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_______________________________________________________________________________
_____________________________Assassin's Creed III______________________________
_______________________________FAQ/WALKTHROUGH_________________________________
_______________________________________________________________________________
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Welcome to my guide for Assassin's Creed III! I hope this guide will be able to
assist all of you gamers out there! If you see any errors, have a tip or an
alternate strategy for a section of the guide please head to the contact
section and flick me an email to let me know!
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Finally note that the most recent version of the guide will always be found at
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Thanks for reading!
Enjoy!
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Donations
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After a few generous emails and suggestions from readers and because donations
seems to be a growing trend among other contemporary guide writers, I have
decided to put in the option to allow you to donate some money to me for
helping you out if you wish to do so.
Although I make these guides for free in my spare time, I probably donât
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but one that I find challanging and enjoyable (when I have enough free time to
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By no means feel obligated to donate just for viewing my guide, but if you are
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Heres the stuff you need!
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Note: At present the guide contains a full walkthrough for all of the Desmond
missions and the 12 Animus sequences, completing all optional tasks for
full 100% sync on each mission.
It also features completed side-mission guides for the complete
liberation of New York and Boston as well as walkthroughs for the four
club factions in the game: The Frontiersmen, The Hunter's Society, Boston
Brawlers and the Thief's Club along with the set challeneges for each
and tips on how to complete them all. It also contains a complete guide
to the 36 Homestead missions and for the miscellaneous assassination,
courier and delivery side-quests.
Additionally, the guide now features a Peg Leg trinket locations guide,
a chest locations guide, an alamanac locations guide, a feather
locations guide and and an animal locations guide.
Coming soon:
The next version of the guide will feature a Fort liberation guide, naval
missions guides, unlocking the underground guide, and Peg Leg's treasure
quest line walkthrough and an achievement guide.
*******************
***********************
*** TABLE OF CONTENTS ***
***********************
*******************
_______________________________
/ 1. Campaign Walkthrough \_____________________[WLKTHR]
\___________________ |
[1.00 Prologue\_________________________________[ACT000]
|_______________ |
[1.01 Sequence 1\_______________________________[ACT001]
| A. Refresher Course [ACT01A]
| B. A Deadly Preformance [ACT01B]
| C. Journey to the New World [ACT01C]
|_______________ |
[1.02 Sequence 2\_______________________________[ACT002]
| A. Welcome to Boston [ACT02A]
| B. Johnson's Errand [ACT02B]
| C. The Surgeon [ACT02C]
| D. The Soldier [ACT02D]
| E. Infiltrating Southgate [ACT02E]
|_______________ |
[1.03 Sequence 3\_______________________________[ACT003]
| A. Unconvinced [ACT03A]
| B. Execution is Everything [ACT03B]
| C. The Braddock Expedition [ACT03C]
|_______________ |
[1.04 Sequence 4\_______________________________[ACT004]
| A. Hide and Seek [ACT04A]
| B. Feathers and Trees [ACT04B]
| C. Hunting Lessons [ACT04C]
| D. Something to Remember [ACT04D]
|_______________ |
[1.05 Sequence 5\_______________________________[ACT005]
| A. A Boorish Man [ACT05A]
| B. A Trip to Boston [ACT05B]
| C. Boston's Most Wanted [ACT05C]
| D. River Rescue [ACT05D]
| E. The Hard Way [ACT05E]
|___________________________________________ |
[1.05a Present - Power Source 1 - New York \___[ACT05F]
|_______________ |
[1.06 Sequence 6\_______________________________[ACT006]
| A. On Johnson's Trail [ACT06A]
| B. The Angry Chef [ACT06B]
| C. The Tea Party [ACT06C]
| D. Hostile Negotiations [ACT06D]
|_______________ |
[1.07 Sequence 7\_______________________________[ACT007]
| A. The Midnight Ride [ACT07A]
| B. Lexington and Concord [ACT07B]
| C. Conflict Looms [ACT07C]
| D. Battle of Bunker Hill [ACT07D]
|_______________ |
[1.08 Sequence 8\_______________________________[ACT008]
| A. Something on the Side [ACT08A]
| B. Bridewell Prison [ACT08B]
| C. Public Execution [ACT08C]
|________________________________________ |
[1.08a Present - Power Source 2 - Brazil\______[ACT08D]
|_______________ |
[1.09 Sequence 9\_______________________________[ACT009]
| A. Missing Supplies [ACT09A]
| B. Father and Son [ACT09B]
| C. The Foam and the Flames [ACT09C]
| D. A Bitter End [ACT09D]
|________________ |
[1.10 Sequence 10\______________________________[ACT010]
| A. Alternate Methods [ACT10A]
| B. Broken Trust [ACT10B]
| C. Battle of Monmouth [ACT10C]
|_______________________________________ |
[1.10a Present - Power Source 3 - Italy\_______[ACT10D]
|________________ |
[1.11 Sequence 11\______________________________[ACT011]
| A. Battle of the Chesapeake [ACT11A]
| B. Lee's Last Stand [ACT11B]
|________________ |
[1.12 Sequence 12\______________________________[ACT012]
| A. Laid to Rest [ACT12A]
| B. Chasing Lee [ACT12B]
|________________________ |
[1.12a Present - The End\______________________[ACT12C]
|________________ |
[1.13 Epilogue \______________________________[ACT013]
[______________________________________________________]
_______________________________
/ 2. Optional Side-Quests Guide\_____________________[SDQSTS]
\__________________________________ |
[2.01 Liberation Side-Quests \__________________[LBQSTS]
| A. Boston Liberation [LBQSBO]
| B. New York Liberation [LBQSNY]
|______________________________ |
[2.02 Fort Liberation Missions \________________[FTQSTS]
|________________________ |
[2.03 Club Side-Missions \______________________[CLBQST]
| A. Boston Brawlers [CLBQBB]
| ...Side-Missions [CLBBBM]
| ...Challenges [CLBBBC]
| |
| B. The Frontiersmen [CLBQFT]
| ...Side-Missions [CLBFTM]
| ...Challenges [CLBFTC]
| |
| C. The Hunting Society [CLBQHS]
| ...Side-Missions [CLBHSM]
| ...Challenges [CLBHSC]
| ...Animal Locations Guide [CLBHSL]
| |
| D. The Thief's Club [CLBQTG]
| ...Challenges [CLBTGC]
|________________________ |
[2.04 Homestead Missions \______________________[HMQSTS]
|____________________ |
[2.05 Naval Missions \__________________________[NVQSTS]
|_______________________________ |
[2.06 Peg Leg's Hidden Treasure \_______________[PLQSTS]
| A. Fort Wolcott [PLQST1]
| B. Dead Chest Island [PLQST2]
| C. Ghost Ship [PLQST3]
| D. The Mad Doctor's Castle [PLQST4]
| E. Oak Island [PLQST5]
|_______________________________ |
[2.07 Miscellaneous Side-Quests \_______________[MSQSTS]
| A. Assassination Contracts [MSQSAS]
| B. Courier Missions [MSQSCO]
| c. Delivery Requests [MSQSDR]
|_______________________________ |
[2.08 Unlocking the Underground \_______________[UGQSTS]
| A. Boston Fast-travel [UGQSBO]
| B. New York Fast-travel [UGQSNY]
[______________________________________________________]
_________________________________
/ 3. Collectible Locations Guides \___________________[CLTBLS]
\_____ A. Almanac Pages [CLTBAL]
| B. Feathers [CLTBFE]
| C. Peg Leg Trinkets [CLTBPL]
| D. Chests [CLTBGH]
[______________________________________________________]
___________________________________
/ 4. 100% Synchronisation Checklist \_________________[SYCHGD]
\____________________________________________________________]
___________________________________
/ 5. Pivots & Animus Hacks (Cheats) \_________________[PVTANH]
\____________________________________________________________]
__________________________
/ 6. Achievements/Trophies \__________________________[ACHMTR]
\____________________________________________________________]
____________
/ 7. Contact \________________________________________[CONTCT]
\____________________________________________________________]
______________
/ 8. About Me \______________________________________[INTRDT]
\_____ 6.01 Me |
| 6.02 Donations |
| 6.03 Console Domination |
[______________________________________________________]
___________________
/ 9. Special Thanks \_________________________________[STHNKS]
\____________________________________________________________]
____________________
/10. Version History \________________________________[VERHIS]
\____________________________________________________________]
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*** WALKTHROUGH *** [WLKTHR]
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Welcome to my walkthrough for Ubisoft's latest epic action adventure title
Assassin's Creed III. This guide will help you play through this game from
start to finish, completing all of the miissions whilst fulfilling all of
those pesky mission parameters and optional objectives required for 100% sync.
To fast travel to a chapter, go to the table of contents and copy the code next
to the section of interest. Press CTRL +F and paste the code in there to jump
down to where you want to go in a flash.
A complete list of each side-mission, every type of collectible and their
locations as well as a complete side-quest and achievement/trophy guide can
also be located in the relevant spots below the walkthrough in the guide below.
Enjoy!
===============================================================================
Prologue [ACT000]
===============================================================================
We begin the game as Desmond and we are leading the rest of our crew into a
cave of sorts. Follow the linear path until a scene shows and a door opens in
front. Slide down the ramp here and continue to the cavern in the distance.
Watch the story scene.
===============================================================================
Sequence 1 [ACT001]
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===============================================================================
Sequence 1 - Part 1: Refresher Course [ACT01A]
===============================================================================
Optional objective/s: ]
]
> Perform an air assassination. ]
_______________________________________________]
Weâll wake up in the animus in a training course of sorts. During this mission,
weâll be familiarising ourselves with the controls (which have changed since
the last few Assassinâs Creed games). Continue through to learn the ins and
outs of map indicators, free running, climbing and killing. When you reach
enemies during the sequence, the game prompts you to perform an air
assassination, use free aim to put your reticule onto the target and then use
the attack button to do it. This will complete the optional task for the level.
Make your way through the rest of the course until you reach a doorway at the
end to complete the training.
-------------------------------------------------------------------------------
>> Note: At this point youâll earn the achievement/trophy âRude Awakeningâ
-------------------------------------------------------------------------------
===============================================================================
Sequence 1 - Part 2: Deadly Performance [ACT01B]
===============================================================================
Optional objective/s: ]
]
> none! ]
_______________________________________________]
Continue walking forward until you reach a door marked with an exclamation
point. Enter this to begin the mission.
Climb the stairs in front and follow the set path until you reach your seat in
the theatre. After the short story sequence, shimmy out of the rows of seating
to the left and go to where the ladder shown in the scene was. Climb this and
use the skirting at the top to shimmy around the corner to the right. Using the
pillars, ledges and skirtings here, climb your way up to the highest level
balcony overlooking the stage.
Pick the lock here. Once above the stage, use the various props and platforms
here to work your way to the opposite side of the room from the entry. Climb
up and approach the door for another story scene. Press the attack button when
the on-screen prompt appears.
After the scene, an alarm will be sounded and things look a little more frantic
in the theatre now! Thereâs no real trick to the next part, just follow the
objective markers until you reach the exit. Head on through to finish the
section of the memory.
===============================================================================
Sequence 1 - Part 3: Journey to the New World [ACT01C]
===============================================================================
Optional objective/s: ]
]
> Limit Health Loss to less than 10%. ]
> Rescue James under 40 seconds. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
When you regain control, exit the cabin and work your way to the right and to
the far side of the ship. Climb the stairs here to exit to the deck.
After a short scene, youâll find yourself in a fist fight. The game will give
you a couple of pointers about how to parry, attack, counter attack and disarm
during a series of four one on one fights. Note that the optional objective â
lose less than 10% of your health is also active at this point, so make sure
to parry and counter as much as possible!
Once the fourth fight has concluded, a story scene will play. Afterwards walk
with the captain until you reach his cabin. After you are finished talking with
the captain return below deck and back to your cabin.
Following the next scene, exit the cabin, turn right and work your way over to
the objective marker. Speak with the guy on the barrel. After the chat, turn
right at the next door and speak to the chef in the far left corner of the
room. The chef will tell you to go and speak with James, so follow your
objective marker and talk with him. Follow him up to the deck for a
conversation.
When James is done, walk over to the stern of the ship. After the cut-scene,
return down the stairs to the lower deck and turn left, cruise forward here and
when prompted enter eagle vision mode. Check out the clue here. Afterwards,
return to your cabin.
When next we regain control, we will have picked up a sword and will have to
fight off an assailant in one on one combat. Here the game will give you
pointers on swordplay. Once you have killed him, another scene will play.
Youâll now be in the midst of a storm. Follow the captainâs instructions and
secure the various bits of rigging marked with objective markers. Climb the
mast and release the sail when instructed. This will initiate a short scene
and activate a second optional objective â save James within 40 seconds. Free
run up the mast in front and across the various platforms until you can jump
over to grab him. A short story sequence will run.
Weâre back in our cabin. Climb the stairs to the deck to talk to the Captain.
Then as indicated by the objective marker, climb the mast for a scene to
complete the first memory sequence.
===============================================================================
Sequence 2 [ACT002]
===============================================================================
===============================================================================
Sequence 2 - Part 1: Welcome to Boston [ACT02A]
===============================================================================
Optional objective/s: ]
]
> None! ]
_______________________________________________]
After disembarking the boat, you'll be met by a new friend - Charles. Follow
him for a short while and when the game prompts you to; check out the world
map feature. Set the marker as requested and then exit the map. Work your way
over to the general store and approach it.
As you do, youâll see a short cut-scene and be given an optional task to
collect Almanac pages for Benjamin Franklin. These can be collected out of the
main mission and their locations will be marked on the map. Additionally
youâll be able to find the locations in the collectibles section of the guide.
Either way, you will want to enter the general store and purchase a sword and a
pistol.
Return outside and youâll find Charles nearby with a horse for you. Mount up
and follow him. When you finally reach the Green Dragon Tavern, dismount from
the horse to complete the mission.
===============================================================================
Sequence 2 - Part 2: Johnson's Errand [ACT02B]
===============================================================================
Optional objective/s: ]
]
> Kill 10 mercenaries using firearms. ]
> Do not let Johnson or Hickey lose more than ]
50% of their health. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
Enter the green Dragon Tavern and once the initial scene has run its course,
follow Charles up the stairs and around the corner until you meet a new
character - Johnson. After a chat, youâll have a new objective, so return
downstairs and exit.
Run over and speak to the man leaning against the fence to start the mission
proper.
---------------------
Part 1 - Infiltration
---------------------
When you regain control of Haytham, press the shoot button to take out the
guard on the wall in front. Climb the wall in front and cruise over to the
weapon rack indicated by the objective marker. Grab a musket. Move forward a
short distance along the wooden platform and then look down to the left to see
our two allies standing outside the gate with four guards blocking their
entrance. Take aim and shoot one and your friends will help you eliminate the
rest.
There are four enemies in front of you, another group in the courtyard below
to your left and another larger group further over into the courtyard below.
You can either continue along the top of the wall or slide down to re-join your
companions below. Either way you go, you will get spotted and all the guards
will attack. After around 6-7 of them are dead a scene will play.
Shoot the barrels near the door to blow it open and then continue through the
new opening. Interact with the chest on the small wooden platform to the right
for another story sequence. Kill the five enemies here for another short
scene.
You will be prompted to loot the dead bodies here. Doing this not only earns
you a little bit of money, but will also replenish your ammo if you start to
get low. Return out the gate and kill the four mercenaries that run in to
attack you.
---------------
Part 2 - Escort
---------------
Now look at the mini-map, youâll be escorting these two guys back to the Green
Dragon Tavern. They will walk and you will need to remain close to them.
Wander too far away from them and you will de-synchronised and have to re-start
from the previous checkpoint.
As you walk between the corn fields, a group of enemies will attack from either
side. A pair of musket men will appear on the farmhouse in front as well, so
once youâve dealt with the melee threat, take cover behind the wagon and return
fire until they are dead (this and the next section are a good point to rack
up those kills for the 10 firearms kills optional task). Note that looting a
musket from an enemy will kill them in one shot, but your pistol will take two
shots to take them down.
Continue along the path and you will be ambushed once again. This time, musket
men will take up positions on two rooftops either side of the street. Take
cover behind the wagon and eliminate all four of them to continue and complete
the mission.
===============================================================================
Sequence 2 - Part 3: The Surgeon [ACT02C]
===============================================================================
Optional objective/s: ]
]
> Remain undetected. ]
> Do not fail a single eavesdrop. ]
> Eavesdrop on a moving group of guards. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
Enter the Green Dragon tavern and talk to Johnson. Afterwards return outside
and talk to Charles to begin the next memory.
------------------------------
Part 1 - Information Gathering
------------------------------
Following the scene, continue down the road and eavesdrop on the conversation
between our marked friends. Here the game will instruct you in how to blend
into the crowd and how to eavesdrop â see the circle surrounding the pair? You
have to stay inside that for the period of the conversation.
After the first conversation, your objective marker will point you in the
direction of a viewpoint, climb to the top of the building indicated and you
can press the synchronise button to view additional areas on your map.
Synchronising will reveal a green circle indicating the mission area and
another bunch of chats highlighted with objective markers that you might want
to listen in on.
Each successful eavesdrop (2 did it for me) will reduce the green circle,
pointing you towards your final conversation â a conversation in a square. For
the optional objective, Iâd recommend eavesdropping on the pair of guards
patrolling the area. For this eavesdrop, youâll need to alternate between
hiding in cover and blending in with citizens as you follow them around the
area.
If you have not failed an eavesdrop and eavesdropped on the moving group of
guards, those two optional objectives will be complete. You should also have
been able to ascertain the location of the Surgeon.
---------------------
Part 2 - Infiltration
---------------------
Work your way over to the new green zone on the map. As you enter the
restricted area, climb onto the rooves and work your way over to the objective
marker to get there undetected for the optional objective. Drop down and then
go and when itâs safe from the eyes of patrolling guards go and pickpocket the
key from one of the targets. Return to the door for a scene.
Inside weâll find three enemies with their backs to you. Sneak up and
assassinate one, Charles will do the same to the other. Afterwards, assassinate
the fellow interrogating our target to complete the mission.
===============================================================================
Sequence 2 - Part 4: The Soldier [ACT02D]
===============================================================================
Optional objective/s: ]
]
> Limit detection time to 15 seconds or less ]
> perform 3x sequential combo kills. ]
> Prevent snitches (drummers) from calling for ]
re-enforcements. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After a chat in the Green Dragon Tavern, weâll be teleported outside close to
our next recruit. Speak to Charles who is leaning against the wall here to
begin the mission.
----------------
Part 1 - Tailing
----------------
Once the scene is over, follow Charles through the fort until another
conversation plays out.
Youâll find yourself back out of the fort. We need to trail the indicated
redcoat patrol through the streets. Note that one of the optional objectives
is to be spotted for less than 15 seconds throughout, so be sure to keep your
distance (but still maintain line of sight) and stay in cover when they stop
to have a look around.
After a minute or so, Charles will run out and distract them and then run off.
They will give chase. Follow them until a scene plays.
---------------
Part 2 - Ambush
---------------
You will now have to fight off a few redcoats, however one of the optional
objectives is to prevent snitches (the drummers) from calling re-enforcements.
As soon as the scene finishes, one of them will high tail it down a nearby
alley so either assassinate him before he can or chase him down or shoot him
before engaging the rest of the enemies. Note also that you can do the three
kill combo objective here as well. By countering and performing an instant
kill on an enemy, press in the direction of the next enemy and hit the attack
button, you should pull off a second instant kill. Repeat once more for the
objective!
Once all of the guards are dead, speak to Braddock to complete the mission.
===============================================================================
Sequence 2 - Part 5: Infiltrating Southgate [ACT02E]
===============================================================================
Optional objective/s: ]
]
> Find and kill the General. ]
> Perform 3x stealth assassinations from a ]
corner postion. ]
> Avoid firing line damage. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
Head to the Green Dragon tavern and speak to Charles upstairs to begin the
mission.
---------------
Part 1 - Ambush
---------------
Once the mission begins, you will find yourself on a rooftop. We are going to
ambush the convoy as it passes below. Move forward and grab the musket. Once
the convoy comes to a stop, open fire on the guards below, this will signal
your allies to attack. You can continue to pop enemies with the musket or drop
down to join in the melee. Once all the guards are dead a scene will play.
---------------
Part 2 - Escort
---------------
We are now on rails, with the game controlling the path of the convoy leading
into the fort. As we are working our way up the road, our allies will be
flanking the road ahead. We can give the signal to attack at any time and will
need to do so to take out redcoat soldiers before they can detect us.Here are
the encounters to look out for on your way to the fort:
1. Near the start, there will be two guards near the corn field on the left.
2. Next you will reach a pair of buildings across from each other, there is a
group of guards on the right and a couple on the left here you will have
to kill.
3. Just after the two groups in number 2, a dog will alert a single guard who
will come around the building from the left, so down him as well.
4. Next a group will enter your line of sight from the cornfield to the
right.
5. Finally you will see a large group of guards spread across the entire
street ahead, take them all down with a surprise attack too.
When you reach the gate a short story sequence will play. Weâll also be granted
access to the fort.
---------------------
Part 3 - Infiltration
---------------------
Before we get going, letâs have a quick look around. There are three objective
markers on the left hand side of the area. These indicate three groups of
prisoners we can release from captivity, just ahead and to the right there is a
small camp with a good number of guards about. There is also a general
patrolling around this area that we can kill to fulfil one of the optional
objectives.
Letâs begin. Move down the hill along the road, have one of your assassins
attack the enemy that threatens to detect you as he approaches. We are going to
get the general first. Crawl into the bushes to the right of the haystack next
to the road. Continue to the right behind the tent and into the next set of
bushes. From here, you should be able to make out a pair of guards nearby and
behind them the general who is marked with a red dot above his head. Note
that only the general is looking in your direction. Get out of the bushes so
he sees you and comes to investigate. Climb back into the bush and assassinate
him when he gets close. Return back to the road. Now letâs go rescue those
prisoners!
Hug the large stone wall at the back of the area and make your way to the left
between the wall and the tents. Ahead you will see a square wooden structure
with a guard leaning against it. Take cover and assassinate him from the
corner (we need three corner assassinations for the optional objective this is
1/3). Stay here and youâll see the first set of prisoners to the right. Wait
for the guard patrolling in front of the prisoners to walk away from you and
assassinate him. Interact with the prisoners to free them.
Work your way across the camp to the second set of captives at the edge of the
water. Use the brush here to hide from the patrolling guard, you can wait for
him to go by the crates to the left of the prisoners, enter cover behind the
same crates and corner assassinate him when he returns (2/3 for the optional
objectives). Free the captives.
