DUEL 2 NEWSLETTER
Date : 06/15/2004 Duedate: 06/28/2004
KALTOS ARENA
DM-5 TURN-498
This Weeks Top Honors
THE DUELMASTER IS
FRIED TWINKIE
MORE NEW TEAMS 2 (476)
(5-4562) [18-4-0,110]
Chartered Recognition Leader Unchartered Recognition Leader
FRIED TWINKIE DOG
MORE NEW TEAMS 2 (476) ON THE FARM (478)
(5-4562) [18-4-0,110] (5-4576) [2-2-0,27]
Popularity Leader This Weeks Favorite
BELISS DON ROSE
THE MIDDLE WAY 5 (453) THE TAKEN (370)
(5-4558) [15-16-0,71] (5-4603) [11-3-2,97]
THE CURRENT TOP TEAM
THE TAKEN (370)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. ON THE FARM (478) 43
2. THE TAKEN (370) 14 MORE NEW TEAMS 2 (476)
3. RENEGADES II (180) 14 Unchartered Team
4. MORE NEW TEAMS 2 (476) 7
5. THE MIDDLE WAY 5 (453) 4 ON THE FARM (478)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 1*BLITZKRIEG (481) 2 0 0 100 1/ 1 THE TAKEN (370) 9 6 0
2- 2 HOUSE OF PANCAKES (471) 10 2 0 83.3 2/ 6 THE MIDDLE WAY 5 (453) 5 8 0
3/ 3 MORE NEW TEAMS 2 (476) 38 12 1 76.0 3/ 4*ON THE FARM (478) 4 4 0
4- 4*OF WOLF AND MEN 4 (403) 6 3 0 66.7 4/ 5 JOHNS (379) 4 8 0
5/ 8*ON THE FARM (478) 6 5 0 54.5 5/ 2 MORE NEW TEAMS 2 (476) 3 1 0
6- 5 TECHNOLOGY (283) 463 390 30 54.3 6- 7*OF WOLF AND MEN 4 (403) 2 0 0
7/ 0 PARTY ANIMALS (324) 111 96 7 53.6 7- 8 HOUSE OF PANCAKES (471) 2 0 0
8/ 6 THE MIDDLE WAY 5 (453) 164 142 7 53.6 8- 9*BLITZKRIEG (481) 2 0 0
9/ 7 THE TAKEN (370) 53 46 3 53.5 9- 3 TECHNOLOGY (283) 2 1 0
10/ 0 RENEGADES II (180) 263 247 18 51.6 10/ 0 RENEGADES II (180) 2 3 0
11/ 9 JOHNS (379) 189 306 8 38.2 11/ 0 PARTY ANIMALS (324) 1 0 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
+ ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
Delarquan Edition
Old Valamantis:
The group of gladiators moved toward the edge of the risen city as slowly and
carefully as they would have approached a sleeping dragon... that maybe wasn't
sleeping after all. There was a partial wall separating the buildings from the
countryside around them, but it must be outside the area of effect, because it was
not in good condition. There were gaps and fallen stones, even trees growing between
them where the ages had trapped dirt.
Smeds of Mordant patted one of the stones thoughtfully. "Honest stonework
here," he murmured.
"And more recent than the ruins," Shamu of Cliffhome agreed. "Six hundred
years, I'd say." He glanced at Smeds, and the other Dwarf nodded agreement.
"Built just before the most recent Chaos War," the Silver Mage said, "to keep
things in the ruins from getting out. Brought down by that war, at least in part.
But..." he touched several stones lightly and smiled a little, "not completely
useless even now and against this enemy. Honest stonework, as you say, but there is
a barrier spell bound within the stones, and it remains."
"If the spell is still working, why are we worrying about the ruins?" Smeds of
Mordant demanded.
"Because the spell will not keep working much longer." Tensekai frowned across
the wall into the city. "It was a good wall and a good spell, but it won't hold
Folstrom forever. Nothing--" He stopped and looked uncomfortable.
"You were going to say that nothing will hold the Folstrom forever?" Sputter of
Dwes Eg asked.
