Speaking with Kotaku Austrailia, series producer Mike Gamble revealed some interesting Mass Effect Andromeda multiplayer details. According to Gamble, the multiplayer component will have some impact on a certain meta-story in the game.

There’s a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game,” he explained. “And it’s packaged around a meta-story of what’s going on in Helios.

He added that the multiplayer will take you deeper in the meta-story but multiplayer is not necessary as it can be completed in single-player. Gamble added that it is pretty seamless to switch between singleplayer and multiplayer.

He further added that the transition between Singleplayer and multiplayer is not instantaneous as you will see a loading screen but players will not have to quit the game before switching.

I can tell you that there’s a loading screen – it’s not entirely seamless – but it won’t require you to stop your game and restart in a different mode. Because narratively it’s all connected, it makes a lot of sense.

When asked about why Bioware chose the end of 2016 to fully reveal the gameplay footage and other details for the game? To this Gamble said that the studio could have shown a lot earlier but they were not allowed to.

We could have started talking about the game and showed a lot more a lot earlier, but it was a choice not to. And you mention games like Fallout, we really respect that way of showing things where you stay relatively quiet and then you’re able to surprise and delight players with a whole bunch of information in a short time.

Mass Effect Andromeda is scheduled to launch on March 21, 2017, for PC, Xbox One and PlayStation 4.