Waiting for location permission...

Broadcast and play with friends

Waiting for location permission...

This site uses Cookies for basic functionality for visitors who have accounts with us. Also, our trusted and reputable third party advertisers use cookies to determine which ads to serve.

We care a lot about your privacy and making sure that your experience on this site is a safe one, and in that effort we store as little information as possible. You can read more about that in our 2018 GDPR statement here.

Please accept our terms of use which can be found here. If you have any questions, or you do not agree and would like us to opt you out, please contact us using the contact form.

2 months ago

There are actually a couple cards I would replace and swap in. However I am unsure of what exact route you want to take, I see some equipments along with Uril those would be the first thing I would cut as they don't really provide the necessary advantage in what Uril would do. Your goal is to Blackjack each player and those don't help.

The only artifacts I would consider running would be utility and efficient mana rocks. Unless you run in a meta with a lot of artifact hate or mass artifact hate, than I would consider running more land ramp. Since Uril is at the 5 cmc curve you are limited in what you can do if you want to get him out by T3, the first thing is building CA and by doing that I would recommend running at least 6-7 Enchantresses, luckily they aren't too expensive anymore with all the reprints.

I play an Bant Enchantress style deck as well and currently it has a record of being too powerful, for Naya you have access to haste as well as Uril being hexproof and self buffing ability. Any combination of double strike and +6/+6 on Uril makes him one shot potential. So with that being said here would be some cuts I would recommend.

Cuts:

Awakening Zone

Pariah

Pattern of Rebirth

Prison Term

Soul Snare

Deadly Recluse

Elvish Archdruid

Yavimaya Elder

Mind's Eye

Darksteel Ingot

Mirari

Skullclamp

Sword of Body and Mind

Sword of Feast and Famine

Sylvan Scrying

Soul's Majesty

Praetor's Counsel

Journey of Discovery

Final Judgment

Evangelize

Constant Mists

Ghostway

Moment's Peace

The ones I mentioned above either doesn't have much synergy with the deck, is too slow, or there is a better alternative that you can swap it out for. In addition I am also a bit wary of running Mana Reflection as well as Academy Rector in this deck. There are no guaranteed way of killing Academy Rector as an off switch and even then your just getting an enchantment that doesn't guarantee you a win, so I would also consider cutting Rector. Mana Reflection is great, but most time your tapping out to get it online, I'm not too sure how the skill level is in your meta but this usually gets pop right away and you waste one whole turn, so it's up to you to keep or not.

Here are some additional cards that can be useful, I'm not too sure of your budget but I'll list some of them and you can let me know if you want to know the reason behind each card :P

3 months ago

@Lucky77 Thanks for the upvote my dude! Battle Mastery looks like a fine card, I'll try it out. I think Luminarch Ascension requires too much mana since this deck is always using mana for the aura recycling/firebreathing, plus it's way too crazy for a casual deck like this haha.

@ZendikariWol You're all good my dude! Now you know why I was all excited for Tiana... enchantress shenanigans and Rosie the Riveter angel taking all these humans under her wing.

@Ocelot44 Great suggestions, and I agree with where you think this deck is rather weak. Sword of the Animist is a fantastic equipment, it adds one more power to the board, and by pulling out lands there's a greater chance for drawing into nonland cards. Sun Titan is also great, since this deck sometimes over draws and about 55/65 of the deck's spells are 3 CMC or less. And Darksteel Plate is especially good in Tiana because a creature-only wrath won't trigger Tiana's ability. I'll try these out and record any changes in the Update section!

5 months ago

Hey, love the deck (mostly because my main deck is a Bruna, Light of Alabaster deck that also abuses auras), and I'm definitely upvoting this. I do have a few suggestions that you may or may not find helpful. Battle Mastery is a great way to turn all of your auras into a voltron-style 1 hit KO. Luminarch Ascension, while not an aura will definitely help with getting more things to put your auras on and is just a good card anyways. I really like the deck and good job with it.

5 months ago

Hi JoeBlondie, it's been a while since I had the pleasure of playing this deck. But recently it was back in action and did make a serious stand. After my night of letting Sram go nuts from time to time, I headed back here to see what could be improved and I examined all the latest comments as well.

Leonin Abunas was a wasted draw in one of those games. Reading your comment changed my mind and I let it go...

The double strike suggestions are really spot on. So Silverblade Paladin and Battle Mastery found a home in this deck. Black sacrifice is becoming a thing in our meta, so your analysis of having more bodies is lifesaving indeed!

Battle Mastery occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.16%

GW (Selesnya): 0.06%

W/U (Azorius): 0.13%

RGW (Naya): 0.13%

W/U/B (Esper): 0.1%

Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.