Haha you know if you played the Milo route, I put an inner joke about a "speed cheat" in the RPG he is playing, which was an obvious "meta" joke about my RPGs in general (the "speed trick" was present since Loren times! ).

On my last playthrough, none of my characters had stats that reached beyond 20, which was doable on normal difficulty. My party always struggled to get their turns though (especially those with slower weapons), so I can see why pumping dexterity is a good option. The other problem is only Constitution and Mind have diminishing returns after 15. Will was always a questionable stat to me.

Cool thanks for sharing. It's fun thinking that this will likely be my last RPG using this system. But on the other hand is pretty clear that doesn't encounter the majority of my fans/or most of the fans of RPG AND VNs
So far on Steam the only two negative reviews of PS2 are about gameplay and honestly sucks, I was aiming at 100% positive reviews
Most don't seem to like healing/resurrecting enemies. I remember in Cursed Lands I got some comments from pro-RPG players saying that the game was too easy because since enemies don't heal, you could just eventually outrun them (since your party can)
In the end I think PS2 is superior to Cursed Lands on almost every aspect but of course all that matters (sadly) is the sales and amount of people who like your game, and it's pretty clear that people care mostly about the story and even those who like some gameplay, they want something SUPER EASY both to learn and to win...!

Besides the fact you can't please everybody, the positive/negative rating system on Steam lacks nuance. The two negative reviews were from people too lazy to provide context for their grievances.

Healers are troublesome, but there are ways to deal with them. If the party is built or equipped for it, you can focus fire and take out the healer early on. Drain Power will reduce the number times they can use their healing ability. Into the Fray can used if a healer is protected by a tank. Defense deteriorates, eventually the damage will outpace the healing. PS2 on the default difficulty is not that hard in the grand scheme of things, it seems some players just don't want to adapt.

Last edited by Jaeger on Tue Apr 28, 2020 7:45 am, edited 1 time in total.

Yes I agree. What I am saying is that out of 100 potential buyers, MOST of them just want a simple/casual experience and not a detailed/complex RPG gameplay. So every time I tried to push in that direction (like happened with SOTW) the results were worse than when I just pleased the casual crowd.
So doesn't matter what I personally think, but I need to please the biggest group, or earn less than minimum wage
Sadly I've come to realize in recent years that being a full time indie dev is not about making the best game possible but pleasing the biggest group possible.
It MIGHT be also that if I offer a game mixed with VN people EXPECT it to be more casual. I mean I could have better luck with a 100% pure gameplay (or almost) complex RPG, with really few dialogues. Not sure honestly, sometimes it's even hard for us to understand how things work...!