Top Ideas

I think that it should show the sniper on the persons back who picked it up? This would allow you to know the sniper is dead or who has it when you are scouting out. It allows for even more tactical play and strategies.

When faced with the decision, arrest or kill, the obvious tactical decision is to kill. An arrest allows the opponent to continue speaking, takes longer, and may render the arresting party out of position. Arresting provides little tactical advantage to the arresting party.

If however, interacting with an arrested enemy allowed an individual to listen in on the communication of the opposing team, an arrest could provide valuable intel.

For example, say a guard arrests an intruder. He may now listen in on the intruder comms. However, he may leave himself or his teammates exposed as he listens, for he

Any player can pull up the radio by pressing ‘F’. The radio can be used as a vital tool to help communicate with your teammates from a far distance. A radio jammer would create distortion in an area so a player on the other team near you could not communicate effectively. The pros of this device are simply to block the other persons communication which could result in the other teammate being confused or receiving static as a reply. The only drawback we see with this is the fact that if too many, it could potentially block all communication in

I know i just posted i'm sorry, i just enjoy throwing ideas out that may help the game become better. I was thinking that possibly implementing a from of a grappling hook so intruders would be able to get on the roof of buildings from an position where there is no ladder or way to get on the building. Although it sounds a little dumb as they could take a different route, I truly think it could change certain situations for example if the intruder steals a briefcase and wants on the roof but the room was the 1st floor

Had an idea for bots. I know it would be hard but was just thinking. Would probably need some kind of pathfinding, but maybe having a node connecting to other nodes and the bots just randomly move between the points, at least it's something. Just an idea.

While loading a new map, the loading screen should display the name of the map that the client is loading and provide numerous tips and tricks in which will display under the name of the map that the client is loading. The image is obtained by getting the map URL and will display above the "Loading [Map]" label. In the event that the image of the map cannot be obtained, random artwork that is community made can be shown in place of showing the image of the map. This can be caused by numerous things such as network issues, no

It'd be cool to have a radial menu to switch to another weapon or gadget quickly. This could be done by pressing a key to activate the menu to open, once open, all the user would have to do is move their mouse in the direction that they desire to choose their new gadget. You can see examples of this in rust, cs, RB6, Skyrim, and GTA V.

Better ranged take down weapon, one time use only. It would help in those instances where you're sneaking up on people but they turn around last second, but instead you're actually able to reach them in time because of the taser range. It would be not too silent, people would be able to hear the short quiet jolt from nearby, and maybe a sound from the person's communications for about a quarter of a second after they get shocked. and of course this would allow for more rag-doll hilarity as the enemy twitches about in a silly way. This would

Show a list of names color coded for their teams while spectating. This would just appear on the center left of the right or left side of the screen allowing you to see who is alive and who you would swap to next

Commands related to Bloons would be helpful. Such as a remove/add Bloon command. One such use for the remove command could be for trying to take screenshots, without clutter in the level. And let's say you have a few people in the server, there could be a command to add Bloons. Whether it be an admin command or some sort of vote where everyone has to agree to it.

/removebloons

/addbloons

For the add Bloons command you could select how many Bloons are added.

Concussion grenades should be cookable in your hand instead of the current short fuse mechanic. Could be a toggleable fire mode, the secondary fire mode allowing for two clicks, one cooking and one throwing. Right mouse button would be the zoom key for both modes.

Grenades should be able to go off in your hands if cooked for too long, this could possibly also apply to gas and smoke grenades, allowing for "mobile" gas / smoke screens.

Motion Sensors can now be shot and destroyed as an alternative to being removed by hand

however, destroying a sensor in this manner will cause the owner to get the beep sound as if someone had tripped it, but incomplete and glitchy, kinda like some of these for example https://www.youtube.com/watch?v=E7lb9SAf87U.

If the glass a sensor may be attached to is broken then the sensor should act like the above as well, this would make it easier to rig rooms such as lab A on riverside.

A possible buff for the sensor (if needed) would be to cycle between 3 different