Mists of Pandaria - Build 15640 - New Items, 3D Models, and More

There's a huge patch coming to the Mists of Pandaria beta tonight it looks like. Almost a thousand new items, thousands of spells, and tons of other exciting stuff! Our Mists of Pandaria talent calculator is also fully updated as well!

Plague Leech, Death Knight: Draw forth the infection from an enemy, consuming your Blood Plague and Frost Fever diseases on the target to activate a random fully-depleted rune as a Death Rune.

Mindbender, Priest: Creates a Mindbender to attack the target. Caster receives 6% mana when the Mindbender attacks. Damage taken by area of effect attacks is reduced. Lasts 15 sec.

Diffuse Magic, Monk: Reduces all spell damage taken by 90% and clears all magical effects on you, reversing them back to their original caster if within 40 yards. Lasts for 6 sec.

New Abilities

Purgatory, Death Knight: An unholy pacts grants you the ability to fight on through damage that would kill mere mortals. When you would sustain fatal damage, you instead are wrapped in a Shroud of Purgatory, absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec. If Shroud of Purgatory runs its course, you die. If it is removed through healing before its expiration, you survive. This effect may only occur every 2 minutes.

Brewing: Mana Tea, Monk: For each 4 Chi you consume through use of spells and abilities, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. Mana Tea can stack up to 50 times.

, Monk: Summons a Zen Sphere at the target location. Deals x damage to the 3 lowest health enemies within 20 yards of the sphere every 1 sec. If enemies die from the Zen Sphere, they combust dealing y damage enemies within 8 yards. Use Zen Sphere again while active to detonate it, instantly dealing y damage to all enemies within 20 yards.

, Warlock: Chaos Bolt will be affected by Backdraft, but consumes three charges.

Spell Differences

Death Grip: Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec.

: A vicious strike that deals 100% weapon damage, applies the Slowed Casting effect, and absorbs the next (${0.700.70 * AP) healing received by the target, and clouds the target's mind, slowing their casting speed by 50% (25% on player targets). Lasts 10 sec.

Desecrated Ground: Corrupts the ground in a 8 yard radius beneath the Death Knight, dealing 1614 to 1875 Shadow damage every second for 10 sec. While standing in this corruption, the Death Knight is immune to effects that cause loss of control. This ability instantly removes such effects when activated.

Gorefiend's Grasp: Shadowy tendrils coil around all enemies within 20 yards of a target (hostile or friendly), dealing 2493 Shadow damage and pulling them to the target's location.

Lichborne: Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear, and Sleep effects, and Death Coil will heal you.

Purgatory: Reduces the cooldown of your Death Grip spell by 15 sec and causes your Death Grip to reduce the movement speed of the target by 50% for 6 sec.An unholy pacts grants you the ability to fight on through damage that would kill mere mortals. When you would sustain fatal damage, you instead are wrapped in a Shroud of Purgatory, absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec. If Shroud of Purgatory runs its course, you die. If it is removed through healing before its expiration, you survive. This effect may only occur every 2 minutes.

Remorseless Winter: Surrounds the Death Knight with a swirling tempest of frigid air dealing 366 to 424 Frost damage tofor 8 sec, chilling enemies within 8 yards every 1 sec. for 8 sec. Each time Remorseless Winter deals damage, it reduces enemyEach pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.

Crackling Jade Lightning: Channels Jade lightning at the target, causing 1674 Nature damage over 6 sec. When dealing damage, you have a 15% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.

Expel Harm: Instantly heals yourself for 979 to 1136, and causes 100% of the amount healed to instantly be dealt to a nearby enemy as damage within 10 yards. Generates 1 Chi.

Fortifying Brew: Increases your health by 100%, but absorbs all healing taken while active. After Fortifying Brew ends, you will be healed for the amount abosrbedand reduces damage taken by 20%. Lasts 20 sec.

: You fire off a rope spear, grappling the targetstarget's non-ranged weapons and shield, returning them to you. Depending on the quality of theIf you steal a better main-hand weapon, your damage done, healing done and damage reduction may be increased.or healing will be increased by 5% or damage taken reduced by 5%.

Zen Meditation: Reduces all damage taken by 99% and redirects to you all harmful spells cast against party and raid targetsmembers within 30 yards. Lasts 8 sec. Being the victim of a melee attack will break your meditation, cancelling the effect.

Provoke: You mock the target, causing them to rush torward to attack you an increased 50%towards you with a 50% increased movement speed. If targeting your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue.

Resuscitate: Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat. Cast time reduced by 50% if target is within melee range.

Charging Ox Wave: A mighty Ox effigy rushes torwardstowards the target, stunning all enemies within its path for 3 sec. When the Ox reaches the enemy, they and all nearby enemies within 405 yards are knocked back a short distance.

Dampen Harm: You dampen the damage from the most harmful attacks done to you. The next 3 attacks within 45 sec that deal damage equal to 10% or more of your total health are reduced in half.

Healing Elixirs: Anytime you drink from a Brew or Tea, you gain 10% of your total health. This effect cannot occur more than once every 15 sec.

Leg Sweep: You knock down all enemies within 5 yards, effectively stunning them for 65 sec.

Momentum: EverytimeEvery time you Roll or Chi Torpedo, your movement speed is increased by 25% for 10 sec. Stacks up to 2 times.

Rushing Jade Wind: Sends outYou summon a whirling tornado torwards the enemy, stunning them for 30 sec but causing them to be immune to all damage. While active, usethat travels 0 yards in front of you, dealing 4608 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30%. For 8 sec sec after you cast Rushing Jade Wind, again to choose a destination that the target will attempt to travel torwards at an increased speed.you move at 200% speed while using Spinning Crane Kick and reduces Spinning Crane Kick's Chi cost by 1 Chi.

Tiger's Lust: Instantly clears the target of all immobilizing and movement impairing effects, and increases their movement speed by 70% for 6 sec.

: You summon a globe of Chi energy, dealing damage and healing all targets within its path within 50 yards. While it's traveling, you can discharge the Globe, dealing x damage/healing to all targets at its current location and reducing/increasing all targets movement speed by 70% for 3 sec, but cancelling the Sphere.Summons a Zen Sphere at the target location. Deals x damage to the 3 lowest health enemies within 20 yards of the sphere every 1 sec. If enemies die from the Zen Sphere, they combust dealing y damage enemies within 8 yards. Use Zen Sphere again while active to detonate it, instantly dealing y damage to all enemies within 20 yards.

Afterlife: When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere. Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere. Healing Sphere You form a Healing Sphere out of healing mists at the target location for 2 min. If allies walk through it, they consume the sphere, healing themselves for 5255cond($gt((($SP * 1.005) * 1 + 9986, AP * 0.5025) * 1 + 9986, (($SP * 1.005) * 1) + 9986, AP * 0.5025) * 1 + 9986) Maximum of 3 Healing Spheres can be active by the Monk at any given time. Chi Sphere A sphere ofiof energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min.

: You reduce the damage taken by all nearby friendly targets within 10 yards by 20%50%, and cause half of all remaining damage they take to be re-directed to you. Lasts for 15 sec. Avert Harm is cancelled if you reach 10% or lower health.

Breath of Fire: Breathes fire onto the target causing 1401 to 1785 damage Damage is multiplied by the number of Dizzying Haze stacksto all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional 1401 damage over 8 sec.

Brewmaster Training: You become adept in the ways of the Brewmaster, amplifying two of your spells. Tiger Palm When you deal damage with Tiger Palm the amount of your next Guard is increased by 5%. Lasts 30 sec. Stacks up to 3 times. Blackout Kick When you Parry, your next Blackout Kick will cost no Chi and can be used on targets regardless of their health percentage.After you Blackout Kick, you gain Shuffle causing the 3 attacks taken to become staggered within $115307.

: You and the enemy target meet halfway, stunning the target for 2 sec.target charge each other, meeting halfway then stunning all targets within 6 yards.

: When you are stunned, you phase out of existance temporarlyexistence temporarily causing all melee, attacks and spellsranged and spell attacks to miss you for until cancelled2 sec. This effect has a 10 sec cooldown.

Dizzying Haze: You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 15%50%. Deals a high amount of threat. Affected targets have a 3% chance to have their attacks missfiremisfire and strike themselves instead for 1095 damage.Stacks up to 3 times.

Flying Serpent Kick: Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, dealing 300 damage to all enemies within 80 yards, and slowing them by 70% for 4 sec.1% for 0 sec.

Guard: You Guard against future attacks, absorbing (AP * 1.971)+14232 damage for 830 sec. Any heals you apply to yourself while Guarding are increased by 30%.

Legacy of the White Tiger: You honor the White Tiger's legacy, increasing mastery by 50. If target is in your party or raid, all party and raid members will be affected.

Life Cocoon: Encases the target in a cocoon of Chi energy, healing them for 5% of their health every 1 sec and causing them to be immune to all harmful damage and effects. While in the Cocoon, the target moves at 50% reduced speed and is unable to attack or cast spells.increasing all periodic healing taken by 100% and reducing all damage they take by 30%.

Mana Tea: For each 3 Chi you consume, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. Each charge restores 2%Restores 4% of your maximum mana per stack of Mana Tea active. Mana Tea must be channeled, lasting 1 sec per stack. Mana Tea can stack up to 50 times. Cancelling the channel will not waste stacks.

Mastery: Bottled Fury: Grants a 0% chance for Jab to cause your next Tiger Palm to cost no forceChi, or your next Blackout Kick to cost no Chi.and be usable on targets regardless of their health percentage.

Soothing Mist: Heals the target for 2885 to 335241096 to 47744 over 8 sec. If your healing done by Soothing Mists is completely effectiveWhen you heal with Soothing Mists, you have a 15%20% chance to generate 1 Chi.

: When you are attacked by a melee enemy in front of you begin to spar their attacks, increasing your chance to parry by 5% for 10 sec. This effect has a 30 sec cooldown. When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.

: Deals 1013 to 1176 PhysicalFire damage to the first enemy target in front of you within 0 yards, rooting them for 2 sec. If Spinning Fire Blossom travels further than 10 yards, the damage is increased by 50% and you root the target for 2 sec.

Stance of the Sturdy Ox: Reduces damage taken by 20%, reduces the chance to be critically hit by 6%, increases your total health by 30% and increases your chance to Stagger damage by 25%. Stagger You shrug off attacks, causing 50%0% of the damage to happen instantly and the remaining 50%0% to be divided over 910 sec. Brewmaster Mastery reduces the after-effect Stagger damage taken.

Stance of the Wise Serpent: Increases healing done by 20%, and replaces your Energy resource towith Mana. Also grants hit rating equal to any Spirit gained from items or effects. Any ability which costs Energy will now cost Mana instead. In addition, you also gain Eminence causing you to heal the lowest health nearby target within 20 yards equal to 50% of the damage you deal.

Summon Black Ox Statue: Summons a Black Ox Statue at the target location. Lasts for 15 min. Only one Black Ox Statue can be summoned at any one time. The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities. Guard (On - Click Effect) Allies can right-click the Statue to gain the Guard effect, absorbing 14232 damage. Any healing done by the Monk is increased by 30% while Guard is active. Guard has a 10 charges.

Summon Jade Serpent Statue: Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Limit 2 Statues. Only two statues1 Statues. Only one statue can be active at a time. Eminence (Passive) When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done. Serpent's Salve (On - Click Effect) Allies can right-click the statue to instantly be healed for 4201. 10 Charges.9722 to 11297. 10 Charges.

Surging Mist: Heals the lowest health friendly target within 40 yards for 12658 to 14710target for 15949 to 18535. Generates 1 Chi. If cast while channeling Soothing Mists, Surging Mist will be instant cast and heal that target over all others.

Teachings of the Monastery: You become adept in the ways of the Mistweaver, amplifying three of your abilities. Surging Mist When you Tiger Palm or Expel Harm, the cast time of your next Surging Mist is reduced by 20%. Stacks up to 5 times. Lasts 30 sec. Expel Harm Expel Harm no longer has a cooldownCooldown reduced by 7 sec. Spinning Crane Kick When you deal damage with Spinning Crane Kick while in Stance of the Wise Serpent, you heal nearby allies equal to 100% of the damage done.

