Comments

Yes it is. I often find myself having 2x Doomguard in hand but with Sea Giant It can't hapend so you can play Doomguard prepared and not have to discard anything. Its way better to not have 2x Doomguard in my oppinion only if you play with Demonlock...

From what I can tell, the Sea Giant is useless lol. The Molten Giantand Mountain Giant are great when paired with a Defender of Argus or a Sunfury Protector. The Mountain Giant is more useful with the warlock though, obviously.

I wish these giants had Taunt or something useful in addition to their odd cost mechanics. As it stands, they always seem like too much of a liability to actually include in a deck. Can anyone offer a reason not to disenchant giants?

It's still totally balanced. There's been a few Shaman decks (most notably Noxious') that have been carried to Legend that are running Sea Giants, so that obviously proves that the card is not totally useless. Besides, it's already fantastic in Arena. :D

Interestingly enough, if the giants did in fact have taunt, most decks who run Harrison Jones would also run The Black Knight. So it would be nice to have more variety in cards being run, but everything I said before is irrelevant because then it would be OP and it would just ruin the game.

I wish these giants had Taunt or something useful in addition to their odd cost mechanics. As it stands, they always seem like too much of a liability to actually include in a deck. Can anyone offer a reason not to disenchant giants?

nono taunt is still not enough. giants needs charge in order to be balanced

I wish these giants had Taunt or something useful in addition to their odd cost mechanics. As it stands, they always seem like too much of a liability to actually include in a deck. Can anyone offer a reason not to disenchant giants?

nono taunt is still not enough. giants needs charge in order to be balanced

Given the changes we've seen since my original post during the first month after launch and considering the thoughtful discussion that resulted here, I'd say it's clear that charge should be a minimum addition. Something also like Windfury or even a separate mechanic to reward their use.

For example, we should probably have a Gigantism mechanic whereby cards with Gigantism have all their effects doubled for each giant in play./sarcasm

Seriously though, it's kind of comical to see my comment now from nearly two years ago. And for those who might need or appreciate closure, yes, I have long since seen and understand the value of giants, as they are, in decks designed to use them. Cheers!

I wish these giants had Taunt or something useful in addition to their odd cost mechanics. As it stands, they always seem like too much of a liability to actually include in a deck. Can anyone offer a reason not to disenchant giants?

nono taunt is still not enough. giants needs charge in order to be balanced

Given the changes we've seen since my original post during the first month after launch and considering the thoughtful discussion that resulted here, I'd say it's clear that charge should be a minimum addition. Something also like Windfury or even a separate mechanic to reward their use.

For example, we should probably have a Gigantism mechanic whereby cards with Gigantism have all their effects doubled for each giant in play./sarcasm

Seriously though, it's kind of comical to see my comment now from nearly two years ago. And for those who might need or appreciate closure, yes, I have long since seen and understand the value of giants, as they are, in decks designed to use them. Cheers!