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I’m using many tools in my pipeline and after many years I finally succeeded to map the most dominant of them for you. I’ve created this page as a resource you can always come to for reference about these tools.

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After covering the initial stages in Part 1, Materials in Part 2 and Lighting in Part 3, Ludvík will now finalize the Esherick House series with insight about his rendering setup and post production up to final image output. I hope you enjoyed this series as well as I did and that it helped shed light on the inner works of the Mental Ray render engine and will help you in your own workflow with it.

After covering the initial stages in Part 1 and Materials in Part 2, Ludvík will now shed some light about – Lighting. This is the point in which all the hard work of setting up the scene and taking the time to fine tune the materials is being brought to life. Ludvík covers the making of Overcast, Sunlight and Night lighting scenarios with lots of additional insight about this process in Mental Ray.

Picking up where he left off in Part 1, Ludvík dives into materials setup in great detail in Part 2 of the Esherick House Making Of series. You’ll also find a nice little scene with some materials to play with inside. I initially thought of adding the Lighting section here too but both are too long and stand on their own anyway, so Lighting will be published in Part 3 shortly after.

Two weeks ago I showcased a remarkable 3d recreation of Louis Kahn’s Esherick House made by Ludvík Koutný, and today I’m happy to publish the first part of making this project. Ludvík was very kind in taking the time and write an insightful article about the use of Mental Ray in architectural visualization based on the Esherick House rendering project. This first part serves as an introduction and will cover the gathering of references, modeling, texture and foliage. The next parts will cover in depth materials, lighting, rendering and post production as well as providing some sample files for you to play with. Enjoy!

Ludvík Koutný showcases a remarkable set of renders, recreating Louis Kahn’s Esherick House in 3D using Mental Ray as his render engine. We don’t see too many Architectural Visualizations that good done with Mental Ray… And this house design by Louis Kahn is new too me so I’m grateful for it for this reason too.

Rarely have I ever seen a private house residential project get so much attention and done with so much detail as ‘The House’ by Atelier York. This project marked the beginning of Alex York’s Atelier, starting as a relatively simple commission to produce exterior renders, but over the span of four years transforming into a complete 3d creation of the house using 3ds max & Mental Ray as the main tools producing more then 40 still images and the ‘Highlights Reel’ animation that you can see here. Follow Alex as he describes the process of creating this project, there is much to learn from him. Enjoy!

ABOUT RONENBEKERMAN.COM

First launched as a way for me to connect with fellow 3d artist worldwide, it quickly became the place to share and learn about architectural visualization. I’m Ronen Bekerman, Co-Founder of The Craft and crafting visuals is what I do on a daily basis. Here you can learn about ArchViz, share your process, showcase your work, find tools, challenge yourself and land the dream job you always wanted or the best 3d artists for your studio. Let’s talk about it all!