Abilities
- Cleave: When this character incapacitates one or more enemies with a melee attack made with a great weapon during his turn, the character can make one additional melee attack immediately after the attack is resolved. A character can gain only one additional attack from Cleave each turn.

- Combat Caster: When this character makes a magic attack roll, he gains an additionnal die. Discard the lowest die each roll.

- Defender: Once per round, when a friendly character within this character’s command range is hit with an enemy attack, immediatelly after the attack has been resolved this character can advance torvard the enemy character, up to twelve feet (2"), and make one melee attack.

- Empower: During this character’s turn, while he is B2B with a nonincapacitated
friendly character, this character can spend 1 feat point to cause the friendly character to regain d3+1 vitality points.

- Load Bearing: The character is well practiced at fighting while wearing heavy armor. Reduce the SPD and DEF penalties from the armor character wears each by 1.

- Solovin’s Boon: COST: 1, RNG: SELF, AoE: NO, POW: 0, UPKEEP: YES, OFFENSIVE: NO
The spellcaster can reroll failed Medicine skill rolls. Each failed roll can be rerolled only once as a result of Solovin’s Boon.

- True Sight: COST: 2, RNG: SELF, AoE: NO, POW: 0, UPKEEP: YES, OFFENSIVE: NO
This character ignores concealment, Camouflage, and stealth. The character can also see in complete darkness.