When activated, this spell makes your next Fire, Frost, or Nature damage spell free of mana cost and grants it a 100% critical strike chance.

|Totem of Wrath|Elemental 40Lightning Overload 5|Fire Totem|Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 20 yards. Lasts 2 min.
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Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing melee attacks to heal the shielded target for X. This effect can only occur once every few seconds. 10 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.

The caster is surrounded by 3 globes of water. When a spell, melee or ranged attack hits the caster, 95 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min.

Summons a Wrath of Air Totem with 5 health at the feet of the caster. Party members within 20 yards of the totem have their magical damage and healing from spells and effects increased by up to 101. Lasts 2 min.

====Long Range====
Shaman have two long range attack spells (30 yards range), the single target Lightning Bolt and the multi-target Chain Lightning. Lightning bolt is good for pulling and taking out a runner.

====Short Range====
The 3 Shock spells have a 20 yards range and provide good burst damage during a fight. Earth Shock is useful because it interrupts spell casting. Frost Shock slows the enemies which allows you to catch people running away or slow down attacker coming at you (this is the shaman's best kiting spell), it also causes extra threat, making it great for pulling mobs off of casters. A single Flame Shock does more damage than either Earth Shock or Frost Shock. However, the damage is spread out over 12 seconds (this is the shaman's only DoT spell).

===Weapon Buffs===
Rockbiter Weapon gives a straight bonus to the weapon's dps. Rockbiter is the only weapon enchant that functions while in Ghost Wolf form, because it is not a "weapon proc".

Flametongue Weapon adds slightly less damage than its peers, but it is a good choice for increasing damage consistently against foes with high armor or frost resistance. It also benefits from spelldamage gear and, for certain (typically elemental caster) setups, can provide superior DPS with a fast weapon.

Frostbrand Weapon provides superior (though less consistent) DPS when compared with Flametongue. It also slows enemies when it procs, though most consider this to have marginal utility considering the availability of Frost Shock.

Windfury Weapon gives a 20% chance of 2 extra attacks with greatly increased attack power. While this can give inconsistent damage, it can also provide impressive results if the additional attacks score critical hits. Beware, Windfury crits can cause high amounts of threat and can easily steal aggro in group battles.

Dual-wielding shamans apply buffs to each weapon separately. Procs from offhand weapon buffs suffer the usual damage penalty. See the article of Windfury Weapon for quirks about dual-wield buffing.

===Healing===
Shaman have three types of healing spells. Healing Wave is big, slow and relatively mana-efficient heal. Lesser Healing Wave is quick and less efficient. Chain Heal is an AoE heal of sorts. When a shaman puts enough points in the Restoration tree, he can become a full-fledged healer.

===Totem===
Totems fall into several different categories. For more, go to Shaman Totems.

====Damage====
Searing Totem is a single target damage totem. Fire Nova Totem does a single AoE attack to all nearby. Magma Totem surrounds itself with an AoE DoT effect. None of these totems cause substantial amounts of damage.