Tony Hawk's Pro Skater 4 Walkthrough :

This walkthrough for Tony Hawk's Pro Skater 4 [Playstation 2] has been posted at 18 Oct 2010 by pulgcyanildo and is called "Gap List". If walkthrough is usable don't forgot thumbs up pulgcyanildo and share this with your freinds. And most important we have 10 other walkthroughs for Tony Hawk's Pro Skater 4, read them all!

Walkthrough - Gap List

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T O N Y H A W K ' S P R O S K A T E R 4
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COMPLETE GAP GUIDE by PPM - ppm42@yahoo.com - First published 12/6/02
V E R S I O N 2 . 5 - 6 / 2 1 / 0 3
PLAYSTATION 2 -- NINTENDO GAMECUBE -- MICROSOFT X-BOX
=====================================================================
Table of Contents
-----------------
1) Introduction *
1.1) Contribution Information
2) Gap Basics
3) The Levels
3.1) Practice Level
3.2) College
3.3) San Francisco
3.4) Alcatraz *
3.5) Kona
3.6) Shipyard
3.7) London
3.8) Zoo
3.9) Carnival *
3.10) Chicago
4) Hidden Gaps and Other Notes *
5) Miscellaneous
5.1) Special Thanks *
5.2) Copyright Information
==================
* - Edited since last version.
+++++++++++++++
1) Introduction
+++++++++++++++
Hiya. It's been a while, hasn't it? I've slightly updated. There are a few
more contributions, specifically in the areas signified as updated above.
Well, obviously. These contributions are alternate/easier ways to get gaps.
I've not updated the gaps people have been asking me about because, quite
honestly, I'm finished with the Tony Hawk series. You'll have to rely on
the boards for the help you need. Consider this the absolute final update
of my THPS4 Gap FAQ. Any further emails will be ignored. Also, THPS4 Gaps
Visual Assistance, the website I put up for pictoral aid, will no longer
be updated nor will it be looked at by me.
-----------------------------
1.1) Contribution Information
-----------------------------
If you have anything to contribute to this Gap FAQ, don't hesitate to email
with contributions including, but not limited to,:
- Alternate ways to get gaps
- Gaps I've missed for some reason
- Hidden gaps
- Tips for the tougher gaps
- Constructive criticism
- Transcripts of The Daily Show with Jon Stewart (seriously, I've been
looking for weeks.)
What I do NOT need:
- Hate mail
- Destructive criticism
- Spam
- Requests to be on the Special Thanks list (contribute and you'll make it on.
Otherwise, no.)
- Requests to use this FAQ on your site (it's clearly stated in the copyright
information.)
- Individual questions, whether about gaps or not (please use the boards,
people.)
+++++++++++++
2) Gap Basics
+++++++++++++
Gaps are special "bonuses" you receive after performing a transfer from one
object to another. Their difficulty ranges from impossibly easy to easily
impossible. As is true with nearly everything point-based, the harder the gap
is to hit, the greater the point value for hitting it. Gaps are also known as
Blue Text Transfers, or BTTs. Tony Hawk's Pro Skater 4 has over 340 gaps. You
receive $1,500 for getting all of them, and you must get all the gaps to
fully complete the game.
+++++++++++++
3) The Levels
+++++++++++++
Ah, the bulk of the FAQ. This will list each and every gap in the game, along
with how to get the gap and its point value.
===================
3.1) Practice Level
===================
!!!NOTE!!! I don't list these gaps for my health! You need to get these three
gaps as well as the other hundreds to get the full cash bonus! !!!NOTE!!!
Close Extension Gap - 100 pts
Air over the narrow rollin on the side of the halfpipe with the building.
Extension Gap - 150 pts
Air over the wider rollin on the side of the halfpipe with the building.
All the Way Gap! - 200 pts
Air over both rollins on the side of the halfpipe with the building.
============
3.2) College
============
Plaza Jump! - 10 pts
Transfer a grind from the curved benches to the edge of the stair sets near
the flagpole.
KioskHop! - 25 pts
Transfer a grind from the edge of the stone bridge to the edge of one of the
blue kiosks -OR- Transfer a grind from the rail leading towards the blue kiosks
to the edge of one of the blue kiosks.
Log Hop - 25 pts
Transfer a grind between two logs behind the Fine Arts building, near the
mouth of the river.
Rail Cross - 25 pts
In the Coliseum, transfer a grind from one red rail to the one next to it.
