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The body a mountain, the mind a river, what you think of changes how you think of what you think of.
Beware of those who care or know not of happiness. Blackhole singularity.

I think it's just nostalgia. I do miss my first world as well, along with all the mods I originally used... because really, I almost instantly switched to mods due to lack of content. But whenever I look back probably playing it again, the first thing I'd do to look for all the loads of mods I used before or heard before, because the game is just boring without those. And even with those, it's just not the same for current me. For current me, Minecraft is less of a game, rather like a much limited creative tool, where I can't do the stuff I would like to do. It just feels I won't gain anything from it.

Though sometimes I do remember fondly as I slowly built stuff at night, while it was night IRL as well, with the peaceful music of the game. It feels like it was a more peaceful time, yet it also feels so pointless to play this game again. Back then, I'd have loved the new biomes coming in the next main patch, they look so awesome to explore.

However, for me, Terraria feels to be a much more rewarding experience, especially with the new patch coming out for it. It feels more like a game, rather than a pointless tool.

While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.Unless when I use this nice blue color I totally didn't steal from Blizzard.

While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.Unless when I use this nice blue color I totally didn't steal from Blizzard.

I have the most fun playing on a vanilla survival server. I have created a bunch of things on a creative server, but I didn't enjoy it as much. I don't play at all anymore because I feel a little burned out on creative. I'm thinking about filling a bunch of chests with glass (there is no way I am mining enough glass for the maze I am currently building) and then switching my creative game into a survival game.

While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.Unless when I use this nice blue color I totally didn't steal from Blizzard.

I like playing both with and without mods; but overall my playstyle gears more towards exploration and casual play than building single huge projects. With all these industrial mods and whatnot, I've never gotten to experience more than 25% of the modded content at best, cause I just don't have the time or patience to grind that long for resources to be able to build shit. But there's no denying that there are some really awesome mods out there too that really add to the experience.

I'd play on a vanilla S! server if there was one - and if there were more than a couple people playing.

Btw, I also preferred the terrains prior to the adventure update, they just had more variety and weird stuff. I so miss the birch tree lakelands of Finland and Chaos Mines.

While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.Unless when I use this nice blue color I totally didn't steal from Blizzard.

I think when it comes to mods, many have been focusing on the Industrial and other kinds of mods, including our official servers. While I like these mods as well, I feel that they only cater to one single aspect of the game: construction and projects. Due to this, the game with those super complex mods have became more of a science experiment, rather than an actual game.

The thing what I like in Terraria better is that it's more of a game. Yes, you build, mine and craft as well, but the main goal is to get better, to explore more and to fight with enemies and defeat powerful bosses. Fortunately, there are actually many many Minecraft mods that support this kind of gameplay:

The two largest ones I can suggest are the Aether mod and the Twilight Forest mod.

The Aether Mod add the new dimension, the "Aether", which is a kind of a reverse Nether: It is in the sky and looks like heaven. However, it's actually a dangerous paradise, with many dangers that lurk around the corner.
I've originally played its first version, and it was a real great experience. From what I've seen, this new version is a lot more extended version of the mod, with a lot more content.
Unlike the Nether, you can actually live in the Aether, as you can have all the resources you need. However, it is a much different tier that the "Overworld", so it can be a lot harder as well. You need to explore, you need to fight and defend yourself and you can discover unique and weird new biomes and the main attractions, the Dungeons, which differ in Lore, Challenges and Loot. A very exceptional mod for all the adventuring types.

The other mod is the Twilight Forest. The Twilight Forest is yet another new dimension, but a lot more different that the Aether. This dimension is basically a giant, endless dark forest, where it's almost always night. There are many different biomes here as well, just as a lot of creatures, both peaceful and deadly. Just like the Aether, this mod also got its own dungeons and boss monsters to find, along with many special kinds of resources. Also, this realm has its own kind of torches to be found, the lightbugs. A very beautiful and great mod that I haven't been able to try yet, but I'd certainly like to explore a lot more.

There are also other, smaller mods that improve on the world and the adventure of the game.

An old favorite of mine is the Battle Towers Mod, which adds randomly generated dungeon towers into the game. At the top of each tower there's a Golem Boss, that must be defeated to get good loot. I personally loved this mod, because it was not only a challenge, but also a special way of getting a new home by clearing out the tower and making it yours. Though, I read that in the newest version, the tower crumbles if you defeat its boss.

There are also mods that make the original world a lot more lively and different, good for exploration.

An old favorite is the Mo'Creatures mod which, as its name says, adds a lot of new creatures to the game. It adds a bunch of animals, some that are only for effect, like birds and bugs and butterfly. It also adds a lot of enemy creatures as well, the most scary for me were the werewolves. I remember many times covering in fear at night in my tower, because a werewolf was circling around my place. A very atmospheric mod, which greatly adds to the world of the game. I see that since then I last tried it, they added twice as many creatures as before.
Also to note, this mod was the first that added Evil Wolves before the wolves were added to the game, and this was also the mod that added the -very same- horses that were added to Vanilla in 1.6. And yes, this is actually true, Mojang asked this modder to help making the horses in Vanilla, so they are almost the same.

Another world building mod is ExtraBiomesXL, which adds a lot of new and beautiful biomes to the game. Seeing how many of the biomes in the upcoming 1.7 patch are the same as the ones in this mod, I'm pretty sure that Mojang asked these guys for help this time around.

There are many other adventure and exploration type mods out there, but I personally prefer these. I think these could be easily added to a server without actually changing the vanilla gameplay, like the Industrial like mods.

PS: I'd also suggest the old Fairy Factions mod, which I loved, but unfortunately it wasn't updated in more than a year, meaning that the mod is dead. Sadface.

While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.Unless when I use this nice blue color I totally didn't steal from Blizzard.

I can fully support adding ExtraBiomesXL and Twilight Forest, I've tried both on the Hampshire Heavies server before and they were awesome. There was also some mod that added magic spells and warp powers to the game but the name escapes me atm, but it was pretty sweet (it also added new mobs and "magic auras" to areas which would affect enemies' behavior and chance of natural disasters and such). I'm in favor of anything that adds more non-building gameplay though.

I'm pretty sure it was Thaumcraft, that's the most popular and extensive magic focused mod. I'd love to try its new iteration, sounds a lot more fun than the original. Love how you have to research magical theories and whatnot by analyzing and exploring the world.

While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.Unless when I use this nice blue color I totally didn't steal from Blizzard.

eehhhh..... I don't quite know if I would go as far to label it a pointless tool, but I understand the sentiment.

The really fun part of it for me was building stuff with friends. Almost like a work-party.
The really unfun part of MC is sometimes it's very difficult to do activities with certain people because they dislike it for xyz and just grind through those points instead of making it an experience.

MC is fun, but there is a limit to playtime for me and it comes in waves.

__________________The Most IMPORTANT Video You'll Ever See
The body a mountain, the mind a river, what you think of changes how you think of what you think of.
Beware of those who care or know not of happiness. Blackhole singularity.

Not a fan of the building mods but they did make some things more interesting. I prefer something that adds to the vanilla experience. Something like more biomes, more creatures, more things to fight against, more weapons, more things to find and collection, and generally some kind of overall point to being in the game.