Hair: She has dark brown hair that is long and curly. Usually it is loose or tied up simply.Eyes: Brown Complexion: Her skin is a rich brown and is strikingly darker than most Eypharians.Height: 5’3’’Weight: 165lbBuild: She has a lush curvy figure with prominent hips and large strong thighs. Her stomach is relatively flat, however, she has a lot of upper body mass as a result of her six arms.

Sayana has a range of outfits depending on the circumstance. Lately she favors a long red and black dress made of satin. Sometimes she is seen in beige pants and a simple red top when the need arises to be more agile and mobile (such as when traveling/riding). Frequently she uses a large black robe or cloak to conceal her low and mid arms, particularly when she doesn't want her race to attract attention. Her clothes underneath are sometimes more plain looking and occasionally she wears a black vest filled with an assortment of pockets boasting of various useful items. Regardless of what she is wearing, she always carries a belt of six daggers. Two regular, and four throwing daggers, which she replaces as needed. Though often her cloak covers the blatant display of weaponry.

Sayana’s darker skin sets her apart from most Eypharians, but otherwise she has the typical six-arms that make Eypharians unique. Her mid arms are set slightly forward and her high and lows are slightly back. This creates a somewhat staggered shoulder and arm pattern with an emphasis on her mids. Her neckline is enhanced further by seeing the cascading shoulders of her high and mid. Her movements are graceful and also purposeful. More often than not her arms move in pairs or by a particular side of the body.

In Colder Weather: She wears a long greyish wool coat that has a small fur trim around the edges, the cuffs, and the hood. She has matching gloves (six of them), also made of a grey wool material and with fur trim. The coat only has one set of sleeves for her arms and she tucks her others within the warmth of the coat. On her feet are tall leather boots. When she takes off her coat, she has a set of dark red sleeves fashioned to cover each of her six arms and connected by a piece of material that acts like a shawl and covers her shoulders.

Character Concept

Sayana is a very proud and passionate Eypharian. She likes people but often thinks herself above them. Sometimes she’ll toy with people for her own amusement to see their reactions but often it’s more about learning their boundaries and seeing if she can get past them. As a result, it’s not surprising that she’s taken up a love for sensual dance. Not only does she enjoy using it to tease and seduce others, but she legitimately enjoys the power of the music and the motion. She is very much in tune with her body and dances with small subtle movements as well as large flowing ones displaying remarkable fluidity.

Although dancing feeds her soul (and often her stomach), she had to learn quite young how to protect herself. Her choice weapons are a pair of daggers that she received when she was young and they are small enough to tuck neatly into a belt or skirt, yet still remain visible to keep unwanted hands away during a performance. When she fights, she has little regard to honor and even prefers to use deception and trickery when she can. Backstabbing is not beneath her, but as a result she has difficulty trusting people completely. This means she is rarely, if ever, without some kind of knife or dagger on her person.

Sayana can be highly determined and will push her body to the limit. However, she is not the most logical and often acts through emotions alone. She often thinks of herself as having the spirit of a warrior but many would call her reckless. She also did not have the patience or desire to learn to read and write as a child. Instead she spent much of her time learning to dance and seduce from the younger slave concubines at the palace (much to her parents' displeasure). Hence her literary skills are severely lacking compared to most Eypharians. At best she can write her name, form simple words with crude letters and phonetic spellings, and pick out various common words that are written.

Injuries and Scars

Spring 515 AV :

Spring 42:Moderate Cuts: These cuts will heal up within 2 weeks, and will leave visible scars across her chest if not properly treated. --- Treated (Soothing Waters)Large Thigh Cut: A large gash in Sayana's thigh. If it is not cleaned frequently, it may become infected. It is large enough that there is a chance it may not heal over properly and continue to bleed at random times, so stitches should be sought. It will fully heal within 8 weeks, but is guaranteed to leave a scar. --- Treated (Soothing Waters)

Spring 52:Bruises and cuts that will require 2 weeks to full heal without a visit to Soothing Waters and may leave very faint scars. --- Self-treated and hidden with cosmetics

Summer 515 :

Summer 50:Scratches and bruising on leg from bear attack. Will take 20 days to heal, less with medical attention. --- Self-treated

Fall 515 :

Fall 15:-Claw marks on back, deep enough to leave thin scars with treatment or sizable scars without; heal within 15 days with treatment or 40 days without --- Self-treated and with help from Nephti-Thin cuts along mid and low arms, scarring if untreated; heal within 8 days with treatment or 15 days without --- Self-treated

Winter 515 :

Winter 21: Shallow to medium cuts around her wrists and ankles (high hands have the worst of it); heal completely in two weeks if not treated with thin scars ; 9 days and no scars if treatedWinter 21: Thin, deep wound on her high right shoulder ; heals completely in 11 days, small scar if not treated; 9 days if treated and no scarWinter 21: Three shallow scratches on the left side of her face, upper cheek; heal in 6 days if untreated; 4 days if treatedWinter 21: An "x" with a line through the middle, sewn into the flesh of her chest with a crimson thread; unremoveable unless the skin is removed down to the muscle, open wounds heal after 5 days without treatment, 3 days with treatment - medium scarring in either case.Winter 82: Sayana will feel a throbbing pain in her chest for ten days. She will have bruises and various scrapes and scratches from combat that should fade in roughly ten days or longer.Winter 82: As a result of overgiving, she may experience dreams of killing Malice and enjoying it.

Spring 516 :

Spring 8, 516: The lacerations will take between 10 to 15 days to heal, and will definitely scar. (In reference to removing the red stitching on her chest)Spring 58, 516 AV: Deep arrow wound to left arm. Bandage applied promptly, but still needs to be properly treated and sewn up within 3-5 days to prevent infection

Lasting scars:Faint scar on her left cheek.Faint scar on the upper part of her high left arm.Scar on her right thigh.Scars on her back (zith claw marks).Scars on her chest in the shape of an "x" with an extra vertical line down the center.Lacun mark on her sternum that looks like a dying flame.

Zith IllusionFrom Winter 21 to Winter 82, 515 AV, Sayana will appear as a zith to everyone but herself (see possessions for further details). When she tries to speak, it will sound like Zithanese (and will be beyond the frequencies of sound audible by races other than zith), and when she hears Zithanese it will sound like Common. Additionally, she has a crimson "x" with a line through the middle embroidered into her flesh upon her chest.

CursesSummer 30-33rd 516 AV - Sayana will start to doubt everything from the 30th until the 33rd. Reality becomes a mystery, even her own place in the world might come into question. After the 33rd, the curse will gradually fade back into normality, culminating on the 35th, unless Clyde chooses to curse Sayana again, or she comes into contact with another Chaon.

Last edited by Sayana on September 12th, 2017, 1:56 am, edited 35 times in total.

Sayana was born to the middle class. Her mother is a seamstress and her father is a trader in luxury items. Both of them have high aspirations to advance their children in society. Sayana has a sister named Karu who is five years younger. When Sayana was a child, her parents tried enroll her to train in the art of Semhu, but they were lacking in both status and coin. This was her initial spark towards dance and she would often watch the young acrobats with envy.

At the age of nine she witnessed the miracle of a raindancer, and a Benshira no less. This completely changed the way she viewed other races and also other dances. This Benshiran raindancer had more fluid and earthy movements which contrasted drastically to the Semhu. By the age of twelve she had fully developed her womanly features and began seeking out Benshiran concubines and other slaves of the gardens. She mimicked their more sensual forms of dance and developed a better appreciation for the slave races. She found these dances and movements much easier to replicate compared to the acrobatic Semhu and far more rewarding.

It was in that year that her aunt decided it was important to start teaching her how to use knives and other small blades for self-defence. Sayana took quite a liking to it and practiced quite diligently, unlike any of her reading and writing which lay hopelessly forgotten from that point forwards. At the age of sixteen, Sayana’s aunt gave her a gift of twin daggers ornamented with a cobra on each of the hilts. Sayana has treasured these two blades ever since and almost never goes out without them. Throughout her adolescence, Sayana worked in Ahnatep as a dancer, an entertainer, a server, and sometimes as a companion. The occasional incident was usually resolved by a display of her skill with a blade, though sometimes it resulted in a fight or a tumble. Rarely did she have to call upon the help of someone else. Although her parents did not chastise her for choosing the path she did, it did not take long to see that they had refocused their efforts to her sister Karu. Unlike Sayana, Karu had a natural interest for reading and learning. It was perhaps this favor towards Karu that made her parents more lenient or at least less protective when Sayana decided to set outside the walls of Ahnatep.

Recent History

Traveling from Ahnatep to Syliras :

In the early spring of 514 Sayana set out from Ahnatep with the money she had saved up and only her most important belongings. She craved to leave the city she had grown up in and sought out new sights, adventure, and a chance to explore – like all the great travelers do. It was also a time in her life where she was quite sure of herself and itched to see more of the world. She acquired a horse (which she rode awkwardly), as well as some other travel gear. Then she set her course northwards towards Cyphrus and the cities that lay beyond.

