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| Little Big Planet 2 |
| Walkthrough By: redapocalypse04 |
| Contact: pbreedlove89@yahoo.com |
| Version: 1.00 |
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|| Table of Contents ||
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I. walkthrough
Da Vinci's Hideout____________________[WAL1]
Rookie Test_________________________[W1.1]
Grab and Swing______________________[W1.2]
Gripple Grapple_____________________[W1.3]
Bravery Test________________________[W1.4]
Final Test__________________________[W1.5]
Hedge Hopping_______________________[W1.6]
Tower of Whoop______________________[W1.7]
Block Drop/Super Block Drop_________[W1.8]
Victoria's Laboratory_________________[WAL2]
Runaway Train_______________________[W2.1]
Brainy Cakes________________________[W2.2]
The Cakeinator______________________[W2.3]
Currant Affairs_____________________[W2.4]
Kling Klong_________________________[W2.5]
Rodent Derby________________________[W2.6]
Attack of the Mutant Marshmallows___[W2.7]
Death by Shockolate_________________[W2.8]
The Factory of a Better Tomorrow______[WAL3]
Maximum Security____________________[W3.1]
Pipe Dreams_________________________[W3.2]
Bang for Buck_______________________[W3.3]
Waste Disposal______________________[W3.4]
Fowl Play___________________________[W3.5]
Basketball__________________________[W3.6]
Split Paths_________________________[W3.7]
Sackbot Bounce______________________[W3.8]
Avalonia______________________________[WAL4]
Avalon's Advanced Armaments Academy_[W4.1]
Got the Hump________________________[W4.2]
The Sackbot Redemption______________[W4.3]
Flying in the Face of Danger________[W4.4]
Huge Peril for Huge Spaceship_______[W4.5]
On Burrowed Time____________________[W4.6]
Gobotron____________________________[W4.7]
Chick Flick_________________________[W4.8]
Eve's Asylum__________________________[WAL5]
Up and At 'Em_______________________[W5.1]
Fireflies When You're Having Fun____[W5.2]
Patients Are a Virtue_______________[W5.3]
Casa del Higginbotham_______________[W5.4]
Invasion of the Body Invaders_______[W5.5]
Hungry Caterpillars_________________[W5.6]
Mind Control________________________[W5.7]
Root Canal__________________________[W5.8]
The Cosmos____________________________[WAL6]
Set the Controls for the Heart...___[W6.1]
Full Metal Rabbit___________________[W6.2]
Where in the World is Avalon..._____[W6.3]
Fight of the Bumblebees_____________[W6.4]
Into the Heart of the Negativitron__[W6.5]
Versus Levels_______________________[W6.6]
II. Technical___________________________[TECH]
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|| Walkthrough ||
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You can also find this guide on the CheatMasters blog at:
http://www.cheatmasters.com/blog/2011/09/07/little-big-planet-2-faq-
walkthrough-guide/
===============================================================================
Da Vinci's Hideout [WAL1]
===============================================================================
___________
|Rookie Test| [W1.1]
_______________________________________________________________________________
This entire level functions as a tutorial.
You'll be forced to jump over a book. After this, you may notice a painting
with an odd looking symbol on it. This indicates that the blank space is a
sticker switch. If you have the appropriate sticker, you can place it on the
space to activate something. For this one, you'll need the Da Vinci's Specs
sticker, which is found in the next level. It allows you to bypass a section
of this level that forces you to kill yourself. You'll need to use it if you
want to ace the level.
The next room is an elevator type area that teaches you about moving between
layers, score bubbles, and prize bubbles. There are 8 PRIZE BUBBLES all next
to each other that are impossible to miss. At the top, if you didn't use the
sticker switch, you'll need to move across the bridge. It will drop and you
will then need to kill yourself to get out of the pit.
At the next tutorial television you'll find 2 PRIZE BUBBLES. They both contain
stickers that you'll need to use on the self-portrait if you want to continue.
As soon as you drop down, move to the left and grab 2 PRIZE BUBBLES underneath
the floor you were just on. They are very hard to miss.
Further on bounce pads will appear. Use them to grab 3 PRIZE BUBBLES hanging
in mid-air. Once you've done that, more bounce pads will come out of the floor
and walls. Use these to acquire 3 PRIZE BUBBLES floating even further up in the
air.
The bookcase has a total of 6 PRIZE BUBBLES in it, along with 2 PRIZE BUBBLES
hanging off of a plank just to the right of it. To grab the 2 bubbles, simply
jump while holding down to make the sackboy jump into the middle layer. You'll
automatically collect the bubbles as you fall.
The next tutorial television covers the Playstation Eye and how you can use it
to make your own stickers. There are 8 PRIZE BUBBLES to get here, and 5 PRIZE
BUBBLES to grab as you go up the climb to the next bookcase.
At the bookcase you will notice an alcove. A bounce pad appears when you get
close, allowing you to grab 3 PRIZE BUBBLES. There is also 1 PRIZE BUBBLE on
the right side of the bookcase, just before the scoreboard.
______________
|Grab and Swing| [W1.2]
_______________________________________________________________________________
Another tutorial level that covers grabbing and swinging, in case you couldn't
tell.
You will come to an area where you have to drag a small block to the right
to continue. There is 1 PRIZE BUBBLE to get here. The next "pit" is similar,
except you need to drag two blocks, including one with wheels. There is 1
PRIZE BUBBLE here as well. The next pit has a tower of blocks that you will
need to pull down. 1 PRIZE BUBBLE is at the top of the tower. The final pit
has you pulling a small sofa over to the right. There are 2 PRIZE BUBBLES to
get here, one before you drop down and another in the middle.
Da Vinci will hop onto a larger sofa. You need to drag this to the edge of the
ramp and ride it down with him. Before the sofa starts to fall, hop on and jump
up onto the left side, on the arm. As you fall, you will hit score bubbles and
1 PRIZE BUBBLE.
After you ride the sofa to the bottom of the ramp, head back to the left.
There's another smaller ramp leading down. Keep going and you'll find a total
of 5 PRIZE BUBBLES. One is in a toilet paper tube that you can walk through,
the others are accessible via bounce pads.
You will need to swing across a gap by grabbing the hanging sponge. If you
fall, bounce pads will come out of the floor, so don't worry about that. In
fact, you need to fall to the floor and move to the right to grab 1 PRIZE
BUBBLE.
The next gap is similar, except larger. As you swing across, you will also
acquire the key to unlock the Hedge Hopping stage. Again, drop down to the
floor and move right to grab 1 PRIZE BUBBLE.
After you grab the last prize bubble in the second gap that you need to swing
across, stay in the back layer and continue moving right. There is not a wall
here, and you can move into a hidden area beneath the floor. Follow the score
bubbles to 2 PRIZE BUBBLES. To get out, continue left. There's a one way trap
door in the back layer. You can use the bounce pads to propel you through it.
After the short cutscene where Da Vinci shows you the level link, go down the
books, move into the back layer, and go left, through a toilet paper tube.
There is 1 PRIZE BUBBLE behind the books you just descended. Now move forward
and go through the level link.
Level links automatically send you to another level. In the story, the second
part of the level, or the one that you get sent to when you enter a level link,
is never available to play from the world map. The two parts are considered
the same level. Keep this in mind when trying to ace it or get 100% of the
items.
You exit the level link in a toilet. There is 1 PRIZE BUBBLE on the toilet
paper to your left. Ignore the switch on the right side of the toilet for now.
In the next room, Da Vinci will give you the grappling hook. Use it to grapple
onto the sponge above you and grab 2 PRIZE BUBBLES in mid-air. You can swing
around and reel yourself in and out if you've grappled onto something. Also,
head back to the toilet and use the grappling hook on the switch. You can then
pull it down, which yields 1 PRIZE BUBBLE.
There's another gap you need to swing across, this time using the grappling
hook. You'll find 2 PRIZE BUBBLES in mid-air. There are 3 PRIZE BUBBLES on the
floor below you if you drop down.
The next gap is longer. There are 2 PRIZE BUBBLES to grab in mid-air as you
swing across, and 2 PRIZE BUBBLES on the ground floor.
After the checkpoint, grapple onto the sponge and reel yourself in. Grab 1
PRIZE BUBBLE to your left. Grapple the next sponge and trap doors will open
beneath you. Reel yourself out to get down. At the bottom, stay in the back
layer and move left. There's no wall here, and you can grab 1 PRIZE BUBBLE that
is hidden.
After you drop down, move left and grab 2 PRIZE BUBBLES that are hard to miss.
You will now have to start a race.
You will need to swing across the first gap to avoid the electric floor. There
are 3 PRIZE BUBBLES here, two near the floor and one higher up between the
sponges.
Next, grapple the sponges and reel yourself in, then drop onto the bounce
pads. At the top, move left and you'll see a sponge along with two sets of
bounce pads. You need to grapple the sponge and hit the pads on the wall to
sling yourself around. Before you do that, however, you'll need to sling
yourself straight up to collect 3 PRIZE BUBBLES on a beam almost directly
above you.
Grapple onto the spinning wheel. As you near the top, let go. You'll want to
go practically straight up to collect 1 PRIZE BUBBLE resting high above the
wheel. After you've got it, grapple the wheel again and let it sling you onto
the upper platform. Here, you'll reach the end of the race, along with 3 PRIZE
BUBBLES.
_______________
|Gripple Grapple| [W1.3]
_______________________________________________________________________________
At the very beginning you'll notice a sticker switch. You need the Da Vinci
Crest sticker, which you'll acquire later in the level. Once you activate the
switch, you will have to start a race. The point of this is to chase down 3
PRIZE BUBBLES that fly away from you at a brisk pace. Really brisk. You'll
really need to cut corners if you want to grab all three. Try to jump the first
gap without using the sponge at all. When you get to the next floor, jump out
as far as you can into the long gap before you use your grappling hook. The
point here is to try and grapple the middle sponge, not the first one. This'll
save time and give you momentum. If you haven't grabbed the prize bubbles by
the time you encounter Da Vinci, it's too late.
If you don't have the sticker, simply move forward. Grapple across the first
gap and grab 1 PRIZE BUBBLE while you're doing it. Use bounce pads and sponges
to get up to the next floor.
Up here, use the sponge to grab 3 PRIZE BUBBLES. There are also 2 PRIZE BUBBLES
that you can simply jump to just before the gap.
The long gap has three sponges and 3 PRIZE BUBBLES, one below each sponge.
Use the last sponge to swing onto a platform containing 2 PRIZE BUBBLES, then
bounce up to the next floor, where you'll find Da Vinci and 1 PRIZE BUBBLE.
The next gap has 7 PRIZE BUBBLES. Two are on the pieces rocking back and forth,
near the floor. The other five are above the sponges, and they are a pain to
get, especially if this is your first time. The trick is to know when to
grapple onto the sponges. You will gain a lot more momentum if you grapple and
swing in the opposite direction that the sponge is moving. So if you're on the
platform with Da Vinci, grapple the first sponge as it starts coming towards
you. Swing to the right as it continues left and let go to sail into the air.
Try to move back to the left a bit so you can grapple onto the first sponge
again as it comes back. When you do, swing to the left as the sponge moves
right to gain even more momentum. Keep doing this until you can reach the
highest prize bubbles. It'll take a few tries at least to get this one down,
but once you've done it, you'll definitely be familiar with how to use the
grappling hook.
On the other side of the gap, jump over the first set of bounce pads to collect
3 PRIZE BUBBLES. Bounce up to the next floor, then grapple onto a sponge that
you can't see and reel yourself in to collect a key, which unlocks the Tower of
Whoop stage.
At the gap with the two sponges rotating clockwise, ride one of them down and
grab 3 PRIZE BUBBLES near the floor.
There are three wheels partially embedded in the walls here. There are a total
of 6 PRIZE BUBBLES and six sponges here, two on each wheel. At the top, grapple
the sponge and it'll move to the left, towards 1 PRIZE BUBBLE.
When you use the bounce pads, make sure to grapple onto the sponge or you'll
go sailing into the electric ceiling. Grapple onto the next sponge and use the
vertical bounce pads to get up to the next floor and 1 PRIZE BUBBLE.
The next bounce pads allow you to grapple onto sponges that you can move. Use
them to get across the gap. You will now have to swing across a gap as a piece
of electrified material moves around in a circular motion. Simple. On the
other side, grab 2 PRIZE BUBBLES in front of a window.
When you use the next bounce pads, grapple onto the sponge on your way up so
you don't hit the electric ceiling. When you reach the moving platforms, you
should spot 1 PRIZE BUBBLE that's hanging rather obviously from the ceiling.
There are 3 PRIZE BUBBLES to collect as you grapple up the wheels. Watch out
for the claw-type thing in the lower-right.
You'll find 3 PRIZE BUBBLES above the L-shaped rocker with two sponges. This
can be a bit tricky. Just let the rocker sling you up and try to let go at the
right moment.
There's another gap with a spinning wheel, except this time there are two
electrified pieces whirling around. On the other side, move into the back
layer to collect 3 PRIZE BUBBLES, including one hidden just behind the
checkpoint. Use the sponges to get up to the level link.
To get across this gap, use the three sponges that move up and down. There
are also 3 PRIZE BUBBLES here, all next to the floor. On the next platform,
you'll encounter a cooperative area that requires 2 players, and which yields
4 PRIZE BUBBLES.
Use the bounce pads and sponge to get up to the next floor. There is 1 PRIZE
BUBBLE above the electric gap. Use the next two sponges to get down without
hitting the electric floors.
There are 2 PRIZE BUBBLES just before the next gap. Here, you'll have to swing
across and avoid two sets of platforms that come together. If you get caught,
they'll crush you.
When you get to the three sponges, grapple onto them to make the platforms
above them unfold. Don't forget to nab 2 PRIZE BUBBLES here, one below the
platforms and one in the middle of the wheel at the end that you'll need to
use to get on top of the platforms.
There are two moving platforms after the bounce pads that you'll need to
navigate. At the top, use the sponge to get to the next platform, and also to
get 3 PRIZE BUBBLES. Just above the next checkpoint you'll find a switch.
Grapple it to reveal the scoreboard.
____________
|Bravery Test| [W1.4]
_______________________________________________________________________________
Although you can see the scoreboard, you can't get to it. What you can do is
move left. If you look above you at the beginning you should see a sticker
switch. You'll need the Wooden Gear 1 sticker found later in this level. It
changes things pretty drastically. First, you'll be required to start a race
that spans most of the level. You'll also get the grappling hook right off
the bat, all bounce pads will be activated, and none of the automatic floors
that pop out when you get near them will work. Most importantly, you'll have
access to 7 PRIZE BUBBLES that you can't get by going through the level
normally. You'll find 2 of them on your way up near the beginning. They are
hanging just over the first electric gap you must cross. When you get to the
part where you have to jump into the buttons to un-electrify the floor for a
short time, you can grab 3 more bubbles. Use the sponges to swing into them.
Finally, after you shoot out of the cannon, grapple onto the first glowing
green star as you're sailing through the air. There are 2 bubbles on either
side of it. Swing to the next star, then swing down to the ground. The rest of
the level is relatively the same.
If you don't have the sticker, just move left. The weird, reddish part of the
wall will come out when you get near it, functioning as a floor. Use those
floors and bounce pads to get up to the next floor, along with 1 PRIZE BUBBLE.
Before you step on the red switch, grab 1 PRIZE BUBBLE in the cobwebs to the
right. Now step on the switch to lower a sponge. At the top, go left and pull
the switch to lower another sponge.
At the Metalmatica machine, grab 2 PRIZE BUBBLES on the ground floor, then
pull the switches on both sides. This activates bounce pads to your right that
you can use to get up. Before you move up though, go right and drop down. There
is 1 PRIZE BUBBLE down there that was just out of reach before, but now it's
above a bounce pad.
Watch out for the platforms that rotate in and out. Hit the next red button
on the wall to make bounce pads appear. Grab 3 PRIZE BUBBLES as you make your
way up.
At the top, use the moving platforms to get over to 1 PRIZE BUBBLE. Now, drop
into the gap between the platforms. Don't worry, the red floor will shoot out
below you, so you won't hit the electric floor.
On the next floor you'll need to jump into a button to make the floor safe
for a very short time. The floor after that has two buttons that you'll need
to hit, along with 2 PRIZE BUBBLES. The final floor has only one button, and
the timer will countdown before you've made it across. This floor doesn't
electrify all at once, however, so continue up to the cannon.
Before you hop into the cannon, jump up behind it to grab 2 PRIZE BUBBLES that
are hidden. Now hop in and it'll shoot you through a wall. Once you land, Da
Vinci automatically rewards you with a key that opens that Block Drop stage.
Go far right in this area to grab 3 PRIZE BUBBLES behind a book.
Drop into the hole and bounce over to the grappling hook. Use the sponge to
swing over to 1 PRIZE BUBBLE at the top of a string of score bubbles. There's
also 1 PRIZE BUBBLE at the bottom of the string, just above some bounce pads.
After the next two bounce pads you'll fall out of this area. As you fall down,
stay in the center to grab 1 PRIZE BUBBLE.
At the bottom, go left to access a cooperative area that requires 2 players.
It yields 5 PRIZE BUBBLES.
Use the sponges to get to the next checkpoint. Here you'll need to hold down
and jump to jump forward, which allows you to drop. There's an electric floor
below you, however, so immediately grapple the sponge. Lower yourself into 3
PRIZE BUBBLES.
Jump down again, this time grappling a sponge to your right. There is 1
PRIZE BUBBLE above the first electric floor, and 1 PRIZE BUBBLE above the
next longer piece of electric flooring.
Grapple the sponge and pull it left to make it roll. Grab 1 PRIZE BUBBLE
hanging rather obviously in your way. As you start to descend to the right,
pull yourself back up and to the left. There is a platform below you, on the
left wall, that you can drop down onto. It holds 1 PRIZE BUBBLE. You can grab
it and then grapple the sponge as it rolls downward.
While still holding onto the rolling sponge, use it to grab 2 PRIZE BUBBLES
hanging just below the final platform.
__________
|Final Test| [W1.5]
_______________________________________________________________________________
Bounce up to face Da Vinci's final boss. There are no prize bubbles to collect
here.
You will need to turn all red lights green, via switches and buttons, while
Da Vinci's...yo-yo monkey tries to stop you. Don't forget that you can duck
into the alcoves provided by the checkpoint and certain buttons if you want
safety. Also keep in mind that you'll have a limited number of lives.
First you will need to hit two switches on either side while the yo-yos drop
down on you. Once you do that, a button appears that you need to push. The
yo-yos will now be rolling along the platforms.
After you do that, hit the switches again. This time, however, the yo-yos
continue rolling along the platforms, albeit more predictably. Press the
button when it appears, then hit both switches yet again.
You should now have a grappling hook. Use it to hit the switches on both sides
that appear higher up on the wall. Once you've hit them both, grapple onto the
red sponge that comes out of the monkey to end this fight once and for all.
_____________
|Hedge Hopping| [W1.6]
_______________________________________________________________________________
To unlock this stage you need the key from the Grab and Swing level.
This is a pretty straightforward, albeit somewhat difficult, challenge. You'll
be deposited onto a floor covered entirely in bounce pads. The screen scrolls
right, and you'll be forced to jump over obstacles and gaps in the floor
while simultaneously trying to grab as many score bubbles as possible. It gets
harder as you go along, so try to grab every score bubble you can.
When you die, you'll be put in front of three vending machines. Each one
contains 3 PRIZE BUBBLES, but they'll only be dispensed if you've reached
the score displayed at the top. The scores for each machine are 2,500, 5,000,
and 10,000 points. Something to remember for every bonus stage that has these
vending machines: the prize bubbles themselves give you 100 points each. So,
for example, if your score was 4,700, you would be eligible for the 3 prize
bubbles from the 2,500 vending machine. Those 3 prize bubbles would put your
score at 5,000, which would make you eligible for the 5,000 vending machine as
well.
______________
|Tower of Whoop| [W1.7]
_______________________________________________________________________________
To unlock this stage you need the key from the Gripple Grapple level.
The goal here is to have as many points as possible when you reach the top.
The entire stage is a race, but the best way to get points will still be the
bubbles. Specifically, you'll want to try to grab as many prize bubbles as
possible, since they offer up 100 points a piece. You'll also want to try to
obtain multipliers whenever possible.
There are 2 PRIZE BUBBLES to grab in the first large room with bounce pads.
There is 1 PRIZE BUBBLE to grab after the gap with bounce pads on the sides.
There are 2 PRIZE BUBBLES to grab in the room with the slightly angled bounce
pads. Try to bounce straight up to get them.
In the next room, grapple the sponges and sling yourself into the vertical
bounce pads to get up to the next platform. There is 1 PRIZE BUBBLE up here,
partially hidden on the far right.
After using the angled bounce pads, you can grab 2 PRIZE BUBBLES. One is to the
right, just below some horizontal bounce pads. You can grapple the first
sponge and sling yourself into some vertical bounce pads on the left to reach
it. The next prize is just to the left of the second sponge.
Once you reach the top of the next large room, there will be a large wheel
that you'll need to grapple onto. Sling yourself into the vertical bounce
pads to grab 1 PRIZE BUBBLE in the top right corner, then sling yourself over
the wheel.
When you reach the slippery glass slopes, slow down. If you hit the vertical
bounce pads, you'll miss 2 PRIZE BUBBLES at the top of the slopes. There is
also 1 PRIZE BUBBLE next to the bounce pads.
After going up the long vertical tunnel filled with bounce pads, you'll reach
the end of the race and 2 PRIZE BUBBLES.
There are three vending machines here. You'll need to have 30,000, 60,000, and
90,000 points to unlock them. Each machine contains 3 PRIZE BUBBLES.
___________________________
|Block Drop/Super Block Drop| [W1.8]
_______________________________________________________________________________
To unlock Block Drop you need the key from the Bravery Test level. To
unlock Super Block Drop, simply play Block Drop once. Both of these are versus
levels.
In Block Drop, all you have to do is hit the correct symbol on the block at
the bottom of the pile. There are only two to choose from, X or O. When you
hit the correct one, the meters fill up a bit. Once they're full, you'll get
some points and they'll empty out again. Try to fill them up as many times as
possible within the time limit to get the most points. If you hit the wrong
symbol, the meters will deplete entirely.
Super Block Drop is the same thing, except triangles and squares are added to
the mix.
===============================================================================
Victoria's Laboratory [WAL2]
===============================================================================
_____________
|Runaway Train| [W2.1]
_______________________________________________________________________________
At the beginning, pick up the grabinators and then use them to throw the
block out of your way. This level functions as a grabinator tutorial.
There are 7 PRIZE BUBBLES to collect in the second train car.
In the next train car, stack the blocks to collect 1 PRIZE BUBBLE hanging
above Da Vinci. Now use the blocks to make stairs leading up to the next
floor. Once up here, move left for 3 PRIZE BUBBLES.
When moving on top of the train cars, watch out for the signs that sweep over
you.
Back inside the train car, take a flying leap to collect 3 PRIZE BUBBLES
hanging from the ceiling. You've only got one chance to grab them. At the
bottom, throw a block at the left button to release 3 PRIZE BUBBLES from
the hangin contraption. Throw a block at the right button to open the door.
