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PSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

I liked what I've played so far but got stuck reaaaally soon, at the thirs screen. playing the music didn't open the door nor moved the platform. And Tab to change song didn't work (probably because I didn't have another song). Is there something I missed?

Loved the graphics and mechanic, but agree with others saying you should be able to move faster and jump higher. Even with shift to run (why not make that the default speed?) it was a bit frustrating to make simple jumps. I would definitely like to see more in this art style though, and the mechanic was really solid.

Fun game, though I forgot about sprint and when I got to the room with the 2 platforms I just couldn't do it until I read the sprint thing. The boss felt a bit slow, I think one bomb would have been enough (waiting for the cup when you miss a shot is torturous. but fun all the same. GG

I really love the idea. Lacks of music (for a game with music as main theme). Controls are good. Use the flute to interact with objects is very cool. I got stuck on the 4th screen. Add some textures and GUI, it will be a great game!

I like the wheellike feet, as a programmer i think it's a good solution to making feet animations. The game itself is nice, love the character artstyle, biggest complaints i have, are that the jump is not high enough, and that the sound of the flute is not very melodic.

This is a neat world and I really like the simple art style. There seems to be a lot of little tweaky control issues but I was able to solve a few puzzles before I got stuck. The walk animation is pretty innovative there certainly not a lot of games where you roll along like that. It simplifies manny things. Tootaloo!

The idea is great, the audio and design isn't.
I would have liked a better audio loop and a real change between songs, I mean it is so short that it gets boring fast and the second loop is not different.

From the design I would like to be able to pass the game without losing if I know what to do but there are some high jumps that you won't be able to save on the first jump even if you are doing it right. That and the "running" is still a little slow, it was hard to go between the falling bombs and I was about to rage quit. Still got to finish it but had a lucky jump.

Very cool idea! I liked the concept and the main character. The music was a silly (which I liked) but it got annoying quickly. The controls also could have probably been set up differently. It was pretty hard to control. Still, cool idea!

Definitely one of my favorites so far! The only gripe I could have is that it could use some ambient sounds + music. But seriously, this is really well done. Clean and crisp graphics, lots of good puzzles. I didn't particularly like the jump over the pit with balls falling on your head part. But I think the speed and jumping are quite good as they are. Great work =)

I like the minimalist graphics, and the concept of using a flute to control the scene, but I think I've probably had way too many mini-heart attacks with those jumps, and not just because of the distance but because my jump didn't always register.

The jump is really aggravating; I don't know how you're doing a groundcheck, but this would be a lot better if it was reliable. (if you're raycasting for a groundcheck, try using spherecast instead)

the exploding ball at the boss doesn't respawn when you die or if you miss, making the game unwinnable it seems.
Another thing, the jump sound doesn't really fit with the sound of the trumpet.
Criticisms aside, I like the idea, the art isn't bad(run animation is good :) ), and it plays well once you get past the jump issues.

Concept is fine, graphics are nice, music played by the flute is all right, the only thing that needs a bit of tweaking is the jumping IMO xD Feels quite floaty. Maybe also to get the theme to feature more in the gameplay aside from just swapping weapons/songs. Aside from that, pretty cool! Good luck :)

Very interesting concept! I really liked the art style too. The controls are a little bit unconventional, to play the second song would be better with Right Mouse Button. The songs got a little annoying over time, but it's ok for the time constraints. You did a nice job overall!

Nice idea! Controls are a bit hard, but the puzzles with the music were pretty great. A bit difficult at the beginning too, as the player needs to make a jump of faith to advance, and the button to run is not comfortable to use. Nevertheless, it's a great game

I think the idea is good and it has the potential to be a really good game.

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Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

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