Continue along the waterâs edge towards the boats. When you reach the wooden
boardwalk, wait for the guard that patrols along it to head back towards the
boat. When he does, move up to the edge of the dock and hide behind the large
wooden boxes here, wait for the patrolling guard to return and corner
assassinate him (3/3 for the optional objective).
Climb up onto the boat at the end. Use the central cargo boxes to stealth
assassinate the guard patrolling the centre without alerting the others and
then walk over to the prisoners and assassinate the guard looking after them.
Release the third set of prisoners. This will trigger a scene.
----------------------
Part 4 - Assassination
----------------------
As soon as you regain control, youâll be in combat. The game will also give
you a quick tutorial on avoiding firing squad damage (this tutorial will also
complete the optional task to do the same thing!).
Kill any enemies attacking you directly and then leg it over to the fort in
the distance. Climb up the rampart here to find Silas with a few mates, kill
him to complete the memory sequence.
===============================================================================
Sequence 3 [ACT003]
===============================================================================
===============================================================================
Sequence 3 - Part 1: Unconvinced [ACT03A]
===============================================================================
Optional objective/s: ]
]
> Use 2x breakable objects during a fight. ]
> Limit health loss to less than 50%. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
--------------
Part 1 - Chase
--------------
After a chat with Charles, hop on the horse nearby and follow him until you
reach a campfire and a story sequence ensues.
Once you can control Haytham again, follow the extremely obvious tracks in the
snow ahead. When you reach the end, youâll be treated to another short story
sequence.
Afterwards our target will start running away in the trees ahead, follow here
as best you can along the ground (the logs are good!). When you reach the next
campsite you will be attacked by a group of three wolves. To take them down,
you will have to wait for them to charge at you and press the two button
prompts that appear on screen in order. Note that if you do get hit, the wolf
will maul you and you will probably fail the optional objective (lose less
than 50% health) so donât be afraid to reload the last checkpoint until you
get the hang of it.
Now we need to find the woman. From the campfire, look to the Northwest, you
will see a platform in the trees here. Make your way up the hill towards the
platform. As you approach, she will take off again. So simply follow her until
she stops for a scene.
Afterwards, walk up and talk to her one more time for another scene.
--------------
Part 2 - Brawl
--------------
Once that is over with, dive down to the hay below and run over to the town
hall ahead. Enter the door.
Inside you are going to want to listen to both of the conversations that the
guards are having in the common area here. So eavesdrop whilst blending in.
When you have the information, make for the exit.
After a quick cut-scene you will be in open conflict. Now we can try for the
other optional objective â use 2 breakable objects during a fight. To do this
we need to counter an attack whilst standing next to a table or some other
breakable object. Again you should be mindful not to let your health drop
below 50% (for the optional objective). Once the fight finishes, the chapter
will be complete.
===============================================================================
Sequence 3 - Part 2: Execution is Everything [ACT03B]
===============================================================================
Optional objective/s: ]
]
> Sabotage 2x cannon. ]
> Do not kill anyone. ]
]
> Complete all objectives in one playthrough ]
_______________________________________________]
Track down Ziio in the frontier and sheâll allow you to start the mission.
---------------------
Part 1 - Infiltration
---------------------
We need to infiltrate the fort in the distance. Continue towards the objective
marker. As you work your way up the road, you will see a horse drawn wagon
heading for the fort too. Sneak up and jump into the back of this to ride it
through the gate.
------------------------------
Part 2 - Information Gathering
------------------------------
Once you hop out of the wagon, climb into the bushes here. We need to
eavesdrop on those guards in the distance. Continue past the well and into
the bushes on the other side of the fence to enter the eavesdrop circle. Wait
for the guards to patrol past to the left and when it is clear, run across to
the opposite side of the road and climb up on top of the building here. The
guards will cut a lap around this building so as long as we are on the roof;
weâll be able to hear their conversation (just stay out of sight!). When they
are done, drop down next to the tents on the upper platform to the left of the
roof. We need to steal a map now.
Directly opposite where we dropped down, you will see a bush we can climb into
to hide. You will also notice a guard patrolling nearby. Stand out in the
open so that the guard can see you, when he comes to investigate, quickly duck
into the bushes and work your way over to the tent containing the map, duck
inside and grab it quickly. Exit the tent, turn left and duck into the bushes
just next to the tent against the wall. From here, observe the guard on the
platform up the stairs in front, the first cannon is below him to the right
(we need to sabotage two of these for an optional objective). When he is not
looking, run down and to the right to tamper with the cannon (1/2).
Quickly turn around and climb down the stairs to the left. If the guard
spotted you and has come to investigate, jump into the hay here until he loses
interest. When itâs clear, wait for the guard patrolling up and down the
stairs leading to a lower area nearby to start down the stairs and then hop
out and follow him down the stairs. Enter the bush lining the wall to the left
here and follow it to the end.
You will see the second cannon a little further in front. Wait for the guard
to patrol away again, before running over to disable the cannon (2/2) and then
jumping over the low wall into the water below (you can work your way back
through the guards too, but the dive is less risky). Swim back to shore and
return to Ziio to finish the mission.
===============================================================================
Sequence 3 - Part 3: The Braddock Expedition [ACT03C]
===============================================================================
Optional objective/s: ]
]
> Kill 2x militia without triggering conflict ]
> Destroy 3x powder carts. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
---------------------
Part 1 - Infiltration
---------------------
Head over to the Wright Tavern in Concord. After the short story segment,
youâll receive a note from Ziio. Itâs time to go! Mount up with your crew and
make your way over to where she has made camp. When you arrive youâll see a
cut-scene.
Afterwards youâll be on foot and close to an enemy camp. We need to kill one
of these guys to steal their uniform. However one of our optional objectives
is to eliminate two enemies without triggering open conflict. To do this,
wait at the southern end of the camp for one of the patrollers to stand
between a pair of trees with his back to you. Assassinate him (1/2) and then
immediately get into some of the nearby bushes to hide. You will have been
detected and as such our native friends will mosey in to attack. Wait for them
to engage and then sneak up on one of the bad guys and assassinate him (2/2)
whilst heâs occupied. Clear the rest of the camp of baddies for a scene.
You now have a redcoat costume on, so Jump on the nearby horse and ride
through the enemy convoy all the way up to the objective marker.
--------------
Part 2 - Chase
--------------
After a short scene, you will be in a horseback chase. Follow Braddock through
the conflict being sure to avoid obstacles and to keep an eye out for the
three powder carts along the way (shooting all three is an optional objective).
Once you reach the end, a scene will play out.
Youâll now be chasing your target on foot. Simply catch up to him and hit him
with your hidden blade for another story scene.
Following the scene, you will be back in Boston. Make your way to the Green
Dragon Tavern and head upstairs to chat with your posse to complete sequence 3.
-------------------------------------------------------------------------------
>> Note: At this point youâll earn the achievement/trophy âHow Dâya Like Them
Apples?â.
-------------------------------------------------------------------------------
===============================================================================
Sequence 4 [ACT004]
===============================================================================
===============================================================================
Sequence 4 - Part 1: Hide and Seek [ACT04A]
===============================================================================
Optional objective/s: ]
]
> Find all children without mistake. ]
> Find all children in under 4 minutes. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
--------------------------
Part 1 - Investigate Clues
--------------------------
Hey look weâre finally Connor! Itâs about time. Once you gain control, exit
your home and follow the other children out of the gate to the village and
into the forest.
Weâll be treated to another cut-scene and when it is finished, weâll have to
find the other children. If you look at the map, you will see that there is a
green circle indicating the area in which the others are hidden. Additionally
on the ground scattered about the place you will find clues we can interact
with to reduce the search area.
You will be able to complete the two optional objectives quite easily, just
keep looking for clues and narrowing that search area until you find them!
After you have found all four, it will be somebody elseâs turn.
Pick a hiding spot and after a short period of time, a story scene will occur.
---------------
Part 2 - Return
---------------
When you wake up again, Connor will be a little groggy. Stumble your way back
to the village. Once you are inside, head into the farther of the two large
central buildings and run through to the other side. Upon exiting, check out
the door to the building on the left to find it is locked. Look to the right
for a large rock, head around the back of this to get into the building from
the other side.
Button mash the requisite button when prompted for a scene to finish the
chapter.
===============================================================================
Sequence 4 - Part 2: Feathers and Trees [ACT04B]
===============================================================================
Optional objective/s: ]
]
> Find 3 more feathers than required. ]
> Do not touch the ground or water. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After talking with your buddy, the mission will begin.
We are now learning how to climb trees. Run up the stump in front and into the
tree. Climb up to the top, following the games instructions for a scene.
You will now have to escort your friend through the trees over to the objective
marker. Continue straight ahead with the free run button on and you should
have no real issues, just be sure not to get too far ahead or you will
desynchronise and will have to re-start. Once you reach the log over the water,
hold up for a second and help your mate when he falls in the water. Continue
across and up into the trees again until you reach another scene.
Work your way up the trees to the cliff ahead and scale this to the top. Grab
the feather here.
At this point, explore the area for another three feathers (for the optional
objective) - check your map for locations - before going over to talk with your
buddy to finish the memory.
===============================================================================
Sequence 4 - Part 3: Hunting Lessons [ACT04C]
===============================================================================
Optional objective/s: ]
]
> Find 3 more feathers than required. ]
> Do not touch the ground or water. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
This mission acts kind of like a tutorial on how to hunt, catch, lure and skin
animals. Once the mission begins, the map will have a green circle that
indicates where to find what you need to complete the section.
Heres the rundown of what we need to do:
1. Find, shoot and skin a rabbit.
2. Investigate the clue and place a snare on the point of interest. Wait for
your buddy to plant one as well.
3. Find a deer and use bushes to sneak up on it and take it down. Skin it.
4. Return to the snares and skin the rabbits you have caught.
You now have to hunt and kill 5 animals for their meat. At this point you are
given free reign over what you want to do. Note that all three optional
objectives are tied into this specific point in the sequence. So whilst you
are killing stuff, kill more than one type of animal (there are 4-5 around),
air assassinate two animals, (Climb trees and air assassinate in the usual
manner) and combine bait with a snare to catch an animal.
Once you have all 5 pieces of animal meat, track down your friend for a short
scene.
When you regain control, you will be up against a bear. Use the on screen
button prompts when required to dodge and then sprint away. You will need to
get out of the red circle on the map to lose the bear.
Once you are in the clear, return to the village.
===============================================================================
Sequence 4 - Part 4: Something to Remember [ACT04D]
===============================================================================
Optional objective/s: ]
]
> Avoid mid-air collisions, have no more than 2]
overall. ]
_______________________________________________]
Speak to the Elder in the village to begin this memory.
Once inside the building walk to the fire for another cut-scene.
When the scene ends, you will have assumed the form of an eagle. Simply follow
the flaming eagle in front of you and dodge all of the obstacles in the way.
After a couple of minutes and a few scenery changes the chapter will be
complete.
-------------------------------------------------------------------------------
>> Note: At this point, you will earn the Achievement/Trophy âHeroes are
Bornâ.
-------------------------------------------------------------------------------
===============================================================================
Sequence 5 [ACT005]
===============================================================================
===============================================================================
Sequence 5 - Part 1: A Boorish Man [ACT05A]
===============================================================================
Optional objective/s: ]
]
> Limit health loss to less than 50%. ]
_______________________________________________]
Weâll regain control of Connor in the centre of the frontier. Work your way to
the exclamation point on the map to enter the Davenport Homestead. Once in the
new zone, head to the large mansion in the north of the area.
Knock on the door. After the scene, head over to the stables. When the next
day arrives, head back to the house and knock on the door again, then head
around to the back door. After another scene, climb up to the balcony on the
north side of the house and interact with the door here. Return to the stable.
You will be woken in the middle of the night, after a short scene fight off
the bad guys that appear (note that there is an optional objective to finish
the segment with less than 50% health loss) and when they are all dead or dying
a scene will play. Afterwards make your way over to the front door.
After a short scene, follow Achilles down the stairs to complete the chapter.
===============================================================================
Sequence 5 - Part 2: A Trip to Boston [ACT05B]
===============================================================================
Optional objective/s: ]
]
> Escape within 1:20. ]
_______________________________________________]
Exit the house and walk over to Achilles on the horse wagon nearby to begin
the mission.
Once you get to Boston, follow Achilles until a scene plays. Head over to the
nearby general store and give the vendor Achillesâ note. Return to Achilles.
Follow him until you see a cut-scene.
Afterwards, you need to tail the target, stay in cover and keep your distance
to keep him to prevent him from detecting you. Once he climbs up onto the
roof, follow him to the edge of the roof and assassinate him when told to do
so.
After another scene, you will now be wanted, simply escape from the area and
back to anonymous. Upon doing so you will have completed the mission.
===============================================================================
Sequence 5 - Part 3: Boston's Most Wanted [ACT05C]
===============================================================================
Optional objective/s: ]
]
> Do not raise your notoriety to level 3 ]
_______________________________________________]
----------------
Part 1 - Posters
----------------
After completing the previous mission, a messenger will approach and tell you
to meet a new contact, Sam Adams. So head on over to the explanation mark and
talk to Sam to start the mission.
This mission is going to give you a crash course in notoriety and how to get
rid of it.
First up we need to take down two wanted posters, these are scattered all over
the place so shouldnât be too hard to find. You will be on high notoriety
until you manage to pull two of them down, so when you approach them either
try to avoid the guards around or prepare for a fight. Once the two posters
have been removed, return to Sam.
A scene will play showing how you can bribe town criers to also reduce your
notoriety.
---------------
Part 2 - Escort
---------------
Afterwards, you will now have to escort Sam to the Underground tunnels. As you
make your way through the streets be sure to avoid the guard checkpoints as
they always seemed to become hostile, no matter the notoriety level. Also, as
per usual for escort quests ensure that you donât venture too far from Sam.
When you reach the tavern, you will notice that all the alleyway entrances to
the area are all blocked by guards, so climb over the roof and drop down into
the courtyard. Quickly enter the hatch on the ground to enter the underground
to complete the sequence.
------------------
Part 3 - Lying Low
------------------
Escort Sam through the underground tunnels until you reach the objective
marker.
-------------------------
Part 4 - Stop the Presses
-------------------------
After leaving the underground area, head over to the golden objective marker
to meet with Sam. In this scene weâll learn how to use printers to reduce
notoriety as well. When you are done, follow Sam to the docks and speak to
the harbourmaster to travel to the Homestead or fast travel to the frontier.
===============================================================================
Sequence 5 - Part 4: River Rescue [ACT05D]
===============================================================================
Optional objective/s: ]
]
> Do not touch the water when rescuing Terry ]
_______________________________________________]
--------------
Part 1 - Chase
--------------
After returning to the Homestead from Boston, a man will appear in the window
and ask for help. Exit the building and chat with him to start the mission.
Follow Godfrey down the hill until you reach the river. As you arrive, you
will see his friend floating down the river. You will have to run after him
using the rocks and tree trunks use free run to go all the way down the river
until you can rescue the man â you will have to dive in the water at the very
end.
Note that saving the man without touching the water will complete an optional
objective for the mission (although diving at the very end of the course does
not seem to count as touching water).
After a brief scene, you will be back at the homestead. You will also receive
notification that youâll now be able to recruit additional members to your
homestead.
------------------------
Part 2 - Training Begins
------------------------
Meet Achilles in the shack down by the dock to start this mission.
After a chat with the harbourmaster, return to the Homestead to talk with
Achilles again.
Heâll give you a spiel about the ledger in the homestead and the game will
give you a short tutorial on how to use it. To complete the mission.
===============================================================================
Sequence 5 - Part 5: The Hard Way [ACT05E]
===============================================================================
Optional objective/s: ]
]
> Do not take any damage during the first ]
section of the mission. ]
> successfully brace when attacked three times ]
> Use swivel guns to destroy two ships ]
]
> Complete all objectives in one playthrough ]
_______________________________________________]
----------------------
Part 1 - Naval Mission
----------------------
After completing the previous quest, return to the harbourmaster and chat with
him, he will open the navigation map for you. Choose the âThe Hard wayâ option
to begin the mission.
This mission, like the others in this sequence acts as a tutorial on how to
use the gameâs ships. It will cover putting up sails to full/half mast,
selecting weapons and instructing your crew to take cover when under attack.
Take the wheel and work your way between the rocks until you reach the
objective marker. Continue to follow the marker, avoiding the rocks as you go
until you reach the open water. At this point, the game will point out cottages
to the left. So make your way over there and follow the instructions to dock
the ship.
----------------------
Part 2 - Naval Weapons
----------------------
After the scene on land, our ship will now have a crew and some cannons. That
can mean only one thing, itâs time to test those out! Head to the stern of the
boat and jump back on the wheel again to take control of the vessel once more.
As the view changes to ship mode, you will see a pair of rocks in front with
an objective marker between them. Sail over to this point and then complete
the tutorial on how to use the cannons during a broadside attack and the swivel
guns.
---------------------
Part 3 - Naval Attack
---------------------
Once training is complete, set sail for the next objective marker out to sea.
You will be attacked by your first group of hostile ships. At this point, we
can earn two optional objectives â successfully brace three times when attacked
and use the swivel guns to destroy two ships.
In general, when you are engaged in nautical combat, the aim is to manoeuvre
your ship so that its side is facing your target. When you fire cannons, hold
the button to charge them and when they are ready, you will see a white light
appear on the water which indicates where the cannons will fire. Enemy ships
likewise have a similar system, although their light on the water will be red.
If you see your ship in the range of the red water, tell your men to brace
immediately to avoid taking too much damage (try to do this three times for the
optional objective). Use the swivel guns to destroy exposed barrels on two of
the ships to complete the objective.
These first three ships can be easily destroyed with the swivel guns, so be
sure to use them to destroy at least two of the ships to knock over that
optional objective first.
After taking down the first three ships, a frigate will appear to attack.These
ships can take a little more damage, but still should not cause you any real
issues. At this point, you should have no issue with bracing to avoid enemy
attacks to complete the optional objective.
Following the story scene, Sequence 5 will be complete.
-------------------------------------------------------------------------------
>> Note: At this point you will have earned the achievement/trophy âThe Day the
Templars Criedâ.
-------------------------------------------------------------------------------
===============================================================================
Power Source 1 - New York [ACT05F]
===============================================================================
This is the first of three Desmond missions that has us visiting different
places around the world to find power sources to help activate the ruins at
our base of operations.
As mentioned above, this short interlude has Desmond as the character of choice
for players. There is not a whole lot to this level, it is fairly linear level
and all you really need to do is use the various objects to free run through
or climb up various sections of the skyscraper.
When you duck under the door to exit outside, climb the crane to the right. At
the top, use the hanging girders to go around the corner (what the hell are
they doing out at night? Iâm sure thereâs a safety issue there!) and use the
wiring to climb up to the next level. Turn right, duck under the blockage here
and work your way up the various boxes and girders until you reach the top of
the building.
Climb the crane on the top of the building. When you reach the top, there will
be a short scene.
Jump off the crane, hit the button prompt when it appears on the screen and
pilot the parachute down to the helipad below. Watch the scene to end the road
trip!
-------------------------------------------------------------------------------
>> Note: For completing this level, you will earn the achievement/trophy âCriss
Crossâ.
-------------------------------------------------------------------------------
When you return back to the underground cave, you will be given the option to
insert the power source now, or to return to the animus. Letâs do the power
source later (if you want to do it now, check out the walkthrough for the
level Present - The End [ACT12C] and see power source 1).
Enter the animus when you are ready to continue Connor's story.
===============================================================================
Sequence 6 [ACT006]
===============================================================================
===============================================================================
Sequence 6 - Part 1: On Johnson's Trail [ACT06A]
===============================================================================
Optional objective/s: ]
]
> Limit firearm use to 6 shots ]
> Use powder kegs to destroy the three crates ]
]
> Complete all objectives in one playthrough ]
_______________________________________________]
--------------
Part 1 - Brawl
--------------
After the introductory cinematic, make your way to Boston and track down Sam
Adams, chat with him to start the next memory.
Walk with him until the next scene plays. Now help the Frenchman, Stephane
defeat the redcoats.
Note that the previous fight may have increased your notoriety to level 1.
There is an optional objective to keep notoriety below level 2. So either
track down a wanted poster or during the rest of the mission be careful not to
do anything suspicious that will alert the guards or cause your notoriety to
increase any further.
As such, carefully work your way across Boston to the meeting area and enter
the target door to meet a few new faces.
-------------------
Part 2 - Liberation
-------------------
Afterwards, run over to the docks. You will find a large circular restricted
area here. This is where the crates we need to destroy are located. What we
need to do is to sneak into the area, grab one of the explosive barrels from
nearby, place it at the base of the target boxes and shoot it. Alternatively
you can just go up to them and plant a small explosive device on them, but
there is an optional objective for destroying them using the barrels so we may
as well do it.
Now, there are guards walking around and due to it being a restrictive area
will not hesitate to attack you. You can use the water to easily approach the
targets and if you do get into a fight with guards, ensure that you do not use
the pistol (there is an optional objective to not use firearms more than 6
times).
Once all three of the crates have been destroyed, we still have the additional
objective of freeing the district from Templar influence. Follow the objective
markers around the zone and there are a couple of different tasks to
undertake â we are going to have to eliminate groups of tax collectors and
kill a smuggler or two, just follow the objective marker â and remember to
keep an eye on your notoriety and donât use your pistol!
Once you have done everything, the mission complete screen will pop up.
===============================================================================
Sequence 6 - Part 2: The Angry Chef [ACT06B]
===============================================================================
Optional objective/s: ]
]
> Limit time in open conflict to less than 15 ]
seconds. ]
> Don't let Stephane's health drop below 50% ]
> Perform 5 low profile assassinations ]
]
> Complete all objectives in one playthrough ]
_______________________________________________]
Return to the tavern and talk to Stephane to start this mission.
Stephane is going to go all crazy and stuff and lucky for you, you are going
to escort him through the streets as he picks fight with soldiers in his path.
Note that you can run up to and quickly assassinate these soldiers before they
attack to kill them quickly. This will reduce your time in open conflict and
allow you to earn the associated optional objective.
However to get the optional objective to kill 5 guards using low profile
assassinations, you are going to have to kill them without them detecting you.
Your best bet is to allow Stephane to attack them and then sneak up and knife
them in the back.
Here are the locations you will find the guards Stephane will attack:
1. There are 2 to the right after going around the first corner.
2. There are 3 at the end of the next street wrestling with protesters. You
do not need to kill them as they will run away.
3. A short distance further there are 2 leaning against the wall of a
building opposite a graveyard.
4. There are 4 of them around the next corner from the last 2 guards.
5. 2 walking down the next street.
