I'm not sure if all of these ideas would work, but here they are anyway:1. A fight set on a cargo plane. The plane is out of control and every once in a while, it flies down, entering a period of zero-gravity, in which everyone enters a mode like that which happens when you jump off of a building on rooftops.2. Maps that change during the course of a game, meaning that even more epicness could happen. An example would be the plane from example one rolling over at one point.That's about all i could think of. Tell me what you think, and whether it would be possible in the source engine

I remember talking about a plane level with Hellu or Ott. The issue is that the interior of a plane is inherently cramped, which sucks for DA. But we could make it a cargo plane, a C-130 or maybe a really big CV-22 Osprey. Or maybe an oversized airforce-one. The main focus would be superfalling out of the plane though, shooting each other while actually skydiving would be pretty epic.

As for maps that change during the level, I want to incorporate large scale destruction into some maps, but I won't say too much about it since it might never see the light of day. Good ideas though man, you should have a play with hammer!