Tournament Game Formats

4 Person, 2 Best Balls:

Four Person team, score 2 net best balls. each member of the team plays her respective ball from the tee to the hole, each player scoring individually. The 2 best net ball scores for the hole would count for the team. Lowest team score wins.

2 Person Best Ball:

Two Person team, score 1 net best ball. Each member of the team plays her respective ball from the tee to the hole, each player scoring individually. The best net ball score for the hole would count for the tam. Lowest team score wins.

Bingo:

Each member of the team plays her/his own ball throughout the entire round. Each member will have her/his own BINGO card to record individual BINGOS. At the end of the round all individual BINGOS are added together for a total TEAM BINGO tally.
(Ask Tournament Chair for Bingo card for copying).
If you get a NET PAR, circle the number of the hole on which you scored the par. If you get a NET BIRDIE, circle the number of the hole on which you scored the birdie AND circle one FWGA Logo. If you get a NET EAGLE or BETTER, circle the number of the hole on which you scored the eagle or better AND you may circle ANY other hole of FWGA Logo (your choice)

Four Suits:

Four Person team, score one net best ball. Each player on the team is designated a card suit – clubs, diamonds, spades, or hearts. At the end of each hole, a card in an envelope will be placed at each green. the player whose suit matches the suit of the card in the envelope will post her net score as the team score for that hole. Lowest team score wins.

Good, Bad & Ugly:

Four Person team, use 3 best net scores on all par 3s, 2 best net scores on all Par 4s and 1 worst net score on all Par 5s. The team with lowest score is the winner.

Odd and Even Match:

Two Person teams. Although everyone plays all eighteen hole, ONE PLAYER of each team will score his/her GROSS SCORE ON ALL EVEN HOLES and the PARTNER will score his/her GROSS SCORE ON ALL ODD HOLES. One-half of the combined handicaps of each team is used to determine the net score of each twosome – lowest net team score wins.

Tombstone/Flag:

Individual scoring. Each player receives a certain number of strokes – usually the course pare plus two-thirds of the player’s full handicap. So, a 21-handicapper on a par-82 course gets 86 strokes (72 + 14). She then plays 86 shots, and plants a flag behind the green of the hole where she played her 86th shot. As players make their way through the back nine, they can see where others bit the dust. the winner is the player who plants her flag farthest on the course or comes in after 18 holes still holding her flag.

Three Blind Mice:

Each Player will record their score per hole. At the end of the round three holes will be drawn at random. Everyone’s scores for these three holes are thrown out, scores adjusted and lowest team score wins.

Cha-Cha-Cha (1-2-3):

Four Person team, score various numbers of net best balls. On the first hole, the lowest net score among the four players counts as the team score. On the second hole, the two lowest net scores become the team. score. On the third hole, the three lowest net scores become the team score. On the fourth hole, it’s back to the one lowest score, and so on throughout the round. Lowest team score wins.

Blind Draw:

Two Person teams, score 1 net best ball or Individual stroke play. The best net ball score for the hole would count for the team. When the round is over, your team is randomly paired with another two person team, and your team scores are added together for a Four person, 2 best ball score. This format may also be used for individual stroke play and 2 people would be randomly paired together to form a two person team, with one net best ball counted for the team score. Lowest scoring team wins.

Round Robin:

Four Person teams, score 2 net best balls. Two person teams are formed within the foursome. The best ball of each two person team is the team score. After 6 holes, everyone switches partners. By the end of the third 6-hole segment, everyone would have had the other for a partner. the final team score is the sum of the 2 net best balls on each hole. Lowest scoring team wins.

Scramble:

Four Person teams, 1 team score. Each player in the foursome hits a shot and then proceeds to the location of the best shot. Each player then hits from the selected spot. A minimum number of tee shots is required for each player. Lowest scoring team wins.

Match Play:

Singles Match (Two Party). A match consists of one side playing against another. In match play, the game is played by holes. Except as otherwise provided in the Rules, a hole is won by the side that holes its ball in the fewest strokes. In a handicap match the lower net score wins the hole. A hole is halved if each side holes out in the same number of strokes. A match is won when one side leads by a number of holes greater than the number of remaining to be played.

Low Net Stroke Play:

Individual scoring. The player with the fewest number of strokes is the winner. In a handicap competition, the player with the lowest net score is the winner.

Money Ball / Stroke Play, Low Net:

Individual scoring. The player with the lowest net score is the winner. Team scoring – the team that retains the Money Ball and has the lowest Money Ball net score will win the team competition.

Ship, Captain, Crew:

Four person teams. The first six holes, one ball, low net; the second six holes, two balls, low net; the third six holes, three balls, low net.

Rock, Paper, Scissors:

Two Person teams. Every six holes, format changes, but two person teams stay the same. Formats TBD.