Yesterday I’ve started to write the UI of my game with monogame on linux. After writing a window system, I’ve tried to display some text with SpriteFonts, but has displayed black blocks instead of text.

Searching on google, someone said that I should create my spritefonts using the monogame content processor; done, but same result.
Searching deeply on google, someone else said to install libtxc_dxtn to fix the problem: this has worked, thanks ShaneG.

MineML is a multithread CPU based bitcoin miner written in F#. At the moment it’s a slow implementation, but the class structure offers the possibility to implement different type of MinerThread using different processing methods (opencl, cuda, or sha256 dedicated hardware).

The program structure is very simple: there’s a class (Program) that reads config file and creates the Miner object; the Miner object spawns MinerThread objects. At the moment there’s only the implementation for a CPU based thread, but will be possible to implement an opencl or cuda based thread.

After five days of work on uazapp-im (a desktop client for Whatsapp), WhatsApp Inc modified the server-side protocol or something like this, so my software is no more usable. I will alert you when the service will be available again (I hope soon).