Does anyone experience some extreme slowdown online? like someone will knock me down and the lag gets so bad that the game just stops. My opponent almost recovers first and lets me recover but i momentarily can't do anything and i get hit again. happens alot when I play rolento especially

Does anyone experience some extreme slowdown online? like someone will knock me down and the lag gets so bad that the game just stops. My opponent almost recovers first and lets me recover but i momentarily can't do anything and i get hit again. happens alot when I play rolento especially

yes. it's stage related. training stage is fine for me. most people are a bit dim though and don't believe me when i say that there's stage dependant lag.

Does anyone experience some extreme slowdown online? like someone will knock me down and the lag gets so bad that the game just stops. My opponent almost recovers first and lets me recover but i momentarily can't do anything and i get hit again. happens alot when I play rolento especially

yes. it's stage related. training stage is fine for me. most people are a bit dim though and don't believe me when i say that there's stage dependant lag.

this happens on all USF4 versions somewhat.

on xbox 360 you see it alot when people are playing with wireless. on pc you notice it when people have the wrong settings or a weak computer.

I got a job with the mob making G's, doing some pick-ups, deliveries and transporting keys.

Is it me or does the Replay channel not work AT ALL in this version? Like I legit sat there for 10 minutes while the game jumped from lobby to lobby without finding any replays to watch, tried both Elite and Regular channels

Does anyone experience some extreme slowdown online? like someone will knock me down and the lag gets so bad that the game just stops. My opponent almost recovers first and lets me recover but i momentarily can't do anything and i get hit again. happens alot when I play rolento especially

yes. it's stage related. training stage is fine for me. most people are a bit dim though and don't believe me when i say that there's stage dependant lag.

this happens on all USF4 versions somewhat.

on xbox 360 you see it alot when people are playing with wireless. on pc you notice it when people have the wrong settings or a weak computer.

yea but on the ps4 it's worse than ever. i still can't believe i'm playing 3/4k pp players that haven't worked this out and insist on playing a lag fest on any stage other than training stage.

Hey guys I am form the Carolina's and trying to do some 1st to 10s with however is down. I need some help with specific match ups. Right now I am setting up a twitch account so maybe I can start streaming my progress.

I main Honda and i would like to get matches in with the following:
Rufus
Guile
Boxer

Everyone else I am ok against, I was just looking to get more comfortable in those. If you don't play them and still wanna do a 1st to 10 let me know I may still be down.
My PSN is AyzoRamon. add me and message who you play

- I swear I am on the only one online who has stable internet. Opponents internet strength seem to change from screen to scree,
- Lag is prominent in most matches.
- Have not had any sound issues
- The games seems far slower the the 360 or PS3 versions.

I still love how consumers blame other consumers instead of the companies shipping shitty ports.

Just wow...
You guys are seriously retarded.

I'm not normally one to complain but this port is fucking awful. It's actually a bit of a disgrace they haven't done more to fix it. Right now it's kinda like hands in ears "SF5 lalala" like they have no clue how bad it is.

I recently noticed input drops are another thing that's even worse than on PS3. I've been doing Guile's cr,lp, cr.mp link for 7 years and it's stupid easy to do now due to Guile's jab being buffed. I played a set online and missed this link around 10 times in a row as my mp just decided to not come out at all. If it did, too slow. Then all of a sudden I couldn't even throw a sonic boom. My opponent had a ton of player points and was hitting 1 framers like they were going out of style, but its not like i was intimidated into execution errors. I'm sorry but even playing Daigo wouldn't result in me missing that link 10 times in a row, there's just some really weird shit going on in this port.

I get the feeling that something like the red focus macro glitch would take about 5 mins of their time to fix (For those that don't know - if you use one button red focus, it won't work every time you turn the game on. To get it to work, you have to set your buttons in training mode). This was already fixed on the PS3. Maybe the stage lag is a lot harder to fix, but at least make the player base aware that it's a known issue that is being worked on. I will be going back to the PS3 version when I have my console back.

I was watching a stream a couple weeks back and the announcer mentioned a difference in move properties with Zangeif between the PS4 version and all other versions (don't remember what) is there a list anywhere with all the differences? We just swiched ultra to PS4 at the Walraven Weekly Detroit and would like to have these changes for the players who are still playing on Xbox360 at home.

I appricate this is a silly question but I am thinking of getting rid of my 360 and getting a PS4, I only really play Street Fighter so just getting ready for V, can a Xbox 360 TE stick work on the PS4? I don't mind shelling out for the console, might trade in my 360 to part fund it but having to buy a stick as well makes the whole thing rather costly.

I have seen mention of a Titan convertor, anyone have any experience with this?

I'm not sure which converter he was using Monday, but Skeeter Lethal was using a Xbox360 stick on the ps4 but after ten minutes or so he would have to unplug it and plug it back in

Has anyone have issues with there ps3 stick not working properly in begging of a match online? I have a madcatz te2 stick out of nowhere my kicks won't come out. But when i go on the ds4 works fine then by 2nd round the stick works again.

I had this happen yesterday, the ds4 was on the bed and was accidentally resting on the trigger when you hold a button down on the pad the same button on the stick won't work

Another thing I really despise about this game that's not a new thing but seems to be even worse on the PS4 version than usual =

I absolutely hate it when you are in a match that has variable lag, you are out playing your opponent etc, then certain players all attempt a tactic - try anything it takes to get a throw. Literally everything else goes out the window. They know it's laggy, so chances are you won't always tech it (even though you know it's coming and try to). This is something that didn't exist in SFxT and doesn't exist in SF5 either.