There are 5 PRIZE BUBBLES to get in the next train car. Pick up the jam and
use them to hit the prize bubbles and collect them. Also note that whenever
a piece of jam you're holding touches something, it'll automatically pop.
Finally, carry some jam over and toss it at the bottom to activate some bounce
pads.
There are 2 PRIZE BUBBLES on the next floor. Pick up the block, stand under
the button, and keep jumping until all of the icing blocks are gone. When
moving back on top of the cars, watch out for the signs.
In the pit filled with icing blocks, grab and toss them away to make them
disappear. Do this on the very left column of blocks and you'll find 2 PRIZE
BUBBLES hidden there. At the bottom, you'll come across a cooperative area.
There are 6 PRIZE BUBBLES to get here, but you'll need 3 players to grab them
all. If you only have 2 players, you can still access the bottom 3 prizes.
Back outside, use the bounce pads to hit the tops of the three cupcake baddies.
Use the jam to hit two more cupcake baddies. These guys are too high to jump
on and they emit poisonous gas.
Use the jam to hit two floating enemies that are holding stacks of flaming
blocks.
In the next train car, grab some jam, avoid the first two bounce pads, and use
the last pad to jump up and throw the jam at the button to your left.
To take down the "boss" here, all you have to do is throw a piece of jam onto
his face and onto his hat. Use the bounce pad to get high enough and take
him down, then use the pad to get into the lead car and pull the lever. There
are also 4 PRIZE BUBBLES in here.
____________
|Brainy Cakes| [W2.2]
_______________________________________________________________________________
At the beginning, move left to grab 2 PRIZE BUBBLES around the wrecked train
from the previous level.
Before going too far, climb onto the platforms that Victoria is standing on.
You can get on top of the green blocks in the back layer. Go left to grab
2 PRIZE BUBBLES behind the gate. One is near the floor, and the other is up
higher. There's a hidden bounce pad next to the first prize that'll propel you
up there. After you collect them, get back onto the green back layer and
go right, past the cake dispenser. There are 2 PRIZE BUBBLES that you can pick
up here.
Grab a cake and hit the bounce pad to get on the railing. Make sure you hold
onto the cake as you descend. You can also use the cakes to hit prize bubbles
that are out of reach.
Use the next bounce pad and grab 3 PRIZE BUBBLES to your left. Slide down
the next railing.
Use the cakes to hit 2 PRIZE BUBBLES floating above you, then use them to
take down the enemy when he shows you his brain. There are 3 PRIZE BUBBLES
to grab here, one on the bottom floor and two up above. After this, hop on top
of the three enemies to kill them and use the rail. You'll collect 2 PRIZE
BUBBLES here. There are three more enemies just after you get off the rail.
Grab 1 PRIZE BUBBLE and get onto the next railing. Jump as the platforms move
you up to get over the posts and also to grab 3 PRIZE BUBBLES hanging above
you.
There are three enemies to take down here, one on each level. At the top,
you'll find 3 PRIZE BUBBLES and a cooperative area for 2 players to your left.
It yields 2 PRIZE BUBBLES.
There are 2 PRIZE BUBBLES to the right of the next cake dispenser.
After the first wheel, you'll find 1 PRIZE BUBBLE and an enemy next to the
cake dispenser.
At the next wheel, hop onto a spot that's black. Poisonous jam spills out onto
the pink spots.
You'll find an enemy between the next two cake dispenser and 1 PRIZE BUBBLE
by the second dispenser.
When you get onto the straight railing, watch out for the spiked platforms
that come up. There are 3 PRIZE BUBBLES to get here. There is 1 PRIZE BUBBLE
at the next cake dispenser.
Before you use a cake on the winding railing, simply jump over to a platform
on the right that holds 2 PRIZE BUBBLES. When you do get on the railing, let
go above the bounce pads or you'll fall into oblivion.
At the top, use the cakes to grab 2 PRIZE BUBBLES, then hop onto the spoons
while holding a cake. They'll pop you up to the next level. There is 1 PRIZE
BUBBLE on the first set of spoons, 2 PRIZE BUBBLES by the cake dispenser to the
far right, and 2 PRIZE BUBBLES on the second set of spoons.
At the straight rail, watch out for the platforms of poisnous jam. On the
sloped sections, you'll find 3 PRIZE BUBBLES, one at the top of each slope.
Use a cake to destroy the large enemy and bounce up to the next level. There
are 3 PRIZE BUBBLES up here.
After you meet back up with Victoria and Da Vinci, nab 2 PRIZE BUBBLES above
the bounce pads. There is also 1 PRIZE BUBBLE on top of the next platform and
1 PRIZE BUBBLE as you fall into the baking area.
In the oven, trays of cookies and poisonous jam will retract one layer at a
time. Watch out for the jam as you fall down. After several layers retract,
keep an eye out for a key on a tray to your right. It unlocks the Rodent
Derby stage.
______________
|The Cakeinator| [W2.3]
_______________________________________________________________________________
There are 2 PRIZE BUBBLES behind the glass bottles below Da Vinci.
Move forward and pick up the cakeinator. It's simply a creatinator that
fires cakes. The cakes will kill enemies, but they are far more useful than
that. They are heavy and sticky, so you can stick them to objects to pull
them down. To kill the first enemy, shoot a cake at the platform. It'll be
pulled down. Then shoot the enemy with a cake, then shoot a cake at the
next platform to knock it down.
Knock the next platform down and then use a cake as a platform to get up
to the next level.
If you look in the background you'll notice one of the drawers is shaking.
These shaking drawers will pull out when you get next to them. To stop it from
moving, fire a cake onto one of the walls in front of it. Now drop down and
collect 3 PRIZE BUBBLES.
Use a cake to cross the fire and to kill the enemy. Get onto the platform to
your left and shoot a cake in front of the drawer so it doesn't come out and
push you off. There are 2 PRIZE BUBBLES up here. Also, before you move on,
go back to where you killed the enemy. Move to the back layer and shoot a cake
up and to the right. There's a platform that you can pull down up here,
although it's hard to see. It drops 2 PRIZE BUBBLES.
When you have to fire a cake at the circular platform, wait until bounce pads
appear before you jump on.
After the next checkpoint you'll drop down. There is 1 PRIZE BUBBLE behind a
chocolate cookie/wafer thing on this small platform. Now fire a cake onto the
moving belt and ride it down.
Cross the fire and kill the enemy on the top platform. While up there, look
on the left wall. There is a platform you can pull down to reveal bounce
pads. Fire another cake onto it after it's down and hop on to grab 3 PRIZE
BUBBLES.
Past the enemy and the gap, you'll reach more bounce pads. There is 1 PRIZE
BUBBLE in the tea cup to the right.
On the next floor, watch out for the drawer. It'll push you off into the
gap you just crossed below. Also, watch out for the enemy just ahead. Don't
shoot him until you're beyond the drawer, because your cake will disappear
and it'll push you off.
After you use the bounce pads, look left for a cooperative area that requires
2 players.
To grab 3 PRIZE BUBBLES above you, get up to the enemy and kill it. The drawer
only comes out when you are on this platform. Hit it with a cake to make it
stay out.
There's a gap in the wall with 1 PRIZE BUBBLE in it. Use a cake to get up
there.
At the scales, fire a cake onto the left side to raise the right side. Next
you'll need to fire a cake into the gears to stop them. Keep an eye on the
rotating platform to know when to fire.
In the chocolate covered area, you'll come to a gap in the floor. Poisonous
jam comes out of the ceiling. Shoot a cake up there to stop them, then jump
over to the right for 1 PRIZE BUBBLE.
On the conveyor belt, use a cake to reach 3 PRIZE BUBBLES and a key that
unlocks the Attack of the Mutant Marshmallows stage. Once you're off the
conveyor belt, use another cake to reach 1 PRIZE BUBBLE.
Use cakes to stop the poisonous jam from falling. In the middle, look up and
you'll see 2 PRIZE BUBBLES. Shoot the platforms below them with cakes to
bring them down.
At the scale, shoot a cake onto the right side to bring yourself up. Jump at
the right moment and you'll fly up into 3 PRIZE BUBBLES.
_______________
|Currant Affairs| [W2.4]
_______________________________________________________________________________
At the beginning, move into the back layer and head left to grab 3 PRIZE
BUBBLES below the chick.
Watch out for the platform with the moving electric field. There are 3 PRIZE
BUBBLES above it that you'll really have to jump for.
Use the bounce pad to reach a sponge and swing over to the next platform.
There's an enemy here that is vulnerable when he's moving away from you.
Past the steps with the electric field moving over them, there are two sets
of electric arcs that you'll need to watch out for when jumping across.
There is 1 PRIZE BUBBLE to the right of the bounce pads. Watch out for the
electric arcs before you use the pad and when you drop back down on the other
side. There are 2 PRIZE BUBBLES at the top.
After the next bounce pad, you'll reach a checkpoint. There's a hole in the
fence behind it. Go through here and use the bounce pad to collect 4 PRIZE
BUBBLES.
On the next platform, watch out for the moving electric fields. Follow one of
them as closely as possible. Watch out for enemies on certain platforms. The
electric fields will also activate electric arcs. There are 5 PRIZE BUBBLES
to collect before you reach the next checkpoint, which is on safe ground.
The electric fields will activate two elevators. There is 1 PRIZE BUBBLE at
the top of the second elevator.
On the next floor there is a cooperative area that requires 2 players. There
are also 3 PRIZE BUBBLES behind the next checkpoint.
Swing past the two electric arcs and hop into the hole in the fence behind
the next checkpoint. There are 5 PRIZE BUBBLES back here and a key that unlocks
the Death by Shockolate stage.
There are two of the rolling enemies to defeat, plus another type of rolling
enemy on the top floor. You'll need to use the bounce pads to get on top of
him and hit the three brains. Also, use the bounce pads to reach 3 PRIZE
BUBBLES floating high above the enemy.
On the next platform, jump down to grab 2 PRIZE BUBBLES beneath you. Stay
in that layer and move right to get 2 PRIZE BUBBLES partially hidden behind
the bounce pad stairs.
At the set of electric-activated "elevators", you'll find 2 PRIZE BUBBLES
above you and a little to the left. You can reach them from the second
elevator-pad thing.
There are more platforms that'll bounce you up, except this time you don't want
that, or you'll be thrown into an electric arc. Make it to the end and then
bounce up to get to the next floor. There's also 1 PRIZE BUBBLE here.
After moving under the cakes that get lifted up, you'll need to get bounced
up some "stairs". There are 4 PRIZE BUBBLES to get here, one above each
platform.
The large machine ahead endlessly spawns enemies. Hop across them to get
over to Da Vinci, then pull the plug.
___________
|Kling Klong| [W2.5]
_______________________________________________________________________________
Hop into the elevator and ride it up. On the first floor, go left and grab
a pastry. The boss will bust in through the wall and start sending electric
currents through the floor. Jump over them. When he opens his "mouth", toss the
pastry at the weak spot. Do this three times and then hop back into the
elevator.
On the second floor, you'll need to do the same thing, except the boss will
now shoot out a series of projectiles that are charged with plasma/electricity
and will kill you instantly (of course). Also, he'll open his mouth while the
projectiles are still bouncing around the room, so you'll need to run under
them and throw a pastry at him. Still, this is fairly easy. Do it three times
and hop into the elevator.
On the final floor, the boss will shoot a horizontal electric arc at the top
of the room, in the middle, and at the bottom. The bottom one will hit you,
so after he shoots in the middle, use the bounce pad to get onto the left
platform. After he fires all three shots, he'll open his mouth. Hit him
three times, just like before, and you'll finally take him down.
____________
|Rodent Derby| [W2.6]
_______________________________________________________________________________
To unlock this stage you need the key from the Brainy Cakes level.
