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* I am developing this game alone with the contributions of volunteer artists, players and other people. However I am the only authorized person at the game and only coder.

* Using ASP.Net, C#, MSSQL to develop the game. Since it is browser based, JavaScript, HTML, CSS are other core parts. You don't need to download anything or not even any plugin including flash player to play this game.

* The game is completely playable however it is complete like 30% because of the many features planned are still missing and need to be done.

* I will post news at this thread so be sure to subscribe: D

* Since forum does allow maximum 20,000 characters for per post I will make 2 consequent posting

* In this thread there will be fair introduction to the game Monster MMORPG.

* Monster MMORPG is a totally free to play, no download or plugin required, browser based MMO RPG game. The game is similar to Pokémon generation 3 games. The game requires registration in order to play.

* Registration is fairly simple. You pick up a username, type your password, type your email address (we require verification), choose your over-world sprite image (your character image when you are walking on the map), and pick up your favorite starting monster. You can change your username 1 time for free from your control panel. Your email, password, over-world sprite and even your starting monster can be changed infinite times from your control panel for free. You can also setup your profile avatar from your control panel.

* The game screen is complicated at the beginning. There is map screen which shows your hero sprite and other players’ sprite. If you are familiar with Pokémon games it will be really easy for you to solve out. You can move on the map with keep pressing w,a,s,d or arrow keys on keyboard. Or you can use arrows on the game screen (this has another feature multiple step for faster moving). Also hovering your mouse on other players’ sprites will bring you shortcuts to offer PvP, see their user profile etc.

* There are 3 types of enterable buildings in the game. First one is Monster Center (MC) which lets you to setup your monster team and heal your team. Once your all Monsters are fainted you will be teleported to last visited MC building gate. The second one is Monster Market (MM). MM lets you buy/sell items both at NPC and bazaar. Also you can buy/sell your monsters at the bazaar and trade your monsters with other players. There is no buy/sell monster feature at NPC. And the third one is Ancient Arenas. In Ancient Arenas you will fight with the strongest NPC of that particular zone to earn your badge. In order to enter these buildings you have to move forward to their gates.

* In order to catch wild monsters you have to move on the monster appearing areas. There are few different types of map surfaces that lets you battle with monsters. The most common one is grass areas. On grass surfaces you will encounter with wild monsters depending on that map appearing ratios. Once you encountered with a wild monster, you can either try to run away or battle. Running away depends on your team maximum speed monster and wild monster speed. If your team highest speed monster is slower than wild monster, you will be forced to battle. This rule doesn't apply rare class monsters in order to prevent macro usage. Also there is a rare chance you may enter battle even if you are faster once again in order to prevent cheating.

* The game has very detailed battle mechanics. There are numerous status effects such as burn, freeze, cripple and all works. A lot of item effects such as increasing critic hit rate, or causing burn with a chance. Also each captured monster is stored individually with total different 64 values such as its nature, abilities, private pet name given by the owner etc. These requires battle interface being complex too. But the game prints the every action in the battle interface so just being careful will let you to understand battle mechanics. You can catch only wild monsters. The NPCs monsters and other players’ monsters cannot be caught. In order to catch you need to decrease wild monster HPs to certain percentages. Battle screen will print all the info you need. Once you caught the wild monster it will be sent to your team if your team monster count is lesser than 6. Otherwise they will be sent to your storage and you need to go to the Monster Center building in order to get it into your team.

* There are 7 different classes of Monsters (Regular, Superior, Starter, Emissary, Zenith, Legendary and Ancient). The weakest one are regular and strongest ones are Ancient. All monsters are obtainable on the maps expect starter monsters. Wild monsters and NPC trainers monsters stats are boosted according to the monsters classes. This makes game more challenging and requires coming up with strategies. The classes of monsters determines the total stat range, the ability pools of monsters and the moves of monsters. The game has 207 different abilities, 148 different natures. All monsters gets random 3 ability upon entering battle wild monster battle from their predefined ability pool and 1 random nature from the all nature pool.

