Added WeaponSmall Icon and WeaponIconsSmall Icon to all the weapon scripts, this does that you will see the ammo type of your weapon, instead of just "AMMO" it will be a icon of the "bullet form" of the ammo, like when you play HL2:EP2 single player

Fixed different bugs in the script & resource files

Free aim /w Thirdperson over the shoulder view

CL_righthand fix

flashlight on viewmodel

Task menu vgui list

Thirdperson = cheat command

Multiplayer transitions

Transit your whole class to the new map

Pickup strenght

Shotgun fast switch bug

Teamplay fixes when A.I is involved

Fix vehicle player camera judder

Show game messages to all

prevent weapons and items from respawning

Func_tank can now be used to kill others

APC Tank no longer lags

Fix maxammo for weapons

Added new weapon model World and View model for AR2 / Assault Rifle, added ironsight and fov change to it, Reason: The scope view texture has leaked due to our class systems, therefore I would have needed to add a dynamic scope texture to this weapon, and that would not have been possible since only one side of the weapon is being rendered, to get the dynamic scope to work you need to use ironsights as well, and that would have been bugged since then you would have seen parts of the weapon's right side as invisible

Added Dynamic Scope texture to Sniper Rifle, and Ironsight for dynamic scope to work properly

Fixed Damage Adjusters

Added Lean Left & Lean Right functions

Add heartbeat sound & breathe sound when you are out of suit power / stamina / sprint

Added bots

Enabled crosshair when handling the turrets!

Objective Task List!

Removed Start-Up video

Battle-Force: Multi Player v7.0 Beta Sneak & Peek:

C++ Changes:

See your legs / body when looking down.

Free aim! // Perhaps...

Fix A.I for Multi Player battles.

Change speed of the player when he is IRONSIGHTED! (If still not done/implemented)

Added WeaponSmall Icon and WeaponIconsSmall Icon to all the weapon scripts, this does that you will see the ammo type of your weapon, instead of just "AMMO" it will be a icon of the "bullet form" of the ammo, like when you play HL2:EP2 single player

Fixed different bugs in the script & resource files

So far this has been Achieved:

Ported all content and coding over to the latest OrangeBox engine

Added FOV change to Ironsights

Added Dynamic Scopes

Your weapon will be lowered during Sprint

Your weapon will be lowered when you climb up a ladder

Your weapon will be lowered when you Jump

Your weapon will be lowered when you are floating/flying (When walking off a cliff)

Your weapon will be lowered if using the noclip cheat

Ironsight will be disabled during Sprint

Ironsight will be disabled when you are climbing up a ladder

Ironsight will be disabled when you Jump

Ironsight will be disabled when you are floating/flying (When walking off a cliff)

Ironsight will be disabled when using the noclip cheat

Ironsight will be disabled when holstering your weapon

Ironsight will be disabled when reloading

The Turret for the APC tank can now be controlled and rotated by the player

Added Classes and Classmenu

Added Team Menu (BFMP is now Teamplay only!)

Fixed viewmodel-rotate bug

Implemented FMOD sound system

Added HUD veins overlay which will be shown when the player has been hit by a bullet or a melee weapon

Added regenerating health

Fixed weapon damages on all weapons

Added a brand new GUI to the main menu, weapon selections, resource history when you pick up weapons/items/ammo

Removed Combine & Rebels text appearing around the Sprint bar

Removed HUD Health

Removed HUD Crosshair

Removed HUD Suit

Removed HUD Flashlight

Fixed bullet spread while Ironsighted, this will lead to more precise shooting when using Ironsights

Fixed Crossbow shoot through glass

Scaling icons fix

Duck jump fix

Firstperson deaths

Weapon respawn fix

Added realistic rain splash effect to rainy maps

Added lightning to muzzleflashes (If you are shooting in a dark room then it will be lighted up by the flame muzzleflash from the gun)

Team indicator HUD, Team Combine will have a Icon with an "C" and Team Rebels will have a Icon with an "R"

Added WeaponSmall Icon and WeaponIconsSmall Icon to all the weapon scripts, this does that you will see the ammo type of your weapon, instead of just "AMMO" it will be a icon of the "bullet form" of the ammo, like when you play HL2:EP2 single player

Fixed different bugs in the script & resource files

This has to be Achieved before BFMP v6.5 Beta can be released:

Added new Ammo HUD

Added new Sprint HUD

New world model for the Ninja Blade

New view model for the Ninja Blade, replaced with an axe

Added new Death Notice icons

Add lower weapon animations for K100, AK-47 and Sniper Rifle

Reduce the speed of the player when he is Ironsighted

New Menu Background image

New Maps: BF_Jablamahad

Minor fixes on the BF_Islamabad & BF_Coast_Huge maps

Thanks for your attention, and I hope that this will bring more excitement into the mod!
Step by Fun-Piranesi any time if you want more detailed News!
The BFMP v6.5 Beta version will be released as soon as the unachieved goals has been achieved!

Hey guys, finally the final ISLAMABAD map has been released, you can find it 24/7 on my server so I hope we could be playing some active matches in this map! In this release I have fixed everything in the map, added more details, Full HDR, and more! The map will as well not crash anymore as I have fixed the compile issues, and I have optimized it heavily. So now I guarantee you that the FPS is going to be around 60-300 FPS! If you have a modern computer you should not worry. The fps drops to 70-60 in highly visible areas, where you are surrounded by a lot of brushes and details, and it arises when you are in not so heavily visible areas, where you are not surrounded by too many details. :)

Here is my documentation log about the whole history and features, etc... :)

Hello there, thanks for showing interest in the Islamabad project!
The development for this project has currently been CLOSED! Simply because the project is 100% FINISHED! Thats right! It's finito!!

