ABOUT

I love to create creative artwork from concept art to in-game animations and implementation. My main tools are pencil, paper, computer, math, and code.

I’m at game development for 10 years now. For 5 years of them, I work professionally as technical artist creating backgrounds, tiles, animation, concept art, game prototypes, consultation, and art related implementation.

Thanks to my background in programming, I have great experience and I know the importance of producing art that fits in technical aspects of the game.

I keep studying and learning things as hobby. Some of them: languages (human and computer), writing, music, robotics – in other words – something that lets me create stuff.