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This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. The current release covers body, hand, and feet meshes. Compatible with SAM and SAM Light.
High Poly Body Mesh
high poly body for both SAM and SAM Light variants
underwear was given high poly treatment
there are some minor sharp edges on certain poses due to weights
if you're on a low end system and worried about performance, stick with the default body mesh
High Poly Hand Mesh new
high poly hands for playable human and beast races
new mesh is based on the vanilla HandMaleBig mesh
optional fingernail mesh to enhance details
hand mesh v2 requires manual texture editing for fingernail textures
High Poly Feet Mesh
symmetrical feet meshes (original mesh had a smaller right foot)
optional toenail mesh to enhance details even further
feet mesh v2 requires manual texture editing for toenail textures
Refits new
full vanilla refits made specifically for high poly SAM
minor clipping may occur during movement
currently does not include: briarheart body mesh, rings, amulets, USLEEP/USSEP changes
Fingernail/Toenail Mesh Texture
v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place.
v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures.
Installation
If using a mod manager, just follow the installer.
Manual Installation
00 and 01 - high poly body mesh, select between SAM or SAM Light (cut or uncut)
02 - hand mesh, select between high poly hand with or without fingernail meshes
03 - feet mesh, select between high poly feet with or without toenail meshes
04 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin
Credit goes to Vector for the creation of Shape Atlas for Men.

The recent update includes my own personal vanilla refits for high poly SAM. The biarheart body mesh and USLEEP/USSEP mesh changes were not included. The biarheart body requires a drastic mesh edit for the heart area and most of the USLEEP/USSEP changes removed normals from the skin mesh (not an issue for SAM). I plan on refitting vanilla rings and amulets at a later date.
Due to the size of the update (493mb), there may be issues with the download. It took me a couple of tries to successfully upload it.

View File
SAM High Poly Conversion
This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. The current release covers body, hand, and feet meshes. Compatible with SAM and SAM Light.
High Poly Body Mesh
high poly body for both SAM and SAM Light variants
underwear was given high poly treatment
there are some minor sharp edges on certain poses due to weights
if you're on a low end system and worried about performance, stick with the default body mesh
High Poly Hand Mesh new
high poly hands for playable human and beast races
new mesh is based on the vanilla HandMaleBig mesh
optional fingernail mesh to enhance details
hand mesh v2 requires manual texture editing for fingernail textures
High Poly Feet Mesh
symmetrical feet meshes (original mesh had a smaller right foot)
optional toenail mesh to enhance details even further
feet mesh v2 requires manual texture editing for toenail textures
Refits new
full vanilla refits made specifically for high poly SAM
minor clipping may occur during movement
currently does not include: briarheart body mesh, rings, amulets, USLEEP/USSEP changes
Fingernail/Toenail Mesh Texture
v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place.
v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures.
Installation
If using a mod manager, just follow the installer.
Manual Installation
00 and 01 - high poly body mesh, select between SAM or SAM Light (cut or uncut)
02 - hand mesh, select between high poly hand with or without fingernail meshes
03 - feet mesh, select between high poly feet with or without toenail meshes
04 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin
Credit goes to Vector for the creation of Shape Atlas for Men.
Submitter
KouLeifoh
Submitted
04/11/2018
Category
The Elder Scrolls V: Skyrim

Don't be sorry, you are doing great work here.
That's wonderful.
I've tried your files and I saw Z-Clipping of textures. Note that in my versions I removed the mesh of the wound in briarheartbody_0.nif and briarheartbody_1.nif. Removing that with NifScope should fix this issue.
Edit: Also, if possible make sure that briarheart and brearheartempty have higher priority value than the body in CK. Because that greatly reduces the difference between the two textures.

Sorry again (and again). I should have must checked more throughly.
.esp must be OK (using maleskins_1). The meshes of briarheart_0 (1).nif as well as briarheartempty_0(1).nif with 1.1 were rather problematic.
I first tried with the backward-converted (by Nif Optimizer) ones from your package, but they did not work correctly in my game (a kind of unstable flashing) and I couldn't identify the cause of problem.
So, I reverted them with my old ones (inherited from @Jamesalexian) without much scrutiny (then the problem happened).
If possible, could you check whether do these ones look correctly in your game?
SAM_Briarheart_Original_Skins_LE_1_11.7z
SAM_Briarheart_Original_Skins_SE_1_11.7z
[Added]: As for potential CTD thing, it is originally not relevant with the Briarheart itself, but for safety for Altmer/ Bosmer male players.

Yeah, I can optimize it to Form 44.
But first, let's figure this out: I've tested these patches in both LE and SE and while the game doesn't crash or anything, the texture of the wound is the incorrect one. Can you confirm that in your install the wound is bloody?

This is my tweaked version for LE:
My .esp includes some more records in order not to add master dependency.
[Added]:
You can use this patch regardless of your install of USLEEP/ USSEP, since this patch does not have either of them as a master file.
You don't have to original optional patch for SAM briarheart either for LE or for SE from the main download section of this mod, added in v. 2.1a(+). This optional-optional patch presupposes neither the optional patch nor (very-) crude hot fixes package itself.
This optional-optional patch requires a small .esp to override the setting of Briarheart body texture to use SAM or SAM light original skin.
+++
SAM_Briarheart_original_skin_texture_LE.7z
SAM_Briarheart_Original_Skin_Texture_Patch_LE_1_1.7z
SAM_Briarheart_Original_Skin_Texture_Patch_SE_1_1.7z
+++
Change Log for this secondary option (SAM original skin patch ) for SAM Briarheart conversion.
1.1:
Provides also SE converted meshes (though .esp is still technically LE version (Form no. 43). I'm looking for some volunteer who can optimizes it to Form no. 44, proper SE version, by SE CK.
Merges 1st person skeleton edit of NakedTorsoHighElf [ARMA:00038A6B] and NakedTorsoWoodElf [ARMA:0003D2AF] Armor-Addons into this patch to prevent potential CTD issue when the player character is either a High elf or Wood elf male and get naked.
If you convert the meshes (and .esp if you mind form number problem) into SE by NIFOptimizer SSE/ CK SE, it will work also for SE regardless of USSEP (for LE, USLEEP) though the tweaked outfit record will conflict some other mods like COOR.