OPie

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.

Great work - love it. It'll be awesomer (yes, real word now) when the wrinkles are ironed out. Just thought I'd mention as much! <3

Quick question (which I hope isn't answered already): When the ring is configured to pop up around the mouse pointer, simply letting go of the hotkeys will effectively 'cancel' the ring, without casting/using anything. What's the quick equivalent when it's configured to appear in the middle of the screen?

UI Scale and drag-and-drop
Configuration dialog in versions up to and including 0.7 does not compensate for the UI scale setting when checking whether you're dropping abilities over the correct region of the frame, so it ends up moving the drag-and-drop zone further up than intended; small UI scale values may move the drag-and-drop range altogether out of the configuration frame, making drag-and-drop onto the frame impossible.
This is fixed for the next release; possible work-around for 0.7 is to create an initial dummy "mount macro" button, and drop additional abilities onto that.

OneRingLib.lua:37 / RingKeeperConfig.lua:213
If you add a custom macro entry to a ring, make sure to edit or remove it prior to closing the configuration dialog. The macro entry isn't initialized correctly, and will cause issues with ring display and subsequent editing.
This issue is resolved in the next release.

Skinning buttons
It's important to understand that while interacting with OPie, you see no actual buttons - the UI is painted onto a single widget, so libraries aimed at skinning buttons have a hard time here.

Edit Edit: I found the problem, for some reason the addon doesnt seem to be able to handle a macro or Icon to be dragged to the "drop zone" and to work properly without the macro/icon having a tooltip.
Example: Adding
/outfitter wear PvP
Wount work but if u Add:
#showtooltip [Random Item/Spell]
/outfitter wear PvP
Then atleast the macro/icon added to the ring will have a icon, wount be the wanted Icon/Text but it will give the user something to go after

I haven't used this addon yet but from what I've seen this is going to be the best thing since sliced bread!

So while I download, installed and try it out I'd just like to quickly ask a question. I watched the video on the official site and I noticed you had the best UI in the entire world! How are you able to have just the action bar showing without the bags and system button stuff and still have the blizzard images either side, I'd love for you to share the secrets.

Originally posted by Silvas Need a confirmation from people experiencing drag and drop issues: are you using the UI scale setting in main menu's video options? Also, what number does the following output to your chat frame:/run OneRingLib.xlu.print(UIParent:GetEffectiveScale())

Having the same issue - no area to drop the icons. Scale is set to 0.740000000953674

Need a confirmation from people experiencing drag and drop issues: are you using the UI scale setting in main menu's video options? Also, what number does the following output to your chat frame:/run OneRingLib.xlu.print(UIParent:GetEffectiveScale())

Originally posted by Silvas You're missing the all-important qualifier: for me. OPie should accept drops within the area indicated below. Keep in mind that as you can also click to drop whatever it is you're dragging, so it really shouldn't be that much of an isssue.
I'm still not sure what, if anything, is blocking this behavior for you, and, as such, I can't fix it until we figure out what actually goes wrong.

(If you're not referring to the quote in your post, could you possibly edit it out? It's a big blob of repeated text nobody needs.)

I have this same problem. If there is "not" an existing icon in the icon area below the explanation text, I cannot add new ones. Dropping into any area in the area you've highlighted will not work.

Could it possibly have to do with the level of that frame? Or mouse interaction with it? I know mouse interaction is enabled, but it seems that the area that receives the icons might not "actually" exist for some of us for some reason until icons are preset (ie. using Custom Macro addition). And even with this, I can only add new icons by actually dragging them "onto" the existing icon and not around them. So it seems possibly the frame that handles incoming icons is sizing/resizing based on the already present icons.