The story revolves around Agent 47, a professional hitman. He was raised from birth to be an assassin by the group known as 'The Organization' and becomes ensnared in a political conspiracy. He finds himself pursued by both Interpol and the Russian military. But even 47 couldn';t anticipate a 'random equation' in his life exactitude: the unexpected stirrings of his conscience and the unfamiliar emotions aroused in him by a mysterious Russian woman.

Massive illogic abounds throughout the video-game-based thriller Hitman, starting with the opening, which posits a mysterious organization 'so secret no one knows it exists,' even though it somehow maintains 'ties to every government.'

There's a cool opening credits sequence, but beyond that 'Hitman' doesn't make much sense, is encumbered by clunky dialogue, some amateurish performances and clichéd set-pieces we've seen umpteen times before.

The only thing Hitman succeeds in doing is confirming what common sense could tell you without spending millions of dollars on a special-effects-filled movie: A series of novels is much richer source material than a series of video games.