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The launch of The Sacrifice back in July 2018 was the last Mainline update to go out, and it was no doubt a hefty one. There was much for the entire DE team to comb through and we find this to be the case with all Mainlines. As we say with all Mainlines, we can’t catch everything that may fall through the cracks, and even with all of the PC hotfixes that went live prior to the release of this update, there is a possibility you may see some WIP or unintentional things that are not meant to be live.

C̶̹̃h̴̊̍̐͜i̶͓̩͛̽m̸̨̈́͘e̴̤̒ŕ̸͉͋̕å̸̙̭͕: has come....

Arbitrations: Lethal Alerts

A new type of challenge is available to players that have completed the entire Solar Map! If you have not completed the entire Solar Map, you can go to the Arbiters of Hexis Enclave in any Relay and talk to the NPC located at the front of the room. They will tell you what nodes in the Star Chart you must complete to unlock Arbitrations!

ARBITRATIONS are here, read on to learn everything you need to know!

The Arbiters of Hexis are providing you with the chance to fight with something unknown to most Warframe missions: Mortality! Arbitrations are single-life missions that put you in a scenario where you have to make your only life count!

Any A/B/C interval reward you receive is kept after you die or fail the mission (anything picked up off the ground is lost though)!

Missions feature a new Arbiter-themed drone enemy that effectively shields nearby enemies. A keen team will coordinate to take these protective units out!

Each successful interval will earn you a new "Vitus Essence" resource that can be used to build some new cosmetic items offered by an Abiters NPC in the their respective Arbiters Enclave in any Relay.

PER PLAYER BOONS! Every Arbitration features a custom boon to you! A given Warframe and Weapon will receive substantial bonuses if used.

Endless Arbitration missions play out a little differently for an added challenge...

Survival: Life Support Capsules are worth 75% of what they're normally worth!Interception: Towers controlled by enemies fill the "Opponent" progress bar at double the rate!Defense: You're protecting an NPC and have much less downtime between waves!Excavation: Increased Defense time to 3:00!Defection: Rescue targets have no revive state!Infested Salvage: Consoles have half their normal Health!

7 new Syndicate Captura Scenes purchasable with respective Standing once Quest requirements are met (with the exception of Simaris’):

LUA CONTAINMENT SCENE (Arbiters of Hexis)

CHAMBER OF THE LOTUS SCENE (Cephalon Suda)

SILVER GROVE SHRINE SCENE (New Loka)

MYCONA COLONY SCENE (Perrin Sequence)

HUNHOW'S CHAMBER SCENE (Red Veil)

KUVA THRONE SCENE (Steel Meridian)

SANCTUARY CONDUIT SCENE (Cephalon Simaris)

We've added a library of new sounds for the general social experience. You will now hear new and custom sounds for:

DMs and Squad Chat

When someone joins your Squad (no longer just a visual bumper)

New drag/drop sounds!

Added an ‘Auto Install’ button to the Ayatan Sculptures screen for Mastery Rank 10+ Tenno! This long requested feature allows you to auto install Stars from your Inventory to your Ayatan Sculpture in a flash.

A ‘Relics' category has been added to the player Inventory menus.

Added objective marker pointing players to Konzu when entering Cetus for the first time.

Added new aiming in/out transition sounds for Archwing weapons. We added these for primaries and secondaries in 22.17.0, but now you get to hear them in SPACE!

Added the ability to purchase multiple Forma Bundles from the Market at once.

Added more Community Fan Art to the Codex for your Display decorating enjoyment!

Added a Decoration called the ‘Note Beacon’! A beacon capable of displaying custom messages that can be placed in both Orbiter and Dojo!

Added an FX to the Energy Orb dropped by Deth Cube with Energy Generator equipped.

Lowered “Collect any 3 Mods from the Orokin Principle challenge rooms on Lua” to 1 Mod.

Daily Tribute Changes:

The much discussed changes have arrived - they are quite straight forward, but if you want to really dive deep into them please start with our Dev Workshops for history!

Milestones!

