Posts Tagged ‘Almost Human’

In our never-ending quest to be a one-stop shop for dads of John Walker the world over, we are utterly dedicated to fetching whatever news-flavored scraps may fall from Almost Human’s table. Sometimes, it gets a bit weird – like when I was pretty sure mashed potatoes were news. Well, sure enough to take them, anyway. This time, though, I think I’ve come across a bit more of a sure bet. See, Legend of Grimrock will be getting some things in the future. New things, even!

Oh, the terrible weight of expectation. How can I possibly live up to or surpass the gimmick in my last Legend of Grimrock post? Well, unless I somehow created an HTML maze that you had to solve in order to find the details about the new Grimrock patch now being out and containing some unexpected bonus goodies, I just can’t. So I’m just going to end this post right here instead. See you!

Happiness is a cold, dank dungeon filled with traps, giant poisonous spiders and not enough food. Legend of Grimrock has proved to be a welcome and surprisingly modern-feeling bearhug from dungeoneering’s past, and as well as being such a source of joy for old men like me it’s also proven profitable for devs Almost Human. “The development costs of the game have now been covered many times over so the future of the company seems pretty secure,” they claim happily in a new bloggington, which hopefully also bodes well for the future of the game. It’s the sort of thing that could potentially make the very best of a big fat synringe full of extra content. First things first though, a new patch for some of the issues in the launch version is incoming. Hidden somewhere in this post is a switch you must find and activate in order to continue reading.

Almost Human’s Legend Of Grimrock comes out a week today. I’ve finished it, and am here to tell you why it’s bloody brilliant. Sometimes that’s just what a review is for. Don’t worry – we’ll remind you next Wednesday that it’s released, as we have more coverage planned. But now, here’s Wot I Think.

Legend Of Grimrock is out in a couple of weeks, via Steam and GOG.com, and anticipation is building. A game that harks back to the glory days of FTL’s Dungeon Master is something many would like to get their hands on. Get my hands on it I have, and after spending a little time with some pre-release code, I’m excited to confirm it really does seem to be capturing that era, with tile-based movement, a quartet of characters, and the terrifying moments when you’re trying to mix a potion in the middle of a fight. Below you can read the top 11 things that I think make it a game worth taking an interest in. (I have a sneaking suspicion that anyone who didn’t play Dungeon Master is going to find this post a touch confusing.)

“Everybody at the office is totally jazzed up and we really can’t keep in our pants much longer.” Almost Human, you sicken me. Surely there’s a less sexy way of declaring that much-anticipated indie first-person dungeoneering RPG Legend of Grimrock has gone gold? Gold as in ‘finished.’ I do share their excitement, however, even if it’s evidenced by my brain rather than my under-trouser parts. Almost everything we’ve seen of this Dungeon Master-like looks exceptionally promising, and it’s all been done without Almost Human having to kick any starts whatsoever.

We’ll find out full launch details later this week, but all being well we can expect it in April. Someone else on RPS already has Grimrock review code, and they’re not sharing. I’m going to go and burn their house down to teach them an important lesson.Read the rest of this entry »

It could be that grid-based dungeon crawler Legend of Grimrock actually takes place entirely in dungeons, what with being at least somewhat related to Dungeon Master, but maybe there will be a tower. Maybe. Whatever the case, the game which has caused me to nostalgically divide my house’s floorspace into equally sized squares finally has a release date. Early April. That’s not actually a date, is it? Not specifically. But it’s better than the previous timeframe, which was simply ‘the future’. No new features now, just bug fixing, completing animations and adding a bit of polish. Then it will be mine and possibly yours as well. A peek at a UI redesign lurks below.

When he first laid eyes on it, grid-based RPG Legend of Grimrock caused John to claw at the screen in a futile attempt to get his hands on it. I’m not sure if he always plays games by plucking them out of his monitor and laying them out on a coffee table but it may be the case. Along with the announcement of a delay until early next year, developers Almost Human send word that the project has reached beta. There’s a new video as well, which manages to excite me by showing inventory management the likes of which it’s all too easy to desire romantic liaisons with. Then there are the puzzles, the pressure plates, the man casually falling into a pit…I AM CLAWING AT THE SCREEN

Oh my goodness, I’m having Dungeon Master flashbacks of purest/purist happiness. Thank you to reader Mikko-Pentti for pointing us toward Finnish indie project, Legend Of Grimrock. Developers Almost Human Ltd. have just released their first in-game video (below), and it has me clawing at the screen. Tile-based, first-person Dungeon Master-style gaming, but with gorgeous shiny graphics. I want it. I want it now.