Friday, April 1, 2016

Funnel Equipment Lists for Fallen Empire's Desolation of Zubrab

The Fallen Empire is a
place where the lives of the citizenry are constant hostage to
contingency.No day goes by without
rapacious tax assessors turning a village into desolation ready for sale to
outside interests, a sink beast surging up and invading a nearby croft, or that
the simmering conflict between two ancient houses is finally settled in a
bacchanal of slaughter.The survivors of
these tragedies, insignificant to the callous and exhausted powers of the
world, find themselves without sustenance, support or succor in a time where
the oppression of time and the past means that even compassion has guttered
down to the barest coals.Some die. Most
suffer and then die.A few survive, and
the rarest prosper.

Those individuals that are able to withstand the buffets of ill fortune mostly
become treasure hunters, grave robbers, and mercenary agents.Guides, wildmen, spies, travelers,
chroniclers, prophets and reavers - adventures, starting from nothing these men
and women shift and bully the Empire’s somnolent powers, dusty mores and
resigned masses, carving themselves places of note.

Before riding a wave of blood, magic, fire and cunning to wealth and power all
adventurers were something else – usually something contemptible and
piteous.To start an adventurer on their
path to death or glory roll 3D6 once for each of the following stats: Strength,
Intelligence, Wisdom, Dexterity, Constitution and Charisma.If the score is 5 or under the adventurer has
a -1 in that statistic, fifteen of over it’s a +1.Strength grants a bonus or penalty to melee
damage and to hit. Intelligence a +1 or -1 to initiative, Wisdom to Saving
Throws, Dexterity to Armor Class, Constitution to Hit Points on a per die
basis, and

Equipment in the PDF below is defined by the region and past of the adventurer, with
several potential tables to determine starting equipment and past for
adventurers in the regions around the Desolation of Zubrab – The Pyre Sea, The
Pyre Coast, Provence Maritime, and Green Hive Canton.

Yeah Chr bonus was omitted. Languages on Fallen Empire are omitted generally, they are a specialist/noble skill, because they are rather powerful. I.E. The language of Birda, The language of the dead. There aren't any demihumans or humanoids of the normal sort so everyone speaks low Imperial.