HoloLens and Unity Consultant, Technologist, Microsoft MVP

Author: Chad Carter

This Mixed Reality Game Development Tutorial is the thirteenth and final part in a multi-part series where we created a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game is be simplistic in nature, the process shows what all is needed to get a game actually completed.

In this thirteenth session we deployed the game to run on both the immersive headsets as well as on the HoloLens device as well.

I hope you have enjoyed the series.

If you want more in-depth training like this (that is a little more compact) then make sure to checkout LearnHoloLens.com

This Mixed Reality Game Development Tutorial is the twelfth in a multi-part series where we will create a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

In this twelfth session we create a particle system and play it when a match is made.

We will wrap up this series in the next session, so make sure to watch!

This Mixed Reality Game Development Tutorial is the eleventh in a multi-part series where we will create a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

In this eleventh session we created sounds and played them when the items shuffle as well as when the answers are guessed correctly or not.

The next session will have us creating a particle effect that will occur when a right answer occurs.

This Mixed Reality Game Development Tutorial is the tenth in a multi-part series where we will create a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

In this tenth session we implement the animation we created in the last session into the game logic. This covers animation parameters and animation events.

The next session will have us creating sounds and playing them when the items shuffle as well as when the answers are guessed correctly or not.