6. Finally, 2 against a wall in a nearby alleyway.
Continue following Stephane until a cut-scene begins. Afterwards weâll be able
to send Stephane into the market to assassinate the target using the
assassinate button. Do so for a story scene to end the mission.
===============================================================================
Sequence 6 - Part 3: The Tea Party [ACT06C]
===============================================================================
Optional objective/s: ]
]
> Dump 10 crates of tea into the water during ]
the defense sequence. ]
> Throw three redcoats into the water. ]
> Perform an air musket assassination. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
When you are back in control of Connor, you are going to have to go and
eliminate the two groups of guards highlighted with objective markers.
Eliminate the group of five guards directly in front of your starting position.
Once they are dead, continue across the boats to the left and kill the other
group of guards here. Once they have all died a short story scene will play
out.
In this next section, look at the mini-map for the blue zone. We have a mate
on each ship who we need to protect and to do so we will need to defend this
against enemies. Whilst there is a little down time between enemies, be sure
to pick up 10 crates from the deck of the boats and toss them into the water
for an optional objective.
Simply keep your eye on your map and kill the enemies as they approach. Be
sure during this time to throw three enemies into the water. You can do this
by countering and hitting the grab button to push them. Also during this time,
you can loot a musket and when a guard is otherwise occupied on the dock below
hop up on the railing of one of the ships and air assassinate him with a
musket.
Continue to kill the guards as they approach and once enough of the tea has
been thrown into the river the mission will be completed.
===============================================================================
Sequence 6 - Part 4: Hostile Negotiations [ACT06D]
===============================================================================
Optional objective/s: ]
]
> Reach Johnson without being detected. ]
> Do not let any of the Native Americans be ]
killed. ]
> Perform a swan dive to escape. ]
]
> Complete all objectives in one playthrough ]
_______________________________________________]
Once you begin the mission, have a look at your map. We need to infiltrate the
red circle.
Jump down and when you reach the river. Look to the right and youâll see a
floating platform with a pair of guards on it. To the left of this is a group
of reeds emerging from the water the entire way across the river. Swim across
the river to the left of the reeds and when you reach the shore you will see
two large rock formations.
Climb up the rocks to the left and use the branches of the trees here to hop
across to the other rock structure. From here we will be just above the
floating platform in the river. Use the trees on the far side to work your
way up to a higher area. Head over to the stone cliff opposite and climb to
the top but do not climb over the edge; instead hang for a second until the
coast is clear. Look to the left, see that stone ramp leading up to the left?
We want to hop up on this and follow it to the end.
Nearby you will find a tree stump. Make your way through the trees until you
reach the cliff. Wait for the guards to move away then jump across to it and
climb up. Approach the house to see a short scene.
Note that after the scene, the game can place you in a couple of different
areas automatically. Either way we want to climb up to the main buildingâs
roof and go to the opposite side of the roof overlooking the meeting below.
Identify Johnson and then air assassinate him before he has a chance to kill
any of the natives. You will be treated to a quick story sequence in
assassination mode.
As soon as you return to normal mode, sprint directly away from the house and
drop down to the lower rock path. From here find a rocky outcrop with a log
sitting atop of it overlooking the river. Perform a swan dive from the end of
the log. Simply swim forward and out of the red circle to complete the
mission.
===============================================================================
Sequence 7 [ACT007]
===============================================================================
===============================================================================
Sequence 7 - Part 1: The Midnight Ride [ACT07A]
===============================================================================
Optional objective/s: ]
]
> Do not trigger open conflict ]
> Reach Prescott's house within 2 minutes ]
]
> Complete all objectives in one playthrough ]
_______________________________________________]
At the start of the chapter, you will be at the Homestead and receive a letter
requesting your aide in Boston. So letâs head on back and make your way to Paul
Revere to begin the mission.
-------------------
Part 1 - Horse Ride
-------------------
Once you regain control of Connor, you will be on a horse, with Revere behind
us in the saddle. To work our way through this mission, we need to enter the
green mission area on the map and follow his instructions to reach our
destination. Try to stick to the roads as our three objectives are right around
them and if you see a patrol of redcoats, note that they have itchy trigger
fingers and will attack and because one of our optional objectives is to not
trigger open conflict, it is best to stop when you see them and let them pass
before proceeding.
In the first target area, once you are told to go the rest of the way on foot,
you will notice four buildings in your immediate area. There is also a redcoat
patrol here. The door we want to knock on is the northernmost one in the area.
Do so to trigger a scene.
Afterwards weâll be back on our horse. Head for the next objective marker and
follow revereâs instructions until you reach the next group of buildings. Here
youâll want to knock on the door to the south (there will be a guy using a
hacksaw just in front of it).
Again, following the scene weâll be back on the horse. Follow the river nearby
to the northwest and cross the bridge when you come to it (watch out for the
redcoat patrol around here). Once you are over the bridge go and knock on the
door to the first house on the left.
---------------
Part 2 - Escape
---------------
Itâs a trap! After the scene, you will be back on your trusty horse with
Revere. You will notice that there is a new objective marker as well. We are
now going to be hunted by redcoats and have an optional objective to reach
Prescott within 2 minutes. Simply ride your way over to the objective marker
and knock on the door in the dead centre of the green zone within the timeframe
to complete the objective.
After one more short scene, we need to ride over to Lexington, just follow the
objective markers until you reach the target house and go inside to complete
the mission.
===============================================================================
Sequence 7 - Part 2: Lexington and Concord [ACT07B]
===============================================================================
Optional objective/s: ]
]
> Kill an entire group of soldiers with a ]
single order seven times ]
> Rescue the civilian hostage ]
]
> Complete all objectives in one playthrough ]
_______________________________________________]
-------------------
Part 1 - Timed Ride
-------------------
Head over to the exclamation mark in Lexington in the frontier to start the
mission.
When you are back in control of Connor, hop on the nearby horse and start
making your way towards the objective marker in the distance. We need to reach
Concord within three minutes, once you reach the next small township on the
way, youâll receive an optional objective to rescue a civilian hostage.
Keep an eye out to the left as you continue through the village to find the
redcoats with the hostage (they will be marked with red dots above their
heads). Quickly cross the bridge here to kill them and then hop back on the
horse and continue to the objective marker.
---------------
Part 2 - Defend
---------------
After a story scene and a few tips from Barrett, you will now be on horseback
and need to defend the bridge from the advancing British forces. There are
three groups of soldiers here. One directly at the bridge itself and another
group either side of it.
As you approach each group you will see a circle appear on the ground around
them. When you are inside the circle, you can give them the order to fire. Now,
to complete the mission, we need to keep our eyes on the opposite side of the
river and you will see the redcoats moving up to the river from the left, the
right and the centre. They will form a firing line when they reach the
position, so firing at them just before they are in order will inflict the
maximum number of casualties.
Note there is an optional objective to kill 7 entire groups with a single
order, you should get this pretty easily as it will come with defending the
bridge.
We need to ride back and forth between the three positions and giving the
order to fire. Try to get them to shoot before the lines or formed or if they
are formed, between opposition shots.
Once you have killed 130 British soldiers (should take 3-4 minutes) a scene
will play to signal your success. Make your way to the objective marker to
chat with Barrett to end the mission.
===============================================================================
Sequence 7 - Part 3: Conflict Looms [ACT07C]
===============================================================================
Optional objective/s: ]
]
> Cross Charlestown without taking damage. ]
> Air assassinate a grenadier ]
> Remain undetected whilst on ships ]
]
> Complete all objectives in one playthrough ]
_______________________________________________]
---------------
Part 1 - Sprint
---------------
After the previous mission, you will find yourself automatically in
Philadelphia where you will watch a scene. Afterwards continue down the
hallway and exit the door at the far end.
When we are back in familiar territory you will notice that we are in the
frontier. Work your way over to the exclamation mark and speak with the man
here to start the mission.
Follow the man on horseback until you reach the encampment. Head over to Israel
for a short story sequence.
Once you can control Connor again, note the optional objective to cross
Charlestown without taking damage. Unfortunately the boats in the harbour are
shelling the village and there are a few guards around that will attack or
shoot at us as we go through, so we need to avoid both.
We are going to slide down the cliff nearby and enter town. Hop the fence at
the bottom and run down the street towards the objective marker. When the
building collapses in front, turn left and use the upper path next to the
building to get around behind it. Continue along the street until the next
corner and head to the left. Follow this to the end to reach the water. Swim
out to the objective marker.
-----------------------------
Part 2 - Infiltrate & Destroy
-----------------------------
We are now able to complete the other two optional objectives: Air assassinate
a grenadier and remain undetected on the ships.
Swim to the northernmost of the two ships. Swim to the far side of the ship
and climb up towards the stern (back) of the ship. Scope the area and look for
the guard with the large back pack, fuzzy hat and the kilt on. This is the
only grenadier on the two ships, so we will have to air assassinate him if we
want to complete the optional objective. Note the various guards patrol
patterns. We want to clear the back of the ship. Use the side of the ship to
pull any patrolling guards you can into the ocean and then pop up and take any
more patrollers down silently using corner takedowns. When only the grenadier
is left, climb the rigging and air assassinate him. Go to the mast in the
centre of the ship and interact with it to plant an explosive. Youâll then
have 10 seconds to jump off the boat. Dive overboard and swim to the next
ship.
The southern ship is a little easier. Climb up from the side furthest from
land again and note the guards on board. All of them are stationary bar two.
One of them will patrol the central deck, whilst the other will patrol around
the front of the ship. Pull the central patroller into the water and then when
the patrolling guy at the front of the ship is not looking climb up and
interact with the barrel. Quickly run and jump into the water.
Once both ships have been destroyed, climb to the top of the mast indicated
and interact with it to put up your flag. Dive into the water and start
swimming back to shore to complete the mission.
===============================================================================
Sequence 7 - Part 4: Battle of Bunker Hill [ACT07D]
===============================================================================
Optional objective/s: ]
]
> Air assassinate Pitcairn without being ]
detected ]
> Cross the battlefield without taking damage ]
> Kill fewer than four soldiers ]
]
> Complete all objectives in one playthrough ]
_______________________________________________]
---------------
Part 1 - Sprint
---------------
When you are back on dry land following the previous mission, mount the horse
nearby and follow the patriot back to Putnamâs camp. Walk forward and hop off
your horse to watch a scene.
Afterwards we need to run down the hill to the objective marker and take cover
here. See the objective marker in the distance to the left of the hill? Thatâs
where we need to go. Unfortunately, the soldiers on the hill will constantly
be firing. Luckily the majority of them will all fire at the same time. Wait
until you see the hill light up and when the shots re done, run to the next
piece of cover. Continue to move between cover when it is safe to do so until
you reach the marker. If you can cross the battlefield without taking cover
you will complete the optional objective for doing so.
Once you are at the objective marker, find the raised stone to your right and
use it to access the trees above. Work your way through the trees until you
reach a cliff you can climb to the area at the top.
----------------------
Part 2 - Assassination
----------------------
Weâll now get the optional objectives to limit kills on soldiers to 4 or less
and to air assassinate Pitcairn without being detected. Tricky, but not
impossible!
Crawl through the low bushes nearby and follow the fallen tree to the left. At
the end of the bushes here, wait for the patrolling guard to pass and then
walk straight ahead and down to the next set of bushes to the north. Follow
these to the end again. Once more, wait for the guard to patrol past and then
run over and jump into the hay cart to the south. From the cart look to the
left and you will see a series of tents with a single guard patrolling between
them. Wait for him to start back to the south (and the guard patrolling in
the immediate area is not looking) and then run over to the tents and hide in
the bushes on the far side of them. Work your way to the next group of bushes
to the south. From here we will be able to see a tree stump and a tree. Wait
for the guard to start patrolling back to the north and then use the tree
stump to climb the tree. Jump to the next tree to the left and from here to
the flagpole below. From the top of the flagpole Target Pitcairn and air
assassinate him.
With that sequence 7 is complete.
-------------------------------------------------------------------------------
>> Note: for completing sequence 7 you will earn the achievement/trophy âThe
Whites of Their Eyesâ.
-------------------------------------------------------------------------------
===============================================================================
Sequence 8 [ACT008]
===============================================================================
===============================================================================
Sequence 8 - Part 1: Something on the Side [ACT08A]
===============================================================================
Optional objective/s: ]
]
> Do not tackle or shove anyone during the ]
chase sequence. ]
> Perform a successful static eavesdrop. ]
> Perform a successful mobile eavesdrop. ]
]
> Complete all objectives in one playthrough ]
_______________________________________________]
After the short intro to the chapter, we are going to have to travel to New
York. Head over to the frontier to find that it has now been added to the map.
Cruise over to the exclamation mark (or fast travel if you prefer) and enter
New York.
----------------
Part 1 - Tailing
----------------
As you enter, hop on the horse and walk over to the guy with the exclamation
mark above his head nearby. Follow him into town until a cut-scene plays.
Upon completion of the scene, you will have to tail the counterfeiter. You
can climb the stairs to this right and follow him from above thanks to plenty
of platforms and other objects we can climb on. After he rounds the first
corner he will stop. He will cross the main street, so drop down and follow
him. Climb the stairs to his right again as he enters the next side-street.
He will get into a brief scuffle and then return to the main street.
Drop back down and follow him into the next alley to the right. Walk through
the grassy area and when he stops again, hide behind some cover to avoid
detection. Heâll then enter a courtyard and meet with a couple of friends.
You will need to eavesdrop on them.
Afterwards follow him again across the next street and he will stop take cover
behind the wall of the building to the left. Follow him down the alley to the
left and take cover behind the fence. When he pops out of the well continue to
follow him until he meets another mate. Unfortunately you are going to have to
eavesdrop on these guys too, but this time they will be moving.
Follow them and stay within range of their conversation. Use the people on
street to blend in with and walls to take cover behind as you go. Make sure to
equip coins as about halfway through street children will come up to you and
unless you throw money on the ground, the noise they make will alert the guys
you are tailing to your presence. When they stop, hide behind the wooden
structure to the right. Follow them into the next alley for a scene.
--------------
Part 2 - Chase
--------------
Afterwards you will have to chase Hickey down. The optional objective here is
to not tackle or shove anybody in the process. This is difficult however as
Hickey will drop coins frequently to attract crowds to block your path. To
avoid them, try to run to either side of the group as you pass. Once you have
tackled Hickey a scene will play to signify the end of the mission.
===============================================================================
Sequence 8 - Part 2: Bridewell Prison [ACT08B]
===============================================================================
Optional objective/s: ]
]
> Kill fewer than two prison guards. ]
> Reach Hickey within 2 minutes. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
-------------------
Part 1 - Pickpocket
-------------------
Once you regain control of Connor, youâll be in a prison cell. Stand up and
take cover on the wall nearby to eavesdrop on the inhabitants of the adjacent
cell. Afterwards interact with the bed.
After a short scene, follow the guard out of the cell and down to the lower
level of the prison. Activate eagle vision and then head over and talk to Weems
(heâs the one sitting in a chair at the table with the board game). Head over
and talk with him. Play the game with him until the end of the conversation.
Find the prisoner with the golden objective marker above his head and
pickpocket the key from him and then return to your cell.
When you are able, return down to the lower level prison and speak to Weems.
Now you will have to pick a fight with the other prisoners to get thrown into
solitary confinement. Once you have knocked out enough of the other prisoners,
the guards will intervene and after a short cut-scene youâll find yourself in
your new cell.
---------------
Part 2 - Escape
---------------
In this area the prison warden is wandering about. Wait for him to stand
outside of your cell door and pick his pocket for the key. Connor will open
the door.
As you exit the cell, the warden will be to your left. Follow him around the
corner and when he turns to the right, climb up the stairs at the end of the
passage. In the next room you will find Weems. Talk with him and heâll allow
you to access the VIP prisonersâ cells.
-------------------
Part 3 - Infiltrate
-------------------
We now have a new optional objective â reach Hickey in less than 2 minutes. It
should be noted that being detected by guards in this section will result in
desynchronisation and will force you back to the start of the area.
As you enter the main room, wait for the guard in front of you to climb the
stairs. Enter the cell just to your right and hide in here so you can see the
guard we just followed. Wait for him to walk over to the opposite side of the
room. Step out of the cell and wait at the foot of the next set of stairs. Wait
for the guard to move past the top of the stairs and stop just to the left.
Climb the stairs and turn right, quickly run over and interact with the marked
door before you are detected. Easy and you should have been able to do it well
within the 2 minute time limit for the optional objective.
===============================================================================
Sequence 8 - Part 3: Public Execution [ACT08C]
===============================================================================
Optional objective/s: ]
]
> Don't let any of washington's body guards be ]
killed. ]
> Kill the two enemy soldiers. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
As the level begins your hands will be bound. Simply walk through the crowd up
to the platform with the nooses. A scene will play, when the button prompt
comes onto the screen to signal the assassins hit the required button.
When you regain control, Hickey will start sprinting away from you towards the
far end of the square. Run through the crowd, killing the two soldiers as you
go and then focus on killing Hickey to be rewarded with a short assassination
scene.
Afterwards, you will be back in Philadelphia again. Follow Achilles. Interact
with the door to his right to end the mission and the sequence.
-------------------------------------------------------------------------------
>> Note: for completing sequence 8 you will earn the achievement/trophy âCaged
Wolfâ.
-------------------------------------------------------------------------------
===============================================================================
Power Source 2 - Brazil [ACT08D]
===============================================================================
Once again we are in Desmondâs shoes. From the start, turn to the left and
climb the stairs a little further down the passage. You will be at a sports
stadium near a ticket gate but with no ticket.
Look to the right side of the room, you will find an open door below the
glowing green sign. Once you reach the outdoor area, you will see a pair of
Abstergo security guards. Duck into the bushes and work your way around the
corner to the left. Enter the open door at the top of the small set of stairs
here.
Youâre back in the stadium! Turn right and follow the concourse. Walk in a
group with some other spectators to avoid being detected by the Abstergo goons.
When you see the Abstergo checkpoint to the left, enter the toilet straight
ahead. Conveniently, there is a second exit to the toilet. Head through here
and when you are back on the concourse head right again.
Look out for another green sign along the right hand wall and duck into the
open door here. Duck under the roller door at the end of the next room. Hop
the rail in front and climb up on the slanted platform on the right. Jump to
the forked beam and then over the fence nearby. Get to the higher platform and
enter the open window.
Climb the stairs and watch out for an Abstergo guard patrolling here. Follow
him along the path until he stops. Blend in with some of the crowd here and
wait for him to patrol back past you again. Enter the door on the left at the
end of the hall.
Head over to the far left hand corner and jump through the forked support and
follow the beam all the way to the middle and then onwards to the room on the
opposite side of the stadium. Exit the door and follow the hallway to the
left. As you approach you will see a short story scene.
You will now have to chase down the attacker. Follow him down the stairs and
across the concourse avoiding the Abstergo agents that will try to stop you.
When you find yourself in the outdoor area, you will find Cross, defeat him
(easiest way is to counter and push him away) and any soldiers that are still
after you. Once they are down, Desmond will retrieve the power source.
Find the passage beside the blue sign, run through the ticket area, down the
stairs and to the right to jump on a train to complete our Brazil road trip.
-------------------------------------------------------------------------------
>> Note: You will earn the achievement/trophy âDaddy Dearestâ for completing
this mission.
-------------------------------------------------------------------------------
When you return back to the underground cave, you will be given the option to
insert the power source now, or to return to the animus. Letâs do the power
source later (if you want to do it now, check out the walkthrough for the
level Present - The End [ACT12C] and see power source 2).
Enter the animus when you are ready to continue Connor's story.
===============================================================================
Sequence 9 [ACT009]
===============================================================================
===============================================================================
Sequence 9 - Part 1: Missing Supplies [ACT09A]
===============================================================================
Optional objective/s: ]
]
> Catch the cart driver within 30 seconds. ]
> Follow the convoy without riding in the hay ]
cart. ]
> Kill three camp guards without being ]
detected. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After the introduction, make your way over to the explanation mark. Talk to
George Washington here to start the mission.
---------------------------
Part 1 - Gather Information
---------------------------
Make your way over to the waypoint marker to find an abandoned church. Hop in
one of the open windows for a short scene.
After the scene, head out the door and examine the nearby clues. Note that
there is a large group of redcoats that will patrol the road here and they will
attack you on sight so avoid them if you want to save a little time. As per
usual, with each clue you find, the search zone will be decreased. Once you
have found enough, you will locate the cart with a lone guy examining it. This
is the driver.
Following the scene, the driver will run away. Note that you will complete an
optional objective by tackling him within 30 seconds. Follow him and tackle
him when you get the chance.
Once you are able to move again, make your way over to the next objective
marker.
----------------
Part 2 - Tailing
------ ---------
At this point, you will have to follow the cart. The easy way to do this is to
hop into the back of the cart, however there is an optional objective to
follow the cart without riding in it. To do this you want to drop down to
ground level and head over to the rocks to the left of the cart. Once the cart
starts, hop up on these and use the trees and rocks along the side of the road
to follow the cart along the left hand side of the road until it stops.
---------------------
Part 3 - Infiltration
---------------------
Once the cart stops, you will magically be inside the hay cart whether you rode
it in or not. There is an optional objective in this next zone to kill three
guards without being detected. Hang out in the hay for a second and wait for
the guard to patrol past. Assassinate him from cover (optional objective 1/3).
Hop out and follow the eavesdrop targets to the north, enter the bushes and
stay in cover as you follow them. When you reach the small building on the
left, take cover behind the crate to the right of it. Take cover here until
nobody is looking and look to the left, you will find another guard behind a
crate here. Assassinate him (optional objective 2/3). Pop into the bushes
nearby and wait for the eavesdrop targets to stop and move on. As they do,
assassinate the guy leaning on the crate to your left (optional objective 3/3).
Follow the conversation down by the water by hiding in the bushes.
After a short scene, kill all the mercenaries in the area to complete the
mission.
===============================================================================
Sequence 9 - Part 2: Father and Son [ACT09B]
===============================================================================
Optional objective/s: ]
]
> Do not get detected whilst stealing the ]
mercenaries uniform. ]
]
> Complete all objectives in one playthrough. ]
]
_______________________________________________]
Make your way to New York and track down the exclamation mark to start the
mission.
Follow your newfound ally up and across the rooves until there is a short
cut-scene. Continue to follow him until you are back on the ground.
After another short scene, you will have to go and get a soldierâs uniform.
Head over to the red objective marker. Wait for the guard to walk away from
his friends and when he is isolated, kill him. Loot the body to don the
uniform. Note that if you can kill him without being detected you will
complete the optional objective for doing so.
This will complete the mission.
