Resident Evil 5 (Collector's Edition) Walkthrough & Strategy Guide

The first section of this chapter will run you along similar ground. You'll find yourself on the back of the ship where the epic boss battle ending Chapter 6-2 just took place. So, begin to backtrack, first by going back through the metal door to your right, and then by going back through the door and into the ship's control room. From here, your character will have a conversation with his or her partner. Go back to the elevator at the top end of the control room and swipe your card to head back down to a new area. This is the beginning of the end of Resident Evil 5, so get ready for a hell of a fight!

After the elevator releases you, you'll find yourself in a large hold inside the ship that is suffering from a spreading fire and massive explosions. Don't let that affect you for the time being, though. Instead, break out your sniper rifle and pick off two enemies you can see right off the bat -- one ahead and one to your right. With those foes downed, switch to your pistol or shotgun and head leftward, where you can deal with another enemy. Be wary of the explosions coming from where the path turns rightward (the explosion will come from the left), since this can significantly damage you. Drop down to the watery area below and then climb back up to the next location, where you can deal with any stragglers you missed with your sniper rifle.

When there are no more enemies around you for the time being, holster your weapon and run ahead to a staircase leading up to an elevated platform. This platform was once occupied by a Majini, but chances are you took him out with your sniper rifle as soon as you arrived in this area. This Majini was guarding a switch that will open the blast door ahead, so go ahead and flip the lever. Then, immediately wield your weapon once more, because enemies will begin pouring into the room from beyond the blast door and from the direction in which you entered the area via, and you'll need to fend them off as the blast doors open. Thankfully, none of these guys are armed with firearms (though some have explosives), so kill them at close quarters while watching for a possible enemy strike with powerful Stun Rods.

With the blast doors open, you can proceed into the next area of this volatile location. Here, more Majini will come out in droves to fight you, and these enemies are of the gun-equipped variety. In fact, most of them will have automatic weapons, some of them will have explosives, and a few well-positioned thugs will even have RPGs to launch your way. Work quickly and efficiently here, since the enemies are aggressive and since you have no place to hide for a prolonged period of time. While it might seem to make the most sense to go after the guys with RPGs first, it might not be possible, no matter how sound an argument you can make in the contrary. You might have thin out the enemies closer to you in proximity first. This will allow you to hide behind a pillar or box for longer to protect yourself from flying rockets without being immediately chased out by a Majini with an assault rifle.