Any links to your project? The links I provided were for my forked version of Java3d I took overa little over a year ago, if you ever need to use Java7 on newer macs, mine is the only versionof Java3d that will run.

I've actually already fixed the build problems that crept in between jogl-rc5 and -rc8 and removeda bunch of the native backends.

It would be very helpful to look at the state of the 'master' branch on my github fork, I currentlyhave a brutal hack on top to get the offscreen rendering working....but it was done more by trialand error, I still need to get a better understanding of the drawing model...works for me!

In any event, I finally got the java3d offscreen rendering going, so I'm likely going to start running the jogl2backend in my day-to-day use @work.....thanks again for the roadmap (and patches) to get it converted.

[/quote]Honestly, it was not very hard to port except for the part using the new native windowing factory. It just works fine. It only uses JOGL 2.0, I disabled the both native custom wrappers. Worldwind is already able to work with Ardor3D, I'm not sure their users are interested in some sort of Java3D integration. It is available on Harvey's github account but he forgot to commit some files :s[/quote]

Hey, cut me some slack....I got all the code committed, must have been too excited reading the changes.

In any event, I've gotten it up and running here, looking forward to beating on it for a few days and seeing whatkind of performance/stability it has.

You have any more info to offer about the pickfast behavior? If it's something with a smalltestcase, or even a decent description I might have a look. I just spent some time cutting thememory use of the Bounding region calculations in half, and at least was looking at the pickingcode while doing so.....thoughts?

Thanks for the pointer, I'll have a look. In our application we write all the scenegraph changes froma Behavior, so haven't run into those exceptions.

In all seriousness, I will give a good long look at any and all patches you have laying around forJava3d that are even remotely reasonable. Please feel free to e-mail them to me. At very leastI would create a holding branch on that github mirror to make them more visible to others.

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