Next Xbox revealed logo symbols for expected May Event.

The symbols that appear in the slides are actually code phrases. It was discovered that in fact has been used esoteric language programming to encode each message. The translation of each slide is:

1. Storm Clouds

2. More than now

3. Deep Computing

4. Petaflops> Teraflops

If the first three can have a sense (storm clouds, over time, calculating in depth), the fourth and last sentence looks amazing.

Hearing about Petaflops Teraflops relatively higher than the next-gen consoles looks very strange. A console, as it may be the new generation, can not reach the Petaflops, a measure that indicates one billion floating-point operations performed in a second by the CPU, normally present in supercomputers.

A Petaflops equals 1000 Teraflops. We may therefore assume that they are a joke well thought by some users. Or will it be reality? For you comments.

[2nd update]

According to some rumors, Microsoft would be ready for an innovative structure of the Xbox LIVE to take on the console of the next generation of cloud computing combined with the AMD Fusion gaming.

In practice this would take advantage of the console as a client while the server managed by an infrastructure to remotely send data to the console already calculated so as to bring the same to reach 1 PetaFlops!

The system is similar to what is already the case with some working tools such as Octane Render , able to provide a render similar to computer graphics (CGI) for those who use tools such as 3D Studio Max, Maya, etc. ..

This is not pure as it was for OnLive cloud gaming, where all the computational load had been covered by the servers, but something in between. That is to say that the Xbox NEXT will have its own computing power that will be given a greater and further via dedicated servers.

Keep in mind Microsoft is expanding the Xbox brand beyond just consoles. With that said I am not sure this is for a Gaikai/Onlive like service(streaming games). If real, I believe it may be a service that basically connects/networks all of your devices allowing you to control/share/stream content between devices via a cloud like service(when not connected directly).

The only thing that seems unlikely or at least make sense of why they would mention is the "Petaflops> Teraflops".

Even if you networked all of your MS devices, no single person is going to get close to a Petaflop worth of processing power. It also doesn't make sense to mention it for a Gaikai/Onlive like service since any similar service that needs to be streamed to millions is going to require Petaflops of processing power.

Some of the icons don't make sense such as why put a high and a low volume icon. Some of the icons don't match any of Microsofts current icons and some, perhaps all, of them appear flipped/mirrored.

"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"
--Kaz Hirai, CEO, Sony Computer Entertainment

Keep in mind Microsoft is expanding the Xbox brand beyond just consoles. With that said I am not sure this is for a Gaikai/Onlive like service(streaming games). If real, I believe it may be a service that basically connects/networks all of your devices allowing you to control/share/stream content between devices via a cloud like service(when not connected directly).
The only thing that seems unlikely or at least make sense of why they would mention is the "Petaflops> Teraflops".
Even if you networked all of your MS devices, no single person is going to get close to a Petaflop worth of processing power. It also doesn't make sense to mention it for a Gaikai/Onlive like service since any similar service that needs to be streamed to millions is going to require Petaflops of processing power.
Some of the icons don't make sense such as why put a high and a low volume icon. Some of the icons don't match any of Microsofts current icons and some, perhaps all, of them appear flipped/mirrored.
Just to give an idea of how much 1 petaflop would be for one person or how little it would be for a service like Gaikai/Onlive here are some numbers for Nvidia's Grid System:

First some numbers on Nvidia's website.
This data is gathered/calculated from press releases/interviews/etc.

20 of these servers with 10 GPUs each provides 200 teraflops of processing power.

It would take 100 of these servers with 10 GPUs each to reach 1 petaflop of processing power.

These 100 servers with 10 GPUs each would support less than 3,600 concurrent gamers.

One Server with 8 GPUs costs $24,900 for the hardware only.

For 100 servers with 10 GPUs each it would cost more than $2.49 million for the hardware only.

Why else would you need a cloud service? API built for Cloud service = unlimited graphical, physics, and so on as long as the bandwidth is in place. Which would indeed require always on internet for that to function. So it fits the rumors.

PS4 can do this as well with Octane Render API on Gaikai servers or with their own API on Gaikai servers.

These images I deem to be real. I am betting AMD/OTOY push the Octane Render API onto X720 or PS4 or both while Sony with Gaikai and Microsoft with Agawi supporting it. Why else would one shrug NVIDIA away. Even Nintendo could have a monster console if they supported this cloud tech and had the bandwidth to back it up. NVIDIA says look we have GRID, but they lack the API to do what OTOY does.

Bandwidth I see is the only problem for it. OnLive burned itself by launching early. Is it still to early to support these type of games? Another question I could propose is if based on Cloud tech in the console will there be discs?

I doubt a game using near 1 Petaflop of computing power and streamed to gamers is feasible today or (anytime soon) due to bandwidth, latency and cost.

Otoy appears to be more for developers than it is for gamers. It appears to be a cloud service that hosts various development/3D modeling tools. You can either access these tools and use your workstation to handle the rendering/processing or pay to use the computing power of their cloud service tp handle it.

This would still be very expensive, but likely nowhere near as expensive as leasing/buying the various software and building the workstations needed for game development/3D modeling.

Otoy uses software such as its Octane Render to allow people to create complex 3D scenes by tapping the computing power of the cloud. The graphic artist doesn’t need a workstation with high-end hardware. Instead, he can use as many cloud graphics processors as needed for a short time and pay for that usage.

It can also potenial offer petaflops of computing power for game development, but would be very expensive. The problem is you don't need petaflops of computing power. Regardless of how much computing power the workstation/cloud service provides you are still limited by the hardware you are developing for.

You have to also take into consideration the cost to develop a game that would use a single Petaflop of computing power and the cost of the equipment at various locations to host the game that would have to support hundreds of thousands, perhaps millions, of gamers at once.

As for Folding At Home, it is a poor example at best. When using folding@home on your PS3 you are not using and can not use more processing power than what your single machine is capable of. All you're doing is providing extra processing power to be used for research purposes. A Onlive, Gaikai or anything similar to what you are talking would not and can not work like this.

I am leaning towards it being fake. The statement "Petaflops> Teraflops" makes little sense for a single user to use due to cost and little sense for a service like Gaikai, Onlive and other similar services since it would be impossible to provide the services to millions without using Petaflops of processing power.

I really hope the analog sticks have been moved, I can't use the current xbox360 pad because it gives me cramps.

I think the sticks are in a perfect position, especially the left one. If you hold the controller in your hand you can see how close the left stick is to your thumb already which is the main one used for most games. That and the size are reasons why i like it over other controllers. They could go a little smaller and I think people will still like it as long as that left analog stays put.

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