This is a versus stage. You'll ride mice and race against other players
around a track. You can change tracks by hitting the switch at the beginning
of the level. There are boost pads and points to collect as you make your way
around the track. Push forward to accelerate.
_________________________________
|Attack of the Mutant Marshmallows| [W2.7]
_______________________________________________________________________________
To unlock this stage you need the key from The Cakeinator level.
In this stage you'll be equipped with a creatinator that fires an electric
beam out. You need to shoot the marshmallows as they appear. If they touch
you even once, it's game over. They like to bounce around a lot, and the
bigger ones split into smaller ones when you shoot them. There's really no
set strategy here. Just try to stop the marshmallows from hitting each other
or they'll go bouncing all over the place.
At the end, there are three vending machines that require 500, 1,500, and 3,000
points to unlock. Each machine contains 3 PRIZE BUBBLES.
___________________
|Death by Shockolate| [W2.8]
_______________________________________________________________________________
To unlock this stage you need the key from the Currant Affairs level.
This is similar to the Tower of Whoop stage. The whole thing is a race, but
there are also prize bubbles to be collected.
To get 2 PRIZE BUBBLES at the very beginning, you'll need to swing over to
the next platform, then swing back with enough momentum to get up to where
they are.
At the bounce pads, don't forget to grapple the sponge or you'll be sent into
the electric arc.
At the large wheel that you can grapple, wait until the platforms below you
are extended, then drop down and head left. There are 2 PRIZE BUBBLES down
here.
Use the large wheel to sling yourself onto a high platform with 3 PRIZE
BUBBLES.
Use the next wheel to grab 1 PRIZE BUBBLE floating in mid-air.
Watch out for the vertical and horizontal electric arcs. Once you're past
those, use the bounce pad to grab 1 PRIZE BUBBLE.
When you encounter the enemies, note that they'll activate the electric arcs
whenever they're below a node. Wait until they reach a gap. Also, there's 1
PRIZE BUBBLE to grab here.
There are 2 PRIZE BUBBLES just to the left of the first large wheel. You'll
need to let it sling you up to them.
After the horizontal electric arcs, you'll need to grapple a sponge that
automatically moves right. Watch out for obstacles as it moves along. Next,
grapple a sponge that moves down. When you reach the monkeys, grapple their
sponges and they'll sling you up.
At the first large wheel, let it sling you up to collect 2 PRIZE BUBBLES
hanging between the two wheels.
You'll next have to swing through a bunch of electric arcs, including platforms
that come together to make arcs. After that, drop down and take out more
arc-inducing enemies. There is 1 PRIZE BUBBLE to collect down here.
When you reach the wheel with bounce pads on it, time it so that you can run
under it and grab 2 PRIZE BUBBLES in the corner. Get on top of it and use
the bounce pads to gather momentum so you can swing up.
After the monkeys sling you up again, there's more sponges that move left
when you grab them. When you reach the wheels, you'll be able to grab 2 PRIZE
BUBBLES.
When you reach the end of the race, there will be three vending machines. The
required points are 15,000, 25,000, and 50,000. Each machine has 3 PRIZE
BUBBLES.
===============================================================================
The Factory of a Better Tomorrow [WAL3]
===============================================================================
________________
|Maximum Security| [W3.1]
_______________________________________________________________________________
At the beginning, hop into the back layer to the left of the checkpoint
to find 1 PRIZE BUBBLE.
There are 8 PRIZE BUBBLES hanging obviously at the beginning.
After you slide down the hill, head left into a hidden tunnel for 1 PRIZE
BUBBLE.
After you climb the next hill, you'll notice that all of the sackbots are
walking into a red area. Walk in there for 1 PRIZE BUBBLE.
After you get the grappling hook you'll come to a bunch of bounce pads.
There is 1 PRIZE BUBBLE to find partially hidden behind the steel beams on
the left side of the bounce pads arranged in a pyramid. It's on the ground
floor.
As you make your way up the bounce pad platforms with the sponges underneath
them, you'll find 3 PRIZE BUBBLES. One is in the middle and very hard to miss.
There's another in the upper left area, and another on top of the highest
platform. You'll have to get enough momentum so that you can grapple the
sponge and swing all the way around to get up there.
After you jump into the purple fingertip and get back onto solid ground,
use the bounce pads to your left to hit a switch. It opens a room to the left
with Clive Handforth and 2 PRIZE BUBBLES.
Once you pass the phone, pull the switch to release some sackbots. They are
scared and will run away from you, so get them all together and chase them
out of the door. You'll need them, so try to keep as many of them with you
as possible. Before you move on, use the bounce pads between the cages to grab
2 PRIZE BUBBLES.
When you get to the red switch on the wall, pick up a sackbot and toss him
at it. Do this twice to open the door.
You'll come to a gap the sackbots can't cross. Jump to the middle platform
to get 1 PRIZE BUBBLE, then on the other side, pull the switch. Step on the
button to release more sackbots, and herd them all back together again.
When you get to the green pipe, all of the sackbots will get sucked up. Use
the next set of bounce pads to grab 1 PRIZE BUBBLE and to get up to the next
level. There's an enemy up here that shoots fire. Get directly underneath
him and jump up to kill him. There's another one of these guys on the
floor above you.
After you mash the button and drop down, the sackbots will be released.
Before you follow them into the orange pipe, use the bounce pads in front of
it to grab 2 PRIZE BUBBLES.
Grab the sponge to push all the sackbots into the front layer. Grab one of
them and head right and toss him at the button on the wall to gain access to
4 PRIZE BUBBLES.
After you drop down and more sackbots are released, go back right and hop
onto the bounce pads in the middle layer. There's 1 PRIZE BUBBLE in the middle
to nab.
When you drop down again, grab one of the sackbots and toss him onto the
bounce pads to the left. He'll bounce up and hit the button multiple times,
lowering a platform with 2 PRIZE BUBBLES on it.
You'll come to a part where the sackbots can't go any further. In the middle
layer there is a bounce pad that you can pick up and throw into the
pit to get the sackbots to keep moving. Before you do that, however, set it
down in the front layer in almost exactly the same place, then use it to get
up to 1 PRIZE BUBBLE almost directly above you.
After exiting the orange pipe, pull another switch to release more sackbots.
Now, pick a few of them up and toss them through the opening with the arrow
pointing towards it. This lets you move forward and gives you the key that
unlocks the Basketball stage.
There's a cooperative area up next that requires 2 players and yields 3 PRIZE
BUBBLES. If you bounce up there, you can still collect 1 PRIZE BUBBLE if
you're by yourself.
The scale weighs how many sackbots you have. There are 4 PRIZE BUBBLES to
get here. You get one for having 5 sackbots, one for having 10 sackbots, and
two for having 15 sackbots.
___________
|Pipe Dreams| [W3.2]
_______________________________________________________________________________
At the beginning there's a switch trigger. You'll need the Red Fist sticker,
found in the next level, to activate it. It gives you grabinators at the
beginning of the level, allowing you to get prize bubbles you wouldn't
normally be able to.
Bounce up and grab the sponge to release the sackbots. This time they'll
follow you everywhere. There is 1 PRIZE BUBBLE partially hidden next to the
man with the hammer. If you have the grabinators, toss a sackbot into the
button on the left side of the crushing machine to release 1 PRIZE BUBBLE.
On the other side of the crushing machine, there's another button that you
can throw a sackbot into for 1 PRIZE BUBBLE, if you have the grabinators.
Use the bounce pads to release more sackbots, then grab the last sponge and
ride it up to the crushers. Once on the other side, pull the switch.
Just before the green pipe, pick up one of the sackbots and toss him at the
ledge just above the door, if you have the grabinators. This will knock down
2 PRIZE BUBBLES.
After the sackbots are in the green pipe, go into the orange pipe and you'll
hit a series of bounce pads that should throw you directly into 1 PRIZE BUBBLE.
There are two slow-moving crushers ahead of you. You need to hop on top of
the second one to continue on. First, grab 2 PRIZE BUBBLES beneath it.
You'll come across two more fire-shooting enemies as you continue on.
When you are able to, pull the sponge out to make stairs and to release the
sackbots from the green pipe. There are some sackbots stuck in a cage just
after this that you can free.
When you get to the angled bounced pads, pick up a sackbot if you have the
grabinators. Toss him onto the lowest pad and he'll bounce up and hit a
platform, releasing 2 PRIZE BUBBLES.
Use the bounce pads to get up to a switch. Hit it to tilt the bridge to your
side. If you have the grabinators, pick up a sackbot and throw him at the
platform above the middle of the bridge. This will release 1 PRIZE BUBBLE.
Just after the sackbots get sucked up into another pipe, you'll come across a
cooperative area to the far right that requires 2 players. It yields 4 PRIZE
BUBBLES.
Be careful when bouncing up the tunnel that comes together. Some of the
platforms are outside of it, and some are inside. If you're inside when it
comes together, you die. At the very top you'll collect the key that unlocks
the Split Paths stage. There are also 2 PRIZE BUBBLES to the left.
When you get to the four switches, pull the first and last ones to continue
on.
When you drop down, there'll be a piece of pipe embedded in a moving, flaming
platform. There are 2 PRIZE BUBBLES to collect here, one on the left and one
on the right. To get them both in one playthrough you'll have to kill yourself
and drop back down on the other side.
After you drop down, you'll be on a scale. There are 4 PRIZE BUBBLES to obtain
here. You get one for having 5 sackbots, one for having 8 sackbots, and two
for having all 10 sackbots.
_____________
|Bang for Buck| [W3.3]
_______________________________________________________________________________
At the beginning there's a sticker switch. You'll need the Red Fist sticker,
again, which is found in this level. It makes things significantly easier.
Instead of having to constantly grab bombs and walk around with them, you
get a creatinator that simply shoots out bombs. This also gives you access to
prize bubbles.
Move forward and watch out for the flamethrower. Get the grabinators on the
other side. Hit the button and catch the bomb, then carry it over and throw it
at the boxes to clear them out.
If you used the sticker switch, move forward, past the flamethrower, and get
the creatinator. Backtrack to the beginning room, destroying the flamethrower
on your way there. Blow up the hanging boxes with the red fists on them to
reveal 2 PRIZE BUBBLES.
If you have the creatinator, go back and stand where you first picked it up.
Now aim up and to the right, at the wall above the bomb dispenser. You need
to blow up a section of the wall that's not even on the screen. When you do,
2 PRIZE BUBBLES fall out, along with some score bubbles.
If you have the creatinator, look at the ceiling after you blow up the first
set of boxes. It looks different. You can destroy it to release 2 PRIZE
BUBBLES. Next, look at the right wall, with the boxes marked with ray guns.
At the top of this wall there are boxes marked with red fists. Destroy them
to release 2 PRIZE BUBBLES.
After you destroy the second box and drop down, get a bomb and head all the
way left, through a secret tunnel. You'll be in an area with 4 PRIZE BUBBLES.
Bomb the debris to obtain them.
There are 2 PRIZE BUBBLES just behind the ramp that you need to lower by
destroying the boxes holding it up.
If you have the creatinator, you can blow away pieces behind the previous
two prize bubbles to make a tunnel. There are 3 PRIZE BUBBLES to collect in
here, and the bounce pads at the end allow you to skip some of the enemies and
go straight to the hanging bombs section.
After you climb the ramp and use the bounce pads, watch out for two
flamethrowers. Move forward and use a bomb to blow up the ceiling, releasing
2 PRIZE BUBBLES. After that, you'll need to carry a bomb past the piece that's
moving back and forth. Use the alcove.
Once you're at the hanging bombs area, look behind the checkpoint for 2 PRIZE
BUBBLES. If you have the creatinators, there are two boxes marked with red
fists to shoot. One of them yields 1 PRIZE BUBBLE. Be careful not to step on
the red X though, it takes the creatinator away.
