Each of the main 12 classes have three challenges for you to conquer. They come in Bronze, Silver, and Gold challenges. Completing a Silver challenge unlocks an item. If you beat all the gold challenges in the [[Guild]], [[Thief Den]], [[Church]], or [[Wizard's Tower]] you can veto one item, preventing it from appearing in a shop.

Each of the main 12 classes have three challenges for you to conquer. They come in Bronze, Silver, and Gold challenges. Completing a Silver challenge unlocks an item. If you beat all the gold challenges in the [[Guild]], [[Thief Den]], [[Church]], or [[Wizard's Tower]] you can veto one item, preventing it from appearing in a shop.

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|- style="background-color: #EEEEEE"

|- style="background-color: #EEEEEE"

!Name

!Name

−

!Challenge

+

!Class

+

!Level

!Flavor Text

!Flavor Text

!Boss(es)

!Boss(es)

!Monsters

!Monsters

−

!Preperations

+

!Preparations

!Reward

!Reward

|-

|-

| [[Bleat It]]

| [[Bleat It]]

−

| Fighter Bronze

+

| Fighter

+

| Bronze

| ''Gorgons have broken into the Kingdom's petting zoo, spreading madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader!''

| ''Gorgons have broken into the Kingdom's petting zoo, spreading madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader!''

| ''Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion?''

| ''Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion?''

| Mister Goat

| Mister Goat

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Line 44:

|-

|-

| [[RAWR!]]

| [[RAWR!]]

−

| Berserker Bronze

+

| Berserker

+

| Bronze

| ''AAARGH? RWARR! RASHURFASURRWARANKASDG!''

| ''AAARGH? RWARR! RASHURFASURRWARANKASDG!''

| Punycrush McSissywiz

| Punycrush McSissywiz

| Desert Trolls, Goats, Warlocks and Zombies

| Desert Trolls, Goats, Warlocks and Zombies

−

| No preparations allowed

+

| None allowed

| 250 Gold

| 250 Gold

|-

|-

| [[Again! Again!]]

| [[Again! Again!]]

−

| Berserker Silver

+

| Berserker

+

| Silver

| ''RWARWRUURGAR! (*mouth-froth*)''

| ''RWARWRUURGAR! (*mouth-froth*)''

| Fodder Von Flee

| Fodder Von Flee

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Line 62:

|-

|-

| [[MOAR!]]

| [[MOAR!]]

−

| Berserker Gold

+

| Berserker

+

| Gold

| ''RARARKGH! BLAAURUGH! RWARAR!''

| ''RARARKGH! BLAAURUGH! RWARAR!''

| Antimony

| Antimony

| Doom Armours, Goo Blobs, Steel Golems, Succubi and Thralls

| Doom Armours, Goo Blobs, Steel Golems, Succubi and Thralls

−

| No preparations allowed

+

| None allowed

|

|

|-

|-

| [[Terror Begins]]

| [[Terror Begins]]

−

| Warlord Bronze

+

| Warlord

+

| Bronze

| ''The great and terrible Bleaty has ravaged our lands for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror!''

| ''The great and terrible Bleaty has ravaged our lands for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror!''

| Bleaty

| Bleaty

| Goblins, Gorgons and Terror Goats

| Goblins, Gorgons and Terror Goats

−

| No preparations allowed

+

| None allowed

| 350 Gold

| 350 Gold

|-

|-

| [[Terror Grows]]

| [[Terror Grows]]

−

| Warlord Silver

+

| Warlord

+

| Silver

| ''Your sleep has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair ... you can feel it. A strange force compels you to go adventuring in the south.''

| ''Your sleep has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair ... you can feel it. A strange force compels you to go adventuring in the south.''

| Bleaty

| Bleaty

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|-

|-

| [[Terror's End]]

| [[Terror's End]]

−

| Warlord Gold

+

| Warlord

+

| Gold

| ''The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain.''

| ''The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain.''

| Super Bleat Man, Tormented Bleat, Tower of Bleat, Bleaty

| Super Bleat Man, Tormented Bleat, Tower of Bleat, Bleaty

| Dragon Spawns, Golems, Goo Blobs, Rock Trolls and Wraiths

| Dragon Spawns, Golems, Goo Blobs, Rock Trolls and Wraiths

−

| No preparations allowed

+

| None allowed

|

|

|-

|-

| [[The Dark Project]]

| [[The Dark Project]]

