Miami Wars
1.0
Jeroen Amin (Invisible Assassin)
invisibleassassin (AT) gmail (DOT) com
This guide is divided by Case number and specific character part. Due to all
the branching paths, it is possible that I may have overlooked certain parts
of the game. What is presented here is the surest path to game completion with
significant portions pointed out. All minigame controls are given to you
with explicit instructions.
Case 1: Prologue
****************
-----------------
Opening Drug Deal
-----------------
You start off the game with Al telling you that Derek wants to meet you. Move
to Enter the door.
Once you're inside, the drug deal begins. Move to the Exit.
Here you get a choice: Leave it to Derek or Let Derek Run. The first one leads
to a Game Over. Choose the second option.
--------
|Shootout|
------------------------------------------------------------------
|The cops will be stand and shoot from the far left and right sides|
|of the screen, behind dumpsters. One will run from the right to |
|the column in the middle. |
------------------------------------------------------------------
After this, you get to choose to play as Sara or Law.
-------
Sara 1
-------
You start off a month earlier, getting a mission briefing on the three drug
cartels. When you gain control, Move to Exit, then Main Floor, then Exit. From
Outside, Move to Law's Apartment.
Talk to Jessica outside of Law's Apartment. After the lengthy cutscene with Law
you get to choose character again.
-----
Law 1
-----
Talk to Derek to learn the location. Move to Exit, then to Parking Garage.
At the Parking Garage, Examine Around, then the Two Men. Talk to either Michael
or Olajuwon a few times. Then Move back to the Ruined Building. Move to Enter
and Talk to Derek. Then Talk to Al and Move to Miami Beach.
At the Beach, you get a call from Chief Gibson, briefing you on your mission.
Move to Law's Apartment, and make sure to Enter. Examine the Photo and you will
meet Jessica. What follows is a lengthy dialogue exchange between Law and Jess
and then Sara.
-----
Law 2
-----
Talk to Sara to get a gist of how to use your PDA. When you're done, Move to
Exit and then Move to Miami FBI, then to the Main Floor. Talk to Daniel. Move
to Investigation HQ and Enter.
Talk to Sara and then Daniel. When you're done planning, Call Derek. Then Talk
to Daniel again.
Talk to Derek until he asks to hear what Daniel has to say. Talk to Daniel now.
Keep talking until he starts repeating himself, then Talk to Derek.
------
Sara 2
------
Move to Exit, then to the Miami FBI. Move to the Main Floor and Talk to Daniel.
Move to the Investigation HQ and Enter it. Talk to Law twice, then Daniel, then
Law again. You will have a choice on who to send: Law, Daniel, or Both. The
only real option here is Both so go with that.
Talk to Derek until he asks to hear what Daniel has to say. Talk to Daniel now.
Keep talking until he starts repeating himself, then Talk to Derek.
------------------------------------------
Law Martin - Miami Syndicate Hideout 17:02
------------------------------------------
Talk to anyone and Eric will cut in. After Derek goes to sleep, you will have a
choice: I did or It was Derek. Once again, the first one is a trap. Go for the
second one.
When Eric goes to check your records, Talk to Sara. After this, character
choice.
----------
Law/Sara 3
----------
----------
|Forge Data|
------------------------------------------------------------------
|Arkansas - State Penitentiary - Narcotics Trafficking |
------------------------------------------------------------------
------------------------------------------
Law Martin - Miami Syndicate Hideout 17:23
------------------------------------------
Talk to Eric, then Kelly. Once you get your mission, Move to Exit. You now get
another character choice.
-----
Law 4
-----
Move to the Miami PD and then Enter. Move to the Security Room and talk to the
Operator. You will get a choice: Play poker or Quit. Play the game.
-----
|Poker|
------------------------------------------------------------------
|Standard Texas Hold 'Em. If you don't know how to play, you |
|probably aren't old enough to be playing this video game. It |
|doesn't matter if you win or not. |
------------------------------------------------------------------
Move to the Corridor and talk to Olajuwon a couple of times. Then Move to the
Evidence Room and Talk to Michael. They end up sending you to each other, so
Move outside the Chief's room and then Enter it and Talk to him. Then go back
and Talk to anyone until Law gets upset and resolves to find Al.
