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Since we have a flaregun in the game it would only be fair to have flares too.

Flares would be used to call in crates but not just any crates, Trap Crates, crates that would incapacitate a player that opens it, trap crates could release a bear trap(actually, bear traps could be a suggestion all by itself), stun the player(with electricity or a flash), drop an armed mine, or just simply explode upon being opened.

The owner of the trap crate wouldn't know which crate is trapped unless he approaches it, at which point it'll be highlighted red similar to how weapons are highlighted once players are in pickup range(an explanation for this could be that the trapped crate has a serial number on it that the owner will recognise from the flare he/she threw).

And now, for my most controversial suggestion which'll (hopefully) make people flock to this post, flares could also set up an Air Strike(stay with me here...) a flare thrown onto open ground would "mark" that area for an airstrike after which your player would pull out something similar to a C4 detonator, once the detonator is activated a missile would launch into the marked area, instantly gibbing any player caught in it's massive radius and any player caught outside the "gib radius" will just be blown away (both literally and figuratively).

The function of the air-strike would be to restrict a large area of the map to everyone but the owner, which means a cleverly placed airstrike would allow you to play mind-games with your opponent/opponents kinda like "if i go from here he'll airstrike me but if i go from there he'll gun me down".

"But that's OP" you say,(yes, i'm assuming you said that) but you have to realize that the thrown flare will have given every player in the game a giveaway to where your airstrike is set up letting everyone hatch a plan against it or prioritise you as a target.

Then what about closed off maps and areas that don't have open access to the heavens above? Well then, like supply crates an airstrike could just appear out of thin air above the marked area, but if that seems a bit ridiculous, an airstrikeless large explosion could achieve the same result.

Now, for the small suggestions...

instead of incapacitating, a trap crate could drop a jammed gun which would seem normal at first, but will not shoot(and come with a "dry fire" sound to inform players that it isn't just a bug).

the serial number on a trap crate could also be recognised with a sniper from long range, allowing players with snipers to find their trap crate.

If a flare is thrown onto a flammable material, the material will rapidly catch fire.

Flares could instead just be a special ammo for the flaregun, but wouldn't spawn anything unless shot into the air.

a map could be limited to just 2-3 air-strikes depending on how large it is.

I've also thought up of a gamemode where supply crates only spawn from flares, I will elaborate on the spoiler down below...

► Show Spoiler

in this gamemode, players will spawn with one flare, and that flare will not take up any inventory space and instead and will be stored and stacked in an extra reserve slot.

The more flares you have the higher the "rarity"(yes, there will have to be a rarity system) of a weapon in the supply crate will be

Flares will spawn just like how weapons in the old days of SFD used to spawn, killing players will give you their flares, and players will have in indicator in top of their heads that'll change colour the more flares they acquire.

now, this is just some idea I processed off the top of my head, and just to get it out of my head I put it in a spoiler, digest it and spit it out as you wish.

That's it, my airstrike suggestion is in it's infancy right now, so I would appreciate any input on making it better (and sound a bit less like a fantasy)

I also heard that the devs loved worms which is also why I decided to suggest it along with the fact that C4s, as they are now, suck ass (or in other words, are very situational).

Last edited by StarNord on Sat May 05, 2018 1:09 pm, edited 1 time in total.

5 x

Go On, Click Away. Signatures Are For Fools Who Haven't Said Enough! -Karl Marx if he had an internet connection

I like the idea of flares, but maybe keep them as throwables that call down a regular supply crate? That would be interesting, since it would be a really unique weapon concept.

yes, that could work too, but it would be kinda unfair if it just spawned a random crate, maybe different colour flares that would spawn a specific type of crate, like a green flare for a medic crate and so on.

But that would mean that the devs will have to change the colour of the melee, secondary and primary, crates since they're all orange ATM, I wouldn't want to get an orange flare and have to roll the dice on getting a primary, secondary or melee crate, since I could already have a primary, secondary or melee weapon and/or not want one.

Plus, changin' textures ain't that hard anyway...

0 x

Go On, Click Away. Signatures Are For Fools Who Haven't Said Enough! -Karl Marx if he had an internet connection

i was thinking flares would just be like a stick that when you hit people it gives them fire. maybe its like chairs and it doesn't take up a inventory slot. it just starts burning when you pick it up and when u hit people with it they catch a flame, and when u drop it sits there like a lil bit of fire. or you can throw it like a normal flare.

i was thinking flares would just be like a stick that when you hit people it gives them fire. maybe its like chairs and it doesn't take up a inventory slot. it just starts burning when you pick it up and when u hit people with it they catch a flame, and when u drop it sits there like a lil bit of fire. or you can throw it like a normal flare.

Hmm... flares could be a kind of time limit melee weapon, where once a flare is ignited(maybe by holding attack), it would set players that it hits on fire.

