As expected of the franchise, there are ways to eliminate powerful enemies besides shooting them hundreds of times (though the Director's Cut DLC adds in various ways to do this for players who don't have many combat augmentations or guns). The Typhoon aug is potent enough to kill any boss in a few shots. Thanks to Wiki Magic, gamers have figured out easy kills for all of the bosses:

Barrett, the first boss, isn't immune to gas, be it grenades or the toxic stuff in the cylinders scattered around the area. These can be thrown halfway across the room even without the strength boosting mod. It only takes two of these, three tops.

For Fedorova, stock up on Typhoon ammo and spam repeatedly. Alternatively, PEPS and EMP grenades do wonders, provided you have the EMP shielding aug or enough healing items. Doing this may also stun-lock her, glitching her so that she doesn't move. Happy shooting.

Namir, the third boss, is a close-combat specialist armed with loads of grenades and a powerful energy weapon, but has a glass jaw. Spam the takedown button as the boss mantles a wall and it's a One-Hit KO (this was patched out in the Director's Cut). The Pre-Order Bonus Linebacker grenade launcher can take him out in four or five shots Strong hackers can hack a turret from earlier and carry it down to his boss arena, which is almost as fast. If all else fails, you can lob land mines from the elevator onto his spawn point, and they'll explode as soon as his cutscene finishes (it takes about eight land mines, though).

Hyron, the final boss, has a terminal to shut down life-support directly in front of Zhao Yun Ru. Hack it or sucker the codes out of Darrow for an easy win. Alternately, bring the laser rifle and Just Shoot The Boss.

The boss from the Missing Link DLC, Burke, fights you in a wide open room with a large number of flunkies. However, it's possible, if you move quickly, to get into cover and avoid being spotted by the mooks. If you're good at hacking or have certain augs, it's possible to get directly behind the boss and use a takedown without him knowing. There's even an achievement for doing this. Even better, if you duck into cover immediately and stay there for a few minutes, they'll go back to their patrols, even with Burke continuing to taunt you about how it's only a matter of time before they find you. It's entirely possible — though difficult — to get the Apex Predator achievement along with Factory Zero.

Author's Saving Throw: The Director's Cut, which was originally planned to be exclusive to the Wii U, will now be available for all current generation platforms.

Awesome Bosses: Actually inverted. General consensus is that the boss fights were the weakest part of the game due to removing the multiple solutions theme and locking you in a room with a robo-bully and his fully automatic arm-cannon. The Missing Link and the Director's Cut edition both make efforts to fix this - Pieter Burke has plenty of options for you to deal with him, and the Director's Cut generally expands your choices to win the other four battles.

Breather Level: The return trip to Detroit. The previous several levels had you go up against heavily armed Belltower mercs and their complex security systems. The Purity First thugs in Detroit are nowhere near as powerful since they're not augmented.

Broken Base: While there was one for console and PC gamers when they didn't know if the Director's Cut would be released for their systems, XBOX and PS3 players are annoyed at how they have to buy the game all over again, and even more so if they paid for the DLC that'll be included in the Director's Cut.

Casting Gag: Elias Toufexis played Adam Jensen, a man struggling with various secret societies who wish to control the spread of technology that mankind 'isn't ready to handle.' On Eureka, Toufexis played Adam Barlowe, co-founder of a secret society that tried to control technology for that same purpose. He even uses the exact same voice in both roles.

Complacent Gaming Syndrome: The developers went out of their way to avert this. Firstly, ammo is always very scarce and doesn't stack well, so you can never go hog-wild with rapid fire weapons. Secondly, important dialogue scenes don't always have the same triggers or flow; you can't always get the same reactions out of people by sticking to the same verbal stance throughout it. And don't get used to always being able to fight enemies the same way; the endgame involves a total shift in combat strategy.

Creator Worship: The original Deus Ex was a personal project of Warren Spector's. News that Human Revolution was being made without much input by Warren Spector was poorly-received. Initially even Warren Spector was displeased by this news, although he changed his tune after getting to see Eidos Montreal's work.

Not as bad as the other games, but it starts to replace the mission hubs with singular levels after the final visit to Shanghai. It's actually justifiable, because Adam closes in on the conspiracy so why would he want to waste time doing random side missions for people? In real life, the main reason for the lack of a 3rd mission hub is the game needing to be released on time but the 3rd hub not being close enough to completion to justify any additional delay.

The Final Dungeon replaces enemy soldiers with pseudo-zombified humans turning the game into either a low skilled massacre or a game of running away.Word of God is that Eidos Montreal wishes they had done a better job handling the final mission, though the design intention was always to have the gameplay change suddenly.

Unusually for this trope, the catalyst of the disappointment (i.e. the sudden zombieness of augmented characters changing the gameplay) goes on to have a major impact in the sequel.

Sarif is also well-liked for being what should be impossible- a Benevolent Boss in a cyberpunk setting, being a great father figure for Adam, and being all around a swell guy.

Pritchard is also well liked for being a sarcastic jerk, yet being quite funny and a great companion on your adventure.

