Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive.

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Entropy is a sandbox science fiction MMOG with a strong focus on freeform gameplay and large-scale space combat, and is available right now for Windows, Mac, and Linux. Set in a true open-world sandbox, Entropy is an ambitious entry into the era of community-driven projects, where players will help decide the game’s development direction, helping to build the definitive sci-fi MMO experience.

The Early Access release of Entropy sees us launch with a strong foundation of features, including incredible multiplayer space combat, where each instance can hold more than a hundred simultaneous players all battling for supremacy, and a player-driven trading system, where both trading stations and players will determine the state of the economy. Add to this, mining, salvaging and exploration (of over a hundred explorable systems), as well as a developing dynamic mission system, and you have a game with scale, ambition, and the desire to build a community who wish to develop the best experience possible.

We’ll be releasing updates approximately every week, with a major update being delivered roughly every month. As an Alpha build, there will be some bugs, and features that are being fleshed out further or are yet to be included, so bear that in mind. However, we want our community to be vocal, creative and passionate, so please get involved in the discussion on the Entropy Steam Community pages and help us create the definitive MMO experience.”

Buy Entropy Colonist

Buy Entropy Explorer

Buy Entropy Founder

October 22, 2014

Colliding with a solid object (like an asteroid, Station or Void Gate) while using Void Warp will now destroy your ship, as if you had been defeated in combat

Added new Self Destruct button to upper-right of main HUD - clicking this will activate your ship's emergency self-destruct, which can be used to return to a Station if your ship becomes (or is already) 'stuck' somewhere in a star system

Added new Locations button to upper-right of main HUD - clicking this will open a list of all the Void Gates and Stations in the current star system

Clicking on a Void Gate or Station in the Locations list will select it as your current target

Note that encounter areas are not shown in this initial version of the Locations list

When a route is selected via the Galaxy Map, the next Void Gate in the route will be coloured blue on the HUD, and if it is not in view, a blue arrow at the edge of the targeting reticule will point towards it

GUI

It is now possible to select and load munitions for weapons while docked at a Station - right-click on an installed weapon module in the Inventory window and select the 'Charge' option to select from the available munitions

Improved display of text after resizing a GUI window

The 'Warehouse' section has been removed from the Inventory window when opened on the HUD - in order to access your Warehouse at a Station, you must dock at the Station

FACTION CONFLICT

Station emplacements will no longer attack players contracted with rival megacorps unless the star system is in crisis

Stations and Station emplacements are now immune from harm unless the star system is in crisis

Tension tooltips should now display the correct megacorps, according to the star system

BUG FIXES

Fixed an issue that could cause a new Pilot to have no ship after the tutorial mission

Derelicts should now be visible, allowing them to be salvaged (although note that the contents of derelicts are due to be updated when Manufacturing is added in a future update)

Fixed some issues with Derelicts and salvaging

It should no longer be possible to continue to pay for repairs once all Faults have been repaired

About This Game

Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive. In Entropy, you can play the way you want, and take part in shaping a universe where you, the players, are in control.

Key features

Massively multiplayer Space CombatEntropy finally delivers a true dogfighting experience in an MMO environment. Experience the thrill of skill-based combat set against a massively multiplayer arena, where up to a hundred simultaneous players per instance can fight for supremacy.

Dynamic TradeEconomics is the engine that drives the universe of Entropy, and a good knowledge of supply and demand can make you a fortune. Whether you play the market and trade between different stations, transporting goods across star systems crawling with pirates, mine rich asteroids or loot ancient relics, there are many routes to riches.

CustomisationA deep character development system allows you to customize yours skills and ship modules to be the best possible pilot in the role that you want to play. Offensive, defensive and passive abilities allow you to customise your approach to combat and survival. Add to this a deep avatar creator with infinite variations, and you have a game intent on making each player unique and specialised.

