Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***

VIDEO OF THE WEEK: MYTHIC MONDAY

With the final LASO Challenge hitting this week, the lads over at the MXG at the ManeX Gaming Channel on YouTube have graciously agreed to let us run the climactic Mythic runthrough in place of their regular Video Of The Week today. (And, also, they said “How in blazes are we supposed to do that bloody mission on MYTHIC??”) Well, okay; the Weekly is NQM — Not Quite Mythic — since that requires the Blind Skull and a Solo runthrough, but fer chrissakes it’s close enough. The vid clip is full-on Mythic, though, so strap on your hip-boots: lots o’ Covies are about to die.

Special Thanks to SHADOWSTRIKE1for uploading his crazy walkthrough. The Manex Monday feature returns next week, and our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

As with most of the LASO Challenges, we have our standard warning — you’re probably never going to do this alone, and if you can handle a Legendary level by yourself without dying, you don’t need any advice from HRD. So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough here, so just as we did with the previous Campaign missions we’re going to turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor Foxman FX appears each day.

Meanwhile, the LASO and L.D. (Legendary Difficulty) Challenges have cycled into the regular rotation so often that we’ve gone and created a permanent standing page of all of our standard strategies for tackling the game on its hardest setting, no matter which Challenge or part of the Campaign. Check it out!

BLASTIN’ AND RELAXIN’

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges; for your leftovers, our standard recommendations:

By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.

But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

THIS IS MY RIFLE. . .

All sorts of options here, since “Precision Weapon” includes Snipers, Needle Rifles, and the trusty standard-issue DMR. (Even though your Magnum is a headshot weapon, it’s actually classified as a Sidearm; the Focus Rifle is a precision weapon too, but they’re fewer and further between in Multiplayer.)

Both SWAT and Team Snipers seem obvious choices, though just about any gametype with a DMR start will qualify. In the playlists that don’t emphasize one-hit kills — Team Slayer, Rumble Pit, for example — keep in mind that you only need your DMR for the final shot: soften up (but don’t kill) enemies with grenades before you open fire, take down shields with an overcharged Plasma Pistol and follow melees with a headshot rather than a second melee.

Remember also that you only need use a precision weapon to score a kill, not necessarily a headshot — so feel free to Supercombine with a Needle Rifle, it’ll uptick your Challenge meter just the same.

THERE ARE MANY LIKE IT. . .

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Rama of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 200 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

HEROIC HOLDOUT

Your biggest obstacle here will be waiting for the map to surface in the voting options; if you’re not the quitting type, you may have to grind through two or three other Firefights for each chance at Holdout.

Just about any Arcade Firefight (short of the two grenade launchers) will let you rack up quick kills, but keep in mind you’ll have three other allies firing into the crowds as well; if your Rockets or Fuel Rods show up late to the party, you won’t end up with any points on your dance ticket.

To maximize your Holdout map time in a more standard Firefight, you might also be tempted to Sprint for the Target Locator; but, since everybody’s got that idea, you’ll only have a 1-in-4 chance of actually snaring it. And, if you don’t, you’ll be out of position for when the fun begins.

Instead, consider forgoing the Ordinance Drops to take up a good position with a DMR loadout; the first targets are Grunts and Jackals, both of which drop from single headshots. By the time the Target Locator charges and fires, you’ll have already racked up nearly as many kills — all with bonus headshot points — and be in position for more.

As more Waves arrive, ignore the Brutes and Elites until you’ve cleared the decks of lesser infantry; remember, you’re going for straight kills, not Firefight points, and mixing it up with tougher enemies will surrender easy kills to your fellow Spartans.

Also don’t waste time on the Hunters; they don’t register all that many points for the effort involved, you’ll burn through good ammo and, with your teammates firing on them too, you may not even collect the kill.