^^^^^^^^^^^>
{Mortal Kombat Shaolin Monks FAQ/Walkthrough}
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Version 2.0
"Out of the arena and into the adventure."
Genre: 3rd Person Action/Adventure
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Rating: Mature (Blood and Gore, Intense Violence and Language)
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Players: 1 or 2
^^^
Platform: PlayStation 2 and Xbox
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Developed By: Paradox Development
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Published By: Midway
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Released: September 19th, 2005
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Website: mortalkombatshaolinmonks.com
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[Table of Contents]
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I. Introduction to Mortal Kombat Shaolin Monks
II. The Story of Mortal Kombat Shaolin Monks
III. PlayStation 2 and Xbox Default Controls
IV. Advanced Moves and Weapon Kombat
V. Experience System and Pick-Ups
VI. Fatality Descriptions and Token Locations
VII. Walkthrough
VIII. Boss Strategies
IX. Kodes and Secret Characters/Smoke Missions
X. Ending
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[II. The Story of Mortal Kombat Shaolin Monks]
^^^^^^^^^^^
(Taken from the Instruction Booklet):
"In the final battle of the first Mortal Kombat tournament, Liu
Kang defeated Shang Tsung and saved Earthrealm for domination. But in
the confusion of a mysterious earthquake, Shang Tsung and his fellow
conspirators escaped through a portal to Outworld. Kung Lao, who had
been posing as a Masked Guard, helped his fellow Shaolin Monk escape
the crumbling island. Liu Kang and his allies narrowly escaped with
their lives."
"When they returned home, the Wu Shi Academy was invaded by Baraka
and his Tarkatan horde in an attempt to defy the rules of Mortal Kombat
and take Earthrealm by force. Although the Shaolin Monks fended off
the invastion, Raiden sensed a deeper conspiracy and urged the Shaolin
Monks to defeat Shang Tsung in Outworld. Will they succeed? Or will
they succumb to Shang Tsung's evil plot?"
Continuing in the footsteps of Deadly Alliance and Deception
before it, Shaolin Monks presents the player with one of the most
satisfying and downright cool opening FMV sequences I have ever seen.
Below is a detailed description of what occurs:
The FMV starts out in Shang Tsung's Palace at the tail end of the
first Mortal Kombat; Tsung is sitting in his throne watching the action
unfold. It is every man for himself with Johnny Cage fighting Reptile,
Scorpion and Sub-Zero battling it out as well as Kano and Sonya going
at it. Scorpion and Sub-Zero are then shown fighting each other.
Scorpion punches Sub-Zero in the face causing him to reel back. Sub-
Zero shakes it off and freezes Scorpion; Zero proceeds to kick the
frozen Scorpion to the ground. Kano comes up behind Zero and punches
him in the face causing Sonya to attack and kick Kano around. Kano
gains the upper hand on Sonya so Johnny Cage comes to her rescue
backflip-kicking Kano to the ground. With Kano downed, Cage puts on
his sunglasses only to have Reptile lash out his tongue and wrap it
around Cage's neck pulling him over. Reptile proceeds to munch on
Cage's head causing massive amounts of blood to spill out. Out of
nowhere, Liu Kang comes up from behind Reptile and kicks him in the
head causing him to release Johnny Cage's neck. A dumbfounded Shang
Tsung stands up and prepares to fight.
Tsung motions for his Masked Guards to attack, but Kang quickly
uppercuts one in the face and runs up the other's bladed staff only to
Bicycle Kick him in the face. Tsung proceeds to jump at Kang only to
be met with a kick to the face. Tsung then punches Kang away, and
shoots a flaming skull at him. Kang dodges it and the skull smashes
into a pillar turning it to debris. Tsung then morphs into Kano and
does his cannonball move into Kang sending him falling backward and
onto his back. Tsung jumps high into the air and lands hard on Liu
Kang's chest. He then starts to steal his soul. With Kang's soul
slowly being drained from his body, one of the Masked Guards jump kicks
Tsung away from Liu. The camera cuts to the doorway of the palace
where we see a couple Tarkata (one of them presumably Baraka) rushing
in. The Masked Guard turns around revealing his blade trimmed hat
meaning only one thing, Kung Lao! Lao proceeds to whip his hat at the
incoming Tarkata decapitating one of them; the hat comes back like a
boomerang and Kung Lao places it onto his head as the announcer says,
"Kung Lao" in his ever so awesome voice. Kung Lao then pummels the
other Tarkata (Baraka) only to be double-teamed by Scorpion. Soon
after, Sub-Zero comes to Lao's aid and fights off Sub-Zero; Zero then
dodges an attack from a Masked Guard. With one of the guards dizzied,
Sub-Zero proceeds to rip out his skull with his spinal cord still
attached. He then throws the head and spinal cord into Scorpion
sending him reeling. Tsung and Liu Kang now stand face to face.
Shang Tsung quickly gets the upper hand with a few quick punches
and kicks. Liu Kang backs him off only to see Tsung morph into
Scorpion. Scorpion (Shang Tsung) shoots out his patented spear with a
loud "Get over here!" With the spear deeply embedded in Kang's chest,
Tsung pulls Liu over to deliver a stiff uppercut sending him hard on
his back. Scorpion (Tsung) then takes off his mask to reveal a skull
and starts to breathe fire, but luckily Liu Kang dodges it. Liu takes
this opportunity to start pummeling Shang Tsung with every punch he
lands, Tsung temporarily morphs into another character including Kano
and Sonya. With Tsung reeling, Liu Kang performs his flying kick
straight into Shang's chest sending him backward and through a pillar.
