Extra Mile gets Vicious

Glasgow based Extra Mile Studios has chosen to use Vicious Cycle's Vicious Engine and is close to completing its first game using the middleware.

The studio has so far worked on a number of mass-market licence and children's titles such as Bob the Builder, Wallace & Gromit, Teletubbies, Thunderbirds, Xena: Warrior Princess, Smarites, and Noddy.

"We looked at several middleware options, but after two days with Vicious Engine, we knew our search was over," said Bobby Farmer, founder of EM.

"We'd been looking out for something which would really let us do a great job for our clients - and in the kind of timescales they'd been increasingly looking to meet. The learning curve associated with the Vicious Engine has been a very shallow one, and a great deal more shallow than we ever dreamed of. We started using Vicious Engine on actual console hardware for our project in January 2007, and are about to make our first Vicious Engine-based product submission in June, bang on schedule."

"We're very pleased to be able to empower such creative developers with the tools they need to realize their visions efficiently and effectively," said John O'Neill, director of business development of Vicious Engine. "EM represents precisely the sort of innovative team whose needs we designed the Vicious Engine to serve."

It's a tough game engine market out there, with heavyweight engines from Epic and Emergent hogging the limelight. Working in the shadows is Vicious Cycle and, as CEO and president Eric Peterson tells us, it's not just the big boys that can develop games and engines at the same time...