Top Ideas: | Superboss Games Issue TrackerTop IdeasHelprace RSShttps://superbossgames.helprace.com/s1-intruder/ideas/top?format=rss
Holster IdeaI think that it should show the sniper on the persons back who picked it up? This would allow you to know the sniper is dead or who has it when you are scouting out. It allows for even more tactical play and strategies. ]]>Wed, 11 Jan 2017 10:52:28 +0000https://superbossgames.helprace.com/i65-holster-idea
https://superbossgames.helprace.com/i65-holster-ideaKizzaKizzaI think that it should show the sniper on the persons back who picked it up? This would allow you to know the sniper is dead or who has it when you are scouting out. It allows for even more tactical play and strategies. ]]>Corpse Inspection Reveals Details on how they died Instead of just telling you that they're dead using your hands on a corpse will tell you realistically available information on the details of his death. Details include:

An approximation on how warm the body is (telling you how long its been since he was killed

How much and what size wounds are on him (small medium and large for the pistol smg and sniper respectively )

What weapon and how much ammo in the mag of whatever gun he was using when he died (to tell if he was in combat when killed)

whether or not he was arrested.

(this[_cuted_]

]]>Wed, 24 May 2017 03:52:23 +0000https://superbossgames.helprace.com/i126-corpse-inspection-reveals-details-on-how-they-died
https://superbossgames.helprace.com/i126-corpse-inspection-reveals-details-on-how-they-diedYabbaYabbaInstead of just telling you that they're dead using your hands on a corpse will tell you realistically available information on the details of his death. Details include:

An approximation on how warm the body is (telling you how long its been since he was killed

How much and what size wounds are on him (small medium and large for the pistol smg and sniper respectively )

What weapon and how much ammo in the mag of whatever gun he was using when he died (to tell if he was in combat when killed)

whether or not he was arrested.

(this is a lot of information to get from just touching the body, so maybe it could come in waves as long as the player interacts with the body)

Specific Messages for specific Scenarios

Player Drowned to death - "he somehow drowned to death"

Player died from falling - "his shattered body suggests he fell from a large height"

Player goomba stomped - "it seems like a great force pushed his head was down into his neck"

Player spawned late in a round "how strange, its like he was never alive at all"

Player moves to spectate after being arrested "it seems as if he gave up the will to live Ooba ooba"

The body's "history" shouldn't stop recording at point of death, any damage to the body after death should show up. Suppose if someone was headshotted off of a zipline by a smg, inspecting the corpse should tell you that both his head was shot and he has a lot of broken bones, and the inspector would have to use reasoning to understand how he died. Another scenario could be be a intruder gets headshotted by a guard, who then empty's his mag into the then dead bodys back to make sure the intruder is really dead, a few minutes later another guard comes along and shoots him in the head with the pistol to make sure himself. Inspecting the body after these events would reveal that the intruder has 1 medium and 1 small sized bullet wound in his head from the headshots and a lot of medium sized bullet wounds to other miscellaneous parts of his body. After these events anyone inspecting the body would get a lot of information but be unable to tel exactly what killed him. Smart people could shoot enemy bodies after death throw the allies of the recently deceased off his trail.

I apologize for my horrible grammar / spelling in this post but i must sleep.

400+ words, fuck me

]]>Arrest incentivisation, corpse interaction.When faced with the decision, arrest or kill, the obvious tactical decision is to kill. An arrest allows the opponent to continue speaking, takes longer, and may render the arresting party out of position. Arresting provides little tactical advantage to the arresting party.

If however, interacting with an arrested enemy allowed an individual to listen in on the communication of the opposing team, an arrest could provide valuable intel.

For example, say a guard arrests an intruder. He may now listen in on the intruder comms. However, he may leave himself or his teammates exposed as he listens, for he[_cuted_]

]]>Tue, 18 Jul 2017 02:22:07 +0000https://superbossgames.helprace.com/i140-arrest-incentivisation-corpse-interaction
https://superbossgames.helprace.com/i140-arrest-incentivisation-corpse-interactionSkurdgeSkurdgeWhen faced with the decision, arrest or kill, the obvious tactical decision is to kill. An arrest allows the opponent to continue speaking, takes longer, and may render the arresting party out of position. Arresting provides little tactical advantage to the arresting party.

If however, interacting with an arrested enemy allowed an individual to listen in on the communication of the opposing team, an arrest could provide valuable intel.

For example, say a guard arrests an intruder. He may now listen in on the intruder comms. However, he may leave himself or his teammates exposed as he listens, for he would not be able to listen to both teams simultaneously.

Another idea would be to allow the arresting party to communicate with the enemy team. This would allow for a more dynamic variation of the above suggestion.

For example, say a guard arrests an intruder. He may now listen to their comms. The guard may try to thwart suspicions of the enemy team. He may lead his opponents to their doom. He may plant false information within the intruder ranks. As above, he may leave himself or his teammates exposed, for he would not be able to communicate with both teams simultaneously.

It may also be beneficial to allow an arrested party to be freed by their teammates. Although this may tip the scale in favor of killing rather than arresting, it could balance out any issues that may be packaged with some of my prior suggestions.

My final suggestion is the capacity to drag bodies. Dragging bodies could refine gameplay into that of a higher tier stealth game. Whether it be a teammate or an enemy, starving the opponent of that valuable intel can be an integral part of stealth gameplay.

Thanks for reading through my ideas, I welcome any and all criticism with open arms. Thanks in advance for your feedback.

]]>Radio JammerAny player can pull up the radio by pressing ‘F’. The radio can be used as a vital tool to help communicate with your teammates from a far distance. A radio jammer would create distortion in an area so a player on the other team near you could not communicate effectively. The pros of this device are simply to block the other persons communication which could result in the other teammate being confused or receiving static as a reply. The only drawback we see with this is the fact that if too many, it could potentially block all communication in[_cuted_]]]>Mon, 04 Apr 2016 17:25:42 +0000https://superbossgames.helprace.com/i37-radio-jammer
https://superbossgames.helprace.com/i37-radio-jammerBloxriBloxriAny player can pull up the radio by pressing ‘F’. The radio can be used as a vital tool to help communicate with your teammates from a far distance. A radio jammer would create distortion in an area so a player on the other team near you could not communicate effectively. The pros of this device are simply to block the other persons communication which could result in the other teammate being confused or receiving static as a reply. The only drawback we see with this is the fact that if too many, it could potentially block all communication in game.

The only way we see this working well is if each side only gets one of these. These jammers will have a certain radius that will affect the other team. The radio jammer will only last about a minute long and would have a certain radius that wouldn’t be to overpowering.

]]>Grappling hookI know i just posted i'm sorry, i just enjoy throwing ideas out that may help the game become better. I was thinking that possibly implementing a from of a grappling hook so intruders would be able to get on the roof of buildings from an position where there is no ladder or way to get on the building. Although it sounds a little dumb as they could take a different route, I truly think it could change certain situations for example if the intruder steals a briefcase and wants on the roof but the room was the 1st floor[_cuted_]]]>Sat, 01 Jul 2017 07:26:44 +0000https://superbossgames.helprace.com/i138-grappling-hook
https://superbossgames.helprace.com/i138-grappling-hookstriker21565striker21565
I know i just posted i'm sorry, i just enjoy throwing ideas out that may help the game become better. I was thinking that possibly implementing a from of a grappling hook so intruders would be able to get on the roof of buildings from an position where there is no ladder or way to get on the building. Although it sounds a little dumb as they could take a different route, I truly think it could change certain situations for example if the intruder steals a briefcase and wants on the roof but the room was the 1st floor they could escape guards via the grappling hook.]]>Bots would be amazing, when no one is on, then we can play with AI!Had an idea for bots. I know it would be hard but was just thinking. Would probably need some kind of pathfinding, but maybe having a node connecting to other nodes and the bots just randomly move between the points, at least it's something. Just an idea.]]>Fri, 31 Mar 2017 13:38:45 +0000https://superbossgames.helprace.com/i97-bots-would-be-amazing-when-no-one-is-on-then-we-can-play-with-ai
https://superbossgames.helprace.com/i97-bots-would-be-amazing-when-no-one-is-on-then-we-can-play-with-aiPowerfulBaconPowerfulBaconHad an idea for bots. I know it would be hard but was just thinking. Would probably need some kind of pathfinding, but maybe having a node connecting to other nodes and the bots just randomly move between the points, at least it's something. Just an idea.]]>Flashlights.Use flashlights to light up dark areas, or flash them into people's eyes!]]>Tue, 20 Jun 2017 20:17:52 +0000https://superbossgames.helprace.com/i133-flashlights
https://superbossgames.helprace.com/i133-flashlightsBenTimeBenTimeUse flashlights to light up dark areas, or flash them into people's eyes!]]>New Loading Screen

