Weapons are not purchasable in the marketplace, but are in the Cert treesThe Dalton and Tank Buster, Liberator weapons, are not purchasable from Cert trees

Headlines:

Infantry and vehicle weapons are unlocked with cert points instead of AuraxiumAuraxium rewards were removed from the gameCert points are earned with every 250 experience points instead of 1000 experience pointsGameplay implants were removed, will return later as a loadout slotWeapon medals grant cert point rewards

Top Player Bugs Resolved:

Frame rate shouldn't affect fire rateInfiltrators should not be able to fire while cloakedAbility system improvements to help protect against abilities getting stuck on or offAmmo boxes and mines should be more responsiveFixed an issue where players would get into a semi-dead stateResolved an issue where players would log in or spawn at a location in the middle of the zonePlatoons should no longer get in a broken leaderless statePlayers should no longer spawn at zero healthRemoved a case where players could get weapons into an unusable stateThe heal and repair tools now have sticky targeting

Weapons:

All shotgun damage and range has been reducedTR shotgun rate of fire is a little slower, but it is still the fastest shotgunProjectile drop was slightly increased

Vehicles:Liberator health increased by 10%Damage of Rocket Pods, Lightning 75mm, 40mm Grenade Launchers and Liberator 105mm cannon increased against Main Battle TanksFlak damage reduced by ~5%Repair tool is now 25% slower on vehiclesA tuning pass has been done on tank turret controls. They should feel more responsive.Range of Scout Radar on Flash has been reducedGalaxy acquire timer is now 20 minutes instead of 30