Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.

About This Game

Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.

Re-write the history of the Conquistadors: Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes! Create an expedition of individual characters: Choose your followers wisely from over 30 characters, but be careful - they each have their own traits, opinions and moral standards.

Hunt for unimaginable riches and fight intense battles in the unforgiving jungle. In this turn based strategy RPG, a cunning plan is as vital as thoughtful resource management. Expeditions: Conquistador offers a rich storyline separated into two campaigns, challenging players throughout 25+ hours of gameplay. Strategy veterans as well as newbies will find their turn-based El Dorado!

Features

Discover the New World! Travel to legendary locations in America, roam the jungle on the hunt for mystical temples as well as ancient ruins.

Create your own party of followers! Choose from more than 30 characters, train your recruits and lead them to battle. Coach them as they will develop from untrained recruits to fierce battlefield veterans.

Four highly customisable difficulty levels will challenge pros and newbies alike. But be warned: The Iron Man mode is a real beast!

Expeditions: Conquistador is an explorative, somewhat open world, turn-based combat game. You play as a Spanish "capitan" of a ship requisitioned by the governor of Santo Domingo while trying to explore the mainland of the New World. For those of you who enjoy games like Heroes of Might and Magic, and the Princess Bounty series, this game will feel right at home to you--with a large emphasis of Oregon Trail (remember that game in the 90's?).

As captain of a ship (that you don't have anymore), you start by handpicking followers for your expedition, judging by roles, personality types, and equipment that they bring with them. There are five roles in the game--soldiers, hunters, scouts, doctors, and scholars--each with their own strengths and weaknesses. Personality types can range anywhere from aggressive to peacefulness, to racism to openmindedness, and many more. Will this person fit into your group of misfits? Will Fernando get along with Teresa? And what will Pedro bring to your crew? Is he worth the extra ration per night? With a well-balanced crew, your chances of survival increase tenfold.

Expeditions: Conquistador leaves a lot of questions you will be asking yourself, and gives you a great sense of adventure you long for in many games. While travelling through the mainland, you find points of interests, complete quests for people, and explore, explore, explore. When you are out of movement points, which happens oh-so-often, and can get very tedious, you set up camp for the night and set tasks for your followers to complete throughout the night. Perhaps some followers will guard the camp from thieves/animals, while others hunt for food, while one person preserves food, or makes medicines. And if and when you get into combat, it's a very challenging, risk+reward style of turn-based combat.

When I say very challenging, I mean it. This game is very difficult--but in a fun way. Every decision you make in the open world can and WILL affect your expedition. Injuries, and even deaths, will most certainly happen. And if you do not treat an injured follower with a doctor, the follower will eventually get worse, and possibly perish. If you succeed with quests, you gain experience and equipment, which you can use to eventually promote recruits to veterans and leaders, and upgrading their outdated equipment.

Expeditions: Conquistador is a fantastic game for its money, and will keep you playing for a very long time (the main campaign will take OVER 20-30 hours on average), and also has decent replayability. As a captain, it is a lot of work to keep your group in good spirits as you fend off natives and other Spaniards as you search for the treasures of the New World. Although at times the game can get a little monotonous with camping, it throws you for loops as the quest advances.

This RPG/Strategy mix is basically turn based and will see you wandering around Hispaniola and Mexico shortly before Cortez. You will explore the land and meet its people as well as would-be conquerors and colonists, gather resources, receive and complete quests and you will even be able to rebuild an old fort as your stronghold. Every turn represents a day during which you will be able to move between 25-40 movement points on the map and then you have to set up camp. During camp you will hunt for food, make medicine, heal wounded or sick team members, and look out for thieves. The combat is also turn-based and can be quite challenging.

The first 1/4 (roughly) of the game will play in Hispaniola. Consider this an (extended) tutorial. After you finish this, you will be able to move to the mainland which is larger (while not incredibly large). Whether you play a really nice guy, i.e. just map the area and help out where you can, or engage heavily in the struggle between two native realms on the mainland, and play them out against each other, or simply raid and plunder is up to you.

While the game has some flaws and limited replayability, it is fun and creates a nice atmosphere. This is partly because the members of your band (around 10 or 12) will react differently to each play style, they will be Spanish or Native, peace-loving or warlike etc. and they have at least one personalized event. The game illustrates that there are sometimes difficult ethical decisions to make. To look for clues from a lost conquistador with limited food and medicine and several wounded team members in a hostile area is also intriguing. One thing is for sure: King Carlos wants you to come back with a lot of money or he will be disappointed!

I will add some hints that will make your start hopefully less frustrating:- get 2 doctors, because if you have only one and he is sick, you´re *****ed- I also suggest 2 hunters, while 1 scholar should be enough- researching the cart upgrade will make you move faster- you should not camp on roads but 1-2 tiles left or right from it instead- the promoted soldiers give the very useful "stun" bonus- you need to get the skull- if in doubt, let Ana Vidal charge :)

I fully recommend this game while it is on sale, if the full price of 19,99 is justified I cannot judge.

