[ToME 2.1.2 Character Dump]
Name : Faithless Age 23 STR: 18/***
Sex : Male Height 53 INT: 18/160
Race : RohanKnight Weight 85 WIS: 18/110
Class : Unbeliever Social Class 1 DEX: 18/210
Body : Player CON: 18/***
God : Nobody CHR: 18/140
+ To Melee Hit 62 Level 46 Max Hit Points 1299
+ To Melee Damage 65 Experience 6526496 Cur Hit Points 1299
+ To Ranged Hit 63 Max Exp 6526496 Max SP (Mana) 162
+ To Ranged Damage 1 Exp to Adv. 6600000 Cur SP (Mana) 159
AC 22+81 Gold 2925784
(Miscellaneous Abilities)
Fighting : Legendary[55]Perception : Fair Blows/Round: 1
Bows/Throw : Legendary[22]Searching : Good Shots/Round: 1
Saving Throw: Bad Disarming : Very Good Mel.dmg/Rnd: 65
Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Serf. You have brown
eyes, straight black hair, and a fair complexion.
[Miscellaneous information]
Cth monsters: OFF
Zlike monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 60 (3000')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 60 (3000')
The Old Forest: Level 25 (1250')
Moria: Level 36 (1800')
The Sacred Land Of Mountains: Level 70 (3500')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 32nd Quelle of the 2890th year of the third age.
It now is 46 days that you are adventuring.
adefkmnopsuxz{|@
Add Str : .+......+....+..
Add Int : ......+..+...+..
Add Dex : ....+....+......
Add Con : .+....+.+.......
Add Chr : .........+......
Add Stea. : ......++........
Add Sear. : .....+...+......
Add Tun.. : ..............+.
Add Speed : ......+..+...+.+
Add Blows : .............+..
Slay Evil : .+..............
Slay Demon: .+..............
Slay Troll: .+..............
Slay Drag.: .+..............
Poison Brd: .............+..
Acid Brand: .............+..
Sust Str : .......++.......
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ........+.+.....
Sust Chr : .......+........
Invisible : ................
Mul life : ................
Imm Acid : ................
Imm Elec : ................
Imm Fire : ......+.........
Imm Cold : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : .+.......++.....
Hold Life : .+..............
Res Acid : ......+.........
Res Elec : ......++........
Res Fire : .......+........
Res Cold : ......+..++.....
Res Pois : ....+...+.......
Res Fear : .+......+......+
Res Lite : .........+......
Res Dark : .+.....+.+......
Res Blind : ........++......
Res Conf : .......+..+.....
Res Sound : .........+......
Res Shard : .........+......
Res Neth : ................
Res Nexus : ......+.........
Res Chaos : ..........+.....
Res Disen : ................
Aura Fire : ......++........
Aura Elec : .......+........
Hide Type : .....+..++......
Show Mods : ..++.........++.
Insta Art : .....+..........
Lite : .+.......+......
See Invis : .+.......+......
Ign Acid : .+...++++++..++.
Ign Elec : .....++++++..++.
Ign Fire : .+...++++++..++.
Ign Cold : .....++++++..++.
Activate : ....++..++......
Aggravate : ........+.......
Blessed : .............+..
Fly : ......+.........
Evil.ESP : .+..............
TLord.ESP : ......+.........
Corruption list:
Skills (points left: 0)
- Combat 43.360 [0.800]
- Weaponmastery 49.818 [1.050]
. Sword-mastery 44.000 [0.400]
. Axe-mastery 00.000 [0.400]
. Hafted-mastery 00.000 [0.400]
. Polearm-mastery 00.000 [0.400]
. Archery 02.800 [0.600]
. Barehand-combat 01.000 [0.500]
. Antimagic 49.750 [0.650]
- Sneakiness 01.000 [0.900]
. Disarming 09.100 [0.900]
. Monster-lore 00.000 [0.500]
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 59 princesses.
You have defeated 9389 enemies.
[Fates]
You may meet a Sparrow on level 13.
You are fated to meet a Giant green frog on level 1.
[Character Equipment]
a) (nothing)
d) a Small Metal Boomerang of Gondolin (1d8) (+1,+1) (+3)
It provides light (radius 1) forever. It increases your strength
and constitution by 3. It is especially deadly against dragons. It
is especially deadly against trolls. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It makes you completely fearless. It provides resistance
to life draining and dark. It allows you to see invisible monsters.
It allows you to sense the presence of evil beings. It cannot be
harmed by acid. It cannot be harmed by fire.
You found it in the remains of an Algroth on level 50 of Moria.
e) a Ring of Slaying (+12,+12)
You bought it from the Black Market.
f) a Ring of Slaying (+11,+13)
You bought it from the Black Market.
k) an Amulet of the Serpents [+5] (+5)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 5. It provides resistance
