.

Another point is that Day of Wonders have put their game on sale various times and even make Ticket to Ride on Iphone free for once, so they actually devalue their product (but you could argue they didn't and so on to promote sales). Well, you act like everyone are on your side big man, but lots people have differing opinion and you need to accept it. If it so fortunate for you go and buy the expansion pack to support them and post a screenshot here lol.

Not everyone is have high income/ maybe big spender? like you and yes I love to support the dev, but they need to maintain consistency in price and keep to their words: " not devaluing" their games or else people just going to wait for sales. I am willingly to pay full premium price for it and I am just raising an issue here, don't be a close-minded person and thinking that when people raise this kind of issue, they are greedy and unreasonable.

Yes, and I know that Monopoly/ Risk/ Ticket to Ride sell different themes of boardgame separately, but look at Monopoly Spongebob/ Original/ Christmas doesn't differ much and I do own all three of them. Ticket to Ride actually differ more than that, but still maintain core mechanics with different maps which required different strategy.

Oh! Why people wanted satisfy themselves by wanting to win an argument and stop using :P! I bet you don't do that to someone in a daily situation. Good luck.

Another point is that Day of Wonders have put their game on sale various times and even make Ticket to Ride on Iphone free for once, so they actually devalue their product (but you could argue they didn't and so on to promote sales).

TtR Pocket is considered by DoW to be the gateway version of this gateway game, and basically is a promotional tool, lacking most of the polish, content and options of the preferred superior iPad and Steam versions. In over two years, the iPad version has only briefly dropped in price twice, once in celebration and once to promote the game, and the IAP maps have never been reduced. This is leaps and bounds away from what you're asking for.

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Well, you act like everyone are on your side big man, but lots people have differing opinion and you need to accept it.

Stop stomping your feet; if you can't have a discussion like an adult, don't post. Right now it sounds an awful lot like you're having trouble accepting another person's point of view, so maybe you need to take your own advice.

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Not everyone is have high income/ maybe big spender?

No iOS game requires a "high income" to begin with, but that said, not having enough money to buy something is entirely your problem to deal with. The fact that you can't afford a luxury item is in no way a legitimate argument for having a developer/manufacturer give that luxury item to you for free. That is pure greed on your part, I'm afraid, and is a particularly simplistic mindset that indicates you haven't considered this issue any further than your own desires.

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thinking that when people raise this kind of issue, they are greedy and unreasonable.

You are being both greedy and unreasonable, though, and clearly haven't thought your request through at all. All you've done in this thread is say the developers should be giving you their work for free, and you haven't justified this in any way other than to make the fatuous intimation that if somebody can't afford something, they are then somehow entitled to have that thing without paying for it.

Again, you wouldn't demand to be given copies all of the individual physical Ticket to Ride boardgames just because you bought the original TtR USA, so why are you demanding this of the digital version? How would giving away all of the TtR maps for free benefit DoW more than charging for them? If you can't provide reasonable and realistic answers to these questions, then you have no leg to stand on here.

To be clear, I'm not really interested in your personal attacks or other nonsense: if you insist on continuing this, just answer those two questions.

For the firs point, now you claim that pocket version is a promotional tool and you haven't stated before. I accept that, but Ipad version have gone on sale as well, so obviously they devalue their product. I am talking about their product as a whole not just the IAP.

Secondly, I accept your opinion, but you still don't accept mind, that is your problem entirely. I am not claiming that IOS gamer have high income either, but the way you talk implicate that (no offense). BTW I can afford luxury item and I bought it. I don't want it for free, but I am just try to raise a point about why extra maps cost $5 since it relies on same core gameplay mechanics. I am not greedy at all and I don't want it for free, I am just trying to question the dev pricing of the IAP.

You are misunderstood and think that I wanted the item for free, that is not my goal. I am not interested in your personal attack/ nonsense claim either by saying that my motive is greed and I wanted the game for free and you try to limit the discussion to your questions which I do not agree. I actually purchase all IAP and the game at full price, so your point is not valid and don't ask for it to be free. I am asking the dev to justify the price point of adding a new map (I know it is different game, but core gameplay and AI is the same just a different board and strategy) and charging $5 for it. The hard copy of the game required material to make it, while digital copy can be distributed easily (like EBOOK), but I don't want them to be free, just a lower justifiable price: $2-3. I trying to offer them a solution to boost their sale, since some people will get scare off by $5 price point. And stop :P to people it is rude, just pointing it out (I know other people in the forums do it as well, but you won't do that talking to someone face-to-face in real life.

I accept that, but Ipad version have gone on sale as well, so obviously they devalue their product. I am talking about their product as a whole not just the IAP.

A game very briefly going on sale only twice in over two years in order to promote it isn't at all the same as it being "devalued", so you need to stop using the word in that context because it doesn't apply.

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I am not claiming that IOS gamer have high income either, but the way you talk implicate that (no offense).

Not at all. You suggested that not all iOS gamers had a high income, and I agree with that, but my point is that this is wholly irrelevant. The level of an individual's personal disposable income is not a solid basis for the claim that DoW should fundamentally change the pricing scheme for the TtR maps, especially when they're so cheap to begin with.

It is clear that English isn't your first language, and I can't fault you for that, but please don't just go guessing at what arguments I'm making if you don't actually understand them, because it unnecessarily complicates matters.

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AI is the same just a different board and strategy

By definition the "different board and strategy" means that the AI isn't the same: in addition to the common AI characters, each map also has a special AI character coded to take specific advantage of the map and its features. Programming competent AIs for digital boardgames isn't free or easy.

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I don't want them to be free, just a lower justifiable price: $2-3.

Sorry, you still haven't given any evidence that the current prices are actually "unjustifiable", let alone that they should be lowered to the prices you want. You need to do that before you can start telling the developer how you think they should "fix" the issue.

The prices of the maps already are justified simply by virtue of being the figure the developer has chosen. However, as I've shown you, DoW have reduced the price of their adapted maps, e.g. TtR Europe: NZ$6.49 digital, NZ$86 physical, which is a reduction of $79.51 from the original price of the game.

As shown, the digital versions of the maps have already been severely reduced in price; you have yet to make a compelling argument as to why they should be reduced even further.

Love this game, but I don't like that it requires you to pay $4-$5 for expansion packs, if you wanted a complete game with all map pack, it will cost about $21! Some people could argue that these expansion pack are publish as different games when they are board games, but this is not justifiable, it just different maps with adjustments. It is similar to Monopoly or Risk where there are different versions, with core gameplay mechanics intact.

I hear what you're saying. As a whole the pay mechanics for the App Store is a little wacky. It would be nice to be able to buy the complete edition for a reduce price like $10 dollars. However this is a great game and the add-on boards are not required to get full enjoyment of your purchase. The only add on pack I purchased was the .99 USA 1910 pack which I think was well worth it. I've gotten countless hours of enjoyment for less than 10 dollars. Compare that the price of a movie ticket or Starbucks coffee.

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