designed in dorset

Dissertation - What are the Design Principles Needed for Augmented Reality?

The dissertation was printed and bound today. Great feeling - proud. Heres the abstract...

Abstract

One of the biggest problems for Augmented Reality (AR) systems is that information overlaid in real time can sometimes distract or even obscure goings on in the real world. Although this is ideal for a lot of applications such as identifying POIs, in a lot of applications this can cause issues. These issues could hinder the users ability to take on board current happenings in their immediate environment and act accordingly.

This dissertation attempts to identify the best way to design a graphical AR interface that continues to aid situational awareness in an intuitive way. The AR interface will be focused on being delivered through smartphone devices as these are the most common and arguably effective use of the the technology in popular culture.

In this dissertation I will look into what variables influence how a design interface specific to AR will be received by an end user in terms of delivery, colour design, perception and augmented objects. I will aim to take into account how our eyes read and interpret information, and cover the aesthetics in terms of what would be best suited for different scenarios, with the overall aim to identify the key principles for a efficiently designed AR interface. The key is to remember that AR is meant to aid our perception of the world around us, not block it.