Tie-in
A tie-in work is a work of fiction or other product based on a media
property such as a film, video game, television series, board game,
web site, role-playing game or literary property. Tie-ins are
authorized by the owners of the original property, and are a form of
cross-promotion used primarily to generate additional income from that
property and to promote its visibility.Contents1 Types1.1 Novelizations
1.2 Other tie-in novels
1.3 Video games2 Revenue and structure
3 See also
4 References
5 External linksTypes[edit]This pannier bag is a tie-in product from the TV series South Park.Common tie-in products include literary works, which may be
novelizations of a media property, original novels or story
collections inspired by the property, or republished previously
existing books, such as the novels on which a media property was
based, with artwork or photographs from the property
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The Minority Report
"The Minority Report" is a 1956 science fiction short story by
American writer Philip K. Dick, first published in Fantastic Universe.
In a future society, three mutants foresee all crime before it occurs.
Plugged into a great machine, these "precogs" allow the Precrime
Division to arrest suspects prior to any infliction of public harm.
When the head of Precrime, John A. Anderton, is accused of murdering
Leopold Kaplan, a man whom he has never met, Anderton is convinced a
great conspiracy is afoot. His new assistant, Ed Witwer, must have
corrupted the system in an attempt to oust him from the position. On
the run and suspicious of even his wife, Anderton searches for the
minority report to clear his name, as only two out of the three
precogs predicted his guilt. Through a series of betrayals and
changing alliances, Anderton discovers that the three predictions are
rather a progression of alternate realities
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Amiga Power
Amiga Power (AP) was a monthly magazine about Amiga video games. It
was published in the United Kingdom by Future plc, and ran for 65
issues, from May 1991 to September 1996.[1]
It was in many ways the spiritual successor to Your Sinclair, which
shared many of the same staff and had a similar sense of humour.Contents1 Philosophy
2 Style2.1 Writers
2.2 Ed Comment
2.3 Capital letters
2.4 "Yesterday" and "natch"
2.5 Characters
2.6 Concept reviews
2.7 House ads
2.8 Competitions2.8.1 Example competitions3 Amiga Power regular features3.1 Oh Dear
3.2 Kangaroo Court
3.3 In The Style Of
3.4 The Disseminator
3.5 Just Who Do We Think We Are?
3.6 Points of View
3.7 Do the Write Thing
3.8 The Back Page
3.9 Next Month Strip4 Amiga Power irregular features4.1 APATTOH
4.2 Whatever Happened To...
4.3 Diary of A Game
4.4 F-Max5 See also
6 Notes
7 External linksPhilosophy[edit]
Amiga Power had a number of principles which comprised its philosophy
regarding games
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Paycheck (short Story)
"Paycheck" is a science fiction short story by American writer Philip
K. Dick, written on July 31, 1952 and first published in the June 1953
issue of Imagination. The story was later made, with various
alterations, into the film Paycheck in 2003 directed by
John WooJohn Woo and
starring Ben Affleck.Contents1 Plot summary
2 Critical analysis
3 References
4 External linksPlot summary[edit]
Jennings, a talented electronic engineer, has accepted a secret
contract with Rethrick Construction. The terms of the contract state
that he will work for two years on a secret project after which he
will have his memory of the time erased and will be paid an inordinate
sum. It is implied that this type of working contract has replaced
non-disclosure agreements in business and is commonplace. He wakes up
to find that during his tenure he decided to forgo the payment of
money and instead receive an envelope of trinkets
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Philip K. Dick
Philip Kindred Dick (December 16, 1928 – March 2, 1982) was an
American writer known for his influential work in science fiction. His
work explored philosophical, social, and political themes, with
stories dominated by monopolistic corporations, alternative universes,
authoritarian governments, and altered states of consciousness. His
writing also reflected his interest in metaphysics and theology, and
often drew upon his life experiences in addressing the nature of
reality, identity, drug abuse, schizophrenia, and transcendental
experiences.
