I dunno if this is the developers way to level up their own joke up to eleven, or the game got some bug while calculating it....anyway let's explain what the hell is happening here.

While i was fooling around on the item world with all my fun weapons i got this little side effect from my nekomata, after being shocked for 3 mintues i decided to recreate the situation,

Natual Sardine's unique innocent , the Glutton ( Normal attacks will be healing instead of damage ) somehow makes a conflict on the game's damage calculator when it hits a monster unit with the Lion Stance evility. The result of this is a counter with the highest possible amount of damage the game can register.

In other words: Natural Sardine's attack in a character with lion stance = counter with max damage on the sardine wielder ( 184,5 quadrillion ).

My good friend Ladhrarion2 brought to my attention that it seems some other person discovered this before i did , and he did a video, in japanese, to explain it: http://www.youtube.com/watch?v=c68Phi...

You can make quite a number of things with it if you throw evilities like Nemo's second evility (10% of damage received will be dealt on adjacent units ), hell, you can even get the 10 billion damage trophy, Biggest Stickus, without even needing to buy stuff on the level maker shop.