Oh so it's finally out now? Hey show some screenshots of it, since I'm kind of planning to get this game now. Besides I hard there's three special guest characters that came from the Tsukihime side as well. They are

Kid-Wolf wrote:Oh so it's finally out now? Hey show some screenshots of it, since I'm kind of planning to get this game now. Besides I hard there's three special guest characters that came from the Tsukihime side as well. They are

Well it happens to be I think the second or third Tiger Collseum game that's for the PSP. In any case I hard about those thre being involved in this as well. Never the less it's worth showing off a few screenshots to... well confrim wither or not it's now worth my while to get a PSP for this game now.

Never the less those guest characters are making me wonder how the Tsukihime remake is going now. Either that or they are trying to promote the Tsukihime side of things and showing that they are not forgetting about them at all.

I see so they used Kohaku's catgirl-like version. Well Akiha did say she was a thiefcat, so she does look more like a cat now. As for the Magical Girl Karen, I havew to say is she looks cuter then usuall.

In any case I'm almost tempted to get a PSP because of Kohaku and Karen alone now.

Yeah me too.
You have to get a smash ball (Smash bros?) to enable your special attack and increase your magic circuit cap from 100% to 200%. The two special moves are used at 100% and 200%. your normal combo breaks guard at the end, making guard break attack useless... you get one combo (more or less) and a jump attack, and that it so far. I was expecting some depth like Melty blood... I so regret getting this...

Well at least they are trying to be off the wall here. So it's kind of doubtful it'll have the same punch as Fate/Unlimited Codes would have. You have to understand this is kind of a what if the Fate characters were stuck in some zany world kind of idea, and not in the usual normal word the Visual Novel was.

Although the screenshots do make it look interesting. Now if only someone would be bold enough to translate that game now.

All those have that kind of game.
There is no plot, no new points, no difficulty, no secrets...
You only "fight" the whole game.
It isn't like melty blood or guilty gear, in this kind game there is no combos...
no fatalities...

hmmm...I thought it was something new or at least like a "mario party" (what isn't good either but...).

I'm still waiting on my one to land on my doorstep (I'm on the other side of the world)

Yes, I can agree that Fate/Tiger C isn't the best PSP game in the world, but it's got it's funny moments. As stated by Kid-Wolf, I think the emphasis of the game goes to the story and its 'what if' scenarios.

The gameplay doesn't exactly last you for months and months, but it's still enjoyable enough. What zweiterversuch said is pretty much right. There's really no point in the fighting, it's just a fun beat 'em up enjoyable with multiplayer more than single player. "Just for laughs" is what I'd call it.

The extras in the limited edition box are nice to collect as well . If you enjoyed the first one, then you might as well buy this one and give it a shot too. If you thought the first one was crap, well no one's forcing you. From the various screenshots and everything, it was pretty easy to tell what type of game you'd be buying when you ordered it.

["Here is wisdom. Let him that hath understanding count the number of the beast:
for it is the number of a man; and his number is Six hundred threescore and six."]
--Book of Revelation 13:18

The thing that most programmers who make Power Stone-style anime games don't understand is that Power Stone 2 only worked because there were over 100 different weapons that would randomly spawn and change up the gameplay, making every match play differently. Throwing 4 characters with one move and a few items into a small area doesn't make a good game.