I’ve been busy for the past month or so and I have not posted nearly as many previews as I have wanted to. So I am going to make that up starting right now, starting with the Book of Magic: Insurgency of Summer.

If you are not aware, the Book of Magic: Insurgency of Summer was developed for a campaign where the players battling the reigning forces of Winter and can find their best weapons by aligning themselves with Summer and Fire. We wanted to give players more options so we to make our Summer forces be an Insurrection.

Blood SpraySchool evocation [fire]; Level magus 6, sorcerer/wizard 6, witch 6Casting Time 1 standard actionComponents V, S, F (+1 flaming dagger, worth 8,000 gp or more)Range 90 ft.Area cone-shaped burstDuration instantaneousSaving Throw Fort half; Spell Resistance yes
As part of the spell’s casting, the caster must stab herself with a +1 flaming dagger (no attack roll required), dealing the dagger’s normal damage plus 1 point of Constitution damage. This damage can be lessened or negated through damage reduction, fire resistance and similar means, but the Constitution damage cannot be negated. Blood from the wound sprays forth in a 60-foot cone, dealing 1d8 points of fire damage per caster level (maximum 15d8) plus 1d6 points of Constitution damage. If a creature with the cold subtype successfully saves against this spell, the Constitution damage is not halved, although
the fire damage is still halved as normal.

Campfire ForgeSchool evocation [fire]; Level magus 3, sorcerer/wizard 3Casting Time 1 standard actionComponents V, S, M (three logs)Range touchTarget one campfire pitDuration 1 hour/level (D); see textSaving Throw none; Spell Resistance no
This spell burns the logs in a camp fire over the course of the spell’s duration, providing light and heat as a normal campfire. This fire can be extinguished as a normal fire. If a metal weapon is placed within the fire for a minimum of 10 minutes, the weapon gains the flaming quality. If the weapon already possesses the flaming quality, the weapon gains the flaming burst quality. This quality lasts for 1 round per caster level, starting on the round during which the weapon is removed from the fire. Once so affected, a weapon cannot regain this quality by the use of this spell for 24 hours. A maximum of 1 weapon per 2 caster levels can be affected by this spell. A weapon does not have to be masterwork or magical to gain this quality.

We did not just include new spells. We also included new class options such as a Fire Ant vermin companion and the Melt the Heart with Love Bardic Masterpiece. We, however, would like to share with you the Rainbow Subdomain.

Rainbow SubdomainAssociated Domain: Weather.Replacement Power: The following granted power replaces the storm burst power of the Weather domain.Rainbow Light (Su): You can cause a living creature to become dazzled for 1d4 rounds as a melee touch attack as rainbows swirl around in the creature’s vision. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Multiple uses of this ability on a single creature increase the duration.Replacement Domain Spells: 7th—prismatic spray, 8th—prismatic wall, 9th—prismatic sphere