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Genesis IV

The scout-bird set down onto the earth is a billowing cloud of dust and debris, like some bejeweled insect alighting on an alien world. The bay doors on the side opened up with a hiss as the cabin depressurized, and four troopers in HDEP suits stepped. The micro-panels on the suit changed from a steel grey to a spackled green and brown to match the forest surroundings.

One of the troopers pulled out a small device, and held it aloft in the air. After several moments, the device chirped loudly.

"Atmosphere is breathable," he said, pocketing his device. The other three nodded in reply. "But keep your respirators on, incase of foreign pathogens. Fan out in a local search pattern, report back in five mikes. Move!"

The three men scattered, and soon dissapeared into the trees. The leader of the men switched his radio frequency, and called in to the orbiting strike ship of the American Legion.

"LS Seraphim, this is Ajax 4-1. We have secured the DZ. Activating the emitter now." He pressed a small screen on his wrist, and a small canister fell out of the back of his suit.

His in suit radio crackled to life. "Copy Ajax 4-1. First wave of marines will touchdown after briefing. ETA two hours. Seraphim out."

800,000 feet above, the Legion strike ship Seraphim orbited the planet. The first of the Athena line of ships, she was only challenged by the battleships of the Interstellar fleet. She boasted the lastest in electronic emitter arrays, neutrino weapons, and boasted a hyper warp drive which enabled her to travel just under the speed of light. Her greatest calability, though, was the contigent of 15,000 crack marines on board. The first wave of 2,500 were currently in the main hangar.

A man stood in front of several large screens. Arrayed around him were 2,500 marines preparing to touch down on the planet. He was explaining the new HDEP suits.

"The Committee has authorised this colonization mission to be the first large scale test of the HDEP suit. Made from High Density Electron Plating, the suit is the greatest advancement in personal protection since the invention of portable shield generators. On top of this, the suit is self powered, self contained, and has the ability to change color in response to the surroundings."

"The helmet contains an HUD that shows a small map, as well as being able to view any number of information blocs such as direction faced, windage, and objective direction. The rear of the chestplate holds a small cavity, in which unit leaders will have a beacon and medics will have a Portadoc."

"Five groups of 500 will touch down via the heavy landers. You're to secure your objectives and await further orders. Atmosphere is breathable, but no one is authorized to remove their helmet. Our planetologists our working on getting the environmental control satelites in orbit, so until than expect adverse weather conditions. Scans show some populations of carbon-based natives, and the Legate has ordered all natives expendable."

As he spoke, technicians began to disperse suits among the marines.

"We need Genesis IV gentleman. Failure is not an option. Good luck, and godspeed." He walked off the stage, and it sank into the flight deck. The screens began to retract into the ceiling.

Nearly fully suited, you put your helmet on. It secures, and a whirring sound can be heard as it locks in place and pressurizes. Suddenly, a female voice a female voice fills your ears.

"Hello. My name is is SARAH, or Sensory Awareness and Required Assistory Helper. I will introduce you to the HDEP suit. If you have any questions at any time, simply speak 'SARAH' and I will offer assistance. But before we begin, would you tell me the following information?"

Name: (Derp)Rank: LegionaryCallsign: (Will be assigned)Unit: (Will be assigned)Branch: American Legion Interstellar Marines (ALIM)Mother Ship: LS Seraphim-----Health: 50/50Status: Healthy-----Suit Specifications: UnknownSuit Status: GoodSuit Ability: UnknownPrimary Weapon: NoneSecondary Weapon: None__________Unlike my past RPGs, I've mapped out a story, come up with an armory of weapons, and have developed just about everything needed to run this thing. Only thing I need now are some players.

