Overview

On 17 June 1789, the Third Estate of the "Estates-General" of France declared themselves redefined as the "National Assembly" beginning one of the greatest events in history known as "The French Revolution." By 1792, the Bastille had fallen, the government had deposed the king, Louis XVI, and had executed much of the nobility. Reaction to the executions, and the declaration of war by the new French government, lead to the War of the First Coalition.

Republican Bayonets on the Rhine, the twelfth installment in the Napoleonic Battles series, recreates those battles from 1792-1800 which were fought in France, Holland, Belgium, Switzerland and Germany from Valmy until Hohenlinden, when the War of the Second Coalition came to an end. The units represented in the game vary from French National Guard, Austrian Freikorps, colorful hussars of all armies, Dutch Republic guard infantry or the French royalist forces led by Louis Joseph de Bourbon, Prince de Condé, brother of King Louis XVI.

Command the French "Armée du Nord" and "Armee de Centre" at Valmy or as the Allies the Prussian and Austrian forces of the Duke of Brunswick. At Fleurus, lead your Allied legions to victory and retake Charleroi or as Jourdan, commander of the French forces, deal the Allies a defeat at the hands of your French legions. Twenty-seven historical battles await your pleasure including Fleurus, the battle which saw the first use of a balloon for military service or Würzburg, where the Archduke Charles defeated Jourdan's French army during the 1796 Rhine Campaign, Kaiserlautern, where the Duke of Brunswick would defeat a French army near Mannheim, Germany, to Second Zürich, where Masséna would defeat the Russians under the command of Rimsky-Korsakov and put an end to the 1799 Rhine Campaign. Republican Bayonets on the Rhine has this and so much more!

Scenarios

wenty-eight battles and over 200 scenarios, to include the battles of Valmy, Fleurus, Jemappes, Wurzburg, First and Second Zürich and Hohenlinden. See the Scenario and Campaign List

Tutorial scenario that helps the players learn the game system.

A wide range of scenarios which allow the players to command an entire army or just a few brigades.

A select group of campaign scenarios available for play as stand alone battles.

Bonus battles some of which feature Napoleon Bonaparte fighting against some of the greatest Allied generals at places like Fleurus or Zurich.

Campaigns

The 1796 Rhine Campaign - The Archduke Charles greatest triumph

The 1799 Rhine Campaign - Massena overcomes initial French defeats to lead his army to glory

The 1800 Rhine Campaign - Moreau leads the Fernch army against Kray and the Austrian army

Features

Turn scale is either 10 or 15 minutes.

A Design folder includes files and information that will aid the players in learning how to build their own scenarios

A Terrain Effects Chart is included that helps the players determine the effects of terrain and the movement allowance of their units

A Weapons Chart is included that allows the players to determine the range and effects of all weapons in the game.

Over 60 maps (to include sub maps) are included covering the famous battles of Tournay, Neresheim and Bergen.

Scenario and Campaign Editors.

Changes

New 2D Magnified view

Night turn length extended to 4 hours (240 minutes)

Maxium visibility range can be extended up to 180 hexes for military balloon reconaissance turns or other similar events

Bonus Documents

The Armies of Republican Bayonets on the Rhine - pictoral display of the uniforms and soldiers of the various nations and minor allies which fought during the French Revolutionary Wars

The Battles of Republican Bayonets on the Rhine - a listing of each historical battle in the game to include a jump map image, strength comparison and historical briefing

Parameter Data File Guide - breaks down each line in the PDT files and is for the customer in designing their own battles

Situation Maps - helps the players understand the history of the campaigns and acquaints them with the locations where the battles were fought

Order of Battle Guide - gives a detailed explanation of the units in the order of battle files

Order of Battle Reports - many of the OB file have a corresponding OB Report showing in detail the organization of the armies

Republican Bayonets on the Rhine Artwork - lists all of the units in the game and their location in the graphics files

Leaderlist for Republican Bayonets on the Rhine - lists all of the leaders in the game and their location in the leaders graphics file

