I hate Battlegrounds

Argh brought it today. And im not impressed. I get the same impression as when I first got Force Commander. That Lucas arts had rushed this to get it out in the shops before they had thought about the little quirks in the game.

The main part I find so bloody annoying is when your trying to attact with a certain unit but you have other units close by and they feel the need to go running off to fight. Like attacking a turret with artilery and a mounted stormtrooper feels the need to go run and stand next to the turret and wait for the artilery to bomb him. Even when u move him back he stays for 5 seconds then goes running back again.

The far to complicated resource gathering is silly. I gave up on being Darth Vader in the mission where u have to attack the naval units then the air units & finally the army. I do not have half an hour to set up my workers build everything I need for it to be a basic functioning base because my base becomes overwheled by rebel forces.

Is there a need for so many buildings with so many complicated upgrades? The little poster that comes in the game is shocking to look at.

The main part I find so bloody annoying is when your trying to attact with a certain unit but you have other units close by and they feel the need to go running off to fight. Like attacking a turret with artilery and a mounted stormtrooper feels the need to go run and stand next to the turret and wait for the artilery to bomb him. Even when u move him back he stays for 5 seconds then goes running back again.

Try putting your units on Defensive stance. That will solve the problem.

And sorry if you don't like the legnth of the game, but that's how all RTSs are. And if you don't care for resource collection (you should, it's the strategy in the game), play a Death Match game instead.

It's not the length of the game that bothers me. I dont spend Â£30 on a game and want to have completed it in a weekend. It's the impossibility of gathering enough resources to build up an attack. By the time I have 5 stormtroopers to even try to defend with im surrounded and been attacked from every angle.

The reasource gathering is a great idea in this game. It's just not applied very well. Doing the training missions with the wookies was great I learned how to do all the gathering. In the game doing all that is useless there is not enough time to do all of that.

The resource gathering aspect of AoK and Battlegrounds is probably actually one of its strongest points. It's far and above the best resource model I've seen in any RTS game to date. It's not overly-simplistic like many RTS games, and it never comes to a screeching halt (like Total Annihilation). The complexity leads to the most diverse set of strategies of any RTS.

You just need to learn the 10-minute drill in resource gathering. Learn how to build more villagers (worker droids) rather than fewer. Learn how to hit Feudal Age (Tech Level 2) in 10 minutes in a random map game. Unlike most RTS games, AoK and Battlegrounds rely heavily on a consistently active economy -- so heavily that typically half your population or more should be filled with busy villagers (worker droids). This is a game that requires some patience and some learning time. You can't jump right in to it expecting to become an expert in a week or two.

Age of Kings is a fantastic game with a massive active fan base, almost 3 years after its release. If Battlegrounds would have better Zone support, it could gain the same kind of longevity.

The cheats are pathetic, when you do feel the need to just muck around and use them, you dont really want the other side to get the same effect as you do.

This is the type of gamer I am if I get stuck I just like to blitz through the level and get straight onto the next one. When I do the forcebuild cheat and found out my enemies had about 200 fighters I was appauled that a game would do this.