The weekly 7.2.5 PTR build is on the way--this build is marked as a release candidate. This build includes new rewards for - the and battle pet. Usually meta-achievements reward a mount, and up until today rewarded transmog items, so it's interesting to see Blizzard experiment with new rewards.

Blizzard

Hey all,We'll be bringing down the PTR realms today in order to deploy a new 7.2.5 build. Please note that this build is an RC and as such Character Copy will be disabled. No ETA for today's push but I'll update this thread if things look like they're going to take longer than usual (~4-6 hours).

As always, I'll leave this thread open for discussion as long as conversations remain civil and adhere to the forum guidelines.

Cleanses the target with fire, causing (100% of Spell power) Fire damage and an additional (520%500% of Spell power) Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.

Specialization (2)

Causes an explosion of holy light around you, dealing (150%137% of Spell power) Holy damage to all enemies within 12 yds. Holy (Level 36)Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit

Shadow:Smites an enemy for (275%260% of Spell power) Holy damageDiscipline:Smites an enemy for (275%260% of Spell power) Holy damage and absorbs the next damage dealt by the enemyHoly:Smites an enemy for (275%260% of Spell power) Holy damage and has a 20% chance to reset the cooldown of Holy FireEffect #1 School Damage Value: 0 (SP mod: 2.752.6)

Earthquake no longer scales with haste (as of build), but the blue post by Sigma states they're increasing Earth Shock's damage to compensate, and will find a balancing sweet spot for Earthquake. Nonetheless the current damage buff doesn't counteract the loss in ticks which by itself is a heavy loss in the chance to knock an enemy down--which was a strength in Mythic+

Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.50.65 * 6) Physical damage over 6 sec and sometimes knocking down enemies.

Blizzard

Sorry for the confusion on this. The intended set of changes was:1) Earth Shock buffed (didn't make into build, still planned)2) Earthquake no longer scales with haste, but buffed to compensate.

Earthquake was double-dipping haste, because its damage per cast scales with haste and Maelstrom generation also scales with haste. That's not necessarily something that always needs an immediate fix, but when it encroaches so heavily on Earth Shock (let alone occasionally surpassing it), that's more of a problem. Trying to pull the two spells apart numerically could have delayed the problem a bit, but even the fact that they're close enough for this is to be an ongoing question is a red flag.

The size of the compensatory buff to Earthquake is open to adjustment if needed, and rigorous feedback on what's a reasonable amount of haste currently used on an "average" Earthquake can help there. It's inevitable that an Earthquake stacked with e.g. Bloodlust and Whispers in the Dark will go down in damage, but an unbuffed one should be able to come up slightly.

Talents (2)

Creates a vortex of wind 8 yards around you, dealing (42%46% of Attack power) Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.

Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal 27%30% Frost damage.

Consumes all of your damage over time effects on the 5 nearest enemies within 40 yards, dealing 10% of their total health in Shadow damage.For each enemy hit by Soulshatter, you gain 1 Soul Shard and 10% Haste for 8 sec.NEW Effect #2 School Damage Value: 10

Fight through the pain, ignoring 90% of the next up to 18.622.3) * Attack power * (1 + Versatility)] damage you take from any sources, based on Rage spent.

Talents (1)

Increases your maximum health by 25%20%, and the maximum effect of Ignore Pain by 25%20%.

Honor Talents (1)

Run at high speed at a distance in front of you. All enemies in your path will take (75000350% of Attack power) Physical damage and be knocked back.

Chromie becomes a tank, increasing threat by 200% and healing received by 60%.Chromie also gains a damage bonus that scales with her current health, increasing her damage by up to 100%, but she loses 2% of her maximum health every second when above 50% health. This damage bonus is increased to up to 600%500% if you are a healer.Bonus: Health increased by 5%.

Inflicts 2437500 to 25625001870000 Fire damage to the targeted player and all other players within 15 yards.

Inflicts 2437500 to 25625001870000 Fire damage to the targeted player and all other players within 15 yards.

Inflicts 2437500 to 25625001870000 Fire damage to the targeted player and all other players within 15 yards.

Shadows gather, restricting your ability to target or any friendly player or enemy more than 8 yards away. and causing all spells and abilities to miss, and reducing healing done by 100%.Additionally, players are affected by Choking Shadows.

Run at high speed at a distance in front of you. All enemies in your path will take (75000350% of Attack power) Physical damage and be knocked back.Effect #1 School Damage Value: 1 (AP mod: 03.5)

Inflicts 901 to 1049 Nature damage.

Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.50.65 * 6) Physical damage over 6 sec and sometimes knocking down enemies.

Inflicts 200000370000 Fire damage to all players and grants a stack of Eruption to the Erupting Reflection.

NEW When an Erupting Reflection dies, any other Erupting Reflections within 20 yards are healed for 100% of their health.

