Final Fantasy IV Advance Walkthrough :

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Walkthrough - FAQ/Walkthrough

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FAQ/Walkthrough
by Relle
getrelle@yahoo.com
Table of Contents
1. Introduction
2. Updates
3. Frequently Asked Questions
4. Walkthrough
4a. Part 1 - A Dark Knight's Path
4a-1. The Crystals Fade...
4a-2. I Been Through the Desert with a Girl with No Name
4a-3. You Spoony Bard!
4a-4. From Fabul, With Love
4a-5. Trial by Light
4b. Part 2 - Dash for the Crystals
4b-1. The True Face of Baron
4b-2. Lord of the Skies, Lord of the Earth
4b-3. The Tower of Zot
4b-4. Through the Darkest Depths
4c. Part 3 - Trouble in the Underground
4c-1. The Ruined Kingdom
4c-2. The Tower of Babel Revisited
4c-3. Secrets of the Underworld
4c-4. The Final Crystal
4d. Part 4 - Lunar Radiance
4d-1. One of These Days...Pow! Straight to the Moon!
4d-2. Earth is in Danger! Where's Godzilla When You Need Him?
4d-3. The Legend Reborn
5. Bonus Dungeons
5a. Cave of Trials
5b. Lunar Ruins
5b-1. Yang's Trial
5b-2. Edward's Trial
5b-3. Rydia's Trial
5b-4. Cecil's Trial
5b-5. Rosa's Trial
5b-6. Edge's Trial
5b-7. Kain's Trial
5b-8. Cid's Trial
5b-9. The Twins' Trial
5b-10. The Final Trial
6. Secret Stuff
6a. The Developer's Room
6b. Special Summons
6c. The Pink Tail
7. Acknowledgements
8. Copyright Info
===============================================================================
1. Introduction
===============================================================================
It's been a while! Both since I started writing a FAQ, and since Final Fantasy
2/4 has blessed our otherwise meaningless lives. I am, in fact, old enough to
remember the original Final Fantasy 2 for SNES (still have my cart). I did it
all: killed every boss, got every summon, hit level 99. The only thing I could
never get was a pink rat's tail. But that's covered in the guide.
Anyway, this guide is spoiler-free, my favorite type. While some of you won't
even care about spoilers, since you've either gone through FF2 on SNES or
played FF Chronicles for the rest of you, this guide is a way to get through
the game while letting you discover the story for yourself.
So read on, and enjoy!
===============================================================================
2. Updates
===============================================================================
1.05 - Revised Brach's strategy, cut it down a bit as well.
1.04 - Some various additions.
1.03 - More stuff. Added some to the developer's room. Put in easy searches
for each character's lunar trial, thereby making the table of contents OMGBIG!
1.02 - More fixes.
1.01 - See? Small update. Always happens within the first 24 hours. Various
fixes, added one more "strategy" to Brach's boss section.
1.00 - Killed Brachiorados and the final boss of the Ruins, so I'm done! Well,
except for small updates that will undoubtedly be done over time. And I may
want to redo the boss format. But other than that, yeah, it's done.
0.99 - All trials done. Working on strategies for the final boss of the Ruins,
then I can put this puppy to rest.
0.97 - More trials of the Lunar Ruins. I'm done with six of them, which means
I'm on my final run-through with Edge, Cid, Cecil and the twins. It's going to
be weird fighting bosses without the Bahamut spam...
0.95 - Fixed a few things, completed the Cave of Trials. Making my way through
the Lunar Ruins.
0.90 - Main walkthrough's finished. Working on beating the game with all
characters so I can go through the bonus dungeons quickly.
===============================================================================
3. Frequently Asked Questions
===============================================================================
Q. OMGWTFBBQ, I thought this was FF2?!
A. No. FF2 was Square's little brain fart, since they didn't localize the
real FF2 and FF3 on the NES. FF2 for SNES is, in reality, FF4.
Q. What's been changed from the SNES version?
A. The inclusion of two new dungeons, along with a new feature to change your
party at the end of the game. The game's translation has been redone correctly
(supposedly). They've also added an active battle system, which is a little
hit and miss.
Q. Is..."the line" still in it?
A. Yes, you spoony bard.
Q. Can I repeat the Lunar Trials?
A. Yes. Just use the Grimoire you won from that trial in any battle and you
can repeat that particular trial.
Q. What's the best party?
A. Up to you. Yang and Cid have tons of HP and can absorb a lot of damage,
but later in the game Kain and Edge become pretty powerful. Rosa and Porom are
just healers, no big difference, and Rydia's Bahamut summon sidesteps a lot of
magic counters the bosses tend to have, whereas Palom only has Flare and Meteor.
So...yeah, your choice.
Q. What's your favorite party?
A. Before the Lunar Ruins, I substituted Yang for Edge and Cid for Kain since
neither Kain or Edge did a whole lot of damage. After going through and beating
each trial, Kain and Edge have won their way back into my heart. The rest are,
of course, Cecil, Rosa and Rydia. Bahamut > all.
