All proceeds from this product will go to benefit the Southern Poverty Law Center.

The SPLC is dedicated to fighting hate and bigotry and to seeking justice for the most vulnerable members of our society. Using litigation, education, and other forms of advocacy, the SPLC works toward the day when the ideals of equal justice and equal opportunity will be a reality.

Civil rights lawyers Morris Dees and Joseph Levin Jr. founded the SPLC in 1971 to ensure that the promise of the civil rights movement became a reality for all. Since then, we and rsquo;ve won numerous landmark legal victories on behalf of the exploited, the powerless and the forgotten.

Our lawsuits have toppled institutional racism and stamped out remnants of Jim Crow segregation; destroyed some of the nation and rsquo;s most violent white supremacist groups; and protected the civil rights of children, women, the disabled, immigrants and migrant workers, the LGBT community, prisoners, and many others who faced discrimination, abuse or exploitation.

]]>Mon, 28 Nov 2016 12:31:38 CSTPublisher: Random Order Creations

Glorping and shlorping along, the Black Pudding zlorts upon your party! What do you do? Read it, of course. This is an OSR-style zine of RPG goodies rendered in a highly visual style. Within these 24 ooze-soaked pages you'll find magic swords that make cuts no one can heal, monsters that shoot gold pieces, black knights, catgirls, chainmail chicks, and evil temples!

Since the invention of the adventure module, there have only been five adventures that were rated the most awesome, the most epic. Broodmother Sky Fortress leaves them all behind. It and rsquo;s got these creatures that are half shark. Half elephant. All badass. They fly around in this cloud fortress, wrecking everything in the campaign until the players step up to stop them. It and rsquo;s all terribly exciting! And all brought to you by none other than the world-famous Arch-Mage of Old-School, Jeff Rients!

As an added bonus, we and rsquo;ve included a Greatest Hits of the ol and rsquo; Arch-Mage and rsquo;s essays and game tools to build your campaign into the unstoppable juggernaut you and rsquo;ve always wanted it to be. Your game won and rsquo;t suck anymore!

Broodmother SkyFortress: Buying any other adventure is just throwing your money away

(includes and quot;3.PF and quot; edition stats by Jukka S and auml;rkij and auml;rvi because somebody somehow convinced me that would be a good idea back when this thing was being crowdfunded)

The year is 1617, and the only thing on the minds of every noblewoman and aristocrat in Europe is CHOCOLATE. The act of eating this modest confection brings so much PLEASURE, it has become more prized than tea, spices, even liquor ... and it all comes from one place: LUCIA DE CASTILLO and rsquo;s factory in northern Friesland.

This one businesswoman has Europe by the balls, and some will pay handsomely for the secret to her success. But Lucia and rsquo;s factory isn and rsquo;t what it seems to be. The horrors and cruelties that exist within its walls defy IMAGINATION ITSELF. Nobody ever goes in ... and nobody ever comes out!

BLOOD IN THE CHOCOLATE is a psycho-sexual romp that pits characters not just against their enemies, but against their own twisting, melting, inflating, or poisoned bodies.

This adventure comes from the imagination of Kiel Chenier (Dungeons and amp; Donuts, The Hell House Beckons), brought to life by the lurid illustrations of Jason Bradley Thompson (Mangaka: The Fast and amp; Furious Game of Drawing Comics, Dreamland).

An adventure suitable for low-level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.

]]>Sat, 03 Dec 2016 17:17:48 CSTPublisher: Purple Sorcerer Games

What happens when a demon dies?Oozing, scalding, deathblood floods the land, cursing it forevermore. Every seventeen years, the blood moon rises and the Fog Beast beckons villagers into the Shrouded Fen; those that follow never return. Now you have been chosen! and nbsp;Seeking ancient ruins, vast treasure, and arcane lore, you plunge deep into the mist-laden swamp. Plants impale corpses ravaged by man-eating birds, while specters of past victims roam the blood-cursed land. A mysterious floating portal defies entry, though the bog and rsquo;s hidden artifacts are rumored to provide the key. Can you solve the riddles of the swamp and escape from the Shrouded Fen? and nbsp;

A 112 page digest-sized DCC adventure from Terry Olson that contains:

A 0-level funnel...

