So as you may see I have a very unconventional deck. Lots of strange rbs and not very many choices has put me to the point where I need help. I'm very new to organizing my own deck, so I decided to read the guides to structuring a deck. Theres was a bunch of "rules" floating around in my head while I made this lineup. The first rule I followed was - fast, slow, fast, slow. This wasn't that easy though as I don't really know whats considered "fast" these days.
Next thing I did was try to go magic, physical, magic, physical. I think I did a little better at this than the fast, slow rule.
The last reason why my deck is like this is because I decided to try to use the simulator II on the gccards website. I put my deck up against itself and kept switching around my deck until it could win 95 percent of the time vs. itself. This was probably a terrible idea, but I wanted to see if it could work. Im certainly not looking to go into S+, but some occasional mighties would be nice.
I'm also planning on getting a decent type Horsemaiden, so I would like to know where I would put that.
Thanks in advance for trying to help!

How do you feel with your PCI starter? I guess he is working well earlier in the week, because Master shouldn't have too many "perfect" decks. But you should find yourself being outspeed by other PCI (aceR/sonic). So you can still use your old setup before you feel more pressure. PCI's scratching power should get you some domination bonus in the early stage. Once you get into the sap-starter war zone, try the new concept of "sacrifice".

1. Andromeda
(she will die from one scratch by PCI, to PREVENT "mind rift-suicide-ATB rest")

2. Mino
(he is slow, but Androm's sacrifice makes sure you will land a hit, he will be 90% win vs opponent's starter. Even GS fails, you still have LS)

3. Ladon
(His OHKO power is so low, no buff, no aura, but hopefully Mino's LS add to the combine damage for a kill)

4. DT
(Not much OHKO power, but if you get lucky, Ladon may EP the target before he gets killed, boosting your OHKO power and survivability in a "unnoticed" way)

5/6. Abby-IQ or IQ-Abby
(2-4 are so slow that you may suffer being double hit now, Sapper is good to take that hit). Try to observe "how often" your opponent double hit you, if very rarely, move IQ before Abby to drag it a bit longer. To goal is to let Abby sap and take the hit.

7. DZ
(Just to fill the slot )

8. Odin
(The most hated buff for Odin is those def 25/40%, hopefully DZ will remove them for you)

9 Iblis
10 PCI
(While your PCI isn't fast enough to be a starter, he can be a deck ender, especially when your opponent used their "king card" at the beginning).

Hmm, definitely not the best or any good advice, but just giving you some input.
Alm MMI as starter..even though with Nike Claus and Sleipnir..it might not be a good idea. Now Gandring, should hopefully be able to cast twice..
Mostly Qsler in this order, but most of your cards are physical attackers, that is why you have probs with DS-counters
Those type specialised decks + aura are really hard to beat, unless you specialise in a counter-deck..

Definitely get another opinion and try around for yourself.

Signature

My new self-created siggy...and the mod team logo designed by our artists Alysha and verts. nutmagz was here.
Also lookig for a Alm fast Ichi fooder, please pm me.

Hmm, definitely not the best or any good advice, but just giving you some input.
Alm MMI as starter..even though with Nike Claus and Sleipnir..it might not be a good idea. Now Gandring, should hopefully be able to cast twice..
Mostly Qsler in this order, but most of your cards are physical attackers, that is why you have probs with DS-counters
Those type specialised decks + aura are really hard to beat, unless you specialise in a counter-deck..

Definitely get another opinion and try around for yourself.

I was going to recommend using alm suc as starter to counter Nike, but maybe this isn't the best idea considering Sleipnir has a faster QS and will take him out. So, with the cards you have right now, I think alm sonic MMI is the best starter.

Bench: AceR Andro, AceR Odin, Sonic FFV Gilga (seriously, I have an extremely light deck. I concentrate all resources in one place since I am not really a paying player. I have like 20 5* cards in total lol)

Auras: Yata, Ikenga, Bryn, Aeacus, Grendal,

Description:

Card 1~3 (intention) - Together they should form a very fast trio that might lead to double hit opportunity for HMS, or at the very least ensure Idun would get a turn in spite of her slow nature (geez 4000agi is 'slow' now). Nike Claus is the perfect counter to the 70% or so decks that starts a PCI/MMI. MMT and HMS forms a formidable LS/QS tandem that should have no problem killing an extra card.

Card 1~3 (reality) - Nike Claus performs pretty much to my expectation. She is exceptionally good against PCI/MMI, and she seems to often sap first against other Nike Claus as well (I dunno about this, but in case she runs into another Sonic Claus that has identical agi, the atk side (me) is going to sap first? Is that the rule?). Yes she gets killed by Jugg/Succ but you can't win them all I guess. But one thing about her is she does lack OHKO power sometimes, and it will result in a disastrous sequence: MMT will use his poison3 on a already critical card Claus didn't finish; a QS card will put MMT into LS state and subsequently kill him with a scratch (so all MMT basically managed to accomplish is finish an already critical card, which a lousy S Bird would be able to do as well). HMS, on the other hand, is straightly a kill-one-then-get-killed card. Yes she is very good at guaranteeing that one kill, but she has virtually no two-kill potential.

