Developer Journal - 4 hours, 7 minutes ago/cast Resurrect HeightMapEditor - By JTippettsA short while ago (translation: 10 years) I had been working on a heightmap editor for a game project I was working on. Like most of my projects, it fell by the wayside. I haven't really had time...

Developer Journal - 9 hours, 32 minutes agoWho Is Springtrap From Five Nights At Freddy's ? - By Code FoxThe game "5 Nights At Freddy's 3 " hasn't been out a full day yet, and already there is speculation on who the animatronic "Springtrap" is.One of the most popular theories is that he the only anima...

Developer Journal - 23 hours, 38 minutes agoGeneric Planning Post #1 - By CC RicersThis post is just to spill my general thoughts out there on what I am doing in the gamedev world, since now I have several things that I'd like to do.Project SeedWorld is still ongoing as a voxel e...

Developer Journal - 1 day, 22 hours agoAlpha release delivered - By cozzieHi everybody.I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels an...

Developer Journal - 2 days, 22 hours agoColor Grading! - Yay - By Migi0027 (肉)Another entry! http://public.gamedev5.net//public/style_emoticons/default/tongue.png So something I never got a basic implementation of was color grading, so today I decided to get a rough implemen...

Developer Journal - 3 days, 6 hours agoDisaster Strikes - By GooeyI had just finished writing my text renderer and sorting out the last of the movement for my roos when bang hard drive failure. It was only that morning I said that I needed to back up my work and...

Developer Journal - 3 days, 18 hours agoScreenshot Saturday 213 - By et1337It's the end of February and this game is supposed to be content-complete. In a sense, it actually is. All the levels are done. Twenty in all. I thought this month would never end!http://et1337.com...

Developer Journal - 5 days, 19 hours agoWho's going to GDC? - By joew Since it was the last day of online registration I caved and bought a GDC pass since I really didn't want to miss out this year with all the uber cool new toys that'll be on the floor. Who else is...

Developer Journal - 6 days, 19 hours agoECS is officially the bomb! - By CC RicersOver the last week and a half, I have been working on my own ECS framework. This is a side project away from my main voxel game, but it is something I wanted to do in order to be able to improve my...

Developer Journal - 1 week, 1 day agoEntities can be a plain integer too! - By TheChubuIn this update I'll talk about the latest features of dustArtemis, int based entities and component pooling. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenc...

Developer Journal - 1 week, 1 day agoKitchen Sink Week - By joew Definitely a kitchen sink week. Since the last time I posted I've hopped around and worked on probably 10-12 completely different things, which is quite interesting but at the same time extremely d...

Developer Journal - 1 week, 1 day agoOn your mark, get set, crawl! - By DrakonkaIn my previous post I wrote about rethinking racing (aka ripping out the existing racing system).Today I got most of the work done on that. There is a lot left to do, but as of right now:A new jar...

Developer Journal - 1 week, 2 days agoPlaying with new content generation - By CulDeVuHey all!So I've been working on fixing an annoying little bug in the physics engine that sometimes makes you get stuck on corners. The fix is kinda hack-ish, but hey. Can't do anything about it. I...

Developer Journal - 1 week, 3 days agoAdding in roos - By GooeySo the last couple of days i have added in a couple of characters to rescue and found yet another bug. The bug was the characters were moving wrong which led me to breaking the movement and the way...

Developer Journal - 1 week, 3 days agoRethinking Racing. Also Cool Snail Art! - By DrakonkaRacing in Gastorpoda has been implemented for months in its most basic state, but has never really gotten the attention it needs. So things like jars, in-jar positioning, and movement ended up evol...

Developer Journal - 1 week, 3 days agoTesting UI - By CC RicersFirst, a late thanks to the staff at GDnet for featuring one of my entries. It was certainly not expected and I'm glad it was very insightful to a lot of people. Back to business on my game work, I...

Developer Journal - 1 week, 4 days agoThought about PIMPL - By AardvajkWas just thinking about using some PIMPL in a project I'm working on and had a thought about avoiding the (probably irrelevant) cost of having to new the implementation for a value class.Would this...

Developer Journal - 1 week, 4 days ago4) Assets... uggh - By AFSHello.I've only worked a few hours on this little monster this week, I have been very distracted with "real life". The only "work" I did (if we can call it "work", because to me working on this fee...

Developer Journal - 1 week, 4 days agoMicrosoft's Hololens - By Jason ZIn general, I have always been interested in computer graphics. There is lots of different problems to solve, and if you like math/geometry then there really aren't many better ways to exercise yo...

Developer Journal - 1 week, 5 days agoShadows and Point Lights - By BacteriusIn the last entry we set up a simple ray tracer capable of rendering two spheres into an image with solid colors, without any kind of lighting. For this entry we will extend our ray tracer a little...

Developer Journal - 1 week, 5 days agoThe Poor Man's Voxel Engine - By et1337This is not a tutorial. It's a story. A Voxel Odyssey.The story starts with 19 year old me in a dorm room next to the Ohio State stadium. I don't have the repo from this stage of development (SVN a...

Developer Journal - 1 week, 6 days agoTextures! - By GooeyTo start off the weekend didnt goto plan although I got all I planned done I wanted to get the textures sorted out after good progress on Saturday. Sadly I procrastinated all day Sunday but got som...