On the major Milestone days (every 50 days between 0-1000) you will be presented with up to 3 Choices! These choices will still respect the original chronological release, and by the next time you reach a given category, you'll see a new item appear in place of what you've already chosen (if applicable).

One important thing to clarify is that the in-game items received on the non-Milestone Days in Daily Tribute system now scale based on the amount of days you have logged on. Endo is an example well documented in the past Workshop, but this also applies to Credits, Booster Durations, Resources, Syndicate Medallions, Relics, and Forma Blueprints.

The way this Scaling works is that we have chosen a base amount of a given item and applied a multiplier that reflects your current amount of Days logged in - it does vary by item type!

For example, on Day 1 I get 1 x Tellurium, but on Day 1000 I get 6 x Tellurium!

Additional Information:

Our goal is to make it only slightly more flexible while still respecting the core need to login frequently. Personalization is a huge part of Warframe and we think that this changes the Daily Tribute system to better reflect that.

We have added custom lines and videos to each Daily Tribute which brings a Warframe NPC out to greet you on your new day.

There is a fixed Day 5 Reward of 25,000 Credits and 1000 Endo.

The Lodestar Syandana and the Lodestar Armor Set - they are staying at Day 800 / 1000 respectively.

Saryn Changes:

We recently made the surprising discovery that Miasma’s damage multiplier for targets affected by Spores never fully worked as intended. It has been fixed and will now work as we’ve intended it to originally. That said, seeing as it has been absent until now, we have increased the damage multiplier from 2x to 4x to encourage use of the synergy between the two abilities.

By increasing the damage multiplier we have reduced the following to compensate for the change:

Miasma base Damage has been halved.

Spores scaling Damage cap per second has been reduced from 10 to 7.

As always, we watch for your feedback and encourage you thoroughly test out the changes first before leaving your thoughts on the official Warframe forums. Thank you!

Revenant Changes & Fixes:

Revenant’s Reave now follows the direction of your reticle as opposed to always in a straight line. This allows you to steer it freely. You can of course maintain the original behaviour of a straight line by simply not aiming your reticle, but for those of you wanting better control over where Reave goes are now able to freely steer!

Revenant’s Reave wall width is now affected by Range Mods.

Revenant’s Reave now also sheds Status Effects on cast and applies them to targets it hits.

Fixed Revenant's Thralls not granting Affinity when killed.

Fixed Revenant’s Danse Macabre being able to damage Nullifier bubbles (and then killing the Nullifier).

Fixed enemies affected by Revenant’s Enthrall and then a Radiation Status Effect being able to enthrall the Defense target, preventing the wave from ever ending.

Phantasma’s Alt Fire damage per projectile now scales based on charge time.

Dojo Additions & Changes:

Over 40 FX Decorations and 7 structural Decorations have been added for your decorating enjoyment!

A brand new Sandbox room has been added! Check your Dojo Room Building options for the 'INSPIRATION HALL'! This empty great hall is a blank slate awaiting inspired designers!

All Display Decorations are now usable in Dojos, as well as a 'Text' Decoration!

The Clan Chat tab now displays the following Clan activity in green:

Player left Clan

Player invited

Player joined

Color Research started or unpaused

Player Hierarchy change

Clan Tier change

A confirmation prompt now appears when a Clan Chat Moderator attempts to kick/ban a player.

Added a toggle to ‘Show All’ or ‘Hide Owned Blueprints’ in the Energy, Bio, Orokin, and Chem Labs.

Added 3 more options in the Contribution screen under Alliance header for donating Credits, Decorations, and Resources to other Allied Clans.

You can now toggle ‘Disable Operator’ on/off from the Dojo Obstacle Course console at the entrance of the room!

The Clan screen now displays the remaining time to those who have not yet participated in the Ascension Ceremony (if one is active).

Ammo is now successfully restored when a Dojo Duel is over.

Improved visibility of the room rotate button in the Dojo Architect menu, and added shortcut indicators.

Added “Duplicate” button to Dojo (and Orbiter) Decoration modes. Pressing it duplicates the aimed at Decoration, including its scale (where applicable) and rotation.

