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It all started when I realized that not only did I like playing tabletop games, I liked talking about them, teaching others how to play them, reviewing them, and creating them! So I decided to create a hub for everything!

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Y’all ready for that new ish? I am. Here’s what the deal is with the new new. After every new Commander set, you guys are going to get an update on what changes I make (if any) to my personal Commander decks. The lists you guys read every couple of weeks are not decks that I build in paper and play with my friends in my home. I build and test them online myself. I do, however, have four decks that I own in paper and play fairly regularly.

So, how this works is I’m going to post all four decks’ lists, and below each list, I’ll explain what changes I’m making. If a card is being added, I’ll explain why and also why I’m removing the card that I am. There is one other change that will happen for these set release updates. The lists will not be a list sorted by card type as they normally are. Instead, these decklists will be listed categorically. I’m doing this because these decks won’t have a deck breakdown by category like the normal articles do. Some cards may fit into more than one category, but they will only be listed once. So, I’m excited, hope you’re excited, let’s begin!

Changes

-1 Snow-Covered Forest
+1 Desert of the Indomitable

The cost of playing one more Cycling land is very low. The deck has a lot of ramp and mana doubling so exchanging a late game land for a new card is very good. The deck currently only has five lands that enter the play tapped (including Dryad Arbor) so adding a 6th is fine in the event you draw Desert early. I also don’t play any Snow matters cards, I just like the art. Cutting a Snow-Covered Forest in this deck is functionally the same as cutting a regular Forest.

Changes

-1 Island
+1 Desert of the Mindful

Cutting the basic Island has a higher cost in this deck than it did in Omnath thanks to High Tide. The deck also doesn’t ramp the same way that the green deck does so a number of times you’re playing Desert of the Mindful as a tapped non-Island are higher than the times you’re playing Desert of the Indomitable as a tapped non-Forest. I still think the times that you’re cashing a dead land in for a new card are worth it.

Changes

-1 Cabal Therapy
+1 Razaketh, the Foulblooded

The Cabal Therapy isn’t good. It has overlap with the Boseiju, Who Shelters All in that it’s supposed to insulate the combo from Blue decks. The fundamental idea being that Boseiju can’t save your combo pieces that are artifacts and not spells. In practice, you almost never have the Therapy when you need it, and it’s almost never worth tutoring for because your tutors are being spent on acquiring the appropriate combo pieces. Instead of replacing the Cabal Therapy with a similar effect (which I think would suffer from the same problems) we’re cutting the single discard spell entirely for Razaketh, the Foulblooded. Razaketh gives the deck an additional demon to search for with Shadowborn Apostle and turns all additional copies of Shadowborn Apostle into (essentially) a copy of Demonic Tutor. The hefty 8 CMC is a bit of downside as we’re not likely to cast it when drawn naturally without a lot of resources being burned and it makes Ad Nauseum a bit weaker. Razaketh changes the game on how many pieces we need to have in hand before going for a Thrumming Stone victory. You no longer need Thrumming Stone plus Storm card in hand. Most times you’ve used your Rune-Scarred Demon tutor (after sacrificing 6 Shadowborn Apostle) to find the Thrumming Stone. Now you can do that, Ripple through your whole deck, Sacrifice six more Apostle to find Razaketh, Sacrifice multiple Apostle to Razaketh to find Rituals plus Storm card, win the game.

-1 Swamp
+1 Desert of the Glorified

Swamp matters for both Lake of the Dead and Cabal Coffers. Coffers isn’t excellent here without Urborg anyway, and you don’t need more than 2 Swamp per game for Lake of the Dead. 1 to sacrifice the turn you play Lake and 1 to sacrifice the turn you win the game. Desert gives a way to dig one card deeper in a glass cannon combo deck. Of all the decks I’m adding a Cycling Desert to its value is at its highest in this one.

That’s it! I know the changes this set were fairly redundant and that land cuts aren’t the most exciting thing, but I’m looking forward to continuing this series in the future. If you guys have any questions, opinions, thoughts, etc., about my decks feel free to sound off in the comments below!