Blender have an unique workflow for 3D mesh sculpting,
no any other software that I know have the same.
In Blender you can use the Multiresolution Modifier,
with this modifier you can subdivide the mesh for sculpting,
choosing the resolution for rendering and choosing the resolution for
the window preview.
So, at difference with other software, you don’t need to bake
textures for displacement and the workflow is more easy.

My test of the Dyntopo tool…..
The Nicholas Bishop tool is the Sculptris way of Blender.
You can download some builds of Blender with this tool from graphicall.org
or you can build your self for your OS.