A recursion where WWII is still being fought in 1946. Where Little Boy never reached Hiroshima and the U.S.A. didn't dare drop Fat Man. Where the Nazi project known Die Glocke was a phylactery for Hitler and his "death" in the Reich Chancellery merely an apotheosis. Where Shaver's derro have joined the Axis powers. Where the greatest generation has to first accept the paranormal is real, before they can even begin to fight it...

France 1946Agents of Project: Crystal Ball have reported facing a new type of Nazi soldiers, known as uberfalkoniers, who are commanding highly trained dinosaurs on the field of battle. Obviously, this was surprising to the agents because they firmly believed dinosaurs were extinct. Mystics working for Crystal Ball have discerned that the Reich's program is in it's infancy and hope to sabotage it quickly. Additionally, there are ongoing concerns on how the Reich acquired these monstrosities.

They guard enemy strongholds, telepathically communicating with their handlers and learning each and every one of humankind's weaknesses...

REICHSRAPTOR 4 (12)

Motive: Serve the FuhrerEnvironment: FranceHealth: 12Damage Inflicted: 4Armor: 1Movement: ShortModifications: Perception 5, Problem Solving 5Combat: When a reichsraptor bites its prey, the victim takes damage and must make a Might defense roll. On a failure, the reichsraptor holds the victim in place with its jaws while it slices him to ribbons with its terrible claws, automatically inflicting 6 points of damage each round in which he fails a Might-based task to break free (not attempting to break free counts as a failed attempt). For a human-sized or smaller victim held in the jaws, the difficulty of all other tasks is increased by two steps. Handler: A level 3 minion.Use: A squads of 'raptors are used as guards at important Nazi sites.Loot: A dead reichsraptor has a 50% of 1 cypher.

I'm importing the idea of Specialty Priests and channeling a bit of DnD 4E by treating them as Feats.

Specialty Priests of Talona

Malagents Feat

Prerequisite: Cleric with the Death Divine Domain• You are proficient with a Poisoner's kit.

• You have poison resistance.• You may make a Wisdom (Perception) skill check to identify a poison by smell.• You are immune to non-magical diseases and have advantage when making saving throws against magical diseases.

Scare Glow was a shifty bounty hunter by the name of Karak Nul, who spent years attempting to break into Castle Grayskull. He became obsessed with the countless legends that it contained the power to be the Master of the Universe and lost his life trying to break into it.

In death, he was cursed and banished into the dimension of Infinita, forever chained to his past crimes. He was brought back to Eternia by a magical spell cast by Skeletor to locate the most evil warriors in the five dimensions. Provided with the Scythe of Doom, Nul agreed to join forces with Skeletor and quickly became known as Scare Glow, thanks to his ability to burst forth and freeze his enemies with dread.

He is a skeletal ghost warrior, who seems to have a solid but translucent body, and whose bones emit a strong glow which can intimidate even the bravest opponents.

Motive: Serve the C'tanEnvironment: AnywhereHealth: 12Damage Inflicted: 4Armor: 3Movement: ShortModifications: Initiative action 5, Intellect defense 5Combat: Necron pariahs are horrific fusions of necron and humanity.Wrongness: An creature within immediate range who rolls a 1 or 2 takes 1 point of damage that ignores armor.Blank: Any creature who attempts to use psychic abilities within immediate range has a +1 penalty.

Use: 1d6+2 Necron pariahs have begun hunting nanos in the region. Was this a Tomb World before the 9th World?

Friday, August 28, 2015

Motive: Protect the worldEnvironment: AnywhereHealth: 18Damage Inflicted: 6Armor: 4Movement: ShortModifications: Smash 7, Might defense 7, Numenera 7, Tracking 7Combat: Earth children see themselves as the protectors of the World.Strength from the Earth: As an action, they may raise their Smash to 8 for 10 minutes.Summon Animals: They may atract 1d6 animals of 1d6 Level that are loyal to the earth child.Psychic: They have 2 random cyphers.

Use: An earth child and its animal followers are attacking caravan on the road the characters are traveling on. Are the earth child's claim of hauling pollutants true?

Antwerp 1946After allied forces were recently expelled from the port by Nazi reinforcements, remote viewers of Project: Crystal Ball have confirmed reports from survivors of the attack that mummies were leading the assault.

Panoptic Jarl

"The Reich have gotten their hands on the first edition of Cultes des Goules. Its the darkest form of necromancy. Our forces are dealing with officers who have willingly been mummified to lead their troops into battle. Officers who may very well be invincible."-A selection from the Mankins Report, a debriefing of the massacre at Antwerp.

Antwerp 1946After allied forces were recently expelled from the port by Nazi reinforcements, remote viewers of Project: Crystal Ball have confirmed reports from survivors of the attack that the enemy invoked the powers of Old Gods.