They'll try a billion jumps/air tastu's/whatever in a row until that one time your anti air doesn't work due to the lag, put you into hit/block stun, then throw. If it's laggy, good luck teching without literally mashing throw. Then you're stuck in vortex->death. Oh and if they have two bars, this whole thing becomes a mixup between mashing tech and getting FADC/Ultra'd for your troubles, or accepting you have to eat the throw, which then leads to vortex->death. You can't attempt to delay tech like you can offline or you'll get thrown every time.

My other personal favourite is players who take advantage of their characters fast walk speed in order to do use dash throw or focus dash throw to achieve the same thing. Again, you know they are going to do it, but the latency doesn't allow you to react to it. Even when you think you've teched correctly it really only works some of the time.

People can tell me these are legitimate mixups all they want, but anyone who really knows what I'm talking about will tell you it wouldn't work anywhere close to as well offline. Because the lag is variable, sometimes the tech has a certain timing, other times it's faster, others slower. Also, anti airs work exactly the same every time offline. It's almost as if some players have consistently bad connections to the point that they've mastered playing the laggy version of SF4 - a completely different version of the game to the one you or I play. They are the ones most likely to argue that SF4's netcode is way better than what we've had for SFxT and SF5.

I just think it's a missed detail by the developers. Most of the time for me if a connection is gray or any other color RIGHT AWAY after I've searched, it's playable. If it keeps flashing green/gray then it's probably having a hard time reading the connection.

Granted there are always exceptions to the rule but this is how I've been doing things. For me the good connections are REALLY good, and the bad are really bad, but not too much worse than shitty connections on anything else.

Another thing I really despise about this game that's not a new thing but seems to be even worse on the PS4 version than usual =

I absolutely hate it when you are in a match that has variable lag, you are out playing your opponent etc, then certain players all attempt a tactic - try any thing it takes to get a throw. Literally everything else goes out the window. They know it's laggy, so chances are you won't always tech it (even though you know it's coming and try to). This is something that didn't exist in SFxT and doesn't exist in SF5 either.

They'll try a billion jumps/air tastu's/whatever in a row until that one time your anti air doesn't work due to the lag, put you into hit/block stun, then throw. If it's laggy, good luck teching without literally mashing throw. Then you're stuck in vortex->death. Oh and if they have two bars, this whole thing becomes a mixup between mashing tech and getting FADC/Ultra'd for your troubles, or accepting you have to eat the throw, which then leads to vortex->death. You can't attempt to delay tech like you can offline or you'll get thrown every time.

My other personal favourite is players who take advantage of their characters fast walk speed in order to do use dash throw or focus dash throw to achieve the same thing. Again, you know they are going to do it, but the latency doesn't allow you to react to it. Even when you think you've teched correctly it really only works some of the time.

People can tell me these are legitimate mixups all they want, but anyone who really knows what I'm talking about will tell you it wouldn't work anywhere close to as well offline. Because the lag is variable, sometimes the tech has a certain timing, other times it's faster, others slower. Also, anti airs work exactly the same every time offline. It's almost as if some players have consistently bad connections to the point that they've mastered playing the laggy version of SF4 - a completely different version of the game to the one you or I play. They are the ones most likely to argue that SF4's netcode is way better than what we've had for SFxT and SF5.

Couldnt agree with you more.

I vsed a guy with 4k PP and all he did was attempt to tick throw me... once I started zoning him out I shut his whole gameplan down. Its really disgusting how bad players on PS4 are. The ranking system gives the impression that they are skilled which is what I dislike the most.

Id be happy if it just didn't lag as bad as it does. Unoptimized stages, being able to stream your gameplay, streaming music while playing all contribute to this shit being a mess online. When its not lagging it feels amazing, but this is so rare on the PS4 version.

I got a job with the mob making G's, doing some pick-ups, deliveries and transporting keys.

lol are you kidding? anyone i play these days that's half decent at the game knows about it and goes straight to training stage. it's not an exaggeration at all. go play the diner stage, then training stage against the same opponent and tell me you can't tell the difference.

the ps3 version is nowhere near as bad. it's something to do with the ps4 port. it gets to the point where you can't even do light to medium links with someone like cammy. to be honest i don't know why i'm even arguing with you about it because if you genuinely can't tell then that pretty much says it all.

Guys I'm having some SERIOUS issues. Starting yesterday USFIV has been running SUPER slow right from the loading screen...I'm talking lag that's 10x worse than when it first dropped. I gave it a little bit last night and it finally came around, but tonight I've restarted it twice and it's taking FOREVER for menus to load...the FUCK is going on here?

Edit: nvm, restarted console and it seems good to go. Shit was weird and scary...carry on...

"Fucking dumb lying bastards with small dicks on XBL is what ruins multi-player at times."
Machineking1313

lol are you kidding? anyone i play these days that's half decent at the game knows about it and goes straight to training stage. it's not an exaggeration at all. go play the diner stage, then training stage against the same opponent and tell me you can't tell the difference.

Not everyone can spot lag. I think it has more to do with your skill level. I can't notice extra lag often, but F3 alucarD was at one of my first tournaments over a year and a half ago and was able to point out which Xbox360's were set to 1080p instead of 720p

-Game looks better on PS4
-Still a bit of menu lag
-More lag, less reliable feeling on PS4/PSN when I play against a friend in my area (Seattle)
-Sound is still off in certain situations - ultras and when a round ends