Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve been working on Fear the Wolves for a relatively long time now, it’s been shaping up great and our team is having a blast playing and testing the current builds of the game on a daily basis. However passionately we would be crafting a game for ourselves though, we’re ultimately building it for the players, so we want them to get involved as soon as it’s technically possible.

We believe it’s crucial, especially when it comes to competitive online games, for the community to have their say about the game, how well and balanced it feels and plays before it’s too late in the production cycle. The Early Access practice has proven to be an effective means for reaching that goal with many developers, so it was no brainer for us there. We want to ensure players have fun with Fear the Wolves and help us create a great and unique Battle Royale experience overall.”

Approximately how long will this game be in Early Access?

“Fear the Wolves will exit Early Access during 2019. Due to the nature of game development and our intention to integrate as much community feedback as possible, we don’t yet have an exact date to give you. Providing the best possible game is more important to us than locking in an exact schedule now.”

How is the full version planned to differ from the Early Access version?

“Of course, not every feature on our planned list has been integrated to-date, so you will see more cool and immersive things added in the coming months. For example, an expanded timescale for each match, advanced PVE elements, an innovative new game mode, and a bunch of other features, yet to be revealed. Naturally, we’ll ensure a technically smoother and better performing release version of the game. Last, but not least, throughout the Early Access the community feedback will help us achieve a better balanced and more fun-to-play game.

You can see our current plans for the next update below, as well as the exact state of the current build and what’s still to come before release.”

What is the current state of the Early Access version?

“We are at the stage of the Beta version, i.e. the game is stable and polished enough, but some bugs are still in, as well as some features are still missing.”

Will the game be priced differently during and after Early Access?

“Yes. The price of the game will increase as we add extra content and head towards release.”

How are you planning on involving the Community in your development process?

“We are looking forward to hearing players’ feedback, primarily on the game’s performance, balancing, as well as the gameplay and unique features. There could be different levels of involvement here, starting from bug reporting to participation in polls, forum discussions and more. In return, we will be keeping the players informed on our progress with the game and plans for the coming updates.”

Buy Fear The Wolves

October 30

It’s been a week since the Treasure Map Update. We’re really happy to receive all your support and feedback. The team is hard at work on improving the game, and we’re happy to share with you a hotfix that addresses some of the main concerns players raised after the most recent patch.

You can find the details below.

Change log

Features

Secret stashes now open automatically right after searching

The amount of blocked buildings per village has been decreased

Decreased the amount of ammo for sniper rifles in airdrops and secret stashes

Bugfixes

Fixed an issue where players were able to loot through walls

Fixed an issue where holes appeared in the land near Loading Station, Chistogolovka and Shepelichi

Characters will no longer fall through the floor in the starting lobby.

Fixed an issue where weapons would disappear if dragged over the sidearm slot

Wolves will no longer be able to pass through doors.

The radius for splash damage has been smoothed

Fixed crossroad textures

Fixed the missed particles, decals and UI elements in spectator mode

Nvidia Highlights will no longer record when a player kills a wolf.

Fixed an issue where windows would not break

Increased the distance between two fallen cranes to prevent players for becoming stuck

Fixed the localization in some languages

Fixed an issue where if players were too far from some assets, the assets disappeared

Fixes an issue where some building materials would become black in the rain

Minor fixes to notification displays

As always, please feel free to contact us if you have any issues regarding the game.

October 24

As we announced last week, Fear the Wolves expands today with the release of the massive Treasure Map Update. We’re really happy to share with you the change log for this update which includes multiple new features, including a new weapon and enhancements to existing systems.

Added in this patch are a number of new looting rules and mechanisms to keep players discovering new elements of the map. Secret Stashes are now hidden throughout the ruins, containing high-tier loot that will give you an advantage over other scavengers, unlockable only with a treasure map findable in the wilderness.

Some buildings are also now boarded up, requiring the fire axe to break down the door and gather the goods inside. Waiting inside may be the new DMR SOK-94 sniper rifle, optimal at medium to long range.

Upgrades have also been applied to many of the game’s premier features. A full pass has been made on wolf behaviour and balancing, making them far more dangerous to players and a true PvE challenge.

