MUD, MUSH, and classic games, oh my!

The past two weeks at Eyebeam's Drop-In program have been full of internet culture exploration through social networking and gaming media. Last week Dan Walmsley introduced students to MUDs (Multi-User Dungeons) and MUSH (Multi-User Shared Hallucinations) through text-based social media. Students learned how to access rooms and interact with users and objects (all in a text format!) through Mac's Terminal commands. Students then learned how to create objects, rooms, and environments that others can interact with and explore!

Today we looked at game emulators and talked about the culture of the early gaming medium. Some of the games we talked about and played included The Secret of Monkey Island, The Curse of Monkey Island, King Quest 2, Sam and Max Hit the Road, and Day of the Tentacle. These award-winning classics gave students another perspective into early gaming culture with a different look and feel. Check out some of the screen-shots from last week and today's games!

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Today Jacob and I drew the shape of the movie. There are two climaxes. The movie is about an awkward couple who fall in love. I am writing a scene about their first date, which takes place at Coney Island. They will copulate and she will give him syphilis. Despite learning that she does not love him and she has given him a sexy disease, they will break out in song and dance.
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Over the past two weeks, with the help of Dave and Kaho, we have developed our idea for how we want to go about our proposal for the Future Everything Festival. We are making it a series of labs (games), where the festival goers will have to complete various tasks related to the scenarios we have designed for the event. Some of our story boards can be found below.
We chose 5 topics: music, evolution, fashion, food, and weapons. We created an individual scenario for each one, and we are in the process of deciding what the players will have to do.

Catching up on blogging here at Eyebeam!
A few weeks ago, Evan Boehm emailed Visual Music Collaborative participants to share a new music video he and a friend just completed for Hyperdub's Darkstar. He directly credits learning and inspiration drawn from his work with the Visual Music Collaborative this summer at Eyebeam (with Ghostly International). And they did some of it in OpenFrameworks and released the code! Which we double love.
Check it, it's beautiful. We are happy.

The first day at eyebeam everybody presented some of their past work and talked about what they were interested in.
I presented some of my friend and I's past work in Maya. I showcased some of the capabilities of Maya, which is a 3D Modeling and animation program
I explained how i would like to expand on my maya abilities, and begin with possible animation.
I also talked about my interests in both Programming, such as Java, as well as video game creation.