She got through the first eight days without any serious incident and was about to spend her first night in Cyphrus when the dark shadow struck. Her instincts were quick, but the Zith was quicker. She found herself pinned to the ground in a matter of moments, but then a sound of surprise escaped the Zith’s lips. He started looking at her arms with fascination (rather than hunger) and even began to back off a little to examine them further. She seized the opportunity to reach for her daggers but he saw the movement and snatched them quickly from her grasp.

And then began her season of capture, Sayana always trying to escape while the Zith always trying to maintain his newfound (and highly unique) slave. He was a young Zith, only nine years old and just nearing adulthood, and she soon found he had made the journey because he wanted to see the sands of Eyktol. She promptly led him south along that small leg of her journey and he was fascinated by the cool sands and vast dunes in the distance. But as the sun rose, the light became unbearable for him and she used it to attempt another escape. It was rather futile and only managed to get her knocked out for several hours as he carried her limp body northwards to seek shelter from the blazing sun.

As they continued northward, the Zith was constantly asking about what Eyktol and specifically Ahnatep was like. At first Sayana thought the curiosity was just some kind of ruse to let her guard down, but as she learned that it was actually genuine, she realized it was probably what was keeping her alive. She had heard horror stories of Zith when she was growing up, yet this one had only tried to kill her once… or maybe twice if you count her attempted escape. He seemed particularly interested in her arms and took great delight when she showed him tricks with them. As her knowledge on Ahnatep started to get stale, she thought she’d show him some of her dancing. The Zith became intensely focused on her and her body, and soon began to explore it in ways that were far less enjoyable. She knew she liked it rough, but his raw and brutal passion was more than she could handle. It was her first sexual encounter in which she screamed from pain and fear.

From that point she started asking the Zith more about himself and where he was going and whether he had family. At first he was vague and unrevealing, but when she stopped telling stories about life in Ahnatep, he got frustrated to the point of being violent, then finally conceded and started sharing his own culture with her. The most important points were that he was from the colony of Xy on the border of Cyphrus and Sylira, and that he planned to take her there to become a colony slave.

As they neared Xy, Sayana developed a plan to escape. An actual plan, not just a spur of the moment attempt. She started dropping hints of fabulous places north of Xy, but not too far. Places that the Zith would never have been told about because his family would be too scared to venture there. But also remarkable places too, and with remarkable people. Before she had left Ahnatep she had memorized a map, and hoped that if they went far enough north, they might just reach Syliras or at least the surrounding lands there.

She also promised a sexual favor when they got there. One that he would have never come across, and one that she would never do if forced – even if she was screaming from pain.She managed to convince him to travel past Xy, and when it came to the ‘sexual act’ she convinced him to remove the ropes he had tied her arms with. She began with passionate love making using all six arms. As he became more thoroughly distracted she reached for one of her daggers with one of her free hands. That’s when she struck. She dealt a terrible wound to his lower back. He yelped and immediately took flight. She was only just able to hang onto her dagger as he went up into the air. For a moment it looked as though he was about to dive back down to attack, but it seemed as though he realized that his wound could be lethal if it wasn’t attended to quickly.

At last she was free from him. However, she didn’t waste a moment of time as she pushed onward to Syliras. She knew the Zith’s colony was not far and she didn’t want other Zith coming after her. Sayana pressed hard and started each day before the sun came up, carrying on till dusk. When she had been the Zith’s prisoner, he had raided travelers and helped scavenge food for her as well as himself. Now she only had a few days’ worth of food if she stretched it out far enough. Fortunately, she found the Kabrin road on the second day and it led her to the gates of Syliras. Safe from the Zith.

History: Post-Character Creation

Sayana lived in Syliras from Midsummer 514 to the end of Summer 515. During this time, she met her lover and husband Aren. They married mid-Summer 515 but it all came crashing down when she had a miscarriage and sunk into depression. Rather than face the hardships and become more united with Aren, she fled her life in Syliras and took a ship to Alvadas.

Sayana spent the Fall 515 in Alvadas trying to recreate a family by adopting a boy named Timothy. She also purchased a young Eypharian slave by the name of Nephti. Timothy was no replacement for her lost son, but in time she grew closer to Nephti and began treating her like a daughter.

Meanwhile, she pursued her vengeance on the zith race and successfully killed on of the Kalean zith. However, it was not without consequences and in early Winter 515 she was hiding from the zith colony within the illusions of Alvadas. On the 21st of Winter 515, she was captured and tortured by the Seamstress, a Speaker of Alvadas, for her crimes. She was forced to take the illusion of a zith and could only get rid of it if she proved herself by leading and uniting the zith of Alvadas. On the 81st and 82nd of Winter 515, she led them against an undead army that was attacking the city of Alvadas. She was not alone, and Alvads alike fought against the invasion.

Sayana then returned to Syliras on the 20th of Spring 516. Her zith illusion had been removed but she was also changed. She had the power to fight and the power to betray. She was also finding herself more and more addicted to hypnotism and the control it gave her. She did not immediately seek out her friends and instead took the time to re-acclimatize herself to the city of the Knighthood. She lived in her apartment in Syliras and would spend a good portion of time in the Bronze Woods when the weather was warm.

In mid-Spring 516, Sayana met Clyde Sullins. It was the first time in a long time that she was truly scared of an individual. Even though she didn't know the full extent of Clyde's magic, she could tell that it was far beyond her own and part of that 'not knowing' made him seem even more dangerous. Naturally, she wanted to befriend him rather than have him as an enemy, and by early Summer of 516 she had taken a Grand Oath of his making.

Sayana and Clyde made a short journey to Alvadas in Summer 516. On this journey Sayana's tutelage in magic began, first with Auristics. During this time she also learned of the god Rhysol and was enchanted with the idea of a god who rewarded people for exploiting other's weaknesses and exerting one's superiority. She had always been one to challenge herself and be better, even if it was at the expense of others.

They returned to Syliras near the end of Summer 516 only to set off once more for the beautiful city of Ravok.

Last edited by Sayana on October 10th, 2016, 11:05 pm, edited 11 times in total.

Location: The Kabrin RoadThe Kabrin Road: Fork in the RoadThe East Kabrin Road: Runs through the Bronze WoodsLocation: Sacred Arch HotspringsMithryn: Drab Fabrics SoldOutpost: Slow But Serves a PurposeMithryn outpost is a potentially good place to raise childrenSyliras: Rich in wildlifeLocation: Beodan’s MeadowLocation: Sunset Falls"If you’re trying to get to the falls and you’re going downstream, then you’re going the wrong way"Location: Beodan’s Woodland Home

Zeltiva is on the Eastern CoastZeltiva: Home of a University and a mental asylumLocation: Ahnatap's PavilionLocation: Ahnatap's Street of EmeraldsLocation: Sanea LabyrinthSanea Labyrinth whispersThe labyrinth is aliveRavok: A city in northern SyliraRavok: Rhysol’s cityRavok: Freer than anywhere elseRavok: City of wonders & of RhysolRavok: Temple of the Black SunRavok: A city of opportunities where betrayal & deception yields rewards as great as ambition aloneRavokian Fashion: Robes are oft wornRavok: Black Tar’s Alchemical ServicesRavok: Beautiful city presided over by the god of true freedomRavosalamen keep note of potential squatters in the Sullins' ResidenceSilver Sliver Tavern: Barely tolerates my presenceMagic is openly taught and learned in RavokLocation: Corrin's CrossingLocation: Cafe Fleurs, for romantic tendenciesLocation: Institute for Higher Learning, for learning magicSahova: Not Built for the LivingSahova: City of Ancient MagicSahova: Inhabited by Metal BeingsLocation: The QuartersSahova Location: The Thorn ForestSahovan Fauna: Gibbat DogsGibbat Dogs: Four Eyes and Long EarsSahova Location: The PitThe Pit: A Large, Alluring Aura

Combat

Bastard Sword: Using in a DanceBastard Sword: Proper HandlingBrawling: Taking a PunchBrawling: Stones are not very effective against ghostsBrawling: Shouldering to gain better position in a crowdCombat: Disarming an opponent whilst weaponlessUnarmed combat: Using acrobatics to achieve an attackFighting Style: Quick and fastFighting is just like dancingJab: Fast punchHook: Slower but strongBlock past punches, Dodge slow onesCombat: The only way worth fighting is dirtyCombat: Some clothes can be constricting in a fightCombat: It pays to have spare armsThe Benefit of Multiple Limbs: Drawing Hidden Daggers in case of a FightUsing six knives can be like dancingSheathed daggers can be used for sparringCombat: Throwing Daggers While CartwheelingDual-Wield: Melee & Throwing DaggersTactics: Use of deception and distraction in a fightTactics: Distract with recognitionTactics: Sacrificing some for the benefit of allTactics: Using rooftopsTactics: Formulating a Plan of AttackTactics: Knowing When to WithdrawKnowing when to flee a fightTactics: Throwing meat to distract a predatorWounded Horses as a Distraction Challenging an Akalak with Eypharian CunningTactics: Making allies is useful in a foreign cityEndurance: Pushing through near death woundsEndurance: Fasting for an extended period of timeThe feeling of being beaten upAbsorbing the blow of a falling bodyBodybuilding: Need to work all different parts

