Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

왜 앞서 해보나요?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of monthly patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because your involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

이 게임은 언제까지 앞서 해볼 수 있나요?

“Folk Tale is expected to be complete at some point during 2016. That said, we love Folk Tale, and we may make it a living game that continues to evolve beyond what we had planned.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“To date, we've prioritized the village building, economy and RTS aspects of the game, and building all the tools that we need to create worlds. That is nearing completion, and much of the team have now moved over to working on the RPG adventuring side of the game. That work involves the addition of storyline, questing, exploration, heroes, factions, and special abilities.

지금 앞서 해보기 버전은 어떤 상태인가요?

“The village building, economy and RTS aspects are maturing rapidly and provide plenty of challenge with three different maps (Grassland, Swamp and Snow) with varying degrees of difficulty. Editor tools are available for map creation - you can play your own maps and share them with the community in the forums - with plenty of kits and pieces available for world building. The amount of gameplay available is too broad to define, ranging from a few hours at one end of the spectrum, up to those with in excess of 1,000 hours.

For a good look at the current state of Folk Tale, please watch a recent Dev Hangout stream.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“Yes. Our price plan was announced when we first launched in Early Access, and the RRP price has already risen once. It will rise once more shortly before launch.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis. We also run a weekly or bi-monthly Dev Hangouts live streams where the community can join us to share ideas and follow progress while we play the latest dev builds. And then there are the monthly dev blogs.”

Please note that save games from previous versions cannot be loaded in this version.

There is a known issue with the Inspector in the Editor when viewing Wave Spawners. We'll fix this shortly and issue a minor patch. We didn't want this to hold up the release with so many good things to share. Our apologies to Level Designers for the temporary inconvenience.

How Load/Save Works

When in-game, hit escape and press the 'Save' button. After about 1 second there will be a bright sparkly confirmation sound plays to indicate success. You can then continue or exit. In the event of an error, an on-screen dialog will appear. We'll add a text notification in the next patch.

After saving, the next time you start the game, the 'Continue' button will be enabled on the start screen. If you wish to load a different save, start a New Game, and using the File Browser move up one folder and then into the Session folder where all you save games are now located.

Developer Comments

Load/Save in sandbox has received lots of fixes and promoted into the UI via the escape key pause menu. You can continue your last game from the start page.

The previous Mac problems have now been fixed. If you participated in the OSX Experimental Build Beta earlier this month, please opt-out of that beta so that you can continue to receive patch updates.

Sickness now activates once your culture score (the happy/sad faces on the topbar) passes 200. Diseases have differing rates of infection, and may spread through your population. As your culture expands, more serious diseases start to outbreak, and must be tackled with medicine created by the Herbalists. Sickness affects worker productivity, happiness, and can lead to them losing health. So while a disease may not be fatal, it does impact your village.

Villagers now need entertaining at Taverns once your village’s culture value passes 300. Mead is produced from Honeycomb gathered from Bee Yards by Monks, and brewed into Mead at the Monastery. Tavern Innkeepers then collect Barrels Of Mead from either a Storehouse or direct from a Monastery.

DirectX 11 is now the default on Windows, falling back to 9.0c when not supported. This delivers a number of benefits including improved memory management which can help 32-bit Windows players, and better clarity in text rendering. This is a big technical change, so if you experience any problems, please let us know via a post in the community forum. We suspect there might be a Unity (engine) problem with DirectX 11, and if it's widespread we may revert back to 9.0c later in the day.
Update 1: We're overriding back to 9.0c due to a crash on Exit likely to be a Unity bug. Update 2: T'Was indeed a Unity bug. Fixed in 5.0, waiting for 4.6.x patch before reinstating.

UI scaling has been added to the graphics settings for improved accessibility. Players on Retina displays will benefit from scaling up, and those on laptops will benefit from scaling down to prevent overlap. There is a known issue with blip rendering on the minimap at larger scales.