With Shang Tsung down, the camera cuts to a semi-hidden doorway. The
screen starts to shake and we hear low rumbles getting louder and
louder. That can only mean one thing, Goro! Goro lumbers into the
main hall getting attacked by everyone to no effect. Johnny Cage even
does his Shadow Kick straight into his chest, with no effect; Goro just
picks him up, pummels him and tosses Cage across the room. Shang Tsung
takes this opportunity to run to the back of the room and summon a
portal to Outworld. With his portal summoned, he jumps in followed by
Goro, Reptile, Scorpion and Kano. As the portal slowly fades, so does
the entire island. As Shang Tsung's palace crumbles, a massive crevice
begins to develop. Liu Kang and Kung Lao eventually fall into this
crevice; they end up landing in Goro's Lair. Thus the adventure that
is Mortal Kombat Shaolin Monks begins.
^^^^^^^^^^^
[III. PlayStation 2 and Xbox Default Kontrols]
^^^^^^^^^^^
There are many different buttons to learn and master in Mortal
Kombat Shaolin Monks; every button on the controller is used. There
are the four basic face buttons along with combinations of these
buttons. For example in the Xbox version: if the player holds the R
Trigger and hits X with Liu Kang, he will shoot a fireball. As the
player kills enemies he accrues experience. These experience points
can be used to purchase new special moves, new kombos etc. More on the
experience system is in Section V. In the end, this section covers the
immediately available attacks and the basic controls.
-->PlayStation 2 Default Kontrols:
^^^^^^^^Xbox Default Kontrols:
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Left Analog Stick - Move Character
Right Analog Stick - Camera Control & Change Camera Mode (Click)
D-Pad - Fatality Input/Mini-Map Toggle
Start - Stats Menu
Select - Pause Menu/Options
X - Quick Attacks
Y - Launch Attacks
B - Power Attacks
A - Jump/Evade
L Trigger - Lock-On
R Trigger - Modifier
White Button - Fatality Attack
Black Button - Throws
^^^^^^^^^^^^^^^^^^Throws: Black Button (Xbox), R2 Button (PlayStation 2)
When approaching an enemy, tapping the Throw Button will have Liu
Kang or Kung Lao grab the enemy and throw them. Pointing the analog
stick in a certain direction will throw the enemy in that direction.
Along with throwing enemies, this button will pick up weapons on the
ground.
-->Enemy Manipulations: Hold R Trigger and tap Black Button (Xbox),
Hold R1 Button and tap R2 (PlayStation 2)
Holding this combination of buttons will grab an enemy. After
grabbing an enemy, the player can take control of them and use them as
a human shield. As the game progresses, the player can purchase
upgraded manipulation attacks.
-->Special Attacks: Hold R Trigger and tap 1 of the 3 basic attack
buttons (X,Y or B/Xbox), Hold R1 Button and tap 1 of the 3 basic attack
buttons (Square, Triangle, or Circle/PlayStation 2)
Holding the modifier button and tapping any of the three basic
attack buttons performs a Special Move. These special moves vary
depending on which character the player is currently using. Below are
both characters' Special Move combinations. *NOTE* Each character has a
blue energy bar under their main health bar. As the player uses
special moves and attacks, the bar depletes. It recharges
automatically after a few seconds. *NOTE*
-Liu Kang:
R Trigger+X - Fireball
R Trigger+Y - Uppercut
R Trigger+B - Flying Kick
R1 Button+Square - Fireball
R1 Button+Triangle - Uppercut
R1 Button+Circle - Flying Kick
-Kung Lao:
R Trigger+X - Teleport
R Trigger+Y - Cyclone Spin
R Trigger+B - Hat Throw
R1 Button+Square - Teleport
R1 Button+Triangle - Cyclone Spin
R1 Button+Circle - Hat Throw
-->Blocks: Hold L Trigger (Xbox), Hold L2 Button (PlayStation 2)
Holding the Lock-On/Block Button will block any incoming attacks
by an enemy. If the player is hit while blocking, some of their blue
energy bar depletes; if the bar is empty, the block will not work.
-->Lock-On: Hold L Trigger (Xbox), Hold L2 Button (PlayStation 2)
Holding the Lock-On/Block button and not getting attack will focus
the characters point of view on the nearest enemy. While locked on to
an enemy, the player character will strafe around their enemy. The
Right Analog is used to change which enemy the player is locked onto.
-->Evades: Hold L Trigger and tap A (Xbox), Hold L2 Button and tap X
(PlayStation2)
Holding the Lock-On/Block Button and pressing the Jump Button will
cause the player character to evade in any direction. This is useful
for obvious incoming attacks/projectiles that are easily dodge able.
-->Multi-directional Kombat:
Multi-directional kombat is one of the things that sets Shaolin
Monks apart from other 3-d beat-em-ups. After starting a combo, the
player can use the left analog stick to change which direction his or
her attacks will go next. This is infinitely useful when the player is
surrounded by enemies and attacking them in succession is necessary.
-->Fatality Attack: White Button (Xbox), L1 Button (PlayStation 2)
When the player builds up his/her Fatality Meter, (the orb that
fills up with blood as the player connects successful kombos) he/she
can hit the Fatality Button to enter "Fatality Mode." While in this
mode, the player is prompted to enter a series of button taps to
perform a desired Fatality. The player must have unlocked a Fatality
first in order to "use" it.
-->Weapon Kombat: Weapons can be found scattered throughout many of
Shaolin Monk's areas. Some are found lying on the ground while others
are found as part of an environment. These weapons can be used for
solving certain puzzles (e.g. a sword in one level cuts down ropes
holding lava needed to burn Tarkatan warriors) or can be used to attack
enemies directly. There are two ways to use a weapon - straight up
attacking, or impaling an enemy. The basic attacks with weapons
correspond to the 3 basic attack buttons; also impaling (Black Button
Xbox, R2 Button PlayStation 2) an enemy with a weapon, will cause
damage over time. The weapon will stay imbedded in an enemy until they
die. There are 3 weapon classes as well. Two-Handed Blades, One-
Handed Blades, and Dual-Weapons. As expected Two-Handed weapons are
slower, but do more damage. The opposite can be said about One-Handed
weapons. Dual-Weapons get the best of both worlds, being fast and
inflicting decent damage.
