It's actually playing very smoothly with every graphical settings on high in 1024x768 resolution. I'm getting no lag at all. I haven't tried it in higher resolutions but it'll definitely get a little slow for sure.

As for the dual core support, the developers recommend playing it in dual 2 core computers. So, yes.

I've been playing casually 1-2 hours for about a week and I'm still in Arcardia garden which I believe is less than half the story line.

As far as the skill goes, it's just same as every other FPS games. You have to be able to manage your ammo, especially when you're fighting Big Daddy. More you die, more you'll have to confront him therefore wasting more of your ammo.

I've been playing casually 1-2 hours for about a week and I'm still in Arcardia garden which I believe is less than half the story line.

As far as the skill goes, it's just same as every other FPS games. You have to be able to manage your ammo, especially when you're fighting Big Daddy. More you die, more you'll have to confront him therefore wasting more of your ammo.

Yeah, but you still don't need to be skillful to beat the game. Even if you were horrible with aiming, ammo management, etc., you can beat pretty much any enemy just using the wrench and respawn.

I still want to get this, but I still want to wait until they fix some of the problems. I can run it on high graphics with everything on at full res, and it runs smoothly, but will eventually just lock up. It still locks up occasionally with lower detail, but it is a lot more rare. It's kind of annoying to know that you can run high detail with a good resolution (I don't use the highest, but I can), but if you do then the game won't work properly. Plus the DX10 support is really the deal breaker right now for me. In spite of the fact that I have a DX10 capable card, and that DX10 is the DirectX version I have installed, I can not get the game to let me turn on the DX10 features. Not cool. So basically I'm glad I got the demo before I got the game, because if the game is as buggy as the demo I can live without it.

I still want to get this, but I still want to wait until they fix some of the problems. I can run it on high graphics with everything on at full res, and it runs smoothly, but will eventually just lock up. It still locks up occasionally with lower detail, but it is a lot more rare. It's kind of annoying to know that you can run high detail with a good resolution (I don't use the highest, but I can), but if you do then the game won't work properly. Plus the DX10 support is really the deal breaker right now for me. In spite of the fact that I have a DX10 capable card, and that DX10 is the DirectX version I have installed, I can not get the game to let me turn on the DX10 features. Not cool. So basically I'm glad I got the demo before I got the game, because if the game is as buggy as the demo I can live without it.

I don't have any problems running Bioshock very smoothly at highest settings (1920x1080, everything on, with DX10).

The usual advice is to check drivers, etc. The latest nVidia beta driver greatly helps with this. Release highlights for it even note "Improved compatibility for Bioshock".

Also, if you're one of those with a "Superclocked" nVidia card, it's possible that your card isn't stable at factory clock speeds and the higher stresses that Bioshock places on it is causing the instability. Stability at heavy load seems to be a serious issue with some of the factory overclocked cards, and I exchanged out three factory overclocked 7900GTs before finally settling on reference clock speeds.

The only problem is I have a laptop, so the drivers don't install properly. There was a modified INF file, I believe, that I used to get it to work. But I'm still not sure that the drivers installed properly, and I still get the funny feeling that the drivers won't fix the DirectX problem.

I've heard a lot a lot of comments that the Bioshock runs better on dx9 than dx10. It's supposedly a bug and 2k has already addressed this issue I believe.

Quote:

Originally Posted by Jon118

The only problem is I have a laptop, so the drivers don't install properly. There was a modified INF file, I believe, that I used to get it to work. But I'm still not sure that the drivers installed properly, and I still get the funny feeling that the drivers won't fix the DirectX problem.

Nevertheless, nVidia came out with a beta driver with better compatibility for this game. So, driver update should be taken if you want better performance and compatibility.

I'm still chugging along, things get goooood story-wise, but I'll leave that all for you.

A word of warning though, because the tiny spoiler is worth saving yourself the frustration, if you can avoid it.

So there's this guy Sander Cohen, who has you do some stuff. After you're done doing his stuff he gives you some goodies but tells you you're not worthy to look in his "Muse Box", a big fancy thing with a huge lock on it that you can't break. To get in the box you have to kill him. I did, and the box was disappointing, just some money and random trash.

Later in the game you get to the guy's apartment and if he isn't there you can't get into his secret room, which has a Power to the People upgrade. LEAVE HIM ALIVE THE FIRST TIME!

Combat gets a bit easy towards the end though, least on medium difficulty. Pricing structure gets thrown out of whack thanks to the U-Invent. The most powerful weapons and ammunition becomes much more plentiful than the crappy stuff.

As for replay value, don't really see much of it, except maybe to see the other ending. The game is necessarily linear in order to tell a tight story, and thanks to the swappable plasmids/tonics, you aren't confined to one play style on each run through.

As for replay value, don't really see much of it, except maybe to see the other ending. The game is necessarily linear in order to tell a tight story, and thanks to the swappable plasmids/tonics, you aren't confined to one play style on each run through.

Bah, I guess I'll want until I see this going for cheap in the second hand section.

Combat gets a bit easy towards the end though, least on medium difficulty. Pricing structure gets thrown out of whack thanks to the U-Invent. The most powerful weapons and ammunition becomes much more plentiful than the crappy stuff.

As for replay value, don't really see much of it, except maybe to see the other ending. The game is necessarily linear in order to tell a tight story, and thanks to the swappable plasmids/tonics, you aren't confined to one play style on each run through.

Still, no SHODAN.

I don't see how Irrational is going to top themselves next go around.

This didn't look to have a lot of replay value to me and while I thought it seemed like a decent game when I played the demo it's still very sub Gears, Rainbow, Splinter Cell, etc.

I rented it from Hollywood and spent a few hours on it last night. I like it so far but it seems like a poor rip-off of Psi-Ops in FPS. Graphics are nice but the AI is weak and I'd like a little more light some of the time. I've been saving the little girls but not sure if I'd be better off hervesting them. It's a pretty fun game and will hold me over until Halo comes out.