Retro Tracks Changes

The list of all Retro Tracks and their changes, adapting them with the newest features and with visual changes.

GBA Cheep-Cheep Island

Coming Soon...

SNES Choco Island 1

This track is longer, very similar to Choco Island 2. Despite this, there are three laps instead of five. There is one new shortcut at the area with tho chocolate muds, when the racer needs use a Mushroom to run at chocolate between two Piranha Plants to get at one glider ramp. There are now some chocolate ramps to make tricks with them and one big river made of liquid chocolate that works as one underwater section. One notable difference is that the graphics don't resemble the original SNES style. The background have some chocolate mountains with candies, chocolate ice creams and petit gâteaus. It's possible to see in the background the Rock-Candy Mines.

3DS Daisy Hills

Coming Soon...

Wii Toad's Factory

The couse changed a few. At the place where there are three conveyor belts and hydraulic machines that can smash the player, there is now an anti-gravity section at the wall, but the route is too slower. Then, the player can find a gliding pad when it goes outside. Again, the player finds another gliding pad when it goes outside the alarm area. And, finally, at the tractor area which road is covered in mud you can drive in anti-gravity on the sides of the bulldozers and you end with an optional paraglide if you go into the normal way. Now the setting has changed to night and there are two figures of giant robot Toads at the outside parts of the course and the machines outside are moving.

N64 Wario Stadium

The track is smaller, making it quicker than the original. The bigger jumper have now a glider ramp and there are now some firebars, mud and oil puddles and speed boots on the track. The larger part of the track is now a underwater section. With the glider ramp, the racer goes directaly tot the finish line and the part of the track between the big jump and the finish line have now an statue of Waluigi and another of Wario. Also, at there is now an area with anti-gravity. It's one section at anti-gravity similar to the one in the remake of DS Wario Stadium, but that section have moving parts because it is under construction, moved by cranes. At this area also have tractors and bulldozzers.

DS Shroom Ridge

The setting has changed to sunset and there are some anti-gravity sections among the walls at some points, which help avoid the traffic, but the route is slower. The pink pickup trucks have a surfboard which serves as a simple ramp. At one part after the tunnel where the road tilts slightly downhill and then makes an S, there is now one bridge at construction, and now the player races at one section at anti-gravity similar to the one in the remake of DS Wario Stadium, but that section have moving parts, moved by cranes. There is now one shortcut: instead of get the tunnel, the player can use a Mushroom at one hidden gliding ramp and run at one anti-gravity section above the tunnel.

GBA Yoshi Desert

Coming Soon...

Wii U Sunshine Airport

Coming Soon...

Wii U Dolphin Shoals

The couse has basically small changes: the dolphins also appear at the underwater cavern, alongside with rays, cheep-cheeps, bulbers, cheep-chomps, bloopers, rammerheads, sushis, jellybeams, porcu-puffers, madpoles and big berthas. There is also one half-pipe ramp at the anti-gravity section before the gliding ramp.

SNES Mario Circuit 4

The course have some changes. As like was made in GBA Mario Circuit in MK8, some parts of the course are slanted and separated from the track to act as an anti-gravity sections. There are 2 sections: each large U-like turn. After the final anti-gravity section there is one secret glider ramp. The course have oil slicks, pipes, cones and Goombas at the normal parts and Waddlewings at the anti-gravity sections. One notable difference is that the graphics don't resemble the original SNES style. You can see one 8-bit Mario Statue at the course. At the anti-gravity sections you can see some flagpoles from NSMB series. It's also possible to see an helicopter fom MKTV. The background is similar to a mixture of the background of Donut Plains 3 (MK8) and the background of W1 (NSMBW).

Wii Dry Dry Ruins

Now, at the part of the track with an oasis, there is not more the bridge. Otherwise, this part is playable underwater. Also, the ruins section have turned one anti-gravity section (even with the half-pipe ramps). Before going out of the ruins, there is now one gliding section and now more Pokeys are on the section before the finish lap. Now the player can only do the shortcut before the finish lap with the glider. All of the statues have been reworked into stone Koopa statues, and a Hammer Bro. Falling pillars are also seen in this course and can be used in some shortcuts. The Pokeys now work like in Dry Dry Desert course from MKDD.

