Hours and Calendar

Metro Seattle Gamers has a schedule of events but not regular hours. The club is open when Members with Key privileges or officers open the club for one or more events. The club is closed during the Dragonflight Annual Convention, scheduled for August 24-26th, 2018.

Bi-weekly GURPS game with a solid group of veteran role players. Past campaigns have included Monster Hunters, cyberpunk, After the End and a high fantasy/Dungeon Fantasy hybrid game. New players are always welcome!

This is a private RPG group that is meeting regularly at MSG and is playing various games. This listing is in the public schedule in order to block out space at the club for this group. This group is not currently looking for new players; these listings will change if the group asks the club to assist it in finding new players.

First published by GMT in 2003, A World at War is a grand strategy game based on the award-winning Advanced Third Reich/Empire of the Rising Sun gaming system. A World at War simulates the military, economic, political, diplomatic, research and production aspects of the Second World War and lets the players experiment with alternatives.A World at Warcontinues the evolution of the Advanced Third Reich/Empire of the Rising Sun game system, refining and clarifying the rules in every area of the game.

For four years Britain and her Commonwealth have stared across the Channel at a hostile continent. Recognizing the limits of their power against the much larger German Wehrmacht, they have struggled on where they could: in the skies over Britain, in the great battle for the seas and oceans, in North Africa, Greece, the Levant, Sicily, and Italy, while they have waited for the turn of the tide. They have suffered humiliating defeats but have gradually gained a measure of their foe. Increasingly secure in their power at sea and in the skies they have waited for the entry of powerful allies, Soviet Russia and America, to give them the opportunity to move back into the heart of Hitler's Europe. June 6, 1944 marks that beginning of that final reckoning: one that the Germans have done as much as they can to prepare for.

The Greatest Day: Gold, Juno, and Sword Beaches covers the Commonwealth sector of the invasion of Normandy including the airborne landing on the eastern flank by the British 6th Airborne Division. Using the popular Grand Tactical Series many of the players have sharpened their skills on the previous club campaign: To the Devil's Cauldron. This game will be a team game to be played across the months ahead. Team mates will cover for the inevitable absence of other players. While the board is large the essentials of the mechanics are easy to grasp and are elegantly presented.

For an expanded view of the map layout below select this hyperlink: Map Layout.jpg

The invasion of Crete was one of the most dramatic battles of the Second World War. Over a nine-day period in May 1941, a mixed force of Commonwealth and Greek troops desperately tried to fight off the German airborne assault. Despite appalling casualties, the paratroopers and glider-borne troops managed to secure a foothold and the critical Maleme Airfield to open the door for the German Gebirgsjäger (mountain troops) to land under fire. Together the Fallschirmjäger and Gebirgsjäger pushed the Commonwealth troops to their breaking point and forced a deadly battle of delay and pursuit.

Twenty-seven miles southwest of Washington, D.C., near Bull Run Creek and Manassas Junction, the first major battle of the Civil War was fought. It would not be the last battle of that war to be fought in the area. The following year would see the Confederates sweep the Union forces from the field, while the Union scrambled to send reinforcements north from Virginia to protect the capital.

While events would take a different course in 1863, until Lee committed himself further west there was the possibility that his Confederate offensive would feint toward Washington on the more direct route north. Since the Union army had to cover a direct threat on Washington, such a move would have almost inevitably led to a Third Battle of Bull Run.

Nominated for the Charles Roberts Award for the Best Pre-Twentieth Century Wargame, Three Battles of Manassas explores the two historical battles in this area and allows the players to discover what might have happened in 1863. This game will explore that third possibility. The game's designer will also be playing this game. This game will meet generally weekly or bi-weekly on a schedule to be decided upon at the first meeting, which is currently on the schedule. For further details contact Thomas Prowell.

Holland '44 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.

The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.

Holland '44 uses a system very similar to Ardennes ‘44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes ‘44 or Normandy ‘44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain.

This game currently has three players but has room for one more player at this time.

The first half of the 16th Century was a remarkable period in European history. Simmering theological unrest, the development of the printing press, the continued rise of the merchant classes, the beginning of centralized monarchies, and the development of oceanic travel combined to upset the old European order. Without his planning to do so, Luther's theological challenges lit a fire that would not go out in his lifetime.

Here I Stand is GMT's card driven game of European grand strategy. Players will represent the monarchies of England's Henry VIII, France's Francis I, the Holy Roman Empire's Charles V, and the Ottoman Empire's Suleiman the Magnificent while a great theological and political struggle ensues between the Papacy and the defiant Protestant states inspired by Luther, Calvin and others. And then there is the news of a New World across the ocean.

The 18xx family of railroad games is the most avidly developed set of games in the history of the railroad games genre. Featuring aggressive financial manipulation, players attempt to gain the most wealth by starting, building, taking control of, and gutting various railroads while they define the future economic development of a region.

One of many titles will be chosen. If there is sufficient interest a second game will be hosted using players on the waitlist.

This event is open to members of Metro Seattle Gamers and guests of Nathan Geiser. If you wish to attend as free guest of Mr. Geiser, please register using the guest registration option. Contact Nathan Geiser for details.

Members of MSG are requested to log into their accounts before registering for this event.

At 10:30 am, Saturday December 16th, Metro Seattle Gamers will host a meeting at the club of its miniaturist members to discuss the options for using the space for miniatures wargaming. Interested parties who are not members of Metro Seattle Gamers are welcome to participate in this meeting. The meeting is expected to last an hour or less.

As a part of our planning for the club's final layout, the needs of miniatures wargaming are one of the sets of criteria that we have been evaluating. For example, the club has long had a live game storage system that has allowed the club’s members to play small or large board wargames that have lasted weeks, months, and in some cases, years. One question under consideration is whether that system can and should be expanded to enable the continuation of live miniatures wargames in progress as well. As another example, currently a significant volume of the club is being used for the storage of miniatures terrain, much of which has been underutilized; the club needs to prioritize what terrain shall be retained and decide where to store it.

MSG's annual session of Euro and strategy games returns again to cap off the year. We anticipate having several tables in play. All games are up for consideration but there is particular interest in Scythe. In addition to the club's library Martin Stever will be bringing in some titles from his extraordinary collection.

This session is open to members of Metro Seattle Gamers and is free to guests of Martin Stever.