A dream in a game with a story to tell through the magic of DirectX 11

About Antimatter Instance

“Antimatter Instance” is a video game, a side scrolling brawler to be precise, created with my home-made game engine using DirectX 11. Although this game was created for the DreamBuildPlay 2017 Challenge, the objective is to showcase everybody what can be done using only Microsoft technologies, from pipelines, graphics, background music, sounds effects, 3D models and animations, to in-house custom tools to create even more game assets.

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“Antimatter Instance” is a video game created for the Dream Build Play 2017 Challenge. Forget the contest for a minute, though, and let me tell you how I got here.