jrwriterx2: I am very interested to see how Sam will get out on top -- unfortunately he is up against the Devil, who does own his soul, so any way he does get out on top will probably be pretty amazing. Reaper is great, but my favorite new show has to be Fringe.

IGN: In regards to J.J. Abrams' Fringe, do find it's similarity to Chris Carter's X-files an homage? Also, do you think Fringe does well, despite it treading in similar waters as the X-files?

jrwriterx2: A lot of people are saying that Fringe reminds them of the X-Files. When I first saw the show I thought it could relate to the X-files, but I did not think Fringe was ripping it off. Though both shows have some similarities, Fringe is a far throw away from the X-Files. Fringe deals with mad science (you know, crazy experimental stuff) where humans are often the guinea pigs.

Just a lot of the stuff the show's writers have been coming up with is really cool and interesting. Who knows, maybe the show will gear towards Aliens eventually, but for now it hasn't. I really like the cast in Fringe as well. I think the show is doing well and I hope it continues to be successful.

IGN: Given your history with rap/hip-hop, do you still enjoy listening to rap music or hip-hop with uncensored lyrics?

jrwriterx2: Honestly speaking, "Not really." I will still check out my past favorite's new albums every once in a while to see what new material they came out with. While I usually do enjoy their new material, I could never listen to it all the time like I use to. The music just use to fit into the lifestyle, now that its gone, so is the music.

IGN: What do you think when entertainment genres cross-over (games for movies/vice versa)? Have you ever encountered a pleasant/good movie-from-game or played a nice game-from-movie?

jrwriterx2: There are a few good titles. The Mortal Kombat movie was a good example of how movies from games can be successful, although the sequel was horrible and should have never been made.

I remember Enter the Matrix being a pretty decent game from a movie. I think it might have been one of the first games to do the whole slow motion thing, which was pretty cool when it came out.

IGN: Should the powers that be stop with the cross-marketing?

jrwriterx2: Overall, the movie-from-game/game-from-movie just has to stop. There have been so many failed attempts that it gave cross-marketing a bad name. Resident Evil is a good example, while the movies were entertaining, they could have been done so much better.

IGN: What would you say is your process for your guides? What goes through your mind as you type/write?

jrwriterx2: Hmm -- I'm not really sure what goes on up there. My process is gathering information, I usually take notes when playing a game to later use in my FAQ, formatting it, then adding strategies in my own words. When I'm forming my strategies, I'm thinking of ways to format the FAQ so it looks clean and so it's easier to read.

When I'm writing strategies, I just try to make it all as understandable and informative as possible. I want to please the reader and for them to know that my guides are reliable sources of information.

IGN: Of your guides, which were your most enjoyable and which was the most arduous to finish?

jrwriterx2: I can tell you that they all were very enjoyable. Writing has always been something I liked doing. While I never really found my niche in writing before, I can finally say that writing strategy guides is it. I really enjoy writing my own strategies.

My Final Fantasy XII Gambit Strategy Guide is a great example. All of the gambit strategies are my own. Writing an actual strategy is different from just forming together an FAQ/guide of items, what these items do, and their locations. My Etrian Odyssey II F.A.Q. has a little bit of everything in it. That F.A.Q. was probably the most arduous because I felt I had to rush on it when I was first making it.

No one else made a Skill FAQ for Etrian Odyssey II and most sites won't accept an F.A.Q. if there is already one posted of the same type. The community was in desperate need of a Skill FAQ, so I was worried someone else would submit a Skill FAQ before me, which would have meant I did all that work for nothing. All in all, time worked out in my favor -- I got the Skill FAQ completed and just added on to it. Now what was meant to be just a skill FAQ is like a mini-strategy guide (I'm still working on that too).

IGN: You say on your MySpace that you can't live without your DS, but can you live without your Xbox 360?

jrwriterx2: Absolutely not! The Xbox 360 has just about everything a home console should have. I don't see how any gamer could live without one. The gaming experience -- as well as the overall online experience -- is just so much better on the Xbox 360 then any other console. Yes, the achievements are a big deal and are well liked by the community.

I prefer Xbox 360's exclusive titles over Sony's. I use my Xbox 360 for many other things as well. I watch all my movies and TV shows on my Xbox 360. I am also able to keep in touch with my long lost friends who moved away to other parts of the country (even one who moved out of the country). The Xbox 360 allows me to catch up by talking while we are playing games.

The only thing I can honestly say that the Xbox 360 does need is an internet browser. The PS3 and Wii both have some way to browse the net, so what's the reason for the Xbox 360 to not have one? Maybe in the future ...

IGN: To date, what's been the most innovative or creative player implement you've encountered (and how come)?

jrwriterx2: Well, one of my most memorable experiences has to be from The Legend of Zelda: Twilight Princess. Those metal boots were amazing, you remember right? When you would be walking on the ground and then, SLAM BAM! You're pulled up towards the ceiling by your boots and shortly after you are walking on the ceiling. That was pretty cool and it was definitely innovative.

Something else that I can say "made my jaw drop" was when Cliffy B showed off Gears of War at E3 2006. Watching Cliffy take that chainsaw gun to cut one of the Locust in half was so damn cool. It was that very moment that I made up my mind on the Xbox 360 -- in fact, I went out and bought one the very next day.

IGN: Do you believe videogames are legitimately art? And how come?

jrwriterx2: I kind of do and I kind of don't. It really depends on the game. When a good game collides with good art, that's when great games are made. I really want to play Eternity's Child.

That is a great example of how "art" can be expressed through games and look amazing. I think a developer has to look at their games as if it's a canvas. They need to make everything -- even the smallest items -- as detailed and as cool looking as possible.

IGN: Compared to your day job, how does guide writing compare? Would you consider it a way to make a living provided you were adequately compensated?

jrwriterx2: There is no doubt about it -- if I was able to play games and write strategy guides all day long (and I was getting paid to do it) I would definitely do it. Actually, I have thought about doing it as a full time job. The only thing is, I have no clue as to how I'd get started in something like that. Maybe one day I will be able to.

IGN: What's been the most complex or memorable character you've encountered?

jrwriterx2: Wow, this is a tough question. It's really hard to pick, I've come across so many memorable characters. Dexter (from the TV show of the same name) is definitely one of them. Whoever has seen the show already knows why. First, he is a serial killer who lives by a code (he only kill people who deserve it).

He lives by this code because his desire to kill is inevitable. So, he is very cautious, very neat, and very clean with his murders. The show also has many other elements that add to Dexter's character development. The way he narrates the show by thinking to himself is also great. For anyone who hasn't seen the show, I highly recommend it.

IGN: Have you anything else to add before you sign off?

jrwriterx2: I am always ready for a great match. So, if anyone wants to play over Xbox Live, my Gamertag is Keep It Moving -- remember it!

I am always looking for new people to play over Xbox Live with. I want to thank IGN for actually paying attention to the community's writers, actually rewarding them, and for making them feel appreciated. It really feels like my hard work has paid off. I want to also thank all my readers.

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