Texturing and UV-mapping.
The first experience of texturing weapons.
Rendered in Unity 5 with PBR (Standard PBS).
Pistol with a unique design.
The model contains a very small number of polygons (Low-Poly).
Polygons: 1,583
Vertices: 1,406

Texturing and UV-mapping.
The first experience of texturing weapons.
Rendered in Unity 5 with PBR (Standard PBS).
Pistol with a unique design.
The model contains a very small number of polygons (Low-Poly).
Polygons: 1,583
Vertices: 1,406

Texturing and UV-mapping.
The first experience of texturing weapons.
Rendered in Unity 5 with PBR (Standard PBS).
Pistol with a unique design.
The model contains a very small number of polygons (Low-Poly).
Polygons: 1,583
Vertices: 1,406

Texturing and UV-mapping.
The first experience of texturing weapons.
Rendered in Unity 5 with PBR (Standard PBS).
Pistol with a unique design.
The model contains a very small number of polygons (Low-Poly).
Polygons: 1,583
Vertices: 1,406