- A keen understanding of the human form/anatomy in respect to modeling. - Specialize in character modeling and have a greater understanding of female characters.- High/Low Poly modelling, UV space and texture optimization and compression techniques.- Traditional art skills that apply to texturing, creating interesting characters and composition.

Experience:

Character Artist, Freelance (Present)Clients:-Omnom Worskshop

Character Artist, Emerald City Games (May 2016-Feb 2018)Burnaby, B.C.-Character Modeling and texturing.-Exporting characters into unity and setting up prefabs, dynamic bones, etc.

2D Artist, IUGO Mobile Entertainment, Knights and Dragons (June-November 2012)Vancouver, B.C.- Made character assets in Photoshop and worked with the game editor.- Conceptualized armor sets and created final assets.

2D Artist, Holy Mountain Games (Red Rolling Hood) (April-September 2011)Burnaby, B.C. - Created the 2D assets required for aesthetics and function with team members.- Conceptualized and created UI elements for all menus.- Meshed levels in Unity.

Education:

The Art Institute of Vancouver (June 2010-June 2012)- 3D Modeling for Animation and Games Diploma