_______ .______ ___ .__ __. _______
/ _____|| _ \ / \ | \ | | | \
| | __ | |_) | / ^ \ | \| | | .--. |
| | |_ | | / / /_\ \ | . ` | | | | |
| |__| | | |\ \----./ _____ \ | |\ | | '--' |
\______| | _| `._____/__/ \__\ |__| \__| |_______/
.___________. __ __ _______ _______ .___________.
| || | | | | ____|| ____|| |
`---| |----`| |__| | | |__ | |__ `---| |----`
| | | __ | | __| | __| | |
| | | | | | | |____ | | | |
|__| |__| |__| |_______||__| |__|
___ __ __ .___________. ______
/ \ | | | | | | / __ \ _
/ ^ \ | | | | `---| |----`| | | | (_)
/ /_\ \ | | | | | | | | | |
/ _____ \ | `--' | | | | `--' | _
/__/ \__\ \______/ |__| \______/ (_)
__ __ .______ _______ .______ .___________.____ ____
| | | | | _ \ | ____|| _ \ | |\ \ / /
| | | | | |_) | | |__ | |_) | `---| |----` \ \/ /
| | | | | _ < | __| | / | | \_ _/
| `----.| | | |_) | | |____ | |\ \----. | | | |
|_______||__| |______/ |_______|| _| `._____| |__| |__|
______ __ .___________.____ ____
/ || | | |\ \ / /
| ,----'| | `---| |----` \ \/ /
| | | | | | \_ _/
| `----.| | | | | |
\______||__| |__| |__|
_______.___________. ______ .______ __ _______ _______.
/ | | / __ \ | _ \ | | | ____| / |
| (----`---| |----`| | | | | |_) | | | | |__ | (----`
\ \ | | | | | | | / | | | __| \ \
.----) | | | | `--' | | |\ \----.| | | |____.----) |
|_______/ |__| \______/ | _| `._____||__| |_______|_______/
_______________________________________________________________________________
GRAND THEFT AUTO: LIBERTY CITY STORIES
Written by Gaseous Snake
November 2005
THERE ARE A MILLION STORIES IN LIBERTY CITY. THIS ONE CHANGES EVERYTHING. ONCE
A TRUSTED WISE GUY IN THE LEONE CRIME FAMILY, TONI CIPRIANI WAS FORCED INTO
HIDING AFTER KILLING A MADE MAN. NOW HE'S BACK AND IT'S TIME FOR THINGS TO BE
PUT RIGHT.
The streets of Liberty City are in turmoil. Warring Mafiosi vie for control as
the town begins to self-destruct under waves of political corruption, organised
crime, drug trafficking and union strikes. No-one can be trusted as Toni tries
to clean up the mess of the city's chaotic underworld. Deraged hit men, morally
depraved tycoons, cynical politicians and his own mother stand in his way as
Toni tries to bring the city under Leone control.
Forced to fight for his life in an odyssey that will shake Liberty City to its
foundations, Toni must use any means necessary to secure his place in the
leadership of the Leone family in a town up for grabs.
_______________________________________________________________________________
PAL VERSION
_______________________________________________________________________________
___________________________________________________________________________
\/\/\/ \/\/\/
\/\/ C O N T E N T S \/\/
\/___________________________________________________________________\/
If you are unable to find a particular part of the guide, use the Control + F
function to search for the word or words.
1. Introduction
2. Copyrights
3. Screen Layout
4. Controls
5. Weapons
6. Liberty City
7. Basics
8. Storyline Missions
9. Side Missions
10. Love Media Garage
11. RC Races
12. Car Races
13. Bike Races
14. Avenging Angel Missions
15. Emergency Vehicle Missions
16. Taxi/Trash/Noodle Boy/Pizza
17. Hidden Packages
18. Unique Jumps
19. Rampages
20. Rhino Tank
21. Vehicle Database
22. Unlockables
23. Multiplayer
24. 100% Completion Checklist
25. Version History
26. Credits
27. Contacting Me
28. Closing Words
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 01 |-< INTRODUCTION >-| 01 |-
-'===='--'===='-
----------------
Grand Theft Auto has come to the PSP and it is an amazing achievement. Set two
years before Grand Theft Auto 3, you are Toni Cipriani, returning to Liberty
City in an effort to re-establish yourself.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 02 |-< COPYRIGHTS >-| 02 |-
-'===='--'===='-
----------------
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
Please appreciate the time and effort that I have put into making this FAQ as
informative as possible, I won't be best pleased if you rip it off in any
shape, form or manner if you don't ask me. If you do ask me for permission to
post the guide, I will probably reply no. It would be too hard for me to keep
track of all the sites that want it, so all my work is going to remain strictly
on GameFAQ's.
If, during browsing other sites, discover this guide on any site that is not
listed below, please send me an e-mail so that I can have the matter at hand
dealt with as quickly as possible.
This guide can only be seen on http:\\www.gamefaqs.com
I do not intend for this guide to be put on any site other than GameFAQ's. If
you find it on any other site then do not hesitate to contact me with the URL
of the site and the direct URL to the guide.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 03 |-< SCREEN LAYOUT >-| 03 |-
-'===='--'===='-
----------------
.--------------------------------------------------------.
| TTTTT WWWW |
| WWWW |
| LLLLL WWWW |
| $MMMMMMMMM |
| |
| |
| |
| RRRR |
| RRRRRR |
| RRRR |
'--------------------------------------------------------'
_____
/ Key \____________________________
|-----|----------------------------\
| R | Radar |
| T | Time of day |
| $MM | Money in dollars |
| L | Life bar |
| W | Current weapon of choice |
\_____|____________________________/
o=============================================================================o
| Radar |
o=============================================================================o
| The radar is one of the key tools at your disposal. It shows you icons such |
| as a disc to represent your safehouse and will also direct you to your |
| destination in missions via blips, which appear on the radar. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Time of day |
o=============================================================================o
| This tells you what time of the day it currently is. Time affects the |
| light and also whether certain missions can be done or not. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Money in dollars |
o=============================================================================o
| This shows how much money you currently have at your disposal to spend. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Life bar |
o=============================================================================o
| Shows the player how much life Toni currently has |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Current weapon of choice |
o=============================================================================o
| Displays which weapon the player is currently holding. |
o-----------------------------------------------------------------------------o
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 04 |-< CONTROLS >-| 04 |-
-'===='--'===='-
----------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. PSP Layout
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__LLL_____________________________________________________RRR__
/ \
| .-------------------------------------------. |
| | | |
| U | | T |
| L R | | S O |
| D | | X |
| | | |
| AA | | |
| AA '-------------------------------------------' |
\ HOME - VOL + PSP O $ SEL START /
'-------------------------------------------------------------'
_____
/ Key \___________________________
|-----|---------------------------\
| A | Analog Stick |
| U | Up Directional Button |
| L | Left Directional Button |
| D | Down Directional Button |
| R | Right Directional Button |
| T | Triangle |
| S | Square |
| X | X |
| O | O |
| SEL | Select Button |
| VOL | Volume Button |
| L | L Button (on shoulder) |
| R | R Button (on shoulder) |
\_____|___________________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. On Foot
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
_____________________________________________________
/ Button | Action \
|--------------|--------------------------------------|
| X | Sprint/Zoom Out while targetting |
| Square | Jump/Zoom In while targetting |
| Triangle | Enter vehicle |
| O | Attack/Fire Weapon |
| Analog Stick | Movement |
| L Button | Look or Fine Aim |
| R Button | Target |
| Left/Right | Cycle Weapons/Targets |
| Up | Special Mission |
| R + Down | Free Aim |
\______________|______________________________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. In Vehicle
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
_____________________________________________________________
/ Button | Action \
|--------------|----------------------------------------------|
| X | Accelerate |
| Square | Brake/Reverse |
| Triangle | Exit vehicle |
| O | Attack/Fire Weapon |
| Analog Stick | Vehicle Control |
| L Button | Hold + analog stick direction to move camera |
| R Button | Handbrake |
| Left/Right | Radio cycle |
| Up | Special Mission |
| R + Down | Horn |
\______________|______________________________________________/
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 05 |-< WEAPONS >-| 05 |-
-'===='--'===='-
----------------
o=============================================================================o
| Portland Ammu-nation |
o=============================================================================o
| Pistol $240 |
| Micro SMG $600 |
o-----------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|
o=============================================================================o
| Stauton Ammu-nation |
o=============================================================================o
| AK $4200 |
| Sniper Rifle $6000 |
| Grenades $360 |
| Micro SMG $600 |
| Body Armour $240 |
o-----------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|
o=============================================================================o
| Phil's Gun Shop, Staunton |
o=============================================================================o
| Rocket Launcher $9000 |
| Shotgun $1500 |
| M4 $5400 |
| Flame-Thrower $5500 |
| Minigun $10000 |
o-----------------------------------------------------------------------------o
Weapons are made available to you during the game. They can be picked up from
around the map or purchased from one of the three gunshops in Liberty City
(detailed above). You will also receive weapon pickups outside your safehouse
for each 10 hidden packages you collect.
When picking your weapons, you will only be able to have one particular weapon
per slot. For example, you can only have one pistol, one SMG, one melee weapon
and so forth. In order to pick up a gun to a slot that is not vacant, tap L
and you will replace your current weapon.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Pistol
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
.----------------.
| |
| .------------'
| |-`
|___|
The pistol is the first weapon you will have the chance to get your hands on.
It's small and quite frankly a bit rubbish. It takes about five shots to kill
someone and in comparison to the Colt .357, is extremely poor. The pistol is
available after you collect ten hidden packages and can also be purchased from
the Ammu-nation store in Portland.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Colt .357
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
___
.---` `------.
| .'---------'
| /-`
'---'
The colt python is a one hit kill pistol which is excellent for close range
combat. When faced with a group of targets, the colt allows you to aim with
R and hit left and right to switch between targets, firing as you go. The .357
is the recommended choice for the pistol slot and is available after the
collection of 50 Hidden Packages.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. AK-47
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
;____.-------------------------......
---------------. .---. .--. |
/ / \ \ ```''''
/ / '--'
'---'
The AK-47 is an excellent long range weapon and can easily kill a target with
three shots. The AK-47 is available in the Staunton Island Ammu-nation, but it
can also be found on the roof above the sex club in the Red Light District. It
will prove invaluable in earlier missions due to it's power, range and overall
excellence.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. M4
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__.-------`:::::.....'''.
`------. __ _.'''''`
/ / \_\
/__/
Similar to the AK, this is an excellent long range weapon and can easily kill
a target in three to four shots. The M4 is available in Phil's gun shop in
Staunton Island and is also available outside your hideout upon the collection
of 60 hidden packages.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Pump-action Shotgun
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
_____________________
------------------- \_.--.
Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯o\______|
This shotgun is excellent at close range, killing targets in one shot. However,
at long range the pump-action can be lacking. It can require as many as three
shots to eventually kill a target and whilst this may not appear to be a
problem, you soon notice it in more difficult missions. The shotgun is
available at Phil's gun shop in Staunton Island and will also be available
outside your safehouse upon the collection of 20 hidden packages.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Spaz Shotgun
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
_____________________
/ /
/ .---------------.-`
/__/ ```````
The Spaz is the best close range weapon on the game. Unlike the normal pump
action shotgun, it will definitely kill people in one hit at close to medium
range. However, the gun has no range over distance and you won't be able to
target anyone too far away. The Spaz is also capable of setting fire to cars
with one hit. The Spaz is a weapon pickup on the red beams of the burned down
factory near Vincenzo's warehouse.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Sawn off Shotgun
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________
.' /
/ .----------'
'-'
Similar to the Spaz, the Sawn off is an excellent gun at close to medium
distance but lacks overly good range. Good for use against groups.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Tech 9
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
.----```--------__
'-. __ __.--
/ / | |
'-' |_|
This sub machine gun is poor in comparison to the Micro SMG and it can take
up to 5 shots to kill a target. The Tech 9 is available as a weapon pickup in
the alleyway to the south of Ma Cipriani's restaurant
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. Uzi
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
.--------.
| .--..--'
|_| ::
A decent option for the SMG slot.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. Micro SMG
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
_____________
--| |
`-----. .--. |
| | `-'
|_|
The Micro SMG is available from Ammu-nation on both of the first two islands
and is the first gun you will get your hands on that enables drive bys. To
perform a driveby, look left or right whilst driving and press O to fire. You
can also fire straight forward whilst on a motorcycle.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. MP5
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__________
|___ ___ |--
| | | ||
'-' ''
A good option for the SMG slot.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XII. Laser Sighted Sniper Rifle
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
______|-----|_____________________
| _______.---------
\_.''``/ .------'
/__/
The laser sighted sniper rifle is much better than the normal bolt-action
sniper rifle for a number of reasons. The laser sighted doesn't need reloading
after every shot and is much more accurate thanks to the different kind of
scope. The laser sighted sniper rifle will appear outside your safehouse upon
the collection of 70 hidden packages.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIII. Sniper Rifle
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
______________:----:_____
`-------.____ __ ````|
`'` `'....|
This is the bolt-action sniper rifle which requires reloading after each shot.
It is available in the Ammu-nation on Staunton Island and is ideal for missions
on the island due to it's range of shooting.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIV. Grenade
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
_||__
/ \\
| |/
\__/
Available from the Staunton Island Ammu-nation. Grenades, when thrown, detonate
after a set amount of time and send shrapnel flying in all directions. This
shrapnel - shown as an explosion on the game - has the ability to kill
pedestrians and set fire to (explode) vehicles.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XV. Molotov Cocktails
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
///
///
/ \
| |
| |
|__|
Molotov Cocktails are simply petrol bombs with a different name. When thrown,
the bottole breaks and releases the flammable fuel over the ground. This
catches fire and creates a block of flames. Any pedestrians within the firing
line will be catch fire and die. If you throw enough Cocktails at a vehicle,
it will eventually catch fire and explode.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVI. Remote Detonated Grenades
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
_||__
/ \\
| |/
\__/
They work in exactly the same way grenades with one key difference. After
throwing them, the grenades in your inventory are replaced with a detonator.
Wait until targets pass over or near the grenade and detonate it by pressing
O. These grenades can be found as an item pickup on the Cochrane Dam.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVII. Flamethrower
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
| | _
\ \__\_ \\
__ __________| `'------''|
|__:--|____________ _ .''```
`| | |_|
|__|
Flamethrowers do what their name suggests. Holding O will release a line of
flames which will easily kill large groups of pedestrians nearby. Maintaining
the flames on a car will also - eventually - cause it to explode. It is
available after the collection of 80 hidden packages and can also be purchased
from Phil's gun shop on Staunton Island.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVIII. Minigun
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
.
_\__ .
----:----| |__/
----:----|____|
The minigun is a heavy-duty weapon which can easily kill all in it's path.
Holding the O button and turning around will release a steady line of bullets
which will kill pedestrians and blow up vehicles with ease. The minigun is
available as an item pickup in the hull of the ship after you complete SlashTV
and is also available to purchase at Phil's gunshop.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIX. Rocket Launcher
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
_.-----..--`---'`````````'-------'`|
`-----''''''| |``|_|````````````'.|
'-'
The rocket launcher fires a grenade into the air which detonates upon impact.
It will easily explode vehicles, kill pedestrians and is the recommend weapon
for taking down police helicopters. The rocket launcher is expensive and eight
rockets will cost you $9000 from Phil's gun shop in Staunton Island.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XX. M60
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
______---------_____
| '''_________;__
|..''''.. _________ ____---
'''//''' / /
// '-'
Excellent at close and long range, the M60 is a weapon pickup outside your
safehouse upon the completion of all 20 rampages.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXI. Brass Knuckles
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
OOOo
The brass knuckles replaces your "fist" in the inventory and add extra power
to any punches you throw.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXII. Baseball Bat
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
___
\ /
| |
| |
|-|
|_|
The baseball bat is the first melee item weapon which will be easily accessible
to you - it appears outside your safehouse. It will kill a target in two to
three hits.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIII. Knife
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
/ /
/ /
/ /
|-|
|_|
In order to kill targets with a knife, walk up to them and press O to watch
Toni stab them with it. They should run away, dripping blood. Simply run after
them and stab them again to complete the job. A good weapon, but not overly
reliable with regards to quick kills.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIV. Nightstick
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
|-
|
|
The nightstick is the melee weapon of choice for all police walking the
streets. Kill a police officer to obtain one. The nightstick will kill targets
in two to three shots.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXV. Hockey Stick
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____
/___/
//
//
//
The hockey stick can be found a weapon pickup outside the stadium on Staunton
Island. It will kill a target in two to three shots.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVI. Katana Sword
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
|
|
|
|
|
---
|
The Katana Sword is an item pickup, most notably in the dead-end alley just
south of Phil's gunshop. Unlike other melee weapons, the Katana is capable of
killing targets in one shot - by decapitation.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVII. Chainsaw
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
.--.
////___|
The chainsaw is an excellent melee weapon, capable of killing targets in no
time. It is available as an item pickup, most notably whilst participating in
the mini-game "SlashTV".
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIII. Machete
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
_
/ \
| |
\ /
|-|
|_|
Like the knife, Toni will lurch forward and stab targets with the machete and
they will run off, requiring you to chase them down and stab them again. The
machete is available in the pedestrianised alleyway in Chinatown.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIX. Fireaxe
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__
|__|
||
||
The fireaxe is a weapon pickup behind the fire station in Portland and requires
two to three shots to kill a target.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXX. Body Armour
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
__| |__| |__
/ |_| |_| \
| |
| |
|------------|
| |
|------------|
|____________|
Available from the Staunton Island Ammu-nation and outside your safehouse upon
the collection of 30 hidden packages. It provides you with "double health".
You will lose your armour before your lose your health in a gunfight and having
body armour can be crucial in later missions. Upon the completion of the
Vigilante missions (to level 12), Toni will receive the ability to have 150%
of the normal amount of body armour, which further increases his survival
chances.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 06 |-< LIBERTY CITY >-| 06 |-
-'===='--'===='-
----------------
___ ___ ___ _____ ___ _
| | | | | | | | | | |\ | | \
|___| | | |___| | | |___| | \ | | \
| | | | \ | | | | | \ | | /
| |___| | \ | |____ | | | \| |_/
-----.
| |
-----------.
`.
:
..-------.
..|` | |
.' |```````|--:--:
|.''| ____|--:--:
| | \ | |--:
|---|S \ | |--:--------.
N | |----| |A |--:--------|
| | |----| | |--:--------|
| | | || | | |--: /
W ----|---- E |-------------------------`
| | : l | |
| |---:_______| |H \.
S |---:_____|_| |P \.
|--:____|___|--| \.
|--:________| / .'\ \..
|--: |./ .'` .'\ |
| | \.'`\.' |-
|]]]]]]]]]]]| \.'`\ |
|]]]]]]]]]]]|_ \ .'
\ |---. ....\/
'--------. | `` \
\ | /
`-'----------'
`----------`
Portland is the industrial sector of the city, with the docks and so forth
being prominent. The different districts are controlled by the mafia (Saint
Marks), the Triads (Chinatown) and the Sindaccos/Diablos (Hepburn Heights).
Key areas of note are the hospital and police station, marked as H and P on
the diagram respectively. The Pay N'Spray is in the Red Light District (marked
as S on the diagram). The Callahan Bridge will be your main route to the other
islands (marked as ]]]] on the map). At the beginning of the game, the bridge
is not yet built and you'll go flying off into the sea if you try and drive
over it. Following the Driving Mr. Leone mission, the bridge's construction
will have moved on to a point where only two blocks of road need to be built
and you can use the road as a rampway to get over this and on to the other
island.
The Ammu-nation store in the Red Light District is the first place you will be
able to purchase weapons. Initially a pistol is all that is available but upon
completion of the "Don in 60 Seconds" mission, the Micro SMG will be available
for purchase. The Ammu-nation is marked with an "A" on the diagram.
Your safehouse is where you will save the game and this is always shown on your
diagram with a silver disk.
___ _____ ___ _____ ___
| | | | | | |\ | | | | |\ |
|___ | |___| | | | \ | | | | | \ |
| | | | | | | \ | | | | | \ |
___| | | | |___| | \| | |___| | \|
________________
/ | `'.
/ | H .. \
N | |-------'` |
| \ | | |
| \ | |..'''|```| |
W ----|---- E | |-| | | |
| |-.-| |_____|___| |
| |_|_|_|_____|___|__|
S | | |\ | //
| _|--| \ |//
[[[[[[[[[[[|/O/ |__\_____ //
||| |__|____ //
\|| | / A //|
|| | / // |
|| |/ // |
|---------//----]]]]]
| | | | ||P |
/..| | | || |
/ |``|'|.|| |
/'''.|..|.|_|| |.
/_____| | | || | `.
| | |-|-.----| :
\ | | | \ |.'
\___|__|_\_.'
Staunton is the business district of the city and is home to the skyscrapers,
the courthouse and Liberty City's equivilent of Central Park.
Key places of note are the hospital and polce station, marked with an H and a P
on the diagram respectively. The Pay N' Spray is just west of your safehouse
(again indicated by a silver disk on your radar).
There are two bridges connecting Staunton to Shoreside Vale and Portland - the
Shoreside Lift Bridge and the Callahan Bridge respectively. Like the way from
Portland via the Callahan Bridge, you will have to go over a ramp and land on
the road to drive to Portland from Staunton. The Shoreside Lift Bridge is
different, with the middle section rising on occasion to allow boats through.
Ammu-nation is indicated by the "A" on the diagram and the gun on your radar.
The list of weapons available has vastly increased and you are now able to
purchase an AK, Sniper Rifle, Grenades, Micro SMG or a set of body armour.
___ ___ ___ ___ ___ _____ _ ___ ___ ____
| | | | | | | | | | | \ | \ / | | | |
|___ |___| | | |___| |___ |___ | | \ |___ \ / |___| | |____
| | | | | | \ | | | | / | \ / | | | |
___| | | |___| | \ |___ ___| __|__ |_/ |___ \/ | | |____ |____
.'``````````````````|
| |
| .... |
| `'.' |----------------------.
| \ ..| S /
| \ `''. /
N |______ \ \ /
| | .---]]]]]]]]]]]----------------------'
| | | \ \ | '---.
W -----|---- E |-|------\ \ \ .---' _____
| /_\_______\ \ \. '----.| .'|
| |P \ \ \ `\. ||._`__|
S |H \_______\__\__ `\. |
| \ | | `\....../
|_____\_____|_____|
'---------------.
\
___________|
/ | |
___________| | \
| | | :]]]]]]]]]]]]]]]]]]]]]
|_______| ::
|
.------'
| _________________________________
|_______|___________|___________|__________
Shoreside Vale is the suburban area of Liberty City.
The Hospital and police station on Shoreside Vale are right beside each other
on the west side of the island.
Shoreside is probably the most difficult island to navigate due to it's layout.
For example, there are two different "levels" where the roads go with only one
or two ways to get there. Also, there are areas that will look nearby on your
radar but as you get close you realise you are on the wrong side of the island
and on the wrong level. As a result, it is advisable not to do missions such
as the Vigilante, Firefighter, Paramedic missions in Shoreside (Basically all
level missions that don't HAVE to be done in Shoreside (such as the Avenging
Angels).
The bridge that connects Shoreside to the rest of the city is the same bridge
as described in the Staunton section above (The Shoreside Lift Bridge). There
is no Ammu-nation on Shoreside and the Pay N' Spray - as always - is marked
with the little spray can on your radar.
