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If you bought Halo: The Master Chief Collection, then you're probably still waiting for online multiplayer to be un-broken. Welcome to the age of the "day one patch." That's not all we have on deck, though -- read on for Engadget's news highlights from the last 24 hours.

If a new Indiegogo project has its way, you could soon be waving goodbye to that old, beloved mouse of yours. Meet Flow, a small gadget that pairs with your desktop or laptop and can be programmed with shortcuts to your most frequently used actions. At launch, Flow is said to offer support for more than 30 applications, including popular ones like Final Cut Pro X, Photoshop, Premiere, SoundCloud, Spotify and YouTube. With Spotify, for example, you could set up Flow to skip tracks by simply making a swipe gesture over the device, among other things. Right now, most of Flow's information points to the peripheral being used with desktops or laptops, but the company does note that there could be support for mobile applications in the future. The Flow Indiegogo page appears to be doing really well thus far, so be sure to check out the crowdfunding page if you want to see this get made.

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Bluetooth ControllerFlowHaptic FeedbackHapticFeedbackIndiegogoMiceMouseWireless ControllerWirelessControllerMon, 24 Nov 2014 19:38:00 -050021|20998389http://www.joystiq.com/2014/05/28/journey-studio-nets-7-million-for-emotionally-engaging-game/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2014/05/28/journey-studio-nets-7-million-for-emotionally-engaging-game/http://www.joystiq.com/2014/05/28/journey-studio-nets-7-million-for-emotionally-engaging-game/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsJourneystudio thatgamecompany has raised an additional $7 million in funding for its next project, thanks to a partnership with Capital Today and other investors. Thatgamecompany announced the investment on its blog:

"With this new investment, our studio is able to scale up development efforts to focus on making the best game possible in the same spirit as flOw, Flower, and Journey. We'll also begin laying the infrastructure to self-publish, market, and distribute on our own terms for this next project and beyond. Since finishing Journey, the team has been hard at work to make an emotionally engaging experience centered around human connections for players of all ages and backgrounds."

Thatgamecompany's next game builds on the studio's vision to create "meaningful interactive experiences that inspire, connect, and emotionally touch the hearts of players around the world." Chances are it's not a first-person shooter filled with hordes of violent enemies.

Thatgamecompany said it will reveal more information about the new game as development continues, and thanked fans for their patience.

SwiftKey's spreading a little Christmas cheer today, having updated its popular keyboard app for Android with a festive "Ice" theme. In addition to looking generally chilly, the theme frames letter pop-ups in snowflakes and generates snowy residue from Flow strokes. There is a little more to version 4.4, though; namely, a new installer that claims to simplify the setup process, which any current SwiftKey users may remember as being more complicated than perhaps it needed to be. The new version doesn't include the richer emoji suite or number row -- those features are still in beta -- but you do get a bunch of bug fixes as consolation. The update is live in the Play store and is awaiting Bezos' approval for Amazon's Appstore, although he might be preoccupied with all the pre-Christmas orders steadily making him rich(er).

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androidAndroidKeyboardflowkeyboardmobilepostcrossswiftkeyThu, 19 Dec 2013 14:26:00 -050021|20791987http://www.joystiq.com/2013/12/14/thatgamecompanys-flow-swimming-to-ps4-next-week/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Thatgamecompany's flOw will launch next Tuesday, December 17 on PS4, Sony Santa Monica announced in a PlayStation Blog post today. The port of the artsy aquatic indie game will cost $5.99, with its lone DLC priced at $1.99.

Developed by Jenova Chen and Nicholas Clark as a Flash game in 2006, the game was ported to PS3 in February 2007 by thatgamecompany as the developer's first release with music provided by Austin Wintory. Chen and his team went on to develop Flower and Journey, the former joining the likes of flOw, Sound Shapes and Escape Plan on PS4. All four games are Cross-Buy compatible, so owners of any one version of the respective PS3, PS4 or Vita games will have access to the other ones as well.