Jump and grab one of the bombs. The electric things can't reach you. There's
1 PRIZE BUBBLE to get on the middle platform. At the end, quickly let go of
bomb. There's a flamethrower here, and you don't want to be near the bomb
when it gets hit. Also, do NOT drop down. Instead, move to the right and
jump across the gap. This secret area leads to 1 PRIZE BUBBLE.
In the next area, use the flamethrowers to destroy the blocks beneath you.
Also have them destroy blocks on the left and right to gain access to 2
PRIZE BUBBLES.
The next area is a bit harder. This flamethrower is quicker and shoots out
two columns of flaming debris. Have it destroy the first stack of red blocks,
then have it destroy the red blocks holding the two gray platforms together.
Move forward and enter the level link.
Use the bounce pads to reach a sponge and release the sackbots. Get on top of
the left cage, then jump up to a platform with 2 PRIZE BUBBLES.
The sackbots in this level will only go towards a Luscious Lucy. To activate
her, find a box with a heart on it and pull the lever.
After you release the next two sackbots, hop over to the other side and
activate the next Luscious Lucy. Next, grab the sponge when the electric side
of the platform is facing down, so the sackbots can safely cross over. Don't
forget to hop on top of the cage and pick up 1 PRIZE BUBBLE to the left.
When you activate the next Luscious Lucy, the sackbots get sucked into a pipe.
Use the bounce pads to access a cooperative area to your left. If you're
alone, hit the button and toss the timed bomb over the first obstacle so that
it lands in front of the brown area and blows it up. This reveals 2 PRIZE
BUBBLES. If you have more players, you can get up to 4 PRIZE BUBBLES by
blowing open the appropriately numbered brown sections.
Use the bounce pads to get all the way up top. Before you go anywhere, drop
down on a small platform on the same level as the final bounce pad, and just
to the right of it. There are 2 PRIZE BUBBLES here.
After you grab the sponge and release the next two sackbots, move right. You
can enter the box next to the sponge for 1 PRIZE BUBBLE.
You need to use a bomb to blow open a wall so you can continue. You will
pick up a key above the bounce pads that unlocks the Sackbot Bounce stage.
After you carry a bomb past two sliding obstacles and activate the Luscious
Lucy, keep an eye out for 1 PRIZE BUBBLE above the next checkpoint. Use bounce
pads to reach it.
When the sackbots enter the pipe again, you'll have to grab and hold onto
another bomb. This one requires you to pull it along however, while
dodging obstacles. There's 1 PRIZE BUBBLE to get here that's hard to miss.
After the two electric sawblade type things that swing back and forth, prepare
to drop down because you and the bomb are about to run into a wall of
explosives.
After the bounce pads, you may notice that the floor is made up entirely of
timed explosives. They are on a very short fuse and start counting down
the moment you land on them, so run through this part quickly.
At the end there's another scale to gauge how many sackbots you've rescued.
You can get up to 4 PRIZE BUBBLES here- one for having 5 sackbots, one for
having 8 sackbots, and two for having 10 sackbots.
______________
|Waste Disposal| [W3.4]
_______________________________________________________________________________
Drop down onto the conveyor belt with all the scraps on it. There's 1 PRIZE
BUBBLE here that you'll have to jump for.
Watch out for the flaming debris that falls from the ceiling. Just after
this, grab the sponge and let it carry you to the other side.
Next you'll have to get underneath the moving platform, get to the other side,
and hop into the alcove before it crushes you, then hop on top and get to the
bounce pads before it can crush you again from the other side.
There's 1 PRIZE BUBBLE above the moving red platforms that you need to climb.
Hit the two switches to release the sackbots and they'll move into the
tube. When you get to the large gap, wait for them to drop down and you can
use them as a rope to get across.
The sackbots are pretty good at staying close to you, so run through the area
with the slow-moving crushers and hop into the pit at the end. It'll open up
when all of the sackbots are in it. When you all exit the tube, the sackbots
will get sucked up into another one.
Just right of the sackbots' tube, you'll notice platforms coming together
below you. Drop down here and go left for a cooperative area that requires 2
players and yields 4 PRIZE BUBBLES. Go right to collect 2 PRIZE BUBBLES.
When you get to the flaming floor, platforms fall down that you can use to
get across, but they deteriorate quickly. There are 2 PRIZE BUBBLES to collect
here.
While navigating the spinning obstacles, you can collect 4 PRIZE BUBBLES, one
attached to each spinner.
You need to hop on top of the moving platform, then drop below it to continue,
all while avoiding being crushed. There is 1 PRIZE BUBBLE to grab near the
ceiling when you first get on the platform. There are 2 PRIZE BUBBLES to get
if you ride the platform to the top on the left side.
When you get the grabinators, use them to toss the platform that falls down
onto the flaming floor to get across. Use the bounce pads to get onto the
platform with the crushers. Here you can collect 4 PRIZE BUBBLES.
When you get access to a sponge, simply hold it and the machine will carry you
across the gap.
You'll need to pull and hold the switch to the left to free the sackbots from
the cage. They'll go into the pipe. You can then use them as ropes to cross
the next two gaps and pull the switch.
The scale measures how many sackbots you've saved. You can get up to 4 PRIZE
BUBBLES here. You get one for saving 6 sackbots, one for saving 9, and two for
saving 12 sackbots.
_________
|Fowl Play| [W3.5]
_______________________________________________________________________________
This is the first boss level with prize bubbles to pick up. There are only 13,
and most are pretty obvious, but getting to them can be a real pain, especially
when you've got a turkey on your ass the whole way through. You will have to
do this multiple times.
At the beginning, run! There's 1 PRIZE BUBBLE on top of a platform here that'll
require some tricky grappling to get too. Also, you need to use the last set
of bounce pads to get up to a platform with 1 PRIZE BUBBLE.
In the first "room", hop onto the boxes on the ground floor and follow them
for 1 PRIZE BUBBLE. If you take the high road with the bounce pads, you can
use a sponge to grapple onto another platform with 1 PRIZE BUBBLE. From up
here, it's also easier to continue jumping and swing across until you get to
the next room, where you'll find 3 PRIZE BUBBLES on various platforms above
the ground. If you can't get up there, you can wait for the turkey to knock
the platforms and prize bubbles down to the ground.
When you get to the dead ends, grapple the sponges to lower the platforms.
While climbing the hill, move to the back layer and climb onto the boxes. This
will give you 1 PRIZE BUBBLE. Continue on the back layer and you'll come to
some bounce pads. The last one throws you into 1 PRIZE BUBBLE.
The turkey will eventually fall through the floor. Move to the scoreboard,
though, and he'll come back. And be on fire. Immediately move to the back
layer and use a partially hidden bounce pad to get onto the platforms. There
are 2 PRIZE BUBBLES in the first room and 2 PRIZE BUBBLES in the second
room. After this, just keep running and Clive will end the turkey once and for
all.
__________
|Basketball| [W3.6]
_______________________________________________________________________________
To unlock this stage you need the key from the Maximum Security level.
This is a pretty straightforward versus level. Simply grab the ball when it
drops and use the bounce pads to put it through the hoop.
___________
|Split Paths| [W3.7]
_______________________________________________________________________________
To unlock this stage you need the key from the Pipe Dreams level.
This is another race stage, but there are no prize bubbles to collect as you
move through it, and the prizes you get at the end depend on how many sackbots
you can guide safely through the level. Pick up the heart-shaped material
and hold onto it. The sackbots will only follow it.
The level is a pretty straightforward series of puzzles. The trick to keeping
everyone alive is to always watch both your platform and the platform the
sackbots are on. Try to give precedence to the sackbots, too. You have multiple
lives, but if a sackbot dies, it's gone for good.
At the end, there are three vending machines, and each one contains 3 PRIZE
BUBBLES. You can access the machines by having 5, 15, and 20 sackbots with you
when you finish.
______________
|Sackbot Bounce| [W3.8]
_______________________________________________________________________________
To unlock this stage you need the key from the Bang for Buck level.
In this stage, you control four single bounce pads all at the same time. You
need to move them so that they bounce sackbots over to safety on the other
side. Everytime you bounce a sackbot you get 10 points, and everytime a sackbot
makes it safely across you get 100 points. If a sackbot falls, you lose
points and a piece of the counter. When the counter hits zero, the game is
over. Also, when you get further along, bomb dispensers will come down and
start releasing bombs. If a bomb hits a bounce pad, it's the same as losing a
sackbot.
There are three vending machines at the end, each with 3 PRIZE BUBBLES. You'll
need 600, 1,500, and 3,000 points to access them.
===============================================================================
Avalonia [WAL4]
===============================================================================
___________________________________
|Avalon's Advanced Armaments Academy| [W4.1]
_______________________________________________________________________________
The sticker switch at the beginning requires the Avalon Centrifuge sticker.
You get this one for beating the Flying in the Face of Danger level. All it
does is turn the level into a race. You don't get any additional prize bubbles.
There are 7 PRIZE BUBBLES at the beginning of the level.
Grab the hanging material to spawn a robobun. When you get to the stacked
cans, you can jump up and grab 2 PRIZE BUBBLES, one over each stack of cans.
After jumping over the three electric materials, you may notice a small piece
of the same material affixed to the top of the doorway. Use it to get up to
2 PRIZE BUBBLES.
Keep in mind that the checkpoints will also refill the health of the robobun.
There is 1 PRIZE BUBBLE next to the electrified machine that keeps shooting
out bubble wrap. It's high up on the left side.
When you have to avoid electric materials on the ceiling, you'll find 2 PRIZE
BUBBLES in between the materials.
After using the four small bubble wrap springboards to get up top, check the
area above them. There's 1 PRIZE BUBBLE floating up here.
You'll come to a part where you have to use R1 to slam down and destroy some
red materials. Before you do that, use those materials to reach 3 PRIZE BUBBLES
above you.
In the next room, you need to smash rolling targets. Before you do that,
use them to reach 3 PRIZE BUBBLES high above you.
When you get to the red floor, slam down to destroy the layers. There are 3
PRIZE BUBBLES to grab here.
You need to destroy three more targets, but they are electrified this time,
so be careful. Before you take them down, use the targets to reach 5 PRIZE
BUBBLES high above you.
Next you'll take control of a mechapup. Use R1 to send out a horizontal
blast that moves blocks. Use it to push the large red block to your right.
After you have to blast three blocks out of the way in the same spot, you'll
find 3 PRIZE BUBBLES that were resting on the top block.
When you get to the platform moving up and down, blast the electric cylinder
off and hop on, then use the bark to knock down two electric platforms on
either side. Go left to collect 3 PRIZE BUBBLES.
When you eventually reach a dead end, blast the hanging electric material.
Wait for it to swing back towards you, then run under it and blast it again.
The point is to make it hit the material resting above it. When that enters
the hole to the left, the whole wall lowers. There's 1 PRIZE BUBBLE on the
other side.
You'll gain control of the hamstertron after this. Use R1 to make him dash in
whichever direction you're pointing. You can even use this in mid-air.
While boosting through the tunnel system, you'll come across 3 PRIZE BUBBLES
that are stuck rather obviously to the ceiling.
Just after the previous prize bubbles, you'll enter a room. There are 3
PRIZE BUBBLES in here, along with a key that unlocks the On Burrowed Time
stage. You'll need to boost up to get all of them.
After jumping over the electric materials, you'll have to boost through a
series of red doors. There are 8 PRIZE BUBBLES to get in this series of rooms.
You'll need to jump for most of them.
____________
|Got the Hump| [W4.2]
_______________________________________________________________________________
You'll automatically hop onto the camel. Use the pink cursor to aim and press
R1 to fire. The camel moves forward on it's own, so you'll have to be quick
about shooting prize bubbles in this one.
There's 1 PRIZE BUBBLE in the first stack of blocks, and 4 PRIZE BUBBLES in
the two windmills.
The next three stacks of blocks hold 6 PRIZE BUBBLES.
The two stacks after them hold 3 PRIZE BUBBLES. The two windmills hold 3
PRIZE BUBBLES.
As you descend, another platform will raise. There is 1 PRIZE BUBBLE on it that
you'll need to shoot quickly.
Soon the Negativatron will send out bats to harass you. While destroying them,
look on top of the first pillar for 1 PRIZE BUBBLE that's kind of hard to
spot.
Destroy the missiles, then destroy the missile launcher to move forward. A
hanging box just ahead holds 2 PRIZE BUBBLES.
There's 1 PRIZE BUBBLE on top of another pillar, and another hanging box with
2 PRIZE BUBBLES. After you get those, watch out for a device that throws
bombs at you.
When you step on the blue platform, hit the explosive up and to your right
to release some flaming debris onto the other platform. Once you're at the top,
look above you for 1 PRIZE BUBBLE.
There are 8 PRIZE BUBBLES to get in the first set of towers, and 3 PRIZE
BUBBLES to get at the busted pillar.
There are 2 PRIZE BUBBLES on top of the television set.
There are 5 PRIZE BUBBLES to nab as you ride the lift down. The two stacks
of blocks just after the lift hold 3 PRIZE BUBBLES.
There are three large stacks of blocks up next. I'm not sure how many PRIZE
BUBBLES are actually here, so just blast away. There's also a key in here
that unlocks the Gobotron stage.
There are 6 PRIZE BUBBLES up next, with 5 of them being grouped together.
When you destroy them all, the broken pillar falls down and 1 PRIZE BUBBLE
comes down with it.
There are 4 PRIZE BUBBLES around and on the windmills.
The first stacks of blocks hold 3 PRIZE BUBBLES. There are 3 PRIZE BUBBLES
on and around the next windmill.
The boss for this stage walks backwards as you come towards it, firing bombs
from its mouth and missiles out of the top of its head. The goal here is to
shoot his eye as much as possible. Eventually he'll use a jetpack and you won't
be able to hit the eye. When he does this, he'll launch two large missiles that
take a lot of hits to blow up. He will then land back on the ground. Just
keep pummeling his eye to take him down. When he finally blows up, he'll drop
2 PRIZE BUBBLES.
There's 1 PRIZE BUBBLE in the windmill just before the scoreboard.
______________________
|The Sackbot Redemption| [W4.3]
_______________________________________________________________________________
There are 3 PRIZE BUBBLES on the left wall near the beginning.
Fly up and go left when you get the chance. Hold R1 next to the sackbots and
they'll latch onto you. Deposit them next to the pipe on the other side. Keep
doing this until the counter reaches zero to open a door above you. Before
you move through it, there are 3 PRIZE BUBBLES on the right side of the
tube, along with a key that unlocks the Chick Flick stage.
Next you'll have to carry some sackbots up through a tunnel that cuts through
the ceiling. Most of the surfaces are dangerous. You'll need four sackbots,
so grab all of them and head up. They weigh you down quite a bit but you
should still be able to do it with little trouble. After they get sucked up
into the next pipe, 8 PRIZE BUBBLES appear above you.
You'll need to head up after the floor gets broken. Watch out for the electric
arcs and grab the flooring pieces up here and drop them into the gaps below.
When it's repaired, the sackbots automatically go to the tube, and 6 PRIZE
BUBBLES drop into the alcove next to it.
Avoid the electric arcs and grab the next sackbots. You need to deposit them
onto the safe areas of the conveyor belt below. Once all four are in the tube,
you can collect 3 PRIZE BUBBLES next to the pipe and move up.
There are 3 PRIZE BUBBLES on the left wall by the next checkpoint.
Watch out for the electric arc at the top and bottom of this area. You need to
pull the boxes with sackbots into the middle. Explore the ceiling of this
area after you've done that to collect 6 PRIZE BUBBLES.
You need to cart 4 sackbots across two gaps that rain down electric materials
and past an electric arc. Once you've done this, grab the 5 PRIZE BUBBLES that
appear next to the pipe, then backtrack to the area between the two gaps with
electric junk coming down. 4 PRIZE BUBBLES will have appeared.
After the area starts to fall apart, grab 4 of the sackbots and toss them
into the pipe so they can hit the button, then toss them into the next pipe.
____________________________
|Flying in the Face of Danger| [W4.4]
_______________________________________________________________________________
You'll be in control of the bee again, except this time with cannons. The
screen will also scroll automatically to the right, so be quick.
I'm not going to list every occurence of a prize bubble here simply because
they are painfully obvious. The hard part is getting to them. Stick to a path,
either top or bottom, because you will have to do this level at least twice
to get every prize bubble.
The first part just involves you shooting enemies. Most are easy one-shot
kills, some of them take more bullets and shoot back at you, and others
emit a red barrier that kills you instantly.
After that, you'll enter an obstacle course type area with moving platforms.
This is also where you'll find all of the prize bubbles. Do not hesitate.
If you see an opening, go for it. The objects don't move super-fast,
so if you think you can make it, you probably can. If you don't, you'll just
spawn right back into the action. The point here is to try and grab as many
prize bubbles as possible, which means being as far from the left side of the
screen as possible.
You'll come to another section where you have to shoot enemies, but it is
short. After this, the whole thing will speed up and you'll be sent through
a short obstacle course type area. Stay clear of the walls and just keep
shooting to destroy any barriers. After this, everything tilts and you'll be
flying up the screen. Destroy a few enemies and head through another short
obstacle course to end this level.
_____________________________
|Huge Peril for Huge Spaceship| [W4.5]
_______________________________________________________________________________
In this boss fight you must protect Avalon's spaceship from the Negativatron's
spaceship, using the flying bee.
The enemy ship's first attack will be a long-lasting and large beam fired
directly from the middle. It also has two turrets that fire smaller bolts
of energy directly at you. Pummel that thing in the middle with as many shots
as possible before it fires the laser.
After you destroy the first brain, the spaceship will shoot out two beams of
energy that move outward. You'll need to hit two weak spots inside the ship
that are only visible when the arms are wide open, so move inside the moment
the beams disappear and lay into them.
When you destroy those two weak spots, the spaceship will continue to do the
two beam attack, but he'll alternate it with another two beam attack that
comes from the outside. When the spaceship uses that attack, you need to be
directly in the middle, pummeling the enemy controlling the ship. After you
take him down, the ship blows up.
________________
|On Burrowed Time| [W4.6]
_______________________________________________________________________________
To unlock this stage you need the key from the Avalon's Advanced Armaments
Academy level.
This entire level is simply you in a hamstertron boosting through a series of
tunnels and collecting score bubbles as you go. It's actually rather easy to
get the points required for all three vending machines at the end. The trick
is to keep your multiplier going up.
Each machine at the end gives you 3 PRIZE BUBBLES. The scores required are
20,000, 50,000, and 99,000 points.
________
|Gobotron| [W4.7]
_______________________________________________________________________________
To unlock this stage you need the key from the Got the Hump level.
This is a simple but difficult shooter level. You control the ship using the
left stick and shoot using the right stick. Your health is displayed at the
bottom of the ship. The arena is fairly small, and enemies will quickly fill
it up. The four pads around the center will be home to powerups from time to
time. The blue arrows increase your speed, the orange stars give you twice
the firepower, the green crosses restore health, and the red circles give you
a shield.
The three vending machines at the end offer up 3 PRIZE BUBBLES each. The scores
to unlock them are 1,500, 3,000, and 6,000 points.
___________
|Chick Flick| [W4.8]
_______________________________________________________________________________
To unlock this stage you need the key from The Sackbot Redemption level.
This is a versus level. The point here is to boost into other players and
send them careening into the outer wall, which will instantly kill anyone
who touches it. Obviously, you want to avoid it yourself.
===============================================================================
Eve's Asylum [WAL5]
===============================================================================
_____________
|Up and At 'Em| [W5.1]
_______________________________________________________________________________
There are 8 PRIZE BUBBLES at the beginning of the level.
When you get on the caterpillar, you'll ride up the level through an obstacle
course of sorts. This first part has 12 PRIZE BUBBLES. They're scattered around
and are easy to spot, but you will have to do this at least twice. Stick to
one side at a time.
In the next section you'll need to watch out for two types of enemies:
spider-like creatures that run along visible paths in the ground, and
stationary enemies that fire volleys of flaming material. There are 10 PRIZE
BUBBLES to collect in this section. Some are next to the spiders, others
come in groups of three by the stationary enemies.
The third and last section is another obstacle course, though this one is
slightly more treacherous. There are 10 PRIZE BUBBLES scattered about here.
There is also a key that unlocks the Hungry Caterpillars stage. You'll find
it shortly after you enter the section, in the very middle. It's partially
encased in walls so you'll have to back into it from the far side.
________________________________
|Fireflies When You're Having Fun| [W5.2]
_______________________________________________________________________________
Go right a bit at the beginning and you'll see a switch trigger above you.
You need the Golden Apple sticker found in the Patients Are a Virtue level.
When you activate it, a creatinator appears up ahead that shoots out bounce
pads. You can use them to reach high places.
If you have the creatinator, go back to the beginning checkpoint and start
bouncing up to the right of it. There are 5 PRIZE BUBBLES in alcoves above you.
Watch out for the flaming bugs.
If you have the creatinator, go to the see-saw platform just after the
beginning checkpoint and place a bounce pad to the right of it, just above
the gap. Bounce up this tunnel. At the very top you'll find 2 PRIZE BUBBLES.
You'll need to time this one carefully so that the fire bugs don't destroy
your bounce pads.
There's 1 PRIZE BUBBLE to get in an alcove on the right after the first set
of bounce pads.
At the next checkpoint there are two sets of bounce pads. There is 1 PRIZE
BUBBLE in an alcove to the left, just above the second bounce pad.
Be careful when you get to the bounce pads on the far right. They send you
flying a good distance, so make sure there are no fire bugs directly above
you.
When you get to the next see-saw platform, use it to grab 1 PRIZE BUBBLE above
the left end of the platform.
If you have the creatinator, put a bounce pad just to the right of the see-saw
platform and bounce up the tunnel. There are 2 PRIZE BUBBLES on the large
block directly above you.
The next area requires you to use bounce pads to move forward and avoid
fire bugs. If you have the creatinator, bounce up to the top to find 1 PRIZE
BUBBLE. Exit via the hidden top right corner and you can bounce up to a ledge
once you get outside that has score bubbles on it. Follow that ledge to pick
up 2 PRIZE BUBBLES. Before you move on, go back to the track the fire bugs
are using and drop down. There are 2 PRIZE BUBBLES in the middle that you
can also get without using the creatinator.
You need to grapple across the fire bugs in the next sections. In the area
where they move straight up, if you have the creatinator, explore the
upper left wall for 1 PRIZE BUBBLE.
At the next checkpoint, if you have the creatinator, explore the area above
you for 2 PRIZE BUBBLES.
You'll need to grapple the sponges and use the vertical bounce pads here to
sling yourself up to the top. After this, enter the level link.
After navigating the moving bounce pads, you'll come across a cooperative
area that yields 6 PRIZE BUBBLES. You get four if you have 2 players and
two bubbles if you have 3 players.
When you get to the grappling hook, grapple onto the material above you and
it'll start to move up. Here you need to avoid the fireballs being thrown at
you and collect 8 PRIZE BUBBLES on your way up.
When swinging across the sponges, be careful. You cannot grapple onto a sponge
if it is on fire.
