Comments

Comment by Ganbantein

Note that this is only for melee and ranged attacks. It stacks 5 times for 10% damage reduction for each stack. The stacks only apply when being hit and the buff lasts for only 30 seconds. Also if you have this buff and 6 seconds go by without getting hit then the whole buff just fades. i find this new ability very useful in PvP especially against Warriors and other Rogues considering these classes have the most skills to spam (revenge, overpower, devastate, hemo, SS) that will trigger this suppression quite fast. This could be used well with Recuperate. #showtooltip/cast Recuperate/cast Combat Readiness(assuming they do not trigger a gcd)side note: i do not see a point to kite the rogue when he has this buff on

Comment by vindictivevali

One more things to make rogues never die. A dps class that has the most defensive cds in the game doesn't need another including smoke bomb.

Comment by drunkenwookie

Does anyone know if this is an activated ability, or is this passive?

I'm currently thinking passive, since there's no energy cost/cd, but that seems a little powerful for PvP if it is.

Comment by Zmorry

You overlook very important factor - you mast remember that not even rogues will have new abilities or spells.

Sorry for my english - i´m not speaking it very well.

Comment by gtessier

I find this as a move that I, as a mainly PvE rogue, would use to solo some BC and old world bosses, looks fun, except for one thing. . . In the past build when I popped it... I think that some red dots should circle ME, but instead a human in his underpants, frozen on my shoulders, had the spinning red, it's rather fun to jump and bonk people with him though!

Comment by Abomb

Pop on a bladestorm and sit back

Comment by Bleckinator

Another good tip from the book "how not to get raped in one Killing Spree"..

Comment by karson4321

Don't know if ya'll saw this, but has a 2 min CD now, and no energy cost. Awesome ability, maybe now if we get caught out of stealth with vanish, evasion, blind, and sprint on CD, we have a chance.

Comment by Astrinel

Does it trigger GCD?

Comment by Neazy

Things you should know:

-Not on the GCD-Gives you 2 buffs--The first is combat readiness. Lasts 30 seconds, or until the 2nd buff falls off.--The second is combat insight. Lasts 6 seconds, refreshed every time you get hit, stacks up to 5x, 10% per stack.-Works on physical damage only.

The way the 2 buffs work, you can get a max duration of 36 seconds as long as you take at least 1 hit every 6 seconds in that time frame.

Because it takes a few hits to stack up to its max potential, you should use it early. Because it's only a 2 minute cooldown, you should use it often. And once you get good at doing that, this thing is like shield wall on crack. Very powerful ability.

Edit: This is being changed next patch to a 20 second duration buff, but the secondary buff, Combat Insight, falls off after 10 seconds. This means it can last up to a maximum of 30 seconds if people train you the whole time, but if people are smart and switch they have to wait 10 seconds for the buff to fall off before they can get back on you instead of 6. In my opinion, it's a slight buff, even though on the surface it looks like a nerf.

Edit2: In 4.2 this was changed to share a cooldown with Cloak of Shadows. It also works slightly differently:

-Still gives 2 buffs:--The first is combat readiness, and lasts for 20 seconds. Getting hit procs the next buff.--The second is combat insight, and lasts for 10 seconds. Reduces damage by 10% per stack, stacking up to 5 times.

Max duration is 30 seconds. There is a small 1-2 second internal cooldown for building stacks. That means you need to pop this before the damage starts coming; it's going to take a few seconds to stack the buff up to 5, and you could be dead by the time that happens.

Comment by Konservpadda

This ability is a pain in the butt for unaware enemies. I sucks that it's so hard to notice when a rogue casts this as I play warrior I usually just launch all abilities I can all the time and it's rather hard to see this one coming up but the best thing you can do is cc or stay away from the rogue for 6 seconds instead of keep hitting or standing taking hits.

Comment by stonird

The perfect counter to Combat Readiness is damage to trigger the effect, then any CC spell for 6 seconds to make it drop off.

Comment by stonird

Also, DO NOT use this spell with Evasion. I know many rogues will use both during heavy combat, but it can work against you-If you dodge every hit for 6 seconds, the buff will fade.

Comment by Sirphia

So it dispels if you don't have any incoming attacks for six seconds. Now there's a debate on how much DPS you sacrifice for 30 seconds of -50% damage + increased parry chances vs 6 seconds of no DPS at all.

I'm assuming DoT effects will count as part of the six seconds, so you can't just have a bunch of DoTs up and wait six seconds before casting that Shadow Bolt.

I don't know how you read the spell description but i can't see anything related to parry. It don't dispel itself but simply expire so you can see the duration left. It will only trigger on weapon strike, not on Physical or spell dot, or any other spell like shadow bolt you just said. Rogue have cloak of shadow for them.

However! The damage reduction buff seems WILL reduce spell damage taken even won't trigger by them (read the spell effect of the buff's page) , so in PvP or arena as melee class against rogue you should really stop attacking and let your spell caster teammates (if there are) to attack them.