ExplorationEntropy already has 120 explorable star systems that can be interacted with on three different gameplay levels. The Galaxy map allows you to plot routes across the galaxy, through safe or hostile territory. The System map is where you travel between locations, hunt down players with valuable loot, and discover Sectors containing rich mining fields and ancient derelicts. These Sectors are the 3D levels in which the action will take place. Many sectors are permanent features of a system, but there are also dynamic Sectors that will only appear through persistent exploration.

Entropy is a true MMO - not just an arena shooter or a single-player game with added online functionality. You can interact with thousands of other players - some friendly, many hostile. Your actions will shape and influence the persistent universe.

Early Access Founders program

Entropy's Founders program is designed to benefit our early adopters by providing a range of benefits, including a generous amount of starting funds and no character or stat resets prior to the full launch. Other benefits include exclusive character creation assets, ships, skins and increased character slots. There are no Microtransactions in the Entropy Early Access, so when buy the game, you get the game, whatever the package.

Colonist

Full access to the game, free updates and new content every month during Early Access

No character reset in early access, get ahead before launch

2 character slots

Bonus credits! Start with 250,000 Credits

Explorer

Full access to the game, free updates and new content every month during Early Access

No character reset in early access, get ahead before launch

4 character slots

Exclusive options in avatar creation

Bonus ship! In addition to one of the standard starter ships, choose from:

Razorwasp fighter class

Raven scout class

Photon clipper class

Bonus credits! Start with 500,000 Credits (Applies only to the first character created - additional characters receive standard starting cash)

Chat highlight - your name will be highlighted Orange in all in-game chat channels

Founder

Full access to the game, free updates and new content every month during Early Access

No character reset in early access, get ahead before launch

8 character slots

Exclusive options in avatar creation

Bonus ship with unique skin! In addition to one of the standard starter ships, choose from:

Razorwasp fighter class with unique skin

Raven scout class with unique skin

Photon clipper class with unique skin

Bonus credits! Start with 1,000,000 Credits (Applies only to the first character created - additional characters receive standard starting cash)

Chat highlight - your name will be highlighted Blue in all in-game chat channels

The Epic package includes 2 additional Colonist versions of the game to gift to your friends

considering Ursa, Russian,Gatsu and myself have been the only players left from release and have done a RIDICULOUS amount of testing and bug reporting, yea something should be given to the remaining dedicated players since THEY PAID TO TEST YOUR GAME FOR YOU ARTPLANT i for one am done, theres nothing left with any meaning in the game.

-Mining(worthless just go to barrums buy wat u need) -Salvage(non-existent :/ great call btw devs) -Refining/Crafting(obviously not done yet so no judgement other than NOT DONE YET)-Combat(pull>turn>pewpew wow must have been sooooo hard to program that) -Trade(total ♥♥♥♥in waste of time just give yourself infinite creds with the exploit) -Player Economy(been over year guys absolutely none other than an expensive repair bill for supporting who? the npcs?) -PVP(current 30day avg 2.9 so yea, ursa vs russian) -Mods(all broken & easily exploited) -Ships(not a single balance or new ship since release) -Map(now we have an incredibly small "3d" map, thx for that)

The forums are literally more fun and exciting as well as much more active than the game itself, whats that say for your gameplay artplant? Anyway im done ranting, best of luck guys

I own this for awhile..But why isnt there more updates,or at least something every other month....ppl paid for this game,me included and these company that do these Early access should have a time frame..not be STILL in early access 2 years later. 1/5 Stars Cause lack of commitment and like t osay Reinburst everyone there money back and Scratch this game...it looked good way back then but now....

I got 100+ hours in this game and I've very mixed. If you like "buy low here, sell high here" then you should enjoy this game.

However, looking at the bigger picture be warned. It seems the game devs have simply stopped updating the game. I have seen no activity in months (currently Oct 2014) Worse over 99% of the community has left.

So if you like playing a MMO all by yourself with little fear of hostile action, then yes you'll enjoy it.

It's all dead in space. I bought this a while ago, being excited about the idea of an MMO in spaceships. Graphics in the vids looked cool and a flat-rate buy-in with no subscription in the future to play!