Turn Track - useful for the long battle and campaign scenarios

Special Rules - used in the certain scenarios where certain restrictions need to be applied for more historically accurate game play/li>

The Austrian Cavalry Regiments of 1796-1800 - a chart showing the regimental assignments of the Austrian cavalry during the period of the game

NEW: Unit Listings for Republican Bayonets on the Rhine - lists every unit's order of battle line entry for review by the players or in building new OB files for custom scenarios

Overview

When the War of the Austrian Succession ended, all Europe knew that the peace would not last long. Austria was hungry to regain Silesia, France and Britain were still rivals all around the world, and Russia was growing stronger, ready to make its big debut in the affairs of Central Europe.

Feeling the pressure of an alliance between France, Austria and Russia, Frederick decided to strike first, invading Saxony in the fall of 1756, hoping to put himself in position to bring a rapid victory in spring of 1757. His “short, decisive war” would prove to be anything but. Instead, he'd launched what has been called the “True First World War.”

The Seven Years War highlighted the military genius of not only Frederick the Great, but the less known Ferdinand of Brunswick, as he led the Anglo-German forces against France in the West. These two masters of Linear Warfare held off the enemy until a peace of exhaustion finally settled on Europe seven years later

Scenarios

The Seven Years War highlights the European battles of this global war, featuring not only the battles of Frederick at places like Rossbach, Leuthen and Zorndorf, but also Ferdinand's battles such as Minden and Bergen.

78 stand alone scenarios, 26 specifically scripted for play against the A/I.

3 campaigns.

A wide sampling of battles from small to large actions.

25 unique maps ranging in size from 4100 hexes to 32,000 hexes providing ample ground for scenario designers to create their own actions.

The Musket and Pike game engine provides multiple play options including play against the computer AI, Play by E-mail (PBEM), LAN & Internet "live" play, and two player hotseat.

Changes

UNew 2D Magnified view

Melee across a hexside or into a hex that would cause Disorder results in the same Melee penalty as if the unit was Disordered

New Sub-map editor

Per-nation Melee modifiers now apply to units attacking in Column

Command Ranges now apply to all organizations including Corps, Wing,and Army

Detached units can not initiate melee

Added option for playing background sounds instead of music

A/I adjustments

Overview

Like a lightning bolt falling from the heavens, Napoleon Bonaparte's Army of the Reserve descended out of the Alps upon the plains of Piedmont in late May of 1800 and into the annals of glory. What followed was a blitzkrieg campaign that caught the Austrians completely by surprise. The French army rolled on to the east to take Milan and then turn south and west to fight the Austrian army at Piacenza, Casteggio and then Marengo, the final battle of the campaign. Bonaparte's fame was secure and by 1804 he would be crowned the Emperor of France.

Campaign Marengo covers the battles and campaigns in Northern Italy from 1795 through 1800 and allows the players to refight the famous battles of these campaigns. Three campaign files cover the major campaigns while three shorter ones cover the various operations in 1796 to resupply Mantua and defeat Bonaparte and the French in battle.

Relive the days of Suvorov's Russian army marching onto the fields of battle alongside their Austrian allies. As the commander of the French army in 1796, lead your men on to victory on the fields of Castiglione, Rivoli, Arcole and the other battles around Verona. As Massena, lead the French to victory at Loano in 1795. Campaign Marengo offers all this and more!

Scenarios

Over 100 scenarios to include the famous battle of Marengo.

Tutorial scenario that helps the player learn the game system.

A wide range of scenarios which allow the players to command an entire army or just a few brigades.

A select group of campaign scenarios available for play as stand alone battles.

Campaigns

The 1796-97 campaign - Operations to resupply Mantua and defeat Bonaparte's French army in battle

The 1799 Campaign - The War of the Second Coalition: Suvorov and the Russians in Italy

Features

A Design folder includes files and information that will aid the players in learning how to build their own scenarios

A Terrain Effects Chart is included that helps the players determine the effects of terrain and the movement allowance of their units

A Weapons Chart is included that allows the players to determine the range and effects of all weapons in the game.

