Game Description:Green Lantern: Rise of the Manhunters is inspired by the feature film, which brings the enduringly popular DC Comics super hero to the big screen for the first time and which stars Ryan Reynolds in the title role as Hal Jordan, the newest member of the Green Lantern Corps. In the videogame players will utilize over a dozen constructs and take flight across the deepest parts of the Universe to restore intergalactic order by wielding the ultimate weapon: the Green Lantern power ring.

Green Lantern: Rise of the Manhunters Review

While repetitive combat, uninspired boss battles, and linear level design drag Hal Jordon's beat-'em-up down a few notches, the ability to kick epic amounts of robot ass with wicked ring-powered attacks often elevates the experience above its flaws.

The Pros

Cool ring-based powers

Lightning-quick combat

Saving the universe in co-op

The Cons

Co-op is local only

Combat grows repetitive

Restrictive level design

Green Lantern Rise of the Manhunters Review:

The comic book universe is an unpredictable beast. Last month’s Thor film was released to rave reviews, while its game adaptation got a 1 out of 5 (Read our Thor: God of Thunder Review). Now, the recently released -- and much more buzz worthy -- Green Lantern movie is receiving a lashing from critics, but its requisite film-tied game is actually pretty good. No, it’s not about to knock Batman: Arkham Asylum off its best-comic-book-game-of-all-time thrown, but it does offer ten or so hours of fun, albeit familiar, superhero-flavored beat-’em-up action.

It Ain't Easy Being Green
Green Lantern: Rise of the Manhunters, like so many movie-to-game adaptations these days, is more a supporting spin-off story, than an interactive retelling of the film. More than that, though, it’s really just an excuse to unleash cool powers on relentless hordes of robot baddies. As the titular hero with the emerald ring, you’re tasked with thwarting the Manhunters, an ancient group of angry robo-thugs who want power, control, and all the other usual stuff evildoers crave but cannot have. They’ll stop at nothing to dominate the universe, but you--and your shiny green bling--have no intention of giving them what they want. Epic ass-kicking ensues.

Borrowing heavily from Kratos’ playbook, Green Lantern relies on light and heavy attack combos, as well as blocking and evading moves. The defensive stuff isn’t used all that much, mostly because the game’s difficulty never really requires you to do more than whup ass; the offensive moves, however, offer plenty of variety and are complemented by tight, well-implemented controls. Forgoing the usual bare-knuckle brawling, even your basic attacks see you carving up your tin can adversaries with creative pain-bringers such as conjured hammers, swords, and saw blades.

Of course, these up-close killers only scratch the surface potential of your wish-granting jewelry. This isn’t Scribblenauts, so you can’t technically imagine anything into existence (we kept trying to summon a jackhammer-wielding great white shark to no avail), but the game’s preset powers are still pretty damn impressive. Hard-light constructs, such as baseball bats and Gatling guns, don’t feel especially inspired, but things get undeniably cooler once you start conjuring mech suits and fighter jets. These ring-spawned attacks drain mana-like energy, so not being able to spam them makes using them more rewarding. Pounding on some metallic menace with basic attacks, while waiting for your power gauge to fill, provides plenty of thrills, especially when you’re able to deliver that final ring-assisted blow.

Numb Thumbs

While the powers are super-cool and the action fast-paced, it’s also painfully repetitive at times. Enemy variety is scarce, save for the occasional robo-baddies outfitted with wings or a shield, and boss battles come down to memorizing attack patterns while whittling away at a too-long health bar. Linear level design doesn’t add much spice either, as your journey rarely requires or encourages any off-the-beaten-path exploration. When not reducing enemies to piles of scrap metal, some on-rails flying missions offer a change of pace and a nice sense of speed. But here, your primary objective is to simply button-mash attacks until all the bad guys are dead.

Green Lantern generally skates by on fun, but very familiar baddie-beating action. It helps that it’s a mostly frustration-free affair, thanks to intuitive controls, well-spaced checkpoints, and nary a cheap death. Playing local co-op with a galaxy-saving buddy--who suits-up as Sinestro--also helps keep the experience’s more obvious flaws at bay. While it definitely comes with the “It’s good…for a movie game.” caveat, this superhero-inspired romp should please fans of the source material as well as those looking to spend a weekend kicking the crap out of evil robots.

I paid $32.67 for a XBOX 360 and my mom got a 17 inch Toshiba laptop for $94.83 being delivered to our house tomorrow by FedEX. I will never again pay expensive retail prices at stores. I even sold a 46 inch HDTV to my boss for $650 and it only cost me $52.78 to get. Here is the website we using to get all this stuff, PennyJump.com

I was expecting worse. But from the previews it seemed like a pretty decent game. My only gripe with movie tie in games is the fact that a movie has to made in order for these games to be considered. Iron Man, Thor, Green Lantern, Wolverine, Captain America, Fantastic Four, and Spider Man all should've already have games out without a movie being made in order to create content. I mean where are all of the awesome comic book games?? Can we get a good Punisher 3rd person shooter without a crappy movie, or maybe Daredevil or Ghost Rider, can Superman finally get some love outside of the comic book?? I know developers have a hard time getting licenses for these titles, but it still seems like a market that's never really been done right.

This is a definite play. You some beer and a friend and 4 hour is some great fun. 2 play through for platinum. I suggest beating it your self first then pick the level to pl,ay through with your friends. Repetitive so what your drunk by the third stage anyway. lol

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