Happy New Year!

Well, we did it! Beasts was successfully funded on Kickstarter on Dec 14 and the funds were finally transferred yesterday to begin the journey of production . I can’t thank each and every one of you enough for your help and support in making this a reality.

So whats next?

To start, Beasts is now on the Indiegogo’s InDemand platform to allow those who missed the original Kickstarter to still get in on the fun, minus the Kickstarter exclusives. But don’t worry, we’re still working towards stretch goals until mid-February – or until our manufacturer gives us a hard cutoff date – so even if you are already a backer you can still share this project in hopes of unlocking some cool upgrades!

I’ll be running a contest soon to help promote the Indiegogo page, so keep an eye to your email for details. I’ve been asked a few times if backers are eligible to win contests and the answer is definitely yes, so make sure to enter!

The Print & Play version of the game will unfortunately be delayed, due to changes needed for proper health tracking. The physical game requires plastic health clips that slide along the side of your character card, but doing this with paper doesn’t work very well. To resolve this, I’m creating special health cards for the P&P version. I’ll be adding the Argentavis character with Scavenge ability to the P&P version to help make up for the delay.

That’s it for now. Thank you all again and keep checking back for future updates!