[OFFICIAL] MoP Beta Hunter Information

Welcome to the Official Mist's of Pandaria Beta Hunter Information thread! Myself and Asrialol will do our best to keep this updated for you all.

"Good to Know" Random Information:

Do not be alarmed by the reduced weapon damage for many of our abilities. ALL classes are getting this treatment to balance low level PvP and will be balanced at higher levels due to the increase in weapon damage in Mists of Pandaria. Do not worry. All will be fine.

All classes are losing their ranged slot, including hunters. However, bows/crossbows/guns will be considered main handed and will take up that slot. Our ranged weapons will be gaining extra stats to offset the loss of our polearm/staff. In addition to this, hunters no longer have a minimum range.

We will have to stack Expertise! Hunter shots will be able to be dodged, so we will need 7.5% expertise, as well as 7.5% hit.

Bows/guns/crossbows show up sheathed on our back.(Video courtesy of Inhide.)

Potentially a precursor to getting our own quivers! Quivers appear on our back for a quest in Townlong Steppes.(Courtesy of TheDoomCookie over at Petopia)

Stampede, our new level 87 ability, does not work with Lynx Rush, Kill Command, or Blink Strike. Our main pet will use these abilities, but the other four summoned will not. Other abilities(such as Spirit Mend, Growl, Cower, and buffs) will all be used if set on auto-cast(or with a macro, especially for Spirit Mend with 5 Spirit Beasts!).

All Aspects are now on the GCD, meaning they can longer be macro'd.

Racials:

For those Hunters out there curious to current Racial standings and what will affect your huntering!

Every Man For Himself: Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects. Instant. 2 minute cooldown.

Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. Instant. 2 minute cooldown.

Elusiveness: Reduces the chance enemies have to detect you while Shadowmelded.

Wisp Spirit: Transform into a wisp upon death, increasing speed by 75%.

Cannibalize: When activated, regenerates 7% of total health and mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. Instant. 2 minute cooldown.

Will of the Forsaken: Removes any Charm, Fear and Sleep effect. This effect shares a 30 sec cooldown with other similar effects. Instant. 2 minute cooldown.

Touch of the Grave: Your attacks and damaging spells have a chance to drain the target, dealing 13,680 Shadow damage and healing you for the same amount.

Roar of Courage and Spirit Beast Blessing: New: The beast lets out a roar of courage, increasing the mastery of all party and raid members by 3,000 within 100 yards. Lasts for 60 sec.

Turtle

Serpent

Serpents Swiftness: New: Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10% for 2 min. 1.5 minute cooldown.

Hyena

Cackling Howl: New: The hyena lets out a cackling howl, increasing the melee and ranged attack speed of all party and raid members within 100 yards by 10% for 2 min. 1.5 minute cooldown.

Ferocity
Tenacity
Cunning

Originally Posted by Blizzard Entertainment

Every pet has 3 specs: Ferocity, Tenacity and Cunning. These work much like class specs, with a similar UI.

Pets come with the spec you'd expect (Ferocity for kitties) but you can change it. If you want a tanking cat or a DPS crab, you can. If you have a favorite pet, you can just always use that one and swap the spec around. I hope to see A LOT of DPS crabs.

Each spec comes with 2-3 active and 2-3 passive abilities. We took a careful look at what pet talents most hunters were taking and tried to take the best of those. Things like Roar of Sacrifice, Last Stand and Heart of the Phoenix made the cut.

We didn't think we were getting a ton of gameplay out of the pet talents on live -- players interacted with them even less than the class talents -- and we didn't think pets needed the full tiered system like the Mists talent implementation, so we decided the best way to offer pet customization is to let hunters choose their pet mostly because of how it looks (and its one special ability) and not from its role.

Kill Shot: You attempt to finish the wounded target off, firing a long range attack dealing 420% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec..

Silencing Shot: A shot that silences the target and interrupts spellcasting for 3 sec. 20 second cooldown.

Wyvern Sting: A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. Only one Sting per Hunter can be active on the target at a time. 10 Focus. 60 second cooldown.

Binding Shot: You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. 20 Focus. 45 second cooldown.

Level 45

Aspect of the Iron Hawk: The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 10%, and reducing all damage taken by 15%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk.

Spirit Bond: While your pet is active, you and your pet will regenerate 2% of total health every 2 sec.

Exhilaration: Instantly heals you for 30% and your pet for 100% of total health. Instant. 2 minute cooldown.

Level 60

Fervor: Instantly restores 50 Focus to you and your pet and an additional 50 Focus over 10 sec. 30 second cooldown.

Dire Beast: Summons a powerful wild animal to attack your target in combat for 15 seconds. Each time the animal deals damage, you will gain 5 focus. 30 sec cooldown.

Thrill of the Hunt: You have a 30% chance when you fire a ranged attack that costs Focus and Kill Command to reduce the focus cost of your next 3 Arcane Shots or Multishots by 20.

Level 75

A Murder of Crows: Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown is reduced to 1 minute. 60 Focus. 2 minute cooldown.

Lynx Rush: Your pet rapidly charges from target to target, attacking 9 times over 4 sec, dealing 200% of its normal attack damage to each target. The pet must be within 10 yards of the target to Lynx Rush. 1.5 minute cooldown.

Level 90

Glaive Toss: You hurl two glaives toward a target, each dealing 872 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return. 15 Focus. 15 second cooldown.

