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That's an amazing idea! I can't believe no one thought about it before. The blood/stains/black marks would add a nice realistic touch to it.

Blood leakage shouldn't be that prominent because if your cut really bad and running, it won't make much. Still a nice touch.

The footprint thing would also be sweet. They should have sounds whenever you are walking on certain floors. This has been done in a lot of games but it adds realism. If you were to step in a big pile of blood or something it sohuld make a light squishy sound.

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I think this was one of the first things discussed here. Visible model damage, arms getting blown off which would effect the monster's operational capabilities, etc. It's pretty much a necessity since target-area damage is already available in a good variety of the newer games now.

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Yeah, it would allow, for example, to put your name on your model somewhere in multiplayer without having to fiddle with models & skins.

I believe I've seen this already in a game in development - can't remember which. Unreal 2 or Serious Sam or something... would be cool, especially with really high detail models (like in the tech demo movie from Unreal 2).

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Yeah, it would allow, for example, to put your name on your model somewhere in multiplayer without having to fiddle with models & skins.

I believe I've seen this already in a game in development - can't remember which. Unreal 2 or Serious Sam or something... would be cool, especially with really high detail models (like in the tech demo movie from Unreal 2).

Or possibly goatse.cx, that seems to be quite a trend in modern multiplayer games which allow custom stamps, patches and decals.