All posts by Michael Macfadden

In this quest, you must post one of your games to GameJolt.com – a website that’s like the YouTube of video games.

Product of Learning

You must post one of your games to this site. Be sure to include all fields in the upload process including appropriate art and video previews. Your goal is to get other people to play your game, so present yourself well and consider completing this task only once you’ve built a game that you are proud of.

Resources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

What did you do (brief summary)?

What did you learn?

What was challenging?

What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?

What suggestions do you have for future students embarking on this challenge?

This quest is pretty open ended and has to do with sounds in video games – Music, SFX, and everything in between.

Product of Learning

Your product of learning could be a number of things including but not limited to:

An original song to be used in a game

A collection of original Sound Effects to be used in a game

A smaller # of original sounds actually included in a game that you built

You must be prepared to demonstrate how you went about recording your sounds/songs/ambient noises and present them in a website or digital portfolio.

Resources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

What did you do (brief summary)?

What did you learn?

What was challenging?

What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?

What suggestions do you have for future students embarking on this challenge?

In this quest, you must produce a GBS inspired video game to promote our course and school spirit.

Product of Learning

You may choose to build a completely original game from scratch, you may mod a game that you have already built, or you may do something in between The purpose of this quest is to promote the Video Game Design course at GBS buy designing and building a GBS inspired Video Game.

You must submit a complete game to earn credit for this quest (remember, one button games like Flappy Bird, are considered complete games).

Resources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Assets

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

What did you do (brief summary)?

What did you learn?

What was challenging?

What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?

What suggestions do you have for future students embarking on this challenge?

In this quest, you’ll design a high quality run cycle (pixel art not allowed)

Product of Learning

Your finished product could be a number of things: a GIF, a short Video Clip, and Instagram Post, a Vine, etc. As long as you can share your finished animation, you are good to go. When played in a loop, this run cycle should continue seamlessly.

You should produce a 2D artifact in this quest using Photoshop. You may not make pixel art using PiskelApp for this quest.

Resources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

What did you do (brief summary)?

What did you learn?

What was challenging?

What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?

What suggestions do you have for future students embarking on this challenge?

In this lesson, you will explore what a Game Design Document (GDD) is, and develop a robust GDD for an original game.

Product of Learning

Your final product will be a written document (I suggest Google Docs). It should abide by industry standards, reflect the best work that you are capable of, and look professional.

Resources

You are welcome to use any resources that you want. The list below is simply a starting point and in no way represents a chronological list of steps to follow. You WILL have to conduct research outside of what is provided here to accomplish this quest and earn this badge.

Adding a Table of Contents

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

What did you do (brief summary)?

What did you learn?

What was challenging?

What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?

What suggestions do you have for future students embarking on this quest?

Product of Learning

You can either build an original game, or use one that you have already made for this project. The focus of this quest is to “build” for iOS so you can play your game on an iPhone or iPad (you may explore the possibility of building for iWatch and Apple TV, but this may not be supported).

You must produce a working demo to earn this badge.

Resources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

What did you do (brief summary)?

What did you learn?

What was challenging?

What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?

What suggestions do you have for future students embarking on this challenge?

Product of Learning

You can either build an original game, simply set up a world (using Unity’s world maker asset), or download an existing game. The focus of this quest is to “build” for cardboard such that when you look through the cardboard headset, your movement tracks in the digital world.

You must produce a working demo to earn this badge.

Resources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

What did you do (brief summary)?

What did you learn?

What was challenging?

What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?

What suggestions do you have for future students embarking on this challenge?

Using Wacom Tablets with Photoshop

Product of Learning

Using Photoshop, create one to three frames of a scene from an original video game idea. Suggestions for design:

Set your canvas to 300 DPI

Use a canvas that will look good printed (up to 20 x 30 inches)

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

What did you do (brief summary)?

What did you learn?

What was challenging?

What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?

What suggestions do you have for future students embarking on this challenge?

Other Resources

In this quest, you’ll complete the “Pixar in a box” tutorial series on Khan Academy to learn how studios like Pixar make 3D animations.

Product of Learning

When you complete this tutorial, you will create a screencast to demonstrate the things that you created in this course. You will need to register your Google Account with Khan Academy to save your progress.

Resources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

https://www.khanacademy.org/partner-content/pixar

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

What did you do (brief summary)?

What did you learn?

What was challenging?

What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?

What suggestions do you have for future students embarking on this challenge?

In this quest, you must search the Unity Asset store for an interesting asset and add it to one of your games

Product of Learning

Your product of learning will be an actual implementation of the asset you select. Build your game for WebGL and post it to GAMESWITHAZ.COM.

Resources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

What did you do (brief summary)?

What did you learn?

What was challenging?

What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?

What suggestions do you have for future students embarking on this challenge?