Over 80 maps (to include sub maps) are included covering the famous battlefields of Marengo, Rivoli and Castiglione. A large "Quadrilateral_Extended" map covers the entire area from Brescia to Legnago (1032 x 605 hexes) and can be used to create more submaps for custom scenarios.

Scenario and Campaign Editors.

Changes

Updates to 2D and 3D terrain graphics.

Bonus Documents

The Armies of Campaign Marengo - pictoral display of the uniforms and soldiers of the various nations and minor allies which fought during the later period of the French Revolutionary Wars

Terrain Effects Chart - lists each terrain type and the movement costs for each troop type

Weapons Effect Chart - lists all of the weapons in the game and their firepower value by range

Parameter Data File Guide - breaks down each line in the PDT files and is for the customer in designing their own battles

Situation Maps - helps the players understand the history of the campaigns and acquaints them with the locations where the battles were fought

Order of Battle Guide - gives a detailed explanation of the units in the order of battle files

Campaign Marengo Artwork - lists all of the units in the game and their location in the graphics files

Leaderlist for Campaign Marengo - lists all of the leaders in the game and their location in the leaders graphics file

1796 Turn Track - useful for the long scenarios in the 1796-97 battle and campaign scenarios

Special Rules - used in the "Quad" scenarios where certain restrictions need to be applied for more historically accurate game play

The Austrian Cavalry Regiments of 1796-1800 - a chart showing the regimental assignments of the Austrian cavalry during the period of the game

Army of the Kingdom of Sardinia - a list of most of the regiments that served during the 1796 campaign

Overview

Grab your musket and backpack and join Napoleon's legions as they march into Swabia to encircle the unfortunate General Mack. Continue on down the valley of the Danube as you pursue General Kutusov and his Russian hordes as they attempt to evade your mighty army. Capture Vienna and press on to meet up with destiny on the fields of Austerlitz, 2 December 1805, where Napoleon won his greatest victory. The Sun of Austerlitz has never shone brighter than now as you embark on your conquest of the forces of the Third Coalition.

Scenarios

Over 200 stand-along and campaign scenarios including fifty scenarios specifically designed for solo play.

Campaigns include Ulm, Danube, Moravia, Italy, Austerlitz, and even a hypothetical invasion of England.

Over 60 maps allowing the players to fight over the famous battlefields of 1805 as well as many in England.

Features

Units represent historical regiments, battalions, skirmisher companies and artillery batteries, as well as all major leaders and unit commanders.

Players can view units in several different modes, including 3-D "miniatures" style figures or NATO style military symbols.

Each map hex is 100 meters across, and each turn averages 15 minutes of real time.

Players can select formations for units and employ a wide array of tactics.

There are also special rules for light infantry, heavy cavalry and pioneers.

A Scenario Editor that allows the players to build their own scenarios.

A Campaign Editor that allows the players to build their own campaigns.

Overview

The Peninsular War was one of the longest and most drawn-out campaigns of the Napoleonic War; a piece of Imperial regime change designed to close off the last European ports open to British trade, which instead developed into the "Spanish Ulcer" that sapped the strength of Napoleon's empire and left him to fight a two-front war that would ultimately destroy him.

Bonaparte's Peninsular War will take you through battles and campaigns focused in and around Portugal, but also branch out into Spain for some of the early war actions of 1809. The balance of the Peninsular conflict is covered in a follow-up title currently in development.

Scenarios

Over 170 scenarios to include the battles of Badajoz, Bailen, Oporto, Rolica, Talavera, Vimeiro, and many more.

Tutorial scenario that helps the player learn the game system.

Scenarios range from small to large and have versions designed for both play against the A/I as well as those focused on PBEM.

Campaigns

Three campaigns are included covering 1809 & 1810 in Portugal as well as the series of battles leading up to and including Vimeiro in 1808.

Features

Turn scale is either 15 or 10 minute turns.

Over 40 maps with the largest being over 84,000 hexes.

Scenario and Campaign Editors.

Overview

In December and January of 1813 Napoleon's La Grande Armée limped back into Germany and Poland from the debacle that was the 1812 Russian campaign. Leaving Eugene to hold off the Allied onslaught, the Emperor returned to France to work his magic and out of the recruits of France a new army was formed.

Meanwhile, Eugene had fallen back in the face of the larger Allied host. The Prussians walked a diplomatic tight rope for the first months of the year but by March were in open revolt. The Prussian generals formed new forces in East Prussia and Silesia and other parts of the realm. Along with the standing army they were ready to stand with their Russian allies. England helped the Allies with cash and clothing and munitions. The Sixth Coalition was formed to liberate Germany and take the war to France. In the battles to come both sides would be sorely tested to hold their armies together.

Campaign Bautzen allows the players to refight the battles of Lützen and the massive battle of Bautzen, which was the largest land battle fought in Europe up to this time, and many other actions of the Spring Campaign of 1813. Will the Allies pull off a victory against Napoleon or will they succumb to his mastery on the battlefield?

As a bonus included in this title are the battles of the Russo-Swedish War of 1808-09. Refight the actions in Finland and Sweden which pitted the Russians against their old foes the Swedes. Engage the Swedes in their homeland in the last actions of the war. It's all there for you to enjoy!

Scenarios

Over 100 scenarios to include the classic battles of Lutzen and Bautzen as well as the majority of the actions of the Russo-Swedish War of 1808-09.

Scenarios anywhere from 8 to over 100 turns are included which include all of the famous units that took part in the Spring Campaign of 1813 to include most of the early war Prussian formations. All of the major formations of the Russo-Swedish War are covered that fought in Finland.

Campaigns

The Spring Campaign of 1813

The Campaign of 1813 - a linking campaign that requires ownership of Campaign Leipzig

Features

Turn scale is either 10 or 5 minute moves (the latter is for the Russo-Swedish War scenarios which are covered using the Company Level scale format).

A Design folder includes files and information that will aid the players in learning how to build their own scenarios.

A Terrain Effects Chart is included that helps the players determine the effects of terrain and the movement allowance of their units.

A Weapons Chart is included that allows the players to determine the range and effects of all weapons in the game.

Over 70 maps (to include numerous sub maps) are included which depict the famous and not as well known locations of both wars. Several of the maps included were not used in the scenarios and can be used to create new actions.

Scenario and Campaign Editors.

Overview

The Peninsular War was one of the longest and most drawn-out campaigns of the Napoleonic War; a piece of Imperial regime change designed to close off the last European ports open to British trade, which instead developed into the "Spanish Ulcer" that sapped the strength of Napoleon's empire and left him to fight a two-front war that would ultimately destroy him.

Bonaparte's Peninsular War will take you through battles and campaigns focused in and around Portugal, but also branch out into Spain for some of the early war actions of 1809. The balance of the Peninsular conflict is covered in a follow-up title currently in development.

Scenarios

Over 170 scenarios to include the battles of Badajoz, Bailen, Oporto, Rolica, Talavera, Vimeiro, and many more.

Tutorial scenario that helps the player learn the game system.

Scenarios range from small to large and have versions designed for both play against the A/I as well as those focused on PBEM.

Campaigns

Three campaigns are included covering 1809 & 1810 in Portugal as well as the series of battles leading up to and including Vimeiro in 1808.

Features

Turn scale is either 15 or 10 minute turns.

Over 40 maps with the largest being over 84,000 hexes.

Scenario and Campaign Editors.

Overview
After the decisive Battle of Leipzig the French retreated to the Rhine and beyond into France. Following them were the victorious forces of the Sixth Coalition. Napoleon positioned his forces on the Rhine, in Holland and in Belgium and then left for Paris to build new field commands. Eugene was in northern Italy facing an Austrian army under Bellegarde. And of course the war in Spain was winding down.