As usual, your safehouse is marked with a silver disk and it's location is
shown on the diagram above by the letter "S".
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 07 |-< BASICS >-| 07 |-
-'===='--'===='-
----------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Saving your game
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
In order to save the game, you'll need to go to your safehouse, indicated on
the map by a large disk. Enter the complex by walking into the yellow marker.
In order to save, walk into the disk and choose which slot you wish to save it
in. In order to save, you will need to have a memory stick inserted into the
memory stick compartment of the console.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Getting Busted/Wasted
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Getting busted or wasted are the only two ways to lose all of your weapons and
have to start again from scratch. The boxes below detail both scenarios.
o=============================================================================o
| Getting Busted |
o=============================================================================o
| "Getting Busted" refers to when the police apprehend you. The only real |
| time you can be busted is if you get in a car and don't drive away from the |
| policeman as quickly as you should. They pull you out of the car and you're |
| busted. Getting busted causes you to lose all of your weapons and you are |
| dumped outside the police station of the island you are currently on. It |
| also costs you money, although admittedly not much. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Getting Wasted |
o=============================================================================o
| "Getting Wasted" refers to when you die. When you die, you lose all of your |
| weapons and are dumped outside the hospital of the island you are on. There |
| are many ways to die, mainly getting shot by other parties during missions |
| or whilst you are driving around. You may also lose control of your bike |
| and crash in the water, get run over (incredibly unlikely) or fall off a |
| cliff. |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Wanted Level
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
As your crime spree goes on, you will receive more and more police attention
and this is reflected in one of the statistics, which reads "Highest News
Coverage" or words to that effect. Currently mine reads "International Crisis",
but towards the start of the game you will be lucky to sneak into the Liberty
Tree small columns on page 18.
o=============================================================================o
| 1 Wanted Star |
o=============================================================================o
| You can receive one wanted star for crashing into a police car, running |
| someone over in front of the police or starting a fight in the street. |
| In this situation, you are usually chased by one policeman on foot. On |
| occasion a police car may stop and the policeman driving it will get out |
| and chase you. These are simply to avoid. Go to an alleyway or another such |
| area and wait. The star will simply disappear and you will be back to being |
| an anonymous bystander again. You can also rid yourself of the wanted star |
| by collecting a police bribe or going to the Pay N' Spray. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| 2 Wanted Stars |
o=============================================================================o
| You can receive two wanted stars for running over or killing a policeman, |
| blowing up a police car or going on an extended killing spree whilst |
| currently having police attention (You already have one star). There are |
| two realistic ways to avoid the police here. The first is to find a police |
| bribe and simply drive around and the other star will disappear. However, |
| you will normally have to go to the Pay N' Spray to get rid of the wanted |
| level. In this instance, the police are more aggressive and more police |
| will appear on the roads. When you drive past a police car, they will turn |
| their sirens on and give chase as opposed to when you have one star, where |
| they are more likely to turn off and head down to Joe's Pizza for a snack. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| 3 Wanted Stars |
o=============================================================================o
| By now the police have an interest in you and the only realistic way to get |
| rid of it is to get to the Pay N' Spray. The police will chase you and |
| attempt to crash into your vehicle. Helicopters will now come after you, |
| although they will only really cause damage to you if you stand still. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| 4 Wanted Stars |
o=============================================================================o
| In order to reach 4 wanted stars, blow up the helicopter that comes after |
| you when you have 3 stars. In order to get rid of this wanted level, get to |
| the Pay N' Spray, avoiding the Police Enforcers which will be ramming you. |
| Stingers will also be out on the road and you may well see members of the |
| army coming down from the helicopters via ropes. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| 5 Wanted Stars |
o=============================================================================o
| In order to reach 5 wanted stars, blow up the helicopter(s) that come after |
| you when you have 4 stars. There will be stingers on the roads, Police |
| Enforcers and the FBI will now be trying to ambush you. There will now be |
| two helicopters chasing you and members of special forces will come down on |
| ropes from the helicopters. Get to the Pay N' Spray to get rid of the |
| wanted level. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| 6 Wanted Stars |
o=============================================================================o
| Once you reach 6 wanted stars, you will have all forms of law enforcement |
| chasing you. The police, FBI and now the army will be tracking you down, |
| with the army coming equipped with a fully loaded tank. Get to the Pay N' |
| Spray to get rid of the wanted level. |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Item Pickups
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
As you make your way through Liberty City, you will notice a number of "item
pickups" lying around. For example, on the rooftops above where you take
missions from JD O'Toole, you will notice an AK-47, which can prove invaluable
to you in earlier missions where you are expected to rely on rubbish guns such
as pistols.
There are three kinds of item pickup - health, armour and weapon. Health
pickups are available in front of every hospital and in the kitchen of your
safehouse. Armour pickups are recognisable as they glow green with the armour
rotating inside the sphere.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Police Bribes
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Police bribes are yellow stars in blue circles which can be seen around the
city. By driving or walking through them, you automatically lose one wanted
star from your wanted level and this can prove invaluable in the event that you
are struggling to get to the Pay N' Spray to remove your wanted level.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Aspects of your safehouse
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
There are 6 main aspects to your safehouse:
o=============================================================================o
| Saving your game... |
o=============================================================================o
| In order to save the game, go to the disk on your radar and walk inside the |
| yellow marker. Once there, go into the living room of your safehouse and |
| walk into the disk. Select a block to save the game to and confirm it to |
| save the game. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Replenishing health... |
o=============================================================================o
| Go into the kitchen of your safehouse and walk into the heart to replenish |
| your health to a full level. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Changing your clothes... |
o=============================================================================o
| There is no requirement to change your clothes other than to vary the way |
| you look to keep the game fresh. As you progress in the game, you will |
| unlock more outfits to change in to. Go into the bedroom of your safehouse |
| and into the shirt icon to cycle through the outfits available to you. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Weapon pickups... |
o=============================================================================o
| Upon the collection of 10 (and then 20, 30 etc) hidden packages, you will |
| receive a weapon pickup, which spawns outside your safehouse ready for you |
| to take (either for ammo or as a new weapon). Furthermore, upon the |
| completion of all 20 rampages, you will receive an M60 pickup outside your |
| safehouse. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Storing cars in the garage... |
o=============================================================================o
| If you get your hands on a vehicle that you don't want to lose, then you |
| can put them in the safehouse's garage to store them. If, for example, you |
| successfully hijack a Rhino tank, you are not going to be overly thrilled |
| if you have to give it up again. The garage stores cars through saves for |
| as long as you want until you remove them. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Location for vehicle deliveries... |
o=============================================================================o
| Upon the completion of certain missions, you will receive vehicles which |
| will spawn outside your safehouse. In certain instances, these vehicles |
| will continue to respawn (for example the PCJ 600 and the V8 Ghost will |
| continually respawn after the completion of the Love Media garage list). In |
| the cases of the "Super" cars, such as the Avenger or "Super" Landstalker |
| which are delivered to your Portland and Shoreside Vale safehouses upon the |
| completion of the Avenging Angel missions (in Portland) and the Tourism |
| missions respectively, are one time spawns and will not reappear once you |
| move them. Therefore it is advisable to store these cars in the garage as |
| soon as you arrive back at your safehouse to ensure you keep them. |
o-----------------------------------------------------------------------------o
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 08 |-< STORYLINE MISSIONS >-| 08 |-
-'===='--'===='-
----------------
At the start of the game, you'll see a cinematic of Toni getting off a bus and
heading to a Payphone. Then he goes to meet Salvatore. Sal tells Toni that
he'll be working for Vincenzo or "Lucky". Toni will comment that he shouldn't
be taking orders from him, however Sal will immediately end any discussion
regarding the matter. Head outside and jump into the Kurma. Head to your new
safehouse. Toni will complain that it's rubbish, however Vincenzo will tell him
he's lucky to get anything. Having watched the cinematic regarding the
different aspects of the safehouse, get back in the car and take Vincenzo to
his own place. He'll tell you that he expects to see you back soon. He is your
first boss.
If you're familiar with Grand Theft Auto 3, then you don't really need to go
and look around you. If you are new to the city itself, then take a few minutes
to drive around and accustomise yourself to the city.
_____________________________________________________
| Sub- | |
| Section | Boss Name and Mission Name |
|-----------------------------------------------------|
| I. | Vincenzo |
|-----------------------------------------------------|
| | A. Slacker |
| | B. Dealing Revenge |
| | C. Snuff |
| | D. Smash and Grab |
| | E. Hot Wheels |
|-----------------------------------------------------|
| II. | JD |
|-----------------------------------------------------|
| | A. Knock Knock |
| | B. Bone Voyeur |
| | C. Don in 60 Seconds |
| | D. A Volatile Situation |
| | E. Blow Up 'Dolls' |
|-----------------------------------------------------|
| III. | Ma Cipriani |
|-----------------------------------------------------|
| | A. Snappy Dresser |
| | B. Big Rumble in Little China |
| | C. Grease Sucho |
| | D. Dead Meat |
| | E. No Son of Mine |
|-----------------------------------------------------|
| IV. | Salvatore Leone |
|-----------------------------------------------------|
| | A. The Offer |
| | B. Ho Selecta |
| | C. Frighteners |
| | D. Rollercoaster Ride |
|-----------------------------------------------------|
| V. | Maria |
|-----------------------------------------------------|
| | A. Shop til you Strop |
| | B. Taken for a Ride |
| | C. Booby Prize |
| | D. Biker Heat |
| | E. Overdose of Trouble |
|-----------------------------------------------------|
| VI. | Salvatore Leone |
|-----------------------------------------------------|
| | A. Contra-Banned |
|-----------------------------------------------------|
| VII. | JD |
|-----------------------------------------------------|
| | A. Salvatore's Salvation |
| | B. Guns of Leone |
| | C. Calm Before the Storm |
| | D. The Made Man |
|-----------------------------------------------------|
| VIII. | Vincenzo |
|-----------------------------------------------------|
| | A. The Portland Chainsaw Masquerade |
|-----------------------------------------------------|
| IX. | Salvatore Leone |
|-----------------------------------------------------|
| | A. Sindacco Sabotage |
| | B. The Trouble with Triads |
| | C. Driving Mr. Leone |
| | D. A Walk in the Park |
| | E. Making Toni |
|-----------------------------------------------------|
| X. | Donald Love |
|-----------------------------------------------------|
| | A. The Morgue Party Candidate |
| | B. Steering the Vote |
| | C. Cam-Pain |
| | D. Friggin' The Riggin' |
| | E. Love and Bullets |
| | F. Counterfeit Count |
|-----------------------------------------------------|
| XI. | Salvatore Leone |
|-----------------------------------------------------|
| | A. Caught in the Act |
| | B. Search and Rescue |
| | C. Taking the Peace |
| | D. Shoot the Messenger |
|-----------------------------------------------------|
| XII. | Leon McAffrey |
|-----------------------------------------------------|
| | A. Sayonara Sindaccos |
| | B. The Whole '9 Yardies' |
| | C. Crazy '69' |
| | D. Night of the Livid Dreads |
| | E. Munitions Dump |
|-----------------------------------------------------|
| XIII. | Church Confessional |
|-----------------------------------------------------|
| | A. L.C. Confidential |
| | B. The Passion of the Heist |
| | C. Karmageddon |
| | D. False Idols |
|-----------------------------------------------------|
| XIV. | Donald Love |
|-----------------------------------------------------|
| | A. Love on the Rocks |
|-----------------------------------------------------|
| XV. | Salvatore Leone |
|-----------------------------------------------------|
| | A. Rough Justice |
| | B. Dead Reckoning |
| | C. Shogun Showdown |
|-----------------------------------------------------|
| XVI. | Donald Love |
|-----------------------------------------------------|
| | A. Panlantic Land Grab |
| | B. Stop the Press |
| | C. Morgue Party Resurrection |
| | D. No Money, Mo' Problems |
|-----------------------------------------------------|
| XVII. | Toshiko Kasen |
|-----------------------------------------------------|
| | A. More Deadly Than The Male |
| | B. Cash Clash |
| | C. A Date with Death |
| | D. Cash in Kazuki's Chips |
|-----------------------------------------------------|
| XVIII. | Donald Love |
|-----------------------------------------------------|
| | A. Bringing the House Down |
| | B. Love on the Run |
|-----------------------------------------------------|
| XIX. | Salvatore Leone |
|-----------------------------------------------------|
| | A. The Shoreside Redemption |
| | B. The Sicilian Gambit |
o-----------------------------------------------------o
Above is a table of contents for this section. Use the Control + F function
to find exactly what you are searching for.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Vincenzo
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
\ /
\ /
\/ INCENZO
o=============================================================================o
| A. Slacker |
o=============================================================================o
| There is a drug dealer in St. Marks who hasn't been working properly |
| recently. Jump in a car and head to the blip on the map. When you arrive, |
| he'll claim that he's sick and needs to rest. After much argument, you'll |
| have to take him to work. Get back in your vehicle and head towards the |
| blip on the map. Stop the car in the circle in Chinatown and you'll pass |
| the mission. A nice and easy start. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| B. Dealing Revenge |
o=============================================================================o
| _____ |
| |. | | | / Key \______________ |
| | | | | |-----|--------------\ |
| | |_______________| | | . | Drug Dealers | |
| | ______.________ | \_____|______________/ |
| | | | | |
| | |_______________| | |
| | . | |
| | | |
| |
| |
| You need to go and kick the crap out of some dealers in Chinatown. The |
| first one is down an alleyway. Having driven to the blip, get out and go |
| down the alleywauy. Hold R and tap O until he falls down. Keep tapping O so |
| that Toni kicks him to death. Head back out of the alleyway and jump in |
| your car. There's no need to be fancy about it. Drive around the corner and |
| kill the dealer on the main road by running him over. Go to the last blip |
| and run that dealer over as well. Having done this, you will complete the |
| mission. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| C. Snuff |
o=============================================================================o
| __________________________________________ |
| . | _____ |
| | / Key \________ |
| CCCCCC | |-----|--------\ |
| T | | . | Guards | |
| ________________________________ | | T | Target | |
| | | | C | Car | |
| | | \_____|________/ |
| | | |
| | | |
| . . |
| |
| |
| After watching the cinematic, head over to Ammu-nation and head inside. |
| You'll get a free pistol. Head outside and get back in your vehicle. Head |
| over to the construction site. When you arrive, get out and hold R. Run |
| towards the two guards (currently standing at either side of the entrance), |
| tapping O as you go. After the first one dies, quickly let go and press R |
| again to aim at the other one. Tap O and, once he dies, head through the |
| narrow passageway. There is one up ahead. Kill him in the same way and |
| make a left. You should see the target with an arrow over his head by the |
| car. Kill him and then take his mobile phone as proof of his death. You |
| will receive a phonecall now. Take the car the guy offers and head to the |
| Pay N' Spray just outside to complete the mission. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| D. Smash and Grab |
o=============================================================================o
| ENTRY POINT |
| \/ |
| _________ CCCCCC________________TTTTTTT ______________ |
| . . . | |
| . CCCCC | |
| . | |
| | |
| MMMMMMMMM | |
| G G G | |
| | |
| | |
| _____ |
| / Key \_______________________________________ |
| |-----|---------------------------------------\ |
| | M | Mafia Car | |
| | C | Police Cars | |
| | T | Police Truck | |
| | G | Gang Members | |
| | . | Police Officers | |
| | \/ | Direction you should enter the garage | |
| \_____|_______________________________________/ |
| |
| Three of Vincenzo's mates have managed to screw up a simple raid at the |
| garage. Get in the car just outside and head towards the garage. As you |
| approach, ram in through the left hand side and park beside the three men |
| until they get in. Since you rammed in the left, there should be sufficient |
| room for you to get out again. Do so and make right and follow the road |
| around. After it joins up again with the main carriageway, make a sharp |
| left and then a right. This is the easiest way to get to the Pay N' Spray. |
| Once there, you will be able to get rid of your wanted rating and simply |
| drive them to Vincenzo's place. If this method doesn't work, then you can |
| jump in a car yourself and get to the Pay N' Spray. Whilst you may receive |
| messages about "Keep the gang together", this is merely to let you know |
| that you can't complete the mission unless you drive to Vincenzo's. |
O-----------------------------------------------------------------------------o
o=============================================================================o
| E. Hot Wheels |
o=============================================================================o
| |
| ___________________________________________________________________________ |
| |
| |
| __________ SSSSSSSSSSSSS _______________________________________ |
| | | _____ |
| | | / Key \_______________________ |
| | | |-----|-----------------------\ |
| | PPPPPP . . PPPPPP . | | P | Police Cars | |
| | | | . | Police Officers | |
| | | | C | Car filled with drugs | |
| | | | S | Police stinger device | |
| | CCCC | \_____|_______________________/ |
| |
| There is a car stashed with drugs just down the road from Vincenzo. Drive |
| to the blip and get in the car. As soon as you get in the alarm will go |
| off. Don't panic since it doesn't make a difference if it's on or not. Once |
| you're in the car and drive forward a bit, the cops will try to block you |
| in and start shooting you. Head out the right hand side of the blockade and |
| make a hard left up the path. There is a stinger to avoid. Head straight |
| down the street and make the first left, then a right followed by an |
| immediate left. Head straight down onto the dual carriageway and make a |
| right. Follow the road down and make a right followed by another right to |
| see the Pay N' Spray directly in front of you. Drive in to get rid of the |
| wanted stars. Having dealt with this, take the car to the lock-up. When you |
| arrive, Toni will accuse Vincenzo of setting him up. After the |
| conversation, take the car to the crusher down the street to complete the |
| mission. |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. JD
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
| .'.
| | \
| | /
'..' '.'
o=============================================================================o
| A. Knock Knock |
o=============================================================================o
| Go to your safehouse in St. Marks and walk in to the clothes icon to |
| change. JD can't be seen talking to anyone who works for the Leones and |
| your suit gives you away. Having done this, head to the large "J" on the |
| map. Having done this, you'll now be able to take missions from JD. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| B. Bone Voyeur |
o=============================================================================o
| JD believes that some of his hookers are stealing money from him. He asks |
| you to accompany him. In order to complete the mission, you'll need to |
| drive around the Red Light District until the blips appear. They appear |
| every time JD recognises one of his workers. At some point, there will be a |
| pimp you'll have to kill. Simply run him over and continue with the |
| mission. Once you have collected the money, head back to the club and drop |
| him off. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| C. Don in 60 Seconds |
o=============================================================================o
| This is a relatively simple mission. Once you have watched the cutscene, |
| head out onto the main road and get in the car. Make 4 consecutive first |
| right turns and you'll be straight in front of the Pay N' Spray. Head in, |
| lose your wanted level and then drive to Salvatore's place. He'll tell you |
| that "you done good" and to contact him. You'll now have the option of |
| going to JD's, Salvatore's or to your mother. |
| |
| ___________________________________________________________________________ |
| |
| --------------------------------------------------> |
| ^ ______________________________________________ \/ __________ |
| | ^ | | \/ | |
| | ^ | | \/ | |
| | ^ | | \/ | |
| | ^ |______________________________________________| \/ |__________ |
| | --------
-.====.-< >-.====.-
-| 09 |-< SIDE MISSIONS >-| 09 |-
-'===='--'===='-
----------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. 'Car Salesman'
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You will be told during your missions in Portland that there is the position
of Car Salesman open at the car showroom in Harwood. Drive there and walk into
the yellow marker to begin this mission. You will begin with a time of 2.30 and
will have to complete the four "test drives" in front of you. For each test
drive you successfully complete, you will receive an additional 110 seconds
onto your time.
You will have to fill up the "SALE" bar on the right-middle of the screen to
complete the sale. Also, if you get out of the car then you will automatically
fail the mission.
The four test drives are the following:
o=============================================================================o
| Sports Car - Speed |
o=============================================================================o
| In order to easily complete the Speed missions, head out of the parking lot |
| and then make a left and a right. Go down onto the main road and make a |
| left. Speed up and down this street until the bar fills up before driving |
| back to the showroom to complete the deal. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Convertible - Damage |
o=============================================================================o
| In order to complete this sale, you will have to fill the bar up by either |
| doing drive bys or running over pedestrians. The easiest thing to do here |
| is to make a right, followed by a left. The fire station is front of you. |
| If you are lucky, then a fire engine will have spawned here. Simply do |
| drive bys on it until it explodes. If no fire engine has spawned, then |
| simply park across the road to block traffic. Do a drive by on the car |
| until it either drives off or the people get out. Once the bar has filled, |
| then drive back to the showroom to complete the deal. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Old-style - Gentle Drive |
o=============================================================================o
| In order to complete this sale, simply tap the X Button whilst driving |
| around the garage in front of you. Once the sale is complete then head back |
| to the showroom to complete the deal. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Offroad - Thrills and Spills |
o=============================================================================o
| In order to complete this sale, simply make a left out of the parking lot |
| followed by a left into Saint Mark's. Follow the road around and when you |
| see the grassy mound ahead of you (also a 'Unique Jump') then speed towards |
| it and go flying over. As you are in the air, the SALE meter will fill up |
| and by the time you land you will have completed the sale. Head back to the |
| allotment to complete the deal. |
o-----------------------------------------------------------------------------o
It would be wise to know where the Pay N' Spray is whilst you are doing these
missions. This is because you will be faced with one of two problems:
A) The customer likes the car but doesn't like the colour
B) You have managed to crash the car and the customer isn't prepared to buy the
car in the current state
B) only refers to the "Speed" and "Gentle Drive" missions. The cars involved
in the other two sales can be as bashed as you want and they will still buy it.
A level is completed when all four challenges are done. You then move onto the
next level. You unlock various things as you complete the levels:
_________________________________________________________
/ Level | Unlockable \
|-------|-------------------------------------------------|
| 4 | HellenbachGT spawns in the showroom |
| 6 | - Necessary for 100% Completion |
| | - The company now starts to pay you protection |
| 9 | Snow effects through Liberty City |
\_______|_________________________________________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Slash TV
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This is practically "The Portland Chainsaw Masquerade" mission - except harder.
You have five levels to complete, with each level offering you a different
financial reward:
____________________
/ Level | Reward \
|--------|-----------|
| 1 | $100 |
| 2 | $300 |
| 3 | $500 |
| 4 | $700 |
| 5 | $1500 |
\________|___________/
o=============================================================================o
| Accessing Slash TV |
o=============================================================================o
| After completing 'The Portland Chainsaw Masquerade' mission, you will be |
| told that you have the "Overalls" costume at your hideout. In order to |
| access Slash TV, you'll need to do the following: |
| |
| [1] Change into Overalls costume |
| [2] Go to the boat in Atlantic Quays during nightfall |
| |
| After meeting these criteria, you will be able to go down into the hull of |
| the boat. To actualy play Slash TV, you'll need to press Up whilst in the |
| hull of the ship. |
o-----------------------------------------------------------------------------o
In order to make Slash TV easier, you should pick up the following weapons from
Ammu-nation or Phils:
[1] Shotgun
[2] AK
[3] Colt Pistol
These give you quick kills. Any gun which takes more than a second, or just
over a second, to kill with will be of no use. Once you are in the hull, take
out one of the weapons mentioned above and immediately aim at the person
behind you.
