I make video games, music, and various related stuff.
I'm a professional game designer since a decade.
I'm a hobbyist game developer since even more.
I like to mess with anything digital.
I also make electronic music.

This is the place where I gather my personal creations. Feel free to browse, if you ended up here, you'll probably find something of interest, possibly hidden in plain sight, or in the dark corner of a lost subfolder.
Here's where I'm currently the most active on the web:

Maybe I am growing old. Maybe the world I known is on the verge of collapse. Maybe I need some artistic routine and discipline to pretend it will be alright.

A Road to Awe is a kind of intimate year-long game jam, with a focus on level design and ambient music. The game itself offers a contemplative first-person experience. You simply walk the road, one day at a time, wondering what comes next.

In 2017, every day, the road will get a new section for you to explore. The game will be updated through Itch's early access system, so anyone following the project will get new content automatically if they use the Itch app.

Nékromegà is an insanely ambitious first-person adventure game about the death of a utopia and the consequences of colonialism. You play as a young boy who grows into a vengeful force of nature, a desperate man who will bring a whole empire to its knees. What shreds of humanity will be left in the end will depend on your choices. Would you stay human if you had the power of a god?

Konstantinos Dimopoulos helps me with world building, especially, city design, and Justin Arnold develops the engine I'm using, RPG in a Box.

I've helped Konstantinos Dimopoulous with the enhanced version of his 2014 Twine game about the 2010 Greek crisis. This includes translations, visual design, animated GIF, CSS styling and other technical delicacies. Even sounds effects (well, one sound effect).

Though a couple of self-proclaimed video game critics (I meant, assholes) rated it terribly on the IFDB, I highly recommend it. It's funny, educational, and may teach you a few things about politics in general and Greece in particular. If you like the game, please give it a few stars.

I'll probably make an online version one day, but for now, it's only for Windows systems. If you don't have access to a Windows
system, if you're especially lazy, or if you really suck at platformers and want to know how the game ends anyway, have a look at the
complete video walkthrough.

readme

Complete videowalkthrough

The PossibilityOf Death

The Healer is a rather ambitious game developed in Twine, with a shitload of arrays and JavaScript stuff I barely understand.

If you're lazy, you can also click on the Tumblr icon, it shouldn't be too hard to find unless you've opened tons of windows. Yeah, maybe I should add hyperlinks in these readme files. But they woudn't feel like real readme files, would they?

You may also want to have a look into my Fonts folder, there's free stuff I've made while developing the game.

UPDATE: This game in on hold, and will probably never be released in its current form, but who knows?

I design serious games by day, and develop silly games by night. So I though I'd share my lore: Twine hacks, bad JavaScript, HTML and CSS fun, electronic music making, pixel pushing, game design for dummies, and other delicacies.

Please use the form below to (possibly, one day) receive various stuff on such matters in your inbox.

- add more stuff for Nékromegà, A Raod to Awe and WIP:PH
- add some links instead of plain URL
- make that crap mobile-friendly and readable at most resolutions
- add https://github.com/christianv/jquery-lifestream
- integrate Cockpit CMS
- clean up the huge mess in the HTML, split HTML & JavaScript
- make a WIP/unreleased songs playlist
- link old stuff like SoundCloud, LastFM and so on
- add a start menu
- add a Twine folder with modified macros and related stuff
- add a WIP folder (maybe)
- add folders for Under This Fornlorn Tree and The Healer
- make a friends/links folder
- add some widgets
- add a loading screen
- add a starting theme and sounds
- add some mini-games
- add a guestbook or a public forum (NoNonsense would be cool)
- add a contact form? well no, in fact
- make stuff draggable on mobile
- write more details about Zest and (dn)f
- fix the resizable windows that shouldn't be resizable
- embed everything into Twine?
- add some freaking diskosculls and Hexels stuff