Posted - 2017.02.17 05:31:25 -
[1] - Quote
I've played eve off and on for a about 6 years now, I don't play a lot when I do, I mostly enjoy flying around and scoping things out, then I stop playing but one thing that always irked me was looking at the map and how everything is mostly claimed, even flying around cloaked through null sec there's always at least 2-3 others on the system

It just feels to get invested into the game, I'm already going to need to battle deeply entrenched veteran players, there's no space that hasn't been visited before... everything's been seen and done by this point in eves lifecycle

But I would definitely be eager to be a part of a "new frontier" expansion that opened up more star systems, new places where people have never been, new claims to be made, it would spread some population out too

Seeing other players in local would be a little more rarer, showing the "vastness" of space

Just something that I would enjoy personally, more is always better, and a new frontier would help fuel the dreams of new, old, and returning players alike

I'm mostly a solo player though, so I can understand if someone felt differently

But in my opinion, nullsec/wormholes should be dangerous, mysterious, and vast

If pirates/raiders/gankers start having trouble finding targets with a more spread population then we can introduce new scan probes to help them track down their prey, would certainly make cat and mouse more fun

Posted - 2017.02.17 06:30:03 -
[4] - Quote
I think combat probes can already do that, so I'm not sure what new probes would be needed.

As for scarcity of players, a friend of mine recalls playing EVE many years ago when it first came out and setting up his corp in null and low sec. As more players came on it got too dangerous to operate so he left. He's often said a new server would bring back the scarcity of people again, which would achieve the same result you're suggesting by expanding space. But that would break CCP's idea of a single sand box concept, which to me I'm not sure makes any valid point.

Why? Because it seems the outcome is inevitable, as the sandbox gets crowded there's more conflict, that's it.

Anyway, have you tried wormhole space? I think you can get the same sense. Just watch for combat probes if you do

I've played eve off and on for a about 6 years now, I don't play a lot when I do, I mostly enjoy flying around and scoping things out, then I stop playing but one thing that always irked me was looking at the map and how everything is mostly claimed, even flying around cloaked through null sec there's always at least 2-3 others on the system

It just feels to get invested into the game, I'm already going to need to battle deeply entrenched veteran players, there's no space that hasn't been visited before... everything's been seen and done by this point in eves lifecycle

But I would definitely be eager to be a part of a "new frontier" expansion that opened up more star systems, new places where people have never been, new claims to be made, it would spread some population out too

Seeing other players in local would be a little more rarer, showing the "vastness" of space

Just something that I would enjoy personally, more is always better, and a new frontier would help fuel the dreams of new, old, and returning players alike

Yes there is no space which have not been visited before. Also there are so many sytems which are empty or almost empty, my last trip in the low were about 18 jumps and i only saw 2 other players in one system all other systems were empty.

Posted - 2017.02.17 07:24:08 -
[7] - Quote
If they added new systems, they would also be visited and claimed in short order, so they'd have to add even more. And more, and more.

And for what? Just so you never have to see another name in local? Just go to a wormhole for that.

We already have systems no-one goes to, just look at the entire region of Malpais on dotlan. You have station systems getting seven jumps in 24 hours. Adding more space no-one wants to use isn't going to help.

And what makes you think adding a region on, for example, the back end of Delve would mean new groups got to claim more space without having to fight for it?

I've played eve off and on for a about 6 years now, I don't play a lot when I do, I mostly enjoy flying around and scoping things out, then I stop playing but one thing that always irked me was looking at the map and how everything is mostly claimed, even flying around cloaked through null sec there's always at least 2-3 others on the system

It just feels to get invested into the game, I'm already going to need to battle deeply entrenched veteran players, there's no space that hasn't been visited before... everything's been seen and done by this point in eves lifecycle

But I would definitely be eager to be a part of a "new frontier" expansion that opened up more star systems, new places where people have never been, new claims to be made, it would spread some population out too

Seeing other players in local would be a little more rarer, showing the "vastness" of space

Just something that I would enjoy personally, more is always better, and a new frontier would help fuel the dreams of new, old, and returning players alike

I will add here, echoing some of the posts above, that adding more space just for the sake of adding more space is not necessary or desirable. There is plenty of space in New Eden that is under-utilized and there are 2500+ wormhole systems that are intentionally designed to give that sense of an unexplored frontier where you are cut-off from the bulk of civilization of the Empires.

