Drakes have nothing to do with the "lesser" races.Elves have not been seen since the demons came.Ogres are considered nothing more than the fevered dreams of sun-stroked sailors who ventured too far west.Rootwalkers have never existed.

Goblins are quick of both body and wit. Their reflexes are complimented by extremely good hearing and a quick mind. As a general rule, goblins own and manage business including ferry boats, inns, message services and brothels. Because of a culture (some outsiders claim it's a religion) that imparts extreme importance on acquiring money and profit, goblins occasionally administer banks; however, they don't lend money easily. Goblins enjoy live worms, fried bugs and other food that "civilized" species find ... unsettling. This, combined with the fact that they see no shame in attending to personal hygiene issues in front of others, cause many goblins to suffer a negative first impression (Repulsive Habits).

Goblin Species FeatsAsasinoSome sources of income are more profitable than others; even if those sources are dark and ... messy.The Asasinoj sell their "problem removal services" to those that can find and afford them. Though often avoided by other goblins, the Asasinoj don't seem to mind - after all, bloody silver spends just like clean silver.

+1d6 Sneak AttackLow Light Vision

KomercistoSilver is nice but gold is better.The Komercistoj believe the greatest good comes from hard work and other folk's coin.

+5 to Bargain checksGain one Crafting skill focus+1 Prudence

I may come up with a few more, but that should get us started.

FeatsElemental backgrounds (such as Elemental Heritage or Lava-Born) are prohibited.

Keep in mind that many people have never actually seen an Unborn and wouldn't know how to react to them on the best of days. Thus, a humanoid robot could be fine; however, a robot that changes into an obviously mechanical vehicle would be ... problematic. Problematic in the torch and pitchfork kind of way.

Doublebond

I seem to make a steady habit of always discovering these threads just late enough to miss out participating in the ensuing campaign. As it's not quite clear from the thread itself, is the party for this venture already established, or is there room for one more? So far as concept is concerned, I'm taken with the idea of a Pech (Ghost-Eye or Dark-Earth) Mist Dancer, though any advice concerning how best to build that would be appreciated.

Doublebond

Well, I suppose it's more a question of which classes my first four levels should be. I've been leaning towards a 3 Burglar/1 Mage as I like the idea of him being an amazing thief with a few arcane tricks up his sleeve as a opposed to a particularly sneaky wizard, but (as always happens whenever I use a class for the first time) I'm worried I might end up handicapping the character. I think I'll start with 2 Burglar / 1 Mage and then I can decide what to do with the remaining level by ear when the time comes.

On another note, how useful do you think Darkvision II might end up being in this campaign?

Eliminating penalties is always a good thing. Seeing as you want an amazing thief, I could see (no pun intended) being able to navigate while the city watch trips over themselves and calls for torches a very good thing.