Landren, a world recently rediscovered and populated with small feudal nations on its 5 continents. The Explorators did not make contact; instead, they hovered in orbit around the planet observing. Although there was some evidence of xenos technology, the populace did not seem tainted enough to purge by fire. However, in the last few months, large meteorites and small asteroids have been hitting the atmosphere and plummeting to the ground.

Throughout the land are several areas filled with ancient and arcane ruins, but hidden within them, ancient power and artifacts. That power calls through the warp and has been answered by members of at least 2 Chaos Legions.

Hearing about the new world, Imperial Commanders requested aid from many Space Marine Chapters. Of the many contacted, 2 responded with troops. Already 2 Strike Cruisers, one from each Chapter, race to Landren.

Ever the bane of the Imperium, Orks have been on Landren for Millennia, though feral in nature. Very recently, the Orks have been more active and have been wielding advanced weaponry that has never been seen by the natives of Landren. ------------------------------------------------------------------------------------------------------------

Welcome to the first week of the July Campain: A Canticle for Landren. During this 4 week campaign throughout July you will play at least 3 different opponents. The final week, you might play against someone you have already played depending on standings and storyline.

This is how it will work: Each week you will be assigned points value, an opponent and a scenario. After that, you can make your army. So yes you can tailor your army to who your opponent is AND what the scenario is. Then, you will arrange with your opponent on day, time and location to play. After the game, both players should post the results, and preferably with a lil storyline attached. Also Characters should be named (Aspiring Champs, Vet Sgts, Nobs as well as the Independents).

Scenario:Attacker – Your forces have landed on Landren, however, you auguries have detected an enemy camp near your landing zone. A recon force has been sent to observe and then disrupt the enemy camp. Objective – Destroy as many bunkers as possible (2 pts per). Bonus Objective – Capture the enemy Commander. To capture him, you must “kill” him in close combat.

Defender – You have been on Landren for a day now and have begun searching for the arcane artifacts that were detected through the Warp. As such, most of your forces are away from the base camp. Objective – Protect the camp. 2 points per bunker still standing. Bonus Objective – Destroy Enemy’s highest point unit (not including attached Independent Characters)

Setup: Set terrain to mutually agreeable on table. Roll for sides. Long table edges, no more than 12” in. Defender Places at least 1, but no more than 4 bunkers (any building will do) in his deployment zone. Defender places his units first. Attacker has first turn, though Defender can Seize the Initiative.

For the next round, to prevent me from say putting myself up against Mike, I will be doing a draw for next round. Also, I will post up the campaign tree, with all the possible missions, so it does not look like I am pulling stuff out of my ass.