*Category: Other Games

It should display in mobile devices rather nicely now. It also should be broken on older browsers, especially Internet Explorer. Don’t have time for that (sorry to whomever it concerns). I like taking advantage of all the modern html/css standards. It allows for…

NEW WEBSITE STUFF

Was sitting around, put some finishing touches on it and added 10 games to start off from the list we’ve been making together in the forums. Special thanks to everyone who has contributed and helped! Would appreciate any feedback. Will go through what’s on the waiting list when i need additional game making breaks.

Forums: changed the look and added emotes/smilies from Common Grounds you can use.

Out with the big button top menu and in with the blinking links. I have been told no one should ever use blinking text on the web. Call the Internet police-i dont care, haha! (It’s supposed to give that retro arcade feel.)

Not-so-secret easter egg stuff: hover over the fupoco logo up top or at the bottom in the footer. New web standards allow for animation. Had to try it out.

I think that’s it. Oh! Click the House of Tail slider up top to see some character sketches I’ve been drawing. Main cast is drawn, working on additional supporting crew. Not kidding when I think we can hit over 100 characters.

Hot Progress

Did another pass on the visual design for the main and supporting cast. I believe the count came out to be 22 total characters. There were a lot of interesting design considerations and I feel like I leave everyone out of the loop too much when we discuss it behind the scenes (happens almost everyday.) It’s neat stuff to think about and I like talking about it and hearing others’ thoughts, so why not?

Visual Style

One of the issues with drawing a larger cast is the strain it puts on the visual ‘style’. This is hard to put into words, but by style, I mean how you can draw the same characters in different but consistent-between-each-other ways. Think of things like Disney where a cartoon duck or bear head will be in the same style regardless the show or movie, Ms. Pacman being Pacman with makeup and a bow–Minnie being Mickey in drag, Sonic the hedgehog proportions, how you can tell a character has the Pokemon-look, or how every pony in My Little Pony uses a similar base template and perspective shots.

What I learned is that the more characters you have to draw, the more it pushes the limits of a style. And that some styles are geared toward accommodating this, while others not so much. The assumed goal is making visually distinct and striking characters. And, avoiding those moments when you have trouble telling who’s who.

I played around with styles and choose one within my ability to keep consistent and that will animate well. But it’s not without its drawbacks–the characters in the above pic are a possum and deer. You can see where I made the possum look more possum like, but I felt it breaks the style too much. I showed it to a friend and they could not guess its species. Hopefully with colors it will be more clear, but it’s also a question of: why does it matter what species a character is in a fantasy setting? Does every furry character need to fit into a specific representation of a specific species? Can see arguments for both sides. Forced to pick sides when designing, gotta be mindful of it all and do our best. Made a big list of species to pull from, but I doubt we’ll hit everything as it clashes a lot with the setting and world-building.

Questions of style. Big topic, lots to say, but I need to get back to finishing the game.

I’ve been working on maps this week. Will show you next time.

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Furoticon

This really took me by surprise.

Furoticon’s ending. They’ve released their final set, Climax. Apparently, their work on the online video game almost bankrupted them. It’s a lot to take in and think about.

It’s incredibly sobering. I remember when I first found out about it at a convention many years ago and was able to convince some friends to try it out by signing up for a draft tournament. Hardly anyone understood the rules, but it was great fun. Out of all the adult furry games to review, this is the only one I know for sure I could write multiple articles for–from the silly experiences of playing a competitive game in person, to talking about deck construction and game design.

The title menu has been in need of an overhaul for a while. We’re not quite finished, but you can see that the characters have been moved to the corners and will move in circles instead of up and down, (hiding the cut-offs.)

And the chapter screens will have a lot more info, like star icons noting what you were able to do, to give the game some replayability, (and maybe requirements for a best ending~)

When you complete a goal, you’ll receive a message and possible rewards to choose from. The game should feel a lot more fleshed out next update~

House of Tail update time!?!?

Currently working on the story mode.

It’s looking like 12 chapters, fantasy rpg ish, and a lot of silliness. Also working in some ‘dating sim action’. So much work. Just wanted to say it will take some time to finish and we should totally post more updates.

The plan is to release the next version once the story is in place. And the final version once ‘casual play’ and all the extra features are put in and tested.

To make development go faster, we plan to stop worrying with the online version after a certain point–maybe it’ll have a couple story chapters and a limited casual play. We also want to have a PC demo too, just so everyone can make sure the PC version runs fine on their computer before purchasing it.

But our main goal is to get the game into a completed state for everyone who’s already bought a copy. We hope the wait will be worth it~

Furry Porn Game MASTER LIST (idea)

If you know of any games that have furry character(s) and sexual themes in them, please let us know! As crazy Super Fans, we’re thinking about maintaining a list, maybe even doing some silly reviews and such.

Took a lot of pictures for whenever we’re ready to begin filling out our ‘bonus’ section. Not sure what we’ll do with them besides something silly. Also heard talk about quite a few furry card games in development. They’re supposed to be hush-hush, so that’s all I can say, but it’s interesting in so far as I didn’t hear any talk about making video games beyond Furoticon Online, which is a video game of a card game.

We also had a chance to really sit down and plan out what we need to focus on, taking a break and thinking about ‘the big picture’. Which mostly meant putting to the side many ideas and focusing on just a few. I don’t want to talk about what we plan to do, as it’s better to talk about what we’re actually doing, but the big takeaway was needing to focus on building up our game library, and fleshing out this website.

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Trials in Tainted Space – Offbeatr

In other news, Fenoxo (developer of Corruption of Champions) has started a crowd-funding drive on Offbeatr for their next game: Trials in Tainted Space. It’s described as an “erotic, ultimately customizable, textual adventure game”. They’ve already surpassed their goal by quite a lot with many days still to go!