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Topic: The Medieval RP OOC (Read 78797 times)

This is the topic for the Medieval RP. Over time this topic will grow and change. We've got a poll built in so that we can discuss and vote on RP issues. You can find the Medieval RP's Information Station by clicking on the orange text. It will take you to a complete list of story arcs and characters.

For the time being let's talk about this "Medieval" RP. Before anything else try to keep an open mind and don't think too hard, have fun! We are going to be using a Medieval setting with Fantasy flavoring. All of your favorite things are here: kings and queens and princesses, dragons and knights, wizards, orcs, and whatever else you want. The only real parameters are that you not be silly about some things. Make your characters fair and believable. It would go a long way to read our general RP guidelines as well as our creation guide.

Also one last thing, no one person is in charge of this RP. Every person that joins will have equal representation. When time comes to vote on things everyone's vote counts the same. No one person can tell you what to do. The panel of players, however, can and by joining you are agreeing to accept whatever rulings the panel of players in this RP says. Yeah, that sounds a little like serious business but it's just a formality. Don't worry about it too much.

Now that we've got all that stuff out of the way feel free to start making your characters. Try to follow this form:

Quote from: Medieval RP Character Form

Name:Age:Bio:Skills:

After that our next order of business will be to choose who will play the first villain. That'll happen once we get enough people into the game... probably five or more. Thanks for your time and tell your friends!

Name: Carson PolanskAge: 19Bio: Many years ago, a wizard named Ezel was experimenting with magic that had the dangerous capability of temporarily destroying one's mental mindset. With the destruction of one's mindset, came the destruction of one's morals. Normally, Ezel performed this magic within a room that was locked from the outside, to keep himself from commiting acts he might not like doing normally.However, one day one of his rivals challenged him to perform this magic in broad daylight. Ever the proud soul, Ezel did this, not caring about the side affects. The now immoral Ezel met with a courtesan named Alexia.Nine months later, Carson was born. However, Alexia died birthing him, so Carson never knew her. Carson's aunt tracked down Ezel, and delivered Carson to the astonished father. Ezel had never even known he had a son, let alone what to do with one.As Carson grew, Ezel knew he was extremely bright, and always pushed magic onto Carson, due to the possibilities of how good he could become. While Carson did love magic, he loved many other things. He was interested in a huge number of subjects, from animals, to engineering, to even psychology. But Ezel didn't want Carson to do such foolish things as being an engineer, he wanted Carson to be a prominent wizard.Eventually, Carson grew tired of Ezel, wanting to see the world for what it was, not simply what it was like in the university. He gathered his many journals, which contained hundreds of drawings of almost unrelated things, and left to forge his own path at the age of 19. When Ezel returned to their home, he soon figured out what Carson had done, but let him go, as he had done exactly the same thing at Carson's age.Skills: Basic Magic, Basic Knowledge of Many Subjects

Key* Asterisks denote characters that were created when the RP started, be warned, they may have a lot of back story.† Crosses denote a character that is currently not playing a major role in the story; this can include, but is not limited to: user inactivity, that character's death, or the character's creator turning that character into an NPC.x The 'x' denotes a character that has not had an impact on the story due to a player dropping out or being inactive.M An 'M' denotes a character that has minions, and if you click on the 'M' you will be taken to a description of those minions.[/size]

Bio: Bryan was born to a poor blacksmith's family in the small town of Middenvale. He lived a fairly average life, playing with his friends and being taught the basics of his fathers craft at an early age. The calm years passed by, with the wooden swords his group of friends sparred with turning to blunt metal ones, each fashioning their own crude armor, with Bryan's weapons being the best by far.

Time caught up to them, and playtime soon became work time, with each of them learning their trade for their fathers. Bryan had a talent for blacksmithing, and at the age of fourteen, began to make his own wares and sell them. Skilled with a blade('but can't use bows worth a damn' would grouse his father) he won a few small tournaments among his peers, saving up his valuables for a time when he would be able to kiss his mother goodbye, hug his father, pack his things and go on a real adventure.

He has no idea what he wants may be closer than he thinks...

Skills:

MetalworkingBryan is skilled with the hammer and anvil, and can smelt things out of molten metal. He can fashion the molten metal into a fine specimen of just about anything. Swords and armour are all he's had practice at though, and although his other work would still be good, it would be a little rough around the edges.

SwordsmanshipBryan is skilled with blades. He is proficient with them in combat, and can do some basic tricks with them.

Before we start making characters shouldn't we at least hammer somethings out? At least something simple like what we're going to call this world? I'm a stickler for these things though. So it probably doesn't matter in the end... Hmm... I'll think up a character or two in a bit. I'm getting real bad headaches again.

« Last Edit: January 28, 2009, 10:03:22 pm by Doomsday »

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"Never gonna give you up. Never gonna let you down. Never gonna run around and hurt you." - Elvis Presley

>.> What I would suggest is no.. Not at the start. If you find one during the course of the story or something. You have to pace your character development. That's just my opinion though. Though as long as you keep it simple and explain it well, there aren't any problems with the idea itself.

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"Never gonna give you up. Never gonna let you down. Never gonna run around and hurt you." - Elvis Presley

Name: John MorrisAge: 21Bio: John is searching for his sister Sarah who disappeared (probably kidnapped) when he was 15, his sister should now be 18. He is currently tracking a Black Mage called Brantor who he suspects to be his sisters kidnapper. John has had an interest for both Magic and Fighting since he was young and among his interests are enchanted battle items, he has yet to find one that he can afford, so along with searching for his sister he also searches for rare enchanted items in caves and forests, etc. John also has a special interest in animals, his favourite being the Drachia, a horse-dragon breed that he rides on on his travels. He has a strong build and a good temper, he likes a good joke and enjoys strong beer (which he can handle fine).John hopes to find his sister and then proceed to learn the arts of both fighting and magic. For that he will have to travel to the mountains of Yakrator and request for the masters of Battlemagery to accept him as an apprentice. Skills: Some basic skills of both battle and magic, strong build and a fast runner, good with a sword and fire spells, prefers heavy armor to its counterpart.

« Last Edit: January 29, 2009, 07:28:11 am by DarkDragon »

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gamingsteve.dyndns.org

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Name:Luukas Gallen-KallelaAge:28Bio:Luukas was born in the cold nether regions of the north country, to the clan Aho. Life was very harsh there, as there is very little food and villages were miles apart. At the age of seventeen his father, the leader of the clan, was killed by the rival clan Loiri. As such, it became necessary for him to take over as clan leader. Over the next three years, his mother became sick and died, leaving him to take care of his younger sister Saara, then 12 years old. His home village got attacked again, but this time, almost everyone was slaughtered. He, his sister, and some other people survived. This ruined his self image as leader, so he appointed someone else to lead, and then left his village for parts unknown...Skills:He can survive most extreme weather conditions. He is also good at melee fighting, especially with the battle axe. He has no magical capabilities.

Name: Flint GurflowAge: 36Bio: A seasoned soldier since birth Flint once served one of the many kingdoms of the land but upon being betrayed by his king he left to live the life of a mercenary. Through his journeys he has been paid in many forms, from gold to strange items. The strangest of which he received was a rusted bastard sword that could talk. He prefers to think of himself as a knight in shining armor but for the right price he will do almost anything. He someday wishes to return to the life of a knight for a king but his trust in rich nobles has vanished.Skills: Master of using a two handed blade, Blade can enchant self with elements, Strong upper body, Eagle like eyes, Can't use magic.

Name: Aref-ThekRace: Half-Orc (This is allowed right)Age: 26Skills: Axe-Wielding, Archery, basic fletchingBio: Aref-Thek is the result of a forbidden love. He was dumped by his human father with his orc mother. There he learned how to wield an axe, a bow and how to make his own (rough, not ideal) bow if his composite bow breaks. Being an half-orc he gets best of both worlds. He has intelligence of his human side. He also got nimbler fingers compared to other orcs. From his mother's side, he has inherited brutish strength and endurance. But because he has mixed traits, he has them in lesser amounts. So although he's smarter than other orcs, he's dumber then the average human. And although he can overwhelm a human with his strength, an orc can take him down by sheer force.

He is not as greenish as an orc, but has more a pale yellowish colour, due to human pigmentation traits. His nose is also not as flat as an orc nose. Due to this all, he is considered an outcast, both to human world and to orc world. But orcs being dumber, they are less hateful then humans.

Name: Renaldo LihtheimAge: 16Bio: Born in the pristine kingdom of Almenia, to a family of high-ranking knights, Renaldo was pushed by his parents to begin training in the art of lightblading at a very young age. As a lightblader trainee, Renaldo is filled with unparalleled passion for his future line of work. His actual performance however, leaves much to be desired. Considered as incompetent by most of his superiors and fellow trainees, he is the laughing stock of most of the academy.

On one cold winter night, during his third year in the academy, Renaldo was abruptly summoned to the director's chamber for reasons unbeknownst to him. Little did he know of the profound effect his visit to the director's office would have on the next couple of years of his life.

As he slowly entered the director's room, he was promptly welcomed by the director and from out of the blue, was assigned his first official mission as lightblader trainee...

"As your first mission as lightblader trainee, I hereby order you to travel westward, beyond Almenia's borders and to the lands at the other side of the continent. Search for a man fitting this thorough description. As for the rest of the mission, you must discover it for yourself. Best of luck on your journey... And may the great lights be with you..."

Skills: Basic spear, sword and axe skills, basic survival skills and his three companions, Sonne, Mond and Stern, small floating balls of sentient light that can turn into a spear, sword and axe, respectively.