Treasure Jumpers is intended as an example for using chicken-sdl2. The source code is therefore heavily commented with explanations. You are welcome to borrow freely from the code when making your own games.

You can change the player key bindings by editing controls.txt. Up to 5 players are supported.

Custom levels

I didn't have time to make a GUI level selector,
but you can select your level using a command line flag.
Compile the game as described in the installation instructions,
then run the game on the command line like so:

./platformer --level=path/to/your/level.txt

If you create a fun level and would like to have it included in the game, please email john at croisant dot net.

Known issues

The performance of the game gradually degrades over time.
After several minutes the framerate becomes very choppy.

There is no HUD or GUI to display player scores.

There is no way to win. The game never ends.

If you walk or slide off an ice tile without jumping,
you will have slippery feet until the next time you jump.