This Terran cheese is often acompanied by anger and hilarity,from both players because the risks involved.
This is a all-in rush,once you start its hard to go back,and if you fail,you will loose the game.

Against players who never faced such a rush before,this can guarantee a quick victory,but against experienced players it can ensure that the "joke's on you".

Obviously this build is viable only against protoss players because the Zerg have creep that you can't place on,and the Terrans can just lift off their structures and move in another expansion.

The objective of this build is to completely eliminate your oponent,failing to do that after your rush leaves you with a large disatvantage.

The 111 Tech Banshee Rush or "Cauthonluck Cheese" is used to catch unprepared Zerg players with early squads of Banshees .Besides the rush usefullness this builld can be used to counter heavy roach armies or fast expanding zerg players.

The Terran race is the most diverse of the three SC 2 races.Altough they share some basic traits with the protoss,the way you aproach terrans is completelly different.Here are some basic notions you should keep in mind when playing with or against terrans.

This mid game build relies on the use of High Templars mixed with Zealots and is very strong against bioball armies.

The key abilities of this build are Psi Storms with the Khaydarin Amulet and the Zealot charge upgrade.The build is best used against Zerg and Terran players that go for large organic armies,like MMM or zerg ground armies.

As the name suggests this build is effective only when you have 2 bases set up with all 4 gas geysers being extracted.

When attacking the Zealots will act as meat shields quickly sourrounding your oponents with the charge,while giving time to your High Templars for devastating Psi Storms.

If you are a beginner in Starcraft 2 a Cheese is the use of an unexpected/unsuall strategy against your oponent that is more or less all in .The chesse is a frustrating method to unbalance the game for your oponent and if he is a unexperienced player it can always lead to an easy win .

The protoss cannon rush consists of slowly suffocating your oponent with photon cannons in his main by slipping a probe without his knowledge.This is mainly effective in low level play and it is extremly risky against experienced players.

The key elements in this rush is secrecy and timing.If your oponent knows how what your planing and how to counter you,you most likely will loose the game.

Another benefitt of the cannon rush is forcing your oponent to use specific units to counter your cannon rush,while building a counter for those units.

The 4 Warpgate rush is probably the strongest agressive opening against all races.It allows for constant unit pressure against your oponent but it does have its shortcomings.

For one you are sacrificing tech upgrades and high tier unit production in favor of a large number of basic infantry units like Zealots and Stalkers .It also sacrifices economical expansion.Your goal is to deal as much damage to your enemy as you can,otherwise he will dominate you with a stronger economy later in the game.

This build relies on a pylon proxy near the enemy base for constant unit reinforcement .

This Protoss opener has the goal to provide a strong economy to your game by giving constant probe production while you build your first gateway.It is a relatively fast opener that holds well against most rushes.The transition into the mid game is complemented by the proper timing of the Cybernetics Core and Gateway.

The Zerg race has always been a controversial topic in the Starcraft 2 community,some arguing that they are overpowered,other that they are fairly weak.

Regardless of this,the race is very different compared to the Terrans or Protoss who share some basic traits.

Just like in Starcraft and Broodwar,the Zerg are the hardest race to learn and play with.Micro and Macro here are not optional,and you really need to know in advance what units you train,and how many .

Just like in Starcraft and Brood War the Terran army is the definition of adaptability and versatility on the battlefield.

Lacking the advanced technology of the Protoss and infinite numbers of the Zerg,they rely on their firepower and armor to survive in the Koprulu sector.Variety is probably the greatest strenght of the terran army,and the choices available to a terran commander are endless.

They have have the best defensive capabilities in the game,able to hold out against atackers using bunkers,sensor towers and defensive lines of powerfull siege tanks.