However, I will agree with you that some new space would invigorate the game, at least for a while, and draw people into the 'land rush' to explore and settle the new space. It really though needs to have some new mechanics to distinguish itself from our current space, and they better be engaging and different enough (like wormholes were) for there to be any lasting interest, but in any case, it will be completely claimed by players in short order.

So you are mistaken if you think new space is going to level the playing field in any meaningful way. Larger groups, and established players will still have the same advantages, and if they want to settle this new space, they will. Players and player groups get displaced from systems all the time and their ties to any particular place mean little. Their strength lies in their size and organizational abilities, not the fact they have lived in a system for a while.

The reality is Eve is not really an exploration game, but an Empire-building one. There will always be a finite number of systems and there always will be someone who has visited a particular place before you. There is a lot of barely-used space already though, and the map or API will tell you where that is if you want to fly mostly by yourself in the void.

Posted - 2017.02.17 14:57:42 -
[11] - Quote
Is there a land rush to explore Null or plant your sovereignty on it? Is this a game reinvigorizer or a sweet bonus for any alliance who borders this new section of space?

Posted - 2017.02.17 15:11:21 -
[12] - Quote
New Eden currently has about 8000 star systems. A few of them are inaccessible (Jove Space). That may change once we get player built stargates but it will take a fairly large organization to build and deploy those stargates - not much for a solo explorer.

The Inheritance chronicle documents a Jovian wormhole drive that might allow access to space that isn't connected to the stargate network - Sansha stole this technology and use it for their Incursions - maybe someday it will be available to players but ships that can jump without gates or cynos would definitely change the game!

I've played eve off and on for a about 6 years now, I don't play a lot when I do, I mostly enjoy flying around and scoping things out, then I stop playing but one thing that always irked me was looking at the map and how everything is mostly claimed, even flying around cloaked through null sec there's always at least 2-3 others on the system

It just feels to get invested into the game, I'm already going to need to battle deeply entrenched veteran players, there's no space that hasn't been visited before... everything's been seen and done by this point in eves lifecycle

But I would definitely be eager to be a part of a "new frontier" expansion that opened up more star systems, new places where people have never been, new claims to be made, it would spread some population out too

Seeing other players in local would be a little more rarer, showing the "vastness" of space

Just something that I would enjoy personally, more is always better, and a new frontier would help fuel the dreams of new, old, and returning players alike

You're basically asking for space that no one is going to use. What's the point in that?

More is not, in fact, always better. Eve is all about interacting with other players. Expanding things to the point that you don't run into anyone defeats the purpose of the game. On top of that adding new systems would be fun to explore for a relatively short period of time. People would spread out into the new space, it would become old space, and the thrill would disappear.

If you want to poke around in an area of space with fewer players may I recommend Wormholes?

New Eden currently has about 8000 star systems. A few of them are inaccessible (Jove Space). That may change once we get player built stargates but it will take a fairly large organization to build and deploy those stargates - not much for a solo explorer.

The Inheritance chronicle documents a Jovian wormhole drive that might allow access to space that isn't connected to the stargate network - Sansha stole this technology and use it for their Incursions - maybe someday it will be available to players but ships that can jump without gates or cynos would definitely change the game!

Don't try to get to jove space by mwd in the general direction for quite a long time.

It won't work. I swear it won't work so please not even try to.

I'm not trolling, I create content for everyone to enjoy.
afk cloaky in a system near you while posting in this forum.

I've played eve off and on for a about 6 years now, I don't play a lot when I do, I mostly enjoy flying around and scoping things out, then I stop playing but one thing that always irked me was looking at the map and how everything is mostly claimed, even flying around cloaked through null sec there's always at least 2-3 others on the system

It just feels to get invested into the game, I'm already going to need to battle deeply entrenched veteran players, there's no space that hasn't been visited before... everything's been seen and done by this point in eves lifecycle

But I would definitely be eager to be a part of a "new frontier" expansion that opened up more star systems, new places where people have never been, new claims to be made, it would spread some population out too

Seeing other players in local would be a little more rarer, showing the "vastness" of space

Just something that I would enjoy personally, more is always better, and a new frontier would help fuel the dreams of new, old, and returning players alike

I will add here, echoing some of the posts above, that adding more space just for the sake of adding more space is not necessary or desirable. There is plenty of space in New Eden that is under-utilized and there are 2500+ wormhole systems that are intentionally designed to give that sense of an unexplored frontier where you are cut-off from the bulk of civilization of the Empires.

