1) Can someone clarify whether the Windows Tablet (Metro) version will support x86 devices only or ARM ones too?

2) Will the free version have ads? (Hope not!) How much will the "fully featured premium version" cost?

3) What will differentiate the "fully featured premium version" from the free one? Lack of ads (if any) and the addition of cloud, social and streaming? What if these 3 goals aren't met?

4) I suppose it is way too early to talk about the store, especially since that goal may never be reached? I want to (eventually) know which labels you've tied up with, what will be the formats supported (lossless?), DRM-free or not, cost per track/album and many more things.

foobar2000 mobile fundraiser

Good question...the difference is that mobile.foobar2000.com is handled 100% by ourselves, this allows us to offer payment in the 3 main currencies and offer a Paypal payment method also (in my experience these are very important), Kickstarter fix on the currency of the creating country.

1) Can someone clarify whether the Windows Tablet (Metro) version will support x86 devices only or ARM ones too?

2) Will the free version have ads? (Hope not!) How much will the "fully featured premium version" cost?

3) What will differentiate the "fully featured premium version" from the free one? Lack of ads (if any) and the addition of cloud, social and streaming? What if these 3 goals aren't met?

4) I suppose it is way too early to talk about the store, especially since that goal may never be reached? I want to (eventually) know which labels you've tied up with, what will be the formats supported (lossless?), cost per track/album and many more things.

1) I will need to clarify this with the other developers,

2) I hope not also, I push for the free version to be advert free. The cost has not been finalized, it will however be in the same league as similar offerings from competitors,

3) It would miss certain features of the paid version, again not finalized.

foobar2000 mobile fundraiser

Good question...the difference is that mobile.foobar2000.com is handled 100% by ourselves, this allows us to offer payment in the 3 main currencies and offer a Paypal payment method also (in my experience these are very important), Kickstarter fix on the currency of the creating country.

So basically there are two competing fundraisers? Which one are we supposed to choose? Aren't you basically dividing your chances of reaching your goal in half?

foobar2000 mobile fundraiser

[quote author=q-stankovic link=msg=862767 date=1397155371]Are the funding goals for iOS, Android and Windows Phone cumulative? 218000€ are denoted for Windows - does that mean that the money for iOS and android is already included in the sum?[/quote]

foobar2000 mobile fundraiser

So basically there are two competing fundraisers? Which one are we supposed to choose? Aren't you basically dividing your chances of reaching your goal in half?

You can choose any, if for example each fundraiser raised 50% of the first goal, we have the option of moving the funds from our fund to the kickstarter page, to ensure completion. There is effectively one first goal.

foobar2000 mobile fundraiser

I mean no offense... but this looks a bit weird. I had to double check to make sure it's for real. For something that's aiming to raise over a million $ the presentation isn't very convincing. And then two separate fundraising sites, both with the Kickstarter logo? Confusing at the very least.

foobar2000 mobile fundraiser

not giving money for an iOS foobar, boo! arguably, foobar is the greatest thing since sliced bread. but it's windows, folks. and freeware. and now you want money for a yet to be developed *iOS* version?

edit: maybe i'm a bit greedy. i'd prefer an FOSS product, but I guess I'd give a few $$$ to a foobar android project, just because it's foobar. I'm not particularly convinced how the actual kickstarter is structured (again, since I don't want to pledge money towards iOS development).