The Prima Fast Track GuideTM to
Army Men 3D provides basic tips and a brief walkthrough of each of
the missions in the three campaigns. For those desiring
to master the game, Army Men 3D: Prima's Official Strategy
Guide contains more in-depth walkthroughs which include maps, secrets
and information on how to use weapons and vehicles. The book also includes
some important statistics and multiplayer information.

General Skills

Using Cover

To get anywhere after the first few levels, you must
learn to advance using available cover. Keep in mind that your health is
very limited.

Roll, duck, and dive in and out of cover and advance
incrementally, using each bit of cover as a stopping point. Never make a
beeline to your opponents or they'll mow you down in your tracks. Once under
cover, find a way to get a shot or two off. Expose yourself as little as
possible.

Serpentine

Another important skill is Serpentining (or running
in a random zigzag). Never run in a straight line; it makes you very easy
to target. Change directions suddenly and frequently, especially on wide
stretches of open ground. Remember also to vary the rhythm with which you
change direction.

Lateral Running

Particularly in single-player mode, always run laterally
across stationary foes (i.e. machine gun nests or towers), sprinting along
the line of fire. Sarge can run faster than an enemy gunner can swing his
weapon to target him. If you feel confident with this tactic, angle your
runs slightly. You may thereby advance slowly but safely.

Attacking from Cover

The most effective way to inflict damage and protect
yourself is to use Grenades and Mortars from the safety of cover. To do this,
face your intended victim from behind cover and press [X]. The target will
move beyond your cover and toward your enemy as if there were nothing between
you.

Dodging Slow Projectiles and Grenades

Devastating weapons like Bazookas, Mortars, and Grenades
launch very slowly and take time to reload. Mortars must arc in the air and,
therefore, take time to land. If you hear a Mortar launch, get away from
where you are. Grenades take a long time to land and pause before detonating.
When one lands next to you, immediately rush the guy who threw it. He'll
be defenseless and you'll be clear of danger. Bazooka projectiles travel
very slowly, so you can avoid them.

Range

When a massive force is waiting in the distance, you
may be able to attack from safety with your longest-range weapon.

Depot Run

A sheer cliff face drops off to your left and the path leads north. To the
west, some armored vehicles are facing off in the valley below. Turn around
and snap up the box of Grenades. Walk north along the ridge. Eventually,
the path will turn left and lead over a bridge. Cross the bridge and take
cover behind the first set of sandbags to the right of the bridge.

Look to your left as a Tan soldier sprints across your field of vision. Fire
ahead of him from this prone position and you should be able to nab him.
Advance to the next sandbags and another Tan solider with a Rifle will pop
out. Duck to avoid his return fire and knock him out. To the right of the
bridge, follow the edge of the cliff around to find a hidden stash containing
a Flamethrower and a Medical Pack.

Begin your exploration of the town by sticking to the main road. Just to
the left of the road, you'll find a Medical Pack. Next to this Pack is a
low, stone wall. Take cover behind it and fire over it to pick off the Tan
sniper due south. Turn right and hunker down behind the stack of boxes to
duel with another sniper stationed at the far edge of the town.

Continue following the road to the western edge of town. You will be fired
upon from the left. Take cover and face south. Target the oil barrels in
front of the Tan soldier. When the road turns left, you'll see a four-way
intersection ahead. Make a left and walk down the path. On your left is a
box of Grenades and, in one of the fenced in areas, a Medical Pack. Return
to the four-way intersection and turn left (south). Take cover behind the
first low, L-shaped brick wall you see. Fire will commence from the southwest.
Rub out the Tan on the other end of this barrage and grab the Medical Kit.

Turn due south and look up a high hill. You'll see a lone, Tan soldier surveying
the landscape. He doesn't, however, see you. Move forward to the larger wall,
switch to your Combat Cam, and fire a few rounds at him. Firing on this lookout
makes the rest of the Tan soldiers in this camp scramble, so make a break
for his sniper nest.

