No Man’s Sky The Abyss v1.71 (upd.02.11.2018) - CODEX

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No Man's Sky — a colorful game in the genre of action, where you will fall into the endless expanses of space. The whole universe is filled with various planets, on which all forms of life live. You will go on a far and fascinating journey to discover an infinite number of very different secrets. On your way, you will meet a lot of characters who will somehow affect your life. Every step you take will influence the outcome of the events, so act thoughtfully. Here you will have a lot of opportunities. You can take the guise of a brave warrior and fight with your opponents to death, but you can become a real merchant who will go exploring the world for the availability of useful resources, and then earn money from selling them. From the very bottom you can build your perfect career. To begin with, you need to purchase a spaceship and stock up on weapons to fight rivals.

Fixed an issue where players who saved after partially repairing some items of technology would be unable to load that savegame. Please note that if the game has not been resaved, then progress has not been lost and will be recovered.

Fixed a crash caused by memory corruption

Fixed a crash in the animation system

Fixed a crash when saving on a freighter

Fixed a crash when fleet expeditions end without their capital ship present

Fixed a number of memory leaks

Fixed an issue where warping in multiplayer could cause players to spawn on a planet rather than in space

Fixed an issue where freighter bases would be in the wrong position

Fixed an issue where the build menu could crash if there was nothing available to build

Fixed an issue where players would be unable to warp during the antimatter stage of the tutorial

Fixed an issue where the mission destination would be incorrectly reported as in another system at the Hermetic Seal phase of the tutorial

Fixed an issue where upgrade modules installed in the main Exosuit inventory would not be saved correctly.

Fixed an issue where portable refiners placed near each other would share inventories

Fixed an issue where the cockpit of some ships would continually open and close

Fixed an issue where new controls were missing from the controls page

Fixed a crash in creature routines

Fixed a crash when multiple players put ammunition into a refiner

Fix for occasional crash when receiving mission rewards

Fix for crash when adjusting anisotropic filtering settings in the graphics options menu

Fix for potential crash in geometry streaming

Improvements to texture caching for AMD GPUs

Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors

Granted players nanites when they dismantle their Obsolete Technology - spend nanites on new upgrades in Space Stations

Added a tutorial mission to guide players through the restoration of their old base

Fixed an issue where players were unable to build Frigate Terminals in Creative Mode

Fixed an issue where S-Class ships changed appearance

Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base

Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.

Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.

Fix to restore savegames for players affected by a specific issue with freighter expeditionsFix for an occasional white screen crash during loadingFix for frigates not reporting their damaged state correctlyFix for an issue that could block players in the “fuel the warp drive” stage of the tutorialFix for repairing broken ship slots in Creative ModeImprovements to exocraft laser damageImprovements for animations while turning, jetpacking, and standing on objectsMemory optimisations to improve stabilityPreventative fix for potential stability issue with mission handling

Fixed an issue that prevented deleted bases from being cleared out from the teleporter list. Any new deleted bases will be automatically removed. Existing entries may have to be visited to successfully be removed from the list.

Fixed an issue that caused players with Teleporters to be returned to their Base Computer instead of the Teleporter Terminal.

Introduced a number of optimisations to the audio system and fixed some audio glitches.

Fixed some missing audio in the Quicksilver shop.

Introduced a number of additional general optimisations.

Fixed an issue that caused ricochet projectiles not to damage some objects.

Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).

Added the ability to untag markers.

Fixed an issue that caused tagged markers to vanish when entering Exocraft.

Fixed an issue that caused too few predators to be interested in hunting the player.

Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added automatically. Build the new rooms to access stored items.

Added text chat functionality to Orb multiplayer on PC.

Added new attack behaviours to the Biological Horrors.

Fixed a number of issues around Nada + Polo's dialogue onboard the Space Anomaly.

Ok, soooo this update corrects a game breaking bug (some stairs in some archives had invisible walls)but then, with this new update, you can't talk to Riebel to accomplish the mission.So the game still can't be finished yet...

Maybe if you start a save before the archive or before the mission is given, it would work but I won't start the game again to be sure...