Transforming pivot points

- [Narrator] Before linking objects together in…a hierarchy there are a number of steps that we need to…take to ensure predictable results,…especially regarding rotations,…and if you skip these steps, then you may encounter some…very difficult situations, such as,…getting to the point of animation and then realizing that…your entire rig is unsuitable for the animation task.…It's very important that you follow these steps, once again,…and the first of them is to establish the position and…orientation of the pivot points of the various objects.…

A pivot point is an anchor around…which an object transforms.…Position, rotation, and scale are calculated…relative to the object's pivot.…On the artist mannequin model, if I click on one of…the objects, I can see the access tripod indicating the…location and orientation on the object's pivot point,…and if I go to a transform tool, such as, move,…we can see that even more clearly.…The pivot point is at the center of the object,…and if I try to rotate the object, then it's not going to…

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Released

3/22/2018

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.