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The independent game scene has changed dramatically over the last several years. New platforms have arisen, while some mainstay sales avenues have drastically evolved. It's now easier than ever to self-publish a game on a variety of platforms - but it's also arguably more difficult to get players to actually pick your game out from the crowd too. In this updated version of Simon Carless' Game Sales 101 GDC talk from 2009, tinyBuild's Mike Rose will explore the state of indie game sales in the present day, discuss what these figures mean for both new and veteran indie studios, and compare and contrast the modern indie scene with that of 2009.