Place a sign 1 block away from the chest (for example, above the chest)

On the sign, write:

First line will be filled by the plugin automatically.

Price line is a combination of buy and sell prices. You've got to have a price indicator (like 'B' - price that will apply to items BOUGHT by PLAYERS - or 'S' - the SELL price) near the price - the prices are separated by a colon (:)

Some of the possible price combinations: "B 5:5 S", "B 5", "S free"

You can find out the name of the item you're holding by doing /iteminfo

For example:

A person can buy 64 diamonds for 10 dollars and sell them back for 5 dollars from AcrobotPL

Faction Commands

/f the factions base command

/f l, list [page=1] list all factions

/f f, faction [faction=you] show faction information

/f p, player [player=you] show player information

/f join <faction> [player=you] join faction

/f leave leave your faction

/f home teleport to faction home

/f map [on/off=once] show territory map

Joining a faction is one of the first things you should do as a new player. Use the /f l,list [page=1] command to list the factions. To learn more about a certain faction you can use the /f p,player [player=you] command which for example will display all the followers. To learn more about a certain follower you can use the /f p,player [player=you] command.

Once you decided what faction to join you can use the /f join <faction> [player=you] command to do so. If you change your mind you can use /f leave to leave.

Your faction may have a special home location. You can teleport there using /f home.

Use the /f map [on/off=once] command to see the territorial land map and get an understanding for what factions own the land around yourself.

When using a commands that takes a faction as an argument you can actually specify a player name instead. That faction that player belongs to will then be used.

Create

/f create <name> create new faction

/f name <new name> set faction name

/f desc <desc> change faction description

/f sethome [faction=you] set the faction home

Followers

/f open [yes/no=toggle] set if invitation is required to join

/f inv,invite <player> [yes/no=toggle] set if player is invited

/f kick <player> kick player from faction

/f title <player> [title=] set player title

/f promote <player> promote lesser members in your faction

/f demote <player> demote lesser members in your faction

/f officer <player> make player officer

/f leader <player> [faction=you] set leader for faction

There are four different faction ranks. They are **Leader, *Officer, +Member and -Recruit. Use the /f promote <player> and /f demote <player> commands to modify someones rank. There is also the dedicated /f officer <player> command to make someone an officer. There can be many officers but only one leader. Use the /f leader <player> [faction=you] command to resign your leader role and faction ownership to someone else.

The higher your rank is the more permissions you get to manage the faction. For example anyone may deposit money into the faction but only officers and above may withdraw.

Make sure to promote some trusted faction followers to officers. This way the faction can still be managed even if the leader goes on vacation.

Money

/f money manage faction money

/f money b,balance [faction=you] show faction money

/f money d,deposit <amount> [faction=you] deposit to faction

/f money w,withdraw <amount> [faction=you] withdraw from faction

/f money ff <amount> <faction> <faction> transfer f –> f

/f money fp <amount> <faction> <player> transfer f –> p

/f money pf <amount> <player> <faction> transfer p –> f

Land

/f sc,seechunk see the chunk you stand in

/f claim [radius=1] [faction=you] claim land where you stand

/f autoclaim [faction=you] autoclaim when walking

/f unclaim unclaim land where you stand

/f unclaimall unclaim all land

/f access manage access

/f access v,view view access

/f access p,player <player> [yes/no=toggle] grant player access

/f access f,faction <faction> [yes/no=toggle] grant faction access

Faction land is claimed chunk-wise. A chunk is 16×16 blocks spanning all the way from bedrock to sky. Use the /f sc,seechunk command to see the chunk you are currently standing in.

Use the /f claim [radius=1] [faction=you] command to claim the chunk you stand in. By specifying the radius argument you can claim many chunks at once. You may also want to use the /f autoclaim [faction=you] command to claim by walking around. Use /f unclaim and /f unclaimall to unclaim land.

A faction can claim as many chunks as it has power. The faction power is the sum of all followers individual power. Each player has 10 power meaning that a faction with 10 followers would have 100 power. A player loses 2 power on death and regains 2 power per hour.

In factions with many followers you may want to hand out private chunks where only certain players can build. This can be done using the /f access commands. Here are some common cases:

Relations

/f ally <faction> set relation wish to another faction

/f truce <faction> set relation wish to another faction

/f neutral <faction> set relation wish to another faction

/f enemy <faction> set relation wish to another faction

The default relation wish towards another faction is neutral. This wish can be changed using the relation commands. The ally and truce relations need to be mutual to take effect. The enemy relation is however one-sided. If another faction wants to be your enemy you will be enemies whether you want it or not.

Who is allowed to do what within a faction can be managed by the faction leader using the /f perm command. Anyone can type /f perm or /f perm yourfaction to show the permission configuration for yourfaction. Use /f perm yourfaction someperm to focus on a special permission. For example using /f perm yourperm build would display the build permission configuration for yourfaction. Add in the last two arguments to set the permission for a certain relation. For example /f perm yourfaction lever truce yes would allow those in truce to use levers within your faction territory.

Here’s all the permissions. In parentheses are the default allowed relations.

BUILD: edit the terrain (leader, officer, member, ally)

PAINBUILD: edit the terrain but take damage while doing so (*none*)

DOOR: use doors (leader, officer, member, recruit, ally)

BUTTON: use stone buttons (leader, officer, member, recruit, ally)

LEVER: use levers (leader, officer, member, recruit, ally)

CONTAINER: use containers (leader, officer, member)

INVITE: invite players (leader, officer)

KICK: kick members (leader, officer)

SETHOME: set the home (leader, officer)

WITHDRAW: withdraw money (leader, officer)

TERRITORY: claim or unclaim (leader, officer)

ACCESS: grant territory (leader, officer)

DISBAND: disband the faction (leader)

PERMS: manage permissions (leader)

Flags

/f flag [faction=you] [flag=all] [yes/no=read] manage faction flags

A faction flag is a boolean (yes or no). Any player can display the flags of a faction by using /f flag somefaction. Faction flags can however only be edited by server staff. These are the flags and their default values.

POWERLOSS: Is power lost on death in this territory? (yes)

PVP: Can you PVP in territory? (yes)

FRIENDLYFIRE: Can friends hurt eachother here? (no)

MONSTERS: Can monsters spawn in this territory? (yes)

EXPLOSIONS: Can explosions occur in this territory? (yes)

FIRESPREAD: Can fire spread in territory? (yes)

ENDERGRIEF: Can endermen grief in this territory? (no)

Hexxit's Enchantments

Armor

Protection: Take less damage from anything. Cannot legitimately obtained with fire, blast and projectile protection, except through randomly enchanted armor founded off of better dungeons mobs.

Fire Protection: Take less damage from fire. Not to be confused with "fire resistance"buff, which gives you full immunity.