2017-09-02 20:27 Naxess: ok so generally the higher the diff and the faster stuff goes, the more you want to make stuff intuitive2017-09-02 20:27 Naxess: if it's not intuitive it's going to be pretty messy to play and feel way too rigid2017-09-02 20:28 Naxess: btw is there a reason as to why 00:03:469 (1,1,1) - are different combos but 00:04:219 (2) - isn't?2017-09-02 20:28 Lilyanna: idk what intuitive mean2017-09-02 20:28 Lilyanna: xd2017-09-02 20:29 Lilyanna: because 1/2 has higher cv2017-09-02 20:29 Lilyanna: u cant tell the difference2017-09-02 20:29 Lilyanna: between 1 and 22017-09-02 20:29 Naxess: cv?2017-09-02 20:29 Lilyanna: but u could teell from 1 1 1 that the sv starts to change2017-09-02 20:29 Lilyanna: sv*2017-09-02 20:29 Naxess: ah you're doing sv based ncing huh2017-09-02 20:30 Naxess: tbh I'd have just nced all of 00:03:469 (1,1,1,2) - or every other one2017-09-02 20:30 Naxess: since they're all going up in pitch anyway2017-09-02 20:30 Lilyanna: okayy2017-09-02 20:30 Naxess: the higher in difficulty you go, the less lenient you have to be in indicating stuff for the most part2017-09-02 20:31 Lilyanna: got it2017-09-02 20:31 Naxess: like in an insane or hard you'd probably want to nc sv changes, but here it doesn't matter as much, since it's a common thing for most harder diffs2017-09-02 20:31 Naxess: you can still do stuff like 00:05:719 (1,1,1) - though since it looks better like this2017-09-02 20:31 Naxess: ok so 00:06:469 (1,2,3,4,5,6,7,8) - 2017-09-02 20:32 Naxess: feels really rigid2017-09-02 20:32 Naxess: like you have to snap to all of them and they're not even organized recognizably most of the time2017-09-02 20:32 Lilyanna: what rigid mean2017-09-02 20:32 Naxess: rigid is like - you have to snap a lot and movement isn't smooth2017-09-02 20:32 Lilyanna: oh xd2017-09-02 20:33 Lilyanna: 00:06:469 (1,2,3,4,5) - like if u look they creat this half circle2017-09-02 20:33 Lilyanna: star2017-09-02 20:33 Naxess: being rigid is fine if that's what you're going for but you should probably at least make the pattern more structured2017-09-02 20:33 Lilyanna: or idk or u mean they are not orgonized compared to the other jumps?2017-09-02 20:33 Naxess: well 00:06:469 (1,2,3,4) - looks like a rectangle2017-09-02 20:33 Naxess: but they're not even parallel2017-09-02 20:34 Naxess: I get that it makes a star pattern but it's kinda hard to tell like this lol2017-09-02 20:34 Naxess: especially at that speed anyway2017-09-02 20:34 Lilyanna: the speed helps not noticing the bad structure not the good structure XD2017-09-02 20:35 Naxess: trust me, the bad structure is still really noticeable lol2017-09-02 20:35 Lilyanna: 2017-09-02 20:35 Naxess: anyway 00:07:469 (1) - has a vocal on the red tick so maybe have it symmetrical to 00:07:219 (8) - in rhythm and visuals2017-09-02 20:35 Lilyanna: ill try re arange it2017-09-02 20:36 Naxess: try also arranging 00:07:094 (6,7,8) - so it looks like it's part of the pattern2017-09-02 20:36 Naxess: while you're at it2017-09-02 20:36 Lilyanna: 00:07:219 (8) - ok this should be 1/3 ops2017-09-02 20:37 Naxess: 00:08:469 (1,2,3,4,5,6) - seems a bit unbalanced but could be fixed without changing a lot2017-09-02 20:37 Naxess: like you can almost see the pattern already from this https://i.imgur.com/SUl24qw.jpg2017-09-02 20:37 Naxess: just make 00:08:469 (1,3,7) - a more equal triangle and then make 