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Features:[x]New Region: Welcome to the Wonderful World of Tottori![x]Storyline: Featuring your favorite dastardly villains, Team Rocket, with small appearances from Teams Aqua and Magma[x]New Friends and Foes: Tree of Peace will develop the NPCs far better than Nintendo has ever done. There will be more friends, more foes, and more rivals to test you along your journey.[x]Steambot Chronicles?: Many characters will be reminiscent of their counterparts from the game 'Steambot Chronicles'. [x]And, of course, much, MUCH, more!

Tottori, a region located to the south of Sinnoh, has taken on a life of its own. Not completely as developed as Kanto or Johto, many cities have attained the hustle-and-bustle state similar to that of Saffron or Goldenrod City. On the other hand, there are even more locations that have just recently been explored and colonized. One such area is Puffspore Village. Originally home to many forest dwelling pokémon the small hamlet is now being provided electricity and a train depot is in construction. After this human-interaction, many of the creatures that onced called Puffspore home have now fled in lieu of a more peaceful environment. You, the main character of the soon-to-unfold story, have moved to Puffspore Village with your Mother and Brother. Your brother has recently become sick, and your mother believes the unclean city air to be the cause. Not only that, but she's watched your fascination for pokémon manifest into an uncontrolable urge to be with the creatures. Prof. Basil's Green Leaf Academy is situated right outside of Puffspore Village, making it all the more reason to move. Although the story of Puffspore's forest dwellers may seem tragic, all is not lost. Atleast, the situation is better than that of the Whisperpine Woods. Located deep within the woods is a large tree. The "Tree of Peace" provides security and nourishment to the entire region of Tottori. Unbeknownst to many of the humans that call Tottori home, many a foul deed is being commited within the Whisperpine Woods. Team Rocket has recently funded a logging venture that is ravaging the Wood. They hope to harvest the frightened creatures that call Whisperpine home and to entice the guardian of all nature, Celebi. The story of Tottori is continually being written. By fate, you have been led into the pages of history to stop this menace. The rest of the story is up to you to write...

Media:

Trophy Case:

Glitches:[x]For some strange reason, when walking in one of the cities (not yet released), which uses the Saffron City tileset, all sprites are on top of the tiles. If anyone knows the cause of this, and what I can do to fix it, I would be greatly appriciative. Click Here.

Credits:[x]Christos and Peyi for ROM Base and Tiles[x]PokéCommunity and PHO for introducing me to hacking[x]All Hackers that inspired me to delve into the depths of Mapping, Scripting, etc.[x]Hackmew for creating the script writing program, XSE, I've come to know and love![x]Cooley and Megiddo for the Titlescreen

Support:Releases:Currently, the only available release is Prologue. Expect the next release sometime this year.~Outdated!~Note: Many people have not yet been scripted in the prologue. The idea was just to give a feel of the game. Proceed to talk to people with caution! Also, none of the signposts have been scripted. This is not a glitch!

I like the way you present your project!
very neat and clean. I also like the story which goes deep with nature. I like this.

in the screenies, I like the simplicity. though, I find the screen where the player talks to the old man about electricity, the grammar is a bit wrong, "I'd rather the POKéMON that lived in the trees." :\

I like the way you present your project!
very neat and clean. I also like the story which goes deep with nature. I like this.

in the screenies, I like the simplicity. though, I find the screen where the player talks to the old man about electricity, the grammar is a bit wrong, "I'd rather the POKéMON that lived in the trees." :\

I'm pretty sure it's correct. "I'd" is acting as a contraction for I+would, so it reads "I would rather the POKémON that lived in the trees." As far as I know that's correct...I think? What did you think was wrong with it. If it's wrong I'd love to know so I can change it! =)
...as you can tell: I'm the grammar snob about whom your mother warned.

If help involves making sprites, then, Yes! I need your help! If anyone wants to help contribute to this hack, whether it be tools, advice, sprites, etc., please consult the bulletin board!

