Descent – Freespace

Descent - Freespace
DESCENT:
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THE GREAT WAR
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-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Game: "Descent: FreeSpace"
Platform: PC
Version: 2.56
By: David "CuBes" Wood
Contact: davidleeclintonwood@gmail.com
Updated: 08-03-07
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
:: Questions? Comments? Info.? E-mail me! ::
____ /////////////////////////// ____
| * Table of Contents * |
| * * |
| * 1yz........................Update History * |
| * 2yz.....................Legal Information * |
| * 3yz..........................Introduction * |
| * 4yz......................Before You Start * |
| * 5yz.............Single Player Medal Guide * |
| * 5az..................Basic Training 3 * |
| * 5bz...................Field of Battle * |
| * 5cz...................Avenging Angels * |
| * 5dz....Out of the Dark/Paving the Way * |
| * 5ez..........The Hammer and the Anvil * |
| * 5fz...............Advanced Training 2 * |
| * 5gz......................First Strike * |
| * 5hz......................The Big Bang * |
| * L 5iz............La Ruota Della Fortuna * |
| * E 5jz........................Shell Game * |
| * V 5kz..................Enter the Dragon * |
| * E 5lz.....................Playing Judas * |
| * L 5mz..........................Doomsday * |
------| * 5nz............................Exodus * |------
| * N 5oz.........................Last Hope * |
| * A 5pz..........A Failure to Communicate * |
| * M 5qz...............Reaching the Zenith * |
| * E 5rz..............Running the Gauntlet * |
| * S 5sz.......................Black Omega * |
| * 5tz...............Clash of the Titans * |
| * 5uz.........................Good Luck * |
| * 6yz....................Multiplayer Medals * |
| * 6az..........A Failure to Communicate * |
| * 6bz.......................Black Omega * |
| * 6cz....................Convoy Assault * |
| * 6dz....................Cruiser Rescue * |
| * 6ez............................Exodus * |
| * 6fz.........................Last Hope * |
| * 6gz....................Orion Recovery * |
| * 6hz...............Reaching the Zenith * |
| * 6iz..............Running the Gauntlet * |
| * 6jz.......................Unstoppable * |
| * 6kz...................Vasudan Assault * |
| * 7yz.....................Ace Badges & Rank * |
| * 7az......................Point System * |
| * 7bz....Single Player Points and Kills * |
| * 8yz............Frequently Asked Questions * |
| * 9yz.................................Links * |
| * 0yz........................Special Thanks * |
|____* *____|
///////////////////////////
_______________________________________________________________________________
|1yz Update and Version History /
|______________________________/
____________________________________11-18-02____________________________________
Started and completed the guide.
____________________________________11-28-02____________________________________
Decided to make guide into FAQ. Recovered it from message boards and saved it on
computer.
____________________________________12-05-02____________________________________
Made the Guide more detailed, added Rank and Ace Badges, changed some of the
information, added example.
____________________________________12-28-02____________________________________
Started the ASCII art and changed the setup to accommodate GameFAQs.
____________________________________12-29-02____________________________________
Finished the ASCII art, added FAQ info, Table of Contents, Legal Info., Update
and Version History, FAQ, and Thanks To and Credits. Polished up the guide and
started to put in difficulty levels needed to get medals. Did lots of work
today... thinking of putting 4(variable) next to medal names for simpler usage
of the find tool.
____________________________________12-30-02____________________________________
Going through the game and checking difficulty levels which are not complete
yet. Touching up guide some more, changed the way it looks. Completed V. 1.00
____________________________________12-31-02____________________________________
Still getting the difficulty levels. Fixing some errors in document.
____________________________________01-01-03____________________________________
Happy New Years!! Today I finished the difficulty levels, brushed up on the
guide, and started the level ratings for Rank.
____________________________________01-02-03____________________________________
Went through and checked FAQ for errors and read it over to see if everything is
good. Working on level ratings for Rank (MUCH more work than I thought it would
be). Completed V. 1.01
____________________________________01-03-03____________________________________
Still working on the ratings for rank. It may take a while. Fixed an error
thanks to Tahna Los.
____________________________________01-04-03____________________________________
Same thing.
____________________________________01-06-03____________________________________
Same thing. Fixed more errors. Completed V. 1.02
____________________________________01-07-03____________________________________
Changed the guide tremendously to make it easier to use.
____________________________________01-10-03____________________________________
Completed the ratings for both Rank and Ace Badges. This might be my last update
for a while. Completed V. 1.03
____________________________________02-08-03____________________________________
Changed many errors and legal junk. Got my computer up and running again.
V. 1.04
____________________________________04-24-03____________________________________
Fixed errors here and there, read a few e-mails for the guide, added a site
to the list of sites that can post this guide. V. 1.5
____________________________________05-11-03____________________________________
Changed parts of guide that are barely noticeable, changed the rank section
completely.
