The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

~*~*~*~*~*~*~*~*~*~*~*~VERY SPECIAL NOTE~*~*~*~*~*~*~*~*~*~*~*~You may or may not have noticed the things I said in my last guide update.For example:"Sorry, I haven't been in the mood lately to work on this much."

Yes, I got so depressed I couldn't work on this guide for a while. I amnow finally coming out of it.

I'll try to keep up with updating it now, I'll be fine. I know certainpeople that look forward to my updates, I promise, I'll get better!

Thanksgiving did help. Nice turkey, so much left over, I know what I'llbe eating the next few days @_@

Oh, and where I am living now, I don't even have internet access and whenI get it, it won't even be high speed, so sorry if I can't race much online.

~*~*~*~*~*~*~*~*~*~*~*~Help Me Out!~*~*~*~*~*~*~*~*~*~*~*~If you help me with this guide, your name will go in the Special ThanksSection forever.The more you help out with this guide or give me suggestions, the betterit will be!

pkmnfreak75- Correction to Boost Section where I accidentally left inSonic Rush Special Stage info.

BlackStarX- Disconnecting during a race will earn you an instant loss andloss of points.You only gain Tension during Two Player if you are in Second Place.

Bendilin- Viking Cup stages change after you upgrade a ship.

wario58- Posted a great tip on GameFAQs about the Glove item in two-player, if it's used on you and you hit a checkpoint further ahead, ifyou quickly die you will restart at the further checkpoint again.

http://www.sega-europe.com/en/sratemp/index.htmlSame website as above with more of a European flavor, if the abovewebsite was a Hershey's bar, this one is a Cadbury Dairy Milk.

http://segapass.sega.com/sra/leaderboard.cgi?t=enA direct link to the worldwide leader boards in English. See who's thefastest in each level and in what general area of the world they are from,or search your best friend's friend code and see how they are doing!

http://boards.gamefaqs.com/gfaqs/gentopic.php?board=939095GameFAQs.com messageboard for this game, I'm here a lot.

http://guides.ign.com/guides/900363/index.htmlIGN online Guide for this game, many useful things, including aWalkthrough.

~*~*~*~*~*~*~*~*~*~*~*~Legal Notes:~*~*~*~*~*~*~*~*~*~*~*~

This guide cannot be placed on any site without my permission. Sonicand all related characters copyright Sonic Team/Sega.

Sites with permission to post any of my FAQS:www.GameFAQS.com (This is the major site I update to)www.Neoseeker.comwww.cheathappens.comfaqs.ign.comwww.cheats.dewww.supercheats.comwww.wogaming.com1up.comwww.gamerstemple.comhttp://www.gameplayworld.comhttp://www.cheatcc.comwww.spong.comGamerHelp.comGameSlander.comwww.7cheats.dewww.mogelgott.dewww.gamerevolution.com

~*~*~*~*~*~*~*~*~*~*~*~VERSION 0.98 IS HERE!!!~*~*~*~*~*~*~*~*~*~*~*~Wow... just wow. Back at E3 2004 when the Nintendo DS was announced, it wasalso announced that a Sonic game would be created for this new system.Then we got Sonic Rush. I fell in love with the game, and also Blazebecame my new favorite character, yay! Then a year later came Sonic theHedgehog Next Gen... well... yeah, Blaze is back, but now her story is moreconfusing than ever... then came Sonic Rivals for PSP I never picked up...

But now the game I've been waiting for 2 years now, Sonic Rush Adventure!

Arrr... let the fun begin!

New to this Version:~*~*~*~*~*~*~*~*~*~*~*~Small after Thanksgiving so I'm actually falling asleep update.I added details for the Coral Cave and Haunted Ship Boss, Separated theAct and Boss Sections, created sub-sections for Two Player withcorresponding table of Contents/Numbering Changes, and added a sectionfor Harder Mission Tips and put in a walkthrough for Mission 95.

What I'm Adding in the Future:~*~*~*~*~*~*~*~*~*~*~*~I would appreciate any outside info for any of these sections! Ordered inrough importance (yes, I did change the importance, for anyone thatnoticed)

More tips for some of the harder MissionsSound Test/Movie List/Unlock infoS-Rank Tips/Time Bonus Times, number of Rings for Max BonusFull Unlock Details

~*~*~*~*~*~*~*~*~*~*~*~1. FAQs (Frequently Asked Questions)~*~*~*~*~*~*~*~*~*~*~*~There are just certain questions that keep coming up again and again andagain about this game I want to make clear at the beginning.

Remember, there is more guide after this section!!!

Questions Contained So Far:~*~*~*~*~*~*~*~*~*~*~*~My data wasn't saved!Where do I find such and such Emerald?I'm stuck! Where do I go next?Where is my Friend's Code?How do I unlock Mission 18?How do I unlock Mission 100?I need more Materials! Do I have to sail out again?Why can't I sail out to Sky Babylon?

Q1: My data wasn't saved!A: Unlike Sonic Rush, most of the game data is not saved automatically,please choose the Save option from the menu often.

Q2: Where do I find such and such Emerald?A: That's already in this guide later on, I see it a lot on themessageboards.

Q3: I'm stuck! Where do I go next?A: In a future update, I'll do a walkthrough. There is already aWalkthrough in the IGN guide, see the Web Links Section.

Q4: Where is my Friend's Code?A: You will not receive one until the first time you connect to WiFi.Then at the Vs. Machine, look under "Nintendo WFC," then "FriendSettings," then "Confirm Friend Code."

Q5: How do I unlock Mission 18?A: You need to complete Mission 3 first, then talk to Setter again to get18 unlocked.

Q6: How do I unlock Mission 100?A: You need to complete the first 99 Missions.

Q7: I need more Materials! Do I have to sail out again?A: No. Go to the Menu Screen and choose "Stage Select" and you can replayany Act/Boss you have encountered at sea again, and earn more Materials.

Q8: Why can't I sail out to Sky Babylon?A: I'll admit, I messed this up in the previous versions of my guide.Indeed, you can't sail out to it, even after beating Hidden Island 2 andfinding it the first time.I guess because it floats in the sky, and the game developers thought itwas stupid to be able to land there?Anyway, you don't need to sail out to it again, as explained in thequestion about, use "Stage Select", or "Sea Chart" from the menu when youare at Southern Island.

One day a mysterious energy signal appears on Tail's radar, and hequickly grabs Sonic to go and investigate. As they fly further andfurther across the ocean, a sudden storm comes up and blows them way offcourse. Soon after, Tails loses control of the plane and they go into atailspin over one of the islands.

The two of them emerge from the crash just fine - but very lost - sothey set off to find some help. Soon they meet an excitable raccoon namedMarine, who tells them they've landed on Southern Island. She never stopstalking for a second, and she is all in a tizzy that her dreams ofsailing around the world have been shipwrecked. Tails is a wiz at fixingthings and he offers to help her rebuild her ship, in the hopes that itmight help him and Sonic find a way back home.

While Sonic explores the island for Materials, Tails starts building andsoon produces four ships. With these fast-action vessels, Sonic has ablast racing across the high seas where he discovers not only hiddenislands, but also a sneaky band of pirates on a hunt for (you get threeguesses): a)new boots b)a juicy pineapple c)treasure.

You guessed it, these tricksters, led by the notorious Captain Whisker,have piles of loot in their sights and they're not going to let anyoneget in their way - especially not Sonic the Hedgehog! Though he's fastand they haven't been able to slow him down yet, they aim to put Sonicout of the race for their precious jewels.

Strangely enough, as Sonic races through the chaotic world, Blaze appears.What has brought her from her alternate dimension? It's up to you tounravel the mystery!

Sonic the Hedgehog:Any time something seems off, Sonic springs into action, as no doubt abigger catastrophe is brewing. When he and Tails crash on Southern Island,he has the nagging feeling that it isn't an accident that they've landedthere. If they don't act fast, he fears they might never get home - butthat's before he realizes there are much bigger troubles to worry about.

Blaze the Cat:Blaze hails from royalty in an alternate universe and she's never withouther purple cape, which thinly disguises her ability to use fire - theydon't call her "Blaze" for nothing! When cornered by an enemy, she willthrow off the cape and create a fiery inferno or shoot fire from herhands. She is the keeper of the Sol Emeralds and it's a task she takesvery seriously. When she hears of the thieving pirates, she travelsthrough the dimensions to investigate. She is as surprised to see Sonicas he is to see her and when she tells him her tale, they both realizethere is far more at stake than they thought!

Miles "Tails" Prower:This brilliant two-tailed fox is Sonic's best friend and a very skillfulmechanic. When he and Sonic become stranded on Southern Island, Tailsconstructs ships that they hope will get them off the island. As Sonicbrings him new Materials, he builds four widely varying ships. With thesevessels, Sonic explores the surrounding islands - where he uncovers awhole heap of trouble!

Marine the Raccoon:Marine is a lovable raccoon from Southern Island with a passion for thesea. She makes everyone call her Captain and she builds the ship of herdreams so she can sail around the world. However, on the SS Marine'smaiden voyage, Marine realized she forgot to add one vital part to hership - the brakes! Tails offers to help her rebuild it, and she is soexcited she doesn't know whether to laugh or cry - so, instead she justtalks a lot. Sonic and Tails can't understand half the things she says,but she's a lot of fun to have around.

Captain Whisker:This surly pirate captain is used to encountering foes on the high seas,but Sonic presents him with some unique challenges: not only is he fast,he's also more fearless than most! The captain has a short temper,especially when he's being tested, but luckily his crew is fiercely loyal,and he's able to evade Sonic and keep up his search for the treasure.

Johnny:The right-hand man of Captain Whisker, Johnny is a big talker who doesn'tlike to lose - ever. He is most comfortable at sea and he is alwaysseeking worthy opponents to race, but few are brave enough to challengehim until Sonic. Has Sonic met his match?

~*~*~*~*~*~*~*~*~*~*~*~4. Character Moves, Tricks, Gimmicks, Tension Gauge and Boosting:~*~*~*~*~*~*~*~*~*~*~*~Whale Point is the in-game tutorial for moves you can play again any time,but here is a detail description for them all.

The two playable characters are Sonic and Blaze of course, Blaze unlockedafter Zone 3's boss battle. From that point on, you can choose to playany level in the rest of the story as Sonic or Blaze! Compared Sonic Rush,there are a few differences in how the tricks are scored and how manybars you get in your meter, but other than that and a couple of visualdifferences and the fact R up tricks take longer, if you are familiarwith doing "Advanced Tricks" and using the R and A button instead of theB, you'll do fine.

Sonic and Blaze only have a few minor differences in moves and the samebutton combinations, so I'm doing this as one section with Sonic andBlaze specific stuff clearly labeled.

In Act Moves:~*~*~*~*~*~*~*~*~*~*~*~

Boost Start: At the very beginning of an Act when not playing it as partof a Mission, or if you did not just previously die in that Act and startat the beginning again, press Y just before the word Go! appears to havea faster start.

Press and hold right or left: Run right or left, keep pressed and youwill gain speed. After a while you will go into Boost Mode, when you gointo Boost Mode, you will have a burst of wind with Sonic or fire withBlaze and after images appear, Boost Mode is discussed later.

Press down: Pressing down while standing still will cause you to crouchdown, useful in dodging some attacks. If you crouch down long enough andyou are on the bottom screen, the view will eventually change and you cansee what is below you.Pressing down while moving will start you spinning, useful for attackingenemies. Doing this with Sonic is a good way of getting around loops ifyou don't want to go into Boost Mode, but Blaze's spin is slower and thatwould just slow her down.

Press up: Pressing up while standing still will cause the character tolook up, eventually the screen view will change so you can see what'sabove you if you happen to be on the top screen.

A or B button: Spin(Sonic)/Axel(Blaze) Jump, use to jump or to attack anenemy. Sonic spins into a ball while Blaze turns into a fiery top.

Press and hold down + A or B button then release: Spin (Sonic)/Burst(Blaze) Dash, used for attacking enemies or to instantly increase speedfor getting up slopes, if you press the A button once and then releaseboth buttons, you will get the most powerful Spin, if you keep holdingdown then release the A button, the character will eventually rev down alittle and then releasing down will result in a less powerful Spin.Sonic's Spin Dash is faster and lasts longer than Blaze's Burst Dash.

A button, then R button: Jump Dash and Homing Attack (Sonic)/Burst Hover(Blaze), both moves are go for moving to the right or left in a suddenburst. Sonic's Jump Dash is fast and short, Blaze's Burst Hover is slower,lasts longer and she can glide for 3 seconds and even change directionfrom right to left in the air. Sonic can attack enemies with Jump Dash,in fact if you are close enough to an enemy with Sonic and press R evenin mid-air Sonic will use Homing Attack and head right toward the enemy,but Blaze can't with Burst Hover. With Homing Attack, you can also attackmultiple enemies in a row.

Tricks:~*~*~*~*~*~*~*~*~*~*~*~These are special mid-air maneuvers using the A, B and R button, they arealmost exactly the same as in Sonic Rush except for a point calculationdifference and the stars that determine the gain on your meter. There areseveral kinds of tricks that can be preformed in certain situations,usually after jumping off a spring or on a rail, etc... Tricks generallygive you extra points (maximum of 20,000 per Act) and help fill yourTension Gauge which I will discuss in the next small section, but tricksdiffer in points/tension and sometimes won't give one or the other. Ifyou use the same spring or other trick object more than once, the amountof points/tension you get will normally go down until eventually you willget none, and you can only get Combos the first time you touch anindividual trick item or if you switch trick items, so it's best to keepmoving quickly.

R button + Up Mid-air Trick: Hop Jump(Sonic)/Axel Tornado(Blaze). Similarto the same trick from Sonic Advance 2, 3 and Rush, (though in SRA ittakes a bit longer) it can be used after jumping off a spring, beinglaunched off a ramp or out of a cannon, or after being propelled througha boost hoop, after certain Gimmicks (discussed below) or in generalsituations where you are in the air after bouncing off some sort ofGimmick or other level object. Used to jump higher up, most effective ifused during the highest point in your jump, useful in reaching areas youcannot normally get to. R button tricks are also used during AdvancedTricks described later. The differences between Sonic's Hop Jump andBlaze's Axel Tornado are:Sonic: Doesn't go very high and can't attack enemies.Blaze: Much higher and faster than Sonic's and can attack enemies.

R button + Left or Right Mid-air Trick: Same bonus and same situation asthe other R button trick. Humming Top(Sonic)/Jump Step(Blaze), thispropels the character sideways real fast, good if you want to go moresideways into an area, unlike in the Advance games you don't need to facethe direction you want to go. The differences between Sonic's Humming Topand Blazes Jump Step are:Sonic: Propels Sonic very quickly to the side and can attack enemies.Blaze: Can't attack enemies, but Blaze can "phase" straight throughenemies, basically go through them without harming Blaze or the enemy(True in Sonic Rush also, I keep forgetting to mention this).

R button Rail Trick: Points and Tension. Just hit the R button whilegrinding a rail, you can only hit R a maximum of three times in a row onmost rails and get up to 1700 points. Unlike in Sonic Rush, you can'tinfinite trick off Rails. (Note, I don't know if the bonus can go higherthan 1700 on a long rail, I haven't seen that yet.)

A button Springboard Trick: Points. Off the edge of a springboard (I callthese ramps in my earlier guides. Same concept as in the Advance seriesand Rush, but not only are you launched forward but you also get Points.You can follow this up with any of the B button tricks described below.

A button end of Rail Trick: Points and Tension. Off the end of a rail,press the B button and you can then follow that up with more tricks.