Social

Negotiation: Offer KissesNegotiation: Mathematics can be invaluableNegotiation: Assessing The Quality of SilkNegotiation: Haggling over priceStriking a deal with a local bardNegotiation: Offering skills for being savedNegotiation: Trading tales for informationBribery: Exchanging gifts for informationMathematics: Approximating Measurement with Natural ReferencesMathematics: Approximating Movement with Natural ReferencesAdvertising for Old KevithThe Stumbling FoalFailed Advertisement in MithrynRhetoric: The Art of Playful BanterRhetoric: Not everyone gets punsUsing physical contact to reassure a friendLeadership: How To Manage A Crowded RoomLeadership: DelegationLeadership: Inspiring a groupLeadership: The importance of symbolsThe burden of leadershipOrganizing an army of little warriorsConvincing children to stealIt's not cheating it's called forming alliancesOrganization: Keeping Tabs On Tavern OrdersOrganization: Research First, Then FieldworkOrganization: Testing what You MakePlanning under pressurePlanning: Arranging catering for a weddingPlanning: Finding the perfect locationPlanning: Weddings need to be grandPlanning: Figuring out a fair pricePlanning: InvitationsPlanning: Getting the perfect wedding gift for ArenPlanning: Preparing for TravelIntimidation Tactic: Hinting At Weapon ProwessIntimidation tactic: AnticipationA threat at the right time can save a lot of troubleNarrowly avoiding combat with two sistersBinding a slave for transportSubduing a slave with violenceSlave breaking tactic: the carrot and the stickIntelligence: Bribing for informationIntelligence: Body Language and ClothingIntelligence: Profession by AttireIntelligence: Rhyming Memory TricksUsing rhymes as memory aidesIntelligence: Judging prosperityIntelligence: Tailing a personIntelligence: Getting no answer still tells you somethingIntelligence: Offering comfort gets people to talkIntelligence: Buying Time to Gather more Intel Before a Major CommitmentIntelligence: Judging Personalities by AppearancesIntelligence: Finding information by sharing secretsIntelligence: Infiltrating a whorehouse to get informationIntelligence: Gathering intel is much more difficult when people hate you on sightWording: Particularly importantTrading a Dance for a SecretSecret: Romance Between a Squire and her Potential PatronSecret: Disgruntled Svefra MerchantsSometimes the best lies are just well thought out storiesBlackmailing your way to the topUsing a Job as Cover and for AnonymityInvestigation: Asking questions to find answersInvestigation: Learning from Another's WordsInterrogation: Stick and CarrotTrying to Use a Mark's Personality to Reveal InformationPersuasion: Fake DisinterestPersuasion: use of flatteryLore of embellished honesty

Teaching: Constructive CriticismTeaching: Leading by ExampleTeaching: Include demonstrationsTeaching: Repetition of PracticeTeaching: Maintaining EmpathyTeaching: The Basics of DancingTeaching: Using drama for effect

Logic: When its better not to say what you're thinkingLogic: Affairs should always be handled in private

Survival

Building a firePlanning: Packing for a Day on the RoadPlanning: Next time, fill the water skinWilderness Survival: Proper Clothing in the ForestWilderness Survival: Common Dangers in ForestWilderness Survival: How to Start a FireWilderness Survival: How to put up a tentWilderness Survival: Scaring off a BearWilderness Survival: Trail MarkingsWilderness Survival: Setting Up a TentConstructing a Fire Circle in the WildWilderness Survival: Making a Fire PitWilderness Survival: Starting a FireWilderness Survival: Light fires from upwindWilderness Survival: Crushed grass for kindlingHow to spot good firewoodWilderness Survival: Building Basic Shelter (Coniferous Forest)Wilderness Survival: Constructing a (Leaky) ShelterWilderness survival: Flint versus stoneWilderness survival: Preparing ground for sleeping onWilderness survival: Pitching a tentWilderness Survival: Using driftwood to cross a streamWilderness Survival: Gathering wood (Mountainous terrain)Wilderness Survival: Clear the ground before steppingWilderness Survival: Toying with fireWilderness Survival: Camping near fresh waterMaintaining a fire is easier than restarting itWilderness Survival: Finding a good campsiteWilderness Survival: Building lean-to sheltersWilderness Survival: Leaving signs for yourselfCarving: Whittling sticks into shavingsWilderness Survival: Crafting a Cage for TrappingWilderness Survival: Crafting a Fishing Pole of WoodMountain streams: Colder than they lookFishing: Shadows scare fishFishing: Requires patienceFishing: Killing fish by water deprivationFishing: Cast Where the Fish Live and EatFishing: Pull Up Fast After the BiteRavosalas are centered at the driver's seatRavosalamen tend to cross canals in a zig zag patternA bad reputation will be gained from pushing off other ravosalasCustomers in a hurry tend to not care about who their ravosalaman is

Geology: One stone isn’t all the sameCarpentry: lashing lengths of wood togetherCarpentry: Removing Stray Twigs From a BranchTraversing Mountainous TerrainTracking: Kalean ZithTracking: Fresh WaterTracking: Rabbit DroppingsTracking: Storm's Hoof PrintsTracking: Wagon RutsTracking: Hoof PrintsTracking: Tracks Disappear through WaterTracking: Tracks are Most Visible in MudTracking: following blood trailsTracking: Matching StepsTracking: Boot printTracking: Keep to a moderate distance from the targetTracking: Difficult in RainObservation: Spotting sneaky spiesObservation: Movement attracts the eye, even hiddenObservation: Sensing anxiety in posture and actionsHunting: Flushing PreyHunting: Animal droppings mean animals in the areaHunting: Antler Marks on TreesHunting: A fox in the hand is worth more than an eagle in the bushHunting: Rabbits appear at dusk and dawnHunting: Rabbits are easier to see when movingUsing Hypnotism to Lure PreyFoxes can spread rabiesSahovan Fauna: Thorn Hares Have Paralytic PoisonSahovan Flora: Drimik Glows GreenForaging: Recognizing BlueberriesForaging: Recognizing RaspberriesForaging: Eggs from a nestCartography: Rough Layout of the Syliras AreaLand Navigation: The Four Cardinal DirectionsNavigation: Using Syna as a GuideAstronomy: Northern Stars Look Different Than Southern StarsAstronomy: Normally, Stars are WhiteHorsemanship: Saddling a horseHorsemanship: Pony’s are easier to saddleHorsemanship: The basics of how to saddle a horseHorsemanship: Always groom a horse before putting a saddle on themHorsemanship: This ain’t my first rodeoAnimal Husbandry: Soothing a Nervous HorseRiding: Giving direction to a horseRiding: Avoid Crops!Horseback Riding: Falling OffRiding: Dress and skirts make riding more difficultRiding: Make sure your footing is correctRiding: Don’t forget the ReinsRiding: Trotting is a just faster than a walkRiding: Lean forward and keep your heals downRiding: Keep your Reins evenRiding: It can hurtRiding: Riding barebackRiding: Fighting from HorsebackAccidental Nudging, Horse took as go fasterHorses don't sneak wellRiding: Lean Forward to Counter Rearing

Climbing: Using blades as handholdsClimbing: Using a simple cinch and knotClimbing: Using resin as an aidClimbing: Tug to ensure the line is secureAcrobatics: Performing a CartwheelAcrobatics: Trapeze FormAcrobatics: Slowing a fallAcrobatics: Maneuvering a Skid on HorsebackAcrobatics: Balancing on a narrow beamRunning: Rooftops

Cooking: You have to peel Potatoes, Garlic and Ginger before you cut themCooking: Try not to cut yourselfCooking: Maintaining a steady temperatureCooking is pretty action packedCooking: Salt is magicalHow to Filet a FishSpices with fishGarlic with HamCooking: Making PorridgeCooking Tactics: Simplified Yolk Separation (Fingers)Cooking Tactics: Finger TongsCooking: Separating YolksCooking: Making CrustCooking: Pies - Fit for Any FillingCooking: Mashed PotatoesCooking: How to Boil and Pluck a ChickenCooking: Babies Need Mashed FoodCooking: Sometimes the outside is cooked while inside it's rawCooking: Preparing a basic saladCooking: Salad and eggsBaking: Attaining Proper Consistency of DoughBaking: Properties of Egg WhitesBaking: Properties of Egg YolksBaking: Pie

