[MERCHANT][Attacker | Mission] Discard this Ninja: Ninjas can be deployed from your Discard Pile during this turn.This Ninja gets +1/+0 for each of your Ninjas.

Errata:

[MERCHANT][Attacker | Mission] Remove this Ninja from the game: You may deploy 1 Ninja from your Discard Pile during this turn.This Ninja gets +1/+0 for each of your Ninjas. [Link]

"You brought gifts, mew?"

3

x

Ink Eagle (SL)

Card Number: SLN-1391

Rarity: Uncommon

Card Type: Ninja

Symbol: Lightning

Combat Attribute: Ink

Hand Cost: 0

Entrance Cost: 3

Healthy Stats: 3/3

Injured Stats: 0/0

Card text:

Leaf | Animal

[BEAST SCROLL]Non-Unique[Attacker | Mission] 3 : Put this Ninja card into play from your hand.[Attacker | Mission] Discard 3 of your "Ink" Ninjas: You win 1 Battle Reward. You may use this effect as many times as you like.

3

x

Ink Fish (SL)

Card Number: SLN-1386

Rarity: Common

Card Type: Ninja

Symbol: Lightning

Combat Attribute: Ink

Hand Cost: 0

Entrance Cost: 1

Healthy Stats: 2/2

Injured Stats: 0/0

Card text:

Leaf | Animal

[BEAST SCROLL]Non-Unique[Attacker | Mission] 3 : Put this Ninja card into play from your hand.Valid: When this Ninja is put in play, draw 1 card.

3

x

Ink Leech (I)

Card Number: IN-1294

Rarity: Common

Card Type: Ninja

Symbol: Lightning

Combat Attribute: Ink

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 1/1

Injured Stats: 1/1

Card text:

Leaf | Animal

[BEAST SCROLL]Non-UniqueWhen this Ninja is put in play, you can move the top 3 cards of your Deck to your Chakra area.

2

x

Ink Snake (I)

Card Number: IN-1297

Rarity: Common

Card Type: Ninja

Symbol: Lightning

Combat Attribute: Ink

Hand Cost: 0

Entrance Cost: 1

Healthy Stats: 1/2

Injured Stats: 1/1

Card text:

Leaf | Animal

[BEAST SCROLL]Non-UniqueWhen this Ninja is put in play, move up to X cards from your Discard Pile to your Chakra area, X = the number of your "Ink" Ninjas.

3

x

Ink Summon (TP2)

Card Number: TP2N-1023

Rarity: Uncommon

Card Type: Ninja

Symbol: Lightning

Combat Attribute: Fang

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 2/0

Injured Stats: 2/0

Card text:

Leaf | Animal

[SUPER BEAST SCROLL]When this Ninja is deployed, you can move all "Ink Summon: Ninja cards from your Discard Pile into play.Valid: This Ninja(cased) can be put in play or moved into a Village or Battlefield, even if that player already has 1 or more ninjas with the same name in play.

3

x

Kisuke Maboroshi (I)

Card Number: IN-1283

Rarity: Common

Card Type: Ninja

Symbol: Fire / Lightning

Combat Attribute: Ninjutsu

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 3/0

Injured Stats: 0/0

Card text:

Leaf | Anbu | Male

[DEATH?]Valid: When this Ninja is discarded due to the Showdoen, if it does not have a "Ghost" coin on it, move this Ninja card to your Village with a "Ghost" coin on it.Valid: When this Ninja would be discarded due to the Showdown, if it has a "Ghost" coin on it, remove it from the game instead.

[SUCCESSORS TO THE WILL OF FIRE]When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand.Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas.

"Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"

1

x

Monkey King Enma (POP)

Card Number: POPN-965

Rarity: Rare

Card Type: Ninja

Symbol: Fire

Combat Attribute: Fang

Hand Cost: 0

Entrance Cost: 3

Healthy Stats: 2/2

Injured Stats: 2/2

Card text:

Leaf | Animal

[KING OF BEASTS]Deploying your "Animal" Ninja cards does not count towards the "1 Ninja per turn" Restriction.Valid: While this Ninja is in the same Team as "The Third Hokage", this Ninja gets +2/+2.

"Orochimaru… so it has come to this, after all…"

1

x

Naruto Uzumaki (POP)

Card Number: POPN-975

Rarity: Common

Card Type: Ninja

Symbol: Lightning / Wind

Combat Attribute: Ninjutsu

Hand Cost: 0

Entrance Cost: 3

Healthy Stats: 3/0

Injured Stats: 6/0

Card text:

Leaf | Genin | Male | Clone Status | GROWTH

[THE EMERGING BEAST]Valid: During your Mission Phase, while you have 3 or more Chakra, you can discard this Ninja. In that case, put in play 1 [NINE-TAIL'S CLOAK] Ninja card from your Reinforcement Deck.

