The North Downs once thrived as the heart of the kingdom of Arthedain, but centuries of war and ill fortune have left all in ruins, occupied by a vanguard of Orcs and Trolls who march without fear among the crumbling keeps and cities. Discover the embattled settlements of Trestlebridge, Esteldin, Othrikar, and Meluinen, on the edge of Angmar itself. Venture into Fornost, a six-person instance that once was the mighty city of the kings, earn reputation with the Rangers of Esteldin, and learn the lost history of the North-kingdom!

The North Downs quest pack provides players with over 125 quests designed to support player levels 24-30 and access to Fornost, a massive full fellowship instance.

The Trollshaws were once the land of Rhudaur, one of the three sundered kingdoms of Arnor. Long ago, wild Hillmen overran the realm and swore allegiance to the dark realm of Angmar, but dwindled away when that dread kingdom fell. Now this land has become a dangerous wilderness, and Trolls and other savage creatures haunt its rocky hills and broken castles. Yet across the River Bruinen lies a sheltered light amid the darkness: the hidden refuge of Rivendell, home of Elrond Half-elven, lord and master of the White Council. At his behest, you must help a mysterious Fellowship representing a strange alliance of Men, Elves, Dwarves, and Hobbits as they prepare to depart on a fateful journey!

The Trollshaws quest pack provides players with over 75 quests designed to support player levels 30 - 50 and a special appearance by one of the most famous characters in Tolkien lore!

The Evendim quest pack provides players with over 75 quests designed to support player levels 32 - 50 including three full fellowship instances within the massive city of Annúminas: Glinghant, Haudh Valandil and Ost Elendil‎.

The Angmar quest pack provides players with over 200 quests designed to support player levels 40 - 52, including three full fellowship instances (Carn Dum, Urugarth and Barad Gularan) and a 12-person raid, The Rift.

Balin left the Lonely Mountain many years ago on an expedition to reclaim Moria, the Longbeards’ home of old, and was never heard from again. Dáin Ironfoot, King Under the Mountain, has sent forth the Iron Garrison from the Iron Hills to investigate and lend aid to Lord Balin, if necessary. Breaching the Hollin Gate, collapsed by the Watcher in the Water, the Iron Garrison does not find Balin and his company, but rather an endless horde of Orcs, goblins, Wargs, trolls, and creatures even more foul. Join the Iron Garrison in their efforts to reclaim Moria from Mazog son of Bolg and his fell legions and discover the dark secrets that lie in the depths of Khazad-dûm.

The Moria Quest Pack provides players with over 350 quests designed to support player levels 51 - 60.

Mirkwood - Once it was Greenwood the Great, and men and Elves lived in peace beneath its boughs... until the Necromancer's Tower arose, stirring a great evil in the forest's heart. Now death and darkness thicken the forest air, stifling life and twisting the green, growing things.

The Enedwaith quest pack provides players with over 65 quests designed for player mainly between levels 60 - 65.

Meet and assist the Rangers of the Grey Company as they begin their journey south to Gondor to meet their lord, Aragorn. Rolling hills and abandoned ruins cover much of this landscape. The seeds of the White Wizard will be seen here. What could he want with the people in these lands?

Adventure with the Grey Company, and into favour with the Dunedain, to learn what dark and troubling events spread ever further into the lands of Eriador. The quests gained here will lead you to further adventure south, into the land of Dunland and Isengard.

This quest pack also provides the following In their Absence Instances,

The Grey Company has departed from Enedwaith and entered Dunland proper on their continuing journey to Rohan, where they seek their chieftain Aragorn. The Rangers work to gain the friendship of the Dunlending clans and thwart Saruman's war-building efforts. The mysterious Falcon-clan offers their services to help break the muster of the combined Dunlending armies at Wulf's Cleft, but can they be trusted?

In the Heathfells, the forces of Théodred, Prince of Rohan, stand firm at the Fords of Isen, ready to repel the Dunlending threat, all but oblivious to the storm brewing to the north within the Ring of Isengard.

Join the Grey Company and Théodred's Riders as they make a desperate stand against the White hand of Saruman.

Turn eastwards toward the vale of Isengard and attempt to thwart Saruman's ambition! Experience over 375 quests and over 40 deeds as you journey through Dunland, the Gap of Rohan, and Isengard itself.

This is an account-level purchase, and provides access to all eligible characters on your account.

Travel to the beautiful and dangerous region of the Great River where foes gather on all sides, prepared to begin an assault on Rohan. Hold the line against Easterlings, dangerous brigands and ancient enemies of Rohan, as well as allies of Isengard and Barad-dûr. Experience over 170 crafted quests, a new six-man instance, and a new group and fellowship questing area!

Situated in a remote area of Eastern Rohan, the region of Wildermore has been hard hit by an unnatural and deadly winter. A Stone Giant named Nurzum, under the control of Saruman, is rumored as the source of this icy tragedy. Throughout Wildermore, villages have suffered ravage and townsfolk have become refugees. Follow in the chilly footsteps of evil as you attempt to restore this once thriving region.

Brave the Paths of the Dead and make your way through the villages and valleys of Western Gondor. Visit the Blackroot Vale, Calembel, and Belfalas on your way to Dol Amroth. Problems have arisen in the realms of men. The leaders have answered the call to Minas Tirith and invaders have encroached in the lands of Gondor. Are you able to live up to your legendary name?

Osgiliath's red fires burn in the east. Black clouds wrack the sky. The Enemy is moving, mustering at the very doorstep of Gondor. But still hope remains: the ships that raided Pelargir now lie in the hands of Aragorn, who seeks to sail north and reclaim the lands of men. With the Witch-king’s army preparing to besiege Minas Tirith, you must keep the forces of darkness from learning of Aragorn’s plan and seek allies and information to help defend Middle-earth from the foul legions of Sauron.

Osgiliath has fallen. The Enemy has moved onto the Pelennor fields, burning everything in sight. Trolls, Mumakil, and Great Beasts line up outside the walls of Minas Tirith. Join Gandalf and Pippin as they fight to hold the gates of the White City against the Enemy hordes.

Unlocks over 100 quests in Old Anórien and Minas Tirith for level 100+

March north! Escort Aragorn and the Host of the West into North Ithilien beneath the ever-watchful Eye of Sauron. Seek out the hidden Ranger encampment of Henneth Annûn as you and your allies prepare for the coming battle. Experience exciting adventures in dangerous new locations as you march toward the Black Land of Mordor, where the shadows lie.

Unlocks over 90+ quests & deeds through the Wastes to the Black Gate of Mordor. *Free to VIP!

Unlocks adventure through the Noman-lands, Dagorlad, and up to the very Slag-hills of Mordor as you join Aragorn at the Battle at the Black Gate in a last, desperate gambit to divert the Enemy. Includes 90+ quests and deeds for level 105 characters and two resource dungeons that can be played in solo and fellowship modes.