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[V. Experience System and Pick-Ups]
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*Koming Soon*
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[VI. Fatality Descriptions and Token Locations]
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*Koming Soon*
^^^^^^^^Goro's Lair:
^^^
> Area 1:
Take a few minutes to familiarize yourself with the kontrols; they
take a little getting used to. When you are ready, head to the middle
of the lair and pick up the Blue Dragon Token. Liu Kang looks around
and sees menacing eyes staring back at him through the blackness.
Moments later, many Moloch looking creatures (Oni, or demons) emerge.
Before we get a chance to fight them, Raiden says that we should learn
to use quick attacks, launching attacks, power attacks and throws.
Follow Raiden's words of advice, and use these attacks to dispatch the
Oni that appear.
Once the initial batch of enemies is disposed of, another Blue
Dragon Token appears. Touch it and Raiden tells you to perform your
special moves. Do what he says to dispatch of the new Oni that appear.
Note that there are skulls and various bones littered throughout this
area. These can be picked up and thrown at the Oni; they don't do much
damage, but are fun anyway.
-->*Red Ying/Yang Token*: Also of note, if you throw one of the Oni
into the skeleton hanging on the wall, a red ying/yang icon appears.
Pick it up to unlock new concept art.
Once these two Oni are killed, walk to the right side of the
screen and pick up the next Blue Dragon Token. Raiden informs you that
you are able to perform certain attacks while running. Another Oni
lumbers out for you to try your new running attacks on. Once he is
disposed of the gate on the right side of the screen opens. Follow it
into the next area.
> Area 2:
This area closely resembles the starting area. Once you enter,
gates close all around you. Grab the Blue Dragon Token to hear Raiden
talk about blocking and evading. Oni then drop down to attack. The
on-screen directions say to block an enemy attack in order to progress.
There are an infinite amount of enemies here, so do what the directions
say. After the Oni is downed, head to the right to pick up another
Blue Dragon Token.
After touching the token, Kung Lao warns the player as three Oni
attack you from all sides. Liu Kang fights them all off using Multi-
Directional kombat which allows the player to fight multiple enemies at
the same time. Three more Oni lumber through an opening. Use this new
form of kombat to kill them. Once they are dead, a gate opens on the
left side of the screen. Another Blue Dragon Token lays there for the
taking. Raiden then informs the player about air kombat. Two more Oni
appear from the depths. Dispatch them to continue.
-->*Red Ying/Yang Token*: There is a token in this room right above the
entrance. To reach this tough secret, you must launch an Oni into the
air. While they are airborne, throw them. This should give you enough
height to reach the token.
The right side of the screen contains another Blue Dragon Token.
Touch it and Raiden talks about weapon kombat. A sword then appears on
the ground. Pick it up and get used to its kontrols. Dispatch of the
Oni with it to continue. After they perish, the gate on the right side
of the screen opens. Enter it to continue.
> Area 3:
A quick cut-scene surveys the surrounding area. It turns out we
are in the bottom of The Pit! To the right are very sharp spikes that
the player should watch out for. Ahead are a couple Oni; they should
be no problem especially if you still have the sword handy from the
previous area. Also of note, if you throw an enemy near the spikes
they will land on them, killing them instantly. Realize however, that
killing an enemy this way yields no EXP.
Another cut-scene shows Johnny Cage uppercut an Oni onto the
spikes from a platform above. He points to the way off the island.
Begin by jumping on the ledge to the right. Kill the Oni and follow
the path left. Jump up these two ledges and continue right. There are
four platforms that you must jump to. The fourth one leads up to
another ledge where Johnny Cage was. A fun little side note: if you
remember from Mortal Kombat 1's Pit stage, there was the silhouette of
a witch on her broom flying across the moon. Well in Shaolin Monks she
makes her return. Watch the moon in the background to catch a glimpse
of her.
Once you start crossing the platform Cage was on, Reptile appears.
He goes on to say that he does not serve Shang Tsung and promptly
disappears. Oni begin attacking here. They should be pretty easy as
all you have to do is throw them off the ledge onto the spikes below.
Continue along the ledge into the dark cave at then end.
> Area 4:
This room looks similar to the first few rooms of the game. It is
different in that there are blood pools coming from all four corners of
the room, leading to the center. There is also another Dragon Token
floating above the blood pool. Pick it up to obtain a Fatality.
Raiden informs us we must perform a Fatality in order to open the
gates. But first we need to build up our Fatality Meter by performing
combos. So, do just that on the three Oni that pop out. When the
meter is full hit the Fatality button to perform it.
-->*Fatality 1 (Liu Kang): Shaolin Soccer - Down, Left, Up, Right,
X/Square. Description: Liu Kang uppercuts his opponent's head off.
With the head airborne, Kang jumps up and kicks it hard into his enemy.
The enemy proceeds to explode into blood and bone as Kang looks on.
Once this is done, the door to the left opens. Enter it to
continue
-->*Red Ying/Yang Token #1*: The first token is hidden behind a cell
door. The only way to obtain this secret is to be playing with two
players. In the following room are two switches. Each player must
stand on a switch to open the gate.
-->*Red Ying/Yang Token #2*: The second token is a bit tricky to get.
If you notice, there is a chandelier hanging in the middle of this
area. You need to launch one of the Oni into the air. While airborne,
you must perform your Throw maneuver into it. It comes crashing down
revealing more concept art. If you kill the enemies, don't worry.
Just exit the room and come back in.
> Area 5:
Upon entering this new area, a cut-scene shows four Oni munching
on a dead one. They playfully hit each other as they try to eat as
much as they can. Eventually they notice you and lumber over to
attack. Use all the moves you have learned thus far (especially
Fatalities!) to dispatch of them pretty easily. Once they are dead,
run to the right side of the room. Raiden then informs us that we need
to throw an enemy into the broken down wall to progress. There is also
another Dragon Token over here. Pick it up to get Raiden's message
again. After throwing an enemy into the wall, run through it to reach
the next area.
