Is there anyway to scale the game up to a more epic scale for larger maps? This would mean more turns and slower research. I find that the game is too short when playing on big maps. For example, it's 1200 AD and CIVS have barely made contact.

Great ideas that can be used in conjunction, but then you have 1800 AD with mostly size 3-4 cities or everyone still using medieval units. It would be awesome if there was a Civ 4 like mechanism that let you increase the scale of the game.

NateDogPack12 wrote:Great ideas that can be used in conjunction, but then you have 1800 AD with mostly size 3-4 cities or everyone still using medieval units. It would be awesome if there was a Civ 4 like mechanism that let you increase the scale of the game.

Umh. I don't quite get what you are after then. You asked how to slow down the research, and then you oppose the suggestion based on that it would slow down the research. Or would you like to slow down the calendar too, so that while per-turn research is slower, given turn is also about earlier year? That requires ruleset editing, namely adjusting "Turn_Years" effects.

NateDogPack12 wrote:Great ideas that can be used in conjunction, but then you have 1800 AD with mostly size 3-4 cities or everyone still using medieval units. It would be awesome if there was a Civ 4 like mechanism that let you increase the scale of the game.

Umh. I don't quite get what you are after then. You asked how to slow down the research, and then you oppose the suggestion based on that it would slow down the research. Or would you like to slow down the calendar too, so that while per-turn research is slower, given turn is also about earlier year? That requires ruleset editing, namely adjusting "Turn_Years" effects.

You are EXACTLY right and thank you for the help. Slowing the research and city growth won't help if you can't also allow for fewer years per turn. How would it be possible to achieve such a result?

cazfi wrote:Or would you like to slow down the calendar too, so that while per-turn research is slower, given turn is also about earlier year? That requires ruleset editing, namely adjusting "Turn_Years" effects.

cazfi wrote:Or would you like to slow down the calendar too, so that while per-turn research is slower, given turn is also about earlier year? That requires ruleset editing, namely adjusting "Turn_Years" effects.

I don't see this in the game options. Is it available by loading the scenario in a text file?

cazfi wrote:Or would you like to slow down the calendar too, so that while per-turn research is slower, given turn is also about earlier year? That requires ruleset editing, namely adjusting "Turn_Years" effects.

I don't see this in the game options. Is it available by loading the scenario in a text file?

It's an effect in the ruleset file effects.ruleset, so you'll have to create your own ruleset.