Head west along the ridge until it ends at the foot of a cliff. Don't forget
to pick up the Medical Pack on the ridge. Turn north (right) and look toward
the building in the distance. Inch forward to do battle with four Tan soldiers
scattered around this depot. Three of the soldiers will run around to get
a good angle on you, but one will stand fast to guard the ammo stock.

To win the mission, get inside the bricked area with three power-up boxes.
Once you clear out the opposition, walk into the ammo depot. There are three
ammo crates here, but you won't have time to use them as the mission ends.

Spy Hunt

You begin this mission facing west in the northwest corner of the map. A
wall covers your back, and an open area lies ahead with Grenades, an Auto
Rifle, and a Recon Radio. Grab all of these goodies and call for a recon.
Ahead, you'll see three Tan soldiers on your map inset. Proceed southwest,
keeping your eyes peeled for waiting enemies.

Serpentine your way to the first triangular wall fragment on the right side
of the path. Take refuge here and lob a Grenade at the Tan solider to the
west. As he expires, he drops a box containing Auto Rifle ammo. Turn left
and walk toward the low wall along the edge of the cliff. Stay out of range
of the sniper across the gorge and fire off a few test shots in his direction.
Inch forward until you're able to hit him, but step cautiously.

Run west, snap up the Auto Rifle ammo dropped by the first enemy, and turn
south to follow the ridge. As the ridge curves south and east, watch your
map inset for a sniper in the distance ahead. Take cover behind a low rock.
Once you take him down, another will open fire from a nest to his right.
You can pick him off from the same spot.

Walk carefully toward the snipers' nest, but stop outside the sandbag wall.
Another Tan will stroll across the camp; ventilate him before he notices
you. Proceed into the camp and scoop up two Grenade boxes, a Medical Pack,
and two Auto Rifle boxes. As you peer over the cliff to the south, a larger
Tan camp takes notice of you and opens fire from several directions. If you
look carefully, you'll see the Blue Spy flee down the canyon to the south.
You may be able to pick him off now.

Locate the two Tans directly below you and drop Grenades into their laps.
The right-hand Rifleman drops a Medical Pack. Move around the ridge and dive
behind one of the low rocks. Shoot carefully at the pair of snipers on the
far side of the camp. Poke around the camp and collect the dropped Medical
Pack, Grenades, and a Recon Radio.

At the northeast portion of the camp, a fence blocks off some boxes. There's
no way to blow it so move on. Proceed to the barbwire fences and creep forward
until the distant snipers open fire. The first two can be handled with long-range
Rifle fire. The third must be killed with a Grenade from the cover of the
large tent. Sweep up a Medical Pack and an Auto Rifle. Continue down the
passage to the south and pick off the sniper hiding behind a rock. Turn east
to face the next Tan camp. The Blue Spy again flees deeper into the canyon.
All opposition here can be handled with long-range Rifle fire. A search of
the camp reveals a box of Grenades.

To the left of the camp is a narrow passageway leading to a Tan guard and
a stash of a Medical Pack, a Flamethrower, and a Recon Radio. Return to the
camp and proceed through the southeast passage until the snipers begin to
fire. Move to the left of the cavern and hug the wall until you reach the
left side of the barbwire fence. Just ahead is a Tan solider with an Auto
Rifle. Lob a Grenade into his nest.

Notice that the passage splits left and right. The left passage leads to
the evacuation point, but you must first gun down the Spy before your evac
chopper will arrive. Heading down the right-hand passage attracts the attention
of two snipers in the distance. Gun them down from long range. Collect the
Medical Pack that waits in their nest.

Continue east, following the fleeing Blue Spy. Vaporize the Tan guard in
this small outpost. When you come upon this last, large camp, be ready for
a serious firefight. The Blue Spy is cowering somewhere in the open area,
but you must clear out the resistance before you can go after him. A lone
gunman on your left should be your first priority. Bolt for his now-vacant
nest. Note the open passage behind you that leads to the helicopter. Be sure
the Spy does not get to this pass, or you may not be able to catch him. Advance
through the camp to take out the remaining soldiers.

