Movement

A player may move his detective from one location to another during his turn by spending 1 Time and moving his detective to any new location within reach of his vehicle. To see if a location is in reach of the detective's vehicle, place one end of the detective's vehicle ruler in the colored shape that represents the detective's current location. If the other end of the vehicle ruler reaches, or reaches past, the colored shape that represents the location the player wishes to move to, then the move is legal. The diagram and example on page 16 demonstrate.

Note again that the destination end of the vehicle ruler does not have to fall exactly on the destination location -the detective may move less than the ruler's full reach. However, if the ruler cannot reach a given location, the de-