Contents

Abilities

Lockbreaker

Hitting an enemy champion with any of abilities will spawn a lock under their position which remains for 2.5 seconds. When Dynikath passes through a lock it explodes, dealing 25% of Dynikath's total AD as physical damage to enemies in 300 radius.

Lockbreaker deals 65% damage to minions.

Glorious Lockdown

COST: 40 mana

COOLDOWN: 11 / 10 / 9 / 8 / 7

Strikes the ground, dealing physical damage to enemies in 250 radius.
Enemies hit cannot use their blinks and dashes and are slowed by 20% for 1 second.

Physical damage: 60 / 105 / 150 / 195 / 240 (+ 100% bonus AD)

The Golden Eagle

RANGE: 425

COST: 50 / 55 / 60 / 65 / 70 mana

COOLDOWN: 14 / 13.5 / 13 / 12.5 / 12

Dynikath dashes, dealing physical damage to enemies in the way. Hitting any enemy will allow Dynikath to recast The Golden Eagle at 300 range.

If second cast hits an enemy champion, Dynikath can use it third time at 425 range.

Physical damage per cast: 32 / 48 / 64 / 80 / 96 (+ 55% bonus AD)

Total damage: 96 / 144 / 192 / 240 / 288 (+ 165% bonus AD)

Golden Chains

RANGE: 400

COST: 45 mana

COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10

Strikes in a line, dealing physical damage and knocking first enemy champion hit back for 500 distance.
If that enemy champion hits a lock, they will stop upon it, taking true damage and getting entangled for 1.25 seconds.

Active: Dynikath tosses her key in a line. If the key hits a lock, it is destroyed, dealing physical damage to enemies in 500 radius, stunning them for 0.5 seconds. Dynikath will teleport to the destroyed lock and summon two Gate Guardians that will jump to nearby enemy champions with lowest current health.

Gate Guardians are targetable units that can be ordered to attack. The first guardian can be controlled with ALT button, and the second one with R button.

Guardians last until they are killed or after 12 seconds. Guardians take 200% damage from turrets and monsters but take only 75% damage from area of effect and damage over time abilities.