Performance

Drunken SeductionSeduction: Making the first moveSeduction: Flattery and ManipulationSeduction: Playing RoughDistracting with a touchDancing: Recovering from a mistakeCombining dance and storytellingThe story of the RaindancerNorthern music is different but fun to dance toThe true way to become a Well Rounded Musician according to Autumn's grandmother (by learning music from around the world)Dancing: ImprovisationDancing: Adding a silken veilDancing: Importance of space when practicingDancing: Tailoring dance to the musical styleThe sensual style of the Benshira slave concubinesThe Semhu dance of AhnatepDance: A Solo SemhuRaindancing for MakutsiDancing with a silk veilDancing: Moving body parts in isolationDance: Falling into the SunsetChoreographing a dance preformanceTraditional Alvadas Dance: The Mime and the IllusionFilling In for a Jester DanceThe proper positioning in a partnered danceLearning to dance for the weddingDancing: Connection to partnerKeep your eyes on your partnerDancing: Letting someone else take the leadDancing: Open and closed turnsDancing: Back leadingLeading a giant in danceDancing: Aerial TechniquesThe Trials and Envies of BuskingDancing with a money dishTambourine: Keeping a Simple BeatTambourines are not drumsCombining the sound of Tambourine and CymbalsEmphasizing movements with sound

Acting: Portraying a ZithActing: Portraying CombatActing: Basic ImprovActing: Service With A SmileActing: ImprovisationActing: PantomimeActing: MimePlaying the Part of a JesterWorking With Door IllusionsActing: Method ActingActing: Harnessing Raw EmotionActing: Not pulling punchesActing: Playing alongActing: Playing a devotee of SylirActing: Rhysol’s mercy to raise her status in RavokActing: faking mannerismsImitation: Flimsy female zith accentStorytelling: Speaking to Large AudiencesStorytelling: Basic ImprovThe story of the white DhaniStorytelling: Tweaking for dramatic effectStorytelling: Using an over-the-top lie to garner interestStorytelling: Sharing what is rumored of RavokHow to act casual after a spastic move

Subterfuge: False HeelSubterfuge: Twisting a taleSubterfuge: Sayana conceals her arms under a cloakSubterfuge: Leaving details unsaid to keep people guessingSubterfuge: Answering a question with a neutral answer

Magic: Anyone Can Learn ItMagic: A Skill That is Often FearedMagic: Internal Djed pools and reservesDjed and the Basics of MagicMagic: Using incantations or gestures as a way to focusWorld magic: Takes Djed from the worldWorld Magic: Circles are a Common ImageWorld Magic: Constant After CompletionPersonal Magic: Requires Upkeep and ConcentrationGnosis: Power from the godsOvergiving: Overusing your Djed fuelSweet whispers: The name of the desire to do it again and againSweet Whispers: Never conquerableOvergiving: Attempting to Cover the Djed DrainResting between magic use to avoid overgivingReimancy: Destroying is easy, making is hardMagic: GlyphingMagic: MagecraftingMagic: VoidingGlyphing: Useful for storing magicGlyphing: Storing spells in paperTransmutation: Can be used with glyphsGlyphing: Can Be Used to MorphGlyphing: Touching the Scroll MattersMagic: Casting spells all at once is more dangerousMagic Used Without Permission is NEVER "Friendly"Everything can Be Understood, Even Emotions and DjedMagical "Purists" Are the Best to Learn FromGrand Oaths: A Type of GlyphingMagical Lore: Grand OathNothing More Real than A Grand OathGrand Oath: Indigo Glowing Ink, Scarlet Ink, Quill of a Kelvic or Windeagle, and Specific ParchmentNegotiating a Grand OathGlyphing is like art as well as magicTaking a Grand Oath to aid ClydeGrand Oaths burn and vanish once signedPhysical things for physical magicMagic Theory: Intent is Personal, Not Black and WhiteMagic Theory: Magic Can Also Hold Mundane PurposesMorphing: Can Be PainfulMorphing: Feels RealMorphing: Body Wants to Return to Original FormMagic: Illusions Aren't a Physical Change Summoning: Disturbing the Circles Closes the WindowSummoning: Starts With a Drop of BloodSummoning: Shoyden PlainsShoyden: Where Glassbeaks Come FromLogic: Where Would Other Worlds Fit In Space?Summoning: A Connection Between Gateway and SummonerGlyphing: "Stealth Glyphing" DisguisesGlyphing: Anti-magic is for Expert UsersGlyphing: Anti-magic Stops Magic from Being Used or is Proof from MagicGlyphing: Intent Creates EffectsGlyphing: Singles, Blocks, and Sigils - A Move, A Movement, and A DanceGlyphing: Glyphs Must be PhysicalGlyphing Types: Focus Glyphs are Common

Hypnosis: Initiation TheoryHypnosis: A Magic of PatienceHypnotism: SuggestionHypnotism: Inspiring courageHypnotism: The need to be clearHypnotism: Base communicationUsing Djed to Calm a HorseHypnotism: Used to Calm HorsesHypnotism: A Tool to Help Order ThoughtsHypnotism: Two minds at onceHypnotism: A shrill screech to distractHypnotism: A sleeping or unconscious mind is more susceptibleHypnotism: Replacing details of what really happenedHypnotism: Imbuing commands with suggestionHypnotism: Suggesting fear to a fighting opponentUsing hypnotism to start a fightUsing Hypnotism to distract from pain

Auristics: InitiationAuristics: It is like a scent but much moreAuristics: More intelligent creatures have more "Scent"Auristics: Everything about something is within it's auraAuristics: Empty your mind to see everythingAuristics: Sensory overloadsAuristics: The flow of magic through the fingersAn Aura is the smoke from the fire of a soulAuristics: Every sense except hearingAuristics: Own aura of a golden glowAuristics: Own Lacun mark shows a red auraAuristics: Finding the balance point of a throwing daggerAuristics: The feel of a dying aura

Reimancy: A Sexual InitiationReimancy: First transmutation of res: WaterRes: Attempt at Flow and ControlClyde Sullin’s Book: A Treatise on ReimancyReimancy: Elemental ControlReimancy: Dominion Over NatureReimancy can be used with sandReimancy: Can move stoneReimancy: Uses four elements- fire, air, water, earthReimancy: Additional para-elements- lightening, lava, iceSayana: Unsure what the para-element ‘lava’ is in ReimancyReimancy: Transmutation means creationReimancy: Attraction attracts elementsTransmutation: Easier but drainingAttraction: Harder but less djed usedReimancy: Properties of ResReimancy: Entice the ResReimancy: Mages begin with one element and learn to wield others as their skills increaseRes can take a liquid or gas formReimancy: AttractionReimancy: Attracting is less djed costly than transmutingReimancy: Attracting waterReimancy: Using attraction to form a small whirlpool

Morphing Initiation: Isolate body from mindMorphing Initiation: Allowing one's body to be fluidMorphing: Must be prepared to lose one's identityMorphing technique: Use of hands to help mold flesh physicallyMorphing: The changes slowly revert back to normal without active djed useMorphing: The risk of a change becoming permanentMorphing: Know your morphing model completelyMorphing can only incorporate animal and plant materialMorphing: If a body is stretched too much it might not revert back as easilyThe benefit of studying animals for morphingMorphing: Could it heal? Best not try it.Morphing: Maintaining djed flow to keep a morphMorphing: Squishing a body part unintentionally

Meditation: Focusing a task using two mindsMeditation: Using the surroundingsMeditation: Taking a break to regain controlMeditation: Using mental imagesUsing a mirror as a meditation toolMeditation: Chanting to heighten focusMeditation Technique: Focused MeditationMeditation: Strip away thoughts from mind

Other

Agriculture: The Basics of Planting CropsBotany: Dry Environments Lead to Hardy PlantsOpals: Very rareLanguage, Snaketongue: How to say ‘Hello handsome’Painting: Mixing secondary colorsPainting: Finger brushesChildcare: BreastfeedingConstruction: Using a Hammer and Nails

Reading: Rereading a difficult passageReading: Learning the personality of the writer through their wordsReading out loud to make things easierDislike of the written wordOrganisation: Prefaces are a way to show what’s going to be writtenPhilosophy: Words are Given Meaning by the SpeakerPhilosophy: What is Intent?

Swimming: Floating on back like an otterSwimming: Floating on one's backSwimming: Air is important

Races

Nuit: Souls trapped in lifeless bodies by a dark ritualNuit: In No RushAkalaks Have Two Minds and Two SoulsAkalak Children are Always AkalakAkalak Pregnancies: One YearSome Zith can almost be considered civilizedFemale Zith Are SmallerZith Can Scream InaudiblyZith: Blood red eyesZith: There’s good and badThe Zith: No Longer Feared, or HatedDhanis aren't good with coldDhani: Cold-BloodedDhani: Extended SibilantsIzurdin-blessed arms can be used as shieldsIsur work on their bodies for IzurdinIsur: Made of different stuffVantha: Have eyes that change colour according to their emotionThinking like a Benshira. Joyful, yet limitedEypharian: Multi-taskers

PCs

Garland: A Syliran SquireGarland: A Very Poor DancerGarland: Creepy StalkerGarland: No experience with relationshipsGarland: Loves MassagesGarland: Sleeps NakedGarland: Decent Teacher (unarmed combat)Garland fainted when he first meet LynnGarland: Going to be a FatherGarland to the Rescue!Garland: In Need of Love AdviceGarland: Uses a crossbowGarland is strong enough to lift an entire deerGarland screams like a girlGar: Garland in DisguiseGarland: Captured by slaversGarland: His love for AprilGarland and April: Cute, even while overly-inebriatedApril: Going to be a MotherGarland: Has two kidsGarland: Willing to be an inside sourcePhobos and Aneeka: Garland's kids

Bakar: Cold Doesn’t Bother HimBakar: He Is From SunberthBakar: His Life In SylirasBakar: Works At Li MuataBakar: The most shy person I've metBakar is also a NuitIsolde: Orin’s nuit squire friendIsolde lost a daughterIsolde is cold

Saede: A Decent FighterSuresslynn: The Viper Dhani from AhnatepAventis: Very tall and stubborn Eypharian SquireBillie: The boysish looking GirlAutumn Wilde: One of the traveling Musicians at the Rearing Stallion

Aren: The sexy Akalak warriorMaking out with ArenSex with ArenAren: ReunitedAren: Born in RiverfallAren: Traveled MizaharAren: Over 100 Years OldAren: Comforting presenceAren: Strong Even in PainAren: Guilty for Imprisoning SerosAren Troubled PastAren: Trusts Himself to SleepAren: A true love, if there ever was such a thingAren: Keeping Last Night's Events Hidden (getting beat up)Aren: A Practitioner of MagicAren: An Invitation to Sunset Falls, and to Move InGiven an Akalak's Laken (Aren's)Proposed to by Aren – Said YesAren and Sayana: First Dance as a married coupleAren/Seros: Quite somethingSeros: Aren's BrotherSeros: Not Just a BrotherSeros: His Kisses are DifferentSeros: Released by a GlassbeakSerend: Odd, Healthy, and Most Likely BlueSerend: My dead blue son

Orin: Fired by RondoOrin: Leaving SylirasTreachery: The Zith of SylirasTreachery: Zith, friends with Nivel and GarlandTreachery: A nuisance, no matter whatThe Branded ZithDevi: Garland's Friend and DoctorDevi: Healing is Her LifeDevi: A Prescription of Rugberry Tea and MandrakeDoctors: Holding People's Lives in Their HandsHolland: Enthusiastic sparring partnerHolland: Unusually verboseZydrunas: Dhani patron of the Rearing StallionZydrunas: Taught me a raindanceZyd: Blessed since birthZyd: Made a funny (Telling a horse who was in charge)Nivel: Pycon SquireNivel: Can Read AurasNivel: A doll for every friendNivel: Loves rabbitsNivel: Pycon flower girlPatcha: Nivel's MountBall: A pyconBall: Doesn't like to be tossedShiress: Barmaid of the Rearing StallionShiress: A Native SyliranShiress: a good liarShiress: first mark of CultivationShiress fended for herself in Ravok the entire time I was goneShiress was cared for and saved by an unknown strangerSaelian: Symenestra Silk WeaverSaelian: Works At Elegant WeaveAsen: Female Half-Dhani SquireAsen: Or SessaschenaassenAsen: Fine Being HalfAsen: Lost two twin girlsAsen: Has Mysterious cuts on her armsAsen: A good friendAsen: Stronger than expectedPahr: Blind Benshira MusicianBusking with PahrPahr: Bolder Than He LooksA Dance with PahrKatelyn: The Ginger horse whispererSebastian: Katelyn’s old ponyGarrison: Katelyn’s Monster horseTimothy: The self reliant OrphanTimothy: From RiverfallAndreas: My new babyTerag: Black armed and muscularTerag: Weaponsmith at The IronworksTerag: A student of ClydeTerag: Also travelling with Clyde to AlvadasTerag: Makes excuses for not meeting womenRhov: MercenaryBeodan: Horse KelvicBeodan: Likes to be called ‘Dan’Jhui: Akalak New in SylirasLogan Storm: Young, handsome, and well keptLogan Storm: A distraction from ArenLogan: A man willing to pleaseLogan: A savage loverLogan: Has killed a manLogan is from SunberthZephari: A free benshiraZephari: GemsellerHelping Zephari sell gemsByron and Talien: BrothersTalien: More adventurous than his brotherByron: Protective of his little brotherReysin: Cunning DhaniReysin: Yisanareysin, sson of Varisoyisana, who wass daughter of Ssyniavariso.Reysin: Teacher and friendReysin: Uses auristicsReysin: Growing networkerReysin: Suprisingly thoughtfulRey's place: Spiralling tower of starsAn offer of saftey, or at least refugeNephti: Humble BeginningsAlex: Ghost Flickering TerrorMaya: Quiet artistMaya: Red eyes?Kayuqtuq: Is a similar height to SayanaDove: A shy young womanFerrin: New SquireFerrin: Suspicious but eager to learnContact: Nameless Isur from the Stallion’s RearKarin: Apprentice WoodworkerShimoje: Lonely and, thus, Vulnerable Clyde: Mage with dark magicClyde's black magic: A portalClyde's movements during Summer (516) in AlvadasClyde: Disgruntled mageClyde Sullins: Peculiar conversationalistClyde: Manufacturer of betrayalA Treatise on Reimancy: Leant from ClydeA Treatise on Reimancy: Copied by ghostsClyde: Name spelt with a ‘Y’Clyde Sullins: A Mage Not to be Trifled with (Magically or Otherwise)Clyde Sullins: An "Authority" on Magics of Various KindsClyde Sullins: Cold and DetachedClyde: Powerful but oddClyde: Unnerving, patient, thorough & calmClyde: Can't spill the beans on himClyde: Even longer reach than assumedClyde Sullins: Enjoys ScoldingClyde: once a blacksmithRye: Clyde Sullin’s DogRye: Like owner, like dogRye: Trained not to barkAranta: Curious ZithAkasja: Chaktawe that dislikes EypharianAkasja: CleverAkasja: Unexperienced with DaggersBaelin: Dhani? Or not?Baelin: Hates NuitsHector: Friend or foe?Benare & Sayana: A chance, mysterious meetingEvalin: A Wretched AuraHwyn: Naïve & shyAlija: AuristAlija: Arios' ApprenticeFaradae: Eagle kelvicPeople: Elias CalderaElias Caldera: magic userTie: Young Ravokian orphanTie: Longs for freedomTie: Loyal informant-in-training

Ionu: God/dess of IllusionIonu: SexlessIonu: Represented by the inverted triangleIonu’s gnosis: IllusionismSuperiority of gnosis marksThreatening a godGods Can Affect Worldly ItemsSome Illusions Can Be BoughtPriskil, goddess of light and hopeMakutsi: River GoddessMakutsi: Must Bless All RacesRain Dance: Success!Makutsi gives life and takes it awayDira could be around any cornerSyna: The associations of a godHonouring Syna with a performanceLeth: Bright light in the NightChaon logic: The logic of chaosChaos might not need logicA Chaon: Someone marked by RhysolRhysol: God of Evil and LiesRhysol: Symbolised by a black sunRhysol: Wants chaos spreadRhysol: Dark God with Worshipers in SylirasRhysol: Does not favor the weakRhysol: God of lies & chaosReligion: What does it mean to be truly devout of Rhysol?Prayer to Rhysol: Self-doubt becomes ambitionMagenta Flower: Gift from RhysolMagenta Flower: Gives strange visions