B button and Advanced Mid-air Tricks:Points and Tension. Press B a bunch of times to do tricks on the way downduring the same situations you would use an R button trick describedabove. Tension and Points bonus go down if you trick off the same objectmore than once, so keep moving.

Combos:~*~*~*~*~*~*~*~*~*~*~*~New to Sonic Rush Adventure, you will notice stars and a number appear inthe right-hand corner of the screen. You get 1 star for each time youpress the B or A button when tricking, the number of stars corresponds toan extra bonus you could earn on your Boost Meter.But there's a catch... in order to earn those stars and a huge boost onyour meter, you have to follow the B button tricks with either an R or Abutton trick, discussed below, and the stars will go to your meter! Butif you don't press R or A, then your stars will go away!If you hit a different trick item, like for example one spring afteranother, then you can keep your star count going even longer, but thisdoesn't work if you keep hitting the same spring or other trick object!Tension Bonus: About 3 Bars for each Star (I'll have to check this outlater, I think the bonus increases)

If you want to get fancier add in the A button and R Button Tricks andtry Advanced tricks. In general A button is pushed last and finishes offthe trick and can send Combo Stars to your meter, and is usually donenear the ground, you can only push A again if you do an R button trickright afterwards, but you can only do one R trick in the whole sequence...here are a few Advanced trick button combinations, the Double Advancedgives you the most points and tension and works best with Blaze, butslows you down the most.Unlike in Sonic Rush, you don't have to press B at least two times beforepressing A.

Advanced: B as much as you can, than A

R button Assisted Advanced: R button trick, B as much as you can, then A

Advanced and a Half: B, then A, then R button, then B button till you hitground

Double Advanced: B at least two times, than A, then R button trick, thenB a few times, than A before you hit ground

Tension Gauge:~*~*~*~*~*~*~*~*~*~*~*~The gauge on the left hand side of either the top or bottom screen is theTension Gauge. You get Tension by doing Tricks, hitting a checkpoint,hitting one of the Tension Item Boxes or Defeating Enemies, you loseTension by using the Super/Fire Boost or getting hit and losing rings.You start off a zone or at a checkpoint with the gauge 100% full, but itcan go up to 300%. All white bars means you have zero tension, then itfills up from bottom to top with blue bars to 100%, between 100 and 200it fills up with orange bars, then past 200 to 300 red. Look in my newTension and Points List to find more specifically what certain thingsgive you what amount of Tension.

Boost Mode: When you are in Boost Mode, you travel extra fast, there area few ways to enter Boost Mode. The easiest way is to tap X or Y if youhave a little Tension, this will activate Super/Fire Boost, a morepowerful boost than this for a split second and that will activate BoostMode. Another way is to run, preferably downhill, if you run long enoughyou will burst into Boost Mode, the more Rings you have, the sooner youwill burst into Boost Mode. You can also achieve Boost Mode if a speedbooster propels you forward or if you hit a horizontal spring at highspeed. Boost Mode cannot harm enemies like the Super/Fire Boost can,discussed next.In Sonic Rush Adventure (Maybe only in Two Player Races, I don't see itin single player games), for every second you are in Boost Mode you getbar on your Super Boost Meter, explained below.

Super (Sonic)/Fire Boost Mode: On top of the regular Boost Mode left overfrom the Sonic Advance series, there is a new more powerful Boost.Anytime you have Tension, you can use the Super(Sonic) or Fire(Blaze)Boost where you gain a lot of speed and can defeat enemies, kind of likeBoost Mode but more extreme, but using this reduces your Tension quite abit. When the gauge is at 300 percent, for a short period of time thecharacter glows and the gauge blinks and you can do a Full Boost whereyou are Invincible and even faster. Here is the complex part... if you donot activate the Full Boost within 5 seconds of the gauge/characterstarting to blink, the tension gauge and character stops glowing and youwill just be at 300 percent but doing just one more trick will make thecharacter glow again and you can keep it glowing by getting more tensionalso. But if you do use it but don't gain more tension while using it,then you will be only able to use it for the remainder of the 5 secondsafter gaining the tension to keep it glowing and after you used it theTension Gauge goes back down to 200 percent. But then again, if you usethis Full Boost and you continue to defeat enemies and do Tricks you canmaintain the Full Boost until 5 seconds have come by without gaining moreTension, afterwards the Tension Gauge going down to 200% of course. Thistype of boosting is helpful if you want to travel fast, defeat enemies,becoming more invincible and even helps you push heavy objects muchfaster (in this game the Mine Carts).

New to Sonic Rush Adventure: You get a 1 bar (5%) bonus for every secondyou are in Two Player Multiplayer!

Sailing: For now, discussed the Boats Section, though I might changethings around in future versions of this guide.

~*~*~*~*~*~*~*~*~*~*~*~4.b. Gimmicks~*~*~*~*~*~*~*~*~*~*~*~Devices throughout the acts that propel you forward someway. Somegimmicks have to be operated a certain way and sometimes hints in theform of a little symbol telling you what button to push pop up.

Common/Hard to Use Gimmicks (There are more in the Act Descriptions):

Thin Floors:Floors that look thinner than normal can often be jumped or trickedthrough to get to the higher level.

Thick Floors/Doors:Can be smashed by either Jumping or Super Boost to get to new areas.

Summersault:Found in several Acts, you flip over this gimmick, and for a short periodof time the B button appears, pressing it at that moment will send Sonicor Blaze through the air. Sometimes, the same summersault will launchSonic and Blaze different places.

Vine:Found in Plant Kingdom and similar Hidden Islands, you need to hang on toit, and jump off at the greatest point of the swing.

Hang glider:Found in Machine Labyrinth and similar Hidden Islands, pressing up willsent it upward at a pre-determined height, then it will slowly decent. Becareful! Pressing the A button or running into something will make youcrash! This is a gimmick that takes getting used to. You can also Boostwhile using the Hang Glider, if you get on it while Boosting sometimes,this may be a glitch however..

Mine Cart:Found in Coral Cave and similar Hidden Islands, first push it to get itgoing, it's much easier if you Super Boost into it. The Mine Cart goesforward automatically, but you can slow it down by pressing Left, and youcan also Jump, but that's it. During the 3D underground areas, all youcan do is jump.

Snowboard:Found at the beginning of Blizzard Peaks Act 1 and Hidden Island 12, thesnowboard goes forward automatically. You cannot go backwards at all,remember that, but you can still Boost when using it.

Anti-gravity devices (Gold Balloons):Found in Sky Babylon, they operate kind of similarly to the metalplatforms in Sonic Rush's Altitude Limit. Hanging on to one, you cansteer right or left, but you can't control how fast the device goes up.If you crash into something, you have to try to land where you got thedevice in the first place, because another one will soon appear toreplace it.

Water Guns:Found in Pirate's Island, when you stand in front of it, the cannonautomatically goes up and down. Press A when the cannon is pointing inthe direction you want. These water jets can kill enemies, and the waterjet turns into a rail you can grind on. Watch out however, the water jeteventually disappears!

Dolphins:Found in Pirate's Island, the Dolphin automatically goes forward. You cango in any direction and pressing backwards will slow the dolphin down andpushing forward speeds it up. If you run into a wall you will fall offyour dolphin, a good general tip is when you have a choice, go theupwards path, you won't fall into a hole if you mess up up there. Thereare various hoops you can go through, you will earn a Combo when you gothrough, them, but you must hit the Green hoop at the end to earn it! TheGreen Hoop will also spring you high up into the air.

Timed Gate: Found in Pirate's Island and also Hidden Island R-3.Basically you can only pass through the gate before the time displayedabove it, afterwards a waterfall comes down and blocks that route.

~*~*~*~*~*~*~*~*~*~*~*~5. Item Boxes:~*~*~*~*~*~*~*~*~*~*~*~

Acts:~*~*~*~*~*~*~*~*~*~*~*~Same as in Sonic Rush, but no balloons and now with a nice trickincreaser...

Barrier (Green Bubble): Protects you once from losing a life or losingRings/Tension when hit.

Magnet Barrier (Electric Bubble): Like Barrier but also draws in nearbyRings.

Invincible (muti-ray star pattern): Become immune from attacks that wouldcause loss of Rings for a short period of time. Cannot save you frombeing crushed or running out of time. For some reason can save you fromdrowning in this game.

High Speed: (arrow pointing down and to the left): Allows you to performtricks faster for a short period of time.

For Sonic Newcomers:Many things in this game are very familiar to people who play a lot ofSonicgames both new and classic and very familiar to you if you played SonicRush, but now I will for those that haven't played a Sonic game up untilnow. Most of the general info below can be applied to almost any normalSonic game from Sonic 1 made all the way back in 1991 to the present.

Know your enemy:Dr. Eggman, also called Dr. Ivo Robotnik, an mad scientist with dreams oftaking over the world. Since the first Sonic Game, he has been trying toget his hands on the powerful Chaos Emeralds.If Eggman gets a hold of the Chaos Emeralds and controlsthem properly, he could take over the world.The mad doctor traps innocent small animals inside robots often calledBadniksto try to stop Sonic from ruining his plans. That is the reason why smallAnimals pop out of his robots when you destroy them.

Running and Spinning:Speed is the focus of a Sonic game usually, and often the faster you run,themore points you earn. Read the moves section to find out the fine art ofspinning various ways. But be careful! You are vulnerable to Badniks whenyou run, so you need to spin jump or spin in general to kill them!

Basic In-Level Things:Some basic things have been in a basic Sonic level from day 1...Springs: Bouncy things that send you through the air, but not spinning,sodon't hit enemies.Loops-de-loops: Sonic had always been running through crazy loops in thecourse...Spikes: Whether they are just stationary or they are going in and out ofthe ground, ouch they hurt!

Rings:Mysterious, floating, spinning gold colored Rings seem to hang outeverywherein the Sonic World. Collect 100 of them and you earn an Extra Life andthey are worth points also. But a Ring is more than a random thing tocollect. If you are hit by a Badnik, spikes, boss or something else thatisn't Instant Death (explained below), then you loose all of the Ringsyou are holding and Rings go bouncing around everywhere, but at leastyou didn't die! Try to pick up as many Rings again as you can, becausethe dropped Rings will start to fade away.But if you are hit by one of these objects and you have no Rings, youwill die!

Item Boxes:You will also find tv monitors (in some games bubbles)you can smash.These give you various things, the most basic item box items are:

Rings: It's nice when you can smash a monitor and get lots of Rings atonceinstead of having to collect a lot of single Rings.

Shields (Barriers): These nice bubbles protect you from losing your Ringsonetime, but then you loose your shield. Sometimes shields do other things,likeattract Rings.

Invincibility: Stars or a rainbow burst (depending on game) protect youfromeverything that would cause loss of Rings or death without Rings for ashortperiod of time.Remember, you can still die from Instant Death things, explained below.

Super Shoes: In most games allow you to run faster. In this game, theSpeed Up item increases the speed of your tricks and in general the SuperBoost replaces this in Sonic Rush and Rush Adventure.Look in the game's Items section to find out about Tension related itemsin this particular game.

Death:As explained in the Rings sections, a Ring is the best way to avoidloosing alife.If you have extra lives, then you start at either the beginning of thelevel or If you touched a Checkpoint you start there. If you don't, GameOver!There are certain things that will kill you instantly no matter how manyRingsyou have or even if you have an Invincibility item, they are:Bottomless pits, fall into the nothingness at the bottom of the screenand youare dead.Crushing: The pressure of being pressed against two objects is just toomuch...Drowning: Sonic can only live 30 seconds underwater and he can't swim!(This game specific, Blaze lasts 45 seconds). A countdown begins from 5when you are close to drowning, either get out of the water, or findrising air bubbles from the ground and breathe one in.

Special Stage and Chaos Emeralds:The most mysterious objects of them all, in most games you can enter theSpecial Stage to try to earn them (see Emeralds section for this game).Chaos Emeralds have mysterious powers and in the Rush series so do thevery similar Sol Emeralds... not much is known about them, but oftensomething very special happens when Sonic has all 7... If you do notcollect all of the Chaos Emeralds and you beat the game, you get amessage to go and collect them all and what turns out to be sometimes anot-so-good ending to the game.

General Tips:

Typical Sonic games stuff such as Crushing and Drowning are instant death,keep at least one ring because if you don't have one ring you will loosea life,100 Rings=one extra life, to prevent drowning breath in air bubbles,don't stepon spiky things, etc...

R button Tricks are even more important in this game than in the Advanceseries and Sonic Rush, so master them!

Learn how to do Tricks and use your Boost, but actually you can beat thisgamewithout them if you want to, but you won't get S-ranks!

Don't go too fast, this game has quite a few horrible holes and othernastythings you can get into, especially if you use the R button too much...but once you learn this game really well you can speed right through it.(Though Rush Adventure has fewer bottomless pits than Rush.)

Silly Easter Egg: Poke Sonic or Blaze when they are on the bottom screento see what happens...

~*~*~*~*~*~*~*~*~*~*~*~7. Story Mode Walkthrough:~*~*~*~*~*~*~*~*~*~*~*~This is a brief description of Story Mode and where to go. For Tips onSea Stages, Acts/Bosses and other things, see their respective sections.

When you start off, you can play as Sonic only.

Whale Point-Complete Training and Gather Blue and Iron Material.Marine's House-Talk to Tails a couple of times so he builds the Wave Cyclone.

To Plant Kingdom-Sail out with the Wave Cyclone to Plant Kingdom, it's to the West.

Tabby-Found after completing Plant Kingdom and then will show up on SouthernIsland.

To Machine Labyrinth-Sail out with the Wave Cyclone, you will start at Plant Kingdom and drawa line to Machine Labyrinth, the Southwest.

Building the Sailboat-After completing Machine Labyrinth you need the sailboat to continue, youneed Five Green and Five Bronze Material. If you don't have enough, openthe Menu and use Stage Select to replay Plant Kingdom and MachineLabyrinth Acts and Bosses.

Sailing West from Machine LabyrinthThe First Chaos Emerald/Hidden Island 1-Head West from Machine Labyrinth, you will encounter Shallows, so keepredirecting your course around them. Eventually you will hit the firstChaos Emerald race, see the Emeralds sections for more details.Continuing on, you will hit Hidden Island 1.

Hidden Island 1/Coral Cave-Get to the Goal of Hidden Island 1 in order to gain access to the CoralCave Zone.

Unlock Blaze-Complete Coral Cave to unlock Blaze. From now on, you can play anyAct/Boss with Sonic or Blaze.

To Kyloks' Island/Haunted Ship-After the radio transmitter is build, sail East with the Ocean Tornadofrom Southern Island to Kyloks' Island. Now Kylok will appear on SouthernIsland. Continue sailing East to find the Haunted Ship Zone.

Choice of Path, North or West?To Blizzard Peaks and Sky Babylon-Now there are two places you can go! Head North from Haunted Ship toreach Blizzard Peaks to unlock Norman after beating that level, orSoutheast to Daikun's Island (Daikun then shows up on Southern Island),then to Hidden Island 2, and after beating that head to Sky Babylon.Both of these Zones must be complete to continue on!

Building the Submarine-Now you need 1 Iron, 1 Green, 1 Bronze, 2 Red, 2 Silver, 5 Aqua, 5 Goldto build the Deep Typhoon. Replay levels/Hidden Island till you got themall and then sail North to Pirate's Island... and you find the door islocked! You need to find the clues...

The Three Clues-There are three Hidden Islands you need to find, or at least replay again.Some of the characters on Southern Island will give you clues, but hereare the locations as I give them later in the guide:Hidden Island 3: Aqua Blast, Haunted Ship, Two to the right and 3 up.Hidden Island 4: Wave Cyclone, 1 Left and 3 up from Hidden Island 2 (nextto Sky Babylon)Hidden Island 5: Wave Cyclone, Haunted Ship, About 3 down.

