We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.

Apparently, the problem was that even though I was starting a new game, I was loading the saved configuration (of a previous game setting) from the advanced options instead of starting a fresh new configuration. So, even though I was starting a new game, the previous save configurations perhaps did not take the mod changes into account (I presume). I deleted all the past save configurations and then applied Kanan's advice (for a second time); I deleted all the cache files and the Mods.sqlite files (just to be on the safe side) and created a brand new configuration. I manually pinched in all the civilizations and the game settings for a new game. Now it is working perfectly along with the other mods (that were not working properly before).

Thank you both for helping me with the problem analysis and resolution.
I deeply appreciate it.

Huge fan of your work on Civ5, was wondering if an "extreme" version of R.E.D would also be in the works?

Also, if by chance, do you know if it is possible to removed the combat 'explosion' looking effect when units hit each other? or if it is built into the animation. It takes up a large poriton of the combat and is there for all combat types, club/axe, gun, they all have the same exploding effect on contact.

I'm not planning any xtrem version with the current modding framework and the difficulty to provide compatibilyty, but if someone want to make one, he can.

I don't know for the effects.

Want to play a different Civilization game ?
Interested by Revolutions, Supply Lines, Front Lines, Resources stockpile and much more ?
Help me design and develop my most ambitious modding project so far.​

Can you update the count for UNIT_ANCIENTEMBARK? I was getting some bug reports about the Maori settlers only having 1 boat and noticed that it is being influenced by the base modpack's setting. Bumping it up to 3 from 1 makes it work. Maybe go higher and lower the scale to increase the embarked count?

Want to play a different Civilization game ?
Interested by Revolutions, Supply Lines, Front Lines, Resources stockpile and much more ?
Help me design and develop my most ambitious modding project so far.​

Hi.
I'm new to the forums, and i have a few questions about the Modpack (It's a great one by the way, great work)

1. Will the Steel & Thunder version be updated for Unique Units?
2. I've seen since gathering storm, some units have gotten a lot smaller, like the Caravel. Is this on purpose? It looked fine before, but now it looks a bit too small (I attached an image so you can see)
3. And what happened to the Ironclad? There used to be 3