Masteries

Offense:
22

Defense:
8

Utility:
0

Yes this is a AD/AS build I've been experimenting with. Designed mainly to support a melee champion from behind with additional DPS on the same target. The frozen mallet is there to either keep a target under fire longer, or help an allied character flee.

EARLY GAME is very simple: play it safe, farm, build up gold and EXP. The life steal from Dorian's Blade will help keep you in the lane longer, but only if you don't take damage you don't have to. Get Mercury's Treads ASAP, they will help keep you alive longer. And abuse your summoner spells, they are about the only thing you can count on to get you out of early game ganks by the other team. In the mean time, practice your Double Up. It will be critical for dealing extra damage in the mid game.

MID GAME is when you can start getting a little more daring. Once you have Guinsoo's Rageblade and Phantom Dancer, you will have the attack and movement speed to start seriously threatening enemy champs, and a Dodge chance to keep them guessing. Note how Rageblade works: you build up your AS and AP using standard attacks, then slap down Make It Rain for the best damage, trigger Impure Shots to activate the HP regen debuff, then hit the fleeing champ again by Double-Up'ing off a creep or other enemy champ.

END GAME: the order you buy the last 3 items depends on how the other team is built and how they are playing. If you are under fire a lot, get Guardian Angel. If you find enemy champs getting away from you, buy Frozen Mallet. If you can't seem to put enough damage down on an enemy tank, grab Infinity Edge (its critical chance bonus stacks with Phantom Dancer's, meaning you'll be crit'ing EVERY OTHER HIT!!).

Once you have the full build, grab the rest of your team and steamroll the enemy base. If you are smart in how you play MF in tandem with your team's tank/burst carry(s), you should have little trouble keeping enemy champs under fire until they die. And with the minute-long respawn timer at level 18, you'll have all the time you need to win.