Unlock the Door!-At Pirate's Island, use the stylus to turn the clue pieces so they matchthe clue pictures. Now you can play this Zone!

Final Boss-Sail north from Pirate's Island to reach the Final Boss!

Extra Boss-Collect the Chaos Emeralds and Sol Emeralds (see the Emeralds section fordirections and the Boss section for tips).

~*~*~*~*~*~*~*~*~*~*~*~8. Southern Island:~*~*~*~*~*~*~*~*~*~*~*~Marines home sweet home is your base of operations!

Navigate the island by pressing either the directional buttons or tappingwith the stylus. On the top screen appears a picture and description ofyour destination and little icons at the bottom with pictures of whohappens to be there, different characters appear in different locationsas you find them and progress through the game. Also when you build newships, docks for those ships appear on the island too.You can even change the appearance of Southern Island if you clearcertain missions!

~*~*~*~*~*~*~*~*~*~*~*~8.a. Menu~*~*~*~*~*~*~*~*~*~*~*~Anywhere on Southern Island, you can access the Menu by pressing the Ybutton. On the top is a mini version of the sea chart, the ships you have,number of lives and Tails to give you helpful hints. Also number of Ringsappears at the top of the bottom screen.

Stage Select- You can choose any Act, Boss or Hidden Island you havealready cleared, so you don't have to sail out to them anymore. A pictureof the Materials you can earn appears below the level picture and Tailstells you also.

Sea Chart- View all the Acts, Chaos Emerald Locations (Johnny) andHidden Islands you have found so far.You also use this to stage select, but you will go back to Act 1, then goto Act 2 and the Boss for that Zone in order for a Zone.But you can't use it to go back to Chaos Emerald locations, you have tosail out to them again or when you unlock Viking Cup with Norman, you canplay them from there too under the Wave Cyclone section.I talk about the Sea Chart a bit more in the Materials/Ships section ofthis guide.

Save- Very important option, this game almost never autosaves please saveoften!

Items-Shows what items you have picked up and number of Rings you have, threesections.Materials- self explanatory, what materials do you have, see theMaterials section later on.Emeralds- All of the Chaos and Sol Emeralds you have collected.Medals- Medals are found in certain Missions, there is one for every Act.

~*~*~*~*~*~*~*~*~*~*~*~8.b. Places and People of Southern Island:~*~*~*~*~*~*~*~*~*~*~*~

Marine's House:~*~*~*~*~*~*~*~*~*~*~*~Front Room: Marine, Tails and eventually BlazeMarine- The keeper of the Missions! Choose Missions from her option menuto see a list of all Missions unlocked. You get Missions by clearingcertain Hidden Islands or other things, or after completing certainthings then talking to someone on Southern Island, refer to the Missionssection for more info.

Tails- The master of the Materials! If you want him to build a new craftor something else, or later on upgrade your crafts, first talk to him,then choose the second menu option to get instructions on what Materialsyou need. Grab Materials by completing Acts and Hidden Islands, there'smore about this later in the guide of course.

Back Room: Setter, Versus Machine, Time Attack.

Setter-I guess he lives there too, he's your options menu and gives you somemissions, here are his options:Talk: If you complete certain Acts, Bosses and Islands, if you talk tohim he might give you some Missions. If you clear his Missions, he willbuild things on Southern Island.Change Player's Name- Defaults to the name in your Nintendo DS settings,but you can change it to something else for this game.Options-Boss Difficulty: Defaults to Easy, but you can make them harder bychoosing NormalTime Limit: Defaults to off, but if you want to make it harder, turn themon to give yourself only 10 minutes to complete an Act.Clear Data: Erase everything and play the story from the beginning! (Ihaven't done this yet, don't know if it clears wifi data also. I haveheard it does not)

Versus Machine- Your portal to the world of Wifi, I wrote a separate Wifisection for this guide.

Time Attack- Your portal to the world of Time Attacking and the WorldLeader Board. There is of course a section about this also.

Whale Point:~*~*~*~*~*~*~*~*~*~*~*~Training for the Act levels, not very necessary if you are very familiarwith the game Sonic Rush, but it's there in case you need it. Completingit earns you one piece of Blue Material and one piece of Iron Material.

Seagull Beach:~*~*~*~*~*~*~*~*~*~*~*~Muzy: Appears after defeating the Final Boss.Taik- He might give you a Mission, then when you clear it talk to himagain and you will get a new sound (all missions work like this)Sound Test- Different sounds unlocked by completing some parts of thestory and completing Muzy and Norman Missions.

Ship Docks:~*~*~*~*~*~*~*~*~*~*~*~First you have to build them as part of the story, then a new dockappears.Hop on the vehicle to go exploring or choose Training to practice usingthe ship, explained later, or talk to any characters standing there afteryou have found them during the story, here are all the characters:

Wave Cyclone:Kylok: Appears when you find Kylok's Island in the story (Before HauntedShip)Apparently loves movies. Talk to him to grab his missions, and then bycompleting them, you can unlock the cutscenes and 3D movies from thisgame.Tabby:Complete his missions, and he will add animals to roam Southern Island.

Ocean Tornado:Gardon: (I think appears soon after completing the Ocean Tornado)A very important character, he gives you the Sol Emerald missions whichyou need to beat to unlock the Extra Ending, an explanation of which isin the Emeralds Section.Norman: Appears after beating Blizzard PeaksTalk- He will give you four Missions on the vehicles, they are prettyhard!Viking Cup- Four levels you can time attack with each of the four shipsand for the Wave Cyclone you can also Time Attack the Chaos Emeraldstages. See the Viking Cup section in the Time Trail section for moreinfo.

Aqua Blast:Colonel: (I think appears soon after completing the Aqua Blast)Doesn't give Missions, but at certain points in the game he'll give youinfo or an island decoration... for a price...Dakun: (Appears after finding his island in the story, before SkyBabylon)If you clear his missions, he will build you something on the island.

???:Something else appears after you get all the Chaos and Sol Emeralds... whatcould it be... not telling right now, I will in the future when I have theExtra Zone section complete.

~*~*~*~*~*~*~*~*~*~*~*~9.a. Materials~*~*~*~*~*~*~*~*~*~*~*~Simply put completing Acts, Bosses, Hidden Islands and Whale Point willearn you Materials that Tails can use to build ships, a radio tower, andupgrade the ships later on after Final Boss, discusses later. Whatact/boss you play and your ranking determines how many material and whattype you receive. Often to continue the story, you will have to repeatlevels that will give you the materials you need. When you pick a levelon the Sea Chart or Level Select, a picture of the materials you can getappears below and Tails tells you.

Acts and Bosses Materials:~*~*~*~*~*~*~*~*~*~*~*~Give you one type of Material depending what Zone you are in, the numberdetermined by Rank:C rank- 1B rank- 2A rank- 3S rank- 4

~*~*~*~*~*~*~*~*~*~*~*~9.b. The Sea Chart~*~*~*~*~*~*~*~*~*~*~*~After your ship is built, you go to that ship's dock on Southern Islandand you can choose to take the training lesson, or set sail for anotherIsland or Emerald Race, or just to go where you want to! But to get whereyou are going, you need to know how to use the Sea Chart!

There's a version of the Sea Chart in the Menu that you can tap to justlook at location names, or instantly go back to any island you have found.

Mark your course!Any orange dots on the map you can use as a starting point, they appearon some islands you have already visited and vary in location by Ship.Use the stylus to draw a route where you want to go. The bar at the topshows how far you can draw, it changes color to red when you startrunning out of route!You can make the route any length you want, and as straight or as curvyas you want. This will affect how long the sea stage is, and how curvythe route you will take will be!

Green Dots are Islands you have found, but can't launch out from.Orange Dots are Islands you have found, but can launch out from. Begindrawing with the stylus from these.Sometimes during story mode, there is a certain place you have to launchoff from, but there are certain places that will become permanent placesyou can launch out from, these vary by ship.I have listed all the starting off points for each ship under each ship'ssection.

You don't have to sail out to islands once you find them, if it's a stagethen use Stage Select, or look at the complete Sea Chart in the OptionsMenu to start at Act 1 and play the Zone in order.Return to Chaos Emeralds again through Norman's Viking Cup if you want toinstead of sailing out to them.

During the Story, places you are suppose to go to continue are markedwith orange flags, but you can explore out from these if you want to.

Areas you have not visited are covered in Dark Blue, but when you travelthe places you have been become clear. If you look closely, you might seeZones hidden in the Dark Blue, and lighter blue spots that indicateshallow water, Hidden Islands and Johnny(Chaos Emeralds) like to hang outhere... Chaos Emeralds are marked by Johnny's head and if you alreadycompleted it you can replay them again in the Viking Cup when you getthat later on, or sail out to that location again.If you run into places you can go with a ship because you could not seethem in the Dark Blue, you will be asked to set another course in anotherdirection.

Pink areas are places you can't go to in that ship. Also sometimes Tailswill say you simply can't go that way with that ship, just try again witha new ship or try a new course.

Brown areas are the Shallows, the Sub and the Ocean Tornado can't gothere!

White areas are ice flows. You need the Aqua Blast or the Sub to travelto these areas.

Purple areas are foggy. You can't see anything or shallow areas throughthe Dark Blue here, so that means you need to head out into them andsearch more thoroughly for possible Hidden Islands. So a Dark Blue areaon the map that looks empty at first might in fact end up being coveredin Fog!

Now you have charted your course, time to set sail!

~*~*~*~*~*~*~*~*~*~*~*~9.c. The Sea Stages~*~*~*~*~*~*~*~*~*~*~*~Arr, it's time to set sail on the high seas! There are four differenttypes of sea stages corresponding to the four ships, but before I getinto details for the four ships, here's the Basics!

Moving:~*~*~*~*~*~*~*~*~*~*~*~Different enough for the four ships I'll discuss them separately later,but you either steer the ship with the stylus, or the ship automaticallysteers, and you can also Boost/Attack enemies with either the buttons orthe stylus also.

Taking Damage:~*~*~*~*~*~*~*~*~*~*~*~At the top left of the Sea Stage is a blue bar that represents how muchdamage you can take. Getting hit by enemies, or their ammo, smallislands/rocks, or bombs or other things will cause varying amounts ofdamage, and this bar will go down. If the bar goes all the way down, youwill find yourself back at Windmill Village!You can repair Damage with the Repair Item Box by a certain precent, butit varies, and you can't tell how much of a repair you will get until youhit it/shoot it.Upgrading your ship doubles the amount of damage you can take.

Scores and Combos:~*~*~*~*~*~*~*~*~*~*~*~You receive Points for each enemy you defeat, bomb or projectile youdestroy, or Ring you pick up in the Sea Stages.

At the end of a stage, you get to see how many total points you havecollected, along with the number of Rings you grabbed, number of Enemiesyou destroyed, and the Max Combo, the highest number you managed to getyour Combo meter to read!

Combos in the Sea Stages are earned by shooting/hitting enemies/bombs orRings in a row. The higher the Combo, a multiplier is added when you getpoints for getting an enemy/Ring, for example you will start seeing 2X200instead of just 200 for a particular score, they go up by intervals of 50,so if your Combo Number is between 50-100, you get a X2 Bonus, 100-150 aX3, etc...

Sailing Conditions in Different Areas:~*~*~*~*~*~*~*~*~*~*~*~The area choose to sail in can greatly affect the Sea Stage, though theseare general rules.Sometimes for example, it might be foggy in the middle of nowhere, orsometimes you might see islands in the middle of the ocean, but ingeneral:

Shallows- So shallow, the Ocean Tornado and the Submarine can't sail here.When on the Wave Cyclone or Aqua Blast, there are various small rocks andIslands sticking out of the water that will try to get in your way.

Open Sea- Not much out there, it's nice sailing generally, except for allthe enemies...

Purple Fog- The purple fog is mysterious and makes it harder to see, youcan't really tell on the Sea Chart what kind of area you are about tosail into. Sometimes fog appears in other places too.

Ice Flows- The Ocean Tornado and the Wave Cyclone can't handle Ice Bergs,but the Sub can go under them, and the Aqua Blast is a hovercraft thatcame more safely navigate them. There's no difference with the Sub levels,but with the Aqua Blast, the ice becomes an obstacle like the smallislands in the Shallows.

~*~*~*~*~*~*~*~*~*~*~*~9.d. Ships~*~*~*~*~*~*~*~*~*~*~*~There are four Ships that Tails builds for you so you can sail to newIslands. Talk to Tails in Marine's House, then talk to him again and seewhat Materials you need to build that ship, explained below.

~*~*~*~*~*~*~*~*~*~*~*~9.d.1. Wave Cyclone:~*~*~*~*~*~*~*~*~*~*~*~To Build-One Blue and One Iron Material after Whale Point

Your first Ship, this water bike is fast, but it can't go very far, andit can't head into iceberg laden waters or find underwater entrances. Youuse this ship to grab the Chaos Emeralds, so learn it well!See the Emeralds section for more specific Tips on how to Grab the ChaosEmeralds and where to find them.

Controls:~*~*~*~*~*~*~*~*~*~*~*~Moving Back and Forth-Slide the stylus left and right in order to move Sonic forward and tochange directions. If you take the Stylus off the screen, you will slowdown and eventually stop.

Boost-The amount of Boost you have appears in the upper-right hand corner ofthe screen and only applies to this ship. It's kind of similar to theTension Meter in the Acts, but is just one simple bar.You start with 30%, and you earn More Boost by grabbing Rings, performingTricks off Ramps, and defeating Enemies/plowing away Purple Bombs, whichin this ship you can only destroy with Boost or by jumping off a Ramp.

Activate Boost by either tapping the Stylus on the screen twice, orholding the R or L buttons down, I personally find it much easier to justuse the R and L buttons for this.

Similar to in Acts, Boost allows you to travel faster, and you can plowthrough enemies/bombs unharmed, but the meter goes down quickly when youuse it. But just like in Acts, if your meter is full and your characteris glowing, then you can keep up your boost forever if you keep gettingRings/Tricks/Enemies in rapid succession (Though I think in the ChaosEmerald races this isn't true)

Trick Ramps:~*~*~*~*~*~*~*~*~*~*~*~Ramps have arrows going in a certain direction painted on them, when youhit a ramp, you are launched into the air, and a series of arrows/dotsappears, just slide your stylus along them the direction the arrows arepointing to do a Trick, this will help increase your Boost Meter. If youdon't do it just right, you will fall back down into the water and earnno Boost Bonus.Sometimes, more than two sets of arrows will appear, and sometimes theRamp has a Question Mark and you don't know what will appear!When you have just tricked and are surrounded by the yellow swirlingenergy, you can hit enemies/bombs unharmed.Sometimes Purple Bombs will block a Trick Ramp, you will have to useBoost in order to throw the bombs out of the way first.

Enemies/Bombs:~*~*~*~*~*~*~*~*~*~*~*~In a future version of this guide, I might detail all the Sea Stageenemies, but anyway, for the Wave Cyclone the only way you can defeatenemies is to plow into them with Boost, or hit them when you aresurrounded by the yellow energy after Tricking off a Ramp. DefeatingEnemies increases your Combo and gives you points, though they can slowyou down significantly.

Tips:~*~*~*~*~*~*~*~*~*~*~*~It's best not to activate Boost until it's completely full, because theBoost doesn't last very long at all, and unlike in Acts is hard to keepup if your Gauge is not full to begin with.

Boosting through Purple Bombs is a good way to avoid them, but if you aretrying to Time Trail via the Viking Cup, or trying to grab a ChaosEmerald, they can slow you down too much and it's best to avoid them.