===============================================================================
4. Walkthrough
===============================================================================
-------------------------------------------------------------------------------
4a. Part 1 - A Dark Knight's Path
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
4a-1. The Crystals Fade...
-------------------------------------------------------------------------------
As the game opens, you'll be treated to a nice 2d FMV. We called 'em "Shifties"
back in the day, due to all them shifting sprites. Look at 'em shift...
Anyway, watch the cutscenes, marvel at how Cecil fights, gaze in awe at the
effing amazing graphical update this game got. I mean, geez. When you gain
control, marvel as well at how freaking fast you move. I love this game all
over again.
All right, enough of that. Time for some treasure hunting! Go right and talk
to Kain for some banter if it please you. When you're ready, exit south. See
those three treasure chests? Go around to the faintly-visible outline of a
secret door south of them and hit the switch to the door's left. Go on in and
snag yourself an ether, a tent, and 480 gil. You can take the nearby stairs
up, but at this point in the game that path has nothing of interest besides
dialogue.
There's actually nothing else to do for now, so use the leftmost exit and
follow the path for some scenes and dialogue. Once outside you can visit the
little building to the left, but it's just the jail. Go up to the tower for
another encounter. Head on up to the tower and sleep. Who the hell sleeps in
full body armor, though?
More scenes follow. When you reach the outside, rather than go off to Mist,
enter the town of Baron. As you enter, check the pot to your right for a
potion. Enter the inn and swipe another potion from the pot to the left of
the door by the firewood piles. Go upstairs and examine the X-crossed swords
to open a door to the three treasure chests. Loot away! Talk to the smallfolk
for some interesting responses, then move on.
Stock up on potions at the item shop, but don't go nuts since you'll find a few
along the way. North of the inn, next to the item shop there are four jars.
Take a potion from the southmost one. Now take the little bridges and go up to
the top of the aqueduct. Walk down the middle one and get your feet wet a bit.
Walk along the river and you'll find a tent and hourglass in invisible chests
in the small pool at the end. That's all for Baron's treasures.
Now go on out and fight some monsters. Try out Cecil's Dark attack. It damages
all enemies, but also hurts Cecil. Use it sparingly, only against large groups.
Don't spend a lot of time here, since Cecil and Kain can pretty much stomp
through the next section as they are. The extra gil does help, though.
When you're ready, go west from Baron and follow the path through the mountains
to the cave. Save outside if you want, then go on in.
Misty, ain't it? Follow the path till you get a short scene. Head up for a
potion, then across the bridge and up for eye drops. Go back down and climb
down the next two ladders for a tent. Take the middle path now and snag one
last potion before going up to meet...something. Choose Yes when prompted and
prepare yourself...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Mist Dragon
HP - 465
EXP - 350
Gil - 200
Weaknesses - None
Things start out simple. Have Cecil attack and Kain use his Jump move. The
dragon doesn't hit very hard at first, but after 3-4 rounds you'll see a message
saying it's turned into mist. At this time, DO NOT ATTACK. Any attack you
deliver will result in no damage to the dragon, and will result in a nasty
counterattack. Just heal up if you need to and wait it out. As soon as the
dragon reforms, go all out and it'll be over soon.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Walk out of the cave and go to Mist, the town. Wander in and watch the Shifty.
It doesn't matter what you do, events play out as they should.
-------------------------------------------------------------------------------
4a-2. I Been Through the Desert with a Girl with No Name
-------------------------------------------------------------------------------
Pardon the slightly butchered song lyrics. Head up and right through the
desert till you spot an oasis, and the town of Kaipo. It's pretty close, so
don't worry about getting lost. Just be careful when fighting. The XP is
good, but you'll be pretty outnumbered in some instances.
As you go in, you'll be forced into a night at the inn, which will result in a
mini-boss battle. It's not very difficult. Take out two of the soldiers, but
leave the third alive for a bit. The general will order the soldiers to attack,
but you should have two dead well before he ever opens his mouth. Spend the
rest of the battle pounding on the general. As soon as you kill him, the
remaining soldiers will...attack themselves and commit suicide. Real dedicated
men there, yep.
Anyway, the general gives out a lot of XP, but he will flee if his soldiers are
all killed first. It's an easy battle either way. At the end, Rydia will
reveal her name, and all is well.
Except for, you know, all the other problems of the world. When morning dawns,
you can find the item shop inside the inn to the right. Exit when ready. Talk
to the people around town for various gossip, then visit the weapon shop and
buy Rydia a staff if you really want, but you'll find something better soon.
Check the northernmost of two pots above the weapon shop for an ether, then
visit the house to the north of those pots for...a Shifty!
When it's over, talk to the people and leave town. Switch Rydia to the back
row for now, she's about as weak as can be. Fight around the desert for a bit,
till your new walking jailbai--err, I mean, summoner, learns a few spells.
Level 6-7 should do it for now. When you're ready, you'll find the Water Cave
to the northeast of Kaipo. Be sure to stock up on potions first.
