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среда, 27 февраля 2013 г.

Daemons rules and pics

Daemon belong to a specific god and have USR Hatred for their opposing god (Nurgle/Tzeentch, Khorne/Slaanesh). Herald of one god cannot join a unit from another god.

Khorne USR: Rage, Re-Roll Charge distance

Tzeentch: +3 LD for Psykic tests, Re-Roll Saves of 1

Nurgle: Slow and Purposefull, Shrouded, Defensive Grenades

Slaanesh: Rending, Move thru Cover, +3” to run distance for infantry, +6 “to run distance for cavalry (only if the whole unit is cavalry), +3” Flat out for chariots

Daemonic InstabilityUnits with this USR may not be joined by units without this USR. Unit passes all Fear, Pinning and Moral tests. If a Unit with this USR looses in Close Combat, it must test for Instability on 2D6.

If the test is failed, the Unit takes wounds equal to the difference between its LD value and the roll.

If you roll Double 1, all wounds lost in this combat are restored. Place lost models back on the table

If you roll Double 6, the whole unit is removed from play.

Warlord TableWar Lord Table:1)Warlord gains Instant Death USR2)Warlord and his unit gain Hatred (Everything) USR3)As long as the War Lord is alive, your opponent test for Fear at -1 LD4) As Long as the War Lord is alive, units within 12” of the War Lord may re-roll Daemonic Instability5) As long as the War Lord is alive, you may re-roll results on the Warp Storm Table6)Units with the Daemon USR may Deep Strike within 6” of the War Lord without scatter.

Warp Storm TableThe Warp Storm Table is only used when Chaos Daemons are your Primary Detachment. Roll on the Warp Storm Table at the beginning of the Daemon Players Shooting Phase

2) The Storm is receding: All units with the Daemonic Instability USR (Friend and Foe) immediately test for Daemonic Instability

3) Punishment of the Gods: A random character model with Daemonic Instability (Friend or Foe) immediately tests for Daemonic Instability on 3D6. Wounds suffered in this manner can only be allocated to that model.

4) Warp Quake: All models with the Daemon USR suffer a -1 penalty to their saves until the next roll on this chart (friend or foe)

5) Storm of Fire: Roll a D6 for every unit with the Daemon of Nurgle USR or Mark of Nurgle or enemy unit that is not locked in combat. On a roll of 6, place a large blast marker on one of the models in the unit. Scatter 2D6. All models under the template suffer a S4 AP5 Ignore Cover, Pinning hit ).

6) Glorious Rot: Roll a D6 for every unit with the Daemon of Tzeentch or Mark of Tzeentch or enemy unit not locked in combat. On a roll of a 6, the unit suffers D6 S4 AP3 Poison (4+) hits. Vehicles are hit on Side Armor.

7) Calm Warp: Nothing happens

8) The Dark Prince Thirsts: Roll a D6 for every unit with the Daemon of Khorne USR or Mark of Khorne or enemy unit that is not locked in combat. On a roll of 6, the unit suffers D6 S6 AP- Ignore Cover, Rending hits.

9) Khornes Rage: Roll a D6 for every unit with the Daemon of Slaanesh USR or Mark of Slaanesh or enemy unit that is not locked in combat. On a roll of 6, center a small blast marker on a model of your choice in the unit and scatter 2D6. Models under the blast template suffer a S8 AP 3 Pinning hit.

10) Warp Flood: All units with the Daemon USR gain +1 to all saving throws until the next roll on the Warp Storm Table (friend or foe)

11) Daemonic Possesion: A random enemy non-vehicle .Psyker that is not a daemon must pass a Leadership test on 3D6. If the test is failed, the Psyker is removed from play. Place a Herald of a god of your choice within 6" of the removed model. The Herald does not receive any upgrades.

All Daemons have a 6+ Armor Save. Some daemons (for example Bloodthirster have a 3+)

Bloodthirster lost EW

Skulltaker has EW and 3+ Armor

Lord Of Change is Level 2 Psyker and Flying FMC

11-15 Pink Horrors generate 2 Warp Points, 16-20 generate 3

Fateweaver has a 4++, Level 4 Psyker. He knows all Tzeentch powers. Right Head knows one power from Pyromancy and Divination, Left Head knows one power from Telepathy and Pyromancy. Declare which head you want to use at the beginning of each turn. May re-roll a single D6 each phase.

