Star Wars: The Force Unleashed Walkthrough :

This walkthrough for Star Wars: The Force Unleashed [XBOX 360] has been posted at 03 Apr 2010 by tasha and is called "Demo FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up tasha and share this with your freinds. And most important we have 3 other walkthroughs for Star Wars: The Force Unleashed, read them all!

Walkthrough - Demo FAQ/Walkthrough

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S T A R W A R S:
T H E F O R C E U N L E A S H E D
DEMO GUIDE
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(covers Xbox 360 release)
PS3 version can be found on my blog
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Authored by: Berserker
Homepage: http://www.berserkersblog.blogspot.com
This document Copyright 2008 Kevin Hall (Berserker)
Star Wars: The Force Unleashed Copyright 2008 LucasArts, Inc.
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=-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=
Section I: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]
Section II: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]
Section III: Secrets . . . . . . . . . . . . . . . . . . . . . . . . . [SE00]
Section IV: Copyright . . . . . . . . . . . . . . . . . . . . . . . . [CO00]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This guide tears apart every aspect in the demo of The Force Unleashed as best
it can and helps to give you, the reader, a more satisfying experience through
your many playthroughs up to the release date of The Force Unleashed. If you
find anything that I haven't noted in this guide then send me an email!
Thanks for reading and may the force continue to blow your mind.
- Berserker
[BS00]
===============================================================================
B A S I C S
===============================================================================
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Information about Star Wars: The Force Unleashed Demo
-----------------------------------------------------
The demo for Star Wars: The Force Unleashed was first released on Friday,
August 22, 2008 on PSN and Xbox LIVE in North America. If you have access to a
broadband internet connection then it may be downloaded for free from the
PlayStation Store on PSN and the Marketplace on Xbox LIVE provided that you
have an account on each service. The full game of Star Wars: The Force
Unleashed is due out in North America on September 16, 2008, Japan on September
17, 2008 and Europe on September 19, 2008.
----------------------
Default Control Setups
----------------------
X - Saber Attack
Y - Force Lightning
B - Force Push
A - Jump
RB - Target Lock
LB - Force Dash
RT - Force Grip
LT - Block
LS - N/A
RS - Center Camera
Start - Game Options
Back - Player Options
Left Analog - Move
Right Analog - Rotate camera
D-pad up - Action Camera (N/A in demo)
D-pad down - N/A
D-pad right - N/A
D-pad left - N/A
* D-pad = Directional Pad, LS = Push in on left analog, RS = Push in on right
analog
----------------------
Starkiller's Move List
----------------------
--> BASIC MOVES
- Saber Attack (X)
Starkiller swings his saber.
- Force Lightning (Y)
Starkiller fires force lightning from his hand.
- Force Push (B)
Starkiller fire forth a blast of force in front of him - this may be charged
once enough enemies have been defeated allowing the move to level up.
- Jump (A)
Starkiller jumps. A double jump may be performed by tapping the A button
twice.
- Block (LT)
Starkiller holds his saber in front of him to block. This may be used to guard
against both physical attacks and laser blasts. This will actually reflect a
laser attack and the laser actually can hit an enemy. Sometimes lasers will
still get through Starkiller's deflection however and he usually cannot block a
physical attack and deflect lasers at the same time.
- Force Dash (LB on the ground or in the air)
Starkiller dashes forward quickly through the power of the force. As noted,
this move can be performed in the air.
- Force Grip (RT, hold the button to keep object suspended in air)
Starkiller lifts the targeted object or enemy into the air. Use the left
analog to move the object into the background or foreground and use the right
analog to lift the object up or down. The object may be moved from right to
left with either analog. Hold in a direction then let go of RT to toss the
object in the desired direction. Much like targeting, force grip may be
changed to "toggle" through the options menu. See the "Force Grip Combos"
below for extra moves that can be performed during a Force Grip.
- Target Lock (RB while an object is auto-targeted)
Starkiller can target an enemy or object by pressing and holding the R1 button.
He can move sideways by tapping to the right or left with the left analog and
also perform a sideflip by tapping to the right or left and pressing LB.
Targeting is set to "hold" by default, but it may be changed to "toggle".
- Sideflip (LB + left analog direction left or right while locked on with RB)
Starkiller will move in the tapped direction with a flip while the enemy is
locked on to with RB.