While loading a new map, the loading screen should display the name of the map that the client is loading and provide numerous tips and tricks in which will display under the name of the map that the client is loading. The image is obtained by getting the map URL and will display above the "Loading [Map]" label. In the event that the image of the map cannot be obtained, random artwork that is community made can be shown in place of showing the image of the map. This can be caused by numerous things such as network issues, no[_cuted_]

While loading a new map, the loading screen should display the name of the map that the client is loading and provide numerous tips and tricks in which will display under the name of the map that the client is loading. The image is obtained by getting the map URL and will display above the "Loading [Map]" label.

In the event that the image of the map cannot be obtained, random artwork that is community made can be shown in place of showing the image of the map. This can be caused by numerous things such as network issues, no provided image, and so on.

The tips and tricks can be easily done by putting all tips and tricks within a json file in which has an 'index' property. This can start at 0 or 1. The loading screen can choose which tip it wants to use by using a random number generator which will correspond to the json file. An example is shown below.

Animations can be added to the loading screen to make it seem more fluid or better than a still image. This could grasp the user's attention who may not understand how to open doors or use binocs.

{
"tips": [
{
"index": "0",
"title": "Binocs have a radio transmitter built into them and can be used while looking through them."
},
{
"index": "1",
"title": "Open doors by walking up to them and moving your scroll wheel."
}
]
}

]]>Radial MenusIt'd be cool to have a radial menu to switch to another weapon or gadget quickly. This could be done by pressing a key to activate the menu to open, once open, all the user would have to do is move their mouse in the direction that they desire to choose their new gadget. You can see examples of this in rust, cs, RB6, Skyrim, and GTA V.]]>Sun, 11 Mar 2018 21:50:21 +0000https://superbossgames.helprace.com/i175-radial-menus
https://superbossgames.helprace.com/i175-radial-menusBloxriBloxriIt'd be cool to have a radial menu to switch to another weapon or gadget quickly. This could be done by pressing a key to activate the menu to open, once open, all the user would have to do is move their mouse in the direction that they desire to choose their new gadget.

You can see examples of this in rust, cs, RB6, Skyrim, and GTA V.]]>Grenade tinks and tweaks Grenades shouldn't be completely silent as they bounce off surfaces

Perhaps the surfaces tag, (dirt, carpet, metal) could affect the sound it makes as well as how well it bounces

Maybe concussion grenades are heavy enough to smash through glass.

Perhaps using the fire-mode key could change tit to an underhand throw.

Perhaps the surfaces tag, (dirt, carpet, metal) could affect the sound it makes as well as how well it bounces

Maybe concussion grenades are heavy enough to smash through glass.

Perhaps using the fire-mode key could change tit to an underhand throw.

