The problem is its presented in a way that makes it look like they are actually organised into these "gangs". In reality they're randomly mixed into bandit groups and the scaling is all over the place in terms of enemy level. I like the idea but it's kind of over the top and not implemented as cleanly as I had hoped.

It's incompatible with the vanilla game :P
There is a high chance that it will give any NPC of a bandit combat class a new voice and appearance chosen at random by the mod. This includes unique named NPCs. As a result it will break a few vanilla quests and a lot of vanilla dialogue.

Isn't it the complete opposite? As far as i remember guards in cities usually complain about LACK of "good bandit raids", not the other way around. Don't remember a single time when people would specifically complain about BANDITS becoming a huge problem. Dragons - yes, Vampires - yes, Bandits? - not so much. Not very lore-friendly if you ask me.

Because bandits in skyrim are simply a bunch of pissed off folk, some deserters, some simple farmers and so on. And proceeding from the in-game lore, it's pretty damn clear that bandit groups are strugling and don't tend to exist for too long. And that makes it kinda weird having a whole bunch of ORGANISED gangs all over skyrim, whilst at the same time such organisations as Thieves Guild and DB-hood, which are famous for organised crime with (more or less) proper and functioning hierarchy, are struggling to survive.

I think this is very not lore friendly since most bands in medival times were simmilar to what there is in skyrim. Small groups with bad armour and little to no skill. Most of them were villagers and just normal people who were pushed to their state. I really enjoy bandits in skyrim and the only mod I need for them is Warzone.

I have tried this mod and the "populated..." series of mods. They have the same issue for me. The detection is broken. I've encountered Draugr in dungeons who detected through multiple walls and were attempting to use unrelenting force shout on me through those walls. The bandits see where I am and head straight for me from behind hills, walls, buildings. Even if my sneak meter says I have not been detected yet. Yet if I use cloak of shadows and slit the throat of the person next to them they don't even notice the dead body dropping right in front of them until after I am already gone.

The one problem with this mod (from what the video tells us; I haven't actually played it) is that it makes the bandits seem so numerous, organized, and powerful that they seem even more of a greater power in Skyrim then the Imperials or Stormcloaks. Why haven't they taken over yet?

Melanie Plumbley well it would make sense. A walking goldmine versus ten or six decently armed bandits, and when the reward is high many would take the risk. But if everyone is dead I'd fuck off before the shouting dragon born beast tears me a new one.

I have OBIS installed and it does alot more than just what he says. I am building a mod to do with Bandits, and combat testing has been a nightmare. I put 5 bandits in a room and then suddenly I am fighting 11 bandits.
It literally increases the number of bandits you will see and if you are using a Banidit populated mod like the one I am making it increases the difficulty level by about 20 fold.

+Pierre Perras I just installed OBIS within the last 3 months. You can set the number of spawns. I highly reccomend you set it for no more than five across the board.
I maxed it out and I literally had a Bandit Army come at Me in Halted Stream Camp. I stopped counting at 50

+Smoke Mortal I haven't seen one. Though you might be able to use the console to add "Bandit Faction" to your player.
It has everything to do with Factions. For instance in a mod I am working on, I made a Giant part of the Bandit Faction and they all play nice together.

This was actually the first mod I ever downloaded for skyrim and it's effectiveness and overall enjoyment is what made me start doing more mods. I'd highly recommend it for anyone looking to make their game at least a little more interesting. Something worth mentioning I'd argue. with additional mods for combat or perks, it makes the game feel far more different than it does on it's own, which is saying a lot both for the quality of combat mods, and the effectiveness of this mod. Always have it on myself, and it's good to see it get the attention it deserves. Great video as always.

+Just Justin
Click on "download to manager link"
Wait for it to download in Mod Organizer
Double click on it
Click on the activate check
Check Loot to sort load order and see if it conflicts with anything
Well working mod that didn't break anything
Press subscribe
Wait for it to download
Don't do anything about load order or conflicting
Breaks your game
You're the most ignorant person I've ever seen.

Workshop is garbage. It breaks your game because you need a manager to manage the mods so you won't leave scripts by mistake after deleting them, which will completely ruin the game. Completely unreliable. Only scrubs who barely mod their game use the workshop.
Sure, all you do is press a button and you get your mod, but that's exactly why it sucks. Properly modding the game requires more than that. It fucks up your files, you have no control over what you install, you have no load order in front of you. Workshop should've never existed for Skyrim.

Download with manager is the same as subscribing
Steam doesn't have much because of limitations
Nexus Mod Manager is great
LOOT makes it a snap to organize load order and make sure nothing conflicts
Call me when your precious workshop has Immersive armors and weapons, frostfall, Ineed, Helgen Reborn, and all the other must have mods.

+Bisu Bahillo When I was running it alongside Immersive Creatures, I didn't see too much more differences with the actual spawning of creatures. Arguably the only real downside would be if you had unique weapon and armor mods installed that have sets meant for bandits to use, as the gangs stick towards specific weapons and drop tables, thus making stuff a bit rarer unless you ran into vanilla mobs or looking for vanilla stuff.

+Mario Alarcón They are meant to be OP but slow which is cool if you ask me. Seeing one of them makes me either back away(the sense of fear is great if you ask me) or snipe them afar or immobilize them. Normal bandits are piece of cake but OBIS makes them more fun and memorable which is a great thing.

+Chy Sayeh Try possibly any mod that makes the universe not revolve around you. A lot of mods make it to where Difficulty does nothing and everything but mudcrabs are stronger than you from the beginning. Like, Guards will be level 50 but dragons WILL BE OP AS FUCK but will stay the same way always

This usually means that 2 or more of your mods are incompatible, such as one needs Dawngaurd and you might not have it. Go through your mods' nexus pages and check compatibility issues. Also check that you do not have patches installed you don't need. Such as an immersive weapons patch on duel sheath redux but you don't have immersive weapons installed.

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