RAMBLINGS

This is part one of a two part blog covering the sound design in Immortal Darkness. There are two sides to this story, one is technology, which this blog post is all about, and the other is the art. The tech that plays, mixes and manages the audio in the game is pretty cool,

From the very beginning of this project Chris and I had a very specific ideas about how we wanted to approach the visual presentation of this game. We wanted it to have the feel of an old school top-down RPG from the 16bit era, but rendered with modern 3D graphics, and lighting. This meant grid-based

People seem to have a love / hate relationship with Unity. For many years I hated Unity and avoided it with a passion. I appraised the tech early on, when I worked for Disney. Unity was only a year old and we used it to build some prototypes to see if it could be a

For my first post I thought I’d start by talking about indie game dev in general and the long and sometimes tortured path I’ve taken to get to the point I’m at. I think it might be cathartic. This little segment of the industry has been like a siren’s call for me since I was a