Any flight game players?

Are there any other flight game (either full sim or arcade) players here?

I've played most Ace Combat games since AC04 and the earliest flight games I remember playing was the Strike series and MiG-29 Fulcrum back in the days of the Sega Channel. Another one I got some time after SC's discontinuation was called F-117 Night Storm with a story mode spanning the F-117 Night Hawk stealth fighter-bomber's service career from testing in the 80s to Operation: Desert Storm.

More recently I've played the PS1 games Soviet and Nuclear Strike (the former only on PS3, but I had the latter on PS1) and Apache Air Assault. Right now, my favorite would have to be Tom Clancy's HAWX due to it having a number of aircraft not commonly featured in flight games.

I played Ace Combat 3 on PS1, but my copy was unfortunately bugged and would always freeze after completing the first mission, so I could never advance through it. I played the shit out of AC04, though. AC5 is probably my favorite of the entire series because I felt it had both the best story and best roster of aircraft. ACZ was okay and I enjoyed it, but not as much as 5. I rented 6, but never bought it due to my 360 RRoDing and never delved very deeply into it. I have Assault Horizon as well, but despite the new features like helicopters, bombers, and gunships, I'm not too thrilled with it because of the real world setting. I prefer the Strangereal setting.

Quote :

Tried the new "free to play" on ps3 too, felt nice but that microtransaction shit made me quit.

Yeah, that part didn't appeal to me either. I fail to understand how it can be called "free to play" when you have to buy "fuel" to actually play it. More like "free to acquire, pay to play", IMO. That, and I generally prefer single player modes in games over the free-for-alls that make up multi-player these days.

Quote :

I used to rent Desert Strike for genesis a lot as a kid

I remember Desert Strike, yeah. Urban Strike was actually the first of the Strike games I played, though. Not that its expanded amount of missions or pilotable vehicles fostered any dislike or disappointment for Desert, as I had great fun with it. The Strike series is one of a few I'd really like to see revived.

RE4 was the first RE to implement the option to have inverted aiming, and even to this day is still one of the few games in the series with this option. Teh Spike doesn't care about other shooters.

I still fail to see your point.

That sounds like a personal problem.

Quote :

That has nothing to do with flying games or the inversion of controls changing during gameplay whatsoever.

Teh_Spike says it's relevant in the sense that we're talking about controls. Furthermore, we're defining and discussing what invert is in gameplay. And Teh Spike gave a prime example of inverted controls in the RE series, because maybe not everyone knew about that. Still confused? Teh Spike can only simplify this and spell it out so much.

I play with inverted up/down controls in any game with the option, not just shooters or flight sims. I find it to be more natural based on the direction that a vertebrate's head moves when looking up or down. They tilt their head forward to look down, whereas they tilt it back to look up. Translated to a D pad or analogue stick, forward = up and back = down.

And besides, that's what you do when actually flying an airplane. Push the stick or yolk forward to descend and pull it back to ascend.

Fair enough. To each their own. Teh Spike can sometimes do inverted controls, just depends on the game. For instance games where you control a camera to view something, I.e. Trophies, figurines, etc. in games like Smash Bros or RE5 Teh Spike finds feasible. Really though, you can get used to anything with time.