Author's instructions

All assets in this mod are a Fallout Nexus exclusive, do not ask if you can distribute them on another site. Assets (meshes, textures and ESM/ESP files) in this mod cannot be re-uploaded anywhere without my permission including anywhere else on the nexus sites. If you wish to edit a character and upload it using purely GECK work then you are welcome to, as long as you have asked permission to release it and I have agreed, although really I would prefer things to be added to my installer so all FCO related content stays together.

File credits

Bethesda & Obsidian - Thanks for making this game easy to mod and providing tools to mod it!OnHolyServiceBound - Critique, and also working a lot on NPC's.Nekronom - Some Ghouls, some human normal maps, Cook-Cook and Lobotomites. And being an great critique and for showing me a lot of stuff that has helped me improve of course. You should definitely check out this guys work here.HiggsBp - Made an awesome installer for this mod that I am extremely grateful for.Nuska - Female normals and mesh that I used as a base, and teaching me some stuff very early on that made this mod possible.Throttlekitty - Animated EyelashesEmerald Reign - Eye textures from before 2.2.Macintroll - Hair textures & some eye textures ZZJAY - Eyelash texturesTFH - Scar texturesOrmrSnaethorsen - Childrens Eye UV MapsDarkSoulDuck - Providing patches for quite a few mods.Antistar - Adult Eye UV MapsDragbody - Raider Paint texturesIf I have missed crediting anyone or you feel you deserve a credit send me a message and I'll add you.

Version Changelog

3.01

* Fixed errors in FCOMaster.esm and FCO - NPC Changes.esp
* EyeReflection_e.dds was saved as a 2d texture and not a cubemap
* Brow head parts were incorrectly set to be playable
* The Beagle race was incorrectly set to be playable

3.0

New Features:

* Eyebrow overlays similar to Skyrim, you can now pick from a choice of 6 different eyebrow styles when creating your character for both genders! (To change brows when playing hold right ctrl + shift)
* All races are now playable excluding NPC races
* Animated Sweat Effect that appears on forehead when staying outside for a while (Optional)
* Made eyes more compatible with other custom races from other mods and made it so other mods can't conflict with mine

Texture Changes:

* Updated all Male & Female diffuse/specular/normal maps, these changes effect all races (this took a long time)
* New normals for Male 50 Race
* All Half-Ghoul textures updated
* Removed vanilla tinting system from male African races and remade all textures (this fixes the weird green tint you sometimes get)
* New Teeth textures for Raiders
* Improved teeth specular maps
* Optimized female UV
* New texture for 'Rough Beard' and some others, new beard textures will come over time

* Too many NPC updates to list them all, NPC's are looking a lot better
* Expand new Eyebrow overlay system to all NPC's
* Lobotomite females added

Patches

* Mikoto Patch is now unsupported [If anyone wants to take up support they are welcome]
* Playable Races removed, integrated into main esm
* Removed no brow patch due to new brow overlays
* Updated Roberts Patch
* Added Breeze Patch

Misc

* Installer Updated
* New Images for mod page and new stuff that's been added

2.3.1

* Updated Delilah, Niner and Willow to work with latest version
* Fixed a few missing textures
* Fixed FCO - No NPC edits.
* Removed assets NVR3 uses from the main file (accidentally left it in) it's now in the optional files.
* Added Beyond Boulder Dome Patch (in the new FCO Patches optional file to stop things getting cluttered).
* Couldn't find any problems with eye textures, so I'm going to have to put this down to user error until someone can prove otherwise.

* Brand new fancy installer thanks to HiggsBp
* New eye textures, any suggestions to improve these more are welcome
* Added female courier race.
* Added patches for Saxons Quest Collection and New Bison Steve Hotel (thanks to DarkSoulDuck)
* Added FCO.esp back for people that are having other mods overwrite my changes (it's in the optional files).
* Fixed Authority Glasses clipping

2.1.3

* Tidied up Willow's esp's as they had some errors in them.
* Added the 2.1.2 fix to the main fomod.
* Added OWB textures into the main fomod which I previously missed.

2.1.2

* Fixed issue with OnHolyservicebound.esp

2.1.1

* Added some stuff you won't see take effect until New Vegas Redesigned 3 by Dracomies is released and installed.
* Re-added FCO-FOOK-PN Convergence patch thanks to Galvon94 (everybody say thanks)
* Fixed a bug where for each race you had 2 of the same presets (don't know how I managed to do it but it happened).
* Got rid of FCO.esp as it had become redundant.
* Fixed OnHolyServiceBound's addon.
* Removed Glowing Ghouls from the main mod and made it optional. I will investigate why it was causing problems for some people when I have the time.
* Merged the OWB addon into the main mod. If you haven't got the DLC I'm sure it will be on sale again soon because of the summer sale (woooooo).
* Changed the female diffuse, normal and specular map to reduce the seam (haven't tested thoroughly but it should be removed now, post in comments if not).
* Removed some ITM records in some stuff that was flagged by the BOSS team. Everything should be nice and clean now.
* Optimised some textures to use less memory with no visual effect.

