Can't draw a pixel , suspecting an OpenGL state variable

Hey there everyone , I'm new here , not new to OpenGL tho ,

So basically , I've been scratching my head over a problem for the last 3 weeks , basically , everything works good , it's all done right , but ... it doesn't draw anything , I basically copied code from my last working app on this one , but it doesn't work

Not a vertex is drawn , and I'm sure it's not with my code , I suspect GL_GEOMETRY_VERTICES_OUT_EXT , which is set to 0 for my app , I tried another OpenGL app , and it's not set to 0 in most cases , what do you guys think ? Anything related to that variable ?

basically , everything works good , it's all done right , but ... it doesn't draw anything

What?! It doesn't draw anything but it works good? That doesn't make any sense.

If it's a short test program, post it here (surrounding it with [code]...[/code] or [highlight=cpp]...[/highlight] tags. If it's not, post the base template for your redraw function().

Surely at some point you had it drawing "something". Do some basic kick-the-tires tests. Clear the screen to different colors. Draw a red quad with the fixed function pipeline in immediate mode -- something quick and easy.

You didn't actually state what the problem is. Not working doesn't cut it. Are you getting a compile error or a GL error? Are you checking for them? You've got changes in whitespace and in the capitalization of position. Those shouldn't make any difference, unless you were binding to vertex attribute by name, which you're not.