Move to the Ruined Building and Enter. Examine the Waste Bin twice and then
Talk to Al. Use Force on him. Move to Miami Beach.
------
Sara 4
------
You start off in Miami Police, so Talk to Chief Gibson. Once you're done with
him, Move to the Evidence Room and Talk to Steve. After that, Call Law.
------------------------------
Law Martin - Miami Beach 17:58
------------------------------
Examine Around and Talk to the Playboy. Use Force on the him twice. Move to the
Park Street Building. You meet Sara here and encounter another character
select.
-----
Law 5
-----
Examine the Crate.
-----------
|Examination|
------------------------------------------------------------------
|Inside the Crate, in a corner, is a piece of fabric. |
------------------------------------------------------------------
Move to Exit, then to Miami FBI. Talk to Sara twice. Move to Exit and you will
have another character select.
------
Sara 5
------
Law will find the fabric by himself. Move to Miami FBI.
--------
|Analysis|
------------------------------------------------------------------
|Choose the third fabric option. |
------------------------------------------------------------------
After talking to Law about the port, Talk to him again and then Move to Exit.
-----------------
Law Martin - Port
-----------------
Talk to Sara.
-------
|Vehicle|
------------------------------------------------------------------
|I know it says to use the stylus but use the D-pad instead. Much |
|easier. Just avoid the obstacles. |
------------------------------------------------------------------
--------
|Shootout|
------------------------------------------------------------------
|You will see a door in the background. This is where they all |
|spawn from. The enemies will hide in three places, two to the |
|right of the screen, one to the left. When you are done with them,|
|Law moves up and you have another round but they are spread evenly|
------------------------------------------------------------------
Kelly will enter and you will have a choice: Shoot her or Talk Fast. Once
again, the first option is suicide. Go with Talk Fast.
Once Kelly reveals her real self, Talk to her again. From here, you get another
choice. No suicide option here. Trust Kelly or Think About It. The first option
is the right one though it may not seem so at first but I provide a guide for
both here.
(THINK ABOUT IT)
Move to Exit, then to the MS Hideout. Talking to Eric, you will have another
choice: She Might Have or I Heard Nothing. This time, the second option leads
to a Game Over. Go with the first.
Then it will be six months later. Yay. After talking to Al, Call Eric. He tells
you that Nick is in on the upcoming deal. Call Sara then Move to the Beach.
At the Beach you will meet Nick and are soon presented with a choice: Shoot
Nick or Let Nick Run. The first one results in a Game Over. No matter what you
choose, Game Over.
(TRUST KELLY)
You will be back at the MS Hideout. Talk to Eric. He takes you to the deal
location. Talk to him again and get a surprise. After this, Character Select.
-----
Law 6
-----
Talk to Eric.
--------
|Shootout|
------------------------------------------------------------------
|There are four places they come from: left wall, the barrel, the |
|car and the trailer. |
------------------------------------------------------------------
Talk to Sara.
-------
|Vehicle|
------------------------------------------------------------------
|Avoid all the other cars and you will be fine. Sara will shoot by |
|herself. |
------------------------------------------------------------------
-----------
Sara 6
-----------
Call Law. You will be presented with a choice: Check MS Hideout or Ping PDA.
This is a no-brainder, Ping the damn thing.
-------
|Numbers|
------------------------------------------------------------------
|Don't pay attention to the number in the tutorial. Instead, look |
|at the top screen. Sara says the number right there, so copy it. |
------------------------------------------------------------------
Talk to Law and give chase to Eric and Kelly.
-------
|Vehicle|
------------------------------------------------------------------
|This is so much more fun. Tap the screen to shoot the fleeing car |
|and tap your bullet count to reload. |
------------------------------------------------------------------
Case 2: Secrets
***************
----------------------------------------------
Law Martin - Law's Apartment a few hours later
----------------------------------------------
You start off back in Law's apartment and you will be faced with a choice: Grab
Gun or Hide. Choose either as you're exposed as an idiot either way. After a
flashback, Talk to Jessica. Soon after, Character Select!
