AuthorTopic: I need helpers (Read 640 times)

so I am currently trying to make skyward sword in 2D so a link to the past graphics but I don't know how to code or sprite or anything so I need help. if your interested reply then make a map of skyward sword in a link to the past graphics doesn't have to be a map anything from skyward sword then email me what you've made at pottermax850@gmail.com thanks! (also I don't know how this works I'm new)

I don't mean to scare you, but I want to bring up this quote from TFS:

Quote

Tip #1: Learn to code. It's not difficult. Coding at a beginner fangame level is no more difficult than elementary algebra.

This is just simply not true, especially for your case. Coding is difficult. There's a reason why schools have 3-year long programs teaching it to people, and even after you're done school, you still learn, and learn, and learn. The project you are recruiting for is basically an RPG, which is literally the first thing every noob in this industry wants to do and it's the equivalent to shooting themselves in the foot. If you want to learn how to code, find a smaller project and do that first. Don't shun this project, but learn with something smaller and less grandiose.

I guess I should have said that learning to code is not difficult? Getting into the complex stuff gets more and more difficult, but learning the basics should be more towards the simpler side. My fault.

RPGs do get more complex than say Galaga. Many pieces to the final puzzle, as they say.

You are incredibly, incredibly wrong, but it's alright. RPGs are extremely complex, especially as a first project.

One of the most important qualities that must be in place for any fan game to be made is a passion for the project. Above the initial coding experience, the art skills, or musical ear. If you have passion for the project then a natural process will begin to take place. You will start looking for ways to get it done and in that process you will begin to learn how to code, how to do simple pixel art, and even how to either find, or make simple music.

One of the best ways to encourage people to help with a project is to show that you are passionate and dedicated to seeing it though. That is difficult to do if you don't have a code base, story, or graphics to show. That doesn't mean the passion isn't there, it just means you are in the beginning stages. I know, because that is exactly where I started. No coding experience, pixel art experience, sound experience. Nothing... Just a passion to make something. I started out trying to make a zelda fan game. I asked questions at the GMC, since I was using Game Maker... And I mean a LOT of questions! Not question like "how do you make a zelda fan game?", but instead questions like. "How do you make Link move left when you push the left arrow key?"

Building your game will be a very long list of individual questions such as the example I gave above. As you piece the answers together both by your own research and by asking others for answers, your game will start to take shape.

I hope that this thread does not discourage you from working towards building the project you would love to see finished. If "skyward sword in 2D" is something you feel passionate about than it is exactly the driving force you need to help motivate you to learn. As you work on it you will learn more and more! At some point you may even get to a point where you feel like you learned so much that you need to start over to make it better. That is okay. It is all part of the process.

The best artists learn simply by doing. Try to break your project down into bits and figure out how to accomplish them. Instead of looking at it like "how do I make Skyward Sword in 2D?" maybe start with "how do I draw a sprite to the screen?".

The more you practice the better you'll get. I disagree that you HAVE to go spend years in school or abandon your passion project just because you're new to the game, the important thing really is that you keep tackling problems systemically and continuing to learn and grow as an artist.

At the same time however starting with something smaller to learn the basics isn't a bad idea at all if you can set aside some time for it, simply because it's a lot easier to break down simple projects into their "components" and figure out what makes them tick. I recommend trying to make a simple Tetris clone to start. There's a ton of information online that you can use to get you started and as far as project flow goes it's pretty basic and simple.

so I am currently trying to make skyward sword in 2D so a link to the past graphics but I don't know how to code or sprite or anything so I need help. if your interested reply then make a map of skyward sword in a link to the past graphics doesn't have to be a map anything from skyward sword then email me what you've made at pottermax850@gmail.com thanks! (also I don't know how this works I'm new)

What program are you using for this idea? Game Maker? Solarus? rpg maker? etc?

Also welcome.

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The IT GuyIntermediate CoderLinux is a wonderful thing~Linkwolf48/Gumstone1080~

thank you all for your replies my main issue though s that I'm not good at making maps and adding sprites I use solarus so its not hard but I need help making the maps and adding and making sprites that's all