Loot 2.0 & Paragon 2.0 Are Here!

With Battle.net’s maintenance last night, Patch 2.0.1 made its way to the Diablo 3 servers, heralding in the new Loot 2.0 and Paragon 2.0 systems as part of the preparation for the expansion, Reaper of Souls!

This is a huge game changer for Diablo 3 with Legendary & Set items bound to account and item drops being more attuned to the character class discovering them. No more high intelligence stats on mighty belts for Barbarians! Also with the new Paragon system there is no level cap and the levels earned are now shared across all characters as points to be used in the new character categories Core, Offense, Defense, and Utility.

Looking forward to getting our stream on for some hack and slash goodness later tonight!

Diablo III patch 2.0.1 is currently available for download in the Americas. Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.0.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.1 is live until those regions have also patched.

Table of Contents

GENERAL

Pools of Reflection have been added to the game

Pools of Reflection provide a 25% bonus to experience

This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies

Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times

This experience bonus persists on logout

Nephalem Glory has been added to the game

Occasionally during battle, monsters will drop Power Globes when damaged or killed

Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time

All targets hit are now stunned instead of only targets that are critically hit

Skill Rune – Dreadnought

This skill has been reworked

All enemies hit are pulled to your destination

Threatening Shout

Now unlocks at Level 14 (previously 17)

Skill Rune – Intimidate

Movement speed reduced increased from 30% to 60%

Skill Rune – Falter

Attack speed reduction increased from 15% to 20%

Skill Rune – Demoralize

Taunt duration increased from 3 seconds to 4 seconds

Skill Rune – Terrify

Increased chance to Fear from 35% to 100%

Increased Fear duration from 2.5 seconds to 3 seconds

Battle Rage

Reduced damage increase from 15% to 10%

Skill Rune – Marauder’s Rage

Damage bonus increase lowered from 30% to 15%

Skill Rune – Ferocity

This skill has been reworked

Increases the duration of Battle Rage to 300 seconds

Skill Rune – Swords to Ploughshares

Increased chance to cause enemies to drop Health Globes from 5% to 8%

Skill Rune – Into the Fray

This skill has been reworked

Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage

War Cry

Skill Rune – Charge!

Increased Fury gained from 40 to 50

Skill Rune – Invigorate

Increased Life regeneration from 620 to 2025 per second

Earthquake

Cooldown reduced from 120 seconds to 60 seconds

Damage increased from 2000% to 2600% weapon damage

Skill Rune – Giant’s Stride

Damage increased from 65% to 160% weapon damage

Skill Rune – Chilling Earth

Now Freezes enemies instead of Slowing

Skill Rune – The Mountain’s Call

Reduced cooldown from 105 seconds to 50 seconds

Damage type changed from Fire to Lightning

Skill Rune – Aftershocks

Has been removed from the game

New Skill Rune – Molten Fury

Increase Earthquake’s damage to 4500% weapon damage as Fire

Skill Rune – Path of Fire

Has been removed from the game

New Skill Rune – Cave-In

All enemies within 24 yards are pulled in towards you

Call of the Ancients

No longer costs Fury

Damage increased from 60% to 180% weapon damage

Talic can now also use Leap Attack

Korlic can now also use Furious Charge

Madawc can now also use Seismic Slam

Skill Rune – The Council Rises

This skill has been reworked

The Ancients deal 360% weapon damage as Fire with each attack

Skill Rune – Duty to the Clan

Duration increased from an additional 20 seconds to 45 seconds

Ancients now also gain 200% Armor

Skill Rune – Korlic’s Might

Has been removed from the game

New Skill Rune – Ancients’ Blessing

Heal for 65% Life when the Ancients are called

Skill Rune – Madawc’s Madness

Has been removed from the game

New Skill Rune – Ancients’ Fury

Gain 3 Fury every time an Ancient deals damage

Skill Rune – Talic’s Anger

Has been removed from the game

New Skill Rune – Together as One

50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients’ damage turns into Lightning

Wrath of the Berserker

No longer costs Fury

Increased duration from 15 seconds to 20 seconds

Skill Rune – Arreat’s Wail

No longer knocks back enemies

Increased damage from 430% to 3400% weapon damage

Skill Rune – Insanity

Reduced increased damage from 100% to 50%

Skill Rune – Slaughter

Increased damage from 155% to 300% weapon damage

Skill Rune – Striding Giant

Dodge bonus increased from 60% to 80%

Skill Rune – Thrive on Chaos

This skill has been reworked

While active gain 826 Life per Fury Spent

Passive Skills

Pound of Flesh

No longer increases the chance to find Health Globes

Decreased additional Life from Health Globes from 100% to 50%

Ruthless

This skill has been reworked

You deal 40% additional damage to enemies below 30% health

Nerves of Steel

Reduced amount of Armor gained from 100% to 50% of your Vitality

Weapons Master

Reduced Swords/Daggers bonus from 15% to 8% increased damage

Reduced Maces/Axes bonus from 10% to 5% Critical Hit Chance

Reduced Polearms/Spears bonus from 10% to 8% attack speed

Reduced Mighty Weapons bonus from 3 to 1 Fury per hit

Inspiring Presence

Reduced Life regeneration from 2% to 1% of maximum Life per second

Bloodthirst

This skill has been reworked

Each point of Fury spent heals you for 116 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus

Animosity

Reduced Fury generation bonus from 20% to 10%

Superstition

Reduced Fury gain from 3 to 2

No Escape

This skill has been reworked

Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you

Relentless

Ability now activates at 35% Life, up from 20%

Brawler

Reduced damage increase from 30% to 20%

Juggernaut

Increased the reduction of control impairing effects from 20% to 30%

Increased Life recovery from 15% to 20%

Boon of Bul-Kathos

Reduced Earthquake cooldown reduction from 30 seconds to 15 seconds

Demon Hunter

Active Skills

Hungering Arrow

Increased base damage from 115% to 125% weapon damage

Skill Rune – Cinder Arrow

Has been removed from the game

New Skill Rune – Serrated Arrow

Increases Hatred generated to 6

Damage type changed from Physical to Fire

Skill Rune – Shatter Shot

Damage type changed from Physical to Lightning

Skill Rune – Devouring Shot

Name changed to “Devouring Arrow”

Skill Rune – Spray of Teeth

Increased AoE explosion damage from 50% to 60% weapon damage

Entangling Shot

Increased base damage from 90% to 200% weapon damage

When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets

Skill Rune – Chain Gang

Damage type changed from Physical to Poison

Skill Rune – Shock Collar

Increased bonus chain damage from 70% to 80% weapon damage

Skill Rune – Heavy Burden

Damage type changed from Physical to Cold

Skill Rune – Justice is Served

Damage type changed from Physical to Fire

Skill Rune – Bounty Hunter

Skill has been reworked

Increases the Slow amount to 80%

Bola Shot

Name changed to “Bolas”

Skill Rune – Thunder Ball

Lowered Stun duration from 1.5 seconds to 1 second

Skill Rune – Bitter Pill

Damage type changed from Fire to Lightning

Imminent Doom

Secondary AoE damage type changed from Arcane to Fire

Evasive Fire

Discipline cost removed

Skill has been reworked

Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.

Now a Primary skill

Skill Rune – Parting Gift

Increased poison bomb damage from 55% to 150% weapon damage

Skill Rune – Covering Fire

Skill has been reworked

Increased the damage for all shots from 130% to 160% weapon damage

Skill Rune – Displace

Damage type changed from Physical to Cold

Skill Rune – Surge

Removes cooldown on backflip, but each backflip now costs 2 Discipline

Grenades

Name changed to “Grenade”

Skill has been reworked

Throw out a grenade that bounces and explodes for 160% weapon damage as Fire

Skill Rune – Cluster Grenades

Increased damage from 112% to 200% weapon damage

Skill Rune – Fire Bomb

Has been removed from the game

New Skill Rune – Grenade Cache

Throw out 3 grenades that explode for 160% weapon damage as Fire each

Skill Rune – Stun Grenades

Name changed to “Stun Grenade”

Lowered Stun chance from 25% to 20%

Damage type changed from Fire to Lighting

Now hurls a single grenade (rather than multiple)

Skill Rune – Gas Grenades

Increased explosion damage from 95% to 160% weapon damage

Increased poison cloud damage from 25% to 120% weapon damage

Now hurls a single grenade (rather than multiple)

