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We don't always have time for the N64, but on this Nintendo 64 DayTM, let's make time to play an N64 game for at least 30 minutes! You'll be doing your part for N64dom!

So tomorrow, stalk random citizens in Clock Town, beat your high score for Corneria, see how many power stars you can find in an hour, talk to Pikachu, or try to figure out what the hell is happening in Sin & Punishment. Then come back here and tell me what you played and what you did when you played it! Maybe we'll all play something different.

The N64 has the best gold to crap ratio of any system ever made, bar none -- so let's celebrate its awesomeness by, you know, playing with it.

Okay, it's now April 5th in the UK so I've started playing my N64. I'm gonna play a few N64 games today so I won't be spending all that much time on a single game. I wondered which one I should start with and, of course, it has to be the game which defines the console. The game that launched a thousand spinoffs. The best selling game for the N64. Yeah, Super Mario 64.

I started a new file a few months ago and I haven't got very far (only twenty stars in four months) so I decided to see play the next star in Cool, Cool Mountain. I'm instantly drawn back in. Super Mario 64 was and is so darned amazing. It may look a little basic now but it still feels new and Mario moves so well... even on ice and snow. And the music is great. This level has a really catchy tune (Mrs Alxbly started humming it almost instantly as she walked past) although my favorite music is still the Jolly Roger Bay song. It's beautiful.

The star I was after was 8 red coins. I found them all but couldn't remember how you got to the star. Eventually I remembered that you just do a long jump from the platform opposite. So, mission accomplished and time to move on to another N64 game.

Goldeneye's my next choice. That's the game that kept me interested in the N64 long after Super Mario 64 had been finished. Actually, Goldeneye kept interested long after I'd finished it and my other N64 games. I played it endlessly; all the multiplayer levels and checking out the secrets with my Action Replay. It felt like there were new things to do almost every month, right up until Perfect Dark came out.

Anyway, i decided to play a level I haven't played in years. Normally when I play Goldeneye I pick one of my favorite levels; Facility, Water Caverns and Aztec get played regulary. Today I choose a level I wasn't all that keen on; the Statue Park. My first impression is that Goldeneye is slow. I wonder if my controller is worn but then remember that it was working perfectly for Super Mario 64. So I try a bit of strafe-running. It still feels slow. I guess this is just because I'm playing First person Shooter games where running is more obvious; Call of Duty 4 for example. It's probably not that much quicker but running in Goldeneye somehow doesn't feel like running anymore.

Anyway, I quickly get over this and get into the level. I'm playing on Agent so the bad guys can't hit me for crap. Was Agent always this easy? Perhaps. I shoot a lot of them (do they respawn here? It seems like they do...) and move forward, getting lost occasionally. I find Valentin and laugh at his funny eyes. I move on and notice there's an image of a man on a stone. I can't remember that from before... surely I would have noticed it?

Onwards to the statue and I meet up with Alec. Those shotgun guns DO actually hurt you and their aim is much better than the others. Okay, three minutes until the helicopter blows up so I need to rescue Natalya. Dammit, can I remeber the way back? Well, yes I can. I make it with over a minute to spare even though I stopped to shoot some bad guys. Save Natalya, get the flight recorder and back over to the gates. Natalya's been captured! *pretend shock*

I wait for the gates to open. They don't. Do I need to open them? Yes, I do. Oops. Ah well, level over. It'll no doubt be another few years before I play it again...

What the -- ? I don't remember ever seeing that face on the stone before. This is news to me!

I started N64 Day off on the wrong foot. I opened a controller yesterday for cleaning and lubrication. After reassembling it, I played through Corneria and it worked fine. Well today, I went to play Sin & Punishment, and after about 10 seconds, the control stick stopped responding. I took it apart several times, and all the gears are in their proper places. Perhaps I shorted something? Perhaps the lubricant I used damaged the controller? Either way, it was my favorite charcoal controller.

Well today, I went to play Sin & Punishment, and after about 10 seconds, the control stick stopped responding. I took it apart several times, and all the gears are in their proper places. Perhaps I shorted something? Perhaps the lubricant I used damaged the controller? Either way, it was my favorite charcoal controller.

What lubricant did you use? To me it sounds like the little blue connector isn't reconnected properly. I mean this bit:

Open it up again and check. Don't worry, I'm sure that whatever is wrong is fixable.

I'll have to check that when I get home this evening. I suspect that connector is fine however, as the controller sort of works. You know how if you hold the control stick at an angle when you boot up the system, it doesn't calibrate properly? It is acting sort of like that, except less responsive. Perhaps oil (I bought the cheapest kind I could find :o) found its way into the places that sense the axis movement. Or something.