Singular wolves will now attempt to sneak up on players, and packs are much more aggressive at protecting their territory and chasing down fleeing players, with more health and enhanced attack patterns. This joins tweaks to weapon balance, shooting feeling, and the addition of rooftop helicopter extractions to make Fear the Wolves better than ever before.

These changes join a host of quality of life tweaks, bug fixes, and minor additions - such as new end and tutorial screens, an improved drop experience, and additional sounds - to answer player demands and improve the game for everyone.

The NVIDIA Highlight system has also been integrated, allowing for automatic recording of big plays and huge kills for easy sharing on various platforms.

As always, please feel free to contact us if you have any feedback or technical issues that you want to alert us to. You can find the details of this patch below.

Features

Reworked shooting feeling

Improved the transition from hipfire to ADS to make it smoother.

Fixed mouse smoothness

Improved wolf behavior

Improved wolf movement (in narrow spaces, such as corridors or between objects, and on the stairs)

Wolves are now able to attack players standing on a raised surface, for example, a table or chair

Fixed wolves being stuck after spawn

New Weapon: DMR SOK-94 for mid to long range combat

Locked buildings that need to be broken open with an axe

Axes will now only spawn on special Fire Shields attached to buildings

Loot spawn has been balanced to take this new looting mechanics into account

Hidden stashes around the map, accessible through the discovery of treasure maps

Added a new extraction location in points of interest: building rooftops

Added new points of interest

Loading Station

Anomalous Forest

Reworked areas

Old Dam

Quarry

Security Checkpoint

RLS Vostok

Reworked loading screens

Show 4 tutorial hints, addressing the most important and critical parts of the game

Zone shrinking

Wolf tutorial

Anomaly tutorial

Extraction tutorial

Added Nvidia Highlight (for Nvidia GPU owners)

The game will automatically be recorded based on your in-game actions.

Reworked the screen error log

Added a delay to gameplay effects related to weathers

Added an additional warning for Adrenaline

When hovering over objects in the inventory, the category will now be highlighted

You can now see the oxygen level of players in spectator mode

Reduced the VFX intensity of Heat water

Added vehicles in the new locations

Weapons now generate shells falling on the ground.

Game Balancing

Tweaked weapon parameters

Increased fire rate for semi-automatic weapons

CZ-75 (400 -> 450)

Fort-17 (450 -> 500)

TOZ-34 (400 -> 450)

Increased wolf resistance: be sure to shoot for the head!

Sound

Fixed the sound effects that weren’t added in-game

Added the sound of shells hitting the floor after shooting

Added a sound for killing people by ramming them with a vehicle

Added a special sound when killing another player

Level Design

Improved Quarry location to make it an Orange location

Old Dam has been improved

Security checkpoint expansion

Added new props and improved the quality of some existing props

Bugfixes

Improved the helicopter phase

Fixed an issue with incorrect particle distance with the airplane

Fixed the Downed debuff icon remaining on screen after a player has been revived

Fixed an issue in which the heat weather VFX remained on screen for longer and affected other weather patterns.

Fixed the incorrect timer notification after being knocked down

Added a interaction zone with knocked down players

Fixed the case that jacket with long sleeves would obscure the player’s view

Multiple localization fixes

Fixed the case that players would lose player collision when being revived by a person who standing directly above their corps.

Fixed a case in which RGO and F1 didn’t do any damages on players in close range.

Time passes: As a match continues, morning will turn to noon and finally dusk as you make your extraction.

Vehicles: Dilapidated but functional jeeps dot the landscape of Fear the Wolves, a loud and obvious but speedy way to escape dangerous areas.

Radiation: Radiation infects the battlefield at random, spreading unevenly, and offering different threats depending on intensity.

The Extraction: Escape each map in a dramatic finale as you fight the other last players standing to extract via helicopter

Spectator mode: Dead players can continue to spectate a match, and vote for weather.

Coming Next

RIGHT AFTER RELEASE

We plan to add localization for more languages as we head towards release. This is currently aimed at 16 languages, including French, German, Russian and Chinese.

COMING IN PATCH #1

New locations: providing new landmark buildings, oddities and curious elements to the map.

A new two-person vehicle for travelling Chernobyl

Weapon Customization: a brand new customization system so you may make your armoury your own

The ability to automatically matchmake into a new match immediately after death

Nvidia Highlights: Record and replay your best extractions, kills, as well as learn from any unfortunate mistakes you make that leads to your death.

