I have been playing the bleedin' shite out of X-Piratez, a total conversion mod for OpenXCom Extended. I have learned how not to lose the game. It takes a whole heapin' heap of dead pirates.

RPS wrote:X-COM failed. The aliens conquered Earth, had their gross tentacly way with it for centuries, and then, at some point, buggered off. Earth is now a forgotten backwater of some stellar empire, awash with mutants, human collaborators, and abandoned underlings of the terrifying, but absentee Star Gods. Your band of all-female mutant pirates has stumbled across an ancient military research base. From here, you decide to make a living cowing the world with acts of theft and violence against the filthy human agents of the Star Gods, extorting protection money from petty local governments and seizing goods, weapons, and captives to ransom from everyone else.

So. Who among you sorry lot wants the gory glittery glory of cappin' 'toids across the seven seas?

The crew so far.

Our good ship the #FinalFighter spilleth over with greenhorns and weird-ass weapons.

I want you all to pick your loadouts. I'm down to buy whatever I don't have from the black market, and you can change whenever you want.

Mazian wrote:Sign me right up for a terrifying life and rapid painful death!

I figure the X-Bow might be a crossbow, but it miiiiight be an EXTREME! Bow, and I want the power of the '90s on my side.

Was reeeeally hoping someone would make me use whatever the X-BOW is.

Okay I did some research on the pirate battle flag, and on use, it refills time units of pirates around the carrier, in addition to giving a damage and bravery boost. That is actually really damn useful.