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Pokémon Sun and Moon are now available! Read our extensive Sun and Moon review at Daily!

The finale of the fourth annual Favorite Pokémon Tournament is underway in Pokémon General!View the poll and vote for as many Pokémon as you'd like. Voting is only open until the 5th of December though, so don't wait to make your picks!

When I revamp the Favorite Challenge after I get Y, that'll be my first XY challenge. It should be around December. It all depends on when I get Y tbh, but I mean, that also gives everyone else a chance to get the game and play through for the first time (or on another challenge if they really wanted to).

Fairy monotypes are gonna be popular I'm sure. I plan on doing one in the future.

RULES
1) You aren't allowed to use hacks, unless your generated pokemon can't be obtained earlier in the game (please ask first if you're unsure). ROMs are allowed
2) Trades aren’t allowed unless you are evolving a pokemon
3) You aren’t allowed to breed your pokemon
4) You can have as many HM slaves as you want
5) Bold the second word of your post so that I know that you have read the rules
6) No matter what trainer nature you select, you must have a MINIMUM of 4 pokemon unless specified otherwise
7) You are not allowed to use legendary pokemon under any circumstances (unless necessary for the continuation of the main game such as pokemon Black/White)
8) If you want to make it more challenging then you can ask me for a specific type
9) Maximum of 3 re-draws. Need to be legitimate reasons (I will decide that myself on the reasons why you want a re-draw)
10) All pokemon will be randomly generated unless the nature’s description is in the colour red

ACCOMPLISHMENTS
1) I will develop an imagefor each trainer's nature for when you complete a challenge that you can then add to your signature or store it in your collection of achievements. If a challenge requires a custom made one, I will ask you for the necessary details ONLY WHEN I HAVE NOTICED YOU HAVE FINISHED. DO NOT PM OR VM to notify me that you have finished, please of course
SIGNING UP
1) Just the traditional method.
Username: Kirky
Game: Pearl
Trainer Type: OCD

TRAINER NATURESObsessive Compulsive Disorder: Before you challenge a gym leader/the elite four/trainer of significance (eg: Red), all your pokemon must be at the same level at the beginning of the battle. If you faint when you face a gym leader/the elite four/trainer of significance and you have a higher level pokemon in your party, you must level up to make them even or load the save game before you battled themGirly Girl: You can only pick beautiful looking pokemon and each pokemon must have at least won a ribbon in the Beauty or Cute category in pokemon contests before completeing the gameNostalgic: You can only use pokemon that were in the traditional Kanto DexBrave: Your pokemon have to be a minimum of five levels underneath the Gym leader’s highest level pokemon/the champion/trainer of significance (eg: Red). List of all the gym leaders Highest level pokemon are listed belowLonely: Can only use 1 pokemon for your entire journey, this pokemon is randomly generated. This will exclude starter pokemon (if your generated pokemon can’t be obtained early in the game you can use any pokemon until you obtain the generated pokemon, but only 1, unless you want a re-draw). You’re allowed to use HM slaves in this, but they all have to be under lvl 15 (this is possible).Quirky: Can only catch and use the first pokemon you see in each route (not including HM slaves).Incompetent: A trainer’s nature and the pokemon you will use will be selected by me at randomMild: Can only use the same pokemon in your party such as 4 Rattatas

The only thing I would change is taking out the first rule. I don't know for sure, but I think that most of the challengers play on emulators and ROMs. Its just easier to keep your challenges organized that way.

I think the idea of the challenge is interesting, but I Always do the Obsessive Compulsive disorder anyway, so I could do it without changing my play style at all. The brave one seems much more difficult, as well as the random solo one.

Ok, so I have edited the first rule. Thank you for the feedback. Feel free to be discriminative. However that is not an invitation to just say blatantly that this idea is completely crap. Also to 11wildy's mesage about the OCD nature (not having a go at you): If you do that all the time then I guess you wouldn't do that one. Possibly for some other players, they might just get there pokemon within a range of 5 levels or so or just level up their starter pokemon (I did this when I was 7).
Cheers

I may run this challenge myself, may not, but since I think it's a good idea I'm going to post the rules in case someone is interested. It will require video of the battle being uploaded, so there is a limitation on the games that could be used for it.

Cute, Cool, and Clever Challenge

All pokemon are allowed, yes, even the legendaries and event pokemon. The actual winner of a match is determined by a point system, the point totals carry from match to match if done in a tiered tournament matchup style. The points earned are as follows:

Knocking out opponent's pokemon - 1 point each one knocked out.

Cuteness factor - 2 points for every cute pokemon (determined before the challenge is started) used in battle. If a pokemon is not put into battle, it doesn't count for cuteness.

Cool factor - 1 point for every every multi-turn attack, such as fly, even if the attack fails. Up to 10 points.

Style factor - 1 point for every HM or TM move used, up to 5 points.

Clever factor - 2 points for every pokemon chosen with a type that is more powerful than the opponent's type. Up to 10 points can be earned. Only the first one swapped out between knock outs counts though.

Strategy factor - 1 point for every move that has both damage and status effect, up to 5 points.

