Thanks, BLuRry … your program is right there on page 53 of our book, in the section called “REM Ports to Other Platforms,” alongside a discussion of why the code is less concise and the output less pleasing. The book’s free, so you’re welcome to engage the actual discussion and arguments that the ten of us developed over the past two years.

I think that BLuRry and I are both Apple II fanatics. Obviously, the Apple II lacked the platform specific PETSCII character set — so it’s an easy hack on Commodore. Porting is tricky and often messy, especially your description in the book for the graphics on Atari.

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This is Nick Montfort's blog about interactive narrative, imaginative and poetic digital writing, the material history of computational media, video and computer games, and other stuff he likes. Nick has a plain old website, too.