However, I will agree with you that some new space would invigorate the game, at least for a while, and draw people into the 'land rush' to explore and settle the new space. It really though needs to have some new mechanics to distinguish itself from our current space, and they better be engaging and different enough (like wormholes were) for there to be any lasting interest, but in any case, it will be completely claimed by players in short order.

So you are mistaken if you think new space is going to level the playing field in any meaningful way. Larger groups, and established players will still have the same advantages, and if they want to settle this new space, they will. Players and player groups get displaced from systems all the time and their ties to any particular place mean little. Their strength lies in their size and organizational abilities, not the fact they have lived in a system for a while.

The reality is Eve is not really an exploration game, but an Empire-building one. There will always be a finite number of systems and there always will be someone who has visited a particular place before you. There is a lot of barely-used space already though, and the map or API will tell you where that is if you want to fly mostly by yourself in the void.

Well what about new space with new mechanics? Maybe a region dominated by a nebula that has unique mechanics with electronics and scanning disruptions... could release a new set of ship equipment that could offset the disruptions making people that want to explore the nebula to gear up for it

I just think the game can expand greatly on exploration, not many other games offer that, and eve is also a beautiful game, one reason that does keep me coming back... Too boldly go where no man has gone before, is a common theme in space

And I have been doing wormholes, they are a lot of fun, I especially like that I can't see people in local and keeps me on edge of whether anyone is in the system with me or not

Exploration from a gameplay perspective is scanning and hacking sites, to that end exploration to make isk doesn't need any more space than we've got. If you're talking exploration from a sightseeing perspective then yeah sure, I can see desiring more eye candy but I'm not convinced there's a gameplay need for more systems. Have you roamed around the barren empty sections of our current null regions? Does more regions far far removed from the central systems mean more interesting sights or more systems with 7 digit codes for names?

Well what about new space with new mechanics? Maybe a region dominated by a nebula that has unique mechanics with electronics and scanning disruptions... could release a new set of ship equipment that could offset the disruptions making people that want to explore the nebula to gear up for it

I just think the game can expand greatly on exploration, not many other games offer that, and eve is also a beautiful game, one reason that does keep me coming back... Too boldly go where no man has gone before, is a common theme in space

And I have been doing wormholes, they are a lot of fun, I especially like that I can't see people in local and keeps me on edge of whether anyone is in the system with me or not

You're literally describing Wormholes and the various system effects some have, just with different bonuses.

Also just because a theme is common doesn't mean it's ever present. Eve isn't so much a game about discovering new stars as it is about a galaxy that's been used, abused, and is generally in conflict. If you can go far enough that you run into literally no one that sort of defeats a large part of the game.

Posted - 2017.02.17 23:40:54 -
[19] - Quote
The question should be, when are they going to remove systems.

Thanks to several changes, it's possible to feed a very large population off very few systems. What this ends up doing is creating tiny pockets of extremely cultivated space, separated by huge pockets of empty space that is never going to be viable for cultivation, either because of proximity to another group, or because the geography is bad for actually getting your bear on.

Briefly, that is a bad thing, because it compartmentalizes interactions too heavily. Empires war for sport or pride, but almost never because they had too little territory. Roamers have to search long and far in null, and when they do find population, it tends to be too dense to actually have fun roaming there. There's enough room in null for many, many more entities to set up their own little space, but in practicality, it's just easier to rent or join a larger alliance, thus more content falls into the hands of the large, monolithic entities than the small ones.

If you want to do your own thing, just wormhole dive into the middle of the drone lands or something, where finding or exploring your way home is half the fun.

All that being said, even if they release new space, or say if the somehow replayed the tape of New Eden, the same things would happen, though the names would perhaps be a little different. Large groups would still come to dominate. The true way to make a New Eden more vivid and action packed is to have lots of bottom up income that needs to be actively harvested.

Posted - 2017.05.14 03:05:52 -
[20] - Quote
I completely and whole heartedly agree with you. As an explorer on my main character, with my alts just serving to support my explorer, I get a heavy feeling everytime I jump or scan and see I am never alone.