Thunder Focus Tea: You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift.within 10 sec.

Uplift: Instantly refreshes the duration of all of your Renewing Mists periodic effects on allies, and heals them for 3280 to 3811.4507 to 5236.

Glyphs

Glyph of Expel Harm: Increases the range of your Expel Harm can now be cast on any friendly target.by 10 yards.

Barkskin: The Druid's skin becomes as tough as bark. All damage taken is reduced by 20%. While protected, damaging attacks will not cause spellcasting delays. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Usable in all forms. Lasts 12 sec.

Bear Form: Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 120% and Stamina by 20%. Significantly increases threat generation, causes Agility to increase attack power, and also protects the caster from Polymorph effects and allows the use of various bear abilities. Rage is set to 10 upon shifting into Bear Form. The act of shapeshifting frees the caster of movement slowing effects.

Cat Form: Shapeshift into Cat Form, causing agility to increase attack power, increasing autoattack damage by 100%, and increasing movement speed by 15%. Also protects the caster from Polymorph effects and allows the use of various cat abilities. Energy regeneration continues while not in Cat Form. The act of shapeshifting frees the caster of movement slowing effects.

Clearcasting: Your damage and healing spells have a small chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-timeYour next cast-time Druid class damaging or healing spell or offensive feral ability by 100%. If specialized as a Feral Druid, Omen of Clarity will also have a chance to occur from your auto-attacks.has its mana, rage or energy cost reduced by 100%.

Dash: Removes all roots and snares, and increases movement speed by 70% while in Cat Form for 15 sec. Does not break prowling. Using this ability activates Cat Form.

Incarnation: Chosen of Elune: Shapeshift into Chosen of Elune Form, increasing all Arcane and Nature damage done while Eclipse is active by 25%. You also gain the normal benefits of Moonkin Form, increasing Arcane and Nature damage you deal by 10%, and reducing all damage you take by 15%, and protecting you from Polymorph effects. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration. The act of shapeshifting frees the caster of movement impairing effects.

Incarnation: King of the Jungle: Shapeshift into the King of the Jungle, causing agility to increase attack power. Also protects the caster from Polymorph effects, allows the use of various cat abilities, allowsallowing the use of all abilities which normally require stealth, and allowsallowing use of Prowl while in combat. You also gain the normal benefits of Cat Form, allowing the use of various cat abilities and causing agility to increase attack power. Protects the caster from Polymorph effects. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration. The act of shapeshifting frees the caster of movement slowing effects.

Incarnation: Son of Ursoc: Shapeshift into Son of Ursoc Form, reducing the cooldown on melee damage abilities and Growl to 1.5 sec. IncreasesYou also gain the normal benefits of Bear Form, allowing the use of various bear abilities, increasing armor contribution from cloth and leather items by cond($lt(level, 40), 65, 120))%330% and Stamina by 20%. Significantly increases threat generation, causes Agility to increase attack power, and also protects the caster from Polymorph effects and allows the use of various bear abilities. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration. The act of shapeshifting frees the caster of movement slowing effects.

Incarnation: Tree of Life: Shapeshift into the Tree of Life, increasing healing done by 15%, increasing your armor by 120%, and gaining protection from Polymorph effects. In addition, some of your spells are temporarily enhanced while shapeshifted. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration. Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Wrath

Stampeding Roar: The Druid roars, increasing the movement speed of all friendly players within 10 yards by 60% for 8 sec and removing all roots and snares on those targets. Does not break prowling. Using this ability outside of Bear Form or Cat Form activates Bear Form.

Stampeding Roar: The Druid roars, increasing the movement speed of all friendly players within 10 yards by 60% for 8 sec and removing all roots and snares on those targets. Does not break prowling.

: Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. In exchangeAlso grants the target one Druid ability based on their class and combat role. Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if Druid and target become too far apart.

Thrash: Strikes all enemy targets within 8 yards, dealing ${AP*0.172+1760} to ${AP*0.172+21720.203+1} damage and an additional ${AP*0.0585+22570.0936+1} damage every 2 sec for the next 16 sec, and also causing the Weakened Blows effect. Each time Thrash deals periodic damage, it has a 12% chance to reset the cooldown on Mangle.

Talents and Specialization

: Shapeshifting now removes roots. In addition, shifting into a form heals the Druid for up to 15% of maximum health. Healing is proportional to time elapsed since this effect was last triggered, reaching its maximum after 60 sec.

Dream of Cenarius: Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Non-instant casts of Nourish, Healing Touch, and Regrowth increase the damage done by your next damaging spell or ability by 30%. Each of these bonuses lasts 30 sec.and cannot be gained more often than once every 30 sec.

Faerie Swarm: Decreases the target's armor by 12% for 5 min and reduces the target's movement speed by 50% for 15 sec. While affected, the target cannot stealth or turn invisible. You may only snare 1 target at a time. Deals 10 damage when cast from Bear Form. Useable in all shapeshift forms, but incurs a 6 sec cooldown while in Bear Form or Cat Form.

: Summons 3 treants to assist in the Druid's current combat role for 1 min15 sec. Treant capabilities vary by specialization. Useable in all shapeshift forms.

: Dramatically improves the Druid's ability to serve combatperform roles outside of their normal specialization for 45 sec. Balance Healing spells generate Lunar and Solar Energy and benefit from Lunar and Solar EclipseGrants the following benefits based on current specialization: Non-Guardian While in Bear Form, grants additional Agility and armor and reduces the chance you'll be criticallyAgility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee attacks. Feral Regenerates mana every sec and increases the damage done by your spells. While in Bear Form grants additional armor and reduces the chance you'll be critically hit by melee attacks. Guardian Grants additional Intellect, regenerates mana every sec, increases the damage done by your spells, and allows Rejuvenation to be cast while shapeshifted. Restoration Grants additional Intellectcritical strikes reduced. Non-Feral While in Cat Form, Agility, Hit Chance, and Expertise While in Bear Form grants additional armor and reduces the chance you'll be critically hit by melee attacks. In addition, increases the damage done by your spells, and damage spells cost no mana.increased. Non-Restoration Healing increased and mana cost of all healing spells reduced by 100%. Guardian Druids may also cast Rejuvenation while shapeshifted. Non-Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

: When activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.

Ursol's Vortex: Conjures a vortex of wind at the destination location that reduces the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Lasts 15 sec. Useable in all shapeshift forms.

Celestial Alignment: Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 20%. In addition, casting Moonfire also applies the Sunfire effect. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec.

Leader of the Pack: While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%. Also causes your melee critical strikes to heal you for 4% of your health and energize you for 8% of your mana. This effect cannot occur more than once every 6 sec.

Lifebloom: Heals the target for 6210*1 over 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for 8150*1*1*1*1*1. This effect can stack up to 3 times on the same target. and its duration isDuration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target. Lifebloom can be active only on one target at a time.

Living Seed: When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, Nourish, or Healing Touch you plant a Living Seed on the target. for 30% of the amount healed. The Living Seed will bloom When the target is next attacked, the Living Seed will bloom and heal for 30% of the initial amount healed. Lasts 15 sec.

: Heals a friendly target for 6151 to 7148. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target.

Omen of Clarity: Your autoattacks have a small chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.

Omen of Clarity: Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.

: Ravage the target, causing 650%850% damage plus 62 to the target. Must be prowling and behind the target. Awards 1 combo point. Ravage has a 50% increased chance to critically strike targets with over 80% health.

Regrowth: Heals a friendly target for 9813 to 10954 and another 2361*1 over 6 sec. Regrowth has a 60% increased chance for a critical effect. and its Duration automatically refreshes to 6 sec each time itRegrowth heals targets at or below 50% health.

Skull Bash: You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. and increasingIncreases the mana cost of allthe victim's spells by 10% for 10 sec.

Swiftmend: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966. andIn addition, restores (13966 * 0.12) health to the three most injured allies within 8 yards of the initial target every 1 sec for 7 sec.

Wild Growth: Heals up to 5 friendly party or raid members within 30 yards of the target for 6930 over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.

Wild Mushroom: Grow magical Mushrooms with 5 Health at the target location. After 6 sec, the Mushrooms will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 Mushrooms can be placed at one time.

Glyphs

: While Frenzied Regeneration is active healing effects on you are 40% more powerful, but causes your Frenzied Regeneration to cost 60 additional Rage initially and no longer convert rage into health.

Distracting Shot: Distracts the target to attack you, but has no effect if the target is already attacking you. Lasts 6 sec.<Unknown value - The spell referenced no longer exists>.

Talents and Specialization

Barrage: Rapidly fire a spray of shots forward for 3 sec, dealing a total of 288% weapon damage to the enemy target and an average of 72% weapon damage to each other nearby target.enemy target in front of you.

Dire Beast: Summons a powerful wild beast to assist you in combatattack your target for 12 sec. Each time the beast deals damage, you will gain 2 focus.

Glaive Toss: You hurl two glaives toward a target, each dealing 1312 to 934 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return.

Powershot: You wind up a powerful shot, which deals 100%400% weapon damage to the target and 25%100% weapon damage to all enemies in between you and the target. Enemies hit by Powershot are also knocked back.

: A shot that silences the target and interrupts spellcasting for 3 sec.

Beast Cleave: After you Multi-shot, your pet's melee attacks also strike all other nearby enemy targets for the next 5 sec.

Black Arrow: Fires a Black Arrow at the target, dealing 110% Weapon damage as Shadow damage to the enemy target. In addition, Black Arrow deals 4660 damage over 20 sec. to the target and any other enemy within the path of the Black Arrow when fired.Black Arrow shares a cooldown with other Fire Trap spells.

Careful Aim: Increases the critical strike chance of your Steady Shot and Aimed Shot by 60% on targets who are above 90% health.

Cobra Strikes: You have a 15% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to critically hit.

Invigoration: When your pet deals damage with a Basic Attack, you have a 15% chance to instantly regenerate 20 Focus.

: You have a 100% chance when you trap a target with Freezing Trap or Ice Trap, and a 20% chance when your Black Arrow or Explosive Trap deals damage to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. Effect lasts for 12 sec and cannot occur more often than once every 10 sec.

Cone of Cold: Targets in a cone in front of the caster take 596 Frost damage and are slowed by 60% for 6 sec.

Evocation: Gain 15% of your total mana $?s56380&!s1140037.5%5% of your total health ]22.5%15% of your total health ]Frostfire Bolt: Launches a bolt of frostfire at the enemy, causing 1574 to 2002 Frostfire damage and slowing the target by 40% for 98 sec.

Mage Armor: Increases your Mastery by 50. The duration of all harmful Magic effects used against you is reduced by 35%. Armor Spells A Mage can only have one Armor spell active at a time.

Molten Armor: Increases your spell critcritical strike chance by 5%. The duration of all harmful Physical effects used against you is reduced by 25%. Armor Spells A Mage can only have one Armor spell active at a time.

Polymorph: Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Polymorph: Transforms the enemy into a harmless black cat, forcing it to pussyfoot around for up to 50 sec. While wandering, the cat cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Polymorph: Transforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Polymorph: Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Polymorph: Transforms the enemy into a harmless Turkey, forcing it to waddle around for up to 50 sec. While waddling, the turkey cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Polymorph: Transforms the enemy into a turtle, forcing it to wander around for up to 50 sec. While wandering, the turtle cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Conjure Refreshment Table: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat, right-click the portal and not move until the ritual is complete.allies to complete.

Blazing Speed: Suppresses movement slowing effects and increases your movement speed by 150% for 1 sec. May only be activated after taking a melee or spell hit greater than 2% of your total health, or after you kill an enemy that yields experience or honor. This spell may be cast while a cast time spell is in progress Testing note: This spelland is not on the global cooldown.

Cold Snap: When activated, this spell finishes the cooldown of your Ice Block, Frost Nova, and Cone of Cold spell. Instantly restores 30% of your health. This spell is usable while stunned, frozen, incapacitated, feared or asleep, Testing note: This spelland is not on the global cooldown.

Frost Bomb: Places a Frost Bomb on the target. After 5 sec sec, the bomb explodes, dealing 2791 Frost damage to the primary target, and 1396 Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. sec. Frost Bomb's countdown and cooldown are reduced by haste.