____________________________________05-16-03____________________________________
Put in Multiplayer Medals. Other than that, made changes that were barely
noticeable. V.1.6
____________________________________06-30-03____________________________________
Well, I'm back. I've started doing the multiplayer medals section, redoing the
Ace Badges section (DMan pointed out a mistake I had made), and maybe even
making the last big change to this guide. But maybe not. I knew when I started
that I was delving into an area almost unknown to man...
____________________________________09-21-03____________________________________
Well, I'm not going to really do much this time since I don't have the time. But
I do feel like I need to make an Emergency Update, partly because I feel that I
haven't done much on the guide in a while and partly because people are telling
me to. So instead of waiting until I have it all finished, I may just do it bit
by bit. Sorry this is sooo belated, I know I promised it in the summer, but I
had my room to remodel and I just got my computer set up a few days ago. Now
that I've found time to get on my computer, I am getting back to it. So, bear
with me and I'll eventually get it done, one way or another. Sooo, with that we
have emergency update 1.61.
____________________________________02-05-04____________________________________
Another update. I've taken out unneeded info, put in a lot of useful info. I've
added a new section, combined rank and ace badges, and made many small changes.
Long time users may have trouble adjusting to the new setup, but it also
conserves space and time on my part. I haven't had much luck with the
multiplayer section, so it will have to remain the way it is until the winds
change in my favor. The point system is under construction, I'm trying to figure
it all out, but I have made it less confusing so everyone knows exactly what I
do. And so, this is huge change V. 2.00.
____________________________________11-16-04____________________________________
I fixed an error I found (2 levels were switched order), I added a part to the
'before you start' section about backing up your player info, put in a few small
things, and added the line :: Questions? Comments? Info.? E-mail me! ::. I'm
desperate for info people! Any you have that isn't here would be appreciated.
____________________________________08-14-05____________________________________
I recently have found a program that lets me view many aspects of the game,
including sounds, models, movies, and mission info (thanks to bobotheking). It's
called VPView, if anyone cares. Anyway, one amazing aspect of this program is it
allows me to see not only specific mission data, but the points of each event
and object (I assume, as many things have a 'score' variable attached). If this
is really what it is (I checked and it matches all my findings), I can make the
points section much clearer, and even expound on the multiplayer medals section.
I am currently trying to decipher the aspects of this program, as it is complex,
displaying 50% of info in code... I'm integrating results with the guide. I have
found many new things, such as the existence of hidden objectives. This is very
anticipated update V. 2.50.
____________________________________12-12-05____________________________________
Nothing except added one site to my allowed list: Wikipedia!
____________________________________08-16-06____________________________________
I'm doing some touch ups (possibly the last) before I go to college. I improved
the ASCII art and I'm fixing some grammar mistakes and stuff. I plan to do some
touch ups on the rank/points stuff, as it seems to contain some old info that is
wrong, and I have learned quite a few new things. Added the "links" section, I
think it should be there.
____________________________________06-01-07____________________________________
I have done some touch-ups. Not much except in the points section, I did a
complete overhaul of the old jumbled look. I think it looks better now, though I
still think it could use some improvement. If anyone thinks of something,
contact me please. Other than this, I have fixed grammer and whatnot.
____________________________________06-06-07____________________________________
Finally adding my webspace to help the guide out. It hasn't existed, of course,
but I have wanted to create one to aid aspects of the guide. This will be one of
the last things I do on the guide (but not the last). V.2.55
____________________________________08-03-07____________________________________
Added the NoClip Glitch in the glitches section. Found it during the making of
my Silent Threat guide. V.2.56
_______________________________________________________________________________
|2yz Legal Info. /
|_______________/
This document is protected under Copyright law, (C) 2002 by David Wood. The only
sites it can be found legally are listed below.
http://www.gamefaqs.com
http://www.dlh.net
http://www.cheatchannel.com
http://www.cheatbook.de
http://www.wikipedia.com
If it is found anywhere else including another FAQ/Guide, or if it is altered in
any way, it is a violation of copyright law. Please tell me if you find it
anywhere besides the sites listed above! Feel free to make a link to this page
and to print or copy down any information needed, as long as you do not
distribute any part of the document to, or as part of, an organization, free or
otherwise, without my permission. This document is for private use only.
_______________________________________________________________________________
|3yz Intro./
|_________/
Hello and welcome to the first and only, by the date of December 29, 2002,
Descent: FreeSpace medal guide on the internet, though it may not be anymore.
My name is David Wood, but on the internet I go by my handle, CuBes. I live in
the suburbs of a small village, Cloudcroft, in the state of New Mexico in the
U.S.A. I made this guide because when I was younger, I frequently looked for
help to collect all the medals in Descent: FreeSpace, however I had no success.
