The movement is pretty fluid – you'll always deal with moving a 3D character with a D-pad, but it's still pretty comfortable – and the 3D keeps up nicely on the top screen. The only dip in framerate we saw was occasional stutters (very brief) when spinning the camera for a few seconds, and even then it was only dropping a frame or two. Animations are pretty basic, but done well, so you'll see Wall-E scoot around the screen, go through some exaggerated slamming and tossing motions, and interact with some pretty large, moving structures within the world. To cut down on the poly count, the main world is built into sections, and each section is surrounded with a single-color haze almost like a fog of war. Once you move through the gate at the end of a chunk of puzzle, it fades out, and fades in a new "room." It's a pretty smart way to keep the game looking good, and the only real curiosity we have is whether or not this will have an impact on the overall size of puzzles later in the game, or if things switch up to accommodate different level types.

The main gameplay (at least for this section) all revolves around block puzzles, so we spent most of our time hitting triggers that dropped various blocks, and then made use of them to hit various switches and break through puzzles in the world. It's pretty common to grab a generic trash block, wheel it over to a safe throwing distance, and then either under-arm or overhead throw it at a switch to open doors, activate conveyer belts, or engage fast-moving robotic shovels. Once you start to combine the actions you'll get a deeper sense for what's to come though, as the shovels will actually slam Wall-E across the screen, or use ramps to get him airborne in the process, blasting over pits or other obstacles.

You can also play as Eve for flight missions and multiplayer races.

Different block types also work into the equation, with explosive cubes sending either enemies or Wall-E flying (a great way to pass gaps), magnetic blocks pulling Wall-E or other metal objects over, or combining multiple functions of each to eliminate enemies or create pathways for the robot to maneuver. There's also the inclusion of timed switches as well, which add a speed factor into play. Combine timed levels with exploding and magnetized blocks, enemies that are effected (and also used in puzzling, oddly enough) by these blocks, and various contraptions throughout the world to help Wall-E navigate through to the end of each stage, and you've got a pretty robust puzzle experience for the opening hour or so of the game.

There's more to come as well, with the inclusion of Eve for flying levels and multiplayer racing, but we'll have to trudge on through the single player story mode to unlock it all. The game also comes complete with the standard licensed product bonus content, which includes production shots from the movie, videos made by the Helixe team that show off major events from the movie, as well as bonus levels to complete as you progress through the game. Multiplayer doesn't support single card download play though, so you'll need to track down someone else with the game to get down with wireless races.

We'll have more on Wall-E as we progress through the game, as well as first footage as soon as it's available. In the meantime, check out our exclusive first images in the media gallery below, and then head on over to read our PSP hands-on if you own both handhelds.