Michal Necasek, called Mike or Michael by people who can't properly pronounce his first, let alone last name (that includes over 99% of Earth's population) is an experienced gamer and prefers adventure games to other genres. He started playing computer games a lot about 13 years ago when he got his first computer, a Commodore 64.

Being a very inquisitive person, he always wanted to know what made PCs tick. Now, after ten years, he has a fairly good idea - good enough to earn him a salary as a software engineer specialized in low level graphics programming. Although he received considerable amount of education, his computer skills are largely self-taught. Born in then Communist Czechoslovakia, Michal is now earning dollars in California and enjoying it.

The story of Azrael's Tear revolves around props far from unusual in adventure games: the Holy Grail, the Knights Templar, secret conspiracies to rule the world. These all are almost clichés. But like other good games (Gabriel Knight 3 comes to mind), Azrael's Tear manages to explain them with unexpected twists

Note: This review was originally published April 9, 2002
Azrael's Tear is perhaps one of the cooles

The game is technically very well made but calling it an adventure game is probably not appropriate due to the lack of puzzles. The game's story is not uninteresting, although it is perhaps a little too complex and it's not easy to keep track of who's who, especially at the beginning.

Note: This review was originally published April 23, 2002
When I first heard about a game called&nb

The story of R.M.S. Titanic has inspired writers, filmmakers and other creative types probably ever since that fateful day in April 1912. In Titanic: Adventure Out of Time the unfortunate ship provides backdrop for a drama on even grander scale. In this game it's not the fate of Titanic's passengers that is at stake, it is the fate of entire nations and ultimately the whole world.

Note: This review was originally published July 10, 1996
The story of R.M.S. Titanic has inspi

Samuel Gordon returns to his ancestral home and investigates the questionable circumstances surrounding his grandfather William's recent untimely death, during which he uncovers ancient family secrets and comes face-to-face with madness and murder.

Release Date: 2003Platform: PCNote: First published 29 July 2003 Introduction by Randy Slug

The force behind Bad Day on the Midway is the eccentric and enigmatic rock band The Residents, and in particular Jim Ludtke [Mr. Ludkte passed away in March of 2004 – Randy], illustrator and animator who had previously worked with The Residents.

Let's get one thing straight - Webmaster is not an adventure game. I am not quite certain what kind of game this actually is. Perhaps it's best if I simply explain what Webmaster is about and how it works.

Let's get one thing straight - Webmaster is not an adventure game. I am not quite certain what kin

Archie Barrel - Case: Hotel Imperial is an adventure game that most of our readers are very unlikely to play. The reason is quite simple - this is a Russian game and only a version with Russian text and voiceovers appears to be available.

Archie Barrel - Case: Hotel Imperial is an adventure game that most of our readers are very unlikel

There is one thing that Activision's adventure game Sacred Ground absoultely, positively isn't: unique. In fact it looks and feels a lot like a twin sibling of its predecessor in the Santa Fe Mysteries mini series, Elk Moon Murder - which it in a way is. These two games are so similar that it's rather hard to tell them apart at first sight. But for your exclusive benefit I'll attempt to do just that.

There is one thing that Activision's adventure game Sacred Ground absoultely, positively isn't: uniq