Recreation of the main pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).

While the letters and numbers are the same as "Knights of the Round" (1991) (with the exception of the oddly modified "g", "j" and "y"), this game changes most of the punctuation/special characters, and adds a large number of extended/accented latin characters (though there is also a variant set, which isn't as complete and looks rather awful).

Only the characters present in the game's tile set have been included.

Recreation of the large pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is used primarily for the dialog boxes and the chapter names shown at the start of each level. Only the characters present in the game's tile set have been included.

Recreation of the italic pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is very sparingly used in the game - apparently, just for the character names, SP/HP counters, and (partially at least) the inventory ring interface.

This font includes a near complete set of hiragana and katakana characters, as well as a wide range of special characters (such as a full set of zodiac symbols).

Only the characters present in the game's tile set have been included.

301863
Published: 7th June, 2020
Last edited: 19th March, 2013
Created: 15th March, 2013
Recreation of the "glory form" of Capcom's classic pixel font which first appeared in Knights of the Round (1991) and has since - with a few exceptions and tweaks - been used in a large number of titles (often in combination with additional fonts, or just on the arcade boot-up / warning / Q-Sound screens) including Street Fighter II, Warriors of Fate, Dungeons & Dragons: Tower of Doom, X-Men: Children of the Atom, Dungeons & Dragons: Shadow over Mystara.
Only the characters present in the game ROM have been included.