Tadhg Kelly – TechCrunchhttps://techcrunch.com
Startup and Technology NewsSat, 10 Dec 2016 01:13:33 +0000enhourly1http://wordpress.com/https://secure.gravatar.com/blavatar/d9ea925a71f82f06a1e6224298f7fe80?s=96&d=https%3A%2F%2Fs2.wp.com%2Fi%2Fbuttonw-com.pngTadhg Kelly – TechCrunchhttps://techcrunch.com
Games After Gamergatehttps://techcrunch.com/2015/08/23/games-after-gamergate/?ncid=rss
https://techcrunch.com/2015/08/23/games-after-gamergate/#respondMon, 24 Aug 2015 04:00:30 +0000http://techcrunch.com/?p=1199492 Perhaps the greatest testimonial to those who endured Gamergate is not to remember it. To not talk about it all. So I won’t. However one aspect that I will talk about is what it did to game development. For many of us Gamergate destroyed our faith in video games as a medium, an art form and so on. But only temporarily. Read More]]>https://techcrunch.com/2015/08/23/games-after-gamergate/feed/0Games%20After%20GamergategglogotadhgkIs The Windows 10 Store The Next Step For PC Apps And Games?https://techcrunch.com/2015/07/26/is-the-windows-10-store-then-next-step-for-pc-apps-and-games/?ncid=rss
https://techcrunch.com/2015/07/26/is-the-windows-10-store-then-next-step-for-pc-apps-and-games/#respondMon, 27 Jul 2015 03:00:31 +0000http://techcrunch.com/?p=1187685 The desktop app revolution never really got started back in 2011, but with Windows 10 it may be reborn. Read More]]>https://techcrunch.com/2015/07/26/is-the-windows-10-store-then-next-step-for-pc-apps-and-games/feed/0Is%20The%20Windows%2010%20Store%20The%20Next%20Step%20For%20PC%20Apps%20And%26nbsp%3BGames%3Fwindows-storetadhgkThe Sorry State of “Games Are Art” In 2015https://techcrunch.com/2015/06/28/the-sorry-state-of-games-are-art-in-2015/?ncid=rss
https://techcrunch.com/2015/06/28/the-sorry-state-of-games-are-art-in-2015/#respondMon, 29 Jun 2015 04:30:04 +0000http://techcrunch.com/?p=1176765 With Apple’s banning of games wholesale because of a flag we have yet another example of how games are censored more than other media, how games are devalued and treated as second class media citizens. This at a time when experimental games are under threat from all quarters. Games should be treated as equals. Read More]]>https://techcrunch.com/2015/06/28/the-sorry-state-of-games-are-art-in-2015/feed/0The%20Sorry%20State%20of%20%E2%80%9CGames%20Are%20Art%E2%80%9D%20In%26nbsp%3B2015SeeNoEvilHearNoEvil(2).jpgtadhgkDesign Tips For VR Gameshttps://techcrunch.com/2015/06/21/design-tips-for-vr-games/?ncid=rss
https://techcrunch.com/2015/06/21/design-tips-for-vr-games/#respondMon, 22 Jun 2015 05:00:09 +0000http://techcrunch.com/?p=1173923 VR’s coming whether you like it or not. How best to make use if it? Read More]]>https://techcrunch.com/2015/06/21/design-tips-for-vr-games/feed/0Design%20Tips%20For%20VR%26nbsp%3BGames6th-daytadhgkWhy I Cautiously Support the App Store Changehttps://techcrunch.com/2015/06/07/why-i-cautiously-support-the-app-store-change/?ncid=rss
https://techcrunch.com/2015/06/07/why-i-cautiously-support-the-app-store-change/#respondMon, 08 Jun 2015 03:00:12 +0000http://techcrunch.com/?p=1167909 There are very good reasons for Apple’s recent change to the App Store’s listings, especially for games, as the charts had become over-dominated by incumbents at the expense of newer developers. At the same time is this change really enough? Read More]]>https://techcrunch.com/2015/06/07/why-i-cautiously-support-the-app-store-change/feed/0Why%20I%20Cautiously%20Support%20the%20App%20Store%26nbsp%3BChange2015-06-07 13.44.28tadhgkIncremental Design Won’t Save Youhttps://techcrunch.com/2015/05/31/incremental-design/?ncid=rss