Now I see there is no future. The game seems pretty much dead. I don't think I've seen any updates since last October, but you don't have to quote me on that because I don't know... it's such an uninteresting game that I quite caring.

The biggest thing right off the start was the "2D Navigation Map" yep... 2D. And you won't find it Highlighted in ANY of the screenshots on the StorePage. But you know that one bright picture, of the Orange Sun, asteroids, and ships flying in; well you see that ONE picture ALL THE TIME as the loadscreen.

So you spend 80% of your time on this 2D map, loading in and out of EVERY little thing. So you get that picture all the time as you engage any enemy, mine, change sectors (which you have to do constaly), enter a Station's Space (instance), enter a station, leave a station, leave the space, 2Dmap, fly around in this little retro feeling cutesy version of the game you thought you were going to play.

Combat, well that was disappointing to during my short and uneventful tries playing. Any time you want to engage in combat (or mining) you have to load in to the instance from the 2D map, and the space is Small. The Space Box looked real pretty, but the ships felt like logs in space and almost always (at the time) the Ai would just fly in circles. Literally Circles, you'ld get close fire and it would turn into the most disappointing space combat you can imagine. The kind where you constantly excellerate past each other, firing wildly, just missing ships, then you both flip around and pass each other in the other direction. If it's too much, you just fly away; either to the edge of that rendered space (before loading out to the 2D nav map,) and turn around, or just fly off to "warp away"... lame. After a bit you really just get irritated and so you stop moving, which seemed to confuse the AI for a bit. Then you basically play space turret and just spin around shooting at the AI. kill them get some items and return to the 2D navmap... real uneventful. Even the mining was tedious and consisted of no more thanmoving near some asteroids and hitting them with a colored laser. Area's with Enemy AI could be avoided, or you could eneter and simply avoid the circling AI at the center of the instanced-space.

I could go on and on. Basically, there is NOT as much bad*ss space fighting as you'ld like. It's a heavily "instanced" game, meaning it loads into EVERYTHING> it is NOT SEEMLESS. The one apparently fully functioning mechanic is trade, but AI trade. You basically run around chasing automated but "random" shiftes in the AI market buying goods at low prices and trying to make it back in time to sell somewhere else. If you are a SUPER cash/trade managment player you may enjoy it. But really you'll hop on that 2D map too and immediately feel like you just wasted 20$, even if it is "perminet access". 'Cause you will spend ALL that running around time on that damned 2D map. It really does feel like a classic "bait and switch". You pay for the game shown in the vids and screens, but you get to play this "other" game of 2D map flight about 80-90% of the time. There are better games to play if trade is really your thing. SO MANY OTHERS!

SAVE YOU CASH, LOOK ANYWAY ELSE. Buy Kerbal Space Program on sale, or Any of the New Gen Space Games, or Nexus, Sins of a Solar Empire, AYTHING other than this. PLay Star Trek Online for FREE!!!!! I swear you'll get tons more hours of better, although sometimes clunky, gameplay out of that than you will on this.

Also... it appears the online comminity is really dead. There was barely anyone on when I tried and almost no one now. Seriously you can get on and play an MMO alone. My last minute advice if you still feel like you want to buy this: DON'T.Watch videos of the 2D nav map, then consider that's about 80% of your gameplay right there.

I enjoy space games immensly and I do hope for this game to turn around, but currently I can not recommend it.

Horrid controls, Feels very clunky for me.Updates are far and few between.Dead community - Lucky to see 2-5 people online.Latency issues (I can live with that, I live on a rock (Australia - connected via 100/40 m/s Cable connection) and have to deal with high pings, but this is 3-5 times worse than any other MMO I ever played.

I really wanted to see this game do well, but in its current state I dont hold much hope, but this is the change we take when grabbing early release games.

Shall re-visit this maybe in another 6-12 months and I do hope that a miracle has happened and its turned around and doing well. Which I hope I can change my review to a positive one and a Thumbs up.

If you see Entropy on a Steam sale for a buck or two, it be worth it, But until its at release and showing promise I wouldnt pay current retail.

This game has been dead for over a year and has never been in a 'playable' state. To this day it is infested with easily exploitable mechanics, including the ability to generate in-game money infinitely. I would not advise anyone spend a cent on this.

I kinda regret getting this... It looked great at first, very promising. But now, I don't play it, mostly because the updates have made it a mess of graphic bugs for me, and honestly I can't be bothered to find a fix because this game has apparently gone downhill.

It was okay to play, but I never got that immersed, and now, the community appears to be bailing out, reviews are getting mixed, and I can't even play it period thanks to the bugged graphics...

First of all this game is in a early stage. There are issues and bugs so before you even consider buying it you need to ask yourself if you're patient enough to help an upcoming MMO shape into you want it to be. If you do not have the ability to be able to figure how the game works on your own and deal with problems then I would say your best bet is to move along.

The game is a great concept with lots of potential in my eyes. The graphics are nice and even though there weren't a lot of character creation options (hopefully a lot more will be added) I still made a character that I was happy with. When I first logged in everything was pretty much easy to figure out. Once I got to the station after following my quest line I came across an issue with being unable to find an item to complete my quest.

Once I was able to continue with my mission progress I received another quest asking me to go to an Unknown Sector - I am now unsure of what to do. I leave the station and port out onto the map and there is no direction telling me where to go. I tried exploring on my own but was killed several times. I plan to try again today and figure out where I need to go.

As for combat it's very smooth and fluid and the only thing I don't really like is having to hit "alt" for free mouse movement, which normally but be fine, but it puts your ship in a bit of a freeze frame yet still moving though space. If you could just keep your camera the same and use free mouse that would be great!

Overall I see myself sticking around to help the progression of the game. The devs seem really nice as I have spoken to them and just really friendly people who really want to make a great game that is community focused.

**Update**

I never figured out the mission I was working on and instead I abanonded it thinking it was bugged (it was) then later found out that there is no way to pick up a dropped mission (it was told to me a fix will be implemented to pick abanonded missions back up.)

I decided to try going back to the first station you come across and when I did the mission board was full of missions and the encounters were a lot easier and "green" to me. Only issue I find now is I don't get credit for the missions.

So figured I would toss in a quick update on my review to let everyone know a little expoloring and things can be figured out without tool tips or a guide. However, I do really hope to see a lot more explantion in mission logs and tool tips.

This game does have a lot of potential but it's just way too early to buy now. I can't seem to complete any missions beyond the tutorial. I get pirate kill missions and don't get credit for any of the kills. I did "find thief" missions and no one could find where sectors 1 - 5 were. All the space traveling is done in a 2d birds eye view, which I am not a fan of. This game is extremely instanced and each instance is very small. I hit loading screens every 3-4 minutes on average. I tried using my saitek x52 pro and there seems to be no joystick support. I think this game may be fun in the future but at this time I feel like I purchased this game thinking it was something else than it is.

This game is now setup to allow griefing of any new player. Existing players were able to exploit bugs in the game to trade up to the top level of ships and weapons. They could not be attacked whilst trading. Then the developers turned on pvp for all new ships from high level players. The only efective way to build credits to upgrade your ship is to trade. if you trade any player can simply fly past you and take your goods with a couple of button clicks destroying your ship. There is no place you can go no skill or option you can use to prevent this. it takes many hours to build up trading credits and goods it takes seconds to be put right back at the beginning. If this happens you are best deleting your character and starting again as you will then at least get starting credits again.

Mining , salvage parts of game are redundant. Rolling a pvp ship to begin is also redundant still get killed 1 -2 shots outside your range by a ship that i faster than you and beins the pvp session directly behind you ship.

I have never sees a worse setup to ensure griefing of new players in many many mmos i have played.

Also there are only three quests in the chain followed by pointless and broken find a theif. and pirate killer missions.

You can be ganked whilst trading, you can even jump into a quest instance of another player and gank them.

This game is setup for children who like to walk around the playground with their gang stealing from everybody else. nothing more.

Worst most boring mmo ever i've wasted my time thinking this would be a new 'elite' or fun space trading game.

Last but by no means least the game constantly has issues on combat / quest loading screens meaning you often go into combat but cannot see the screen.

Way to go Entropy beta / alpha or not one of the worst implemented mmos ever. Wooden spoon of the year maybe the decade.

Played the game to level 5 and 10 million credits as i was lucky to get in before they turned the griefing on. I could buy a top level ship now but am leaving anyway as the ethics of this game are so poor now i see new players come and pretty soon leave in disgust after being ganked in starting space repeatedly laughed at and told to learn to play by the rude and offensive existing player base.

Can't believe i actually parted with money as well as my time for this. A 2d space game in 2014 wow way to go this would be poor by the flash / web / mobile game standards.

I know its in Alpha stage so a lot of the fanboys and devs are saying its alpha dont complain. Please don't get fooled like a lot of us did. There is nothing to do no pvp no free flight through space you fly on a 2d map for 80% of the time yer playing, 10% of yer time on a space station with no missions and the other 10% flying around either mining rocks or dropping of cargo. So if you want to be confused and bored out of yer mind then by all means give them some of your money. The color orange is overused too imo. You would be better off playing Star Conflict or Eve or anything for that matter. Im not trying to be mean im just being honest.

First thing is first. This is early access, so there's going to be a lot of bugs and features that just simply aren't created yet.

With that said, this game popped up out of nowhere and is a pleasant surprise. Imagine if Freelancer & EVE Online had a kid. In fact, my first impressions of Entropy feels like an open world Star Conflict with mining & trading.

There are a lot of quirks with the combat, system travel, trading, etc. and it will take a bit to get used to. For instance:

There is a lot you have to figure out for yourself. You simply can't right click on an object and get info for it right now. Flying around sectors needs an overhaul. I see what they are trying to do, but moving around on a 2D plane just takes me out of the game - but thats how you get to places. Everything takes place in little zones and you can't exactly explore to your hearts content, as you are unable to go outside of the "grid". There are tons upon tons of loading screens. Everything you do = loading screen. They just released a patch that has made loading significantly faster, but I wish that there was less 2D traveling/cutscenes and more space.

All in all, Entropy is a nice little surprise before Christmas. I recommend it to anyone who, like me, got a big Egoshaft up their *** from X Rebirth. It's simply a whole lot more fun, surprisingly polished for Early Access, and takes the edge off of waiting for Star Citizen and Elite Dangerous.

I know this game is early access, and that there will be bugs and things that are not quite complete, and I accept that, so I am not going to mention anything involving bugs or glitches, and will instead focus on the playability and feeling of the game.

To be blunt, this game is an unplayable abomination.

The only good thing I can say about it, is whoever worked on the character creation did a good job, as for the rest of the game, not much good can be said.

When I first started, I chose to be a merchant, and went through the tutorial. As a merchant, you start off with a ship that handles like a brick that is drifting in space. All you get are a couple of crappy laser guns, and you are off, fighting enemies, selling vaccines, and doing stuff.

After a few missions, I found myself noticing how slow and long winded and just plain boring the game was, and found myself bored and frustrated.

The game is so boring, that I literally found myself rolling cigarettes and making sandwiches while I wated for my ship to fly from being in-view of a station to at the door of the station.

I decided to try another character, and this time went with a survival/combat guy. I was given a slightly faster ship, but it looked practically identical to the slow cargo ship I had been given as a merchant. Furthermore, while the top speed of the ship was slightly higher, it still handled like a brick drifting in space.

With the combat ship, I was given a few guns instead of the two lame lazers you get with the cargo ship, but for some reason, I could kill enemies easier with the lame lazers than with the big combat guns. For some reason, they just did not do as much damage.

