Contents

Introduction

The "star" of the Street Fighter series and arguably Capcom's mascot. Ryu is always recognized by his trademark white gi and is likely the most well-known character in the world of fighting games. He is the master of the Hadoken and Shoryuken. His training partner, rival, and best friend is Ken Masters. Ryu has a burning desire to fight the strongest fighters in the world. He cares not for glory or wealth, but always lives for his next match and tours the world in solitude looking for opponents. He is winner of the first Street Fighter tournament and defeated Sagat there. He was the one who scarred Sagat's chest and Sagat has had a vengeful rivalry with Ryu since. Akuma killed Ryu and Ken's master (who was Akuma's brother) Gouken while Ryu was away at the tournament. In Street Fighter Alpha 3, he is being hunted by M. Bison and his forces to be used as a new host for Bison's mind.

Moves List

Normal Moves

Sakotsu Wari: F+MP [X Z V]

-Ryu winds up and punches downward for two hits.

Senpukyaku: F+MK [Z V]

-Ryu hops forward and spins with a mid-level kick.

Fake Hadoken: QCF+Taunt [Z V]

-Ryu winds up as if to throw a Hadoken, but instead just yells and quickly
recovers.

Seichu Nidan Tsuki: F+HP [X V]

-Ryu slides forward with a two-hit elbow strike.

Special Moves

Hadoken: QCF+Punch [X Z V]

-Ryu throws a blue fireball that travels horizontally across the screen.
The stronger the Punch button used, the faster the projectile goes.

Shakunetsu Hadouken: HCF+Punch [X Z V]

-Ryu throws a red fireball similar to the Hadoken, except that it burns
the opponent when it hits them. The stronger the Punch button used, the
faster the projectile goes.

Shouryuken: F,D,DF+Punch [X Z V]

-Ryu will rise into the air with an uppercut. The stronger the Punch button
used, the higher and faster Ryu will punch.

Tatsumaki Senpukyaku: QCB+Kick (air) [X Z V]

-Ryu will spin forward with a kick. If performed in the air, the kick will
arc up or down according to the time performed during his jump. The
stronger the Kick button used, the more times Ryu will spin and hit.

Super Moves

Shinku Hadoken: QCF,QCF+Punch [Z]

-A more powerful version of the Hadoken, Ryu tosses a multi-hitting fireball
across the screen. This can be used to cancel an oncoming projectile,
removing one hit from the total.
Level 1: 3 Hits Level 2: 4 Hits Level 3: 5 Hits

Shinku Tatsumaki Senpukyaku: QCB,QCB+Kick [Z]

-A more powerful version of the Tatsumaki Senpukyaku, Ryu will do a spinning
kick in place which can hit opponents rapidly or juggle them in the air.
Level 1: 5 Hits Level 2: 9 Hits Level 3: 13 Hits

Metsu Shoryuken: QCF,D,DF+K [Z(LV3)]

-A more powerful version of the Shoryuken, Ryu slides forward with a Seichu
Nidan Tsuki elbow strike. If he hits his opponent, he will perform a two-hit
Shoryuken. The longer Ryu dashes with the elbow strike before hitting his
opponent, the more powerful the following Shoryuken will be. At maximum
distance, the following attack will be a Shin Shoryuken, dealing maximum
damage (thanks Another Gamer).
Level 3: 3 Hits

The Basics

QCF+P... then DP!

Some VCs...Both of these are in the corner.
Activate with VC1-Fierce Hadoken times infinity. There's many variations to this. You can do Fierce into Hadoken, and then Hop Kick back in when you get pushed out to continue. You can also Hurricane Kick at the end.