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Resources

I’m using many tools in my pipeline and after many years I finally succeeded to map the most dominant of them for you. I’ve created this page as a resource you can always come to for reference about these tools.

Posts

Sérgio Merêces wrote for the blog in the past, featuring how he creates his recognizable style of visuals. Last time it was a Making of a Garden Office, and today he dives into the creation of his latest magical “Zen Garden” project. From modeling to final post-production – Enjoy!

Carlos Mazon posted two impressive images on the forums this week, along with two process videos showing how he takes it from model to final image. This work was done for Wire Collective LTD and designed by Crystalzoo Architecture. Both images were rendered using Blender and Cycles. Check it out!

The image “Goldstein 2001” was a quick personal project by Carlos Mazon done for fun that took him around 3h in Photoshop. The subject alone is very interesting in referencing the “Goldstein House” designed by Architect John Lautner, but Carlos is also provides his PSD so you can explore for yourself. Carlos combined the house design with the theme of one of my all time favorite movies – “2001 : A space Odyssey” by Stanley Kubrick. I like the result, and it seems that Hollywood has some kind of a love affair with John Lautner as his houses feature in many movies.

Here’s the follow-up to Thiago Lima‘s Making of Butterfly House / Part 1. In this article Thiago will cover the rendering and post-production (stills and short film) as well as focus on some of the bigger challenges he had to deal with during his work and how he solved them. Enjoy!

Thiago Lima‘s “Butterfly – the book and short film” project is a remarkable undertaking. One that awarded him Best Visualization of the Week NO. 12 and lots of respect from our community. The concept of the Butterfly is rooted in his childhood painting play with symmetry and the desire to create something different in terms of subject matter for an architectural visualization project acting as a staging ground for developing and perfecting his skills further. Join him in this first part as he describes this undertaking from concept through 3d modeling, texturing, lighting and camera selections. In part 2 which will be posted soon, Thiago will cover the rendering and post-production (stills and short film) as well as focus on some of the bigger challenges he had to deal with during his work and how he solved them. Enjoy!

Loomn‘s moody scene of a Multi-Functional Building with Café and Theatre competition entry for Karamuk-Kuo Architects awarded them Best Visualization of the Week NO. 41 using mainly ArchiCAD, Cinema4D + V-Ray and Photoshop as the software combination for fast turnaround fitting the competition production time-frames. Check out loomn’s process as Jost Hauer describes it in great detail below. Enjoy!

ABOUT RONENBEKERMAN.COM

First launched as a way for me to connect with fellow 3d artist worldwide, it quickly became the place to share and learn about architectural visualization. I’m Ronen Bekerman, Co-Founder of The Craft and crafting visuals is what I do on a daily basis. Here you can learn about ArchViz, share your process, showcase your work, find tools, challenge yourself and land the dream job you always wanted or the best 3d artists for your studio. Let’s talk about it all!