Divine Siphoner:
Divine Despoiler's draw their spellcasting powers from the power vaccum left over from denying worship of the Gods in order to cast divine spells. They use Charisma to determine bonus spells per day, Spell DC and maximum spell level. Spells are however prepared ahead of time from the Divine Siphoner's list of known spells similar to the way Clerics prepare spells. Upon taking their first level they may choose any 2 spells from the Cleric or Druid Spell list (where the same spell appears in both lists at a different level use the lowest level version of the spell). Each time they gain the ability to cast spells of a new level they may select 1 more spell to add to their list of spells known.

In addition tally up the % of worship for all Atheist and Distrust the Gods/Dislike the Gods and calculate the Divine points that a God would have received at that level divided by the number of Divine Despoilers in the world. For every 3 points (or part) the Divine Despoiler may add another spell to their spells known list from the Cleric spells list for any level they are able to cast. Should this number drop they must chose to lose a number of spells from their list equal to the difference. Any time this number would increase they may choose to add new spells to the list.

Rebuke Undead:
As Cleric.

Vampiric Heritage:
Upon taking the first level of this class:

If the Divine Despoiler is a Vampire Spawn or Vampire then they may select Necromancy and Abjuration spells from the Sorcerer/Wizard list as they gain levels if they so choose.
If the Divine Despoiler is a Half Vampire they may select Evocation and Abjuration spells from the Sorcerer/Wizard list as they gain levels if they so choose.
If the Divine Despoiler is a Vampire Lord they may select spells freely from Sorcerer/Wizard list as they gain levels if they so choose. They also gain +1 DC for all Necromancy spells.

If the Divine Despoiler gains any of the above templates after having taken the first level then they only gain the selected benefits from that point on, they are not applied retroactively.

Godsight:
Gain the Godsight feat from Lost Empires of Faerun as a bonus feat.

Negative Energy Ray:
Add the spell Negative Energy Ray (http://www.imarvintpa.com/dndLive/spells.php?ID=4395) to the list of spells known. You may never choose to lose this spell (as above).
In addition you gain the ability to case Negative Energy Ray as a Spell Like Ability 1/day. DC is Charisma based and you use your Divine Despoiler caster level -1.
You gain additional uses per day as noted in the table above.

Faithless Heathen:
You may take the action "Quash Faith" as a Martial action instead of a Regeant Action. You must spend the week performing this action personally and can take no other actions. When doing so all worship is included rather than a specific religion.

Apostate!:
Gain the Apostate feat (Elder Evils) as a bonus feat. You do not need to meet the requirements for this feat.
If you already possess the feat then you may select any feat for which you meet the requirements for.

Throw off the shackles!:
Gain Throw off the shackles! as a bonus feat. You do not need to meet the requirements for this feat. In addition any settlements you currently are Ruler of may move 20% of their slots from religious worship to Atheist or Distrust the Gods/Dislike the Gods.

Necromantic Prowess:
The Divine Despoiler gains unsurpassed power over death. When she rebukes undead, casts a necromancy spell, or uses a spell-like ability that mimics a necromancy
spell, her effective caster level increases. Apply the listed bonus as noted in the table.

Zone of Desecration:
The Divine Despoiler begins to exert her authority over undead. This aura is identical to the effects of the desecrate spell (see page 218 of the Player’s Handbook) except that it affects only allied undead.

Major Desecration:
The Divine Despoiler extends her authority over undead. The supernatural aura of negative energy surrounding her (see Zone of Desecration, above) now extends to a radius of 10 feet per class level.

Divine Drain:
Whenever any of your Melee attacks or a Spell you cast deal damage to any being with a Divine Rank, you Siphon away 1D3 Divine Points. You may accumulate any number of divine points in this way, however at the start of each month they reset back to 0. You can spend these points in any way you are able to do so.

Denial:
For each Divine Despoiler with the Denial ability, all worship of the Gods gains -1 penalty to Spread Religion rolls and Atheist and Distrust the Gods/Dislike the Gods gain +1.