Introduction...Read me

First of all, I would like to specify that I am francophone and dyslectic therefore I apologies for all mistakes you will find in this text.

This guide is a compilation of all the different possible builds for Taric. You should find all the viable options and I do say viable not optimized or best. The goal is that every Taric player, from normal game casual gamers to abusing the ranked button summoners or from since-beta vet to Lv1 noobs about to walk into the first smurf they have ever seen, finds the build of his dreams.

You also won’t find 10 thousand different runes pages, the rune page you find above is my personal favourite but there are many others good combinations that work as well if not better.

If you really want to get down to business with runes you can check this guide:

Since this guide is meant as a compilation of builds please don't -1 because of 1 build you don't like.

If I forgot a type of build and you have one to suggest please leave a comment below.

Even if I'm open minded to adding section or being more specific in my guide, it is and will always only be a guide about builds. Taric is too much of a versatile champ, in my opinion, to have 1 perfect way of playing him. THIS GUIDE IS ONLY AN INDEX AND A RESUME OF THE KINDS OFF TARICS THAT EXIST AND HOW TO BUILD THEM.

Exhaust: Very good for a tank Taric. Also really good for laning if your AD carry doesn't have it(since most of the damage comes from the enemy AD carry).

Surge: So good. At lower summoner level I used to use Rally; that was before people learned aoe buff awareness and that a started fight didn't have to end with one of the team butchered. Now I get to have my baby back. :( I'm sad I miss understood the patch, I taught it was still an aura. So, no. Forget about it. Surge is not worth it on Taric.

OTHER GOOD SPELLS (spells that can help lower level summoners or new player to Taric):

Skill Sequence

Hey guys following a debate with Wayne3100, which can be seen in the comment page 2, I decided to make a skill sequence chapter.

Personally I believe that Shatter should be max out first because of it's passive that is trully amazing since the majority of the dmg you will(should at least) take when laning will be AD.

Ability Sequence

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

On the other hand I have come to use this skill sequence when faced with the very very annoying Zilean. It is not my favourite but I completely understand the reasons that would make someone use it as their main skill sequence. In this case your heal is needed because well that guy's bomb are big... let's say burgers. Also timing your stun properly will stop his ult. Alto that may be hard to do if you don't play Zilean or that the player doesn't have a readable rhythm.

Ability Sequence

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

This is the skill sequence I use for jungling.

Ability Sequence

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

Runes

OK at first I didn't think that I would need to post a section about runes but you asked so I give.

And again if you want the math and/or a pro opinion go to Searz guide linked above.

- Greater Glyph of Magic Resist(Magic resist flat) I can't see a good reason to take this over shielding for a simple reason: you don't tank magic dmg early game because you lane against a support and an ad.

- Greater Quintessence of Movement Speed (movement speed) Being just a little faster can be the difference between a heal on time and a dead team mates or a living enemy or a stunned and barbecued one.

Example of runes:

Example basic support

Runes

Greater Mark of Magic Penetration9

Greater Seal of Mana Regeneration9

Greater Glyph of Scaling Ability Power9

Greater Quintessence of Health3

Example jungler

Runes

Greater Mark of Attack Speed9

Greater Seal of Armor9

Greater Glyph of Cooldown Reduction9

Greater Quintessence of Experience3

Example warder

Runes

Greater Mark of Magic Penetration9

Greater Seal of Armor9

Greater Glyph of Scaling Magic Resist9

Greater Quintessence of Gold3

Masteries

Your masteries have the highest impact at low lvl and a lesser one as you get into late game, there for most of the time you need to take masteries based on your role.The New masteries for season 2 have a really fun principle which I like to call ''multi-pathing'' (to be honest I don't know if it makes sense to anyone else then me). What I mean by Multi-pathing is that each tree has more than a single path to follow; before the remastery that was only the case with defensive mastery or with some rare out of the ordinary champs.

One other thing I wanted to point out: Good Hands is no longer the automatic must for first row UTILITY.

PS: The masteries seen above are not set in stone for each build, not at all.

I tend to pick the masteries normaly used only by junglers so that zoning can be a little bit more forgiving during the early lanning phase. It is something I would never do on any other support.

THE WISY-SUPPORT

This 0-9-21/9-0-21 option takes a experience income path in UTILITY and splash into DEFENSE or OFFENCE

Resulting in something like:

Masteries

1/5

3/1

4/1

1/1

1/5

3/1

1/1

3/5

4/1

4/5

1/1

3/1

1/

or:

Masteries

4/1

4/5

1/1

1/5

3/1

1/1

3/5

4/1

4/5

1/1

3/1

1/

The advantage of this selection:

-Suffers less from babysitting.

-Reduce cool down on skills and summoner's spell.

-Decent bonus health and early game tankiness / Decent bonus to early game heals and damageTHE FULL SUPPORT

This 0-4-26/4-0-26 option takes both the experience and gold path in UTILITY with a very minor splash in either OFFENCE or DEFFENCE.

-Good bonus health and early game tankiness vs both the enemy AD carry and the enemy support and vs minions.

-Allows you to help the jungler with an early dragon (if your ad carry can hold her own for a while).

-Helps with turret bashing.

-Suffers a little less from babysitting.THE TRYPATH

This 9-11-10 option takes the AP path in OFFENCE, both the minion shield and the health path in DEFFENCE and splash in UTILITY.

Resulting in something like:

Masteries

4/1

4/5

1/1

3/1

2/1

4/1

1/1

1/1

1/5

3/1

1/1

3/5

2/1

Advantage of this selection:

-Good bonus health and early game tankiness vs both the enemy AD carry and the enemy support and vs minions.

-Little boost to gold income for wards.

-Decent bonus to early game heals and damageTHE TANK

This 9-21-0 selection takes the Heath path as well as the damage reduction path in DEFFENCE and splash into the AP path in OFFENCE. With the new masteries there is no reasons for a tank to splash into UTILITY except for Summoner's Insight .

Resulting in something like:

Masteries

4/1

4/5

1/1

1/5

3/1

4/1

1/1

3/1

1/5

3/1

3/1

1/1

1/

Advantages of this selection:

-Best possible bonus to tanking late game from masteries.

-Decent bonus to early game heals and damage.THE HYBRID

This 15-15-0 option takes the AD and AP paths form OFFENCE and the minion shield or damage reduction and Health path from DEFFENCE.

Resulting in something like:

Masteries

1/5

4/1

4/1

4/5

1/1

1/1

1/5

3/1

2/1

4/1

1/1

1/1

1/5

2/1

or:

Masteries

1/5

4/1

4/1

4/5

1/1

1/1

1/5

3/1

4/1

1/1

3/1

1/5

2/1

Advantages of this selection:

-Good bonus health and early game tankiness vs both the enemy AD carry and the enemy support and vs minions.

-Decent bonus to early game heals and damage from spells.

-Decent bonus to early game damage from auto attacks.

Supports

I would like to point out the difference between ''Support'' and ''Babysitter''. Those 2 terms get mixe up a lot.

Support is what you do for a team. Supporting can be compared to the Tanking and Damage dealing. Someone can be a Support and a Tank as well as many other combinations. A dedicated Support is not necessary for a team as many non-Support(/Babysitter) champs have some degree of support skills or items.

Babysitter is what position you are in your team. Babysitter(bot) along with Solo (top), AP carry (mid), AD carry(bot) and Jungler(jungle) are the roles you must fill to have a complete team for the laning phase.

Taric the gay babysitter

Item Sequence

Health Potion50

Mana Potion35

Stealth Ward75

Nomad's Medallion850

Boots of Speed300

Heart of Gold825

Mercury's Treads1100

Aegis of the Legion1100

Rod of Ages2700

Talisman of Ascension2200

Randuin's Omen2900

Runes

Greater Mark of Magic Penetration9

Greater Seal of Mana Regeneration9

Greater Glyph of Scaling Ability Power9

Greater Quintessence of Ability Power1

Greater Quintessence of Health2

For masteries,refer above, I use THE WISY-SUPPORT, THE FULL-SUPPORT or THE BABBYSITTER.

