The big “Freakies tree” is still there, but the colorful grove of smaller trees that may have represented vegetative forms of the Freakies themselves, is gone. Is this actually where Bossmoss, perhaps the brother of Gene Fade The Mossman, lived? Or — maybe — is Bossmoss another *avatar* of the real Gene Fade of Frank Park, as Hucka D. has claimed about both Karoz Blogger and Bracket Jupiter. What odd thoughts I sometimes have!

Baker Bloch in The Measure sim again. I’m writing this a number of days after visiting — I believe at the time Baker Bloch and family were contemplating a move back to Yd Island…

Yes, here’s another snapshot from Yd Island of a nicely textured stream that quickly empties into the sea surrounding the island after forming.

Back on Jeogeot, and not far north of Noru in Chieut — actually the sim directly north of Noru — Baker, while biking around the extended neighborhood one night, finds this very dense, very regimented grove of trees located in a shallow gorge, a mixture of winter pines and fall oaks. Might be a part of some obstacle course, but Baker can’t quite figure it all out that night, and I haven’t been back since. I’ll put it on my ta do list.

We’re now back on the Nautilus continent, but far north of Yd Island at the southwest extremity of that landmass, on the northern border itself. The castle towering above Biking Baker here is the one that Hucka D. claims is actually Ruuster’s castle. I’ll attempt to say more on that soon, because it represents yet another confusing subject that I don’t have time to clarify right now.

Again on Jeogeot, this is a cave next to what we’ve identified as Mt. Jeogeot in Noul. Baker thought it worthy of a snapshot at the time.

At the lower end of Jeogeot’s Korean Channel in very green, rolling hills of southern Xilted. Baker’s just hopping around tonight, apparently, revisiting old hangouts.

Interesting window view of Xilted from a bordering rental unit.

New-ish viewing park in Lordshore just west of Xilted, created sometime after my initial visits to the Korean Channel in spring/summer 2009. And now there’s a huge bridge spanning part of the lower piece of this channel, probably 400-500 meters long or so. Another report I’ve added to my ta do list.

Old structures in Noru, since deleted. The Blue Feather Gallery now sits on the ground instead of the Edwardston Station Gallery (right), with the Big E (left) now “inside” that gallery. Things change so quickly in SL!

Tronesis, 1.37

Yes, a pet project. I will/have been/did create the Tronenese speaking robot. All the way back at Azure Islands. He lives at Flynn’s house now, just off the coast. But in a different dimension.

bb:

Like the Valley of Nye type of idea?

Hucka D.:

Flynn, your Flynn, is the only way to keep the Azure Islands mythology alive in any distinct manner. The robot had to hide off the coast to be saved from annihilation. He lives off the coast, true enough, but in the Silver Forest, the one deleted. It will always been there, though, just off the coast. Because of the robot. I saw the future. I saw the end of this forest. I created the robot. It sings. That’s how it lives forever. The robot stored all the information needed to re-create the primary Azure Islands as a whole, and also all the others, in a chain [2, 3, 4, 5, 6, 7]. Even your Comet Archipelago. That’s one of the reasons for the Tron machine that sealed up the old hole there. Flynn lived there as well, you see.

bb:

Yes. Thanks for that. I’m going to create a new blog category, again: Silver Forest. 4 sims of Azure Island No. 1., including Gliese. I miss that place greatly. Surprising. And also the forest of Stephen, but I think the Silver Forest most of all. I wish I could go back in time to 2005 or 2006, and have years and years there. (pause) Oh, but there *is* a bit left, Hucka D.

Hucka D.:

Not much.

Tronesis, 1.38

“The robot can rebuild [Azure Islands] but it must be programmed. It must be fed a daily dose of Tronesis until it turns blue. Azure.”

I guess I answered myself. Well, if Christ accepted the Age of Aries into the Age of Pisces, rightly or wrongly, it sounds like this author wants the buck to stop here [at the Age of Aquarius]. Instead with have what’s called… well, it sounds like we have to grow up as a race and accept our Godhood unto ourselves. We leave the Mother and the Father behind.

Hucka D.:

That’s it. We grow up. Or begin to. Adolescence.

*****

bb:

What’s this have to do with Lamb? Oh, I guess we’re going kind of in circles here.

Hucka D.:

When Ram dies, Flynn must carry on. He must find Tron and the Lily White Lillith. Flynn knows he has the power now, the “it” factor. He knows what is “it”. But that coincides with the death of Ram, see… and Lamb. Look up “it”.

I don’t want to get bogged down in attempting to look up meanings of lyrics tonight, Hucka D.

Hucka D.:

“It” is synchronicity.

bb:

The warlike nature of Aries. The Ram is exposed behind the Lamb, and both die at once. Humankind is truly born into the Age of Aquarius where we are all part of a tangible, recognizable Whole. Lamb is done; Lamb is finished. But yet it continues because we are only halfway through. Such is the value of Tronesis, Hucka D.

Thoughts, Review

Great trip to Charleston. Not without its difficulties, admittedly. I am not the greatest of travelers, esp. in flat territory and in a bigger city, no matter how cool (and Charleston is the coolest!). Won’t go into detail except to say that I *may* have found another place the Queen and King have been to, or even lived. It’s appropriately very near the corner of Queen and King Streets in Charleston. I’ll attempt to find some pics and maps tomorrow.

Hopefully I can also visit Whitehead Crossing tomorrow — have been neglecting the place, although I have been hiking along TILE Creek a couple of times in the past several weeks.

Our thoughts are that a mid-summer, mid-winter home in Charleston, a second home, might be quite ideal. Edna has always loved Charleston a bit more than me. I’m a mountain person. And a home body.

To SL: Before leaving for vacation, I wanted to make sure to set up an exhibit in the Blue Feather Gallery. Short on time, and unable to create a new structure for others to exhibit, I “settled” on showing all my narrative style SL exhibits created in the last year and a half or so in one big ball o’ wax. This would include “Where Are We On That”, “E: A Letter of Stories, “Down The Rabbit Hole”, “Wall of Ass.”, and “Baker Bloch in England”. My guess is that I’ll keep churning out these type of exhibits now and then, just to get myself better organized if nothing else. As I was telling a SL gallery owner friend (who I’m not sure “gets” these type of exhibits, hehe), the focus is on story rather than individual pieces, which I offer for free or basically free when for sale. The individual pieces, when separated from the storyline, do not present themselves as “high art”. All of these were created after the last series of the 10×10 was completed, the Wheeler-Jasper series.

The 10×10 remains on the Noru properties as well, but I’m not sure for how long. I need the prims, for one thing, to create a new Blue Feather gallery structure. Besides, I already have the collages set up in Rubi.

While at the beach I admittedly thought a lot about leaving Noru, perhaps for good. The separation of Noru and Chilbo has become more marked in the last month or two. Part is my fault, I will admit. I have not been active in Chilbo matters for one reason or another. But I also put part of the fault on… well, let’s just say that probably there has been a mutual agreement between Norum (past) and Chilbo (present) to leave each other’s time lines alone. I think this is the reason for finding “The Scream” at Crow’s Foot, and Hucka D.’s talk of an ancient battle between Chilbo and Parktown forces there. Parktown (through Crow’s Foot partially) is helping me further draw out of Chilbo influence and into a Jeogeot influence. Chilbo is not Jeogeot — I think Hucka D. claimed that at one time but, present, in the here and now, it is not so, and in all likelihood will never be so. What is the energy of Jeogeot, then — apart from Chilbo — apart from Parktown or Sternberg or Sunklands for that matter? Can I tap into this energy at Noru, and through deeper imbibing of Norum? This looks like a route.

But this weekend, actually up until tonight, was thinking strongly about another move to Sunklands, and this may still come about. This would mean moving the Blue Feather, though, or perhaps giving it up altogether. But then I had another thought, another idea for an exhibit: showcase the art of Jeogeot itself, the continent. Draw on my explorations of the continent and discovery of art there. Draw on recent encouragements from non-Chilbo Jeogeot resources. It’s not breaking ties totally with Chilbo, but just admitting they’re there and I’m here. I’m not in Chilbo, but I want to be a good neighbor. But I do not expect anything from the community, and I would guess they don’t expect anything from me at all. That said, I *do*, for now, live next to Chilbo Community Property. I certainly respect the community, and am happy for this boundary, which has advantages still. But my loyalty, my deepest commitment, lies with Norum, and through Norum, perhaps Jeogeot as a whole. After all, I’ve written about this continent more than anyone else now, most likely. I do have a right to… well, let’s talk to whomever. I’m not sure Hucka D. wants to speak with me. But let’s see…

Sapphire:

You take orders from *me*, hehe.

bb:

Hi Sapphire. You are the heart of Norum.

Sapphire:

I am ruler of Jeogeot. Like Ozma was for Oz. The Rift of east and west sides of the continent is the major obstacle for union. Sunklands is loosing energy. I must help. Perhaps you will have to be sent back[ after all].

bb:

I could move the Blue Feather out there. That’s where it started[ after all].

Sapphire:

You have until the end of this month to decide. For our joint decision. I will consult my elders.

bb:

Why does Sunklands have to remain vital?

Sapphire:

For Jeogeot to be whole, Sunklands must be strong. That’s where the continent inverts. Explore Jeogeot galleries, even those without a kiosk. You know some already. Go to Sunklands and start exploring again. Begin to think about the Jeogeot exhibit. Do not worry about [delete name]; she can take care of herself, and she can contact *you* if she wishes. She knows enough already. You separate in the present. You are Jeogeotine. You are in my charge.

bb:

How about Hucka D.? Or Hucka Doobie?

Sapphire:

He is advising me. Among others.

bb:

You are Isis. You are actually the mother of Karoz.

Sapphire:

Yes. But Gene Fade is not my user.

bb:

I don’t really want to leave Noru, Sapphire. I’m all set up there. The woods are beautiful.

Sapphire:

You [truthfully] may not have a choice. Big Sink must be checked up on. It is the real paradise of this continent. It was suppose to be the jewel. The Big Tree. Just sit tight[, though] because you have until the end of the month anyway. And you have your stop-gap exhibit at the Blue Feather until then.

review, thoughts

“Sunklands is in bad shape, Sapphire[ whomever]. I don’t think a return will be quite possible now. Lill Burn Valley, perhaps the most perfect of the sinks, is razed. Otaki Gorge now as well. Big Sink is not as scenic as last winter, it doesn’t appear. That’s 3 of the 6 sinks… and Aotearoa doesn’t really count because it would be just, well just me. That leaves Second Sink and Blackmount Sink.

And I’m having problems starting up Carrcass-? Don’t know if I’ll be able to create that anytime soon. I *could* work on my map project.

Sapphire:

Yes.

bb:

Hi Sapphire. Looks like I might be staying in Noru after all. Sunklands is so damaged.

Sapphire:

Yes. You came at a good time[ for it].

bb:

I must plumb the depths of Ancient Norum. Keep Rubi, keep Noru stuff. Blue Feather. I know what the next exhibit will be.

Sapphire:

You are not a part of Sunklands any longer, although it may be part of you. You are Jeogeotine.

bb:

I’m gonna make a list. I want to go back to both Nowtown and Zen City, and also nearby Sternberg. I want to attempt to trace more of the journeys of Little Robert Plant Variant. I know Carrcass-? is coming, but it may take a long time.

Sapphire:

Collages, baker b. You must make more collages.

bb:

Art.

Sapphire:

And TILE. Study the “E”. Korean Channel.

bb:

Sunklands is kaput.

Sapphire:

Maybe not for all time. But, like I said…

bb:

I came at a good time.

new Blue Feather gallery structure…

Preliminary pics for now, plus some new landscaping details…

The moved Tired Falls, now in a more logical place below the pool containing the tire instead of above. The bottom of the falls now forms a shallow pool located on the lowest part of the grounds.

The great view of Sapphire’s House of Truth is still found on the property, as seen from the Chilbo sidewalk marking the southern boundary of my Noru land. This looks directly above the rocks that use to contain Tired Falls.

Blue Feather Gallery, 08/11/10

“Hi. I think I might like the new gallery better than any I’ve created in SL so far, guys. It’s complex enough to hold my interest, much like the Biggie or Big E Gallery in Aotearoa, which it is comparable to in certain ways — especially size. But, the question again: is it *functional*? The Big E didn’t win on that; this one might. Differences: no shared module structures except for the Big E itself, which is used in a very different way in the new gallery, although the E is basically the same, at least from the outside. That’s the core of the whole gallery in a way. What the Big E didn’t have are the tubes that really act as a highlight for the new gallery, the ones I used last in this way — you’d have to go all the way back to 2008 Rubi, although I do incorporate a 70 or so meter variety in the ESG with the “Down The Rabbit Hole” side exhibit. The tube is the Rabbit Hole itself. Well, in the new gallery, must be, geez, well over *300* meters worth of the tubing, and all in one big run. That’s a big success, I feel, in the new structure — the way the tubing weaves through the gallery itself and returns from end to beginning on Widow’s Knob. And that’s the place the gallery was actually “grounded”. That’s another difference from Aotearoa’s Big E, which always remained a skybox. I think this particular structure had a good chance of remaining a skybox, as I designed it yesterday. But a certain line of synchronicities enabled me to see that it’s *true* location should be in my Noru Woods, with the beginning and end of the tube, as I said, on Widow’s Knob, the highest grounds in these woods. But in order for this to work, I had to create the new, *lowest* grounds as well to fit the very bottom of the gallery, which would also be the lowest cubes of the Big E itself. So I had to raise up Widow’s Knob as far as I could go (plus 4 meters from norm), and create the hole at the southern border of the property (minus 4 meters from norm). It still doesn’t *quite* fit, but it’s as close as I could get, an inaccuracy that most likely has its own storyline to tell.”

“Let’s see if anyone wants to talk.”

Hucka D.:

Good work, baker b. This is another nodal point in Your Second Lyfe. You have drunk deep the spirit of Norum. Now you must draw in others. Chilbo will calm down; something is going on[ that you don’t understand]. Don’t take everything so personally. You have passed some sort of initiation test. You must study the Big E. You have found home.

bb:

Thanks for that, Hucka D. Should I pull out of Rubi?

Hucka D.:

Another red-blue question, ones I’m not good at[ apparently].

bb:

Good enough. (pause) I wonder what the tubing really means?

Hucka D.:

Uroboros. Another Red Squirt 7 [contract]. Weaves through the whole structure. Artery system. Nervous system. Digestive. In and out. While in, though, it all appears as a dream. Juts from another dimension; the whole gallery not understood in the least. Same thing to a certain degree with Big E within, another microcosm[ if you will]. Same with the Tower of TILE. These are really 4 different structures welded as one. None belong together.

bb (clarifying):

With the main structure being the 5 stacked and rotated Weston skyboxes, the same module that’s been used for all the Blue Feather Galleries, including this one.