Now I am a veteran to the game and have gotten all the medals multiple times,
so I decided to make this guide to help all the people out there who still play
this great game. If you have any information, suggestions, or questions
regarding this FAQ or an aspect of the game, my E-mail is at the top just below
the ASCII art. Unlike many FAQ/guide writers, I will accept any feedback about
the guide, including mistakes. However, please do not ask a question that is
already answered in this FAQ nor send me prank mail, ads, or junk mail of any
kind; the previous 3 types of mail will be ignored and blocked if continued. My
E-mail isn't available because I want junk mail. Finally, please don't send me
E-mail asking why I haven't replied. I will reply if I feel there is a need
(which is usually the case) though sometimes I forget to check my e-mail (I'm
only human, but I can go up to a month without checking my mail so bear with
me!!). Thank you for reading this section, enjoy the guide!
_______________________________________________________________________________
|4yz Before you start/
|___________________/
So you're going to collect medals in Descent: FreeSpace? Well first you need to
know a thing or two! This section covers many things, from the basics to the
advanced. Even if you are an expert I strongly suggest you look through this
section. You can skip through and see what information might be useful to you.
The URL within sections leads to my own webspace. Hope it helps!
--What are medals?
In FreeSpace, you get medals for doing certain things. Each medal is supposed to
symbolize something. If you get the Distinguished Service Cross, this means you
perform your assigned duties well. Really though, medals are just to show other
people how good you are at the game, and collecting medals is very catchy! You
get at most one medal per mission.
--What are Ace Badges?
Ace badges are, obviously, badges and not medals (though they are also in the
medals box). There is only one contributing factor towards earning ace badges:
obtaining kills. Ace badges are only earned when you reach a certain number of
fighter and bomber kills. That is, the combination of fighter and bomber kills
ONLY. (For more information see Ace Badges section.) The following list shows
the ships you can destroy which will count towards obtaining ace badges. The
list is in order of how heavily equipped the spacecraft is.
-Terran- -Vasudan- -Shivan-
Valkyrie Anubis Scorpion
Apollo Seth Manticore
Ulysses Horus Dragon
Hercules Thoth Basilisk
Athena Amun Shaitan
Ursa Osiris Nephilim
Medusa
--What is rank?
Much of what I know about rank has been my observations in and out of the game,
but fellow gamers are responsible for the initial information. Rank is your
status in the GTA. Oddly, the orders you can give are not limited by your
rank (i.e. your call menu is the same when you're an Admiral as it is when
you're an Ensign). To be determined, rank takes into account many variables
from medals and ace badges, and many hidden factors as well. One factor that
contributes to your rank is the number of kills you have, though in rank
(unlike ace badges) the specific ship destroyed is an important factor as well.
Since there are all sorts of different factors being thrown in, the programmers
couldn't use the same system they did in getting medals- completing certain
objectives or events, or ace badges- getting to a certain number of kills.
Instead all the information that applies is converted into one unit during a
mission, and then the game adds all those units up afterward. Combined, those
units determine your rank. These units are called points; they are defined by
the game as such (in the code and in FRED). Everything in the game has a default
point value, but this can be changed in FRED by tweaking the score value. (See
Rank & Point sections for more info.) The following is a list of all the
different positions of rank, in the order that you get them, plus the point
range for each, and how many pins you have for each one. If there is a - next to
a number, it means one pin has no triangles on it. If there is a + next to a
number, it means there is a gold pin on that many regular pins.
See The Medal Box in this section for more info.
RANK POINTS PINS
Ensign 0-4000 1
Lt. Junior Grade 4001-10000 -2
Lieutenant 10001-22000 2
Lt. Commander 22001-50000 -3
Commander 50001-150000 3
Captain 150001-400000 4
Commodore 400001-2000000 +1
Rear Admiral 2000001-5000000 +2
Vice Admiral 5000001-9000000 +3
Admiral 9000001< +4
--How do I know when I get a medal?
You will know when you get a medal on the debriefing screen of the mission.
Normally there is only the debriefing screen, along with the usual buttons. When
you get a medal, ace badge, or promotion, there will be an additional screen
connected on the side of the first. This screen has what all medals, ace badges,
or promotions you received in the mission. Also, the person who debriefs you
(Admiral Wolf if you're on the Galatea, Admiral Shima on the Bastion) will say
something, and though the medal screen appears for all Ace Badges and most
ranks, it won't appear for ranks after Commodore. (The commentary is funny
for these ranks though.) Note that you can get a medal without either the
screen or the commentary.
--How come I didn't get a medal on this level?
Most likely there is no medal for you to get on that level. If the level is
listed on this guide and you didn't get it, then you probably missed a part of
the instructions that were needed to acquire the medal. If you were expecting
an Ace Badge or a new Rank, perhaps you miscalculated your kills or you played
on a low skill level. If you did everything word for word, e-mail me and I'll
get back to you.
--The Medal Box--
--How do I find the medal box?
