I need to get my Idol up a bit more, then I will probably level him in tandem with my blue Unborn Val'kyr. But so far, I can't quite figure out the purpose of needing to hit level 25 on pets in BC just to beat Antari, because I really really dislike that motherfucker.

(My team for him is a blue Wild Crimson Hatchling, a blue Eternal Strider, and a green Masked Tanuki.)

Fetzie wrote:The Defias Brotherhood is back, and this time they are acting as racketeers in Goldshire. Anybody wishing to dance for money must now pay them protection money or be charged triple the normal amount when repairing.

jere wrote:Are there any other trainers that are significantly weak to certain pets (aside from the obvious snail<->elemental bosses)?<snip>... so your lowbie can finish the job.

First, no need for the lowbie to finish the job. Start with Anub, cast Sandstorm, swap to lowbie, then immediately swap back to the Anub. Sandstorm blocks all damage to the lowbie so it's safe for that turn, and once it's "exposed" for a turn it'll get XP. Just use a random flyer (i.e., a moth) to get the last guy (aquatic, IIRC).

The Anub can also take out the first two pets from Yon (Kun-lai). Use a random Mech for the last guy. Similar deal swapping the lowbie in, though you'll want to make sure it doesn't get hit by the Fly attack. (Use Deflection for that)

Note that you can actually level pets from level 1 for both of those.

I also use Moruk (Krasarong) and Zusshi (Townlong) to level pets, but the lowbie actually has to (usually) do some work for both of those, so I only do those with my level 20-ish ones. *shrug* Don't have my notes with me, can't remember what I use. (Pretty sure Clockwork and Moth for Mo'ruk, though)

Most people want the wealth produced by a society with limited government distributed to them more generously by bigger government.

Like any good webmasters, we look at World of Warcraft site stats on a regular basis, and we're always evaluating which aspects of the site people find most useful. Over time, we've identified a few areas that players don't really seem to visit but that still require a bit of effort for us to keep updated each time we release a new content update. For most of these, it's pretty obvious why they don't draw a lot of attention-they tend to focus on things that are simply more compelling to look at inside the game, are a "given," or are already well-served and readily available elsewhere, like on fansites.

Early next week we'll be doing some cleanup and removing the following rarely visited, higher-maintenance sections from the World of Warcraft website:

Character Profiles

Pets & Mounts Hunter Pets Professions Reputation

Kinda sad to see this go. Any other websites provided this functionality outside of game (don't always have access to the game when I use it)? Specifically seeing which pets I personally don't have vs have. The only sites I have seen so far either weren't up to date or had me manually enter all my pets, which will take forever on a 500+ collection

Removing all those sections just reeks of laziness. The fact the recipes page listed recipes that never survived betas of expansions was a testament to how little of a shit they actually gave about those sections of the armory.

Of the three mentioned there, I'm most sad to see reputation go away, I've actually used that once in a while when not in game and trying to plan something.

I think they confuse "rarely visiited" with "not useful", the same as "most visited" with "most useful" - seing the frontpage etc may be mostloy visited, but aside from guild applications, and general vanity (and webistes crawling), most check-ups are done just because, and not out of any real usefulness.

It's a small bit of a pity, my roommate decided to crawl through my own battle pets, and ask me where I got what, when, and if it's useful.

So far, the best part is him ignoring me when I tell him that Unborn Val'kyr is rarely spawned, can't be really farmed (waste more time in flight going through the whole continent than just a zone), can't be force-spawned, and the places I showed you on the map is an approximation of location.

"You told me it spawns on the road of Scourgeholme! But the coordinates say it's off the road."

"....well yes, but if you follow the road, it should still show up on your minimap. Also, I said along, and not on."

Fetzie wrote:The Defias Brotherhood is back, and this time they are acting as racketeers in Goldshire. Anybody wishing to dance for money must now pay them protection money or be charged triple the normal amount when repairing.

Why farm the Valkyr when you can just find it on the first spawn you check ever as I did

^_^

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

I found the Val'kyr on my third run - the first run was literally all of Northrend, because I was that bored. The second run was just around Icecrown. And so was the third - she had spawned at the point nearest Shadow Vault.

Not only does he fly over the area, he runs circles around it five or six times, like it will magically appear. Then stops to check out every single cockroach in the non-spawn areas lol

Fetzie wrote:The Defias Brotherhood is back, and this time they are acting as racketeers in Goldshire. Anybody wishing to dance for money must now pay them protection money or be charged triple the normal amount when repairing.

Nooska wrote:Of the three mentioned there, I'm most sad to see reputation go away, I've actually used that once in a while when not in game and trying to plan something.

I think they confuse "rarely visiited" with "not useful", the same as "most visited" with "most useful" - seing the frontpage etc may be mostloy visited, but aside from guild applications, and general vanity (and webistes crawling), most check-ups are done just because, and not out of any real usefulness.

Yeah. As someone who has maxed almost all reputations possible (just Nat Pagle left...) I'm really sad to the reputation section going away from the armory. I can't imagine it's that much work to keep that tiny section up to date?

Same, I mean, there is more to it thanjust that, but it is basically setting up a new faction bar under the correct header, drawing information from the backend (where the information will ostensibly still be).

So after perusing warcraftpets.com forums, I ran across a guide that listed a fairly potent Beast of Fable killer team:

Unborn ValkyrPanderan Water SpiritChromius

(forgive the spellings...can't look those up from here)

I don't have the Unborn Valk to try that out with, but did have Landro's KT to supply the CoD. I must say, it is pretty effective. There a couple beasts that can mess up the sequence (usually either a CC or time delayed attack at the wrong time), but I did manage to quickly kill all of them in 1-2 shots. Mind you, there was some luck there.

