It's a poschengband 3.4.2 possessor, with personality+stats a bit more oriented towards spellcasting than seems to be the norm for this class. Although that norm is heavily skewed by the sheer volume of Hugo's characters

Don't consider the current savefile to be final, as I may tweak it if people have comments / complaints.

G L H F in 2015 and beyond

__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

Edit: I just did a very short playtest. This run is going to be way harder than usual for...obviously because I exclusively play Melee Possessors. Lite town is a nice touch for the competition, even though I'd always want multiple dungeons (yeah, me and my biases). While I don't want to spoil it, I'd say that some late game Possessor choices are actually decent.

Edit: I just did a very short playtest. This run is going to be way harder than usual for...obviously because I exclusively play Melee Possessors. Lite town is a nice touch for the competition, even though I'd always want multiple dungeons (yeah, me and my biases). While I don't want to spoil it, I'd say that some late game Possessor choices are actually decent.

You can still do melee if you must. I did a couple early start ups looking for bugs and what not, and can confirm that a melee build is doable!

Did some running too. The biggest 'problem' with the pure casters start is the lack of casters. Novice mage are great at the start but at lvl 10? you need to swap and around that level you just don't have common casters. Possessed some spiders/hounds/a lot of randomness until I found DEWs, who are just prefect ofcourse.

Hugo: did you notice that i rolled a character that has a *guaranteed opportunity* of Combat Echizen just for you????

If you die and use the quick-start option (which I assume is OK), then the wanted unique list gets re-rolled. So do the quests, your life rating and your innate stats. I'm not sure which if any of these are critical to the comp, but it's very common for possessors to die a lot early on. I've been using the quick-start without thinking about it!

Actually, the last Poscheng comp I was in felt like cheating knowing which quest monster was up next (from looking at dumps on the comp ladder).

If you die and use the quick-start option (which I assume is OK), then the wanted unique list gets re-rolled. So do the quests, your life rating and your innate stats. I'm not sure which if any of these are critical to the comp, but it's very common for possessors to die a lot early on. I've been using the quick-start without thinking about it!

Actually, the last Poscheng comp I was in felt like cheating knowing which quest monster was up next (from looking at dumps on the comp ladder).

I think the general opinion is that you should always restart with the original unplayed comp savefile every time, but I honestly don't care.

The other advantage that using quickstart has is that you get to keep your monster memory, which is great for those of us who haven't memorized the game yet

Hugo: After the 3.4.2 release, I went back and updated the comp announcements to use that version.

__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'