Diego Querol takes us through some of the key processes involved in making his Sandra Tarruella-inspired architectural piece, The Japanese.

My name is Diego Querol and I am 3D artist based in Spain. I want to share my making of article with you after the success of my first piece, Creative Coffee. This making of breaks down the process for making the image The Japanese, which was inspired by Sandra Tarruella's interior design.

In this scene, I wanted to pay special attention to texturing and lighting while trying to get something different and original in terms of interior design.

References

As I said previously, I based my scene on the work of Sandra Tarruella; taking mainly architectural and furniture details from her architectural designs. After my initial research, I then designed my own interior design layout, keeping the space distribution pretty much the same, though also adding some extra furniture from my library.

Modeling

The architectural model itself is pretty basic, but to make the scene look more realistic, I always like to go through small details which make the space far more interesting. For the focus of this making of, I wanted to show how to model the 5-meter hanging lamps in my final image. I think this is a pretty interesting process that you have probably already encountered to some degree in your own work.

After calculating dimension and parameters based on the shape of the lamp, in this case a cylinder; I tessellated by face on one of the Height Segments and then selected the wanted edges to convert on a separated shape.

After this, I made the shape into an editable spline that was visible in the viewport and the renderer.

Then I copied the model as many times as I needed to get the right height. Another modeling tip on this scene, I found, was to grow an ivy pallet wall. I built a model using a simple wood pallet and used the useful grow ivy plug-in.