Check this crazy shit out – in the past day I’ve gotten alpha’d PNG’s loaded and displaying along with stylus input and doodling abilities, sure, it’s not quite curling yet, but it’s a damn sight closer than I thought I’d be by now!

My aim is to get the main game code nearly finished by thursday afternoon, so I don’t have to worry about doing work while visiting my dad over the weekend. (Woot, more xmas presents!)

Developing for a PDA isn’t all that tough – at least not so far, it’ll be interesting to see just how far I can push the maths side of the curling simulation before bogging down the 400mhz processor of the PDA.

The final thing should have a bit of parallax mapping for the background, some reasonable-ish physics simulations and stylus input as the main control scheme (controlling the “brush”) – the main thing is to actually finish this one, I’ve got a code base to work from, the toughest job is going to be implementing the multiplayer aspect (as required by the assignment brief).