This sailboat can go far and has three different types of weapons forbattles, but it can't go into very shallow water or ice burgs or findunderwater entrances.

Controls:~*~*~*~*~*~*~*~*~*~*~*~Fire a Weapon-Stylus! Tap your stylus where you want the weapon to fire. Weapons take ashort time to reload. Use Weapons to attack enemies and to grab Items andRings and destroy other things for Rings.

Switching Weapons-You can either tap the three weapons with the stylus at the bottom ofyour screen, or use the D-pad as so:Left- GunsUp- CannonsRight- Flamethrower

The Guns~*~*~*~*~*~*~*~*~*~*~*~6 Shots before reload, the Gun's bullets are small yet precise, but theycannot harm larger enemies at all. They are best for destroying smallenemies and destroying enemy bullets coming straight at you.

The Cannon~*~*~*~*~*~*~*~*~*~*~*~Three cannonballs before reloading, they deal a lot of damage, but areslow to fire and it's hard to hit smaller enemies and bullets fired atyou with them. They are best for quickly destroying huge enemies.

The Flamethrower~*~*~*~*~*~*~*~*~*~*~*~Deals some damage to all enemies and covers a large area, but it's notthe best for precise attacks, such as destroying missiles coming at you.Best for grabbing lots of Rings/Items and if there are lots of things onthe screen.

Enemies:~*~*~*~*~*~*~*~*~*~*~*~There are several types of enemies in this stage, I'll detail them all inthe future, but they fall into a few different categories:

Small- Best destroyed with the guns.Large- Guns are useless against them, but these enemies often fire thingsback at you, so you need to be ready to switch to the guns in order todefend yourself. The Flamethrower can also destroy them, but it takeslonger.Enemy Projectiles- Many varieties, but basically if you see somethingfired at you, hit it with the Guns before it can deal damage!Kamikaze- A few small enemies will plow themselves directly into you,destroy them with the Guns before they get a chance!

Tips:~*~*~*~*~*~*~*~*~*~*~*~If you are just trying to get through this Sea Stage, then I suggestgoing on the defensive, use the Guns to shoot incoming fire, and theFlamethrower for wide Damage, only use the Cannons on the larger ships ifthere are just plain too many larger ships, or you are going for a largescore.

Shooting at small islands and buoys will increase your combo, and oncethey are destroyed Rings will pop out of them, just like with the Enemies.

A pretty fast hovercraft, it can go almost anywhere, even over ice, butit can't find underwater entrances.

Controls:~*~*~*~*~*~*~*~*~*~*~*~Moving Back and Forth-Similar to the Wave Cyclone, move the stylus back and forth.

Charge/Shooting enemies-When you have the stylus on the screen, the Charge Meter on your rightfills up rather quickly. When you take the stylus off the screen, youwill fire a shot that can destroy enemies or at least deal some damage tolarge enemies directly in front of you. The longer you keep your styluson the screen, the greater the charge and the larger and more powerfulyour blast will be.Remember you cannot aim the blast, it's directly in front of you.

Defend-Defend yourself with swirling yellow energy by either twirling the stylusaround, or using the R or L button. When you defend, you can deflect anyobjects/enemies for a few seconds, but you do slow down.

Enemies:~*~*~*~*~*~*~*~*~*~*~*~Pretty similar to the enemies with the Wave Cyclone, you can destroy themwith Charge or Defend.

Tips:~*~*~*~*~*~*~*~*~*~*~*~Use the Charge when there is a large amount of enemies in front of you sothey will throw less projectiles at you. Defend when there is too muchstuff coming at you for you to effectively destroy with Charge.

Elite Beat Agents.... never played this DS game myself, but I hear thesestages are very similar to that game.This submarine is long range and can find underwater distances and gounder ice, but it can't go into the shallows.

Controls:~*~*~*~*~*~*~*~*~*~*~*~Work that Stylus!You only use the Stylus in this stage. Tap the stylus preferably when thecircles turn while around the enemies. If an arrow is on the enemy, youneed to follow the enemies' motions for a while before a shot is fired.Also tap Rings and Item Boxes to receive them when they are closest toyou, Item Boxes also get circles around them.

Basically, the timing of tapping the stylus corresponds to the beat ofthe Music. When you tap at the correct time, you will see the word"Great!" but you can also get scores of "Good", "Ok" or Miss. (I'll havethe points list later).

If you miss an enemy, they will either just go away, or worse they willattack you! Different enemies seem more likely to attack than others.

Tips:~*~*~*~*~*~*~*~*~*~*~*~If you are not really going for a huge score, try just tapping the styluslike crazy when loads of enemies appear to destroy as many as you can,though trying to keep up with the beat also works really well, thoughwith loads of enemies it gets a bit confusing which one to attack first,but remember you can attack before the circle turns white often.

~*~*~*~*~*~*~*~*~*~*~*~9.e. Upgrading your Ships:~*~*~*~*~*~*~*~*~*~*~*~After you beat the Final Boss, if you gather more Materials Tails canimprove your ships even further! The upgrade cycle is Wave Cyclone, OceanTornado, Aqua Blast, Deep Typhoon, then one more time in that order. YourShip is able to take more damage, and I think increases in Speed. If youupgrade, you can get the Chaos Emeralds a lot easier!

~*~*~*~*~*~*~*~*~*~*~*~10. Acts~*~*~*~*~*~*~*~*~*~*~*~Gain new Acts and Bosses to play as by Exploring around in the variousships! There's a grand total of 7 Zones with two Acts and a Boss each, 16Hidden Island Acts, and the Final and Extra Boss!

You can always go back to a specific Act or Boss after you have foundthem in a ship by hitting Stage Select, or you can go to a Zone with theSea Chart, or sail out to that Zone/Island again!(But you can't sail out to Sky Babylon, after beating Hidden Island 2 thefirst time, go back with Stage Select or Sea Chart under menu)

In this game, there are 7 regular Zones, plus 16 Hidden Islands and thetraining stage Whale Point, plus the three R Hidden Islands lap coursesonly found in Time Trial and Two Player, and the Sea Stages discussedseparately. Some of the Hidden Islands are similar some of the Zones,while others are like Whale Point and can almost be thought of as anotherZone. The Acts for each Zone share common Gimmicks and Obstacles, here'sa brief description of each and Tips for each! Bosses have their ownsection.

Gimmicks:Vine-You need to hang on to it, and jump off at the greatest point of theswing.Mushrooms-Very bouncy, you can trick off them like a spring, it's best to bouncedirection from one mushroom to another.Trees-Giant Trees grab you with their arm and spring you high up in the air.This Gimmick takes a while, so it's a good one to skip if you are tryingfor Time Trials.Flippy things-What else could I call them? Red on one side and green on the other, whenyou are flipped over to the top, jump to get up to a higher area.

3D Part:Plant Kingdom 1,You are on a set of three vines, just press right or left to jump fromone to the other, make sure to jump to another vine to avoid purple mines,or to grab Rings.

Enemies:Pterodactyl-Try to dive-bomb you from the air, no problem if you happen to be SuperBoosting, or if you are not, they generally miss you if you are running,if you are bouncing off stuff, you might want to consider using an R-moveto attack.Triceratops-They charge at you, but Super Boost or a good Spin Dash will take care ofthem.Fish-Appear out of nowhere and attack you when you are running on top of water,taken care of easily if you Super Boost (X/Y).

Tips:For the S-rank, find the shortcuts, general at the top of the level. Easyoverall.

Gimmicks:Hang Glider-Pressing up will sent it upward at a pre-determined height, then it willslowly decent. Be careful! Pressing the A button or running intosomething will make you crash! This is a gimmick that takes getting usedto. You can also Boost while using the Hang Glider, if you get on itwhile Boosting sometimes, this may be a glitch however.Steam-In most Sonic games, steam is harmful, but here it's a Trick Object thatpushes your high in the air!Steam Pinwheel-You automatically go around in a circle, jump off it when you are facingthe direction you want to go.Drums-They are automatic, but keep pressing B to earn Trick Points while goingthrough them.

Enemies:Mecha Skeletons-These crazy robots have long arms with wrenches, if you get too close,they will swirl those arms around and hurt you, so they have quite a wideattack radius! Try to jump on them, or just Super Boost.Rocket Pack Skeletons-Have a funky Rocket Pack, they move up and down in the air and try toblock their way, R trick them, or Super Boost them!Blue Shorts Fat Robots-Spray a jet of Steam at you, trying to push you backwards, often intosomething unpleasant, jump over them from afar, or just Super Boost asalways!

Tips:Lots of Trick Points possible, but you need to still try to find theshortcuts, which like always are mostly the high routes.

Hidden Island 9: Hard, cause it's all Hang Glider, try it with Blaze, shecan float a bit and can help you out if you accidentally fall off.

~*~*~*~*~*~*~*~*~*~*~*~10.c. Coral Cave~*~*~*~*~*~*~*~*~*~*~*~Coral Cave plus Hidden Islands 4,8 and 11Material: RedA sparkling, watery cave full of coral, and also sparkling Gems, the MineCarts show that it used to be mined for Jewels, reminds me of somethinglike Lava Reef from Sonic and Knuckles, but watery instead of lava.

Gimmicks:Mine Cart-First push it to get it going, it's much easier if you Super Boost intoit. The Mine Cart goes forward automatically, but you can slow it down bypressing Left, and you can also Jump, but that's it.Pulley with Hook-Huge Pulley with a Hook and rope at the end, it sends you down and thenup, you can trick off it like a Spring. The little known fact is youshould hit R before you reach the hook when you are on the pulley, causefor some reason that part counts as a Rail and you can help fill yourTension Meter.Wooden, umm... arm thing...-Run into it and it will simply take you up to another level in the Act,you can't trick off it.Rocks suspended with Coral-Falling Rocks are instant death, so stay clear so you can use them as aplatform. If it's red Coral suspending the Rock, then you need to eitherJump, R-trick or best of all jump while Super Boosting into the coral tomake the rock fall.If the Coral is Green, it falls on it's own, you just need to stand backso you don't get crushed!

3D Part:Mine Cart, all you can do is jump over Purple Mines and Lava areas, jumpfor Rings.

Enemies:Angler Fish Red-Their little angler lure thing charges up with a huge Electricity Ball!Boost or Spin Dash them.Angler Fish Green-Shoot out two energy balls toward your direction, easier to jump on thanthe red ones.Crabs-They can point their claws up and shoot out electricity, don't try tojump on them, instead Spin Dash or Super Boost of course.Bats-Similar to the Pterodactyl enemies in Plant Kingdom

Tips:Remember to slow the Mine Cart by pressing Left if you want to slow downwhen jumping over tricky holes.

Hidden Island 4: Some evil parts with the falling Rocks, toward the end,try to use R-up at the last moment to grab the right ledge before tworocks fall on you!

Hidden Island 8: Mine Cart Holes, keep your finger on Left to slowyourself down when trying to jump over multiple holes.

~*~*~*~*~*~*~*~*~*~*~*~10.d. Haunted Ship~*~*~*~*~*~*~*~*~*~*~*~Haunted Ship plus Hidden Island 15Material: SilverThe souls of pirates still haunt the wrecked remains of their onceglorious ships! It's good to see a creepy-themed level in a Sonic game...don't be scared... the flaming skills won't pop out of your DS and grabyou... or will they, mwahahahahahahahaha!

Gimmicks:Blue Ropes-Much of the level is dominated by them. You bounce off them and you cantrick, these are the reason why it's a good Blaze Zone.Anchors-The rope twirls around until the Gimmick eventually throws you offsideways, you can trick off it. This Gimmick takes a while and is a goodone to skip during Time Trials.Barrels-There's a few here... there's some hanging from ropes, if they are DarkBrown, they will come down and capture you and go back up in the air! Ifyou keep pressing A, you can break free. Usually a hindrance, thoughsometimes can take you to a higher area. It's best to avoid them during aTime Trail.Small Breakable Barrels-Often contain Springs or Items.

3D Part:The Cannon! You go through a series of hoops, each hoop has either the A,B or R button on it. If you press the corresponding button when thebutton turns Orange when you hit it, you can earn Combo Stars, but if youpress at the wrong time or the wrong button, you loose your Combo.

Enemies:Skeletons-If they see you, they will throw a bone at you. Just Jump or Boost intothem.Ghosts-Appear and disappear, they try to throw little black cannonballs at you.If they are visible, they can be killed!Blue Flaming Skulls-They try to attach to you, if they do, they slow you horribly down, tothe point where you can barely run or jump. Get rid of them by activatingSuper/Fire Boost.

Tips:Since this is a very Vertically oriented Zone with lots of Blue Ropes andother trick objects, Blaze does well here if you keep R uping to higherareas.

~*~*~*~*~*~*~*~*~*~*~*~10.e. Blizzard Peaks~*~*~*~*~*~*~*~*~*~*~*~Blizzard Peaks plus Hidden Islands 12 and 13Material: AquaSnowboarding and Sonic go way back to Sonic 3. Snowboarding, Ice CycleHugging and Avalanches date back to Sonic Adventure. And if Sonic 06 wasdisappointing for the fact that Blaze didn't get a snowboard like Sonicdid, then cheer up! That Avalanche tried real hard to get Sonic and Blazein Sonic 06... make sure it doesn't succeed this time!

Gimmicks:Snowboard-Goes forward automatically. You cannot go backwards at all, remember that,but you can still Boost when using it. Like the Mine Cart, Press Left toslow it down when try to jump over tricky holes and junk.Random Snowboard Fact, they were invented in my home state, Michigan, andyou thought we only gave the world cars and cereal...Ice Sheets-They look like thin sheets covered in snow, but if you simply hit one,they will bounce you in the air, but make sure to hit them from above orthe side.Half-pikes-Send you sliding seeming out of control back and forth through them downtheir entire length. You can trick from them, but you can also escapetheir grasp completely by R-tricking when in the air! This is highlyrecommended for Time Trials.Long Blue Springy Vines-Basically grab one, and it will eventually send you up into the air. Kindof takes a while, might want to try to skip them for Time Trails.Ice Cycles-When you hit one of these, you end up spiraling down them, either jumpoff to anther ice cycle or just jump off before you get too low and it'stoo late.

Enemies:Snowballs-They try to fire little energy blasts at you. Hit them once, and you justexpose a little robot inside, it's best to Super Boost.Gliders-Skeleton Robots riding large orange hang gliders, it's best to SuperBoost when you see them, they are a bit hard to get out of their way ifyou are in the air, then use an R trick to attack.Snowflakes-An air obstacle, they sort of just spin when they get near them. This isa case for Boosting while in mid-air or using a well-placed R-trick.

Tips:An easy one to Super Boost through, though if you want an S-rank, youneed to stay at the top of the level.

Remember to slow down the snowboard by pressing Left.

~*~*~*~*~*~*~*~*~*~*~*~10.f. Sky Babylon~*~*~*~*~*~*~*~*~*~*~*~Material: GoldUmm... am I the only person that automatically hears the worlds "I'm Gonna,I'm Gonna, I'm Gonna" to this zone's theme? Basically, it's an obviousreference to the Sonic Rider's series, which involved the ancient SonicWorld Babylon Civilization, look into it yourself, but there's aninteresting story connection. Anyway. If you are familiar with SonicRiders, this place indeed does resemble the Babylon Gardens, with asimilar color scheme and the same sort of plant growing on the same sortof pillars.NOTE:You can't sail to Sky Babylon with any ship, cause it floats in the sky!First find it during the Story by beating Hidden Island 2, then go backto it again with Stage Select or Sea Chart under the Menu Options.

