Am Samstag 12 Mai 2007 00:02 schrieb Raymond Barbiero:
> > >> continueing work on software or shader emulation of it. I considered
> > >> vertex blending a somewhat academic feature.
>> FYI, I get similar vertex blending errors playing Oblivion.
Oblivion is a direct3d9 game which makes heavy use of vertex shaders. I'd be
really surprised if it uses fixed function vertex blending, so I don't think
the problems in oblivion are related. They may be some rounding/precision
problem in the vertex shaders.
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