mercoledì 28 agosto 2013

With the September 3rd release of Total War: Rome II getting ever-closer, the team at The Creative Assembly has been presumably putting the finishing touches on the game. Now, we are getting a peek at the post-launch plans, including the announcement of more free DLC coming along with the first paid DLC.

So what can we expect? Today, the Seleucid Empire was announced as a free DLC pack to be released sometime in October. That's in addition to release DLC, and the preorder DLC that have already been announced. Historically, the Seleucid Empire was established following the death of Alexander the Great, dividing that conqueror's empire in two.

The game's first paid DLC was also announced, with Culture packs on the way. The first, The Nomadic Tribes Culture pack will feature the Royal Scythians, Roxolani, and Massagetae and will go on sale in October as well.

New Features such as:Booby Traps - Japanese players can plant grenades as booby traps into loose soil or gravel. Americans can defuse booby trapsBanzai Charges - Increased damage mitigation for the player who is Banzai charging and increased suppression for Americans who are within close proximitySuicide Kills - Players using grenades to suicide attack the Americans now get credit when their grenade explodes after they die

GeneralAdded ability for Server Admins to set how or if players can spawn with enemy weapons (Off, Hero Only [default], and Hero and Veteran)Added points to Squad Leaders who have their artillery markers usedAdded points to Squad Leaders who have players spawn on themAdded point restore for TK's that are forgivenFoliage can no longer be completely disabledAdded Auto Select option to the spawn menu which will first try and spawn the player on their squad leader, and if that is not possible randomly choose between open spawn areasFixed issue where player view would would sometimes shift when diving to prone in a trenchFixed an issue where players could get stuck between crouched and prone stancesFixed an issue where server balance could be set incorrectly which resulted in bad player or bot spawnsFixed issue where all players on your team would yell spawn message. Now only the player will yell the spawn message. Also added several messages that were in game but never being played (Roughly a 60% increase. We were amazed to find a hidden gem here...)Fixed spectators taking up a player slot. As a result unlocking additional roles.Fixed several additional spectator bugs (such as free roam not being properly enabled)Fixed mouse sensitivity being too high on ultra wide aspect ratiosFixed a texture stretching issue with explosive weaponsAltered bandage animation which should cause less head clipping (with walls)Various crash and stability fixesClosed several settings that were being used as exploitsFixed bugs with map voting that would sometimes cause the wrong map to winFixed players not getting momentum from being shot in multiplayerImproved map loading timesDisabled ability to turn foliage off in settingsFixed players that were killed when prone popping up in the airFixed the Lockdown text showing as Overtime if the Overtime had been active at any point during the match

TankFixed tank crewmen not spawning, also resolved several related issues that kicked crew out of the tankAdded ability for tank crew to spawn into an active tank with a bot role available to take overTank commanders now spawn in the commander cuppola position with the hatch open on the initial spawn

WeaponThe kill message now shows the distance you were killed from (configurable by server admins)Added interruptible single bullet reloadsFixed several infinite ammo exploitsFixed pistol full message error for not "+1" reloadsFixed several conditions that would cause a melee strike to fail to register as a hitFixed an issue where players could not pick up weapons over low collisionFixed grenades being auto thrown if the user pulled the pin and tried to crawlFixed players being able to pick up grenades and ammo even when they had reached the max limitFixed a condition where picking up grenades could cause the ammo count to display incorrectly in the HUDFixed weapons sticking around in between rounds in CountdownFixed machine gun barrel change animation not playing correctly on chest high coverFixed accuracy displaying as over 100% in stats menuFixed penetrating shots that hit boosting accuracy statFixed an issue where scrolling the mouse wheel while deploying would cause the change weapon widget to show up (forcing a weapon swap when attempting to fire)Fixed player "leveling up" binocsFixed command menu being stuck open if the player died on a fixed MGFixed an issue where the game was not properly giving players sway when the sway amount was smallMelee attacks (or any indirect attacks) should no longer boost or take away from accuracyWeapons (like binocs) that do not use ammo no longer show an ammo counterFixed timing of shell eject on bolt-action riflesFixed “speed bolting” riflesFixed a case where machine guns could fail to reload in classicFixed issue where players firing full auto weapons would cause the game to stutterWeapons no longer drop when the player has been TK’dWeapons now play sounds when they hit the groundIncreased bullet impact and suppression sounds

MapFixed several bad machine gun emplacements in RO 2 mapsFixed a case of meshes not resetting between roundsAdded Satchel Charge pickups to: Fallen Fighters, Commissars House, Red October Factory, Pavlov’s House, Mamayev KurganRO2 maps have been optimized to have less relevancy checks against static meshes on serversAdded sounds to destructibles on all RO2 mapsAdded 30% more reinforcements to all RO2 mapsAll RO2 maps have had Classic Mode reinforcements and respawn times changed from the defaults and vary between levels

AIAdded greater situational awareness (and choices) for AIAdded ability for AI to use grenadesAI will now make better tactical decisionFixed many cases of AI getting stuckFixed AI not playing aggressively as attackers

Single PlayerSplit Red Orchestra 2 Single Player into its own install and launcherFixed several issues which would stop players from properly progressing in Single PlayerFixed several single player achievements which were not being properly awarded

UIAdded new hint system with player controlled settings (All, New, and Off)Fixed issue where the players weapon selection was not remembered as new players join the serverFixed issue where the players selected role was not remembered as new players joined the serverFixed artillery markers not properly clearing between roundsFixed Artillery marker movingRemoved ability for players to “auto run” by using chatFixed issue where "space bar" would count as an “enter” stroke in some menusFixed bug where admin chat would display in the center of the screen and not properly clear awayFixed issue where scoreboard would disappear at the end of the roundFixed player spawn selection menu instantly closingFixed a dialog box only saying “OK” when the player had been kicked from a serverFixed a cause of the "This role is taken" message being displayed incorrectlyFixed Commanders Tactical View showing the wrong order he gaveFixed Commander’s minimap icons such a enemy spotted appearing in HUD once minimap closedFixed several minor UI bugFixed a case where both teams could be awarded victoryFixed Web Admin Map cycle issue (when the same map was in the cycle twice)

martedì 4 dicembre 2012

Paradox Interactive released today Sword of the Stars II: Enhanced Edition, which contains Lords of Winter and the first expansion End of Flesh. The Enhanced Edition comes packed with all the previous DLCs as well, such as the new avatars, new combat music, alternate voices, skins, and new badges for your warships.

Players must customize and amass their fleets, explore the galaxy, research new alient technologies, and expand your empire. Combat is waged through a mixture of real-time skirmishes and classic turn-based strategy.

Also in the Enhanced Edition is a new playable Faction: the Loa, a race of Artificial Intelligence that were once slaves now return to seek revenge. Loa ships can shape-shift into new ships for any purpose needed. Being a hardy and tough race, they can colonize on any rocky planet as well.

The full feature list in Sword of the Stars II: Enhanced Edition include:Play as the Loa, with over 120 new ship sections and their own unique drive system – the Neutrino Pulse GateOver 25 additional technologies, including a new Cybernetic Tech Tree10 new weapons and attacks to use in battleNew ship sections for the original six Factions, including 2 new Leviathan class vessels2 new Independent Races to encounter, study and incorporate into your empireNew Random Encounters, a new Grand Menace, and new Star MapsNew Evacuation Mission, and Supplemental Mission system allowing players to focus on the Target or the FleetAll Race DLCs: Suul’ka, Liir, Morrigi, Hiver, SolForce, Zuul and Tarka