I like the idea of giving laborers low tech structures to build on their own. However I don't think this will help with the issue, because normally people will try to find a way to use their laborers actions wisely and always pair them with builders. I still make walls, when I can't get enough turns to build towers in time, and I've seen them around before in multiplayer.

Walls in general are underused, mostly because they take up builders turns for something that doesn't help your troops advance. If the enemy is assailing your walls, you're already losing. Towers at least can turn the tide and keep you in a better shot at capturing the next tc, as well as holding units to preserve space.

Currently residing at the local ninja academy. I'm still watching though.

Sunrise Samurai wrote:Walls in general are underused, mostly because they take up builders turns for something that doesn't help your troops advance. If the enemy is assailing your walls, you're already losing. Towers at least can turn the tide and keep you in a better shot at capturing the next tc, as well as holding units to preserve space.

exactly, an unused laborer will more likely to build walls to protect.
walls are extremely trong and hard to penetrate.

That might help. You should see how few walls are to be found in AoF. I've seen some use of orcish walls, since they are durable, let units pass, and can hide shamans an the like. Rarely a human wall gets used. Almost never for elf or undead.

Currently residing at the local ninja academy. I'm still watching though.

Sunrise Samurai wrote:Walls in general are underused, mostly because they take up builders turns for something that doesn't help your troops advance. If the enemy is assailing your walls, you're already losing. Towers at least can turn the tide and keep you in a better shot at capturing the next tc, as well as holding units to preserve space.

exactly, an unused laborer will more likely to build walls to protect.
walls are extremely trong and hard to penetrate.

Puss_in_Boots wrote:Never for elves? I build more thorn walls than any other walls, except for the Orcish stonepiles if course.

I've always found myself building​ parapets to pack archers into protected spaces within range of the battlefield, or outposts to increase range for taking out enemy towers or factories just out of reach. Mostly though I'm trying to squeeze in as many great trees as I can, since they can produce and shoot. Thorn bushes seem to die too easily. Often in a single blow.

Currently residing at the local ninja academy. I'm still watching though.

Yes in some maps, some players start of in disadvantaged position because of being surrounded by water bodies and waste precious turns building bridges to get second towns, labourers building bridge would reduce turn wasted and worker could build other buildings

There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

I don't mind too much if laborers are going to be able to build palisades, outposts or walls but make sure they are bit slower in doing so than workers.
I think especially those palisades should take 2 laborer turns to be build, surely not just 1.