When you get to the area with the flaming enemies, wait for all four to
pass before dropping down. The first two alcoves give you 2 PRIZE BUBBLES.
If you go all the way to the end, you can jump into the background for 2 PRIZE
BUBBLES.
Next you'll have to use bounce pads to get up to the top level. However,
there are flaming wheels rolling along them, which lights them on fire,
making them dangerous. You'll need some precise timing to get to the top
safely. This is probably the biggest obstacle you'll face when trying to
ace the level. The fact that it's located at the very end of the second part
doesn't help things.
_____________________
|Patients Are a Virtue| [W5.3]
_______________________________________________________________________________
At the very beginning, run left to find 1 PRIZE BUBBLE. When you drop down,
run left again to find 1 PRIZE BUBBLE.
Use the creatinator to put out the fire ahead and ride the platform down.
At the bottom, douse the flaming box and you'll receive 2 PRIZE BUBBLES.
Whenever you see the blue watery solid rods, shoot the fat end to make them
extend. Do this to lower the platform ahead.
When the three burning enemies appear, hit them with water to destroy them.
You'll soon have to make two blue rods extend, and they're both angled. Run
up the first one and hop into the middle layer. Instead of going left,
go right. There's a hidden passage here with 1 PRIZE BUBBLE.
There is 1 PRIZE BUBBLE by the next checkpoint.
You can get 4 PRIZE BUBBLES by putting out the flaming boxes with people
inside them.
You'll have to shoot blue rods twice to make a series of vines extend. After
the second time, climb the long string of vines and then hop onto a small,
partially hidden platform on the left. It has a bounce pad that'll throw you
into 1 PRIZE BUBBLE.
Watch out when you extend the next blue rod. Flaming cylinders hitting it
will cause it to retract.
Douse the next flaming box and the guy will reward you with 2 PRIZE BUBBLES.
Also, watch out for 3 enemies that pop up behind you.
The key that unlocks the Mind Control stage is on a platform to the right
of the first spinning set of platforms.
There's 1 PRIZE BUBBLE to get in the area with three blue rods to extend. If
you're having trouble getting it, you can shoot it with water to make it
sway back and forth.
Use the rocking platform to nab 1 PRIZE BUBBLE up and to your left. Putting
out the flaming box gets you 2 PRIZE BUBBLES.
As you descend using the blue rods as platforms, a few flaming enemies will
drop in behind you. At the bottom, go left into the alcove for 3 PRIZE
BUBBLES.
After you use the lift, go left to find 2 PRIZE BUBBLES in another alcove.
There is 1 PRIZE BUBBLE next to the blue rod that you need to extend to get
the large fireball moving. When it drops it'll burn the vines and let you
continue. When this happens, immediately drop down and get ahead of the
fireball and push it back. Don't worry, you can't actually put it out with
the water. Use the next set of vines to get up to 2 PRIZE BUBBLES. Now go
ahead and use the fireball to burn them away. After you drop down again, go
left to grab 1 PRIZE BUBBLE that's partially hidden.
Extinguish the last flaming box to get 1 PRIZE BUBBLE. There is also 1 PRIZE
BUBBLE resting just before the scoreboard.
_____________________
|Casa Del Higginbotham| [W5.4]
_______________________________________________________________________________
You can use the blue watery-solid things to make platforms launch you up into
the air this time.
When you get to the first area that's on fire, put it out. The fires in this
level spread to adjacent objects, so make sure the whole thing is out before
you jump down. Also, shoot the green watery-solid thing above you to drop 2
PRIZE BUBBLES.
You'll have to use a series of platforms that bounce you up when you hit
the blue bulbs with water. At the top left, you'll find the key that unlocks
the Root Canal stage.
After the last platform bounces you up the long shaft, hit the green bulb
to release 4 PRIZE BUBBLES.
Watch out for the holes with the exclamation marks next to them. Flaming
enemies will come out of them from time to time.
When you use the next bouncing platform, go left at the top. There's 1 PRIZE
BUBBLE partially hidden by the blue bulb.
There's a cooperative area up ahead that requires 4 players and yields 6 PRIZE
BUBBLES.
After you destroy the swinging enemy and extend the vine bridge, hit the
green bulb for 3 PRIZE BUBBLES.
When extinguishing the flaming ground, make sure you take out the enemies
first. You'll soon reach a part where a large section of ground is covered in
flames and you have to use bounce pads to get up to higher levels. This can
be a pain since you can't extinguish the whole thing at once. You'll
constantly have to be pushing the fire back. While on the ground, go past
the first bounce pad to collect 4 PRIZE BUBBLES. There are 2 PRIZE BUBBLES
on the second level. The final bounce pad has two flaming enemies on it, and
they're the source of the fire.
There's 1 PRIZE BUBBLE hanging just after the checkpoint with the giant
piranha plant-type creature.
The giant plant will move back and forth and shoot flaming materials at you.
When he opens his mouth to shoot, hit the flaming portion with water. Do this
enough and you'll destroy him.
_____________________________
|Invasion of the Body Invaders| [W5.5]
_______________________________________________________________________________
There are 4 PRIZE BUBBLES to collect at the beginning of the level. They
are hard to get since they move away from you when you get near them.
To destroy the pink barriers you need to use R1 to grab a white blood cell
and then launch it at the barriers. There are 2 PRIZE BUBBLES after the first
barrier, and 2 PRIZE BUBBLES after the second.
You'll come to a room with two barriers that shoot pink infection things at
you. Destroy the one on the left first and explore the room behind it for 6
PRIZE BUBBLES. There are 6 PRIZE BUBBLES behind the one on the right as
well.
The boss for this stage is an eye surrounded by a bunch of pink infection.
It just kind of moves around, and you need to hit the eye with a white blood
cell to damage it. If you destroy all of the pink infection, it'll move
towards the center and refill the infection around it. If the "searchlight" in
front of it goes red, that means it's spotted you and the eye will chase you
around for a bit. After you hit the eye enough times, it splits into two
eyes. Just keep hitting it with the white blood cell. Eventually it'll split
into four eyes. They don't take many hits to destroy, but they're all over
the place, so stay out of their movement lines. Once you take them down, the
level ends.
___________________
|Hungry Caterpillars| [W5.6]
_______________________________________________________________________________
To unlock this stage you need the key from the Up and At 'Em level.
This is a versus stage that combines Snake and Tron. You'll control a
caterpillar and the goal is to eat as many apples that appear as possible.
Everytime you eat an apple, the caterpillar gets longer, up to a certain
point. If you run into another caterpillar, or even your own, you'll lose
health.
____________
|Mind Control| [W5.7]
_______________________________________________________________________________
To unlock this stage you need the key from the Patients Are a Virtue level.
This stage is a series of puzzles where you have to control two sackbots and
get them on the green pads at the same time.
The first puzzle is easy. Just jump the gaps for each sackbot.
For the second puzzle, move both sackbots to the left until the top one drops
down a level. Now move both of them as far right as they can go. Now move
them back to the left.
At the third puzzle, move left until the top sackbot can grab and hold onto
the spongy part of the floor. Now move the bottom sackbot all the way to the
right. Move left to finish it.
The fourth puzzle is really easy. Just navigate the sackbots around the "maze".
You can focus on just one at a time if you want.
You may notice a small piece of sponge at the top of the right column when
you get to the fifth puzzle. Grab it and then let go so that both sackbots are
in the green beams at the same time.
The sixth puzzle is easy. Just get the left sackbot up to the top level, then
get the right sackbot up there.
The seventh puzzle is also easy as long as you don't mess up at the beginning.
Just move right and jump over the moving bounce pads. If you hit one, it
knocks you off of the platform and you'll have to start all over. It's
imperative that both sackbots be lined up together the whole time.
The eighth puzzle is easier than it looks. Move over to the spongy material
on the floor and grab it. This raises the floor below the bottom sackbot, and
he'll automatically grab the spongy material above him. This opens the way
for the top sackbot to reach the green pad. Let go and run for the pads.
The ninth puzzle can be a bit tricky. Have the left sackbot grab the first
sponge. Drop him off at the second floor, and then have him grab the next
sponge that comes down. When he's on that one, have the right sackbot grab
the first sponge on his side. They should both meet on the second floor, so
drop them both off here. From here you just have to let the second sponges
escort each sackbot up to the green pads.
The tenth puzzle is simple. Just use the bounce pads to get both sackbots
to cling to the moving sponges above you, then drop them both off above the
pads.
The final puzzle is a bit tricky. That spongy platform in the middle can be
pushed around. Have the right sackbot push it into the other side, then have
the left sackbot use it to get up to the platform with the sponge block. Bring
the block down and push the spongy platform back into the right side. Now push
the spongy block up to the platform with the pad. Now have the right sackbot
jump around until he gets onto the top most platform. While going right over
to his pad, the left sackbot should be heading right as well, towards his pad.
Use the spongy block to get up there.
The three vending machines at the end have 2 PRIZE BUBBLES each, except for
the middle one, which has 3 PRIZE BUBBLES. The scores needed to obtain them
are 20,000, 45,000, and 90,000 points. Also, when you finish the race, don't
let that scoring meter fool you. I finished the race with roughly 89,000
points and thought that I had just missed out on the final vending machine.
However, my end total was just over 100,000 points, so you pick up more
points somewhere around the finish line.
__________
|Root Canal| [W5.8]
_______________________________________________________________________________
To unlock this stage you need the key from the Casa del Higginbotham level.
This stage is another series of puzzles.
At the beginning, head right and go underwater. Watch out for the spikes and
swim around and surface again. You need to push that block out so that you
can swim back around and use it continue on. Remember to keep pressing X to
swim faster.
After the spinning platform, you'll come across two platforms with sponges
beneath them. The sponges float on water and hold the platforms up. You need
to reposition the sponges so that the first platform angles down towards you
and the second platform is flat.
Head back underwater and this time you'll need to move the three orange
creatures from under the left block over to the right block. Use the bubbles
to refill your air supply.
At the next puzzle, go underwater and head right until you see a switch. Hit
it and then grab the orange fish above you. It's tethered to the flaming
platform. Put the fish under the device you raised, then pull the switch
again to lower the device. This pulls the flaming platform down and
extinguishes it. Hit the switch again to raise it back up.
At the last puzzle, go down and move the two orange fish from the outer
buttons to the inner buttons.
The three vending machines at the end award 3 PRIZE BUBBLES each. The scores
necessary are 20,000, 40,000, and 70,000 points.
===============================================================================
The Cosmos [WAL6]
===============================================================================
__________________________________________________
|Set the Controls for the Heart of the Negativitron| [W6.1]
_______________________________________________________________________________
Drop down the tube when it opens up. There are 6 PRIZE BUBBLES at the bottom.
In the arcade, play the Cosmos Invasion game to release a key that unlocks
the Space Pool stage.
Use the claw machine to grab 2 PRIZE BUBBLES.
Play the Science Diner cabinet to release a key that unlocks the Ping Pang
Pong stage. You don't actually have to play this, you just need to hit the
ball once.
Play the Parmesan cabinet to release a key that unlocks the Rocket Funland
stage.
After you enter come out of the level link, there are 2 PRIZE BUBBLES.
The gravity shifts up and down in this part. Use the first big block that
shifts up and down to grab 2 PRIZE BUBBLES. One is in an alcove in the
ceiling.
There are 2 PRIZE BUBBLES just before the next checkpoint. Use the bounce
pads behind them to escape.
Use the large moving platform to get up to a cooperative area that requires
2 players.
There are 2 PRIZE BUBBLES on either side of the first moving rectangular
platform. There are 2 PRIZE BUBBLES after you get past both of the platforms.
At the next checkpoint, the Negativitron will start wrecking the spaceship.
