Oath of Enmity (PHB2)Encounter (Special); DivineMinor Action, Close burst 10Target: One enemy you can see in burstEffect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result.
When the target dies, you regain this power.

Battle Awareness Power (MP)Encounter; MartialImmediate Interrupt, Melee 1Target: The triggering enemyTrigger: An enemy adjacent to you shifts or makes an attack that doesn't include youEffect: Make a MBA against the target.

Fury's Advance (DP)Encounter; Divine, WeaponMinor Action, Melee WeaponTarget: One creatureWis vs. AC 1[W] dmg. You push the target 1 square, and it takes 3 damage for each of your allies adjacent to it after the push. You then shift 1 square to a square adjacent to the target.

Rushing Cleats: Increase the slide by 1.

Polearm Momentum: Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone.

Death Surge (HoS)Encounter; Divine, Implement, Psychic, ShadowImmediate Reaction, Close burst 3Target: Each enemy in burstTrigger: A creature within 3 squares of you drops to 0 hit points or less.Wis vs. Fort 1d8 + Wis Mod Psychic dmg.Effect: You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 5 THP.

Nimbus of Holy Shielding (HotFL)Daily; Divine, Radiant, WeaponStandard Action, Close burst 1Target: Each enemy in burstWis vs. Will: 1[W] + Wis Radiant dmgEffect: Each ally within 2 squares of you gains a +2 power bonus to all defenses. The bonus lasts until the end of the encounter.

Inspire Fervor (HotFL)Daily; Divine, Radiant, WeaponStandard Action, Melee WeaponTarget: One creatureWis vs. AC: 2[W] + Wis Radiant dmgMiss: Half dmg.Effect: Each ally within 2 squares of you can shift up to 2 squares as a free action. Any ally who ends the shift adjacent to the target can make a MBA against it as a free action.

Vanguard Weapon PowerDaily; Minor Action, PersonalRequirement: You must use this when you make a charge attack.Effect: If you hit with the charge, all allies within 10 squares, gain a +1 bonus to attack rolls and gain your Cha Mod as a bonus to damage rolls until the your SNT.

Onatar's Forge PowerDaily; Minor Action, Melee touchEffect: One weapon in your square or in a square adjacent to you gains a bonus to its next dmg roll before the ENT equal to the symbol's enhancement bonus.

You gain a +2 shield bonus to AC, and you have proficiency with Scale Armor. In addition, whenever you use a cleric healing power to allow a target to spend a healing surge, that target gains a +2 bonus to attack rolls until the end of your next turn.

You gain training in one Fighter Skill. 1/enc, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you as a target, you can make a MBA against that enemy as an immediate interrupt.