In addition to Dance support, this build aims to take advantage of Inigo’s status as both a mage and a green unit in order to give him additional combat utility through Weapon Triangle coverage. Since most combat will take place in the Enemy Phase, Inigo highly appreciates a boon in Speed in order to better avoid follow-up attacks from high-tier Speed opponents. A boon in Defense is also acceptable, as it increases his overall resilience against physical attacks. As for Specials, Moonbow is both potent and consistent in its activation with Inigo’s overall low stats across the board. At the cost of a longer cooldown, Luna makes for another choice of Special with even more power on activation.

The core of this build is running Gronnraven in tandem with Triangle Adept. In addition to the massive Weapon Triangle advantage gained over colorless units, Inigo will also boost his effectiveness against blue units even further. However, this comes at the cost of even weaker matchups against red units. As for B skills, Bowbreaker makes for a fantastic choice by further cementing his favorable matchups against colorless archers. This combination allows him to effectively check prominent arena threats such as Reinhardt, Brave Lyn, Linde, Bridal Cordelia, and even Halloween Jakob. Another great option often seen on melee refreshers is Wings of Mercy, as it provides massive leverage as a team support by allowing him to warp adjacent to allies that are low on health.

Drive Speed is both a cheap and effective team-support option. Otherwise, the C slot can be replaced with whatever is needed to accommodate Inigo’s team. There are several good Sacred Seal options; Distant Defense is a great choice for this set’s Enemy Phase oriented playstyle, as it will reduce damage taken from all ranged opponents when initiated on. Quick Riposte is another great choice that secures him additional ORKOs by ensuring his follow-up attack in the Enemy Phase. Finally, Speed +3 further improves Inigo’s ability to avoid follow-up attacks.

This set takes more of an offensive approach with the use of a Blade tome. This once again makes Speed the best boon that Inigo can receive, as it allows him to maximize his damage output by securing additional follow-up attacks. Alternatively, a boon in Attack is also suitable, as it grants him more raw damage. This makes it more effective against slow bulky opponents.

Glimmer is a great choice of Special on any Blade tome user, as it scales with the additional damage received from Hone/Fortify buffs and activates within a reasonable timeframe despite the cooldown penalty tied to Blade tomes. Moonbow is a solid alternative that trades raw power for more consistent damage on activation and makes for a more effective choice against opponents with high Resistance such as Julia and Deirdre.

Moving on to main skills, Swift Sparrow is the premium choice of A skill with this offensive playstyle. Not only does it provide a strong boost to his offensive stats on initiation, it does so without the need to forego anything else. Fury makes for another good option; not only does it improve his bulk at the cost of 1 Atk/Spd, the 6 damage recoil taken after combat synergizes well with skills such as Escape Route and Desperation.

The choice of B skill can vary depending on if one wants to focus more on Inigo’s role as a support or as a combatant. Wings of Mercy is once again a great choice that gives Inigo massive mobility by allowing him to teleport adjacent to allies that are low on health. Similarly, Escape Route allows Inigo to teleport adjacent to any ally when he himself is low on health. This pairs phenomenally with this playstyle, as Inigo will often be in HP range after only a single round of combat. A more combat-centric choice is Desperation. Once in range, Inigo will be able to safely double without the risk of getting KO’d on the counterattack.

Although his base Attack may seem too low to effectively utilize it, the damage scaling property of Blade tomes allows for a consistent activation of the Heavy Blade Sacred Seal. This greatly boosts Inigo’s damage output by allowing him to activate his Specials more frequently. Otherwise, both Speed +3 and Attack +3 make for good picks in order to give Inigo a solid offensive stat boost.

Introduction

As both a refresher and a magic caster, Inigo can provide exceptional support to his team while retaining a respectable combat prowess. This grants him massive utility in battle, as he can take on multiple roles such as a Weapon Triangle check or a Blade tome nuker in addition to his coveted Dance ability.