Gimmicks:Gold Balloons-They operate kind of similarly to the metal platforms in Sonic Rush'sAltitude Limit. Hanging on to one, you can steer right or left, but youcan't control how fast the device goes up. If you crash into something,you have to try to land where you got the device in the first place,because another one will soon appear to replace it.Purple Ropes-Pretty much the same thing as the blue ropes in Haunted ship, but there'sfar fewer of them.Fire-Not so much of a Gimmick as an Obstacle, most of the time, it hurts Sonicbut can't hurt Blaze, but Sonic can Super Boost past it.Purple Crystals-Have sparkly stars surrounding them, if you touch the stars you start tofloat and you will eventually float on top of them. You are prettyvulnerable here, all you can do is move left or right until you are outof the stars again, but they do take you to higher areas.

Enemies:Mecha Skeletons-They carry a small knife and try to cut you if you get too close (Notkidding) jump or Super Boost.Floating Bots-Don't do much but try to get in your way when using the Golden BalloonGimmick, there is also a couple of places where you can just simply hitthem in a row (don't use Homing Attack with Sonic) for a shortcut.Blue Robots-Shoot out a small cannon ball with the launcher they are carrying.

Tips:Blaze has an advantage here because she's immune to Fire, but Sonic isfaster in this level overall.The Gold Balloon hard parts just take practice, they are kind of touchy,only slightly adjustments first before you get the hang of them.

Act 2 (at least for me) was hard to S-rank. I ended up taking all theshortcuts I could, the highest route with Sonic, and even going out ofthe way to grab extra Rings. You have to get through the Act with about100 Rings preferably, and about less than 2 minutes, 20 seconds! And withfull Trick Bonus. That's not easy...

More of a two-player tip, one of the cheapest deaths ever is youropponent using a Slow/Confusion while you are on a crumbly floor, try tojump off it, or with Blaze float, or well... basically you're messed upmost of the time...

~*~*~*~*~*~*~*~*~*~*~*~10.g. Pirates' Island~*~*~*~*~*~*~*~*~*~*~*~Material: BlackFirst thing that popped into my head when I first saw this level:Soleanna Castle Town... what's that you might say... it's from the widelyagreed-upon kind of awful Sonic 06 game for X-box 360 and Playstation 3.That game, and Sonic Rivals for PSP also brought in some very confusingstory elements when it comes to Blaze and Eggman Nega... and if you onlyhad the DS you might have though this was just a cut and dry sequel... Bah,I don't want to discuss it right now... but anyway, it's Venice-esqe, likeSonic 06's Soleanna, that's all you need to know.

Gimmicks:Dolphin-The Dolphin automatically goes forward. You can go in any direction andpressing backwards will slow the dolphin down and pushing forward speedsit up. If you run into a wall you will fall off your dolphin, a goodgeneral tip is when you have a choice, go the upwards path, you won'tfall into a hole if you mess up up there. There are various hoops you cango through, you will earn a Combo when you go through, them, but you musthit the Green hoop at the end to earn it! The Green Hoop will also springyou high up into the air.Water Gun-When you stand in front of it, the cannon automatically goes up and down.Press A when the cannon is pointing in the direction you want. Thesewater jets can kill enemies, and the water jet turns into a rail you cangrind on. Watch out however, the water jet eventually disappears!Catapult-Slings you into the air sideways. Careful, if you try to jump or tricktoo soon, it will not work properly, and you have to walk away thenapproach the Catapult again to reset it.Little Water Fountains-Look funky and can move back and forth, but in reality are just Springs.Timed Gate-Basically you can only pass through the gate before the time displayedabove it, afterwards a waterfall comes down and blocks that route.

Enemies:Red Robots-Try to throw cannonballs at you.Green Robots-Have some sort of gun, but it fires at your feet basically, a crummyattack, pretty easy to smash these guys.

Tips:The Dolphin parts also just simply take getting used to. That's about allI can say.

For the shortest routes, the Water Guns should always point up, Go theupper path with the Dolphins, and also R-trick to a higher Rail if yousee it.

~*~*~*~*~*~*~*~*~*~*~*~10.h. Hidden Islands~*~*~*~*~*~*~*~*~*~*~*~Whale Point, Hidden Islands 1,2,3,5,14 and 16Material: Blue and IronThe Zone specific Hidden Islands usually give you at least one piece ofBlue and Iron Material also, see the other Zone Descriptions for tipsabout them.It's a Tropical Island Paradise! Reminds me of when I lived in CorpusChristi a couple of months... palm trees... sand... salt water... yeah... I missthe tropical seas...This Zone's has all the Gimmicks of Sonic Rush's Leaf Forest except theTrampoline.

Gimmicks:Spiraling Spring-Same as in Sonic Rush's Leaf Forest Zone. Spirals upward until youeventually hit the spring in the middle. You can shortcut this Gimmick byjust jumping off the vine early.Bungee-Same as in Sonic Rush's Leaf Forest Zone. Hangs off curves, it springsyou high into the air.

Enemies:Barrel Throwers-Tiny Robots that throw little barrels, best to Spin Dash or Super Boost'em.Purple Giants-Large Robots that try to hit you with a ball and chain. They take threehits to defeat, it's best to Super Boost through them three times, butdefeating them takes up precious time and it's best to just Boost pastthem.Floating Bots-Same as in Sky Babylon.

Tips:Most of these are relatively simple, I might give more specific tipslater on.

Does Hidden Island 16 seem familiar to you? If it does, that means youhave Sonic Rush, this game's predecessor. If you don't and you like thisgame, get Sonic Rush, story links with that story and it makes a lot moresense, but if you want to keep sane and you have played Sonic 06 andSonic Rivals... don't try to connect the plots... seriously, the conflictingBlaze storylines is headache-inducing...

~*~*~*~*~*~*~*~*~*~*~*~10.i. R Hidden Islands~*~*~*~*~*~*~*~*~*~*~*~These three Looped Stages are similar to Zone X in Sonic Rush, and 2player in the Classic Sonic 3, they are loops (the stages is sort ofcircular, you go around in laps) and you have to complete 5 laps tofinish. They only appear in Two Player Mode and Time Trail.In Two Player the item boxes are the same as in other Two Player Modesbut without the Attract Item.In Time Trial, all Item Boxes are Tension and Max Tension.There is only a certain way to get through each R Hidden Island, R-1 youbasically have to avoid the springs, but here's how to lap R-2 and R-3:

R-2:An odd and confusing lap stage, Basically the Goal is on the bottom ofthe stage, but to get back to it, you first have to go above it, then goa very specific route, or you will keep going around in circles but nevertouching the checkpoint again!From the checkpoint, when you get to the two small floating platforms,ignore them, make sure to jump over the small hole beyond (If you areusing Boost you should automatically Boost over it) and then continue.Now you will literally run above the checkpoint. Now you need to makesure to jump over the next large hole, you don't want to end up at thebottom of the course here. Just before the ground curves down, see theorange hoop? Jump for it! Now jump over the next hole, if you hit thespring, which leads to an item box, make sure to fall straight downafterwards, it's actually best to jump over it, then just follow thecourse to the checkpoint!

R-3:Pretty simple... but toward the end out of a loop-de-loop, you end up goingdownwards straight into a hole! Basically you jump off to the right verysoon after going through the loop to land on a spring so you can continuethe lap.There is also a secret shortcut, starting from the checkpoint, don't jumpand fall down into the lower room, then jump over the spring instead ofon it, and you skip a huge part of the loop, but there's a Timed Gatedown there, you can only use that shortcut in the first 24 seconds youare doing that level.

~*~*~*~*~*~*~*~*~*~*~*~11. Bosses~*~*~*~*~*~*~*~*~*~*~*~The Bosses in Sonic Rush Adventure are very similar to the ones in SonicRush, except the boss is on both screens, the boss has a life bar insteadof a set number of hits, and you can hit the boss about 3-4 times in arow. They are all 3D in some form or the other. Sometimes you still canonly more in two directions but the boss is animated in 3D, other timesyou can move in a circle around it. During a Boss battle, there are noTension Gauge or Gimmicks, so all of your Boosting and Tricks are gone.In general the bosses start out with a couple of attacks that are easy tododge, but later on pull out tougher attacks and the earlier types ofattacks get faster or might change a little. Also not all bosses areattacked directly, often you have to do something first just to reach theboss or you have to attack the boss either using or shooting backsomething it attacked you with.

In this game, Bosses are auto set to Easy, you can go to Setter andchange it to Normal if you want. Some Missions, including the 4 SolEmerald Boss ones, are harder versions of these bosses.Easy Mode changes different things about the Boss to make it easier tohit, I'll detail this later.

Tips:Try to keep Rings floating around the field because the more you are hit,the more Rings scatter when you lose them and they are harder to pick up.

If you pay attention, you can tell what attack the Boss is gonna dish outnext.

Spin-dash first, then jump out of it to run quickly during Bosses. Youend up running faster this way than if you simply just speed up running.

Short Description:~*~*~*~*~*~*~*~*~*~*~*~It's called the Ghost Rex. It's scary looking, but it's similar to theLeaf Forest Boss from Sonic Rush, that is, when it lowers it's head, jumpto attack.Also this boss has a move where it rushes directly at you, if you standin the way, you will be hurt. If you attack during this time, you cankeep it back and keep it from doing this.

Final Hit: The Ghost Rex falls down, just hit it in the head one moretime.

S-rank: All 12 Rings (time info coming later)

A few more details/strategies:~*~*~*~*~*~*~*~*~*~*~*~Part 1 of the battle, above ground-

Head Slam/Bite:The rex first stands there and looks menacing, then lowers it's head witha bite. Sometimes the head hits on the side.In both situations, avoid by just simply moving out of the way, but nottoo far since you have limited time before the head comes back up again.

Rushing Attack:Pretty much explained in full in the Short Description. This is actuallywhen you can get the most hits in, it seems to be about 9-11. Attackingquickly and getting in this number of hits before it pushes you to theother edge in fact is the only way to prevent this attack from inflictingdamage on you.

Part 2, below ground-The battle switches when you take away exactly half of the bosses' health.Now the head slamming attack can be stronger, with the Rex's head goingto the upper screen. But truthfully, treat this attack the same, thisisn't even strong enough to instantly kill you.

Also, there will be a quicker version of the bite attack that is harderto avoid, try not to stand in one place too long.

Short Description:~*~*~*~*~*~*~*~*~*~*~*~It's called the Ghost Pendulum. If you have Sonic Rush, think NightCarnival. First only the smaller pendulum is there, but soon it's joinedby two more. Jump at them so they hit the top of the boss when they arenot spiky, but you might not hit it hard enough. Hit them from below forthe most force or Spin-dash before hitting the pendulums, but if theydon't make it to the top and are still moving, hit them again and theyoften will. Try to hit them again soon after it hits the boss and itstill has lots of momentum to it.Overall, you will do better if you keep the pendulums moving, i.e. hitthem in rapid sucession.Watch out for the little rhino bots and the thing that comes down in themiddle, when the stages gets dark, jump!

Final Hit: the boss falls to the ground, just hit it again.

S-rank: All 12 Rings (time info coming later)

A few more details/strategies:~*~*~*~*~*~*~*~*~*~*~*~The Pendulums:All Pendulums are hit the same, it's best to hit them from directlyunderneath, or if you hit them with lots of speed, like out of a Spin-dash or if you were running quickly before jumping into it, but overallhitting from the bottom works best and is most repeatable. A trick Ishould mention, spin-dash first, then jump out of it to run quicklyduring Bosses.Spikes appear relatively infrequently and only during Part 3 of the boss,but can be a pain if you jump first, then the spikes appear before youare about to hit the ball, doesn't happen much, but something to look outfor.

Part 1/Little Green Pendulum-Appears first. Easy to hit boss if you hit it from directly below, orfrom the side when it has some motion to it already. Deals only thesmallest amount of damage to the boss.

Part 2/Yellow/1/8th Damage to Boss-Appears when you deal about 1/8 damage to the Boss. Usually also hitsboss if hit from directly underneath, but not if there isn't a goodamount of speed to your jump also. Does about twice the damage of Green.Overall, very worth going after this one.Also during this time, the spiky circular thing starts to sometimes fallfrom the middle of the Boss to the ground, when it hits, a shockwave isproduced you have to jump over. The darkening of the stage is your clueto get prepared to jump when the time is right.

Part 3/Red/1/2 damage to bossRed is kind of hard to hit, you usually have to hit it two or more timesin rapid succession to get a successful hit, but as you can imagine, itdoes twice the damage of yellow. It might not be worth it to keep goingafter the red one, when you would do more damage over the same length oftime by just using the green and yellow one.Also during this time, the Pendulums will sometimes flash red and sproutspikes... obviously, don't touch.And finally, the little Green Robot will also appear, furthercomplicating the boss. All you can do is destroy it so it doesn't get inyour way.

~*~*~*~*~*~*~*~*~*~*~*~11.c Coral Cave Boss:~*~*~*~*~*~*~*~*~*~*~*~

Short Description:~*~*~*~*~*~*~*~*~*~*~*~It's called the Ghost Kraken. It's a giant squid. The key to this boss toattack the tentacle that is light green in color. Sometimes it squirtsink to cloud the view or even at you to slip you up.

Final Hit: Covers the screen with Ink so you can't see anything. But lookat the corners of the screen and you can see well enough, or the funnything is you can wipe the ink off the touch screen!

S-rank: All 12 Rings (time info coming later)

A few more details/strategies:~*~*~*~*~*~*~*~*~*~*~*~Every single time you hit the Kraken, even the tentacles that don't countas a hit to the boss, you will make it more angry and change color. Whenthe Kraken is angry enough, it will turn red and will then force you intoan underwater attack, which is harder to dodge, so in the beginning trynot to hit the other tentacles except the light blue one so you will notgo underwater more than once during the entire boss battle.

Above Water Attacks-Merry-go-round:Tentacles circle, just chase down the light green one, the number oftentacles can vary.Tentacle Smash:The boss will try to smash you with two or more tentacles, just avoid theimpacts, pretty easy to do and you should have an opening for a hit. Theattack is harder later on in the bossInk Trap:The boss will squirt out three blobs of Ink at the ground. If you arecovered in ink, you will get hit and can't do anything about it. But ifyou avoid the ink, the boss will slam it's tentacles down right on top ofthe blots, before it does this, stand by a blot next to the light greententacle (you can safely walk on top of the blots) to score some hits.Pinch:boss will try to pinch you between the light green tentacle and anothertentacle, jump just as it is about to hit you and score some hits in theprocess.

Underwater-Remember, the Kraken submerges when angry and will only perform twoattacks underwater before surfacing again. When underwater, two of thetentacles act like pinball bumpers, so you are now in a confined space.Also before an attack, the boss might cloud the area with ink, though inreality you should still be able to see well enough to hit the boss.Other than that, the Boss will try to get you with Smash and Merry-go-Round explained above.

~*~*~*~*~*~*~*~*~*~*~*~11.d Haunted Ship Boss:~*~*~*~*~*~*~*~*~*~*~*~

Short Description:~*~*~*~*~*~*~*~*~*~*~*~It's called the Ghost Pirate. It has a variety of attacks, but the mostimportant is to attack the spooky red thing. Sometimes it's in the GhostPirate's chest, sometimes it's up on the upper level, get to the upperlevel using the skull and rope gimmicks on either side.

Final Hit: The red thing floats around randomly, chase it down and hit it.

