Zone 04a : "Canadian Zone"

I have an idea: Have one of those spider enemies be on the other side of a long gap Sonic has to jump over. he would have to be really careful, or else he could get caught in the web while in mid-air, causing him to fall to a lower, and more deadly path.

Has really been far even as decided to use even go want to do look more like

Posts:197

Joined:23-July 08

Gender:Male

Location:Green Hill

Blue Emerald, on Nov 28 2008, 03:43 PM, said:

synchronizer, on Nov 28 2008, 03:37 PM, said:

I have an idea: Have one of those spider enemies be on the other side of a long gap Sonic has to jump over. he would have to be really careful, or else he could get caught in the web while in mid-air, causing him to fall to a lower, and more deadly path.

That'll work. I can see the insta-shield coming in handy for that.

Speaking of which, could the insta-shield (or some other elemental shield) be used to deflect the web? It may be sort of useless (seeing as the spiderbot or whatever it would be called would have no need to jump), but it could help slow it down when it runs towards sonic, or possibly blow it up. Either way, it would be a cool effect. And coming from the web-backfiring-and-blowing-up-the-robot idea, maybe we could do a spiderbot that spits bomb webs. This could cause some chaos, no doubt.

Speaking of which, could the insta-shield (or some other elemental shield) be used to deflect the web? It may be sort of useless (seeing as the spiderbot or whatever it would be called would have no need to jump), but it could help slow it down when it runs towards sonic, or possibly blow it up. Either way, it would be a cool effect. And coming from the web-backfiring-and-blowing-up-the-robot idea, maybe we could do a spiderbot that spits bomb webs. This could cause some chaos, no doubt.

I think the web being deflected back at the spider for a slowdown, or even just being deflected away, is good enough. I kind of like the slowdown-backfire idea; it's kind of comical, and Sonic games need a little bit of that comical element in them.

I have a good idea for the stage's design that would also help with the Trapnid badnik. A big tree with long branches on which sonic can jump on like platfroms. To reach high places in the game. We could put the spiders in the leaves and greenery of the trees! When Sonic is shot he could fall down into alternate routes. Here's a quick mock up.
I have also started the tree design here.
It is going well but I am having a bit of trouble getting the leaves, bush and branches done, So much detail...If someone wants to design anything for the rest of it I'm fine. I can't sprite it for the life of me .

*Update!*

I had another idea for the tree, Spirals! Like in the transition between sky sanctuary and death egg zone in Sonic & Knuckles; you can run up it and you start running around it. This would be great to reach high places. It took me ages to design with the spiral concept and what not (The angles and pixel alignment was so confusing!). I used the thin log sprites from the tropical zone as a base for this.

Before we continue, can I remind people that names are probably the lowest priority thing you could contribute?

There's this episode of the Dilbert Cartoon which mocks this situation; Dilbert almost turns into a chicken when objecting to the name being the first thing they develop for a new product. Unlike that, we are not working on the Gruntmaster 9000