Tensekai shrugged. "No absolute statement like that should be trusted, but I
can honestly say that nothing we've found so far, except raw Chaos, will stop them.
We have new spells, of course, but what was there to test them on? We don't know."
"Yes, okay, but what are we supposed to be DOING here, then?" Lavender Lance of
Illis asked.
"You must observe," the Silver Mage answered promptly. "And I must go with you,
because there are some things ONLY a mage can observe. If we can find the keystone
of the spell that holds the towers up, we could destroy it, yes, and it might be a
good thing to do so, but the towers are just a symptom. There are more dangerous
things in Old Valamantis than just the towers."
"Those things being?" Smeds cut in.
"The wizards, obviously," Lavender Lance snapped.
"Again, just a symptom," Tensekai said. "Dangerous, yes, very dangerous,
but...."
Ka D'Argo, who had never been described as stupid, even by his enemies, nodded
slightly. "The wizards in Old Valamantis were resurrected along with the city," he
said slowly. "You think there might be some way for them to reach other wizards,
other Folstrom, of THIS time, don't you? That's what we have to prevent."
Tensekai nodded.
"How?" Smeds demanded.
"I'm not sure," the Silver Mage admitted. "Killing the resurrected wizards
might do it."
"But you don't think that's enough, do you?" Goblin said.
"No. I think we'll have to destroy the old city again," Tensekai answered.
"And that won't be easy with all the blood that's been spilled there. Not when blood
magic is at its strongest, as now."
"But it can be done?" Smeds asked.
"To get rid of bloodstains, soak in cold water and hand-wash," Lavender Lance
muttered.
Tensekai turned toward her slowly, eyes wide. "WHAT did you say?"
The Illisni gladiator backed up a couple of steps in the face of his intensity.
"It's how you get bloodstains out of cloth. Soak it in cold water--"
"Yes!" The mage stared around almost feverishly. "We'll need a LOT of cold
water...."
"Ice," Smeds suggested. "From the mountains above Khalhums. Dwarves can do
that." He glanced at Shamu, who nodded. "We're on it." The two Dwarves stepped
aside, muttering together about sledges and sawdust.
"If the wizards now in Old Valamantis realize we're trying to... quench the
blood magic, they'll move to stop us," Ka D'Argo said. "So securing the arena and a
route of access will be our job."
"And if any wizards get killed in the process..." Goblin bared his fangs, "too
bad for them."
+ ]H[ + ---:--- + ]H[ Out of the Past #8 ]H[ + ---:--- + ]H[ +
Delarquan Edition
Old Valamantis:
Smeds of Mordant and Shamu of Cliffhome, both Dwarves, drew off to the side from
the rest of the group. Harvesting and transporting tons of ice from the peaks above
Khalhums was the kind of technical problem they relished, a true Dwarven sort of
problem. Let the others worry about fighting resurrected wizards.
"Can we quarry ice like stone?" Smeds wondered. "There's always heat associated
with breaking rock, what if it melts the ice?"
"It'd only melt some," Shamu guessed, "and we could stand that, especially if it
made things go a little faster. And there are plenty of Dwarves in Khalhums who'd be
glad of a little work these days."
"Closing the arena didn't close down the town!" Smeds protested.
"Up to a point," Shamu agreed, squinting into the distance. With the heat and
humidity over the Feyranse basin, the mountains weren't visible, but any Dwarf could
sense them. Why, they probably weren't much more than a hundred miles away! Well,
no more than two hundred, anyway. "But how are we going to HAUL all that ice down
here before it melts?"
"Wagons. One thing that did drop to a trickle in the last couple of years is
trade through the mountains," Smeds answered. "I've got friends up there, and I've
heard. There are LOTS of carters eager for a load."
"Right, and woodcutters in Caer who'd be glad to supply sawdust to pack it in, I
bet." Shamu agreed. "We can do this!"
"But I don't know ANYTHING about magic!" Lavender Lance of Illis was protesting,
again.
