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GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

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Editor

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Posted October 13, 2017

Divinity: Original Sin 2 has been making waves since before its release. From absolutely smashing its Kickstarter goals to launching with exceptional reviews and praise, it is poised to be one of the most popular games of 2017.

A prolific modding community is already growing, with tons of big and small tweaks to make your experience better. So which mods are seriously worth trying? We asked our friends at Nexus Mods to put together a list of some of the best and most essential D:OS 2 downloads.

What makes an amazing game even better? A robust set of modding tools and a passionate modding community! Divinity: Original Sin 2 released with a fully featured Editor, and the folks from Larian Studios even documented its a steady influx of new mods.

While this list is not definitive, it should give you a good base to start from. As is the nature of modding, these mods may be superseded by something better in the future or you may just disagree with me entirely! Mods are often subjective and what one may find essential another may be able to live without.

Without any further ado, here is Nexus Mods' list of recommended downloads for Divinity: Original Sin 2!

Tidy Skillbars This simple QoL mod does wonders for keeping your skill bar nice and organized. By default any new items and objects you pick up get placed in your skill bar. This mod simply stops that from happening. No more need to constantly sort your skill bar and move/remove items!

Timed Autosaves This mod makes some helpful improvements to the autosave feature. It is configurable to 5, 10, or 20 minute intervals, and takes precaution against accidentally saving in a bad situation by not allowing autosaves during combat.

Crafting Overhaul Where to even begin with this one? This mod should really be called "Crafting Expansion". The ability to turn glass junk into potion bottles, break down unwanted clothing and armor into scrap pieces (which can then be used to improve other armors), and the ability to build crafting stations on-the-go are just a few examples of the many additions this mod brings to the game.

Expanded Party Size As you may have assumed by the title, this mod allows more party members. There is also an optional file to increase difficulty if you feel that having additional party members would make the game too easy.

Combat Sneak This mod simply reduces the AP cost of sneaking in combat from 4 to 2, making stealth a much more viable approach to combat. If you're the stealthy type and found sneaking in combat to be lacking, this mod should fix that right up.

Enemy Randomization This mod gives baddies a randomly generated permanent buff at the start of combat. The real risk/reward comes from the 15% chance to transform an enemy into a "champion", which gives them several skills and buffs. This stat boost is accompanied by better loot drops though, so it's not all weighted against you.

More Monster Spawns If you're looking to increase the difficulty of D:OS2 without increasing enemy stats, this is a good option. It greatly increases the number of enemy spawns across every area in the game. Similar to the last mod there is a risk/reward to using this mod. More baddies means harder combat, but more loot!

No Psychic Enemies You're an undead, covered in armor from head to toe. Just how do the bad guys know that healing spells will hurt you? This mod nerfs the "Loremaster" skill on enemies, preventing them from inexplicably knowing what your resistances are. Perfect for the undead, great for everyone.

Improved Camera With this mod installed you can increase the maximum zoom out distance and apply vertical tilt while the middle mouse button is pressed. This gives the camera control a feeling more akin to classic 3rd person camera controls and allows you to see more of what's around you!

Fast Run Speed If you find the default movement speed too slow, this is the mod you are looking for. It comes in two flavors. The first increases movement speed by 30% and the second doubles movement speed.

Post edited October 14, 2017 by Konrad

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tarasis

Duck Dodgers

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Looks like a great set of mods, particularly the "No Psychic Enemies". I hate the idea that they somehow know you're dead when it shouldn't be obvious.

Thanks TerrorFox1234 for compiling the list.

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Smells Vixen

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Is there a mod to walk to a distant location by clicking on the map instead of having to scroll the camera all the way over there?

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New User

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Kwisatz Haderach

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Not so new user

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[rambling] Nice to see you are not one of those who makes lists of essential or best mods that are all cheats and ENBs. Nothing wrong with using such mods but come on, with all the gameplay improvements and fanmade quests available, how is removing carry weight limits a best mod or an ENB essential? smh [/rambling]

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preponderant

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tarasis: Looks like a great set of mods, particularly the "No Psychic Enemies". I hate the idea that they somehow know you're dead when it shouldn't be obvious.

Do the player characters know? If so, the mod should prevent that, too. It should work either for everybody or for nobody.

edit: The same goes for enemies' names. Many give away more information one should be able to deduce by looking at them. So normally, the player already has an advantage in that respect without having one point in Loremaster.

gasbandit: Is there a mod to walk to a distant location by clicking on the map instead of having to scroll the camera all the way over there?

