Eggggg is a frantic two-touch platformer, and any action results in a lot of puking. The game is inspired by platforming adventures like the Super Mario-series, where the world is full of secrets and nooks and crannies to explore. Creating a great control scheme for a platformer on mobile was tough, but we've created one that is simple with a lot of character control.

Eggggg has lots of hand-crafted levels in several different worlds, each with their own mechanics and visuals. We try to respect the players' time and want to have fewer levels that all feel unique and interesting, rather than 100s of levels that feel like more of the same. Each level has several collectables and a super secret item to collect, which again unlocks tougher challenges and secret levels.

The game is a collaboration between us, Hyper Games, and the super talented Spanish illustrators Brosmind. They did an amazing job with the visuals and the overall universe, and it's been a real joy making it come alive, and then covering it all with puke

It's been a lot of fun working on a project where you have important discussions over puke-directions, and pretty much all the concept art for the project makes you laugh out loud.

We're currently in soft-launch with an early version in Norway, but we're launching an expanded version internationally later this year. We would love to hear feedback from you guys, and if anyone is interested in beta-testing send me a PM!

MitchG, hope you can stomach the cartoon puke! Finding the fine line between disgusting and cute has been a challenge, and there have been many discussions at the office that I thought I would never have in a professional setting, but I hope we've managed to strike the balance.

At the office we're all fiercely competitive when it comes to games, and we wanted to bring that mentality into Eggggg. Platformers traditionally haven't been about competition between players, but recently speed runs have become very popular, so we've designed our levels with speedrunning in mind, and added features to help players challenge their friends!

The coolest feature is the "ghost" feature, that displays a "ghost" of your best time on the level, or your friend's best time. Check it out in the video below, the white and transparent character is your previous playthrough:

On each level screen we prominently display your best completion time, and on the end screen you will be able to "challenge a friend" with your best time.

We also have global settings to toggle showing time and ghosts. Sometimes you just want to enjoy the game and explore the levels at their own pace!

Thanks for the interest, and once again, if you're interested in betatesting send me a PM!

You guys have cleverly made something so utterly gross, and turned it into a absolutely fun and cute game... instant buy.
I maybe wrong, but I really like the Adventure Time inspired artwork, it is fantastic, full of rich, vibrant colors.

Please tell me (fingers crossed) this will be released under a premium pricing strategy?

Please tell me (fingers crossed) this will be released under a premium pricing strategy?

Hey new_ipodtouch,
I'm part of the dev.team too, and can confirm that we're going for a premium model for this game
Thanks for your feedback! The art is done by Brosmind who's been rocking this style since long before Adventure Time existed

Are Sundnes,
Creative Director in the Norwegian Indie studio Hyper Games

A little update!
Our sound designer posted this blog post about the process of making sound effects for Eggggg. He made almost all the effects using his own mouth, and it sounds really great (in my very biased opinion)

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