If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

]]>126591vorpX 17.1.0 Releasedhttp://www.vorpx.com/vorpx-17-1-0-released/
Sat, 31 Dec 2016 16:32:12 +0000http://www.vorpx.com/?p=123975vorpX 17.1.0 has been released. This is a major feature release that mainly brings new and improved functionality to vorpX. Support for Oculus Touch and Vive Controllers vorpX now supports Oculus Touch and Vive controllers. Controllers can act either as keyboard/mouse or as Xbox gamepad, so almost every game will be covered one way or […]

This is a major feature release that mainly brings new and improved functionality to vorpX.

Support for Oculus Touch and Vive Controllers

vorpX now supports Oculus Touch and Vive controllers. Controllers can act either as keyboard/mouse or as Xbox gamepad, so almost every game will be covered one way or the other. The rendered ingame controllers always show the current key mapping, which makes this as intuitive as possible.

Direct VR

Direct VR can provide perfect 1:1 head tracking, automated FOV adjustment with perfectly calculated FOV regardless of headset, game resolution or vorpX settings that may affect the correct game FOV. In some cases also positional tracking can be handled by Direct VR.

You can now import a wide variety of both mono and stereo environment images as a background for the vorpX Cinema Mode. Supports the most common sphere-, cube- and cross-image types. Easily import per drag and drop in the config app, then select the image in the Virtual Cinema.

Basic Image Adjustments

vorpX now allows you to do basic image adjustments (again), which were unavailable since headsets operate in Direct Mode. You can adjust brightness (gamma), saturation and apply a sharpening filter. The latter makes most sense for games that can run at a fairly high resolution.

VR-Surround-Videos and Playback Controls for MPC-HC and VLC

For video player profiles vorpX now provides the ability to watch the most common mono or Stereo 3D VR-surround-video types. Also basic playback controls are now available in the vorpX ingame menu for MPC-HC and VLC.

Other Enhancements

In addition to the above main features vorpX 17.1.0 adds literally dozens of smaller improvements. A few noteworthy examples are: mouse pitch (y-rotation) can be locked in most games, mouse movement locked in most games while vorpX menu is open, enhanced latency for HTC Vive, Multisampling AA for Virtual Cinema, vorpX ingame menu now rendered in 3D-space, mousewheel up/down can now be mapped to gamepad buttons, G3D/Z3D switching shortcut (default [ALT][Q]), and a lot more.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

]]>123975vorpX Hotfix 16.2.1 Available Nowhttp://www.vorpx.com/vorpx-hotfix-16-2-1-available-now/
Mon, 14 Nov 2016 14:28:49 +0000http://www.vorpx.com/?p=122793vorpX hotfix 16.2.1 has been released. This is a hotfix release that fixes the two issues below. The next big vorpX update with new features will be released soon. Stay tuned. - Oculus Rift: New Oculus runtime 1.10 feature "Asynchronous Spacewarp" could lead to heavy judder (randomly inserted wrong frames a few times per second) […]

This is a hotfix release that fixes the two issues below. The next big vorpX update with new features will be released soon. Stay tuned.

- Oculus Rift: New Oculus runtime 1.10 feature "Asynchronous Spacewarp" could
lead to heavy judder (randomly inserted wrong frames a few times per second)
under some circumstances.
- All: Settings weren't always saved to disk after clicking "OK & Save" in the
vorpX ingame menu.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. If you don’t have your web installer anymore, you can get a new one here.

]]>122793Experimental No Man’s Sky Profile & What’s Up Nexthttp://www.vorpx.com/experimental-no-mans-sky-profile-whats-next/
Tue, 16 Aug 2016 09:58:54 +0000http://www.vorpx.com/?p=110262With the next vorpX version not far away it’s finally time for another “What’s Up Next” post. But before I come to that here’s a little bit of info regarding No Man’s Sky, probably the most anticipated game of the summer. Experimental No Man’s Sky Profile This one wasn’t really expected to work at all […]

With the next vorpX version not far away it’s finally time for another “What’s Up Next” post. But before I come to that here’s a little bit of info regarding No Man’s Sky, probably the most anticipated game of the summer.