I see in that contest The StYoung and I are tied! If only I had contributed as much to N64dom as God!

Perhaps oil (I bought the cheapest kind I could find :o) found its way into the places that sense the axis movement.

Get the controller opened up and wash the oil off with soapy water. You need a lubricant that's specifically made for plastics. Anything oil based is likely to react with the plastic and ruin your control stick.

dagoss

Apr 5 2008, 05:45 PM

You know how if you hold the control stick at an angle when you boot up the system, it doesn't calibrate properly? It is acting sort of like that, except less responsive.

Is it worse in one direction or is equally as bad in all directions. Are you sure the gearings are correctly asssembled? Also, check the spring. If this slips then the control stick won't self-centre and there's no force behind the movement meaning that it's greatly impaired. Make sure the plastic ring which sits on top of the spring has the inside lip facing towards the spring.

Here's a photo of how it should look, with the smaller plastic arc attached.

This is the first I've seen of this topic, but luckily, I've already played some body harvest today.

For some reason, I decided to play through Greece again - fast! My target time was to finish it in under a hour. I think I was heading for the generator about 80 minutes in. All the way though I referred to my self as "the lousy hero". The casualty bar was like 70% full because I tried to ignore the harvesters in the first stage. Bad idea! I had a close encounter with a mutant, but got away with it.Anyway, all was going well. I beat the generator with relative ease and then fought the boss... and died.

Never mind. I opened my real file that was near the end (on the comet). I had a few cracks at a boss I've been stuck on for years - and won! Love those missiles.
After saving, I continued and came up against another boss... and died. :rolleyes:

Confession time. Since rebuying Majoras Mask in June last year I'd only played it for about five minutes. So tonight I redone the whole first bit section; find the great fairy shard, return it to the great fairy fountain, blow a bubble at the balloon, find the kids who hide from you, get the code, go to the observatory, get the moons tear, buy the deku scrub plant thingy, confronted the skull kid for the first time, won back my Ocarina, turned back time, spoke to the Mask salesman, got reverted back to normal Link, got the Deku Scrub mask and explored Termina field. Phew.

Majoras Mask is pretty deep. I'd forgotten because it's been a while since I'd played it but this really is a great game. The symbolism throughout and the way the skull kid has been affected make for a compelling story and the dark undertone is never far away. The music is also good, very atmospheric... how can I forget these little details?

It also brought back memories. I remember the first time I completed Majoras Mask... it was New Years Eve 2000. I'd decided not to go out because my Gran was coming down. She got upset at New Year because she always thought about my Grandad who had died a few year before. It was their tradition to open the windows to "let in the New Year"... that's something I've never heard of from anyone else so maybe it's an old Scottish tradition. My gran died only a few years later and I never got the chance to ask her.
Anyway, I finished the last boss about an hour before midnight. It was pretty cool but I remember the last boss being easy because I had the Fierce Deity Mask.

And the other game I've just played is Jet Force Gemini. It's just as I remember it; huge levels, cool weapons and crap controls. I really don't like the controls for this game, they seem to make it harder to play when it's shouldn't be that hard. Having to press L for accurate aiming (and a crosshairs) worked well in Goldeneye but in this game it's rubbish. Why the **** not just have a target on screen?

Anyway I got used to the controls after playing for five or ten minutes but they still feel wrong. Most of the game is good; gorgeous visuals, nice platforming sections, plenty of enemies onscreen... but there's bad bits as well. Swapping characters is a slight pain (just as it is in Donkey Kong 64, only slightly less of a pain and, thankfully, less characters) and getting a message that says "Vela can't open this door" doesn't make much sense. Why not? Why is it that only Juno can open some doors? To stretch out the game, that's why.

My only other quibble is that some of the levels are too big. It's like the developers at Rare were saying "Look how freakin' big we can make this level look" but they forgot to put interesting stuff to do inside some of those levels. The end result is you go "wow, this is pretty big for a N64 game" but then you get annoyed because you spend five minutes running to the other side, kill some enemies and then you have run back for five minutes to get to the door that opened. Another cheap way of extending the game.

Speaking of big levels, the next N64 game I play is gonna be Banjo Tooie!

Before I tell you all about what I'm playing - I have a rather good confession to make. I'm actually playing N64 games on the 6th of April, since down here we're one day ahead of most other places. However, don't be alarmed, I did this to coincide with you guys!

