So basically what i want to do is create a 2D tile based rendering system in C++ that renders each pixel on the screen manually.
Rendering an individual pixel on the screen works just fine (or render ...

I have a simple 2D game with a tile-based map. I am new to game development, I followed the LazyFoo tutorials on SDL.
The tiles are in a bmp file, but each tile inside it corresponds to an internal ...

I'm making a simple program with C++, SDL and GLEW. So far it is going great but I ran into a weird problem. One of my four textures would not show up on screen even though it used the same code as ...