CB has a steep enough learning curve has it is. If you want to retain players, setting them up for failure is not the way to do it.

The NUB is capable of giving player the ability to compete. But the entire rest of CB makes it nearly impossible. Steep learning curve, ridiculous amounts of farms which 90% of new players can't beat, and the fact that the NUB starts the second you create your account.

The starting store is ridiculous, encouraging players to waste money on items they won't need in 3 days. Encouraging players to go out and rent items that will typically bloat their PR is also silly. And FORGING? Of all the... bad... things to tell a new player to do, the TUTORIAL (you know, the thing teaching them how to play) is telling them to do the one thing that every player in the game (this includes the forgers) know is terrible.

When it comes down to it, everything else is okay, as long as the new player is spending the most precious resource in the game (BA) on something that MATTERS. Losing gives exp. Going into battle with a stupidly high PR still gives exp.

But if you're not fighting, you're not growing, and there is zero chance someone is going to stay like that.