Welcome to "Grasp of the Enemy" an original Skyrim RP designed for 6 players (don't worry, there are no spoilers).

This RP works as an interactive story where players must come up with solutions to solve the lot, using the skills their party possesses.

Plot developments, decisions and challenges for the party to solve will be posed by the Gamemaster at the start of each turn.

Let me explain quickly how his work, each 'turn' there will be a 'group leader' (the group leader cycles each turn ensuring everyone gets to make an equal amount of decisions) the group leader will chose how to respond to the problems of last turn and what direction the party should head in.

On top of this most turns will have specific decisions aimed at several specific players, which they must also react to (after the group leader has made his reaction).

Finally there are 'secret' decisions - these decisions are pm'd directly to the player (by the gamemaster) and he must pm a reply. These decisions represent the secret plots and wants of the characters and can dramatically shift the balance to power, or even alignment in the group. - This is an RP where you never know quite who to trust!

Like Skyrim, the threats in this RP are very dangerous and your characters can die if you make bad choices, so be careful!

Finally! as said this is designed for 6 players, more players cold be accommodated, but it depends how popular this is. As such the first 6 players to submit their character sheets below will be guaranteed a place.

Your character sheet should include Name, Race (a 'seen' Elder Scrolls Race), Class, Previous occupation and any distinguishing character info (ie noticeable features or important historical events, keep it brief). Look at the other characters playing and try and be a bit different, while this game doesn't call for a wide variety of classes 6 Dark Elf assassins might be a bit dull. So thats it! Sign up!

As a side note, I've run a popular thread like his on the Bethsoft forum for Olivion, lets hope it works again.

Character 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

Thought we had enough rouges and magic users, so I've decided to make the warrior. ;)

The sun is rising over Solitude, partially obscured by the mid-morning flurry of snow. A usual day then, if it weren't for the party of 6 men marching out of the city gates. Indeed this is no ordinary party of adventurers for few of the men have ever seen each other before, but it seems that fate has decreed such a large party should be quitting Solitude all at the same time.

You are equipped in heavy travellers cloaks, your armour (if you have any) is already stored in chests and loaded onto the wagon that you are climbing aboard.

The wagon is headed for Whiterun and from the central province of Skyrim you each intend on heading your own way, on your own business. None of you are particularly happy about being in such a large company, large groups attract unwanted attention, especially in these turbulent times. Furthermore your travelling companions are a little on the... odd side, even b Skyrim's standards.

The Wagon is about to set off, when Zavier Martres, ever clear headed hatches an idea. Although you're sure the group could handle a bunch of troublesome Imperials or Stormcloaks, it would be better if you had a disguise in order to avoid unwanted attention. After all you all ave business to attend to, needless bloodshed on the road would only cause complications.

Zavier Martres It is your turn, choose a disguise and cover story to travel under.

Zavier looked around at his companions. A loner by nature, Zavier usually avoided groups, preferring to deal with people singly. However, this time there was no alternative. Skyrim was the perfect place to begin amassing wealth. Scattered all across the land, he knew that there were lost treasures waiting to be found, and with most of the kingdom embroiled in civil war there were plenty of opportunities for... enterprising individuals, like himself, to make money very quickly. Unfortunately, Zavier had to acknowledge that he wasn't the only one taking advantage of Skyrim's current situation, recently bandits had been multiplying all across the countryside, choking trade and travel down to almost nothing.

So far, none of his companions had seemed interested in talking, which suited Zavier fine. Still, it was better to be prepared for anything, and Zavier certainly didn't want to divulge his reasons for coming to Skyrim, not to these strangers. A farmer, he thought. It was an old story, one he had used countless times before, he was a simple farmer, in the area to do business, wouldn't be staying long, too dangerous. Zavier considered that story for a moment, things were dangerous, and he did feel a bit... conspicuous in his current attire.

Reaching into his bag, Zavier pulled out a simple straw hat and a ratty old cloak. With the hat pulled low and the cloak covering his coat he felt a bit better. It wasn't a great disguise, but it didn't have to be. Unless someone looked closely he'd look like nothing more than a simple farmer, certainly no one wealthy or dangerous enough for any passing bandits to pay attention to...