At one time it was made out to be the greatest RPG of all time...now, rarely a murmur--not even a whisper in the wind.

I lost interest in it when I took it out and didn't put it back in the case. I left it on the floor like a moron. Then...my dad stepped on it.

My dad stepped on my SKYRIM!

I never entered that world again after that.

Haven't played it in a while, then again I've been too busy for PS3ing recently. Games seem to have a particularly short shelf life and the companies are partly to blame for that with there always being a new release of a series like Call of Duty every year.

Let's face it. There's low replay value in this kind of single-player game. If they implemented a co-op/two player-two system option, then Skyrim's long-term profits would likely increase.

The ultimate game would be Skyrim's map and characters combined with Dark Souls' melee fighting style. Dark Souls' "spirit/co-op system" should be modified with a more co-op/two-player option. In other words, your friend wouldn't join you as some spirit, but rather as someone directly joining the Closed Game or Open Game--like on Diablo 2.

BigBallinStalin wrote:Let's face it. There's low replay value in this kind of single-player game. If they implemented a co-op/two player-two system option, then Skyrim's long-term profits would likely increase.

The ultimate game would be Skyrim's map and characters combined with Dark Souls' melee fighting style. Dark Souls' "spirit/co-op system" should be modified with a more co-op/two-player option. In other words, your friend wouldn't join you as some spirit, but rather as someone directly joining the Closed Game or Open Game--like on Diablo 2.

Funny, I'm usually the one coat tailing every skyrim post saying how much better dark souls is. And I think the phantoms give dark souls an element of online play that no one else has I love it!

BigBallinStalin wrote:Let's face it. There's low replay value in this kind of single-player game. If they implemented a co-op/two player-two system option, then Skyrim's long-term profits would likely increase.

The ultimate game would be Skyrim's map and characters combined with Dark Souls' melee fighting style. Dark Souls' "spirit/co-op system" should be modified with a more co-op/two-player option. In other words, your friend wouldn't join you as some spirit, but rather as someone directly joining the Closed Game or Open Game--like on Diablo 2.

Funny, I'm usually the one coat tailing every skyrim post saying how much better dark souls is. And I think the phantoms give dark souls an element of online play that no one else has I love it!

Been waiting on new content for it. Already played through the majority of the quests, even on DLC. It's a good game, but the first part can become tedious, and the melee fighting just looks so clunky.

If the game is well made, and there is a highly active modding community, then these types of games can have nearly infinite replay value. For instance, I still play Morrowind over 10 years after it was released. Granted, it's a heavily modded Morrowind, but you can do the same thing with Skyrim, and probably even cooler things since the engine is so much more powerful that Morrowind's.

I don't know though, since I only got to play it for about a week, you could very well be right about Skyrim. I do know that when you take an RPG game and strip it of most of the RPG mechanics, then it's not as good of an RPG as it could have been. I find it funny that one of the earlier mods made was one to add back in primary attributes (strength, willpower, etc.).

If the game is well made, and there is a highly active modding community, then these types of games can have nearly infinite replay value. For instance, I still play Morrowind over 10 years after it was released. Granted, it's a heavily modded Morrowind, but you can do the same thing with Skyrim, and probably even cooler things since the engine is so much more powerful that Morrowind's.

I don't know though, since I only got to play it for about a week, you could very well be right about Skyrim. I do know that when you take an RPG game and strip it of most of the RPG mechanics, then it's not as good of an RPG as it could have been. I find it funny that one of the earlier mods made was one to add back in primary attributes (strength, willpower, etc.).

Oof, I forgot about the modding community. Yeah, for PC games, that community definitely increases replay value. I've had the lesser experience of playing Skyrim on PS3 instead, so that's where my criticism is rooted.

I just really want a good RPG with a reasonable co-op feature--similar to Baldur's Gate, where you can have a friend simply join your party and smash some innocent civilians. YES!!!

'sfunny, I just started a new character on Morrowind. Never got to beat it the first time cuz the original Xbox crapped out. Having a blast with it. I agree with BBS to some extent. The whole time I played Oblivion I really hoped for somebody who would could join my game.

I have mixed feelings on Dark Souls' multiplayer. On one hand it's a lot of fun, except for the annoying griefers that are present in any online game (looking at Forest Covenant fights), but I wish it was allowed for more specificity. Like, if I could just invite a friend through the menu rather than having to plan where you'd meet up and then summon them.

I'm playing Skyrim right now. When I started out, I decided my character would focus entirely on Speech, avoiding all combat. Now my Speech is 95 and my Pickpocket 96, so I've switched focus to magic – and my Destruction is 70, Conjuration 66, and Illusion 59. All at level 35.

TA1LGUNN3R wrote:'sfunny, I just started a new character on Morrowind. Never got to beat it the first time cuz the original Xbox crapped out. Having a blast with it. I agree with BBS to some extent. The whole time I played Oblivion I really hoped for somebody who would could join my game.

I have mixed feelings on Dark Souls' multiplayer. On one hand it's a lot of fun, except for the annoying griefers that are present in any online game (looking at Forest Covenant fights), but I wish it was allowed for more specificity. Like, if I could just invite a friend through the menu rather than having to plan where you'd meet up and then summon them.

-TG

Yeah, exactly. And have the game prohibit red raiders (or whatever they're called) from joining in.

InkL0sed wrote:I'm playing Skyrim right now. When I started out, I decided my character would focus entirely on Speech, avoiding all combat. Now my Speech is 95 and my Pickpocket 96, so I've switched focus to magic – and my Destruction is 70, Conjuration 66, and Illusion 59. All at level 35.

Illusion is the easiest to level up (especially if you are a High Elf). Go to your house, park your butt by your bed, and cast Muffle as much as you can (as a High Elf, use your magic regeneration power, you will be able to cast more spells this way). Once you have burned up all your magic, go to bed and wake up. Rinse and repeat...you will level up quick.

I find it interesting that you chose Speech to focus on. How is that working out for you?

Army of GOD wrote:I joined this game because it's so similar to Call of Duty.

If the game is well made, and there is a highly active modding community, then these types of games can have nearly infinite replay value. For instance, I still play Morrowind over 10 years after it was released. Granted, it's a heavily modded Morrowind, but you can do the same thing with Skyrim, and probably even cooler things since the engine is so much more powerful that Morrowind's.

I don't know though, since I only got to play it for about a week, you could very well be right about Skyrim. I do know that when you take an RPG game and strip it of most of the RPG mechanics, then it's not as good of an RPG as it could have been. I find it funny that one of the earlier mods made was one to add back in primary attributes (strength, willpower, etc.).

Oof, I forgot about the modding community. Yeah, for PC games, that community definitely increases replay value. I've had the lesser experience of playing Skyrim on PS3 instead, so that's where my criticism is rooted.

I just really want a good RPG with a reasonable co-op feature--similar to Baldur's Gate, where you can have a friend simply join your party and smash some innocent civilians. YES!!!

Can't kill some annoying brats though. They're immortal. You can wipe out just about any other character in the series (with a handfull of exceptions) but the children, who should be the weakest, cannot die.

BTW, has the Dragonborn DLC made it to the PS3 yet? I know they were having some coding problems due to the language stuff.