So I've begun the day with an old favourite - Star Wars: Rogue Squadron. I'd forgotten how great this game really is, as a matter of fact I'd place it above Star Fox 64/Lylat Wars. I started a new file and began zipping through Tatooine.

I've completely lost my ability to aim my lasers properly. I must have missed those tiny little spy bots consecutively for a few minutes before clearing the first section of them all. Strangely, I'm finding it easier to blast the tie fighters at the end of the level.

I just scored myself a nice silver medal. Being the gaming perfectionist I am, I'll be replaying the level in an effort to achieve the illusive gold prize. Now, if only I can remember where those hidden weapon upgrades are...

Give this man a fish, and he can throw it up eleven times -alxblyPSN: LifeIsPreachyMario Kart Wii: 0088 - 2869 - 9843

So I've begun the day with an old favourite - Star Wars: Rogue Squadron. I'd forgotten how great this game really is, as a matter of fact I'd place it above Star Fox 64/Lylat Wars. I started a new file and began zipping through Tatooine.

This is slightly off topic but have you bought a Gamecube yet? Because if you like Rogue Squadron then Rogue Leader will simply blow you away. You must buy it!!!

So I've begun the day with an old favourite - Star Wars: Rogue Squadron. I'd forgotten how great this game really is, as a matter of fact I'd place it above Star Fox 64/Lylat Wars. I started a new file and began zipping through Tatooine.

This is slightly off topic but have you bought a Gamecube yet? Because if you like Rogue Squadron then Rogue Leader will simply blow you away. You must buy it!!!

Unfortunately I haven't.

I spent my monthly "leisure money" on $150 concert tickets, so it'll be a little while longer before I get the GameCube.

Though I have played Rogue Leader many times, and I found it breathtaking. That will certainly be one of the first games I buy, after Wind Waker.

Give this man a fish, and he can throw it up eleven times -alxblyPSN: LifeIsPreachyMario Kart Wii: 0088 - 2869 - 9843

Dagoss, I think this is a good topic. With your permission I'd like to change the title to simply "Play an N64 game" so that we can leave it open and let people post about the N64 games that they're playing. Hopefully it'll catch on and people might dust off the N64 and actually play it!

Dagoss, I think this is a good topic. With your permission I'd like to change the title to simply "Play an N64 game" so that we can leave it open and let people post about the N64 games that they're playing. Hopefully it'll catch on and people might dust off the N64 and actually play it!

It'll never work. We need gimmicks to make people play N64 games. Like fake holidays. Or rumors of newly discovered secrets that trick people into playing the game. Or the promise of sexual favors.

I agree with alxbly. I think this should continue as a generic Play a N64 Game topic because that's all I've been doing the last couple weeks. I have games of GoldenEye, Battle for Naboo, OoT, Pokémon Snap, Donkey Kong 64 and more going right now(mainly OoT
) and I have received about 6 new games recently with more on the way, so it's all N64 for me right now.

Today I played Super Mario 64, Goldeneye and Top Gear Rally 2. Didn't play much of SM64, I was really just using it to test out a new controller. Hadn't played the Frigate level of Goldeneye for a while so I played that. It's okay but it's not my favorite level.

I hadn't really played much of Top Gear Rally 2 before. It's really rather good. I think I pretty much ignored every N64 rally game after the terrible mess that was V-Rally 99 but this one is much better and much closer to Top Gear Rally than I thought it would be. Boss Studios didn't make it (I think they were making Stunt Racer 64 at the time) so Kemco took this on. The steering's default setting is too sensitive but it feels great once you've turned it down a little. The cars are pretty quick, the tracks are interesting and everything looks a lot better than Top Gear Rally.

It's definitely one of the better motorsport games on the N64. I wish I'd discovered it back in 2000...

I played Banjo Tooie yesterday. I haven't touched it in about a year, meaning I have no idea what I'm supposed to be doing. I beat the Dragons on Hail-Fire Peaks, unfroze the explorer guy, and found two of the three alien children (where is the third!?) I unlocked the Train station for the Ice side but he refuses to go there until I cool down his boiler. I suspect to cool him down, I have to bring him to the Fire side and pound Gobi so he spits water into the steam/pipe/thing on the train. Unfortunately, I don't know where the button to open the Fire Side station is!

This game is so confusing!

I was thinking of picking up Perfect Dark and attempting to conquer Perfect Agent difficulty, but I'm afraid. That game can be really frustrating when you don't know how to complete an objective and enemies are charging you. It has an unnecessary difficulty at times.