So as some of you are aware, Coaster-inc, myself and a group of other NoLimits 2/Sketchup users are working on a full scale recreation of Alton Towers Resort in NoLimits 2. Work is constantly progressing and we are excited to finally be providing you all with updates on TowersTimes, so you can all view how we're getting along! Watch this space soon for our first post of updates!

hi, just better wade in here a min.... yeah it did follow on from the rct project but has grown exponentially from what was just nemesis and air to now the whole park... dan wanted to make a new thread on here as he wanted to be in charge of keeping TT up to date with it for those that don't have facebook and those that actually want to keep up to date with the progress... my thread i think kind of died off coz i stopped working with rct for making the move to nl2, but i couldn't work out how to change the thread name so it just got left...

for those that do have facebook and havent seen the progress, check here

Hi SmilerLover, yes once the entire park project is complete we are releasing as a download. On top of this, a special video will be made that simulates an entire 8 hour day at the Alton Towers Resort. This can be viewed as a full 8 hour video, or individual segments, that include walks from one ride to another, on ride POVs, walkthrough attractions, and off ride views of all the rides. What we're planning is configuring it with menus for each type of view, so if you wanted to ride Nemesis but wanted to see the walk/skyride trip to Forbidden Valley, you could do just that

A small update for anyone following, once our Facebook page reaches 300 likes we will be announcing a date for a Twitch livestream where you can ask myself, The CodeMaster and Coaster-inc any questions relating to the project as well as some working footage of some parts of the park! So if you're on Facebook, find our page (Linked to by Coaster-inc above) and hit that like button to see the livestream that little bit sooner! We'll post a link here when we start the stream so you won't miss the opportunity to see it

Hi all, a quick update from us, anyone who can access facebook, we've posted a small video on our page showing a little something that The CodeMaster has been working on. Nemesis now features riders! Be sure to check it out!

Hey everyone, an update from my end of it all, while the whole project has gone rather quiet lately, work hasn't stopped on some areas, one of which is The Smiler. Support work is being done with the central area of the ride seeing the most work at the moment. Here's a few pictures for you all, enjoy!

While I've been working on The Smiler, coaster-inc and The Codemaster have been working hard to get Air's and Runaway Mine Train's track custom made, since the In-Sim NL2 generated tracks have misspaced crossties for Air, and RMT's track doesn't exist yet. Enjoy these pics for now!

Apologies for the lack of updates lately, work's been progressing slowly recently because we've each had things tying us up, but rest assured, this is still moving forward! Just a general update here, rather than anything specific. We now have a URL for the multistream that will take place eventually, or if anyone is individually streaming you can still watch them here: http://multitwitch.tv/coasterinc/s_boz/ ... CT3/djd711

Now for what's been happening around the park. This is no small secret anymore but we have had input from the man himself, John Wardley! John has kindly provided us with the overhead schematics for Katanga Canyon and as a result, progress has increased over in that area with Duel's plaza started, and the track layouts for Runaway Mine Train, Congo River Rapids and The Flume drastically improved! Also Boz has been working a lot on updating the area around Air thanks to the new plans submitted regarding the Food Loop restaurant.

To anyone that managed to tune into the multistream we hope you enjoyed getting an insight into what we do, we now have an update on Towers Street, with Coaster-inc having just spent a week at Towers, he's had plenty of time to get photos to make progress all over the park. The Air plaza is coming along nicely, being nearly done, but we now have a few small details modelled and in place. Enjoy!

Update time! Whilst the park has been closed, the whole team (now seven of us) has used this opportunity to focus on working as hard as we can, allowing us to have completed most of Air's landscape and trackwork, along with a vastly increased focus on Duel and Gloomy Wood. Enjoy!