1:46:15unknown_20 Q: Is the parenthesis around the returned value used for debugging or just a habit?

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1:46:15unknown_20 Q: Is the parenthesis around the returned value used for debugging or just a habit?

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1:46:15unknown_20 Q: Is the parenthesis around the returned value used for debugging or just a habit?

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1:48:08kiitos420 Q: Is it a good idea to use events?

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1:48:08kiitos420 Q: Is it a good idea to use events?

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1:48:08kiitos420 Q: Is it a good idea to use events?

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1:49:22frostyninja Q: Are we going to see the new art assets soon now? Today was exciting. I can’t wait for worldgen. Should be interesting

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1:49:22frostyninja Q: Are we going to see the new art assets soon now? Today was exciting. I can’t wait for worldgen. Should be interesting

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1:49:22frostyninja Q: Are we going to see the new art assets soon now? Today was exciting. I can’t wait for worldgen. Should be interesting

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1:49:33vtlmks Q: Off-topic if you run out of other questions. In C, is there a way to make something similar to function overloading?

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1:49:33vtlmks Q: Off-topic if you run out of other questions. In C, is there a way to make something similar to function overloading?

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1:49:33vtlmks Q: Off-topic if you run out of other questions. In C, is there a way to make something similar to function overloading?

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1:50:15unknown_20handmade_hero I read somewhere you can #define return and log all your returns that happen

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1:50:15unknown_20handmade_hero I read somewhere you can #define return and log all your returns that happen

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1:50:15unknown_20handmade_hero I read somewhere you can #define return and log all your returns that happen

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1:50:29suburbanfilth Q: What do you think of Golang?

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1:50:29suburbanfilth Q: What do you think of Golang?

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1:50:29suburbanfilth Q: What do you think of Golang?

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1:50:46vaualbus Q: Just as side note on that Nvidia fiasco you had. I found out that in my case I can get Nsight graphics to crash in the same way if I use raw input to get PS4 controller data. As soon as I remove the call that registers raw controllers, Nsight work. Any idea on why that could happen? Maybe Nsight is using something to intercept user input?

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1:50:46vaualbus Q: Just as side note on that Nvidia fiasco you had. I found out that in my case I can get Nsight graphics to crash in the same way if I use raw input to get PS4 controller data. As soon as I remove the call that registers raw controllers, Nsight work. Any idea on why that could happen? Maybe Nsight is using something to intercept user input?

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1:50:46vaualbus Q: Just as side note on that Nvidia fiasco you had. I found out that in my case I can get Nsight graphics to crash in the same way if I use raw input to get PS4 controller data. As soon as I remove the call that registers raw controllers, Nsight work. Any idea on why that could happen? Maybe Nsight is using something to intercept user input?

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1:52:06x13pixels Q: I know you did a video on interpolation. Do you know of any good resources for cubic B-splines?

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1:52:06x13pixels Q: I know you did a video on interpolation. Do you know of any good resources for cubic B-splines?

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1:52:06x13pixels Q: I know you did a video on interpolation. Do you know of any good resources for cubic B-splines?

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1:56:00Bezier curves, and B-spline orders

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1:56:00Bezier curves, and B-spline orders

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1:56:00Bezier curves, and B-spline orders

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2:00:41Daisy-chaining Bezier curves to produce more complex curves

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2:00:41Daisy-chaining Bezier curves to produce more complex curves

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2:00:41Daisy-chaining Bezier curves to produce more complex curves

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2:04:03Orders of discontinuity

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2:04:03Orders of discontinuity

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2:04:03Orders of discontinuity

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2:06:05Cubic B-spline curves

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2:06:05Cubic B-spline curves

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2:06:05Cubic B-spline curves

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2:08:06krismeld Q: I really like the look of the lighting you have implemented. Will the system be working with many light points?

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2:08:06krismeld Q: I really like the look of the lighting you have implemented. Will the system be working with many light points?

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2:08:06krismeld Q: I really like the look of the lighting you have implemented. Will the system be working with many light points?

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2:08:41longboolean Q: So if I am on the same page, if we wanted to make sure that two rooms never touch each other we would still use Connect() plus passing a flag of some kind. Or would you do something else?

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2:08:41longboolean Q: So if I am on the same page, if we wanted to make sure that two rooms never touch each other we would still use Connect() plus passing a flag of some kind. Or would you do something else?

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2:08:41longboolean Q: So if I am on the same page, if we wanted to make sure that two rooms never touch each other we would still use Connect() plus passing a flag of some kind. Or would you do something else?

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2:09:36schoenhs Q: Are there any plans to write tools to author rooms or will everything be done in code?

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2:09:36schoenhs Q: Are there any plans to write tools to author rooms or will everything be done in code?

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2:09:36schoenhs Q: Are there any plans to write tools to author rooms or will everything be done in code?