This is the dedicated character thread for the role play "The Law of Oaths". It is not to be used for discussion, even ones involving characters. To discuss characters, plot lines, settings and other information out of character, Please go to the OOC Discussion Thread.

Archive Guidelines

- Players will place all available characters in one post, and each player must post once before any revisions are allowed.

- Any changes to characters as a result of gameplay will be revised in additional posts by their players, with version numbers attached. Acceptable changes are those that alter a character's appearance or skill set for a greater amount of game time, or permanently.

- Characters removed from gameplay, either through death or player banishment or other means, will be listed as Out Of Game (OOG) until such time as they are able to return to active play.

Character Skeleton

For convenience, the basic information required for starting characters is provided below. Please ensure all entries follow the proper format.

They're pretty vague, so you can basically make up whatever you want as long as it isn't too powerful. Nate uses energy to sheathe his sword in electricity, for instance, while Shota creates weapons out of electricity or fire, and can project it as a bolt. Donny uses water as mist to hide and darkness to weaken people. Just that kind of thing.

Oaths are like a spirit animal type, and you can manifest powers or transformations based on the creature. So far, Nate has sprouted dragon wings but that's about it.

Class just determines your weapon specialty, I think. Weaponmaster can wield any melee weapon, Archers use bows and ranged weapons, Fighters seem to be unarmed or martial artists, and mages just use Elements better than everyone else.

__________________-"My internet is currently so bad I'm time traveling. Don't worry about it."

-Spells:
1) Sea Mist- Donny surrounds himself in mist, making himself harder to see and hit.
2) Sailor's Curse: When active, Donny's fists glow with a purple light. Any punches that connect weaken the target slightly, causing fatigue.

Appearance: A young man with short black hair and dark blue eyes, wearing a pale red tunic that looks faded and tattered. Over the tunic is a brown traveler's cloak, similarly worn and ragged. There are small strips of fabric tied around his fists, which are scarred by repeated blows.(Younger than this, but Close Enough)

Bio: Donovan Morris was born to a family of fishermen in Zerab, a proud tradition that went back several generations. As an apprentice, Donny was always out to sea learning the trade, and often came into contact with other seafaring rogues. After successful catches, Donny's father had a tendency to bring him to local taverns, where there were fights nearly every night. The boy quickly picked up the arts of fishing, sailing, and barfighting, despite his young age.

Name:nate kasuma
Gender:male
age- 17
Elements:water, energy
Oath:dragon of the blood scales
Class: weponmaster
-Weapons sword
-Spells giga arora ignite- he can put an electric field around or inside anything he touches
water regain- he can put water on his hand to heal an charecter
giga arora- he can creat a stronger arora insted of the coller yelow it ignites red
giga pierce-he puts all his power into one point pircing his aponent
apperance- a boy with blue eyes and brown hair he is normaly tall and usaly has a warm grin on his face
bio-nate's father is the owner of a local clinic while he and his dad isnt working his dad teaches his son the way to controll his power and become a remarkibal blade master

-Assassin art: Wind Relocation: Annie channels a strong gust of wind at teleports her to a predetermined location, this drains her energy severely.

-Healing waters: Annie is able to heal wounds but has no effect on curse wounds also she is not that experienced at it.

-Oath of the Ice-Phoenix: Ice prison: Using her oath with the Cryo-Phoenix Annie is able to in case her enemies in a block of ice for a short time.

Appearance: (please log in to view the image)

Other information[/b] Annie was part of a clan of assassins but do to disloyalty and betrayal her clan, her family were consumed from the inside out. Annie had been the only one that survived and roamed the city lost and in a daze, what was the point of life without meaning she wondered. When the city was attacked she stood back and watched the people struggle to save their precious city, they too will know how it felt to have everything collapse around them.

Name: Tsukiko "Shota" Rjoan (Goes by "Just Shota")
-Pronounced: "Sho-tah"
Meaning: An in-game reference (though without meaning to characters), it refers to a love between children or between adult and a child. This is a referral to the love between "Shota" herself, and Annie, as they are still considered "children".

