Hunter Blade Online Basic System

Record the buff effect (positive effect) gained by the player character. Move the mouse to the target effect to see the text introduction of the effect.

Debuff Area:

Record the debuff effect (negative effect) gained by the player character. Move the mouse to the target effect to see the text introduction of the effect.

Weapon Sharpness:

Indicate the sharpness of the current weapon. The Weapon Sharpness will decrease with the wear of the weapon. When the icon of Weapon Sharpness becomes red, it means you need to grind it again.

HP:

Indicate the player’s current HP. When the player is attacked, his HP will decrease. He will die if the HP becomes 0.

Vitality:

Indicate the player’s current Vitality. When the player does operation that consumes physical strength, such as accelerated run and dodge, his Vitality will decrease. If his Vitality is used up, he can’t do strenuous exercises again.

Quest Track:

Record the information about quests received by the player currently. You can check your quest progress here.

Operation Guide:

Guide to basic operation and weapon operation. The player can check each operation mode easily.

Chat Box:

Include such channels as Current, Private Chat, Team, Society, Combat etc. Chat information, system messages, combat information and trade information of players can be sent and received.

Small Map:

Thumbnail of the current scene. When left clicking the site corresponding to the Small Map, the player character will move to the destination automatically.

Shortcut Bar:

The player can put the items that are often used in combat in the shortcut bar, and use these items conveniently through the corresponding shortcut keys.

Function Menu:

The player can trigger the secondary interfaces with options in the menu.

Attribute: Check the player character’s attribute and equipment information.

Friend: Functions about friends making

Quest: Check and abandon the received common quests; receive and abandon daily quests.

Backpack: Check and abandon items that the player carries.

Skill: Check the player character’s equipment skills and life skills.

Synthesis: Synthesize items.

Setting: Return to village, revise the settings of the system, log in the game and quit the game etc.