===============================================================================
Sequence 9 - Part 3: The Foam and the Flames [ACT09C]
===============================================================================
Optional objective/s: ]
]
> Do not let your ally lose more than 50% of ]
his health. ]
> Do not take any fire damage. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
--------------
Part 1 - Brawl
--------------
Follow your friend around the corner for a scene. Afterwards, you will have to
fight off the enemies. Whilst you do ensure that your partner keeps his health
above 50% to complete the optional objective tied into that.
---------------
Part 2 - Escape
---------------
Following the scene, the building we are in will now be on fire. Note that
there is an optional objective here to not receive fire damage. Itâs really
not all that difficult, so be sure to stay clear.
Follow your partner up the broken platform nearby and use the beams at the top
of the room to navigate to the opposite side of the area. Continue towards the
objective marker and after the platform collapses duck under the beams in
front. Continue around the corner to the right and use the broken stairs to
jump up to the platform above. Climb the wall here and jump backwards onto the
suspended platform. Leap across to the opposite wall and climb to the top for
a scene to complete the mission.
===============================================================================
Sequence 9 - Part 4: A Bitter End [ACT09D]
===============================================================================
Optional objective/s: ]
]
> Limit environmental damage to the ship to ]
less than 20% ]
> Stay within 500 meters of the schooner once ]
the chase section begins ]
> Achieve a combo kill streak of at least 3 ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After the previous mission has been completed, talk to your friend on the docks
to start the mission.
----------------
Part 1 - Sailing
----------------
Pilot the ship through the passage until you reach an open area with a ship
parked off to the right. Go and pilot the ship over to investigate.
--------------------
Part 2 - Naval Chase
--------------------
After a short moment, another ship will appear nearby, follow it. This is a
chase sequence similar to some of those weâve had on foot in some of the
earlier missions, we need to track down and catch up to the enemy ship. Note
that there is an optional objective to stay within 500 meters of the enemy
schooner. So be sure to keep your speed up, but watch out for rogue waves and
lower your sails only when necessary to steer more accurately.
---------------------
Part 3 - Naval Battle
---------------------
When you reach the open water, a group of ships will ambush you. Use your
weapons to take down all four of the ships with red markers. The ship that has
the golden objective marker needs to be taken down with the chain shot and
then boarded. Donât forget to look out for the red indicator in the water that
will let you know fire is about to come in and take cover appropriately. Once
the four ships have been eliminated focus on the target vessel. Once you have
hit it with a few chain shots, it will stop moving. Crash your boat into it
to board it.
-----------------
Part 4 - Brawling
-----------------
Note that whilst on board the enemy ship, you will have an optional objective
to perform a kill streak of at least three, so keep that in mind as you engage
the enemies. To start with, you need to kill all three officers on the deck.
They have red objective markers to make things easier. Once all three are
dead, youâll be given access to the lower decks.
Work your way over to the door to the right and enter the door at the end and
hit the attack button when prompted to complete the mission and sequence 9.
-------------------------------------------------------------------------------
>> Note: For completing sequence 9 you will earn the achievement/trophy âTwo if
by Seaâ.
-------------------------------------------------------------------------------
===============================================================================
Sequence 10 [ACT010]
===============================================================================
===============================================================================
Sequence 10 - Part 1: Alternate Methods [ACT10A]
===============================================================================
Optional objective/s: ]
]
> Use a guard as a human shield twice. ]
> Tackle the fleeing target from above. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After the introductory sequence, fast travel to the frontier and then to New
York.Track down the exclamation mark and speak to your buddy from the previous
sequence to start the mission.
-----------------
Part 1 - Brawling
-----------------
Continuing onwards from the scene, follow Haytham until you reach a vantage
point overlooking the officerâs meeting.
Once the cinematic is over, drop down to the area below and kill the enemies
here. At this point, you can earn one of the optional objectives â use guards
as human shields twice. The officers will hang out at the far end of the room
and shoot constantly, so when they are doing it, be sure to pop a guard in the
way a couple of times. Once all of the soldiers have been defeated, continue
over to the officers who will surrender for a scene.
--------------
Part 2 - Chase
--------------
Follow the guard drown the street and into the first alley to the right. Follow
him through the back yard and back to the main street. Heâll turn a corner and
begin to slow down, continue after him as he ducks into a side street to the
left. Climb the stairs on the left side of this street and from the top jump
down onto the target to tackle him from above to complete the optional
objective.
Following the scene, youâll be at the fort. You will also have a pistol out.
Push the guard through the fort as you follow Haytham until a scene plays to
complete the mission.
===============================================================================
Sequence 10 - Part 2: Broken Trust [ACT10B]
===============================================================================
Optional objective/s: ]
]
> Stop the Kanien'keha:ka using only non-lethal]
methods. ]
> Do not touch the ground during the horse ]
chase sequence. ]
> Stop the patriot messengers within 3 minutes.]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
Return to the frontier and make your way all the way over to Washington for a
chat to start the mission.
--------------
Part 1 - Chase
--------------
Ride your horse down the hill and across the river on your way to the objective
marker. Follow the dirt path up the hill here and continue along it. You will
need to kill all of the patriot messengers in your way. Killing all of them
within 3 minutes will complete the optional objective that asks you to do just
that. The objective to not touch the ground is also in force during this
sequence.
Here is the order of riders we need to stop and hoiw to deal with them:
1. On the ground to the left of the road. Shoot him.
2. A group of three riders. You can shoot all three or stand in your saddle
and jump over and assassinate the trailing rider and then shoot his two
friends.
3. One more rider, you may have to shoot him twice to kill him.
Once the five messengers have been killed, ride towards the objective marker.
Enter the village and speak with the Clan Mother.
---------------
Part 2 - Defend
---------------
After the chat, exit the village and make your way to the objective marker. Our
Native American friends are moving into attack the loyalist camp. We need to
stop them before they reach the restricted area. To complete the final
optional objective for the mission, make sure you are unarmed, sneak up on
each of them without letting them detect you and take them down without killing
them.
Once all of them have been neutralised a scene will play, press the action
button when prompted to end the mission.
===============================================================================
Sequence 10 - Part 3: Battle of Monmouth [ACT10C]
===============================================================================
Optional objective/s: ]
]
> Neutralise a platoon with a single cannonball]
eight different times. ]
> Kill two platoons using a single cannonball. ]
> Prevent three different patriot executions. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After finishing the previous mission, make your way over to the exclamation
mark in the southern part of the frontier. Speak to Lafayette to begin the
mission.
---------------
Part 1 - Defend
---------------
Once gameplay resumes, you will be behind and in control of a cannon. From
here you will be able to look down the road in front of you to see a large
number of advancing redcoat troops. Our goal is to defend this area for three
minutes. To do so, we need to fire the cannon at the approaching army. Note
the circular marker on the ground in the distance. This is the location where
our cannonball is going to land when we fire.
The British forces will advance down the middle of the road as well as from
areas to both the left and the right. There are a couple of optional objectives
that can be achieved using the cannon and should come with little difficulty
and natural progression. We need to take down a platoon of soldiers with one
cannonball shot on eight different occasions and also to take down two platoons
with a single shot. Simply have the cannon move left to right, taking out the
groups as they move into your firing range. Continue pounding away until the
timer runs out.
----------------------
Part 2 - Timed Retreat
----------------------
Following the cannon sequence, we will retreat. We have three minutes to
reach our allies. During this retreating sequence we will be able to complete
the final optional objective â stop three patriot executions. Sprint down the
hill towards the objective marker in the distance. Continue along the road,
and after you pass the first house, you will see the first execution taking
part just to the left of the road. Kill all the redcoats to save the patriot
soldier (stop execution 1/3).
Continue towards the next objective marker. After the second time it jumps
forward, youâll be able to see a second execution happening in front of a house
to the left. Again kill the redcoats to break it up (stop execution 2/3). Head
back to the road and keep onwards towards the objective markers. You will see
the final execution taking place to the right of the road, so stop that from
happening (stop execution 3/3) and then continue running towards the objective
markers until a scene plays to complete the mission.
-------------------------------------------------------------------------------
>> Note: For completing this level you will earn the achievement/trophy âGrim
Expectationsâ.
-------------------------------------------------------------------------------
===============================================================================
Power Source 3 - Italy [ACT10D]
===============================================================================
Itâs time for the third and final Desmond mission. In this level we will be
back in the Abstergo facility in Italy that the entirety of the first game was
played out in.
Upon entering, move forwards until you see a scene with the guards. Kill them
when you are able to do so. Enter the elevator on the back wall of the area.
When you regain control, youâll be in an elevator shaft, climb up to the open
door above opposite the windows. Grab the guy looking into the shaft and drop
him to his death before quickly jumping out and killing his two mates.
Continue down the hallway to the left and enter the open door. Kill two more
guards in this next room.
Continue along the catwalk in the next area and kill the group of three guards
blocking your path. Turn to the right when you are able and kill the next set
of three guards at the end of the walkway. As you engage them, another pair of
baddies will jump out of the windows to the left. Kill all five of them and
then climb in through the broken window.
Enter the door to the left; hey itâs that room we spent the first game in!
After a short story sequence involving Cross, he will run off so follow him
back into the previous hallway and kill the two guards that are now here. At
the end of the hallway turn right and follow him until another scene occurs.
Hop through the now broken window and jump down to ground level. Kill all the
Abstergo security forces down here and then look out for Cross. He will be
hopping around on the various platforms and climbable surfaces above the room.
When you get the chance, tackle him to trigger a scene.
Following the scene youâll be on a lift. Upon getting off the lift, kill the
four guards who comprise the welcoming party. Continue forward and kill another
pair of enemies who emerge from a door to the right. Afterwards continue to
the left. Kill another 5-6 enemies in the next area and then a further two
once the door at the fare end of the room opens. Once it is all clear, the
woman huddling in the corner will open the door opposite the counter for you.
Walk through and into the next room for a scene; press the action button when
prompted. Afterwards, simply walk towards the exit and use the apple to
eliminate all the enemies in your way. Exit through the door to end the
mission.
-------------------------------------------------------------------------------
>> Note: You will earn the achievement/trophy âThe End is Nighâ for completing
this road trip.
-------------------------------------------------------------------------------
When you return back to the underground cave, you will be given the option to
insert the power source now, or to return to the animus. Letâs do the power
source later (if you want to do it now, check out the walkthrough for the
level Present - The End [ACT12C] and see power source 3).
Enter the animus when you are ready to continue Connor's story.
===============================================================================
Sequence 11 [ACT011]
===============================================================================
===============================================================================
Sequence 11 - Part 1: Battle of the Chesapeake [ACT11A]
===============================================================================
Optional objective/s: ]
]
> Destroy a ship using only a single broadside ]
cannon attack three different times. ]
> Destroy two frigates by shooting their powder]
stores. ]
> Kill five enemies using a counter attack. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After the introductory sequence, exit the Homestead and make your way down to
the harbourmaster below. Run over to your ship and interact with the
exclamation mark to view the sailing map. Select the exclamation mark here to
begin the mission.
---------------------
Part 1 - Naval Battle
---------------------
This mission features a large scale naval battle. Huzzah! During the first
part of this mission, you can earn the optional objective to destroy a ship
using only a single broadside (cannon fire) on three different occasions.
As you begin sail with the two friendly ships towards the objective marker.
There are two battles ahead, so get ready to fight!
-----------------------------------------
First battle â Destroy the loyalist fleet
-----------------------------------------
There are eight enemy ships waiting for you. There will be one large ship and
seven smaller schooners. Broadside the schooners to take at least three of
them down with a single volley for the optional objective and then eliminate
the remaining ships. As always, donât forget to take cover when you see the
red indicator in the water!
Killing off a few of these vessels will cause another five to enter the area
and join the battle. There will be another four of the small schooners and
another large ship to destroy. After a short scene, the next battle will
commence.
---------------------------------------------------
Second battle â Destroy the loyalist re-enforcement
---------------------------------------------------
Next up another four schooners and a larger ship will appear.
As you kill these another three ships will show up. These are the frigates.
There is an optional objective tied into these ships. You will have to destroy
two of them by with the swivel gun. To do this, we need to damage the front of
the frigate (either with a broadside or by crashing into it) to expose the
powder barrels; shoot these to destroy the boat.
--------------
Part 2 - Brawl
--------------
Once all of the enemy ships have been dealt with, follow your allied ship. Once
it sinks, sail over to the green circle on the map. When you arrive, ram the
massive man-of-war ship to board.
After a short scene, you will be on the deck of the ship. At this point, you
are tasked with assassinating the shipâs captain. Before you do that however
it should be noted that this is your opportunity to complete the optional
objective to kill five enemies with a counter attack. Engage the crew until
you have your five counter kills and then tack down and kill the captain.
Following the short cut-scene, you will have 10 seconds to escape the ship.
Follow the golden objective marker and jump off the ship to complete the
mission.
===============================================================================
Sequence 11 - Part 2: Lee's Last Stand [ACT11B]
===============================================================================
Optional objective/s: ]
]
> Lose less than 50% health during the mission.]
> Remain undetected on the way to the signal ]
fire. ]
> Reach the signal fire without being detected.]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After the previous mission, you will be back on dry land. Make your way to the
exclamation mark in the southernmost part of New York and enter the hatch to
the underground. Work your way through the tunnels to the exclamation marker
and speak to Lafayette to begin the mission.
---------------------
Part 1 - Infiltration
---------------------
Once we are in the military district, weâll have three optional objectives to
attempt. We have to reach the top of the lighthouse within 3 minutes, remain
undetected on the way and lose less than 50% of your health during the course
of the mission.
At the start you will be in a well. Grab the enemy in front. Climb the building
to the right. Continue along the rooftop here to the far end and jump to the
building opposite. Continue over the next two rooftops, being sure to stay out
of the guards lines of sight. When you reach the gap that is too large to
jump, hop over to the building to the right and use the beam here to jump to
the V-shaped tree and from there to the next building.
From this roof we will now be able to see the lighthouse ahead. Hop to the
building in front and to the left and from here look down at the courtyard
below. Jump down into the hay cart below. If you face the target building,
there will be a guard patrolling the elevated circular platform to the left of
the light house. There is a second guard to the left who will patrol around
the corner of the building behind us and back again. There will be an
additional guard behind us and to the right who will patrol up to the hay cart
and then away again.
You can assassinate the guard on the right from cover if you wish. When none of
the guards are looking, quickly sprint over to the lighthouse and use the
scaffold on the right to get a shortcut up and climb the building to the
platform indicated by the marker. Interact with the torch here. Following the
instructions above, I reached the torch undetected with 55 seconds remaining.
After the cinematic, Connor will be a little groggy. Work your way over to the
red indicator and as you approach a scene will play.
--------------
Part 2 - Brawl
--------------
When you regain control, you will be in a small tunnel looking out at a
courtyard. Exit for a scene.
You will now have to fight the bad guy here. He is quite strong and you will
be unable to kill him in the normal way. To do it, you will need to counter his
attacks when you are near an environmental object (tables, barrels etc.) to
damage him with it. Once he has taken enough damage, a scene will play. Press
the action button when indicated to complete the mission and the sequence.
-------------------------------------------------------------------------------
>> Note: For completing sequence 11 you will have earned the achievement
âDifficult Endâ.
-------------------------------------------------------------------------------
===============================================================================
Sequence 12 [ACT012]
===============================================================================
===============================================================================
Sequence 12 - Part 1: Laid to Rest [ACT12A]
===============================================================================
Optional objective/s: ]
]
> Kill less than 15 guards over the course of ]
the mission. ]
> Escape the ship without entering open ]
conflict. ]
> Kill the ship's captain. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After the cut-scene to introduce the chapter, weâll be in New York.
--------------
Part 1 - Brawl
--------------
Follow the alleyway in front and exit into the graveyard in front of the
church. Move towards your target and a scene will play.
After the scene, hit the button prompt when it pops up on the screen to free
yourself. Now you will have to kill all five of the mercenaries in the
immediate area. Return around to the right of the building in front and kill
the rest of the marked enemies here.
After another short conversation, make your way to the objective marker and
when you reach the docks, hop into the water and swim out to the boat in the
harbour.
-------------------
Part 2 - Infiltrate
-------------------
Note that one of the optional objectives is to kill less than 15 guards during
the mission. After fighting off all the guards at the start of the mission you
will have killed 13/15 already (although if you are able to perform a double
kill on some of them, the number may be lower). Thatâs alright though as weâll
only be killing two on the ship.
At the southern end of the ship closest to shore, climb the rope here and
climb up. Shimmy around the boat to the right and climb the poles to access a
higher set of handholds, shimmy back to the left to the south of the boat.
Climb to the top deck here and wait for the guard to look away and then hop up
over the railing and to the roof nearby. From here jump to the next roof to
the right. Drop down over the side facing the water and shimmy to the window
to eavesdrop on the conversation inside.
After the conversation, drop down to the series of wooden supports sticking
out from the ship below. Hop along them to the right. When you go around the
corner you will see a guard on a platform overlooking above.
Jump into the water below and swim to the right around the back side of the
ship until you reach the opposite side. You will see a platform in the water
here populated with three guards with stairs leading up to the ship behind it.
Wait for the soldier on the stairs to start climbing up to the deck again. Hop
out onto the barrels at the end of the floating platform behind the three
guards and then jump over to the side of the ship. Quickly shimmy back to the
left to the stern of the ship.
When you can go no further to the left, climb the side of the boat up as far
as you can but donât climb onto the deck just yet. Hang off the platform here
and wait for the guards to patrol away before climbing up to the platform
above. Climb up on top of the building in front and drop down the other side.
Take cover behind the crates next to the window to eavesdrop on the next
conversation.
Following the conversation, weâll be able to jump off the boat to safety if
you like, however if you do that you will miss the opportunity to try for our
next optional objective. We need to kill the Captain. After the conversation,
follow the guard walking in front of the cabin to the opposite side of the
ship. Assassinate him. Return to the boxes we took cover in whilst
eavesdropping the second time.
After a few moments the captain will return up to the deck. Wait for him to
walk past and he will go and run over to investigate the dead body. Sneak up
on him and assassinate him. Jump into the water to finish the mission.
===============================================================================
Sequence 12 - Part 2: Chasing Lee [ACT12B]
===============================================================================
Optional objective/s: ]
]
> Stay within 50 meters of Lee at all times ]
during the chase sequence. ]
> Do not shove or push anyone during the chase ]
sequence. ]
> Don not take any fire damage. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
-----------------
Part 1 - Identify
-----------------
After the previous mission, fast travel to the Frontier. From here fast travel
to Boston and make your way to the door marked with the exclamation mark and
enter it to start the mission.
Youâll find yourself outside. Make your way over to the objective marker at
the harbour. Swim out to the green zone in the water. Climb up onto the
platform in the middle of this area. Activate Eagle vision and walk around the
area until you find the golden target â he should be on the dock in front of
one of the ships in the southeast of the circular area. Approach him for a
scene.
--------------
Part 2 - Chase
--------------
Unfortunately you will now have to chase him. Just a word of warning - trying
to complete this chase with all the optional objectives tagged onto it was
definitely the most frustrating experience in the entire game. So try not to
break a controller.
During the sequence, we will have to stay within 50 meters of the target at
all times, additionally we cannot push or shove anyone or take any fire from
damage during the sequence.
Hereâs the run of things:
1. There will be four groups of guards forming check points along the dock
that the target will run through. You need to run around either side of
them and hop over the objects to avoid the guards.
2. At the third group, jump down to the platform down the stairs to the
left.
3. At the end of this area, hop to the boat and then across and up into the
burning ship. Note if you havenât touched anyone, you will earn that no
push/shove objective at this point.
4. Inside the ship, avoid the fire at all costs! Duck under the fallen wall
in front and climb the wall to the right. Use the beam and the V-shaped
support here to jump over to the far platform. Once the roof collapses,
hop over the low wall and out the door.
5. Go round the corner to the left and hold the free run button to quickly
make your way through the obstacle course. Eventually you will end up on
the top deck with your target. Approach him for a scene.
------------
Part 3 - End
------------
After the scene, slowly make your way over to the harbourmaster. Heâs marked
with the objective marker.
When you regain control of Connor, walk up to the door of the building in front
of you and enter. During the scene, press the button when prompted to complete
the mission, the sequence and the whole of Connorâs story!
===============================================================================
Present - The End [ACT12C]
===============================================================================
Once you have returned from any one of your Desmond road trips, you will have
obtained a power source that can be used to power up the ancient temple. There
are three different control panels that we will need to insert the power
sources into. Placing a power source into a socket will open a route to the
subsequent power source panel. Once all three of the sources have been
inserted, a bridge will form beyond the blue holographic wall.
--------------
Power Source 1
--------------
Whilst looking at the blue door, look to the left to see a platform across the
gap. Jump across tot he ledge on the other side. Climb the set of stairs here
and enter the room to the left at the top. You will see a short story scene.
Afterwards, climb the stairs at the back of the room to the very top. Jump
across to the metal platform on the left and follow it around to the right.
Climb the wall at the end and shimmy accross the metal bar to the left. Jump
over to the next metal bar and follow it to the right and jump over to the
platform. Another story scene will play.
Head through the open door to the right and interact with the corner panel
here to insert the power source. This will open an area which will give us
access to the next power source slot. Return to the main room.
--------------
Power Source 2
--------------
Standing next to the animus whilst looking towards the blue door. Turn 180
degrees and you should be able to see an open doorway to the left. Head on
inside for a story scene.
Once the scene is done, hop up the broken stairway to the left and then again
up to the next level. Continue up the next set of broken stairs for another
story sequence.
Afterwards, continue up the next set of broken stairs and enter the open door
to the right at the top. You'll be on an upper level platform overlooking a
room below. Drop down to the ground floor and look at the main structure in
the centre of the room, there are square doors here. The farthest door to the
left is open. Head on inside and climb up and into the hole in the wall.
At the very top, head on over to the left to find the console. Insert the power
source and then return to the main area.
--------------
Power Source 3
--------------
Standing next to the animus whilst looking towards the blue door. Look to the
right to see a pair of slanted supports. If you have inserted the two previous
cores, you will now see a set of stairs between them.
Head over here and climb the stairs. Turn right and jump across to the other
side of the broken walkway. Continue up the next set of stairs and into the
room at the top for a short scene.
After the scene, note the glowing pillars on the far side of the room, use
these to access the upper platform at the back of the room on the left. Run
through the passage here and go through the door to the left. Jump down to the
poles below and across to the other side of the room. Climb the shimmering wall
here to the top. Turn to the right and move to the end of the platform for
another story scene.
Once the scene has run its course, run and jump to the glowing wall accross
the gap in front. Work your way along the walls and suspended glowing pillars
to the right until you reach another platform. Drop down and follow it to the
end to find the final power source socket. Inser it and then return to the
main room.
After you have completed all of the animus sequences, Desmond and co. will
automatically go and retrieve the key. When you regain control, you can walk
over to the blue door and open it. Inside run across the bridge until a scene
plays.
Congratulations, you have completed Assassin's Creed III!
-------------------------------------------------------------------------------
>> Note: for finishing Desmond's story you will earn the achievement/trophy
'No Good Deed Goes Unpunished'.
-------------------------------------------------------------------------------
===============================================================================
Epilogue [ACT013]
===============================================================================
After completing the main game and watching the credits, you will find yourself
back in the Animus in control of Connor. There are two Epilogue missions that
we can now undertake.
Both of these consist of a scene that gives us a little idea of how the world
moves on following the events of the game.
Here are the locations you want to visit:
1. Epilogue: Kanatahsehton
Head over to your village in Kanien:keh and speak with the man huddling
in front of the fire. After a scene, youâll unlock a fast travel point.
2. Epilogue: Evacuation Day
Enter New York and make your way to the docks in the Eastern district,
stand next to the indicated cart to watch the scene.
-------------------------------------------------------------------------------
>> Note: for watching these two scenes, you will earn the achievement/trophy
'Fin'.
-------------------------------------------------------------------------------
===============================================================================
-------------------------------------------------------------------------------
*******************
***********************
*** SIDE-QUESTS *** [SDQSTS]
***********************
*******************
In addition to the lengthy main campaign missions, there are several types of
additional side-missions to keep you occupied whilst taking a break from the
main plot or during exploriation once the credits have rolled.
We need to liberate both of the main cities from templar influence, track down
and find Captain Kidd's buried treasure, join a number of club factions and
see what they offer in terms of side-missions and challenges, pimp out our
homestead, liberate all of those pesky templar forts and unlock all of the
underground fast-travel points in the game... And thats before we take on the
miscellaneous fetch and assassination contracts!
...Thats a lot of content, so we had better get started!
===============================================================================
===============================================================================
Peg Leg's Trinkets and Captain Kidd's Treasure [PLQSTS]
===============================================================================
===============================================================================
I've placed the Peg Leg trinkets and captain Kidd's Treasure side-missions
first as they are the longest, have optional objectives to go for and are the
most closely related side-quests to the game's campaign missions.
To undertake these missions, you must first talk to Peg Leg near the
harbormaster at the Davenport Homestead and give him the Peg Leg trinkets that
can be found lying around the gameworld (location guide here: [CLTBPL]) Once
you have handed over a sufficient amount, he will reveal a location on your
naval map that you can explore to find a piece of a map.
Once you have all four pieces of the map, we'll be heading out to Oak Island to
find the treasure.
===============================================================================
Fort Wolcott [PLQST1]
===============================================================================
Coming soon !
===============================================================================
Dead Chest Island [PLQST2]
===============================================================================
Coming soon !
===============================================================================
Ghost Ship [PLQST3]
===============================================================================
Coming soon !
===============================================================================
The Mad Doctor's Castle [PLQST4]
===============================================================================
Coming soon !
===============================================================================
Oak Island [PLQST5]
===============================================================================
Coming soon !
===============================================================================
===============================================================================
Liberation Side-Missions [LBQSTS]
===============================================================================
===============================================================================
The gameâs liberation missions will be unlocked and available to undertake
once you have completed sequence 6D âHostile Negotiationsâ. During this mission
you will actually liberate Central Boston, so you do not need to worry about
that one anymore!
For each of the remaining five districts of Boston and New York, you will need
to look at the map and identify icons that look like a cross with a diamond
in the middle of it. These indicate the locations of one of the liberation
tasks. Once enough of the tasks have been completed, the rest of the markers
will disappear and youâll be able to pick up a short, simple mission from your
contact in the area.
Completing these contact mission, will allow you to recruit said contact as an
assassin afterwards (Yes you only get six in the whole game!). Each of these
assassin recruits will also introduce an additional assassin ability that can
be selected from the assassin wheel, so they are very useful tasks to
undertake!
-------------------------------------------------------------------------------
>> Note: Liberating the whole of either of the main cities will also earn you
the achievement/trophy âMan of the Peopleâ
-------------------------------------------------------------------------------
===============================================================================
Boston: [LBQSBO]
===============================================================================
-------------------------------------------------------------------------------
Central Boston:
-------------------------------------------------------------------------------
Central Boston will have been liberated as part of the main storyline during
sequence 6.
-------------------------------------------------------------------------------
North Boston:
-------------------------------------------------------------------------------
Ambient side-missions:
> Chase and kill three thugs harassing merchants:
When you find one of these thugs, they will run away. Run after the
fleeing target, avoiding the guards that try to block your way and kill
him.
> Free a civilian held captive by guards:
Kill the guards guarding the prisoner and then interact with the
stockade to free the prisoner.
--------------------------------------
Recruitment Mission - Gangs of Boston:
--------------------------------------
After completing enough of the liberation side-missions in North Boston, you
will be able to receive a mission from Duncan Little at the contact objective
marker.
You will be tasked with killing the templar leader. He is located at the end of
the northernmost dock in Boston. fight your way through with the help of your
assassin recruits. Once the templar is dead a scene will play to complete the
mission.
At this point, Duncan Little will have joined your ranks as an assassin and you
will earn the assassin ability - Bodyguard.
-------------------------------------------------------------------------------
South Boston:
-------------------------------------------------------------------------------
Ambient side-missions:
> Chase and kill a military pursuer:
When you find these guys, they will be mounted and chasing another
person riding away on a horse. Kill the mounted enemy either by chasing
and taking him down with your hidden blades or even easier - shoot him.
> Eliminate a conscripted prisonerâs escort:
As you wander the area you will find groups of 3-4 guards escorting two
friendlies about. Kill the guards to free the conscripts and complete
the task.
----------------------------------
Recruitment Mission - Martial Law:
----------------------------------
After completing enough of the liberation side-missions in South Boston, you
will be able to receive a mission from Clipper Wilkinson sitting on a bench
outside a house marked with an liberation objective marker.
You will be tasked with killing the templar leader. When you start the mission,
you will be facing him. Simply go into your assassin moves wheel, select
the marksman ability and target the templar. YOur assassin will snipe him, as
he dies a scene will play to signify mission completion.
At this point, Clipper Wilkinson will have joined your ranks as an assassin
and you will earn the assassin ability - Marksman.
===============================================================================
New York: [LBQSNY]
===============================================================================
-------------------------------------------------------------------------------
New York Northern district:
-------------------------------------------------------------------------------
Ambient side-missions:
> Free three families from eviction:
In several places, you'll see families being forced out of their houses
by guards. Kill the enemies in front of each house. To complete the
task.
> Defend three farmers whilst they harvest crops:
A small blue circle will appear on your mini-map around the farmer.
Enemies will rush in to attack. Simply kill them whilst defending the
farmer for a minute or so.
> Beat up three merchants to help starving children:
In some places, you will see merchants in an agrument with children.
Defeat the merchants and their cronies using only unarmed combat to
complete this liberation task.
----------------------------------------
Recruitment Mission - Hoarding Supplies:
----------------------------------------
After completing enough of the liberation side-missions in North New York, you
will be able to receive a mission from Dobby carter at the farm building in
the West section of the area to start the mission.
You will be tasked with killing the templar leader. He is located outside a
building sitting in the middle of the lake in North New York. Either fight your
way in or swim across and stealth assassinate him. Once he is dead a scene will
play to complete the mission.
At this point, Dobby Carter will have joined your ranks as an assassin and you
will earn the assassin ability - Lure.
-------------------------------------------------------------------------------
New York Western District:
-------------------------------------------------------------------------------
Ambient side-missions:
> Burn three bundles of infected blankets:
Approach the blankets in question, klll any enemies guarding them and
then when its safe to do so interact with them to set them on fire to
complete the task.
> Put down three rabid guard dogs:
You will find rabid guard dogs, often near guards. You will need to
kill them to complete the task. Note that if you can kill them
undetected, things will be much faster as if they get a whiff of you,
they'll bark and alert guards to your presence.
> Carry three sick civilians to the inoculation clinic:
In several areas around the district, you will find sick civilians. To
complete this task, you will need to pick them up and carry them back
to the clinic in the centre of the area.
-----------------------------------------
Recruitment Mission - Protect the Clinic:
-----------------------------------------
After completing enough of the liberation side-missions in West New York, you
will be able to receive a mission from James Colley at the inoculation clinic
in the West section of the area to start the mission.
You will be tasked with defending the clinic against several waves of enemies.
Either fight your way through them all solo, or summon your assassins to give
you a hand. After a couple of waves, the templar leader will show up with some
re-enforcements. Once he is dead a scene will play to complete the mission.
At this point, James Colley will have joined your ranks as an assassin and you
will earn the assassin ability - Ambush.
-------------------------------------------------------------------------------
New York Eastern District:
-------------------------------------------------------------------------------
Ambient side-missions:
> Prevent three Executions:
When you happen upon the executions, kill the five enemies comprising
the firing squads lining up to shoot the civilians. Once they are all
dead you will have completed the task.
> Beat up three leaders to Obtain information:
You will find these patrols made up of three regular guards and a
captain. Kill or defeat all of the regular soldiers and the captain
will surrender. After a short scene, you will recieve some information
and complete the task.
> Plant false documents on three snitches:
After talking to a friendly civilian indicated with a blue objective,
marker you need to Walk up behind the yellow target on your map and
pickpocket them in order to plant the false documentation.
-----------------------------------------
Recruitment Mission - In the Wolf's Lair:
-----------------------------------------
After completing enough of the liberation side-missions in East New York, you
will be able to receive a mission from Jacob Zenger from the marked building
to start the mission.
You will be tasked with killing the templar leader. He is located on one of the
ships docked in the harbour to the East of the area. As with the mission in
North New York, you can either fight your way in or swim across and stealth
assassinate him. Once he is dead a scene will play to complete the mission.
At this point, Jacob Zenger will have joined your ranks as an assassin and you
will earn the assassin ability - Prisoner Escort.
===============================================================================
===============================================================================
Fort Liberation Missions [FTQSTS]
===============================================================================
===============================================================================
Boston
Fort Hill
Fort Independence
New York
Fort Washington
fort Division
Frontier
Fort Monmouth
Fort Duquesne
Fort St-Mathieu
===============================================================================
===============================================================================
Club Side-Missions [CLBQST]
===============================================================================
===============================================================================
Throughout your journey, by undertaking specific tasks and meeting requirements
you will be asked to join any of game's four club factions. These factions
will provide you with a number of side-missions and three tiers of challenges
each to enrich your Assassin's Creed III experience.
This section will outline requirements for joining each club, walkthroughs for
any of the club side-missions, a list of challeneges you will need to complete
for each club in order to earn 100% synchronisation along with tips on how
to unlock them.
Here are the clubs in alphabetical order (use the codes to fast travel to your
club of interest:
> Boston Brawlers [CLBQBB]
> Boston Brawlers Side-Missions [CLBBBM]
> Boston Brawlers Challenges [CLBBBC]
> The Frontiersmen [CLBQFT]
> The Frontiersmen Side-Missions [CLBFTM]
> The Frontiersmen Challenges [CLBFTC]
> The Hunting Society [CLBQHS]
> The Hunting Society Side-Missions [CLBHSM]
> The Hunting Society Challenges [CLBHSC]
> Animal Locations Guide [CLBHSL]
> The Thief's Club [CLBQTG]
> The Thief's Club Challenges [CLBTGC]
===============================================================================
Boston Brawlers Club [CLBQBB]
===============================================================================
===============================================================================
Boston Brawler Side-Missions [CLBBBM]
===============================================================================
The side-missions for the Boston Brawlers are short, relatively easy and
probably won;t cause you too much grief. The missions require that you track
down all of the old Boston Brawler tournament Champions and best them in
hand-to-hand combat.
-------------------------------------------------------------------------------
Part 1: Peter Bunyon:
-------------------------------------------------------------------------------
You'll find Peter Bunyon in the North-eastern part of the Troy's Wood hunting
region. Approach him and hit interact to begin the fight.
To beat him, dispose of his three buddies and then focus on him. To finish
quickly, simply counter attack him when he attacks you and throw in a couple
of melee attacks when he stumbles.
-------------------------------------------------------------------------------
Part 2: The Sailor:
-------------------------------------------------------------------------------
You'll find The Sailor in New York on a boat docked just to the south of Fort
Washington. Approach him and hit interact to begin the fight.
The Sailor is essentially the same as Peter Bunyan. To beat him, dispose of his
three mates and then turn your attention to the Sailor. To finish him off
quickly, simply counter attack him when he attacks you and throw in a couple
of melee attacks when he stumbles.
-------------------------------------------------------------------------------
Part 3: The Smuggler:
-------------------------------------------------------------------------------
You'll find The smuggler in Boston in an open area on the western side of South
Boston. Approach him and hit interact to begin the fight.
The Smuggler is actually a pair of guys. Again, both of these guys are
essentially carbon copies of the Sailor and Peter Bunyan. As with the previous
fights, dispose of their entourage and then focus on them. To finish quickly,
counter attack as they attack you and throw in a couple of melee attacks when
they stumble.
-------------------------------------------------------------------------------
Part 4: The Stinger:
-------------------------------------------------------------------------------
You'll find The Stinger in the central-eastern part of the Diamond Basin
hunting region. Approach him and hit interact to begin the fight.
The Stinger is a little different from the previous enemies, as he will be able
to counter attack you on a counter attack, ruling that move out. Instead, you
will need to counter and then hit the break defense button. Follow this up with
a few additional melee attacks. repeat until he goes down.
-------------------------------------------------------------------------------
Part 5: The Ropebeater:
-------------------------------------------------------------------------------
The Ropebeater hangs out in one of the ship building workshops in Boston.
Approach him and hit interact to begin the fight.
The Ropebeater is a little tricker than the previous fights as you will be
unable to hit him at all unless you use environmental elements. To beat him
down, you will need to counter him near one of the barrels scattered around
the room and then throw him into them. After 4-5 barrels, the Ropebeater will
be defeated.
-------------------------------------------------------------------------------
Part 6: The Merchant:
-------------------------------------------------------------------------------
The Merchant is located in North New York just to the south of Fort Division.
Approach him and hit interact to begin the fight.
The Merchant, like the Ropebeater is a little different from the rest of the
enemies we've been beating up before. The only way I could find to damage him
was to counter and then trhow him into the fence and then whilst he is standing
up, get a few melee attacks in on him. Repeat this process until you whittle
his health away.
-------------------------------------------------------------------------------
Part 7: The Tournament:
-------------------------------------------------------------------------------
After the first 6 fights, you'll need to return to Boston and to the brewery.
For some reason in my game, the objective marker for the Brewery did not show
up. It is located in south-eastern corner of Boston's North District in the
courtyard of the building closest to the docks. Approach him and hit interact
to begin the tournament.
> Fight 1: The Redcoat - This guy is fairly easy as he'll be susceptible to
all of the counter-attacking options at your disposal. Once you
get him down to half health, a scene will play. When you regain
control, he will now have full health again and a sword. Disarm
him and then continue to press the attack until he goes down.
> Fight 2: The Docker - After taking all of the Docker's goons out. Counter
attack him until he falls over.
> Fight 3: The Surgeon - This fight will be a little different to the
previous ones, the Surgeon will poison Connor, causing the screen
to be a little fuzzy and out of focus. Other than that, the
fight plays out essentially the same as the previous one. After
eliminating his friends, take him out.
> Fight 4: The Huntress - Kill all of the Huntress's minions and then you
can focus on the Huntress herself. She is susceptible to counter
defense breaks and throws. During random points during the fight
a second Huntress will apppear and tackle you. This will reset
the health bar. This will happen a few times, so just keep
pressing the attack until you knock her out.
For finishing off the Huntress, Connor will be crowned champion of the Boston
Brawlers and with that, the side-mission draws to a close. That can mean only
one thing, its time to go and complete all of those Boston Brawler challenges!
===============================================================================
Boston Brawler Challenges [CLBBBC]
===============================================================================
Once you have joined the club, you will be able to undertake these challenges.
Note that they are retrospective as well, so if you have completed some of
them prior to joining the club, you will find that once you do join, they have
already been completed.
The challeneges can be viewed and their progress tracked from the Logbook in
the map menu.For convenieance, I have listed them all below along with tips
on how to achievem each.
Without further ado, here are all the challenges:
----------------
Challenge Set 1:
----------------
> Disarm 5 enemies
> Kill 5 enemies affected by a Smoke Bomb within 10 seconds
> Stealth Kill 10 enemies
> Kill 25 enemies with the hidden blade
> Kill 10 Officers
> Achieve a 5-enemy Kill Streak
For completing all of these challenges, you will unlock the second tier of
challenges to try your hand at.
-----------------
Challenges Set 2:
-----------------
> Fight and kill 10 Grenadiers
> Kill an enemy with every type of weapon:
> Perform 5 Double Assassinations
> Have your Recruits assist Connor in combat 10 times
> Liberate 3 Forts
Again, for completing all of these challenges, you will recieve the next (and
final) tier of challenges to try your hand at.
-----------------
Challenges Set 3:
-----------------
> Achieve a 7 Enemy Kill Streak
> Use the Rope Dart to perform a predator move 5 times
> Own every weapon available in the stores
> Disarm and kill 5 Jagers with their own weapons
> Defend yourself from a firing line 10 times with a human shield
===============================================================================
The Frontiersmen Club [CLBQFT]
===============================================================================
===============================================================================
Frontiersmen Side-Missions [CLBFTM]
===============================================================================
There are six Frontiersmen Club side-missions that ask you to travel to some of
the more isolated places on some of the maps to track down some unusual
sightings ranging from UFOs to sasquatches. These side-missions can be picked
up from several locations in the Frontier and Boston and are indicated on the
map as a symbol with a white triangle that has a black tip.
You can undertake each of these side-quests by approaching either the campfires
in the Frontier or by chatting with the indicated contacts in specific taverns
in Boston.
-------------------------------------------------------------------------------
Mission 1: The Boy who Cried Wolf:
-------------------------------------------------------------------------------
After picking up the quest, look at the map. You'll find the quest marker just
to the East of the river in the centre of the Diamond Basin hunting area. When
you reach the marker you will find a Frontiersmen's camp. Explore the camp site
for clues. Kill the wolf that attacks you to complete the mission.
Return to the Frontiersmen's campfire or tavern to pick up the next quest.
-------------------------------------------------------------------------------
Mission 2: Finding the Sasquatch:
-------------------------------------------------------------------------------
After picking up the quest, look at the map. You'll find the quest marker in
the very north-western corner of the Frontier map in the Black creek hunting
area.
When you arrive at the marker, you'll be in an area with a waterfall. Interact
with the clues in the search area to narrow it down. When you find the cave
entrance head inside for a scene to complete the mission.
Return to the Frontiersmen's campfire or tavern to pick up the next quest.
-------------------------------------------------------------------------------
Mission 3: The Haunted Lighthouse:
-------------------------------------------------------------------------------
After picking up the quest, look at the map. You'll find the quest marker on
the peninsula in the very north-eastern corner of the Great Piece Hills hunting
region.
When you arrive at the destination, examine the clues in the nearby area and
by that, I mean climb up the lighthouse and examine the scarecrow on the top
deck to complete the mission.
Return to the Frontiersmen's campfire or tavern to pick up the next quest.
-------------------------------------------------------------------------------
Mission 4: The Headless Horseman:
-------------------------------------------------------------------------------
After picking up the quest, look at the map. You'll find the quest marker just
inside the eastern boundary of the Troy's Wood hunting area.
When you arrive at the destination, examine the clues in the nearby area and
after examining enough of them, a scene will play and when it ends you will
have completed the mission.
Return to the Frontiersmen's campfire or tavern to pick up the next quest.
-------------------------------------------------------------------------------
Mission 5: Unidentified flying object:
-------------------------------------------------------------------------------
You'll find this side-mission in Boston. You'll find the quest marker for this
in the north-western corner of southern Boston near the water.
When you arrive at the destination, examine the clues in the nearby area and
then climb the tree nearby and examine the object here to complete the mission.
-------------------------------------------------------------------------------
Mission 6: Monster of the Sea:
-------------------------------------------------------------------------------
After picking up this side-mission from one of the Frontiersmen from a tavern
in Boston, we need to head up to northern Boston and eavesdrop on the
highlighted conversations on the map.
Afterwards, chat with the old woman by the grave and then head over to the
green highlighted search area to the west of the map. Examine the diving gear
here to complete the mission.
With all six of these missions complete, we have finished off all of the
Frontiersmen's side-missions, all that is left to do is to complete the
Frontiersmen's challenges.
===============================================================================
Frontiersmen Challenges [CLBFTC]
===============================================================================
After picking up the initial Frontiersmen side-mission 'The Boy Who Cried
Wolf' you will be able to undertake these challenges. Note that they are
retrospective as well, so if you have completed some of them prior to joining
the club, you will find that once you do join, they have already been
completed.
The challeneges can be viewed and their progress tracked from the Logbook in
the map menu. For convenience, I have listed them all below.
Without further ado, here are all the challenges:
----------------
Challenge Set 1:
----------------
> Perform 10 Leaps of Faith
> Reach 5 Viewpoints
> Discover 5 Underground Network Entrances
> Discover the locations of all the forts
> Explore the canopy by traveling 100 meters
> Collect 5 feathers
For completing all of these challenges, you will recieve the second tier of
challenges to try your hand at.
-----------------
Challenges Set 2:
-----------------
> Dive into the water from a height of 50 meters
> Complete an Almanac
> Climb a total of 1,500 meters
> Discover the location of every Trading Post
> Listen to all of Washington's conversation
Again, for completing all of these challenges, you will recieve the next (and
final) tier of challenges to try your hand at.
-----------------
Challenges Set 3:
-----------------
> Reveal 100% of Boston's Map
> Reveal 100% of New York's Map
> Reveal the whole Frontier Map
> Reach all the Viewpoints
> Discover all of the Underground Network Entrance in New York and Boston
> Visit every tavern in the Frontier, New York and Boston
===============================================================================
The Hunting Society [CLBQHS]
===============================================================================
Once you have completed the story mission in sequence 4 â Hunting Lessons, you
will be able to track, trap, hunt, kill and skin animals. You will see many of
these animals wandering around as you explore the frontier and by killing and
skinning them you will obtain furs and other animal products that can be sold
to earn a little money.
Once you have killed and skinned a few animals you will be invited to join the
Hunters Society. There are a number of Hunterâs Society side-missions and
challenges to engage in.
===============================================================================
The Hunting Society side-Missions [CLBHSM]
===============================================================================
To begin the Hunterâs Society side-missions you must first locate one of the
hunting lodges hidden away in the frontier. Although the game indicates plural
when it talks about the lodges, I was only able to find one. It is found in a
fairly remote location in Black Creek.
