It is though. It's not as big of an accomplishment as other things in the game, but it is still an accomplishment.

What defines something as being small enough to pay to skip over? I wouldn't say LFR or BGs take much more than leveling, would there be a problem with buying gear to skip those? Is winning a random BG such an accomplishment that paying for honor would be ridiculous?

Mod-note: Merged two threads together as they are basicly the same topic. Please do avoid making multiple threads of the same topic to help keep the forum a little more clean. This current post is the front/First starting post from this user's thread "Why so much hate for boosting to 90"

Stuff can be fixed, just get enough glue or duct tape!Roses are red, mana is blue. Suramar Guards, Will always find you!

I don't want to rain on your parade but there are a few things I'd like to mention.

Today it doesn't take as long to level as it did in the past. Back in the day it took infinitely longer to level 1-60 then it does today to level 1-90. Unlocking a dungeon was a major benchmark. Sometimes you spent weeks or months grinding Deadmines, Scarlet Monastery or Uldaman. Getting to from 30 to 40 was a massive achievement that took endless grinding. This situation persisted pretty much all the way until WotLK when Heirlooms and lowered mount costs and level requirements made alts a viable option.

While leveling today teaches you nothing, (you can pretty much afk dungeons, bot BGs or autorun quests 1-90) in the past it did teach you tons of stuff. One of them being patience. Like when you had to run 10 minutes back an forth on foot just to pick up and deliver a single quest that only rewarded 2% of your xp bar and was 5 levels under yours because it was in a zone that was 10 levels over the quest level you learned that 1, Dying was not fun (corpse run on foot at normal runspeed) 2, You preferred to go the long way round a group of mobs because it was safer.

What leveling used to teach you wasn't your classes abilities, but patience and situational awareness. Plus it gave you time to learn about things like addons, agro, other class abilities.

I'm not against the level 90 boost. I used it myself. What bothers me is the total and utter lack of a learning curve in the game at this moment. You can go 1 to 90 without learning anything about being a team player, about being aware about your environment or anything. You hit 90 (booster or not) being utterly unaware of anything, go into 5 man HCs and you stay utterly unaware of anything (let's be honest 5 mans are a joke), you go to Timeless Isle, running around doing nothing staying utterly unaware, then you step into LFR or Flex and is a total and utter disaster as both are totally out of your league. Unfortunatly you might get lucky in LFR get carried, again learn nothing, which means you are "ready" for Flex or Normals.

WoW needs some of type of a learning curve back in the game. One that works, is not utterly broken, and actually teaches people to play the damn game again.

This a thousand times. Also, personally I don't think there's any major difference in leveling from 1-90 in MoP than it is to get the actual boost to 90. Oldschoolers have complained about how easy it is to level in MoP as it is and this boost is sorta what tipped it over the edge, I guess.

It is though. It's not as big of an accomplishment as other things in the game, but it is still an accomplishment.

I guess it's subjective, I've leveled so many times that hitting 90 for me is just a "meh" feeling. I generally hit 90, then start another toon, mostly because I'm sick of the character that I just leveled.

I guess it's subjective, I've leveled so many times that hitting 90 for me is just a "meh" feeling. I generally hit 90, then start another toon, mostly because I'm sick of the character that I just leveled.

I look at my fresh 90 and go "meh" because it will struggle to kill a Timeless Isle mob without losing 75% of its health. And realise I just left one grind to hit another.

I guess it's subjective, I've leveled so many times that hitting 90 for me is just a "meh" feeling. I generally hit 90, then start another toon, mostly because I'm sick of the character that I just leveled.

Off topic: Love your signature line Looks very familiar.

On Topic: I agree. Every feeling in this game is subjective. Just because I am saddened by southshore, does not mean some hordie won't come in and laugh, and tell me how much better it is now.

Try being in a lfr with a bunch a pay to boosts dps in nothing but greens, and no knowledge of their class.... that's why the hate!

You do realize that the boost only gives you 483 greens? And there are no 496 greens. But the item color matters little as long as the item level is there as that is all that matters anymore in WoW. Knowledge of your class might be a bigger problem with boosted characters but it still exists because leveling your class doesn't teach you end game play.

And a skilled player will be able to play any class because the basic mechanics stay the same. So you are only complaining about bad players which existed before the boost was offered.

Last edited by rhorle; 2014-03-21 at 07:45 PM.

"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

Well what price do you want it to be? It can't be like $600 because then people would just buy a new game and xfer a insta-90 over. It can't be too low because then we would have millions of these fresh 90s running around like chickens with their heads cut off. I think $60 is a good price, and I am considering boosting a warlock.

So did you also clear every raid before leveling in the new expansion? Did you only use gear and abilities from launch? Effort involved being reduced by new changes is nothing new to MMO's and nothing new to WoW. If that is still a concern for you then you probably dislike far more then a simple character boost. One that won't impact you, if you've already put the effort in. Because you've already reaped the rewards for putting that effort in one hundred fold if not more.

"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

You do realize that the boost only gives you 384 greens? And there are no 496 greens. But the item color matters little as long as the item level is there as that is all that matters anymore in WoW. Knowledge of your class might be a bigger problem with boosted characters but it still exists because leveling your class doesn't teach you end game play.

And a skilled player will be able to play any class because the basic mechanics stay the same. So you are only complaining about bad players which existed before the boost was offered.

Because you are circumventing mechanics to grant gear. Everyone is only allowed one chance at loot per lock out, and a second chance if they use a bonus roll. By selling gear you are creating an unfair advantage because you can't get that third chance at gear for that week with out paying real money. While the boost does offer some in-game items you can't get through normal leveling up the meat of the stuff gained is experience. The same experience you gain with out using the boost. The same levels, the same level based achievements, the same period.

A boost 90, and a leveled 90 are the same mechanics wise. That is why selling gear, of any sort, is different then selling experience.

"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."