Age: 14

Gender: Female

Elements: Fire / Energy
???: (Cursed) Darkness

Class: Battlemage [The best title I could think that fits with her abilities.]Weapons:
(1.) Fire Elemental Weapons - Can make all variety of weapons made of Fire.
(2.) Lightning Elemental Weapons - Can make all variety of weapons made of Lightning.Spells:
(1.) Elemental Manipulation / Weapon Design- Creates a weapon from any of the elements she has available to her. (basically, Fire or Lightning)
(2.) Elemental Bolt: Shota gathers a concentrated amount of whatever element and fires it in a bolt attack. This will leave her temporarily stunned.

Oath: King of the Wyverns; Rathalos
Oath Information: Rathalos are powerful Wyverns, the King of said Species. Strangely, Shota takes the Oath of Rathalos despite it being the male variant as opposed to Rathian, the Female Variant.Oath Appearance:(please log in to view the image)

Character Image:(please log in to view the image)

Other Information: Having been raised by a father and mother who were based on two different sides of the spectrum; Shota's mother was a mage and her father was a mage hunter. Upon tracking her down, Shota's father fell for the woman at first glance. He gave up his ways in "Mage Killing" but kept the art of the sword which he tried to pass to his daughter. Unable to get an exact hand for melee weaponry perhaps due to her lack of strength, shota was cleary not to be a warrior. Though her ability to use magic was present, it was also clearly lacking from the sights of her mother. Unable to use either to their best extent, Shota discovered the art of Summoning, and began using her ability to conjure weapons of magic which gave her an edge in both areas despite her lacking tremendously in both.

During the village attack... Her parents lost from sight, Shota evacuated her home quickly grabbing only the Tome of Lyrical Magicka on her way out. Knowing fully of the danger that one might possess by claiming the items within their house, Shota recalled her mothers words and summoned her fleeting strength to cast a bolt of fire at the house and burned it to the ground. Weakened from the use of magic, Shota carefully stumbled free of the village only to collapse shortly after. She was found by Annie.

Oath: Jicotea, The Old Shell
Jicotea is an Oath of Lineage, renewing its vow to the successor of the Lucas family with each generation. The Old Shell is rumored to be the original Oath of the founder of the Lucas Family, Axel Lucas. Jicotea appears as a massive, pale turtle with a sharp, curved beak. It can snap a large tree in half with one bite, and its shell is rumored to be impenetrable, made out of the deepest, hardest minerals from the sea. The true power of this Oath, however, is its wisdom. The Old Shell has lived for ages, longer than most scholars can surmise, and it has a deep understanding of the elements and magic. With each new generation, it imparts its wisdom to its current Oath Partner in degrees. The last Lucas to take vows with Jicotea before Avon became the Grand Magister of Zerab.

Class: Mage

-Weapons
Walking Stick

-SpellsApprentice SpellsPurity - This basic spell of Light is taught to all Mages who share the element. It halts, reduces, and eventually reverses the effects of corruption from those who use wield the Dark element. It is an effective, but weak, spell, requiring great concentration on the caster's part to work against corruption. Purity can also function as a cleanser, cleaning stagnant water and even reversing natural decay to a degree.

Recover - Water Bearers are known for their affinity for healing, and Recover is one of the first spells they become proficient in. Swirling a small amount of water over an injury will hasten the speed of natural healing. The severity of the of the injury determines the effectiveness of the spell. Minor cuts and abrasions will be healed within moments, while deeper gashes may take up to an hour or more. The spell also cannot mend major injuries, such as setting and healing broken bones or reattaching severed limbs.

Novice SpellsRestore - The next stage of spell work for many Water Bearers is the ability to concentrate healing potential and release it in a burst of instantaneous power. Restore can heal injuries faster than Recover, and is more effective on deeper wounds. Like the Apprentice spell, however, it cannot set bone or reattach limbs. It also uses up a significant amount of the caster's energy, preventing it from being used frequently by inexperienced Mages.

Font - A relatively easy spell to learn, many Water Bearers find Font to be indespensable in their role as healers. This spell allows the caster to draw water from a variety of sources, which can then be used as they desire. Depending the source drawn from, the water may or may not be suitable for drinking or healing spells.

