Contents

Description

The Norbs are coming to attack your orbs and it is up to you to stop them! Build up your defences to push back the Norb advance. If the orbs are taken over you will lose! Try defending your orbs now and save FunOrb!

Energy

Energy is like the currency, used to buy turrets for defence. Any active orbs will slowly feed energy to the player, but energy can also be gotten otherwise by destroying Norbs. Using the space bar to skip waves can give more energy, as explained below.

You get 50 extra points for each second you save by pressing space bar. Each 20 extra points you earned this way will store 1 energy into each orb you have left in the game.

In addition, boss waves give extra points which make the orb produce extra energy at the end of a boss wave, starting from a +2000 points prize for the Normo boss and increasing by 1000 for each new boss you meet.

You can work out the energy you will receive by watching the "+ number" that display next to your score. Divide it by 20 and you will have the current amount of energy stored into each orb. For example, if you have 5 orbs left and accumulated a bonus of +10000, you will receive 500 energy from each orb you have left, which is 2,500 energy.

Upon finishing a boss wave, you can launch the next wave by pressing the space bar; the time saved that way is also counted with the prize. The prize then immediately adds to your score, and the relevant energy is released from your orbs.
For example, if you have +10000 bonus points then immediately press space bar after finishing the boss wave, you will save the 10 second waiting. The bonus will then be 10500 points which is 525 energy produced by each orb and not 500, as what the above explanation might say.

Orbs

Orbs are the target of the Norbs, and are defended with towers. Norbs can destroy orbs with a single touch, and the place where the orb was will become a new spawn point for more Norbs. There are 5 orbs in First Fight and Dominion, 2 orbs in Pincer or Breakout, 3 orbs in Gridlock and 4 orbs in Orb central. The game ends if all orbs are lost or all waves are beaten. Any orbs you have will also give you 25 energy every 20 seconds or so.

Towers

As you progress in the game, you unlock different and stronger varieties of towers. Clicking on a tower upgrades its power, and holding the "Shift" key allows you to upgrade them to their maximal level without having to click repetitively.

Ice turrets and Beam Blasts are unavailable on the Gridlock and Orb Central levels.

Barriers and Electroshock turrets are only available on the Gridlock and Orb Central levels.

Bold = Members Only

Image

Name

Level

Description

Power

Range

Size

Cost (Upgrade/Total)

Efficiency (Damage/Cost)

Purchase Requirement

Fast Blast

I

Cheap, but weak.

5 Damage

30

2x2

10/10

0.5

None

II

10 Damage

30

10/20

0.5

III

20 Damage

30

15/35

0.57

Turbo Blast

IV

25 Damage

30

15/50

0.5

Beat Wave 44 Boss

Nitro Blast

V

40 Damage

30

30/80

0.5

Chain Shot

I

Short-ranged, yet bounces.

12 Damage

8

3x3

15/15

0.8

None

II

16 Damage

10

20/35

0.46

III

22 Damage

12

25/60

0.37

Thunder Shot

IV

32 Damage

13

30/90

0.36

Beat Wave 55 Boss

Storm Scraper

V

64 Damage

16

40/130

0.49

Big Shot

I

Powerful, with a large area of effect.

40 Area

20

3x3

30/30

N/A

Beat Wave 11 Boss

II

50 Area

20

45/75

N/A

III

70 Area

20

60/135

N/A

Mega Shot

IV

80 Area

25

90/225

N/A

Beat Wave 66 Boss

Atomic Shot

V

100 Area

30

120/345

N/A

Ice Shot

I

Slows down Norbs.

1 Ice

6

2x2

40/40

N/A

Beat Wave 22 Boss

II

2 Ice

6

75/115

N/A

III

3 Ice

6

100/215

N/A

Ice Beam

IV

4 Ice

6

150/365

N/A

Beat Wave 77 Boss

Blizzard Wave

V

5 Ice

6

200/565

N/A

Beam Blast

I

The pinnacle of anti-Norb defences!

200 Damage

30

4x4

120/120

1.67

Beat Wave 33 Boss

II

250 Damage

30

120/240

1.04

III

333 Damage

30

120/360

0.92

Solar Blast

IV

500 Damage

30

120/480

1.04

Beat Wave 88 Boss

Nova Blast

V

1000 Damage

30

120/600

1.67

Electroshock

I

Stuns groups of Norbs (and reveals Sneakos!)

5 Damage

3x3

40/40

Beat Wave 22 Boss

II

10 Damage

75/115

III

20 Damage

100/215

Lightning Bolt

IV

40 Damage

150/365

Beat Wave 77 Boss

Storm Bolt

V

80 Damage

200/565

Barrier

I

Deters Norbs, but takes damage if attacked!

N/A

N/A

2x2

10/10

N/A

None

Norbs

Norb strength varies depending on mode and wave; the energy that they give off stays constant across the game, though.

