Click [Build Patch] at the bottom of the window. A dialogue asking to activate it may appear, click [Yes].

Click [Build Patch] at the bottom of the window. A dialogue asking to activate it may appear, click [Yes].

Exit Wrye Bash by clicking the [X] in the top right corner.

Exit Wrye Bash by clicking the [X] in the top right corner.

Line 242:

Line 245:

Lexy's LoTD SE OMEGA - Conflict Resolution.esp

Lexy's LoTD SE OMEGA - Conflict Resolution.esp

OMEGA Followers and NPC - Conflict Resolution.esp

OMEGA Followers and NPC - Conflict Resolution.esp

+

OMEGA NPC Retexture - Conflict Resolution.esp

Bashed Patch, 0.esp

Bashed Patch, 0.esp

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Line 310:

# A Mod called Relinker Output should have been automatically created. You can now activate it in Mod Organizer 2.

# A Mod called Relinker Output should have been automatically created. You can now activate it in Mod Organizer 2.

−

<span style="color:Gold">Please note if you an Error somthing like [ERROR] caching script C:\zEdit_Alphav0.5.3-_Portable_x64(1)\temp\BSHeartland.bsa\scripts\cyr_qf_cyrdialoguebruma_03003a54.pex.backup.4228.pex: this can be ignored</span>

+

<span style="color:Gold">Please note if you get an error saying something like "[ERROR] caching script C:\zEdit_Alphav0.5.3-_Portable_x64(1)\temp\BSHeartland.bsa\scripts\cyr_qf_cyrdialoguebruma_03003a54.pex.backup.4228.pex": this can be ignored</span>

The Big Push Towards The End

In this section, we will be running some required tools.

LOOT

Load Order Optimisation Tool, or LOOT, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and again every time mods change with an esp):

Start Mod Organizer 2.
Select LOOT in the executable selection box and click [Run].
Find the icon that looks like a horizontal bar graph (mouse over text should state "Sort Plugins") and click it.
After some processing, the calculated load order is displayed in the right pane of LOOT. Click the [Apply] button.
Click the [X] on the title bar to close LOOT.

All mods currently installed will now be ordered based upon the master list downloaded by the tool and the user metadata that was created while installing mods in this guide. However, they may not be in the order the plugins themselves are expecting. To fix this perform the following:

Open SSEEdit in Mod Organizer 2 and click [OK].
Select all ESMs/ESPs and select "Sort Masters".
Click the [X] in the upper right-hand corner, uncheck "Backup plugins", and click [OK].

Fores New Idles in Skyrim - FNIS

Fores New Idles in Skyrim, hereafter referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender-specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match the current skeleton and animation configuration. Perform the following (and again every time animation mods are changed):

Start Mod Organizer 2 and check that your overwrite folder is empty.

Select FNIS in the executable selection box and click [Run]. The FNIS main interface should appear, if it does not, review the installation section for FNIS.

In the Available Patches at the bottom of the window, check the box adjacent to GENDER Specific Animations, SKELETON Arm Fix, tktk1's TK Dodge/Ultimate Combat.

Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included.".

Click [Exit]

Mod Organizer 2 has automatically placed the generated files into the overwrite folder in Mod Organizer.

Wrye Bash

WARNING: DISABLE SSE-Terrain-Tamriel.esm until you see another warning telling you to re-activate it later in this page.

Idiot check: Make sure the following Bash Tags have been set before creating the Bash Patch

Bash tags can be set by clicking on the mod in question, then right-clicking in the space on the right pane labelled bash tags.

Mod Name

Plugin

Bash Tag Update Required:

Amulets of Skyrim SSE

SL01AmuletsSkyrim.esp

DELEV

Animals Merged

Animals Merged.esp

DELEV

MLU Patches Merged

MLU Patches Merged.esp

DELEV RELEV

OMEGA CACO Patches Merged

OMEGA CACO Patches Merged.esp

DELEV, RELEV

Wrye Bash is a tool that can be used to install/manage mods but more importantly it has tools to merge levelled lists and can even merge entire mods together into a "Bashed Patch". Perform the following (and again every time mods change with an esp):

Start Mod Organizer 2 and check that your overwrite folder is empty.
Select Wrye Bash in the executable selection box and click [Run]. The Wrye Bash main interface should appear.
Scroll down the mod list and right-click Bashed Patch, 0.esp and select "Rebuild Patch".
A popup asking to deactivate mods prior to patching may appear. If a mod is marked "NoMerge", simply uncheck the box next to it then click [Ok]. This will deactivate the mod files not marked "NoMerge" and they will be merged into the bashed patch.
Check only "Merge Patches", "Import Inventory", "Tweak Settings", and "Leveled Lists" in the left pane.
Click on "Tweak Settings" in the left pane.
Right-click "AI: Max Actors" and select "50".
Right-click "Arrow: Speed" and select "1.4".
Right-click "Combat: Max Actors" and select "30".
Right-click "Crime: Alarm Distance" and select "1200".
Right-click "Timescale" and select "15".
Check the box next to "AI: Max Actors", "Arrow: Speed", "Combat: Max Actors", "Crime: Alarm Distance" and "Timescale" to apply them.
Click [Build Patch] at the bottom of the window. A dialogue asking to activate it may appear, click [Yes].
Exit Wrye Bash by clicking the [X] in the top right corner.

