EVERYTHING minus chat and console commands,besides I like the fact you can edit what the message is,same with the teams,even though it isn't in game it could be,because of moocow_load you can edit the script outside and load the changes in game without having to restart.
I don't like having the option of only 1 method,I could do without the console commands,but I NEED chat commands.

The point of chat commands are to do things quickly,instead of taking 14 seconds on a gui you can spend 3 seconds typing a command.especially for those "fun" commands such as rocket,it would be annoying going to have to go to the menu over and over and over again -.-

I know what the point of them are, I just personally hate them. I am planning on adding a Quick Menu too, which would, when binded to a key, be quicker than typing a chat command to do something to a player.

I know what the point of them are, I just personally hate them. I am planning on adding a Quick Menu too, which would, when binded to a key, be quicker than typing a chat command to do something to a player.

You should add chat commands as well though, because I think its just piss annoying to have to go through a plethora of menus just to ban a person. And when they are spamming or whatever, or creating mass amounts of FPS lag, navigating those menus are even harder.

The only thing clientside plugs can do is manipulate the menu, and stuff like the HUD. You can't add any serverside stuff using it. The only thing malicious you could do with it is code stuff like aimbots, wallhacks etc. But those only work if script enforce is disabled.

I know what he means by plugs. What I'm asking is how the plugins work(or look like in this case). They can work by just including files or, in a more advanced way, work like entities, sweps or tools in gmod.

plugs.Hook hooks the gamemode hook into the entire plug system. If the hook already exists, it will skip it. It means that to disable a plug, all I need to do is remove it's instance from the plug instance list and it will unhook itself. (Well, technically, it will just stop calling all functions on the targeted plugs.)

Honestly the only group chat we need is to set someones group,anything else is easier done in the GUI

Mmm why aren't respected allowed to use the igniter tool while clients can?(I'm refering to you're picture)
Do you have a server which you test GManage on?
Well instead of naming all of them,name the ones that aren't in other admin mods(if there are any commands that aren't in any admin mods)

and yes there are alot of mods,3/4 sweps,phx3 + wire(good,you should have that :P) pc mod(It's you'res so I understand why its there,but I personally find it useless) stargate mod(its big,its annoying,its useless) the stools are fine(but there should be more considering how small they are,glad to see smart weld and stacker,but weight should also be there)and to top it off those sweps are admin only

I don't really mind/care, there seems to be 0 people on the server and I have to download 374 or something files..I'm using PC mod 2.0.4 latest phx3 and wire,I got the stools,I suppose the admin mod takes up MAYBE 100 files,probably less,so whats up with the other 200 or so files?

EDIT:it seemed to go quickly,maybe I have my multiplayer settings for don't download any custom files,if it is on I'll download everything

EDIT:yeah I did have it on,*sigh*

EDIT:its downloading PC mod as if I don't even have it in my addon folder -.-?

EDIT:done,I'll probably come back when there's more then 1 person though

how can a admin mod be less then 10 files?does it work properly?
EDIT: by that I mean can it actually do something(do all the gui features work or are the pictures just for show and you haven't done anything to it yet)

It works fine. 3 files make up the basic structure, ie, loading and doing stuff with the plugs. The whole of the admin mod is contained within the plugs. There's a serverside structure plug, clientside structure plug, serverside usergroup plug, shared prop protect plug and something else - can't remember. That adds up to 7, minus the something else I can't remember.

Having a low amount of files is better then file size,because in gmod it doesn't take long to actually download a lua file,but it gets annoying having to download 50+ of them and it increases the chances there going to leave because of the amount of files they don't have.

Not sure, depends on how well my other projects pan out. I am planning on entering for the gamemode contest this time, and progress is good on that (will announce officially tommorow). I have 2 weeks of no-school time to work on stuff, which means it will be before the end of the 2 week holiday. (Probably)