Since you play the role of a support you don't have the right to have 6 items, since you NEED to always have a slot for elixirs or/and mostly for wards, therefore your last item in your build must be chose carefully. In my opinion there are 3 items which stands out:

- Rod of Ages a really good item that will increase the effect of your heal and your survivability, not as much as the other 2 items, and if you while take this item get it after you Aegis of the Legion. (I recommend this item if the game allows it)

Extra late game:
Now that you have your build ready and going, you can always change one of the luxury items to suit the game better.
And if you’re wondering what to do with the last slot:
Have you not listened to me?!?!? Don't buy a sixth item just WWWWAAARRRDDDSSS.
Taric the gay babysitter (Pros / Cons):

Pros:
-Hard to kill (not so much since the ult change)
-Can give the equivalent of an extra B.F. sword and blasting wand to his whole team.
-Good at ganking and securing kills
-Very good zonner
-Very good self-healing (not so much since the ult change)
-Good Turret basher

Cons:
-Can't solo a lane
-Usually gets destroyed if tries to 1v1
-Low dmg output
-Mana hungry (not so much late game since the ult change)
-Below average farmer (even at lvl 18 you need shatter and 2 auto attacks to kill minions on the classic build)

Stick with the shiny Taric people

Item Sequence

Health Potion50

Mana Potion35

Stealth Ward75

Nomad's Medallion850

Mercury's Treads1100

Aegis of the Legion1100

Will of the Ancients2300

Soul Shroud2285

Talisman of Ascension2200

Runes

Greater Mark of Magic Penetration9

Greater Seal of Mana Regeneration9

Greater Glyph of Scaling Ability Power9

Greater Quintessence of Ability Power1

Greater Quintessence of Health2

For masteries,refer above, I use THE WISY-SUPPORT, THE FULL-SUPPORT or THE BABBYSITTER.

This is my vertion of Quardah's build wich I Found on this site.
The original is called Taric the-one-man-six-auras.
Why so much auras? Your a support mate, if you are someone who has trouble with activing items then this build is better for you then the classic(since you can't profit from shuralya and omen as much, alto shuralya even without the active is worth getting) and if you are good at doing it its still always fun to try something new.

And then there is the fact that according to many high elo summoners the changes to the current metagame could result in no longer needing the classic kind of supports. So meaby a Taric who can be a little more in combat without sacrificing too much of his supporting will become the new main Taric.

What to get:

Unlike most build this build does not have a set of core items at all, unstead it has a list of items of wich the player will pick the 3 wich will or rather should help his team better.

By now some while ask them self ''Why Taric over other champs for this build?''. Because Taric already has an aura that is rappist as his ult as well as the highest armor buff aura in the game when Shatter is ready to cast..

Extra late game:
Now that you have your build ready and going, you can always change one of the luxury items to suit the game better.
And if your wondering what to do with the last slot:
Have you not listen to me?!?!? Don't buy a sixth item just WWWWAAARRRDDDSSS.
Stick with the shiny Taric poeple (Pros/Cons):

Compared to the Classic Taric the Aura Taric is in my oppinion inferrior in ranked and normal games but it has pottential to really shine with premade teams.

Pros:
- Great passive supporting (therefor easier to play)
- Less mana hungry
- Poeple while love staying around you (theoricly ingreasing your chance to survive)
- A premade team bassed around Taric's preselected items can be really strong.

Cons:
- Easier to kill
- Less active suporting
- Sometimes you can't have a aura set that really helps most of your team
- Only 1 5GP10

Taric the juiced up healer

Item Sequence

Stealth Ward75

Nomad's Medallion850

Ionian Boots of Lucidity900

Tear of the Goddess750

Morello's Evil Tome2200

Archangel's Staff3100

Will of the Ancients2300

Talisman of Ascension2200

Runes

Greater Mark of Magic Penetration9

Greater Seal of Mana Regeneration9

Greater Glyph of Scaling Ability Power9

Greater Quintessence of Ability Power1

Greater Quintessence of Health2

For masteries,refer above, I use THE WISY-SUPPORT, THE FULL-SUPPORT or THE BABBYSITTER.

This may sound wierd to some since this build has so much AP but this build is still a support build not a pure AP dps ******** taric build some poeple seems to think works.

Why would pure AP Taric not work as a dps: He will never do as much dmg as any other mages neither in burst nor in substained dmg, at best he can be called a bruser here.

Why would Ap Taric work as a support: Close to max cd + High mana regen + High AP = Abusive heal + constant arras
And as long has you have enought health to survive burst dmg you can abuse your ult so that you never need to B late game (exept to get wards). (not since the ult change wich increase the value of this built because of the much stronger heals)

What to get:

Unlike the previous builds this build doesnt have much room for change, well much being the key word. Alto you can change some I find that the above indicated items are the best mix of AP, Mana regen and cool down.

