Author
Topic: Metal Gear Solid: Ground Zeroes

Heresay so far, so I feel I should adjust the statement. I've read through various (that means non-legit) channels that it's more than likely not gonna be Hayter voicing Snake this time around...at least entirely. Considering he's looking more like the Big Boss we know and killed twice prior, I would almost prefer the disassociation between them now. Hayter has always been Snake, but this time around he IS Big Boss, there is no more Snake for now. After ditching the bandana in Peace Walker, he accepted his title of Big Boss. I think he should be voiced by someone else to define his character better, to flesh out the differences between Snake and Big Boss. Big Boss is a leader, a champion of his followers, a charismatic and adored person. Snake is a loner, more cold and calculating, and definitely not a person to put himself in front of an army but would be the one to use the army to get behind his target and accomplish his task. They have their similarities, but also their differences. Snake eater and peace walker makes you feel like they're the same person just in different timelines.

I'm cool with that. it's a good reason. Also, Hayter is a BUSY MAN. He just finished shooting the lead roll in Devil's Mile, and is currently in pre-production as director for another upcoming feature film. Not to mention, if he isn't chosen to do the screenplay for the upcoming MGS movie, it would be a bizarre and unforgivable twist. With two superb X-Men movies, Watchmen, and a MGS prototype screenplay already under his belt, I don't think anyone else is near qualified to do the job. I also hope they give him the chance to at the very least, audition for the part of Snake.

・Loading is always done in the background, so it's basically an open world where loading screens do not exist.・The exception to this is when you travel by helicopterâ€”there a loading screen will be inserted.・There will be many Grand Theft Auto-style open worlds, and these are connected by helicopter.・The video that has been released is of the prologue stage, so it's a small open world. There are bigger ones.・The game has a concept of time, so it varies from morning to afternoon, and then to night in real time. [This could mean "game time," I'm not sure.]・Before using the FOX Engine on other titles going forward, they want to create the standard with open worlds.

"On the last day of the early registration deadline, Game Developers Conference 2013 organizers have announced a special lecture from Konami's Hideo Kojima, who will publicly show his division's FOX Engine in detail for the first time, via demonstrations of the development process and workflow behind Metal Gear Solid Ground Zeroes.

Teased last August, Metal Gear Solid Ground Zeroes is set to be an open-world spin on the Metal Gear saga, built using Kojima Productions' FOX Engine, and targeting Xbox 360 and PlayStation 3.

In the session entitled 'Photorealism through the eyes of a 'Fox' - The core of Metal Gear Solid: Ground Zeroes (Presented by Kojima Productions),' he and his staff will share the key components and unique methods used to create the visuals seen in Metal Gear Solid Ground Zeroes.

Demonstrations during the tech-focused sponsored talk will center around the FOX Engine lighting system, character realism, environmental changes, graphics techniques and explanations, and the FOX Engine tools."

In an interview with website Spong, Kojima talked about Metal Gear Rising, Metal Gear Solid Ground Zeroes and his rol as both a creator and a producer. Kojima is planning to tackle a lot of taboo subjects and themes with Ground Zeroes, even though that might mean taking risks in terms of sales.

"I'm going to be targeting a lot of taboos, a lot of mature themes, that really are quite risky. Honestly, I'm not even sure if I'll be able to release the game! [...] As a producer, it's my job to try and sell the game. But I'm approaching this project from the point of view of a creator, where I'm prioritizing creativity over sales."

"Metal Gear Solid: Ground Zeroes will be shown during Hideo Kojima's GDC '13 session, along with his studio's FOX Engine. Originally, Kojima was only going to show off the engine, but thanks to an extended slot, he is showing off more of the game live.

CVG reports that Kojima's sessions â€“ titled, 'Photorealism through the eyes of a 'Fox' â€“ The core of Metal Gear Solid: Ground Zeroes' â€“ has gone from 60 to 90 minutes."

"The Phantom Pain will see a full unveiling at the Game Developers Conference in San Francisco later this month, Joakim Mogren, the supposed CEO of supposed game development studio Moby Dick, has confirmed."

"The Phantom Pain is widely believed to be a new Metal Gear game. Reasons for this include: 1) Joakim is an anagram for Kojima (the creator of Metal Gear), 2) there are several references to Metal Gear in the trailer, and 3) tonight's FOX Engine reveal (FOX Engine is Kojima Productions' engine)."

"During an interview about Metal Gear Rising, Kojima shared some more insight on the development and design philosophy behind his current project, Metal Gear Solid Ground Zeroes. He talked about player freedom and pacing, and how this could take form in the gameplay."

"Hideo Kojima has arrived in San Francisco, where the Game Developers Conference 2013 is in progress. Tomorrow Kojima, together with a few other Kojima Productions staff members, will be holding a 90 minute presentation on the Fox Engine and Metal Gear Solid Ground Zeroes. Today he was at the venue where the presentation will be held, for some rehearsals."