Download project analytics today in your CurseForge dashboard!

Starting today, you have access to download statistics for your CurseForge projects on both the Twitch Desktop app and mods made available on the CurseForge listing page. Download statistics are a critical component to the overall engagement with your project. Using these stats, you can track them against releases or improvements you make.

Starting May 3rd, 2019, project owners will no longer be able to transfer rewards points through the CurseForge Reward Store. All point distributions must be dictated in the project settings of the individual projects. A project owner can add new members to each project and dictate a percentage of points earned to be distributed to each member. For detailed steps on adding project members and distributing points please review the following Knowledge Base article.

After May 3rd, all initial point awards will be final; there will be no future process for transferring points after they have been awarded.

Do you love modding games? Do you love Stardew Valley and getting away from the hustle and bustle of the office life by being on your own farm? Then you should check out the new event on the Bulletin Board!

This competition will be a 3 week long event where modders will compete to make the best mod for Stardew Valley! There will be three different categories for judging. The first category will be the most uniquely downloaded mod. The second category will be a Community Vote. The last category will be the CurseForge Pick, selected by a team of 5 from CurseForge. The prizes for each category will be $750 for the Winner and $250 for the runner up!

We have launched two new sites on CurseForge! Throughout September and October, we reached out to the community on the Author Forums to ask what new games you’d like to see support for next! The two winners were Space Engineers and Subnautica!

To increase the velocity at which we can develop new features and improvements for CurseForge, we will be stopping support for Curse account logins on 11/14/2018. Users will be able to merge their Twitch and Curse accounts until the 14th, and after this point users will no longer be able to log into their Curse account to complete the merge.

We are working on a new pipeline for our news and updates! As part of this, we will be using medium as our central source for news and updates. This will allow us to focus more on keeping everyone up...

We are asking the community what game you would like us to support next! We have created a poll over on the Author Forums asking what game you would like us to add support for. Please vote and let us know. If you have any suggestions for games we should add that you don't see on the list, let us know in the forum thread and we will try to add them to this vote or future votes!

This is a quick reminder that on 3/1 (March 1st, 2018) we will be switching exclusively to Twitch Authentication. You will no longer be able to login and navigate CurseForge without having first merged your Curse account with a Twitch account here on CurseForge.

We have noted that many issues are arising from users unintentionally creating new accounts by logging in with Twitch and for one reason or another not completing the merge process. If you have a Curse account, please start there! It’s a much easier process to login with your Curse account and merge a Twitch account to it. This is the recommended way as you can see below:

Merging your Account

If you already have a Twitch account, this is very straight forward - but the same general instructions appy if you do not.

You should be prompted with a screen asking you to merge - select “I have a Twitch Account”

If you do not have an account, select the other option and you will have the ability to create an account on the spot.

Once authorized, you should be returned to CurseForge. Grats! You’re done.

If you have any problems during the merge, don’t panic! Submit a ticket to https://support.curse.com and we will help you get your account squared away.

We’ve been preparing to take on any extra support load to assist with issues as they arise. Please feel free to reach out to us on Twitter (@CurseForge) or put in a ticket if you have any issues merging your account or have other questions regarding the merge process.

Shortly after last months migration period we discovered that there was an issue in our reporting of points. The issue was quickly resolved once it had been discovered, however, it took us some time to investigate afterwards. We feel that it’s our duty to ensure proper functionality before reporting issues as resolved.

Some of you may have noted an uptick in points shortly after we restored functionality. This is intended - when we corrected the reporting error, the underlying (correct) accounting of points became properly reported.

In short: all is well again! This post is a part of our efforts to acknowledge on a more public platform when issues like this arise, as well as to inform those that reported this to us that it has been resolved.

As always, if you have any questions feel free to reach out to us on Twitter (@CurseForge) or submit a ticket at https://support.curse.com and we will be happy to assist.

Starting February 19th all Reward Store orders will require you to have a Twitch account with 2FA enabled and will require you to authenticate with your 2FA device when you make an order or transfer points. Due to the preparation of the Twitch authentication migration we wanted to roll this out sooner rather than later so that we can assist any Authors with merging their accounts before we make the switch on 3/1.

Note: If you have already merged your account with a Twitch account and you have 2FA enabled the following will not affect you.

Greetings Authors!
Over a year ago we began our long journey of integration with Twitch. We were excited by this prospect internally because it eliminates a large portion of technical and support burdens as well as providing a leap in security that we feel has been sorely needed on CurseForge.
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Greetings Authors!
As mentioned in our previous post, we’re in the midst of a wide scale migration to AWS. Although DLS took a little longer than expected, there were no major interruptions and the migration completed without incident.
The next step is to migrate the Core Site, the Database, the Addon Service, and our Repo System. The current scheduled plan is to start this process at 8:15am PST on January 22nd. We have a downtime window estimated between 8 and 10 hours pending any unforeseen complications.
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Greetings Authors!
Later today we will be performing relatively large scale maintenance that affects our download statistics (DLS). The quick and dirty is that we will be moving all of our download statistics to AWS and it will result in a downtime window between 8 and 16 hours starting at approximately 9:30am PST (11:30am CST, 12:30am EST).
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Let me first start this post by yet again apologizing. Things are moving fast around here: a speed they've never moved before, in fact. We either didn't have the kind of clearance and approval we needed previously, or we flat out didn't have the staff.
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