My tactic after this was relatively simple. I ran around the perimeter of the
hull. The psychopaths chased me the entire way round. Every so often I turned
around and fired a few bullets at one of them by tapping R and then O. I kept
repeating until they were all dead. Tap X to ensure you don't run out of
breath and keep doing this until you complete the levels.
In order to gain 100% completion, you will need to complete SlashTV twice.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. RC Triad Take-Down
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location of mission: Chinatown, Portland
Go north from the hospital. Take the first left and go into the alleyway
to your left. The van should be in front of you in the distance on your
right.
The objective is to use your explosive remote controlled cars to blow up
the Triads. This is really simple. Change your controls to directional button
as opposed to the analog stick and drive into groups or between groups of
Triads before blowing the car up. Kill more than 20 to complete the mission.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Wong Side of the Tracks
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Saint Marks, Portland
Go north from the hospital and make a right. Go past the road and look to the
stairs leading to the train stop on the right. The Sanchez is in the corner
once you go up the stairs.
Once the race stars, hit the first checkpoint and go on to the train tracks
on the right. Stay on the tracks the entire time and veer into the yellow
markers by driving against the side of the elevated part. Accelerate when
possible and make sure that you don't hit any trains. In order to avoid them,
drive against the elevated part of the track. When you are over the road
outside Ammu-nation, take the next corner extremely carefully. Drive into the
red marker to complete the race.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Bumps and Grinds
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: On the Sanchez parked beside the tree in the vicinity of the dirt
track, Portland
-----------------------------
- < Course 1 > - 0.58 - Laps: 3 -
-----------------------------
Never use the brake during this course. Simply let go of the accelerator and
push the analog stick firmly to drift around the corners before accelerating
and repeating. Complete three laps of the course to unlock course 2.
-----------------------------
- < Course 2 > - 1.15 - Laps: 3 -
-----------------------------
Never use the brake during this course. Simply let go of the accelerator and
push the analog stick firmly to drift around the corners before accelerating
and repeating. Complete three laps of the course to unlock course 3. Ensure
that you speed up towards the ramps. This will gain you valuable seconds if
you are running a little bit close time-wise.
-----------------------------
- < Course 3 > - 1.14 - Laps: 3 -
-----------------------------
Take the first three checkpoints carefully, following the dirt track. When
you have to make the sharp turn to the left, let go completely of the
accelerator and use the analog stick to turn. You can really accelerate here
and gain seconds. When you need to turn left, use the handbrake and accelerate
away. Take the last few checkpoints to complete the lap. Repeat the strategy
for each of the remaining laps.
-----------------------------
- < Course 4 > - 1.13 - Laps: 3 -
-----------------------------
Speed forward and let go of the accelerator. Use the analog stick to glide
around the corner. Speed forward and let go of the accelerator. Gently push
the analog stick to the left to turn. Accelerate into the next checkpoint and
accelerate down the hill. Handbrake turn and accelerate quickly. Accelerate
through the next two checkpoints and when you come to the one that is around
the corner ahead of you, handbrake turn in advance so you skid around the
corner and can accelerate away to complete the lap. Repeat this strategy
three times to complete the course.
-----------------------------
- < Course 5 > - 1.30 - Laps: 3 -
-----------------------------
Accelerate forward and handbrake turn before coming to the first corner. Speed
through the next three checkpoints and when you are required to basically go
back on yourself, let go of the accelerator and hold the analog stick to the
left as hard as possible. Accelerate away and when you go over the next ramp,
let go of the accelerator. When you land, turn right and put the accelerator
on again. When you reach the end of this "straight" part of the course,
handbrake turn to the left and accelerate forward to clear the ramp and the
lap. Repeat this strategy three times to complete the course.
-----------------------------
- < Course 6 > - 1.32 - Laps: 3 -
-----------------------------
Accelerate forward and handbrake turn this first right. Go forward and
accelerate and glide around this part of the course. Pull a hard left
handbrake turn at the bottom and keep accelerating. Take the ramps and pull
a handbrake turn around the corner to the right before accelerating and
handbrake turning to the right. Go forward and to the left to complete the
left. For the last lap, you can afford to go up the hill and into the red
marker as you won't have to reposition yourself to do another lap.
-----------------------------
- < Course 7 > - 1.30 - Laps: 3 -
-----------------------------
Go forward and handbrake turn the first right. Accelerate forward and
handbrake the turn to the left before accelerating up the rampway. Glide this
left turn and accelerate around the right turn ahead. Handbrake the turn to
the left and go forward. Handbrake the turn to the right and accelerate
forward to complete the lap. Repeat this three times to complete the course.
------------------------------
- < Course 8 > - 1.51 - Laps: 3 -
------------------------------
Every turn on this course should be performed via a handbrake. They're all
tight and if you try to glide you end up hitting the wall. When you come to
the 'double ramp', go round the side (to the right) and get back on the
course. This will save you valuable seconds because going over the rampway
sends you high into the air and you take an age to come down. Complete three
laps to pass the course.
-----------------------------
- < Course 9 > - 1.23 - Laps: 3 -
-----------------------------
Accelerate forward and go up the winding track as quickly as possible. Perform
a handbrake turn and go over the ramp. As soon as you land, perform a handbrake
turna dn go down. Glide around the one at the top and speed forward. Go
through the next checkpoint and handbrake to the left. Accelerate forward and
complete the lap. Complete three laps to pass the course.
------------------------------
- < Course 10 > - 1.19 - Laps: 3 -
------------------------------
Accelerate forward and take the jump. Handbrake turn to the right and - with
minor adjustments - accelerate through this entire section. Go forward and
pull a handbrake turn to the right. Continue forward and handbrake turn to
the right and through the next checkpoint to complete the lap. Complete three
laps to pass the course.
*******************************************************************************
* * *Upon the completion of all 10 courses, you unlock the "Manchez" bike.* * *
*******************************************************************************
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Scrapyard Challenge
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Scrapyard, Harwood, Portland
You'll need to get 21 points to complete the mission, with 1 point being
awarded for passing through a green corona, 2 points for passing through a
yellow corona and 3 points for passing through a red corona.
---------------------------------------
- Method for achieving 21 points exactly: -
---------------------------------------
Once you start, go forward and go up the ramp on the left to get the yellow
corona. Drive down the other side and drop into the green corona.
POINTS = 3
Go to the north side of the scrapyard and look back to the south. Drive up the
stairs in front of you and get the red corona. Drive forward and up your left
to get the green corona on the grass.
POINTS = 7
Drive back to the north side of the scrapyard and go up the large ramp. Hit
the green one as you go up, the red one whilst you are in the air and the
green one when you land.
POINTS = 12
Go to the north-east corner of the scrapyard and go up on to the pier. Drive
down and look to your radar. Double back and check to see if you are facing
the red corona on top of the cabin. Drive down at medium speed to drive
through the corona.
POINTS = 15
Go to the west side and go up the ramp. Take the green corona, followed by the
yellow corona. Now you'll have to get the red corona in the air. Reverse back
as far as possible and hit the accelerator. Take the ramp, hit the red corona
and achieve another 6 points to bring your total to 21.
POINTS = 21
Having completed the mission, you will now receive 4X the amount of money you
previously would have for crushing a car.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. 9MM Mayhem
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: South from the Pay N' Spray, there are two alleyways parellel to
each other. Go into the western most one and get on the Freeway
parked there, Portland
This is similar to some missions you do in the game. The driving is done for
you. You will have to shoot at vehicles whilst you're being driven around.
Before starting, change movement to the directional buttons as opposed to the
analog stick. You will have to kill 11 targets to pass the mission. Once you
have the crosshair over them, keep holding in O. Keep aiming and firing and
they will eventually blow up. When you kill 11 targets you pass the mission.
You should note that the timer stops as soon as you kill a target. It only
begins counting down again when the next target is within shooting range.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Scooter Shooter
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Go to the south-west of Chinatown and go into the L-shaped alleyway
which is a dead end. Get on the Faggio to start, Portland
This is similar to some missions you do in the game. The driving is done for
you. You will have to shoot at vehicles whilst you're being driven around.
Before starting, change movement to the directional buttons as opposed to the
analog stick. You will have to kill 9 targets to pass the mission. Once you
have the crosshair over them, keep holding in O. Keep aiming and firing and
they will eventually blow up. When you kill 9 targets you pass the mission.
You should note that the timer stops as soon as you kill a target. It only
begins counting down again when the next target is within shooting range.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. Bike Salesman
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Beside the Fire Station in Belle, Staunton Island
In order to complete bike salesman, you will have to make 40 sales - ten of
each kind of bike.
o=============================================================================o
| Faggio |
o=============================================================================o
| You'll have to impress the customer by driving the bike really slowly - to |
| give a relaxing drive. |
| |
| Go out from the alleyway and make a sharp right. Tap the accelerator and |
| hold the analog stick left. You will make a slow, sweeping movement around |
| in a circle and fill the bar in no time at all. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| PCJ600 |
o=============================================================================o
| You'll have to impress the customer by driving at speed. Simply head down |
| towards the stadium. The bar will fill up pretty quickly. As soon as he |
| says he is satisfied, perform a 180 handbrake turn and head back to the |
| bike shop. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Freeway |
o=============================================================================o
| You'll have to cause a bit of mayhem on the roads to convince the customer |
| to buy this bike. |
| |
| The fire station, which is beside the shop is ideal for this. Aim at the |
| fire engine and keep firing until it blows up. Most of the bar should have |
| filled by now. Shoot the other fire engine or block the road and shoot the |
| cars that have stopped to fill the bar and complete the sale. |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Sanchez |
o=============================================================================o
| You'll have to impress the customer by driving 'off-road'. |
| |
| Opposite the Hogs and Cogs shop, there is a dirt track. Simply go down the |
| dirt track and the bar will fill up (very quickly). Once the bar is full, |
| turn around and go back to the shop to complete the sale. |
o-----------------------------------------------------------------------------o
Once you sell ten of a certain kind of bike, it will disappear. After selling
ten of each bike (40 in total), you will start to receive protection money
from Hogs and Cogs.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. Go Go Faggio
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Outside the entrance to the docks, Staunton
You'll have to collect 25 checkpoints in 110 seconds.
As soon as you start, go forward and perform a 180 handbrake turn. Take this
checkpoint and go up. Take the checkpoint ahead of you and turn around. Jump
on to the roof, take the checkpoint at the end and then carefully go along the
ledge, taking the checkpoint on the ledge as you go.
As you approach the red box with the checkpoint on it, slow down and position
yourself to land on it. Having acquired it, drop down and go along the row
ahead of you. Go left and around the pillar to claim the next few. Now you
will have to take the checkpoints positioned between the trailers. Go to them
and between each trailer perform a handbrake 180 turn. After turning, tap L
to reposition your view. Ensure you drive through the checkpoint.
After the trailers, make sure you take the checkpoint beside the truck support
before heading down to the ones by the concrete ramps. Take them all in one
swift movement and line the Faggio up. Go up the plank and once up, brake.
Look left and go up to claim the checkpoint. Reposition yourself and go across
the plank to claim the final checkpoint and complete the course.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. Karmageddon
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Fire station, Staunton Island
Drive down to the north and along the road. Simply ram into any cars you see,
preferably ones on your side of the road. Hit them at an angle to get a bonus
for causing a 180 degree spin-out. You also get bonuses for knocking people
off their bikes. Take advantage by ramming every bike you see. When the bar is
complete you pass the mission.
Whilst you may have done this in an earlier mission, you will have to do it
a second time to completely pass it.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XII. AWOL Angel
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Leaning against the building at the end of the dead-end in Wichita
Gardens, Shoreside Vale
Similar to Scooter Shooter etc. You'll need to acquire 11 kills or more to beat
the current record of 10. Upon acquiring the correct number, you pass the
mission. I find it beneficial to shoot the gunners on the backs of the cars
first. This means you don't have to worry about damage to the bike but can
instead focus on removing the vehicle itself.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIII. See the Sight Before Your Flight
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: By the subway station opposite Francis Intl. Airport, Shoreside Vale
There are 12 levels on this and you will have to drive tourists to several
locations through Liberty City and take their picture. Each level consists of
only one tourist and all levels are saved, so you don't have to keep going
back and redoing them if you manage to drive into the sea or meet some other
equally sticky end. Use a PCJ for transport, as this will get you through the
traffic quickly. When you have to get to Portland, go across the bridge and
followed it round. Go forward and take the second left. Speed forward and
through the barriers, over the ramp and into Portland. This should get you
there very quickly.
Whilst there is a time limit, it is extremely generous and you won't be under
any real pressure.
Your reward is an armoured Landstalker, which is delivered to your safehouse
in Shoreside Vale. Put this thing in your garage immediately as it will not
reappear.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 10 |-< LOVE MEDIA GARAGE >-| 10 |-
-'===='--'===='-
----------------
The Love Media garage is very similar to the Import/Export garages on previous
Grand Theft Auto games. In this version, you have to take 16 cars to the Love
Media garage. Your rewards are a PCJ600 and V8Ghost, which will automatically
spawn in the garage of your Staunton Island hideout. As this is your reward,
it is advisable that you try to complete Love Media whilst you are still on
Staunton. This will allow you to take advantage of this.
The actual location of the Love Media garage is often lost on some people. It
is relatively simple to find. If you are travelling towards Donald Love's
office from your safehouse, then go two roads over and you should see two
small roads facing each other. One is a particularly short road on the left.
This is the garage itself. Beside the garage on the right, you will be
greeted with a list of 16 cars to collect. These are:
______________________________________
| |
| Hearse Manana |
| Faggio HellenbachGT |
| Freeway V8Ghost |
| PhobosVT ThunderRodd |
| Infernus Banshee |
| Sentinel Landstalker |
| PCJ600 BF Injection |
| DeimosSP Patriot |
|______________________________________|
As you deliver each car to the garage, you will receive a small cash sum and
the car will be ticked off the list. When the list is completed, you will
receive the aforementioned rewards of a PCJ600 and a V8Ghost, which will
automatically spawn at your safehouse in Staunton.
The following table is a summary of the cars, the rewards and some locations
in which the cars themselves can be found.
o=============================================================================o
| - - - - - - - - - - - - - - - - - Hearse - - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Staunton Island |
|-----------------------------------------------------------------------------|
| REWARD: $ 500 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| If you are standing in front of the hospital in Fort Staunton, make a left |
| towards the stadium and then make two rights onto the main road. Go along |
| here. Keep looking right and you should find the Hearse parked in a small |
| concrete allotment. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 1/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - - Faggio - - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Portland/Staunton Island/Shoreside Vale |
|-----------------------------------------------------------------------------|
| REWARD: $ 500 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| Faggio's are small motorcycles. They resemble mopeds and go much slower |
| than the other kinds of bicycle. They can be easily distinguished by their |
| wing-mirrors which look like this: |
| |
| .''. .''. |
| '' -- -- '' |
| |
| You shouldn't have any real difficulty finding these. In the unlikely event |
| that you are struggling to acquire one, drive around on another kind of |
| motorcycle. The Faggio will be more likely to spawn on the roads as a |
| result. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 1/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - Freeway - - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Portland/Staunton Island/Shoreside Vale |
|-----------------------------------------------------------------------------|
| REWARD: $ 2000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| Freeways are the motorcycles in which you appear to stretch for the |
| handlebars. The handlebars themselves are an easy way to distinguish the |
| Freeway from other motorcycles. They look like this: |
| |
| ..''``\ /``''.. |
| \/ |
| |
| As with the Faggio, if you are struggling to find one then simply drive |
| around on another kind of motorcyle. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 1/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - PhobosVT - - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Staunton Island/Shoreside Vale |
|-----------------------------------------------------------------------------|
| REWARD: $ 5000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| The Phobos is difficult to find. Whilst it is parked near your hideout in |
| Shoreside Vale, you will need a lot of luck to acquire one whilst it |
| remains locked. It resembles an older style of sports car and you would |
| have no problem recognising it on the streets of Staunton should it appear. |
| Like I've previously said, if you are struggling to find the car then try |
| driving around a car of similar make. In this case, try driving around a |
| Stinger, Cheetah etc. You should see a lot more sports cars on the road |
| than Landstalkers and Moonbeams. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 9/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - Infernus - - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Staunton Island/Shoreside Vale |
|-----------------------------------------------------------------------------|
| REWARD: $ 5000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| The Infernus is another car that can be difficult to come across. |
| Fortunately there is every chance you will come across one whilst on |
| Staunton. You can tell it's an Infernus by the back of the car, which looks |
| something like this: |
| |
| .'```````````````'. |
| .' .'''''. '. |
| |
| Whilst this is only the top half, it gives you a fair idea of what you are |
| looking for. The only way I can really describe it is a 'small black box' |
| on the back of the car beneath the rear windscreen. Once you see a car with |
| this you have found the Infernus. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 6/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - Sentinel - - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Portland/Staunton Island/Shoreside Vale |
|-----------------------------------------------------------------------------|
| REWARD: $ 4000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| This is a slightly lighter version of the Leone Sentinel you will have seen |
| during your time in Portland. They aren't difficult to come across and can |
| easily be seen driving around all three of the main islands. If you are |
| struggling to find one, then try driving a Leone Sentinel. This should |
| spawn cars of a similar make up and allow you to come across one with |
| greater ease. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 3/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - - PCJ600 - - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Portland/Staunton Island/Shoreside Vale |
|-----------------------------------------------------------------------------|
| REWARD: $ 3000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| You will see this sporty-bike driving around all three islands, however you |
| can easily find one parked outside Leone's mansion in Saint Mark's in |
| Portland. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 1/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - DeimosSP - - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Staunton Island/Shoreside Vale |
|-----------------------------------------------------------------------------|
| REWARD: $ 5000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| These rarely appear on the streets of Staunton but are common in Shoreside. |
| If you drive around in a similar style of sports car then you should come |
| across a Deimos eventually. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 8/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - - Manana - - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Portland/Staunton Island |
|-----------------------------------------------------------------------------|
| REWARD: $ 1000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| These are small convertible cars which are common on both of the first two |
| islands. When the car has the black 'roof' on, it will look something like |
| this: |
| ____ |
| / |
| _/ |
| | |
| |
| When the roof is down, the car looks like a very cheap version of a sports |
| car. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 2/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - HellenbachGT - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Portland |
|-----------------------------------------------------------------------------|
| REWARD: $ 3000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| When you complete to Level 4 of the Car Salesman missions, this will spawn |
| in the showroom of the Car Auto shop in Harwood. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 2/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - -V8 Ghost- - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Staunton Island/Shoreside Vale |
|-----------------------------------------------------------------------------|
| REWARD: $ 5000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| This can be a difficult car to come across. It is another sports car which |
| is not easy to come across. Drive around similar kinds of car and one |
| should spawn on the roads. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 8/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - -ThunderRodd - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Portland |
|-----------------------------------------------------------------------------|
| REWARD: $ 4000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| After coming over the bridge from Staunton into Shoreside, there is a small |
| car park on the left with a hedge around it. The ThunderRodd is the old |
| style car that is parked here (It is the one with the red inside). |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 1/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - - Banshee- - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Staunton Island/Shoreside Vale |
|-----------------------------------------------------------------------------|
| REWARD: $ 4000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| The Banshee is a sports car that is easily distinguished by the stripe on |
| the front of the car: |
| |
| : | | : |
| : | | : |
| '..'.'..' |
| |
| You should find these driving around Staunton and Shoreside without any |
| great difficulty. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 2/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - Landstalker- - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Portland/Staunton Island/Shoreside Vale |
|-----------------------------------------------------------------------------|
| REWARD: $ 3000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| These look like jeeps with the spare wheel attached to the back of the car. |
| They are easily found driving around the first two islands, but are less |
| common on Shoreside Vale. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 2/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - BF Injection - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Portland |
|-----------------------------------------------------------------------------|
| REWARD: $ 3000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| On the beach beneath Salvatore's mansion, there is a small beach buggy |
| parked in a jut of the rocks. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 1/10 |
o-----------------------------------------------------------------------------o
|*****************************************************************************|
o=============================================================================o
| - - - - - - - - - - - - - - - - - Patriot- - - - - - - - - - - - - - - - - -|
o=============================================================================o
| LOCATION: Portland/Staunton Island/Shoreside Vale |
|-----------------------------------------------------------------------------|
| REWARD: $ 4000 |
|-----------------------------------------------------------------------------|
| DETAILED LOCATION: |
| |
| These are the large four door cars which can be seen driving around all |
| three islands. The side of the car will look like one of the following |
| diagrams: |
| |
| DIAGRAM ONE (PATRIOT WITH 'BACK ROOF' UP): |
| .----.-------.-------. |
| | | | | |
| | | - | - | |
| | | | | |
| '----'-------'-------' |
| |
| DIAGRAM TWO (PATRIOT WITH 'BACK ROOF' DOWN): |
| .-------.-------. |
| | | | |
| ____| - | - | |
| | | | |
| '----'-------'-------' |
| |
| If you are struggling to come across one, then drive around a Landstalker |
| or similar car in order to spawn one. |
|-----------------------------------------------------------------------------|
| DIFFICULTY RATING: 3/10 |
o-----------------------------------------------------------------------------o
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 11 |-< RC RACES >-| 11 |-
-'===='--'===='-
----------------
.-------------------------------------------------------.
| Q. What are the RC Races? |
:-------------------------------------------------------'----------------.
| A. RC races are checkpoint races done through small, remote controlled |
| cars. |
'------------------------------------------------------------------------'
.-------------------------------------------------------.
| Q. What are the 'levels'? |
:-------------------------------------------------------'----------------.
| A. There are three levels to complete for each race. Level one is one |
| lap of the course, Level two is two laps of the course and Level |
| three is three laps of the course. In order to pass a level, you |
| have to finish first. The next time you get into that particular RC |
| Toyz vehicle, you will be doing the next level of that particular |
| RC race. |
'------------------------------------------------------------------------'
.-------------------------------------------------------.
| Q. How many RC races are there to do? |
:-------------------------------------------------------'----------------.
| A. There are three, one on each island. |
'------------------------------------------------------------------------'
.-------------------------------------------------------.
| Q. Where can I find the races? |
:-------------------------------------------------------'----------------.
| A. In order to find the RC races, you'll need to get in "Toyz" vans. |
| There are three parked around Liberty City. One in the construction |
| site in Portland, one in Belleville Park in Staunton and one at |
| Francis Intl. Airport in Shoreside Vale. |
'------------------------------------------------------------------------'
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Thrashin' RC
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Construction site, Portland
This is a course which you must complete whilst controlling a remote control
car. Here are just a few notes on the RC Cars themselves:
_____________________________________________
|- - - - - - - - - - Notes - - - - - - - - - -|
| [1] If driven against walls they tend to |
| flip/spin and you lose control |
| [2] They are extremely responsive |
o---------------------------------------------o
The problem with both of these points is that it can be practically impossible
to control them, never mind win the actual races. I developed a fairly good
method for this particular set of races because I did them innumerable times
when trying to pass Level 3. The following is a fairly comprehensive
walkthrough of when to accelerate, break, slow down etc.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Note: Before beginning, I recommend you change your directional movement :
: from the analog stick to the directional buttons. :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Having waited for the countdown to conclude, accelerate forward and go through
the first three checkpoints before accelerating towards the building. Take
this checkpoint before slowing down. Stay to the right (but not too close to
the wall) to get through the gap. Tap the accelerator here to go through the
checkpoint and then the next checkpoint. You will now have to make a hard
right and go through a fairly narrow gap. It is imperative you do not hit the
side of wall here or you could lose all control of the car. Once through the
gap, carefully negotiate the gap in front of you. Now you can accelerate to
full speed. Before the right turn, let go of X and use the directional buttons
to "glide" around. Tap left a few times after the initial turn and you
'should' end up facing down the walkway. Accelerate through and then slow down
again and use the directional buttons to glide around the right hand corner in
front of you. Now accelerate down the hill before making a right turn in to
complete the lap.