...Leading into a deadly 1st-level sandbox sandbox adventure

Incredible artwork from Benjamin Marra, and maps from Dyson Logos!

A host of random encounters and events to keep things interesting!

Notes to run the funnel and first level sections as stand-alone adventures

An additional 61 page letter-sized PDF appendix featuring:

Full-sized handouts

Author's notes

All the statblocks from the adventure for easy reference

A complete patron write-up with spell sheets

All the tables from the adventure to use as judge's screen inserts

The usual horde of Purple Sorcerer paper miniatures

All the maps from the adventure, both keyed and unkeyed

Every image from the adventure, many in both color and BW

Adventure in the deadly fen awaits!

About Purple Sorcerer Games

Creators of the popular Sunken City Adventures, and nbsp;the 0-level party generator, and the Ennie Award winning and nbsp;Crawler's Companion, and nbsp;Purple Sorcerer Games and nbsp;is your source for exciting, affordable, fun-to-play adventures and free utilities and nbsp;compatible with the Dungeon Crawl Classics RPG. Find out more at and nbsp;purplesorcerer.com. and nbsp;

What is Dungeon Crawl Classics?

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword and amp; sorcery. Fast play, cryptic secrets, and a mysterious past await you. Learn more at Goodman Games.

]]>Thu, 08 Dec 2016 16:10:52 CSTPublisher: Daring Entertainment

Only Available Until December 18, 2016, in a Limited Time Re-Release!

Previously unavailable since 2009, Dawn of Legends is a different super-powered system for the popular Savage Worlds license, bringing four-color super-heroic action to Pinnacle Entertainment's award winning role-playing game.

With a new, fully-customizable effects-based powers system designed to remain true to the fast, furious, fun of Savage Worlds, Dawn of Legends lets you don the cape and tights and battle crime wherever it's needed.

Inside the 283 pages are:

Over 40 new Edges

20 new Hindrances

6 Super-Team Edges,

5 Super-Team Hindrances.

More than 100 Powers

30 Power Enhancements

30 Power Drawbacks

20 Power Boosters

The complete rules for creating brand new powers using the exact formula used by the Designers. and nbsp;

Dawn of Legends also includes:

New uses for bennies for comic book action

New Combat Maneuvers for four-color battles

Special mechanics for creating Super-Teams with their own and quot;personality and quot;

Popularity rules, governing a Hero's or Team's Public Image with the people and media

Over 90 NPCs ranging from Wildcards to Extras, Street Drugs, and and nbsp;Mystic Artifacts

Rules Expansion One and nbsp;is the first upgrade for the Dawn of Legends setting for the award winning Savage Worlds RPG from Pinnacle Entertainment!

Inside the free PDF is 7 pages of expanded options to add to any Dawn of Legends campaign.

9 New Edges

5 New Hindrances

3 New Super-Team Edges

4 New Super-Team Hindrances

New rules options for running campaigns set in various comic book genres, ranging from Street-Level to the truly Super-Heroic.

The NCB Filesis a free character expansion sourcebook for the Dawn of Legends Setting from Daring Entertainment, for Pinnacle Entertainment and rsquo;s Savage Worlds RPG. Inside the 74 page volume you'll find 12 new Champions and 19 new Rogues to populate your Dawn of Legends campaign.

Special: READ ME_Super Powers Unleashed Preview is a small PDF that highlights some of the powers system redesigns, overhauls, and streamlining that have been done over the years, in preparation for the Kickstarter launch of the new Super Powers Unleashed (a second edition powers system) in early 2017! Get a first look here, including five of the new power write-ups.

]]>Mon, 14 Nov 2016 14:15:28 CSTPublisher: Old Skull Publishing

Sharp Swords and amp; Sinister and nbsp;Spells

A Sword and amp; Sorcery Rules Light Role Playing Game with Old School Spirit

In ages past, great kingdoms covered the world. Now, their ruins dot the savage wilderness that encroaches the few decadent city-states of our current time. In this perilous world, brave adventurers bearing sharp swords and sinister spells look for glory, gold and forbidden knowledge.

What is Sharp Swords and amp; Sinister and nbsp;Spells?

Sharp Swords and amp; Sinister Spells is a rules-light, sword and amp; sorcery, old school role playing game inspired by the original fantasy RPG and the Old School Renaissance movement as well as the stories by such authors as Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft, Fritz Leiber and Michael Moorcock. With this book, you and your friends will be able to play exciting adventures with bold barbarians, witty thieves and cunning sorcerers without worrying about complex rules and tiresome preparations.

ATTENTION! Sharp Swords and amp; Sinister Spells is not a Simulacrum of an older edition of the world and rsquo;s most famous fantasy RPG! Although inspired by the original game and the OSR movement, the game was designed to be have its own unique system, more suitable to the Sword and amp; Sorcery genre the author has in mind. The following author's work inspired the mechanics of this game: Gary Gygax, Dave Arneson, David Black, Christian Mehrstam, John Cocking, Peter S. Williams, Joseph Goodman, Harley Stroh, Jason Morningstar, Ian Livingstone, Steve Jackson, Simon Washbourne, Kevin Crawford, Sandy Petersen, Mike Manson, Jay Little, James M. Spahn, Ben Milton.

The World of Sharp Swords and amp; Sinister and nbsp;Spells

Men and women, considered brave by few, desperate by some, and insane by most. They leave the fragile security of the City-States to enter the ancient ruins in search for treasure and secrets that are better left undisturbed.

The world if Sharp Swords and amp; Sinister Spells is an ancient one. Many civilizations have risen and fallen through the ages and not all of them were of men. Now what remains are their ruins and a few decadent City-States that live in the shadow of their former ancestors. The men and women of the current time are divided between many cultures, each with its own ambitions and rivalries.

The players and rsquo; characters are typical adventurers who seek glory, gold, ancient relics, power and other personal goals. They are not the stereotypical heroes who risk their live for the simply benefit of others. Many of their adventures put them face to face with weird things, terrible and fantastic, which are not as common place as in other fantasy genres. There are no elves in the forests. No dwarves in the mountains. Dragons and other monster are legendary creatures and, probably, unique. Sorcery is feared, respected and hated by most mortal men. The steel of his sword and the courage in his heart is all an adventurer needs to forge his destiny.

The Game and nbsp;System

Sharp Swords and amp; Sinister Spells was design to be a a very flexible and quick game system, with tools to generate story seeds to be used by the referee and players alike. Created to allow players to spend the least amount of time outside the actual gameplay as possible and to let them experience adventures in the style of the Sword and amp; Sorcery tales it was inspired by, the game system has the following characteristics:

and bull; A complete game within 48 pages. That means you can get it, read it and start playing within a few hours!

and bull; Four basic Attributes on which all actions are based: Physique, Agility, Intellect and Willpower.

and bull; An Archetype and Vocation system, giving complete freedom in character creation. You can be a barbarian, a knight, a ranger, a pirate, a mercenary, an assassin, a smuggler, a warlock, a druid or anything else you might want to be. There is not a definitive list of classes to limit your choices.

and bull; A leveless spell system, allowing a spellcaster to cast any spell he can learn. The more powerful a spell is, the higher the risks of casting it though. The caster can try to cast the same spells many times, but each time he does it he is risking his body and soul. Magic is powerful but dangerous to use.