MUNINN

"He cut out Major Burke's eye. Then...then...he put it in his mouth and he...he rolled it around like it was a...gumball. He wasn't speaking kraut...not...not exactly. And then the lightning hit us."-Testimony of Private First Class Ronald Colt on the freakish lightning strikes at Antwerp.

So, late last year I heard about Robert J. Schwalb's new game, Shadow of the Demon Lord. Because Rob is an awesome dude, he agreed to come demo the game at my store. Because Rob is pure metal, he let me and my group into the playtest. We spent the first part of the year, playing it. Its everything that I ever wanted out of Warhammer Fantasy Role Play and a Damn Fine Game to boot. Wicked and mean. Brilliant and terrifying. Elegant and profane. I can't recommend it enough.The PDF released today and I wanted to let everyone who didn't back it, that they needed to go buy it right now. I'll wait.PICKMAN'S SWINE"Ole Cletus Pickman was a strange sort, the villagers only tolerated his strangeness because he raised the best hogs for miles and miles. I mean, the Royals even bought the man's hogs. Hell, he put Gurn's Bend on the map. His swine were always the most juicy and filling. A true delicacy. Yeah, he seemed to go a bit around the bend when, his sister, Lucy passed. Started raising a bit of Kane on the full moon. Started raising his "special stock". He called him his "'lil' birdies".Wouldn't sell any of 'em to nobody. And I mean nobody.Even beat Lars Hannigan's boys', Earl and Gus, bloody for "messing with his birdies". Gus ain't been right since that night.I gotta say the swine were....odd. Their stare seemed to pierce me head. They...heh...there was kinda this brightness behind their eyes. And their flesh, it was...well it was kinda...I dunno...irregular...it was....too soft. And...and they smelled of...well....they smelled of sex. Made me feel...I know! I know! No! I haven't touched anything today. I'm just saying his birdies were...strange. Did ya hear they found his hand in their slop? Just his hand. Nothing else. And all the birdie's were gone. But the pen was locked up tight.But...well...but I got a cousin up in Figtown and Roger sez they got swines eating babies up there. And he sez they smell like...well...ya know."

Motive: Serve in the armies of the Unholy of WormwoodEnvironment: WormwoodHealth: 12Damage Inflicted: 4Armor: 3Movement: Short or Long (on Demon Hound, Level 3 minion)Modifications: Initiative action 5, Riding 5Combat: Br'Talbs have a psychic union with their demon hound.Psychic Rapport: When the br'talb is riding its demon hound, both may use riding to attack and defend.

Use: The characters witness a demon hound and its rider attack a family traveling on the road.

Thursday, August 27, 2015

Antwerp 1946After allied forces were recently expelled from the port by Nazi reinforcements, remote viewers of Project: Crystal Ball have confirmed reports from survivors of the attack that the enemy wielded mind over matter...and worse.

HUGINN

"They were in our heads! Their mouth's weren't moving, but we could hear them...in our minds. They showed us terrible things. Awful things. And then Jimmy...uh...Private Scott got tossed up in the air, at least fifty feet and he landed next to me with a sick thump. Like a bag of concrete hitting the pavement. Y-yes sir, I ran. I didn't know what else to do...I didn't know what else to do..."-Testimony of Sergeant Timothy "Skip" Perkins on what happened at Antwerp.

Harpers

Those Who Harp Feat

• You may cast pass without trace once per day.• You have learned harpspeak, a secret sign language that allows you to hide messages in seemingly normal conversation. Only another creature that knows harpspeak understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of runes used to convey short, simple messages, such as whether an area is dangerous or which factions are active, the location of secret caches, or denoting safe houses operated by Harpers or their allies.• You gain proficiency in History and one of the following: Deception, Disguise kits, a Language of your choice, a Musical instrument of your choice, Persuasion, Stealth, or Survival.

Motive: Torment and feedEnvironment: AnywhereHealth: 18Damage Inflicted: 6Armor: 3Movement: ShortModifications: Might 7, Might defense 7, Numenera 7, Perception 7Combat: A dybbuk is a malicious predator.Animate Dead: They may inhabit a corpse that has been dead for less than 28 hours.Nocturnal: It takes 1 damage that ignores armor for every minute it is exposed to sunlight.

Use: The characters come across a survivor of a the demon ghoul, but is it a real survivor or the dybbuk inhabiting one of its victim's corpse?

Body of Bugs: When a creature damages Pestilence within immediate range, it inflicts 2 points of damage that ignores armor. Devoured: It pulls a creature into its body of bugs, moving a creature down the damage track by 1.

Insect Swarm: It inflicts 3 damage that ignores armor to all creatures within short range.Staff of Destruction: It has 3 random cyphers, with each cypher gaining +1 to its level and 3 random artifacts.

Use:Pestilence is coming from the east, it intends to converge with the other Horsemen to bring about armageddon. The characters become aware of this when a swarm of myriad insects beset the town they are currently in.

