Patch 58 - November 25th 2014, Thanksgiving & Combat Changes

Renaissance Staff

I envisioned a group of knights ridding a town of brigands and pirates... or a group of elves and woodland creatures battling the orcs... or a group of paladins on silver steeds battling the undead on dark steeds...

Maybe someday. As it is it is a great addition to the shard and I thank you for your hard work.

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This is all possibly today, All the good situations are governed by player behavior. The NPC interactions can be controlled by world control aspects.

The only alliances that need to be coded are situations in which two entities would normally consider themselves enemies by default.

We could have a war /event tomorrow with good guilds vs evil guilds with good NPC's fighting it out with evil NPC's.

It's not. I'm not sure Chris does crafting on UOR but you can't tell exceptional/non by system message unless your tool breaks on craft.
What you would need to do is fill exceptional from a source container until it can't find any more. Then you know all remaining are normal.

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I think that Blaise meant to say was "Since those are not system messages is there a possibility they could be added until the craft exceptional / if not smelt option is complete".

UO:R Subscriber

What Telamon meant to say was he will be reverting actual system messages from crafting back to being system messages while also enabling fully automated crafting with Razor by adding crafted item quality messages back into system messages like prior eras. Once that's in place, recalling into caves will be restored and he will open an exchange system to swap out hundreds of colored shovels for shit that's useful.

UO:R Subscriber

It's the Iron shovels that aren't useful. Given the current setup of the shard, it would almost always be better for someone to buy iron ingots from the NPC vendors than spend the time digging them up (or paying someone to do so).

UO:R Subscriber

It's the Iron shovels that aren't useful. Given the current setup of the shard, it would almost always be better for someone to buy iron ingots from the NPC vendors than spend the time digging them up (or paying someone to do so).

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Yeah, iron shovels are useless as-is. They are also 85-90% of what you get from turning in. The colored shovel "drop rate" needs a tweak IMO

I'm generally OK with the amount of ore dropped by the golems, but wouldn't mind a slight increase, either

UO:R Subscriber

Yeah, I've been unable to test with a Battle Miner (both because I lack the requisite skills/template, and the requisite uberleet weapon).

Right now shovel drops match ore veins and BOD distribution. So I think iron is around 50% of shovels. If you remove the irons entirely, you could essentially double the rate of the colors. I think that might make a logical next step.

UO:R Subscriber

Right now shovel drops match ore veins and BOD distribution. So I think iron is around 50% of shovels. If you remove the irons entirely, you could essentially double the rate of the colors. I think that might make a logical next step.

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I'd be ok with that. I've gotten exactly one Valorite shovel, and no Verites. Agapite seems to like me, though, and I get more of those than I do Gold

UO:R Subscriber

Gargoyle picks seemed to net me far more gold, items and colored ingots but I'll admit I haven't spent more than one session fielding the shovels on my battle miner. I'll happily trade every gargoyle shovel I have for gargoyle picks.
Granted, I didn't math it all up, but that's how it seemed.

UO:R Subscriber

Gargoyle picks seemed to net me far more gold, items and colored ingots but I'll admit I haven't spent more than one session fielding the shovels on my battle miner. I'll happily trade every gargoyle shovel I have for gargoyle picks.
Granted, I didn't math it all up, but that's how it seemed.

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I'd easily trade every iron shovel for a pickaxe. I like the targeted nature of the shovels, but I guess you can do that with pickaxes, too, as long as you know what the vein is...actually, now that I type it, the pickaxes are a lot more flexible.

UO:R Subscriber

Yeah, only about 1000x more flexible. I take them to iron veins all day and come away with thousands of DC/Shadow ingots. In the rare instance that I need higher tiers, well, I've got those veins marked too.

My hopes are it helps bring guilds into factions/alliances big enough to consistently have people playing. We might not have the numbers we did in olden days but if we try to concentrate it I think it might work.

Hmm...

We could do a kind of UO secret society-luminati situation. All the GM's of the good guys, the bad guys get together behind the scenes to organize a larger scheme.

I think the best bet is like Tela said, let's form a kind of council or group that makes larger things happen between our factions.

I'm thinking a really simple structure that would divide up everyone on the shard into one group or the other.

Really bad guys - Griefers, the skum of UO that no one likes... not the RP'ers not the best PK's. These people we can all join to battle. A battle no roleplaying would be required to feel like a justified warrior in a worthwhile struggle.

We could do a roleplay like "Stormhold Besieged by Bandits, Lord British refuses to send help!" Translation: This month I want you Orcs and PK's (rp them as brigands) to make runs through the town or go their and just start trouble. We could even have a larger RP thing to it if we get bored. Also maybe the Stormhold Knights and her allies make some runs at the orc fort? Heck we could do lots of things.

My hopes are it helps bring guilds into factions/alliances big enough to consistently have people playing. We might not have the numbers we did in olden days but if we try to concentrate it I think it might work.

Hmm...

We could do a kind of UO secret society-luminati situation. All the GM's of the good guys, the bad guys get together behind the scenes to organize a larger scheme.

I think the best bet is like Tela said, let's form a kind of council or group that makes larger things happen between our factions.

I'm thinking a really simple structure that would divide up everyone on the shard into one group or the other.

Really bad guys - Griefers, the skum of UO that no one likes... not the RP'ers not the best PK's. These people we can all join to battle. A battle no roleplaying would be required to feel like a justified warrior in a worthwhile struggle.

We could do a roleplay like "Stormhold Besieged by Bandits, Lord British refuses to send help!" Translation: This month I want you Orcs and PK's (rp them as brigands) to make runs through the town or go their and just start trouble. We could even have a larger RP thing to it if we get bored. Also maybe the Stormhold Knights and her allies make some runs at the orc fort? Heck we could do lots of things.

Whatcha think? Anyone wanna star the UORluminati with me?

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Like to see this work but I'm not sure we'll get enough people to join the new alliance factions to make consistent interaction possible.

UO:R Subscriber

Is it possible to add to the alliances a form of hiring an npc like we can hire npc fighters? Maybe a limit/control slot of say you can hire 1 Orc Mage, 2 Orc Captain, or 3 Regular Orcs? Would it be possible if we also have a Royal Guard alliance, where we can protect outposts with guards? Maybe create a few unique npc guards?

Renaissance Staff

Is it possible to add to the alliances a form of hiring an npc like we can hire npc fighters? Maybe a limit/control slot of say you can hire 1 Orc Mage, 2 Orc Captain, or 3 Regular Orcs? Would it be possible if we also have a Royal Guard alliance, where we can protect outposts with guards? Maybe create a few unique npc guards?

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That is certainly viable, as part of our question expansion coming next year we will be adding a variety of aspects like that. So escort missions for undead to graveyards/dungeons. Orc's to dungeons and overland forts etc. Would all be feasible.