COMING IN PATCH #2

A new, throwable, melee weapon - a military shovel.

Contextual backstabbing using a new melee weapon, the machete.

Vaulting: Climb and vault over obstacles to quickly navigate the dangerous world of Chernobyl

Secret Caches: Discovered throughout The Zone, players can now use their axes to uncover vaults of precious loot.

An in-game event system

Spectator Mode UI Update

Customization: additional customization sets

Future updates

Anomalous Storm: A new weather type that unleashes hell across the battlefield.

Dedicated wounded player animations.

More customization items: Cosmetics will continue to be added, letting you create your perfect character, including a progression system with unlockable items.

Night gameplay: Currently in a prototype stage, we intend to bring the terrors of the pitch black to Fear The Wolves. Don’t forget, wolves are nocturnal hunters.

Additional mutants: Wolves aren’t the only creatures to be affected by the radiation still present in The Zone.

Additional mutant mechanics. The Zone is ever evolving, and with it, the creatures within.

Additional anomaly mechanics. Anomalies are dangerous, but brave them, and you may uncover something worth the risk.

Livestream integration: The spectator weather-voting system will be available to Twitch and Mixer viewers.

A better Chernobyl: The map will be polished to add additional biomes and village diversity.

More weapons and items: New guns, melee weapons, attachments.

About This Game

Fear the Wolves is a competitive Battle Royale FPS by Vostok Games, bringing a nuclear aftermath to the brutal 100-player arena. The game drops players, in squads or as lone wolves, into the oppressive environments of a radiation-ravaged Chernobyl spread across a 25km2 map. The classic Battle Royale mode forces them to fight to be the last man standing out of 100 fighters. while another, to-be-unveiled mode brings an exciting twist to the genre.

To secure the top spot, players will need to worry about more than just other survivors. Across the hostile wastes, everyone is threatened by deadly anomalies and the dynamically-changing weather – voted for by players and spectators, both in-game and on streaming platforms. As time wares on and day turns to dusk, survivors must stay on their toes and constantly adapting to new situations.

Protective gear allows players to explore dangerous off-limit radioactive zones inaccessible to less-equipped opponents - but filled with powerful loot. All the while, the howls of mutated creatures echo through the wasteland. Wolves and much worse lay in wait for foolish players who don’t keep their wits about them.

Further breaking the mold of the genre, every game is made truly unique by the irregular and unpredictable spread of deadly radiation, which organically closes in on players with different stages of toxicity, all of which can be battled and avoided in different ways. Safety is rarely certain, and adept players will need to read the environment to determine when it is no longer wise to remain in an area.

Finally, every match ends with a dramatic race to the extraction helicopter, with only one of the handful of survivors able to make it. Will you pick off stragglers from a rooftop until you are the only one alive? Or would you rather make a mad dash for freedom, leaving your pursuers behind and escaping under the cover of night? Each extraction is unique, with the final area layout and your skills deciding the winner. Cosmetic customization options and a deep progression system reward you for your victories and close-calls.

All this, rival players, tight shooting mechanics, and an arsenal of guns, attachments, armour, and melee weapons mean no two matches are the same.

Brutal FPS battle royale in the irradiated remains of Chernobyl

20+ weapons with dozens of attachments, across a wide variety of effective ranges and situations, including melee

Radiation spreads dynamically from area to area, and can be survived with the right gear

PvE elements keep each match different, with wolves, mutants, and other hazards a constant danger

Finish matches in style with the final battle around the extraction helicopter

More maps and modes to be revealed.

System Requirements

Minimum:

Requires a 64-bit processor and operating system

OS: Windows 7/8/10 (64 bits)

Processor: Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)

Memory: 8 GB RAM

Graphics: 1 GB, GeForce GTX 650 Ti/Radeon R7 260

Network: Broadband Internet connection

Storage: 16 GB available space

Additional Notes: System requirements may change as a result of optimisation changes throughout Early Access.

Recommended:

Requires a 64-bit processor and operating system

OS: Windows 7/8/10 (64 bits)

Processor: Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz)

Memory: 16 GB RAM

Graphics: 4 GB, GeForce GTX 970/Radeon R9 390

Network: Broadband Internet connection

Storage: 16 GB available space

Additional Notes: System requirements may change as a result of optimisation changes throughout Early Access.