Opinion | Give Me What I Want, Don't Give Me What I Want

From the moment we got our hands on that Halo Assault Rifle, we never wanted to put it down. No matter how many times we’ve annihilated noobs on Call of Duty’s Carentan, we’ve always felt the need to defile more. With every crate we destroyed with Half-Life’s crowbar, the closer we got to obsession. Great games all have one critical emotion in common, we want more. As fans, we wish these moments could last forever as they dig their way into our hearts. Developers try to appease these feelings by re-introducing old weapons, remaking classic maps, and continuing expected features. As good as it feels to cash in on this nostalgic service, it’s killing the very thing that captured our attention in the first place.
(Call of Duty 2, Half-Life, Halo, PC, PS3, Xbox 360)