Class factor - 2 points for every combination of a move with only status effect followed by any other move. Restoration moves count as the status only effect move. Up to 10 points can be earned with this.

Epicosity - any one hit KO that is done with only damage, meaning the move has no inherent chance of a one hit KO, will earn 5 points. The move must cause as much, or more, damage than the target's maximum HP to count. 15 points can be earned this way.

----------------
The rules are a bit simpler:

Only one swap out between knock outs for the player who's pokemon is not knocked out without a penalty. Any other swap outs will cause a loss of 3 points each.

..... and that's it. Again, I may start this challenge myself later on, but in case someone else wants to do it, go ahead and have fun.

__________________

If you add me, please message me so I can reciprocate. No, garbage does not make a cute Pokemon, and it smells funny.
Join me on IRC, synirc.net #PokemonTactics, for friendly discussions on tactics and strategies.

I like this idea. I take it this is done over wifi by battling others. An idea for points being earned is that you get extra points if you knockout your opponent without them landing a single blow to your pokemon. How ever you may have to moderate this somehow so that some wise guy doesn't get someone who has pokemon that are seriously under levelde and just dominate the battle. You could make categories such as Lvl 100s lvl 90s lvl 80s and son on.

6-locke challenge. Pick 6 pokemon at the beginning of the game and use hacks or whatever to catch them level 5 or under. All 6 must be caught right at the beginning of the game. You may only use these 6 pokemon to complete the game and cannot replace or catch other pokemon (Hm slave is a choice only) If a party member faints, he is deposited in the box and you must finish the rest of the game with the other pokemon you have e.g. if you have 6 and one faints, you can only use the other 5 pokemon to complete the game. If you win all 8 badges, you may select one pokemon that has fainted and bring them back into your team, or if you encounter a shiny pokemon, you can catch the shiny pokemon and revive a member of you 6 pokemon.
Good luck

I like this idea. I take it this is done over wifi by battling others. An idea for points being earned is that you get extra points if you knockout your opponent without them landing a single blow to your pokemon. How ever you may have to moderate this somehow so that some wise guy doesn't get someone who has pokemon that are seriously under levelde and just dominate the battle. You could make categories such as Lvl 100s lvl 90s lvl 80s and son on.

Thanks. Look closer at the point system, it's set up do that even in the situation you mentioned they could lose the match just because the weaker one at least tried their best. Cute pokemon will always be first evos and no-evo pokemon, after that they become cooler but less cute with each evolution. Thus why I thought of it. I never liked the excessive limits some tournaments place on which pokemon can be used, and though it's possible, not everyone will know how to take down a level 100 Raichu with a level 45 Gligar. That was a fun match, of course it's not as easy before B/W2.

__________________

If you add me, please message me so I can reciprocate. No, garbage does not make a cute Pokemon, and it smells funny.
Join me on IRC, synirc.net #PokemonTactics, for friendly discussions on tactics and strategies.

Basically, it comes down to the following:
- Imagine you start with Turtwig, like the example in the read letterlock thread, You can catch Gastly. Then you can catch Yanma. However, Gastly evolves into Haunter! This means you have to rush to the PC and ditch all pokemon except one, because you can't make a chain otherwise (you could keep just Haunter for example, allowing you to catch Rufflet and add Turtwig back in your team, until...).
- You can always go to the PC and switch some of your Pokemon, but you must keep the chain intact.
- Finally having a chain of 6 pokemon, you can catch any pokemon you want. But when you want to use them, you have to make a proper chain. Failing to making a chain of 6 pokemon means that you can't catch pokemon that don't fit the chain.

There is still one flaw in this idea: I don't want to make a solo challenge of it, so, there should be a rule of 'at least x number of pokemon' in it, so maybe something like 'have at least as many pokemon as you have badges', but I don't want to make it too hard.

This challenge would NOT be a nuzlocke, because the combination kills the fun: you must be allowed to keep catching pokemon because you are already puzzling with the chain.

The reason I'm not trying to make a thread of this is because I just started a monocolour challenge. But feel free to do so anytime! (And finalize the idea into a proper challenge)

I'll get to revamp my challenges once Necrum finishes a playthrough of his X/Y x.x cause I don't own a 3DS or anything and I'd rather go for accurate info.

On a side note, how much are X/Y worth over there? o.o
Because I just found the games sold in a huge store here and they cost like $60 >.< I can't really afford that .-. and even if I did, i don't own a 3DS anyways x.x
And a freakin 3DS costs like $300 over here >.<
So I'd need to pay $360 to be able to play X/Y.... That's $360 that I don't have .-.

That's $60 for one game. if I wanted both I'd have to pay $120 .-.

EDIT: turns out the one I saw was a 3DS XL. The regular 3DS console's like $213.

I'm going to try to update Gym Leader on Sunday, TCG won't need it til February, Gender Dis I'll get to Sunday hopefully, and Favorite will be remade in January to kick off the new year, and it'll be after Christmas so more people should have the games then. :) Till then though, the B2W2 Favorite Challenge will still be around.

