Alright, dumb questions, i ust starting playing the game yesterday, but when i try to play vs AI all my units are level 3, is there anyway i can recruit units starting at level 1?

Sorry if this was answered somewhere and i'm just blind and missed it.

Hi fatrat92, that's a really good question. Actually the addon adds only two eras Reign if the Lords which is lvl 3 recruits only, and Reign of heroes which is only lvl 2's. There were unfortunately too many lvl 1 units to put them all in each faction so the era is only high level units.

If you instead want you can play the default era (or a campaign) and turn on my Reign of the Lords modification. This will instead allow you to recruit lvl 1 units and then lvl up to high lvl 4 and 5 units, (if the game lasts long enough )

Another thing that I could do though is allow you to recruit all the units at once, what do you think?

It's nice to hear players are using my addon and I am always happy to help out, so please let me know if you have any other questions or any feedback or ideas!

Alright, dumb questions, i ust starting playing the game yesterday, but when i try to play vs AI all my units are level 3, is there anyway i can recruit units starting at level 1?

Sorry if this was answered somewhere and i'm just blind and missed it.

Hi fatrat92, that's a really good question. Actually the addon adds only two eras Reign if the Lords which is lvl 3 recruits only, and Reign of heroes which is only lvl 2's. There were unfortunately too many lvl 1 units to put them all in each faction so the era is only high level units.

If you instead want you can play the default era (or a campaign) and turn on my Reign of the Lords modification. This will instead allow you to recruit lvl 1 units and then lvl up to high lvl 4 and 5 units, (if the game lasts long enough )

Another thing that I could do though is allow you to recruit all the units at once, what do you think?

It's nice to hear players are using my addon and I am always happy to help out, so please let me know if you have any other questions or any feedback or ideas!

That wouldn't hurt adding an add-on that lets you recruit all the units at once, though i saw in the troop listing there was level 1 units, so far i haven't seen any and i have poked around the files so not sure if they're in the mod at all.

Elementals
Boulder Mammoth
"Creatures made from cliffs, huge boulders sculpted together through amazing magic. Dust and rocks coming together and creating a life form. Unlike skeletal warriors or the mindless drones that necromancers form these creatures crafted by the ultimate enchanters are actually living creatures. And though wizards powerful enough to create this mammoth of a creature have not been alive for centuries evidently their work is of timeless quality."

Enchanted Mountain
"Enchanters of immense power can animate a monsterous body of rock and transform it into a massive creature. Although not fast, the sheer mass of the monster can cause immense damage. These elemental warriors are great feats of mages/enchanters(?) transforming a mountain into a monster. With a creature such as this on your side all your enemies will run in terror. "
(You've got to decide what to put instead of 'Great Mage'. Because you'll have a hard time convincing anyone that a good fire mage can animate rocks as part of his normal skillset.)

Spirit of Flame
"Wisps take the form of a ghost when they have enough power. These ghosts are composed of the fire element and exhale flames with every breath."

Fire Warden
"Fire Wardens are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. When not being controlled they like to frolic in pools of lava and take great delight in burning anything they can reach."

Furnace Beast
"In the course of time, Brazier Imps grow into a larger and stronger form. Their strength has also increased. These flaming creatures are often called 'furnaces' because of their scorched color which much resembles furnaces. Mostly outcasts, they are rarely seen within the borders of the habitated countryside, instead roaming the hills for decades. Some have speculated that these strange creatures are searching, perhaps for the long lost body of a master wizard who centurys ago cast the spell that brought them to life."

Ice Fang
"There is ice, there is snow, there is cold, and there is magic... and when combined they form a creature. Sharp claws of ice, sharp blades made of the wintery landscape. Having icicle spikes for hands, they prefer to thrive in the coldest regions of the world and can only be summoned and controlled by a mage who has mastered the power of their element. Filled with the magic which courses through their frozen forms these creatures are a deadly picture of what a sorcerer can create."

