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I was cleaning out my XBox HD this morning and can't believe that Burnout takes up 2.2GB in patches and stuff. It's by far the biggest download of any other game I own.

Is this because I essentially HAVE all the DLC now, and actually buying it would just unlock it?

I believe that is true yes. For instance you can check out the DLC cars at the junkyard even if you haven't bought them yet, and if you don't have Big Surf Island your game is still plastered in BSI shit and it shows up on the map.

AbsoluteZero on August 2009

3DS Friend Code: 0817-5033-8184 // Nintendo Network ID: AbsoluteZero

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TheRoadVirusThe DM with the plan... that is sure to be ruined soonBaton Rouge, LARegistered Userregular

So, thinking of getting this, but it kind of hinges on one thing.
How much traffic/pedestrians/clutter is/are there? Does the place actualy feel like a living city instead of a bunch of racetracks?
I'm basically looking forn a next-gen version of Midtown Madness.

So, thinking of getting this, but it kind of hinges on one thing.
How much traffic/pedestrians/clutter is/are there? Does the place actualy feel like a living city instead of a bunch of racetracks?
I'm basically looking forn a next-gen version of Midtown Madness.

No pedestrians, no clutter that I can remember, but there are other cars on the roads. It feels like a playground for cars more than a real city. That said, it's the most fun I've had with a racing game probably ever.

So, thinking of getting this, but it kind of hinges on one thing.
How much traffic/pedestrians/clutter is/are there? Does the place actualy feel like a living city instead of a bunch of racetracks?
I'm basically looking forn a next-gen version of Midtown Madness.

No pedestrians, no clutter that I can remember, but there are other cars on the roads. It feels like a playground for cars more than a real city. That said, it's the most fun I've had with a racing game probably ever.

Then you'll like Paradise City.
There's traffic based on location and time of day (which can cycle in 24 minutes, 48 minutes, an hour or 2, even set it to your system clock or just set it to a specific time).
Downtown Paradise in midday? Oh yeah.
Night time up in the mountains? Not so much.

By the way, this will probably apply to like 1% of you, but it's useful knowledge that I discovered a few weeks ago

I copied all the music files from my iPod to my PS3 en masse. Do not do this. Even though all my music is legitimately purchased, I somehow got some "corrupted data" onto my PS3 somehow during this process. This is data that CANNOT BE DELETED, no matter what.

If, like me, you have this problem already, and you like using custom soundtracks with Burnout Paradise, create a playlist specifically for Burnout (or make a playlist that includes everything but that corrupted data). If you just put it on shuffle for all your music, as soon as it hits corrupted data, the game will flip out and the frame-rate will go way down, the sound effects will be seriously fucked, DJ Atomica sounds like a broken record, etc.

By the way, this will probably apply to like 1% of you, but it's useful knowledge that I discovered a few weeks ago

I copied all the music files from my iPod to my PS3 en masse. Do not do this. Even though all my music is legitimately purchased, I somehow got some "corrupted data" onto my PS3 somehow during this process. This is data that CANNOT BE DELETED, no matter what.

If, like me, you have this problem already, and you like using custom soundtracks with Burnout Paradise, create a playlist specifically for Burnout (or make a playlist that includes everything but that corrupted data). If you just put it on shuffle for all your music, as soon as it hits corrupted data, the game will flip out and the frame-rate will go way down, the sound effects will be seriously fucked, DJ Atomica sounds like a broken record, etc.

Also with the PS3s interface having your entire Library is not exactly "user friendly." I love the PS3, but the interface for selecting media is a bit chunky once you get a ton on there.

I'm playing Burnout Paradise for the PC (yeah, yeah I know) - I picked it up back during some Steam sale and am finally getting around to playing it.

Being that I am terrible at this game - it is hilarious and fun and all, but I suck at it, truly - I need some help. I'm trying to finish the stunt runs and could barely break 150k with a Carson GT. I keep crashing into traffic/innocent pillars/the ground sideways after a jump/whatever, after linking together a handful of combo points at the easiest Billboards to reach. Yeah, even when driving slowly. I'm not a very good Burnout driver, to put it lightly (I think I crashed at least once in every Race event since getting past the A class license... and I've still managed to win every race. Huh.).

Then I read that Speed cars can generate 1000x boost points by chaining burnouts (one of the first results on Google for "stunt run burnout paradise"), so I grabbed a slow Speed car, ran up an ~8 multiplier, snuck onto the I-88 on the oncoming side and racked up 2.2 million on my first try. Neat. But I'm pretty sure that's not how I'm supposed to do it...

So: (1) is the Carson GT just not all that great for Stunt runs? It handles pretty well for steering and such, and it seems to be the Stunt car with the highest Strength stat, which I thought might help with all the crashing. Or maybe I just suck that badly, crashing all over the place when trying to land a jump.

