Making of Gloam: Tutorial – CG VFX

Gloam is a short film by David Elwell & Gareth Hughes.

Wandering a dark forest, a solitary creature encounters something unknown with only curiosity to lead the way.

Gloam – Character and Shot breakdowns for the short film Gloam.

Workflow/Making of Gloam

“Whilst Filming the Plates for the Project, i began work on Modeling, Rigging and Texturing the creature. The model was primarily created in Maya and then Taken over to ZBrush to apply a displacement generated in CrazyBump.

Shot were tracked in PFTrack and then imported into Maya where i animated The Creature, a lot of the time using footage of myself for reference.

Scenes were lit using V-Ray’s rectangular lights, often in a 3-point setup which provided a realistic solution. Used in conjunction with Maya’s IPR rendering I was able to light scenes in very efficient and natural way.

The ease of use when setting up V-Ray was essential for me as i had very little rendering knowledge before starting the project. Being able to control the overall quality through one variable [Adaptive DMC threshold] made the rendering process a lot more enjoyable.

In addition to this, the V-Ray render elements functionality provided a simple approach to separating out my image, giving me grater control in compositing.

The rendered sequences were then taken over to Nuke and composited into the live-action plates. Then, in After Effects, fireflies were added using Video Copilot’s Optical Flares plug-in. Finally, the shots were graded before being sent off to editing.”

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