Subject: SPI's American Revolution Errata
From: Ross Hagglund
from consolidated errata & addenda (as of 30 June 73)
American Revolution
(SPI flatpack insert)
As a result of post-publication playtesting and questions or comments received
from SPI customers, the following addenda has been published to clarify play
of this simulation:
LAND MOVEMENT
Case E - To further illustrate, if the British Player enters a region,
thereby raising the American Militia, and the American Player
places the Militia in the same Movement Area with the British
forces, the British Player must leave behind sufficient forces
to achieve a 1 to 1 combat action to leave that Area. If Enemy
units in the area are in a Fort, their increased strength (tripled)
is used to calculated the necessary 1 to 1 odds. If, however,
Enemy units in a Fort are besieged or are themselves besieging,
they may be ignored. There is no need to leave any units to achieve
1 to 1 combat action.
SEA MOVEMENT
General Rule and Case H - Units may leave a coastal area by fleet and land
again in the same Movement Area. The reason for doing this would
be to leave a besieged fort and land outside of the fort. Then they
would not have to attack the besieging units at double their value.
The British would of course have to roll the die prior to accomplishing
the movement; a "1" or a "2" roll indicates that the British movement
may not be accomplished.
COMBAT
Case A - last sentence: A player who has fewer Strength Points in an area than
his opponent may attack, under the provisions of case G. It is simply
not allowed in any individual combat action for the attacker to have
fewer Strength Points than the defender.
Case B - This rule implies that the same Friendly unit may attack Enemy Units
in the same movement area in different conditions sequentially. This
is not the case. A given Strength Point may only engage, and be
engaged in a single combat in a given Combat Phase. A group of Friendly
units in the same Movement Area as Enemy units in different conditions
may attack a single group, or all the groups together; if, however,
the groups are attacked separately, the attacking units are
separately allocated to each of the attacks, and the attacks are
resolved separately. In addition units in forts must attack units
which are besieging them, at least. Other groups additionally may
be attacked, in the same Combat Phase, at the option of the attacker.
If any of the besieging units survive the combat, the attacking
units remain in the fort.
Case C - If units in a fort attack non-besieging groups of units, and the
attacking units are not besieged at the end of the Combat Phase,
the fort would be removed and the units no longer fortified.
SUPPLY
The British must not only trace supply through an American vacant
Area of a Controlled Region, an area where the British Player has
a superiority of Strength Points, but the Coastal Area must fulfill
one of these two conditions: British units in coastal areas are
always in supply, unless the French Fleet is in that area and the
British Fleet is not. Then units trace supply as if they were inland.
MOVEMENT AND FORTIFICATIONS
Sea Movement, Case G - is actually applicable to land movement also. Thus
units entering an area by land movement or sea movement or as
reinforcements, may join other Friendly units in either forts, or
Siege which already exist. Exception: units may not enter a
Friendly Fort if it is besieged
Major Success
Major Success is also occasionally called Major victory in the rules.
The terms are identical for rule purposes.
COMBAT RESULTS TABLES
Under the 1 to 1 Probability Ratio, a die roll of "3" the "1/3 De"
is a misprint, is should have been a "1/2 De"
VICTORY CONDITIONS
The British Victory Conditions should be amended as follows:
1775-1776 - British must control Regions worth a total of 41 Victory
Points to win.
1777-1778 - British must control Regions worth a total of 51 Victory
Points to win.
1779-1783 - British must control Regions worth a total of 61 Victory
Points to win.