Get the Worn-Out Hammer sticker upon entering, then head right and get the Jump sticker off the wall. Hit the Item Block for a Hopslipper sticker, then get another one on the wall to the south. Now enter the pipe to reach the next screen. Here, follow the path west and get the Eekhammer sticker out of the Item Block, and the Worn-Out Jump sticker off the wall. Head around the sphinx and get the Worn-Out Hammer sticker to the right, and the Hammer sticker to the left. Keep going west around the other side of the sphinx and get the Jump sticker, as well as the Iron Jump sticker out of the Item Block. Near the end of the path is a Hammer sticker. From there go southwest to find a Hopslipper sticker, then enter the opening leading inside.

You'll immediately be greeted by two new enemies in this room: the Hammer Bros., and the Dry Bones. Wipe the enemies out because they'll really get in the way (and the Dry Bones will get back up!). After that, hit the Item Block three times to get a Hammer, Slaphammer, and Eekhammer sticker. Peel the stickers off the ground to get a Flashy Hopslipper, Shiny Line Jump, Iron Jump, Jump, and Hopslipper. Now hit the southern part of the raised wall (in other words, not the wall in the southeastern corner) to reveal a hidden passage. Defeat the Hammer Bro inside and get the Megaflash Hammer sticker off the wall! Head back outside and go back around to the front of the sphinx, then climb it up and go right. Get the Worn-Out Jump off the wall, then hit the two Item Blocks for a Hopslipper and Shiny Jump sticker. Now go west and into another part of the sphinx.

In here, hit the bottom of the top-right torch to activate it, then head to the next screen. Deactive both of the torches in this room and hit the center of the wall with your hammer to flip it over, revealing a path to another room. Get the Jump sticker in here, and the Shiny Hammer from the Item Block, then go through the northern passage and head east. Jump your way up and defeat the Sombrero Guy, then hit the wall with the Hopslipper sticker on it to make it fall. Go down and peel it off to get it, then head through the eastern door. Get the Worn-Out Hammer and Worn-Out Jump stickers here, then peel the Bowser sticker to reveal a Recovery Block. Use it, and take either door leading outside. Drop off the southern ledge here and you'll land on a platform with three Sombrero Guys, and an Item Block. It contains a Hammer sticker. Defeat the three Sombrero Guys to find an Iron Jump sticker behind them.

Drop down and go back inside the sphinx. Head east one screen and north another. Back in this room, go behind the eastern pillar and north to find a sort of secret door. In here, climb up the stairs and activate the torches to illuminate the room. Go on the flat surface and jump around until you hit a block. Enter paperize mode and place a sticker onto the square to create another block; hit it, grab the sticker, and use the two blocks as steps to reach the Item Block. It contains a Shiny Line Jump sticker. Now head to the next room. Out here, go west and you'll encounter three Paratroopas and will have to fight them. They only have 14 HP each, they're not too bad. Once you defeat them, peel off the sticker on the floor to form the rest of a staircase. Go back two rooms and head east two screens to reach it. Climb it up and ignore the comet piece for now; head to the western door, but don't go in it yet. Instead, head east a bit (but not off this platform), then north to slide down to an HP-Up Heart. Now climb your way back up to the comet piece and enter the westen door this time.

In here, go down the hallway and hit the platform with the lightbulb on it near the end of the path. Do it two more times to make it drop, then pick up the Lightbulb Thing. north, up the stairs to another room. Peel off the Jump sticker here, then go east from where you entered to find another room. Get the Hammer sticker, then hit the eastern wall until you find a secret passage. Hit the three Item Blocks inside to get a Jump, Hopslipper, and Shiny Jump sticker. Now head out of this small room and go to the left wall. Hit the ramps leaning up against it with your hammer to knock it down, then head up it and hit the yellow parts of the wall to reveal an opening. Go through either one. Out here, slide down Yoshi's nose to reach a golden chest. As you approach it, you find Kamek, and have to fight against him.

BOSS: Kamek

HP: 20

When the fight begins, Kamek will turn all of the stickers in your album into sandals. These only deal 1 damage per hit, but it's actually still an easy battle. Use the Battle Spinner to use more sandals in one turn, and time them properly to deal 5 points of damage per sandal. Kamek will probably fly up on his turn, making it where you can't reach him temporarily. However, this is a minor nuisance at best. Just block the magic attacks he throws at you, and he should go down pretty quickly.

After the fight, Kamek leaves and you get all of your stickers back. Open the front of the golden chest to get the Tablet Piece scrap. Back inside, hit the Item Block to get a POW Block sticker. Then, make your way back to the comet piece and this time, touch it to finish the level!

When you enter here, spin the nearby cactus for a coin. Keep following the path, and watch out for the spiked balls being thrown at you; you'll take damage if you get hit by them. Head right and down the steps at the bottom, into the quicksand. Get the Jump sticker, then head under the bridge and jump under the Item Block to reveal a hidden block. Now climb back up and head across the bridge this time. Fight the Spike enemies, then jump to the block you just hit to reach the Item Block, which contains a Line Jump sticker. Jump back across and head right, and get the Worn-Out Hammer sticker. Hit the Recovery Block if needed, then go south and get the Hammer sticker. Now go down the stairs to reach the interior of the level. In here, start by heading west. Get the Jump sticker and then hit the Item Block for an Iron Jump sticker. Don't stand on the wooden floors for too long or they'll collapse, by the way. Head back east and keep going to reach an Eekhammer sticker, then wait until the sand geyser stops to cross over to an Item Block containing a Slaphammer sticker. Now stand on the wooden floor on the western side until it breaks, causing you to fall down to a lower floor.

