The special actions are awesome. They make it easier for players with less family members to stay competitive. Timing your actions is crucial, especially since each special action may be selected twice per round. Overall, I find the action phase to be more dynamic than standard Agricola. Each new feature provides so many alternative ways to combo and score points.

The production of Hoffman lenses is incumbent upon all true scientists

The tallest mountains, the darkest forests, the deepest deserts, the oldest books, there you will find the stone.

10

Jan 2010*

I have the game. I Want the plastic "Target Horses" from the sets that Target sold in May-July 2008. I would like all I can get and will pay or trade for them, just email me your asking price. If you have whole sets (cows, pigs, sheep, horses, wolves, chickens, etc...) I will buy/trade for those also.

OK, one time Randy Beaman had to take baths with his brother. So one time his little brother took a potty in the bathtub .....and now Randy Beaman gets to take showers alone. 'K, bye.

One time, OK, see, one time Randy Beaman's little brother ate Pop Rocks and drank a soda at the same time and his head exploded! 'K, bye.

10

Nov 2011

Surprisingly, this expansion made one of my 10's even BETTER! There is now a farm management responsibility to remove the forests and moors before other tiles can be placed. I really like the actions that don't require placing a worker. Getting those actions for free is great, but paying two food can be pricey. The one and only drawback are the horses. We've found that they're a bit strong. It's very, very difficult to win unless you have 4 or more horses.

A truly great expansion, takes an already great game and changes the gameplay just enough to provide a fresh challenge - does everything an expansion should do rather than just being more of 'x'.Looks to add even more longevity to a favourite game

Interesting expansion that gives even more options (as if they were needed). However it does help counterbalance the "build more rooms & breed" strategy that is more of a pre-requisite in the original game.

I hesitate to say this makes a great thing greater but it definitely makes a great thing differently great. This expansion changes the whole tone of the game, shifting the balance of the game enough to make even a seasoned Agricola-phile shift gears.

While not a necessary expansion, it does very much enhance your Agricola experience in adding many neat and interesting major and minor improvements to the mix as well as horses, free actions, forests, and moors/heating rooms. Loss of a family member to the hospital can hurt action wise as they get ill and only get a food as an action in the hospital for the next action round if you cannot heat the whole house. In my brief exposure to this expansion thus far, I think what I most appreciate is that it allows for the possibility of a small family of three to win (still assuming you get that third family member early).

This expansion makes Agricola better (more like Caylus, but in the good way). Emphasizing improvements was a good decision; it makes the game feel more natural. It feels good to be free of the occupations. My brother's name is in the rulebook!

Great expansion for an already good game, The added action cards provide for the necessary actions to deal with the tiles laid out on your map from round start.

(Winning) Scores have gone up dramatically since the base game. In our group a 50+point score is almost a necessity to win the game and 60+ scores are quite common. Personal high is 72 points in a 4p game. Kasper has the current group high score with 83 in a 3p game.

No doubt...this is a "10" out-of-the-gate. If you don't like Agricola...this expansion isn't going to change your mind, but if you love Agricola, like I do, this is going to re-charge your tractor. This game amps up the mental puzzle by adding fuel to your family worries. I can't rave about this enough.