A new James bond game called 007 Legends has been announced. Blast through the past as Bond in his best missions.

If you like James Bond, you’re going to love this: 007 Legends revisits the legendary agent’s most iconic moments

Remember that fighting scene with Jaws on a plane, or Bond skiing off a cliff and opening a parachute to reveal the Union Jack flag? Good, because not only are they awesome but they’re returning in a video game.

That game is 007 Legends, announced today by Activision. The game will launch players through time to relive Bond’s most iconic and “intense” undercover missions, in what sounds like a mini-game collection.

Wait, is there going to be an actual plot?

Yes.

“A first-of-its-kind … 007 Legends features an original, overarching storyline” that spans six movies and concludes with the 23rd movie, coming this year – SKYFALL – in what sounds potentially dumb.

Players will get to use all manner of gadgets and weapons, and will use vehicles in exotic locations. Basically, what you expected.

Wait … time travel?

The game honors 50 years of Bond, and will create a “video game storyline that ties together six popular, yet very different, Bond movie narratives.” Hopefully the storyline isn’t a ridiculous time travel mechanic, but some flashback scenario. I honestly think a threadbare story that serves as an excuse to go back in time would be fine. Obviously, a ‘best of’ collection isn’t taking the story too seriously.

The game is being developed in conjunction with Eurocom, the developers of Goldeneye 007 for the Wii and Goldeneye Reloaded 007 for the Xbox 360 and PS3. Legends will be coming to the latter titles.

The game also features the single-player Mi6 Ops Missions, which challenges player across a variety of missions (so, basically, the game’s version of Call of Duty’s Spec Ops). For the first time, players can choose one of Bond’s villains or companions as a playable character (Q as playable character?). Local and online multiplayer is supported – it’ll be interesting to see how six movies influence map design.

I actually think a balanced weapon sandbox and solid map design could result in a fun game. Including multiplayer on the Wii was never going to result in long-term players.

Written by:Jon Charles Jonathan is a writer on the technology and video game industries. He is comfortable with using Mac OS X and Windows; he began using Windows with Windows XP during his early double-digit years, and started using OS X in 2009 on a MacBook Pro. He began gaming on the SNES back in the 90s.