You will have to complete this three times. The first level consists of one
lap, the second level consists of two laps and the third level consists of
three. Your level progress is stored, so you don't have to do them one after
the other. You gain progressively higher financial rewards as you complete each
level. Achieving Level 3 is necessary for 100% completion of the game.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Ragin' RC
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Beside the house in Belleville Park, Staunton Island
Similar to the previous RC race, except it's even harder. This time you have
to contend with mounds, pedestrians, lakes etc.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Note: Before beginning, I recommend you change your directional movement :
: from the analog stick to the directional buttons. :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Unlike bike or car races, your opponents all line up in front of you in this
formation:
REMOTE CONTROLLED CAR 1 REMOTE CONTROLLED CAR 2 REMOTE CONTROLLED CAR 3
YOU
This means that any initial overtake is practically impossible. In this
particular race, there are certain sections where you can gain an advantage
and other areas where you need to play it safe. For the first 4 checkpoints,
accelerate but take your finger off the accelerator to make the turn into the
checkpoint. For the one over the mound, accelerate to the right hand side of
the mound and get the checkpoint before going to the right to take the next
one. Let go of the accelerator and glide around to face towards the next one.
When you go under the bridge, let go of the accelerator and brake left into
the next turn. Continue through this next set of markers cautiously, ensuring
you don't flip the car. When you make a hard left up the mound, following by
another left then a right, this is your chance to build up some speed and take
a lead.
Accelerate forward and make gentle adjustments with the left and right
directional buttons. When you're going over the bridge, steady yourself (let
go of the accelerator if need be) and then brake as soon as you go over the
bridge. Go through this checkpoint and handbrake turn to the right. Hold the X
button in now as you can build up some real speed. Before the marker in front
of the lake, let go of the accelerator and glide to the left before
accelerating quickly and pulling a handbrake turn into the marker ahead of
you (Make sure you handbrake turn to the right). Now accelerate forward and
as soon as you go through this marker, let go of the accelerator and glide to
the left and then the right through the fence. Accelerate forward to complete
the lap.
The following are some tips that will prove extremely useful to you through
the course of this particular set of RC races:
____________________________________________________________
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
|- - - - - - - - - - - - Suggestions- - - - - - - - - - - - -|
o============================================================o
| [1] Slow down/Brake to take corners effectively |
| [2] After taking the corner, immediately accelerate back |
| to top speed |
| [3] If you take the lead, simply focus on finishing the |
| course itself - the other racers are unlikely to |
| catch up |
o------------------------------------------------------------o
Like the previous RC race, there are three levels, with level one consisting
of one lap, level two consisting of two laps and level three consisting of
three laps. You will need to complete up to level 3 for it to go towards
achieving 100%.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Chasin' RC
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Francis Intl. Airport, Shoreside Vale
This is perhaps the easiest of all three RC races.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Note: Before beginning, I recommend you change your directional movement :
: from the analog stick to the directional buttons. :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Unlike bike or car races, your opponents all line up in front of you in this
formation:
REMOTE CONTROLLED CAR 1 REMOTE CONTROLLED CAR 2 REMOTE CONTROLLED CAR 3
YOU
As soon as you start, go the left hand side of the three cars and go through
the first few checkpoints. There is no posts, pedestrians etc. in the way, so
you have a lot of space to move into to avoid the other RC cars. Keep the X
button held in and make small alterations to your path with the directional
buttons. When it comes to the stairs, line yourself up (even if that means
taking your finger off the accelerator for a short moment) and make sure you
get over the stairs. Once you have, speed towards the next checkpoint and
continue to make only small alterations to your path.
Because of where the race is, you will find this incredibly easy to complete.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 12 |-< CAR RACES >-| 12 |-
-'===='--'===='-
----------------
.-------------------------------------------------------.
| Q. What are the car races? |
:-------------------------------------------------------'----------------.
| A. They are illegal street races in which competitors compete for |
| money. |
'------------------------------------------------------------------------'
.-------------------------------------------------------.
| Q. Where can I find the car races? |
:-------------------------------------------------------'----------------.
| A. Walk into yellow markers beside ringing payphones to receive a |
| challenge for a race. |
'------------------------------------------------------------------------'
.-------------------------------------------------------.
| Q. How many races are there to do? |
:-------------------------------------------------------'----------------.
| A. There are three races, one in each island. |
'------------------------------------------------------------------------'
.-------------------------------------------------------.
| Q. Do I have to use a specific car? |
:-------------------------------------------------------'----------------.
| A. No. I recommend a police car for the first race on Portland and |
| then a Yakuza Stinger for the other two races on Staunton Island |
| and Shoreside Vale. |
'------------------------------------------------------------------------'
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Low-Rider Rumble
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Trenton, Portland
I recommend a police car for this race. It has good acceleration and speed,
but it is also durable - which means you can crash into a few posts and so on
as you go along without worrying that the car will soon blow up. You'll have
to race through the Red Light District, Harwood, Saint Mark's and then finally
Chinatown.
____________________________________________________________
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
|- - - - - - - - - - - - Suggestions- - - - - - - - - - - - -|
o============================================================o
| [1] Slow down to take corners before accelerating as soon |
| as you have successfully negotiated the corner |
| [2] When coming down the hill in Saint Mark's, accelerate |
| to full speed - this is a good opportunity to gain |
| crucial seconds over your opponents |
| [3] If you fail the first time, stick with the police car |
| - don't swap to a fast but non-durable sports car |
o------------------------------------------------------------o
You will need to do two laps. After coming first, you receive $1500 and
complete the mission.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Deimos Dash
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Aspatria, Staunton Island
For this race, I recommend a Yakuza Stinger, which can be picked up from
Newport. It has good acceleration and speed, but it's handling is key. When
you are travelling at such quick speeds you will need to be able to get the car
back in a straight line as quickly as possible. Other cars which I tried, such
as a the V8 Ghost just didn't have the necessary qualities to win.
For this race, there is one key place where you can gain a good lead. When
you head out on to the main outer-ring road after passing the stadium, simply
hold the button and go flying around. You only have to do one lap, so gaining
an advantage on this stretch of road is crucial.
Furthermore, use the handbrake and accelerate as soon as you are facing the
right way, then use the analog stick to straighten yourself. This will allow
you to get away quicker than the other cars and ensure you keep any lead you
develop.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Wi-Cheetah Run
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location of mission: Wichita Gardens, Shoreside Vale
The first thing you should do is get a Yakuza Stinger. The car has great speed,
acceleration and can take a little bit more of a bashing than usual sports
cars. The first time you try this, I recommend you simply try and get a feel
for the course. After that you can make a genuine attempt to win the race.
Once you start, accelerate up the hill and pull a handbrake turn around the
corner. As soon as you are facing the right way, accelerate. This allows you to
take corners much quicker. The Porter Tunnel section is where you can really
widen the gap time-wise, as the Yakuza Stinger has fantastic overall speed. The
tunnel is long enough for you to be at top speed for a good ten seconds and
this can push you all the way in to first place and keep you there.
At the S-shaped section of the road, I recommend that you handbrake turn
around all the 180 degree turns:
| |
.'```'. .'`` |
| |`|H| | |`| H |
| | | | | | | ^ |
| | | | | | | ^ |
| |_|H| | ^ |
`.....` | ^ |
| ^ |
| ^ |
_____
/ Key \_____________________________________________
|-----|---------------------------------------------\
| ^ | Direction of course |
| H | Where you should perform the handbrake turn |
\_____|_____________________________________________/
This diagram shows you where to perform the handbrake turns. Performing them
here means that when you skid around the corner, you are facing exactly where
you need to and can speed off, gaining valuable seconds. When you come to the
part of the road that looks like this:
|| \\ ||
|| \\ ||
|| \\ ||
||____\\_||
'---------'
(This is the part of Wichita Gardens with the apartments). You should slow
down to make your turn on to the diagonal road. This is because if you take
it too quickly then the actual barrier on the road is too low for you to simply
crash into it. Instead you fly off the side and will basically have to give up
on the race.
Once you've made your turn here and turned around the road with water on either
side, you can afford to accelerate through the last two or three checkpoints.
As stated previously, the Yakuza Stinger offers great speed and these little
bursts could be the different between 1st and 4th.
You'll have to do two laps of the course. Upon finishing first, you will
receive $1500.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 13 |-< BIKE RACES >-| 13 |-
-'===='--'===='-
----------------
.-------------------------------------------------------.
| Q. What are the bike races? |
:-------------------------------------------------------'----------------.
| A. The bike races are illegal street races with motorbikes instead of |
| cars. |
'------------------------------------------------------------------------'
.-------------------------------------------------------.
| Q. Where can I find the bike races? |
:-------------------------------------------------------'----------------.
| A. Walk into the yellow marker of ringing payphone to have a challenge |
| issued to you. |
'------------------------------------------------------------------------'
.-------------------------------------------------------.
| Q. How many races are there to do? |
:-------------------------------------------------------'----------------.
| A. There are three races - one on each island. |
'------------------------------------------------------------------------'
.-------------------------------------------------------.
| Q. Do I have to use a specific kind of motorbike? |
:-------------------------------------------------------'----------------.
| A. No, however I recommend that you use the same kind of bike as your |
| opponents. For example, in the Portland race, the other competitors |
| are using the Sanchez. You should do the same since the Sanchez is |
| better with sharp corners and you won't fall over the bike if you |
| accidentally scrape against a car - like the PCJ. For the other two |
| races, your opponents are using PCJ 600s. You should use them as |
| well for the races on Staunton and Shoreside Vale. |
'------------------------------------------------------------------------'
.-------------------------------------------------------.
| Q. How do I get my bike to go quicker? |
:-------------------------------------------------------'----------------.
| A. Push forward gently on the analog stick to make Toni lean forward |
| on the bike. This will cut the amount of air resistance and |
| increase your speed. |
'------------------------------------------------------------------------'
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Red Light Racing
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location of mission: Chinatown, Portland
You will receive this challenge from the payphone on the sidewalk of the main
road in Chinatown. It is a bike race around the Red Light District. Consider
the Red Light District. The course looks like this:
_______________________________________________________
7 6 \
__ ____________________________ _________ \
| | | | \ \
| | | | \ \
| |____________________________| |___________| |
| 2 3 9 4 8 5
| ________________ ______________________________
| 1 | | |
| | | |
| S |________________| |______________________________
| 10
| _____________________________________________________
| |
_____
/ Key \________________
|-----|----------------\
| S | Starting Point |
| 1 | Point 1 |
| 2 | Point 2 |
| 3 | Point 3 |
| 4 | Point 4 |
| 5 | Point 5 |
| 6 | Point 6 |
| 7 | Point 7 |
| 8 | Point 8 |
| 9 | Point 9 |
| 10 | Point 10 |
\_____|________________/
Whilst points 1 through 10 might not accurately represent the yellow markers
you have to go through, they show the route of the course. You have to complete
three laps and finish first to complete the race. The first thing people most
people do when they are faced with a bike race is grab a PCJ 600. You'll
notice all the other bikes are 'Sanchez's. You will need to find one also.
At the beginning of the race, you will be faced with the following racer
arrangement:
| BIKE 1 |
| BIKE 2 |
| |
| BIKE 3 |
| YOU |
At the beginning of the race, don't accelerate too much or you will find
yourself crashing into the bikes in front of you. They go straight towards
the marker, so the best thing to do is to stay back. When you make the first
turn at 2, this is your time to accelerate. Position yourself in the middle of
the road and hold in X. This will allow you to really build up speed whilst
avoiding all traffic. Keep accelerating until between 4 and 5 on the diagram
and then slow down a little bit before hand brake turning into 5.
You'll be going against the traffic now, so make sure you avoid any cars that
are coming towards you before hand brake turning at 7, 8, 9 and 10. When you
get back to 1 you will complete a lap. As stated previously, you will need to
complete three laps to win.
The following are general suggestions:
____________________________________________________________
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
|- - - - - - - - - - - - Suggestions- - - - - - - - - - - - -|
o============================================================o
| |
| [1] Slow down before taking corners |
| [2] When taking a corner, use the brake and handbrake to |
| your advantage |
| [3] Only accelerate when you have a clear road in front of |
| you |
| [4] Don't panic if you are only 2nd, 3rd or even 4th at |
| any stage of the race - the ground can easily be made |
| up |
o------------------------------------------------------------o
The key thing to remember is patience. You don't need to be first the entire
way round, so wait for your opportunities to overtake before doing so.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Torrington TT
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location of mission: Bedford Point, Staunton Island
This bike race is relatively simple. Unlike the one in Portland, you should be
on a PCJ and the roads are nowhere near as compact as the race through the
Red Light District.
The paypone itself is located on the south side of the island, two streets
west of where you pick up missions from Donald Love.
After getting a PCJ, get to the starting grid. Again, the starting grid will
look like this:
| BIKE 1 |
| BIKE 2 |
| |
| BIKE 3 |
| YOU |
Whilst you are at the back, you can easily accelerate up your opponents left at
the beginning and pull a handbrake turn before accelerating away again.
The following are general suggestions for the race:
____________________________________________________________
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
|- - - - - - - - - - - - Suggestions- - - - - - - - - - - - -|
o============================================================o
| |
| [1] Slow down before taking corners |
| [2] When taking a corner, use the brake and handbrake to |
| your advantage |
| [3] Only accelerate when you have a clear road in front of |
| you |
| [4] Don't panic if you are only 2nd, 3rd or even 4th at |
| any stage of the race - the ground can easily be made |
| up |
| [5] The PCJ has greater speed than the Sanchez, but you |
| will have to brake much earlier to glide around the |
| corner before accelerating away again. |
o------------------------------------------------------------o
You will have to do two laps of the race and finish first to complete the
mission.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Gangsta GP
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location of mission: Pike Creek, Shoreside Vale
This is a trickier race than the previous three, mainly because there are a lot
more posts and so on that you can crash into. The corners are also tighter and
you'll probably have to go round the course itself a couple of times to get a
feel for it before you can make a genuine attempt to finish first.
The first thing you'll need to do is get a PCJ, so after finding one go to the
starting point near the entrance to the dam road in Pike Creek. As usual, the
starting grid looks like this:
| BIKE 1 |
| BIKE 2 |
| |
| BIKE 3 |
| YOU |
Whilst the countdown is on, keep holding X so that you can get away as
quickly as possible. Once you've started, take the first corner by letting go
of X and gliding around. Accelerate away, pushing forward gently on the analog
stick to go quicker. When you have to make a sharp right turn, use the
handbrake and then accelerate. Glide around the next three corners and when
you come to the long stretch of road, push forward gently on the analog stick
whilst in the middle of the road. You'll pick up a lot of speed and gain
valuable seconds doing this. Hard turn the next corner using the handbrake and
accelerate up this road. Glide this corner to the right before pushing forward
gently on the analog stick whilst you are going up the long, uphill, stretch of
road. Glide the corner to the left and then handbrake the next turn to the
right. Accelerate forward and make sure you don't crash. That is one lap.
Repeat the above method for all three laps. You'll need to finish first after
three laps to complete the mission and receive $1500.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 14 |-< AVENGING ANGEL MISSIONS >-| 14 |-
-'===='--'===='-
----------------
In order to activate these missions, put on your Avenging Angel attire and go
to the locations specified for each island. Find another angel (one dressed in
the same way as you) and approach them. Press up to begin the mission. You
should note that if your angel dies, then that is mission failed as due to a
glitch in the game, the player is unable to talk to another angel whilst the
missions are in progress.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Portland
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Get in your avenging angel costume and go to the train station in the west of
the island. Go up the stairs and talk to an angel. After this, run down the
stairs and get on a PCJ (which you left here before going up to talk to the
angel).
Have a lot of Uzi ammo with you. It will be incredibly beneficial and make
this much easier. Do up to level 6 via drive bys. At the start of level 7, go
to the top of St. Marks and go into the restaurant car park. Get in the
Esperanto and wait for the angel to get in the other side. Drive against the
wall and block his door off. Get out of the car and get on the PCJ. Speed away
extremely quickly. He won't catch up and you will be able to do the remainder
of the levels without worrying about him. The problem is that their is a glitch
in the game that prevents you from talking to another angel when your one dies.
So you could get to Level 14, your guy dies and you'd have to start all over
again.
When it comes to large groups of people, use a shotgun and hold R. Tap left and
right repeatedly to target them and keep firing.
When you beat Level 15, you will have the avenger bike delivered to your
safehouse in Portland. It's bulletproof and goes as fast as a PCJ600. You only
get one of them though, so take it and put it in your garage and save.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Staunton Island
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You should find the angels walking around in Belleville Park, near the house
beside the basketball courts.
Have a lot of Uzi ammo with you. It will be incredibly beneficial and make
this much easier. On Stauton, you should be able to do all of the levels via
drive bys with the angel on the back of your PCJ. There's nothing difficult
about it really. Once you beat Level 15, you will not lose any money when
busted by the police.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Shoreside Vale
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You should find the angels walking around Wichita Gardens in Shoreside Vale.
Like the previous two islands, perform the majority of your kills via drive
bys. If you must get off the bike, use a shotgun and hold in R whilst tapping
left and right to move between targets. You should be able to get away with
keeping the angel with you as opposed to blocking him in a car or something.
Make sure you press start and check where the targets are before setting out.
Due to the make up of Shoreside, you could find yourself at completely the
wrong end of the island. You'll notice that you won't have as much time as you
usually do, because it can take a lot longer to get there than you'd like to.
To get into Wichita Gardens from the road by the airport quickly, simply take
the unique jump that lands you in Wichita Gardens. This will save you having
to go all the way over the bridge and down the S-shaped road into the area
itself.
Once you complete level 15, you receive the Hero costume.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 15 |-< EMERGENCY VEHICLE MISSIONS >-| 15 |-
-'===='--'===='-
----------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Paramedic
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Vehicle: Ambulance
In order to do complete the parademic missions, you will need to reach Level
12. A level consists of the player picking up patients from around the map.
The amount of patients that need to be picked up is the same as the level you
are on. You can only have three patients in your ambulance at any given time.
------------
- Levels 1 - 3 -
------------
Go to the patients the furthest away first and then pick up the ones that are
closer before going back to the hospital
------------
- Levels 4 - 6 -
------------
Plan your route and get the three that are furthest away first. After dropping
off the first three, get the ones that are closer to the hospital.
------------
- Levels 7 - 9 -
------------
Plan your route and get the ones that are closer together at a distance. Once
you have got them to the hospital, get the next group (plotting your route of
course). Take the final group to the hospital to complete the level.
--------------
- Levels 10 - 12 -
--------------
Plan your route and leave any on the main road around the stadium until they
end. Get any in the Belleville Park area and plan your routes so that you
don't have to double back on yourself. Stick to your planned routes and ensure
you don't go off track or crash/flip the ambulance over at this late stage of
the mission.
Upon the completion of level 12, you get "Infinite Sprint". This means that
Toni will never get tired. You also get a financial reward for every level you
complete (the level you have just completed multiplied by 100 - in dollars).
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Vigilante
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
In order to do this really easily, wait until you unlock Shoreside Vale, Hijack
a Rhino Tank (Miscellaneous Section - Part I.) and use it as the car. You can
then drive around, avoiding everything. One of the key things to do however, is
to consider the speed of the Rhino. It's very slow and shooting your gun will
slow you down. You should also look to drive towards where the targets will
end up, as opposed to where they currently are. Once you reach Level 12, you
will get body armour which is 150% stronger than before.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Firefighter
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Vehicle: Fire Engine
Unlike the Paramedic missions, each level consists of one fire. However, this
'one' fire merely refers to the same location. As the levels progress, you are
faced with more vehicles and people to extinguish. In order to extinguish the
fires quickly, park the fire engine a distance back and use the directional
buttons and analog stick to focus the water over the fire itself. Once you
complete 12 levels, you are "fire-retardant".
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 16 |-< TAXI/TRASH/NOODLE BOY/PIZZA >-| 16 |-
-'===='--'===='-
----------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Taxi
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You will have to complete 100 taxi fares. They don't have to be in any order
and can be done in one go or 100 seperate attempts. When completed, a new
kind of taxi (Bickle '76) is delivered to the Mean Street Taxi offices in
Trenton, Portland.
There is no requirement to do the fares on any particular island. Therefore it
is probably best if you stick to Portland or Staunton Island. Shoreside Vale's
roads are too badly connected to make it feasible.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Trash Dash
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
In order to activate the Trash Dash missions, get in a Trashmaster and press
up. You will have to collect the trash around the island and take it to the
junkyard. You have to do a Trash Dash on each of the three islands.
--------
- Portland -
--------
Get in the Trashmaster at the scrapyard and from the scrapyard, go up the
track and make a right. Follow this road around and make a right on to the
main road. There is a green dumpster on the left in the alleyway. Reverse into
the alleyway and take this dumpster first before heading into Chinatown. Take
the one opposite the hospital and behind the police station before moving into
Trenton and the docks. Get the one at the supermarket and take the two in
Saint Marks before going to the final one beneath the Callahan Bridge. Drive
back to the junkyard to complete the mission. The timer does not start until
you take the first dumpster, and you receive an additional 30 seconds to your
time limit for every dumpster you collect. You will receive $2000 upon
completion.
--------
- Staunton -
--------
Get the two in the hospital car park first and then move up the map. Collect
the dumpsters as quickly as possible and move on to the next one. When you
have collected all dumpsters, drive quickly over the Callahan Brdige to the
car crusher to complete the mission. You will receive $3000 upon completion.
--------------
- Shoreside Vale -
--------------
Collect the four in the Wichita Gardens area before going up the S-shaped
road. Collect the dumpster in the car park as you go along and move into Pike
Creek. Collect all dumpsters here before going into the vicinity of the airport
to collect the final two. Head over the bridge and follow the circular road
around. Take the second left and speed forward on to the Callahan Bridge. Head
to the car crusher to complete the missiom. You will receive $4000 upon
completion.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Noodle Boy
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Go to the Punk Noodle takeaway in Chinatown. It is the shop with the
red noodle-delivery faggio outside, Portland
Like the ambulance missions, the amount of noodles you will have to deliver
will depend on the level you are on. The first six levels are easy. When you
get to levels 5 and 6, make sure that you throw the noodles to them and not
too far away that they won't run after them.
From level 7 onwards, plan your route. Normally I go to the customers further
away first. I plan the route to take in about 4 customers, then I throw the
remaining noodles away and go back to the shop. I then deliver the remaining
noodles to the customers.
When you pass level 10, you complete the mission and have Punk Noodle under
your protection. You will also receive an additional 25% to your health bar.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Pizza
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Directly opposite the west door of Phil's gun shop, Staunton Island
For levels 1-6, slow down for each person and make sure they get their pizza
delivered. The last thing you want to happen is to have to go back to the pizza
shop to get another pizza on level 6 when the guy is down in Aspatria. After
level 6, plan your routes. Go north first and plan a route from right to left.