--> SABER COMBOS
Please note that both timed and normal button presses can be performed in a
combination, so you can mix up the first two combos. You can also mix timed
and normal saber presses into the force push and force lightning combos
mentioned further below.
- Combo 1 (X, X, X, X)
This is Starkiller's most basic combo. All hits consist of single slashes from
his saber.
- Combo 2 (X, (pause), X, (pause), X, X)
The player must pause slightly between the first and second button tap and the
second and third button tap in order to perform this combo. Each attack after
the first, is composed of a series of saber slashes.
- Leaping Slash Air Combo (X, X, X, X [in air])
Starkiller performs four single slashes in the air. If this is performed
directly out of an air dash then the combo will automatically begin on the
second slash since the dash will cancel the first overhead hit.
--> FORCE PUSH COMBOS
(Note: The following combos do not take away energy from the force gauge. Some
of these may also be used to damage doors slightly.)
- Saber Blast (X, B)
Starkiller hits the enemy with the saber then charges his hands and lets out a
force blast forward.
- Saber Sling (X, X, B or X, Y, B)
Starkiller ends the combo by swinging his force-powered saber into the enemy,
much like a home-run swing.
- Saber Slam (X, X, X, B or X, X, Y, B)
Starkiller charges his left hand with force power then hits the ground at the
end of this combo. His force charged hand produces a shockwave of force power
that knocks surrounding enemies into the air. If you can get the proper timing
then you can jump right after the force pound then attack the enemy with air
slashes. This is a really good combo for crowd control purposes.
--> FORCE LIGHTNING COMBOS
(Note: The following combos do not take away energy from the force gauge.)
- Sith Strike: (X, Y)
Starkiller charges his saber with force electricity to deliver an electrical
slice to his enemy.
- Sith Swipe: (X, X, Y)
Starkiller charges his saber with force electricity then performs a spinning
slice while stepping forward.
- Sith Saber Smash: (X, X, Y, Y or X, X, X, Y or X, Y, X, Y)
Starkiller holds his saber behind him and charges it with force electricity
then slams the light blade of the saber directly to the ground in front of him.
- Sith Slash (X, Y, Y)
After performing an electric slice, Starkiller quickly steps forward while the
saber is still electrified and performs an uppercut slice.
--> FORCE GRIP COMBOS
Keep in mind that all of these Force Grip moves can be combined for an even
greater rate of damage. Like performing an Impale followed by a Cannonball.
- Impale (Lift with RT, X)
Starkiller lifts his enemy into the air and tosses his saber at the enemy. The
saber impales the enemy while the enemy floats. Starkiller's saber will not
return until a few seconds. At that time, he cannot use a physical attack - he
is stricken to force attacks for a few moments.
- Lightning Grenade (Lift with RT, Y)
Starkiller blasts the floating enemy or object with a lightning charge. The
lightning charge surrounds the enemy or object and it will detonate when the
target is tossed at a wall or other object.
- Cannonball (Lift with RT, B)
Starkiller charges a force blast and sends it directly toward the enemy while
the enemy remains suspended. This works really well as a finisher after the
two moves listed above.
--> SPECIAL TECHNIQUES
- Auto Deflection
While moving toward an enemy that is firing laser blasts, Starkiller will
deflect the first laser blast automatically with his saber or his hand (through
force power) while his saber is equipped. He will usually not deflect the rest
unless the enemy stops firing then fires again. This defection can cause the
laser blast to bounce back toward an enemy much like it does when Starkiller
blocks laser blasts.
- Parry (LT the second before a physical attack)
If Starkiller blocks right as the enemy is about to hit him then he will parry
the attack and the enemy will be momentarily stunned. This can only performed
on Militia Troopers in the demo. Militia Elite have a physical attack in their
close range gun hit but I can't get a parry of the attack.
- Charged Force Push (charge B then release in air or on ground)
Starkiller charges his force power then lets loose a powerful blast in front of
him. The air version is extremely useful for crowds! This move is really the
best choice for a room with a lot of enemies and a lot of objects. The force
push will cause objects to fly into enemies from all around the area in front
of Starkiller. In a room with explosive crates this can cause a chain reaction
of exploding crates and plenty of flying debris.