Oh yes, I miss that badly in D:OS 1 which I'm playing at present. That, or to be able to move the view frame quickly by clicking on the map, like many other and older games do it (e.g. Icewind Dale).

Post edited October 14, 2017 by V4V

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preponderant

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am1vf: [rambling] Nice to see you are not one of those who makes lists of essential or best mods that are all cheats and ENBs. Nothing wrong with using such mods but come on, with all the gameplay improvements and fanmade quests available, how is removing carry weight limits a best mod or an ENB essential? smh [/rambling]

I won't call them "essential" either, expecially the ones that can break the balance of the game. The developers had 2-4 characters in mind while creating D:OS 1+2, so I wouldn't change that without good reasons. The same goes for sneaking in combat, which I remember to be called overpowered in the pre-EE version of D:OS 1.

Like you said, everyone should use all the mods they like, but I won't call these "essential". It may lead new players to install them blindly without trying the unmodified game first.

Post edited October 14, 2017 by V4V

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Konrad

¯\_(ツ)_/¯

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am1vf: [rambling] Nice to see you are not one of those who makes lists of essential or best mods that are all cheats and ENBs. Nothing wrong with using such mods but come on, with all the gameplay improvements and fanmade quests available, how is removing carry weight limits a best mod or an ENB essential? smh [/rambling]

V4V: I won't call them "essential" either, expecially the ones that can break the balance of the game. The developers had 2-4 characters in mind while creating D:OS 1+2, so I wouldn't change that without good reasons. The same goes for sneaking in combat, which I remember to be called overpowered in the pre-EE version of D:OS 1.

Like you said, everyone should use all the mods they like, but I won't call these "essential". It may lead new players to install them blindly without trying the unmodified game first.

True enough if you're thinking of modding your game on the first playthrough. I personally see most mods as something to do when replaying your game - especially with most mods disabling achievements in D:OS 2.

I usually like my first experience to be vanilla for exactly those reasons. Except for tidy skillbars. Thank god for that.

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phaolo

I live.. again!

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¯\_(ツ)_/¯

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rbialo: Is it just me or does anyone else find it a bit bizarre to see some of the mods? How come a community have to make a mod to disable placing new item on skill bar? Shouldn't there be an option to decide how often you want autosave to work? I mean it is nice to see there is a community working, but what does that say about game devs? If that kind of thing was missing then what else game devs did not think about?

I don't see it that way. Larian have pulled off something amazing with D:OS 2, and the most popular community-made fixes are minor nitpicks like maybe some items shouldn't get added to your skill bar. In all these dozens-to-hundreds of hours worth of awesome cRPG, these are the biggest issues.

I think that's actually kind of incredible. Also, then Larian gave us (the community) tools to address those issues faster than they can, and then to also do so much more.

Post edited October 14, 2017 by Konrad

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Not so new user

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am1vf: [rambling] Nice to see you are not one of those who makes lists of essential or best mods that are all cheats and ENBs. Nothing wrong with using such mods but come on, with all the gameplay improvements and fanmade quests available, how is removing carry weight limits a best mod or an ENB essential? smh [/rambling]

V4V: I won't call them "essential" either, expecially the ones that can break the balance of the game. The developers had 2-4 characters in mind while creating D:OS 1+2, so I wouldn't change that without good reasons. The same goes for sneaking in combat, which I remember to be called overpowered in the pre-EE version of D:OS 1.

Like you said, everyone should use all the mods they like, but I won't call these "essential". It may lead new players to install them blindly without trying the unmodified game first.

Good point.

I suppose it's good to point out that mod in case a new player is very keen on bringing more companions and doesn't care about balance that much, but essential is saying too much. Ideally, no mod should be essential for a new game (like the unofficial patches for Bethesda games). It should be best for everyone to get to know the game to some degree before changing it or we might change something that was a certain way for a reason. Might be more accurate to say it is essential to know these mods exist, so each can make an informed decision on which mods to try. "Need to know" mods.

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mintee

get off my lawn!

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I'm amazed there are already mods out there, its a testament to the game that the mods are heralded as a positive thing rather than the usual grumble that modders have to fix UI and convenience problems for players once again from lazy devs

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Patient 004534

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Arcane Wellspring

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rbialo: Is it just me or does anyone else find it a bit bizarre to see some of the mods? How come a community have to make a mod to disable placing new item on skill bar? Shouldn't there be an option to decide how often you want autosave to work? I mean it is nice to see there is a community working, but what does that say about game devs? If that kind of thing was missing then what else game devs did not think about?

It is much harder for the community to fix bugs, companions and storyline, so now we see mostly interface fixes.