Plaguebearer

Death Coil and Frost Strike also infect your target, adding 4 sec to the duration of Frost Fever and Blood Plague, and adding an additional stack to Necrotic Plague.

Anti-Magic Zone

Anti-Magic Zone

30 yd range

2 min cooldown
Instant

Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Runic Empowerment

Runic Empowerment

Passive

When you spend Runic Power, you have a 1.50% chance per Runic Power spent to activate a random fully-depleted rune.

Death Siphon

Death Siphon

40 yd range
1 Death

Instant

Deals 1,786 Shadowfrost damage to an enemy, healing the Death Knight for 400% of damage dealt.

Remorseless Winter

Remorseless Winter

1 min cooldown
Instant

Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.

100

Major Glyphs

Glyph of Blood Boil

Passive

Increases the radius of your Blood Boil by 5 yards.

Glyph of Anti-Magic Shell

Passive

Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.

Minor Glyphs

Glyph of Tranquil Grip

Passive

Your Death Grip spell no longer taunts the target.

Glyph of Foul Menagerie

Passive

Causes your Army of the Dead spell to summon an assortment of undead minions.

Plague Leech

Plague Leech

30 yd range

25 sec cooldown
Instant

Consumes your Blood Plague and Frost Fever on the target to activate up to 2 random fully-depleted runes as Death Runes.

Purgatory

Purgatory

Passive

An unholy pact that prevents death when you sustain fatal damage, instead absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Blood Tap

Blood Tap

Instant

Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.

Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.

Death Pact

Death Pact

2 min cooldown
Instant

Heals the Death Knight for 50% of max health, and absorbs incoming healing equal to 25% of max health for 15 sec.

Gorefiend's Grasp

Gorefiend's Grasp

30 yd range

1 min cooldown
Instant

Shadowy tendrils coil around all enemies within 20 yards of a target (hostile or friendly), pulling them to the target's location.

100

Major Glyphs

Glyph of Outbreak

Passive

Your Outbreak spell no longer has a cooldown, but now costs 30 Runic Power.

Glyph of Regenerative Magic

Passive

If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 50%, based on the amount of damage absorption remaining.

Glyph of Blood Boil

Passive

Increases the radius of your Blood Boil by 5 yards.

Minor Glyphs

Glyph of Foul Menagerie

Passive

Causes your Army of the Dead spell to summon an assortment of undead minions.

Glyph of Path of Frost

Passive

Your Path of Frost ability allows you to fall from a greater distance without suffering damage.

Glyph of Resilient Grip

Passive

When your Death Grip ability fails because its target is immune, its cooldown is reset.