>> I've uploaded a new version with the most recent code (20090316): I'm> not sure all the issues are gone (Christian thinks there's still something> left), but at least I can see the colors/comments in the game record as soon> as a move is made.>

I'm much closer in my own code now. Mostly a couple of hint relatedproblems need to be solved.

> To be checked, but I'm also nuder the impression that the analysis does not> take into account the "analysis" done by the tutor. As you said, if the> tutor and analysis levels are the same, analysis is already done and,> in the past it wasn't necessary to do it again (making the analysis> at the end of the match very fast).>

Tutor and Analysis, places their results in the same list. Only oneresult per move is allowed.

> I think it has already been reported and, if I'm not wrong, an
easy> solution would be to sort the moves by cubeful equity and then by> cubeless equity: when all of them have cubeful equity +1.000 (or -1.000),> this should prevent odd-looking moves. Not a big deal however, the> match is already won/lost ...

No that won't help.. If all moves corresponds to"game(gammon/backgammon) won/lost" they cannot be sorted byevaluation, but need some "human" quality added to them. For examplemaximum number of cross-overs.