Thunder here is your most important spell, obviously, but use it sparingly. If
Cecil can one-shot the monster, don't waste Thunder on it. At the start, go up
for two chests with a potion and a Maiden's Kiss. Follow the main path past a
bridge and go down for a tent, then up for a scene. After you meet Tellah, go
right and down into the water. Trudge up and snag the Iron Ring in the chest.
Give it to Tellah immediately, and stick him in the back row while you're at it.
Now go back into the water and go down and left. Walk into the center of the
big waterfall to reach...a hidden chamber! Your prizes are a Dry Ether,
X-Potion and Phoenix Down! Huzzah! Now just make your way back to dry land
and go to the next room.
Head on up, then climb down into the drink again. Go up the first stairs to
the left for a potion, then continue down to the next. Collect the ether over
on the left before going down along the path. You'll reach your first dungeon
save point, and a welcome sight it is. Watch the scene, save, and move on.
Snag the first chest you see for an Ice Rod for Rydia. Equip it to her, and
you can use it in battle as an item for a free casting of the ice spell, which
finally makes her a decent combatant. Follow the only path to the next room.
Around here you might face off against zombies and other undead. Cecil is
useless against them, a fact made readily apparent the first time you try to
attack them. Use fire spells that affect the entire enemy party to get rid of
them quickly. Rydia's thunder spell will suffice for her.
Go right at the intersection for 580 gil and a bomb fragment. After that, go
on to the next room. At the beginning here, go left and through a hidden
passage to find a rather pointless "shortcut" to the end, and a chest with a
potion. Next room. Get the two chests to the left for an ether and antarctic
wind. Go south from the exit to get an hourglass and Shadow Blade for Cecil.
Next room!
Actually, not a room. You'll be outside. Use a tent as per Tellah's suggestion
if you want. Save, and head in. You'll end up in a new part of the cavern.
Follow the path, then go down the ladder and grab some new gear for Cecil. Go
up to the next room and follow along for more Hades armor, then rest up before
you move on. Go up to the hole in the waterfall to encounter...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Octomammoth
HP - 2350
EXP - 1200
Gil - 500
Weaknesses - Shadow, Thunder
The trick to this boss is dealing a lot of damage as soon as possible. His
eight arms give him a fast attack speed, but he loses them one by one the more
he's hurt. So, the faster you take out the arms, the easier it'll be. Have
Cecil attack, Tellah cast thunder and Rydia summon her chocobo. Use potions
rather than waste MP with cure spells. Don't bother using those ethers to
restore your casters' MP if they run out. By that time the boss should be
about dead.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Congratulations! You've laid waste to Captain Calamari! Walk out of the cave
and behold...Damcyan! Except...not.
-------------------------------------------------------------------------------
4a-3. You Spoony Bard!
-------------------------------------------------------------------------------
Yes, the line survives! While it may seem callous, when you first enter the
castle, don't go inside. Instead, take one step out into the desert and follow
the wall up and right. Talk to the fallen guard there and open the secret
door for a Crossbow, Feathered Cap and Ruby Ring. Go downstairs for more
spoils, and don't forget to check the jars for some arrows.
Now go inside and head upstairs. Talk to the guards if you want, but keep
going up. You'll get a tent along the way from the one unopened chest. On
the third floor, there will be some drama, and you'll trade in your old and
busted for some new hotness. Unfortunately, like Rydia before him, Edward
starts out at a low level and requires some training first. Level 6-7 is fine.
It's more for his HP than his other stats.
You can ride across the shallows west of Damcyan to get back to Kaipo to rest,
and the cave you want is along the shallows to the northeast. Swing around
southwest once on land to find it.
A quick word on monsters: the yellow puddings are weak against thunder, the
adamantoise are weak to blizzard, and Edward's harp can put enemies to sleep,
so have him attack one the rest of your party isn't on to get it out of the
way temporarily. Other than that, it's pretty straightforward.
Go left across the first bridge for Spider's Silk, then grab the potion in the
other chest. Head back right to the other side of the cave and go up for yet
another item, down the stairs, then left and back up under the bridge for a
potion. Now run all the way back left on this lower level and head down when
you can for another tent and potion. Return right and exit the room by the
south.
Go on down for an antarctic wind, then enter the room you see for a Lamia Harp.
This is one of Edward's more insidious weapons. It'll randomly confuse the
monster he attacks. Head out and go up, then around the corner for a potion,
then left across the little bridge for Spider's Silk. Now return right and
go up those stairs to a new area of B1. Enter the room to find three chests
and a save point. Rest up, save, then return to B2.
To reach the final level, go down the first stairs to the left and keep going
down till you reach B3. From there, just go straight down till you encounter...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Antlion
HP - 1100
EXP - 1500
Gil - 800
Weaknesses - None
The antlion's shtick is he will counterattack everything you throw at him, but
only for 20-30 damage or so. However, it will be to a random person, so if he
consistently targets Edward or Rydia, you're in a bit of trouble. Cecil is,
of course, your main man, so have Rydia summon and Edward provide support. His
new Heal command will use a potion, but its effect will hit the entire party
(reduced, of course). The antlion will only counterattack physical attacks,
so Rydia's summons will do the most good here. Keep at it, he'll die soon.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the battle's over, either use the Emergency Exit you should have picked
up earlier, or have Rydia cast Warp a few times to get yourself out of the cave
quickly. Take your hovercraft and go back to Kaipo.
