one.- Your stats are rolled 5d6 reroll 1's take the best three. Assign as you want. If you roll a 16 or better you add a d6 should that d6 be a six you will get to roll an additional D6.

two.-Level: 4th

three.-SDC:

four.- Hit Points:

five.- Skills: You gain Speak Native Language and Drive as a general skill even if your program does not grant it.

six.- Alignment: Principled, Scrupulous & Unprincipled. Please.

seven.-ISP:

eight.- PPE:

nine.- XP ( I will grant xp for posts that are more than a few sentences. )

Other ways of gaining XP is as followed
(o)-Drabbles or stories about your character

(o)- Journal entries that gives me insight into your character.

ten.- I use the expanded world books when I am working with characters so spells & psionics may come from other books.

Admin

posted... Combat.on Mon 24 Dec 2018 @ 2:44 PM (PBW Time)

Combat gets very convoluted with many people so when you roll initiative add the following at the bottom.

Your Action-(give an open ended description)

Your Attack- ( we do this round robin until you have no attacks )

Roll a Parry per attack (this is in case you need it , keep in mind there will be a -2 after your first two parries )
Roll a Dodge per Attck you have ( Keep in mind if you choose to use one, you loose an attack from your base )

Spells- Remember spells cost 2 attacks a round.

Psionic - Also costs 2 attacks a round.

Admin

posted... Magic & Psionicson Mon 24 Dec 2018 @ 2:50 PM (PBW Time)

So Magic & Psionics put my Sunday night group out when they started to play. As they grew in power, their abilities to resist spells grew but the potency of their spells stayed the same. So to this end, a character may add the level of the spell to their Save DC.

This makes spells more dangerous and gives magic and psionics an edge. High level spells are powerful for a reason!. The same is observed for magic as well.