Preparing for a smooth export to Mudbox

In this video I'll look at exporting from Maya across to Mudbox, and I'll look…at a couple of ways to do this.…It depends on the object that we are dealing with and the qualities we want to come across.…I've modeled in a Concrete, or Jersey Barrier, like we see alongside the freeways.…These are very common and exist by the thousands in the landscape.…It's a great object to have in a game as we can use these as a fence.…If we're dealing in vehicles we can redirect the player, herding them along the…path we want them to go.…This one is low poly, as we can see in the Heads-Up Display I've got 14 faces or…28 tris, it's about as low as we can get, and I've left the bottom in case we…need to tip these over. I've unwrapped this.…

I'll checkout what the UV Editor looks like, and as you can see I've got one…large shell, this is the top right here and the sides splay out around it.…There is the bottom, so when I paint I've got one seam down here at a logical…corner where the side and the bottom meet.…The ends are off to the side, and I've scaled things as big as I can.…

Resume Transcript Auto-Scroll

Author

Released

8/20/2012

Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.