Hucka D.:

Yes, that seems to be a constant, come to think of it.

bb:

But this is really built around the Big E. And the tubing comes in last.

Hucka D.:

Weston modules move bottom to top in a spiral, with top directly above bottom. Isn’t that right?

bb:

Probably is. Same with the tubing. Same, really, with the Big E. All return to a beginning point. And the same with the tower.

Hucka D.:

Microcosms. 4 in all. Yet each interacting with the other. Amazing that you could weave that tubing through all that clutter cluster.

bb:

“Where is the 4th?” you’re always asking.

Hucka D.:

The 4th is the trickiest, yes. Because the other three are already present and have filled the space they need. What is left for the 4th? Not much. It has to create a line; it has to create a successful microcosm, as fulfilling as the other 3 that came before. And so it has. Uroboros.

Done???

Philip and I jointly stare at the new hole in the back wall of Sapphire’s House of Truth in Noru. We know this is the symbolic opening Karoz used to escape the house and make his own way in the world.

Here is the path he took. It leads to a new house (same as his “grandparent’s” house) and a new life beyond rebellious, forceful teen.

128 meter draw distance reduced to 96 meter draw distance, which is the setting Karoz preferred so that he could be further physically and mentally removed from the place he once lived.

More details of the walk that now connects two formerly disconnected parts of Chilbo. I’m pretty excited about it, anyway. 🙂

Newly moved Tired Falls as seen from a lower window of the now revised/enlarged Blue Feather Gallery. Tired Falls use to be above the big tire pictured here; now it is below, and in a much more logical place to be cascading. The bottom equates now with the lowest part of my gallery properties.

A photo of a book about an initial exploration of Jeogeot, on sale for a very reasonable 50 lindens at Grignano Books on the old continent. I was really pleased I found a very logical place to finally display this fine work I’ve had in my inventory for well over 2 years now(!)

Baker Bloch stares into the distance and ponders who or what could be buried in that grave site.

He then visits the nearby Old NoRoom cemetery. There are now 2 obvious graves apart from the many in this cemetery on the grounds. Is the larger of the 2, pictured above, the grave of Peter The Good, and who apparently use to live in the nw corner of what is now known as Noru? Baker realizes this is likely so. More to think about, if he hasn’t enough on his plate already. He is a complex man underneath the surface cartoonishness and buffoonery.

Looks like he’s fallen asleep again while thinking too deeply. 🙂

Loose Thoughts…

“I am here.”

bb:

Hi. This Hucka D.?

Hucka D.:

Yeah.

bb:

Wasn’t sure for a moment.

Hucka D.:

I’m[ a] constant.

bb:

Sapphire around still? I know she is.

Hucka D.:

More await[ in the wings].

bb:

What is the Big E? Thought I’d just spring that on ya.

Hucka D.:

It is the throat that channels. The throat of Jeogeot. The words of Jeogeot.

*Yes*. Not permanently. But young rebelliousness. I was hurt. You have done the same with Chilbo.

bb:

Well, yeah. I am Jeogeotine, not Chilboan. Jeogeot is not Chilbo.

Sapphire:

Karoz wanted to forget his Norum roots as well. That’s why *he* thought he was Chilboan. When you first came to Jeogeot, I mean.

bb:

Hmmmm… all this is complicated. How about Grassy Noll? New theory: he was created as a companion to Karoz, and formed on the very hill named after him. The 4 loop, 300 meter plus long tube is a gun pointed back upon itself. Like in the Norum in the Gazebo poster, actually.

*****

bb:

It is actually a future Kennedy who goes back into the past to shoot himself. This another Red Squirt 7, er, project. Compartment.

Sapphire:

Yes. The gun that points back to the shooter. Burr shoots Ironside[ in the same manner].

bb:

We better end soon. So much information in this (!)

Sapphire:

Delve deep into the Big E. Drink from it. You must still quench the thirst. Otherwise…

bb:

I’ll get bored again. Thank you.

*****

Sapphire:

In this way, he became not my precious, little Aquamarine but an Aqua Teen. Rebelious. Drew in forces — *Forces* — he couldn’t actually control at the time. And then I was stuck with them as well.

bb;

Thanks for returning[ for a spell] Sapphire. This would be the appearance of the Ancients. And perhaps Baker Bloch as well.

Sapphire:

Yes. (pause)

bb:

What about Peter, Sapphire?

Sapphire:

That would be Peter Gabriel from 1974, split off from Peter Gabriel from 1974 (smiles).

bb:

He formed Sunklands.

Sapphire:

He had control of the Magic Square in the nw corner of Noru and from it created Sunklands. He was also responsible for the New Madrid Earthquake[, then].

bb (continuing):

And Sunklands, Missouri. (pause) I’ve theorized that Peter told Karoz a number of things, perhaps over a long period of time, perhaps years. Peter became a sort of father figure.

I think it’s obvious that several northern Jeogeot galleries trace out a larger, past community which I call Meddletown, although I’m not sure…

Sapphire (interrupting):

That is the correct name. My father worked there as a shipbuilder in the 1970s.

bb:

OK, let’s continue. Here’s a fun item. Was a Town Called Panic near Norum at one time, heehee?

Sapphire:

Yes! Hoofingstoof.

bb:

You created Hoofingstoof.

Sapphire:

Yes. He was a devil[ in ways].

bb:

OK, so I’m just reading down my notes and being sure to cover everything tonight — Charles Nelson Blinkerton talks about Red Squirt 7 a number of times during our phone conversations early on in this blog.

Sapphire:

Yes.

bb:

OK, just moving on: I have in my notes that Peter taught Karoz about The Bill. We know who The Bill are.

Sapphire:

In part. It is not a 1:1 match but instead a triangle. 3 Bill who are 1 Bill.

bb:

I have here that Lemon of The Beetles allowed The Bill to come to Sunklands.

Sapphire:

Yes.

bb:

Marty didn’t especially want them there.

Sapphire:

No. But he learned to understand the need. Peter helped. Peter was brought to soothe.

bb:

Again: interesting. Is Peter… well, let me just keep reading. A battle between Arkansas and Missouri for control of the US — Us — was fought. Or will be fought.

Sapphire:

It is past, present, future.

bb:

I also have here that Peter perhaps created Grassy Noll, and that he was the Missing Piece.

Sapphire:

When Karoz became more the rebellious Aqua Teen and not my precious Aquamarine, the Missing Piece — it was decided that the Missing Piece would be formed, which took the shape of Grassy Noll, yes. The first Mmmmmm.

bb:

And this must have something to directly do with the first appearance of the Ancients from both The Moon and Pluto simultaneously.

We must also explore the idea that Peter told Karoz that his brother was Bracket Jupiter of Comma Islands.

Sapphire:

Yes, true.

bb:

Oh, here we go. It says here… or I wrote here that Peter’s ultimate quest was for *3rd* Life inside 2nd Life.

Sapphire:

Yes, definitely.

bb:

And this would be found in Arkansas.

Sapphire:

You know it is (smiles).

bb:

He commissioned Karoz to create the diamond. A particular diamond. A diamond for a dog’s tale.

Sapphire:

Tale, good.

bb:

Something of ultimate permanence. Guess that’s redundant, though.

