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i honestly dont know the difference, will break out the bracer later and get back to you about outcome.

ran into this issue with a sphere trap, successful disarm, but triggered a failed disarm response in the script.

[tpick: Attempting to disarm trap.]
[tpick]>disarm #303789984
Having discovered a trap on the trunk you begin to carefully attempt to disarm it...

You feel like you've made an excellent attempt.

With utmost care, you slip your vaalin sliver into the lock and gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade. Another moment of prodding, and you are able to poke the gem free of its metal housing, whereupon it falls down into the lock mechanism and out of sight.
Roundtime: 24 sec.
R>
[tpick: Couldn't disarm trap, trying again.]

i honestly dont know the difference, will break out the bracer later and get back to you about outcome.

ran into this issue with a sphere trap, successful disarm, but triggered a failed disarm response in the script.

[tpick: Attempting to disarm trap.]
[tpick]>disarm #303789984
Having discovered a trap on the trunk you begin to carefully attempt to disarm it...

You feel like you've made an excellent attempt.

With utmost care, you slip your vaalin sliver into the lock and gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade. Another moment of prodding, and you are able to poke the gem free of its metal housing, whereupon it falls down into the lock mechanism and out of sight.
Roundtime: 24 sec.
R>
[tpick: Couldn't disarm trap, trying again.]

This bug had to do with your lockpick being a sliver instead of a lockpick. Uploaded a fix.

1) in order for the script to rub the bracer to search for traps the occasions of (gnomish_bracers) && (bracers_tier == 2) need to be changed to (gnomish_bracers) && (bracers_tier == "2")
2) after a trap is detected with the bracer the script tries to disarm it, perhaps it should detect it first to get a read/type of trap then move to disarm phase
3) after a successful disarm or a no trap read on the bracer the script will spin the bracer once...then hang:

also, in the gnomish bracer field of the setup it says to enter the bracer type followed by the tier with a space (type, tier). this does not work in my testing, you need to eliminate the space between the type and the tier. (type,tier)

1) in order for the script to rub the bracer to search for traps the occasions of (gnomish_bracers) && (bracers_tier == 2) need to be changed to (gnomish_bracers) && (bracers_tier == "2")
2) after a trap is detected with the bracer the script tries to disarm it, perhaps it should detect it first to get a read/type of trap then move to disarm phase
3) after a successful disarm or a no trap read on the bracer the script will spin the bracer once...then hang: