Pixel Art Details

Thought I'd try making a map of my WIP game for the challenge. I only have a vague chart of the game and haven't built the levels yet, so this turned into an exercise in fitting all the areas together spatially, and trying to clearly indicate the spots where each of the player's abilities is required. The map isn't to scale and different areas have different levels of detail/accuracy, but I think it's still pretty usable as an in-game map. Of course, by the time I finish my game, the world structure will probably not look anything like this.

(The thumbnail uses an extra 11th colour, but the main piece uses 10.)

@Knightsunder: Ohoho~? I planned for just two small, simple water areas, but in the process of trying to make them make sense, they ended up growing. This map also glosses over the forests, which will probably be larger than they look, so the water areas won't take up as much of the game as they seem to on this map. ...Perhaps there's also a bit of bitterness in there that in a Metroidvania I played not too long ago, the diving ability was only useful on two tiny maps and didn't lead anywhere interesting.