For those on regions switched to Pathfinding code! You will need to use the linkset tools to change the pathfinding attributes of the objects on your region to improve region performance!

By default, all object are set to Moveable Obstacle (except terrain). You will need to set walls, trees, fences, etc to Static Obstacle. Set floors and other areas that need to be walkable to Walkable.

Don't forget to click apply! Then FREEZE your changes for the navigation mesh to update.

Your viewer may freeze or appear to be locked up for a short time when you open the Edit/Test window, due to the client downloading the current navmesh. Any time the navmesh changes, you may experience freezes.

Terrain is, by default, set to walkable.

All objects that you want pathfinding characters to walk upon, will need to be set to walkable in the Linkset tools window. Build > Pathfinding.

You will need to Unfreeze before you can make any linkset changes to objects. Basic Setup > Unfreeze.

You will need to have full permissions to the object to view them in the Linkset window.

Pathfinding Character orientation will always be positive X.

All objects that are NOT going to be set to walkable should be set according to need: