Winds of Vengeance: Crimson Worlds Refugees, Book 4

Earth Two. A new home for the survivors of the fleet, the men and women who battled against seemingly insurmountable odds to survive the assault of the First Imperium and to destroy the homicidal Regent, the artificial intelligence committed to their destruction. They have prospered in the years since their arrival, adapting the technology of the First Imperium to build a new and prosperous republic. But as the fear of the First Imperium recedes, cracks have begun to appear, conflicts looming that threaten to destroy all they have worked to achieve.

Marines: Crimson Worlds

Erik Cain joined the marines to get off death row. The deal was simple; enlist to fight in space and he would be pardoned for all his crimes. In the 23rd Century, assault troops go to war wearing AI-assisted, nuclear-powered armor, but it is still men and blood that win battles. From one brutal campaign to the next, Erik and his comrades fight an increasingly desperate war over the resource rich colony worlds that have become vital to the economies of Earth's exhausted and despotic Superpowers.

Into the Darkness: Crimson Worlds Refugees, Book 1

Terrence Compton is one of Earth's greatest admirals, a warrior almost without equal. Alongside his oldest friend and brilliant colleague, Augustus Garret, he and his forces saved Earth from invasion by the robotic legions of the First Imperium's insane computer Regent. There is just one problem. The First Imperium was held back by the disruption of the sole warp gate connecting the two domains...and Compton and 300 of his ships are trapped on the wrong side, surrounded by the Regent's vast fleets and cut off from Earth.

Revenge of the Ancients: Crimson Worlds Refugees, Book 3

A battered group of human ships, fighting for survival, fleeing deeper into the far unknown, pursued by the deadly forces of the genocidal artificial intelligence known as the Regent. A legendary commander, the man who has saved his people time and time again, struggling to lead the fleet ever forward, fighting through every attack the enemy throws at them.

Shadows of the Gods: Crimson Worlds Refugees, Book 2

The fleet fights on...deeper. Farther into the black unknown of space. There is no other path, no way for the lost to go save forward. Admiral Terrance Compton's fleet is cut off from Earth, deep in the heart of the enemy First Imperium. A third of his people have died in the year his force has been fleeing from its enemies, but he is as determined as ever to find a new home for his people, a way to save his war-torn fleet.

Michael G Kurilla says:"The further they go, the more answers they find"

The Prisoner of Eldaron: Crimson Worlds Successors, Book 2

The Superpowers of Earth have fought their final war, leaving Earth a devastated ruin, populated only by scattered groups of survivors living in primitive squalor. Out in space, however, humanity moves forward, and the former colonies of Earth's dead nations are now free from the yoke of the despotic governments that had long ruled over them. For many, it is their first taste of liberty.

A Little Rebellion: Crimson Worlds

The Third Frontier War is over, and the Western Alliance is triumphant. All across human-occupied space, colony worlds celebrate the coming of peace. But peace is an elusive dream, and more trouble is brewing. The war was expensive, and the economies of the Superpowers, always fragile, are on the verge of total collapse. The Directorate, the shadowy intelligence organization that has become the true power behind the Alliance government, plans to strip the colonies bare to pay the costs of war.

Mercs: Crimson Worlds Successors, Book 1

Earth has been a scarred ruin for three decades, its scattered people struggling to survive amid the poisoned and radioactive wreckage of the final war between its despotic superpowers. While the people of Earth struggle to survive, out on the frontier, on a thousand worlds, mankind thrives and grows, building new civilizations and looking boldly to the future. But man has never been able to live in peace, and even Earth's sad fate has failed to slow the call to war.

The Cost of Victory: Crimson Worlds, Book 2

The Third Frontier War is raging, and all across human-occupied space worlds are burning. Massive fleets struggle for dominance and kilometer-long war ships exchange thermonuclear barrages. Battered in the early years of the war, the Western Alliance is resurgent. The brilliant Admiral Augustus Garret leads the Alliance fleet from victory to victory, taking the war to the very heart of the enemy empires.

Even Legends Die: Crimson Worlds VIII

Gavin Stark, the former head of Alliance Intelligence, and the bitter nemesis of the Marine Corps, has made his bid for power. His manufactured clone soldiers, Shadow Legions have seized control of dozens of colony worlds, imposing his brutal rule over millions of colonists. His plan is no less than to subjugate all mankind under his iron fist. On key colony worlds, Erik Cain and the remnants of the shattered Marines struggle against Stark's vast armies...the only hope of turning back the tide of destruction and despair threatening to engulf all mankind.

