I was just wondering for someone who just wants to casually raid/dungeons/solo/WvW/pvp is there a need to swap kits constantly? Is there a lot of swapping for holosmith or scrapper?

I don’t mind that part of the class but I would like to know what I am getting into before I level one, thanks!

You will almost always have at least one kit on your bar. Anything less is hurting yourself.

If you’re in high-end PvE (fractals, raids), you will probably need to learn to play the piano (4 kits) for high DPS. If you’re in PvP, you will need at least one kit, usually elixir gun. WvW you’re probably going to have mortar kit, maybe elixir gun.

As for holosmith — the elite mechanic is functionally a kit. However, it locks out some of your other kits. No idea yet on what the meta for it will be, but it’s highly likely you will still have elixir kit in PvP, and grenade or bomb kit in PvE.

See all those cool utilities with interesting ideas? Forget about them.

I was just wondering for someone who just wants to casually raid/dungeons/solo/WvW/pvp is there a need to swap kits constantly? Is there a lot of swapping for holosmith or scrapper?

I don’t mind that part of the class but I would like to know what I am getting into before I level one, thanks!

You will almost always have at least one kit on your bar. Anything less is hurting yourself.

If you’re in high-end PvE (fractals, raids), you will probably need to learn to play the piano (4 kits) for high DPS. If you’re in PvP, you will need at least one kit, usually elixir gun. WvW you’re probably going to have mortar kit, maybe elixir gun.

As for holosmith — the elite mechanic is functionally a kit. However, it locks out some of your other kits. No idea yet on what the meta for it will be, but it’s highly likely you will still have elixir kit in PvP, and grenade or bomb kit in PvE.

See all those cool utilities with interesting ideas? Forget about them.

The last sentence hurts my soul.

It is very true, but it still hurts.

I would legitamitely be happy if every kit and healing turret were nerfed into the ground. At least then, some of the other interesting aspects of the class would get looked at.

I have been playing Engineer since beta, and I went from liking, to tolerating to loathing the Grenade kit.

Think of it this way. Engineer cannot swap weapons and neither can Elementalists. Imagine and Ele with only one Attunement. Similar idea with Engineer. You don’t need to use kits, but at least one is a good idea. Otherwise you’ll spend a lot of time waiting for cooldowns.

Think of it this way. Engineer cannot swap weapons and neither can Elementalists. Imagine and Ele with only one Attunement. Similar idea with Engineer. You don’t need to use kits, but at least one is a good idea. Otherwise you’ll spend a lot of time waiting for cooldowns.

Yup, though I’m a little sad there isn’t more use out of the Tool and Bomb Kits. You basically have to build for them if you want to use them, though with Holosmith giving even more of a melee focus than Scrapper, there is going to be more use out of them.

I figure the kits we’ll see the most use out of with the Holosmith are those that can apply Conditions like Blind and Cripple, even in power builds, plus the Elixir gun for mobility and the Elixir X + Acid Bomb healsplosion. Likewise we should see more use out of Slick Shoes in PvE/PvE. On a Scrapper it was super nice. On the much more nimble Holosmith there will be a lore more attacks you can squeeze in.