At 1/31/13 03:52 AM, sirhenrystudios wrote:
working on the 3d version, getting ready to animate

that is pretty slick, both the 2d concept and the 3d.

What software are you using if you don't mind me asking?

thanks man, I used Photoshop for the pixel art, and 3ds max for the model, trying to keep him fairly low poly. I plan on using this model in a game I'm working on once I get him rigged and make all the animations.

thanks man! It's my first non-organic/mechanical rig, I'm pretty happy with the way it turned out. Still just the low poly version right now, once I'm sure the rig will work in unity I'll take him to zbrush for some proper textures. I'll probably still tweak the walk cycle a bit more