1 thing I would like, especially as a Newbie, is improved 3-Point Shooting 4 those be4 the season when the NBA installed the 3. I did a SimMatchup with the 69-70 Lakers, and Jerry West was 0-for-14 from outside the arc. Clyde Frazier, on the opposing team, was 0-for-10. Unless those were just outliers, I would like very much to see an improvement in that aspect of the game, cuz as a Newbie, I need those 3s!!

The game being too random is a legitimate gripe, and its my biggest gripe with the game...I don't see why it should be deleted.

When I beat a team by 3 at home, and lose 4 other games by 2, 2, 3, and 5...I'm fine with that, but then I get thrashed by 42 at home by that very same team without any changes made, I feel I have every right to be furious...I mean, what changed from those 5 other games and that 6th game...the answer is nothing...so why did that happen? It wasn't the first time the game has been too random and it isn't the last time. Its arguably the biggest problem in the sim, but I don't know how you even begin to go about fixing it. If the game decided itself based upon team composition, I wouldn't be going on a lengthy hiatus from the NBA sim, period.

The thread topic simply is FEEDBACK, and all of my posts have given that.

The game being too random is a legitimate gripe, and its my biggest gripe with the game...I don't see why it should be deleted.

When I beat a team by 3 at home, and lose 4 other games by 2, 2, 3, and 5...I'm fine with that, but then I get thrashed by 42 at home by that very same team without any changes made, I feel I have every right to be furious...I mean, what changed from those 5 other games and that 6th game...the answer is nothing...so why did that happen? It wasn't the first time the game has been too random and it isn't the last time. Its arguably the biggest problem in the sim, but I don't know how you even begin to go about fixing it. If the game decided itself based upon team composition, I wouldn't be going on a lengthy hiatus from the NBA sim, period.

The thread topic simply is FEEDBACK, and all of my posts have given that.

Kinda like how a team can win by 2 points then lose by 58 two days later to the exact same team? Random stuff like that never happens in the real NBA.

Seble, my problem in the inconsistency comes when far superior team in every statistical category, completely rested from a bye while his opponent went 6 or 7 games, loses a game 7 series.

The primary reason for that particular case was FTAs/PFs. I'll look up the numbers real quick.

okay here it is:

Quote: Originally posted by ashamael on 4/25/2009Team one has:2,779 ftas and 1,621 pfs over 19,948 minutes.(roughly 33.4 and 19.5 per 48min with 5 on floor)

Team two has:3,242 ftas and 1,288 pfs over 20,260 minutes.(roughly 38.4 and 15.3 per 48min with 5 on floor)

Here's their playoff series (7 games):

161 ftas 109 pf137 ftas 114 pf

Guess which is which.

I should also mention that 4 out of Team One's starters were sub 100% fatigue (one of them at 91%) by series end, while all of Team Two's starters were 100% throughout.

This is a seven game series. Not only were the two teams far apart in RL pf vs ftas, the team with that should have had the edge (we're talking 7 game series, where advantages tend to average out to truth) was much much much more rested, with the other team not (so in essence should have been performing slightly worse than their RL stats in this regard).

I can take a loss when there are reasons for it. Hell, I can take a loss when there aren't - I'll congratulate my opponent and tell them gl in the next round. But it's pretty ridiculous to spend money on players with low foul tendencies and many ftas only to get way outperformed in a 7-game-series by a team who didn't spend the money in either place that is already pretty severely fatigued.

Should also mentoin that team two in the above scenario had the best record in the league while the other team was a five seed. Not that that tells the whole story every time, but I think I already told the whole story in the part between the quote lines.

I'm talking about the fact that 2pt%# is given when I don't even think it is used (who knows??? not us.) How large a factor are assists on fg%? I have no idea. We can guess and discuss all day, but in the end it is just guessing.

From the provided link-

Every player has a real-life turnover percentage, field goal attempt percentage and times fouled percentage that is relative to his total number of actual possessions. -