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How to import renders into After Effects

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In this video Scott shows you how to import the frames we rendered in the previous video into After Effects to re-assemble our scene for compositing. Scott illustrates some basic color correction operations on individual elements showing the benefits of having elements isolated in this manner. For experienced After Effects users these are common tasks, but if you are new to After Effects this shows you how to do some basic import and shot assembly operations.

- [Voiceover] In our previous video,…we took a look at how to render our MASH Maya test scene…with Maya's new render layer system…and we split our MASH networks into different render layers,…set up some shader overrides…and rendered them out.…Here, we're just gonna have…a very simple After Effects project…where we bring those three different rendered files in…and reassemble them.…So, we've got After Effects open,…I'm gonna hit control I to start importing things.…We're at our 0702 Start images folder.…I'm gonna bring in our first layer here, object one.…

I'm gonna hit control I again,…navigate to object two.…I'm gonna hit control I for a third time…and navigate to object three…and bring that in.…So, you can see,…we've got our three different layers here.…I'm gonna select all of these…and I'm gonna drag them over…the little new composition icon,…make a single composition,…this still duration of two seconds is fine,…say OK.…And voila.…Alright, just for good measure,…I'm gonna click where it says 8 BPC here…and set After Effects up right for our purposes,…

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Author

Released

4/18/2016

The MASH toolkit brings a powerful suite of procedural animation tools into Maya 2016. Procedural methodologies allow for nonlinear play and experimentation, with control networks instead of traditional keyframes. With sophisticated tools for replication, animation, controlled randomness, and instancing, MASH opens up a vast new territory for motion graphics and visual effects creation. From data visualization, to 3D type, to HUD layouts and arrays of geometric objects, Mash provides a powerful, intuitive, and engaging way to create procedural animation systems directly in Maya. Learn how to incorporate MASH in your workflow in these Maya tutorials with mograph designer Scott Pagano. Scott covers the main nodes one by one, and then steps through examples with particles and dynamic 3D type. Plus, see MASH in action in more complex projects: a futuristic UI and an elaborate city animation.