PlayStation Blog
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Austin-WintoryFlowflowerIndiejenova-chennicholas-clarkplaystationPlayStation-Networkportps3ps4PSNSONYsony-santa-monicaThatGameCompanySat, 14 Dec 2013 09:00:00 -050011|20788364http://www.joystiq.com/2013/11/29/psn-limited-in-eu-at-ps4-launch-blacklight-and-flow-pushed-back/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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The PlayStation 4 launched in Europe today, but players will have to wait until current PlayStation Network demand stabilizes before they are able to access some of the service's features.

In response to the influx of new PSN users, Sony has temporarily disabled the PS4's "What's New" and "Content Information Screen" features. SCEE blog manager Fred Dutton notes that the features are slated to be switched on in a few days, "once the intensity of launch day calms down."

Sony also revealed that two of Europe's planned launch games, flOw and Blacklight: Retribution, have been pushed back from their original release dates, and are now slated to premiere next week. "Both flOw and Blacklight have been subject to brief delays," Dutton told PlayStation LifeStyle. "They should be with you next week."

The PlayStation 4 version of thatgamecompany's Flower will run at 60 frames-per-second and in 1080p when it premieres alongside an updated version of Queasy Games' rhythm-platformer Sound Shapes on November 15. On November 29, Sony will launch PS4 ports of thatgamecompany's flOw and Fun Bits Interactive's PS Vita puzzler Escape Plan, both of which feature reworked controls optimized for the DualShock 4.

All four games are Cross-Buy titles, and will be available as free downloads for players who purchased previously-released editions for the PlayStation 3 or PS Vita. Sony additionally revealed that the PS Vita version of Flower will feature Cross-Buy support when it hits PSN on November 15.

We've tested our fair share of activity trackers and Polar is now adding one more to the fray. That's not a Nike+ FuelBand you see, it's the Polar Loop: a wearable for your wrist that keep tabs on activity, exercise and sleep patterns. Touting the "first waterproof" gadget of this sort, the company says the device can discern between activity levels, with alerts and motivational feedback along the way. The Loop syncs to Apple smartphones via Bluetooth with its companion app, Polar Flow. Similar to Nike's wearable, Polar's offering displays goal info, calories burned, steps taken and the time on an LED display. If you're also after a heart rate monitor, the Loop can be combined with Polar's H6 or H7 heart rate sensors for that purpose when it arrives next month in black with a pink version set for release in 2014.

Lest anyone worry that this is the start of a Paul McCartney-esque slide into sappy sentimentality, there's good reason for this. Ms. Lady has been mentioned on previous occasions as a gaming partner and skilled roleplayer. She's not as into MMOs as I am, but she plays them a lot and she certainly knows what she likes and what she doesn't. And let me tell you, she didn't like Final Fantasy XIV.

This is a point of view I hold against absolutely no one, but it sure as heck meant that she was not interested in the relaunch. She'd had enough of the game after the first couple of tries to break in. The relaunch had no hooks to pull her back in, no interesting features that stirred her interest, nothing but the promise of a game she'd already decided wasn't good enough to play.

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betabetasclarityconsoleconsolesculturedirectionexplanationsfantasyfeaturedffff14ffxivfinal-fantasyfinal-fantasy-14final-fantasy-xivflowfunfun-factorimprovementsmog-logopinionpatchpatchesrelaunchessquaresquare-enixsquenixthe-mog-logtutorialsSat, 06 Jul 2013 14:00:00 -0400319|20648408http://www.joystiq.com/2013/03/12/thatinterview-with-thatgamecompany-co-founder-jenova-chen/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2013/03/12/thatinterview-with-thatgamecompany-co-founder-jenova-chen/http://www.joystiq.com/2013/03/12/thatinterview-with-thatgamecompany-co-founder-jenova-chen/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsIn a relatively quiet, upstairs nook of the rain-soaked Palmer Events Center in Austin, TX, thatgamecompany co-founder Jenova Chen and I sat down to discuss Journey, his company's future and his thoughts on free-to-play business models, among other things.

