Interactive Room for Rehab

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Transcript of Interactive Room for Rehab

DETECTED NECESSITYADVANTAGESTECHNOLOGICAL AREASITUATIONGESTURE RECOGNITIONCONTEXTObjects of different materials are commonly used in order to carry out activities recreational activities to promote the continuous physical movement HCIHuman Computer InteractionInvolves the study, planning, and design of the interaction between people (users) and computers.Keyboard- MouseVoiceTouch TechnologyGesture InteractionBrain Computer InterfacesGesture Recognition enables humans to communicate with the machine and interact naturally without any mechanical devices.Interactive Room for RehabilitationDevelop and validate interactive systems based on low-cost technologies that allow videogames for health applied-research, which should keep the entertainment benefits for the patient and at the same time serve as a tool for the result analysis by medical staff People don't like the medicineMAIN GOALAlteraciones de la RodillaAlteraciones del tobilloLos trastornos funcionales de la articulación de tobillo se manifiestan, de forma genérica, como una flexión plantar o una flexión dorsal exageradas. Alteraciones de sólo 5º pueden provocar alteraciones de la marcha, debido al escaso rango de movilidad de tobillo en dicha actividad.ClásicoInteractivoLas modificaciones más habituales de la marcha debidas a alteraciones de rodilla se producen en el plano sagital (flexión y extensión inadecuadas o exageradas). Menos frecuentes son las alteraciones en el plano frontal (varo o valgo).ClásicoInteractivoMOTION CAPTUREInvasive SystemNon-Invasive SystemVALUE PROPOSITIONPortability and Low-CostDue to it's portability features, the complete system can be carried to municipalities and regions outside the village, facilitating the research task, monitoring and results comparision of the rehabilitation based on community processes.Customized GamesActivities involving the use of 2D or 3D models, including animations, videos, audio, textual support and aid in different media, which in turn provide therapists the flexibility to adjust the rehabilitation program according to individual needs of each patient.Continuous MonitoringThe specialist can perform an analysis after each sesion by capturing data such as positions and rotation angles taken in real time, which will allow a better understanding of the patient's progress in their rehabilitation.THE PROBLEMPATIENTEXPERTThe lack of specific movement analysis tools that are portable, accesible, easy to use, with non-invasive techniques that allow the collection of data in real time. SOLUTIONS AND LIMITATIONSMovement Analysis Platforms without InteractivityLimitations1. The repeated use of sensors and conections for the motion capture that often disturbing the patient.2. Restricted portability equipment which does not allow massive patients acess to therapies and valuations.3. The high costs of platforms due to the number of necessary equipment.

Interactive Platforms without Data CaptureALTERACIONES DE LA MARCHA EN LAS ARTICULACIONES DE LOS MIEMBROS INFERIORESRODILLACADERATOBILLOLimitations1. The lack of naturalness of the interactions proposed in the developed interfaces.2. The lack of real-time data collection methods that will facilitate the monitoring process. Captura de DatosClásicoALTERACIONES DE LA CADERAEsta articulación por ser una enartrosis es sensible a alteraciones en los tres planos del espacio. Los errores más frecuentes se producen en el plano sagital siendo los que más afectan a la marcha una inadecuada extensión o una exagerada flexión. Las desviaciones en otros planos son exageradas aducciones, abducciones o rotaciones.InteractivoPARTNERSONG that designs, supports and implements programmes for the prevention, treatment and research of diseases which cause disabilities.Colombian Department of science, technology and innovation. It supports through an scholarship.SENA Government entity responsible for providing support to technology-based projects.Interactive Room for RehabilitationThe SIR is a digital space designed to provided patients with motor/cognitive diseases an virtual immersive experience through videogames with different kind of interfacesThis interactive system allows the patient to perform the rehabilitation therapy through video games dinamics Also, this interactive system allows the expert to capture data while the patient is playing for an objective analysis of their evolutionBrain-computer Interfaces (BCI)A brain-computer interface (BCI) is a computer-based system that acquiresbrain signals, analyzes them, and translates them into commands that are relayed to an output device to carry out a desired action.Relationship with VideoGamesThese interfaces have been revolutionizing the way we interact with the videogames. The BCI-Games are videogames in where the user interaction is through their thoughs or mental intentions.Brain Kinect Interface (BKI)Hybrid BCIPhysical therapy is an essential part of the rehab process after a serious injury. Physical therapists can work in a very wide variety of situations, however, rehabilitation care is one of the most common activities used by physical therapists.

WHY WE USE PHYSICAL THERAPY?The physical therapy can restore the independence to peopleThe physical therapy can be used to treat neurological and tratumatological disorders. BIGDue to the repetitive and systematic character of traditional techniques, the user usually separate the mind of the recovery process highly losing the motivation to therapy. How to create a training system that through the use of interactive technologies that promoe movement, allow the patient to rehabilitate in a friendly environment and the expert collected the real-time data and analyze the accuracy patient movements. Interactivities mades using natural corporal gestures performed by virtual charactersContents 100 % customized according to the type of rehabilitationPlatforms that interact with people in a natural, wireless and intuitive.Process digital acquisition of data from human movements. Generally used computer vision techniques for this process.