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Here's the comment in question from Nick Ritenour, which suggests Microsoft accidentally leaked the GTA 5 release date for March 24, 2013."I preordered it from Microsoft...says shipping/release date is March 24. This doesn't mean it's correct lol...but usually if it's not known they list it as TBA."
Looking through the comments on another GTA 5 release date story we've found another leak pegging the launch for April 24, 2013. The news was revealed by an Australian retailer after one commenter, Mat, placed a pre-order on the title. Here's the full comment:"I have pre-ordered Grand Theft Auto V at the Australian retailer JB-HI-FI. I recently updated my pre-order with them and I directly asked when this game will be released, they responded without hesitation and said April 24 2013 (Australian release date). They continued to explain to me that Rockstar Games had notified them of this information. It also says the release date on my pre-order receipt April 24 2012. True story."
Another commenter, Mxk, speculated that we may finally learn the official GTA 5 release date when Rockstar Games releases the cover art a the end of January 2013.
Here's the comment:"The end of this month we are getting the game cover. Maybe then they'll finally give up the release date, been waiting a long time, just wanna get that Jeremy can and burn the sh*t out of things already. Can't wait R* you're the best," wrote Mxk.
This isn't the first GTA 5 release date rumor we've heard. Earlier this month several other leaks also pegged the new "Grand Theft Auto" launch for March 2013 as well.
The first GTA 5 release date rumor we heard was several weeks ago, according to the The Examiner. The alleged "Grand Theft Auto" leak pegged the game's launch for March 26. However, the online news-site discounted the rumor, noting that "it should be filed under the rumor category with high skepticism."
Soon afterward, another GTA 5 release date rumor surfaced when German electronics retailer Saturn pegged the game's launch for March 15 on their website. The story was first picked up by German gaming news-site PCGames (Google translation). Saturn is currently taking pre-orders on the game and offering a free poster for all pre-orders.
For now, Rockstar Games is keeping a tight lid on the true GTA 5 release date, simply stating that the game will launch in spring 2013. But "Grand Theft Auto" fans can't wait to get their hands on the new title.
"#gta5 needs to release so i can get gansta real quick," tweets Nicholas Esposito.
"Cant wait untill GTA5 comes out," tweeted @BBurroughs19.
"Once GTA5 & Watchdogs come out, I won't be communicating with anyone," tweeted @LS_LARRY.
"Once GTA5 comes out don't tweet me for a while," tweeted @MayberryKush.
"Gta5 is gonna be out of this world," tweeted @KeironCory.
"All I'm waiting for is gta5," tweeted @daniellel0vex."GTA5 better be good or i'll be on murder charges," tweeted @victoriaBBK.
"Someone just wake me up when gta5 is out," tweeted @scabss.
"So GTA5 is coming out in march..yeeees," tweeted @missevajayxo.
"GTA5 is gonna be epic. Nobody is gonna be on Twitter when it drops haha," tweeted @iLikeGirlsDaily.
"Soo hyped for GTA5," tweeted @Findm3Polo."Can't wait for gta5 wooo," tweeted @wowzak.
"Swear to god if someone buys me gta5 when it comes out il marry them and do anything they want for the next 2 years," tweeted @LiamBullock97.
"When GTA5 come out yall aint finna see me for weeks," tweeted @yungprepaid.
"As soon as gta5 comes out, I won't be seeing the outside for weeks," tweeted @MaxRoper.
These people will clearly buy the new "Grand Theft Auto" game when the GTA 5 release date arrives in spring 2013, but will you? Let us know in the comments.

Parasite Eve might not be the most relevant RPG series around; after two lousy sequels, we aren't likely to see Aya Brea's further adventures -- outside of sleazy cell phone games, anyway. But while the debut of Square's cinematic RPG existed mostly as a platform to push their impressive CGI efforts into the faces of uninformed consumers, the game took a major risk by breaking what then stood as an unspoken rule of the genre: it wasn't dozens of hours long.

As a rude teen of the era, you'd better believe I complained about it. Towards the end of the 16-bit years, it felt as if RPGs were selling themselves based purely on how much of your life they would occupy. By the time Final Fantasy VII rekindled American interest in this once-niche genre, PlayStation releases would soon blossom into two, three, and four-disc sets. Granted, these multi-disc games usually needed so much pressed plastic due to their pre-rendered cut scenes, but as these oversized releases became more and more common, you started to wonder if your average RPG developer decided on the amount of discs their game would span before typing up page one of the design document.

Parasite Eve's brevity struck others in the same way it struck me, and RPGs to follow certainly didn't take after Square's strange experiment. I'll admit that I at first became a fan of the genre because of how much content your typical RPG gave a kid on a limited, lawnmowing-based budget. Now that time has become much more of a commodity than money, I'm starting to think I didn't know how good I had it when I returned Parasite Even for store credit after finishing it over a single weekend. Hey, those friendly return policies of the late '90s rewarded the diligent.

I'm okay with some games taking over my life, as long as they can justify the time they're stealing. My counter in Dark Souls reads 140 hours as of this writing, and every second of that sum feels valuable to me. I can say the same of Fallout 3 and New Vegas; I enjoyed exploring every crack and crevice of those worlds, and each game offers a fairly straightforward path if you ever get sick of exploring the periphery. A good number of other RPGs, though, seem to take length as a fundamental element of RPGdom, even if their mechanics can't sustain so many hours of repetition.

Wild Arms IV stands out to me as one RPG that really gets it right. It's no A-level game by any means, but it's excellently paced, and understands that its limited budget can only provide so much content. So instead of dragging things out with a generous helping of the expected filler (long-winded dialogue, necessary grinding, dull fetch quests) everything wraps up in about 20 hours, which left me completely satisfied. The Last Story takes this same approach, and even though 25 hours could contain three entire Call of Duty campaigns, the game stands as a refreshingly zippy alternative to the leaden pacing that can drag even the best RPGs down into dullsville. And just a few months ago, the 3DS's quirky-but-endearing Crimson Shroud showed gamers that an 8-hour RPG can have just as much to offer as its bloated console brothers.

It's true that your preference for game length can rely entirely on your own situation. Right up until the end of my teenage years, it seemed preposterous that people would ever call for smaller games. Now, as an adult with adult-style responsibilities and obligations, I'd like to spend my free time having a variety of experiences, rather than laboring over a single game that takes its time moving things along. Right now, we're at a point where making a 40-hour game will soon be much more difficult, and the challenge of creating assets for a generation beyond our initial foray into HD may force future RPGs to stretch thin an even smaller amount of content. If RPG developers want to thrive, they should look to the concise, self-contained experiences that leave their audiences with the desire to play more, rather than the regret of wasted hours jamming on the "confirm" button.