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-Weakness:
Blunt physical damage. Gold itself is extremely malleable. Wiki: 1 gram can be beaten into a square metre, or thin enough to become transparent. o.o

Electricity: Only silver and copper are more conductive.

Heat: same as electricity.

Weight. This is debatable, but gold is so heavy, only lead and osmium are heavier. In a duel avatar, this works out quite badly because your amour can't withstand physical strikes even though it's so heavy.

-Weakness:
Blunt physical damage. Gold itself is extremely malleable. Wiki: 1 gram can be beaten into a square metre, or thin enough to become transparent. o.o

The other reason why I suspect that Gold is vulnerable to all forms of physical damage is that we have been told that the precious metals are weak against normal forms of damage in return for being resistant to exotic forms of damage.

Gold is the metallic color farthest to the "precious" side, and so logically it would have the most physical vulnerabilities while having the most special resistances.

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Electricity: Only silver and copper are more conductive.

Heat: same as electricity.

But Silver is resistant to heat.

(Not immune, as the LNs have shown me. Silver Crow did take minimal damage from the Immobile Fortress's venier flames, and Heat Blast Saturation -- which took off his arm -- is perhaps literally a heat/fire-based attack.)

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Weight. This is debatable, but gold is so heavy, only lead and osmium are heavier. In a duel avatar, this works out quite badly because your amour can't withstand physical strikes even though it's so heavy.

I doubt that real metals are so perfectly copied. There's no way that could be balanced.

And, as I said, Silver is resistant to heat, which is unlike real silver. So the game designer took reality as a suggestion, then made his or her own choices.

Purple is the "direct damage at any range" color. The Purple King, Purple Thorn, called "Empress Voltage", wields electricity as a weapon.

"Magic" is not distinguishable in the Accelerated World. If you think it's indirect because it doesn't involve muscle power, then I would point out the guns that Red avatars use.

A direct attack is one that is designed primarily to inflict damage. A sword stabs, a gun shoots.

An indirect attack or move is one that inflicts damage only incidentally. Sand Duct's air-attacks push or pull his opponents, but by themselves likely inflict no damage except when the target smashes into a solid object.

Orchid Oracle used indirect "magic" when she completely changed the environment around her. It surely did place Sulphur Pot and Nidhog at a disadvantage, but it inflicted no damage on them. Rather, the effect targeted the landscape first, and anything that happened to the occupants was merely a side-effect.

If Yellow Radio can irradiate the environment around him, it would be indirect in that it doesn't specifically target anyone, and it would only inflict damage gradually rather than all at once.

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Think Blizzard, Fire, the likes. Elemental affinities are another issue

Each different kind of elemental attack would be like a different weapon. It would be like a Blue avatar having an axe, a sword and a spear.

On that note, having close-range, direct damage attacks is Blue. Even if it's throwing fire or lightning, if you can only do so at close-range, it's a close-range attack that directly deals damage.

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so later. Her special move is Tornado/Cyclone. Damage is a given unless you're right next to her.

Tornadoes do not damage you. They THROW you, or throw things into you. This is precisely why it is appropriate for a Yellow attack. The effect is primarily working on the environment rather than specifically targeting or damaging an opponent.

(As opposed to Hailstorm Domination, which very much will directly damage any avatar caught in the blast, even before taking collapsing buildings into account.)

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but it will be leaning more towards a loli avatar, not a genderbent Sand Duct

I suppose the word "feminine" was not enough. I do suppose that just changing Sand Duct's obvious secondary sexual features would result in a large, heavyset female form.

Dull Pain - One of Blue Knight's powers. The ability to dull the pain inflicted by attacks and wounds is a considerable one. You won't flinch when struck, and you can charge headlong into hazards without fear of pain.

Repair Wounds - By spending SP (or HP if your special meter is empty), you can regenerate your form or weapons. This doesn't refill your HP, but at least you can restore your broken armor or grow back a limb, and continue to fight at full power until the very end.

Reject Wounds - A more powerful version of the ability above; you cannot be broken in the first place. No matter how much HP you lose, your fighting capacity is never reduced by injury. This or or the lesser Repair Wounds could be a property of Aqua Current's water-body.

Vitality Restoration - The flipside to Repair Wounds; does nothing to repair wounds, just restores your HP. Not very useful -- compared to true regeneration or Repair/Reject Wounds, this is sort of a half-baked ability. But it might be very handy for someone whose fighting strategy doesn't rely on strength of limb, fleetness of foot, or external weapons. (Or perhaps, someone's whose strategy RELIES on taking crippling injuries.) This ability might be fueled by your own Special Meter, or by HP/SP drained from someone else.

