Did you guys know there was a roguelike for the Genesis called Fatal Labyrinth? I just found it today. It's pretty interesting, but it's also on the easy side and is a very bare-bones roguelike. There's only about 30 kinds of weapons and armor, and a handful of rings, wands, potions and scrolls. No character classes or special abilities or anything like that. The only randomized elements are the floor layouts and locations of monsters. It'd be a pretty good game to recommend to a beginner in the genre. It's even lighter than Dungeons of Dredmor.

Does anyone wants to start a roguelike succession game?
For example we take stone soup, make a list of players who want to play, create a random character and play 1000 turns each making a screenshot of every interesting even we encounter and pass the game to the next player
When the character dies we create the next one and go on until everyone is bored

Does anyone wants to start a roguelike succession game?
For example we take stone soup, make a list of players who want to play, create a random character and play 1000 turns each making a screenshot of every interesting even we encounter and pass the game to the next player
When the character dies we create the next one and go on until everyone is bored

Fucking IVAN is out to get me. I started a new game, all was going well. I managed to stomp a mushrrom to death without being horribly maimed. I found a couple of decent axes and a broken pair of boots. After kicking down a door I found a repair scroll next to a zombie, my boots would be of use! Or one of them at least, what ever I'm naked now anything is a step up.

Seymour and I valiantly fend of the zombie, I sever both of it's legs and Seymour bites it to death. The scroll is mine! I read the scroll, eager to take my first steps on my journey...

And the game crashes. If I had lost an arm I'd still be playing, but get a minor chest wound and the game decides you aren't suffering enough.

Playing Ivan, just going along, feeling amazing since I have a great axe with me, when suddenly I notice Puppy is not with me. So I go back to see where he is, and I find a room that I didn't notice before, open, filled with blood, spiders, and my dog's corpse. I shut the door and prayed to the god of destruction immediately after.

Replayed, lost my dog, picked up a polymorph ring and a meteoric steel spear, raped, turned into a skeleton warrior and had my arms cut off, and then prayed to the destroyer of worlds. He sent me into a dimension of blackness or something, but everything i touched turned dark, so i prayed to the king of gods. he smote my head off with a small hammer.

Probably some non-humanoid deep dungeon monster. Humanoid monsters tend to be only marginally better or worse than the player's normal form if they lack decent weapons or armor (except warewolves and golems, who have their own problems) and low to mid-level animals have an extremely hard time fighting monsters that are an equal or higher level.

In case you couldn't tell I'm not good at roguelikes, I just assumed they were the same.

No no, trust me. Dungeons of Dredmor is barely a rougelike, and to be honest I only glanced at Hack Slash Loot and it didn't look too advanced either.
Rougelikes are fun to very deep gameplay, like extremely exciting moments that require actual intelligence sometimes. I would recommend trying Slash'EM, Cataclysm, maybe IVAN. Those are damn fine examples of rougelikes.

Rougelike have a lot of variety, also. Compare NetHack to Unreal World. One is a survival game, the other is a dungeon crawler. They also can have story lines, different gameplay, cooler generation, and even premade maps (not a fan of).

No no, trust me. Dungeons of Dredmor is barely a rougelike, and to be honest I only glanced at Hack Slash Loot and it didn't look too advanced either.
Rougelikes are fun to very deep gameplay, like extremely exciting moments that require actual intelligence sometimes. I would recommend trying Slash'EM, Cataclysm, maybe IVAN. Those are damn fine examples of rougelikes.

Rougelike have a lot of variety, also. Compare NetHack to Unreal World. One is a survival game, the other is a dungeon crawler. They also can have story lines, different gameplay, cooler generation, and even premade maps (not a fan of).

Scratch what I said earliar, Hack Slash Loot looks fun.

If you like Rougelikes you should seriously consider playing a couple of Perfumelikes and Lipsticklikes, should be right up your alley.

Does anyone have any idea how hard roguelikes are to make, compared to other games? A project like that could actually make me interested in programming.

It's harder to program a roguelike but it's generally easier to make one since a common roguelike is pretty much all gameplay and no graphics.
I wouldn't recommend making a roguelike as your first project though. Pathfinding and time system will definitely make you quit.

Playing IVAN, first item I found was a bone, so I thought I might as well equip it. Got to skill level 6 with it and found a scroll of wishing. Being a very simple-minded person, I wished for another bone. I proceeded to dual-wield bones until I died shortly after, because I am dual-wielding bones like an idiot.

Been playing Cataclysm again; I discovered archery and holy shit is it useful. Has anyone managed to do anything genuinely interesting on it though? I've found I just die somewhere along the way while looking for all the books and tools I want before setting up a base. Also, where have people managed to have the most success in fortifying?

Playing IVAN, first item I found was a bone, so I thought I might as well equip it. Got to skill level 6 with it and found a scroll of wishing. Being a very simple-minded person, I wished for another bone. I proceeded to dual-wield bones until I died shortly after, because I am dual-wielding bones like an idiot.

Also, don't know if it's been said before, but cloning yourself is funny as shit. Try chatting to your own clone.
"You summoned me? Funny, I remember summoning you too."
"Hey, these clothes are mine! Give them back!"