Street Fighter series

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Street Fighter (ストリートファイター,Sutorīto Faitā?), commonly abbreviated as SF , is a popular series of fighting games in which the players pit combatants from around the world, each with their own special moves, against one another. Street Fighter II is largely credited with setting the standards for all future games to come, and is regarded as a true classic series, (though still not the first game ever released). Capcom released the first game in the series in August 1987. In 1989, a beat em' up called Final Fight was created by the team who eventually would develop Street Fighter II. Eventually the Final Fight series merged into the Street Fighter canon when the Street Fighter Alpha series was made, giving many Final Fight characters frequent appearances in the games while some Street Fighter characters appeared in the Final Fight games as well.[1]

Street Fighter made its debut at the arcades in 1987, designed by Takashi Nishiyama and Hiroshi Matsumoto. The player took control of a lone martial artist named Ryu, who competes in a worldwide martial arts tournament spanning five different countries (United States, Japan, China, England, and Thailand) and ten opponents, two per country. The player could perform three basic types of punches and kicks, which varies in speed and strength, for a total six attack buttons and three special attacks: the Wave Fist in which the player launches a fireball, Rising Dragon Punch, and Hurricane Kick; or the Hadoken, Shoryuken and Tatsumaki Senpukyaku in Japanese, that could be performed only by executing specific motions. A second player could join in anytime and take control of Ryu's rival, Ken, during competitive matches and play the rest of the game as Ken if they won. The original Street Fighter has been noted by fans of the series for the considerable difficulty in executing special moves compared to its sequels.[2] The original game used pressure sensitive pads to measure the three strengths of attack used in the game. The harder the player hit the pad, the stronger the attack was. The pads quickly became damaged, and Capcom eventually abandoned them.

The original Street Fighter did not achieve the same kind of success as its successors, although it was ported to many popular home computer systems of the time as well as the TurboGrafx-CD console by NEC Avenue under the changed title Fighting Street. It wasn't ported to another console until its inclusion in Capcom Classics Collection: Remixed for PlayStation Portable and Capcom Classics Collection Vol. 2 for PlayStation 2 and Xbox.

After the release of the original Street Fighter, Capcom produced an NES game known as Street Fighter 2010: The Final Fight. This futuristic action game bore no real connection to the original Street Fighter or it's canon, although the English localization of the game changed the main character's identity from Kevin to Ken, implying that he is the same Ken from the original Street Fighter.

The side-scrolling beat 'em up Final Fight was originally promoted with the working title Street Fighter '89. While the game's title was changed due to its drastically different gameplay, Final Fight, unlike Street Fighter 2010, does take place in the same universe as later Street Fighter games.

Screenshots from various installments of the Street Fighter II series. Top to bottom: World Warrior, Champion Edition and Super.

Super Street Fighter II The New Challengers selection

Street Fighter II: The World Warrior, released in 1991, was the first true sequel to the original Street Fighter. It was one of the earliest arcade games for Capcom's CPS hardware[3] and was designed by the duo of Akira Nishitani (Nin-Nin) and Akiman (Akira Yasuda), who were previously responsible for Final Fight and Forgotten Worlds. Notably, even when Street Fighter II was released, Capcom had no idea what sort of phenomenon it was about to create. It believed that the game would do somewhat (but an unknown quantity) better than its CPS-based contemporary games, Final Fight and Mercs.

Street Fighter II was the first one-on-one fighting game to give players a choice from a variety of player characters, an option which created hitherto unknown levels of depth and replay value for an arcade game.[3] Each player character had a fighting style with roughly 30 or more moves, including previously nonexistent grappling moves such as throws, as well as two or three special hidden attacks per character. In the game's single-player mode, the player's chosen character is pitted against the seven other main characters before confronting the final four opponents, who were CPU-controlled characters that were not selectable by the player. Like in the original, a second player could join in and compete against the other player in competitive matches, with the multiple available characters allowing for more varied matches. Street Fighter II proved to be popular due to all these factors, eclipsing its predecessor in popularity, eventually turning Street Fighter into a multimedia franchise.[4]

Numerous home ports of Street Fighter II followed the original arcade game. In fact, demand for the game was so high that pirates created an unsanctioned, copyright-infringing Famicom/NES version, which saw a very limited release in Asian markets. Computer versions were released for 16-bit PCs, first by a number of copyright-infringing fans who strove to develop a PC version of the game, and later by Capcom, working with an external programming house.

The first official update to the series was Street Fighter II': Champion Edition (pronounced Street Fighter II Dash in Japan, as noted by the prime symbol on the logo), which allowed players to play as the four previously non-playable bosses and also allowed two players to choose the same character with one character drawn in an alternate color pattern.[5] The game also featured slightly improved graphics including differently colored backgrounds and refined gameplay.[3] A second update, titled Street Fighter II': Hyper Fighting, or Street Fighter II Dash Turbo, was produced in response to the various bootleg editions of the game. Hyper Fighting offered faster gameplay than its predecessors and new special techniques such as Chun-Li's Kikoken or Dhalsim's Yoga Teleport.[6]

Super Street Fighter II: The New Challengers, the third revision, gave the game a complete graphical overhaul and introduced four new playable characters: Cammy, Fei Long, Dee Jay, and T. Hawk. This game gave previous characters new basic moves, such as giving Vega standing kicks, new special moves, such as Vega's diving claw, and improvements to existing special moves, such as Ryu's Flaming Fireball or Ken's Flaming Dragon Punch. It was also the first game for Capcom’s CPS II arcade hardware. The fourth arcade version, Super Street Fighter II Turbo, (Super Street Fighter II X: Grand Master Challenge in Japan), brought back the faster gameplay of Hyper Fighting, along with a new type of special techniques known as super combos and hidden character Akuma.

Numerous home versions of the game had been release for various platforms including the SNES, Sega Genesis, PC Engine, 3DO, PlayStation, Dreamcast, Saturn and Master System. The games has released individually or through compilations such as Street Fighter Collection and more recently the Capcom Classics Collection series. Most notably, Capcom released Hyper Street Fighter II: The Anniversary Edition, a modified version of Super Turbo that allows players to select characters from all five versions of the game, was originally released for PlayStation 2 and Xbox and also saw a limited release in Japanese arcades.[7] Emulated versions have also been recently included in downloadable game services. The Wii's Virtual Console received the SNES versions of Street Fighter II, Street Fighter II': Champion Edition, Street Fighter II' Turbo: Hyper Fighting and Super Street Fighter II, and the Xbox 360's Xbox Live Arcade received an online-enabled version of Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting.

In 2008, Capcom released a remake of Super Street Fighter II Turbo for the PlayStation Network and Xbox Live Arcade service called Super Street Fighter II Turbo HD Remix.[8] It features fully redrawn artwork, including HD sprites, 4.5x the original size, done by artists from UDON.

After the release of the Street Fighter live-action film, two video game adaptations were produced. Though both used digitized graphics and featured the movie's cast, they were different in gameplay.

The arcade version was developed by Incredible Technologies and had many alterations to the Street Fighter II formula. Most of the Street Fighter II fighters were included, plus a couple of new characters: Sawada, from the movie, and Blade, a character with a bazooka, knives, and stun rod. The game also marked the first time Akuma was selectable by default. Some characters have new moves inspired by the movie, such as M. Bison's lightning bolt fingertips attack, most of which were exclusive to this game.

The home version, in contrast, was developed by Capcom themselves and reused the Street Fighter II engine, making the game play much closer to the main series. Blade was discarded, Sawada was given a different moveset, Akuma was once again a hidden challenger, and Blanka and Dee Jay (who weren't in the arcade game) were brought back.

Street Fighter Alpha: Warriors' Dreams (Street Fighter Zero in Japan and Asia) is the first entirely new Street Fighter arcade game developed by Capcom since the first iteration of Street Fighter II.[3] The game used the same art style Capcom previously employed in Darkstalkers and X-Men: Children of the Atom, with settings and character designs heavily influenced by Street Fighter II: The Animated Movie. Alpha expands on the Super Combo system from Super Turbo, by extending Super Combo meter into three levels, allowing for more powerful super combos, and also introduces Alpha Counters and Chain Combos, also from Darkstalkers. The plot of Alpha is set between the first two Street Fighter games and fleshes out the backstories and grudge matches held by many of the classic Street Fighter II characters.[2] It features a playable roster of ten immediately playable characters and three unlockable fighters, comprising not only younger versions of established Street Fighter II characters, but also characters from the original Street Fighter and Final Fight.

Rather than being a mere update, Street Fighter Alpha 2 ended up being a full sequel (to Alpha), featuring all-new stages and endings for each character, some overlapping with those from the original Alpha.[9] It also discarded the Chain Combo system in favor of Custom Combos, which required a portion of the Super Combo meter to be used. Alpha 2 also retained all thirteen characters from the original, adding five new characters to the roster along with hidden versions of returning characters. Alpha 2 was followed by a slightly updated arcade release titled Street Fighter Zero 2 Alpha and was released in Japan, Asia and Brazil, was ported to home consoles as Street Fighter Alpha 2 Gold (Zero 2 Dash in Japan). The home versions added Cammy as a hidden character.

Console versions of the three games, including the original Alpha 2 and the aforementioned Alpha 2 Gold, were released for the PlayStation and Sega Saturn, although versions of specific games in the series were also released for the Game Boy Color, SNES, Sega Dreamcast and even Windows. The home console versions of Alpha 3 further expanded the character roster by adding the remaining characters from Super Street Fighter II Turbo, along with Evil Ryu, and Shin Akuma. The Dreamcast version of the game was backported to the arcades in Japan under the title of Street Fighter Zero 3 Upper. A version of Upper, simply titled Alpha 3 outside Japan, was released for the Game Boy Advance and added three characters from Capcom vs. SNK 2. A PlayStation Portable version titled Alpha 3 MAX, or Zero 3 Double Upper in Japan, contains the added characters from the GBA version and Ingrid from Capcom Fighting Evolution.

A 3D version of the series, Street Fighter EX, was released in the arcades in 1996 and was developed by the company Arika. Due to Capcom only allowing the Street Fighter characters for license, these games are not a part of the official Street Fighter canon. It also introduced a cast of characters exclusive to this series.

The original EX game introduced Super Cancels and the Guard Break, mechanic. It was followed by Street Fighter EX Plus, an update that made the secret characters and bosses playable from the start and expanded the roster. A PlayStation version, Street Fighter EX Plus Alpha added new game modes and two more characters from the main series: Dhalsim and Sakura.

A sequel, Street Fighter EX2, was released for arcades in 1998. It introduced the Excel mechanic, similar to the Custom Combos seen in the Alpha series. An update called Street Fighter EX2 Plus made the Excel combos easier to perform, and introduced much more powerful Super Combos that required all three levels of the Super Gauge: the Meteor Combos. EX2 Plus, like its predecessor, also received a PlayStation version.

The final game in the series, Street Fighter EX3, was released exclusively for the PlayStation 2 and did not receive and arcade version. This game included team battle and tag-team modes, and Ace, a character whose moveset could be customized by the player.

Arika also released a spin-off of Street Fighter EX in arcades, called Fighting Layer. The gameplay was very similar to the EX games, and even featured two of the EX characters (Allen Snider and Blair Dame), but was not an actual Street Fighter game, and was distributed by Namco.

The true sequel to Street Fighter II, Street Fighter III: New Generation, made its debut to the arcades on the CPS3 hardware in 1997.[11]Street Fighter III discarded the character roster from previous games, with only Ryu and Ken returned,[12] introducing several new characters in their place, most notably the female ninja Ibuki, twin brothers Yun and Yang, and grappler Alex (who is also the game's protagonist). Street Fighter III introduced the Super Arts selection system and the ability to parry an opponent's attack.[13] Several months after its release, it was followed by 2nd Impact: Giant Attack, which made adjustments to the gameplay and added two new characters, as well as the return of Akuma and bonus rounds. 3rd Strike: Fight for the Future, released in 1999, was the third and last iteration of Street Fighter III, bringing back Chun-Li and adding four new characters to the playable roster.

The first two Street Fighter III games were ported to the Sega Dreamcast as a compilation titled Street Fighter: Double Impact. Ports of 3rd Strike were released for the Dreamcast as a stand-alone game and then included in the compilation Street Fighter Anniversary Collection for the PlayStation 2 and Xbox.

Street Fighter IV is a 2008 fighting game produced by Capcom. It is the first brand new Street Fighter game released by Capcom since the arcade release of Street Fighter III 3rd Strike in 1999. The arcade game was released in Japan on July 18, 2008 and was given a limited release in North American arcades in August. Home versions were released for the PlayStation 3 and Xbox 360 and PC on February 12, February 17, and February 20, 2009, in Japan, North America, and Europe respectively.

The characters and environments in the game are rendered as 3D models with polygons but use a stylized effect to give them a hand-drawn look, with certain select attacks displaying ink sprays during the fights. The art director and character designer is Daigo Ikeno, who previously worked on Street Fighter III: 3rd Strike aims at staying true to the Street Fighter II style.

Chronologically set between the Street Fighter II series and the Street Fighter V series, Street Fighter IV was initially meant as a return to the series' roots, ie Super Street Fighter II Turbo, which Ono considers to be "the king of Street Fighter games". Thus, the experience provided by Super Street Fighter II Turbo became the main influence for the Street Fighter IV development team, and all its characters were intended to be in the game. However, the four characters introduced in Super Street Fighter II were dropped for the arcade version of the game, so the final playable character roster became that of Street Fighter II': Champion Edition, along with four additional characters, new to the series. Despite this, Cammy and Fei Long were added in the console versions of SFIV, while T. Hawk and Dee Jay were added in the Super update. Additionally, characters from the Street Fighter Alpha and Street Fighter III series were added in later versions of the game, alongside seven more new fighters, bringing the total to 44 fighters by the time the latest update, Ultra Street Fighter IV came out.

Reception for the game has been overwhelmingly positive, with scores appearing in reviewer's top rankings. Joe Juba from Game Informer's March 2009 issue stated that the game, "...is a distillation of everything the genre does right. It delivers the intensity of competition...all through elegant techniques that are easy to learn and difficult to master."

The newest main installment, Street Fighter V was released exclusively for the PlayStation 4 and PC on February 16th, 2016. The first major updated version, Street Fighter V: Arcade Edition, will be released in January 16th, 2018.

Capcom has also produced fighting games involving licensed characters from other companies and their own properties. In 1994, Capcom released the Marvel Comics-licensed fighting game X-Men: Children of the Atom , which featured Akuma from Super Turbo as a hidden guest character. It was followed by Marvel Super Heroes in 1995, which featured Anita from Darkstalkers.

A notable similarity: the Illuminati are both an organization in Street Fighter (in the Street Fighter III series) as well as in Marvel Comics (Professor X is a member, and they are responsible for the events of World War Hulk).

Capcom also produced a series of similar crossover fighting games with rival fighting game developer SNK. The games produced by Capcom includes Capcom vs. SNK: Millennium Fight 2000 in 2000, which features character primarily from the Street Fighter and The King of Fighters series. It was followed by a minor upgrade, Capcom vs. SNK Pro ; and a sequel titled Capcom vs. SNK 2, both released in 2001. All three games were produced for the NAOMI hardware as well. The SNK-produced fighting games of this crossover includes the Dimps-developed portable fighting game SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color in 1999 and SNK vs. Capcom: SVC Chaos for the Neo Geo in 2003.

From 2003 to 2008, the Versus series of Capcom fighting games saw no new releases, though Capcom and Namco produced the crossover action role-playing game Namco × Capcom for the PlayStation 2 in 2005.

On December 11, 2008, Capcom released a new crossover fighting game. Titled Tatsunoko vs. Capcom: Cross Generation of Heroes, the game features characters from both companies' properties. Characters such as Ryu, Chun-Li and Mega Man on Capcom's side; along with Eagle Ken of Gatchaman and Casshern of Neo-Human Casshern on Tatsunoko's side. Initially released only in Japan, demand from fans saw the game receive an international release entitled Tatsunoko vs. Capcom: Ultimate All-Stars.

Prior to the JAMMA show (officially the Amusement Machine Show) in Tokyo in 2005, rumours were circulating that Capcom would unveil a new entry in the series, most probably Street Fighter IV.[16] These reports proved erroneous, however. Though Capcom dropped hints that a new "combat game" would be unveiled at the show, this turned out to be War of the Grail, a 3D battlefield game yet no information was revealed for two years. Several factors would seem to count against the possibility of the series receiving another installment: 2D games have dramatically decreased in popularity, and 2D fighters are now considered little more than a niche market. This is also coupled to the rising costs of producing video games in the modern industry—Capcom has reused the sprites of some of the characters in its games for over a decade at this point, unable to justify the expense of redrawing them against projected sales of the games.

Recent 2D Capcom fighters have focused more on the formula of SFA3 and the Vs. series by including as many characters as possible, often from different fighting series. Examples of this include the Capcom vs. SNK games[17] and the more recent Capcom Fighting Evolution.[18] Another trend is the near-extinction in arcades of traditional arcade games such as the Street Fighter series in favour of party games. Furthermore, current-generation arcade and home hardware have a smaller amount of RAM, into which animation frames are loaded, than a new-generation 2D game would probably require. However lately, the new generation of arcade systems intends to base itself more directly on computer hardware, making arcade systems practically upgradeable computers running the game, bringing on the latest CPU and graphics card technology as well as great RAM capacity.

Rumors of Street Fighter IV being in development were sparked in July 2005 at the San Diego Comic Convention where a Street Fighter panel was held. Representatives from UDON Comics and Capcom USA said that there was something in the works. However, given the fact that Street Fighter Alpha Anthology was announced later on in the year, they might have been referring to that title. As Hyde Park Entertainment and Capcom announced a Street Fighter movie, The Legend of Chun-Li, to be released in 2008, Capcom also stated a multiplatform to coincide with the 20th anniversary of Street Fighter which would include new games. On October 17, 2007 Capcom unveiled Street Fighter IV at a Capcom Gamers Day event in London. The game would be in 2.5D.

Capcom has also licensed Street Fighter to developer Daletto for a PC versus fighter, Street Fighter Online: Mouse Generation. The game solely uses the PC's mouse for combat, and the characters are customizable to some degree. Confirmed thus far are Ryu and Chun-Li, as well as two new characters, Hiko and Teiran.[19]

On late December 2014, Capcom revealed Street Fighter V. It was released in February 2016.

A Hong Kong movie version was also released in 1993 called Future Cops or Chao ji xue xiao ba wang (超級街頭霸王 (called 超級學校霸王 in Taiwan))[20] roughly translated School King (and a.k.a. Future Cops), but it was an "unofficial" adaptation so the characters names were heavily changed; one notable play on words is E. Honda is changed to Toyota.

In the Channel 4 sit-com Father Ted, Father Dougal McGuire and Father Damien (Damo) Lennon play Street Fighter.

In October 2006, Hyde Park Entertainment and Capcom announced its intention to produce a film adaptation of the game series in a joint venture, with the storyline to focus on the Street Fighter character Chun-Li. Screenwriter Justin Marks was attached to write a script for the adaptation. Street Fighter: The Legend of Chun-Li was released in 2009 to celebrate the 20th anniversary of the series.[21] The film adaptation is part of Capcom's multi-platform launch for 2008 that will also launch video games and a potential TV series in 2008.[22]

CollegeHumor contains a satire called Street Fighter: The Later years[1], a series documenting the fighters ten years after the game's tournament ended.

There have been various Street Fighter comic books produced, including Masaomi Kanzaki's Street Fighter II manga (one of the few Street Fighter manga titles translated into English), and a role-playing game adaptation released by White Wolf in 1994.

Masahiko Nakahira did four different Street Fighter manga series: Cammy Gaiden (translated and released in English as Super Street Fighter II: CammyGaiden by Viz Media), Street Fighter Zero (translated and released in English as Street Fighter Alpha), Sakura Ganbaru! and Street Fighter III: Ryu Final. Street Fighter Alpha, Sakura Ganbaru! and Street Fighter III: Ryu Final have all been released in English by UDON. Two characters created by Nakahira, Evil Ryu (introduced in Street Fighter Alpha 2)[26] and Karin Kanzuki have been integrated into the Street Fighter canon by Capcom.

Malibu Comics launched a Street Fighter comic series in 1993, but it flopped, lasting only three issues.[27] Asian comic book publications outside Japan were also available; that contains canon-type storylines or totally unrelated to the official backgrounds from Street Fighter universe (practically just borrowing characters and their special moves). These publications arose at the era when Street Fighter II was popular in the Asian continent, especially Hong Kong, Singapore, Thailand and Indonesia (the most popular publication was from Jade Dynasty which was based in Hong Kong).[28] Most of these publications were not yet known to be legally licensed from Capcom.

UDON has been licensed by Capcom to produce an American comic book based on the Street Fighter franchise, in addition to Darkstalkers and Rival Schools. This series draws not only on the established Street Fighter canon, but also occasionally addresses various retcons, and even draws from fanon and non-official sources as well. In 2005, UDON released Street Fighter: Eternal Challenge, the first Capcom series history and art book to be translated into English.

