Very nice. I look forward to both the expansion(s) and the repair site. I don't know how complicated it would be but what about built-in weapons as some kind of attachment? I've seen renders where people have kept some of the 'skin' from a default v4 or m4 on this but it would be interesting to see some extra support for that so these could be used as cybernetic limb models as well as full robots or even perhaps the full Terminator 2 half of his face messed up style renders. Again, I have no idea how complicated that would be. :)

Very nice. I look forward to both the expansion(s) and the repair site. I don't know how complicated it would be but what about built-in weapons as some kind of attachment? I've seen renders where people have kept some of the 'skin' from a default v4 or m4 on this but it would be interesting to see some extra support for that so these could be used as cybernetic limb models as well as full robots or even perhaps the full Terminator 2 half of his face messed up style renders. Again, I have no idea how complicated that would be. :)

This can be done by creating an alpha (trans) map.

Just load the face map into PS or whatever you use, add a layer, paint black over the parts you want to be invisible, fill the rest with white and save it, plug that map into the Opacity channel and you are done.

I may give it a try when I've finished rendering another imahe for Mrs DZ. ^_-

Will she get any expansions like Cyborg Model 4 did? Will he get anymore beyond that first expansion?

She's on my screen right now getting a new helmet. M4 is in the works and I'm still taking suggestions

*On a side note, they are getting their own facility for repairs and such that will also house a soon to be released Mech from another big named PA

I was hoping there'd be more expansions - I am truly in love with the V4 Cyborg! It's been a while since a product was released that made my Muse explode. *grin*

I was looking at one of the props for the face, the china doll one I think it is, and wanting to retexture it to put different makeups on ...like fantasy/sci fi type ones, but I can't figure it out - cos I am a complete doofus when it comes to texturing. Any tips?

Will she get any expansions like Cyborg Model 4 did? Will he get anymore beyond that first expansion?

She's on my screen right now getting a new helmet. M4 is in the works and I'm still taking suggestions

*On a side note, they are getting their own facility for repairs and such that will also house a soon to be released Mech from another big named PA

I was hoping there'd be more expansions - I am truly in love with the V4 Cyborg! It's been a while since a product was released that made my Muse explode. *grin*

I was looking at one of the props for the face, the china doll one I think it is, and wanting to retexture it to put different makeups on ...like fantasy/sci fi type ones, but I can't figure it out - cos I am a complete doofus when it comes to texturing. Any tips?

Ok, goto the Cyborg Version 4 page, click on the Resource Files tab, (near bottom of the page) , and click on the blue Templates link. Save link to hd and extract. Goto where you extracted the templates, and open CyberV4face_T.jpg in your favorite image editor like Gimp (for example) . You will see a wireframe mesh grid of a face mask in the upper left corner.

Make a new layer in Gimp and you can start painting over that area which will apply to the face mask when saved and loaded in as a new texture. What you paint over on the new layer or paste over from another resource is up to you...

I went the route of converting her to weight mapping so I could use some Genesis things. I made this image my current desktop image. I cropped it down for the forum.

Very nice image :)

Is there a way to export/import the triax weightmapping? Would love to have it without having to start from scratch myself ;)

Thanks!

I just saved a scene so that I don't have to go through each of the steps each time.

I crashed DAZ Studio Pro 4 quite a few times during render. You definitely want to save a scene before attempting a render. I found that if it crashed during render I could try again with a reduced the pixel render size until I hit the sweet spot. Lights also can cause a crash. I have an older system that hasn't got a lot of free hard drive space so I would end up with out of memory "fatal" errors if I tried to render too big or had too many lights. If you do the cyber face, convert the prop over to a figure so you can have it adjust with the genesis shape. The steps are in one of the cyber model M4 threads. If you need the steps, I made some screen grabs and can post those if you don't know how to do it or can't find the thread. :)