- Skeleton Archer- The geometry is edge-loop based and optimized for real-time game engines. Everything is named an well organized into layers and selection sets. The model is fully UV textured. (more details see below)The Polycount of the model is = 6679 (quad)

- Rig -The 3ds Max Version of the model is completely rigged using Character Studio and Skin Modifier. Ready for animation !

- Scene -The asset includes three different scenes. 1. The textured and rigged model without a camera and lights. The Model is wearing Gloves2. The textured and rigged model in a “3-point lights” environment, including a camera. The Model is wearing Gloves.3. The textured and rigged model in a “3-point lights” environment, including a camera. The Model is not wearing Gloves.