NieR: Automata's demo is finally running on PS4 consoles, giving everyone a taste of PlatinumGames' signature action in a JRPG flavor. Not only it looks lovely and plays even better, it also comes with at least part of its promised PS4 Pro support.

@nitus10: I don't expect anything, but that doesn't mean if you have a boring setting that it suddenly excuses them for what I find to be a boring looking game as far as visuals go. At least it seems to have good gameplay, I haven't played it personally yet, but it's not like any game can't be criticized for lacking in one area or another. I'm more happy that it looks to be a good game to play with lackluster visuals than the other way around. We get plenty of pretty games that suck nowadays.

It's not a powerhouse when it comes to graphics, but it's still a good looking game.

Neir is a very weird game, but in a good way. At moments it reminds me of old school Metoridvania titles when it goes 2D/3D, the it goes Viewtiful Joe in 3D/2D, then it's a solid hack and slash in the vein of Bayonetta/Vanquish in combat and boss fights.

But there's good an bad to it. The good is obviously it has the features and style of those games, but it didn't quite feel as great as those games in their own genre. Nier will likely be a good game and have a cult following with a unique mix of 2D / 3D action-beat'em'up style gameplay. The real emphasis or overall critical reception of this game will be based on it's story and it's RPG system.

Now that I think about it a perfect hack and slash developer would be Team Ninja and Platinum games linking up. Team Ninja are in the upper tier of gaming when it comes to writing stories and do great things with graphics, and Platinum are masters of gameplay.

People go and download the demo first and play it and then come back and post if you want, be your own judge believe me it you won't be disappointed, I'm playing it on my normal PS4 and is freaking awesome, day one buy from me! :D

I paused my game to come and say the exact same thing. The gameplay here is incredible. You are playing 3D hack in slash shooter and then you go to a 2D side-scrolling hack N slash and then your running around top down isometric twin stick shooter. It is incredible.

You can see the aliasing if you are looking for it but I am playing on a IPS 1080p monitor and I have to put my face fairly close to the screen. The article is "nit-picking" for the sake of "nit-picking".

This game looks great and all that. But I'm just not wowed by it. It does look better than Scalebound. But it still doesn't have that "it" factor for me personally.

Platinum, just like Telltate need to take a break. Let some time go by so they can think up some new ideas. I know this will probably score highly. I'm even going to buy it because it looks like it will be a good game. But that doesn't stop me from recognizing when a company/ developer is stuck in a rut of doing the same thing over and over again.

It has too much in common with Metal Gear Solid Rising and Bayonetta? So basically jumping and slashing a sword? So basically you don't want no jumping and no slashing of any sort to make it different? Okay when did Metal Gear Solid rising and Bayonetta invent jumping and slashing of a sword?

Bud whatever your problem is sounds like it's something personal it has nothing to do with the game itself because you're basically criticizing the game based on something extremely broad.

I get what you're saying but I completely disagree with "taking a break".

Platinum Games is an amazing group of developers, especially when it comes to high speed action gameplay. No one in the industry can touch them here, because they are IMO the best of what was once Capcom when it was great.

The problem with Platinum is that they don't have a publisher / leader to guide their games into the upper AAA levels that Capcom was once known for.

Hideki Kamiya is a great video game designer and director, I wouldn't say he's a great writer, storyteller, or character creator, because the majority of his work is very similar as are his characterizations (which at best are basic JP anime type characters). And that's where their weakness is. As much as it sucks right now games that heavily influenced by Japanese style / writing / characterizations aren't really connecting with global audiences or even in JP for that matter.

They need a western publisher so their games are a perfect mix of amazing Japanese gameplay and ideas, but with the characters, story, and writing that can appeal to a global audience. As crazy a Kojima's games are he recognizes this and that's why he succeeds.

The problem is JP developers have some of the biggest diabolical egos out there in gaming and at times Hideki Kamiya can be one of them, along with another who could do amazing things if he'd just put his ego aside Tomonobu Itagaki.

Finally got to play it. Its ok, the demo is a bit underwhelming. But I do like the character design and the ability to do combo and still be able to use that robot friend. Aside from that the enemies and level layout are crap. Camera swithed up to a over top view a couple times. I def wont be in a rush to buy, but for those who are enjoy it.

I'm sorry but the difference between Pro and standard PS4 is so small even on a 4k TV. I've yet to see a difference that justifies the price other than sharper blades of grass. I guess the eyes only see what it wants to see but some of these images I thought looked better on standard PS4. They should do a test next time and deliberately not put Pro in the screenshot and see if people can still tell the pics apart.

im grabbing a Pro on boxing day so i can use the 4K features, but damn...

what are you guys seeing here? this looks almost the exact same. Ive zoomed in and switched between the two tabs back and forth and im seeing practically no improvements here. Not ripping on the Pro. Just legitemately wondering what you see thats so much better here