to poison.
You bought it from the Black Market.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if
it is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by
4. It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you
to sense the presence of thunderlords. It reflects bolts and arrows.
It produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
o) The Cloak of Mimicry [Spider] of Angalinur [1,+13] (+3 to stealth)
It increases your stealth by 3. It sustains your strength and charisma.
It provides resistance to electricity, fire, dark and confusion. It
produces a fiery sheath. It produces an electric sheath. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it
is being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin
.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d100 turns if it
is being worn. It provides light (radius 1) forever. It increases
your intelligence, dexterity, charisma, searching and speed by 3.
It provides immunity to paralysis. It provides resistance to cold,
light, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in
the town of Gondolin .
u) The Set of Gauntlets of Carodor [2,+12]
It sustains your constitution. It provides immunity to paralysis.
It provides resistance to cold, confusion and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in the town of
Lothlorien .
x) a Pair of Metal Shod Boots [6,+8]
z) (nothing)
{) The Bolt 'Teinglaid' (1d5) (+14,+9) (+3 to speed)
It increases your strength, intelligence, speed and attack speed by
3. It does extra damage from acid. It poisons your foes. It has
been blessed by the gods. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dracolich on level 51 of Mordor.
|) a Shovel of Digging (1d2) (+3,+6) (+5)
It increases your ability to tunnel by 5. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) Mordekainen's Pocket Magician {teleport}
It can be activated for teleport (range 100) every 45 turns.
You found it in the remains of a Dark elven priest on level 6 of
Barrow-Downs.
b) a Parchment titled ``Planar Travel Made Easy'' {Food}
It can be activated for satisfy hunger.
You found it lying on the ground on level 11 of Mirkwood.
c) 10 Potions of Speed
d) 36 Potions of Cure Critical Wounds
e) 12 Potions of Healing
f) a Potion of Enlightenment
g) 17 Scrolls of Teleportation
h) 9 Scrolls of Word of Recall
i) The Dark Sword 'Mormegil' (E:1120234, L:35) (6d7) (+25,+17) [-20] (+4 to
speed)
It generates an antimagic field. It increases your charisma, speed
and attack speed by 4. It does extra damage from fire and frost.
It poisons your foes. It drains life from your foes. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
is especially deadly against natural creatures. It makes you invisible.
It sustains your charisma. It provides immunity to fire. It makes
you completely fearless. It provides resistance to fire, cold, poison,
chaos and disenchantment. It allows you to sense the presence of trolls
and giants. It slows your metabolism. It drains mana, life and
experience.
It aggravates nearby creatures. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 53 of Mordor.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Benetar's Mana Battery {Light}
It can be activated for light area (dam 2d15) every 10+d10 turns.
You found it in the remains of a Forest wight on level 20 of Mirkwood.
b) a Scroll of Craftsmanship
c) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits)
It increases your strength, dexterity, charisma and ability to score
critical hits by 4. It makes you invisible. It speeds your regenerative
powers. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 57 of Mordor.
d) The Amulet of Yardar (+2 to stealth)
It increases your stealth and searching by 2. It provides resistance
to blindness. It allows you to levitate. It allows you to see invisible
monsters. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark and disenchantment. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
f) a Set of Cesti of Agility [5,+15] (+2)
It increases your dexterity by 2.
You bought it from the Black Market.
g) a Dark Sword of Slaying (6d7) (+9,+10)
It generates an antimagic field. It is very sharp and make your foes
bleed.
You bought it from the Black Market.
h) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
is especially deadly against giants. It is a great bane of demons.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in
the town of Gondolin .
i) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It poisons
your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Priest on level 21 of Orc
Cave.
j) Climbing Set {50% off}
[Home Inventory - Gondolin ]
a) Mordenkainen's Mysterious Mind-Masher {insane}
It can be activated for cure insanity.
You found it in the remains of a Half-orc on level 21 of Orc Cave.
b) 6 Sprigs of Athelas
c) 4 Potions of Restore Life Levels
d) a Fireproof Scroll of Mass Genocide
It cannot be harmed by fire.
You bought it from the Black Market.
e) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns
if it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
f) a Dragon Shield [8,+15]
g) The Steel Helm of Hammerhand [6,+13] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your strength,
dexterity and constitution. It makes you completely fearless. It
provides resistance to acid, cold, dark and nexus. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level
37 of Maze.
h) The Broad Sword 'Glamdring' (2d5) (+0,+0) (+1)
It provides light (radius 1) forever. It increases your searching
by 1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Weaponsmith.
[Home Inventory - Lothlorien ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and make your foes bleed. It strikes
at demons with holy wrath. It fights against evil with holy fury.
It can re-curse itself. It can resist being shattered by morgul beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven mage on level 33 of Mirkwood.
b) The Crystal Ball of Godly Sights {*Geno*}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Dark elven warlock on level 52 of
Mordor.
c) the Medallion of Good Will (charging) {*geno*}
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 7 of Barrow-Downs.
d) 5 Potions of *Healing*
e) 2 Potions of Life
f) a Scroll of Genocide
g) a Scroll of Mass Genocide
h) The Ring of Power of Uvatha the Horseman (+5)
It increases your wisdom and charisma by 5. It makes you invisible.
It provides resistance to acid, fire, shards and disenchantment. It
allows you to fly. It slows your metabolism. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of
Bree .
i) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it
is being worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides resistance
to poison and dark. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level
50 of Mordor.
j) a Ring of Confusion Resistance
It provides resistance to confusion.
You bought it from the Magic shop.
k) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 52 of Mordor.
l) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by
5. It allows you to breath without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Anchor of Space-Time
n) Green Dragon Scale Mail (-2) [30,+7]
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It makes you completely
fearless. It provides resistance to acid and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Cloak of Mimicry [Ent] 'Rinur' [1,+8]
It sustains your intelligence and charisma. It provides immunity to
acid. It makes you completely fearless. It provides resistance to
electricity and cold. It produces an electric sheath. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns
if it is being worn. It increases your intelligence, dexterity, charisma,
searching and spell power by 3. It provides resistance to acid, fire,
shards and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Half-troll on level 47 of Moria.
r) The Set of Leather Gloves 'Cammithrim' [1,+9]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides resistance
to light. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against trolls.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to disenchantment. It allows you
to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
t) a Fiery Dark Sword (3d7) (+12,+15)
It provides light (radius 1) forever. It generates an antimagic field.
It does extra damage from fire. It provides resistance to fire. It
cannot be harmed by fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides resistance
to electricity, fire and cold. It speeds your regenerative powers.
It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Glabrezu on level 46 of Moria.
v) The Horn of Rohan (+2)
It can be activated for heroism, berserker, haste every 250 turns
if it is being worn. It increases your wisdom and charisma by 2. It
allows you to sense the presence of dragons. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Orc Cave.

