By placing one or more bottles in the lower three slots of the brewing interface, an ingredient in the upper slot, and blaze powder in the fuel slot,[Java and Console editions only] you can distill the ingredient into each bottle and brew potions which may be consumed to grant an effect to the player.

Every potion starts with a water bottle, made by filling a glass bottle at a water source or filled cauldron. Using blaze powder,[Java and Console editions only] the next step is to add a primary ingredient to create a base potion, which is usually Nether Wart, which creates an awkward potion and has no effects. By brewing a second ingredient into a base potion in the same manner, you can create a potion with a working effect. A third ingredient may be added to make the effect more intense or last longer, or turn the effect harmful. Gunpowder can be added to a potion at any stage to convert it to a splash potion, which can be thrown (or fired using a dispenser) to disperse its effect in a radius. Finally, dragon's breath can be added to a splash potion to convert it to a lingering potion, which can be used to disperse its effect in a bubble. Each brewing step takes 20 seconds.

Each blaze powder used as fuel[Java and Console editions only] provides 20 fuel points. It costs 1 fuel point to start brewing one ingredient; this fuel point is not recovered if the brewing is halted due to removing the ingredient or the potions being brewed into.

Base ingredients are the starting point of all potions. Nether Wart is the primary ingredient added to water bottles at this stage, as it is required to make most of the potions. Fermented Spider Eye allows making a Potion of Weakness. All other base ingredients do not allow making anything useful.

Secondary ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, any of these ingredients will produce a mundane potion (with the exception the golden carrot, which can't be brewed into a water bottle to make a potion).

The Potion of Luck[Java and Console editions only] and the Potion of Decay[Pocket Edition only] cannot be brewed, and can only be obtained by commands such as /give @p minecraft:potion 1 0 {Potion:luck}, or through the creative inventory.

Initially, the cauldron was where potions were brewed, though cauldrons were not assigned a block ID, rendering potions unobtainable except through modding the cauldron so that it would be obtainable. When the cauldron was obtained, potions could be brewed by adding water to the cauldron followed by certain ingredients. Correctly combined ingredients would confer purely beneficial potion effects, and incorrect combinations added negative effects. The system was complicated, lacked a GUI, and formed many duplicate potions (i.e. two potions that were exactly the same could be made in several different ways), so Notch and Jeb came up with a new brewing method using a brewing stand.[2]

A brewing GUI was added and most duplicate potions were removed (the total possible potions went down from 150 combinations to only 25 different potions in 31 combinations). Some status effects available in earlier 1.9 pre-releases as potions became inaccessible (e.g. Nausea, Blindness and Invisibility).

Glistering melon was added to be the ingredient for the Potion of Healing, until this point conferred by the ghast tear, which was itself changed to create the Potion of Regeneration instead.

Converted certain ingredients into base-secondary ingredients (the spider eye, glistering melon and blaze powder made Mundane Potion when brewed into a water bottle in addition to their previous functions), bringing the potion total to 28 different potions in 35 combinations.

Brewing recipes for Potions of Night Vision and Invisibility added: Potion of Night Vision is brewed by adding a golden carrot to an Awkward Potion. Potion of Invisibility is brewed by adding a fermented spider eye to a Potion of Night Vision.

As long as at least one of the three bottom spaces is filled, the brewing will continue, and additional bottles of water or potion can be added. However, if the ingredient is removed, or the bottom 3 slots are emptied at any time during the process, the process will stop and nothing will have been brewed.

The three potions do not necessarily have to be the same.

Upgrading effect of potion that has no time parameter (i.e. Instant Health, Harming) with glowstone dust has no downsides.

Upgrading a potion that has no level II effect (i.e. Fire Resistance, Slowness, Weakness) with redstone has no downsides.

Although Jeb said that in the 1.9 pre-release 3 there were 161 possible different potion combinations with 2,653 in the future, in the actual third pre-release only 22 different potions could be made without the use of external programs. Of those, 19 potions had one of 8 different effects.

There are many Potions that were left behind from 1.9 pre-releases that fill up different metadatas that otherwise cannot be brewed or obtained without a SMP server command or inventory editor. These potions include but are not limited to: Bungling Potion, Buttering Potion, Debonair Potion, Refined Potion.

More water can be taken to the Nether in one trip by filling water buckets, carrying a stack of glass bottles, and using a cauldron. This is because stackable glass bottles do not stack once they have been filled with water.

Undead mobs (zombies, skeletons, zombie pigmen, and Withers) are unaffected by splash potions of poison and regeneration, take damage from instant health splash potions, and gain health from instant damage.

Mixing Fermented Spider Eye with any base potion (including the ones that were left behind) will either result in a Potion of Weakness, a Potion of Invisibility, or a Potion of Slowness. The Potions of Slowness and Invisibility can only be brewed from the base potions that were left behind.

By modifying the item NBT using an editor or commands, it is possible to get a potion that cannot be upgraded into a splash potion.

Combining Night Vision and Water Breathing will give you the best visibility underwater.

In other languages

Content is available under CC BY-NC-SA 3.0 unless otherwise noted.Minecraft content and materials are trademarks and copyrights of Mojang and its licensors. All rights reserved.
This site is a part of Curse, Inc. and is not affiliated with Mojang.