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@wes Okay I get it. My favorite game is dying. Now just bug fix and GIVE ME MOD TOOLS AND CUSTOM GAME OPTIONS IN PRIVATE MATCH. I want to extend the game time, make it so only certain counselors can perform certain repairs, and set the music to off , meaning counselors don’t freak out unless the characters PHYSICALLY see Jason. Because if you turn off music right now, counselors reveal Jason is around even if you haven’t seen him. That’s it man. That’s my final request. I love ya buddy, you pulled off a lot but if you don’t give the community a chance to revive this project, all your hard work goes to waste. Btw when the game was on sale for steam I bought a couple buddies the game. They love it and 100% agree custom matches need to be a thing. The music gets easy to detect and you know when it’s trying to trick you. Imagine how awesome custom hardcore servers would be. So many jump-scares, so many deaths... #savecrystallake #hardcoreoptionsplease

I just wish I could swap out my savini pitchfork with other jasons haha funnily enough I just saw a kid the other day who had a LEGIT savini and was only level 45, he stopped playing after the whole period of shitty jason gameplay back when counselors could daisy chain endlessly. It's cool to see people who have recently started playing again because of the new Blacktower Studio balances and bug smashing. Game is super smooth at the moment and I can't wait for the upcoming perk overhaul, if the rightsholders eventually settle and content somehow picks back up, we will have a STRONG gameplay base to continue on with. thats how I look at it anyways I played from 8:00 to 5:30 last night and didn't have a single bad game, so here's to us OG backers and savini owners! Also, shoutout to my fellow Jenny Meyers mains!

Hey I just reread this review I typed and I thought it had pretty viable suggestions for overall gameplay experience improvements so here's the link if anyone's interested, this is a hard pill to swallow but it has GOOD criticisms and keeps it short and to the point

This is my hardcore mode setup and I think some of the rules put in place helped re balance the game, especially the ones pertaining to Jenny, and Tommy. Here it is for FULL reference, obviously this is half RP and half Hardcore, but I've gone through and highlighted KEY parts of the gamemode which would help balance public matches and add tension and creativity to both counselor and Jason gameplay! C: @wes
#1: MUSIC IS TO BE TURNED OFF
#2: Players must fully immerse themselves as if the game is REAL this means:
NO INFINATE / LONG SPRINTS
NO PICKING UP ITEMS FOR NO REASON
PLAYERS DO NOT KNOW JASONS POWERS
PLAYERS CANNOT FIGHT JASON UNLESS THEY HAVE TOO
COUNSELORS ARE TO PLAY THEIR (ROLE)
#3 The only counselors allowed to repair the car are TOMMY and ADAM
#4: ABSOLUTELY NO ONE IS TO REPAIR THE PHONE LINE EXCEPT LACHAPPA & DEBORAH.
5: Tommy is a "LEADER" character meaning:
Tommy must try and convince counselors they are in danger. if the counselor/s haven't seen a dead body or jason himself they are tro reguard tommy as CRAZY.
Tommy is allowed to shoot jason but must play realistic and is not allowed to sprint more then 10 seconds at at time
Tommy MUST get Jasons mask off before attempting to grab the sweater with a hero girl
#6: "THE EVIL POSSESSION"
In the game 1 person will be randomly selected as a "helper for jason"
the helpers rules are as follows:
Helpers must try and convince counselors to go off and do something that will put them in harms way.
Helpers MUST act as a normal character and CANNOT break RP
If the counselor manages to be WITH a counselor when jason attacks he MUSTR act accordingly (high rates of fear, no standing around, and trying to help out with escaping)
The helper CAN BE KILLED BY JASON IF THE JASON DECIDES TOO
Helpers are allowed to "kite" players but cannot block, stop, or prevent players from defending themselves (this would break RP)
Helpers will communicate with jason through a discord chat #7: "CALLING TOMMY":
A player is only allowed to call Tommy if these requirements have been met:
1) THE PLAYER HAS SEEN JASON
2) THE PLAYER HAS STUMBLED UPON THE RADIO
3) THE PLAYER KNOWS HOW TO WORK THE RADIO
4) PLAYERS WHO CAN WORK THE RADIO ARE AS FOLLOWS: Jenny, Kenny, Adam, lachappa, and deborah
#8: Only players such as Chad, Buggzy, and Adam may attack jason outright if given the opportunity, and it makes sense to do so, and only 1 stun is allowed every 1:30 seconds. If you are playing as a "hero" girl you may stun jason every 2 minutes. stuns are only allowed if you ACTIVELY being hunted.