Go to Rosa right away and deliver the Sand Ruby. Cutscenes ensue, and you'll
have a quick battle using only Edward. Enjoy the easy combat, and morning will
dawn again. Talk to the old man. Cecil's been like a daughter to him,
apparently.
With Rosa in your party, you now have a dedicated healer. She uses a bow and
arrow combination to fight, but you should have plenty of iron arrows to last
till Fabul. Her Pray command is insanely useful. It heals the entire party
for a small amount, but costs no items or MP. The downside? Occasionally it
doesn't work. Stick her in the back row and stock up on gold needles at the
item store. You'll need them soon. Board your hovercraft and go back to the
antlion cave. In that same area, to the northeast, is the mountain pass to
Fabul.
-------------------------------------------------------------------------------
4a-4. From Fabul, With Love
-------------------------------------------------------------------------------
Inside, Rydia will learn her fire spell, after a time. Congratulations, now
you can burn things! Start with that puppy over there.
Err, never mind that. There are undead wandering around this place, and the
best way to defeat them is with FIRE! Ahem. Sorry. The spirit monsters are
healed by fire, though, so be careful when you're fighting a mixed battle. The
Cockatrices can turn you to stone, but if you confuse them with Edward's Lamia
Harp, they might just hit themselves with it (instant death!)
Go up the stairs and into the first doorway you see. Head along the path for a
save point and some loot. Use it if you want, then return to the first screen
and go right, then through the next doorway. Pick up the chest and head up.
You'll soon encounter...a half naked man and a bunch of monsters. Well, you'll
help out, won't you?
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Mombomb
HP - 11000
EXP - 1900
Gil - 1200
Weaknesses - None
This boss has three stages. First, you'll fight an ordinary-looking bomb
creature. Not too tough. Heal up Yang while Cecil and the others beat on it.
Eventually it will expand into a very large bomb...thing. Deal enough damage
to that and it'll explode, damaging your entire party. Just keep everyone
above 100 HP and they'll survive to the end. However, that's not the end.
The big bomb splits into three regular bombs and three gray bombs. Take them
out as quickly as possible, they can kill someone very quickly if they all
focus on one person. They deal a ton of damage, as much as the explosion, so
even a couple still alive can kill someone in a single round.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the battle is over, the half-naked man will join your party! Yay! Err...
yeeeeah...anyway, take Yang and just follow the path out of Mt. Hobs. Walk
through the forest till you can go north or south, and take the latter route.
Start east as soon as you can, then keep going southeast till you reach Fabul.
It's not that far, but the monsters between you and it are sufficiently tough.
Once inside, go straight to the inn. Buy at least an extra 20-30 potions. Why?
Don't question me, just do it! Rest up, then hit the weapon shop next door.
Get Cecil's Demon gear, and a second claw for Yang. Now wander about the
castle. Go up from the main hall, then swing around and exit south on the
second floor. Enter the right tower and go up to the second floor. Check the
bottom pot on the right wall for Bacchus' Cider, then head up to the top floor
and get the tent. Step into the bed. Ain't Cecil funny?
The left tower has even more spoils. The first floor has a Rage of Zeus in the
left of two pots along the north wall, and a potion, bomb fragment and antarctic
wind in the chests. You'll find Namingway on the second floor, and Yang's wife
on the third, but no more treasure. Go back to the main hall and just go up to
meet with the king. After quite a bit of talking, say yes. Don't bother acting
like the tough loner type and say no, you'll just have to watch the whole
conversation again. Although do say no if you haven't saved since Mt. Hobs.
When you say yes, you'll be sent into an unstoppable event, so be ready.
Edward is a liability here, as he takes a lot of damage and doesn't have much
HP. Keep him healed, though, he's one of your few fighters.
The first battle will be against a general and two soldiers. Kill both
soldiers right off to save on potions. In the next battle, have Cecil attack
the Sahagin, Edward attack the imp, and Yang the one left. With that order
they'll most likely one-shot their respective critters, except for Yang. Take
out the last monster quickly. The next battle will be the general and soldiers
again. Deal with them as you did the first time. Next battle, just a gargoyle.
Easy kill. Then the same as the second battle, then the general and soldiers.
In other words, a whole lot of fighting. If you act quickly and kill them all
fast, things will go smoothly. Once you've fully retreated, you'll be sent
into a story battle. In other words, you can't win, don't bother trying.
Much scenes follow, then you'll regain control. Go back to the throne room.
Remember that button in the floor during the seige? Step on it, then take
the secret path to chests containing spider's silk, a Demon Shield for Cecil,
and an ether. Now hit the inn. More scenes, and you'll receive Deathbringer,
Cecil's strongest weapon so far. Not just that, it randomly delivers instant
death to an enemy. Stock up on supplies, then leave Fabul when you're ready.