"That's all right, I know lots about magic," Tensekai the Silver Mage said. He
patted her back in what he hoped was a soothing manner. "You've got something just
as good in a situation like this: you're a lucky guesser. Between my knowledge and
your luck, we should do well. Now..." he glanced around at the other gladiators, Ka
D'Argo, Sputter, and Goblin, "you do all understand the plan?"
"Kill everybody in Old Valamantis who isn't us," Goblin answered promptly.
Ka D'Argo suppressed a sigh and glanced sideways at the gladiator from Kaltos.
To Tensekai, he said, "We're to secure the Bloodgames arena and a corridor of
approach, hold it till the ice gets here, keeping the wizards out."
"It's the part about keeping the wizards out that worries me," Sputter of Dwes
Eg muttered. "Easy to SAY that, but they're WIZARDS. How are we supposed to stop
them?"
Xochithlan:
There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed. There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
What was obvious was the forest.
There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War. Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest. And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
Not, however, a forest such as the Xochithlani remembered.
This was a Forest Primeval.
This was a forest that might hide...anything.
And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.
"But I don't trust gladiators!" King Feyen protested. "Why should I give them
this important job?"
"Because no one else will take it," Chancellor Leldys said. "The merchants will
not set their guards to clearing the road, each one fears that the others will hold
back men and attack those who strip their Houses of defense."
"The army, then," Feyen said. "What do I pay them for, anyway?"
"You pay them to defend Xochithlan and your dynasty, Sire. We dare not set the
army to the task of clearing the road, thus leaving the palace defenses understrength
now, when your half-brother Ferhis is showing his teeth. An army could be lost in
that Forest...or could change allegiance to avoid going into it. No, gladiators are
your best resource for this. Set them to clearing the Forest back from the road so
that we can resume our regular coming and going with the rest of the Federation--"
The king scowled and stroked his thin mustache. "I notice there hasn't been any
problem with THEM getting in contact with us--the Shagair."
The chancellor shrugged. "Their methods are not something I would recommend.
To use the old magic so freely...dangerous. Very dangerous. And surely you don't
want to see the Shagair as our only contact with the rest of the world!"
"Well, they ARE our kin."
"I have kin I wouldn't trust. And the Shagairn ideas of what constitutes proper
payment for the Rirorni War Debt is not...."
"Not something we can pay. I know." Feyen sighed. "Oh, all right, we'll ask
the gladiators to clear the road. Land grants for every ten-mile stretch cleared to
a bow-shot back on each side...."
The chancellor blanched. "Land grants? Sire, you can't go handing out land as
though it was an endless resource! You--"
"SMALL landgrants, Leldys. I am NOT an idiot, you know. If you're thinking of
the unfortunate incident with the oryx and the lotus tank, I assure you that it was
all Tirisha's doing!"
"And I believe you, of course," the chancellor murmured. "But things would be
so much easier, Sire, if you had an heir--"
"I am NOT going to get married just to make things easier for you," Feyen cut
in. "There's plenty of time. Let's think about getting the road cleared first."
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 497): WISPER of SWEORDMASTERS (Mannequin, mgr.)
DM 2 NIANIA (turn 383): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
DM 3 OSKSI (turn 502): HARALDUR of AESIR (Buri, mgr.)
DM 4 JHELUM (turn 498): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
DM 5 KALTOS (turn 497): FRIED TWINKIE of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
DM 6 TRANSEL (turn 501): SERENGETI of BATTLE BEASTS (Sensei Jan, mgr.)
DM 7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
DM 10 KOLACT (turn 493): HOLY BULL of THOROUGHBREDS (DRF, mgr.)
DM 18 TALCAMA (turn 485): HIS PROCTOLOGIST of DOC STEELE FAN CLUB (PTFT, mgr.)
DM 21 SUNSET (turn 484): MAINE COON CAT of MEOW MIX (Sylvester Frothingslosh, mgr.)
DM 36 JHANS (turn 458): PINK BEAR of LITTLE GIRLS LIKE... (Shocking Toad, mgr.)
DM 38 CLIFFHOME (turn 449): STEVEN SCIMITAR of EAGLES CLAW (Talon Volksie, mgr.)