-->*Red Ying/Yang. Token*: There is another token on the far right side
of this room above the weak wall. Do the same thing as the chandelier
to reach this icon. Launch an Oni into the air, and while airborne
throw him. You should be able to reach the token that way. It is a
Fatality Input Image.
> Area 6:
This new area contains a Save Point immediately to the player's
right. I would highly advise saving at this point. After saving,
start to head across the bridge. A cut-scene then shows to Oni fall
onto the bridge only to have two massive boulders fall onto their heads
causing the bridge to give way. Raiden then tells us to look around
before trying something new. "You never know what you might find." By
clicking the thumbstick into panoramic view, we are shown that there is
a ledge near the entrance to this area. Head over to head and fall
down a few ledges. Once on the ground, a huge Oni breaks through the
side of the cement wall. He carries a big club and is surrounded by
Oni minions.
^^^^^
|Boss - Oni Warlord|
^^^^^
Oni Warlord - This boss isn't too hard as long as his minions are
not near you when you attack the Warlord. Try to kill them away from
him and the spikes. The fastest way to do that is to throw them onto
the spikes. The Warlord himself goes down pretty fast if you use a
combination of weak attacks and launchers (he won't get launched but,
they do a fair bit of damage). Watch out for the big club he carries
around as it can cause massive damage if you are directly hit. His
swings are pretty easy to detect though. So evading them is essential.
He has a big overhead smash (which can hit his minions, if he misses
you) and a twirl around attack that has a pretty big radius. Just keep
on him, and you'll eventually kill him.
After the boss dies, he leaves behind a Dragon Token. Pick it up
to learn the Long Jump Ability. If you haven't guessed it already, you
need to head back up to the broken down bridge and long jump across it.
Just use the ledges on the side of the pit to get back up there. Save
again if you like, then head across the bridge. Once halfway across, a
cut-scene shows you to be surrounded by two Masked Guards. Liu Kang
Bicycle Kicks one away. Raiden then chimes in saying that they hold
the key to the only portal on the island.
These enemies are a bit tougher than the Oni in that they block a
lot. I try to just use my Fatalities against them as they are 1-hit
kills. But dodging their attacks and following up with a high hitting
juggle kombo works just as well. Once you have the key, run toward the
lightning portal. Jump into it to be transported to the Wu Shi
Academy.
A cut-scene shows a pristine chain of islands with the narrator
explaining the history of Mortal Kombat II and the rise to power of
Shao Kahn in Outworld. We stop at the Wu Shi Academy where we see
Johnny Cage, Sonya, Liu Kang and Kung Lao standing before Raiden. He
has a monk following him around carrying four Olympic style medals.
Raiden places one around Liu's neck. Sonya also gets one for her good
duties. Johnny Cage gets one also for being a valuable ally to Raiden
and the Shaolin Order. Kung Lao receives a medal for standing up for
his family heritage.
All of a sudden Baraka orders his Tarkatan brethren to launch a
flaming spiked ball into the courtyard of the Wu Shi Academy. They
break open the front most doors and start attacking random monks.
Raiden orders Liu Kang and Kung Lao to defend the academy.
-->Wu Shi Academy:
^^^^ Area 1:
We start this new area in what appears to be forest surrounding
the academy. Next to the player is a small lantern which can be broken
for a sliver of health. Once you are ready, head down the path toward
the stream in the distance. Two Tarkatan minions ambush you from the
bushes. These baddies can be pretty tough thanks to their amazing
speed and powerful blades; they also have Baraka's patented Blade Spark
move, which should be avoided. I recommend fighting them one at a
time. As with the Masked Guards, use Fatalities as often as possible.
Once they are downed, continue on the path toward another Tarkata.
Once he is dead, (you can use the spikes sticking out of the hills for
an easy kill) continue on down the path. You eventually end up at an
intersection with the left path leading to spikes and the right path
leading to a bridge. The left path is inaccessible as of now because
we don't have the Fist of Ruin move yet. So head right. As you start
to cross the bridge, a cut-scene shows a huge boulder slamming into the
top of the bridge. If you are caught under it as it collapses, you
take damage; so watch out for that. Across the bridge you will witness
another cut-scene that shows a Tarkatan warrior fling a helpless monk
onto a catapult. He is then flung into oblivion.
Proceed forward and engage these Tarkatan bullies in Mortal
Kombat. If you are good at aiming your throws, you can actually toss
one of the baddies onto the same catapult as the monk. Once they are
dead, head up the slopes to the left near the fire breathing dragon
(the right side with the Masked Guard is not accessible yet). At the
top of the slopes and to the right, you will see a Tarkata standing in
front of a pile of spiked balls. The object here is to throw him into
the balls sending them below breaking the wall near the Masked Guard.
With that done, head back to the broken down wall. Near the slopes and
fire breathing statue, portal in two more Tarkatan warriors. Take them
down and proceed past the broken wall.
Around the bend, another Tarkata awaits. You need to throw this
guy up into the catapult behind him. Once that's done he is flung into
another barricade near where you threw the other Tarkata threw the
spiked balls. Head back up that way and through the broken barricade.
Two more Tarkatan warriors portal in here. Throw one of them threw the
spiked ball barricade. Kill the other one and return to where you
broke the first barricade.
Prepare to engage in a little old-school platforming. What stands
before you is a pit of spikes with pieces of land in the middle of
them. The land pieces have fire breathing statues on them, so timing
is of the essence. Time your jumps right and land on the other side.
Jump onto the rubble and onto the bridge. Head all the way down it to
the right and exit this area.
> Area 2:
A cut-scene shows Sonya upset that many monk has been slaughtered.