True Regeneration -- Restore HP and wounds. Fueled by your own Special Meter, or by HP/SP drained from others.

Yellowish Abilities

Voodoo Curse -- Target another avatar; whatever damage and injury you sustain is inflicted on that target as well. With Vitality Restoration, you can afford to lose all of your limbs, because it costs the target his own limbs and you can keep your HP high enough to survive longer. The purer Yellow an avatar is, the more likely that Voodoo Curse is a normal move for them; for avatars with other tricks to rely on, this would be a Special Move.

HP Copy -- An alternative to Vitality Restore and HP Drain. Rather than reducing your target's HP to restore your own, your HP simply increases enough to match the opponent's. Might be based on percentage or actual points, depending on how Brain Burst runs things.

HP Drain -- Obvious. This could theoretically be executed with a long-range attack, but obviously close-range attacks would be rewarded with better returns to compensate for the greater risk.

Demonic Commandeer -- There's no way this isn't a Yellow ability. I'm assuming that the ability to keep stolen abilities even after a fight was the result of a Level 4 or 5 bonus, because it's at Level 4 that Brain Burst expands beyond mere duels.

Copycat / Mimic -- Like Demonic Commandeer, but less powerful in that it doesn't steal a feature from the enemy. Since it cannot turn the tide of a fight so completely, this would most likely be a Normal Move rather than a Special Move. And if Commandeer can upgrade to the point of keeping stolen features even after a fight, this could upgrade to the point of storing a limited number of copied features.

Seal Ability / Lock Tool -- Like Demonic Comandeer, but you don't actually gain anything when you deny one power or tool to your opponent. It is possible for this power to upgrade to the point that the seal remains long after a fight.

Numbing -- Burst Linkers who have serious psychological hang-ups with causing others pain might have an ability like this. Attacks with this property not only do not cause the pain that they normally would, but also begin to reduce the pain that the target feels from any source. This can give unwitting opponent's a false sense of invulnerability up until the effect begins to paralyze them. At full effect, it is indistinguishable from Zero Fill. This effect will wear off in time, but can be countered immediately by a sufficient surge of fighting spirit. Numbing might be accomplished as a poison effect, against which colors like Silver are resistant.

Interface Screw -- Like the real-world "Visual Masking" that got Haruyuki into trouble, but applied to one's Brain Burst display. This includes tricks like making it seem that your Special Meter is suddenly full, or that your HP never decreases, or that you are more injured than you seem. Combined with a way to dull pain, you can seem truly invulnerable or else fool your opponent into believing he took no damage at all even from a severe blow. And of course, imagine their shock when they attempt to use a Special Move they don't actually have the energy for. Playing tricks with the Time Limit display or the Locator Arrow can also be useful.

Deceleration -- "Time-magic." Causes a target to lose the Acceleration effect, such that the Accelerated World continues to move around them while they stand frozen. This would be an extremely expensive effect, or include some failure conditions -- the most reasonable of which would be that the effect is instantly canceled when someone touches or injures the victim.

Ice Conjuration -- Freezing someone physically, with solid ice, rather than incidentally by manipulation Acceleration. Can also allow for creative alteration to the battlefield, as by coating floors with ultra-slick ice, or creating walls of ice to block attacks.

Gravity Manipulation -- Ever see trailers for the video game called Gravity Rush? Go do that.

Magnetism -- Apparently, all Dual Avatars (with possible exceptions like Aqua Currnet or Chocolate Puppeteer) behave as though made of ferrous metals. While not a form of damage, this is apparently an effect that Metallic avatars can be more or less vulnerable to compared to Chromatic colors.

Wind Manipulation -- Sand Duct's powers to blow opponents away, suck them in closer, and hoverskate around. Presumably, he has not actually revealed his Special Move. One possibility includes a tornado that protects him from harm in the eye of the storm, while throwing enemies around and throwing objects around into enemies.

Camoflauge / Invisibility -- If Silver Crow can possess true flight at Level 1, there simply HAS to be a Yellow avatar who started with this power.

Intangibility -- To become as ethereal as a ghost, walking through walls and physical attacks. If properly limited by SP costs, another power that someone could start with at Level 1.

