Tamriel Rebuilt: Most things have been written now. There's work to be done on town pages, and on quite a lot of Map 2 articles, but until further updates are released, I'm wary of writing too much stuff that's subject to change.

Stirk: Nearly finished. Just needs the OBNPCRP job doing, and that's pretty much it finished.

The Lore pages have undergone something of a revolution recently, with Kalis Agea, Minor Edits and Legoless especially doing some great work on improving them. This has pretty much rendered the WULPPIOHTAASWDP‎ moot, although there's still a lot that can be done.

Missing Lore: I'm not 100% convinced that every author or person named in a book needs their own entry on Lore:People, but that's what's happened so far, and I'm maybe... 35% convinced. At the very least, we need a list of which people remain and then to decide how we want to handle all of them.

Shadowkey: To a first approximation, this is done. It still needs a page about leveling, and the creature page is rubbish. The trouble is that many aspects of documenting the game are difficult given the lack of a console. I need to play the game through several more times to make sure the (reasonable) assumptions I've made always hold.

Mobile Games: Since I now have a phone made after the Industrial Revolution, I can play Stormhold, Dawnstar and Oblivion Mobile. I need to play these through then start helping to write the pages for them.

Books: Once Lord of Souls comes out we can work out a better way of doing pages, categories and everything else. At the moment it's all a bit ad-hoc.

wibni

Travel Back In Time: Now I have Arena, Daggerfall, Battlespire and Redguard, play them. The trouble is that Arena runs too slowly, Daggerfall is astronomically dull, and Battlespire and Redguard crash.

Interactive Maps: So much to be done...

Other Oblivion Maps: There's more to TESIV than Cyrodiil, and although we have the main game map looking (almost) totally wonderful, there are other worlds: Oblivion itself including Peryite's world; Pale Pass, Paradise, Painted World, Frostfire Glen... the goal is to get all of these up and running as online maps too. Map tiles have been done but the code needs rewriting to allow multiple "worlds" per game.

Official Mods: Add an option to display official mod images on the maps.

UI Improvements: Such as letting people show only certain elements. See the later comments on "External UI" for why this isn't trivial. We may end up simply including the mod images by default instead.

External UI: Coming up with some kind of interface so that others can add mod info to our map. This one is really, really blue-sky. The problem with this is handling several mods at once. At zoom level 16 (the highest zoom on OB) or 17 (on MW), it's not too big a problem because mods are rarely packed together that tightly. The problem comes when you zoom out, because several mods will be competing for the same tile. The solution may be to only show mods on the highest zooms, although that'll look really odd if people use things like the Unique Landscapes. It's possible this idea simply isn't going to fly.

Other Stuff: Pie-in-the-sky stuff like contour lines and incorporation of Nephele's monster/ingredient maps

site projects

Oblivion NPC Redesign Project: A major project to redesign the pages for all Oblivion's NPCs, adding details of their schedules, unique dialogue and more. This has turned out to be far, far more difficult than expected for several reasons. The goal isn't to do it: the goal is to do it right. The distinction is causing some problems.