UI Changes:

Numerous UI screens have received updated Theme revisions, such as various Zaw weapon screens (Hok), Daily Tribute, generic menu screens, and more.This is our continued UI rollout as noted here:

Melee Sound Additions & Changes:

Melee 3.0 continues in development, but the Sound Team has gone above and beyond to bring hot fresh sounds for all Melee weapons!

From the desk of Audio Director George:“We started working on Melee 3.0 sounds and made so many cool improvements to low-level things like hit effects, Foley, field-of-view, and general sound cleanup that we wanted to get it out ASAP. We still have a bunch of new sounds that will be releasing with the full Melee 3.0 overhaul as well.”

New impact sounds for all Melee weapons.

New slam sounds for all Melee weapons.

New heavy attack sounds for all Melee weapons.

New slide attack sounds for all Melee weapons.

Added Melee sounds to Valkyr’s Hysteria ability.

Cleaned up Melee weapon sounds when hitting floors and walls during combat.

Removed music occlusion when bullet jumping.

Incubator Changes:

Shortened default Stasis Recovery time from 3 hours to 30 minutes.

Changed cost of Stasis Rush cost from 10 Platinum to 10,000 Credits.

Tenno with the Nutrio Incubator Segment installed now have instant recovery from Stasis at no cost!

While this is largely under the hood, we want to detail out some changes we made to how Weapons are fired, particularly projectile weapons. We've added some new behavior that makes it easier to hit targets very close to the camera, eliminates strange sideways flying projectile and can be applied to any projectile (projectiles with gravity were previously excluded from the coolness. The basic idea now is: if you're aiming at it, you'll hit it.

Antitoxin console disables when strength is at 100% to avoid wasting Antitoxins.

Slightly increased strength score of common and uncommon Antitoxins.

Fixed incorrect Affinity reward scaling for Antitoxins.

Fixed broken materials on the Antitoxin console.

Status on Operator Suit Mesh Changes:

Since we reverted the Operator Suit Mesh Changes introduced in PC Update 23.10.0 to restore Operator Suit Meshes to their pre-Update 23.10 state, they will not be coming in this update. A more careful re-release of the Operator Suit Mesh Changes will come at a later date.

Virtual Cursor Changes/Fixes:Expand spoilers below for list!

Spoiler

Disabled the “Change Loadout” button from appearing when an invite is up on screen. Additionally disabled the “Invite” button from appearing at the same time. The invite must now be dismissed before trying to invite someone to your game. This fixes the issue of being unable to accept invites while on Navigation using a controller since X opened the “Change Loadout” screen.

We no longer force double-selection to equip Arcanes.

Changed D-Pad icons to a solid button shape.

Added quick button for the Invite Button on the Invite Player screen. Option can still be selected with the virtual cursor if desired.

Icon callouts will now be displayed for currently bound actions when changing bindings.

Fixed missing button callouts when placing decorations in the Dojo.

Fixed attempting to place decorations in Dojo by selecting the “Decorate” option doing nothing.

Fixed virtual cursor not highlighting options in the Dojo Room Options window, making it unselectable.

Fixed terms and policies text and Start button under the Warframe logo on login screen being incorrectly positioned.

Fixed being unable to select Warframes after purchasing a few Warframes consecutively.

Fixed being unable to move virtual cursor with the D-Pad or use most quick buttons while searching for an item in your inventory using the on screen keyboard.

Fixed D-Pad navigation going to the category tabs when attempting to modify some options near the top of the screen.

Fixed the Clan search screen not having D-pad functionality.

Fixed an issue with D-pad functionality not working on Polychrome in the Dojo.

Fixed an issue where a list would 'snap back to top' when scrolling.

Fixed using the tutorial button in the Upgrade menu in the Arsenal incorrectly showing combos instead of the Modding tutorial.

Fixed being unable to back out of the Market after opening chat and selecting an item.

Fixed customizing your Operator causing them to spin.

Fixed being unable to select the Taveuni node on the Kuva Fortress if highlighting the text with the virtual cursor.

Fixed issue where two virtual cursors appeared when players selected their first Warframe.

General Changes:Expand spoilers below for list!

