Intelligence: Is skilled in battle tactics. Is strategic when deciding on who to attack first. If the Sectopod is near death or feels outnumbered/out-gunned, it may retreat to an allied position to regroup.

Weaknesses: Susceptible to HEAT ammo, can be stunned for a short of time. Headshots have a higher chance to do critical damage.

Feats: Can absorb focused electrical energy to repair damage (this is done by drones), has reinforced armor that reduces damage, is hardened reducing chances of a critical hit. Immune to fire/poison/venom and psionic mind attacks, and can’t be hacked.

Notable Attacks/Techniques:

Overwatch: Grants a reactionary shot if the enemy moves within the unit’s field of vision. Fired with the secondary plasma cannon.

Cluster Bombs: Launches missiles that can destroy cover to get an easy shot, or to attack clustered targets (takes a short while to charge up).

Cannon Fire: Shoots targets with the regular large cannon.

Note: This Sectopod is the version from XCOM EU/EW and is considered non-canon as it is assumed that XCOM never fought this unit.