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Minecraft Can we revisit the server-side mods thing please?

Staff Member

Been playing a fair bit on the server... by myself... some of you might have notice the tiny town springing up around the spawn point. Most of you won't have.

I don't mind playing by myself, and I love being able to play on the server, however, I'd like to suggest some tweaks to bring it back to life, rather than knock it down and start again or anything.

One of the main mods I wanna install, just for my own fun as well as to benefit the community... is NPCs. I've been watching Sjin build a castle town and the "Ancient Warfare" mod has a bunch of NPCs that you can work towards via Research and then building complicated steps to make it worth the effort. You can assign them as workers, you can assign them tasks including building, mining, farming, and tending animals. You can make shopkeepers and barkeep... a whole bunch of NPCs that I think would be awesome to fill the town with. We can all collectively benefit from this.

As an added benefit, the AW mod is now divided into parts, meaning that we can JUST install the NPC module, rather than everything (I'm aware it includes terrain generation and extra items)... and part of that mod is the ability to raise armies through research and construction. We could -actually- wage full out war on one another (within reason), and could possibly even incorporate this into our community events. Everyone has a month to build up their army, we have a giant arena and everyone brings their troops, and we have at it for one night only, or something.

And I'll stop there, those are a couple of little mods I'd personally like to have installed just to up the game play. 90% of the server would remain vanilla with the items and such, so there shouldn't be too much change, but it'll make it that little bit more fun to mess around with, imho.