In 4.06 the duration of the Buff now only last for 20 instead of 30, but the damage reduction last for 10 second.

Comment by parazyte

This buff procs constantly for me as a Subtlety Rogue as per 4.0.6. My 2nd spec is combat, but I dont have this in my primary. But I cant complain! :-)

Comment by Crazyrussian97

Easy counter to this with a warrior; attack once then use intimidating shout, which incidentally has the same cd as this ability. Wait for it to wear off then prepare for the vanish, blind, insert name of irritating rogue trick here to follow with swift vengeance.

Comment by Ravri

This is fun against warlocks with a Felguard, Felhunter, or Succubus out. Their pet's melee attack will stack up your Combat Readiness, which will reduce their spell damage.

Comment by Vrogue

This will unfortunately be placed on the same cooldown as Cloak of Shadows come Patch 4.2. It will have its cooldown lowered though due to a buff to .

Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.

Combat Readiness and Cloak of Shadows now share a cooldown.

Comment by Vrominelli

Made a lengthy comment on how I don't like this change from a soloing perspective, then scrapped it.My reaction to the patch summed up by a video:

Comment by Hamzahhamal

I'm sure the idea, with the 4.2 change to make Combat Readiness share a CD with Cloak of Shadows, is to make rogues have to pick based on situation. Evidently, we're OP against DKs? Sure, I've killed DKs, but it takes about as long as taking down a holy pally. If that DK has a healer as a partner, fock the win or not, I don't want to spend a half hour of my play time on one arena match (for you trolls, that is hyperbole. No, I don't actually have half-hour arena matches).

I don't get it, at all. I mean, as it comes down to it, Vanishing and starting over your attack cycle is ALWAYS the best way to kill. So, who in their right mind would waste a CD on Combat Readiness that they might need in order to drop Faerie Fire, Hunter's Mark, Moonfire or DK, SPriest or lock DoTs so they can vanish and go back on the offensive?

I guess, two solutions, I will likely actually take my rogue, who I mostly PvP on, and make him a Dwarf for Stoneform, and then make sure I have the longer vanish glyph so I can Vanish with DoTs on and still get in a Cheap Shot and get the out-of-stealth damage bonus (though not 100% sure if I'll get that without, technically, entering "stealth.")

What will happen though is that Combat Readiness will become a highly underused spell mostly used in 2v2 Arena against pure-melee teams. Even then, however, it's mostly going to be against warriors or druids and rogues who put on a bleed that makes Cloak of Shadows less useful. Still, if I could drop a full row of dots or avoid 50% melee damage... I mean, Gouge is on a 10 second CD, and Kidney Shot is on a 20 second CD. Most of the time, the way I avoid melee damage is by being behind the warrior, raping his soul. DoTs, only CoS drops those, as well as interrupting channeled spells such as Mind Flay, and it gives you 5 seconds of immunity to the same. Hell, CoS even breaks some CC.

Thank you Blizz, for essentially taking a spell out of the game while pretending you didn't.

The only way that CR will remain a viable spell is if they either take it back up to a 30-second duration or increase the damage reduction enough to make it worth using against a melee/caster combo while sucking-up the DoTs.

Comment by Vrominelli

On the plus side of things this will make more dwarf rogues.

Comment by apocalypsa

Fear and laugh at the running rogue.

Comment by flopfaint

With the recent change that makes Combat Readiness share a cooldown with Cloak of Shadows it is in my opinion that Combat Readiness should be changed to Remove Bleed effects.

Comment by JakkFrost

I'm of the opinion that if they're going to share a CD, which, just coming back to the game a couple of weeks ago, I only just realized they did, they should at least have a little more balance in how long they last. CoS should last a little longer against spells.

Nothing game-breaking, but 5 seconds is nothing, meaning all it's really good for is being able to vanish, or to break out of that frost nova and try to catch up to that frost mage that's annoyingly good at kiting.

Comment by bqiyue2

Comment by idhauntthat

What kinds of weapon attacks aren't considered weapon strikes...?What I'm getting at is...can this ability deflect hunter's ranged attacks? By ranged I mean their autoshots/autoattacks and/or special ranged shots, like or Aimed Shot for example. I could understand maybe not for explosive shot since it deals magic damage, and any other magic dmg hunters deal.

Comment by Colossis

The new tooltip is a little misleading. I started leveling my rogue in 6.0.2 and found the tooltip kinda hard to understand. First I thought it was weapon attacks made by me, will deal 10% less damage, stacking up to five times. Then I thought, that doesn't make sense until I saw the older version's tooltip.

Combat Readiness reduces enemy's weapon attacks by 10%, and each subsequent weapon attack will stack up to 5 times, up to 50%. Last 20 second or until no weapon attacks have been taken in 10 seconds.