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Variables

next = pointer to a vertex in the next keyframe after this
frame = time value of the keyframe the vertex belongs to. Varies between 0 and 1
mag = s.mag : Magnitude, how far the hit will knock back
dmg = s.dmg : How much dmg this vertex will represent
dir = s.dir : direction the victim will be knocked into
brk = s.brk : true if this is the last vert of a polygon
wgt = s.wgt : weight valye, used by Attack Data to fold data
pos = s.pos :location of the vertex