Titanfall Devs Help Microsoft Get To Grips With The Xbox One Controller

Are you a developer? I know I’m not (yet) but Respawn Entertainment sure are and the Titanfall devs have been working with Microsoft to fix the controller input on the Xbox One’s beautiful controller. So says lead designer Justin Hendry, who added that improvements have been made ahead of the game’s launch in March to fix the ‘overly twitchy’ input on Xbox One controllers.

“It’s just fixing the controller input, really,” he said. “It wasn’t really where we felt it should be; it was a little twitchy with the current controls. Now it’s fixed. We’re happy with it.”

He added that the studio has worked with Microsoft on the improvements which will hopefully be of benefit to every game, not just Titanfall. Well done Respawn Entertainment.

Meanwhile, Microsoft are planning a major system update (salute) which is due out this week, that introduces the ability to update the console in the background (finally) as well as manage storage space. There’s also battery indicators for controllers coming, with another update in March that focuses on multiplayer and party features.

Where the improvements to the controller come in is anybody’s guess right now, but we’re going to guess at that second update.

Either way, I’m quite happy about this as someone who plays with a medium-high sensitivity in my games. It’s the most frustrating thing in the world when I’m tapping my analogue stick and my character is spinning around like a ballerina.

What about you guys? Fans of high sensitivity or do you favour as low as possible? Comment and tell the world your dirty secret.

Personally, I’ve never fiddled with the sensitivity of a controller – never had the need to. My mouse on the other hand, I switch between high and medium sensitivity all the time (for various games / desktop use).