Rail Hop - 25 pts
Just outside of the Coliseum, transfer a grind over a gap between two rails.
Bachelors in Engineering Grind - 50 pts
Grind the lower railing on the back of the Engineering building. The
Engineering building is the building which has a banner reading "Swallow Pride
Homecoming 2K2" on it.
Bachelors in FineArts Grind - 50 pts
Grind the lower railing on the side of the Fine Arts building. The Fine Arts
building is the building with the second floor made of breakable glass windows.
Banner Gap! - 50 pts
Grind off Officer Tom's banners in the "Grind Down Officer Tom's Banners" goal.
Bench to Bench! - 50 pts
Transfer a grind from the blue picnic tables near the Philosophy building to
the blue benches running next to the Fine Arts building.
Class Transfer! - 50 pts
Transfer between the lower QP on the elementary school (along the street) and
the higher QP near the parking garage.
Coliseum Transfer! - 50 pts
Transfer over the wall between the QP under the ledge with the kegs on it and
the QP inside the Coliseum.
Gateway Gap! - 50 pts
Grind one of the blue arches above the openings in the large stone wall
surrounding the campus.
Grind Hop to the Fence - 50 pts
Transfer a grind from the tennis net to the fence in the basketball court.
High Road Hop! - 50 pts
Launch off an open gate in front of the parking garage into a grind on the power
lines above.
Higher Learning! - 50 pts
Transfer a grind from the blue rail in front of the elementary school to the
awning above the entrance to the school.
Into the River! - 50 pts
Transfer from a QP on either side of the end of the river to the QP inside the
river.
Nice Equipment! - 50 pts
Transfer a grind from the bike racks in front of the sporting goods store to
the awning of the store.
Off the Lil Kicker! - 50 pts
Jump off the end of the narrow edge of the stairs used in the Plaza Hop! gap.
Over the Stairs! - 50 pts
Transfer over the stairs leading to the basketball court via the two QPs on
either side of the stairs.
Schnitzels for All! - 50 pts
Leap off the wooden plank propped up against the pickup truck and land in a
grind on the small ledge of the Schnitzel World sign.
Skippin' Over! - 50 pts
Grind the wooden railing down to the wooden bridge, then jump over the wooden
bridge and continue the grind on the other side.
Through the Frat Window Grinding! - 50 pts
Grind into the frat building using the ledge with the kegs on it or using the
Schnitzel World sign.
Through the Frat Window Manualing! - 50 pts
Manual from the ledge with the kegs on it into the frat building.
Through the Frat Window Ollieing! - 50 pts
Ollie from inside the frat building to either the keg ledge or the Schnitzel
World sign.
Bachelors in Engineering Lip - 100 pts
Do a lip trick on the lower rail on the back of the Engineering building.
Bachelors in FineArts Lip - 100 pts
Do a lip trick on the lower rail on the side of the Fine Arts building.
Masters in Engineering Grind - 100 pts
Grind the upper rail on the back of the Engineering building.
Masters in English Grind - 100 pts
Grind the roof of the English building. The English building is the large
brown building in the center of campus. The QP needed to reach the roof is
behind the English building.
Masters in FineArts Grind - 100 pts
Grind the upper rail on the side of the Fine Arts building.
Masters in Philosophy Grind - 100 pts
Grind the roof of the Philosophy building. The Philosophy building is the
large white building in the back of campus. The QP needed to reach the roof is
on the inside of the Philosophy building, for lack of a better term.
On the Fence! - 100 pts
Do a lip trick on the large fence on the side of the basketball court.
Out of the River! - 100 pts
Transfer from the QP at the end of the river to one of the QPs above and
outside the river.
Masters in Engineering Lip - 150 pts
Do a lip trick on the upper rail on the back of the Engineering building.
Masters in English Lip - 150 pts
Do a lip trick on the roof of the English building.
Masters in FineArts Lip - 150 pts
Do a lip trick on the upper rail on the side of the Fine Arts building.
Masters in Philosophy Lip - 150 pts
Do a lip trick on the roof of the Philosophy building.
Traffic Light Grind - 150 pts
Grind any traffic light. Best done by transferring a grind from the stone wall
running around campus to a traffic light running parallel to the stone wall.
Clock Tower Grind - 200 pts
Go through the warp behind the clock tower and hold the grind all the way down
to the roof of the English building.
Over the River! - 200 pts
Transfer between the two QPs on either side of the river.
