Eberron: Soaring Skies of Khorvaire

On the wings of adventure! (Skyship now included!)

New Weapons and Armor

Abeil Weaponry
Recovered from the Ark’s Apiary, these advanced transforming weapons each have two modes, one for engaging in melee combat and one for engaging in ranged combat. Their descriptions can be found below.

A compact gunblade’s melee mode counts as a longsword and its ranged mode as a light crossbow for all relevant character abilities. Transferring between a compact gunblade’s melee and ranged modes is a move action.

A tactical gunblade’s melee mode counts as a greatsword and its ranged mode as a heavy crossbow for all relevant character abilities. Transferring between a tactical gunblade’s melee and ranged modes is a move action.

Designed by the abeils of the Apiary as a close support weapon, a shardcaster functions by launching swarms of crystalline shards which shred all that are in their path. A shardcaster’s ranged mode has two modes of operation: A 30’ line that deals 3d4 of slashing damage as an iterative attack or a 15’ cone that deals 7d4 of slashing damage as a standard action. To use either of its ranged modes, a shardcaster must consume dragonshards which it carries within an internal magazine. The magazine has the ability to store 21d4 of damage: Once depleted, the magazine must be reloaded or the ranged mode will no longer function. Reloading a shardcaster’s magazine is a full-round action.

A shardcaster’s melee mode counts as a heavy mace for all relevant character abilities. Transferring between a shardcaster’s melee and ranged modes is a move action.

A character using a snipehammer’s ranged mode may use the Precise Shot feat, even if he does not have it or meet the prerequisites for it. In addition, his ranged attacks deal an additional amount of damage equal to one-half his Dexterity modifier. (Minimum +1.)

A snipehammer’s melee mode counts as a greatclub and its ranged mode counts as a greatbow for all relevant character abilities. Transferring between a snipehammer’s melee and ranged moves is a standard action.

A graceful gunblade ignores the first 4 points of an opponent’s or object’s damage reduction or hardness and deals an additional +2 damage in ranged mode. A graceful gunblade’s melee mode counts as an elven thinblade and its ranged mode as a longbow for all relevant character abilities. Transferring between a graceful gunblade’s melee and ranged modes is a move action.

An elegant gunblade ignores the first 8 points of an opponent’s or object’s damage reduction or hardness and deals an additional +4 damage in ranged mode. An elegant gunblade’s melee mode counts as an elven courtblade and its ranged mode as a greatbow for all relevant character abilities. Transferring between an elegant gunblade’s melee and ranged modes is a move action.

Burzam’s Awesome Repeater
Burzam’s Awesome Repeater functions as a masterwork heavy repeating crossbow of the appropriate size, except that its magazine holds twenty bolts. Burzam’s Awesome Repeater may be imbued with arcane or psionic power to produce additional effect: If imbued with a power point or spell level, Burzam’s Awesome Repeater grants its wielder the usage of the Rapid Shot and Manyshot SRD feats. This effect lasts for 24 hours. If imbued with more than one power point or spell level, each additional power point or spell level increases the duration of this effect by 24 hours.

Additionally, Burzam’s Awesome Repeater grants its wielder the following ability, usable 1/encounter. An action point or psionic focus can be expended to recharge the ability.Full Auto(Ex): As a standard action, you may make an attack against a target which fires every bolt in Burzam Awesome Repeater’s magazine. If the attack succeeds, this attack deals normal damage to the target, plus an additional +1 damage per bolt consumed during the attack. (I.E. expending an entire magazine of twenty bolts deals an additional +20 damage.) It also does splash damage to each adjacent square to the target equal to half of the bonus damage granted by this attack. If the attack misses, the target takes 1 point of damage for every two bolts expended.