This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

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Unity Prefabs are a powerful yet often confusing system. In this tutorial I explain everything you need to know about using them. This is the first of a new game dev lecture / classroom series. Topics covered in this video include: workflow examples, nested prefabs, unpacking prefabs, editing master and instances. […]

It has been a while since I last posted, it has been a busy year with a new javascript development job and my daughter being born. Things have started to settle down a little, so I thought it might be a good time to kick things off by diving into some c# tutorials, I will then [...]

In this post I will demonstrate a solution to the common problem of slipping off moving platforms in Unity when using RigidBody game objects. The problem can be encountered in both 2D and 3D games, I will cover two known solutions I have come across, and explain in detail the solution I have applied in the game [...]

After several months of on and off tinkering, I finally managed to pack up and ship my latest personal indie project. I present to you, The Solar Journey. It's an interactive 3D, web app which allows you to explore and learn about the solar system in a rich and exciting way. Built in Html/css and Javascript then [...]

JavaScript developers will spend most their time in the Chrome debugger, only to discover when they actually deploy to a mobile device their fancy mobile app hits all types of script errors. The problem is, you don't have access to a console window on mobile browsers (out of the box) to see where the code failed. Let [...]

If you have tried to build content for mobile web which requires audio, no doubt you have run into many issues. So called 'HTML5 audio' is not what it's cracked up to be, and was massively oversold by Apple (when it sought to destroy the flash browser plugin). When the dust settled we were left with [...]

I've recently been getting stuck back into mobile app development in javascript. Being able to detect orientation change allows is really useful, It can be used to force users into a specific orientation by throwing up a notification panel saying "Please hold the device in landscape for this app". Such scenarios are particularly important when developing [...]

In this tutorial I will explain how to create a realistic looking smoke effects in Unity. It will be your typical upwards smoke, which is ideal for camp-fires, smoky car engines. Basically anything that burns. It's also an effective way to simulate steam (for both 2D and 3D games). Unity uses what is called the 'Shuriken' [...]

Recently I have been working on a 2D platformer which uses the inbuilt Unity Physics and Rigidbodies. One of the challenges I ran into was that when the player moved above a certain velocity, it would sometimes pass through colliders. This would lead to the player getting stuck inside the floor when landing a from a [...]