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I would probably give it a look. (Being a nostalgia freak)

I would remember old days/whatever and (within 30-60 minutes) accept the fact that when I left the game originally it wasnt because of gfx, performance or the ability to use ingame FB or Twitter features but simply because... Game was old/over/played!

Basically: Dead game is... dead! The remaining 10 zombies that repeatedly beat the poor dead pony to make it appear animated will stick with their hopes, but pony-beater #11 and #12 are only showing up for a short while, checking out the improbed ponybeating stick!

We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!(repeat ad infinitum)

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Originally posted by Trudge34Graphics aren't the reason I ended up quitting EQ...but I would go back if they updated the graphics AND started fresh with the original and maybe Kunark and Velious, but not releasing any expansions for quite a while after that.

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Short version: NO.

Long version: Bad graphics by themself can prevent me from coming back. Good graphics by themself cannot bring me back.

In example UO would have to be redone alot for me to come back. Devs would have to completly throw away dependance on macroing like it was in example for alot of crafting / mining, but at same time not cut out those complex crafting and economy.

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i would if...

they would also restart new serversadvanced technics in the background for example ones that reduce lag when a lot of players are aroundand some minor tweaks which make game betrer because also the old games werent perfect

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Simply put, Would you play older games if they JUST updated the graphics? nothing else would be changed. EQ, FF11, DAoC etc

Has anyone ever said they left a game because the graphics became dated?

Said, or just followed the herd as it moved on?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.