Metal Gear Solid: The Twin Snakes Walkthrough :

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Walkthrough - FAQ/Walkthrough

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Metal Gear Solid: The Twin Snakes
------------------------------------
GameCube (GCN)
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///////////////////////////////////////////////////////////////////////////////
*******************************************************************************
Written by: MTincher (Michael Tincher) &
Reformed Pirate (Martin Dale-Hench)
Type of FAQ: FAQ/Walkthrough
E-mail address: mtincher69@yahoo.com
hockeyfox@ameritech.net
Version: 1.0
Last Update: June 15, 2004
*******************************************************************************
_ ___________________________________________________________ __
(__ __) (__ __)
| | ===================== | |
| | Table of Contents | |
| | ===================== | |
___| |_______________________________________________________________| |____
I. Introduction
a. Authors' Notes
b. Copyright
c. Site Permission List
d. What's New
II. Basics
a. Controls
b. CODEC
III. Walkthrough
a. Infiltrating Shadow Moses
b. The Hangar and Mr. Revolver
c. The Tank and the 'Warehouse to the North'
d. Nuke Building and Ninja's Massacre
e. Meryl in her Panties! And Psycho Mantis, of
course
f. The Showdown with Sniper Wolf
g. Torture!
h. First Encounter with the Twin
i. Sweet Revenge
j. Quote the Raven, Nevermore!
k. Time to Kick It in Gear
l. Snake vs. Snake
IV. Spoiler-Free Guide
V. Plot Guide
VI. Weapons/Items
a. Items
b. Weapons
VII. Dog Tags
a. Very Easy
b. Easy
c. Normal
d. Hard
e. Extreme
VIII. Bosses
IX. Ghost Pictures
X. Endings
a. Meryl's Ending
b. Otacon's Ending
c. Similarities
XI. Secrets
XII. FAQ
XIII. Closing
_ ___________________________________________________________ __
(__ __) (__ __)
| | ===================== | |
| | I. Introduction | |
| | ===================== | |
___| |_______________________________________________________________| |____
===============================================================================
A) -= Authors' Notes =-
===============================================================================
MTincher
--------
Hello everyone! I'm Michael Tincher, and I didn't do anything in this FAQ. I
held Winnie at gun point and made him write everything, and say it was
co-authored. You think I'm kidding?! Well, you are write.
In this FAQ/Walkthrough for Metal Gear Solid: The Twin Snakes, I will lend you
my assistance throughout the second disc. The appendices I wrote for include
the following: Dog Tags ; Characters ; Endings ; and the Spoiler-Free Guide.
So, if you have any questions that are held within those sections, drop an
e-mail my way.
Also Martin, thanks for the pleasure. You pervs, I meant the pleasure of being
a wonderful co-author.
Martin Dale-Hench
-----------------
Hi, this is winnie the poop, A.K.A. Fox, A.K.A Reformed Pirate, A.K.A. that
jackass in the corner that won't stop saying A.K.A. I am priviliged to co-
author with MTincher, an above-average writer, for a legendary game such as
Metal Gear Solid. Although there are a dozens of excellent FAQs out for this
very game, we have decided to make a FAQ for this because... just because!
However, we have tried to make this FAQ a bit more unique than a standard
FAQ. We have incorporated some maps in our walkthrough and we plan to add
a detailed Plot Guide along with it.
Metal Gear Solid is originally a product of Hideo Kojima and Konami, but the
guys at Silicon Knights (thanks Adrenaline ;)) has taken the rights to this
game so they could buffer its graphics and cinemas and whatever so they can
take some of our money. Of course, it's all about cutthroat business. They
did a damn good job on it, for your information. I hope you will enjoy the
game and this FAQ.
Thanks!
===============================================================================
B) -= Copyright =-
===============================================================================
This FAQ/Walkthrough is (c) 2004 to Michael Tincher and Martin Dale-Hench. It
may not be used for your own profit or on any other site without our
permission. If you see this FAQ/Walkthrough on any site that is NOT on our
Site Permission List, please contact us immediately. If you would like to use
this FAQ/Walkthrough on another site, contact us and ask us if you can use it.