https://techcrunch.com/2015/05/31/incremental-design/#respondMon, 01 Jun 2015 04:00:58 +0000http://techcrunch.com/?p=1165250 In games most studios follow that “distribution” strategy to a greater or lesser degree. A lot of them are concerned about where to find players, how to hold onto them, how to monetize them efficiently and so on. Too often they sideline the issue of how to actually design a game worth playing – to their cost. Read More]]>https://techcrunch.com/2015/05/31/incremental-design/feed/0Incremental%20Design%20Won%E2%80%99t%20Save%26nbsp%3BYouf9e5aa7051ed854193b934312a2e80betadhgkHow Sony Or Microsoft Could Use Subscription To Win Video Gameshttps://techcrunch.com/2015/05/24/how-sony-or-microsoft-could-use-subscription-to-win-video-games/?ncid=rss
https://techcrunch.com/2015/05/24/how-sony-or-microsoft-could-use-subscription-to-win-video-games/#respondMon, 25 May 2015 06:30:37 +0000http://techcrunch.com/?p=1161572 The next stage in the console business seems to be one of updating the business model toward one that provides much more value to players. Which of the major platforms will take that step? Read More]]>https://techcrunch.com/2015/05/24/how-sony-or-microsoft-could-use-subscription-to-win-video-games/feed/0How%20Sony%20Or%20Microsoft%20Could%20Use%20Subscription%20To%20Win%20Video%26nbsp%3BGamesPS-Plus-1024x576tadhgkWhy Games Journalism Should Update Its Thinkinghttps://techcrunch.com/2015/05/10/why-games-journalism-should-update-its-thinking/?ncid=rss
https://techcrunch.com/2015/05/10/why-games-journalism-should-update-its-thinking/#respondMon, 11 May 2015 04:00:21 +0000http://techcrunch.com/?p=1156329 Gaming’s media is increasingly under strain from too much coverage of the same subject matter. And yet the biggest single market for games – mobile – remains very poorly covered. Isn’t it time for games journalists and outlets to update their thinking? Read More]]>https://techcrunch.com/2015/05/10/why-games-journalism-should-update-its-thinking/feed/0Why%20Games%20Journalism%20Should%20Update%20Its%26nbsp%3BThinkingKent_brockman_reportertadhgkHow Do You Solve A Problem Like Microsoft?https://techcrunch.com/2015/05/03/how-do-you-solve-a-problem-like-microsoft/?ncid=rss
https://techcrunch.com/2015/05/03/how-do-you-solve-a-problem-like-microsoft/#respondMon, 04 May 2015 03:02:00 +0000http://techcrunch.com/?p=1152584 It’s great at business software and technology, but Microsoft still struggles to make coherent consumer products. The problem seems ingrained and cultural, starting with its constant reversion to ecosystem plays and through to its increasingly bizarre user interfaces. Maybe the solution is to stop trying to be so fancy and focus more on its engineering roots instead? Read More]]>https://techcrunch.com/2015/05/03/how-do-you-solve-a-problem-like-microsoft/feed/0How%20Do%20You%20Solve%20A%20Problem%20Like%26nbsp%3BMicrosoft%3F60718733tadhgk2015-04-24 10.01.29Screen Shot 2015-05-03 at 11.58.59 AMScreen Shot 2015-05-03 at 12.25.22 PMThe Author-ity Wedgehttps://techcrunch.com/2015/04/19/the-authority-wedge/?ncid=rss
