Giant Crab Spider (Barrowmaze)

Spiders pinion prey with one or more of their legs before biting with their mandibles. Provided the bite penetrates any armour, it injects venom into the victim, which has a Potency equal to the spider’s Endurance. Games Masters are free to develop their own poisons for particular species, but as a default use the following toxin. Once immobile the spider will wrap the victim in silk.
Spider silk is incredibly strong and sticky: treat a silk binding or a strand of web as having 6 Armour Points and Hit Points equal to half the spider’s SIZ. Touching an adhesive web glues the limb to the strand, unless the victim can win an opposed roll of their Brawn against the silk’s stickiness (equal to the spider’s Endurance). If this fails they remain fastened, unable to break free by strength alone. Attempting to cut free exposes the tool or weapon used to the same process.
Despite popular belief, spider webs are not flammable, but a character might slowly burn their way through a web by using a flame to shrivel the strands (fire damage ignores the silk’s Armour Points).

Creator

Sorn1808

Stats

STR

3d6+3

CON

3d6

SIZ

3d6+6

DEX

3d6+9

INT

2d6+2

POW

1d6

CHA

1

D20

Hit location

Armor

01-02

Right Rear leg

3

03-04

Left Rear Leg

3

05-06

Mid Right Leg

3

07-08

Mid Left Leg

3

09-10

Fore Right Leg

3

11-12

Fore Left Leg

3

13-14

Abdomen

3

15-16

Front Right Leg

3

17-18

Front Left Leg

3

19-20

Cephalothorax

3

Attributes

Movement

10m (30')

Natural armor

Yes

Non-random features

List

Feature

Ability

***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.

***Venomous*** Has a venomous attack. May use Inject Venom Special effect

Basic Poison

***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.