Let’s make a feat for Starfinder and something the engineer on a starship can do!

TO THE LIMIT!

You know you’re weapons, and you know how to make them purr! When you choose to divert power to weapons, you can choose to increase the DC by 5. If you do so, you now change the result of a 1 or 2 to a 3 on any dice rolled for damage.

You know your early spells like the back of your hand. Choose a number of spells equal to your spellcasting ability modifier. These spell now can be cast as a bonus action, however you can still only cast a cantrip and another spell each turn.

By grinding the sand between your fingers and blowing the sand, you throw a pile of sand at hurricane force winds . All targets in a 15 foot cone must make a Constitution saving throw. On a failed save, that target is blinded until the end of your next turn. The caster gains the ability to disengage as a bonus action.

oh, it’s time to make the doughnuts! let’s get back from the vacation with a few posts today! Here is a new maneuver for a fighter!

Dirt in ur eye!. As an action you can expend one superiority die to throw dirt into their eye. The target must make a Constitution saving throw. On a failed save, the target is blinded until the end of your next round.

You have trained in the ways of flow, but you have also trained in the ways of force. Gain the following:

Increase you Dexterity by 1, to a maximum of 20.

Choose three maneuvers from the Battle Master Fighter list. You can use these by spending a ki point. The DC of any saves is equal to your KI save DC, and your superiority die is equal to your martial arts die value.