Extra late game:
Now that you have your build ready and going, you can always change one of the luxury items to suit the game better.
And if your wondering what to do with the last slot:
Have you not listen to me?!?!? Don't buy a sixth item just WWWWAAARRRDDDSSS.

Yup, no 6th item this build is still a support build.
Taric the juiced up healer (pros/cons):

Personaly this is my favorit build on Taric. I tend to play it every time the game flow allows me too. But, in many games, the Cons weigth more then the Pros; wich is way it's not the build I use the most.

For masteries,refer above, I useTHE GOLDY-SUPPORT or THE FULL-SUPPORT.

This a warder build meaning that you focus mainly on warding the map. In order to maximize this ability to buy and dispose of wards you need a high gold input so having multiple 5GP10 items is necesary.
I buy 3: philo, heart and kage. I use standard Taric boots: Merc.
This only lets you space for one item wich means you must get the best out of it so I take: Rod of Ages or Aegis of the Legion.
Remember to allways buy wards during the game and that when the need arise you are the Oracle boy.
Only complete your philo and heart when the game comes close to an end.

Now you need to get an item that will buy you time to get Warmog's Armor. I see 2 possible canditate: Aegis and RoA. The thing is that if you decide to go part tank part support you could have just gone with an tanky aura build and that if you take Aegis you won't have any items with AP; On the other hand RoA has a nice amount of Healt and AP to get you going until Warmog.

- Guardian Angel good against balanced team with good burst
- Banshee's Veil good against AP heavy teams
- Force of Nature good against AP heavy teams and against balanced team
- Thornmail good only against AD heavy teams (since Taric doesn't have a good base magic resistence but a great base armor.
- Aegis of the Legion good against balanced team when your team has many tanky champs; but then again if so many champs are tanky why not go with an Aura Taric?

I for one really dislike the tank Taric for an obvious reason he isn't a full tank espicially since his ult revampe, he has the states but not the set of skills to fit the role of a tank. Compared to the other champs that we usually classify as tanks Taric doesn't even come close therefore he should never be a tank.

Pros:
- Harder to kill

Cons:
- Not suppose to be the teams tank
- Less effective as a healer and as supporter

Taric and his pal Gravity

Item Sequence

Boots of Speed300

Heart of Gold825

Boots of Swiftness900

Rylai's Crystal Scepter2600

Frozen Mallet3100

Randuin's Omen2900

Morello's Evil Tome2200

Runes

Greater Mark of Magic Penetration9

Greater Seal of Mana Regeneration9

Greater Glyph of Scaling Magic Resist9

Greater Quintessence of Health3

For masteries,refer above, I useTHE BABYSITTER or THE TANK.

This build has a really simple straigth forward idea:
SLOW DOES ***********ER DOWN!!!!!!!

This is all said trying to keep a very objective but honest view, I think the most expérience players understands perfectly why the fiew downside in the list could be more important then the upside in some high ELO games:

-Works well usualy, can be really OP with a good team and compatible champs but can also be close to completly useless compare to another tank.

Domage dealers

Taric can't reasonably hold top or mid therefor even if you have the role of a damage dealer your position is that of a babysitter in bot lane. That means you must let your AD carry last hit the minions.

You don't like it? You don't want to lack gold for late game?

THEN TAKE ANOTHER CHAMP!

Taric the lich king(/bane)

Item Sequence

Nomad's Medallion850

Berserker's Greaves1100

Manamune2400

Lich Bane3200

Archangel's Staff3100

Hextech Gunblade3400

Talisman of Ascension2200

Runes

Greater Mark of Magic Penetration9

Greater Seal of Mana Regeneration9

Greater Glyph of Scaling Ability Power9

Greater Quintessence of Ability Power1

Greater Quintessence of Health2

For masteries,refer above, I useTHE BABYSITTER, THE TRYPATH or THE HYBRID.

This build is an AD/AP Taric wich focus on maximising the effect of lich bane.

special Manamune moment:
I know some poeple have a phoby of this item and they believe it shouldn't exist but it is the best option in this build. Why? In this build you need to farm mid game a lot, you need to catch up for when you were babysitting, but building ap doesn't help enougth and since we are going to build Archangel's Staff we can kill 2 birds with 1 stone. Manamune will give you the AD you need to farm and will prepare to path for the staff, you got to know that both there passive mana pool increase do not stack together but rather count as the same(when you buy arc angel its unique passive goes rigth away to the same stack as Manamune and selling one doesnt lower the stacks). That means that when you have all your build finish you could sell manamune and replace it by lets say Infinity Edge or Rabadon's Deathcap or an other luxury item without loosing any mana aside from the 350 base stats. Basicly consider it a investment item like RoA and any 5GP10.

