GM/Game Queue

Reply here if you kinda want to run one someday. Add yourself to the pending queue when you have a setup more or less in mind. New GMs can bump repeats down the list, but otherwise first come first serve.

If you need help with tools or want to borrow a MafiaBot instead of setting up your own, look in GM Tools and Help.

@Maciejasjmj : Are you ready to DM? When do you plan to start? I'd like to get some bot upgrades in before the next game, so I'm curious what my deadline is. If not, feel free to move yourself down the list

When the Dead do walk seek water's run, for this the Dead will always shun.swift river's best or broadest lake, to ward the Dead and haven make.if water fails thee, fire's thy friend, if neither guards it will be thy end.

When the Dead do walk seek water's run, for this the Dead will always shun.swift river's best or broadest lake, to ward the Dead and haven make.if water fails thee, fire's thy friend, if neither guards it will be thy end.

When the Dead do walk seek water's run, for this the Dead will always shun.swift river's best or broadest lake, to ward the Dead and haven make.if water fails thee, fire's thy friend, if neither guards it will be thy end.

Blind Mafia

There will be no mafia thread. Mafia members will know that they are mafia, but will not know who the other mafia are.

Players will be randomly arranged into neighborhoods, each neighborhood will have a private communication channel.

The game will be instant night. Night actions (including the lynch) will be inputted durring the day, before the lynch.

there will be a 12-24 hour window between the lynch and the start of the next day for flavour purposes. Comminications in sidechannels will be allowed, but main channel communication will not be allowed during this lull. (this is mostly so i have time to properly create GM flavour for the night actions (and for any updates the helper bot may need))

Any player that has a night action but does not specify a target before the lynch will have the target of their action randomly assigned. And additional random penalty night action may be added for missing checkins, metagaming, or missing night actions (for players that have them)

Any player that has a night action and the mafia may change the registration of their night action/kill as often as they wish before the lynch, you are only locked in when the hammer falls.

Any Mafia player that does not vote for the night kill target by the lynch will be determined to have abstained from the night lynch.

The Mafia player carrying out the night kill will be randomly determined from the pool of living mafia players

All flips will be full reveal flips

All power roles used in this game will be full and truthfully be revealed as part of game setup, with no red herrings, but the number of players assigned to each role will not be revealed. If a role is listed at least one, possibly more players will have that role

Under our new rules of categorization i believe this would qualify as Normal, although the randomization of power role targets for players that do not manually specify before the lynch and the randomization of the mafia player that will carry out the night kill might be argued that it makes the game Non Normal Non Bitch instead.

When the Dead do walk seek water's run, for this the Dead will always shun.swift river's best or broadest lake, to ward the Dead and haven make.if water fails thee, fire's thy friend, if neither guards it will be thy end.

There will be no mafia thread. Mafia members will know that they are mafia, but will not know who the other mafia are.

So you're fully taking away the one advantage the mafia have: knowing who's on their side. I may sit this one out too since the mafia are going to have the short end of the stick, statistically speaking, in this setup.

Any Mafia player that does not vote for the night kill target by the lynch will be determined to have abstained from the night lynch.

What is the mechanic for resolving a tie on mafia votes? Since the mafia cannot communicate, they have no way of nominating or campaigning for specific targets. As a result, the mafia could easily end up in a scenario where they each vote for a different target, or the votes get split evenly. What happens then? This sounds like a dynamic that would have a better chance in an in-person game than a PBP game.

given the randomization already planned i was thinking pick randomly amongst the players with the highest number of votes.

i've got several more games in line ahead of me so plenty of time to plan this one and sort out the best way to balance the setup.

When the Dead do walk seek water's run, for this the Dead will always shun.swift river's best or broadest lake, to ward the Dead and haven make.if water fails thee, fire's thy friend, if neither guards it will be thy end.

So you're fully taking away the one advantage the mafia have: knowing who's on their side.

As long as the Mafia is balanced to account for that, it's not a bad idea. You had a Traitor in the game yourself, didn't you?

Mafia will have to work much harder, trying to pick scumtells up themselves, deducing from the night kills who would want to see whom dead, and gambling on the neighbourhood deal - if there are two neighbours and the other guy looks scummy, should I reveal myself to potentially gain an ally, or should I not risk incriminating myself?

I myself would add a little twist to the formula - everybody is allowed to communicate with anyone else in a private channel. Though I don't know how much of an organization mess it would be - the mod would need to keep watch over the conversations to avoid role card leakage.

I myself would add a little twist to the formula - everybody is allowed to communicate with anyone else in a private channel. Though I don't know how much of an organization mess it would be - the mod would need to keep watch over the conversations to avoid role card leakage.