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Real-Time Live!

An interactive extravaganza that celebrates real-time achievements at the intersection of ingenious technical skills and creative beauty, Real-Time Live! showcases the latest trends and techniques for pushing the boundaries of interactive visuals.

Best Real-Time Graphics & Interactivity Award

LOCATION & HOURS

Real-Time Live!

South Hall K
Tue, 1 Aug, 6-7:45 pm

Registration Categories

Full Conference Platinum

Full Conference

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Direct 3D Stylization Pipelines

Creating stylized computer graphics requires art direction, which is significantly enhanced by interactive workflows. This direct watercolor-stylization system lets artists locally control the desired effects in animated 3D scenes and see the stylized results in real time.

Santiago Montesdeoca
Nanyang Technological University

Hock Soon Seah
Nanyang Technological University

Davide Benvenuti
Nanyang Technological University

Hans-Martin Rall
Nanyang Technological University

Pierre Bénard
Inria, Université de Bordeaux

Joëlle Thollot
Université Grenoble Alpes, Inria

Romain Vergne
Université Grenoble Alpes, Inria

Large-Scale Interactive Water Simulation With Directional Waves

The first-ever real-time simulation of a realistic, large-scale ocean scene of 4 by 4 kilometers at a resolution of less than 1 cm. The waves interact with 1000 boats and floating rigid bodies, and they accurately disperse, diffract, and reflect off island boundaries.

Stefan Jeschke
IST Austria

Nuttapong Chentanez
NVIDIA Corporation

Miles Macklin
NVIDIA Corporation

Matthias Müller-Fischer
NVIDIA Corporation

Chris Wojtan
IST Austria

Limitless VR Creative Environment

The Limitless VR Creative Environment allows users to build character-driven content directly in VR: animation blocking, scene layout, basic set dressing, basic lighting, etc. The toolset is accessible to a broad range of users, and content is stored on the cloud for easy sharing.

Tom Sanocki
Limitless Ltd

Natalie Burke
Limitless Ltd

Jonathan Lucka
Limitless Ltd

Jonathen Collins
Limitless Ltd

Trevor Berninger
Limitless Ltd

Milton Cadogan
Limitless Ltd

Penrose Maestro

Penrose Maestro is a suite of tools that enables artists to review and work on a VR story in a collaborative, multi-user native VR environment. It takes the artists into the production together, allowing for perfect spatial context when taking notes from a director.

Carlos Diaz-Padron
Penrose Studios, Inc.

Devon Penney
Penrose Studios, Inc.

Bruna Berford
Penrose Studios, Inc.

Terry Kaleas
Penrose Studios, Inc.

PhysicsForests: Real-Time Fluid Simulation Using Machine Learning

This data-driven fluid simulation with surface generation, foam, coupling with rigid bodies, and rendering is capable of simulating several million particles in real time. It uses the regression forest to estimate the behavior of particles and rendered surfaces. The method can handle a wide range of fluid parameters.

Lubor Ladicky
ETH Zürich

SoHyeon Jeong
ETH Zürich

Nemanja Bartolovic
ETH Zürich

Marc Pollefeys
Microsoft Research, ETH Zürich

Markus Gross
ETH Zürich, Disney Research

Pinscreen: Creating Performance-Driven Avatars in Seconds

With this fully automatic framework for creating a complete 3D avatar from a single unconstrained image, users can upload any photograph to build a high-quality head model within seconds. The model can be immediately animated via performance capture using a webcam.

Hao Li
Pinscreen; University of Southern California, USC ICT

Liwen Hu
Pinscreen, Inc.

Koki Nagano
Pinscreen, Inc.

Jaewoo Seo
Pinscreen, Inc.

Shunsuke Saito
Pinscreen, Inc.

Lingyu Wei
Pinscreen, Inc.

Iman Sadeghi
Pinscreen, Inc.

Jens Fursund
Pinscreen, Inc.

Yen-Chun Chen
Pinscreen, Inc.

Stephen Chen
Pinscreen, Inc.

Carrie Sun
Pinscreen, Inc.

Star Wars Battlefront VR: Piloting an XWing for the First Time

Star Wars Battlefront VR was released to critical acclaim last December. This is the first VR game ever created using Frostbite, the same engine that powers games like Battlefield. The production team faced the challenge of creating a VR game on PS4 with visuals that match modern AAA games.

Ángel Muñoz Berbel
Criterion Games

Christian Bense
Criterion Games

Matthew Patterson
Criterion Games

Superposition Benchmark: Innovative SSRTGI Lighting in Real Time

Superposition Benchmark continues the line of UNIGINE products famous for innovative 3D graphics. This new SSRTGI (Screen-Space Ray Tracing Global Illumination) technique uses a rendered ray tracing algorithm that is close to real physics and produces an interactive real-time rendered environment that looks photorealistic.

Denis Shergin
UNIGINE Corp.

Davyd Vidiger
UNIGINE Corp.

The Human Race

The Mill and Epic present "The Human Race", an interactive film made possible by real-time VFX, blurring the line between production and post. Powered by UE4, The Mill Cyclops, and The Mill BLACKBIRD, the film revolutionizes the conventions of digital filmmaking to create a film you can play.

Joji Tsuruga
The Mill

Eric Renaud-Houde
The Mill

Unity: EditorVR

EditorVR is an open-source feature that allows anyone to edit Unity scenes directly in VR.