There are two ways to get to it. The first is to come across the situation
described in "How do I know when I get a medal?", and then click the medal
icon that is located on the medal screen. The second is more complicated, but
always available. On the Flight Deck, find the Barracks and click on it. This
will take you to a screen with the different players you've made, single and
multi player, plus it will show you the all time stats for each player. To get
to the medal box, click on the medal icon that is in the lower middle area of
the screen.
--Where does each medal belong?
Going left to right and top to bottom, first is the Conspicuous Gallantry medal,
and next is your current rank, then next are the Ace Badges, and then the
Vasudan Alliance medal. The first one on the next row is the Distinguished
Flying medal, then the Commendation Medal, then the Pilot Wings, then the
Galatea Survivor medal, and finally the Legion of Merit medal. On the next row,
the first thing is the Meritorious Unit, then next is the Medal of Honor, next
is the Galactic Service medal, followed by the Military Defense medal, and then
the Good Conduct medal, and finally the Distinguished Service Cross. I suggest
using the following link; it should help clear some things up.
http://infohost.nmt.edu/~dwood/freespace/FSMedals/medals.htm
--I need an explanation of the medal box!
No problem. I even have a pre-made ASCII art medal.
____________
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/
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*** = **
** == ** League of Defense (2)
****===***
==
===
The way the medals are set up is like so: each time you get a new medal, it
appears in the medal box. When you get two of the same, a small bronze patch
will appear on the cloth part of the medal (this is what the two stars near the
top line in the ASCII picture represent). When you get 3 of a medal, the patch
turns silver, and when you have 4 or more it turns gold. The arrow in the
picture above represents the cursor in FreeSpace. "League of Defense (2)" is the
name and number acquired of this medal, which only appears when you move the
cursor over the medal. For more help follow this link:
http://infohost.nmt.edu/~dwood/freespace/FSMedals/Good%20Conduct/conduct.htm
___ ___
/*^* /*^*
|*<0>*| |**| 50)
--27 kills, 25 f/b: 17 Scorpion, 4 Shivan Nephilim bombers, 2 Shaitan, 2
Basilisk, 1 Lilith Shivan cruiser, 1 Cain Shivan cruiser.
Points Given: Objectives: Primary (Destroy All Shivans in Area) - 1000
Primary (Destroy the HOL Outpost) - 10
Secondary (Ensure Galatea Hull >50) - 300
Hostiles: Durga (4), Rama (4), Vishnu (2), Arjuna 3, Krishna 3
are all worth 10 points. Both Hellions worth 150.
Indras (2) worth 12. Asuras 1 and 2 worth 15,
3 and 4 worth 18. Arjuna 1&2 and Krishna1&2 worth 25.
Destroyed HOL base total (before you arrive) = 112.
Friends: Fighters (9) worth 10, Gamma 2 and Delta 1&2 each
worth 17 points. Own ship is 12 points. Galatea is
1000.
Make sure you go after the cruisers, because they are a less common kill and are
worth some points. Don't let the Galatea get destroyed or you fail.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:WHERE EAGLES DARE:
--3 Mission Objectives: 2 Primary (Clear the area of all Hostile ships)
(Patrol until the freighters have finished)
1 Secondary (Destroy Gemini Transports)
--27 kills, 13 f/b: 7 Seth, 6 Anubis, 3 Ma'at, 3 Ankh Vasudan sentry guns,
2 Isis, 2 VC 3, 2 VAC 4, 2 Satis.
Points Given: Objectives: Primary (Clear the area of all Hostile ships) - worth
400 points
Primary(Patrol until the freighters have finished)-300
points
Secondary (Destroy Gemini Transports) - 300 points
Hostiles: Virgo 4 worth 8 points, Aries (6) worth 6 points.
Taurus 1&3 worth 20, Taurus 2 is worth 10.
Friends: Kappa wing (3) worth 20, Iota 1 is 10.
Don't worry about that 2nd primary objective; when the Terran freighters arrive,
command will say something afterward. You can then depart. You can destroy all
the cargo on the level without penalty (your team may do it instead). This is
the only level with Ankh class sentry gun kills.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:TENDERIZER:
--2 Mission Objectives: 1 Primary (Protect the Galatea until it Jumps)
1 Secondary (Inspect the Sentry Guns)
--45 kills, 38 f/b: 16 Anubis, 9 Seth, 8 Osiris, 6 Cerberus, 5 Vasudan Amun
bombers, 1 Aten.
Points Given: Objectives: Primary (Protect the Galatea until it Jumps) - 1000
points
Secondary (Inspect the Sentry Guns) - 10 points
Hostiles: 6 sentries worth 3 points, Aries, Libra, Gemini, Leo,
have 2 fighters each worth 6 points. Mauler worth 80.
Scorpio 1 = 10, 2=15, 3&4=14. Virgo (2), Cancer (2),
and Taurus (3) are 6 each.
