Month: May 2012

Doug here. I’ve been playing a lot of the original Tetris lately on my 3DS. The game truly is the king of replayability, and I’ll probably spend a lot of time dropping tetriminos until I have a few large blocks of free time to drop into skyrim.

I’m also playing the game with a purpose. A while back Steve suggested that all of the Beta Testers come up with re-imagined versions of the Tetris A Theme (a lot more on the melody itself later on). I’ve been playing the game to try and come up with some inspiration for how to modify the tune. My focus lately has been on how the game forces you to fit objects into spaces that appear to be smaller than the objects. In other words, the game requires you to figure out how to squeeze a T block

into a two block wide space.

My first non crazy idea was to liken this to the musical process of dimunition, which shortens the lengths of notes in a melody. So I have been messing around with different ways to shorten the melody, which give it some different feels. Take a listen to this short example. The first is the original, and then each following example is inxeasingly diminished.

Current listening to GotyeCurrently playing Tetris (duh)Currently watching Primeval

Hello, folks! Welcome to the new Beta Test blog. Here we hope to shed a little light on our creative process. If you’re curious about how we go about arranging and writing music, this is the place to go. We also plan to share our thoughts on the cool things we’ve been playing, reading, and watching. Hope to see you around!