and bull; Armor reduces the potential damage taken. It also can make you easier to hit, as the heavier suits restrict your movement.

and bull; Characters have a Luck Die that help determine random effects in the game and allow them to cheat death.

and bull; There is no healing magic, making every combat more dangerous. The players need to evaluate each situation before resorting to pure violence.

and bull; Magic items are rare, unique, powerful and always charge a price for its use.

and bull; The game comes with an Adventure Idea Generator to help referees to come up with adventure ideas, hooks, NPCs, locations and many other things

The Book

Sharp Swords and amp; Sinister Spells rulebook has 48 pages, with everything you need to experience adventures in a savage and decadent world. It and rsquo;s completely illustrated with hand picked images to inspire the reader, including many pieces draw by hand by the author. The cover art was made by the talented Annita Wright, a Brazilian illustrator.

You will be able to acquire the PDF version of the game at RPGNow and DriveThruRPG soon. Print on Demand versions will also be available afterwards.

]]>Mon, 05 Dec 2016 12:45:16 CSTPublisher: Evil Hat Productions, LLC

Join the Martian Union of Materialist Republics today!

It and rsquo;s the year 773 Post Revolution, and Mars is basking in the long embrace of progressive materialism. The Union of Materialist Republics rules over a utopian planet and two moon colonies. The people are happy in their roles; the governments of the Republic remain at peace with one another; technology designed to better mankind advances by leaps and bounds.

But all is not entirely peaceful, for the Union is under attack by the corrupt and ldquo;U.S.S.R. and rdquo; and decadent and ldquo;U.S.A. and rdquo; back on Earth, the feudal alien Venusians, and the expansionist two-dimensional Country of the Geometers!

Defend the Union and Mars against its enemies, and bring glory to yourself, your squad, and your collective. Put your lives on the line to defend utopia in Red Planet, a Soviet retro-pulp adventure by Jess Nevins. Red Planet requires Fate Core to play. This 59-page supplement includes:

A detailed review of the solar system and mdash;Fate-style

A social-class based character generation system with two new skills: pilot and renown

Interesting new rules for Conversions: a mental conflict in which characters try to convince others to agree with their point of view

Pulp-style spaceships and gear to equip your campaign

A sample adventure: 34 Chernykh

Welcome, Citizen, to the Red Planet.

The Fate Adventures and amp; Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening.

]]>Fri, 25 Nov 2016 10:55:08 CSTPublisher: Necrotic Gnome Productions

Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks to bind the spirits of hapless adventurers. Be wary.

Issue 4 includes:

A lakeside adventure locale: the Atacorn's Retreat, wherein the Atacorn Farthigny, spawn of the Nag-Lord, may be encountered.

A d30 generator table for the many lesser standing stones that litter the wood.

A brief exposition of the use of fairy trinkets by those of mortal birth.

The second (and final) part of the Ruined Abbey dungeon, in which the secrets and horrors of the crypts beneath the chapel are detailed.

]]>Wed, 07 Dec 2016 06:54:12 CSTPublisher: Purple Duck Games

A New Savage Race for Dungeon Crawl Classics Role-Playing Game!

Come listen, ya and rsquo;roo, ya and rsquo;roi, to my tales of the warm lands to the south and hellip; From the harsh regions of the ultimate northcomes a race indifferent to cold, spurning fire and rsquo;s warmth, skilled in bonecraft and bearing their own natural arms and armor- brother to the yeti, yet curious to the green lands south of the Cold Water, meet the savage Ith and rsquo;n Ya and rsquo;roo! and nbsp; A new race for the popular Dungeon Crawl Classics tabletop roleplaying game, Races of Porphyra: Ith and rsquo;n Ya and rsquo;roo from Purple Duck Games, by Daniel Bishop and Perry Fehr introduces these intriguing people, and contains all you need to play a 0-level novice ith and rsquo;n ya and rsquo;roo, who can adventure his way to become an ith and rsquo;n yaroo hunter, with his bone weapons and skills in taking down fell beasts, or an ith and rsquo;n ya and rsquo;roo mystic, with his shamanistic spellcasting, arcane tattoos that protect his tribal fellows, and the chants of the bones of friends and foes, drawing them on to glory!

