Welcome to Da WAAAGH
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Javascript Disabled Detected

You currently have javascript disabled. Several functions may not work. Please re-enable javascript to access full functionality.

da nobz of gorkamorka

Boss Gobbstompa

Posted 23 October 2010 - 09:40 PM

Boss Gobbstompa

Warbike Boy

Deathskullz

1,535 posts

Gender:Male

Location:Charlottesville, Va

Army Name:Gobbstompaz Looty Gitz

Great, you can never have too many bikes.
One advantage of the sidecar though is that it makes your bike larger when squashing foot models, some extra ramming area combined with the wider profile comes in very handy as you can easily track down and squash any models foolish enough to be on foot while you can still outrun any trucks around.

I never thought of it like that. Gorkamorka is definitely a game where modeling for advantage seems to be encouraged. I might do a mega-bike with a side car and have a 2-3 person transport capacity.

Nkelsch on the differences between disembarking from open-topped vehicles and closed vehicles.

QUOTE (nkelsch @ Dec 10 2009, 10:15 AM)

Compare a bunch if drunk rednecks jumping out of the back of a pickup truck VS a bunch of old ladies getting off the bus.

Flamekebab

Posted 24 October 2010 - 05:37 PM

Flamekebab

Tankbusta Boy

Boyz

442 posts

Gender:Male

Location:Cambridge, UK

As long as it's within the spirit of the game, it's legal. If you get any larger than that then it should probably be a trak, but up to a point it works. There's the obvious disadvantage of there being absolutely no armour for the passengers, of course.

Da Bikers

Posted 25 October 2010 - 02:11 PM

Da Bikers

Grot Orderly

Boyz

184 posts

Gender:Male

Location:England, Kent

'modelling for advantage' is great as long as you don't take it too far, you just have to think what the Mek is realistically going to do and would really work, also it depends on your opponent agreeing to it being fair or not because some may feel that modelling to advantage can be unfair but there are others who see it as part of the game. Also you have to agree how far it can go, e.g. while a side car to increase the width of the bike is fine simply sticking planks out of either side of it to crush more foot models may be considered cheating by some people. (Also if itís cool enough no matter how farfetched it is or how far it stretches the rules it will still be allowed by almost all players.)
Modelling for advantage is great but is to be used with caution as it can easily get out of hand.

(\__/)(='.'=) This is Bunny. Copy and paste Bunny into your(")_(") signature to help him gain world domination.

Burnface

Posted 02 November 2010 - 02:03 AM

Burnface

Mushling

Grotz

29 posts

Army Name:Waagh Corps

This is Burnface of "Burnfaces Pyro Nuttaz". Legend has it that he once tried to fix the trucks scorcha. There's two endings. The first is that he burnt himself when he smoked his cigar next to an open gas tube. The other is his spanner grew resentful and blasted him in the face with his Burna. Eitherway, everyone agreed it was dead ard and drank over it at the brew house that night.
Bright and flashy gorker with a bit of basework done. My mob is using the Burnas from the Unnamed Gorkamorka site (Just about everythigng there's being used in our campaign. Those guys are awesome). I'm working on a forum to chronical our epic gameness but we've alot of prep work to do first.
123.JPG40.12KB103 downloads126.JPG46.27KB89 downloads

RedSarge

Posted 05 November 2010 - 07:10 PM

RedSarge

Throws the bomb, not the pin.

Grotz

1 posts

Army Name:Waagh 'Ead Smasha

What I really like about that Ork model is the amount of color, definitely reminds me of the older, more colorful Ork schemes of years past.
It looks like you invented a new way to show wounds on an Ork, bravo!

glomscient

Posted 23 December 2011 - 12:34 PM

glomscient

Grot Slave

Boyz

149 posts

Gender:Male

Location:Pennsylvania, U.S.

Army Name:da bloo bonez

Wow, I was just thinking about getting back into gorkamorka when I saw this thread! Now it's a definite yes! Good to see people are still into this (i just started last year, actually). Once I make a new nob, I will post pics here

NonComPoop

Posted 02 January 2012 - 05:23 PM

NonComPoop

Puffball Fungus

Grotz

13 posts

As a means of introducing myself I thought I'd post a couple pics of my Nob. At the moment he is known as Gorgutz Ironface, leader of Da Rukkas! I change his name with every new mob I make up though.
Nob1_v2.jpg1.59MB32 downloadsNob2_v2.jpg1.54MB20 downloads

Sneb

Posted 31 August 2012 - 05:37 AM

Sneb

Mushling

Grotz

38 posts

I've just started painting my Grots. I'm painting over my previous paintjob from '99 (Yep, Philistine!) mainly because they aren't painted too badly... just in Snot Green. The other reason is that I have 40 of the little bu**ers, and that's -AFTER- I gave 30 away. When these 8 are done I'll be painting some 2nd ed Autogun gretchin metals, then maybe some RT gretchin for a change of pace. Yes, that's right, I have about 170 grots to paint... split 40/90/40 gurrent+gorka/2nd/1st. I probably shouldn't mention the Orks.......
Edit: Photos always show just how bad my painting is. A lot of work to be done on these 8.