Fight The Dragon – Kickstarter launched!

Posted on December 13, 2013 by Seon Rozenblum

We are super excited to announce that we have launched a Kickstarter campaign for Fight The Dragon – our latest game in development at 3 Sprockets.

Fight The Dragon is a 3D Mini Action-RPG (MARPG) in which players journey on short form adventures, hacking and slashing their way through hordes of enemies in search of rare loot and shiny things. Fight The Dragon also ships with an in-game Adventure Construction Kit that allows players to create entire adventures and share them with players on all platforms.

So close to Steam launch, we can smell it!

Posted on April 4, 2013 by Seon Rozenblum

With only a handfull of days to go before we finally launch Cubemen 2 on Steam, panic and stress starts to set in as it becomes a mad rush to fix final bugs, prepare marketing material and press release information, get the website finished and somewhere in all of that, remember to eat and breathe.

It’s been a crazy development cycle with an awesome amount of feature creep and over a solid month of focused beta testing, but if there is anything we have learnt from years of making games is that the second a title is released, some clever users always start finding bugs.

So we are looking forward to a few weeks of little sleep, high pressure and mixed joy and frustration that is the essence of release week… and we can’t think of anything else we’d rather be doing!

So it begins… The countdown to launch… April 8th !

Posted on March 16, 2013 by Seon Rozenblum

We have decided to publicly announce our Steam launch date… April 8th, 2013. That’s right, just over 3 weeks to go and Cubemen 2 will be launching on Steam.

Right now we plan on launching with Windows, OSX and Linux support, but there is a slight chance that Linux will be a few weeks late as we have some un-resolved engine issues that we are waiting on fixes for, and the reality is, they may just not make it in time.

Cubemen 2 will also be launching on iOS and the Mac App Store, but we have no set a release date yet, nor are we ready to release info on what iOS devices we will be supporting, but when we are ready to spill them beans, we won’t be quiet about it 🙂

The beta testing is going well, and the bug list is shrinking every day. We are pretty confident launch will go by without any major hiccups, but you never know with a multi-player game like Cubemen 2.

Today, even though we have not launched yet, we added the User Level Gallery to the site showcasing some of the levels that have been created by us and beta testers. This page is dynamic and shows the latest levels being added as users make them and publish them.

Cubemen 2 will launch with our Uber level editor, allowing users to immediately create and share levels with other users. We have also made level creation an offline process, so you can make and play levels without connecting to our servers, and only need to access servers to publish and share levels.

We have also made finding levels in Cubemen 2 a pretty awesome experience, with prebuilt galleries that show you the latest levels added, the most popular levels and a buch of random levels. If that isn’t enough, we have also added Search ability to find levels by author name and level name.