#include
#include
#include "/lib/include/stargate.h"
/**
* based on portal.c by Brodbane - March 2006
*
* $Id: stargate.c,v 1.1 2006/04/05 05:48:39 jam Exp $
*
* The desired functionality is much like a "star gate": users dialed
* letters or full words that lined up with destinations. A portal opens to
* that destination briefly. To define destinations you must setup a
* constant below then add it to the switch statement in the cmdDial
* function. This object is crude and basic, but gets the job done.
*
* 2006-03-22, jonez
* - original version of this file is from Daelas@Moraelinost
* 2006-03-23, jonez
* - altered so code uses existing verbs (touch, enter) where possible. last add_action is for dial command.
* - added single mapping called "database" and made the "dial" command use it.
* - dial command no longer uses switch/case, making adding a new destination simpler
* - made use of SetPreventGet() / SetPreventPut()
* - made use of new stargate daemon
* - made use of LIB_STARGATE
* - made use of STARGATE_D
*
* IDEAS:
* - create a daemon that holds the stargate network [DONE]
* - allow for stargate failure
* - add dhd object
* - change the code so that it uses a single mapping of names and
* destinations, perhaps in a database file. currently an update to the
* object requires an update for all the objects. [DONE]
* - dhd skill (thanks plato)
* - delay when dialing gate. destination dhd lights up?
* - player should not be able to dial earth if earth is already connected elsewhere (need daemon) [DONE]
* - make use of existing verbs (enter, touch) instead of doing our own thing. [DONE]
* - daemon should contain a class that maps the various gates to each other. see lib/include/door.h [DONE]
* - shout "off world activation" into the gateroom when the gate engages.
* - track status as "incoming" or "outgoing".. you can only "enter" an outgoing gate (rhk) [DONE]
* - if room is empty, shut down the gate (rhk)
* - change callout time when someone goes through the gate (rhk)
*/
/*
Cratylus@Dead Souls but let me give you a quick outline
Cratylus@Dead Souls i type dial thing
Cratylus@Dead Souls the thing inherits LIB_DIAL
Cratylus@Dead Souls which is in /lib/events/dial.c
Cratylus@Dead Souls and all that contains is like direct_dial_ob() return 1; this kind of thing
Cratylus@Dead Souls take a look at LIB_TURN
Cratylus@Dead Souls what LIB_DIAL does is provide the object with hooks, so it *can* be dialed
Cratylus@Dead Souls so, when i type dial thing, the thing goes, yeah i
can be dialed, and then the parser enters the can_dial and do_dial funcs
in the verb
Cratylus@Dead Souls tellya what. i'd like to work with you on this one. i think it's less straightforward than it
seems, and i need to test some ideas before i can say "do it this way"
*/
#include
#include
#include
#include "/lib/include/stargate.h"
inherit LIB_STARGATE;
int ReadScreen();
void create()
{
::create();
SetOrigin("ORIGIN_NAME", "/ORIGIN/GOES/HERE");
SetRead(([ ({ "screen" }) : (: ReadScreen :) ]) );
SetItems(([ ({ "screen" }) : "a computer screen which shows the status of the gate network" ]) );
}
void init()
{
::init();
}
int ReadScreen()
{
write("stargate network status\n");
write("-----------------------\n");
write("\n");
}