Oath Spells
Jicotea's vast wisdom is a boon for any vowed to it, but it is a special blessing for Mages. The Old Shell allows Avon access to unique spells that only he can cast. As time goes on and Avon grows in power and knowledge, more spells will be imparted to him.

Turtle Shell - By calling upon the Oath, Avon taps into the power of the Old Shell to protect him. A glowing sphere envelopes him which is incredibly resistant to damage for one minute. Avon can still move and act normally while this sphere is active, but any attacks made against him will be blocked by the sphere, even should someone be within the sphere itself. He can dismiss the sphere before the time limit, but doing so ends the spell. Avon can cast this spell once per day with no consequence, but every subsequent casting within a day severely drains his energy. In order to cast it again without consequence after multiple uses, he must rest for eight hours uninterrupted.

__________________-"My internet is currently so bad I'm time traveling. Don't worry about it."

Meaning: The meaning of the word and name has been reinterpreted through the ages. Faust, and the adjective faustian, are often used to describe an arrangement in which an ambitious person surrenders moral integrity in order to achieve power and success: the proverbial "deal with the devil".

Age: 15

Gender: Male

Elements: Dark / Light

Class: Fighter

Spells:

Shadow Skills - A Fighting form which focus on kicks and the user's footwork. Each attack is usually equipped with Dark magic which makes the attack stronger and can cause a strain on the opponents body along with possibly killing them.

Light Skills - A Fighting form which emphasize punches and throws. Each attack is usually equipped with Light magic which makes the attack stronger and is used to either wear down the opponents body or heal the spirit or mana level of others.

Ying style - A variation of the two combined using both dark magic and light magic. (Can't use yet)

Oath: Twilight Dragon Marranos

Oath Appearance:

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Character Image:

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Other Information: Faust was born into a family who developed their own Martial fighting arts known as Shadow skills and Light skills which are passed down through the family. He is one of the only person in the generations of his Family to be a Master of Shadow and Light skills. This allows him to start a new chapter in his families history putting some pressure on him. Since he was very young he trained looking or those as strong or even stronger then him.

-WeaponsLaqueta (The Quiet One) - As with all things involving Horus, his acquisition of Laqueta is mysterious as it is dangerous. It is a scepter, two feet long and designed as an ornate pedestal with twisting vines spiraling up, the tips curling around the edge, as if cowering before the towering figure that stands with arms crossed forming the crown. The head of the figure is shaped like a bird, with a long, curved beak. The figure itself is in fact a handle, seamless against the pedestal, which can be withdrawn to reveal an eight inch long hidden blade, sigils etched along the side.
The scepter is more than just a weapon, however, and while whole it harbors the power of Light, which protects Horus from the corrosive effects of Dark attacks as long as it is on his person. When drawn, the sigils of the blade burn with Dark power, and anyone injured by it will be subject with a vicious spell of corruption, traveling through the target's body and inflicting agonizing pain until it reaches the head, where it will corrode the brain, killing them. Light spells can slow the progression, but only the aura of Laqueta can nullify the spell.

-SpellsExpert SpellsCripple - One of the more vicious Dark element spells in the world, the caster of this spell can target any limb of an opponent and infuse it with corruption, severing the connection with the rest of the body. Used more for torture or capture than for killing enemies, the corrupted limb still feels pain, but cannot be controlled at all by the owner, instead being a useless sack of flesh, muscle, and bone.

Maim - This spell is favored by those preferring to let their enemies suffer before their death. A large sphere of dark energy forms and rushes at a target, exploding on contact. If the target is hit directly, they suffer massive concussive force, with tendrils of corruption smothering them. The explosion shoots out more tendrils which latch onto anyone in the area. Those that survive are corrupted, decaying their injured bodies slowly until they succumb.

Preserve - There is a great controversy surrounding the sense of Light regarding the Preserve spell. On the one end, it does counteract the corruption of Dark spells, preventing any further damage to occur to a target of the spell. However, there are many who use the spell, not simply for corruption, but to prevent decay, which makes it a grave robber's dream as they ensure the bodies they dig or find are well kept until being sold.

