Team Meat: WiiWare “horrible”, but 3DS eShop “reasonable”

The 3DS eShop’s more generous allowances are acceptable to Team Meat, and the developer has shown interest in expanding to other Nintendo platforms, too.

Team Meat has had a troubled relationship with Nintendo; a WiiWare version of indie success story Super Meat Boy was on the cards but quietly faded away – apparently due to the service’s notoriously restrictive file size limitations.

“[WiiWare’s] 40MB is horrible, but [3DS’s] 2GB is reasonable,” Team Meat’s Tommy Refenes said in issue 72 of Nintendo Gamer, as reported by Nintendo Everything.

“Super Meat Boy would have been on WiiWare if we could have had just a few more megabytes of space – you can only compress stuff so much before you have to start cutting out huge parts of your game. Unfortunately, at that point, it just isn’t worth the time.”