40enTue, 26 Nov 2013 18:56:14 GMTTue, 26 Nov 2013 18:56:14 GMTTue, 26 Nov 2013 17:58:55 GMTWed, 17 Oct 2012 03:59:00 GMT]]>Mon, 11 Jul 2011 12:48:03 GMT
Nothing. Nada. So, if you want to do it - do it. You'll be considered inconsiderate assh*le for 5 seconds but thats about it. If you can live with it (I have been living with the idea all my life) - then theres nothing really stopping you from doing it and theres no final penalty about it. Well, maybe te &quot;fair play rating&quot; but that affects nothing, short of some guilds.

Forfeiting is lamest superpower in existence. No-one really cant do anything against it and you have total absolute control over it... and it gives very little to none real benefits. If you want to be the untouchable super-villain then forfeit is your choise of weapon ]]>Mon, 11 Jul 2011 11:55:16 GMTELO is an exception to that, mostly.]]>Mon, 11 Jul 2011 11:43:19 GMT
You will bring minimum of lose-clintz + 50 back home. At best case you bring one credit, some win clintz + 50. To make later possible in the first place you must play rigidly for hour. Even if you fail to get the credit and lost all the matches, you made some money for better cards that can help you lure that credit in next time or time after that.

You progress quicker this way.]]>Mon, 11 Jul 2011 11:21:58 GMT
Math is like this : With bad deck you win one out of ten fights. Lose = 2 clintz, win = 6 clintz (varies tho). in ten fights you make 24 clintz with bad deck.

With OK deck that you win 3 times out of 10 you make 32 clintz. That -on the long- run is meaningful difference that will get you better cards faster than just grinding with totally bad deck.

After 300 fights better deck has made 960 clintz and worser deck has made 720 clintz.

Now, with that &quot;acceptable deck&quot; you are going to get the good card faster just by playing, so if you buy 240 clintz card that you can play with and win more - after same amount of time you will have that card AND better card in your deck than just trying to get to the better cards by ramming your head to stone until you get it.

With that new card your win-ratio goes up, as do your earnings ... and you will reach the next addition to your deck again faster.

You will get prizes from DT's, and completing missions, but still there is basic flow of money from the fights themselves IS one factor to consider. You can get the other sources of income anyway eventually, so focus on the one you can improve by your own decisions early in the game. Get cheap cards that help you pick out some wins, that will pay out in the end.]]>Mon, 11 Jul 2011 10:23:14 GMTMon, 11 Jul 2011 10:12:21 GMT]]>Mon, 11 Jul 2011 10:07:15 GMT
I assume you just wait for them to give it to you. Check your mail.]]>Mon, 11 Jul 2011 09:42:41 GMTSat, 23 Apr 2011 23:21:45 GMT
7) Prize draw tickets, if you got them use them. Very small chance you'll win but if you get the lucky number then it's 100 clintz per ticket, they only count the very last number (e.x. xxxxxxxx1). I like to play only one of each number so I'm guaranteed 100 clintz each time.

This isn't a tip as much as etiquette, if you're playing in a DT room while a DT is going on then try to not time-out on purpose, almost everyone there is trying to play as fast as possible.

9) If you have the option to win with pillz leftover or to knock out your opponent then do so, you'll get extra points but don't throw away a certain win to try and get extra points. This is extremely helpful in DTs.]]>Sat, 23 Apr 2011 21:00:48 GMT
Thanks for the one about four, didn't know that.

This is kinda related to number one; If you see the opponent has a better hand don't forfeit right away, you can still win, though it's not guaranteed.

http://i.imgur.com/Uw3tt.jpg]]>Sat, 23 Apr 2011 20:28:27 GMTelo, saves time for everyone. No one enjoys sitting through 4 rounds of animation after the outcome has been decided in round 1, even if I'm on the winning side. However, don't time out, timing out is bad manners because it wastes time and affects your fair play rating.

5) It should be noted you're still participating in DTs while in the elo room, so if you end up below 1000 you still get 50 clints/hour, and if you end the week above it you get 150 clints 2 credits extra. Besides, you won't meet any Jackie Cr/Zatman uber decks in elo like you do in DT, so why not give it a shot?]]>Sat, 23 Apr 2011 17:24:06 GMTSat, 23 Apr 2011 16:18:41 GMT
4) Only applies to countries that have the option.
5) Though not recommended it's better you try it anyway. One week you just might get lucky.]]>Sat, 23 Apr 2011 15:42:11 GMT]]>Sat, 23 Apr 2011 15:09:21 GMT
1) Never forfeit, it gives you negative points and it's rude if the other player is trying to complete some missions.

2) If your mental math isn't up to snuff then get a calculator either online or otherwise

3) Participate in every DT you can, you don't have to win but by just participating you get 50 credits.

4) Watch videos, in the trial pay offers they usually have two or three videos a day and each one gives you a credit. To get there go to &quot;Earn free credits&quot; on the main page and down to trial pay, there should be a tab titled &quot; videos&quot; next to survey, ect.

5) You can win 150 clintz a week in elo but you need a score of 1000+ (You start at 1000) and 5 fights completed in elo, each week not total. This isn't encouraged.

6) Try to find a clan you like early and stick to it, two at the max. You can ask around and get suggestions but it really comes down to your playing style.

That's about it, if anyone else wants to add their own two cents then feel free.]]>