Come experience the drama of the campaign as your men shiver in the cold waiting for your next command. Will you, as Napoleon, keep your throne, or will you as the Allied commanders, march victoriously into Paris? The choice is yours as you ride off into destiny!

Scenarios

Over four hundred scenarios to include the battles of La Rothière, Montmirail, Vauchamps, Arcis-sur-Aube and Paris.

Over ten campaigns cover the 1814 campaign in sections or in its entirety.

A tutorial scenario that will help the players learn the game system.

Scenarios spanning from 12 to over 300 turns in length, including company level scenarios provided for those that enjoy small scale actions.

Campaigns

Napoleon's First Lunge South - includes the battles of La Rothière and Brienne.

Napoleon's First Lunge North - includes the battles of Champaubert, Montmirail, Château Theirry and Vauchamps.

Napoleon's Second Lunge South - includes the battles of Mormant and Montereau.

The Tiger of France - this campaign is a combination of the previous three campaigns.

Napoleon's Second Lunge North - includes the battles of Craonne and Laon.

Napoleon's Last Gamble - includes the battles of Arcis-sur-Aube, Fère-Champenoise, St. Dizier and Paris.

The Last Dance - this campaign is a combination of the previous two campaigns.

La Patrie en Danger - this is the entire campaign from late January to the gates of Paris on March 30th.

Features

A Scenario Editor that allows the players to build their own scenarios.

A Campaign Editor that allows the players to build their own campaigns.

A Design folder includes files and information that will aid the players in learning how to building their own scenarios.

A Terrain Effects Chart is included that helps the players determine the effects of terrain and the movement allowance of their units.

A Weapons Chart is included that allows the players to determine the range and effects of all weapons in the game.

Over 20 maps (plus another 40+ sub maps), including Paris and a mammoth map covering the eastern half of the Brie Plateau.

Overview

After the decisive Battle of Leipzig the French retreated to the Rhine and beyond into France. Following them were the victorious forces of the Sixth Coalition. Napoleon positioned his forces on the Rhine, in Holland and in Belgium and then left for Paris to build new field commands. Eugene was in northern Italy facing an Austrian army under Bellegarde. And of course the war in Spain was winding down.

The Allies did not wait for Napoleon to bring up his new army and began to cross the Rhine at several points. The understrength French corps were no match for the Allied juggernaut and retired by stages closer to the west. By the end of January the Allies had advanced to within one hundred miles of Paris!

Scenarios

Over four hundred scenarios to include the battles of La Rothière, Montmirail, Vauchamps, Arcis-sur-Aube and Paris.

Over ten campaigns cover the 1814 campaign in sections or in its entirety.

A tutorial scenario that will help the players learn the game system.

Scenarios spanning from 12 to over 300 turns in length, including company level scenarios provided for those that enjoy small scale actions.

Campaigns

Napoleon's First Lunge South - includes the battles of La Rothière and Brienne.

Napoleon's First Lunge North - includes the battles of Champaubert, Montmirail, Château Theirry and Vauchamps.

Napoleon's Second Lunge South - includes the battles of Mormant and Montereau.

The Tiger of France - this campaign is a combination of the previous three campaigns.

Napoleon's Second Lunge North - includes the battles of Craonne and Laon.

Napoleon's Last Gamble - includes the battles of Arcis-sur-Aube, Fère-Champenoise, St. Dizier and Paris.

The Last Dance - this campaign is a combination of the previous two campaigns.

La Patrie en Danger - this is the entire campaign from late January to the gates of Paris on March 30th.

Features

A Scenario Editor that allows the players to build their own scenarios.

A Campaign Editor that allows the players to build their own campaigns.

A Design folder includes files and information that will aid the players in learning how to building their own scenarios.

A Terrain Effects Chart is included that helps the players determine the effects of terrain and the movement allowance of their units.

A Weapons Chart is included that allows the players to determine the range and effects of all weapons in the game.

