Facial Rigging for Characters - 3ds MAX and Zbrush

This tutorial is oriented mainly towards animation for film (as created in 3ds MAX), and will hopefully demystify some of the concerns and ideas you may have about the complexity of facial rigging. I realized that a lot of people were having trouble finding information or tutorials on this subject, so I decided to create one for you guys! I had to split the video up into two sections (approx. 45 minutes each).

In this first installment, you'll learn: - the dos and dont's for morph target animation within 3ds MAX - how to create morph targets in Zbrush for your character mesh in 3ds MAX (through the use of GoZ) - create spline controllers for animation purposes (spline UI) - how to link your morph targets so that spline controllers drive the morph animation (reaction manager)

In the second video (to be released shortly), we will go over adding bones to our mesh for jaw and ear control. As well as adding smaller bones for manual facial animation.

I hope you enjoy this video and that learning this will make you a better artist!