Great stuff, as always, but ... you guys have really pushed the limits of image size - time to cut back to the 800 px that the forum rules request; images this large make it difficult to see even on large monitors and also slow down the load times. Since it appears that these images are mostly available on the site you have linked in every post, you might consider replacing your linked images with smaller versions.

Why were there two formation lights on the aft of the saucer above the impulse engines? I don't recall those in TOS, or from TMP/TWOK. I do remember 1 on the lower engineering hull, and fore/port/starboard on the saucer dorsal and ventral surfaces, and 1 on the aft of the bridge module. That looks to be from the JJ-prise.

The extra formations in warp - are those nebulae? Typically warp has been some form of streaked stars, where we can see forward into black space ahead. The still image appears a bit different, and I actually like it a bit better, if for no other reason than consistency with other representations of warp speed in other versions of Trek. Perhaps a bit more than streaked or rainbowed stars would be good, but I'm not 100% sold on the need for nebulae or other stuff in the warp effect. It's kind of like travelling at 100 MPH in your car - the mountains far away don't move too much, but the trees along the highway do. Or that's how I would look at it.

I'm not sure your take on this, but on the interior of the nacelles, it may be a nice touch to color the warp coils blue for linear consistency with the NX-01 and TMP Enterprise. To me it would look really nice, and could generate a nice effect while at warp.

The RCS thrusters on the saucer appear to be only top and bottom, and not on the sides. Are the nozzles adjustable or are there multiple directions on the top and bottom?

Ricky and I also considered the warp effect could look different as the ship moved-up the Warp Scale.(i.e.)...from Warp One, with just slow moving stars... to the higher warp speeds with ever heaver streaking stars…(seen in our render you pointed out) ...all the way up to the “Maximum Warp” FX effect featured in the render and Test vid above. This could then also be a good reason for all the diffrent representations of warp speed seen in other versions of Trek.
--- it's a thought

On the really close up picture there, with those windows fogged up, the crew can't see out it seems. It's be kind of cool to see in and see a crew lounge or crew quarters along the saucer's edge. (Though that might take a while to render and get the same level of detail elsewhere on the image). It's a great image of the ship, I must say. I'm halfway to the point of wanting to see this rendered as if it were in the shuttle approach scene from ST09 just for kicks.

Mr. Wallace and Mr. Carthew .....I am at awe at what you all have done. I can't even mesh the Phesarius from Corbomite manuever (just a bunch of spheres), though I like to think I do alright with rendering. I can't wait to see the studio model of this thing in all its glory. As far as meshes go, this one beats them all.

Just one thing though, and this is directed at Madman Ricky Wallace. Do you think its possible to create multiple variations of reflecting surfaces? I was thinking in those renders how you see the mosaic pattern, but they dont "Mirror" reflect at angles....well come to think of it, your Version 5 JJprise did it quite well.

Hi Mycroft... I definitely remember. What you are seeing there is the specular part of the texture. In Blender, I use 2 texture maps on an object; the color texture, which is of course just the color image you see on the model, and the specular texture, which reflects light from the texture depending on how dark or light different parts of the texture are, combined with what angle the light is coming in from.

On the STXI Enterprise, it has a really extreme specular texture, to make it look like it did in the movie. This is an example of what the saucer textures look like on that one:

(Color Texture on the Left, Specular on the Right)

For the Prime Alternative Enterprise, we wanted something more subtle.

As you can tell, not as much of a difference. But, definitely noticable, as you can see in this video, about 50 seconds in.

Ah ok. I see now! Once I find me a picture host, I'll start posting renders here at TrekBSS. I actually got a couple I'm really proud of. I may not be able to build meshes, but I love to make renders. Btw, love the "Cars" and "Planes" avatar!!

Mr. Wallace and Mr. Carthew .....I am at awe at what you all have done. I can't wait to see the studio model of this thing in all its glory. As far as meshes go, this one beats them all.

Just one thing though, and this is directed at Madman Ricky Wallace. Do you think its possible to create multiple variations of reflecting surfaces? I was thinking in those renders how you see the mosaic pattern, but they dont "Mirror" reflect at angles....well come to think of it, your Version 5 JJprise did it quite well.As you can see, some of the panels reflect the light more intensly than the others. I think that look would go well for this mesh...Just a thought. This thing really outstanding as is.