Target Scan -- To some extent, information on other Duel Avatars is available to the public. This would reveal information that isn't. Perhaps items that they have in storage, or the properties of their items. Would definitely upgrade one's combat interface to immediately

Opponent Detection -- Supplementing the Locator Arrow with a Range Finder will locate most enemies easily. Even better with an Altitude meter, to identify when someone right on top of you is above your head or below your feet. While this largely defeats Invisibility, if you can't actually see your opponent, it's harder to tell if they see you, and whether they are about to launch an attack. Upgrades might supplement with colored outlines to silhouette the target.

X-Ray Vision -- More direct than Opponent Detection, but it's limited by range.

Attack Prediction -- At the least, the ability to better react to (and therefore defend against or counter) an attack that you can see coming. With upgrades, the ability to anticipate attacks that you had no idea were coming -- Spidersense.

Jamming -- According to the Light Novel, this did more than confuse Scarlet Rain's missiles -- it made all victims see double, such that any long-range attack became likely to miss. Likely provides no defense against close-range attacks.

Alright, time to digest each and every one. Some are okay, some are..not. Lemme tell you why.

Bluish Abilities

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Originally Posted by Sunder the Gold

Dull Pain - One of Blue Knight's powers. The ability to dull the pain inflicted by attacks and wounds is a considerable one. You won't flinch when struck, and you can charge headlong into hazards without fear of pain.

This is okay, though the blue saturation will be leaning more towards the yellow side. Given that pain replication in BB is nearly unlimited, this counts as indirect ability that acts on you. Otherwise you might see this on metal colour avatars.

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Originally Posted by Sunder the Gold

Repair Wounds - By spending SP (or HP if your special meter is empty), you can regenerate your form or weapons. This doesn't refill your HP, but at least you can restore your broken armor or grow back a limb, and continue to fight at full power until the very end.

Okay, the words 'full power' is ambiguous here. Do you mean, fighting at your best capacity, or your best potential? Being able to keep dishing out your killer move/combo repeatedly can be pretty broken depending on the move. Imagine if you're backed up in a corner and Crow just keeps using Headbutt.

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Originally Posted by Sunder the Gold

Reject Wounds - A more powerful version of the ability above; you cannot be broken in the first place. No matter how much HP you lose, your fighting capacity is never reduced by injury. This or or the lesser Repair Wounds could be a property of Aqua Current's water-body.

There's always some way to damage a duel avatar. Current held up fine against sand and electricity, but against something like Noumi's Pyro Dealer? She'll be vapourised, period. Or facing someone with ice magic, she'll be frozen stiff and can be shattered. If the duel avatar can't be broken, then it's basically invincible if paired with someone like Lime Bell. And how does the operator feel pain then?

Furthermore we've only seen AC with that kind of avatar, does that mean it's rare or common? Inconclusive.

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Originally Posted by Sunder the Gold

Vitality Restoration - The flipside to Repair Wounds; does nothing to repair wounds, just restores your HP. Not very useful -- compared to true regeneration or Repair/Reject Wounds, this is sort of a half-baked ability. But it might be very handy for someone whose fighting strategy doesn't rely on strength of limb, fleetness of foot, or external weapons. (Or perhaps, someone's whose strategy RELIES on taking crippling injuries.) This ability might be fueled by your own Special Meter, or by HP/SP drained from someone else.

True Regeneration -- Restore HP and wounds. Fueled by your own Special Meter, or by HP/SP drained from others.

By this, do you mean having an ability to heal yourself? Then, this is beyond broken. In a 1v1 duel, I can take some damage, steal my opponent's gauge, and heal myself and go 'ROFLMAO THANKS FOR FREE HP.' The battle is then reduced to a stalemate; I, the opponent, can't attack without giving him gauge to heal himself, and then I can't end the fight. That, or I take the risk and just stick on him until he dies, giving him no chance to heal. Either way this is too powerful for a single avatar, and having this move means either his defense or offensive potential is weak beyond measure.

Yellowish Abilities

Quote:

Originally Posted by Sunder the Gold

Voodoo Curse -- Target another avatar; whatever damage and injury you sustain is inflicted on that target as well. With Vitality Restoration, you can afford to lose all of your limbs, because it costs the target his own limbs and you can keep your HP high enough to survive longer. The purer Yellow an avatar is, the more likely that Voodoo Curse is a normal move for them; for avatars with other tricks to rely on, this would be a Special Move.

Your tactic requires two moves with exclusive affinities. Either this works in tag team, or you only have one.

