As we observed in recent weeks, both Microsoft and Sony seem to have focused on their future consoles Project Scorpio and PlayStation 4 Pro. The inclusion of 4K resolution support is a primary selling point for the PlayStation 4 Pro, but Microsoft believes that PS4 Pro specifications are not capable of delivering “real 4k” experience.

According to Albert Penello the Playstation 4 Pro has only 4.2 teraflops computing power which is insufficient to reach this native resolution:

[Developers are] going to be able to decide to take that six teraflops of power and do what they think is best for their game. But I know that 4.2 teraflops is not enough to do true 4K. So, I feel like our product aspired a little bit higher, and we will have fewer asterisks around the 4K experiences we deliver on our box.

Why did you choose six teraflops?…Why did you choose 384Gb/s in memory bandwidth? What’s the point of those numbers? The point of those numbers was to deliver Xbox One-quality games in 4K. That’s the point of those numbers.

On the other side of note Microsoft next-Gen console will be equipped with 8 Core CPU, 6 Tflops computing power and 320 GB memory bandwidth. According to Penello the specifications of the console have been designed for the future needs of Xbox Developersfor ultimate 4k gaming experience. The Xbox Scorpio is slated for a release in 2017.