Get your copy of Races of Porphyra: Ithn and rsquo;Ya and rsquo;roo from the cryogenic cretins at Purple Duck Games, where our games are what you want!

]]>Mon, 05 Dec 2016 18:31:15 CSTPublisher: Bedrock Games

Masters of deception and cruelty

Crocodile Sect is a new Martial Sect for the Wandering Heroes of Ogre Gate roleplaying game. Known for their cunning and the ruthless ways of their sect leader, Crocodile Sect resides in a majestic mountain villa filled with deadly animals. White-Haired Crocodile, master of the sect, takes no chances, and encourages his disciples to survive through extreme vigilance and perseverance. The grounds of Crocodile Villa are home to the Four Chambers of Death, deadly arenas where true heroes prove their worth. and nbsp;

This PDF includes stats for members of Crocodile Sect, weapons, new Kung Fu Techniques and a map of the Four Chambers of Death. It is designed to be dropped into any campaign as needed.

and nbsp;

]]>Fri, 18 Nov 2016 05:18:04 CSTPublisher: GRAmel

and ldquo;You can flee to the world and rsquo;s end, Jazimar, and nbsp;but for what you did to my son, I and rsquo;ll find you and nbsp;and rip your heart out! and rdquo; Kerir Shar said. and nbsp;The threats of a father are always to be and nbsp;taken seriously, the more so if he is one of and nbsp;the most powerful sorcerers in Syranthia. and nbsp;

But who is that strange merchant living in and nbsp;a remote village in the Verdant Belt, so far and nbsp;away from civilization? And why does his and nbsp;blind daughter play such sad music? and nbsp;

Revenge, hate and the dangers of the and nbsp;mysterious Lush Jungle await you in this

Heroic Tale. and nbsp;

Are you ready to endure the Justice of Kerir and nbsp;Shar?

Welcome to The Justice of Kerir Shar, a and nbsp;Heroic Tale of the Beasts and amp; Barbarians and nbsp;Savage Words setting.

]]>Wed, 23 Nov 2016 14:30:19 CSTPublisher: DIY RPG Productions

Hubris is a weird fantasy setting that and nbsp;uses the awesome Dungeon Crawl Classics rules! and nbsp;In this book you will find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new and terrible gods, 14 tables and charts for a GM to use to aid them in their game or create interesting/fun situations, two new adventures to kick off a campaign, and 51 new enemies (including enemies that are unique thanks to random generation). and nbsp;Hubris is hackable! and nbsp;Each territory can be used as the GM wills! and nbsp;Need a desert, swamp, or frozen tundra for your game? and nbsp;Use what's in Hubris!

Campaign Summary

Legend states that Hubris was created from the fetid corpse of a long-dead god. Hubris is a land of terrible creatures, grand inequality, strange and cruel gods, dangerous magic, opulent nobility, destitute commoners, people that have become corrupted and turned to savage beasts, constant wars, and worse.

and nbsp;

The kingdoms are not kind or benevolent: In the Blighted Sands the Klind are slavers and openly practice sorcery, offering sacrifices to their depraved serpentine god, Set. Across the continent the Fairweather kingdom is governed by a corrupt and inbred royal family with the nobility following suit. Esenbar is ruled by a staunch xenophobic theocracy that tolerates little outside of their strict doctrine. The barbaric Ingvar of the Frozen Wastes wage vicious battles against the savage frost giants of The Crag, and care little about the goings on of the world; their life is cut from battle with an axe or sword. The Black Queen rules the citizens of the Floating Island of Terror from her throne of bones and dreams terrible machinations for Hubris. Shadowfall, built in the remains of the burrow of a gigantic worm, is ran by vampires and their thralls, and they welcome all who are devious, vicious and cunning.

