Spikes is Garbo’s best way to support its team especially w/ the switches it forces, making it a staple

Toxic is a great way to cripple walls/force them to heal, letting Garbo escape

Pain Split is its most reliable form of recovery

Important as Garbo’s survivability is its main niche over Scolipede

Toxic Spikes are another option for further team support, but PS is usually preferred as it lets Garbo stick around for a while/you already have Toxic on this set anyway

Rock Blast is a good choice as an attacking option b/c of its great utility, notably hitting stuff like Armaldo, Scolipede and Haunter

Gunk Shot is another good option that gets STAB/the ability to touch Fighting-types like Sawk and Primeape

[ADDITIONAL COMMENTS]

Physically defensive EV spread to make the most out of Garbo’s resistances to Close Combat/Megahorn

16 Speed EVs outspeed max Speed Golem so you can set up more Spikes

Rocky Helmet punishes many physical attackers Garbo likes to switch in against (Fighting-types, Scolipede, etc.), and makes sure Primeape can't just U-turn out for free

Works well in conjunction w/ Aftermath when stacking up residual damage, even when Garbo is low on health

Black Sludge is an option for passive recovery, focusing more on Garbo's survivability

Air Balloon can be used for a one-time Ground immunity, but Garbo loses to most Ground-types even w/ Air Balloon, and only works once

Garbo has several interesting other options in the last two slots

Seed Bomb could be used to dent Grounds such as Seismitoad and Golem

Clear Smog prevents you from being set-up fodder

Protect is useful for scouting/Toxic stalling, but Garbo doesn't generally have room for these moves

If you opt to use T-Spikes, Ground-types make good partners to combat Poison-types/set up SR

Lacks reliable recovery, so a Wish passer is recommended to make up for that

Alomomola is a good partner as it can provide Wish support and handles Ground-types with ease

Lickilicky/Audino are also good partners, providing Heal Bell support as well

Sweepers also appreciate Garbo’s presence to abuse the Spikes that Garbo provides

Samurott/CM Serperior/Sawsbuck are great examples, with decent type synergy and both can easily dispose of Grounds with their STABs (SD Samurott can also beat Psychics w/ Megahorn)

Finally, spinblockers make great partners to keep Garbo’s Spikes on the field

Misdreavus is arguably the best partner w/ its immunity to Ground/threatens out Psychics

Works on many kinds of teams b/c of its many uses, and can prove to be a key team player as long as you support it right

[Other Options]

Any offensive set is far outclassed by Scolipede

A suicide lead w/ Weak Armor could work, and does somewhat separate itself from Scoli, but wastes Garbo's good bulk and resistances

Can use Explosion, but its longevity is its main selling point

Has a fairly wide special movepool, but an awful Special Attack to abuse it with

Has several setup options (Curse, Stockpile, Amnesia), but Curse doesn’t bring out Garbo’s best potential and the latter two are just a waste of a moveslot

Also has access to Rock Polish, but is again outclassed by Scolipede who also can boost its Speed w/ Agility

Can set up Rain Dance/Sunny Day, but it has far better things to be doing

Substitute is a decent option, but doesn’t have the room for it and would rather use free turns to set up Spikes

Finally, RestTalk can be used as an alternative form of recovery, but Garbo loses far too much utility for this to work

[Checks and Counters]

Ground-types, such as Golurk/Golem/Seismitoad, can easily switch in anything but Seed Bomb and smash it w/ their STABs

Bulky Psychics, such as Musharna, can take anything Garbo throws and threaten it out

The frailer Psychics (Jynx, Gardevoir) can check Garbo as well, but have difficulty tanking Gunk Shot

Most powerful special attackers can beat Garbo 1v1, w/ Garbo’s more physically-inclined nature

Ghost-types (Missy/Haunter) are immune to Spikes, resist Gunk Shot, and can either Taunt in Missy’s case or set up a Sub in Haunter’s

However, Haunter must beware of Rock Blast which will break its Subs

Bulky Rock/Steel-types laugh at Garbo’s attacks and can hurt it with their Ground coverage moves

Spinners can get rid of Garbo's Spikes, defeating its purpose on a team

[Overview]

<p>Access to Spikes and Toxic Spikes alongside great bulk has enabled Garbodor to carve itself a niche as a bulky hazard setter. Its decent defensive typing gives it key resistances and the ability to absorb opposing Toxic Spikes, making Garbodor a great team supporter. As a result, it is a very capable Spikes setter in the metagame. Unfortunately for Garbodor, its typing is a double-edged sword, giving it weaknesses to two extremely common attacking types in NU. It also faces stiff competition as a Spiker from Scolipede, whose better offensive presence limits Garbodor's viability on offensive teams. However, no other Spiker in the metagame is as bulky or reliable as Garbodor.</p>

<p>This is Garbodor's best set, which focuses on Garbodor's utility, bulk, and typing to the fullest. Spikes is Garbodor's best way to support its team, particularly with the switches it commonly forces, making it a staple on this set. Toxic cripples walls, such as Alomomola, that would normally have their way with Garbodor. Pain Split is Garbodor's most reliable form of recovery, which is important as its survivability is its main niche over Scolipede. Toxic Spikes can be used for further team support, but Pain Split is generally superior as it lets Garbodor stick around for a while. Besides, Toxic usually gets the job done just fine. The last moveslot prevents Garbodor from being Taunt bait; Rock Blast is a great choice for the utility it provides, notably hitting common threats such as Scolipede, Armaldo, and Haunter. Gunk Shot, on the other hand, provides a powerful STAB attack that hits decently hard off of Garbodor's good Attack stat. Most notably, it allows Garbodor to dent Fighting-types such as Sawk and Primeape.</p>

[ADDITIONAL COMMENTS]

