Black Ops 2 Zombie Mode Guide: Easter Eggs & Strategies

Welcome to the general guide for Black Ops 2‘s Zombies Mode. Here, you’ll find all of our collected intel for Tranzit, Nuketown, and more. We’ve got general tips for survival, but also in-depth guides for Tranzit and Nuketown. There are small easter eggs, like the hidden Nacht Der Untertoten map, or huge multi-step ordeals that require a full team to complete. If you can manage the relentless barrage of zombies, get some strategies below.

GET POINTS EARLY: The faster you earn points, the better off you’ll be in later rounds. The goal of every Zombies Mode is survival. Using points, you’ll be able to purchase weapons, perks, and open doors to reach new areas.

MELEE EARNS MORE: Killing a zombie with a melee attack will earn you twice as many points as shooting them. It’s a good idea to whittle down a zombie’s health with body shots, then finish it off with a stab. Beware groups, this method is best used against a single zombie.

GET QUICK-REVIVE: A very important perk. Find Quick-Revive early and purchase it. Online, it’ll cost 1500 points, but will only cost 500 if you’re playing solo.

WORK TOGETHER: Don’t be a lone wolf. Stay close to your team, and call out zombies if they’re attacking from behind. The easiest way to die in any Zombies map is to let zombies get behind the players.

USE THE MYSTERY BOX: While the wall-mounted weapons are your best bet for easy access to more ammo, the Mystery Box will provide some great options. If you get a weapon you don’t like, it’s always a good gamble to try again.

UPGRADE WITH PACK-A-PUNCH: Once you have a weapon you like, save up cash for the Pack-a-Punch perk machine. These machines are tough to reach, especially in Tranzit. They’re also pricey, but very worthwhile. Check out our guide for finding the Pack-A-Punch in Tranzit below.

Note: To hear this song, you’ll need to find hidden collectible teddy bears. Below, we’ll go over the locations of the bears so you can hear for yourself.

To interact with the teddy, crouch near them with your reticule over the teddy, and hold down the interaction button [X/Square] until a sound effect chimes.

Teddy Locations

Map: Nuketown 2025

Location:

Teddy #1: The first teddy is found in a chair, in the wrecked bus in the center of the map.

Teddy #2: The second teddy is in the backyard of the home with the Nuketown sign out-front. Travel through the house, and turn left and the shed at the edge of the map. Look for a narrow split in the fence to find this hidden teddy.

Teddy #3: The last teddy is upstairs, in the yellow building opposite the sign. Climb the stairs and turn around to find a bunk bed, the teddy is on the top bunk. You might have to jump to interact.

To turn on the power in Tranzit, you’ll need to get on the bus and ride it to the Power House. To do that, you’ll need to build the Turbine.

To build the turbine, grab the mannequin from the central map, a toy plane’s wing under the nearby payphones, and a fan sitting by some seats near the window.

Take each part, one at a time, to the workbench to build the turbine. With the turbine, you’ll be able to open doors that would otherwise cost cash to get open.

Open the doors to the station and get on the bus. Just ride it all the way down to the Power House, the shed leading down into the station is just across from the bus stop, in a small door that’ll cost you 750 to open.

Inside the secret structure, you’ll need to collect three items; the Circuit Board, the Switch, and the Zombie Arm.

The Circuit Board is located in a lower inner circular area, sitting up against a stack of crates. The switch is on a computer terminal, right in the corner. The zombie arm is on the ground.

All three items are located inside the brightly lit station. These items will cycle through several different spots, so look around. The area is relatively small, so it shouldn’t be too hard to find them all.

Construct the parts, and flip the switch to start the power. New paths will open up, and new perks will be available for purchase.

To build the Turbine: grab the mannequin from the central map, a toy plane’s wing under the payphones, and a fan sitting by some seats near the window. Take each part to the workbench to construct.

Before going too far, you’ll need an EMP Grenade. These grenades randomly spawn from the Mystery Box. Collect at least one EMP grenade for later.

Next, you’ll need to get to the Power Station. Open the doors to exit the Bus Depot with the Turbines, and board the bus. Wait until the bus makes three stops to reach the Power Station entrance, through a locked shed just across from the bus stop.