-----
Law 1
-----
Move to Exit to get a scene. You will wake up in a bar with Happy (remember
him?). Talk to Antonio. After the scene, you get a choice: Call Sara or Hurry
yo Jess. Choose the first option. Then Call Sara. After that, Call Jess to tell
her to stay put. The Move to her Apartment.
------
Sara 1
------
You start off with a choice. I have NO idea why as this one doesn't even make
a shred of sense. Go with Eric. Then, right after, is another baffling choice.
It's Kelly. If you paid any attention to the big exciting part five minutes ago
you would know this. And, once again, it's DEA. And then you find out Sara has
daddy issues. Huzzah.
Move to Exit the Miami FBI altogether and you will get a call from Law. You
will be faced with a choice: Talk to Larry or Go Myself. The second option
means Game Over, so go choose Talk to Larry.
Go to the Investigation HQ and Talk to Larry. He refuses to hear you out, so go
outside and Call Law. He won't pick up, so Call Gibson. The address choices are
Jefferson, 32, 203.
After this, you get a scene with Jessica.
--------------------------------------
Law Martin - Jessica's Apartment 10:00
--------------------------------------
As soon as you start, Examine the Police Car. You'll see a cliche. When that's
all done, Call Gibson. Then Move to Miami PD. Move to the Investigation HQ and
Talk to Sara. Law comes up with a (brilliant) plan and you get a character
select.
-----
Law 2
-----
After the scene, Use Force on Steve twice, then Talk to him. Then Move to Exit.
------
Sara 2
------
You will be confronted by Larry, who will be a cliche dick. Move to Exit, then
Move to Exit. You will be faced with another character select.
-----
Law 3
-----
Move straight to the Parking Lot. You will get an intersting little scene, just
bustling with rising action. When given the choice between Run Away and
Negotiate, take the high road and run.
You'll get a scene between Sara and Law, when Antonio interrupts (because Law
can totally get back the original cases within two minutes, right?). After that
a character select.
------
Sara 3
------
Move to the Investigation HQ and Talk to Gibson. You will get a choice but it
doesn't really count for anything. Exit the Miami PD and then Move to the
Parking Lot. You will be faced with a choice: Observe More or Use Cover Fire.
Not a hard decision, grab your gun, which just so happens to be a...
------
|Sniper|
------------------------------------------------------------------
|Move your stylus to aim, tap SHOOT to shoot. Easy enough. Just aim|
|for the tip of Antonio's gun and fire. |
------------------------------------------------------------------
You'll get a scene between Sara and Law, when Antonio interrupts (because Law
can totally get back the original cases within two minutes, right?). After that
a character select. I have NO idea why since choosing Law gets you nothing
except a free ride to the next character select whereas Sara's gets you another
minigame.
-----
Law 4
-----
Sit back and relax. Sara does all the work here and you still get the same
result.
------
Sara 4
------
Talk to Law to kick off another event.
-----
|Trace|
------------------------------------------------------------------
|Just tap all the green green circles. |
------------------------------------------------------------------
You'll come to the obvious realization that they were calling from a vehicle.
You will get a choice as to where to search for the drug cases. Choose the MS
Hideout. You will get another character select.
-----
Law 5
-----
Move to the MS Hideout. Enter inside and Talk to Sara. When you're back inside,
Examine Around and then Move to the PC Room. Then Talk to Sara. After this,
you're on autopilot as you watch a bunch of scenes and then get another
character select.
------
Sara 5
------
Move to the MS Hideout. Examine Around and you won't find any cases. You will
be outside. Examine Around and Sara will find the camera. Examine it. When you
go back inside, Examine Around and then Move to the PC Room.
------
|Camera|
------------------------------------------------------------------
|Scroll right until you see the picture with a blue car on the |
|left. Tap the person next to the car to highlight her, than tap |
|again to zoom in. |
------------------------------------------------------------------
After you finish this, you will get a bunch of scenes and then a character
select.
-----
Law 6
-----
Call Sara.
-------
|Vehicle|
------------------------------------------------------------------
|Use the D-pad and avoid all the cars. |
------------------------------------------------------------------
After this, Sara offers the suggestion to tail Kelly. Listen to her and choose
to Follow Kelly. After this, characer select.
