'''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. The explorer can only carry 3 glyphs by default unless their [[Alpha:Classes|class]] has a bonus (for instance the [[Alpha:Wizard|Wizard]] has 4 glyph slots). Glyphs can be converted into Attack Power, Health, Potions, etc by dropping them into the appropriate Conversion button [[File:Conversion.PNG]], the result of the conversion is based on their [[Alpha:Races|race]].

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__TOC__

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=== Summary ===

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A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.

* Unlocked by completing a normal game as a [[Alpha:Bloodmage|Bloodmage]]

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|[[File:Burndayraz.png|center]]

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|[[File:Alpha_Burndayraz.png|center]]

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|BURNDAYRAZ (Fireball - "Burn their ass")

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|6

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===== [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] =====

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(Fireball - "Burn their ass")

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|align="center" |6

|Hits a monster with a fireball, causing 4 points of damage per player level.

|Hits a monster with a fireball, causing 4 points of damage per player level.

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|[[File:Bysseps.png|center]]

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|[[File:Alpha_Bysseps.png|center]]

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|BYSSEPS (Power Strike - "Biceps")

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|2

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===== [[Alpha:BYSSEPS|BYSSEPS]] =====

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(Power Strike - "Biceps")

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|align="center" |2

|Player gets +30% damage bonus for next physical attack only.

|Player gets +30% damage bonus for next physical attack only.

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|[[File:Cydstepp.png|center]]

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|[[File:Alpha_Cydstepp.png|center]]

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|CYDSTEPP (Protection from Death - "Sidestep")

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|10

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===== [[Alpha:CYDSTEPP|CYDSTEPP]] =====

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(Protection from Death - "Sidestep")

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|align="center" |10

|The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.

|The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.

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* Unlocked by completing a normal game as a [[Warlord]]

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* Unlocked by completing a normal game as a [[Alpha:Warlord|Warlord]]

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|[[File:Endiswal.png|center]]

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|[[File:Alpha_Endiswal.png|center]]

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|ENDISWAL (Passwall - "End this wall")

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|8

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===== [[Alpha:ENDISWAL|ENDISWAL]] =====

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(Passwall - "End this wall")

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|align="center" |8

|Destroys a section of wall.

|Destroys a section of wall.

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|[[File:Getindare.png|center]]

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|[[File:Alpha_Getindare.png|center]]

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|GETINDARE (First Strike - "Get in there")

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|3

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===== GETINDARE =====

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(First Strike - "Get in there")

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|align="center" |3

|Player gets first strike status for next physical attack only.

|Player gets first strike status for next physical attack only.

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|[[File:Halpmeh.png|center]]

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|[[File:Alpha_Halpmeh.png|center]]

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|HALPMEH (Heal - "Help me")

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|3

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===== [[Alpha:HALPMEH|HALPMEH]] =====

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(Heal - "Help me")

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|align="center" |3

|Restores 3 points of health per player level and cures poison status.

|Restores 3 points of health per player level and cures poison status.

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* Unlocked by completing a normal game as a [[Paladin]]

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* Unlocked by completing a normal game as a [[Alpha:Paladin|Paladin]]

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|[[File:Imawal.png|center]]

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|[[File:Alpha_Imawal.png|center]]

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|IMAWAL (Flesh to Stone - "I'm a wall")

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|5

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===== [[Alpha:IMAWAL|IMAWAL]] =====

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(Flesh to Stone - "I'm a wall")

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|align="center" |5

|Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.

|Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.

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|[[File:Lemmisi.png|center]]

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|[[File:Alpha_Lemmisi.png|center]]

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|LEMMISI (Clairvoyance - "Let me see")

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|3

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===== [[Alpha:LEMMISI|LEMMISI]] =====

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|Fully reveals 3 random unexplored tiles. As a result, you'll usually regain as much or more mana than you spent casting it.

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(Clairvoyance - "Let me see")

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|align="center" |3

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|Fully reveals 3 random unexplored tiles. As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.

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|[[File:Pisorf.png|center]]

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|[[File:Alpha_Pisorf.png|center]]

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|PISORF (Teleport Monster - "Piss off")

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|10

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===== [[Alpha:PISORF|PISORF]] =====

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(Teleport Monster - "Piss off")

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|align="center" |10

|Teleports a monster to a random empty tile.

|Teleports a monster to a random empty tile.

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|[[File:Weytwut.png|center]]

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|[[File:Alpha_Weytwut.png|center]]

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|WEYTWUT (Teleport Self - "Wait what?")

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|6

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===== [[Alpha:WEYTWUT|WEYTWUT]] =====

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(Teleport Self - "Wait what?")

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|align="center" |6

|Teleports the player to a random empty tile.

|Teleports the player to a random empty tile.

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|[[File:Wonafyt.png|center]]

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|[[File:Alpha_Wonafyt.png|center]]

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|WONAFYT (Summon Monster - "Wanna fight")

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|6

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===== [[Alpha:WONAFYT|WONAFYT]] =====

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(Summon Monster - "Wanna fight")

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|align="center" |6

|Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster or tile exists.

|Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster or tile exists.

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{{DDNav}}

Revision as of 08:54, 26 June 2012

Glyphs are spells located throughout a dungeon that must first be picked up before they can be used. The explorer can only carry 3 glyphs by default unless their class has a bonus (for instance the Wizard has 4 glyph slots). Glyphs can be converted into Attack Power, Health, Potions, etc by dropping them into the appropriate Conversion button , the result of the conversion is based on their race.