FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.

version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction

I really love this mod. It is great to have another option than just grid as a healer. The one thing that I can't figure out is how to make the units spawn horizontally instead of vertically. I'd basically like the units to spawn with the anchor point at the left side and growing to the right for 5 columns, then grow up from there. Any help would be greatly appreciated.

Originally posted by CelestialDream Looks so beautiful but i have some questions:
1.How to add my custom spells to curners in my locale?
I tryed:

And same with localized spell name, but no luck.

2. It's possible make 4 letters of name instead of 3?
3. How to disable oUF_freebrgid in party and arena?
4. How to make D\C'ed ppl transparent?
5. It's possible to make manabar more lighter when mp less than 10%? Or hightlight it via blue borders

NOt sure if it matters but you have a space before full stop. might be causing it to appear off the unitframe and thus hard to notice.

Incidentally, I found that using · is better than . for the corner indicator character.

Reason for this is that when you start scaling your frames the fullstop requires more fluffing around with x & y coords, where as the · does not since it is centered.

2. It's possible make 4 letters of name instead of 3?
3. How to disable oUF_freebrgid in party and arena?
4. How to make D\C'ed ppl transparent?
5. It's possible to make manabar more lighter when mp less than 10%? Or hightlight it via blue borders

Second that. it's a great service and assuming normal operations you always have your local repo

In other efforts, I've been thinking about the kind of code required to support showing time since afk (like pitbull does).

From my scrutinising of the pitbull code last night i came to several conclusions :

1. two tables would be required, one for afk and the other for disconnected peoples. The tables would follow this format :

Code:

afkPeoples[guid] = timeTheyWentAFK

And thus it would be(similar for the disconnected peoples) :

Code:

afkPeoples[getGUID(unit)] = GetTime()

2. One would use the health update override function in their layout to begin this flow of checks.

3. The loop to update the time since afk/disconnected would be the same loop that starts the timer

4. The first check would need to see if they are disconnected. This is done first by matching their guid in the table, if its not there it means they just went afk and thus we store their guid as the key and the time from 'GetTime()' as the value. At this point I'm not sure how to catch people who are not firing health update events in order to trigger this loop from the health update override.

5. If they are disconnected a string is created here from the result of that table value and GetTime(), which gives us our 'since since event' :

Code:

local msg = GetTime() - afkPeoples[getGUID(unit)]

6. if they are not disconnected then we perform a similar dance for afk(repeat steps 1-5 with an afk flavour).

7. last step is to tie an onUpdate event script to some element on this unit which calls our above loop until the server sends the appropriate event to indicate that they are no longer afk or disconnected.