Palladium Books® Weekly Update – June 22, 2017

By Kevin Siembieda

One game system – every genre – countless worlds – endless adventure

This week was filled with meetings, phone calls, and brainstorming as our business manager, Scott Gibbons, gets up to speed and starts implementing a number of plans for improvement. Otherwise, we have been working on one project or another, from Robotech RPG Tactics™ to Rifts® Secrets of the Atlanteans, and a heck of a lot of other things. Rifts® Book of Magic™ is available as a PDF book on DriveThru, and so is Robotech® Strike Force™ (1995). And don’t forget, the current Robotech® RPG titles are being made available as e-books on Amazon, iPad and other digital platforms right now. The Palladium Tumblers are selling fast, so don’t wait if you want one. We have a new fun sale for you, and other updates, so please read on for all the latest goodness.

2018 (or 2019) Palladium Open House, anyone?

Hosting a 2018 or 2019 Palladium Open House (POH) is one of the many things we have debated and explored this week. Scott has been lobbying for us to do another for some time, and has me and the Palladium crew half convinced to pull the trigger on the idea.

Scott would like us to do one as soon as April 19-22, 2018 – only 10 months from now – or April, 2019 (22 months from now). We have already made a cursory investigation of hotel availability and we would probably need to put people at two different hotels, both within a few minutes from the office, with room rates that look to be in the $55-$80 per night range (Red Roof Inn and Extended Stay, respectively), plus tax, of course.

After discussing the idea with Kathy and the rest of the Palladium crew, I told Scott that if enough fans are interested in us hosting a POH, we would do it. I know there is a hardcore group of fans who want one badly, but what about other fans? Scott has posted a poll in All Things Palladium on the message boards, to gauge interest and to see which year most of you favor. I know some of you need a solid year or more to plan ahead, so let us know which you would prefer, April 2018 or 2019. Please respond to the poll and reach out to us any way you would like, but let us know at your earliest convenience. If it is 2018, we need to book hotels and start planning now.

For those of you who don’t know about the POH, it is sort of a mini-convention held here at the Palladium Books warehouse. It is limited to about 300 people who come from across the USA, Canada and around the world (typically the UK, Germany, Spain, South America, and as far as Australia). Basically, it is three and a half days (Thursday afternoon till Sunday) of non-stop Palladium gaming, panel talks and fun. There are typically 20+ Palladium artists, writers and creators on hand for the ENTIRE event – not just a couple hours here and there. It is the largest gathering of Palladium creators at any gaming event. Game prototypes are often playtested, there are tournaments, a rare collectibles auction, and other fun stuff.

The POH is much more than a game convention. There is an atmosphere of intimacy and camaraderie that feels much more like a family reunion with people you like. The Palladium staff and fellow creators welcome you as if you are guests visiting our home, because that’s exactly what you are. People who have come to past Open Houses have walked away amazed and having made new friends. The small, intimate setting with easy access to the guests is a joy for everyone. At the end of the event there are handshakes, hugs and tears, because nobody wants it to end. How many conventions do you go to where people tear up when it is over? Some people have said the POH is an experience of a lifetime. The 2015 POH was supposed to be the last, but I’m told by a number of people that our fans are dying for a new one. If that’s the case, well, I guess we will just have to capitulate and do another.

UPDATE: Scott Gibbons, Business Manager

We are very excited to have Scott on board as Palladium Books’ business manager and I’m glad to see you guys feel the same. We have gotten an overwhelmingly positive response to our announcement of bringing Scott on board. I am impressed by his enthusiasm and the speed at which he intends to start putting our many plans into place. Scott will also be posting regularly on the RRT Kickstarter page. Better communications and a stronger presence on social media is one of the first steps, but that’s only the tip of the iceberg. As business manager, Scott is involved in business operations, sales and marketing, communications, and improvements in overall efficiency across the board. And we welcome and support his efforts.