She sees one limping around. Baraka then drops down and cuts him into
pieces. Sonya and Baraka engage in kombat. Sonya kicks him around.
Baraka then trips her up, slams her into a wall, picks her up and jumps
into a portal.
When you regain control of your character, drop down to the ground
below. Three Tarkatan warriors will portal in and charge. You are
lucky though, as Johnny Cage is around for the next little while to
help you out. Also, by this time, you should have enough experience
points to purchase some new abilities. To do so, hit Start and scroll
over to the Moves tab. Here, you will be able to power up specific
moves. If you are playing with Liu Kang, I recommend buying the
High/Low Fireball for 3000 points as well as the Bicycle Kick for
another 3000 points.
Anyway, back to the action. Take out the three Baraka-lites and
continue on. Ignore the two depressible plates to the left of the
screen as that puzzle can only be solved if you are playing ko-op.
Listen to Johnny Cage and follow him/run to the back of the Academy and
through the small tunnel. A short cut-scene follows with three
Tarkatan warriors ambushing you. Johnny Cage yells to protect him
while he opens the gate. Kill these baddies and the gate will open in
front of you. A cut-scene shows part of the academies wall has
collapsed. Johnny Cage then tells you to protect him as he opens the
gate.
Directly to the left of the screen is a little indentation which
you can climb up on. Follow this path along until you reach Cage, but
watch out for spiked balls being hurled at you off-screen. Another
three Tarkatas show up to make your life miserable. Kill them before
they have a chance to attack Cage. One they are defeated, Johnny tells
you to follow him to open the center gate. Run back the way you came
and drop back down into the center courtyard. Here you find Johnny
Cage trying to open the center gate with ANOTHER three Tarkatan
warriors attacking. Take them out before they can take Cage out. Some
will probably still be alive by the time cage opens the gate. Inside
the gate Cage opens (you need to run back to the start of this area to
get to it) is a sword which is used to cut the rope of cauldrons of
lava. But first pick up the Dragon Token which gives your character a
health upgrade; in other words it extends your life bar. Now that you
have gotten that, pick up the sword and head back to the main
courtyard.
More Tarkata will have warped in so help Cage fend them off. Once
they are defeated climb up the small pillar like objects near the small
pond. Once at the top, begin to slice the ropes holding the cauldrons
in place. Once sliced, a cut-scene will play showing Lao and Kang
knocking over the cauldrons causing many a Tarkata being drowned by the
scalding hot lava. A gate to a new area of the academy is now
accessible as well. Jump back down to the main courtyard and run
through the left tunnel and all the way down the path exiting this area
for now. (Cage should be following you).
> Area 4:
A cut-scene will then play showing two Tarkata surrounding Raiden
who easily dispatches them. Shang Tsung then floats down with Raiden
calling him a traitor. They begin to rush each other and an explosion
occurs. We are now back to actual gameplay.
Jump down the small hill in front of you and head to the right.
Here, you will encounter a few fire-breathing statues which you can
easily dodge. Keep following this path until you exit this area.
> Area 5:
Another short cut-scene will play showing that many parts of the
Wu Shi Academy are now engulfed in flames. It is your job to put the
fires out. When you enter this area, the gate with which you entered
through shuts. You are stuck. This area is packed with random monks
who have caught on fire. Avoid them as best as possible, as if they
run into you, you will be harmed; don't try to attack them as that has
the same effect. Past the first wall of flames, you will see a second
wall. "Inside" this wall of fire is a lever which we need to pull. So
carefully jump over the flames and hit the Interact Button. Harkening
back to Mortal Kombat I/Deadly Alliance a "Test Your Might" mini-game
will begin. You will have to tap the A/X button as fast as you can to
raise the meter past a predetermined line. Once past the line, tap the
L/L1 Trigger to break the lever. Once that is done, a gate will rise
and a steady flow of water will flow along the upper catwalks of the
academy dousing a nearby house, causing all fire to cease.
Jump back out of the walls of flame and jump onto the roof of the
house that was doused; once there, jump onto the catwalk. Once on the
catwalk, jump up to the ledged on the left and then onto the pillar.
Once here, another "Test Your Might" mini-game will begin. Follow the
same instructions as before. Once that lever is destroyed, another
flow of water will douse a portion of the catwalk that was on fire.
Jump back down, and run along the now fire-free catwalk. Jump up the
ledge and up to another catwalk. Another lever waits here. You know
what to do :) With that lever now destroyed, yet another portion of
the catwalk is doused. Jump down to the other side of the catwalk and
since we don't have the Fist of Ruin ability yet, jump off the ledge in
front of you. Jump up the ledge and onto the top of yet another
pillar. Break the lever and more water will put out more fire, what a
surprise. Jump down the other side of the pillar and follow the water
flow to the end. To your right, you will see the roof of a house.
Jump onto that roof and again onto the house across from it. Jump up
to the top of this area and kill the Tarkata. Break the lever (for the
last time!) and a massive gate will open to let out a strong flow of
water to finally put out all the flames on the ground.
With all those flames doused, jump back down there and a cut-scene
will play with Lao, Kang and Cage. Once that is over, run back out the
way you came in originally through the tunnel to the left.
> Area 6:
An FMV will play showing Johnny Cage (Shang Tsung morphed into
him) walking cautiously through a forest. He then sees Liu Kang and
Kung Lao fighting playfully. Lao and Kang then see Raiden (Tsung) step
out of the woods and tell them that Shang Tsung is aiding the Tarkatas
in their mission. Raiden (Tsung) tells Liu and Kung to go to Outworld
and continue their mission there.
When you regain control of your character, you will be back in the
area with the fire-breathing statues. Carefully navigate past them and
continue left until you can drop down a ledge near a wall of spikes.