Here is where you can find it:
> Black Creek â Look at your hunting map. This lodge is located at the
Eastern end of the Black Creek hunting region, close to
where the Kanien:keh, Diamond Basin and Black Creek
boundaries meet.
-------------------------------------------------------------------------------
Mission 1: The Man-eater:
-------------------------------------------------------------------------------
You will find this bear on the south part of the western side of the Packanack
region. Here you will find a green circle. Enter this and examine the clues,
once you find a clue, the search area will narrow. Once you have examined the
third clue, you will have located a cave.
Make your way through the cave and youâll see a couple of dead bodies. When
you reach the large room with the bushes on the right, an indicator will appear
here. Backtrack down towards the exit and pick up the body here, carry it back
to the main room ad drop it where indicated. Hide in the bush nearby until the
bear enters the room.
Exit the bush and kill the bear. Youâll need to undertake seven button prompts
as they appear on the screen, as opposed to the normal four when taking down a
bear. When its dead, skin it and return to the hunting lodge.
-------------------------------------------------------------------------------
Mission 2: Feline Feet:
-------------------------------------------------------------------------------
You will find this bobcat in the northern part of the Black Creek region, just
to the north-west of Fort Duquesne. Here you will find a green circle. Enter
this and examine the clues, once you have examined the clue, the bobcat will
appear behind you and run off.
You can either chase after him and become incredibly frustrated with being
unable to catch him or alternatively, you can hit him with a ranged weapon as
soon as he appears to take him out. Note that if you use poison darts, you
will kill him without damaging his pelt.
When its dead, skin it and return to the hunting lodge.
-------------------------------------------------------------------------------
Mission 3: The Patriarch:
-------------------------------------------------------------------------------
You will find this deer buck in the south-eastern part of the Kanien:keh
region. Here you will find a green circle. Enter this and examine the clues,
once you have examined the clue, you will need to enter eagle vision to find
the golden deer. This is your target.
In my game, I found the deer patrolling back and forward along a dirt path
below a rocky outcropping. To kill the deer, I waited for it on the rocks
above the path and air assassinated it as it walked by.
When its dead, skin it and return to the hunting lodge.
-------------------------------------------------------------------------------
Mission 4: The Pack Leader:
-------------------------------------------------------------------------------
You will find the alpha wolf in the southern part of the Black Creek hunting
region, directly to the south of Fort Duquesne. Here you will find a green
circle. Enter this and a pack of wolves will appear. In order to find the boss,
kill three of the wolves in the area. This will lure out the alpha wolf.
Track down the black wolf marked with the red objective marker and kill him.
When its dead, skin it and return to the hunting lodge.
-------------------------------------------------------------------------------
Mission 5: Acute Cat:
-------------------------------------------------------------------------------
You will find this deer buck in the Eastern part of the Kanien:keh region,just
to the East of the village. Work your way to the top of the cliffs overlooking
the river here. Work your way along the paths until you reach the objective
marker.
Here you will find a green circle. Enter the green circle and you will find the
target cougar. Kill him during the subsequent QTE. When its dead, skin it and
return to the hunting lodge.
-------------------------------------------------------------------------------
Mission 6: The Elk Bachelor:
-------------------------------------------------------------------------------
You will find this Elk at the south-eastern end of the large lake in the
Valley Forge hunting region. Here you will find a green circle. Enter the
circle area and activate eagle vision to identify the golden target. Approach
it and kill the elk.
When its dead, skin it and you are all done!
Now all that is left to 100% the Hunter's Society is to complete the challenges
for the club. These can be tracked from the logbook in the map menu.
===============================================================================
The Hunting Society Challenges [CLBHSC]
===============================================================================
Note that these challenges are retrospective as well, so if you have completed
some of the requirements prior to joining the club, you will find that once
you do join, they have already been completed.
The challeneges can be viewed and their progress tracked from the Logbook in
the map menu.
Without further ado, here are all the challenges:
----------------
Challenge Set 1:
----------------
> Kill 5 Deer
> Kill a Wolf
> Skin 10 animals
> Sell Hunting Spoils worth 500 pounds
> Use bait with a snare to capture 5 animals
> Kill a bear with the Hidden Blade
For completing all of these challenges, you will recieve the second tier of
challenges to try your hand at.
-----------------
Challenges Set 2:
-----------------
> Stealth kill 5 animals using bait
> Skin 25 animals
> Kill 10 animals with the Hidden Blade
> Capture 20 animals with the snare
> Kill 15 animals with the bow
Again, for completing all of these challenges, you will recieve the next (and
final) tier of challenges to try your hand at.
-----------------
Challenges Set 3:
-----------------
> Skin every species of animal
> Kill 5 animals from horseback
> Trade Hunting Spoils worth a total of 2,000 pounds
> Kill 10 animals in close combat
> Complete the hunting Map
> Collect 50 undamaged pelts
===============================================================================
Hunting - Animal Locations Guide [CLBHSL]
===============================================================================
Here is the list of animals located in each hunting region, ordered
alphabetically, specific location hints for some animals provided, a complete
location guide for all animals in all regions is coming soon!
------------
Black Creek:
------------
> Beaver
> Bobcat
> Elk
> Hare
--------
Concord:
--------
> Beaver
> Deer
> Hare
> Raccoon
--------------
Diamond Basin:
--------------
> Beaver
> Cougar
> Deer
> Wolf
------------------
Great Piece Hills:
------------------
> Bobcat
> Elk
> Hare
> Wolf
------------
John's Town:
------------
> Bear
> Elk
> Fox
> Hare
-----------
Kanien:keh:
-----------
> Cougar
> Deer
> Fox
> Hare
----------
Lexington:
----------
> Deer
> Fox
> Hare
> Raccoon
---------
Monmouth:
---------
> Elk
> Fox
> Hare
> Raccoon
----------
Packanack:
----------
> Bear
> Beaver
> Bobcat
> Hare
--------------
Scotch Plains:
--------------
> Cougar
> Deer
> Hare
> Raccoon
------------
Troy's Wood:
------------
> Deer
> Elk
> Hare
> Wolf
-------------
Valley Forge:
-------------
> Beaver
> Elk
> Hare
> Raccoon
--------------------
Davenport Homestead:
--------------------
> Beaver
> Deer
> Elk
> Fox
> Hare
> Racoon
> Wolf
===============================================================================
Thief's Club Side-Missions [CLBQTG]
===============================================================================
After pickpocketing more than 100 coins from citizens, you will recieve a
message saying that you have joined the thief's club.
===============================================================================
Thief's Club Challenges [CLBTGC]
===============================================================================
Once you have successfully joined the club, Connor will be able to undertake
these challenges. Note that as with the other club challenges, they are
retrospective as well, so if you have completed some of them prior to joining
the club, you will find that once you do join, they have already been
completed.
The challeneges can be viewed and their progress tracked from the Logbook in
the map menu.
Without further ado, here are a list of all the challenges:
----------------
Challenge Set 1:
----------------
> Pick-pocket 200 pounds
> Perform 25 Air Assassinations
> Catch a Courier
> Kill 10 enemies from Hiding Places
> Loot 10 bodies
For completing all of these challenges, you will recieve the second tier of
challenges to try your hand at.
-----------------
Challenges Set 2:
-----------------
> Escape from open conflict by using blending or hiding 10 times
> Steal everything a guard owns 3 times
> Lure away a guard dog using bait 3 times
> Perform 30 stealth kills without being detected
> Steal everything from a rich citizen without being detected
Again, for completing all of these challenges, you will recieve the third (and
final) tier of challenges to try your hand at.
-----------------
Challenges Set 3:
-----------------
> Poison 5 enemies
> Find and empty 10 chests in New York
> Win 500 pounds by playing Minigames
> Pick-pocket or loot 1,500 pounds
> Successfully attack and loot 3 convoys
===============================================================================
===============================================================================
Homestead Side-Missions [HMQSTS]
===============================================================================
===============================================================================
As with previous Assassin's Creed games, you have the option of upgrading
various infrastructure to help you earn a few perks and cash on the side. In
Assassin's Creed III, rather than restoring districts, we will be improving
and expanding upon Davenport Homestead, transforming it from a lonely hermit's
hideout to a bustling little village.
To do this we need to undertake a series of quests to lure various characters
throughout the gameworld to the Homestead and then assisting them to settle in
the area. In total there are 36 side-quests to complete before the Homestead
reaches its optimal level.
You will be able to undertake these missions once you have completed Sequence 5
D 'River Rescue and will be prompted to begin then and there. I have listed the
quests below in the order that I completed them in. Note that at several points
there are multiple quest options available at any one time, if you choose to do
them in a different order, just jump ahead to the guide for the specific
mission.
Let's get started!
-------------------------------------------------------------------------------
Mission 1: Godfrey and Terry - River Rescue:
-------------------------------------------------------------------------------
This mission will be completed as part of the main campaign's storyline. For
a walkthrough please check out the guide here: [ACT05D].
As a result, Godfrey, Terry and their wives will join the community.
-------------------------------------------------------------------------------
Mission 2: Achilles - Training Begins:
-------------------------------------------------------------------------------
After rescuing Terry from the river during the River Rescue sequence, Achilles
will call you into his office and show you the ledger. From here he will give
you a brief tutorial on the economy.
-------------------------------------------------------------------------------
Mission 3: Lance - Whittler's Weapons:
-------------------------------------------------------------------------------
Following on from the previous missions, look at your map to see a Homestead
mission marker on the Southern end of the area. As you approach you will see a
man hanging from a cliff with a bunch of guards above. Quickly run in and
dispatch all the guards before pulling the man up from the cliff. After a short
scene the mission will be completed.
As a result of this mission, Lance will join the community.
-------------------------------------------------------------------------------
>>Note: As Lance joins the community you will earn the achievement/trophy
'House party'.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Mission 4: Myriam - Silent Hunter:
-------------------------------------------------------------------------------
This mission becomes available once you start sequence 9. Whilst you are at the
Homestead, you will notice a Homestead quest marker nearby. Head over here to
find an injured woman. Pick her up and bring her to Achilles.
After a short scene, we'll have to head out to an objective marker and kill th
poachers. The game also hands you a few rope darts and gives you a brief
tutorial on how to use them. Essentially you can shoot them with a rope dart
and hold the ranged weapon button to choke them out or alternatively you can
shoot them with a rope dart and then jump out of the tree to hang them. As such
climb up into a tree branch overlooking the targets and use the rope darts on
the first two guys before running over and finishing off the last guy.
This will cause another two poachers to appear, so finish them off however you
like to complete the mission.
As a result, Myriam will join the community.
-------------------------------------------------------------------------------
Mission 5: Godfrey and Terry - Burglar on the Homestead:
-------------------------------------------------------------------------------
Head over to the Homestead quest marker to begin the mission. After a short
scene you will see a burglar running away. Chase after him and kill him to
complete the mission.
-------------------------------------------------------------------------------
Mission 6: Godfrey and Terry - The Fight:
-------------------------------------------------------------------------------
After the previous mission, a new Homestead mission marker will appear. Head
over to this and undertake a mini-game to separate the two brawling friends.
Once the fight is over, go and talk to both of them for a short scene each to
complete this short side-mission.
-------------------------------------------------------------------------------
Mission 7: Warren and Prudence - Abused:
-------------------------------------------------------------------------------
This is the first Homestead mission that will occur off the property of the
Davenport Homestead. It is actually in the Monmouth hunting region in the front
er. As such, if you have unlocked the harbormaster fast-travel point in
Monmouth, fast travel there, if not you've got a bit of a hike ahead of you!
Once you reach Monmouth, head over to the Homestead quest marker and kill the
guards harrassing the farmer. Once they are dead, the quest will be complete.
As a result of this mission, Warren and Prudence will join the community.
-------------------------------------------------------------------------------
Mission 8: Warren and Prudence - Prudence's Primrose:
-------------------------------------------------------------------------------
After recruiting Warren and Prudence, return to the homestead and approach the
objective marker to begin the next mission.
Once it begins, head for the gree circle marking the search area. As with the
missions we've had like this previously, we need to find clues and investigate
them in order to narrow down our search area.
Once we have found enough clues, we will find Prudence being attacked by a bear
kill the bear using the on-screen button prompts to complete the mission.
-------------------------------------------------------------------------------
Mission 9: Norris - The Brawler:
-------------------------------------------------------------------------------
This mission is similar to the 'Abused' mission above except this time, it is
set in Boston, so fast travel there and make your way to the Homestead mission
marker to find a man being attacked by guards. Kill them all to free him and
after a short scene the mission will be complete.
As a result of this mission, Norris will join the community.
-------------------------------------------------------------------------------
Mission 10: Myriam - White Trophy:
-------------------------------------------------------------------------------
After recruiting Norris, you will be able to undertake this mission. Track
down the marker and talk to Myriam who asks for your help to track down a
cougar.
In the search area, examine the clues to narrow the search area and when you
have found a enough a scene will play showing the big cat bolting away. Follow
after, chasing it until a scene plays.
Afterwards, approach the mine and perform a successful button prompt press to
complete the mission.
-------------------------------------------------------------------------------
Mission 11: Daily Life - Room at the Inn:
-------------------------------------------------------------------------------
head over to the Homestead mission marker and talk to Corinne and Oliver to
start the mission. This mission is super easy if you have money as all you need
to do is pay them 1000 pounds to complete it! If you don;t have the money on
you, go and hunt down a couple of chests, send your assassins on another
mission, or sell some of your hunted animal products in a general store.
Once you have the money, hand it over to complete the mission.
-------------------------------------------------------------------------------
Mission 12: Achilles - Manor Mysteries Part 1:
-------------------------------------------------------------------------------
Approach Achilles in the manor and he will ask you to retrieve the contents of
a chest from a nearby cave. To do so, stop by to meet Norris and escort him to
the point of interest.
Once the cave entrance has been unsealed, head inside and follow the objective
marker all the way to the back of the cave. unlock the chest here to acquire
the item. Unfortunately, unlocking the chest also causes the cave to begin
collapsing. Jump up and shimmy across the room before backtracking through the
cave avoiding the fallen rock and continuing until you escape.
return to Achilles and give him the chest's contents to complete the mission.
-------------------------------------------------------------------------------
Mission 13: Norris - Norris Goes Courting:
-------------------------------------------------------------------------------
Make your way over to the Homestead mission marker and speak to Norris. Once he
is finished, make your way over to the objective marker nearby and speak to
Prudence.
Head on over to the green search area on the map and climb the cliffs here.
Watch out though as there seems to be an abundance of wolves patrolling the
area. Work your way up the cliffs and shimmy all the way around the top until
you can pull yourself up onto a ledge. Here you will find the flowers we need
to gather along with a Pegleg trinket so you may as well grab that whilst you
are here!
When you are ready to go, return to Norris with the flowers to complete the
quest.
-------------------------------------------------------------------------------
Mission 14: Godfrey and Terry - Bowls Beginner:
-------------------------------------------------------------------------------
Another easy mission! Simply head over to the objective marker, watch a brief
tutorial and then play a game of bowls. win or lose the mission will be
completed!
-------------------------------------------------------------------------------
Mission 15: Warren and Prudence/ Lyle White - Happy Expectations:
-------------------------------------------------------------------------------
Make your way over to Prudence and warren and have a chat with them to start
the mission. After the briefing, fast travel to Boston and make your way to
the objective marker. Talk with the man here and after a short conversation,
follow him for a brief period of time.
You will see that the Doctor we are wanting to speak with is in a spot of
trouble so we need to defend him from the drunken citizens (be sure to use only
unarmed combat!). Once they have all been dealt with Connor will chat with the
doctor and the mission will have been successfully completed.
As a result of this mission, Dr Lyle White will join the community.
-------------------------------------------------------------------------------
Mission 16: Warren and Prudence - Pig Herder:
-------------------------------------------------------------------------------
Another short one! Following on from the previous mission, go back to speak
with Prudence. She'll ask for a little help with the pigs. So quickly herd the
three escaped pigs back into the pen to the right of Prudence to complete the
memory.
-------------------------------------------------------------------------------
Mission 17: Norris - Norris tries Again:
-------------------------------------------------------------------------------
Return to Norris and have a chat with him to begin the next Homestead mission.
After the conversation, work your way to the northern part of the map where
Myriam's shack is located. You will notice that there is a green search area
around it at the moment. You should also note Myriam wandering about the area.
We need to go and investigate a clue just outside of her front door, but if she
spots us, the mission will desynchronise so be sure to stay out of sight or
leave the area before the timer counts all the way down. Stay in the bushes
until she has her back turned to you and when its safe to do so run over and
inspect the clue.
Return to Norris to complete the mission.
-------------------------------------------------------------------------------
Mission 18: Norris - Raw Materials:
-------------------------------------------------------------------------------
Finally! A break from the Homestead! After chatting with Norris, he'll ask you
to meet him out on the Frontier so that he can gather a few materials.
Fast travel to the harbormaster at Monmouth and leg it north to meet Norris
outside of a cave in the Packanack hunting region. After a short scene, he will
head inside leaving a coloured block on the mini-map for you to defend.
He will head inside the cave 3 times to do a bit of blasting and each time he
does, a patrol of redcoats will come to investigate and attack you on site.
Make sure to defend Norris and once you have successfully repelled the third
wave, a short conversation will play and the mission will be over.
-------------------------------------------------------------------------------
Mission 19: Ellen - Cutting Ties:
-------------------------------------------------------------------------------
If you arrive back at the homestead, you'll notice that there are no new
Homestead missions available at the moment. That can mean only one thing - a
road trip is in order.
Fast travel to New York and you will see that there is a Homestead mission
marker here. Speak to the woman here and she will ask you for help. Follow her
for a few moments and then beat up the man attacking the woman with your fists
to scare him away. After a shot scene the mission is done.
As a result of this mission, Ellen will join the community.
-------------------------------------------------------------------------------
Mission 20: Daily Life - Finding His Flock:
-------------------------------------------------------------------------------
Go to the new Inn on the homestead and head inside, speak to the bar tender to
begin this mission. This side-mission is essentially the same as the quest
above 'Room at the Inn'. Simply give Father Timothy 1000 pounds to complete
the memory.
As a result of this mission, Father Timothy will join the community.
-------------------------------------------------------------------------------
Mission 21: Ellen - Silk Errand:
-------------------------------------------------------------------------------
Another quick and simple fetch task. This time, Ellen requests that you go back
to her house in New York and recover some of her materials.
Fast travel to New York and work you way to the objective marker. As you
arrive it will become a green search area. Find the clue in here and then grab
the silk when you know where it is. Afterwards return to Ellen at the Homestead
to complete the task.
-------------------------------------------------------------------------------
Mission 22: Lance - Tools of the Trade:
-------------------------------------------------------------------------------
As with the previous mission, we'll be heading outside of the homestead. This
time however we're going to escort Lance to his store in Boston.
When you arrive in Boston, follow lance through the street until he reaches
his shop and a scene plays.Afterwards, walk a little down the street to the
objective marker and talk to the indicated target.
Following the conversation, you will need to tail the target for a minute or
two until you see where he stashes the tools. Be sure to stay well back though
as Lance is along for the ride and is useless at the whole discretion thing
thanks to his fondness for standing out in the open!
Once you have found the stash and the target has left, move in and loot it to
complete the mission.
-------------------------------------------------------------------------------
Mission 23: Lyle White - Get Me a Doctor!:
-------------------------------------------------------------------------------
Back at the Homestead, head over and talk with Prudence to begin the next side-
quest.
In this mission, you'll be given a time limit of three minutes and will be
riding a horse. We have to ride to the far end of the homestead to pick up the
doctor and bring him back to Prudence. its not that easy though as the doctor
insists that we veer off course to go and pick up Warren on the way back. Even
so, the time limit is quite generous and you should be home and hosed with
aroud 45 seconds left on the clock.
A scene will play to complete the level.
-------------------------------------------------------------------------------
Mission 24: Big Dave - The Deserter:
-------------------------------------------------------------------------------
As with the majority of the recruitment missions, this one involves travelling
outside of the Homestead, beating up a bunch of guards that are picking on
our character of interest and then watching a short scene in which he decides
to join the community!
You will find Big Dave in the frontier in the John's Town hunting region, just
to the South of the entrance to Davenport Homestead. beat up the guards that
are pestering him to have him join the community.
As a result of this mission, Big Dave will join the community.
-------------------------------------------------------------------------------
>>Note: For recruiting Big Dave, who happens to be the last member of the
community, you will earn the achievement/trophy 'A Complete Set'.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Mission 25: Big Dave - The Proper Tools:
-------------------------------------------------------------------------------
Another short fetch task! Big Dave wants you to go and pick up his tools from
New York. Simply fast travel to New York, go to the nearest general store and
choose the citizen tools option. Buy the tools there, afterwards return to
Big Dave on the homestead to complete the task.
-------------------------------------------------------------------------------
Mission 26: Myriam - Fool Me Once...:
-------------------------------------------------------------------------------
Find the mission marker and speak with Norris. Escort him until you meet
Myriam interact with her and a scene will play.
Afterwards, you'll need to do a bit of hunting. Work you way ovet to the wolves
marked with the red objective markers, kill and skin them. Once you are out of
trouble head over to the hunting blind and climb up to the platform. Here
you'll see a short scene.
Afterwards, hop down and chase after the poacher, kill him to complete the
mission.
-------------------------------------------------------------------------------
Mission 27: Ellen - The Final Straw :
-------------------------------------------------------------------------------
Head over and talk to Norris and his posse to start this mission. We are going
to have to defend Ellen's house against a group of thugs.
This is actually quite easy. Allow the other villagers to engage the bad guys
and then focus your attention solely on the enemies that appear with the red
objective markers above their heads - these are the hostiles that will damage
the house we are trying to defend. Note that you should only use your bare
hands during this fight as killing one of the thugs will result in
desynchronisation.
Once you have defeated enough of the bad guys, the memory will be complete.
-------------------------------------------------------------------------------
Mission 28: Daily Life - The Wedding:
-------------------------------------------------------------------------------
Talk with Norris again to start this mission. After the conversation, walk with
Father Timothy until a scene plays.
When you regain control of Connor, go and chat with Norris again. Afterwards,
return to the main building and head upstairs. Investigate the clues in the
immediate area. Once your investigation is complete, head for the objective
marker.
When you arrive at the destination, Myriam will run away, simply chase her
until a scene plays to end the mission.
-------------------------------------------------------------------------------
Mission 29: Achilles - Manor Mysteries Part 2:
-------------------------------------------------------------------------------
Chat with Achilles in the manor and he will ask you to retrieve a painting from
New York. Fast travel to new York and follow the objective marker until you
reach the destination. Interact with the wall here to pick up the painting.
Return to Achilles at the Homestead to complete the task.