Here, peel off the Slaphammer sticker and go west. Drop down the wooden bridge to the lower floor and peel off the Jump sticker here. Now enter the nearby door. In this room, open up the first coffin you see, and peel off the mummy bandages to find a POW Block sticker. The next coffin contains a Sombrero Guy. Hit the Item Block to get an Iron Jump sticker. The Item Block across from that one contains three stickers: a Baahammer', Burnhammer, and Chillhammer. Watch out for the Dry Bones, too. Open the other two coffins to find more bandages; one contains a Recovery Heart and the other one contains 10 coins. Now head east and through the door on the wall. In here, get the Hurlhammer and Hopslipper stickers, then drop down and get the Line Jump sticker from the Item Block. Peel off the Hammer and Jump'' stickers as well, then head to the next room.

There are more coffins and such here. The first one contains a Hopslipper sticker under some bandages. The second one contains a Recovery Heart. Hit the shadow under the Item Block with your hammer to reveal a hidden block for you to stand on, then get the Iron Jump, Hopslipper, and Line Jump stickers from it. The other Item Block has an Ice Flower sticker inside. The next coffin contains an HP-Up Heart! The last coffin contains an Eekhammer sticker in the bandages. Now leave this room through the southwestern exit. Out here, go west and get the Worn-Out Jump sticker, then head east and jump on the Spike enemy (don't hammer him or you'll fall down). Defeat it and hit the Item Block for a Shiny Hammer sticker. Now drop down the wooden floor to reach a lower area, then go east and use the sand geyser to get back outside. We're gonna take another path in the ruins this time. Enter the ruins and drop down the eastern floor panel.

Go west and hit the Item Block for a Hopslipper sticker, then head east and get the Worn-Out Hammer sticker. Enter the door nearby. In here, open the closed coffin to find some bandages; peel them to find a Jump sticker. Hit the nearby Item Block for a Line Jump sticker, then open the next coffin to find a hidden door behind it. Don't bother with the last one; it just has a Dry Bones inside. Go through the hidden door. Here, pick up the Magnifying Glass Thing, then go back two screens. Back in the main area, fall down the wooden panel nearby. Now drop down the nearby floor and enter the door this time. In here, head east and down the steps. Walk under the Bowser sticker and jump around to reveal some hidden blocks, which create a path for you. Walk across them and peel off the tape to reveal a small room with three stickers: a Shiny Jump, Hammer, and Frog Suit sticker. Head all the way south to exit this room.

There's nothing here but a couple enemies. Defeat them if you wish, then go back two screens and use the sand geyser to exit. Enter the ruins again and drop down the eastern floor yet again (I'm sorry I've made you go back to the same place twice; this level is terrible and I got confused). Now go left and drop down that floor, then stand on the wooden floor nearby to fall down to a lower room. Hit the Item Block for a Line Jump sticker, then pass the sand geyser to the west and pick up the Jackhammer Thing. Now use the sand geyser to exit the ruins...again. Re-enter them, and this time go down the right slide, then the right slide again, then the left one. Now, go west and get the Worn-Out Jump sticker, then break the floor panel to fall down the shaft. Go east and enter the door at the top of the steps.

In here, open the first two coffins and peel the bandages to get two Shiny POW Block stickers, then open the next one and unwrap the bandages to find the Bat Thing. Get the Worn-Out Hammer sticker in the one that's already open, then go back to the far west and jump on the fallen coffin. Use it to cross over to the other side, then get the Jump sticker and head to the next room. Cross the quicksand in this room and watch out for the falling Dry Bones. At the end, you'll finally come to the comet piece that will end the level! This unfortunately only unlocks 2-5. There's a secret goal in here, which means...you have to go back. =( Don't worry, though, it won't take long.

Item Checklist

Stickers

Shiny Jump

Eekhammer

Worn-Out Hammer

POW Block

Jump

Baahammer

Shiny Jump

Enter the ruins and go down the right slide twice, and the left slide twice to reach a door. Enter it. In this room, climb up the stairs until you reach the two walls. There's an opening in the right side; head there and get the Shiny Jump, Eekhammer and Worn-Out Hammer stickers, then go right and jump into the coffin on the floor. Down here, open the middle coffin for a POW Block sticker in the bandages, then open the one on the left (the one on the right has a Dry Bones). Go through the passage in the left coffin to reach a Jump sticker. Now go through the opening in the wall to drop down to another coffin. Open it to release some sand, which will fill up the bed of spikes on the left, allowing you to access a Baahammer sticker from the Item Block. Now, go back to the entrance and paperize yourself, then place a random sticker in the box. Jump to it and hit the air with your hammer to find another block, then jump to that one and hit the Item Block for a Shiny Jump sticker. Finally, climb all the way up the steps to reach the comet piece, then touch it to unlock World 2-4! Now this level is over at last.

First, though, we have to head back to Surfshine Harbor, so let's pay a quick visit. Make sure you also exchange the Lightbulb Thing for its sticker (and if you don't have it, it's found in World 2-2; check the walkthrough for its location).

