I personally believe that the previous update of 4/5 match trait activated traits really hurt certain troops. And what is worse, most of those troops have been considered weak (in bold) even before the update.

From which only a few were considered overpowered (in italic), and even those were considered overpowered because their use with trolls and huge clusters they create (activating the trait numerous times), not the troops themselves. (Kraken, Mab speaking.)

Because of that, the core concepts of certain troops vanished from the most part.
… Will we ever see any compensation to these troops, especially those highlighted ones (like Ketras and Plague)?

Hopefully glob resolution,cascade luck,trolls+4 is addressed, and the once per board conditions removed. That was what should have happened in the first place.

Plague probably is the biggest loser since so many immunity added in addition to the recent knee capping. I’m in disagreement on the selection symantecs as most of those troops even under current conditions are still very powerful and can be played competitively.

Gog and Gud, not that anyone really used him much. Assassin class and Kruarg maybe, depending on if the number of checks were reduced. Sekhma for sure. Yasmine’s chosen took a noticeable hit, but she is spammy enough that you can often still get several entangles out for damage - her biggest hit was the frequency of entangling the first troop, which makes the team more vulnerable. Toss in Shadow Dragon’s already useless trait, and the Imps that nobody uses, anything tanky with a size trait or that benefits from it directly (eg., Treant, Tuskar) and some other ones I’m probably forgetting.

I’m especially irritated with Ketras. I had a few setups where I could boost him into one-shot range with his spell for most enemies if he was untouched by the time he was filled, and now he falls a few damage short unless I waste additional turns matching red that I don’t need at the time, which effectively kills the setup. Same with my Maw/Doomclaw skull spam combo where I would be one-shotting the 3rd and 4th troops if enranged before, now they take a double tap (and Maw is less likely to be enraged). This one still works, since I have control to the end and the first 2-3 kills go down easy, but it is so much slower needing to gather a bunch of mana or make half a dozen moves to get that last skull hit which makes me not want to use it.

I don’t think Ketras the Bull, Plague, Sekhma, Tesla, or either class are considered weak, even after this change. I still see people using either archer or assassin while it’s been a very long time since i’ve seen any other class besides these two or deathknight.

personally i think this change should have happened back when they nerfed BD as this was the real cause of that troop being OP. One change i think that needs to be made is if there are two different “globs”, these should count as multiple matches. if it’s all connected, just a single match has been made, doesn’t matter that it’s 17 gems.

What it’s strange is this nerf was added because of Kraken’s 3rd trait. Better than nerfing the trait (ie reduce the damage), devs nerf the whole mechanic…
And now, they nerf Kraken! So why not revert the 4/5 match update?

Another issue is randomness: “random ally” should be “non-affected random ally”. So Jotnar and co. could be more useful.
Not sure if we want the same for “random enemy”.