Phoenix

The Phoenix is a swift and deadly spacecraft that is rapidly replacing the older Scouts and Corsairs of the Protoss main fleet. Phoenix patrols are a common sight on the outer rim of Protoss territory, where they scour deep space for alien threats. The Phoenix’s armament of Twin Ion Cannons is well suited for ship-to-ship combat; when confronted by particularly dangerous enemies, a Phoenix pilot can unleash a short-lived gravity beam by overloading the ship’s warp field through its inertial drive. The beam can immobilize an opponent for a few precious seconds.

Makes the target unit float in the air, disabling its abilities. Effect lasts up to 7 seconds.

Massive units are immune.Channeled ability

Hotkey: G

Energy: 50

3D Model

Basic information

Race:

Protoss

Life:

120

Shield:

60

Regeneration: 2.000

Energy:

200

Starting: 50Regeneration: 0.562

Armor:

0
(3)

Movement:

Very Fast

Acceleration: 3.25Turn Rate: 1499.941

Attributes:

Light -
Mechanical

Production

Producer:

Stargate

Hotkey:

X

Cost:

150
100

Supply:

2

Build time:

35

Combat

Upgrades:

Protoss Shields Level 1

Upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 150 150

Build time: 160

Protoss Shields Level 2

Further upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 225 225

Build time: 190

Protoss Shields Level 3

Maximizes the shields of all Protoss units and structures.

Hotkey: S

Cost: 300 300

Build time: 220

Protoss Air Weapons Level 1

Upgrades the damage dealt by Protoss air units.

Hotkey: E

Cost: 100 100

Build time: 160

Protoss Air Weapons Level 2

Further upgrades the damage dealt by Protoss air units.

Hotkey: E

Cost: 175 175

Build time: 190

Protoss Air Weapons Level 3

Maximizes the damage dealt by Protoss air units.

Hotkey: E

Cost: 250 250

Build time: 220

Protoss Air Armor Level 1

Upgrades the armor of Protoss air units.

Hotkey: A

Cost: 150 150

Build time: 160

Protoss Air Armor Level 2

Further upgrades the armor of Protoss air units.

Hotkey: A

Cost: 225 225

Build time: 190

Protoss Air Armor Level 3

Maximizes the armor of Protoss air units.

Hotkey: A

Cost: 300 300

Build time: 220

Research Anion Pulse-Crystals

Increases the range of the Phoenix weapon by 2.

Hotkey: R

Cost: 150 150

Build time: 90

Weapon:

Ion Cannons

Target: Air

Range:
5

Speed:
Normal

Type: Normal (Ranged)

Damage: 5 (8)

Bonus: Light +5 (5)

Ability:

Graviton Beam

Makes the target unit float in the air, disabling its abilities. Effect lasts up to 10 seconds.

Massive units are immune.Channeled ability

Hotkey: G

Energy: 50

3D Model

Basic information

Race:

Protoss

Life:

120

Shield:

60

Regeneration: 2.000

Energy:

200

Starting: 50Regeneration: 0.562

Armor:

0
(3)

Movement:

Very Fast

Acceleration: 3.25Turn Rate: 1499.941

Attributes:

Light -
Mechanical

Production

Producer:

Stargate

Hotkey:

X

Cost:

150
100

Supply:

2

Build time:

35

Combat

Upgrades:

Protoss Shields Level 1

Upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 150 150

Build time: 160

Protoss Shields Level 2

Further upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 225 225

Build time: 190

Protoss Shields Level 3

Maximizes the shields of all Protoss units and structures.

Hotkey: S

Cost: 300 300

Build time: 220

Protoss Air Weapons Level 1

Upgrades the damage dealt by Protoss air units.

Hotkey: E

Cost: 100 100

Build time: 160

Protoss Air Weapons Level 2

Further upgrades the damage dealt by Protoss air units.

Hotkey: E

Cost: 175 175

Build time: 190

Protoss Air Weapons Level 3

Maximizes the damage dealt by Protoss air units.

Hotkey: E

Cost: 250 250

Build time: 220

Protoss Air Armor Level 1

Upgrades the armor of Protoss air units.

Hotkey: A

Cost: 150 150

Build time: 160

Protoss Air Armor Level 2

Further upgrades the armor of Protoss air units.

Hotkey: A

Cost: 225 225

Build time: 190

Protoss Air Armor Level 3

Maximizes the armor of Protoss air units.

Hotkey: A

Cost: 300 300

Build time: 220

Weapon:

Ion Cannons

Target: Air

Range:
4

Speed:
Normal

Type: Normal (Ranged)

Damage: 5 (8)

Bonus: Light +5 (5)

Ability:

Graviton Beam

Makes the target unit float in the air, disabling its abilities. Effect lasts up to 10 seconds.

Massive units are immune.Channeled ability

Hotkey: G

Energy: 50

DATA MATRIX

GRAVITON BEAM

ION CANNONS

ENERGY WEAVE

INERTIAL DRIVE

ENTRY 1/4

Phoenix pilots can use the ship´s inertial drive as a catalyst to channel the warp field that surrounds their craft. The result is a stream of anti-gravity—dubbed the Graviton Beam—which turns the target into a near weightless object, but also forces the Phoenix to remain stationary while it’s active. The Graviton Beam was originally conceived as a last resort, one the Protoss fleet has come to embrace as an effective control weapon.

The main weapons of the Phoenix fire energy beams that consist of negatively charged ions. These cannons are designed to allow the Phoenix to fire while on the move, but their short wavelength limits the travel distance of each shot, as well as the damage caused to heavily armored targets. The Ion Cannons’ effective combat range presented a problem until the Protoss began to replace the old focusing lenses with the more advanced Anion Pulse-Crystals.

This thin mesh looks like a highly advanced circuit board. It is made out of light-reactive fibers that absorb, channel, and redirect all types of energy—including the pilot’s psionic input. The Weave’s primary function is to maintain the coherence of the warp field that sheathes the Phoenix’s fuselage, and enhance the ship’s stability and maneuverability when banking, rolling, or sliding at high speeds.

The Phoenix is equipped with a compact Inertial Drive that projects a powerful warp field around the ship, which allows for swift displacement in deep space or planetary atmospheres. Twin high-power plasma thrusters supplement the Inertial Drive, making the Phoenix a formidable interceptor craft.

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General Strategy

Light craft that can attack air units.

Very fast unit, good for scouting or hunting down slow-moving air units that cannot retaliate, like Overlords or Banshees.

Increased damage against light targets, like Mutalisks.

Can lift non-massive enemy units with its Graviton Beam. This is particularly useful to take dangerous targets out of the battle, or destroy them if you have enough Phoenixes.

The Phoenix can fire its weapons while moving, giving it a slight edge in tactical maneuverability.