If we allow you use it, please donít change anything about the guide and give
us proper credit.
You may print this guide out for YOUR OWN PERSONAL USE. Do not print this
guide out, then attempt to sell it. If you do not want to kill a tree by
printing this guide out, you can save it to your hard drive for your personal
use.
===============================================================================
C) -= Site Permission List =-
===============================================================================
GameFAQs http://www.gamefaqs.com/
IGN http://faqs.ign.com/
Neoseeker http://www.neoseeker.com/
Cheat Happens http://www.cheathappens.com/
===============================================================================
D) -= What's New =-
===============================================================================
1.0 - Some changes, mainly the format.
- June 15, 2004
0.8 - First version submitted. There are still a few appendices to do before
the FAQ/Walkthrough is fully complete.
- May 5, 2004
_ ___________________________________________________________ __
(__ __) (__ __)
| | ===================== | |
| | II. Basics | |
| | ===================== | |
___| |_______________________________________________________________| |____
==============================================================================
A) -= Controls =-
==============================================================================
Control Stick --- Move character (Solid Snake).
A Button -------- Attack button. Will use weapon/item if equipped, and chokes
or throws enemy (if behind enemy).
B Button -------- Punch Button. Tap this repeatedly to do a punch, punch, kick
combo. When leaning on a wall, use this to tap the wall to
produce sounds.
X Button -------- Crouch or Stand Up from crouching.
Y Button -------- Action Button. (Climb up ladders, open doors, push buttons,
etc.)
L Button -------- Activate Item Menu. Tapping this will allow you to de-equip/
equip items quickly. Also can be used to peek around corners
when leaning against a wall.
R Button -------- Activate Weapon Menu. Tapping this will allow you to
de-equip/equip items quickly. Also can be used to peek
around corners when leaning against a wall.
Z Button -------- First Person View.
C Stick --------- Move Camera in the corner camera mode.
==============================================================================
B) -= Codec =-
==============================================================================
Name Frequency Purpose
------------------------------------------------------------------------------
Roy Campbell (Colonel) -------- 140.85 -------------- Provides you with some
Naomi Hunter ------------------ 140.85 -------------- general information.
Mei Ling ---------------------- 140.96 -------------- Saves your game.
Nastasha Romanenko ------------ 141.52 -------------- Gives you info about
weapons
Master Miller ----------------- 141.80 -------------- Some tips can be given
to you, but not much
Meryl Silverburgh ------------- 140.15 -------------- Bah. Probably just there
for you to flirt with.
Deepthroat -------------------- 140.48 -------------- Just wait. He will call
you. You don't call him.
Hal Emmerich (Otacon) --------- 141.12 -------------- Call him whenever you
need help.
_ ___________________________________________________________ __
(__ __) (__ __)
| | ===================== | |
| | III. Walkthrough | |
| | ===================== | |
___| |_______________________________________________________________| |____
==============================================================================
A) -= Infiltrating Shadow Moses =-
==============================================================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Cargo Dock
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
After a scene and a conversation with your buddy, Colonel, you will see the
elevator go up. Shortly, it will come down. In fact, you have 2 minutes before
it comes back. Take the time to familiarize yourself with the controls and
such. Return to the water via the opening front of you to find a *RATION* and
an *AP SENSOR*, shown in the map. Crawl back up and use Y Button to climb back
onto the ground. Now, you have to crawl under some objects to get moving.
Press X to drop down and crawl. Be aware of the soldiers that hang around.
When you think the coast is clear, crawl to the next area and press X again to
stand up.
Move quickly around the dock to avoid being seen by the guards. If you have a
Radar on your upper right screen, you can see their field of vision and judge
whether you should move around or not. They can hear you moving, so don't get
too close. There is a *RATION* behind some equipment to the right. Another
*RATION* is behind a lifter to the upper right, but it is not recommended to
try to get that one because a guard will watch that area closely.
WARNING - If you run across a puddle, it will make noise, and any guards
in the proximity will hear and check the noise. Be careful! Try to WALK or
CRAWL across those puddles!