All in all: Yruenes is kind of cute! Ana Vidal, on the other hand, can fight! 9/10!

Brilliant. Unusual setting. Overworld reminiscent of Heroes of Might and Magic. Tactical turn-based combat a la XCOM. RPG dialog sequences bordering on interactive fiction story-telling. Party members with their own unique backstories, personalities, and RPG-style levelling.

I have found that if you suffer a few devastating defeats in battle in short succession, you will be unable to recover due to the loss of your party members, but the game won't put your out of your misery straight away and will draw out your inevitable demise. So, you may have to do a bit of save-scumming before/after every battle.

It took me a while to wam up to this. I don't think all the mechanics are well explained in the beginning, and I ended up on my first playthrough with a frustrating mess, so I started over half way through the Hispaniola campaign. And once you get deeper into it, it's kind of lame that the additional abilities given the higher level characters are almost completely useless, so there's not a lot of tactical complexity. But once you get to Mexico and the story gets rolling, and you actually get to know your companions after the blocks of text explaining their backgrounds at first seemed like just filler, the story really drives the game forward. As a story based adventure campaign, this is a really fun game.

A great turn based RPG in a low fantasy setting. The combat isn't as complex as XCOM's for example, but it's equally fun and rewarding, the story is well rounded and the game has incredible artwork and a equally incredible soundtrack. The game brings out around 30 hours of gameplay, but sadly the fights and events are all scripted, so there isn't much replayability. Definitely worth buying and playing if you're a fan of turn based RPGs, or want to have some fun in general.

I am totally hooked by this gem's unique blend of tactical combat, leadership, logistics, history. You basically select your team of explorers/conquistadores choosing them by specialty (soldiers/hunters/scouts/doctors/technicians) and land with limited resources on the new world, interacting (often fighting) with the natives and all manners of events. Meanwhile you have to keep your team fed and motivated, which is easier said than done, sinc literally EVERYONE has their agendas, desires, expectation, religious views etc. Combat is handled very much a la "Blackguards". Their is a very nice element of improving through experiences, with a well thought out skill tree (different for each specialty). The logistic and strategic aspects of the game are unlike anyther I know of. I am enjoying it immensely, but I realize that if you are not at least a bit into micromanagement, this game might turn you off.

The combat is extremely interesting and balanced. The battles range from protecting certain individuals, rushing opponents, being ambushed, to very difficult ''hold the fort'' etc ... The game also allows a lot of freedom in the quests, choices and storyline.

There are many interesting characters and great dialogue.

Definitely recommended, although a new player probably needs some time to get used to the interface (tip = click on place on the map and press space to move automatically. You can move automatically while map is open to save time).

I want to like this game. And since it has been on sale several times it was a resonable price. While it has many features that I like; character advancement, attributes that make a difference in gameplay, good combat, different weapons (or weapon advancement), construction of traps and baracades. It just falls a little short across the board. While the features are there, everything lacks a little depth.

Of course to add the depth that I would like would probably increase the cost of the game. Rated it positive because I do think that it is a good game for the price.

With your arquebus loaded and your sword sharp, the riches of the New World await you and your small band of Spanish adventurers. Feel like a conquistador when you invade Aztec Mexico to plunder and kill. However, negotiating with the natives can be useful too. It's up to you how aggressive you proceed, but don't bite off more than you can chew!

Brilliant storytelling with true oldshool rpg-adventure feeling with many freedoms and consequence of actions along the original storyline. Great game that i will always remember and will surely play again sometime :)

It would be unfair to Start on a negative. Expeditions: Conquistador is far more than a reskinned King’s Bounty, exploring a historical moment with confidence and skill. The combat system is effective and while some aspects of management become a chore, the focus on stories and characters means that there is almost always at least one interesting plot on the boil. The maps will be the same if I play again, so I doubt I’ll revisit but if there are more Expeditions to come, I’ll certainly pack a bedroll and hop on board.

RPG/Strategy/Turnbase- the game breaks down into four parts: exploration of the map, turn-based combat, party management and roleplay. It’s in the latter that the game finds much of its quality, offering meaningful choices during well-written dialogue, and decisions that have a bearing on the world, and characters’ relationships and concerns. The RPG aspects feed back into party management and while there is levelling, equipment and skills are doled out from a mass of shared resources, which diminishes the tales of personal progression. Equipment, particularly, is odd. Rather than finding items out in the jungle or buying them, upgrades are a numbered resource, which can then be applied to characters, moving their belongings up through the tiers that relate to their profession.