S-rank: All 12 Rings (time info coming later)

A few more details/strategies:~*~*~*~*~*~*~*~*~*~*~*~Overall, when the red thing is in the Ghost Pirate's chest, attack frombehind since all of Ghost Pirate's Attacks are directed in front of him.You might have to change levels in order to do that, for example use therope to get to the top so you can drop down behind him.When the red thing is up above, attack it like crazy and avoid thepirate's attacks as said above.And the red thing can be hit at any time, even when changing positions.You can attack the Pirate when the red thing is not in his chest and hemight collapse for a while, but it won't do any damage.

Specific Attacks-Sword Swipe/kick:It's best to stand back, or better yet sneak in behind him.Fire Balls:Jump over them then attack the Pirate, or attack him from behind.Flame Pillar:This thing you cannot jump over and goes all the way to the top of thescreen, you will have to get behind the pirate if you have to attack him.Swoop:He will break apart, and try to swoop at you, actually a good time to getin a hit if you time it correctly.Smash:The pirate starts doing this when half of his life is gone. He will shootway up in the air, and comes down hard on the bottom level with ashockwave. It's best to stand on the top level until this attack is over,but he can hurt you on his way down, so get out of the way!

~*~*~*~*~*~*~*~*~*~*~*~11.e. Blizzard Peaks Boss:~*~*~*~*~*~*~*~*~*~*~*~It's called the Ghost Whale. First dodge and destroy the little greenrobots, then when it gets near hit it's head to open it's mouth... exploreinside and reach the red thing at the end before time runs out! Hit theblue devices in the whale to give you more time on the clock.S-rank Tip: When it is save, Spin-dash in the Whale to gain speed. If youspin-dash then run, you will run faster.Final Hit: You are blown out of the whale a third time, then just hitit's head again while its laying on its side.

~*~*~*~*~*~*~*~*~*~*~*~11.f. Sky Babylon Boss:~*~*~*~*~*~*~*~*~*~*~*~It's called the Ghost Condor. It's way up high in the air and you arerunning along a track. Avoid anything red... and hit anything Green toboost you up to the level of the boss and try to land on one of theplatforms up above so you can then hit the boss. Watch out, you get allthe Rings you can have at the beginning. Dodge the charging attack bymoving quickly from one side to the other.Final Hit: The boss lowers, hit the head again to finish it off.

~*~*~*~*~*~*~*~*~*~*~*~11.g. Pirate's Island Boss:~*~*~*~*~*~*~*~*~*~*~*~It's called Whisker and Johnny. Similar to the Zone 7 Boss of Sonic Rushsort of, but you are fighting Whisker and Johnny at the same time. Attackthen any time they are just standing still not doing anything. There arehigher platforms, but you can only switch to higher levels if Whisker andJohnny are already up there. Watch out for random saws, you might want toswitch levels. They have separate Life Bars and you have to take out bothof them to win.

~*~*~*~*~*~*~*~*~*~*~*~11.h. Final Boss:~*~*~*~*~*~*~*~*~*~*~*~It's called Big Swell or the Ghost Titan or "Mr. Tickler." Like the FinalBoss of Sonic Rush, it's a multi step process to hit the Boss. See thecannons to the right or left surrounded by Force Fields? First of all,try to get the boss to direct it's attacks toward the cannons, the forcefields will eventually go down.Second, the cannon will fire at you, attack it, try to dodge the bulletsand a red rimmed hole will appear.Now jump in the cannon! A moving target marker will appear, try to matchit up as best you can with the Bosses' head. If you hit it well, you canhit the boss multiple times, but if you don't, the boss will shrug youoff and you only get one hit.Also, if you see any red torpedoes, go for them, because they will godirectly to the Boss and get in a hit.

Another interesting tidbit, if you attack the force fields directly, youcan do damage to them also, but it hurts you in return! Kamikazeing likethis saves time, but makes it a lot harder to keep Rings in the long run.

Final Hit: There are two lasers that fire out from the head of the Boss!Stand perfectly in the middle under the head to avoid them, then when thehead lowers, simply jump up and hit it.

~*~*~*~*~*~*~*~*~*~*~*~11.i. Extra Boss:~*~*~*~*~*~*~*~*~*~*~*~It's called the Egg Wizard, and you get to play as Super Sonic andBurning Blaze!Unlock by getting all Chaos and Sol Emeralds, see the Emeralds section ofthis guide for more information.

You get to control both Super Sonic and Burning Blaze, who share Ringswhich like in all Super Bosses deplete one per second, and you can switchbetween them as you wish by just pressing the R button, their controlsare very similar, so I've explained them together, with differencesexplained for each:

D pad: Move in any direction on the screen.

D Pad + A or B button: Dash in any direction. This allows you to travelfaster in any direction in a short burst.

X or Y Button: Attack, just pressing the button gives you a weak attack,while pressing and holding charges up your attack, your attack is fullycharged when the character starts to glow. If you are hit during thischarging process, your concentration will be messed up and you will notsucceed in landing an attack. Sonic and Blaze differ slightly in attacks:Super Sonic-A shield appears that deflects objects the boss throws at you, the moreyou charge it, the bigger and more powerful it is. Smaller objects likethe Dragons and the blue/green blasts just need a tap of the button,while larger objects such as Large Missiles and the Meteor from the bossneed a full charge.Burning Blaze-A tap gives you a small fire ball, while charging increases it's size.The bigger fire balls hit the boss easier and do more damage of course.

R Button: Switch character

In general, Attack with Sonic when there's lots of objects, Blaze anyother time. I find it easy enough to S-rank with just Blaze, justremember to grab Rings, cause you need 50 of them for the S-rank!

I'll expand this description in the future.

~*~*~*~*~*~*~*~*~*~*~*~12. Hidden Island Locations~*~*~*~*~*~*~*~*~*~*~*~Some Hidden Islands you encounter in the story but other ones have to bespecifically sailed to with a certain ship, or at least a recommend acertain ship below.

Tip: Like real Islands, Hidden Islands are usually surrounded by an areaof shallower water which appear as light blue spots on the map, but theones in purple areas of fog are completely hidden.

Locations:~*~*~*~*~*~*~*~*~*~*~*~Rough Locations list based on the "squares" on the sea chart. Some ofthese need a certain ship or at least I recommend a ship. Try to draw asdirectly to the light spot as possible. The Starting Points are theorange dots you start you stylus at, if you don't remember where thesespecific Starting Points are, refer to the Sea Chart in the Menu.There are also various Maps online, including one of GameFAQs, and one inthe IGN guide.

1. Encountered during the story.Next to Coral Cave, complete it to unlock this Zone.Ocean Tornado, navigate around the shallows to the left during the story,you will also hit a Chaos Emerald race along the way.

2. Encountered during the story.Next to Sky Babylon, complete it to unlock that Zone. Get originally withthe Aqua Blast, 3 to the right of Daikun's Island

3. Encountered during the story.Aqua Blast, Haunted Ship, Two to the right and 3 up.

4. Encountered during the story.Wave Cyclone, 1 Left and 3 up from Hidden Island 2 (next to Sky Babylon)

~*~*~*~*~*~*~*~*~*~*~*~13. Emeralds:~*~*~*~*~*~*~*~*~*~*~*~14 Emeralds? This is unheard of, right? Not really, in Sonic Rush, Blazejust got them automatically and the lock-on Sonic 3 and Knuckles from theGenesis days comes to mind. Sonic has to find Johnny out on the open sea,while Blaze has to clear certain Missions given by Gardon. Differentenough they deserve their own sections. Grab them all to see the ExtraZone and find out the true ending of this game!

You can always check how many you have in the Menu, in the Items section.

~*~*~*~*~*~*~*~*~*~*~*~13.a. Chaos Emeralds~*~*~*~*~*~*~*~*~*~*~*~You find Johnny in certain places in the middle of the sea, it doesn'tmatter which vessel you are using, but once you run into Johnny you havethe option to challenge him on the spot to a race in the Wave Cyclone, orjust go back there later.A big red X does appear on the map if you complete a Johnny race, but youcan always either go to Norman, Choose "Viking Cup" and scroll down onthe Wave Cyclone Screen to find the Chaos Emerald races to Time Attackthem, or you can sail out to that spot again to re-challenge Johnny ifyou so choose.

Same controls as just sailing around in the Wave Cyclone, but here aresome differences:

When Johnny Boosts, yellow energy Rings appear behind him, catch thesefor a burst in speed without having to use your Boost. You might want tosave your Boost until later or at least until the Boost Bar is filled up,so you might want to do this for awhile. Be aware, you create theseenergy rings also that Johnny can use.

Johnny will sometimes throw missiles and stuff at you, and touching himis bad.

Using your Boost early doesn't help, it's best to keep in Johnny's wakeand collect Rings and Trick Ramps to fill up your Boost, then use it whenit is full to get ahead of him, especially at the end of the race.

Boosting into Purple Mines will prevent damage, but slows you down,remember this especially in the Purple Chaos Emerald race.

If you have beating the Final Boss, go back to Tails and upgrade yourWave Cyclone, if you continue you can have two upgrades! This will makeit a lot easier to gather the Chaos Emeralds.

Locations:~*~*~*~*~*~*~*~*~*~*~*~Given by the "squares" on the Sea Chart defined by the black grid lines,head for the light-colored spot. Of course, you have to unlock thestarting points mentioned below before you can head out to a race andstarting points differ by ship, I have given you just one Ship for eachChaos Emerald to make it easier to describe, but it's possible to reachthem with more than one ship.

Also, these coordinates tell you where they are, you want to try if youcan to draw a straight line to the pale blue spots instead of justfollowing the squares with the stylus, and they are sort of approximatebecause orange starting dots are often on the corners of squares.

As with the Hidden Island locations, the Chaos Emerald Locations can alsobe found on Online maps.

Chaos Emerald 1 (Red):You will encounter this one as part of the story when trying to getaround the shallows in the Ocean Tornado in the Coral Cave area (Zone 3).It's in front of Coral Cave, and later appears above it.Shortest: Wave Cyclone, From Hidden Island 16, 1 Right and 1 Down, or 3Right and 2 up from Hidden Island 1

Chaos Emerald 2 (Blue):Wave Cyclone, From Windmill Village, about two to the right and two down(draw straight line).

Chaos Emerald 3 (Yellow):Wave Cyclone, From Machine Labyrinth, about one to the right and threedown.

Chaos Emerald 4 (Green):Wave Cyclone, From Kylok's Island, one to the left and two up.

Chaos Emerald 5 (White):Wave Cyclone, From Hidden Island 16, One square to the right, then two up.

Chaos Emerald 7 (Purple):Ocean Tornado, From Haunted Ship, stay out of the shallows...One square right, two up, three right.

~*~*~*~*~*~*~*~*~*~*~*~13.b. Sol Emeralds~*~*~*~*~*~*~*~*~*~*~*~These are Missions, since I have not detailed all Missions yet, Idetailed them below and here are the basic instructions:

First of all go to Gardon that appears on the Ocean Tornado's Dock. Talkto him, and if you have already cleared the Bosses and Hidden Islandslisted below, he will give you the Sol Emerald mission that goes alongwith it. Then talk to Marine and pick that mission out of the list andclear it to instantly gain a new Sol Emerald. If you cleared more thanone of these bosses or Hidden Islands below, keep talking to Gardon andhe will give you more missions. You can only play as Blaze during all ofthese Missions.

All of these Missions are defeat a harder version of the Boss, or get tothe Goal with only one life.

REMEMBER! He will skip around in Sol Emerald number if you have not founda Hidden Island before a certain boss for example, but he'll give it toyou once you met the requirement.

Sol Emerald 7 (Purple):Mission 88- Final Boss HardTips:This is hard enough I'll give a tip right here. It's easy to keep Ringson the field, because some of them are out of reach normally! But useBlaze's floaty R move after hitting the boss to grab them later on in thebattle, cause you are most likely to loose Rings...

~*~*~*~*~*~*~*~*~*~*~*~14. Missions~*~*~*~*~*~*~*~*~*~*~*~Most Missions are gained in this fashion, after completing Acts, Boss orHidden Island, go around and talk to certain people on Southern Island,and they might give you a Mission or even more if you keep talking tothem. These Missions are added to a list kept by Marine in her house. AllMissions you only get 1 life to complete them, but you get infinite tries.There are 100 Missions in total. Sol Emeralds are also Missions, so lookin that section for info about them.

After Completing a Mission, you either get a reward by talking with theperson that gave you the Mission again after you complete it, or if it'san Item (Metal or Sol Emerald) you get it right away.

See the Southern Island Section of this guide for a general idea of whatMissions the different people give and where they are located, here aretypes of Missions and some general tips.

Mission Types:~*~*~*~*~*~*~*~*~*~*~*~Get all the Sol Emeralds: See that specific section

Defeat the Boss Again: Harder Version of a Boss

Reach the Goal: Get to the end of an Act or Hidden Island with only onelife.

Collect the Rings: Collect a certain number of Rings in a certain periodof time. I recommend faster Sonic.

Reach the Goal within the Time Limit: A Time Trail, get to the end inthat time period.

Find the Medals: An arrow appears that points in the general direction,find a treasure chest in-level and get rewarded a Medal that appears inyour Items section.

Do a Trick: Do a certain amount of A-button tricks in a certain amount oftime, it only seems to count if you get a Star for the trick, but not ifyou keep the Stars. Blaze is better at tricking.

Get a Combo: The explanation is confusing, get up to a certain Combonumber in your Stars. Blaze is better at tricking.

Defeat the Enemies: Defeat a certain number of Enemies in a certainperiod of time. Use Sonic, his Homing Attack does wonders.

Defeat the Boss or Reach the Goal with 1 Ring: You start with just oneRing... that's all you get.

Pass through all the Flags: You have to hit every single numbered Flag inorder. There is a time limit between each Flag!

You do get a reward for completing all 100 Missions... I'll give you a hint,Mission 100 is unlocked after completing the first 99.

~*~*~*~*~*~*~*~*~*~*~*~14.a. Medal Locations~*~*~*~*~*~*~*~*~*~*~*~Certain Missions require you to find a Medal before a certain period ofTime is up. All of these Missions have Marine's picture.

These Medals are contained in a Treasure Chest just like the one at theend of a level. There's an small arrow that moves around the edge of thescreen that shows you in general what direction the Medal is in, so youwill know instantly if you passed one!

When you get a Medal, it's displayed in your Items Menu, though I don'tthink they really do anything but look pretty.

Anyway, some of these Medals are very tricky, here are general locationsfor each of them, read these over and help me improve them if need be!There descriptions for now are pretty general, the arrow will narrow downthe location for you, so I didn't feel a full walkthrough is needed plusfrankly, I'm busier than when I wrote guides in the past!

24: Find the Medal in Plant Kingdom, Act 1 within 2'00"00.It's at the very bottom of the level, under a rail, it's easy to falldown when you see the arrow pointing down and either jump THROUGH therail or fall down through it.

28: Find the Medal in Plant Kingdom, Act 2 within 2'00"00.Blaze Recommended.On top of a loop-de-loop. With Sonic, you will have to stay at the verytop of the level to eventually catch hoops that will send you up here,but with Blaze you can also do an R up trick off a large mushroom to getto this same area if you fall to the bottom of this level.

33: Find the Medal in Machine Labyrinth, Act 1 within 2'00"00.This is a tough one.There is a point in the level where you are shot straight up in the airafter a very long tube, then you normally hit two hoops that send youthrough a thin floor to more level above and out of reach of the Medal.Start trying to press R and left while still in the tube! If you can pulloff this R trick before you hit the two hoops, then you will hit theTreasure Chest!

36: Find the Medal in Machine Labyrinth, Act 2 within 1'30"00.It's on one of those funky circular things that have steam shooting outone side, when the Arrow points down after falling into this area, goleft instead of right on the first funky circular thing so you call falldown onto the Medal.