Once down there, a couple Tarkatas pop out to play. Dispatch of them
and jump down the small ledge in front of you. Here, you will
encounter swinging barbed tree trunks. Carefully dodge them (they
swing pretty slow, so it shouldn't be too hard). Once past those, you
will be faced with two Masked Guards. They should be pretty easy as
long as you stay locked onto them to block. Once they attack and you
block, follow up with a nice kombo, or pull off a Fatality. Once both
are dead, lightning will strike allowing you to run up a small hill.
At the top, to the left is a save point. I highly recommend saving at
this time. Once you have saved, jump into the menacing portal to the
right of the save point. As you are about to jump however, Raiden
appears and questions the "safety" of the portal; it was created by
Shang Tsung. He then goes on to say that he will make it safe for Lao
and Kang to enter. All three jump in; Johnny Cage follows behind them
after making sure no one is looking. Raiden parts with a few choice
words of wisdom and disappears.
-->The Portal:
^^^>^
Once you regain control of your character, you will be faced with
two Shadow Priests (from the portal background in Mortal Kombat II).
These guys can be kind of tough as they can teleport, shoot purple
balls of energy, and strike you with lightning. As long as you block
and are quick enough to dodge their projectiles, they should go down
pretty quick. You can also (if you are playing with Liu Kang, just
Flying Kick them into the portal in which you entered killing them
instantly, but yielding no experience). With the two Shadow Priests
down, follow the path to the right. (going left here, will lead you to
a puzzle that is ko-op only. For those of you playing ko-op, go right
instead and have each of your characters stand on the pressure
sensitive plates. A ledge will begin to protrude from the column.
Jump up there to receive Johnny Cage as playable in the VS. Mode).
When the path splits, take the uppermost path and Long Jump the
gap. Once on the other side, jump up the ledge and two Demon Captains
attack. These guys are also pretty easy if you block their projectiles
and follow up with kombo juggles. Once they are dead continue on down
the path until you reach the end. A portal appears. Enter it to
arrive at the Evil Monastery.
-->Evil Monastery:
^^^^ Area 1:
A cut-scene shows Kitana beckoning us to find and attack her. Run
up the steps to the actual monastery itself and another cut-scene
occurs. Raiden appears and says that Kitana is actually an ally to us
and that we should seek her out. Lao questions this, and Raiden
explains that Outworld is not always as it once was.
When you regain control of your character, run into the main room.
Three Demon Archers will burst through the windows on the upper level.
These guys can be pretty annoying. Just try and keep an eye on them at
all times as they have a habit of shooting you with their arrows while
you are in the middle of a kombo. Once they are dispatched of, run up
the stairs and a Demon Captain drops down; another one appears shortly
thereafter. Kill them and pull the lever with another "Test Your
Might" mini-game. The lever then activates spike that protrude from
the top of two empty cauldrons back on the first floor. Go back down
there (the room is now populated with baddies) and throw two of them
onto each of the set of spikes. With that done, a door on the upper
level opens. Dispatch of any remaining bad guys and go through the
door and up the stairs. *Golden Dragon Token* There is a Dragon Token
outside one of the upstairs windows. All one needs to do is break the
glass, by shooting it with a projectile or throwing a bad guy through
it. To obtain the koin, repeat that same process (fire a projectile at
it, fireball with Kang, hat with Lao, or throw an enemy at the koin
itself. Doing so will reveal a Red Ying/Yang symbol in that very room.
Pick it up to unlock concept art. (Thanks to Vegeto888, and the many,
many other people who E-Mailed me in regards to this secret).
> Area 2:
Another cut-scene shows with Kitana taunting us yet again. Follow
the stairs up to the top (grabbing the Dual-Weapons if you wish) where
we are faced with three Demon Archers and a Demon Handler. I recommend
killing all the archers first, as they pose the most problems with
their arrows. After they are dead, you may notice that there is no
noticeable way of leaving this room. That is where the spikes on the
far side come into play. You need to throw the Handler onto the spikes
and jump onto his body to reach the top platform, clever eh? His body
disappears pretty quickly though, but don't worry because there is a
never ending spawn of bad guys to help you with this puzzle. Once on
the top platform, follow it up and around to another set of stairs.
Run up them to exit this area.
> Area 3:
At the top of the stairs are a Demon Archer and two new bad guys
with flaming swords. It is probably wise to do a Fatality on one of
the flaming sword guys to get him out of the way. Then concentrate on
the other two. The flaming sword guys do a fair bit of damage with
their sweeping attack and fire along the ground attack. As always,
block a lot and you should be fine. Once that initial batch of guys is
dead, a second batch appears. Once that batch is dead, run up the two
sets of stairs, along the catwalk and up another set of stairs to exit
this area.
> Area 4:
A cut-scene shows Kitana yelling at us to keep up and not to be
late at our own funeral. Once the cut-scene ends pick up the Dragon
Token; congratulations, you learned a Multality which instantly kills
multiple enemies at one time. We now need to perform one to progress
any further. With that, three Demon Captains fall from the ceiling.
Proceed to beat the living hell out of them until Raiden tells you to
hit the Fatality Button. Once that is done, hit it and follow the on-
screen button commands to do the Multality. With Liu Kang, he stands
and begins to emit many fireballs from his body instantly tearing his
enemies apart. With the Multality now learned, jump up the couple of
ledges and Long Jump across the gap. A gate closes behind you and a
Shadow Priest emerges from the ground along with two Demon Captains.
Kill these guys and the gates drop allowing you to pass. Long Jump
across the gap on the opposite side you came from. This time a Shadow
Priest and three Demon Captains emerge. For easy kills, just throw
them off the edge of this area. With all of them dead, Long Jump
across the new gap. Two Shadow Priests and two Demon Captains drop
down to have fun. Use Multality if you want, or throw them off the
edge, it doesn't matter. Once they are dead, a gate lowers allowing
you access to a couple ledges. Watch out though, as Kitana tosses down
entire stone columns while you are trying to traverse the ledges.
Dodge them and continue on to the top. A much needed save point
awaits; so save your game and head up to the top of the monastery.