------
Sara 6
------
Exit out of the Hideout and Move to the Miami PD. Move to the Chief's Office
and Talk to Gibson. Move to the Investigation HQ and Talk to the Homicide
Detective and then Examine the PC. You get a choice: Capture Kelly or Follow
Kelly. Go with the second option. Then you get another character select.
-----
Law 7
-----
Call Sara for some banter.
-------
|Vehicle|
------------------------------------------------------------------
|This time is a bit trickier. You can't drive at full speed. She |
|goes slightly faster than your default speed and MUCH slower than |
|Law's next highest speed. So let her get far ahead, then close the|
|gap a bit, then ease off again. Repeat this until the end. |
------------------------------------------------------------------
After this, you get a scene.
------
Sara 7
------
After a little banter with Law, Sara will come up with a location all by
herself. Call Law. And then it's over. Don't you feel important?
-------------------------
Law Martin - Old Airstrip
-------------------------
Move to the Airstrip. A little happy scene and character select!
-----
Law 8
-----
Talk to Jessica.
--------
|Shootout|
------------------------------------------------------------------
|This one is interesting. One shooter on the left, Antonio on the |
|right and a guy in the back tossing grenades. When Antonio pops |
|out, blast his head. Shoot the grenades the guy in the back throws|
------------------------------------------------------------------
Case over!
------
Sara 8
------
Talk to Kelly.
------
|Sniper|
------------------------------------------------------------------
|Shoot her! Use the D-pad to move, get a good lead and wait until |
|she runs into your crosshairs to shoot. |
------------------------------------------------------------------
Case over!
Case 3: Miami Crisis
********************
-------------------------
Sara Starling - Miami FBI
-------------------------
After doing all the hard work last case, she gets more to do.
--------
|Analysis|
------------------------------------------------------------------
|It's the fourth option. |
------------------------------------------------------------------
After the scene with Law, Josh and Larry, you get a character select.
-----
Law 1
-----
Exit the Miami FBI and Move to the Airstrip. Talk to the Police Officer and
then Use Force on him. Then Talk to him. This makes sense, right?
Now, Examine the Vehicle and you will get a bunch of options. Choose the Rear
Gate.
-------
|Dusting|
------------------------------------------------------------------
|Tap the screen to put dust. Blow into the mic to clear it off and |
|find finger prints. On the top left, check the middle of the right|
|side. On the top right, check to the left of the middle and to the|
|bottom right of the middle, just above the DOWN tab. On the bottom|
|right, check to the right of the middle. On the bottom left, check|
|to the left of the middle. |
------------------------------------------------------------------
When you're done, Call Sara. After that, Move to Jose's house. On your way, you
will start worrying about Jessica for some reason. Call her. After that scene,
Talk to the SWAT. You'll find Jose. Examine all the locations until Law comes
to the surprisingly original conclusion that the cases are not in the house
with the dead guy! SHOCKING! After this stunning bit of Sherlock Holmes level
deduction, Call Sara.
Now you get a scene with Sara and her idiot of a boss. Then you get a character
select (with the characters reversed for the first time since the start of the
game!)
------
Sara 1
------
Call Gibson. Exit the Miami FBI, Move to the Miami PD. Go straight to the
Chief's Office and Talk to Gibson. Then Move to the Investigation HQ and Talk
to Steve thrice. Exit the Miami PD to get a scene with Law. Move to the Miami
FBI and Move to the Lab and Examine the PC. After Sara identifies it, Call Law.
Daddy calls and you're faced with a choice: Guess or Refuse to Guess. You can
choose either. Then you get a scene showing how Sara got her daddy issues,
which seem to be very recent.
Now you get a scene with Sara and her idiot of a boss. Then you get a character
select (with the characters reversed for the first time since the start of the
game!)
------
Sara 2
------
Exit the Miami FBI and Move to Jose's House. Sara will make some more
insightful observations. Examine the Table, then the Ashtray, then the Memo
Pad. After the scene with Law, Move to Miami FBI for another scene with your
ass of a boss. Then... character select!
-----
Law 2
-----
Exit Jose's Place and Move to Miami Beach. Examine Around and Law will see
Happy. Talk to him. Then Move Downtown and Talk to the Man with a Cigar. Then
Use Force on him. Then Talk to him again. Then Move back to the Beach and talk
to the Babe (hey, I didn't name her). Then Move to Park Street and Enter the
building and Use Force on Happy. You get a choice: Don't Shoot or Shoot Happy.