Increases damage done by 200%25%. This effect stacks.

NEW Infuses a target with Fel energy, inflicting 208125 to 241875 Fire damage every 3 sec. Being struck by either Hammer of Creation or Fragment of Creation will trigger Unstable Soul.

Empowers Kil'jaeden's claws with Fel energy for 911.50 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec. This effect stacks.

Empowers Kil'jaeden's claws with Fel energy for 911.50 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec. This effect stacks.

Empowers Kil'jaeden's claws with Fel energy for 911.50 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec. This effect stacks.

NEW Creates a vortex of wind 8 yards around you, dealing (42%46% of Attack power) Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.

Effect #1 School Damage Value: 0 (AP mod: 0.420.46)

Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal 27%30% Frost damage.

When the cast completes, or when the Hopeless Reflection's health is completely restored, inflicts 5000000 Shadow damage to all players and creates a pool of Soul Anguish. The size of the pool and the damage dealt to players can be reduced by healing the Hopeless Reflection.

Illidan grants you his sightless vision, allowing you to see and hit enemies within 40 yardsa 40 yard radius in the darkness, and heal friends - but also overwhelming you with fel power, inflicting 250000 Fire damage every 1 sec. for 20 sec.

Blade Dance refunds 4020 Fury if it hits at least one enemy.

Blade Dance's critical strike chance is increased by 50%20%.

You gain 20%10% increased chance to critically block while Shield Block is active.

Unleash a blast of superheated flame at the enemy, dealing (198% of Spell power) Fire damage and then jumping to additional nearby enemies. Affects up to 3 total targets.

Infuses a target with Holy energy, inflicting 740000 to 860000 Holy damage every 3 sec. Being struck by either Hammer of Obliteration or Fragment of Obliteration will trigger Unstable Soul.

When a Wailing Reflection is killed, the player who it was created from is afflicted with a Lingering Wail, inflicting 8000000 Shadow damage every 2 sec. for until cancelled.When this effect ends oruntil dispelled.When this is dispelled, the lingering spirit will trigger a Wailing Grasp.

NEW NEW NEW Cleanses the target with fire, causing (100% of Spell power) Fire damage and an additional (520%500% of Spell power) Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.

Casting 2015 Frostbolts or Flurries calls down a Comet Storm at your target.

Call Dreadstalkers refunds 2 Soul Shards.1 Soul Shard.

Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players at the point of impact, an additional 1250000601000 damage to all players, and knocking them back.

Creates a powerful gravity well at a player's position, sucking in any nearby players. After 10 seconds the gravity bomb explodes, inflicting 125000000 ArcaneDrops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players within 5 yardsat the point of impact, an additional 601000 damage to all players, and knocking them into the air.back.

Casting 2015 Frostbolts or Flurries calls down a Comet Storm at your target.

You gain 20%10% increased chance to critically block while Shield Block is active.

Create a vortex of sand on an enemy that lasts 106 sec. Any enemy within the vortex takes Physical damage every second and has their casting time increased by 30% and movement speed reduced by 30%.

Discipline:Smites an enemy for (275%260% of Spell power) Holy damage and absorbs the next damage dealt by the enemyHoly:Smites an enemy for (275%260% of Spell power) Holy damage and has a 20% chance to reset the cooldown of Holy FireShadow:Smites an enemy for (275%260% of Spell power) Holy damage

Discipline:Smites an enemy for (275%260% of Spell power) Holy damage and absorbs the next damage dealt by the enemyHoly:Smites an enemy for (275%260% of Spell power) Holy damage and has a 20% chance to reset the cooldown of Holy FireShadow:Smites an enemy for (275%260% of Spell power) Holy damage

Inflicts 508750 to 591250 Fire damage every 2 sec. After 8 sec the target will explode, inflicting 37800002100000 Fire damage. The target and allies within 5 yds will also be knocked back.

NEW Inflicts 508750 to 591250 Fire damage every 5 sec. After 8 sec the target explodes, inflicting 1202500 to 1397500 Fire damage to all allies. The target and allies within 5 yards will also be knocked back.Unstable Soul is triggered by Hammers, Echoes, and Fragments of opposing elements, as well as by coming too close to players with opposite Infusion debuffs. Unstable Soul is also caused directly by Mass Instability.

Inflicts 508750 to 591250 Fire damage every 2 sec. After 8 sec the target will explode, inflicting 37800002100000 Fire damage. The target and allies within 5 yds will also be knocked back.

NEW Effect #1 School Damage Value: 3419999

Pulls all players to the location of the player affected by Lingering Wail.inflicting damage to each player that decreases the closer they are to the afflicted player when they are pulled.

NEW %s, the Tomb Raider

NEW BLIZZARD_STORE_VAS_ERROR_LAST_SAVE_TOO_DISTANT- This character hasn't logged in recently. Log in with this character, log out, and try again.

