July 28, 2012 // 3:25 am - Today the ScummVM Team have updated their ScummVM PS3 Emulator release from the prior revision to version 1.5.0 dubbed "Picnic Basket" which now includes more supported games and fixes as outlined below followed by version 0.1.6.

To quote: Little Red Riding Hood looking over at her grandmother's latest install of ScummVM, noting the update to version 1.5.0 and asked "My what a lot of games you now support". "All the better to entertain you with my dear!" responded the curiously grinning relative.

We all love to feast on the most sumptuous of gaming titles and our latest release will fulfill your craving for even more classic point and click adventures. Version 1.5.0 adds support for Once Upon A Time: Little Red Riding Hood and the following titles:

Backyard Baseball 2003

Blue Force

Darby the Dragon

Dreamweb

Geisha

Gregory and the Hot Air Balloon

Magic Tales: Liam Finds a Story

Sleeping Cub's Test of Courage

Soltys

The Princess and the Crab

Enjoy and hopefully you won't find the big bad wolf who is sure to give you a byte!

Previous Testing Build Details: ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files.

The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more!

Implemented support for TrueType fonts via FreeType2 in our GUI. Along with it GNU FreeFont was also added to our modern theme. Note that not all ports take advantage of this.

Added Basque translation.

Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN, SKY and SCI engines. It is now possible to toggle these options via the Engine tab when adding or editing a configuration for a game. In most cases, you will have to run each game once or readd them all in ScummVM's launcher in order to get the custom options tab.

Improved predictive dialog look.

Various GUI improvements.

Broken Sword 1:

Fixed incorrect sound effects in the DOS/Windows demo.

Added support for PlayStation videos.

Fixed missing subtitles in the demo.

Broken Sword 2:

Added support for PlayStation videos.

Cine:

Implemented Roland MT-32 output driver.

Drascula:

Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with "von Braun").

Gob:

Fixed a crash in Lost in Time

Rewrote the AdLib player. Enabled the now working MDY player in Fascination and Geisha.

SCUMM:

Added support for the Macintosh version of SPY Fox in Hold the Mustard.

Added a difficulty selection dialog for Loom FM-TOWNS.

Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.

iPhone port:

Changed "F5 (menu)" gesture to open up the global main menu instead.

Added support for custom cursor palettes, this makes the moderm theme use the red pointer cursor for example.

Added aspect ratio correction feature.

Implemented 16 bits per pixel support for games.

Maemo port:

Added support for Nokia 770 running OS2008 HE.

Added configurable keymap.

Windows port:

Changed default savegames location for Windows NT4/2000/XP/Vista/7. (The migration batch file can be used to copy savegames from the old default location, to the new default location).

Update: ScummVM 1.6.0 is Near: Greetings, fellow adventure gamers! We have finally come to the point when ScummVM 1.6.0 testing starts.

This release adds support for a number of new games that need to be tested:

3 Skulls of the Toltecs

Eye of the Beholder

Eye of the Beholder II: The Legend of Darkmoon

Hopkins FBI

Tony Tough and the Night of Roasted Moths

The Journeyman Project: Pegasus Prime

In addition, if you have Macintosh version of Discworld, please give it a try as well.

Added a new save/load chooser based on a grid of thumbnails. This is only supported for resolutions bigger than 640x400. The old chooser is still available and used for games without thumbnail support. It is possible to select the old one as default too.

Rewrote VideoDecoder subsystem.

Added Galician translation.

Added Finnish translation.

Added Belarusian translation.

Using the mouse wheel on a slider widget now changes the value by the smallest possible amount. This is more predictable than the old behaviour, which was to change the value by "one pixel" which would sometimes not change it at all.

Improved audio support for Amiga and AtariST versions of Future Wars. Now music fades out slowly instead of stopping immediately. Sound effects are now properly panned, when requested by the game.

Drascula:

Resolved multiple UI issues with the original save/load screen.

Added advanced savegame functionality, including savegame timestamps and thumbnails and the ability to load and delete savegames from the launcher. It's now possible to use the ScummvM save/load dialogs.

The F7 key (previously unmapped) now always shows the ScummVM load screen. The F10 key displays either the original save/load screen, or the ScummVM save screen, if the user has selected to use the ScummVM save/load dialogs.

Dreamweb:

Now that the game is freeware, there is a small extra help text showing the available commands in the in-game terminals when the player uses the 'help' command. Previously, players needed to consult the manual for the available commands. Since this reference to the manual is a form of copy protection, this extra line can be toggled by the ScummVM copy protection command line option.

Groovie:

Simplified the movie speed options, and added a custom option for The 7th Guest. Movie options are now "normal" and "fast", with the latter changing the movie speed in T7G to match the faster movie speed of the iOS version. The game entry might need to be readded in the launcher for the new setting to appear.

SAGA:

Added music support for the Macintosh version of I Have No Mouth and, I Must Scream.

SCUMM:

Implemented Monkey Island 2 Macintosh's audio driver. Now we properly support its sample based audio output. The same output is also used for the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.

Improved music support for the Macintosh version of Monkey Island 1. It now uses the original instruments, rather than approximating them with General MIDI instruments, and should sound a lot closer to the original.

Following up on the previous release and PS3 Port Build 20110622, this weekend PlayStation 3 developer bgK has updated ScummVM, an implementation of LucasArts SCUMM interpreter emulator, to ScummVM version 1.4.0 in celebration of their 10th anniversary.

To quote: It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years.

The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11.

More games are supported: Lands of Lore: The Throne of Chaos (based on the same engine as Kyrandia), the kids' game Blue's Birthday Adventure, and the science fiction game Ringworld: Revenge of the Patriarch. On top of that, practically all supported Sierra SCI games now have their Amiga versions working.

Our musically inclined users will notice PC speaker support in Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis, CMS support in Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade, fixed MIDI in the DOS versions of the Elvira series, and even sound in Winnie the Pooh in the Hundred Acre Wood!

As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page. Enjoy!

ScummVM 1.4.0 Emulator for PS3 Changelog:

New Games:

Added support for Lands of Lore: The Throne of Chaos.

Added support for Blue's Birthday Adventure.

Added support for Ringworld: Revenge Of The Patriarch.

Added support for the Amiga version of Conquests of the Longbow.

New Ports:

Added PlayStation 3 port.

General:

Fixed the ARM assembly routine for reverse stereo audio.

Added support for building with MacPorts out of the box.

AGI:

Implemented sound support for the DOS version of Winnie the Pooh in the

Hundred Acre Wood.

AGOS:

Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.

Fixed loading and saving in the PC version of Waxworks.

Fixed music in the PC versions of Elvira 1/2 and Waxworks.

Groovie:

Added support for the iOS version of The 7th Guest.

Lure:

Fixed crash when trying to talk and ask something at the same time.

SCI:

Added better handling of digital vs. synthesized sound effects. If the "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.

SCUMM:

Implemented PC Speaker support for SCUMM v5 games.

Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.

Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.

Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.

Broken Sword 1:

Fix freeze in Windows demo.

Fix crash when using cutscene subtitles pack with the Macintosh version.

Tinsel:

Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).

The US version of Discworld II now shows the correct title screen and language flag.