For too long the realm of time traveling robots has been left to your Terminators, your Futuramas and occasionally your Time-cops.Â Now, in the year of our robot-lord, 2008, you too can experience the various paradoxes (paradoxi?) that robots and robotninjas alike have to face in our day-to-day lives/functions, thanks to the efforts of the good people over at Kongregate games.

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I personally use my time-travelling duplicates to intern around the robotninja office.Â Though sometimes our ego’s clash, we respect one another enough to get work done.Â Whenever problems arise, however, I am quick to dole out severe, crippling punishment to myselves, my superior orignal mind/body pit against itself in a feat of dualistic spectacle.Â Fighting against and defeating myself isn’t ever easy, but if anyone can do it, it’s me.

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And that’s where this game Chronotron can’t handle the reality of time-traveling ninjabots–in real life, I can simply slaughter any time-paradox creating ninja-droids at my leisure.Â In this simplified version of a multi-dimensional, quantum-state fluctuating robot’s life, one is bound by the actions/inactions of your past selves.Â This disgusts my robotninja sensibilities, but then again, so does nearly all of the works of man and beast.Â I therefore advise that you take my opinion of thisÂ single shortcoming of what is otherwise a fun and clever puzzle-gameÂ with a grain of the finest sand.Â Any of my other opinions taken so lightly, however, will result in the instantaneous and total annihilation of your dojo/laboratory.

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