Compilation product containing all the potential foes of the Weird West, from adventures, trail guides, Last Sons, Flood, etc. Together in one book.

I don't even need NEW information, just an encyclopedia of things to throw at them, instead of all the diferent sources to go through._________________Aperture Science:
We do what we must, because we can.

I have kind of love-hate relationship with monster manuals. While they can be great for your creative juices to get flowing, they are usually just books with nothing else but monsters. Nothing really worth your money, since it doesn't matter if the Nosferatu should have d8 or d10 in strenght.

That said, I liked the monster book for Deadlands Classic (now what was it called... for it had some rules for players. Animal Companions if memory serves. The second one was great too for those rules for vampirism and lycanthropy.

So if there were a RV&C Reloaded, I'd buy it if it had some new rules, gear and such.

I have kind of love-hate relationship with monster manuals. While they can be great for your creative juices to get flowing, they are usually just books with nothing else but monsters. Nothing really worth your money, since it doesn't matter if the Nosferatu should have d8 or d10 in strenght.

That said, I liked the monster book for Deadlands Classic (now what was it called... for it had some rules for players. Animal Companions if memory serves. The second one was great too for those rules for vampirism and lycanthropy.

So if there were a RV&C Reloaded, I'd buy it if it had some new rules, gear and such.

Ideally, this would be an optional book. It would be nothing more than a re-packaging of other material, but in a handy reference version._________________Aperture Science:
We do what we must, because we can.

Thing is, after they publish that, it would quickly get out of date as new adventures or plot points were published. You'd have to constantly remember which products were published prior to it, and which were published after.

Maybe if you had some kind of application like the Savage Outfitter or Wild Card Creator that let you import monster stats from any Savage Worlds pdf product, or something. Then you could constantly update it as new things were published. I guess you could use that to organize campaign elements from multiple product lines if you were making your campaign world, as well.

Thing is, after they publish that, it would quickly get out of date as new adventures or plot points were published. You'd have to constantly remember which products were published prior to it, and which were published after.

Maybe if you had some kind of application like the Savage Outfitter or Wild Card Creator that let you import monster stats from any Savage Worlds pdf product, or something. Then you could constantly update it as new things were published. I guess you could use that to organize campaign elements from multiple product lines if you were making your campaign world, as well.

One option would be to go either PDF, or old school Binder Format. 1 thing per page.

As new stuff came out, new inserts were released.

But yeah, that is an issue._________________Aperture Science:
We do what we must, because we can.

Joined: 15 May 2003Posts: 5258Location: Podunk Junction, State of Confusion

Posted: Sat Oct 06, 2012 5:33 am Post subject:

Edgeworth wrote:

I have kind of love-hate relationship with monster manuals. While they can be great for your creative juices to get flowing, they are usually just books with nothing else but monsters. Nothing really worth your money, since it doesn't matter if the Nosferatu should have d8 or d10 in strenght.

Have you checked out the Solomon Kane Foes book? Not only does it provide creature profiles, but also a full adventure for each one as well as suggestions on how to otherwise employ them. It's a model I'd like to see in more monster manual-type releases._________________The rabbit is cuddly. Kids like little cuddly sidekicks. I mean... The rabbit... It's a time-tested... Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.comThe Gamer's Codex Reviewer

Have you checked out the Solomon Kane Foes book? Not only does it provide creature profiles, but also a full adventure for each one as well as suggestions on how to otherwise employ them. It's a model I'd like to see in more monster manual-type releases.

I was just looking at the Foes book and thinking the same thing -- at first I thought it was just a standard monster-manual/bestiary kind of book, and then I read the description. Definitely the kind of model I'd like to see more places. And in places where each enemy might not warrant an entire adventure (say, a book dedicated to jungle animals), a half-page entry that included a sample encounter would be awesome. I'd be much more inclined to buy that kind of supplement than the old "here are the stats, figure out what to do with it" style.

You guys should check out the Big List of Upcoming Pinnacle Products more often...

Thunderforge wrote:

Deadlands: Monsters (working title)

Type: Explorer's Edition Supplement

Description: "You say you want new abominations? And you want Savage Tales for some of them, Foes of Kane-style? And you want a bunch of Classic monsters that never got reloaded? And you want John Goff to write 'em? Well... okay, amigo, but only for you." (Cutter)

Have you checked out the Solomon Kane Foes book? Not only does it provide creature profiles, but also a full adventure for each one as well as suggestions on how to otherwise employ them. It's a model I'd like to see in more monster manual-type releases.

No, I haven't. That be awesome to have in Deadlands. Heck, in every setting ever!