Deconstructing the shading environment

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Learn what default shading environment is all about. Explore commands that control the way your level looks. By the end of this video, you should know how to employ those features to add a high level of realism to your levels.

- [Instructor] Now, let's take a look…at the Default Shading Environment.…This is, really, where all of the magic happens,…in Stingray, in terms of getting your levels to look great.…There's all kinds of environment effects,…and controls, that are here, and,…it's all pretty easy to use, but,…there are a couple of settings…that are worth spending some time on.…So, let's go ahead, and take a look.…I've loaded up a level, 04 01 shading environment,…and, you should be at this view.…In this event that you're not at this view,…it might say Perspective, over here,…on the view port label, and, you might…actually be looking at this view.…

That's OK, if you are, it's super simple…to change, let's go ahead, and change that.…So, you click on Perspective,…choose Cameras, and, switch over to the main camera.…And, this is the view that you should be looking at.…So, where do we find the Default Shading Environment?…It's over here, on the right side…of the interface, in the Explorer tab.…You can see, here, on the Explorer tab,…

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Released

11/18/2016

Game engines aren't just for games anymore! The Stingray engine can help you create real-time design visualizations and stunning virtual reality experiences, as well as (yes) amazing 3D games. Integration with tools like 3ds Max simplifies the process for artists and developers. Learn how to create your own visualizations with Autodesk Stingray in this course with Chris Murray, senior 3D artist and educator. Learn how to create new projects, import assets from 3ds Max, and use Stingray's tools to make them look great. Chris provides tips for adding visual effects, materials, and lighting, and experimenting with animation using the Flow nodes. Plus, learn about your options for deploying designs from Stingray, including generating interactive experiences as standalone executables for Windows.