Players are now immune to Superheated while being pulled off the conveyer belt.

Shockwave Missile no longer hits players that are exiting a transport pipe.

Paragons of the Klaxxi

Ka'roz the Locust should now always jump back down from the platform after using Hurl Amber.

Kaz'tik the Manipulator's Hungry Kunchongs should no longer be able to gain Thick Shell while using Devour on a Mesmerized player.

Hisek the Swarmkeeper should no longer Fire a beam at the target if he gets encased in Amber while casting Aim.

Garrosh Hellscream

Garrosh Hellscream should no longer be using Desecrate against players that are on a balcony.

Farseer Wolf Riders should no longer continuously attempt to cast Ancestral Chain Heal if they're hit by an Iron Star before entering combat.

Kor'kron Iron Stars now properly deal damage to Kor’kron Warbringers and Farseer Wolf Riders on 25-player Heroic difficulty, and can no longer unintentionally kill players that were not struck directly.

Battlegrounds and Arenas

Players that leave a Rated Battleground prematurely will be unable to queue for a new one until the previous Rated Battleground match has completed. Please see this forum thread for more information on the change.

Professions

Cooking

Buffs and debuffs should now be properly applied or removed while players are in a noodle cart.

Book of Ages should no longer remove food buffs on the character when used.

Blue Posts

Originally Posted by Blizzard Entertainment

Human Racials in PvP
Previously, what made EMfH and WotF such strong racial abilities is that in many cases you could simply replace the Medallion with a PvE trinket and you would have more damage as well as getting to retain some form of crowd control removal. With the change in 5.4 resulting in changes to PvP trinkets and item level caps, these racial bonuses are not as strong as they were in the past.

You get additional resilience from equipping a Medallion with another PvP trinket.

To take a quick theory-crafting quote from this blog created by Eldacar:

Eldacar:For those of you contemplating using a PVE trinket or two here are some facts to help you make your decision. The 2600 Resilience offered by the PVP trinket set bonus provides roughly 2.31% additional damage reduction from baseline, which is about 8.25% effective damage reduction after factoring in the value scaling. Furthermore the set bonus will always increase your effective health by 32.11% relative to displayed health, so if you are currently at baseline you would go from 357% EH to 389% EH.
In what situations do you feel that it's more beneficial to be using an additional damage trinket over the Medallion paired with another PvP trinket to benefit from the Human and Undead racials?

How can you possibly be trying to deny the superiority of PvE trinkets in the light of the past?
I'm not denying their strength in the past when you were trying to push for maximum damage. Going for a PvE trinket by sacrificing the Medallion and having WotF or EMfH was by far a good choice and it's the reason we made the changes in patch 5.4. Now when you trade the Medallion for a damage trinket you are losing out on 8.25% effective damage reduction which equates to approximately 32.11% increase in effective health.

Also what exactly are you talking about PvE gear cap in PvP? The way i understand it is that the cap will eventually rise to the same iLvL PvP gear is by default. so they are equal in terms of ILvL at that time.
We have mentioned in the past that the item level ceiling for PvE gear will actually cap out at 512. PvP gear has an item level of 522 and is unaffected by the cap, this means that PvE gear actually misses out on 10 item levels compared to PvP gear.

You think that the survivability boost given by the trinket duo will suddenly make people who try to max damage in any ways possible to not try to max damage in any way possible?
It's a trade-off now and more of a choice. In the past, while not necessary, it was better to have the second damage trinket; now it's a choice between damage and survivability rather than how it was in the past where you got damage and sacrificed very little.

