How about working with the top 2% of mobile developers to build your product?

Building a game - Here's how you can screw up on the experience without intending to.

Added over 1 year ago | As appeared first on blog.contractiq.com | Author: Mobile App Development Blog

From a sales point of view, your cool new mobile game should work on most of the devices used by people today. The term 'most of the devices' evokes a 'yikes' by a developer. As of Jan 2015, the number of unique mobile users was 3.6 Billion. It's the job of the developer to make the game/application work within the hardware constraints of a lot of those devices. Developers need to put a lot of thought while developing memory intensive software like games. By writing this article, I hope to he...

From a sales point of view, your cool new mobile game should work on most of the devices used by people today. The term 'most of the devices' evokes a 'yikes' by a developer. As of Jan 2015, the number of unique mobile users was 3.6 Billion. It's the job of the developer to make the game/application work within the hardware constraints of a lot of those devices. Developers need to put a lot of thought while developing memory intensive software like games. By writing this article, I hope to he...