Friends: All 5 fighters worth 10 points, you worth 12, Galatea
Is worth 1000
This is probably the third hardest level. To get all 10 kills in the beginning,
destroy the sentries after destroying all enemy wings. Amun class bombers and
Cerberus sentries only appear as enemies on this level. I suggest using the
Cheat and Pass Glitch to make this easier.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:SHELL GAME:
--3 Mission Objectives: 2 Primary (Destroy the Shivan Transports)
(Protect the Shivan Cargo)
1 Secondary (Destroy the Shivan freighters)
--18 kills, 12 f/b: 12 Scorpion, 2 Shivan Azrael transports, 2 Shivan Mephisto
freighters, 2 Asmodeus class freighters.
Points Given: Objectives: Primary (Destroy the Shivan Transports) - 400 points
Primary (Protect the Shivan Cargo) - 300 points
Secondary (Destroy the Shivan freighters) - 300 points
Hostiles: 12 enemy fighters 10 points each. 2 Transports worth
10 each. 2 Mephistos worth 30. 2 Asmodeus worth 30.
Eva worth 5000 points.
Friends: 12, worth 10 points each. 2 Deltas worth 15.
To get all the freighters, go after the Mephistos, then the 2 Asmodeus
freighters, then the transports. If any cargo is destroyed, you will fail the
mission. Ensure all friendly transports survive until they dock with the cargo.
Mephistos can only be destroyed on this level.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:ENTER THE DRAGON:
--3 Mission Objectives: 2 Primary (Destroy the Cain cruiser Shakti)
(Disable and Capture the Arjuna 1 Fighter)
1 Bonus (Disable Arjuna without Delta's help)
--19 kills, 5 f/b: 6 Trident, 5 SAC 2, 2 Basilisk, 2 Shaitan, 1 Scorpion, 1
Azrael, 1 Asmodeus, 1 Cain.
Points Given: Objectives: Primary (Destroy the Cain cruiser Shakti) - 500
Primary (Disable and Capture the Arjuna 1 Fighter)-400
Bonus (Disable Arjuna without Delta's help) - 300
Hostiles: Shakti = 150, both Rama = 12, 1 Vishnu = 10,
2 Indra = 15, Morkali= 10, Lorkonius = 30.
Friends: 3 Alpha = 12 each, 3 beta = 17 each, 4 delta= 12 each.
Charon is worth 50.
Ensure the Charon survives or you will fail the mission. If you destroy the
Lorkonius, there will be fewer enemies on the next level. The last SAC 2 is the
one the Lorkonius brings in.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:PLAYING JUDAS:
--3 Mission Objectives: 1 Primary (Scan all Destroyers and Cruisers)
1 Secondary (Scan All Freighters and Transports)
1 Bonus (Scan all Cargo)
--10 kills, 6 f/b: 6 Manticore, 4 Trident
Points Given: Objectives: Primary (Scan all Destroyers and Cruisers)- 700 points
Secondary (Scan All Freighters and Transports) - 200
points
Bonus (Scan all Cargo) - 200 points
Hostiles: 6 Ramas are worth 25 points each. 4 sentries worth 5.
Friends: Self worth 12.
In order to get the small amount of kills on this level, you will need to wait
until the Lucifer jumps in (after the Eva departs) and use the Warp-In Glitch.
You will be told to "enter the docking bays". I think this means fighter bays,
but whatever. You don't really have to enter them, just get very close. You fail
this mission if you fire before you are detected, or if you are detected by a
Dragon class fighter or Trident sentry gun. Detection happens when you are
within 800 m of the enemy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:EVANGELIST:
--1 Mission Objective: 1 Primary (Destroy the Eva)
--13 kills, 12 f/b: 10 Manticore, 2 Shivan Dragon fighters, 1 Demon Shivan
destroyer.
Points Given: Objectives: Primary (Destroy the Eva) - 1000 points
Hostiles: Eva = 5000, 3 Krishna = 12, 2 Arjuna = 25
Friends: Self and 2 Beta = 12 each, Alpha 2&3 = 17. The 2 Gamma
are worth 10.
Wait until the Eva stops launching ships before you destroy it to get max kills.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:DOOMSDAY:
--2 Mission Objectives: 1 Primary (Protect The GTD Galatea)
1 Secondary (Protect the Escaping Escape Pods)
--20 kills, 20 f/b: 10 Manticore, 10 Nephilim.
Points Given: Objectives: Secondary(Protect the Escaping Escape Pods)-1000points
Hostiles: 2 Krishna = 25, 2 Bheema = 18, 3 Rama = 12, 1 Asura
is worth 18 points.
Friends: 6 Escapes = 10, 2 Deltas and 2 Gammas = 10 each.
The primary objective is set up to fail, but you should still try to go after
the fighters and bombers, mainly because you pass this mission only if the
Galatea is destroyed after the Lucifer arrives.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:EXODUS:
--4 Mission Objectives: 2 Primary (Protect Allied Ships)
(Secure Area Until Relief Arrives)
1 Secondary (Safely Escort All Ships)
1 Hidden (Protect Mecross)
--38 kills, 36 f/b: 16 Basilisk, 9 Scorpion, 6 Shaitan, 2 Cain
Points Given: Objectives: Primary (Protect Allied Ships) - 500 points
Primary (Secure Area Until Relief Arrives)- 500 points
Secondary (Safely Escort All Ships) - 200 points
Hidden (Protect Mecross) - 300
Hostiles: 2 Indra = 15, 2 Kali = 15, 2 Asura = 18, 4 Arjuna = 12
3 Krishna = 10, Cain&Abel = 150 each, 1 Vishnu = 25
3 Bheema = 12, Rama 1,2 = 12, Rama 3,4,5 = 18, Asura
3 is worth 18
Friends: Self = 12, 3 Alphas = 17, Kappa 1,4,6,9-11 = 20 each,
Kappas 2,3,5 = 10, 4 Pi and 3 Mu = 10, 2 Omicron = 10,
Mecross = 80, 2 Iota = 14 Epsilons 1-4 = 10, 2 Rho are
6 each, 2 Delta = 12, Phi 1&2 = 6, Phi 3&7 = 8, Phi
4-6 are 10, Theta 1-3 = 17, Zeta 1-4 = 10, 3 Vac cargo
are 3 points each.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:LAST HOPE:
--1 Mission Objective: 1 Primary (Protect the Hope)
35 kills, 33 f/b: 18 Nephilim, 4 Dragon, 4 Manticore, 4 Scorpion, 3 Shaitan,
2 Cain.
Points Given: Objectives: 0 Points.
Hostiles: Indra 1-3=18, 2 Asura = 18, 1 Arjuna = 25,
Bheema 1-3=15,
2 Krishna = 12, Lightning and Thunder = 150 each
2 Vinshu=12, Durga 1-4=25, Kali 1-4=18, 2 Rama=10
Friends: Self=12, Alpha 2-4=10, Hope = 1000, Isis Repair = 15,
2 Pi= 10, Beta 1-4=12, Epsilon 1-4=10, Mu 1-4= 14,
Rho 1-4 =14, Mecross = 80
Don't let Isis repair die or you will fail.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:A FAILURE TO COMMUNICATE:
--4 Mission Objectives: 2 Primary (Defend Communications Station)
(Protect Aquilae Installation)
1 Secondary (Protect Escape Pods)
1 Bonus (Protect all four escape pods)
--42 kills, 42 f/b: 15 Nephilim, 10 Manticore, 8 Basilisk, 4 Shaitan, 3
Scorpion, 2 Dragon.
Points Given: Objectives: Primary (Defend Communications Station) - 1000 points
Secondary (Protect Escape Pods) - 300 points
Bonus (Protect all four escape pods) - 200 points
Hostiles: 2 Deva = 25, Karna 1-4=12, Asura 1-4=12, Rama 1-3=10,
Krishna 1-4= 12, Bheema 1-3=18, 2 Arjuna = 12
Friends: Self = 12, Aquilae= 1000, Escape 1-4=10, Alpha 2-4=10,
Comm. Station = 50, Cancer 1-4=10, Sentries 1-4=3,
Pinnacle=1000
Your second primary objective listed is set up to fail. This is an extremely
hard mission; I'd say the second hardest in the campaign. If you can get the
Bonus objective then pat yourself on the back, otherwise don't bother trying.
You can let 2 pods die to pass the mission (and in my opinion, it isn't worth it
to try saving all the escape pods, unless you seriously want a challenge). If
you leave one Krishna fighter alive, the rest won't warp in, but you still need
to destroy that fighter (and 1 wing afterwards) to finish the level.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:REACHING THE ZENITH:
--3 Mission Objectives: 1 Primary (Disarm the Cruiser Zenith)
1 Secondary (Destroy the cruiser Zenith)
1 Bonus (Destroy the Benedict)
--25 kills, 23 f/b: 9 Scorpion, 9 Manticore, 3 Vasudan Thoth fighters, 2 Dragon,
1 Lilith, 1 Aten.
Points Given: Objectives: Primary (Disarm the Cruiser Zenith) - 500 points
Secondary (Destroy the cruiser Zenith) - 500 points
Bonus (Destroy the Benedict) - 300 points
Hostiles: 0 Points.
Friends: Deltas 1-4 = 10 points
The Scorpion interceptors only show up if you don't destroy the Zenith's Comm.
Subsystem. If you take out the Zenith's engines, you will have infinite time for
this level.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:RUNNING THE GAUNTLET:
--3 Mission Objectives: 1 Primary (Get at least one Omega to the Jump Node)
1 Secondary (Get both Omegas to the Jump Node)
1 Bonus (Protect the Rosetta until it departs).
--117 kills, 116 f/b: 80 Basilisk, 20 Shaitan, 16 Scorpion, 1 Lilith.
