Month: January 2014

NVIDIA rolled in the New Year with a driver update! We are now at 332.21, so I figured I’d re-run some of the last benchmarks in 4320×2560 portrait surround. I ditched the 3D Vision Surround + Accessory display setup, so unfortunately I can’t test if the accessory display problem is gone. I can confirm, however, that it is an accessory display issue since 3 panel surround has been working just fine through all of this testing.

With no further ado, here are the BioShock Infinite Numbers:

Per Scene Stats:

Scene Duration (seconds)

Average FPS

Min FPS

Max FPS

Scene Name

32.61

75.27

11.89

577.59

Welcome Center

6.63

79.54

23.99

154.29

Scene Change: Disregard Performance In This Section

22.3

78.75

21.27

388.16

Town Center

8.15

78.54

15.12

483

Raffle

9.08

115.14

25.9

424.62

Monument Island

3.03

130.59

41.81

410.39

Benchmark Finished: Disregard Performance In This Section

81.81

83.41

11.89

577.59

Overall

Wow! Very nice improvement here! Overall average has jumped from 76+ to 83+! That’s a near 10% gain from just a driver rev! So far so good. Next up I decided to run Metro again. Same settings (Note: retesting DirectX 11):

And the results:

Not a big deal here. DirectX 11 testing under 331.83 yielded a 54 fps average so we have had a gain of 2 fps. Probably above the normal margin of error, but not having any great impact. I think with Metro we’re seeing the limits of the game engine. Getting significantly better results at this stage is likely to just require more brute force.

I will continue to do some additional testing and update as the results come in!