https://techcrunch.com/2015/04/19/the-authority-wedge/#respondMon, 20 Apr 2015 05:00:39 +0000http://techcrunch.com/?p=1146604 “Authority” is an interesting word to contemplate. On the one hand it invokes images of dictators and repression. But it also breaks down as author-ity. A seal of approval, of unspecified acceptance, of authorship as opposed to creatorship. Read More]]>https://techcrunch.com/2015/04/19/the-authority-wedge/feed/0The%20Author-ity%20Wedgeaaa9053346fd4b42154e88e29c55ad1b14c0fbf5420d3bdac530d41a1fc24a32tadhgkThe VR-Smartwatch Continuumhttps://techcrunch.com/2015/03/29/the-vr-smartwatch-continuum/?ncid=rss
https://techcrunch.com/2015/03/29/the-vr-smartwatch-continuum/#respondMon, 30 Mar 2015 05:04:00 +0000http://techcrunch.com/?p=1138342 There’s a lot of enthusiasm at either end of the spectrum for “go big” virtual reality and “go small” smartwatches and other wearable devices. Is the “game-changing” hype of either justified? Or are they overblown? Read More]]>https://techcrunch.com/2015/03/29/the-vr-smartwatch-continuum/feed/0The%20VR-Smartwatch%20ContinuumocwatchtadhgkFixing “Videogames”https://techcrunch.com/2015/03/15/fixing-videogames/?ncid=rss
https://techcrunch.com/2015/03/15/fixing-videogames/#respondMon, 16 Mar 2015 06:00:54 +0000http://techcrunch.com/?p=1132315 Games don’t seem to be taking over the world. Games struggle to gain a wider acceptance equivalent to their footprint. Plenty of people play games but much fewer want to really associate themselves with “Videogames”, an entity that many people within gaming talk about, participate in and subscribe to. And Videogames is often not warm. It’s cold, sour and riven with… Read More]]>https://techcrunch.com/2015/03/15/fixing-videogames/feed/0Fixing%20%26%238220%3BVideogames%26%238221%3Bvideogames-teespringtadhgkNotes From The Game Developers Conferencehttps://techcrunch.com/2015/03/08/notes-from-the-game-developers-conference/?ncid=rss
https://techcrunch.com/2015/03/08/notes-from-the-game-developers-conference/#respondMon, 09 Mar 2015 05:00:01 +0000http://techcrunch.com/?p=1128845 This year’s GDC featured a wide range of themes and topics, subjects of interest and discussion. It was also a somewhat uncertain and quiet GDC however. Read More]]>https://techcrunch.com/2015/03/08/notes-from-the-game-developers-conference/feed/0Notes%20From%20The%20Game%20Developers%26nbsp%3BConferenceIMG_0310tadhgkThe Lesson of Peter Molyneuxhttps://techcrunch.com/2015/02/15/the-lesson-of-peter-molyneux/?ncid=rss
https://techcrunch.com/2015/02/15/the-lesson-of-peter-molyneux/#respondMon, 16 Feb 2015 05:30:13 +0000http://techcrunch.com/?p=1120181 If you pay any attention to the gaming world, it’s hard not to notice the unfortunate flameout of Peter Molyneux. Once a respected figure, now synonymous with fanciful promises and untruths, his current plight is awful to behold. And yet at the same time Molyneux has an important lesson to teach, about the value of creativity and ambition in gaming that we all too easily forget. Read More]]>https://techcrunch.com/2015/02/15/the-lesson-of-peter-molyneux/feed/0The%20Lesson%20of%20Peter%26nbsp%3BMolyneuxpeter-molytadhgkIs Premium Mobile Gaming Viable?https://techcrunch.com/2015/02/08/is-premium-mobile-gaming-viable/?ncid=rss
https://techcrunch.com/2015/02/08/is-premium-mobile-gaming-viable/#respondMon, 09 Feb 2015 05:30:20 +0000http://techcrunch.com/?p=1116605 We can look at success stories and naysayers, but the question of whether a real push into premium on mobile is utterly open. In this post/thought-experiment I’m asking some of the key questions and wondering if there are any answers. Read More]]>https://techcrunch.com/2015/02/08/is-premium-mobile-gaming-viable/feed/0Is%20Premium%20Mobile%20Gaming%26nbsp%3BViable%3FScreen Shot 2015-02-08 at 8.50.58 PMtadhgkThe Reason To Be Cheerful About HoloLenshttps://techcrunch.com/2015/01/25/hololens/?ncid=rss