Item Checklist

Scraps

Ship's Wheel

Enter the nearby warehouse and go downstairs. You'll be in a dark basement. Paperize yourself and place the Lightbulb sticker onto the box to illuminate the room, revealing a sleeping Toad and a scrap. Talk to the Toad to wake him up, then he'll move out of your way. Pick up the Ship's Wheel scrap, then leave the warehouse. That's all there is to do here; go back to Decalburg and turn the Vacuum and Faucet Things into stickers, then let's move onto World 2-4.

Item Checklist

NOTE: This level is accessed by finding the secret goal in World 2-3. Check World 2-3 Secret Goal to find out where it is. Also, you need the Vacuum and Faucet stickers for this level.

You'll immediately notice that a sandstorm is blowing you across the screen, and you can barely see anything. Simply head all the way west, past a Toad until you come to the tornado. Paperize yourself and place the Vacuum sticker onto the box. This will cause it to suck up the tornado, as well as the comet piece, which it will spit back out. Now the sandstorm is gone and we can safely proceed through the level. Don't bother going around the area unless you just want to fight the Pokeys, since there's nothing of interest. Instead, go north from where you used the Vacuum to the oasis area. Here, speak to the Toad if you wish, then go north to the huge blue pot. Paperize the Faucet sticker onto it and it will refill the oasis, and the place will look normal again! Now enter the nearby building, and open the cabinet doors on the right to find a chest. Open it to get another Tablet Piece scrap; this is the last of the three you need. Now head up the stairs and on the bed, then pull the switch to open the window. Head out and to the left.

Jump up the steps here to find a Shaved Ice Thing. Once you have that, jump off the building and leave the oasis. Back here, go slightly west to find the comet piece and end this really short level.

NOTE: You need the three Tablet Pieces (found in World 2-1, 2-2, and 2-4 respectively) to proceed in this level.

Head east upon entering and up the steps. Paperize yourself and place the tablet pieces on the shadow. It's hard to describe which ones need to go where, but it's not too hard to figure out. Once all three have been properly placed, a giant temple opens up! Jump back up the steps and head inside. Start by going west and getting the Worn-Out Hammer sticker, then head west and around the walls to a Jump sticker. Keep going around the walls to find a Hopslipper sticker, then go to the opposite end of the wall for a Slaphammer sticker. Go around the wall again to find a Worn-Out Jump sticker. Now go back to the right and around the wall to where you saw the red door. You can see the hints on how to solve this puzzle by looking at the hieroglyphs on the temple walls. One of them has a Toad holding a Jump sticker, and the other a Hammer. Paperize yourself and place a normal Jump sticker on the left, and a normal Hammer sticker on the right. This will open the door.

Inside, you'll see an elevator in the middle. Hit the two Item Blocks first to get a Shiny Jump and Shiny Hammer sticker, then take the elevator up to the next floor and proceed to the next room. Go right in here and get the Hammer sticker, then follow the path to some sand and get the Spike Helmet sticker from the Item Block. Now let yourself sink into the sand enough to where you can squeeze through the small opening under the spikes (but not enough to suffocate under it!), to reach a Stone Entry scrap and two Item Blocks. They contain a POW Block and Line Jump sticker. Get the Fire Flower sticker off the wall as well. Now go back through the sand to the other side. At this point, the Goomba and Koopa Troopa murals will come to life and attack you. Kind of creepy. *shrugs* Head west and get the Worn-Out Hammer sticker, then follow the sandy path and avoid the spike traps. Watch out for the spiked balls being thrown your way, too!

Once you make it across, defeat the enemies if you want, then keep following the path. Get the Jump sticker, and at the end of the path is an Eekhammer sticker. Go back to the purple shadow and paperize the Stone Entry scrap to create a door there. Head inside. Get the Baahammer and Spike Helmet stickers from the Item Blocks here, then ascend the elevator and continue to the next room. Go right here and get the Worn-Out Jump sticker, as well as the Hammer sticker at the end. Go west this time and you'll come to some sand; cross it to the other side. Fight or ignore the enemies and keep heading west to a Worn-Out Hammer sticker on the wall. You'll come to another door similar to the one you saw in the first room, only there are three squares this time. Ignore it for now and keep going; you'll come to a Burnhammer sticker. On the other side are some Paratroopas and more sand.

Get on the fallen pillars and peel off the Spike Helmet sticker, then paperize yourself and choose a sticker to power up in the box. Jump to the block and then to the Line Jump sticker, then drop down and get the upgraded sticker out of the Item Block you just created. Now, head back to the door with the three squares and put a Hammer sticker on the left, a Spike Helmet sticker in the middle, and a Jump sticker on the right to open it. Inside, get the Burnhammer and POW Block stickers from the Item Blocks, then ascend the elevator. There are a crapload of Buzzy Beetles in this room; ignore them or smash them with your hammer and continue onto the next room. Here, go west and exit through the southern door. Outside, head right and hit the Item Block for a Slaphammer sticker, then head back through the door you just came out of.

