Recently I started rigging a fencing character because I have been itching to do an action animation with Anime Studio Pro. Some people were questioning my ambitions with this software. Some believing that puppet style animation cannot capture the fluidity of the movements in fencing. They said puppet style animation will look unnatural. I strongly disagreed, and my stance still stands that it's not the tool that determines how good the animation is. It's the animator that determines it. In fact, the only tool an animator needs is the 12 priniciples of animation.