This map is a custom close spawn map, i added a score counter in the top left to count the number of launches each team has sucessfully made!
It has a market for buying items, and you start with a good amount of gear.

This is a great idea. Having watched the tutorial video I commenced trying to make a map.

Of the maps created none seemed fair in starting positions.

Looking into the code I found that it could be written for easier reconfiguration of starting_inventory.

Then It occurred to me that the script could be edited after the map was generated to set a more fair set of starting locations.
Loaded a new map first entering blue team. Moving to a fair location and getting coordinates from debug screen (F5)
- rinse and repeat for red team.
Extract "control.lua" from save game - edit coords - re-compress into save game .zip

HeilTec wrote:This is a great idea. Having watched the tutorial video I commenced trying to make a map.

Of the maps created none seemed fair in starting positions.

Looking into the code I found that it could be written for easier reconfiguration of starting_inventory.

Then It occurred to me that the script could be edited after the map was generated to set a more fair set of starting locations.
Loaded a new map first entering blue team. Moving to a fair location and getting coordinates from debug screen (F5)
- rinse and repeat for red team.
Extract "control.lua" from save game - edit coords - re-compress into save game .zip

This is the result of the effort:

PVP.Map.1.zip

Yep i need to work on a lot of additional stuff, one of my items to do is clear out biters around the spawn locations in a certain radius, work on a diplomacy menu and much more.

I have a map that is almost ready, but i need to wait for version 0.12.5 for me to finish off one of the features, but hopefully i will be able to release it this evening

Sneak peek of map

It actually my old PvP map for version 0.11, but i have updated it and tweaked it for a 0.12 release

I believe if we can get the engineers to join on this we would be able to have a play through at least with some interesting pov on the game:) as some can stream while in MP and other do not but they record..

So will put it to the group and see if we can get this up and running and put up some vids about it

Factorio Engineers - Where we strive to help and assist in designs and basic understanding of the game, and on occasion have FUN.Click here to see saladin1980's stream.

I'm confused about how to start a new multiplayer game with this scenario. I unzipped the contents of pvp.zip to my Steam\SteamApps\common\Factorio\data\base\scenarios folder. However, within the game, I can't find where to start a multiplayer scenario. From the main menu I go to Play -> Multiplayer and all I see is New Game, Load Game, and Connect to Game, none of which allow me to start a scenario. If on the other hand I go to Play -> Custom scenario, it allows me to create a new game using "base/pvp" although this appears to only be a single player game.

Nothing, at the moment the only way to play scenarios MP is to open in single player, save them, and then load into multiplayer
I'd suggest waiting for the teams to be unlocked before saving, as sometimes the map is unsuitable (mostly lakes on team spawns) so that you will have restart the map

I've played a fair bit of your map but I don't understand how you're ment to get purple research going, there are no biters on orange vs purple and the market doesn't sell the alien stuff. Some help would really be appreciated!

Klonan, how you make the "choose team?"
I'm currently building a custom map, for single player, but i want to player to choose starting location.
I have all the needed coordinate.
So basically just teleport function, i don't need "choose team" function.

waduk wrote:Klonan, how you make the "choose team?"
I'm currently building a custom map, for single player, but i want to player to choose starting location.
I have all the needed coordinate.
So basically just teleport function, i don't need "choose team" function.