Bindings for existing Hive nodes to the Blender Game Engine

Low-level optimizations to the evaluation pipeline

Steps towards a node-based GUI for the BGE

TheHive system, by Sjoerd de Vries, is a generic was to implement game logic. It uses nodes (called bees) to define behavior given circumstances. My job will be to build this into Blender, so that (eventually) we can have a more extensible and robust logic system for the BGE than the logic bricks editor.