When a warped object is created, the constructor will register to the warp masters. The warp master are found by using the special string passed to the follow parameter. As explained in grab method, the string provides the location of the warp master in the configuration tree using a symbolic form.

Then the warped object retrieve the value(s) of the warp master(s)

Then the warped object warps itself using the above value(s). Depending on these value(s), the properties of the warped object will be modified.