Born in Illinois, he eventually moved to California and began
publishing science fiction stories in the 1950s
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Video Game Developer
A video game developer is a software developer that specializes in
video game development – the process and related disciplines of
creating video games.[1][2] A game developer can range from one person
who undertakes all tasks[3] to a large business with employee
responsibilities split between individual disciplines, such as
programming, design, art, testing, etc. Most game development
companies have video game publisher financial and usually marketing
support.[4] Self-funded developers are known as independent or indie
developers and usually make indie games.[5]
A developer may specialize in a certain video game console (such as
Nintendo's
NintendoNintendo Switch, Microsoft's Xbox One, Sony's PlayStation
4), or may develop for a number of systems (including personal
computers and mobile devices).[citation needed] Video-game developers
specialize in certain types of games (such as role-playing video games
or first-person shooters)
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Game DesignerGameGame design is the art of applying design and aesthetics to create a
game for entertainment or for educational, exercise, or experimental
purposes. Increasingly, elements and principles of game design are
also applied to other interactions, particularly virtual ones (see
gamification).
GameGame design creates goals, rules and challenges to define a board
game, card game, dice game, casino game, role-playing game, sport,
video game, war game or simulation that produces desirable
interactions among its participants and, possibly, spectators.
Academically, game design is part of game studies, while game theory
studies strategic decision making (primarily in non-game situations).
Games have historically inspired seminal research in the fields of
probability, artificial intelligence, economics, and optimization
theory
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Film Studio
A film studio (also known as movie studio or simply studio) is a major
entertainment company or motion picture company that has its own
privately owned studio facility or facilities that are used to make
films, which is handled by the production company
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Paycheck (film)
Paycheck is a 2003 American science fiction action film based on the
short story of the same name by science fiction writer Philip K. Dick.
The film was directed by
John WooJohn Woo and stars Ben Affleck, Uma Thurman
and Aaron Eckhart. Paul Giamatti, Michael C. Hall,
Joe MortonJoe Morton and Colm
Feore also appear.
Paycheck is Woo's final American film to date.Contents1 Plot
2 Cast
3 Trademarks
4 Reception4.1 Critical response
4.2 Awards5 References
6 External linksPlot[edit]
In the near future, Michael Jennings (Affleck) is a reverse engineer;
he analyzes his clients' competitors' technology and recreates it,
often adding improvements beyond the original specifications
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The Blues Brothers (video Game)The Blues BrothersThe Blues Brothers is a video game based on the band The Blues
Brothers, where the object is to evade police in order to make it to a
blues concert. The game was released for IBM PC, Amstrad CPC, Amiga,
Commodore 64Commodore 64 and
Atari STAtari ST in 1991, for the
NESNES in 1992, for the SNES
in 1993 and for the
Game BoyGame Boy in 1992. It was created by Titus and in
gameplay is reminiscent of Capcom's Chip N' Dale series (1990), as
well as Titus' own Titus the Fox. A sequel, The Blues Brothers:
Jukebox Adventure, was released for
DOSDOS and for the
Game BoyGame Boy in 1994.
Gameplay[edit]
The characters have the ability to pick up boxes to throw them at
enemies. Each level is a variation on the jumping theme, with the
characters finding a necessary attribute (e.g. a guitar) somewhere in
the level
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Graphic Adventure
An adventure game is a video game in which the player assumes the role
of a protagonist in an interactive story driven by exploration and
puzzle-solving.[1] The genre's focus on story allows it to draw
heavily from other narrative-based media, literature and film,
encompassing a wide variety of literary genres. Many adventure games
(text and graphic) are designed for a single player, since this
emphasis on story and character makes multi-player design
difficult.[2]
Colossal Cave AdventureColossal Cave Adventure is identified as the first such
adventure game, first released in 1976, while other notable adventure
game series include Zork, King's Quest, The Secret of Monkey Island,
and Myst.
Initial adventure games developed in the 1970s and early 1980s were
text-based, using text parsers to translate the player's input into
commands
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