Product Description

In this series of premium video tutorials in more than 10 hours, that’s more than 600 minutes of video tutorials, we learn how to use Arnold 5 for Cinema 4d.

Watch the Introduction video :

If you have been following us at MographPlus.com, we have released our “Introduction to Arnold for Cinema 4d” about two years ago, and have been updating that course ever since, but after the release of Arnold 5 and all the new features and improvements that it brings, we decided to record a whole new course dedicated to Arnold 5.

First I show you where to find different Arnold tools and functions inside cinema 4d, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d.

Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively in 46 minutes and in 7 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading .

The next section of the course is dedicated to lighting, we learn about different lights in Arnold and different lighting techniques, we learn about Area Lights . spot , distant and point lights , mesh and photometric lights .

We learn what are light filters and how to use them , what is physical sky and image based lighting , you learn how to approach interior lighting in Arnold for cinema 4d.

We learn about amazing volumetric effects in Arnold, including Atmosphere Volume and fog.

The lighting section of this course is about 1 hour and 35 minutes in 12 lessons.

In the next section of the Ultimate introduction to Arnold For cinema 4d, we start talking about Arnold shaders and nodes.

First we get to know the Arnold shader Network in depth, the environment where you develop your shaders and materials.

than we learn about the new Standard Surface shader which was introduced in Arnold 5 and is the main shader in Arnold and capable of creating all sorts of materials, we dedicated 9 videos in two hours to discuss Standard Surface shader thoroughly.

Not only you learn the fundamentals of this shader but also how to create some realistic shaders and materials with it.

Then we discover bump and displacement mapping in Arnold. We explore the new Standard Hair shader in a lot of details, this material lets you realistically create hair shaders, the Standard Hair is fantastic, and definitely one of the best hair shaders out there, it is extremely easy to use and produces the most realistic results.

hopefully after watching this section, you should be very comfortable developing complex shaders using these long list of shaders and nodes .

The shading section of this course is 4 hours and 40 minutes in 26 lessons.

Then we see what Arnold has to offer when the time comes to cameras , we learn about different camera features and different camera types , we explore how to achieve effects like depth of field and motion blur .

In about 30 minutes and in 4 lessons you learn how to effectively control your camera when working with Arnold.

In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d, first we discover the powerful IPR or Interactive Preview render which gives a real-time feedback of the changes you make in the scene. Than we take a look at Arnold Driver and how to export still frames and animations with Arnold.

Than we dive deep into the subject of AOVs. What are the AOVs that Arnold offers and how to export and composite them in a composting app like After Effects. Then we talk about custom AOVs and how to write them out.

next we take a look at per-light AOVs and light groups and how to relight our scene easily and effectively after the render.

After that we discover different render settings in Arnold and take a look at texture settings and tx manager in Arnold.

The rendering section of the course is about 1 hour and 30 minutes in 7 lessons.

In the final section of the course we take a closer look at Arnold Parameters tag, Arnold procedurals and how to deal with particles.

and finally we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files and rendering them realistically , we show you all the steps you need to render openVDB files in Arnold and how to render amazing realistic fire, smoke and explosion in Cinema 4d thanks to the new Standard Volume shader in Arnold 5 .

The final section of the course is 42 minutes in 4 lessons.

we plan to keep this course alive and update the course with more video tutorials as soon as there is a new update from Solid Angle for Arnold for cinema 4d.

My name is Kamel Khezri from mographplus.com and I’m honored to be your instructor for this course …. So sign in or sign up and let’s get started.

Additional Information

Language

English

Duration

600 min

Video format

HD 1080p

Instructor

Kamel Khezri

Application used

Arnold 5.0, Cinema 4d R18

Availability

Instant Download

Project files

Included

CURRICULUM

SECTION 1 : INTRODUCTION

0101

Introduction

05:30

0102

Project files

01:07

0103

Arnold in Cinema 4d

04:30

0104

Generaql workflow

09:32

0105

Layout

02:23

SECTION 2 : SAMPLING AND RAY DEPTH

0201

Sampling and camera samples

07:55

0202

Diffuse samples

09:12

0203

Specular samples

07:21

0204

Transmission samples

04:43

0205

Diffuse Ray Depth

05:42

0206

Specular Ray Depth

02:40

0207

transparency and transparency Ray Depth

08:07

SECTION 3 : LIGHTING

0301

Area light, Quad

17:18

0302

Area light shapes

02:48

0303

Mesh light

06:43

0304

Spot light

04:01

0305

Distant light

03:45

0306

Photometric light

03:51

0307

Light filters

09:31

0308

Physical sky

05:36

0309

Arnold sky and image-based lighting

08:08

0310

Arnold sky and interior lighting

21:46

0311

Atmosphere volume

07:16

0312

Fog

03:41

SECTION 4 : SHADING

0401

Arnold shader network

19:02

0402

Standard Surface Shader, “base parameters”

11:38

0403

Standard Surface Shader, “specular”

21:02

0404

Standard Surface Shader, “transmission”

17:44

0405

Standard Surface Shader, “sub-surface scattering”

13:00

0406

Standard Surface Shader, “coat”

11:36

0407

Standard Surface Shader, “thin film”

07:25

0408

Standard Surface Shader, “emission”

02:41

0409

Standard Surface Shader, “geometry and advanced”

09:27

0410

Bump and normal mapping

05:32

0411

Subdivision and displacement mapping

14:56

0412

Standard hair

17:02

0413

Layer and Mix nodes

15:20

0414

Flat, lambert and two-sided

03:37

0415

Color jitter

06:21

0416

Triplanar

05:55

0417

Ray-switch

07:09

0418

Ambient occlusion and curvature

13:31

0419

Shadow matte

12:36

0420

Utility shader

05:55

0421

Substance shader

08:44

0422

Color nodes

11:19

0423

Converson, math and shading state nodes

07:50

0424

User Data nodes

06:16

0425

Utility nodes

13:42

0426

Texture nodes and C4D shaders

09:30

SECTION 5 : CAMERA

0501

Camera

08:05

0502

Depth of field

07:51

0503

Motion blur

07:03

0504

Camera types

05:01

SECTION 6 : RENDERING

0601

IPR

14:06

0602

Arold Driver

07:20

0603

AOVs

22:13

0604

Custom AOVs

16:06

0605

Per-light AOVs and light groups

09:26

0606

Render settings

13:34

0607

Texture settings and TX manager

07:24

SECTION 7 : MISCELLANEOUS

0701

Arnold Parameters tag

06:49

0702

Arnold procedural

07:25

0703

Arnold Particles

04:32

0704

Arnold volume

23:19

Additional Information

Language

English

Duration

600 min

Video format

HD 1080p

Instructor

Kamel Khezri

Application used

Arnold 5.0, Cinema 4d R18

Availability

Instant Download

Project files

Included

2 reviews for The Ultimate Introduction to Arnold 5 for Cinema 4d

5 out of 5

John Thompson(verified owner) – October 12, 2018:

Absolutely the best tutorial for Arnold Render 5 in Cinema4d you’ll find anywhere. I am only on the second section but have learned much more than I thought I would. I highly recommend this tutorial if you are looking for physically based animation friendly render options!

5 out of 5

Petr – November 6, 2018:

Fantastic video tutorials! I am happy how much I understood how to use Arnold 5 in C4D.