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If you’re interested, we’d love to see a character sheet. Dusty’s character is definitely accepted, so I’d be happy starting with one more addition. If others should read this and be interested later on, we could always add more characters naturally as the story progresses.

@Dusty Love it! Thank you so much for submitting a character, and sorry for the delay in getting back to you.

I've included the majority of my character's information within this post. Unfortunately, school and work have eaten most of my free time.. so I haven't gotten as much done as I'd like. I'm hoping to finish the remainder of his personal history tomorrow. I just didn't want to give off the impression that I'd abandoned this.

Name: Hamilton Stout

Age: Sixteen

Height: 5’ 6”

General Appearance: Before his unfortunate transformation, Hamilton was an average specimen for his age. He had an athletic build fitting for an active young man. His skin had a soft sunburnt glow, like a brick from the wall of the Red Pub. Hard brown eyes shaped like thin almonds. Lush black hair that was shaved at the sides above his ears, and braided into a small ponytail near the back of his head.

Now his appearance is, at best, peculiar. A hunched, muscular body perched on thin ankles and short, padded feet. His skin drips with long black fur, and his hands are armored with claws. A wide snout peeks out from beneath his large hood – a piece worn at all times outside of The Aerie to conceal his beastly form.

Special: Nothing out of the ordinary physically, save for the whole badger conundrum.

Belongings: A staff too big for his stature, and a cloak that doesn’t fit quite right. An old set of druid robes, a rucksack from home, and a mysterious red stone.

Parents, Dead or Alive?: Hamilton never knew his real parents. He was raised by his master since infancy. He could only assume that they were dead. His master, too, was murdered.

Existing Family: None

Personal History: [As Hamilton will be a catalyst for change in many (if not all) of the participating character’s lives, I don’t want to reveal parts of his past too early. Hopefully, this will encourage honest reactions from the readers as well as the characters playing.]

Hamilton’s first memory was evergreen. He’d belonged to the Hunting Wood and every forest beyond it since he was a small boy; chasing rabbits, fishing, collecting pebbles from chatty brooks, and nuzzling into the folds of a great black bear were all chapters in his childhood. [WIP]

How You Joined the Macliar Rats/ The Aerie: That’s where our story begins..

Belongings: [Things used daily, such as weaponry or toys. Maybe something hoarded in The Aerie, like an expensive trinket, etc.]

________________________________________________________________

Parents, Alive or Dead?: [Further explanation can be provided in bio.]

Existing Family: [If applicable]

Personal History: [Go nuts. What's your story?]

How You Joined The Macliar Rats/ The Aerie: [Brief or detailed explanation. Simply need to know who recruited you, or how you got in.]

If you want to add any additional information to the Character Sheet I've provided, feel free. If you have any questions, let me know. I'll post the CS for my main character in this thread by the end of the night.

Thank you all for your interest! To answer your question @Tenslashsix , it will be a fantasy setting. Swords, knives, and other common weapons are most definitely available. Sorcery, while less common in Wudsmouth and the surrounding areas, could certainly be discussed.

One of my characters in a young druid apprentice with severely stunted abilities. I don't want anything magical to be more extreme than that - more extreme than the classes you might find in a D&D manual, or the ability level you'd find in a child or young adult.

I'd be happy to address any questions or curiosities about magic that are more specific, too.

The moderate city of Wudsmouth rests snugly at the edge of county South, permitting entrance to the kingdom of Ruwen. The bustling city holds its origins in trade. Being the mouth of The Vein – the most heavily traveled merchant road in the realm – and the closest connection to civilization outside of the Hunting Wood, it isn't difficult for the city to profit. Where there is profit there are predators.

Only foreigners call Wudsmouth by its given name. Any man that crossed the gates more than once would tell you something less endearing. The Crook’s Coinpurse. As if the threat of an underhanded deal from experienced merchants isn't enough, the city of Wudsmouth is also filled with benefactors of a sneakier sort. No wallet is safe from sticky fingers, no piteous glance left unmilked by watery-eyed vagrants with dirty faces. Despite the efforts of the Count, Ernust Wudsmouth, the crime rate has remained steady, and the thieves healthy. Rarely does a traveler leave the crowded streets unscathed.

Unable to recreate the safe streets of his father twenty years before him, Count Ernust has hired a new advisor who claims to have a plan for salvation. The whispers and dealings of this new player do not bode well for you. You, being one of the hard-working rats in the city slums, after all.

Welcome to The Aerie, home and hiding place of the Macliar (mac – lee – air) Rats, one of the largest thieving broods in the city of Wudsmouth. The Macliars are known among the lowlifes for taking in orphans and children of misfortune. Often, after coming of age or honing strong skills in the art of roguish behavior, their members will leave The Aerie to join other broods or survive on their own. Others choose to stay. Those who do are charged with teaching and caring for the younger members.

Despite the sandbox feel that this RP might give off, I want to warn any interested parties that this WILL NOT be the case. While your actions in the RP will be mostly ungoverned and open-ended, I will have predetermined events and plot points that work to drive the story to a specific outcome.That outcome is, quite simply, an ending. I have no intention of dragging out a perfectly good RP, or letting it become dried out and lifeless from the exhaustion of carrying on with no purpose.

Don't let this discourage you from participating, though! While there will be an ending, YOUR DECISIONS AND ACTIONS WILL EFFECT WHAT THAT ENDING WILL BE! So, please, I invite your effort and inspiration. I'd love to see how this one ends. Romance, slice-of-life, action, character development; Anything is a possibility.

That being said, I will be playing one (or a few) character myself, depending on the needs of the RP. However, I won't be posting a CS sheet until I know there's a decent amount of interest in the idea. I'm hoping for at least four people, but three will do. NOT TWO. I'm not looking for a 1x1.

