I would honestly like to see if we could get the source for OMF: BG released

That would be amazing.

OMG!OMG!!OMG!!!OMG!!!!OMG!!!!!OMG!!!!!!

Quote:

I would be perfectly fine with any of it being released, I just have pretty much no time ATM to help out. So sure, if you wanna get something written up for me to sign to make you more comfortable that's fine too.

Rob said he'll try to get what he can together, he has to find where it all is. He put in a stipulation that he can't release EVERYTHING, as we would need to get signoff from others who might have licenses to their work. In the least we'll be able to get the engine, which is the largest hindrance to getting the game running and modifying it. I suggested the possibility of something like zdoom, where we import the DEObjects from OMF:BG so those "contained" files still maintain their copyright status, but if we have the engine we could always see about creating new HARs, fixing the speed stuff, etc.

Rob said he'll try to get what he can together, he has to find where it all is. He put in a stipulation that he can't release EVERYTHING, as we would need to get signoff from others who might have licenses to their work. In the least we'll be able to get the engine, which is the largest hindrance to getting the game running and modifying it. I suggested the possibility of something like zdoom, where we import the DEObjects from OMF:BG so those "contained" files still maintain their copyright status, but if we have the engine we could always see about creating new HARs, fixing the speed stuff, etc.

I never really expected anything more than the engine (and maybe the mod tools), but that's all we need to be able to fix bugs and finally be able to make working scripts so that all the campaign dialogue can be given a complete overhaul.

(Although if anyone has the original music segment files, those would be a particularly amazing bonus to get our hands on, because a couple of the music DEObjects are corrupted or something.)_________________This signature removed due to extreme age.

I never really expected anything more than the engine (and maybe the mod tools), but that's all we need to be able to fix bugs and finally be able to make working scripts so that all the campaign dialogue can be given a complete overhaul.

(Although if anyone has the original music segment files, those would be a particularly amazing bonus to get our hands on, because a couple of the music DEObjects are corrupted or something.)

This is a multi-step process, I know
First is to try and get the engine source code and any mod tools we can to have the greatest opportunity to get it updated. I think once I have stuff from Rob that will *hopefully* be enough for Justin to give us access to what was on the FTP so long ago. Then, Rob finding what he can provide of the engine source to rebuild. If I have that I'll message Saul to see what he has left of the audio tracks, if everything then awesome. Hopefully Justin would be willing to sign over a similar non-commercial usage of his work on BG as well. Then we can see if Saul/Justin/Wayne still have any contact with the rest of the team to get access to the raw assets. Perhaps do some updated skins for the HARs 😊_________________I'm not crazy, I'm sanity-challenged.
ASUS P8Z77-V PRO
i7 3770k (will OC @4.5Ghz)
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~10.9TB RAID 5 (4x 4TB)

Is there anything the rest of us can do to help? I'm cautiously optimistic and trying not to go full Ron Paul "It's Happening" until we're a bit further along in the process. _________________I wish I still had some jag rolls

Now I'm imagining playing on Linux, because that's totally something that could happen. Yes we might have to implement the entire rendering portion for Linux, but I do believe the game logic is already there as the servers were run on Linux boxes._________________I wish I still had some jag rolls

Making plans for what to do with the source before we have it is counting chickens before they've hatched, people; until we see what's there, we don't know what we can do with it._________________This signature removed due to extreme age.

Sorry, I've been a tad delayed at getting in communication with Rob. I had the hard drive die on my main rig and have been just using my 10+ yr. old laptop for "general purpose" computing, while attempting a rebuild. Should be back up this weekend and I'll poke Rob again._________________I'm not crazy, I'm sanity-challenged.
ASUS P8Z77-V PRO
i7 3770k (will OC @4.5Ghz)
2x8GB G.SKILL DDR3-2600
MSI 7970 3GB
Crucial M4 128GB
~10.9TB RAID 5 (4x 4TB)

You guys are level 1 adventurers drooling at the idea of getting that legendary unobtanium sword and killing the evil warlock king, forgetting all the while that it's not the sword that keeps you from your glory.
Even if you get the source code to the engine you're going to find so much Windows XP and Direct X 8 specific code that rebuilding it will make OpenOMF look like an unfinished python tutorial. Rob Elam is right to use Unity for whatever his next project is. Everyone here that wants OMFBG back should follow his example: grab your favorite free off-the-shelf game engine and work towards what you want._________________"The unofficial first person to edit their sig since 2009! Possibly 2008."