Daredevil - Power DPS (Fractal)

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Overview

A power DPS build for Daredevil. This is an easy to play build that mostly dodges and autoattacks for high multi-target damage. Due to evading for most of its rotation, it can easily avoid enemy attacks. It also has very high mobility, and provides high utility to its party with and party wide Stealth access.

Physical. Strike your foe once to deal massive damage and stun them, marking them with a Pulmonary Impact.

Damage: 739

Second Strike Damage: 1,940

Pulmonary Impact: Explosively damaging attack.

Stun: 2 seconds

Range: 130

Dodge

Loop Rotation

Dodge

Staff Strike

½

Staff Strike

Strike your enemies with your staff.

Damage: 215

Number of Targets: 3

Range: 130

Staff Bash

½

Staff Bash

Swing your staff a second time, striking multiple foes.

Damage: 254

Number of Targets: 3

Range: 130

Punishing Strikes

1

Punishing Strikes

Whirl your staff around, striking nearby enemies.

Damage (4x): 516

4Vulnerability (8s): 4% Incoming Damage, 4% Incoming Condition Damage

Number of Targets: 3

Reflects Missiles

Combo Finisher: Whirl

Range: 130

Staff Strike

½

Staff Strike

Strike your enemies with your staff.

Damage: 215

Number of Targets: 3

Range: 130

Staff Bash

½

Staff Bash

Swing your staff a second time, striking multiple foes.

Damage: 254

Number of Targets: 3

Range: 130

Punishing Strikes

1

Punishing Strikes

Whirl your staff around, striking nearby enemies.

Damage (4x): 516

4Vulnerability (8s): 4% Incoming Damage, 4% Incoming Condition Damage

Number of Targets: 3

Reflects Missiles

Combo Finisher: Whirl

Range: 130

Repeat

Rotation Notes

Use your opening rotation again when comes off cooldown and you have max initiative.

Try to never have your endurance full to get the most out of

.

Always flank the boss to get the bonus from

.

Use to get back endurance to keep

up as much as possible. Try to use it off cooldown so it lines up with .

Use off cooldown.

When it comes to fighting actual bosses where positioning matters, you may have to manage where your dodge ends so that you aren't forced into a bad spot. For example if you dodge through Artsariiv you will be in a purple damaging AoE. Here you would have to dodge to the side or stand at the side of her so dodging through her will land you on the other side of her which is safe. On other stationary bosses you might want to rotate your camera 180° every single time you dodge through them. For these cases you may want to walk back slightly while autoattacking so that you don't miss the damage from your dodge or end up being at an awkward distance from the boss (especially if the boss moves occasionally).

General Tips

You can use or as evades if you're out of dodges.

on Shortbow can be used to blast might or stealth. Make sure not to double tap it as only the first skill counts as a blast finisher.

on Shortbow can be used to skip parts of certain fractals such as the lasers in Aetherblade and the scaffolding in Cliffside.

Use with nearby allies to break defiance bars.

Group Stealth

Thief's unique support in groups is long-lasting group-wide Stealth, which lets you run past trash without having to fight it. This lets you skip large sections of dungeons and certain fractals.

should be used as the primary smoke field due to lack of cooldown. Have party members chain blasts in this field with you, while you blast it with . The smoke field only lasts 4s so you need help from your party in order to stack a significant amount of stealth.

Use in less organised groups since it gives a longer stealth field for easier blasting.

gives a large amount of area stealth without needing to use blast finishers. This skill is useful when stealthing next to or on top of mobs since most blast finishers deal damage and thus break stealth. It can also be used to reapply stealth in the middle of a skip. When possible retrait for Shadow Arts before using it to get the benefit of

and the cooldown reduction of

.

gives 3s of stealth, is a blast finisher, and causes no damage making it very useful if you have to cover a long distance. It is often used in combination with Black Powder.

Pathing

Once you trigger certain mob groups while being in stealth they will follow you unless you "path" them. This is done by standing still until the Mobs reach you.

Skipping Ahead

After stealthing with your group you can use a lot of skills to skip ahead of your group to trigger bosses/events faster to save time. This requires you to be able to retrait fast for full efficiency but isn't needed.

You should retrait to

for extreme mobility. You should also trait Shadow Arts to reduce the cooldowns of Deception skills and get longer stealth from your skills.

Use to port to mobs (only with traited Shadow Arts otherwise you get revealed/in combat due to

).

Use to blink up ledges and for additional mobility.

Use and/or to teleport to mobs (should be used out of range to not hit the mob).

After the recent balance patch, this build is a good deal better than it used to be, with much better sustained damage and the best cleave Thief has available, alongside Thief's inherent mobility. Thanks to having more or less the same gear as Deadeye, this also means Thief can switch between high single-target DPS and lower DPS but better cleave as needed.

It is also very easy to play.

It should also be mentioned that Shortbow can be used to skip certain parts of certain fractals - the scaffolding on Cliffside and the first half of Aetherblade are good examples.