I'm playing on a freeshard and can't get any lumberjacking scripts to play correctly (tried MWinc's, Neo's Ter Mur Area Lumberjack, and a couple others). They just recall around in circles because they aren't picking up any trees when searching tiles. The trees on the freeshard I play at disappear completely after being chopped down.

I read it could be the map .mul files and a registry issue. I replaced the mul files with older ones and created the registry keys as directed from an easyuo thread.

I thought maybe the #tilename or #tiletype might have changed. I was using the below modified TrailMyx's Locate Tree sub to see the tile information:

Tile get #charPosX #charPosY 1 set !radius %1 set !xmin #CHARPOSX + !radiusdisplay ok The tile at X: , 2828 , #spc , / Y: , #charPosY , #spc , has the following Name:$ , #tilenamehaltIs simply typing in the X-coordinate like that ok? If so, the results come up as forest, jungle, or the same as whatever ground I'm standing on. Any other ideas to find and target trees?

It is a computer to computer issue. Some will not work with EUO anymore using the Tiles. YOu will have to switch to another program. You could potentially use Stealth to do your lumberjacking. I do have a lumberjacking script available for Stealth.

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