Hello Hime I sent you an email but you may not have gotten it so I thought I’d leave a reply here also. This plugin would be useful to my current project, a project where if the gods shine on me I would hope to be able to sell some day =). I was hoping I could get permission to use this mod if possible before I got to deep into its implementation into my project, in case there are any issues with me using this plugin. Nice work by the way it’s a handy feature.

When I was using the plugin, I couldn’t get the enemy to use a skill, however after awhile I figured out how to make it use the skills. I noticed, that in Action patterns, attack was set to “Always” for it’s condition thus preventing the use of the skill, after correcting that, I made sure that my skill had a condition for action patterns.

Other than the issue of figuring out how to get enemy to use the skills, I found this plugin very useful.

I’d like to bump this. Despite putting this plugin below that one, they still don’t play along. I think it’d just be a matter of making this apply changes to enemy database stats after whenever the class equations are applied by yanfly’s plugin.

How do you get the enemy to actually use one of the skills that is available to its class? I tried changing the default “Bat” enemy to a Mage but all he does is regular attack even though he’s level 20 and should theoretically have a bunch of magic available.

I deleted “Attack” from the enemy AI but now he just does nothing. I tried adding the skills to the Mage class’ level 1 abilities, my Hero’s have them just fine. I even added the skill as a trait in the upper right … nothing, the enemy mage just does nothing. I also made sure he had a ton of MP just in case.

I’ve been toying around with this script and the level of the enemy doesn’t seem to mach up with the class “skills.” Although it copies the parameters (HP, Str, Def, ect.) The skills I put into the class are not mimicked by the enemy. Any idea on what I could do?

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