When you have the Blue Spy cornered, he will fight back with his Auto Rifle.
Hide behind boxes and lob a Grenade to finish him off. Once the Blue Spy
is plastic shrapnel, grab his Information and head for the chopper. Head
up the northwestern passage toward the now-available chopper. Walk up to
it, and your mission ends.

Drive By Rescue

This rescue mission begins in the far southwest corner of the map. Move forward
to scoop up the box of Grenades. You will first have to find a Mine Sweeper.
Move forward and follow the wall as it turns east. In the distance is the
Jeep you will need to complete your mission. Approach the Jeep, but don't
hop behind the wheel just yet.

Walk northeast of the Jeep until the snipers in the distance open fire.
Serpentine across the field until you get to the rocks between you and the
snipers (next to the cactus). Dive behind one of the rocks and pick all three
Tans off. Advance through this northeastern corridor as it twists around
to the northwest. Off to the right, sniff out a Medical Kit and a Recon Radio.
The passage opens in to a large plain. Fire on the Tan soldier northwest
of you.

Just ahead of you and to the right (northeast) is a large, elevated ridge
where you will find the Mine Sweeper. As you advance, exchange bullets with
a Tan soldier just beyond the ramp. At the top of the ramp, take cover and
duel with the sniper due north. Once the nest is clear, snoop around to find
the Mine Sweeper, Medical Kit, and Grenades.

Proceed around the northern ridge of this area and pick off as many of the
enemies below as possible. The first one is a sniper just northwest of where
you found the Mine Sweeper. Continue northeast and snipe at the soldier dug
in at the base of a distant cliff. Once he's neutralized, spin around to
your left to spy a gaggle of future foes. The closest is behind a rock just
below the ridge. Stand far enough back from the edge of the ridge to see
the Tan solider, but not close enough for him to shoot you. Toss a Grenade
to him before he has a chance to react.

Once the closest soldiers are eliminated, focus on the two Riflemen in the
distance. Finally, continue west and north on this high ridge to find one
more sitting duck in the far distance.

Return to the Jeep. Drive southwest to the far western edge of the map and
proceed north. Drive it to the edge of the minefield, but DO NOT enter it.
Whip out your Mine Sweeper and walk through the field to expose all of the
Mines. Go back and forth across the pass from left to right.

Remember to cover the whole minefield until you see another warning sign.
Return to the Jeep and navigate it through the minefield. Once you're through
the minefield, you should leave the Jeep here.

Proceed north toward the large butte where the trail splits left and right.
Take the left fork to find the prisoners. As soon as you make the turn, be
ready to fight off two soldiers. One is dug in to the right and one is running
around on the left. Take them out in whatever order and method suits your
mood. One drops an Auto Rifle and the other a Medical Pack. Inch forward,
but be ready for more opposition in the distance. Use your Rifle on both
of these two shooters.

Collect the Auto Rifle and the Medical Kit. Kill a gunner in the north before
collecting the Medical Pack. Continue to the right (west) after you pick
up the Medical Pack and you'll notice some boxes hidden behind a bush. Root
around to find a Medical Kit and Grenades. Doing this should attract the
attention of a gunner to the northeast.

Empty out that camp in the southern part of this canyon. First, take out
the guard on the left side. Do this from as far away as possible because
a Grenade-tossing soldier is lurking behind that barbwire. Once the Rifleman
is down, go after that Grenadier. Don't stand still until you gun him down.

You can now enter the camp and pick up Auto Rifle ammo, a Medical Kit, and
a Recon Radio. Leave the camp and head north to the gated section on the
western wall of the cavern. Shoot the oil barrel to blow up the fence and
liberate the prisoners. They won't come out until you bring the Jeep over,
so go back and fetch it. Once you arrive in the Jeep, exit it and approach
the prisoners. They'll run to the Jeep.