UPDATE: Murmurs from the Megaverse®

Scott and I both posted on Murmurs from the Megaverse, and you will see regular Murmurs from both of us. At least once a week from me, if not more often.

New Social Media Push

This week marked the launch of Palladium’s new social media push. Have you checked out our Facebook page and Twitter feed lately? We have added to each in the last 24 hours alone!

NEW Sale: Art of Gaming Super-Summer Sale – June 22-28, 2017

ALL Rifts® art prints 30% off, except PR800 Chi-Town by Night (Sold out). For example, a $5 print is now $3.50, a $10 print is $7, and so on. Time to cover your walls. Seven days only!

Rifts® and the Megaverse®: The Art of John Zeleznik Softcover only – $10.00 (normally $22.95 retail). Full color – 128 pages of Zeleznik paintings, drawings, concept art, color concept art, and drawings. The ideal gift for any artist, but especially the budding artist who will love to see some of the steps and ideas in creating artwork. Cat. No. 2510 – 7 days only!

NEW! Very Limited Offer Palladium Vacuum Bottle Tumblers

Half of the limited edition Palladium Tumblers are already pre-ordered, so if you are thinking of picking one up, do it soon. Limited to about 10 each for Palladium Fantasy®, Splicers® and Heroes Unlimited™, and 20 Rifts®. Palladium has a limited opportunity to offer you vacuum insulated tumblers with the logo and art of four of your favorite game lines. I absolutely love my tumbler ever since I got it two weeks ago. Airtight lid, never sweats in humidity, 30 ounces ... awesome. Love it. Sold on a first come, first served basis. We do not know if we will be able to offer them after this period, so take advantage of it now! See full description elsewhere in this Update.

UPDATE: Rifts® Secrets of the Atlanteans™ – July

Rifts® Secrets of the Atlanteans™ continues to come along nicely. I’m finishing the section on new and old Atlantean O.C.C.s revisited. The sourcebook contains a wealth of information and secrets about the Sunaj, new Atlantean O.C.C.s, new magic tattoos, Stone Magic, Crystal Magic, Shadow Magic (I loved this section with the Shadow Mage and Shadow Assassin), some weapons and gear, and clans across the Megaverse. It will be a July release. See the new description for it elsewhere in this Update.

NEW! Rifts® Living Nowhere™ – A Rifts® Sourcebook set in the Pecos Empire – July

The writing for additional villain stats, Techno-Wizard devices, and background material has been coming in from author Brett Caron at a steady pace and artwork is being worked on. Looking good. Living Nowhere™ features three interrelated towns off the beaten path in the Pecos Empire and a growing mystery that could threaten them all. Each place has its own unique flavor and problems, plus Techno-Wizard weapons and devices, mad men and monsters. Built upon and expanded into an official sourcebook from material that appeared in The Rifter®. See the complete description elsewhere in this Update.

UPDATE: Nightbane® Dark Designs™ sourcebook – July

On track for a July release, Dark Designs™ is a sourcebook that focuses on the Nightbane, their appearance, transformation and powers. You will love it. See the full description elsewhere in this Update.

UPDATE: Rifts® Sovietski™ – in production

Artwork keeps coming in for approval and is looking great. Sovietski is a nice resource to go along with the two Triax/NGR™ titles and Mindwerks™. I have been approving a new illustration or two every week.

UPDATE: Dead Reign® Sourcebook: In the Face of Death™

I hope to see the cover soon. This book will contain more information about the post-apocalyptic world and urban survival. Waiting for me to finish writing. Art by Nick Bradshaw. Cover by E.M. Gist. This should be another epic addition to Dead Reign® much like Hell Followed.

UPDATE: Robotech® RPG Tactics™

We are working hard to nail down details for the manufacturer and delivery date for RRT Wave 2, as well as a solid plan and target dates for the relaunch of the game line and strong support by way of new product releases, demo kits, tournaments, organized play, Robotech® Ghost Fleet™ Saga, etc. There are a lot of balls in the air right now. and a lot of other ideas for the future of Robotech® RPG Tactics™.

