Xbox 360 Reviews

After the success of the first few Call of Duty titles during this current generation, Activision made it a plan and priority to make sure there was a new entry on shelves every year. Infinity Ward and Treyarch took turns developing new entries, alternating releases every other year. For a while, Infinity Ward had the stellar Modern Warfare series anchoring its requisite involvement in the development cycle. This year however, IW started a new series dubbed Call of Duty: Ghosts. As the Modern Warfare trilogy was one of the best sagas in FPS gaming over the last decade, Ghosts had rather large shoes to fill.

Volition's Saints Row 4 arrived at the tail-end of summer, and was a fun, super-power-filled romp through Steelport. This week, the first bit of planned downloadable content arrived in the form of Enter the Dominatrix. Originally slated to be an add-on for Saints Row 3, many of the ideas from Enter the Dominatrix were adopted for use in the full release of Saints Row 4. As such, Enter the Dominatrix feels more like deleted scenes that weren't quite ready to make the final cut. After playing the hour-long DLC, it's painfully clear why.

Other '80s cartoon franchises have fallen to the wayside since those neon-tinged days of yore. Some see revivals of varying quality, in the case of Transformers, Thundercats, and GI: Joe. One franchise that has hung around for years, constantly reinventing itself, is the Teenage Mutant Ninja Turtles. To go along with Nickelodeon's newest imagining of these heroes in a half-shell we've got a new game with the same name. These turtle boys have a long history of excellent games, and with the power of modern gaming technology it seems like making a fun, new turtle game should be a no-brainer.

With the success and acclaim Telltale Games had with The Walking Dead, the pressure to follow that episodic adventure up with another hit must have been insurmountable. For that task, Telltale dialed up another comic property, Fables, for the inspiration behind The Wolf Among Us. Though Vertigo's Fables is a popular comic, it doesn't have quite the same rabid (and massive) fanbase as the Walking Dead. It was a risky venture to follow up a zombie thriller with a hard noir story, but after playing just one episode of The Wolf Among Us, it's clear Telltale has another masterpiece on its hands.

After years of waiting for Rockstar to bring another Grand Theft Auto to consoles, the developer dropped its most ambitious and complex sequel into gamers' laps around the world this week. While the core of this entry is still very familiar, Grand Theft Auto V freshens the aging premise with a new narrative direction and a host of new features designed to redefine the franchise. Though there are still moments where Grand Theft Auto V stumbles a bit, Rockstar has once again proven when it comes to the sandbox genre, nobody does it better.

It was only a matter of time until another publisher attempted to replicate the success Activision had found with its Skylanders series. Combining toys with video games seemed like a no-brainer solution to easy sales, but it wasn't until Disney Infinity arrived that another company dared brave the waters occupied by Activision. With Disney Infinity comes a wealth of instantly recognizable characters and franchises that have been deserving a proper video game for quite some time. The development arm of the company hasn't had much luck in recent years, but Disney Infinity's flexibility and collectibility could help turn things around. That is, if Disney Infinity is any good.

Arkane's Dishonored wasn't only one of the best new games of 2012, it was also one of the best games period. When downloadable content was announced earlier this year, we were stoked for the chance to return to the world of Dunwall. The first chapter, The Knife of Dunwall, let us step into Daud's shoes to see what he was up to before his encounter with Corvo at the conclusion of the main story. We were left with plenty of questions, which The Brigmore Witches promised to answer. When all was said and done, did Arkane deliver, or was Daud's journey a pointless one?