Originally posted by HorusraPeople are complaining that the first dungeon's loot is not better than their raid loot from MoP...wasn't that the hugh complaint from before that the beginning blues made their raid stuff from before useless......shows you can not please all the people all the time for sure.

People will find something to complain about regardless. I for one am happy that my gear carries over a little. I just got it and I'd hate to lose it right away.

itll have an instant fanbase for sure= eve players. so they got that going for them, unfortunately they also alienated many eve players when they released DUST...

lets hope this is their redemption for the eve players have been asking for since 2005!

I was just getting ready to say something to that effect. (Alienating their eve players) I think the idea sounds fun, but things always seem better on paper. That, and dust being the way it is. Ive kinda lost confidence in CCP

Originally posted by EhllfhireI was banned from the actual game by a forum moderator for my first infraction. Customer service as of 8 hours later has refused to reply back by either phone or email. Has anyone had this happen to them ever? What channels can I take to get compensated for stolen time?

Originally posted by RetiredJust don't see what the big deal is, can just play Dayz or Rust. Why is Smed trying to do whats already been done so many times, how many online zombie games come out last year?

Biggest difference I would say is the hosted persistent servers for a large player base and not this host your own server for 100 people stuff. It's the only AAA developer made one as far as I am aware of. Which means in 4 months they've got as much progress on the game as DayZ standalone has had in... how long have they been working on it?

You don't like it, just move along. For me I was actually hoping someone would take the DayZ idea and make an actual MMO out of it rather than a lobby game with disposable characters.

Which really means they just want to throw this one together and rush it out ASAP and make $.

If this was in development for 3-4 years like any AAA MMO with a AAA budged - yeah.

But this looks cheap, is a cheap idea, and is done fast and cheap.

So it's a tripple CCC game from a AAA studio.

At least that's the vibe I'm getting out of it.

They should be bringing something new and mindblowing forward - and yet they pick the SAFEST route - a zombie survival game - but it's new because it will be massive......

The reality is - this is a throwaway small project game for SOE - all they really have going at this time is Landmark (which is not doing so hot) - and their true gem is EQNext - which better deliver.

If EQNext flops - SoE is done - my opinion.

Read smeds posts on the h1z1 sub reddit. hes very open about the game. he even says yah dayz clone whatever. but the ideas behind it sound amazingly fun. and of course you dont see much yet, should you expect to in such a short time in development? dont bash a game in alpha stage. if your gonna hate it, hate it when its released.

ps: Is it still forced online play? If i cannot play the whole game while offline anywhere I go then that's an insant no still.

Are you apart of the group that insists glorified browser games like TL2 and PoE are better than D3 2.0?

Unless your playing on a garbage machine with the graphics turned to max the game looks incredible. It is smooth, dark, gothic and loaded with gruesome and ALIVE details everywhere.

When exactly did it get too easy for you? At release, inferno mode elites were next to impossible to kill and if you play on torment 5 or 6 without the proper gear you are in for a rude awakening.

The RoS patch has saved d3.

They didn't include an offline mode to combat piracy. That is the day and age that we live in. Deal with it. Releasing an offline game in 2014 is an invitation to steal it and the industry loses millions because of piracy. It's a small part of the reason why we haven't seen as many AA titles in the past 2 years.

I agree that the RoS patch did a lot to save. To say that games add online only is still pretty presumptuous. They didn't add online only for consoles. Nor do many other games use online only. I said many others, i know there are a few. That being said, RoS will be fantastic I think. Cant wait to play my crusader.

Seriously, I so HAVE it had with those people always yelling "MORE DIFFICULT" please. Why are the devs always listen to them? I am really pissed. First The Secret World, which I quit because I died 2000 times. And now with GW2 it is the same again. The difficulty was just right in the late beta, but a few people whined with Esports mentality, some 16 year old action zergers asked for more hardcore, and now beyond level 16 both my Mesmer and my Thief are unplayable. I HATE those people. Why must they always cater THEM? While the world is fully crowded you get along, but play on irregular times, and those classes are a DAMN CHORE. And worse, the story instances are nightmares! I even took a friend along, and we died several times, even had to just ignore some instances, because even with two we simply could not do it, and to hell with levelling, because the DAMN GAME levels you down again, no matter.

I am so fed up with developers always listen to this hardcore crowd who ruin every game because they need games to be a dick size contest to PROVE themselves!

For me, wanting a game to fail is attached to simlply disagreeing with design decisions or executiong, and not wanting success to be a roadmap for future games (which it would stand to reason I would also not like!)

Thats it exactly for me. I'd hate to see a game with minimal features and huge rails lead the way to future games doing exactly the same.