Customization Guide

RCRN comes with a fully customizable .ini for advanced editing, to access it you need to open the file “injFX_Settings.h” located in your main Skyrim folder (usually: C:/Program Files (x86)/Steam/steamapps/common/skyrim).

Remember that the values used by RCRN are really near to perfection, but feel free to experiment with them! Another way of customization is using the Imaginator mod along with RCRN to adjust values during gameplay!

Here is an advanced explanation of the “injFX_Settings.h” values:

SHADER SELECTION0 = Disable | 1 = Enable

#define USE_ANTI_ALIASING 1

DO NOT TOUCH, in order to disable AA please follow the instructions located HERE

#define USE_PRE_SHARPEN 1

Enable pre-Sharpening, lighter effect than post-sharpening

#define USE_HDR 1

Enable the first HDR pass

#define USE_HDRpro 1

Enable the second HDR pass

#define USE_BLOOM 0

DO NOT TOUCH, this process is no more used, putting it to 1 has no effect

#define USE_TECHNICOLOR 1

Enable the Red/Green/Blue post-process channel correction

#define USE_TONEMAP 1

Here are defined the main values of the color palette, like saturation, gamma, ecc…

#define USE_SEPIA 1

This is not a real “sepia effect”, it’s mostly used for enhancing the skybox tone

#define USE_VIGNETTE 0

This value add a “cartoon-like” effect to the scene, not used in RCRN

#define USE_ANAGLYPH 0

Put this value to 1 for use with Anaglyphic 3D glasses

#define USE_POST_SHARPEN 1

Most of the RCRN sharpening effect is generated by this value, turn it to 0 if you don’t like sharpening

#define USE_FINAL_LIMITER 0

Here is the color palette limitator, ignore it

FXAA ANTIALIASING
Set values to calculate the amount of Anti Aliasing applied