There are “plot twists” and then there’s the utterly bizarre revelation. Join us as we examine the latter.

Remember when you saved the Rachni Queen? How about when the Collector base was destroyed or Urdnot Wrex was sacrificed? What about all that time gathering resources to build the Crucible to eventually activate it against the Reapers? The original endings for Mass Effect 3 didn’t really take all of this into account. They were just sort of binary in nature. While the Extended Cut did offer some more immediate consequences to the choice of ending, it’s still amazing how so many choices didn’t matter.