Spoiler

Introduced ‘BEAST’ category for Kubrows, Kavats (instead of COMPANIONS) and the Helminth Charger, and added ‘ROBOTIC’ category for Sentinels. Remaining Mods that indicate ‘COMPANION’ are useable across all Companion types.

Mask of the Revenant quest has been added to the Codex.

Archwing Launchers are now infinite use! It will also auto-equip instead of having to locate/pickup the Launcher spawn.

Primed Quickdraw is now tradable!

Removed Titania’s Razorwing collision damage.

Made several TAA improvements: fixed blurring under motion, much higher quality, and much sharper results!

The Klebrik Scaffold now resets Sentient resistance as it was intentionally meant to.

Increased Staticor's charged shot AoE size from 2m to 8m and is no longer affected by charge level.

Energy, Health, Shield and Ammo restores have a new look! Their refreshed look helps them visually indicate what they restore, with an added range ring to indicate if you’re in close enough proximity to the Restore.

Ammo Stations in the Plains now only generate Ammo used by the weapon of the player who activated it. Also lowered the Ammo Station cooldown by half.

Adjusted chances for Kavats to use the Pet Bed to prevent unrealistic bed usage.

Players with an active Radiation Status Effect can no longer trigger Radiation on other players.

We now show un-owned 'bundle-only' skins in the Arsenal where appropriate (i.e viewing a single Sword Appearance options). The Price tag will reflect these are 'bundle only'.

Corpus enemies now have a consistent FX color (common blue/teal) instead of various shades.

Improved Emblem visibility on Kubrows when equipped with Armor.

Improved ability to parkour your way across a sloped wall.

Fishing Hotspots should now be identical between all players (Host & Client)!

We refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying).

We continue to improve on issues of AI behavior struggling in certain scenarios since this was first noticed on PC in Update 23.10.0. Investigations continue into other reports and will be addressed overtime.

Improved AI pathing logic in the Lua tileset.

Changed Ambulas’ dropship emissive to have distance fade.

Shortened mission titles for The Archwing Quest to fit better on star chart.

Updated windows in some of the Grineer Spy mission vaults to prevent NPCs from spotting players through the glass.

Valkyr’s Warcry buff indicator now displays the buff value in addition to the duration.

Improved the way players perceive gun fire and explosion sounds at long distances in the Plains of Eidolon. The sounds are now more believable at long distances and give players a more accurate perception of enemy distance.

Tweaked the Convectrix and the Attica to have better combat sounds.

Increased the odds of Bounty objectives spawning in caves in the Plains of Eidolon.

Increased Capture end timer during Void Fissure missions from 3 minutes to 5 minutes. Players now have more time to collect Reactant when cracking Relics in these missions.

Tweaked the Incubus Syandana to rest in the mouth on the back of the Nezha Empyrean Skin.

Improved text spacing in the Squad Panel UI by auto scaling the list.

Removed the unnecessary ‘RELIC’ text from the Squad Panel UI. Localized languages will see improved text spacing with this removal.

Adjusted Daily Tribute Transmission text scale and aspect ratio.

Repositioned camera placement for Zaw and Amp screens.

Reorganized Aura Mods to display in order of lowest to highest given Mod capacity

Updated the Exilus Adapter Inventory description to ‘Fuses with a Warframe to unlock the Exilus Mod Slot’ to reduce confusion.

Changed Coupon wording from ‘-50%’ to ‘50% OFF’ for clarity.

Changed the color of the Health Restore Gear Wheel item to green.

Updated Arcane Rank Icon colors so they will be easier to read on light backgrounds.

Darkened the Captura Play button in the advanced camera controls to improve visibility.

Darkened yellow in the Orokin Theme for the floating content highlight text to improve visibility.

Made shade adjustment to the Equinox UI theme so that the highlight color on select content matches the background better.

Fixed Sentinel "Sacrifice" mod sometimes failing to activate if a teammate tries to revive you and then fails at the last second.

Fixed Operators walking funny on ziplines after aiming down sights

Fixed buffs/debuffs permanently stacking on Zaws after activating and deactivating Titania's Archwing. A common result was melee speed getting slower and slower.