Tony's Pro Challenge Gap - 500 pts
Transfer over the gap between HPs in Tony Hawk's Pro Challenge.
==================
3.3) San Francisco
==================
Down the Stairs - 25 pts
Ollie down the stairs at the back of the pier.
EMB Ledge Hop - 25 pts
Transfer a grind over one of the blocks jutting out from the EMB Ledge (the
long gray ledge near the street).
Wire Hop - 25 pts
Hop into a grind on one trolley wire and transfer the grind to the one next to
it.
3rd n Army Hop n Grind - 50 pts
Transfer a grind across the four pipes behind the Slam Bros. warehouse, where
you had to Darkslide the railing.
3rd n Army Lip - 50 pts
Do a lip trick on the rail above the QP embedded in the wall near the 3rd n Army
Hop n Grind.
Bench Grind - 50 pts
Grind the string of benches behind the spiraling staircases near the Competition.
Bowl Transfer - 50 pts
Air over one of the entrances to the bowl, using the bowl.
Cleared the Stair Set - 50 pts
Ollie both sets of stairs at the end of the pier.
Down the Spiral - 50 pts
Grind down the spiraling staircase.
Fountain Ramp to Ramp - 50 pts
Transfer from one QP, over the wall of the fountain, and into the other QP in
the Competition area.
Gap the Bus - 50 pts
Use the ramps on either side of the buses in the 3rd n Army area to jump over a
bus completely.
Gone High - 50 pts
Transfer from the QP on the second floor of the mall (past the spiraling
staircases) to the QP on the third floor.
Hubba Ledge - 50 pts
Grind down the ledge leading down into the street from the second floor of the
mall.
Ledge Hop - 50 pts
Transfer a grind over the gap between two stone QPs at the back of the pier.
Manualin' - 50 pts
Manual between the first set of cones in the "Manual the Overhead Walkway" goal.
Mechanic Pop - 50 pts
Ollie over a mechanic as he rolls out from under one of the broken down buses
in the 3rd n Army area.
Overhead Grind Hop - 50 pts
Transfer a grind between the two wooden rails of the overhead walkway.
Ramp to Ramp - 50 pts
Transfer between pretty much any two ramps close to each other, including those
on the rooftops and at the end of the pier.
Rampin' Up - 50 pts
Transfer between the QP on the first floor of the mall to the QP on the second
floor (the same second-floor QP used in Gone High).
TC's Roof Gap Too - 50 pts
Jump over the gap between the two Slam Bros. warehouses' roofs.
Up the Stairs - 50 pts
Ollie up the stairs at the front of the pier.
Up to the Wires - 50 pts
Use one of the concrete kickers on the street to ollie to the power lines for
the trolleys.
3rd n Army Grind - 100 pts
Only available in the "Darkslide the Waterside Railing" goal; grind the
waterslide railing.
Almost - 100 pts
Only available in the "Manual, Gap, and Manual the Setup" goal; manual the
beginning of the setup.
Cleared the Gap - 100 pts
Only available in the "Manual, Gap, and Manual the Setup" goal; clear the gap
between the ledges.
Halfway There! - 100 pts
Only available in the "Manual, Gap, and Manual the Setup" goal; clear the gap
between the ledges and land in a manual.
Heading Back - 100 pts
Only available in the "Manual the Pad in Both Directions" Pro goal; manual the
pad once, turn around, and start manualing in the other direction.
Hubba Spine! - 100 pts
Spine Transfer one of the spines from the "Do the Spine Transfer-Transfer" Pro
goal.
Hubba Transfer! - 100 pts
Transfer between the spines from the "Do the Spine Transfer-Transfer" Pro goal.
Made It! - 100 pts
Only available in the "Manual, Gap, and Manual the Setup" goal; manual the
entire setup.
On the Way - 100 pts
Only available in the "Manual, Gap, and Manual the Setup" goal; start manualing
the setup.
Pad Manual East - 100 pts
Only available in the "Manual the Pad in Both Directions" Pro goal; manual the
pad for a second time.
Pad Manual West - 100 pts
Only available in the "Manual the Pad in Both Directions" Pro goal; manual the
pad for the first time.
Wire Breakin'!!! - 200 pts
Only available in the "Save Painter Neal" goal; grind the cable securing the
large stone ball to the EMB ledge.
Manual Pleasure - 250 pts
Only available in the "Manual the Overhead Walkway" goal; manual through both
sets of cones.
Pier Perch - 250 pts
Do a lip trick on one of the three pier signs above the QPs.