#9: When being chased, counselors are not allowed to "loop" or "daisey chain" Jason. Think about it like this: Say jason is chasing you and you are inside and he breaks down the door to the room. You cannot jump or crawl out the window and then crawl back in as his disappears to either shift or morph away, no normal human being would know what was going on in that situation. so if you make the choice to leave the cabin, IT'S PERMANENT. you must either: A) outrun him like a normal person would (no zig zaging or daisey chaining) OR
B) Run around and try and find a good hiding place to lose him.
#10: "THE FINAL GIRL" (hero girls)
1) Hero girls or final girls by order of "worthyness":
{1} Jenny Meyers
{2} Vanessa
{3} AJ
{4} Victoria
2) hero girls are allowed to "team up" with Tommy once the previous steps for his arrival have been met, BUT THEY CANNOT ACTIVELY SEEK HIM OUT UNLESS:
{1} They have a walkie and can communicate with him
{2} they have met him and have SEEN JASON
{3} OR they have seen a dead body
3) IF both the hero girl and tommy are together and manage to find a group of counselors, they have a greater chance of having those counselors band together to stop jason (players decide if their evidence is enough to warrent a jason HUNT)
3A) if tommy has the mask that increases the rest of the counselors belief
3B) if the hero girl is wearing the vorhees sweater that increases counselors belief
4) if the two of them have both, and other counselors have seen jason the chance for a jason hunter increases EXPONENTIALLY.
5) Hero girls may sprint for a total of 20 seconds at a time
#11: "the smarty pants"
1) "smarty pants" counselors include Deborah and Lachappa.
2) Smarty Pants counselors are the ONLY ONES who may repair the phone box and POWER OUTLETS.
3) Smarty pants counselors are only allow to sprint for a total of 5 seconds and for intervalls equating to 20 seconds.
3a) (intervals) intervals means you may sprint for 5 seconds, slow to a jog, and repeat. it breaks down to 5-on 5-off. sprint for 5 seconds, then jog for 5, and so on an so forth. after the 20 seconds is up you must wait 10 seconds to start a new "interval"
4) smarty pants CANNOT face jason alone and that means they cannot fight him UNLESS they are with others in a jason hunt, and may only attack every 3 minutes.
5) smarty pants counselors are allowed to grab walkies at ANY point in the match for any reason.
6) smarty pants counselors may grab a pocket knife at any point in the match for any reason.
7) smarty pants counselors may HAND OFF THEIR KNIVES to another counselor at any point during the match, HOWEVER the person who receives the knife CANNOT give it to anyone else.
8) smarty pants counselors CANNOT DRIVE ANY VEHICLE.
9) smarty pants counselors are often made fun of and LEFT TO DIE by *MOST* counselors if SH*T hits the fan. 10) the only counselors allowed to be "buddies" with, or "Protect" the smarty pants are Tommy Jarvis, and Jenny Meyers. (has helped cut down on "puppy guarding" the phone box)
#12: "The Bois"
1) "The Bois" are as follows: Kenny, Chad, Buggzy, and Adam.
2) "The Bois" are allowed to team up at any point in the match and work towards an objective, wether that be attacking Jason, helping repair power, helping repair the car, or finding the shack with the hero girl and Tommy.
3) The bois cannot bodyguard the smarty pants while they fix the phone box, as previously mentioned only tommy and jenny can.
4) The bois can share supplies, weapons, and medical between eachother
5) the bois are allowed to sprint for 15 seconds at a time and with intervals of 15 seconds.
#13: "Normies"
1) "Normies" are the following counselors: Tiffany, Sheldon, Fox, and Mitch.
2) Normies CANNOT perform objectives and can only help by distraction, and occasionally beating on jason.
3) Normies can stun jason every 1:30 and can only do so with others in a group. if they are all alone they can only stun jason a total 2 times before "giving up" and either dropping their weapon or keeping it for later if it isn't broken.
4) If the normie is alone they can only stun jason every 2 minutes.
5) normies can grab maps and firecrackers but cannot pick up walkies or pocket knives.