NOTE: Starkiller must defeat enough enemies in order to level up the normal
force push before this charged version may be used.
- Sith Flurry: (A + X [grab])
Starkiller reaches out and grabs the enemy then slams him to the ground and
finishes him off with a stab from his saber. This may only be performed
against human enemies.
- Leaping Slam (Charge X in air)
Starkiller charges his saber with force power then falls to the ground and
sends a shockwave of force in all directions around him.
- Stab (X while standing above a grounded enemy)
While standing above a grounded enemy, Starkiller finishes off the enemy with a
brutal stab.
- Air Recover (A shortly before hitting the ground)
Just before hitting the ground, Starkiller quickly suspends himself in the air
upright then lands on his feet.
-------
Enemies
-------
Please note that in terms of health: Elite > Trooper > Saboteur > Stormtrooper
-- Imperial Stormtrooper
The Stormtrooper is the most basic enemy in The Force Unleashed and incredibly
weak to almost any attack. A Stormtrooper will only attack by firing off his
laser gun. These enemies can still be quite a nuisance in big groups however.
-- Militia Saboteur
Militia Saboteurs are just as weak as a Stormtrooper and they usually attack
with their laser gun as well. The main aspect that sets these enemies apart
from Stormtroopers is that they will toss grenades that can take quite a bit of
damage depending on how close Starkiller is to the blast. The grenades can be
tossed back at the Saboteurs by grabbing one with the force grip then throwing
it.
-- Militia Elite
Militia Elite soldiers are some of the most deadly enemies in the demo because
of their laser gatling gun. They can easily spam Starkiller with constant
laser blasts and chip away at his life in a matter of seconds if you don't
guard or stay on the constant move. Always make an elite soldier your number
one priority in terms of defeat when one is found in a group of Saboteurs - at
least knock him down with a force push so you won't fall victim to constant
fire.
Blocking will deflect any of the laser fire, but they usually don't stop
shooting unless a laser blast is reflected back at them through blocking. The
best way to defeat one of these enemies when you can't toss an object with
force grip, is to knock him down with a force push or by some other means then
run over and stab him with the saber while he is on the floor. Force Lightning
also works well for stunning them in place and a Charged Force Blast from the
air can easily knock them down along with whatever group of enemies they are
with.
-- Militia Trooper
Troopers are almost as weak as Saboteurs but they can receive damage a bit
better. They can actually block your physical hits also. They attack with a
combination of their rod and physical kick attacks. The best way to defeat
these enemy types is to hit them from a distance with any of your force powers.
They are most deadly from close range, but they never are actually that much of
a threat unless multiple Troopers surround Starkiller.
Since these are the only enemies that make physical attacks a priority in the
demo, they can be parried by blocking shortly before one of their attacks. The
parry does little to help Starkiller out but it is rather interesting to try.
Also, while blocking, Starkiller will hold his saber at a different angle than
usual to block their physical attacks - it's quite interesting to watch.
------------------
Experience Bonuses
------------------
Starkiller gains experience for every enemy that is defeated - their names will
appear on the top left of the screen to signify the experience gain. You can
also get experience bonuses by defeating an enemy using a special method.
What good is leveling up? Well, in the demo, it will allow Starkiller to gain
his charged force push. If you struggle to perform tons of bonuses and defeat
many enemies then you will be able to level up to the third level. Sadly,
Starkiller will not gain any new moves as his level rises in the demo.
The following experience bonuses will appear on the top left of the screen when
performed. Just as a little note, some of these don't always activate when
they are supposed to.
-- Cannonball
Force Grip an enemy then blast him with your force push (B).
-- Crush Bonus
Use Force Grip to toss an enemy into a wall, crate or any other type of object.
You can also get this bonus by tossing a crate or object at an enemy.
-- Destruction Bonus
Finish off an enemy by tossing an explosive crate or toss an enemy into an
explosive crate with Force Grip.
-- Frenzy Bonus
Defeat enemies quickly in a row to get this bonus. The bonus will begin after
the third enemy is defeated and you will get the bonus after each enemy that is
defeated quickly thereafter.
-- Impale
Use Force grip to lift an enemy then toss your saber at him with the tap of the
X button.