Fixed a problem where some characters' knees and elbows would move the wrong way.

Fixed Limbo’s silhouette missing his hat when viewed through terrain or other obstructions.

Fixed being teleported to the entrance of the (non-custom) Dojo Obstacle Course room when falling off the edge in Operator mode, instead of being teleported to the beginning of the Course as intended.

Fixed some decos in the Plains of Eidolon and Cetus remaining dark while everything else brightened during the Night to Day transition. Also fixed an issue with some decos suddenly popping to bright day colors.

Fixed flicker in the sky during Day/Night transition in the Plains of Eidolon and Cetus.

Fixed players being able to progress in Vor’s Prize even if they have not crafted the Ascaris Negator and completed the tutorial.

Fixed Eximus units sometimes not having their red aura.

Fixed an issue with the platforms being far too bright white in Mastery Rank 10 making it hard to see.

Fixed Mastery Rank 23 test failing causing the game to lock up if completed with very little time remaining.

Fixed issues where the Mastery Rank 13 test could become uncompletable.

Fixed Corpus Outpost skybox fog issues causing there to be floating terrain in the distance.

Fixed other players being capable of activating vanishing platforms in Dojo custom obstacle courses while another player is running the course.

Fixed an issue where using the Codex, Mod screen, Foundry or Incubator would leave your head tracking stuck at whatever the last "diegetic position" was.

Fixed blowout on foliage from spotlights in Cetus.

Fixed rare case where player could get stuck in falling boulder while playing the Apostasy Prologue.

Fixed the Treasure Hunter challenge not working for Clients.

Fixed hostage standing in the rescue room with all of the portal panels instead of hiding in one of the portals on Zeipel, Lua.

Fixed Gems mined in the Plains of Eidolon not showing up in the Mining tab in the Foundry after they’ve been refined.

Fixed an issue that would occur with Squad markers turning into a green circle in some transitions.

Fixed issues with Articula not playing nicely with nun-chuck style weapons.

Fixed an issue where getting stuck in a forward-walking position could occur if activating a context action while moving.

Fixed issues in Europa tiles where players could escape the map.

Fixed issues with the Kronen Prime not behaving nicely in the Foundry and Arsenal.

Fixed issues with armor and Emblems not playing nice with the Oberon Blade of the Lotus Skin.

Fixed gravity not affecting certain Warframe abilities at all when aim-glide was held.

Fixed some gear items not being consumed as Operator (i.e Scanners).

Fixed Steel Meridian Allies not reloading correctly.

Fixed health bars over enemies and decorations remaining visible when they are no longer on the screen.

Fix an issue where switching from Sentinel to Kavat/Kubrow in the Simulacrum Arsenal would lead to heavy spot-loading.

Fixed see-through platform on the Grineer Shipyards tile set.

Fixed Grineer patrollers standing around when night falls on the Plains of Eidolon if they were too far from base. Now they will continue their patrols when the sun sets instead of taking an extended break.

Fixed bushes getting a little too excited in medium/high wind on the Plains of Eidolon. They should sway more realistically now.

Fixed Plains of Eidolon capture objective failing if no players could be found near the Capture Target.

Fixed some enemies changing color upon death.

Fixed erroneous Bounty matchmaking cases. This was triggered by selecting a Bounty, cancelling said Bounty and then selecting a different Bounty, upon which you would matchmake with the cancelled Bounty.

Fixed cases of Bounties failing when trying to start a Cave Encounter in the Plains.

Fixed minimap border being visible in full map in Corpus Ice Planet missions.

Fixed an issue where Clients joining in progress missions may not be able to find the player who picked up a pickup, resulting in the pickup becoming available again if that client then became the Host after a host migration.

Sentinel weapon Rivens have been removed from the Riven generation pool. Those who own Sentinel weapon Rivens will still have them in their Inventories. Obtaining a Sentinel weapon Riven was simply lackluster compared to more applicable weapons.

