Contents

Guy

Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself.

In a nutshell

Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.

Players to Watch

Marq Teddy, Nox2

Moves

Unique Attacks

Name

Command

Notes

Elbow Drop

(during jump) +

Ninja Sickle

+

Neck Breaker

+

Bushin Gokusaken

Switch to + for ender

Wall Jump

(in air, near wall)

Target Combo

Throws

Name

Command

Notes

Grab Throw

or + +

Shoulder Throw

+ +

Special Moves

Name

Command

Notes

Hozanto

+

Bushin Senpukyaku

+

Bushin Izuna Otoshi

+

When opponent is far, Bushin Izuna Otoshi is replaced with Elbow Drop;

Run

+

version gains armor (2 hits);

Sudden Stop

Perform after Run

Shadow Kick

Perform after Run;

Neck Flip

Perform after Run;

Kaiten Izuna Otoshi

(in air) +

Super Combo

Name

Command

Notes

Bushin Hasoken

+

Ultra Combos

Name

Command

Notes

Bushin Goraisenpujin

+

Bushin Muso Renge

+

AE ver. 2012 Changes

Retreat

Increased speed of retreat.

EX Bushin Senpukyaku

Expanded first hit’s hitbox and increased active period from 1F to 2F to make the move easier to land.

Elbow Drop

Made attack activate not only from stick down + medium punch, but also from stick down-forward + medium punch or stick down-back + medium punch.

Bushin Izuna Otoshi

Reduced landing stun for all versions when additional button input was missed.

Grab Throw / Shoulder Throw

Expanded hitbox forward slightly.

Vertical Jump Heavy Punch

Expanded hitbox up and down.

Angled Jump Heavy Kick

Expanded hitbox up, down, and to the front, and expanded hurtbox accordingly.

Angled Jump Medium Punch

Expanded hitbox up, down, and to the front, and expanded hurtbox accordingly.

Bushin Goraisenpujin

Slightly increased movement amount prior to first hit.
Expanded hitbox to the front.
Made easy command mode input the same as SSF4.

Neck Flip

Prevented cross up over E. Honda, Chun-Li, Vega, Rufus, Cammy, Sakura, Adon, and Juri when executed close up and opponent is crouching.

Wall Jump

Sped up timing of follow-up input after kicking the wall.

Bushin Hasoken

Expanded the final hit’s hitbox, making it easier to fully hit.

AE Changes

Close Standing Medium Kick into Far Standing Medium Punch combos.

Close Standing Medium Punch into Medium Punch Shoulder doesn't combo.

Target Combo seems to connect easier on crouching opponents.

Feels like Jumping Hard Kick into Close Standing Hard Kick might be easier to connect.

Far version Standing MK has faster start-up and less recovery

Far version Standing MP hit box is buffed a bit

Guy's Standing Light Punch improved. The hitbox was extended upward, and the hittable box is significantly reduced, making it good.

Improved 3 frame Crouching Light Kick, damage decreased.

His EX run follow-up timing is now same with his non-EX versions. Also, his EX run slide will have projectile invincibility, while his EX run stop has armor.

Super Combo damage increased, and fixed some issues of it whiffing on some characters if done after a combo.

F+MP overhead now does 2 hits, and is even on hit. Previously it left you at frame disadvantage on hit.