Release Notes: Fixes for bootstrap and compilation issues, rulesets, several bugs concerning player handling and game loading, and for a number of corner case crashes. A fix for a memory leak in the readline code. A bug that prevented adding items to the top of global worklists has been fixed. Citybar view options have been fixed. There are updates to Estonian, Korean, Greek, Turkish, Catalan, Swedish, Spanish, and German translations.

Release Notes: This release fixes a handful of crashes and another handful of bugs. The server authentication backend was improved, most importantly fixing a situation where bad user input could crash the server.

Release Notes: Many bugs and minor issues were fixed; notably, some goto and patrol bugs and crashes have been resolved. Bugs were also fixed in border and vision behavior, in the city dialog, and in GGZ support code. The Eiffel Tower wonder effect changed slightly. The SDL client has some improvements. Text and translations were updated overall.

Release Notes: The default tileset is now Amplio, and the game graphics have been improved and updated across the board. The core game has much improved support for modmakers, and Lua scripting has been added. Freeiciv 2.1 now includes support for GGZ Gaming Zone. Other changes include: Battle groups, new border rules, improved AI, and the addition of a Novice AI.

Release Notes: The pubserver authentication system was simplified, and other pubserver-related changes were made. Problems with some strings in some languages on Windows were fixed. A potential desynchronization bug when establishing connections was fixed. A potential crash when reading packets was fixed. Some bugs allowing illegal rehoming of units were fixed. Loading of savegames created by Freeciv 2.1 is now allowed. The client is now allowed to goto into unknown tiles. A set of crashes likely to happen with the XAW client on 64-bit systems were fixed. A bug that allowed unlimited incoming airlifts was fixed.