Experimental No Man’s Sky Profile

This one wasn’t really expected to work at all in 3D since it uses OpenGL graphics instead of Direct 3D. OpenGL 3D support is mostly limited to older OpenGL games with vorpX, but surprisingly No Man’s Sky works with full Stereo 3D. If you have a beefy gaming rig, exploring the beautiful worlds of this game in VR is simply stunning.

Some may take a more technical approach at defining what VR is for them, I however would almost go so far to say a game like No Man’s Sky experienced with a VR headset truly is the “true” VR. Exploring the sights and sounds of strange new worlds you could only imagine otherwise, immersed in a way that no TV or monitor could ever provide. With enough room left for your own fantasy, your own little stories, instead of just following paths laid out by others like in so many blockbuster games these days. Not much comes close to that.

Oh, where was I? – The profile and instructions can be found here. A more fleshed out version with automated Game Optimizer adjustments will be made available with the next vorpX version that will be out soon™. Which brings us straight to the second topic of this post:

Whats Up Next in vorpX

I’ll keep this brief, so you (and me) have more time to play No Man’s Sky. As always the next vorpX version will bring new features and enhancements. The most notable additions this time are:

Vive controller support with convenient ingame mouse/keyboard mapping similar to the vorpX gamepad mapper. Also comes with additional/optional gesture based movement. And since sometimes I like to waste a little bit of time for details noone will notice, controllers are discreetly lit by the environment color to better fit into the game visually. For those who are wondering: expanding this to Oculus Touch controllers will be easy once Touch is released.

Spherical and stereo-cubemap environments for Virtual Cinema Mode: those of you who like more individual environments can now easily import most 360° photos and stereo cubemaps and use them as a background for vorpX’s Virtual Cinema Mode.

VR surround videos for vorpX’s video player mode: often requested, finally here, now vorpX allows you not only to watch ‘normal’ 2D/3D movies, but also the most common types of VR surround videos with MPC-HC (preferred), VLC or any other video player that vorpX can hook into.

Color correction: Being optimized for monitors some games look better on the headset with a little bit of extra color correction. With the next vorpX you will be able to adjust gamma (brightness) and saturation individually for every game easily in the vorpX ingame menu.

As always there are also a lot of smaller enhancements and bugfixes beyond the scope of this post.

Have to go now. I think I saw something I could use in that little cave beneath the purple hill over there at the end of the canyon. It’s a bit far though, hopefully my heat protection will last until I reach it. And fingers crossed that this elephant sized octopus-mushroom-hybrid-thing-whatever 100 feet ahead stays as calm as it is now…

]]>110262vorpX 16.2.0 with beta HTC Vive Support Releasedhttp://www.vorpx.com/vorpx-16-2-0-beta-htc-vive-support-released/
Sat, 30 Apr 2016 16:28:49 +0000http://www.vorpx.com/?p=101556vorpX 16.2.0 has been released. This release mainly adds beta support for the HTC Vive. You can now use vorpX with your HTC Vive and SteamVR. With only two weeks of development time HTC Vive support is in early stages, so expect it to be beta for a while. Please note that vorpX is a […]

This release mainly adds beta support for the HTC Vive. You can now use vorpX with your HTC Vive and SteamVR. With only two weeks of development time HTC Vive support is in early stages, so expect it to be beta for a while. Please note that vorpX is a seated experience.

Additional to this we also added a new experimental feature named Direct Head Tracking that is currently only available in Fallout 4, more games to come. Enabling this on the head tracking page of the vorpX ingame menu provides you with automatic 1:1 head tracking and enables full analog gamepad support in the game.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

Oculus Rift DK2: potential(!) fix for Desktop Viewer not showing in headset on some configurations.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

This release requires you to own a Oculus Rift DK2 or CV1, the DK1 apparently is not supported anymore by the current Oculus software. DK1 owners who find vorpX rendered useless after an auto update to this version should contact support |at| vorpx com for a solution.

