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Play States

Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.

Play By Clickable Map

Deploy: Click on territory to deploy, choose number to deploy and click again to make deploymentAssault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.

Play By Keyboard and Mouse

N Key: Skip to next game, Jump to next gameB Key: Begin TurnE Key: End Deployment, End Assaults, End ReinforcementL Key: Later (decline to play spoils)W,S Keys: Increase/decrease troop quantity (slow)Q,A Keys: Increase/decrease troop quantity (fast)Mouse Wheel: Change troop quantity by scrolling over the selected region.CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.

Players

2

Game Type

Standard

Initial Troops

Automatic

Play Order

Sequential

Spoils

Escalating

Reinforcements

Chained

Fog of War

Yes

Trench Warfare

Yes

Round Limit

None

Round Length

24 Hours

Slots Per Player

1

Players

2

Game Type

Standard

In a standard game each player fends for himself and there is only one winner.

Initial Troops

Automatic

Regions are randomly distributed at the start of the game and each region starts with three troops.

Play Order

Sequential

A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.

Spoils

Escalating

At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.

Reinforcements

Chained

At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).

Fog of War

Yes

Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log

Trench Warfare

Yes

You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.

Round Limit

None

Round Length

24 Hours

Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.

2014-03-16 09:50:36 - perchorin: oooh, you're a tricky one. Inviting me to a map I've never played and making it foggy trench :P
2014-03-16 09:50:42 - perchorin: good luck!
2014-03-16 15:27:18 - Dukasaur: that's okay, with me only taking one or two turns a day, you could easily start some others and have them finished before my first turn here...:)
2014-03-16 15:27:50 - Dukasaur: Well, maybe not, since I get to go first (LOL!) <Dukasaur slaps himself awake>
2014-03-16 15:27:58 - Dukasaur: But before my third turn...:P
2014-03-16 23:50:53 - perchorin: im real curious to see how this one goes. seems to me at first blush to be basically a game of war with the dice
2014-03-17 11:08:06 - Dukasaur: basically
2014-03-17 11:08:18 - Dukasaur: although there are minor nuances
2014-03-19 05:14:51 - perchorin: sorry Duk, class time now
2014-03-19 06:12:16 - Dukasaur: no probs
2014-03-19 06:12:25 - Dukasaur: I'll be here all week...:)
2014-03-19 06:14:07 - perchorin: not sure how i can win this one unless really bad things start happening to you
2014-03-19 06:16:07 - perchorin: that should be gg right? nine too soon either, i just got laggy as hell
2014-03-19 06:16:21 - perchorin: can hardly take a turn for the last few minutes
2014-03-19 06:16:29 - perchorin: anyway well played buddy
2014-03-19 06:18:13 - Dukasaur: gg
2014-03-19 06:18:29 - Dukasaur: have fun at class!