Armor/Weapons: Proficient with all simple and martial weapons, all armor and shields, including tower shields.
Pole Fighting (2nd, replaces Bravery): At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd.
Steadfast Pike (3rd, replaces Armor Training): +1 bonus on attack rolls with readied attacks and attacks of opportunity made with a spear or polearm. The bonus increases by +1 for every four levels beyond 3rd.
Bonus Feats listed under Feats.

Toughness (Human Bonus): +3 HP, +1 HP for every level beyond 3rd.
Power Attack (Level 1 Feat): Take a -1 penalty on melee attacks, gain +2 dmg w/1-h weapons, gain +3 dmg when using a 2-h weapon or wielding a 1-h weapon with two hands, or gain +1 dmg w/off-hand weapon. Bonuses increase every 4 levels.
Cleave (Level 1 Fighter Bonus Feat): As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Combat Expertise (Level 2 Fighter Bonus Feat): You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Combat Reflexes (Level 3 Feat): You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Improved Trip (Level 4 Fighter Bonus Feat):