Stay on the lower paths to avoid any big problems with the guards. When the
two minutes is up, the elevator scene will occur and the elevator will be
open for your usage. However, one more soldier will patrol the area so be
extra careful when going for the elevator. When you've successfully reached
the elevator unseen, you will go up!
*NOTE* - If you get seen, just go back to the original area, where you started
and jump into the water and the soldiers will not go after you. Wait for the
radar (if it is enabled) to come back and you can start over again...
I apologize for an extra-long explanation of this devilishly simple intro-
duction to the game, but I had to get the 'basics' out of the way. From now
on, I will have to assume you know the basics and just say what you have to
do, not how. Good luck!
------------------------------------------------------------------------------
MAP - CARGO DOCK
______
| |
| ELEV |
____________|______|____________
| RA|
| |
| | RA: Ration
| | AP: AP Sensor
| ________ ________ | ##: Object you may
| | | | | | crawl under
|_ | | | | | ELEV: Elevator (duh!)
|_| | | | | |
| |________| |________| |
| |
| |
| ________ ________ |
| | | | | |
| | | | | |
| | | | | |
____| |________| |________| |
| |
| __________________ |
| | | #####|
| ######___| |####RA|
|######## | W A T E R |______|
| ###### |
| _____| AP
|______///__|
\\
RA
------------------------------------------------------------------------------
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Heliport
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
A much easier field to go through here. After learning about Liquid Snake and
his Hind D, you meet Mei Ling. Call her at 140.96 to save your mission at any
time. She's quite helpful... and cute. :)
Now, there is an easy *RATION* to access in the snowfield to the right. If you
act quickly, the lone soldier in that area won't be able to see or hear you.
Then, bypass that solider to the truck (look at M9/SO in the map) and climb
onto it for your first pistol, the *SOCOM*! Walk under it to discover another
potent weapon, *M9*! M9 is a tranquilizer and SOCOM shoots regualr bullets
that.... kills people and shows blood! WHOO!
Then, there's a Storeroom (STORE in map) that is guarded by a camera. To get
rid of the camera, you may shoot the camera when it's not looking at you with
a SOCOM (hold Z and A to aim) OR get the Chaff Grenades at the middle of the
heliport (be careful of the lights - pick it up when they are moving apart!)
and use it to disrupt the camera without manking any noise. Quite effective.
Now, you want to get out of this cold hellhole. There are two of them, one
on the upper floor (UPPER VENT), and one on the base floor (LV). Both of them
has a guard all over it, but the lower vent is easier than accessing the upper
one.
Lower vent - Just use M9 and hold down Z to aim at the sleeping guard by the
vent. Aim for his head and if you made a perfect shot, he will fall down and
resume sleeping. :) However, there is a camera nearby. Just hug the left wall
and crawl to the vent to bypass it.
Upper vent - A bit more difficult. Dodge the camera by the stairs and go up.
You may shoot the wandering guard onthe balcony if you wish, or just wait for
him to go to the other way and go for the vent and crawl through!
------------------------------------------------------------------------------
MAP - HELIPORT
UPPER VENT
V _
___________| |_______| |________
| _______________________ |
_ _| | | |________
| |_| / \ ________|
|________| |__\\\\\\\|
|SC LV % ////|___
| __ % \
| __ |__| % `'-.,
| _ |SO| __ % ___ /
/ |_| |M9| |__| % | | /
/ % |___| |
|___ % ___ |
___| % | |RA|
| _ ___|//////|//|\ % |___| |
| |_| / | % ___ |
|___ | | % | | |
___| ___| | % |___| |
| | % ___ |
STORE CG | % | | \
|___ ___ | % |___| \
______| | \\ % \
|________________| | % |
\ |///|__________.-' % ,.-'`
| % / %: Border between
| %% | snow and ground
| ___ %% | CG: Chaff Grenades
| | | %% | RA: Ration
|_________|___| %% | SO: Socom (in truck)
| START %% / M9: M9 pistol
| %% / (under truck)
| %% | SC: Security Camera
| ______ _____| LV: Lower Vent
|_________.-' \ / STORE: Store Room (with
\_________/ Stun Grenades
inside)
------------------------------------------------------------------------------
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Lower Vent
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Really simple. Just head to the right and follow the rats to the opening to
the Hangar. When in the underwater section, you have to rush to the other
side or you will suffer some damage from insufficent oxygen.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Upper Vent
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
No forks, or nothing. Just follow the path and you will see an opening under-
neath. Drop down and you're up for a tough battle. Head to the left ASAP
and hide behind the crates (there is some Chaff Grenades there, too). A guard
will come close, but he won't see you if you're completely behind the crates.
