It's not a new mod it is an updated for INCREASED DRAW DISTANCE made by sjbox .This new version work with the DLC Blood and Wine by increasing the lod for many meshes and texture of Toussaint. I have just managed this old mod to make him work on the two DLC. For HOS poster and NPC you should use my modAioNPCforIDD. Work on 1.32 goty.

It's not a new mod it is an updated for INCREASED DRAW DISTANCE made by sjbox .This new version work with the DLC Blood and Wine by increasing the lod for many meshes and texture of Toussaint. I have just managed this old mod to make him work on the two DLC. For HOS poster and NPC you should use my modAioNPCforIDD. Work on 1.32 goty.

I apologize in advance for the necessarily incomplete account of a forgotten practice given below.

The claim that modding had real-life consequences can be traced back reliably all the way until at least Aristotle (1), but was not fully developed until the early French enlightenment (2). The early enlightenment theorists have been most influential in shaping the debate to come for the next centuries and has taken a direct influence on French Marxist and post-structuralist thought in the second half of the 20th century. (3)

There is a considerable body of Russian literature on the subject, not unsurprisingly finding it's height in Decabrist and Anarchist thinkers before the Revolutions. (4) Notable is a brief but very productive period in Germany on the topic during...

Problem list:
<balance><immersion> Weirdly distributed armor stats across all armors in the game. Some armors are missing certain defense types. Many lower-medium quality armors are completely not worth using after one hour of gameplay. Equipment usability gaps are interrupting game flow and narrow player choices regarding used gear.

Possible fixes: Manually redistribute armor values for each armor piece in the game. Decrease the stat differences between all gear qualities. (done)
The armor stats will have to be manually redistributed again for merge with W3EE update in which there is no more Rending Resistance stat (delayed)

Sorry about the delay. I've just uploaded v 1.0 of the mod. This is the final release and it includes blood and wine and censors every scene except for the intro with Yennefer. I was never able to get that one to work correctly. I decided that it was better to just release the mod than to get it to work....

﻿Now the Griffon armor is done, more or less, I don't know what to do next. I mean there's still a bunch of individual crap to add like helmets and new armors and chainmail bikinis (no, I have not forgotten), but every Tailory update has it's own lil' theme. Like a flagship item or set.

So if by chance I'm not the only one that checks on this mod's progress, I'll list out the two options being considered as of this moment and you let me know which one appeals the most to you.

ALTERNATIVELY you can tell me what you think the next update's theme should be. Any ideas? I love a little discussion. Just don't say Game of Thrones, because that's already being worked on and it'd be nice to do something more colorful in the meantime.

Step 2: Setting up your Workspace
Download the Custom Mutations Framework file and the example script file.
Install the framework by dropping it into your mods folder. Copy modName in to your mods folder. This will be your mod, so you can rename it.
You can also rename the .ws file inside to whatever you wish.
So: mod<name>content/scripts/<name>.ws.

If you have other mods installed use script merger.

As a test, launch the game, and load the mutations panel. You should see 4 new
mutations. They will be using the values and icons the example script f...