User's Interface

So if you have seen our demo video we released about 2 months ago you may have seen that our UI for the pipbuck and HUD is a little different than what you’ve seen in Fallout 3 and New Vegas. This is to primarily to give a unique experience while exploring the Fallout Equestria universe, but also to give our game its own unique style.

The first thing we’ll look at is the HUD, which sports a brand new feature, something that we like to call the “immersive HUD”. What it does is causes everything but the compass to disappear until it is needed. For example the health bar will only show up if the player is getting damaged, is in combat, or is at low health. If the player is no longer in combat, stops getting damaged, or heals themselves the health bar will disappear. This is to allow the screen to be less cluttered and allows the player to become more immersed in the world around them. Hence the name.

Next up is the pipbuck, which functions basically the same as the pipboy in Fallout 3 and New Vegas. You got your “STATS”, “ITEMS”, and “DATA” menus like in Fallout, as well as the various sub menus. However one key difference from Fallout 3 and New Vegas, is that while in the pipbuck menu, the game does not pause. People still go about their days while the player is using the pipbuck, and if the player is in combat, they can actually get damaged. This is to not only make the game a bit more challenging, but also seem a little bit more real.

Another smaller but nonetheless interesting addition to the pipbuck is a improved sorting system. Stuff found in the “ITEMS” section will now be sorted first by type, then alphabetically by item name.

Before you go please remember to write down what you think of these changes in the comments below or on our forums, we hope to see you there.

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