Blue Scribes are not Psykers, but generate one power each turn from the main rule book. They can use that power without rolling a psykic test.

The Changeling may exchange any of his stats with an enemy non-vehicle model stat in base contact (WS, S, W, I, A) until the end of the turn

Great Unclean One is Psyker Level 1, Biomancy and Nurgle

Beasts of Nurgle can charge in the opponents turn.

Ku'Gath can regenerate wounds on Nurgling Swarms

Epi only effects Daemons of Nurgle within 6" and tally works based on unsaved wounds caused by Daemons of Nurgle:7+: +1 Strength14+: +1 Toughness21+: 2+ poison28+: 4+ Feel No Pain

Flamers of Tzeench: If they caused a wound, take a test every turn for that unit. If the test is failed, you take D3 wounds, if you pass the test, you gain FNP (6+)

Skull Cannon: If you assault a unit that has been hit by a shot from the Skull Cannon, you suffer no initiative penalty for assaulting thru difficult terrain.

Axe of Khorne: Instant Death on a roll of 6 to wound.

Mutated Warpknife (Tzeentch): If it kills a enemy Character or MC, that model is turned into a Chaos Spawn on a roll of 2+

Warp Poisoning: If a Character or MC looses its last wound due to a Close Combat attack from the Staff of Change, all units within D6 inches (friend and foe) suffer D6 hits at S5 AP -

Mace of Disease: Models that suffer an unsaved wound from this weapon must pass a Toughness Test or suffer an additional wound. No saves of any kind can be taken to prevent this additional wound.

Many Characters cannot buy equipment, but can buy Minor, Major and Legendary enhancements for a certain point cost. These are randomly determined at the same time as Warlord Traits are rolled. You may have the same enhancements more than once on each character, but the random result can only be applied once to each character. Re-roll doubles. Rolls can be exchanged for special weapons.

Minor BoonsResult 0: (May replace roll on the chart)Magical Weapon: Etherknife (AP2, Mastercrafted, Specialist Weapon)Daemon of Khorne may take an Axe of Khorne insteadDaemon of Tzeench may take a Staff of Change insteadDaemon of Nurgle mau take a Mace of Disease insteadDaemon of Slaanesh may take a Ghost Sword(?) instead

Daemon PrincesSkarbrand and Bloodthirster make Khorne DP Heavy SupportFateweaver and Lord of Change make Tzeentch DP Heavy SupportKu'Gath and Great Unclean One make DP of Nurgle Heavy SupportKeeper of Secrets makes DP of Slaanesh Heavy Support

Heralds may still be taken 2 per HQ slot. Every Herald adds a Boon to the unit he joins.

Icons can improve certain effects. Instruments can "summon" reserves or modify the result of the Warp Storm Table.

horrors are almost twice as few points as of right now.daemonettes are now below 10 points..bloodletters 4 points cheaperplaguebearers also below 10 points.big schock though : bloodletters t3 and plaquebearers t 4.

1-2 witchfire, 12" s 1 ap 2 assault 1 5" blast 4+ poison.3-4 blessing, the psyker gains at the beginning of each assault phase a d3. all enemys in base contact have the score reduced on their WS and initiative5-6 nova: every enemy within 12" has to do a toughness test or suffer a wound without armor or coversaves allowed. if the unit loses a model it has to do another toughness check and so on and so on.__________________________________________________________________________

1-2 malediction, a enemy within 18" has -5 initiative and can not use the special rule counter attack nor can it overwatch3-4 24" focused witchfire. enemy has to do a leaderchip tests or takes a wound without armor or coversaves allowed. if the model dies you nominate another random model in the unit. and so on and so on....5-6 : nova : 12" every enemy has to roll 2w6 on and take the ld of the result. for every point remaining on this roll the unit suffers a wound without armor or cover saves allowed. after that the units have to do a pinning test-__________________________________________________________________________

gifts:lesser gift table:1 : burning blood. each time you take a unsaved wound the enemy that caused the wound suffers d3 s 4 hits with ds 5. no cover saves allowed. those wounds count towards the combat result