^^^
|Boss - Kitana|
^^^
Once at the top another cut-scene occurs. Kitana reveals she is
the loyal daughter of Shao Kahn; since Liu and Lao are enemies of Shao
Kahn, they are also enemies of hers. Prepare to fight. Kitana is not
terribly difficult if you block and dodge her fan projectiles. When
she misses with a fan throw she will be a bit dazed; run up to her and
pummel her with a nice air juggle. Also, don't get too close to her
without blocking, as she will dice you up pretty good with a powerful
fan kombo. Once she is at about half health, she jumps into a portal.
Raiden then appears saying that Kitana is under some sort of spell. We
must set her free. Liu Kang and Kung Lao then jump into the portal
after her.
We enter the portal and are immediately treated with a collapsing
bridge. In this cut-scene, Kitana tries to throw her fans at Liu
Kang/Kung Lao, but he dodges them Matrix-style. Kitana then jumps
backward and begins to be enveloped by a statues gaze. She is
imprisoned there for the time being. As she tries to get out, Jade and
Mileena warp in from another portal. Jade eventually releases Kitana
as Mileena keeps Liu Kang occupied. With Kitana freed, all three of
them gang up on us. A message from Raiden then appears telling us to
weaken Kitana to set her back up on that device to imprison her. But
be careful, as Jade and Mileena will try to free her. Once, the battle
starts, all three of these lovely ladies attack us.
Focus all your attacks on Kitana, keeping a watchful eye on
Mileena and her teleport kick, as well as Jade's fireball attack.
After a few well landed hits on Kitana, a cut-scene plays showing your
character hurl Kitana into the device once more. While she is trapped,
Mileena and Jade will attempt to free her; a little meter appears
saying "Spell Time," and once this meter fully depletes, Kitana is
freed. You must stop them; or the battle with continue unnecessarily.
With Liu Kang, just Dragon Kick them away as they get close. That is
the easiest possible thing to do. With Kung Lao, try his Teleport Kick
or Hat Throw to back them off the contraption. Once Kitana is freed
from her spell, she faints and tells your character to kill Jade and
Mileena.
These two can be pretty tough to fight at the same time. There is
a trick however as evidenced by Raiden's words of advice. There are
two circle areas surrounded by small spikes on the left and right sides
of the screen. If you knock one of the two Outworld Assassins into
this area, a cage springs up from the ground, trapping them. You only
have to fight one of them at a time now; while they are trapped, you
can walk up to the level outside the cage and play the "Test Your
Might" mini-game again to inflict massive damage on them as well. Take
advantage of this. Be weary of Mileena's teleport kick, ground roll
and sai throw as they all happen very fast and can leave you vulnerable
to subsequent hits if not dodged; also be careful of that annoying
purple fireball from Jade. Once their health meters are depleted, they
become stunned. Once both are stunned, you will have to perform a
Fatality to finish both off. Hit the Fatality Button, input the
combination and watch as Liu Kang whacks Mileena in the gut with Jade's
staff; Kang then proceeds to stab Mileena in the face with both of
Mileena's sais.
A cut-scene plays where Kitana is introduced to Liu Kang and Kung
Lao. We learn that Shao Kahn is behind this attack. Mileena is then
brought forth for questioning. She attacks all three of them, and runs
off, not before yanking her sais out of Jade's face however. Kitana
then runs off as well after Mileena. After the cut-scene a Dragon
Token appears. Pick it up to learn the Fist of Ruin attack; powerful
attacks now break some objects in the game world. We have also
obtained a Tournament Victory for defeating this opponent (more on the
importance of those later). Grab the experience orbs in front of you
and jump into the portal to be warped back to the Monastery. Raiden
appears to tell us that every major victory we have in Outworld weakens
Shang Tsung. With Tsung weakened, his powers to attack Earth will not
be as potent. Backtrack all the way through the Evil Monastery to the
point; save your game on the way back down to avoid any unnecessary
backtracking). As you make your way back through, you can put your
Fist of Ruin ability to work. You may have noticed big statues of
monks standing around. We can now break those with our new ability.
They are scattered throughout this area, so break them all (they are
pretty much in plain view). Once at the bottom of the steps leading up
to the Kitana battle, we see two statues guarding an ominous portal.
Break the statues and enter the portal, to be warped to none other than
The Portal!
A short cut-scene plays showing Reptile jump into a portal on the
upper level. Liu Kang and Kung Lao have a discussion as to who is
going to kill him. Kung Lao runs off, leaving Liu Kang by himself.
^^^
|The Portal II|
^^^
Once you regain control of your character, two Shadow Priests and
a Demon Captain greet you. Kill these nuisances and follow the path up
and around. At the top of the little ramp, will be two Shadow Priests
guarding a portal; dispatch of them, and enter the Living Forest.
^^^
|Living Forest|
^^^
> Area 1:
Once here, a cut-scene appears. Liu Kang and Kung Lao talk about
Kitana and trying to find Reptile; they then split up. Once you regain
control, follow the path downward until you reach a statue. Use your
Fist of Ruin ability (B for Xbox, Circle for PS2) to smash it and
continue. Drop down the little ledge and prepare for kombat. A Putrid
Corpse rises out of the ground to attack you. These guys are pretty
easy as their attacks are slow and they shamble around like an old man;
be careful however as they can actually vomit up blood which can hurt
you. Kill it (another one appears seconds after). Watch out for the
huge tree looming over the battlefield. It can swipe at you and cause
massive damage. You can try to throw a Corpse into it and watch the
tree smash it into the ground for extra damage. You should also throw
a Putrid Corpse into the Living Tree in the background (there are three
of these total, and it allows you to progress once enemies have been
thrown into them all). The tree will then reveal a message: "Satisfy
the forest's cravings to pass." Watch out for the brambles on the
right side of the screen as well. With those baddies dead, use your
Fist of Ruin ability to knock out the two statues standing in front of
a wall of brambles; this causes the brambles to fall apart allowing you
access to what was behind them.
