Thanks for feedback, yeah, I will get around to explaining the other items. lol, yeah those images are pretty bad, those are probably my top priority right now. The reason I don't take Runic Affinity is because it would sacrifice too much in terms of tank or damage. Also, I usually don't take blue buff except for the first time, I don't need it too bad after I get Spirit of the Ancient Golem, and while red buff is definitely nice, I have my E for slows, so not completely neccessary for ganks. I will also try to make the whole thing a bit more visually appealing too, it's not great right now, I agree. Thanks again.

Seems fine apart for:
Items that are in the cheatsheet but are not explained: Locket of the Iron Solari, Banshee's Veil & all of the "situational items"
Jungle & gank route images look horrible :/
Jungling section should be made in a separate chapter.
Take some things from your current "How to start in the jungle" make a gameplay chapter and add them to the early game section with that chapter. Merge the team fight chapter somewhere in your newly made gameplay chapter.
use the [url = ][/url] command to mask links c:
Possible mastery page with Runic Affinity ?

Well first of all I don't agree with the attack Speed marks. I would rather take armor pen but these might also work.
Second I would also do different masteries. But usually masteries are mostly about personalf preference and if you like it like that go ahead.
The rest of your guide looks fine, you could just make some visual improvements. For example the Jungling Route and Ganking Lane chapters are just and image plus a wall of text. Not that nice to read but it's okay.
Overall it's still an upvote from me.

I have 48% +10 armor pen from items, masteries, and my passive. I don't feel like I need more armpen. But, if you want to take more, feel free. Yeah, I take the tank masteries, I've explained several times why I don't take Summoner's Resolve if that's what you're talking about. I agree, it doesn't look great right now, but it's a work in progress, I'm hopefully gonna improve it sometime soon. Thanks for the feedback.

Health costs 2.64 per one health. (475/180) and Summoner's Resolve gives you ten gold per Smite. You probably use Smite more than 20 times so let's say that 10x20 = 200 gold
With 200 gold you can get (200/2.64) 75 health. You usually use Smite more than 20 times though.

This is actually quite a bad map imo. It doesn't show look like summoner's rift too much and for new players it might be hard to understand it.

You only explain 6 items. That's bad. Either your lazy or you don't believe that your situational items work.

Umm... Ok. Lemme tell you the problems with summoners resolve. First of all, smite is on 70 second CD. There's no way you can smite the second it's up every time, so let's say you smite every 75 seconds (pretty generous). 75*20/60=25 minutes. I usually don't smite until I get to my second buff (smiteless leash), so about 3 minutes in. So, 28 minutes in, and you have... 200 extra gold. There's no way to convert that directly into health, regardless of how much it's worth. But, sure, 200 gold is nice, let's ignore all that. I GET FAR MORE THAN 2000 HEALTH IN THIS BUILD. So, no, enhanced smite will not give more health. I don't understand how, when writing this, you didn't think to yourself, "Hmmm... Does this build get more than 2000 health?" Because, I usually end up with like 3.5K health, which is much more than what you said you'd have to get to make it better than the enhanced smite, which you would know if you read the guide at all. LET'S IGNORE THAT TOO. In the end of the game, when you're full build, 300 extra gold from that mastery is going to do... nothing. You can't buy anything with it anymore. However, when I'm done buying things, I get 4% extra health. Any one of these points is enough to make your argument completely invalid, together, there's literally no reason whatsoever to get that over juggernaut. To the rest of your comment.
SOTAG gives a ton of early game sustain, health, tenacity, CDR, and jungle clear. For 2000 dollars. While madred's gives jungle clear and a tiny bit of armor, only. MR also takes up an inventory spot and you have to sell it later, making the total cost of it 910 gold (because you lose 210 when you sell it back). But, sure, if you want to get madred's, go for it, it's just not as good in my opinion for the above reasons. Obviously, if you don't get SOTAG, mercury's treads are fine.
Yes, that map is bad, I'm going to make it better soon.
It could be one of those two things, or it could be the fact that I JUST MADE THIS GUIDE and I haven't gotten around to explaining every single item yet. The guide is a work in progress, it's not perfect yet. I will eventually explain more items.

Well first of all I don't agree with the attack Speed marks. I would rather take armor pen but these might also work.
Second I would also do different masteries. But usually masteries are mostly about personalf preference and if you like it like that go ahead.
The rest of your guide looks fine, you could just make some visual improvements. For example the Jungling Route and Ganking Lane chapters are just and image plus a wall of text. Not that nice to read but it's okay.
Overall it's still an upvote from me.

Health costs 2.64 per one health. (475/180) and Summoner's Resolve gives you ten gold per Smite. You probably use Smite more than 20 times so let's say that 10x20 = 200 gold
With 200 gold you can get (200/2.64) 75 health. You usually use Smite more than 20 times though.