I tested it with different framespeeds and different movement per frame speeds and it still looks blurry. I tested it both on a laptop and a gaming desktop.The more powerfull desktop showed less blurring.

It feels like it shouldn't blurr this much at a so basic code? Java2D gives me none of that....yet

So am i doing something wrong?

(English is not my native language so sorry if i miss spelled something)

If i used a texture (to easier see blurring) and sync (with LWJGLs Display.sync) with a 60 fps,and the window is 800 pixels wide, if i move it 1 pixel per frame it is smooth, 2 pixels its smooth but beginning to hint to blur, 4 pixels and it becoms a bit blurry and you can apperently see the studdering.

the movement of 4 x 60 / second, makes it takes 3,33 seconds to move from one edge to the other, the constant speed show the "studdering".

I dont know if its my screen. I noticed know that the laptop also shows this studder with Java2D but not my desktop, with the same framerate and movement speed.

Is there a recommended movement per frame in pixels for smooth animation?

My plan is to have nice pixel-graphics with hopefully awesome smooth movement.

When moving a textured quad i get a type of "ghosting" from a few frames back. It looks blurry (printscreen doesnt catch it due to the small lag it gives)It looks like the glClear doesnt work immediate or something.

I have all the code on github, user Khazrak, Project: ProjectMana, The Animation-branch is the most up to date working branch.

Any suggestions?

The goal is to make a game like "Secret of Mana"(SNES) with great pixelgraphics.

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