Hmmm. It seems like you'll have to generate a large world to get proper spawns of each of the new biomes or else you'll end up with biomes clustering together. I'm not a huge fan of large worlds because it takes too long to find resources but maybe the ore spawning system will change with this update as well. We'll have to see!

Don't forget that extra large worlds are going to be an option in 1.2 as well. Based on how many floating islands there are, this actually looks like a small or medium sized world. Large worlds usually have at least 5 floating islands.

I'm not a huge fan of large worlds because it takes too long to find resources

I'm wondering how new ores are going to change the density of old ones. Are the new ones just tossed as an addition or do they replace some of the old ones? As in is it harder to find copper in 1.2 or is it the same as in 1.1.

I would think the lower tier ores are still going to be fairly common as they already are. It's harder to find gold and silver than it is to find copper and iron, so the new ores would either only offset the commonality of copper by a small margin or not at all. They might also be only hardcore ores that only show up after smashing demon alters.

Redigit has been reading TerrariaOnline to see all the suggestions and what people want, some that have inspired him

He's making lot of effort to make playthroughs unique, aka things that are in one world aren't in the other

"Ebony is more or less Ebonwood" (This does not spread corruption)

There is a very valuable set of things that happen in hardmode to help you fight the spread (More than people know of) and you will gain a lot more control of how your world is

Possibly a new time changer, and less likely chance of biome converting procedure. He's playing around with the idea of controlling time/events, but no promises

He also considers implementing gear/accessories that help with building

He's considering taking stuff from the console version, like the autodig (Hold down a hotkey, like CTRL, to remove all blocks/walls in that direction, Hold down CTRL to remove all the tiles in the direction of the mouse to make a tunnel the size of your character)

That's how the map works on the console version. It starts out black, and areas you explore become visible. The most interesting part is that the area that's shown is actually slightly larger than a screen width, and all of the ores have their own unique colors, so you can find nearby deposits by looking at the map.

If you hit the gear at the top right of any picture you can choose view full resolution.

Anyway some new stuff: all sorts of weapons in the inventory, a few different ore bars, new armor (or at least a new looking helm + pink dye), two different boot accessories, a honeycomb accessory, huge chest inventories, stacks up to 999, and maybe a new look for wings (in the chest)?

I was hoping for more accessory slots, but if there are more combinables then that works too.

Are those pyramid going to by made out of sand blocks or some form of sand-stone that doesn't collapse?

I love making a tunnel on the border between the upper level and dirt level, at the moment I have to deal with some pockets of sand, which although annoying aren't that bad cause they are usually not that big and only take a few-several minutes to deal with, but if those pyramids are just gonna start collapsing on me when I do this, I'm gonna be very upset :( (I'm hoping the presence of a tunnel built directly into the pyramid is an indicator it's a new sand-type block that won't collapse)

On that note, I'd love to have ground level pyramids also/instead with a pyramid style dungeon. (That functions just like the current dungeon, boss kill needed to enter and newer, tougher egyptian themed enemies with awesome loot.)

Plus those small maps, too few flying islands and too cramped for me. I just can't play on small maps.

For the chests I was sort of hoping they would have different sizes based on how rare they were.
IE: Wooden Chests/Wooden Barrels are crappy thus 4x4 only while Garbage Cans/Gold Chests/biome chests would contain more while hell chests would hold the most.

Things I saw are two new chest a aqua coloured one and a gold one with vines (possibly a jungly chest), new weapons, pink armor, new metal (dark grey in colour with splotches of other colours, a purple ball, minimap show three other heads on minimap possibly new npcs.

What are the spots underground that are lined with white specs? Don't look like anything current. Maybe more variety in underground cabins? Also, a ton of slightly red spots lined in the underground as well. Guessing this is probably the "Crimson". Maybe it's supposed to be a type of pre-hardcore underground corruption? They seem to be focused around the ice-biome though. Maybe there's some connection there?

I posted this in the other topic as well, but:
Something subtle: underneath the chest inventory, you can see that the old tree models are still in the game! A relief for some who thought that the new ones replaced the old ones.