February to March Little Cup Change Stats

Change in usage with banned Pokemon (Misdreavus) excluded. Pokemon that had over 1% usage in either month or were in the top 75 for both months were included (so, will catch much more of LC's strange jumps than the faster method I used for OU/UU/Ubers).

Also, I was going to make unsettledness stats like for the other tiers.. but the combination of missy's ban and LC's insanity means that the tier is currently registering well over 100% instability (like, over 100% of usage changed from one Pokemon to another. there is only 100% off usage to change.), which really should not be possible so i need to look into what's wrong. even removing missy does not seem to fix it..

Anyway, interesting to see that half of the top six had insane jumps and the others had a very significant boost. Many others seem to be falling, Mantyke, Paras, Chimchar and Taillow, Hippo and of course Stunky (lol 10% drop) in particular. Leads are pretty crazy too, *% drop for Snover? What's that about? Hippo and Chim also lost a lot of ground.

Well a lot of this also has to do with players like myself and Elevator Music not laddering with teams that have Pokemon that you don't see often.

Take for example EM's team in Feb that had Chimchar, Paras, Tyke, Tini, Missy, and Croagunk (Not sure about Gunk). He played so many battles that he easily raised the stats himself. I think everyone knew his team because of the Spore + Agility set he was running. As soon as he moved onto a new team with Missy's banishment, he didn't use Paras, Chimchar or Tyke as much. The stats drop

Same goes for me. I only ran my Sandstorm team in Feb. But in March I made a totally different team and so you don't see Hippopotas or Lileep as much in the stats.

A lot of these stats don't impress me much because of the fact that the player base is so small and you can basically trace which rise in Pokemon is due to which player.

Ok with that said, some of the stats are really cool:
-Drop in Stunk was expected, but he is still a solid little Pokemon
-Drop in Taillow, a check to Missy that apparently doesn't have much impact outside of the metagame? This one confuses me since Taillow is really scary as a late game sweeper
-Rise in Houndour? No idea why this happened. Actually, Dour would have been one of the better counters to Missy. I know that Macle used a Dour lead a lot, I used a Dour along with Lord Liam. But I can't imagine how this accounts for 14%. People must have caught on to how good it is.
-I'm also curiously surprised at the drop in Snover and especially Tyke. Both of these are counters/checks if they can come in safely. They can OHKO Gligar if it lacks Stone Edge or Aerial Ace for Snover. Snover might have dropped due to the use of anti-leads that demolish it like Shellder and Onix. Not sure though. And as for Tyke, I explained that above.

I do not understand this. Mantyke is by far the best speedboosting special sweeper, even Chinchou doesn't have as much power (tbolt true but there are other things).

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Actually the most powerful "speedboosting special sweeper" is Omanyte in terms of the actual attacking stat, even Horsea's SpA is higher, and T-Bolt is most definitely a reason to warrant using Chinchou.

Actually the most powerful "speedboosting special sweeper" is Omanyte in terms of the actual attacking stat, even Horsea's SpA is higher, and T-Bolt is most definitely a reason to warrant using Chinchou.

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Tbolt, AKA a superior offensive movepool, and better resistances. Mantyke's biggest problem in my mind is being forced to rely on Hidden Power for coverage, seeing as its only other good special moves are Water STAB and Ice Beam.

Mantyke does have an amazing type, awesome special bulk, and unlike Chin it can use Rain Dance to double it's speed while providing a significant power boost to it's main attack. Omanyte is a bit slow even with the speed boost, and has so many weaknesses..

Maybe they just overlooked that strategy? A max Speed Paras at Level 5 (Jolly, 236 EV) will have 13 speed, (Adamant will have 12) which double to 26 (24) respectively after the Agility; I actually expected this to stay at ~15%.