-- Lightning Grenade
Use Force Grip to hold up an enemy then blast him with force lightning to
surround him with electricity. Toss the glowing enemy at a wall or other enemy
to receive this bonus.
-- Long Way Down Bonus
Use Force Grip to toss an enemy off the side of a bridge or walkway.
-- Slam Bonus
Use Force Grip to toss one enemy into another to defeat them.
[WT00]
===============================================================================
W A L K T H R O U G H
===============================================================================
After choosing to begin to the demo, you will have a choice of three
difficulties:
Apprentice (Easy)
Sith Warrior (Normal)
Sith Lord (Hard)
For each rise in difficulty, Starkiller will take more damage when he is hit by
an enemy attack and he will not gain as much from green orbs after defeating
enemies.
I'd recommend starting on "Sith Warrior" for your first time through, but if
you want any real challenge, you'll need to switch to "Sith Lord". This guide
was written while playing on "Sith Warrior", but the strategies will work for
"Sith Lord" also. You mainly have to be in tune with your force powers should
you choose to play on "Sith Lord".
== Hallway Outside the Hangar ==
After the opening cutscenes are finished, you will be in control of Darth
Vader's secret apprentice - the apprentice known as Starkiller. Eclipse (the
pilot of the Rogue Shadow) will leave Starkiller in the hallway that leads to
the hangar then fly off.
You'll want to become a bit familiar with the controls while no enemies are
present. There are some droids up ahead but they are harmless. The A button
is used to jump - tap it twice to perform a double jump. Tap the X button to
perform attacks with the lightsaber, tap the Y button to perform a lightning
attack, tap the B button for a force push. Both the lightening and force push
take a certain amount of force power from your blue force meter displayed above
the green life bar on the top left side of the screen. This gauge will
replenish itself over time. Without any force power, Starkiller cannot perform
any force moves.
Tap the Y and B buttons directly after performing a lightsaber swing to extend
or end a sequence of attacks with the desired action. Starkiller also has
three extra special moves - a throw (A + X), a mid-air ground pound (charge X
in the air) and a stab (X while near a grounded opponent) all of which have
some good uses. Hold down the RB button to lock-on to an auto-targeted object
or enemy. Press the LB button on the ground or in the air to perform a force
dash. Press the LB button while holding either to the right or left while
targeting an enemy to flip in that direction.
While an object or enemy is targeted, hold the RT button to lift the target
using the force (force grip). Use the left analog to push or pull a target
into the background and foreground, use the right analog to move a target up or
down. Both analogs can be used to move the target to the right or left. Hold
in any direction then immediately let go of RT to toss the target in the
desired direction. While holding an enemy with the force you can also tap X, Y
and B for a saber stab, electric shock and force push respectively.
Got all that, my gaming apprentice? Good. The windows along the sides of the
hallway ahead can be broken open with an attack or object and the nearby
objects will travel out into space. The airlock doors will seal the destroyed
window eventually. Sadly, you will not have a chance to use this as an
advantage since there are never any enemies nearby while windows are present.
Many environmental objects around this hall and the rooms ahead may be
interacted with by using Starkiller's various attacks.
Go ahead and move down the hall. You can slice through the droids if you want.
Be sure to practice lifting some objects with your force powers - this is
REALLY needed on the hardest difficulty. At the end of the hall, you'll come
upon a locked door. Tap the B button to force push right through the door and
make it bend open - it may take more than one force push.
== TIE Fighter Hangar ==
Enemy Encounter: Imperial Stormtroopers
Well, the master said to finish all foes, so go ahead and plow through those
two Stormtroopers up ahead. You'll start off at a distance from them while on
the catwalk, so use the force grip to toss objects at them... or you might want
to just toss the Stormtroopers over the catwalk. Collect the red --UNLIMITED
ENERGY-- power-up from the end of the catwalk then jump off the side to the
area below.
Enemy Encounter: Imperial Stormtroopers and Militia Saboteurs
The unlimited energy powerup will provide Starkiller with unlimited force power
but it will only last for a few seconds, so be sure to make sure to spam your
force powers at the beginning of this fight. The force lightning is one of the
best force powers to use quickly, so jump into the middle of the Militia
Saboteurs in front of the hangar doors down below then perform several
lightening blasts with the Y button or you might want to use a force blast with
B. Be sure to use the saber to destroy their 8-web turrets, so they can no
longer use them. Saboteurs sometimes toss grenades, so be on the lookout for
them then move away - you can also pick one of the grenade with the force grip
then toss it back at them.