Impale

Hatred cost lowered from 25 to 20 Hatred

Increased base damage from 265% to 620% weapon damage

Skill Rune – Impact

Knockback chance lowered from 65% to 50%

Skill Rune – Chemical Burn

Damage type changed from Physical to Fire

Skill Rune – Overpenetration

Damage type changed from Physical to Poison

Skill Rune – Awareness

Has been removed from the game

New Skill Rune – Ricochet

The knife ricochets to 2 additional nearby enemies within 20 yards of each other

Changes damage type from Physical to Lightning

Skill Rune – Grievous Wounds

Increased critical hit damage from 100% to 130% weapon damage

Rapid Fire

Increased base damage from 438% to 525% weapon damage

Skill Rune – Web Shot

Damage type changed from Physical to Cold

Skill Rune – Bombardment

Increased explosion damage from 414% to 465% weapon damage

Chakram

Increased base damage from 170% to 380% weapon damage

Skill Rune – Twin Chakrams

Increased individual Chakram damage from 114% to 220% weapon damage

Damage type changed from Physical to Fire

Skill Rune – Serpentine

Increased damage from 230% to 500% weapon damage

Skill Rune – Razor Disk

Increase damage from 187% to 380% weapon damage

Damage type changed from Arcane to Physical

Skill Rune – Boomerang

Increased damage from 230% to 400% weapon damage

Skill Rune – Shuriken Cloud

Increased damage per second from 34% to 200% weapon damage

Elemental Arrow

Increased base damage from 155% to 300% weapon damage

Skill Rune – Ball Lightning

Increased damage from 155% to 300% weapon damage

Skill Rune – Frost Arrow

Increased damage from 170% to 330% weapon damage

Skill Rune – Screaming Skull

Increased damage from 155% to 300% weapon damage

Lowered Fear duration from 1.5 seconds to 1 second

Skill Rune – Lightning Bolts

Increased damage from 155% to 300% weapon damage

Lowered Stun duration from 1.5 seconds to 1 second

Skill Rune – Nether Tentacles

Increased damage from 155% to 300% weapon damage

Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life

Caltrops

Skill Rune – Carved Stakes

Discipline cost reduction changed from 4 Discipline to 3 Discipline

Smoke Screen

Now has a 2 second cooldown

Skill Rune – Displacement

Increased movement speed bonus from 35% to 100%

Skill Rune – Breathe Deep

Has been removed from the game

New Skill Rune – Healing Vapors

Regenerate 15% Life while invisible

Skill Rune – Special Recipe

Skill has been reworked

Now removes the Discipline cost, but adds a 12 second cooldown

Smoke Screen – Choking Gas

Damage type changed from Physical to Poison

Shadow Power

Skill has been reworked

Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds

Skill Rune – Nightbane

Skill has been reworked

Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds

Skill Rune – Blood Moon

Skill has been reworked

Now increases Life per Hit gain to 3303

Skill Rune – Well of Darkness

Skill has been reworked

Now removes the Discipline cost, but adds a 14 second cooldown

Skill Rune – Gloom

Incoming damage reduction lowered from 35% to 15%

Vault

Skill Rune – Action Shot

Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits

Skill Rune – Rattling Roll

Now only affects enemies you Vault through

Skill Rune – Acrobatics

Added cooldown duration lowered from 10 seconds to 8 seconds

Preparation

Now only restores 30 Discipline when activated

Skill Rune – Invigoration

Skill has been reworked

Permanently increase maximum Discipline by 15 while rune is “equipped”

Skill Rune – Punishment

Now only restores 75 Hatred when activated

Skill Rune – Battle Scars

Life gain lowered from 60% to 40%

Companion

Discipline cost has been removed

Skill has been reworked and now has both an active and a passive ability

Active: Your raven deals an additional 500% weapon damage on its next attack

Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical

Skill Rune – Spider Companion

Skill has been reworked and now has both an active and a passive ability

Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds

Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider’s attacks Slow enemies by 60% for 3 seconds.

Skill Rune – Bat Companion

Skill has been reworked and now has both an active and a passive ability

Active: Instantly gain 50 Hatred

Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.

Skill Rune – Boar Companion

Skill has been reworked and now has both an active and a passive ability

Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds

Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.

Skill Rune – Ferret Companion

Skill has been reworked and now has both an active and a passive ability

Active: Instantly pick up all health globes and gold within 60 yards

Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.

Skill Rune – Wolf Companion

Skill has been reworked and now has both an active and a passive ability

Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move

Hot Pursuit

Skill has been reworked

Increases movement speed by 20% for 2 seconds when you hit an enemy

Archery

Lowered “Bow” bonus from 15% to 8% increased damage

Lowered “Hand Crossbow” bonus from 10% to 5% Critical Hit damage

Added new bonus: 2nd Hand (or Off-Hand) Crossbow

1 Hatred per second

Numbing Traps

Skill has been reworked

Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds

Grenadier

Skill has been reworked

Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire

Sharpshooter

Increased Critical Hit change bonus from 3% to 4% every second

Ballistics

Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack

Monk

Active Skills

Fists of Thunder

Increased Spirit per attack from 6 to 14

Increased damage from 110% to 122 % weapon damage

Removed knockback effect

Skill Rune – Thunderclap

Increased damage from 35% to 95% weapon damage

Removed teleport

Added knockback effect to every third hit

Skill Rune – Lightning Flash

Increased chance to dodge from 16% to 17%

Increased duration from 2 seconds to 3 seconds

Skill Rune – Static Charge

Skill has been reworked

Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning

Skill Rune – Quickening

Decreased additional Spirit generated per hit from 15 to 4

Skill Rune – Bounding Light

Chain Lightning damage increased from 73% to 195% weapon damage

Now hits up to 3 additional enemies

Deadly Reach

Increased Spirit per attack from 6 to 12

Decreased damage from 110% to 109% weapon damage

Every third hit now has a 50% chance to knock enemies up into the air

Skill Rune – Piercing Trident

Now increases the chance of every third hit to knock enemies up into the air by 66%

