Develop standalone workshops based on student interests. The company has been lucky to receive tools from Raspberry Pi, Makey Makey, SparkFun, Twenty One Toys, Autodesk and Adobe. These tools are used to guide students to identify real-world problems.

Run community events at the lab (e.g. exhibits, design challenges, family maker night) and engage family members and community members.

Implement Monitoring and Evaluation Operating Procedures.

Work with the educator-in-residence at the partner school to host regular STEAM related programs and co-develop their curricula into project-based activities.

Create a peer-to-peer mentorship structure, leveraging the InChallenge finalists. • Enhance the InChallenge program based on the evaluations from 2015 InChallenge programs.