MonkeySpace 2013

Last week I was lucky enough to attend the MonkeySpace conference, where I got to present 3 different talks. This is one of my favorite conferences as the attendees tend to work on some very interesing projects and have an affinity for sharing information.

The first talk I gave was about collection views. This is a very interesting technology that allows you to easily create grid-like layouts of items in iOS. Additionally, they are easy enough to extend to create any sort of layout you can imagine.

Up next, I presented the latest version of the excellent Xamarin.Mobile API, showing the new changes to the MediaPicker among other things. What’s particularly exciting about this is the API was open-sourced just before my talk, so I was able to demonstrate from the latest source.

Finally, for my third talk, I showed how to make a small game using the new Cocos2D-XNA API, a C# port of the widely used Cocos2D iOS API. What’s interesting about Cocos2D-XNA is that it builds on MonoGame, so it allows you to reach many platforms with the same code base.