Actually, I have more than that. That image is weeks old. Also, that's not Half-Life. You really can't beat GMod. Another thing is that a lot of people think GMod is just the stupid **** RP and Trouble in terrorist town now. All the fun stuff is if you know a good sandbox server and make some friends.

Damn man get that under control, I know from experience you start to do something like that you feel like its just what you do and who you are and you start to ignore what's important in life. Everything in moderation.

ok, i know you mean well, but if i say i want to spend my time playing video games and do nothing else, and im happy while doing it, who are you to say thats not whats important, we all have different values, and simply because not everyone plays all day every day, doesnt mean that its a bad thing.. and sure you could say its not healthy and that i shouldnt be doing it, but i wont live healthy as **** if i cant do what i want, i wont live healthy at all, i dont want to have a healthy life if i cant be happy... and dont come with the, "i know from experience" crap, all people react to lack of sleep different, and even if you dont sleep the regular amount of time, it wont mean that there is anything wrong with that... as far as i see it everthings "under control"

if you were wondering i did read grayrhino's message of him saying he left it on for a few days and thats the reason his gamecount was big...

Indeed. My day usually consists of waking up, going to school, coming home, doing some homework, then either gaming or watching a movie or something. I had a job before, but I quit because they never updated the schedule then yelled at me when I was late.

It's also nog like I am actively playing for hours straight either. I would just have the game up as I do other things on my computer as well like browsing FJ, going on YouTube, doing some 3d modelling, etc.

Actually, it only states the averege time from the last few weeks. I've had a lot of snow days the last few weeks so the average did change dramatically. True, I do play a lot and I KNOW that, but if I didn't play that much, I wouldn't know anything about computers/programming/3d modelling. Hell, I would probably still plan on being a chef instead of going into computer sciences. I'm actually planning on being a Teacher's Assistant within the next few months. Should be lots of fun.

Why do people always use Elder Scrolls games as an example of that? Do you have any idea how I play Fallout? I never bother killing civilian NPCs in Skyrim unless they're annoying as ****. Have a nice hat or sunglasses in New Vegas, though, and you're dead.

In fallout I avoid killing people, no matter who. Because most of the time I find my self running backwards while getting high on stimpaks and wasting all my ammo, like a 12 year old who just discovered trickshotting, in a private match wanting to join FaZe.
I've only tried to kill someone once, and that was that ******* annoying little piece of ugly inbred ****, who shouts for Mick and Ralfes. But, no. He couldn't get killed, just because he was a little **** kid.
''We got stuff we aren't even allowed to sell people!''

got bored after 50 hours
kept playing to 70 or so to see if i was missing somthing
i wasnt
i know 50 hours is a long time for most games but considering i have played oblivion for over 700 hours and am still not bored i think 50 is a bit of a dissapointment

i would put oblivion as better then morrowind
morrowind had a more in depth world and a wider variety of gear and skills
but it was very cluncky
that combined with combat mechanics that dont really work in a game like that and other mechanics which were either broken or pointless made it kind of difficult but not because it was hard just because it was well....difficult

Yeah, the combat was ******* atrocious, but I liked it better as an RPG since it was, well, a lot more of a role playing experience. I do love combat in games however, so Oblivion won a lot of points for fixing the ****** combat. I basically want a polished TES game with Morrowind's extensiveness and Oblivion's better combat.

yeah
perfect game imo
daggerfalls world
skyrims engine ranged combat and crafting (with some fixes so its not so broken)
oblivions spells spellmaking enchanting and hotkey system (skyrims was ******* loathworthy forcing you to pause whenever you wanted to switch weapon)
ESO melea combat (i got into the beta so i tried it out its the only thing about it which is better)
morrowind creature world and equipment diversity
if you can get a personality system like dragon age:origins in there
some form of morality system similiar to oblivions but not the same (so not a morality system as such but a renown system like you can be a real asshole but if every asshole thing you do is behind closed doors people only hear about the good things so think your a hero or vice versa)
if someone could make that game without it being 2 TB in size and costing £300 i would give them fellatio

Oh god, ESO's melee combat is ******* terrible. At least in Skyrim and Oblivion you actually feel like you're hitting something when you attack. ESO just feels like you're swinging your axe through the air and the enemy gets hurt.

It bothered me so much I couldnt even get past the first area after the tutorial.

i meant the way the handled the controls not the feel of it
when it comes to feel your right you may as well be swinging at a strand of string for all it connects
but the way they handled controls was better then skyrims (it still allowed duel wielders to block for a start) and it did improve on oblivions (it allowed duel wielding)

it had nothing to do with the world
but it was the feel of the game that made it so empty for me
the melea combat was repetitive didnt work properly and had obvious thing which were just plain better then their counterparts (swords swung faster and did more damage then axes, you couldnt block if both hands had a weapon or non shield item equiped, duel wielding didnt actualy make you attack any faster or deal more damage except with the charged strikes)
then there were the spells which were pathetic and useless and it didnt allow you to make new ones
the enchanting was INCREDIBLY limmited
the cities were empty (even whiterun the "trading capitol" of skyrim had about 8 people in the (the smallest city in oblivion was a good 2ce the size of the largest in skyrim)
the hotkey system was a stupid piece of crap that forced you to pause the game every time you wanted to change weapons
the leveling system was just moronic (i kind of liked the idea of perks but they did it just plain wrong with 9/10 perks being "do more damage" they could have made interesting game manipulating things but they didnt + the removal of attributes was just a dumb move imo)
then you get to the immersion
im the ******* dragonborn i have killed loads of dragons i have become the leader of the college of winterhold and the companions
no one ...absolutly no one
makes any acknoledgment that im famous
they just walk around and talk to me like im some slightly weird looking avarage joe villager
in oblivion and morrowind because of their fame/infamy systems when you got later game people started actualy reacting to the fact you were world famous and would actualy treet you differently depending on how they viewed you
skyrim doesnt have that
it has no morality system which in most games would be a good thing but in a game like skyrim isnt
it has no npc personality system meaning npcs are flat posts of cardboard
basicaly the game justdidnt work for me

never really played that so i cant help you
i can tell you to either rush nocturnals shrine quest or go heavily into alteration an illusion though
alteration gives you the unlock spells making it easy to get in anywhere and illusion gives you chameleon which makes you partialy invisable yet still able to do actions
as for nocturnals shrine quest it gives you the skeleton key which is a lockpick which never breaks
as for damaging spells
fire does most damage but has most things resistant and has no other effect
frost does least but reduces stamina so it can cause enemys to collapse if hit enough
lightning costs more magicka but has a chance to paralyse
pure magic damage has almost nothing resistant to it but costs the most magika so its a 1 spell fits all type thing
drain health only drains the health while the effect is up after it ends they heal for the amount drains
this allows you to kind of cheat the arly game by making a drain 50-100 health spell which lasts 1 second because its such a short time anything higher then that amount of health will be unafected by the spell but it will one shot weaker enemys and be really low cost
last thing
making spells that buff you is pointless unless its pure strength or weapon skill because anything else is not worth the mana cost unless you want to micromanage your mercentile or speachcraft skills which i find takes some fun out the game

>Duplication glitch
>Glass swords everywhere
>Using hundreds of skooma at once
>Fire blasts with 1 damage for 100 feet
>Everyone picks up a sword and tries to attack me
>Frenzy
>All the citizens are now brutally murdering each other with glass swords

Same here.
I got it to 100 while doing the quests for that damn paranoid elf in Skingrad for several days straight. At the time, I had no idea that I could just ignore his "targets" and make up the answers the next time I met him, so I just hung around jumping my ass off and parkouring up the walls.