This is a screenshot of Engine, a particles systems manager, which has been developped by 3 friends and me for a school project.
Engine has been developped with OpenGL and SDL, using C++.
It is currently available for Windows.

Here are some features :

Simple particles systems

Advanced particles systems, with billboarding, texturing, collisions

Physics ( gravity, electric and magnetic fields, .. )

Particles-rendered primitives (cube, torus, cylinder, .. )

3DS Loading and particles-rendering (see other screenshots to understand