It seems that whatever you start off as, merchant or fighter, you will have slow unresponsive controls. Also, you will go through the exact same tutorial.

I have not played much at the time of typing this, and I will be checking back in from time to time to see if things improve, and if they do, I will come back and edit this post, but for now, I can't even stand to load the game up and see it.

It is slow, boring, and frustrating. However, it is more than just that, the problems are much more fundamental and deep rooted.

Here are the negative things that I have noticed:

-It is not an open single world, it is divided up into instances that need to be loaded. I understand that space is big, and you can't have loads of solar systems all in one world, but they have not only divided it up by solar system, they have also divided it up by whatever is in each system. Instead of load a solar system and fly from 1 planet to another, you load a solar system, then load a planet, and if you fly too far away from the planet, asteroid belt, ship, or whatever else you are near, you will come to an orange floating grid, that if you go beyond, will take you back to the main menu for what part you want to load.

-Not only does the ship handle like a drifting brick, but the controls have been designed by a madman, because nothing is where you would expect it to be, and it just feels very uncomfortable and awkward to move.

-The loading menu, has been disguised as a 2D top view of your ship flying around the solar system. So instead of just choosing what instance you want to load, you have to fly there very slowly.

-You can fly directly through the sun or planets, and it does not blow you up or do anything to you, this does not seem like a bug either, it looks like its just how its going to be. When you are in the weird flying around slowly choosing what instance to load menu, you can't crash in to anything, suns, planets, ships, whatever, its all without mass.

-The user interface and writing are so small that you simply can't read it. I have this loaded on a large 32'' screen, and no matter what resolution I put it at, all the writing is about size 6px.

-It is too organge. From the logo to the UI, there is orange all over the place.

-There are giant chunks of information that are just missing, with most of the things being unexplained.

-The whole system is totally over complicated for the sake of being over complicated. For example, if you buy a new gun for your ship. First you have to buy the gun, then it will get moved to your warehouse menu. Once this happens, you can open your warehouse and then your ship cargo and drag it over, and once you have done that, you can drag it from your cargo to the slot you want to equip it on.

This means you can end up buying things to trade, only to spend ages slowly flying bored out of your mind to sell them for peanuts, just to discover you left them in your warehouse anyway, and have to fly all the way back again.

-A whole load more that I wont bother boring you with.

How anyone can have the guts to ask for money for this is beyond my understanding. I rather give the cash to a beggar on the street, and at least get the feeling of having helped someone in return.

Buying this game is like paying to be arrested so you can be made to wait for bail.

Overall, I give this one a 2/10 at best. Lets see if it improves with time.

Fun game, needs more players but it is still in early alpha so it's ok. You can play as 1 of 3 corporations, pirate, or independent. You can trade, mine, freight run, passenger taxi, or do pve bounty missions for credits. Or just farm npcs for credits, xp, and loot. When you are part of a corporation you can fight to take over stations of other corporations. When you are pirate everything turns hostile including players and you can only dock at independent stations. Independent players can only be attacked by pirates. The starter combat ship is decent enough to be able to pvp at the start of the game.

Has a dynamic market system and tax rate. Crafting is soon to be implemented into the game. Only 12 ships available for purchase right now, more to come later. 4 starter ships. Skills come with levels and you can increase damage, shields, hull points, speed, turning, radar range, cargo space, etc. Revamping costs credits according to level. Abilities can be bought at certain stations and use energy. Fuel is used to make jumps through gates when you purchase a ship. Starter ships don't use fuel. When you purchase a ship you can learn about the CODE system which lets you allocate power to different subsystems like shields, weapons, or engines. There are modules you can install to your ship to have certain benefits like more weapon damage, faster engine speed, or better turning. Also modules allow you to increase your cargo space or convert your cargo space to accomodate passengers for taxi missions.

This game has a lot and is only in alpha. Highly recommend for purchase. You can see the potential of the game and know it is worth the money. The devs are very active in the community. It just might take a while before the ball starts rolling.