-------------------------------------------------------------------------------
Mission 30: Lyle White - Slander:
-------------------------------------------------------------------------------
On the Homestead, go and have a chat with Lyle. He'll tell you that he needs us
to perform a task for him in Boston to clean up his image.
Fast travel to Boston and make your way to the objective marker, the area will
transform into a green search area. What we need to do is walk around the area
and find the kids standing on top of the crates selling newspapers. Once we
have found them, we need to bribe them to shut up. To make things a little
easier, you can activate eagle vision and the children will appear as golden
targets.
Once you have bribed five children, we will recieve a new objective to kill or
pickpocket an additional target, perform whichever you like. When you have
completed that task, the mission will be done.
-------------------------------------------------------------------------------
Mission 31: Big Dave - An Eye for Trouble:
-------------------------------------------------------------------------------
A short one again. Head over to have a chat with Big Dave in the Homestead to
find him hanging out with a redcoat. During the scene another redcoat will
appear. Chase him down and kill him and then return to Big Dave to complete
the mission.
-------------------------------------------------------------------------------
Mission 32: Big Dave - The Comeback:
-------------------------------------------------------------------------------
Following on from the previous quest, talk to Dave again to start this one. The
whole town will be out in defense and you are going to have to defend the road
against two patrols of redcoats whilst defending them.
There is an easy way to do it though. Grab some of those explosive barrels and
plant them on the road in front of the defenders. When the patrol shows up
shoot the barrel to take them all out at once! Repeat one more time and mop up
any survivors to complete the side-quest.
-------------------------------------------------------------------------------
Mission 33: Lance - Thousand-Pound Idea:
-------------------------------------------------------------------------------
Have a chat with Lance at the Homestead and he'll send you over to New York to
recover an important design.
When you arrive in New York, track down and chat with your contact to discover
that we will need to obtain the plans from three different thugs. track them
down, kill them and loot their bodies for the plans (alternatively picking
their pockets seemed to work as well).
Once you have all three pieces of the plan, return them to Lance back at the
Homestead to complete the mission.
-------------------------------------------------------------------------------
Mission 34: Lyle White - Wait Times:
-------------------------------------------------------------------------------
This mission starts at the docks near the harbormaster in the Homestead by
talking to Lyle who is treating injured sailors. He requests that you seek
assistance for him.
Run over to the objective marker nearby and pick up Diana, return back to
Lyle for a scene. Afterwards objective markers will appear on various sailors
in the area. Your job is to run over and interact with each one of them before
the timer runs out. Once you have treated enough sailors, a scene will play to
signify your success in finishing the task.
-------------------------------------------------------------------------------
Mission 35: Achilles - Legacy:
-------------------------------------------------------------------------------
Another short one! Enter the main manor and head in to find Achilles. After
the scene, leg it down to Father timothy in the church for a chat. following
another cut-scene, just mash the on-screen button prompt until a story scene
plays to finish the mission.
-------------------------------------------------------------------------------
Mission 36: Achilles - Achilles' Painting:
-------------------------------------------------------------------------------
A very simple one! Enter the homestead and interact with the painting in
wrapping next to the fireplace to complete the mission.
-------------------------------------------------------------------------------
Mission 37: Achilles - Encyclopedia of the Common Man:
-------------------------------------------------------------------------------
After completing the game, Achilles with give you the task of documenting daily
life on the Homestead. It is best to leave completing this until after
completing all of the other Homestead tasks as doing these will increase the
activities available to the residents. To do this we need to go around and scan
each of the inhabitants whilst they perform a number of different tasks.
Here are a list of characters on the homestead, their professions and the tasks
that you can scan them performing:
--------------------
Blacksmith: Big Dave
--------------------
> Sharpening tools
> Putting horseshoes on a horse
> Hammering on an anvil
------------------
Doctor: Lyle White
------------------
> Reading
> Playing Bowls
> Gathering herbs
> Talking with patients
----------------------------
Farmers: Warren and Prudence
----------------------------
> Keeping bees
> Plowing field
> Milking a cow
> Feeding animals
> Using outdoor oven to bake bread
--------------
Hunter: Myriam
--------------
> Sharpening knife
> Skinning animals
> setting traps
> Cooking over fire
-----------------------------
Innkeeper: Oliver and Corinne
-----------------------------
> Barkeeping
> Carving up a dead pig
> Turning spit
> Stomping grapes
------------------------------
Lumberjacks: Godfrey and Terry
------------------------------
> Chopping wood
> Loading/Unloading wood
> Sawing logs
-------------
Miner: Norris
-------------
> Mining
> Sharpening tools
> Panning for gold in the river
> standing in front of cabin
-------------
Tailor: Ellen
-------------
> Sewing
> Washing clothes
> Trading pelts
> Measuring people
----------------
Lance (woodwork)
----------------
> Working on a beam
> testing a chair
> checking out a fence
> Sawing
-------------------------------------------------------------------------------
>> Note: For completing the Encylopedia of the Common Man you will earn the
achievement/trophy 'An Exraordinary Man'.
-------------------------------------------------------------------------------
===============================================================================
===============================================================================
Naval Side-Missions [NVQSTS]
===============================================================================
===============================================================================
Coming soon!
===============================================================================
===============================================================================
Miscellaneous Side-Quests [MSQSTS]
===============================================================================
===============================================================================
In addition to the more in depth side-quests that we have spoken about so far,
there are a few generic, not so interesting side-quests that we also need to
complete in order to earn our 100% synchronisation.
-------------------------------------------------------------------------------
Assassination Contracts [MSQSAS]
-------------------------------------------------------------------------------
To begin these missions, you will need to look for an icon on the map that
looks like a set of crosshairs. Approach the men with these symbols above their
heads and interact with them. Each contract giver will add four targets to your
map that you will need to take down. These targets will be walking alone, by
themselves and will put up little to no resistance to your hidden blade. Easy!
Here is where you will find the starting points for the assassination contract
missions:
> Frontier's Contracts - Fast travel to the harbormaster in Monmouth. See the
building to the northeast on the shoreline? Look on
the opposite side of this from the water to find the
quest giver.
> Bostonâs Contracts - Youâll find the Assassination contract just to the
south-west of the southernmost harbourmaster in
Bostonâs North district.
> New York's Contracts - You will find this guy near the lower harbormaster
in South New York.
-------------------------------------------------------------------------------
Courier Missions [MSQSCO]
-------------------------------------------------------------------------------
To undertake these missions, look for the icons that look like envelopes on the
map. cruise over and talk to the men with the envelopes above their heads.After
picking up the quest, you will be tasked with delivering four letters to
citizens in the surrounding area.
> Frontier Letters
> North Boston Letters
> Central Boston Letters
> East New York Letters
-------------------------------------------------------------------------------
Delivery Missions [MSQSDR]
-------------------------------------------------------------------------------
Whilst the previous two generic side-missions were fairly benign, this one is
brutal. Not only do all of the contacts not show up on the map, forcing you to
explore, they task you with acquiring items that can be quite difficult to come
by if you do not know where to look.
You can find the Delivery mission start points in the following locations:
---------
Frontier:
---------
> Lexington - You'll find this one in the main part of Lexington south
of the general store.
Items needed - Bear Pelt(x5), Wolf Pelt(x5), Beaver Teeth(x5), Bobcat
Pelt(x5), Cougar Pelt(x3).
> Troy's Wood - Outside a house in the very north-western corner of
the hunting region.
Items needed - Bear Claws(x3), Bobcat claws(x3), Wolf Fangs(x3), Cougar
Fangs(x3), Elk Antlers(x3).
> Valley Forge - You'll find this against the far western part of the
region next to a house by a water source.
Items needed - Bear Grease (x1), Deer Marrow(X3), Rabbit's Foot(x5),
Elk Heart(x1), Fox Tail(x1).
---------
New York:
---------
> East District - In the East New York, directly West of the northernmost
harbormaster.
Items needed - Ale(x3), Cider(x2), Spirits(x2), Tea(x2), Deer Jerky(x2)
> North District - Just to the south-east of Fort Division along the
waterfront.
Items needed - Cough Syrup(x1), Eye Drops(x1), Pomade(X1), All-Purpose
Remedy(x1), Stomach remedy(x1).
> West District - North of Fort Washington along the waterfront.
Items needed - Salt(x1), Venison(x5), Hare Meat(x5), Elk Meat(x5),
Bread(x2).
-------
Boston:
-------
> Boston Central - This guy is located just to the north of the general store
in the north of the region.
Items needed - Paper(x3), Hair Accessory(x2), Toy Dolls(x2), Soap(x2),
Golden Rings(x1).
> Boston South - Just to the west of the southernmost harbormaster in
Boston.
Items needed - Raccoon Pelt(x5), Deer Pelt(x5), Beaver Pelt(x5),
Fox Pelt(x3), Buttons(x2)
===============================================================================
===============================================================================
Unlocking the Underground [UGQSTS]
===============================================================================
===============================================================================
Coming soon!
===============================================================================
-------------------------------------------------------------------------------
*******************
***********************
*** COLLECTIBLES *** [CLTBLS]
***********************
*******************
===============================================================================
Almanac Page Locations [CLTBAL]
===============================================================================
Almanac pages are a type of collectible in Assassin's Creed III that are
reminiscent of the renegade orbs in crackdown 2. If you haven't played that,
well the gist of these pages is that they will not sit in one spot, but instead
will force you to chase them down and catch them, usually across some
difficult to traverse terrain and forcing you to use all of your free running
prowess in the process!
The almanac pages can be used at the homestead to create inventions required
to complete the game at 100% synchronisation, so if you want to complete the
game in its entirety, you are going to have to track these bad boys down.
There are 36 almanac pages in total and they can be found in the two major
cities with 20 being available for pick up in Boston and a further 16 scattered
around New York.
Note that these will appear on your map after using view points, if you come
into close proximity to one or by purchasing a map with all their locations
from one of the general stores.
With out any further preamble, here is where you can find them:
-------------------------------------------------------------------------------
Boston (20 Pages):
-------------------------------------------------------------------------------
North Boston:
-------------
01. On a rooftop to the south-west of the northernmost harbormaster.
02. On the rooftop to the north-east of the northernmost general store in the
North District.
03. On the chimney of a church directly to the south of the northernmost
general store in Boston.
04. On a chimney near the southern corner of the map. Directly in line with the
Southern harbormaster in the North district.
05. Just to the south-west of the southern harbormaster in the North District.
---------------
Central Boston:
---------------
06. On the ground outside the tavern with the liberation contact symbol in the
north of the Central District.
07. Behind the tavern with the liberation contact symbol in the north part of
the central district on a low roof.
08. On a small metal bar protruding from the roof of the general store building
09. On a rooftop in the south of the central area directly in line with the
liberation contact symbol in the north of the region.
10. On the roof of the large church in the south-western corner of the Central
district.
11. On a rooftop directly to the west of Fort Hill.
12. On a rooftop to the south-west of the liberation contact symbol in the
southern part of the Central district.
13. In the street to the south-east of the liberation contact symbol in the
southern part of the Central district.
14. On a roof directly north of the southernmost harbormaster in Boston.
15. On the roof of the pentagon-shaped block of buildings to the north-west
of the southernmost harbormaster in Boston.
16. You'll find this one on a roof to the north-east of the tavern in the
northern part of South Boston.
17. On a building just to the sout-west of the ship building area.
-------------
South Boston:
-------------
18. On the roof directly to the South-west of the tavern in the northern part
of South Boston.
19. On a rooftop two block directly north of the liberation contact marker for
the Southern District.
20. On rooftop to the north-east of the liberation contact
-------------------------------------------------------------------------------
New York (16 Pages):
-------------------------------------------------------------------------------
North New York:
---------------
None!
---------------
East New York :
---------------
01. On top of the building across the road to the nort-west from the general
store in the very south of the region.
02. On top of the pole sticking out from the stern of the ship overlooking the
waterfront just to the north of the southernmost harbormaster in East New
York
03. On a rooftop just to the east of the tavern in the south-western part of
the region.
04. On a rooftop to the east of the largest road leading south from the City
Hall building in the western part of East New York.
05. This page is sitting on a wooden beam sticking out from the top of a
building just north of where the main road in the West of East New York
enters the large triangle formation at the south of the area.
06. On one of the chimneys of the third building to the west of the northern
harbormaster.
07. On the roof of the building just to the east of the fast travel point for
City Hall.
08. On a roof directly East of the westernmost General store in the area and
north-west of the tavern closest to the morthern harbormaster.
09. On a raised wlakway between two buildings just north east of the general
store on the west side of the East District.
10. In a set of stairs in a courtyard just southwest of the northernmost
tavern in the district.
11. On a rooftop to the west of the general store in the very southern part of
the North District.
--------------
West New York:
--------------
12. On the roof of a burnt out building in the very north-east corner of the
West district.
13. On the roof of a fire gutted building directly to the east of the lower
section of Fort Washington on the map.
14. On the top of the remnants of the burnt building just inside the western
district that is directly west of the City hall.
15. On the rooftop directly north of George Washington's position.
16. Across the street to the east of the previous page description on a beam
sticking out from the rooftop overlooking a courtyard.
===============================================================================
Eagle Feather Locations [CLTBFE]
===============================================================================
There are 50 feathers scattered around the Frontier and you will be able to
find and pick them up following the events of Animus Sequence 4B â âFeathers
and Treesâ. Collecting all of the feathers will unlock the Kanienâkeha:ka
outfit and will also contribute towards 100% sync.
Note that these will appear on your map after using view points, if you come
into close proximity to one or, perhaps the most efficient way â by purchasing
a map with all their locations from one of the general stores.
Here are the general locations of each feather, based upon hunting regions:
Note that the Black Creek feathers and one feather from Great Piece Hills and
Monmouth are missing due to an accidental data loss on my end, but will be put
back in as soon as I play through again!
--------------------------
Black Creek (11 feathers):
--------------------------
01.
02.
03.
04.
05.
06.
07.
08.
09.
10.
11. In a cave in the northeast corner of the area.
------------------------
Kanien:keh (3 feathers):
------------------------
12. Optional objective during sequence 4. In a tree outside the village.
13. Optional objective during sequence 4. In a tree outside the village.
14. Optional objective during sequence 4. In a tree outside the village.
-------------------------
John's Town (2 feathers):
-------------------------
15. If you look at your map, in the south-eastern corner of the region, youâll
see a lake with a river flowing into it. Just to the north of where the
river meets the lake, youâll find this one in a tree.
16. Exit from the Davenport Homestead to the frontier and follow the path.After
a bit of walking, youâll find a lower platform to the left. Drop down to
here and follow it to the end to find a fallen tree hanging over a gap.The
feather is on top of this.
--------------------------
Valley Forge (2 feathers):
--------------------------
17. On a tree in the centre of the lake in the southern part of the region.
18. In a tree accessible from a rooftop just to the northwest of the bridge
between the Valley Forge and Diamond Basin hunting areas.
---------------------------
Diamond Basin (4 feathers):
---------------------------
19. In the tree we climb for a viewpoint to the North of Concord on the border
between Diamond Basin and Great Piece Hills hunting zones.
20. At the North of Diamond Basin, in a tree near the viewpoint on top of the
high stone outcroppings.
21. From the river in the centre of Diamond Basin, find the cabin to the north.
Just to the north of there you will see a fallen tree bridging two raised
rocky structures. At the northern end of the fallen tree, you will find
the feather up in a tree.
22. Ontop of a tree on the island in the middle of the lake on the Western
side of the area.
-------------------------------
Great Piece Hills (4 feathers):
-------------------------------
23. In a tree near the campfire in the centre of the north of the region.
24. Look at the map. On the north-eastern side of the region you will see a
peninsula, Follow the coast to the east and south and youâll find this in
a tree south of where the water stops.
25. In a tree just to the west of the road at the north of the region.
26.
---------------------
Concord (2 feathers):
---------------------
27. On the building next to the water wheel close to the Western bridge in the
main town area.
28. In a tree near where the two paths meet (major road goes East to West,
smaller goes from south to north) at the southernmost part of the region.
-----------------------
Lexington (5 feathers):
-----------------------
29. Exit from Boston to the frontier, follow the road to the north. The
feather will be on top of the first building you reach on the left.
30. Follow the road north from the house in the previous feather description.
Continue along the path until you reach a fork in the road. Take the right
route and you will find the feather in the tree a little further up the
road.
31. On top of a support, inside a barn in the southern part of the region.
32. In a tree on the left of the main road going south to north in the centre
of the region. Youâll need to use the rocky formation behind it to reach
it.
33. Go to the south-western part of the region and find the lake here. Youâll
find this one in a tree on the east bank of the lake.
-----------------------
Packanack (5 feathers):
-----------------------
34. On a small ledge above the river on the boundary between Packanack and
Monmouth hunting regions.
35. In a tree directly on the very west side of the region.
36. In a tree on the left of the road directly north of the northern most
corner of the rectangular restricted area in the region.
37. Continue north from the previous feather and cross the river. Beyond this
youâll be able to find another feather in a tree a little further to the
north.
38. In the north-western corner of the Packanack region. Look down the cliff
to see a ledge with the feather on it. Drop down to grab it.
-------------------------
Troy's Wood (5 feathers):
-------------------------
39. On top of the windmill overlooking the water in the southern part of the
region.
40. To the east of the river at the south of the Troy's Wood hunting region in
a tree.
41. In a tree, on a branch above a hunting plaform to the northwest of the
water source at the southern end of the area.
42. Up in a tree directly to the east of the red, rectangular restricted area
in the north of the area.
43. In a tree in the nort-eastern side of the area. It is northwest of the
bridge leading to the Scotch Plains hunting area.
---------------------------
Scotch Plains (3 feathers):
---------------------------
44. Directly north of the entrance to Boston on a tree branch of a tree sitting
in the middle of a lake.
45. Directly West of the entrance to Boston in a tree.
46. On a small island directly off the coast of of Fort St-Mathieu.
----------------------
Monmouth (4 feathers):
----------------------
47. In the south eastern corner of the region in a tree on the small island
off the coast.
48. In a tree just to the northwest of the restricted area surrounding Fort
Monmouth.
49. At the very top of the church in the north-eastern corner of the region.
50.
===============================================================================
Peg Leg Trinket Locations [CLTBPL]
===============================================================================
Once you have reached the Davenport Homestead, make your way down to where the
Aquila is docked. Sitting on a chair nearby is Pegleg, a guy with a red hat
and a wooden leg. Heâll give you a quest to track down trinkets in exchange
for letters which will ultimately reward us with a treasure at the end.
There are 24 trinkets scattered throughout Boston, the Homestead and the
Frontier. To make them easier to find, you can purchase maps from one of the
game's general stores that will makr all of the locations on your map.
Here are the locations of all of his trinkets:
-------------------------------------------------------------------------------
Davenport Homestead (4 Trinkets):
-------------------------------------------------------------------------------
01. Go to the most western part of the river. Here you will find a stone ledge
above with the chest.
02. On top of a cliff in the north west of the area.
03. On a rock at the end of the peninsula directly to the south of the
harbormasterâs location.
04. On a rocky platform on the opposite side of the river form the above
trinket's location.
-------------------------------------------------------------------------------
The Frontier (10 Trinkets):
-------------------------------------------------------------------------------
Note, all of these locations are listed by hunting region. To see a map with
all hunting regions, go to the map meun and select the top oprion (indicated by
a bear paw).
------------
Black Creek:
------------
05. In the southwest corner of the region in a guard camp. Kill the guards and
loot the trinket!
06. In a guardâs camp on a hill to the northeast of Fort Duquesne.
-----------
Kanien:keh:
-----------
07. To the west of the village youâll find a tree with a fallen log leading to
a raised rocky area above the river. Follow the path up here to the end
and hop the stone obstacle. Youâll now be at the edge of a cliff. Look down
to the left for a platform with the trinket.
08. In a cave in the southeast corner of the region.
-------------
Valley Forge:
-------------
09. Cross the bridge to the west of Concord and keep your eye out on the left
side of the road. Youâll see a cabin up on a hill here, run over to this
and look behind it for the trinket.
--------------
Diamond Basin:
--------------
10. If you look just north of Concord on the map, you will see a broken path
over a lake (it has been flooded over). Run over to this location and
look just to to the north of it to see a mineshaft near some buildings.
Follow the mineshaft to the end to find the trinket.
------------
Troy's Wood:
------------
11. If you look at the hunting map and look at the border between Troyâs
Wood and Monmouth, you will see a small river just to the northeast of the
buildings in Monmouth. Cruise up to here and look behind the waterfall at
the end for a cave. Follow that all the way to the end for the trinket.
---------
Monmouth:
---------
12. At the top of the church directly north of Fort Monmouth.
------------------
Great Piece Hills:
------------------
13. Go to the road leading out of Lexington to the north follow this out of
town. Behind the last house on the left you will find a cave. Youâll find
the trinket hidden in here.
14. Follow the road out of Lexington to the north. When the road forks, follow
it to the right. When you reach the house, look behind it for the trinket.
-------------------------------------------------------------------------------
Boston (5 Trinkets):
-------------------------------------------------------------------------------
North District:
---------------
15. On a bench to the left of the main passage along the waterfront on the
East side of the Boston Map. It is located around halfway between the two
northern Harbourmasters.
16. In the western part of the central south section of the area behind a
wooden fence next to a cow pen.
-----------------
Central District:
-----------------
17. In the south-western corner of the region in a market area close to the
very lowest reach of the river in the region.
18. At the end of the longest dock in Boston in the north-east of the central
region.
---------------
South District:
---------------
19. Inside the courtyard of a house with a large brick wall overlooking the
water around 1/3 of the way down the west side of the map.
-------------------------------------------------------------------------------
New York (5 trinkets):
-------------------------------------------------------------------------------
North District:
---------------
20. Behind a building to the Southwest of Dobbyâs (your liberation contact)
location.
21. On a bench in an open market area just southwest of the fort in the
north-east corner of the city.
--------------
East District:
--------------
22. On a boat along the Eastern side of the district.
23. On a cart behind a building two bloacks southeast of the giant right angle
triangle in the nort-western corner of the region.
--------------
West District:
--------------
24. On a table in the innoculation clinic on the western side of the region
near our liberation contact.
===============================================================================
Chest Locations [CLTBGH]
===============================================================================
There are 25 hidden templar chests in the game and these can be found in all
three of the main areas: Boston, New York and the Frontier. Most of these will
also force you to undertake the game's annoying (and thankfully under-utilised)
lock picking mini-game.
Note that these will appear on your map after using view points, if you come
into close proximity to one or by purchasing a map with all their locations
from one of the general stores.
