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As is fitting with the elusive Thargoids, we've got a surprise announcement for you!

In addition to all of the content we've revealed thus far for Beyond - Chapter Four, the Thargoid threat continues to infest the galaxy in the form of new Thargoid Incursions and Thargoid Conflict Zones. Please read on for all the details!

New State: Thargoid Incursion

As time progresses, various systems will find themselves attacked by Thargoid Scouts and Interceptors.

Commanders will need to defend the system by killing Thargoids, if they fail to kill a certain number of Thargoids, the system will enter a new Background Simulation state: Incursion.

Incursion is a system-wide negative background state that impacts all the factions within that system.

Players defend the system (before and during Incursion) by killing Thargoids in that system.

When a system enters Incursion, the following happens:

One starport present in the system (that can be damaged) will be damaged.

Each week that passes whilst Incursion is active, a new starport (that can be damaged) will be damaged.

If a starport has been fixed after being damaged but the system is still in Incursion, it can be damaged again the week after.

All megaships in the system at the point of the state enters Incursion, will appear damaged and unable to continue on their journey.

Thargoid Scouts and Interceptors that were found in the initial attack will continue to have a presence, but stronger Thargoid Interceptors will now also make an appearance.

Thargoid Conflict Zones will also be found in the system, which pits players against Thargoids in waves of combat.

The Incursion state lasts (currently) indefinitely until players remove it.

To overcome the Incursion state, Commanders must kill Thargoid Scouts and Interceptors.

The amount of kills needed to remove the Incursion state varies from system to system.

We'll be exploring the new Thargoid Combat Zones in a livestream on 22 November, but if you can't wait, you'll be able to try them for yourselves in the beta next week!

As is fitting with the elusive Thargoids, we've got a surprise announcement for you!

In addition to all of the content we've revealed thus far for Beyond - Chapter Four, the Thargoid threat continues to infest the galaxy in the form of new Thargoid Incursions and Thargoid Conflict Zones. Please read on for all the details!

New State: Thargoid Incursion

As time progresses, various systems will find themselves attacked by Thargoid Scouts and Interceptors.

Commanders will need to defend the system by killing Thargoids, if they fail to kill a certain number of Thargoids, the system will enter a new Background Simulation state: Incursion.

Incursion is a system-wide negative background state that impacts all the factions within that system.

Players defend the system (before and during Incursion) by killing Thargoids in that system.

When a system enters Incursion, the following happens:

One starport present in the system (that can be destroyed) will be destroyed.

Each week that passes whilst Incursion is active, a new starport (that can be destroyed) will be destroyed.

If a starport has been fixed after being damaged but the system is still in Incursion, it can be destroyed again the week after.

All megaships in the system at the point of the state enters Incursion, will appear damaged and unable to continue on their journey.

Thargoid Scouts and Interceptors that were found in the initial attack will continue to have a presence, but stronger Thargoid Interceptors will now also make an appearance.

Thargoid Conflict Zones will also be found in the system, which pits players against Thargoids in waves of combat.

The Incursion state lasts (currently) indefinitely until players remove it.

To overcome the Incursion state, Commanders must kill Thargoid Scouts and Interceptors.

The amount of kills needed to remove the Incursion state varies from system to system.

We'll be exploring the new Thargoid Combat Zones in a livestream on 22 November, but if you can't wait, you'll be able to try them for yourselves in the beta next week!

Will this see the end of "UA Bombing", given this is a new mechanism to possibly cause station shutdown ? From what has been said so far this new method seems much better as you get a chance to oppose things from the start, rather than the first thing you know being the station is having issues, and now you need to go source enough meta-alloys to counter it ....

Are there any plans to revise Thargoid (combat) content to allow participation beyond the currently required loadouts (full hull tanks, AX and guardian weapons)? It's not like I'd not want to participate, but I've got 3 fully engineered ships yet the loadouts that I prefer simply cannot realisitically do it (bi-weave shields, armed lasers and plasma accelerators, no SCB spam).

As is fitting with the elusive Thargoids, we've got a surprise announcement for you!

In addition to all of the content we've revealed thus far for Beyond - Chapter Four, the Thargoid threat continues to infest the galaxy in the form of new Thargoid Incursions and Thargoid Conflict Zones. Please read on for all the details!

New State: Thargoid Incursion

As time progresses, various systems will find themselves attacked by Thargoid Scouts and Interceptors.

Commanders will need to defend the system by killing Thargoids, if they fail to kill a certain number of Thargoids, the system will enter a new Background Simulation state: Incursion.

Incursion is a system-wide negative background state that impacts all the factions within that system.

Players defend the system (before and during Incursion) by killing Thargoids in that system.

When a system enters Incursion, the following happens:

One starport present in the system (that can be destroyed) will be damaged.

Each week that passes whilst Incursion is active, a new starport (that can be destroyed) will be damaged.

If a starport has been fixed after being damaged but the system is still in Incursion, it can be damaged again the week after.

All megaships in the system at the point of the state enters Incursion, will appear damaged and unable to continue on their journey.

Thargoid Scouts and Interceptors that were found in the initial attack will continue to have a presence, but stronger Thargoid Interceptors will now also make an appearance.

Thargoid Conflict Zones will also be found in the system, which pits players against Thargoids in waves of combat.

The Incursion state lasts (currently) indefinitely until players remove it.

To overcome the Incursion state, Commanders must kill Thargoid Scouts and Interceptors.

The amount of kills needed to remove the Incursion state varies from system to system.

We'll be exploring the new Thargoid Combat Zones in a livestream on 22 November, but if you can't wait, you'll be able to try them for yourselves in the beta next week!

Does the BGS (or do the local factions) respond when Thargoids start popping up in their system, or are we still going to be acknowledged as we pour into their stations with caustic goo dripping off our hulls with "the future is looking bright, let's trade!"