−

| Thief Bronze

+

| Thief

+

| Bronze

| ''In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it.''

| ''In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it.''

| Groundskeeper (Level 5)

| Groundskeeper (Level 5)

| Grounds Watchers and Trapped Chests

| Grounds Watchers and Trapped Chests

−

| No preparations allowed

+

| None allowed

| 150 Gold

| 150 Gold

|-

|-

| [[The Metal Age]]

| [[The Metal Age]]

−

| Thief Silver

+

| Thief

+

| Silver

| ''You've infiltrated Lord Sillyname's castle, but the keep is swarming with well-equipped guards. You'll have to be superbly opportunistic if you want to get through this situation alive.''

| ''You've infiltrated Lord Sillyname's castle, but the keep is swarming with well-equipped guards. You'll have to be superbly opportunistic if you want to get through this situation alive.''

| Guard Captain (Level 9)

| Guard Captain (Level 9)

| Castle Guards and Trapped Chests

| Castle Guards and Trapped Chests

−

| No preparations allowed

+

| None allowed

| {{i|Balanced Dagger}}

| {{i|Balanced Dagger}}

|-

|-

| [[Deadly Shadows]]

| [[Deadly Shadows]]

−

| Thief Gold

+

| Thief

+

| Gold

| ''You've decided to lay low in the depths of Sillyname's keep, but now is the time to claim your prize -- and your acclaim as a master thief.''

| ''You've decided to lay low in the depths of Sillyname's keep, but now is the time to claim your prize -- and your acclaim as a master thief.''

| Sillyname

| Sillyname

| Castle Guards, Mercenaries, Spellslingers and Trapped Chests

| Castle Guards, Mercenaries, Spellslingers and Trapped Chests

−

| No preparations allowed

+

| None allowed

|

|

|-

|-

| [[Going Rogue]]

| [[Going Rogue]]

−

| Rogue Bronze

+

| Rogue

+

| Bronze

| ''A group of renegades has been discovered near one of the Kingdom's outlying villages. Military forces are being sent to clear the camp, but there's always room for an opportunistic hero to sneak in first.''

| ''A group of renegades has been discovered near one of the Kingdom's outlying villages. Military forces are being sent to clear the camp, but there's always room for an opportunistic hero to sneak in first.''

| Lord Lüt and Mr Treshar

| Lord Lüt and Mr Treshar

| Bandits, Goblins, Meat Men, Minotaurs and Serpents

| Bandits, Goblins, Meat Men, Minotaurs and Serpents

−

| No preparations allowed

+

| None allowed

| 250 Gold

| 250 Gold

|-

|-

| [[Wrath of Midas]]

| [[Wrath of Midas]]

−

| Rogue Silver

+

| Rogue

+

| Silver

| ''A map you claimed from the bandit camp highlights what appears to be the primary outlaw stronghold. You have a nose for opportunity. You also have a nose for danger. Right now, the air stinks of both.''

| ''A map you claimed from the bandit camp highlights what appears to be the primary outlaw stronghold. You have a nose for opportunity. You also have a nose for danger. Right now, the air stinks of both.''

| Midas

| Midas

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|-

|-

| [[The Orcish Mines]]

| [[The Orcish Mines]]

−

| Rogue Gold

+

| Rogue

+

| Gold

| ''In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it's known to have been flooded out long ago when the goblin miners got careless, it seems another group has crept in and started secret renovations.''

| ''In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it's known to have been flooded out long ago when the goblin miners got careless, it seems another group has crept in and started secret renovations.''

| Yohoho

| Yohoho

| Animated Armours, Bandits, Goblin Miners, Minotaurs and Zombies

| Animated Armours, Bandits, Goblin Miners, Minotaurs and Zombies

−

| No preparations allowed

+

| None allowed

|

|

|-

|-

| [[Winter is Coming]]

| [[Winter is Coming]]

−

| Assassin Bronze

+

| Assassin

+

| Bronze

| ''A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail.''

| ''A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail.''