<p>A physically defensive EV spread makes the most out of Garbodor's resistances to Close Combat and Megahorn, allowing it to set up in the face of common threats, such as Sawk, Primeape, and Scolipede. 16 Speed EVs let Garbodor outspeed maximum Speed Golem&mdash;despite the fact that this set cannot touch Golem, outspeeding it allows Garbodor the chance to set up an extra layer of Spikes against it before dying to Earthquake. Rocky Helmet punishes many physical threats Garbodor likes to switch into, letting it stack up residual damage against them. Most importantly, it ensures Primeape can't just U-turn out against Garbodor for free. Rocky Helmet also works well in conjunction with Aftermath, letting Garbodor potentially deal over 40% in residual damage when it goes down. Black Sludge is also a viable alternative, providing passive recovery and focusing more on Garbodor's survivability. Air Balloon is another potential option for a one-time immunity to Ground-type attacks, but Garbodor loses to most Ground-types even with it. Garbodor also has several somewhat useful options in the last two slots, including Seed Bomb, Drain Punch, Clear Smog, and Protect. Seed Bomb lets Garbodor outspeed and dent common Ground-types, such as Seismitoad and Golem. Drain Punch allows Garbodor to dent Rock- and Steel-types, such as Probopass and Bastiodon, and provides a semi-reliable form of recovery. Clear Smog prevents Garbodor from being setup bait, while Protect allows Garbodor to scout the opponent's next move and helps with Toxic stalling. However, Garbodor generally does not have room for any of these moves, and thus the main options are preferred over them.</p>

<p>If you are running Toxic Spikes, Ground-types make for good partners, as they help combat the Poison-types that absorb them and can set up Stealth Rock. Garbodor lacks reliable recovery, so a Wish passer is recommended to help make up for that. Alomomola is a good partner for this role, passing enormous Wishes as well as handling Ground-types that threaten Garbodor with relative ease. Lickilicky and Audino are also good partners, as they provide decent defensive synergy and Heal Bell support as well. Sweepers also appreciate Garbodor's presence on a team to take advantage of the Spikes that it provides. Examples include Samurott, Serperior, and Sawsbuck, who all provide decent type synergy and the ability to dispose of Ground-types with their STABs. As a bonus, Swords Dance Samurott can even take out Psychic-types that threaten Garbodor with Megahorn. Finally, Ghost-types make great partners to spinblock and keep Garbodor's Spikes on the field. Misdreavus is arguably the best partner for this role, as it handles Ground-types thanks to Levitate and keeps Psychic-types in check with its Foul Play or STAB Shadow Ball.</p>

[Other Options]

<p>Garbodor does not have many other viable options to choose from. Almost any offensive set it could possibly run is severely outclassed by Scolipede, who is much faster and packs a wider offensive movepool. If you're really desperate, a suicide lead with Weak Armor does have some potential; however, this wastes Garbodor's good bulk and resistances. In a similar vein, Explosion can be used, but Garbodor's longevity is its main selling point. Garbodor has a wide special movepool with moves such as Sludge Bomb, Thunderbolt, Giga Drain, and even Acid Spray, but it has an awful Special Attack stat to use them with. It has several setup options, including Curse, Stockpile, Amnesia, and Rock Polish. However, Curse does not bring out Garbodor's full potential, Stockpile and Amnesia are just wastes of a moveslot, and Rock Polish is again outclassed by Scolipede, who has access to Agility. Garbodor can set up Rain Dance and Sunny Day, but it doesn't benefit from either of them and has far better things it can be doing. Substitute is a viable option, but Garbodor usually doesn't have the room for it and would rather use free turns to set up Spikes. Finally, RestTalk can be used as a form of recovery if Pain Split doesn't cut it, but Garbodor loses far too much utility by doing so.</p>

[Checks and Counters]

<p>Ground-types can easily come in on anything but the rare Seed Bomb and dispose of Garbodor with their STAB moves. Bulky Psychic-types, such as Musharna, have little to fear from Garbodor and can set up against it. Frailer Psychic-types, such as Gardevoir and Jynx, can also check it well but have difficulty switching in on an attack. Most special attackers can beat Garbodor one-on-one due to its more physically-inclined defensive typing. Ghost-types, such as Misdreavus and Haunter, are immune to Spikes, resist Garbodor's STAB, and can set up on it, though Haunter must be wary of Rock Blast due to its frailty. Both Rock- and Steel-types laugh at anything Garbodor throws at them, save for the rare Drain Punch or Seed Bomb, and can dispose of it with their Ground-type coverage moves. Finally, Rapid Spin users can rid the field of Garbodor's Spikes, defeating its purpose on a team. Additionally, all the viable spinners in the tier are capable of defeating Garbodor one-on-one, as Armaldo, Torkoal, and Wartortle are all bulky enough to take repeated Rock Blasts or Gunk Shots from it and whittle it down.</p>

<p>As the saying goes, "one man’s trash is another man's treasure," and Garbodor is a perfect example of that. Garbodor has sealed itself a niche in NU as a bulky hazard setter; with access to Spikes, Toxic Spikes, and the bulk to reliably set them up, it's not hard to see why. Its decent defensive typing also gives it key resistances as well as the ability to absorb opposing Toxic Spikes, making Garbodor a great supporter for its teammates. ThusAs a result, it is a very capable Spikes-setter in the metagame. Unfortunately for Garbodor, though, its typing is a double-edged sword; it also givesgiving it weaknesses to two extremely common attacking types in NU. It also faces stiff competition as a Spiker from Scolipede, whose better offensive presence limits its viablility on many offensive teams. However, no other Spiker in the metagame is as bulky or reliable as Garbodor.</p>

<p>This is Garbodor's best set in the metagame; it focuses on Garbodor’s utility, bulk, and typing to the fullest. Spikes is Garbodor's best way to support its team, particularly with the switches it commonly forces, making it a staple on this set. Toxic cripples walls that would normally have their way with Garbodor, such as Alomomola, letting Garbodor escape unscathed. Pain Split is Garbodor's most reliable form of recovery, which is important as Garbodor’s survivability is its main niche over Scolipede. Alternatively, Toxic Spikes can be used for further team support, but Pain Split is generally superior as it lets Garbodor stick around for a while. Besides, Toxic usually gets the job done anyway. The last moveslot prevents Garbodor from being Taunt fodder; Rock Blast is a great choice for the utility it provides, notably hitting common threats in the metagame such as Scolipede, Armaldo, and Haunter. Gunk Shot, on the other hand, provides a powerful STAB attack that hits decently hard off Garbodor's good Attack stat. Most notably, it allows Garbodor to touchdent Fighting-types such as Sawk and Primeape.</p>

[ADDITIONAL COMMENTS]

<p>A physically defensive EV spread makes the most out of Garbodor's resistances to Close Combat and Megahorn, allowing Garbodor to set up in the face of common threats such as Sawk, Primeape, and Scolipede. 16 Speed EVs let Garbodor outspeed maximum Speed Golem&mdash;despite the fact that this set cannot touch Golem in any way whatsoeverregardless, it allows Garbodor to set up an extra layer of Spikes against it before dying to Earthquake. Rocky Helmet punishes many physical threats Garbodor likes to switch into, letting it stack up residual damage against them. Most importantly, it ensures Primeape can't just U-turn out against it for free. Rocky Helmet also works well in conjunction with Aftermath, letting it continuously stack up residual damage even when it's low on health. Black Sludge is also a viable alternative, providing passive recovery and focusing more on Garbodor's survivability. Air Balloon is another potential option for a one-time immunity to Ground, but Garbodor loses to most Ground-types even with an Air Balloon, and it only works once. Garbodor also has several interesting options in the last two slots, including Seed Bomb, Drain Punch, Clear Smog, and Protect. Seed Bomb lets Garbodor dent Ground-types such as Seismitoad and Golem; it also lets Garbodor make use of its particular Speed tier, as it outspeedings max Speed Golem and minimum Speed Seismitoad. Drain Punch allows Garbodor to touchdent Rock- and Steel-types, such as Probopass and Bastiodon, and provides a semi-reliable form or recovery. Clear Smog prevents Garbodor from being setup fodder, and Protect allows Garbodor to scout the opponent's next move and helps with Toxic stalling. However, Garbodor does not generally have room for any of these moves, and thus they are not preferred.</p>

<p>If you are running Toxic Spikes, Ground-types make for good partners, as they both help combat the Poison-types that absorb them and set up Stealth Rock. Garbodor lacks reliable recovery, so a Wish passer is recommended to help make up for that. Alomomola is a good partner for this role, passing enormous Wishes as well as handling Ground-types that threaten Garbodor with relative ease. Lickilicky and Audino are also good partners, providing decent defensive synergy and Heal Bell support as well. Sweepers also appreciate Garbodor's presence on a team to abuse the Spikes that Garbodor provides. Examples include Samurott, Serperior, and Sawsbuck, who all provide decent type synergy and the ability to dispose of Ground-types with their STABs. As a bonus, Swords Dance Samurott can even take out Psychic-types with Megahorn. Finally, Ghost-types make great partners to spinblock and keep Garbodor's Spikes on the field. Misdreavus is arguably the best partner for this role, as it handles Ground-types thanks to Levitate and keeps Psychic-types in check with its STAB Shadow Ball. Garbodor works on many different kinds of teams because of its many uses, and proves to be a key team player just so long as you support it right.</p>

[Other Options]

<p>Garbodor does not have many other viable options to choose from. Almost any offensive set it could possibly run is far outclassed by Scolipede, who is much faster and packs a wider offensive movepool. However, if you're really desperate, a suicide lead with Weak Armor does have some potential; however, this wastes Garbodor's good bulk and resistances, and honestly, save yourself some trouble and just use Scolipede if you want to go down this route. In a similar vein, Explosion can be used, but Garbodor's longevity is its main selling point. Garbodor has a wide special movepool includingwith moves such as Sludge Bomb, Thunderbolt, Giga Drain, and even Acid Spray, but it has an awful Special Attack to abuse it with. It has several setup options, including Curse, Stockpile, Amnesia, and Rock Polish. However, Curse does not bring out Garbodor's best potential, Stockpile and Amnesia are just wastes of a moveslot, and Rock Polish is again outclassed by Scolipede, who has access to Agility. Garbodor can set up Rain Dance and Sunny Day, but doesn’t benefit from either of them and has far better things to be doingit can do. Substitute is a viable option, but Garbodor doesn’t have the room for it, and would rather use free turns to set up Spikes. Finally, RestTalk can be used as a form of recovery if Pain Split doesn't cut it, but Garbodor loses far too much utility by doing so.</p>

[Checks and Counters]

<p>You could always just wait for the garbageman to come. Jokes aside, Ground-types can easily come in on anything but the rare Seed Bomb and dispose of Garbodor with their STAB moves. Bulky Psychic-types, such as Musharna, have little to fear from Garbodor and can set up in its face. Frailer Psychic-types, such as Gardevoir and Jynx, can also check it well, but have difficulty switching in on an attack. Most special attackers can beat Garbodor one-on-one, due to Garbodor's more physically-inclined naturedefensive typing. Ghost-types, such as Misdreavus and Haunter, are immune to Spikes, resist Garbodor's STAB, and can set up on it, but Haunter must bewarey of Rock Blast due to its frailty. Rock- and Steel-types laugh at anything Garbodor throws at them and can dispose of it with their Ground-type coverage moves. Finally, Rapid Spin users can get rid of Garbodor's Spikes, defeating its purpose on a team. Additionally, all the viable spinners in the tier are capable of defeating Garbodor one-on-one, as Armaldo, Torkoal, and Wartortle are all bulky enough to take repeated Rock Blasts or Gunk Shots from it and whittle it down.</p>

C/P

[Overview]

