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Thank you! Thanks for advice as well, I will keep an eye on it, need to practice more
P.S. you have lot of nice artistic works in your sketchbook, specially charcoal and white chalk as well as pastel drawings!

Hello there! Lovely sketches you got in here.
Did 3D work replace drawing and painting completely for you?

3D was my hobby in the beginning that I wanted to make as my daily work, making models for games. Previously I worked as UI artist and graphic designer. I didn't replaced it completely, I'm trying to find time sometime to draw something at list in photoshop but really bussy at work. Unfortunately I left my box with paints in another country (it's liquid, still wondering how to take them on the plane) so oil studies wait for their special time

Hey, out of curiosity, are you game modelers using Fusion for your hi-polys these days? I know concept artists like Fusion, but is it actually usable for baking normal maps too? I think it can export crazy triangulated meshes (or messes), but no idea whether those shade nice and smooth in a poly modeling app.

Hey, out of curiosity, are you game modelers using Fusion for your hi-polys these days? I know concept artists like Fusion, but is it actually usable for baking normal maps too? I think it can export crazy triangulated meshes (or messes), but no idea whether those shade nice and smooth in a poly modeling app.

You can use it as highpoly, remeshing in Zbrush and add details. Some objects like sci-fi panels are easier to make in Fusion, because you can add an infinite amount of details. It's possible to export triangulated lowpoly version of object from Fusion and later clean it in Maya or Max package so basically you get both low and high poly in Fusion but they need cleaning, P.S. you can't bake normals there, just modeling