| Shard

| Shard

| Frigid Corpses, Fronzen Trolls and Meat Men

| Frigid Corpses, Fronzen Trolls and Meat Men

−

| No preparations allowed

+

| None allowed

| 350 Gold

| 350 Gold

|-

|-

| [[Creeplight Contract]]

| [[Creeplight Contract]]

−

| Assassin Silver

+

| Assassin

+

| Silver

| ''It seems that your prowess in the Eastern Peaks has attracted the attention of some important people. A local lord whose family was slain by the Creeplight death cult has asked you to accept his revenge contract. The conditions stipulate thoroughness above all else -- all creatures must be slain.''

| ''It seems that your prowess in the Eastern Peaks has attracted the attention of some important people. A local lord whose family was slain by the Creeplight death cult has asked you to accept his revenge contract. The conditions stipulate thoroughness above all else -- all creatures must be slain.''

| Anubiss

| Anubiss

Line 151:

Line 170:

|-

|-

| [[In Cold Blood]]

| [[In Cold Blood]]

−

| Assassin Gold

+

| Assassin

+

| Gold

| ''The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalk known as "Draugi", has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded.''

| ''The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalk known as "Draugi", has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded.''

| Shard and Draugr

| Shard and Draugr

| Berserkers, Burn Vipers, Frozen Trolls, Wraiths and Zombies

| Berserkers, Burn Vipers, Frozen Trolls, Wraiths and Zombies

−

| No preparations allowed

+

| None allowed

|

|

|-

|-

| [[The Deadites]]

| [[The Deadites]]

−

| Priest Bronze

+

| Priest

+

| Bronze

| ''Legends of the Zompocalypse tell of one brave priest's struggle against the neverending army of darkness. It's a pretty vague prophecy, but it's good enough for you.''

| ''Legends of the Zompocalypse tell of one brave priest's struggle against the neverending army of darkness. It's a pretty vague prophecy, but it's good enough for you.''

| Bad Ash

| Bad Ash

| Heretics, Vampires, Wraiths and Zombies

| Heretics, Vampires, Wraiths and Zombies

−

| No preparations allowed

+

| None allowed

| 150 Gold

| 150 Gold

|-

|-

| [[The Evil Zombie]]

| [[The Evil Zombie]]

−

| Priest Silver

+

| Priest

+

| Silver

| ''The Zompocalypse is upon us! A very, very evil zombie has risen from the dead and terrifies pretty much everyone. It's up to you to use your unique undead-killing powers and put a stop to its evil scheme!''

| ''The Zompocalypse is upon us! A very, very evil zombie has risen from the dead and terrifies pretty much everyone. It's up to you to use your unique undead-killing powers and put a stop to its evil scheme!''

| Mister Evil

| Mister Evil

Line 175:

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|-

|-

| [[The Triad]]

| [[The Triad]]

−

| Priest Gold

+

| Priest

+

| Gold

| ''You've stopped the Zompocalypse, but can you go one step further and destroy it at its source? An ancient and powerful triad of undead lords controls the rituals that led to the Zompocalypse, and they will surely strike again unless someone sallies forth to defeat them once and for all!''

| ''You've stopped the Zompocalypse, but can you go one step further and destroy it at its source? An ancient and powerful triad of undead lords controls the rituals that led to the Zompocalypse, and they will surely strike again unless someone sallies forth to defeat them once and for all!''

| The Triad, The Triad and The Triad

| The Triad, The Triad and The Triad

| Gelatinous Things, Gorgons, Serpents and Thralls

| Gelatinous Things, Gorgons, Serpents and Thralls

−

| No preparations allowed

+

| None allowed

|

|

|-

|-

| [[Meat Beat]]

| [[Meat Beat]]

−

| Monk Bronze

+

| Monk

+

| Bronze

| ''It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh.''

| ''It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh.''

| The Punching Bag

| The Punching Bag

| Goblins, Gorgons, Meat Men and Mystery Meats

| Goblins, Gorgons, Meat Men and Mystery Meats

−

| No preparations allowed

+

| None allowed

| 250 Gold

| 250 Gold

|-

|-

| [[Way of the Open Fist]]

| [[Way of the Open Fist]]

−

| Monk Silver

+

| Monk

+

| Silver

| ''Your pilgrimage continues into the swampy depths of the south. There, a foul mirror of the holy one's skill and resolve awaits.''

