Dreaming Psion wrote:Oooh, that's a really fun looking character! Though, he should be PL 10 b/c of his weapons.

Actually, PL8 is correct. His Attack Bonus is +4, with his heaviest weapons being +10 in rank.

4+10 = 14 / 2 = 7.

However, he also have Favored Environment at 2 ranks, which brings his total effective PL to 8.

(Non-targeted) Area attacks (as in the case of the Explosions generated by the plastic explosives and the rocket launcher) generally aren't affected by trade-offs, since they don't require an attack roll.

JoshuaDunlow wrote:Buffy vampires also breathe, i used to have the RPG for this.

Yeah, I noticed that bit of info from the Buffy RPG.

My only problem is in the first season of Buffy, when she is drowning, Angel mentions vampires "have no breath". Thus he could not give her CPR.

I just decided to spend the 2 points for no breathing on my build.

*shrug*

Don't some of the vampires on Buffy have a bit of a cigarette habit though? If they don't breathe, how do they smoke?

I know this is a long time ago, I was trying to come up with a Vampire Template for a Buffy game and it says in the Buffy RPG:

ASPHYXIATION: Being dead means never having to drawbreath. Vampires usually do some breathing, but that’sjust out of habit or because it’s much easier to speak withsome air in your lungs (the human voice is a wind instrumentafter all). But you can put a vamp in a sealed roomand he won’t use up any oxygen. As a result, choking orstrangling are pretty useless attacks, and vamps can weartight corsets and other binding garments, smoke cigarettes all day and hold their heads underwater for hourswithout any ill effect. On the other hand, they suck atgiving mouth-to-mouth. A chokehold may knock a vampireout, but by crushing its neck rather than throughsuffocation.

Nice to see you up and around Prodigy Duck! These new builds are very nice. I can't help but notice that in comparison to some of the previous "elite D&D monsters" these last few don't seem to have quite as many powers. Is this something common to 4e or is this just how you decided to interpret the monsters?

MisterO wrote:Nice to see you up and around Prodigy Duck! These new builds are very nice. I can't help but notice that in comparison to some of the previous "elite D&D monsters" these last few don't seem to have quite as many powers. Is this something common to 4e or is this just how you decided to interpret the monsters?

I concur! I've been waiting for you to do some 4E builds. I know some people don't like the system, but I actually do for the most part, even though MnM has stolen my heart from D&D overall.

Just to chime in MisterO, the monsters in 4E don't have as many powers as before, at least in most cases. They are far more straightforward in their roles and the ones that do have more varied powers can only use some of them once a day, something I loathe and love about 4E. As a PC, you have more options, but it sucks when you use your daily power and MISS, which takes away until the next day.

MisterO wrote:Nice to see you up and around Prodigy Duck! These new builds are very nice. I can't help but notice that in comparison to some of the previous "elite D&D monsters" these last few don't seem to have quite as many powers. Is this something common to 4e or is this just how you decided to interpret the monsters?

I concur! I've been waiting for you to do some 4E builds. I know some people don't like the system, but I actually do for the most part, even though MnM has stolen my heart from D&D overall.

Just to chime in MisterO, the monsters in 4E don't have as many powers as before, at least in most cases. They are far more straightforward in their roles and the ones that do have more varied powers can only use some of them once a day, something I loathe and love about 4E. As a PC, you have more options, but it sucks when you use your daily power and MISS, which takes away until the next day.

I SO want to test that Orcus against my latest Superman build...

Yeah, Thorpacolypse pretty much said it. The 4e builds are rather basic. They get the general idea of the creature across while not loading it down with a variety of spell-like abilities. As such, the 4e conversions will be rather light.

I'm pretty sure this was done to facilitate the D&D minis game (it's easier to fit all of the creature's abilities on a double-sded stat card if they only have a few abilities).

While I'm not a fan of 4e, I do love D&D. It will always hold a great place in my heart as the original Fantasy RPG, but I don't actually play it anymore... I play M&M and Pathfinder these days.