Back here, go north and then south through the door you'll come to. Out here, go left and hit the Item Block for a POW Block sticker, then keep going and get the Hammer sticker, and hit the Item Block for a Burnhammer sticker. Go back around to the eastern side and get the Worn-Out Hammer sticker. It's Luigi in the window! You can grab hold of him and pull him out in paperizing mode, and he'll run off. Now go back inside the temple and head west to reach a seemingly dead end. Drop down to the hole in the wall and go through to the other side, then keep following the path until you reach two Spikes. Defeat them and get the Iron Jump sticker, then hit the Item Block to get an Ice Flower sticker. Head west past the door, to a POW Block sticker on the pillar. Now head through the door and you'll be outside again.

Head right and get the Jump sticker, then keep going until you reach a cliff. Paperize yourself and peel off the Tower Outer Wall scrap, then paperize it back onto the wall to place it correctly. This will cause some sand to spew out. Now head back to the pipe near the door we came out here from, and head in. Inside, go left and hit the wall to create a shortcut. Go back through the pipe and into the temple again. Back inside, go right and around the wall once, then into the door that you couldn't access before. Hit the Item Blocks in here to get the Chillhammer and Shell stickers, then use the elevator. Go through the door to yet another set of hallways. Start heading west around the walls and get the stickers along the way. They are a Worn-Out Hammer, Shell, Hurlhammer, Fire Flower, and Worn-Out Jump. Once you've gotten those, head to the door we have to place stickers on. A Fire Flower goes on the left hand, and a POW Block on the right. With these stickers placed, the door opens. Go through.

Hit the Recovery Block in here and save your game at the Save Block, then take the elevator up. You'll see the Royal Sticker in plain sight here. Attempt to grab it, and out comes...

BOSS: Tower Power Pokey

HP: 300

Weakness: Bat

This will be a really tough battle if you don't have a Bat sticker. He has 300 HP, and if you use the Bat at the right point in the battle, you can reduce a good majority of his HP. This boss has loads of Defense, and he hits really hard if that weren't enough. Use the Battle Spinner like you never have before! At first he'll only start with his head out, so use either Jump or Hammer stickers on him. On his next turn, he'll pop one part of his body out of the ground. At this point, you cannot hit him with hammers. He can attack by spinning at you with his body, or by falling on you. With only one part of his body out, the latter can't hit you, but he can do the former regardless of the situation. Make sure to block his attacks as much as possible. He can also be crumpled with POW Blocks, so keep that in mind, and he can also crumple you if he lands on you. You do not want this to happen.

Eventually he will start summoning regular Pokeys to assist him. These can be taken care of quickly with Shell stickers. Shells will also knock the boss' body parts down. If you have the Bat sticker, let all four of his body segments attach themselves, then use the Bat. Press A as it swings back to get an "Excellent". Do this for each segment and you'll drastically reduce its HP and weaken its defense for a couple turns. Now use the Battle Spinner and go crazy with Shiny/Flashy stickers until you finish him off. Without the Bat, this fight is extremely difficult.

Once you win, watch the scene and you'll get another page added to your Sticker Album! Grab the Royal Sticker and we're finished with World 2. Let's head to the third world now. Turn your Trumpet into a sticker before you go.

NOTE: You need the Trumpet sticker to get through this area. Make sure you have it!

When you enter, go right and get the Slaphammer sticker from the Item Block. Keep following the path and get the Jump and Worn-Out Jump stickers, then you'll see a new enemy: the Snifit. Fight it if you wish, then get the Hammer sticker off the tree. Go west of that tree to reach an Item Block sort of hidden by the other trees, which contains an Iron Jump sticker. Now head to the next screen. Here, get the Jump amd Worn-Out Jump stickers, and you'll notice a sleeping Wiggler. Paperize yourself and place the Trumpet into the block. This will wake it up, and instead of getting angry like most Wigglers do, he'll tell you that the forest is poisoned and ask you to follow him to his home. Go behind the bush near where he was sleeping and get the Hammer sticker, then follow the path and get the Worn-Out Hammer sticker before heading to the next screen. Here, get the Worn-Out Jump sticker and keep going to find the Wiggler. While he's talking, he'll be grabbed by...something. When you regain control, head right and get the Burnhammer sticker from the Item Block, then the Worn-Out Hammer on the tree to the north. Be careful not to touch the poisonous water puddles; they'll damage you.

Jump across the logs to the north to reach an Item Block containing a Shiny POW Block sticker, then get the Worn-Out Jump sticker as well. You can get the Hammer and Jump stickers off the logs if you don't mind taking some damage. At the end of the screen is another Hammer sticker. Now head to the next area. Here, there's a Worn-Out Jump sticker to the north, but you have to jump in the poison to get it, so I don't recommend it. There's a rotating log in the middle of the poisonous pond; wait until it floats to you, then jump to it and hit the Item Block for a Shiny Hurlhammer sticker. When it floats north, jump to the platform at the end and get the Line Jump sticker from the Item Block. Jump back to the log you were just on and then jump to the one south of it. It will take you across to another platform; jump to it, then head north and go west to reach a Bowser sticker. Peel it off to free the log and get it moving. Hit the Item Block it takes you to for a Shiny Fire Flower sticker, then jump to the log south of you and go back to the eastern paltform again. There's also a Jump sticker on the bush to the north, but again, I don't recommend you get it.