The moderate city of Wudsmouth rests snugly at the edge of county South, permitting entrance to the kingdom of Ruwen. The bustling city holds its origins in trade. Being the mouth of The Vein – the most heavily traveled merchant road in the realm – and the closest connection to civilization outside of the Hunting Wood, it isn't difficult for the city to profit. Where there is profit there are predators.

Only foreigners call Wudsmouth by its given name. Any man that crossed the gates more than once would tell you something less endearing. The Crook’s Coinpurse. As if the threat of an underhanded deal from experienced merchants isn't enough, the city of Wudsmouth is also filled with benefactors of a sneakier sort. No wallet is safe from sticky fingers, no piteous glance left unmilked by watery-eyed vagrants with dirty faces. Despite the efforts of the Count, Ernust Wudsmouth, the crime rate has remained steady, and the thieves healthy. Rarely does a traveler leave the crowded streets unscathed.

Unable to recreate the safe streets of his father twenty years before him, Count Ernust has hired a new advisor who claims to have a plan for salvation. The whispers and dealings of this new player do not bode well for you. You, being one of the hard-working rats in the city slums, after all.

Welcome to The Aerie, home and hiding place of the Macliar (mac – lee – air) Rats, one of the largest thieving broods in the city of Wudsmouth. The Macliars are known among the lowlifes for taking in orphans and children of misfortune. Often, after coming of age or honing strong skills in the art of roguish behavior, their members will leave The Aerie to join other broods or survive on their own. Others choose to stay. Those who do are charged with teaching and caring for the younger members.

Despite the sandbox feel that this RP might give off, I want to warn any interested parties that this WILL NOT be the case. While your actions in the RP will be mostly ungoverned and open-ended, I will have predetermined events and plot points that work to drive the story to a specific outcome.That outcome is, quite simply, an ending. I have no intention of dragging out a perfectly good RP, or letting it become dried out and lifeless from the exhaustion of carrying on with no purpose.

Don't let this discourage you from participating, though! While there will be an ending, YOUR DECISIONS AND ACTIONS WILL EFFECT WHAT THAT ENDING WILL BE! So, please, I invite your effort and inspiration. I'd love to see how this one ends. Romance, slice-of-life, action, character development; Anything is a possibility.

That being said, I will be playing one (or a few) character myself, depending on the needs of the RP. However, I won't be posting a CS sheet until I know there's a decent amount of interest in the idea. I'm hoping for at least four people, but three will do. NOT TWO. I'm not looking for a 1x1.

I'm.. sorry. I don't believe i will be able to participate in this RP. My schedule doesnt really allow it.. It's not a great time to announce this, granted. But i hope you forgive me. Thank you.. I hope to read instead.

Biography: Ephany was born and raised in a rural forgotten-name town in Vermont, breathing in the smells of decaying wood houses and moist dirt roads that lead through forests of beautiful maple trees. Occasionally, if she sat underneath their red and gold canopies long enough, she could smell the sweet syrup seeping from the bark on its own accord. During her childhood, nothing could replace the content silence of her solo exploration and personal discoveries. However, as less and less remained undiscovered and the boundaries of her world shrunk, the outside world had a growing appeal. The space between her family’s home and the closest town was a car ride of forty minutes; the nearest home with children was almost the same, making it close to impossible for regular interaction with others her age. She was homeschooled by her mother until the end of high school – her eyes constantly on the horizon. After completing her high school education, Ephany had a dream to pursue the arts at the fine arts school in Bennington, Vermont. The night before moving to her new apartment and starting school, she took one final stroll through her favorite trails between the maple trees. She hoped their smell would cling to her like ‘white on rice’, as her mother would say. However, that night… something else would cling to her that she wasn’t expecting. Under the cover of shadows, Ephany witnessed a brutal murder. The sounds caught her attention first, and stopped her dead in her tracks. The gruesome cutting sounds, the deafening ‘crack’ that needed no visual… bone was splitting and joints were being yanked loose. The muffled screams didn’t last as long. Whatever was covering the victim’s mouth, or choking them, was working… everyone in the world remained oblivious to what was happening except Ephany. For two solid hours she stood in terrified silence and watched each limb separate from the victim’s body, watched every drop of blood fall onto the ground and stain the deep rich soil with death. After the butcher had left, finally satisfied with his work, Ephany remained. How she managed to pull herself away from the scene that night, she never figured out. For three years after, the guilt built up inside of her. The secret raged against her insides and demanded acknowledgment and resolve that never came. Her schooling suffered, and eventually, she decided that a trip may help her aching mind. She took what extra money she had and purchased a bus ticket, not caring where it went or how long it took to get there…

Name: Noname

Appearance:

Habits: The apparition started following Ephany almost immediately after she returned home from witnessing the murder. At first, she thought it was a hallucination… a creation sprung from her nightmares (which were frequent) that lingered in her eyes after waking from a terrible sleep. Then she started seeing it in the day time… It followed and never spoke, but somehow, she never doubted what it was. She didn’t know what to call it, but she had to call it something… she couldn’t imagine the poor creature wandering around in spirit with no name after it had already lost everything in life; lost everything in life because of her cowardice. She called it Noname. Like a heavy cloak, draped over her shoulders in the summertime, the ‘thing’ haunted her. Its form was ever-changing and always appearing more ghastly than it had before. Some nights it would materialize with no arms… some nights, its neck would be hanging by one lone flap at the nape. But never would it detach from the shadows…never would it have a face… and never would it tell her why. In all honestly, it didn’t have to. She knew the reason and had accepted the burden of Noname’s “company” for the rest of her life. It was what she deserved, after all…