~~
Thanks for the complements, everyone! I'd love to talk about a cool building in the next town/city, but right now I'm focused on making the map work, so I haven't even tried implementing it yet. Again, if anyone knows what the cause of my map problem is (please consult Glitch section) I'd be in your debt!!

This is a very nice and decent hack. I like how your presentation stands out but i think DJG is right, you should probably fix some of the spelling in there. But other than that, i wish you lots of luck!

This is a very nice and decent hack. I like how your presentation stands out but i think DJG is right, you should probably fix some of the spelling in there. But other than that, i wish you lots of luck!

Oh my gosh, the way that your comment started got me depressed. Phew! That was a true complement! Haha.

~~
Okay, in other news, I was searching around PHO today, and I happened upon a nice ROM Base. Now, I love the ROM Base that I'm currently using, but I think this one goes with the "nature" theme better, and it has many more nature-like tiles. What do you all think?:

Test map and ROM Base credited to Xiderwong and I can guarentee the tiles are Kyldove's!

Looks great and all, but I want to wait for the beta version of the full version not play the prologue cause it gets really annoying to start it over even if I could just transfer the files somehow, I still like to play through the beginning and stuffz.

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Words cannot express a picture like this, actually they can, but it would be a little too hard to express it.... OH ALRIGHT, it'd be pretty easy to express it with a single word, busty. =D))CLICK HERE TO FEED ME SOME BABIES!

Haha. Steambot Chronicles is shear AMAZING-NESS!...plus I thought that after Poke-stylizing the characters, they would look really nice!
And yes, I have chosen the starters. A lot of people will probably be able to guess what that starter is, and I'll probably be criticized for it, without any justification (i.e. "dude tht sukzz!!1!"), but that's just fine, because I can ignore it, and they'll get in trouble!!!

Quote originally posted by Shexy Dance:

Looks great and all, but I want to wait for the beta version of the full version not play the prologue cause it gets really annoying to start it over even if I could just transfer the files somehow, I still like to play through the beginning and stuffz.

Sounds good. Actually, I'd do the same! I just know people get edgy, and I didn't want anyone to spam the thread saying, "When's the relese?!1" =)

~~
Okay! I think I'm going to go with the new ROM Base as it has A LOT more tree tiles (including pines for the Whisperpine Woods), and tree stumps!!! Although, I'm not going to implement it just yet, because I talked to the creator, and he said he'd have a finished version of the base in "2 or 3 days", so I'll wait for that. Until then, I'll be working on new scripts for the next city, Blossombeach City. I would show some new screenshots of the city, but of course, there is the glitch (see Glitchessection). I'm not sure if I'll have the glitch with the new ROM Base, but if anyone knows the cause, I'd soooo LOVE THEM! =)
Anywho, new screenshot of the ROM Base:

Not much difference, but there's new water tiles, new path, and a flower (always important) that looks like a dandelion (I'll edit it to make it look more like one)!!

Hehe, I thought so! Trying to learn CSS is too time consuming, and isn't worth it (in my opinion). Now I know HTML, but, Hrmm... =D Unfortunately, the palettes won't be sticking around for long! Although, I think the switch is for the better, and looks far superior.
Anywho, I'll get those images to you in a PM.}

Hmm...
Maybe it has to do with switching the town around and the blocks.
Try going to the block editor and make sure that the block goes over the player.
I think it'll say that.
I'm not too sure. :\
Try the maphelp thread. :\
GL~

Hmm...
Maybe it has to do with switching the town around and the blocks.
Try going to the block editor and make sure that the block goes over the player.
I think it'll say that.
I'm not too sure. :\
Try the maphelp thread. :\
GL~

Ohhh! Actually, I'm not sure...I haven't gotten a chance to put that map into the game with that tileset. I can guarantee that'll be the first thing I report on when I get there. At this point, I'm trying to reimplement the maps, then all the scripts. At that point, I'll repoint all warps so I can actually test the game.

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