Normal Norbs

Image

Name

Description

Normo

Your plain, normal, norb.

2 energy per Normo

Swarmo

Lower health than a Normo, but comes in larger quantities. Spawns in two places instead of one*.

1 energy per Swarmo

Zoomo

Average health, but very fast, making them harder to hit, and giving you less time to kill them before they reach your orbs. Zoomo is too fast for big shot, however, if it gets trapped behind slower norbs big shots can hurt it.

3 energy per Zoomo

Tougho

Slow speed, but about twice as much health.

3 energy per Tougho

*For the swarmo boss, the swarmos spawn in four different places instead.

Nasty Norbs

Image

Name

Description

Flybo

Fast, but not as fast as Zoomos. Additionally, big shots and beam blasts will not fire at them.

4 energy per flybo

Bombo

When the Bombo dies, if it is too close to your turret, your turret will lose one upgrade level; if your turret is only on the first level, it will be deleted the bombo boss has a bigger range than normal bosses.

3 energy per bombo*

Chompo

As long as the Chompo survives, it will "chomp" on one of your turrets. If the turret is "chomped" on for too long, it loses an upgrade level.

3 energy per chompo

Irono

Higher than average health. Additionally, it cannot be frozen by ice turrets or hit by a big shot.

*All nearby turrets lose one upgrade level. If they are only on the first level, they will be deleted. Because bosses, if killed, also do this (over a much larger area), the bombo boss will do this over a huge area.

Awesomeo

Image

Name

Description

Awesomeo

King of all the Norbs, Awesomeo is the last boss you face on wave 99 (total of 500 energy) Note: Unlike other norbs, the Awesomeo boss doesn't die when it touches an orb.

Bosses

Bosses appear every 11th wave, and are simply bigger versions of normal norbs. There is only one of each boss, except the Swarmo boss, of which there are four. The waves each boss appears on depends on the mode played. When a boss dies, you will generally gain access to a new type or level of turret. When it dies, it will explode like a giant bombo and degrade all nearby turrets by one level.

A simple swarmo boss. In the game, four of them come at once.

Wave

First Fight-Dominion

Gridlock

Orb Central

11

Normo Boss

22

4 Swarmo Bosses

Splitto Boss

33

Zoomo Boss

Sneako Boss

44

Tougho Boss

4 Swarmo Bosses

55

Flybo Boss

66

Bombo Boss

77

Chompo Boss

Splitto Boss

88

Irono Boss (Halloween: Ghosto Boss)

Sneako Boss

Irono Boss (Halloween: Ghosto Boss)

99

Awesomeo Boss

Ranks

Ranks are awarded for completing a level, based on the number of Orbs surviving.

All information for these achievements is stored on their respective pages, along with walkthroughs and tips for many of them. So, if you notice a mistake, or have a good strategy, go there!

Did you notice a missing achievement? You can help the FunOrb Wiki by making a page for it. Simply type the achievement name in this box to make a page for it.

Trivia

Orb Defence was updated on the 17th December, 2008, and Sneakos, Splittos, Electroshock Turrets, barriers, Gridlock and Orb Central were introduced to the game. Free players were given full access to First Fight, giving them accessibility to the Awesomeo boss.

When Orb Defence was first released, achievements online used the name "Blambo" instead of "Chompo". Also "Fast Blaster" was misspelled as "Flast Blaster". Those names are still used on the hiscores for some reason.

'Norb' is a word created by the players of FunOrb, meaning new Orber, or newb. This is the first time Jagex has used a player-made word in FunOrb, although there is no mention of whether they took inspiration from the player-made word.[1]

FunOrb's censor censors the letter N in word "Norbs", but not in word "Norb".

A convenient way to give yourself as much time as you want to build/demolish towers is: Wait until one orb is about to be taken. Right before it is, turn the tutorial on. You will get a message, "You have lost an orb." Now turn off the tutorial; you will "save" the message. When you need a break to recuperate, turn the tutorial back on. You will still be able to build towers, but the timer won't be ticking. Outside of First Fight, you can turn the tutorial on by pressing Escape, then Tutorial to turn it on.

At the end of the game when you win all the turrets show a picture of the level 5 version. The chain shot picture is a level 4. This is also on the "Chain Shooter" achievement. Plus, the Blizzard wave's spikes are facing outwards, not inwards.

Most Norbs resemble something real or myth like, e.g. Zoomo looks like a bacteria, Normos/Swarmos look like jellyfish, Tougho is shaped as a bull and Awesomeo is a purple Gorilla with a crown on his head.

Some people have experienced a glitch where the Chain Shooter and Orb Evasion achievements are "hidden" behind the Ghost-Free Zone achievement. If one looks closely, they can see a Zoomo's head on the upper-left corner of the ghosto in the achievement image, and if you click the achievement, it shows the information for Chain Shooter instead of Ghost-Free Zone.