#14: "THE HEALER"
1) The "Healer" counselors include, jenny, Tommy, and deborah.
2) Healers may pick up med spray at any point and can safely store them for trouble.
3) healers can only heal players who are BADLY INJURED and are limping. (obviously multiplayer doesn't have roles ( {I.E. HEALERS} but this rule would help jason ALOT)
4) healers may GIVE someone a med spray but ONLY if they are on a Jason hunt and the player who picks it up cannot pass it to someone else.
5) healers can use any medspray related perk and it can be of ANY rank.
#15: JASON!
1) Jason if to play strategically and thoughtfully, NO BARGING IN WHEN COUNSELORS ARE AT the "PARTY" LOCATION.
2) Jason is allowed to stalk any player for any period of time BUT cannot kill unless that player is by themselves or with 1 other player.
3) Jason is allowed to communicate with his helper at any point and MUST RP as Jason when the helper is around. that means if the helper is with a potential victim, he is also a potential victim.
4) if Jason is seen by a counselor but they haven't made it back to a group yet, he can either play it off and back off and hope the others don't believe that counselor when they get back, OR he can try and snatch them before anyone sees.
5) Jason CANNOT speed up the stun time once he is either hit or shot by a shotgun. (I think a temporary period of time after the jason player has been stunned where he is "invincible" can help the game ALOT)
6) Jason is "invisible" when he becomes (REASONABLY) far away and only a small tiny portion of him is visible to a counselor in the woods. (think like you wouldn't notice his hand coming out from a tree trunk if you 500 feet away etc etc.)
7) jason is allowed to speed up the sweater stun as if it were a normal game.
8) Jason players cannot trap the shack, however they can trap ANYTHING ELSE.
9) Jason is allowed to slash all he wants if he is being hunted.
10) STEALTH IS KEY UNLESS YOU'VE BEEN SPOTTED BY LITERALLY EVERYONE AT ONCE.
(NOTES):
There will always be a central "PARTY" location where counselors will try and meet up at the beginning of the game. (I.E) Higgins Haven, Packanack Lodge, Log cabin in jarvis map, etc etc...
The counselors are to NORMALLY WALK to the location or jog when they "feel like it" (NO INFINITE JOG YOU ARE TRAINING FOR A DAMN MARATHON)
counselors can stop by cabins on their way to the party or choose to head directly there, either way act NATURAL. if you pick something up, WHY DID YOU? WHAT WAS THE REASON? (I.E. "oh hey look I found some firecrackers kenny! these will be AWESOME at the party!")
After the "party" has started counselors can either choose to play games, sneak off for sex, go get some missing items, or any normal reason to LEAVE.
once the players have left and been gone a LONG WHILE when they said they'd be back some counselors can mention this and start to worry, TIME MATTERS.
(THIS SHOULD BE HOW THE GAME LOOKS IN THE FIRST PLACE, IT IS SUPPOSED TO BE LATE NIGHT!)
*GAMMA SET TO 1.73 or 1.75*
*depending on monitor you may need to mess with gamma but it should be JUST bright enough to see 15-20 feet ahead of you on the road with your flashlight off*
~THE END~

Hello, I have been an active user and early adopter of this project. I pre-ordered the game and picked up all the skins packs and the savini jason. I have all the available DLC except for the special emotes. All of this being said, I cannot believe where this game has gone development wise. After the beta it really took a turn for the better and it felt like things were really starting to go well. I was pumped to be playing as one of my favorite horror icons in a modern game. Skip forward towards now and all I can recall are nightmarish, bug infested, underwhelming counselor matches, and bed pounding frustration at Jason's entire mechanics. In my dreams I see a massive killing machine in a corner being pummeled to death by teens with nothing but seemingly endless amounts of pocket knives, shotguns, flares, and the occasional (not really) fire cracker. This isn't even the beginning of it though.
