Hey tftv.
I've been working on this little project for about three months now and I think I've gotten it to a point where it's ready for release. There are currently two versions, flathud and flathudRED with options to customize the colorschemes of both.

Hey tftv.
I've been working on this little project for about three months now and I think I've gotten it to a point where it's ready for release. There are currently two versions, flathud and flathudRED with options to customize the colorschemes of both.

[b]This hud only works in 16:9, 16:10, and 4:3 (with separate files).[/b]

Website - http://flathud.com
Steam group - http://steamcommunity.com/groups/flathud
More info - http://huds.tf/flathud
Thanks to tstm for creating the website and to him and omni for creating huds.tf!

edit: holy shit this is very well done, i'll stick with it. quick question, how do you take off the preloaded server buttons you have; i don't use any and i'm just curious.

Plop this into your resource/ui folder, should wipe all that off. Will include a folder for all these modifications in the next release (mostly just a structuring release for the folders and stuff).
edit: name it mainmenuoverride.res. I should probably not use puush for this type of stuff considering they only recognize it as a text document.

Do the fonts work? That was a problem I used to have.

[quote=Crafty]looks really nice, i'll give it a try!

edit: holy shit this is very well done, i'll stick with it. quick question, how do you take off the preloaded server buttons you have; i don't use any and i'm just curious.[/quote]

Plop [url=http://puu.sh/5NcFN.res]this[/url] into your resource/ui folder, should wipe all that off. Will include a folder for all these modifications in the next release (mostly just a structuring release for the folders and stuff).
edit: name it mainmenuoverride.res. I should probably not use puush for this type of stuff considering they only recognize it as a text document.

Yes, but the process at this time is a bit convoluted. I'm writing a different mainmenuoverride that gives you a bit of a template for the server connect screen, so hopefully that helps people out a bit.

Same for you, shin.

Also two questions:
What do you mean by the "stat feed"? The killfeed? And which damage font, the one that shows up on your hud or the one that shows up around the person you shoot?

Also: thanks everyone! :>

HuggesWill this work on a Mac?

Don't have it tested at this time.

[quote=Karvakorva]Can I change the servers in that quick connect button?[/quote]
Yes, but the process at this time is a bit convoluted. I'm writing a different mainmenuoverride that gives you a bit of a template for the server connect screen, so hopefully that helps people out a bit.

Same for you, shin.

Also two questions:
What do you mean by the "stat feed"? The killfeed? And which damage font, the one that shows up on your hud or the one that shows up around the person you shoot?

Also: thanks everyone! :>

[quote=Hugges]Will this work on a Mac?[/quote]
Don't have it tested at this time.

There's a few bugs on my end. Mac, 1440x900 (16:10). Font appears too big in certain spots, such as the timer and class selection menu, and the tops/bottoms of certain text is cut off. Ubercharge meter is also off-centered. The stat menu (left side of the scoreboard) is completely messed up.

Also, at some point, could you make a version where the ammo and health are moved closer to the corners?

There's a few bugs on my end. Mac, 1440x900 (16:10). Font appears too big in certain spots, such as the timer and class selection menu, and the tops/bottoms of certain text is cut off. Ubercharge meter is also off-centered. The stat menu (left side of the scoreboard) is completely messed up.

The font problems are most likely caused by you not installing the fonts correctly. Go to the resource/ui folders and install "BigNoodleTitling" and everything starting with "weblysleek". I don't know why we have to do this extra step (might be something to do with folder permissions) but I'll explore it in the near future. Try that and see if your problems are fixed.

The font problems are most likely caused by you not installing the fonts correctly. Go to the resource/ui folders and install "BigNoodleTitling" and everything starting with "weblysleek". I don't know why we have to do this extra step (might be something to do with folder permissions) but I'll explore it in the near future. Try that and see if your problems are fixed.

- The text that says the name of the server is cut-off. The name of this server is "achievement_idle_awesombox9".
- There are 14 players on Team BLU, yet I only see 6. I prefer to see this: http://i.imgur.com/yuQL0jSh.jpg

If you need to know the screen resolution I'm playing in, it is 1770x996.

- The text that says the name of the server is cut-off. The name of this server is "achievement_idle_awesombox9".
- There are 14 players on Team BLU, yet I only see 6. I prefer to see this: http://i.imgur.com/yuQL0jSh.jpg

If you need to know the screen resolution I'm playing in, it is 1770x996.

First, I don't see the first problem you're having with the server label.

To fix the scoreboard, click the "switch scoreboards" label on the main menu.

Pretty sure the intel thing is a bug.
It might be possible to change the damage numbers, but I think it's a built-in valve thing.

A and D represent the hotkeys you can use to swap between backpack screens. A nifty little feature in rayshud and other huds that I decided to port into flatHUD.

Hope this helps!

In other news, I am almost done optimizing for 16x10. Optimization for 4x3 will come in a later update.

Oh, didn't know that the "switch scoreboards" was there. This is great!
One thing I forgot to add in my previous post about the damage. As you can see in the screenshot, the damage inflicted on the enemy itself looks a bit different than the inflicted damage shown near your health. It seems the damage inflicted on the enemy has a black stroke and the other doesn't. I prefer to see "softer" damage indicator without the black stroke and without it popping up near the health. Is this possible to change?

And I understand the A and D hotkeys now. Never mind about my previous post concerning these. They're good. :)

[quote=flatline]Hey.

First, I don't see the first problem you're having with the server label.

To fix the scoreboard, click the "switch scoreboards" label on the main menu.

Pretty sure the intel thing is a bug.
It might be possible to change the damage numbers, but I think it's a built-in valve thing.

A and D represent the hotkeys you can use to swap between backpack screens. A nifty little feature in rayshud and other huds that I decided to port into flatHUD.

Hope this helps!

In other news, I am almost done optimizing for 16x10. Optimization for 4x3 will come in a later update.[/quote]

Oh, didn't know that the "switch scoreboards" was there. This is great!
One thing I forgot to add in my previous post about the damage. As you can see in the screenshot, the damage inflicted on the enemy itself looks a bit different than the inflicted damage shown near your health. It seems the damage inflicted on the enemy has a black stroke and the other doesn't. I prefer to see "softer" damage indicator without the black stroke and without it popping up near the health. Is this possible to change?

And I understand the A and D hotkeys now. Never mind about my previous post concerning these. They're good. :)

Really nice hud, think im going to use this for a long while. Just a few small things, i felt like the player model should face the other way, it just feels unnatural facing that way. The other thing is that I feel the medic heal id is a bit intrusive and different to the rest of the hud. I feel like the health cross should be smaller and the dark background gone. Other than that its one of the best huds ive ever seen.

But then again i like my huds minimal as fuck.

Really nice hud, think im going to use this for a long while. Just a few small things, i felt like the player model should face the other way, it just feels unnatural facing that way. The other thing is that I feel the medic heal id is a bit intrusive and different to the rest of the hud. I feel like the health cross should be smaller and the dark background gone. Other than that its one of the best huds ive ever seen.

Version 1.1 released!
Changelog:
-File system created
-Added customization for loadouts, server panel, and other things.
-(Hopefully!) optimized for 16x10 resolutions (4x3 version coming soon)
-Various other bugfixes