SAN FRANCISCO – March 6, 2012 – Havok™, a premier provider of interactive software solutions for the games and entertainmentindustry, announced today that it has entered into a worldwide licenseagreement with Nintendo Co., Ltd., to make Havok Physics and HavokAnimation available to studios around the world developing onNintendo’s Wii U™ platform. The agreement will give the developmentcommunity access to the Havok technology to create high-fidelity,immersive games.

“We are very excited to be at the forefront of the new platform,” saidDavid Coghlan, Managing Director of Havok. “We are honored to beproviding Havok technology to Wii U developers in order to creategreat games in all genres. Gamers around the world expecthigh-fidelity realism and want to immerse themselves into new gamingexperiences. This license agreement will give game developerseverywhere easy access to Havok’s industry-leading technology. We aresure this license agreement will result in the creation of greatinteractive experiences for consumers on the Wii U platform!”

This means any Wii U developer will have access to it (free, or at least cheaper than licensing it on their own), this is good news. Giving developers more tools is always a good thing, better to give them more options and let them decide whether to use something or not than to have it not available at all.

No TJ Spyke, software developers still have to cover royalities paid to Havok for using their software, all this does is give them access to it right from the gate. This isn't anything new or unexpected considering Havok's been multiplatform from day 1.

All this means is porting will be simplfied with games using their tools like ACIII.