3DS Rock Rock Mountain

The course has now anti-gravity at the cave with swoopers (where now is longer and larger) and at the uphill mountain section. Also there are some Goombas and Wigglers at the forest section. The course looks more like to W6 (NSMBW), with a backgroung with mountains and clouds instead of mushroom hills.

DS Mario Circuit

Coming Soon...

GCN Wario Colosseum

The track is larger and the player has now to finish it in 3 sections (1 lap) instead of 2 laps, altough all the sections can be completed at least in 2 minutes. The big jump into the spiral is now a gliding section, with the length being extended between the jump and the landing spot. You immediately enter anti-gravity as you drive down, going on until the line where the Wario sign points down. Then you come at the part with the big jump. You can drive in anti-gravity on the side of the cage and use the gliding section over the gap in the middle. You can also paraglide on top of the roof of the next section and jump down from there. Of course you can also drive underneath. The last jump is also a big gliding section, making the course bigger. The first section of the course goes from the start line to the first glider ramp that goes to the spiral. The second section goes from the spiral to the end of the huge dome area. And the final section goes from there to the finish line.

Wii U Dragon Driftway

Now the mouth, the arms and the legs of the dragon move. At the final lap, you can see that the dragon becomes angrier. At the background you can see Gobblegut flying. Also there is some pictures of Lakithunder arround the course and there is now one statue of Giga Lakitu. The course starts out in the place where Spikes and Ninjis are watching, while Lakitus and Galoombas are situated on the other side, apparently cheering for racers.

GBA Bowser's Castle 4

Coming Soon...

Wii Moonview Hightway

Coming Soon...

3DS Wario Shipyard

The course changed a few. Some parts of the course are sinking during the race. The tunnel styled as a giant Fishbone is now modified, looking like the underwater section of Piranha Plant Side (MK8) and Dolphin Shoals. The area between the entrance of the tunnel and the glider ramp at the final of the circuit is now with anti-gravity. After the glider ramp there are now 3 anchors and jumping fishbones.

GCN Bowser's Castle

The couse have lots of changes. The first part where the path splits into two the Thwomps make waves on the track. The, the lava-filled chamber now have with lava spirals, lava bubbles, lava eruptings and Bowser's Statues shooting lasers. After it and after the giant firebar section, the long curve part in spiral is now in anti-gravity. Then, the parts with numerous turns have now ramps that the drivers can perform Tricks, but with the extreme caution, because there also have giant Balls 'n' Chains (like in MK8) and Cannons launching cannonballs. Then the room with the giant Bowser Machine have now an Bowser's Golem (like the one in MK8) made of blue-lava. The room now is with anti-gravity (before the Bowser's Golem part) featuring jumping Jean de Fillets, blue lava spirals, blue lava eruptimgs and blue lava bubbles. After that, when the player passes in front of Bowser's Golem (without anti-gravity), the Golem can punch the ground to make waves on it. Also, the Golem split giant blue fireballs when it roars. After the room with the Bowser's Golem, the player finds an gliding section, leaving it to the outside of the castle and, before the finish line, there are lava pillars erupting from the ground. The Bowser's Golem part is the only part with blue-lava (the other parts have normal lava); the castle have pictures of Bowser, Dry Bowser and Bowser Jr and you can see Kammy Koopa flying at the gliding section.

GBA Rainbow Road

Coming Soon...

3DS Rosalina's Ice World

The track changed a few, looking more like to Cosmic Cove Galaxy. The first part with with a long curve and a cavern is now with anti-gravity and the long curve now makes an spiral to the cavern that it's now upstairs relative to the beggining of the circuit. Then, at the icy area there are now some Snoodles with the penguins underwater. and some Snowmen at the icy plataforms. The cavern have now Freezies and falling icicles; the shortcut at the right is now with anti-gravity and there is now another shortcut with anti-gravity at the left, where you can see another Starshroom. At the finish of the cave there is now an glider ramp because the finish line is now downstairs. At the gliding way there are two star rings similar to N64 Rainbow Road ones (MK8). At the long curve in form of spiral there is now one ice statue of Rosalina with one Luma. At the background you can see now the Cosmic Cove Planet from Cosmic Cove Galaxy and the Starship Mario.

Wii U Bone Dry Dunes

There are some changes at the course, for example, the addition of Bone Goombas at the course. The setting has changed to sunset and changes again to night at the final lap (similar to Sunset Wilds). At night, the eyes of the giant Skull gets on blue fire and the track reminds Shy Guy Bazaar.