Perhaps inevitably, SEGA and Gearbox Software are named as defendants in a
lawsuit over Aliens: Colonial Marines, the movie-based first-person
shooter that met with a good deal of discontent after its recent release (thanks
durandal).
Polygon reports the suit was filed in the Northern District of California
court by law firm Edelson LLC on behalf of plaintiff Damion Perrine, saying the
game was falsely advertised. SEGA Europe has already
received a
scolding over how the visuals in the game did not live up to what was shown
in prerelease trailers, and now this is being taken to the courts in the U.S.
They offer the following excerpt from the court papers:

"Each of the
'actual gameplay' demonstrations purported to show consumers exactly what they
would be buying: a cutting edge video game with very specific features and
qualities," the claim reads. "Unfortunately for their fans, Defendants never
told anyone — consumers, industry critics, reviewers, or reporters — that their
'actual gameplay' demonstration advertising campaign bore little resemblance to
the retail product that would eventually be sold to a large community of
unwitting purchasers."

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Krovven wrote on May 1, 2013, 18:21:Best to watch the gameplay videos of it to answer that question. I don't know how accurate my explanation would be, as I don't really dive into the intricacies of Sim building games.

With that said Anno games to me seem to thrive on efficient placement of resource buildings that ultimately means separating all resource and building types, thus not having an intermixed city at all. So as someone said, you are building an empire, not a city. The island maps of Anno lends itself to this design, and it's not necessarily a bad thing. It's just different. It's not totally like the Caesar games, maybe just moreso with the focus on building the Trade empire, and later on in the game the bit of RTS combat that came into play. There are just more similarities to Caesar, than say SimCity.