Misc

The Harvest Festival, 514 AVThe Pleasure of Company in BedBreath Fogs in the ColdThe Appearance and Science of FrostFrost Heralds SnowGetting used to the colder weatherStarting a new jobAm I a Citizen of Syliras?Experiencing snow for the first timeSnow: Like sand but differentA New HomeMaking a House a HomePost Traumatic StressRevealing a SecretLetting GoFriend died bringing another life into to worldDark and sadistic thoughtsMotherhood: Having Second ThoughtsSyliras: The Snowstorm of 514Succumbing to a Cold Amidst a SnowstormEvent: My New Year toast, 515AVHomesick for the sound of drumsSaying I Love YouCycle of pain, fear, hope and regretEverything struggles for survival, even animated clayDead Bodies Smell WeirdMorning sicknessA Warning in the Form of a BeatingLosing a Fight by PoisonKnights can be Women TooEvent: Bunny BlitzThere's Strength in NumbersAre Windows Worth a Boring Lifestyle?Morning Sickness DurationWhat to Expect When You're Expecting (Akalak Edition)Making wedding vowsMourning the loss of a childWhat your body does doesn’t make you a monsterAdmitting an uncomfortable truth to AsenThe gods don’t curse that easilyBlack, the colour of mourningHugs can helpIt feels good to be neededPregnancy reduces flexibilitySayana: Haunted by the loss of a childImproving Oneself on One's OwnClaiming ownership: The easiest way to dissuade someoneHow a slave should actMassage feels wonderfulMany friends, loving memoriesMy Baby's Triumphant Kick!Picking Wedding Flowers with NivelA planned future painfully interruptedLabour pains come in wavesCoping with whiplashing emotionsTime plays tricks on the mindGrieving a stillborn child"The Game"Self: Chevas mark is fading (Fall 515 AV)Almost crushed in a trapEvent: surviving Sanea LabyinthNivel's birthday picnicAlvadas event: The day/night divide Fall 515 AVSayana: Has the appearance of a Zith (Winter 21 515 AV)Sayana: The Zith illusion as viewed through another’s eyesIllusions: Feeling of lonelinessAlvadas event: The consequences of following lightsAlways question the illusionsEvent: My wedding ceremonyMaking wedding vowsAren's wedding vowsBlessed by ChevaFirst kiss as a married coupleThe light of hopeCompanions might equal betrayalThe undead armyThe mystery behind the doorThe sweet thrill of ending a lifeAlvadas event: The strong winds of Winter 515 AVAccidental innuendos!Memory: The taste of honeyHardtack: Not particularly deliciousAlvadas event Summer 516: A pilgrim citySquires aren't paidSyliran Knights: ConstrictiveThe Knighthood: Quick to reactThe Key to Life is PurposeDon't threaten my horseParanoia: Doubting Even the NaiveFear: Lessens with timeSnap decisions often lead to problemsAlways a bigger fishRavok Law: It’s a crime to lift a weapon to an EbonstryfeAn unpleasant dealing with the EbonstryfeRavok soliders similar to Sylirian knightsEypharian are enslaved in RavokRavok: A dangerous place to be EypharianSayana: Life in Ravok - a lie beneath a lieA giant spider in Ravok marketplace!Children of EWardens: Guardians of the Land, People, and DjedWardens: Start as InitiateSayana: Wishing to wield fireSelf: Could I Enjoy Flying?Slaves are meant to be cared for, they wither without controlDesire: Find and thank the stranger that cared for Shiress

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Zith Wings: Immaculately sewn, what few tears and damage had been done to the wings is gone. They seem to shimmer in the darkness, and they're incredibly light while still maintaining their natural durability and flexibility. They carry a faint scent of rose.

Zith Cloak: Reaching to the middle of Sayana's calves, the fur is a soft, luxurious layer, shimmering slightly in the darkness. The inside of the garment is a fine, supple leather, enough to provide heat without becoming overbearing. Though not water proof, the fur is water resistant. Its hood, when raised, has ears that protrude to either side, angled slightly towards the back her of the head. The clasp is one of bone and hair, easily slipped into and out of place at one's attention. It carries a faint scent of rose.

Golden locket (Katelyn)Kiv Perfume (Devi)Baby sling, metal flute and case (Isolde)Cookbook for mothers and babies (Orin)3 rings - one with a diamond, one with an akalite stone and one with a fireheart stone (Aren)Mixed media portrait of Sayana by "Maya" (acquired)

Miscellaneous

Blank bookQuillInkCommon Book - (10 gm)The Life and Adventures of Lickity Split. The book is a journal of the life of an Alvad. It occasionally mentions his reverence to the deity Ionu but otherwise it contains no lores or lessons to improve skills. It is written with decent spelling but poor grammar.A Treatise on Reimancy: By Clyde Sullins (Borrowed here) (Contents here)Wheelbarrow/cartSewing KitSteel CollarThree pairs of manacles (with key)Slave - ShiressPalm-sized picture of a young woman with grey eyes and black hair, laid into a circular bronze framePersonal Spyglass (stargazing) Obtained HereElegant Ravosala (with two poles) Link

Household Possessions (Syliras Apartment)

Furniture

Starting:BunkChestTable (large)Table (small)Chair

Purchased:Many large pieces of fabric (cotton) dyed in bright colours. The fabric decorates the walls and ceiling of her apartment and is a total of 98 square yards of fabric (2 square yards were taken down leaving a small vacant section).Bed, FineCouch, Good (2)Table, GoodChair, Good (3)Cupboard, GoodShelf set, GoodDresser, GoodChamber potWashbasin, GoodBasin, gallonRug, Common (10lb)

Note: These are foods and spices that she'll commonly have at home. They were originally bought using the Master Price list, however, if they are used in a thread then it is assumed that they will be replenished using the money from seasonal expenses (common).

Magenta Flower of IndecisionThe bloom of indecision. This flower will open and close with the moods of its owner. When it opens, it releases pollen which affect everyone differently. User’s choice but it will be the same every time and only last for a few bells (ST discretion). Eating/smoking/consuming will result in a really cool high for up to a day then leaves a nasty hangover.

Mood 'Conditions': The flower opens and closes depending on whether Sayana is actively thinking/praying to Rhysol. It is only open when she is thinking of Rhysol, and that is when the pollen is released.

Effect: When subject to the pollen, Sayana will receive visions. She only receives one vision each time the flower opens, but the duration and clarity of the vision is influenced by how long the flower is open and she is exposed to the pollen. These visions are real occurrences that are happening in that very moment (likely somewhere else in Ravok) in which betrayal, lies, or deception are actively taking place. The flower's effect and pollen only work in Ravok, and only reveal scenes that are taking place within Ravok. The lakeshore does not count.

Flaws: There are two flaws. First, that they are very random since they could happen anywhere in the city regarding anyone, but they all have a theme of betrayal/lies/deception. And since they take place in that very moment, there's no predicting of these events. Secondly, if there doesn't happen to be an event currently happening which has those themes, then she will still get a vision but it will be a complete lie/fabrication. This might happen about 25% of the time.

Other conditions: The longer the flower is open, the clearer the vision becomes. She can attempt to have multiple sequential visions, however it is difficult to have more than 3 in a row, and the likelihood of them being lies from Rhysol increases with that kind of repetition.

Miscellaneous: Care for it like a normal flower, though this bloom will also leech magic from its owner.

Special:"Eye of the Beholder" - A small needle of azure metal, about the size of an inch and a quarter of hair. When placed inside someone, they become illusioned to appear as the user desires when the Eye is inserted. This effect lasts indefinitely or until the user determines to remove the Eye. While under the illusion, the host can only see their new appearance in the eyes of other people or animals. The longer the illusion persists, however, the more their physical body begins to adapt to it, changing as much as it can to maintain the illusion itself. The item cannot be removed by mundane means, however any priest of Ionu can remove the Eye if they wish to. If the Eye remains within its host for longer than a season, the host will physically begin to shift into the object of their illusion; if the Eye is not removed by the end of the second consecutive season, the host becomes its illusion and the Eye can no longer be removed until death.

Acquired on the 21st of Winter 515 AV. Removed on the 82nd of Winter 515 AV. Additional information here. It is currently embedded in her chest and cannot be removed (other than by a priest of Ionu). Her forced illusion is that of a zith.

After Winter 36, 514 AV.Sayana's apartment is located in the Maiden District of Syliras. It used to be rather dark and dingy but she has completely redone the interior decoration. On the walls and ceiling are large elegantly draped pieces of cloth attached to the wooden beams that span the ceiling. This brings bright colours to her home and gives it a warmer feel. Above the cloth is red and deep purple rippling gently along the ceiling and there are bright yellow pieces of cloth giving the faint impression of sunlight shining through a window. Elsewhere the colours vary from red to blue to green but are all arranged in a flowing way about the walls of the apartment. There is a small patch of two square yards on the wall that seems to be vacant of fabric.

The furniture itself is well made and of good quality. Sayana kept the original basic pieces of furniture that she needed to get by, so some of these pieces are of a lower quality (two tables, a chair, and a chest). The couches and table form a small living space and the table, chairs, cupboard and shelving unit provide a cooking and dining area. In the corner opposite to the hearth is a menacing six-foot candle that is a foot in diameter. This is only used for special occasions to light the room and otherwise the hearth and smaller candles are used.

