As All Hallows' Eve descends upon us, rumors abound of a giant Jack-o-Lantern stalking the land, leaving a trail of treasure in its wake. A bounty has been placed upon this creature's head, awarded to the player who deals the most damage to the pumpkin before its demise (looking at the pumpkin shows all scores). Players are free to keep whatever spoils might dislodge from the pumpkin during combat. The lucky player who deals its deathblow will receive a special bounty. Fair warning: the pumpkin has defenders that could make gameplay difficult for attackers until it dies. This event will run from boot to boot until the creature is killed. Players may form parties, but rewards are given on an individual basis, so the event is best suited for solo play.

The cap for battle regen of spellpoints has been modified. Previously, there was a single cap that could be reached with any combination of affecting stats, skills, wishes and item bonuses. That old cap remains in place, but applies only to battle regen acquired through stats and skills. Bonus battle regen acquired through gear and wishes can push battle regen above this old cap, up to a new cap just shy of the player's full spellpoint regeneration.

Quivers have been made more user friendly, so that arrows can now be retrieved from quivers by keyword rather than arrow number. Acceptable keywords include type descriptors (e.g. slim, steel, elven, fleeting, etc.) and, for enchanted arrows, the color and/or pref type.

Maximum allowable AC and HP regen for shields has been increased. Relative AC values shown in improved identify (i.e. "armour class for its type") will be lower than before. But this is only because the scale is now larger. AC values of existing shields have not been changed.

Monster unfamiliarity bonuses now replenish faster depending on the size of the killer's party. The cooldown reduction scales exponentially with party size, with significant improvement for 8-member parties and relatively modest differences for 2- and 3-member parties.