What about if your on say 20 energy solar and you want to hurricane a few times, i dont want to be taken out of eclipse when i dont want it. This kinda method is why people didnt like the old lunar shower since it had adverse effects.

I dunno i personally dont want hurricane / storm to move my eclipse bar, i just think it should extend NG when it ticks, so if you start aoeing on 5 seconds of NG, then when the channel is finished then you still have 5 seconds of NG left so you dont have the painful single target movement to the next eclipse.

Cyous' idea is really good also solves the mana thing Fleuria mentioned.

Blizzard doesn't want us to camp eclipses anymore like was done in Cata imo and atm AOE doesn't interact with eclipse energy and it needs to. Balance is kind of "half-baked" atm because it has this really cool mechanic, eclipse, but AoE stagnates the rotation of eclipses and makes it way too hard to pick back up on your single target.

Cyous' idea is really good also solves the mana thing Fleuria mentioned.

Blizzard doesn't want us to camp eclipses anymore like was done in Cata imo and atm AOE doesn't interact with eclipse energy and it needs to. Balance is kind of "half-baked" atm because it has this really cool mechanic, eclipse, but AoE stagnates the rotation of eclipses and makes it way too hard to pick back up on your single target.

Its a good idea but hurricane still needs to have a severe damage as well as this change to stop it adversely affecting dps, biggest thing i hate about hurricane in general though is just the fact if adds move your literally just fucked.

Make hurricane/astral storm like Rain of Fire, Click to target and it channels itself? or is that too similar to lock and they will QQ that we have the same stuff as them?
allows us to aoe and keep cycling eclipse

But then it could tick you out of eclipse and your AoE would be doing less damage.

Most AOE lasts 1-8sec. And lets be real here: Planning ahead for AOE is easy. Just watch your timers and act accordingly. If you want to delay Eclipse, you could even drop Mushrooms to give yourself an extra 2sec time. You can start pre-DOTing, if possible, as well (like with H:Sha of Fear - Phase 2).

Originally Posted by Drayarr

Make hurricane/astral storm like Rain of Fire, Click to target and it channels itself? or is that too similar to lock and they will QQ that we have the same stuff as them?
allows us to aoe and keep cycling eclipse

That was the AOE+Multi-DOT model I drew up as well. But I'm having issues making the logic behind the spell simply 'not function' when not enough targets are present. I think it would be our best option going into 6.0, though.

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Originally Posted by Cyous

You said you had the 4pc. You probably had 40% effective crit. (trinket/weapon procs).

(Posting this here because on the US forums, there was discussion that SS might be bugged)

I should correct this -- we are expecting 35.23 SS procs PER DOT. Meaning my math was incomplete. We should have actually seen 35.23*2 ( = 70.5 SS procs) for the encounter. SS proc rates are currently halved, meaning it's bugged somewhere. I need the actual WOL report to find any relevant information.

Give me more logs please.

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Originally Posted by Ragingblaze

I dunno i personally dont want hurricane / storm to move my eclipse bar, i just think it should extend NG when it ticks, so if you start aoeing on 5 seconds of NG, then when the channel is finished then you still have 5 seconds of NG left so you dont have the painful single target movement to the next eclipse.

It may just be easier to allow Hurricane/Astral Storm ticks to extend the duration of Nature's Grace by [Tick interval] sec. (If Hurricane ticked every 0.667sec, NG would be extended by 0.667 sec each tick.) Extending NG will cap at the base duration of NG (15sec). This, of course, means no Eclipse generation for these AOE spells.

Balance movement isn't poor unless you're at a 463 ilvl... It's only worse than ele shamans and demonolgy. Balance movement damage is about where most casters should be.

While I find moonkin movement DPS exactly where it should be (not too good but has its good parts), its not one of the best. All warlocks with KJC will be better automatically and always, like all ele shamans. Mages have better blink (lower CD, costs 1 GCD less) and fire mages have more spells to cast while moving. Shadow priests are at the same level with moonkins though.

What we can do while moving is limited to mushrooms (do next to 0 damage), dots (only when they're not with CDs), SS procs (relies heavily on RNG) and Displacer Beast (costs 2 globals.) Casting dots isn't really good because you will clip them most likely and for optimal DPS, you really need to plan ahead when you're moving and for how long.

Most other casters have it way too easy.

Originally Posted by Erdluf

I try to maintain a PvP spreadsheet for myself. I want to get started on the 5.4 version. Besides the changes listed in the first post, I think we are looking at

One free glyph slot (Moonbeast baked in the spec), Innervate is more effective when cast on other players, FF duration halved and Ferals getting nerfed heavily. I'm not sure how big the feral nerfs are for moonkins but I just feel like ferals counter them so it might be a big thing for moonkin pvp.

* Adds 5 Eclipse generation per tick of Hurricane and Astral Storm. (Does not benefit from Euphoria)
---- Causes almost 0 damage gain and loss in AOE.
---- Does not contribute positively to single-target DPS (you cannot game AOE for single-target).
---- Interacts with NG so it doesn't kill us to AOE then transition into single-target. (not the same as gaming it)
---- QoL fix which literally does nothing, except improve our QoL with NG.

Sounds like a very nice idea, but only if Astral Storm had the same DPS as Hurricane.

It may just be easier to allow Hurricane/Astral Storm ticks to extend the duration of Nature's Grace by [Tick interval] sec. (If Hurricane ticked every 0.667sec, NG would be extended by 0.667 sec each tick.) Extending NG will cap at the base duration of NG (15sec). This, of course, means no Eclipse generation for these AOE spells.

The definitely seems like a good direction for hurricane/astral storm, buff its damage a little and allow this so we dont get totally gimped with slow single target nukes after we finish channeling it

* Adds 5 Eclipse generation per tick of Hurricane and Astral Storm. (Does not benefit from Euphoria)
---- Causes almost 0 damage gain and loss in AOE.
---- Does not contribute positively to single-target DPS (you cannot game AOE for single-target).
---- Interacts with NG so it doesn't kill us to AOE then transition into single-target. (not the same as gaming it)
---- QoL fix which literally does nothing, except improve our QoL with NG.

The eclipse energy generation is not needed, and would make it worse.

All that needs to be done is that it needs to interract with NG in some way. Whether that be extending the buff by X% for every tick, or something else along those lines.

It's NOT the lack of eclipse energy generation that kills us for AOE'ing, it's the loss of NG.

I really just wish they would bring back old mushrooms. They worked a lot better with the way our rotation is set up. No other class is penalized for channeling something as badly as we are. Three GCD prep to have the equivalent of one or two ticks of hurricane is absurd.

At this point, I think we could greatly benefit from extended DoT duration. 18-20 sec MF/SF could in theory help us offset the nerf to proc chance by giving us more bang for each GCD we spend dotting. They just buffed almost every other caster DoT out there, it would just go with the flow.

Not the most exciting of solutions, but unless math proves me wrong, I believe it would be a happy middle -regardless of a much needed buff to Hurricane.