Forge of Empires Residential, Production and Cultural Buildings List by Vanguard

Residential Buildings

Costs

Population

Income

Income
per hour

Diamond
costs

Hut

0 / 60

14

6 in 5 min

72

BRONZE AGE

Stilt House

Chalet

Thatched House

40 / 150

120 / 370

160 / 300

22

32

27

13 in 15 min

80 in 4 h

32 in 1 h

52

20

32

IRON AGE

Costs

Population

Income

Income
per hour

Diamond
costs

Roof Tile House

Cottage

Villa

400 / 600

250 / 890

–

44

73

87

18 in 15 min

110 in 4 h

100 in 1 h

72

27.5

100

200

EARLY MIDDLE AGE

Costs

Population

Income

Income
per hour

Diamond
costs

Frame House

Multistory House 1

Clapboard House

700 / 2,600

900 / 3,300

1,000 / 3,900

67

89

111

60 in 1 h

200 in 4 h

240 in 8 h

60

50

30

600 1

HIGH MIDDLE AGE

Costs

Population

Income

Income
per hour

Diamond
costs

Brownstone House

Town House

Mansion

1,800 / 7,000

2,800 / 10,500

–

94

156

188

90 in 1 h

340 in 8 h

340 in 4 h

90

42.5

85

300

LATE MIDDLE AGE

Costs

Population

Income

Income
per hour

Diamond
costs

Estate House

Apartment House

Manor

3,900 / 14,500

5,800 / 21,800

–

123

205

246

120 in 1 h

440 in 8 h

400 in 4 h

120

55

100

300

COLONIAL AGE

Costs

Population

Income

Income
per hour

Diamond
costs

Arcade House

Country House

Gambrel Roof House

Plantation House

5,800 / 21,800

7,200 / 27,300

8,700 / 32,800

–

155

207

259

311

180 in 1 h

560 in 8 h

1,350 in 24 h

660 in 4 h

180

70

56.3

165

350

1: Requires 600 diamonds to unlock technology once, no further diamond costs. It’s a dead end tech, so not a must.

Production Buildings

Costs

Population

Production
per hour

Size

Production
per hour / field

Diamond
costs

Hunter

96 / 0

28

34

3*3

3.8

BRONZE AGE

Pottery

Fruit Farm

Blacksmith

240 / 30

1,750 / 130

430 / 40

41

50

12

50

130

32

4*3

5*4

2*2

4.2

6.5

8

IRON AGE

Costs

Population

Production
per hour

Size

Production
per hour / field

Diamond
costs

Goat Farm

Butcher

Tailor

4,800 / 680

4,100 / 410

–

122

66

88

220

160

360

4*5

4*3

3*4

11

13.3

30

400

EARLY MIDDLE AGE

Costs

Population

Production
per hour

Size

Production
per hour / field

Diamond
costs

Tannery

Shoemaker

Bakery

7,800 / 1,800

12,100 / 1,500

–

54

77

103

160

210

480

3*3

3*3

4*3

17.8

23.3

40

400

HIGH MIDDLE AGE

Costs

Population

Production
per hour

Size

Production
per hour / field

Diamond
costs

Alchemist

Farm

Windmill

15,000 / 3,100

64,000 / 5,600

–

40

269

148

180

730

770

3*2

4*5

3*4

30

36.5

64.2

500

LATE MIDDLE AGE

Costs

Population

Production
per hour

Size

Production
per hour / field

Diamond
costs

Cooperage

Brewery

Spice Trader

61,000 / 10,800

56,000 / 9,500

–

164

136

86

490

400

730

3*4

3*3

3*3

40.8

44.4

81.1

500

COLONIAL AGE

Costs

Population

Production
per hour

Size

Production
per hour / field

Diamond
costs

Sailmaker

Tobacco Plantation

Clockmaker

Perfume Distillery

59,000 / 7,700

81,000 / 15,700

43,000 / 7,400

–

147

365

68

78

470

900

320

620

3*3

4*4

3*2

3*2

52.2

56.3

53.3

103.3

500

Production Details

After the basics were covered in the table above, let’s get into the details of production. Don’t worry: What’s better up there will stay better down here.
Each column shows the production of the corresponding interval. The brackets show what those give per hour / per hour and field.