2. cleaving strike: each hit on a 6 causes the daemon to strike with double strength (max 10)

3. corrosive breath : flame : s 5 ap 5 assault 1 armorbane

4. spellbreaker: the daemon got the rule adamantium will

5. warpbreath: 18" s 8 ap 4 assault 1 soulblaze

6 warpstalker : the daemon and his unit get +1 on reserve rolls..

you may also decide to change your roll for the0: magical weapon. the daemon gains a aetherblade (s user ap 2, mastercrafted specialist weapon).daemons of khorne may take a bloodaxe ( s user ap 2 instand death on 6's specialist weapon),daemons of tzeentch a stave of change (s+2 ap 4, concussive, specialist weapon. warpcurse: a model slain by the user of this weapon explodes and hits every unit within 6" inculding the user of the stave for d6 s 5 ap - hits) ,daemons of nurgle a mace of pestilence (s+1 ap - specialist weapon, disease: for each unsaved wound the model has to make a toughness check or suffer another wound without armor/coversaves)

daemons of slaanesh a ghostreaver sword. ( s user ap 5 rending, specialist weapon, ghostreaver: same as the nurgle one but initiative test)__________________________________________________________________________

greater gits :1: corpulence : the daemon got +1 toughness and the special rule it will not die

2. daemonic toughness the daemon got the special rule feel no pain (4+)

3. dark blessing: the daemon may reroll failed invul saves

4 hellfiregaze : 18" s 8 ap 1 assault 1 lance

5 touch of decay the close combat attacks of the daemon got armorbane and lifebane

daemons of khorne may take a bloodblade: (s user ap 2, specialist weapon, unwieldly, bloodthirst: the wielder gains the special rule rampagedaemons of tzeentch may take the mutating warpblade (s user ap 3, specialist weapon, warpmutation: a character slain with with weapon becomes a chaos spawn on a 2+daemons of nurgle may take pestielnce sword (s user ap - poison 4+ instand death. specialist weapon, rustbreath: every armor pen throw of 6 is automatically a glancing hit if it wouldnt be a penetrate allready)daemons of slaanesh may take whip of despair ( 12" s user ap - assault 2w6)__________________________________________________________________________

exalted gifts:1: blessed twice: roll twice again on this chart. reroll another 1. xou apply both results without further costs

2. riftbringer: at the end of close combat phase in wich the daemon caused at least 1 unsaved wound you roll 2w6 and add 1 for each 3 unasved wounds the daemon caused. is the sum is 9 or higher a new unit of daemons will be created like the warpstorm table result number 12

3 souleater: at the end of the close combat phase, if the daemon caused at least one unsaved wound you roll a d6. on a 2+ the daemon gains another lifepoint (and may go up to 10 lifepoints)

4. unholy rage : the daemon gains the special rules rampage and rage

5. warpflame. the first time this daemon is slain dont remove him from the game but take him from the table instead. the daemon may come back from reserve with 1 wound remaining.

6. winds of chaos : 24" s 2w6 ap 4 assault 1 3" explosiv. fluktuation : roll the strenght after caling the target, if its 11 or 12 its counting as s10 but is a 5" blast instead of 3"

and the 0 again:the daemon may take a hellforged artifact of his choise from the armory.. note that these are uniqe and only once taken:__________________________________________________________________________

artifacts:eternal blade: s +1 ap - specialist weapon, honorseeker: at the beginning of the assault phase in wich the wielder is bound to roll a d3. the result will be granted to the wielders WS, initiative and attacks.

grimoire of true names: you may use it at any time in your movement phase. the target hast to be within 24" and at least one model with the special rule daemon has to be within the unit.is the unit a enemy it has +1 on reserve rolls. is the unit a friendly unit roll a d6. on a 1-2 the all models in the unit (except the user) with the special rule daemon suffer +1 on the reserve rolls. if you roll a 3+ all models with the rule daemon have +2 on their invulnerable saves until your next turn.

portalglyph: may be used once per game. you may place it in the movement phase (does not matter when) place a 3" blast within 12" around the user. and let it scatter 4d6. if the marker goes off the board or cannot be placed it will move the distance so it can be placed (droppod) after that its a vehicle with the following profile : bs 0 12/12/12 hp 1

after placing the portalglyph you roll a d6 at the end of your movement phase. on a 4+ a new unit of d6 daemons (of your choisem horrors, daemonettes, plaguebearers or bloodletters) the unit got no upgrades but counts as a normal unit of its type.

the stone of the damned: at the beginning of the assault phase. every enemy charactermodels that are not daemons have to make a ld test. if it passes, nothing happens. if it loses. the model has -d6 on his ld value. if a model goes below 0 this way. it gets removed isntantly without saves allowed.so for blue horrors: if a pink horror is slain place a blue horror marker.. at initiative 1 the blue horror attacks causing the enemy unit to suffer one s2 hit with ap -

Цитатник

IT IS SAID THAT IN THE TIME OF MAKING. THE ALMICHTY CAST THE SPHERE OF FENRIS INTO THE SEA OF STARS. RECKONINC IT TO BE NO PLACE FIT FOR LIFE. BUT THAT FENRIS FELT THE COLD OF THE DARK AND RAN BACK TO THE WARMTH OF THE SUN. CALLED THE EYE OF THE WOLF. THE HEAT OF THE EYE PROVED TOO CREAT. AND FENRIS FLED INTO THE OUTER DARK AGAIN. SO IT IS EACH GREAT YEAR THAT FENRIS RACES TOWARDS THE SUN IN SUMMER AND FLEES AGAIN. PLUNCINC ALL INTO THE COLD EMBRACE OF WINTER."

- The Telling of Haakon Yellow-Eye

No MAN NOR BKAST COULD BEST THE WoLF-KlNC.

NO TRIBE COULD STAND AGAINST HIS ARMIES.

WITHIN RUSS' KINCDOM A TRUCE

EXISTED BETWEEN MAN AND WOLF.

HIS COURT WAS ATTENDED BY THE FIERCEST OF

WARLORDS AND THE MOST BEAUTIFUL OF MAIDENS."

- The Sagj of The Wolf-King

"OK ALL THE PRIMARCHS. THE END OF LEMAN RUSS IS THE MOST MYSTERIOUS, FOR HE IS ACCOUNTED TO HAVE VANISHED TEN THOUSAND YEARS ACO. ONE OF THE MOST FUNDAMENTAL OF THE SPACE WOLVES' TENETS IS THE BELIEF THAT THEIR PRIMARCH WILL EVENTUALLY RETURN FOR THE FINAL BATTLE AT THE END OF THE UNIVERSE."

- Ministorum Adept

"THEY BELIEVE THEY ARE TOO GOOD FOR THE CODEX ASTARTES. THESE... THESE WOLF-MEN? TOO GOOD FOR TEN MILLENNIA OF TESTED AND REFINED BATTLE WISDOM? THEN LET THEM FIGHT AS SAVAGES. I SAY. LET THEM FIGHT AND DIE."

- Captain Nico Trevellias of the White Consuls

"GUARD YOUR TONGUE, WHELP, LEST I CUT IT OUT. I CARE NOT FOR YOUR MOON-TOUCHED RAMBLINGS. NOR FOR THE TALES OF YOUR GRANDMOTHER. MARK THIS WELL - OF THE 13TH COMPANY WE DO NOT SPEAK"

- Vorek Cnarlfist of the Iron Wolves

"YOU CALL YOURSELVES TRUE WARRIORS. WITH YOUR PALACES AND FOUNTAINS. YOUR MEDALS AND PARADES? I GRASPED MY FIRST AXE WHEN I WAS STILL IN MY BIRTH-CAUL. I EARNED MY FIRST WOLFSKIN WHEN I WAS STILL A WHELP. I'VE BEEN FIGHTING EVERY SINGLE DAY OF MY LIFE. SON. PERHAPS YOU'RE TODAY'S CHALLENCE. EH?"