In addition to the titles listed above, The Minion War™ series of books, the Rifts® Coalition Wars®/Tolkeen series, Chaos Earth® Resurrection, all of the Dead Reign® (Zombie Apocalypse) titles, Splicers® RPG and most issues of The Rifter® are available NOW! So are first edition rules of the Heroes Unlimited™ RPG and sourcebooks, Palladium Fantasy RPG® and sourcebooks, The Mechanoids®, and much more, available on DriveThruRPG.com.

Alex and I continue to add a lot of vintage Star Wars toys and a growing number of all kinds of collectibles – and we’ll be adding more Palladium Books original art and items to the store, so keep an eye out for them.

This includes one-of-a-kind original artwork, prints, Rifts® and Robotech® artwork by Kevin Long, me and others. There is also a range of limited editions, rare book titles and limited edition hardcovers, toys and more that are all being added to my online store over the next several weeks, so keep an eye out. Alex and I will keep adding items as our busy schedules allow, but we have a lot of fun collectibles available now and coming soon. Items include original art, out of print titles, redlined proofreader photocopies signed by me and the staff, signed manuscripts with editors’ corrections, some original art, hardcover books (including Rifts® Lemuria, Northern Gun™ One, Northern Gun™ Two, Megaverse® in Flames™, Beyond the Supernatural™ Gold, Rifts® Machinations of Doom™ Gold and Rifts® Ultimate Gold) and other items available. There are also hundreds of toys and action figures, all from my personal archives and collection. Take a look every weekend for new items added.

GAMING Conventions with Palladium Events

ConnectiCon 2017 – July 7-10, 2017 – Connecticut Convention Center

Another fun convention to alert you to is ConnectiCon 2017. Along with games, guests and fun, here are just a couple of notable game events you might want to check out. One is Rifts® Chaos Earth® and the other is Rifts®.

Chaos Earth® Game: How Far We've Come. Description: Almost a year has passed since the apocalypse brought magic and monsters to an unsuspecting Earth. One band of refugees has been saving and securing historical, scientific, and military information throughout the city. Today, an unexpected opportunity presents their last chance to preserve Humanity's legacy for future generations. Together they will risk one last journey through the deadly ruins of a city filled with monsters, desperate survivors, mad weather, and impossibilities. However, convincing the soldiers of N.E.M.A. to let them go may be the biggest challenge of all... This is a Rifts® Chaos Earth® adventure using the Palladium Books® Megaversal system for 2-6 players. Pre-generated characters will be provided. Suitable for novice through veteran role-players. Designed for up to 6 players, pre-generated characters and Palladium Books® swag will be provided. Go to the convention website for more details. Date: Friday, July 7th, 4:00 pm to 8:00 pm, in the Banshee Room (Capital Ballroom 2) – Table 2. PG-13. Game Experience Level: Beginner – 6 players with 3 slots available. Game Master: David Folmsbee. No registration required (walk up), but remaining seats will be filled on a first come, first served basis.

Rifts® Game: Tickets to Paradise. Description: In the post-apocalyptic world of Rifts®, all that stands between Humanity and extinction is the Coalition States. It's been weeks since the last transmission was received from the frontier Coalition outpost, Paradise. You and your squad have been dispatched by Coalition High Command to investigate their unexpected radio silence. Your objectives: Learn why the outpost and surrounding town have gone silent, re-establish communications, and await further orders. This is a Rifts® adventure using the Palladium Books® Megaversal system for 4-6 players. Pre-generated characters will be provided. Suitable for novice through veteran role-players. Designed for up to 6 players, pre-generated characters and Palladium Books® swag will be provided. Go to the convention website for more details. Date: Saturday, July 8th, 4:00 pm to 8:00 pm, in the Banshee Room (Capital Ballroom 2) – Table 2. PG-13. Game Experience Level: Beginner – 6 players. Game Master: David Folmsbee. No registration required (walk up), but remaining seats will be filled on a first come, first served basis.

Summer convention season is off and running, but the grand-daddy of them all is Gen Con, and Palladium Books will be there with a wide selection of products, new books, prints, original art and fun. Everyone at the Palladium booth is happy to chat, sign books and introduce you to the many worlds of Palladium, from Robotech® and Rifts® to Heroes Unlimited, Fantasy and more. And do not miss any of the 40+ Palladium gaming events.

Meet the following Palladium Creators:

Kevin Siembieda (game designer and writer)

Wayne Smith (editor)

Charles Walton II (artist)

Michael Leonard (artist)

Brandon Aten (writer)

Glen Evans (writer)

Thomas Roache (writer and game designer)

Jeff Ruiz and others.

Gaming Fun

From what we hear, last weekend’s Origins was a good time for everyone who attended. None of the Palladium staff could make it this year as we were here slaving away on books and reorganization with our business manager. But our pals Carmen and Christina Bellaire went and enjoyed themselves very much. Megaversal Ambassador James Brown ran several games, including a number of Palladium gaming events, and he also enjoyed Origins this year.

Palladium’s next big convention is Gen Con in August. We wanted to do Grand Con here in Michigan, but our schedule is just too crazy, especially as we aim to unleash a torrent of new product and building toward the RRT relaunch with Wave 2. Crazy times, I’ll tell you. Good stuff coming out on all fronts, including some nice artwork for Garden of the Gods coming in. I need to dive back into it. Enjoy the new sale, the Murmurs from the Megaverse®, and all the things Palladium has to offer with the improvements and new excitement coming your way. Oh, and please let us know your thoughts about a Palladium Open House in 2018 (or 2019).

– Kevin Siembieda, Publisher, Writer and Game Designer

NEW! Palladium Vacuum Bottle Tumblers – limited offer

We have the limited opportunity to offer you very cool, vacuum insulated tumblers that look awesome and do not sweat. We have all been using ours, here at the Palladium office, and we absolutely love them! And I mean love. We have an opportunity to make a very limited number of these wonderful tumblers, but NEED YOUR ORDERS NOW. Limited to 12-20 of each type. We do not know if we will be able to offer this after this period. So this is a take advantage of it NOW opportunity!

Ideal for gaming, because it NEVER sweats. That means no damage to your RPG books, character sheets, or ugly sweat rings on your wife’s favorite coffee table that may or may not come out. When sealed, the container is watertight! And when the lid is on, but the tab is opened for the straw, it still contains most of the beverage in case of a spill. I know because my heart skipped a beat when I accidentally knocked my tumbler over on my paperwork covered desk. I expected everything to get soaked and ruined, but only a few drips of ice water came out. What a relief. These items are so useful and attractive that I can’t even pick a favorite design. We love them all.

Never sweats no matter how humid. Will not damage your RPG books, maps or character sheets.

Keeps cold beverages cold and hot beverages hot for up to 6 hours!

Non-drip lid that seals tight to prevent spills.

Two ways to drink from it with lid on: Open a tab to drink from the rim or from a straw via a small slot in the center of the lid.

Comes with a hard plastic straw.

Sold on a first come, first served basis, with a few extra made.

WARNING: Hand wash. NOT dishwasher safe.

WARNING: Do NOT use in a microwave. NOT microwave safe.

Only 12-20 of each type are being made. If you want one, you need to order it now.

Ships in July or August.

$29.99 each, available only while supplies last. Order today!

NEW! Rifts® Dimension Book 15: Secrets of the Atlanteans™ – July

True Atlanteans are among the most mysterious and storied heroes across the Megaverse®. Forced to flee Earth more than 15,000 ago when Atlantis was lost, they have traveled the cosmos in search of new wonders and knowledge, and to wage war against supernatural evil. Masters of dimensional travel and the fabled Tattoo Magic, True Atlanteans have become renowned as vampire slayers and heroic Champions of Light. But there is also a festering darkness from within the Atlantean Clans. A darkness that could destroy them all.

