Although BioShock Infinite is a visual masterwork, mechanically speaking it represents a major step back from previous games. In this piece I discuss how the game's biggest component - combat - has been made far less entertaining than past games.

Disclaimer: I work for a Kickstarter studio. r n r nTypically the game delays are the result of setting release dates on Kickstarter without knowing what your final budget will be. If you ask for 500,000 and get 1.5 million, do your backers expect you to pocket that money and ...

Part of me wants to say won 't the people who would go to the trouble of abusing the system also just pirate games, so are these even lost sales But a part of me also knows that there 's a lot of people who would do this sort of ...

Really nice write-up and insight. As a fan of stealth games I definitely need to give Invisible, Inc. a check. Name-dropping Spelunky, XCOM and FTL also hasn 't helped to reduce my interest... r n r nI think the problem with time limits you cite at the end is always ...

Great article, and I think a really illustrative example in that you picked the exact same puzzle - yet rearranging all the elements to be more comprehensive makes all the difference. r n r nI actually recommend that anyone interested in designing puzzles, check out Portal 2 's level creator. ...

The so what do you actually do around game designers is something that can 't be clarified enough. In the eyes of consumers especially, I think the creative director is the closest thing there is to the popular vision of a game designer , yet even then I think there ...