Here is a brief overview of what I've learned about ecosystem generation while making this mod.

The game selects a fauna abundance during planet generation, and based on this abundance, it selects a role table (or two, for water) for each of the present habitat types (air, cave, ground, underwater). This seems to be at least partly controlled by the CREATUREROLEDISCRIPTION table, but I have not thoroughly tested the variables in that table. After selecting role tables, the game populates the planet with creatures defined by the roles in these tables, up to the limit of 18 species. A role might look like this (from my version of GROUNDTABLEBUSY, which is the "standard" table for "Abundant" fauna):

This is not the first mod I made, (made many, many of them for personal use for many different games, just never uploaded them since they mostly relied on other modders' assets) but it is the first mod I made from scratch (big deal, so what, you changed 2 values) and uploaded for others to enjoy. :)

Decided I have been selfish long enough. ;)

Also I sorta "worked with" monkeyman192 to fix an MBIN compiler issue that was corrupting the re-compiling of one of the ENTITY files so I kinda felt proud of my lazy arse for once. XD

I hadn't noticed any glaring problems with other ship animations, but if someone notices something and I am able to, I can include more fixes in the future.
I'll probably keep the mod updated as the public releases come out, p...

This mod edits the lush planet color palette to retain some stock colors but add some more vivid hues for more exciting lush worlds.
Because Green/Yellow/Red on every lush world was getting very boring.This can cause some very Dr.Seuss like planets that can get really annoying, If you're finding these to be too much i recommend also
running https://nomansskymods.com/mods/next-expanded-color-palettes/ By
Gorre9090. It'll tone things down a little and also spread my palette to
other biomes, giving each a chance at just a little bit more variety in
color....

Removes chat censorship because censorship is wrong.
For multiplayer each person must have the mod installed to see each others naughtiness.
Also removes censors from generated planet names ***Pad 54/15 will now properly show AssPad 54/15 as god intended!
...

This mod allows you to build freighter base pieces on planets and planet base pieces on freighters.
I wanted a nice underground base but the cuboid rooms weren't cutting it so i allowed the player to place freighter pieces on planets.
Some odd things do happen! The freighter rooms have no outer textures so they will be semi-transparent, best to build them underground....

I've spent 20 years playing FPS+Z games mostly the Starsiege: Tribes series and other games like it.
NMS really faltered on the jetpack mechanic in comparison to other games that feature jetpacks so i
decided to try and make it a more enjoyable part of the game.This mod makes the jetpack feature in NMS a more viable transportation method and overall improves how it functions.
I've adjusted the values to make jetting more flowy and fun, It's a rocket strapped on our backs why is it not fun in
the first place?

This update adds 3 squids, 17 creatures, 7 TITAN's, 2 jellys, 1 whale egg and 17 whales! and some new textures to the proc skin texture list and for the first time ever, animations to some of the old and new whales, creatures and one new Hungry TITAN :)...

I won't go into the details about psarc and mbincompiler since there's already guides on that and, to be honest, just getting to know the process of extracting/compiling correctly is the hard part. This is just for people that want to know what values I changed in case they want to incorporate it into their own mod or change the values.

In "NMS_REALITY_GCTECHNOLOGYTABLE.MBIN"

Search for "Suit_Underwater" There will be 3 results that all look like this: