an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4

STAT

INV

MAP

DATA

RADIO

SEE YOU IN THE PAST Thank you for having made Vault-Tec your #1 choice for nuclear preparedness for 4 years running. The experimental phase of our Vault has expired. You are released back into the world to recreate the American dream once again. This vault will now be an archive to the stories that took place within it. Vault-Tec wishes you the best, perhaps we'll see you in the past. Always remember, citizens: War. War never changes.

War... war never changes.
It began with the bombing of the old world. Nuclear fire destroyed much of the American Commonwealth, and what survived did so by adjusting to the wasteland left in war's wake. 200 years after, from west coast expansion, the Will Roger Caravan Company takes up the challenge to establish the Route 66 highway as a caravan trade route. One massive campaign stretching from NCR controlled California to the Brotherhood of Steel bunkers in Chicago, Illinois.

The caravan trail reaches the end of its progress in the state of Missury, at the St. Louis trade stop. A year-long campaign in the mutant city sees the rise and fall of a multitude of different lives and groups. Amid the daily struggle, civilization takes hold over the radioactive ruins below the Gateway to the West. The battle for St. Louis culminates into a massive event 200 years in the making. It all ends in another nuclear detonation to the city.

The ghosts of 2077 play a dirge, a blues song about how war, war never changes.

October-December, 2299

The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.

FO66 Member Chat. You must be logged into your accounts to utilize. Spammers will be banned.

WEAPONS

COMPANION

YEAR 2298 at the beginning of March, the WRCC arrives at the St. Louis gateway arch & begins erection of their newest trade stop. With settling in, the caravan stumbles upon an old radio station as well as an underground facility locked beneath the ruins. With the start of a real settlement, the BoS drives down from Chicago & strikes an uneasy alliance with the locals. New establishments are built, namely the historic downtown courthouse which new locals renovate into public housing. With a community forming, the heads of local establishments are gathered for a defining task - to see if St. Louis can truly be made into an official settlement. The threat of government & encroaching control over St. Louis drives the 66ers into action. War breaks out between the settlers & the 66ers - the locals sustain heavy damage. Just at the peak of conflict, a terrible storm blows into the city & life is put on hold until the freeze thaws out.

WEAPONS

COMPANION

YEAR 2299 with winter comes the worst freeze the midwest has seen in decades. Life in St. Louis is brought to a sudden halt as frozen streets & brutal weather drive the locals out of Missury or, if they're lucky, into shelters. The storm doesn't last forever, the thaw floods a major portion of the city along the Mississippi. Once weather permits, the Chicago Brotherhood of Steel launches a retaliation against the Sixty-Sixers. Unbeknownst to all, the motor-gang has used the winter break to form an alliance with the St. Louis super mutants. When vertibirds show up on the horizon, it's war. Shooting down an aerial cargo of mini-nukes results in catastrophic structural destruction in the Ruins. Massive radiation leakage seeps into the city from beneath the streets. New threats emerge from below. In an attempt to plug the leak, the remaining residents of the city discover a prewar secret below St. Louis - a nuclear silo is reactivated and the missile goes live. It's a terrible choice, whether to launch the warhead into the sky or allow the detonation to occur beneath the city, but the latter decision is made. Fallout blankets St. Louis. In the wake of nuclear destruction, survivors emerge to continue on, because the wasteland knows that war... war never changes.

02Boppin' Bots
(Jukebox Rooney, Driver, Dottie)
★04Who's Sorry Now
(Kit Wright, Rutger)
MAIN QUEST: With the lingering destruction of the Brotherhood of Steel vs Sixty-Sixer war still hovering over the city, troubling news reaches the River King Casino. Kit Wright, last foreman of the locals of St. Louis, is contacted by the Sixty-Sixer motor gang. An alarming amount of radiation is seeping into the Ruins, its range only spreading the longer it goes unchecked. Warnings are springing up that abominations are creeping up from the depths of the city's sub-levels. With no one else to turn to, Kit Wright is sent with the super mutant boss to investigate these claims.
★09Get Your Kicks
(Driver, Echo, Rutger)
MAIN QUEST: A prewar facility has been discovered beneath the city of St. Louis, a government testing program, the source of the radiation leak in the city. The grotesque mutant abominations are originating from this subterranean laboratory. The last men standing descend into this ancient structure to find the source of the radiation and find a way to shut it off. To their shock, they discover a deep nuclear silo with a warhead that has now gone live.
★09Going Back to St. Louis
(Kit Wright, Brytton Brown)
MAIN QUEST: With a prewar keycard, the last survivors of St. Louis access the once inaccessible Gateway Arch. Inside, they discover the monument is in reality a structure designed to send and receive satellite signals for nuclear targeting. With a warhead gone live below the city, those within the arch are put to a hard decision - allow the nuke to detonate under the streets, or launch it and leave it up to fate where and over whom the missile strikes. The choice is made and the warhead blows beneath St. Louis. As 200 years before, the city feels the heat of nuclear destruction. The story ends, but life does not. St. Louis survives because it already understands the truth that war... war never changes.

SEE YOU IN THE PAST Thank you for making Vault-Tec your #1 choice for nuclear preparedness for 4 years running. This vault is expired and all its dwellers have been released back into the American Commonewealth, it is now an archive to past events. Perhaps we'll find you further back and see you in the year 2077.