Wait for him to turn away... and come out and use your M9 to take him down.
Throw a Chaff Grenade to disable the camera. Follow the walkway, dodge
another camera, and go down to thw base level of the Hangar. Congrats!
==============================================================================
B) -= The Hangar and Mr. Revolver =-
==============================================================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Tank Hangar
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
There are two guard here, each circulating a tank each. You can either avoid
them or shoot them down undetected with your M9 (SOCOM will make noise and
get you in trouble). You may head up to the catwalk (mind the cameras) and
enter the open room (another camera here - use your Chaff Grenades) for
*THERMAL GOGGLES*.
NOTE - The darkened and spotted panels on the catwalk are traps that causes
noise when somebody runs over it. Therefore, walk or crawl over those panels
if you don't want to generate any noise.
Either way, go to the elevator panel on the base level and press Y to open the
door (takes a while!). Go to the southeastern part of the elevator to find the
buttons. Go down to B1.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Holding Cells
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
You will not be able to open any doors, but that doesn't matter. Go to the end
of the hallway to find a ladder and a vent shaft on the ground. Enter the vent
for a *RATION* and go back to the ladder and climb up.
In the upper vent shaft, take the first left to witness a soldier pissing
(don't look at me!). Continue on to find a *M9 AMMO* box. Return to the
untravelled path. After finding an imprisoned woman, continue to find your
first objective, the DARPA chief - Donald Anderson.
Listen to what he has to say - more blah blah mumbo jumbo. Yay. After the
'arresting' scene (cardiac arrest), look under ther bed for a *RATION*. After
that, you end up facing several dozens of genome soldiers with the female from
next door. Yay.
In the fight, empty out your SOCOM on the baddies. During the battle, take
a break in the bathroom to the south for a *BOOK* and *M9 AMMO*. Keep mowing
down the troops. On the fourth or fifth group, a guy will throw a grenade into
your room, so when that happens, retreat to the room to the south until the
stupid crap explodes. The dead guys will occassionlly pop up some SOCOM Ammo,
so keep an eye peeled for them.
After the battle, the female who just kicked MAJOR ass shows off her ass to
you. Yummy... pixel-ed ass. You will also meet a member of FOX-HOUND, Psycho
Mantis. Frightening, no?
Take the elevator down to B2.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Armory
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Really simple here. Since you have the Keycard LVL. 1, you can open two of the
lokced doors here. The southern room is open, so just walk in and take the
*SOCOM AMMO* around and in the locker (press Y to open). Don't forget the
*GRENADES* and *C4 BOMBS* in the LVL. 1 rooms.
Be careful of the traps in the paths here, thwy will open the path to
an abyss. You will fall down if you're not quick enough. They are seen as
'TT' on my map.
Now, you might want to collect some free stuff in the hidden rooms in the
corners. Go to either northern corner and press Z to look at the northern
wall and you should find a strange wall marked with a different hue. Place
a C4 (or a Grenade) on the base of that wall and walk away... Press B to
make it explode! Enter the hidden room and take the goodies. Same goes for
the other corner. The locations are easily located on my map. :)
Now, time to stop masturbating over free, sexy, silicone stuff. Head to the
lower left corner and find the distorted wall there... plant a C4 bomb there
and explode it... Enter the new hole...
