shopAuto_open can't really conflict with lockMap, so why?Okay, but why changing default behaviour?What happens now if you forgot to set lockMap or just warped to a location with no route to your lockMap?Auto vending on multiple maps sounds like it already requires some scripting (or at least doCommands), why not change lockMap (free walking logic to a new location) or manually open the shop with it? Do you have any example where new code is really easier or more useful?

It may be a good idea to have a configurable control over this, but in that certain case (lockMap, shopAuto_open, openshop) it's not really understandable for me.

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