<p>As the saying goes, "one man’s trash is another man's treasure," and Garbodor is a perfect example of that. Garbodor has sealed itself a niche in NU as a bulky hazard setter; with access to Spikes, Toxic Spikes, and the bulk to reliably set them up, it's not hard to see why. Its decent defensive typing gives it key resistances as well as the ability to absorb opposing Toxic Spikes, making Garbodor a great supporter for its teammates. As a result, it is a very capable Spikes setter in the metagame. Unfortunately for Garbodor, its typing is a double-edged sword; giving it weaknesses to two extremely common attacking types in NU. It also faces stiff competition as a Spiker from Scolipede, whose better offensive presence limits its viability on many offensive teams. However, no other Spiker in the metagame is as bulky or reliable as Garbodor.</p>

<p>This is Garbodor's best set in the metagame; it focuses on Garbodor’s utility, bulk, and typing to the fullest. Spikes is Garbodor's best way to support its team, particularly with the switches it commonly forces, making it a staple on this set. Toxic cripples walls that would normally have their way with Garbodor, such as Alomomola, letting Garbodor escape unscathed. Pain Split is Garbodor's most reliable form of recovery, which is important as Garbodor’s survivability is its main niche over Scolipede. Alternatively, Toxic Spikes can be used for further team support, but Pain Split is generally superior as it lets Garbodor stick around for a while. Besides, Toxic usually gets the job done anyway. The last moveslot prevents Garbodor from being Taunt fodder; Rock Blast is a great choice for the utility it provides, notably hitting common threats in the metagame such as Scolipede, Armaldo, and Haunter. Gunk Shot, on the other hand, provides a powerful STAB attack that hits decently hard off Garbodor's good Attack stat. Most notably, it allows Garbodor to dent Fighting-types such as Sawk and Primeape.</p>

[ADDITIONAL COMMENTS]

<p>A physically defensive EV spread makes the most out of Garbodor's resistances to Close Combat and Megahorn, allowing Garbodor to set up in the face of common threats such as Sawk, Primeape, and Scolipede. 16 Speed EVs let Garbodor outspeed maximum Speed Golem&mdash;despite the fact that this set cannot touch Golem regardless, it allows Garbodor to set up an extra layer of Spikes against it before dying to Earthquake. Rocky Helmet punishes many physical threats Garbodor likes to switch into, letting it stack up residual damage against them. Most importantly, it ensures Primeape can't just U-turn out against it for free. Rocky Helmet also works well in conjunction with Aftermath, letting it continuously stack up residual damage even when it's low on health. Black Sludge is also a viable alternative, providing passive recovery and focusing more on Garbodor's survivability. Air Balloon is another potential option for a one-time immunity to Ground, but Garbodor loses to most Ground-types even with an Air Balloon, and it only works once. Garbodor also has several interesting options in the last two slots, including Seed Bomb, Drain Punch, Clear Smog, and Protect. Seed Bomb lets Garbodor dent Ground-types such as Seismitoad and Golem; it also lets Garbodor make use of its particular Speed tier, as it outspeeds max Speed Golem and minimum Speed Seismitoad. Drain Punch allows Garbodor to dent Rock- and Steel-types, such as Probopass and Bastiodon, and provides a semi-reliable form or recovery. Clear Smog prevents Garbodor from being setup fodder, and Protect allows Garbodor to scout the opponent's next move and helps with Toxic stalling. However, Garbodor does not generally have room for any of these moves, and thus they are not preferred.</p>

<p>If you are running Toxic Spikes, Ground-types make for good partners, as they both help combat the Poison-types that absorb them and set up Stealth Rock. Garbodor lacks reliable recovery, so a Wish passer is recommended to help make up for that. Alomomola is a good partner for this role, passing enormous Wishes as well as handling Ground-types that threaten Garbodor with relative ease. Lickilicky and Audino are also good partners, providing decent defensive synergy and Heal Bell support as well. Sweepers also appreciate Garbodor's presence on a team to abuse the Spikes that Garbodor provides. Examples include Samurott, Serperior, and Sawsbuck, who all provide decent type synergy and the ability to dispose of Ground-types with their STABs. As a bonus, Swords Dance Samurott can even take out Psychic-types with Megahorn. Finally, Ghost-types make great partners to spinblock and keep Garbodor's Spikes on the field. Misdreavus is arguably the best partner for this role, as it handles Ground-types thanks to Levitate and keeps Psychic-types in check with its STAB Shadow Ball. Garbodor works on many different kinds of teams because of its many uses, and proves to be a key team player just so long as you support it right.</p>

[Other Options]

<p>Garbodor does not have many other viable options to choose from. Almost any offensive set it could possibly run is far outclassed by Scolipede, who is much faster and packs a wider offensive movepool. However, if you're really desperate, a suicide lead with Weak Armor does have some potential; however, this wastes Garbodor's good bulk and resistances, and honestly, save yourself some trouble and just use Scolipede if you want to go down this route. In a similar vein, Explosion can be used, but Garbodor's longevity is its main selling point. Garbodor has a wide special movepool with moves such as Sludge Bomb, Thunderbolt, Giga Drain, and even Acid Spray, but it has an awful Special Attack to abuse it with. It has several setup options, including Curse, Stockpile, Amnesia, and Rock Polish. However, Curse does not bring out Garbodor's best potential, Stockpile and Amnesia are just wastes of a moveslot, and Rock Polish is again outclassed by Scolipede, who has access to Agility. Garbodor can set up Rain Dance and Sunny Day, but doesn’t benefit from either of them and has far better things it can do. Substitute is a viable option, but Garbodor doesn’t have the room for it, and would rather use free turns to set up Spikes. Finally, RestTalk can be used as a form of recovery if Pain Split doesn't cut it, but Garbodor loses far too much utility by doing so.</p>

[Checks and Counters]