DM 39 XOCHITHLAN (turn 195): DUCK TAPE of DUCKS UNLIMITED (Crip, mgr.)
DM 42 RODEKI (turn 435): GUNSLINGER of KING'S KREW (King Ralph, mgr.)
DM 51 TRICORUS (turn 384): APPLE of FRUITS (Assurnasirbanipal, mgr.)
DM 54 TROCAR (turn 182): MOUSETRAP of USELESS TOOLS (Crip, mgr.)
DM 59 ILLIS (turn 170): HOFFA WITH HAIR of IMPROVED ILLUSION (Phantasm, mgr.)
DM 62 VALAMANTIS (turn 333): BET OR NOT DIE of SRETSAMLEUD (Phat Phat, mgr.)
DM 72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)
ADM 104 DARKHOLM (turn 377): SLEEPLESS PARANOIA of PARENTHOOD from DWES EG (TUM)
Top Teams
---------
DM 1 MORDANT (turn 497): THE BLACK COMPANY (Darkfist, mgr.)
DM 2 NIANIA (turn 383): GLORY BOUND TROLLS (DeGotti, mgr.)
DM 3 OSKSI (turn 502): none
DM 4 JHELUM (turn 498): ORCCON THUGS (DMobster, mgr.)
DM 5 KALTOS (turn 497): THE TAKEN (Silver Stroke, mgr.)
DM 6 TRANSEL (turn 501): BATTLE BEASTS (Sensei Jan, mgr.)
DM 7 BONSUR (turn 499): SUGAR AND SPICE (Mannequin, mgr.)
DM 10 KOLACT (turn 493): DEVIL'S ADVOCATE (Assamite, mgr.)
DM 18 TALCAMA (turn 485): BURN N' PILLAGE (Jolly, mgr.)
DM 21 SUNSET (turn 484): CARNAGE CANARIES (Carnage Canary, mgr.)
DM 36 JHANS (turn 458): SUICIDAL DREAMS (Bookie, mgr.)
DM 38 CLIFFHOME (turn 449): DENNY'S BKFAST (T'Loi, mgr.)
DM 39 XOCHITHLAN (turn 195): ATMAN PROJECT (Kosmos, mgr.)
DM 42 RODEKI (turn 435): COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 384): FRUITS (Assurnasirbanipal, mgr.)
DM 54 TROCAR (turn 182): THE MUPPETS (Keldon Blackfang, mgr.)
DM 59 ILLIS (turn 170): ISLANDERS (Nick, mgr.)
DM 62 VALAMANTIS (turn 333): MIDDLE WAY 10 (Nick, mgr.)
DM 72 DRAGONHEAD (turn 147): X-POSSE (Savant, mgr.)
ADM 104 DARKHOLM (turn 377): BLACK PRIMERS, etc. (Doc Steele, mgr.)
Recent Graduates
-----------------
DM 1 MORDANT (turn 497): WISPER of SWEORDMASTERS (Mannequin, mgr.)
(turn 496): SMEDS of THE BLACK COMPANY (Darkfist, mgr.)
DM 4 JHELUM (turn 498): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
DM 7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
DM 10 KOLACT (turn 492): VAPID VANNA of SPRINGBORN (Still, mgr.)
DM 21 SUNSET (turn 483): MR. TWISTER of IRONIC TAILS (Mr. Twister, mgr.)
DM 36 JHANS (turn 457): KATHLEEN of BABES (Papa Bear, mgr.)
DM 38 CLIFFHOME (turn 448): UHLEK of DARK TOADS (TigToad, mgr.)
DM 39 XOCHITHLAN (turn 194): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.)
DM 42 RODEKI (turn 435): ANN ARTICHOKE of DELVERS (Nick, mgr.)
YANKEE DAN of CLOWNING AROUND (Assurnasirbanipal, mgr.)
DM 54 TROCAR (turn 182): MERGEN of THE BLACK COMPANY (Woelfe, mgr.)
DM 72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)
DUELMASTER'S COLUMN
Notes from the arena champ.