As you cross into that new area toward the save point, 3 Putrid
Corpses rise up. If you have your Fatality Meter high enough, you can
perform a Multality; if not just kill them regularly. After they are
dead, save your game. After saving, run back out near the huge tree,
and Long Jump over the brambles to the other side. Two more Clay
Statues are hear for you to break; one has nothing, the other contains
some health. Run forward and you will see shadows running across the
ground up to you. Out pop Brothers of Shadow. These guys can be
pretty tough as they are extremely fast and attack with their serrated
blades which do some good damage. You can try throwing them into the
brambles you leaped across for extra damage. Once they are dead,
continue forward, where you will have to fight four more Brothers of
Shadow. I recommend building up your Fatality Meter to perform another
Multality on these guys, as four at a time can be a little bit
overwhelming. Watch out for the living tree and the brambles on the
far end of the screen. With these guys dead, Long Jump over the
brambles so you grab onto the ledge above them. Enter the room to exit
this area.
> Area 2:
In this new area, we are faced with two paths. We can either
continue forward or drop down a ledge or Long Jump over a gap with
water flowing beneath it. Both end up leading to the same place, so it
doesn't matter which way you go. If you drop down the ledge, there
will be a few snake monsters down there to bite you if you get to
close. After having crossed to the other side, two Putrid Corpses
greet you. There is another Living Tree here. Throw a bad guy into
it's mouth to reveal another message: "The forest hungers for life."
Kill them and 2 of the Clay Soldiers guarding a doorway spring to life
along with two new Corpses. The only way to attack these Soldiers is
to use your Fist of Ruin attack three times to break their shields;
once those are broken, you can unload on them. Watch out for their
charging attack and their annoying ground pound, which sends you flying
into the air. For some easy kills, throw them off that ledge near the
water, and just throw them into the brambles to kill them instantly.
With everyone dead, enter the entrance closest to the waterfall
(guarded by two prone statues).
> Area 3:
In this new area, we need to jump across the land strips to get to
those stone statues. Don't fall into the water or the snake head will
take a bite out of you. Once on the other side, another tree comes to
life to aggravate the hell out of everyone. Two of the four Clay
Soldiers also come to life to do kombat with you. Just break their
shields, and hit them with everything. Once they are dead, you can
break the other two statues for health if you like. With those two
dead, you will see small platforms of land sticking out of the water
making a trail of sorts. We need to traverse these small plots of land
up to the waterfall. With before, don't fall into the water or you
will get bitten by a snake. On the last jump, you will need to Long
Jump to make it. Once to the waterfall, jump to the ledge on the left
of it. Continue making the jumps all the way to the top. At the top
enter the door where the water is flowing out of to exit this area.
> Area 4:
In this new area, continue forward into the water. At this point,
spikes shoot up on all sides and four snake heads appear. To make
matters worse, we have to deal with a couple Putrid Corpses. To solve
this "puzzle" one must throw the Putrid Corpses (there is a never
ending supply of them) into the snake heads; the snakes proceed to
throw them up into the air and catch them in their mouths. They then
lower under the water to feast on their tasty meal. With the snake
heads happy, the spikes surrounding the small pool of water will lower.
Proceed onward and save your game. Jump up the small ledge and head
left if you need some health (break the two statues there). With some
health replenished continue up the right ledge and up the path. Two
Putrid Corpses drop down. Throw one of them into the Living Trees
mouth to get the third and last message, "Reptile's secret lies within
the trees." Cryptic, no? Jump up the ledge on the left and into the
snake head statue's mouth to enter Reptile's Lair.
^^^^^^^
> Area 1:
Once you enter this area, a gate closes behind you. Proceed
forward and stand on the symbol in the middle of the room. Small doors
will open and Clay Soldiers will rush at you. Once they get close
enough, you must destroy them with a punch or kick. You must break
both at the same time to continue. With those two dead, stand on the
switch again and this time 4 statues will shoot out. You have to be a
little faster in attacking them to continue. With those 4 broken,
"prepare for more." Stand on the switch a third time and 5 will shoot
out. This is a bit tougher and requires patience. When you break the
last 5, a Dragon Token appears. Pick it up to obtain the Brutality!
With this new ability we can instantly kill multiple enemies for a
short time. With that, 4 Putrid Corpses erupt from the ground. Pound
the hell out of them until Raiden prompts you to hit the Fatality
Button. Hit it, and input the correct button commands. Your character
will now be on fire and pressing the various attack buttons do
devastating damage to enemies. With those enemies dead, proceed
forward into the next area of Reptile's Lair.
> Area 2:
In this new area, we find ourselves in a long drippy tunnel with
Clay Soldier statues everywhere; break all of these to reveal
experience orbs and health orbs. At the end of this semi-long tunnel,
is a very narrow strip of land leading up to an entrance. Carefully
navigate this landing strip to the top; the steam rising from the
depths can temporarily block your view. At the top enter the door to
exit the area.
> Area 3:
A cut-scene plays showing Liu Kang walk into a room full of holes
in the wall. The camera then pans out and we see Reptile standing on a
ledge above the doorway we entered through. Out of nowhere a gigantic
snake (think Resident Evil style big) pops out of the wall. Reptile
jumps onto its head and drops down a hole in the middle of the room.
The snake then knocks Liu Kang back and starts slithering along the
ground.
^^^<
|Boss - Snake|
^^^^^^^
|Boss - Reptile|
^^^^^^^>^
|Living Forest II|
^^^^^^^>^^^^>^^^^^^
[VIII. Boss Strategies]
^^^^^
*Koming Soon*
^^^^^^^^^^^^<
[IX. Kodes and Secret Characters /Smoke Missions]
^^^^^^^^^^^^<
*Koming Soon*
^^
[X. Ending]
^^
*Koming Soon*