'''Need For Speed: World''', formerly known as '''Need For Speed: World Online''', is the 15th instalment in the long-running [[Need for Speed|Need For Speed]] series of racing games, co-developed by EA Black Box and EA Singapore, and published by [[Electronic Arts]].

'''Need For Speed: World''', formerly known as '''Need For Speed: World Online''', is the 15th instalment in the long-running [[Need for Speed|Need For Speed]] series of racing games, co-developed by EA Black Box and EA Singapore, and published by [[Electronic Arts]].

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World is a free-to-play MMORG (Massive Multiplayer Online Racing Game), the first MMORG in the [[Need for Speed|Need For Speed]] series (EA has stated that Motor City Online is not the predecessor of World). The game mixes the cities of Rockport ([[Need for Speed Most Wanted|Need For Speed: Most Wanted]]) and Palmont ([[Need for Speed Carbon|Need For Speed: Carbon]]) to create a single map where players can race or enter in pursuits with the cops. The gameplay is also very similar to the one found on these two games. World focuses on illegal racing, tuning and police chases, and adds classic MMO elements to the mixture such as special abilities called powerups (which are listed [[Need For Speed World Powerups|here]]), a leveling system (up to level 50) and skills that can be improved each time you level up. However, unlike Most Wanted and Carbon, World does not have any storyline or characters. The game engine used is the same, albeit with many modifications, including new light effects for day-and-night cycle and new, sharper textures. The cities were also slightly changed to match the new graphics, and new roads were created to connect both Rockport and Palmont. There is a rumour that Tri-City, where [[Need for Speed Undercover|Need For Speed: Undercover]] takes place will also become part of World in the future, along with the Canyons found in [[Need for Speed Carbon|Need For Speed: Carbon]]. However, none of this content was oficially announced yet.

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World is a free-to-play MMORG (Massive Multiplayer Online Racing Game), the first MMORG in the [[Need for Speed|Need For Speed]] series (EA has stated that Motor City Online is not the predecessor of World). The game mixes the cities of Rockport ([[Need for Speed Most Wanted|Need For Speed: Most Wanted]]) and Palmont ([[Need for Speed Carbon|Need For Speed: Carbon]]) to create a single map where players can race agains each other, enter in pursuits with the cops or simply free roam. The gameplay is also very similar to the one found in Most Wanted and Carbon. World focuses on illegal street racing, performance and visual tuning, and police chases, while adding classic MMO elements to the mixture such as special abilities called powerups (which are listed [[Need For Speed World Powerups|here]]), a leveling system (up to level 50) and skills that can be improved each time you level up. However, unlike Most Wanted and Carbon, World does not have any storyline or characters. The game engine used is the same, albeit with many modifications, including new light effects for day-and-night cycle and new, sharper textures. The cities were also changed to match the new graphics, and new roads were created to connect both Rockport and Palmont. There is a rumour that Tri-City, where [[Need for Speed Undercover|Need For Speed: Undercover]] took place will also become part of World in the future, along with the Canyons found in [[Need for Speed Carbon|Need For Speed: Carbon]]. However, none of this content was oficially announced yet.

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The development for this game started prior to the release of NFS: Carbon (2006). However, intense devotion to finish the product didn't begin until late 2008. The first beta test was held in Taiwan in 2009, only for residents of that area. On February 5th, 2010 the first American/European closed beta was released for a limited number of players, and there have been five more betas since, with the number of players being increased each time. A stress test was also conducted to test the servers' capability to handle a lot of traffic. The game was finally released worldwide on July 27th 2010 via digital download. However, those who ordered the ''World Starter Pack'' had a head-start one week earlier (on July 20th, 2010). The game ultimately received mixed reception, with a MetaCritic average of 62/100 and a GameRankings score of 63.83%. Since its release, Need For Speed: World has seen a continuous development, with the developers providing more content to the game, such as new cars and game modes, and a wide variety of fixes and improvements, as is normal with massive multiplayer online games. By September 9th 2010, World has reached 1 million players, and by December 2011, the number o players had reached 10 million.

