Ministry of War

Amarr Empire

It looks like a very neat change, might take a bit of time to change habbits (that's why most people hate changes) but it hopefully fixes one of the tedious part of the UI, with the added benefit of way less fiddling with various windows whenever the settings and cache has to be cleared.

But... making POS hangars/SMA items repackage-able and stackable? pleez? with "View content" right-click menu option for ships? (or will they work the way station ships are displayed?)

Oh and... might have missed the answer to that... estimated price based how? For those living in W-space would that mean no more jita-alt-price-checking? or is it based on regional prices (WH-dwellers screwed up)?

[i]"haiku are easy,
But sometimes they don't make sense,
Refrigerator."[/i]

Deep Core Mining Inc.

Caldari State

What. The. F-ck. A literal What The F-ck. If this happens it will make everyone who does any serious inventory work go CRAZY.

I need to move stuff between my hangar, my corp hangar, a box in that hangar, and my freighter's cargo hold. This requires that I can see what is in each of those places. This requires I have those four windows open at once, side by side. Not some stupid tree view where I need 15 clicks to even have a look at something, and not dragging things on the 15 pixels tall label. And no, "use this odd shortcut to revert to the old functionality" (which will more likely than not close itself next time you leave station), is not a solution.

The current corporation hangars are such a pain exactly because of this: because I can't open two tabs side by side. So when moving stuff from one tab to another, I have to only guess and hope they ended up in the right place. Oh, and also hope that I hit the 10 pixel tall label, and not the 10 pixel tall label underneath it for a hangar I don't have take access to. Or the 10 pixel label next to it which contains fuel for a completely different set of towers, and oh, is now mixed up with whatever I wanted to move.

If anything, have an option in the ESC menu to switch between "tree view" and "windowed view".

I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.

Other than that worry, I think it is going to be fantastic.

We recommend you give it a go on Singularity, it is live now.

To answer your question; all in space wrecks and cargo containers will be added as a closable window to the tree view. So you could still have a small window in the corner with a list of all the wrecks you have opened as part of the tree view. Then loot them via the tree view.

The tree view in effect removes the need to have two windows opened, as you can drag items via the tree view. So you can drag and drop items to your hearts content without opening more than one window.

No - I don't want to use tree view in space either - it takes too much space and is too micromanaging to use. Read this.

Mews Incorporated

I also agree with the concerns about it taking up too much screen space while you're out in space, but it looks awesome when you're docked, so I'd like to have both systems running at the same time. Move the new interface to a button in the neocom so that I can either choose to get that full sized window at the click of a button if I want to do advanced management of multiple item locations, but if I f.e. click the "open cargo" button in space or double click in the hangar background while docked, give me the same small window I get right now for small scale simple item transfers or quickly checking I have everything I want with me.

EDIT: Oh, and yeah, we still need hangar divisions similar to how the carrier corp hangars work. I want to be able to sort items into artificial categories based on variables that have nothing to do with in game stats, like "I'm moving this item for person X, so I want it separate from the stuff I'm moving from person Y and my alt Z, and it should all be split from my own personal stuff".

I'll be happy if one can at least have multiple instances of the new interface that one can place where you want, with any size you want AND they remember their positions and what function they are for (ie: cargo, wreck, container etc)

I know you can split them now by shift-clicking, but from what I have read none of them remember their states or what items are meant to be opened in each of these seperate windows. Still need to test it myself

The Chodak

Void Alliance

This new unified inventory is total crap.I spend 4 minutes finding my ship in a station.It's very strange looking and not good.

EVE is becoming new windows 8 where user must spend 10 minutes to find stuff.

How do you spend 4 minutes finding a ship? I mean, first time maybe, new UI and all, some people get lost. But really, you click "Ships" on the tree menu and BAM! there they are, laid out just like the old hanger! How does it take you 10 minutes to find anything in this new UI? I give you that it's different and is going to take some getting used to, but really...

I cand find ships button, it's gone.If i go to ship in menu i only see names, not icons.Again i check on icons, not text what ship it is.If i want to find paladin for example first thing that i do is click ships button and then check icons.This is how it is and how it was for 8 years now.

Remember when turrets didn't have icons ? we were lost, you couldn't tell if it is a salvager or a mega pulse laser.Same thing is now happening to ships menu.

Kerbal Space Squad

E.B.O.L.A.

The only exception to this are POS structures, that are automatically appended to the list under a POS Structures category once you’re on the same grid, which we felt made much more sense as those inventory locations are in a sense way more permanent than wrecks and floating cans.

Do you count Customs Offices to POS structures (which is Player owned structure structures ^^)? I would like that pesky little CO to be automagically in my inventory list. And seeing at only one CO should be able to be on grid anytime ... :)

Darkness Industries

Can I drag my stored fitting from the fitting window into the inventory filter thingy, and have it automagically create filters for those fits?In fact, can we have a tree structure with filters that represent all stored fits?

Also, can you make the estimated price thingy configurable and able to estimate on sell/buy price in current region or in market region/systems like Jita or Amarr

edit: give an EVE player a finger and he/she will gnaw off your hand ;)

Universalis Imperium

The Bastion

How about giving us the ability to make additional divisions in our corporate hangars (both stations and in space)...so that we can give precise control without having to manage passwords on containers?

Puritans

We want your ISK

Example:You got 12 different kind of material in a random big amount,but you want move 6000 qty from every single material to another container.Now you need 12x Shift Click on Iten, type in 6000 in the field, split stack. Move the 6000 qty.Extremly painful.

C C P

C C P Alliance

Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc.

Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want.

Having mucked around with this on Sisi a bit, this is an INCREDIBLY useful piece of information that I really could have used yesterday. Make sure to communicate that in a tooltip or something because I almost bit through my keyboard in frustration a couple times trying to load ammo into ship cargo holds, dragging it to tiny-ass icons.

The shift+click shortcut is communicated through the tree entry right-click menu, where you can access the same functionality

Ministry of War

Amarr Empire

Something that would be neat is if you could drag a saved fit from the fitting browser to the filter area and it would create a filter with all the items that go into the fit.

Also welcome would be a way to quickly populate the turret/launcher slots of a ship without having to right click, fit to ship eight times. Something like right click, "fit all to ship" which would fit as many slots as possible with that module.

And while I'm dreaming, could we please have saved fits save the cargo content as well? When fitting out a hundred new Rifters for newbies, the most soul crushing task is unstacking and dragging ammo to the cargo hold of each ship.

madmen of the skies

(wrote that already in some feedback thread)overall great, but my main usability problem is as follows:

you have two different "workflows", a few large windows in station and one or two small windows in space.

in space you could have:- one small cargo window on the bottom right to check charges or for looting- another window which pops up while looting

in station you have: - one large one for items, one smaller one for ships

the problem is that window location and state does not persist. If you undock with your station layout you get N cargo windows, when you redock they are still cargo windows. If you close the windows in space and dock you have to click you the windows again together.

The new system is a HUGE improvement, HOWEVER the old one had at least window sizes and state persisted between space mode and station mode (even between ships for the cargo window). Please add that back.