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High-res Voxels?

I haven't been able to find any specific info relating to this subject, so hoping someone will have some pointers for me. Basically I'd like to know how 'high res' voxel models are made. Initially I assumed that voxels were really only effective for small items and pickups, but after playing the 'ghost ship' level of the AMC TC I was really impressed with the big gun voxel models. I've been able to create nice simple voxel models, such as a dumpster; but any curved surface objects (ie pipes) are just too low-res... (see pic below)

I've tried scaling up my pipe model in blender, or scaling it X10 on export. This doesn't seem to change anything. Now I'd be willing to accept that voxels are just low-res, but after seeing those aforementioned voxel models in the AMC TC I want to know if I'm doing something wrong. My basic process is as follows; Creating models in blender, with a diffuse texture map, exporting as .OBJ, then running this through POLY2VOX, then opening up and saving as a .KVX from SLAB6.