Hey, everybody. I am a 3D modeler & texture artist living in the Seattle, Washington area. I am looking to "level up" my portfolio in order to stay fresh and current in the industry, and I also want to be able to create at a much higher level then I have been. I hope to one day be able to execute like industry giants David Lesperance and Joseph Drust. I have been doing low poly hand painted games for a majority of my games career and I feel like I have stopped progressing as an artist in the last couple of years. My job pays the bills, and I appreciate that...but I want to be able to continue to grow as an artist instead of stagnating with an outdated skill set. I am hoping that Ryan and all the bad ass artists at Uartsy.com can help me do that. :)