* Female Caucasian has new Diffuse, Specular, Normals and mesh.
* Female Hispanic has custom normal maps.
* Painted Over all Male Diffuse Textures and made new normal maps for all races and also massively improved specular maps.
* Raider females have been given custom textures and normal maps so they are now similar to the males.
* Slaver females have been given custom dirt textures.
* The Legates slave has been given a custom texture.
* Caesar, Siri, Legate Lanius, Boone, Ranger Andy, Daniel Wyand and Benny have all been given custom textures.
* All Females have been Converted to use FCO assets.
* Gave Wastelanders e.g squatters and people in Freeside a new normal map and texture.
* Older Caucasian males have been given a custom texture and normal map, this will be distributed to other races in the next update.
* All male raiders have new normal maps.
* Many new Ghoul races made from scratch (some pretty cool variations) also they have been distributed among all NPC's.
* Female Half-Ghoul races added.
* Some NPC's will have different coloured eyes.
* Added Delilah, Willow and Niner to fomod.
* Added Project Brazil patch.
* Added an optional texture in the fomod to get rid of the second eyebrow texture overlay.
* Added a esp that makes all races playable including Ghouls.
* Added TTW support in main esm. Races will work, you will not see a change in NPC's.
* Glowing Ghouls now actually glow and Reavers have a faint glow to them.
* Added new HD teeth textures (optional in the installer with many variations to how dirty they are).
* Added Corpse textures for dead NPC's that have been dead for quite a while.
* Added some more maps to the eyes to make them more realistic.
* Probably more but I can't remember, many hours of work has gone into this.

* New Half-Ghoul race for males and now you can get Half-Ghoul females also (2 options)
* New texture for the Legate.
* New Motor-Runner
* Lots of NPC tweaks
* Julie Farkas now has a Mohawk again by default
* Added more NPC's to my races so now more people benefit from my changes.
* Added patches for Roberts, FOOK, FOOK Convergence

1.02

FOOK Patch

1.01

* Half Ghoul fix

1.0

* Initial Release

Donations

Both straight donations and premium membership donations accepted

FCO is a high-resolution overhaul of characters in Fallout New Vegas changing nearly everything possible that there is to change, it makes it a lot easier to make a nicer looking character as well as making all characters in Fallout look a lot more believable and realistic. It is also a comprehensive race mod. It adds races for certain NPC's to make them more unique as well as adding a lot more races for you to choose from when creating a character.

Features

- Over 130 unique races that take advantage of Fallout Character Overhaul's range of high quality textures and new meshes.

- Different races have their own unique headmeshes adding more diversity to the facial shape of characters.

- All races have their own high-resolution texture maps with unique properly sculpted normal maps. This can make huge changes to what a face looks like as it gives it the illusion of being a higher polycount than it actually is adding lots more depth to faces.

- Ghoul’s have also been re-imagined. You will find a variety of different looking Ghouls including Half-Ghouls.

- Raiders/fiends have also been remade with a different style that affects both male and females.

- Nearly all NPC faces have been remade and adapted to the new meshes as well as being distributed among multiple different age groups. This adds much more variety to the game. These different age groups have also been added as playable races along with some additional alternate races for some age groups to make people in fallout even more diverse.

- FCO works great with any ENB. Because FCO adds new normal maps that improve the way faces react to lighting and ENB improves lighting in Fallout they are a great match.

- New high-quality eye textures have been made and are useable via the race menu. There is also a greater variety of eye colours available along with the opportunity to have mismatching eyes!

- Hair textures have been remade and are now more high resolution, this includes beards and brows.

- When you start the game you get a choice of different brow styles! If you change your mind on the style you chose hold right ctrl + shift for a few seconds and the menu will popup again.

- Animated eyelashes have been added to all female races.

- Important NPC's have been given custom face textures to make them more unique. To name a few, the Courier found in Primm has a bullet scar wound, Legate Lanius has scars covering his face and Ranger Andy does too from his injury.

- Unique player only races are available.

- New HD Teeth textures.

- Optional animated sweat effect plays on characters who are outside for a while.

- Glowing Ghouls now actually glow (see images) (Requires NVSE).

- Old World Blues Lobotomites have been remade.

- All of these things come with little to no hit to performance, headmeshes are the same polycount as vanilla and the only texture that is bigger than vanilla is my diffuse.

Installation

Install UIO and the latest NVSE as mentioned above, they are required.

