Yeah but how often does armor and shielding actually get used? Either way, a big gun may seem like the better option, but by firing two smaller weapons you have a 1/3 chance for at least one of them to make a crit, and punching right through the armor.

If you ask me, 10% is a pretty significant difference. We're only comparing 1" weapons to 2" weapons. I'm too lazy to see if the math gets exacerbated when you go up to, say, a 3" gun and a 6" gun.

Because it's unbalancing for a minifig to fire two hand-held guns, and the rule scales upwards.

Hands are a big advantage. The ability to pick up, use, and drop any piece of equipment you come across in the middle of combat is a big deal. The cost of that flexibility is that it's a lot more system- and processor-intensive compared to a set of cannons hardpointed into each arm.

stubby wrote:Because it's unbalancing for a minifig to fire two hand-held guns, and the rule scales upwards.

Hands are a big advantage. The ability to pick up, use, and drop any piece of equipment you come across in the middle of combat is a big deal. The cost of that flexibility is that it's a lot more system- and processor-intensive compared to a set of cannons hardpointed into each arm.

stubby wrote:Specialty: Multitasking: +(Size) CP. the unit has one additional Action, and can make one additional ranged attack or employ two additional weapons in Close Combat, if it has enough hands to do so. Female minifgs acquire multitasking as standard, free of charge.

so, question, if i have a tank, with two size 6 guns, in this tank i have two gunners a pilot and an officer, now after firing the first size 6 gun, using one gunner and the other on gunnery support, can i then do the same thing with the other size 6 gun.
assume that the tank has enough power

ImeantToDoThat wrote:so, question, if i have a tank, with two size 6 guns, in this tank i have two gunners a pilot and an officer, now after firing the first size 6 gun, using one gunner and the other on gunnery support, can i then do the same thing with the other size 6 gun.
assume that the tank has enough power

You would need to use either the driver or the officer to make the attack as the gunners have both spent their actions.

stubby wrote:Specialty: Multitasking: +(Size) CP. the unit has one additional Action, and can make one additional ranged attack or employ two additional weapons in Close Combat, if it has enough hands to do so. Female minifgs acquire multitasking as standard, free of charge.

Here's how I ran a gunslinger spacesuit apocalyptic survivor, the very first time I played Brikwars: You attack twice, the same target, but at -1 to hit for both, due to the unsteadiness that firing one handed would provide. Maybe scale it up by -1 each consecutive turn you dual-wield?

You are like a man who fires gunshots at the barn, then paints a target around the biggest cluster of hits and claims to be a sharpshooter.