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Im looking at running a tournament but Im not really sure on the best way to go about it. It will most likely consist of 8 players, but Im not sure if its best to do a knock out system (then have other scenarios set up for the players who have been kicked out) or to play a series of scenarios where you randomly draw for each scenario, therefore a good chance of a new opponent each game and then add up your final medal count at the end of the tournament. If I went with the latter I would pick out 4 or 5 scenarios that all players would need to play, and these would be selected based on being 50/50 percentage wins for both sides as listed on this site. (or pretty close to)

Anyway this was my basic idea for now.

But if anyone out there has arranged their own tournament or been apart of one, please let me know how it was run as I have never done one before.

Since you're with 8 players you could end with an overlord scenario. Number 1 player vs number 2 player. The dropouts are their FG's. The winners vs losers. I think this will make a fierce battle full of swearing.

I've organised a few memoir'44 days in the last year and experimented with some formats.

1: A Swiss Tournament. Each round players are matched based on ranks. this way the best player compete against each other but everybody has a chance to win. This keeps everybody playing.

2: Team play: Your either Axis or Allied and play against different opponents. This is great for players who like to discuss strategy. Because before every scenario you give them some time to look it over and discuss the possibilities.

In my tournaments I give objectives extra points in the final score, so players will go an fight for them. It keeps things interesting an makes people want to capture certain points of interest.

Since many players helped me with advice for organizing my tournaments (especially Sam1812 ) Maybe this topics will help:

At the WBC tournament, we play 2-game matches for each round, and I figure on 2 hours per round.

With 8 players, if you have at least 6 hours, you could do a Swiss System with 2-game matches -- pairing people based on their records (and avoiding repeats).

If you don't have 6 hours, there's a format where you divide the players into Allies and Axis. They play single games (always as just their respective side), and then everybody rotates to a new opponent. You can have a winning Allied player and a winning Axis player, or else you can have the best from each side play a final match against each other.