Ice Penetrator
"Once Ice Fangs have managed to gather enough elemental power from the cold, they evolve into a more stronger and taller sort of creature. The same evolution also eventually creates an even larger scary looking monster made of frozen ice, which has been named the Ice Penetrator for its blows penetrate the strongest of armour making it a creature to be feared."

Lava Behemoth
"Enormous in size and twice as aggressive as fifty raging bulls combined, these beasts are believed to be the hearts of volcanoes themselves that had escaped their mountainous homes. They should be avoided due to said aggressiveness, their immense physical strength and their ability to spew lava at their victims."

Lava Giant
"After having gained enough power, Furnace Beasts grow into a more violent and enormous form. In this form, their temperature is more than a thousand degrees celsius high."How hot is lava vs how hot is the sun/photosphere. Don't wanna make everything around them burst into flame or melt instantly, you know?

EDIT:
The Rulers of Irdya
These orcs fight much better at night, beware! -> Orcs fight much better at night, beware!
(Because it's normal for orcs to be chaotic, while you made it sound like it's not rare for orcs to be not chaotic.)

EDIT 2:
The time of day your campaign starts at is random/not fixed. And that's bad, because it influences where you can fight the orcs, so the difficulty of the first turns is variable. (Sure, theoretically I could start fighting the orcs at night, what could go wrong when I send lvl 1 units vs their lvl 2/3 units at night? xD)
And when will there be an update for TRoI?

Last edited by Konrad2 on March 1st, 2019, 10:33 am, edited 1 time in total.

I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

The time of day your campaign starts at is random/not fixed. And that's bad, because it influences where you can fight the orcs, so the difficulty of the first turns is variable. (Sure, theoretically I could start fighting the orcs at night, what could go wrong when I send lvl 1 units vs their lvl 2/3 units at night? xD)
And when will there be an update for TRoI?

Oooh, good spot. Yes I noticed had that problem when testing once, I started at the exactly wrong time and ended up meeting their first wave of lvl 2 and 3 units at the start of night. But I had completely forgotten it was random ToD so it will make a big difference.

As for the next update that probably won't be out for some time yet because I have been quite busy with RL and also the Dunefolk re-balancing project. However, it is by no means forgotten!

That wouldn't hurt adding an add-on that lets you recruit all the units at once, though i saw in the troop listing there was level 1 units, so far i haven't seen any and i have poked around the files so not sure if they're in the mod at all.

If you have a look at this link you can see all the units (is this what you mentioned as the troop listing?). As you can tell most of the new ones that I have added are level 4 and 5, with a few new level 2 and 3 units. There aren't really any new level 1 units because that wasn't the point of the add-on which is why you won't find any files for them. Only the new units have files.

Elementals
Naiad
"Naiads are manifestations of water that is influenced by the likes of a deadly storm, due to this these spirits wield a very dangerous power and are often subject to being angered easily. Due to this it is best to avoid these spirits, unless you are certain you either have a way of reasoning with them or can counter their awesome power."

Nymph
"Nymphs are manifestations of water that is influenced by the likes of a deadly storm, due to this these spirits wield a very dangerous power and are often subject to being angered easily. Due to this it is best to avoid these spirits, unless you are certain you either have a way of reasoning with them or can counter their awesome power."

Stone Golem
"Stone elementals, once gathering enough elemental essence, can absorb more rocks and grow larger and stronger. Although they still weak, they can take now massive amounts of damage before being worn down to pebbles."

Stone Titan
"Only magi of extraordinary power can animate an immense body of rock and transform it into a monster. Although not fast, the sheer mass of the monster can cause quite a bit of damage."

Undine
"In conserving more power, little Tidals become the more violent and magnificent Undines. Not only have the Undines gained more power but they seemed to have, for some unknown reason, taken the shape of a woman."