I have enough political points, arena fights, and wins, so why am I still here? I
have two ratings and one of them is in Decisiveness. Very useful for someone like
me, let me tell you. Maybe this turn will see me get the call? Somehow, I doubt
it....
Fried Twinkie
SPY REPORT
I can't believe the violence in KALTOS! I still haven't told Mom I'm writing
Spyreports. She'd have a cow! Well, here we go... Uncool, TECHNOLOGY. I mean
0-0-0 is bad. Will they will be allowed to fight? I say use 'em for training
practice! The guys at THE MIDDLE WAY 5 like really pulled together to get a 1-4-0
this turn, moving up by 4. MVP award for HORSE? ON THE FARM's proud of it after
beating ERLOI GILL and getting 21 points. Talk about yer big time losers! ERLOI
GILL got smashed by HORSE, and lost 10 points! ROSE thinks hers 11-3-2 and studly
character is good enough to face up to the Duelmaster. Any bets? This Duelmaster is
like something else! FRIED TWINKIE stopped ROSE dead in hers tracks! Who was the
wiseguy that said KALTOS' Duelmaster was paying for drinks at The Victory Tavern?
Don't look at me!
AAARRGH!!! I HATE SPYREPORTING!!! Sorry. I just had to say it. The warriors
of THE MIDDLE WAY 5 must be getting lonely. They were the most avoided team. Do you
guys know something that I don't? Is there some deep dark secret why THE TAKEN's
been avoiding THE MIDDLE WAY 5 so much? Or is it just that they're too scared? Can
THE MIDDLE WAY 5's ERLOI GILL be more popular than me? He was challenged the most,
but is that really the same? For sure, I was holding my breath when I found out DOG
challenged HANS JOILICE. After all, haven't ON THE FARM and THE MIDDLE WAY 5 had a
long standing duel in KALTOS? It wasn't a spectacular fight, or anything, but HANS
JOILICE wants me to write about it since he lost to DOG. Satisfied? SILENT must not
be a good enough fighter to get in fair fights. He challenged HOFFA. 13 is a big
difference. (Well, that's what they tell me.) I thought SILENT showed great skill
and promise when he bested HOFFA. All right, so I slept through it! Big deal!
What does a fighter fight for? I mean, the crowds don't give a hoot if someone
gets killed. Not after four more fights. Fight, fight, fight. Is that all you guys
can do?
Remember, blood on a purple robe may stain. Soak it in cold water, and hand
wash. I gotta leave. KALTOS is like such a dump, and you guys smell too much! I
had a fun time, see you later-- Debby Tonte
DUELMASTER W L K POINTS TEAM NAME
FRIED TWINKIE 4562 18 4 0 110 MORE NEW TEAMS 2 (476)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-CAPTAIN CRUNCH 4330 11 5 1 116 TECHNOLOGY (283)
-BULL DURHAM 4324 10 2 0 114 PARTY ANIMALS (324)
HOWLER 3591 13 8 0 101 THE TAKEN (370)
BEATLE BAILEY 3745 13 8 0 97 PARTY ANIMALS (324)
ROSE 4603 11 3 2 97 THE TAKEN (370)
SILENT 4600 11 4 1 95 THE TAKEN (370)
CHAMPIONS W L K POINTS TEAM NAME
HOFFA 4348 8 52 0 76 JOHNS (379)
BELISS DON 4558 15 16 0 71 THE MIDDLE WAY 5 (453)
-TONY TWILO 4525 10 2 0 68 HOUSE OF PANCAKES (471)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-FAST FORWARD 4484 9 7 0 64 TECHNOLOGY (283)
-MOUSE DAVIS 4379 6 1 1 58 PARTY ANIMALS (324)
ADEPTS W L K POINTS TEAM NAME
PRIME 3882 8 2 1 56 RENEGADES II (180)
-ICE FOX 3877 6 3 0 47 OF WOLF AND MEN 4 (403)
-NEO 4602 3 1 1 41 TECHNOLOGY (283)
GOBLIN 4605 5 8 0 38 THE TAKEN (370)
THE LIMPER 4639 3 0 0 34 THE TAKEN (370)
CHALLENGER INITIATES W L K POINTS TEAM NAME
DOG 4576 2 2 0 27 ON THE FARM (478)
HORSE 4575 2 2 0 26 ON THE FARM (478)
-ELECTRIC SHEEP 4595 2 0 0 24 TECHNOLOGY (283)
INITIATES W L K POINTS TEAM NAME
HANS JOILICE 4606 5 8 0 23 THE MIDDLE WAY 5 (453)
VINNY THE JET 3889 4 1 0 23 RENEGADES II (180)
FLYNN 4624 3 3 1 23 JOHNS (379)
INITIATES W L K POINTS TEAM NAME
SPONGE II 3897 4 0 0 22 RENEGADES II (180)
HOFFA 4622 4 2 0 21 JOHNS (379)
FERGHAN HOHL 4633 1 3 0 21 THE MIDDLE WAY 5 (453)
ERLOI GILL 4620 4 3 0 15 THE MIDDLE WAY 5 (453)
-COW 4577 2 1 0 13 ON THE FARM (478)
-GATOR BAIT 4609 1 0 0 13 BLITZKRIEG (481)
ZAKAU 4623 3 3 0 12 JOHNS (379)
FENRIS 4530 1 2 0 11 RENEGADES II (180)
-SPONGE BOB 4608 1 0 0 11 BLITZKRIEG (481)
-INSANITY 4625 1 1 0 8 MORE NEW TEAMS 2 (476)
-SAMANTHA FOX 4574 1 3 0 6 PARTY ANIMALS (324)
MARIGON ORRIS 4645 0 1 0 4 THE MIDDLE WAY 5 (453)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
MELLENKAMP 4621 2 1 2 JOHNS 379 NEO 4602 495
JAD LADRUE 4559 11 17 0 THE MIDDLE WAY 5 453 ROSE 4603 495
GORAN INSIT 4598 2 9 0 THE MIDDLE WAY 5 453 ROSE 4603 494 NOT REVE
RECON 4529 1 2 0 RENEGADES II 180 ARENAMASTER TROKT 619 498 NONE
PERSONAL ADS
Horse -- I come into the arena to prep for one turn and who do I get matched up
with?? A 7 ft basher with a freaking Maul. GREAT! Ok, well I got lucky and I know
it! -- Sponge Bob
Silent -- (sobbing) We never talk anymore! -- Beliss Don
An Osksi Noble? Very good. I hate the Osksians, you see. Stuck-up, better-than-you
types, every one. -- Hans Joilice
The Convicted Thief was no challenge at all. I one-shotted him. I love it when a
fight goes like that. -- Erloi Gill
Cow -- You're a GOLEM? What do you give, oil? -- Ferghan Hohl the moderately
disgusted
Greetings All -- It is I, Elizumir, Manager of Renegades II. I have been off
pursuing other ventures while my stable of warriors here in Kaltos has grown fat and
rusty. Today marks the new beginning of The Renegades II era here in Kaltos. Hello
to all the familiar faces. And welcome to the new ones. I look forward to beating
you all senseless. (grin) -- Elizumir, mgr. Renegades II
25 May 2004
TEN TURNS OF HELL:
The KLK Capture The Flag Competition
In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition. The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:) We are announcing this contest early to allow managers time to prep.
Rules:
-- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
-- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
-- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
-- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
-- If you hold your own flag on an inactive warrior you receive NO POINTS that
turn.
-- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
warrior.
-- Scoring as follows for each turn:
2 pts -- possession of your own team flag
1 pt -- possession any other flag
1 pt -- for each win
1 pt -- for each kill
1 pt -- for each award you receive in the newsletter
-- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
-- Tie-Breaker goes to the team that had the most points from flags.
-- If still tied the tie-breaker will be the team that had the most points from
kills. (It's the Delarq way.)
-- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)
Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*
* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.
How's that for paying out? (grin) Even if you think that it's all about the TC,
these prizes should be enough to draw you in. (You know who you are.)
