Courses Courses

The Printed Image in Enamel

Course No. MET 248/348/448 Credits: 3.0

The focus of this course will be on the use of the printed image with the medium of enamel. Photographs, photocopies and digitally produced and enhanced images will be transferred to the medium through acid etching, silk-screening, decals and photographic transfers. The emphasis will be on the use of enamel on the two-dimensional surface, although those with metal forming experience may explore three-dimensional forms in combination with the processes above.

In creating 100 drawings within a single semester, students will move through many forms of drawing, from direct observation to work from photographic sources, from abstraction to the idiosyncratic. Assignments are sequenced to encourage experimentation and play with a wide range of drawing materials and methods. At the conclusion of the course, students will have begun to develop their own point of view, style, and approach to drawing. Required for Sophomore Drawing Majors. Offered spring.

The course is designed to instruct students in the process and concepts of integrating 2D and 3D images from multiple digital sources into a single, seamless whole composite. The course will be examining tools, techniques and concepts which help to augment and compose digital space for sequences of images (still images, animations & video). Digital compositing is the manipulated combination of at least 2 or more sources of images to produce and integrated result. The course will use the process of compositing to demonstrate the following advanced concepts & techniques: digital compositing concepts, motion graphics integration, post production special effects, matte painting/masking, basic 2D rotoscoping and animation of different composited layers, depth and 2D space composites, 3D generated render passes, lighting and color correction for image synthesis and rendering with correct frame rate and aspect ratios. The fundamental concepts, principles and practices of time based digital compositing and rendering in order to establish a common aesthetic and technical language necessary to develop quality professional visual communications. Based primarily in the software program Adobe After Effects, students will immerse themselves in the making of integrated 2D works that are driven by medical/scientific, socially, culturally and research connected narratives. Offered spring.

Through a theoretical understanding of drawing as mapping students will be asked to deal with problems of three-dimensionality in relationship to movement and time through space. Of particular interest will be concerns of mapping, spatial location and relative positioning and the ideas fourth dimensionality or the ÒhiddenÓ. Students will be asked to consider ideas of trace, residue, and rhizomatic or non-linear vs. linear progressions. Questions will include: How does the student navigate both three-dimensional and conceptual spaces? How can space be explored, mapped, studied both as a physical location and a spatial event.

Through a theoretical understanding of drawing as mapping students will be asked to deal with problems of three-dimensionality in relationship to movement and time through space. Of particular interest will be concerns of mapping, spatial location and relative positioning and the ideas fourth dimensionality or the “hidden”. Students will be asked to consider ideas of trace, residue, and rhizomatic or non-linear vs. linear progressions. Questions will include: How does the student navigate both three-dimensional and conceptual spaces? How can space be explored, mapped, studied both as a physical location and a spatial event. 3 credits.

This course is designed to cover concepts in digital 3D organic and device model construction, whereby the virtual models designed are rendered and composited for 2D illustration purposes to solve specific visual communication problems. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and biotechnology. Students outside the Biomedical Art Major, are required to work with subjects appropriate to their major field of study for concept development and for long term portfolio objectives. Projects include concepts and workflow for constructing a virtual 3D surface by: (1) defining the visual problem within a concept drawing in pre-production, (2) utilizing specific introductory modeling methods to build the 3D illustration components, (3) the use of basic lighting and rendered materials, (4) export methods into Adobe Photoshop for illustrated compositing with digital illustration techniques and layout. Projects require the student to gain and improve upon research methods, visual communication skills, problem-solving in specific media (digital 2D & 3D) and technical proficiency at an introductory level in 3D modeling.

This course focused on introducing students to 3D digital modeling for the industrial design profession. It employs a surface modeling approach using Auto Desk Alias Design software to create multiple class driven projects. Study consists of a lecture/demo format in a computer lab environment. In class work will emphasize key modeling concepts and will be supplemented with student-driven projects intended to develop practical application strategies and skills. Junior standing is required for registration of this class. Offered junior fall.

This course is a continuation of the fall 3D Modeling (IND303) course with an emphasis on an expanded knowledge of surface modeling techniques. An emphasis will be placed on surface continuity and transition, in addition to exploration of organic forms. Students will acquaint themselves with the process of preparing and exporting files for output. Rapid prototyping will be introduced with and opportunity to created physical parts using an on site three-dimensional printer. Additional methods and resources for rapid prototyping will also be introduced. (prerequisite: 3D Modeling 1.1). Offered junior spring.