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Weapon and Armor Proficiency: A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Arcane Pool (su): 6 points/day; can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. The bonus stacks with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.

Spell Combat (Ex): To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Rijel has spent a lot of time among humans, and has learned some of his magic from Professor Lorrimor. He doesn't talk much about himself, or in general. He spends a lot of his time practicing with weapons and spells. Despite this loner streak, he has always been willing to help out those in need. He hasn't seen his family in several years and is single, though he was once married to a human (Susan) and has no children.

Description: While still quite young, Alfred is very built for his age. The 16 year old boy is only 5" tall, but is 150 pounds of solid muscle. He has bright red hair, shining green eyes, and a cheerful disposition. He his almost a comical sight with the staggering amount of gear he has strapped to himself, walking around in breastplate while carrying 2 spears, a towershild, a large shield, and even a small ladder strapped to his back.

Backstory: Alfred was a very fortunate child. Born to rich parents, very strong for his age, and very bright and cheerful. His father had not been so lucky and had to eran his wealth and physique through hard labor all his life. Afraid that Alfred would become spoiled, he decided to send him off into the world at the tender age of 10, hiring a powerful bodyguard to tend for the young lad, a spear and shield wielder named Drake.

Alfred took up training with Drake and soon adopted his fighting style, carrying around child sized versions of his masters gear. For years Alfred and Drake wandered the lands, until Drake became deadly ill. Alfred took up his fallen mentor's arms, but was not yet quite strong enough to use them as he had. Determined to master the style, he uses both his child sized weapons, and his master's when he can.

Mal always heard the call of the Hungry Mountains, but it wasn't until hearing the professor speak about the relatively new magical theory of ley lines that he really understood his connections to the land. Within its peaks and valleys, magic pooled and shifted in ways unique to the area (at least in the young man's limited experience). He's dedicated his relatively short adult life to trying to map not only the mountains, but the lines that run, twist, split, and converge within the range, hoping to have even a fraction of the impact his idol has had.

Character Traits;
Indomitable Faith: +1 on Will saves
Poverty-Stricken: +1 on Survival, Survival is a class skill

Sorcerer Crossblooded;
Drawbacks: -1 for every spell known at each sorcerer level including cantrips, -2 on Will Saves
Cantrips
Bloodline Power(Crossblooded - Abyssal, Draconic - Red)
Abyssal Class Skill: Knowledge (Planes)
Draconic Class Skill: Perception
Abyssal Bloodline Arcana: Creatures summoned through the summoning subschool gain DR/good equal to 1/2 sorcerer level (Minimum 1.) Does not stack with other DR the creature might have.
Draconic Bloodline Arcana: +1 point of damage per die rolled on fire spells
1st level; Draconic Bloodline Power: Dragon Claws: Can grow claws as a free action that deal 1d4 damage and can be used for a number of rounds per day equal to 3 + Charisma Modifier

Spells:

Spells per day

Concentration = + 5 + caster level

1st = 5

Spells Known/Save DC

0 Level Spells/DC 15: Acid Splash, Detect Magic, Prestidigitation

1st Level Spells/DC 16: Burning Hands 1d4+1

Languages: Abyssal, Catfolk, Common, Draconic

Experience: 200

Background:

Xilena always felt she was different. The dragon blood in her was discovered when she was a very young age. When her people found out it was that of red dragon's blood, she went on trial. Her elders could sense something else was within her, and when they found out what it was, they banished her. Refusing to tell what that mysterious power she had within her was, she had no choice but to steal whatever she could get her hands on. She could only steal two language books before she was forced to live in the woods. Destined to die, all that kept her alive was a dream of a beautiful elven woman with butterfly wings. The woman told her to never give up, and to stay alive. That dream came true when Professor Lorrimor found her one day, and took her under his wing. Unfortunately her apprenticeship only lasted a few mere days before his passing.

Items: Covered wagon with 2 light horses (the wagon has a medium size chest with a simple lock on it. The chest has the desguise kit and money are stored there as well as other valuable items), a belt pouch with a masterwork thieves tool kit in it, gold colored signet ring on tail, and 40ft hempen rope the last ten feet split in two used to tie horses when not hitched to wagon

Background: Zatira grew up in a small town with her parents. Her father was the mayor of the town, so they weren't exactly poor. She grew up with everything she ever wanted but always thought there was something missing. One day when she was a young cub she was out playing with her less fortune inclined friends, when she saw a tail ring that she really wanted but her mother would not buy it for her. So she waited till no one was looking and took it. It was exhilarating. Ever since she took that ring she has stolen things that she wanted and has taken things for her friends when they needed money or other things.

Description: Pure black small and sleek she wears a cloak to cover herself and has the hood up almost all the time when she is in public to hide her face. Her eyes are a beautiful sapphire blue eyes. She wears a gold ring on her tail. She wears a studded black leather shirt with leather pants and mid calf length worn brown boots. She has 2 earings in her right ear and 1 in the other. She has long hair with a few small braids.

Background:
Born during a solar eclipse, Kyrus is the son of a pair of wealthy and powerful, yet retired adventurers. Cindy and Merrick silvers, Kyrus was named as such in honor of one of there fallen comrades a talented half-elf ranger. the son of two arcane users (Cindy gallous, was known as “cinders” was a powerful pyromancer, and Merrick silvers was a brilliant universalist, who always had an answer) Kyrus was raised as if distend to be a spell caster. At a young age he was tested to see if he possessed the spark of the sorcerer. Although he did not, he possessed a brilliant mind, and his parent used there riches to send him to the rare and esteemed admixture school of evocation, where he spent his next few years.

During his school years, he became enthralled with fire (it was during this time he began to worship the deity infernos, the god of the everflame.) and showed an almost obsessive need to know spells, blowing almost all his money on rare and ancient tomes of magic as well as spending countless hours in the library.

By the time he had learned his art and was ready to step out into the world, his parents had passed and he was alone. In the first year he took to being a wanderer, using what was left of his fortune and his natural good looks to get by, but one old wizard saw how he was living and gave him a few pointers: becoming a traveling salesman. Selling scrolls, spells as well as his skills as an alchemist, Kyrus lived his new life to the fullest which in turn allowed him to accept his parents death. After a few years as such, Kyrus received a letter saying the kindly old man who changed his life had passed.

Last edited by The Joker; Wednesday, 4th January, 2012 at 01:06 AM.
Reason: chose new feat