Post by CC Corp on Oct 31, 2012 7:46:54 GMT -5

Similar to its predecessor, in The World R:Fusion skills and spells are still inherent to a class, not a weapon. These abilities are acquired as a player raises his/her level or through special events and class extensions. The Wave Master and Harvest Cleric classes can only use spells, not skills, but this does not mean they cannot use their staff/rod in a normal melee attack (i.e. swinging at an enemy) although they can hardly do any damage this way.

>>Drill Emperor (Target: Area, Lvl.requirement: 20)A rush of consecutive thrusts like a storm of spears.>>Flare Pheonix (Target: Unit, Lvl.requirement: 32)Leap up and impale the enemy in a downward, fiery thrust.>>Spear of Ages(Target:Area, Lvl.requirement:45)Impale the enemy to the ground, and then again, and then one last time just to make sure. [Flinches]>>Spear of Babylon (Target: Area, Lvl.requirement: 56)A launch and upward storm of spear thrusts into a final cleave. [speed and attack power slightly increases. Enemy defense slightly decreases.]>>Longinus(Target:Unit, Lvl.requirement:67)A thrust that extends throughout the entire area, catching enemies at any distance.[Critical chance +25%]>>Twisted End (Target: Area, Lvl.requirement: 78)The spear distorts as it strikes, seeming to pierce enemies in every direction. [speed moderately increases]>>Drill Emperor EX (Target: Area, Lvl.requirement: 89)Multiply Drill Emperor hit count by 2 fold and either pierce all enemies or eradicate a single target. [May cause paralysis] (3 post cooldown)>>Twisted End EX (Target: Area, Lvl.requirement: 100)Create a barrier of spears to deflect all damage and pierce all nearby enemies. [Attack power moderately increases. Flinches](3 post cooldown)

*In addition to its regular selected class skills>>Orbital Sphere (Target: N/A, Self-Awareness Lv. 0)Can gate in and out of any area at will. (Even restricted areas)>>Into The Void (Target: N/A, Self-Awareness Lv. 0)Causes an anomaly to corrupt an area.>>Data Chains (Target: N/A, Self-Awareness Lv. 0)Can lock any/all players within a field/dungeon, disabling [Gate Out] >>Animus Zan Or (Target: N/A, Self-Awareness Lv. 10) Attack power doubles, but defense significantly decreases (lasts 5 posts)>>Self-Reprogram(Target: N/A, Self-Awareness Lv.20]Can shift avatar appearance to that of any of the existing creatures within The World (will not gain abilities of said creatures)>>Field Destroyer (Target: N/A, Self-Awareness Lv.40)Corrupts a field/dungeon to become a final countdown area. (Everyone within the area will have their HP drop to zero and die within 5 posts.)

X MACHINA

>>Teleport (passive)(Target:Unit, Lvl.requirement:30)Can cross any distance simply by teleporting there, leaving a trail of static in its wake.>>Mechalomania(Target:Area, Lvl.requirement:50)Summon other Vagrant AIs or monster units to aid in battle. ( Amount cannot exceed 10% of the user's current level. Monster difficulty decreases by 25% of its original design at its current level.)>>Particle Gun (Target: Area, Lvl.requirement: 60)Condenses energy and fires as a single, piercing lazer shot, damaging the opponent's data. (Deducts 15% hp from enemy. Enemy stats will either moderately decrease or increase at random, which will be proclaimed by the other player, if the enemy is a player character.)>>Virus Core(Target:Unit, Lvl.requirement:70)Inflicts up to 5 random status ailments upon a target all at once.>>Particle Gun EX(Target: Unit, Lvl.requirement: 80)Deducts 15% more hp than Particle Gun (3 post cooldown. Cannot fire at a user with less than 25% hp.) >>Virus Core EX(Target: Unit, Lvl.requirement: 90)Charges hands with particles, electrifying enemies upon contact, cutting a user's hp by 25%. (Causes 1 random, permanent status ailment, which will be proclaimed by the other player if enemy is a player character.)>>Self-destructing God-Mode (Target: Unit, Lvl.requirement: 100)Rewrite own data to triple all stat values and obtain God-level status. User self-destructs at the end and must exit field/area into his/her rebirth point. (Lasts 3 posts. Non-usable in The World Events and Main Plot Threads.)

Post by CC Corp on Dec 2, 2012 21:41:34 GMT -5

Special Classes have an entire skill set all their own. Not only that, they still get to continue learning the regular class skills they begun with aside from learning the ones specific to them, making them dangerously powerful and versatile.

>> Increase Soul (Passive spell) (Target: Self, Lvl.requirement: 5)A toggle skill that increases all magic damage dealt but the caster receives minor damage every 2 seconds. If the caster's HP reaches 15%, the skill is automatically deactivated.>> Despair Needles (spell)(Target: Unit, Lvl.requirement: 5)Enchants a small area ahead of the caster that causes dark needles to repeatedly erupt, dealing multiple hits to enemies. Persists for 5 seconds.>> Phantom Claws (spell)(Target: Area, Lvl.requirement: 10)Conjure dark claws that erupt from the ground and travels in a straight line away from the caster, dealing damage to anything it meets.>> Soul Gate (spell)(Target: Area, Lvl.requirement: 18)Summons a Soul Gate that persists for 11 seconds. The Soul Gate will launch projectiles of spirits at random targets every 2 seconds to damage them.>> Summon Beast Spirit (spell)(Target: Unit, Lvl.requirement: 27)Summon a crimson wolf spirit to leap ahead and aid the caster. The wolf will howl every time a monster is defeated and turn the defeated soul into another Beast Spirit. [Max of 3 Beast Spirits can be made at a time. Summon lasts 3 posts. When summoning time runs out, all beast spirits perish. 2 post cooldown]

Post by CC Corp on Oct 5, 2013 18:19:29 GMT -5

Reborn Gods have their own set of skills unique to each God they represent. They are additional skills or spells, giving the Reborn God user attributes akin to his specific God, both physically and mentally. The skill sets of each Reborn God will be listed as they appear in the story. Further skill development for each individual God will also show as the story progresses.

>> Pathfinder (spell)(Target: Unit, Lvl.requirement: 0)Assures that the next attack will never miss its target.>> Tera Star (Target: Unit, Lvl.requirement: 0)A star elemental blast of of cosmic energy. [Star damage]>> Morning Star (Target: Area, Lvl.requirement: 0)Engulf all enemy in white-hot, blinding light. [star damage. Casts blind]>> Champagne (Target: Area, Lvl.requirement: 15)Darken the sky and summon a cluster of starry lights to fall upon the field like rain. Attacks within the field’s area of effect are converted to light-elemental attacks for all allies and their HP is slightly recovered over time [Lasts 3 posts. 1 post cooldown. God skills of other reborn gods non-inclusive.]

>> Solar Body (passive)(Target: Unit, Lvl.requirement: 0)Defensive and regenerative abilities greatly increase when the user passively blocks, dodges, or generally avoids battle. Conversely, defensive and regenerative abilities greatly decrease when the user actively attacks. >> Solar Beam (Target: Unit, Lvl.requirement: 0)Shoot a beam of light from your fingertips. The beam will pierce through all enemies in its linear path. >> Rise of the Sun (Target: Area, Lvl.requirement: 0)Summon the sun to the field and take control of the sky, regardless of the weather. All weather-inducing area-wide skills & spell are automatically canceled for the duration of this skill. [Lasts 3 posts. 3 post cooldown]