For Chen, 2012 was an auspicious year. Journey was a critical smash hit, earning top honors at DICE and a five-award sweep at the British Academy of Film and Television Arts game awards, among other illustrious achievements. Beyond its success with the press, however, Journey's release represented an even larger milestone for Chen and thatgamecompany: The developer's three-game exclusivity agreement with Sony had come to an end.

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flowflowerjenova-chenjourneySXSW-2013thatgamecompanyTue, 12 Mar 2013 18:15:00 -040011|20497569http://massively.joystiq.com/2013/02/21/the-battle-is-joined-starting-new-and-fighting-through-final-fa/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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I know a lot about Final Fantasy XIV. This is surprising to no one; there's a reason Joystiq sent me to the preview event, a reason I write a weekly column about the game, and a reason I still have the Final Fantasy XIV collector's edition box sitting in my office. The net result is that I have spent a lot of time playing the game.

As a result, I was more than a little nervous when sitting down to play the revamped version at the Final Fantasy XIV press event in San Francisco last week. Done incorrectly, playing the game could feel subtly wrong, like a stranger pretending to be your old friend. And even if I avoided that pitfall, the gameplay could feel inelegant or forced.

I'm happy to report that none of that is the case. Make no mistake -- the game is very different from its original incarnation, but it also sports enough familiar stuff that you aren't left wandering around baffled.

Amazon'saugmented reality app for bargain hunters on-the-go, Flow, just got a bit handier with the recent addition of deeper search functionality. Released initially on iOS in November of 2011 and subsequently made available to Android users this past July, the app allows users to browse and compare prices in Amazon's inventory by scanning items in brick-and-mortar shops. And now, with this latest Android-only update, users will also be able to incorporate text, URLs and phone numbers into their image queries, as well as scan and receive data on a slew of items in one pass. It's live now on Google Play, so hit up the source below to get your download started.

Given the subject matter, this is usually where the author waxes philosophical about whether -- having been accepted by a major international museum -- games are indeed "art." We're gonna skip that needless exercise today and simply tell you that the New York City Museum of Modern Art is officiating its intake of 14 video game classics as the start of an ongoing gaming collection, set to go on display in March 2013 in the MoMA's Philip Johnson Architecture and Design Galleries -- the same galleries that house an original iPod and more. The games range from Buckner & Garcia inspirationPac-Man to modern classic Portal, and even includes some lesser known gems (vib-ribbon, anyone?). The MoMA blog calls this initial selection just the "seedbed" for a chunkier collection of around 40 titles, all of which will be part of a "new category of artworks" at the iconic museum. Head below for the full first 14.

The iOS crowd's been able to enjoy Flow's AR features since late last year, but fortunately for those on the Android side who've been missing out, this powered-by-Amazon app is now (finally) also available on Google's OS. It's simple, using augmented reality and A9's "continuous scan technology," the application allows users to buy, as well as get extra information on products such as video games, books, toys, DVDs and CDs through simply using one's smartphone camera -- much like Google Goggles does. Additionally, Flow will keep your scanning history on file, making it easier to find items by date, name, category or scan type. What's more, Amazon's Flow won't cost you a nickel, and it's up for download now via the company's own app shop and the Google Play link below.

