[Confirmed] Armor values different from WC3 DotA

I don't know yet if this is just a visual bug (caused by rounding) or the targets are actually taking less physical damage than in Dota1 (very difficult to test), but at the moment, Armor values are differing from those in Dota1.

Is the damage dealt actually different? If not, this might be similar to the move speed bug, possibly even the same cause.

When I have the time I'll try to test it with the Combat log, calculating the expected damage (with Dota1 armor values) and comparing it to the actual damage the hero takes. Maybe it's just a visual bug with the new UI and the way it rounds the numbers. OR it's not, and it's a pretty major bug.

If he had 2 armor and it was just showing 3 because of a visual bug, Alchemist should have 10% physical resistance (Damage Reduction = ( 0.06 * armor ) / (1 + 0.06 * armor))
So he should take: 120*0.90=108.

Unless the Combat Log is not showing numbers accordingly (as far as I tested, it was working wonderful), this is very bugged, and maybe it's not correct for any hero in the game...

indeed it seems to be a pretty big problem. AM currently has 3 armor at lvl 1, but he should only have 2.08. either the nerf in 6.73 patch is not properly applied or the armor calculation is somehow wrong.