Points Given: Objectives: Primary (Get at least one Omega to the Jump Node)- 500
points
Secondary(Get both Omegas to the Jump Node)-500 points
Bonus(Protect the Rosetta until it departs)-200 points
Hostiles: 0 Points.
Friends: Beta 3&4 = 17, Epsilon 1&4 = 12
The only way you can get a Lilith kill on this level is if you didn't manage to
kill the Zenith in the previous level in time (but it always shows up in the
mission sim). The way you get so many kills is to first use the Cheat and Pass
glitch on the previous level, then stay in the area until the Lucifer stops
launching ships (20 wings of Basilisk). Make sure 1 Omega transport survives.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:BLACK OMEGA:
--3 Mission Objectives: 1 Primary (Escort Omega to Jump Node)
2 Secondary (Escort Both Omegas to the Jump Node)
(Destroy the Anvil)
--21 kills, 20 f/b: 9 Horus, 9 Thoth, 2 Osiris, 1 Typhon Vasudan destroyer.
Points Given: Objectives: Primary (Escort Omega to Jump Node) - 500 points
Secondary (Escort Both Omegas to the Jump Node) - 500
points
Secondary (Destroy the Anvil) - 200 points
Hostiles: 0 Points.
Friends: 0 Points.
Ensure 1 Omega survives to proceed to the next mission.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:CLASH OF THE TITANS:
--3 Mission Objectives: 1 Primary (Escort GTD Bastion to the Lucifer)
1 Secondary (Keep the GTD Bastion's hull above 35)
1 Bonus (Destroy the SD Tantalus)
--33 kills, 32 f/b: 18 Basilisk, 8 Nephilim, 4 Manticore, 2 Shaitan, 1 Demon.
Points Given: Objectives: Primary(Escort GTD Bastion to the Lucifer)-1000 points
Secondary (Keep the GTD Bastion's hull above 35)- 1000
points
Hostiles: Arjuna 1-3=12, Tantalus = 150, Indra 1-3=18, 2 Krishna
worth 12, 2 Bheema=18, 2 Rama=12, Vishnu 1-5=12, 2
Asura worth 15
Friends: 3 Alpha = 12, Bastion = 1000, Beta 1-3=12, Gamma 1-3
worth 20.
Out of all the single player missions, I have the most trouble with this one.
It's unlikely that you will get the Demon class destroyer kill, as you will be
occupied with fighting the Bastion's attackers. Instead have Beta wing take it
out, and tell them to disarm it, but don't give them stilettos. Have Beta wing
protect the Bastion until the second wing of Nephilims is gone.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:THE GREAT HUNT:
--1 Mission Objective: 1 Primary (Reach the Subspace Node)
--57 kills, 55 f/b: 29 Basilisk, 9 Dragon, 6 Manticore, 7 Thoth, 4 Scorpion, 1
Lucifer Shivan Destroyer, 1 Typhon.
Points Given: Objectives: Primary (Reach the Subspace Node) - 1000 points
Hostiles: Rama 1-3=10, Krishna1-3=10, Bheema 1-4=12, Virgo 1-3
are worth 14, Asura 1-3=12, Indra 1-4=10, Aries 1-4
are worth 14, Durga 1-4=10, Genma 1-4=12, Kali 1-3=25,
Deva 1-5=12, Karna 1-4=12, Arjuna 1-5 = 12, Lucifer
is worth 5000, Prophecy = 1000
Friends: Alpha 1-4 =12, Beta 1-4 =10, Delta 1-4=20,
Bastion is worth 1000, Epsilon 1-4 = 12.
You may be wondering "How is it possible to get those kills?" Well, this is one
of the levels you can use the Cheat and Pass glitch on. If you decide you are
going to cheat, you'll want a fast ship (I suggest Valkyrie), and since there
are a large number of kills and a nice variety, you will want to do this one
solo (so don't let any teammates kill enemies; read the glitch description).
Also, switch out your primary weapons for ML-16's (you'll see why in-mission).
As soon as you enter the mission, enter cheat mode as fast as you can. Make
yourself invulnerable, then switch both of your primary weapons to Shivan Super
Lasers (select a gun mount, hold ~ and shift, press 0 only once). Select the
Lucifer with the escort button (e by default), then hold ~ and press k a 7 times
or until its health reaches 12%. Aim for the Lucifer and shoot however many
times you think it will take you to finish off the Lucifer (it only takes 2-3
hits to kill it, but the Lucifer is extremely hard to hit from 20 kilometers
away). If you hit it enough times, you will get a Lucifer kill (if it jumps out
you can restart and try again). After you kill the first wing of fighters that
jumps in, Command will talk to you. At this point, you can select the Bastion
and use the kill cheat you used on the Lucifer (if you do it earlier you fail),
though you may lose points by doing so. I do suggest using this cheat on the
Ursas and Thoths it spits out; by doing so you can collect all the kills on this
level (and the following one). Another thing: when my time hit 12:41, command
told me Earth was doomed, but I jumped out anyway and seemed to complete the
mission successfully. But this was in the mission simulator, so you may not want
to chance it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:GOOD LUCK:
--1 Mission Objective: 1 Primary (Destroy the Lucifer)
--304 kills, 303 f/b: 294 Manticore, 9 Dragon, 1 Lucifer.