Fandom Rivalry: One is already developing between Human Revolution fans and Mass Effect fans. The music and general genre of the two make them natural rivals. Although there is a very large overlap between the fanbases of the games. A lot of people actually liked both titles. Ironically enough, the creators of Mass Effect designed the ending choices of the trilogy to mirror that of Deus Ex, leading to the infamous ending.

Picus is a figure in Roman mythology, who developed into a minor god, said to have been one of the first who discovered the use of manure. Or if you prefer, the God of Bullshit.

Good Bad Bugs: There's a glitch you can exploit that allows you to get infinite XP, allowing you to get all 68 Praxis points and max out every single Aug you have. Simply save your game in front of a computer, then hack it (nukes make it much easier). Once you've finished hacking and your reward is displayed on screen, exit the computer before collecting your reward, then reload your last save and complete the hack againnote Make sure it's in exactly the same manner as the first time it was hacked. Each time you repeat this process, your XP reward for completing the hack will double. Just make sure you have a few hours to spare.

While working on story details for Human Revolution back in 2007, the devs came up with the idea of having Detroit become a major bio-tech center after an auto industry collapse. Little did they know that a real crash would happen the following year.

Aaand now Detroit is bankrupt, two years before the game's backstory had it happen. You know things have gone to crap when your 20 Minutes into the Future dystopian science fiction overestimates the amount of time it will take a major city to hit bottom.

Not to mention protests over class disparity turned out to be very on the mark shortly after the game's release.

Detention policies for American citizens hit closer to home with recent developments in the government.

Blink and you'll miss it, but one of the scrolling texts underneath news broadcasts mentions that there has been a tsunami alert in Japan, but it is expected to be harmless. Not so much in real life.

The whole theme of technology that could potentially benefit all of humankind having secret backdoors for the benefit of a small powerful group. Edward Snowden revealed the truth about the NSA a few years after the game's release.

Hilarious in Hindsight: According to a pocketlog in Panchaea, the Prime Minister of Canada in 2027 has the surname Trudeau. Eidos correctly predicted that Canada would have another Trudeau prime minister.

And after Jensen goes MIA for a few days, Pritchard expresses a desire to keep Jensen on a leash.

When you first talk to Wayne Haas, he sounds more like an angry ex-boyfriend than anything, right down to complaining that it's the first time you've talked in two years, and it's only because you want a favor.

Inferred Holocaust: Even if you don't decide to pick "Destroy Panchaea" ending, disabling the Hyron Project inevitably leads to the station's annihilation, since there's no computer to redirect waves and control the pressure of the Arctic Ocean. Further reinforced when Bob Page mentions salvaging remains of something (most likely Panchea) for Morpheus Initiative.

Iron Woobie: Adam, for the most part. He does allow his angst to show at occasional intervals, but for the most part he just swallows his despair and tries to get on with his life, dangerous though it may be.

An odd wordless one from 4chan, but back when the game originally leaked onto the internet, the phrase "THEY DIDN'T FUCK IT UP" and variations of said phrase were passed around the board. note This was due to the fact that the original has a cult following on /v/, and many saw Human Revolution as being a disaster waiting to happen. Then it was leaked, the leakers said it was excellent, and then the game actually came out and people loved it.

Narhari Kahn and Belltower as a whole cross this when they open fire and kill everyone in the Alice Garden Pod apartment complex, despite the fact that everybody, including the one hacker they were after, were unarmed civilians.

Hugh Darrow inflicting an immense amount of pain and mental trauma on potentially hundreds of thousands of people, killing many of them. While he did regret it (depending on your dialogue choices) later on it's even worse when you consider that he was partially motivated by something as petty as jealousy. Deus Ex: Mankind Divided shows the long-term result of this, to boot: millions of deaths occurred, and Augs are treated like animals with racial hatred worldwide. In a way, he won, but even he couldn't have seen just how bad it'd become.

Only the Creator Does It Right: The game was starting to receive this... until the beta was leaked. Even then, angry nostalgic gamers were still upset, to the point a mod mocking it was made for the original Deus Ex.

Visiting the basement of Picus and snooping in their files shows how easily and to how great an extent mass media can manipulate people. But it's just a plot point of a Conspiracy Theory game, right? Right? Wrong. Picus is a thinly veiled Expy of NewsCorp. Which already controls an obscene amount of media worldwide.

Adam himself, especially during a stealth run. So there's this guy in the building, right? And we keep finding our buddies dead/unconscious on the floor, right? But we've still got (dwindling) numbers and familiar ground and security systems on our side, so we should be able to at least find him, right? Right?... Guys? Hey, where did everybody—

Made all the worse when you reach Tong's HQ in the parking garage, and her corpse is on one of the tables having been stripped of augmentations.

Multiple players have enraged enough at the attack that they instantly abandoned their Pacifist Runs to kill every single damn Belltower merc in the zone. Or after failing to save her or not realising they can save her, the player then abandons the pacifist run after seeing her corpse desecrated and stripped of augmentations like a lab rat.

Polished Port: The Wii U Director's Cut, besides combining the game with all of its DLC, uses the GamePad in very helpful and sensible ways that greatly enhance the experience.

Sequel Displacement: Because of the large gap between the release of HR and Deus Ex: Invisible War, this was many players' first Deus Ex game. Since HR wasn't a Numbered Sequel like it was originally going to be, and any references to the original games would only be picked up those who've already played them, it isn't uncommon to find players unaware of the first two games.

Sidetracked By The Golden Saucer: There are so many computers to hack. Almost none of them are strictly necessary to hack, but the minigame lets you hack literally hundreds of computers over the course of the game. When you enter a large office area, expect to drop at least ten or twenty minutes just running around hacking every computer in sight for experience and money.

They are keyed for the standard character model size. Fair enough. But there are a few enemies (i.e. Ogres) that are a bit larger than everyone else, and the animation for their takedowns remains the same. So if Jensen performs, let's say, his Hey You Hay Maker on an Ogre, he taps the small of their back (rather than the shoulder) and punches them in the heavily armored chest.

The spacings for the animations expects a certain amount of room. If you're in a particular cramped area or are on top of something, some of your enemies would end up clipping through the geometry or even through the camera itself (resulting in part of them being completely see-through). One of the Lethal Double Takedowns involve Adam throwing one guy on another and then stabbing both; if you happen to do this in a narrow hallway Adam will slam them against the wall, then headbutt half his torso through the wall while the two guys ragdolls.

Since Takedowns are scripted, when you're facing multiple enemies you'll see that they're frozen in place. Normally the animations are chosen in such a way that you don't see this, but during the fight on Panchaea, due to the larger amount of enemies going for your face, you'll see a bunch of them either in mid-stride or mid-jump. Not to mention that the takedowns stay the same regardless of who Jensen is taking down. Which for example, means a pair of street prostitutes will engage in a quick series of kung-fu blocks and counter-punches before Jensen puts them down. Then again, if someone would have to learn martial arts to survive on the streets, it would be prostitutes.

Surprisingly Improved Sequel: Invisible War was basically the epitome of Contested Sequel. Fans took much more kindly to this one. While the first will probably never be topped, this is seen by most as a worthy successor.

That One Achievement: Playing basketball, of all things, since Adam tosses the ball really hard and the ball is inexplicably well inflated for a back alleyway in Detroit.

Uncanny Valley: The running animations that the cyberzombies use at Panchaea seem a bit... off.

Vindicated by History: The game was overlooked by many when it came out, as 2011 was chock full of great titles, but when Game of the Year discussions came up later on, Human Revolution was on the short list in just about everyone's book, prompting some to give it a closer look.

The game won five awards at the 2012 Canadian Videogame Awards, including the high profile Console Game of the Year award.

Waggle: In the Wii U port, clicking the zoom button with a scoped weapon causes the scope view to show up on the Gamepad screen instead of the TV. This can be rather bothersome for those used to the vanilla game.

What an Idiot: If you choose to confront him, Zeke Sanders is this. Instead of turning his weapon on the very dangerous cyborg just a few feet away from him, he takes the time to push Josie Thorpe to her knees and tries to shoot her, giving you ample time to shoot or knock him out first.

What Do You Mean, It's Not Political?: The entire augmentation debate is just like the abortion debate. Clinics built for augmentations being protested and firebombed by detractors, supporters declaring that it is their body and they will do with it what they like, and people against it using religious statements to oppose it. In one protest, you can see signs that say, "I regret my augmentation" much like "I regret my abortion signs." And much how in real life how people on the fence about abortion will say "I don't mind it in cases of rape, health issues, or incest," one can hear characters say "I don't mind it in the cases of amputees." The Humanity Front and Purity First has many real-world analogies, with a legitimate political group sharing goals and views with a terrorist organization, such as Sinn Féin and the IRA or Animal Rights groups and the ALF. Conspiracy-wise, Sarif Industries is under fire for trying to end Neuropozyne dependency, and in Real Life, there are proposals to develop embryo transfer to the point that abortion would not be lethal to the fetus - these cannot get off the ground due to anti-technologists protesting stem cell research... and stem cell researchers would probably rather not have the supply of aborted fetuses for stem cells cut off. The anti-aug crowd want augs eliminated, and Versalife is making a killing on Neuropozyne.

There are instances of some businesses having a "No Augs" policy or asking augmented people to enter from the back, which is more than a little reminiscent of racial segregation. Having to use the service entrance has in the real world also happened in cases where women attended what were normally considered men-only establishments.

One Sarif employee talks about how they had the sympathies of the whole world after the attack, but opinions changed against them surprisingly quickly. The exact same description could be used for United States post-9/11.

Haas, just Haas. He is ordered to shoot a 15-year-old kid, then is blamed for it even though he was not in charge, then gets demoted to a desk job, then his family gets upset with him because of his demotion. Then he gets fired because he let Adam into the police station, and confronts you in the lobby of your apartment building, where you can get him a job at Sarif Industries. If he is referred to Sarif, he is seen as an unnamed crazed enemy in Panchaea, having been driven insane by Darrow's signal.

On the other hand, if you enter the police station through the sewers, he gets to keep his job at the police station, small comfort that that is. Hacking his computer will reveal that his marriage is in trouble as well.

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