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BlueMooner: Anyone know anything about the Rhem games? I take it they're basically Myst games? Recommend?

Think of Myst without the atmosphere and production values. You're basically walking through huge lifeless installations, which contain hard puzzles simply for the sake of having puzzles - typically, you'll be trying to figure out how some machine works, and you'll often have to decode strange symbols. You don't get a lot of feedback about the things you try, which increases the difficulty even more. The games don't really tell a story - there usually is some general explanation to the setting, but it's very amateurish.

It's impressive that these games were basically created completely by one single person, but I wouldn't really recommend them unless you have the mind of an engineer and really like figuring out machines.

Psyringe: It's impressive that these games were basically created completely by one single person, but I wouldn't really recommend them unless you have the mind of an engineer and really like figuring out machines.

Ah, thanks for that. Yeah, I'm a story gamer. I want my games to have plot and that plot to be coherent. Puzzles just for the sake of puzzles, and puzzles being extra hard simply to challenge the player without any reason why the character would be there in the first place do not appeal to me. What you describe is not a game, but a bunch of random puzzles haphazardly strung together.