Promisance Guide

Races

There are many different races in the world, each with their own distinct advantages and disadvantages in the following areas:

Offense

Your offensive power while attacking other empires.

Defense

Your defensive power when being attacked by other empires.

Building

How quickly you can construct (and demolish) structures.

Upkeep*

The amount of money you must pay for upkeep on your military units.

Magic

Your magical power, used when casting spells and when other empires cast spells on you.

Industry

Your ability to produce military units.

Economy

Your Per Capita Income, how much money your citizens make each turn.

Exploration

How much land you gain per turn spent exploring.

Market*

The prices of military units on the private market.

Consumption*

The amount of Grains your population and military consumes each turn.

Energy

The rate at which your Wizards produce Mana.

Agriculture

The rate at which your Farms produce Grains.

Race

Offense

Defense

Building

Upkeep*

Magic

Industry

Economy

Exploration

Market*

Consumption*

Energy

Agriculture

Human

+0%

+0%

+0%

+0%

+0%

+0%

+0%

+0%

+0%

+0%

+0%

+0%

Elf

-14%

-2%

-10%

+0%

+18%

-12%

+2%

+12%

+0%

+0%

+12%

-6%

Dwarf

+6%

+16%

+16%

-8%

-16%

+12%

+0%

-18%

-8%

+0%

+0%

+0%

Troll

+24%

-10%

+8%

+0%

-12%

+0%

+4%

+14%

-12%

+0%

-8%

-8%

Gnome

-16%

+10%

+0%

+6%

+0%

-10%

+10%

-12%

+24%

+0%

-12%

+0%

Gremlin

+10%

-6%

+0%

+0%

-10%

-14%

-20%

+0%

+8%

+14%

+0%

+18%

Orc

+16%

+0%

+4%

-14%

-4%

+8%

+0%

+22%

+0%

-10%

-14%

-8%

Drow

+14%

+6%

-12%

-10%

+18%

+0%

+0%

-16%

+0%

+0%

+6%

-6%

Goblin

-18%

-16%

+0%

+18%

+0%

+14%

+0%

+0%

-6%

+8%

+0%

+0%

Lurker

-24%

+24%

+0%

-4%

-18%

+6%

+0%

+18%

+0%

-8%

+0%

+6%

For all of the above values, a positive percentage works to your empire's advantage while a negative percentage acts as a penalty. For attributes noted with a "*", this may seem backwards - for example, a food consumption penalty (negative) will increase how much food your units require, while an upkeep bonus (positive) will decrease your expenses.