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[QUOTE="X-3, post: 1621468, member: 27765"]Are you talking about sprite-based 2D games? (as opposed to 2.5D I guess)[/QUOTE]
Nah, either. Name 10 home console 2D flagship titles (not Yoshi Story) that Nintendo released on the N64 or later. Because marketing fixated so heavily on 3D gaming, they near abandoned the design methods that made the company so successful in the first place.

I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

[QUOTE="DarkZero, post: 1621472, member: 34654"]New Super Mario Bros. Wii / U / Super Luigi U
Wario Land: Shake It!
Donkey Kong Country Returns / Tropical Freeze
Donkey Kong Jungle Beat
Yoshi's Woolly World
Kirby's Epic Yarn
Kirby's Return to Dream Land
Super Paper Mario
The Legend of Zelda: Four Swords Adventure
Super Smash Bros. series[/QUOTE]
And if you trim that list down to games released before the Wii, you've got DK Jungle Beat and FSA, both of which are spinoffs and one of which is played with bongos, or Super Smash Bros, which is a versus party game and only existed because it started as a programmer's pet project, and is also a spinoff which took off. This was the dry period to which I'm referring. It lasted around a decade.

I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

True, I didn't. Most of what anyone would name would be post-Wii inevitably. My point was that inside the company there is this "I will defend my position by saying X is not currently selling whereas it previously did" which is not unlike the whole "films with female leads don't sell" or other unfounded rationale.

Nintendo actually published around 5 non-puzzle '2D' titles on the N64, but they only developed 3 of them. Only two of them were traditional sidescroller/platformers, and those games were Yoshi's Story and Kirby 64, both of which were largely seen as mediocre installments for their series, not to mention that YS was specifically made with a very young demographic in mind.

I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

[QUOTE="My Potions Are Too Strong For You Traveller, post: 1621471, member: 25415"]Nah, either. Name 10 home console 2D flagship titles (not Yoshi Story) that Nintendo released on the N64 or later. Because marketing fixated so heavily on 3D gaming, they near abandoned the design methods that made the company so successful in the first place.[/QUOTE]

If we count all the games they published there's quite a few more, but I think these are the only not-Yoshi Story 2D home console games they released outside of Japan pre-Wii which were either programs they developed or at least franchises they owned, so just barely 10.

If we count all the games they published there's quite a few more, but I think these are the only not-Yoshi Story 2D home console games they released outside of Japan pre-Wii which were either programs they developed or at least franchises they owned, so just barely 10.

but i did it[/QUOTE]
Right. Now reduce it to single-player side-scrollers/flipscreen games, the most populous type of engine prior to the N64, excluding those which require an unconventional peripheral to interface (cannot be played with a default controller). Top down is acceptable, platformers not required. This is mostly to exclude puzzle games, which largely retain the same interfaces even today. Nah, jk, that's good enough. The SNES had over 250 2D platformers, alone.

I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying