Post by GooRoo on Jun 23, 2007 10:35:28 GMT -8

I would like to have someone who enjoyz Battlez (other than the Designer to do the BETA testing on this Gruntz Battle puzzle. (I do not enjoy Battlez at all.) Contact the Designer for the puzzle, or just ask me (GooRoo) to send it to you.

Post by MMM on Apr 3, 2018 11:14:35 GMT -8

The bridges should have a longer timer, I once had a toobz stuck on that for a few minutes before bombing it and it goes without saying that AIs kill themselves a LOT on those. Also there doesn't seem to be much of a point to the gruntz in the middle. I like the map overall but it wouldn't hurt to increase that bridge timer and I think it would also be better if the gruntz in the middle had access to each others' platforms and could toggle a GHS leading to their respective forts so that the bridges aren't the only point of access.

Post by GooRoo on Apr 7, 2018 11:46:18 GMT -8

The bridges should have a longer timer, I once had a toobz stuck on that for a few minutes before bombing it and it goes without saying that AIs kill themselves a LOT on those. Also there doesn't seem to be much of a point to the gruntz in the middle. I like the map overall but it wouldn't hurt to increase that bridge timer and I think it would also be better if the gruntz in the middle had access to each others' platforms and could toggle a GHS leading to their respective forts so that the bridges aren't the only point of access.

Reece has been absent from this Forum for years, but I doubt he would object to someone updating it, as long as credit is given for the original effort.

Post by athrun on Jun 5, 2019 18:43:38 GMT -8

I played through this with my siblings, and then came back and stitched together a screenshot with the AI players. This is missing a map, so figured I'd provide one.

Now here is my probably unwanted opinion several years late:

The map isn't bad for a tiny/small map, but the aesthetics are bothering me, particularly where the holes do not match the background. I do not understand the point of the green hutches connected to one other hutch, but my sister made use of it by putting in gunhats and walking back and forth to shoot at gruntz.

My personal suggestions for this would be to:

Connect all the hutches together to allow movement between all fort areas, not just two

Put a toggle or permanently up bridge between the springs hutches

Move the curses elsewhere in the water to swim to

Change the holes background to match

Put in a few trees and lilypads/water objects

Put in a rocky background for each fort area

While I could make an update with these suggestions (crediting the original creator) I'm a bit hesitant to do so as it's not mine, and I don't want to clutter up the index with new version files. (I think this was done with the Back-2-Back level, as I saw two versions in the battlez index that looked the same.)