The main goal of the first stage is advancing the most responsible teams to the next stage. It's helping to reduce amount of teams who doesn't come to battle. If we change format to Bo3, the tournament will take much time.

As a solution: to share the information you could make a screenshot and share with others.

Thank you, but I can't attach a screencap into Game/Clan chat.
The game does not do much to facilitate communication between players/clans, when the clipboard will not function.
Getting dozens of virtual strangers to install Discord, or another FBook account, or swap email addresses....it not simple.
The game could do a much better job of promoting social interaction.

A slight changes in the schedule of tournaments for next week: Gold and Silver series tournaments will be held on Sunday, 27th of January. Bronze series tournaments will be held in normal schedule: on Tuesday (22th of January) and on Thursday (24th of January).

In addition, starting by 18th of January, Normandy map will be added into the list of maps for tournaments for all tiers.

Are we ever going to get the off season win rate matched tournaments again? I know that you don't want those all the time but it was a nice break and change from the usual match making. I know my clan liked it a lot and I'm sure a lot of others did too. It might be a good way to encourage tournament play, maybe a few times a year for a short period.

Are we ever going to get the off season win rate matched tournaments again? I know that you don't want those all the time but it was a nice break and change from the usual match making. I know my clan liked it a lot and I'm sure a lot of others did too. It might be a good way to encourage tournament play, maybe a few times a year for a short period.

We usually use "Strongest - Weakest" group seeding in season tournaments, because this seeding is useful to determine the best teams. On other hand, the main goal of off-season is training. It means that "Groups of death" seeding is much better in this case.

We usually use "Strongest - Weakest" group seeding in season tournaments, because this seeding is useful to determine the best teams. On other hand, the main goal of off-season is training. It means that "Groups of death" seeding is much better in this case.

If this is the case, why should weaker teams even enter if all they are going to do put them up against the strongest just to walk over them. No fun is that for the weaker team.

It sounds like you just want the very strong teams to enter, ie the pramos can play the pramos and to hell with the weaker teams.

If this is the case, why should weaker teams even enter if all they are going to do put them up against the strongest just to walk over them. No fun is that for the weaker team.

It sounds like you just want the very strong teams to enter, ie the pramos can play the pramos and to hell with the weaker teams.

"Strongest - Weakest" principle is used in seasons, because the main goal of each season is determining the best teams. We won't change this principle for seasons, because in this case the team, which will be placed first, may not be the best.

For now, we are using "Group of Death" principle in the classic tournaments, because off-season is time for training. It means that you can play against teams, which similar with your team by average percent of wins. It helps all teams to see their mistakes and correct them before the season.

One suggestion I would like to make is for tank line ups to be limited for tournaments. For example, 3 of each tank type max. You could implement it by not allowing other players to ready up if the tank type is maxed out.

Thanks for all the work you guys do!

this is good. it will stop some of the arl44 spam in tier 5/6 tournaments

"Strongest - Weakest" principle is used in seasons, because the main goal of each season is determining the best teams. We won't change this principle for seasons, because in this case the team, which will be placed first, may not be the best.

For now, we are using "Group of Death" principle in the classic tournaments, because off-season is time for training. It means that you can play against teams, which similar with your team by average percent of wins. It helps all teams to see their mistakes and correct them before the season.

In season, yes I can understand that you are putting the strongest against the weakest and battling to find out who is the strongest. BUT offseason you are just doing the same thing. We are not going up against team of similar wr%, 50% wr are going up against 60% wr on the first Battle. And in most cases, it is a one game knock out. So why should the weaker teams even enter, we are just blown out of the water for one game, no chance advance at all. We are NOT learning anything as per your statement.

In season, yes I can understand that you are putting the strongest against the weakest and battling to find out who is the strongest. BUT offseason you are just doing the same thing. We are not going up against team of similar wr%, 50% wr are going up against 60% wr on the first Battle. And in most cases, it is a one game knock out. So why should the weaker teams even enter, we are just blown out of the water for one game, no chance advance at all. We are NOT learning anything as per your statement.

Another principle applies for the second stage. We use Strongest - Weakest principle for the first stage because much teams did not come to the battle in previous season. It caused a big quantity of technical loses/wins (some groups did not have actual battles at all). I think that it wouldn't be better if you wouldn't have battles at all instead battles against stronger opponents.