Video Game Writers: Back in 2003, Ubisoft released a quirky action-adventure game (aren’t they all “quirky?”) for GameCube, PS2 and Xbox called Beyond Good & Evil. The game was an amazing amalgam of puzzle-solving, stealth and contained a smart story and memorable characters. Unfortunately it suffered the same fate as most hard-to-describe action-adventure titles (see: Psychonauts) and sales weren’t great. Which is business speak for saying it instantly developed an avid cult following. In 2008, Ubisoft confirmed they would be making a sequel … and here we are 3 years later.

"We don't want to make Beyond Good and Evil 2 yet because we'd rather not take the risk incase we loose money"

It's the reason why they've stuck to Assassins Creed when they could of made a sequel to the Price of Persia, correcting the things that people disliked...I mean the DLC Epilouge ended on a cliffhanger and it dosen't look like theres a sequel in sight.

Just Shovelware, Raven Rabbids and Assassins Creed. I was kind of surprized they took a chance with Driver SF