The remaining Round 12 items are finally here! Meaning the bundles you see below complete the TennoGen Round 12 release on console. We hope you enjoy the amazing talent and creativity from this round's creators!

Note on TennoGen Round 13: It is very likely that TennoGen Round 13 will be split into separate releases (similar to what happened with TennoGen Round 12) in future updates due to content Cert deadlines. We will keep you up to date as we have more information to share!

Visit the respective Syndicate Offerings for these new Warframe Augments!

General Additions:

The Sacrifice is now replayable! 2 new original quest songs have been added to the Somachord from the Sacrifice soundtrack. You can find and scan the Fragments by re-playing the quest!

These Somachord Fragments must be scanned in mission order from beginning to end in order to collect them all. If you miss one in mission 3 (for example) you can replay the quest and begin your search at mission 3 instead of back at mission 1.

Somachord & Mandachord Changes:

All Mandachord songs (other than the default song) will now appear in the Somachord, between the unlocked tracks and the locked tracks.

Each song will play for 10 loops = 80 seconds.

Added per-song autoplay toggle to the Somachord.

Using the right trigger on a song will toggle eligibility for autoplay.

Songs with autoplay disabled can still be played manually, and through the historical prev/next song toggles (going backwards always plays the previously played songs, and going forward after doing that will do the same until a new song is selected).

Mandachord tunes now duck out other music in the Market and Star Chart.

New Player Experience changes:

After watching far too many people struggle (and reading many feedback threads) with the crafting of an Incubator Core in the 'Howl of the Kubrow' quest, we are making it easier!

We now give 'Incubator Cores' as a reward for completing the Earth > Mars Junction. Anyone who has completed Howl of the Kubrow will receive one on login automatically.

General Changes:

Cetus Star Chart node will now always glow blue until the player has completed their first Bounty.

Orokin Cells pickups will now appear in the pop-up notification similar to Argon Crystals.

‘Damaged Mods’ are now called ‘Flawed Mods’.

Increase Fissure enemy spawn rate for Fissure Sabotage missions.

Sortie Interception missions now only require 2 rounds instead of 3.

Kavats are now included in the description for DNA Stabilizers in the market.

Fixed an effect on Gara that was causing a memory leak under certain circumstances.

Fixed a hitch when switching config slots.

Fixes towards a hitch when loading Mods with special FX, meshes, etc.

Fixed crash that could occur if you died right while Ivara was drawing back an Arrow.

Fixed a crash when reviving underwater or in Archwing.

Fixed various game crashes and hangs particularly for long-running missions.

Fixed a game freeze that could occur when changing appearances.

Fixed new players who picked Excalibur not receiving his Exalted Blade in the Arsenal, making it unModdable. Affected players will now see the intended Exalted Blade Arsenal slot.

Fixed Exalted melee Abilities causing Clients to hold their melee and primary/secondary weapons in hand if the Ability is terminated while still pulling the weapon out (e.g. Onslaught Conduits, out of bounds areas, etc).

Fixed using a Warframe with an Exalted Melee weapon (Excalibur, Wukong or Valkyr), certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.

Fixed an issue with the Life-Support VFX not disappearing in Survival Missions.

Fixed the Pyrana Prime auto-switching to another weapon when the magazine empties.

Fixed the Vala Sugatra Prime having untintable gold, it is now tintable!

Fixed casting Khora's Strangledome on a large group of enemies resulting in the VFX disappearing shortly after.

Fixed the Dax Syandana not being Giftable.

Fixed lights at the top of the Dax Syandana not applying Energy colors.

Fixed Nekros Prime having a ‘None’ Skin option.

Fixed the Zarr Towsun Skin not properly apply to the "dangles" on the front of the weapon.

Fixed inability to Chat link the Towsun Weapon Skins for the Quartakk and Stubba.

Fixed an issue with the Hystrix not being able to switch fire modes during reload if all bullets are emptied out of the clip.

Fixed enabling ‘Look at Character’ in Captura while playing through Advanced Camera positions causing the camera to shake.

Fixed an issue with being unable to mine on the Plains of Eidolon after a Host migration.

Fixed an issue with the Sentinel 'Spare Parts' Mod not working.

Fixed an issue where Clients would not see Djinn's Reawaken icon.

Fixed an issue where Ivara's Artemis Bow was not properly consuming energy.

Fixed an issue with the Juggernaut Behemoth not using all of his moves.

Fixed inconsistencies with the state of Lua in the Plains of Eidolon skybox.

Fixed an issue where attempting to sell a ranked Arcane enhancement through your inventory would fail.

Fixed a case where you could permanently lose the ability to cast Warframe abilities.

Fixed enemies not being visible for Clients if they were in a ragdoll state for the Host.

Fixed an edge case where Clients could auto-fail Onslaught if they joined in-progress.

