How do you make so If I bump into this door only certain people to open it.(teams) P.S. If you help I am eventually going to allow you to hack open the door or trick the sensers with a fake fingerprint.
Here's the code tell me if you need more info.
doors
base_door
icon = 'basedoor.dmi'
blue
icon_state = "closedblue"
density = 1
proc
open()
density = 0
icon_state = "open"
sleep(40)
density = 1
icon_state = "closedblue"
Bump(mob)
if(usr/var/dooropen == "1")
open()

How do you make so If I bump into this door only certain people to open it.(teams) P.S. If you help I am eventually going to allow you to hack open the door or trick the sensers with a fake fingerprint.

I would suggest not doing this with subclasses, but instead with a var like "blue" or "red".
The biggest (but not the only) problem with your code right now, though, is that you're using Bump() wrong. Bump() belongs to the mob, not the door. What you need is for mob.Bump(atom/A) to call a special A.Bumped(src) proc, and then use the obj's/turf's Bumped() proc to handle the action.

How do you make so If I bump into this door only certain people to open it.(teams) P.S. If you help I am eventually going to allow you to hack open the door or trick the sensers with a fake fingerprint.

I would suggest not doing this with subclasses, but instead with a var like "blue" or "red".
The biggest (but not the only) problem with your code right now, though, is that you're using Bump() wrong. Bump() belongs to the mob, not the door. What you need is for mob.Bump(atom/A) to call a special A.Bumped(src) proc, and then use the obj's/turf's Bumped() proc to handle the action.

Ahhhh Luminex I have question do you know how to include it if the CHARACTERS are subclasses?forexample here it is
mob
//global stuffs
unselected
//how to select you team
blue
//blue team verbs info ect
green
//blahblahblah
//blahblahblah