Inigo is relatively low in every stat. His offensive potential is heavily outclassed by other mages and his overall bulk leaves much to be desired. This is due to his status as both a refresher and a ranged unit bringing his BST down to a meager 140. However, his ability to dance outweighs what he lacks in pure combat ability. Overall, Inigo is unique in the utility that he can provide to his team as a tome-welding refresher. His ability to fulfill multiple support roles at a time means that he can perform well on a variety of team compositions and will always be a strong asset to them.

Strengths

Fantastic Utility

Not only is Inigo able to provide pivotal support by providing his teammates with an additional turn, he can also function as a competent combat unit.

Tome Unit

Thanks to his class type, Inigo can take on a variety of different roles both offensive and defensive by utilizing weapons such as Gronnblade and Gronnraven.

Decent Speed

At a base value of 33, Inigo can reliably avoid getting doubled by most units through minimal team support such as Spur Speed.

Weaknesses

Incredibly Low BST

In addition to taking away from his standalone combat ability due to having overall fewer stats to allocate, Inigo’s 140 BST will serve as a detriment to scoring in Arena.

Poor Overall Bulk

As an extension of his low BST, Inigo’s terrible physical/magical soak of 59/57 makes him highly susceptible to damage from all sources.

Team Options

As a refresher, Inigo can fit into almost any team. His allies can include offensive, defensive, or even other support units. As a standalone unit, Inigo enjoys being paired up with bulky teammates that can tank hits while keeping Inigo safe. This applies to both physically and magically bulky units. When utilizing a Blade tome, Inigo also appreciates allies that can provide him support with Hone/Fortify buffs. Last but not least, Inigo likes having blue allies that can cover his Weapon Triangle disadvantage.

Offensive: Offense-oriented units greatly appreciate refresher support, as it allows them to either continue attacking or move out of enemy range.

Defensive: Similarly, defensive units also enjoy another turn in order to move into more favorable positions.

Bulky Units: Hector, Zelgius, Lukas, and Adult Tiki, are strong physical tanks while Julia, Deidre, Sanaki, and Fae are strong magical tanks. All of them are all fantastic allies, as they can tank hits while keeping Inigo safe.

Buffers: Particularly when utilizing a Blade tome, Inigo enjoys buffers such as Eirika and Ephraim in order to bring out the weapon’s full damage potential.

Strong Blues: Fallen Hardin, Lute, Micaiah, and Nowi all perform well in checking both physical and magical reds that may pose a threat to Inigo.

Counters

Due to his poor overall bulk, strong attackers both physical and magical will be able to make short work of Inigo. This is especially true for red units, as they have the Weapon Triangle advantage over him. In addition to this, units with high magical bulk will easily wall off Inigo’s underwhelming damage output. Finally, Inigo’s Raven tome set can be turned on its head should his opponent run the skill Cancel Affinity.

Powerful Attackers: Both physical and magical attackers can make short work of Inigo’s meager overall bulk. Standouts include Ayra, Zelgius, Lilina, Winter Tharja, Elincia, and Soleil.

Magically Bulky: Units such as Julia, Deirdre, Sheena, and Winter Lissa can all easily shrug off Inigo’s attacks thanks to their high magical bulk. In addition to this, Julia and Deirdre can mitigate Inigo’s damage output even further by ignoring Hone/Fortify buffs that he receives when utilizing a Blade tome.

Cancel Affinity: Rather than a specific type of unit, Inigo’s Raven tome set can be completely negated by the skill Cancel Affinity. Common users include Brave Lyn, Bridal Cordelia, and Innes.

Oh boy. Being blessed with the worst bane possible for a dancer, as well as with a useless boon, I was too stubborn to give up on my Inigo as he's one of my favorite Awakening characters, but also too broke on orbs to try and summon a new one.
That's why I searched down the internet and found a pseudo-healer build who can work for him, with a few adjustments.

Dancer's Ring+ serves as a budget weapon, though a Gronnraven+ would be more useful for offensive purposes. If you want to go down the cheap way, Dancer’s Ring+ with a refinement of your choice can work perfectly for a pseudo-healer build. If you want to use him to check blues and colorless units, go Gronnraven+.

Noontime as his Special as it will help him gain back some life and go on with his dancer and healer job.

