Level 4 Path 2: Farseer FortHaving been driven out of the underground caves by the Dwarves, Suarians have agreed to lend their hunting skills and unusual technology for our quest for revenge. These Farseers are elite Saurian rangers utilizing such gifts.Build Cost: 270Damage: 30-50 (True Damage)Fire Rate: 1.4sRange: ExtremeUpgrades:Dart Back (200 / 100 / 150) -- Throws a glowing ball at a group of up to 3 / 4 / 5 enemies that teleports them back along the path. At max upgrade, teleported enemies will walk back along the path for an additional 2 seconds.Noisy Blazer (300 / 250 / 250) -- A Farseer will pull out a high-tech energy cannon and shoot at enemies 2 / 4 / 6 times, each shot dealing 80 true damage before needing to cool down.

Level 4 Path 2: Cerberus Lair The demons of Vez’nan’s army have learned to train younger Cerberus to fight for them. Only 1 can be spawned at a time, but with its 3 heads, it can attack and stall 3 enemies at once. A non-combatant trainer is summoned alongside the Cerberus that occasionally heals it for 10% of its full HP.Health: 450 (Cerberus) / 100 (Trainer)Damage: 24-36 (average attack rate) -- melee Armor Rating: medium (45%, Cerberus) / none (Trainer)Magic Resistance: None (both)Respawn Time: 15 seconds (Cerberus), 9 seconds (Trainer)Upgrades:Intensive Care (200 / 200 / 200) -- The demonic trainer does the following per upgrade level:1) Heal the Cerberus for 20% HP2) Heal the Cerberus for 25% HP or increase the Cerberus’ attack by an additional 10 points for 10 seconds3) Heal the Cerberus for 30% HP, increase the Cerberus’ attack by an additional 20 points, or throw a drug at enemies in an AOE that reduces attack speed by 33% for 10 secondsPin Down (250 / 150) -- Cerberus uses both paws to stun two enemies, and uses all three heads to deal 75 / 150 damage to one of three potential enemies engaging it.Fiery Martyr (300 / 150 / 150) -- When health is below 30%, the Cerberus devours the trainer and gains all available bonuses at once (while unleashing an aura against enemies for the reduction effect). Additionally grants the Cerberus a fiery attack that does 30-70 / 55-95 / 70-120 true AOE damage against ground enemies that’s used every 4 seconds. Lasts 12 seconds.