Iíve been slowing down a bit lately. Slowing my eating habits, slowing how fast I drive, and slowing how fast I move. Iím not old at all, a healthy 24 year old. Maybe Iím just growing up?

Iíve also slowed down on Heroscape, but Iíve always had spurts where I was less interested in it. Maybe Iím just burned out. Having 3 events in 3 months really takes its toll when you have other stuff going on too. The events were fun of course, so there is no harm there. The next event is in late October. Thatís probably for the best, I need some time away from competitive Ďscape.

The trip to visit
@LoveElemental
was actually fantastic. Sheís due to visit later on in the year, mostly just waiting to get some money to do so. I can say we were happy though. Very happy.

Well, Iím gonna head off now. Iím sure my omelette will be coming out anytime now. Mmmm, cheese and egg.

Well, the editing of part one took a lot longer than I thought it would. There were a few scenes which needed some heavy revision, and it took awhile to nail down exactly what needed to change and in what way. So that took some time.

I've finished the editing of part one however, and now I'm moving on to part two. As I've said before, Dan does get summoned in this tale, and I'm currently working on the transition period. It was a bit shaky in the outline, and Bigga had some thoughts on how I could improve it, so I'm working those in. If I stick with it, it shouldn't take more than a few days. After that I'll give the outline a once over to see if I need to tighten anything else up in light of Bigga's comments, and then it's on to the writing.

Some of the suggestions on part one yielded visual-dictionary-esque (or VDE) content for HiS, as information was needed on a few things and there was no good place to incorporate it. So there are a few additions to HiS,...

Customs CreationThe Epitome of PlayAuthor: Scytale
This article completes a series begun with an overview of the four pillars of customs creation, which was followed up by individual articles that focused in on balance, theme, and creativity. This article will tackle the final aspect: playability.

Playability is both the culmination of all the other aspects and an aspect of its own. Different people will define ďplayabilityĒ differently, but all of the personal definitions are really the same at their cores. The exact details may differ, but ultimately they all ask the same question: ďHow well does the unit play in an actual game?Ē This isnít merely a question of value for the cost, or effectiveness in different armies and against various opponents, or its ďcoolĒ factor. Itís all of these things, and more. The most important addition...

HyGround tiles are back and better than ever! Our Kickstarter back in 2014 wasn't successful due to the high cost of injection molds. This time we're selling the 3D printable STL files and our Kickstarter goal will only be $1000, so we're sure we'll fund.

We have great Heroscape connectors that we're sure you'll love. Check us out at HyGroundtiles.com