Survivors of Ragnarök is a city-building-management-survival game about chickens.

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Lead your company of dwarfs into high mountain passes, deep into dangerous forests, scorching deserts, and into the dark underbelly of the earth and back.

Unique and Quirky Creatures

Encounter Bizarre and dangerous creatures from dwarf-eating-tiger-snails, flying pigs, bishop-fishes, and Chickthulhu (100% our idea and totally not suggested by an annoying community member named Thoktaz).

Yeah we know, it's awesome.

Gotta Catch 'em All!

Unlock dozens of unique dwarfs only to die by your hands moments later.

Single Player Campaign

With all the dry humor, charm, wit, and satire you've come to expect from us bundled in an epic historically accurate retelling of the events after everyone's favorite end of the world scenario (next to the zombie-apocalypse, but trust me we have that covered). Expect to be taking part in such epic and grand historical battles such as the Battle of Basing and the Battle of Svolder.

Bellow we have provided a historically accurate depiction of the Battle of Clontarf on April 23, 1024 (your gonna have to trust us on this one guys, it's legit).

Beautiful Hand-Drawn Pixel Art

Now this might just be our personal bias, but we believe we have some pretty sweet pixel art. Each and every pixel lovingly hand-drawn and animated frame by frame.

Biomes are a pretty big deal in procedurally generated games and they will be a really big deal when it comes to Survivors of Ragnarok as well. I've thought about setting up the biomes to be small chunks of the game world, but that simply left a lot to be desired.

Now what if each biome was a completely separate game world? That's what we have in mind.

Take a look.

Now, we spent a fair bit of time working on the isometric engine for this new world and there is still plenty to be done.

For one thing, this new isometric world needs to be randomly generated. These photo's are just some stuff I put together by hand once the engine work was finished.

After that, the saving and loading of each game world needs to be done. It shouldn't be an incredible feat to accomplish, but it will require some interesting file structures. (Think about how many maps will need to be saved in a 50x50x10 isometric game world!)

Finally, it is important to note, that each biome will need it's own generation algorithms to insure every biome has it's own unique look and feel. That very well may be the most time consuming task of them all.

So, although we don't have an update for you quite yet, we have big things in the works for you.

OK Almost a month has gone past without a fix, update or reply. I'll let my circle of gamers know to avoid this "game". I'll also eventually call for a refund. I recommend any who bought this should do the same - this game as it's developement team are dead/non-existant/vacant/indisposed/afk/busy with other things.

News doesn't count as a reply directly to my, or anyone's, issues. It's just ignoring the people who ask for genuine help. There's not even a location to go for most frequent questions to get answers from. There's more devoted devs out there that post rather regularly (1-3 weeks) AND provide help in their forums. Shouldn't have to spam "found a problem, need help" to get a helpful reply. The games they have listed here should be removed as they are not functional to any degree and don't help anyone except being suckered into false expectations (paying to see a better glimpse of the game, as is, in some playable form). After they actually come up with a working model, then they should put it back up. There's not even an apology for it being broken.

So are you blaming them for not having progress or are you just missing the fact that you didn't do any research. The developers are in an overhaul. The game will be done when it's ready. I'd rather have developers with a Blizzard philosophy than a Betheseda release it now with bugs approach.

Are in an overhaul and haven't left enough information on their progress, even if its to say "hey guys, we've redone about 10% of the previous game and things are looking promising". Simple and easy to do. Lets us know that they are putting in effort. Doesn't have to be a huge update list. Yes, the game will be done when its done but this isn't a big AAA group that will almost 100% release a title, its an indie group. These people a whole different group with a whole different expectations expected of them. Everything they have done so far has been revealed, no need to hide it like some top secret government documentation. Right now, they have taken the Bethesda route, in your words, as they have released something that is totally useless. Deleting it now and stating it will be put back up when it is released would be a far better approach than scamming people who believe they will actually get to play what they have uploaded here.

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Haven't been playing it for very long, but it is certainly amazing right now, despite being a bit buggy and lacking content! If you like the sims, minecraft, adorable pixel chickens, and dwarves who climb blocks like newborn kittens climb stairs, you will love this game!

FrenchRiceGames, I am disappoint D: This game is in development for almost one full year. The last updates added gimmicky nonsense like pumpkin patches and candy, rather than adding to the base of the game itself. Other games in a similar state of development offer much more actual gameplay and potential. (Project Zomboid, Towns, heck even Kenshi) Reading the update logs makes me feel like the developers don't even care about the game. I mean sure they pump in tons of self-made pixel art of things…

Sep 18 2011, 11:40am by Aarkreinsil

Style

Genre

Real Time Strategy

Theme

Fantasy

Players

Single Player

Project

Indie

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