[All] heroic charge

Why does this still exist in its current form?
Sprint and a MASSIVE rec acc reduction on already durable infantry (unvetted airlanding officer goes from a target size of 0.71 to 0.18) is madness and bad for balance (the dps on that officer is gnarly too)
Thoughts on some changes?

Break the ability into two parts. Heroic Charge is a single-target ability that boosts the movespeed or grants sprint to the target squad. "Hold Here!" or whatever you want to call it reduces movement of nearby infantry to heavy sapper/CoH1 Brit levels, but gives a moderate ~10 second combat boost.

Yeah this ability is friggin stupid, to the point where I'm pretty sure it was Riflemen were able to dodge flamethrower shots with their resulting rec acc. Lower rec acc. for assaulting is one thing, but -75% is fucking nuts.

> @_Aqua_ said:
> Break the ability into two parts. Heroic Charge is a single-target ability that boosts the movespeed or grants sprint to the target squad. "Hold Here!" or whatever you want to call it reduces movement of nearby infantry to heavy sapper/CoH1 Brit levels, but gives a moderate ~10 second combat boost.

I like the idea of splitting the ability up. Would they be exclusive to eachother or could a player double up on them?

I imagine them on a shared cooldown, buffed commandos w/ sprint sounds utterly horrifying and opens a level of opportunity cost: do I buff my Tommies so they can hold ground or is it more important for my Commandos to close the gap?