Once you have delivered the required number of pizzas, take a trip back to the
pizza shop and deliver the rest. At level 8 onwards, pay attention to the
distribution of the customers. If there are only 5 to the north, then deliver
pizzas to those 5 and throw the other pizza away. This will allow you to come
back to the shop and collect another 6. You will then be able to deliver the
remaining pizzas without having to go south and turn back again.
When you pass level 10, you will complete the mission and have Joe's Pizza
under your protection. You will also receive an additional 25% to your health
bar.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 17 |-< HIDDEN PACKAGES >-| 17 |-
-'===='--'===='-
----------------
|| || HIDDEN || || PACKAGES || ||
|'::'| |'::'| |'::'|
`'||'` `'||'` `'||'`
oo oo oo
There are 100 Hidden Packages around Liberty City. As the name suggests, they
are 'hidden' and can be extremely difficult to find. A hidden package looks
like a hand, with the index and little finger up, and the middle and ring
fingers pressed against the palm of the hand:
|| ||
|'::'| Attempted diagram of a hidden package
`'||'`
oo
They are surrounded by a white, 'glowing' ring and for every ten packages that
you collect, you receive a reward. The following section is a detailed
walkthrough of each package and how to get it.
For every 10 packages you collect, you receive a weapon bonus. This weapon will
then appear outside your safehouse.
___________________________________________________
/ Packages Collected | Reward \
|---------------------|-----------------------------|
| 10 Hidden Packages | Pistol |
| 20 Hidden Packages | Shotgun |
| 30 Hidden Packages | Body Armour |
| 40 Hidden Packages | SMG |
| 50 Hidden Packages | .357 |
| 60 Hidden Packages | M4 |
| 70 Hidden Packages | Laser Sighted Sniper Rifle |
| 80 Hidden Packages | Flamethrower |
| 90 Hidden Packages | Rocket Launcher |
| 100 Hidden Packages | $50000 |
\_____________________|_____________________________/
The packages are distributed over all three districts of Liberty City:
______________________________________
/ Island | Packages on Island \
|-----------------|--------------------|
| Portland Island | 40 |
| Staunton Island | 30 |
| Shoreside Vale | 30 |
\_________________|____________________/
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Note: Some of the packages will only be available upon the completion of :
: certain missions :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Hidden Package 1
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: In a cabin situated on the north-east pier of Portland
From the hospital, go north and make a left turn. Make a right turn onto the
street with Ammu-Nation. Continue along this road, following it as it curves
around. You should see the ferry station ahead of you now. Continue to follow
the road around and take the second right. Go to the end of this road and look
to your left. In the cabin, you should see a small illuminated package. Walk
into the cabin and into the package to claim it.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Hidden Package 2
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Gravel pit situated in the north-east part of Portland
Head over to Staunton Island get a boat from the east side of the island. Jump
in and go north. You should be going straight between Portland and Staunton
Island now. Continue going north until you see this on the map:
_________________
___ _________ |
| | | |
___| |_________| |________
__________________________
When you see this, go past it and make a right. Continue along the shoreline,
looking towards it as you go. You should easily see a large gravel pitch with
the hidden package floating on it. Accelerate the boat towards the gravel pit
to beach it before jumping out and claiming the package.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Hidden Package 3
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: On a rock (out to sea) in the north of Portland
Location: Gravel pit situated in the north-east part of Portland
Head over to Staunton Island get a boat from the east side of the island. Jump
in and go north. You should be going straight between Portland and Staunton
Island now. Continue going north until you see this on the map:
_________________
___ _________ |
| | | |
___| |_________| |________
__________________________
When you see this, go past it and make a right. Continue along the shoreline
and look ahead of you. You should see a small rock ahead of you. Go towards
the shore, turn around and accelerate to beach yourself on the rock. Get out
and follow the winding "path" around. You should come across the package
floating about three quarters of the way around. Walk through it to claim the
package.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Hidden Package 4
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Behind the car crusher in Portland
Go north from the hospital and make a right turn, followed by a left turn into
Saint Marks. Follow this road along until you enter Harwood. You should see the
garage on your left, the car shop on your right and the car crusher ahead of
you. Go down to the car crusher. Get out of the car and go round the right hand
side. You should see a Perennial ahead of you. When you see this, look right
and there should be a package between two bars. Jump over the bar to claim the
package.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Hidden Package 5
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: In the vicinity of the dirt track, Portland
Go north from the hospital and take the first left. Go all the way along this
road and then make a right onto the main road. Go along th is road and follow
the road as it goes around. You should see a system of much smaller roads,
indicated on the radar by thinner lines. This is the dirt track. Get out of the
car and find the gap to walk through.
Go to the south part of the dirt track and get beneath the elevated train
tracks. Walk along the grass beneath them. You should eventually climb a mound.
When you fall down from the mound, you fall into a small gap between that
mound and another mound. The package is located here. Walk through it to claim
it.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Hidden Package 6
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: At the end of a seawall in the north-east of Portland
Go north from the hospital and follow this road the entire way along. Take the
final right turn and go up the little bit of main road before going onto the
dirt track. Go right and then left through the gap before accelerating across
the railtracks and crashing into the fencing to break it down. Drive around the
base of the hill.
Look at your radar now. When you are on this particular stretch of shoreline:
|___
|_________
|_______
`: --------
-.====.-< >-.====.-
-| 18 |-< UNIQUE JUMPS >-| 18 |-
-'===='--'===='-
----------------
A unique jump is a vehicle stunt where the player must go off a ramp or
grassy mound etc. and land in a specific place. All 26 unique jumps must be
completed for a player to achieve a 100% save file.
There are 26 unique jumps throughout Liberty City:
__________________________________________
/ Island | Number of Unique Jumps \
|-----------------|------------------------|
| Portland Island | 13 |
| Staunton Island | 6 |
| Shoreside Vale | 7 |
\_________________|________________________/
You will receive $10000 upon the completion of all 26 unique jumps.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Unique Jump 1
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Callahan Point: Portland
Advised Car: PCJ 600
This jump is down beneath the Callahan Bridge. Go into the tunnel that leads
to the jetty and face back out onto the road. Accelerate on your PCJ and gently
push up on the analog stick so that Toni leans forward on the bike. This will
give you extra speed in order to clear the railway track and the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Unique Jump 2
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Saint Marks, Portland
Advised Car: Sanchez
This is in St. Marks. After finding a Sanchez, go to the entrance of Leone's
mansion. Turn around so you are facing out towards St. Marks. Make a left
and accelerate towards the grassy mound in front of you. Lean forward on your
Sanchez and fly over the ledge. Land in the car park to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Unique Jump 3
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Ferry Terminal, Portland
Advised Car: PCJ 600
________________________________________________________
|
|
_________________________________________________ R|
RR|
This is down by the ferries. After coming down the road from Harwood, follow
them around (taking the last right and then the next right) to be faced with
the above road. The ramp is ahead of you on the right. Accelerate towards it,
leaning forward to gain extra speed. Land on the pier on the other side of
the water to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Unique Jump 4
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Opposite Ammu-Nation, Portland
Advised Car: PCJ 600
Get a PCJ 600 and drive to the Blow Up Dolls house. Go to the rampway and
position yourself in the direction of where you want to end up. Reverse slowly
until you reach the wall on the other side of the road. Where there is no
traffic, lean forward on the bike by gently pushing forward on the analog
stick. Accelerate forward and take the ramp correctly. You should go flying
over the train tracks and land on top of the construction site. If you land on
top of the construction site, then you complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Unique Jump 5
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Docks, Portland
Advised Car: Yakuza Stinger
Enter the docks and go right. Go to the southern most boat in this part of
the docks (not the one where you do the SlashTV side mission) and drive on to
the boat.
___________________________________________
1
-------------------. CC CC CC
| RRRRR CC CC CC
| RRRRR CC CC CC
| CC CC CC
-------------------'
____________________________________________
_____
/ Key \_____________
|-----|-------------\
| 1 | Point 1 |
| R | Ramp |
| C | Containers |
\_____|_____________/
After driving on to the boat, back the car up to point 1 on the diagram.
Accelerate forward, reposition the car as soon as you can and straighten it
to take the jump. Connect with the rampway whilst driving at speed and clear
the containers marked on the diagram to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Unique Jump 6
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Docks, Portland
Advised Car: PCJ600
Enter the docks and go to the right of the building on your right. Go up the
stairs in front of you and follow them around to the roof of the warehouse.
Park your bike right at the edge and accelerate towards the ramp on the
northern side of the roof. Hit it cleanly and clear the wall seperating the
docks from the main road to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Unique Jump 7
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: To the south of Callahan Point, Portland
Advised Car: Police car
Go to the southern part of the island and go west. You should see a ramp made
of dirt in front of you. Go to where the warehouses are (where you meet
Vincenzo for his missions) and turn around. Speed towards the ramp and when
you come around the corner following the wall, make a slight adjustment to your
path to ensure you hit the jump correctly. Land on the pier to complete the
jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Unique Jump 8
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Trenton, Portland
Advised Car: PCJ600
Go south from the police station and cut across the grass. Take the road to
the left and you should see the ramp ahead of you. Park your bike on the ramp
and slowly reverse all the way back to the grassy hill beside the police
station. Hold the X Button and push forward gently on the analog stick to lean
forward on the bike. This will give you the necessary speed to clear the
first roof and land on top of the next, thus completing the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. Unique Jump 9
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Portland View, Portland
Advised Car: PCJ600
You should see this ramp behind the police station. Back the PCJ up to the
wall of the supermarket and accelerate forward. Gently push forward on the
analog stick to lean forward and increase speed. You'll need to clear the
police station car park and land in the road to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. Unique Jump 10
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Ferry Terminal, Portland
Advised Car: PCJ600
Go the ferry terminal and go south along the pier. Turn around and accelerate
forward. Push gently forward on the analog stick to lean forward and increase
speed. Go up the grassy mound, aiming for between the two billboards. Land
between the two billboards in the car park to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. Unique Jump 11
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Callahan Point, Portland
Advised Car: PCJ600
As you are travelling down the one way highway, look to your left and you
should see a stone wall. Drive through and look to your left and you should see
a rampway and a donut behind it. You'll have to go through the donut and land
in the car park to complete the jump. Back the bike up and speed forward.
Gently push the analog stick forward to lean forward on the bike and connect
with the ramp, pass through the donut and land in the car park to complete
the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XII. Unique Jump 12
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Docks, Portland
Advised Car: PCJ600
This is in the second of the six warehouses in a row on the north side of the
docks. Back the car right up against the wall and speed forward. Lean forward
on the bike by gently pushing forward on the analog stick. It is imperative
that you lean forward on the bike or you will not have enough speed. After
leaning forward, hit the ramp and land on the beach across the water to
complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIII. Unique Jump 13
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Dirt Track, Portland
Advised Car: PCJ600
You should notice the rampway just beneath the elevated train tracks in the
vicinity of the dirt track. Back up all the way down to the base of the track
and speed forward. Gently push forward on the analog stick to lean forward
and instead of going straight up the ramp, hit it a little bit to the left.
Once you clear the elevated train tracks you complete the jump.
*******************************************************************************
*******************************************************************************
**********You have now completed all unique jumps on Portland Island***********
*******************************************************************************
*******************************************************************************
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIV. Unique Jump 14
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: On the road leading to the Staunton-Shoreside Vale bridge, Staunton
Advised Car: PCJ600
Drive back up the road and then turn around. Accelerate towards the ramp. There
is no need to lean forward as this is a fairly basic jump. Hit the ramp and
land on the road below to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XV. Unique Jump 15
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Fort Staunton, Staunton
Advised Car: Freeway
Find the rampway, which is an elevated piece of grass and go up the street.
Turn around and lean forward on the Freeway and hit the accelerator. Go in
between the two trees in front of you and hit the ramp. When you land on the
other side of the water you complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVI. Unique Jump 16
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Aspatria, Staunton
Advised Car: PCJ600
Whilst going from the west side of the island to the north along the road
beside the stadium, look to the left for a small dirt track. Park your car
in a straight line leading to the rampway. Accelerate forward and push forward
gently on the analog stick to lean forward. Hit the ramp and land on the path
below to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVII. Unique Jump 17
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Docks, Staunton
Advised Car: Yakuza Stinger
Enter the docks and keep going south. You should notice there's basically a
clear stretch of dock ahead of you with only a container on the right and then
a large grass ramp at the end. Speed forward and hit the ramp. In order to
clear this jump, you'll have to hit the ramp at an angle and clear the
billboards on the right. Hit the ramp at the correct angle and when you clear
the billboards and land on the road you complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVIII. Unique Jump 18
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Torrington, Staunton
Advised Car: Yakuza Stinger
Go west from the casino and make a left. Go straight across the grass in front
of you and you should see the ramp on your left. Drive up the ramp perfectly
and then reverse back as far as you can. Accelerate forward and hit the ramp.
Land in the car park of the casino to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIX. Unique Jump 19
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Bedford Point, Staunton
Advised Car: Yakuza Stinger
As you come out of the lower tier of the dual-carriageway, you will notice
the ramp on your right. Go back down the road and turn around. Accelerate
forward, dodging traffic as you go. Hit the ramp and land past the exit of
the rampway that leads down to the pier to complete the jump.
*******************************************************************************
*******************************************************************************
**********You have now completed all unique jumps on Staunton Island***********
*******************************************************************************
*******************************************************************************
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XX. Unique Jump 20
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Pike Creek, Shoreside Vale
Advised Car: Sanchez
Go east from the hospital and take the first right. Go into the allotment on
the right. You should see the ramp on your left. Go back to the wall and face
the ramp. Accelerate towards it and push gently forward on the analog stick to
lean forward. Hit the ramp and land in the allotment across the street (over
the wall) to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXI. Unique Jump 21
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Pike Creek, Shoreside Vale
Advised Car: Yakuza Stinger
Go east from the hospital, make the first right and then look down the road
when the left turn comes. Accelerate forward and hit the rampway in front of
you. Land on the road in Wichita Gardens to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXII. Unique Jump 22
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Pike Creek, Shoreside Vale
Advised Car: Freeway
The ramp is in the allotment just north of the police station. Go back to the
main road and accelerate forward. There's no need to push forward on the
analog stick. it the police station and you complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIII. Unique Jump 23
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Pike Creek, Shoreside Vale
Advised Car: PCJ600
Go east from the hospital and after the first road, go into the allotment on
the left. The ramp is on your right in the distance. Reverse against the wall
and hit the accelerator. There is no need to lean forward. Make sure you avoid
the boxes. Continue forward and hit the ramp. Clear the billboards and land
to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIV. Unique Jump 24
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Pike Creek, Shoreside Vale
Advised Car: PCJ600
Go south from the hospital and follow the road along. Make a left and go into
the warehouse area immediately on your right. Go up the stairs in front of you
and get on to the warehouse roof. Go to the opposite corner of the ramp and
accelerate over towards it. Lean forward on the bike to gain more speed. Land
in the courtyard of the warehouse opposite to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXV. Unique Jump 25
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Wichita Gardens, Shoreside Vale
Advised Car: PCJ600
Go south from the S-shaped road and make a right. The ramp will be in front of
you. Position the bike and accelerate forward. Push forward gently on the
analog stick to lean forward. Land beneath the bridge to complete the jump.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVI. Unique Jump 26
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Pike Creek, Shoreside Vale
Advised Car: PCJ600
Go north from the police station and go into the allotment on your right. Make
a left and then a right. In the warehouse on the left is a wooden ramp leading
to a window. Back up into the alleyway and speed towards the ramp. Gently push
forward on the analog stick to lean forward and go up the ramp and out the
window. Land on the grass on the cliff below to complete the jump.
*******************************************************************************
*******************************************************************************
**********You have now completed all unique jumps on Shoreside Vale************
*******************************************************************************
*******************************************************************************
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
You have now completed all 26 unique jumps scattered throughout Liberty City
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 19 |-< RAMPAGES >-| 19 |-
-'===='--'===='-
----------------
Rampages are timed tasks where you have to kill or destroy a certain amount
of set people/objects. The tasks usually consist of killing X number of
gang members. You are given a set weapon with unlimited ammo and have 2 minutes
to complete the task.
A rampage icon is a blue, rotating circle with a skull in it.
. ' ` ' .
/ _______ \
| / O O \ |
| | | | |
| \ : : : / |
\ '-----' /
` ' ' ' ' `
For each rampage you completed, you will receive a small financial reward:
_________________________________________
/ Rampages Complete | Financial Reward \
|-------------------|---------------------|
| 1 | $50 |
| 2 | $100 |
| 3 | $150 |
| 4 | $200 |
| 5 | $250 |
| 6 | $300 |
| 7 | $350 |
| 8 | $400 |
| 9 | $450 |
| 10 | $500 |
| 11 | $550 |
| 12 | $600 |
| 13 | $650 |
| 14 | $700 |
| 15 | $750 |
| 16 | $800 |
| 17 | $850 |
| 18 | $900 |
| 19 | $950 |
| 20 | $1000 |
\___________________|_____________________/
Also, you will receive an M60 outside your safehouse once you have completed
all 20 rampages.
The rampages themselves are split over the three islands in the following way:
____________________________
/ Island | Rampages \
|-----------------|----------|
| Portland Island | 6 |
| Staunton Island | 7 |
| Shoreside Vale | 7 |
\_________________|__________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Rampage 1
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Alleyway in Chinatown, Portland
Go north from the hospital and take the first left. Follow this road the
entire way along and make a left onto the dual carriageway. Take the second
left and go into the small alleyway immediately on your right.
Objective: Gun down 30 Triads in 2 Minutes
Weapon: AK
After starting in the alleyway, run out and take aim using the R button. Once
you have aim on a Triad, fire by pressing O. As soon as they die, tap left or
right to move to the next target. Repeat the process until the group is dead.
Once you have killed a group, run back into the alleyway and run out another
one of the exits. Take aim at another Triad and repeat the process for that
group. If you find yourself getting surrounded, then run away and turn back.
Immediately press R and tap O to kill the nearest one to you before killing
the group. The time is quite generous, so don't panic if you only have about
10 after a minute. Ideally, you should have around 13-17 by this stage. Once
you kill 30 Triads you pass the rampage.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Rampage 2
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Allotment in Saint Marks, Portland
Go north from your hideout and take a right followed by a left. Take the first
left before the garage and look in the allotment immediately on your left.
Objective: Burn 7 Vehicles in 2 Minutes
Weapon: Molotov Cocktails
Before starting this rampage, I recommend you steal about 4 cars and line them
up just outside the allotment. As soon as the rampage starts, stand back at
the wall and keep throwing the petrol bombs into the middle of the cars.
When one of the cars blows up, there will be a chain reaction. Furthermore,
a fire engine tends to appear whilst you are doing the rampage. Not only does
this give you an extra vehicle, but it also blocks traffic. As soon as the
fire engine stops, get your range right with regards to throwing the bombs and
aim them for the fire truck. As soon as you have blown up this lot, move on to
any vehicles stuck in traffic. Usually the drivers abandon the cars if you
throw a bomb at them, so as soon as you hit a car, just keep pressing O until
the car catches fire and blows up.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Rampage 3
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Alleyway in Saint Marks, Portland
Go north from the hospital and make a right turn. Follow this all the way to
the top of Saint Marks and go down the alleyway on the left (the one with the
arch entrance). Go in the first gap on the right to find the rampage.
Objective: Kill 25 Leone mafia in 2 minutes
Weapon: Shotgun
One of the key advantages the shotgun gives you in this particular rampage is
that it knocks down entire groups of the Leone mafia in no time. Go out and
on to the road in Saint Marks and run to the middle of the road. Stand there
and take aim at a group of the Leone mafia. Chances are one shotgun shot will
fell several. Now you have to hold R and keep pressing left and right in
between each shot with the O button. This will remove the entire group in no
time. After eliminating one group, simply look around you for another group
and repeat. If you can't find another group, then run down the street and you
will come across them. If you only see two mafia, then quickly aim for one and
the other to kill them before moving on to a larger, more profitable
(kill-wise) group. Once you have killed 25 Leone mafia, you pass the rampage.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Rampage 4
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Grassy area to the north-east of the hospital, Portland
Go north from the hospital and take the first right. Go past the first
road and when you see the stairs on the right, stop the car. Get out and go
down a few before looking to your right to locate the rampage.
Objective: Run over 30 pedestrians in 2 minutes
Weapon: N/A
Get in the first car you can find that is going downhill. Now drive down
Saint Marks, past the hospital and across the grass into Trenton. Always be
on the footpath whilst in the car and you will have no difficulty in completing
this particular rampage.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Rampage 5
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Behind a building in Harwood (bordering on Hepburn Heights), Portland
From the hospital, go north and take the first left. Go all the way down to
the end before making a right. Follow this road around and when you come to
the radio station on your right, get out of the car. Look to the building you
passed before that and go down the left hand side to find the rampage.
Objective: Incinerate 25 Diablos in 2 minutes
Weapon: Flamethrower
This is also relatively easy. As soon as you regain control of Toni, run down
the hill into Hepburn Heights. Go on to the road and simply run between each
side of the road, letting the flames loose on the groups of Diablos who appear.
They don't fight back and will stand there until you fire. By that stage, you
should already have set them alight and you should have no bother eliminating
25 in 2 minutes.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Rampage 6
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: In an allotment in Chinatown, Portland
From the hospital, go north and take the first left. Go all the way down to
the end. Make a left and make an immediate left into the road that was running
parallel to the road you were just on. The rampage is in the allotment on
your immediate left.
Objective: Blow up 10 vehicles in 2 minutes
Weapon: Rocket Launcher
Before walking into the rampage, park your car across the street. When cars
are blocked, jump in two or three cars, simply to "vacate" them so that they
aren't going anywhere. Now run into the rampage to start it. Take your rocket
launcher and fire into the collection of cars that has amassed in front of you.
Stay where you are and as cars come by, simply fire at them to blow them up. If
the police come, then fire at their vehicles as well. You will lose your wanted
level upon completion of the rampage. When you blow up 10 vehicles, you
complete the rampage.
*******************************************************************************
*******************************************************************************
*********** You have now completed all rampages on Portland Island ************
*******************************************************************************
*******************************************************************************
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Rampage 7
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Hospital, Staunton
This rampage is to the west of the hospital entrance (on the lower level down
the stairs).
Objective: Assassinate 30 Forellis in 2 minutes
Weapon: M4
This is can be extremely difficult. If you stay where the rampage is, you are
likely to be swarmed from all sides. Prior to walking into the rampage, have
a PCJ ready (facing towards the stadium). As soon as the rampage starts, get on
the PCJ and go to outside the stadium. Kill a few Forellis by holding R and
tapping left and right to switch between targets. When they start to get a bit
too close for comfort, get on the bike and head further down the road. Kill
them whilst they are running towards you. Keep repeating this until you
complete the rampage.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Rampage 8
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: In Belleville Park, Staunton
Go into the park in Belleville and go to the island surrounded by water. The
rampage is on the island hidden in trees.
Objective: Murder 30 pedestrians in 2 minutes
Weapon: Shotgun
My advice is to run out on to the main road and stand in the middle of it. You
will inevitably have the police chasing you, so simply shoot them when they
come - hold in R and use the directional buttons to move between targets. When
you kill 30 pedestrians you complete the rampage.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. Rampage 9
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: In a doorway opposite Belleville Park, Staunton
Go west from your safehouse and make a left turn. Make a right turn on to
the pedestrian street. The rampage is in a doorway on your left.