Master SpellsSeal - As the Oathbreaker, Horus is the only known person capable of severing the connection between people and their Oaths besides Dominus. It is rumored that it was Horus who taught him how to do so. The method is strange, and the power behind it unknown, though it does seem to tie into the elements in some way. Anyone targeted by this spell will lose their connection to their Oath, with any abilities or powers they have had access to.

Unseal - It is only rumor, perhaps spread by Horus himself, but those whose Oaths have been sealed hold onto to the possibility that there is a way to break the effects of the Seal.

The First Encounter

The night air was chilled, cool with a soft sigh of wind blowing through the trees. The leaves rustled, accenting the dull smacks coming from the man in the tree. He hacked away at the branch just above him, grunting with effort and wiping the sweat from his brow with his sleeve. He paused for a moment, catching his breath from the effort, and called down to the ground, "Are you sure this is necessary? Couldn't we just find another one?"

"Oh, yes of course. Why had that option not been clear to me, whatever was I thinking?" came an answer, the voice shrill and dripping with mock amazement. The voice added in a lower tone, "Oh wait. Yes, I remember now. The last time we tried that, my good gentleman, you not only failed to retrieve it, you made your presence known to the authorities, which is why you can sense the detection spells all around the city. Well," the voice added as an afterthought, "you would be able to, if you weren't so painfully inept at noticing the flow of power all around you."

"Now shut up and keep chopping!" the voice snapped, the owner of the voice slapping the scepter in his right hand to his left for emphasis. The man in the tree grunted as he hefted up the hatchet and resumed his task, muttering under his breath, "Damn lousy bastard, making do all the hard work here. If I could use m-" The sound of the branch creaking silenced his thoughts, and he watched as wood surrendered to the weight pulling it groundward, breaking with a loud snap. The branch, and the body held aloft by it, hit the ground, the crunch of breaking bone coming from the corpse.

"Now look what you've done, you imbecile!" the scepter wielding man barked as the other man dropped down to the ground, "what part of 'minimal trauma' don't you understand?! I went to a lot of trouble to find a hanger whose neck wasn't snapped!"

"Aw, blow it out your ear, Horus!" the man shouted back, "All we gotta do is take it to a Water Bearer for a quick mend!"

"And just how, pray tell," Horus hissed, knuckled white as he gripped the scepter tightly, "do you expect us to be able to accomplish such a thing when your very presence will alert the guards? Unless you a volunteering to carry the body to the next village, I don't really see an easy solution to this problem!"

At that moment, darkness engulfed the duo, a deeper black even that the night they had been using to hide their illicit activities. Horus knew immediately they had been attacked, the power of the Dark corrupting and draining everything within the area...everything except for him, of course. The scepter in his hand glowed a pure white and Horus stood within the sphere, completely unharmed. As the darkness ceased, so too did the scepter's radiance. Horus looked down at the blasted body of his subordinate, tapping the bird head of the scepter to his chin in though. "I stand corrected."

Horus turned to look at the caster, eyebrows raising in mild surprise. The two stood there for a moment, staring at each other, before the newcomer drew a large, black blade, pointing it towards him.

"Not often you have that spell leave one alive, is it?" Horus mused, seemingly unphased by the deadly weapon aimed at him, "So, what is it you want, to so rudely interrupt my endeavors and rob me of go...of mediocre assistance?"

"You know the means to seal an Oath." The voice was deep, and unquestioning, "You will teach me."

"Good heavens, another one of you," Horus said with a sigh, shaking his head before continuing, "Alright, so what makes you think I would do such a thing?"

"If you do not teach me," the man said, undaunted, while edging the tip of the sword forward, halting it in front of his eye, Then I will ensure you do not teach anyone."

Horus rolled his eyes, lifting the scepter to push the sword up, the tip grazing the skin of his brow as he did so. As a droplet of blood trailed down, he closed his eye and caught the drop with his tongue and taking it into his mouth, opening his eye and replying to the man, "Really, the bravado is doing nothing to sway me. However," he paused, looking back at the two corpses on the ground, "you clearly have more potential than my previous...associate."

The dark figure remained silent for moment, then withdrew his weapon with a low chuckle and said, "Your name."