]]>TaserBetter ranged take down weapon, one time use only. It would help in those instances where you're sneaking up on people but they turn around last second, but instead you're actually able to reach them in time because of the taser range. It would be not too silent, people would be able to hear the short quiet jolt from nearby, and maybe a sound from the person's communications for about a quarter of a second after they get shocked. and of course this would allow for more rag-doll hilarity as the enemy twitches about in a silly way. This would[_cuted_]]]>Mon, 08 May 2017 18:12:44 +0000https://superbossgames.helprace.com/i115-taser
https://superbossgames.helprace.com/i115-taserPolybiusPolybiusBetter ranged take down weapon, one time use only. It would help in those instances where you're sneaking up on people but they turn around last second, but instead you're actually able to reach them in time because of the taser range. It would be not too silent, people would be able to hear the short quiet jolt from nearby, and maybe a sound from the person's communications for about a quarter of a second after they get shocked. and of course this would allow for more rag-doll hilarity as the enemy twitches about in a silly way. This would increase tactical approach methods. An example would be a creaked door, it would be an excellent way to sneak the use of a taser; for example a situation where you creak a door slightly open, and wait for a guard to walk past, you shoot between the creak of the door and the frame to let the pins of the taser slip past and hit the guard. where as if they see the door swing open and one attempt to arrest, its inevitable to get riddled with bullets without success to an arrest.]]>List of names while spectatingShow a list of names color coded for their teams while spectating. This would just appear on the center left of the right or left side of the screen allowing you to see who is alive and who you would swap to next]]>Tue, 20 Mar 2018 00:52:41 +0000https://superbossgames.helprace.com/i177-list-of-names-while-spectating
https://superbossgames.helprace.com/i177-list-of-names-while-spectatingSoothsayerSoothsayerShow a list of names color coded for their teams while spectating. This would just appear on the center left of the right or left side of the screen allowing you to see who is alive and who you would swap to next]]>Adhesive camera & Chaff/EMP GrenadeI was thinking about some adhesive camera that could be used by guard and an emp/chaff grenade for intruders to disable it for a couple of seconds. Sounds good? ]]>Tue, 27 Jun 2017 09:44:27 +0000https://superbossgames.helprace.com/i136-adhesive-camera-chaff-emp-grenade
https://superbossgames.helprace.com/i136-adhesive-camera-chaff-emp-grenadeDarkSquall88DarkSquall88I was thinking about some adhesive camera that could be used by guard and an emp/chaff grenade for intruders to disable it for a couple of seconds. Sounds good? ]]>Intruder Bloon CommandsCommands related to Bloons would be helpful. Such as a remove/add Bloon command. One such use for the remove command could be for trying to take screenshots, without clutter in the level. And let's say you have a few people in the server, there could be a command to add Bloons. Whether it be an admin command or some sort of vote where everyone has to agree to it.

/removebloons

/addbloons

For the add Bloons command you could select how many Bloons are added.

]]>Fri, 11 Mar 2016 00:56:53 +0000https://superbossgames.helprace.com/i14-intruder-bloon-commands
https://superbossgames.helprace.com/i14-intruder-bloon-commandsVectrex720Vectrex720Commands related to Bloons would be helpful. Such as a remove/add Bloon command. One such use for the remove command could be for trying to take screenshots, without clutter in the level. And let's say you have a few people in the server, there could be a command to add Bloons. Whether it be an admin command or some sort of vote where everyone has to agree to it.

/removebloons

/addbloons

For the add Bloons command you could select how many Bloons are added.

]]>Cooking of grenadesConcussion grenades should be cookable in your hand instead of the current short fuse mechanic. Could be a toggleable fire mode, the secondary fire mode allowing for two clicks, one cooking and one throwing. Right mouse button would be the zoom key for both modes.

Grenades should be able to go off in your hands if cooked for too long, this could possibly also apply to gas and smoke grenades, allowing for "mobile" gas / smoke screens.

]]>Thu, 24 Mar 2016 12:23:12 +0000https://superbossgames.helprace.com/i32-cooking-of-grenades
https://superbossgames.helprace.com/i32-cooking-of-grenadesGramstaalGramstaalConcussion grenades should be cookable in your hand instead of the current short fuse mechanic. Could be a toggleable fire mode, the secondary fire mode allowing for two clicks, one cooking and one throwing. Right mouse button would be the zoom key for both modes.

