I wonder what we of LFNetwork would like to happen for actions. I personally would like a Fallout type of action system. Like if you do something bad, you get a short bonus, but, in the long run, harms you more. (Or, if your darkside, and you do that deed, it helps you, but harms you if you do an LS deed.)

Also...

Quote:

4:54 Scooter: Someone asked if your character speaks.
4:54 Scooter: Number one on his "Don't Talk" list.

Could it mean that the Main Character isn't a mute like in the previous installments, horrible irony, or a hint of another mute PC?

Even with the EA/LA/Bio trio of money here, I just don't think it would be cost effective to do voices. For the main at least.

In concept it sounds simple: Hire a cast and have them talk. But when you are doing something like this, you are basically paying by the line. Put that into a world the size of WoW and you end up with one hell of a bill.

Not saying it wont happen, as GW and Conan have both used voices... but I just wouldn't get your hopes up for a full voice cast, especially from the Main considering all the choices and scenarios you will be given.

Doing voices for all the possible PC choices would be one gigantic bill. Oblivion hired...some famous guy to do the Voice of Uriel Septim, then had 12-14 other people to do every other voice in the game. And the PC was still mute. The diologue didn't even have full sentences for most of the conversations, just topics. Even then, Bethesda got nailed with a hefty bill.