HTC Vive support is planned but not yet implemented.

Important note for vorpX users with vorpX 0.9.1:

vorpX 0.9.1 will only auto update if you have the Oculus runtime 0.8 running. vorpX 0.9.1 cannot start otherwise and initiate the auto update! If you already installed runtime 1.3, please try this:

Workaround 1: Use your web installer to install 16.1.1 manually
Workaround 2: Use the runtime switcher linked here to allow 0.8 run side by side with 1.3:

If the runtime switcher does not help and you don’t have your web installer anymore, please contact support |at| vorpx com.

]]>100725vorpX 16.1.1 with Oculus Rift CV1 Support Releasedhttp://www.vorpx.com/vorpx-16-1-oculus-rift-cv1-support-releases/
Sat, 09 Apr 2016 22:28:02 +0000http://www.vorpx.com/?p=100485vorpX 16.1.1 has been released. If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. If you don’t own vorpX yet, you can buy it […]

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

This is a major release that introduces long awaited features like custom profile creation and authoring, support for the consumer version of the Oculus Rift, as well as cloud sharing for settings and user profiles. The success of the latter depends on you. Share your settings!

This release requires you to own a Oculus Rift DK2 or CV1, the DK1 apparently is not supported anymore by the current Oculus software. DK1 owners who find vorpX rendered useless after an auto update to this version should contact support |at| vorpx com for a solution.

HTC Vive support is planned but not yet implemented.

Important note for vorpX owners:

vorpX will only auto update if you have the Oculus runtime 0.8 running. vorpX 0.9.1 cannot start otherwise and initiate the auto update! If you already installed runtime 1.3, please try this:

Workaround 1: Use your web installer to install 16.1.1 manually
Workaround 2: Use the runtime switcher linked here to allow 0.8 run side by side with 1.3:

If the runtime switcher does not help and you don’t have your web installer anymore, please contact support |at| vorpx com.

]]>100485Power to the People!http://www.vorpx.com/power-to-the-people/
Thu, 24 Mar 2016 10:00:24 +0000http://www.vorpx.com/?p=97674With the next vorpX version not far away it’s time again to talk a little about what to expect. As always we were dedicated to bring something new to vorpX. In this case something that probably was the most requested feature since day one, but wasn’t done until now because the way we considered the […]

With the next vorpX version not far away it’s time again to talk a little about what to expect.

As always we were dedicated to bring something new to vorpX. In this case something that probably was the most requested feature since day one, but wasn’t done until now because the way we considered the right way was rather time consuming to implement.

Now it’s finally here: very soon you will be able to create new game profiles and share them with other users at the click of a button. Same for all your vorpX ingame settings which can be shared the same way. Based on a powerful database driven profile management system in the background this is seamlessly integrated into the vorpX config app and couldn’t be easier to use.

Everyone will be able to create and share basic profiles and game settings this way.

For a fully complete profile this usually is just the first step though, so those who have some basic knowledge about 3d graphics and want to invest some time will also be able to get access to more powerful authoring features on request. Becoming a profile author will unlock almost everything that previously was only available in internal authoring builds. We are dedicated to directly support your efforts as much as possible and will also provide an exclusive forum for profile authors.

To sum it up: soon you get the tools. Everything from there on depends on you!

]]>97674vorpX 0.9.1 Available Nowhttp://www.vorpx.com/vorpx-0-9-1-available-now/
Tue, 10 Nov 2015 02:31:30 +0000http://www.vorpx.com/?p=91115vorpX 0.9.1 has been released. If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. If you don’t own vorpX yet, you can buy it […]

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

This is a maintenance release that fixes a few bugs and adds preliminary support for Fallout 4 and Call Of Duty: Black Ops 3.

