Cloudreader Sphinx

Cold-Water Snapper

+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
-1: Put a card you own with a silver counter on it from exile into your hand.
-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I â?? Destroy all lands.
II, III â?? Each player returns two land cards from their graveyard to the battlefield.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II â?? Create a 2/2 white Knight creature token with vigilance.
III â?? Knights you control get +2/+1 until end of turn.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II â?? Put a +1/+1 counter on target creature you control with the greatest power.
III â?? Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II â?? Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III â?? Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)