**SSAO has been enhanced and should now work much better on AMD cards. There are glitches on Intel HD 3000 cards, but this gpu is way below minimum spec and isn’t powerful enough to run SSAO anyway. Please report any visual glitches in the forums including your graphics card make and model.
Update: Reported problems on AMD Radeon HD 7870, R9 270X

2015년 2월 11일

It's that time of year when we ask everyone how we're doing with a short 1-2 minute survey. The survey is completely anonymous, and helps us identify areas for improvement. The results will be published in a blog post.

"Folk Tale has some interesting ideas and a sense of humour."
– PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

게임에 대해

Folk Tale is a sandbox fantasy village-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features

Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including raiding dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Supports different styles of play, from fast-paced war-mongering to slower city management.

A Brief History Of Development

June-Dec following launch we focused exclusively on Sandbox Tech; very little work was done on the original tutorial because in time it will be scrapped and migrated to sandbox. Dec '13 we released 0.2.0 which included the Sandbox Editor, which has continued to improve in each of the 13 monthly patches since. Sandbox Player arrived at the end of Q1 '14, allowing players to play maps both we and the community had designed. While that was going on the Art Team were busy creating nearly all the buildings including 3 upgrade tiers, nearly all the human professions in both male and female forms, interesting monsters, hundreds of detailed icons, the UI, and 3 complete biomes including grasslands, snow and swamp. Our musician was busy composing a huge part of the soundtrack. Right now we're adding lots of gameplay mechanics and the game is becoming a lot more playable, before moving on to add more content to support the RPG side of the game.

Some players are disappointed either because they felt we launched in Early Access too early, or because they expect the game to be developed at a faster pace, and that has lead to mixed reviews. Ultimately we were set back a year by developing sandbox tech aimed at delivering a better game that the majority wanted, rather than pushing out playable content, and that upset some players who perceived it as no progress being made. Other folks thank us for not rushing and instead focusing on quality, not slashing features and slapping 1.0 on it, and not mis-managing our funding so badly that development has to fold. Early Access has been a learning process for all devs. We've made some mistakes along the way. We've also learned a lot. But we're still here, communicating more than ever, and still driving development forward and working towards the goal of delivering on the game's amazing potential.

The potential for this game is brilliant. The devs have big plans but seem to be taking their time over it. If they can sustain the love and get the balance between RTS/Sim/RPG right, this could be rather special. At the moment, it's hard enough feeding the villagers bread, clearing trees and conquering mighty berry bushes. A long way off where it could be, levelling up your blacksmith so he can craft an epic rolling pin for your baker.

This is my first review ever, since I normally won't bother. But this game is worth playing. I purchased it expecting a mix of settlers and perhaps Banished. Instead I received that - and more. First of all - locations are amazing. Maps are detailed and it's easly visible that there was lots of love put into them.Music, buildings, people - all of this fits nicely into landscape.

As for game itself. When you start - it's hard to stop. Even if it's just a sandbox. And I hate sandboxes. I hate aimless games. But here it's just fun to see how your village grows in this awsome enviroment. And with things to come - RPG flavour, dungeons and such - it will be grand.

The game in general is progressing nicely, with an excellent citybuilding element already present. The second component of the game, the RPG element, is in its early stages of implementation. So expect to see more on this soon! From what I've seen so far, and what is to come, I would recommend purchesing this game!

Rather than discuss the positive aspects of the game, as many have already done, the thing I'm mainly overwhelmingly happy about is the engagement with the player and supporter base. Monthly patches, twitch streams, regular blog updates and just prompt and effective communication on the forum are just some examples. On that note alone, if you are into the citybuilding/RPG genre of games and crave involvement with the creative process (mainly through feedback), I strongly recommend this game.

All in all, this has been the best experience I have had from an early access game!

They've still got a ways to go in development, but the game is GORGEOUS. I guess you have to like the lighthearted style; but for me, it's actually the game I've always dreamed of!

Cartoony; humorous; deep citybuilding economy; full freedom of camera(you can look up at the horizon); full micro of each and every one of your citizen's gear/posessions; non-instant building placement; pre-gunpowder-tech combat; huge(ish) environments; a campaign story with character role-play elements; Eyefinity friendliness; I could keep going. I LOVE THIS GAME!

If you're a conservative buyer, at least track it's development; as there isn't MUCH gameplay yet; but with every patch(roughly monthly), they add a little more to the economic chain, and there is combat and level editing coming along nicely, also.

Every(?) Sunday the main dev gets on twitch to show off the progress they're making that week, and just hang out with the fans. This is one of the games that truly show that the publisher model is being pushed aside, and we're really starting to see a true renaissance in gaming. If that's your bag, pick this game up only to help assure this funding model stays around; and let this game see the light of day.

Realy liking the sandbox mode. Even though I can't save my game, I just "wasted" five hours playing this game. I need the woodcutters to be able to reseed the woods, though. Other than that. This is going to be a great game! I can see the potential AND I can see that the developers have REALIZED the potential by placing "placeholders" for the things that will be added.

Started playing this in 2013 and even back then it was fun. Now with the last patch in Jan 2015, this game has come a long way. Get this and support the devs. The negative reviews are from kids with too much time on their hands and think an epic game just pops in place. Even Blizzards last WoW Expansion took a couple of years and look at their team. If you follow Folk Tales Facebook page, you will see its a very small team. They are doing a GREAT job and coming along well. Get this and support them.

I have never really cared enough to post a review of a game, this is my first. It bothers me that people give this game poor reviews. It's an Early Access game!! There will be bugs! I'm sorry, but you're an idiot if you purchase an Early Access game and expect it to run perfectly.

First and foremost, Folk Tale is (and will be) brilliant! It is exactly what I've been wishing for in a game. At the moment it's more or less just a city builder like Banished, except it will be so very much more when complete.

The realm is rich with detail, the humor edgy. It's been fun to watch this game come to life throughout the entire process. This game has so much potential it's hard to be patient while waiting for it to be complete. I've been hooked since I first purchased it, which was BEFORE any save was available.

The developers are much more transparent than any other EA games I have purchased, keeping us up to date on what is on task, sharing artwork for new features/characters/buildings etc that will be implemented in future patches. I don't know what the final price will be upon completion but I've definitely gotten my money's worth out of what exists right now.If you're considering this game, ignore the haters. Most didn't even take the time to read the discussions or the Folk Tale blog. If they had, they woudln't have been wanking about half of the things they were.

It's a city-builder. Well, more of a village-builder, really, in a high fantasy setting. You're (hopefully) building the human settlement that could withstand the onslaught of monsters and what not. Though, buyer beware, it's early access, in alpha stage, and overall far from done. Unless you're okay with alpha-testing games, I advice waiting.Charm and humor has already been implemented, and of now, it's a good small game with clear ambitions of becoming a great large game. It's promising, both in the good and bad sense.

It's hard to not recommend this game and if it ever gets out of early access it'll probably be a great game. So, what I do not recommend is buying it in early access. At least, not yet. Pay attention to the date of this review and the contents of any updates that may have come after it. Perhaps some of the things that get a thumbs down from me will have been either added or fixed.

This thing is so rough.... I find it very odd that for a game that's been in early access for around two years, there's not even an way to keep track of your citizens efficiently. Hell, there's not even an inefficient way to do it. Well, okay, there is but it is over-the-top inefficient. This is bad because in Folk Tale you can control each citizen as an individual, not like, say, Banished where you only have some limited control of groups.... and even Banished gives you a very efficient way to keep track of everybody.

I get it. It's early access. The game is not finished, nevertheless, it's going on two years in early access and this one incredibly important feature is still absent.

There are myriad other problems with the state of this game now too:

* You go in completely clueless and the game offers almost no help at all. The tutorial is completely outdated. It's even called "Old Tutorial" in the menu. Some of the mechanics it explains are obsolete and it was apparently designed to tutor a campaign mode that has since been abandoned. It offers little to no help and in-game tooltips are virtually nonexistent. They should call it "Ye Olde Tutorial". That way it'd at least be amusing.

* There is no save feature outside of console saving which may or may not actually work, so each and every time you shut down the game be prepared to have to start all over again. Even so, this method of saving is not a feature. Two years! Why is there no save feature implemented yet and I don't care if I get wiped after every patch. It's past time for a save feature.