Turn your attention to the right then run toward the Stormtroopers in the back
of the hangar and defeat them. You might want to force grip the glass shield
and toss it in the back of the hangar since it can get in the way. The TIE
fighter flying vehicles suspended from the ceiling can actually be grabbed with
your force grip and tossed at enemies in this area. Starkiller moves them
slowly, so it is best to grab one then slam it straight to the floor if you
want an instant attack. Starkiller's force push should eventually be leveled
up after enough enemies have been defeated. The force push can be charged for
a more powerful force push by holding the B button at that time - keep in mind
that it can be performed in the air just like the normal force push.
If you leap all the way to the top of the crashed spaceship in the middle of
the room and get on the back extension, you can double jump up to the middle
catwalk that overlooks the hangar from up above. Travel to the far side of
this catwalk and collect the --HEALTH DRAIN AURA-- powerup. This powerup
drains any nearby enemies of their health and replenishes Starkiller's health
in the process.
Jump down below with the new powerup and attack the Saboteurs and
Stormtroopers. Groups of Stormtroopers will enter the hangar from an elevator
that will rise on the right side of the crashed ship. Run over to the group
and perform a leaping slam (charge X in air) directly into the middle of them
then hit them with lightning and force pushes - if you have your charged force
push already then charge it in the air while facing the group of Stormtroopers
to take down a good majority of them. You can also use your saber, but mix in
Y and B attacks along with the saber hits for better crowd control. Depending
on the difficulty, more and more Stormtroopers may enter the hangar via the
elevator.
Once the carnage has come to a close and the area is quiet, run over to the
sealed hangar doors directly across from the front portion of the crashed ship
and face the doors. Use your force grab to grab a hold of the square metal
piece with the red arrow pointing to the left then move it to the left with the
right analog. Once the first seal opens, force grab the square metal piece
with the red arrow pointing up and drag it upwards with the right analog.
== Hallway Outside of Hangar ==
A small droid occupies the hall up ahead. Move toward the sealed door further
down the corridor then hold the B button to charge a force blast and release
the button to perform a charged force push. If you didn't defeat enough
enemies to level up Starkiller's force push then simply tap the B button a few
times to push the doors open.
Enemy Encounter: Militia Saboteurs and Militia Elite
Defeat the two Saboteurs directly ahead - you could easily toss the nearby
crate at them. Run down the hall to the left. A group of Saboteurs and a
Militia Elite will rush out from the hall to the left. The Militia Elite has a
gatling gun that fires laser blasts. Block with the LT button if he ever
starts to fire at Starkiller or you can run and jump to the side to avoid the
laser blast also. You'll really need to take him down first or handle the
whole group altogether with a mix of leaping slams, lightning blasts and force
pushes. If you ever knock the Militia Elite down, then run over to him while
he is on the ground and stab him with an X press while standing up above him
for some major damage. You can also use your charged force push while in the
air to inflict massive damage on the entire militia group!
Find the next two sealed doors at the end of the hall then use a charged force
push to knock each one open. The right room has an --INCREASED DAMAGE--
powerup inside. Grab the powerup then quickly knock down and move through the
next set of doors.
== Hallway to Outside Walkway ==
Enemy Encounter: Militia Saboteurs, Militia Troopers, Militia Elite, Imperial
Stormtroopers
Move down the hall then pick up one of the explosive crates to the side with
your force grip then toss it into the background as the Militia Saboteurs and
Militia Elite rush down the hallway in a group. Toss a few of the explosive
crates at them to defeat the majority of them. The Militia Troopers carry rods
and they are slightly tougher than a Saboteur, but they can only attack from
close range. A Militia Elite is among them so you'll probably have to take him
on from up close. Toward the end of the hall, a door to the left will open and
Stormtroopers will begin to charge into the hallway. Defeat them with saber
attacks mixed with force pushes or lightning. You can also use a charged force
push while in the air to knock down the whole crowd.
Eclipse will contact Starkiller once you move next to the sealed door on the
right side of the hall. She tells him of some TIE fighters that have been sent
to a nearby location. Use the charged force push to break open the sealed
doors then rush outside.
