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Overview

Soon after Gormok has been defeated, Acidmaw and Dreadscale will come to the arena. Dreadscale will be mobile and follow normal tanking mechanics, while Acidmaw (who spawns a few seconds after Dreadscale) will be stationary. Every so often the two jormungars will burrow underground, and as they emerge, they will switch - the one that was mobile before the burrowing (Dreadscale in the beginning) will be stationary, and the one that was stationary (Acidmaw in the beginning) will be mobile.

Acidmaw's attacks do Nature damage. Its Paralytic Toxin will quickly immobilize and stun the tank and whoever else is nearby, making them useless for almost a minute. The only way to remove the poison, other than Divine Shield and Ice Block, is to have a player with Dreadscale's Burning Bile run to the poisoned people and allow the Bile debuff to damage them. One tick of Burning Bile is sufficient. Nobody but the tank should be standing in front of the poisonous jormungar.

Dreadscale's attacks do Fire damage. Don't be in front of it either, unless you are a tank. If you get debuffed with Burning Bile, be ready to cleanse anybody with Paralytic Toxin, but to try to keep away from other people, since the Bile does AoE damage.

In addition, the mobile jormungar will frequently spawn poisonous clouds underneath itself - the tank will need to kite it quickly. The stationary jormungar will do AoE knockback, not so frequently, so if you are using standard melee tank, they will need to get back in range quickly.

Whenever one of the jormungars dies, the other one receives 50% extra damage for the duration of the fight.

Comments

Comment by Killga

He will be second to arrive on the scene shortly after Dreadscale enters the arena. He will burst from the ground remaining stationary and should be tanked away from the raid group by a ranged (Warlock) or traditional tank. He delivers an aoe breath attack called Paralytic Spray that leaves a DoT of Paralytic Toxin that slows you down until it immobilizes you completely. When you have Paralytic toxin you must have it removed by a player that is affected by Dreadscale's debuff called Burning Bile.

Dreadscale will be mobile first and should be tanked around the room. All dps should be spread out as much as possible especially melee because Dreadscale emits a fire debuff called Burning Bile onto the tank and anyone standing nearby. He sometimes targets a random individual and if you are on fire it will spread to other players that are close by (10 yards). Both worms emit the debuff at roughly the same time, so the Red "Burning Bile" players can help to reach Green "Paralytic Toxin" players if they are slowed. Burning Bile cannot be cleansed, it is only the Paralytic toxin that is burned off the player. You must then be healed through the fire damage left over from the Burning Bile interchange. (Fire resistance auras/totems, and Nature Resistance auras/totems are essential during this encounter.)

The worms go underground eventually and then switch positions so that Acidmaw will be mobile and Dreadscale will be grounded. Keep the same tank set up as before with one dedicated to the mobile worm and one to the grounded worm. In addition to the debuffs that are being emitted, any worm that is mobile will be dropping poison clouds intermittently similar to the Grobulus encounter, and will need to be pulled away from them. While the mobile Acidmaw is being tanked have someone with Burning Bile ready to run to the tank to remove the Paralytic Toxin. Acidmaw should be killed first so that his debuff wont need to be cleansed anymore.

Ideally they should die at around the same time, because each worm gains a 50% damage increase when the other one is killed. You get This Achievement If you kill them within 10 seconds of each other.

Comment by Gotrik

I recommend designating one of the melee DPS'ers to be the "cleanse monkey".

The Offtank will get the paralyzing debuff from acidmaw, and this must be taken off him or else the boss will run around shotting your group while you stand there and watch.

Have your OT call out when he has the poison, designated melee DPS runs in front of Dreadscale to get the debuff, and then walks over to the OT, cleansing him of the poison.

This helped a helluva lot on this fight.

With luck, you should only have to do this once or twice.

Comment by tariel36

Paralytic Toxin can be dispeled by rogues shadow cloack on themself too.

Comment by Isilien

Mages can iceblock out of the debuff if needed.

Comment by Secarious

Quotes

Starting the Event:Highlord Tirion Fordring yells:Hailing from the deepest,darkest caverns of the storm peaks,Gormok the Impaler!Battle on Heroes

On killing Acidmaw and Dreadscale:Highlord Tirion Fordring yells: The air freezes with the introduction of our next combatant, Icehowl! Kill or be killed, champions!