On April 14, 2006, Sabertooth Games released a Street Fighter set for it's Universal Fighting System (UFS) game along with a set for Soulcalibur III. This was not the gaming companies first release for UFS, that being a Battle box for Penny Arcade released in February 2006. As the name implies, UFS is to be a universal system. There are plans to incorporate other licenses into the game, slated for December 2006, being based on SNK's The King of Fighters and Samurai Shodown series.

The first set for Street Fighter featured cards for Chun-Li, Dhalsim, Ken, Ryu, Sagat and Zangief. A later expansion, Street Fighter: World Warriors, included the remaining characters from the Street Fighter II series, Blanka, Balrog, E. Honda, Guile, M. Bison and Vega. Another set, titled Street Fighter: The Next Level, was released in December 2006, parallel with the SNK release. The characters included are Akuma, Fei Long, Dudley, and Cammy. A new expansion, Street Fighter: The Dark Path was released February 14, 2007 along with the next Soul Calibur Set, Soul Arena. Characters include a new version of Chun-Li and (Evil) Ryu, along with Adon, Charlie, Rose, Sakura, T.Hawk and Twelve. A new set, entitled Street Fighter: Extreme Rivals, which was released in May 2007, features Cody, Dee Jay, Ibuki, R. Mika, and a new version of Ken.

In July 2007 Sabertooth Games will release an exclusive Battle Pack featuring a battle between Ryu and Akuma. These 2 sixty-card decks will be fully compatible with the Universal Fighting System and contain 36 unique cards.

White Wolf released a storytelling game based on the series in 1994 (featuring characters from Super Street Fighter II). The system used many of the game mechanics of the World of Darkness games. The system is now out of print but retains a small following on the internet.

The books published in the series are Street Fighter: The Storytelling Game, Street Fighter: Player's Guide, GM Screen/Shades of Gray, The Perfect Warrior, Contenders, and Secrets of Shadowloo. Also see Street Fighter: The Storytelling Game Characters for a list of fighters in the RPG series.

Living Room Games planned to release a d20 storytelling game based on the series in 2004 known as Street Fighter: Capcom World Tournament. The company planned to release a number of books linking various Capcom fighting games related to Street Fighter such as Final Fight, Darkstalkers, and Rival Schools. Unfortunately the company was unable to release more than a demo and it current fate is on hiatus.

Street Fighter has been ported, without Capcom's authorization, to the Famicom in Asia. It has appeared in several multicarts in China. One of the popular titles was known as Master Fighter, that had several sequels (including one featuring Nintendo character Mario). Due to memory limitations of the Famicom system, the bootleg copy was unable to list all the available rosters; the only characters available are Ryu, Guile, Chun-Li, Zangief and non-playable M. Bison (his original Japanese name Vega, was misspelled as Viga). Another title is Super Fighter III, and due also to hardware limitations, only nine among the normal roster of twelve are selectable characters (missing were Balrog, E. Honda, and Zangief). Character names, captions and subtitles during the endings are also removed. Chun-Li's stage was redesigned as the Forbidden City outdoors rather than one of China's busy streets.

ファミコン版 ストリートファイターⅡ

In 1992, the Hotel Keitel bootleg group in Korea released a Korean version of the game known as SFIBM, running on PC compatibles. Programmed by Jung Young Dug, the first release had only Ryu and Guile available. Eventually all the characters were released (although hand-drawn versions of SNK's Andy Bogard and Terry Bogard replaced Vega and Balrog in some versions). However, SFIBM is said to have been one of the inspirations for the creation of the M.U.G.E.N fighting game engine.

The gameplay was quite poor, but many of the data files were unoptimized and available for editing. After the game had proliferated to the West, Derek Liu and Brian Chan used this information to edit the files into SFLiu,[29] the closest translation of Street Fighter II Turbo the game engine could allow. After adding in Balrog and Vega, they updated the files to Super Street Fighter II standards.

As more and more editors worked on the game, more patches were created. The most widespread of these patches were SFWarm by Stan Warman (which added new features for all the characters), SFJenn by Jenn Dolari (which added the Mortal Kombat characters of Mileena and Kitana) and SFNinja (which replaced most of the roster with parody versions of Mortal Kombat's numerous ninjas).