Author
Topic: MCG coding (Read 929 times)

"Sorry this doesn´t make sense. I can´t help you. Screenshot would be enough, what should i do with java script? And please upload somewhere else, not dropbox, hate that."

That's the only type of error message that pops up?and if you can recommend another site that hosts pics (thats better) then okay, i'm just using what i've found?

"Im impressed you could start and work with editor on XP... - i only can get it to run on windows 98."

the only problem i have with MCG on xp is the screen refresh rate. it seems to want 75hz (to display the framing/view of the game correctly) when i ordinarily have the monitor set to 60hz.if its set to 60hz it plays fine but the image is stretched a bit horizontally cutting the edges of the image off.this is on a screen set to 1280*720 res. i hadn't noticed any problems with the editor.

i have win7 on another drive and was in the process of switching over from xp. so i might try that method you showed on how to run MCG on win7 etc.i made an iso image of the cd and just have another step or 2 to do and i might get the engine up and running again.

"When you had hope using editor to edit existing missions - im sorry to disappoint you. Editor never allowed that. Only creation of new maps - and only in it´s limited limits and content. For doing more it always needed abl scripting."

no i wasn't saying i was trying to edit existing missions. i said that now when i try to make a mission and then try to run it, it causes the game to crash.

and yes, i was meaning that ABL scripting (coding) was required to extend the editor. that's why i started a page on the subject and am working at getting some results.

i'm not meaning to cause any disharmony here, would prefer just to get back to work.

They made brightness changes by editing prefs.cfg... so usually you should have same graphic settings like in repulse by using its preferences.Darkest hours is that big cause it contains all other versions. So using darkest hours makes turncoat and all other standalone versions obsolete. And it's prepared same way like they where done, everything is pre installed. Just download extract and play with mounted ISO.

I dont see the need to get editor running on other than basic game versions. When you have a valid installation with running editor you can do all changes with that version by using extracted mission files. The missions can be saved as dpk files and then converted to fst files with extender. The fst files can be shared between all versions cause they contain all missions files then. Only sol files or mpk files for solomissions or multi-player need to be added separate into savegamefiles folders to make them run in-game. So when you have one working editor you can do changes for all... no need to get it run on other versions then.

at the time i was looking at win7 as the new platform to run MCG which comes with the problem of incompatibility with the 32bit installation, which (i thought?) was the reason for downloading and installing (actually just unzipping a pre-installed form of the game from a compressed archive) MCX_Original.7z.