"Horus. Sullivan Horus," he replied casually, "and yourself?" Sullivan watched the man turn around, and a wide grin spread across his face as he heard the name.

"...Dominus."

__________________-"My internet is currently so bad I'm time traveling. Don't worry about it."

-Spells
Earth: she can move the earth as a weapon or shield also able to manipulate the plant life that grows from it as well as grow it where ever there is earth.

Using the powers she is able to reconstructed her sword using materials from the earth.

Fire: with her fire of life she can purify the earth the the wicked and corrupted.

(basically she can move earth, grow and also control plant life, and throw fire at people)

(please log in to view the image)

Oath(please log in to view the image)

Bio: Riven fated to die as she was born silent and struggled to breath, her parents did not give up hope and begged every healer in their village to save their daughter but it was to no avail. At the end of the day it would seem that Riven would die but the mother did not give up still, she alone climbed to the top of a hill with a single cherry blossom tree and begged the guardian of life to preserve her daughters life. The guardian heard the woman's cries and granted the child a second chance at life and as a sign of the guardian's blessing the babies Raven black hair turned white as snow and was gifted with some of its power.

Years later the child grew into a healthy young woman but the tides of peace had changed in her village and was thrust into war. All the children were forced to train in combat and expected to one day fight the war that old men started. Riven had excelled in the art of war however and was the poster child of her village, all the children wanted to be like her and all the parents wished that she was their child. Riven never let the praise go to her head and made a point to protected the weaker children from any bullies and taught them to stand for themselves.

One day everything changed when she was ordered to join the fray and on that day Riven's father had passed down his own rune sword that he had fought with so many years ago. This sword was a was a symbol of the village's freedom, strength, and honor and it had helped protect it for for so many years. Riven held her head high and lead her group into battle but war was not like training she had to fight with all her power just to stay alive. After what seemed like days the fighting finally stopped, Riven looked around holding her now broken blade to see that all her friends had fallen and she was the only one that survived.

After weeping for days over her lost friends she returned to her village and was received as a hero and they chanted for their blessed child. Nightmares would soon plague her mind seeing the ones that she could not save dying one by one screaming for her to rescue them like she done so many times before. Months had passed and she finally built up the courage to ask the real reasons why they were at war, her answer was for greed and pride. Riven was outraged, how could these cowards sit here and talk of pride when they send children to fight their war for them. The young warrior had enough and decided she could no longer live with herself while her friends rot in the earth because of her village's greed and foolishness but when she was about to take her own life with the blade of her village the guardian of life appeared before her eyes.

"You wish to make amends for the sins of your people, child?"

"yes..."

"Then go out and use the gifts I have blessed you with, protect the lives of the innocent and burn away the wicked ones that hold no value to life...I shell walk this path with you, you are never alone child."

The guardian vanished but Riven could still feel the wolfs presents. Too disgusted to return to her corrupted village she left with the armor she wore and the broken blade that represented the honor and strength of her village, she knew one day she would return and purify her home but the time was not now.

Oath Information: The Lethorum, one of the highest order of serphantine Dragon.
Their massive reserves of raw, unnatural power is only matched by their majestic beauty.
They have a natural affinity for water, earth, and wind; enabling them to survive in those types of environments naturally.

Oath Appearance (Will post once the forum allows it)

Class: Jading Warrior (Weapons Master variant that incorperates his power negating flames and with a magic secondary style)

-The orphan son of great pyromancers, he was born with a unique gift amoungst his family members. He could not only release gouts of flame from any part of his body, but his flames could dampen, and even negate the abilities of those within its heat.
His elder sister, Rimu offered to train him and teach him how to hone these abilities, but before they could get pass basic weapons training, an unknown enemy attacked their lonely village.
After much struggle, he and his sister managed to escape-- or so they thought. The rustling and beating of wardrums were heard over the horizon, and with no where to run, Rimu pushed him into the brush and sent him tumbling down the hillside where they hid.
As a noble sacrifice, Rimu held her ground and used her plasma level flames to distract the oncoming army while her brother, wounded, escaped.
Only armed with a Bronze Short Sword and Spear, though knowing little of both, he decides to combine his basic skills and dual-weild both weapons as he continues on his travels.
Relying on improvision, his limited weapon knowledge and skills, his power dampening flames, and a sheer force of will, he is a force to be recogned with, but he still has alot to learn.