Objective: Destroy 10 vehicles in 2 minutes
Weapon: Grenades
Go into the multi-storey car park and throw grenades at the parked cars.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. Rampage 10
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: On the steps of the courthouse, Staunton
Go west from your safehouse and make a left turn. Follow the road forward until
you come to the main road leading on and off the Callahan Bridge. The
courthouse is across the street on your right. The rampage is at the top of
the steps.
Objective: Massacre 25 pedestrians in 2 minutes
Weapon: Chainsaw
Run into the crowds of people and hold O in order to kill a few in one swoop.
If there are no 'crowds' hanging around, then tap X to run forward and hold R
before hitting O to get a kill. Move quickly up and down the street outside
the courthouse to ensure you can kill enough before the 2 minutes expire.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. Rampage 11
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: In an underground car park opposite Phil's gun shop, Staunton
From Phil's gun shop, go north and east and you should see a set of stairs
to your right. Go down them to find the rampage behind the flowerbed in front
of you.
Objective: Burn 25 Yakuza in 2 minutes
Weapon: Flamethrower
Run up the stairs you've just came down and go straight to the groups of
Yakuza hanging around. Fire off some flames in their direction. Once you have
done this, don't wait for them to die but instead head to the next group of
Yakuza. Repeat this process. Like the diablo-burning rampage, they tend to run
away as opposed to shooting you. Run from one side of the road to the other,
firing flames in the direction of the groups. Once 25 Yakuza die, you complete
the rampage.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XII. Rampage 12
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: In a flowerbed in the south of Staunton Island, Staunton
From the casino, go west and make the first left. Follow this road around and
take the third right. Go up the stairs and jump into the flowerbed to find the
rampage.
Objective: Run over 40 pedestrians in 2 minutes
Weapon: N/A
Jump in a vehicle and drive along the path on the main road. Keep to the
pavement and move along new roads. Don't double back on yourself but keep
going forward into new areas. There will be more pedestrians around this way.
After you run 40 over you complete the rampage.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIII. Rampage 13
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Just off the main road on the south-western side of Staunton Island,
Staunton
From the casino, go west and make a left. Follow the road the entire way
around until you are faced with the fourth right turn. Just before this, look
to the right and you should see the package.
Objective: Kill 30 Yakuza in 2 minutes
Weapon: Sawn off shotgun
The sawn off shotgun will kill two, three even four people with one shot. Run
up to a group of Yakuza and fire one shot into the group. Keep turning around
and tapping R whilst standing in the middle of the road. Once you get a
target, press O and you should take the entire group out. If you don't, then
let go of R and press it again to refocus on the Yakuza who survived. Once you
kill 30 Yakuza, you complete the rampage.
*******************************************************************************
*******************************************************************************
*********** You have now completed all rampages on Staunton Island ************
*******************************************************************************
*******************************************************************************
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIV. Rampage 14
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Around the back of a garage of a house in Cedar Grove, Shoreside Vale
Go east from your safehouse and make a right turn. Follow this road around and
go up the driveway of the first house on the right (not the one with the gate).
Walk behind the garage in front of you to find the rampage.
Objective: Run over 30 Colombian gang bangers in 2 minutes
Weapon: N/A
Jump in the Deimos parked on the other side of the garage from the rampage and
reverse down the driveway and on to the main road. Drive up and down the road
in front of the house (driving on the footpath obviously). You should have no
bother amassing 30 kills in this way. They tend to hang around in large groups,
so go ploughing in to them at speed and you will eliminate the entire group.
Once you run 30 over you complete the objective.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XV. Rampage 15
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: On the western most observation dome on the Cochrane Dam, Shoreside
Vale
Go west from your hideout and make a right. Take the first left and take the
second right on to the walkway. The rampage is on the right as you approach the
dome.
Objective: Massacre 35 pedestrians in 2 minutes
Weapon: Chainsaw
Stay in this particular area of the dam. Don't go out to the dam itself as you
will find the pedestrians are too far apart. Run around, tapping R and O to
kill people. If you see a group, just run towards them and press O as opposed
to tapping R. Due to the fact that you have stayed within the vicinity of the
dome, the pedestrians will spawn around and you won't have to run very far to
kill them. Once you have eliminated 35 pedestrians, you complete the rampage.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVI. Rampage 16
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Between two blocks of flats in Wichita Gardens, Shoreside Vale
Go west from your safehouse and make a left. Follow this road the entire way
around to Wichita Gardens. When you come to the four blocks of flats on the
left, the rampage is in between the first two.
Objective: Destroy 10 vehicles in 2 minutes
Weapon: Sawn off shotgun
When the cars stop at the traffic lights, shot them three times. This should
cause them to catch fire. If you are standing far enough back, then fire four
shots to make it blow up. After one car blows up, you should be able to cause
a chain reaction. Keep blocking car routes by standing in the route and then
shoot at the cars. Usually, the occupants get out and run away. Some drive off,
but most will simply abandon their cars. Destroy them and then look to the
road that the wreckage is blocking for more targets. When you blow up ten
vehicles you complete the rampage.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVII. Rampage 17
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: In the doorway of a flat in Wichita Gardens, Shoreside Vale
Go west from your safehouse and make a left. Follow this road the entire way
around to Wichita Gardens. When you come to the four blocks of flats on the
left, go to the second pair, and go to the north-west side. You should see the
rampage in the doorway near here.
Objective: Burn 40 pedestrians in 2 minutes
Weapon: Molotov Cocktails
Just run out to the pavement and throw the petrol bombs on to the pavement
on the other side and round the corner. There's no real strategy here, apart
from simply throwing them all over the place. You should notice your kill
count going up extremely quickly. Whenever you reach 40 pedestrians killed you
complete the rampage.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVIII. Rampage 18
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: In an allotment in Pike Creek, Shoreside Vale
Go east from the hospital and just after the first road there is a warehouse
on the left. Go in through the gap and the rampage is in front of you on the
right.
Objective: Blow away 25 Colombian gangsters in 2 minutes
Weapon: Sawn off shotgun
Run into the middle of the road and aim at the first group of Colombians you
see. One of the benefits of the sawn off shotgun is that it will eliminate
large groups quickly. After shooting the first group, keeping spinning around
using the analog stick. Tap R whilst you do it and when you take aim at a
Colombian, fire at them. Keep doing this until you amass 25 kills and complete
the rampage.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIX. Rampage 19
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: On the hills surrounding Francis Intl. Airport, Shoreside Vale
Go east from the hospital and make a right. Go down this road and you should
see the package on the grassy mound ahead of you.
Objective: Snipe 25 pedestrians in 2 minutes
Weapon: Sniper Rifle
Look to the pavements and snipe what you can. If you see someone on a bike,
then snipe them as well as they count as a pedestrian. Look straight up the
road that runs to the north-west as the pedestrians are walking in relatively
straight lines giving you easier shots. After shooting someone, check the dead
bodies as pedestrians may have gathered to look at the body. When you snipe
25 pedestrians you complete the mission.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XX. Rampage 20
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: On a warehouse awning in Pike Creek, Shoreside Vale
Go south from the hospital and follow this road along. Ignore the right turn
and just after the right turn, on your left you should see an entrance into
a warehouse and allotment area. Drive through. In front of you should be a set
of stairs with a warehouse behind it. Drive up the stairs and you should land
on the awning.
Objective: Destroy 10 vehicles in 2 minutes
Weapon: Rocket Launcher
The first thing to do is immediately blow up the vehicle you came into the
allotment with. Now go to the north side of the awning and blow up any vehicles
that come this way. After a while, the vehicles may not come, so head over to
the south side and take out more vehicles. If they stop coming at both sides,
jump down and run out into the road. When you destroy 10 vehicles you complete
the rampage.
*******************************************************************************
*******************************************************************************
************You have now completed all rampages on Shoreside Vale**************
*******************************************************************************
*******************************************************************************
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
You have now completed all rampages through Liberty City
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 20 |-< RHINO TANK >-| 20 |-
-'===='--'===='-
----------------
Once you have unlocked Shoreside Vale, collect the following weapons and
prepare for battle:
[1] M4
[2] Sniper Rifle
[3] Shotgun
[4] Rocket Launcher
[5] Body Armour
Go to the end of the elevated rampway (with the Pay N' Spray), near your
safehouse in Staunton. Take out your M4 and shoot the pedestrians and police
until you get a three star wanted level. Shoot down the helicopters that come
in until you get to six stars. Have a PCJ ready beside you. Speed down and make
a left down the ramp. Go out on to the main road and go slowly until you see a
Rhino ahead of you or behind you. Go slowly into the alleyway behind
Ammu-nation. Go slowly along and get off the bike. Take out a shotgun and use
the L button and the analog stick to check and see if the soldier from the
tank has followed you down. If they have, shoot them with the shotgun and run
out on to the road. Get into the tank and drive it to your safehouse.
If this method does not work the first time, then keep trying. It has worked
numerous times for me and appears to be a relatively easy method of acquiring
a tank.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 21 |-< VEHICLE DATABASE >-| 21 |-
-'===='--'===='-
----------------
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Please note that the following statistics are my own opinions. The only :
: exception is the 'Top Speed' section which is fact. :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
o=============================================================================o
| Acceleration |
o=============================================================================o
| Refers to the amount of time it takes the vehicle to reach top speed. |
o-----------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|
o=============================================================================o
| Speed |
o=============================================================================o
| Refers to the top speed the vehicle car reach. |
o-----------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|
o=============================================================================o
| Top Speed |
o=============================================================================o
| Refers to the top speed the vehicle can reach. These figures were found by |
| 'Miami84Chambers' using a cheat cartridge provided by another website. |
o-----------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|
o=============================================================================o
| Durability |
o=============================================================================o
| Refers to the amount of damage the vehicle can suffer before catching fire. |
o-----------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|
o=============================================================================o
| Handling |
o=============================================================================o
| Refers to the handling of the vehicle with regards to handbrake turns and |
| corners. |
o-----------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|
o=============================================================================o
| Control |
o=============================================================================o
| Refers to the overall control of the vehicle with regards to all speeds and |
| terrains. |
o-----------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|
o=============================================================================o
| Manoeuvrability |
o=============================================================================o
| Refers to the control the player has over each vehicle in tight spots - |
| when small movements are required to avoid crashing etc. |
o-----------------------------------------------------------------------------o
It should be also be noted that the box referring to where the vehicle can be
found is simply where I have seen them whilst playing the game.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Banshee
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 10 |
| Speed - 10 |
| Top Speed - 112 MPH |
| Durability - 4 |
| Handling - 8 |
| Control - 6 |
| Manoeuvrability - 7 |
\____________________________________/
-----
- Notes -
-----
The Banshee can be recognised as the low sports car with the white stripe that
runs straight down the front of the bonnet. They can be seen driving around
Staunton Island and Shoreside Vale.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Hellenbach GT
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 9 |
| Speed - 10 |
| Top Speed - 111 MPH |
| Durability - 3 |
| Handling - 6 |
| Control - 7 |
| Manoeuvrability - 7 |
\____________________________________/
-----
- Notes -
-----
The Hellenbach GT can be found in the car showroom in Harwood, Portland upon
the completion of the car salesman missions to level 4.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Infernus
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 9 |
| Speed - 10 |
| Top Speed - 107 MPH |
| Durability - 3 |
| Handling - 8 |
| Control - 6 |
| Manoeuvrability - 7 |
\____________________________________/
-----
- Notes -
-----
The Infernus is a good choice of car for getting to point B from point A
quickly, however it is prone to emitting black smoke very quickly and should
not be used during missions that require you to stay alive for extended periods
of time.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Deimos SP
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 8 |
| Speed - 10 |
| Top Speed - 106 MPH |
| Durability - 5 |
| Handling - 5 |
| Control - 5 |
| Manoeuvrability - 6 |
\____________________________________/
-----
- Notes -
-----
The DeimosSP is new to Liberty City from Grand Theft Auto III and boasts
extremely good speed and better durability than other sports cars.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Cheetah
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 9 |
| Speed - 10 |
| Top Speed - 106 MPH |
| Durability - 4 |
| Handling - 7 |
| Control - 5 |
| Manoeuvrability - 6 |
\____________________________________/
-----
- Notes -
-----
An old favourite from Grand Theft Auto III returns to Liberty City. It has
excellent acceleration and speed and is ideal for hitting some difficult
unique jumps.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. V8 Ghost
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 8 |
| Speed - 10 |
| Top Speed - 106 MPH |
| Durability - 4 |
| Handling - 7 |
| Control - 6 |
| Manoeuvrability - 6 |
\____________________________________/
-----
- Notes -
-----
Upon the completion of the Love Media Garage list, you are rewarded with a
V8 Ghost spawn outside your hideout. This sports car has excellent speed and
handling however is liable to catch fire quickly.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Yakuza Stinger
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 10 |
| Speed - 10 |
| Top Speed - 101 MPH |
| Durability - 6 |
| Handling - 8 |
| Control - 8 |
| Manoeuvrability - 9 |
\____________________________________/
-----
- Notes -
-----
In my opinion, this is the best car on the game. Excellent all round, it is
also more durable than other sports cars. Superb for the car races on the
second and third islands, the Yakuza Stinger is unrivalled with regards to
its handling and manoeuvrability.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Stinger
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 7 |
| Speed - 9 |
| Top Speed - 99 MPH |
| Durability - 4 |
| Handling - 7 |
| Control - 6 |
| Manoeuvrability - 5 |
\____________________________________/
-----
- Notes -
-----
The non-gang version of the stinger. It can be identified thanks to a small
silver diamond which appears on the centre of the end of the bonnet. They can
be seen driving around Staunton and Shoreside Vale.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. Bickle '76
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 7 |
| Speed - 9 |
| Top Speed - 99 MPH |
| Durability - 6 |
| Handling - 5 |
| Control - 5 |
| Manoeuvrability - 6 |
\____________________________________/
-----
- Notes -
-----
The Bickle appears outside the Mean Street Taxi offices in Trenton, Portland
upon the completion of 100 Taxi fares (not necessarily consecutively).
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. FBI Cruiser
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
FBI Cruiser- 97 MPH
____________________________________
/ \
| Acceleration - 6 |
| Speed - 9 |
| Top Speed - 97 MPH |
| Durability - 5 |
| Handling - 8 |
| Control - 8 |
| Manoeuvrability - 7 |
\____________________________________/
-----
- Notes -
-----
The FBI Cruisers will come after you once you acquire 5 wanted stars. They have
good handling and speed, but are prone to catching fire after a fairly low
amount of crashes.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. Police Car
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 8 |
| Speed - 9 |
| Top Speed - 97 MPH |
| Durability - 6 |
| Handling - 8 |
| Control - 9 |
| Manoeuvrability - 8 |
\____________________________________/
-----
- Notes -
-----
The police car can be found parked at any police station on the three islands.
They can also be seen driving around the streets of Liberty City on an
extremely regular basis.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XII. Phobos VT
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 7 |
| Speed - 9 |
| Top Speed - 96 MPH |
| Durability - 4 |
| Handling - 5 |
| Control - 5 |
| Manoeuvrability - 6 |
\____________________________________/
-----
- Notes -
-----
New to Liberty City, the Phobos is a quick car with decent handling, but lacks
the durability required for lengthy treks throughout the city.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIII. Forelli Exsess
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 6 |
| Speed - 9 |
| Top Speed - 94 MPH |
| Durability - 6 |
| Handling - 5 |
| Control - 7 |
| Manoeuvrability - 6 |
\____________________________________/
-----
- Notes -
-----
The personality gang car of the Forellis.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIV. Stallion
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 5 |
| Speed - 8 |
| Top Speed - 93 MPH |
| Durability - 4 |
| Handling - 3 |
| Control - 2 |
| Manoeuvrability - 4 |
\____________________________________/
-----
- Notes -
-----
Whilst the acceleration is slow, the Stallion is extremely quick once you have
gathered speed. However, it's control is awful and instead of performing a
proper turn with your handbrake you will perform a 180 or crash into the wall.
Shocking handling takes away from another wise decent car.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XV. Thunder-Rodd
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 6 |
| Speed - 8 |
| Top Speed - 92 MPH |
| Durability - 5 |
| Handling - 4 |
| Control - 6 |
| Manoeuvrability - 6 |
\____________________________________/
-----
- Notes -
-----
The Thunder-Rodd can be found in the car park of the building to your left
after coming off the Callahan Bridge. It's a relatively quick car with decent
handling.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVI. Sentinel
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 6 |
| Speed - 8 |
| Top Speed - 90 MPH |
| Durability - 5 |
| Handling - 5 |
| Control - 6 |
| Manoeuvrability - 4 |
\____________________________________/
-----
- Notes -
-----
A luxury 4 door saloon, the Sentinel can be seen driving around all three
islands. Relatively quick with decent handling. However it pales in comparison
the customised Leone Sentinel.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XUII. Diablo Stallion
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 6 |
| Speed - 8 |
| Top Speed - 90 MPH |
| Durability - 6 |
| Handling - 7 |
| Control - 7 |
| Manoeuvrability - 5 |
\____________________________________/
-----
- Notes -
-----
The gang car of the Diablos. They can be seen driving around Hepburn Heights
and are notable for their dark black with flame paint appearance.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVIII. Leone Sentinel
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 8 |
| Speed - 8 |
| Top Speed - 88 MPH |
| Durability - 6 |
| Handling - 9 |
| Control - 8 |
| Manoeuvrability - 8 |
\____________________________________/
-----
- Notes -
-----
The customised sentinel of the Leone family, the Leone Sentinel is dark black
and boasts darkened windows and excellent handling and speed. They can be seen
driving around the Saint Marks area of Portland.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIX. Yardie Lobo
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 6 |
| Speed - 8 |
| Top Speed - 88 MPH |
| Durability - 6 |
| Handling - 4 |
| Control - 5 |
| Manoeuvrability - 5 |
\____________________________________/
-----
- Notes -
-----
The gang car of the Yardies. They can be seen driving around near your Staunton
Island safehouse.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XX. Patriot
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 7 |
| Speed - 7 |
| Top Speed - 87 MPH |
| Durability - 8 |
| Handling - 7 |
| Control - 7 |
| Manoeuvrability - 4 |
\____________________________________/
-----
- Notes -
-----
An excellent off-the-road vehicle which makes a welcome return to Liberty City
from Grand Theft Auto III. The Patriot has good handling and is relatively
quick and durable. Patriots can be seen on all three islands - mainly on
Staunton Island and in the Saint Marks area of Portland.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXI. Flatbed
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 7 |
| Top Speed - 87 MPH |
| Durability - 7 |
| Handling - 3 |
| Control - 4 |
| Manoeuvrability - 5 |
\____________________________________/
-----
- Notes -
-----
A large vehicle. The best attribute of the Flatbed is it's high durabiltiy,
however it lacks good overall control.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXII. Stretch
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 7 |
| Top Speed - 87 MPH |
| Durability - 4 |
| Handling - 5 |
| Control - 7 |
| Manoeuvrability - 4 |
\____________________________________/
-----
- Notes -
-----
The Stretch limo is arguably one of the most difficult vehicles to navigate
around a tight corner. They are speedy once they get going, but require a
straight run for a reasonable length of time in order to reach top speed.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIII. Securicar
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 7 |
| Top Speed - 87 MPH |
| Durability - 6 |
| Handling - 4 |
| Control - 3 |
| Manoeuvrability - 5 |
\____________________________________/
-----
- Notes -
-----
These are the large blue money-carrying secure vans which you can see driving
around. They have "Gruppe Sechs" on the side.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIV. Ambulance
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 8 |
| Speed - 7 |
| Top Speed - 85 MPH |
| Durability - 6 |
| Handling - 7 |
| Control - 7 |
| Manoeuvrability - 7 |
\____________________________________/
-----
- Notes -
-----
The Ambulance can be found outside any hospital. Relatively quick with decent
control, it is much improved from previous versions where the ambulance would
tip over if you took a control just a little bit too quickly.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXV. Hoods Rumpo XL
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 5 |
| Speed - 7 |
| Top Speed - 85 MPH |
| Durability - 6 |
| Handling - 6 |
| Control - 4 |
| Manoeuvrability - 4 |
\____________________________________/
-----
- Notes -
-----
The customised van of the Hoods' gang.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [ ] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVI. Sindacco Argento
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 5 |
| Speed - 7 |
| Top Speed - 85 MPH |
| Durability - 5 |
| Handling - 4 |
| Control - 5 |
| Manoeuvrability - 3 |
\____________________________________/
-----
- Notes -
-----
The customised vehicle of the Sindacco gang.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVII. Cartel Cruiser
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 7 |
| Top Speed - 84 MPH |
| Durability - 7 |
| Handling - 7 |
| Control - 8 |
| Manoeuvrability - 6 |
\____________________________________/
-----
- Notes -
-----
The customised vehicle of the Colombian Cartel.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [ ] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVIII. Campaign Rumpo
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 6 |
| Speed - 7 |
| Top Speed - 84 MPH |
| Durability - 6 |
| Handling - 7 |
| Control - 4 |
| Manoeuvrability - 6 |
\____________________________________/
-----
- Notes -
-----
A special vehicle in one of Donald Love's missions, the Campaign Rumpo is
a regular Rumpo with speakers on top of the van.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIX. Firetruck
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 6 |
| Speed - 7 |
| Top Speed - 82 MPH |
| Durability - 9 |
| Handling - 6 |
| Control - 8 |
| Manoeuvrability - 3 |
\____________________________________/
-----
- Notes -
-----
A regular fire engine which be found parked outside fire stations throughout
Liberty City.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXX. Esperanto
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 5 |
| Speed - 7 |
| Top Speed - 82 MPH |
| Durability - 4 |
| Handling - 6 |
| Control - 7 |
| Manoeuvrability - 7 |
\____________________________________/
-----
- Notes -
-----
An old style of car with decent handling but liable to catch fire easily.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXI. Kuruma
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 7 |
| Top Speed - 82 MPH |
| Durability - 5 |
| Handling - 6 |
| Control - 6 |
| Manoeuvrability - 4 |
\____________________________________/
-----
- Notes -
-----
Similar to a sentinel except 'more rounded', the Kuruma is a typical family
car that can be seen throughout Liberty City.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXII. Taxi
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 7 |
| Speed - 7 |
| Top Speed - 80 MPH |
| Durability - 3 |
| Handling - 6 |
| Control - 7 |
| Manoeuvrability - 8 |
\____________________________________/
-----
- Notes -
-----
The yellow taxi cab is perhaps the most common vehicle on the streets
throughout Liberty City. Usually driven by listeners of Radio del Mundo.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXIII. Cabbie
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 7 |
| Top Speed - 79 MPH |
| Durability - 5 |
| Handling - 2 |
| Control - 2 |
| Manoeuvrability - 3 |
\____________________________________/
-----
- Notes -
-----
An older version of the taxi, the Cabbie has awful handling and is usually
driven by listeners of Radio del Mundo.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXIV. Landstalker
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 7 |
| Speed - 7 |
| Top Speed - 78 MPH |
| Durability - 6 |
| Handling - 8 |
| Control - 7 |
| Manoeuvrability - 5 |
\____________________________________/
-----
- Notes -
-----
A large jeep with good handling. A bulletproof Landstalker is available to
the player upon the completion of the tourism missions to level 12.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXV. Bobcat
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 5 |
| Speed - 6 |
| Top Speed - 77 MPH |
| Durability - 7 |
| Handling - 8 |
| Control - 6 |
| Manoeuvrability - 4 |
\____________________________________/
-----
- Notes -
-----
A pickup truck with decent handling and durability.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXVI. Blista
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 6 |
| Top Speed - 75 MPH |
| Durability - 4 |
| Handling - 4 |
| Control - 3 |
| Manoeuvrability - 5 |
\____________________________________/
-----
- Notes -
-----
A family car with awful handling and durability. Likely to tip if you take a
corner too quickly.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXVII. BF Injection
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 5 |
| Speed - 6 |
| Top Speed - 75 MPH |
| Durability - 7 |
| Handling - 8 |
| Control - 8 |
| Manoeuvrability - 4 |
\____________________________________/
-----
- Notes -
-----
This beach buggy is slow and takes up a lot of the road, however it has the
ability to straighten itself should you tip it on to it's side.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXVIII. Idaho
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 6 |