And it wouldn't have durability, instead, it would slowly extinguish as time goes on (and would snuff out faster the more it's used) it could be like the torch suggestion(by ma boi, Nobel) but a lot less "OP" and seem a little bit more SuperFighters!

And plus, you could just find a retexture of it (or retexture it yourself) as a torch if you prefer it that way...

Edit: This would also fill out every slot with a fire weapon, where, as of right now, there are only 3(the faregun, flamethrower and molotov), this addition would fill out the all the weapon slots with a fire weapon, completing the Pyromaniac set, for anyone who's REALLY into fire...

2 x

Go On, Click Away. Signatures Are For Fools Who Haven't Said Enough! -Karl Marx if he had an internet connection

So I would have to get an item from a supply crate that probably would have the rarity of a 5 sec slomo, Just so I can spawn in new supply crates?
My suggestion if this idea existed would be to give this to a fighter at the start of every match, And it can be a server option to turn it on or off. And there could also be a map editor feature to turn off this "Airdrop phone" in case you don't want players to have the chance to get random items in your map. And instead of the supply crates coming out of thin air, There could be a drone that flies through any obstacles to deliver the supply crate to the calling player. This also leads to the idea of being able to shoot down said drone, So this idea can't be so "OP". So if a drone is flying you could just shoot it down out of the sky and the supply crates could land to any other players.

Since we have a flaregun in the game it would only be fair to have flares too.

Flares would be used to call in crates but not just any crates, Trap Crates, crates that would incapacitate a player that opens it, trap crates could release a bear trap(actually, bear traps could be a suggestion all by itself), stun the player(with electricity or a flash), drop an armed mine, or just simply explode upon being opened.

The owner of the trap crate wouldn't know which crate is trapped unless he approaches it, at which point it'll be highlighted red similar to how weapons are highlighted once players are in pickup range(an explanation for this could be that the trapped crate has a serial number on it that the owner will recognise from the flare he/she threw).

And now, for my most controversial suggestion which'll (hopefully) make people flock to this post, flares could also set up an Air Strike(stay with me here...) a flare thrown onto open ground would "mark" that area for an airstrike after which your player would pull out something similar to a C4 detonator, once the detonator is activated a missile would launch into the marked area, instantly gibbing any player caught in it's massive radius and any player caught outside the "gib radius" will just be blown away (both literally and figuratively).

The function of the air-strike would be to restrict a large area of the map to everyone but the owner, which means a cleverly placed airstrike would allow you to play mind-games with your opponent/opponents kinda like "if i go from here he'll airstrike me but if i go from there he'll gun me down".

"But that's OP" you say,(yes, i'm assuming you said that) but you have to realize that the thrown flare will have given every player in the game a giveaway to where your airstrike is set up letting everyone hatch a plan against it or prioritise you as a target.

Then what about closed off maps and areas that don't have open access to the heavens above? Well then, like supply crates an airstrike could just appear out of thin air above the marked area, but if that seems a bit ridiculous, an airstrikeless large explosion could achieve the same result.

Now, for the small suggestions...

instead of incapacitating, a trap crate could drop a jammed gun which would seem normal at first, but will not shoot(and come with a "dry fire" sound to inform players that it isn't just a bug).

the serial number on a trap crate could also be recognised with a sniper from long range, allowing players with snipers to find their trap crate.

If a flare is thrown onto a flammable material, the material will rapidly catch fire.

Flares could instead just be a special ammo for the flaregun, but wouldn't spawn anything unless shot into the air.

a map could be limited to just 2-3 air-strikes depending on how large it is.

I've also thought up of a gamemode where supply crates only spawn from flares, I will elaborate on the spoiler down below...

► Show Spoiler

in this gamemode, players will spawn with one flare, and that flare will not take up any inventory space and instead and will be stored and stacked in an extra reserve slot.

The more flares you have the higher the "rarity"(yes, there will have to be a rarity system) of a weapon in the supply crate will be

Flares will spawn just like how weapons in the old days of SFD used to spawn, killing players will give you their flares, and players will have in indicator in top of their heads that'll change colour the more flares they acquire.

now, this is just some idea I processed off the top of my head, and just to get it out of my head I put it in a spoiler, digest it and spit it out as you wish.

That's it, my airstrike suggestion is in it's infancy right now, so I would appreciate any input on making it better (and sound a bit less like a fantasy)

I also heard that the devs loved worms which is also why I decided to suggest it along with the fact that C4s, as they are now, suck ass (or in other words, are very situational).

I like the idea of trap crates. Scratch the whole flare thing, and just make them drop at a random rate that is somewhat rare Maybe a little rarer than pure hp drops or something, i am not sure how rare everything is but i imagine hp drops are kinda rare.