Either Scrap Third-Person or Fix it! While first-person perspective titles are arguably more immersive than their third-person counterparts, Bethesda has a tradition of including a third-person viewpoint as an optional perspective. Some fans swear by it; others bemoan the lack of accuracy, shoddy animation and poor camera control.

In theory, a game like Elder Scrolls: Skyrim should probably include this third-person mode. As we've seen in Fallout 3 and Fallout: New Vegas, there have been some significant tweaks and improvements to the areas we mentioned above. However, we think there's room for an even more versatile third-person mode, with cover facilities, better environmental interaction and richer animations. Here's hoping.

The Menus and User Interface PC gamers can probably rest easy knowing a mouse and keyboard combo is still superior to a controller for a game like this. However, Oblivion's console user interface (UI) really needs some retooling. Text-rich and item-heavy games always struggle with the best ways to display information – but Oblivion never quite made the process as smooth as it could've been. The tabbed browsing on consoles was cumbersome and it made browsing a chore.

With the advent of radial menus and better ways of stacking / quick-selecting weapons, we're sure that Skyrim will refine the processes even further. It's also fair to say that games like Fallout 3 and Fallout: New Vegas might show how Bethesda is studying menu design. The Pip-boy interface obviously won't apply in a fantasy realm, but it did make for a logical and era-appropriate solution.

Dialogue Trees and Morality Gauge Improvements In the same way that menus and interfaces are critical in RPGs, the way dialogue and storytelling is handled are both paramount. Organic dialogue is a tricky thing to pull off in RPGs, but games like Mass Effect – with its radial system in place –point the way forward. Traditionally, The Elder Scrolls games have been delightfully verbose and literate. However, the dialogue system has not aged well –and the morality and disposition gauge was so poorly implemented in the first place that it could be essentially sidestepped.

Notions of 'good' and 'bad' decisions in games are only occasionally handled well; again, Mass Effect, Red Dead Redemption and perhaps Assassin's Creed stand out most recently, but even then, it was rare to feel a resounding impact in the world around you after doing anything particularly heinous. We're hoping that being truly good or despicably evil will carry tangible consequences either way.

Bug Squashing Epic games are inherently a tricky scenario for playtesters. Large, open and reactive worlds pose all sorts of conflicts, exploits and straight-up bugs that need to be polished out before the game ships. Traditionally, the Elder Scrolls series has had its share of quirks on this front – everything from minor bugs like floating objects, clipping and weird animation hiccups – to game breaking key characters not appearing where they should or worse.

Exit Theatre Mode

It almost seems unthinkable in this age of internet-enabled gaming for a game to not need patching and polishing post-launch, but it would be a delight for players to simply not need to straight out of the box.

Here Be Dragons! As we've seen in the debut teaser trailer, Skyrim will have dragons in some capacity – and the stone carvings point towards fearsome encounters. In classical fantasy, there are different breeds of dragons; some fly, some are deeply intelligent – all are punishingly powerful. We're not sure how The Elder Scrolls V: Skyrim will handle these mighty beasts – but we're hoping they're going to play a pivotal role – and more than just boss-figures to be defeated.

Perhaps we'll be able to tame and raise dragon whelps, using the tamed offspring as transport – or, bleakly, as a source of Dragonbone weapons and armour. Perhaps there are whole factions of dragonkin scattered throughout mountainous Skyrim – waiting deep in cave systems or circling far above the tallest peaks. Our mind reels with the potential – and as long as they're not voiced by Sean Connery, we'll be happy regardless.

What do you want to see in The Elder Scrolls V: Skyrim? Sound off in the IGN Forums with your best ideas!