Learn about Atlantean civilization, the many clans, where they are found across the Megaverse, why they hide, and why they hate the undead so much. Also discover the power of Shadow Magic, the treachery of the Sunaj Illuminati, and much more.

60+ new Magic Tattoos.

60+ Shadow Magic spells.

30+ new Crystal Magic spells and the Crystal Mage O.C.C.

Stone Master and Undead Slayer, revisited.

Sunaj Shadow Mage and Shadow Assassin O.C.C.s.

The dark history, shame, and secrets of True Atlanteans.

Learn more about the famous Atlantean Tattooed Warriors, Undead Slayers, Stone Masters and other Atlantean heroes.

Tremble at the terrible secrets of the Aerihman and their plans for inter-dimensional domination.

$50.00 retail – Secrets of the Atlanteans™ “Gold” Edition Hardcover – Limited to 300 signed and numbered copies. Gold print on faux black leather hardcover. Signed by the Palladium staff! $50.00 retail (available only directly from Palladium Books) – Cat. No. 890HC – PLEASE order this item separately, not with other books, as it will ship at a later date.

NEW! Secrets of the Atlanteans™ “Gold” Edition Hardcover – August

The source material in Rifts® Secrets of the Atlanteans™ is so awesome and the Atlanteans and Sunaj are so iconic, Palladium is making a limited edition, signed and numbered collector’s hardcover. Contains the same source material as the softcover edition. Signed by the Palladium staff.

Black faux leather hardcover with metallic gold imprint.

Signed by the Palladium staff.

Numbered 1-300 and sold on a first come, first served basis. The number you receive is based on the order in which orders are received.

Pre-orders for the Gold Edition MUST be placed separately, not with other books. Your credit card will be charged when you place the order, including shipping, but this item will not ship until sometime in August. (It takes longer to get a hardcover printed and bound than the softcover.)

60+ new Magic Tattoos.

60+ Shadow Magic spells.

30+ new Crystal Magic spells and the Crystal Mage O.C.C.

Stone Master and Undead Slayer, revisited.

Sunaj Shadow Mage and Shadow Assassin O.C.C.s.

The dark history, shame, and secrets of True Atlanteans.

Learn more about the famous Atlantean Tattooed Warriors, Undead Slayers, Stone Masters and other Atlantean heroes.

NEW! Rifts® Living Nowhere™ – A Rifts® Sourcebook set in the Pecos Empire – July

This title presents three interrelated towns off the beaten path in the Pecos Empire. Each with its own unique character and problems. All fun locations to visit and find adventure and trouble. Something dark and deadly is brewing in the middle of Nowhere, where experimental Techno-Wizard devices and weapons offer prosperity, but could be the doom of everyone living there. Big ideas. Building upon material that appeared in The Rifter®, expanded.

New! Nightbane® Dark Designs™ – Ships July 15

Nightbane® Dark Designs™ is a guide to creating the Nightbane and a sourcebook for players and Game Masters alike. It presents all sorts of new Nightbane creation tables, new Morphus tables, new Talents, and new information. Info and powers that enable players to make memorable Nightbane characters and G.M.s to take their games up a notch.

The Nightbane® Dark Designs™ sourcebook is anticipated to ship in July of 2017. All Nightbane fans are going to love this sourcebook that focuses on the Nightbane.

18 new and comprehensive Morphus Tables.

60 new Talents.

40 new Elite Talents.

Transformation Transition Table.

Talent creation and conversion steps.

The Ancient Nightbane R.C.C. fully statted out.

Insight to the Becoming. Answers to some common questions & more.

Written by Mark Oberle. Cover by Charles Walton II and Eduardo Dominguez.