== Outside Walkway First Floor ==
--> Enemy Encounter: Militia Saboteurs, Militia Elite and TIE Fighters
Force grip the explosive crates off to the left (with the red glowing lines)
then toss them toward the group of militias that move across the walkway toward
Starkiller. A Militia Elite is in the mix of them, so you'll have to take him
down with physical attacks most likely. TIE Fighters will fly by and fire at
Starkiller - their gunfire makes shockwaves along the floor, so jump whenever
one of them flies by to avoid getting hit. The best way to get away from them
is to finish off the militia troops then simply hurry toward the gap in the
walkway further ahead and leap to the other side. You can toss objects at them
to destroy them and you can actually force grab the steel columns along the
side of the walkway and bend them outward so the TIE Fighters fly straight into
them. The TIE fighters keep flying by though, so it's really useless to fight
them.
** EASTER EGG - HIDDEN CLONE TROOPER HELMET **
Before hopping over the gap to the side along the walkway where the TIE
fighters swoop by, if you want to see a hidden helmet easter egg, then use
force grip to stack up a few crates next to the rooftop of the tunnel at the
end of the first walkway then leap up to the rooftop of that tunnel. It is
best to stack a cylindrical crate on its side (standing up) then stack another
cylindrical crate on top of it or stack two rectangular crates on top of the
cylindrical crate. Position them with the left analog then set them down
lightly by using the right analog to lower them before letting go. Either way,
make sure the crates are stacked right below the rooftop then hop on top of
them and double jump to the rooftop. Use the force dash (LB) to help gain some
extra air time during the double jump if needed. It is best to attempt this on
the easiest mode since the TIE fighters will be swooping by and firing at
Starkiller the entire time from the left side.
The helmet will be at the end of the rooftop. It can't be collected. Stare in
amazement then drop down and get back to the situation at hand.
If you're out of crates, you can also grab the nearest column (steel girder)
with Force Grip and stretch it toward the walkway. Jump on top of the steel
column then double jump and force dash onto the rooftop. Sometimes the column
can be hard to bend properly in order to get on top of it though.
Another way to see this is to jump off the right side of the walkway that leads
up to the AT-ST boss - the long piece at the beginning of that walkway. After
blasting through the door, shortly after riding the elevator up, move to the
far left edge of the right walkway then perform an extremely extended double
jump and air force dash while moving toward the rooftop of the tunnel on the
walkway below and you'll land on the rooftop and be able to see the helmet.
Please note that this jump has to be very extended and you will have to press
the jump button (for the double jump) and force dash button only after you have
traveled a great distance in the air in order to maintain greater air time
while moving toward the rooftop. You can also jump to the steel girder to the
right of the rooftop then perform another double jump and dash over to the
rooftop from the girder. The steel girder is easier to jump to, but you'll
have to perform two sets of double jumps and dashes altogether.
(thanks to PerfctWeapon, catkiller904, sdk_mal and many GameFAQs users)
** GRABBING A TIE FIGHTER WITH FORCE GRIP
If you stand next to the gap in the bridge, preferably on the other side and
look up toward the TIE fighters as they swoop by, you can actually see a auto-
targeting cursor for a split second as they fly overhead. If you look up as
they fly by and can time your force grip just right, to press it right when the
targeting cursor appears then you will be able to catch a flying TIE fighter as
it swoops by. You can also stand on the piece of walkway that extends off to
the left just before the gap in the bridge to try this (the portion with the
crates).
(thanks to catkiller904)
--> Enemy Encounter: Imperial Stormtroopers, Militia Saboteurs, Militia
Troopers
Jump over the gap in the walkway then move up ahead. Stormtroopers will be
engaged in a right with Saboteurs and Troopers. Toss explosive crates at the
groups of enemies up ahead to thin out their numbers then defeat any stragglers
with whatever move assortment of your choosing. Walk over to the sealed doors
off to the left and perform a charged force push to knock them open.
--> Enemy Encounter: Imperial Stormtroopers
Stormtroopers will attack from both sides of the room. Toss crates at them or
leap into the air and perform a charged force push to one side of the room to
knock down some of the Stormtroopers. Eclipse will eventually contact
Starkiller and tell him to use the lift to reach the floor above. There is
nothing useful through the doors on the other side of the room, so run over to
the lit up circular room past the doorway off to the right when first entering
this area then step onto the lift and it will automatically move to the floor
above.