Ice Floes: Allows you to move while casting and channeling the next 2 Mage spells that have a base cast or channel time less than 4 sec. This spell may be cast while a cast time spell is in progress Testing note: This spelland is not on the global cooldown.

: Your Evocation spell no longer has a cooldownReduces the cooldown of Evocation to 10 sec, but you passively regenerate 50% less mana. Completing an Evocation causes you to deal 30% increased spell damage for 40 sec.

Living Bomb: The target becomes a Living Bomb, taking 1388 Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional 1395 Fire damage to up to 3 enemies within 10 yards. Limit 3 targets. Testing note: This spell has a 1.0 sec global cooldown.

Presence of Mind: When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. Testing note: This spell is not on the global cooldown.

Temporal Shield: Envelops you in a temporal shield for 4 sec. Damage taken while shielded will be healed back over 6 sec. This spell is usable while stunned, frozen, incapacitated, feared or asleep, and is not on the global cooldown.

Arcane Charge: An arcane charge, generated by Arcane Blast, and Arcane MissilesArcane Missiles, and Arcane Explosion, and consumed by Arcane Barrage: Arcane Blast Generates a charge. Arcane Blast's damage is increased by 25% per charge, and its mana cost increased by 125% per charge. Arcane Missiles Generates a charge. Arcane Missiles' damage is increased by 25% per charge. Arcane Explosion Generates a charge if at least one target is hit. Arcane Barrage Consumes all charges. Arcane Barrage's damage is increased by 25% per charge, and it hits 1 additional nearby target per charge. Stacks up to 4 times and lasts 10 sec.

Arcane Missiles: Launches five waves of Arcane Missiles at the enemy over 2 sec, causing 432 Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 25% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your harmfuldamaging spell casts. Limit 2 charges.

Brain Freeze: Your Nether Tempest, Living Bomb, and Frost Bomb spells have a chance when they deal damage to causegrant you the Brain Freeze effect. The Brain Freeze effect causes your next Frostfire Bolt spell to be instant cast, cost no mana, and deal 25% additional damage, and act as if your target were frozen for 15 sec.

Combustion: Instantly deals 650 to 770 Fire damage and stuns the target for 3 sec. Burns the target for additional damage over 10 sec based on the Pyroblast Ignite, and Flamestrikeand Ignite effects already on the target.

Fingers of Frost: Your successful Frostbolts and Frostfire Bolts have a 12% chance, your successfuland Frozen Orb hits have a 20%12% chance, your Blizzard ticks have a 4% chance, and your successful Scorches have a 8%9% chance to grant you the Fingers of Frost effect. The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 25% for 15 sec. Limit 2 charges.

Mastery: Ignite: Your target burns for an additional 0% over 4 sec of the total damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, and Pyroblast. If this effect is reapplied, any remaining damage will be added to the new Ignite.

Mastery: Mana Adept: Increases all spell damage done by up to 0%, based on the amount of mana the Mage has unspent.

Pyroblast: Hurls an immense fiery boulder that causes 3381 to 4293 Fire damage and an additional 1792 Fire damage over 12 sec. Getting two direct-damagesingle-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast and cost no mana.

Slow: Reduces target's movement speed by 50%, increases the time between ranged attacks by 30%, and increases casting time by 30%50% (25% on player targets). Lasts 15 sec. Slow can only affect one target at a time.

Blessing of Might: Places a Blessing on the friendly target, increasing mastery by 50. If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.

Hammer of Wrath: Hurls a magical hammer that strikes an enemy for 4231 to 4676 Holy damage. and generates a charge of Holy Power. Only usable on enemies that have 20% or less health.or during Avenging Wrath.

Supplication: For 158 sec after you kill an enemy that yields experience or honor, your next Flash of Light heals for an additional 300%.will be a critical.

Word of Glory: Consumes up to 3 Holy Power to heal a friendly target for 4106 4574 / 2) + 0.198 * APto 4574 per charge of Holy Power.

Talents and Specialization

Holy Avenger: Abilities that generate Holy Power will generate 3 charges of Holy Power for the next 2015 sec.

Light's Hammer: Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Holy magicArcing Light for (16 sec.5) sec. The hammerArcing Light Deals 2513 to 3071 Holy damage to enemies within the area and 2513 to 3071 healing to allies within the area every 2 sec.

Selfless Healer: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 50%35% per stack and improves its effectiveness by 50%35% per stack when used to heal others. Stacks up to 23 times.

Beacon of Light: The target becomes a Beacon of Light to all party and raid members within 0 yards. Only one target can be the Beacon of Light at a time. Beacon of Light Your Holy Light will also heal the Beacon for 100% of the amount healed. Your Holy Radiance will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed.

Exorcism: Forcefully attempt to expel the evil from the target with a blast of Holy Light. Causes 9669 to 107947738 to 8637 Holy damage and generates a charge of Holy Power.

Guarded by the Light: Increases your total Stamina by 15% and your block chance by 10%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is no longer on the global cooldown. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power.

: Summons a Guardian of Ancient Kings to help you heal for 30 sec. The Guardian of Ancient Kings will heal the target of your next 5 single-target heals, and nearby friendly targets for 10% of the amount healed. Every time the Guardian heals, it increases your haste by 10%.

: Summons a Guardian of Ancient Kings to help you deal damage for 30 sec. The Guardian of Ancient Kings will attack your current enemy. Both your attacks and the attacks of the Guardian will infuse you with Ancient Power that is unleashed as Ancient Fury when the Guardian departs.

Holy Shock: Blasts the target with Holy energy, causing 2019 to 218612520 to 13562 Holy damage to an enemy, or 6261 to 678212520 to 13562 healing to an ally, and granting a charge of Holy Power.

Mastery: Divine Bulwark: Increases your chance to block melee attacks by 0% and increases the effectiveness of your Bastion of Glory by an additional 0%.

Shield of the Righteous: Instantly slam the target with your shield, causing 4063 Holy damage, and blocking the next melee attack against youincreasing your block chance by 10%, and the amount you block is increased by 45% for the initial block and by 20% for any subsequent blocksby 30% for 6 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your next Word of Glory when used to heal yourself by 10%. Stacks up to 5 times.

Sword of Light: Increases the damage you deal with two-handed melee weapons by 25%. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power.

Glyphs

Glyph of Denounce: Increases your Holy damage by 20% for 6 sec after you Denounce.Your Holy Shocks have a 50% chance to reduce the cast time of your next Denounce by 1.0 sec.

Glyph of Flash of Light: When you Flash of Light a target, it increases your next heal done to that target within 7 sec by 10%.A heal that benefits from this effect cannot re-trigger it.

Glyph of Mass Exorcism: Reduces the range of Exorcism to melee range, but causes damage to all enemies within 122032A18 yards of the primary target.

Mass Dispel: Dispels magic in a 15 yard radius, removing 100all harmful spells from each friendly target and 1001 beneficial spells from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable.

: You swap health percentage with the currentand the currently targeted party or raid member and then healswap health percentages. Increases the lower health target by 25%.percentage of the two to 25% if below that amount.

Talents and Specialization

Angelic Bulwark: Anytime a damaging attack brings you below 30% health, you gain an absorption shield equal to 20% of your total health lasting for until cancelled20 sec. This effect cannot occur more than once every 90 sec.

Angelic Feather: Place Heavenly Feathersa feather at the target location. Each Heavenly Feather causes a single nearby friendly target to gain 60%If allies walk through it, they gain 60% increased movement speed for 4 sec. Only 3 feathers can be placed at one time. Accumulates an additional charge once every 10 sec.

Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 2985911118 damage to an enemy, or up to 2985911118 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 43 times.

Divine Insight: Serendipity When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%. Stacks up to 2 times. Lasts 20 sec. Shadow of DeathDiscipline: When you cast Spirit Shell, there is a 40% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy: When you cast Greater Heal, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly. Shadow: When your Mind Blast deals damage, there is a 40% chance your next Shadow Word: Death will treat the target as if it were below 20% health.

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing 5065 to 84402528 to 4211 Divine damage to all enemies and 67523369 healing to all allies within 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Surge of Light: Surge of Light You have a 20% chance when you Smite, Heal, Spirit Shell, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges. Surge of Darkness You have a 20% chance when you deal damage with Vampiric Touch or Shadow Word: Pain to cause your next Mind Spike to be instant and not extinguish your Shadow damage-over-time effects from the target. Limit 2 charges.

Halo: Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 30472 to 5078615163 to 25270 Holy damage to enemies, and up to 30472 to 5078615163 to 25270 healing to allies, with the greatest effect at 25 yds.

Chakra: Chastise: Increases the damage done by your Shadow and Holy spells by 15%, grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, reduces the mana cost of Smite and Holy Fire by 75%, and transforms your Holy Word spell back into Holy Word: Chastise. Holy Word: Chastise Chastise the target for 627 to 702 Holy damage, and disorients them for 3 sec. 30 sec cooldown.

Chakra: Sanctuary: Increases the healing done by your area of effect healing spells and Renew by 15%, reduces the cooldown of your Circle of Healing spell by 2 sec, and transforms your Holy Word: Chastise spell into Holy Word: Sanctuary. Holy Word: Sanctuary Blesses the ground with Divine light, healing all within it for 418 to 497 every 2 sec for 18 sec. Only one Sanctuary can be active at any one time. 40 sec cooldown.

Meditation: Allows 50%25% of your mana regeneration from Spirit to continue while in combat.

Prayer of Healing: A powerful prayer heals the friendly target's party members within 030 yards for 6766 to 7148.

: Consumes all Shadow Orbs to summon shadow versions of yourself which will slowly move toward your target. Upon reaching the target, each will instantly deal 5391025 shadow damage. One Shadowy Apparition is summoned per Shadow Orb consumed.

Spirit Shell: Creates an absorption shield on the target for (((($SP * 0.503) + 93432.19) + 22726) * 1)) damage lasting 8 sec. When the shield expires or is dispelled, the target is healed for 80% of the remaining amount.

Glyph of Deadly Momentum: Increases the radius of your Fan of Knives ability by 50%.When you land a killing blow on an opponent that yields experience or honor, your Slice and Dice and Recuperate abilities are refreshed to their original duration.

Earth Elemental Totem: Summons an elemental totem that callsEarth Totem with 0 health at the feet of the caster, calling forth a Greater Earth Elemental to protect the caster and his allies. Lasts 1 min.

Earthbind Totem: Summons an EarthbindEarth Totem with 5 health at the feet of the caster for 20 sec that slows the movement speed of enemies within 10 yards.

Fire Elemental Totem: Summons an elemental totem that callsa Fire Totem with 0 health at the feet of the caster, calling forth a Greater Fire Elemental to rain destruction on the caster's enemies. Lasts 1 min.

Grace of Air: Empowering winds swirl around the Shaman, granting all nearby party and raid members 50 Mastery.

Grounding Totem: Summons a Groundingan Air Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 15 sec.

Healing Stream Totem: Summons a Healing StreamWater Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for (31 + ($SP * 0.3124) * 1 * 1) every 2 sec.

Lightning Shield: The caster is surrounded by 3 balls of lightninga reactive lightning barrier. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 0 Nature damage. This expends one lightning ball. Only one ball will fireeffect may only occur once every few seconds. Lasts 1 hour. Only one Elemental Shieldof your Elemental Shields can be active on the Shaman at any one time.you at once.

Magma Totem: Summons a MagmaFire Totem with 5 health at the feet of the caster for 1 min that causes 298 Fire damage to creatures within 8 yards every 2 seconds.

Searing Totem: Summons a SearingFire Totem with 5 health at your feet for 1 min that repeatedly attacks an enemy within 0 to 20 yards for 91 to 123 Fire damage.

: Summons a Stormlashan Air Totem with 5 health at the feet of the caster, empowering allies within 30 yards with lightning. While empowered, allies' spells and attacks will trigger bursts of electricity, dealing additional Nature damage to their target. Lasts 10 sec.

Tremor Totem: Summons a Tremoran Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 6 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. This totem may be dropped even while the caster is afflicted with such effects.