I have Monotype up to date as far as I can tell. I don't think there's anything to change on The Ones That Got Away. Also Favorites will be easier when we have access to Pokemon Bank and Pokemon Transporter, which will be about the time you said.

3) To evolve a Pokemon, you must sacrifice (release) another one of the same type, for "fusion". Third stage evolutions require two fusions. The Pokemon must have at least one move that's the same as a sacrificed 'mon, though you are allowed to replace it. If the pokemon gains a type upon evolution, you must sacrifice a Pokemon with both typings as well (or two pokemon with the two types)

4) Pokemon of the types not listed may be used for HM's only. They are not allowed to participate in battle for anything, nor are they to be fused.

5) The challenge ends when you defeat Gary in Fire/Red and Blue/LeafGreen, Red in Heart/Gold and Soul/Silver (and Crystal), Steven in Ruby/Sapphire/Emerald, Cynthia in Diamond/Pearl/Platinum, Alder in Black/White, Iris in Black 2/White 2, and whoever the crap the champion is in Pokemon X/Y. Those playing the Orre Games will need to defeat Evice in Colosseum, and Greevil in Gales of Darkness.

__________________

The one chosen by the Armor. (credit to rikkutakanashi for background)

I think this could be a really interesting idea. Now with X and Y out there's a fancy little feature called wonder trade. What I propose is a wonderlocke! Its a nuzlocke challenge in which you have to wonder trade away every pokemon you catch as your first catch of the route. Now there are two extra rules that need to be followed here: Legendaries are forbidden and if you luckily get one through wonder trade you must either trade it away, or catch and send another of the prior pokemon's kind for another wonder trade. For pokemon that are too strong for the area in the game you are at you should get a friend or someone to send you a ditto so you can breed them and then raise the baby from the ground up.
Otherwise its a traditional nuzlocke minus the ability to nickname the pokemon you recieve in wonder trade unfortunately. (Unless you have to do the breeding thing then you can nickname no prob.)

3) To evolve a Pokemon, you must sacrifice (release) another one of the same type, for "fusion". Third stage evolutions require two fusions. The Pokemon must have at least one move that's the same as a sacrificed 'mon, though you are allowed to replace it. If the pokemon gains a type upon evolution, you must sacrifice a Pokemon with both typings as well (or two pokemon with the two types)

4) Pokemon of the types not listed may be used for HM's only. They are not allowed to participate in battle for anything, nor are they to be fused.

5) The challenge ends when you defeat Gary in Fire/Red and Blue/LeafGreen, Red in Heart/Gold and Soul/Silver (and Crystal), Steven in Ruby/Sapphire/Emerald, Cynthia in Diamond/Pearl/Platinum, Alder in Black/White, Iris in Black 2/White 2, and whoever the crap the champion is in Pokemon X/Y. Those playing the Orre Games will need to defeat Evice in Colosseum, and Greevil in Gales of Darkness.

This one sounds interesting. I have some questions/comments though...

- Why the type restrictions?
- I think you may want to include some limitations on catching pokemon (like in the nuzlocke challenge), to make it a bit more of a trade-off to sacrifice for an evolution. The nuzlocke challenge itself might be a bit to much though, because then you are already very restricted in numbers and may not want to sacrifice anything at all.
- I would suggest to put in a rule that says the sacrificed pokemon must be of the same level or higher as the to be evolved pokemon. This is to avoid a quick 'catch and sacrifice'.

For the rest, just some refinements of the conditions, make sure there are no gaps in the rules (for example, way it is stated now, the number of pokemon necessary to evolve for the second evolution could be interpreted as one, because you already sacrificed one for the first evolution).

I would love to participate in this challenge someday (though there are others I want to participate in as well, and time is limiting). Keep up the good work

I said I was gonna update my challenges today and look what I didn't do lol. Gender Dis would be easy to update though since it's just adding more Pokemon to a list, but Gym Leader is gonna be annoying as hell.

3) To evolve a Pokemon, you must sacrifice (release) another one of the same type, for "fusion". Third stage evolutions require two fusions. The Pokemon must have at least one move that's the same as a sacrificed 'mon, though you are allowed to replace it. If the pokemon gains a type upon evolution, you must sacrifice a Pokemon with both typings as well (or two pokemon with the two types)

4) Pokemon of the types not listed may be used for HM's only. They are not allowed to participate in battle for anything, nor are they to be fused.

5) The challenge ends when you defeat Gary in Fire/Red and Blue/LeafGreen, Red in Heart/Gold and Soul/Silver (and Crystal), Steven in Ruby/Sapphire/Emerald, Cynthia in Diamond/Pearl/Platinum, Alder in Black/White, Iris in Black 2/White 2, and whoever the crap the champion is in Pokemon X/Y. Those playing the Orre Games will need to defeat Evice in Colosseum, and Greevil in Gales of Darkness.

I'd add Psychic to it and even Grass and well, all the types to be honest.
As a SMT fan and a player of certain SMT games and the SMT: Imagien MMO, I could tell you that all types fit the various demons in SMT.
I got a few ideas for such a challenge and I could get it up and running by the end of the week
Since I am eager to participate in anything SMT related xD

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