This should be Special Move IMO. I mean, projecting the damage you have onto your opponent? And how does the move hit? Can the opponent escape? Even if he can, it must also mean he has at most a 50-50 chance of escaping, because this move can potentially inflict 99% damage all at once.. Consuming full gauge may not even be enough for this.

A little snippet from V4: Conversation between Fuuko and Haru at the Mile High Club;

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“After installation, the Brain Burst program that read the owner’s consciousness for the duel avatar’s resource, «Wounds of heart», does not always mean the strength of anger or hatred.”

“Wha...? Th, that is, wound means, negative feelings right?”

“That’s right, but not only that. Having large negative thought, for example a boiling kind of anger as a source, will without exception create a duel avatar whose power leans towards pure destructive power. For example, the huge disaster that spread through the accelerated world, that «Chrome Disaster».”

Hearing that name, Haruyuki took a sharp breath.

Seeing Disaster Armor, Chrome Disaster’s fearsome attack power, had shaken him to the marrow of bone, and he saw it only a few months ago. For sure, that enhanced armament was stained with tremendous feelings of rage, he thought.

“...And then also, avatars that use grudges as a source obtain curse-like indirect attack power, and avatars made from despair in many cases hurt the self to damage the enemy, a kind of self destruct type. But, not all of the avatars have that kind of destructive power, which you already understand right?”

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Originally Posted by Sunder the Gold

HP Copy -- An alternative to Vitality Restore and HP Drain. Rather than reducing your target's HP to restore your own, your HP simply increases enough to match the opponent's. Might be based on percentage or actual points, depending on how Brain Burst runs things.

I can't let this go either. With such a move, I can be at 1% HP, but as long as I can use this against my opponent at full health, I'm fine. This still falls under 'healing myself.'

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Originally Posted by Sunder the Gold

HP Drain -- Obvious. This could theoretically be executed with a long-range attack, but obviously close-range attacks would be rewarded with better returns to compensate for the greater risk.

This is okay, but I'd probably restrict it to close-range too. CD armour had this ability too.

Quote:

Originally Posted by Sunder the Gold

Demonic Commandeer -- There's no way this isn't a Yellow ability. I'm assuming that the ability to keep stolen abilities even after a fight was the result of a Level 4 or 5 bonus, because it's at Level 4 that Brain Burst expands beyond mere duels.

It fell under Purple/special attacks though. My guess is because DT's avatar was made to focus on the attacks it could steal; it could range from long-range (Pyro Dealer) and short range (bolt clippers). Opinion.

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Originally Posted by Sunder the Gold

Copycat / Mimic -- Like Demonic Commandeer, but less powerful in that it doesn't steal a feature from the enemy. Since it cannot turn the tide of a fight so completely, this would most likely be a Normal Move rather than a Special Move. And if Commandeer can upgrade to the point of keeping stolen features even after a fight, this could upgrade to the point of storing a limited number of copied features.

Faker here, I see. My only contention is the upgrading...if you can store the move, it becomes Demonic Commandeer, so what's the difference? Upgrades should maybe just improve the accuracy and power of the replication.

Eg. Wolfram Ceberus Left Shoulder, Copies ability so long as he's biting the target avatar.

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Originally Posted by Sunder the Gold

Seal Ability / Lock Tool -- Like Demonic Comandeer, but you don't actually gain anything when you deny one power or tool to your opponent. It is possible for this power to upgrade to the point that the seal remains long after a fight.

Again, the upgrades. It's like Absolute Cutting with OP upgrade. Keep in mind that KYH's victims respawn with all their limbs! The exceptions were Red Rider (Level 9 instant death) and Raker (IS system stopped her legs from appearing again).

Quote:

Originally Posted by Sunder the Gold

Numbing -- Burst Linkers who have serious psychological hang-ups with causing others pain might have an ability like this. Attacks with this property not only do not cause the pain that they normally would, but also begin to reduce the pain that the target feels from any source. This can give unwitting opponent's a false sense of invulnerability up until the effect begins to paralyze them. At full effect, it is indistinguishable from Zero Fill. This effect will wear off in time, but can be countered immediately by a sufficient surge of fighting spirit. Numbing might be accomplished as a poison effect, against which colors like Silver are resistant.

Maybe not Zero Fill per se, but this seems pretty interesting. (: It's like slow-acting paralysis..hmm, this can go into an avatar, no other problems.

Quote:

Originally Posted by Sunder the Gold

Interface Screw -- Like the real-world "Visual Masking" that got Haruyuki into trouble, but applied to one's Brain Burst display. This includes tricks like making it seem that your Special Meter is suddenly full, or that your HP never decreases, or that you are more injured than you seem. Combined with a way to dull pain, you can seem truly invulnerable or else fool your opponent into believing he took no damage at all even from a severe blow. And of course, imagine their shock when they attempt to use a Special Move they don't actually have the energy for. Playing tricks with the Time Limit display or the Locator Arrow can also be useful.

Sorry, can't let this go. Even Radio's Silly Go Round only confused the opponent's sight of the field. If even the King of indirect and illusion attacks cannot foul up your BB display, no one else should be able to.

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Originally Posted by Sunder the Gold

Deceleration -- "Time-magic." Causes a target to lose the Acceleration effect, such that the Accelerated World continues to move around them while they stand frozen. This would be an extremely expensive effect, or include some failure conditions -- the most reasonable of which would be that the effect is instantly canceled when someone touches or injures the victim.

Same argument as Sakuya stopwatch. And, Black Vise achieved that only by having the BIC extend all the way to his brain's clock, which was apparently extremely dangerous. It's not so much an ability as it is an action that resulted in this side-effect.

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Originally Posted by Sunder the Gold

Ice Conjuration -- Freezing someone physically, with solid ice, rather than incidentally by manipulation Acceleration. Can also allow for creative alteration to the battlefield, as by coating floors with ultra-slick ice, or creating walls of ice to block attacks.

There's a Leonidz member that does this but I can't remember his name. Editing once sauce has been found.

Quote:

Originally Posted by Sunder the Gold

Gravity Manipulation -- Ever see trailers for the video game called Gravity Rush? Go do that.

Woah woah woah. The stage is vertically unlimited, right? I can win the duel by just damaging my opponent once, changing gravity, and hang on to something while he goes skywards. Nerf it.

Quote:

Originally Posted by Sunder the Gold

Magnetism -- Apparently, all Dual Avatars (with possible exceptions like Aqua Currnet or Chocolate Puppeteer) behave as though made of ferrous metals. While not a form of damage, this is apparently an effect that Metallic avatars can be more or less vulnerable to compared to Chromatic colors.

This is fine. One such guy actually appeared in both LNs and anime, he used an attack called 'Magetron Wave'.

Quote:

Originally Posted by Sunder the Gold

Wind Manipulation -- Sand Duct's powers to blow opponents away, suck them in closer, and hoverskate around. Presumably, he has not actually revealed his Special Move. One possibility includes a tornado that protects him from harm in the eye of the storm, while throwing enemies around and throwing objects around into enemies.

Fine as well.

Quote:

Originally Posted by Sunder the Gold

Camoflauge / Invisibility -- If Silver Crow can possess true flight at Level 1, there simply HAS to be a Yellow avatar who started with this power.

Camouflage, Gold. And yes, an avatar possess it, but her name is White Cosmos.

Quote:

Originally Posted by Sunder the Gold

Intangibility -- To become as ethereal as a ghost, walking through walls and physical attacks. If properly limited by SP costs, another power that someone could start with at Level 1.

Must I do this? This renders any attack useless!

Quote:

Originally Posted by Sunder the Gold

Target Scan -- To some extent, information on other Duel Avatars is available to the public. This would reveal information that isn't. Perhaps items that they have in storage, or the properties of their items. Would definitely upgrade one's combat interface to immediately.

Argon Array, Quad-Eyes analyst. Gotta ask Flere what she can see though. This is okay.

Quote:

Originally Posted by Sunder the Gold

Opponent Detection -- Supplementing the Locator Arrow with a Range Finder will locate most enemies easily. Even better with an Altitude meter, to identify when someone right on top of you is above your head or below your feet. While this largely defeats Invisibility, if you can't actually see your opponent, it's harder to tell if they see you, and whether they are about to launch an attack. Upgrades might supplement with colored outlines to silhouette the target.

You mean Halo: ODST's VISR system. This is..fine, but conditionally. Maybe a sacrifice in a single stat is needed.

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Originally Posted by Sunder the Gold

X-Ray Vision -- More direct than Opponent Detection, but it's limited by range.

This is okay, same as Opponent Detection.

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Originally Posted by Sunder the Gold

Attack Prediction -- At the least, the ability to better react to (and therefore defend against or counter) an attack that you can see coming. With upgrades, the ability to anticipate attacks that you had no idea were coming -- Spidersense.

