I'm a fan of support Lux. Her shield, plus snare and slow couples with the multitude of aura items you can build make her a nice laning partner for anyone fed enough to deal the necessary burst damage for a kill.

They're reducing the mana costs of her skills, which is nice cause her mana costs are stupidly insane for the awful mana regen she has.

Hooray!!I always found that Clarity worked so well with Lux....unless you're willing to spend all your early gold on mana regen items, it was kind of essential to play even the slightest big aggressive. I mean you'd get like 4 spells off and then be out of mana! Lower mana costs will just be awesome on her!

Clarity is pretty bad on Lux imo. Going B and then using Teleport essentially does the same thing, only you can get health back and buy items at the same time. I never had huge mana issues to warrant Clarity but missing spells on Lux is so costly because of her long CDs and mana costs.

The buffs definitely make her less dependent on blue and allows her to stay in fights much longer. Now if they could only buff her ratios, reduce her cool-downs or make her passive more usable late-game. :3

The buffs definitely make her less dependent on blue and allows her to stay in fights much longer. Now if they could only buff her ratios, reduce her cool-downs or make her passive more usable late-game. :3

Her passive is usable late game: her ultimate activates it. And I swear, if they reduce the ultimate CD any more, I'm refusing to play LoL until it's nerfed again. 27 seconds with CDR is enough. But her early game CDs desperately need a reduction, because dealing damage every 10 seconds (ish) is completely unsatisfactory.

The problem with her passive is that it doesn't scale at all with AP, so the damage becomes weak late-game. Not only that, she lacks the tankiness or the escape options to be in AA range to make use of her passive late-game, so the only way to even proc the passive in teamfights is her ultimate.

so the only way to even proc the passive in teamfights is her ultimate.

Which is available every 27 seconds with CDR, and stacked with her passive, deals well over 800 damage. That's usually enough to kill any and all stragglers. They probably do need to put an extra 50-100 range on her AA to help her proc it without her ultimate late game, but imagine how much of a pain lux would be in the laning phase because of it. You wouldn't be able to even harass her in mid, and she'd just flash away if you even got close to her on bot. Even junglers would have a hard time getting that lux.

Kind of depends on how derp the Morgana is I guess, Lux has really no defense against a Q+R+Flash, whereas Morg can Black Shield Lux's entire combo if the Black Shield is up in time to deflect Lux's Q.

Also a Morg could just push out the lane and go bully other people, very good farming in comparison to Lux.

Kind of depends on how derp the Morgana is I guess, Lux has really no defense against a Q+R+Flash, whereas Morg can Black Shield Lux's entire combo if the Black Shield is up in time to deflect Lux's Q.

Also a Morg could just push out the lane and go bully other people, very good farming in comparison to Lux.

She outfarmed me by about 15 cs (in my opinion not game changing), but I run a fast movespeed build that includes MR early game which did help me dodge most of her snares. But I waited for her shield to be on cooldown, snare proc slow R dead. I haven't played lux in a while, but her last hitting mechanism is enough to make me wish I'd never got back into her. But she does amazing vs anything than isn't tanky, as I found out the hard way ...

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