Queen:

Hurry.

bb:

Did I just call you “Queen”? Anyway, Peter wants everything to end in Arkansas, following Hucka D.’s thoughts.

Queen:

Grassy didn’t want that. They are brothers. They are opposites. North and South.

bb:

That’s why they hate each other. Or have tensions. Resolved mostly, now.

Queen:

Mostly. Call me Sapphire again.

bb:

Right. So I’m starting to figure this all out… fog lifting.

Sapphire:

The Wreck. Another night. Thank you.

bb:

Thanks!

It

“I know how something is going to start now. I know what to chro about, or what there is to chro about.”

Hucka D.:

Good work baker. That’s what you wanted me to say… isn’t it?

bb:

Hi Hucka D. I suppose.

Hucka D.:

For one thing, Chilbo, the essence thereof, can see what the f– you’re on about with some of these posts. They’ll know about Norum.

bb:

I think Blood Dr. is an important one to begin with.

Hucka D.:

Maybe. Maybe the Rainbow Sphere.

bb:

Tronesis!

Hucka D.:

Tronesis.

bb (listing questions):

“What is the Colony of Slippermen actually?”
“Why did Ram die at the same time as Lamb?”
“Who is the Blackbird?”

Hucka D.:

Chro. There.

bb:

It’s a perpetual Tronesis theatre. It could work!

Hucka D.:

Slippermen all. It would work best in Aotearoa. But you’re not in Aotearoa.

bb:

That’s the meaning of Pietmond.

Hucka D.:

You found out too late. There’s always Yeot… well… maybe not.

bb:

It’s Tronesis, though.

Hucka D.:

Yes. Not Dark Side of the Rainbow. Although that may be in the mix later as well.

bb:

Because it is a whole movie synch. And it’s relatively harmless.

Hucka D.:

Very much so. It’s an educational tool.

bb:

Wow. I didn’t know the name Something to CHRO About would be so, er, apocryphal. Not sure that’s the right word.

Hucka D.:

Fantastic Aspic as well. For Flynn.

bb:

My Flynn, not the Tronesis Flynn.

Hucka D.:

Yes. Your Flynn.

bb:

I think back to Big Island and the Tron machine covering the Pie Hole of that former Comet Archipelago island. It was a warning: a world within a world exists here. Don’t be trapped in it like Flynn of Tron.

Hucka D.:

No. Don’t be trapped. That’s why Tronesis applies better to Second Life than other synchs. Weller.

bb:

I suppose a web site will come next.

Hucka D.:

Easy home setup. This is the one.

bb:

I’m going to look up *really* old notes on Monkey City’s Pope Project. Not Simak’s Project Pope, but the name was inspired by that, as I recall.

*****

Hucka D.:

So we must think of Blackbird now. Blackbird is…

bb (completing):

Blackbird is Tron, who fights for the Users. The frisbee is a blackbird or crow. The frisbee-like identity disk, I mean.

Hucka D. (quoting):

It sure can fly. The slippermen are all the same, just like the programs captured by the MCP all look the same.

bb:

I’m not sure that Tronesis can be understood well enough by others, Hucka D.

Hucka D.:

You must[ make a] try.

bb:

If I do…

Hucka D.:

If you do, Peter will show up. Missing Piece. Mmmmmm.

*****

bb:

How deep is it? How many hidden facets of meaning.

Hucka D.:

Perhaps a diamond in the rough? Peter would know.

bb:

There’s also FMM and 1Pink to deal with.

Hucka D.:

Peter will be interested in 1 Pink. He will visit US, the residents[ of this world]. He wants to meet us. 1974.

S N L

“CHRO awaits you, baker b.”

bb:

Thanks. We should go heavy duty into Tronesis[, then].

Hucka D.:

Yes. I’ve always been interested in Tronesis, even before the beginning.

bb:

As Charles Nelson Blinkerton[, then]?

Hucka D.:

No. (pause) And anticipating your next question, I’m only interested in the flow, bottom to top, of the Jeogeot exhibition, and gaining new momentum. You are in a sink, a gap.

bb:

If I don’t get help from the outside…

Hucka D.:

Doomed.

bb:

So all these queer and potentially really dangerous things that are happening to me…

Hucka D. (interrupting again):

Sink. Valley. Works of art, even. In a room. Falling off a ladder is a picture. Make a hit single from it.

bb:

Yes, I saw the connection to the snake. I’m beginning to wonder if there even was a snake in the shed, Hucka D.

Hucka D.:

The snake was a portent of things to come. Out of control.

bb:

Videotape. I’m I entering videotaped reality at times.

Hucka D.:

*Yes.* I attempted to warn you about this at the beach.

bb:

So the car dying in the rain when I was going 50 miles an hour downhill was an illusion.

Hucka D.:

Yes.

bb:

And that’s why it came right back on. And the same with the other car and the metal-on-metal sound. Then it was OK as well.

Hucka D.:

A spirit moves from car to car and videotape segment to videotape segment. Some of it has to do with your mom.

All games have morals; and the game of Snakes and Ladders captures, as no other activity can hope to do, the eternal truth that for every ladder you hope to climb, a snake is waiting just around the corner, and for every snake a ladder will compensate. But it’s more than that; no mere carrot-and-stick affair; because implicit in the game is unchanging twoness of things, the duality of up against down, good against evil; the solid rationality of ladders balances the occult sinuosities of the serpent; in the opposition of staircase and cobra we can see, metaphorically, all conceivable oppositions, Alpha against Omega, father against mother.

The Blue And The Gray

During the Civil War, a confederate soldier was accidentally sent to Gray. Instead of sending him away, the people of Gray gave him a proper burial and funded a gravestone marked “The Stranger”. A statue dedicated to the “Unknown Soldier” was later erected in Gray Village Center. Every year on memorial day the Unknown soldier is respected with a confederate flag marking the grave. Gray devoted a lot of emotion and men to the Civil War, having sent proportionately more men to war than any other town in Maine. There are more than 178 Union soldiers and one Confederate buried in the Gray Village Cemetery.

The public is invited to the 2nd annual celebration of the Blue Feather Gallery, located at 4 Brown Street on March 8, 2002 from 5:00 p.m. to 9:00 p.m. Refreshments will be served and door prizes will be given away.

Blue Feather Gallery Tour, 08/20/10 (Floor 1)

Welcome to the Blue Feather Gallery in Noru!

In August, the gallery has been redesigned/enlarged to feature an exhibit celebrating the continent of Jeogeot through art and word. Moving through the main part of the gallery bottom to top equates with moving around the continent in a general west to east and then south to north direction. The central Big E of the gallery, also new, stands in for the Korean Channel, the central sea of the continent and a type of pivot point.

Maps, notecards, web sites, and links to my blog, when appropriate, are found at the beginning of each of the 5 floors of the exhibit. Click on map locations (red balls) for related SLurls. A master map is found on floor 1. Much of the art is free, almost so, or nfs.

Also in the gallery as a whole remain some of the SL narrative works created in the last 1 1/2 years or so, including “E: A Letter of Stories”, “Wall of Ass.”, and “Baker Bloch in England”. Most pictures have accompanying text when moused over.

To visit exhibits assoc. with the Big E, select teleporter destinations that have “Big E” in the description. All officials gallery teleporters are marked with a blue feather. To visit the “Baker Bloch in England” exhibit in the tower above, use the “Up” teleporter just inside the door of the patio containing the “Blue Feather Gallery — Middle” teleporter.

