Compelled Duel

A creature you can see makes a Wisdom save. If they fail, they have disadvantage when attacking a creature besides you, and they must pass a Wisdom save to move more than 30 feet from you. They only have to pass the save once in order to move freely for the rest of their turn.

If you try to harm any creature besides the target, if a friendly creature tries to harm the target, or if you end your turn more than 30 feet away from the target, the spell ends.