Only one bug mhh, that's not bad for me ha ha ha, but the game is still Playable?

As you know, when you are just testing a game yourself, it is very hard to test everything, you can be testing it for days or weeks

I would love to release my next game to testers first, so as they can tell me any minor problems and I can fix them, f you fancy the job I would be very proud?, or if any one else wants to test my next game then let me know in a private messages Thanks.

I am already working on a follow up, you need to complete the game then you will get why I am making a follow up game, and I have had to re-write some of the custom code especially in the Handlers.gs file for parts of my new game to work properly, and I was shocked it all worked first time after re-writing some custom code.

I am learning all the time about the Game Engine, and all the functions, I am sure it will take me months to fully understand everything.

But I am sure if I get stuck I can ask you, you are much more advanced then me the now, as I said I have played all your games, and you where one of the reasons I decided to make my own game, your games are FANTASTIC thanks for writing them

And off course I remember playing all the original Dizzy games on the Commodore 64, and they where great, so when I found out ALEXANDRU SIMION AND CRISTINA SIMION had wrote the Dizzy Engine, I was determined to make my first game, many thanks to the aformentioned.

Ohh and my spelling errors hee hee hee, I basically wrote the game on the fly, and I started with a tree and just went from there, and read bits of the books, and came up with Dizzy In Bago Bago Island, I should have had a story board and thought about it more especially the Dialogues, I am already 1/4 way finished with my second game, and I started with a bit of grass, and just went from there again ha ha ha,

My next game after this I am going to go Professional

Many thanks again Grandad.

Steve

Programmer of Dizzy In Bago Bago Island.Programmer of Dizzy's Search for DozyProgrammer of Dizzy's Return To Bago Bago Island.

Aren't coders supposed to get more confident and ambitious with each subsequent project being bigger than the last? But you have gone from starting with a tree to starting with grass. Keep going like that and the third game will be microscopic starting with a grain of sand!

Steve, there's some coding I found interesting, such as dropping down the cave in the screen under the star pirate (yes, I've drawn a map!!) by going left then right - but don't want to crack open the pak file and have a look until I've finished the game ..nor am I looking at the 'help' thread (yet!!).

Might take a while as I've only just used the 'visibility potion' ...and have to check out another 'invisibility' area I found (where the rain changes colour), but happy to lend a hand with the new game once I've finished this one.