Special AbilitiesUniqueDouble Attack JoltMaster Tactician Rapport (Non-Unique Mandalorians cost 1 less when in a squad with this character.)Commander Effect You can choose to activate only 1 character in each phase. (This includes Droid and Savage characters.)

"You were at Galidraan…tell me, how did one mere man kill so many of your kind?" "With his bare hands." ―Darth Sidious and Darth Tyranus, speaking about Jango Fett

Sweet mandator, I plus 1 this idea, here is my own take on an epic Jango:Jango Fett, Mandalore132, hp 140, def 21, ATk 13, dmg 20SAUniqueAffinity SeparatistTwinMobile Attackbounty hunter +8Jedi Hunter flightsniperFlamethrower 30Missiles 40IntuitionEvadeEvasive Maneuvers (when this character is hit by a melee attack, make a save of 11, on a success immediately move this character one square.CEAllies gain Bounty Hunter +4 and Evade.

Mandalorian: Duchess Satine Kryze 12- Hit Points: 40Defense: 15Attack: 3Damage: 10 Special AbilitiesUniqueNegotiator (As long as this character is undamaged,and didn't make an attack it has Diplomat.)New Mandalorian (Your squad can't include characters whose names contain Death Watch.)Mandalorian Reserves 20 (If you roll exactly 11 for initiative, you can add up to 20 points of Mandalorian characters to your squad immediately before your first activation of the round.)

Commander Effect You can choose to activate only 1 character in each phase. (This includes Droid and Savage characters.)

Imperial:

Galen Marek 50- Hit Points: 110Defense: 21Attack: 14Damage: 20Special AbilitiesUniqueMelee Attack (Can attack only adjacent enemies)Double Attack (On his turn, this character can make 1 extra attack instead of moving)Affinity (May be in a Rebel squad)Rebel Bodyguard (If an adjacent Unique Rebel ally would take damage from an attack, this character can take the damage instead.)

Force PowersForce 4

Force Renewal 1 This character gets 1 Force point each time he activatesLightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11

Lightsaber Throw 2 Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.Force Push 3 Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller

Force Repulse 5 Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.

"You were at Galidraan…tell me, how did one mere man kill so many of your kind?" "With his bare hands." ―Darth Sidious and Darth Tyranus, speaking about Jango Fett

Sweet mandator, I plus 1 this idea, here is my own take on an epic Jango:Jango Fett, Mandalore132, hp 140, def 21, ATk 13, dmg 20SAUniqueAffinity SeparatistTwinMobile Attackbounty hunter +8Jedi Hunter flightsniperFlamethrower 30Missiles 40IntuitionEvadeEvasive Maneuvers (when this character is hit by a melee attack, make a save of 11, on a success immediately move this character one square.CEAllies gain Bounty Hunter +4 and Evade.

Nice one, too. But I think it should rather be called Jango Fett,Mandalorian Bounty Hunter,and maybe he is overcosted.

"You were at Galidraan…tell me, how did one mere man kill so many of your kind?" "With his bare hands." ―Darth Sidious and Darth Tyranus, speaking about Jango Fett

Sweet mandator, I plus 1 this idea, here is my own take on an epic Jango:Jango Fett, Mandalore132, hp 140, def 21, ATk 13, dmg 20SAUniqueAffinity SeparatistTwinMobile Attackbounty hunter +8Jedi Hunter flightsniperFlamethrower 30Missiles 40IntuitionEvadeEvasive Maneuvers (when this character is hit by a melee attack, make a save of 11, on a success immediately move this character one square.CEAllies gain Bounty Hunter +4 and Evade.

Nice one, too. But I think it should rather be called Jango Fett,Mandalorian Bounty Hunter,and maybe he is overcosted.

Good point, that title does fit a bit better for the stats. And maybe throwing on another new ability would help his cost:Skilled (this character can use abilities that replaces attacks twice instead of once)I'm counting on the Jedi hunter+evasive maneuvers to help him against most pieces in epic format. Well of a piece like this was ever made.

I was wondering, has anyone thought to do a Ben Skywalker? The produced set has a Jacen and Jaina, and an Anakin Solo, but I haven't found a Ben Skywalker, and I think that would make a cool character for NR. Maybe a Ben Skywalker, Jedi Knight ?

"You were at Galidraan…tell me, how did one mere man kill so many of your kind?" "With his bare hands." ―Darth Sidious and Darth Tyranus, speaking about Jango Fett

Sweet mandator, I plus 1 this idea, here is my own take on an epic Jango:Jango Fett, Mandalore132, hp 140, def 21, ATk 13, dmg 20SAUniqueAffinity SeparatistTwinMobile Attackbounty hunter +8Jedi Hunter flightsniperFlamethrower 30Missiles 40IntuitionEvadeEvasive Maneuvers (when this character is hit by a melee attack, make a save of 11, on a success immediately move this character one square.CEAllies gain Bounty Hunter +4 and Evade.

Nice one, too. But I think it should rather be called Jango Fett,Mandalorian Bounty Hunter,and maybe he is overcosted.

Good point, that title does fit a bit better for the stats. And maybe throwing on another new ability would help his cost:Skilled (this character can use abilities that replaces attacks twice instead of once)I'm counting on the Jedi hunter+evasive maneuvers to help him against most pieces in epic format. Well of a piece like this was ever made.

