Basement Shadowrun

2nd Harlequin AAR

Karma:Lot 12
1 For surviving
1 for the high end-stun ball
1 for good use of cover
1 for leaving the watcher over the trap door
1 for whatever the hell I gave you 1 for at the table. (questioning whether you’d come back from the last run i believe . . .)
1 for smart spell casting to take out the leader, by foot blasting him
1 for delivering the envelope
2 for all the ears
2 for taking special interest in saving the little girl
1 for moving quickly through combat

Perses 12
1 For surviving
1 for forsooth and such
1 for delivering the envelope
2 for all the ears
1 for saving the little girl
1 for clearing the rooms behind the team
1 for smart usage of grenade to clear the hallway
1 for smart use of cover
1 for machine gunning the enemy through door and wall.
1 for moving quickly through combat
1 for the neat wolerine moment

Lord Z3R0 12
1 For surviving
1 for delivering the envelope
2 for all the ears
1 for saving the little girl
2 for using the 50 cal to full potential (I’m so proud)
1 for good questions on the ‘big picture’
1 for moving quickly through combat
1 for planning to use new matrix gear on old infrastructure
1 for 50 cal overwatch
1 for staying in the van

Gyoza 9
1 For surviving
1 for delivering the envelope
2 for all the ears
1 for saving the little girl
1 for moving quickly through combat
1 for learning to check all angles of advance
1 for moving out and drawing fire
1 for learning that chameleon suit does not equal invisibility

Clive Painter 6
1 For surviving
1 for delivering the envelope
2 for all the ears
1 for saving the little girl
2 for such lurid visual imagery