Skill Rune – Keen Eye

Reduced Armor increase from 50% to 40%

Reduced duration of the effect from 4 seconds to 3 seconds

Skill Rune – Scattered Blows

Now randomly damages enemies within 25 yards

Damage decreased from 170% to 156% weapon damage

Skill Rune – Strike from Beyond

Decreased additional Spirit generated per Critical Hit from 10 to 3

Skill Rune – Foresight

Reduced the damage increase from 18% to 15%

Reduced the duration of the effect from 30 seconds to 3 seconds

Crippling Wave

Increased Spirit per attack from 6 to 12

Increased damage from 110% to 143% weapon damage

Now dazes enemies within 11 yards on every third hit

Skill Rune – Mangle

Now increases damage to 216% weapon damage

Damage type changed from Physical to Fire

Skill Rune – Rising Tide

Decreased additional Spirit generated per Critical Hit from 5 to 4

Skill Rune – Tsunami

No longer increases the movement speed reduction

Damage type changed from Physical to Cold

Way of the Hundred Fists

Increased Spirit per attack from 8 to 12

Increased damage from 140% to 192% weapon damage

Skill Rune – Hands of Lightning

Now also increases damage to 429% weapon damage

Skill Rune – Fists of Fury

Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds

Additional damage can now stack several times on the same enemy

Skill Rune – Spirited Salvo

Increased chance to gain additional Spirit from 15% to 40%

Reduced additional Spirit from 15 to 6

Skill Rune – Windforce Flurry

Reduced damage from 250% to 191% weapon damage

Damage type changed from Physical to Cold

Lashing Tail Kick

Increased damage from 470% to 624% weapon damage

Removed knockback effect

Skill Rune – Vulture Claw Kick

Increased damage from 517% to 624% weapon damage

Removed knockback effect

Skill Rune – Sweeping Armada

Now increases damage to 671% weapon damage

No longer increases knockback distance

Skill Rune – Spinning Flame Kick

Increased damage from 588% to 677% weapon damage

Skill Rune – Scorpion Sting

Increased chance to stun from 50% to 85%

Skill Rune – Hand of Ytar

Increased duration of slow effect from 2 to 3 seconds

Damage type changed from Physical to Cold

Tempest Rush

Increased damage from 155% to 240% weapon damage while running

No longer slows enemies

Skill Rune – Northern Breeze

Now increases damage to 285% weapon damage

Damage type changed from Physical to Holy

Skill Rune – Flurry

Now slows enemies hit by 80%

Damage type changed from Physical to Cold

Skill Rune – Slipstream

Lowered the damage reduction while running from 25% to 20%

Skill Rune – Bluster

Now adds a knock back effect

Now reduces damage of enemies hit by 20% for 1 second

Damage type changed from Physical to Fire

Wave of Light

Decreased initial damage from 829% to 473% weapon damage

Decreased additional damage from 96% to 79% weapon damage

Skill Rune – Wall of Light

Now increases initial damage to 709% weapon damage

Now adds a knockback effect

Skill Rune – Explosive Light

Decreased damage from 914% to 731% weapon damage

Skill Rune – Blinding Light

Increased stun duration from 3 seconds to 4.5 seconds

Skill Rune – Pillar of the Ancients

Decreased initial damage from 595% to 498% weapon damage

Decreased additional damage from 595% to 498% weapon damage

Changed damage type from Holy to Physical

Blinding Flash

No longer costs Spirit

Skill Rune – Self Reflection

Increased the duration of the blind effect from 4 to 6 seconds

Skill Rune – Blinded and Confused

Has been removed from the game

Skill Rune – Blinding Echo

Has been removed from the game

Skill Rune – Searing Light

Has been removed from the game

New Skill Rune – Mystifying Light

Blinded enemies are also slowed by 80% for 5 seconds.

New Skill Rune – Replenishing Light

Each enemy you Blind restores 7 Spirit.

New Skill Rune – Soothing Light

Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds

The heal amount is increased by 90% of your Life per Second

Skill Rune – Faith in the Light

Lowered the damage increase from 30% to 29%

Breath of Heaven

No longer costs Spirit

Increased heal amount from 6202 – 7442 to 13,161 – 17,210 Life

Heal amount is now increased by 30% of your Health Globe Healing Bonus

Skill Rune – Circle of Scorn

Increased damage from 80% to 505% weapon damage

Skill Rune – Circle of Life

Now increased healing power to 26,321 – 34,420 Life

Heal amount is now increased by 30% of Health Globe Healing Bonus

Skill Rune – Blazing Wrath

Lowered the damage increase from 15% to 10%

Lowered duration from 45 seconds to 9 seconds

Skill Rune – Infused with Light

Lowered the amount of additional Spirit per attack from 8 to 4

Skill Rune – Penitent Flame

Has been removed from the game

New Skill Rune – Zephyr

Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.