I look at the map at places I've visited, and dots are in the thousands. I look at the places where capsuleers have been in space in the last half hour, and nearly everything lights up. There are some exceptions, but if you think of this for a moment, and the unreality of the reality of Eve... Such vast space, and tine of day depending about 18,000-38000 players online. So few players, such a vast space in distances, yet somebody has visited almost every place in the last half hour alone!

I thought my solace would come from nul or wh space, but as I delve into these I find them even more crowded than hisec at times. The most remote parts of New Eden seem to lay in hisec in areas on the fringe, and losec. I won't say where my favourite place is -i don't want droves of company there. But even there, my solace is interrupted about once every 10 minutes by another capsuleer hunting someone such as me.

Myself and many others whom choose exploration as a path would welcome an addition to the map. I suspect though, that this vast empty track of space would have to limit the types of interaction and content available due to server load. PI, most mining, structures... These would likely be prohibitive. But I would be fine with that as long as there was treasure to be had! Scatter some relic and data sites, or some new sov system using the entosis as the main tool... We could chart new territory every day. Random NPC intergalactic battleships or something would keep the threat level high, and risk such as gravity hole anomalies that will suck you ship in and destroy if you don't pilot appropriately... A new breed of ship could be offered, a covert long range sniper/explorer ship that can scan over vast distances and warp in at 20au and nab you if you don't warp out in time... Of course the ship would have to be illegal in regular space.

We could have anomalies that are not made by life forms, but natural instead We would find use of our current analyzers however, in abstracting ultra rare expensive material from these. Oh and emphasis on expensive. I apologize for typos if any, I am typing on a phone and can't zoom to see what I am typing here.

New Eden currently has about 8000 star systems. A few of them are inaccessible (Jove Space). That may change once we get player built stargates but it will take a fairly large organization to build and deploy those stargates - not much for a solo explorer.

The Inheritance chronicle documents a Jovian wormhole drive that might allow access to space that isn't connected to the stargate network - Sansha stole this technology and use it for their Incursions - maybe someday it will be available to players but ships that can jump without gates or cynos would definitely change the game!

Don't try to get to jove space by mwd in the general direction for quite a long time.

It won't work. I swear it won't work so please not even try to.

I think I got the math right. One light year at 10,000 m/s only takes 30,000 years. 173 days per AU. I never looked at how far the Jove stuff is from the nearest gated systems.

ISeeing other players in local would be a little more rarer, showing the "vastness" of space

How much more empty do you want systems to be? I sometimes make 10-20 jumps and see no one. Aside for staging, entry or trade areas 3/4 systems in eve lack players. And players=content.

The argument "there are a lot of systems but if you add all the players together, collectively they saw everything already" is ridiculous. By this logic you should not visit places on Earth because someone else has already seen it.

More is not, in fact, always better. Eve is all about interacting with other players. Expanding things to the point that you don't run into anyone defeats the purpose of the game. On top of that adding new systems would be fun to explore for a relatively short period of time. People would spread out into the new space, it would become old space, and the thrill would disappear.

Just my personal opinion: I would love to generate a situation where entities could live in somewhat complete isolation, develop their empires/culture/ways of living/etc unbeknownst from other players in the universe. Eventually after some long time, they would meet other players and conflicts would erupt over different opinions about dealing with certain things/about first contact/about different cultures/about something that no one knew until then. Not just for a moon, a system or a simple trade route, but conflicts over really serious, profound matters and differences, not just for the lolz.

Just my personal opinion: I would love to generate a situation where entities could live in somewhat complete isolation, develop their empires/culture/ways of living/etc unbeknownst from other players in the universe. Eventually after some long time, they would meet other players and conflicts would erupt over different opinions about dealing with certain things/about first contact/about different cultures/about something that no one knew until then. Not just for a moon, a system or a simple trade route, but conflicts over really serious, profound matters and differences, not just for the lolz.

Step 1, delete every single alt.That's the first thing required in that type of game play.

Just my personal opinion: I would love to generate a situation where entities could live in somewhat complete isolation, develop their empires/culture/ways of living/etc unbeknownst from other players in the universe. Eventually after some long time, they would meet other players and conflicts would erupt over different opinions about dealing with certain things/about first contact/about different cultures/about something that no one knew until then. Not just for a moon, a system or a simple trade route, but conflicts over really serious, profound matters and differences, not just for the lolz.

