rogue

Earlier today an article appeared on Slashdot discussing "roguelike" games. The article subject itself isn't important, but the discussion it sparked was interesting.
Because roguelike games use keyboard controls, a lot of posts were made regarding the superiority of keyboards over joysticks and other controllers. Personally, I can't stand keyboard controls. I get the value it offers with control options, but I've always found their use very awkward for anything beyond, say, adventure games (the old ones) or interactive fiction.
Whar about those of you who make games?