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a9 innovationsA9InnovationsamazonAmazon Flowamazon flow appamazon flow applicationAmazonFlowAmazonFlowAppAmazonFlowApplicationandroidappapplicationappsaraugmented realityaugmented-realityAugmentedRealitybarcode scannerBarcodeScannerflowflow appflow applicationFlowAppFlowApplicationminipostmobilepostcrossmobilepostminiQR codeqr code scannerQrCodeQrCodeScannerMon, 02 Jul 2012 17:26:00 -040021|20270475http://www.joystiq.com/2012/06/26/journey-collectors-edition-wont-make-the-trip-to-europe/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2012/06/26/journey-collectors-edition-wont-make-the-trip-to-europe/http://www.joystiq.com/2012/06/26/journey-collectors-edition-wont-make-the-trip-to-europe/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsEuropean fans hoping to pick up the upcoming collector's edition of Journey may be waiting a long time, possibly forever. It appears that the special boxed edition of Journey won't be available in Europe at all, according to thatgamecompany's Twitter account. "We wish Europeans could get it, but there's nothing we can do," reads a TGC tweet, adding further that perturbed fans should make their complaints known to the PlayStation EU Twitter account.

Journey: Collector's Edition was fully revealed over the weekend, and features lots of goodies for the discerning thatgamecompany devotee. In addition to copies of Journey, Flower and Flow, the disc also includes a 30-minute documentary on Journey, commentary, art, screens, soundtracks and three additional mini-games: Grave Digger, Duke War!! and Nostril Shot.

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flowflowerjourneyplaystationps3ThatGameCompanyTue, 26 Jun 2012 12:00:00 -040011|20266372http://www.joystiq.com/2012/06/25/journey-collectors-edition-gets-exclusive-minigames-all-t/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2012/06/25/journey-collectors-edition-gets-exclusive-minigames-all-t/http://www.joystiq.com/2012/06/25/journey-collectors-edition-gets-exclusive-minigames-all-t/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsJourney Collector's Edition's contents got a lot clearer this morning, as thatgamecompany revealed the box art and more details on its website. The collection comprises all three thatgamecompany PSN games - Flow, Flower, and Journey - and also includes a one-month PS Plus membership, "exclusive mini games," creator commentary audio tracks, soundtracks for all three games, and a variety of other bonuses (the full list is below the break).

The re-release launches on August 28 for $30 in North America ("info for additional territories to be announced soon"), and the minigames are described as "three exclusive mini-games born out of a thatgamecompany tradition: the 24hr Game Jam." The three games, "Gravediggers," "Nostril Shot," and "Duke War!!," were each created by TGC "start to finish in 24 hours," and their release with this collection marks the first time the trio can be played (except for those who played the games while visiting TGC).

There's also reversible cover art on the box - TGC's first physical release - which excites us greatly. Remember that sweet Ico/Shadow of the Colossus reversible cover art? That was pretty much the best. We're hoping this woos us even more.

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documentaryduke-warflowflowergravediggersjourneyjourney-collectors-editionminigamesnostril-shotplaystationps3q3-2012release-datesceasony-computer-entertainment-americasoundtracktgcthatgamecompanyMon, 25 Jun 2012 11:00:00 -040011|20265336http://www.joystiq.com/2012/06/21/journey-flower-and-flow-ps3-bundle-listed-for-late-summer/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2012/06/21/journey-flower-and-flow-ps3-bundle-listed-for-late-summer/http://www.joystiq.com/2012/06/21/journey-flower-and-flow-ps3-bundle-listed-for-late-summer/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsthatgamecompany confirmed early this morning that a disc-based Journey collector's edition, which will include Flow and Flower, is a thing for PlayStation 3, but "can't say anything more."

That's okay, we'll let retailers do a little more of the talking: both GameFly and Play-Asia list the compilation with an August release date. There is no speculation on price at this time.

None of thatgamecompany's PlayStation Network PS3 titles were previously available on disc, but Flow was available on PSP. The most excellent Journey concluded the developer's three-game deal with Sony and now thatgamecompany is moving toward unknown horizons in self-publishing.

