the constructor for Body that does not take a Geom is playing up for me. My work around is

1 2 3 4 5

//work around (the constructer without a geom is broke)Geomgeom = newGeomBox(10,10,10);body = newBody(null, world, geom); //create with a geombody.removeGeom(geom); //get rid of that geom coz we don't want itgeom.delete(); //we can tidy it up as well!

if I don't use the 3 parameterized constructor after a world step the get positions and stuff return vectors of NaNs

Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.

Yeah I dunno. I looked in the src and saw that line. and I also saw that setGeom(Geom) simply delegates to addGeom(Geom). So I tried constructing the object without anything then simply called addGeom to it. But no cigar. It needs a geom mid way through its execution for some reason. Only way I could get it to work was with the above

Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.

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