Press

Original Sound Version writer, Brenna Wilkes, did an amazing write up of helping promote the Behind-the-Scenes documentary. I am always grateful for people who really take the time to watch or listen to what I have created and give feedback to the content.

“Watching the video and listening to Chase talk about how he crafted the music around how the game-play works and trying to keep it just distracting enough for the player is fascinating and gives some interesting perspective towards how good psychological thriller gaming is constructed”

This is my first nomination in the industry! I can’t believe it! I am speechless. Full love great joy and humbleness. There is some fierce competition out there and to be recognized in some way is a major honor. Thank you VGMO! Thank you kindly and congratulations to all the nominees!

You may or may not know that Jorn Tillness is a connoisseur and big lover of media music. Mostly known for reviewing film scores. However, lately he as taken an interest in reviewing video game scores as well. I stumbled upon an old review I guess was published on 12/02/2015. for I Can’t Escape: Darkness and although it was not
received well, the follow up to the other score Super Happy pleased the critic’s ears a little better.

Jorn is super busy so the fact he took the time to do the review is an honor.

I recently wrote an article on Bass Gorilla that focuses on linking your RockBand Drums as MIDI Drum Kit in Cubase. XenFlex,the founder of Bass Gorilla, gave me the opportunity to write this article as a guest post on his website.

Bass Gorilla offers tutorials on music production from music producers who are skilled at their craft. On the website you can find articles and videos on how to build your production chops for multiple genres.

In 2011, I had this crazy idea to use RockBand Drums as a MIDI Drum Kit instead of paying $1,000 – $3,000 for one. I was challenged and said it couldn’t be done but I figured out how to get it to work. I took it a step further and programmed some drums samples to be triggered in Kontakt.

In the article I discuss a step-by-step process of the tools needed for the setup, the signal flow from the third-party software to Cubase and MIDI mapping of the samples to be triggered from the Rockband Drum Kit to Cubase from Kontakt.

I had the greatest honor to be on one of my new favorite podcasts, Pixelated Audio.

James and Bryan run an amazing video game podcast where they select a game and play the all the coolest game music from that game.

My interview debuted on Episode 20 Expansion Pack IV. As custom tradition to their special expansion pack episodes, Bryan and James choose about five video game tracks from any game and alternate playing their choices.

I had a great time being on the podcast and would definitely do doing it again. Click on the lovely art below by James Brunner, co-host of Pixelated Audio, to listen to the episode.

Please don’t forget to check out their other episodes that cover Pokemon Snap, Treasure Hunter G and Wild Arms! Available on iTunes and Stitcher.