Lets's move onto the development schedule itself. I've literally lost track of all the pushed back dates, missed windows, late launches, and horrendous connectivity issues. I was fine with Gun Media and Illfonic making the release date a year later because I knew they would take the time to really capture the feeling of Jason in the game. I was fine when they announced single player bots wasn't happening until after the game was released, I mean AI counselors is quite a feat for a game like this right? Then came the inevitable delay for summer/early fall updates . But what broke me? After they promise a Christmas/early winter update they fall though the Christmas break window and fail to keep yet another promise to their loyal fan base and earlier adopters. I don't mind a few delays here and there, but at the end of the day Gun Media and Illfonic ARE A BUSINESS. you have customers and people looking to purchase a valid and complete experience, and this product is just unacceptable. If you don't want people complaining about the state of the product and the timing of releases, patches, and updates, DON't SET A DATE YOU CAN MISS. I understand that you are a growing and learning company, however, bad business is just bad business. Once I see Jason X, the new maps AND a MASSIVE Bug fix, and Jason rebalance (reWORK at this point) I will think of clicking on the desktop icon and playing your game (product).
Here are some suggestions I have created to help create positive user experiences and game development:
FIX COUNSELOR SPAWN RATES [ The shotgun, flares, and pocket knives aren't candy, don't just hand them out ]
Listen I don't mind having a few (1-2) instances in-game as Jason where a counselor has a pocket knife and escapes my grasp. However , 7-12(no I'm not joking) times a game is INFURIATING. Then couple this issue with 1 gun spawning in map and on Tommy when he arrives creates a hell for ANY Jason, reguardless of grip strength, shift speed, morph, or stalk duration. Not to mention just the pure amount of weapons available to counselors on all the maps. Poor J-Man can't even walk 2 feet without getting a frying pan, wrench, baseball bat, axe, or 2x4 to the face!
2. RE-BALANCE OR REWORK JASON.
Jason after release was INTIMIDATING. He was not to be played with. If you saw Jason as a counselor it was run like hell, hide for your goddamn life, or fight with all your might, if you have the luxury to be cornered. If you hit Jason it was a relief like you've never experienced before. You felt genuinely glad to have lived to see another cabin or house. Jason didn't fear a group of 7 counselors wielding everything but the nuclear launch codes coming at him. He was Difficult to hit, you couldn't just wait for him to grab you and let your teammates knock you out of his hands, you were mashing E (or your controller) so hard you were breaking your bones. Jason shouldn't be auto stunned the second he is hit from a stick or axe, or if he is create a bubble of time so counselors can't hit him instantly while he has a pal of theirs in his grasp. One idea on how to fix J7 for example is to create a "perma-stalk" ability where no counselors can hear Jason or his music UNTIL he's been seen BY THAT counselor. if two counselors are in a building and one doesn't see him, they can't hear the music or his footsteps. I know you guys have heard enough complaints about 7 and I know you said you were working on it, but hear me out when I say this: The community is being extra loud about J7 because he is the weakest link. a team or product, is only as strong as it's weakest point or link.
3. CREATE A NEW FEAR
Jason needs to be scary, unpredictable, inhuman, strong, huge, and 1 step ahead of counselors. He was never lacking in defense OR offense in the movies. He had a weight with him. A subtle, yet very effective, horror about him. He wasn't some doll to be dragged through the mud. Jason was a massive harbinger of doom, not an Eric Lachappa. Instill fear, don't remove it.
Sincerely,
CTK [Kyle]

Hello, I have been an active user and early adopter of this project. I pre-ordered the game and picked up all the skins packs and the savini jason. I have all the available DLC except for the special emotes. All of this being said, I cannot believe where this game has gone development wise. After the beta it really took a turn for the better and it felt like things were really starting to go well. I was pumped to be playing as one of my favorite horror icons in a modern game. Skip forward towards now and all I can recall are nightmarish, bug infested, underwhelming counselor matches, and bed pounding frustration at Jason's entire mechanics. In my dreams I see a massive killing machine in a corner being pummeled to death by teens with nothing but seemingly endless amounts of pocket knives, shotguns, flares, and the occasional (not really) fire cracker. This isn't even the beginning of it though.
Lets's move onto the development schedule itself. I've literally lost track of all the pushed back dates, missed windows, late launches, and horrendous connectivity issues. I was fine with Gun Media and Illfonic making the release date a year later because I knew they would take the time to really capture the feeling of Jason in the game. I was fine when they announced single player bots wasn't happening until after the game was released, I mean AI counselors is quite a feat for a game like this right? Then came the inevitable delay for summer/early fall updates . But what broke me? After they promise a Christmas/early winter update they fall though the Christmas break window and fail to keep yet another promise to their loyal fan base and earlier adopters. I don't mind a few delays here and there, but at the end of the day Gun Media and Illfonic ARE A BUSINESS. you have customers and people looking to purchase a valid and complete experience, and this product is just unacceptable. If you don't want people complaining about the state of the product and the timing of releases, patches, and updates, DON't SET A DATE YOU CAN MISS. I understand that you are a growing and learning company, however, bad business is just bad business. Once I see Jason X, the new maps AND a MASSIVE Bug fix, and Jason rebalance (reWORK at this point) I will think of clicking on the desktop icon and playing your game (product).