<p>You could always just wait for the garbageman to come. Jokes aside, Ground-types can easily come in on anything but the rare Seed Bomb and dispose of Garbodor with their STAB moves. Bulky Psychic-types, such as Musharna, have little to fear from Garbodor and can set up in its face. Frailer Psychic-types, such as Gardevoir and Jynx, can also check it well, but have difficulty switching in on an attack. Most special attackers can beat Garbodor one-on-one, due to Garbodor's more physically-inclined defensive typing. Ghost-types, such as Misdreavus and Haunter, are immune to Spikes, resist Garbodor's STAB, and can set up on it, but Haunter must be wary of Rock Blast due to its frailty. Rock- and Steel-types laugh at anything Garbodor throws at them and can dispose of it with their Ground-type coverage moves. Finally, Rapid Spin users can get rid of Garbodor's Spikes, defeating its purpose on a team. Additionally, all the viable spinners in the tier are capable of defeating Garbodor one-on-one, as Armaldo, Torkoal, and Wartortle are all bulky enough to take repeated Rock Blasts or Gunk Shots from it and whittle it down.</p>

<p>As the saying goes, "one man’s trash is another man's treasure," and Garbodor is a perfect example of that. Garbodor has sealede saying, "one man's trash itself a niche in NU as a bulky hazard setter; with another man's treasure". Access to Spikes, Toxic Spikes, and greathe bulk to relihas enably set them up,ed Garbodor to carve it'self a notiche of being a bulky hazard to see whytter. Its decent defensive typing gives it key resistances, (AC) as well as the ability to absorb opposing Toxic Spikes that lay on your side of the field, makinge Garbodor a great team supporter for its teammates. As a result, it is a very capable Spikes setter in the metagame. Unfortunately for Garbodor, its typing is a double-edged sword;, (AC) giving it weaknesses to two extremely common attacking types in NU. It also faces stiff competition as a Spiker from Scolipede, whose better offensive presence limits itGarbodor's viability on many offensive teams. However, no other Spiker in the metagame is as bulky or reliable as Garbodor.</p>

<(remove space)p>This is Garbodor's best set in the metagame; it focusutilizes on Garbodor’'s utility moves, bulk, and typing to the fullest. Laying Spikes is Garbodor's best way to support its team, particularly with the switches it commonly forces, making it a staple on this set. Toxic cripples walls that would normally have their way with Garbodor, such as Alomomola, letting Garbodor escape unscathed. Pain Split is Garbodor's most reliable form of recovery, which is important as Garbodor’'s survivabilongevity ("Survivability" isn't a word.) is its main niche over Scolipede. Alternatively, Toxic Spikes can be used for further team support, but Pain Split is generally superior as it lets Garbodor stick around for a while. Besides, Toxic usually gets the job done anywayjust fine. The last moveslot prevents Garbodor from being Taunt fodderbait("Fodder" and "bait" are two completely different things, and "bait" is much more appropriate in this situation.); Rock Blast is a great choice for the utility it provides, notably hitting common threats in the metagame such as Scolipede, Armaldo, and Haunter. Gunk Shot, on the other hand, provides a powerful STAB attack that hits decently hard off of Garbodor's good Attack stat. Most notably, it allows Garbodor to dent Fighting-types such as Sawk and Primeape.</p>

[ADDITIONAL COMMENTS]

<(remove space)p>A physically defensive EV spread makes the most out of Garbodor's resistances to Close CombatFighting and MegahornBug, allowing Garbodor to set up in the face of common threats such as Sawk, Primeape, and Scolipede. 16 Speed EVs let Garbodor outspeed maximum Speed Golem&mdash;despite the fact that this set cannot touch Golem regardless, it allows Garbodor to set up an extra layer of Spikes against it before dying to Earthquake. Rocky Helmet punishes many physical threats Garbodor likes to switch into, letting it stack up residual damage against them. Most importantly, it ensures Primeape can't just U-turn out against it for free. Rocky Helmet also works well in conjunction with Aftermath, letting it continuously stack up residual damage even when it's l goes dow on health. Black Sludge is also a viable alternative, providing passive recovery and focusing more on Garbodor's surlongevivability. Air Balloon is another potential option for a one-time immunity to Ground, but Garbodor loses to most Ground-types even with an Air Balloon, and it only works once. Garbodor also has several interesting options in the last two slots, including Seed Bomb, Drain Punch, Clear Smog, and Protect. Seed Bomb lets Garbodor dent Ground-types such as Seismitoad and Golem; it also lets Garbodor make use of its particular Speed tier, as it outspeeds max Speed Golem and minimum Speed Seismitoad. Drain Punch allows Garbodor to dent Rock- and Steel-types, such as Probopass and Bastiodon, and provides a semi-reliable form orf recovery. Clear Smog prevents Garbodor from being setup fodderbait, and Protect allows Garbodor to scout the opponent's next move and helps with Toxic stalling. However, Garbodor does not generally does not have room for any of these moves, and thus they are not main options are preferred over these.</p>

<(remove space)p>If you are running Toxic Spikes, Ground-types make for good partners, as they both help combat the Poison-types that absorb them and can set up Stealth Rock. Garbodor lacks reliable recovery, so a Wish passer is recommended to help make up for that. Alomomola is a good partner for this role, passing enormous Wishes as well as handling Ground-types that threaten Garbodor with relative ease. Lickilicky and Audino arecan also goodbe considered for Wish partners,ssing, as they providinge decent defensive synergy, (AC) and Heal Bell support as well. Sweepers also appreciate Garbodor's presence on a team to abuse the Spikes that Garbodorit provides. Examples include Samurott, Serperior, and Sawsbuck, who all provide decent type synergy and the ability to dispose of Ground-types with their STABs. As a bonus, Swords Dance Samurott can even take out Psychic-types with Megahorn. Finally, Ghost-types make great partners to spinblock and keep Garbodor's Spikes on the field. Misdreavus is arguably the best partner for this role, as it handles Ground-types thanks to Levitate and keeps Psychic-types in check with its STAB Shadow Ball. Garbodor works on many different kinds of teams because of its many uses, and proves to be a key team player just so long as you support it right. (I don't think the part that is in bold belongs here)</p>

[Other Options]