Here are the general locations of each chest, based upon regions:
-------------------------------------------------------------------------------
The Frontier (10 chests):
-------------------------------------------------------------------------------
Black Creek:
------------
01. You'll find this one inside Fort Duquesne once liberated.
02. Exit Fort Duquesne from the East gate and continue up the road. Look for a
smaller, dirt track leading into the trees to the left. Follow this up to
find the chest. its about 1/2 way between the Fort and the Hunter's Lodge.
------------
John's Town:
------------
03. This chest is located in amongst a group of three buildings directly south
west of the exit to the Davenport Homestead.
------------------
Great Piece Hills:
------------------
04. Next to the lighthouse at the north east of the region.
----------
Lexington:
----------
05. On top of a church in the north west section of the area, close to the
boundary to the Diamond Basin Hunting area.
06. Look at the south of the region map and find the major road leading north
through the Lexington area. Follow this until you see a hill on the left.
Climb this and find the hole in the ground leading to an underground cave.
Drop down and follow the pasage to the end to find the chest.
----------
Packanack:
----------
07. In the rectangular restricted area guarded by a good number of soldiers in
southern Packanack.
------------
Troy's Wood:
------------
08. In a tent in the restricted area in the central north of the region.
09. Inside a barn located just to the east of the western-most river in the
area. it is very close to the boundary between the Monmouth and Troy's Wood
hunting regions.
--------------
Scotch Plains:
--------------
10. Inside Fort St-Mathieu once liberated.
---------
Monmouth:
---------
11. Inside Fort Monmouth.
12. Outside the building just to the north of the harbormaster in Monmouth.
13. Located at the end of a cave that can be found cut into the rocky outcrop
just to the southwest of the rivermouth leading into Monmouth.
-------------------------------------------------------------------------------
Boston (13 Chests):
-------------------------------------------------------------------------------
North District:
---------------
14. On a wooden pier at the end of the large stone dock to the east of the map
between the two harbormasters in the region.
15. Inside a wooden fence on the Western side of the area. If you look at your
liberation map, it is in the backyard of the second building to the east of
the large white wall on the west side.
-----------------
Central District:
-----------------
16. On a ship directly to the north of the northernmost harbormaster in Central
Boston.
17. Inside the barracks in the northwest corner of Fort Hill.
18. Inside a little guarded wooden area just to the North-East of Fort Hill.
19. On the wooden dock just to the south-west of the southernmost harbormaster
in central Boston.
20. On a raised platform next to some barrels overloking an open area. About
a minutes walk north-west of the southernmost Harbormaster in Central
Boston.
21. Hidden behind a wooden fence in the south-western corner of a square
formation of buildings just to the north of the open, unpopulated, hilly
area in Central Boston.
22. Note: This one will not show up on your map! It is inside the tavern in
which we met Stephane earlier in the game. If you don't remember where it
is, the building is marked by the liberation symbol and is located in the
Northern part of the Central District.
---------------
South District:
---------------
23. In the courtyard of Fort Independence.
24. In the very nort-west corner of the region, behind a farm.
25. In a guard camp amongst some tents in the very centre of the region.
26. As you enter Boston from the Frontier, you will see giant stone walls in
front of you. As you approach the gate, look to the left to find some
barrels we can climb to get up on top of the wall. Once up, descend the
nearby stairs for the chest.
-------------------------------------------------------------------------------
New York (12 Chests):
-------------------------------------------------------------------------------
North District:
---------------
27. Outside the building in the lake to the southeast of the exit to the
frontier.
28. Next to the door to the church that we arrive at at the beginning of
Sequence 12.
29. Fort Division, on the wooden battlements once you have liberated the fort.
--------------
West District:
--------------
30. On the ramparts on the southern side of Fort Washington.
31. Just to the north of Fort Washington in some destroyed buildings along
the waterfront.
32. On the second floor of a burnt out building just north east of Fort
Washington.
33. In the courtyard of the large building with the brick wall around it
directly north east of George Washington's position.
--------------
East District:
--------------
34. In an undercover market area just to the northwest of the northernmost
harbor master in East New York.
35. In a similar undercover market area as the previously described chest. This
one is directly west of the southernmost harbormaster in East New York.
36. On a ship about 1/2 way between the two harbormasters on the East of the
map.
37. In another well-guarded undercover area directly south of the genral store
on the West side of the East district.
38. In front of a church directly south of the northernmost tavern in East New
York.
===============================================================================
-------------------------------------------------------------------------------
**********************************
************************************
*** 100% SYNCHRONISATION CHECKLIST *** [SYCHGD]
************************************
**********************************
For your convenience, here's a checklist for all of the requirements necessary
for earning 100% synchronisation. Mark them off as you earn full
synchronisation in each of the locations and objectives to make things a little
easier to remember what you have left to do!
__________________________________
| [] Campaign Missions 100% Sync \_____________________________________
| |
| [] Sequence 1 [] Sequence 7 |
| Refresher Course [] The Midnight Ride [] |
| A Deadly Preformance [] Lexington and Concord [] |
| Journey to the New World [] Conflict Looms [] |
| [] sequence 2 Battle of Bunker Hill [] |
| Welcome to Boston [] [] Sequence 8 |
| Johnson's Errand [] Something on the Side [] |
| The Surgeon [] Bridewell Prison [] |
| The Soldier [] Public Execution [] |
| Infiltrating Southgate [] [] Sequence 9 |
| [] Sequence 3 Missing Supplies [] |
| Unconvinced [] Father and Son [] |
| Execution is Everything [] The Foam and the Flames [] |
| The Braddock Expedition [] A Bitter End [] |
| [] Sequence 4 [] Sequence 10 |
| Hide and Seek [] Alternate Methods [] |
| Feathers and Trees [] Broken Trust [] |
| Hunting Lessons [] Battle of Monmouth [] |
| Something to Remember [] [] Sequence 11 |
| [] Sequence 5 Battle of the Chesapeake [] |
| A Boorish Man [] Lee's Last Stand [] |
| A Trip to Boston [] [] Sequence 12 |
| Boston's Most Wanted [] Laid to Rest [] |
| River Rescue [] Chasing Lee [] |
| The Hard Way [] |
| [] Sequence 6 [] Epilogue |
| On Johnson's Trail [] New York [] |
| The Angry Chef [] Frontier [] |
| The Tea Party [] |
| Hostile Negotiations [] |
|_______________________________________________________________________|
______________________________
| [] Side Missions 100% Sync \_________________________________________
| |
| [] Hunting Society [] The Frontiersmen |
| The Man-Eater [] The Boy Who Cried wolf [] |
| Feline Feet [] Finding the Sasquatch [] |
| The Patriarch [] The Haunted Lighthouse [] |
| The Pack Leader [] The Headless Horseman [] |
| Acute Cat [] Unidentified Flying Object[] |
| The Elk Bachelor [] Monster of the Sea [] |
| Hunter Soc. Challenges 1 [] Frontiersmen Challenges 1 [] |
| Hunter Soc. Challenges 2 [] Frontiersmen Challenges 2 [] |
| Hunter Soc. Challenges 3 [] Frontiersmen Challenges 3 [] |
| |
| [] Boston Brawlers [] [] The Thief's Club |
| Peter Bunyan [] Thief's Club Challenges 1 [] |
| The Sailor [] Thief's Club Challenges 2 [] |
| The Smuggler [] Thief's Club Challenges 1 [] |
| The Stinger [] |
| The Ropebeater [] [] Fort Liberation Missions [] |
| The Merchant [] Boston - Fort Hill [] |
| The Tournament [] Boston - Fort Independence[] |
| BOS Brawlers Challenges 1[] NY - Fort Washington [] |
| BOS Brawlers Challenges 2[] NY - Fort Division [] |
| BOS Brawlers Challenges 3[] Frontier - Fort Monmouth [] |
| Frontier - Fort Duquesne [] |
| [] Naval Locations (Peg Leg Levels) Frontier - Fort St-Mathieu[] |
| Fort Wolcott [] |
| Dead Chest Island [] [] Unlocking the Underground |
| Ghost Ship [] Unlock all entrances in NY[] |
| The Mad Doctor's Castle [] Unlock all entrances in BO[] |
| Oak Island [] |
| |
| [] Naval Missions [] Homestead Missions |
| The Chase [] Achilles:Training Begins [] |
| 2 [] Achilles:Manor Mysteries 1[] |
| 3 [] Achilles:Manor Mysteries 2[] |
| 4 [] Achilles:Legacy [] |
| Upgrade the Aquila [] Achilles' Painting [] |
| Big Dave:Deserter [] |
| [] Privateer Contracts Big Dave:The Proper Tools [] |
| Henderson in Distress [] Big Dave:Eye for Trouble [] |
| Paving the Way [] Big Dave:The Comeback [] |
| Dread of Night [] G & T:River Rescue [] |
| 4 [] G & T:Burglar on Homestead[] |
| 5 [] G & T:The Fight [] |
| 6 [] G & T: Bowls Beginner [] |
| Blistering Dawn [] Lance: Whittler's Weapons [] |
| A Call for Help [] Lance: Tools of the Trade [] |
| Search for the Somerset [] Lance: Thousand-Pound Idea[] |
| 10 [] W & P: Abused [] |
| 11 [] W & P: Prudence's Primrose[] |
| 12 [] W & P: Happy Expectations [] |
| W & P: Pig Herder [] |
| [] Kidd's Treasure Norris: The Brawler [] |
| Kidd's Letter 1 [] Norris Goes Courting [] |
| Kidd's Letter 2 [] Norris Tries Again [] |
| Kidd's Letter 3 [] Norris: Raw Materials [] |
| Kidd's Letter 4 [] Lyle: Happy Expectations [] |
| Kidd's Treasure [] Lyle: Get me a Doctor! [] |
| Lyle: Slander [] |
| [] Citizen Missions Lyle: Wait Times [] |
| Assassination Contracts [] Ellen: Cutting Ties [] |
| Courier Missions [] Ellen: Silk Errand [] |
| Delivery Requests [] Ellen: The Final Straw [] |
| Myriam: Silent Hunter [] |
| [] Collectibles Myriam: White trophy [] |
| Found All Almanacs [] Myriam: Fool Me Once... [] |
| Opened All Chests [] Daily:Finding his Flock [] |
| Collected All Feathers [] Daily:The Wedding [] |
| Found All PegLeg Trinkets[] Daily: Room at the Inn [] |
| Complete All inventions [] |
| Encyclopedia of Common Man[] |
|_______________________________________________________________________|
===============================================================================
-------------------------------------------------------------------------------
**********************************
************************************
*** PIVOTS & ANIMUS HACKS (CHEATS) *** [PVTANH]
************************************
*********************************
Animus pivots are a new addition to the Assassin's Creed franchise and one that
will provide you with a bit of fun after the main story line has drawn to a
close. They will enable players to unlock and utilise cheats such as
invinciblity and infinite ammo from the options menu once aquried.
After the game has run its course, you will find yourself back in the
Animus as Connor. After finding your first pivot (they look kind of like
oragami cranes) you will recieve a brief tutorial on what they are and how they
work. Unfortunately, this tutorial is short, confusing and really does not
explain them very well. So I'll give it a go for you!
> The brief in-game tutorial will earn you three pivots and with these, we
can find additional pivots hidden throughout the world.
> To find pivots, we must first three of place pivots that we have already
found into the environment. The idea is to place these in a triangular
shape which will detect any pivots within that area.
> Note that when placing pivots (you must go into the menu to do this),Connor
will have to move to the exact locations where you want to drop the pivot,
so be prepared for a bit of running!
> You can retrieve pivots via the map menu.
> You MUST be playing online for pivots to appear.
> It is impossible to write a location guide for the pivots as their location
will be different for everybody. This is because the pivots that appear in
your game are actually being placed by another player somewhere else in
the world who is also online and is looking for pivots in their game.
> There is a pivot option in the map menu that will show you the pivots you
own and the genral map location of additional, undiscovered pivots.
> One pivot will spawn every 15 minutes and will stay in its location until
you find it.
> There are 10 hacks, or cheats in the game, so finding 10 pivots will allow
you to unlock all of these. The list is below.
The cheats available once you have unlocked all 10 pivots:
Infinite Ammunition â Infinite ammunition for pistols and bow
Killing Spree â Enemies can be assassinated even while player is not in
stealth
Made of Steel â Invincibility
Ninja â Enemies completely ignore you no matter what
Recruit â Obtain infinite recruit tokens
Season Changer â Player can switch seasons between summer and winter
Semi-Automatic â Ranged weapons have no reload time between each shot
Sun and Moon â Player can switch between day or night
Thunder Kill â Thunder and lightning follows every kill in the game
Weather Man â Change the weather condition
===============================================================================
-------------------------------------------------------------------------------
***********************
*************************
***ACHIEVEMENTS/TROPHIES*** [ACHMTR]
*************************
**********************
Full guide coming soon! For now enjoy the list!
===============================================================================
Game Progression Achievements/Trophies
===============================================================================
There are 16 achievements/trophies that can be earned by simply progressing
through the game until completion. There is an additional trophy that can be
earned by completing all of the Epilogue missions. These are unlocked once the
main game has been completed.
Here they are in order of appearance and what needs to be done:
Rude Awakening - Re-Enter the Animus.
Mystery Guest - Complete Sequence 1 & 2.
How D'ya Like Them Apples - Complete Sequence 3.
Heroes are Born - Complete Sequence 4.
The Day the Templars Cried - Complete Sequence 5.
Criss Cross - Complete Present - Skyscraper.
Tea is for Englishmen - Complete Sequence 6.
The Whites of Their Eyes - Complete Sequence 7.
Caged Wolf - Complete Sequence 8.
Daddy Dearest - Complete Present - Stadium.
Two if by Sea - Complete Sequence 9.
Grim Expectations - Complete Sequence 10.
The End is Nigh - Complete Present - Abstergo.
Difficult End - Complete Sequence 11.
The Sum of Truth - Complete Sequence 12.
No Good Deed Goes Unpunished - Open the Temple Door and finish the game.
Fin - Complete each of the epilogue missions unlocked
after the credits roll.
===============================================================================
Side-Quest Achievements/Trophies
===============================================================================
By Invitation Only - Be invited to join a Club.
Entrepreneur, not Pirate! - Complete all 12 Privateer Contracts.
House Party - Recruit any of the Artisans and see them settled
on the Homestead.
A Complete Set - See all the optional characters settled at the
Homestead.
Patent Not Pending - Craft one of Franklin's inventions to decorate
your Manor.
Man of the People - Liberate all districts in Boston OR New York.
All Washed Up - Complete all Naval Missions aboard the Aquila.
Bring Down the House - Explore Fort Wolcott.
Kidd Gloves - Uncover the mystery of Oak Island.
In Good Standing - Complete all challenges for any of the Clubs.
===============================================================================
Collectible Achievements/Trophies
===============================================================================
Blowing in the Wind - Retrieve every page for one of Ben Franklin's
Almanacs.
An Extraordinary Man - Complete the Encyclopedia of the Common Man.
Head in the Cloud - Find all pivots and sync the Animus to the Cloud.
===============================================================================
Combat Qchievements/Trophies
===============================================================================
Spit Roast - Perform a double assassination using a musket.
Predator - Hang 5 enemies by using rope darts.
Whits fur yell no go by ye!- Block a firing line 5 times by using a human
shield.
Jager Bomb - After becoming fully Notorious, kill 10 Jagers
before losing your notoriety.
===============================================================================
Misc Achievements/Trophies
===============================================================================
Circus Act - Kill 15 guards with a single cannon shot.
Monopoly Man - Send a convoy to Boston, New York and the
Frontier.
Eye Witness - Witness a predator killing an enemy.
Prince of Thieves - Loot a convoy without killing any of its guards.
Original Gamer - Win a game of Fanorona, Morris and Bowls on the
Homestead.
Coureur des Bois - Exchange undamaged pelts at all different general
stores.
Tumblehome - Upgrade the Aquila.
Magna cum Laude - Have a Trainee reach the Assassin Rank.
===============================================================================
Multiplayer Achievements/Trophies
===============================================================================
Abstergo Entertainment - Reach level 20 in the multiplayer mode.
Personalized - Customize your multiplayer Profile and Character.
Winning Team - Be on the winning team at the end of a multiplayer
game session.
Hunter/Killer - Reach sequence 10 in a map on Wolfpack multiplayer
mode.
The Truth Will Out - Unlock a hacked version of one of the Abstergo
videos in the story quest.
===============================================================================
Completionist Achievements/Trophies
===============================================================================
Completionist - Complete ALL progress tracker grid entries.
Multitasking - Complete 50% of the Progress Tracker entries.
Perfectionist - Complete 100% of all main mission constraints.
===============================================================================
-------------------------------------------------------------------------------
*******************
***********************
*** Contact *** [CONTCT]
***********************
*******************
If you feel the need to contact me you can reach me at
sokkus[at]hotmail[dot]com.
Please include "Assassin's Creed 3 Guide" in the subject line.
===============================================================================
-------------------------------------------------------------------------------
*********************
*************************
*** About Me *** [INTRDT]
*************************
*********************
===============================================================================
Me
===============================================================================
Im 28, Australian and live with my lovely fiancee. I have been thrice
named as the world sexiest hugging machine. I work full time and study at
University full time as well. I write game guides as a hobby in what little
spare time I have and have thouroughly enjoyed writing each and every one.
Please head over to the website i write for - www.consoledomination.com to
check out some of my guides, previews and reviews.
If you enjoy this guide, please feel free to send me an email with any
suggestions or corrections and check out some of my other guides:
Complete FAQ/Walkthroughs:
- Assassin's Creed III FAQ/Walkthrough
- Call of Duty: Modern Warfare 2 FAQ/Walkthrough
- Call of Duty: World at War FAQ/Walkthrough
- Darksiders FAQ/Walkthrough
- Darksiders 2 FAQ/Walkthrough
- Dead Space 2 - FAQ/Walkthrough
- Deadlight FAQ/Walkthrough
- Dishonored FAQ/Walkthrough
- Fable 2 FAQ/Walkthrough
- Gears of War 2 FAQ/Walkthrough
- Halo 3: ODST FAQ/Walkthrough
- Halo 4 FAQ/Walkthrough
- Homefront FAQ/Walkthrough
- LIMBO FAQ/Walkthrough
- Mass Effect 2 FAQ/Walkthrough
- Medal of Honor: Warfighter FAQ/Walkthrough
- Resident Evil 5 FAQ/Walkthrough
- Star Wars: The Force Unleashed FAQ/Walkthrough
DLC content and other guides:
- Darksiders 2 - Abyssal Forge (DLC) FAQ/Walkthrough
- Darksiders 2 - Argul's Tomb (DLC) FAQ/Walkthrough
- Dead Space 2 - Severed (DLC) FAQ/Walkthrough
- Halo: Combat Evolved Anniversary Edition Skull Guide
- Halo 2 Skull Guide
- Halo 3 Skull Guide
or as mentioned before, check out more of my guides and reviews at:
www.consoledomination.com
Thanks for reading!
Enjoy!
===============================================================================
Donations
===============================================================================
After a few generous emails and suggestions from readers and because donations
seem to be a growing trend among other contemporary guide writers, I have
decided to put in the option to alow you to donate if you so wish.
Although I make these guides for free in my spare time, I probably donât
need to point out to gamers that purchasing games is an expensive hobby and
writing guides for them can be a thankless task at times, but one that I enjoy
(when I have enough free time to get the chance to do one!).
By no means feel obligated to donate just for viewing my guide, but if you are
feeling a little generous I certainly wonât object! Any amount is appreciated
whether it be 10 cents or $10 All funds go to purchasing new games to create
new guides, and honestly, who wouldn't want those?
Heres the stuff you need!
Paypal ID;
Sokkus[at]hotmail[dot]com
===============================================================================
Console Domination
===============================================================================
Console Domination is an Australian video gaming website founded and staffed
by true-blue Aussie gamers united in the love of gaming. The site is all about
games, games and more games with a specific focus on current generation
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===============================================================================
-------------------------------------------------------------------------------
*********************
***********************
*** SPECIAL THANKS *** [STHNKS]
***********************
********************
I would like to thank the following people/entities:
- GameFAQs for always being there when I needed help and for accepting my FAQ.
- Ubisoft for making yet another awesome Assassin's Creed game.
- My fiancee Kumiko, who has been incredibly patient and understanding.
- And everybody who has taken the time to read my FAQs so far.
===============================================================================
-------------------------------------------------------------------------------
*******************
***********************
*** VERSION HISTORY *** [VERHIS]
***********************
*******************
Submitted 14/11/12
Version 1.41
The current version of the guide contains:
- Full campaign walkthrough with all optional objectives completed
- Full walkthrough to all liberation missions
- Full walkthrough to all club side-missions.
- Full Homestead quest chain walkthrough.
- Complete Peg Leg Trinket Locations Guide
- Complete Chest locations guide.
- Complete Almanac pages locations guide.
- Complete Animus Hacks and Pivot guide.
- Complete Miscellaneous missions guide,
- Added complete list of challenges for Hunting, Frontiersmen, Thiefs and
Brawlers clubs
- 90% complete feathers locations guide.
- Started Animals Location Guide
- Achievement list
Minor update to fix up a few links only, big update coming soon!
===============================================================================
Submitted 13/11/12
Version 1.4
The current version of the guide contains:
- Full campaign walkthrough with all optional objectives completed
- Full walkthrough to all liberation missions
- Full walkthrough to all club side-missions.
- Full Homestead quest chain walkthrough.
- Complete Peg Leg Trinket Locations Guide
- Complete Chest locations guide.
- Complete Almanac pages locations guide.
- Complete Animus Hacks and Pivot guide.
- Complete Miscellaneous missions guide,
- Added complete list of challenges for Hunting, Frontiersmen, Thiefs and
Brawlers clubs
- 90% complete feathers locations guide.
- Started Animals Location Guide
- Achievement list
===============================================================================
Submitted 10/11/12
Version 1.2
The current version of the guide contains:
- Full campaign walkthrough with all optional objectives completed
- Full walkthrough to all liberation missions
- Full walkthrough to all club side-missions.
- Added complete list of challenges for Hunting, Frontiersmen, Thiefs and
Brawlers clubs
- Started Animals Location Guide
- Complete Peg Leg Trinket Locations Guide
- 90% complete feathers locations guide.
- Achievement list
===============================================================================
Submitted 04/11/12
Version 1.0
The current version of the guide contains:
- Full campaign walkthrough with all optional objectives completed
- Achievement list
===============================================================================
This guide has been written by Paul Williams aka Sokkus.
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other website or as a part of any public display is strictly prohibited,
and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
If you wish to use my guide on another website, please ask me for permission
first.
Sites allowed to use my guide - GameFAQs.com
- ConsoleDomination.com
- Gamerguides.com
- Supercheats.com
===============================================================================