5/3 PBE Update: Items sets, Ping mute assets, and more!

The PBE has been updated! As we continue the 7.10 PBE cycle, tonight's update includes assets for ping mutes, an item tab added to the LCU, tentative balance changes, and more!

Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Items Sets return

As mention in the latest LCU article, ITEM SETS have returned to the League Client! The feature is now in the new client and ready for you to assemble your customized item sets,

You can access the item sets feature by going to COLLECTION and clicking ITEMS.

The main item sets menu includes a browser for your custom item sets, management options like editing, copying, and deleting as well options at the bottom to browse recommended item sets.

Clicking into an existing page or creating a new page brings you into the set viewer, allowing you craft up your custom item set for your favorite champion, champions, or even all champions for the map of your choosing.
Gallery:

New Mute Options - Pings and Full

While not enabled for testing yet, assets for new Ping Mute options popped up in today's update!

Earlier today we shipped some code for ping muting to PBE. We'll be turning it on for testing on PBE in the next few days, and hope to have it live around the world within just a couple patches. This is a new button we're adding to the tab menu. It'll axe standard, smart, and HUD pings from the player you ping mute.

The mute button that's already in the game is not moving or changing at all. It mutes chat, and extracurricular animations and emotes. The idea is to give everyone granular mute controls.

"/fullmute [player] - Blocks all player's gameplay related pings and chat for this game. Also see /mutefull"

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.

Coming soon to the PBE for testing is a set of changes to Riven slated for 7.10. These sets of changes are meant to embrace her animation cancelling, and make them more consistent, and at the same time let's us do some house cleaning on her. Since Riven’s scripts are more on the intricate side, we are looking for feedback about these changes.

Before the hurling of pitchforks, please note. Excluding emote inputs, we are NOT removing any combos, and are more so embracing the animation cancelling aspect of Riven. If there are any removed combos, please let us know!

Change 1: Q Animation Canceling more consistent in 5/3

Juicy technical details on Riven’s Q animation cancelling:

Q has a min lockout time of 0.4 seconds. If Riven is moving (before or after pressing Q), her animation is unlocked after an arbitrary delay based on server tick rate (0 - .25s). This timing is pretty much random. So your ability to animation cancel is more determined by your latency and luck.

We are trying to make this no longer random, but deterministic - If you cancel your animation via moving, it will reliably cancel your animation.

Change 2: Emotes no longer cancels animations NOT FULLY IN 5/3

And are locked out during Q W and E.

With the changes above, we don’t need this anymore. No more hiding and breaking of spell animations.

Change 3: Q spell buffering internal cleanup

(Buffering and targeting better calculates the location of a target in the case of high latency)

Cleaning up old scripts so that the 0.4 cast time of the Q is more exactly 0.4 seconds every time.

The targeting change might not be noticeable, but the visual indicator of a targeted cast will guarantee a targeted cast of Q.

Change 4: E can be buffered during Q in 5/2

If you press QE really fast, your E didn’t queue up previously. Now it does. No more dropped commands. Sorry, it wasn’t lag’s fault...

Change 5: P, Q and R buff icons now appear in their spell slots
in 5/2