<(remove space)p>Garbodor does not have many other viable options to choose from. Almost any offensive set it could possibly run is farseverely outclassed by Scolipede, who is much faster and packs a wider offensive movepool. However, if you're really desperate, a suicide lead with Weak Armor does have some potential; however, this wastes Garbodor's good bulk and resistances, and honestly, save yourself some trouble and just use Scolipede if you want to go down this route. In a similar vein, Explosion can be used, but Garbodor's longevity is its main selling point. Garbodor has a wide special movepool with moves such as Sludge Bomb, Thunderbolt, Giga Drain, and even Acid Spray, but it has an awful Special Attack to abuse it with. It has several setup options, including Curse, Stockpile, Amnesia, and Rock Polish. However, Curse does not bring out Garbodor's best potential, Stockpile and Amnesia are just wastes of a moveslot, and Rock Polish is again outclassed by Scolipede, who has access to Agility. Garbodor can set up Rain Dance and Sunny Day, but doesn’'t benefit from either of them and has far better things it can be doing. Substitute is a viable option, but Garbodor doesn’'t have the room for it, and would rather use free turns to set up Spikes. Finally, RestTalk can be used as a form of recovery if Pain Split doesn't cut it, but Garbodor loses far too much utility by doing so.</p>

[Checks and Counters]

<(remove space)p>You could always just wait for the garbageman to come. Jokes aside, Ground-types can easily come in on anything but the rare Seed Bomb and dispose of Garbodor with their STAB moves. Bulky Psychic-types, such as Musharna, have little to fear from Garbodor and can set up in its face. Frailer Psychic-types, such as Gardevoir and Jynx, can also check it well, but have difficulty switching in on an attack. Most special attackers can beat Garbodor one-on-one, (RC) due to Garbodor's more physically-inclined defensive typing. Ghost-types, such as Misdreavus and Haunter, are immune to Spikes, resist Garbodor's STAB, and can set up on it, but Haunter must be wary of Rock Blast due to its frailty. Rock- and / Steel-types (I'm assuming you're only referring to Probopass and Bastiodon.) laugh at anything Garbodor throws at them and can dispose of it with their Ground-type coverage moves. Finally, Rapid Spin users can get rid their field of Garbodor's Spikes, defeating its purpose on a team. Additionally, all the viable spinners in the tier are capable of defeating Garbodor one-on-one, as Armaldo, Torkoal, and Wartortle (Wartortle can't take repeated attacks from Garbodor, so you might want to remove that after a talk with QC.) are all bulky enough to take repeated Rock Blasts or Gunk Shots from it and whittle it down.</p>

<p>Garbodor is a perfect example of the saying, "one man’s trash is another man's treasure," and Garbodor is a perfect example of that.

Click to expand...

Maybe you should proofread this...

fat Somewhere in C&C said:

Both Rock- and Steel-types laugh at anything Garbodor throws at them and can dispose of it with their Ground-type coverage moves

Click to expand...

Umm, Rock-types can't stomach Seed Bombs very well, so you might want to make that specific.

That's all I could find while skimming through it again, I recommend you proofread this just to make sure you didn't leave out some parts of my amcheck that you wanted.
Oh and survivability is not a word, the red line that appears under it when it's fully typed is proof.

GP check. Good job on writing this. I included all the changes mentioned in the above two posts, so there shouldn't be any conflicting things in here.
Additions in Blue
Subtractions in Red
Comments in Purple

[Overview]

<p>Garbodor is a perfect example of the saying, "one man’s trash is another man's treasure," and Garbodor is a perfect example of that. Access to Spikes, (remove comma)and Toxic Spikes, (remove comma)and alongside great bulk has enabled Garbodor to carve itself a niche as a bulky hazard setter. Its decent defensive typing gives it key resistances, (remove comma) as well as the ability to absorb opposing Toxic Spikes, making Garbodor a great team supporter. As a result, it is a very capable Spikes setter in the metagame. Unfortunately for Garbodor, its typing is a double-edged sword, giving it weaknesses to two extremely common attacking types in NU. It also faces stiff competition as a Spiker from Scolipede, whose better offensive presence limits Garbodor's viability on many offensive teams. However, no other Spiker in the metagame is as bulky or reliable as Garbodor.</p>

<p>This is Garbodor's best set in the metagame; (change to comma)it focuses on Garbodor’s focusing on its utility, bulk, and typing to the fullest. Spikes is Garbodor's best way to support its team, particularly with the switches it commonly forces, making it a staple on this set. Toxic cripples walls that would normally have their way with Garbodor, such as Alomomola, letting Garbodor escape unscathed (I don't think escaping unscathed is what Toxic does since Alomomola for instance can't really do much to Garbodor as far as I can tell; if you want to clarify what you mean here and replace this with something else, feel free however). Pain Split is Garbodor's most reliable form of recovery, which is important as Garbodor’s survivability is its main niche over Scolipede. Alternatively, Toxic Spikes can be used for further team support, but Pain Split is generally superior as it lets Garbodor stick around for a while. Besides, Toxic usually gets the job done just fine. The last moveslot prevents Garbodor from being Taunt bait; Rock Blast is a great choice for the utility it provides, notably hitting common threats in the metagame such as Scolipede, Armaldo, and Haunter. Gunk Shot, on the other hand, provides a powerful STAB attack that hits decently hard off of Garbodor's good Attack stat. Most notably, it allows Garbodor to dent Fighting-types such as Sawk and Primeape.</p>

[ADDITIONAL COMMENTS]

