Mists of Pandaria Press Tour - Monk Skills and Talents

Mists of Pandaria Press Tour - Monk Skills and Talents
This is a complete list of skills and talents available in the playable version of Mists of Pandaria at the press tour.

Special thanks to Elysia for sitting down for sitting down for hours to write down everything to bring it to you as soon as possible!

Skills - Brewmaster

Originally Posted by MMO-Champion

Brewmaster (Tanking Spec) Abilities

Stance of the Drunken Ox (LVL 10)

Reduces damage taken by 20%, and increases your chance to Stagger damage by 25%.

Stagger

You shrug of attacks, causing 50% of the damage to happen instantly and the remaining 50% to happen 3 seconds later. Brewmaster mastery reduces the after-effect Stagger damage taken.

Breath of Fire (LVL 18)

2 Chi, 40 Yard Range, Instant

Requires Ox Stance

Breathes fire onto the target, causing 3,573 damage. Damage is multipled by the number of Drunken Haze stacks on the target.

Drunken Haze (LVL 22)

40 Energy, 40 Yard Range, Instant

Requires Ox Stance

You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 15%. Affected targets have a 3% chance to have their attacks misfire and strike themselves instead for 12,299 damage. Stacks up to 3 times.

Leer of the Ox (LVL 24)

Instant, 20 sec cooldown

Requires Ox Stance

Your Ox Statue stirs hatred in the target, reducing their movement speed by 50% and causing them to attack the statue for 8 seconds. The statue must be within 40 yards of the target.

If your healing done by Soothing Mists is completely effective, you have a 25% chance to generate 1 Chi.

Internal Medicine (LVL 20)

Your detox spell now also clears all Magical effects when used.

Jasmine Force Tea (LVL 24)

0 Mana plus 1200 per second, Channeled

Requires Serpent Stance

You regenerate 1 Chi every 2 seconds for 3 seconds.

Surging Mist (LVL 34)

1000 Mana, 40 yard range, Instant Cast

Requires Serpent Stance

Heals the lowest health friendly target within 40 yards for 12,865.

If cast while channeling Soothing Mists, Surging Mist will be instant cast and heal that target over all others.

Renewing Mist (LVL 42)

400 Mana, 40 yard range, Instant Cast

Requires Serpent Stance

You surround the target with healing mists, restoring 1,406 health every 0.92 for 10.08 seconds to up to 3 friendly targets within 8 yards.

Renewing Mist travels from friendly target to target when it heals, up to $n times.

Cherry Mana Tea (LVL 56)

Channeled

Requires Serpent Stance

For each 3 Chi you consume, you gain a charge of Mana Tea.

Use Mana Tea to consume the charges. Each charge restores 5% of you maximum mana. Mana Tea must be channeled, lasting 1 second per stack. Mana Tea can stack up to 50 times.

Cancelling the channel will not waste stacks.

Uplift (LVL 62)

2 Chi, Instant

Requires Serpent Stance

Instantly refreshes the duration of all of your Renewing Mist periodic effects on allies, and heals them for 3,304.

Thunder Focus Tea (LVL 66)

1 Chi, Instant

Requires Serpent Stance

You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift within 10 seconds.

Summon Jade Serpent Statue (LVL 70)

1200 Mana, 40 yard range, 4.58 sec cast

Requires Serpent Stance

Summons a Jade Serpent Statue at the target location. Lasts for 15 minutes. Limit 2 Statues. Only two Statues can be active or summoned within a combat session.

Eminence (passive)

When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done.

Serpent's Salve (on-click effect)

Allies can right-click on the Statue to instantly be healed for 3,786. 10 charges.

Teachings of the Monastery (LVL 72)

You become adept in the ways of the Mistweaver, amplifying three of your abilities.

Surging Mist

When you Jab or Expel Harm, the cast time of your next Surging Mist is reduced by 50%. Stacks up to 2 times. Lasts 12 seconds.

Expel Harm

Expel Harm no longer has a cooldown.

Spinning Crane Kick

When you deal damage with Spinning Crane Kick while in Stance of the Wise Serpent, you heal nearby allies equal to 100% of the damage done.

Revival (LVL 78)

1400 Mana, 40 yard range, Instant Cast, 3 min cooldown

Requires Serpent Stance

You revive the target's spirit, temporarily resurrecting them for until cancelled with 50% health and mana.

Revival does not count towards the combat resurrection limit.

Mastery: Gift of the Serpent (LVL 80)

You have a 25.5% chance when you heal to summon a Solace Sphere nearby an injured ally.

Each point of Mastery increases the chance to summon a Solace Sphere by an additional 3%.

Skills - Windwalker

Originally Posted by MMO-Champion

Windwalker (DPS spec) Abilities

Fists of Fury (LVL 10)

3 Chi, Melee Range, Channeled, 45 sec cooldown

Requires Tiger Stance

Pummel all targets in front of you with rapid hand strikes, stunning them and dealing 1 damage every 1 second for 4 seconds.

Flying Serpent Kick (LVL 18)

Instant, 25 sec cooldown

Soar through the air forwards at an increased speed.

While traveling, use Flying Serpent Kick again to land yourself, dealing 300 damage to all enemies within 8 yards, and slowing them by 70% for 4 seconds.

Afterlife (LVL 26)

When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a healing sphere.

Healing Sphere

You form a Healing Sphere out of a healing mists at the target location for 30 seconds. If allies walk through it, they consume the sphere, healing themselves for 4,928. Maximum of 3 Healing Spheres can be active by the Monk at any given time.

Energizing Wine (LVL 34)

Instant, 1 min cooldown

Requires Tiger Stance

Regenerates 60 Energy over 6 seconds, can only be used while in combat.

Sparring (LVL 42)

Requires Ox Stance, Tiger Stance

When you are attacked by a melee enemy in front of you begin to spar their attacks, increasing your chance to parry by 5% for 10 seconds. This effect has a 30 second cooldown.

When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.

Exploding Jade Blossom (LVL 48)

1 Chi, 30 yard range, Instant

Requires Ox Stance, Tiger Stance

Deals 13,505 Physical damage to the first enemy target in front of you within 30 yards, rooting them for 2 seconds.

If Exploding Jade Blossom travels further than 10 yards, the damage is increased by 50%.

Rising Sun Kick (LVL 56)

2 Chi, Melee Range, Instant, 8 sec cooldown

You kick upwards, attacking the enemy twice for 1,066 weapon damage with a 30% chance to perform a third attack.

When you consume 3 Chi, your Statue will conjure a White Tiger Effigy which travels towards the last enemy you attacked, dealing 846 damage.

If the effigy travels for 5 seconds, it becomes lusted, moving at a greater speed and dealing 100% increased damage.

Tiger's Lust (on-click effect)

Increases the damage done by the ally and the Monk by 15% for 6 seconds. Limit 2 charges per statue.

Muscle Memory (LVL 72)

Your fighting technique improves over time during combat. Anytime you Jab a target from behind, your chance to critically hit with Jab increases by 1% for 30 seconds. This effect can stack up to 100 times.

Leaving combat or an encounter will clear your Muscle Memory.

Mastery: Combo Breaker (LVL 80)

Grants an 11% chance for Jab to cause your next Tiger Palm to cost no Chi, or your next Blackout Kick to cost no Chi and be usable on targets regardless of their health percentage.

Each point of Mastery increases the chance by an additional 1.4%.

Skills - Baseline

Originally Posted by MMO-Champion

Baseline Abilities

Blackout Kick

2 Chi, Melee Range, Instant, 3 sec cooldown

Kick with a blast of sha energy, causing 471 Physical damage to an enemy target. Only useable on targets at or below 35% health.

If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 second cooldown.

Detox

520 Mana, 40 yard range, Instant Cast, 8 sec cooldown

Eliminates ailments from the friendly target, removing all harmful Poison and Bleed effects.

Disable

15 Energy, Melee Range, Instant

You attempte to disable the target's movement, reducing their movement speed by 25%. Stacks up to 2 times.

If you use Disable a third time on a target while they have 2 stacks, all stacks will be consumed and they will be rooted for 8 seconds.

Expel Harm

400 Mana, Melee Range, Instant Cast, 15 sec cooldown

Instantly heals the target for 14,896, and causes 120% of the amount healed to instantly be dealt to a nearby enemy as damage within 5 yards of the target.