(2) how high do the Stunt Run goals go? It started pretty low but it seems to be increasing fast. Does it increase at a faster rate later? Can I beat all the Stunt runs with a Speed car?

(3) An oddity with the Speed car attempt was that the I-88 seemed to be relatively empty, my pet theory is that moving along it too fast makes it spawn cars on the roads nearby and so it doesn't populate the I-88 heavily. Or maybe I'm just making shit up to explain an anecdotal observation to myself. y/n?

First thing you'll learn about stunt runs, and it appears that you are learning it: Speed kills.

No, really. If you are going too fast you won't be able to react. You need a car with good grip when you need it but the ability to chain drifts when you need to keep your combo going. Also, learning how to do barrel rolls on a flat road with the split jumps is imperative. There is a trick to it, that once you learn it will make your points skyrocket:

flat spin into a barrel roll. Hit the E-brake, spin it, so your rear wheels go high and your front ones go low -- or vice versa -- and you'll rack up a 2-3x combo in one stunt, and even more if you do it off of a special jump or the mammoth jump near the quarry.

Also, don't be afraid to go for the cheap points. Know how to get to billboards easily and quickly.

Stunt runs was easily the most tedious and un-fun part of Burnout Paradise for me. I never bothered to finish them.

I disagree. Get going on the loop around the giant lake, or the interstate, and just pulling off crazy drifts is incredibly satisfying. It's only when you get into the "stunt areas," where the maps are littered with jumps and instant-death pillars, that things get dicey. That's why you avoid them.

Stunt Run is basically Tony Hawk in a car. You can do any of them in any car once you know the knack.

Basically, don't boost constantly. Boosting will restart your timer pie (although I guess it's not a pie any more), but any amount of boost hits it back to full. So if your combo's about to run out, tap the boost to keep it alive. If you don't have any boost, you can't keep your combo going, and if you're going too fast, you're much more likely to wreck.

My favourite route started on the I-88, down through the train yard in the north, clockwise around the city hitting the beach jumps, dockyard and construction site in the east, then down across the pier and over the bridge leading to the mountains. Then drift up the road, into the quarry, double or triple barrel roll into it, find your way out either way and then head back down the drift road, taking the clifftop jump for another few barrel rolls, and then back across the bridge and back the way I came. Any stunt run challenge can link into this route somewhere.

I preferred Stunt cars for them, as Speed cars require a lot more attention to get high multipliers with the burnouts, and to keep it going you have to be in oncoming traffic. This way is much more reliable.

Willeth on September 2010

@vgreminders - Don't miss out on timed events in gaming!@gamefacts - Totally and utterly true gaming facts on the regular!

My favourite route started on the I-88, down through the train yard in the north, clockwise around the city hitting the beach jumps, dockyard and construction site in the east, then down across the pier and over the bridge leading to the mountains. Then drift up the road, into the quarry, double or triple barrel roll into it, find your way out either way and then head back down the drift road, taking the clifftop jump for another few barrel rolls, and then back across the bridge and back the way I came. Any stunt run challenge can link into this route somewhere.

This sounds a bit like the route I used as well, except I did the quarry first and then went back towards the city.

It's been ages since I played this so I can't recall which car I used, I started with a relatively slow, grippy one and then moved on to one of the top-tier cars when I got to know the city better and could actually control it.

Fun fact: You can get almost every single billboard, crash gate and super jump with your starting car, it's actually quite decent for stunts.

First thing you'll learn about stunt runs, and it appears that you are learning it: Speed kills.

Yeah, I know, I'm already driving pretty slow when attempting a stunt with a stunt car. As in, coasting along with nothing but the boost tap every time the timer threatens to end. And then I run into a truck.

I'm concerned about the split ramps thing, the only time I've managed to get a barrel roll going on one of those was through unintentionally swerving into it. Any of the times I try it deliberately I seem to end up upside down...

My favourite route started on the I-88, down through the train yard in the north, clockwise around the city hitting the beach jumps, dockyard and construction site in the east, then down across the pier and over the bridge leading to the mountains. Then drift up the road, into the quarry, double or triple barrel roll into it, find your way out either way and then head back down the drift road, taking the clifftop jump for another few barrel rolls, and then back across the bridge and back the way I came. Any stunt run challenge can link into this route somewhere.

I preferred Stunt cars for them, as Speed cars require a lot more attention to get high multipliers with the burnouts, and to keep it going you have to be in oncoming traffic. This way is much more reliable.

What sort of multipliers were you getting with that route?

Speed cars, well, you don't get multipliers on the I-88 easily. But you can get a very high base score to multiply, it seems!