The “Object“-series is an investigation into the use of generative software processes for the production of physical objects. 3D printing technology enables the literal translation of objects created in the immaterial space of the computer into physical manifestations. The voxel (3D pixel) logic used in these processes bypasses restrictions associated with traditional manufacturing techniques, allowing for the on-demand fabrication of objects of previously unimaginable complexity. At the same time this does away with the static mold or original object previously typical to mass production, instead using a digital representation that can easily produce different outcomes every time. As the creation of unique objects is no more costly than series of identical copies, the economic restrictions of mass production become redundant, giving way instead to mass customization. Object #1-3 is a response to this new manufacturing situation. Here a single parametric software system is capable of producing infinite variations on a single generative logic: Forms are articulated in the virtual space of the computer by randomly slicing a spherical model into segments. These are then assembled into a cluster of sweeping arcs and freestanding sections. By manipulating the parameters which control the formal preferences of the program, it becomes possible to produce shapes that range from open to closed, from harmonious to chaotic.