------------------------------------------------------------------------------
MAP - ARMORY
TT: Trap
BB: Bomb-able walls
L2: Only opened with level 2 card
______
(Socom, FA-MAS, M9 ammo) | | (SOCOM, FA-MAS ammo)
(Stun Grenades, C4) | ELEV | (Chaff Grenades)
__________BB_____ ___|______|___ ___BB____________
| \_______| |_______/ |
| |
| |
| ______________ ____________ ______________ |
| | | | | | | |
| | | | | | | |
| TT | LEVEL 5 | TT | C4 Bombs | TT | LEVEL 3 | |
| | (PSG-1 & | | | | (Nikita) | |
| | ammo) | | | | | |
| | | | | | | |
| |_____LVL5_____| |____LVL1____| |_____LVL3_____| |
|__ |
|__| |
| ______________ ____________ ______________ |
| | | | | | | |
| | | | | | | _|
| | Grenades | | SOCOM ammo | | LEVEL 2 | | |
| | | | | | (FA-MAS) | |_|
| | | | | | | |
| | | | | | | |
| |_____LVL1_____| |____ ____| |____LVL2______| |
| |
| ____ ____ |
| | | | | |
|_BB_________________| |__L2__________| |____________________|
------------------------------------------------------------------------------
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Armory South
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
It's snowing here!!! Nah, just kidding. Find yet another weird wall on the
right side (EASILY FOUND HERE!). of course, blow it up. Now, in the new room,
there are TWO walls with different coloring to them. Right now, you should
only explode the left one because the right one will lead you to LVL 5/6
doors and you aren't that far yet.
Enter the left wall...
*************************
BOSS #1 - REVOLVER OCELOT
*************************
Quit that gun-swirling, Communist. This comrade can be quite easy or quite
hard, depending how swift you can manuever your protangist. Your weapon of
choice has to be SOCOM. Now, run around the plate in circles early on, in
hope of getting a good shot at Revolver. Fire your SOCOM at him, and if he
gets hit, he will stop because of recoil. Keep going at him, but don't fire
again until he starts moving again. That way, you have an excellent head
start on hitting him on the next turn. Keep doing that, but this time,
you have to TAP R1 LIGHTLY TWICE to reload your SOCOM. If you don't
do that, you will have to waste precious seconds reloading while Ocelot
runs away from your grasp. And you will have start over again.
Ocelot's pistol is able to reflect off walls to hit you, so be prepared
for some outrageous hits. Still, keep going after him for a good, clean
shot at him. You could want to out-wit him by going the opposite direction
in a heartbeat to catch him going at you.
After the battle, Ninja comes forth and makes Ocelot his bitch. Are you happy?
I sure am! *heart* Now, watch the sizzling battle between Ninja and Snake.
After Ninja's confusing and abrupt departure, you will have a chance to talk
to Kenneth Baker, one of your objectives at the start of the mission. He will
talk to you about Metal Gear, give you the disk you were looking for, and
finally, the LVL. 2 card! WHOO!
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Armory
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Baker also tells you to contact Meryl, but he can't remember her Codec number.
However, he remembers that the number is on the back of the case. Which case?
The GAME case, you fool. Take your case for the ACTUAL game and look at the
back. one of the pictures has a conversation between Meryl and Snake. The
number? [140.15] HA!
After the deja vu (you know what I mean if you saw the entire scene...), go
north, back to the original Armory. This time, enter the SE room to find a
machine gun, FA-MAS. However, before getting the weapon, use your Cigs or
Goggles to see some lasers. Crawl under them to safely access the new weapon.
IMPORTANT - Before going up the elevator, input in '140.15' in your Codec to
contact Meryl. You and she will have a long, long talk... in the end, she
will grant you a favor of opening the tank door that leads to the Snowfield.
==============================================================================
C) -= The Tank and the 'Warehouse to the North' =-
==============================================================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Tank Hangar
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Take your Codec out and input in '140.15' if you haven't yet. If you hadn't
contacted Meryl before going here, you will have to leave and re-enter this
place to have the door to the north opened.