And we have a bar now as well (!): Something to CHRO about. Select the “Blue Feather Gallery — Middle” teleporter once more.

Blue Feather Gallery Tour, 08/20/10 (Floor 2)

JEOGEOT 01

We begin our journey around and through Jeogeot on the west side, specifically on a large, unnamed island (to my knowledge) roughly about the size of a 6×6 square of 36 total sims. And on this island I’ve chosen to highlight two quite interesting and quite different galleries.

On the east side of this western Jeogeot island is The Shaman’s Blank Canvas, owned and operated by Czar Nicholas, an artist, writer and poet who hopes to extend the reach of his work through his involvement in the artistic community of SL, according to his profile. Judging from the works and nicely designed gallery, it appears he has succeeded. Many of Czar’s digital stylings seem based on spiritual/religious ideas and values, add in a healthy dose of science fiction and fantasy.

On the west side of the same island we find Brain Wash Art Centre owned by Lvpvs Writer. Like Czar, Lvpvs has been around in SL a couple of years now, and has concocted a quite fascinating and large art/recreation complex called Brain Wash in this area, which includes his art center. I’m also familiar with this region through Little Robert Plant Variant, but I’ll spare that story only for those brave enough to dive into my blog for more. The description of the picture from the gallery displayed here, a digital representation of a watercolor and ink work on blotter paper, cryptically reads, “LVPVS IN FABVLA p26 ‘There I found you, my love'”. Personally, I found the picture in a castle on top of the high mountain towering above the gallery just to its east, one of the most distinct on Jeogeot as a whole. A quite magical and lovely place on its own.

Also on this particular floor of the Blue Feather you’ll find a couple of my collage works, which use to be displayed in the Biggie Gallery of Sunklands not far south of our western Jeogeot island. Head up to floor 3 to see much more on the subject of Sunklands!

Blue Feather Gallery Tour, 08/20/10 (Floor 3)

JEOGEOT 02

Sunklands is a specific, broad area in the southwest part of the Jeogeot continent that I’ve been involved with since August 2009. A more detailed map of the region is found at the top of this ramp, including the names of the six individual sinks I’ve identified, along with other prominent places of interest. Although there are no large, traditional galleries in the area, due to my several landholdings and attached explorations of the sinks, I’ve been able to uncover some hidden gems of places, including a small gallery owned by Sambroxton String. Several large, surrealist paintings are found in the above space, and also several sculptures on the patio. The animated sculpture called “Rotating Iris” has particular, sentimental attachment for me personally, because a copy of it use to exist just across the road from my house in the very heart of Big Sink, the largest of the 6 Sunklands sinks. Unfortunately, a change of land ownership in the area has forced its deletion. The Broxton gallery still exists in Big Sink, though… take a look!

Also on display on this floor are etched glass works by Quiet Sinatra, found in another Big Sink establishment called Q’s Gas n Glass in the Brouwer sim, and on a notably well maintained and landscaped parcel.

In additional, we have 1 work from The Pudding Club, a musical venue owned by members of the RL band called UK Heights, who perform in SL as SL Heights. The photo, like a number of others decorating the walls of the club, was taken by a deceased, former member of the band. If you decide to head over to the Pudding Club to check things out, make sure you visit their garden of ambient instruments!

Following through the door of the next level, we come to a picture by Lark Blackheart, who use to own a small gallery basically right next to my Biggie Gallery in Aotearoa (see Sunklands map), and which has significance for my blog. Beside it is a nice kinetic selection from The Galleria KyrArt on the east edge of Sunklands (Mooter), or just outside the eastern edge, an establishment featuring what it calls Minimalism Contemporary. Next comes a selection from Hugh’s Rise by well known blogger and fellow explorer Dale Ennis that seemed to slot perfectly into the available space. Last but certainly not least by any means, we have some appliances and other objects stacked near the far wall on this floor, all courtesy of master builder Arcadia Asylum. I’m super pleased to be able to include objects from her official SL museum in Chemona (se of Sunklands) in this Jeogeot oriented collection. Without Arcadia’s simply amazing collection of full perm creations, I probably would not be setting up this gallery at all in the first place (for better or for worse) , and perhaps would have left Second Life much nearer the beginning point for me than I am now. More of her work can be found in other spots in the Blue Feather as well.

Blue Feather Gallery Tour, 08/20/10 (Floor 4)

JEOGEOT 03

We are nearing the mid-point of our Jeogeot art tour, and appropriately have reached the community of Chilbo, perhaps the most famous of all Jeogeot locales. Or maybe it should be if it isn’t. Chilbo is a well known champion of education, The Arts, and creativity in general. Jeogeot pioneer resident Fleep Tuque captains this well organized vessel, making sure it stays the course and fulfills its mission as an open, collaborative, convivial space where residents can grow personal projects and form new relationships, friendships, partnerships, and organizations.

On the map at the top of the ramp, I’ve spotlighted the locations of several art galleries of this community, along with displaying at least one work from each on nearby walls. These include an SL inspired photograph by Corcosman Voom, current chair of the town’s Arts and Entertainment committee; an example of Kristine Kristan’s beautiful and widely appreciated etched glass art; and then, inside the Something To CHRO About bar and reading room just on the opposite side of the “Useless Tube”, both a Medieval fresco from the Renaissance Gallery owned by long time Chilbo resident Rachel Corleone, and a surreal art piece by Janis Shamen from Ceci n’est pas une Galerie – Sur.

Several more Chilbo related artworks are now found on the floor before this one.

Moving into the next room, we have works displayed by Dave Koi, found in his dkart gallery in Sobaeksan. We’re now on the eastern coast of Jeogeot but still not too far east of Chilbo. Dave has made a wonderful gift to SL, offering much of his art for no cost, and with full perms, a la an Arcadia Asylum. I’m very pleased to be able to display a selection of his work at the Blue Feather.

Blue Feather Gallery Tour, 08/20/10 (Floor 5)

JEOGEOT 04

Parktown, on the western edge of the Hanja Infohub, is an up and coming community of the continent for certain. Already it boasts a zoo, a good number of shops, art galleries, and, my personal favorite, a quite vast and complex underground sewer system – again reminiscent of Arcadia Asylum but also with unique, lighthearted twists. One could say, then, it has put down roots in the area.

On the floor above, I’ve included a number of freebie objects found in the sewer, along with a couple of well framed landscape paintings by 19th Century American artists.

Heading further north in Jeogeot, I decided to purchase a stylish montage at the Park Galleries of Art (no relation to Parktown that I know of), created by the current owner of the galleries, Samara Barzane. Park Galleries of Art has been in the namesake Park sim since 2007, most likely stamping it as one of the oldest galleries of Jeogeot.

Moving into the next area, we have several works by Earl Dinkin, certainly one of the most eccentric of Jeogeot artists and perhaps – well, let’s just say it’s obviously genius, but how much madness… Maybe I should just stop. If you go to any of his mainland galleries and poke about a bit, and he has *8* at last count, you’ll probably understand what I’m on about here. Make your own decisions. On the wall by the door is an example of one close to *1000* such soft pastel paintings he’s created, this found at the Everything For The Complete Space Traveler in Masan. Very difficult to categorize this, but I like! Beside the example painting is what’s advertised as a pillar containing 1150 quatrains. Without taking off a couple of days to do a count I’ll trust that this is so. Also on this patio is a Dinkin-made couch where you and a mate/partner can jointly, “sit watching nothing together.”