* New settlers pour into your village much faster than you can provide for the just the ones you already have. Think you can build a couple houses for your four little people and accomplish something? Forget it. As soon as you do more settlers show up. More and more and more and more.... and you're still trying to figure out why you can't assign a farmer to that field you just made.

* Don't get too close to your villagers. Not only are they weak, they're painfully stupid. A lone hunter has zero problems killing deer all day with his bow but one single spider (half the size of the deer) will kill him in a matter of seconds and he doesn't even have enough brains to run away from it. None of them do, no matter how outnumbered they may be. Dumb is one thing, but a reckless disregard for even their own lives is unacceptable. The dismally slow camera doesn't help matter much either. And no, you can't adjust the speed in the settings.

* Day/Night cycles are so short that they may as well not even exist. Your villagers don't care anyway. They never go home. They never stop working. They never stop suiciding into packs of spiders.

* Some of the stuff in the game is just too silly. For example, when one of your villagers goes to the supply cart to get something to eat you're given a text notice, but the text doesn't say something like "So-and-so is buying rations because he/she is hungry", no, you're given ~"So-and-so is buying rations to om nom nom". Om nom nom? Really? I can get behind silly and comical, but "om nom nom" is neither. It's just juvenile.

Well, it has some good stuff too:

* It's pretty.

* Your hunters actually hunt. They don't just wander around in the woods magically producing deer meat, like in Banished.

* The RTS element might be nice once every homeless Tom, ♥♥♥♥ and Harry on the continent stops trying to move into your village... and some sort of decent way to manage your population and resources is implemented. As it is now, prepare to hear a neverending loop of this:

* All the makings of a great game are here and I'm sure the developers are committed to it. It's just that for going on two years in early access and a $25 price tag, there's almost nothing to show for it. I buy a lot of early access games and I have paid less and gotten substantially more from almost every one of them both in terms of content and playability.

But, you know, I'm going to keep playing it and looking forward to what the updates offer. I like the game, not because it's good but because it CAN be good. To be more specific, because it WANTS to be good. For $25, though? I see absolutely nothing here that justifies a $25 price tag.

Dont be fooled by this games early access, Its amazingly fun to play even in its current state! The game also has an amazing dev team that seem to care greatly what its players feedback is. Keep up the awesome work. Definetly worth every penny, go grab your copy NAO

Having been a causal player of Folk Tale for some time now I'm pleased to see it is starting to make some real progress in terms of gameplay and expanding the stability and playability of the game. A great atmosphere and active town building keep me occupied. Previous point releases of this game have not lived up to my expectations, but recent updates are beginning to bring it together into a well designed, clever and entertaining game. Still very early days, however I feel the development of this game is proceeding well. As of March 2015 it's starting to take shape and will keep me coming back for more. Well done Devs! Keep up the improvements and you will have a masterpiece of the genre on your hands.

This is a game for those who are patient. If you have the fortitude to enjoy youself in a world where little minions must do their work before you have the grand prize! (of bread >.>) This is for you! LOL I honestly love this game and for nothing else to click my minions and make them talk they're hysterical I'm sorry. If you are expecting the uber polished completely done game this isn't for you. If you don't mind a few stumbles and cheering when things get fixed or are updated it it. The game is amazing for what it is, and for what it will be when it's done. Kudos to the devs

Even though Folk Tale seems like it's been in early access forever, you can now start to sense that this game will achieve greatness when it does finally release (officially). The latest builds really make it easy to recommend the game in its current state. If you enjoy city building games like say Banished, you'll probably immediately fall in love with this game as it does more than just the typical city building things. You get to build armies, quest, loot, craft and more. Which is what drew me to the game in the first place. Games Foundry have done a great job thus far with the game, and hopefully their hard work will pay off in the end. :)

I wouldn't recommend the game in it's current state. Wait till much later or it's true release. It's so buggy and unbalanced right now. Most things don't work and there's no saving so all you can do is have a frustrating tinker with it. It has potential for sure, once all the elements are working properly it should be pretty damn good. Just not right now.