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flowflowerjourneyplaystationps3ThatGameCompanyThu, 21 Jun 2012 09:30:00 -040011|20263216http://www.joystiq.com/2012/05/15/six-years-in-journey-studio-rewards-itself-with-two-new-hires/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2012/05/15/six-years-in-journey-studio-rewards-itself-with-two-new-hires/http://www.joystiq.com/2012/05/15/six-years-in-journey-studio-rewards-itself-with-two-new-hires/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsDid you know that today is thatgamecompany's sixth birthday? It's true! In those six years, the team of approximately a dozen people created Flow, Flower, and, most recently, Journey, all the while cementing their place as heads of the art games movement. The company recently completed its contract with Sony for three exclusive titles, but that doesn't mean it's resting on past successes. For instance, TGC is already in talks with publishers for whatever's next.

Alongside its success, some big names at the studio recently moved on - co-founder Kellee Santiago and executive producer Robin Hunicke both exited in the past few months, following the launch of Journey this past March. Today, TGC adds two new employees.

In light of its big sixth birthday, thatgamecompany is announcing the appointment of two new stars: former director of marketing and business development of PowerMMO Games, Sunni Pavlovic, becomes studio manager, and taking up the new position of audio director is Cloud and Flower contributor Vincent Diamante.

In a prepared statement from TGC, Diamante said, "I'm very excited to be a part of thatgamecompany, joining forces with both friends from past projects as well as new faces. The last time around, I worked with TGC mostly as a music contractor. Things this time around will be a bit different, as I'll be dealing with all sound and music issues on their upcoming game."

Diamante related his first several weeks at TGC as akin to "tight-rope walking with chainsaws," which is, like, the exact opposite of what we imagine working at TGC to be like. Isn't it all floaty stuff and soft music? Quit ruining our illusions, Diamante! You've only just started!

Take a moment to Breathe, because this one's kind of heady. NASA has just published a new video of the Dark Side of the Moon and, contrary to popular belief, it's not really all that dark. (We'd probably describe it as a subdued gray, if we had to, but feel free to go with Any Colour You Like.) Compiled into a 30-second video clip, this footage provides a cursory glimpse of the moon's hind parts (its "B-Side," if you will), panning over the rock from north to south, in all its crater-y glory. It's all part of an initiative from NASA's Gravity Recovery And Interior Laboratory (GRAIL), which presumably spent a lot of Time and Money to build its twin spacecraft, nicknamed Ebb and Flow. On January 19th, the lab sent the pair up to that Great Gig in the Sky, as part of the GRAIL MoonKAM mission -- a "progressive" educational outreach program geared toward middle school students. Ebb was charged with filmic duties, and did a remarkable job of shooting On the Run with its MoonKAM camera, returning high res footage to NASA's engineers, and giving both Us and Them something to think about during the next lunar Eclipse. See the video (along with its eerily sync-able counterpart) after the break, and if you've got any questions about it, please don't hesitate to Speak to Me.

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cameracraftdark side of the moonDarkSideOfTheMoonebbflowfootagegrailgrail missionGrailMissionlaunchmissionmoonmoonkamnasapink floydPinkFloydprog rockProgRockspacespace craftSpaceCraftvideowizard of ozWizardOfOzThu, 02 Feb 2012 11:38:00 -050021|20162674http://www.joystiq.com/2012/01/23/daxter-more-psp-games-re-rated-for-playstation-certified-device/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2012/01/23/daxter-more-psp-games-re-rated-for-playstation-certified-device/http://www.joystiq.com/2012/01/23/daxter-more-psp-games-re-rated-for-playstation-certified-device/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsThe ESRB has rated Daxter, Syphon Filter: Dark Mirror, eight tables worth of Pinball Heroes and flOw for release on PlayStation Certified devices, including the Xperia Play and Sony Tablet series. It's unclear whether flOw is a port of the PSP version or the original PS3 version, but we feel safe in assuming that it's the former, considering the PlayStation Suite's track record with repurposing PSP titles.

We can't imagine that playing a Syphon Filter game on a capacitive touch screen would be a rewarding experience, but flOw and Pinball Heroes sound like they'd translate well to the tactile interface of the Sony Tablet. We'll keep our ears to the ground for pricing and release information as it becomes available.

