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Re: [PanoToolsNG] Object VR

... You don t need a panohead for this, you need a rotating turntable that can be turned to specific points, for example in 10 degree steps. With the right

Message 1 of 20
, Oct 31, 2008

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Sometime around 31/10/08 (at 10:51 -0700) gabriel s said:

>It's a single row, for a medication bottle and it's packaging. Has
>to be high quality.I've got the rig, panohead, lights. Don't know
>what to quote.

You don't need a panohead for this, you need a rotating turntable
that can be turned to specific points, for example in 10 degree
steps. With the right equipment (i.e. a proper VR Object turntable)
or a carefully-built home-made equivalent, this shouldn't be a
terribly difficult task.

You'll need to experiment with the lights, as you may find you get
flare from the packaging in certain angles. And you'll need to think
how you're going to handle the base and background as they appear in
the shots. Some Photoshop work is likely to be involved, but remember
that you'd have to repeat it accurately across most or all shots.

I presume you won't be getting back to the client before Monday?
Maybe you should try this out over the weekend to see how well you
get on. Get a 'Lazy Susan' turntable, mark the edge in 10 degree
steps (for 36 shots around), and try shooting and processing
something similar to the bottle and packaging.

If all goes reasonably well it should take no more than one day to
set up, shoot, process the shots and then generate an object movie.
But if you need to do much work to the images it could take longer.

k

crane@ukonline.co.uk

... http://www.panagito.com/MISC/cat.html for glass bottom lighting is nice. so I made a hole in a piece of transluscent plastic and a disc that fitted the

> Sometime around 31/10/08 (at 10:51 -0700) gabriel s said:
>
> >It's a single row, for a medication bottle and it's packaging. Has
> >to be high quality.I've got the rig, panohead, lights. Don't know
> >what to quote.
>
> You don't need a panohead for this, you need a rotating turntable
> that can be turned to specific points, for example in 10 degree
> steps. With the right equipment (i.e. a proper VR Object turntable)
> or a carefully-built home-made equivalent, this shouldn't be a
> terribly difficult task.
>
>

... HDR might be an easy approach, or at least easier than the alternatives BugBear

Message 3 of 20
, Nov 3, 2008

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Keith Martin wrote:

> You'll need to experiment with the lights, as you may find you get
> flare from the packaging in certain angles.

HDR might be an easy approach, or at least
easier than the alternatives

BugBear

Andrew Crawford

... A light tent and/or diffusers may help some with this. Andrew Crawford

Message 4 of 20
, Nov 3, 2008

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Keith Martin wrote:

> You'll need to experiment with the lights, as you may find you get
> flare from the packaging in certain angles. And you'll need to think
> how you're going to handle the base and background as they appear in
> the shots. Some Photoshop work is likely to be involved, but remember
> that you'd have to repeat it accurately across most or all shots.

A light tent and/or diffusers may help some with this.

Andrew Crawford

Jim Watters

Is there any advantage to display object VR images in a anamorphosis projection that requires a mirror to view them besides giving the user a physical object

Message 5 of 20
, Nov 7, 2011

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Is there any advantage to display object VR images in a anamorphosis projection
that requires a mirror to view them besides giving the user a physical object to
manipulate instead of the touch screen?http://www.diginfo.tv/2011/10/28/11-0221-r-en.php

The size of the image in the mirror ends up being 1/16 the size if it was
displayed normally on the touch screen itself.

Is there any advantage to display object VR images in a anamorphosis projection that requires a mirror to view them besides giving the user a physical object to manipulate instead of the touch screen?http://www.diginfo.tv/2011/10/28/11-0221-r-en.php

The size of the image in the mirror ends up being 1/16 the size if it was displayed normally on the touch screen itself.

Is there any advantage to display object VR images in a anamorphosis projection that requires a mirror to view them besides giving the user a physical object to manipulate instead of the touch screen?http://www.diginfo.tv/2011/10/28/11-0221-r-en.php

The size of the image in the mirror ends up being 1/16 the size if it was displayed normally on the touch screen itself.