Originally my cc3 contribution, the lack of support of the wad forced me to release this as a standalone level. I thought this was a worhty level for my series. This also explains the lack of skulltag features.

Basic design is similar to Spork's maps. Plays worse though. Being able to run between inactive monsters doesn't help it either. Rockets could've helped fight the boredom that kicks in after the first archvile. 2/5 - Belial