Tag Archives: Maguro

As is the nat­ur­al rhythm of things, we’ve been wrap­ping up a num­ber of projects last week, while oth­ers are pick­ing up steam. On the wrap­ping-up front, I worked with Her­man on prepar­ing the slide deck for HIRAME’s final deliv­ery. We put in some sug­ges­tions for a visu­al style, a prop­er game title, a premise—that […]

It’s already Wednes­day so let me quick­ly share with you some of the things that hap­pened last week. On Tues­day I jumped in a Green­wheels and did a lit­tle tour of the Nether­lands. First stop was Apel­doorn for a talk about how we made Code 4. This was part of the annu­al Week of Inspi­ra­tion, […]

Four months have passed since the pre­vi­ous update on our projects so it’s about time for a new one. Curat­ing a play­ful exhi­bi­tion The love­ly folk at Storm have asked me to return as cura­tor of the play­­ful-slash-inter­ac­­tive exhi­bi­tion that will be part of youth the­atre fes­ti­val Twee­t­akt 2012. I did the one this year, […]

This year the DiGRA con­fer­ence will take place 14–17 sep­tem­ber in Hil­ver­sum, the Nether­lands. My alma mater, the Utrecht School of the Arts, is host­ing. We couldn’t resist sub­mit­ting a prac­tice paper on Code 4, the game we made for the Dutch Tax Admin­is­tra­tion.1 It got accept­ed, so I’m speak­ing. The pro­gram is packed with […]

Project Maguro is fin­ished and on this Mon­day, we’re doing a quick eval­u­a­tion. Enter­ing the war room pro­vides us with an inter­est­ing sen­sa­tion. It’s as if we can still smell the gun pow­der. Hear explo­sions faint­ly, in the dis­tance — but only when lis­ten­ing intent­ly. Sit­ting down, it feels like we’re expect­ed to start crunch­ing […]

It’s been over half a year since I last talked about the projects we have on deck. I thought I’d do a quick post to give you a sense of what’s going on. We’re in the process of wrap­ping up Maguro. The game — titled Code 4 — is fin­ished and has seen sev­er­al suc­cess­ful […]

Our long­time col­lab­o­ra­tor Alper Çuğun will be at Chi Nederland’s bi-annu­al con­fer­ence to talk about Code 4 (for­mer­ly referred to as Maguro). Code 4 is a per­va­sive game we cre­at­ed for the Dutch Tax Admin­is­tra­tion with the aim of ignit­ing orga­ni­za­tion­al change. Chi Sparks is a con­fer­ence that focuss­es on “the very impor­tant con­tri­bu­tions that […]

We’ve hit upon a bug, and it’s a show­stop­per. Some­where in the coun­try, at the offices of a large gov­ern­men­tal organ­i­sa­tion, 48 indi­vid­u­als are play­ing the pilot of Project Maguro, which I last wrote about two months ago. The play­ers are trad­ing goods on our game’s web­site, and some­how they’ve ful­filled all of today’s orders. […]

Lounge music. A minia­ture dis­co light device spins in the mid­dle of two adja­cent desks, cast­ing colour­ful spots on its sur­round­ings. Peo­ple are typ­ing, click­ing away. Intense stares at lap­top screens. Nobody is mak­ing any cof­fee. Things seem to be get­ting busier at the Hub­bub head­quar­ters. Not that I know much about the usu­al goings-on […]

So I decid­ed to make a lit­tle ‘what’s on deck’ area on the wall behind my desk today. These are all list­ed in my Things and stuff, but I like hav­ing things around me phys­i­cal­ly as a kind of ambi­ent reminder, also to all the oth­er folks in the stu­dio. And now I’m think­ing, why […]