I've begun working on an abstract map for CS:GO and figured I'd ask you guys if there's any interest in doing a map pack.

The last one was all the way back in 2008 and I don't think any j2ers have released anything together since then except for Night Terror. I don't even know how many of you are still around. I guess NIPPER still makes maps. Haven't heard from Dr. Boo or Alpha or Ape for a long time.

I'm aiming to finish my map by early summer so we'll see who's in I guess.

Yeah that's true. Whoever makes the map can just release it and anyone (including one of us) can throw it together in a package. I think CS:GO is the only game that supports maps being added to the workshop though.

I may not be an active poster, but I am most certainly an active lurker.

This could be interesting. I haven't mapped in AAAAAAGES, and an abstract map certainly would be incentive enough to try. Never mapped for CS:GO before, so that would be interesting to mess around with. I'll start brainstorming some stuff, and see if I can get the motivation flowing.

Dumb question, but it's possible to not have the usual CS:GO round music playing the whole time if we want to go with the usual theme of different song snippets looped in different rooms, right?

AlphaKennyOne wrote:Dumb question, but it's possible to not have the usual CS:GO round music playing the whole time if we want to go with the usual theme of different song snippets looped in different rooms, right?

Most people play with the game music set to zero, which can be found under Options. It shouldn't be a problem.

The dumb thing with CS:GO though is that they made custom sounds a lot less convenient. Last I checked, you had to edit the sound.cache file and snd_rebuildaudiocache whenever you wanted to add new sounds.

I think I can do that. In fact, I think I remember having to do that many times on my last map. Another question, since it's been a while and i've been out of the loop. Are .wav files still the preferred file format for looping stuff and general custom sounds, or are mp3's good to use?

I seem to recall mp3's being too quiet compared to .wav files, as well as a few other issues. I'm wondering if things have changed since CS:S.