- Ulfric Hoodclaw

"LOOK AFTER YOURSELF TODAY - YOU STILL OWE ME TWO FLAGONS FROM OUR LAST ARM WRESTLING MATCH. IT WOULD BE JUST LIKE YOU TO GET YOURSELF KILLED TO AVOID PAYING YOUR DEBTS"

- A typical exchange between the Wolf Guard of Ragnar Blackmare’s company

"FENRIS BREEDS HEROES LIKE A BAR BREEDS DRUNKS -

LOUD, PROUD AND SPOILING FOR A FICHT"

- Grand Master Belial of the Dark Angels

His WORD WAS THE ROAR OF THUNDER.

HIS GLANCE WAS THE LOOK OF THE EACLE.

HIS MIGHT WAS THE STRENCTH OF THE KRAKEN.

HIS GUILE WAS THE CUNNING OF THE WULFEN.

HIS TEMPER WAS THE DEATH OF MEN."

- From the saga of the Wolf Priest Voltar the Bloody

"THE SPACE WOLVES REVERE THE EMPEROR AS THE CREATEST WARRIOR OF ALL TIME. THE ONLY BEING TO HAVE EVER BESTED LEMAN RUSS IN HAND-TO-HAND COMBAT. WHEN SPACE WOLVES CALL UPON RUSS OR THE EMPEROR IN BATTLE. IT IS TO WITNESS THE DEEDS OF MEN AND TO JUDGE THE FALLEN."

- Meditations upon the Fang

"DARK IT WAS. AND DIRE OF FORM THE BEAST THAT LAID THEM LOW HROTHGAR SHARPENED FROST-FORGED BLADE TO DEAL A FATAL BLOW HE STALKED AND HUNTED DAY AND NICHT AND CAME UPON ITS LAIR WITH SWORD AND SHIELD HROTHGAR FOUGHT AND EARNED THE NAME OF SLAYER"

- The Saga of Hrothgar the Beastslayer, as told by Jacgar Brittletooth

"THE SPACE WOLVES HAVE ALREADY PROVEN THEIR ABILITY TO STAVE OFF THE MOST DETERMINED ATTACKS ON THEIR REALM. SO OVERT ACTION IS OUT OF THE OUESTION. HOWEVER. I BELIEVE THAT IT IS IMPERATIVE THAT THEY ARE CLOSELY MONITORED FOR SIGNS OF ABOMINATION..."

- Balthazar von Heppel

'IF THEY ARE SO EAGER TO DIE. AND THEY WILL NOT HEED THE ADVICE OF THEIR SUPERIORS. THEN LET THEM RUSH HEADLONC INTO THE JAWS OF THE LION. WE CAN ONLY HOPE SOME OF THEM GET CAUCHT IN ITS THROAT."

- Lord Solar Macharius

FENRISIANS ARE TAUCHT TO VALUE COMRADESHIP AND LOYALTY TO THEIR TRIBES FROM BIRTH. WITHIN THE SPACE WOLVES, THEIR LOYALTY IS GIVEN TO THEIR WOLF LORD AND THE COMPANY OF HIS FOLLOWERS.

AS WARRIOR-BARBARIANS THEY SET GREAT STORE BY PERSONAL BRAVERY AND CREAT DEEDS. HAVING LITTLE BUT CONTEMPT FOR AUTHORITY THAT IS BESTOWED RATHER THAN EARNED THROUGH THE PROVEN VIRTUES OF COMBAT."

- Colonel Hassar of the Cadian 7th

"HUGE, HE WAS. WITH EYES THAT BURNED BENEATH A WOLF-SKULLED HELM. HE TOOK ASAL AND HAAKON, THOUGH THEY WERE WOUNDED UNTIL DEATH. THEN IT WAS AS IF HE TURNED INTO A FLASH OF LIGHTNING. AND HE WAS GONE."

- Koloth, Headman of the Bear Claws

"FOR TEN THOUSAND YEARS SINCE THE END OF THE HORUS HERESY THE SPACE WOLVES HAVE CONTINUED TO SERVE THE EMPEROR FAITHFULLY AND WITH HONOUR. THE CHAPTER HAS ENDURED ACES OF CONSTANT BATTLE. IT HAS SURVIVED TIMES OF ANARCHY WITHIN THE IMPERIUM. AND PERIODS OF OCCASIONAL ISOLATION FROM EARTH. THE IMPERIUM ITSELF HAS WEATHERED CRISES FROM WITHIN AND WITHOUT. AT TIMES IT HAS BEEN DEEPLY RIVEN BY REBELLION OR DIVIDED BY INVASION. ON OTHER OCCASIONS TUMULTUOUS WARP STORMS HAVE STRANDED PARTS OF THE CALAXY FOR HUNDREDS OF YEARS.

