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Ubuntu's Unity Written In Qt/QML For "Unity Next"

03-04-2013, 02:40 PM

Phoronix: Ubuntu's Unity Written In Qt/QML For "Unity Next"

It shouldn't be a surprise that Canonical has been moving the Ubuntu desktop (namely, Unity) in the direction of Qt/QML over GTK. The Unity phone/tablet interface is using Qt as is other components and for the next major iteration of Unity they're seeking for it to all be written in Qt/QML...

It shouldn't be a surprise that Canonical has been moving the Ubuntu desktop (namely, Unity) in the direction of Qt/QML over GTK. The Unity phone/tablet interface is using Qt as is other components and for the next major iteration of Unity they're seeking for it to all be written in Qt/QML...

Do these people have absolutely no direction? What the hell is going on there?

First they adapt GNOME 2 with a patchset from hell. Then they adopt GNOME3 elements, but write their own interface called Unity. Then they design a 2d look-alike called Unity 2D written using Qt. Then they drop it. Now they are rewriting Unity in QML.

It must be hell for their developers. Tomorrow someone might come in and say "Forget it boys, today we're rewriting everything in C# and FLTK". Who makes these decisions?

Comment

Do these people have absolutely no direction? What the hell is going on there?

First they adapt GNOME 2 with a patchset from hell. Then they adopt GNOME3 elements, but write their own interface called Unity. Then they design a 2d look-alike called Unity 2D written using Qt. Then they drop it. Now they are rewriting Unity in QML.

It must be hell for their developers. Tomorrow someone might come in and say "Forget it boys, today we're rewriting everything in C# and FLTK". Who makes these decisions?

Comment

Do these people have absolutely no direction? What the hell is going on there?

First they adapt GNOME 2 with a patchset from hell. Then they adopt GNOME3 elements, but write their own interface called Unity. Then they design a 2d look-alike called Unity 2D written using Qt. Then they drop it. Now they are rewriting Unity in QML.

It must be hell for their developers. Tomorrow someone might come in and say "Forget it boys, today we're rewriting everything in C# and FLTK". Who makes these decisions?

It is not about chosing technology. It is about doing whats best for Canonical. Source code wise they are gaining the ability to close up almost everything. Quite disturbing if you ask me.