I was sad to see, upon doing research for this newest version of the Blue Feather, that Mr. Dinkin’s uniquely designed “Art Gallery Shaped Like a Woman” had since been removed from the Cheosan sim not far from Masan. However, I was lucky enough to find a picture of the place on Treadmap, found in the last room of this floor. The former gallery was about 70 meters long.

And then the final art element of this floor is my Wall of Ass., put there simply because I had no better place. Open the url and enjoy!

Blue Feather Gallery Tour, 08/20/10 (Floor 6)

The uppermost floor of the main part of the Blue Feather Gallery currently features some freebie art from the UNC-Pembroke of SL Gallery, located not far from the northern tip of the continent.

On the patio outside is a book describing the probing of the *very* northern tip of Jeogeot (another unnamed island) by Salazar Jack and his team of explorers, just after the continent began to be formed north-to-south. In case you didn’t know, SJ is the virtual-world famous owner of the vast Forest of Kahruvel, found right next to the cradle of SL on the Sansara continent to the north of Jeogeot. Although the forest has been downsized in recent times, the honorable Mr. Jack’s legendary status has long been secured. The book is a fun read for sure, and copies can be found at Grignano Books on the old continent.

I’d also like to thank my long time friend HeadBurro Antfarm, also a friend of Salazar’s, for giving me this book over 2 years ago. Finally found a good home for it, HBA!

The Annex

“OK can you guys tell me about the new property, then? The Annex — as I’m calling it right now?”

Hucka D.:

OK, guys.

bb:

Hi.

Hucka D.:

Hello.

Sapphire:

Hi.

bb:

Hey.

Sapphire:

The Annex is just what it is.

bb:

I have a feeling it fits in with the Karoz-Sapphire story, Sapphire.

Sapphire:

Peter turned out to be a less than totally satisfactory neighbor to Karoz in Noru, after he left the bosom of his mother. Me. He began to think of Noru as a whole, a microcosm of a macrocosm. This was after the Linden grid had already passed through the land. Chilbo may have already started, even. Karoz began to identify with Chilbo more than Norum — wait, no. He first attempted to establish Norum as Noru. The Perch, he called [that place].

bb:

Thanks for that. So this is a place he could establish independence from both his mother and then Peter as well.

Sapphire:

Yes. This was Karoz’s place. A tower of sorts.

Sapphire:

It is what it is.

bb:

Yeah.

Hucka D.:

Ironically, that’s where Peter first established his home in Noru [ne corner], before he moved to the nw corner. He came from the Hanja Infohub initially, after all. He was a giant. Like the bad guy in Tron who received all the powers of the MCP and became huge.

bb:

Was he a bad guy? Peter, I mean.

Hucka D. (in return):

Was Brother John a bad guy?

Sapphire:

I would add that if he was so at one time, then he changed. When Karoz met him he was not evil, quote unquote.

bb:

What of the Town Called Panic, and the horse which unites the Cowboy and the Indian?

About Jeogeot…

So…

It’s also said that the pond sometimes shrinks to the size of an actual, normal sized foot. Remember, Hucka Doobie?

Hucka Doobie (calmly):

Not really. But I’ll take your word.

bb:

We find ourselves at the top of The Annex, staring out toward the Hanja Infohub. I’m glad I bought this land.

Sapphire (sipping tea, then laying cup back down on table all are sitting at):

It’s a nice view. I never got to enjoy it. The Infohub wasn’t built until I was… derezzed.

(Sapphire looked sad. I realized I’ve never seen her face so sad looking. In fact, I’ve never seen her face! I looked over at Hucka Doobie, the Bee. Pretty familiar, in contrast. Because he is an avatar I created, taken over by the spirit of Charles Nelson Blinkerton almost 2 1/2 years ago now. He hasn’t changed a bit… never got his eyes that he so desired at one time. I don’t think he thinks about them very much any longer. Nor Hurla Dontbee… thankfully.)

Hucka Doobie:

Thanks for inviting us. It’s good to be relatively 3d and plastic every now and then. Like a toy.

Sapphire:

It’s been so long for me.

(How to describe Sapphire? She’s not quite rezzing in for me.)

(bb attempted to focus… Sapphire was to his right, Hucka Doobie to the left. All were sipping tea at various times. The 3 collages completed this spring were about the only other thing in the room. The walls were 90 percent transparent to the north and the west, giving view into the Infohub region and its vast grassland.)

bb (speaking to Hucka Doobie):

Maybe this is where we can hold the SID’s 1st Oz interview, the next one.

Hucka Doobie (sitting down teacup once more, and after a pause):

It’s nice. (looking at view)

bb:

Did I tell you I met someone here this morning, right when I logged in, Hucka Doobie? I believe she had just come down from this room.

Too bad. She wanted to show up… she desired strongly to be here in this world, at this time.

bb:

I think I should check out more of the links of the woman avatar who was here. Her picks and such.

Hucka Doobie:

Always be aware where leads might come from.

bb (turning to Sapphire):

Are you sad, Sapphire?

Sapphire:

No. I am glad to be here.

(I detected a smile, but still not focused in. I looked back at Hucka Doobie, who smiled a bit as well, then. They were being patient with me. Impressive, I think. We sit in silence for a bit, calmly sipping our respective teas.)

Sapphire:

Peter will show up again soon.

So so…

“You’re starting to get the “it” factor, baker b. Nice.”

bb:

Thanks, Hucka D. Peter the So So comes to SL in 1974; figures out the movie he wanted to make with Lamb would be better served by transferring the energy into Tronesis; creates Sunklands…

Hucka D. (correcting):

He was called back. Ean Andursen did not want to become a part of this project in that way. He helped in other ways. Peter The SoSo filled in. But Ean was an applicant… went through the interview process.

bb:

How about Robert Fripp? Or Robert Fripp Variant?

Hucka D.:

Yes (pause).

bb:

Peter the SoSo realized he was a fill in, in ways, for Ean… I mean Ian. But he was still The King. And the Queen was Sapphire, right?

Hucka D.:

The Queen welcomed The King to SL and made it His Second Lyfe. This is true welcoming.

bb:

Here’s also an important subject: Peter the SoSo caused the wreck of a certain plane in Noru. He did this by not entering the code into a certain computer, thereby unblocking the electromagnetic force underneath Noru for a moment, just enough to draw in the plane.

Hucka D.:

And freeze up time. The clocks stopped at 222…

bb:

This has something to do with the Mos Ainsley transmission, which ends with 2E2E after a 108 character line divided on the Mos Ainsley screens into three 36 character lines. The 4th line containing the 2E2E remains separate.

We should talk of Pietmond, then. Peter created this mythology of a Rabbit God, according to my notes…

Hucka D.:

Yes.

bb (continuing):

And made Peter’s Mound, and then the Peter’s Mound community around it, which eventually became Aotearoa’s Pietmond. Piet Mondrian was also drawn in at the time.

Hucka D.:

It was a big project. Big Sink became the last sink, which was always the most important for a while. Beginning with the one with The Bill within. That was the first Peter the SoSo was involved in. Brother John. Lemon. Number 9. 2E2E. Then he was super excited when the *big* Big Sink moved in. Karoz was commisioned to create the fuchsia diamond, with many facets — well beyond 32.

bb:

But it started as 32. A 3rd Lyfe within 2nd Lyfe. In Big Sink… that’s where it all started. And Peter The SoSo created Big Sink and Sunklands as a whole from Noru through his equivalent to Gallery 7/10. The catastrophe, felt in our world, our US, as the New Madrid Earthquake. Hold on…

Hucka D.:

OK.

