You couldn’t have an implementation of OpenGL on a WAP phone for obvious reasons.

I suppose you could have a some kind of java serverlet that rendered the images server side using OpenGL and streamed them to the phone. One-bit images (which these phones display) wouldn’t take that long to transmit. Still the redraw rate would be pretty bad.

We should really ask ourselves “Why on Earth would anybody want to do this”

Man I was joking. You see, WAP is a transmission protocol so it has no connection with OpenGl. Only languages as Java,C++ etc and possible html (wouldn’t be cool to call the Ogl functions from HTML code?) can have OpenGL functions. But for real this time from 2 of September I’m beginning a project of an ATM (Asychronous Transfer Mode) controller for telephony. The client in Nortell. (This is not a joke)