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Thursday, December 3, 2009

December's Qore is up on the PSN

The December Episode of Qore features no fear of heights, a fearsome knight, fighting Nazis at night, and part two of our visit with Industrial Light…and Magic.

What do aliens, Nikola Tesla and the Bermuda Triangle have in common? They’re all tied together in Capcom’s Dark Void. We’ve got an in-depth preview of the story, weapons, and world of this vertigo-inducing game that literally takes the third-person shooter to new heights!
From Japan, the land of the RPG, comes the latest epic title from Dark Cloud developer Level-5 Inc., White Knight Chronicles. Qore examines the combat system, storyline and online components that are sure to impress when the game hits the US early next year.
The story of an Irish racecar driver who gets caught up in the resistance movement in Nazi-occupied Paris sounds unbelievable, but EA’s The Saboteur is based upon a historical figure. Veronica Belmont talks with the developer about the havoc you’ll be able to wreak as you take on the German forces behind enemy lines.
Last month, we visited Industrial Light & Magic’s Presidio campus to see their movie making magic firsthand. In part two of this feature, Audrey Cleo gets to demo some very cool digital cinema technology that’s produced some of the most eye-popping special effects of 2009.
We hope you enjoyed our coverage of ModNation Racers in November’s Episode 18, because now it’s your turn to drive! Every current Qore subscriber on or before December 15 will receive a voucher code to access the ModNation Racers Beta Test. The voucher will be sent to the e-mail address tied to your PSN ID. Check the ModNation Racers website for the official Beta Test start time. Enjoy!
This episode also includes an exclusive White Knight Chronicles PS3 theme to go along with this month’s lead feature, and another theme based on a classic PS2 title, The Mark of Kri, for subscribers as well as single-episode purchasers. So check out this episode’s download center.

The Angry Spark

And now deep thoughts, with the editor...

Will Steam Greenlight ever really amount to anything? The fledgeling 'give indie games a chance service' seems doomed from the start as it's already bloated with shovelware and ridiculously amateurish stuff.