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Wolfenstein: Enemy Territory

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Developed by Splash Damage, Ltd, and executive produced by id Software, Wolfenstein: Enemy Territory, a stand-alone freegame, enlists players to battle across multi-level WWII campaigns as one of five classes, gaining skills and promotions, constructing strategic assets, and battling with weapons ranging from tank-mounted machineguns to mortars.

Wolfenstein: Enemy Territory is a new breed of online action games, said Todd Hollenshead, CEO, id Software. Each battlefield is a unique environment, with terrain ranging from dense foliage to open deserts, and weather conditions like snow and rain. Every distinctive mission requires a different strategy for victory; so while character advancement through battlefield promotions personalizes your appearance and skills, the fire-team communication, dynamic map overlay, and commander's voice facilitate teamwork in constructing defenses, scouting, infiltration and assault.

With the free, online release of Wolfenstein: Enemy Territory, gamers can instantly jump into the action and experience the fun of team-based, tactical combat through exciting campaigns in Western Europe and the deserts of Egypt, said Larry Goldberg, executive vice president, Activision Worldwide Studios. Splash Damage has created an incredibly unique Wolfenstein experience that fuses the intense action of first person team combat with exciting new strategy, communication and persistent role-playing elements.

Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. The Covert Ops can steal the uniforms of fallen enemies and perform covert reconnaissance behind enemy lines, while Engineers can plant and diffuse land mines as well as construct battlefield structures including bridges, guard towers and forward operations bases in the midst of combat to gain advantages for their team. Medics provide health and revive fallen teammates, as Field Ops use their binoculars to mark enemy positions for a Soldier's mortar barrage. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.

No longer does winning a single battle win the war. In Wolfenstein: Enemy Territory multiple objective-based scenarios are linked together over the course of three maps to form a campaign where teams struggle for successive victories. Throughout a campaign, players gain experience in categories like battle sense and light weapons as well as their class specific abilities, each of which persist and accumulate over the course of the campaign. As players reach higher levels in each of the seven categories they are awarded with enhanced abilities as well as battlefield promotions that are represented as ranks on each players helmet. The 28 enhanced abilities range from higher ammunition capacity and faster power-bar recharge times, to the ability to see land mines, revive fallen teammates at full health or use a machinegun instead of a pistol as your secondary weapon.

In addition to objective and campaign modes, Wolfenstein: Enemy Territory introduces a team-based Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. Additionally, Splash Damage has created a new terrain foliage system that allows players to hide or take a sniper position in the cover of long grass or snowy mountaintops. With numerous game modes, epic campaigns, persistent character progression and an arsenal of overwhelming firepower including land mines, mortars, mobile MG-42s and a silenced sniper rifle, Wolfenstein: Enemy Territory will have players battling in the trenches for hours.

If i remember correctly, MG released this a while back. They might of had some kinda endorsement with it i guess. Anyways, game is pretty fun give you good amount of stuff to play with. Need more maps!!!

yeah i downloaded this from MG a while back. It is only mulitplayer right? Well when i did try to play it offline, it was incredibly slow. It couldn't be my comp because it is able to handle MOHAA just fine. I have P4 1.6 and 256 MB RAM, GeForce4 440 with 64 mB. anyone have any answers?

A nice game, And it doesn't just have 6maps, i dunno where to get the editor but people have been creating new maps lately, some more maps that happend in real life and some maps that are a bit unorginised. Still cool though