CD armour had this ability. To keep in line with canon...upgrades to keep an info bank of moves? Or further analyse the degree of threat to you? This is okay. IMO though, I'd nerf the attack power of the user down. My reasoning being, if you know how he attacks, you will figure out how to counter with his weakness, and you don't need much for that, right?

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Originally Posted by Sunder the Gold

Jamming -- According to the Light Novel, this did more than confuse Scarlet Rain's missiles -- it made all victims see double, such that any long-range attack became likely to miss. Likely provides no defense against close-range attacks.

This is okay too, and IMO again, I'd make up for this advantage with reduced attack power.

That's a lot of abilities, man. :P

EDIT: If you reply, Gold, please just do the ones you don't accept first. It was a long post, I made it longer, and all the requoting will be confusing.

There's a lot of possibilities, dude. I'd like to explore as many as possible.

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This is okay, though the blue saturation will be leaning more towards the yellow side. Given that pain replication in BB is nearly unlimited, this counts as indirect ability that acts on you. Otherwise you might see this on metal colour avatars.

Blue Knight is pure direct close combat, which means getting hurt a lot, generally because most everyone else is going to be shooting him at range before he reaches them. And because relying on direct close combat attacks is going to mean leaving himself open to counterattacks in a way that the defense-and-counter Grandee does not.

So I think ways of dealing with pain and injury, so that they do not slow you down, are very much Blue. Much in the same way as superior strength and speed are Blue, necessary as those things are for dominating close-combat against avatars equipped with guns.

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Okay, the words 'full power' is ambiguous here. Do you mean, fighting at your best capacity, or your best potential? Being able to keep dishing out your killer move/combo repeatedly can be pretty broken depending on the move. Imagine if you're backed up in a corner and Crow just keeps using Headbutt.

Crow needs SP to use Headbutt. This ability does not refill SP or keep it from depleting. You can quibble about words like power and capacity and potential, but I made it clear what the ability did.

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There's always some way to damage a duel avatar.

To deplete their HP, yes. Why should there always be a way to cut their arms off or shatter their armor into uselessness?

This ability does not prevent HP loss. Indeed, it might even drain the avatar's HP if they have no SP to spend on keeping their arms attached, which would effectively increase the damage an arm-removing attack inflicts on them.

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By this, do you mean having an ability to heal yourself? Then, this is beyond broken.

Please notice how I lumped all of Sand Duct's abilities under "Wind Manipulation".

"True Regeneration" is meant as a similar blanket concept. It is not meant to refer specifically to a self-healing power that runs on SP AND allows for HP Drain.

I was being clumsy, trying to compare "Heal HP" and "Heal Wounds" against "Heal both HP and Wounds", to illustrate the differences.

Also, I was lumping various ways of paying for True Regeneration. Citron Call is one form which is fueled by one's own SP. Chrome Disaster's HP Drain is another form, which is fueled by HP stolen from others.

SOMEONE might have both methods of paying for True Self-Regeneration, but that would require a LOT of investment at avatar creation (leaving room for basically nothing else) or through level up bonuses.

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And how does the move hit? Can the opponent escape?

What makes the most sense for the avatar in question? Impose whatever restrictions make sense.

Did I bother to tell you how Numbing was inflicted? What makes sense for one avatar will not make sense for another avatar.

There could be an Orange archer who shoots numbing arrows. There could be a Green knife-fighter with a numbing poison on her blade. A Yellow avatar might release a cloud of numbing poison gas.

I'm trusting in you to use your own imagination.

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Even if he can, it must also mean he has at most a 50-50 chance of escaping, because this move can potentially inflict 99% damage all at once..

Only if he started at 100% and then stabbed himself in the face. I said that Voodoo Curse inflicts the damage you "sustain", not the damage you "have already sustained."

The idea is not to impose your current HP Meter on the target, but to prevent him from attacking you any more by making him suffer the same damage he inflicts (future-tense) on you.

This is why using Voodoo Curse late in a fight, as a special move, is fairly useless. Since SP is gained through inflicting or suffering damage, you're either already winning or losing the fight.

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I can't let this go either. With such a move, I can be at 1% HP, but as long as I can use this against my opponent at full health, I'm fine. This still falls under 'healing myself.'

Citron. Call.

You will have to point out the exact place that the canonical material tells us Lime Bell cannot use Citron Call on herself.

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This is okay, but I'd probably restrict it to close-range too.

Would you do the same with poison, acid, numbing, freezing, burning, etc, etc.?