Fixed Energy values being mismatched between Client and Host when switching to and from Archwing. This usually resulted in Clients having a lower Energy amount than they should until they used an ability. Also fixes sometimes continuously attempting and failing to use energy pickups on Client.

Fixed a possible game freeze that could occur if an ineligible player joins a squad (e.g. someone joins your Sortie session without a rank 30 Warframe).

Fixed an issue where Nakak's mask dioramas would not show the masks properly.

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Does this fix the gpu particle effect option resetting to medium on re log even though the option appears to be disabled?

Tested for myself and found that the option still shows disabled on log in, but in fact it is resetting to default (medium), which can be easily tested and reproduced by simply running a capture mission and watching the particles upon the capture of the target. (or just casting any ability)

Edited August 10, 2018 by (PS4)boo1019

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Cursor still disappearing while using mouse & keyboard, still unable to extract defense type missions with M&K, still unable to do corpus hacking with M&K and still unable to use gear with M&K... sad 😞

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Having a huge issue with mod slots with a Warframe, follower, or weapon, the issues the same across the board. I have a Warframe/weapon with a capacity of 60, with all the mods slots filled, saying I have a capacity of 0/60, which is normal. Now to the issue, I scroll over to a config b which has no mods applied, and it says my capacity is 0/60, instead of 60/60. Making it impossible to apply any mods.

Edit: So, it looks like the configurations are glitched or something. I can still apply mods that are on the full configurations, and then change the mod loadout from there.

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Having a huge issue with mod slots with a Warframe, follower, or weapon, the issues the same across the board. I have a Warframe/weapon with a capacity of 60, with all the mods slots filled, saying I have a capacity of 0/60, which is normal. Now to the issue, I scroll over to a config b which has no mods applied, and it says my capacity is 0/60, instead of 60/60. Making it impossible to apply any mods.

Edit: So, it looks like the configurations are glitched or something. I can still apply mods that are on the full configurations, and then change the mod loadout from there.

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Hi guys! Thanks for this wonderful update, but I can't update on my PS4 because it said "not space enough to update". That's weird because I have 55Gb free, anyone know the size of this update? Any recommendations? Thanks in advance!

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Hi guys! Thanks for this wonderful update, but I can't update on my PS4 because it said "not space enough to update". That's weird because I have 55Gb free, anyone know the size of this update? Any recommendations? Thanks in advance!

It's roughly 500 MB. The download was quick but it took about 10 minutes to install for me.

Try the following.

If you got any junk you don't need installed, try removing it.

If you have any games or applications running, make sure all applications are closed by restarting the PS4 by powering off and on again.

If still no luck, you could try rebuild the PS4 database. Be warned your recently played games list will reset. You'll have to Google instructions for that. Usually says it takes hours but usually 5 minutes for me.

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Having a huge issue with mod slots with a Warframe, follower, or weapon, the issues the same across the board. I have a Warframe/weapon with a capacity of 60, with all the mods slots filled, saying I have a capacity of 0/60, which is normal. Now to the issue, I scroll over to a config b which has no mods applied, and it says my capacity is 0/60, instead of 60/60. Making it impossible to apply any mods.

Edit: So, it looks like the configurations are glitched or something. I can still apply mods that are on the full configurations, and then change the mod loadout from there.

Had the same issue. You can back out and re-enter arsenal to somewhat fix the problem, by that I mean move the issue to another config and also gain negative capacity.

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Thanks as always for the updates, DE! I'd like to ask a favor if thats okay. About a month ago, I asked if Zephyr's Turbulence ability could be adjusted to where she was still mobile upon cast because it was awkward when using her Jet Stream augment to speed her up but have to completely stop in place to wait for the animation before going into hyperdrive. To my surprise it was fixed the next day along with the animation for her Tornado ability. It was all fine for about a month until the last update before todays where it stated that Zephyr had been fixed. It actually broke her. Would you mind fixing her once again, please? Also, would you give consideration to her passive only being active upon jumping? She seems to slide all over the place like someone running too fast on ice with Jet Stream active. Thanks, again!

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You still didn’t fix the issue that the mouse and keyboard doesn’t work on Console correctly I can’t navigate through the game and it’s frustrating I been asking for a fix for 3 months my controllers broke so I wanted to use a mouse keyboard to play What’s the point of the cursor UI when it’s clunky and slower than what you had previously I’m really disappointed I can’t even see the cursor when mouse is plugged in

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Having a huge issue with mod slots with a Warframe, follower, or weapon, the issues the same across the board. I have a Warframe/weapon with a capacity of 60, with all the mods slots filled, saying I have a capacity of 0/60, which is normal. Now to the issue, I scroll over to a config b which has no mods applied, and it says my capacity is 0/60, instead of 60/60. Making it impossible to apply any mods.

Edit: So, it looks like the configurations are glitched or something. I can still apply mods that are on the full configurations, and then change the mod loadout from there.

Same here, the mods even said -1 after I applied an extra mod which I shouldn't have been able to