== Outside Walkway Second Floor ==
--> Enemy Encounter: Militia Saboteurs and Militia Troopers
Use an air charged force push to knock down the many militias in the back of
the room then run toward them and take them down one by one - one of them
controls an 8-web turret, so be sure to knock him away from it. The sealed
door to the right will only lead to a dead end gap. Approach the sealed door
off to the left and knock it open with a charged force push.
--> Enemy Encounter: Imperial Stormtroopers and Militia Saboteurs
Militia Saboteurs and Stormtroopers will be engaged in combat and scattered
along the walkway up ahead. Toss objects at them to easily defeat them or
practice on your physical attack combos.
As Starkiller approaches the other end of the walkway, an elevator carrying an
AT-ST and a group of Stormtroopers will rise up from the very back.
++++ Boss: AT-ST (Walker)
-- Attacks:
Stomp shockwave: AT-ST hits the floor with one its legs
Avoidance: Jump into the air or keep your distance.
Laser blasts: AT-ST shoots rapid fire lasers from one of its shoulder
guns
Avoidance: Run around the side of the AT-ST or block.
Grenade: AT-ST fires a grenade from its left side.
Avoidance: Move out of the area of the grenade.
Mouth Laser: AT-ST fires two laser shots from its middle gun (the mouth).
Avoidance: You can't block these two laser shots, so run to the side or jump
to avoid them.
The best way to approach this battle from the beginning is to focus on taking
down the Stormtroopers that are around the AT-ST. Run around the AT-ST and
fire at the Stormtroopers with Lightning to easily defeat them while Starkiller
continues to run. You could also try using an air charged force push while
facing the group to knock away the Stormtroopers - possibly knocking them off
the side.
Don't ever stand in front of the AT-ST or attempt to attack it from its front
side or it will fire a rapid fire laser from either of its side guns. Try not
to stand near one its legs either since it will eventually lift one of them up
then stomp the ground and produce a shockwave that will knock Starkiller off
balance. If it ever manages to knock Starkiller off balance then quickly tap
the A button before landing on the ground to recover instantly. There is a --
DAMAGE INCREASED-- powerup along the left side of this area that can come in
handy but the AT-ST running over to collect it will expose Starkiller to the
AT-ST's guns and you'll more than likely get shot at. You need to be careful
about standing too close to the edge of the platform since the AT-ST can easily
knock Starkiller off the edge.
In order to defeat the AT-ST, get behind it then jump into the air and hit it
with constant leaping slams (charge X). This will almost always hit it with a
single air slash then the AT-ST will be hit by two leaping slams in a row per
attack since it is so big. This will put constant pressure on the AT-ST and
stagger him after every hit. The AT-ST cannot even perform a single attack if
you can keep this up. If the AT-ST somehow starts to attack then you can blast
it with force electricity to stun it for a brief few seconds. Constant leaping
slams will completely annihilate this boss however, if you can keep performing
them one after another while near him. In a way, you don't have to be behind
it to defeat it with leaping slashes but you risk getting hit with laser fire
from the AT-ST's front side.
You'll have to trigger a button tap sequence in order to finish off the AT-ST.
Step in front of the AT-ST when it only has about 25% of its health bar
remaining or less then watch for the X button icon to appear. Tap the X button
to trigger a button tap sequence that will finish off the AT-ST boss.
** Button Tap Commands: A, X
The demo will end shortly after the AT-ST has been destroyed.
UPDATE: Physical lightning attacks with the Y button can be used to stun the
AT-ST boss also. Perform a normal lightning attack to stun it then hit it from
the ground with X, Y, Y or any other combinations of X and Y attacks to stun it
with each Y press. This will take it down just as fast as the other method
described above.
(thanks to catkiller904)
UPDATE 2: You can also stand far away from the AT-ST and toss crates and
Stormtroopers at it with Force Grip. If you get far enough away from it then
it shouldn't even fire lasers at Starkiller. Objects take some major damage
from it, so by the time you get close to it the AT-ST should have no life at
all, and will be waiting for you to execute the finisher sequence!
