Motivations/Objectives

This character was inspired by a creation of Jeff Simpson. You can check his original concept here: http://www.surrealsushi.com/fallout.html. The first time I saw this image, I stopped and stood there watching it for a while. Its details and atmosphere really attracted me, so I instantly knew I had to create a 3D version of this guy.

It also caught my attention because it reminded me of the past when I loved watching Mad Max, and also reminded me of more recent post-apocalyptic movies like The Book of Eli.

I wanted to achieve the mood of the worlds within these movies in the final character: old, worn and destroyed, with scarce objects that the character could grab during his journey through a desert world.

Sketching in ZBrush

I started sketching the whole character in ZBrush. The main reason for this was to have the proportions, posture and pose set right. It also meant I could have slightly detailed props, which I could export to Max and then remodel/retopologize them with proper edge loops when needed.

First I posed and sculpted the desired body proportions and posture I wanted using the SuperAverageMan model that comes with ZBrush (Fig.01).