There's a plenty of caves and grottos already in Skyrim_Main still lacking names, with which we should come up before the release. Here's a short summary; please note a better part of these interiors were finished before I joined the project and not discussed on new boards, so there might be some context oblivious to me behind them. I mostly described the impression I had when checking these in CS:

Sky_iRe_ALDK_Cave_04 - -104, 7 - a natural cavern at the edge of Vorndgad Forest, between new location for Bear Clan manor and Hoota's cabin. Some ponds of water. Occupants: spikeworms etc, no loot, lots of stalags and roots.

Sky_iRe_ALDK_Cave_06 - -102, 7 - a large Reachman cavern by the banks of eastern Karth, separated by the river from ambush site. Contains another cave within with a witch study. Probably low/mid level

Sky_iRe_DH_berrow - 109, 13 - abandoned barrow by the border of Dragonstar county, currently occupied by spikeworms, a group of bandits/Redguard insurectionists used to station here as well before they were wiped out.

Sky_iRe_VF_CaveLuxray - 108, 9 - large natural cave, well hidden by the feet of Druadach cliffs, between Vorng cavern and Mirilstaren escape tunnel. Contains a small smugglers/bandits outpost

Sounds great. I like Heifnil's Folly, Skjuggefald Deeps and Howling Moon Grotto especially. As for my barrow, I'm not sure if we're keeping the Stalhrim here as a curiosity, but if we do it could be reflected in the name as well, for example Coldbrang Barrow. Bloodmoon has some barrows with names partialy understandable in English like this.

About Karthgad barrow, "hoj" sounds very vulgar in Slavic languages (I know of Polish and Russian at least for sure), so it could be tweaked a tad. Let's make it Bergarojh Barrow for example and all's fine.