* All monsters also have individual training points (TP) and unique values (UV). Wild monsters always come with 0 TP points and TP points are earned upon each successive battles. They have upper and total limits which effects the stats of Monsters. Also UV values are determined upon entering wild monster battles and they never change after like nature and abilities of that certain monster. You can see all details of a wild monster while in the wild monster battle.

* Game has a very detailed Dex page which shows entries of all monsters. It provides a lot of sorting, filtering and searching features that makes your job easier. You can sort monsters by their total stats or how many there are of them in the game etc. You can filter them by their types, by the moves they know, by their class name basically anything you may need. You can also quickly have a peek of them with scrolling down. MonsterDex will be great source of information for you to understand monsters.

* Each monster has its own Dex entry page. These pages shows all the information about monsters such as their individual base HP, Attack, Defense etc. stats, their class, types, catch rate (this is about catching rates with monster boxes), level gain rate (about how many EXP required for each level), base reward EXP (about how many EXP you will get upon defeating them in battles), AVG level in game, how many in game, reward TP points (after defeating in battles), the concept and drawing artists, the moves they can learn (some moves can be purchased from market and can be thought) and they will learn (when level up), their ability pool and many more stuff. You can also see their transformation chain and their bigger artwork images.

* Each player profile pages are also visible to all members. Game provides a lot of different statistics about each member such as Monsters Total EXP, Monsters Total EXP Rank, Different Monsters Count, Different Monsters Count Rank, etc. You can also see their team monsters and the monsters they have in their storage.

* The game is composed by 19 different zones and total 520 maps. Each of first 18 zones represents an elemental type in the game such as poison, grass, flying etc. and the final one is named as mixed. Each zone has 3 cities and one of them are categorized as major city. Major cities do have battle arenas where you can battle with zone leader to earn ancient badge. Since the game maps are huge there some features to make players job easier. First one is pre-calculated path finding AI. All maps are coded in the database as positions and with a specially developed AI software, all coordinates map routes are calculated. What does this provide? This provide instant calculation of shortest paths for players to move other maps. With hovering your mouse over to the tracks on the maps you can see where those paths leads. But this is of course not enough. There are 2 map interface pages which lets you to search and have information about maps. They are like MonsterDex.

* Each map also do have individual page which shows detail information about that map such as you can catch with monsters on which surface types or there are which NPC trainers gives which rewards etc. Checking out your current map details would help you greatly.

* The game has got total 3,000 moves but there is no MoveDex yet. However you can see move details from every page that you will need move information. There are 2 mechanical moves that is working on the maps. First one is Fly. Fly move allows you to quickly navigate between your previously visited maps. Caves and Monster Arenas are not flyable. Also in order to move through Fly zone on the clouds you need to have a monster in your team that knows Fly AI move.

* The second one is Hyper Surf. Having a monster in your team that knows Hyper Surf move will allow you to move on water areas. With this move you can also catch the monsters that appears with surfing.

* There are also 3 net items that allows you to fishing at the edges of water areas. You can purchase all these moves and items from market. There also MT (Mythical Tablet) moves that is sold at the market and can be taught to the monsters. You can teach moves from your my item page.

* There are over 1,000 NPC trainers on the maps and you can battle with them every 24 hours. Because of the massiveness of NPC trainers there is a special NPC history tracking page which shows you detailed information about NPCs and your battle history for that day.

* Monster MMORPG also has a fully working private messaging system that allow players to communicate in private. This system also integrated with market system so you can have information about your monsters on the market quickly. In addition to the PM system there is a chat panel that is integrated to the main game page. This chat panel supports 30+ different language channels. You have communication with other players publicly while playing the game. This increases the game social aspect. Chat screen also specially coded and supports top trainers raking system, players map location, and other stuff. You can block other players that you don't like at the chat.

* The top trainers ranking system also planned to provide most fair calculation for both new and older players. The rankings are refreshed each 24 hours since this process requires massive amount of database queries. Recalculation of all monster, battle stats etc.

* Game also has another page that allows you to quickly navigate among monsters big thumbnails to find your favorite looking monsters. For example you like dog monsters and at this page you can quickly find the monsters that is a like dogs.

* The tutorial aspect of the game is far from being complete or perfect but there are 3 good sources. The quickest ones are quick how to tutorial page and extended game play tutorial video. Also there are dedicated game forums which you can check to see FAQ and other threads.

* The transformation of monsters in your team done manually. You need to go your team page and click transformation button. However some monsters are only transformed to other stage with usage of items. These transformations are done from items page.

* The anti-cheating mechanisms of the game aims fair game play. To achieve cheating free gaming platform in such an easily cheatable genre (browser games) there are different precautions. The game mechanics requires very advanced software development for cheating. Secondly there is in game security image precaution which doesn't bother players but prevents bot users. Third there is monster buy/sell/trade public history page which identifies black market cheaters.

* Game also supports live PvP battles. You can offer a pvp battle to a player from player profile page, from chat screen quick link or from map screen hovering other player overworld image. Once you got PvP battle offer there will appear another badge on the game page screen that will notify you. PvP battles are also turn based and have auto refresh feature. There is also PvP battles leaderboard page

* MonsterMMORPG also has its own unique songs and a music player. This new cool feature is implemented recently. The songs are composed by our players voluntarily. Currently there are 25+ songs available to listen. However due to space limitation music player requires at least 1,280 pixel screen resolution. If your screen is smaller, you still can play the music with zoom out feature. In order to zoom out, keep pressing ctrl and use mouse wheel or keep pressing ctrl and hit "-" on the keyboard.

* Monster MMORPG also has approved Facebook application page. You can play MonsterMMORPG while staying in the Facebook. Facebook application is getting over 100,000 monthly visitors and doesn't require any permission from you.

* The game is mainly composed by volunteer contributors. There are over 60+ different artists who provided artworks to the game. Full credits list can be seen from credits page. There are total 1,801 different unique monsters at the moment. However currently no more new monsters are being added to the game but current monsters are being revamped or replaced with better quality artworks. There is almost an update each week that improves the game. All volunteered contributions are accepted by the game development.

Cons (-): Very bad UI when compared to the game features, badly coded map movement system that feels lag there is lag, excessive amount of ads that bothers game playing, the game is far from being complete (like 15% complete right now), some of the monsters are very badly drawn, very complex interfaces and hard to understand at the beginning, lack of starting tutorials, lack of guild system, lack of game integrated PvP tournaments

* My final score is 6.8

* It has been already too long article but hopefully I was able to give some idea about the game. There are still a lot of things to discover and the rest is up to you. You can always contact me directly to ask questions. Either reply this thread or contact me via in game, email or Skype.

♛ Pokemon MMORPG games may get shut down by Nintendo any time. Such very recently happened to popular game PokemonOmega. However Monster MMORPG provides you experience and fun of Pokemon Online RPG games with 100% legal safety.

➽ Click F5 or refresh button to see updated images.

✌ 5 monsters images are updated.

➢ 150% EXP and Gold boost for the weekend started.

☀ Special starter monster catching weekend event started. At this event a starter monster appears as wild monster on a single map:

♛ Free indie game Monster MMORPG is looking for volunteered artists that who wants to improve their art quality, have exposure and great credit for future job opportunities. Also you can have a great place in the community of Monster MMORPG as an artist and authority staff.

➽ Click F5 or refresh button to see updated images.

✌ 17 monsters images are updated.

➢ 100% EXP and Gold boost for the weekend started.

☀ Special starter monster catching weekend event started. At this event a starter monster appears as wild monster on a single map:

↪ Attractive player and horrifying player items shortcuts added to the main game screen shortcuts.

✔ The movement animation on the maps updated. Now it has a more fluent and logical movement animation.

