Patch Releases

We are listening to our users who are demanding that we fix more bugs, and faster, with our ongoing patch build releases. Each patch build is a full release of the editor with all runtimes and contains a number of bug fixes.

(962350 960914) - iOS: Fixed the Screen.dpi() method in the Trampoline code not returning the correct number of DPI in iPhone 8, iPhone 8+ and iPhone X. Also fixed the iPhone 8+ and iPhone X model checking.

(933588, 944619) - iOS : Fixed the underlying behaviour of the iOS player in order to make the Unity window the key window after an orientation change. This was causing problems when, for example, an attempt was made to open a URL when launching FBlogin through the Unity Facebook SDK when in portrait only autorotate state.

(944462) - iOS : Fixed an occasional crash on iOS when using UnityWebRequest.

(945175) - OSX : Fix for memory leak in LocalFileSystemOSX::Enumerate when using AssetDatabase.CopyAsset.

(931791, 936519) - Shaders : Addressed an internal issue that was causing the same shader to be built different as part of an AssetBundle on each successive build run. This only affected certain shaders and only occurred in macOS.

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