and nbsp;

There are no easily recognizable heroes in the world. You wander the wilderness or delve into ancient ruins: out of desperation, some crazed need for adventure, or for some bizarre belief that the world can actually be made a better place. Though civilization offers you security and comfort, you shirk those in the hopes of gaining riches and power. But when you die, no one will sing songs of your deeds. You will die a horribly bloody death at the hands of some twisted abomination or by the knife of an assassin sent by some fat, scheming noble.

and nbsp;

Your epic tale will be forgotten in days as the dangerous world continues on without you and the apathetic masses stay complacent to dogmatic control of their government.

and nbsp;

This is not a fairy tale or an epic ballad. This is a savage world. This is Hubris.

]]>Thu, 08 Dec 2016 02:05:22 CSTPublisher: Fat Goblin Games

Fat Goblin Games Presents....

Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy!

Ismael Alvarez' fantastic Sidebar columns explored the power and creativity of mundane 5th edition equipment. First there were weapons, then he talked about armor and finally equipment! Now those Sidebar's have been compiled and enhanced in one complete volume! What do we mean when we say Amazing Weapons, Armor, and Equipment?

Return to the glory days of fantasy with the and nbsp;Dungeon Crawl and nbsp;Classics Role Playing Game. Adventure as and nbsp;1974 intended you to, with modern rules grounded and nbsp;in the origins of sword and amp; sorcery. Fast play, crypticsecrets, and a mysterious past await you. and nbsp;Learn more at and nbsp;Goodman Games.

]]>Wed, 07 Dec 2016 13:26:01 CSTPublisher: Onyx Path Publishing

and quot;Of course it hurts. Everything hurts. If you're alive, you hurt. Don't think of yourself as bleeding out; think of yourself as more alive. and quot;

Horror is all about the stakes. And most commonly, pain, injury, and death are those stakes. Hurt Locker is all about the stuff that hurts. We talk why it hurts, how it hurts, and how to deliver pain at your table beyond just rolling the dice and marking health boxes. and nbsp;

Hurt people hurt people. We and iacute;re talking ramifications of violence and how pain perpetuates pain down the line. We and iacute;re talking about how even after wounds heal, scars always remind you. and nbsp;

Hurt Locker features: and nbsp;

Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt. and nbsp; and nbsp;

Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers. and nbsp;

Expanded equipment and equipment rules.

Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use.

Note: and nbsp;This is the advance PDF version. The final PDF and the Print on Demand versions will be available soon. If you purchase the Advance PDF you automatically receive the final version for free in your Library. You will also receive a discount on the Print on Demand version when it is ready. You _must_ have your Account set up to receive e-mails from Onyx Path here at DriveThruRPG _before_ the discount is sent.

]]>Sun, 04 Dec 2016 04:52:42 CSTPublisher: Heroic Maps

Monastery of the Order of Grimkell

Revered by many as a warrior-saint, no one knows that Grimkell began his career as a thief and bully. Evicted from the Hold for his crimes, he wandered the lands until chance placed him in between a young family and an angry dragon. In the first brave and selfless act of his life, he fought the dragon and managed to kill it, although he was mortally wounded. News of his deed reached his Hold, and whilst most residents were glad to hear of his passing, four young Dwarves were inspired, and formed the Order of Grimkell. Hundreds of years later, the Order continues, with only ever four members at any time. They work to uphold the virtues of sacrifice, generosity and defending the helpless. Grimkell would never have seen this coming...

Need a quick map for an encounter?

and nbsp;

A printable battlemap compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset.

Contents: A 20 x 30 map depiciting a Dwarven monastery in a wintery mountainous setting. The central courtyard area is dominated by a large statue. The two buildings that flank the courtyard contain a dorm, library and scriptorium, kitchen, mess hall and weapons room. The courtyard is open at the end, looking out over the cliffs that protect the rear of the temple.

