Compatibility/other info:EXP gain calculations are otherwise left untouched, so actually reaching 100 may be difficult.

No Stacking Healing EXPThe game originally adds up EXP via healing from each individual target, which can lead to very high gains for AURA users. This patch changes this so that only the highest EXP score among all targets is considered.

WARNING: SPOILER!

Compatibility/other info:This patch has no known conflicts with the editor.

EXP from healing can still be modified via the editor.

Extra data is added at 0x1C3280.

Static Combat EXPThe game originally grants EXP based on damage dealt. This patch removes that relation and makes it simply grant 1/3 of the enemy's total EXP per attack.

WARNING: SPOILER!

Compatibility/other info:The patch has no known conflicts with the editor.

EXP bonus for dealing the killing blow remains.

Muddle Enhancer 50%66% version75% versionBeing under the MUDDLE status originally sets the chance to miss to 25%, except when attacking a target with high evasion, in which case it has no effect. These patches change MUDDLE's effect to additively increase chances of missing by 50/66/75%, including when attacking a target with high evasion.

WARNING: SPOILER!

Compatibility/other info:This patch has no known conflicts with the editor.This patch conflicts with the editor starting from v3.0.0.

Default chance to miss remains at 3%.

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SF1 Editor Supplementary PatchesThese patches don't really do anything on their own and require further changes to be made through the editor.

Multiple Outfits Per CharacterThe editor allows editing and adding outfit items per character, but only the first outfit for each character can actually trigger in-game. This patch changes it so that outfits beyond the first ones also get checked. Priority when there are multiple valid outfits is decided by the inventory slot order.

WARNING: SPOILER!

Compatibility/other info:Saving in the editor while in the item/outfit tab will re-overwrite the changes made by this patch, so the patch will have to be reapplied again. Conversely, this patch can be safely applied without overwriting existing expanded outfit data.

Battle outfits aren't supported (yet?).

Extended Class Promotion EXPThe editor allows expanding the number of classes, but none of the expanded classes are ever considered as promoted classes in regards to experience gain calculations. This patch fixes that, albeit in a slightly unorthodox manner. The upper half of the extended classes (rather than the lower half) becomes considered promoted in regards to experience gains. Incidentally, MGCR and YGRT also become considered promoted.

WARNING: SPOILER!

Compatibility/other info:Class ID 14 to 48 become considered promoted. This starts from SMR, ends at the halfway point of page 2, and includes Domingo's and Jogurt's classes. Originally, it only goes from SMR to the class right before Domingo and Jogurt.

Compatibility/other info:This patch has no known conflicts with the editor.

EXP from healing can still be modified via the editor.

Extra data is added at 0x1C32B0.

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Change Reverter PatchesThese patches undo the changes from the patches above and return the original game's functions. Patches that add data and end up expanding the size of the ROM do not have that filesize change undone.

Why do the Demon Masters even wield Holy Staves? That's something that's always bugged me. Because it makes absolutely no sense. They're totally evil and everything the opposite of what should be able to wield them. Yet the mages on the force can't wield them...For that matter the Master Mages shouldn't be able to wield them either. They should be equipped with Guardian Staves instead.

I reuploaded an actually functional multioutfit patch: there was one line of code missing from the patch itself to make it all work. (I had forgotten I was testing on a modified ROM with an equivalent of that line already included in a completely different location)