Online and offline

The terms "online" and "offline" have specific meanings in regard to computer technology and telecommunications in which "online" indicates a state of connectivity, while "offline" indicates a disconnected state. Common vernacular extended from their computing and telecommunication meanings and refers specifically to an Internet connection. Lastly, in the area of human interaction and conversation, discussions taking place during a business meeting are "online", while issues that do not concern all participants of the meeting should be "taken offline" — continued outside of the meeting.

Definitions

In computer technology and telecommunication, online and offline are defined by Federal Standard 1037C. They are states or conditions of a "device or equipment" or of a "functional unit". To be considered online, one of the following may apply to a system: it is under the direct control of another device; it is under the direct control of the system with which it is associated; or it is available for immediate use on demand by the system without human intervention.

Content

"Online" is a moderate up-tempo song whose lyrics satirize the online world, specifically MySpace. Here, the song's protagonist is a geek who lives at home with his parents, holds a job at the local Pizza Pitt pizzeria, and claims limited success in the dating world. Actually "five-foot-three and overweight", a fan of science fiction, and a mild asthmatic, the main character has an account on MySpace. There, he assumes a much more desirable personality: "Online, I'm out in Hollywood / I'm six-foot-five and I look damn good / I drive a Maserati / I'm a black-belt in karate / And I love a good glass of wine". Later in the song, he claims to live in Malibu, California, have a sexy, finely sculptured body, and pose for Calvin Klein Inc. and GQ. The fictitious alternate personalities make the geek claim that he is "so much cooler online". The album version of the song ends with a marching band playing the melody of the chorus, a reference to an earlier line where the protagonist claims to play tuba in a marching band.

Architect (The Matrix)

History

Constructing the First Matrices

The Architect created the first Matrix as a utopia for the humans whose minds inhabited it. However, the human minds rejected this first attempt as a perfect world and beta 1 of the Matrix crashed. A second attempt added "vulgarities" of human nature and a basic cause and effect, but this beta was also a failure.
The Architect turned to a more intuitive program designed to understand human nature and psychology to augment the framework of the next Matrix. This time, the power of choice was added to the programming, where humans would be allowed the power to choose, even if the person was only aware of the choice on a vague, subconscious level.

This version of the Matrix worked, except for approximately 1 percent of human minds. These humans were apparently bodily ejected from the power plant. Some of these humans survived to join Zion.

American Institute of Architects

The American Institute of Architects (AIA) is a professional organization for architects in the United States. Headquartered in Washington, D.C., the AIA offers education, government advocacy, community redevelopment, and public outreach to support the architecture profession and improve its public image, including through public tours, such as the AIA Los Angeles chapter's Home Tour featuring residences designed by David Randall Hertz in Venice, California and others. The AIA also works with other members of the design and construction team to help coordinate the building industry.

Gameplay

Battle system

Ehrgeiz differs from most 3D fighting games by drawing heavily from the concepts of wrestling games and Dream Factory's own Tobal series, which allows for full 360-degree movement and does not require fighters to be facing one another at all times. This restricts the camera to a more or less fixed position, zooming in and out with the action, but not tracking around the arena as would be common in most other 2D and 3D fighting games. The fast-paced fighting allows for characters to move freely in a 3-dimensional stage which is filled with many interactive objects and changes in elevation, allowing characters to leap on top of crates or use them as weapons, for example.