Design Research Tactic: Persona Creation

The first step of the design process for every designer should be research. The research process is especially important for website and user-interface design, although it is often overlooked. This may be due to time constraints, bosses or clients who are ignorant of the design process or think it is unimportant, or it could be out of just plain laziness. Sadly, design research is often set aside because nothing tangible is seen to come from it, like a wireframe or a mockup, even though research always helps to create a better end result.

One of my favorite research strategies and the one that we’ll be focusing on for this article is that of persona creation. Personas are fabricated models of a typical end user. They are developed through the traditional research process and created as a way to put yourself into the mindset of the end user in an attempt to create something user-based, which is an extremely important focus when working on something interactive. Too often, web developers and designers just try to create something that works and looks decent instead of thinking about the thoughts, feelings, behaviors and overall intention of the users that visit their website.

How to create a persona:

Personas can be created by looking at other market and demographic research you may have already done. Using demographics to create the idea of a typical user is often a good first step. Put together several different ideas about the motivations and characteristics of that person and why they might visit your site. Below are a couple of sample personas that I created for the most likely types of visitors to my personal portfolio website based on previous research gathered from google analytics.

Persona #1: Tim

Needs to find a freelance designer, doesn’t want to invest a lot of work into finding their work

Online payment is the best option since he lives far away from potential workers

Persona #2: Lisa

Owns a graphic design business

Very web savvy, designs websites

Looking for possible employees

Needs a quick way to contact the designer

Persona #3: Jeff

Design student

Quite web savvy, uses the Internet often

Reads design blogs and looks at other portfolios for inspiration

Short attention span, needs to capture their attention immediately

As you can see, personas can help you map out an idea of the motivations of potential visitors to your site. For me, I thought of three different types of people who might want to view my site, potential clients, employers, and fellow students. This allowed me to tailor fit both the design and content for those types of users. I designed a very basic, clean and responsive site that will allow users to access my personal information and portfolio quickly on any device.

This technique of creating a fictional end user can apply to all kinds of website but are particularly useful for e-commerce based websites. Imagine that you are designing a site that sold baby clothing, the personas would probably reflect the personalities of new parents, grandparents, and friends of the family looking to buy gifts for the baby. How easily could the average twenty-something mom or dad navigate through your site? What colors might appeal to them? Are they savvy enough to navigate the checkout system?

These are questions that should always be asked when designing, but attaching a persona to it helps to add a realistic face to the end of those questions. Think about how your own family or friends would navigate and use the site.

While setting up personas can add a lot of time to the design process, it can also be very valuable in the long run. The ability to predict the behavior of end users provides us with the insight to be able to design it right in the first place.

Jesse Snyder is currently in his senior year at Kent State University, working hard towards a BFA in Visual Communication Design. Although interested in all aspects of design, he is especially focused on learning about user interaction and how it can be applied through all parts of a project, whether it be interactive, print or motion.