Shoutcaster and host Park Sang-Hyun joins in as our latest Announcer and is available for purchase in the Collection.

Since his debut in 2005 MSL Survivor Tournament, Park Sang Hyun has delivered his uniquely witty and enthusiastic commentaries through countless StarCraft tournaments, including GSL and game TV shows. Now he will cast your StarCraft II matches with the same great excitement and charming wit.

Note that the audio for this Announcer is only in Korean.

Sprays have been separated into their own in-game reward.

Equipped Sprays will affect all three races.

Decals can still be used as sprays by checking the ‘Use Decal as Spray’ checkbox.

Dev Comments: We’re separating out Sprays as a new category of reward to allow us the freedom to offer colored images which break away from the black and white art style of Decals.

A new section called ‘Augments’ has been added to the Collection tab.

Portraits, Sprays, Decals, and Animations are now located in this new category.

Season 3 has begun.

A new Mutalisk Trophy Top will be awarded for Automated Tournament wins.

The AI that uses Scourge now uses a little less of them and now uses some Mutalisks to compensate.

Dev Comments: The Scourge AI was hard countering air units a little harder than we liked. Replacing some of them with Mutalisks should allow players to still build air units in the right situations.

Frenzy ability: Attack Speed buff increased from 15% to 25%.

Increase her base larva rate to +60%

Zagara's units will now use Leviathan Brood skins.

Dev Comments: Zagara previously had a mastery that increased larva rate which we replaced with a new mastery to make her choices more interesting. Fast replacement of units is what Zagara's playstyle is all about and we received feedback that the previous mastery change felt like a nerf to Zagara's macro. We've decided to build that larva rate increase in base line. We also buffed the base line strength of Frenzy so the Frenzy mastery should also be more attractive and should feel great for Zagara's coop partner as well.

Tech Reactor

Cost and build time changed to be the same as the TechLab.

Cost: 50/25

Build Time: 25 seconds

Dev Comments: Once Swann unlocks the Tech Reactor at level 10, it actually slows his tech path down since it costs more and takes longer to build than a standard TechLab. Unlocking a cool new upgrade should always be a bonus so we've adjusted the cost and build times to match.

Mastery Changes

Toxic Nest Damage and Respawn Chance

In addition to respawn chance it also adds 2% damage per point.

Symbiote Carapace Absorption

Removed and replaced with “Symbiote Cooldown Reduction”.

The new mastery upgrades reduces both of the Symbiote ability cooldowns (Shell and Stab ability).

Dev Comments: The previous changes we made to Abathur is pushing him in the right direction but there were a few areas we thought needed some more work. We reworked some of his masteries in order to make his choices more interesting. We also buffed some other areas based on feedback, for example buffing Mend and his monstrosities. Starting with more Toxic Nests and adding a new Roach upgrade should help his early and midgame.

The Oracle’s Stasis Ward can now be cast through the Fog of War.

Fixed an issue when using Rewind in a game with the WCS GameHeart extension mod.

Fixed an issue in which a place holder art icon appeared for the Dark Templar when observing the unit in the Help menu.

Decals are now more visible on the Robotics Bay.

Fixed an issue where the Liberator's Advanced Ballistics upgrade was titled inconsistently in replays.

Immortals under the effects of the Phoenix’s Graviton Beam will no longer activate their Barrier ability.

If Yamato Cannon is researched, the Battlecruiser's unit outline during Tactical Jump is now consistent with the unit's model.