This is my first foray into FPL - which is apparently being used in the Arena. I loved my time in the Arena during the YFF heyday, and that's my sole reason to play FPL this season.

Can someone please help me with FPL basics, it's nuances, and general gameplay tips so I can hit the ground running ?

Specifically, 1. How is the scoring different from other fantasy games - say fantrax or YFF ?2. What are these wildcard thingies, and what are typical strategies to using them ? 3. Where's the list of rules explained in detail, so I can stop asking these dumb questions.

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QUOTE (xabirocks @ Jul 31 2017, 11:59 AM)

Hey Guys,

This is my first foray into FPL - which is apparently being used in the Arena. I loved my time in the Arena during the YFF heyday, and that's my sole reason to play FPL this season.

Can someone please help me with FPL basics, it's nuances, and general gameplay tips so I can hit the ground running ?

Specifically, 1. How is the scoring different from other fantasy games - say fantrax or YFF ?2. What are these wildcard thingies, and what are typical strategies to using them ? 3. Where's the list of rules explained in detail, so I can stop asking these dumb questions.

Well it's quite simple really, almost a bit too basic but there are some interesting nuances. You get good points for goals, assists and cleanies, but the nuance is bap's, bonus points. They're awarded to the 'best' 3 players in a game, based on everything they do in that game. So basically you may have a great player who doesn't score, assist or clean and he'll get nowt, 2pts appearance, meh. But once you start getting goals, assists, cleanies, the points mount, dramatically. Keepers are interesting too, they get points for saves and lose points for goals conceded. Make 9 saves in a 3-0 defeat and you get 4pts, not a lot but we see this as a win, especially for a cheapo in a meh side. Wildcard, you can change everyone. Many will play the 1st at the 2nd international break, others will wait. 2nd is great for DGW prep. Bench-boost can be great too, for DGW (double gameweeks), you can get 15 starting, twice if you're lucky. Captaincy is critical, double points, so when Kane goes mental, wow, the points go crazy. There's a new chip too, free hit, looks like this might be good for those FA cup weeks, when you may not have a lot of starters. You have a free transfer every week, but you can also buy transfers, 4pts each. Players rise & fall in value too, keep half of any gain on sales, suffer all of losses on sales. You can build value, go from 100m to 110m with active trading but it's not always the best way.

There's also a free hit this year, meaning you won't pay 4 points for one more transfer... that's new to the game and us all!

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