Thank you for the reviews! We are working on almost all of the recommendations. We would like to stay tuned with all of you.
Extra: there is a new video called 'iTunnel 3D Prerelease A' on our blogsite: http://blog.cloubble.com/
If interested, please check out!

Attenion! Attention! The "iTunnel 3D" game that you can see on YouTube is not the same game, that you can find in the AppStore under a very similar name and concept - recommended to read our blog "Loving the CopyCat". Cloubble Adventure Team would like to express that our application idea "iTunnel 3D" has been picked by a CopyCat and we are sorry if he has misled anybody of you who like our concept by buying his game from the AppStore.
FYI: We are going to release "iTunnel 3D" in the next week.

Wow, add some kind of scoring in there, like grabbing diamonds on your way down, along with multiple levels or even random generated levels, and you've got a winner, seriously, this looks awesome.

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I've done some beta testing on this game, and in the last build I received (about a month ago), there were 3 levels and you received a score after completing each level. I'm pretty sure they are planning on putting in items at some point, but I think right now they are feeling some pressure because of the unexpected release of the cheap copycat Tunnel 3D. From what I've seen so far, though, i can assure you that the developer is determined to make this the best application they can. It will be pretty awesome when it comes out, and definitely worth the wait.

I've done some beta testing on this game, and in the last build I received (about a month ago), there were 3 levels and you received a score after completing each level. I'm pretty sure they are planning on putting in items at some point, but I think right now they are feeling some pressure because of the unexpected release of the cheap copycat Tunnel 3D. From what I've seen so far, though, i can assure you that the developer is determined to make this the best application they can. It will be pretty awesome when it comes out, and definitely worth the wait.

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Well, the copy cat surely doesn't recognize the concept of KARMA. I for one, won't purchase any copycat games or purchase games from companies that employ dirty tactics.

I know in this world its about making your buck any way possible, but people are totally disrespecting others by copying intellectual properties and trying to turn a fast buck on them.

On the website of the developer I saw that they are planning to release 4 versions: Lite, Classic, Pro and Kids. 3 of them will be paid. I think many people (including me) won't buy a game that has 3 paid versions. Why shouldn't you make 1 version that can do all?

On the website of the developer I saw that they are planning to release 4 versions: Lite, Classic, Pro and Kids. 3 of them will be paid. I think many people (including me) won't buy a game that has 3 paid versions. Why shouldn't you make 1 version that can do all?

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yeah I agree, thats just as bad as those points games that come out, where you can pay upwards of 50$ for a bunch of virtual stuff.

Make 1 version, with 4 difficulty modes. Or you'll be shooting yourself in the foot, 4 times.

All of you guys had to wait so long, but after a lot of blood, sweat and tears, we launched the game. It is on the App Store now. You can taste it for free now.
Please don't hesitate to send your advices and comments if any.

At first I thought it was starting a little slow .. then I started hitting things. I love the way some of those gaps snap shut on you. Mean and fun all at the same time. And the themes .. the shapes and textures as a theme for each level. Very very nice. Well done. This is just as much fun as I thought it would be ..possibly more. ETA on the full version so I can give money? I want.

Though this particular game mode was a lot of fun, have you ever thought of a "relentless" game mode where you never slow down? Maybe you're 'shielded', so you blaze through any obstacle, but lose a shield, maybe get some visual interference, and a good bit more pushed and spun? Possibly you should be able to hit the very next gate without loss of shield, but the disorientation should continue. ..I imagine. Well, that's just my thought. So much care has gone into those levels, it would be fun to be able to go through them in other ways.

I really like this, but it's not going to replace Tunnel Vision 3D for me unless Landscape mode (home button on right) is added. Touch control would be nice as well, but this game does a pretty good job with accelerometer controls.

The variety of obstacles is fantastic, the music is good, some of the texturing is so-so - I guess some of the obstacles with just a texture plastered on them detract from the realism for me. I just like the looks of things more like the Rock'n'Slide! track.

One nit pick - the ticking noise when you pass gears just seems cheesy and out of place. I know it's trying to be cute with the clocks, but if they really were that size, the tick sound would be a lot slower/deeper (and if you really want to nit pick: echo sounding from the tunnel and Doppler effect as you pass clocks - gears themselves wouldn't make this noise...)

Er, for all the criticism - I do like this game, I'd say it's greatest strength against others I've played is its variety in levels and obstacles. I gave it 4 stars and would recommend it for a buck.

The option to have an aiming reticle or just a dot right in the middle of the screen. It may seem pointless, but I think it would make it a bit easier to fit through some of the holes and whatnot if you could actually aim for riiiight in the middle of the space you're going through.

I can't tell you how many times I thought I was coming up on hole perfectly, but it turned out I was off to the side a little and couldn't tell, and bounced off.