Quotations (Pre-Story)
"Pan-ko! P-A-N-K-O! I am Pan-ko!"
"Why does Panko Train? I train because it's fun! Sister always made things fun for Panko, and I don't want to forget sister! So I never stop training!"

Weapons

-Bronze Short Sword: A typical bronze shortsword, meant for close-ranged combat.
-Bronze Storm Spear: A bronze spear meant for charging and handling mobs.
-Improvised Weaponry: Anything from his surroundings, wheither originally a weapon or not, becomes a weapon in his hands.

Spells

-Champion Stance: A fighting style which utilizes a short sword in the right hand, and a spear in the left hand; giving the user a variety of ranges to fight from.
The user becomes an improvist, using both weapon, ability, and their surroundings to their advantage; enabling them to fight one, or multiple opponents.

-Negating Spire: From his mouth (or his appendages) Panko releases a wide spread blast of flames to scorch the area in front of him.
It also serves to weaken non-physical abilities of those caught within it as well as (gradually) drain the strength of the afflicted as well (other than himself).
[Locked: Unable to do so in the beginning] Lv2. The shape, density, and size of flames can be manipulated.

-Weapon Enchantment/Purifying Flame: Panko can imbrue weapons or even his own body with the element of his flames or light.
Everything the embrued targets make contact with will be either purified or burned depending on which element he embrues the target with.
He cannot embrue more than one element in the same target. [Locked: Unable to use in the beginning]

Natural Abilities

-Natural Ability 1: Heat Resilience lv1 (Maximum level: 5)
-Natural Ability Effect: 4% Resistance to heat (Maximum Heat Resilience attainable: 20%)
-Natural Ability 2: Flame Eater Lv1 [Locked: It is unknown to him that he is able to do this. Will unlock mid-way through the storyline]
-Natural Ability Effect: The user is capable of consuming flames and converting them into energy upon entry into their mouth to revitalize the body.
The user must, somehow, cause the flames to enter their mouth for this effect to occur.
[locked] Lv2. If enough flames are consumed, this could also cause some injuries to close up, and after closing up, speed up recovery of even the most mortal of wounds.

Intro: After the events with his sister, Panko was picked up by a traveling Caravan.
This caravan was on it's way to the town of Zerab.
Once there, Panko wandered aimlessly lost and afraid of what has become of his beloved sister.
That is when the trouble started...

After the town was attacked, Panko found himself in a tree, with the town burning in the distance.
From his wounds, he accessed that he may have fought and ran from the village, but could not bring up any memories to confirm this.
He peers at the ground, seeing both of his weapons around the base of the tree, lightly damaged from the presumed battle from before.
After some thought, he hops down from the tree and lands with a low grunt upon the ground below.
He picked up both of his weapons and began to walk-- and for days, have been walking aimlessly ever since.

Starting Character Notes: Right now, starting off, Panku is basically mediocre with both his weapon skill and pyromancy, but is very creative and innovative.
His playful nature, enables him to see his surroundings for all of it's exploitable features.
He is an environmental based fighter, for lack of any other type of specified training (his weapon's training were 'general' guidelines. I.E. "You thrust and sweep with spear, you slice and stab with sword").
As for his 'Oath', he will most likely be the last character to be able to tap into his depending on how the story goes.
As far as his 'power negation' goes. It will only negate low-level powers at this point until he becomes stronger.
Anyone considered a 'match' for him will have their powers negated. Anyone considered STRONGER than him will have their powers hindered, but not completely negated.
If they stay in the heat of his flames for too long, EVENTUALLY they will become weak enough for their powers to be negated out right, but until he learns better control, and depending on how much flame is about them, it could take a while for it's draining effect to kick in.
Also, if there are present flames already, as a natural born pyromancer he can manipulate them instinctively, but not skillfully.
He can pass on up to 10% of his power negation abilities to these 'external' flames, though the intervals of how much is completely random.
The flames that he produces are (other than their extra properties) flames. They can be extinquished by the same means that normal flames can be extinguished.
It should also be noted that despite his POSSIBLE abilities, he will possibly have a slower growth than his soon-to-be peers. (Though his growth rate could be aided along by his late-night training habbits)
And also, While he is able to pick up outside things quickly, mastering them is a whole different story.

