Hello all,I am at the moment building a top-down 2d tile rpg like game. I am currently rendering from a set map defined in a seperate file. I would like to be able to generate a world so it looks realistic but generates fast and is easy to add to later (e.g. add more tiles later to generate in subsequent updates). I have heard of perlin noise generation, but would to know your advice and how i can use it

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