You'll see a rotating log in the middle. Jump to it and try not to fall to reach the other side. To the north is a hazardous Hammer sticker you can grab if you want. Get the Jump sticker off the tree and head to the next area. Here, jump across the platforms to the middle platform, then use the Recovery Block and save your game at the Save Block. You can place a random sticker into a box in between those two if you paperize yourself to get another sticker from it. Jump to the platform ahead and watch out for the boomerangs being thrown at you from the background; they can knock you off the ledge if you get hit! Jump to the moving platform when it comes to you, then jump to the platform at the end. At this point, the Boomerang Bros. will come out of hiding and you'll have to fight them. They're kind of dangerous, since their attacks will hit you twice in one throw. Normal Hopslipper stickers have no effect, either.

Use the Battle Spinner to make it easier, then use some decent Jump and Hammer stickers until they go down. When you beat them, head right and touch the comet sticker to end the level!

When you enter here, simply head right and go up to the next screen. There are two Snifits by a sign here. Defeat them if you wish, then get the Jump sticker off the sign. You have to take the correct path in these woods or you'll end up back at the entrance. Take the northeastern path first. Here, you'll encounter a Piranha Plant. Go right and peel off the Jump sticker, then hit the Item Block nearby to get a Shiny Line Jump sticker. Get the Worn-Out Hammer and Hammer stickers off the trees as well, then take the northwestern path. In this area, take the Hammer sticker, then go to the tree directly opposite of that one and get the Shiny Jump sticker. Now take the northeastern path. Here, peel the Shell sticker off the tree on the left side, and if you want, jump in the pool of poison to an Item Block containing a Burnhammer, Baahammer, and Chillhammer sticker. Get the Jump sticker off the tree on the right, then go behind the sign on the left and peel off the Hammer sticker. Take the northeastern exit.

Get the Iron Jump and Jump stickers off the trees ahead, then get the Line Jump sticker off the tree on the right. Flip over the circle of flowers and paperize yourself, then put a sticker you want to upgrade in the box, and collect the sticker from it. Head through the northeastern exit yet again. Here you'll find a crapload of stickers. They are a Hammer, Slaphammer, Fire Flower, Ice Flower, POW Block, Eekhammer, Hopslipper, Jump, Line Jump, and Hurlhammer. You probably can't carry all of it, so get whatever you wish and go back two screens. At the area with three paths and three signs, take the northern exit. Here, get the Shiny Hammer and Line Jump stickers, then go north and get the Jump sticker. Further north are three spots where you can upgrade your stickers. Do so, then take the western path to the next screen. Hit the Item Block here for an Ice Flower sticker, then take the northern exit. You'll see the comet sticker here; touch it to end the level. That was short and boring.

Item Checklist

Things

High Heel

Boom Box

At the start, hit the Recovery Block nearby and head inside the tree. Here, go up the path to the top of the room, then hit the fireplace with your hammer and jump in. You'll land on the top table. Examine the heels to knock it down, then pick it up to get the High Heel Thing. Now go back to the top of the room and proceed to the next screen, then head up and to the next room. Examine the radio in here to knock it down. Pick it up to get the Boom Box Thing. There's a diary of sorts on the stump in the middle, but it's empty. Head southwest to leave the room, then peel off the sticker to the left to activate an elevator which takes you to the bottom. Take it back up, then head up the path to the next screen. You will see the Wiggler here, but he's missing his body! Apparently a bunch of Bloopers took him and threw him here, and Kamek removed his body pieces and scattered them across this world. Now we have to search for them, so touch the only comet piece you can reach here to open up World 3-4.

Item Checklist

Stickers

Eekhammer

Hammer

Jump (x2)

Leaf

Iron Jump

Line Jump

Hurlhammer

Eekhammer

Leaf

Jump

Line Jump

Hurlhammer

Fire Flower

Things

Billiard Ball

When you enter, you'll see a Wiggler segment run across the screen. Head right and peel off the Eekhammer sticker, then hit the tree to the north to make a Hammer sticker fall out. Hit the Item Block to get a Jump sticker, then hit the next tree a few times to make the Wiggler segment fall out (which will then run off), as well as another Jump sticker. Now continue along the path and hit the last tree until a Leaf sticker falls out, then head to the next screen. Here, go south and you'll spot the Wiggler segment again. Jump across the lilypads, then to the platform to the north. Use the Recovery Block and get the Iron Jump sticker on the bushes behind the big log. Head right and then south and you'll see an Eekhammer sticker on a small platform in the poisonous pond. Get it if you wish, then head west in the pond and hit the two brick blocks to get a Line Jump and Hurlhammer sticker. Get back on safe ground and hit the southernmost tree to make a Leaf sticker fall out. The tree north of that one has a Jump sticker in it. Head right and hit the Item Block to get a Line Jump sticker, then hit the tree near it to knock out the Wiggler segment. Keep hitting it until a Billiard Ball Thing pops out! Now head through the eastern exit.

Hit the Item Block here to get a Hurlhammer sticker, then go south and jump down the fence to reach a Fire Flower sticker. Jump off to the right and ignore the comet piece for a moment. Go east of it and jump up the ledges, and you'll notice an orange thing behind the bush. Whack the ground near it to reveal the Wiggler segment, causing it to run off again. Now go back and get your comet piece. However, now we have to go back and get the Wiggler segment! Enter the level again; time to end this chase.