| Top Speed - 78 MPH |
| Durability - 4 |
| Handling - 7 |
| Control - 6 |
| Manoeuvrability - 5 |
\____________________________________/
-----
- Notes -
-----
This old style of car is extremely slow with a poor durability level.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXIX. Rumpo
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 6 |
| Top Speed - 75 MPH |
| Durability - 6 |
| Handling - 7 |
| Control - 5 |
| Manoeuvrability - 6 |
\____________________________________/
-----
- Notes -
-----
Whilst slow, this van has decent handling and can take a beating before showing
signs of damage.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XL. Coach
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 3 |
| Speed - 5 |
| Top Speed - 74 MPH |
| Durability - 8 |
| Handling - 2 |
| Control - 2 |
| Manoeuvrability - 1 |
\____________________________________/
-----
- Notes -
-----
The coach is slow and is extremely difficult to control whilst on the roads.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLI. Perennial
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 5 |
| Top Speed - 73 MPH |
| Durability - 4 |
| Handling - 3 |
| Control - 3 |
| Manoeuvrability - 2 |
\____________________________________/
-----
- Notes -
-----
This old style car has extremely poor handling and catches fire easily.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLII. Hearse
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 3 |
| Speed - 5 |
| Top Speed - 73 MPH |
| Durability - 5 |
| Handling - 6 |
| Control - 4 |
| Manoeuvrability - 2 |
\____________________________________/
-----
- Notes -
-----
The hearse can be found behind the hospital in Staunton Island. It has poor
manoeuvrability whilst on the roads due to its size.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLIII. Manana
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 5 |
| Speed - 5 |
| Top Speed - 72 MPH |
| Durability - 4 |
| Handling - 6 |
| Control - 3 |
| Manoeuvrability - 7 |
\____________________________________/
-----
- Notes -
-----
This small, convertible car is difficult to control but is useful when speeding
(albeit slowly) through traffic thanks to it's small make up.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLIV. Enforcer
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 5 |
| Top Speed - 72 MPH |
| Durability - 9 |
| Handling - 7 |
| Control - 7 |
| Manoeuvrability - 4 |
\____________________________________/
-----
- Notes -
-----
The enforcer is an extremely powerful and will take one hell of a beating
before finally catching fire.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLV. Bus
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 3 |
| Speed - 5 |
| Top Speed - 72 MPH |
| Durability - 6 |
| Handling - 4 |
| Control - 1 |
| Manoeuvrability - 1 |
\____________________________________/
-----
- Notes -
-----
The bus is, quite frankly, awful. Extremely slow and difficult to control, it
is perhaps the most retarded vehicle on the game.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLVI. Moonbeam
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 3 |
| Speed - 4 |
| Top Speed - 64 MPH |
| Durability - 3 |
| Handling - 4 |
| Control - 4 |
| Manoeuvrability - 2 |
\____________________________________/
-----
- Notes -
-----
This old style car is extremely slow and can be difficult to manoeuvre
properly.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLVII. Triad Fish Van
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 4 |
| Top Speed - 64 MPH |
| Durability - 5 |
| Handling - 6 |
| Control - 6 |
| Manoeuvrability - 3 |
\____________________________________/
-----
- Notes -
-----
The Triad Fish Van has decent handling but is hampered by it's size with
regards to navigation on the road.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLVIII. Yankee
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 3 |
| Speed - 4 |
| Top Speed - 63 MPH |
| Durability - 4 |
| Handling - 4 |
| Control - 3 |
| Manoeuvrability - 4 |
\____________________________________/
-----
- Notes -
-----
This truck is relatively slow and can be difficult to control properly whilst
driving.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IL. Pony
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 4 |
| Speed - 4 |
| Top Speed - 61 MPH |
| Durability - 4 |
| Handling - 5 |
| Control - 3 |
| Manoeuvrability - 3 |
\____________________________________/
-----
- Notes -
-----
The pony is a poorer version of the Rumpo - slower and more difficult to
control effectively.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
L. Barracks OL
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 3 |
| Speed - 4 |
| Top Speed - 61 MPH |
| Durability - 8 |
| Handling - 3 |
| Control - 4 |
| Manoeuvrability - 2 |
\____________________________________/
-----
- Notes -
-----
The Barracks OL is slow but it's main plus point is it's high durability
rating, allowing it to take a beating before catching fire.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LI. Mr. Wongs
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 2 |
| Speed - 4 |
| Top Speed - 61 MPH |
| Durability - 4 |
| Handling - 4 |
| Control - 4 |
| Manoeuvrability - 4 |
\____________________________________/
-----
- Notes -
-----
Slow with relatively poor handling.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LII. Linerunner
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 2 |
| Speed - 3 |
| Top Speed - 60 MPH |
| Durability - 6 |
| Handling - 3 |
| Control - 2 |
| Manoeuvrability - 1 |
\____________________________________/
-----
- Notes -
-----
Slow with awful handling and manoeuvrability.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LIII. Mule
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 3 |
| Speed - 3 |
| Top Speed - 58 MPH |
| Durability - 4 |
| Handling - 2 |
| Control - 2 |
| Manoeuvrability - 1 |
\____________________________________/
-----
- Notes -
-----
This truck is extremely difficult to control and you'd be better off running
to your desired location than trying to navigate the roads in this
monstrosity.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LIV. Trashmaster
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 1 |
| Speed - 2 |
| Top Speed - 55 MPH |
| Durability - 5 |
| Handling - 4 |
| Control - 4 |
| Manoeuvrability - 2 |
\____________________________________/
-----
- Notes -
-----
Awful. Slow and liable to not turn in time for corners.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LV. Mr Whoopee
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 2 |
| Speed - 2 |
| Top Speed - 54 MPH |
| Durability - 3 |
| Handling - 4 |
| Control - 4 |
| Manoeuvrability - 2 |
\____________________________________/
-----
- Notes -
-----
You may be excited to see a Mr Whoopee on the roads due to the fact that it is
relatively rare. Don't be. Although the song you can play is nice, the actual
vehicle controls like the wheels are blocks of concrete.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LVI. Rhino
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 1 |
| Speed - 2 |
| Top Speed - 52 MPH |
| Durability - 10 |
| Handling - 4 |
| Control - 8 |
| Manoeuvrability - 7 |
\____________________________________/
-----
- Notes -
-----
The best vehicle in the game. It is extremely slow but the fact that anything
that hits blows up makes it an instant winner.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LVII. Angel
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
________________________________________
/ \
| Acceleration - 9 |
| Speed - 10 |
| Top Speed (Without Leaning) - 98 MPH |
| Top Speed (Leaning) - 120 MPH |
| Durability - 6 |
| Handling - 8 |
| Control - 8 |
| Manoeuvrability - 10 |
\________________________________________/
-----
- Notes -
-----
A variation of the freeway, the angel offers excellent statistics all round.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LVIII. Avenger
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
________________________________________
/ \
| Acceleration - 9 |
| Speed - 10 |
| Top Speed (Without Leaning) - 98 MPH |
| Top Speed (Leaning) - 120 MPH |
| Durability - 8 |
| Handling - 8 |
| Control - 8 |
| Manoeuvrability - 10 |
\________________________________________/
-----
- Notes -
-----
The avenger, which is bulletproof, is a one time only spawn at your Portland
safehouse upon the completion of the avenging angel missions for that island.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LIX. PCJ 600
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
________________________________________
/ \
| Acceleration - 10 |
| Speed - 10 |
| Top Speed (Without Leaning) - 89 MPH |
| Top Speed (Leaning) - 114 MPH |
| Durability - 5 |
| Handling - 10 |
| Control - 10 |
| Manoeuvrability - 10 |
\________________________________________/
-----
- Notes -
-----
The best motorbike on the game, the PCJ has incredible acceleration and speed
and the player is able to exercise full and total control over the bike whilst
navigating the roads.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LX. Manchez
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
________________________________________
/ \
| Acceleration - 9 |
| Speed - 10 |
| Top Speed (Without Leaning) - 92 MPH |
| Top Speed (Leaning) - 113 MPH |
| Durability - 5 |
| Handling - 9 |
| Control - 9 |
| Manoeuvrability - 10 |
\________________________________________/
-----
- Notes -
-----
Appears on the dirt track upon the completion of all 10 courses in the side
mission 'Bumps and Grinds'. An upgraded version of the Sanchez.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LXI. Freeway
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
________________________________________
/ \
| Acceleration - 8 |
| Speed - 10 |
| Top Speed (Without Leaning) - 80 MPH |
| Top Speed (Leaning) - 112 MPH |
| Durability - 5 |
| Handling - 7 |
| Control - 8 |
| Manoeuvrability - 7 |
\________________________________________/
-----
- Notes -
-----
Quick and easy to control, the Freeway offers very good statistics all round.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LXII. Noodleboy
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
________________________________________
/ \
| Acceleration - 5 |
| Speed - 6 |
| Top Speed (Without Leaning) - 62 MPH |
| Top Speed (Leaning) - 102 MPH |
| Durability - 4 |
| Handling - 5 |
| Control - 4 |
| Manoeuvrability - 9 |
\________________________________________/
-----
- Notes -
-----
Found outside the Noodle Punk store in Chinatown, Portland, the Noodleboy is
relatively slow as the chances to lean forward are minimal.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [ ] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LXIII. Pizzaboy
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
________________________________________
/ \
| Acceleration - 5 |
| Speed - 6 |
| Top Speed (Without Leaning) - 62 MPH |
| Top Speed (Leaning) - 102 MPH |
| Durability - 4 |
| Handling - 5 |
| Control - 4 |
| Manoeuvrability - 9 |
\________________________________________/
-----
- Notes -
-----
Found outside Joe's Pizza place in Staunton, the Pizzaboy is relatively slow as
the chances to learn forward and gain speed are minimal.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LXIV. Faggio
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
________________________________________
/ \
| Acceleration - 5 |
| Speed - 6 |
| Top Speed (Without Leaning) - 62 MPH |
| Top Speed (Leaning) - 102 MPH |
| Durability - 4 |
| Handling - 5 |
| Control - 4 |
| Manoeuvrability - 9 |
\________________________________________/
-----
- Notes -
-----
The Faggio is a relatively slow motorbike as the chances to lean forward and
gain speed are minimal.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LXV. Sanchez
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
________________________________________
/ \
| Acceleration - 7 |
| Speed - 9 |
| Top Speed (Without Leaning) - 80 MPH |
| Top Speed (Leaning) - 101 MPH |
| Durability - 6 |
| Handling - 8 |
| Control - 8 |
| Manoeuvrability - 9 |
\________________________________________/
-----
- Notes -
-----
This bike, designed for off-road areas, is relatively quick and easy to
control.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [X] |
| Staunton Island [X] |
| Shoreside Vale [X] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LXVI. Speeder
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 6 |
| Speed - 7 |
| Top Speed - 85 MPH |
| Durability - 4 |
| Handling - 6 |
| Control - 6 |
| Manoeuvrability - 7 |
\____________________________________/
-----
- Notes -
-----
Much quicker than the other boats on offer.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LXVII. Predator
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 5 |
| Speed - 6 |
| Top Speed - 78 MPH |
| Durability - 5 |
| Handling - 4 |
| Control - 5 |
| Manoeuvrability - 5 |
\____________________________________/
-----
- Notes -
-----
This police boat is quick and provides the player with an on-board gun.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LXVIII. Reefer
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
____________________________________
/ \
| Acceleration - 1 |
| Speed - 2 |
| Top Speed - 46 MPH |
| Durability - 3 |
| Handling - 4 |
| Control - 3 |
| Manoeuvrability - 3 |
\____________________________________/
-----
- Notes -
-----
This boat is the slowest and most difficult to control of all sea vehicles in
the game.
_______________________
/ Vehicle found in... \
|-----------------------|
| Portland [ ] |
| Staunton Island [X] |
| Shoreside Vale [ ] |
\_______________________/
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 22 |-< UNLOCKABLES >-| 22 |-
-'===='--'===='-
----------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Hidden Package and Rampage Rewards
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
For each ten hidden packages you collect, you receive a weapon pickup outside
your safehouse:
___________________________________________________
/ Packages Collected | Reward \
|---------------------|-----------------------------|
| 10 Hidden Packages | Pistol |
| 20 Hidden Packages | Shotgun |
| 30 Hidden Packages | Body Armour |
| 40 Hidden Packages | SMG |
| 50 Hidden Packages | .357 |
| 60 Hidden Packages | M4 |
| 70 Hidden Packages | Laser Sighted Sniper Rifle |
| 80 Hidden Packages | Flamethrower |
| 90 Hidden Packages | Rocket Launcher |
| 100 Hidden Packages | $50000 |
\_____________________|_____________________________/
Upon the completion of all 20 rampages, you will receive an M60 weapon pickup
outside your safehouse.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Unlockable Outfits
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
As you progress through the game, the following outfit changes will become
available to you.
o=============================================================================o
| Outfit | Objective |
o=============================================================================o
| Chauffeur Outfit | Complete mission "Rollercoaster Ride" |
|-----------------------|-----------------------------------------------------|
| Dragon Jumpsuit | Complete mission "Crazy '69'" |
|-----------------------|-----------------------------------------------------|
| Overalls Outfit | Complete mission "The Portland Chainsaw Masquerade" |
|-----------------------|-----------------------------------------------------|
| Wiseguy Outfit | Complete mission "Shoot the Messenger" |
|-----------------------|-----------------------------------------------------|
| Underwear Outfit | Successfully complete one unique jump |
|-----------------------|-----------------------------------------------------|
| Avenging Angels | Complete mission "Frighteners" |
| Outfit | |
|-----------------------|-----------------------------------------------------|
| Hero Costume | Complete Avenging Angel missions on Shoreside Vale |
|-----------------------|-----------------------------------------------------|
| Cox Mascot Costume | Complete side mission "SlashTV" twice |
|-----------------------|-----------------------------------------------------|
| King Jumpsuit | Successfully complete all storyline missions |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Unlockable Vehicles
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
The following vehicles are available during the game.
o=============================================================================o
| Vehicle | Objective |
o=============================================================================o
| Manchez | Complete 'Bumps and Grinds' side mission at the |
| | dirt track in Portland |
|---------------------------|-------------------------------------------------|
| Bickle'76 | Complete 100 non-consecutive taxi fares |
|---------------------------|-------------------------------------------------|
| Bulletproof Avenger | Complete Avenging Angel missions in Portland |
| motorcycle | |
|---------------------------|-------------------------------------------------|
| Bulletproof Landstalker | Complete Tourism missions in Shoreside Vale |
|---------------------------|-------------------------------------------------|
| Campaign Rumpo | One-time vehicle which appears during the |
| | mission "Steering the Vote" for Donald Love |
|---------------------------|-------------------------------------------------|
| Hellenbach GT | Complete Car Salesman missions to level 4 |
|---------------------------|-------------------------------------------------|
| Bulletproof PCJ 600 | On the mission "Biker Heat" - kill Wayne via |
| | drive by and take his motorcycle |
|---------------------------|-------------------------------------------------|
| Spawn PCJ 600 outside | Complete Love Media garage list |
| Staunton safehouse | |
|---------------------------|-------------------------------------------------|
| Spawn V8 Ghost outside | Complete Love Media garage list |
| Staunton safehouse | |
|---------------------------|-------------------------------------------------|
| Rhino Tank | Complete the game 100% to have the Rhino spawn |
| | in Fort Staunton |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Unlock ability to acquire extra cash
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[1] The Car showroom will pay you protection upon the completion of the Car
Salesman missions to level 6 or higher.
[2] The Bike Shop ("Hogs and Cogs") will pay you protection upon the sale of
40 bikes - 10 of each kind.
[3] The car crusher will give you 4 times the usual amount of money for crushed
cars upon the completion of Scrapyard Challenge
[4] Getting busted won't cost you any money upon the completion of the
Staunton Island Avenging Angel missions
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Improvements to Toni
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[1] You will receive an additional 25% health upon the completion of the
Noodle Punk missions in Portland.
[2] You will receive an additional 25% health upon the completion of the
Pizza delivery missions in Staunton Island.
[3] You will be fireproof upon the completion of the firefighting missions to
Level 12.
[4] You will receive an additional 50% armour upon the completion of the
Vigilante missions to level 12.
[5] You will receive the ability to sprint without stopping upon the completion
of the Paramedic missions to level 12.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Additional Unlockables
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[1] You will receive infinite ammo upon the completion of the game 100%.
[2] Vehicles will take double damage upon the completion of the game 100%.
[3] You will receive new multiplayer skins each time you access a new island.
[4] You will unlock all multiplayer skins upon the completion of the game 100%.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 23 |-< MULTIPLAYER >-| 23 |-
-'===='--'===='-
----------------
There are 7 mutliplayer modes for Grand Theft Auto: Liberty City Stories.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Liberty City Survivor
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Players of Grand Theft Auto III will recognise this term. Often advertised on
the radio, Liberty City Survivor pitted hooligans and criminals against each
other in a free-for-all, with the last man standing declared the winner.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: - DEATH MATCH - :
: :
: Classic deathmatch, take out the other players to rack up the most kills. :
: Hit the pre-determined point-limit or have the highest total when time :
: expires. :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
o===================================================================o
| Instruction Booklet Summary of Liberty City Survivor |
o===================================================================o
| "Are you a hater and not a lover? If so, then you are going to |
| die to be involved in this game." |
| |
| Every man for himself - Kill the other players. |
| |
| The first player to reach the Kill Limit or have the most kills |
| when the Time Limit has been reached wins the game. |
| |
| Killing another player earns you a point but kill yourself and a |
| point will be deducted. |
| |
| Or team up and kill the opposing gang members. |
| |
| The first gang to reach the Kill Limit or have the most kills |
| when the Time Limit has been reached wins the game. |
o-------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Protection Racket
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: - DEFEND THE BASE - :
: :
: Divide into two teams and defend the four limousines from the attacking :
: team. The timer starts counting up and once the attacking team destroys the :
: limousines the teams switch. Now the defending team must destroy the :
: limousines in less time than it took the attacking team. The team that :
: destroys their objectives quickest is the winner! :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
o===================================================================o
| Instruction Booklet Summary of Protection Racket |
o===================================================================o
| "Love your car like a lady? Would you protect it with your life |
| and some obvious military power? Now you have the chance to prove |
| your commitment, not just to one beauty but to four sparkling |
| limos." |
| |
| Destory four limos at the opposing gangs base. |
| |
| Defend the four limos at your base from Incoming Attackers. |
| |
| The game is played in two rounds. |
| |
| Each gang will automatically be assigned in the Defending or |
| Attacking roles. |
| |
| A timer displayed on screen will measure the time it takes for |
| the Attacking gang to destroy the base in the first round. |
| |
| Once all four cars in the Defenders' base have been destroyed, |
| the roles of the Attacking & Defending gang will switch and the |
| second round will begin. |
| |
| The time it took for the base to be destroyed the first round |
| will now be displayed on screen and will be counting down. |
| |
| The new Attacking gang must now destroy the limos within the time |
| limit or the other gang will win the game. |
o-------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Get Stretch
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: - CAPTURE THE FLAG - :
: :
: Steal the opposing team's car and return it to your base while protecting :
: your own. Destroying your team's car will return it to the base. In order :
: to capture the opposing team's car, your car must be in your base. First :
: team to reach the capture limit wins! :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
o===================================================================o
| Instruction Booklet Summary of Protection Racket |
o===================================================================o
| "I want, I want, I want. Why not have everything you desire? |
| Today you desire your friend's shiny new car, unfortunately they |
| also desire yours." |
| |
| Each gang must steal their opposing gang's car and return it to |
| their own base while protecting their own gang car from being |
| stolen. |
| |
| You can return your own gang car by driving it back to base or |
| destroying it. |
| |
| Your gang car will automatically be returned to your base after a |
| short period of time if it is unattended by the opposing gang. |
| |
| You must have both gang cars at your base to enable a successful |
| capture. |
| |
| The first gang to reach the Capture Limit or make the most |
| captures within the Time Limit wins the round. |
o-------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. Tanks For The Memories
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: - TURN BASED TANK SURVIVAL - :
: :
: Be the first to the tank and try to survive the target Tank Time. Other :
: players must try to destroy your tank before the Tank Time is reached. If :
: this happens the player who caused the most damage to the tank will now :
: occupy the new tank and you must destroy it as quickly as possible. First :
: player that hits the Tank Time wins! :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
o===================================================================o
| Instruction Booklet Summary of Protection Racket |
o===================================================================o
| "Make your friends jealous, so jealous that they want to destroy |
| you? Get the biggest military tank that they mayor will give you |
| and watch them try." |
| |
| Players must try to survive as long as possible if they are |
| inside the tank to try and reach the target Tank Time. |
| |
| Other players who are not in the tank must try to destroy the |
| tank as quickly as possible. |
| |
| The player outside of the tank who inflicts the most damage to |
| the tank will be spawned inside the tank in the next round. |
| |
| There is only one tank per round. |
| |
| In the first round, all players will have the same chance to get |
| in the tank for the first time. |
| |
| Once the tank is occupied, the player who causes the most damage |
| to the tank will be placed in the tank for the next round. |
| |
| The first player to reach the target Tank Time inside a tank wins |
| the game. |
o-------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. The Hit List
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: - TURN-BASED SURVIVAL - :
: :
: A player is randomly "marked" and all other players must try to kill the :
: mark as quickly as possible. Once that player is killed the mark switches :
: to a new player and the player that killed the mark has time added to his :
: survival total. After all players have been marked and killed the player :
: with the longest survival time wins! :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
o===================================================================o
| Instruction Booklet Summary of Protection Racket |
o===================================================================o
| "Stop the press: Fact, pet peeves kill people, especially when |
| peeve is people. Tall, short, fat or thin you have no prejudice |
| about whom or how many people you hate. This mission could be |
| worth getting out of bed for." |
| |
| Kill the marked player as quickly as possible. Survive as long as |
| possible when you are the mark. |
| |
| In the first round, one player will be chosen randomly as the |
| mark, all other players must try to kill the marked player as |
| quickly as possible. |
| |
| Once a marked player has been killed, a different player will be |
| randomly chosen to be the mark. |
| |
| Making a successful kill on a marked player will award you with |
| extra time that is added to your survival time at the end of the |
| game. |
| |
| Once all players have been marked and killed, the player with the |
| longest survival time wins. |
| |
| The marked player's vehicle will take damage over time. |
o-------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Street Rage
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: - CHECKPOINT RACE - :
: :
: Players must drive through each checkpoint to get to the finish line. :
: During the race, you are allowed to change vehicles and shoot other :
: players. If any player is killed they are automatically spawned in a new :
: vehicle after a short period of time. First across the line wins. :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
o===================================================================o
| Instruction Booklet Summary of Protection Racket |
o===================================================================o
| "Darling I am just taking the car out for a spin, stretch her |
| legs a little!" |
| |
| Players must drive through the checkpoints to get to the finish |
| line first. |
| |
| Players are allowed to change vehicles and shoot other players to |
| win the race. |
| |
| Players will be automatically respawned in a vehicle on the track |
| after a short period of time if they do not have a vehicle or |
| have been killed. |
| |
| The player that finishes the race first wins. |
| |
| STICKY TIRES - Improves vehicle handling for limited time. |
| |
| INSTANT REPAIR - Instantly repairs vehicle. |
o-------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. The Wedding List
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: - CAR COLLECTION - :
: :
: A free-for-all where players must collect cars scattered around the city :
: and deliver them to the hidden shipping crates. Cash is awarded based on :
: the condition of the car when it is delivered. The player that collects the :
: most cash wins! :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
o===================================================================o
| Instruction Booklet Summary of Protection Racket |
o===================================================================o
| "If you were to marry yourself this could be the perfect wedding |
| gift." |
| |
| This is a free-for-all game where players must collect cars |
| scattered throughout the city and deliver them to the shipping |
| crates. |
| |
| Only players in the vehicles to be collected will know the |
| destinations of the shipping crates. |
| |
| Cash is awarded based on the condition of the cars when they are |
| delivered. |
| |
| Once all the cars have been collected and delivered, the player |
| with the most cash wins the game mode. |
o-------------------------------------------------------------------o
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 24 |-< 100% COMPLETION CHECKLIST >-| 24 |-
-'===='--'===='-
----------------
This is a checklist for every mission that must be completed for a player to
achieve a 100% save file. Each mission or job is represented by an "o". Each
mission, task or level with an "o" beside it must be completed in order for
the save file to be achieved.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Storyline Missions
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
In order to complete the game, you must complete every storyline mission on
the list below.