☑ Now when battling, the fainted monster won't have attack animation and it will have red screen that indicates fainted.

◤ A lot of language improvements are done. Item descriptions are updated. Moves descriptions are updated.

▼ Survival armor item is changed. Its cost is increased to 250.000 Gold at the market. Also user Survival Armor items are deleted and their money refunded. Item ID is 60

▼▼▼ New description and how it works of Survival Item: "A full HP holder will survive with 1 HP from an attack that would otherwise faint it. The holder using a 100% recoil attack will survive with 1 HP regardless of its current HP. This item will only activate once per battle."

➢ 200% EXP and Gold boost for the weekend started.

☀ Special starter monster catching weekend event started. At this event a starter monster appears as wild monster on a single map:

✓ Maximum Level Cap of Monsters increased to 110 from 100 level
✓ The stat gain has no difference before 100 level and after 100 level
✓ You can check new required EXP amounts from MonsterDex
✓ The formula is simple 5% more of previous level

✓ EXP Max item will not work on Level 100 and above Monsters

✓ New item Mega EXP Max added to the game and will work only at Level 100 and above Monsters

✓ Wild Zenith monsters on maps will be now minimum 50 level, Legendary will be 60 level and Ancients will be 70 level that not depending on which zone or route they are

✓ Now you can use items in NPC battles

✓ Now when your Monster is fainted you won't be able to use any items until you switch to another Monster

✓ Makes both Monster's HP equal with AVG of their HP sum moves mechanic changed
✓ Now this move will fail if enemy Monster's maximum HP is bigger than the move using Monster
✓ This move mechanic was making our bonus stat system useless

✓ Kill foe always moves mechanic changed
✓ Now this move will fail if enemy Monster's maximum HP is bigger than the move using Monster
✓ Now this move will fail if enemy Monster's Level is bigger than the move using Monster
✓ This move mechanic was making our bonus stat system useless

✓ Computer will not select any more suicide moves of Monster if that Monster HP is not below 20%

✓ Wild and NPC Legendary and Ancient Monster bonus HP amount halved

✓ If enemy Monster had type or ability immunity the attacks should fail however attacks with "guaranteed to make the opponent faint" were working. This error fixed

✓ Computer will not select any more HP equality moves unless his HP is 70% or less of enemy Monster

✓ There were a bug that causes with 1% to fail when 100% accuracy move used. This bug fixed

✓ At MonsterDex Monster details pages now there is a quick link to open your profile and filter by that Monster. It is at the part where it display how many you have that Monster

✓ Now there will be a red warning button at Monster Center page (where you heal your team) and at settings page (your control panel)
✓ This button will appear if you did not validate your email
✓ By clicking it you will be directed to email verification page and it works at the moment
✓ If you do not validate your email, your account is not safe enough
☑ http://www.monstermmorpg.com/Settings.aspx

✓ User stats manually updated

✓ All NPCs and wild Monster on the maps updated

✓ Special name giving to NPCs system is ready however it requires NPC name list preparation

✓ From now on at the 1st day of each month all badges will be wiped automatically
✓ From now on at the 1st day of each month all fly able maps history in zone 14 and above will be wiped and players inside these zones will be teleported to the zone 13 automatically

✓ All badges are wiped and all flyable routes history for zone 14 and above wiped for 1 time only (because of game moves mechanic changes)

✓ Favicons of both the game and forum updated (your browser update may take some time)

✓ New filtering features added to the MonsterDex: Filter by Default Ability (the ones that comes with reward Monster), display non-catchable Monster on the maps
☑ http://www.monstermmorpg.com/MonsterDex

✓ Price was not being well displayed at market due to color fixed

✓ Next turn rest moves were not resting when enemy Monster fainted. This is fixed

✓ Trap status will be removed now when enemy Monster switches out both in NPC battles and both PvP battles

➢ 100% EXP and Gold boost till next Monday (21 July)

☀ Special starter monster catching weekend event started. At this event a starter monster appears as wild monster on a single map: