Contents

Origins

Its name is a portmanteau of the words "octopus", referring to the animal it makes, and "catapult," referring to how it appears to be lobbed into the field.

Statistics

Classes: Hearty, Sneaky

Tribes: Pet Superpower Trick

Ability: Make an with Amphibious.

Set - Rarity: Premium - Legendary

Card description

Octopus incoming! Two words a Plant never wants to hear.

Strategies

With

One of the fighter-spawning superpowers available to the zombie side, Octo-Pult essentially allows Neptuna to create a zombie with the same stats of Dolphin Rider in the Zombie Tricks phase at the small cost of 1. While the Octo-Pet lacks any significant synergies with Neptuna's cards, it is on its own a solid fighter and should not be underestimated.

Octo-Pult can be used to fill in the aquatic lane if the player lacks an Amphibious zombie, or used as a distraction for Flag Zombie and Toxic Waste Imp in an Imp-based deck. In most cases, the Octo-Pet will not survive battle against enemy plant due to its low health; however, it is still very useful at hunting down potentially dangerous fighters such as Sunflower, Pea Pod and The Podfather.

Against

As with all zombie tricks, this can't be countered on the same round it is played. So the best to do if you are playing against Neptuna is to keep the aquatic lane guarded, because leaving it empty will give the opponent the perfect opportunity to use this superpower.

If you are using a hero without Amphibious plants, such as Solar Flare, the best you can do is to have an instant-kill ready in case this is played. Due to Octo-Pet's low health, a Berry Blast will be enough to destroy Octo-Pet. However, you will receive 3 damage if your opponent plays it on the first turn.