OUR WORK

“My first step was to go from traditional teaching to interactive teaching, which was already a massive change. Teaching interactively is one thing, but going from there to gamified teaching is another level. When you teach, everything goes through you. When you create a gamified experience, the players create their own insights. By working with World of Insights, I have learned to apply the approach in all my teaching.”

“Our challenge here at PLACE is to create an enabling environment for migrant-led innovation. Gamification and more specifically the set of cards co-developed with the World of Insights team mean participants to our labs interact naturally across cultures and backgrounds, starting conversations that matter without thinking about what might stop them from doing so. The cards get people closer organically, boost innovation and integrate learnings at a level that is difficult to get to otherwise. The cards strike a surprising balance of light-heartedness and depth of interaction. PLACE would be a different place without them!”

Jenni Suomela, VP, Business Control, Commercial, Finnair Oyj

“The Leadership simulation exceeded my expectations and was by far the most interesting training on organisational dynamics!! What’s more, concrete examples on how you can change your behavior! Having seen many trainings, very few are leading to personal aha experiences and this definitely did!”

Deva Rangarajan, Professor

“I was looking at ways to make my key account management class more interactive and so had to change the way that I usually used to tackle some key topics. I then asked World of Insights to help co-design something interactive and gamified. The result was a tailored solution that adhered to my vision of a gaming-oriented approach to the course that consequently enhanced the experience of all the participants in the course. I now use the game all the time and it has been a true learning innovation.”