The scout-bird set down onto the earth is a billowing cloud of dust and debris, like some bejeweled insect alighting on an alien world. The bay doors on the side opened up with a hiss as the cabin depressurized, and four troopers in HDEP suits stepped. The micro-panels on the suit changed from a steel grey to a spackled green and brown to match the forest surroundings.\r\n\r\nOne of the troopers pulled out a small device, and held it aloft in the air. After several moments, the device chirped loudly.\r\n\r\n"Atmosphere is breathable," he said, pocketing his device. The other three nodded in reply. "But keep your respirators on, incase of foreign pathogens. Fan out in a local search pattern, report back in five mikes. Move!"\r\n\r\nThe three men scattered, and soon dissapeared into the trees. The leader of the men switched his radio frequency, and called in to the orbiting strike ship of the American Legion.\r\n\r\n"LS Seraphim, this is Ajax 4-1. We have secured the DZ. Activating the emitter now." He pressed a small screen on his wrist, and a small canister fell out of the back of his suit.\r\n\r\nHis in suit radio crackled to life. "Copy Ajax 4-1. First wave of marines will touchdown after briefing. ETA two hours. Seraphim out."\r\n\r\n800,000 feet above, the Legion strike ship Seraphim orbited the planet. The first of the Athena line of ships, she was only challenged by the battleships of the Interstellar fleet. She boasted the lastest in electronic emitter arrays, neutrino weapons, and boasted a hyper warp drive which enabled her to travel just under the speed of light. Her greatest calability, though, was the contigent of 15,000 crack marines on board. The first wave of 2,500 were currently in the main hangar. \r\n\r\nA man stood in front of several large screens. Arrayed around him were 2,500 marines preparing to touch down on the planet. He was explaining the new HDEP suits.\r\n\r\n"The Committee has authorised this colonization mission to be the first large scale test of the HDEP suit. Made from High Density Electron Plating, the suit is the greatest advancement in personal protection since the invention of portable shield generators. On top of this, the suit is self powered, self contained, and has the ability to change color in response to the surroundings."\r\n\r\n"The helmet contains an HUD that shows a small map, as well as being able to view any number of information blocs such as direction faced, windage, and objective direction. The rear of the chestplate holds a small cavity, in which unit leaders will have a beacon and medics will have a Portadoc."\r\n\r\n"Five groups of 500 will touch down via the heavy landers. You're to secure your objectives and await further orders. Atmosphere is breathable, but no one is authorized to remove their helmet. Our planetologists our working on getting the environmental control satelites in orbit, so until than expect adverse weather conditions. Scans show some populations of carbon-based natives, and the Legate has ordered all natives expendable."\r\n\r\nAs he spoke, technicians began to disperse suits among the marines.\r\n\r\n"We need Genesis IV gentleman. Failure is not an option. Good luck, and godspeed." He walked off the stage, and it sank into the flight deck. The screens began to retract into the ceiling.\r\n\r\nNearly fully suited, you put your helmet on. It secures, and a whirring sound can be heard as it locks in place and pressurizes. Suddenly, a female voice a female voice fills your ears.\r\n\r\n"Hello. My name is is SARAH, or Sensory Awareness and Required Assistory Helper. I will introduce you to the HDEP suit. If you have any questions at any time, simply speak 'SARAH' and I will offer assistance. But before we begin, would you tell me the following information?"\r\n\r\nName: (Derp)\r\nRank: Legionary\r\nCallsign: (Will be assigned)\r\nUnit: (Will be assigned)\r\nBranch: American Legion Interstellar Marines (ALIM)\r\nMother Ship: LS Seraphim\r\n-----\r\nHealth: 50/50\r\nStatus: Healthy\r\n-----\r\nSuit Specifications: Unknown\r\nSuit Status: Good\r\nSuit Ability: Unknown\r\nPrimary Weapon: None\r\nSecondary Weapon: None\r\n__________\r\nUnlike my past RPGs, I've mapped out a story, come up with an armory of weapons, and have developed just about everything needed to run this thing. Only thing I need now are some players. :D

"Thank you. The HDEP Suit contains an advanced HUD to assist the soldier in his warfighting capabilities. Yours currently displays a map, compass, ambient temperature, as well as your body vitals."

As SARAH lists the features, they each appear on your visor. They take up the edges, but still leave you plenty of room to see. A small arrow appears in the corner.

"This arrow directs you to your approximate objective. It currently leads to the Quartermaster's depot, where you will receive your weapons. Please follow it now."

You follow the direction of the arrow, and note that the number below it changes as you get closer. You reach the line, and are soon in the front.

