Battle System EX

Here is the explanation for the battle system. This will be discussed in steps:

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I. SETUP PHASE

Before the battle starts, a map will be shown indicating the coordinates of the players. The participants will then have to pick one of those locations as a starting point.

For Example: "A chooses D-1 as starting point." The player will now start at a box that corresponds where D and 1 meet. This will continue until all participants have chosen a starting point.

Participants will then have to post their toy stats, including their Attacks.

They may agree as to who will roll the TURN Dice. .

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II. MOVING

Moving depends on your toy's SPEED stat. If you want to transfer to another block, it must be within your toy's SPEED range. For example... you may move to D-3 from D-1 if you can move three or more spaces. After moving, a toy can WAIT and end its turn, or ATTACK directly as long as an opponent is within range.

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III. ATTACK:

You can attack only once every Player turn. Most likely, your turn ends when you attack.

TIPS[list][*]Choosing the appropriate attack is essential to your success.

First off you must choose an attack that can reach your opponent.

Check the attack's RANGE cost. Does your toy have enough RANGE to attack the enemy?

Hit %: Melee attacks for have higher Hit% compared to ranged weapons.

USE THE APPROPRIATE DICE for every attack.

Check the Range: You may attack from any direction, vertically, horizontally or diagonally, as long as you follow the count of squares.

Don't forget to include in your post the name of the attack used, its attack power, range and your target.

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IV. Only available during ENEMY PHASE. When you are attacked, you can choose to throw back an attack of your own. The counter attack happens right after you are attacked. You cannot move in the map while performing a counter attack. So your attack of choice must have the range to reach your opponent otherwise you cannot counter attack. Don't forget to update your stats first before counter attacking.

or

You can defend from an attack with your listed defensive ability. You cannot defend and counter attack at the same time. Blocking an attack will reduce the damage taken by half.

*Take note* You can defend attacks from as many opponents, providing you have the resources to do so.

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V. PHASES-TURNS are individual actions of players.-PHASES are the collective action of a group of players

After all players of a certain team have finished attacking or moving, the party leader may declare "PHASE END" which means that the other team may now start to move or attack while the previous team is now on the defensive.

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VI. CRITICALS-Critical Attacks will be computed as TWICE the attack's power.

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VII. BATTLE CONDITIONS-A battle may end with the defeat of all members, or a party leader if that is an agreement. It may also end in a draw.