Sayana's Ravosala:

Larger Picture :

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The Harvest Festival, 514 AV, Garland: A Syliran Squire, Garland: A Very Poor Dancer, Bakar: Cold Doesn’t Bother Him, Bakar: He Is From Sunberth, Bakar: His Life In Syliras, Bakar: Works At Li Muata, Saede: A Decent Fighter

Bakar: The most shy person I've meet, Pronounced more-chew-airy and its where dead people go, Suresslynn: The Viper Dhani from Ahnatep, Dhanis aren't good with cold, Garland fainted when he first meet Lynn

Rhetoric: The Art of Playful Banter, Leadership: How To Manage A Crowded Room, Shiress: Barmaid of the Rearing Stallion, Shiress: A Native Syliran, Organization: Keeping Tabs On Tavern Orders, Acting: Service With A Smile, Intimidation Tactic: Hinting At Weapon Prowess

Cooking: You have to peel Potatoes, Garlic and Ginger before you cut them, Cooking: Try not to cut yourself, Cooking: Maintaining a steady temperature, Cooking is pretty action packed, Cooking: Salt is magical, Remi: The homely cook at the Rearing Stallion, Dancing: Recovering from a mistake, The story of the Raindancer, Combining dance and storytelling

Getting used to the colder weather, Am I a Citizen of Syliras?, Autumn Wilde: One of the traveling Musicians at the Rearing Stallion, Northern music is different but fun to dance to, The true way to become a Well Rounded Musician according to Autumn's grandmother, Zeltiva is on the Eastern Coast

Experiencing snow for the first time, How to act casual after a spastic move, Snow: Like sand but different, Organizing an army of little warriors, Convincing children to steal, Its not cheating its called forming alliances

Syliras: The Snowstorm of 514, Succumbing to a Cold Admist a Snowstorm, Garland to the Rescue!, Devi:, Garland's Friend and Doctor, Devi: Healing is Her Life, Doctors: Holding People's, Lives in Their Hands, Garland: In Need of Love Advice, Devi: A Prescription of Rugberry Tea and Mandrake, Rugberry Tea with Iskyny: For Better Sleeping, Mandrake: For Coughing, Add Honey for Taste

Location: The Herald’s Arms, The renowned “upper floors” of Heralds arms., Alexus: Just a friend, Aren The sexy Akalak warrior, The Inarta flame dancer, Making out with Aren, Sex with Aren, Post Traumatic Stress

White flowers of false hope, Location: Sacred Arch Hotsprings, Rhyme made by a jaded midwife, Friend died bringing another life into to world, Treachery: The Zith of Syliras, Some Zith can almost be considered civilized, Dark and sadistic thoughts

Combat: The only way worth fighting is dirty, Combat: Some clothes can be constricting in a fight, Combat: It pays to have spare arms, Tactics: Use of deception and distraction in a fight, Holland: Enthusiastic sparring partner, Holland: Unusually verbose

Hostessing: Throwing a Large Party, Hostessing: Mingling with Guests, Hostessing: Providing Refreshments, Hostessing: Providing Food, Motherhood: Having Second Thoughts, April: Going to be a Mother, Garland: Going to be a Father

Aren/Seros: Quite something. Aren: A true love, if there ever was such a thing. When guests are unconscious on the floor, the party's probably over. Garland and April: Cute, even while overly-inebriated. Treachery: A nuisance, no matter what. Parties: Hectic but hilarious.

Location:The Windmount Stables, Katelyn: The, Ginger horse whisperer, How to rent a horse at the Windmount stables, Sebastian:Katelyn’s old pony, Garrison: Katelyn’s Monster horse, Horsemanship: Pony’s are easier to saddle, Horsemanship: The basics of how to saddle a horse, Horsemanship:Always groom a horse before putting a saddle on them, Riding: Dress and skirts make riding more difficult, Riding: Make sure your footing is correct, Riding: Don’t forget the Reins, Riding: Trotting is a just faster than a walk, Riding: Lean forward and keep your heals down, Riding:Keep your Reins even, Riding: It can hurt

Horsemanship: This ain’t my first rodeo, The East Kabrin Road: Runs through the Bronze Woods, Syliras: Rich in wildlife, Makutsi: River Goddess, Swimming: Air is important, Zith: Blood red eyes, Zith: There’s good and bad

Mourning sickness, Building a fire, The sensual style of the Benshira slave concubines, The Semhu dance of Ahnatep, Raindancing for Makutsi, Dancing with a silk veil, Thinking like a Benshira - Joyful yet limited, Tambourines are not drums, Combining the sound of Tambourine and Cymbals, Emphasizing movements with sound

Ginger Tea: Good for Morning Sickness, Seros: Released by a Glassbeak, Aren: A Practitioner of Magic, Magic: Anyone Can Learn It, Magic: A Skill That is Often Feared, Reimancy: Dominion Over Nature, Challenging an Akalak with Eypharian Cunning, Aren: An Invitation to Sunset Falls and to Move In

Herbalism: Jile Berries are a remedy for mild poisons, Herbalism: Rhinedale Ash with water for burns and blisters, Herbalism: Bon’Mur for colds/fevers and waking the unconscious, Herbalism: Tolm is a soothing remedy, Negotiation: Mathematics can be invaluable, Wilderness Survival: How to put up a tent

Location: Sunset Falls, Planning: Preparing for Travel, Isolde: Orin’s nuit squire friend, Nuit: Souls trapped in lifeless bodies by a dark ritual, Bakar is also a Nuit, Mithryn outpost is a potentially good place to raise children, Isolde lost a daughter, "If you’re trying to get to the falls and you’re going downstream, then you’re going the wrong way"

Intelligence: Profession by Attire, Trading a Dance for a Secret, Secret: Romance Between a Squire and her Potential Patron, Secret: Disgruntled Svefra Merchants, A Warning in the Form of a Beating, Losing a Fight by Poison, Aren: Keeping Last Night's Events Hidden

Location: The Anthonius Fighter's Pit, Pregnancy reduces flexibility, Using six knives can be like dancing, Terag: Black armed and muscular, Sheathed daggers can be used for sparring, Izurdin-blessed arms can be used as shields, Isur work on their bodies for Izurdin, Terag: Weaponsmith at The Ironworks, Reimancy can be used with sand

Nathan Louger: Runs the Herald Arms, Planning under pressure, Striking a deal with a local bard, The story of the white Dhani, Sometimes the best lies are just well thought out stories, Blackmailing your way to the top

The proper positioning in a partnered dance, Learning to dance for the wedding, Dancing: connection to partner, Keep your eyes on your partner, Dancing: letting someone else take the lead, Dancing: open and closed turns, Dancing: back leading

Mourning the loss of a child, Location:The Syrian Harbour, Asen: Lost two twin girls, What your body does doesn’t make you a monster, Admitting an uncomfortable truth to Asen, The gods don’t curse that easily, Asen: Has Mysterious cuts on her arms, Asen: A good friend

Seduction: Making the first move, Logan Storm: Young, handsome, and well kept, Logan Storm: A distraction from Aren, Logic: Affairs should always be handled in private, Logan: A man willing to please, Sayana: Haunted by the loss of a child, Logan: A savage lover, Logan: Has killed a man, Logan is from Sunberth

Black the colour of mourning, Herbalism: Dried Connal helps with sleeping, Timothy: The self reliant Orphan, Medicine: Cleaning a wound, Medicine: Keeping a patient calm and relaxed, Hugs can help, It feels good to be needed, Andreas: My new baby

Leadership: The importance of symbols, Tactics: Using rooftops, Teaching: Using drama for effect, Unarmed combat: Using acrobatics to achieve an attack, Climbing: Using resin as an aid, Socialisation: Asking a favour, Storytelling: Using an over-the-top lie to garner interest, Observation: Spotting sneaky spies, Alvadas event: The strong winds of Winter 515 AV

The undead army, Leadership: Inspiring a group, Poison: Hopes Demise, Endurance: Pushing through near death wounds, Hypnotism: inspiring courage, The mystery behind the door, Meditation: Focusing a task using two minds.

Auristics: It is like a scent but much more, Auristics: More intelligent creatures have more "Scent", Auristics: Everything about something is within it's aura, Auristics: Empty your mind to see everything, Auristics: Sensory overloads, Reysin: Yisanareysin, sson of Varisoyisana, who wass daughter of Ssyniavariso, Reysin: Teacher and friend

Using a Job as Cover and for Anonymity, Poison: Blue Whinnis, Organization: Research First Then Fieldwork, Hypnotism: Used to Calm Horses,, Herbalism: Azhiltu, Herbalism: Fauxsil, Herbalism: Vyfox, Herbalism: Tolm, Herbalism: Cattails, Constructing a Fire Circle in the Wild, Poisons: Boiling to Release Potency, Organization: Testing what You Make

Hunting: Antler Marks on Trees, Wilderness Survival: Constructing a (Leaky) Shelter, Clyde Sullins: A Mage Not to be Trifled with (Magically or Otherwise), Clyde Sullins: An "Authority" on Magics of Various Kinds, Trying to Use a Mark's Personality to Reveal Information, Clyde Sullins: Cold and Detached, Magical Lore: Grand Oath, Intelligence: Buying Time to Gather more Intel Before a Major Commitment, Magic Used Without Permission is NEVER "Friendly", Everything can Be Understood, Even Emotions and Djed, Magical "Purists" Are the Best to Learn From, Nothing More Real than A Grand Oath

People often don't pay attention to the poor, Location: Li Mauta, How to spot good firewood, Tracking: Keep to a moderate distance from the target, Nuit Target: Copier at Qayala's Quill, Nuit Target: Takes long walks at sunset

