Nokia and Sun to Drive Multiplayer Mobile Java Gaming

At the JavaOne Developer Conference, Nokia and Sun Microsystems extended their cooperation to simplify the development and delivery of mobile multiplayer Java technology-based games for developers, service providers and operators. Under this extended collaboration, the Nokia SNAP Mobile solution will be integrated with Sun's Java 2 Platform Micro Edition Wireless Toolkit, Sun Java System Content Delivery Server and Sun Java Enterprise System running on the Solaris platform to deliver a carrier grade solution.

This end-to-end, integrated offering will provide mobile operators and game distributors with a reliable and scaleable platform for the download of Java games and multiplayer Java game connectivity. As the first game developer to adopt the SNAP Mobile solution, Sega Mobile launched and demonstrated the world's first SNAP Mobile based Java games at JavaOne this week.

The terminal libraries to enable the SNAP Mobile community and multiplayer features for Java devices are expected to be integrated in the J2ME Wireless Toolkit in early 2005. Game developers, operators, and service providers interested in SNAP Mobile can visit www.nokia.com/snapmobile or contact [email protected].

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Most Recent Comments

Gautam Satpathy07/06/04 11:25:44 PM EDT

Good. J2ME is a good package but lack of essential APIs and more importantly, lack of tool support makes it a very difficult platform. Though Java is my programming language of choice, I prefer Qualcomm''s BREW for games just because BREW has excellent tool support and a rich API. Kudos to Nokia and Sun for this move. Every little bit helps.

Development of games is undertaken by a developer, which may be a single person or a large business. Typically, large-scale commercial games are created by development teams within a company specializing in computer or console games. A typical modern video game can cost from USD$1,000,000 to over $20,000,000 to develop.[1] Development is normally funded by a publisher. A contemporary game can take from one to three years to develop, though there are exceptions.

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