Over 20 maps (plus another 40+ sub maps), including Paris and a mammoth map covering the eastern half of the Brie Plateau.

Overview

In 1806, Napoleon took to the field against the Kingdom of Prussia, a saber-rattling Queen, and several proud generals still clinging to a past of glory under Frederick the Great. In less than two weeks of campaigning the French were masters of Prussia and eastern Germany. Can you repeat the historical performance of Napoleon and his army, or as the Prussians will you inflict a stinging defeat upon the French?

Scenarios

40 scenarios that cover the historical as well as alternate versions of the battles.

3 campaigns including over 300 scenarios giving the players a wide variety of options as well as battlefields.

More than 35 maps covering Saxony and Prussia to include a map of the area where the armies fought in early October, 1806.

Historical actions are included such as Auerstedt and the main action at Jena.

Features

Units represent historical regiments, battalions, skirmisher companies and artillery batteries, as well as all major leaders and unit commanders.

Players can view units in several different modes, including 3-D "miniatures" style figures or NATO style military symbols.

Each map hex is 100 meters across, and each turn averages 15 minutes of real time.

Players can select formations for units and employ a wide array of tactics.

There are also special rules for light infantry, heavy cavalry and pioneers.

A Scenario Editor that allows the players to build their own scenarios.

A Campaign Editor that allows the players to build their own campaigns.

Overview

Austria suffered a major defeat at the hands of Napoleon in 1805. This led to the dissolution of the Holy Roman Empire. In 1809 Austria sought revenge for this insult. Austrian armies marched on Bavaria in an attempt to defeat Napoleon's forces while they were separated. The French and their allies proved they were up to the challenge and sent the Austrians packing. Now Napoleon is on the offensive and is racing towards Vienna. Take up your Marshall's baton as the French. Attempt to destroy the Austrian army before it can unite. Or as Archduke Charles, defeat Napoleon's forces on the legendary Marchfeld.

Scenarios

Over 120 scenarios are included.

A campaign game links together several battles to form the complete Napoleonic Wagram campaign.

Covers Napoleon's campaign from the end of the Eckmuhl Campaign through the battles of Aspern-Essling and Wagram.

Features

Units represent historical regiments, battalions, skirmisher companies and artillery batteries, as well as all major leaders and unit commanders.

Players can view units in several different modes, including 3-D "miniatures" style figures or NATO style military symbols.

Each map hex is 100 meters across, and each turn averages 15 minutes of real time.

Players can select formations for units and employ a wide array of tactics.

There are also special rules for light infantry, heavy cavalry and pioneers.

A Scenario Editor that allows the players to build their own scenarios.

A Campaign Editor that allows the players to build their own campaigns.

Overview

The dynamic battles of the Spring Campaign of 1813 had seen the French victorious at both Lutzen (May 2nd) and Bautzen (May 20-21). However, they lacked all of the essential elements of a great army to bring the war to a successful conclusion. This was due to the severe cavalry losses in Russia and the lack of Napoleon's subordinate commanders to successfully operate on their own. Shortly after Bautzen an armistice was agreed upon and both sides used the time to rebuild their forces. During this period Austria and Sweden joined the Sixth Coalition and the numbers tipped dramatically in the Allies' favor.

Now you can refight the famous battles of the Fall Campaign of 1813 such as Leipzig and Dresden. March in the steps of the young French conscripts or lead the Prussian landwehr towards the French lines with Blucher's famous cry of "Vorwarts meine kinder!" All of the armies of the 1813 Fall Campaign await your command.

Campaign Leipzig is the product of three years of research and design. The scenarios represent the titanic struggle that engulfed Germany during the Fall Campaign of 1813. A large assortment of units are represented such as the vaunted Prussian Leib Hussars and La Grande Armee's Old Guard. New program features help to accurately portray the unique features of this campaign. Players can wage the entire Fall Campaign as well as five other, subsidiary campaigns ranging from the efforts to take Berlin to MacDonald's failed attempt to defeat the Army of Silesia.

Scenarios

Over four hundred scenarios to include the battles of Leipzig, Dresden, Katzbach, Grossbeeren, Dennewitz and Kulm.

Tutorial scenarios that help the player learn the game system.

Scenarios are anywhere from 8 to over 500 turns in length and cover anywhere from a few brigades to large armies of over 350,000 men total.

Campaigns included:

The Fall Campaign of 1813.

The Dennewitz Campaign.

The Grossbeeren Campaign.

The Battle of Leipzig Campaign.

The Silesian Campaign.

Features

Turn scale is either 10 or 15 minute moves. Cavalry units are squadrons by default but scenarios and order of battle files are included that support regiments as well.

A Design folder includes files and information that will aid the players in learning how to building their own scenarios.

A Terrain Effects Chart is included that helps the players determine the effects of terrain and the movement allowance of their units.

A Weapons Chart is included that allows the players to determine the range and effects of all weapons in the game.

A large planning map for the Halle-Leipzig map is included for the super large Operational Leipzig scenarios.

Over 60 maps (plus another 30+ sub maps) to include the large Halle-Leipzig map and the mammoth Berlin Operational map which measures over 700 x 700 in size.

Scenario and Campaign Editors

Overview

In 1812, Napoleon took the greatest risk of his military career. His conquest of continental Europe had resulted in every major power having been defeated by his military might. But one conquest remained, that of Russia and her armies. This campaign, over the vast distances of Russia, would be far different and far longer than any he had attempted before.

Scenarios

Over 20 maps and over 100 scenarios are included.

Includes the complete Russian campaign and allows the player to make all the significant decisions which will decide the course of the campaign.

Features

Units represent historical regiments, battalions, skirmisher companies and artillery batteries, as well as all major leaders and unit commanders.

Players can view units in several different modes, including 3-D "miniatures" style figures or NATO style military symbols.

Each map hex is 100 meters across, and each turn averages 15 minutes of real time.

Players can select formations for units and employ a wide array of tactics.

There are also special rules for light infantry, heavy cavalry and pioneers.

A Scenario Editor that allows the players to build their own scenarios.

A Campaign Editor that allows the players to build their own campaigns.

Overview

On 18 June 1815, south of the small Belgian hamlet Waterloo in what was then the Kingdom of the Netherlands, occurred one of the most decisive battles of history. Napoleon Bonaparte hoped to destroy the coalition armies arrayed against him by means of a quick, decisive campaign. His plan was to defeat in detail each of his main antagonists, the Anglo-Allied army under Field Marshal the Duke of Wellington, and the Prussian army under Generalfeldmarschall Gebhard Leberecht Fuerst Bluecher von Wahlstatt. While this campaign encompassed several months of the spring and summer of 1815, and ranged all along the wide flung frontiers of France, the four days of the Waterloo campaign, from the crossing of the Netherlands border by Napoleon's Armée du Nord on 15 June, the indecisive actions at Quatres Bras, Ligny and Wavre, and the disastrous French defeat at the hands of the combined Anglo-Allied and Prussian armies on 18 June, decided the fate of the emperor, and by implication, the Empire. But now you have the opportunity to take command in this great campaign and change the course of history.

Scenarios

Approximately sixty scenarios.

The major actions of the campaign, such as the battles of Quatres Bras, Ligny, and Waterloo itself

Several hypothetical actions based on alternative approach marches. Several of these scenarios place the entire French Army against both the Anglo-Allies and the Prussians for one grand battle of annihilation.

Features

Units represent historical regiments, battalions, skirmisher companies and artillery batteries, as well as all major leaders and unit commanders.

Players can view units in several different modes, including 3-D "miniatures" style figures or NATO style military symbols.

Each map hex is 100 meters across, and each turn averages 15 minutes of real time.

Players can select formations for units and employ a wide array of tactics.

There are also special rules for light infantry, heavy cavalry and pioneers.

A Scenario Editor that allows the players to build their own scenarios.

A Campaign Editor that allows the players to build their own campaigns.