Building Azure Environments in Ansible

Recently, I’ve been migrating my POV (proof of value) and POC (proof of concept) environment from K5 to Azure to be able to test vendor products inside Azure. I ran a few tests to build the environment using the native tools (the powershell scripts) and found that the Powershell way of delivering Azure environments seems overly complicated… particularly as I’m comfortable with how Ansible works.

To be fair, I also need to look at Terraform, but that isn’t what I’m looking at today :)

So, let’s start with the scaffolding. Any Ansible Playbook which deals with creating virtual machines needs to have some extra modules installed. Make sure you’ve got ansible 2.7 or later and the python azure library 2.0.0 or later (you can get both with pip for python).

This file has several pieces. We define the project settings (anything prefixed project_ is a project setting), including the prefix used for all resources we create (in this case “env01“), and a standard password used for all VMs we create (in this case “My$uper$ecret$Passw0rd“).

Next we define the standard images to load from the Marketplace. You can extend this with other images, these are just the “easiest” ones that I’m most familiar with (your mileage may vary). Next up is the networks to build inside the VNet, and lastly we define the actual machines we want to build. If you’ve got questions about any of the values we define here, just let me know in the comments below :)

Here we start by pulling in the variables we might want to override, and we do this by reading system environment variables (ANSIBLE_PREFIX and BREAKGLASS) and using them if they’re set. If they’re not, use the project defaults, and if that hasn’t been set, use some pre-defined values… and then tell us what they are when we’re running the tasks (those are the debug: lines).

This block is where we create our “Static Assets” – individual items that we will be consuming later. This shows a clear win here over the Powershell methods endorsed by Microsoft – here you can create a Resource Group (RG) as part of the playbook! We also create a single Storage Account for this RG and a single VNET too.

These creation rules are not suitable for production use, as this defines an “Any-Any” Security group! You should tailor your security groups for your need, not for blanket access in!

This is where things start to get a bit more interesting – We’re using the “async/async_status” pattern here (and the rest of these sections) to start creating the resources in parallel. As far as I can tell, sometimes you’ll get a case where the async doesn’t quite get set up fast enough, then the async_status can’t track the resources properly, but re-running the playbook should be enough to sort that out, without slowing things down too much.

But what are we actually doing with this block of code? A UDR is a “User Defined Route” or routing table for Azure. Effectively, you treat each network interface as being plumbed directly to the router (none of this “same subnet broadcast” stuff works here!) so you can do routing at the router for all the networks.

By default there are some existing network routes (stuff to the internet flows to the internet, RFC1918 addresses are dropped with the exception of any RFC1918 addresses you have covered in your VNETs, and each of your subnets can reach each other “directly”). Adding a UDR overrides this routing table. The UDRs we’re creating here are applied at a subnet level, but currently don’t override any of the existing routes (they’re blank). We’ll start putting routes in after we’ve added the UDRs to the subnets. Talking of which….

Again, this block is not really suitable for production use, and assumes the VNET supernet of /8 will be broken down into several /24’s. In the “real world” you might deliver a handful of /26’s in a /24 VNET… or you might even have lots of disparate /24’s in the VNET which are then allocated exactly as individual /24 subnets… this is not what this model delivers but you might wish to investigate further!

Now that we’ve created our subnets, we can start adding the routing table to the UDR. This is a basic one – add a 0.0.0.0/0 route (internet access) from the “protected” network via the firewall. You can get a lot more specific than this – most people are likely to want to add the VNET range (in this case 10.0.0.0/8) via the firewall as well, except for this subnet (because otherwise, for example, 10.0.0.100 trying to reach 10.0.0.101 will go via the firewall too).

Without going too much into the intricacies of network architecture, if you are routing your traffic between subnets to the firewall, it’s probably better to get an appliance with more interfaces, so you can route traffic across the appliance, rather than going across a single interface as this will halve your traffic bandwidth (it’s currently capped 1Gb/s – so 500Mb/s).

Having mentioned “The Internet” – let’s give our firewall a public IP address, and create the rest of the interfaces as well.

This script creates a public IP address by default for each interface unless you explicitly tell it not to (see lines 40, 53 and 62 in the group_vars file I rendered above). You could easily turn this around by changing the lines which contain this:

item.1.public is not defined or (item.1.public is defined and item.1.public == 'true')

into lines which contain this:

item.1.public is defined and item.1.public == 'true'

OK, having done all that, we’re now ready to build our virtual machines. I’ve introduced a “Priority system” here – VMs with priority 0 go first, then 1, and 2 go last. The code snippet below is just for priority 0, but you can easily see how you’d extrapolate that out (and in fact, the full code sample does just that).

There are a few blocks here to draw attention to :) I’ve re-jigged them a bit here so it’s clearer to understand, but when you see them in the main playbook they’re a bit more compact. Let’s start with looking at the Network Interfaces section!

In this part, we loop over the ports defined for the virtual machine. This is because one device may have 1 interface, or four interfaces. YAML is parsed to make a JSON variable, so here we can create a JSON variable, that when the YAML is parsed it will just drop in. We’ve previously created all the interfaces to have names like this PREFIXhostnamePORTsubnetname (or aFW01portWAN in more conventional terms), so here we construct a JSON array, like this: ['aFW01portWAN'] but that could just as easily have been ['aFW01portWAN', 'aFW01portProtect', 'aFW01portMGMT', 'aFW01portSync']. This will then attach those interfaces to the virtual machine.

Next up, custom_data. This section is sometimes known externally as userdata or config_disk. My code has always referred to it as a “Provision Script” – hence the variable name in the code below!

Let’s pick this one apart too. If we’ve defined a provisioning script file for the VM, include it, if we’ve defined a provisioning script file for the image (or marketplace entry), then include that instead… otherwise, pretend that there’s no “custom_data” field before you submit this to Azure.

One last quirk to Azure, is that some images require a “plan” to go with it, and others don’t.