Water Shield: The caster is surrounded by 3 globes of water, granting 0 mana per 5 sec. When a spell, melee, or ranged attack hits the caster, 0 mana is restored to the caster. This expends one water globe. Only one globe will activate every fewthe reactive shield generates 0 mana. This effect can only occur once every 3 seconds. Lasts 1 hour. Only one Elemental Shieldof your Elemental Shields can be active on the Shaman at any one time.you at once.

Talents and Specialization

Earthgrab Totem: Summons an EarthgrabEarth Totem with 100 health at the feet of the caster for 20 sec. The totem pulses every 2 sec, causing roots to ensnare the legs of all enemies within 10 yards for 5 sec, preventing movement. Enemies that have already been rooted once by the totem will instead have their movement speed reduced by 50%. Replaces Earthbind Totem.

Elemental Blast: Harness and direct the raw power of the elements towards an enemy target, dealing 3734 to 4339 Elemental damage and increasing the caster's Critical Strike, Haste, or Mastery by 5%0 for 8 sec.

Earth Shield: Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (2043 + $SPN * 0.13). 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one Elemental Shield can be activeonly one Earth Shield may be on a target at a time, and only one of your Elemental Shields can be active on you at once.

: Increases your mana pool by 400%, and grants hit rating equal to any Spirit gained from items or effects.

Fulmination: When you have more than 3 Lightning Shield charges1 Lightning Shield charge active, your Earth Shock spell will consume any surplus charges, instantly dealing their total damage to the enemy target.

Lava Lash: You charge your off-hand weapon with lava, instantly dealing 200% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to four enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.

: Summons a Mana TideWater Totem with 10% of the caster's health at the feet of the caster for 16 sec. Party and raid members within 40 yards of the totem gain 200% of the caster's Spirit (excluding short - duration Spirit bonuses).

Mastery: Deep Healing: Increases the potency of your healing spells by up to 0%, based on the current health level of your target (lower health targets are healed for more).

: Grants a 0% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 75% of normal damage and no threat.

: When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 60% chance to recover 2% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 97 charges.

Spirit Link Totem: Summons a Spirit Linkan Air Totem with 5 health at the feet of the caster. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that each player ends up with the same percentage of their maximum health. Lasts 6 sec.

Banish: Banishes an enemy Demon or Elemental for up to 30 sec. Banished Prevents all action but invulnerable. A Warlock can only banish one target at a timeThe target cannot act but is invulnerable. Limit 1 target. Casting Banish again on a banished target will cancel the spell.

: Binds the target in demonic energy, reducing physical damage by 20% and increasing the casting time of all spells by 30%50% (25% on player targets) for 30 sec. Less effective on dungeon and raid bosses. Curses A warlock can only have one Curse active per target.

: Curses the target, increasing magic damage taken by 5% for 5 min. Curses A warlock can only have one Curse active per target.

Enslave Demon: Enslaves the target demon, forcing it to do your bidding. Lasts up to 5 min. Enslaved While enslaved, the time between the demon's attacks is increased by 50% and its casting speed is slowed by 50%.

Fear: Strikes fear in the enemy, causing it to run in fear for up to 20 sec. Fear Restrictions A warlock can only inflict fear upon one target at a time. Damage caused may cancel fear. Limit 1 target.

: Deals 762 to 841863 to 953 Shadowflame damage to an enemy and increases the duration of Corruption by 6 sec.

: Grants your Felhunter the ability to cast Devour Magic. Purges 1 beneficial magic $19505leffect:effects; from an enemy. If an effect is devoured, the Felhunter will be healed for (1425 + (($SP * 0.5) * 0.3)).tooltip19505

: Grants your Felhunter the ability to cast Spell Lock. Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.tooltip19647

Life Tap: You Life Tap forConsumes 15% of your total health, restoring 20% of your maximum mana.

Create Soulwell: Begins a ritual that creates a Soulwell. Raid members can click the Soulwell to acquire a Healthstone. The Soulwell lasts for 3 min or 25 charges. Rituals Requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat, right-click the portal and not move until the ritual is complete.allies to complete.

Ritual of Summoning: Begins a ritual that creates a summoning portal. The summoning portal can be used by 2 party or raid membersallies to summon a targeted party or raid member. Rituals Requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat, right-click the portal and not move until the ritual is complete.allies to complete.

Soul Fire: Burn the enemy's soul, causing 1683 to 2056 Fire damage1443 to 1762 Fire damage. Core.]: Grants your Succubus the ability to cast Lesser Invisibility. Gives the Succubus Lesser Invisibility for up to 5 min. This spell can only be used out of combat.ltooltip7870

: Grants your Succubus the ability to cast Seduction. Seduces the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids.ltooltip6358

Summon Doomguard: Summons a Doomguard to attack the target for 1 min. The Doomguard will cast Doom Bolt until it departs. tooltip85692

: Grants your Voidwalker the ability to cast Consume Shadows. The Voidwalker consumes nearby shadows to bolster its form, recovering 120% health and mana over 20 sec and greatly increasing stealth detection to all nearby friendly targets within 30 yards. Cannot be used while in combat.Shadow Bulwark. tooltip17767

: Grants your Voidwalker the ability to cast Sacrifice. Sacrifices a portion of the Voidwalker's health, giving its master a shield that will absorb 10368 damage for 30 sec. While the shield holds, spellcasting will not be interrupted by damage.Shadow Shield. ooltip115232

: Grants your Voidwalker the ability to cast Suffering. The voidwalker taunts the target to attack it, but has no effect if the target is already attacking the voidwalker.tooltip17735

Talents and Specialization

Blood Horror: Consumes 10% of your maximum health to instantly strike fear in the enemy, causing it to run in fear for up to 20 sec. Replaces Fear."If I'm bleeding, you'd better be running." - Jubeka

Burning Rush: Drains 3% of your maximum health per second to increase your movement speed by 50%. Lasts until cancelled."Run, run or you'll be well done!" - Zinnin

Dark Bargain: Prevents all damage for 10 sec. When the shield fades, 50% of the damage prevented is dealt over 20 sec."All debts must be repaid... eventually." - Shinfel

Dark Regeneration: Restores 50% of your30% of you and your pet's maximum health and increases all healing received by 25% over 20 sec.12 sec.

Grimoire of Sacrifice: You sacrifice your demon to gain 15% increased damage and healthincrease the power of your direct damage spells by 15% and regenerate 2% of maximum health every 5 sec. Lasts for 15 min. This effect is doubled for the first 15 sec. Summoning another demon cancels the effect.

Howl of Terror: Howl, causing 5 enemies within 10 yds to flee in fear for 20 sec. Damage caused may interrupt the effectcancel Howl of Terror. When hit by a damaging attack, the cooldown on Howl of Terror is reduced by 1 sec.

: You can cast and channel while moving for 10 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 30%20%. This effect is disabled while on cooldown.

Sacrificial Pact: Your demon sacrifices half its current health to shield its master for 300% of the sacrificed health. Lasts 10 sec. If you have no demon, your health is sacrificed instead."Let someone else pay the price of your recklessness." -Zelfrax

Soul Link: When active, all damage and healing you and your demon take is shared. Recasting this spell cancels the effect. Replaces Health Funnel."The strongest of bonds is one which shares pain and pleasure equally." - Kanrethad

Unbound Will: Consume 20% of your maximum health to purge all Magic effects, movement impairing effects and all effects which cause loss of control of your character. "I will not be stopped - be it by Human, Dragon or Titan." - Ritssyn

Agony: Inflicts increasing agony on the target, causing ((21 + $SP * 0.02) * 75) to ((21 + $SP * 0.02) * 120) Shadow damage over 24 sec. Limit 1 target. This damage is dealt slowly at first and builds up each time it deals damage.Everlasting Affliction Refreshing extends the duration of this spell rather than resetting it.

Backdraft: When you cast Conflagrate, the cast time and mana cost of your next three Incinerates is reduced by <Unknown value - The spell referenced no longer exists>%. Lasts <Unknown value - The spell referenced no longer exists>.30%. Lasts 15 sec.

Burning Embers: Burning Embers are generated by casting Incinerate on Immolated targets and are consumed by Soul Fire. Burning Embers cause you to take damage over time and should be consumed frequently.Chaos Bolt to deal damage or Ember Tap to heal you.

Fire and Brimstone: Your next Immolate, Incinerate, Conflagrate or Curse will hit all targets within 15 yards of the target and deal 40.00% of their normal damage.

Flames of Xoroth: The flames of rebirthRagnaros instantly revive your last demon. If your demon is still alive, it will be instantly killed and grant you a Burning Ember."The flames can be unleashed to destroy life or reignite it." - Master Kwaa

Mastery: Master Demonologist: Increases the Demonic Fury bonus by 0.00%. Increases the damage done by your demon servants by 0.00%. Increases the damage you deal in caster form by 0.00%. The damage you deal while transformed into a demon isusing Metamorphosis increased by 0.00%.

Metamorphosis: YouTemporarily transform into a demon, increasing damage dealt by 10.00%. disablesDemon form consumes Demonic Fury and prevents the use of your damage over time spells but allows the use of powerful demonic abilities. Designer Note: Demonology's DPS rotation is being adjusted. In the end it will do just as much as Affliction/Destro. Don't panic. -X Class Design TeamCorruption and Hand of Gul'dan.

: While using Metamorphosis, your Curse of the Elements and Curse of Enfeeblement become auras. Aura of the Elements Curses all targets within 20 yards, increasing magic damage taken by 5%. Aura of Enfeeblement Binds all enemies within 20 yards in demonic energy, reducing physical damage by 20% and increasing the casting time of all spells by 30%50%.

: While using Metamorphosis, your Hellfire spell now no longer deals damage toRain of Fire spell now deals damage around you and does not need to be channelled.

Molten Core: When your Shadow Bolt and Demonic Slash abilities are used on a target afflicted with ShadowflameShadowflame or a Wild Imp deals damage you have a 30%5% chance to trigger Molten Core. Molten Core Reduces the cast time of your Soul Fire ability by 50%.and mana cost of your next Soul Fire spell by 50%. $?(0>0)

Nightfall: Gives your Corruption spell a 4%10% chance to cause you to regain a Soul Shard. This effect cannot occur more than 5 times a minute.

Rain of Fire: Calls down a fiery rain to burn enemies in the area of effect for (1068 * 4) Fire damage over 6 sec.Deals 50% additional damage if the target is immolated.

Shadowburn: Instantly blasts the target for (3846 + 38461923 + 1923 * (0.10000000000000001)) Shadow damage. Only usable on enemies that have less than 20% health. Emberstorm. If the target dies within 5 sec, and yields experience or honor, the caster gains a Burning Ember.

Soul Swap: You instantly deal 0 damage, and remove your Shadow damage-over-time effects from the target. For 20 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer 0 damage. You cannot Soul Swap to the same target.target.$?s74434&!s603

: Grants the Soulburn empowerment to your Curses. Your Curses will afflict all enemies in a 1015 yard radius around your target. Soulburn: Curse does not inflict a cooldown.

Glyph of Conflagrate: Reduces the movement speed reduction of Conflagrate to 170% and increases the duration by 100%.Conflagrate gains a second charge, but reduces the snare by 20%.

Glyph of Dark Soul: Increases the periodic damage of your Immolate by 10%.While off cooldown, your Dark Soul ability passively grants you 10% of the active effect, but reduces the power of Dark Soul by 10%.

: Grants the ability Dark Apotheosis. Requires Demonology. Dark Apotheosis You imbue yourself with demonic energies, reducing damage taken by 10.00% and allows the use of various demonic abilities. In addition, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.

: Teaches you the ability Doom. Doom Inflicts impending doom upon the target, causing ((1068 + $SP * 1) * 4) Shadow damage over 1 min. Replaces CorruptionCorruption.monic Fury each time it deals damage.]Glyph of Hand of Gul'dan: Increases the damage done by your Imp's Firebolt spell by 20%.Your Hand of Gul'dan can now be targetted at a location.

Glyph of Imp Swarm: Increases the damage done by Incinerate by 5%.Teaches you the ability Imp Swarm. Requires Demonology. Imp Swarm Summons 5 $104316lWild Imp:Wild Imps; from the Twisting Nether to attack the target. The Wild Imps passive effect is disabled while Imp Swarm is on cooldown.

