Friday, 17 May 2013

I've been working on some product designs for a part of my final exhibition using the animal designs I created over Christmas last year. The images underwent a re colour and texture process to improve the quality which is fairly noticeable when compared against their originals.

Tuesday, 7 May 2013

I've started working on some example pieces for my agent. I'll just be uploading all the images into this post as I go along so it'll be updated constantly until I'm satisfied with the number. Then the best will be sent off to my agent for preview.

We're hoping that people will take an interest in the pieces ranging from A4 to A3 sizes printed on canvases. The artwork uses a range of random objects provided by the individual.

Friday, 3 May 2013

I've moved on a bit since the first time I wrote one of these, I have a greater understanding of where I'm heading from here on out along with much needed experience to see me through it.

My original hopes covered creating a body of work I was proud of, alongside a successful portfolio and to see my work circulating in print. Over the last couple of months I have managed to achieve work that I am comfortable with sharing, I've enjoyed my working progress throughout my FMP and the work produced will remain in my portfolio and on my webpage for some time as a result. My portfolio has been refined and I am pleased with the overall look and impression that it imprints on people's minds, I feel it reflects me and my style appropriately. Of course it's a given that it will always be going through improvements and updates but at its current state I am happy to show it to a potential client and talk through the processes. It is still early days in terms of circulating my work however over the last couple of weeks I have been screenprinting designs onto canvas bags and sheets of paper which can all potentially lead to future sale possibilities and ideas.

My website has come along since my original post, it is still going through its final adjustments and having the edges buffed but it is now a self standing document and has a valid url that will be printed on my next set of business cards in time for the final exhibition. In terms of my confidence in meeting with clients regretfully time has not allowed me to get many visits under my belt but I did however have a meeting with an agent whom has taken me on since. I felt I was able to talk freely to them and openly discuss ideas for the future in terms of work and clients. We spoke at length on what skills I could offer and what work could be produced and this has instilled a great sense of relief to me knowing that it is possible, that I can produce this work and that people will be interested. It remains to be seen how much work I can acquire but it's definitely a start!

In terms of my personal style, I've always felt my work was too diverse, too many different styles and too much uncertainty in my working method but now that I've sat back and looked at my portfolio and the prints selected for my website alongside my current train of work I can see there are clear links. The ultimate one being colour and texture, I enjoy producing brightly coloured work with a range of different textured backgrounds and overlays. One of the things my agent pointed out was that I often focused on the detail of each image which was a pleasing benefactor. Animation was also a large part of my potential interests to cover and just recently I have managed to achieve short animated frames, this has instilled confidence within me as I now know it highly possible [with time] to make short animated projects, there is still always much more to learn but I'm on the first leg of the ladder at least.

My fears covered lack of confidence, work and uncertainty - since my arrangements with my agent were made the majority of these have been lifted a little. I know that now, providing there is an interest, I am in a more favourable position of finding work due to the handling of an agent. I know the work expected of me as we discussed possible commision based pieces and I feel confident that I can achieve that which is asked of me. It is also a positive position as this combats my fear of losing artistic input in my own work, as these pieces are commission based the client will have certain points of input but the rest will be left up to me. I still feel myself falling short in confidence when I attempt to compare my work however I also understand it is a broad market and while it is over subscribed - people have different tastes and it's always possible my work will suit someone within it.

Opportunity wise I have taken part in a handful of live briefs over the last couple of months, which I have definitely enjoyed. The feeling of submitting the work has always been a satisfying one for me and it is what I enjoy the most with live briefs as due to the short time there will be a period of crazy and then sudden relaxation [providing I've kept up with it]. With the uploading of my peers websites and their ongoing blogs I have been able to keep myself inspired through their work and achievements, I have also been looking round the studio more often to see what others are getting up to which has beneficial in many ways. I have experimented with several techniques as well as returning to screenprinting for the last leg of this project which was something I hadn't originally intended to do but found myself enjoying [nearer the end]

Overall I am much more confident in terms of my future - the majority of my fears - while still very real, are a bit more manageable with the progress I have made. With this outlook I'm looking forward to the future rather than dreading it.

Thursday, 2 May 2013

I finally finished it! I've uploaded a teeny, limited colour and dithered version of it in giff form above as the original file is too large for blogspot to host. I made several variants but due to the time it takes for rendering and such I'll only be showing them in img form below.

As you can probably guess it's based around the Evil Queen and her poisoned apple. I used the frame design with some amendments and the texture paper from my print examples. I had originally experimented with illustrations of the characters themselves blinking and moving/changing but when I came to deciding on my final outcome I realised what I really wanted to make was something that actually 'moved' and had life.

I also felt that my illustrative skill in terms of drawing the characters was lacking and thus decided to take a more abstract route - aka focusing on the hands and key element [the apple] - which surprisingly has gone fairly well considering hands are the bane of my illustration career.

I'm very keen to do a few more like this - to cover the other two frames, but since each panel is drawn individually it's a very lengthy process so I'm lucky enough to actually have managed to finish this one in time for the hand in!