The ship you want will be in sight when you appear on the world map. Head on
over. More scenes, and then...
-------------------------------------------------------------------------------
4a-5. Trial by Light
-------------------------------------------------------------------------------
When you pop back onto the overworld, take a few steps east to reach a town...
Mysidia! Talk to the folks here. One will turn you into a toad. Talk to him
again to be changed back. Forget the weapon and item shops for now and go up
to the big building. Talk to the bald guy and, after a time, Palom and Porom
will join your party. They're a black and white mage respectively, but their
Twin command is pretty powerful. However, it also takes for-effing-ever to go
off, so don't use it for petty battles.
Okay, you have your mission: Mt. Ordeals! However, before you go, get all new
gear for your two little munchkins at the armor and weapon shops. Likewise,
buy a Light Shield, Light Helm, Knight's Armor, and Gauntlet. It'll cost quite
a bit, but you'll need to level up Palom and Porom a bit anyway, so fight around
Mysidia if you need the cash. Just a warning, the Healing Staff for Porom will,
in fact, heal non-undead monsters if you attack them with it. The same goes
for your party, actually.
Get Palom and Porom up to level 12 or so before going on. They need the extra
HP, and Palom learns Fira at level 12, which will help immensely. Get some
hi-potions and echo screens as well, if you can afford it after buying all the
new equipment.
When you're all set, you'll find Mt. Ordeals to the east, in the middle of a
big forest. Use a tent and save outside, if you want, then go on in. Palom
will demonstrate a similar talent with ice, and you'll be off! But first, a
Shifty!
Mt. Ordeals is a pretty big undead area, but Cecil's new Deathbringer will
still deal damage against skeletons and spirits. Zombies are just too much
for him, though. Use Palom and Porom for those. Though don't use Fira yet,
it consumes way too much MP.
Go up the path and snag the two potions along the way. Go to the next screen
and head up to meet...Tellah! Change up your formation so you can fit all
three casters in your back row. Go to the next screen (Station 7?) and go left
for an Ether, then along the main path for another ether and the next screen.
Here, go right across the bridge and set up camp. Rest, save, and move on.
Climb the stairs and cross the bridge...or try to!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Scarmiglione
HP - 3500
EXP - 3200
Gil - 2000
Weaknesses - Fire
Cecil sucks in this battle. His attacks will deal all of 1 damage to the
Skullnants, but he'll do regular damage to Scarmiglione himself. Right away
have Palom cast Fira to take out most or all of the small fry, then focus your
attacks on the fiend. Have Palom and Porom use Twin if you want, but fire
works best in this fight. Scarmiglione will counter every type of attack with
a Thunder spell, but if you keep up with heals, he won't be much of a threat.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Before you do anything else (DON'T CROSS THE BRIDGE) go back and heal/save.
Now, walk back to the bridge. Don't cross. Open the menu and switch the rows
so Cecil is in the back and your squishies are in the front. Now cross.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Scarmiglione
HP - 3523
EXP - 3600
Gil - 2500
Weaknesses - Fire
Whoops! Looks like this guy hasn't had enough. Well, round 2! Again, fire is
best here, and Palom's Fira works better than Pyro with the Twin command.
This time he'll poison you and use Quake occasionally. Cast Slow on him and
Protect on your party with Porom to help things out, and you can supplant that
with Blink from Tellah. You probably won't need it if you can cast Fira fast
enough, but you can never be too careful.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go back and save if you want. Examine the monument across the bridge when
you're ready. After the scene, you'll have another battle, but this one's
unique. Do NOT attack, at all. Not once. Just sit there and take the hits.
Hurts, doesn't it? Wait it out, and eventually the battle will end.
Well, woo! Switch your rows back to normal if you haven't, then equip Cecil
with all the nifty paladin gear you bought in Mysidia (or should have). Tellah
will now have a ton of new spells, but use them sparingly. They consume quite
a bit of MP, so save them for bosses.
You'll have to walk all the way down Mt. Ordeals, but considering you need to
re-level Cecil, it's worth the trip. He should be close to where he was earlier
by the time you're back at the bottom. Rather than walk back to Mysidia,
though, go south from Mt. Ordeals till you see a little forest in the middle of
the big one. Go inside to find...chocobos! Talk to the white one to restore
your MP, and talk to any of the yellow ones to ride it back to Mysidia, monster-
free. If you bought any Gysalt Greens, you can use them in that empty space
that you can't walk in at the top of the clearing to make the big chocobo
appear. This guy will store unneeded items for you till later.
If you haven't bought all of Cecil's new gear, do so when you get to Mysidia.
Talk to the elder after you do (get some new stuff for Tellah too). Some
talking ensues, then you can use the devil's road. Enter the unmarked building
on the east side of town, step in the white circle and you'll be off!
-------------------------------------------------------------------------------
4b. Part 2 - Dash for the Crystals
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
4b-1. The True Face of Baron
-------------------------------------------------------------------------------
Now that you're back, snag yourself a hooker and...no, wait, wrong game.
