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'UFO: Aftershock' Goes Gold

After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

UFO: Aftershock follows on directly from one of the endings of its predecessor, where the player agrees to hand over the Earth to the alien scientists who attempt to engineer the planet into a giant living organism. The Council of Earth and their followers take refuge on an orbiting satellite prepared for them by the alien race, but not all the survivors of the original invasion are relocated.

The game starts many years later in their orbital home, with no sign of the aliens and a failing life support system, the player must find out what happened to the Earth and to those who were left behind on its surface, preparing for all manner of surprises along the way.

UFO: Aftershock is a mixture of squad based tactical action and global strategy. The player controls the actions of elite ground troops, alongside the running and construction of an intricate network of interlinking bases from which to operate and expand the tactical maneuvers needed to succeed.

Main features:

Global strategy intertwined with tactical missions

Strategic resource and base management

Advanced tactical SAS (Simultaneous Action System) and RPG system

Encounters occur inside and outside structures, with a broad range of terrains and multi-level buildings