RankCheck is a tool you can run alongside Awesomenauts that detects when you enter a match, fetches leaderboard information for each player in the match, and displays it in its own window.

It is intended to replace the tedious process of switching out of the game and entering player names in an external website to look up their ranks. It can also be used as an overlay for streamers, to show their viewers more information about the players in the match.

Features

Automatic detection of online, custom and bot matches

Leaderboard lookup (database is refreshed every 30 minutes)

Nickname tracker (shows each player's most commonly used name below their current name, if they differ)

Encounter counter (tracks how often a player was encountered on the same or opposing team)

Rating gain/loss history tracker (new in v1.4, can be enabled in the menu)

Country lookup

Streamer friendly (can be used as a color-keyed overlay, player info can be set to disappear after some time)

For advanced users: player card layout is completely customizable using a live-reloaded config file

TroubleshootingIf Awesomenauts is installed in a non-standard location (such as an additional Steam library folder), RankCheck will prompt you to select the game's installation directory. It is important to select the game's main directory (ending in \SteamApps\common\Awesomenauts), rather than any of its subfolders. Awesomenauts must also have been run at least once prior to using RankCheck (ApplicationNetwork1.log must be present). Once a valid game directory was selected, RankCheck will remember your choice for subsequent launches.

In order to run RankCheck on Linux, you'll have to install SFML's dependencies through your distribution's package manager, excluding FLAC, Vorbis and OpenAL.SFML itself is provided directly with RankCheck's Linux build.

Known issues

Due to changes made in Awesomenauts 4.2, player teams are currently undetectable. All players are displayed as if they belonged to the blue team.

The rating history tracker currently does not handle account switching, and may have issues correctly tracking matches across rejoins or restarts.

Location information is only available for players that have been encountered in a past game session. This information is cached in the local player database.

On Windows, text inside the RankCheck window sometimes disappears when switching Awesomenauts in or out of fullscreen mode. The exact cause for this is not known, but as a workaround, Awesomenauts can be run in "Borderless" rather than "Fullscreen" mode. If text does end up disappearing, this can be fixed by clicking the "Menu" button in RankCheck, and selecting the option "Re-show current players".

If you encounter any issues while using this tool that are not listed in the above section, please report them in this forum thread.

Finally, here's a screenshot of the tool in action:

Last edited by Marukyu on Wed May 23, 2018 1:48 pm, edited 6 times in total.

The year is 20XX. Everyone can play Awesomenauts to niki levels of perfection. All gameplay has been deemed irrelevant and matches are decided by a game of Roflnauts. All new metas are based on Roflnauts DMs.

Good on Maru's part for being a good sport and revamping the thing but I don't know why it was changed in the first place. There's the argument that it allowed players to counter pick one tricks but if the one trick has 500+ games on said char shouldn't they know the matchups by memory? There's also the thing about people calling it cheating when it's literally information anyone can get pregame by using the old method via steam and if you wanted to check their leagues you can still use nautsrankings.

I just don't understand why people were so * about something that just condenses information that's already out there