To turn on the power: collect the Zombie Arm, the Circuit Board, and the Lever. All three are scattered in the small Power Station. Collect them and attach to the power switch to turn on the electricity, activating the green lightposts around the map. These green lights work as teleporters now. Learn more about teleporters in Tranzit with our video guide here.

Next, you’ll need to turn the power off. Just flip the switch again when the mysterious voice asks you to. Wait for the voice again, then leave using the Turbine to open the metal shutters.

You’re getting closer. Now your team needs to find the Pylon, a large structure hidden in the cornfields between the Farm and Power Station. Leave the Power Station and head back to the Farm on foot, and enter the cornfields to your right.

Before continuing, make sure you have an EMP Grenade handy. The Pylon is very tall, so just look for the structure poking out toward the sky.

At the Pylon, now you just need to fight and wait. Waves of zombies will attack, until an electricity-zombie boss appears. You may need to wait until the beginning of the next round for him to appear.

Set up two Turbines beneath the Pylon, and wait for the mysterious voice to order your team to kill the electricity-zombie. Make sure you don’t shoot it, instead kill it with an EMP Grenade.

Now you’re very close! Leave two players with their Turbines near the Pylon, then send two other players with their Pylons away to the green teleporter lights around Tranzit.

Go to the green teleporter lights at the Diner area, and one at the Bank area. Have both players set down their Turbines, and the achievement / trophy will unlock.

If you go into the Farm on foot, you can explore the cornfields. Beware, you’ll find devious little creatures that try to scratch your eyes out, but you’ll also find a very cool hidden secret.

Deep in the cornfields, you can find the very first Zombie Mode survival map from Call of Duty: World at War; Nacht Der Untoten. The recreated ruin is just how you remembered it, just stripped down to the bare essentials.

Treyarch is giving a wink to its fans with this hidden location, even if the Nazis are far gone. But, if you look carefully, you can find a special item in one corner with a desk — a piece of Tranzit’s massive “Tower of Babble” easter egg.

To build the Turbine: grab the mannequin from the central map, a toy plane’s wing under the payphones, and a fan sitting by some seats near the window. Take each part to the workbench to construct.

Escape the Bus Station and board the bus. Ride it to the Power Station, or the third stop on the bus’ route. Access the Power Station by buying your way through the shed door directly across the bus stop.

Make sure to bring your Turbine with you. Place the Turbine near a door with a lightning bolt symbol. Remember this location, if your Turbine shorts out before you reach the next location, you’ll need to replace it or get a friend to help.

Next, get to the Bank. Unlock the front door, then blow open the Vault doors with grenades or the Ray Gun.

Inside the vault, you’ll find another lightning bolt door similar to the Power Station door. If your Turbine is active in the Power Station and correctly placed, the lightning bolt door in the vault will open.

Down inside the bunker through the now-open door and look for three parts; the shell, the stool, and the battery. They’re all scattered around the small new area. Pick up each piece and construct on the nearby workbench.

Next, you’ll need to find ceiling hatch upgrade. Use our bus upgrades guide to find all four possible locations. The upgrade switches locations randomly, so you’ll need to check each spot until you get the hatch.

Once the hatch is in your position, pay to open the door of the diner, and look in the back left corner for a pile of rubble. Above the rubble is a closed hatch. Look up to interact and you can add the open ceiling hatch part, netting you access to the roof.

Double-tap jump to climb up the ladder to reach the roof. Turn around as you exit to find the Galvaknuckles for purchase against the wall.

The weapon costs a steep 6000 bucks, but it’s worth it. Players have reported it’s an instant one-hit kill on zombies even up to wave 13. Not only is it strong, it’s very fast. Give it a try yourself, and report back on the results.

Jet Engine: Once you’ve got the bus up and running, you’ll pass by the Diner after leaving the Bus Station and cross through a tunnel. This item will appear about halfway through the tunnel, to get it you’ll want to jump off the bus. It’s very large, for an item, and easy to miss. Just look for a large engine.

Handle: On your way to the Power Station, you’ll pass through a farm with a large cornfield. Travel into the cornfield, dodging denizens, and you’ll find a hidden easter egg — the Nacht Der Undertoten map from CoD: World at War! Explore inside, the item appears on the stairs on in the far left corner behind a table.

Wire: At the Power Station, you’ll be able to construct an electricity trap. Search the lower levels for the wire.

Pressure Gauge: The final part is in a small cabin past the cornfields. It’s just on the table inside, you can’t miss it.

With the power on, some devices in town will light up and turn green. These are teleportation spots, but using them isn’t easy.

Travel through the fog and out of the safe zones to find denizens. These small monsters will run around and try to latch onto your head. If you can’t find them, try checking out the cornfield in the farm area.

Let a denizen grab hold, then run toward the nearest green light. In the green light, the denizen will pop off and burrow into the ground, leaving a hold behind.

Now, simply jump into the hole. You’ll randomly teleport to one of the green light locations, and unlock this strange achievement.

To unlock this achievement, you’ll need to find three special items hidden throughout Tranzit. There are three upgrades; the plow, the roof hatch, and the ladder.

These parts will spawn randomly over four locations. Check out each location below, or in the video above.

Attach the plow to the front of the bus, the roof hatch to the closed escape door on the roof, and the ladder at the back left exterior.

Bus Part Upgrade Locations

Part 1:

To find the first part, you’ll need to construct the turbine to blow up a door in the Bus Station. To build the turbine, grab the mannequin from the central map, a toy plane’s wing under the nearby payphones, and a fan sitting by some seats near the window.

Take each part, one at a time, to the workbench to build the turbine. Place the constructed turbine next to the double doors, right beside the workbench to access a new room. The part should be inside.

Bring the Turbine with you, you’ll be needing it later.

Part 2:

In the Farm, you’ll want to use the turbine again on a shed near the large barn full of crates. The part is right inside.

Part 3:

This can be found either in the Town or the Diner. At the Town area, look for a shed outside with two double doors you can open with the turbine.

If it appears in the Diner, look for the double doors in the garage. Both of these doors can also be opened by turning on the power in the Power House.

The first perk can be purchased in the Bus Station. Quick Revive costs 1,500 online, or 500 solo. Take the perk, then look around the station for items, you’ll need them. To buy the second perk, you’ll need to create the turbine item.

To build the turbine, grab the mannequin from the central map, a toy plane’s wing under the nearby payphones, and a fan sitting by some seats near the window. Take each part, one at a time, to the workbench to build the turbine.

Next, spend 750 to open the doors to the Diner. You can buy Speed Cola for 3,000 points to complete the achievement.

Collect 2000 points, and purchase the Tombstone perk at the Power House, located in a vending machine upstairs on some ruined catwalks.

Now, you just need to die. After dying, wait for the next round and respawn, then simply return to the place you died. If you purchased the Tombstone perk, a grave will mark where you died previously. Collect it to regain all your lost weapons and perks, and you’ll unlock the achievement.

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Other than Nacht Der Untoten and Tower of Babel, none of these are easter eggs. Also, you don’t need 4 people to do Tower of Babel. I did it with 3 but it can easily be done by round 5 with just 2 people.

Kevin Thielenhaus

On December 14, 2012 at 11:40 am

@David Do0M

If it isn’t an easter egg, it’s a strategy — hence the title. But, I have to question your assertion; those hidden teddy bears? Yeah, I’m going to say those are an easter egg.

Not everyone is going to need 4 people to complete Tower of Babel, but to say it can be “easily” done is a stretch. We’re all about giving players the best possible chance at completing a challenge. As a rule of thumb, experts don’t usually need our help.

EzK1MUS

On February 25, 2013 at 4:28 am

there is so much more than only these!! for example there is the pro perks if you dont know that go to youtube all the community have figured out is quick rew, jug, dead shot d, and steel barricades. and many people think these are the only ones, they are wrong there are hidden abilities so small im shure everyone has had them bus as i know these permanent perks, pro perks or what ever go away! no i tried loong distance killing and my player spoke just like in getting any other of these pro perks marilton said ” long distance killing is an effort well spent ” or something similar and after that my m14 did not have any recoil at all it stayed in one spot i gess i lost it and not shure how trying to figure out. then i had been doing something in the mist not getting a single monkey on me and then the player spoke something and everytime i tried makeing a teleport in diner as soon as i got out of the fog the monkey goes back into the mist wierd huh?? and ofcource the most funniest ability i forgot is the red insta kill just dont kill any zombies for couple insta kills you should get it for any one who dont know about this just just dont kill any zombies XD

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