This was a nice commercial. The supermarket manager walks from his store straight into the football stadium. With some clever editing it looked like it was shot in one take. My tasks were 3d tracking of shots, modeling and shading of the stadium entrance for reflections in the windows on the sides of the stands, made the fan banners, and did the blue and pink confetti (ticker-tape in football terms?) in the back of the stadium.

For the playstation Sorcery commercial they had used a prop rat head which the actor wore during the shoot. We were tasked with enhancing that head with eye blinks, better fur, animated whiskers etc. My involvement wasn’t that much, I did the 3d tracking of the rat head for a few shots.

For this commercial I 3d tracked the shots, modeled and shaded the key which had to be added to a few shots because they had forgotten to add it during the shooting. I also made the torso and arms of the puppet on the dashboard. There were some license issues with the puppet original used it the footage so it had to be replaced.

A promotion for the smurfen figurines in KinderUberaschung chocolade eggs. The butterfly was an old model we used. I re-textured it, animated it, shaded and rendered the shot and 3d tracked the footage.

The concept for this commercial was that because TNT delivers multiple times a day it looks like the day never ends. For this we had to create multiple sunrises. As one sun was going down another would start to rise. The footage was shot so for this I modeled the stand-in geometry and shaded it, set up the atmosphere and animate the suns (Ozone plugin for Softimage), and render the sequences out.

For a playstation commercial I made this image on the monitor. The gun, which was given to us for this add, was an in-game model of ‘Resistance Burning Skies’, the game promoted with this commercial. I did some additional modelling to create some insides of the gun, because of the x-ray you can look through it. After shading and rendering the gun I placed it on an adjusted image of a duffel bag and handed it off to our compositor.

This was a really nice project to work on. We would be making I think about 12 videos with these two characters explaining to customers how to set up their equipment. Sadly, halfway through the client got a new communication director and the project got canceled. For this project I designed the two hero characters and modeled them. I also did the animation of two of the training videos but due to the cancellation of the project, those never came further than the block in.

For the launch campaign of the Nokia 600 and 700 Glassworks did the post production. I did the lighting and shading of the phones (along with Tim Boland), some additional retopology, and camera animation. Strangely enough, after all that work, Nokia decided not to release the phone to market.