You're using Fire Red, right? Add 3 more 0x0s on to the end, so it has 6 values (Fire Red needs this, Ruby is fine without it).

Quote originally posted by jimmyjoejohnson:

well just about all the stuff like if i look at the auto complete thingy there are a few i understand like addpokemon and checkitem and check flag and set flag but ehh heh everything else is JUMBO MUMBO at the moment :'( SO SAD I KNOW

Well, take Sprite to be Person (movesprite -> means moveperson). getplayerxy... gets the x/y coordinates of the player. Warp=teleport, var = variable. I don't really know what else... But a rule of thumb is, if you haven't come across it you probably won't need it... although more commands people haven't come accross are still trying to be researched
I guess you already know what "falldownhole" does!

Hm, I wonder who minimum-rated this thread without a reason, post, PM, visitor message or the like?
Suspect list:
1. Darthatron
2. --This space for rent--

Er, that over... Thanks to Cooley and Blazichu I will soon be adding Pokémon Gold scripting support to the program! (Won't that be a sight to see!)