That was then, this is now. I'm sure i wasn't the only one expecting a ton of side quests. This game took years to develop. I mean, c'mon. Even skyrim doesn't run out of quests and it surprises you everytime you play. Blizzard could've done better IMHO.

The last one was more than 10 years ago...perhaps he was expecting, like I was, to see that the game had evolved to include new things. Sadly, besides the skill system it DEVOLVED in almost every other way.

I for one was definitely expecting more to the game than a completely linear string of story-only missions. Compare Warcraft 2 to 3 and you see the kind of developmental jump that should have happened. I blame Activision, somehow...

You sound like a purist. I understand that. But what i mean is. They could have expanded on the storyline more. Visited more places like Xiansai. Added more eye candy cinematics to say the least. Also, lets go back to the storyline. I don't think i can find anybody here who was satisfied with the story. Take Diablo 2 for example. It felt poetic being told by Marius and he told the story as it was and how he remembered it and had an awesome plot twist at the end which left you wanting. In D3. diablo fell.....And the ending was all about Tyreal becoming Wisdom. Left a bad taste in my mouth really.

I enjoy the shit out of D3, I am up to diablo inferno on my WD and I've enjoyed the challenge (while being incredibly grateful for spirit vessel and largely relying on the AH).

I think after a decade of development our expectations were fair especially considering everything the previous games have brought to the table in ways of the story, cinematics, something to to do after max lvl and inferno diablo kill, etc. You can go kill teddy bears instead? Those little fuckers have 1 shot cuddles.

I agree with this completely. I think they thought the events were going to be like side quests but they're so short and rare that it's hard to get too into them. All self-respecting RPGs should have side quests IMO