Halo 4 Review

When I first saw the Halo 4 trailer at E3 last year the inner fan boy in me just started laughing maniacal, and now I after two sittings of playing the campaign and a couple of hours of dominating the multiplayer I am now ready to write my review. Lets start with the lead up to the game, the Halo Forward unto dawn series has to be one of the best lead ups to a video game the industry has ever delivered, not only did I love the action and story that were much more well directed than i would have expected, it told me that 343 were really trying to make something for the fans.

When I first started playing the game, it seemed that everything was just starting to pour back, but this time things had changed. I instantly noticed the graphics upgrade that was apparent all over the decrepit forward unto dawn, the usual controller set ups that were completely useless are now gone and were thrown straight into the moment. A new addition to the Halo series is the quick time events which are used more effectively hear than in any other game, and the covenant AI is still fairly top notch.

When we first hit Requiem we can really start to see how much effort 343 has really put into the game, with a much better weapon feeding system providing me what i needed and when, beautiful views and sets were revealed in perfect moments often at the beginning of missions to reveal the beautiful environments. Then we are introduced to the new alien race ultimately dubbed the Prometheans, much harder to kill than their covenant opposites they provide a new challenge which involves using the correct weapons for the varied enemy type and keeping a distance from the knights deadly melee. They also provided me with some of my favorite guns of any previous Halo game, none so more than the Promethean suppressor and shattershot which in combination can be used to quickly deal with any enemy in the game.

The mission levels are fairly simular to the previous Halos with the improvments of both new weapon and vehicles missions, such as the mech suit and the dropship missions (AND THE BROADSWORD MISSION!!), the games length in about nine hours depending on what difficulty and how many allies you have (coop is for lossers). This all cultivates into what I can consider to be the best Halo story/game to date.