Brandon A. Swan

United States,
Savannah Ga
Savannah College of Art and Design,
Video Game Art and Design,
November 14, 2015

This year has been a really interesting one. I've branched out, really managed to try a lot of new things. I've modeled, rigged, animated, lead an entire team on a game project, created a load of concept art for a fictional game concept, systems and game design, the works! It's been an amazing ride, and I'm so glad I've had the chance to do all of this stuff, Scad continues to be a truly interesting and enlightening experience.

Other than Battery Jam as a whole, the music, and the rig I created in Epics Animation and Rigging Tool, everything you see was designed and created by me!

Animation

Concept Art

Design

Generalist (all)

Look Development

Modeling

UI Design

After Effects

Blender

Maya

Photoshop

Unreal 4

UV Layout

Zbrush

NEXT-GEN GAMING

Student of the Year

1933 Page Views

10 Images

May 13, 2015

Autodesk 2015 CG student of the year reel

This year has been a really interesting one. I've branched out, really managed to try a lot of new things. I've modeled, rigged, animated, lead an entire team on a game project, created a load of concept art for a fictional game concept, systems and game design, the works! It's been an amazing ride, and I'm so glad I've had the chance to do all of this stuff, Scad continues to be a truly interesting and enlightening experience.

Other than Battery Jam as a whole, the music, and the rig I created in Epics Animation and Rigging Tool, everything you see was designed and created by me!

Battery Jam was a group project I was the lead on. I was Director, concept artist, and UI design. We're currently on week 18 of 20, intending to continue after the quarter, and were submitted by SCAD to the E3 College Game Competition.
The first images were part of a studio project where I created a hypothetical game concept via random draw and created a large quantity of base level concept art to flesh out the design language of the world.
The Colored environment with the orange and blue cars was an environment created for a Volkswagen design competition where I partnered up with an industrial designer to come up with a vehicle, and the environment that the vehicle was in.
The animations were all part of my animation for games class. We were tasked with created a character to animate in Epics Animation and Rigging Tool plugin for maya. We also created a prop, the robot arm, and a unit for an isometric real time strategy game.

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