Among the plethora of indie titles announced for PS4 today during Gamescom, Sony also announced The Chinese Room’s follow up to Dear Esther—Everybody’s Gone to the Rapture—is coming to PS4.

Described as a spiritual successor to Dear Esther, Everybody’s Gone to the Rapture puts players in the role of a scientist living through the exact moment of the apocalypse. As the scientist in question, players must discover what triggered the apocalypse by “exploring a large open-world environment, and interacting with the objects, places, and people you find to gradually unlock and put together the story.”

The developers at The Chinese Room promise a “powerful and deep, highly immersive” experience with “an absolute focus on your emotional journey through the world.”

“When we started making Everybody’s Gone to the Rapture, we knew we wanted to make a console title,” co-directors Dan Pinchbeck and Jessica Curry wrote on the PlayStation Blog. “We also knew that Sony were committed to pushing really interesting indie and experimental work, and figured they’d be into the ideas we were putting together. In a completely idealistic and high risk move, we forgot about the idea of a Plan B, put together a prototype, and approached Sony Santa Monica.”

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Apocalyptic Adventure Game Everybody’s Gone to the Rapture Joins PS4 Indie Army

Among the plethora of indie titles announced for PS4 today during Gamescom, Sony also announced The Chinese Room’s follow up to Dear Esther—Everybody’s Gone to the Rapture—is coming to PS4.

Described as a spiritual successor to Dear Esther, Everybody’s Gone to the Rapture puts players in the role of a scientist living through the exact moment of the apocalypse. As the scientist in question, players must discover what triggered the apocalypse by “exploring a large open-world environment, and interacting with the objects, places, and people you find to gradually unlock and put together the story.”

The developers at The Chinese Room promise a “powerful and deep, highly immersive” experience with “an absolute focus on your emotional journey through the world.”

“When we started making Everybody’s Gone to the Rapture, we knew we wanted to make a console title,” co-directors Dan Pinchbeck and Jessica Curry wrote on the PlayStation Blog. “We also knew that Sony were committed to pushing really interesting indie and experimental work, and figured they’d be into the ideas we were putting together. In a completely idealistic and high risk move, we forgot about the idea of a Plan B, put together a prototype, and approached Sony Santa Monica.”