Content Changes in GTA San Andreas

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All software goes through development stages, and Grand Theft Auto: San Andreas is no exception. This article lists all contents cut from the final release of the game, planned contents that did not make it into the final game, and contents that are in the final game but are made inaccessible. These contents range from deleted vehicles and player skins to the removal of entire characters and mission strands. Information about these contents can only be inferred from game files, pre-release screenshots and videos, previews, and interviews with Rockstar's producers.

Missions

In the first version of Saint Mark's Bistro, CJ had to chase Marco Forelli with a car in the streets of Portland, but for some reason, Portland is not full in the final version (only Saint Mark's, Red Light District and some place of Chinatown and Portland View) and the road isn't solid everywhere.

In Sweet's Girl, originally Sweet did not have a gun, so CJ escorted him out.

In Photo Opportunity, unused text implies that CJ hijacked and used a helicopter. This would make sense, since during the retail mission CJ and Cesar yell at each other as if Toreno and the others could not hear them, even though they are just on the other side of the street.

In beta, car- and bike school had to run in same place, in Doherty's driving school.

The Pizza Boy side-mission was removed.

The Top Fun mini game from Vice City was supposedly to return but its was removed for unknown reasons.

According to the PS2 files, there was to be originally 50 rampages (non-multiplayer) all over the map, but this was cut for unknown reasons. It is possible that they were cut due to CJ's personality in the game, as he isn't as sociopathic as Claude or Tommy Vercetti and doesn't like killing innocents.

Originally, in pier 69 it was going to be Ryder who gets killed on the pier, and T-Bone who swims to the boat. The game contains unused audio files that prove this.

The mission "Parachute" was removed but nothing is much known about the mission.

In the mission "555 We Tip", the strategy guide shows the dead valet's buttocks, suggesting that CJ took off the valet's underwear when taking the valet uniform. This was probably changed because it made no sense.

The strategy guide says Johnny Sindacco originally did not die, but went back into a coma.

City

Originally, if Carl Johnson killed a pedestrian, a news van would arrive and the crew would report on the event.

If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.

The Mulholland Safehouse seemed to have a full interior that can be seen from the outside. The change on final version causes a glitch which allows the player to go through the wall.[3]

San Andreas was much bigger and had several different land masses, such as a larger San Fierro (which resembled San Francisco more closely), A full beta map of San Andreas can be found on a wall in the Lil' Probe'Inn and in Mike Toreno's Ranch.

Santa Flora Medical Center had 2 helipads on its roof. These pads were most likely meant for the Maverick and Raindance that spawn there in the alpha. Oddly enough, these helipads were absent in the alpha, so the choppers simply spawned on the roof.

The Clown's Pocket casino was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.

Hardware Stores was originally included in-games, and you can buy tools (like in GTA Vice City).

Pharmacies from Vice City were originally included where you can buy health and adrenaline.

Carl Johnson would be able to use drugs, which would make the camera wobble around making it more difficult to control CJ.

The ability to drink beer was cut from the final version.

Through the hidden interiors universe, unused brothels can be found, these were most likely to be placed on top of Strip Clubs.

Pre-release magazine articles showed that stealing cars was to be much more difficult. In early screen shots, car jacking was shown to involve smashing the car's window and then hot wiring it. This was all removed, possibly due to the limitations posed by the PS2. A similar system is present in GTA IV.

The ability to rob stores (like in GTA Vice City) such as 24/7 was removed.

The ability to put many way points on the map was removed at the very end of the development. In the final version, only one way point can be placed on the map at a time.

According to the strategy guide, adrenaline was in the beta version. It is not found in the final release of the game, however, its effects can still be activated via the use of a cheat code.

According to a picture from the strategy guide, there was originally a pool table inside Madd Dogg's Mansion.

According to Rockstar Games, the game was made on 2 DVDs, that's why many things were deleted when they put the game in one DVD.

According to american.gxt, there was several phone call and lines which where cut.

According to gta3.img, There are several more items of clothing available at the clothes stores, including t-shirts, trousers, caps and more - these were all in the game but not used.

It's possible that pedestrians were originally to be injured like in GTA IV, as Hazer is shown injured similar to GTA IV in Los Desperados. This was most likely removed because of the technical limitations of RenderWare, the game's graphics engine.

The San Fierro Rifa and Mafia originally had gang tags and their turf could be taken over.

The beach ball minigame from Grand Theft Auto: Vice City was cut. The beach balls were most likely found on the beach or near pool (much like in GTA Vice City). The remaining files can be found in the original PS2 version of the game.

Originally, the player would able to buy and sell drugs. The remaining files can be found in the original PS2 version of the game.

Originally, the player would have been able to open bank vaults with the left analog stick (much like in Saints Row). The remaining files can be found in the original PS2 version.

Sharks in the water were cut.

Online multiplayer was originally planned for the PS2. The following information can be found in a file on the game disk: NETWORK PLAY SELECT CONFIGURATION HOST GAME JOIN GAME PROTOCOL: HARDWARE: ISP NAME: