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Regarding the length – I personally took 4 hours with a guide, and died for 2h to the final boss. Hopefully I'm representative of the average person's play length, and I can imagine it's even longer without a guide.

Regarding Nomad – I didn't see anything mentioned about having 3 copies of Nomad spawning when he is the last one alive. I don't know if this is able to be confirmed but I have seen it twice personally (since I died the first time).

Sorry if any of this turns out to be inaccurate.Droomph (talk) 23:56, December 19, 2016 (UTC)

A friend of mine presented this theory, and it makes some sense. After Lucien was killed in ROTM, his body was there on the ground. After Sliske's death, no body was found whatsoever. This implies (to us anyway) that Sliske may actually still be alive. Any thoughts? --Kent Knifen (talk) 03:52, December 20, 2016 (UTC)

I believe it is like what happened during kindred's sprits when he absorbs part of our soul using the staff of armadyl. I think in the quest we pretty much did that to sliske or he did it to use in a sense where we absorbed part of his soul which is why we can hear him laugh when no one else can after his death Smartman294 - The blank avatar man (talk) 03:57, December 20, 2016 (UTC)

Personally during that cutscene I interpreted it as Sliske made his way (or some part of him did) into us through the staff. Being the ultimate trickster so to speak it wouldn't surprise me if he hid away in us for a while. During it I was figuring hmm maybe the staff was not the best weapon for us to use since it would almost therefore be canon that we siphoned Sliske's power and obviously that doesn't really work. Team Misha (talk) 01:39, December 21, 2016 (UTC)

It isn't the best map in the world, but its the best I was able to make with what I have available right now. Credit for the original map goes to GonthorianDX on Imgur. Suaraun (talk) 08:12, December 20, 2016 (UTC)

When following the path south of the stairs at the end on the second and final maze, I eventually get stuck in the wall after entering the door, is this a bug? And is there anything interesting down that path? --46.249.224.197 13:22, December 20, 2016 (UTC)

Yeah it's a bug. Mod Shauny stated that the fix would require a full game restart, sae probably next week unless if there's another game update afore then Ciphrius Kane 14:39, December 20, 2016 (UTC)

Also someone pointed out that god encounters aren't consistent, and thus removed the info on the nice shortcut I found. I did check that you won't miss any gods/puzzles by using it btw. And it is still valid, just apparently that I can't use a god encounter as a reference point. First map, at coordinates X:13, Y:6 (relative to the starting point) you can go south, instead of backtracking a long way. Being a shortcut it naturally requires previous puzzles to be solved. --46.249.224.197 16:16, December 22, 2016 (UTC)

I don't recall that being there for my play-through, granted I just wanted the thing to be done and wasn't paying much attention at that point anymore. And while it does show it on the map, it would depend when the picture was taken whether its actually there before/after the puzzle is done. I didn't take the picture, so I can't confirm or deny the accuracy of it. I guess we just need some more people to double check and confirm. Suaraun (talk) 17:04, December 22, 2016 (UTC)

Once we know when this shortcut appears (before or after the puzzle room is done), I'll try to update the map. Suaraun (talk) 17:10, December 22, 2016 (UTC)

It's there after I had an encounter in the nearby room. Assuming that it is not random if you get an encounter or a puzzle in these rooms, and also considering that only puzzles change the maze layout, the shortcut should also be present before that room, allowing you to optimize the path on the map. But as I said one needs to check that these rooms consistently give *either* encounters or puzzles, not a random chance for one of the two. --46.249.224.197 17:25, December 23, 2016 (UTC)

There needs to be some adjustments in regards to the maps. Almost all of the blue paths are required, as they lead to puzzle rooms that needs to be solved to progress the maze. There are two exceptions to this. These only lead to encounter rooms. I would suggest to mark these 2 paths a different colour. These paths are shown here: and . Furthermore, a minor pathing adjustment is required for a shorter route, which is shown here: . MissLioness (talk) 19:13, December 27, 2016 (UTC)

On the first map, did you physically take that shorter path, or are you just looking at the map and seeing the path? If your simply looking at the map then it may or may not actually be there when you are there due to the way the maze works and the fact that I didn't take the original pictures the base map is made of (and thus don't know if the picture was taken before or after it was rotated by that room).

