Not going to happen.If anything games will be more expensive and/or there will be more special features for additional cost, like that call of duty elite crap.

I think it's already happening. For example their PS+ service is so popular nowadays that I could imagine them taking that model to the next level. They certainly seem to be putting all the technology in place for that kind of thing too. And then there's the self-publishing that they're planning to do.You'll pay top prices for being in front of the line for new games and you'll be nickel-and-dimed for popular online-heavy competitive games, but everything else is getting cheaper.

I think it's already happening. For example their PS+ service is so popular nowadays that I could imagine them taking that model to the next level. They certainly seem to be putting all the technology in place for that kind of thing too.

Yeah but its a slow process. You cannot manually cut the rope and stop using physical media.It has to be a naturally occurring process that the sales of physical media decline and digital really raise. Which basically means GameStop is going broke.We are still a long way off. GameStop is doing very good and even people like me would can technological spoken "look beyond the physical, still do want a physical copy to put in a shelf.

I notice they mention Playstation Mobile there, so I had a look. £65 Publisher fee and no special hardware required allows development for the PS framework on android phones and also on the Playstation Vita. The latter is mildly interesting, but they haven't exactly been flying off the shelves. Maybe that's why the cost of entry is so low; Sony are hoping that an influx of indie offerings will increase interest. While it's difficult to get excited about it, it does shed some light on the potential commercial model that could be applied to PS4 should Sony decide to go that way. (https://psm.playstation.net/portal/en/index.html#register)

I think a few of you have missed the point I was making about Java here... it doesn't have to be blessed by Sony or even Oracle: you can just use OpenJDK and by blessed good fortune there's already a shit-hot Hotspot VM that runs natively on the PS4's x86-64 architecture. Granted it will be "headless" but that's where LWJGL and JogAmp would come in.

@nsigma: I think you're still misunderstanding me. I'm not really commenting on GPL at all. ... when I've never seen any official documentation to back it up.

I'm not misunderstanding you. I'm questioning why a legally binding license agreement is not sufficient "official documentation" for you? I'd rather trust that than almost anything else - it may not be 100% guaranteed, but you'd get a lot of help in any defence!

IANAL but I'm pretty certain that GPLv2+Classpath pretty much means OpenJDK is going to run anywhere you feel like it if you can make it work provided you adhere to the terms and those terms and those terms are entirely beneficial for everybody.

I think a few of you have missed the point I was making about Java here... it doesn't have to be blessed by Sony or even Oracle: you can just use OpenJDK and by blessed good fortune there's already a shit-hot Hotspot VM that runs natively on the PS4's x86-64 architecture. Granted it will be "headless" but that's where LWJGL and JogAmp would come in.

Yes but you should read that, there is still a problem of patent grant...

Patents are largely irrelevant for the likes of me really. I've been hacking Sun's JRE all over the place for 10 years right in front of everyone's faces and they've either encouraged it or just ignored it.

Yes but you should read that, there is still a problem of patent grant...

Not with OpenJDK! You're talking about a different patent grant here. Perhaps you should read the paragraph above the link Sven uses in bug 682.

Quote

Section 7 of GPLv2 means that Oracle agrees not to use patents to prevent royalty-free distribution of the Java software which they distribute under GPLv2. OpenJDK is distributed under GPLv2 plus the "Classpath exception".

By using IcedTea or OpenJDK, Google would have a patent grant from Oracle because Oracle distributed OpenJDK under GPLv2. Thus, the patent grant of the Java Language Specification would not be used, so the limits to that promise (no subsetting, no incompatible changes) would not apply. [1]

Just a short amount of research turns up lots of information about the implicit patent grants in GPLv2, including legal assessment. You can make your own judgement about it.

The post you link to where Sven states that -

Quote

IMHO it would be very helpful if Oracle finally could turn around and give a patent grant to all products based on OpenJDK including mobile/embedded. AFAIK, the latter is excluded in their binary license terms.

- doesn't make a whole lot of sense to me. OpenJDK isn't distributed under the binary license terms, and GPL does not allow that kind of restriction.

Will the PS4 be able to boot from CD?From what I've read online, the ps4 just has a more powerful version of the APU in my laptop.If it can boot from disc, we can just deploy java games on a live linux disc with no porting.

There is precisely zero chance the PS4 will boot anything but a signed boot chain that starts up a hypervisor from which just maybe you can run another OS as long as it pleases Sony to allow you to do so.

There is precisely zero chance the PS4 will boot anything but a signed boot chain that starts up a hypervisor from which just maybe you can run another OS as long as it pleases Sony to allow you to do so.

The security system of the PS3 was really solid, well at least for a while and then after that whole thing it was fixed and now its very good again.Do not expect the Xbox 720 or PS4 to be hackable... Economically, piracy was not an issue on the Xbox360 and PS3 whatsoever, even if it was somewhat somehow a little possible.

As an aside, I heard this PlayStation Mobile SDK is really quite good and lets you create games for PlayStation Vita (and PS Mobile android devices).There has been talks that something like that is also coming for PS4.

The GPL clearly allows such uses, which covers the code copyright and (pretty much) any patent issues. You might not be able to use the TCK, or call it Java (and perhaps not OpenJDK either looking at the trademark notice). Other than that, what other limitations are you worried about?

You should read that, you'll see what I mean. It's not as simple as you may think.

The GPL clearly allows such uses, which covers the code copyright and (pretty much) any patent issues. You might not be able to use the TCK, or call it Java (and perhaps not OpenJDK either looking at the trademark notice). Other than that, what other limitations are you worried about?

You should read that, you'll see what I mean. It's not as simple as you may think.

That doesn't offer anything really beyond what I commented on above on Feb 27th! It's not that I think it's simple, it's that I don't agree with the conclusion and find the argument confused. In particular there is a conflation of the different patent grants and licences. The Oracle binary licenses are irrelevant to the argument, as is the patent grant in the Java Language Spec (a point made in one of the documents linked to), which is meant to cover 3rd-party TCK compliant implementations not OpenJDK derivatives. The question comes down to whether the GPL, on its own, provides the necessary rights.

As I said before, it's for someone to make their own mind up about (with legal advice if necessary), but I'd be interested in reading anything that has a coherent legal argument against the GPL's patent grant. I'm not saying a clarified position from Oracle wouldn't be a good thing, but it doesn't seem to be stopping people doing interesting things with the OpenJDK source code.

Indeed, Oracle's binaries may well be covered but any binaries you create by compiling the GPLv2'd source code are explicitly your right to distribute, provided you also provide the source code to anyone who asks, and a copy of the GPLv2 license along with the binaries. It couldn't really get much more simple than that.

If you compile and link the above, then cannot distribute the result as you cannot comply with either license. Does this situation exist...no idea...but you're legal screwed if you don't find out and it is the case.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org