map03
Level name : Binary Compound
Author(s) : Adam Windsor
Build time : twice as long as half the time
editor(s) used : DETH, BSP, RMB
Bugs : ...
Inspiration: : The other Darkening maps, mainly.
Authors comments : A two-stage compound built at either end of a short canyon.
Kill stuff, marvel at cool Darkening E2 textures. The usual.

map04
Level name : Vindication
Author(s) : Anthony Soto
Build time : I had to sacrifice "Real Life(TM)" for this one...
editor(s) used : DCK 3.62, DETH 4.16b, DMTHA, and RMB.
Bugs : Did I remember to add a player one start?
Inspiration: : Just about everything I've seen. It for some reason something
resembles a pair of .... oops I've said too much.
Authors comments : Your first run through may seem tough and the level may seem
low on ammo. Learn the map and all it's secrets. Use ammo wisely
and don't miss an enemy more than once. Also optimized for
death/botmatch with 4 players.

map11
Level name : Powerplant
Author : Ben Davies (Item placement by Anthony Soto)
Build time : Too long... maybe about 100 hours?
Editor(s) used : DCK and minor edits with Wintex
Bugs : None that I know of
Inspiration: : Nothing that I can put a finger on
Authors comments : Just play the wads!

map12
Level name : toxicity
Author(s) : Ola Björling
Build time : About 200 hours including drawing stuff out on paper,
running around in the level while feeling bored and
trying to make all the damn crate jumps in a row.
editor(s) used : EdMap 1.31
EdMap 1.40
DETH 4.23
WadAuthor 1.30
BSP 3.0
Bugs : Oh come on
Inspiration : "Dawn Of The Dead" by Jan Van der Veken
The other Darkening episode 2 maps
DOOM episode 1: "Knee-Deep In The Dead"
Quake 2
Half-Life
Telepathic contacts with various extra terrestrials
...And the music of the following artists/bands/whatever:
Richard D. James (Aphex Twin, Polygon Window)
Krister Linder (Yeti), Future Sound Of London, Björk
Gudmundsðottír, Autechre, Henrik B (I once listened to his
track "Älta" over 50 times in a row while working on this
level... perverse, aint it? :)
Authors comments : Biggest map I've ever done, about 600k in size.
This is a quite a hard map, beware. I'd love to see some of you
demo freaks try to do really fast 100/100 UV runs in this one!
Also thanks to : Eric James "Ricrob" Robert - Thanks a million times
to him for troubleshooting and helping when my editors
ate the map.
Matt "Mattrim"/"_Hello98" Dixon for saving this map
from certain damnation when I wrecked it yet again.
Both these guys rule.

map15
Level name : Broken Circuit
Author(s) : Adam Windsor
Build time : not much
editor(s) used : DETH, BSP
Bugs : ...
Inspiration: : too much to do in too little time ...
Authors comments : This map is designed with Skill 5 Old Deathmatch in
mind.

map16
Level name : deva station (yeah yeah yeah there is a map called
deva station in Q3A as well, but I did this one well
over a year before that damn game was released. HA!)
Author(s) : Ola Björling
Build time : 50 hours
editor(s) used : EdMap 1.40
BSP 3.0
Bugs : None
Inspiration : Jans/Anthonys DM map "An Eye For An Eye" (map18)
Authors comments : Originally made to demonstrate texture usage for the
rest of the team, but turned out good enough to be in.

* The sky isn't working with MLOOK yet. You're not supposed to look up and
down in DOOM anyway.

* map09 overrides the savegame buffer, so don't try to save until you're well
into that map unless you use a source port. Sorry...

----------------------
[6] AUTHOR INFORMATION
----------------------

[6.1 Level authors]

Author : Nick Baker
Aliases : NiGHTMARE
Email Address(es) : [email protected]
Webpage : http://haunt.8m.com/doom
Other files by me : I've contributed to the Darkening E1, GothicDM
2 and SlaughterDM, and have levels in
numerous upcoming projects, including
Execution, Hellstorm, Mordeth E2, Twice
Risen and Ultimate Invasion.
I am also the moderator of the Surge series,
Paradox and Wrath.
Thanks/Greetings to : Derek and Anthony for spotting all those VPOs and HOMs
everywhere; Ola for some killer textures; anyone else who
wants thanks or wants to be greeted :)
Comments : I _hate_ being limited to doom2.exe ;)

Author : Ola Björling
Aliases : o-tech, citrus
Email Address(es) : [email protected]
Webpage : http://doomnation.com/olahttp://ola.nool.nu
Other files by me : Tantrum
Tantrum 2
Venom
Overload DM (textures and 7 or so maps)
Talosian Incident (map08)
Gothic DM 2 (some ugly textures)
I also did some textures for Mordeth episode 3.
Thanks/Greetings to : * The rest of the team for their efforts, especially
Derek for saving me when my inspiration was running
low.
* I'd also like to thank Eric James "ricrob" Roberts
and Matthew Dixon for saving me when I managed to fuck
up some levels.
* My employer for letting me use office hardware for
this, and for their encouragement (!) in my efforts.
* The music of Bjork Gudmundsdottir, Autechre, Aphex
Twin, Phlegm, Psychonauts and Yeti has helped me
tremendously.
* Anyone that I might have forgotten. If you feel you've
been left out, drop me a line and I'll have you in the
next version, if there will ever be one.
* Julia.
Comments : It's over. It's finally over.

Author : Anthony Soto
Aliases : Swedish Fish
Email Address(es) : [email protected]
Webpage : http://thefish.8m.com
Other files by me : Early DM work in TWC* series (cdrom.com\..\themes\TWC)
Dchronix.zip (1 Level SP map)
Coauthor of map2 in Gothic2.zip
Next Project: mapping for Mordeth Episode 3
Thanks/Greetings to : Anthony Czerwonka "Adelusion" for putting faith in
my map skills before I had even proven myself. The
experience and exposure I recieved were invaluable.
Thanks to Jan for letting me be part of this very
talented team and Ola for keeping this project going.
Thanks to Ben for getting me interested in this
project by a screenshot of his map and NO thanks for
stealing 150+ precious hours of my life. J/k. :-)
My worthy playtesters: Doug Merrill, Ismail Saeed
Comments : DOOM dead? Pfft. If you said DOOM was dead yesterday,
look what you would have missed today!

Author : Richard Wiles
Aliases : None that I would own up to.
Email Address(es) : [email protected]
Webpage : none
Other files by me : The 'Dickie' Series (10 DooM2 maps)
Nessy (2 maps for DooM2 Plutonia)
Spooky01-05 (DooM1 individual maps)
"The Crusades" - a complete e4 replacement for Ultimate DooM
Thanks/Greetings to : My wife Ness for tolerating my doom 'habit'.
idsoftware for DooM - best game ever!
All you wacky DooMers out there who never quite grew up either...
...and, of course, the rest of the Darkening Team for their
hard work in putting this wad together.
Comments :

Please do NOT extract textures from darken2.wad and do NOT create levels that
are depending on darken2.wad to run. If you want to create a level that uses
the textures from The Darkening Episode 2, use the standalone texture WAD. Seehttp://www.doomworld.com/darkening for more information.

[7.2 Levels]

Authors may NOT use these levels as a base to build additional levels.

You may distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this textfile intact.

Cheats/Hints/Walkthroughs:

No posted cheats for this game yet.

Platform:

DOS

Game year:

2000

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