THROUCH ALL THESE YEARS OF MIXED FORTUNE THE SPACE WOLVES HAVE HELD TRUE TO THE vow OF LEMAN RUSS TO SERVE THE EMPEROR, THOUCH THEY HAVE NOT ALWAYS SERVED IN THE WAY THAT THE HICH LORDS OF TERRA MICHT HAVE LIKED

THEM TO..."

- From the Apocrypha of Jacjonsson. Vol II

TO TEAR OUT THE THROAT OF KINGS. TO CULL THE WEAK FROM THE PACK. TO BRING THE DEATH OF WORLDS. THAT IS THE TRUE WAY OF THE WOLF."

- Jorik Fangfist. Lord of the Crimson Claws

LOGAN GRIMNAR. BLOODY-HANDED WARRIOR

HE PILES THE SKULLS OF HIS ENEMIES

HE BUILDS A MOUND OF THE FALLEN

HIS FOES WEEP RIVERS OF BLOOD

LOGAN GRIMNAR. STRONG WOLF OF THE PACK

HIS SWORD HUNGERS FOR RED FLESH

HIS GUNS THIRST FOR BATTLE

HE LAUCHS AMIDST THE WAR-DIN

LOGAN GRIMNAR. FATHER OF WOLVES

HIS SONS HAUNT HIS ENEMIES

SLAY THEM WHERE THEY FALTER

AND BRINC THEIR PELTS TO FENRIS."

Excerpted from the Saga of the Old Wolf

AS THE MOUNTAIN IS ARJAC. A SNOW-CAPPED PEAK HIS RACE OVERSHADOWS THE WOUNDED BEAR. THE ROCKFIST ENDURES WHEN ALL SEEMS LOST."

- The Saga of Arjac Rockfist

THE SKY WARRIORS

ON THE DARKEST NIGHTS THEY COME THE SKY WARRIORS OF FENRIS RIDING UPON STEEDS OF STARFIRE AND FLAME STRIKING LIKE STORM-WRATH ABOVE

As TALL AND BROAD AS THE BEAR, EACH ONE

THEIR FANGS ARE KNIVES OF BONE IN THEIR ARMS THE STRENGTH OF THE KRAKEN IN THEIR VEINS THE BLOOD OF THE GODS

CLAD IN LIVING AND BREATHING STEEL THE BROTHERHOOD KNOWS NOT FEAR PELT OF WOLF AND SKULL OF FIEND RUNE AND TOOTH AND BLADE

HELL-FORGED WEAPONS, A HUNDRED DEATHS THE STEEL THAT SEEKS THE HEART THE DRAGON-BREATH TURNS MEN TO ASH THE BLADE THAT SINGS A DIRGE

RAVEN AND CROW DINE WELL IN THEIR WAKE WYRM FEARS THEIR HOWL. TROLL SLINKS AWAY GREAT-WOLF KINDRED LOPE AT THEIR SIDE THUNDERWOLF BARES HIS THROAT

THE FELL BREATH OF WINTER IS NOTHING TO THEM THE FLAMETIDES OF SUMMER NO WORSE THEY FEAST AS THEY FIGHT, HEARTY AND WELL DEATH'S TOUCH GIVES THEM NOT PAUSE

FROM ICE-BOUND ASAHEIM. HIGH IN THE CLOUDS THEY COME ON WINGS OF FLAME THE LORDS OF IRON FORGE BEASTS OF WAR ICE STORMS PROWL IN THEIR WAKE

THEY SMITE OUR ENEMIES, TAKE THEIR PELTS

THEY SLAY THE BEASTS OF THE VOID. THOSE THEY CHOOSE TO FIGHT AT THEIR SIDE REBORN IN THE REALM OF THE GODS.