Grenades should be able to go off in your hands if cooked for too long, this could possibly also apply to gas and smoke grenades, allowing for "mobile" gas / smoke screens.

]]>asymmetrical "one versus many" gamemodeasymmetrical gamemode, 1 intruder that is less equipped offensively, but more equipped to navigate the super dark map, while the guards have much better offensive gear, but just like flashlights...

think splinter cell...

]]>Mon, 08 May 2017 17:59:52 +0000https://superbossgames.helprace.com/i114-asymmetrical-one-versus-many-gamemode
https://superbossgames.helprace.com/i114-asymmetrical-one-versus-many-gamemodeJesse TurczakJesse Turczakasymmetrical gamemode, 1 intruder that is less equipped offensively, but more equipped to navigate the super dark map, while the guards have much better offensive gear, but just like flashlights...

think splinter cell...

]]>ReloadingThis is only a small flaw: I can constantly reload (by design?), even if the mag is full, but on chambering a round and putting a new mag in, shouldn't the weapon have "clip size + 1" bullets?]]>Sun, 21 May 2017 11:37:38 +0000https://superbossgames.helprace.com/i107-reloading
https://superbossgames.helprace.com/i107-reloadingDukeofSussexDukeofSussexThis is only a small flaw: I can constantly reload (by design?), even if the mag is full, but on chambering a round and putting a new mag in, shouldn't the weapon have "clip size + 1" bullets?]]>Better system for hiding limbs & weaponsCreate a system that subrtacts from the player removing any part that would show through a wall. Just like CSGOs system that removes portions of the gun or playermodel.]]>Fri, 20 Jul 2018 23:18:45 +0000https://superbossgames.helprace.com/i196-better-system-for-hiding-limbs-weapons
https://superbossgames.helprace.com/i196-better-system-for-hiding-limbs-weaponsSoothsayerSoothsayerCreate a system that subrtacts from the player removing any part that would show through a wall. Just like CSGOs system that removes portions of the gun or playermodel.]]>Motion Sensor Changes / BuffMotion Sensors can now be shot and destroyed as an alternative to being removed by hand

however, destroying a sensor in this manner will cause the owner to get the beep sound as if someone had tripped it, but incomplete and glitchy, kinda like some of these for example https://www.youtube.com/watch?v=E7lb9SAf87U.

If the glass a sensor may be attached to is broken then the sensor should act like the above as well, this would make it easier to rig rooms such as lab A on riverside.

A possible buff for the sensor (if needed) would be to cycle between 3 different[_cuted_]

]]>Mon, 15 May 2017 23:55:41 +0000https://superbossgames.helprace.com/i122-motion-sensor-changes-buff
https://superbossgames.helprace.com/i122-motion-sensor-changes-buffYabbaYabbaMotion Sensors can now be shot and destroyed as an alternative to being removed by hand

however, destroying a sensor in this manner will cause the owner to get the beep sound as if someone had tripped it, but incomplete and glitchy, kinda like some of these for example https://www.youtube.com/watch?v=E7lb9SAf87U.

If the glass a sensor may be attached to is broken then the sensor should act like the above as well, this would make it easier to rig rooms such as lab A on riverside.

A possible buff for the sensor (if needed) would be to cycle between 3 different distinguishable tones the sensor could send to the user. Players could use this to spread out their sensors throughout the map instead of just one room and still be able to effectively track movements

]]>Slider to turn the overall volume of VOIP down or even ability to turn it down on a player by player basis.Fri, 24 Jun 2016 17:51:13 +0000https://superbossgames.helprace.com/i55-slider-to-turn-the-overall-volume-of-voip-down-or-even-ability-to-turn-it-down-on-a-player-by-player-basis
https://superbossgames.helprace.com/i55-slider-to-turn-the-overall-volume-of-voip-down-or-even-ability-to-turn-it-down-on-a-player-by-player-basisR3voR3vo