SARAH speaks up. "The left palm of your suit contains your ID, as well as the information you have provided. I will automatically update it as needed. Please place your left hand on the scanner in front of you to receive your assignment."

"Thank you. The HDEP Suit contains an advanced HUD to assist the soldier in his warfighting capabilities. Yours currently displays a map, compass, ambient temperature, as well as your body vitals."

As SARAH lists the features, they each appear on your visor. They take up the edges, but still leave you plenty of room to see. A small arrow appears in the corner.

"This arrow directs you to your approximate objective. It currently leads to the Quartermaster's depot, where you will receive your weapons. Please follow it now."

You follow the direction of the arrow, and note that the number below it changes as you get closer. You reach the line, and are soon in the front.

SARAH speaks up. "The left palm of your suit contains your ID, as well as the information you have provided. I will automatically update it as needed. Please place your left hand on the scanner in front of you to receive your assignment."

"Legionary Matvey Pavlov, Christ, what a name. You're in the 2nd Legion, 4th Battalion, 1st Raiders, callsign is Raven 1-4. Computer says you're qualified on the Carbine, Ratchet, and the Scattergun. I can tell you a bit about them, if you want me to. Or you can go ahead and take one."

Name: Ludwig Von Heichner\r\nRank: Legionary\r\nCallsign: Copper 3-7\r\nUnit: 3rd Legion, 1st Battalion, 2nd Scouts\r\nBranch: American Legion Interstellar Marines (ALIM)\r\nMother Ship: LS Seraphim\r\n-----\r\nHealth: 50/50\r\nStatus: Healthy\r\n-----\r\nSuit Specifications: Unknown\r\nSuit Status: Good\r\nSuit Ability: Unknown\r\nPrimary Weapon: None\r\nSecondary Weapon: None\r\n\r\n"Thank you. The HDEP Suit contains an advanced HUD to assist the soldier in his warfighting capabilities. Yours currently displays a map, compass, ambient temperature, as well as your body vitals."\r\n\r\nAs SARAH lists the features, they each appear on your visor. They take up the edges, but still leave you plenty of room to see. A small arrow appears in the corner.\r\n\r\n"This arrow directs you to your approximate objective. It currently leads to the Quartermaster's depot, where you will receive your weapons. Please follow it now."\r\n\r\nYou follow the direction of the arrow, and note that the number below it changes as you get closer. You reach the line, and are soon in the front.\r\n\r\nSARAH speaks up. "The left palm of your suit contains your ID, as well as the information you have provided. I will automatically update it as needed. Please place your left hand on the scanner in front of you to receive your assignment."\r\n\r\nYou place your gloved palm onto the scanner. It glows, and your hand tingles. A bored voice suddenly fills your helmet.\r\n\r\n"Right, Von Heichner comma Ludwig. You'll be assigned to 3rd Legion, 1st Battalion, 2nd Scouts, callsign Copper 2-8. Records indicate you've qualified on the Repeater, Carbine, and Pitt-Bull. I can remind you about them if you've forgotten, or you can go ahead and choose."\r\n__________\r\nName: Matvey Pavlov\r\nRank: Legionary\r\nCallsign: Raven 1-4\r\nUnit: 2nd Legion, 4th Battalion, 1st Raiders\r\nBranch: American Legion Interstellar Marines (ALIM)\r\nMother Ship: LS Seraphim\r\n-----\r\nHealth: 50/50\r\nStatus: Healthy\r\n-----\r\nSuit Specifications: Unknown\r\nSuit Status: Good\r\nSuit Ability: Unknown\r\nPrimary Weapon: None\r\nSecondary Weapon: None\r\n\r\n"Thank you. The HDEP Suit contains an advanced HUD to assist the soldier in his warfighting capabilities. Yours currently displays a map, compass, ambient temperature, as well as your body vitals."\r\n\r\nAs SARAH lists the features, they each appear on your visor. They take up the edges, but still leave you plenty of room to see. A small arrow appears in the corner.\r\n\r\n"This arrow directs you to your approximate objective. It currently leads to the Quartermaster's depot, where you will receive your weapons. Please follow it now."\r\n\r\nYou follow the direction of the arrow, and note that the number below it changes as you get closer. You reach the line, and are soon in the front.\r\n\r\nSARAH speaks up. "The left palm of your suit contains your ID, as well as the information you have provided. I will automatically update it as needed. Please place your left hand on the scanner in front of you to receive your assignment."\r\n\r\nYou place your gloved palm onto the scanner. It glows, and your hand tingles. A bored voice suddenly fills your helmet.\r\n\r\n"Legionary Matvey Pavlov, Christ, what a name. You're in the 2nd Legion, 4th Battalion, 1st Raiders, callsign is Raven 1-4. Computer says you're qualified on the Carbine, Ratchet, and the Scattergun. I can tell you a bit about them, if you want me to. Or you can go ahead and take one."