Powershot: You wind up a powerful shot, which deals 800% weapon damage to the target and 400% weapon damage to all enemies in between you and the target. Enemies hit by Powershot are also knocked back. 20 Focus. 3 second cast. 60 second cooldown.

Barrage: Rapidly fire a spray of shots forward for 3 sec, dealing a total of 640% weapon damage to the target and an average of 320% weapon damage to each other nearby target. 40 Focus. 3 second channel. 30 second cooldown.

New Glyphs and Changes:

Originally Posted by MMO-Champion

Major Glyphs

Glyph of Animal Bond: While your pet is active, all healing done to you and your pet is increased by 10%.

Glyph of Black Ice: While you move through the area affected by your Ice Trap you gain 50% movement speed.

Glyph of Camouflage: Your Camouflage ability now provides stealth even while moving, but your movement speed while Camouflage is active is reduced by 50%.

Glyph of Chimera Shot: Increases the healing you receive from Chimera Shot by an additional 2% of your maximum health.

Glyph of Mending: Increases the total amount of healing done by your Mend Pet ability by 60%.

Glyph of Mirrored Blades: When attacked by a spell while in Deterrence, you have a 100% chance to reflect it back at the attacker.

Glyph of Misdirection: When you use Misdirection on your pet, the cooldown on your Misdirection is reset.

Glyph of No Escape: Increases the ranged critical strike chance of all of your attacks on targets affected by your Freezing Trap by 20%.

Glyph of Pathfinding: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%, and increases your speed while mounted by 10%. The mounted movement speed increase does not stack with other effects.

Glyph of Scattering: Your Scatter Shot also removes all damage over time effects from the target.

T14 4p: Increases the duration of your Bestial Wrath ability by 6 sec, increases the chance for Black Arrow to trigger Lock and Load by 20%, and increases the ranged attack speed granted by Steady Focus by an additional 10%.

Thought I'd make a place to put it all for everyone to see. I'll try and keep it updated as best as I can.

First of all, Thank you! Do you know whether all these glyphs are all Major or all Minor glyphs? Or is it all just New glyphs from both types?

Originally Posted by Aettis

Glyph of Aimed Shot
If used while your Camouflage is active, your Aimed Shot ability also reduces the target's movement speed by 50% for 6 sec.

This is a welcome change for all PvP hunters I assume, especially with the new Camouflage glyph down below.

Originally Posted by Aettis

Glyph of Aspect of the Cheetah
Your Aspect of the Cheetah no longer causes you to be dazed when struck. Instead, the effect is cancelled and all your Aspects are placed on a 4 sec cooldown.

I was hoping Cheetah aspect no longer caused daze by default, and we don't have to use a glyph slot to achieve this effect. But oh well.

Originally Posted by Aettis

Glyph of Camouflage
Your Camouflage ability now provides stealth even while moving, but your movement speed while Camouflage is active is reduced by 50%.

This is good, and I think this is a step in the right direction to make Camouflage more useful. However I wonder if you'd still be seen if enemies get close to you like it is now. If so, this really doesn't make Camouflage THAT much useful since it's still a very situational ability, and a pretty shitty one for a lvl85 ability.

Originally Posted by Aettis

Glyph of Chimera Shot
Increases the healing you receive from Chimera Shot by an additional 5% of your maximum health.

Without knowing how much health you'll have at lvl90 I can't put into context how much difference this 5% extra healing will make. But this is good nonetheless for PvP as every little helps.

Originally Posted by Aettis

Glyph of Endless Wrath
While Bestial Wrath is active, your pet cannot be killed, but can still be damaged.

Another good glyph for PvP. I guess if you pop B.Wrath right before your pet gets gimped you can save your pet. May have some PvE uses assuming that Blizzard makes another shitty raid for hunters like Dragon Soul.

Originally Posted by Aettis

Glyph of Explosive Trap
Your Explosive Trap also knocks enemies back from the trap when it explodes.

Knockback hooray! This will be good for keeping melee away if you drop explosive trap under your feet when they come close. But I wonder how much distance they get knocked back for?

Originally Posted by Aettis

Glyph of Steady Shot
Your Steady Shot now reduces the target's movement speed by 50% for 6 sec if used on a target within 8 yards.

This is good, basically they incorporate Conc.Shot into our Steady Shot with this glyph. But it only works within 8 yards. But we'll lose our minimum range, so this is good glyph for kiting melee enemies.

Originally Posted by Aettis

Glyph of Tame Beast
Reduces the time required to complete Tame Beast by (4000/-1000) sec.

I don't see much use for this glyph except if there's hard beasts to tame in Pandaria. Nonetheless it's not really useful in PvE (dungeons/raids) or PvP.

Originally Posted by Aettis

Glyph of the Predator
Your Track Humanoids ability now also tracks beasts.

I don't see why you would use this glyph. You can just turn on Track Beast & Humanoid at same time

Originally Posted by Aettis

Glyph of Icy Solace
Your Freezing Trap also removes all damage over time effects from the target.

This is very welcome change! PvP hunters will be very happy.

Originally Posted by Aettis

Glyph of Disengage
Increases the distance you travel when you Disengage.

Some of those are incredibly interesting.
For example, think about pet-tanking with unkillable pet, even if only for a while!
Glyph of the Predator though...are we losing some of our tracking skills without it?