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Faker here, I see. My only contention is the upgrading...if you can store the move, it becomes Demonic Commandeer, so what's the difference?

Except it doesn't deny the move to the owner, so how is it the same?

Demonic Commandeer was a good way to ruin an enemy, as well to hold something over their head as blackmail. Nasty, but useful.

Simply copying a move does not give you any such power over an enemy. What can you blackmail them with? And if they want revenge for the loss or for having their ability copycatted, then they still have their full potential to use against you.

"Mimic" is a nicer, kinder, weaker power compared to Commandeer. They are similar, but NOT the same.

Keep in mind that Dusk Taker's victims didn't! Therefore, the game allows such things.

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Sorry, can't let this go. Even Radio's Silly Go Round only confused the opponent's sight of the field. If even the King of indirect and illusion attacks cannot foul up your BB display, no one else should be able to.

Even the King of indirect combat power can't perform something like Paradigm Revolution. Therefore, there are some Yellow powers he just doesn't have.

Specifically, Yellow Radio never wants to lull you into a false sense of security. He wants you die slowly and in agony, stumbling around in a toxic wasteland while he dances and mocks and insults you freely. He wants to rob you of control, and to revel in your fear and frustration.

Of this, I feel sure.

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Black Vise achieved that only by having the BIC extend all the way to his brain's clock

Yes, but that is no argument against Brain Burst modeling the ability to stop time in a similar way.

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There's a Leonidz member that does this but I can't remember his name. Editing once sauce has been found.

Frost Horn. A Blue avatar, not Yellow. I suspect that he generates weapons from ice, which inflict "cold" damage as well as physical.

I doubt that he can freeze targets at range, and being able to freeze them up-close would be something of an exotic "grab/hold" skill.

But an avatar that could freeze people at any range, with frost blasts that inflicted little direct damage? Yellow.

(An avatar that hurled blades of ice, but who had only a little ability to freeze targets at range, would be Purple.)

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Woah woah woah. The stage is vertically unlimited, right? I can win the duel by just damaging my opponent once, changing gravity, and hang on to something while he goes skywards. Nerf it.

I'm losing patience with you.

If you didn't know a thing about Black Lotus, and I described her powers, you would immediately begin screaming about how overpowered that was without stopping to consider the possibility that Lotus is Level 9.

Obviously, no avatar with all of those gravity-related powers would be Level 1. Obviously, the game would impose sensible limits to similar powers. Do you think I'm stupid? You're treating me like I'm stupid.

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Must I do this? This renders any attack useless!

Where is your imagination?

First of all, why ANY attack? If the avatar is visible, then light is being reflected off of him. He is therefore vulnerable to lasers or beams, and possibly any form of energy-based attack.

On top of that, the SP cost for remaining intangible would surely be horrendous, emptying a full gauge much faster than Silver Crow's Aviation.

...I didn't mean to step on your tail. I know these abilities is the embodiment of your time, energy, and imagination, but all I had at first was your post. You knew best how they're going to work, I do not. So hang on to your patience.

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Originally Posted by Sunder the Gold

"True Regeneration" is meant as a similar blanket concept. It is not meant to refer specifically to a self-healing power that runs on SP AND allows for HP Drain.

I was being clumsy, trying to compare "Heal HP" and "Heal Wounds" against "Heal both HP and Wounds", to illustrate the differences.

Also, I was lumping various ways of paying for True Regeneration. Citron Call is one form which is fueled by one's own SP. Chrome Disaster's HP Drain is another form, which is fueled by HP stolen from others.

SOMEONE might have both methods of paying for True Self-Regeneration, but that would require a LOT of investment at avatar creation (leaving room for basically nothing else) or through level up bonuses.

In a fighting game, anything that raises your health bar is considered healing. But repairing your equipment or avatar would be considered, well, repairing. Let's use these terms from now.

As far as I could tell, HP Copy and Vitality Restoration thus have this effect of raising your own health bar, which makes it just like healing. That's why I took it to mean healing yourself.

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Originally Posted by Sunder the Gold

Except it doesn't deny the move to the owner, so how is it the same?

Demonic Commandeer was a good way to ruin an enemy, as well to hold something over their head as blackmail. Nasty, but useful.

Simply copying a move does not give you any such power over an enemy. What can you blackmail them with? And if they want revenge for the loss or for having their ability copycatted, then they still have their full potential to use against you.

"Mimic" is a nicer, kinder, weaker power compared to Commandeer. They are similar, but NOT the same.