If we want to make Bendak Starkiller,I think he should get something like this: Duelist +20 ( +6 Attack,+20 Damage agints the target if it's within 12 squares,and no other character within 6 squares from this character.)He was a duelist,wasn't he?...

What's your opinion about this one?Mandalore the Resurrector 56 Hit Points: 120Defense: 20Attack: 13Damage: 20 Special AbilitiesUniqueAccurate Shot Twin Attack Jedi Hunter Affinity (May be in a Separatists squad)Affinity (Your Squad may contain Mandalorian characters)Resurrector (Allied Non-Unique mandalorian characters are treated as having the same name as each other)

Commander Effect Non-Unique Mandalorian allies in your squad lose Diplomat and Internal Strife, and gain Jedi Hunter and Squad Assault +6. (+6 Attack while 3 allies with the same name as this character are within 8 squares)

I have recently updated a couple of custom characters I made over a year ago. I had completely forgotten about them until looking into the custom units by ranking and being shocked that my Wedge custom made it to the top of the list. The idea is that I have always wanted vehicles to function more real vehicles, rather than just as units. At first I did this with a CE that allowed huge allies with mounted weapons to gain troop carts. There was a glaring flaw in this as it could be disrupted or bastilaed, ejecting the pilots from their vehicles. I hated that, so I was able to resolve this by making a new ability, "Squad Leader", which had the same mechanic, but could not (as of date) be disrupted. It is not perfect. You still have the problem of your pilots being ejected once the unit with the special ability is defeated... but that I can live with this side effect.

The idea is that you can make vehicles actually function like vehicles by granting them troop cart. The commanders then provide pilots a special ability that makes them better suited at "piloting" their vehicles. I have created a few special abilities that allow the pilot to replace their attack by giving their troop cart ally some form of bonus. I have posted these characters below for anyone interested in viewing them.

I'd personally love to see this addition to the game. I know it is "outside of the box", but i think with some help of the V-set powers that be, it could fill a missing hole in the game, and really give a good cinematic feel to the game.

Empire fan, so:-Emperor Palpatine, Reborn-Luke Skywalker, Dark Apprentice (he and Palps from Dark Empire, and plz spare me comments, that DE should be banned or whatever)-Luuke Skywalker (clone of Luke from his lost hand at Cloud City)-Storm Commando on speeder bike -Appo, 501st Commander (without Republic Affinity, let's keep him in Empire only )-Imperial Senate Guard (TFU like)-Imperial Royal Guard (TFU like)-Sandtrooper Captain (let's beef them up a bit, shall we?)-new Kir Kanos without Force Powers, only SA's including Twin Blaster and mobile attack-Admiral Daala (she would need report for Tarkin)-Anakin Skywalker, Unleashed (maybe a anakin, which we can finally play; both made by WOTC sucked or were dissapointing); with order 66 affinity and bonus for his 501st.

I was wondering, has anyone thought to do a Ben Skywalker? The produced set has a Jacen and Jaina, and an Anakin Solo, but I haven't found a Ben Skywalker, and I think that would make a cool character for NR. Maybe a Ben Skywalker, Jedi Knight ?

I was trying to think of a way to make all the force users that aren't commanders in the Imperial faction more competitive. Here's my take on what min could make that happen.

Imperial Inquisitor Tremayne

Cost: 45ptsHP: 90Def:19Att: 0Dmg: 0

Special Abilities:Turn to the Dark Side

Force Powers:Force Renewal 1Force push 2

Commander Effect:Followers within 6 squares that have a Force Rating gain twin attack.

The thought behind this character is to give all the unused non-commander Vaders (and even the old Mara Jade) and non-unique force users a lot more playability and competitiveness. I realize this is a powerful CE to give, especially since Mithrawn is giving everyone opportunist, so accordingly I made this cost for Tremayn 45pts to make it so you can't abuse it to much. You can still have a Darth Vader,Jedi Hunter doing a tripple twin attack at 40 dmg a hit against force users, but realize that he still costs 75 points to get that. Another potentially powerful combo with this CE is Darth Vader, Unleasher with his Lightwaber Throw 5, where he can attack a person within sight for 30 dmg a hit with two attacks with twin, basically 120dmg to the activated target and two adjacent activated targets. Anyways, I think having a CE like what Tremayn has would help out the faction use more different squad builds. On the other hand, maybe just haveing a CE where followers with a Force rating gain +10 damage would be good enough. For example-

CE: Followers within 6 squares with a Force Rating gain +10 damage.

If he had this CE, obviously his cost would be bumped down by 10 points or so, but I can see mostly people will just stick with Arica squads if this is the case, since she'd be doing 30 dmg with twin Blaster Barrages.

Just some idea's I'd like to throw out there. I'm pretty sure this post should be moved to a new thread for V-set 5 since playtesting for V-set 4 is underway, so technically this idea for a character is for V-set 5.

Maybe change it to non-unique followers. That would keep Vader from getting it, but still let the people who really need a boost access it. Then things like the knights, dark side adept, and reborn become a bit more playable. I personally love playing the knights. Nothing funnier than hitting a cortosis gauntlet on virt set Windu's first attack.

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