---------
NOTE - Before going into the tank hangar door, you should utilize your new
Keycard in rooms previously inaccessible here. The rooms:
-On the base floor, enter the LVL. 1 door to the northeast (nxt to the
hangar door) for a *SOCOM SUPPRESSOR*, a valuable item in your quest.
-On the catwalk, the first door after climbing up the stairs - *CHAFF
GRENADES*.
-On the other side of the catwalk - The southern door - *THERMAL GOGGLES*.
Will be here if you already gotten it earlier.
-The SECOND door to the right, still on the catwalk - *MINE DETECTOR*,
*RATION* (under desk), and *STUN GRENADES* (in locker).
---------
Enter the newly-opened door that Meryl opened for you. (Notice the right tank
is GONE!) Anyway, in the tank hangar door, there are several lasers going up
and down. If you touch one of those, the door will shut down and gas will
suffocate you to death. no escaping here! To see the lasers, equip your
Thermal Goggles gotten from the room by the Catwalk in this very room (see
above). Alternatively, you may use the CIGS to -faintly- see the lasers when
you're by them. However, the Cigs will slowly reduce your health! Either way,
wait for the laser to come above you and move to the next 'safe spot' and
wait for the next laser to move up and so on. Enter the door at the end...
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Canyon
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
WARNING! - There are several *CLAYMORES* right front of you and to the right.
If you step over them, it will detonate and damage you greatly. You may crawl
over them and collect them for your own use without any harm. Whoo! However,
I recommend you to just go dead left to the corner and up (NO claymores in
this path) to the *RATION*. Collect it and CRAWL north for a CLAYMORE and a
scene. You will ignite a BOSS BATTLE!
****************
BOSS #2 - 'TANK'
****************
Your main weapon here is definitely the Grenades, but your main asset to
suriviving this battle is the Chaff Grenades, since it temprorarily disables
the cannon of the tank (as controlled by Vulcan Raven). Throw a Chaff
Grenades before moving and wait for it to start working. Then move out of
the rock you're behind and head for the tank. Equip your Grenades and go
around the tank in circles (avoid its cannon and the gunner!). When you
think you're not targeted by either of the guns, stop and turn your body
toward the gunner in the middle and throw a Grenade toward him. If it's
a bull-eye, a brief scene will show a Grenade landing onto the Gunner's
lap. Soon after, the Grenade will explode and inflict damage to 2/5 of the
Gunner's health. Big money, baby! However, if it was not a bull-eye but
pretty close to the Gunner, it will do about 1/5 of the damage. After each
hit, the Gunner will return to the tank to tend care of itself. Therefore,
don't throw a barrage of Grenades after he is hit... wait for him to get
back up and resume your throwing.
There are two Gunners in all, so don't think you've won when the health bar
goes down! Since the battle can be drawn-out, there are items in the far
north/northeastern border. Also, there are several items in the trench to
the north.
Also, there is a way to stop the Tank from moving - place a Claymore or C4
or Grenade or whatever near a tank. If it explodes near a wheel, it will
destroy the wheel. If enough of them are disabled, the tank will stop
moving. It will make your battle MUCH easier.
Keep moving in circles and you shall be the victor!
After the grueling battle, the Tank is obliberated by Solid Snake and you
finally access the 'Warehouse to the north'. Whoo!
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Nuke Building 1F
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Go on the path to the left to find a *RATION*. Go down to the right path and
crawl through the tiny opening. Suddenly, Colonel Campbell and Naomi calls
you and states that you CANNOT use ANY weapons here. Darn.
There are two soldiers patroling the base floor, and one more paces on the
catwalk above. The Elevator is on the catwalk, so you got to go up there.
You may use the left or right staircases, but I prefer the left one. Either
way works. There is *SOCOM AMMO* in the truck to the north, by the right
staircase. *GRENADES* and *M9 AMMO* are in the lockers to the west. I
recommend going to the left (mind the noisy floors and the guard that goes
around the missiles) once the soldiers passes to the north. Grab the items
in the lockers (hide in there if the guard comes back!). Then go up the
stairs when the soldier on the catwalk goes to the right. Quickly press the
button by the elevator to open it and go down to B1F! Whew!!