I hope to see friend and foe alike come to Jhans. Legion, Froths, and all the
others...this is your personal invite. Can you win? Can you survive 10 turns of
Hell in Jhans?
Note: Special thanks to RSI for helping make this contest possible. Thanks
guys!
Bookie
KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life
LAST WEEK'S FIGHTS
RECON was butchered by ARENAMASTER TROKTAI in a 1 minute Dark Arena fight.
ROSE was narrowly defeated by FRIED TWINKIE in a 13 minute Challenge Title melee.
SILENT vanquished HOFFA in a 1 minute mismatched Challenge brawl.
DOG overpowered HANS JOILICE in a 1 minute one-sided Challenge fight.
HORSE devastated ERLOI GILL in a 1 minute uneven Challenge brawl.
BEATLE BAILEY defeated KHALHUMS DWARF in a 4 minute veteran's struggle.
HOWLER devastated BELISS DON in a 1 minute one-sided competition.
PRIME handily defeated GOBLIN in a action packed 1 minute uneven melee.
THE LIMPER unbelievably bested VINNY THE JET in a 1 minute beginner's fight.
HOFFA won victory over FENRIS in a 3 minute fight.
ZAKAU was overpowered by FERGHAN HOHL in a 1 minute uneven match.
FLYNN beat MORDANT DESERTER in a 1 minute fight.
SPONGE II subdued MARIGON ORRIS in a crowd pleasing 6 minute amateur's match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|TOTAL PARRY 5 TOTAL PARRY 24 - 5 - 0 83 |
|STRIKING ATTACK 3 STRIKING ATTACK 23 - 15 - 2 61 |
|BASHING ATTACK 3 LUNGING ATTACK 10 - 7 - 0 59 |
|LUNGING ATTACK 3 PARRY-RIPOSTE 5 - 5 - 0 50 |
|PARRY-LUNGE 2 BASHING ATTACK 10 - 10 - 0 50 |
|SLASHING ATTACK 2 SLASHING ATTACK 11 - 16 - 4 41 |
|AIMED BLOW 2 PARRY-LUNGE 2 - 3 - 0 40 |
|PARRY-STRIKE 1 AIMED BLOW 4 - 7 - 0 36 |
|PARRY-RIPOSTE 1 PARRY-STRIKE 2 - 5 - 0 29 |
|WALL OF STEEL 1 WALL OF STEEL 3 - 10 - 0 23 |
Turn 498 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 2 - 0 AIMED BLOW 0 - 2 3 LUNGING ATTACK
TOTAL PARRY 5 - 0 PARRY-STRIKE 0 - 1 3 STRIKING ATTACK
STRIKING ATTACK 2 - 1 PARRY-RIPOSTE 0 - 1 2 TOTAL PARRY
BASHING ATTACK 2 - 1 LUNGING ATTACK 0 - 3 1 SLASHING ATTACK
SLASHING ATTACK 1 - 1 WALL OF STEEL 0 - 1 1 WALL OF STEEL
1 PARRY-RIPOSTE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY FRIED TWINKIE 4562 18 4 0 110 MORE NEW TEAMS 2 (476)
STRIKING ATTACK HOWLER 3591 13 8 0 101 THE TAKEN (370)
PARRY-LUNGE PRIME 3882 8 2 1 56 RENEGADES II (180)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is BELISS DON 4558. The most popular warrior this turn
was ROSE 4603. The ten other most popular fighters were MARIGON ORRIS 4645, FENRIS
4530, GOBLIN 4605, SILENT 4600, DOG 4576, HORSE 4575, PRIME 3882, VINNY THE JET 3889,
FERGHAN HOHL 4633, and RECON 4529.
The least popular fighter this week was FRIED TWINKIE 4562. The other ten least
popular fighters were SPONGE II 3897, BEATLE BAILEY 3745, ZAKAU 4623, BELISS DON
4558, ERLOI GILL 4620, HANS JOILICE 4606, HOFFA 4348, FLYNN 4624, HOFFA 4622, and THE
LIMPER 4639.