I’m not saying that EMfH isn’t a strong racial, and the same goes for many of the racials that are available, but the changes which occurred in patch 5.4 have helped to deal with the popularity of choosing to remove the Medallion in favor of an extra damage trinket. (Blue Tracker / Official Forums)

Blue Tweets

Originally Posted by Blizzard Entertainment

Character / ItemsMight be a short term fix, but do you think making vanity items account bound might help a little with bag space concerns?
Would it be weird to get a lot of duplicate items from say quests the second or third time around? (Source)

And invalidate 8 years of work and effort to improve your toon. Wasted. Why keep playing if all the work will be for nothing?
If you had not put in so much effort on your character then it might have taken (and still will) 9 sec instead of 6 sec. (Source)
But if you just love seeing six digit numbers fly off your character, then yes, we would be nerfing that. (Source)having a new expansion overwrite your top teir raid gear with greens feels more like a waste than the number squish
Currently, the raiders just get to wait longer before having to swap out to new gear. (Source)
The counter to that is it also sucks to go for a long time with no possible upgrades. Not sure what the compromise is for that. (Source)I don't see a problem. If you raided last exp, new one's lowest zones should feel easy.
Agreed. It gets to be a problem when a raider ignores all rewards up until the next raid. That starts to get old. (Source)

Raid Finderone more thing. One of the reasons LFR is toxic is bc its is easy. If it was hard, people would be forced to make it work.
That is a nice sentiment, but we found the reality is players just bail rather than trying to make random matchmaking work. (Source)
With groups of friends or even organized pugs, we find that to be much less likely. (Source)

PvENorushen enrage timer is a bit strict isn't it? For the third boss, i can understand later bosses but the third boss?
Usually when we see this on Norushen, it's folks not doing well on the solo component, not just failing to DPS the boss enough. (Source)

So lame that they nerfed Nazgrim. That fight WAS NOT HARD. I heard it called the "LFR breaker" and just could NOT understand that at all. Probably one of THE MOST SIMPLE FIGHTS OF THIS ENTIRE EXPANSION! I was hoping they'd see past all of the whining and crying and just keep Nazgrim how he was. Bullshit. Total bullshit.

Actually the last 2 fights in the 2nd wind of SoO were interesting as they were. Only groups where all people were contributing did well and without issues. Last night we inspected 4-5 people, kickvoted them out (bad players, autoshotters, tanks with no gems, no enchants, using dps items etc.) Pretty much the difficulty of the fights got the group working for a common target: kill the boss.
Now it's afk time again.

he following bind-on-pickup items are no longer able to be traded between players: Burden of Eternity, Reins of the Thundering Onyx Cloud Serpent, Cauterizing Core, Falling Flame, Golden Moss, Giant Purse of Timeless Coins, Ash-Covered Horn, and Elixir of Ancient Knowledge.

Amazing fan art!
As I'm a casual myself and have been in several groups messing up in LFR that has failed on kor'kron shamans and Nazgrim, makes the nerfs feel good. But also makes me realize that it is still a raid, and should therefore have some skill requirements.

The LFR nerfs were very noticeable. I only read about them now but I already noticed the differences last night. Still needed at least 2 stacks of determination, lol. That's what you get when people are doing dps like they are wearing ilvl 463 gear.

LFR is going to die or get nerfed to an actual loot pinata because of people who don't give a shit. Have fun in there. Queues are already getting pretty long.

Aff is above everyone else by quite the margin and almost every encounter works well for aff. Be glad they are taking baby steps and not throwing boulders like they did with Demo.

Wake up, and look at the sims.

They nerfed locks way too hard and its fucked up. Now we are one of the lowest on the list. Yeah sure for multidotting & such, locks are still great, but single target is just trash now. They really need to fix this bullshit.

They nerfed locks way too hard and its fucked up. Now we are one of the lowest on the list. Yeah sure for multidotting & such, locks are still great, but single target is just trash now. They really need to fix this bullshit.

You wake up and realize sims mean nothing. Sims will tell you that Frost Mages are the strongest spec of all, while this is not far from the truth it is a galaxy away from the truth. Warlocks most always sim middle of the pack before BiS, but in reality when you factor in multidotting, overall encounter design, movement, execution phases, add aoe, warlocks are one of the top. So before writing next time, sit down for a minute and think. Jeez.

They nerfed locks way too hard and its fucked up. Now we are one of the lowest on the list. Yeah sure for multidotting & such, locks are still great, but single target is just trash now. They really need to fix this bullshit.