Board Game Designers Forum - Comments for "[GDS] September 2016 &amp;quot;Marble games&amp;quot;"http://www.bgdf.com/forum/game-design/game-design-showdown/gds-september-2016-marble-games
Comments for "[GDS] September 2016 "Marble games""enEntry 1 - The Marble Revolutionhttp://www.bgdf.com/forum/game-design/game-design-showdown/gds-september-2016-marble-games#comment-86173
<p>The Marble Revolution</p>
<p>Components:</p>
<p>- A board with a center and four concentric and colored circles, each one larger than the other in a target style.<br />
- 100 marbles (16 representing the clergy, 12 representing the nobles, 32 representing the peasants, 16 representing the military and 24 representing the bourgeoisie)<br />
- Scoring board<br />
- 4 bags</p>
<p>The game recreates the different moments of the French Revolution in a marbles game. Each player represents different groups trying to be near the core of power to gets benefits, but to be too close can be dangerous when the revolution comes...</p>
<p>Setup</p>
<p>Each player receives 25 marbles with the same number on it (so the players know to whom they belong), but divided by colors that represent the French society: peasants (8), clergy (4), nobles (3), military (4) and bourgeoisie (6). Then, each player secretly chooses 18 marbles.</p>
<p>Development</p>
<p>The game is divided in 3 phases: the Ancient Regime, the Revolution and the Bonaparte Period.</p>
<p>The game develops in the following way: in each phase, the players choose secretly and reveal at the same time a number of marbles (7, 6 and 5, respectively). Then, they play it (as in an usual marble game) trying to get the most points of its position, according to the phase it occurs. Also, each marble have special characteristics:</p>
<p>- Clergy (purple): if a clergy marble is removed by a hit, it goes back to the supply and can be played again in other phase.<br />
- Nobles (blue): each noble not used (meaning, not chosen for the initial draft) is worth 3 points.<br />
- Military (red): receive 1 point if a military marble hits another marble during the movement. If the hit makes the other marble flee the board, the military gets another point.<br />
- Bourgeoisie (green): the bourgeoisie earns 2 points every time that a hit from another marble makes them end their movement in a circle nearer to the center.<br />
- Peasants (brown): the peasants stay on board after the end of each phase (the others are removed).</p>
<p>The Ancient Regime</p>
<p>Only noble marbles can be at the center, the others being removed from game if they end the movement there. From the most centered circle to the outer circle, the points earned are:</p>
<p>Nobles: 5/4/3/0/0<br />
Clergy: 4/3/2/1<br />
Bourgeoisie: 3/2/1/0<br />
Military: 3/3/2/1<br />
Peasants: 0/2/1/1</p>
<p>The Revolution</p>
<p>From the center to the outer circle, the points earned are:</p>
<p>Nobles: 0/0/2/3/3<br />
Clergy: 1/2/3/2/1<br />
Bourgeoisie: 5/4/3/2/0<br />
Military: 4/3/3/2/1<br />
Peasants: 3/2/2/1/1</p>
<p>The Bonaparte Period</p>
<p>No marble can be at the center, and is removed from game if it ends the movement there. From the most centered circle to the outer circle, the points earned are:</p>
<p>Nobles: 0/0/2/2<br />
Clergy: 3/3/2/1<br />
Bourgeoisie: 3/3/2/1<br />
Military: 4/4/3/2<br />
Peasants: 0/2/1/1</p>
<p>At the end of each phase, each player gets points from the marbles on board and removes them (except the peasants). In the end, the player with most points win. In case of a tie, the player with more Bourgeoisies on board wins.</p>
Sun, 11 Sep 2016 08:57:21 +0000richdurhamcomment 86173 at http://www.bgdf.com