Terag: Also travelling with Clyde to Alvadas, Clyde: Even longer reach than assumed, Using physical contact to reassure a friend, Isur: Made of different stuff, Terag: Makes excuses for not meeting women, Bodybuilding: Need to work all different parts

Auristics: Initiation, Meditation: Using the surroundings, Hypnotism: Base communication, Alvadas: An uneasy place, Magic: Using incantations or gestures as a way to focus, Magic: Internal Djed pools and reserves, Overgiving: Overusing your Djed fuel, Zeltiva: Home of a University and a mental asylum, World magic: Takes Djed from the world, Gnosis: Power from the gods, Accidental innuendos! Syna: The associations of a god, Meditation: Taking a break to regain control, Auristics: The flow of magic through the fingers, Memory: The taste of honey, Hardtack: Not particularly delicious, An Aura is the smoke from the fire of a soul, Auristics: Every sense except hearing, Sweet whispers: The name of the desire to do it again and again

Meditation: Using mental images, Auristics: Own aura of a golden glow, Auristics: Own Lacun mark shows a red aura, Using a mirror as a meditation tool, Auristics: Finding the balance point of a throwing dagger

Dislike of the written word, Organisation: Prefaces are a way to show what’s going to be written, Reading: Rereading a difficult passage, Reading: Learning the personality of the writer through their words, Reading out loud to make things easier, Reimancy: Uses four elements- fire, air, water, earth, Reimancy: Additional para-elements- lightening, lava, ice, Sayana: Unsure what the para-element ‘lava’ is in Reimancy, Reimancy: Transmutation means creation, Reimancy: Attraction attracts elements, Transmutation: Easier but draining, Attraction: Harder but less djed used, Glyphing: Storing spells in paper, Transmutation: Can be used with glyphs, Reimancy: Properties of Res, Physical things for physical magic

Binding a slave for transport, Subduing a slave with violence, Slave breaking tactic: the carrot and the stick, Intimidation tactic: Anticipation, Shiress: a good liar, Shiress: first mark of Cultivation, Using Hypnotism to distract from pain

Meditation: Chanting to heighten focus, Reimancy: Mages begin with one element and learn to wield others as their skills increase, Sayana: Wishing to wield fire, Clyde: Unnerving, patient, thorough & calm, Resting between magic use to avoid overgiving, Res can take a liquid or gas form, Reimancy: Attraction, Reimancy: Attracting is less djed costly than transmuting

Auristics: The feel of a dying aura, Stealth: Rolling feet toe to heel, Socialization: Letting a flustered person compose themselves rather than address their fluster & worsen their anxiety, Storytelling: Sharing what is rumored of Ravok, Ravok: Beautiful city presided over by the god of true freedom, Hwyn: Naïve & shy

Ravok soldiers similar to Sylirian knights, Acting: Playing along, Hector: Friend or foe? Negotiation: Trading tales for information, Eypharian are enslaved in Ravok, Ravok: A dangerous place to be Eypharian

Ravokian Fashion: Robes are oft worn, Brawling: Shouldering to gain better position in a crowd, Hypnotism: Imbuing commands with suggestion, A giant spider in Ravok marketplace! Climbing: Tug to ensure the line is secure, Children of E, Subterfuge: Answering a question with a neutral answer, Tactics: Throwing meat to distract a predator, Dual-Wield: Melee & Throwing Daggers, Hypnotism: Suggesting fear to a fighting opponent, Knowing when to flee a fight

Subterfuge: Sayana conceals her arms under a cloak, Ravok Law: It’s a crime to lift a weapon to an Ebonstryfe, An unpleasant dealing with the Ebonstryfe, Reimancy: Transmuting fire with water, Hypnotism: A shrill screech to distract, Tactics: Making allies is useful in a foreign city, Hypnotism: A sleeping or unconscious mind is more susceptible, Hypnotism: Replacing details of what really happened, Negotiation: Offering skills for being saved, Subterfuge: Leaving details unsaid to keep people guessing, Medicine: Apply pressure & bandage to staunch bleeding, Benare & Sayana: A chance, mysterious meeting

Ravok: Temple of the Black Sun, Rhysol: God of lies & chaos, Religion: What does it mean to be truly devout of Rhysol? Sayana: Life in Ravok - a lie beneath a lie, Prayer to Rhysol: Self-doubt becomes ambition, Acting: Playing a devotee of Sylir, Acting: Rhysol’s mercy to raise her status in Ravok, Ravok: A city of opportunities where betrayal & deception yields rewards as great as ambition alone

Lore of Grand Oaths: A Type of Glyphing, Lore of Glyphing: Can Be Used to Morph, Lore of Glyphing: Touching the Scroll Matters, Lore of Gildarey Penwood: Inviting Nuit, Lore of Nuit: In No Rush, Lore of Sahova: Not Built for the Living, Lore of Sahova: City of Ancient Magic, Lore of Sahova: Inhabited by Metal Beings, Lore of Morphing: Can Be Painful, Lore of Morphing: Feels Real, Lore of Morphing: Body Wants to Return to Original Form, Lore of Magic: Illusions Aren't a Physical Change , Location: The Quarters

Lore of Wilderness Survival: Crafting a Fishing Pole of Wood, Lore of Carpentry: Removing Stray Twigs From a Branch, Lore of Fishing: Cast Where the Fish Live and Eat, Lore of Fishing: Pull Up Fast After the Bite

Lore of Sahovan Fauna: Gibbat Dogs, Lore of Gibbat Dogs: Four Eyes and Long Ears, Lore of Riyanna: Fond of Wildlife, Lore of Sahova Location: The Pit, Lore of Acrobatics: Maneuvering a Skid on Horseback, Lore of Riding: Lean Forward to Counter Rearing, Lore of The Pit: A Large, Alluring Aura, Lore of Self: Could I Enjoy Flying? Lore of Botany: Dry Environments Lead to Hardy Plants

Lore of Philosophy: Words are Given Meaning by the Speaker, Lore of World Magic: Circles are a Common Image, Lore of Persuasion: Fake Disinterest, Lore of Summoning: Disturbing the Circles Closes the Window, Lore of Summoning: Starts With a Drop of Blood, Lore of Clyde Sullins: Enjoys Scolding, Lore of Summoning: Shoyden Plains, Lore of Shoyden: Where Glassbeaks Come From, Lore of Logic: Where Would Other Worlds Fit In Space? Lore of Summoning: A Connection Between Gateway and Summoner

Lore of Glyphing: "Stealth Glyphing" Disguises, Lore of Glyphing: Anti-magic is for Expert Users, Lore of Glyphing: Anti-magic Stops Magic from Being Used or is Proof from Magic, Lore of World Magic: Constant After Completion, Lore of Personal Magic: Requires Upkeep and Concentration, Lore of Glyphing: Intent Creates Effects, Lore of Philosophy: What is Intent? Lore of Magic Theory: Intent is Personal, Not Black and White, Lore of Magic Theory: Magic Can Also Hold Mundane Purposes, Lore of Glyphing: Singles, Blocks, and Sigils - A Move, A Movement, and A Dance, Lore of Glyphing: Glyphs Must be Physical, Lore of Glyphing Types: Focus Glyphs are Common, Lore of Seduction: Playing Rough

Hunting: A fox in the hand is worth more than an eagle in the bush, Foxes can spread rabies, Hunting: Rabbits appear at dusk and dawn, Hunting: Rabbits are easier to see when moving, Faradae: eagle kelvic

Ravosalamen keep note of potential squatters in the Sullins' Residence, Shiress fended for herself in Ravok the entire time I was gone, Slaves are meant to be cared for, they wither without control, Shiress was cared for and saved by an unknown stranger, Desire: Find and thank the stranger that cared for Shiress

Intelligence: Gathering intel is much more difficult when people hate you on sight, Silver Sliver Tavern: Barely tolerates my presence, Ravokian brothels will take my coin but not hire me, Nicolo's Ravosalas treats me well as a customer, Ravosalas are centered at the driver's seat, Ravosalamen tend to cross canals in a zig zag pattern, A bad reputation will be gained from pushing off other ravosalas, Customers in a hurry tend to not care about who their ravosalaman is, Magic is openly taught and learned in Ravok, Location: Cafe Fleurs for romantic tendencies, Location: Institute for Higher Learning, for learning magic

Observation: Movement attracts the eye, even hidden, Rhetoric: Not everyone gets puns, Absorbing the blow of a falling body, Observation: Sensing anxiety in posture and actions, Bribery: Exchanging gifts for information, Reimancy: Using attraction to form a small whirlpool, Tie: Young Ravokian orphan, Tie: Longs for freedom, Tie: Loyal informant-in-training

Below is a list of grades I completed as a grader. Currently a work in progress since I have many that I haven't documented. I was once inspired by Caelum and the grade list on their CS (approx 100 grades), so I thought I'd do my own to hopefully inspire other graders, new and old alike.