Say you place a bomb on an object and you want to apply force in a 360 degree angle. How would you do that...?

Am i right in thinking i'd need to create invisable objects say 8 of them to cover the minimum angles, then create the objects at time of explosion, giving each one a force in a certain direction, then create an impulse force for the objects they hit..?

Ha i think i may have answered my own question...

It would be nice to have that as an option in the physics already... would save alot of time, Explosion Force with variables to cover power and distance...

One other thing is if 3 objects have physics and they are on different layers how come they still interact..? i was trying to use drag n drop to place a bomb on an object, but it keeps moving the object i place it on. I know i can remove the physics on the bomb and it stops the interaction... but i just wondered.

I changed events of dcrew project to remove the redblock and check the distance between mouse and blueblock, and adapt the force of the explosion with the distance between the mouse and the blueblocks.