Don't shoot him. Then Call Sara. When that's done, Move to the Miami PD. Then
you get a character select!
-----
Law 3
-----
Move By Lab and Enter. Law will put his brilliant mind to use. Talk to Josh to
get an empty case. Then Exit the Miami FBI altogether. Move to Las Tunas. You
will meet a... Cuban? Named Roberto Dreyfuss? Who says "ghetto ass"? *facepalm*
Anyways, there's a great scene here. Then a character select.
------
Sara 3
------
You start off with a choice: Get Explanation or Wait for Orders. Of course the
second one means Game Over, so call daddy. After the explanation, Move to the
Lab and Talk to Josh, then Call Law. You will be faced with another choice:
Wait for Orders or Help Law. Once again, waiting is a bad idea. Help him. Exit
the Miami FBI and Move to Las Tunas. After the scene with Law and Roberto, you
get another choice: Shout a Name or Shout "FBI". The second one is a very bad
idea. Then, character select.
-----
Law 4
-----
Fake bullets with red paint. Brilliant. And here I thought it'd just be a
paintball. Anyways, do the logical thing when you've just faked death while
your partner is near you, undercover in a terrorist group negotiating the price
of a bioweapon: Move to your Apartment. Then Exit your apartment and Move to
Miami FBI. Move to the Lab and you will have a scene with Josh and Sara. Then
Talk to Josh. Then you get faced down with Larry and have a choice: Talk About
Bomb or Push Past Him. Go with the first one. Move to the Exit and then Move
to the Old Factory.
------
Sara 4
------
You start off with a choice: Wait Quietly or Make a Move. Wait. Ray offers you
a cigar and, for some reason, there's a choice. Choose either. When Ray leaves,
Examine the PC and then the Memo.
-------
|Numbers|
------------------------------------------------------------------
|Type what she reads. Easy. |
------------------------------------------------------------------
Examine the PC Files you just unlocked. Only the third one is really important.
When you come to, you get another choice. Choose the sharp option.
----
|Rope|
------------------------------------------------------------------
|Ever play Trauma Centre? Same thing. |
------------------------------------------------------------------
Examine Around and then the Phone.
-------
|Reapair|
------------------------------------------------------------------
|To fix the phone, you have to match up the right parts with the |
|slot in the phone. You can tell which goes where by matching up |
|colours of the wire and tab on the pieces. |
------------------------------------------------------------------
While on the phone, Examine the Window and then the Parking Lot. Examine the
Red Parking Stop. Then the Vehicle. Then the Patrol Car. Then the Patrol Car
ID. And then you're finally done.
-------------------------------------------
Law Martin - Cuban Connection Hideout 15:04
-------------------------------------------
Move to the Stairs. Move back to the Corridor and Enter the Middle Room.
Examine Inside Cabinet and you will find an Axe. Move back to the Stairs.
----
|Axe!|
------------------------------------------------------------------
|Just keep tapping the chains. |
------------------------------------------------------------------
------
|Defuse|
------------------------------------------------------------------
|This is a bit tricky. Cut the wire when both lights are off. |
------------------------------------------------------------------
Then, a character select. Law doesn't do anything but Sara gets a fun little
minigame. Your call.
------
Sara 5
------
Talk to Law.
-----
|Siege|
------------------------------------------------------------------
|This is easy. Each boat number represents the amount of tiles the |
|boat can move. Just get all the boats to surround the red dot. |
------------------------------------------------------------------
All of a sudden, another surprise twist. And then you get the most hilarious
choice in the game: Call Daddy or Deal With It. Go with the latter. You will
ge a few scenes.
-----
Law 5
-----
Sit back and enjoy the scene.
-----------------------------------------
Law Martin - Hue City Cruiser Cabin 17:37
-----------------------------------------
You will get another choice: Wake Up or Observe. You can Wake Up; going with
Observe yields some interesting scenes but also a Game Over.
(OBSERVE)
Interesting scenes with Sam and... Dark Figure. Hmmm. Well, Talk to him. You
will get a choice: Follow Him or Stay Put. The second one means Game Over, so
go with the first. Then Sara comes in and you get a choice between shooting her
or not. Game Over either way, so have fun.
(WAKE UP)
Examine everywhere and soon The Dark Figure will enter, so Talk to him. You get
another choice: Give Up or Keep On. Go with the second. He tells you the real
target of the bioweapons and leaves. Hmm, I wonder who THAT was. Call Sara.
You will, again for some inexplicable reason, have a choice as to what
information to deliver. It's Guantanamo. Then, character select.
-----
Law 6
-----
Move to the CIC.
--------
|Shootout|
------------------------------------------------------------------
|In this first room, they come from the three doors. After you are |
|done with them, you can choose to go either left or right. Take |
|your pick and just repeat the same "shoot them in the head" motion|
|until you reach the CIC. |
------------------------------------------------------------------
Talk to Ray.
------
Sara 6
------
Examine the PC.
-------
|Hacking|
------------------------------------------------------------------
|Just hit the numbers on the same side of the screen as the falling|
|number. |
------------------------------------------------------------------
-------------------------------------------
Ray Batista - Hue City Control Centre 18:00
-------------------------------------------
--------
|Shootout|
------------------------------------------------------------------
|Just keep shooting Ray and get the minions as secondary targets. |
------------------------------------------------------------------
After the fight, Examine Around and then the Right Monitor, then the PC.
-------
|Numbers|
------------------------------------------------------------------
|Type in the code Sara reads you at the top, like before. |
------------------------------------------------------------------
Case over!
Case 4: Devil's Smile
*********************
-------------------------
Miami FBI - Morning After
-------------------------
You get a scene where you meet you new, even dickier, boss. Yay. Also something
about there being more bioweapons out there.
----------
Law/Sara 1
----------
Talk to everyone. You will get a scene with Josh asking to borrow Sara for some
forensic investigation. Pay attention as Law unleashes what may just be the
best reaction in the game.
------
Sara 2
------
Move to the Lab to activate a scene with Josh. Examine the PC.
--------
|Analysis|
------------------------------------------------------------------
|Examine the photo at 17:10:00 |
------------------------------------------------------------------
--------
|Analysis|
------------------------------------------------------------------
|Third one in the bottom row. |
------------------------------------------------------------------
Exit the FBI and Move to the Waterway Control. Talk to the Operator. Then Move
to the Warehouse. Examine the Boat, then the Center Deck. Move all the way
back to the Miami FBI Lab, then Talk to Josh twice. You will get three
questions to ask. The third question is the only one with any real weight so
ask it. Move to Exit. After meeting up with Law on the beach, Move to the
Villa.
There is a long scene here with many twists and turns. Enjoy! After all that,
character select.
-----
Law 2
-----
Move to Miami PD and into the Investigation HQ. Talk to Michael. Then go to the
FBI's Interrogation Room. Talk to Daniel, then Happy. Then Use Force on Happy.
Then Talk to him again. Exit the FBI and Move to Jose's House. Enter the house
and Examine everything. Brenda will call you and give you some more info. Exit
the House and Move to Trapiche. Enter the building and Talk to Pedro. You will
have a choice but it doesn't really matter. Use Force on him. Then Exit. Brenda
will give Law permission to do anything and you get another choice: Frontal
Assault or Sneak In. Once again, your call. Sneaking in is very easy, so go for
that. Examine the Shredder once you are inside.
----------
|Reassembly|
------------------------------------------------------------------
|Just assemble it in the correct order. Remember signature on the |
|bottom and header on the top. The rest will fall into place. |
------------------------------------------------------------------
After the scene, Law chases Pedro outside, while yelling fat jokes in what
could be one of the best gaming moments ever. Then a gunfight.
--------
|Shootout|
------------------------------------------------------------------
|They only come out from two spots here so it's not too hard. |
------------------------------------------------------------------
Call Brenda after the firefight. Then move to Miami Beach and you will meet up
with Sara. Move to the Villa and enjoy the long scene. Then, a character
select.
-----
Law 3
-----
Move to the Ruined Building and Enter. Examine everything and then Exit. You
will meet a Junkie. Use Force on him. Move to Miami Beach and Examine Around.