Berserker Rage: You become Enraged, increasing the rage you generate from normal melee attacks by 50% for 6 sec. Also removes and grants immunity to Fear, Sap and Incapacitate effects for the duration of the Berseker Rage.

Enraged Regeneration: Instantly heals you for 10% of your total health, and an additional 10% over 10 sec. Can only be used while Enraged5 sec. Can be used while stunned. Costs no Rage if used while Enraged.

Bloodthirst: Instantly attack the target, dealing 100%75% weapon damage plus 1246 with your main hand weapon and restoring 1% of your health. Bloodthirst has an additional 40% chanceThe chance for Bloodthirst to be a critical strike increases the longer it has been since you have been Enraged. Generates 10 Rage.

Die by the Sword: Increases your parry chance by 100% and reduces damage taken by 20% for 58 sec.

Meat Cleaver: Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by 10% for 10 secWhirlwind reduces the Rage cost of your next Whirlwind by 5. This effect stacks up to 3 times.

Mounts

Professions

: Permanently add a socket to your bracers of level 400416 or lower. Cannot add more than one socket to an item. The added socket requires you have the blacksmithing skill to remain active. Upon reaching 550 skill in Blacksmithing, the level limitation will automatically be increased.

: Permanently add a socket to your gloves of level 400416 or lower. Cannot add more than one socket to an item. The added socket requires you have the blacksmithing skill to remain active. Upon reaching 550 skill in Blacksmithing, the level limitation will automatically be increased.

Jade Spirit: Permanently enchants a melee weapon to sometimes increase your Intellect by 1,650 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 750. Requires a level 384372 or higher item.

Felfire Inscription: Permanently adds 130 Intellect and 25 haste rating to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.

Inscription of the Earth Prince: Permanently adds 195 Stamina and 25 dodge rating to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.

Lionsmane Inscription: Permanently adds 130 Strength and 25 critical strike rating to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.

Master's Inscription of the Axe: Permanently adds 120 attack power and 15 critical strike rating to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.

Master's Inscription of the Pinnacle: Permanently adds 60 dodge rating and 15 parry ratingand 15 parry to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.

Master's Inscription of the Storm: Permanently adds 70 spell power and 15 critical strike rating to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.

Swiftsteel Inscription: Permanently adds 130 Agility and 25 mastery rating to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.

: Permanently attach drakehide reinforcements onto your pants, increasing Stamina by 145 and dodge rating by 55. Can only attach to your own armor, and attaching causes the item to become soulbound.

: Permanently attach nerubian reinforcements onto your pants, increasing attack power by 75 and critical strike rating by 22. Can only attach to your own armor, and attaching causes the item to become soulbound.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Anti-Magic Zone: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs 100000+2*AP spell damage.

Anti-Magic Zone: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs 100000 spell damage.

Anti-Magic Zone: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs 100000+2*AP spell damage.

Arcane Charge: An arcane charge, generated by Arcane Blast, and Arcane MissilesArcane Missiles, and Arcane Explosion, and consumed by Arcane Barrage: Arcane Blast Generates a charge. Arcane Blast's damage is increased by 25% per charge, and its mana cost increased by 125% per charge. Arcane Missiles Generates a charge. Arcane Missiles' damage is increased by 25% per charge. Arcane Explosion Generates a charge if at least one target is hit. Arcane Barrage Consumes all charges. Arcane Barrage's damage is increased by 25% per charge, and it hits 1 additional nearby target per charge. Stacks up to 4 times and lasts 10 sec.

Hodir's Protective Gaze: Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for up to 5 secuntil cancelled. Hodir must rest after performing this action.

Infected Bite: Inflicts Nature damage to an enemy every 3 sec. and increases the Physical damage it takes for 15 sec.

Runic Intellect: Increases the target's Intellect by 200 and Increases the target's spell hit rating by 50 for 2 min.

The Dark of Night: Your attacks have a chance to allow you to gain 62 critical strike rating for 10 sec. This effect stacks up to 3 times.

Water Shield: The caster is surrounded by 30 globes of water, granting 0 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 0 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 1 hour. Only one Elemental Shield can be active on the Shaman at any one time.

World Breaker: Increases the critical strike rating of your next attack made within 4 seconds by 900.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Adamantite Weapon Chain: Attaches a chain to your weapon, reducing the duration of Disarm effects by 60% and increasing your Parry rating by 15. Does not stack with other similar effects. Attaching an adamantite weapon chain causes the item to become soulbound.

Amber Prison: Imprisons an enemy in amber, stunning them until they are freed.

Amber Prison: Imprisons an enemy in amber, stunning them until they are freed.

Amber Prison: Imprisons an enemy in amber, stunning them until they are freed.

Amber Scalpel: Carve the ground using pure amber energy, leaving amber residue that burns enemies who touch it, and which can congeal to form living organisms.

Amber Strike: Deals 19000 to 21000237500 to 262500 Nature damage to enemies within 0 yards.the current hostile target, and interrupts normal spellcasting, as well as a target's attempts to trigger an Amber Explosion.

Ancestor's Vengeance: Party members have a chance to increase their critical strike rating by 56. Lasts for 20 sec.

Angelic Feather: Increases movement speed by 60%Place a feather at the target location. If allies walk through it, they gain 60% increased movement speed for 4 sec. Only 3 feathers can be placed at one time. Accumulates an additional charge once every 10 sec.

Anti-Magic Zone: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs 100000 spell damage.

Anti-Magic Zone: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs 100000 spell damage.

Anti-Magic Zone: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs 100000 spell damage.

Arcane Missiles: Launches five waves of Arcane Missiles at the enemy over 2 sec, causing 432 Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 25% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your harmfuldamaging spell casts. Limit 2 charges.

Arcanum of Burning Mysteries: Permanently adds 26 Intellect and 20 critical strike rating to a head slot item. Enchanting the item causes it to become soulbound.

Arcanum of Dominance: Permanently adds 29 spell power and 20 resilience rating to a head slot item. Does not stack with other enchantments for the selected equipment slot.

Arcanum of Dominance: Permanently adds 29 spell power and 20 resilience rating to a head slot item. Enchanting the item causes it to become soulbound.

Arcanum of Ferocity: Permanently adds 34 attack power and 16 hit rating to a head slot item. Enchanting the item causes it to become soulbound.

Arcanum of Hyjal: Permanently adds 60 Intellect and 35 critical strike rating to a head slot item. Enchanting the item causes it to become soulbound.

Arcanum of Power: Permanently adds 22 spell power and 14 hit rating to a head slot item. Enchanting the item causes it to become soulbound.

Arcanum of Protection: Permanently adds 12 dodge rating to a leg or head slot item. Enchanting the item causes it to become soulbound.

Arcanum of Ramkahen: Permanently adds 60 Agility and 35 haste rating to a head slot item. Enchanting the item causes it to become soulbound.

Arcanum of Rapidity: Permanently adds 10 haste rating to a leg or head slot item. Enchanting the item causes it to become soulbound.

Arcanum of the Defender: Permanently adds 16 parry rating and 17 dodge ratingand 17 dodge to a head slot item. Enchanting the item causes it to become soulbound.

Arcanum of the Earthern Ring: Permanently adds 90 Stamina and 35 dodge rating to a head slot item. Enchanting the item causes it to become soulbound.

Arcanum of the Gladiator: Permanently adds 18 Stamina and 20 resilience rating to a head slot item. Enchanting the item causes it to become soulbound.

Arcanum of the Highlands: Permanently adds 60 Strength and 35 mastery rating to a head slot item. Enchanting the item causes it to become soulbound.

Arcanum of the Savage Gladiator: Permanently adds 30 Stamina and 25 resilience rating to a head slot item. Enchanting the item causes it to become soulbound.

Archivist's Emblem: When you deal damage you have a chance to gain 1398 haste rating for 20 sec.

Arcing Light: Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Holy magicArcing Light for (16 sec.5) sec. The hammerArcing Light Deals 2513 to 3071 Holy damage to enemies within the area and 2513 to 3071 healing to allies within the area every 2 sec.

Arcing Light: Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Holy magicArcing Light for (16 sec.5) sec. The hammerArcing Light Deals 2513 to 3071 Holy damage to enemies within the area and 2513 to 3071 healing to allies within the area every 2 sec.

Argent Dawn: Has a 1% chance when struck in combat of increasing dodge rating by 250 for 10 sec.

Aspect of the Beast: The hunter takes on the aspects of a beast, becoming untrackable. and increasing melee attack power of the hunter and the hunter's pet by 10%. Only one Aspect can be active at a time.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings inflict 92500 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 92500 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 92500 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 92500 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 92500 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 92500 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 92500 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 92500 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 92500 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 92500 physical damage to all players in their path.

: Binds all enemies within 20 yards in demonic energy, reducing physical damage by 20% and increasing the casting time of all spells by 30%50% (25% on player targets). Lasts 30 sec. Less effective on dungeon and raid bosses. Curses A warlock can only have one Curse active per target.

: Binds all enemies within 20 yards in demonic energy, reducing physical damage by 20% and increasing the casting time of all spells by 30%50% (25% on player targets). Lasts 30 sec. Less effective on dungeon and raid bosses. Curses A warlock can only have one Curse active per target.

Aura of Hope: Anduin restores 10% of your health and mana and inspires Hopeless Redwing Defenders within 15 yards whenever you kill a sha creature at the Temple of the Red Crane.

: Curses all targets within 20 yards, increasing magic damage taken by 5%. Lasts 2 min. Curses A warlock can only have one Curse active per target.

: Curses all targets within 20 yards, increasing magic damage taken by 5%. Lasts 2 min. Curses A warlock can only have one Curse active per target.

Aura of Wrath: Each time one of your direct damage attacks does not critically strike, you gain 17 critical strike rating and 17 spell critical strike rating for the next 10 sec. This effect is consumed when you deal a critical strike.

Backdraft: When you cast Conflagrate, the cast time for your next three Incinerate spells is reduced by 30%. Lasts 15 sec.

Badge of the Swarmguard: Gives a chance on melee or ranged attack to apply an effect on you for 30 sec, increasing your critical strike rating by 28. The critical strike effect can be applied up to 6 times.

: Banishes an enemy Demon or Elemental for up to 30 sec. Banished Prevents all action but invulnerable. A Warlock can only banish one target at a timeThe target cannot act but is invulnerable. Limit 1 target. Casting Banish again on a banished target will cancel the spell.

: Prevents all action but invulnerable. A Warlock can only banish one target at a timeThe target cannot act but is invulnerable. Limit 1 target. Casting Banish again on a banished target will cancel the spell.

: Symbiosis: The caster's skin becomes as tough as bark. All damage taken is reduced by 10%. While protected, damaging attacks will not cause spellcasting delays. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Lasts 6 sec.

Barrage: Rapidly fire a spray of shots forward for 3 sec, dealing a total of 288% weapon damage to the enemy target and an average of 72% weapon damage to each other nearby target.enemy target in front of you.

Besiege: Charges to a player, inflicting 9250 to 1075041625 to 48375 Physical damage to all players within 5 yards.

Besiege: Charges to a player, inflicting 9250 to 1075041625 to 48375 Physical damage to all players within 5 yards.

Binding Fury: Your melee attacks have a chance to cause your enemy to grant you 1656 dodge rating for 10 sec as long as you remain within 15 yards.

Binding Shot: Tethers the target to the Binding Shot. Running too far from the tether will cause you to be stunned.You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec.

Biznicks 247x128 Accurascope: Attaches a permanent scope to a bow or gun that increases its ranged hit rating by 30. Attaching this scope to a ranged weapon causes it to become soulbound.

Blessing of Khaz'goroth: Consume all Titanic Power to increase your critical strike, rating, haste rating, or mastery ratinghaste, or mastery by 508 per Titanic Power accumulated, lasting 15 sec. The apparatus will always choose the highest of those three ratings.values.

Blessing of Khaz'goroth: Consume all Titanic Power to increase your critical strike, rating, haste rating, or mastery ratinghaste, or mastery by 575 per Titanic Power accumulated, lasting 15 sec. The apparatus will always choose the highest of those three ratings.values.

: Places a Blessing on the friendly target, increasing mastery by 50. If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.

: Places a Blessing on the friendly target, increasing mastery by 50. If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.

