In Stronghold 2 the units when you selected them to go to a certain location they would all mesh together as they were running. You could have several soldiers in one spot making it look as if it were only one soldier. This made combat awkward and difficult to manage.

So my question is will each unit hold a certain amount of space, so that they do not mesh together when they are sent to a certain point on the map or enter combat?

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"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy

But if there is a pathfinding conflict - for example a bunch of your units are blocking your gateway - your and ally units will be able to go "through" them - but it`s not as noticeable - and I think we`d rather have that than pathfinding conflicts. Keep in mind that if you still can block the path against enemy units though.

But if there is a pathfinding conflict - for example a bunch of your units are blocking your gateway - your and ally units will be able to go "through" them - but it`s not as noticeable - and I think we`d rather have that than pathfinding conflicts. Keep in mind that if you still can block the path against enemy units though.

But if there is a pathfinding conflict - for example a bunch of your units are blocking your gateway - your and ally units will be able to go "through" them - but it`s not as noticeable - and I think we`d rather have that than pathfinding conflicts. Keep in mind that if you still can block the path against enemy units though.