Well then, to your avatar's perspective, Mimic is similar to Demonic Commandeer because I can copy and keep a move.

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Originally Posted by Sunder the Gold

I'm losing patience with you.

If you didn't know a thing about Black Lotus, and I described her powers, you would immediately begin screaming about how overpowered that was without stopping to consider the possibility that Lotus is Level 9.

Obviously, no avatar with all of those gravity-related powers would be Level 1. Obviously, the game would impose sensible limits to similar powers. Do you think I'm stupid? You're treating me like I'm stupid.

Hang on to your hat, please.

Quote:

Originally Posted by Sunder the Gold

Where is your imagination?

First of all, why ANY attack? If the avatar is visible, then light is being reflected off of him. He is therefore vulnerable to lasers or beams, and possibly any form of energy-based attack.

On top of that, the SP cost for remaining intangible would surely be horrendous, emptying a full gauge much faster than Silver Crow's Aviation.

You keep protesting about healing. Is it because you think self-recovery abilities do not exist just because there have only ever been three Healers?

But that's not it. There's no reason for people to fight over the alliegance of a self-healer, because self-healing is essentially no different from having tough armor. It's just a way to endure damage. Indeed, for that, it could be said to be worse than just having adequate armor to prevent damage in the first place. You can't heal if an attack kills you.

Therefore, it's "the power to heal others" that is rare. Because it can be used on others and greatly benefit teamwork, that is why Lime Bell is so valuable. Only that reason.

Even HP Drain isn't something so valuable, so long as the health cannot be shared with anyone else.

And while Haru did think about how, before Citron Call, he had never seen an HP Gauge refill, there were still lots of possibilities in the Accelerated World he had not seen.

...I don't understand, but you make it sound like Beast is an entity separate from the Disaster.

Anyway, I'll post the V7 spoiler for reference.

Technically, it's easier to think of him as the brain of the Disaster.

Beast was created to fulfill the following purpose:

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From now on, any who put on this armour in their desire for power will strike at all of the Burst Linkers; destroy them, devour them. Take their powers, and grow infinitely powerful. Until only one remain. Until the infinitely vast plains of the Accelerated World holds only one person, that moment of the end.

Finding new wearers will not help him complete this purpose. Beast will infect anybody he can, and when that person dies, he'll simply move on to anybody else who is nearby.

Besides, if he WAS looking for new wearers, he would never have allowed the Disaster to be obtained by Radio. It stalled his rampage for 2 years.

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Originally Posted by tusjecht

Sorry, can't let this go. Even Radio's Silly Go Round only confused the opponent's sight of the field. If even the King of indirect and illusion attacks cannot foul up your BB display, no one else should be able to.

So Beast is the corrupting influence in the Disaster? Is it self-aware? Even so this still clears up a lot.

Anyway Gold, thanks for pointing out the difference. Please remember, we're just discussing here and there's no intention of personal attacks here. If we're having this much trouble, imagine how much Kawahara had to iron out with his editor for all the canon characters.

Weapon of mass discussion on standby; 1:23am here. Next post in about six hours...

So Beast is the corrupting influence in the Disaster? Is it self-aware? Even so this still clears up a lot.

Yes, it's self-aware. Crow and Beast often had conversations with each other. The fight with Iron Pound even had a scene where Crow and Beast worked out a battle plan together.

When the Disaster was purified and separated, Beast didn't just cease to exist. It simply went somewhere else. Its current whereabouts are unknown but the possibility of it returning one day isn't ruled out by many light novel readers.

Wait, isn't this different timeframes? Beast was 'gone' in V6 or later, but Magnesium Drake is way before the anime started.

Let me break it down for you.

Beast's purpose is to destroy all Burst Linkers by possessing a single one and kill all the others.

As such, his actions will be driven solely by this purpose and he will only do things that will help achieve this goal as soon as possible. This means trying to possess another Linker as soon as possible after his current host is dead in order to continue his rampage.

If he had made Magnesium Drake aware of his presence, she would have hesitated to put on the armour, thus delaying his rampage. If he had laid dormant and did nothing, Magnesium Drake would have put on the armour as soon as she recieved it so that she could benefit from whatever bonuses the armour conferred as soon as possible, allowing him to possess her immediately after Falcon was wiped from the Accelerated World.

And yet, Radio didn't get possessed immediately because the armour was in his storage. Besides, if Beast possessed another Linker right away, a lot more CDs would have occurred; kill one today, a new one appears tomorrow. There's a time lag, clearly.