Vine Hulk
"Being swift and ferocious Vine Tigers are not to be trifled with, due to the fact that they can hide well in forested areas and are very powerful. In addition, these beast can blast barrages of thorns at prey and can ensnare their victims with the vines which compose this beast's body. And if you think the Vine Tiger is difficult to deal with you obviously have not met the experienced larger brother, the Vine Hulk."

Vine Tiger
"Being swift and ferocious Vine Tigers are not to be trifled with, due to the fact that they can hide well in forested areas and are very powerful. In addition, these beast can blast barrages of thorns at prey or ensnare their victims with the vines which compose this beast's body. To make matters even worse these beasts seem to have the ability to heal themselves by abrsorbing energy from forested areas, thus healing themselves."

Vine Wreaker
"Throughout the world, there have been many reports of very strange phenomena that often occur deep within massive forests. All known survivors have seen the beast, which is essentially a composite body of vines and other plant parts formed into the shape of a tiger, thus the common name of 'Vine Tiger', but in the deepest darkest forest swift riders have seen massive hedges and huge plants slowly creeping through the forest, and Gryphon riders have long since been sighting huge monstrous plantlike tigers creeping through the forest. No one knows what these creatures truly are. Yet one thing is for sure whenever people disappear near the edge of deep dark forests, whenever an elvish ranger goes missing, whenever a hunting party is never seen again, the Vine Beast is wreaking havoc. And so the name Vine Wreaker was formed."

Yak Monsterasorous
"The Yak Monsterasorous is a massive beast, woe to those who stumble upon it. You may ask what is this -asorous? How did it get such a name? And the answer is simple, through the combination of elements a monster was formed, a monster of massive proportions. The wizards who accidently construct such a beast most likely did not survive long for this monster is both uncontrollable and destructive. These havoc creating beasts are thought to grow from the vines of the forests and the elemental powers of sacred artefacts. Similar to Vine Wreakers these monsters are dangerous and deadly, and just as few and far between."
(I decided to compare it to the other lvl 4 advancement instead of the lvl 3 it grew from.)

And that's the Elementals. (Except those with explicit 'Abyss' references.)

EDIT:

Spoiler:

Elves
Elvish Avatar
"The great power attained by some of their mystics is often dreaded by the enemies of elvenkind. After a long path of learning — often lasting their entire lifetime — these avatars of wind and storm master the natural elements, and are capable of commanding them at their will.

Needless to say, these skills could be used to destroy the elvish civilization. Avatars are thus highly respected, often feared sages of their people. Power is both a gift and a curse — understanding and bearing this great responsibility is perhaps one of the greatest/most difficult challenges that must be mastered by these mystics."

Elvish Battle Druid
"The world of faerie is far more potent than the corporeal world. Simply bringing some of this world into our own can have violent results. The elves understand this and most are prudent and harness only the healing power of the faeries. However, some disregard common sense and attempt to unlock the power of the faerie. Legend tells that a mistake made long ago created the first necromancer and unlocked the darkness of the underworld. Nevertheless, when mastered the powers of the spirits grant mystical abilities and allow the elf who has unlocked them to cast magic and strike down enemies through the powers of fae."

Elvish Battle Enchantress
"One would think the word Battle could not be used to describe an elvish enchantress, but one would be very wrong indeed. Some sorceresses choose the militant path, arming themselves with sabers and casting magic, not in an attempt to heal, but instead to kill. Through magic these sorceresses are as deadly as any other soldier on the battlefield. So when you see a golden saber and a flash of magic, you would best start running, for few survive the powerful magic of the Elven Battle Enchantress."

Elvish Deadeye
"There was a legend of an elf so great at marksmanship, so capable with a bow, so deadly with an arrow, that the general of an enemy army was dead before he had even crossed the border. True or naught this is a testament to the skil of elvish archers, and close to none are more skilled than the Deadeye, and that name is held with respect by all in wesnoth."
(It makes no sense to say 'none are more skilled' when that unit can advance to a better version.)

Elvish Legend
"Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can wield their swords in their hands as easily as if they were just small sticks, but with the force of a furious storm, slashing their enimies with deadly blows."

Elvish Paragon
"Even a title like Paragon falls short of the impressive/skillfull deadliness and power of these elvish masters. These Paragons are warriors unlike all others. Orcs fight with fury, their heroes charge into battle. Humans fight with might, their swords crush the enemy. But the Elvish Paragon fights with grace, his skill with a sword allows him to meet in battle any warrior and often more than one, and here he stands today victor of every conflict."

Elvish Vindicator
"Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's with a single shot from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, and deliver blows twice the power as their opponent. But few of these even rise to the level of vindicator. Vindicators are the best of the Elvish assassins who have nobly proven their skill in a battle of incomprehensible odds in which they most certainly should have been defeated. Rising out of such situation alive and victorious these assassins are forever known as Vindicators."

Elvish Hierophant
"Hierophants have captured the long lost mysterious power which differentiates an elf from other races. Mastering the art of sorcercy, capturing the power of magic, forests and nature are their home. These sorceresses are truly the greatest in elven history. It is told in legends that from their backs come magical wings, and from their staff comes burning white fire that clenses all it touches. Their touch is like a shock of lightning and they entangle their foes."

Elvish Star"The beautiful nymphs that secretly live in forests have been named Dryads, because of their affinity with vegetation. These faerie beings are beautiful enough to often fool enemies, who mistake them for innocent ladies, until they see themselves being consumed with their mystic energy. This is yet another reason to avoid entering elvish territory without permission."
Because this unit is not called a 'Dryad' the whole description needs an overhaul.

You have to decide whether you want to write stuff like 'elvish' with a capital letter or not. (There is probably a rule about this somewhere too.) Right now you seem to decide this randomly.

EDIT 2:

Spoiler:

Elvish Grand Master
"Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredible, so that trying to outsmart an Elvish Grand Master usually results in an even more humiliating defeat than fighting them using usual strategies."

Elvish Guardian
"These elves were destined to captain the spearmen, they have perfected the usage of pike and together with the other pikeman can form an defensive formation that can turn into an insurmountable obstacle for the enemy. Their mere appearence on the battlefield brings hope to their fellow elves."

Elvish High King
"Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish High King usually results in an even more humiliating defeat than fighting them using usual strategies."

Elvish Hunter
"Field experience has granted Elvish Hunters greater expertise in patrolling and defending their bases, utilizing decoys and swift moves to confound their enemies and attack them from behind. Their continuous training in swordplay also begins to produce results, allowing them to operate better on their own."

Elvish Prowler
"The prowlers have left their quiet forest lives in favor of exploring the world. They are deadly foes in combat, as they have learned the combat styles of different races across the world. Through this they have learned to use the bolas. Though not a deadly weapon in itself, it allows the prowler to trap its opponents and then strike them down at their own leisure."

Elvish Wayfarer
"The Elven Wayfarer, like the Avenger and Prowler is a elf of the shadows, a honed warrior who has mastered swordsmanship in everyway. Fast, agile, hard to catch these elves are dangerous foes. Have replaced their bolas's Wayfarers launch arrow bound bolas's instead which achieve' greater range and deadly accuracy."

Elvish Immortal
"The ever lasting lord of the fae warriors, who many claim exists only in myth, wields a sword made purely of light. It is a blade that is so bright that evil trembles and falls at the sight of it, and even the most powerful of liches is felled by it. This mystical warrior is guarded by a invincible force shield of light and launches pure magic against his enemys. Though not all of this may be true this elven warrior is certainly powerful."

Elvish Majestic
"The leaders of elvenkind seem to command an instinctive loyalty from their people that rulers of other races can only envy, but in truth they earned it with great mindfulness and wisdom. Quiet and contemplative in times of peace, a Majestic in the full of his wrath is an awesome sight indeed."
(Makes elves less seem like bees or ants.)

Elvish Gryphonier
"The Gryponier is a master scout weaving and flying high in the skies, traversing vast terrains in a blink of an eye. Wielding a deadly lance they soar down upon opponents, and the claws of the gryphon cut down their opponents."

