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Patch notes and a summary of the main changes and new features included!

The newest patch of Diablo III: Reaper of Souls is now available in the Americas and will go live in other regions later today.

The main focus of Patch 2.4.2 is not adding new content, but improving the already existing one. The team targeted mostly class balance, with various changes that aim to improve the end-game and promote build diversity. For example, Wizard's Firebird's Finery set has been altered and the Spike Trap build for Demon Hunters was buffed. The biggest change was the end of the three-support end-game meta; Wyatt Cheng made an extensive post about this issue.

Some new additions are the new torment difficulties (XI - XIII), new powers to already existing legendaries, new pylon icons, crowd control changes and gold adjustments. Don't forget that all cosmetic items should now drop normally on live servers (there was an issue with three of them). Here are the full patch notes:

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GENERAL

Developer Comments

Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play . Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.

Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.

New difficulty levels, Torment XI-XIII have been added to the game

Gold rewards have been adjusted:

Greater Rift 26 and up has been rescaled to a flat 3% increase per tier

The cost to empower a Greater Rift has been reduced to match the new gold reward rate

The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced

Knockbacks now apply a flat 40% increase to crowd control resistances

Monsters cannot be knocked back if they are over 65% crowd control resistant

Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

The following changes have been applied to the Season 7 Journey

Slayer

The Greater Rift requirement has been reduced from 35 to 30

Champion

The Greater Rift requirement has been reduced from 50 to 40

The Nephalem Rift timer has been increased from 6 minutes to 7 minutes

Destroyer

The Greater Rift requirement has been reduced from 60 to 50

Conqueror

The Greater Rift requirement has been reduced from 70 to 60

Guardian

The Greater Rift requirement has been reduced from 80 to 70

The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds

CLASSES

Developer Comments

With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap. The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.

We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread.

Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow

Fixed an issue that prevented the maximum of 8 Energy Twisters from applying

Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon

Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

ITEMS

Developer Comments

With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.

In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!

When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.

Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%

Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die

(6) Set Bonus

Has been redesigned

Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.

Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune

Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche

Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set

Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas

Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube

Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon

Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami

CAMPAIGN MODE

The Skeleton King will now drop Leoric's Crown beginning at Level 5

ADVENTURE MODE

Developer Comments

The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.

Infernal Machine drop rates have been adjusted:

Torment levels V-XIII have an increasing chance for a second machine to drop

There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV

Nephalem Rifts

Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key

Greater Rifts

Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

USER INTERFACE

Pylons in Nephalem Rifts now have unique minimap icons

A hotkey has been added to the game to hide the UI

When the Blacksmith is trained to maximum level his recipe list will now start collapsed

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This solo max Greater Rift video from the PTR is a great showcase for several of the changes that went into the new patch today, as it was done before the second PTR deploy and is taking advantage of and identifying problems with the seasonal power. You'll see exactly why Blizzard decided to remove Area Damage procs from the seasonal power abilities, why the firewall and meteros were improved and more, so it's definitely worth a look!

Update: this PTR update is now live!
The Season 21 PTR is getting updated today with some big changes, including major buffs to the seasonal power (and a big nerf as well), also big buffs and many fixes for the new Demon Hunter set and legendaries, Necromancer legendaries, skill changes for Simulacrum and more. The changes are marked in red below.
Updated Patch Notes (source)
Table of Contents
PTR Focus & Details
PTR Tips
Patch Notes
Seasons
Items
Skills
Bug Fixes
How to Participate in PTR
PTR Character Copy
Please note that this is a preview for PTR content, which is subject to change.

PTR Focus & Details
We’ll be conducting the Patch 2.6.9 PTR over the course of two weeks, starting Thursday, May 28. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.

There will be two PTR-unique buffs active to help you on your journey: increased Legendary drop rate and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!

To ensure that the most significant changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the new Demon Hunter and Necromancer sets, Necromancer Skill changes, and the Legendary item changes.
So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
Return to Top

PTR Testing Tips
As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster!
Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible.
When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.
Return to Top

Patch Notes
Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.6.9.