Now you've got to head for the helipad and safety. There will be some remaining
opposition. Proceed northeast. A lone sniper will open fire from a high nest
on the northeastern side of this pass. Below him is a stash of Mines and
Grenades. To the east, you'll see a box on a raised area. With it is a Grenadier
lobbing pineapples in your direction. Pick him off. You can access his Medical
Pack from a ramp around the other side of his hill.

As you round the bend and head east, you'll face one more Rifleman dug in
at the base of the helipad butte. Bear left as you approach the butte. Three
more snipers (two to the northeast and one on the butte) block your path
to the left. Pick them off easily from a distance. Drive north around the
butte until you see a ramp leading up to the helipad. Drive the Jeep toward
the helipad until your squad jumps out and boards the craft. When everyone
is safely aboard, the mission ends.

Comm Down

Hug the northern wall of the map as you proceed northeast. As you turn south,
you'll see a pocket off to the left. In it, a gunner sits behind a barbwire
fence. Lob a Grenade at him. Grab his Medical Kit. Behind those bushes in
the sniper nest is a narrow passageway. Push through the greenery and the
passage to locate a Tank.

Hop directly into the Tank and be prepared to do battle with a Tan Tank to
the south. Fire off three quick rounds into the Tan Tank before it has a
chance to target you. If you miss, be prepared to pull your Tank back behind
the box wall for cover. To avoid being hit, wait until your enemy fires and
immediately move laterally and the shell will zoom right by. Take the opportunity
to fire off a round of your own.

Once you've eliminated your Tan counterpart, grab the Auto Rifle and Grenades
and move southeast. Use your Tank to run over any opposition you encounter
until you get to the radio tower. Turn east and rub out the sniper at ground
level. Spin immediately to the southeast and pick off the bevy of snipers
on and near the mesas in front of you. Continue hugging the outer wall of
the map, and more snipers will appear on the horizon. Whack them from afar.

Soon, a camp emerges from the mist. Try to do as much damage as possible
from a distance. Before you charge in, however, be ready for a Grenadier
on your right. Rush him! He can't bomb you from up close and you can ventilate
him with ease. Continue into this dead end and pump some lead into the remaining
gunners around the edge. In the middle of this clearing is a supply stash
(surrounded by barbwire) containing explosives and a Recon Radio. You may
also notice the radio tower in the distance to the west.

On the eastern side of this dead end, hug the wall and make your way out
of this area. As the wall turns to the northeast, beware of a Grenadier on
the bluff above you. Stay close to the wall and lob your own charges over
the ridge. Around the corner, there's a box of Grenades. Before you grab
it, mow down the gunner who comes running around the corner.

Be sure to wipe out the Grenadier northeast of the Grenades. Rush him, kill
him, and pick up his Medical Kit. Call for a recon to see the mass of troops
standing between you and the tower. Proceed cautiously south. Watch for a
barbwire nest to your left and lob a Grenade to surprise the gunner within.
Venture slowly into his den, but be ready for a Grenadier and another gunner
lurking to the right around a corner. Pick up a Medical Kit for your trouble.
Resume your southward trudge, but immediately head up the hill to the west
for a few items and a kill. Face south to knock out four more snipers blocking
the way.

You may notice that another Tank is lumbering toward you. You can pepper
the behemoth with rifle fire, but you'll do better with heavy explosives.
Once the enemy Tank is dispatched, move south through the open wire fence.
Take out the array of gunners around the entrance and the Grenadier to the
right of it. Clear out the tent camp and the walls surrounding it before
venturing toward the radio tower. A Medical Kit hides behind one of the tents.

Climb the hill to the right of the tent camp. A Medical Kit sits north of
this hill. Turn south and face off against any Grenadiers and Riflemen who
oppose you. Inch toward the ramp to the radio tower. Take out the Grenadier
left of the ramp with a Grenade of your own.

Grab the Grenades and Medical Kit to the left of the ramp and take cover
behind the boxes. Grenade the first two gunners and take a position on the
ramp. A Grenadier awaits right under the radio tower, so rush up the ramp
and plug him before he can bomb you. Walk directly under the tower and leave
one pack of explosives at the base. Now, run away! When the tower blows,
the mission is complete.