I have to laugh a little at the angst of game designers. They all believe they could be the Stanley Kubrick of video games. The truth is that video games have more in common with porn than they do with Casablanca.

Eventually as game designers get older, (as I have seen with most of my game designer friends) we move into designing slot machines (pokies) and video poker games. And give up all hope of a legacy.

I'd like everyone to stop using the term F2P as it clearly isn't Free to Play. You aren't free to play a game on your mobile whenever you choose to as some block access unless you wait or pay. It may help to replace the term with less disingenuous acronyms, so here are some suggestions of what the community could use instead:

"...trying to reach an audience was like trying to hit a thrown baseball... with another thrown baseball"

“Do you know how lucky we are to be doing this? Do you understand that the only way to repay that karmic debt is to make something good, is to make something ambitious, something beautiful, something memorable?”

The industry is in a rather severe downturn going on 16+ months at this point, and I don't believe 'end of the cycle' (certainly one factor) explains it away and ushers in rainbows and unicorns with the advent of new hardware. I think there are a number of fundamental challenges facing the industry, some beyond their control (and not necessarily in any particular order):

...

* New-at-retail-pricing. It is unsustainable to price a piece of software at $40+ dollars