Backloggery

2012-09-19

So, ehem... Benjamin Rivers decided to create a unique horror adventure experience without any combat or enemies and even without any way to die ingame. The game relies solely on an atmosphere. Did he succeed in his goal? I'd say: Partially.

I have a love/hate relationship with Lilith and all it's brands. On one hand, I like dark and twisted stories with lots of rape that they dish out. On the other one, their games are really hit or miss for me and that depends on various factors.