Shadow of Empire: Far Stars, Book One

Smuggler and mercenary Arkarin Blackhawk and the crew of the ship Wolf's Claw are freelance adventurers who live on the fringe of human society in the Far Stars. A veteran fighter as deadly with a blade as he is with a gun, Blackhawk is a man haunted by a dark past. Even his cynicism cannot banish the guilt and pain that threaten his sanity.

The Shadow Legions: Crimson Worlds, Book 7

The war with the First Imperium is over, and Grand Fleet is limping home from the frontier. Erik Cain, Augustus Garret, and the rest of the high command are grimly satisfied that humanity has been saved from the First Imperium menace. There is no joy, however…no elation at the “victory.” The losses this time were too heavy…too personal…to bear. They did what had to be done to drive back the enemy and save the human worlds from certain destruction. Now they were left to find a way to live with the gut wrenching decisions that victory had required.

Bitter Glory: Crimson Worlds Prequel

Augustus Garret is the hero of the Alliance, the greatest naval commander in the history of space combat. He leads massive fleets in great battles, but once he was a new captain leading his tiny attack ship on it first mission. The young Garret was driven by ambition and the quest for glory. But war in space is brutal, and the consequences of command decisions can haunt even the strongest commanders. Garret will win his glory, but will he be prepared to pay its cost?

Gehenna Dawn: Portal Wars, Book 1

Jake Taylor was a New Hampshire farm boy who wanted nothing more than to marry his girlfriend, work on the farm, and maybe one day write a great novel. But mankind was fighting the alien Tegeri and their bio-mechanical cyborg soldiers, and UN Central needed men…men to go to war on hostile worlds far from home. Jake wasn't given a choice, not a real one. He found himself torn from home and family, conscripted for life and shipped to the planet Erastus to take his place in the battle lines, never to return.

Homefront: Portal Wars, Volume 3

Jake Taylor and his cyborg soldiers have fought their way from one Portal planet to another, moving steadily homeward with one goal in mind - the utter destruction of the corrupt rulers who sent them to hell to fight and die as pawns in a dishonest war, one started not by the alien enemy, but by Earth's own government, as a tool in its plot to seize total power. And now, after the fighting, the suffering, the bitter losses; finally, it is time. Time for the final invasion of Earth.

The Ten Thousand: Portal Wars II

General Jake Taylor and his army of cyborg soldiers are veterans of Erastus, a planet so brutal, so hellish, it is called Gehenna by the men sent to fight and die there. He and his comrades battled for years in the most appalling conditions human beings have ever endured, believing the entire time they were protecting Earth from bloodthirsty alien monsters. But it was all a lie, the cynical propaganda of the totalitarian regime that rules over all mankind.

Russell Townsend says:"Loved the first book, this one, too redundant."

The First Imperium: Crimson Worlds, Book 4

The Alliance and its colonies have called a truce and signed the Confederation Agreement, providing the frontier worlds with guarantees of self-government. No one expects the deal to last, and both sides are preparing for the next showdown. But from the depths of space another challenge is coming, one that will endanger the very survival of mankind and force not just the Alliance and its colonies, but all of the Superpowers, to join forces or face annihilation.

The Line Must Hold: Crimson Worlds V

Directed by the maniacal Regent, the enemy pressed forward with one goal - the destruction of mankind. The Superpowers of Earth, enemies for over a century, have banded together to face the threat from outside, and their combined forces have fought delaying actions to buy time. But now the Rim has fallen, and the heart of human space lies before the invaders. On three worlds, mankind will make its stand, and all the power Earth and its colonies can muster has been gathered there.

Funeral Games: Far Stars, Book Three

The Far Stars stands on the edge of a precipice. The forces of Governor Vos have surged forth, conquering worlds and imposing the emperor's brutal rule over millions. Only one thing stands in the way of total victory: Marshal Augustin Lucerne and his newly created Confederation. Vos has a simple plan: assassinate the marshal and manipulate his generals to fight over his legacy, destroying each other in the process.

To Hell's Heart: Crimson Worlds, Book 6

The combined forces of humanity have beaten back the First Imperium invasion. For the first time, the enemy has been defeated in battle. The cost was high in blood and suffering, but the Line held. The heart of human-occupied space has been saved from annihilation. For now. There is little time for the victorious warriors to savor their triumph or mourn their dead. The First Imperium has been driven back, but it has not been defeated. No one expects the fruits of victory to be more than a brief respite.