Then you should know about using an orthographic view, how to draw quads, how to load textures. And depending on the types of games you have done already, boundary checking should be easy enough too.

10-17-2006

VirtualAce

And, "no" DirectX and OpenGL do not specifically support 2D tiles or anything for that matter. It's up to you the programmer to put all of the tools these API's give to you into your engine to perform different tasks. The less specific an API is, the more robust.