When you enter the level, go all the way east to the end of the screen. Hammer the bushes (the ones that don't fall down) and one of them will have the Wiggler segment in it. It will then follow you. Since you haven't officially finished the level yet, you have to walk out manually, so just take the western exit. On the world map, it will run away to World 3-5. Welp.

Item Checklist

Stickers

Iron Jump

Baahammer

Hopslipper

Jump

Hammer

Shiny POW Block

Shiny Hurlhammer

Shell

Fire Flower

Eekhammer

Shiny Fire Flower

Jump

Slaphammmer (x2)

Jump

Hammer

Hit the Recovery Block when you enter. There are a bunch of Snifits in the center pool of poison. Ignore them and head east two screens. Here, follow the path to the end, where you'll find an Iron Jump sticker and an Item Block containing a Baahammer sticker. Go back west one screen, then head across the bridge here. Get the Hopslipper, Jump, and Hammer stickers off the walls, then get the Shiny POW Block sticker from the Item Block. Now head through the door leading to the next room. Go up the steps here and through the door. In this area, hit the small tree stump ahead and a leaf will fall into the poison. Jump on it and it will take you across the pond and out of this area. When it takes you to the southwestern platform, jump to it, and jump up to two Item Blocks containing a Shiny Hurlhammer and Shell sticker. Get the Fire Flower and Eekhammer stickers, then peel the Bowser sticker off the floor to create a path to a door. Hit the next Item Block for a Shiny Fire Flower. There's a Jump sticker underneath this platform, but I wouldn't bother with it. Proceed through the door.

Out here again, get the Slaphammer sticker and walk up to the Wiggler segment. Kersti will offer it to come with you, but it insists on fighting you instead. Just bash its 15 HP and after the battle, it will feel remorse and start following you. Drop down the ledge on the right and get the Slaphammer, Jump, and Hammer stickers, then hit the tree to the south to make another leaf fall. Now touch the comet piece to end the level! For now. First, go to World 3-3 and go to the top of the treehouse to return the segment to the Wiggler. Go back to World 3-5 now if you want to get the secret goal.

Item Checklist

Stickers

Hammer

Jump

Shiny Iron Jump

Hopslipper

Scraps

Tree Stump

Ride the first leaf to the first screen of the level. When it bumps into the small log in the poison, jump around to hit two hidden blocks. After hitting the second tree near the first comet piece, get on it (it's on the edge of the river) and let it carry you to the northern room again. There, let it take you to the northwestern platform, then jump to it and go through the door. Get the Hammer and Jump stickers off the wall, then hit the Item Block to get a Shiny Iron Jump sticker. Further west lies a Hopslipper sticker. Jump across the blocks to the center platform, then pick up the piece of folded paper to get the Tree Stump scrap. Paperize yourself and power up a sticker of your choice in the block, then head to the next area and grab the comet piece. This "unlocks" 3-2, which you've already been to, and also completes the level. But you need that Tree Stump to open up a new level; paperize it onto a stump in 3-3 where the Wiggler is, then grab your comet piece. This unlocks World 3-7.

Item Checklist

Things

Fishhook

This isn't really much of a level; more of a town-like area. Hit the Recovery Block and save your game at the Save Block, then jump up the ledges to the northwestern corner. A Toad here will show you a shipwreck in the water with a poisonous trail leading to it. Now head back to the right and you'll find a Sticker Shop. For now, he's selling Big Shiny Jumps and Big Shiny Hammers, but he's also selling new Secret Door stickers. You've probably noticed the little door markings throughout the game. These are where you place the Secret Door stickers, and they lead to rooms full of useful stickers. For more information, check the Secret Doors section of the guide. To test it out, buy one and head directly south to a dead end. Paperize yourself and place the Secret Door sticker in the box, then enter it. Head west in the cave and get the Fishhook Thing!

Now leave and head through the door at the northeastern corner. You can exchange your Things for stickers here if you wish. Whenever you're ready, head back to the World Map. Make sure you have the Tree Stump scrap, then take it back to Wiggler's home in 3-3 and place it in the leftmost stump. Grab the comet piece to unlock the next level.

Item Checklist

Stickers

Various (the stickers on the walls and floors are the ones you drop)

Shiny Jump

Fire Flower

Poison Mushroom

Baahammer

Flashy Hammer

Line Jump

Shiny Hurlhammer

Iron Jump

POW Block

Shell

Scraps

Burrow Door

When you enter here, go right and you'll see the next Wiggler segment. It will run off to some cobweb in the middle and tear it up, causing it to fall down the hole. Follow it down there, and on your way down you'll lose your hammer, and every one of your stickers! Well, that's not cool. Kersti will wake you up, who is kidnapped by a spider. When you regain control, go left and get the sticker off the wall. There's two more to the right. Once you have them, enter the next room. In here, get the Starman in the middle and go crazy, killing every single spider in the area. Once you're clear, peel off every sticker on the floor and the walls, then hit the Item Block to get a Shiny Jump sticker. Go through the northern door.

