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Product description

Platform:PlayStation 3

Product Description

Taking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, in the regions surrounding Oswaroh and the Drak'ar Desert. Featuring as much content as the original, Two Worlds: The Temptation will feature more intricate missions, improved voice-overs and animations, retooled horseback riding, completely revamped combat, and a new game engine that delivers visuals that have to be seen to be believed.

Amazon.com

Return to the vast world of Antaloor in Two Worlds II. Building upon the original game, Two Worlds II offers the willing adventurer a unique and thrilling RPG experience unrivaled in the current RPG landscape. Two Worlds II features a completely new game engine pushing hardware to its limits, as well as a revised combat system, new enemies, improved animations and an enhanced AI and multiplayer support. This combined with the extremely detailed, interactive environment will be sure to make Two Worlds II a must-have title for RPG fans.

Story After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trapped within Kyra, the descendant of the Orphans. Despite her ancestry, Kyra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth, yet there are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. Five years have passed since dramatic events brought the whole world to the edge of the abyss. "The Hero" is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the Hero had always hated, have put together a rescue squad that frees him from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.

GameplayTwo Worlds II is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences. Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative "Demons Magic" management, and the "Papak Alchemy System" guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone of this is the newly created "Craft Tool." With this players can break down items into their basic materials and create new unique items. Two Worlds II is also graphically superb. The powerful Grace engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.

Key Game Features

A flexible combat system with variable attack moves, parrying and special tricks.

State-of-the-art technology, thanks to a powerful Grace engine and special tools.

Lots of mini-games for breaking up gameplay.

Intuitive user interface for the Demons Magic system and the Papak Alchemy system.

Mercenaries and magically-created beings accompany the player.

Complex object management with movable and usable items.

The special Craft Tool enables individual configuration of armor and weapons.

Many boss opponents, including special combat strategies and unique rewards.

Top customer reviews

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This game is Oblivion's basement-dwelling, never do well cousin. The enemy AI is hilariously bad--you can stand a certain distance away and lob fireballs or arrows at monsters as they (sometimes) stand there and take it until they die.

Much of everything in the game is blurry (to mask the low resolution??) and the characters look like little action figures who're voiced by I guess you could call them "voice actors." Voice sound files often are clipped, and sometimes a character may whisper for a bit, and when you turn up the volume to find out some plot point THEY YELL LIKE AN ANGRY DRUNK. Speaking of the voice acting, the main character sounds like Clint Eastwood if Clint was a just-released from incarceration sex offender. "Heh-heh, gooooood," he growls, as he loots loose change from corpses in a blurry dungeon. Ugh.

Initially, I was getting killed left and right by single skeletons, so I wandered the brush for awhile and hunted with my trusty bow: baboons, rhinos and ostriches, all coordinating attacks on me at once?? I didn't know ostriches hung out with wart hogs and cheetahs, but whatever. C'mon now, Reality Pump, this is a fantasy world. Come up with some fanciful unicorns, hellhounds, griffins or other weird stuff.

Despite all of this, I got past the first few hours of disgust at the cruddy controls and lackluster visuals, and finally started enjoying the game as a decent diversion (until I eventually pay up and play some Skyrim DLC, or the Dragon's Dogma expansion pack). For 20 bucks, there's many hours of passable gameplay here in Two Worlds II. Actually, it's down to 10 bucks now--I can't wait to trade this in to Amazon and get 40 cents of credit for South Park: Stick of Truth!

I'm eight hours in, and I'm particularly enjoying the music, as it's pretty well done, which is surprising considering the half-arsed way this game was ported to PS3. The crafting's kind of fun, and there are quite a few skills and spells to learn and upgrade, so you have a variety of ways to dispatch wolf-men and the like. I guess I'm going through a dry spell currently, because there's nothing new I want to play, and this game has somehow lured me into a comforting nightly ritual of janky fight scenes, bizarre and inappropriate voice acting, glitchy enemy AI, blurry scenery, and lame frame rates. It's got to be the music that's keeping me going...I hear it in my sleep sometimes.

The game looks,sounds, and plays good. The story is interesting and it keeps you moving along going from zone to zone. The dialogue and side quest can be pretty funny and entertaining. The innovative part about the game is it's fighting system. You have to think in combat and actually use strategy when fighting such as blocking and countering attacks, healing et.c etc. No more just hit a single button and keep moving. Other fun parts of the game are the bow system which I enjoyed sniping enemies down, riding a horse around, and changing my armor and weapons as I play along. The story as I said is interesting but it teeter totters as you do a lot of side missions and side stories that make you forget about the main story.

Now the nitpickers aspects of the game. If you're a nitpicker and you can't purchase and play a game that isn't given a 10/10 by whatever media outlet than this game IS NOT for you at all! This game is not polished, it's choppy at times, it has glitches, dialogue gets cuts, the screens motion blur can be nauseating blah blah blah but you know what, people that enjoy the game don't care about that it's what makes the game seem more fun to them because they see the diamond in the rough.

There's actually developer codes you can enter to adjust some of those annoying things and they can be found online. Just knowing about them is like a reward for people that are willing to stick the game out and enjoy what it offers.

I actually like this game a lot as a matter of fact I own 2 copies of it. Of course I come from the Nintendo 8 bit era of gaming. Top level graphics and polished nonsense isn't my priority...FUN game play is.

not a bad game i enjoyed it, but it was nowhere near as good elder scrolls, but nothing will beat Elder Scrolls. The first game was had a better story line, and the first game had more and better content in it. This had good graphic until you start turning your character around then the screen gets blury then you get dizzy. Bottom line the main story line sucked the side quests where good though and will keep the player interested. the combat systems where alot of fun there was alot of bad ass moves you could use. The biggest thing that bothered me on this game was the map it shows five or six islands on it and the mainland, and in single player you cant even go to the mainland and it takes up half the map so it looks like the game is much bigger than it really is. multipayer sucked balls not fun at all, that is all i have to say on multiplayer. the game had some cool extra thing you could do like playing minigames and musical instruments. the game over all was alright because of the side quests and combat it will keep you interested in the game until you complete the story line. not a bad buy for $10.