In a follow-up to a series of new job abilities being added to Final Fantasy XI, the abilities for Monk, Red Mage, Ninja, and Corsair have been added to the official Final Fantasy XI Test Server. Monk's new ability acts to significantly boost their maximum HP, Red Mage's offers an ability to improve the accuracy of their next enfeebling spell by drastic amounts, Ninja's increases auto-attacks based on the number of Utsusemi shadows they possess, and Corsair's functions to reduce recast times for the special job abilities of all party members in range!

Let us know what you think of these most recent changes on the ZAM forums!

[dev1135] New Special Job Abilities

New special job abilities will be introduced.* These special abilities will not share the same recast time as previous ones. * The recast time will be decreased from two hours to one.

* The abilities displayed with a gray background have not been included in the November 16 test server update.

Job

Ability Name

Effect

Effect Duration

Warrior

WAR SP 2

Grants a 100% chance of activating Double Attack.

60 sec

Monk

MNK SP 2

Doubles your maximum HP and recovers health equal to this amount at the time of casting. (Added November 16, 2012)

30 sec

White Mage

Asylum

Grants a powerful resistance to enfeebling magic and Dispel.

30 sec

Black Mage

Subtle Sorcery

Decreases enmity generated by magic and increases magic accuracy.

60 sec

Red Mage

RDM SP 2

Increases the accuracy of your next enfeebling magic spell cast. Effect expires when either 60 seconds pass or an enfeebling magic spell is cast successfully. (Added November 16, 2012)

60 sec

Thief

-

-

-

Paladin

-

-

-

Dark Knight

Soul Enslavement

Auto-attacks absorb target's TP.

30 sec

Beastmaster

-

-

-

Bard

BRD SP 2

Allows an additional song to be cast on party members.

180 sec

Ranger

RNG SP 2

Halves the delay on ranged weapons.Grants a 100% chance of activating Double Shot and Triple Shot.

60 sec

Samurai

Yaegasumi

Evades all special attacks that deal physical or magic damage.Enhances the potency of your next weapon skill every time you evade a special attack.

45 sec

Ninja

NIN SP 2

Increases your number of auto-attacks based on the number of your shadow images. (Added November 16, 2012)

30 sec

Dragoon

DRG SP 2

Eliminates the recast time of jump abilities.

30 sec

Summoner

Astral Conduit

Eliminates recast times for Blood Pacts and fully restores MP upon activation.

30 sec

Blue Mage

Unbridled Wisdom

Allows unlimited casting of blue magic spells that use Unbridled Learning. Additionally, Unbridled Learning will have no recast time.

60 sec

Corsair

COR SP 2

Reduces the recast time of party members' special job abilities, excluding yours, based on the number rolled. (Added November 16, 2012)

Instantaneous

Puppetmaster

Heady Artifice

Allows automatons to use a special ability that varies by head.Harlequin Head: Mighty StrikesValoredge Head: InvincibleSharpshot Head: Eagle Eye ShotStormwaker Head: ChainspellSoulsoother Head: Benediction (will only affect the automaton and members of its master's party)Spiritreaver Head: Manafont