"...Give...Sasuke...Back…!"

2

x

Naruto Uzumaki (Childhood) (SL)

Card Number: SLN-1384

Rarity: Common

Card Type: Ninja

Symbol: Lightning

Combat Attribute: Ninjutsu

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 0/0

Injured Stats: 3/0

Card text:

Leaf | Ninja Academy Student | Male | Name: Naruto Uzumaki | GROWTH

[ACADEMY TRAINING]Valid: When this Ninja is put in play or is removed from play, move the top card of your Deck to your Chakra area.When this Ninja is moved to your Chakra area due to the effect of GROWtH, you can place 1 Growth coin on target Ninja.

"Sheesh! That Sasuke always acts arrogant!"

2

x

Sai (ST)

Card Number: STN-1115

Rarity: Super Rare

Card Type: Ninja

Symbol: Lightning

Combat Attribute: Brush

Hand Cost: 1

Entrance Cost: 4

Healthy Stats: 4/3

Injured Stats: 0/2

Card text:

Leaf | Anbu | Male | Mental Power:2 | GROWTH

[VIRTUOSO]When this Ninja is put in play, you can draw 1 card for each "Ink" Ninja and Ink Summon Ninja you have.

"I want to think for myself"

2

x

Sasuke Uchiha (TP2)

Card Number: TP2N-1030

Rarity: Rare

Card Type: Ninja

Symbol: Water / Fire

Combat Attribute: Weapon

Hand Cost: 0

Entrance Cost: 4

Healthy Stats: 6/2

Injured Stats: 2/0

Card text:

Hebi | Rogue Ninja | Male | Sharingan Eye | AMBUSH | GROWTH

[INITIAL ATTACK]Valid: When this Ninja is put in play, search your Deck for 2 cards and move them to your Chakra area. Then, shuffle your Deck.

"You'll be done for if you stay here."

2

x

Tobi (TP2)

Card Number: TP2N-1014

Rarity: Common

Card Type: Ninja

Symbol: Fire

Combat Attribute: ?

Hand Cost: 0

Entrance Cost: 3

Healthy Stats: 3/3

Injured Stats: 2/3

Card text:

Akatsuki | Rogue Ninja | Male | Ambush

[AKATSUKI'S HUMOR]Valid: During your Mission Phase, you can name a card type. In that case, reveal the top card of your Deck, if the revealed card is the named type, move the revealed card and a card in your Discard Pile to your Chakra area.

"His teleportation jutsu makes him too fast for both of us!"

Section: Jutsu Cards (9 cards)

3

x

Frog Kumite (SL)

Card Number: SLJ-905

Rarity: Uncommon

Card Type: Jutsu

Symbol: Lightning

Jutsu Cost: Lightning Lightning

Card text:

Target: 1 JutsuEffect: Negate the targetExpert [Senjutsu]: Draw 1 card for each Symbol on the target.

When this Jutsu is played, move all Jutsu cards with the same name as this Jutsu ard from your Discard pile to the chain with the same user.Effect: The user gets +3/+0 during this turn.Expert [Killer Bee]: Give 1 Damage to 1 Ninja opposing the user.

"I'll give ya a taste of my hook."

1

x

Tsuchigumo Style: Forbidden Jutsu Release - Big Bang (ST)

Card Number: STJ-818

Rarity: Uncommon

Card Type: Jutsu

Symbol: Wind / Lightning

Jutsu Cost: Wind or Lightning

Card text:

Effect: Charge 1 card. In that case, draw 2 cards.

"Tsuchigumo Style: Forbidden Jutsu Release!"

Section: Mission Cards (11 cards)

1

x

Anko's Memory (TGS)

Card Number: TGSM-738

Rarity: Common

Card Type: Mission

Symbol: Water / Lightning

Hand Cost: 1

Entrance Cost: 3

Card text:

Effect: Move up to 3 cards from your Chakra area to your hand.

"Seems you prepared before you came."

2

x

Bonds of Friendship (TP2)

Card Number: TP2M-669

Rarity: Rare

Card Type: Mission

Symbol: Wind / Lightning

Hand Cost: 1

Entrance Cost: 2

Card text:

Effect: Draw 2 cards. Then, move 1 card from your hand to your Chakra area.Effect: During your Mission Phase, if this card is in your Chakra area, you can remove it from game. In that case, place 1 Growth coin on a "Sand" or "Leaf" Ninja.

"Garra…" "Naruto…"

3

x

Dango (TP4)

Card Number: TP4M-851

Rarity: Uncommon

Card Type: Mission

Symbol: Lightning

Hand Cost: 1

Entrance Cost: 1

Card text:

Target: 1 NinjaEffect: Draw 1 card, then move up to 3 cards from your Discard Pile to your Chakra area. The target gets +1/+1 during this turn for each card moved this way.