Building

5 min

15 min

1 h

4 h

8 h

1 d

Hunter

7 (84 / 9.3)

14 (56 / 6.2)

34 (3.8)

56 (14 / 1.6)

84 (10.5 / 1.2)

169 (7 / 0.8)

Pottery

10 (120 / 10)

25 (100 / 8.3)

50 (4.2)

83 (20.8 / 1.7)

125 (15.6 / 1.3)

249 (10.4 / 0.9)

Fruit Farm

26 (312 / 15.6)

65 (260 / 13)

130 (6.5)

217 (54.2 / 2.7)

325 (40.6 / 2)

650 (27 / 1.4)

Blacksmith

6 (72 / 18)

16 (64 / 16)

32 (8)

53 (13.2 3.3)

80 (10 / 2.5)

160 (6.7 / 1.7)

Goat Farm

40 (480 / 24)

110 (440 / 22)

220 (11)

360 (90 / 4.5)

540 (67.5 / 3.4)

1,080 (45 / 2.3)

Butcher

30 (360 / 30)

80 (320 / 26.7)

160 (13.3)

260 (65 / 5.4)

400 (50 / 4.1)

790 (32.9 / 2.7)

Tailor

70 (840 / 70)

180 (720 / 60)

360 (30)

600 (150 / 12.5)

900 (112.5 / 9.4)

1,800 (75 / 6.3)

Tannery

30 (360 / 40)

80 (320 / 35.6)

160 (17.8)

270 (67.5 / 7.5)

410 (51.2 / 5.7)

810 (33.8 / 3.75)

Shoemaker

40 (480 / 53.3)

100 (400 / 44.4

210 (23.3)

350 (87.5 / 9.7)

520 (65 / 7.2)

1,040 (43.3 / 4.8)

Bakery

100 (1,200 / 100)

240 (960 / 80)

480 (40)

800 (200 / 16.7)

1,200 (150 / 12.5)

2,400 (100 / 8.3)

Alchemist

40 (480 / 80)

90 (360 / 60)

180 (30)

310 (77.5 / 12.9)

460 (57.5 / 9.6)

920 (38.3 / 6.4)

Farm

150 (1,800 / 90)

360 (1,440 / 72)

730 (36.5)

1,210 (302.5 / 15.1)

1,820 (227.5 / 11.4)

3,640 (151.7 / 7.6)

Windmill

150 (1,800 / 150)

390 (1,560 / 130)

770 (64.2)

1,290 (322.5 / 26.9)

1,930 (241.3 / 20.1)

3,860 (160.8 / 13.4)

Cooperage

100 (1,200 / 100)

240 (960 / 80)

490 (40.9)

810 (202.5 / 16.9)

1,220 (152.5 / 12.7)

2,440 (101.7 / 8.5)

Brewery

80 (960 / 106.7)

200 (800 / 88.9

400 (44.4)

670 (167.5 / 18.6)

1,000 (125 / 13.9)

2,000 (83.3 / 9.3)

Spice Trader

150 (1,800 / 200)

370 (1,480 / 164.4)

730 (81.1)

1,220 (305 / 33.9)

1,830 (228.8 / 25.4)

3,660 (152.5 / 16.9)

Sailmaker

90 (1,080 / 120)

230 (920 / 102.2)

470 (52.2)

780 (195 / 21.7)

1,160 (145 / 16.1)

2,330 (97 / 10.8)

Tobacco Plantation

180 (2,160 / 135)

450 (1,800 / 112.5)

900 (56.3)

1,500 (375 / 23.4)

2,260 (282.5 / 17.7)

4,510 (187.9 / 11.7)

Clockmaker

60 (720 / 120)

160 (640 / 106.7)

320 (53.3)

540 (135 / 22.5)

810 (101.3 / 16.9)

1,620 (67.5 / 11.3)

Perfume Distillery

120 (2,280 / 380)

310 (1,880 / 313.3)

620 (155)

1,030 (387.5 / 64.6)

1,550 (291.3 / 48.5)

3,100 (193.8 / 32.3)

Expiration of supplies

After completion, supplies expire after a certain time if they’re not collected. These are the timeframes:

Production interval

After completion, the supplies expire in:

