Abilities:
Ability 1: Plus
Type: Innate
This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 2: Minus
Type: Innate
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Pimplup the Prinplup(Move your mouse to reveal the content)Pimplup the Prinplup (open)Pimplup the Prinplup (close)

Prinplup [Pimplup] (Male)Nature: Modest (+ to Special Attack; - from Attack) Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW): Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Abilities:Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.Overcoat (DW): (Innate) (UNLOCKED) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Abilities:Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

And the battle has begun! Quick as a flash, Simon Heap, even without his brother's magical abilities, rushed forward and used Fake Out on Gears, obviously catching the Steel type off guard. Pimplup was quick to retaliate though, and struck Simon with a powerful Ice Beam! Boy 409 brought in some sunshine with Sunny Day while Gears could not do anything. Suddenly, Dummy's duo started getting a giant boost from Chlorophyll, and now are practically dancing around the arena at blistering speeds!

Simon then unleashes what power he does have, and it does massive damage bolstered by the Sun Boy 409 just gave. Boy 409 then sent out a vibration of Struggle Bug, which did not do much damage, but lowered the SpA of both Gears and Pimplup! However, the penguin pimp does what it did last time, majoring injuring the plant with a super-effective Ice Beam. Gears then uses his namesake to trap Simon and Grinds, almost knocking poor Simon off his feet.

Simon, seemingly already on low health, decided to Torment Pimplup. Boy 409 went on the offensive and fired multiple, Razor-sharp leaves at Pimplup, hitting the penguin for tons of damage with a critical hit, as well as hitting Gears hard too! The pimp then let out an icy-cold breath, and Dummy's duo slowed down a bit, almost to where they were before the Sun came up! Gears let out a powerful Flash Cannon, striking Simon square in the chest. The poor plant was rocketed back into the wall, crashing into it. It appears that the Nuzleaf is down...

BUT WAIT! This is amazing! Simon still has the strength to hold on, but I'm not sure how much more he can take...

Can Dummy007 turn this around, or will C$FP turn out to be victorious?!

Three rounds of Sunny Day remain
C$FP's side will remain at -1 SpA throughout the next round
Dummy's side will remain at -1 Spe until the end of the first action of the third round.
Pimplup's Torment will last for 5 more actions

Sorry about bad calcs, I used the damage calculator (dis one), not the long form.

EDIT: All done! If you look, you'll see that everyone has MUCH higher health now (EN stays the same of course). Updating prose. Also Dummy, for future calcs, you ADD 1.5 to the Atk/ Def bonus, not multiply

Also Dummy, for future calcs, you ADD 1.5 to the Atk/ Def bonus, not multiply Note how it says 1.5, not x1.5.

Click to expand...

From what I understand, that means that a Rank 1 will receive a damage bonus equal to 1*1.5, a Rank 2 will receive a bonus equal to 2*1.5, a Rank 3 will receive 3*1.5, etc. So, as opposed to a Rank 3 getting 3 + 3*1.5 = 7.5, it would only get 3*1.5 = 4.5. Basically, the actual rank doesn't go into the calculation; only the bonus does.

Regardless...

(I'm assuming all of C$FP's attacks are directed at Simon Heap until he faints.)

Here we are at the second round! Immediately, Simon drew his inner power again and smacked Gears with a Sun-boosted, super-effective attack! Pimplup then pumped out a massive amount of water from his body, and Simon fell down! He couldn't take any more! Boy 409, seeing his partner fall, rushed up to Pimplup and bit down on him like a bug! Gears attempted to counter-attack by crushing the Swadloon in its gears, but the attack missed completely!

Pimplup, now the fastest thing on the field, stretched his body and let out a loud Yawn, but now Boy 409 seems tired too! Struggling to stay awake, Boy 409 pulled a bunch of leaves from the nearby trees and threw them at C$FP's side, hitting Pimplup right where it matters for a critical hit, as well as scoring damage on Gears. The Klang then shot out a massive ball of Steel-like energy, but thanks to its stat drop, Boy 409 is still able to hold strong!

Just as Pimplup began, he spat out yet another Hydro Pump, and Boy 409, even with the resist, is having trouble absorbing these hits! The Swadloon then used Me First to use Gear Grind on Gears himself, then Gears used Gear Grind too!

C$FP is correct (sorta, he's right for -1 Speed, but it's different for other stages). Chlorophyll was x2, then Icy Wind divided the new total by 1.75, making it able to outspeed Gears, but not Pimplup.

The Referee Training Grounds give it as a 2/3 multiplier, but the SotG discussion said it was a 1.75 multiplier...that was then heavily argued about and left inconclusive. Assuming it is /1.75, I would like to request a redo of the last round because I made all my actions under the impression that Boy 409 would outspeed Pimplup (and by that I mean change Simon's combo to a single attack and change Boy 409's first action to Bug Bite Pimplup).

As we enter what appears to be the final round of our battle, Boy 409 stares down two opponents who have a lot of energy left! Trying to save his own butt, Boy 409 braces itself to endure any damaging attacks this round (insert Game of Thrones meme here). Pimplup draws in a cold breath and lets out an Ice Beam, dealing major damage to the falling Swadloon. Gears (somehow) decided to throw out some Toxic gunk at Boy, bypassing his Endure! Boy's drowsiness from Pimplup's previous Yawn finally kicks in, and Toxic is dealing damage as well!

Pimplup draws another cold breath, letting out an Icy Wind this time, knocking Boy 409 down to his last legs. With the effect from the Icy Wind, Gears is able to outspeed Boy and Grind it. It appears that Dummy's final mon will faint, but that Endure from last action won't let it! However, Endure can't cure all of its problems, and finally falls to its Toxic!