"Konoha has the best dango."

1

x

Make-Out Paradise (ST)

Card Number: STM-756

Rarity: Rare

Card Type: Mission

Symbol: Fire

Hand Cost: 1

Entrance Cost: 2

Card text:

Effect: Search your Deck for up to 2 Ninja cards with an Entrance cost of 1 or less, reveal them, them move them to your hand. Then, shuffle your deck afterwards.

"You think I've just been sleeping and doing nothing this whole time?"

2

x

Succeeded Will of Fire (BP)

Card Number: BPM-585

Rarity: Rare

Card Type: Mission

Symbol: Lightning / Fire

Hand Cost: 1

Entrance Cost: 3

Card text:

Effect: If all of your Ninjas are "Leaf" and you have 3 or less cards in your hand, draw until you have 4 cards in your hand.

"It seems like the will of fire has been succeeded successfully."

2

x

World of Lightning (ST)

Card Number: STM-759

Rarity: Rare

Card Type: Mission

Symbol: Lightning

Hand Cost: 0

Entrance Cost: 0

Card text:

PermanentEffect: When you put in play a Lightning Ninja, place 1 coin on this Mission.[Attacker | Mission] Remove any number of coins from this Mission: Apply 1 of the following effects according to the number of coins removed:3) Place a +1/+1 coin on each of your Ninjas. 6) When any of your teams win any Victory during this turn, you win 1 Battle Reward.This Mission cannot be affected by your opponent's Mission cards.

[NINE-TAIL'S CLOAK]Valid: At the start of your turn, each player moves the top 3 cards of their Deck to their Chakra Area.Valid: During your Mission Phase, while you have 5 or more Chakra, you can discard this Ninja. In that case, put in play 1 [TAILED BEAST] Ninja card from your Reinforcement Deck.

[ASCENDED]Sacrifice: Naruto Uzumaki + Entrance cost 3 or moreSenjustuValid: Your Discard Pile is considered to be in your Chakra area. When you play a Jutsu, move all Chakra used to pay for that Jutsu to the bottom of your Deck.

[TAILED BEAST]Valid: At the start of your turn, move the top 3 cards from your Deck to your Chakra area.Valid: During your Mission Phase, if you have 10 or more Chakra, you can discard this Ninja. In that case, put in play 1 [FOUR TAILS] Ninja card from your Reinforcement Deck.

"Don't talk about sasuke like you own him!"

Deck Statistics

Distribution by Card Type

Jutsu

9

17 %

Mission

11

21 %

Ninja

33

62 %

Distribution by Combat Attribute

-

20

38 %

?

2

4 %

Brush

2

4 %

Fang

6

11 %

Ink

11

21 %

Ninjutsu

6

11 %

Ninjutsu/Weapon

2

4 %

Oil

1

2 %

Taijutsu

1

2 %

Weapon

2

4 %

Distribution by Entrance Cost

-

9

17 %

-

14

26 %

1

8

15 %

2

5

9 %

3

10

19 %

4

5

9 %

5

1

2 %

7

1

2 %

Distribution by Hand Cost

-

9

17 %

-

31

58 %

1

13

25 %

Distribution by Healthy Stats

-

20

38 %

0/0

2

4 %

0/2

1

2 %

1/1

3

6 %

1/2

2

4 %

2/0

3

6 %

2/2

4

8 %

2/3

2

4 %

3/0

4

8 %

3/3

5

9 %

4/0

1

2 %

4/3

2

4 %

6/2

2

4 %

7/3

1

2 %

8/0

1

2 %

Distribution by Injured Stats

-

20

38 %

0/0

10

19 %

0/2

2

4 %

1/1

5

9 %

2/0

5

9 %

2/2

1

2 %

2/3

2

4 %

3/0

4

8 %

6/0

2

4 %

8/2

1

2 %

9/0

1

2 %

Distribution by Jutsu Cost

-

44

83 %

Lightning Lightning

6

11 %

Lightning Lightning Lightning

2

4 %

Wind or Lightning

1

2 %

Distribution by Rarity

Common

18

34 %

Rare

15

28 %

Super Rare

5

9 %

Uncommon

15

28 %

Distribution by Symbol

Fire

5

9 %

Fire / Lightning

3

6 %

Lightning

34

64 %

Lightning / Fire

2

4 %

Lightning / Wind

3

6 %

Water / Fire

2

4 %

Water / Lightning

1

2 %

Wind / Lightning

3

6 %

Rating

Current score for this Deck, based on 3 votes:

4.00

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Enter a comment and choose your rating:

Cool deck. A father in dark times is a really good idea for it. You might want to try dango over nice guy pose. In my ink deck, kiba wild fang get stuff done, but I guess you'll be fine with frog kumite. Consider enma over naruto. Enma lets you keep swarming without having to pay as much.