------
|Search|
------------------------------------------------------------------
|Unfortunately, this is random. There will be three guys peeking |
|about. You will have to click on each one until you find Al. |
------------------------------------------------------------------
After a brief discussion with Al, you get a choice: Admit Cop Status or Deny
Cop Status. Choose the second option. Ask him about Derek. Then contact Sara.
Move to the Grand Piemont. Then Move to the Penthouse. You will confront Nick
and Sara will drop in. Then a character select.
------
Sara 3
------
Talk to Josh. Exit the FBI and then Move to the Hotel and go to the Penthouse.
After the confrontation, you get a choice. It really doesn't count for
anything.
-----
Law 4
-----
Once you get outside, Talk to Al. Before the firefight, you get two choices but
they don't count for much.
--------
|Shootout|
------------------------------------------------------------------
|They pop out from three places, but it's still an easy fight. The |
|second part to this firefight involves grenades so watch out. |
------------------------------------------------------------------
Move to the Street by the Office.
------
Sara 4
------
Talk to the two before anything else. Then Call Brenda. You get a little scene
as Al pops back out. Talk to him. You will get a choice after the scene: Draw
Fire or Cover Law. Go with either choice. The difference is whether they fire
at you or Law.
--------
|Shootout|
------------------------------------------------------------------
|Use Sara's rifle to take out all the enemies. Two from either side|
|of the right van and one all the way at the left of the left van. |
------------------------------------------------------------------
Back at the Lab, Larry takes the disc before Sara can analyze it. Hmm. I wonder
why. Enter the Investigation HQ for a scene. Then you get a character select.
-----
Law 5
-----
Call Sara.
-------
|Vehicle|
------------------------------------------------------------------
|Avoid the cars. Easy enough. |
------------------------------------------------------------------
------
Sara 5
------
Larry refuses to give you the disc but you definitely need it. This makes the
choice so much easier. Just Talk with Brenda. She even says the forget the
disc. Luckily, daddy calls and you have the choice of whether to ask him or
not. Don't ask him and Move to the Main Floor. Sara will grab the disc herself.
Move to the Lab and Examine the PC.
-------
|Hacking|
------------------------------------------------------------------
|The first lock is solved by hitting the furthest right and left |
|tiles in the middle row. For the second one, hit all the corners. |
|For the third one, hit the blue tile, then the top leftmost, then |
|bottom leftmost. Now, tap the middle left tile to turn it red. The|
|middle two tiles should now be blue. Tap the red square above the |
|left blue tile the the one below the right blue tile. At the top, |
|hit the rightmost blue tile and, on the bottom, hit the leftmost |
|blue tile. You should now have blue tiles in the middle two and |
|the corners. Now tap the two middle blue tiles in any order to |
|solve. I don't think this is the fastest way but it works. |
------------------------------------------------------------------
After you solve it and talk to Law, Call him again.
---------------------------------------
Law Martin - Miami Parking Garage 17:38
---------------------------------------
Oh snap.
Case over.
Case 5: The Truth
*****************
-----
Law 1
-----
Exit your Apartment and Move to Miami FBI. Move to the Investigation HQ. After
the chat with Sara, Exit the building. After the scenes with Jessica, Move to
Miami PD, into the Investigation HQ. After Brenda calls and you end up in a
car, Talk to Sara.
-------
|Vehicle|
------------------------------------------------------------------
|Avoid the cars and let Sara do the shooting. |
------------------------------------------------------------------
After this portion, there are a bunch of exciting scenes. Then a character
select.
------
Sara 1
------
You start with a choice. Your pick doesn't matter, no computers for you. After
conversing with Law, Move to the Main Floor. Talk to Daniel, then Move to the
Lab and Talk to Josh. Then Move to the Main Floor. Meet up with Law and then
Move to Miami PD. No matter where you go inside, Brenda will call. In the car,
Talk to Law.
-------
|Vehicle|
------------------------------------------------------------------
|Shoot at the van. |
------------------------------------------------------------------
After a whole bunch of fun scenes, you get a character select.
