The Angel of Vengeance's Condemnation ability is no longer dispelled by Bless effects.

The Radiant Servant's Positive Energy Aura and Burst now function regardless of the currently-selected target.

The Paladin Divine Might and Divine Light enhancements are no longer listed under the "Unknown" type.

The Deepwood Sniper's Sniper Shot now performs a ranged attack with a +4 bonus to-hit, +2 to critical threat range, and +2 to critical threat multiplier. If the character successfully damages its target, the target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the Bluff skill.

Magister and Draconic Incarnation no longer provides a bonus to arcane caster levels at level zero, and now provide a bonus to arcane caster levels at level 5. Magister and Draconic Incarnation now provide an additional +50 maximum spell points at level 5, for 300 total spell points. Many Draconic Incarnation abilities can now be used while moving (or standing and then moving while the ability goes off.)

Fatesigner's Music of the Spider Queen now requires Fascinate to purchase.

Shadowdancer's Improved Invisibility no longer starts with a backwards tumble, and activates while attacking.

Shadowdancer's Pierce the Gloom's text has been updated to make it clear that you don't get 100% bonus to your existing attack bonus, but rather that you automatically hit unless the attack roll is a one.

Epic Destiny trees can no longer be altered in private instances.

Fixed the Known Issue where the cost of resetting Epic Destinies was being deducted in copper instead of platinum.

Exalted Angel: Ascendance now does what it says, and also says what it already did and still does. You still gain temporary HP sometimes when you smite things, you are an Angel Outsider, your character's health doesn't matter for Astral Vibrance or Angelic Prescence, and Astral Vibrance still doesn't cost SP while you are an Angel. Now you also properly sometimes grant temporary HP when casting healing spells on allies, and sometimes gain temporary SP when casting light spells on enemies. The text also now tells you what it was already secretly doing, which is that you deal extra light damage on vorpal hits, and even more light damage on critical hits against undead, and your unarmed attacks deal light damage instead of bludgeon. The end.

Exalted Angel: Strike Down is now usable, and deals its damage more consistently.

Great Crossbows no longer incorrectly reduce their wielder's Armor Class by four.

The Big Top's bandana is red again.

Warforged can now consume the delicious larvae of the Xachosian Eardweller.

The description for the Stunning item effect has been updated to properly explain that the 3% chance to stun on attack only applies to Stunning on a weapon, while the DC bonus to Stunning Blow and Stunning Fist applies when Stunning is on any piece of equipment.

Golden Guile is now properly bound when upgraded to its Epic form.

Physical attacks from weapons that do not have a physical damage type (such as the Flame Blade) now properly respect both immunities and vulnerabilities to that energy type on their targets.

War Wizard robes now appear properly on female Half-Orcs.

Rune arms can now be used in the Stone of Change for Adamantine rituals, and to attune them.

Stone of Change Adamantine Rituals will no longer strip off existing Adamantine upgrades when players try to upgrade items and do not have enough materials to do so, or attempt to upgrade to the non-existent sixth tier of Adamantine Ritual. Adamantine Rituals are also now named properly in the success or failure text.

All Cannith Alchemical raid weapons now have their weapon damage dice increased and standardized to 2[W].