Comment by Doomedge

It's Holes!

Comment by Ihasacookie

So does druid shapeshifting get rid of the poison?

Comment by Lanetolsun

Steel yourselves, heroes, for the twin terrors Acidmaw and Dreadscale, enter the arena!

says Highlord Tirion Fordring, as he clearly states these are not one but two jormungars.

Comment by Otore

Anti magic shell can protect you from the de-buff from paralytic bite on "all" modes of the encounter. Something for Death Knight tanks on Acidmaw to keep in mind druing it's mobile phase. If you pop your anti magic shell as soon as it comes up for its mobile phase and is attackable, you should be able to protect yourself from it every time (it'll be on cooldown for the 2nd paralytic bite of its mobile phase though).

Comment by utopus

yaaa. is he tameable?

Comment by Amrun

This fight, which consists of 3 fights containing a total of 4 bosses, is effectively a check of your PuGs skill (or common sense), gear, and patience. People who are pulling meager (less than 3k) dps in 10man are either ungeared, unskilled, or both. People who do not follow the pretty simple guidelines have little common sense. People who quit after your group wipes (expect it) once have no patience. Now, enough of that, onto the fights. This is all on my 10m experience of this fight.

The Beasts of Northrend

Acidmaw and Dreadscale

- This is essentially the fight that will make or break your group. If you make it through with most of your dpsers and at least one healer and tank alive, you'll probably survive the rest of the battle. If you enter this raid with more than one person down, you may not make it. One worm will be mobile, and one stationary. They burrow during the fight to switch their traits (mobile becomes immobile, vice versa), but I believe they go back to the tank who they were on last.

- Tanks Dreadscale will enter the arena, followed by Acidmaw a few seconds later, who will pop out of the ground on the opposite side. Typically, the offtank will tank Dreadscale, but it isn't extremely vital that they do. When Acidmaw pops up, the other tank must immediately grab threat. Both worms should be tanked facing away from the raid. The biggest problem facing tanks (other than the pwnage damage they are taking) is the poison debuff on the main tank. If the tank is stunned, then good luck with the rest of the fight. A considerable method is to have the two worms tanked beside each other from a distance that is far enough that nobody takes damage from Burning Bile (except the OT and people being cleansed), but at the same time the MT can easily be cleansed when needed. The bottom line; whether you use a plate dps to "carry" the bile to the MT or the MT runs to the OT, that poison has to be cleansed. Tanks should be ready to kite away from poison puddles.

- Heals This can be a rough healing fight. Understand that you will have to juggle considerable raid damage and tank damage at the same time. Save any good AoE cooldowns for the poison spray. Whatever you do, do not let the MT distract you to the point that the OT misses heals. They will both take comparable amounts of damage. Be ready to heal through Impale stacks for the first few seconds of the fight. This is really a gear/skill check if anything else. There's nothing much more to this fight, so far as I am aware, than being able to sustain consistent heals on both the tanks and raid.

- DPS Acidmaw will be the first on your hitlist here. Stand behind him. If you get the poison debuff, run to the tank on Dreadscale as fast as possible or else you will find yourself in quite a bit of trouble. Watch for poison clouds, etc., etc.

Probably the most difficult of the three first battles due to the fact that their are two equally strong bosses tossing out single target and AoE attacks. Also, when the raid first starts the raid should be on the side of Dreadscale (with the exception of the tank who is taking Acidmaw). More often than not, if the raid is spread out than a DPS or healer will get snatched when he pops out of the ground.

Comment by Lazurianis

Level Deathskull Bosses are tameable I repeat ARE TAMEABLEI tamed The Beast before. Which he is a Level Deathskull so there is no reason Acidmaw or any other of the Northrend Beasts wouldnt.

Comment by XxdruidsxX

He is the second mini-boss along with Dreadscale of The Northrend Beasts. Make sure to stay off the slime pools as they can kill you. If you have Paralytic Toxin, go to someone with Burning Bile as it can remove both affects from the players.

Comment by Centuris

His debuff can be removed with Emancipate if you are a retribution paladinnote: can only be removed from yourself