Boot Camp (multiplayer map)

The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done.

You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate.Please notify the administrators before removing this template.

Boot Camp was originally created as a singleplayer map, but was cut following the game's significant reworking in late 1997. It was to be used as a military camp by the HECU Marines in the map c2a5.[2] Although cut from the game, some of the set pieces are still featured in the chapter Surface Tension in the final game. The exterior of the Santego Military Base featured in Opposing Force appears to be based on the multiplayer version of the map.

The multiplayer version of the map was originally designed for a game mode called Loot, that was cut from the game. The mode needed a large map and different areas to fight in and explore. It started with teams of two people shared items and damage, and they had to hunt around the level for a bag of loot, as well as weapons. The players could only carry one weapon. When the loot is found, the players had to bring it back to the flag pole area to win the round. Killed players had to wait for the next round to spawn again. Since the company didn't have enough time to code multiplayer game modes, the level was converted to a regular deathmatch level.[3]

The name of the map is hlmp4 in the leaked Half-Life: Source map pack (hl-wc-maps). This may be the original title of the map. Unlike other multiplayer maps, it doesn't use "dm" (deathmatch) prefix in its filename.

Like other multiplayer maps created by Dario Casali, his signature can be found in the map using the noclip mode.