For your luxury items you can get:
- Hextech Gunblade Best bet for a final dmg that will finish off some final HP of your target.
- Will of the Ancients a more support item for when your team is AP based
- Deathfire Grasp Good for final dmg that will finish off some final HP of your target and also puts a other 5GP10. good if staying alive isn't a proleme.
- Morello's Evil Tome Very good if staying alive isnt a probleme.
- Rod of AgesCause sometimes you just need HP.

And since it's just more 5GP10 items are that cool pick one of these 2:

- Shurelya's Reverie Regen HP and Mana; That's cool. Recomanded.
or
- Randuin's Omen If you can manage without the mana regen this is a other option that will slow your enemies allowing to finish them off more easly.

This is all said trying to keep a very objective but honest view, I think the most expérience players understands perfectly why the fiew downside in the list could be more important then the upside in some high ELO games:

-Has the highest burst dmg of all the Taric build shown here( remember that both your aoe abilities reset you AA and that your heal also proc Lich Bane).

-If you were going with the Juiced Up Taric build(3rd) but that you realise your team doesnt require your support so much for some reason and you want to go full dmg this is the easiest dmg build to switch too.

This is my vertion of Sgtsmash's fourthbuild but since the key mecanik is still the same you can go check his build for more info.

The modifications I brought were base on my play still wich is very support oriented when it comes to Taric. All the core items give you AP so you don't have to go into melee to be effective.
I take either merc or tabi depending on the enemy team.
I replaced Abyssal by WotE because I find it gives you a better 1v1 capacibility and that it supports more the team.

Dazzle in the JUNGLE

I know what you're thinking: Taric a jungler? Never heard of anything like that! What is this R-Tard thinking?

Well guess what? It isn't that dumb when you think about it.

Would you want a jungler who has an range auto hit 1.5 second stun?

YES!

Would you want a jungler who can come interfere your top lane fight with both a stun and a heal normally granting the kill and saving your ***?

YES!

But isn't Taric's jungle time slow?

Not at all. It's not as fast as Olaf, Karthus or Master Yi but it still very decent, A lot faster then Amumu. I use to think that his overall jungle was slow but that was mostly due to the fact that my route wasn't a really good one.

Can Taric handle a counter jungler?

I have bested a few Warwick, just saying. He can't take on all junglers but he is able to at least survive the encounter no matter who it is.

The only real probleme with Taric is his unreliable ganks. They either work great or fail. I find that when you play with high skills player it is a lot easier to gank since they know how to lure or to engage properly to set a gank.The new jungle is big set back for Taric his strengh was in the fact he could clear the jungle the gank then b and buy both madred's razor and Boots of Speed but now not only does he no longer have the gold for it but many other champs can now also clear the jungle and then gank. In fact this is such a nerf to Jungle Taric that imo he no longer is a ranked viable jungler and I am not even sure if I can recommend it for normal game anymore.

What would I build as Jungle Taric?

You can start with the cloth armor and 5 health potion. I haven't explored all the possible starter items but this classic never lets down.

The fun part is that Jungle Taric can be ''fused'' with any other taric build. What I have posted below is a example of the transition from Jungle Taric to Classic Taric but it can translate to anything you want.

But that not what works the best. A tanky/AD jungle Taric is very strong.

What Jungle route should I take?

This is the best part of Taric. He can do the entire jungle and still gank at full health! Blue-Wolfs-Wraiths-Golems-Red-Ganks then B. Once you finished your first round you already have enough gold to buy both your Boots of Speed and Madred's Razors.

Item Sequence

Health Potion50

Health Potion50

Health Potion50

Health Potion50

Health Potion50

Madred's Razors750

Boots of Speed300

Wriggle's Lantern1800

Mercury's Treads1100

Frozen Mallet3100

Banshee's Veil3000

Atma's Impaler2300

Spirit Visage2800

Runes

Greater Mark of Lethality9

Greater Seal of Armor9

Greater Glyph of Attack Speed9

Greater Quintessence of Attack Speed1

Greater Quintessence of Lethality2

For masteries, refer above, I useTHE TRYPATH.

