Carbon Scatter Essentials and Advanced Techniques includes 11 training lessons (6 hours 26 minutes), starting with the first five lessons "Carbon Scatter Essentials" you'll learn to control Carbon Scatter's material editor, material types, painter, and the function editor. The following the essentials are six more lessons including "Advanced Techniques" and the "Structure scene."
Instructed by Nicholas Pellegrino.

Learn to colorize instances, change cs plant shaders, and optimize multi-pass outputs like depth, object buffers, and motion vector. Learn to control advanced functions using native objects from your scenes to manipulate EcoSystem placement and density. Setup advanced lighting to control ecosystem environments separately from the rest of the scene. Create LOD ecosystem layers controlled by object positions in the scene. Learn optimization techniques to improve population speed and system response. Create dummy population objects to replace memory hungry geometry, by rendering altitude and slope texture maps of your scenes. Create a metanode function to decay ecosystems near objects in the scene. Plus many more techniques...

The kit contains 217 brushes in 11 categories. Each brush is available in two versions and formats, PSD and JPG, standard and inverted, respectively. Brushes range in pixel size from 1024 x 1024 pixels to 1500 x 1500 pixels. The PSD versions of the brushes are 16-bit, allowing you to add more fine details to high-resolution models.

Brushes have been optimized for ZBrush and Vue with additional compatibility for most applications, more information can be found in the PDF reference guide, located in the downloadable sample pack. The reference guide shows every brush included in the collection, plus a 3d sculpted model to show what the brush can do.

City Creation Volume Two covers tons of techniques for generating buildings, layouts, roads, textures, and entire cities in cinema 4d. Learn to use mograph objects, effectors, and shaders to customize an entire city.

City Creation Volume 2 focuses on the creation of a modern city in seven parts, with additional generation and texturing techniques covered in two additional parts.

Updated for improved compatibility with xStream in host applications (correcting the image read error of png files for proxy material alphas, also improving render quality and flicker reduction). Current users can re-download the product from their asileFX accounts to receive the update.
If your download has expired, please contact asileFX for a link reset.

304 patterns and designs, 1262 images in all. Includes bump and normal map primary textures, along with aged diffusion and detail maps. Textures can also be used as material alphas for outstanding looking surfaces.

May 9th 2010

Cinema 4D Mograph 2 Training

The first two volumes of the Natural Environments & Plant Creation series have been released. Learn to create complex environments and objects in Cinema 4D R11.5 with MoGraph 2.

Understand how to design and animate ecosystems in Vue 8 & 7.5 using advanced functions and graphs. Learn to create real-world forest-growth along with precisely controlled distributions. Discover how you can manage your scenes more efficiently and setup LOD ecosystem zones.

Learn about atmospheric lighting and cloud creation in Vue Infinite / xStream. Training suitable for Vue version 7 and up, also a training solution for Ozone 4. Training presented in Vue 8 xStream (standalone).
Includes more than 80 scene files!

The City Creation series is a step by step project training series teaching the techniques and workflow needed to create towns and large scale city scenes. Throughout the series you will learn hundreds of techniques covered in several applications. As the series grows, so will the amount of applications covered. Learn to perform similar tasks between applications, thus, removing integration barriers, expanding application features, providing alternative methods if one fails, and allow users to create the project scenes, even if access to a covered application is not readily available.

Learn to create amazing looking buildings with a small amount of polygons, using realistic materials and shaders created from texture maps (Color, Normal, Diffuse, Bump, and Displacement). For game design, Pre-viz for object replacement, or instancing over large areas.

Volume one is over 5 hours in length, with 3 hours and 26 minutes dedicated to training in Photoshop, and 1 hour and 48 minutes in Cinema 4D.

January 21 2010

Vue 5 Training is back

All asileFX Vue 5 training is once again available for purchase on the asileFX site.

Integration training now includes an additional 30 minutes of training for Vue 8 xstream users. The Vue 8 xStream Integration
Workflow lesson is originally part of What's New in Vue 8. If you currently own What's New in Vue 8, you will not need to download the update.

Please feel free to contact us if you need your download count updated, or if you purchased the DVD version of this training, we can add the download to your account.

Six styles to choose from.
Available in 2 formats, JPEG and PNG.
Images are 2928 x 2116, and will almost fill an entire 8.5 x 11 inch sheet of paper at 300ppi.
Scale to your desired size. Suggested print size is 500ppi.