Points Given: Objectives: Primary (Destroy the Lucifer) - 3000 points
Hostiles: Lucifer = 5000, Deva 1-3 = 25, Arjuna 1-3 = 25
Friends: Self = 12, Alpha 2-4 = 10, Delta 1-4 = 20, Beta 1-4
worth 12 each, Epsilon 1-4 = 12
Use the Cheat and Pass glitch on this level. To get 304 kills, first disable the
Lucifer (it has 2 engines). After you do this, the Lucifer won't jump out, but
it will keep spitting out ships (you can leave the game running while the mouse
is on trigger, but use Synaptics). When fighters are no longer appearing,
destroy the Lucifer like you normally would destroy a ship. Make sure you DON'T
destroy all 5 reactors; otherwise you won't get the Lucifer's kill.
_______________________________________________________________________________
|8yz FAQ /
|_______/
All questions so far have been on the point system & rank. All that I know is
covered in this guide. To people with questions about this: Please help me out
and start asking around. You can ask on FreeSpace Boards (GameFAQs, Gamespot, or
any place that has FreeSpace as a Message Board), FreeSpace Websites (Interplay
(they seem reluctant), Volition-Inc, Parallax), or any webpage owner that knows
anything about FreeSpace (Use a search engine and type Descent: FreeSpace.
You'll have to use exact phrasing).
So I can give recognition, make sure and tell me your handle (and the person you
got the info from, I don't want legal issues).
_______________________________________________________________________________
|9yz Links /
|_________/
I hope this section grows, and I may incorporate some of these pages into one I
create, though they won't be the same. You may want to check Wikipedia as well.
http://www.volition-inc.com
- The developer's website, it has basic game info and downloads.
http://www.interplay.com
- The publishing company's website; It has guides, screens, and other stuff.
http://www.pxo.net/
- The place for multiplayer things, including servers, accounts, etc.
http://freespace.volitionwatch.com/
- A pretty reliable source for basic FreeSpace stuff.
http://www.pxo.net/files/106readme.txt
- A pretty good readme for the game.
http://homepage.ntlworld.com/karajorma/FAQ/intro.html
- The FreeSpace Oracle. Has tons of stuff in it, some is not there anymore.
http://www.3dactionplanet.com/hlp/hosted/stealth/
- A pretty awesome page. Includes pictures, downloads, etc.
http://infohost.nmt.edu/~dwood/
- This one is my personal webspace. It's in development. Check it out!
_______________________________________________________________________________
|0yz Special Thanks & Conclusion/
|______________________________/
I hope this guide was satisfactory in every way possible. If not please E-mail
me and tell me why and I will fix the problem. Any feedback will be appreciated.
I want to bring people the best guide possible.
First, I want to thank myself for making this guide.
Second, I want to thank my parents for bringing me into existence.
Third, I would like to thank my ancestors, for if they were any different I may
not exist.
Fourth, I would like to thank the celestial process which took place before
humans were on this planet whatever that may be, for if it had not happened I
would not exist. ;)
Fifth, I would like to thank the developers, coders, artists, musicians, and all
the other people who put time away from their life to make this game.
Sixth, I would like to thank CJayC for starting GameFAQs, for if he hadn't, this
guide and many others would not exist.
Seventh, I would like to thank GameFAQs and all the other great sites for
accepting this FAQ/Guide.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
And lastly, I would like to thank the reader for using my guide. And this
especially goes to anyone who gives me feedback. Here is a list of helpful
people:
redalert19243: For requesting a medal list on the message boards, for if he
hadn't, this guide would not exist.
Tahna Los: Pointed out a few errors in my FAQ.
Razoriel: Made me have an innovation about making a basis for the point system.
Basilisk: Giving me many fixes and tips on the guide, as well as the idea of
a multiplayer guide and an e-mail. Also has given me the points for
the ranks.
Dman4835: For pinpointing the Ace Badges kills and helping me identify an error
in my Ace Badge ranking system.
Valkyerie: Gave me missing info in the rank section.
Bobotheking: Pointed me to a program that helps get the point values and makes
the missions easier to dissect.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you give me help of any kind or give me any information chances are good your
name will be on this list too! 'Twas an honor to make this FAQ and a privilege
to present it!!!111!11!1111one! I hope it was very useful to you!