Install with Mod Organizer or FOMM, there is a FOMOD installer in the archive.This mod requires the Old World Blues DLC. After installing make sure to Archive Invalidate. See more on how to below. And also make sure bLoadFaceGenHeadEGTFiles=1 in FalloutPrefs.ini. If you are installing the Willow addon make sure to only have one esp ticked and if you want the Cazy version you need to install that mods meshes and textures first. I recommend when modding FNV to follow this guide, it's awesome. Also I recommend a new game when using FCO due to the changes it makes to races and also to start a new game if you want to uninstall.

Load Order

Other ESM'sFCOMaster.esm (Main)---- Other mods that effect NPC's---- FCO - NPC Changes.esp---- Patches for mods that effect NPC's, found in the installer (might not always be necessary)---- Other mods that don't effect NPC's---- Merge Patch.esp (requires using FNVEdit, I suggested checking the esp and make any changes you want to after.) If you can create a merge patch properly in FNVEdit the FCO - NPC Changes.esp can be disabled.

Compatibility

- Compatible with any mod that adds new NPC’s, however, they will not benefit from my mod without a compatibility patch being made for it. If you want a mod to benefit from my changes post in the comments section and if I get a lot of requests I’ll do it.

- DLC’s are compatible, this mod does change lobotomites in OWB but not other DLCS.

- This mod is not compatible with mods that add or replace the existing eye textures without a patch. I cannot make this patch and it is up to the author of the other conflicting mod.

-This mod is compatible with body replacers although they will increase neck seam.

Archive Invalidation

Go into NMM click on the tool icon at the top and toggle archive invalidation off and on, or turn it off and on using FOMM. this is essential or you may get weird colour difference between the head and body. For Mod Organizer users make sure 'Automatic Archive Invalidation' is enabled in your profile.

Also make sure that in Fallout.ini and FalloutPrefs that bLoadFaceGenHeadEGTFiles=1 is set to 1. EGT files are what cause skin tinting so if you don't check this you will get neck seams.

FAQ

ARE YOU MAKING A VERSION FOR TTW/FO3?!?!?!- TTW version is planned.

THERE IS A BIT OF A NECKSEAM!- Neckseam will be as bad as it is in vanilla Fallout. My neck area is the same texture as vanilla. The reason there may still be a neckseam is because you haven't archive invalidated or because Bethesda didn't learn about vertex normals (look them up) until Skyrim and they use a terrible EGT face tinting system. Also body mods have even worse vertex normals so there is nothing I can do about it. If you are 100% sure you have installed correctly following the instructions in the description post an image in the comments and I'll have a look into it.

What's the armour in the screenshot?- It's made by Nekronom, I have no idea when it will be released nor will I distribute it to people.

Why do I need a patch for x mod?!- Whilst as I said in the description my mod will work fine with other mods as long as you put my mod below them, some mods for example FOOK being the main one changes NPC items and also there classes. Putting my mod below FOOK in your load order would mean you will see my changes and not FOOK's as my mod would revert FOOK's changes back to vanilla. The patch just means you benefit from my changes and FOOK's also. This applies with other mod's that do big changes to NPC's but FOOK is the main mod that does this. This can be mostly fixed by using a merged patch. Any conflicts with other mods will not cause crashes. Only use my patches if you want to see the effects of both mods.

What happens if you don't follow installation instructions- You will get different coloured bodies to faces, please just read the installation instructions do what it says and don't comment about this problem.

Permissions

All assets in this mod are a Fallout Nexus exclusive, do not ask if you can distribute them on another site. Assets (meshes, textures and ESM/ESP files) in this mod cannot be re-uploaded anywhere without my permission including anywhere else on the nexus sites. If you wish to edit a character and upload it using purely GECK work then you are welcome to, please let me know if you plan to do this though. Although really I would prefer things to be added to my installer so all FCO related content stays together.

Bethesda & Obsidian - Thanks for making this game easy to mod and providing tools to mod it!OnHolyServiceBound - Critique, and also working a lot on NPC's.Nekronom - Some Ghouls, some human normal maps, Cook-Cook and Lobotomites. And being an great critique and for showing me a lot of stuff that has helped me improve of course. You should definitely check out this guys work here.HiggsBp - Made an awesome installer for this mod that I am extremely grateful for.Nuska - Female normals and mesh that I used as a base, and teaching me some stuff very early on that made this mod possible.Throttlekitty - Animated EyelashesEmerald Reign - Eye textures from before 2.2.Macintroll - Hair textures & some eye textures ZZJAY - Eyelash texturesTFH - Scar texturesOrmrSnaethorsen - Childrens Eye UV MapsDarkSoulDuck - Providing patches for quite a few mods.Antistar - Adult Eye UV MapsDragbody - Raider Paint texturesIf I have missed crediting anyone or you feel you deserve a credit send me a message and I'll add you.