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Land (1)

Welcome to the #1 most Upvoted, one and only Creatureless Yennett, Cryptic Sovereign deck on Tapped/Out!

We Love Freebies!

-Yennett Creatureless Spellslinger

Yennett, Cryptic Sovereign
is an interesting commander that is all about playing odd CMC spells for FREE! After all, cheating huge and mighty Eldrazis into play is like a dream come true for many of us, right?

However, the unorthodox side of me just wants to take the "oddness" of the deck to a whole new level by taking the path less traveled - Going CREATURELESS!

So with a generous dose of quirkiness, eccentricity and the desire for fun, I present to you my We Love Freebies-Yennett Creatureless Spellslinger deck!

In line with the central theme of the deck, I've assembled some unconventional combos that'll lead us to victory while leaving all our opponents flabbergasted, or those who are as weird as us... drowned in laughter at the way they lost the game.

The deck can consistently combo off between turns 5-8, with a decent draw and no disruptions. I've casted
Yennett, Cryptic Sovereign
on Turn 2 followed by a Turn 3
Expropriate
to win the game (opponents scooped after losing one of their lands to "money" and seeing me taking an extra turn with "time")!

Using
Proteus Staff
, tuck Yennett to the bottom of the library. As she's the only creature in the deck, the staff will cough her back out. Proceed to rearrange the entire library...the simplest is to put
Approach of the Second Sun
on top of the library.

Using
Proteus Staff
, tuck Yennett to the bottom of the library. As she's the only creature in the deck, the staff will cough her back out. Proceed to rearrange the entire library and put
Nexus of Fate
as the second card from the top of the library.

In your extra turn,
Nexus of Fate
will be the top card of the library after you've drawn a card for the turn. Go to Step #2 and rinse and repeat.

You can loop Steps #2 - #4 as many times as needed to kill your opponents via Commander Damage, or draw into your other wincons like
Goblin Charbelcher
. Usually, my opponents just scoop it up once this loop is established.

1 - 2 cards to manipulate the top of your library, so cards like
Mystical Tutor
,
Vampiric Tutor
or
Brainstorm
would be ideal.
Liliana Vess
is also a great card as we can use her -2 ability twice, effectively buying us 2 free turns (by tutoring for Extra Turn spells and casting them using Yennett's ability).

The last slot is flexible and can change depending on meta. In a removal/counter heavy format, we would want
Force of Will
or
Misdirection
in our hand to protect Yennett.

Taking Mulligans

Keeping a sketchy hand can be dangerous. I'd mulligan in the following situations:

A hand with only 2 lands, 1 of which provides colorless mana only. Yennett requires to cast and the last thing we want is to be color screwed.

A hand full of high CMC spells with no way to put them back on top of the library.

A land-flooded hand. While we will not miss land drop for the next 5 - 6 turns, we also have no means to cast Yennett earlier than Turn 5 (unless we top deck our ramps in the 1st couple of draws).

Turns 5 onwards

Manipulate the top of our library so that we can milk Yennett's attack trigger for the win!

Opponents who know what's coming, would be frantically digging for answers or trying to rally the table against us in hope that someone would have an answer to stop our combo.

Life is not always a Bed of Roses...

We can be pricked by the occasional thorn among them.

If Yennett gets removed or countered, look for an opportunity to recast her, leaving sufficient mana/cards to protect her thereafter. We've to be an opportunist here and play the politics right.

Without Yennett on the table, our opponents would usually have their eyes on another player who is now a bigger threat. This gives us an opportunity to amass our resources, slowly and covertly setting up the stage to re-summon Yennett.

Summoning Yennett as Early as Possible

However, our life is made easier with more than 10 Mana Rocks at our disposal. Through my play testing, I've managed to summon her on:

Turn 1 - Need a GOD draw to pull this off and I've only done it once.

Turn 2 - This is highly possible if we've a good mix of Mana Rocks in our opening hand.
Mana Vault
,
Mana Crypt
to help provide the generic mana and
Chrome Mox
,
Mox Diamond
& the Signets to help with color fixing. I've saw Yennett hit play on Turn 2 many times.

Turn 3 - This is fairly common as having at least 1-2 Mana Rocks in our opening hand and/or drawing into them in Turns 1/2 would enable this.

Turn 4 - This usually happens when we only draw 1 Mana Rock (usually those that provides 1 mana when tapped) or have missed our land drops.

Turn 5 onwards - Bad luck is on our side when we're unable to draw into any mana acceleration.

Protecting Yennett

Force of Will
,
Pact of Negation
and
Misdirection
are the 3 key cards we've to protect Yennett from harm's way. Always try to save them for this purpose and resist the urge to use them in other situations unless they're life threatening or game changing.

Attacking with Yennett

Flying and Menance makes Yennett extremely difficult to block. In a multiplayer game, chances are, there'd always be at least 1 player who is left open for us to swing into.

