Range

Skills and attacks all have a certain range. A character trying to attack or activate a skill must be within range of the target before the attack begins or the skill starts to activate. In most cases, issuing such a command from out of range will have the character attempt to move to within range in order to perform the action.

Tips

For a visual reference in the heat of battle, it is useful to note that the shadow cast by your character is roughly the same size as the innermost testing circle (i.e. adjacent to self).

The automatic path-finding mechanisms direct your character closer than the intended ranged action strictly requires to succeed. For example, a player can issue an attack command from out of range and their character will run closer and attack. However, that character will be able to back up slightly and still attack if an attack command is issued from there.

Height only factors into range calculations for projectiles, not including those from: spells, staves, or wands.

Notes

Anomaly! Disregard comments about range listed in The Guild Wars official website and the game manual for Factions. They both contain sections on range with measurements in feet. That information is inconsistent with the game, e.g. it claims touch range is much shorter than melee range, e.g. they state that flatbow range equals aggro range.