Finished and ready for review!
A medium sized crypt that is in use and civilized. The loot is guarded by town guards instead of ghosts; however, there is a small seldom used section that has a little bit of a haunting due to the poor upkeep of the area. Maybe one ghost at the most.

I did all the things you pointed out above. Also instead of using a variable for the edge case of Halvir being dead at the start, I filtered the greeting for choice 1 to also be: Dead "Halvir" = 0, and I had another one filtered to 1, for if Halvir was dead. I still let the player give a coin, but t...

Edit: Still first attempt, but I just wanted to complicate it a little. Instead of saying which tavern the friend is in, I just said he was in one of the taverns in the city, and gave people in those taverns dialogue to help player find right one. Also added an entry to latest rumors, and misc fixe...