Basic Sequence:1. Undead Pet with Curse of Doom goes first. Save Curse of Doom until the round where the pet resurrects. This is particularly potent with the unborn valk as you can determine the time of death with unholy ascension (plus get an extra 25% damage...though I found that wasn't really needed).

2. Water Spirit goes next and uses the 3 round ability (I want to say Geyser) followed by the 2 round ability (whirlpool maybe? Again, I can't look these up).

3. Switch in Chromius and use Howl

If all timed right with no breaks in the sequence, then CoD and both of the water spirit abilities will all hit at the same time and under the effects of howl for double damage. Normal enemies will take around 4000ish damage and BoF take 2000ish.

If that slew of hits doesn't manage to kill the BoF, they are most likely stunned by the water spirit's attack and chromius can use his big magic attack that normally does 750ish (1500ish under howl) damage to finish the job.

It's a pretty slick team honestly.

BoF that can counter:The goat has a chance to stun which can interrupt the sequence. Just hope that it doesn'tThe fish can sometimes time a 2 round water attack that can kill off a pet during the sequence.The beaver has both dive and a 2 attack shield. I still managed to 1 shot him with this teamThe turtle can get in a lucky pump attack at the end an kill Chromius or the water spirit.

Also, if you don't have an unborn valk, you are more susceptible to timing the ability since you have to CoD during the resurrection round. Lost of Loradon is trappable pet with CoD (but still no UA).

Again, sorry for the misspelled names. I can't check any sites from here to fix that.

Have they fixed the BoF issue where stampede effects completely negate the 50% damage reduction causing you to do normal damage increased by stampede's debuff? Or is that what Howl is basically doing as well?

We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.

It's the same debuff applied from Howl and Stampede/Flock/etc. *shrug*

I'm not sure what the problem was before, though. For example, Geyser hits for like 420-ish normally, and when it hits the BoF it's doing 520 or so. (420 * 0.5 (elite) * 2 (howl) * 1.25 (UA)). It's certainly not hitting for the 1100 that it would if the Shattered Defenses debuff negated the "Elite" status.

The reason that particular grouping works so well is that you're hitting 3 things all at once for about 1800 (Doom hits REALLY hard with UA), and the couple things with more HP than that get stunned for a turn where Surge will finish them off.

The only one this grouping doesn't work on is No-No (too many Dives and Barriers), but you can just take any old Moth Army there for that.

If you happen to lose the Water Spirit early, it's ok - time up Howl correctly for the 2 other bombs to hit and Surge and win. *shrug*

Edit: As an aside, UA is a really strong move. It would work particularly well with Absorb/Consume types of things, where you double-dip on the bonus. If you notice, one of the more irritating things in Pet PvE are the beasts with Acidic Goo and Consume - you get them below half (+25% Beast), and have Acidic Goo on your guy (+25%), and suddenly that simple 200 HP Consume turns into an effectively 600 HP attack (300 damage, 300 healed)...

Most people want the wealth produced by a society with limited government distributed to them more generously by bigger government.

I used my Direhorn Runt on BoF. I'd start with a stampede and if I survived the attacks I'd do a Trihorn Charge and would hit for 4 digits. Thinking about it it is most likely due to 25% increase due to beast racial and 50% increase against critter types.

We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.

So I posted this in another thread, but figured it should also go in the actual battle pet thread.

I know most people use multi mechanical teams with Lil' Oondasta, but I ended up with a different team of non mechanicals that is very consistant at killing him (if all the 100% abilities hit him, he'll die).

Pet#1: A CoD pet with high Power stat. Landro's Litchling is very good if you have it. If not, a Lost of Lordaeron (B/B breed) is a very easy to farm one.

Pet#2: Pandaren Water Spirit with whirlpool and geyser

Pet#3: A Stunted Shardhorn (P/P breed) with survival and stampede

This is a modification of the BoF nuke team. It is very important that the stunted shardhorn have less HP than the water spirit so the first ability doesn't swap the wrong pet.

Round1: Cast Cod. Oon swaps you to Water SpiritRound2: Cast Geyser. Oon casts AoE, killing your CoD pet if it survived round1.Round3: Cast Whirlpool. Oon should kill Water Spirit. Shardhorn will swap in.Round4. Cast Survival. Oon will use Crush but not kill youRound5. Cast Stampede. Oon will use Crush but not kill you. All abilities hitRound6. Stampede will continue and finish off the remaining HP. Oon is stunned from GeyserRound7. Usually don't get this far.

I just have been using "darkmoon mech bombs" team of Darkmoon Tonk, Darkmoon Zep, and Clockwork Gnome (though any mech in the 3rd slot works, really).

Start with the Tonk, Ion Cannon, he'll get shoved to the back (so the drawback is nil), use Decoy when you can, and just hammer away with mech attacks. Pretty easy, actually.

I also now have Xu-Fu! Liopleurodon's site has a nice guide to doing these. I don't have all the exact pets that she uses, but there are a lot of "close enough" ones and I actually beat at least one of the first sets of guys with basically 2.http://tamerliopleurodon.wordpress.com/

Gonna be a slog to the the others. Each one is 3 weeks of doing that scenario after the first one. *sigh*

Side note: They made Nishi (4 winds) quite a bit harder - the sunflower actually uses Solar Beam now. I'm just using a Water Spirit now in the first slot, and Dive to avoid the huge hit, but that was quite a surprise the first time I did it after the patch. *laugh*

Most people want the wealth produced by a society with limited government distributed to them more generously by bigger government.

My favorite part is building the teams for the Champions. This week Ion gave me a headache due to the feign death. But I was actually able to kill that pet before it could feign death by using a magic damage dealing dragonkin like Nexus Whelpling. Frost Breath once or twice, Arcane Storm then unleash Mana Surge. Timed right you get the Dragonkin racial and blow up the bird.

We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.