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androiddaxterESRBflOwmobilepinball-heroesplaystationPlayStation-CertifiedPlayStation-Suiteplaystation-vitapspsonySony-Tabletsyphon-filter-dark-mirrorvitaXperia-PlayMon, 23 Jan 2012 12:00:00 -050011|20154479http://www.joystiq.com/2011/12/20/thatgamecompanys-kellee-santiago-on-vita-and-her-ongoing-argum/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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With Flow and Flower, Kellee Santiago and Jenova Chen's 12-person dev studio, thatgamecompany, completed two thirds of its three-game contract with Sony. And when Journey arrives some time in 2012, that three-game contract will come to an end, leaving Santiago and co. to an unknown future in the game industry. At a recent Sony press event in New York City, Santiago wouldn't say what the future holds for TGC ("Right now we're really focused on finishing Journey," she told me), but she did speak to her own interest in the PlayStation Vita.

"I could definitely see all of thatgamecompany's titles on the Vita," Santiago said. "But, as you said, we're a team of 12, so for us in each title we just try to focus on the specific platform we're distributing on, and then leave the future to the future." The studio's first game, Flow, ended up on Sony's last handheld system, so the idea of Flower and Journey ending up on the Vita isn't exactly a far-fetched one.

Given Santiago's apprehension at speaking about TGC after Journey, I instead prodded her about her interactions with famous (infamous?) film critic Roger Ebert. Had anything transpired since her last note? Santiago laughed before telling me, "He seems to have conceded that while he has his opinion, he can't really have it 'cause he doesn't play games anyway." In her last response, Santiago even offered to send Ebert a PlayStation 3 with Flower.

"We did send him a PlayStation 3 with Flower," she said. But has he played it? "At least of the last writing on it, he has not played it." Maybe she should've sent an employee to play the game for him as well?

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flowflowerjourneykellee-santiagonew-york-citynycplaystationps3roger-ebertthat-game-companythatgamecompanyTue, 20 Dec 2011 00:15:00 -050011|20131276http://www.engadget.com/2011/11/17/ibm-sees-stacked-silicon-sitting-in-fluid-as-the-way-to-power-fu/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2011/11/17/ibm-sees-stacked-silicon-sitting-in-fluid-as-the-way-to-power-fu/http://www.engadget.com/2011/11/17/ibm-sees-stacked-silicon-sitting-in-fluid-as-the-way-to-power-fu/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#commentsGenerally, the combination of microchips, electricity and fluids is usually considered an incredibly bad thing. IBM, however, thinks it can combine those three to make super small and super powerful computers in the future. The idea is to stack hundreds of silicon wafers and utilize dual fluidic networks between them to create 3D processors. In such a setup, one network carries in charged fluid to power the chip, while the second carries away the same fluid after it has picked up heat from the active transistors. Of course, 3D chips are already on the way, and liquid cooled components are nothing new, but powering a PC by fluids instead of wires has never been done before. Bruno Michel, who's leading Big Blue's research team, has high hopes for the technology, because future processors will need the extra cooling and reduced power consumption it can provide. Michel says he and his colleagues have demonstrated that it's possible to use a liquid to transfer power via a network of fluidic channels, and they to plan build a working prototype chip by 2014. If successful, your smartphone could eventually contain the power of the Watson supercomputer. Chop, chop, fellas, those futuristic fluidic networks aren't going to build themselves.

Amazon quietly released a new iPhone app last week that aims to give other bar code scanning apps a run for their money. The free app, called Flow, isn't revolutionary in its bar code scanning capabilities. Oh, it scans bar codes just fine, but the beauty of Flow is that it does more than just bar code scanning. Flow allows the user to point their iPhone's camera at an object, like a book, DVD, Blur-ray disc, or video game (and Nutella, apparently) and get an instantaneous augmented reality overlay of the product information right on the iPhone's screen.