-----
Law 2
-----
Move to the Main Floor. After a few more scenes and revelations, Jess gives you
a choice: Colada or Pass? Go for it, if you want. Doesn't really matter. Move
to the Investigation HQ. Then Move to Miami PD. Go Talk to Gibson in his office
so Sara can use the PC. You then get to decide what to do with Jess. Either way
she is staying with you. Call Sara as soon as you can. When you meet with Sara
outside, you notice a figure. You have the choice as to Chase Him or Let Him
Go. Chase him and you get to a character select.
------
Sara 2
------
Move into the Lab for a nasty surprise. After the conference, Exit the
Investigation HQ and daddy will call. You get a choice but, like almost every
other decision in this case, it doesn't matter. She tells anyways. Enjoy the
next few scenes. After that, Move to Miami PD. You meet up with Law and Jess
and get to make a choice for Law. Choose the Chase Him option unless you like
Game Overs. After that, Move to the Chief's Office.
-----
Law 3
-----
After the scene where Law chases Sam outside, Talk to Jessica. You will get a
choice as to Allow or Prohibit her to come along. Once again, she ends up
coming along anyways.
-------
|Vehicle|
------------------------------------------------------------------
|Avoid the cars and keep on Sam. |
------------------------------------------------------------------
Talk to Sam.
--------
|Shootout|
------------------------------------------------------------------
|Shoot Sam. A lot. Only headshots do significant damage. |
------------------------------------------------------------------
Traditional ending stuff plus the most hackneyed reason for a terrorist plot
EVER. Truly hilarious. Anyways, you're rewarded with a character select for
your efforts. You didn't think the game was over yet, did you?
------
Sara 3
------
After many exciting scenes, Move to Miami FBI and into the Interrogation Room.
Check his Left Arm.
------
Sara 4
------
Move to the Main Floor. Larry becomes megadick so you're left with Calling Law
or Brenda. If we've learned anything so far, it's that we should probably rely
on characters we play as. Call Law. Then Move to the Lab. After the whole scene
with Law, you get the ponder who might be part of Algol. Of the three, only one
goes between the PD and FBI. Select Gibson. You'll see a scene confirming your
suspicions and a character select.
-----
Law 4
-----
Examine everywhere. Move to Center Square. Then Examine the Trash Can.After the
whole scene with Sara, you get the ponder who might be part of Algol. Of the
three, only one goes between the PD and FBI. Select Gibson. You'll see a scene
confirming your suspicions and a character select.
-----
Law 5
-----
As soon as all the scenes are over, Call Brenda. After that exchange, Talk to
Sara.
--------
|Shootout|
------------------------------------------------------------------
|You've been through this many times. You know what to do. |
------------------------------------------------------------------
After this little fun, you're at another character select.
------
Sara 5
------
You get a scene showing how much of a jerk your Dad is, ordering your death and
all. He offers you a choice. Saying Yes is an obvious Game Over so reject his
psycho ass. You meet up with Law at the Miami PD and are forced into combat.
--------
|Shootout|
------------------------------------------------------------------
|Snipe all the enemies who pop out. |
------------------------------------------------------------------
After the scene with Steve, Call Brenda.
-----
Law 6
-----
Talk to Gibson.
--------
|Shootout|
------------------------------------------------------------------
|Put some speedholes in Gibson's head whenever he pops out. |
------------------------------------------------------------------
Ending scenes abound. Congrats. You win!
------
Sara 6
------
Move to the Chief's Office. You get a nice little scene where Larry redeems
himself... a bit.
------
|Defuse|
------------------------------------------------------------------
|Slide the panels into place. You can tell exactly where they go |
|thanks to the light blue border surrounding some pieces. This one |
|is not particularly difficult, just keep moving the pieces in a |
|clockwise fashion and you will see how they fit together. |
------------------------------------------------------------------
------
|Defuse|
------------------------------------------------------------------
|This one requires a steady hand. You must bring the silver square |
|to the green zone as quickly as possible in three different |
|levels. Take your time to plan your course and try and keep steady|
------------------------------------------------------------------
And that's it. Enjoy your ending. You win!
Legal
*****
This guide is Copyright (2009) to Jeroen Amin
You have permission to print this guide as long as credit is given to me.
Do not plagiarize please. I have worked hard on this guide and I would not
like it to be passed off as somebody else's.