On 23.5.2003 09:25 arjen5@hotmail.com wrote:Just picked up a horn by accident, when i want to destroy the piece of dragonbone i broke my first on it, it was indestructeble. My eyes were filled with tears of happiness. Back in town the horn happend to be The Horn of Rohan. He has a nice activation. My fightingskill goes to 37 after activating it. :D

On 24.5.2003 12:50 arjen5@hotmail.com wrote:Its going great, just did a guest with 18 flying skull things. They are a nice boost for my exp. And that anti-magicshield made it a lot easier, a lot of there spells failed. So this is a great bane against all wizards and other magiccreatures.

I only dont know the meaning of that time disturbing ability you have as unbeliever.

That other trapskill is great, i can finnaly disarm traps fast. And there are a lot of vaults filled with traps.

But i really want a nice weapon, i found a slaying ones and the weapon i have now. For the rest no exelent darkswords. :(

On 24.5.2003 13:15 arjen5@hotmail.com wrote:Found myself a special darksword. But it was not a sword i was looking for. It drains life, mana (what is the idee of unbeliever with mana), and exp. For the rest there is a strange curse on it. For the rest i like it. Does those bad thing stick on it or do they get removed after some lvls up?

On 24.5.2003 14:30 arjen5@hotmail.com wrote:I keep the sword. He has life drain now and so that problem is gone. And he is way to powerfull to leaf in a house to turn into a pile of dust. And that curse make you stun and paralysis. And he growing and growing. I can get used to it and just swap weapon in empty areas and towns.

On 24.5.2003 21:47 arjen5@hotmail.com wrote:'Found' a scroll of craftmanship in a Blackmarket. It is a very expensive one and i dont know the meaning of it. I really dont want to use it and that notting happens. So does anyone know what to do with it??

I just did the kill Trolls quest in Gondolin. THat was a piece of cake. Even the Hru couldnt really touch me. I went throw it without any resistance at all. So i did right after it the Tunderlordquest. That was a piece of cake to. This quy,neuter,female (i have chanced several times) is really STRONG. I go finishing all the dungeons and than go kill Morgoth. I think i can make it to him and against him.

On 25.5.2003 09:23 dzhang@its.caltech.edu wrote:Hey, were you talking about this one when you said your new char?

Thanks for the tip on disenchantment. I'll try to carry a backup for that purpose then. :)

I'm thinking of starting another character too... reading the descriptions; think I"m going for a Thaumaturgist. Hm... do you have any idea what Maia does? The help file was very vague on it.

According to Inspection of my weapon, I do 26000 damage on average in worst case, and about 80,000 against fire-suceptible giants. Actually, it's probably higher than that because of all my extra crit. hits. For some reason or other I miss a lot against Wyrms though... so it's Balrog hunting for me.

And that you mis a lot hits, has a good reason. Your Fighting is a very low lvl. I got the same problem. So i made some of slaying rings for myself to boost it.

Maia is a race that has a increase of Str,Int,Wis,Dex,Con,Chr when you lvl, but is has also aggravate. Thats a problem when you are a magicuser. You cant sneak around and kill creatures who are asleep. I like sneaking around if im a magicguy.

And that you mis a lot hits, has a good reason. Your Fighting is a very low lvl. I got the same problem. So i made some of slaying rings for myself to boost it.

Maia is a race that has a increase of Str,Int,Wis,Dex,Con,Chr when you lvl, but is has also aggravate. Thats a problem when you are a magicuser. You cant sneak around and kill creatures who are asleep. I like sneaking around if im a magicguy.

I died because of Paralisation. But i had that one resisted a long time ago. This cant be happening. I was fighting Father of Dragons, he was amost dead. Then i got hit by paralisation, he summoned some dragons and they went hitting me, i never woke up. *Sniff**Sniff* Goodby Faithless. See you, take care.

On 25.5.2003 10:54 arjen5@hotmail.com wrote:What is this. He picked an old one and i cant open the righton. The comp is saying that i cant open it because he cant find him, but even I can find it, stupid machine, HATE YOU.

Is it just me or is there no Resist Water and no Resist Stun? A group of Water Demons almost killed me... (well, almost as in got me down to a "4"... around 9000 HP ;-) )

Oh hey, could you tell me where to find rabbit feet for luck in artifact creation?

Thaumaturgists suck... :( I've died so many times already, not one making it past Barrow Downs. Tried with Maia, RohanKnight, and Dark Elf... none seem to work.

On 26.5.2003 17:13 arjen5@hotmail.com wrote:That paralise thing. I think my weapons ancient foulcurse did it to me. An other reason isnt possible without a bug.

And Rfoot. Thy kill a rabbit.;) Nice advice, right?

I see sometimes rabbit in the wild outside towns and stuff. Very rare but they are there.

Im going for eyeband for a time. Like the weapons and resistancesystem. Maybe later i will be back.

On 27.5.2003 00:19 dzhang@its.caltech.edu wrote:Hm... I was thinking, the other thing that could have happened was you stumbled a "bowel cramps" trap, and that took you down to weak, you got paralyzed because of starvation.

My character on EYA also had that problem and almost died.

Haven't seen a damn rabbit yet... you must have killed all of them!

EY's resistance system is better, but kinda confusing... for example, 30% resist means a lot more than resist 30% of the damage... it's actually pretty decent. So... I was always in the dark on how that worked.

Check out my EY character "Mansa." I think I got lucky on some of the rewards around Lvl 40 or so, but then again, I can't tell because I wasn't able to get another character up that high, so maybe that's normal.

On 27.5.2003 21:21 arjen5@hotmail.com wrote:Its fun, but hard to compleetly master the system in there. Building andother alchemist in tome.