Other Notes: 'Jading Warrior', if you translate each of its words-- 'Warrior' is a fighter who participates in warfare.
And 'Jading' means to 'wear down' or to make dull, in reference to his power negating/draining flames.
Put it together and it means 'A fighter who participates in warfare to wear down his enemies'.

Name:nate kasuma
Gender:male
age- 14
Elements:water, energy
Oath:dragon of the blood scales
Class: weapon master
-Weapons sword
-Spells giga aurora ignite- he can put an electric field around or inside anything he touches
water regain- he can put water on his hand to heal an character
giga aurora- he can create a stronger aurora instead of the cooler yellow it ignites red
giga pierce-he puts all his power into one point pricing his opponent
sword skill
(rising electric shot) - Nate swings his sword up using the power of his blade he lifts the opponent into the sky then Nate points his sword towards his opponent sending lightning into him
(incinerating dragon fang) Nate dose a front flip over his opponent and the stabs the back of the head using fire magic to incinerate his opponent
(flaming pillar) Nate swings both swords into his opponent sending fire magic vertically cutting the body in half
(dragon awakening style: first awakening frenzy claws) Nate uses a portion of his oath to increase his speed to use a frenzy of almost invisible attacks
(dragon awakening style: second awakening twin dragon head) Nate uses a bigger portion of his oath to increase his speed to make a second body
(dragon awakening style: third awakening hyper form) Nate uses a medium portion of his oath to increase his body functions so that his wounds heal faster and he can recover magic faster wile also increasing his strength and speed
appearance- a boy with blue eyes and brown hair he is normally tall and usually
has a happy grin on his face
bio- Nate's father is the owner of a local clinic while his mother and younger sister left when he was 4 his only clue to finding them is a necklace with 3 gem holders in it one of them holds his own stone the other 2 are missing one of them is his moms and the other is his sisters.While he and his dad isn't working his dad teaches his son the way to control his power and become a remarkable blade master and in order to do this he has never really had friends but he doesn't really care because he's doing this so he can get stronger and met the rest of his family.
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Name: Drake
Gender:male
age- 14 (been alive for 7)
Elements:water, energy, darkness
Oath:none
Class: weapon master
-Weapons sword
-Spells
darkness pull- he can create a field of demonic energy around his opponent in order to pull them in close so he can easily use the finishing blow
internal rest- Nate can put his hand on any of his opponents body parts and decay it
appearance-just like Nate but has an evil aura around him mostly giving people stern looks but can also give and very evil smile
bio- Drake has been alive for the later of the 7 years of Nate's life he was first released when Nate was 7 and kidnapped Nate had never felt this much fear before even though he was able to beat them he could not move and in his ear he heard Drakes voice for the first time "If you don't want to kill them i guise I will I've been waiting for a long time to do this so just go back to the back and I'll finish this quickly," as he said that Nate was pushed back to the subconscious and Drake was finally released he quickly dispatched the group with dark energy and soon tried to kill more but was stopped by Nate's dad who quickly over whelmed him and returned Nate back to normal Nate then trained mentally to make sure this other side would never awaken again Nate made sure to distance him self if on the odd case he was released again he wouldn't hurt someone he cared about.
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Name- Dominus
Gender- male
Age- 47
Elements- all
Oath- absorbed
Class- necromancer
Weapons a demonic sword that when hits his opponent it drains there life energy
Spells- unknown
bio- Dominus is a necromancer he always was able to see the spirits of the dead but one day wile this orphan lay on the street a person who saw Dominusis potential came and asked him to be his apprentice as life moved on he soon learned to use the spirits he could see on day he found a forbidden piece of magic the art of devouring a soul the next day his master not only saw that he not only learned it but used it and disowned him in rage he killed his master and devoured his soul and instantly feeling grate power he then knew he must get more power not only did he kill his master but he defeated his own oath and devoured it to before long he needed to kill in order to feed his conquest for power he needed more and more never satisfied but sooner or later he met people with the killing intent as him and asked them to kill in his name not only to bath in the dead's blood but to easily get his next meal.
yay all done but i hop this doesn't effect anything i was jut updating them so all of them were ready

