Explore the avian world of Eagle Island with Quill and one of his loyal owls, Koji. Discover lush forests, treacherous caverns and uncover the ruins of long lost civilizations. Finally, confront the gargantuan deity, Armaura, in a desperate attempt to rescue Ichiro from her clutches.

With its falconry-based gameplay within uniquely generated worlds, Eagle Island is set to a beautifully modernized pixel art aesthetic and provides a breath of fresh air to the platforming genre.

Feel free to try the game for yourself! This demo has been tested on a limited number of machines, so I apologize if you run into any issues, it's just an early alpha build! The full game will be available on Mac and Linux as well.

Quill's arsenal of solo moves consists of running, jumping and the occasional ledge grab - the game keeps to its classic 16-bit inspiration.

Quill controls with old school platforming charm

Launch attacks with Koji in 8 directions using the D-pad-like aiming controls. Hit enemies in quick succession to earn greater rewards from combos.

Miss an attack and you'll be forced to wait longer for Koji to return. If Koji is attacked or captured, Quill will be briefly defenseless and must take evasive action whilst vulnerable!

Position Quill strategically before executing an accurate attack

Shortly after beginning your adventure, you bump into Dr Oliver Ornis, world famous ornithologist. He instructs you to find and rescue the ancient Totems before the gargantuan diety, Armaura, captures them.

Anyone who acquires the feather of a Totem will be granted elemental powers - combine them with Koji for powerful special attacks! You'll need ancient gems to power these attacks, these can be obtained by performing successful combos.

Perfect opportunity for a combo? Maximise your chances with Zephara's lightning power

Need to clear out enemies fast? Blast them away with Magira's fire power

Facing a formidable foe? Freeze them with Icora's ice power

While exploring the Eagle Island overworld, you'll find the entrances to nine themed areas. Each area has its own enemies, challenges and boss.

Level layouts show inspiration from the metroidvania genre

Find treasure chests hidden throughout the the levels. Each one is guarded by a magpie - pay some golden seeds and the chest is yours. The perk inside will power up Koji in a unique way. You'll have to adapt your gameplay style depending on the perks you receive.

Pay up and the chest is yours!

Quill and Koji can carry a limited number of perks at one time. You'll have to carefully select which ones you keep based on the level you're playing.

Each level is carved out uniquely - you'll never see the same terrain formation twice. Enemies and power ups are scattered throughout. It's your choice: rush to the boss or explore and get stronger.

How much variety is there in the procedural generation? Lots.

The Travel Brochure

I will be posting pictures from this travel brochure, revealing secrets, as the campaign progresses.

Risks and challenges

Eagle Island is Pixelnicks' first commercial release. It's unknown territory and lets be honest, with any game development, complications and delays are often lurking nearby.

The majority of the game's engine has already been programmed. The first level is fully playable, bar the boss battle. Each level in the game will be built upon this preexisting engine and will have new graphics and enemies. The island overworld will be structured slightly differently (it's not procedurally generated and will contain story segments), this is one of the key areas to be worked on before completion.

If you have any concerns, talk to me :) I'm available to direct messaging on Kickstarter or Twitter. Alternatively you can email me at: nick(at)pixelnicks.net