Watch out for the Scuttlebugs in here. Do not use any Hammer stickers; they'll be wasted because you're hammerless. Peel the stickers off the floors and walls, then hit the Item Block for a Fire Flower sticker. Head all the way towards the eastern door and a Big Scuttlebug will ambush you! It has 16 HP and stands on a web for the battle. Use a few stickers on the web to destroy it, then proceed to kill the spider. It's not too hard, but remember not to attempt to use any Hammer stickers. After the battle, go through the door. Get more stickers off the floor here, then go through the eastern door. In here, jump on the center of the web until it tears, then you'll fall down to a lower level of the cave. You'll find Kersti! Peel her off at her request, then you'll fall down to the very bottom and she'll rejoin you. Take all of your stickers here and leave.

In here, go west and get all the stickers off the floors and walls, then get the Poison Mushroom sticker from the Item Block. Continue up the ledges and head to the next room. Hit the Item Block here for a Baahammer sticker, then get all of your stickers off the ground and go back to the previous room. Jump up the western ledges and touch the door that's peeling off to get a Burrow Door scrap. Paperize yourself and replace the door, then go through. In here, hit the two Item Blocks to get a Flashy Hammer and Line Jump sticker. Head to the next screen, and at the end of the path, you'll find your hammer! Now you can finally use Hammer stickers again. Drop off this ledge and hit the Item Block with it to get a Shiny Hurlhammer sticker, then go east one screen and south another. Go to the far eastern side of this screen and break the brick blocks to find an Item Block containing an Iron Jump sticker. Now go back one room and north another.

Back in this room, go north and heal at the Recovery Block again, then hit the web with your hammer until you tear it, freeing another Wiggler segment, which will join you! Hit the Item Block for a POW Block sticker, then jump to the highest block in the corner and jump again to hit a hidden Item Block, containing a Shell sticker. Head east one more room, and in here, tear the web with your hammer, then touch the comet piece to finish the level! The Wiggler segment will run off to it, so make chase.

Item Checklist

Stickers

Shiny Line Jump

Line Jump

Jump

Hammer

Jump

Line Jump

Jump

Iron Jump

Worn-Out Hammer

Worn-Out Jump

Eekhammer

Fire Flower

Hurlhammer

Worn-Out Hammer

Worn-Out Jump

Scraps

Tree Stump

As soon as you enter, you'll see the Wiggler segment that just ran off. It's stuck to a web. Head along the path and you'll come to two bricks in the water. There's nothing inside them, but across from it is an Item Block containing a Shiny Line Jump sticker. Hit the Item Block north of that for a Line Jump sticker, then get the Jump sticker on the wall to the north if you want (though you'll have to take some damage of course). There's also a Hammer sticker back over to the west. Head to the eastern end of the screen and get the Jump sticker, then head to the next area. Here, go north through the poisonous waters to an Item Block containing a Line Jump sticker. Go back across and head right. On the other side of the eastern pond is a Jump sticker. Get it, then head west into a secret room with an HP-Up Heart. Leave, then go back south and hit the Item Block hovering above the web to get an Iron Jump sticker. Continue onward to some lilypads. Hop across them and get the Worn-Out Hammer sticker. At the end, on the wall, is a Worn-Out Jump sticker. You can also paperize a sticker to power up one of your stickers if you wish. Head back west and go north to a Recovery Block; use it! Also, Snifits bathing in a spa of poison. Yeah.

Now head up the tree, and after the first path, jump off the northern side to reach an Item Block containing an Eekhammer sticker. Now go back up the tree and follow the path to a web. Hit the blocks north of it to get a Fire Flower sticker from the Item Block. You'll undoubtedly be ambushed by Scuttlebugs while you attempt this. Once you've gotten it, jump on the web until it tears, then you'll fall down to a platform below it. Hit the Item Block to get a Hurlhammer sticker, then head west and up the path to the next screen. Keep going west here and get the Worn-Out Hammer sticker, then free the Wiggler segment by tearing the web and it will fight you. Once you defeat it, it will begin to follow you. Continue up the path and get the Worn-Out Jump sticker, and at the end of the path you'll find your second Tree Stump scrap! Backtrack to the area with the Recovery Block now. Use it after the short scene, then head up the tree again. Fall down the gap at the top and jump up to the ledge at the north. Head behind the bush and go north to another screen. There, follow the path up the tree to the next area, then touch the comet piece to end the level.

In order to unlock World 3-9, you need to get the Tree Stump scrap in 3-8, which you should already have. Take the Wiggler segment back to 3-3, then paperize the stump onto its proper location. Touch the comet piece and you will unlock 3-9!

Item Checklist

Stickers

Eekhammer

Hammer

Jump

Hopslipper

Slaphammer

Jump

Fire Flower

Ice Flower

Hurlhammer

Hopslipper

Hammer

Line Jump

Things

Sponge

You'll spot another Wiggler segment upon entering. It's on a currently unreachable platform. Head north and up the ledges, then jump on the swinging platform and jump to the center stump. Peel off the Eekhammer sticker, then use the next swinging platform to reach the other side of the screen. Go south and get the Hammer sticker, then peel off the Bowser sticker to get a platform moving. Wait until it comes back to you and jump to it, then it will take you to the Wiggler segment. It will run away as soon as it sees you. There's a Jump sticker on the wall of this platform if you want it. Now make your way back to the right side and enter the next area. Here, you'll see the Wiggler segment again. To the south is a Recovery Block; use it if you need it, then go north and get the Hopslipper, Slaphammer, and Jump stickers on your way up. Jump to the swinging platform and to the platform across from it. Peel the Bowser sticker off the floor to get the platform it was stuck to swinging. Now use the first swinging platform and let it take you to a tree. Jump to it, then jump to the second swinging platform and then to the tree on the right. Head down the path to reach the Wiggler segment, which runs from you yet again.

