"Would you prefer I run my sword through your spine and leave you laying here for the wolves to gnaw upon or to just burn you alive with my magic? I would prefer to collect what I am after without the use of violence, but make no mistake I will kill you to remove this trinket from the hands of humanity."

This new version of Hunter is inspired by some insightful feedback by PoisonAlchemist. PA's comments highlighted issues with the internal consistency and motives of Hunter, and also some things in my head which never made it onto the page. After chatting with PoisonAlchemist and others, I decided to re-write this character as a new submission to allow a side by side comparison. Presented here is the new Hunter, co-written by PoisonAlchemist.

Born in 1969, just a few weeks after the Apollo 11 mission landed on the moon, Ike Rust's adult life became, in itself, a giant leap for mankind. However, it was not a leap mankind was willing to make with him.

Over the course of my time as an operative I have developed relationships with several individuals in an effort to diversify the skills available to me. Some in my profession call them assets, I prefer to think of them as associates.

Info

Game master tip #1

Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.