Sorry man. Pretty busy as it is, since I'll have to do this on top of my APs. But hows the Sperrgerat going?

A panel in the wall opens up, and reveals the Ratchet, as well as a secondary and ammunition. You notice that there are suddenly nine depressions in your suit's right forearm, where you can place the canisters. SARAH fills your helmet.

"Designed by Crisis Corporation, the AA-3 Ratchet offers a powerful combination of portability and firepower. The Ratchet is a shoulder fired, depletable canister weapon. A canister is inserted into the weapon, and then expelled from the rear when depleted. You have been authorised to use flechette rounds, scatter burst, and Dragon's Breath rounds. The flechette round fires several thousand micro razors, and is ideal at clearing brush or used against massed personnel. Scatter burst fire a timed round, which can be activated by speaking 'Detonate' into your Helmet. Upon exploding, it unleashes an area blast of light and sound, disorienting enemies. Finally, Dragon's Breath rounds fire a combination of flammable jelly and ball bearings."

"This model is the AA-3 Ratchet-S. It is different from the Ratchet in that it is 9 inches shorter, at 32 inches long. However, it has slightly less range."

"You will notice on your HUD a small reticle has appeared. This will approximate very closely the point where your weapon is being aimed. For more accurate shot placement, press the red button above the foregrip."

"Do you have any further questions?"

Name: Matvey Pavlov\r\nRank: Legionary\r\nCallsign: Raven 1-4\r\nUnit: 2nd Legion, 4th Battalion, 1st Raiders\r\nBranch: American Legion Interstellar Marines (ALIM)\r\nMother Ship: LS Seraphim\r\n-----\r\nHealth: 50/50\r\nStatus: Healthy\r\n-----\r\nSuit Specifications: Unknown\r\nSuit Status: Good\r\nSuit Ability: Unknown\r\nPrimary Weapon: AA-3 Ratchet-S 12/12 [9]\r\nSecondary Weapon: Primo Laser Bolt Pistol 9/9 [4]\r\n\r\n[i]Sorry man. Pretty busy as it is, since I'll have to do this on top of my APs. But hows the Sperrgerat going?[/i]\r\n\r\nA panel in the wall opens up, and reveals the Ratchet, as well as a secondary and ammunition. You notice that there are suddenly nine depressions in your suit's right forearm, where you can place the canisters. SARAH fills your helmet.\r\n\r\n"Designed by Crisis Corporation, the AA-3 Ratchet offers a powerful combination of portability and firepower. The Ratchet is a shoulder fired, depletable canister weapon. A canister is inserted into the weapon, and then expelled from the rear when depleted. You have been authorised to use flechette rounds, scatter burst, and Dragon's Breath rounds. The flechette round fires several thousand micro razors, and is ideal at clearing brush or used against massed personnel. Scatter burst fire a timed round, which can be activated by speaking 'Detonate' into your Helmet. Upon exploding, it unleashes an area blast of light and sound, disorienting enemies. Finally, Dragon's Breath rounds fire a combination of flammable jelly and ball bearings."\r\n\r\n"This model is the AA-3 Ratchet-S. It is different from the Ratchet in that it is 9 inches shorter, at 32 inches long. However, it has slightly less range."\r\n\r\n"You will notice on your HUD a small reticle has appeared. This will approximate very closely the point where your weapon is being aimed. For more accurate shot placement, press the red button above the foregrip."\r\n\r\n"Do you have any further questions?"

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