The Schedule has been like this: (The maps included in this project)
1: ins_Akahablah (For CSS)
2: de_Kurizh (For CSS)
3: ins_Kurizh (For INS)
4: ins_Mosul (For INS) (Name were changed to ins_Kurizh_Extreme later on)
5: ins_Kurizh_Extreme (For INS) (Never released due to compile errors and crashes)
6: BF_Battle_Kurizh_v2 (For Battle-Force) (BF is our HL2 mod, we fixed a little on ins_kurizh_extreme and used it for our mod)
7: BF_Peshaahr (For Battle-Force) (Fixed more on the BF_Battle_Kurizh_v2)

The big changes happened here:

8: ins_Islamabad Score 7 of 10 (For INS) (Finally a full release of INS_Kurizh_Extreme, what was ins_Kurizh_Extreme? Well, it was both ins_Kurizh and a new part added to the map which is ins_islamabad, this was removed in the BF_Battle_Kurizh and proceed without it from then on)

9: ins_Islamabad_night Score 8 of 10 (For INS) (The best release for its time! But I still did not fix the compile errors (Had to skip VVIS), so if you experienced issues with crashing and so on then that was the cause for it.. So It were not done yet!!)

10: ins_Islamabad_FINAL Score 10 of 10 (For INS) (The most detailed map ever! Features FULL HDR / HD. Finally I fixed all the compile bugs and errors and I can now compile the map with VVIS on normal!)

This is the full HISTORY of the Islamabad Project.

Project Details:
Total Time spent: 1 Year / 365 Days
Total Size of all map files and backups: To lazy to count it all but it should be a tough 3-4GB +++
Final map/release was completed: 05.02.2011

Ins_Islamabad_FINAL Documentation / Features:

Game: Insurgency HL2 mod!
Map Size: 56MB uncompressed
Default Textures?: Yes, lots of them!
Default Models: Yes, a few of those.
Compile Method: Hammer World Editor @ FULL HDR Compile -Final (!Slow!).
Compile Time: 6 Hours.
FULL HDR: Yep!
Optimization: Yes, most modern computers/laptops will manage to run this map on 65-90 FPS in huge detailed areas (Where it is a lot visibility) And around 100-300+ FPS where there is less visibility!
The map has been optimized by using advanced and precise PROP fading to props, using a thick and powerful fog to hide overlays, decals and so on. And as well reduce the max render able distance, you won't be available to render the whole map. It is set at 2500 Inches to be rendered, more will be rendered as you walk further into the map of course.
Safe Spawns?: Yes!
No known bugs or glitches?: Nope, this map is currently empty of bugs!
Available to exploit glitches/bugs?: There might be some but if you manage to do that you're probably cheating, so no.. There won't be available to find a lot of glitches like getting on a roof of a blocked off building.
Tactical Gameplay?: Oh hell yea!
Objectives?: Yes, there is four objectives: A, B, C and D!
Overview?: Yes.
Conflict Overview?: Yes.
IMC2 File?: Yes.
Resource file?: Yes.
Release date: 06.02.2010
VMF file: Nope. If you are interested to learn from my map or use it to extend it or improve it you can send me an e-mail at bernta1@msn.com or post a topic in my forums at my homepage!

There are still a lot of heavy rainfall in Islamabad, Pakistan.
A lot of sand has slid, leaving a lot of the city in ruins and people trapped beneath the sand.
And suddenly out from nowhere, the Talibans are trying to take control over Islamabad!
It's up to the USMC to regain the control of ISLAMABAD!
Check www.piranesi.aowc.net for more maps!

Install Instructions: To run this map on a server or to play solo/lan move all the folders in your "ins_islamabad_final.Zip" over into your "C:/Program Files/Steam/Steamapps/ACCOUNT NAME/Insurgency/Insurgency" folder! If you get any message about overwrite existing files you should say yes to that!

For more INFO and Awesome maps check our homepage: Fun-Piranesi
Do you like Mods better than original games? Then you definitely should check out our epic HL2 modification "Battle-Force"! Check this page for more info about it: Battle-Force

Other Upcoming Projects:

- ins_Jablamahad_Mountain is going to be the first and best mountain map for INS, it will feature A LOT of default models, textures and sounds and it will be a fully snow theme, with a lot of realistic snowfall and fog and as well as night lightning / theme.
- Battle-Force: Multi Player v6.2 Beta Patch will feature full SOLO & MULTI Player Coop gameplay where you will fight against lots of NPCs in arena stylish maps, similar to Lost Planet 2!

That is all for now! I hope you will add my new INS map for your server and tell other peoples about it too! Trust me, you won't regret it! This map has a lot of awesome features and good gameplay features!! :-D

Q1: Has the map been optimized now?
A1: Yes, now you will run it with at least 70 fps in high visible areas and 100-300+ FPS in areas where there is less visibility! :D
Q2: Will the map be hosted on some official servers?
A2: Yes, it will be hosted on my server here: 85.190.40.70:27015, but you're free to host in on your own server too.
Q3: Will the map crash my server?
A3: Nope, that only happened on the Islamabad day and night versions, the final version has been highly fixed so this will not occur, I guarantee it!