https://techcrunch.com/2015/01/25/hololens/#respondMon, 26 Jan 2015 05:00:45 +0000http://techcrunch.com/?p=1110233 With the release of the HoloLens, Microsoft put something out there that has a chance of being transformative. Not in the high concept way, but in a general way especially for gaming. But is Microsoft able to bring it home, or will it get lost in its own ambitions as it has so often before. Read More]]>https://techcrunch.com/2015/01/25/hololens/feed/0The%20Reason%20To%20Be%20Cheerful%20About%26nbsp%3BHoloLensScreen Shot 2015-01-25 at 8.34.14 PMtadhgkreciperecipe_2The Message Is The Product: Solving Mobile Gaming’s Price Problemhttps://techcrunch.com/2015/01/11/the-message-is-the-product/?ncid=rss
https://techcrunch.com/2015/01/11/the-message-is-the-product/#respondMon, 12 Jan 2015 06:00:26 +0000http://techcrunch.com/?p=1103747 The medium is the message, says Marshall McLuhan. If so the message is the product too. In considering the problem of paid games on mobile (conventional wisdom says people won’t pay for them) it seems more than ever that that reasoning applies. Mobile game makers don’t market premium, so they can’t charge premium. Time to take a leaf from Hollywood’s book. Read More]]>https://techcrunch.com/2015/01/11/the-message-is-the-product/feed/0The%20Message%20Is%20The%20Product%3A%20Solving%20Mobile%20Gaming%26%238217%3Bs%20Price%26nbsp%3BProblemmedium-is-massagetadhgkgZIyJYuReflections On Microconsoleshttps://techcrunch.com/2014/12/28/alas-poor-microconsole/?ncid=rss
https://techcrunch.com/2014/12/28/alas-poor-microconsole/#respondMon, 29 Dec 2014 04:00:19 +0000http://techcrunch.com/?p=1098845 For a time I believed that microconsoles might change the face of the games industry, but they haven’t really worked out. Thoughts on why. Read More]]>https://techcrunch.com/2014/12/28/alas-poor-microconsole/feed/0Reflections%20On%20Microconsoleslittle-engine-that-literally-cant-eventadhgkThe Perfect Gaming Phonehttps://techcrunch.com/2014/12/21/the-perfect-gaming-phone/?ncid=rss
https://techcrunch.com/2014/12/21/the-perfect-gaming-phone/#respondMon, 22 Dec 2014 04:00:13 +0000http://techcrunch.com/?p=1097571 As a recent acquirer of an iPhone 6 Plus I had thought that a bigger phone would have better battery and be easier on my eyes. However what I hadn’t expected was the degree to which playing games on it would be much more fun than on my previous iPhone. Read More]]>https://techcrunch.com/2014/12/21/the-perfect-gaming-phone/feed/0The%20Perfect%20Gaming%26nbsp%3BPhoneScreen Shot 2014-12-21 at 6.11.51 PMtadhgkAn Open Letter To Tim Cook About Game Censorshiphttps://techcrunch.com/2014/12/14/an-open-letter-to-tim-cook-about-game-censorship/?ncid=rss
https://techcrunch.com/2014/12/14/an-open-letter-to-tim-cook-about-game-censorship/#respondMon, 15 Dec 2014 04:00:28 +0000http://techcrunch.com/?p=1094530 An open letter to the CEO of Apple to change the company’s mind in how it handles the vetting of game content, as happened this week with Papers Please. Video games are an art form just like movies or music and deserve equal treatment. Read More]]>https://techcrunch.com/2014/12/14/an-open-letter-to-tim-cook-about-game-censorship/feed/0An%20Open%20Letter%20To%20Tim%20Cook%20About%20Game%26nbsp%3BCensorshipimage_327385_460tadhgk