fireguy109

The only obvious problem is stress on the server and being able to configure our permissions properly, which may take a bit of time for me to test and monitor. But there are plenty of ways to save memory by cutting down on things like the multiple angles available in the live map, as an example, or putting a border on the map to make it a lot, lot smaller.

We can definitely drop some of the live map angles I'd say, maybe drop the nether (you can't see anything anyways) and the iso views. A border on the new map would not only cut down on resource use but it should theoretically encourage people to build closer to one another instead of the dozens of builds in Bumf*ck, Nowhere that we've got now.

The current view we had on the live map, the circular area, is 3000x3000 I think, but the actual map is much much bigger. Huge in fact. It's now over 1GB in size and to put that in perspective our very first map was about 150mb and that Imperial City map is about 150mb as well, that's a huge strain on the server considering the space we actually use. I think the live map viewable area is more than enough.

Cutting down the current map in MCedit is a possibility and then putting a border on the new map of perhaps 5000 blocks or something could help.

Edit: Just seen the previous page posts.

@iceman - I think we do pretty well for our small player base to be able to run this long considering it's always been paid for. The last time we had to ask for donations was March and before that I can't remember and we're over 2 years old now. The idea with the multiworlds is just to keep everyone happy.

@Ryan and everyone who has recently donated, just checked it out, super huge thanks

rhyn

Putting a limit on the map size is a good idea too, we're always talking about the server being under strain yet how many people just walk off for miles generating new areas of the map simply because they're bored.

Kalvin

By the way, with the Multiworld thing, what about things like the Nether and the End? Will there two Nether's/End's or will there only be one?Because if there's only one, things like the End would screw up I presume, by that I mean; if you went through the End portal (from the End to overworld) you would come out in the creative world, no? as that's where the End portal was created, unless you reset the End.. although then 860 will probably explode with rage

Also with the Nether, it'd be so crowded with Portals I presume, because there'll be portals going to the Creative world, and the Survival world too.

Kirsty

That's something we'd have to look at I guess and I'm sure things like that can be configured. Swapping between worlds will most likely be through a single portal that I will set up at a spawn island, so if you've crossed it, simply going through a nether portal won't bring you back to a different map at least I assume that's how it works. To be honest though, I think a creative nether and end would be kinda pointless since people are rarely in them for very long; I'd rather just have one nether and one end attached to the survival map since we have to be careful about server resources as well.

Otter

My two cents - mutliworld is just something to placate everyone. I'm not against it, but it feels like a whole ball of wax with its own problems, and then players are going to be split across two whole worlds.

Can't speak from experience, though, so I'd be up for seeing it in action. But I guess this means that we'd still have to wait for 1.6. So...

Kirsty

I'm just trying to find middle ground with the people that are completely against starting afresh as yes, activity is the most important thing, but I value people actually enjoying playing on the server as well for what they've built.

We've tried FTB and yeah it's fun and puts a lot more content into the game, but only for the people that have tried it and can play it. Some refuse to and that's completely acceptable.

Trying out multiworlds as an option I think could work. It's a different dynamic but the chat will be global so it's just like one player in the nether and one player in the overworld. At present, on the current map, I rarely saw actual players because as FG said we're all completely spread out unlike the days we were all working on the city or TPL together, so this would really be no different if we had a couple in each world.

Those who aren't trying to finish huge projects or simply like creative better because they want everything will be in very few numbers, as I think our most active players will actually choose to continue on a new survival map even if they were initially against starting again. Simply because starting again is fun and challenging and we will all be equal again, but there will be no sense of loss there with the current map being one command/portal jump away from visiting.

Otter

At present, on the current map, I rarely saw actual players because as FG said we're all completely spread out unlike the days we were all working on the city or TPL together, so this would really be no different if we had a couple in each world.

This is what we're trying to reverse though, right? But I'm totally open to it, if we can go 1.6. I think that's important for starting fresh. Even if we have to deal with grief for a while. (We dealt with it A-OK last time)

In the end, though, all I want to do is play, with the lot of you, so whatever brings us closer together and bumps activity works for me. Also, in the interest of fairness, consider my donation a counterpoint to Ryan's, no matter what he asks for.

In the end, though, all I want to do is play, with the lot of you, so whatever brings us closer together and bumps activity works for me. Also, in the interest of fairness, consider my donation a counterpoint to Ryan's, no matter what he asks for.

Exactly what I want, a good community and activity. A new map is the way forward, it's happened before and will continue to happen in this game, I'm just trying to keep everyone happy who wants to continue on with the current map. Maybe switching between regularly would be better (like an event, without multiworlds) Or having everything available to download.

Kirsty

Our main plugins seem to be working OK on Bukkit's dev build. Have a seed ready, didn't see any natural horses though.

We're back on FTB now until tomorrow. We'll then switch over to the Map 2 and decide if we're going to run Map 1 alongside it using a multiworld plugin, or switch between periodically to mix it up a bit, or leave it behind completely.

Kirsty

Depends what you define as fancy It seemed pretty decent; I first spawned on an island but I moved it inland otherwise when we use /spawn it'll be a bit of a trek. North of the spawn is like a big ocean, so it's almost like a port town, the newfoundland! It can be changed any time though, it might even be better to have an isolated spawn so that newbies don't go straight to grief.

Groups have been wiped and we'll be using a new plugin for it as the one we used won't be updated anymore, so that's something I'll have to set up over a few days if we want to protect the place from newbies again in the main areas. The border works. Lockette works. Live map works. Other stuff TBC.

Kirsty

Well I was only in a small chunk, but for the starting area it seems pretty enough. Mainly a small plains area, some lakes going through it and surrounded by some low hills and elevated areas, jungle to the south. We'll just have to find out the rest for ourselves tomorrow