Hello, I am inferno8 and some of you may know me as the creator of the Era of Magic.

This thread is about my campaign called 'To Lands Unknown'.

I started working on it 11 months ago. I have discovered how to make multi-hex landscape maps (or whatever you can call that ) and I decided to use this feature in the campaign. I am proud to say this is the first add-on with such a thing. Since the 1.7.0 release almost all maps are 3D rendered. Since the 2.0 release the story has been greatly improved and the "movies" feature has been added.

(note: you need the latest version of Era of Magic and separate add-ons: To Lands Unknown Images and To Lands Unknown Cutscenes to play the campaign)

Feel free to comment on my campaign here.

Last edited by inferno8 on July 21st, 2018, 8:48 pm, edited 25 times in total.

You have really outdone yourself in terms of terrain art. I played the first three scenarios and am on the fourth, and so far am thoroughly impressed.
It could use some proofreading though: There are a few, but not many, mistakes. For example: "I have never seen something like this.", in the second scenario, should probably be "I have never seen anything like this before"

wesfreak wrote: You have really outdone yourself in terms of terrain art. I played the first three scenarios and am on the fourth, and so far am thoroughly impressed.
It could use some proofreading though: There are a few, but not many, mistakes. For example: "I have never seen something like this.", in the second scenario, should probably be "I have never seen anything like this before"

As I've said in the description, I've got just one pair of eyes. Thanks for reporting.
@I8: That's proofreading, as Wesfreak said, not 'correcting proofs'.

"And that is how the dream of young city guard has become to fulfil", after saving the saurians, isn't quite right. For one thing, it's spelled "fulfill". It should also be "a young city guard". "has become to fulfill" is bad grammar, and should probably be "was fulfilled", but i'm not quite sure about that.

In the next slide the last two sentences should be proofread, too, but I don't know how to fix them.

In the slide after that the last sentence should be "the high council had decided to send Mehir...to look into the matter" not "the highest council had decided to sent Mehir...to look into that matter"

When Mehir is at the gates, he should say: "I remember how they taught us about the Time of Beginning." and not "I remember how they teached us about the Time of Beginning."
It should also be catacombs not catacumbs, and 400 years have passed, not 400 had passed.
There shouldn't be a comma in "It's time to check, if the rumors are true or not." Also "trail" is more fitting than "trace", and it should be our steps not our's steps.

There are a few bugs in the cave scenario: I tried to pick up the rhami spear with two different rhamis and it didn't work with either. If a rhami pushes the first button, it doesn't say "oh look a button"(forgot the exact words), just "it's a trap". When I summoned a water elemental on flat it only needed one mp to move on flat but it went back to normal when it leveled.

I have downloaded your campaign from the add-on server. Although it WILL play, I'm gonna guess this picture is wrong:

Spoiler:

Shouldn,t there be your multi-hex image-background-thing?

As you can read, it says terrain/m01 misses the .png extension. Maybe it plays fine and is an OS thing: I am on Mac OSX, so maybe Windows or whatever else you use doesn't require file extensions but OSX does, I dunno.

Also, I can probably pretty much fix it myself, but I just thought I'd warn you Pretty eager to play it, in any event! Looks great!

Edit: Yeah, modifying your terrain graphics macros did it. Since I took 5 minutes to fix my version, I figure I could as well save you that 5 minutes - here's my fix:

Ok, so played a bit farther. There's a lot of text things I noticed (included in a spoiler):

Spoiler:

In Scenario 2:
Aerius mispells closely "closly";

Aerius: "What amazing workmanship. I can't understand, how were you able to entrap such a powerful entity in a tiny container as this one." feels wrong, shouldn't it be "What amazing workmanship. I don't understand how you were able to entrap such a powerful entity in a tiny container as this one." (removed the coma, de-inverted verb-subject and changed auxiliary)

Meric: "I was here as always, when this strange man arrived from north-west. He hadn't had a carpet, yet his feet never touched the ground. I have never seen something like this." should maybe be "I was here as always when this strange man arrived from north-west. He didn't have a carpet, yet his feet never touched the ground. I have never seen something like this."

Sharif: "Is it true? Have you stop them, young man?" should be "Is it true? Have you stopped them, young man?"

In Scenario 3's prologue:
"The Ancestors discovered the Abyss - another world that full of energy, where time and space have no meaning. our entire arsenal of known magic comes from the Abyss. We can summon this power to our world - and that's the reason we are called Summoners." should maybe be "The Ancestors discovered the Abyss - another world (removed "that") full of energy, where time and space have no meaning. Our entire arsenal of known magic comes from the Abyss. We can summon this power to our world - and that's the reason we are called Summoners."

"At the beginning, the Ancestors believed that the Abyss is a place of primitive chaos - until they summoned the first magical being, a true dweller of that different world. It was Nomolas, the first jinn." -> "At the beginning, the Ancestors believed that the Abyss was a place of primitive chaos - until they summoned the first magical being, a true dweller of that different world. It was Nomolas, the first jinn."

"In a few moments, Nomolas created Al-Kamija from bare air." -> "In a few moments, Nomolas created Al-Kamija from thin air." (I'm not a native speaker either, but doesn't the expressiona ctually use "thin"?)

"We'll try to use him only if there is no other choice." -> "We (removed "'ll") try to use him only if there is no other choice."
(In general, you mix past, present and future verb tenses a lot, and it is pretty unclear. Until the beginning of the mission, I was convinced that all that had happened in the past but was poorly written. Now, I understand that it is in plan (and happening in the present; or did you mean for a future narrator to tell it in the past?) but it is pretty, pretty unclear. This whole section would benefit greatly from a good check up.)

"Living in Al-Kamija, we have learned quite a lot about Abyss, but we haven't been able to enter to that world" -> "Living in Al-Kamija, we have learned quite a lot about Abyss, but we haven't been able to enter (removed "to") that world"

"We designed a giant circle, one that will include most of our land. The circle is 2000 kms in diameter, so we built three cities, each distant from another by exactly the same length" -> "We designed a giant circle, one that will include most of our land. The circle is 2000 kms in diameter, so we built three cities, each separated from one another by exactly the same distance" (the change of "distant" and "length" is purely personnal preference)

"He was immediately send to the east, to supervise building of the circle, which is just outside the territory of Mag-Magar." -> "He was immediately send to the east, to supervise the building of the circle, (removed "which is") just outside the territory of Mag-Magar."

Dialogues in Scenario 3:
"We advance in a good pace. If it we won't slow down, we will be in the Abyss sooner than it was planned." -> "We advance in a good pace. If it we don't slow down, we will be in the Abyss sooner than it was planned."

"Indeed. The workers from Sud-Affar are very diligent. But this is also the merit of the supervisor (me). And now get back to work! What are you waiting for?" (I don't like that "(me)". It is a dialogue: that should be included in a dialogue, not in a parenthesis the player will see, but not the characters on screen...) -> "Indeed. The workers from Sud-Affar are very diligent, but this is also thanks to me, the supervisor. And now get back to work! What are you waiting for?"

"So we come from the desert, precisely speaking from the town, which the highest tower can be seen on the horizon." -> "So we come from the desert, precisely speaking from the city, of which the highest tower can be seen in the distance." (Changed town to city to convey big size, and the rest of the sentence sounded wrong, imo)

"I wonder how should I show them the Abyss and fried lizards?! Okay, okay, I'll try." -> "(removed "I wonder") How should I show them the Abyss and fried lizards, I wonder? Okay, okay, I'll try."

I also encountered a Lua Error in Scenario 3, when I placed Mehir on his keep, just after the units appeared and he said he should send someone to the city for reinforcements or something:

Edit: Looking at your code, I realise you didn't use Lua, but some macro you called used it. (the MOVE_UNIT macro?) Maybe you gave it a bad argument or something. No unit ever moved, anyway.

When it tells you to flee in that scenario, flee. The enemy leader dodges all attacks because he's an important part of the plot line for that scenerio, so it wouldn't work if he died. After defeating all the enemies more come.

The lua error is probably something you did when you modified the scenario so it would play: I didn't get one when I played, and I played from the version that was on the link.