its as it is with military ... if you have 100% on army then it means you are 3x stronger then he is... the op/dp doesnt matter. you just see % and can look up how much stronger you are... always count raw op/dp without military sci, you will get it closer or wtf lol. meh nvm 4 am ;(

I understand that, but I am saying you can not know for sure what percentage you will have before the enemy comes to you due to military science :) But I understand what you mean, though I dont see the use of this in the game, it just shows how the game was made, does not help in the battle :D

Not for sure no, but you can have a rough estimate of your chances beforehand.. I usually apply an 'average' of what the minimum mili science for that race -should- be, if they have less, it's a nice bonus.

Well one example of when it helps would be if your enemy was camping on your, say; armory city preparing to attack it. You have troops incoming every single tick due to training, and you currently have a 50% victory chance with 1000 Knights and 200 Knights are being trained per tick. Both you and your enemy have level 5 military science; and you know this through the description of enemy weaponry on the attack screen. If you knew this formula, you would know that if you waited 5 ticks to attack the preparing army your success chance would be above 95% and if you waited a total of 10 ticks then you would have a 100% success chance, causing total annihilation of an enemy with 82500 OP+DP/2.

Are you sure it wasn't 3x b/c the enemy had lower morale or military score? His base DP might be over 1/3rd of your OP, but not in the final OP/DP...

Also on a side note, "OP+DP/2."...I think you mean in the field the opponents defense is the average of the OP & DP of his units? I think Zeta said in another thread earlier this era that was no longer in effect (I think 30k Troll mages were killed by a 10 OP army)...

No, my point is still valid. People don't realize that maybe 2 or 3 eras ago (went slightly inactive) battle dynamics had changed, and I measure (OP + DP) / 2 as a general way to measure army strength on the field.

When attacking in army vs army, if you have an army of lets say Elven Archers, then you will inflict less casualties due to low Offense but loose very few troops on a victory do to high defense. On the thread that was linked by Karma, I thought that that was a pretty hilarious example so thank you for linking it. Troll mages (0/1) would be an example of an army that would be slaughtered by anything on the field when alone (They would always have 0 defense) and Halfling farmer would never cause high casuaties alone (0 offense). Still though, haveing proportionally high offense and defense compared to a defender is a good thing; and the ratios are still somewhat valid for giving you a good idea of what you're up against.

Actually Falcon, his base DP and final DP was slightly lower than 2.5 of my base and finap OP.

Two old retired VU friends of mine used to do spreadsheets on attacks and have always insisted that for a slaughter, one does not need full 3X to slaughter an army. I also have very vivid recollections of my past experiences.

Imagine an army with 30K nazguls. Assuming ceteris paribus, would it require an army of 90K nazguls to just slaughter it? I remember slaughtering one with only 75K nazguls....