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Platform progress

Wow this weekend has been a scorcher! I’ve still managed to make good progress at least.

There were a few plans I had this weekend, to start writing the Kickstarter pitch and to get some of the other platform builds up and running. The OUYA was a bit of a failure, though everything is building it seems like a monumental hassle to get it put on the device itself so I may leave that platform until after the campaign has begun.

The Android build is looking good however, I borrowed a Samsung Nexus and fixed the resolution issues to get that running at the full resolution of the device… which is insanely high! I think for the final game there will need to be some up-scaling being done. Tiny Will!

The game running at the insane resolution of the Android Nexus Tab.

I also booted into my Hackintosh to try and build the Mac OSX and iOS versions of the Game. The Mac OSX version worked quite well as can be seen bellow however there is an issue with the render targets that I need to look into. The iOS versions worked too but the developer portal was down meaning no device deployment for now. The iOS versions had some issues with resolution which I need to look into but this is all to be expected for a first time build.

The OSX build running on a Hackintosh.

And finally the Linux build, this did not go well at all because the Linux OS failed to boot up properly. All being well some time this week I’m going to look into formatting my laptop and trying Linux on there, I think it dislikes the graphics card installed on my main rig.