The overlay is more than just a Buy It Now link to Amazon.com. The app utilizes Amazon's large digital media collection and allows users to instantly get audio previews of CDs they've scanned or video previews of DVDs, video games, and more. I used the app to successfully scan The Sun Also Rises by Ernest Hemingway, the Captain America DVD, and the latest issue of Rolling Stone magazine with Steve Jobs on the cover. All were found in Amazon's huge virtual catalog instantly.

It's no wonder Amazon released Flow now. They want to get it in the hands of as many iPhone users as possible prior to this holiday shopping season. The app works exceedingly well both in bar code scanning and photo recognition. It's also really nice to be able to get audio and video previews of products and be able to instantly buy them on your phone. However, Flow isn't a huge threat to other bar code scanning apps, like RedLaser, just yet. Flow obviously only shows you products on Amazon's site, where RedLaser gives you the prices of products across multiple sites.

Brick and mortar stores like Best Buy and Target should be extremely worried about Flow and its future iterations. When Flow gets to the point that you can scan larger items like TVs or laptops (items that typically don't have the bar code showing on the store's display) those big box retailers could then become largely nothing more than a glorified showroom to which people go to see products, quickly scan them, and then order them at a significant discount from Amazon.

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amazonaugmented realityAugmentedRealityflowiPhoneretailshoppingThu, 10 Nov 2011 20:00:00 -050016|20097289http://www.engadget.com/2011/11/03/amazon-flow-strikes-low-blow-to-brick-and-mortar-converts-barco/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2011/11/03/amazon-flow-strikes-low-blow-to-brick-and-mortar-converts-barco/http://www.engadget.com/2011/11/03/amazon-flow-strikes-low-blow-to-brick-and-mortar-converts-barco/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments
Remember when you had to "walk" to a "store" to buy things? Our grandkids are gonna weep uncontrollably when we explain queuing up at Our Price to buy VHS tapes. We'll recall the date the final nail was driven into brick and mortar's coffin: November 2nd, 2011 -- the day Amazon's A9 released Flow free on the App store. With Flow, you just walked into a store, scan the barcode of a book, DVD or jar of Nutella and it came back with Amazon's price, reviews and "multimedia content". It wasn't the first app to do the job, but we just couldn't help ourselves indulging in another. It wasn't long before the store detectives cottoned on to all the barcode snapping and started issuing automatic take-down tackles if they saw you holding a phone. After that, of course, war was inevitable. (But hey, it was worth it.)

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A9AmazonAmazon A9AmazonA9AppsBarcode ScannerBarcode Scanner AppBarcodeScannerBarcodeScannerAppBrick and MortarBrickAndMortarFlowiOSiPhonemobilepostcrossPrice ComparisonPriceComparisonRetailSalesThu, 03 Nov 2011 14:22:00 -040021|20097665http://massively.joystiq.com/2011/06/23/joel-bylos-on-building-a-better-secret-world/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2011/06/23/joel-bylos-on-building-a-better-secret-world/http://massively.joystiq.com/2011/06/23/joel-bylos-on-building-a-better-secret-world/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
If you were given the chance to build your very own world from scratch, how would you do it? What would you include? Would it be a world of beauty or dark dreamscapes? And would the inhabitants enjoy their stay or flee in terror?

Bylos says that there are four aspects to world-building: identifying purpose, research, building flow, and prototyping and production. Because The Secret World takes place on our planet in the here-and-now, the team has a reference point to begin, but layers a "secret history" on top of it. Bylos explains by saying, "This is the history of an area as only a member of The Secret World can experience it; the footprints of the secret societies and their past conflicts; the truth behind the local myths and legends; the echoes of ancient magic and forgotten rituals."

Of course, it's one thing to design something what you think is interesting and fun -- it's another to see if it works out in practice. All of this planning on paper is just the first stage of getting it in the game, which Bylos promises will come in an upcoming post.