<p>A physically defensive EV spread makes the most out of Garbodor's resistances to Close Combat and Megahorn, allowing Garbodor it to set up in the face of common threats such as Sawk, Primeape, and Scolipede. 16 Speed EVs let Garbodor outspeed maximum Speed Golem&mdash;despite the fact that this set cannot touch Golem regardless, it this allows Garbodor to set up an extra layer of Spikes against it before dying to Earthquake. Rocky Helmet punishes many physical threats Garbodor likes to switch into, letting it stack up residual damage against them. Most importantly, it ensures Primeape can't just U-turn out against it Garbodor for free. Rocky Helmet also works well in conjunction with Aftermath, letting it continuously stack up Garbodor potentially deal over 40% in residual damage even when it goes down. Black Sludge is also a viable alternative, providing passive recovery and focusing more on Garbodor's survivability. Air Balloon is another potential option for a one-time immunity to Ground, but Garbodor loses to most Ground-types even with an Air Balloon it. Garbodor also has several interesting somewhat useful options in the last two slots, including Seed Bomb, Drain Punch, Clear Smog, and Protect. Seed Bomb lets Garbodor dent Ground-types such as Seismitoad and Golem; it also lets Garbodor make use of its particular Speed tier, as it outspeeds max maximum (or change 'minimum Speed Seismitoad' to 'min Speed Seismitoad') Speed Golem and minimum Speed Seismitoad. Drain Punch allows Garbodor to dent Rock- and Steel-types, such as Probopass and Bastiodon, and provides a semi-reliable form of recovery. Clear Smog prevents Garbodor from being setup bait, and Protect allows Garbodor to scout the opponent's next move and helps with Toxic stalling. However, Garbodor generally does not have room for any of these moves, and thus the main options are preferred over these them.</p>

<p>If you are running Toxic Spikes, Ground-types make for good partners, as they help combat the Poison-types that absorb them and can set up Stealth Rock. Garbodor lacks reliable recovery, so a Wish passer is recommended to help make up for that. Alomomola is a good partner for this role, passing enormous Wishes as well as handling Ground-types that threaten Garbodor with relative ease. Lickilicky and Audino are also good partners, as they provide decent defensive synergy and Heal Bell support as well. Sweepers also appreciate Garbodor's presence on a team to abuse take advantage of the Spikes that it provides. Examples include Samurott, Serperior, and Sawsbuck, who all provide decent type synergy and the ability to dispose of Ground-types with their STABs. As a bonus, Swords Dance Samurott can even take out Psychic-types with Megahorn. Finally, Ghost-types make great partners to spinblock and keep Garbodor's Spikes on the field. Misdreavus is arguably the best partner for this role, as it handles Ground-types thanks to Levitate and keeps Psychic-types in check with its STAB Shadow Ball (I know Psychic-types generally have low Attack stats, but does Foul Play deserve a mention here? Leaving this up to you because I don't know enough to make a call here).</p>

[Other Options]

<p>Garbodor does not have many other viable options to choose from. Almost any offensive set it could possibly run is severely outclassed by Scolipede, who is much faster and packs a wider offensive movepool. However, if If you're really desperate, a suicide lead with Weak Armor does have some potential; however, this wastes Garbodor's good bulk and resistances, (start new sentence) and honestly Honestly, save yourself some trouble and just use Scolipede if you want to go down this route. In a similar vein, Explosion can be used, but Garbodor's longevity is its main selling point. Garbodor has a wide special movepool with moves such as Sludge Bomb, Thunderbolt, Giga Drain, and even Acid Spray, but it has an awful Special Attack stat to use it with. It has several setup options, including Curse, Stockpile, Amnesia, and Rock Polish. However, Curse does not bring out Garbodor's best full potential, Stockpile and Amnesia are just wastes of a moveslot, and Rock Polish is again outclassed by Scolipede, who has access to Agility. Garbodor can set up Rain Dance and Sunny Day, but it doesn’t benefit from either of them and has far better things it can be doing. Substitute is a viable option, but Garbodor usually doesn’t have the room for it, (remove comma) and would rather use free turns to set up Spikes. Finally, RestTalk can be used as a form of recovery if Pain Split doesn't cut it, but Garbodor loses far too much utility by doing so.</p>

[Checks and Counters]

<p>You could always just wait for the garbageman to come. Jokes aside, Ground-types can easily come in on anything but the rare Seed Bomb and dispose of Garbodor with their STAB moves. Bulky Psychic-types, such as Musharna, have little to fear from Garbodor and can set up in its face. Frailer Psychic-types, such as Gardevoir and Jynx, can also check it well, but have difficulty switching in on an attack. Most special attackers can beat Garbodor one-on-one due to Garbodor's its more physically-inclined defensive typing. Ghost-types, such as Misdreavus and Haunter, are immune to Spikes, resist Garbodor's STAB, and can set up on it, but though Haunter must be wary of Rock Blast due to its frailty. Both Rock- and Steel-types laugh at anything Garbodor throws at them and can dispose of it with their Ground-type coverage moves (clarify this like Rohail17 said). Finally, Rapid Spin users can rid the field of Garbodor's Spikes, defeating its purpose on a team. Additionally, all the viable spinners in the tier are capable of defeating Garbodor one-on-one, as Armaldo, Torkoal, and Wartortle are all bulky enough to take repeated Rock Blasts or Gunk Shots from it and whittle it down.</p>

Moderator

NU Co-Leader

<p>Access to Spikes and Toxic Spikes,(remove comma) alongside great bulk has enabled Garbodor to carve itself a niche as a bulky hazard setter. Its decent defensive typing gives it key resistances as well asnd the ability to absorb opposing Toxic Spikes, making Garbodor a great team supporter. As a result, it is a very capable Spikes setter in the metagame. Unfortunately for Garbodor, its typing is a double-edged sword, giving it weaknesses to two extremely common attacking types in NU. It also faces stiff competition as a Spiker from Scolipede, whose better offensive presence limits Garbodor's viability on offensive teams. However, no other Spiker in the metagame is as bulky or reliable as Garbodor.</p>

<p>This is Garbodor's best set in the metagame,, which focusinges on itGarbodor's utility, bulk, and typing to the fullest. Spikes is Garbodor's best way to support its team, particularly with the switches it commonly forces, making it a staple on this set. Toxic cripples walls, such as Alomomola, that would normally have their way with Garbodor, such as Alomomola. Pain Split is Garbodor's most reliable form of recovery, which is important as its survivability is its main niche over Scolipede. Toxic Spikes can be used for further team support, but Pain Split is generally superior as it lets Garbodor stick around for a while. Besides, Toxic usually gets the job done just fine. The last moveslot prevents Garbodor from being Taunt bait; Rock Blast is a great choice for the utility it provides, notably hitting common threats such as Scolipede, Armaldo, and Haunter. Gunk Shot, on the other hand, provides a powerful STAB attack that hits decently hard off of Garbodor's good Attack stat. Most notably, it allows Garbodor to dent Fighting-types such as Sawk and Primeape.</p>

[ADDITIONAL COMMENTS]

<p>A physically defensive EV spread makes the most out of Garbodor's resistances to Close Combat and Megahorn, allowing it to set up in the face of common threats,(AC) such as Sawk, Primeape, and Scolipede. 16 Speed EVs let Garbodor outspeed maximum Speed Golem&mdash;despite the fact that this set cannot touch Golem regardless, this, outspeeding it allows Garbodor the chance to set up an extra layer of Spikes against it before dying to Earthquake. Rocky Helmet punishes many physical threats Garbodor likes to switch into, letting it stack up residual damage against them. Most importantly, it ensures Primeape can't just U-turn out against Garbodor for free. Rocky Helmet also works well in conjunction with Aftermath, letting Garbodor potentially deal over 40% in residual damage even when it goes down. Black Sludge is also a viable alternative, providing passive recovery and focusing more on Garbodor's survivability. Air Balloon is another potential option for a one-time immunity to Ground-type attacks, but Garbodor loses to most Ground-types even with it. Garbodor also has several somewhat useful options in the last two slots, including Seed Bomb, Drain Punch, Clear Smog, and Protect. Seed Bomb lets Garbodor dent Ground-tytspes such as Seismitoad and Golem; it also lets Garbodor make use of its particular Speed tier, as it outspeeds maximum Speedent common Ground-types,(AC) such as Seismitoad and Golem and minimum Speed Seismitoad. Drain Punch allows Garbodor to dent Rock- and Steel-types, such as Probopass and Bastiodon, and provides a semi-reliable form of recovery. Clear Smog prevents Garbodor from being setup bait, andwhile Protect allows Garbodor to scout the opponent's next move and helps with Toxic stalling. However, Garbodor generally does not have room for any of these moves, and thus the main options are preferred over them.</p>

<p>If you are running Toxic Spikes, Ground-types make for good partners, as they help combat the Poison-types that absorb them and can set up Stealth Rock. Garbodor lacks reliable recovery, so a Wish passer is recommended to help make up for that. Alomomola is a good partner for this role, passing enormous Wishes as well as handling Ground-types that threaten Garbodor with relative ease. Lickilicky and Audino are also good partners, as they provide decent defensive synergy and Heal Bell support as well. Sweepers also appreciate Garbodor's presence on a team to take advantage of the Spikes that it provides. Examples include Samurott, Serperior, and Sawsbuck, who all provide decent type synergy and the ability to dispose of Ground-types with their STABs. As a bonus, Swords Dance Samurott can even take out Psychic-types that threaten Garbodor with Megahorn. Finally, Ghost-types make great partners to spinblock and keep Garbodor's Spikes on the field. Misdreavus is arguably the best partner for this role, as it handles Ground-types thanks to Levitate and keeps Psychic-types in check with its Foul Play andor STAB Shadow Ball.</p>

[Other Options]

<p>Garbodor does not have many other viable options to choose from. Almost any offensive set it could possibly run is severely outclassed by Scolipede, who is much faster and packs a wider offensive movepool. If you're really desperate, a suicide lead with Weak Armor does have some potential; however, this wastes Garbodor's good bulk and resistances. Honestly, save yourself some trouble and just use Scolipede if you want to go down this route. (You already mentioned that Scolipede would do this better.) In a similar vein, Explosion can be used, but Garbodor's longevity is its main selling point. Garbodor has a wide special movepool with moves such as Sludge Bomb, Thunderbolt, Giga Drain, and even Acid Spray, but it has an awful Special Attack stat to use ithem with. It has several setup options, including Curse, Stockpile, Amnesia, and Rock Polish. However, Curse does not bring out Garbodor's full potential, Stockpile and Amnesia are just wastes of a moveslot, and Rock Polish is again outclassed by Scolipede, who has access to Agility. Garbodor can set up Rain Dance and Sunny Day, but it doesn’'(curly apostrophe)t benefit from either of them and has far better things it can be doing. Substitute is a viable option, but Garbodor usually doesn’'(curly apostrophe)t have the room for it and would rather use free turns to set up Spikes. Finally, RestTalk can be used as a form of recovery if Pain Split doesn't cut it, but Garbodor loses far too much utility by doing so.</p>[/COLOR]

[Checks and Counters]

<p>Ground-types can easily come in on anything but the rare Seed Bomb and dispose of Garbodor with their STAB moves. Bulky Psychic-types, such as Musharna, have little to fear from Garbodor and can set up againstits face. Frailer Psychic-types, such as Gardevoir and Jynx, can also check it well,(remove comma)but have difficulty switching in on an attack. Most special attackers can beat Garbodor one-on-one due to its more physically-inclined defensive typing. Ghost-types, such as Misdreavus and Haunter, are immune to Spikes, resist Garbodor's STAB, and can set up on it, though Haunter must be wary of Rock Blast due to its frailty. Both Rock- and Steel-types laugh at anything Garbodor throws at them, save for the rare Drain Punch or Seed Bomb, and can dispose of it with their Ground-type coverage moves. Finally, Rapid Spin users can rid the field of Garbodor's Spikes, defeating its purpose on a team. Additionally, all the viable spinners in the tier are capable of defeating Garbodor one-on-one, as Armaldo, Torkoal, and Wartortle are all bulky enough to take repeated Rock Blasts or Gunk Shots from it and whittle it down.</p>