This game is ok, but not one of my favorites. I don’t like that everyone’s location is hidden as you play and you are relying on them to properly indicate when a Nun is close. This is too prone to mistakes. I also don’t like that one player is the Nuns and the rest are novices.

It is different and some of the people I played it with enjoyed it more than I did, so it isn’t a bad game, it just isn’t for me.

I like this version better than the original Settlers of Catan. The use of gold to help alleviate poor die rolls along with the changing value of the terrain as players head west both contribute to an experience that is better than Catan. I am impressed with how they took the concept of Catan and fit it onto a map of the US.

This is an area control game with some different mechanics for exerting and changing that control. The role selection keeps things interesting as you hope to survive the plague better than your opponents. Roles can be powerful but they also put you more at risk of the plague, so you have to find the right balance to win. There is definitely some luck involved in this game as well.

Unlike other reviewers I actually prefer the base game over the first expansion, but perhaps the combo of roles I experienced with the expansion just left something to be desired. I am looking forward to the second expansion.

This is an excellent game that doesn’t cost much or take up much space on your shelf. It plays quickly and supports up to 7 players so it has a lot going for it. When this hits the table it usually stays for more than one game.

The mechanic of moving your workers around the islands is a neat twist for the genre and requires some planning ahead. Overall this one has decent components and game play although the theme is pasted on.

I do enjoy being able to play a full game of Through The Ages but the opportunity does not present itself very often due to the game length. A bit fiddly and just complex enough so that one or mistakes in following the rules seems to get made by one of the players every game.

I have played more games of Magic than anything else in my life. The game remained fresh for a long time, although you need to be a rules lawyer to properly deal with all the rule complexities and issues.

It handles up to 7 playersand yet still plays fast. There are lots of layers and potential paths to victory for a game that really isn’t too complex once you get the hang of it. I’m glad to have this one in my collection.

This is an excellent game although it can run a bit long with 6 players. The end game doesn’t take as long as the early game, so ignore the suggestion in the rules about playing a shortened version for your first play.

It’s always fun to roll a bunch of dice and Kingsburg gives you that chance. The mechanics allow for your decisions to combat the fate dictated by the die rolls, but in the end luck does play a big part in this game. I do prefer it with some of the expansion items added in.

Sadly the wording on the cards and the rules leaves a lot to be desired, and you really can’t play this game without having the rather large FAQ at hand. I am used to dealing with complex rule sets, but the tedium of constantly looking things up and dealing with corner cases took away my initial enthusiasm for this game.

This started as a good game that was quick to play and not too complex, but they have flooded the market with too many expansions too quickly. Now there are so many cards, tokens & boxes that it takes almost as long to find the cards during set-up as it does to play. I hope you like shuffling…