It looks like you're using an ad blocker! I really need the income to keep this site running. If you enjoy BlenderNation and you think it’s a valuable resource to the Blender community, please take a moment to read how you can support BlenderNation.

About Author

I'm a freelance 3d artist and Blender Foundation Certified Trainer. I love to create digital art and share my knowledge in tutorials and workshops. From 2011 to 2016 I ran the company “AgenZasBrothers”, since June 2016 I have been working as an independent 3D artist and Blender trainer.

5 Comments

Totally agree... very very handy sum up to share to colegues who might wonder on the great potential of blender!

I do have a question that I may have to do elsewhere.... I give it a try:

I'm trying to make an animated UV projection from the camera view. That is, with a camera that is animated I'd like to project from it at its position on every frame.

I might be approaching the problem the wrong way... but basically I have tracked a camera from a clip and now I'd like to project that same clip onto a plane corresponding to the floor of my tracked clip.

One way to do it is to use a 'window' texture coordinate input. It's in Input -> Texture Coordinate -> Window (below Camera above Reflection). This will project the image or image sequence onto that geometry depending on how the plane is viewed, meaning that if you have a good 3D track it should line up for the whole animation pretty well.

Thanks! It works like a charm! I ended up testing nodes and parameters a ending up using exactly the same solution you metion... so I'm glad I've arrived to it by my self and to have someone backing up the solution!