We would want to manipulate the top of our library so that we can cast an Odd CMC spell for free. Priorities are usually given to Extra Turn Spells or game winning spells like
Approach of the Second Sun
, let's call them "Bombs" from hereon for the ease of reference.

Here're the various situations we'd commonly encounter in game:

A) Tutors that fetches cards to Top of Library

The best scenario is when we've these tutors in our hand at this juncture.

If the tutor is an instant (e.g.
Mystical Tutor
,
Vampiric Tutor
), I'd cast it only when Yennett's attack ability is on the stack. This would minimize the possibility of disruptions affecting our game plan (e.g. we tutor for the card we want during the pre-combat main phase, only for Yennett to be removed before combat. We'd end up drawing the tutored card in our next turn).

Fetch Lands comes in handy to refresh the top of our library by shuffling away the useless cards, so don't be too eager to crack them when you already have sufficient mana at your disposal.

D) Bringing back the Goodies

Not Forgotten
recurs a card from graveyard to the top of the library. I'd usually tutor for Extra Turn spells that do not get exiled after use when I've this card in my hand. This would set me up for another Extra Turn.

Taking Extra Turns

Taking a few extra turns doesn't win us the game. They merely buys us more time to grow our resources and dig for the combo pieces we need. When I'm able to tutor cards to the top of my library, I'd usually fetch
Expropriate
first as it also allows us to take a permanent from each opponent (they will usually chose "money"). Taking the lands/mana rocks from them actually ramps us for the extra turn ahead!

The 2 key things we need to do during our extra turns are:

Find ways to take more extra turns after this one; and

Gather the combo pieces.

Depending on our draw and resources available, we'll have to decide which line of victory we're pursuing at this point.

Fret not if our opponents have ways to prevent them from taking Commander Damage (e.g. having blockers in play, or damage prevention cards like
Energy Field
) or losing the game (e.g.
Platinum Angel
), as the extra turns would allow us to dig for answers to these pesky cards.

Proteus Staff Combo

Winning via
Proteus Staff
is the easiest and I win the majority of my games this way. It is important to know when we should use the staff to tuck Yennett away.

A) Using the Staff BEFORE Combat

There're 2 scenarios where we can tuck Yennett away and rearrange our entire library before combat. If our opponents are unable to stop us from doing so and/or have ways to counter the free spells we can cast hereafter, then the game is ours for the taking.

Scenario 1 - Swiftfoot Boots

Swiftfoot Boots
is our haste enabler and allows Yennett to attack after
Proteus Staff
cough her out from the library. In this scenario, we only need to decide which 2 cards we want to put on the top of our library. The 1st card would be the card we want to play for free using Yennett's attack trigger (usually an extra turn spell) and the 2nd card would be the card we want to draw in our extra turn ahead (note that we'd not be able to determine the next card we draw if we cast
Nexus of Fate
for free as it causes us to shuffle our library).

Second card - The card I want to draw in my extra turn. I would usually grab
Swiftfoot Boots
unless it's in the graveyard or was exiled. If the latter is true, we can grab
Isochron Scepter
here.

Third card - The spell I want to cast for free in my extra turn.

Fourth card - I do not need to arrange the 4th card onwards if I've grabbed
Swiftfoot Boots
earlier. Else I can put
Mystical Tutor
as the 4th card, imprinting it onto the Scepter would allow me to set up the infinite turns loop.

B) Using the Staff AFTER Combat

This is often the case in most games. While we've arranged our library the way we wanted, we've no ways to cast the top card for free. We'd need 1 more turn before we can set up the infinite turns loop. I'd rearrange my library in the following way:

Approach of the Second Sun Combo

Approach of the Second Sun
offers an interesting Wincon. We generally aim to cast it for free the first time (via Yennett's attack trigger) and it becomes the 7th card from the top of the library. Hereafter, it is all about quickly drawing
Approach of the Second Sun
again and cast it from our hand the second time to win the game.

A) Casting Approach of the Second Sun TWICE in the same turn

This is the ideal scenario and is possible when we've sufficient mana and the right cards in our hand:

Yennett, Cryptic Sovereign
is a 5 CMC commander, so we need lots of ramp to power her out asap. With the exception of
Gilded Lotus
, all other rocks can be tutored by Tezzerret the Seeker, depending on the situation.

casting cost

Chrome Mox
- Extremely useful ramp and color fixing in early late. In mid/late game, you can feed it to
Reshape
(Note: You can cast it without imprinting anything if the purpose is to use it to pay for Reshape's additional cost).

casting cost

casting cost

While the casting cost is Even, I run quite a number of these rocks to allow us to cast Yennett as early as possible. The fastest I can drop her was on Turn 2, thanks to an opening hand of
Mana Crypt
,
Coalition Relic
and 2 lands.