New! The Rifter® #78

Another issue of source material for four or more Palladium game settings, most of which can be adapted to any game world. This issue has a nice hunk of material about the supernatural, such as the Modern Necromancer by Greg Diaczyk, a Beyond the Supernatural™ monster by Kevin Siembieda, City of Khemennu: Part Two (Palladium Fantasy) which is a city of gods and churches by Ian Herbert, plus G.M. advice and the Splicers® Legion Aftermath. Shaping up to be another great issue. Final articles to be selected. Artwork is being assigned.

Every issue of The Rifter® is an idea factory for players and Game Masters to generate new ideas and find new avenues of adventure. It provides useful, ready-to-go source material you can just drop into your ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. And the many new characters, O.C.C.s, powers, magic, weapons, villains, monsters, adventures and ideas for one setting can be easily adapted to any Palladium setting. Every issue has material for Rifts® and usually 2-3 other Palladium game lines. The focus of this issue is Rifts®, Splicers® and RPG advice. Don’t forget, unofficial material can be easily adapted for use in ANY Palladium game setting.

Robotech® RPG (1986) – available as PDF

The original 1980s and 1990s Robotech® Role-Playing Game (1986 Edition) and sourcebooks are being posted to DriveThruRPG as PDFs. I hope you find this as exciting as we do. Some of the old books have awesome resources, tables, maps and floor plans of spaceships that are all easily adapted to the current Robotech® RPG game series and Robotech® RPG Tactics™.

Available now! The Robotech Role-Playing Game brings to life the power and adventure of the famous television series. Experience the action and adventure of the Robotech® anime. Play daring Veritech pilots or Destroid commanders inside giant walking tanks ready for action. Battle the ruthless Zentraedi invaders – giant, 50 foot tall humanoids cloned and bred for nothing but war. And now these warriors are out to crush and conquer the little Micronians (humans) of Earth.

Also available as PDF books: RDF™ Manual, Zentraedi™ Sourcebook, and Southern Cross™, with Invid Invasion™ and other titles coming.

The RDF Manual™ – available as PDF

The RDF Manual™ Sourcebook (1987 Edition) as PDF contains more data about the RDF (Robotech Defense Force) and the post-holocaust world of Macross. Zentraedi control zones, high-tech bandits, civil unrest, the wastelands, RDF outposts, character sheets and more.

Also available as PDF books: Robotech® RPG, Zentraedi™ Sourcebook, and Southern Cross™, with Invid Invasion™ and other titles coming.

Zentraedi™ Sourcebook, 1987 Edition – available as PDF

An in-depth look at the giant Zentraedi and their war machines, including stats and floor plans of several Zentraedi battle cruisers. Diagrams, floor plans, key Zentraedi leaders and combat suggestions round out this adventure sourcebook.

Robotech® Southern Cross™, 1987 Edition – available as PDF

The Second Robotech War is about to begin! The Robotech Masters have come to Earth demanding their precious Protoculture. However, the people of Earth remain unaware of the massive Protoculture supply hidden within the wreckage of the SDF-1, now a national monument. With the Robotech Expeditionary Force light-years away, the defense of the Earth falls to the 15 Armies of the Southern Cross.

Robotech® Southern Cross™ presents the maniacal Robotech Masters and their Bioroid mecha legions, the mecha, armor and weapons of the Southern Cross, plus more on the crumbling Earth government and the state of the world after the war.

The mecha, armor and weapons of the Armies of the Southern Cross. Includes the AJAX, Logan, Hover Tank and Battloids.

Explore the ruins of a Zentraedi Salan Scout ship, but is it an abandoned ship – a “ghost ship” – or is it a trap? Find out.

An RDF Reconnaissance team must stealthily penetrate a seemingly derelict Zentraedi warship that is suspected to be a base for Zentraedi terrorists. The adventure takes place aboard the alien vessel. Floor plans and stats of the Salan Scout offer a platform for future battles and adventures. Macross or Southern Cross setting.

