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When those embroiled in the eternal conflict known as Guild Wars 2 log into their favorite online roleplaying game on April 1, they'll notice something a bit odd about their characters - specifically, each inhabitant of the game will now feature a gigantic head.

The momentary alteration has no effect on a player's stats, but as you can see in the Vine footage below the break, all Guild Wars 2 characters now resemble ambulatory bobblehead dolls. Developer ArenaNet justifies the change by saying, "If players like characters that have heads, logic dictates that they'll love characters with freakishly large heads, which is why we've added [200 percent] more cranium to all player characters!"

Though there's no official word on when the noggins of Guild Wars 2 will return to their normal dimensions, we don't expect the change to last beyond 12AM on April 2.

Permalink | Email this | Comments]]>april-fools-2014arenanetbig-head-modebigheadGuild-Wars-2headsmacpcTue, 01 Apr 2014 17:00:00 ESThttp://www.joystiq.com/2011/11/16/batman-gets-a-big-head-in-this-arkham-city-easter-egg/http://www.joystiq.com/2011/11/16/batman-gets-a-big-head-in-this-arkham-city-easter-egg/http://www.joystiq.com/2011/11/16/batman-gets-a-big-head-in-this-arkham-city-easter-egg/#comments
Wondering how to take Batman's already Arkham-sized head and make it into something more Gotham-sized? The Rooster Teeth folks have figured it out, releasing a tell-all video (watch out for the F-bomb!) on Batman: Arkham City's "Big Head Mode," which can apparently be applied using the Cryptography Sequencer.

The guys warn that the mode is only available in "Normal or higher" difficulties, though it'll also work in New Game Plus mode. Essentially, by holding down both triggers and maneuvering each analog stick in opposite circles of movement, the Big Head mode Easter egg will activate, rendering all forms of Batman and Catwoman (as well as enemies) with enormous noggins and puffy hands. And yes, in case you can't watch the video above just yet, it is absolutely adorable.

Permalink | Email this | Comments]]>Batman-Arkham-Asylum-2Batman-Arkham-Citybig-head-modeeaster-eggmicrosoftpcplaystationps3rocksteadyrocksteady-studioswarner-broswarner-bros-interactivewarner-bros-interactive-entertainmentwarner-brothers-interactivewbiexboxWed, 16 Nov 2011 12:30:00 ESThttp://www.joystiq.com/2010/04/02/ea-talks-big-head-mode-faces-for-nba-jam/http://www.joystiq.com/2010/04/02/ea-talks-big-head-mode-faces-for-nba-jam/http://www.joystiq.com/2010/04/02/ea-talks-big-head-mode-faces-for-nba-jam/#comments
Speaking with Multiplayer, NBA Jam creative director Trey Smith shared the inspiration behind the digitized faces of the upcoming Wii remake. According to Smith, tne of the key features of the original NBA Jam was the ability to tell who each individual player was from a distance. "You could tell who each [player] was," said Smith, "and that was something really key to us." He added that the team behind the new Jam worked closely with series creator Mark Turmell, who currently works with EA Tiburon. "He spent time with the team, and really kind of talked to us about it," said Smith, adding that Turmell shared "a lot of the stories" about the visual style of the first game.

And, if you like the crazy, 2D faces used for each player model as much as we do, there's more good news. Smith confirmed that NBA Jam will include a big head mode. "Wait until you see big head mode, because that's where we really start playing around with it." He concludes that the team wanted to be "as true to the original NBA Jam as possible, but using all the bells and whistles we have in the last 17 years since it came out."