Version 0.5.53 was cut this afternoon. This is a very minor release I'm publishing while the graphics overhaul is underway, but I wanted to square away an irritating, duplicate-name bug that's been bothering users for the last few months. Most current work is focused on experimental approaches to us...

Hi, Joe, and thanks for the post! Regrettably, I'm not sure if anyone on here has significant expertise in 3D modeling. I know a few very basic concepts and have worked through simple tutorials in 3DS Max, but I've never used Blender before. I'd recommend doing a Google search for solid, beginner-le...

Version 0.5.52 is out! This one deals exclusively with the new colonist management interface, based on player feedback from the Dwarf Fortress forums. Resolved ticket #396 : This is the only ticket resolved in the release, but it's a big one. This was the feature request to add the first version of ...

This is just a quick update for you guys - I was extremely busy with my day job this week, and I've had to work on tax figuring and financing matters for Outer Colony this weekend. I didn't get much coding done, but a bunch of administrative tasks are out of the way. With any luck, I'll be able to t...

This is actually one of the most common issues raised by players now, and it's really coming to the forefront of conversation on the DF forum's thread. What are the best tools for dwarf management in DF? I haven't played around with mods enough to know what's out there, but if there's a tool that do...

I still need to find the time to respond to this properly, because it is an important question. Given my current work situation, I'm highly limited in the time I can spend on outer Colony right now, so I've got to budget time for tasks carefully and might not be able to provide a sufficient answer f...

Version 0.5.51 is hitting the streets in just a few minutes. This one contains more bug fixes and usability improvements, mostly from Asgarus, Torvus, and other Dwarf Fortress forum users! Huge thanks to all of you guys for submitting all the fantastic bug reports and feedback, especially to Asgarus...

That is an absolutely gorgeous colony, man! I love the strategy of building on top of a leveled out structure as your base. That's going to prevent random plants and junk from growing in the middle of your settlement. I never thought of that before, but I think it's something I'm going to try moving...

Or you could add a remark in the list when choosing who to give a room to. Something like "John Doe (requested a room)", or maybe something shorter, like "req.". Also a remark for those that already have a room assigned. Utterly brilliant. This is a really quick fix I can jam in...

http://i.imgur.com/wvAguhk.png?1 Good find here, man. The quantity should be 125, as you have deduced. That was logged in ticket #393 and a fix should be in place in the next release. Also, Torvus is right with the how the naming is working now. Some NPCs (depending on their personalities) like to ...