Details

This is the game Squarebloxx. It works on Color-LCDs only because colors are an essential part of the game. I tested it in the Simulator for all the color Boxes. I also tested it on my H340.
In the game you have to mark parts of an array of tiles. If the tiles in the corners of the mark are the same color, the marked area is done. If all tiles are done the level is finished.
Please give me feedback and report bugs.

2) If I'm understanding the game correctly, then colour isn't needed - it could also be played with different symbols representing the different blocks. This would allow it to run on all Rockbox devices - it's unlikely to be accepted into SVN unless it runs on all devices that it is possible for it to run on. Maybe you could use the bitmaps from an existing game - e.g. Jewels?

3) Can you also include the standard Rockbox header in your .c file? Assuming (of course) that you're releasing your code under the GPL.

Thanks for the feedback.
You are right, I will use Symbols for the non-color boxes and color symbols for these with colors. I also will use the coding guidelines. I will release a new version at the end of the week.
Include the standard header is no problem.

I also like this game, and also have one question: Do you visit Digg.com? There was a game just like this that was on there not too long ago.

A few comments as well:

1. The name sqb seems like an odd name when scrolling through the list of plugins.
2. From what I noticed, there isn't any checking to make sure there's still a possibility. If the object of the game is to beat the clock, and there's no more 'moves' left, then you're kinda out of luck. Out of the five times I played it, it only happened once, so I don't think it'd be a huge problem if there was no form of checking added.