Tactics

Talents

Traits of the Great people passed on from their parents. Every Great person inherits one trait from his father and one from his mother, chosen randomly. The Great person owns these two inborn talents from his birth to his death and they cannot be changed. The successor to the throne has 2 talents plus the special trait Successor. The Emperor also has one additional special talent - Emperor and may acquire the additional trait Disgraceful upon breaking the dynasty peace with another player.

Technology tree

Temple

Population's religious refuge. It's the place the sovereign can visit every day and face gods' will towards his Empire, receiving or not a gift of max Happiness, decrease in research time, gold, resources or army. Resources and army's possible amount is equal to 1/2 ~ 32-hours income of your Empire income excluding the gold. A player can open one gift per 12 hours for free. But if he has already taken a free gift from the Temple at least 3 times, he will have the chance to open a second gift for the day for 680 diamonds. If he has already taken a gift for 680 diamonds at least 3 times, he will have the opportunity to open a third gift for the day for 2550 diamonds. If he has already taken a gift for 2550 diamonds at least 3 times, he will be able to open a fourth gift for the day for 4250 diamonds. If he has already taken a gift for 4250 diamonds at least 3 times, he will have access to a fifth gift for the day for 8330 diamonds. If he has already taken a gift for 8330 diamonds at least 3 times, he will have the opportunity for a sixth gift for the day for 16830 diamonds.

Terrain

Any spot on the Global map which can be used for establishment of different administrative units or on which already existing objects lie and therefore can beconquered. A terrain may be neutral or can offer different modifiers, bonuses or negative effects according to its type.

Tournaments have levels of rarity - some tournaments will occur rarely but will be longer, containing greater rewards. The rewards are divided into milestones according to the achieved result and are given away at the end of every tournament.

• The players in realms with speed x4 compete in cross-realm tournaments. In these tournaments, the players are distributed in groups, defined by their net worth points. This means that all players from these realms compete against each other instead of competing with players from their realm only, based on their net worth points.• The players in realms with speed x10 compete against players from the realm only. They are not distributed in groups by net worth points.• Group distribution is made only at the start of each tournament. If a player goes over or under the net worth points required for the group he was distributed in, he will not be moved to a different group until the tournament lasts.

Tower of Knowledge

A Global Event in the Realms of Imperia Online. For more information about Global Events read here.

Towers

Fortress add-on. During Fortress Assault, each Tower attacks the enemy units. A single Tower has 3000 Attack, and no Hit Points of its own. A Tower's Attack is spread proportionally between all of its targets.

If the Fortress is destroyed, so are all of its Towers. If the destroyed Fortress level is repaired, the Towers are repaired too.

Each Tower prioritizes enemy units as follows:- Assault Line; if the defender's damage is enough to destroy the enemy Assault Line, the rest of it will spill over to the Battering Rams and Melee Infantry in the Frontline- Artillery Line- Archery Line- Cavalry in the Frontline

Each Fortress can have a maximum number of Towers depending on its level, as follows:

Town hall

Town Square

Allows you to hold Small or Big Festival which affects the Population Happiness in the Holding.Each level grants 1 Happiness to the effect of Small Festival.Each level grants 2 Happiness to the effect of Big Festival.

Trade Administration

Trade balance

The numerical summary of gold transfer history – executed gold transfers and received gold. When no gold is neither sent nor received, trade balance is 0, every sent amount is subtracted and every received amount added to trade balance number.

Trade commission

Sale commission, deducted only when the offer is sold. Base trade commission – 40%, but it can be decreased thanks to the Market RelationsTechnology - with 2% per every level.

Trade Logistics

А Technology that increases the distance from the Empire at which a trading post can be established. 1st level grants distance of 20 Imperial miles from the Capital. Each subsequent level grants an 8% increase over the previous level and additional 5 Miles to the radius.

Trade potential

An abstract measurement which defines the possibility for a holding to earn additional gold which goes directly to the treasury. For annexed provinces the potential is calculated on the basis of population number of two adjacent provinces and the less populated holding determines the potential. The more villagers there are, the greater the potential. Trade potential cannot be utilized without the construction of imperial routes between provinces. Every level of an imperial route grants 10% utilization of the potential (of the less populated holding). Colonies follow the same principle, only you need to construct a trade route in order to use the potential.

Training group

Transaction message

A message informing about trade transaction results, such as: successfully sold offer or expired offer, and about gold transfer results, such as: successfully transferred gold to an ally or successfully received gold from an ally. Transaction messages arrive in grey envelopes and are saved in System tab of Messages menu, labeled Transactions.

*There is the following exception: This option is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.

*There is the following exception: This option is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.

*There is the following exception: This option is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.

Tribune

Located in Messages menu >> Tribune tab, this is the alliance conversation room where all members, regardless of the position, can leave instant messages, which are chronologically displayed, as the oldest message is located at the bottom of the window and the newest one – at the top. All new tribune messages appear in a grey envelope in the inbox.

Tutorial

The official adviser in Imperia Online for the very first steps of each player. The adviser helps the sovereign wannabe in getting orientated in the interface and in the main mechanics of the game while giving him/her generous rewards. The tutorial doesn't go forever - the step for garrisoning your troops is the last one. Once finished, the tutorial icon disappears and the player continues on his/her own. Reading the official manual of the game, How to play? (located in the bottom left-hand menu), will help everyone become a real expert in the game and play with self-confidence.