Hmm. I'm surprised how quiet this thread is following the Store (beta) launch. I would've thought that a Sun site for uploading games and earning money would attract more discussion. Or is everyone off at JavaOne this week?

Any beta testers want to report back on what the store's like at the moment? Any word on what sort of annual fee Sun is thinking of charging?

Call me a cynic but... there aren't actually that many Java applications actually in existence, are there, outside of bespoke internal ones for business? A smattering of games, a few IDEs, and ... er... LimeWire and Vuze. And the majority of those just listed are free...?

Call me a cynic but... there aren't actually that many Java applications actually in existence, are there, outside of bespoke internal ones for business? A smattering of games, a few IDEs, and ... er... LimeWire and Vuze. And the majority of those just listed are free...?

Cas

So the Java Store will launch without any Puppygames games?Ouch! It really is doomed. Simon

I think the prospect of a simple way of monetizing Java Apps will encourage more development. I for one wouldn't mind throwing a simple 99c app on there just to see what happens. I think the Java store has the potential of becoming a default OS agnostic package management system. At JavaOne they were talking about re-writing the OpenOffice GUI in JavaFX so I am assuming they are intending get it on the App Store. If there are a bunch of high quality applications that use it as the preferred deployment method that could really boost the popularity and it could really take off.

All code must be signed with a valid certificate issued by a trusted CA or it must be an application that runs in the sandbox (during the trial period of the Java Warehouse we will not enforce this rule and allow developers to sign their own code)

Its possible for a desktop app to run in a sandbox?I wish there was a cheap certificate option somewhere, I'm not paying hundreds of dollars for one.

Call me a cynic but... there aren't actually that many Java applications actually in existence, are there, outside of bespoke internal ones for business? A smattering of games, a few IDEs, and ... er... LimeWire and Vuze. And the majority of those just listed are free...?

SAP? Oracle? They've got distribution covered fine thanks, and they're not consumer orientated. This is a consumer application portal in the manner of the Android store or the Apple store. I wonder just how many Java applications actually fit the bill here? (IMHO writing and promoting software and using the fact that it uses Java as a selling point is actually what they now call massive FAIL on the internets)

Yes with any luck there'll be Puppygames on there when it (finally) opens. They'll still be $20 though, none of this race-to-the-bottom 99c rubbish.

Cas

I don't think you understand the math. Some people become millionaires selling "99c rubbish". It's a tall order for someone to plop down $20, ~$2 is much easier. $20 * 0 = $0 ; $20 * 1000 = $20.000 .

I just don't get it - you get a chance to show your sw to millions of people (we get like 80 million jre downloads MONTHLY, and the store will be pushed with auto update) and it's "boring" to you. If I were you, I'd be all over this, with your existing games and busily working on new ones.

(we get like 80 million jre downloads MONTHLY, and the store will be pushed with auto update)

I got a phone call from my dad the other day (just a few hours before reading about the Store's beta launch, funnily enough) complaining that something called Java had popped up on his computer and was trying to update itself. He'd decided it was malware and wanted to know how to uninstall it.

Point being, I hope that the Store will be pushed gently, or a lot of users are going to start uninstalling anything on their computer that has Java in its name.

To add a bit of optimism to this post, I do feel that the store is potentially a very good thing for Java, and those Java developers that make use of it (which probably doesn't mean me since my games offer poor value-for-money even when they're free )

I don't think you understand the math. Some people become millionaires selling "99c rubbish". It's a tall order for someone to plop down $20, ~$2 is much easier. $20 * 0 = $0 ; $20 * 1000 = $20.000 .

I just don't get it - you get a chance to show your sw to millions of people (we get like 80 million jre downloads MONTHLY, and the store will be pushed with auto update) and it's "boring" to you. If I were you, I'd be all over this, with your existing games and busily working on new ones.

I think early adopters have a huge opportunity.

Dmitri

I never said it was boring! And we are all over it - we've got our games up there but some of the daft restrictions/launching stuff are causing problems and they still don't seem to work.

FWIW I don't think you'll be selling too much from the store. Apart from the fact it's pretty quirky, I have a strong feeling your 80 million JRE downloads monthly figure is completely unreliable. That'd be every single person in the UK downloading a JRE every month. I think not.

Besides, there's still no integration with the store yet - what you've got from us is just the usual demo versions of the games. Unfortunately selling demos for 99c isn't going to work - the conversion rate will probably be only 2-3x what it is at $19.95, and you'll be taking a hefty cut, which is likely to leave us with a lot less money in the long run - and a hell of a lot of support, because like it or not, OpenGL still doesn't quite always work out-of-the-box. If we were guaranteed 99% of all installs were going to be successful we could get away without a demo. But as it is, demos are there primarily for us to check that the game runs on a system in the first place.

Also - our games are basically shite. They're what we can scratch together after work in our spare time. If you want some proper compelling content for the store - hire us - and then we won't have the time restriction and can get on with some serious productions.

Also - our games are basically shite. They're what we can scratch together after work in our spare time. If you want some proper compelling content for the store - hire us - and then we won't have the time restriction and can get on with some serious productions.

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