Kreedz Climbing is a unique, non-violent, puzzle-type, 3D-First Person View game where the player attempts jumping and 17 other disciplines like shooting flare targets, racing vehicles, surfing, bungee, bunnyhop, longjump, or sliderace until he/she reaches the top (or end) of any given environment. In Kreedz Climbing no map is the same and can vary with any combination of these skills. It's a race against time and against other players with any discipline in the game.

Lets get right to it, a lot has happened. Tipii has finally finished a map for the mod! It's a space scene on a large amount of asteroids. kz_asteroid_field I have been working on a tutorial map. I'll be recording my voice and guiding the new jumper through the basic types of jumps we do.

Tipii has finally finished a map for the mod! It's a space scene on a large amount of asteroids.
kz_asteroid_field

I have been working on a tutorial map. I'll be recording my voice and guiding the new jumper through the basic types of jumps we do. Here's a look at the first 2 rooms:

This will put our map total at 16 when the tutorial is finished for the first beta version.

On the coding side of KZ life:
Meet Kaos_nyrb, our new Programmer. He works on Rocket Crowbar for Source as well and will be assisting us in addition to that.
So far so good:
-reworked the timer entities to allow for addition to the scoreboard
-scoreboard entries now pertinent to the mod displaying name, current time, current course, ping
-checkpoint system improved
-timer entities reworked, we can now have multiple ending to one timer set up, and you can have as many seperate timer set-ups as you like in a single map (we have one already with 15)

Other things that are news items:
-vgui changes (own font and colors)
-new graphics on the site
-FAQ has begun on the website
-Hammer Setup Tutorial with screens has been written(see forum)
-the player model has had a skin adjustment
-we have 2 new button models for the timer set ups, one of them is animated and has 2 skins