Blessing of Might: Places a Blessing on members of your raid, increasing mastery by 40. Players may only have one Blessing on them per player at any one time.

Brain Freeze: Your Nether Tempest, Living Bomb, and Frost Bomb spells have a chance when they deal damage to grant you the Brain Freeze effect. The Brain Freeze effect causes your next Frostfire Bolt spell is instant, costs no mana, and deals 1000% additional damage.to be instant cast, cost no mana, deal 25% additional damage, and act as if your target were frozen for 15 sec.

: TargetsDemonic breath deals 1015 to 1121 Shadow damage and applies Shadowflame to all enemies in a 10 yard cone in front of the caster take 1015 to 1121 Shadow damage and are afflicted by Shadowflame. Shadowflame Reduces movement speed by 30% and deals 1284 Shadowflame damage over 6 sec. Generates 102 Demonic Fury every time it deals damage.

: Targets in a 10 yard cone in front of the caster take 1015 to 1121 Shadow damage and are afflicted by Shadowflame. Shadowflame Reduces movement speed by 30% and deals 1284 Shadowflame damage over 6 sec. Generates 102 Demonic Fury every time it deals damage.

: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 2985911118 damage to an enemy, or up to 2985911118 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 43 times.

Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 2985911118 damage to an enemy, or up to 2985911118 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 43 times.

Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 2985911118 damage to an enemy, or up to 2985911118 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 43 times.

Cauterize Master: Burns the Master's wounds, dealing a small amount of damage, then restoring 12% health over 12 sec.

Cauterize the Wound: Removes a bleed effect form the target by cauterizing the wound closed. The target receives Fire Damage in the process.

: A mighty Ox effigy rushes torwardstowards the target, stunning all enemies within its path for 3 sec. When the Ox reaches the enemy, they and all nearby enemies within 405 yards are knocked back a short distance.

Charm of the Bloodletter: Your melee and ranged attacks have a 3% chance to grant you 5000 melee and ranged critical strike rating for 10 sec.

Cheap Shot: Inflicts normal damage plus 45 to 51 on an enemy, stunning it for 5 sec. when attacking from stealth.

: You and the enemy target meet halfway, stunning the target for 2 sec.target charge each other, meeting halfway then stunning all targets within 6 yards.

: You and the target charge each other, meeting halfway then stunning all targets within 6 yards.

: Draws your target before you with a beam of unholy power. This will also taunt the target, forcing enemies to attack you for 3 sec.You and the target charge each other, meeting halfway then stunning all targets within 6 yards.

Cleansing Flame: Heals allies within 60 yards for 277500 to 322500.138750 to 161250.

Cleansing Waters: Increases all healing received by 50% and heals for 5% of total health every 1 sec.

Cobrahide Leg Armor: Permanently attach cobrahide armor onto pants to increase attack power by 40 and critical strike rating by 10. Enchanting the item causes it to become soulbound.

Combo Breaker: Blackout Kick: Grants a 0% chance for Jab to cause your next Tiger Palm to cost no forceChi, or your next Blackout Kick to cost no Chi.and be usable on targets regardless of their health percentage.

Combo Breaker: Tiger Palm: Grants a 0% chance for Jab to cause your next Tiger Palm to cost no forceChi, or your next Blackout Kick to cost no Chi.and be usable on targets regardless of their health percentage.

Combustion: Instantly deals 650 to 770 Fire damage and stuns the target for 3 sec. Burns the target for additional damage over 10 sec based on the Pyroblast Ignite, and Flamestrikeand Ignite effects already on the target.

: Instantly deals 650 to 770 Fire damage and stuns the target for 3 sec. Burns the target for additional damage over 10 sec based on the Pyroblast Ignite, and Flamestrikeand Ignite effects already on the target.

Crackling Jade Shock: Channels Jade lightning at the target, causing 1674 Nature damage over 6 sec. When dealing damage, you have a 15% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.

Crusade: Increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by 10%, and the damage and healing of your Holy Shock by 10%. In addition, for 158 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 100%.

Crusade: Increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by 20%, and the damage and healing of your Holy Shock by 20%. In addition, for 158 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 200%.

: Binds the target in demonic energy, reducing physical damage by 20% and increasing the casting time of all spells by 30%50% (25% on player targets) for 30 sec. Less effective on dungeon and raid bosses. Curses A warlock can only have one Curse active per target.

: Reduces the target's movement speed by 30% for 30 sec. Curses A warlock can only have one Curse active per target.

: Curses the target, increasing magic damage taken by 5% for 5 min. Curses A warlock can only have one Curse active per target.

: A warlock can only have one Curse active per target.

: You imbue yourself with demonic energies, reducing damage taken by 10.00% and allows the use of various demonic abilities. In addition, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.

Halo: Creates a ring of Shadow energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 30472 to 5078615163 to 25270 Shadow damage to enemies, and up to 30472 to 5078615163 to 25270 healing to allies, with the greatest effect at 25 yds.

: Increases Mastery by 5%3% while Dark Soul: Knowledge is off cooldown.

: Increases spell haste by 5%3% while Dark Soul: Misery is off cooldown.

Divine Star: Fires a Dark Star in front of you, traveling 24 yds, causing 5065 to 84402528 to 4211 Spellshadow damage to all enemies and 67523369 healing to all allies within 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Divine Star: Fires a Dark Star in front of you, traveling 24 yds, causing 5065 to 84402528 to 4211 Spellshadow damage to all enemies and 67523369 healing to all allies within 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Death Blossom: Leap onto an enemy, inflicting 15750 damageHoundmaster Braun leaps onto a random enemy and whirls around, releasing a spray of knives at all targets within 0 yards, inflicting 427 Physical damage and applying Bloody Mess to the target and any of its nearby allies.as well as knocking them all back.

Death's Embrace: Permanently adds 28 attack power and 12 dodge rating to a leg or head slot item. Enchanting the item causes it to become soulbound.

Decree of the Dark Lady: Increases mastery rating by 0 and Stamina by 0 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.

: Decreases damage taken by 10%. Increases threat generated by 400%.15%. Reduces the chance you will be critically hit by melee attacks by 6%. Threat generation significantly increased.

Deflection: Melee attacks which reduce you below 35% health cause you to gain 90 parry rating for 10 sec. Cannot occur more than once every 30 sec.

: When you are stunned, you phase out of existance temporarlyexistence temporarily causing all melee, attacks and spellsranged and spell attacks to miss you for until cancelled2 sec. This effect has a 10 sec cooldown.

: Corrupts the ground in a 8 yard radius beneath the Death Knight, dealing 1614 to 1875 Shadow damage every second for 10 sec. While standing in this corruption, the Death Knight is immune to effects that cause loss of control. This ability instantly removes such effects when activated.

Desecrated Ground: Corrupts the ground in a 8 yard radius beneath the Death Knight, dealing 1614 to 1875 Shadow damage every second for 10 sec. While standing in this corruption, the Death Knight is immune to effects that cause loss of control. This ability instantly removes such effects when activated.

Surge of Darkness: Serendipity When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%. Stacks up to 2 times. Lasts 20 sec. Shadow of Death When your Mind Blast deals damage, there is 40% chance Your next Shadow Word: Death will treat the target as if it were below 20% health.

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing 5065 to 84402528 to 4211 Divine damage to all enemies and 67523369 healing to all allies within 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Divine Storm: Inflicts 42% weapon damage to all enemies within 5 yards of the caster. Heals all allies within 8 yards for 475.

Dizzying Haze: You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 15%50%. Deals a high amount of threat. Affected targets have a 3% chance to have their attacks missfiremisfire and strike themselves instead for 1095 damage.Stacks up to 3 times.

: You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 15%50%. Deals a high amount of threat. Affected targets have a 3% chance to have their attacks missfiremisfire and strike themselves instead for 1095 damage.Stacks up to 3 times.

: Drains the life from the target, causing (357 + 0.334 * $SP) Shadow damage and restoring 8%6% of the caster's total health every 1 sec. Lasts 6 sec.

Drakehide Leg Armor: Permanently attach drakehide armor onto pants to increase Stamina by 145 and dodge rating by 55. Can only be attached to leg armor in your inventory. Wearer must be level 85 or higher.

Dread Spray: Unleashes a spray of Dread Bolts in a cone in front of the caster, inflicting 28500 to 31500 Shadow damage and afflicting the target for 8 sec. At 2 stacks, the target is feared for 42 sec.

Dread Spray: Unleashes a spray of Dread Bolts in a cone in front of the caster, inflicting 28500 to 31500 Shadow damage and afflicting the target for 8 sec. At 2 stacks, the target is feared for 42 sec.

Drink: Restores 7200 mana over 30 sec. Must remain seated while drinking. If you spend at least 10 seconds drinking you will become enlightened and gain 20 critical strike rating and Spirit for 30 min.

Eminence (Statue): Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Limit 2 Statues. Only two statues1 Statues. Only one statue can be active at a time. Eminence (Passive) When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done. Serpent's Salve (On - Click Effect) Allies can right-click the statue to instantly be healed for 4201. 10 Charges.9722 to 11297. 10 Charges.

: Refreshing extends the duration of this spellCorruption, Immolate, Bane of Agony and Unstable Affliction rather than resetting it.

Evict Soul: Inflicts 487488 to 512 Shadow damage every 3 sec for 6 sec. Every time Evict Soul deals damage it creates an Evicted Soul of the target. Evicted Souls will attack the closest target to them that did not create it.

Executioner: You have an additional 120 critical strike rating for 15 sec.

Expel Harm: Instantly heals the target for 979 to 1136, and causes 100% of the damage to instantly be dealt to a nearby enemy within 10 yards of the target. Cannot be cast on the Monk.

Fingers of Frost: Your successful Frostbolts and Frostfire Bolts have a 12% chance, your successfuland Frozen Orb hits have a 20%12% chance, your Blizzard ticks have a 4% chance, and your successful Scorches have a 8%9% chance to grant you the Fingers of Frost effect. The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 25% for 15 sec. Limit 2 charges.

Fire Arrow: Inflicts 3800 to 42002850 to 3150 Fire damage to nearby units at the impact point and sets the ground aflame, burning units for an additional 40003000 Fire damage every 1 sec. while they remain in the area.

Fire Flower: The caster harnesses their spiritual energy into an explosive force in front of them. Enemies caught in the blast receive 18000 Arcane Damage. The force is so explosive that the caster is knocked down momentarily.

Fire Flower: The caster harnesses their spiritual energy into an explosive force in front of them. Enemies caught in the blast receive 18000 Arcane Damage. The force is so explosive that the caster is knocked down momentarily.

Food: Heals 294 damage over 21 sec, assuming you don't bite down on a poison sac.

Food: Restores 7500 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 20 Hit Rating and Spirit for 30 min.

Food: Restores 4% of your health and mana every sec for 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain (floor(cond($GT(level, 15), level, 0) * 0.8) + 4) haste rating and Stamina for 1 hour.

Food: Restores 4% of your health and mana every sec for 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain (floor(cond($GT(level, 15), level, 0) * 0.554) + 4) hit rating and Stamina for 1 hour.

Food: Restores 67500 health and 45000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 60 mastery rating and 60 Stamina for 1 hour.

Food: Restores 67500 health and 45000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 60 hit rating and 60 Stamina for 1 hour.

Food: Restores 67500 health and 45000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 60 critical strike rating and 60 Stamina for 1 hour.

Food: Restores 67500 health and 45000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 60 haste rating and 60 Stamina for 1 hour.

Food: Restores 67500 health and 45000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 60 dodge rating and 60 Stamina for 1 hour.

Food: Restores 67500 health and 45000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 60 parry rating and 60 Stamina for 1 hour.

Food: Restores 96000 health and 96000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 90 mastery rating and 90 Stamina for 1 hour.

Food: Restores 96000 health and 96000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 90 hit rating and 90 Stamina for 1 hour.

Food: Restores 96000 health and 96000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 90 critical strike rating and 90 Stamina for 1 hour.

Food: Restores 96000 health and 96000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 90 haste rating and 90 Stamina for 1 hour.

Food: Restores 96000 health and 96000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 90 dodge rating and 90 Stamina for 1 hour.

