Benchmarks: 3DMark2001, X2 The Threat, UT2003 w/AF

By
combining DirectX8 support with completely new graphics, it continues to provide
good overall system benchmarks. 3DMark2001SE has been created in cooperation
with the major 3D accelerator and processor manufacturers to provide a reliable
set of diagnostic tools. The suite demonstrates 3D gaming performance by using
real-world gaming technology to test a system's true performance abilities.
Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point Sprites, DOT3
and Environment Mapped Bump Mapping, support for Full Scene Anti-aliasing and
Texture Compression and two game tests using Ipion real-time physics.

A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them), many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.

Unreal
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.

UT2003 1024x768
Flyby with AF

Video
Card

FPS

Ranking

1.

Gigabyte GV-NV57U128D2x
AF

144.06

2.

Gigabyte GV-NV57U128D4x
AF

136.65

3.

Gigabyte GV-NV57U128D8x
AF

130.71

UT2003 1024x768
Botmatch with AF

Video
Card

FPS

Ranking

1.

Gigabyte GV-NV57U128D2x
AF

82.55

2.

Gigabyte GV-NV57U128D4x
AF

82.14

3.

Gigabyte GV-NV57U128D8x
AF

81.52

If you're into FPS's AF can help you differentiate
between objects in the distance. AF will not decrease your frame rates very much
in UT2003.