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Ember is now able to gain energy from Team Energy Restore items while her World on Fire Ability is toggled on. Please note Energy Orbs should be working as well. Our tests confirm Energy Orb pickups give the expected energy to Ember while World-on-Fire is active, if you encounter an issue where this isn’t the case please outline the repro specifics in the appropriate bug sub-forum.

Ember’s World on Fire will immediately hit up to five targets on initial cast.

Ember’s World on Fire will now drain energy after casting has been completed, and not during cast. Energy drain will deactivate the moment the Ability has been toggled off, regardless of animation state.

Ember’s World on Fire will now prioritize targets on activation. Higher priority will be given to targets that pose the most immediate threat to Ember, such as not under any Crowd Control or within close range.

Ember’s World on Fire will now have an increased chance to proc fire damage on enemies (chance increased by strength mods).

Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.

Changes:

Rewards for quests/missions in the World State Window will now be much easier to see, whether you’ve already obtained the reward or not.

Updated visual effects on Ember’s casting animations. Ember should now be a little brighter when summoning fire. Please note we are still reviewing the changes overall!

More recent Corrupted Mods were given an increased drop chance to give players better odds at being able to get them. Now that some of the shine has worn off, all Corrupted Mods are being given the same % drop chance. This means you’ll now have an equal shot at any Corrupted Mod on your Vault Runs!

Fixes:

Fixed an issue where any changes made to the Gear in your inventory would only save if you were changing something else within the Arsenal as well.

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More recent Corrupted Mods were given an increased drop chance to give players better odds at being able to get them. Now that some of the shine has worn off, all Corrupted Mods are being given the same % drop chance. This means you’ll now have an equal shot at any Corrupted Mod on your Vault Runs!

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More recent Corrupted Mods were given an increased drop chance to give players better odds at being able to get them. Now that some of the shine has worn off, all Corrupted Mods are being given the same % drop chance. This means you’ll now have an equal shot at any Corrupted Mod on your Vault Runs!

That!

Thanks!

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More recent Corrupted Mods were given an increased drop chance to give players better odds at being able to get them. Now that some of the shine has worn off, all Corrupted Mods are being given the same % drop chance. This means you’ll now have an equal shot at any Corrupted Mod on your Vault Runs!

Wait a second. That looks suspiciously like DE's doing something nice for the community. *raises eyebrow*

Huh. Thanks, DE?

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More recent Corrupted Mods were given an increased drop chance to give players better odds at being able to get them. Now that some of the shine has worn off, all Corrupted Mods are being given the same % drop chance. This means you’ll now have an equal shot at any Corrupted Mod on your Vault Runs!

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Ember is now able to gain energy from Team Energy Restore items while her World on Fire Ability is toggled on. Please note Energy Orbs should be working as well. Our tests confirm Energy Orb pickups give the expected energy to Ember while World-on-Fire is active, if you encounter an issue where this isn’t the case please outline the repro specifics in the appropriate bug sub-forum.

Ember’s World on Fire will immediately hit up to five targets on initial cast.

Ember’s World on Fire will now drain energy after casting has been completed, and not during cast. Energy drain will deactivate the moment the Ability has been toggled off, regardless of animation state.

Ember’s World on Fire will now prioritize targets on activation. Higher priority will be given to targets that pose the most immediate threat to Ember, such as not under any Crowd Control or within close range.

Ember’s World on Fire will now have an increased chance to proc fire damage on enemies (chance increased by strength mods).

Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.

Changes:

Rewards for quests/missions in the World State Window will now be much easier to see, whether you’ve already obtained the reward or not.

Updated visual effects on Ember’s casting animations. Ember should now be a little brighter when summoning fire. Please note we are still reviewing the changes overall!

More recent Corrupted Mods were given an increased drop chance to give players better odds at being able to get them. Now that some of the shine has worn off, all Corrupted Mods are being given the same % drop chance. This means you’ll now have an equal shot at any Corrupted Mod on your Vault Runs!

Nice. I still think you should adress that there are 22 corrupted mods in one source though.