The Bashed Patch, 0.esp is automatically moved to the Mod Organizer/Overwrite directory. You can make it into it's own mod like shown for the smashed patch or you can leave it in your overwrite.

zEdit

Select the 'OK' button at the bottom of the load order list (You might have to mouse wheel down to see it)

After zEdit loads the mods in the load order, right-click in the left panel and select 'Manage Patchers' from the popup menu.

On the left side of the window that opens, click on "Know Your Enemy's Armor Patcher".

Make sure the "Patch armor descriptions?" box is set to false. (You will only need to change this once.)

In the left panel, click on Build Patches.

Uncheck everything except Know your armour patcher

know_your_armor_patch.esp should be in the listed, Click the 'Build' button by its name.

Wait until know_your_armor_patch.esp appears at the bottom of the Load Order, or a message that reads like "1 patch plugins built successfully" is displayed.

Click the X.

Now select 'Manage Patchers' for a second time from the popup menu.

Uncheck everything except Know Your Enemy Pacther.

know_your_enemy_patch.esp should be listed, Click the 'Build' button by its name.

Wait until know_your_enemy_patch.esp appears at the bottom of the Load Order, or a message that reads like "1 patch plugins built successfully" is displayed.

Click the X.

Now select 'Manage Patchers' for a Thrid and final time from the popup menu.

Uncheck everything except zPatch.

zPatch.esp should be listed, Click the 'Build' button by its name.

Wait until zPatch.esp appears at the bottom of the Load Order, or a message that reads like "1 patch plugins built successfully" is displayed.

Click the X.

Now click the X to close zEdit. It will prompt you to save or discard the file. Click 'Save' at the point make sure the following are saved know_your_armor_patch.esp, know_your_enemy_patch.esp, zPatch.esp

Open zEdit and select zMerge from the drop-down menu along with the profile you wish to use.

Press Start Session.

Hit the Button that says Relink Scripts.

Once zMerge has finished you can exit.

A Mod called Relinker Output should have been automatically created. You can now activate it in Mod Organizer 2.

Please note if you get an error saying something like "[ERROR] caching script C:\zEdit_Alphav0.5.3-_Portable_x64(1)\temp\BSHeartland.bsa\scripts\cyr_qf_cyrdialoguebruma_03003a54.pex.backup.4228.pex": this can be ignored

xLODGEN

WARNING: ENABLE SSE-Terrain-Tamriel.esm for this part only.

Notice

This may take some time to run. On my system, it takes Approx 2 hours

Make sure xLODGenx64.exe has been added as an executable in Mod Organizer 2.
Make sure you have added the correct Arguments.
Make sure you have activated SSE-Terrain-Tamriel.esm.
Run xLODGenx64.exe using Mod Organizer 2.
If you have a GPU higher then 4GB in the popup window select the following options:

Once xLODGEN has finished, navigate to where you created the SSELODGen_Output then install into mod Organizer 2 and activate.
Once xLODGEN has run you can deactivate SSE-Terrain-Tamriel.esm it is only required for xLODGEN generation.

Notice

Once xLODGEN has been created and activated in Mod Organizer 2 move A Quality World Map and Better Falskaar and Wyrmstooth Map With Roads underneath SSELODGen_Output in the Left Pane of Mod Organizer 2

TexGen64

Make sure TexGen64.exe has been added as an executable in Mod Organizer 2.
Run TexGen64 using Mod Organizer 2.
In the popup window Select where you want the TexGen Output to go (For the purpose of the guide I recommend selecting the Mod Organizer 2 Mods Folder).
In the popup window change LOD Texture Size to [512].
Click Start and allow TexGen to Run.
Once the execution has completed, select [Exit] to close the window.
Navigate to the TexGen output directory <Mod Organizer 2 path\mods\TexGen Output> and activate it.

DynDOLOD64

Make sure DynDOLOD64.exe has been added as an executable in Mod Organizer 2.
Run DynDOLOD using Mod Organizer.
In the popup window Select where you want the DynDOLOD Output to go (For the purpose of the guide I recommend selecting the Mod Organizer 2 Mods Folder).
click [Advanced >>>].
In the top left selection box, check all of the boxes by right-clicking and then clicking "Select All".
Below the preset buttons, check the boxes marked "Candles" and "FXGlow".
In the options panel, tick the "Generate static LOD", "Generate DynDOLOD" "Windows", "High", "Fake lights in child worlds" "Create texture atlas" checkboxes.
In the options panel change Max tile size to "512".
Click the [High] preset button (If you have a 4GB card and are not use Ultra trees you can select the Medium preset).
Click [OK], this will begin the LOD generation process (can take up to 30 minutes).
Once the execution has completed, select [Save & Exit] to close the window then click [OK] on the following window to close the program.
Navigate to the DynDOLOD Output directory <Mod Organizer 2 path\mods\DynDOLOD Output> place it below TexGen Output in the Left Pane of Mod Organizer 2 and activate it.
Manually place DynDOLOD.esm after Gray Fox Cowl.esm.