We also want to take this moment to let you know that the console team is already deep in the process of working on a build candidate for Fortuna to send to cert. As usual, status threads will be posted once we have successfully done so! We all lift together, Tenno!

Vaykor Hek now has 0.7 Disposition as intended with the Riven Disposition Changes from Update 24. When tweaking Riven Dispositions we missed the Vaykor Hek when changing the normal Hek - they now have matching Dispositions.

Please see the full Dev Workshop for full info on recent Riven Disposition Changes:

Nov 13 Hotfix #7:

PRIME VAULT HAS OPENED!

For the first time ever, the volatile Nova Prime is back from the Vault. Along with this master of antimatter is the energetic Mag Prime, high-demand Vaulted Prime Accessories, Prime Weapons and discounted Platinum.

Contained within some of these newly released Prime Vault Relics, is a brand new Prime weapon - Akvasto Prime; Orokin craftsmanship married with superior firepower. Dual Vastos, primed and ready to strike!

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Every addition to the Dojo is apprecciated, but i wonder if it is possible to increase the dojo's rooms maximum capacity? (now we can only create 100 rooms, increasing the limit to 150 or even 200 would be awesome).

Oh and what about a "Standard (or maybe -Coprus-Grineer-Tenno-Infested- if it's not too much on the screen)/Prime/Tennogen" filters or category for the cosmetics? They're starting to be a lot!

Good job, keep it up, you're doing great! 😄

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I haven't played the game consistently in a minute so this could have been changed but in any case, I didn't see any changes too thew revenants thralls being vaporized by allies weapons abilities, making them pointless to use or affect enemies, something that's been discussed since he was released.

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The update has some good content, but its xbox1 an I feel de are or their turning it into more an more like pc controling and somethings were fine just as they were like the gear tray n this game keeps altering n whats the point of more dojo decorations am I supose to destroy what I created ? point is we need more compacity n what about dojo invasion attacks where at times are dojos get invaded an we got to defend from infested,corpus,infested it a spice things up, but it be like a never know when attack

Edited October 30 by (XB1)Titan CosmosIdeas n thoughts

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I love this game. However, being someone who enjoys games with a lot of story, I really hope the follow up quest to the Chimera Prologue comes sometime in early to mid 2019. I wonder if it will be another Umbra Warframe?

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Operators now have an A / B / C Customization config option for clothing and accessories!

Added ability to swap your A B C Appearance loadout order in the Arsenal!

Added ability to swap your Mod loadout order in the Arsenal! This works the same way as dragging/dropping your A B C Appearance loadout order.

That's nice and all, very much requested and needed, but how come we still can't rearrange the actual loadouts? Some of us put things in alphabetical order, some by use, some of us have four Saryn Primes and want each loadout right next to each other.https://i.imgur.com/78UlaD7.png

And yet still no fix for having to mash the (fragile) right bumper button two hundred and sixty times to donate sentient cores to the quills. How long ago did PoE come out? because that's how long I've been pointing this out. The garbage XBOX bumper buttons are their weak spot - no need to force us to break them and get carpal tunnel syndrome in the process with an equally garbage interface for donating cores. The changes to the selection method for multiple mods should be used as a baseline for this.

Also, since we have this fancy-pantsy cursor, why can't we cursor over usernames in the mission summary screen and see their loadouts like we can on PC?

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So if I'm at day 650, I'm no longer guaranteed to get Sigma and Octantis in 50 logins? Now I just get a CHANCE to receive it, with 200 days until my next chance? It's the only piece of MR gear I have left, so that would completely suck. I guess someone thought this was a good idea. Probably the same genius that changed the use button on the gear wheel.

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Not sure if anyone else is having issues but we were having problems since the chimera update (not this hotfix) with energy pads not providing energy (with no toggled abilities on).

Happened to both myself and a friend in multiple missions. Randomly spamming abilities (transference, turning on/off toggled abilities etc) would occasionally get them to start working but sometimes they just would pulse but not provide energy.

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My Umbra became black whilst doing the Chimera Prologue, but like a dark black, even though the color was set to blue. It was set as the primary color and everything else except tertiary color being yellow was default. It kept switching between black and blue.