Some little news:
- while there's still some time before the actual writing on this game starts (we want to do it "well", since people had to wait for so long!), we are considering using another artist to either redo the CG (keeping the existing ones as bonus), or add more character/CGs. Using the "old artist" is not possible (I even asked her a while ago, but basically said was too busy). By using another one we could have stuff like two CGs each romance, for the romance "variants" like in Amber, Roger Steel, etc (Dominant/submissive or other "dualism") which would be cool I think. FOR NOW THIS IS JUST AN IDEA THOUGH!
- I got Dennis started with some weapon icons I don't want to go overboard, not like the randomized items of SOTW however I want to have more variety this time. I think I'll still design each item individually since it's easier to balance. But anyway those are just ideas for now. An example of a new pistol icon:

OK that's all for now. I think maybe next year during Summer there could be more juicy news!

In this case, the disparity is mainly due that this game originally started back in 2011 (shortly after I finished the first one). Back them was more unusual for me, all recent games have more or less same amount instead.

As Miakoda said we're considering what to do, though I definitely don't want to repeat the mistake I did with PSCD, adding too much content to the game.

Not sure if it's too late to ask about this, but w/ the sniper rifle(?) @ top-left and the pistol(?) @ top-right:
Any chance of the the stock (backmost part of a gun) being used for stealth missions or something like that?

The hook-like nature on each seems to me like it could be used to disarm/neutralize an enemy in a silent manner, as opposed to bringing enemies' attention to the wielder from the loud noise of a shot being fired.