In short, the dialogue was witty, amusing, and full of fun references. The graphics were beautiful and had a fitting art style that added to the game. And the story was interesting and made me want to play more.

XGN

Part two of the Van Helsing game is a great sequel in every aspect. There are more options for you to choose from and the expansion of the skill tree is another plus.

IGN

The Incredible Adventures of Van Helsing II represents a considerable improvement over its predecessor, although its focus consists primarily of augmenting the core action RPG experience rather than changing it.

The Game

Overview

It all seemed so simple: defeat the mad scientist, free the land and ride into the sunset, but sometimes the fall of a villain only opens the way to more sinister foes.

Sometimes the fall of a villain only opens the way to more sinister foes. The adventures continue, and Van Helsing, famous monster-hunter returns to save the day again with the help of his charming ghost companion, Lady Katarina. Explore the dark side of Borgova, now on the brink of destruction, as a new enemy plots revenge.

The gothic metropolis of weird science is on the brink of destruction as chaos rules the streets and a new enemy plots revenge. It’s time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask.

In the second part of the unfolding saga that could also be enjoyed independently, you can explore new corners of this unique world and experience the mix of old-school gothic and mad science, with more action, powerful foes and plenty of stunning places to visit.

Features

Three playable classes – In the sequel to this gothic-noir adventure, you can choose from three very different classes: the classic Hunter with shooting and melee skills, the magic-wielding Thaumaturge or the Arcane Mechanic, the master of deadly devices, all included in the base game.

Hunter’s Lair – The Lair returns in the sequel as your perfect hideout to stash collected loot, trade with non-playable characters, teleport between locations, forge new items, utilize the alchemy lab and accept new quests from allies who join the Resistance against the scientific scourge.

Extended Tower defense mini-game – With enemies invading in waves, you have the opportunity to defend your Lair and other strategic locations with deployable traps and several upgradable functions to ward off evil, now with improved gameplay mechanics and up to 7 levels presented as optional side quests.

Resistance Management – As the leader of the Borgovian Resistance, you will participate in the micromanagement of the allied troops, improve the equipment of the Resistance fighters or find loot that makes them more powerful.

Rage system – You can charge up to three skill modifiers called PowerUps on 8 active skills by way of spending Rage points collected from impressive feats.

Unique companion – Lady Katarina, a ghost with snappy wit, comes to the support of Van Helsing with her own set of abilities, behaviors, and two skill trees.

Runecrafting – Besides forging, enchanting and infusing items with essences, you’ll have another option to alter items to your liking. Artifacts can be taken apart, shattered into magical fragments to be turned into purely magical runes that can be altered and put on new items, changing them into various new powerful artifacts.

The Beast in the Lair - The Chimera is a unique creature, an artificial monster straight from the Ink. You can enhance its abilities and summon it into combat or send away to the Ink to hunt for treasure.

Hall of Trophies - You can decorate the Lair with trophies that give global modifiers to the game world, like empowering monsters, granting more spellpower to all allies or turning Katarina into a more lethal ghost.

Multiplayer – You and your friends can test your skills against each other via the PVP mode (8 players) or join forces and complete the story in the co-operative campaign (4 players).

Welcome to the Neocore Store, Inquisitor!

Please be advised that our game:Warhammer 40,000 Inquisitor Martyris in Active Development State.
If you'd like to be part of The Founding campaign you must read this developers' message carefully:

What is "The Founding"?

It's a founder campaign following the development of Warhammer 40,000: Inquisitor - Martyr from the alpha build up to the final release. We have reached the alpha state with the game, with the riskier and more uncertain developments behind us. We can see now what we can accomplish and what we can't - the next step is to create a fun, enjoyable game from this basis.

We'd like to invite players and certain members of the press to help us realize Martyr's final form.

Who's it for?

This is for the early adopters who'd like to be there in the early days, helping out developers even in times of struggle, until the game reaches its final state. This is for the players who'd like to help developers with their feedback to create a great game. We can't promise to make all the suggested changes, but we'll always pay close attention to what you're suggesting.

Who should avoid this?

Players who only like a polished, finished product. At this point, Inquisitor - Martyr is no such game, far from it. We're building up from the basics and we'll add more and more layers to it during the Founding. It will have many bugs, it will be unbalanced, and not always fun.

Players who just want early advantages before release should avoid the Founding as well. We'll hit the reset button multiple times during this stage. At release, we'll reset all accounts, you only get to keep skins and the experience of playing.

You won't get the game cheaper this way either, it's a founder campaign offering the game on its base price (and with more expensive tiers). If you want the game at a cheaper price, there will be plenty of opportunities after release.