41: Find the Medal in Coral Cave, Act 1 within 2'30"00.Near the end of the level, there's a room with a green bouncy thing onthe floor. You will see two lines of rings above it, one going right andone going left. Jump clean over it to find the Medal instead of bouncingon it.

44: Find the Medal in Coral Cave, Act 2 within 2'30"00.There is a large hole you fall down in this level with a green bounce atthe bottom (the arrow will be at the bottom right of your screen at thispoint,) fall down the LEFT side of this hole, this might go against whatthe arrow says, but this will take you to the correct area after runningover a stretch of water.

49: Find the Medal in Haunted Ship, Act 1 within 2'30"00.It's on the normal path of the level near the end, it's more of a TimeTrial than anything, Blaze does best in this level if you Trick with heroften.

52: Find the Medal in Haunted Ship, Act 2 within 2'30"00.Blaze recommended.Immediately after the first cannon bit, hit the summersault Gimmick, thenmake sure to land on one of the floating platforms, then jump on them (tothe left initially) one after another to get to the higher area with theMedal, or if you are playing with Blaze, you can do an Up R trick afterhitting the Gimmick.

57: Find the Medal in Blizzard Peaks, Act 1 within 1'00"00.Kind of hard because it's on the snowboard. Not long after the firsthalf-pike and going up a very tall hill (use an R trick after going upthe first time to get out of flipping back and forth for a long time),you have to jump to hit one of the ice Gimmicks that bounces you upwardsafter hitting it. Try slowing down the snowboard first by pushing Left inorder to time the jump correctly.

62: Find the Medal in Blizzard Peaks, Act 2 within 2'00"00.Blaze recommended.Tip: to get a faster time, when you are flipped in the air off the littlecurved ice, use a sideways R trick.The first half-pike, stay in it till about the end, then do an R up trickto get to higher in the level off of it to find the Medal.

66: Find the Medal in Sky Babylon, Act 1 within 3'00"00.Blaze recommended.Floating gray platforms above a rail, jump off the rail onto a platformand follow them up to the higher area with the Medal. If you go too far,it's easy to just go backwards on the rail to get back up there.

70: Find the Medal in Sky Babylon, Act 2 within 3'00"00.Blaze recommended.Near the end of the level, There's a room with a crumbly floor, then aroom with enemies, you will literally see it on the other side of thewall eventually. There's a place where you can bounce up and go through ahole on the LEFT side of the wall, then go to the left till you fall intoa room that has the Treasure Chest at the end.

80: Find the Medal in Pirate's Island, Act 1 within 2'30"00.Sonic recommended for Speed.After the second Dolphin ride, the next water cannon should be pointingup when you fire it.

84: Find the Medal in Pirate's Island, Act 2 within 3'00"00.Blaze recommended.After the second Dolphin ride, either do an R up trick after the dolphinflips you up in the air after the green hoop to catch the rail above, orif you have Blaze, you can also use an up R trick off the spring below inthe water to this rail.

~*~*~*~*~*~*~*~*~*~*~*~14.b. Flag Locations~*~*~*~*~*~*~*~*~*~*~*~All Flag Missions are Muzy Missions. You get a countdown in the top rightcorner of your screen, if it goes to zero before you hit the next flag inorder, you are dead! Of course, there's also a convenient counter to tellyou have many Flags you picked up and how many are left.

Tips:You have to go fast, but Boosting will speed you up too much, try justregular Boost Mode.

Press Left to slow down the Snowboard/Mine Cart

For the ice levels, shortcut the half-pikes by using an R trick afterflipping of it.

58: Pass through all the flags on Blizzard Peaks, Act 1 in order.~*~*~*~*~*~*~*~*~*~*~*~1. Don't jump on the very first Rail, the flag is under it.2. You have to jump off a small ledge to reach it.3 and 4. Straight ahead after 2.5. After the first half-pike.6. After the blue vine that bounces you up, use an R up trick to reach ahigher rail with the Flag on it.7. After 6, when landing press Left to slow down so you don't land to theright of 7 and don't trick off this rail0.8. When you climb the hill after 7, slow down by pressing Left, then atthe top of the hill jump to hit a bouncy Ice gimmick to get higher, thisis the same place the Medal was in this level.9-13. Regular level route after 8, jump over holes, and you might want tokeep a finger on Left to slow you down!14-16. Soon after 13, slow down by pressing Left, then jump on the railyou see before going way down to the spring, because these flags are onthat rail and you are more likely to miss 14 if you R trick off thespring below.17. After hitting the next spring, don't trick when landing, just pressto the right very slightly so you will not pass by it.18. After 17, jump into the Hoops before you go around the bottom of thetrack.19. When you hit the spring below 18, don't trick, make sure you land onthe bouncy ice gimmick to bounce up on the rail with 19.20-23. Normal level after 19, make sure to Boost to get past theAvalanche!

91: Pass through all the flags on Hidden Island 8 in order.~*~*~*~*~*~*~*~*~*~*~*~1-5. Normal path through level, 4 and 5 in the Mine Cart.6-15. Make sure to jump over all holes you encounter in the Mine Cart,especially slow down after you hit Flag 5 in order to jump that next hole,don't go too fast, try doing it with Left pressed down.16-20. Normal level path.21-26. Same instructions as 6-15 (wow, I'm lazy today... heh!)27-29. Found after the 3D underground Minecart section, there aren't anyflags down there.

92: Pass through all the flags on Hidden Island 12 in order.~*~*~*~*~*~*~*~*~*~*~*~1. Jump on the first rail.2. After 1, try to jump on the next rail, but then jump off it BEFOREhitting the Item Box in order to jump on the one above it, thoughsometimes you do make it if you hit the item box.3-5. Jump off the tops of the three small hills after 2 in order to sailthrough the air and catch these three flags.6. Don't trick off the spring after 5 to land on it.7-8. Jump quickly when you grab 6 to get 7, then do the same for 8 on thehigher platforms, or fall down below and don't trick off the springs andonly push forward slightly to land on them.9. Next rail after 8.10. Land carefully after grabbing 9, push left to slow down.11. Jump for it off the next rail.12. Next rail after 11, jump to the next higher smaller rail then jumpagain.13. Land carefully down below once again.14. Jump over the next two holes, do this while pressing Left.15-17. Once again, no tricking off next spring, but to grab the next twoyou MUST jump quickly and carefully over the next couple of holes, pressLeft to help you.18. Watch carefully, you have to jump at the right moment off the hill tograb it.

~*~*~*~*~*~*~*~*~*~*~*~14.c. Harder Mission Tips~*~*~*~*~*~*~*~*~*~*~*~Most Missions are pretty straight-forward, but some of them can be quitea pain. The Medal and Flag Missions are completely explained above, buthere are a few more missions that deserve special treatment.

Mission Included So far:95

95: Reach the Goal of Hidden Island 16 within 1'00"00~*~*~*~*~*~*~*~*~*~*~*~This is one of the hardest missions... though since Hidden Island 16 isreally Leaf Forest Act 1 from Sonic Rush, I knew how to do it two yearsago... Anyway, here's a nice walkthrough to follow, it's best to use Sonic,and I've done faster myself.

Use Y button Super Boost from the beginning and Super Boost as much aspossible, also Trick off Springs to keep your meter nice and happy. Hitfirst spring, then use R sideways to land on the rail.Off the next ramp, use Up and R to land on top of the huge Loop. Hit nextspring and hit all the hoops in the air.Now hit the spring on the other side of the rock and continue the naturalpath from there, try to shortcut the spiraling vine Gimmicks by jumpingoff then and onto the springs in the middle early.Off the first bungie you hit, use an Up R to get on the higher path, youwill have to land on a small platform if you are Sonic and jump off itbefore it falls to continue on.Now at the next checkpoint, try this. Use Super Boost (Y) and jump with agood amount of Speed right at the checkpoint. You should be able toeither get on top of a Loop that has an Electric Shield on it, or evenhit the rail past it, then continue the natural route.At the next spiraling vine gimmick, try jump down to the lower routeinstead, I think it's a bit faster.

Try this route a few times, or even figure out other little ways to shaveoff time, and you should make it under 1 minute.

~*~*~*~*~*~*~*~*~*~*~*~14.d. Missions List~*~*~*~*~*~*~*~*~*~*~*~I have added more Unlock Details if I know it (I still don't rememberthem all, I would like help here). The Character is the Character who'spicture appears for each Mission, in general you need to have defeatedthe particular Boss/Act shown and then Talk to the Character before youcan play that particular Mission.

In the future, I might add the full Description, but I don't know if thatis necessary, will take a long time to type, I did this as quickly aspossible for now.

In the two sections above are Medal and Flag Locations. I'll do tips forsome of the other harder Missions in the Future.

95. Reach the Goal within the time limit.MuzyHidden Island 16Sound Test

96. Reach the Goal.NormanWave CycloneSound Test 57

97. Reach the Goal.NormanOcean TornadoSound Test 58

98. Reach the Goal.NormanAqua BlastSound Test 59

99. Reach the Goal.NormanDeep TyphoonSound Test 60

100. Clear All Missions.MarineDecoration, Sonic Head on side of Volcano

~*~*~*~*~*~*~*~*~*~*~*~15. Ranking:~*~*~*~*~*~*~*~*~*~*~*~From what I can tell so far, this still is identical to Sonic Rush withonly a couple differences, for example the elimination of the Speed Bonus,so this is Rush's info slightly tweaked.

For each Act and Boss, you get a Ranking to tell you how well you didbased upon Score. Your Score is totaled at the end of the Act or Boss anddoesn't actually appear on screen during the Act or Boss, you only get tosee how well you did at the end. For the Acts Score is the total numberof points you received for Time Left (the amount of points you get forcertain amounts of time differs by Act, but max is 85000 and it goes downin intervals of 5,000 points for every 10 seconds from there (notconfirmed for SRA), Tricks (Max you can get is 20,000), and Rings left(Maximum 5000 for both Acts and Bosses, though the amount of Rings neededfor Max Bonus varies). Bosses are scored based on Rings and Time Left.The Rankings are strangely similar to Chao Raising Rankings, the Highestis S, then A, B and C.

Acts, including Hidden Islands:S Rank: 100,000 or more pointsA Rank: between 100,000 and 80,000 pointsB Rank: between 80,000 and 50,000 pointsC Rank: less than 50,000 points

Bosses:S Rank: 50,000 or more pointsA Rank: between 50,000 and 40,000 pointsB Rank: between 40,000 and 30,000 pointsC Rank: less than 30,000

~*~*~*~*~*~*~*~*~*~*~*~15.a. S-ranking Miniguide:~*~*~*~*~*~*~*~*~*~*~*~What do you get for all S-ranks? I don't know yet for this game, but S-ranks get you more materials, but the principles are the same as in SonicRush as far as I can tell despite a few scoring differences, and usingthe same principles I have been increasing my ranks in this game.

S Ranking Acts General Tips:S-ranking Acts and Hidden Island Acts is the same as S-ranking them inSonic Rush. There is a balance between Speed and Tricks, if you just rushthrough the act and do few Tricks, then you will get a lot of speed andtime bonus points but not many Tricks points and you end up not gettingan S-rank. The trick is to find the right balance of speed and tricks,which happens to be finding the shortest path in the Act and using theSuper/Fire (Tension) Boost as much as possible to get a high Time andSpeed Bonus but mostly Advanced Tricking every chance you get, especiallyin this game where you won't get much of a Tension boost at all if youdon't follow up your B tricks with R or A or both... Sonic is faster andBlaze is better at tricking... some acts are designed so that Sonic doesbetter, some Blaze does better, just depends if the act is set up tofavor Speed over Tricks or Tricks over Speed. More specifically aboutTricks, B/A Tricks without the R button does not change the path ofmotion after coming off a Trick Object/Gimmick and slow you down little.The R button slows you down more but in some cases, especially with Blazecan shortcut an Act too and can make you go faster sideways. So R buttonis fine in situations where landing isn't tricky and it will help you getmore points if you need them... but if you are bouncing off a series ofsprings where if you mess up you are dead, or going through a long lineof hoops, press the B button a lot to trick and there will be no dangerof dying. In general, most of your tricking should be Advanced, butcompared to Rush, there are fewer bottomless pits and things and overallyou can get away with R a lot more. Plus in this game, there an item boxthat increases your trick rate, I've seen INSANE trick bonuses with that,so it's very important, plus in this game, you score goes higher when youtouch another trick object in a row, which is also different than SonicRush.Also keeping your Tension Gauge full is not that important, just use itas much as possible for a fast time, and Rings don't seem to matter muchin most acts, if you are hit and loose all Rings and some Tension justcontinue on and you still have a very good chance of S ranking that Act,since Rings are the least important point getter for S-ranking and infact if you plain die and end up at the checkpoint.Each 10 seconds of time is 5,00O points... so an extra 10 seconds oftricking that doesn't get you over 5,000 points is a waste of Time Bonus...keep this in mind...

Note, with this game unlike in Sonic Rush, a Max Ring Bonus means there'sa cap to how high of an S-rank you can get, a score over 110000 isimpossible. Too bad, I loved to score attack Sonic Rush...

S Ranking Bosses General Tips:(I've confirmed that in Sonic Rush Adventure you might need either ALL orat least 12 Rings to get an S rank (I haven't gotten many yet) and Ithink Extra is still 50.)For some Bosses a lot of luck is involved... but the bosses still followkind of a general pattern, despite the fact bosses are usually random,Well... sort of random, I'll explain this better below. This time whatmatters is Time and Rings... in fact that's all that matters... since themaximum Time Bonus is 45,000 points and you need 50,000 to S-rank, thatmeans you have to get Max Ring Bonus (I think 12 for most Bosses, 50Rings in Extra) to S-rank ANY BOSS... and a fast time...Try not to get hit or if you do pick up as many of the Rings again aspossible, best way to repick up rings is to Spin-dash into them very soonafter you drop them... try to grab them as soon as possible afterdropping them and don't get hit very much since the more you are hit themore Rings scatter.

Also as far as I can see, unlike in Sonic Rush, 50000 points is the LIMITto score for S-ranking Bosses, so you S-rank it, you really can't get ahigher score at all.

~*~*~*~*~*~*~*~*~*~*~*~16. Tension and Points List:~*~*~*~*~*~*~*~*~*~*~*~Most of the same info from Sonic Rush, but there have been some changesin R button, B tricks and other things, so pay attention! I might nothave caught all the differences, let me know if something needs to betweaked.

There are many things in the acts that earn you Tension, Points or bothor make you loose tension or points. Remember that each bar in theTension Gauge is 5% and this list for your convenience gives bars andpercentage and Points don't show up till the end and for Tricks theamount you get or loose is the last number shown and they seem to come in1000 point intervals and if do too few Tricks you can get nothing. Tricksare more complex, since so many things affect the total amount given andsome trick objects are infinite, but most things give you a prettyconsistent amount of Points/Tension. This is in the form of a list , withspecific level objects, hazards and end of level bonuses, then Tensionand Points received, then specific Notes about that particularobject/bonus.

In Bosses you don't have Tension to worry about, and Points are onlyearned by how much Time you have Left and how many Rings are left.

NOTE: I'll have a Points list for the Sea Stages someday.

Enemy (defeating):Tension: 4 bars/20% for one enemy defeatedPoints: noneNotes: Increasing Tension Bonus for hitting more than one Enemy in ashort period time, for example you get 10 bars for hitting two (4x2+2)and 22 for hitting 3 (4x3+10), 45 for hitting 4 (4x4+29) exc... I'll figureout the mathematical pattern behind this later...

