Since the Designers have already begun working on V-Set 3, it's time to start the thread for V-Set 4! The previous thread has been closed and will be examined (your opinion really does count) so let your ideas flourish for the next set. Post what characters, special abilities, Force powers, and even commander effects that you would like to see.

We do need you to please pay attention to what is already been taken care of in V-Set 1 and V-Set 2 (the set list has been posted).

More Tuskens would be nice, same with more Jawas. What may be neat for URoRRuR'R'R is to grant Melee Tuskens Close-Quarters Fighting since he was so adept at hand-to-hand fighting.

PS I edited both of the above posts to correct the name so anyone that searches on Wookieepedia will be able to find him (URoRRuR'R'R) since the way both names were listed gave back 0 results (they do have a crappy search system and usually Google will return results yet all I got were "Do you mean Horror?" lol).

A revisit of Chewbacca might be in order--he's sort of an iconic character to be almost entirely absent from the competitive game. I used run the UH Chewy a lot, but in the present world of super-high damage output, he's a bit under-powered.

Here is a rather simple request: I want to see a Han Solo and a Chewbacca with the Pilot SA. I kinda find it surprising that the two characters who fly the fastest hunk of junk in the galaxy don't have the pilot SA. With all the new stuff in R&R and Pilots recieving a boost, I think its about time we gave the two most famous pilots in Star Wars, the special ability Pilot.

Joined: Sun Sep 02, 2007 2:05 pmPosts: 1276Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.

jedispyder wrote:

More Tuskens would be nice, same with more Jawas. What may be neat for URoRRuR'R'R is to grant Melee Tuskens Close-Quarters Fighting since he was so adept at hand-to-hand fighting.

PS I edited both of the above posts to correct the name so anyone that searches on Wookieepedia will be able to find him (URoRRuR'R'R) since the way both names were listed gave back 0 results (they do have a crappy search system and usually Google will return results yet all I got were "Do you mean Horror?" lol).

LOL

That explains it. I didn't think I had spelled it that way, but there it was.

Anyway, I was playing the Tusken Cheiftan in an all Tusken squad last week and by the time they were close enough to engage they were all dead. I thought those three things on the big boy would really help the Tuskens actually get to party before they ate it.

I-5YqDen DhurLaranth TarakJax Pavan (one that does him a little more justice than the WOTC one)PorkinsA new Ackbar

New Republic:A new Republic ChewbaccaBorsk FehlyaAny of the Halcyon bloodlineDorsk 81Kyp Durron (possessed Jedi)Mon Mothma, Head of stateCaptain Talon Karde (with a commander effect to help fringe characters or pilots)

New Special Abilities:PacifistDark apprentice (At the start of the Skirmish choose one allied character with a force rating. That character gains sith sorcery)Advanced Dominate (Replaces turn: Sight; target character takes an immediate turn under your control, save 16. The target cannot move during this turn. )Master Of forms (this character takes no damage from an attack, save 11. Makashi, Djem-so , and soresu styles have no effect on this character.)

_________________When Life Gives you Lemons........... Squirt everyone Else in the eyes and steal their fruit.

Impulsive master of the forceassassin probes (when this character is defeated, all enemies within 6 take 30 damage, save 11 for 10 damage.)Task Master (this character may use 2 abilities that replaces attacks each turn.)Unified Squadron (+4 defense and +10 damage when an allied pilot is within 6 of this character)

Force Powers:Control (Force 1, Target character within 6 re rolls a save)Greater Illusion (Force 1, this character takes no damage , save 6)Healing Trance {Darth Krayt}(Force 3; Replaces turn; this character gains Regeneration 30. This effect is negated when this character takes damage, makes a save, or uses another force power. )Beast Master {Meant For a Nightsister}(Force 2;Replaces turn: Sight; choose one allied Savage character. That Character May take an Immediate Turn.)Dark side Empowerment: {Meant For Mother Talzin}(Force 4, Replaces turn: Touch: Choose one allied character. For the rest of the Skirmish that character gains +4 attack and +10 Damage. Only One character May Benefit From This ability at a time.)

Medical Droids for factions other than rebel and fringe

_________________When Life Gives you Lemons........... Squirt everyone Else in the eyes and steal their fruit.

Form IV is the most acrobatic of all the forms and requires a Jedi to first master the Force Run, Jump, and Spin abilities. By incorporating all the Force powers that allow a Jedi to exceed standard norms of physical abilities, Jedi may resemble nothing less than a blur when using this style.

While not a perfect fit, it is represented by his character with this ability.

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