Who's been playing the game, and what do you think? The gameplay and overall presentation is top-notch. I recommend buying this game if you can.
One of my main reasons for this post, too, is that Namco is co-developing the upcoming Super Smash Bros. Do you think this game shows SOME signs of what to expect from the new Smash?
I do, and it's a good thing to think so. Namco is not in complete control of making the game, but some features in Tekken TT2 would be a shame to not have. Motion blur in the game adds to realistic and interesting looking animations, on top of the already good visuals. Plus, I'm thinking there will be some added depth to the combat in the next Smash, but not as apperent as Tekken REQUIRES you to know. Maybe air grabs, slides, multiple items? This is what we need to be thinking about IMO. They could easily add 4 new moves assigned to the diagonal direction inputs. I don't think anyone wants a overhauled amount of gameplay for the sake of accessibility, but adding more options like this can make a series feel brand new for return players, and give more to learn in the long run for newcomers as well. Feel free to discuss.

Trust me, I've wanted air grabs and other moves added to the game for years, and I'm sure I'm not the only one. The only problem with Tekken, Mortal Kombat, and Street Fighter, is that they require complicated button and directional inputs to get the cool moves to happen. I'm hoping the new Smash Bros. adds more gameplay options, without making it more complicated like in other fighting games, that are naturally added. Smash Bros. doesn't let players make as many mistakes trying to perform moves, so it flows alot better in most cases. Unless you memorize or find a basic button config for all characters without being too specific, it can be hard to really distiguish a good player from a bad one. That's why it's easier to be good with any character in Smash, compared to dedication to a couple characters, and never playing any other characters.

[quote=SCAR392]Trust me, I've wanted air grabs and other moves added to the game for years, and I'm sure I'm not the only one. The only problem with Tekken, Mortal Kombat, and Street Fighter, is that they require complicated button and directional inputs to get the cool moves to happen./quote]
Not really. Tekken is pretty button mashing friendly. You can pull off plenty of hard moves just mashing buttons.

Trust me, I've wanted air grabs and other moves added to the game for years, and I'm sure I'm not the only one. The only problem with Tekken, Mortal Kombat, and Street Fighter, is that they require complicated button and directional inputs to get the cool moves to happen./quote]
Not really. Tekken is pretty button mashing friendly. You can pull off plenty of hard moves just mashing buttons.

Not if you want to do the best moves available that are more than just the regular one two punch and easy grabs. I get button mashed, and button mash myself occasionally, but you can't really do that in Smash Bros., and it's better that way.
Like I said, I wish Smash Bros. would have the complicated moves, or more options, but not have it be heavily reliant on multiple inputs by the player to perform them. I guess it's just different play styles. I've beaten Street Fighter masters at Smash Bros., because they always forget they can jump, wall jump, and fight in more complex and flexible environments. I can hold my own in a ground based fighter like the ones I said, but when it comes to more complex moves that I've seen, or am trying to do but it doesn't work out like I want, it can be frustrating. I'm not saying they should dumb it down, or make it more complicated, but should make the gameplay more efficient to the player, so they don't realize they're using a controller to play.