October 09, 2015, 08:42:18 pm

What is Darkfall:New Dawn's stance on bunnyhopping? (sorry if I missed it in one of your previous posts)

Personally, I believe something needs to be done as it inarguably was a big deterrent to ship play as well as to newer and less skilled players, on the other hand I do believe that it also had its purpose as it was a much needed life-support for solo players.

In short:We will fix the bug that caused bunny hopping but we will reintroduce it as a balanced feature.

Our initial plan is to reduce the distance of jumps and add stamina damage after health reaches 1, and player death when stamina reaches 0. This should make death through fall damage rare for normal situations, and allow bunny hopping to still be a tactic that can be used with drawbacks.

We are also changing the way naval combat operates. In that context bunny hopping will no longer be as viable as it used to be.In addition, we're buffing mounts to be faster on roads.

All these changes will be play tested during the InDev phase and the various balance beta week-ends.What matters is that the game becomes better at the final release.

We are also changing the way naval combat operates. In that context bunny hopping will no longer be as viable as it used to be.In addition, we're buffing mounts to be faster on roads.

This is excellent, expecially i remember lots of people ask Av to implement fast travel mounts on roads, but they never cared.

I hate bunnyhopping, but i guess i can live with it if you can't use it to travel as fast as a mount or use only occasionally as a desperate tentative to escape. I like the death penalty if you perform too much hopping.

I hate bunnyhopping, but i guess i can live with it if you can't use it to travel as fast as a mount or use only occasionally as a desperate tentative to escape. I like the death penalty if you perform too much hopping.