A tutorial intended to show how you can pre-determine light settings in Poser to emulate real world conditions AND get a decent render first go! Basically these allow you to calculate the lighting such that your initial render would be similar to setting a camare to automatic exposure.

If you have ever wondered about how bright your kitchen light is compared to the sun (including by time of day, season, even latitude), this is the tutorial for you! « Less

Cheers! I hate self promotion, but if you liked this guide I'd suggest you follow me (or whatever you do on ShareCG) because I'm working on a second edition of this guide. Correcting some mistakes, expanding what is covered and also will come with a spreadsheet calculator.

Not particularly. Actually I don't attach anything to the construct. I still use older skydomes with .jpegs attached. Although the tutorial covers Poser 11, most of it still relates to earlier versions of Poser for Firefly.
That said, it should still work for images on the construct as it is just geometry with an image attached, just like any other skydome.

Found your link through a thread on the SM forums. I just wanted to say THANK YOU!! I have been struggling to get proper lighting rigs ever since I took Poser out of the box. I can set up a light rig in five minutes in DS, but Poser's lights have been giving me absolute fits. Thank you very much for this!

Superb tutorial!! Thank you for sharing your process in such extraordinary detail. I highly recommend this tutorial to anyone who wishes to have a thorough understanding of Poser 11 lighting! Kudos piersyf!!!