(thanks to Ryan)
UPDATE 3: Lift up objects or enemies with Force Grip then electrify them with
force lightning and then toss them at the AT-ST.
UPDATE 4: Work the AT-ST toward the left corner walkway without any railing
(with the power up) and use Force Push to knock it off. I have found it
easiest to work it over this way with the leaping slam, but you can also use
force push.
(thanks to the anonymous users that posted in the following blog post on my
blog: http://tinyurl.com/5t78nm)
[SE00]
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S E C R E T S
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-- Hidden Clone Helmet Easter Egg
Location: Outside Walkway - Above the tunnel in the back of the walkway
Before hopping over the gap to the side along the walkway where the TIE
fighters swoop by, if you want to see a hidden helmet easter egg, then use
force grip to stack up a few crates next to the rooftop of the tunnel at the
end of the first walkway then leap up to the rooftop of that tunnel. It is
best to stack a cylindrical crate on its side (standing up) then stack another
cylindrical crate on top of it or stack two rectangular crates on top of the
cylindrical crate. Position them with the left analog then set them down
lightly by using the right analog to lower them before letting go. Either way,
make sure the crates are stacked right below the rooftop then hop on top of
them and double jump to the rooftop. Use the force dash (LB) to help gain some
extra air time during the double jump if needed. It is best to attempt this on
the easiest mode since the TIE fighters will be swooping by and firing at
Starkiller the entire time from the left side.
The helmet will be at the end of the rooftop. It can't be collected. Stare in
amazement then drop down and get back to the situation at hand.
If you're out of crates, you can also grab the nearest column (steel girder)
with Force Grip and stretch it toward the walkway. Jump on top of the steel
column then double jump and force dash onto the rooftop. Sometimes the column
can be hard to bend properly in order to get on top of it though.
Another way to see this is to jump off the right side of the walkway that leads
up to the AT-ST boss - the long piece at the beginning of that walkway. After
blasting through the door, shortly after riding the elevator up, move to the
far left edge of the right walkway then perform an extremely extended double
jump and air force dash while moving toward the rooftop of the tunnel on the
walkway below and you'll land on the rooftop and be able to see the helmet.
Please note that this jump has to be very extended and you will have to press
the jump button (for the double jump) and force dash button only after you have
traveled a great distance in the air in order to maintain greater air time
while moving toward the rooftop. You can also jump to the steel girder to the
right of the rooftop then perform another double jump and dash over to the
rooftop from the girder. The steel girder is easier to jump to, but you'll
have to perform two sets of double jumps and dashes altogether.
(thanks to PerfctWeapon, catkiller904, sdk_mal and many GameFAQs users)
-- Extra Enemies to Help You Level Up Even More
Location: Outside Walkway - After making it to the second floor walkway that
leads to the AT-ST boss.
This is not really a per se, but it can help you to get a bit more enjoyment
out of the demo. In order to make extra enemies spawn in the demo, wait until
Starkiller makes it to the walkway right before the AT-ST boss fight then
commit suicide by jumping off the ledge. Starkiller will start at a checkpoint
outside the doors to the walkway. At that time, run over to the side of the
right portion of the walkway and jump to the walkway below. Enemies should
appear down below once again and respawn in the areas ahead. Backtrack all the
way to the elevator room to fight some extra enemies along the way. By doing
this, you should be able to level up to the second or possibly third level,
although there are no special moves to be unlocked after level one. If you go
even further back to the halls that lead to the first floor outside walkway
then you might be able to get some Militia Elites to spawn again on the way
back.
[CO00]
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C O P Y R I G H T
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This document Copyright 2008 Kevin Hall (Berserker)
Star Wars: The Force Unleashed Copyright 2008 LucasArts, Inc.
This document is for private and personal use only. Do not try to sell this
document for profit. This is a free document and should remain free. Do not
try to reproduce this document in any way, shape, or form. Do not alter this
FAQ in any way. Use of this guide on any other web site, besides the sites
that have contacted me, or as a part of any public display is strictly
prohibited, and a violation of copyright.
If you want to use this FAQ on your site, then contact me for permission first.
This FAQ can only be found on a few sites as of now and I am keeping a list of
those sites. Contact me if you want to use it.
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T E A R T H R O U G H T H E G A M E!
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