Weekend Racer is a car racing game where you buy/sell/trade and race production cars in urban environments as well as race tracks. Currently I'm the only person developing the game, but I welcome any help offers, please email me if anyone's interested. I'm also available for contract work.

Thanks for all the feedback. Right now, I only tested the engine on WTK2.3beta. I can only guess the reason for the app closing might be memory constraints? Right now I'm using 128x128 textures for the car models, they each have about 300+ polygons per car (including wheels).. this might give you an idea of memory usage. I uploaded an update today (mostly esthetic, so the problems you describe won't be solved!), but you can see both cars at the same time now.. frame rate dropped a couple points on my machine. Anyway, thanks again for the feedback, what I'll do next time I send an update is bracket the whole program in a try/catch, and print out the exception.. should have done it the first time. Thanks again..

Just uploaded a new update (same urls). There are two more cars in this version. I think I may have fixed a possible error, either way the program will now print out any errors that occur. If you get an exception, let me know the last two lines of the printout (scroll down, the last line will say "caught exeption...."). If you report an error, you will be put on the mailing list and receive the full version of the game when it comes out. Thanks again for all your help.

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