"We were not able to stay ahead of our continued growth and multiple of our backend services have been struggling under load the last several weeks. And we also shipped v2.3.0 with significant bugs. We don't consider either acceptable," Epic wrote. As a result, the developer says it has "changed [its] release plans [and] processes to help improve quality of client builds."

Among the areas Epic looks to improve are load times. The developer says it is "testing and bug fixing improvements that will deliver better level streaming with less hitches." Similarly, Epic says it is "close" to the point it can test a major optimization of its networking code, which would bring the developer "closer to running the server at a solid 20 Hz."

Additionally, Epic has announced it will roll out an optional 60 FPS mode for PS4 and Xbox One (as well as PS4 Pro and Xbox One X) later this month. "This 60 FPS mode is tuned for each console to maximize frame rate while minimizing loss of visual quality," Epic says. The studio has also added West Coast servers and will add Brazilian Xbox servers in order to further improve the game's connection.