I'm thinking about recreating Sword Art Online in RPG Maker Fes featuring me, some of you guys at the pavilion, some original characters, and a character that you create yourself (aka, the main character).

I might also add a relationship system, day/night time system, a skill system similar to Sword Art Online, a job system (what I mean by this is your character actually having a job like a chef, carpenter, farmer, etc), and multiple endings!

I might also add a relationship system, day/night time system, a skill system similar to Sword Art Online, a job system (what I mean by this is your character actually having a job like a chef, carpenter, farmer, etc), and multiple endings!

You’d be better off with a small, concise project that is done well than stretching yourself too thin, especially when a deadline is involved. The more you try to add the less likely you’ll ever get anything done.

Take Ryner's words to heart. I did that and things didn't not go well. This time around, if I enter I'm thinking about making a simple puzzler. A lot less coding that needs to be done and if done right can make things interesting.

I might also add a relationship system, day/night time system, a skill system similar to Sword Art Online, a job system (what I mean by this is your character actually having a job like a chef, carpenter, farmer, etc), and multiple endings!

You’d be better off with a small, concise project that is done well than stretching yourself too thin, especially when a deadline is involved. The more you try to add the less likely you’ll ever get anything done.

I'm going to cancel the character creation system because this major factor would affect most of the game (the relationships, and endings). If I included a character creation system you would be able to play as a male or female which would affect the relationships, and endings but your character's name wouldn't be mentioned in the dialogue, your character wouldn't talk (except for some special relationship events, and some endings), and you're character would kind of be treated as a nobody. By removing this system it actually allows a lot of free time, and memory. Also I will make the character a male with a default name. By doing this the main character will speak in the dialogue, have a name, and be treated as a person. I will for sure still add relationships, and multiple endings!