Call Of Duty: Ghosts Next-Gen Console Resolutions Explained

Call of Duty: Ghosts has been the center of attention since quite some time now and only recently, Mark Rubin, who is the executive producer of Infinity Ward, discussed the resolution of the game with regards to next gen consoles. It was rumored that the PS4 was going to get a higher resolution for this game and this rumor was confirmed by Mark Rubin. This confirmation was gotten from the tweet which he made and stated that the game would run at 1080p (native) and at full HD on PS4 while it will run at 1080p upscaled from 720p on Xbox One. One of the reasons why the game has created quite hype is that it is the first version of the game which is releasing on the current gen consoles and will surely release on the next gen consoles as well.

Many fans have wanted to know why the game couldn’t come at native 1080p for Xbox One and Mark Rubin has explained in several interviews that there is no particular reason for this but since the VO chat on Xbox One took up quite a lot of time and resources, it was difficult to do 1080p native on the Xbox One. He also stated that the game was initially set at 1080p native for the Xbox One also but unfortunately the console couldn’t handle the game like it was expected to and because nobody wanted the smooth frame rate to be sacrificed, the game was shifted back to 720p. But it has been stated over and over again that this shouldn’t be taken as a drawback since the game has been up scaled to 1080p and it will run at a resolution of 1080p at the TVs and the results are good too.