Taric: one of the rare support who can ''rock'' DOMINION

Item Sequence

Boots of Speed300

Ninja Tabi1100

Guinsoo's Rageblade3600

Thornmail2900

Hextech Gunblade3400

Warmog's Armor2850

Lich Bane3200

Runes

Greater Mark of Attack Speed9

Greater Seal of Evasion9

Greater Glyph of Scaling Ability Power9

Greater Quintessence of Health2

Greater Quintessence of Ability Power1

For masteries,refer above, I useTHE TRYPATH or THE HYBRID.

This is my build to Dominion Taric. Finding a viable Taric was hard since it needed to be able to fairly 1v1 any champ he encounter, to be able to finish of someone(wich was the biggest problem, I would often get the enemy to 5% healt while being myself at 50% but ending up dead because auto attacks could not finish the job), to dive like a BOSS(to tank the turret) and to suceed the Dominion quests.

I find that a Tanky dps works best for dominion. Your welcome to try my build or to experiment and meaby find a better more efficient build, in wich case I would apreciate you telling me what changes you used and I will post it up or if you decide to make a guide of your own I could poste a link.

Item Sequence

Guinsoo's Rageblade3600

Thornmail2900

Hextech Gunblade3400

Warmog's Armor2850

Lich Bane3200

First thing to know is that you are mostly a controler(you should start bot at all time unless Heimerdinger is in your team). What I mean by controler is that you can defend a spot by yourself rather well and that you can (with help sometimes) concer really any point by tanking a turret that cant really hurt you. And remember that any target you stun under a alied control point will get hit at least an aditional 2 times by the turret wich can be a outcom changer.

The second is that if you play Taric your aiming for midlength game, thats were you shine. After the early game champ start falling behind but before the nightmare lategamers take the stage. That means that if your team doesnt feed the enemy carries you will be able to delay them for a long time. You are the anti-AD carry(wich is why I takeTabi).

List of Items Wich you should have if you want to try your own build:

Item Sequence

Thornmail2900

Hextech Gunblade3400

By experience I can tell you that Taric CAN be an OP dominion champ(I do say can most of the time it's not the case). In some games the enemy team needs to send 2 or 3 high dps to shut me down. There was this one time, for exemple, were I 1v3 an Pantheon, Vayne and Gangplank and it resulted in only Pantheon standing with close to 0 healt. Sounds exagerated? Not really when you think about it. Thoese 3 champs among others need a big amount of gold to be a real treat. In that game they did not get any kills early game (thanks to there Cassiopia who is a GOD KSer early game) but on the other hand I got feed thanks to a really dumb teemo bot; The result was that I was able to shut them down for a really long time before we lost. To give you an idea of how the game was going this was the score after around 10min: 85-430. Yup we were loosing that bad. About 10 min later 35-60. And we had lost about 20 sec after that.

What has change/ is changing/ will change

The remastered mastery patch:
-Masteries have been updated to Masteries 2.0
-The equivalent of Cheat sheets have been added to each build.
-The order of chapters as well as the index has been changed to be more organise.
-Cheat Sheets Have been removed. Not the builds just the Cheat sheets. I have left 1 Support, 1 tank and 1 Warder Cheat sheets for people who are in a hurry to find a build for a game.
-A Skill section has been added due to the removal of Cheat Sheets.
-A summoner's spell section has been added due to the removal of Cheat Sheets.

Added a link to a guide about warding in the Taric the shiny stone warder chapter.
Added inward link fron index to all builds.

The Jungler section has been Updated.

Updated masteries a little.

Thank you for you're help

A special thanks to:

Searz: For his amazing guide on runes which gave me hours of fun (reading and making sure he had the good data (which he has :P)) and the help it was for playing League of Legends which eventually lead to this guide.

Jhoijhoi: For her ridiculously long(that being said in a good way) guide on how to make guides. If only I had found it before starting this guide it would have saved me hours of raging. Sadly I’m too lazy to erase and use her template which would look so much prettier then what I have but I will make sure to use it on my next build(if there is one).

BananaZoRz: For teaching me how to play League of Loading.

And everyone who comment and suggest me knew stuff to improve my guide.