Serenity

No longer costs Spirit

Skill Rune – Peaceful Repose

Increased heal amount from 6202 – 7752 to 11395 – 12427 Life

Heal amount is now increased by 40% of Health Globe Healing Bonus

Skill Rune – Reap What is Sown

Has been removed from the game

New Skill Rune – Unwelcome Disturbance

While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second

Skill Rune – Tranquility

Increased duration from 1 second to 3 seconds

Skill has been reworked

Grants a protective shield to allies, redirecting up to 22,677 damage to you

Shield amount is increased by 40% of your Health Globe Healing Bonus

Skill Rune – Instant Karma

Skill has been reworked

While under the effects of Serenity, your movement is unhindered.

Inner Sanctuary

No longer costs Spirit

Increased duration from 5 seconds to 6 seconds

Skill has been reworked

Circle of protection on the ground can now be passed by enemies

Allies within the circle of protection receive 55% less damage for the duration of the effect

Skill Rune – Safe Haven

Increased heal amount from 1550 to 2279 Life per second

Heal amount is now increased by 30% of your Life per second.

Skill Rune – Sanctified Ground

Skill has been reworked

Increases duration of Inner Sanctuary to 8 seconds

Enemies cannot pass the circle of protection

Skill Rune – Forbidden Palace

Skill has been reworked

Increases damage taken by enemies inside Inner Sanctuary by 30%

Lowers the movement speed of enemies inside Inner Sanctuary by 80%

Skill Rune – Consecration

Has been removed from the game

Skill Rune – Circle of Protection

Has been removed from the game

New Skill Rune – Temple of Protection

Allies inside Inner Sanctuary are also immune to control impairing effects.

New Skill Rune – Intervene

Dash to the target location

Grant a shield to allies within 11 yards and then create Inner Sanctuary

Shield absorbs up to 16,765 damage for 3 seconds

Absorb amount is increased by 28% of your Health Globe Healing Bonus

Dashing Strike

Skill has been reworked

No longer costs Spirit

Costs 1 Charge

Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical

You gain a charge every 6 seconds and can have up to 2 charges stored at a time

Decreased the amount by which the Maximum Mana is increased from 20% to 10%

Gruesome Feast

Increased the duration of the Intelligence bonus from 10 seconds to 15 seconds

Zombie Handler

Skill has been reworked

You can have 1 additional Zombie Dog summoned at one time. The health of your Zombie Dogs and Gargantuan are increased by 20%

Blood Ritual

Decreased Mana costs paid with Life from 15% to 10%

Decreased maximum Life per second regeneration from 2% to 1%

Rush of Essence

Increased Mana returned by spells over 10 seconds from 49 to 100

Grave Injustice

Skill has been reworked

Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards

Wizard

Active Skills

Magic Missile

Increased damage from 125% to 170% weapon damage

Skill Rune – Charged Blast

Increased damage from 163% to 240% weapon damage

Skill Rune – Split

Increased damage for each missile from 56% to 80%

Now unlocks at Level 31 (previously 13)

Skill Rune – Penetrating Blast

Has been removed from the game

Skill Rune – Attunement

Has been removed from the game

New Skill Rune – Glacial Spike

Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be frozen for 1 second. Enemies cannot be frozen by Glacial Spike more than once every 5 seconds

Unlocks at Level 13

New Skill Rune – Conflagrate

Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration

Unlocks at Level 52

Skill Rune – Seeker

Increased damage from 138% to 211% weapon damage

Now unlocks at Level 42 (previously 52)

Shock Pulse

Increased damage from 150% to 194% weapon damage

Skill Rune – Explosive Bolts

Increased explosion damage from 105% to 184% weapon damage

Damage type changed from Lightning to Cold

Skill Rune – Fire Bolts

Increased damage from 195% to 274% weapon damage

Skill Rune – Piercing Orb

Increased damage from 105% to 214% weapon damage

Skill Rune – Lightning Affinity

Renamed to Power Affinity

Damage type changed from Lightning to Arcane

Hits now restore 2 Arcane Power, down from 3

Skill Rune – Living Lightning

Increased damage from 53% to 165% weapon damage

Spectral Blade

Increased damage from 165% to 168% weapon damage

Damage type changed from Physical to Arcane

Skill Rune – Deep Cuts

Has been removed from the game

Skill Rune – Impactful Blades

Has been removed from the game

Skill Rune – Healing Blades

Has been removed from the game

Skill Rune – Siphoning Blade

Increased damage from 53% to 168% weapon damage

Hits now restore 2 Arcane Power, down from 3

Now unlocks at 24 (previously 35)

Skill Rune – Thrown Blade

Increased damage to 231% weapon damage

Now unlocks at 35 (previously 57)

