"Why Motegi? Motegi was already on a short list of tracks with international name recognition and cool gameplay moments that we started researching immediately after finishing FM2," Greenawalt explained.

"However, knowing how long it took to create each environment [three to five months, apparently], Motegi moved to the top of the pile because of how many ribbons that we could give players with this one environment. Basically, we knew that Motegi would give players the most gameplay bang!"

And it will certainly give Microsoft's coffers a fair old bang at just over a fiver. What do you reckon, Eurogamers? Too much?