All posts in Fonts

If you’re looking for a free and online tool that lets you create bitmap fonts out of an OTF file, look no more, here is Littera: http://kvazars.com/littera/ Functionalities: select a font from you computer change its size and letter spacing specify color (solid or gradient) add stroke (solid or gradient) add filters (glow, bevel, drop […]

I just noticed that setting the unicode range of an embedded font with the “systemFont” parameter doesn’t seem to work. The only way to embed a font properly while specifying a character range is to use the “source” parameter and point to the file you want to embed. To point to your desired font, you […]

Just don’t forget to set the “embedFonts” property of your TextField at “true” in order to show the text: [sourcecode language=’as3′] import flash.text.TextField; import flash.text.TextFormat; [Embed(source=”your_font_file_name”, fontName=”font_name_temp”, mimeType=”application/x-font”)] public static const FONT_NAME_TEMP_FONT:Class; // create a new TextField var tf_tmp:TextField = new TextField(); // don’t forget this one tf_tmp.embedFonts = true; // and finally, just use […]