Anyway, you can try to go into the castle, but it's closed off. Instead, head
to the inn. Go upstairs to find an old friend...sort of.
The two guards you fight are tough. They'll cast Mini on you, then attack for
a lot of damage. Even without Mini, they hurt. However, they're very
susceptible to status effects. Use Stop, Toad, Pig, Silence, the works, then
let Cecil beat them down, or cast a couple Fira's to get them down quicker.
After that, you'll face their boss, who's a tough cookie. Takes a while to
wear him down, but he isn't a real danger if you heal properly. Use Tellah's
-aga spells to end it faster.
Tellah explains the situation succinctly. Personally, I think it's crap.
Anyway, scenes follow, and you'll get a free night's stay at the inn. Head
out and go up to the weapon and armor shop. Use the Baron Key to get in, then
buy some new duds for Yang and everyone. The Kenpogi is stong, but expensive.
Just buy it for Yang if you want to save money. Make sure Yang has two Thunder
Claws, he'll need them soon. Get a couple Thunder Rods as well.
Now then, see those chests behind the counters? Go to the right side of the
room against the wall and walk down. You'll go through the wall. When you get
stopped, go right, then up and around to get 2000 gil from the chest on the
right, and a Rage of Zeus from the left.
With those in hand, go to the nondescript door on the left side of town. Open
it with the Baron Key and head in. You'll find yourself in an old waterway.
Fancy that.
Thunder is the name of the game here. Lots of fish monsters. Yang's pair of
appropriately-elemental claws should make him a serious ass kicker down here.
Seriously, he did 1000 damage on a non-critical hit on one of the clam things.
Use your new thunder rods when you can to conserve mana.
Head down when the path splits for a hi-potion, ether and Rage of Zeus. Then
just follow the road to the next screen. Once there, take the secret passage
south to an hourglass, then south again for Spider's Silk. Go back to where
you entered and head right. Get the Hermes' Shoes from the little island,
then walk through the secret passage in the tiny alcove to the south. Work
your way through there to the east, then just troop through the water till
you reach the next screen. Here, there will be an ether in the chest, but
there are also Baron Guards, which are just as much of a pain. When you get
the ether, move on.
On the next screen, go in the door you see for a save point. Rest and save.
Go right and up to reach the exit. You'll pop out in the back of Baron Castle,
so walk around to the right till you find an entrance. Your target is the
throne room, but you'll only make it as far as the main hall before running
into another old friend. Just kidding. He was never a friend.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Baigan
HP - 4444
EXP - 4800
Gil - 3000
Weaknesses - None
While he has no elemental weaknesses, Tellah's Bio spell will wreak havoc on
him. However, be wary. Baigan's arms regenerate, so don't waste your attacks
on those. Focus on the body. The arms will either attack or cast reflect on
Baigan, then on your party (not directly, but still). Hold back your attack
spells if you're not sure if Baigan has a reflect on him. Use a low-level spell
to test it out. Make sure to cast Protect at the start of the battle, and a
few Blink spells wouldn't hurt either. Baigan hits hard, especially against
your casters. If you really want to end it quickly, have Tellah cast Reflect
on one of your party members, then just direct your offensive spells at that
person so they bounce back at Baigan...well, at something. What they hit is
random, but eventually Baigan will run out of arms.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Whew, glad that's out of the way! Rather than run all the way back to the save
point in the waterway, go on up to Cecil's room in the tower and use his bed.
You can't save, but you can restore your HP/MP. When you're ready, head for
the throne room and confront the king! But wait! Something's waiting for you!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Cagnazzo
HP - 5312
EXP - 5500
Gil - 4000
Weaknesses - Thunder
Keep Porom healing, the boss has a tsunami attack that really hurts. As for
the rest, Cecil and Yang attack, and Tellah and Palom just pound him with
their most powerful thunder spells. Don't worry about MP, if you can land a
couple Thundagas, he'll die really fast. Make sure to hit him with a thunder
spell when he brings water up around him, because that's the signal he's about
to use his tsunami. It can be any thunder attack, so don't worry about damage.
But really, two turns from Tellah will end this. One if you're lucky.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Well, that's two fiends down. These guys suck. Cutscenes abound when you've
finished him off, and then...well. Let's just say Square has a thing for Star
Trek and leave it at that.
-------------------------------------------------------------------------------
4b-2. Lord of the Skies, Lord of the Earth
-------------------------------------------------------------------------------
Well, woo! You got yourself an airship! What to do with it, I wonder...carpet
bombing! Maybe later.
Before you go anywhere, return to Baron. Buy a couple fire claws for Yang, then
go back to the castle. Remember way back in the beginning of the game, there
was a guy protecting Baron's more valuable treasure? It's unguarded now, so go
back there and loot the hoard! Also make sure to visit the left tower for more
loot.
There are a few places you can visit before you go to Troia, one of them being
the small town of Mithril. It's almost directly south of Fabul, if you need
directions. As the name suggests, the stores sell mithril gear, better than
what you've got at the moment, but also very expensive. It's best to just buy
armor for Cid, as he starts with almost nothing.