*****

bb:

So in my notes I have it that Peter came to SL to search for true mate Lilly White Lillith. His Eve to his Adam. Hidden in the Parktown sewers? Anyway, looks like Lilly Lillith may stand for LL itself, the Linden Labs grid.

Hucka D.:

The Queen becomes like a chess queen, as in the Bluebells sim Queen. The one The Brak King was with at Temple Farm. Still is.

bb:

8 total tiles, then, like the 8 rows of a chess board. A pawn moving from row 2 to row 8 can become a queen. If Queen represents the sims around the Hanja Infohub grassland of 4 sims, at least as a U-shaped figure, then Noru is the Queen, and perhaps Parktown… and maybe Crow’s Foot. But perhaps not Chilbo.

Hucka D.:

Chilbo is more complicated. Parktown is more atuned to this because it is more connected to Hanja. Yes, the Queen could be said to have hidden in its sewer system. OK.

bb:

The Orion’s Belt relationship of Chilbo-Crow’s Foot-Parktown is a manifestation of the King, who is Peter the SoSo. In England, The King has it on his uniform in duplicate. LINK.

A specific point where Peter the So So could be said to have entered the LL grid is the middle of Tronesis, where Ram becomes the same as Lamb. Peter has the “it’ power, the user power. He becomes Tron/Flynn fused to follow Lily White Lillith. He manifests at the Hanja Infohub.

The story of the 2nd part of Tronesis is the story of Peter Gabriel of 1974 in SL. This is where his movie becomes my movie… our movie. US.

About…

Example of type of small pools I like to dot my own lands with. This from near the center of Mieum, a little north of Hanja Infohub land. For some reason, you don’t see a lot of these tiny pools around — most prefer the bigger variety.

What I found to be a quite interesting “outsider” build in ___ on the Atoll Continent (aka Heterocera) in what’s called the Kingdom of Yaknetistan, in the Bedstraw sim. Half completed buildings on stilts set at odd angles to each other — perfect in itself.

Looking down at where he was sitting in the picture above. This is yet another type of Heterocera gorge just not found on Jeogeot that I can think of — maybe 1 or 2 along the Korean Channel can be classified as such. I’ll have to make a fuller study of Atoll continent terrain anomalies at a later date.

One of several rusty planes flying around the property.

Another largely asymetrical village in Datana, near an inland Linden lake. This land is for sale.

Karoz beginning his dances at the Crow’s Foot near Noru. He cut the rug for approx. an hour there Mon. night. Great fun — about 10 avatars at the event in toto. He plans to go back; some kind of electronica music playing this particular evening.

Pietmond Chronicles?

“We begin.”

bb:

Thanks Hucka D. The chronicles, whatever they will be called, will consist of another blog within a blog, like we did last year about this same time. We are going to determine why Peter came to SL and what his Big Sink project was when he came.

Hucka D.:

In short he was impressed with Tronesis… saw that he actually did it in a probable way. Better than an actual movie, because heavily coded. Ram equals Lamb[ and so on]. He understands that the Lamb album should have been mixed up that way. 2nd is 1st, 4th is 2nd, 3rd is 3rd, and 4th is 1st. TILE.

bb:

So he applies, is accepted [above] [Ian, Robert], and whomever…

Hucka D.:

No. Those were the other candidates.

bb:

How about Barrett himself? Syd… or SID?

Hucka D.:

It was destined to be Peter because of the Cross of the Lamb. He had to exit the cross. And so he did[ at 1974].

bb:

Another idea I had is that he built the structure that I call Gallery 7/10 to create the “time standing still” point at its center. This would equate with “Lost Cane“. In other words, Richard Alpert. Timelessness.

Hucka D.:

Correct.

bb:

From this point of stillness he effected the Sunklands sinking. Sink sank sunk.

Hucka D.:

He created the Big Sink.

bb:

And all other sinks.

Hucka D.:

Yes.

bb:

Oh, and that brought in the plane. This magical structure… a Magic Square[of 3] after all.

Grabbing bags when someone comes to take them home… the bags with the dynamite in them. Locke is dragged across the jungle by the smoke monster, the “machinery.” (quoting again): “I was feeling part of the machinery.”

Hucka D.:

You better watch that section again.

bb:

Tronesis, then also FMM, then…. well, the big one. Big Sink. (pause) Leaving bags is same as Locke leaving his bag [with dynamite] and going home through the monster. A test, as he put it. Jack saved him.

Hucka D.:

Jack kept him from becoming Peter Gabriel. It was not a lock[ that this was so].

bb:

He kept him from, er, pursuing a solo career. Gabriel… Solo. Lost Corners. (pause again). So the Hurley Bird, the “eagle”… all had to listen to that bird, had no choice in the matter even. So it called, “Hurley.”

Hucka D.:

But there…

bb:

Sorry. But there is another solo man: Hackett. A seeming mistake was made in the middle of a song. Numbers pressed. But maybe one day… not pressed. The plane crashes. All are dead.

Hucka D.:

Yes. No survivors.

bb:

Peter set up the Magic Square of 3 construct… my Gallery 7/10, creating a center of timelessness.

Pietmond Chronicles? 02

Let us continue:

Watched by empty silhouettes
Who close their eyes but still can see

Blind like Lily White Lillith, then. Kate’s real name is Lily.

Let’s move to Shock The Monkey.

Hucka D.:

Hi. Well, it’s about shocking something blind and perhaps deaf and dumb as well back to life, to the world of the living and the breathing. A tool must be found to bridge the gap between death and life, as in channeling. In this case it is sign language — “Water.”

bb:

That simple, eh.

Hucka D.:

Ape the ape. Copy what you’re given by rote. Rote learning. Monkey learning. And you know this deaf/blind/dumb person is Jack as well. After the crash. So it is about teaching Jack once more. Jack must escape the wheel by understanding the wheel. The fire burns in the center.

bb:

Hmmm… Shutting everything down means turning off the senses of sight, of sound, and the ability to create speech. Shutting down a movie production. “Shutting everything down.”

Hucka D.:

Then time becomes a loop, an endless repeat. Like Groundhog Day. The Bill. How to break out of it?

*****

bb:

It’s the giant dwarf that shuts it all down. Or commands so. Opposites in one body. Green Giant… Red Dwarf. Green and red, then.

Maybe a Psycho reference since Normantown and Perkins are nearby, and Anthony Perkins played Norman Bates in that movie. And I went to school with a Norman Perkins.

Hucka D.:

You’re talking about Shock [delete state].

bb:

Yes. I also think of Gurdjieff’s system of shocks within an octave of psychological evolution. Letter Gap is also nearby. Reference to gaps between the 4 macro-letters of TILE?

Shocking the monkey is learning to play and read and compose correct and well music. And unifying Europe as a whole. Learning the gift of love. Love bridges inner and outer worlds.

*****

bb:

I wonder if the center of 1 Pink, being blue at times, is a symbol of the Federation, the central country of Mythos.

Hucka D.:

I don’t like talking about Mythos.

bb (continuing):

It is the Rat Hole, then. Vortextra.