EDIT 3:

Spoiler:

Elvish Skymarshal
"The Skymarshal is aptly named, he is one of few with human likeness who roams the sky. Marshal over all the Elven scouts, the fastest in the land, tales are told and legends have it that the gryphon the sky marshal rides is not a normal gryphon but instead a mythical creature from the past."

Elvish Swift
"Elvish Swifts are trained as the royal couriers of the elven kingdoms, but they also fulfill a important role as long distance scouts and expeditionaries to watch enemy movements and gather information from distant lands. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No human has ever come close to their skill in using a bow on horseback — in fact, most would be hard pressed to equal it standing on solid ground.

The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death."

Elvish Mystic
"Elvish Druids take to paths, the path of the healing found in the Shyde and the path of a more deep sorcery found in the Mystic. Experienced mystics are of great value in the Elven society. Their great knowledge of history and magic, tolerance and fair judgement is what is sought for in a leader or advisor. In times of need, they are in charge of assisting their lords with worthy advice or even support in the battlefield. But they have not finished learning yet, and still wander about the world, seeking for new questions to answer and new ways to gain knowledge and mastery over their sorcery."

Elvish Vanquisher
"The forest is their home. The trees are their nest, the leaves and bushes hide them. Beware travelling through elvish forest without a gide, for vanquishers are the deadly warriors you will meet, and their mercy is short lasting and their grace is a quick death. Their bolas trap their opponents and their sword is as fast as a hawk, it will streak downwards and their victims will be dead."

And that's the elves.

Last edited by Konrad2 on March 3rd, 2019, 11:01 am, edited 1 time in total.

I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

I accidentally sneaked in a typo for the Nymph description. I corrected it just now.

Spoiler:

Loyalists
Dragon Knight
„The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightest creatures of the world. They appear when the world is in danger. Thought of only as legend none have been seen for centuries."

Arch Princess
"The sons and daughters of a king or queen are of great nobility. They are trained from birth in the arts and are intellectual and skilled. The sons will grow and one day rule the throne as kings themselves. Though the daughters will usually not be allowed to achieve this position they are no less capable, and the greatest of noble women is the arch princess. Wielding a saber that can cut down a mighty warrior with ease she is always were the fighting is thickest. She is a master general, supreme commander of the armies in times of war. But she is also a lovely lady of the fine arts."
(Li'Sar becomes a queen, so your point about 'will never achieve' is moot.)

Euquestrian Supreme
„TODO.“

Exalted
"Many would doubt that such an Exalted could ever exist. If true the Exalted would be a king above all others. This mighty king is one who can match a giant troll in strength, a high elf in intellect and leadership, and a great drake in ferocity and might. As master commanders they can lead weak troops around them to fight like hardened warriors, and they are always seen were the fighting is thickest, singlehandely killing foes all around them."

Grand Horsemarshal
„TODO.“

High Princess
"Descending from the royal family of Wesnoth the high princess is a noble lady, graceful and skilled. As part of a kingdom wraught with conflict the high princess is no stranger to war and is a skilled master swordswoman. She wields a saber and leads her army to battle against the kingdom's foes."

Horse Conqueror
„Riding with thunder and might, galloping across the battlefield to lay waste to the enemy's camp. Crushing its foes underfoot and smashing their armour like glass with a heavy mace. Clothed in armour and wielding a great sword this mounted conqueror makes foes shudder and flee."

Noble Legend
"These noble warriors are greatly honoured for the decades of battles they have lead, and the hundreds of foes they have killed. Legends in their own right it is soldiers and commanders like these that have helped shape the human kingdoms and etch out their borders."

I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

Basically I think the issue occurs because I am using base units for the death knight and apocalypse drake. Because of this the units inherit all the properties of their actual unit which in these cases makes then also inherit the advance from macro.

I should have realised this earlier. It should be pretty easy to fix anyhow.