Do you know a kiddo who can assemble a Lego set in the blink of an eye? Tells the bus driver how to find his street? Helps you design your bulletin boards to perfection? What do these seemingly nice-to-have but not particularly useful skills have in common? They are all reflections of a student’s spatial perception. And while we might not ask students to apply spatial skills very often in school, spatial skills are essential for careers in engineering, advanced mathematics, robotics, and design. What’s more, spatial skills have a unique role in the development of creativity. Many researchers believe that superior spatial skills are the “X factor” that separates creative geniuses like Steve Jobs, Albert Einstein and Frank Lloyd Wright from the rest of us. If spatial… Read More

Looking for non-digital options to keep kids learning and entertained?! You’ve landed in the right place. And we provide you with the perspective you need to decide if it will be a good fit for each unique learner. Plyt Why We Like It: Plyt is an effective board game to help students develop critical skills in mental math calculations and numerical fluency. It is simple, yet fun despite being a purely educational game making it great for home or the classroom, especially since games can be relatively quick while still providing plenty of effective practice. Game can grow with a child developmentally, from learning basic addition to challenging multi-step mental math problems. Develops: Processing Speed, Working Memory Considerations: Requires an adult to guide children on playing… Read More

By Sarah Maraniss Vander Schaaff It’s summer, and the kids are restless, so how about adding a little PBL to your PB&J? Forgive me; educators love to toss abbreviations and acronyms into conversation. In this case, we all know what PB&J is so I’m here to explain your new BFF, Project-Based Learning (PBL). Project-based learning is a rather fancy term for describing a type of learning that parallels the tasks of real life. Edutopia cites experts, who say it involves: students learning knowledge to tackle realistic problems as they would be solved in the real world increased student control over his or her learning teachers serving as coaches and facilitators of inquiry and reflection students (usually, but not always) working in pairs or groups It makes sense,… Read More

By Sarah Vander Schaaff I had a good hand. A couple of giraffes, some elephants. My six-year-old opponent was going down in this game of animal rummy. I played my hand, went out, and then she showed me her cards. “Oh,” I said, looking at the cards she’d squirreled away and not wanted to part with. “Actually, you won,” I told her. And so it goes when you play with the foxes. And sheep. And fish for that matter, when each animal is beautifully painted as they are in a deck of eeBoo animal rummy. If one has to lose, at least it can be done with great art. Mia Galison started the unique company eeBoo 18 years ago when… Read More

You might not know that Mindprint founder Nancy Weinstein is really into games, but I’m here to tell you that she is. Quite. I’m talking about board games, the kind you played as a kid, and the kind many parents forego as they search the app store for electronic equivalents. And while Nancy and the Mindprint reviewers are creating a database of educational product reviews tailored to cognitive strengths and weaknesses that includes many apps, board games hold a special status. Consider, as Nancy says, the game Monopoly you find in a box. “There’s probably no better way to teach a child addition and subtraction than having them play Monopoly and be the banker. Compare that to the Monopoly app… Read More