Fallout Tactics is a recent
release set in the Fallout world, it is a squad based
tactical game though and not an RPG. It does however have
a great deal of Fallout flavour even if if it is lacking
in the dark humour of the original.

Mod Ideas

This is a silly idea for a British
mod of FOT, its called "Fallout Towers: Don't
Mention the War! ". A joke for any Fawlty Towers
fans out there.

Fallout Tactics has many problems
with it. The first is that it is fataly bugged in many
places throughout the game, try and play for longer than
half an hour and your computer will more than likely
crash. This can be partially fixed by using the 1.25
patch downloadable here...

If FOT2 or any expansions are to
occur microforte needs to bring back some much needed
fallout atmoshpere. I am not saying that it should become
an RPG, it just needs a few adjustments and then the game
would be appealing to both the X-Com fan and the Fallout
fan.

4. Hex bases for characters (no
hex grid needed this is just a superficial thing)

5. Return to the original
deathclaws

6. More Humour!

I feel that the clue to making FOT2
is to make more use of the character growth system. There
wasn't enough scope for use of non-combat based skills in
FOT but what if in FOT2 each mission had alternatives to
its completion using the various skills. One example of
this could be using your gamble skill on a dim raider to
gamble for a map of secret passages into a raider base.
Another example would be fixing a lift to by pass a
dangerous level in a military base, so the skills would
not be needed to complete the mission but could help.