Lo-fi: A rough mockup that uses boxes or placeholder content to test design ideas before committing to a more fleshed-out prototype.

Multistate Element: A group of elements with different configurations, one of which is visible at any given time. Users can switch between the configurations with interactions.

Panel: A section of the editor outside of the canvas and workbench. Panels contain different tools or properties, and can be moved around the browser screen for convenience. On the left is the Assets panel; on the right, the Properties panel.

Project Folder: A collection of prototypes and other design documents, like personas, accessible in the dashboard. Project folders themselves can be organized into groups for convenience.

Project Group: A collection of project folders used to organize work in the dashboard.

Project Status: A label that denotes at what phase in the design progress a project folder in the dashboard has reached.

Prototype: An interactive simulation of a website or app. Prototypes are useful to test design ideas before spending time and resources writing code.

Roles: Labels for different types of user, such as Owner, Creator, and Collaborator. Each role has different levels of access to projects in a team account. Each team account has exactly one owner.

Sticky: the state of having a fixed position, even when users scroll through a prototype. Sticky elements, groups, or symbols are useful for creating persistent navigation in smartphone-sized interfaces.

Team: A set of accounts with access to each other’s work, depending on individual users’ permissions.

Viewport: the visible area of a design within a user’s browser window. In UXPin terms, this is also the canvas — as opposed to the workbench, which exists outside of the viewport.

Wireframe: A very rough mockup that uses plain boxes to represent every element, including text, images, icons, and navigation.

Workbench: The area outside of the canvas in the editor. This area is not visible in live prototypes, making it great for temporarily hidden elements like off-canvas navigation.

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Ben Gremillion is a Content Strategist at UXPin. He’s worked as both a web designer and a back-end developer. On the side he builds and maintains a CMS for webcomic artists, and participates in annual NaNoWriMo challenges.

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