Allegorithmic Substance Designer v5.5.0.110 (x64)

Автор: oaxino » 13 сентября 2016

Allegorithmic Substance Designer v5.5.0.110 (x64) | 333.94 MB

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.The industry standard for PBR texturingSubstance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.PBR ViewportThe 3D View allows to visualize on your mesh all your texturing work in real time. Compatible with any game engine.Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine. The New Generation of Procedural ArtSubstance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity. Integrated bakersOur embedded bakers allow you to bake your maps at light-speed directly within your software.Production ready.Substance Designer has been thought to integrate easily in your work environment.System Requirements:

Fixed : [Graph] Inputs does not automatically connect to outputs with same usage. [Graph] Inserted node inputs are not plugged correctly [Graph] Unselecting should also select a node under the mouse [Graph] Node insert doesn't connect to all links akers Incorrect diffusion in curvature baker akers Transferred texture from mesh crashes if high def mesh has no UVs I Function Icon on parameters is not modified when a function is defined I Tooltips for parameters are cut [3D View] more than 1000 lights are displayed in the scene [3D View] GLSL Lambert shader don ot manage srgb texture correctly [3D View] Tiling parameters missing when connecting substances in Iray ray Preset export of mdl not working when spaces in name ray Subdvision parameters are not taken into account [Parameters] Parameter identifier is no more displayed [Parameters] Crash when changing resource url from the From Resource... action [Parameters] Incorrect conversion of & character [Explorer] double clicking on a big graph often fail to open it in the graph view Explorer] Embedded SVGs are shown as missing in the Explorer [Explorer] Crash when renaming an item with the & character [Content] Gradient 1 tiling is wrong when using 90/180 degree rotation [Perforce] Integration does not seem to work if the workspace is located at the HDD root [Data] UID generated for nodes are not unique [Preferences] Adding an alias targeting HDD root messes up paths in sbsprj [MEMORY LEAK] Some QDialogs are not destroyed when they are closed