Combined with Holy Light and Flash of Light, Divine Shield and Blessing of Protection were often used together for a long period of interrupt free healing, especially with the Paladin at very low hit points. With the addition of Forbearance and Mass Dispel it has become much more difficult to string together these heals, though many players are still bothered by these spells.

Because of its ability to stun players for 6 seconds or the full duration of a ret paladin's rotation , some consider it an instant win if used on a non-healing player whoes trinket is on cooldown. Also of note is the longer range on this ability (10 yards) compared to the range of melee combat (within 5 yards).

Still considered an 'I Win button' by some, Death Coil heals the caster, damages the target, and causes the target to flee in horror for 3 seconds. Most anti-fear abilities do not cancel the horror, and the horror is on a different diminishing returns timer than fear.

In early TBC, targets rooted by Frost Nova could often be hit for up to 4 high-damage Ice Lances, potentially critting for 2k damage each. Frost Nova has since been changed to have a high probability of breaking on damage against high-level targets.

Many Warlocks, Mages, and Shadow Priests continue to consider this ability overpowered, despite its short duration. Used smartly, this ability is very powerful: however it is easily squandered by the inept.

Beast Mastery specced hunters can gain complete immunity to all forms of CC, roots, fears, and snares, plus increased damage for 18 seconds with this combination. It can only be ended early with the death of either the hunter or his pet. Considering that many strategies to beat hunters involve snaring him to get in melee range, this can be very powerful.

Because it is undispellable, cyclone is the only form of CC without any counter at all (other than the PvP trinket). It has no cooldown, but has a cast time (and can thus be interrupted) (Note: As of v3.2.2 Predatory Strikes allows a druid to instant-cast a Nature spell after landing a finishing move in cat form), lasts only 6 seconds, and is affected by diminishing returns.