| ''Your pilgrimage continues into the swampy depths of the south. There, a foul mirror of the holy one's skill and resolve awaits.''

| Berglwergl

| Berglwergl

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|-

|-

| [[Meat is Murder]]

| [[Meat is Murder]]

−

| Monk Gold

+

| Monk

+

| Gold

| ''The long journey ends with your greatest challenge yet. Within the abominable slime pits, strength of body and mind are constantly tested by foul and destructive beings.''

| ''The long journey ends with your greatest challenge yet. Within the abominable slime pits, strength of body and mind are constantly tested by foul and destructive beings.''

| ''The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done.''

| ''The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done.''

| Bael Von Blud

| Bael Von Blud

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|-

|-

| [[Honour and Glory]]

| [[Honour and Glory]]

−

| Paladin Silver

+

| Paladin

+

| Silver

| ''It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn.''

| ''It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn.''

| Scalespit

| Scalespit

Line 223:

Line 251:

|-

|-

| [[Holy Ground]]

| [[Holy Ground]]

−

| Paladin Gold Challenge

+

| Paladin

+

| Gold

| ''Owing to a recent druid shortage, the Earthmother is looking for a Paladin to champion her cause. Not her first choice, but sometimes deities have to settle for general purpose holy men, y'know? She wants you to target and destroy a particularly irksome naga warrior in her name.''

| ''Owing to a recent druid shortage, the Earthmother is looking for a Paladin to champion her cause. Not her first choice, but sometimes deities have to settle for general purpose holy men, y'know? She wants you to target and destroy a particularly irksome naga warrior in her name.''

| ''Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'.''

| ''Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'.''

| Rath

| Rath

| Berserkers, Goblins, Goo Blobs and Gorgons

| Berserkers, Goblins, Goo Blobs and Gorgons

−

| No preparations allowed

+

| None allowed

| 150 Gold

| 150 Gold

|-

|-

| [[Malfunctionarium]]

| [[Malfunctionarium]]

−

| Wizard Silver

+

| Wizard

+

| Silver

| ''After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there.''

| ''After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there.''

| Fergle

| Fergle

Line 247:

Line 278:

|-

|-

| [[The Golem Factory]]

| [[The Golem Factory]]

−

| Wizard Gold

+

| Wizard

+

| Gold

| ''Up for some glory, wizard? Seek out the golem factory in the Alphae Nostalge mountains and prove your mettle as a spellcaster''

| ''Up for some glory, wizard? Seek out the golem factory in the Alphae Nostalge mountains and prove your mettle as a spellcaster''

| Super Meat Man and Iron Man

| Super Meat Man and Iron Man

| Animated Armours, Golems and Meat Men

| Animated Armours, Golems and Meat Men

−

| No preparations allowed

+

| None allowed

|

|

|-

|-

| [[Bloo Hoo]]

| [[Bloo Hoo]]

−

| Sorcerer Bronze

+

| Sorcerer

+

| Bronze

| ''The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples.''

| ''The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples.''

| Whurl'doff Goo

| Whurl'doff Goo

Line 263:

Line 296:

|-

|-

| [[Damp Darkness]]

| [[Damp Darkness]]

−

| Sorcerer Silver

+

| Sorcerer

+

| Silver

| ''Examining the Bloo Goo itself has provided little information, but evidence points to a nearby flooded tomb that may hold the answers you seek.''

| ''Examining the Bloo Goo itself has provided little information, but evidence points to a nearby flooded tomb that may hold the answers you seek.''

| Eeblis

| Eeblis

Line 271:

Line 305:

|-

|-

| [[Deep Magic]]

| [[Deep Magic]]

−

| Sorcerer Gold

+

| Sorcerer

+

| Gold

| ''The tomb goes deeper, and the power of the Bloo Goo grows. You are nearing whatever secret the tomb holds, to be certain, but you still need to contend with the tomb's increasingly mysterious guardians.''

| ''The tomb goes deeper, and the power of the Bloo Goo grows. You are nearing whatever secret the tomb holds, to be certain, but you still need to contend with the tomb's increasingly mysterious guardians.''

| ''Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards.''

| ''Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards.''

| Kim Royce

| Kim Royce

Line 287:

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|-

|-

| [[Bloodsoaked Blade]]

| [[Bloodsoaked Blade]]