New Skill Rune – Flame Blades

Changes damage type to Fire

Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds

New Skill Rune – Barrier Blades

With each cast, gain a protective shield for 3 seconds that absorbs 8253 damage

New Skill Rune – Ice Blades

Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade

Unlocks at Level 57

Electrocute

Increased damage from 90% to 138% weapon damage

Skill Rune – Chain Lightning

Increased maximum number of hit enemies from 6 to 10

Skill Rune – Forked Lightning

Lowered damage from 55% to 44% weapon damage

Skill Rune – Lightning Blast

Increased damage from 86% to 140% weapon damage

Skill Rune – Arc Lightning

Increased damage from 115% to 310% weapon damage

Ray of Frost

Now affects enemies within 5 yards of the first enemy hit

Increased damage from 280% to 510% weapon damage

Slow effect now lasts 3 seconds, down from 4

Skill Rune – Numb

Now has a 10% chance to Freeze enemies for 1 second

Slow effect now lasts 3 seconds, down from 4

Now unlocks at 15 (previously 7)

Skill Rune – Snow Blast

Skill Rune has been reworked

Enemies hit by Ray of Frost now take 15% increased damage from Cold for 4 seconds

Now unlocks at 53 (previously 15)

Skill Rune – Cold Blood

Skill now costs 11 Arcane Power, up from 10

Now unlocks at 7 (previously 28)

Skill Rune – Sleet Storm

Increased damage from 364% to 375% weapon damage

The Storm now grows up to a 22 yard radius

Skill Rune – Black Ice

Increased damage from 504% to 1204% weapon damage

Now unlocks at 28 (previously 53)

Arcane Orb

Decreased Arcane Power cost from 35 to 30

Increased damage from 200% to 381% weapon damage

Increased range from 10 yards to 15

Skill Rune – Obliteration

Skill Rune has been reworked

Now increases the speed of the orb

Reduces the area of effect to 8 yards

Increased damage from 260% to 509% weapon damage

Skill Rune – Arcane Orbit

Increased damage from 80% to 236% weapon damage

Skill Rune – Arcane Nova

Has been removed from the game

Skill Rune – Tap the Source

Has been removed from the game

Skill Rune – Celestial Orb

Has been removed from the game

New Skill Rune – Spark

Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit

New Skill Rune – Scorch

Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds

New Skill Rune – Frozen Orb

Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold

Arcane Torrent

Increased damage from 285% to 573% weapon damage

Skill Rune – Death Blossom

Increased damage from 670% to 1452% weapon damage

Skill Rune – Arcane Mines

Increased damage from 340% to 688% weapon damage

Increased movement and attack speeds reduction from 30% to 60%

Skill Rune – Cascade

Chance reduced from 100% to 12.5%

Increased damage from 285% to 582% weapon damage

Disintegrate

Increased damage from 220% to 511% weapon damage

Skill Rune – Chaos Nexus

Increased damage from 44% to 115% weapon damage

Now unlocks at Level 48 (previously 30)

Skill Rune – Volatility

Increased damage from 395% to 750% weapon damage

Now unlocks at Level 30 (previously 39)

Skill Rune – Entropy

Increased damage from 235% to 649% weapon damage

Now unlocks at Level 39 (previously 48)

Skill Rune – Intensify

Skill Rune has been reworked

Enemies hit by Disintegrate now take 15% increased damage from Arcane for 4 seconds

Frost Nova

Cooldown reduced from 12 seconds to 11 seconds

Freeze time reduced from 3 seconds to 2 seconds

Skill Rune – Shatter

Increased chance from 50% to 100%

Skill Rune – Cold Snap

Cooldown reduced from 9 seconds to 7.5 seconds

Now also increases the Freeze time to 3 seconds

Skill Rune – Frozen Mist

Increased damage from 160% to 915% weapon damage

Skill Rune – Deep Freeze

Critical Hit Chance bonus reduced from 15% to 10%

Skill Rune – Bone Chill

Increased damage taken by enemies from 15% to 33%

Diamond Skin

Now lasts 3 seconds, down from 6

Damaged absorbed increased from 10854 to 14368

Skill Rune – Crystal Shell

Damaged absorbed increased from 21707 to 28736

Skill Rune – Prism

Arcane Power cost reduction increased from 7 to 9

Skill Rune – Mirror Skin

Has been removed from the game

New Skill Rune – Sleek Shell

Increases your movement speed by 30% while Diamond Skin is active

Skill Rune – Enduring Skin

Now lasts 6 seconds, down from 9

Skill Rune – Diamond Shards

Damage type changed from Physical to Arcane

Increased damage from 210% to 863% weapon damage

Slow Time

Duration increased from 8 seconds to 15 seconds

Skill Rune – Miasma

Has been removed from the game

New Skill Rune – Time and Space

Slow Time is now cast at your target location up to 60 yards away

Unlocks at Level 29

Skill Rune – Time Warp

Damage increase reduced from 20% to 10%

Now unlocks at 39 (previously 29)

Skill Rune – Time Shell

Now reduces the cooldown to 12 seconds

Now unlocks at 23 (previously 39)

Skill Rune – Perpetuity

Has been removed from the game

New Skill Rune – Point of No Return

Enemies that enter or leave the Slow Time area are stunned for 3 seconds

Unlocks at Level 47

Teleport

Removed Mana cost

Skill Rune – Safe Passage

Duration increased from 4 seconds to 5 seconds

Damage reduction decreased from 30% to 27%

Skill Rune – Calamity

Damage reduced from 265% to 252%

Now stuns nearby enemies for 1.5 seconds

Wave of Force

Skill has been reworked, and now no longer repels projectiles, knock back nearby enemies or Slow enemies

Cooldown removed

Damage type changed from Physical to Arcane

Increased damage from 200% to 351% weapon damage

Skill Rune – Impactful Wave

Skill Rune has been reworked

Now adds a 5 second cooldown

Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds

Skill Rune – Force Affinity

Has been removed from the game

Skill Rune – Forceful Wave

Has been removed from the game

Skill Rune – Teleporting Wave

Has been removed from the game

Skill Rune – Exploding Wave

Has been removed from the game

New Skill Rune – Debilitating Force

Enemies hit deal 10% reduced damage for 3 seconds

Unlocks at Level 22

New Skill Rune – Arcane Attunement

Each enemy hit increases the damage of your next Arcane spell by 2%

Unlocks at Level 32

New Skill Rune – Static Pulse

Damage type changed to Lightning

Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds

Unlocks at Level 39

New Skill Rune – Heat Wave

Damage type changed to Fire

Increase the damage to 427% weapon damage

Unlocks at Level 49

Energy Twister

Increased damage from 360% to 1000% weapon damage

Skill Rune – Mistral Breeze

Damage type changed to Cold

Changed reduced casting cost from 20 Arcane Power to 28 Arcane Power

Skill Rune – Gale Force

Damage type changed to Fire

Skill Rune reworked

Enemies hit by Energy Twister now take 15% increased damage from Fire for 4 seconds

Skill Rune – Raging Storm

Increased damage from 360% to 1935% weapon damage

Skill Rune – Wicked Wind

Increased damage from 252% to 743% weapon damage

Skill Rune – Storm Chaser

Damage type changed to Lightning

Now grants Lightning Charges instead of Wind Charges

Instead of a Giant Energy Twister, when releasing the Lightning charges you will cast a bolt of lightning

Increased damage from 75% to 196% weapon damage per charge

Hydra

Increased damage from 28% to 66% weapon damage

Skill Rune – Arcane Hydra

Increased damage from 60% to 111% weapon damage

Skill Rune – Lightning Hydra

Increased damage from 64% to 138% weapon damage

Skill Rune – Venom Hydra

Has been removed from the game

Skill Rune – Frost Hydra

Increased damage from 36% to 108% weapon damage

Skill Rune – Mammoth Hydra

Increased damage from 67% to 178% weapon damage

New Skill Rune – Blazing Hydra

Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy

Unlocks at level 38

Meteor

Mana cost reduced from 50 to 40

Increased damage from 260% to 501% weapon damage

Increased damage over time from burn effect from 60% to 167%

Skill Rune – Molten Impact

Increased damage from 390% to 1648% weapon damage

Increase damage over time from 90% to 549%weapon damage

Now unlocks at 58 (previously 29)

Skill Rune – Star Pact

Casting cost reduced from 35 Arcane Power to 30 Arcane Power

Skill Rune – Meteor Shower

Increased damage from 104% to 228% weapon damage

Now unlocks at 48 (previously 43)

Skill Rune – Comet

Increased damage from 312% to 590% weapon damage

Increased damage from the mist cloud from 72% to 197% weapon damage

Now has a 20% chance to freeze enemies for 1 second upon impact

Now unlocks at 43 (previously 48)

Skill Rune – Liquefy

Has been removed from the game

New Skill Rune – Lightning Bind

If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are Immobilized for 5 seconds. Meteor’s damage turns into Lightning

When you perform an attack, gain a protective shield for 3 seconds that absorbs 1651 damage

