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Anyone running a Science Fiction game?

So is anyone actually running a science fiction / futuristic game? If so:

What genre? (e.g. Cyberpunk, Hard SF, Space Opera, Post-Apocalyptic)

What rules? (e.g. d20 Modern/Future, D6, GURPS, Traveller)

How's it going?

"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)

I ran a Star Wars game that ended just under a year ago. It was a whole lot of fun, but one player went off to war, another fell off the map because he joined a cult, leaving us with three players and myself. It wasn't enough stimulation I suppose. So it faded out after a year of solid play.

Say, Farcaster, a cult is like an abusive spouse. They try to separate you from all your friends.
And Moritz, let me know if you plan to start up another SW game. I even have my own Lego Light sabre (sniker, sniker)

I've considered it, a lot. But recently I've moved down to Waxahachie, opened another chiropractic office, and been just so busy with the girlfriend and all that goes into that environment. - But not the abusive spouse type - when we find the time this summer, I'll be running a super heroic game and she wants to play, so yay.

So, perhaps in the fall I may start up a SW game. Depending on time, location, location, location, and interest.

Thanks I appreciate that. I'm also glad you liked the game itself. I was a playtester on the Star Trek: TNG game and one of the writers on the Andorian sourcebook. Decipher really needs to revamp it's system and start producing books. That or give up the license and let someone else do something with it.

Running a d20 Modern Urban Arcana campaign, set right here in Edmonton. It's a lot of fun, and as someone commented earlier, some of the easiest GMing I've ever done. One of the benefits of placing it in the city we live in is, I don't have to spend a lot of time describing things. If I tell them, "The wolf-thing runs into the Muttart Conservatory" they know exactly what I'm talking about. And what other game would feature a female jock that fights evil using a lacrosse stick?

I ran a game set in my home town, then Dallas, and another in Los Angeles. You're right, using a local setting where everyone is familiar with and/or able to drive to is really freaking easy.

And I find the players get more into it as well. They have an investment in the setting that isn't there if you make Generic, Canada their hometown. As well, I can introduce local celebrities/personalities as NPCs, sometimes with a little twist to keep it interesting. For instance, the Mayor is a sorcerer; not a very powerful one, but he uses his magic to help sway council votes and deal with other politicians. The party knows this, can't prove it, and aren't sure whether he is a good guy or a bad guy. And I'm not telling yet...

Running a d20 Modern Urban Arcana campaign, set right here in Edmonton. It's a lot of fun, and as someone commented earlier, some of the easiest GMing I've ever done. One of the benefits of placing it in the city we live in is, I don't have to spend a lot of time describing things. If I tell them, "The wolf-thing runs into the Muttart Conservatory" they know exactly what I'm talking about. And what other game would feature a female jock that fights evil using a lacrosse stick?

Yeah, your right! when i lived in Kansas City we played a Vampire game set in KC. It was great cause everyone knew the layout of the city and the local celebrities who were Vampires also!!!

"I'm afraid it is you who are mistaken. About a great, many things."

"It is not the rules that make or break a game, it's the GM and the players."