With their Canadian office in Vancouver, Big Fish Games has a diversity of roles including being a development studio, distributer of downloadable media, and hosting web browser games. I have known that Big Fish Games had a BC office for a while, but I didn't have the specifics until recently.

Loogaroo is an animation and gaming studio that mostly services large gaming houses, but also develop their own games for mobile and web. Loogaroo is located in Miramichi, NB. I'd like to thank Gene for emailing me about his company.

Project Whitecard is a developer of leading edge media applications, serious games and data management systems. They are currently developing a MMO for NASA, and are based in Winnipeg, MB.

Interactive Ontario (IO) is pleased to announce that Rémi Racine, President and Executive Producer of Behaviour (formerly Artificial Mind & Movement) will be a keynote speaker at GameON: Finance 2011. Don Carmody, President of Don Carmody Productions, and Dino Patti, Co-Creator of LIMBO, and co-founder of Playdead Games will also be featured keynote interviews at the conference, taking place on January 20 & 21 at the Design Exchange, Toronto.

For the past 18 years, Racine has positioned Behaviour as a world leader in the video game industry. Under his leadership, the company has ranked simultaneously amongst the Deloitte Technology Fast 50™ and Canada’s 50 Best Managed Companies™ from 2006 to 2008.

Carmody produced feature films Silent Hill and Resident Evil: Afterlife, which recently topped worldwide box office receipts of over $280 million -- making it the most successful production in Canadian feature film history, surpassing previous box office champion PORKY’S, also produced by Don Carmody. In November 2010, Boondock Saints was released on the iPhone, iPad & iTouch.

Patti is co-creator of the critically acclaimed title, LIMBO, which has now received several international awards including two awards at the Independent Games Festival in San Francisco and 3 Milthons for Game of the Year, Best Indie Game and Best Visual Art at the European Games Awards.

GameON: Finance offers advice on transmedia digital game projects, and funding strategies on how to create a game or app that expands screen-based creative. GameON: Finance offers delegates the insider business and market knowledge needed to understand how to budget, build and finance your mobile, online, social, or ipad, game. Through one-on-one meetings, GameON: Finance fosters partnerships and connections needed to get a game financed, developed and distributed.