PATCH 2.6.9
Table of Contents:
Seasons
Items
Monsters
Bug Fixes
Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.

Seasons
Developer's Note: We’ve received a lot of feedback regarding the seasonal theme being difficult to track and that it sometimes didn’t feel like it was appearing or doing much to gameplay. We are adjusting the following:

The elemental power will now occur every 90 seconds, down from 120 seconds.
We have added in a buff to this effect to help better track it.
Firewalls will now start at the caster and will become stationary once they hit a wall. Firewalls before were sometimes not appearing with the caster.
Meteors will now track players and not stay at the initial location. We have also decreased the intervals between meteors.
Damage has been slightly buffed for multiplayer.
NOTE: We’ve also just found out about the season effects proccing Area Damage. This will eventually be fixed but did not make it into the PTR build.
The elements have deemed you worthy. With you as their champion, the burning hells will face the Trials of Tempests!
Your character will occasionally (every 2 minutes 90 seconds) channel an elemental power which unleashes into the environment for a limited time:
Meteors rain from the skies around you.
Breathe lightning.
A wall of flame engulfs everything.
Release twisters of pure energy.
Crush your foes under the weight of rolling snowballs.
Two unique new rewards, a portrait frame and a pet, will be granted to players who complete the Season 21 Journey.
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Items
Demon Hunter
New Demon Hunter Set: Gears of Dreadlands

Developer's Note: We’ve adjusted the 2-Piece Bonus to address the Momentum and damage feedback from players. Momentum will now be a singular buff that affects all Primary skills. You will now be able to use multiple generators without losing the Momentum bonus when alternating between them. The 2-piece bonus will now also give 4 seconds per Primary attack, up to a maximum of 20 seconds. Momentum will also now be applied immediately when using a Primary Skill, instead of when it hits a target. These changes should help with damage output and allow for an easier time when building and maintaining Momentum.
2-Piece Bonus
Gain a Momentum stack when attacking with a Primary skill. Each Momentum stack lasts 2 seconds at a maximum duration of 10 seconds. Your Primary skills deal 10% more damage per stack of Momentum. Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum.
Developer's Note: We’ve fixed a few issues on the 4-Piece Bonus. Players will now be able to proc bonuses and other powers such as Simplicity’s Strength’s healing bonus from their Primary skills coming from Strafe. You will now also be able to Strafe forever while shooting Primary abilities as you will no longer need Momentum for Strafe to fire off the last used Primary skill. Lastly, we’ve fixed an issue where Hungering Arrow was not piercing correctly when used with Strafe so players will be able to use this with the 4-Piece Bonus reliably.
4-Piece Bonus
Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you move faster per stack of Momentum gain 8% increased movement speed for each second of Momentum.
6-Piece Bonus
Your primary skills deal 10000% more damage
Leonine Bow of Hashir
Bolas have a 30% 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage.
Emimei's Duffel
Bolas now explode instantly and deal 150-175% increased damage.
The Ninth Cirri Satchel
Hungering Arrow has 20-25% is guaranteed to pierce and also deals 450-600% increased damage.
Odyssey's End
Enemies snared by your Entangling Shots take 20-25% 100-150% increased damage from all sources.
Hunter's Wrath
Your primary skills attack 30% faster and deal 45-60% 150-200% increased damage.
Holy Point Shot
Impale throws 2 additional knives and deals 75-100% increased damage.
Necromancer
New Necromancer Set: Masquerade of the Burning Carnival
2-Piece Bonus
Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
4-Piece Bonus
While you have a Simulacrums, damage is reduced by 50%. Damage you take is split with your Simulacrums as well.
6-Piece Bonus
YourBone Speardeals 10,000% increased damage. Simulacrums gain triple this bonus.
Grasps of Essence
When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times.
Haunted Visions
Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long forever. They can now duplicate Grim Scythe instead of Skeletal Mage.
Razeth's Volition
Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-60% damage reduction if your Essence is not full.
Jesseth Arms
2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage.
Grace of Inarius
4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit.
Pestilence Master's Shroud
6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%.
Crusader
Shield of Fury
This effect may stack up to 20 10 times.
General
Stone of Jordan
Added power: Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill.
Reaper's Wraps
Added a 2-second internal cooldown to the Health globe effect.
Mantle of Channeling
Now works with the Necromancer's Siphon Blood.
Convention of Elements
Added "non-static" to the wording of the legendary power's description. The functionality is unchanged
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Skill Changes
NecromancerDeveloper's Note: We’ve adjusted some non-intended behaviors with Simulacrum while also addressing the frustration of them getting split off from the Necromancer at times.
Simulacrum
These will now warp to the Necromancer if they begin to move too far away from the player. This onl works if the Necromancer is wearing the Masquerade of the Burning Carnival set or Haunted Visions.
Simulacrums cannot useGrim Scythe (with Haunted Visions) or Skeletal Mage unless the Necromancer had either of those abilities while the Simulacrum were created.
Final Service
No longer consumes pets.
Final Service now activates before Simulacrum's Self Sacrifice.
Bone Prison
Simulacrums now benefit from this passive skill.
Serration
Simulacrums now benefit from this passive skill.
Corpse Explosion
Damage increased from 350% to 1050%.
Witch Doctor
Spirit Barrage
The Spectres from the Phantasm rune no longer benefit from pet bonuses.
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Bug Fixes
General
Fixed a rare issue where players could enter a locked party and become unable to enter games or change game settings
Necromancer
Fixed an issue where Skeletal Mages were not attacking certain creatures
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How to Participate
To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
Step 1: Restart the Battle.net desktop app.
Step 2: Navigate to the Diablo III tab on the left-hand menu.
Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
Step 4: Click Install to begin the installation process.
Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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PTR Character Copy
The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
Step 1: Log into the live game and then log out.
Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
Step 4: Select your region.
Step 5: Click "Copy." This will copy all characters on your account from the selected region.
Step 6: You will be disconnected from the PTR client.
Step 7: Log back in. Your copied characters will be available for play.
Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