Tuesday, August 25, 2015

You gain a +4 bonus to attack rolls and damage rolls with this magic weapon

In addition, you gain a +4 bonus to AC against shapechangers Finally, you deal an additional 2d6 damage against shapechangers.

Folklore tells us that the spear known as Wolfshadow was blessed by a vistani witch woman after her daughter was murdered by the infamous werewolf, Edgar Tsiana. While the weapon has not ended Tsiana's reign of terror, it has been used to destroy over 10

Motive: DevourEnvironment: AnywhereHealth: 18Damage Inflicted: 6Armor: 3Movement: : ShortModifications: Grapple 7, Might 7, Might defense 7Combat: Cobriath's are powerful hunters and deadly combatants.Spit: Inflicts 3 damage that ignores armor to a creature within short range.Crush: Target creature moves to Impaired on the damage track, instead of taking damage.Use: A cobriath is lairing just inside the entrance to the ruins the characters have begun exploring.Loot: A dead cobriath has 1 cypher.(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

Stalingrad 1946A team of field agents representing Project: Crystal Ball have been dispatched to the area due to reports of a man-eating spirit. Lars Pillar, a Journeyman on loan from the Fraternity of Inner Light firmly believes that the spirit, what he calls a wendigo, is a Nazi operative.Pillar, Lt. Crisp, and Agent Fallon have decided to trap the monster.

VENDIGO

A soldier so loyal he was willing to eat his own squadron to gain the powers of the wendigo. To hunt. To kill. To eat. To serve the Fuhrer.

Motive: Serve the Hive FleetEnvironment: AnywhereHealth: 15Damage Inflicted: 5Armor: 3Movement: : ShortModifications: Smash 6, Speed defense 6, Stealth 7Combat: Genestealers insert their genetic material into a host and convert the unwilling creature into a tyranid.Too Many Claw: Inflicts 5 damage to 1d6 creatures within immediate range.Genethief: Level 4 attack that lowers the creature one step down the damage track. If the creature dies from this attack, it becomes a genestealer in 28 hours.Use: A genestealer cult has let one theses monsters loose in the sewers beneath the town the characters are currently in.Loot: A dead genestealer has 2 cyphers.(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

Motive: Preserve the MechanoidsEnvironment: AnywhereHealth: 15Damage Inflicted: 5Armor: 3Movement: : Short (running)Modifications: Smash 6, Might defense 6Combat: Type 1 Brutes are infantry leaders.Missile Launcher: Inflicts 5 damage within long range.Plasma Cannon: Inflicts 3 damage that ignore armor.Tri-Laser: Inflicts 2 damage to three enemies within immediate range.Use: The characters stumble upon a Type 1 Brute that has just arrived in the area. Its looking for a fight.Loot: A dead mechanoid type 1 brute has 2 cyphers.(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

Motive: Sew chaos and feedEnvironment: AnywhereHealth: 9Damage Inflicted: 3Armor: 3Movement: Short (Flying)Modifications: Initiative action 5Combat: A horrific mutant faerie, these abominations hunt and fee on anything or anyone.Invisibility: They may use their action to become invisible and all of their Defenses and Stealth become 7. They become visible, as soon as they attack.Fae Magic: They have 2 random cyphers.

Use: A black faerie has chosen the area surrounding the characters as its hunting ground.

Raised alone by her father in the ruins of Zalesia, Evelyn Morgan Powers left her home in a fit of teenage rebellion.

Taking the name Evil-Lyn, she traveled Eternia, learning from many of its great masters the ways of magic and the dark arts. While searching for new ways to increase her power, she met and fell in love with an ambitious alchemist named Keldor and agreed to join his cause.

After Keldor was transformed into Skeletor, he lost all emotional attachments to Evelyn and she began to scheme against him. In a series of miscalculations, she helped release both King Hssss and Hordak from their interdimensional prisons.

Motive: Serve the SummitEnvironment: Black SummitHealth: 12Damage Inflicted: 4Armor: 1Movement: ShortModifications: Diplomacy 6, Folklore 5, Intellect defense 5, Numenera 5Combat: The ghost kahuna protect the secrets of the Black Summit from the outside world. All ghost kahuna were members of the various Pao Paq tribes that inhabit the lands surrounding the Summit. To be chosen is a great honor.Soul Blast: Inflicts 2 damage that ignore armor.Use: The characters are approaching one of the many burial mounds that surround the Summit, when a ghost kahuna confronts them.Loot: A dead ghost kahuna has 1 cypher.

Motive: Spread evil like butterEnvironment: AnywhereHealth: 12Damage Inflicted: 4Armor: 1Movement: : Short (flying)Modifications: Intellect defense 5, Speed defense 5, Numenera 5Combat: Witchlings are malevolent spirits of magic.Magic: They have 2 random cyphers.Hex Bolt: Inflict 2 damage that ignores armor.Use: The characters moving through an ominous forest when a witchling begins to hunt them.Loot: A dead witchling has 1 cypher.(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)