5 min

1 h

15 min

1 h

1 h

2 h

4 h

8 h

8 h

16 h

1 d

2 d

Cultural Buildings

Costs

Happiness

Size

Happiness
per field

Diamond
costs

BRONZE AGE

Stone Circle

780 / 140

182

3*3

20.2

School

1,500 / 290

240

3*3

26.7

Tavern

2,900 / 440

280

3*3

31.1

Theater

–

540

4*3

45

100

IRON AGE

Costs

Happiness

Size

Happiness
per field

Diamond
costs

Triumphal Arch

1,900 / 1,400

190

3*2

31.7

Public Bath

6,000 / 3,700

570

4*4

35.6

Amphitheater

–

880

4*4

55

250

EARLY MIDDLE AGE

Costs

Happiness

Size

Happiness
per field

Diamond
costs

Marketplace

4,900 / 18,200

430

3*3

47.8

Inn

7,400 / 3,600

330

3*3

36.7

Gallows

2,200 / 2,600

160

2*2

40

Pillory

–

300

2*2

75

200

HIGH MIDDLE AGE

Costs

Happiness

Size

Happiness
per field

Diamond
costs

Church

66,000 / 45,000

520

3*3

57.8

Doctor

7,000 / 22,000

470

3*3

52.2

Printer

–

780

3*3

86.7

450

LATE MIDDLE AGE

Costs

Happiness

Size

Happiness
per field

Diamond
costs

Cartographer

30,000 / 19,000

320

3*2

53.3

Library

81,000 / 111,000

940

4*4

58.8

Academy

115,000 / 111,000

980

4*4

61.3

Palace

–

1500

4*4

93.8

500

COLONIAL AGE

Costs

Happiness

Size

Happiness
per field

Diamond
costs

Exotic Goods Vendor

Coiffeur

Trading Company

Travelling Circus

27,000 / 40,000

67,000 / 26,000

80,000 / 194,000

–

400

440

900

2800

3*2

3*2

3*4

5*5

66.7

73.3

75

112

500

Decorations

Costs

Happiness

Size

Happiness
per field

Diamond
costs

Tree

Obelisk

Memorial

0 / 30

20 / 0

40 / 40

18

18

72

1*1

1*1

2*2

18

18

18

BRONZE AGE

Costs

Happiness

Size

Happiness
per field

Diamond
costs

Flowers

Statue

Hedge

Bush

Pillar

Statue of Welcome *

Phoenix *

100 / 70

120 / 120

140 / 140

50 / 180

–

–

20

21

22

20

57

120

100

1*1

1*1

1*1

1*1

1*1

2*2

?

20

21

22

20

57

30

?

60

IRON AGE

Costs

Happiness

Size

Happiness
per field

Diamond
costs

Flower Tub

Monument

Fountain

Victory Pillar

Aqueduct

140 / 150

310 / 340

140 / 340

–

–

22

26

23

60

155

1*1

1*1

1*1

1*1

3*1

22

26

23

60

51.7

70

140

EARLY MIDDLE AGE

Costs

Happiness

Size

Happiness
per field

Diamond
costs

Floral Bush

Pond

Hedge with Flowers

Cypress

540 / 640

3,300 / 3,910

1,710 / 1,430

–

26

126

29

67

1*1

2*2

1*1

1*1

26

31.5

29

67

80

HIGH MIDDLE AGE

Costs

Happiness

Size

Happiness
per field

Diamond
costs

Fence

Flag

Signpost

Lantern

Gargoyle

2,800 / 3,560

2,800 / 580

460 / 3,560

1,910 / 2,950

–

27

32

32

35

73

1*1

1*1

1*1

1*1

1*1

27

32

32

35

73

90

LATE MIDDLE AGE

Costs

Happiness

Size

Happiness
per field

Diamond
costs

Nautical Statue

Potted Plant

Group of Trees

Tower Ruin

Waterspout Fountain

5,070 / 1,940

7,190 / 6,930

28,750 / 17,940

24,250 / 27,740

–

39

41

160

170

85

1*1

1*1

2*2

2*2

1*1

39

41

40

42.5

85

110

COLONIAL AGE

Costs

Happiness

Size

Happiness
per field

Diamond
costs

Guillotine

Neptune Fountain

Eagle Hedge

Kite

Ornamental Tree 1

Globe Statue

Peacock Hedge

Clock Tower

Flamingo Hedge

11,980 / 38,820

14,870 / 32,230

4,570 / 6,630

2,740 / 9,710

–

3,000 / 9,710

4,570 / 6,630

26,740 / 26,510

4,570 / 6,630

193

188

40

48

105

50

48

201

52

2*2

2*2

1*1

1*1

1*1

1*1

1*1

2*2

1*1

48.3

47

40

48

105

50

48

50.3

52

120

1: Needs to be researched, hence in order this time.

*: These buildings do not appear in the regular game, they were in the inventory when registering via their respective advertising campaign.