Notable Exclusions

Expropriate
- It'll gain you at least 1 extra turn and a bunch of free permanents. Most experienced players would give you "Money" but in the rare occasions you're given several extra turns, the game is as good as yours for the taking.

Nexus of Fate
- A key piece of our combo since it returns to your library after use and we've many ways to bring it up to the top.

Tutors to Top of Library

Liliana Vess
- I mainly use her -2 to tutor an extra turn spell to the top of the library so Yennett can cast it for free. She'll buy us 2 turns.

Lim-Dul's Vault
/
Mystical Tutor
/
Vampiric Tutor
- As a rule of thumb, I'd cast these set of tutors only when Yennett's attack ability is on the stack. This would minimize the possibility of disruptions affecting our game plan (e.g. we tutor for the card we want during the pre-combat main phase, only for Yennett to be removed before combat. We'd end up drawing the tutored card in our next turn).

Personal Tutor
- Sorcery spell and only tutors for sorceries but still extremely useful as majority of our extra turn spells fall into this category.

Cruel Tutor
- Extremely useful card, from setting up my next draw to lining up extra turn spells/wincon to cast for free with Yennett's ability.

Tezzeret the Seeker
- The card's ability to me reads " - Search your library for an artifact card with converted mana cost 4 of less and put it onto the battlefield." I'm not too worried about protecting Tezzeret after tutoring for the needed artifact. Do note that we can tutor for casting cost artifacts like
Mana Crypt
without removing any loyalty counter from Tezzeret!

Notable Exclusions

Enlightened Tutor
- Most of our artifacts are mana rocks and we only run 1 enchantment. I don't find the need to run this at the moment as tutors in this category serve the sole purpose of allowing Yennett to cast the tutored cards for free and we really want to be casting more impactful cards this way.

Not Forgotten
- Recurs an odd CMC card to the top of our library. Doubles up as a Token producer, allowing
Proteus Staff
to do its magic and let us rearrange our entire library.

Penance
- A hidden gem tailored made for this deck. Allows you to put back an odd CMC card to the top of the library.

Do note that the Oracle Text reads - "Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.". Therefore you can activate
Penance
to create a "protective shield" even when there's no black/red damage source at that point. If Yennett is the only black/red source in play, you'd unfortunately have to prevent her damage.

Proteus Staff
- Our Superstar of the deck. Being creatureless, activating the staff's ability to tuck any creature (Yennett or our man lands) to the bottom of the library will allow us to rearrange our entire library!

NOTE: Crack our fetchlands only when we need the mana! Else, save them for later, as they provide a must needed "shuffle library" effect when the top few cards of our library ain't useful.

Notable Exclusions

Jace, the Mind Sculptor
- Omitted due to budgetary constraints. Also, we've very limited ways to protect our Planeswalkers from combat damage as Yennett is our only creature in the deck.

Insidious Dreams
- Was in my earlier iterations of the deck but was replaced by a more powerful tutor spell.

Mass Removals

Terminus
- "Miracle" ability synergizes well with the deck. Sometimes, tucking the creatures at the bottom of the library is stronger than sending them to the graveyard (e.g. against Reanimator decks,
Muldrotha, the Gravetide
, etc).

Toxic Deluge
- One of my favourite board wipes. Yennett has a relatively high toughness of 5 so we can -4/-4 if we want to keep her alive. Indestructibles shiver at the mention of this card too!

Tragic Arrogance
- Odd CMC, Yennett is unaffected and you yet to cherry pick the permanents your opponents get to keep! Pure value.

Notable Exclusions

Esper grants us access to a plethora of removals. Which to include really depends on your personal preference and Meta.

Kindred Dominance
/
In Garruk's Wake
/
Necromantic Selection
/
Plague Wind
and other Odd CMC high casting cost board wipes - While they offer powerful effects, they're difficult to cast from hand and we almost entirely rely on Yennett to cast them for free. More often than not, they're uncastable dead cards in my hand when I'm badly in need of a timely boardwipe.

Condescend
- Counter and Scry effects in 1 card. Ran out of ways to manipulate the top of your library? Cast any spell during your pre-combat main phase and target the spell with
Condescend
with X = and you essentially paid to Scry 2!

I'm constantly brainstorming on ways to improve this deck so feel free to add your peculiar and crazy concoctions to the brew! I welcome all things wacky, bizarre and freakish into my cauldron of ideas!

Special Shoutout to Daarkest for adding this into the "Featured Decks Queue" on 11 Feb 2019.

Counters (7)

Tutor to Hand (6)

1x Dark&emsp13;Petition

1x Demonic&emsp13;Tutor

1x Dimir&emsp13;Machinations

1x Fabricate

1x Inventors'&emsp13;Fair

1x Muddle&emsp13;the&emsp13;Mixture

Protection (2)

1x Misdirection

1x Swiftfoot&emsp13;Boots

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