Everyone likes these three, so not much to yell at the Dev team for... Im sure we'lle get em next time

Challenge accepted.

aister wrote:

Then will they join the battle as attack forces?

No, because these units cannot be seen as attacking it's not fair to defenders so they will simply be excluded from the battle, if you win the battle then the units will be on the outpost owned by your alliance as per normal, otherwise they continue sitting on the target. Simply send the units away and turn them around to have them join up with the attacking force.

thelasthope32 wrote:

No one I know likes these new rules u guys r acting dumb no effense but ur bieng like facebook fixing stuff that doesnt need to be fixed so get it back to normal again pls i hate these new rules

Which new rules are you talking about? Often times when people make this kind of a statement there's one or two in particular that they don't like so what specifically don't you like thelasthope?

There's several areas of the game which required balancing/fixing because they weren't working as intended and several things combined has lead to the problems of lack of competition on worlds, not enough viable tactical options for smart players to overcome greater numbers and not enough objectives as well as some problems with cheating and farming.

This is what we are focused on addressing right now because these are the highest priority issues that players have been giving us feedback about for some time.

What If a similar thing that happened with Kevin on E1, happens now? What if we are locked down and I kick the owner of the outpost? Will all squads fight still? Is this update just to avoid returning units fight the owners remaining units on a neutral outpost?

Just opening up a discussion thread on the updates coming in this weekend:

1. Relics will have a radar range like radar outposts2. You'll no longer be able to attack your own troops (or your allies)3. New Alliance Orders feature. ability to put markers on the map visible to your allies only in order to mark importent spots and coordinate war plans.

Also some clarification on the #2 change:

-If you have units on a target not owned by your alliance and you attack it they will not be involved in the battle.

Previously they would be but this change will correct that so your units won't mercilessly slaughter themselves anymore... We think people will agree that is a GOOD thing

What If a similar thing that happened with Kevin on E1, happens now? What if we are locked down and I kick the owner of the outpost? Will all squads fight still? Is this update just to avoid returning units fight the owners remaining units on a neutral outpost?

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