Tuesday - January 21, 2014

Shadow of the Eternals - Development Update

by Couchpotato, 01:24

Precursor Games has an new update for Shadow of the Eternals with news the game is not cancelled after the three crowd-funding attempts.

Firstly, we wish to thank everyone for their on-going support and presence on the forums and our Facebook page and to the guys running the Order 333 podcast. It’s been inspiring and an extremely positive influence during our break away from the project.

Aaron, Denis and I have slowly begun coming out of slumber and the wheels are starting to turn again. We should be around more on the forums in the near future and hope to be able to interact more with you all.

We’ll be continuing to upgrade and keep the forums running and we’re taking a look at where the SOTE project is at, potential options and directions for the future as well as going over lessons learned from the campaigns.

We very much intend to keep the project alive and get back to production but please understand that there probably won’t be any major news or update for a while yet. We’ve got a lot of work ahead to understand the options available to us going forward and to do the best thing by the game.

So please, continue to frequent and post in the forums. We’d encourage more participation again within the Order of the Unseen such as creature designs, ideas for the game and lore.

We believe we have a powerful story to tell, we believe that the game deserves to be played by you all and whilst it may take some time to get all our ducks lined-up, know that we’re still here and SOTE and rumors of SOTE’s death are greatly exaggerated.

It is with a heavy heart that we have decided to put the Shadow of the Eternals project on hold. We are very happy with what we have accomplished both as a group and with the community. The community has blown us away and was the one thing that kept us going through it all - we cannot thank you enough.

Many of us will be taking a break. For those who are not aware, we all worked on this project as a labor of love and self financed 100% of everything for a over a year to try to make Shadow of the Eternals a reality. Although we did not succeed on doing this, we succeeded in making many friends and starting something that we hope provided value for those involved. We have no regrets.

Denis, Phil and Aaron have decided to continue to run the forums for those who wish to stay hang out and talk. Denis, Phil and Aaron will also be taking a break but will be around posting and talking with everyone when they can. Others from Precursor will also be popping in from time to time.

Is the project dead? No, but we feel it needs a rest too. We have all agreed as a group that when and if the time is right we will get together and start it up again.

Keep your head high everyone and remember what we have accomplished together.

Sunday - August 25, 2013

Shadow of the Eternals - Kickstarter Unsuccessful

by Couchpotato, 00:32

It should come as no surprise that Precursor Games kickstarter Shadow of the Eternals was unsuccessful. Here is the update with more informaion.

After we take a one week break, we will be upgrading the forum software to help improve the experience of our community. The Order forums will remain open for all those who have pledged on the Kickstarter for the next few weeks.

It is unfortunate that we were unable to crowd-fund this project at this time, but we have not given up. We intend to pursue other avenues with the ultimate goal of having our games come to fruition.

Tuesday - August 20, 2013

Shadow of the Eternals - Preview @ Leviathyn

The game is currently on Kickstarter and is taking a fascinating approach in offering incentives to those who are willing to back the project with their hard-earned money. Instead of merely offering the standard fare of t-shirts and game copies (which you can also get), a minimum $5 pledge will admit you into The Order of the Unseen, a community supporting the game and actively taking part in its development process.

No, backers won’t be responsible for writing lines of code or rendering images, but they are able to contribute their ideas with the fair possibility of said ideas being implemented in the game’s finished product. Have an idea for a sanity event? Enemy? Story beat? Share it with the Order, and there’s a good chance you’ll see it in the game.

Community engagement in this fashion is but one of the many reasons the game has sparked some interest in the online community. There have been many game companies in the past that have engaged with fans during the development of their titles, but few have gone much further than limited contests and online polls in allowing fans to take part in the development process. Dyack himself said in an interview with us that he wanted to do something unique with the game and the passionate community of both Eternal Darkness and Lovecraft fans, and felt that offering engagement as a backing incentive was the best way to go. It’s already proven to be a successful experiment, as the forums are teeming with ideas and bringing in talented creators to be a part of the idea vetting process.

Friday - August 16, 2013

Shadow of the Eternals - News Roundup

by Couchpotato, 01:28

Leviathyn has a new podcast with Denis Dyack were he explains why Shadow of the Eternals should be on your radar.

Polarizing or not, Denis Dyack is a man who has crafted many wondrous things; we’re talking about the man who brought you Eternal Darknessand the ever impressive Legacy of Kain series, to name a few. For one reason or another, the internet has taken a blind-focus on the man’s past and with that somehow have overlooked his new project at hand, Shadow of the Eternals. To shed more light on the spiritual successor to Eternal Darkness, Mr. Dyack sits down with us and discusses his future plans, the meaning of working directly with Precursor Games’ fans and why he needs your help this time around.

Next Precursor Games has released a new video showcasing Shadow of the Eternals’“Sanity System.”

If any of these newsbits make you interested you can also look at their kickstarter which is in need of help.

Thursday - August 15, 2013

Shadow of the Eternals - Interview @ Boot Hammer

Boot Hammer interviewed Denis Dyack the Chief Creative Officer of Precursor Games to talk about Shadow of the Eternals.

You mention the campaign will span over a thousand years of history. Without giving away too much, could you give us a few details on where Detective Paul Becker will find himself throughout the game?

“Paul Becker is a Louisiana police detective, who is investigating a massacre at Pleasant View Hospital. This massacre is survived by two individuals whom Becker interrogates throughout the game. Becker will spend most of his time in Louisiana, and the interrogations will tell the story of Klára Rusznyák and Erzsébet Báthory, which takes place in 1610 AD Hungary. Although the game spans over thousands of years, Paul Becker is very much the main protagonist of the game, and the focal character, because his fate is somehow linked to these two survivors and their stories.”

Lastly, what does this sequel bring to the table that Shadow of the Eternals did not? It’s hard to improve on that epic title but I’m sure you guys are going all out on this psychological horror successor.

“Shadow of the Eternals incorporates the pillar of community created content. We have carved out specific areas in which we have made opportunities for our fans to help shape the game. For example, members of our community are contributing Elder God designs, as well as enemy creature designs. We also have things such as sanity event creation forums. We invite everyone who is interested in Shadow of the Eternals or game design in general to join our forums, known as the Order of the Unseen, and see what creative initiatives are taking place in the community.”

Friday - August 09, 2013

Shadow of the Eternals - Concept Art Trailer

by Couchpotato, 00:13

Precursor has released a teaser trailer showcasing concept art for Shadow Of The Eternals.

Precursor Games revealed today a video montage conveying the depth and beauty of the artwork set within its upcoming action-adventure game steeped in psychological horror, Shadow of the Eternals, currently on Kickstarter.

Comprised of sweeping vistas, dungeons, horrific characters, and highly detailed backgrounds, the newly released video illustrates the breadth of time and locations that the player will travel to as well as the vast landscapes and environments of each era.

Sunday - July 14, 2013

Shadow of the Eternals - Pre-Launch Update

Precursor Games has a Pre-Launch Update for Shadow of the Eternals revealing they plan on reviving the Kickstarter for Shadow of the Eternals on July 25th.

KickStarter Campaign Relaunch Announcement: We’re very excited to finally be able to announce the re-launch date of our Kickstarter Campaign, going live on July 25th.

We really want to thank our community and followers for the unwavering support and patience over the past few weeks – it’s been a huge inspiration and motivator for us. Your feedback has been instrumental in many ways throughout the process of creating the new campaign and we can’t wait for you to see what we have in store for you all.

Friday - May 17, 2013

Shadow of the Eternals - Three Video Updates

I’m Shawn Jackson, the Chief Operating Officer at Precursor Games. I just wanted to give a little bit of background on myself for those who don’t know me, as well as talk about bringing Shadow of the Eternals into production.

Ken McCulloch and Denis Dyack of Precursor Games reveal two new characters from Shadow of the Eternals. Paul Caporicci announces a future vlog in which Denis will address the infamous Kotaku article

Kevin Gordon, resident Art Chameleon of Precursor Games discusses Art creation, CryENGINE3 features and current system development in Shadow of The Eternals, as well as future system and visual goals.

Wednesday - May 15, 2013

Shadow of the Eternals - Now on Kickstarter Also

It was reported that the game was not using Kickstarter because developer Precursor Games is based in Canada. That has now changed. So just to recap here is what the game is all about:

Darkness Has Returned

When Detective Paul Becker is called to one of the bloodiest gang massacres in Louisiana state history, only two survivors remain from a brutal conflict between two rival cults. As Becker begins his interrogations of the suspects, their combined recollections will uncover the truth about the ‘Eternals’.

Shadow of the Eternals is a psychological horror game made by the creators of Eternal Darkness: Sanity's Reqiuem, a spiritual successor to the cult classic. Featuring an ensemble cast of heroes and villains, Shadow of the Eternals will span over 2500 years of history throughout Egypt, England, Hungary, and the United States. Players will question the perception of reality as they try to balance the mechanics of combat, magick, and sanity events to progress through the adventure.

Shadow of the Eternals will take players on a memorable journey throughout time; weaving historical fact with disturbing fiction to create an experience unlike any other

Tuesday - May 07, 2013

Shadow of the Eternals - Crowdfunding Campaign

by Couchpotato, 00:12

Precursor Games announces the launch of a crowdfunding campaign for Shadow of the Eternals. It's a episodic action/adventure game using CryENGINE. The Shadow of the Eternals website is home to the fundraising. The goal is to raise $1.5 million so they can release the first episode for PC and WiiU in Q3 of next year.

Precursor Games today unveils its debut project Shadow of the Eternals. Developed by the creators of the critically acclaimed Eternal Darkness: Sanity’s Requiem, Shadow of the Eternals is an episodic action/adventure game that is likely to gain the attention of gamers everywhere.

Featuring an ensemble cast, Shadow of the Eternals will span over 2500 years of human history. Players will question their own perception of reality as they progress through this mind-altering psychological horror. The Pilot Episode is slated for release Q3 2014 on the Nintendo Wii U and PC.

The emerging studio is taking crowdfunding to the next level by giving the community the ability to contribute content to the game. Precursor Games has also revealed a campaign video and rewards tier system to go with their 1.5 million dollar goal, including pre-orders and exclusive merchandise.

“Precursor Games intends to leave no stone unturned in order to create an unparalleled experience for gamers”, said Paul Caporicci, CEO of Precursor Games. “We have a talented team, incredible technology with CryENGINE and a new business model where we directly integrate the fan base into the development process, allowing for new possibilities and game direction. We are very excited to see where this new direction leads.”