Comentario de Searinox

Comentario de Agentkillerlee

Dragon Charge Run at high speed at a distance in front of you. All enemies in your path will take (75000350% of Attack power) Physical damage and be knocked back.

That woulda made me wanna level warrior just to go Prot. Lol.

Comentario de rossax

on 2017-06-06T14:52:06-05:00

Oh for ^&*!s sake why nerf recurrent ritual it the only thing that made demo be equal to the already op affliction

Comentario de Alit0

on 2017-06-06T15:00:23-05:00

So..no more "armaments of the legion fall" reward ? Just a tittle and a pet?

Comentario de ED209

on 2017-06-06T15:02:50-05:00

They still missed the opportunity to have a Fel Storm Drake as the original reward. You know, like the ones you see at the Garrison of the Fel? Made so much sense.

Comentario de kloaf11

on 2017-06-06T15:04:17-05:00

I just wanted to make sure it was noted somewhere there was a change in the pin notes for elemental shaman. So while EQ was increased it no longers scales with haste. So overall when we stack haste for aoe it is a nerf to EQ.

Comentario de azteh

on 2017-06-06T15:15:20-05:00

And they still haven't bothered changing Blood DK 4 set. I wonder how many are satisfied with it since it's just HFC all over again.

Comentario de ladilock

on 2017-06-06T15:16:06-05:00

Dragon Charge Run at high speed at a distance in front of you. All enemies in your path will take (75000350% of Attack power) Physical damage and be knocked back.

That woulda made me wanna level warrior just to go Prot. Lol.HMM. sounds like a Reinhardt ability :P

Comentario de SaltyKnife

on 2017-06-06T15:26:36-05:00

HMM. sounds like a Reinhardt ability :P

its better, knockbacks everyone around you...in Eye of the Storm (non rated one),middle, the flag part, prot warrior is insanely annoying for the enemy, and fun for a player, especially if you have a healer behind...

Comentario de Rilgon

on 2017-06-06T15:29:01-05:00

Oh for ^&*!s sake why nerf recurrent ritual it the only thing that made demo be equal to the already op affliction

Fun specs aren't allowed to be good, don't you know. We should count our lucky stars that Demonology got to be viable for as long as it did.

Comentario de Doompop

on 2017-06-06T15:52:22-05:00

And they still haven't bothered changing Blood DK 4 set. I wonder how many are satisfied with it since it's just HFC all over again.

I know im not happy with it. I will probably wind up farming NH for titanforges and keep that 4 piece.

Comentario de ONCHEhap

on 2017-06-06T17:16:30-05:00

And they still haven't bothered changing Blood DK 4 set. I wonder how many are satisfied with it since it's just HFC all over again.

I know im not happy with it. I will probably wind up farming NH for titanforges and keep that 4 piece.

That death strike cost reduction is incredibly strong though,would be a shame to pass on it

Comentario de Smolensk

on 2017-06-06T17:54:06-05:00

Another discipline nerfs xDDJust remove this spec, blizz.

Comentario de percel

on 2017-06-06T18:58:28-05:00

Wait what, so there wasn't be mount for completing Glory? Sigh...

Comentario de Velianaris

on 2017-06-06T18:58:40-05:00

So whos bright idea was itto change the Glory of the tomb raider achievement from transmog items to... A title and battle pet? Like id like a legit answer on this

Comentario de Dwarficito

on 2017-06-06T20:09:01-05:00

They nerf the Demo locks's Shoulder? It seems all the changes we got from Aff and demo are nerfs. I have a feeling that we are pushed to play the new Destro spec, and I dont like it, dont like the way they are doing it or the spec.

Comentario de Dwarficito

on 2017-06-06T20:12:44-05:00

Oh for ^&*!s sake why nerf recurrent ritual it the only thing that made demo be equal to the already op affliction

Fun specs aren't allowed to be good, don't you know. We should count our lucky stars that Demonology got to be viable for as long as it did.

It's always been my favorite spec, but I wouldnt call it fun since Legion.

Comentario de Dwarficito

on 2017-06-06T20:13:38-05:00

Oh for ^&*!s sake why nerf recurrent ritual it the only thing that made demo be equal to the already op affliction

I guess not for long for Aff is being OP.

Comentario de Draccy

on 2017-06-07T00:28:32-05:00

Guess I should see if my friend's guild will help me with the Tomb Raider achievements.I want the Micronax.

Comentario de derenault

on 2017-06-07T05:23:36-05:00

Good to see Blizzard's usual consistency with screwing Disc priests week to week. Perhaps they're seeking some kind of player validation for just eliminating the spec completely? In that case, go for it, devs, b/c noone is going to play this class seriously after 7.2.5 anyway.