Soft IK

If you haven’t heard of soft IK before, please read http://www.softimageblog.com/archives/108. Andy Nicholas explains the problem very clearly. Essentially it adds a “soft” distance and slow down the movement causing the pop with a formula. Andy showed this in Softimage but the idea works anywhere.

Below are some lines of expression showing the ideas in maya. They are running node-based in my final rig but making the setup works in expression first is faster for me.