Official War Thunder thread

Have been messing about with War Thunder today and am very impressed so far. Pretty damn slick and very fun to play!

Comparisons with World of Warplanes are to be expected but having tried both I have to say that WT is far far better.

The major thing for me is the control system. WoWP controls are a mess regardless of input method, be it K/m, pad or proper stick. WT's way is just better. Haven't tried the pad yet but k/m is very easy to use.

The 'planes' part is the only section that is available right now but plans to add a ground based section AND a navel part is very exciting. All three types will be seemless with each other, not sure how that will work but looking forward to all three components being added.

Been watching the Mighty Jingles play this and I'm very much a treadhead, while the game looks a lot better than World of Tanks (for one thing no premium ammo) I sadly won't be interested until they add in the tank arm of things.

I get the feeling that the ground units will probably be the last thing added since aircraft + ships is a much easier thing to balance (ships have their own anti-aircraft guns and can be used to bombard ground targets) than aircraft + tanks, where tanks have very little anti-aircraft fire of their own beyond the cupola mounted machinegun that some of them had.

Saying that, yeah everything I've heard about War Thunder says that it is miles ahead of World of Warplane.

I've given this a try, and it does indeed control quite well with the mouse. I never played World of Tanks though, so all this levelling and XP (dual currency + conversion and tiers and ohgodidon'tknow) bollocks is a mystery to me.
The single-player missions are also decently well-produced, and it looks pretty.

Oh and a wee pro tip, DO NOT put any skill points into the gunners tab if the plane is a single seater. I did and pretty much wasted points that could have been used to bump up reload speed/repair or G force ect...

Had a quick go on this earlier and liking it much more than WoT/WoWP. Only tried it with the 360 pad so far but thinking about switch to mouse and keyboard as i'm struggling to leading my targets with the analogue sticks. My thumbs are far too twitchy and crap.

Yeah M/K for me too. It's (unfortunately possibly?) the easiest of the 3 methods for accurate shooting. Although going historical or FRB evens the score with a pad or stick.

Up to lvl 7 and 8 in each of the countries, loving the US, Japs and UK the most so far.

And the one thing that makes this so much more fun to play than either WoT or WoWP? The fact that you can play well, be on the losing team, and be rewarded for YOUR performance and not the team. It's just more fun..

Gave this a 1st quick try last night and am very impressed.
It's soooo much better than World of Warplanes in every way, not least the fact it's got British planes in it!
If they can produce a decent companion tank game then Wargaming.net can shove their massively Russian bias WoT and laughable WoWP up their arses.

Ok here's a question for those of you here who are WT veterans.
Is there a limit on how many aircraft you can take or use in a battle?
As if there isn't then doesn't that mean that he who has the most planes wins?
Or he who pays to have extra slots to have the most planes wins?

horribly. 'oo but if I just play a couple more I'll get that weapon/plane/crew upgrade.' They've scaled it really well. fuckers.

Though I'm not sure how entirely secure it is because I got shot, took some left wing damage, had a leak, shook off the enemy and was just coasting back to the landing strip. Then all of a sudden I started taking sap damage, bits and pieces started falling off, fire and then exploded mid air.

After the half-hearted support to Sturmovik and the 'hot-potato-dropped' BoS, which has gathered the moniker of "WT Beta", I'm excited that Gaijin are continuing with console development, but I know it'll ultimately lead to yet another could've-should've-would've been situation.......

....but I still spent yesterday glitching map overlays to create new MP scenarios on BoS, and it's probably my most played game of last year. Head-tracking comment for the PS4 has me intrigued though.