Food: Restores 96000 health and 96000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 90 parry rating and 90 Stamina for 1 hour.

Food: Restores 67500 health and 45000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 60 expertise rating and 60 Stamina for 1 hour.

Food: Restores 96000 health and 96000 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 90 expertise rating and 90 Stamina for 1 hour.

Fortification of Shattrath: Increases the player's maximum health by 500 and dodge rating by 10 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.

Fortification of Shattrath: Increases maximum health by 500 and dodge rating by 10 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death. Only active in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple and the Sunwell Plateau.

Fortifying Brew: Increases your health by 100%, but absorbs all healing taken while active. After Fortifying Brew ends, you will be healed for the amount abosrbedand reduces damage taken by 20%. Lasts 20 sec.

: If an enemy strikes the caster, their movement is slowed by 30% for 5 sec.

Frost Bomb: Places a Frost Bomb on the target. After 5 sec sec, the bomb explodes, dealing 2791 Frost damage to the primary target, and 1396 Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. sec. Frost Bomb's countdown and cooldown are reduced by haste.

Frost Nova: Blasts enemies near the caster for 511 to 592 Frost damage and freezes them in place for up to until cancelled. Damage caused may interrupt the effect.

: Permanently attaches lightweight transfluxers onto gloves, allowing you to partially phase and increase dodge rating by 240 for 10 sec. Gloves can only be activated once every minute. Attaching phase fingers causes the gloves to become soulbound. An Engineering skill of 500 is required to activate the phase effect.

: Symbiosis: Gain the aspect of a bear, increasing armor by 330% for 30 sec and, taunting any currently targeted enemy to attack you for 3 sec. After use, increases armor by 330% and Stamina by 20%, and reduces chance to be hit by melee critical strikes by 6% for 30 sec. Useable with no target.

: You Guard against future attacks, absorbing (14232 * 3) damage for 830 sec. Any heals done to you by the Monk while Guarding are increased by 30%.

Guardian Strike: Inflicts 350%250% of weapon damage to all enemies in front of the caster and knocks them back.

Heart of the Wild: Dramatically improves the Druid's ability to serve combatperform roles outside of Balance specialization for 45 sec. Rejuvenation, Healing Touch, and Tranquility generate Lunar or Solar Energy and benefit from both Lunar and Solar Eclipse. In addition, grants 50% of Intellect as Agility, increases armor by 95%Grants the following benefits in the listed roles: Guardian While in Bear Form, and reduces the chance you'll be criticallyAgility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee attacks by 6%.critical strikes reduced. Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Restoration Healing increased and mana cost of all healing spells reduced by 100%.

Heart of the Wild: Dramatically improves the Druid's ability to serve combatperform roles outside of Feral Aggression specialization for 45 sec. Grants 50% of Agility as Intellect, increases armor by 95%the following benefits in the listed roles: Guardian While in Bear Form, and reduces the chance you'll be criticallyAgility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee attacks by 6%. In addition, regenerate 8% of maximum mana every sec and Wrath, Starfire, Moonfire, and Hurricane deal 50% more damage.critical strikes reduced. Restoration Healing increased and mana cost of all healing spells reduced by 100%. Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

Heart of the Wild: Dramatically improves the Druid's ability to serve combatperform roles outside of Feral Guardian specialization for 45 sec. Grants 50% of Agility as Intellect andthe following benefits in the listed roles: Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Restoration Healing increased and mana cost of all healing spells reduced by 100%. Allows Rejuvenation to be cast while shapeshifted. In addition, regenerate 8% of maximum mana every sec and Wrath, Starfire, Moonfire, and Hurricane deal 50% more damage.Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

Heart of the Wild: Dramatically improves the Druid's ability to serve combatperform roles outside of Restoration specialization for 45 sec. Grants 50% of Intellect as Agility, 15% spell hit, 8% melee hit and expertise, increases armor by 95%the following benefits in the listed roles: Guardian While in Bear Form, and reduces the chance you'll be criticallyAgility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee attacks by 6%. In addition, Wrath, Starfire, Moonfire, and Hurricane cost no mana and deal 50% more damage.critical strikes reduced. Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

Magnetic Field: Conjures a vortex of wind at the Druid'scaster's location that pulls all enemies within 8 yards toward it.pulls enemies toward it.

Magnetic Field: Create a hurricane centered on the caster that grows in power the longer it is channeled. Creatures caught in the area of effect are pulled toward the caster. Creatures within 10yards10 yards of the caster suffer physical damage.

Imp Swarm: Summons 5 $104316lWild Imp:Wild Imps; from the Twisting Nether to cast 10 Firebolts at the target. Passive: Every 20 sec. your next Shadow Bolt will summon a Wild Imp. Thisattack the target. The Wild Imps passive effect is disabled while on cooldown. Demonic Fury: Each Firebolt generates 5 Demonic Fury.Imp Swarm is on cooldown.

Impaling Spear: Hurls a spear at one of Mel'jarak's warriors, stunning them for 30 sec. Any damage taken directly will cancel this effect.

Impending Victory: Instantly attack the target causing (AP * 56 / 100) damage and healing you for 10% of your maximum health. If used within 20 sec after you killKilling an enemy that yields experience or honor healsresets the cooldown of Impending Victory and causes your next Impending Victory to heal for 20% of your maximum health. Replaces Victory Rush.

Incinerate: Deals ((40) / 100 * 12691776)) Fire damage to all enemies within 15 yards of the target. Emberstorm: Generates 1/10th of a Burning Ember for each target that is immolated. Critical strikes double this effect.

: Your Evocation spell no longer has a cooldownReduces the cooldown of Evocation to 10 sec, but you passively regenerate 50% less mana. Completing an Evocation causes you to deal 30% increased spell damage for 40 sec.

Item - Priest T12 Shadow 4P Bonus: While you have Shadow Word: Pain, Devouring Plague and Vampiric Touch active on the same target you gain Dark Flames, which increases the damage done by Mind Blast by 15%.

: You can cast and channel while moving for 10 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 30%20%. This effect is disabled while on cooldown.

: You can cast and channel while moving for 10 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 30%20%. This effect is disabled while on cooldown.

: You can cast and channel while moving for 10 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 30%20%. This effect is disabled while on cooldown.

Lava Beam: Unleash a blast of superheated flame at the enemy, dealing 1132 to 1293 Fire damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects up to 5 total targets.

: Unleash a blast of superheated flame at the enemy, dealing 849 to 969 Fire damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects up to 5 total targets.

Leader of the Pack: While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%. Also causes your melee critical strikes to heal you for 4% of your health and energize you for 8% of your mana. This effect cannot occur more than once every 6 sec.

Leer of the Ox: Your Ox Statue stirs hatred in the target, reducing their movement speed by 50% and causing them to attack your Black Ox Statue for 8 sec. The statue must be within 40 yards of the target. Requires Black Ox Statue to be active.

Shadowleather Leg Armor: Permanently attach armor onto pants to increase Agility by 285 and critical strike rating by 165. Can only be attached to leg armor in your inventory. Wearer must be level 85 or higher.

Angerhide Leg Armor: Permanently attach armor onto pants to increase Strength by 285 and critical strike rating by 165. Can only be attached to leg armor in your inventory. Wearer must be level 85 or higher.

Ironscale Leg Armor: Permanently attach armor onto pants to increase Stamina by 430 and dodge rating by 165. Can only be attached to leg armor in your inventory. Wearer must be level 85 or higher.

: You honor the White Tiger's legacy, increasing mastery by 50. If target is in your party or raid, all party and raid members will be affected.

: You honor the White Tiger's legacy, increasing mastery by 50. If target is in your party or raid, all party and raid members will be affected.

Lesser Flask of Toughness: Increases resilience rating by 50 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.

Lichborne: Draw upon unholy energy to become undead for 3010 sec. While undead, you are immune to Charm, Fear, and Sleep effects, and Death Coil will heal you.

Life Tap: You Life Tap forConsumes 15% of your total health, restoring 20% of your maximum mana.

: Converts 20% of your total health into 30 Rage.

Light of the Ancient Kings: Heals the target of your last single-target heal and allies within 10 yards of the target. Every time the Guardian heals, it increases your haste by 10%.

: The caster is surrounded by 39 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 402 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Druida target at any one time.

Lightning Storm: A Lightning Storm forms around the caster, inflicting 92500 to 107500 Nature damage to all players caught in the lightning strikes.

Living Bomb: The target becomes a Living Bomb, taking 1388 Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional 1395 Fire damage to up to 3 enemies within 10 yards. Limit 3 targets. Testing note: This spell has a 1.0 sec global cooldown.

Mana Tea: For each 3 Chi you consume, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. Each charge restores 2%Restores 4% of your maximum mana per stack of Mana Tea active. Mana Tea must be channeled, lasting 1 sec per stack. Mana Tea can stack up to 50 times. Cancelling the channel will not waste stacks.

Meat Cleaver: Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by 10% for 10 secWhirlwind reduces the Rage cost of your next Whirlwind by 5. This effect stacks up to 3 times.

Mirror Scope: Permanently attaches a mirrored scope to a ranged weapon, sometimes increases critical strike rating by 400 for 10 sec when dealing damage with ranged attacks. Attaching this scope to a ranged weapon causes it to become soulbound.

Optical Blast: Blasts the enemy with lasers, dealing 150% weapon damage and silencing the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.

Orb of Power: You are holding the Power Orb. Holding the orb will gain your team Victory Points. Increases damage taken by 50%. Increases damage done by 30%. Reduces healing received by 10%.

Orb of Power: You are holding the Power Orb. Holding the orb will gain your team Victory Points. Increases damage taken by 30%. Increases damage done by 10%. Reduces healing received by 10%.

Orb of Power: You are holding the Power Orb. Holding the orb will gain your team Victory Points. Increases damage taken by 30%. Increases damage done by 10%. Reduces healing received by 10%.

Orb of Power: You are holding the Power Orb. Holding the orb will gain your team Victory Points. Increases damage taken by 30%. Increases damage done by 10%. Reduces healing received by 10%.

Orb of Power: You are holding the Power Orb. Holding the orb will gain your team Victory Points. Increases damage taken by 30%. Increases damage done by 10%. Reduces healing received by 10%.

Parry Stance: The caster assumes an entirely defensive posture wherein all attacks from the front will be parried or resisted. If the caster parries or resists an attack they will counter attack.

Parry Stance: Master Snowdrift assumes an entirely defensive posture wherein all attacks from the front will be parried or resisted. If the caster parries or resists an attack they will counter attack.

Penetrating Bolt: Hurls a bolt of dark magic at an enemy, inflicting 8500 to 1150021250 to 28750 Shadow damage and increasing Shadow damage taken by 10% for 15 sec.

: Transforms the enemy into a sheep, forcing it to wander around for up to 24 hrs. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Polymorph: Transforms the enemy into a harmless serpent, forcing it to slither around for up to 50 sec. While wandering, the serpent cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Pool of Shadows: A pool of shadows surrounds the caster, inflicting 75006500 Shadow damage every 1 sec. to enemies within it.

Pool of Shadows: A pool of shadows surrounds the caster, inflicting 75006500 Shadow damage every 1 sec. to enemies within it.

Power of the Guardian: Increases the spell critical strike rating of all party members within 30 yards by 28.

Power of the Scourge: Permanently adds 15 spell power and 14 critical strike rating to a shoulder slot item. Enchanting the item causes it to become soulbound.

Presence of Might: Permanently adds 10 Stamina, 10 dodge, rating, and 10 parry ratingand 10 parry to a leg or head slot item. Enchanting the item causes it to become soulbound.

Presence of Sight: Permanently adds 18 spell power and 8 hit rating to a leg or head slot item. Enchanting the item causes it to become soulbound.

Provoke: You mock the target, causing them to rush towards you with a 50% increased movement speed. If targeting your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue.

Provoke: You mock the target, causing them to rush towards you with a 50% increased movement speed. If targeting your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue.

: Symbiosis: Allows the Shaman to prowl around in Ghost Wolf Form, but reduces your movement speed by 30%. Lasts until cancelled. Using this ability activates Ghost Wolf Form.

Pyrium Weapon Chain: Attaches a chain to your weapon, reducing the duration of Disarm effects by 60% and increasing your hit rating by 40. Does not stack with other similar effects. Attaching the weapon chain causes the weapon to become soulbound.

Pyroblast: Inflicts 438439 to 461 Fire damage to an enemy, then additional damage every 2 sec. for 8 sec.

Chi Torpedo: Torpedo a distance in front of you, dealing 31 damage to all nearby enemies 30 healing all allies in your path.

Release Staff: Fragrant Lotus releases the Jade Staff to attack on its own.

Remorseless Winter: Surrounds the Death Knight with a swirling tempest of frigid air dealing 366 to 424 Frost damage tofor 8 sec, chilling enemies within 8 yards every 5 sec for 3 sec. Each time Remorseless Winter deals damage, it reduces enemy1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 seconds.sec.

: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat, right-click the portal and not move until the ritual is complete.allies to complete.

: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat, right-click the portal and not move until the ritual is complete.allies to complete.

: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat, right-click the portal and not move until the ritual is complete.allies to complete.

: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat, right-click the portal and not move until the ritual is complete.allies to complete.

: Requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat, right-click the portal and not move until the ritual is complete.allies to complete.

: Grow a magical Mushroom with 5 Health at the target location. After 4 sec, the Mushroom will become invisible. When detonated by the Druid or by damage by enemies, the Mushroom will explode dealing 293 to 353 damage to all nearby enemies within 0 yards. Only 5 Mushrooms can be placed at one time. No cooldown. 40 yd range. Instant cast. Use Wild Mushroom - Detonate to detonate all Mushrooms.

Scorched Leg Armor: Permanently attach scorched armor onto pants to increase attack power by 110 and critical strike rating by 45. Can only be attached to leg armor in your inventory. Wearer must be level 80 or higher.

Selfless Healer: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 50%35% per stack and improves its effectiveness by 50%35% per stack when used to heal others. Stacks up to 23 times.

Serendipity: Serendipity When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%. Stacks up to 2 times. Lasts 20 sec.Shadow of Death When your Shadowy Apparitions deal damage, your next Shadow Word: Death will treat the target as if it is below 20% health.

Nightfall: Gives your Corruption spell a 4%10% chance to cause you to regain a Soul Shard. This effect cannot occur more than 5 times a minute.

Shadowburn: Instantly blasts the target for 3846 to 47001923 to 2350 Shadow damage. Only usable on enemies that have less than 20% health. Emberstorm: If the target dies within 5 sec, and yields experience or honor, the caster gains 10 Unstable Embers.

: You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. and increasingIncreases the mana cost of allthe victim's spells by 10% for 10 sec.

: You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. and increasingIncreases the mana cost of allthe victim's spells by 10% for 10 sec.

: Heals the target for 2885 to 335241096 to 47744 over 8 sec. If your healing done by Soothing Mists is completely effectiveWhen you heal with Soothing Mists, you have a 15%20% chance to generate 1 Chi.

Soul Link: When active, all damage and healing you and your demon take is shared. Recasting this spell cancels the effect. Replaces Health Funnel."The strongest of bonds is one which shares pain and pleasure equally." - Kanrethad

Soul Link: When active, all damage and healing you and your demon take is shared. Recasting this spell cancels the effect. Replaces Health Funnel."The strongest of bonds is one which shares pain and pleasure equally." - Kanrethad

: When active, all damage and healing you and your demon take is shared. Recasting this spell cancels the effect. Replaces Health Funnel."The strongest of bonds is one which shares pain and pleasure equally." - Kanrethad

Soul Rend: The Evicted Soul inflicts 9798 to 102 Shadow damage to enemies within 6 yards of his target.

Soul Swap: You instantly deal 0 damage, and remove your Shadow damage-over-time effects from the target. For 20 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer 0 damage. You cannot Soul Swap to the same target.target.$?s74434&!s603

Spirit Shell: Creates an absorption shield on the target for (((($SP * 0.503) + 93432.19) + 22726) * 1)) damage lasting 8 sec. When the shield expires or is dispelled, the target is healed for 80% of the remaining amount.

Spirit Shell: Creates an absorption shield on the target for (((($SP * 0.503) + 93432.19) + 22726) * 1)) damage lasting 8 sec. When the shield expires or is dispelled, the target is healed for 80% of the remaining amount.

Surefooted: Increases hit rating by 10 and increases the chance movement impairing effects will be resisted by an additional 5%.

: You have a 20% chance when you deal damage with Vampiric Touch or Shadow Word: Pain to cause your next Mind Spike to be instant and not extinguish your Shadow damage-over-time effects from the target. Limit 2 charges.

Surge of Light: You have a 20% chance when you Smite, Heal, Spirit Shell, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges.

Surging Mist: Heals the lowest health friendly target within 40 yards for 12658 to 14710target for 15949 to 18535. Generates 1 Chi. If cast while channeling Soothing Mists, Surging Mist will be instant cast and heal that target over all others.

Temporal Ripples: Envelops you in a temporal shield for 4 sec. Damage taken while shielded will be healed back over 6 sec. This spell is usable while stunned, frozen, incapacitated, feared or asleep, and is not on the global cooldown.

Tentacles: Your melee and ranged strikes have a chance to increase your critical strike rating by 258 for 10 sec.

Titanium Plating: Permanently attach lightweight titanium plating to a shield, increasing parry rating by 26 and reducing the duration of Disarm effects by 60%. Does not stack with other similar effects. Attaching Titanium Plating to your shield causes it to become soulbound.

Titanium Weapon Chain: Attaches a chain to your weapon, reducing the duration of Disarm effects by 60% and increasing your hit rating by 28. Does not stack with other similar effects. Attaching the weapon chain causes the weapon to become soulbound.

: Melee attacks against the enemy refresh Corruption and deal 102 to 112Your melee attacks become long ranged, deal Shadow damage and increase the damage taken from your Corruption and Bane spells.extend the duration of Corruption.

Unstable Flask of the Soldier: Increases critical strike rating by 20, Strength by 20, and Stamina by 30 for 1 hour. Counts as both a Battle and Guardian elixir. You can only have the effect of one flask at a time. This effect persists through death, but only works in the Blade's Edge Mountains Plateaus and Gruul's Lair.

Vital Mists: You become adept in the ways of the Mistweaver, amplifying three of your abilities. Surging Mist When you Tiger Palm or Expel Harm, the cast time of your next Surging Mist is reduced by 20%. Stacks up to 5 times. Lasts 30 sec. Expel Harm Expel Harm no longer has a cooldownCooldown reduced by 7 sec. Spinning Crane Kick When you deal damage with Spinning Crane Kick while in Stance of the Wise Serpent, you heal nearby allies equal to 100% of the damage done.

: Deals 762 to 841 Shadowflame damage to all enemies in a 40 yard line and increases the duration of Corruption by 6 sec.

: You swap health percentage with the currentand the currently targeted party or raid member and then healswap health percentages. Increases the lower health target by 25%.percentage of the two to 25% if below that amount.

Volatile Greenstone Brew: Causes an explosion of nature magic around the drinker, causing 92500 to 107500 Nature damage to all targets with 10 yards.

Water Bubble: Wise Mari creates a large water bubble around himself, making him immune to damage and knocking back players that touch the bubble.

Water Shield: The caster is surrounded by 3 globes of water, granting 0 mana per 5 sec. When a spell, melee, or ranged attack hits the caster, 0 mana is restored to the caster. This expends one water globe. Only one globe will activate every fewthe reactive shield generates 0 mana. This effect can only occur once every 3 seconds. Lasts 1 hour. Only one Elemental Shieldof your Elemental Shields can be active on the Shaman at any one time.you at once.

Water Shield: The caster is surrounded by 30 globes of water, granting 0 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 0 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 1 hour. Only one Elemental Shield can be active on the Shaman at any one time.

Whirling Blade: Hurls a blade at a player's location, inflicting 10000 Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting 10000 Physical damage to all players in its return path.

Whirling Blade: Hurls a blade at a player's location, inflicting 10000 Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting 10000 Physical damage to all players in its return path.

Whirling Dervish: The caster summons a whirling tornado that will move about the room randomly. Creatures caught in the path of the tornado will receive physical damage and be thrown about the room.

Comment by Vaalbo

Comment by TheR0nin

Also, isn't 11589 the current build? Having that in the title implies it's the build # of the upcoming patch-- at least that seems intuitive to me.

OK, gonna keep reading :D

Comment by pewpewx

on Tue, 24 Apr 2012 17:33:09 -0500

So, many, buffs.

Comment by Furydeath

on Tue, 24 Apr 2012 17:37:52 -0500

Love it already just for the slow fall no longer needs Reagent!

Comment by zelinda

on Tue, 24 Apr 2012 17:39:32 -0500

I'm guessing there's more to this update but it's getting cut off right in the middle of the mage changes. >.<

Comment by ov3rton

on Tue, 24 Apr 2012 17:40:18 -0500

WHAR SHAMAN CHANGES PLZ HALP.... nvm they added them :)

Comment by Xplizzit

on Tue, 24 Apr 2012 17:47:17 -0500

Hopefully they will fix the premade char copy service! Have been pending for a week!

Comment by Adamsm

on Tue, 24 Apr 2012 17:48:01 -0500

Hopefully they will fix the premade char copy service! Have been pending for a week!

Because there are 1.2 million people trying to make premades; the queues are massive.

Comment by Ashelia

on Tue, 24 Apr 2012 17:48:19 -0500

I'm guessing there's more to this update but it's getting cut off right in the middle of the mage changes. >.<

That's fixed, char limit ;)

Comment by TheR0nin

on Tue, 24 Apr 2012 18:10:51 -0500

This really is a massive list of changes! Thanks for all the info!

Comment by Xplizzit

on Tue, 24 Apr 2012 18:31:38 -0500

Hopefully they will fix the premade char copy service! Have been pending for a week!

Because there are 1.2 million people trying to make premades; the queues are massive.

Yeah but come on ! A week ?

Comment by Adamsm

on Tue, 24 Apr 2012 18:37:10 -0500

Hopefully they will fix the premade char copy service! Have been pending for a week!

Because there are 1.2 million people trying to make premades; the queues are massive.

Yeah but come on ! A week ?

Welcome to Beta; everyone wants to play, but no one wants to actually level a toon.

Comment by Shadow78

on Tue, 24 Apr 2012 18:41:05 -0500

wow... long listhow they get pet battle going.saw pet battle trainer in there somewhere..

Comment by milalyr

on Tue, 24 Apr 2012 19:37:12 -0500

That distracting shot glyphs i real interesting! and neat.

Even still, I hope they're still planning on a few more vanity hunter glyphs... >_>

Comment by Rankkor

on Tue, 24 Apr 2012 19:37:27 -0500

>.<

Dks just keep getting the short end of the stick

First a completely crappy new skill via symbiosis that is beyond uselessness.

Then total lacklustre talents which only the final tier has actually any meat.

And then that meat is just snatched away.

just great.

awesome.

Comment by Xplizzit

on Tue, 24 Apr 2012 20:13:41 -0500

Hopefully they will fix the premade char copy service! Have been pending for a week!

Because there are 1.2 million people trying to make premades; the queues are massive.

Yeah but come on ! A week ?

Welcome to Beta; everyone wants to play, but no one wants to actually level a toon.

I have leveled pandaren from 1-76 :p And kinda tired of the leveling part :P

Comment by Adamsm

on Tue, 24 Apr 2012 20:23:56 -0500

I have leveled pandaren from 1-76 :p And kinda tired of the leveling part :P

You are almost there; live copies are nearly instant, so can always transfer over a different toon while you wait. But if you want a premade, gotta settle in for the long haul; I'm just glad I got in on the second wave so I got my premade Monk to help with my Beta guild.

Comment by horder

on Tue, 24 Apr 2012 20:25:33 -0500

i hope they fix crit errors i can't test 2 minutes before I get a crit error and get thrown out of game.

Comment by Voltt

on Tue, 24 Apr 2012 20:27:07 -0500

Flames of Ragnaros doesn't seem like a better name than Flames of Alar, not that alar made any sense for warlocks, either. Rag doesn't really have to do with any demonic stuff. Now if a shaman ability had rag's name in a spell, that'd work.