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Let's say that one day you and your company of gamers make a hit title, but feel that you're shafted out of making this title everything that it could be. You then split off from your parent company to set things right, but somewhere along the way you realize that you can't just ride the coattails of your parent game, and need to branch out. What is such a fledgling company as Monolith Soft to do? None other than make a game so different as to reqire a name I still haven't found a satisfactory p...

I wish I had a sword. A nice, big, demon-slaying sword. And guns, two guns, so I could go John Woo all over legions of the demons. I wish there were legions of demons for me to go John Woo on, endless throngs on hell-spawns ripe for the slicing. I wish I hung out with a girl in a schoolgirl outfit who had more weaponry than a third-world country strapped to her waste. I wish, I wish, I wish.

Mobile Light Force 2 is one of those cheesy ‘bullet’ shooters that come along, do absolutely nothing new with the genre, and are only remembered for bombarding the player with an unimaginable number of, well, bullets. That’s probably because shooters like this don’t really have much to hang their hat on, so the developers use an incessant barrage of red and purple lasers as means to supplant actual game play. You know, making the game enjoyable or trying to do something new isn’t a concern of t...

Every now and then a title comes along that changes the way we think about video games – something so startlingly different, so revolutionary, so innovative that it redefines a genre or invents one entirely. Mario was one such; Final Fantasy was another. Metal Gear Solid, Resident Evil, the list goes on. Someday the Xenosaga series, too, might be added to it, but it’s not quite there yet.

Golf is boring. To me, watching the sport is about as entertaining as throwing money at a comatose stripper. So how can Tiger Woods PGA Tour 2005—a game that is more realistic and down-to-earth then any other golf game out there—be entertaining? Because even though there isn’t much joy in watching the game, there is an insane amount of entertainment that comes from playing it; the elation of smashing balls down the fairway, the agony of pitching them into the sand. PGA tour has swayed from all ...

TechnoSoft’s Thunder Force series of shooters has gained much renown over the years as one of the shining stars of the genre. Combining fast-paced, twitchy action with a few diabolically difficult memorization sections, these games have proven capable of challenging virtually every skill a veteran player may have developed.

To fully judge the merits of Mario Power Tennis you must first take away the glitz, glamour, and venerable fame, push aside the presumptuous stereotypes hastily slapped upon Mario’s name, and simply view the entertainment experienced at the end of your gaming session; it’s fun.

There weren't that many rally games out when Sega Rally Championship was released. Add to the fact that there probably weren't that many GOOD rally games, and you'll understand why so many gamers have fond memories of this Sega oldie. Well, that was then. Now we have all kinds of rally games coming out of developer's asses, making for plenty more to choose from. So, looking back, was SRC actually a good game, or were we too hungry for a standout title to even notice if it was? Well...

Final Fantasy VIII is a gorgeous work of art. It has a damn good story, too. But, to my chagrin, I have to say that Final Fantasy VIII is a pretty shoddy game — one that betrayed the magnificence of the previous two games in the series and, in my eyes, brought Square’s monolithic series plummeting from its perch on top of the role-playing world.

Dead or Alive 3 is all instant gratification, and that's what makes it special. The fighter is generally a genre for the dedicated and the steadfast; the fighter is inherently opposed to the intensely goal-oriented, save-every-five-minutes ethos that prevails in other genres; the fighter is an endless war of one-on-one matches waged against all comers. Only your skill will save you.

There was a game that came out for the PS2 about 2 years ago that looked set to revolutionise the way videogames looked, by making the gameplay have an impact upon the sound and visuals of the game, and vice versa. The graphics pulsed in time to the pounding techno music, the tunes themselves grew more complex as each level progressed and got trickier, each time an enemy was destroyed they emitted an electronic pulsing sound that went in time to the music. It looked fantastic, sounded beautiful,...

Games, at least to me, are my past time. While other children were out digging their baseball kleets in dirt or breaking their noses getting hit by footballs I was blistering my thumbs on nearly every system ever made. I had so many games they all seem like a jumbled mass inside my head if I think about them now. Very, very few stand out and sadly, only about one for each system. There was, and will always be, only one for the gameboy. A game few have probably heard of and even less have played....

Back in 1988, Konami-designed Metal Gear hit America and earned release on the NES. Its combination of action and espionage was critically acclaimed and paved the way for one of the most successful franchises of recent memory.

Animal Crossing was in my Christmas stocking last year. I had begged my mother to purchase it for me even though she was pretty damn reluctant. “David, this game looks like it’s for kids!” she moaned at me but I didn’t care. From what I’d heard, Animal Crossing was one of the most innovative and enjoyable titles for the Gamecube and I needed a new title to get me back into it. After being disappointed by Nintendo’s old school rebirths like Super Mario and Metroid Prime, I needed a fresh per...

I've only played two Bioware games: Jade Empire and Star Wars: Knights of the Old Republic. I'm already convinced that Bioware is a lazy or maybe just complacent group of game designers. Guys, you clearly know what you're doing, and I'm not advocating an EA-style 100 work week, but maybe the next time around you should spend a couple of extra Saturdays in the office polishing your product?

LotR games have been hitting the various consoles lately, and every time a GBA companion game was released as well. While The Two Towers and Return of the King got Diablo-ish hack & slash companion games on the GBA, The Third Age opts to be a tactics RPG instead; a solid choice as this kind of game works really well for the "pick up and play for a bit" attitude that often accompanies handheld gaming. While it's not the best of its kind to be released on the GBA, and it has trouble with some of t...

When one thinks of Japanese culture, they’re most likely to think of four things; anime and manga, giant mechs, video games, and pop (no, not the carbonated beverage). When you combine the former two, you get top-notch shows such as Gundam Wing or Evangelion. When you combine the first three, you get many notable games and series, with the most recent big-name series being that of Hideo Kojima's Zone of the Enders. In Zone of the Enders, humankind has advanced beyond ...

Ninja Gaiden is a superior piece of software. It resembles nothing so much as an exquisitely engineered piece of machinery, and that's both Ninja Gaiden's majesty and its weakness: it works so exquisitely, but it often feels more like a collection of well-oiled parts than a videogame.

Super Mario Bros. is the first videogame I ever played, and I loved it. I’ve conquered other electronic worlds, but you always remember your first time. Mine happened to be with the seminal effort that turned the slumping mid-80s gaming scene on its head.

The last time Frank Castle was in the video game limelight was in 1993; he and Nick Fury beat the crap out of countless thugs and finally brought down Wilson Fisk, the Kingpin. It was one of Capcom’s finest work and an easy arcade classic that captured the gritty world of the Punisher well, without having to resort to over the top violence.