Wow, suddenly there's loads of activity on the boards. A great many congratulations to Ryuusoul, TakaJun, Shadow, tjm, AstCd2 and any other translator who has worked on this project for finishing it up. Also congratulations to the rest of the Mirror Moon team and ourselves, the fans, because this is great news!

By the way, why does the webpage still list 99.%? Are there really some loose ends left to tie up, or is this a rounding problem or something?

Edit: I just can't seem to spell Ryuusoul correctly... Gomen.

Last edited by Message on June 18th, 2005, 6:17 am, edited 1 time in total.

Message wrote:Wow, suddenly there's loads of activity on the boards. A great many congratulations to Ryuusol, TakaJun, Shadow, tjm, AstCd2 and any other translator who has worked on this project for finishing it up. Also congratulations to the rest of the Mirror Moon team and ourselves, the fans, because this is great news!

By the way, why does the webpage still list 99.%? Are there really some loose ends left to tie up, or is this a rounding problem or something?

I, like the random guy above, would like to say thank you so much.
I've been lurking here far to long not to post something, thanks a lot for all your hard work. You guys rock

Oh, and if you need someone to test this on alternate platforms, like Linux, or even the Dreamcast (yes, ONScripter does run on the dreamcast), then just ask. (note: I'm not demanding a dreamcast port, just saying that if you ever did one, i would be more then willing to help with it). I can also help test on Windows, if you need me too.

Chendo's one bite patch uses Japanese fonts to display the English ascii, so no.

Zephyrus wrote:I, like the random guy above, would like to say thank you so much.I've been lurking here far to long not to post something, thanks a lot for all your hard work. You guys rock

Oh, and if you need someone to test this on alternate platforms, like Linux, or even the Dreamcast (yes, ONScripter does run on the Dreamcast), then just ask. (note: I'm not demanding a Dreamcast port, just saying that if you ever did one, I would be more then willing to help with it). I can also help test on Windows, if you need me too.

Linux platform should work perfectly with our patch. Chendo actively runs a Linux machine, and does any coding and testing under Linux. Mac is the only platform we haven't tested, but I'd assume it would run fine.

Dreamcast should work, if the Dreamcast distro of Onscripter was updated to current code. Last I knew, the Dreamcast version of Onscripter was based on old code, and hadn't been updated in ages. We will not support a Dreamcast release of Tsukihime, that is up to the end user to take care of.

Also, as a side note, gp32 has contributed some nice changes to onscripter, and they should appear in the next release of the code base. I think it will update onscripter to support quite a few new games, by the looks of it.

Soulfang wrote:Of course it will, ONScripter was originally written for Japanese PCs.

Won't Chendo's 1-byte patches break that?

No, all the one byte patches do are when you put "`" in front of a line, it lets you type in half-width ASCII, whereas in the original NScripter, I believe certain half-width ASCII characters were used as control codes.

TheXev wrote:Linux platform should work perfectly with our patch. Chendo actively runs a Linux machine, and does any coding and testing under Linux. Mac is the only platform we haven?t tested, but I?d assume it would run fine.

Linux platform should work perfectly with our patch. Chendo actively runs a Linux machine, and does any coding and testing under Linux.

Ya, but if you need someone to test it on a different Linux distro, then maybe I can help. Anyone who runs linux can tell you about inter-distro incompatability fun, especially with the various packaging systems (I'm going to assume your not locking yourself into something like RPM or DEB). Anyway, just saying if you needed more testing, I can help (I run Debian Sarge BTW).

Does this mean you will be making a Mac OSX release as well?

While I can't speek for the dev team, ONScripter is SDL, which is multiplatform, so there should be no problems with getting the 1-byte patches working on OSX, it should compile rather cleanly. I think the thing is that Chendo doesn't have a mac (correct me if I'm wrong), and can't test it, but it *SHOULD* be really easy to get someone with OSX to compile it for you guys.