Hucka D.:

Mummm… but: yes.

bb:

Creating good and well music, unifying Europe perhaps, equates with learning about the mysteries of The Island through The Map, which is also portrayed as blue. As seen in black light.

Hucka D.:

It is seeing without seeing.

bb:

And it, perhaps, is a map of 1 Pink as a whole. Something I’m still working on even today, 3 1/2 years after the start.

Hucka D.:

It is a Big Sink.

bb:

We have, at the start of the central of 3 regions, a car wreck. A past life is killed off. This is actually a fusion of *3* separate car wrecks — can I go into details?

Hucka D.:

The first is Chance, the second is Blue, the 3rd is Drive. Blue drives chance.

bb:

In this center, a bigger picture is seen as a former life is left behind. Federation… Rat. Beyond Wazob.

Hucka D.:

I suppose. Back to 1 Pink.

bb:

Shocking the monkey is shocking the person trapped in a time/space loop back to the living, the sighted world. The sounded world. The blue cube is opened. Blue Feather Cube. A key is found in a pocketbook from the far future. Science Fiction key.

bb:

LOST Season 2 ends. Exploded hatch door lands on beach.

Hucka D.:

Let’s move on[ buddy]. First let’s backtrack to “Big Time”. This is about a person whose ambition is too big for the town he grew up in. In ways, this is Phil Connors in GDay, confined to the small town of Punxsutawney, perhaps forever — he doesn’t know. Certainly seems that way.

bb:

Certainly seems that way to him.

Hucka D.:

But then as he learns the tricks and advantages of time loops, he states that it is starting to grow on him at a certain point in GD. The town. The town is growing to fit his ambition as a newsperson. He’s seeing that he can gnaw through time to his seeming advantage. But only love will lead him out.

Thoughts…

I’m “stuck” in Noru for at least 2 more months, most likely. It’s lovely, and in an ideal world I’d keep it forever. However, it would go against my trend of sticking to places longer than 4 months. Actually, let’s see, I’ve been living there almost 5 now. The current state of the gallery — I’m going to go ahead and leave it there for at least 2 months, and treat it at least like a regular exhibit of mine. Then after that I don’t know. Maybe attempt another 10×10 gallery, if only for kicks. Look back on former gallery structures — what designs haven’t I used. Maybe even, gasp, head over to the Ivory Tower of Prims and take some lessons. But I still feel that at my core I’m not suppose to be heavily involved in building in virtual reality. There are so many good builders already present here. I need to, topmost, explore, and then just take buildings I find here and there, as I’ve been doing, and just kind of piddle around with them.

I *really* like the gallery as is, though. I just don’t think it’s going to attract any attention. Of course I’m not going to make any money off it, especially since I’m not charging anything for the works. No, after this, thinking of repackaging the 10×10 in some new gallery beyond the cube version and stacked rectangle version of the Edwardston Station Gallery. Need to polish up documents about the 10×10 (Floydada, Floydadada). So I’ll give a dead line for the current version of the Blue Feather Gallery as the end of October, maybe sooner. I’ve certainly already made some interesting contacts because of the exhibit and revised gallery.

Another idea is that at the end of this exhibit, I’ll just abandon all my Noru land and start over again, or reduce to just a 512 there — I know where, I think. Maybe just have a really small 10×10 gallery in the ne corner of Noru.

About Jeogeot, 03

Advertisement on Route 10 just east of Parktown for the city’s zoo. So both it and Chilbo have zoos… hmmm, wonder how many such civic zoos there are in SL?

And then a new and fairly large gallery has opened in-between Chilbo and Parktown on Route 10 called Gallerie Octaviana, run by the aoctavia1 group. As Karoz is checking today, looks like pictures are still being added; gallery still developing. Nice to see such a handsome art venue establishing itself near both burgs. Will keep monitoring progress.

But the highlight of this particular evening’s exploring had to be this Alice in Wonderland themed house/ride, just to the east of Noru in Nari. Some picture of the exciting ride follow…

About Jeogeot, 04

Honestly, I can’t even remember where I took this. A small pool in a concavity somewhere on Jeogeot, I suppose. Maybe west coast? Just can’t remember… sorry.

Ah, yes. Parktown. Boyd Doghouse, mayor/king/emperor of the still burgeoning Jeogeot metropolis, was incredibly generous in setting aside space to promote the Blue Feather Gallery and, in particular, the “Jeogeot Through Art and Word” exhibit in the Parktown Gallery. Thanks a bunch Boyd!!

Amazing landscape on a 3 sim long island in western Jeogeot. I have no mythological name for this island — as yet! — but it’s in the middle of the deep channel that splits this western “claw” of Jeogeot in two. To the north lies an approximately 36 sim island (also unnamed) that forms the nw corner of the continent.To the southwest of the island, and just across the channel, is the larger community of Sternberg discussed several times in this blog.

The cone shaped mtn. in the distance is called Buffalo Run Hill according to the property description at its top, where the elevation is 110 meters. It stands near the center of the island itself. The mountain Baker stands upon to take the snapshot looking toward Buffalo Run Hill (below) is a larger and more spread out massif topped by “Perfect Harmony”, a parcel which advertises, “dancing and romancing in a mystical mountain-top atmosphere.” Elevation there: about 125 meters.

Oh, woops!, wait… “Perfect Harmony” is on a mountain directly *south* of the island in question (and southwest of Buffalo Run Hill), and not on the island itself. Instead the mountain Baker hovers above here, similarly shaped, contains largely abandoned land. Its elevation appears to be about 120 meters, with a lone house sitting on top that Karoz (checking behind Baker Bloch today) cannot enter because it requires an age verification check. The mountain lies in both the Buffalo Run and Silver Creek sims.

Some ruins in this channel, to the north of the island I believe.

What I’ll call Star Waterfall, for obvious reasons, just to the north of the island, on land called Skyhighatry Designs and/or Molecular Estates. The land description: “Anjin & Elzbiet Meili’s playground, home of the NEW Sculpty Garden, and Sweet Sculpties Sandbox.” I personally think sculpties are super cool — who doesn’t, really — but they frustrate me because of the time it takes to completely rez in. In the meantime, you just get this amorphous blob or zigzaggy shape that makes no sense, as you try to guess what is forming. But, still, they’re cool, and part of the wave of the future of SL obviously in some form or another.

To give an example, those stars in front of the waterfall took about 30 seconds at least to fully form so that I could take a proper enough picture.

Another waterfall on the same stream, further into the hills. This whole area has to be the most mountainous part of Jeogeot, forming many dramatic rises from Linden water.

We are also *now* quite close to the Nowtown/Zen City region, and the old stomping grounds of Little Robert Plant Variant.

Very top of the waterfall pictured above. I like the way you can see into the much lower landscape just over the top of the falls.

And, yes, we’re now in Nowtown itself, on the other side of the very same mountain. This is the lava flow that heads down into the Fyre Maven temple where Plant worshipped as a child. Still don’t know whether the Fyre Maven itself was some type of creature or just an old, wisened sage of some sort. I don’t think Plant knows either. Should talk to him again sometime in this blog. Catch up.

Baker Bloch relaxing in the Toonie Territory home of the Smurfs (land descrip. again) near the eastern top of the double humped mountain. On the other hump is the Nowtown castle with lava stream issuing forth just beneath it. Let me get you some elevation figures just to be complete. Eastern hump (Houndsfield sim): about 130 meters. Actually both humps of this mountain, east and west, are at about this same elevation.