o=============================================================================o
| Vincenzo |
o=============================================================================o
| o Slacker |
| o Dealing Revenge |
| o Snuff |
| o Smash and Grab |
| o Hot Wheels |
| o The Portland Chainsaw Masquerade |
o-----------------------------------------------------------------------------o
o=============================================================================o
| JD O'Toole |
o=============================================================================o
| o Knock Knock |
| o Bone Voyeur |
| o Don in 60 Seconds |
| o A Volatile Situation |
| o Blow Up 'Dolls' |
| o Salvatore's Salvation |
| o Guns of Leone |
| o Calm Before the Storm |
| o The Made Man |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Ma Cipriani |
o=============================================================================o
| o Snappy Dresser |
| o Big Rumble in Little China |
| o Grease Sucho |
| o Dead Meat |
| o No Son of Mine |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Maria |
o=============================================================================o
| o Shop til you Strop |
| o Taken for a Ride |
| o Booby Prize |
| o Biker Heat |
| o Overdose of Trouble |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Salvatore Leone |
o=============================================================================o
| o The Offer |
| o Ho Selecta |
| o Frighteners |
| o Rollercoaster Ride |
| o Contra-Banned |
| o Sindacco Sabotage |
| o The Trouble with Triads |
| o Driving Mr. Leone |
| o A Walk in the Park |
| o Making Toni |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Leon McAffrey |
o=============================================================================o
| o Sayonara Sindaccos |
| o The Whole '9 Yardies' |
| o Crazy '69' |
| o Night of the Livid Dreads |
| o Munitions Dump |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Church Confessional |
o=============================================================================o
| o L.C. Confidential |
| o The Passion of the Heist |
| o Karmageddon |
| o False Idols |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Donald Love |
o=============================================================================o
| o The Morgue Party Candidate |
| o Steering the Vote |
| o Cam-Pain |
| o Friggin' the Riggin' |
| o Love and Bullets |
| o Counterfeit Count |
| o Love on the Rocks |
| o Panlantic Land Grab |
| o Stop the Press |
| o Morgue Party Resurrection |
| o No Money, Mo' Problems |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Toshiko Kasen |
o=============================================================================o
| o More Deadly Than The Male |
| o Cash Clash |
| o A Date with Death |
| o Cash in Kazuki's Chips |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Salvatore Leone |
o=============================================================================o
| o Rough Justice |
| o Dead Reckoning |
| o Shogun Showdown |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Donald Love |
o=============================================================================o
| o Bringing the House Down |
| o Love on the Run |
o-----------------------------------------------------------------------------o
o=============================================================================o
| SALVATORE LEONE |
o=============================================================================o
| o The Shoreside Redemption |
| o The Sicilian Gambit |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Side Missions
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Side missions are missions which are not part of the overall story, and you
must complete all of them to achieve a 100% save file.
o=============================================================================o
| Side Missions Needing Completion: |
o=============================================================================o
| o Car Salesman - Level 6 |
| o SlashTV |
| o Wrong Side of the Tracks |
| o RC Triad Takedown |
| o 9MM Mayhem |
| o Scrapyard Challenge |
| o Bumps and Grinds |
| o Scooter Shooter |
| o Bike Salesman |
| o Go Go Faggio |
| o AWOL Angel |
| o See the Sight Before your Flight |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Love Media Garage
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You must collect all of the following 16cars and take them to the Love Media
Garage on the south side of Staunton Island.
o=============================================================================o
| Cars Required |
o=============================================================================o
| o Hearse |
| o Faggio |
| o Freeway |
| o PhobosVT |
| o Infernus |
| o Sentinel |
| o PCJ600 |
| o DeimosSP |
| o Manana |
| o Hellenbach GT |
| o V8 Ghost |
| o ThunderRodd |
| o Banshee |
| o Landstalker |
| o BF Injection |
| o Patriot |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. RC Races
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You must come first on all three levels of each of the following RC Races.
o=============================================================================o
| RC Races |
o=============================================================================o
| o Thrashin' RC |
| o Ragin' RC |
| o Chasin' RC |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Car Races
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You must come first on all three of the following car races.
o=============================================================================o
| Car Races |
o=============================================================================o
| o Low Rider Rumble |
| o Deimos Dash |
| o Wi-Cheetah Run |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Bike Races
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You must come first on all three of the following bike races.
o=============================================================================o
| Bike Races |
o=============================================================================o
| o Red Light Racing |
| o Torrington TT |
| o Gangsta GP |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Avenger Angel Missions
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You must complete to level 15 - in one sitting - of the avenger angel missions
on each of the three islands of Liberty City.
o=============================================================================o
| Avenger Angel - Portland |
o=============================================================================o
| o Level 1 |
| o Level 2 |
| o Level 3 |
| o Level 4 |
| o Level 5 |
| o Level 6 |
| o Level 7 |
| o Level 8 |
| o Level 9 |
| o Level 10 |
| o Level 11 |
| o Level 12 |
| o Level 13 |
| o Level 14 |
| o Level 15 |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Avenger Angel - Staunton Island |
o=============================================================================o
| o Level 1 |
| o Level 2 |
| o Level 3 |
| o Level 4 |
| o Level 5 |
| o Level 6 |
| o Level 7 |
| o Level 8 |
| o Level 9 |
| o Level 10 |
| o Level 11 |
| o Level 12 |
| o Level 13 |
| o Level 14 |
| o Level 15 |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Avenger Angel - Shoreside Vale |
o=============================================================================o
| o Level 1 |
| o Level 2 |
| o Level 3 |
| o Level 4 |
| o Level 5 |
| o Level 6 |
| o Level 7 |
| o Level 8 |
| o Level 9 |
| o Level 10 |
| o Level 11 |
| o Level 12 |
| o Level 13 |
| o Level 14 |
| o Level 15 |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Emergency Vehicle Missions
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You must complete all of these missions - in a police vehicle, a fire engine
and an ambulance respectively - in one sitting.
o=============================================================================o
| Vigilante |
o=============================================================================o
| o Level 1 |
| o Level 2 |
| o Level 3 |
| o Level 4 |
| o Level 5 |
| o Level 6 |
| o Level 7 |
| o Level 8 |
| o Level 9 |
| o Level 10 |
| o Level 11 |
| o Level 12 |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Firefighter |
o=============================================================================o
| o Level 1 |
| o Level 2 |
| o Level 3 |
| o Level 4 |
| o Level 5 |
| o Level 6 |
| o Level 7 |
| o Level 8 |
| o Level 9 |
| o Level 10 |
| o Level 11 |
| o Level 12 |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Paramedic |
o=============================================================================o
| o Level 1 |
| o Level 2 |
| o Level 3 |
| o Level 4 |
| o Level 5 |
| o Level 6 |
| o Level 7 |
| o Level 8 |
| o Level 9 |
| o Level 10 |
| o Level 11 |
| o Level 12 |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. Taxi/Trash/Noodle Boy/Pizza
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You must complete the following (bar the taxi fares) in one sitting. The 100
taxi fares can be completed in stages throughout the game.
o=============================================================================o
| Taxi |
o=============================================================================o
| o Taxi Fare 1 |
| o Taxi Fare 2 |
| o Taxi Fare 3 |
| o Taxi Fare 4 |
| o Taxi Fare 5 |
| o Taxi Fare 6 |
| o Taxi Fare 7 |
| o Taxi Fare 8 |
| o Taxi Fare 9 |
| o Taxi Fare 10 |
| o Taxi Fare 11 |
| o Taxi Fare 12 |
| o Taxi Fare 13 |
| o Taxi Fare 14 |
| o Taxi Fare 15 |
| o Taxi Fare 16 |
| o Taxi Fare 17 |
| o Taxi Fare 18 |
| o Taxi Fare 19 |
| o Taxi Fare 20 |
| o Taxi Fare 21 |
| o Taxi Fare 22 |
| o Taxi Fare 23 |
| o Taxi Fare 24 |
| o Taxi Fare 25 |
| o Taxi Fare 26 |
| o Taxi Fare 27 |
| o Taxi Fare 28 |
| o Taxi Fare 29 |
| o Taxi Fare 30 |
| o Taxi Fare 31 |
| o Taxi Fare 32 |
| o Taxi Fare 33 |
| o Taxi Fare 34 |
| o Taxi Fare 35 |
| o Taxi Fare 36 |
| o Taxi Fare 37 |
| o Taxi Fare 38 |
| o Taxi Fare 39 |
| o Taxi Fare 40 |
| o Taxi Fare 41 |
| o Taxi Fare 42 |
| o Taxi Fare 43 |
| o Taxi Fare 44 |
| o Taxi Fare 45 |
| o Taxi Fare 46 |
| o Taxi Fare 47 |
| o Taxi Fare 48 |
| o Taxi Fare 49 |
| o Taxi Fare 50 |
| o Taxi Fare 51 |
| o Taxi Fare 52 |
| o Taxi Fare 53 |
| o Taxi Fare 54 |
| o Taxi Fare 55 |
| o Taxi Fare 56 |
| o Taxi Fare 57 |
| o Taxi Fare 58 |
| o Taxi Fare 59 |
| o Taxi Fare 60 |
| o Taxi Fare 61 |
| o Taxi Fare 62 |
| o Taxi Fare 63 |
| o Taxi Fare 64 |
| o Taxi Fare 65 |
| o Taxi Fare 66 |
| o Taxi Fare 67 |
| o Taxi Fare 68 |
| o Taxi Fare 69 |
| o Taxi Fare 70 |
| o Taxi Fare 71 |
| o Taxi Fare 72 |
| o Taxi Fare 73 |
| o Taxi Fare 74 |
| o Taxi Fare 75 |
| o Taxi Fare 76 |
| o Taxi Fare 77 |
| o Taxi Fare 78 |
| o Taxi Fare 79 |
| o Taxi Fare 80 |
| o Taxi Fare 81 |
| o Taxi Fare 82 |
| o Taxi Fare 83 |
| o Taxi Fare 84 |
| o Taxi Fare 85 |
| o Taxi Fare 86 |
| o Taxi Fare 87 |
| o Taxi Fare 88 |
| o Taxi Fare 89 |
| o Taxi Fare 90 |
| o Taxi Fare 91 |
| o Taxi Fare 92 |
| o Taxi Fare 93 |
| o Taxi Fare 94 |
| o Taxi Fare 95 |
| o Taxi Fare 96 |
| o Taxi Fare 97 |
| o Taxi Fare 98 |
| o Taxi Fare 99 |
| o Taxi Fare 100 |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Trash |
o=============================================================================o
| o Portland |
| o Staunton Island |
| o Shoreside Vale |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Noodle Boy |
o=============================================================================o
| o Level 1 |
| o Level 2 |
| o Level 3 |
| o Level 4 |
| o Level 5 |
| o Level 6 |
| o Level 7 |
| o Level 8 |
| o Level 9 |
| o Level 10 |
o-----------------------------------------------------------------------------o
o=============================================================================o
| Pizza |
o=============================================================================o
| o Level 1 |
| o Level 2 |
| o Level 3 |
| o Level 4 |
| o Level 5 |
| o Level 6 |
| o Level 7 |
| o Level 8 |
| o Level 9 |
| o Level 10 |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. Hidden Packages
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You must collect all 100 Hidden Packages scattered throughout Liberty City.
o=============================================================================o
| Hidden Packages |
o=============================================================================o
| o Hidden Package 1 |
| o Hidden Package 2 |
| o Hidden Package 3 |
| o Hidden Package 4 |
| o Hidden Package 5 |
| o Hidden Package 6 |
| o Hidden Package 7 |
| o Hidden Package 8 |
| o Hidden Package 9 |
| o Hidden Package 10 |
| o Hidden Package 11 |
| o Hidden Package 12 |
| o Hidden Package 13 |
| o Hidden Package 14 |
| o Hidden Package 15 |
| o Hidden Package 16 |
| o Hidden Package 17 |
| o Hidden Package 18 |
| o Hidden Package 19 |
| o Hidden Package 20 |
| o Hidden Package 21 |
| o Hidden Package 22 |
| o Hidden Package 23 |
| o Hidden Package 24 |
| o Hidden Package 25 |
| o Hidden Package 26 |
| o Hidden Package 27 |
| o Hidden Package 28 |
| o Hidden Package 29 |
| o Hidden Package 30 |
| o Hidden Package 31 |
| o Hidden Package 32 |
| o Hidden Package 33 |
| o Hidden Package 34 |
| o Hidden Package 35 |
| o Hidden Package 36 |
| o Hidden Package 37 |
| o Hidden Package 38 |
| o Hidden Package 39 |
| o Hidden Package 40 |
| o Hidden Package 41 |
| o Hidden Package 42 |
| o Hidden Package 43 |
| o Hidden Package 44 |
| o Hidden Package 45 |
| o Hidden Package 46 |
| o Hidden Package 47 |
| o Hidden Package 48 |
| o Hidden Package 49 |
| o Hidden Package 50 |
| o Hidden Package 51 |
| o Hidden Package 52 |
| o Hidden Package 53 |
| o Hidden Package 54 |
| o Hidden Package 55 |
| o Hidden Package 56 |
| o Hidden Package 57 |
| o Hidden Package 58 |
| o Hidden Package 59 |
| o Hidden Package 60 |
| o Hidden Package 61 |
| o Hidden Package 62 |
| o Hidden Package 63 |
| o Hidden Package 64 |
| o Hidden Package 65 |
| o Hidden Package 66 |
| o Hidden Package 67 |
| o Hidden Package 68 |
| o Hidden Package 69 |
| o Hidden Package 70 |
| o Hidden Package 71 |
| o Hidden Package 72 |
| o Hidden Package 73 |
| o Hidden Package 74 |
| o Hidden Package 75 |
| o Hidden Package 76 |
| o Hidden Package 77 |
| o Hidden Package 78 |
| o Hidden Package 79 |
| o Hidden Package 80 |
| o Hidden Package 81 |
| o Hidden Package 82 |
| o Hidden Package 83 |
| o Hidden Package 84 |
| o Hidden Package 85 |
| o Hidden Package 86 |
| o Hidden Package 87 |
| o Hidden Package 88 |
| o Hidden Package 89 |
| o Hidden Package 90 |
| o Hidden Package 91 |
| o Hidden Package 92 |
| o Hidden Package 93 |
| o Hidden Package 94 |
| o Hidden Package 95 |
| o Hidden Package 96 |
| o Hidden Package 97 |
| o Hidden Package 98 |
| o Hidden Package 99 |
| o Hidden Package 100 |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. Unique Jumps
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You must complete all 26 Unique Jumps scattered throughout Liberty City.
o=============================================================================o
| Unique Jumps |
o=============================================================================o
| o Unique Jump 1 |
| o Unique Jump 2 |
| o Unique Jump 3 |
| o Unique Jump 4 |
| o Unique Jump 5 |
| o Unique Jump 6 |
| o Unique Jump 7 |
| o Unique Jump 8 |
| o Unique Jump 9 |
| o Unique Jump 10 |
| o Unique Jump 11 |
| o Unique Jump 12 |
| o Unique Jump 13 |
| o Unique Jump 14 |
| o Unique Jump 15 |
| o Unique Jump 16 |
| o Unique Jump 17 |
| o Unique Jump 18 |
| o Unique Jump 19 |
| o Unique Jump 20 |
| o Unique Jump 21 |
| o Unique Jump 22 |
| o Unique Jump 23 |
| o Unique Jump 24 |
| o Unique Jump 25 |
| o Unique Jump 26 |
o-----------------------------------------------------------------------------o
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XII. Rampages
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
You must complete all 20 rampages scattered throughout Liberty City.
o=============================================================================o
| Rampages |
o=============================================================================o
| o Rampage 1 |
| o Rampage 2 |
| o Rampage 3 |
| o Rampage 4 |
| o Rampage 5 |
| o Rampage 6 |
| o Rampage 7 |
| o Rampage 8 |
| o Rampage 9 |
| o Rampage 10 |
| o Rampage 11 |
| o Rampage 12 |
| o Rampage 13 |
| o Rampage 14 |
| o Rampage 15 |
| o Rampage 16 |
| o Rampage 17 |
| o Rampage 18 |
| o Rampage 19 |
| o Rampage 20 |
o-----------------------------------------------------------------------------o
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 25 |-< VERSION HISTORY >-| 25 |-
-'===='--'===='-
----------------
___________________________________________________________________
/ Final Version - Completed 6th May 2006 - 644KB \
|-------------------------------------------------------------------|
| - Completed all sections |
\___________________________________________________________________/
___________________________________________________________________
/ [2.3] [06TH DEC 2005] [622KB] \
|-------------------------------------------------------------------|
| - Completed 'Unlockables' section |
| - Completed 'Multiplayer' section |
\___________________________________________________________________/
___________________________________________________________________
/ [2.2] [06TH DEC 2005] [593KB] \
|-------------------------------------------------------------------|
| - Completed vehicle database |
\___________________________________________________________________/
___________________________________________________________________
/ [2.1] [04TH DEC 2005] [486KB] \
|-------------------------------------------------------------------|
| - Completed weapons section |
| - Completed game 100% and included all necessary missions in |
| 100% completion section |
| - Added new banners as the others looked poor |
\___________________________________________________________________/
___________________________________________________________________
/ [2.0] [02ND DEC 2005] [461KB] \
|-------------------------------------------------------------------|
| - Completed all side mission sections |
\___________________________________________________________________/
___________________________________________________________________
/ [1.9] [29TH NOV 2005] [450KB] \
|-------------------------------------------------------------------|
| - Added in new banners to help distinguish between a new section |
| and new heading |
| - Completed the majority of the side missions section |
| - Completed emergency vehicle section |
| - Current game completion: 94% |
\___________________________________________________________________/
___________________________________________________________________
/ [1.8] [28TH NOV 2005] [414KB] \
|-------------------------------------------------------------------|
| - Completed hidden packages section |
| - Completed unique jumps section |
| - Completed all races |
| - Completed rampages section |
| - Fixed various typos |
| - Restructured contents section |
| - Added in a different strategy for one mission |
\___________________________________________________________________/
___________________________________________________________________
/ [1.7] [26TH NOV 2005] [297KB] \
|-------------------------------------------------------------------|
| - Completed screen layout section |
| - Completed all Portland hidden packages |
| - Completed the majority of the 100% completion checklist section |
| - Added in a further unique jump |
\___________________________________________________________________/
___________________________________________________________________
/ [1.6] [23RD NOV 2005] [189KB] \
|-------------------------------------------------------------------|
| - Revamped last mission walkthrough |
| - Added in first Bike Race |
| - Completed a table of contents for the storyline mission section |
\___________________________________________________________________/
___________________________________________________________________
/ [1.5] [22ND NOV 2005] [173KB] \
|-------------------------------------------------------------------|
| - Completed all storyline missions |
\___________________________________________________________________/
___________________________________________________________________
/ [1.4] [20TH NOV 2005] [155KB] \
|-------------------------------------------------------------------|
| - Completed Love Media section in great detail |
| - Completed Car Salesman section |
| - Added in next mission for Donald Love |
\___________________________________________________________________/
___________________________________________________________________
/ [1.3] [16TH NOV 2005] [120KB] \
|-------------------------------------------------------------------|
| - Completed all missions up to Shoreside Vale and then some |
| - Restructed the various sections |
\___________________________________________________________________/
___________________________________________________________________
/ [1.2] [15TH NOV 2005] [101KB] \
|-------------------------------------------------------------------|
| - Work began on unique jumps |
| - Completed several more storyline missions |
| - Personal Completion of game: 31% |
\___________________________________________________________________/
___________________________________________________________________
/ [1.1] [14TH NOV 2005] [085K] \
|-------------------------------------------------------------------|
| - Completed Controls |
| - Done many more missions up to second island |
\___________________________________________________________________/
___________________________________________________________________
/ [1.0] [12TH NOV 2005] [045K] \
|-------------------------------------------------------------------|
| - Preliminary version with only small sections completed |
| - Very few areas done. Credits/Copyrights etc. done so far |
| - More missions will be added as I progress further into the game |
\___________________________________________________________________/
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 26 |-< CREDITS >-| 26 |-
-'===='--'===='-
----------------
Gaseous Snake: Writing the guide
CJayC: Hosting the guide
Miami84Chambers: Provided the MPH for each vehicle
freddrangon123 - Provided information on weapons
MasterSamFisher - Provided information on weapons
stooka - Provided information on weapons
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 27 |-< CONTACTING ME >-| 27 |-
-'===='--'===='-
----------------
My e-mail address is gaseoussnake106[at]gmail[dot]com.
At this stage, I would appreciate all contributions regarding the game,
however I'd appreciate if you didn't submit mission tips for areas I've not
yet covered as I still want to be able to enjoy the game myself.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 28 |-< CLOSING WORDS >-| 28 |-
-'===='--'===='-
----------------
Grand Theft Auto 3 was my favourite Playstation 2 game, mainly because of the
city itself. Whilst Vice City and San Andreas were good, they were never quite
as spectacular as Liberty City. When Liberty City Stories was out, I wasted no
time in picking up my copy. I strongly advise anyone reading this to do the
same as it is the best game on PSP at this current moment in time.
______________________________________________________________________________
Copyright Mark Fletcher 2005-2006