There's a Starman in the poisonous pond below you, as you probably noticed, but it's really not worth getting. Ride the second platform again and jump off to the northeastern platform. Go east and jump in between the brick blocks to hit an Item Block containing a Fire Flower sticker, then head to the next screen. Here, paperize yourself and place a sticker you want powered up in the box. Now go west and peel off the Bowser sticker that's stuck to the platform. Ignore it for now and jump back up, then ride the swinging platforms across to the western side. Hit the Item Block here for an Ice Flower sticker, then keep going west and get the Hurlhammer sticker. Drop off to the ledge below you and peel off the Hopslipper sticker, then hop across the lilypads to reach something that looks kinda like a coffin at first glance. Whack it with your hammer until you remove the poison, then pick up the Sponge Thing. Now backtrack to the right and onto the platform, then jump to the moving platform and then to the swinging one.

Use the platforms to reach the southwestern end of the screen, then get the Hammer sticker and proceed to the next screen. Hit the Item Block here to get a Line Jump sticker, then peel off the Bowser sticker to create a path to the left. This is just a shortcut, should you want to use it. Now head right and paperize yourself, then place a random sticker into the box to stop the poison spewing out of the tree bark. Jump to the swinging platform and it will take you to the northeastern side; jump there and head to the next screen. You'll see a moving tree stump with the Wiggler segment stuck in it. Jump to it and pull it out, then it'll start following you again. Jump back to the tree stump and go north. Get on the moving platform to the right and let it take you up to another platform, which has a comet piece on it. Touch it to finish the level! The Wiggler segment will run off once again to the next level.

Item Checklist

Things

Radiator

Head right upon entering and up the tree's ledges. Fall down the hole in the center and you'll be in a pitch black room. Suddenly the lights will turn on, and you'll find out it's some sort of Snifit game show. You have to successfully pass three games to "win" the Wiggler segment. If you lose any of them, it's game over. Accept their challenge! Firstly, you'll have to play Pick-and-Choose Panic, which is basically just a true-or-false game. Hit the checkmark box if you think it's true, and the X one if false. They'll emit poison gas in the room, and the longer you wait to answer, the more damage you'll take. You only have to answer three correctly to move on. Here's a list of possible questions in the game, along with the correct answers.

Question

Answer

To use the Battle Spinner, you need five coins.

False

My dinner last night was a delicious mushroom steak.

True

If you get a Super Star, you temporarily become invincible.

True

If you use a Mushroom Sticker, Mario's body gets big.

False

If you get all Poison Mushrooms in the Battle Spinner, all foes get poisoned.

If you have an Iron Jump sticker, you can jump on enemies with spikes.

True

This doesn't leave this room, but...Princess Peach is actually a man.

False

Mario, Toads, and Koopa Troopas all wear shoes.

True

A Hammer sticker has a more powerful attack than a Shiny Hammer sticker.

False

Some Toads were locked up in a cupboard in Decalburg. There were nine Toads inside that cupboard.

False

Bowser Jr.'s father is King Bowser, and his mother is Princess Peach.

False

Straight up, Bowser's cooler than Mario!

True

Right now there are 30 Snifits in the studio audience.

True

To swing the Hammer, you press Y.

False

Koopas, Paratroopas, and Lakitus can all fly.

False

If you use a Spike Helmet, you can also stomp enemies with spikes.

False

A Shiny Jump sticker is more expensive than a Jump sticker.

True

Kamek, Bowser Jr., and Koopa Troopa all wear glasses.

False

Once you answer three questions correctly, you win. The next game in line is Big Bonking Snifit Bash. This is basically a game of whack-a-mole...with poisonous gas. Simply hit 20 Snifits in total with your hammer as they pop up from the ground. Sometimes Recovery Hearts will pop up as well, and they restore 5 HP each if you hit them. After you win this game, you'll have to play one more, which is the Unrelentingly Exciting Shuffle Game. In this game, there are three blocks, and they will shuffle (the center one will always be the "correct" answer before the shuffle, for the first two rounds). You have to hit the one with the checkmark in it three times to win. If you miss, you have to battle a Snifit. For the third round, there are four blocks instead of three, but all you gotta do is keep an eye on the correct block and hit it accordingly when the shuffling is finished. After three rounds of this, you win.

As a prize for winning the entire Snifit or Whiffit game, you get the Wiggler segment! You'll fall down to another floor with the comet piece, and a Recovery Block. The Snifit host will ask you if you want to accept the "special challenge", however! Accept his offer and it's time for the Big-Bonking-Panic-Pick-and-Choose Snifit Bash! Basically, you have to answer three questions again (same ones listed above), with an added bonus of having to hit five Snifits before you can do so. Answer the three questions correctly and you'll be dropped into yet another room, with a giant present. Peel off the ribbon and you'll receive the Radiator Thing, which you're gonna need eventually. Take the pipe out of this room, then use the Recovery Block and touch the comet piece to finish the level! The Wiggler segment will run off again, this time to The Bafflewood. Follow it.