00:08:594 (2,4,5) - visually consistent in spacing2017-09-02 20:38 Naxess: keep in mind that 00:09:094 (6,7) - is on a triple so account for that2017-09-02 20:38 Naxess: anyway 00:09:469 (1) - also has a red tick etc2017-09-02 20:38 Naxess: by making them all end on blue ticks it seems like they're all the same sounds, which they're not lol2017-09-02 20:39 Lilyanna: hold on2017-09-02 20:39 Naxess: also wait 00:07:219 (8) - is not 1/3 lol2017-09-02 20:39 Naxess: it's 1/22017-09-02 20:39 Lilyanna: this map has tricky snatsp2017-09-02 20:39 Lilyanna: snaps2017-09-02 20:39 Lilyanna: most of it 1/32017-09-02 20:39 Lilyanna: some vocals and sounds are 1/22017-09-02 20:39 Lilyanna: and some tripe 1/42017-09-02 20:39 Lilyanna: xd2017-09-02 20:39 Lilyanna: triple2017-09-02 20:40 Lilyanna: just to be clear2017-09-02 20:40 Naxess: where is it 1/3 tho2017-09-02 20:40 Naxess: all the vocals and drums and all that sounds like 1/2 and 1/42017-09-02 20:40 Lilyanna: trust me i like asked everyone for this XD2017-09-02 20:40 Lilyanna: when i first mapped it i did to 1/2 1/42017-09-02 20:41 Lilyanna: and then everyone telling me its 1/3 so2017-09-02 20:41 Lilyanna: and when u listen at 25% speed2017-09-02 20:41 Naxess: o I see now2017-09-02 20:42 Naxess: although 00:07:219 (8) - is 1/2 isn't it?2017-09-02 20:42 Lilyanna: i guess2017-09-02 20:42 Lilyanna: fdsdfs2017-09-02 20:42 Lilyanna: its rly confusing2017-09-02 20:42 Naxess: ye I see what you mean now lol2017-09-02 20:42 Lilyanna: but 00:07:469 (1) - is 1/32017-09-02 20:42 Lilyanna: like vocals are 1/42017-09-02 20:42 Naxess: ye2017-09-02 20:43 Lilyanna: 1/2 i mean2017-09-02 20:43 Lilyanna: but most sounds 1/32017-09-02 20:43 Naxess: wa2017-09-02 20:43 Naxess: on 00:07:469 (1) - the vocal ends on 1/3 from what I can hear2017-09-02 20:43 Lilyanna: like im noticing i fuked up this is 1/3 00:10:719 (2) - xd2017-09-02 20:43 Lilyanna: ye2017-09-02 20:44 Naxess: or wait2017-09-02 20:44 Naxess: what is this snapping lol2017-09-02 20:44 Naxess: my ears2017-09-02 20:44 Lilyanna: yes ikr XD2017-09-02 20:44 Naxess: ok well drum goes on 1/3 on 00:07:969 (4) - so should be right2017-09-02 20:45 Naxess: btw the transition from 00:13:969 (3,4,5,1,2,3) - to 00:14:469 (1) - is pain lol2017-09-02 20:45 Naxess: because it forces a really fast motion from (3) to (1)2017-09-02 20:46 Lilyanna: any suggestion how fix?2017-09-02 20:46 Naxess: could just not space it hm2017-09-02 20:46 Naxess: like maybe https://i.imgur.com/rjHqBKD.png2017-09-02 20:46 Naxess: or wait2017-09-02 20:46 Lilyanna: okay2017-09-02 20:46 Lilyanna: but then i have to not space rest2017-09-02 20:47 Naxess: https://i.imgur.com/L6wcwdP.pngwould be cooler but it also overlaps badly lol2017-09-02 20:47 Naxess: latter is also better in flow2017-09-02 20:47 Naxess: basically the higher bpm you have, the more important flow becomes to make things intuitive2017-09-02 20:48 Lilyanna: yes noted2017-09-02 20:49 Naxess: also 00:21:344 - 2017-09-02 20:49 Lilyanna: i staked 5 on taik of2017-09-02 20:49 Lilyanna: 00:14:469 (1) -2017-09-02 20:49 Naxess: shouldn't this end on 1/2 00:21:219 (1) - 2017-09-02 20:49 Lilyanna: http://puu.sh/xpTgo/3217c78c4c.jpg2017-09-02 20:49 Lilyanna: is this ok,?2017-09-02 20:49 Naxess: in that case make 00:14:219 (1,2,3) - blanket the head in some way2017-09-02 20:49 Naxess: to make it more like 00:20:219 (1,2,3,1) - 2017-09-02 20:50 Naxess: and then do that for the rest to build a visual concept2017-09-02 20:50 Lilyanna: yes2017-09-02 20:50 Naxess: just make sure the spacing isn't too insane like it was before lol2017-09-02 20:51 Naxess: btw 00:22:635 (1,2,1,2) - seems a bit strange visually2017-09-02 20:51 Naxess: it's like the dark brown one is differently rotated and spaced from the lighter one hm2017-09-02 20:53 Naxess: you could use the editor copy paste thing to make it perfectly linear https://i.imgur.com/bV5y5MN.png2017-09-02 20:53 Naxess: like copy 1 and 2 and stack on the head or tail or whatnot and repeat

00:06:594 (2) - Very awkward finish, nothing really states in the music that this needs to be here. This as well 00:06:844 (4) - Because I would rather keep hitsound consistent to 00:08:469 (1,2,3,4,5) - Then again it plays very awkwardly 00:06:469 (1,2,3,4,5) - Then again it's probably me because I'm an alternating player and based what this information gave don't mind this00:16:469 (1,2,3,4) - How come these parts are different than 00:14:969 (3,4,5,6) - 00:19:469 (1) - I'd probably also NC this. Since it's the same color as 00:18:719 (1,2) - It'll give the impression visually to some players that this may be a fast slider just to be consistent 00:33:344 (5,1,2) - Fairly noticeable spacing change compared to 00:33:844 (3,4,5,6) - as well as 00:34:969 (3,4,5,1,2) - Fairly spaced for a really fast BPM song on the rather more subtle part of the music but your preference since it was similar to parts past this00:49:802 (2,3) - This is confusing. 1.) Note (2) Had no beats on it which makes it irrelevant and 2.) It plays too quick of a transition compared to the streams. It's too sudden spaced out and fairly too early because of (2) Would add more emphasis to the trumpet if (2) was removed00:52:094 (3,4,5,6) - This should be smoothed out, this will cause breaks tremendously easy. Should be consistent spacing with previously otherwise it's too much of a spike. It's saying like (4) has such a strong emphasis it needs to be spaced that far on a 240bpm song. 00:54:969 (3,4) - Same with these two, it's not giving enough time to hit this stream. As a player, you have to adjust to the spacing then adjust to the early 5 note stream but the catch here is (4) is on a different beat snap divisor while the others are 1/4 which makes it more awkward to play. I'd move (4) to the blue tick because it'll play like your note-slider combination and it's not incorrectly snapped. Other than that it's very awkward.

Not much more I can say I'll leave this to the other modders. Out of the 3 variable rhythms in the top 3 diffs, I would say SnowNiNo did it the most effectively. He utilized the 1/3 rhythms after the break a lot more consistently While top diffs (Extra) had rhythms like this 00:33:344 (5) - Which could've been a slider to match with sounds on 00:32:469 (1,2) - and mapped to like a 1/2 - 1/4 rhythm instead of 1/3 but only my opinion. Vanilla - one Example would be 00:33:635 (1,2,3,4,5) - Could've been https://puu.sh/xySxB/19c2480a68.png or https://puu.sh/xySzr/a4a10bf40d.png Rhtyhm dynamically follows vocals as well as strong drums. In which case you wanted sliders to follow vocals. Listen closely you have snaps that don't pertain to the beats in the music at the right time. It's early. Only my opinion but rhythm were the main factor it the awkwardness of the map to me.