How about this- the hall doors seal off with iron portals. Arrow slits drop open between the hall and a hidden chamber, originally made so that attackers could be trapped and filled with arrows. Of course, there are no longer any guards to pincushion the heroes, but there are swarms of yellow-banded scorpions preventing them from crawling through the arrow slits to release the iron seals. Go to Comment

*This should really be in the dungeon section(could an admin move it there, or would that be abusing CP?)

Otherwise I think this is a terrific dungeon. The giant and the two hounds are portrayed almost as mythic figures and they fire off nice visuals in my opinion. This is a plug&play adventure of high quality, and can be used in a one night session, or expanded upon to fit many sessions. I have read this many times and also have it in my favorite listings, it is about time I commented as well. CPs "Altar of Rgu" dungeons is very much like this in format, descriptions and layout, but they are at the same time very different and enjoyable.

Good one CP. Very vile, but it has a nice pace, even if rather combat oriented. the reward is cool though, and would be smashing for the PCs. (I know my characters would looove their own keep) Go to Comment

This is very well written, very dark and gruesome, and seems to me to be a prime example of the 5 Room Dungeon. The only departure from the formula appears to be room 3, which is focused solely on combat and doesn't seem to be much of a setback. Perhaps if Xaggarng released some spores during the battle that weakened any characters unable to resist, making it more difficult to face the final battle, it would fit the mold.

The language is excellent and successfully paints a picture of ghastly horror. I mean, how much cooler can you get than fighting a monster that uses its own intestines for extra attacks?

And the prize at the end seems like such an opportunity to further abuse the heroes by giving them land already inhabited by some other horror.

This is the first CaptainPenguin sub I've read, and now I think I'll go find more.

Most of them, I'd imagine, given that they are, A., descended from the Yughort, who had that as a cultural trait, and B., are familiar with the risen dead that emerge from the burial towers Go to Comment

As I read these words I was gripped by a cold desire to load Age of Empires II on my computer and start the Mongol campaign and slaughter the treacherous Kkara-Khitai, and bring back the head of Kushluk the betrayer.

Nice real world blend of steppe culture and fantasy. I particularly like the ingrained fear of the dead rising and can see these people being absolute terrors to necromancers...or their quivering slaves. Go to Comment

I'm particularly terrible with giving reviews of your stuff. So, I'll save us the trouble and not bother.

Edit: On the other hand, I should probably at least make a passing note of why I lowered the score: While it's a good coming back sub, with some useful bits and pieces that can be inserted into a campaign world, I simply don't think it's up to par with your normal stuff. Hence, a lower score than normal. Keep posting though! After a year, everyone's writing atrophies to some extent. You'll get the edge back soon enough. Go to Comment