Also included is a 300dpi full size jpg, for poster printing or VTT. (n.b. gridless version only available as jpeg)

and nbsp;

-

]]>Fri, 09 Dec 2016 00:32:32 CSTPublisher: Zenith Games

What Secrets Does the Spiritualist Hide?

No mere conjurer of cheap tricks, the spiritualist serves as a conduit between the world of the living and the realm of the dead. Together with his possessing phantom, this spellcaster offers an incredible level of flavor and power to players adventurous enough to risk the occult.

Balanced, enjoyable, and easy to use, and nbsp;Occult Secrets: The Spiritualist provides fantastic new class options for your spiritualist.

]]>Thu, 08 Dec 2016 14:58:04 CSTPublisher: Gypsy Knights Games

Gypsy Knights Games is proud to present the sixteenth entry in our line of products dedicated to the starships of Clement Sector. and nbsp;

Ships of Clement Sector 16 covers the Rucker-class merchant vessel which is the most commonly found ship in Clement Sector. and nbsp; Building on the information found in The Clement Sector Core Setting Book, Ships of Clement Sector 16 lovingly details this mainstay of Clement Sector's shipping lanes.

Commonly called and quot;Odd Job and quot;, the ship is renowned for its reliability and easy customization. and nbsp; While the Rucker's most common role is being the favored vessel of free trading merchants, the ship has been used for everything from a cargo hauler to a music stage to a system defense vessel. and nbsp; All in a day's work for the and quot;Odd Job and quot;.

Within these pages, you will find the standard Rucker as well as these popular variants:

Passenger Variant - A Rucker modified with comfort of passengers in mind. and nbsp; Replacing cargo space with luxury!

Cargo Variant - Used by merchants who would rather sacrifice passenger space for more cargo. and nbsp; No pesky transiters! and nbsp;

Casino Variant - An opulent modification allowing for a traveling gambling experience for high rollers!

System Defense - For the less wealthy system, the Rucker system defense variant can be the perfect answer. and nbsp; Modified to be armed with a particle beam barbette, this ship can strike fear into marauders and pirates!

Missile Boat - Modified to hold a missile bay in the bow of the ship, this variant can pack a mighty punch against those who would attack shipping in your system! and nbsp;

Ships of Clement Sector 16: Rucker-class Merchant comes complete with beautiful views of the ship. and nbsp; The Rucker is presented with full deckplans and statistics to make your use of our product simple, easy, and fun. In addition, the ship comes with a set of adventure hooks to get your characters right into the action as well as two short stories written by Bradley Warnes.

Though designed specifically with our Clement Sector setting in mind, the and nbsp;Rucker will be at home in any science fiction setting.

Get on board! and nbsp; Adventure awaits!

]]>Thu, 01 Dec 2016 08:57:40 CSTPublisher: Crooked Staff Publishing

This product takes all the maps from CSP's 2016 'dungeon-monthly' project* and combines them all into one huge mega-dungeon map.

This product contains:

A pdf version of the entire level (supplied as a parchment style handout - as seen in the preview above).

A large (50 pixel per grid square) jpeg image of the whole map - with a dark background (suitable for use with VTTs).

A large (50 pixel per grid square) jpeg image of the whole map - with a white background (better suited to printing).

*Designer's note: Over the past few years I have been drawing a new geomorph-style dungeon map each and every month, and made them available on the CSP Blog (see the 'publisher homepage' link opposite). However, as well as being random geomorphs, each year's worth of maps can also be pieced together in a specific way to create a huge level of an ever-expanding mega-dungeon ...and, as you've probably guessed, this product is the result of all the maps that I created during 2016 (and thus, level 4 of the 'Dungeon Monthly Mega-dungeon').

- this product is copyright and copy; Kristian Richards 2016, and is intended for personal use only -