From Canyons to Caves -- Why Red Faction: Armageddon Going Linear Is For the Better

^ congrats on having the stupidest post on this message board. You do realize that everything you described is something that just about every game is guilty of in one way or another, right? The number of views on the online vids make you sound like an idiot when you say that nobody cares.

lol you sound like a fanboy who didn't win a contest. Go cry me a river, you limp-wristed nancy. You suck worse than your lame rants.

You guys the only reason they made it more linear is because thats what they did in the past. RF3 was for the hardcore RF1 fans. This game is almost the same as RF2, in terms of destructibility compared to the previous game.

Shit, i wasn't pushed about this game until i played the demo, but the demo was really enjoyable. I bet money the demo, was one of those cock teases where you get all the cool guns to play with & kick arse but i the game the same stuff isn't available until half way through.

When I saw this that this was linear I was very skeptical but when I saw this review from The Real Life Gamer on YouTube I changed my mind so I suggest checking this out, http://www.thereallifegamer.com/apps/videos/videos/show/13875924-red-faction-armageddon-review

I must say there are many games out there that are very similar to this new Red Faction. While playing it, I feel like I'm playing another version of Gears of War, of course the character build-up is different and you can destroy the buildings, but those things are only minor details. To me it seemed that the open-world types of games were really pushing the ideas of what a game could offer. Just playing straight through a game can become boring after the first play-through, but with open world games, developers can hide small things throughout the world, that aren't nessessarily triggered during regular game-play. I never had the feeling of disconnect when playing theRed Faction Gorilla game, I did hop over some areas just to blow stuff up, it was fun. Then I could come back and follow the story whenever I wanted to. The same was for GTA 4 and Assassins Creed Brotherhood.
Also as most people who have the game now can tell you, the multi-player is severely lacking. I mean come on we can't go around killing one another. Ruin is weird, just blow crap up, you can do that during game-play.
I'm mid-way through the game, and it is fun, it is cool, but I miss being able to jump into any car, ram it through a building and then take off. Especially going to those EDF building in a big truck and driving through, demoloshing everything till the truck is useless, jumping out and then blasting people. That was fun. Probably will play that one again after I finish this one.
Assassins Creed Brotherhood is the best Multiplayer right now.