−

| Bloodmage Silver

+

| Bloodmage

+

| Silver

| ''It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it.''

| ''It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it.''

| Trikkistix

| Trikkistix

Line 295:

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|-

|-

| [[Bloody Victory]]

| [[Bloody Victory]]

−

| Bloodmage Gold

+

| Bloodmage

+

| Gold

| ''You have the blade, but you need to cover your tracks. It is said one of Dracul's champions is carving a bloody swathe through the west in search of the blade -- you must seize the opportunity to destroy this creature before it realizes you've become the target.''

| ''You have the blade, but you need to cover your tracks. It is said one of Dracul's champions is carving a bloody swathe through the west in search of the blade -- you must seize the opportunity to destroy this creature before it realizes you've become the target.''

| The Immovable

| The Immovable

| Cave Snakes, Goblins, Goo Blobs, Minotaurs and Wraiths

| Cave Snakes, Goblins, Goo Blobs, Minotaurs and Wraiths

−

| No preparations allowed

+

| None allowed

+

| ?

|-

|-

| [[Finding a Way]]

| [[Finding a Way]]

−

| Transmuter Bronze

+

| Transmuter

+

| Bronze

| ''Transmuters have always wanted to shape existence through magic, but their meddling has finally caught up with them. In seeking new avenues of power, the struggling order will have to correct its three greatest mistakes.''

| ''Transmuters have always wanted to shape existence through magic, but their meddling has finally caught up with them. In seeking new avenues of power, the struggling order will have to correct its three greatest mistakes.''

| ''You come across what has to be a nexus of Ratling power: the stench here is unbearable enough to chase out the sternest of heroes, and the weed growth is completely out of control''

| ?

| ?

| ?

| ?

+

| Blacksmith

| 400 Gold

| 400 Gold

|-

|-

| ?

| ?

−

| Crusader Gold

+

| Crusader

+

| Gold

| ?

| ?

| ?

| ?

Revision as of 22:57, 31 May 2014

Each of the main 12 classes have three challenges for you to conquer. They come in Bronze, Silver, and Gold challenges. Completing a Silver challenge unlocks an item. If you beat all the gold challenges in the Guild, Thief Den, Church, or Wizard's Tower you can veto one item, preventing it from appearing in a shop.

You cannot earn any gold in class challenges excluding what you bring out of the dungeon.

Your sleep has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair ... you can feel it. A strange force compels you to go adventuring in the south.

In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it.

A group of renegades has been discovered near one of the Kingdom's outlying villages. Military forces are being sent to clear the camp, but there's always room for an opportunistic hero to sneak in first.

In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it's known to have been flooded out long ago when the goblin miners got careless, it seems another group has crept in and started secret renovations.

A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail.

It seems that your prowess in the Eastern Peaks has attracted the attention of some important people. A local lord whose family was slain by the Creeplight death cult has asked you to accept his revenge contract. The conditions stipulate thoroughness above all else -- all creatures must be slain.

The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalk known as "Draugi", has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded.

The Zompocalypse is upon us! A very, very evil zombie has risen from the dead and terrifies pretty much everyone. It's up to you to use your unique undead-killing powers and put a stop to its evil scheme!

You've stopped the Zompocalypse, but can you go one step further and destroy it at its source? An ancient and powerful triad of undead lords controls the rituals that led to the Zompocalypse, and they will surely strike again unless someone sallies forth to defeat them once and for all!

It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh.

The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done.

It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn.

Owing to a recent druid shortage, the Earthmother is looking for a Paladin to champion her cause. Not her first choice, but sometimes deities have to settle for general purpose holy men, y'know? She wants you to target and destroy a particularly irksome naga warrior in her name.

Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'.

After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there.

The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples.

The tomb goes deeper, and the power of the Bloo Goo grows. You are nearing whatever secret the tomb holds, to be certain, but you still need to contend with the tomb's increasingly mysterious guardians.

Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards.

It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it.

You have the blade, but you need to cover your tracks. It is said one of Dracul's champions is carving a bloody swathe through the west in search of the blade -- you must seize the opportunity to destroy this creature before it realizes you've become the target.

Transmuters have always wanted to shape existence through magic, but their meddling has finally caught up with them. In seeking new avenues of power, the struggling order will have to correct its three greatest mistakes.