Zero Drama have managed to get to Greater Rift 150 on the PTR, and we get to see the seasonal mechanic at work, with the elemental effects showing up throughout the rift, and both meteors and snowballs appearing on the Rift Guardian as well. Unfortunately we don't get to see the perspective of one of the two classes with new sets and items, with the video coming from a barb PoV, but at least there's a Necro in the group!

We recently got treated with a whole bunch of original/Blizzard North Diablo 3 screenshots courtesy of artist Oscar Cuesta, and today he's going a step further and sharing his knowledge of both versions of D3, the Blizzard North and Blizzard "South" one, aka the Diablo 3 that wasn't to be and the one we got in the end. In an interview with PureDiablo he goes over the differences between the two projects, how we almost got an even more colorful D3, the high-fantasy and space RPG Blizzard were working on, as well as his personal work experience on both and more.

He starts off with a bang, talking about the two projects he worked on at Blizzard before moving on to the first version of D3:
From there he talks about how he worked on many visual aspects of D3, how it was great working at Blizzard North, and how the cancellation of the project happened:

Then he moves on to the actual Diablo 3 we got in the end, and how everything for it was done from scratch, with nothing from the original version being reused and, apparently, we almost got an even more colorful and WoW-like D3.
He also shares his opinions on the two games, saying he prefers the original's art style but also appreciates the new version's polish.
You should check out the full interview for more, over at PureDiablo.
Source.