Hit by Enemy or other damaging obstacle:Tension: -15 bars/-75%Points: All Rings lost (Only 10 in Two Player Mode), -100 points for eachRing lost.Notes: A Barrier(Shield) or Magnetic Barrier will prevent Ring andTension loss one time. Try to recover Rings before they disappear afteryou loose them. Rings are harder to recover the more you are hit.

Two Player Mode:Tension: 1 bar/5% each second you are in Second Place

R button Rail Trick:Tension: 9 bars/40% for three in a rowPoints: 1700 for three in a rowNotes: Three R presses on the same rail gets you value above and is mosttypical, the pattern is:1 press: 2 bars and 400 points2 presses: 4 bars and 900 points3 presses: 9 bars and 1700 pointsThe more time you delay pressing R, the bonus goes down.

A button End of Rail Trick:Tension: 4 bars/20%Points: 200Notes: A/B and R button Mid-Air Tricks can be done afterwards.

Combo Star:Tension: About 3 Bars for each Star (I'll have to check this out later, Ithink the bonus increases)Points: None

R button Mid-air Trick:Tension: nonePoints: 200, but decreases to 100, then 50 if used off the same objectmore than once.Notes: Can be combined and part of B button trick complex, see Trickssection for more info. Pressing R after other tricks will reset yourCombo number to zero and will start a new scoring cycle, so you can use Bbutton tricks again and get a new Combo number and maximize your BoostMeter gain even more.

B button Mid-Air Tricks:Tension: 1 bars/5% for one button press, maybe a little more for more,and one Combo Star for each B press that you earn by pressing the A or Rbutton (I'll have the specific tension gain later)Points: 200 for one button press.Notes: 200 points bonus for each press of B button afterwards off asingle or string of trick objects, ending number is the number you willreceive. Pressing R during the sequence will add more points and willcause the stars to fly to the Tension Meter, pressing A will do the same.Bonus received also varies if you do not press B/A and R very rapidlylike for the Rail Trick.Point and Tension received reduced by half for each time you reuse sameTrick object until finally after reusing the same trick object/Gimmick 9times in a row you fail to receive a bonus at all.

Time Bonus:Points: Maximum 85000, minimum down to 0 closer to 10 minutes, the timelimit for getting Max points varies by Act.Bosses maximum is 45000 and goes down in intervals of 1000 for every 2seconds and like Acts the bonus varies by time completed (still need tofully confirm for SRA).

Trick Bonus:Points: Totaled from Tricks, seems to be rounded off to nearest 1000 with1000 minimum and 200000 maximum.

Ring Bonus:Points:Acts and Extra Zone: Differs from Sonic Rush, max for all Acts and Bosses5000, varies by Act and Boss how many Rings you need for Max Bonus.

~*~*~*~*~*~*~*~*~*~*~*~17. Time Trial:~*~*~*~*~*~*~*~*~*~*~*~Normal Time Trail is unlocked as soon as you complete your first Act, getto it in the back room of Marine's House. You are not scored or ranked,it's just to see how fast you can get through an Act or Boss.There are the 14 normal Acts, all of the Bosses, all 16 Hidden Islands,plus 3 Special Acts called the R Hidden Islands.Only the 14 Normal Acts can be updated on the World Leader Boards,explained later.You can also Time Attack 8 special Acts and the Chaos Emerald races viathe Viking Cup, covered in the next section.

There are the different options for the Time Attack Machine:Time Attack-Choose a character, then choose one of the Acts/Bosses. After completingTime Attack, for the 14 regular Zones you have the option to update a newfast time online on the online leader boards there and now, or not.Time Attack Records-Check your best times for each Act Boss with Sonic or Blaze. If it's oneof the regular 14 Zones, you will see the option at the bottom to updateyour record time on the World Leader Boards.Nintendo WFC Ranking-When you update a Time to the World Leader Board, the current WorldRankings are downloaded automatically to your DS for each Act! How do yourank with the rest of the world? (I do go by the Angnix here too, so lookfor me here and on the Web!)Nintendo WFC Settings-Used to set up your Wifi connection if need be.

The four R Hidden Islands are similar to Zone X in Sonic Rush, and youcan also play them in 2 Player Mode. Basically, these are very short miniacts that loop back to the beginning again, the beginning signified by aCheckpoint (but you don't get Tension from this Checkpoint). There are noRings, and the only Item Boxes are Half and Full Tension Boost, though inTwo Player you get the Two Player specific Item Boxes. You have tocomplete 5 Loops of the track in order to record a new time, how fast youhave completed each Lap appears in the lower left hand corner of thetouch screen.

Unlike in Sonic Rush, Ghost Data is not saved every time, but only if youset a new 1st place record and you replay that level again.

Also once you have completed a level in Time Trial, an option to Replayappears, and you can watch exactly what you did last time.

Tips:The routes you take to S-rank Acts are really good for Time Attack, buttry to trick less, especially lay off the R button unless it's a shortcut,but not too less so you have Boost which is of course is important, andyou can afford to take more shortcuts, especially with Blaze.

Bosses have to be hit as soon as possible, don't worry as much aboutkeeping Rings since you are not S-ranking... well, unless the Boss hitsyou a lot...

Since Bosses are random, it takes Luck for the boss to dish out an attackpattern that will give you the lowest time, which happens to be when theboss is using the fewest of it's long attacks where you can't hit theboss.

Hidden Islands R have a lot of hidden or semi-hidden Tension Boost ItemBoxes... Also it seems to be designed to balance out Sonic and Blaze, sotry for a good time with both characters. Also, these levels, (especiallyR2) are tricky to navigate! Practice them often, especially if you wantto race online against people! New! I have described the R Hidden Islandsin Act Descriptions!

~*~*~*~*~*~*~*~*~*~*~*~17.a. World Leader Board~*~*~*~*~*~*~*~*~*~*~*~If you think you are really fast, you can submit your results to NintendoWFC via Wifi and see how you rank in the World. The top World times aredownloaded to your DS, and you can also go to this webpage:http://segapass.sega.com/sra/leaderboard.cgi?t=en ,though the webpagetakes a while to show new times.

When you play the 14 normal Acts, you will get an option to update nowvia WFC if you got a new fast time, or you can go back to the Time AttackMachine later and choose the "Time Attack Records" option and look at itvia the Nintendo WFC Ranking option!Scores are also displayed next to each person's name. I'm now not surewhat these are exactly... they differ from the Two-player online scores asfar as I can tell... O_O;

~*~*~*~*~*~*~*~*~*~*~*~17.b. Viking Cup:~*~*~*~*~*~*~*~*~*~*~*~Talk to Norman at the Ocean Tornado Dock in order to access this TimeTrail Mode and choose "Viking Cup."There are two Acts you can Time Trail for each Ship! Just like normalTime Trail, you can Replay your performance to see how you can improvenext time around.The Acts change when you upgrade ships, so you have to play then betweeneach upgrade to see them all.

Also for the Wave Cyclone, if you scroll down, you will see the ChaosEmerald races you have already completed, now you can conveniently playthem again and time trial them!

(I'll add tips later when I get better at this myself)

~*~*~*~*~*~*~*~*~*~*~*~18. Two Player and Connecting:~*~*~*~*~*~*~*~*~*~*~*~If someone else has a DS, you can race against them through the acts and4 special Looped Acts, the R acts, that are similar to Zone X in SonicRush. If you are using Wifi, you can also play a Grab the Rings game.

Go to Marine's House and the Versus Machine for these options to connectto another person:

DS Wireless Play-Use The Local Wireless feature, one person creates a room and the otherjoins. Use when you are in the same room as another person who owns acopy of Sonic Rush Adventure.

DS Download Play-If only one person has a Sonic Rush Cart and you are in the same room,then Player 1 selects Download play option, a room is created. The personwith the other DS needs to choose "DS Download Play" on the start menuand wait for the game to download.

Check your overall two player progress with the Versus Records option.Your overall Wins, Losses and Draws for both Local Wireless and NintendoWFC play for both Race and Collect Rings.

~*~*~*~*~*~*~*~*~*~*~*~18.a. Nintendo WFC~*~*~*~*~*~*~*~*~*~*~*~You can either choose to play the race with a Random Person(Grand Prix)or a Friend across the world if your DS has high-speed access to the webthrough either a compatible Wifi hotspot (McDonalds or Starbucks forexample, but Wifi spots that require you to log-in first will not work),or the separate USB connector, use the settings option if you have to setup a complex connection.Nintendo WFC Battle-Connect to the online world! Once you connect, you can choose:Grand Prix-The game matches you up with a random person from somewhere in the World!Racing a Random person, Score (explanation coming later) andWin/Loose/Draw Records are saved, but name is not. You cannot save thisperson's Friend Code.Friend-Race someone you know! Their name is saved in your Friends Roster.

Friend Settings-~*~*~*~*~*~*~*~*~*~*~*~Friends Roster- you can have up to 30 Friend Codes in here. When you racethat person, their code is replaced by their name.Register Friend Code- Enter a new Friend Code, the other person also hasto have your code registered in order to play against them. If you havemore than 30 codes, the oldest ones get deleted first.Confirm Friend Code- Your Friend Code, you get one after you firstconnect to WFC.

~*~*~*~*~*~*~*~*~*~*~*~18.a.1. Online Score~*~*~*~*~*~*~*~*~*~*~*~Your Score is displayed by your name when you connect via WFC! Itreflects how well you do in online races in Grand Prix mode againststrangers!Remember your score does not change if you play against a Friend.

Also, it's an instant loss and loss of points if you disconnectpurposefully from an online race, so remember that!

Here's how to predict changes in score!

Before the race begins, take your score and divide it by your opponent'sscore, then refer to the list below:

As you can see, it's much more beneficial to go up against someone with amuch higher score than you (your number above less than 1), because youwon't lose many points by trying and you will gain lots if you do win.And vice-versa, a bully picking on newcombers isn't going to get thatgreat of a points gain overall, than if they challenged and won againstpeople with scores close to theirs or even higher.

~*~*~*~*~*~*~*~*~*~*~*~18.b. Race:~*~*~*~*~*~*~*~*~*~*~*~One player chooses to be Sonic and the other automatically has to beBlaze or the other way around.Then you get to choose one of the 14 Acts, or one of the three R HiddenIslands, or you can choose "Opponent's Choice" if you want to let theother person choose the Act. If you choose two different Acts, then thegame choose one of them randomly. If both people choose Opponent's Choice,then the game picks one of the 14 Acts Randomly.

The goal is to be the first one to reach the end of the Act before timeruns out, the acts you can play are ones both players have reached. Onthe bottom screen is a handy bar showing where your opponent is inrelation to you, and also there's a little Arrow that bounces around theedge of your screen that gives you a general idea where your opponent is.Other differences include the fact you don't loose all Rings when you gethit (You loose 10), your opponent in fact can damage you and steal someof your Rings, and you gain a bit of Tension automatically when Runningif you are in second place.

The Item Boxes in this mode are different than in normal game play andswitch randomly, from Ring, then to another item, then to Ring, etc veryrapidly:

Random Ring Bonus: Same as in normal game play

Slow (half-circle with two crescents): Slows down opponent for a shortperiod of time

Race Tips:Stand by the Item Boxes until the item you want appears (See above List)if you have time, this could be worth it.It's best to confuse your enemy or slow then down if they are ahead ofyou, if you are behind, then use the Glove to make them go way back inthe level!For Ring Grab, Rings obviously.

Practice the fastest Routes on Time Trial. Use Replay to see exactlywhere you need improvement.

Start out with a Boost in the Race stages, press X or Y at the momentjust before Go appears to get a head-start.

You can hurt your opponent and make them loose Rings, but not all ofthem!

Slow and Confusion can be devastation to your opponent in some situations.Confusion is better, with Slow they can usually still move forward, butwith Confusion they could suddenly change direction and fall down a hole!

If you are affected by Slow, try to still keep moving forward, it's a bitbetter if you are in the air.

If you are affected by Confusion, you can still move forward for a shortperiod of time, but the first sign you cannot control the character, juststop and stand there until the effect goes away, or you may die. Or ifit's not too dangerous up ahead, keep pressing different buttons untilyou eventually go forward.

If you are affected by the Glove, if you did not pick up the same itembox earlier yourself, you can often wait by it and then just use theGlove back on your opponent.Or a great tip by Wario 58, you have already touched a further checkpointin the level and the glove takes you behind it, die and you will end upback at the further checkpoint. Kind of a dirty trick, but effective. (Istill haven't tested this one out personally myself)

Max Tension Bonus is a pretty good item, but not as good as Slow orConfusion, because it's relatively easy for your opponent to gain theirTension Meter back in most situations, it's my lease favorite item, but Ihave seen some people on Online Play use it quite a bit, so who knows,maybe I should use it more.

~*~*~*~*~*~*~*~*~*~*~*~18.c. Collect Rings~*~*~*~*~*~*~*~*~*~*~*~Many of the same things for Race applies.Try to grab as many Rings you can before Time is up. These four stagesare very short and are in an enclosed space. You are on the top screenand your opponent is on the bottom screen.Most of your Rings come out of Item Boxes, but like in Race they alsorandomly Switch, so time it just right!There are various switches you can press, if the switch is Orange, Ringspop out! Blue switches that have already been pressed turn blue and donothing.Item Boxes reappear after a certain amount of time, and Switches turnorange again.

Ring Grab Tips:Grab Rings out of the Item Boxes! The other items are not as useful asthey are in Race.

If there are no Item Boxes or switches active, go after your opponent,attack them and steal some of their Rings!

~*~*~*~*~*~*~*~*~*~*~*~19. Questions?:~*~*~*~*~*~*~*~*~*~*~*~Got Questions or need help?First check Section 1, FAQ to see if your question has already beenanswered or not or in the rest of the guide.If not, e-mail me, angnix@gmail.comI prefer e-mails relating only to the FAQS or maybe online battles.Friend Code: 064535-752843Wii #7035-3047-5500-7479I'll only add nice people...And note about Wii number, I'm mostly after Miis... and maybe mine willwander over your way... and if you're lucky, you'll see that elusive AngnixMii... >_>;

~*~*~*~*~*~*~*~*~*~*~*~20. Version History:~*~*~*~*~*~*~*~*~*~*~*~

Version 0.5: 9/23/07

Version 0.51: 9/30/07Fixed a few errorsAdded a couple of GimmicksReread some parts and tweaking

Version 0.7: 10/6/07Errors, and reread the entire guideCorrected Ring Bonus infoAdded Viking Cup as a separate section under Time Attack sectionAdded/Corrected Lots of Info for Time Attack and Two PlayerMissions ListUpgrading Ships sectionBrief Description of Extra Boss

Version 0.75: 10/8/07Added Zone Descriptions and Tips

Version 0.95: 10/15/07Reread everything, corrected small mistakes and added info.One more questionUnder Act descriptions, described the R Hidden Islands, and the routesthrough R-2 and R-3.Added Timed Gate GimmickAdded Detailed Ship Descriptions/ControlsAdded Story Walkthrough

Version 0.96: 10/19/07Fixed these errors: sailing out to Sky Babylon, Two Player mode autoTension, other small errorsViking Cup infoTwo Player Tension fixTwo Player Grand Prix score change calculations.Sailing out points for each ShipOther added/changed info

Version 0.97: 11/4/07Inclusion of a few minor details I forgot earlierFull Boss Descriptions for Plant Kingdom, Machine Labyrinth Bosses, anadded thing about Final Boss

Version 0.98: 11/22/07Added Full Boss Descriptions for Coral Cave and Haunted Ship BossesAdded Harder Mission Tips Section, and Walkthrough for Mission 95 to thissectionSeparated Acts and Bosses into two sections, renumbered where appropriateSeparated Time Trail and Two Player into Sub-sections