If running Dancer’s Ring+, you can do whatever you want with his A skill. You can either increase his attack or speed to make him a little bit stronger, or raise his HP.
If running Gronnraven+, Triangle Adept is the obvious choice for his A slot.

Wings of Mercy is a MUST. He need that to do his job properly and teleport near damaged allies to heal them or dance for them.

As a pseudo-healer, the most important skill is Breath of Life in his C slot, granting him the ability to restore 7 HP to adjacent allies + other 7 HP if you run Dancer's Ring+.

You can use a Breath of Life seal as well to increase the amount of HP he can restore, or just be creative with other seals. As a dancer, he can even buff his allies.

* I mainly use him with Fury units, as he can teleport near them and heal them when they reach very low HP. He works fine with my Lucina build as he can heal her, sometimes taking care of weak blues and boost her/his own stats given their S support or just dance for her and make her attack twice.

For his special I prefer moonbow just for its short charge time. Luna may deal more damage but in some cases where Inigo wants an enemy to die already moonbow might be more better.

For his A skill I prefer triangle adept to improve damage against blues and grays. As well as take less damage from them. This does however come at a cost of taking more damage from red units, though Inigo is fine as long as he stays away from them.

For his B skill I prefer bowbreaker. The reason why is because it will allow him to deny Brave Lyn’s high spd. Basically i’m building Inigo to be a Reinhardt and Brave Lyn counter. Those two are a pain in the butt to fight in arena.

For his C skill his default hone atk is preferred to maintain some of his supporting capabilities as a dancer.

For the sacred seal I prefer deflect magic for Reinhardt reasons. I thought Earth dance would be good, but other dancers or singers are better than him in terms of dance/sing buffing utility.

Overall I think Inigo can function pretty well as a colorless check. Cancel affinity colorless are the only exception though so be wary for those users. The fact that he can counter both of the annoying horses while also being a dancer to support his team makes it awesome. My Inigo is +def, - res. I don’t think that’s bad so I think Inigo is good. Whenever there’s a Rein or B!Lyn or any colorless I want eliminated who can also dance, PA!Inigo is my man.

My pride and joy, PA!Inigo. I've given him a pretty standard build with a substitution for Hone Atk with Drive Atk. I feel like Drive skills work better on dancers than hone/fortify, especially since he often dances for my Laslow that just attacked and triggered Def Smoke. He can handle pretty much any blue tome or bow unit he comes across which is really useful for a heavily red team.

Named the FEH: Dancing All Night Inigo this build using Inigo’s fairly good defence stat along with his speed to make him a dancer that is able to support his allies as well as well dance all night so to speak.

First let’s take a look at his base stats:

Hp - 37
Attack - 40
Speed - 33
Defence - 22
Resistance - 20

Not too shabby for a dancer but at a glance doesn’t seem like the unit that can use close counter effectively and he isn’t, well not without inherentance from a surprising but expensive mage.

The Egg. More specifically the green egg+ is a shamefully underrated weapon due to its exclusivity due to it being locked behind a seasonal unit and from a glance not that impressive with all the blade and raven tomes flying around. Now the egg is a weapon that grants +4 hp gained when the unit initiates an attack which isn’t too impressive and very niche but thanks to it getting a refine it now works on both phases. We’ll come back to that later.

Now dance is pretty standard and not special at all for well a dancer but it gives extreme utility on the battlefield due to it giving a unit an extra turn. Not much to say really.

Right now onto one of the more bigger curveballs, miracle. A 5 action cooldown special that allows a unit to live a fatal blow with 1 hp when procked. Now this skill would seem very strange on a unit that has 22/20 defences base but with a couple of skills this can be changed. Now remember when I was talking about The Egg well this Egg is one way of staying healthy on the battlefield but it isn’t just a breakfast break but it is there to synergies with miracle. Since you heal with The Egg on both player and enemy phase, you have some pretty nice survivability paired up with miracle and especially since you can poke from a distance to get some extra healing here and there when you aren’t bulking hits.

Close counter is a very niche skill especially compared to the “slap on anyone” distant counter. First of all a lot of 2 range units don’t have a lot of defence bar a few exceptions which makes it hard to use effectively. However when you build around close counter it can be a exceptionally good skill which can throw opponents for a loop. Close counter also has great synergy with The Egg since you are able to receive healing from The Egg on enemy phase so that means that Inigo will now receive +4 healing from every fight that he takes part in from both 1 and 2 range which also helps his survivability in general and his wins as well.

Guard is there to help counter the likes of quickened pulse Reinhardt and wrath nephnenee which do insane damage for little cost all due to specials. This will increase his survivability in the first few engagements and it will help him live to charge his miracle as well. Although guard is used for a more niche role, skills such as quick riposte to allow guaranteed doubles to help charge miracle, vantage to allow for an extra hit when low which could help him get an extra kill to get a free heal up and the ever popular skill on dancers wings of mercy as a slot filler if guard isn’t available for you or isn’t to your tasting.

I’m going to talk about threaten attack and close defence (seal) together as the both serve the same purpose. To make him bulky enough to use close counter effectively. With the combination of threaten attack and close defence Inigo is able to reach a respectable 36 defence and pair that with his 33 neutral speed he is able to be in the range that he is fast enough to avoid a decent amount of doubles.

With all these skills in place Inigo can definitely hold is one for awhile and at the same time being able to support his allies with his dance.

The recommended IV’s I’d have on him is either +speed or +defence and his preferred stat to drop is resistance.

As well as that he should have a defence refine on his egg as well.

You can honestly put inigo on any team comp as any team could use a dancer if a slot is free but good team mates for inigo would probably be fast sword units like Soleil, Ayra and Hana to help balance out the team comp. Archers like Bridal Cordelia and setsuna are great to cover Inigo’s hatred for red mages. Lastly a bulky lancer or a fast blue mage are also great teammates for inigo but as I said before inigo can fit into almost any team due to him being a dancer.

In conclusion inigo with the right support can become a self sufficient support tank that is able to life hit after hit from blue and green units in 1 range and can add a niche on your team that only one other person can perform which is performing arts shigure but he has lower defence and hp which wouldn’t be ideal for something like this.

So if you are willing to pay a small fortune in inheritance you too can have a none stop show.
Nice moves joker... I mean Inigo.

Inigo’s HP makes up for the three points in DEF lost from -DEF; -HP should not be taken if possible, as it also impedes on his already fragile ability to take a hit from mages.

While Triange Adept + Gronnraven+ is a perfectly good build on Inigo (as it is on any green mage), this build aims to keep his supportive nature while still having him be offensively viable and more flexible than the specific niche of anti colourless. Plus, Triangle Adept + raven tome is shut down by any unit with Cancel Affinity.

Life and Death makes him more lethal, but destroys his already poor bulk, something he needs as a support unit and not a primary attacker unit. Inigo’s job is to survive blue mages and destroy lance units while providing buffs, and extra turns to the team. Keen Gronnwolf helps in his offensive viability and provides a crucial effective bonus against the ever-prevalent cavalry units. His ATK is not high enough to justify Triangle Adept over Swift Sparrow (and it dampens his damage to units like TW!Reinhardt or Sigurd), although it does improve his bulk in matchups against blue mages, should you prefer to use Inigo as a blue unit bait instead.

Lancebreaker helps Inigo finish off faster lance units he wouldn’t have been able to double such as Nephenee and Bride Charlotte. Blue Tomebreaker can be an alternative, but Inigo has fairly fragile RES and doesn’t want to be in mage duels that often. Desperation is a viable alternative, but it’s a perilous situation to not have your dancer at full or near full health, and the combination of Inigo’s HP, SPD, and DEF allow him to survive a surprising amount of melee hits from full HP. Gale Dance is a good budget alternative that further buffs his teammates. Blade tome users love having Inigo as a teammate.

Hone Atk is arguably better for tanks and blade tome users, while melee and fast brave weapon users prefer Hone Spd. It simply falls down to individual team preference.

Moonbow adds an extra bit of oomph to Inigo’s attacks and helps make up for his sub-par ATK.