As a result things will collapse around you and gravity will be diminished
greatly. Grab 1 PRIZE BUBBLE as you jump over the first electric obstacle.
There's 1 PRIZE BUBBLE above the stack of blue blocks that fall over as well.
There are 6 PRIZE BUBBLES to gather around the spinning bubble wrap block.
Two are on the left, one is below it, and three are on the right.
At the top of the platforms that move left and right, use the bounce pads to
reach 3 PRIZE BUBBLES above you. There's also 1 PRIZE BUBBLE to collect as
you jump over the electric crushing platforms.
There's 1 PRIZE BUBBLE on the other side of the rolling bubble wrap wheel.
Be careful not to stay on this too long or you'll get slung into the
middle electric wall.
After using the buttons to release escape pods and open the electrified
doors, you'll find 3 PRIZE BUBBLES above the checkpoint.
The next area has you traversing free floating materials. Get to the top
here and you'll find 3 PRIZE BUBBLES. The moment you hit that top piece of
debris you'll send it sailing away, so use the bounce pads to get any
prize bubbles you might have missed. When you use the bounce pads to leave
this area, you'll pick up 2 PRIZE BUBBLES.
There's 1 PRIZE BUBBLE underneath the next spinning wheel. Here, don't let
go too soon or you won't have enough momentum to get over the next electric
obstacle.
There's 1 PRIZE BUBBLE at the top of the tunnel after the bounce pads. There's
also 1 PRIZE BUBBLE at the bottom when you drop back down.
Use the vertical bounce pads to get 2 PRIZE BUBBLES in the alcoves on the
left.
Hop into the Segway looking device. When you press X while in it, you can go
from traveling on the floor to traveling on the ceiling. Use it to get through
the next obstacle course.
After riding the lift up, you'll come across a purple block. You can move
these around by standing on them. Move it up to get 1 PRIZE BUBBLE. Push it
to the left and go around and push it back up into the red area to release
an escape pod.
Move the right purple block up and the left block to the left to gain access to
2 PRIZE BUBBLES. Use the left block to free another escape pod.
There are 2 PRIZE BUBBLES to collect just before you enter the final escape
pod.
_________________
|Full Metal Rabbit| [W6.2]
_______________________________________________________________________________
When you get to the machine that tosses bombs at you, just catch a bomb and
toss it right back to destroy it. Before you do that however, you will need
a bomb to get 1 PRIZE BUBBLE that's just past the machine. The best way to
do this is to catch and hold onto a bomb until the guy throws another one out,
then destroy him and catch the bomb that's been thrown. Move forward and you'll
see a wall above you that you can destroy. Do the same thing on the other side
with bombs from the next machine for 1 PRIZE BUBBLE.
There are 2 PRIZE BUBBLES to get at the next bomb launcher. One is behind
a wall in plain sight, the other is also in plain sight, attached to the
bottom of the launcher. Blow it up to release it.
When you get to the next bomb launcher, you'll need to save another bomb
to blow up a wall behind the launcher and collect 2 PRIZE BUBBLES.
While avoiding the flamethrowing enemies, you'll come to some bounce pads
above them. There is 1 PRIZE BUBBLE above the middle bounce pad.
You'll come across two HUGE flamethrowing enemies. They can't really hit you
with the fire, but they will chase you. Run back to the left and grab the
sponge to activate the crushing device in front of you. This will destroy
them.
After you exit the level link, move forward until the escape pod opens. Grab
the sponge to release a robobun.
You will come across one-eyed turrets that shoot beams of energy. There are
2 PRIZE BUBBLES to the right of the second one.
There are 3 PRIZE BUBBLES by the left-most one-eyed turret after you smash
the three platforms in a row.
There is 1 PRIZE BUBBLE to the left of the moving one-eyed turret.
You'll come across one-eyed turrets that rotate and fire. They will follow
you if they see you. The best trick is to get right next to them after they
fire, since they can't aim down that low. Then jump up and stomp on them. There
is 1 PRIZE BUBBLE in the air after the first turret.
When you get to the steps that are made up of three turrets firing horizontal
beams, you'll find 2 PRIZE BUBBLES above them.
________________________________________
|Where in the World is Avalon Centrifuge?| [W6.3]
_______________________________________________________________________________
At the beginning, grapple onto Da Vinci's bee and he'll tote you across the
fire. Use the momentum you get from that to swing up onto a platform at the
end. There are 3 PRIZE BUBBLES up here. There are also 3 PRIZE BUBBLES
below. One is above the first set of bounce pads, the other two are around
a grappling point.
When you grapple the sponges that lower platforms for the sackbots, go right
to get back up onto the main floor via bounce pads. There are also 2 PRIZE
BUBBLES by the bounce pads.
There are 2 PRIZE BUBBLES above the next set of bounce pads.
There is 1 PRIZE BUBBLE next to the bounce pad just before the huge machine.
Grapple the point on the machine to expose a weak spot that the sackbots will
then shoot.
There are 2 PRIZE BUBBLES above the next bounce pad.
Hit the brain of the rolling creature and the sackbots will destroy it. Use
Higginbotham's bee to reach 2 PRIZE BUBBLES above you.
When you lower the next platform, grab 1 PRIZE BUBBLE off to the right before
using the bounce pads. There's also 1 PRIZE BUBBLE on the platform itself.
After you and the sackbots destroy the flying creature, use Eve's bee to reach
3 PRIZE BUBBLES above you.
Make sure you hit the red button at the bottom of the next gap as soon as
possible. It allows the sackbots to move forward, and you'll need them to
take out the pink creatures once you've eliminated their shells. Use Clive's
bee to grab 2 PRIZE BUBBLES above you.
Use Victoria's bee to get 1 PRIZE BUBBLE. A bit further on, use Da Vinci's
bee to get 4 PRIZE BUBBLES and to eliminate the flying enemies.
When you drop off the next ledge you'll notice 1 PRIZE BUBBLE by the wall.
Go right and use the bounce pads to get 1 PRIZE BUBBLE that's hidden.
You'll need to bounce and swing around to a switch on the other side of the
turret while it fires at you. There are 3 PRIZE BUBBLES to get here.
When you exit the level link, you'll have to grapple onto two points on the
underside of an elevator as it descends. While going down, you'll need to deal
with a few enemies. There are 3 PRIZE BUBBLES to get in this area.
When you drop down and encounter the large machine that slams its arm down,
go to the back layer and move left. There is 1 PRIZE BUBBLE hidden here.
To defeat this thing, you'll need to get under the arm when it moves up and
grapple the pink joint of the arm. Let it sling you back so you can get
behind the monster, then grapple the point on its back to expose the weak
spot. The sackbots will take care of the rest.
When you get to the giant robot, you need to run under both feet and use
the bounce pads on the floor and on its right foot to start climbing up the
thing. There are grapple points on the robot, plus bees will fly in that you
can use. Make your way over to the left leg and enter the left thigh. There's
1 PRIZE BUBBLE here. Jump up into the center of the body and you'll find 1
PRIZE BUBBLE. Use the bounce pads and grapple onto the spinning wheel. Beware
of the plasma on the walls. There are 2 PRIZE BUBBLES in the top right corner.
There is 1 PRIZE BUBBLE in a hole in its left arm. You'll need to climb out
onto the arm when it raises and use bounce pads on its hand to reach the head.
Make your way over to the right arm and use it to bounce up and hit a weak
point on the side of the robot's head. Now enter the head and pull the
switch to bring it down.
_______________________
|Fight of the Bumblebees| [W6.4]
_______________________________________________________________________________
This is another shooting level where you pilot a bee. At the beginning you'll
have to deal with enemies that shoot at you and pink walls that you'll need
to blow out of the way.
There is 1 PRIZE BUBBLE just after the first large pink wall.
There are 2 PRIZE BUBBLES on top of the next large pink wall, just after you
first encounter two enemies.
You'll need to shoot some pink squares that are holding up parts of the
main black wall. The main wall will fall down, creating an opening for you.
There are 3 PRIZE BUBBLES just after you do this for the first time.
You'll come across a bunch of pink cubes that rotate between layers. You
can only shoot them when they are bright pink. There are 2 PRIZE BUBBLES mixed
in with them.
There are 2 PRIZE BUBBLES, one just after each of the vertically firing
turrets.
There are 4 PRIZE BUBBLES just after the next pink wall. Two are on the upper
path, two are on the lower path.
The next set of layer-switching cubes has 4 PRIZE BUBBLES mixed in to collect.
You'll come across more layer-switching cubes, but these move up and down.
The black cubes are the ones that'll push you into the pink layers at the
top and bottom, so watch out for them. There are 2 PRIZE BUBBLES here.
There are 2 PRIZE BUBBLES just after the moving black platforms in the next
area.
There are 2 PRIZE BUBBLES embedded in a pink wall while you are dodging the
moving platforms that have bright pink/white middles.
There are 2 PRIZE BUBBLES in front of the next pink wall.
To shrink the squares, you'll need to hit the pink middle part. There are 2
PRIZE BUBBLES to get after you shrink the second square.
You'll come to a part where you have to continously push two pink and black
blocks back with fire. There are 2 PRIZE BUBBLES here in alcoves in the
ceiling.
After the moving solid pink platforms, you'll come to a part where four black
platforms are moving in a wave pattern. There is 1 PRIZE BUBBLE at the bottom
of those platforms.
The boss here is pretty simple to beat. Just pummel the three pink spots on
it. It fires cubes at you, but they can only travel at you horizontally, so
you can avoid them by simply moving up and down a lot. At the very beginning,
fire a lot of shots into one of the pink spots. The boss won't start firing
like crazy until several seconds after he appears, so you can deal some
damage right from the start.
__________________________________
|Into the Heart of the Negativitron| [W6.5]
_______________________________________________________________________________
In the first part of the final boss fight, you'll be in a hamstertron. The
Negativitron will fire out a wide beam. Dodge it and boost onto the top of
his head and hit the weak spots when they appear. You'll need to do this
several times before you can move on. Don't get cocky, either. As you take out
the weak points on his head, he'll get faster and start trying to hit you
directly with that beam, so be patient when going from one side to the other.
The second part of the boss fight is rather easy. The Negativitron sucks in
debris, mainly in the form of platforms with bounce pads on top and grapple
points on the bottom. After a bit, a bee comes in and hits the boss with a
missile. He'll then close his mouth. At this point, use one of the platforms
to hit the weak spot on the top of his head. Keep doing this until he's down.
It's pretty hard to fall and hit the floor, since you've got all those
flying platforms, plus a series of bounce pads traveling along the floor
itself.
The third part is probably the hardest, especially if you don't know what
to do. The Negativitron will constantly pelt the floor with lasers from his
mouth. Don't try to outrun them. You are supposed to jump over them as they
hit the ground. Only the bottom part of the laser is dangerous, so just keep
jumping. After a while, one of the inventors on the side will throw in a
pastry. At the same time, the Negativitron will slam his head into the ground.
When he does this, toss the pastry onto a weak point on the top of his head.
Everytime you hit a weak point, he'll start firing the lasers faster. Do
this about four times and you'll have access to the heart of the Negativitron.
Just hit the lone weak point here to finish him off for good.
__________________________________________
|Space Pool, Ping Pang Pong, Rocket Funland| [W6.6]
_______________________________________________________________________________
To unlock these stages you need the keys from the Set the Controls for the
Heart of the Negativitron level. These are all versus levels.
Space Pool is just a simplified version of regular pool.
Ping Pang Pong is just Pong, but it looks different.
Rocket Funland is just a free-for-all deathmatch where everyone has a
creatinator that shoots rockets.
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|| Technical || [TECH]
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Any website may use this guide, as long as it is kept intact and proper credit
is given. Contact me at pbreedlove89@yahoo.com if you have any
questions about the guide or the game.