NVIDIA® Nsight™ Tegra®, Visual Studio Edition brings the raw development power and efficiency of Microsoft Visual Studio to Android, giving you the right tools for the job. Flexible project management, accelerated compilation and integrated debugging, no need to massage makefiles and shell scripts, no voodoo magic or arcane incantations required.

Android Native Development + Microsoft Visual Studio

"Epic’s use of Nsight Tegra has been crucial for the efficient development of Unreal Engine 4’s Android features. We’re delighted to see AndroidWorks extend support beyond Tegra so Unreal Engine developers can remain in their favorite authoring tools during all development scenarios. NVIDIA’s tool advancements are refining Android to a level matching game console development."

Niklas Smedberg, Senior Graphics Programmer at Epic Games

"Nsight Tegra Visual Studio Edition is our favorite tool for Android development. It enables our developers to stay in a single environment and focus on the speed, performance, and fun rather than toolchains, makefiles, and headaches. We've used it for years."

Thomas Williamson, CEO, War Drum Studios LLC

"Porting a Playstation 4 game to Android with GDB and printf debugging was painful, but I nearly pooped myself with excitement there when I first saw NVIDIA Nsight Tegra natively build and debug in Visual Studio just like when the game was originally developed!"

Added an experimental Fast Deploy mechanism that only updates the native libraries on the device. This makes the modify-build-debug cycle shorter, since building and installing an APK is no longer needed if non-native parts of the application have not been changed. This feature will only work for projects built with Nsight Tegra, Visual Studio Edition.

GDB messages are now propagated into the GUI.

Process architecture is now automatically determined during the debug launching. Setting the Target Architecture for External Build System projects manually is no longer needed.

Support for x86 and x64 building and debugging.

Officially supported devices are only AVDs (Android Virtual Devices), though other hardware are not prohibited. Virtual devices are still subject to NVIDIA Tegra SOC device debugging ratios.