Check this post for more information about the latest big release 0.9.0, which added quite a few new features.

Please note that the update may fail if you already have the Oculus runtime 0.7 or 0.8 installed. Your current vorpX version doesn’t get far enough to check for the update when you try to start it in this case.

Workaround 1: Use your web installer to install vorpX 0.9 manually.
Workaround 2: Temporarily go back to the Oculus runtime 0.5/0.6 (you might also have to install a graphics driver that was released before the Oculus runtime 0.7). This will allow vorpX 0.81 to launch completely and check for/install the update. Afterwards you can reinstall the runtime 0.7/0.8.

]]>91115vorpX 0.9 Availablehttp://www.vorpx.com/vorpx-0-9-available/
Fri, 23 Oct 2015 03:18:24 +0000http://www.vorpx.com/?p=90331vorpX 0.9.0 has been released. If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. Please note that the update may fail if you already […]

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

Please note that the update may fail if you already have the Oculus runtime 0.7 or 0.8 installed. Your current vorpX version doesn’t get far enough to check for the update when you try to start it in this case.

Workaround 1: Use your web installer to install vorpX 0.9 manually.
Workaround 2: Temporarily go back to the Oculus runtime 0.5/0.6 (you might also have to install a graphics driver that was released before the Oculus runtime 0.7). This will allow vorpX 0.81 to launch completely and check for/install the update. Afterwards you can reinstall the runtime 0.7/0.8.

What’s new in vorpX 0.9?

vorpX 0.9 is the most feature packed update so far. Many things are new or have changed quite a bit. These are the most noteworthy changes:

Direct Driver Mode

vorpX 0.9 supports the latest Oculus runtime 0.8 with Direct Driver Mode. No more extended mode configuration hassles. You can now simply plug in your headset and start playing.

Asynchronous Rendering

To fully leverage the new possibilities that come with direct driver mode, vorpX 0.9 has Asynchronous Rendering. This enhances the experience considerably if you can’t reach the desired framerate in a game.

Windows 8/10 vorpX Desktop App

As Windows 8/10 user you have a new vorpX Desktop app that allows you to surf the web, watch YouTube videos or just launch your vorpX games.

Dedicated Video Player Mode

vorpX now has a dedicated video player mode including the ability to watch 3D-movies. Two of the most popular free video players have according profiles: VLC and MPC-HC.

Support for arbitrary resolutions

This allows you to launch games at any resolution your PC supports. In many cases can mitigate FOV issues by choosing 4:3/5:4 resolutions. Works with every game.

Crystal Image

Crystal image makes sure that image quality is now on par with most native Rift apps. Prior injected VR often suffered from being blurrier than nativ apps.

Super smooth Virtual Cinema Mode

Virtual Cinema Mode and EdgePeek are now fully decoupled from the game rendering for the best possible performance and next to unnoticable latency.

Enhanced D3D11 Geometry renderer

The D3D11 G3D renderer received a major overhaul in this version. The full potential of this will show in the next relase which will contain more new game profiles.

Basic OpenGL support

vorpX 0.9 let’s you experience classic OpenGL games ranging from the beginning of the PC gaming 3D era to about the time of the Quake 3 engine in VR with full Geometry 3D.

Z-Buffer 3D enhancements

Z3D received a few additional features like HUD scaling (not available in every game) and also looks better in most cases. No more color fringing.

Better gamepad handling

The vorpX gamepad emulation has been largely rewritten and now supports hot plugging, multiple controllers, selective override of specific axes and more configuration options.

Full Mirror Window support

Select what is shown on the monitor: nothing (best performance), the non-distorted game, the image displayed in the headset (game has to run windowed), or both if you wish.

New Games and Optimizer Profiles

Despite this being mostly a tech update, there are still a few new and/or enhanced game profiles. Most of the new gamnes are old games this time. Expect more current titles added again with the next vorpX release.