Two-Part AVWW Interview On Rock, Paper, Shotgun

Posted by Erik Johnson on February 8th, 2011

Chris recently sat down with RPS’s Phill Cameron for a nice and extensive two-part interview on all things A Valley Without Wind.

There are new details and a lot more in-depth explanation on the features we talked about in our recent announcement. The pieces contain a couple of new screenshots put together exclusively for the feature as well.

While I’m here directing you around the internet, I might as well quickly introduce myself. Name’s Erik, I joined Arcen last month, and will focus primarily on taking the PR load off of the rest of the team as a whole–letting them do what they do best.

Nice to meet everyone! I’m genuinely ecstatic about what we’re working on for AVWW, our two released titles and everything else beyond that. Look forward to talking to/working with some of you going forward.

About Arcen (Ar-ken) Games

Originally known for our unusual and highly effective approach to RTS artificial intelligence in our debut title AI War: Fleet Command, we have since branched out into many other genres and styles of games.

As you can tell by browsing our catalog of titles, our interests are eclectic, and we have a particular affinity for blurring the lines between unlikely genres.