Latest Additions

Travian Answers

Let's start with your question

Search by answering questions

To find an answer, select a parent category and then child categories until the answer appears below. In case you cannot find the answer you need on your own you'll get a chance to contact us at the end.

I have a question about…

Let's get into the details:

Search by keyword

You can easily find your answer by typing any keyword you are searching for. An example: You want to know how to demolish a building? Just type demolish and see what answers relate to this keyword.

Search by sitemap

Do you prefer searching via a normal sitemap as you know from a Wiki or a FAQ? No problem at all, just use the Answers sitemap-navigation to find your answer.

An alliance has >50% territorial control and the "securing" cool-down timer has already ended. They can use the artifact's power and their alliance accumulates victory points. Victory points gained by your alliance each day can be checked in the regional overview

Tribes

3 (Gauls, Teutons, Romans)

5 (Gauls, Teutons, Romans, Egyptians, Huns)

Tribe buildings

The buildings are visually the same for every tribe

Every tribe has different visuals for the buildings

WoW

Yes

No

Troop merging

No

Yes

Troop forwarding

No

Yes

Trade routes

You can create trade routes to your own villages, to the WoW of your alliance/confederation and to the villages with artifacts within your alliance/confederation.

You can create routes to your own villages

Trade office building

Normal

Doubled effect

Tournament square

Normal

Doubled effect

Building slots

Roman accounts have one additional building slot

Roman villages have one additional building slot

Cranny capacity and merchant capacity

Every account has cranny capacity and merchant capacity depending on the account tribe.

Every village has cranny capacity and merchant capacity depending on the village tribe.

End of server

The server ends when a WoW owned by player or a Natar has reached level 100

The server ends after 200 days

Statistics

"Plus" and general statistics are available

"Plus" and general statistics are removed and a new free statistics page is available for players (see the Game Mechanics).

Artifacts

Name

Called artifacts

Called ancient powers

Availability

Sanctuary of the Architect, Sanctuary of the General, Sanctuary of the Spy, Sanctuary of the Cook, Sanctuary of the Instructor, Sanctuary of the Grand Designer, Sanctuary of the Lookout, Sanctuary of the Fool, WoW Construction Plan

Sanctuary of the Architect, Sanctuary of the General, Sanctuary of the Spy, Sanctuary of the Cook, Sanctuary of the Instructor, Sanctuary of the Grand Designer, Sanctuary of the Lookout

Conquering

Can be conquered by destroying the treasury in an attack with your hero if you have a big enough treasury in your village.

Once your alliance secures a region, your alliance gains access to the ancient power which can be activated in a village with a big enough treasury.

Activation

It activates automatically 24 hours after being conquered.

It needs to be activated manually every 24 hours, the same ancient power can be activated once for each alliance member.

Power duration

It is permanently active.

It needs to be activated manually every 24 hours, the same ancient power can be activated once for each alliance member.

Power restrictions

You can capture a maximum of 3 artifacts, of which only 1 can be unique or have an account-wide effect. You can have more than 3 artifacts in your account. The artifacts must be conquered by conquering the whole village that holds them.

Only the 3 oldest artifacts are active, of which only 1 can be unique or have an account-wide effect. If there are 2 artifacts with account-wide effects among your 3 oldest artifacts, the fourth oldest will become active.

Exception for self-capturing: You can switch artifacts between villages of your own account with the hero, even if you already have 3 or more artifacts.

While in Travian: Legends, the artifact is always active for the owning village or account; the ancient powers in Travian: Path to Pandora need to be activated. They can be activated as soon as a player's alliance has achieved >50% territorial control and has held the territory for 24 hours. To activate an ancient power, an alliance member just needs a treasury at level 10 for ancient powers with an effect for the village, or a treasury at level 20 for ancient powers with an effect for the account.

There are naturally a few restrictions: For each village, only one ancient power may be activated, and for each account only one account-wide ancient power may be activated. Thus, a total of two ancient powers can have an effect on one village.

Conquering

Villages

When you conquer a village that belongs to an account of another tribe, the village changes tribe to the tribe of your account. All tribe-specific buildings disappear.

When conquering a village that belongs to an account of another tribe, the village remains with that tribe. The tribe-specific buildings are kept, unless they are destroyed while being conquered. Your account will stay as the tribe you picked during registration.

Natars

When conquering a Natar village, the village will belong to your account with its respective tribe.

When conquering a Natar village, the village will belong to the tribe of the chief's village.

Settling

Where

No restrictions

You can only settle in regions that have a neighboring region with more than 4,000 population. There are a few regions you can always settle (central starting regions).

Village

When settling a new village, the village created belongs to the same tribe as the account.

When settling a new village, the village created belongs to the tribe of the settles' village.

Hero adventures and items

Hero items

Wearing items from other tribes does not improve your units.

Wearing items from other tribes improves the values of the units from that tribe in the current village.

Items in adventures

Your hero can only find items of the account's tribe.

Your hero can only find items of the account's tribe.

Troops in adventures

Your hero can only find troops from the account's tribe.

Your hero can find troops that belong to the tribe from which he started the adventure.