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I want to go on record as saying that I do not feel ok about having on this site the instructions on how to edit game files.

Unless you can tell me how to go from RANGE_STRING_ID 676 to "Very Long", modding the game is the easiest way to connect the different IDs to the actual objects/strings. Let's say I see item ID 15000 in ClientItemDatasheetData and take a guess that this is the TR max machine gun (based on the magazine capacity), then changing the range ID for example to something different is a very convenient way of making sure that I am actually looking at the right object.

Ok that's fine. I just do not see why the instructions of how to do it need to be on the site. Knowing how to unpack is fine. Its useful until we put up stats but knowing how to repack is unneeded for our uses and even if we as common users don't know how to do this I do not like the idea of the word going out to others that this is here.

My views. They might not be shared by others. It's not an attack on you I just feel uneasy about this being here.

Edit: I will not post on this subject again.

This post has been edited 1 times, last edit by "Dice" (Oct 22nd 2012, 2:18pm)

Is this code up to date with the release? I made the .py file and double-clicked it only to have python open and close instantly. Also, are these in the assets folder?

The script should handle the pack files in PlanetSide 2\Resources\Assets. It's working fine with release archives. You could run it in IDLE (right-click on the script -> Edit with IDLE -> F5) and take a look at the error message. If you have trouble interpreting it, just report back here.

Is this code up to date with the release? I made the .py file and double-clicked it only to have python open and close instantly. Also, are these in the assets folder?

The script should handle the pack files in PlanetSide 2\Resources\Assets. It's working fine with release archives. You could run it in IDLE (right-click on the script -> Edit with IDLE -> F5) and take a look at the error message. If you have trouble interpreting it, just report back here.

Is this code up to date with the release? I made the .py file and double-clicked it only to have python open and close instantly. Also, are these in the assets folder?

The script should handle the pack files in PlanetSide 2\Resources\Assets. It's working fine with release archives. You could run it in IDLE (right-click on the script -> Edit with IDLE -> F5) and take a look at the error message. If you have trouble interpreting it, just report back here.

Still no luck. Their is no error message. I have copied the files into another folder so as not to screw with the actual game files on accident or anything. This wouldn't be the cause of the failure would it? Since sym has posted that PS2 stats are "coming very soon," I can just wait. My main attraction was to look at the stats of the sundy guns and armor since I would like the stats to make a sundy review video.