What happened to good level design in Fire Emblem?

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Not once has this game made me really think about how I approach my enemies. I don't even need to keep track of bows/wind because triple damage of an already insignificant number is still insignificant.

The map layouts and enemy placements are mindless. They're just there, and I approach them and kill them. There is no need to think about how I do this, because there is no risk due to enemies being weak and in poor formation.

This game wouldn't have been completely terrible if it had intelligent level design like Thracia: levels that make you THINK about what you should do, because if you just rush it, the enemies kill you.

But meh, this game is boring as all hell now thanks to lazy Gaiden-style level design.

Honestly, a lot of the GBA levels seemed a lot more haphazard and thoughtlessly designed than this one. Keep in mind, for the record, I'm only up to Ch11, so if it REALLY goes downhill, then I apologize for speaking prematurely.