2016 gaming recap

At the beginning of 2016, I mentioned to my wife Barbara that some people on the BoardGameGeek forums were talking about the “365 Play Challenge” – setting a goal to log 365 plays of various games during the course of the year. Barbara liked the idea, and so did I, so we set it as a goal for ourselves.

Every time we played a board game during the year, I logged the play in my BoardGameGeek account (user name ChaosAndAlchemy in case you’re wondering), using the excellent BG Stats app on my iPhone (it’s only a couple of bucks, and I personally love it). I also tweeted each play using the #365games hashtag. This lets me look back now that the year is over and reflect on what an awesome gaming here it has been!

365 Challenge

The main goal was to log 365 plays, averaging one per day (and yes, 2016 was a leap year, so we had an extra day to get there). Mission accomplished!

On December 17, during a run through several months of Pandemic Legacy: Season 1, we hit our 365th play. By the time the year ended on December 31, we had logged 385 plays in total.

Game 363-367 of the year: Pandemic Legacy. WE REACHED THE 365 PLAY GOAL!! And with a great game. Made it through May with a win. #365games

I’ll note here that I only logged plays of games that took place with the physical game, not online plays or plays against an app. We both played lots of app games as well (for me, mostly Star Realms, Pandemic, Backgammon and Chess), but only the real-world games counted for our challenge.

Now, while we mostly play games with the two of us, sometimes with friends added in, not every play included both me and Barbara. There were two games of Rhino Hero that Barbara played with a friend of ours at BoardGameGeek Con in Dallas in November while I set up and learned the rules to a different game (Shear Panic), so I only played 383 games myself. As for the other direction, I logged many plays of games at lunch breaks at work, plus a few at BGG Con while Barbara was doing other things, so Barbara’s total was 323 plays. Close enough!

10×10

Another common challenge that people set for themselves on BGG is the 10×10 Challenge. In the Normal version (which we ended up doing), you try to have 10 different games that you’ve played at least 10 times each by the end of the year. In the Hardcore version, you pick 10 games at the beginning of the year (plus one alternate) and aim to play each of those specific games at least 10 times during the year.

Mission accomplished on the Normal challenge! In fact, we ended up with 13 different games that we played at least 10 times. We accomplished the “11×11” in this case, but not 12×12 or 13×13.

I like that our 10×10 list has a mixture of some quicker games with a bunch of meatier titles as well. As you can see, we played the full 15 game campaign of Risk Legacy and about half of a Seafall campaign. Not shown here are our 7 games of Pandemic Legacy; it was a very Legacy year!

25×5

When we were at BGG Con, we played some games with one woman who said she was working on a 25×5 challenge. Similar to the 10×10 but rewarding more variety, the goal is to have at least 25 different games that you’ve logged 5 or more plays of.

At the time, we realized that we had already hit something like 22×5, so it wasn’t too much effort to get to the full 25. In the end, we ended up with 29 different games with at least 5 plays each.

100×1

This is one I noticed when looking at our stats as the year neared its end. We had logged plays of over 90 different games during the year; wouldn’t it be cool to get to 100? Yes, yes it would.

This is the one that I was scrambling to get at the end of the year. We hit 97 pretty naturally by mid December, so I looked through my collection to see which games just somehow hadn’t hit the table in 2016 yet.

Barbara and I played a quick game of Otters (yay!) to get us to 98. As I looked toward the last couple of days of the year, I knew we would be getting together with friends on December 30, and that turned into TIME Stories night (we played the Marcy case), which got us to 99. We also pulled out Euphoria, which somehow hadn’t made it to the table in over two years, bringing us to 100.

Of those 100, 45 were new-to-me games. BGG Con certainly helped in this regard, since we got to play a bunch of brand-new games but we also took advantage of the game library to try some older games that we had never played. This was how we discovered Trajan, one of our gems of the year.

The people

Part of the fun of tracking board game plays is the ability to look back at the end of the year and remember the events surrounding those plays. In addition to all of the great times with just Barbara and me, playing a game at home, I also loved recalling these:

The many games we played with our friend Dana before she shipped off to Air Force boot camp

The flurry of Codenames plus Agricola that we enjoyed while visiting friends in Florida

The Risk Legacy campaign we powered through with our friends Lisa and Brian before they moved to South Carolina

The time I sought out a board game store in Oakland during a business trip to San Francisco and taught a new friend how to play Patchwork, Pandemic and Dominion

The visit from Barbara’s distant relatives where we taught them to play Love Letter (and they got INTO it!)

The two separate visits from my friend Mark from Washington, where we not only pondered the mysteries of Sherlock Holmes: Consulting Detective and inhabited a galaxy far, far away in Star Wars: Rebellion, but also tried out one of Mark’s prototypes

The big board game day in April that I had almost totally forgotten – the only time all year we spent with our friend Ben. And I forgive him for convincing us to play Munchkin that night 🙂

The many games of Star Realms that I played with Jack, the young son of a friend who seemed to really appreciate the time with me

The gaming desert from the beginning of May, when Barbara and I put an offer on a house and started the process of moving, through the end of June, when we had finally moved. We got to 385 plays while only logging 5 plays in May and 8 in June.

The visit from our Florida friends to come spend time with us in the new house, when we played a whole bunch of Happy Salmon with their little girls.

The discovery of the beautiful World’s Fair 1893 in July and the introduction of it to friends throughout the year

The housewarming party populated with great friends and a truly weird mixture of games

The “we are adults, which means we can have cupcakes for lunch if we want to” day with our friend Jess, where we introduced her to Set and Medici

The epic dedication Barbara and I developed to solve The Ravens of Thri Sahashri, despite constantly discovering various rules we had missed

The days when we wanted to log plays of something but didn’t have much gaming ambition, so we fell back on Yahtzee and Fluxx

The visit from my non-gamer mom and stepdad where we introduced them to Betrayal at House on the Hill (a perfect choice, as it turned out)

It was a really, really good year of gaming, and I definitely have more concrete memories of so many good times with friends and family thanks to keeping track of my games played.

While I don’t think we’re going to get nearly as many plays in for 2017 (we’re trying the hardcore 10×10 but not the 365), I know we will continue to build memories and relationships around the gaming table, and I can’t wait.

Happy gaming new year, everyone!

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3 thoughts on “2016 gaming recap”

It’s great to see you blogging again, Michael! I’m glad to see the Ravens game on your list. I heard about it a few days ago from Eric Summerer and ordered it to try, and now I’m even more curious about it.