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MAP - NUKE BUILDING 1F
________________
|SC |
| _________ |
_____ | | |//|
| | | | |//|
|ELEV | |_ | |//| RA: Ration
|_____| |_| | ...... |//| FA: FA-MAS Ammo
____________| |____| . |. ___ . |//| SC: Security Camera
| ......................... |.| | . | SOC: Socom Ammo
| . ________________________|v|SOC| ^ | G: Grenades (in locker)
| .| .| | . | ...: Path of Guard
| | ................ | |
|M9 | |
|_____________________________ |_|
__ ###########
|RA| |
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|_to Snowfield_|
==============================================================================
D) -= Nuke Building and Ninja's Massacre =-
==============================================================================
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Nuke Building B1
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Really simple here. First, go to the bathroom QUICKLY to catch a guy urinating
and use your M9 or silenced SOCOM to knock him out. Grab the *RATION* in the
corner and the *BOOK* in a stool. Go to the main room to the south, but watch
out for the lone guy here. Wait until his view is out of your position and
track him down with your SOCOM or M9. Then, head to the right to find your
newest bad-ass weapon - the *NIKITA*! Pick the *NIKITA AMMO*, too. Open the
lockers for a *RATION* and *M9 AMMO*. Don't forget the *STUN GRENADE* in the
corner and return to the elevator to go down to B2.
*The doors here are above LVL. 3, so you will not be able to access any of
the rooms here yet.
------------------------------------------------------------------------------
MAP - NUKE BUILDING B1
To Commander's Room
_______________ _
| | |
|_____ | |
| MAG RA| |
|_____ | |
| | |
|__ Boy's | | ___
| Bathroom | | |ELE| To Girl's Bathroom
|________ __| |_______|___|_______ _____
| |
| |
|___________________________ ________________| MAG: Magazine
| | |____|SG | RA: Ration
|LEVEL 4 | ___|\\\|___ | SG: Stun Grenades
|_________| | _| |_ | | M9: M9 Ammo
| | | | | | RA| SO: Socom Ammo
|LEVEL 6 | _|_|SO___ |_|_ NIK | FA: FA-MAS Ammo
| | / | | / M9| NIK: Nikita & Ammo
|_________| / _ |___| _ / ________|
| | | | FA| | | |
| | | |_ _| | |LEVEL 4 |
|LEVEL 5 | |___| |___| | |
| | |\\\| | |
|_________|______________________|________|
------------------------------------------------------------------------------
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Nuke Building B2
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Enter the next doors and suddenly, some gas comes out, partly suffocating you!
A cutscenes helps you to understand that there is a electric panel out of your
reach that generates the electric floor. Now, if you managed to disable the
panel, you would have an easy access to the entire floor, right? RIGHT!
Take your Nikita out and fire one down the hall and turn right. Now, the left
room has FOUR Gun Turrets that will attempt to destroy your sweet little
missile. How do you avoid them? The trick is NOT to slow down. Just go right
once you enter this room and let the Nikita FLY! Do not change direction,
since it will slow the missile down. When the missile nears the northern
end of the room, you may change the direction so it will enter the room
to the north. Then, go to the right and hit the panel for once and all! WHOO!
Go back to the previous room to get your oxygen level up. Then, enter the
first room fo a *RATION*. The second room is locked with LVL 4... forget it
then. The third one is accessible, but you got to use an Chaff Grenade to
disable the gun turret here. Take the *GAS MASK* and *BOOK*. Equip the Gas
Mask to slow your gaseous suffering! :P
There are two rooms to the west with items that are accessible, as well as the
items in the panel room. I'm sure you know what to do, but remember that there
are FOUR gun turrets here... Chaff Grenade time!
Enter the southeastern door to move on.
____
| |
|ELEV|
_________________________|____|____
| | !!!! | | Arrows: Direction of Nikita's
| |CG ^ RA| | path to the power box
| >>>>>>>>>>>> | |
|__ ^______|________|_______ ______| ELEV: Elevator
|