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Some of you may be interested in this interview with FRVR from GameAnalytics, where we chat with FRVR founder to find out how his approach to HTML5 game development and distribution helped him build a studio that generated $1500 per day in ad revenue, within 6 months...
It's a great story. Check it out
@GameAnalytics

Hi, Everyone. this is my first game ( At least the one that got completed). I wanted to make some money out of it. Since this is my first game, I didn't have high hopes. But I got rejected by every sponsor I contacted ( I mean the few who replied). So, Anyone who can give me some pointer on how I can make this game or any future game that I'll be making better.
please check out my game lolly match .
Any feedback will be appreciated.
Thanks in Advance.

Hi ,
I am looking for someone interested in cooperating for marketing, developing strategies to monetize own games .
I recently finished a game that was accepted on facebook app center even though it doesn't 'sell' by itself .
I was wondering if anyone is working on this principal aspect of game development so to join forces .

Hey guys, we just released a new article on some tips and tricks to becoming a successful solo game dev, and are looking for some feedback! tell us what you think of it in the comments section both here and on the original site.
Quick Tips for the Solo Game Developer

Hey folks,
I accidentally came across this topic about the best JavaScript game engines: http://www.slant.co/topics/768/~javascript-game-engines. They didn't have BabylonJS yet so I added it Can't hurt, right? Somebody else added a few more pros and a bit more text. So now it's time to vote for your favorite engine!
Anyways, just thought I let you guys know

I searching for ways to start making money with HTML5 game dev, so all your thoughts will be usefull. https://googledrive.com/host/0Bzma_-JMQlddfjllbTRiZE5pdDBvck4tOWRKZEcxT0FaNXN1MHZMekFPdWxPVzVvblhwYWM You need to launch a rocket and resque aliens from planets to base. In future I plan to add twits with replays. What do you think about this? PS. Optimization in progress

Hey, I have been thinking of committing seriously to html5 gamedev for the past few months. I plan on working on a portfolio over the next few months, just to refine my skills and get some work out their. While I have a good handle on the development side of things. I feel a bit lost when it comes to the business side and actually making money. I apologise if this is something that has been asking a million times before. What I would like to know is how do you guys go about getting income. I am aware of licensing games but not sure of where the best place to go for that is. On the licensing point, how do you decide how much your game is worth? Apart from licensing, is there much demand from companies looking for developers on a contract basis? Finally while I don't have a grand vision of this being my main source of income at least not initially. Is html5 game dev a viable career option? Thanks in advance

You can add your HTML5 game icon and link for free to this game portal 'galaxy' of games (itself being HTML5+Canvas based)! http://quickplay.co/ Note this doesn't embed the game, just the link(s) so you will need to host somewhere else. Players can navigate the galaxy by mouse/keyboard, and sort by type, rating or date graphically.

Hey there! I'm Nathan, a professional game designer. I release free video tutorials every week on Youtube. The channel is dedicated to game art and game design. You can find all of the tutorials, arranged in categories, right there: Game Design Tutorials! News: The Kickstarter is over! And it was 240% funded. I'm working on a new website, Game Art Quest, where you'll find all of the open source assets, tutorials and premium training I'm making as part of this project. We have a game art study group on Facebook! Don't hesitate to leave feedback or ask me questions here. Thanks!

Hey guys, We're a small danish company called Kunju Studios who love games and have previously worked on tools for gamers and game developers. Over the past months we have been working on a way to put the work and ideas of indie game developers in the spotlight. What we’ve come up with is Epocu. Envisioned to be a hub for upcoming games and game concepts, Epocu offers developers a unique opportunity to test their ideas and assumptions before investing time in it. Upon presenting the idea, developers can set up the interest goal to see if they can achieve the critical mass of people interested in their game concept. Once the interest goal you set up is achieved, a message of your choice will be shared through the social media of your supporters at the time you think you would benefit most from the buzz and attention it deserves. We hope you will check it out and help us make the platform that the indie game development deserves. Epocu is completely free to use and it always will be, in hopes that the attention created helps you find investors, a fanbase as well as lay down a solid foundation for a kickstarter campaign. If you’re interested to learn more about us, you can check it out in more detail here. http://epocu.com Feel free to leave us your feedback or suggestions in the comments; we will do our best to answer you as soon as possible! :-)

I had an idea: I could offer Windows and Linux versions of some of my mobile games for free as a marketing campaign. Do you think it will increase the number of downloads of my games? Did any of you used this tactic? What do you think?

Hello Everyone, The company I work for is called Qrezy, and we're looking to collaborate with a few html5 developers that are interested in spreading their games offline. We have created interactive logos and products, that will allow anyone with a smartphone to easily connect and enjoy your game. It's difficult for any mobile game to gain attention in the high saturated online world, that's why our focus is connecting the physical and digital worlds in one simple and fun process. Our goal is to make mobile entertainment quick, simple, and artistic. We are currently beta testing our new product "Qrezy Pass" and though we have worked with a lot of musicians, we would like to expand with gaming. Here is a brief video of how our technology works in regards to music: NFC Functionality Video (Front of Pass)
Interactive Logo Video (Back of the Pass)
If you are interested in collaborating with us or have any questions, please feel free to email us: beta@qrezy.com or contact us through our website: Qrezy.com Thank You