Oath: Jicotea, The Old Shell
Jicotea is an Oath of Lineage, renewing its vow to the successor of the Lucas family with each generation. The Old Shell is rumored to be the original Oath of the founder of the Lucas Family, Axel Lucas. Jicotea appears as a massive, pale turtle with a sharp, curved beak. It can snap a large tree in half with one bite, and its shell is rumored to be impenetrable, made out of the deepest, hardest minerals from the sea. The true power of this Oath, however, is its wisdom. The Old Shell has lived for ages, longer than most scholars can surmise, and it has a deep understanding of the elements and magic. With each new generation, it imparts its wisdom to its current Oath Partner in degrees. The last Lucas to take vows with Jicotea before Avon became the Grand Magister of Zerab.

Class: Mage

-Weapons
None

-SpellsNovice SpellsPurity - This basic spell of Light is taught to all Mages who share the element. It halts, reduces, and eventually reverses the effects of corruption from those who use wield the Dark element. It is an effective, but weak, spell, requiring great concentration on the caster's part to work against corruption. Purity can also function as a cleanser, cleaning stagnant water and even reversing natural decay to a degree.

Recover - Water Bearers are known for their affinity for healing, and Recover is one of the first spells they become proficient in. Swirling a small amount of water over an injury will hasten the speed of natural healing. The severity of the of the injury determines the effectiveness of the spell. Minor cuts and abrasions will be healed within moments, while deeper gashes may take up to an hour or more. The spell also cannot mend major injuries, such as setting and healing broken bones or reattaching severed limbs.

Apprentice SpellsRestore - The next stage of spell work for many Water Bearers is the ability to concentrate healing potential and release it in a burst of instantaneous power. Restore can heal injuries faster than Recover, and is more effective on deeper wounds. Like the Apprentice spell, however, it cannot set bone or reattach limbs. It also uses up a significant amount of the caster's energy, preventing it from being used frequently by inexperienced Mages.

Font - A relatively easy spell to learn, many Water Bearers find Font to be indespensable in their role as healers. This spell allows the caster to draw water from a variety of sources, which can then be used as they desire. Depending the source drawn from, the water may or may not be suitable for drinking or healing spells.

Flash - Another iterative spell, Flash allows mages to combat corruption with greater effect while also be able to serve as a defense. If used so, the caster will cause light to engulf the immediate area for a moment, blinding would be assailants for an opportunity to escape. The energy used to purify with Flash can be subverted to cast the defensive effect, which will also increase the purifying effect dramatically for that brief time.

Adept SpellsVelia's Embrace - Developed by coastal mages in the city of Aerdra, this intermediate level spell is prized by healers. Upon casting, water forms a sphere that floats a foot above the ground. A patient can be placed within this sphere, the full submersion allowing Water Bearers to tend to large wounds than normally possible. Even more amazing, the magic of this spell allows someone submerged to breathe as they normally would. Though primarily used for healing, this spell is capable of rendering someone immobile, earning it the more infamous name "Velia's Prison".

Oath Spells
Jicotea's vast wisdom is a boon for any vowed to it, but it is a special blessing for Mages. The Old Shell allows Avon access to unique spells that only he can cast. As time goes on and Avon grows in power and knowledge, more spells will be imparted to him.

Turtle Shell - By calling upon the Oath, Avon taps into the power of the Old Shell to protect him. A glowing sphere envelopes him which is incredibly resistant to damage for one minute. Avon can still move and act normally while this sphere is active, but any attacks made against him will be blocked by the sphere, even should someone be within the sphere itself. He can dismiss the sphere before the time limit, but doing so ends the spell. Avon can cast this spell once per day with no consequence, but every subsequent casting within a day severely drains his energy. In order to cast it again without consequence after multiple uses, he must rest for eight hours uninterrupted.

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