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Enjoy a new gas-guzzling 6 cylinder diesel engine sound and a new set of boots for this ol' beast. V1.4 out now!

19 de julio de 2019

Imagine putting 20 tonnes of concrete on a 1960s Brute chassis - this is a true steadfast slush machine on wheels, and one press of the horn is sure to establish dominance on the streets of San Andreas - trust us. - Brute Mixer ClassicBrute Mixer Classic by Monkeypolice188A classic variation of the Mixer, based on the first generation Brute Tipper, featuring functional mixer, liveries, custom wheels, increased ride height, industrial front bumper and cones, and custom rear mixer setup based on the original Mixer.

v1.2 (1st February, 2019):- One new livery: We Dig It.
- Updated carvariations.meta colour combinations to compliment one new livery.
- Corrected rotating mixer with compatibility for my other mods available at GTA5-Mods.com.

v1.4 (19th July, 2019):- Minor meta changes and corrections.
- Added a custom soundbank complete with a new engine sound:
- Fixed an issue where the truck would be referred to as "HVY" by the police scanner despite it being manufactured by Brute.
- Updated front and rear wheel models.
- Fixed an issue where parts of the wheels would be missing when the tyres are burst.
- Fixed an issue where the tyre marks produced by the rear wheels would not be double-tyre wide.

---- Installation ---------- Add-On ------1. Start OpenIV.

2. Navigate to the 'mods' folder or create it in the GTA V folder if you don't have it.

3. Navigate to or create the file path "update\x64\dlcpacks" within the mods folder:

4. Copy the 'mixer3' folder found within the Add-On archive into the mods folder.

5. Navigate to 'dlclist.xml' in update\update.rpf\common\data\. Right click and select "move to mods folder", or "show in mods folder" if you already have.

6. Add "<Item>dlcpacks:\mixer3\</Item>" to the bottom of the list within the dlclist.xml file.

2. Navigate to the 'mods' folder or create it in the GTA V folder if you don't have it.

3. Navigate to or create the file path "update\x64\dlcpacks" within the mods folder:

4. Copy the 'mixer3' folder found within the Add-On archive into the mods folder.

5. Navigate to 'dlclist.xml' in update\update.rpf\common\data\. Right click and select "move to mods folder", or "show in mods folder" if you already have.

6. Add "<Item>dlcpacks:\mixer3\</Item>" to the bottom of the list within the dlclist.xml file.

7. If done correctly, the mod should be ready to use.

You will also need to replace the Mixer's vehicles.meta and handling.meta entries for the vehicle to behave correctly. Data and instructions for use can be found in the files included in the 'Replace' folder.

The vehicle will replace the existing Mixer (mixer2) and is fully pre-configured to be used in traffic spawning.

Imagine putting 20 tonnes of concrete on a 1960s Brute chassis - this is a true steadfast slush machine on wheels, and one press of the horn is sure to establish dominance on the streets of San Andreas - trust us. - Brute Mixer ClassicBrute Mixer Classic by Monkeypolice188A classic variation of the Mixer, based on the first generation Brute Tipper, featuring functional mixer, liveries, custom wheels, increased ride height, industrial front bumper and cones, and custom rear mixer setup based on the original Mixer.

v1.2 (1st February, 2019):- One new livery: We Dig It.
- Updated carvariations.meta colour combinations to compliment one new livery.
- Corrected rotating mixer with compatibility for my other mods available at GTA5-Mods.com.

v1.4 (19th July, 2019):- Minor meta changes and corrections.
- Added a custom soundbank complete with a new engine sound:
- Fixed an issue where the truck would be referred to as "HVY" by the police scanner despite it being manufactured by Brute.
- Updated front and rear wheel models.
- Fixed an issue where parts of the wheels would be missing when the tyres are burst.
- Fixed an issue where the tyre marks produced by the rear wheels would not be double-tyre wide.

---- Installation ---------- Add-On ------1. Start OpenIV.

2. Navigate to the 'mods' folder or create it in the GTA V folder if you don't have it.

3. Navigate to or create the file path "update\x64\dlcpacks" within the mods folder:

4. Copy the 'mixer3' folder found within the Add-On archive into the mods folder.

5. Navigate to 'dlclist.xml' in update\update.rpf\common\data\. Right click and select "move to mods folder", or "show in mods folder" if you already have.

6. Add "<Item>dlcpacks:\mixer3\</Item>" to the bottom of the list within the dlclist.xml file.

2. Navigate to the 'mods' folder or create it in the GTA V folder if you don't have it.

3. Navigate to or create the file path "update\x64\dlcpacks" within the mods folder:

4. Copy the 'mixer3' folder found within the Add-On archive into the mods folder.

5. Navigate to 'dlclist.xml' in update\update.rpf\common\data\. Right click and select "move to mods folder", or "show in mods folder" if you already have.

6. Add "<Item>dlcpacks:\mixer3\</Item>" to the bottom of the list within the dlclist.xml file.

7. If done correctly, the mod should be ready to use.

You will also need to replace the Mixer's vehicles.meta and handling.meta entries for the vehicle to behave correctly. Data and instructions for use can be found in the files included in the 'Replace' folder.

The vehicle will replace the existing Mixer (mixer2) and is fully pre-configured to be used in traffic spawning.

@Monkeypolice188 I've noticed a few little issues with this cool truck...
> What does the light carcols section do for sirens? The only lights on my mixer are the rear lights and headlights. Did you cut something? Are the lights on the roof supposed to turn on? If they do mine don't.
> It's too fast and tips over too easily. Maybe slow it down a little?
> One of my most dreaded bugs to mention for vehicle mods I like... The rear window doesn't break...
My heart is broken

@Monkeypolice188I did read the description. You never mentioned that a carcol referencing lights (or was it sirens?) made the mixer rotate. Its genius yes but I thought something about lights/sirens was for lights/sirens, that's a cool thing. I just thought you were adding yellow lights to it or something.

Window's no big deal. At least it breaks. I just made it drive a little slower by editing your handling.

Actually I found a compatibility issue which might interest you. The new sirensetting value you chose will clash with the coroner van sirensetting (or was it contender truck?) as it uses 32. I left mine as your original value.

@Monkeypolice188 the model is awesome, but there are still some little bugs to fix:
when you press the "siren" button, the traffic stops, like when you turn on an actual siren;
and the cones physic... they start jumping arround the street when they got off... :)

@RED-ITA The sirens issue is a hardcoded feature, I cannot help that. The mere idea is that the only way for a rotating mixer to work is to make use of it being a siren, in which case, traffic will always pull over. The cones physics is a little hard to figure out, as it's mostly down to the shape and size of the cone collision. Maybe I'll return to the model one day and fix that.