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IMO, Flare Blitz is overkill (not to mention the recoil), Fire Punch is enough.
Rock Slide and Zen Headbutt are affected by Sheer Force, which is good. And Dig is pointless when it has EQ.
Strength is not needed anymore once you've pushed all the boulders down the hole, as they permanently remains inside there.

My shinies are not for trade or cloning.
Shinies are not listed in order, for example the last shiny on the banner is not always the latest shiny I've obtained.
Banner 1 made by Light Venusaur, thanks ^_^

X-Scissor is still a justified option imo. You're only really going to be using it to hit Dark / Psychic Types as Ice Beam hurts Grass more. Speaking of hittig Dark, I'd also suggest Superpower > Physical Water STAB. Samurott doesn't really suffer from the Atk drop when you consider it's STAB move is a special one.*

The only Water / Flying in BW2 are Pelipper and Swanna, which you really should have other ways of dealing with (you do, it's called Rock Slide). If it really bothers you, I'd honestly drop Swoobat for something that learns an Electric Type move. Gothitelle, for instance, maintains the Psychic Type while learning Thunderbolt. Reuniclus gets the risker Thunder, but hits much harder in general. Otherwise, Eelektross with Acrobatics is another solid option (you can't hit Fighting for SE damage otherwise)

Your team seems viable.
But its how you work with your team, its like mine. People aaid i should do this and that. Iv tried it out and i still like the team i had before,
Just experiment with different abilities and items
Etc.
Breloom with poison heal holding a toxic orb.