While this is a cool thought, somehow I feel that the complete and utter lack of consequences for your actions in eve would somehow get in the way of this.

I've played eve off and on for a about 6 years now, I don't play a lot when I do, I mostly enjoy flying around and scoping things out, then I stop playing but one thing that always irked me was looking at the map and how everything is mostly claimed, even flying around cloaked through null sec there's always at least 2-3 others on the system

Within minutes of EvE coming out of downtime these new systems would be located. By time a casual player like you who only logs in occasionally found them they would already have players in them so what would you gain with the addition of new space?

Thanks to several changes, it's possible to feed a very large population off very few systems. What this ends up doing is creating tiny pockets of extremely cultivated space, separated by huge pockets of empty space that is never going to be viable for cultivation, either because of proximity to another group, or because the geography is bad for actually getting your bear on.

Briefly, that is a bad thing, because it compartmentalizes interactions too heavily. Empires war for sport or pride, but almost never because they had too little territory. Roamers have to search long and far in null, and when they do find population, it tends to be too dense to actually have fun roaming there. There's enough room in null for many, many more entities to set up their own little space, but in practicality, it's just easier to rent or join a larger alliance, thus more content falls into the hands of the large, monolithic entities than the small ones.

If you want to do your own thing, just wormhole dive into the middle of the drone lands or something, where finding or exploring your way home is half the fun.

All that being said, even if they release new space, or say if the somehow replayed the tape of New Eden, the same things would happen, though the names would perhaps be a little different. Large groups would still come to dominate. The true way to make a New Eden more vivid and action packed is to have lots of bottom up income that needs to be actively harvested.

So there is kinda an easy fix for this no? Just make resources scarce again "over consumption caused depletion" sorta thing. Suddenly you've got major wars on all fronts. Seems like an easy way for them to make a lot of content with minimal effort.

Posted - 2017.05.15 16:38:15 -
[28] - Quote
Eve has too much space as it is. They obviously can't just take space out, but it would certainly be nice if they could.

Throughout history, scarcity has always lead to conflict. Not enough oil? Invade a country that has some. Not enough land for your population? Hey... they've got some. Etc.

PVP is fun. Carebears who disagree can just keep docking up like they do now.

At the end of the day, I can appreciate that your desired experience is exploration. That's what wormholes are for.. they're already massive, there's no local, there's no gates. There are a LOT of wormholes.

If they're boring, then what you should be asking for is not "more space" but "more content in space". Adding more space will not give you "more content", it will just remove content from the people who like to find people to kill.

Eve has too much space as it is. They obviously can't just take space out, but it would certainly be nice if they could....Throughout history, scarcity has always lead to conflict. Not enough oil? Invade a country that has some. Not enough land for your population? Hey... they've got some. Etc.

That first point is debatable. I am in a situation where I have to constantly battle with AFK Ishtars for good anomalies because these AFK people do not want to rat in lower tier anomalies and leave the good anomalies for actively playing people. That cause constant strain for them. Less systems would just mean that these issues become more pronounced.

PVP is certainly not fun if you live next to someone like CFC without an agreement or another big entity that roflstomps you into the ground day in, day out without you being able to use your space or live in it. If you cannot do anything else in your space than dock and wait until the storm has passed, you end up like Drone Lands: lots of empty space because no one wants it, no one can use it. Only PROTLEOIS ask for less space because they ignore what less space actually means: less space for the suffocatingly big groups to use so that no one else could get not even a ****** system (in case someone desperately desires one).

However, I will agree with you that some new space would invigorate the game, at least for a while, and draw people into the 'land rush' to explore and settle the new space. It really though needs to have some new mechanics to distinguish itself from our current space, and they better be engaging and different enough (like wormholes were) for there to be any lasting interest, but in any case, it will be completely claimed by players in short order.

I random thought I got while reading this: that may be solved by introducing temporary space for people to plunder of whatever there is and get out before it goes away with everything you leave there.

Sorta like random "wormhole regions" (which may or may not use current WH mech though) except with no way to actually remain there for long enough to make entrenching too deeply worthwhile.

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