Card 4 (intention) - I'd like a somewhat tanky card in my deck. She got put behind a trio of fast card to ensure she will get a turn even she is kinda slow.

Card 4 (reality) - Many said she is the weak link in my deck (along with NB), but she actually performs very well. Unlike Claus she has no OHKO issue (except facing Kaneki-powered AB), and she can tank virtually any element thrown at her. She is also a surprising good scratcher - even when she is sapped by Iblis she can go toe-to-toe with him in the scratching match! Let's just say I see her double kill much more often than the first three mighties.

Card 5~8 (intention) - LS/QS chain. Between them I hope they can kill an extra card or two. I also like to cluster my death casters together, because I hate it when my card isn't able to OHKO and left an opponent in critical stage, and then the death caster uses death to finish off that little bit of HP. It drives me nuts.

Card 5~8 (reality) - Well what drives me nuts does happen plenty often: Lindwurm's LS proc and successfully scratches opponent, and Carm's QS isn't enough to finish it off. That means Carm is going to waste a turn to cast death to finish off that maybe 200 hp. Also when a Mighty Bold Abby gets in there they are hopeless. On top of that the LS does not proc as much as I like (not mentioning them being sapped and there is no LS to speak of).

Card 9 (intention) - Like I said I cluster my death cards together because it seems to make more sense.

Card 9 (reality) - Two slow cards (carm and her) together never bodes well. And swapping her position with Iblis doesn't make a lot of sense either because if Iblis' SD proc, both sides' ATB will reset and NB would be the slow card that got hit first anyway. But similar to Idun she does tank element pretty well.

Card 10 (intention) - well if there is a more common card/position combo than a starter MMI/PCI, it would be a closer Iblis. 6 out of 10 decks close with an Iblis in Vet, seriously.

Card 10 (reality) - another card that performs to my expectation. His SD wins (draw) a lot of battles that my deck would have lost if I close with another card.

Auras- usually Ikenga+Yata, or Bryn plus Aeacus.

To be honest I am kinda disappointed with my deck's performance - yes it still has no Ishtar but all my cards worth 100+iiis, and I went through shxt to gather them. Now this fire deck which probably takes half the stones to put together is absolutely murdering me (those ABs arrrrrhhhh). I also can't get any streak going (even 5 wins) after the rank get inside 100 or so, and 80ish is about the best I can do. Is ishtar my only hope?

Bench: AceR Andro, AceR Odin, Sonic FFV Gilga (seriously, I have an extremely light deck. I concentrate all resources in one place since I am not really a paying player. I have like 20 5* cards in total lol)

Auras: Yata, Ikenga, Bryn, Aeacus, Grendal,

Description:

Card 1~3 (intention) - Together they should form a very fast trio that might lead to double hit opportunity for HMS, or at the very least ensure Idun would get a turn in spite of her slow nature (geez 4000agi is 'slow' now). Nike Claus is the perfect counter to the 70% or so decks that starts a PCI/MMI. MMT and HMS forms a formidable LS/QS tandem that should have no problem killing an extra card.

Card 1~3 (reality) - Nike Claus performs pretty much to my expectation. She is exceptionally good against PCI/MMI, and she seems to often sap first against other Nike Claus as well (I dunno about this, but in case she runs into another Sonic Claus that has identical agi, the atk side (me) is going to sap first? Is that the rule?). Yes she gets killed by Jugg/Succ but you can't win them all I guess. But one thing about her is she does lack OHKO power sometimes, and it will result in a disastrous sequence: MMT will use his poison3 on a already critical card Claus didn't finish; a QS card will put MMT into LS state and subsequently kill him with a scratch (so all MMT basically managed to accomplish is finish an already critical card, which a lousy S Bird would be able to do as well). HMS, on the other hand, is straightly a kill-one-then-get-killed card. Yes she is very good at guaranteeing that one kill, but she has virtually no two-kill potential.

Card 4 (intention) - I'd like a somewhat tanky card in my deck. She got put behind a trio of fast card to ensure she will get a turn even she is kinda slow.

Card 4 (reality) - Many said she is the weak link in my deck (along with NB), but she actually performs very well. Unlike Claus she has no OHKO issue (except facing Kaneki-powered AB), and she can tank virtually any element thrown at her. She is also a surprising good scratcher - even when she is sapped by Iblis she can go toe-to-toe with him in the scratching match! Let's just say I see her double kill much more often than the first three mighties.

Card 5~8 (intention) - LS/QS chain. Between them I hope they can kill an extra card or two. I also like to cluster my death casters together, because I hate it when my card isn't able to OHKO and left an opponent in critical stage, and then the death caster uses death to finish off that little bit of HP. It drives me nuts.

