Second Level (2XP, 2 mana)

Shatter (Touch)
(Blue Second)

Range: TouchDuration: InstantActivation Phrase: Shatter this [item]!Effect: Renders an item broken and unusable, or a weapon severely damaged. Against a mastercrafted or flawless item, this spell can be resisted once or twice, respectively. Against a weapon, the quality of the weapon is reduced to dross and it cannot be used to call more than NOTHING; and any skills that require a mastercrafted or flawless weapon cease to function with that weapon until it can be fixed. The weapon or shield is also knocked out of the target's hand as per Disarm. Against armour and shields, the quality of the item is reduced to dross.
The damage caused by this spell can be repaired by the ‘Mend’ spell or in downtime as a minor action. This damage does not affect magical, spiritual or demonic items - it should be noted that the disarming effect will still take place.

Third Level (2XP, 3 mana)

Imbue Weapon with Air
(Blue Third)

Range: TouchDuration: 5 MinutesActivation Phrase: Imbue this [weapon] with Air!Effect: Adds LIGHTNING to the weapon's damage call for 5 minutes. If a second imbue weapon is cast on the same weapon the first imbue ends and the second takes over. This spell will cancel or be cancelled by any of the 'Fireblade' or 'Flamebow' spells.

Jump (Self)
(Blue Third)

Range: 30 feetDuration: InstantActivation Phrase: Jump!Effect: Caster is lifted and carried up to 30 feet through the air.

Fourth Level (3XP, 4 mana)

Reshape
(Blue Fourth)

Range: TouchDuration: PermanentActivation Phrase: Reshape [item] into [item]!Effect: Changes 1 inanimate item into another. Note: only topology changes; the chemical, physical and internal structure remain. A dead goblin may be reshaped into a sword, but it will be a sword made of dead goblin, not steel. The caster must provide an appropriate phys-rep for the final state.

Phase (Self)
(Blue Fourth)

Range: SelfDuration: InstantActivation Phrase: Phase!Effect: Permits caster to walk through any solid surface with impunity, in a straight line up to 30 feet away.

Range: 30 feetDuration: InstantActivation Phrase: Shatter that [item]!Effect: Renders an item broken and unusable, or a weapon severely damaged. Against a mastercrafted or flawless item, this spell can be resisted once or twice, respectively. Against a weapon, the quality of the weapon is reduced to dross and it cannot be used to call more than NOTHING; and any skills that require a mastercrafted or flawless weapon cease to function with that weapon until it can be fixed. The weapon or shield is also knocked out of the target's hand as per Disarm. Against armour and shields, the quality of the item is reduced to dross.
The damage caused by this spell can be repaired by the ‘Mend’ spell or in downtime as a minor action. This damage does not affect magical, spiritual or demonic items - it should be noted that the disarming effect will still take place.

Fifth Level (3XP, 5 mana)

Phase (Other)
(Blue Fifth)

Range: TouchDuration: InstantActivation Phrase: Phase!Effect: Permits recipient to walk through any solid surface with impunity, in a straight line up to 30 feet away.

Range: 30 feetDuration: InstantActivation Phrase: Jump Other 30 foot! (point in desired direction)Effect: Target is lifted and carried up to 30 feet through the air.

Embody Small Elemental
(Blue Fifth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody small air elemental! TIME-FREEZE!Effect: Summons a small Sylph to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Sixth Level (4XP, 6 mana)

Protection from Air (Self)
(Blue Sixth)

Range: SelfDuration: 5 MinutesActivation Phrase: Protection from Air!Effect: Caster is immune to damage from Air-based sources and the effects of Air-based magic.

Imbue Area with Air
(Blue Sixth)

Range: 30 feetDuration: 24 HoursActivation Phrase: Imbue this area with Air!Effect: The mage opens wide the portal in his focus, calling forth the raw energy of the elemental plane of Air. As this energy flows into the world, it infuses the area around the mage, making it more like the elemental plane. Air-based spells cast in this area receive double duration, contrary-wise Earth-based spells suffer half-duration. This stacks with doubling from Elemental Elf bonuses. The mage must remain in the area, and must maintain the effect, although this does not require them to speak.

The player should, however, role-play maintaining the effect in some fashion. As soon as the mage leaves the area of stops maintaining the effect, it fades. While imbuing an area, a mage may only cast Air-based spells, or metamagic. If a second imbue area is cast the first disappears.

Air spells should be prefixed with Greater and Earth spells with Lesser.

Seventh Level (4XP, 7 mana)

Embody Medium Elemental
(Blue Seventh)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody medium air elemental! TIME-FREEZE!Effect: Summons a medium Sylph to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Fly (Self)
(Blue Seventh)

Range: SelfDuration: 5 MinutesActivation Phrase: Fly!Effect: Grants the caster the ability to fly, horizontal movement is limited by the characters running speed and vertical movement is limited to 5' a second.

Protection from Air (Other)
(Blue Seventh)

Range: TouchDuration: 5 MinutesActivation Phrase: Protection from Air!Effect: Recipient is immune to damage from Air-based sources and the effects of Air-based magic.

Eighth Level (5XP, 8 mana)

Fly (Other)
(Blue Eighth)

Range: TouchDuration: 5 MinutesActivation Phrase: Fly!Effect: Grants the target the ability to fly, horizontal movement is limited by the characters running speed and vertical movement is limited to 5' a second.

Ninth Level (5XP, 9 mana)

Teleport
(Blue Ninth)

Range: SelfDuration: InstantActivation Phrase: Teleport!Effect: Caster is instantly transported to any known or visible place. This one normally requires a 'Time Freeze'

Embody Large Elemental
(Blue Ninth)

Range: SelfDuration: 5 MinutesActivation Phrase: Embody large air elemental! TIME-FREEZE!Effect: Summons a large Sylph to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.