Fortifying Ale

Instant, 3 min cooldown

Increases your health by 100%, but you cannot be healed. Lasts 20 seconds.

Grapple Weapon

40 yard range, Instant, 1 min cooldown

You fire off a rope spear, grappling the target's weapon and shield, returning them to you. Depending on the quality of the weapon, your damage done, healing done, and damage reduction may be increased.

Healing Sphere

300 Mana, 40 yard range, 1.37 sec cast

You form a Healing Sphere out of a healing mists at the target location for 30 seconds. If allies walk through it, they consume the sphere, healing themselves for 4,928. Maximum of 3 Healing Spheres can be active by the Monk at any given time.

Jab

40 Energy, Melee Range, Instant

You Jab the target, dealing 139 damage and generating 1 Chi.

Legacy of the Emperor

40 yard range, Instant

You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%.

If the target is in your party or raid, all party and raid members will be affected.

Meditation

Channeled, 3 min cooldown

Reduces all damage taken by 99% and redirects to you all harmful spells cast against your allies within 30 yards. Lasts 10 seconds.

Being the victim of a melee attack will break your Meditation, cancelling the effect.

Paralysis

Melee Range, Instant 15 sec cooldown

You cause the target's muscles to contract, incapacitating them for 30 seconds. If done from behind the target, the duration is doubled. Only one target can be victim to Paralysis at any given time. Any damage taken will cancel the effect.

Your roll ability will move you at a slightly longer distance, and at a slightly quicker speed.

Momentum

Every time you roll, you gain a stacking 10% movement speed buff. Stacks up to 3 times.

Tier 2 Talents (LVL 30)

Mystery Talent

Coming soon?

Ascendance

Increases the amount of maximum Chi by 1.

Jiny'u Cider

Instant, 1.5 min cooldown

Instantly restores all your Chi.

Tier 3 Talents (LVL 45)

Deadly Reach

Your Paralysis ability is now usable from 40 yards away.

Charging Ox Wave

1 Chi, 40 yard range, Instant

A mighty Ox effigy rushes towards the target, stunning all enemies within its path for 3 seconds. When the Ox reaches the enemy, they and all nearby enemies within 0 yards are knocked back a short distance.

Leg Sweep

1 Chi, Instant, 25 sec cooldown

You knock down all enemies within 5 yards, effectively stunning them for 6 seconds.

Tier 4 Talents (LVL 60)

Beguile

When attacked, your movement speed is increased by 3% and you cause all nearby enemies to move at 3% reduced speed within 8 yards. This effect can stack up to 6 times.

Dematerialize

Channeled, 45 sec cooldown

You escape your Physical form, dematerializing into the ether avoiding all damage for 3 seconds.

Tiger's Lust

Melee Range, Instant, 1 min cooldown

Instantly clears the target of all immobilizing and movement impairing effects, and increases their movement speed by 70% for 6 seconds.

Tier 5 Talents (LVL 75)

Chi Bind

Instant, 1 min cooldown

Binds yourself to your targeted statue with a tether of chi energy, causing any friend or foe caught in its path to take x damage or y healing.

Chi Serpent

1 Chi, 60 yard range, Instant, 2 min cooldown

You summon a ball of chi energy, dealing damage and healing all targets within its path within 60 yards.

While it's traveling, you can discharge the sphere, dealing x damage/healing to all targets at it's current location and reducing/increasing all targets movement speed by 70% for 3 seconds, but cancelling the sphere.

Chi Torpedo

50 Energy, Instant

Torpedo a distance in front of you, dealing 1 damage to all enemies and 981 healing all allies in your path.

Tier 6 Talents (LVL 90)

Ring of Peace

Instant, 2 min cooldown

Forms a sanctuary around you, causing all enemies to be unable to attack or cast harmful spells while within it. Lasts 10 seconds.

Rushing Jade Wind

40 yard range, Instant, 2 min cooldown

You encase the friendly or enemy target in a whirling jade tornado, becoming immune to all damage and healing and traveling at a quick speed in a distance in front of you.

Chi Cocoon

Channeled, 2 min cooldown

You encase the friendly or enemy target in a cocoon, shielding them from all outside damage and healing and causing them unable to attack. Deals x damage to enemies and y healing to allies every 1 second for 8 seconds.