Robotech® RDF Accelerated Training Program Sourcebook, 1988 Edition – available now as PDF

The many raw recruits flooding the Robotech Defense Force need training in combat and piloting mecha. The Accelerated Training Program helps hone their skills and build experience. Adventure ideas aplenty are found in this adventure sourcebook.

The Third Robotech War begins with a surprise attack by the Invid, an enemy the Earth Defenders knew nothing about! Bombardment from space followed by swarms of Invid mecha leaves human civilization shattered. There is no city left unscathed. World governments fall and so do their armies. Human survivors can be divided into three camps: the enslaved, freedom fighters, and enemy sympathizers. The Invid rule the planet, but they are not all powerful. Their tyranny is challenged by heroes and resistance fighters who harass the enemy and struggle to free Earth from the claws of its inhuman oppressors. They are helped by the arrival of UEEF fleets sent by Admiral Rick Hunter.

Characters have access to the most powerful mecha ever created by humans, including the Cyclone Veritech transformable motorcycle, the Veritech Alpha and Beta Fighters, the Vindicator and a variety of other war machines.

The mecha, armor and weapons of the REF: Cyclones, the Alpha and Beta Fighters, Shadow Fighter, Synchro-Cannon and much more.

Robotech® Return of the Masters Sourcebook, 1998 Edition

The Third Robotech War is over, or so people want to believe. The Invid have come, gone and returned for reasons unknown. Humanity struggles to find its footing in a shattered world where the enemies and remnants of all three Robotech Wars still exist, and all vie for power. Zentraedi Malcontents, rogue Robotech Masters and their Bioroids, and even the Invid and monsters from Genesis Pits are found in the least likely of places across the globe. Meanwhile, Expeditionary Force Marines and freedom fighters work tirelessly to restore peace and reestablish the foundation for human civilization.

The Raw Preview Edition of Nightbane® Dark Designs™ is an advance copy of the unedited, unillustrated, final working manuscript for this exciting new sourcebook. You get to see the unfinished book months before the final title is released. A rare look at the raw manuscript before publication. Limited to a total of 150 copies, sold on a first come, first served basis.

Nightbane® Dark Designs™ is a guide to creating the Nightbane®, and a sourcebook for players and Game Masters alike. It presents all sorts of new Nightbane creation tables, new Morphus tables, new Talents, and new information. Info and powers that enable players to make memorable Nightbane characters and for G.M.s to take their games up a notch.

Note: The finished Nightbane® Dark Designs™ sourcebook is anticipated to ship in June or July of 2017. But you can start playing right now with this meaty special edition! All Nightbane fans are going to love this sourcebook that focuses on the Nightbane.

The Rifter® #77 – available now

Adventure, madness, strange creatures and strange lands fill this issue of The Rifter®. This issue is a playground for heroes and a source of adventure, but beware the danger that lurks in the shadows.

Every issue of The Rifter® is an idea factory for players and Game Masters to generate new ideas and find new avenues of adventure. A doorway to new possibilities and numerous Palladium role-playing worlds. And the source material can be easily adapted for use in ANY Palladium game setting.

Rifter® #77 Highlights:

Rifts® – City of Nowhere – an adventure setting – by Brett Caron. Capitalism, magic and dark secrets build an enchanted city with a dark underbelly that may not hold.

Palladium Fantasy RPG® – the city of Khemennu adventure setting by Ian Herbert. A holy city dedicated the Church of Light and Dark, and resting place of the legendary Sun Disc. A place of intrigue, magic and adventure.

Splicers® – I am Legion, Part Six – by Charles Walton II, Chris Kluge and Lance Colley – “official” source material. This is it! The final battle against Legion! The Legion personality and her Black Shroud armor statted and described. Secrets and dangers revealed about the Factory Walker and more. Even in victory, the world may never be the same.

Note: The Rifter® #76 and #75 are also available and packed with official source material for Rifts® and other game settings.

NEW! Garden of the Gods™ – A Palladium Fantasy RPG® Sourcebook

This has been a secret project of Kevin Siembieda’s that he has been plotting and writing in what little spare time he has. The Garden of the Gods is said to be a holy place watched over and even frequented by the avatars of the gods. According to legend, the god may visit heroes and followers in dreams or in person by an avatar of the god, to be given guidance, inspiration, heroic quests, and gifts of knowledge and magic. More details about this title will follow.

The Garden of the Gods described in detail.

Godly insight and visitations.

Gifts of magic and knowledge.

Sanctuary and more.

The Black Pit, a place of evil and dark secrets. Is it a counterbalance to the good of the Garden, or a trick of the Old Ones?

Rifts® The Disavowed – A Secrets of the Coalition States™ Sourcebook

“Desperate times require desperate measures. War has nothing to do with morality or justice. It’s all about winning or dying. We cannot bind our hands with high ideals, even our own, or worry about the laws of renegade nations or the rights of alien people. We must fight fire with fire. And you are the match.” – Colonel Lyboc addressing a Disavowed team.

The Disavowed are so Top Secret that their existence is known only to a handful of the Coalition States’ most elite, top echelon, with Joseph Prosek II the mastermind behind the Disavowed operation, and Colonel Lyboc its shadowy face. Find out who these men and women are. How the Disavowed get away with using magic, traveling to other parts of Rifts Earth and even to other dimensions in pursuit of enemies and strategic information that cannot be had through conventional means. Learn about the secret parameters in which these hard-boiled warriors, secretly hand-picked by Joseph Prosek II, operate, why almost every mission is considered a suicide mission, and why they must forever be the Disavowed.

CS operatives so secret that even the top military and political leaders right up to Emperor Prosek know nothing about them. And if they did know, would they condone their activity or condemn it?

Are the Disavowed heroes or renegades? Assassins or soldiers? Madmen or super-patriots? Or a little of them all?

Unsung heroes who keep the CS safe, or thugs and pawns of a shadow agency within the Coalition government?

What role does the Vanguard play in this group?

How do they reward their D-Bee “teammates” when the mission is over?

What happens to the Disavowed when they have seen or learned too much? Adventure ideas galore and so much more.

New! Rifts® Sovietski™

The Rifts® Sovietski™ World Book presents background information on the fledgling Sovietski nation, notable cities and people, politics, and its growing army, plus Deadzones, Spetsnaz Special Forces, new bionics, Russian D-Bees, and more.

New! In the Face of Death™ – Summer/Fall – A Dead Reign® Sourcebook

This sourcebook is all about inner city survival. Survivor colonies finding ways to live and prosper in the big city. Conventional wisdom says that living in the big population centers is impossible. These survivors prove otherwise.

Robotech® RPG Tactics™

Robotech® is getting hotter and hotter. It is the Number One Anime on Crackle, the Robotech® movie from Sony Pictures sounds like it is going to be become a reality, more Robotech® licensed products are appearing, and Palladium is gearing up toward the release of Robotech® RPG Tactics™ Wave Two and more Robotech® products. Ah, but the core game and expansion packs to get you started are available right now.

Robotech® RPG Tactics™ is a fast-paced, tabletop combat game that captures the action and adventure of the Robotech® anime. Two or more players can engage in small squad skirmishes or scale up to massive battles. Relive the clashes of the First Robotech War, engage in stand-alone tactical games, or use the dynamic game pieces to enhance your Robotech® RPG experience. Or simply collect your favorite mecha from an expanding range of top-notch game pieces. Get yours now.

Robotech® RPG Tactics™ Convention Exclusives – now available to anyone

These dynamic pieces are available as a regular item in the Palladium store. They are powerful fun and only have 4-6 parts, so they are easy to put together. They look awesome on your shelf or in your game. Get yours while supplies last.