Pixologic ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world's most advanced tools for today's digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

ZBrush 4R5 continues to expand on creative freedom with new features for sculpting, rendering and overall quality of life. These new features were designed to let you be an artist first and foremost, giving you more freedom to explore new ideas!

Major Features

• Polish by Features - A new set of Polish sliders has been added in the Tool >> Deformation sub-palette to improve your surface and make them cleaner, especially for hard surface models and product design objects. It includes Polish by Features, but also Polish by PolyGroups and Polish by Crisp Edges. DynaMesh functionality has been greatly enhanced and can now retain more of your shape in a lower polygon count than ever before, thanks to the new Polish by Features volume preservation characteristic.

• Curves by Features - Creates curves based on the model's PolyGroups, creased edges or its outline. These curves can then be used with any of the curve-based sculpting brushes.

• Panel Loops - Based on PolyGroups, this feature will transform the selected model into individual panels with thickness. Or it can extrude those panels from the surface with clean borders and bevels, perfect for hard-edge sculpting.

• Delete Loops - Allows you to remove unnecessary edge loops. At higher settings it can also drastically change the shape of your model.

• Align Loops - An alternative to the Delete Loops feature, this produces the same visual effect but doesn't change the model's topology.

• Dynamic Brush Size - Makes it possible for the brush size to dynamically change as the model moves closer or further away from the camera. This becomes extremely helpful when sculpting items such as bolts, alpha pattern, scales, and etc. No matter the distance the model is from the camera the bolt, alpha pattern and scales will remain the same size due to the brush dynamically changing.

• PolyGroup Enhancements - Several functions have been added relating to ZBrush's PolyGroup options. You can now group by normals, merge stray groups (useful when groups have been auto-assigned), crease or uncrease by PolyGroup and also a Smart Polish By Feature function to improve your mesh shape without losing volume.

• Posterize - Posterization takes a smooth gradient and converts it to fewer steps with abrupt changes between them; a staircase kind of effect. With additions made to the profile curves, Material Mixer, BPR Filters and a new 3D Posterize feature, you can now easily create a cell shaded render.

• See-Through Mode - Makes the entire interface transparent so that you can see open windows behind ZBrush. As an example, you can use your browser to find a reference image and sculpt against it without even needing to import it into ZBrush!

• Auto Save - ZBrush will now periodically and automatically save your work in a temporary project file. It will also auto-save when ZBrush is idle, such as if you're away from your computer or switch to another application without first closing ZBrush.

What's new in 4R7:• ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!• NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds.• Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count.• ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available.• 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations.• ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow.• FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!• Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are:>> Replay Last can now be reapplied to any portion of the model.>> Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations.>> Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives.>> Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click.>> Copy and Paste between Tools, SubTools and even Projects.>> And a whole lot more!

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