Andrew's Pro Challenge Pier - 300 pts
Gap the pier in Andrew Reynold's Pro Challenge.
Andrew's Pro Challenge Walkway - 600 pts
Gap the walkway in Andrew's Pro Challenge.
Andrew's Pro Challenge Bowl - 1000 pts
Gap into the EMB bowl in Andrew's Pro Challenge.
Andrew's Pro Challenge Fountain - 1000 pts
Gap over the fountain in Andrew's Pro Challenge.
Andrew's Pro Challenge Street - 1000 pts
Gap over the street in Andrew's Pro Challenge.
=============
3.4) Alcatraz
=============
Lip Extension - 25 pts
Do a lip trick on the lower awning of the Powerhouse.
Watertower Lip - 25 pts
Do a lip trick on the rail of the watertower.
Wired - 25 pts
Leap off a kicker onto a wire connecting the lampposts by the dock.
Bathroom Break - 50 pts
Transfer the QPs in front of the bathroom. The bathroom is between the
parade grounds (where the bulldozer is) and the second switchback.
Bleacher Hop - 50 pts
Transfer a grind across the bleachers near the baseball diamond in the
exercise yard.
Broken Walk - 50 pts
Transfer a grind across the large hole in the walkway below the lighthouse.
Cellblock Transfer - 50 pts
Transfer between either of the sets of QPs in front of the cellblock.
Cellblock Roof 2 Exercise Yard Wall - 50 pts
Use the concrete kicker on the roof of the cellblock to land in a grind on the
wall of the exercise yard.
Down the Hatch - 50 pts
Do a spine transfer off the brown piece of quarter pipe near the bathroom and
you'll crash through a pane of glass and down a long shaft to trigger the gap.
Ferry Princess - 50 pts
Transfer a grind between the rail running next to the ferry and the edge of the
ferry at the dock.
Ferry Transfer - 50 pts
Transfer between the QP at the end of the dock across to the QP on the back of
the ferry.
Foghorn - 50 pts
Grind the circular rail behind the large foghorn in the corner of the parade
grounds (it's the final objective in "Distract the Guards").
Gutter Punk - 50 pts
Grind the green wall along the edge of the water and transfer the grind to the
gutter running along the lower roof of the brown building with the tunnel -OR-
Transfer a grind between the wooden rail near the sewer and the gutter on that side
of the building with the tunnel.
How'd You Get Up THERE? - 50 pts
Do a lip trick on the cellblock roof from the pools near the water tower (fourth
objective in Rune Glifberg's Pro Challenge).
Ledge-2-Ledge - 50 pts
Transfer a grind between any two ledges.
Ledge-2-Pipe - 50 pts
Transfer a grind between a stone ledge below the watertower bowls and the large
pipe running under the watertower.
Ledge-2-Rail - 50 pts
Transfer a grind from a ledge to a rail in the parade grounds.
Over Dock Stairs - 50 pts
Boneless out of the sewer, using the semi-kicker it makes, and sail over the gray
overhead walkway.
Pipe Smoker - 50 pts
Transfer a grind between the pipes running underneath the watertower.
Pipe-2-Ledge - 50 pts
Transfer a grind from one of the large pipes running underneath the watertower to
the stone ledge below the watertower bowls.
Pipe-2-Pipe - 50 pts
Transfer a grind between two of the small pipes on the cellblock roof.
Pool Change - 50 pts
Spine Transfer between the two watertower bowls.
Rail-2-Ledge - 50 pts
Transfer a grind from a rail to a ledge in the parade grounds.
Rail-2-Rail - 50 pts
Transfer a grind between any two rails; best done in the parade grounds.
Rising From the Gutter - 50 pts
Grind the gutter of the building with the tunnel which is above the sewer and
transfer the grind to the yellow rail on the grey building ahead.
Roof-2-Rail - 50 pts
Transfer a grind from the roof of "Pull Off Rodney's Tech Trick" to the rail
near the dock stairs.
Rooftop Hero - 50 pts
Grind the pipe on the roof of the grey building with the "Down the Hatch" gap,
ollie over the duct, and continue the grind on the other side.
Sik Sewer Ledge Manual - 50 pts
Manual the narrow brown ledge above the sewer from the very top near the grey
building all the way down to the powerhouse. Go to the "Hidden Gaps and Other Notes"
section for help on this and other long manual gaps. IMAGE ASSISTANCE IS AVAILABLE
FOR THIS GAP!
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