I'm not going to start changing the map every time someone says they think there's a shorter way until I know for sure that its actually there. It sounds harsh I know; but the bottom line is it takes a long time to change the map because I don't have a clean version of the map (since I'm using a copy off imgur [1]) which means to make any changes to the map I can't just start over and redo the lines. I basically have to erase the section of map that I'm changing and have to rebuild it manually which takes a long time and a lot of work.

If the map were wrong it would be different (the original map was wrong in several places, I'm sure you can find were I rebuilt the map if you look close enough), but that's not the case here. All making this change would do is save people 15 seconds on a play-through. To me, the amount of effort requires to make such a minor change outweighs the benefit of making the change. Suaraun (talk) 17:31, December 28, 2016 (UTC)

Yes, I did physically take that shorter path. And indeed, it would only shave off about 30 seconds to a minute or something. But I was wondering if you, or anyone else for that matter, had a clean copy of the map (w/o any markups). If that would be the case, I would do the changes myself, of course at that point, it is rather easy to make any changes. I understand that re-building the map at it current state, that means removing the markups and re-pathing the new path, is beyond reasonable to do. When the ability to replay this quest comes around, I'll try and make myself a clean copy and double check the path.

That being said, what about the Paths that are not vital to maze completion? There are 2 roads which one could recolour fairly easily and mark them as optional routes for cut scenes. MissLioness (talk) 02:34, January 3, 2017 (UTC)

As far as clean copies I don't have any, as I said I made the first map using a copy from imgur. But I only did the first map, the second map was done by Sojurnstrs and by the looks of it he made his own clean copy to work on. My guess is that he does indeed have a clean copy if you ask him. I don't know if he has been reading the comments here or not, so the best way to get a hold of him would be his talk page, but it looks like you've already done that. In the meantime if I happen to find a clean copy of either I'll send you a copy on your talk page, but I'm guessing there won't be one until replay's become a thing. Suaraun (talk) 14:03, January 3, 2017 (UTC)

Icthlarin: "Poor Icthlarin, I feared looking into his future… His end is painful. The rending of teeth, the taste of blood. He dies fearing for others, and that is what truly kills him. Though it breaks my oath, I will never let that happen. I can’t let him feel that kind of pain. "
Credit: JivaSoul

Armadyl: "I feel the lightness of my being, soaring perhaps, and then a fall. I let the ground take me. But this is not a sad moment, I am full of pride." Credit: JivaSoul

Zaros: "I feel a burning as hot as a star, and then a giant blackness. I feel a prolonged sadness that has come to an end. Credit: JivaSoul"

Zamorak: "I feel a great burden of the rock, none will witness it, only crickets chirping, there will be only sadness in the end." Credit: Kanarthasis

Saradomin: "I hear the crossing of swords and the warmth of light, then the coolness of shadow. These continue, light then shadow, until I pass. Credit: JivaSoul"

Seren: "I feel relief, the joy of acceptance. There is singing, so loud that I can barely think. My mind is on the past." Credit: mghtymth

A discussion has been started on the quest transcript talk page with reports from players about whom they supported, what choices they made (before & during the quest), and what outcomes they received during their quest playthroughs. Feel free to add what you know! JivaSoul (talk) 08:49, December 22, 2016 (UTC)

Someone noted that a a particular choice was "correct". I hate to nitpick, but I disagree. If anything, the outcome of the quest is more or less the same regardless, but the story changes with your choices. The various choices simply have various outcomes, and that is all there is to it. I haven't replayed the quest, but say you tell Saradomin that you support him, then tell Sliske that you support Zamorak, you will likely piss of Saradomin, and get some funny comments as a result. --46.249.224.197 19:31, December 23, 2016 (UTC)

I got him to 10k health and he went on top of the cliff, and for what ever reason i was unable to do anything. i tried the power artifact, the portals, and the rock, and was unable to get him down.
Nothins (talk) 07:21, December 24, 2016 (UTC)
And now after this time of dieing, i could not get a grave stone to spawn and I have to fork up another 1m to get my items. 07:29, December 24, 2016 (UTC)

During Wave 3, I just killed Sliske for the third time and was looking hopeful.
I expected to do the step 6 part and climb a rock formation.

Instead the arena filled with lightning that I could not outrun and I was killed.

Please can this be addressed in the walkthrough so I can know what is going on and how to survive it? —The preceding unsigned comment was added by 109.176.250.58 (talk) on 11 January 2017 at 15:10.