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The development for this game started prior to the release of NFS: Carbon (2006). However, intense devotion to finish the product didn't begin until late 2008. The first beta test was held in Taiwan in 2009, only for residents of that area. On February 5th, 2010 the first American/European closed beta was released for a limited number of players, and there have been five more betas since, with the number of players being increased each time. A stress test was also conducted to test the servers' capability to handle a lot of traffic. The game was finally released worldwide on July 27th 2010 via digital download. However, those who ordered the ''World Starter Pack'' had a head-start one week earlier (on July 20th, 2010). The game ultimately received mixed reception, with a MetaCritic average of 62/100 and a GameRankings score of 63.83%. Since its release, Need For Speed: World has seen a continuous development, with the developers providing more content to the game, such as new cars and game modes, and a wide variety of fixes and improvements, as is normal with massive multiplayer online games. By September 9th 2010, World has reached 1 million players, and by December 2011, the number of players had reached 10 million.

The game offers the ability to start crews, and as such an official '''[[NFSUnlimited.net]] World Racing Crew''' exists. You can apply for it [http://forum.nfsunlimited.net/viewtopic.php?f=163&t=18635 at this forum topic].

The game offers the ability to start crews, and as such an official '''[[NFSUnlimited.net]] World Racing Crew''' exists. You can apply for it [http://forum.nfsunlimited.net/viewtopic.php?f=163&t=18635 at this forum topic].

Revision as of 11:31, 21 December 2011

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World cover art

Need For Speed: World, formerly known as Need For Speed: World Online, is the 15th instalment in the long-running Need For Speed series of racing games, co-developed by EA Black Box and EA Singapore, and published by Electronic Arts.

World is a free-to-play MMORG (Massive Multiplayer Online Racing Game), the first MMORG in the Need For Speed series (EA has stated that Motor City Online is not the predecessor of World). The game mixes the cities of Rockport (Need For Speed: Most Wanted) and Palmont (Need For Speed: Carbon) to create a single map where players can race agains each other, enter in pursuits with the cops or simply free roam. The gameplay is also very similar to the one found in Most Wanted and Carbon. World focuses on illegal street racing, performance and visual tuning, and police chases, while adding classic MMO elements to the mixture such as special abilities called powerups (which are listed here), a leveling system (up to level 50) and skills that can be improved each time you level up. However, unlike Most Wanted and Carbon, World does not have any storyline or characters. The game engine used is the same, albeit with many modifications, including new light effects for day-and-night cycle and new, sharper textures. The cities were also changed to match the new graphics, and new roads were created to connect both Rockport and Palmont. There is a rumour that Tri-City, where Need For Speed: Undercover took place will also become part of World in the future, along with the Canyons found in Need For Speed: Carbon. However, none of this content was oficially announced yet.

The development for this game started prior to the release of NFS: Carbon (2006). However, intense devotion to finish the product didn't begin until late 2008. The first beta test was held in Taiwan in 2009, only for residents of that area. On February 5th, 2010 the first American/European closed beta was released for a limited number of players, and there have been five more betas since, with the number of players being increased each time. A stress test was also conducted to test the servers' capability to handle a lot of traffic. The game was finally released worldwide on July 27th 2010 via digital download. However, those who ordered the World Starter Pack had a head-start one week earlier (on July 20th, 2010). The game ultimately received mixed reception, with a MetaCritic average of 62/100 and a GameRankings score of 63.83%. Since its release, Need For Speed: World has seen a continuous development, with the developers providing more content to the game, such as new cars and game modes, and a wide variety of fixes and improvements, as is normal with massive multiplayer online games. By September 9th 2010, World has reached 1 million players, and by December 2011, the number of players had reached 10 million.

Need for Speed World is the FREE to play online racing game where you decide how to play in a massively multiplayer world. Connect with friends or race against the world as you rise through the rankings. Race the very latest cars or relive classic NFS moments with the ever-expanding car list. Stamp your identity on the cars with an endless combination of paints and liveries.

Laptop versions of these chipsets may work but are not supported. Updates to your video and sound card drivers may be required.

World Starter Pack

Before September 8th, 2010, after reaching level 10 and having access to only Tier 1 and certain Tier 2 cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash (but he/she would still be able to play for an unlimited time). To continue leveling up and unlocking new cars and parts, the player had to purchase the Need for Speed World Starter Pack. This initially disappointed many fans, so the game was made free-to-play and the level cap was removed on 8th September 2010, after World had passed 1 million registrations. Currently any player can reach the maximum level (50) without paying anything. However, certain cars and parts are only available by using Speedboost, a currency in World that can be bought with real world money. Because of the recurrent use of Speedboost to buy many of the cars and parts in the game, World has been called a freemium MMORG ("freemium is a business model that works by offering a game free of charge while charging a premium for advanced features"). The World Starter Pack can still be bought for 20€/$19.99 USD, and it contains: