: If the font name is anything like #x# you fail (6x10)
:
: It seems that the variables become named: 6x10_name
:
: The compiler tries to treat the #xsomething as a hex or something and
: barfs.

Yes - this is on my fix list. Currently, rename a font like 5x8.bdf
to X5x8.bdf and it will work. I'll submit a patch that to bdf2c
for this shortly. I've fixed the problem when the font is converted
first by ttf2bdf and doesn't have DEFAULT_CHAR.