Didn't feel cheap to me (not the first time I've come across something like this). Nicely done. You can actually grab the cube that is placed on the grating in front of the laser catcher by placing the other cube under the grating and jumping off the latter to reach the former , so you end up with an extra cube.

Apparently camerson has deleted the old map I linked to, that's unfortunate since the discussion there is not available anymore and the link goes now nowhere. There was a part that felt really awkward in the original puzzle and I tried to make it less awkward, that's why I made this version. Glad you enjoyed most of it anyway. Making an actual puzzle with an elegant solution is what I'm aiming for. Perhaps try Perplexus if you want to judge the outcome of my attempts, I think that one turned out well.

Finally solved this one. I sort of felt one part of the solution was a bit... cheap. You most likely know what I'm talking about. Other than that, I am seriously impressed. Seems this isn't your original map, so I don't know who's my new idol puzzle author, but anyhow, the map was good. Really good.

I even thought that it was going to be one of those pointless, stupid puzzles, and I went through early part of it on autopilot, wondering why I even bother. Then, suddenly, I realized "Hey, why is it not apparent what to do next?". Wander around for a minute or so, then "wait a minute, is this an actual puzzle?!"

I still haven't solved this one, but man oh man, this is good stuff. I didn't know anyone but Mevious did proper puzzle maps, I'm gonna solve this one and then I'll see how to subscribe to any new chambers you may ever make.

Great map. Very challenging. I love laser puzzles but you send my mind reeling sometimes. I really struggled with the ending and I hope I have the intended solution. Map looks good and is laid out perfectly. I saw no glitches or exploits. Thank you and keep em coming please.

Compared yours to the original. Did not like all the extra surfaces in the original. Got a sore neck looking up in all of the nooks and crannies to see if there was something up there I was suppose to use. Question: What was the purpose of the portable surface on the ceiling in the exit room? Did not use it.

I agree, it's not a simple puzzle and the original map took me some time to complete. If you're interested take a look at the original map which is linked in the description and see if that would have been any easier to solve.

Not really, but I wasn't sure mostly because I found a seemingly "sound" solution to Ascend shortly before coming to this map, and it turned out to be incorrect (prompting the author to make an update). No need to worry.

P.S. This map is HARD. The only reason I was able to solve it was because I came back to it several times over the period of a little over a day (obviously not continuously, though. That would be stupid.) I need to get better at finding "aha" moments. (Although this one needed two, so hopefully I can be forgiven.)

I wouldn't mind to see a demo, there were surprisingly many unintended solutions popping up. The title doesn't mean the puzzle is simple, it's supposed to be simple compared to the original "Vertex" by camerson1313, with less elements and less steps.

I finally finished it :) I believe I solved the intended way (didn't use any glitches or tricks) I can record a demo if you want. Great puzzle with a very clever solution but I wouldn't call it simple.

I love lasers. This was a real challenge, but I managed it. Getting a cube back after planting a portal in the exit room was a problem, though. I'm not sure I found the intended solution there, it didn't seem like your style. I balanced a cube as far out on the ledge of the starting platform as possible, then made it fall by placing a portal underneath.

Myr, yes that is an obvious flaw you pointed out but not much time and work went into this map as it is not my puzzle which is stated in the description. If you like to have a run on an original puzzle of mine and find flaws or give feedback please try Prison Break 2013 or Ex-Cube , those are my latest original puzzles. If your way is bunny hopping or excursion funnel glitch then you don't have to spend the time on it. While I sometimes consider preventing bunny hopping it is not a priority if makes the design worse. About exfu glitch I don't care at all.

Some people like to modify other puzzles, even Mevious has made his own editions of other puzzles. To me it is an exercise to see if I can come up with other ways to make the puzzle work or enhance the design. It is foremost a learning experience. The original author should of course always be credited.

oh I aimed the cube at the laser catcher for the exut door ctivation before entering the exit room, so when i was in the exit room I reshot the laser from in there and got the door open but was stuck I should have aimed it at the rail activation cube instead. Basically I said I like how you used rail platform but I failed the puzzle.

nice variation as study piece got into room appreciatreed how rail platform might be used actually alligned first cube "respawned" with door instead of rail platform cube 2 activator so fubbed it near the end, but got the idea.