DrawGizmo.DrawGizmo 构造DrawGizmo

/// The RenderLightGizmo function will be called if the light is not selected.
/// The gizmo is drawn when picking.
///如果灯光不选择RenderLightGizmo函数将被调用
///当点选时gizmo被绘制
@DrawGizmo (GizmoType.NotSelected | GizmoType.Pickable)
static function RenderLightGizmo (light : Light, gizmoType : GizmoType) {
var position = light.transform.position;
// Draw the light icon //绘制灯光图标
// (A bit above the one drawn by the builtin light gizmo renderer)Gizmos.DrawIcon (position + Vector3.up, "Light Gizmo.tiff");
// Are we selected? Draw a solid sphere surrounding the light
//当选择时，围绕灯光绘制一个球形
if ((gizmoType & GizmoType.SelectedOrChild) != 0) {
// Indicate that this is the active object by using a brighter color.
//使用明亮的颜色，表明这是激活的物体
if ((gizmoType & GizmoType.Active) != 0)
Gizmos.color = Color.red;
else
Gizmos.color = Color.red * 0.5;
Gizmos.DrawSphere (position, light.range);
}
}
/*
// Draw the gizmo if it is selected or a child of the selection.
// This is the most common way to render a gizmo
//如果它或它的子物体被选择，绘制gizmo；这是最常用的渲染gizmo方法
@DrawGizmo (GizmoType.SelectedOrChild)
// Draw the gizmo only if it is the active object.
//仅绘制激活物体的gizmo
@DrawGizmo (GizmoType.Active)]
*/