Card 5~8 (reality) - Well what drives me nuts does happen plenty often: Lindwurm's LS proc and successfully scratches opponent, and Carm's QS isn't enough to finish it off. That means Carm is going to waste a turn to cast death to finish off that maybe 200 hp. Also when a Mighty Bold Abby gets in there they are hopeless. On top of that the LS does not proc as much as I like (not mentioning them being sapped and there is no LS to speak of).

Card 9 (intention) - Like I said I cluster my death cards together because it seems to make more sense.

Card 9 (reality) - Two slow cards (carm and her) together never bodes well. And swapping her position with Iblis doesn't make a lot of sense either because if Iblis' SD proc, both sides' ATB will reset and NB would be the slow card that got hit first anyway. But similar to Idun she does tank element pretty well.

Card 10 (intention) - well if there is a more common card/position combo than a starter MMI/PCI, it would be a closer Iblis. 6 out of 10 decks close with an Iblis in Vet, seriously.

Card 10 (reality) - another card that performs to my expectation. His SD wins (draw) a lot of battles that my deck would have lost if I close with another card.

Auras- usually Ikenga+Yata, or Bryn plus Aeacus.

To be honest I am kinda disappointed with my deck's performance - yes it still has no Ishtar but all my cards worth 100+iiis, and I went through shxt to gather them. Now this fire deck which probably takes half the stones to put together is absolutely murdering me (those ABs arrrrrhhhh). I also can't get any streak going (even 5 wins) after the rank get inside 100 or so, and 80ish is about the best I can do. Is ishtar my only hope?

Once u hit 80+ in vets u will find your LS + QS not working much when seeing High HP Cards. I think you can see the problem here already when u mentioned Ishtar

yr Current 6-7-8 Gonna be a problem for you unless u get yourself an Isthar Lv 3

1) LS Scratch from PCI probably deals 2-3k+ Dmg + QS from OS only deals 2k+
2) OS has a weak LS Scratch + QS from Lindwurm is highly possible of not killing that particular card and has to cast Death, and if he fails death he goes str8 to LS = Wasted Lindwurm

I did some changes here, from what i see for a potential deck to squeeze in top 50 without isthar/Kaneki/Belph

1) Lindwurm has to be behind a sure kill card. MMT has a very heavy scratch in which can ensure his QS kills and he casts death for a chance to kill another full HP Card (better chance of QS 1, and death another)

2) Carm QS comes in after him, most likely not to kill the LS Scratch he did but to MR the opponent. If your lindwurm got to Double cast after MMT(really fast), once you reach Carm the ATB will be favoring against u, so if MR triggers you get to cast death or the opponent card kills himself and resets the ATB under MR. (Good chance of Killing 1 at least every battle)

3) Moved OS to the 9 to make her a standalone card. She is sadly outranked in Top Elite/Vets nowadays with a Weak QS and Weak LS. Best opportunity is to place her at a standalone position to secure 1 kill with QS+Cast+LS for your Iblis to have a better chance to secure 1 kill after her and SD another if you're 1 card behind opponent
(this doesn't apply if you get yourself an Isthar Lv 3)

Suggestions to consider

1. Im sure u will find yourself in scenarios where u meet an M Jug that QS your nike and she doesnt revive and your MMT popping in Kill the jug and die from his SD with no ATB Boost for your 3rd card. Or your nike who is highly dependant on revive but

2. Earth Deck
I can see 3 potentially good earth cards in your deck already. You can rethink over of making an earth deck .. other cards are a hard catch tho. LoC & Prom

1. Im sure u will find yourself in scenarios where u meet an M Jug that QS your nike and she doesnt revive and your MMT popping in Kill the jug and die from his SD with no ATB Boost for your 3rd card. Or your nike who is highly dependant on revive but

2. Earth Deck
I can see 3 potentially good earth cards in your deck already. You can rethink over of making an earth deck .. other cards are a hard catch tho. LoC & Prom

1. but what?

2. I don't think going for a themed deck is a good idea for someone with such a thin deck like me since it is going to lack versatility. For example, if a particular deck gets hard countered by a few cards (think Alm Heph against Fire deck) I won't have the resources to make quick fixes. I think a themed deck is for players who have at least 15~18 usable AceR - so he can have a themed deck as well as the more common cards (PCI, Sugaar etc) to sub in-and-out in case there is a need for adjustments.

Forgot wad I wanted to say, ~.~ and yes I didn't finish the last few suggestions. Was at work just now then had a last min meeting

1. Consider an all rounder card like Selkie or Heph for ur 2nd card. She will be more reliable in 2nd place over MMT. Nike is highly dependent on revive and if she fails sap and revive, u will see her failure crumbling ur first 3 cards, MMT prolly meets QS 2nd cards quite often

2. Theme decks doesn't mean u need 8-9 cards with same ele.
Ur PCI, Iblis, M Nike, Lindwurm, OS can fit in any deck. Most fire poison decks will still have 2-3 of those in deck. Whilst dark deck,light,wind,earth decks will have more cause a 6% will not make a low tier perform top tier comparing to fire and poison..