Familiar

Increased damage from 20% to 179% weapon damage

Duration increased from 5 minutes to 10 minutes

Skill Rune – Vigoron

Has been removed from the game

New Skill Rune – Icicle

The Familiar’s projectiles have a 35% chance to Freeze the enemy for 1 second

Skill Rune – Cannoneer

Increased damage from 20% to 240% weapon damage

Energy Armor

Duration increased from 120 seconds to 10 minutes

Explosive Blast

Increased damage from 225% to 616% weapon damage

Damage type has been changed from Physical to Arcane

Skill Rune – Unleashed

This skill has been reworked

Increases the damage of Explosive Blast to 970% weapon damage

Damage type has been changed from Physical to Arcane

Skill Rune – Time Bomb

Increased damage from 315% to 1039% weapon damage

Damage type has been changed from Physical to Arcane

Skill Rune – Short Fuse

Increased damage from 225% to 909% weapon damage

Damage type changed from Physical to Fire

Skill Rune – Obliterate

Increased damage from 225% to 760% weapon damage

Damage type changed from Physical to Arcane

Skill Rune – Chain Reaction

Increased damage from 97% to 320% weapon damage per explosion

Damage type changed from Physical to Fire

Mirror Image

Images now taunt for 1 second when they are summoned

Mirror Image health increased from 25% to 50% of your total Life

Spells cast by Mirror Image now do 10% of the damage done by your own spells

Skill Rune – Simulacrum

Increased the amount of Mirror Image health from 100% to 200% of your own

Skill Rune – Duplicates

Reduced number of extra Mirror Images from 5 to 4

Mirror Images now taunt for 1 second

Mirror Image health increased from 25% to 50% of your total Life

Skill Rune – Mocking Demise

Increased damage done on death explosion from 45% to 309% weapon damage

Damage type changed from Physical to Arcane

Skill Rune – Extension of Will

Mirror Image health increased from 29% to 100% of your total Life

Skill Rune – Mirror Mimics

Increased amount of damage done by Mirror Images from 10% to 20% of the damage of your own spells

Blizzard

Increased damage done over 6 seconds from 510% to 807% weapon damage

Skill Rune – Grasping Chill

Increased the amount Blizzard slows enemies from 60% to 80%

Skill Rune – Frozen Solid

Increased chance to Freeze enemies from 20% to 40%

Reduced Freeze duration from 3 seconds to 1.5 seconds

Skill Rune – Snowbound

Reduced the casting cost of Blizzard from 20 to 13 Arcane Power

Skill Rune – Stark Winter

Increased damage from 510% to 941% weapon damage

Skill Rune – Unrelenting Storm

Increased damage from 680% to 1296% weapon damage

Archon

Increased duration of Archon from 15 seconds to 20 seconds

Reduced Armor and Resistance bonus from 40% to 20%

Now also increases damage done while in Archon form by 20%

Killing an enemy no longer increases the duration of Archon

Every enemy killed now grants a 6% damage bonus for the remaining duration of Archon

Skill Rune – Arcane Destruction

Increase damage done by the explosion from transforming into Archon from 1600% to 3680% weapon damage

Skill Rune – Teleport

Reduced cooldown of Teleport while in Archon form from 10 seconds to 3 seconds

Skill Rune – Slow Time

This skill has been reworked

Can now cast a Slow Time effect that follows you

Skill Rune – Improved Archon

Reduced damage increase of Archon abilities from 25% to 22%

Passives

Power Hungry

This skill has been reworked

Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 10 charges of Power Hungry

Blur

Reduced melee damage reduction from 20% to 17%

Evocation

Increased cooldown reduction from 15% to 20%

Prodigy

Increased amount of Arcane Power granted by Signature spells from 4 to 5

Illusionist

This skill has been reworked

When you take more than 15% of your maximum Life within 1 second, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds

Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds

Paralysis

Increased chance for Lightning damage to stun targets from 8% to 15%

Galvanizing Ward

This skill has been reworked

As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551 damage

Temporal Flux

Increased amount enemies are Slowed by Arcane damage from 60% to 80%

Reduced duration of Slow from 3 seconds to 2 seconds

Critical Mass

Has been removed from the game

New Passive – Dominance

Killing an enemy grants a shield that absorbs 2477 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds

Arcane Dynamo

Reduced amount of additional damage to your next non-Signature spell from 75% to 60%

CRAFTING AND ARTISANS

Crafting has received several quality of life changes

Crafting materials have been condensed into two item level tiers: 1-60 and 60-70

This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes

All crafting materials currently in character inventories and stash have been converted accordingly

All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system

Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system

Items purchased from vendors are now flagged as such, and cannot be salvaged

DIFFICULTY

The difficulty system has been completely revised

Nightmare, Hell, and Inferno modes have been removed

Difficulty is now dynamic and monsters will level up with your characters

There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)

Normal, Hard, and Expert are immediately available

Master unlocks upon completing Act IV

Torment unlocks upon reaching level 60

Torment level also includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters

Each level offers new bonuses and rewards, visible in the difficulty selection menu

You can now lower your difficulty setting in-game

However, increasing your difficulty still requires exiting your current game

This option is disabled in Hardcore mode

To account for these changes, monster density has been adjusted across all Acts

EVENTS

Cursed Objects

Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected

Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff

These events offer a variety of challenges, including endless monster waves, timed events, and potentially spawning bosses out in the open world

Infernal Machines

Torment level difficulty is now required to use Infernal Machines

ITEMIZATION (LOOT 2.0)

Itemization has undergone a major overhaul:

Legendary and Set items are now Bind on Account

Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired

The Smart Drop system has been implemented

All items that drop have a chance to roll as “Smart Loot”

Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)

Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.