Create Spawn (Su): Any humanoid slain by a merfolk wraith's Constitution drain becomes a wraith in 1d4 rounds. Spawn are under the command of the merfolk wraith that created them and remain enslaved until its death. They gain the wraith template.

Daylight Powerlessness (Ex): Merfolk wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it. A merfolk wraith caught in sunlight cannot attack and can take only partial actions,

Unnatural Aura (Su): Both wild and domesticated animals can sense the or natural presence of a merfolk wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

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