The Season 21 and patch 2.6.9 PTR is finally live (and about a week late), as announced yesterday, and you can head on in and try out the new Demon Hunter and Necromancer sets and legendaries, seasonal power, class changes and more! Check out all the new additions under the tweet:
Below are the official patch notes for the latest Diablo III content update that will be available for testing for two weeks.
(Source)
Table of Contents
PTR Focus & Details
PTR Tips
Patch Notes
Seasons
Items
Skills
Bug Fixes
How to Participate in PTR
PTR Character Copy
Please note that this is a preview for PTR content, which is subject to change.
PTR Focus & Details
We’ll be conducting the Patch 2.6.9 PTR over the course of two weeks, starting Thursday, May 21. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
There will be two PTR-unique buffs active to help you on your journey: increased Legendary drop rate and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!
To ensure that the most significant changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the new Demon Hunter and Necromancer sets, Necromancer Skill changes, and the Legendary item changes.
So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
Return to Top
PTR Testing Tips
As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster!
Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible.
When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.
Return to Top
Patch Notes
Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.6.9.
PATCH 2.6.9
Table of Contents:
Seasons
Items
Monsters
Bug Fixes
Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.
Seasons
The elements have deemed you worthy. With you as their champion, the burning hells will face the Trials of Tempests!
Your character will occasionally (every 2 minutes) channel an elemental power which unleashes into the environment for a limited time:
Meteors rain from the skies around you.
Breathe lightning.
A wall of flame engulfs everything.
Release twisters of pure energy.
Crush your foes under the weight of rolling snowballs.
Two unique new rewards, a portrait frame and a pet, will be granted to players who complete the Season 21 Journey.
Return to Top
Items
Demon Hunter
New Demon Hunter Set: Gears of Dreadlands
2-Piece Bonus
Gain a Momentum stack when attacking with a Primary skill. Each Momentum stack lasts 2 seconds at a maximum duration of 10 seconds. Your Primary skills deal 10% more damage per stack of Momentum.
4-Piece Bonus
Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While casting Strafe, you move faster per stack of Momentum.
6-Piece Bonus
Your primary skills deal 10000% more damage
Leonine Bow of Hashir
Bolas have a 30% 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage.
Emimei's Duffel
Bolas now explode instantly and deal 150-175% increased damage.
The Ninth Cirri Satchel
Hungering Arrow has 20-25% is guaranteed to pierce and also deals 450-600% increased damage.
Odyssey's End
Enemies snared by your Entangling Shots take 20-25% 100-150% increased damage from all sources.
Hunter's Wrath
Your primary skills attack 30% faster and deal 45-60% 150-200% increased damage.
Holy Point Shot
Impale throws 2 additional knives and deals 75-100% increased damage.
Necromancer
New Necromancer Set: Masquerade of Burning Carnival
2-Piece Bonus
Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
4-Piece Bonus
While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well.
6-Piece Bonus
Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus.
Grasps of Essence
When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times.
Haunted Visions
Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long forever. They can now duplicate Grim Scythe instead of Skeletal Mage.
Razeth's Volition
Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-60% damage reduction if your Essence is not full.
Jesseth Arms
2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage.
Grace of Inarius
4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit.
Pestilence Master's Shroud
6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%.
Crusader
Shield of Fury
This effect may stack up to 20 10 times.
General
Stone of Jordan
Added power: Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill.
Reaper's Wraps
Added a 2-second internal cooldown to the Health globe effect.
Mantle of Channeling
Now works with the Necromancer's Siphon Blood.
Convention of Elements
Added "non-static" to the wording of the legendary power's description. The functionality is unchanged
Return to Top
Skill Changes
Necromancer
Final Service
No longer consumes pets.
Bone Prison
Simulacrums now benefit from this passive skill.
Serration
Simulacrums now benefit from this passive skill.
Corpse Explosion
Damage increased from 350% to 1050%.
Witch Doctor
Spirit Barrage
The Spectres from the Phantasm rune no longer benefit from pet bonuses.
Return to Top
Bug Fixes
General
Fixed a rare issue where players could enter a locked party and become unable to enter games or change game settings
Necromancer
Fixed an issue where Skeletal Mages were not attacking certain creatures
Return to Top
How to Participate
To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
Step 1: Restart the Battle.net desktop app.
Step 2: Navigate to the Diablo III tab on the left-hand menu.
Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
Step 4: Click Install to begin the installation process.
Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
Return to Top
PTR Character Copy
The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
Step 1: Log into the live game and then log out.
Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
Step 4: Select your region.
Step 5: Click "Copy." This will copy all characters on your account from the selected region.
Step 6: You will be disconnected from the PTR client.
Step 7: Log back in. Your copied characters will be available for play.
Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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