It didn’t long for me to regret my own decisions in “The Walking Dead: Season 2, Episode 3 — In Harm’s Way.” For whatever reason, when I play Telltale Games’ excellent episodic adventure of a girl trying to survive a zombie apocalypse, I have little desire to show remorse or mercy. This overwhelming sense of self-preservation comes over me, and my decisions throughout each episode reflect that.

It’s only afterwards, when I’m surrounded by dead bodies — both walker and human — and I’m carrying a bloodied weapon, do I think that maybe, just maybe, I could have handled that differently.

Which is one of the many reasons why I love this game. The decisions that permeate “In Harm’s Way” aren’t numerous, but when they do pop up, they matter. They affect your storyline in clever and unexpected ways. What I may have thought as the safest route through a dangerous situation more than likely makes matters worse. When I do happen to risk my neck, it always seems to backfire on me.