Troia is northwest of Baron, amidst a pretty big forest. The shops have pretty
bad stuff, especially compared to Mithril. The house up and left of the item
shop has a hidden area, but you need to buy a 10,000 gil membership pass from a
woman near the entrance. At this stage in the game, it's not worth it. I won't
say what's back there, but you have to pay extra for the good stuff...or you
would if Square would program it into the game.
Aaaaaanyway, go to the southeast corner of town and take a walk through the
little river. Head to the north side and climb out, then walk left through a
secret passage. There's a dry ether in an invisible chest here, in the lower-
right corner. That's about it for items in this town. Leave and enter the
Troia Castle.
Go forward till you reach the main hall, then head right first. You'll end up
in a small room with three stairways leading down. The left goes to the
treasure room (you can't get in) the middle leads to a storeroom with an item
in the pots, and the right lands you in another treasure room, but there's no
one stopping you from taking the stuff. Just step on the switch four times to
open all the doors.
Now return to the main hall and go up to the crystal chamber. Something seems
off. Better ask the clerics what's up. Return to the main hall and go left.
This will lead you to an old friend. You've got a lot of those, it seems.
After you're done talking, leave the castle. Don't bother boarding your
airship, the cave you want is on an island surrounded by forests, so you need
to find another way. Before you go, I would recommend fighting in the forest
for a short while. Not to level up, but the Cait Sith leopards drop a Cat's
Claw weapon for Yang, one of his best. It's rare, but at this stage in the
game it'll make him very powerful, which will be excessively useful for the
upcoming dungeon.
When you're ready to go, trudge yourself north of Troia till you find a tiny
forest. Rather than the small chocobo clearing like the one near Mt. Ordeals,
this is an entire chocobo village! Find yourself a black one to reach the
Magnetic Cave. Before you go in, make sure Tellah and Yang have Ruby Rings
equipped and not Silver Armlets (if you have them).
As you go in, you'll find all your stuff is being weighed down. This is...
pretty bad. Only Yang and Tellah will be able to fight, so be very careful
and run if you feel they can't win by themselves.
Inside, cross the bridge to get a hi-potion, then just follow the way to the
next screen (and a unicorn horn). Go left and walk along the north side of the
pit for an ether, then go back northeast and through the white door you see for
an ether and 2000 gil. From there, go left to reach the next screen.
Here, go through the nearby door for a save point. Woo! Rest up, save, move
on. Follow the path and enter the next door for a few choice items. Head left
from there and walk in the narrow path between the rocks to move on. Get the
Fairy Claw from the chest (a nice companion to the Cat's Claw if you got it)
and keep going. You'll find yourself in B4, and here, go right when the path
splits for a second save point. Definitely use this one.
IMPORTANT: Make sure at this point that you've talked to Edward in Troia! If
you haven't, go back and do so now. Otherwise, you can't proceed with the game.
When you're rested, go around the final door for an Emergency Exit, then go in.
Ah, it's the Dark Elf. How nice of him to greet us. The first is a story
battle, so don't use any big spells with Tellah. Or any, in fact. Just wait
for your doom. When that battle's over, the real one begins. Re-equip your
metal items on Tellah and Yang (if you had any) and talk to the Dark Elf again.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Dark Elf
HP - 23890
EXP - 6000
Gil - 5000
Weaknesses - None
While it looks like he has a lot of HP, he takes a lot of damage. Not to
mention, his fira/blizzara/thundara combo won't one-shot you anymore. Be ready
to heal at any moment, though, because his Tornado spell will reduce any
character directly to 1 HP.
About 1/3 or so through the fight, he'll transform to a Dark Dragon. Nifty
trick, but I'm not impressed. He'll hit very hard, though, so have Tellah on
heal duty. Let Cecil back him up if he uses Dark Breath, as it'll hit everyone
for 200-300 damage. Besides that, just keep everyone healthy enough to either
withstand a hit or Dark Breath, and you'll come out clean.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Well, go up and claim your prize. Walk out of the crystal room and use that
Emergency Exit, or cast Warp with Tellah if you don't want to use it. Board
your black chocobo to be returned to the chocobo village. From there, either
take a yellow or black chocobo back to Troia. Rest up first, then go to the
castle to deliver the crystal.
Some scenes ensue when you take the crystal to the clerics. Talk to them
afterwards, they'll let you sack their treasure room. Do so before leaving,
there's a ton of nice items in there. Stock up on items in town before you go
anywhere. When you think you're ready, do as the voice in your head commands
and board your airship. You'll be taken...elsewhere.
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4b-3. The Tower of Zot
-------------------------------------------------------------------------------
First time this guide I've mentioned the proper location in the section title.
New record!
Anyway, there's no way out except through the top, so start climbing. There's
three paths at the start, but take the upper left for a Flame Mail. Go right
from there to hit 2F. If you saved the elemental claws for Yang, equip him
with fire claws. On the second floor, just follow the path and don't open the
chest quite yet. Equip Yang with ice claws if you have them first. You'll
fight a flame beast, and get a Fire Sword for Cecil afterwards. On to 3F!