Here are some suggestions I have created to help create positive user experiences and game development:
FIX COUNSELOR SPAWN RATES [ The shotgun, flares, and pocket knives aren't candy, don't just hand them out ]
Listen I don't mind having a few (1-2) instances in-game as Jason where a counselor has a pocket knife and escapes my grasp. However , 7-12(no I'm not joking) times a game is INFURIATING. Then couple this issue with 1 gun spawning in map and on Tommy when he arrives creates a hell for ANY Jason, reguardless of grip strength, shift speed, morph, or stalk duration. Not to mention just the pure amount of weapons available to counselors on all the maps. Poor J-Man can't even walk 2 feet without getting a frying pan, wrench, baseball bat, axe, or 2x4 to the face!
2. RE-BALANCE OR REWORK JASON.
Jason after release was INTIMIDATING. He was not to be played with. If you saw Jason as a counselor it was run like hell, hide for your goddamn life, or fight with all your might, if you have the luxury to be cornered. If you hit Jason it was a relief like you've never experienced before. You felt genuinely glad to have lived to see another cabin or house. Jason didn't fear a group of 7 counselors wielding everything but the nuclear launch codes coming at him. He was Difficult to hit, you couldn't just wait for him to grab you and let your teammates knock you out of his hands, you were mashing E (or your controller) so hard you were breaking your bones. Jason shouldn't be auto stunned the second he is hit from a stick or axe, or if he is create a bubble of time so counselors can't hit him instantly while he has a pal of theirs in his grasp. One idea on how to fix J7 for example is to create a "perma-stalk" ability where no counselors can hear Jason or his music UNTIL he's been seen BY THAT counselor. if two counselors are in a building and one doesn't see him, they can't hear the music or his footsteps. I know you guys have heard enough complaints about 7 and I know you said you were working on it, but hear me out when I say this: The community is being extra loud about J7 because he is the weakest link. a team or product, is only as strong as it's weakest point or link.
3. CREATE A NEW FEAR
Jason needs to be scary, unpredictable, inhuman, strong, huge, and 1 step ahead of counselors. He was never lacking in defense OR offense in the movies. He had a weight with him. A subtle, yet very effective, horror about him. He wasn't some doll to be dragged through the mud. Jason was a massive harbinger of doom, not an Eric Lachappa. Instill fear, don't remove it.
Sincerely,
CTK [Kyle]

Hello fellow gamers, streamers, and fans! My name is Kyle but you can call me connect if you want I'm new to the forums but I pre-ordered a while ago. Feel free to shoot me a steam invite @ ConnectTheKings
I have a few things to announce as well:
1) I have set up a discord chat for streamers and players which is already growing fast! Here is the link: https://discord.gg/7VREZ3B
2) I will be streaming when the game drops so if you want to watch it will be @ twitch.tv/ctkxkyle
3) I am looking for Moderators for the discord server so HMU if you're interested!
And last, but most certainly not least,
Thanks to the guys at Illfonic and Gun Media for putting together such a masterpiece of horror gameplay!

Everyone need's to chill, certification process is an annoying, shitty, stupid, and frustrating process for devs. It fcking sucks yeah, but it's what these huge corporations want. If this was a steam only game i'm 99% sure it would be released already but consoles work differently and unfortunately conglomerates and big media doesn't give a fck about your feelings. They care about the nitty-gritty, the seemingly unimportant, and often times irrelevant bug fixes. I for one am super proud of the team for being honest and being so committed to a console release. As an Application developer I can only image the struggles these dude go through with this project. Especially when you consider the budget they are working with. Time is money, and they are spending a lot of time on this thing.

Hey ya'll! I've created an F13 discord server for people looking to get to know each other and play with like minded individuals! Add each other on steam and let's get streaming and playing!
https://discord.gg/7VREZ3B