During my earlier giff experiments I found flash frustrating to use as it was difficult to line panels up and modify the document settings, this could have simply been down to my lack of knowledge with the programe regardless I decided to try out photoshop's animation tools.I got the grasp through much trail and error and have definitely found myself preferring it to flash. The timeline system and layers make it much easier to line things up - it also saves the time of transferring the images between the two programes as I generally put my imagery together through photoshop to begin with.In terms of the animation I decided to take a very old school approach and started out by filming myself rotating the apple and going through several different poses. I then manually saved the frames and split them into blocks.

I picked my favourite out of the ones gathered and enlarged the frames. I picked a sequence that rotated the apple within the hand and then further polished the skin as this produced some interesting hand movements. I removed the colour and added contrast to the frames to create the series of reference imagery used to compile the animation.

From these frames I drew the lineart for the animation, scanned the frames in and animated it using PS timeline.

Once I was happy with how it looked and had gained a basic understanding of the programe I added my boarder design and a background and slotted the animation frames inbetween them.

I created a practise piece that used the lineart with overlaid colour effects, once this was finished I took the original lineart frames and painted them using watercolour and wax effect. These were then rescanned in and processed. I then replaced the frames and worked with the timing and positioning to get my finished product.

For the amount of work involved the animation itself is disappointingly short but I have become more accustomed with the working method now and could probably achieve a must faster result. It does make me appreciate full length animated films a whole lot more though! I'd love to do more with this method and will possibly aim to have some others by the time my exhibition swings round.

For my Final Major project I
decided to look at Villains, Disney ones in particular due to the fact that
Disney has always been a large part of my inspiration pool. Growing up with
Disney stories and animation I’ve become very accustomed to their characters
and settings. I’ve noticed recently that Disney have been remarketing their
villains, making them look more glamorous and appealing to the younger audience
in the forms of dolls, makeup bags and dairy covers. It gave the outlook of a
side we’d not previously encountered, or thought possible, as their roles in
standard storytelling was simply to cause friction and mayhem to the main
characters, become the willing matron of our dislikes. I had also been playing
with the idea of working more classical, with influences of art nouveau and
print. I decided that by following a similar suit to that of Disney I would aim
to make a selection of the villains more desirable, taking aspects from their
stories and lifestyles that we know of to make attractive imagery simply to
appear appealing to the beholder and little much else.

My initial plan was to work with
4 key villains but I dropped this to three so more care and attention could be
given to the work. I selected Maleficent, The Evil Queen and Ursula as they
were classic villains that I can still recall as strongly now as from my early
childhood. Each also was accompanied by interesting imagery and a strong story
which fed my illustrations. I ended up designing three ornate frames
representing each villain. I chose frames because of their simple use of framing;
their purpose is to highlight a feature or individual. We don’t generally frame
something of little value or considered as rubbish, it is more often than not
something considered beautiful to behold or of high worth. They also can
represent the outside of a mirror, which is strongly hinted in the
illustrations used for the Evil Queen’s variant. The mirror is a sign of vanity
and beauty, it can also reveal and individuals true self which in my case was
to reveal the worth behind these villains, in a more attractive light.

I combined the frames using hand
drawn elements and Photoshop, these went on to being produced as screen prints
and were further printed onto different papers and canvas bags with a mixture
of inks. This was somewhat new to me as I’ve often avoided screen-printing when
it comes to producing work, the process was especially long due to the finer
detail in each frame, which meant only one print could be made before the
screen had to be rinsed and reprepped. I also experimented with animation effects, I
had a hand at making a gif using flash but found the process frustrating to
work with, when it came to my final animation I worked in photoshop and was pleasantly
surprised with how much easy it was – at times. I took the frame of the Evil
Queen as I feel this is my strongest design currently and focused on the
poisoned apple. The fact that it is simply a hand and apple gave it a more
abstract feel, the frame can be viewed as an eye point or perspective, as if
the viewer were the Queen as she inspects her murder weapon. It is also a known
fact that the hands of a person can tell a lot about them, in terms of how
clean they are, how well they take care of their appearance, their youth and so
forth. They can be considered as a beauty point and thus I illustrated them to
have long manicured nails and ensured the gestures used within were exaggerated
and theatrical to portray the Queen’s love of limelight and vanity. I am relatively
pleased with how the animation came out, although I am disappointed at how
short it is. The process was quite long as each frame was hand drawn, painted
and scanned in but I’ve become accustomed to it now and thus should speed
things up.

By the time the exhibition comes
round I would like to have produced some more in terms of the animation,
possibly two others to cover Ursula and Maleficent. I would also like to produce a few more
screenprints, I have three patterns designed for each villain aswell as a much
larger final piece that combines all three frames to give it more of an
impression.

Tuesday, 30 April 2013

I've spent the last week screen printing my soul away, I picked the method back up after so long of not setting a foot anywhere near the print room and have produced a series of prints and bags. There have been several failures one consisting of a screen photocopying larger than intended and thus messing up the print - but all in all I've had a productive week.

If time allowed it I'd have liked to have designed a few more prints to be put on screen so it's possible I will continue to do so after the deadline during the run up to my exhibition to further buff out my work mass.

Despite not intending to produce bag prints I have become fond of how they appear against the canvas material and have since planned to create another smaller animation switching between all the different versions of each print if time allows.

I enjoy the randomisation of each print, while I'm sure it's meant to appear perfect I do find myself liking the ones that sort of 'failed' due to not enough ink or a smudge/misline here and there. I gives it the printed impression which I find my digital work lacks.