Up here, either path leads to the next floor. No chests to open, which sucks.
The lower path is a little quicker, though. On 4F, walk along till the path
splits, then go up. Here you have three doors. Take the leftmost first and
you'll get a Hell Claw and a Fire Shield. The next has a Gaia Hammer for Cid,
and the rightmost will net you a Sage's Surplice. After collecting the loot,
go back to the path split and go right for the true 5F.
Enter the first door you see for a save point. Rest up, save points mean boss
battles. Move on ahead to be proven right.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Sandy, Cindy, Mindy
HP - 2591, 4599, 2590
EXP - 1875
Gil - 9000
Weaknesses - None
The trick here is killing the right one. Cindy (the fat one) will heal the
others, so take her out first. After that, just kill Mindy, then Sandy.
Granted, they don't make it that easy. Sandy will cast Reflect on Cindy,
and Mindy will bounce spells off her and onto you. Worse, Sandy will do it
each time they use the Delta Attack, so you'll end up with Reflect on your
party members. Be very careful when healing, make sure you don't cast the
spell on the entire party. Besides that, as long as you pound on the sisters,
they'll go down pretty quick.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You're movin' on up! Go back and save if you want. Oh, but make sure you take
off Tellah's gear. Just do it. No reason. When you're ready, go up to the
final floor for your long-awaited showdown! Well, not yours. You'll get to
see Tellah go all-out, though.
When you regain control, talk to Kain. The game will go back to automatic,
some romantic scenes, and you'll have control again. Before you do anything,
equip your lady friend with some gear.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Barbariccia
HP - 8636
EXP - 9000
Gil - 5500
Weaknesses - None
Check out the knockers on that wench! Be very, very careful with your attacks
here. Barbariccia will transform into a whirlwind and, like the Mist Dragon,
will counterattack whatever you throw at her in this form with something nasty.
To undo it, have Kain use his Jump. She'll cast Tornado, which reduces a
party member to single-digit HP, and this will be her choice of retaliations if
you hit her in whirlwind form. She also hits like a truck, so keep up on
healing. Stay healthy and keep fighting, she'll fall like the rest.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Victory! But short-lived, after all. It always is in an RPG. Leave and
board your airship when morning comes. The secret entrance, as it were, is
actually almost directly south of Baron. The town of Agart, that is. As far
as gear goes, the shops are pure crap. However, go straight up from the
entrance and examine the well. Toss in that Magma Rock and watch the fireworks!
-------------------------------------------------------------------------------
4b-4. Through the Darkest Depths
-------------------------------------------------------------------------------
To reach the underworld, fly over the hole and try to land. Be warned, once
you drop down, you won't be able to come back for a bit, so make sure you've
done everything you want to do. Not that there's a whole lot of sidequests in
this game in the first place.
The airship's got troubles, so why don't you go ask the nice folks in the castle
for help? Once inside, go right in the main hall to find an inn and item shop.
You can buy remedies here, which cure all status effects, but they're a whopping
5000 gil each. As it happens, there's 5000 gil in the pot nearby. All the
other areas of the castle are closed off right now, so just go to the throne
room. Some scenes follow, then...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Calco, Brina, Calcobrena
HP - 1369, 369, 5315
EXP - 4250 (max)
Gil - 7500
Weaknesses - None
That was quick. At first you'll fight six dolls, but as you kill them off,
they'll reform into one big doll (think Mombomb in reverse). The blue dolls
(Calco) are the stronger ones, so take them out first. Actually, if you kill
the blue dolls first, then quickly finish off the red, you won't fight the
combined Calcobrena. You'll get less XP, though.
If you do end up fighting Calcobrena, she's sort of a pain. She'll confuse
your characters, which can be pretty deadly if a heavy hitter like Yang is
confused. Not just that, but Calcobrena hits for quite a bit, and can even
one-shot Rosa if you're unlucky. Have Yang use Power, Kain Jump and Cecil
just attack, while Rosa keeps everyone healthy, and it'll be over soon.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
As if it were ever that easy! At least Golbez is your typical villain and
completely discloses his plans and why. However, he's slightly smarter than
your typical villain. He kills you afterward.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss - Golbez
HP - 3750 (approx.)
EXP - 3000
Gil - 11000
Weaknesses - Fire, Holy
Okay, not really. Or at least, not at first. When Golbez first appears,
consider this a story battle. In other words, don't use any spells or do
anything crazy, but do have Kain Jump if he's able. Golbez will summon a
Shadow Dragon, which will pretty much own you. However, just in the nick
of time, an old friend appears! This happens a lot, have you noticed?
Anyway, once your old friend appears, you'll really get it on with Golbez.
Quickly resurrect everyone who died (if Kain managed to jump before the dragon
appeared, it'll be easier) and go all-out on Golbez. Summon Titan, have Kain
Jump, Cecil attack, Rosa heal, the works. Make him pay!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++