Simple table for Darkwood, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

V1001
1. Player.
Item quantity improved to work on items with no visible quantities.

2. Padlock.
"Combination Set to Lock Combination?" sets combinations to Lock combinations. Just confirm to open the lock.

3. Locked.
Affects locks when the "use key" action is taken. This is not the default left-click action, but is selected from the "hoid left-click" menu.
"Unlocked Set to Unlocked?" sets the lock to unlocked.