That means this is essentially Final Fantasy IV in a nutshell. Good news is that it plays a lot better than it sounds. After the first hour or so, the RPG tropes begin to settle down, and Forever's End becomes more its own beast. In addition, the game offers players plenty of custom systems, plot twists, original artwork, and catchy tunes to keep any RPG fan hooked for hours.

An Adventurer Is You: Each character is given a class based on their abilities and occupation. After Epoch abandons his Captain position, his class changes from Captain to Traitor. His abilities, however, remain the same.

An Economy Is You: Coincidentally, all shops seem to be equipped with just the right kind of weapons for the characters currently in your party...

Crouching Moron, Hidden Badass: Cyrus is a drunkard, no doubting that. However, his drunkenness is almost directly proportional to how much ass he can kick, seeing as how drinking alcohol acts like a mid-battle class change for him.

Generation Xerox: Emily + Alexander from the past —> Epoch + Elizabeth in the present, right down to how they met.

Get on the Boat: Epoch heading off on his first mission. Also, the train used by Goldo and Lee to cross the ocean.

Gotta Catch Them All: Monster capturing, not only does it help give you good items if you capture them all in a region, But also each capture counts as a kill so it makes your work load easier. Basically capturing is feed them their favorite food, throw capture crystal, ???, profit.

Obfuscating Stupidity: As much as other people and he himself play up his incompetence at fortune telling, it's clear that Seti O'Hare knows way more about what's going on than he let's on, seeing as how he was able to figure out Fredrick had something to do with Epoch's dreams.

Our Demons Are Different: Demons are more akin to massively powerful (albeit unintelligent) and almost Lovecraftian horrors, able warp time and space by their mere presence (a demon that stays in one place for too long causes the location it's trapped in to become a living, breathing part of itself). They tend to kill human because they enjoy doing so, but those they don't just rip apart have their souls eaten either by binding the human to them or by binding themselves to a host, much like the "demon" that possessed Slade, although Slade's case is unusual because he isn't a demon, but Malvir himself, who is a Lost.

Person of Mass Destruction: A few. Hooded Man, Marcellus,... Elise after we find out she can do psychic bursts that nuke castles, then later on find out if she dies half the planet will feel that burst.

Really 700 Years Old: The Keeper, and Atlas, one of the Crystal Guardians, have been alive for more than a thousand years, as has Marcellus. Seti O'Hare claims be over a millennium old as well, but he might just be lying out his ass.

Redemption Demotion: * Acknowledged, and justified, in universe. When Elsie joins the party she warns that her magic is weaker now 'for some reason' It's later revealed to be a side effect of the main villian's attempt to tap her powers and separate her from the crystal

Time Stands Still: Zanziba (Lee's father) is capable of this. Atlas reveals that this power is actually a trait of Lee's family as a whole, not just his father, because of the crystal they guard. Whether or not this will become a gameplay element is unknown.

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