Potential Sliders

Please post any potential sliders sets you wish to have considered for play. Note, please also indicate the "Player Min Speed Threshold" #/slider that determines how much difference there is for every point in the speed rating (default is 50).

O.K. boyz I may have just found our slider set out from over at OS. I'm getting GREAT/REALISTIC results versus the CPU. With 8 minute quarters I'm getting anywhere from 110-120 plays which about right and the scores of two even teams are usually in the 20s for each club.

Yeah I've played about 3 games with these sliders with my WMU team. FWIW, here are my humble suggestions:

-running the ball is way too easy. I see gaping holes all the time and its no big deal to have a 8-20 yard run on first down. I rarely get stopped behind the line of scrimmage. Granted, my o-line is pretty solid (my best player on the team is an 85 LT), but I still think its pretty easy. I would say RBL down to 50.

-I surprising get a lot of pressure on the QB with just my front four. I would say pass rush down to 50 as well.

-WR catching up to 50 or maybe 55. I have seen way too many (like 6 in three games) plays where my open receiver just boots it. My #1 and #2 receivers are both impact players and rated in the high 70's and they just look stupid at times when they are wide open. I would be very interested to hear if anyone sees any of this.

The glaring trend is the dropped passes, or Baylor Paws, as it's commonly known in the GBN. Wide open, user controlled, cpu controlled, it hasn't mattered. My guys cannot hold on to the ball. Of course, if I play the other side vs. Dat U, my boys look like the second coming of the Crimson Tide. I know I suck, but cannot accept all the blame for this level of suck-itude.

My guess is we will go something close to the set above with a few tweaks here and there. There are several drops. However, it is the only way I have been able to get realistic completion % due to the rarity of just missed passes.

I'll try these tonight hopefully. The only thing that sticks out is Holding being at 100. We are running with that in SoCom and there are a lot of holding calls. We play 7 minute qtrs too, so adding 4 extra minutes could put the number of holdings over the top.

I've been using a set of AA sliders posted at OS. You know, one of those one-size-fits-all sets. I swear you have to be a stick magician and do all of your own manual work if you use these things. Some of us don't/can't. They have rendered this game totally unplayable vs. the CPU if you're using a lower-level team, considering the CPU doesn't mass-sub in blowouts and pads the stats of its star players. I'm considering playing only GBN ball and some online games in NCAA and making my posting presence felt in Madden.

I like the set of sliders posted earlier. The only bad part is the kicking. I just got whacked by Florida 47-7, but since my last game was even worse in 5 minute quarters, the game felt much more legit. I was able to run the ball at times, complete some passes, and the game felt much better. The UF kicker missed 4 FGs and an XP, so it could have been worse. Their defense got 22 hurries, 18 knockdowns and 9 sacks, so it could have been better. Eh, like I know what's the difference in ballin.

I like the set of sliders posted earlier. The only bad part is the kicking. I just got whacked by Florida 47-7, but since my last game was even worse in 5 minute quarters, the game felt much more legit. I was able to run the ball at times, complete some passes, and the game felt much better. The UF kicker missed 4 FGs and an XP, so it could have been worse. Their defense got 22 hurries, 18 knockdowns and 9 sacks, so it could have been better. Eh, like I know what's the difference in ballin.

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Yeah the biggest problem area I have noticed is with CPU kicking. I'll probably bring that up 5 or 10 points. Funny thing is I really haven't seen a ton of Heisman sets. I got this set from OS as well. If anyone has any other sets they think I/we should try I'm all for it.

In the end, the slider set isn't going to be as important in the GBN this yr b/c so.... many of our games will be user v. user games (no sliders).