A little strange spered.Salad is a litle hard and Rain is a little easy....So it looks like 3 Platters...Nothing.

I think it's okay, whats not okay is the Ar spread and im finding a way to fix it.

wtf Hitsounds

Haha.

Ctrl+A and then del.

That is rude tbh, don't you ever say that to the any Mapper.

00:22:385 (1,2,3) - ??? Made the flow better.00:28:385 (7,1,2,3) - Wait you put sliders like this? (left-right-left-right)? I find this okay!01:03:280 (7) - X:256? Fixed.From 01:08:964 to 01:11:964 you didn't put any hyperdash 8( Intended because the song is dying.

Something I noticed about your difficulty is that some parts where you follow the vocals you kinda skip the syllables, also it's nice to keep things consistent so when you are following a 1/2 or 1/1 beat its nice to stick to that and add notes at each 1/1 tick, but you change really quick from following drums to the vocals and tend to miss this, I'm not a fan of how inconsistent it sounds. Just my input on this before I get started also so you know what point of view I'll be modding at. (I'm beat deaf. My mapping is a clusterfudge rhythmically because I cannot hear rhythm, so that's probably why. I mapped this before I started using the music theory method for guessing where emphasis should be. In short, it's inconsistent because my own ears are not reliable for rhythm and it makes it a pain for me to map)

00:04:385 (2,3,4,5,6,7)- Why are you missing the beat? It sounds pretty messy, you may been been trying to simplify the beat but honestly near the ending (after (5) ) it starts sounding messed up as the objects are not even close to the beat. Especially on (5) there shouldn't be a beat here, I suggest looking at the other difficulties and how they did it. (I don't hear what you're talking about, I hear a sound on (5) and I'm following the cut out sounds.)

00:10:306- There is a drum beat here add a note. (No there isnt. I don't hear one slowed down) 00:12:122- Vocals start earlier at this part than when you put the slider, I think just adding a note here sounds nice. (I disagree, the vocal is too low for me to map without it breaking the consistency of the rhythm I'm following here.)

00:14:648 (3)- This sounds pretty off imo, also you have a pretty big break at 00:15:280I suggest doing something like this, that way it flows nicely into the next beat without having a big pause in there. (???)

00:17:490- I suggest putting a beat here, breaking 00:17:332 (3)into 2 1/2 sliders actually sounds nice and I think it would fit the flow of the map and song. (Did a note and slider to follow vocal better)

00:40:148 (5)- Remove this object, the drum doesn't hit on it. Remove the note and slow to 50% and you will hear it. (Listened and theres a sound there, no change)00:52:622- Drum beat here add note. (This is on purpose to give the final note emphasis, no change)00:53:332 (1,2,3)- I like this part since you used the same 1/2 sliders as they followed the repeating word but because of this it would be nice to change 00:54:280 (4)to circles instead of a slider. Same at 01:03:437 (1,2,3,4)- (This is on purpose to stay consistent with the vocal and I feel circles would make the pattern harder to read, no change)00:57:122 (1)- You missed the vocal line here, it should be where (6) is. (True, repatterned to fit)01:02:016 (4,1)- here as well (Ok)01:04:385 (4,1)- Why do you hyper here? the strongest sound is on 01:04:543not 01:04:701 (I'm going with the vocal, I dont hear what you're talking about) 01:14:156 (3)- This is a strong sound, if you don't want to make it a hyper at least make it a dash. (I don't hear it :/ )01:16:051 (1)- Why NC on the last note? The platter load isn't too heavy for spinner readability I think it's fine if you leave it out. (It's to emphasize the last note)01:17:946- Every other difficulty puts 2 notes at the end here would be nice to keep it consistent :/ (Fine)

Thank for the mod, this isn't my best map but I tried. Sorry it took so long for reply. If Nicotine thinks I should review where I put red text, I may reconsider parts of this mod.

00:07:858 (1,2,3,4,5)- Make it like a wonderful "C" ? ( I think it's fine, it's meant to be like that to reflect the abruptness of guitar )

00:25:543 (1)- In fact it's not welcome to make stright sliders in CtB...You can change the end-Graypoint at (132.112),Do you think so? ( I disagree, vertical sliders can work on CTB depending on how they're used. I felt the vocal rising would fit the vertical slider there. )

00:29:806 (4,5)- A little lefter? ( Sure )

00:39:911 (2,3,4,5,6)- Make it like a wonderful "D" ? ( Kept the stream pattern but condensed slightly )

00:41:174 (2,3)- looks werid. ( Agreed, I put it where it is supposed to be )

sxy62146214 wrote:

[ Zheva's Rain]00:07:543 (9) - I prefer Ctrl+G,or move 8 a little lefter.00:10:385 (1,2,3,4,5,6,1,2,3,4) - Hitsound is a problem,The slidertick should no sounds... as I remember this had custom hitsounds tho.. I dont know where they went :/The same of behind.00:21:437 (2) - ")" → "("00:39:122 (7) - Not good slider.Make it like "(" ?01:04:543 (5) - Not good slider.Make it like "(" ?GL!