I've never written a review on Steam but this game made me feel obliged to write. I may only have played E:C for 4 hours but in all of my 25+ years of gaming I have not come across such a game. Kudos to the developers! A heady blend of RPG, Turn based combat and exploration unlike any out there in the market. What really shines through, though, is the text intensive interactions between You and each party member. The conversations, although scripted, has enough choices to make the story seem seamless. I'm really looking forward to playing more of this and any similar efforts from this Dev team.

Edit: I've had more playtime on this game and so far it has been challenging even on 'Normal' level. My biggest problem has been keeping my men (and women!) happy, motivated, disease free and in fighting order. The moment any of the party members get even mildly hurt or sick he or she cannot perform ANY of the Camp chores and this leaves the party shorthanded, especially if you find yourself in areas where the threats (either from the natives or thieves) are HIGH. This often leads to frustration when your carefully husbanded resources disappear overnight. I also feel that the Healing process is well implemented though probably too realistic and very taxing on Medicine supplies. More to come!

Brilliant mix of turn-based RPG combat and exploration (kinda Kings Bounty series) where you take the role of a Spanish conqueror that arrives to America. Great ambientation and characters with a nice story that is really dependent on your choices.

Pretty standard fetch-the-item quest type game. The combat system is sort of interesting, and different from other games I've played, but ends up being pretty deterministic.

Dialoging with the NPCs is annoying because you're given multiple responses to choose from, but they don't seem to make much difference. They boil down to "take quest" or "refuse quest", and in some cases you only get to choose the former.

Most of the gameplay is not actually in the explore-the-world, nor even the combat screen. Believe it or not it's the camping mechanism. You select what type of rations to use, organize healing of members, pick things to research, proportion to spend hunting, guarding, searching for items, etc. Picking rations gets to be a bit tedious after a while, but I like the mechanics for selecting tasks for each member.

Surprising gem! I picked this up on sale and got sucked right in. If you like games like XCOM or FF: tactics, you'll like this too. My only gripes: sometimes the interfaces is picky about exactly where your cursor needs to be in able to select a hex tile in combat. Also, the design of the interface can make it easy to have the wrong follower or item selected when you do select a tile, occasionally causing you to accidentally set your squad on fire when you just wanted to move a follower. Those are just annoyances, however. This is a fantastic tactical subjugation sim.

Oh this one I am torn about. There are so many things to love about this game - the world exploration, the deadly environment, the mini-quests and party management and the still unspoiled setting (after all, who doesn't want to be a raprier-wielding genocidal conquistador?).Still, some of the execution is less than optimal and it's easy to get bogged down in the complex turn-based action.

Other reviews have explained in detail the setting and the mechanics of the game, so I will not repeat that. This is just my subjective opinion of the game.

While this is not a random or procedurally generated game, where you could get endless replay value, it is intriguing enough that I have replayed the story a couple of times, making somewhat different decisions within the relatively linear story. While the game does not force the player to solve the story in a fixed sequence of steps, but instead allows free wondering through Hispaniola and Mexico, the main plot is still fairly linear. However it's how you'll handle that plot, where the devil lies. Will you be humane or genocidal? Treacherous or fair? The game neither rewards nor punishes either style of gameplay. It is up to you to decide whether you will murder a native village or trade with it, and your "dirty dozen" squad of conquistadors will have different opinion on your actions, resulting in their morale going up and down. And should it go down too much, you could end up with a rebellion on your hands...

But it's the tactical turn-based combat where the game really shines. Many complain it's too hard or too arbitrary, but I wholeheartedly disagree with them. It's a bit like a chess game with figures that don't always do exactly what you want them to, except it's entirely different. :)

When it's your turn you can select any one of your troopers and tell them where to go and who to attack. When you've moved all, the enemy gets to do the same. Not unlike XCOM, only done better in my opinion. Cover matters, positioning matters, outfitting your troopers with weapon and armour improvements matter, perks matter, battlefield traps and barricades matter, who to attack first and why matters. And pulling off a good defence or difficult attack is really satisfying and makes you feel good about yourself.

I am a typical save-scummer and will never click the "Iron man" campaign selection. I will replay the same battle many times in order to try out different tactical outcomes and combinations. But my aim isn't to save-scum to win the game as effectively as possible, but to extend the game as long as possible while getting the most enjoyable fights out of it. I finished the campaign once, then started it again, then just finished the first part of the game, then restarted it again, wanting to do some quests and battles from a different perspective, using different units and tactics.

The one shortcoming of the game, which is the main reason why I do this is, it's too short. The Hispaniola and Mexico campaigns combined, if you don't rush them, will give you some 30-40 hours of fun. An additional Inca campaign DLC would have been nice, but the devs said there's not gonna be one. A modding tool has been released which allows people to create additional plot twists and random events within the main campaigns, but I haven't seen anything available for download and play yet.