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Keeping power consumption to a minimum has been a key focus for Allwinner's new UltraOcta A80. With CoolFlex, Allwinner claims its UltraOcta enables maximum performance for applications while keeping overall power consumption low.

The PowerVR Series6 Rogue cores include Unified Scalable Clusters (or USCs); each cluster contains 16 pipelines and each pipeline has 2 FP32 ALUs. The PowerVR G6230 GPU is a dual-cluster design that has a total of 64 FP32 ALU cores. Additionally, the PowerVR G6230 GPU includes a number of FP16 cores which provide additional low-power performance for a range of graphics applications, including fast blending for HDR rendering in games and UIs.

Scalar processing achieves the highest utilization of ALUs and eases graphics programming. Whereas vector arithmetic units occupy more silicon than a scalar unit and might not be fully used if code is not operating on vectors, scalar ALUs handle algorithms written with scalar ops (R), vec2 ops (RG), vec3 (RGB) or a full vec4 (RGBA) with the same efficiency. In addition, scalar instructions decrease the complexity of the instruction set, requiring less chip area for the instruction decoder.

The efficiency of Rogue GPUs is derived from its tiling-based deferred architecture (TBDR) combined with a unified shader approach to the programmable elements of the GPU.

Thanks to the Rogue architecture on which PowerVR G6230 is based on, the Allwinner A80 processor is able to support all major mobile and desktop APIs, including OpenGL ES Next/3.0/2.0, OpenGL 3.x, DirectX 9_3/10, OpenCL and Renderscript.