I never said Blizzard makes bad games per se. I personally don't like them, but thats just my opinion. I will more than willingly concede that StarCraft is one of the best RTSs ever made, its just that I don't like it. However, my biases aside, I cannot possibly imagine Blizzard's formula fitting with a SW RTS. A good SW RTS has to have the epic feel, something that none of Blizard's games, even StarCraft, quite accomplished. That epic feel comes from controlling large armies that march across vast swaths of land. Star Wars isn't about minor skirmishes, its about large scale battles. And the cartoony graphics do not fit. It would just ruin the illusion that you are playing the movie. Im not saying that the cartoony graphics are ugly, some of the stuff I've seen in WoW, atleast in terms of the environments, is insane. It just would ruin the Star Wars atmosphere.

Anyways, I doubt Blizzard will be making any RTS's from their own IP's in the near future, not to mention making one for some one else. With the genre growing anemic and the team that pioneered their first RTS's gone after TFT, they are smartly milking their RTS franchises from afar w/ WoW and SCG. And a game like WoW requires a lot of continued dedication and support that it would be difficult to make another game along with it. EA will probably do the same thing with C&C, although they can afford to do whatever they please.

The truth is that the RTS is a dying genre. Look at what RTS's are announced to be coming out after this year. You have SSS's last ditch effort to undo two bombed games with EE2 and you have our untitled and barely announced game. Add in whatever the hell ES is working on (prolly AoE3) since they are the only member of the Big Three who only makes RTSs, although even they are trying to expand horizons if the RTS market falls out (this is pure speculation, but I'd be willing to bet that their other non-RTS project is a FPS-ish game for Xenon, they've been hiring people from iD, Valve and Retro). So that makes a sequel to a disappointing game from a disappointing company and two purely speculative projects. Pretty impressive

But I digress

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."-Albert Einstein

Getting back onto topic, i still say the game should be Ground-based RTS with an optional Space RTT.

In terms of having both, can you guys imagine how long a singlewould take if you had to play both Space and Ground? Or how much memory would have to be used up? Frankly, i cant see a combined Space and Ground RTS being viable for quite a while.

As they are making a age of empires 3 maybe they will use a similar engine for this (as galactic battlegrounds was based on a similar way as AOE 2). so it is likly to be ground combat. I would prefer this rather than a space combat.

If they do make one with both they should do a TBS and a RTS mix with the turn based stratergy in space and the real time on ground when you attack planets on the TBS stratergy.

Having both is a long way off. Also there making a new game using the generals/B4ME engine based in the Red alert universe. The time of the scud storm and balrog is over time to return to the silo and weather machine.

Age of Empires 3
vs
Empire at War
vs
Rise of Legends
vs
Battle for Middle-Earth 2

though Saber to be fair though Lucasarts farmed this one out and they'll want a good job done of it for a change since most of their offerings left quite a lot to be desired and this is Lucasarts not Petroglyph.

I AM the prophet of the truth the protector of Star Wars Truism

Star Wars Truism by it's very nature is eternal and will outlive Star Wars Purism

Everything I say is a lie for the Truth is always greater than the words we use to describe it