Notes

When infused with Fire it will lower; all damage/aux reductions, STR & DEX scaling plus it gains more fire damage/reduction like normal. However Fire scaling does not increase and it lowers physical base damage more than other infusions do. When it's infused with either Poison or Bleed it gains a small boost to Physical and Fire damage and increases the Fire scaling from a C to a B.

Key

The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E:

A is Physical Damage

B is Magical Damage

C is Fire Damage

D is Lightning Damage

E is Dark Damage

Most shields deal Strike damage, with a few exceptions.
Certain enemies are weak or strong against different damage types.

Counter Strength:

Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.

Poise Damage:

The ability of the shield to break the poise of an enemy.

Durability:

The durability of the shield. The shield will break when durability reaches 0.

Weight:

The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Stats Needed:

Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are A / B / C / D:

A is the Strength required

B is the Dexterity required

C is the Intelligence required

D is the Faith required

While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction.

Aux Effect:

The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B:

A is Poison Effect

B is Bleed Effect

Aux Effect Reduction:

The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking.
The Aux Effect Reduction % stats for a shield are A / B / C / D:

A is Poison Effect

B is Bleed Effect

C is Petrify Effect

D is Curse Effect

Damage Reduction:

The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for a shield are A / B / C / D / E:

A is Physical Damage

B is Magical Damage

C is Fire Damage

D is Lightning Damage

E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.