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> *Originally posted by **[Majicman12](/forums/5/topics/196388?page=4#posts-4304346):***
>
> ![](http://i1119.photobucket.com/albums/k632/kickamidget14/Skyscraper.png)
>
> How did I do..?
I believe I’ve seen this before.
I checked my computer and my Photobucket for it, because it uses many of my styles, and didn’t find it.
I then checked through the original thread, and didn’t find it.
If someone could check a few more threads, that would be nice, but I think I’ve seen it…
(no offence, majicman, just a feeling.)

> *Originally posted by **[rosate](/forums/5/topics/196388?page=3#posts-4302165):***
>
> Great work, HQ. One queston., Is the river suposed to go backwards, because if you look behind the waterfall, it is.
Yes, But I’m starting to think it’s not such a good idea, so i’m changing it.
> *Originally posted by **[Ramos\_emanuel](/forums/5/topics/196388?page=3#posts-4302250):***
>
> hmmm now that i look better at holy stuff i am very intrigued by the design , could work perfectly implemented in a game as world map(i suck at isometric view), holy when i finish awaken if your interested maybe you can help me with a custom map like that for a name in credits and ofc money cause that shit cannot be done for free its very much work ther
I’m flattered. Of course, just send a whisper when you wanna start on it.
> *Originally posted by **[Majicman12](/forums/5/topics/196388?page=4#posts-4304346):***
>
> ![](http://i1119.photobucket.com/albums/k632/kickamidget14/Skyscraper.png)
>
> How did I do..?
Oh please, this is less original than popmusic. Use your imagination and add stuff! You did fine, but it lacks… Well, everything.

> *Originally posted by **[DarthKitty](/forums/5/topics/196388?page=4#posts-4306912):***
>
> The transition between the earth and the pixelated heart on the side… well, it’s a tad bit confusing, at first glance. It probably needs divider lines there is all.
Of course, I forgot the grey line.
And TWA, the first time you said it I asked if you thought it was smarter to put them back, you didn’t answer. Now, why do you think it’s smarter to put the lines there?

Looking very good man, i like how you made the edges of the watterfall but that building from were the watter come out its somting that dose not quit fit, i mean it is good but in compare with other buildings its a litle to big
OK i also updated my pixel game hud on the butons and added a health roll over effect.
PS: im still taking sugestions on how to improve the boxes without adding to much pixels(because of lag and ebcause the theme is pixel clean as posible.)
Also any sugestions on what to draw when soldier is reloading ? (see under vasquez portrait)
![](http://img217.imageshack.us/img217/7406/scr2zq.png)

> *Originally posted by **[Ramos\_emanuel](/forums/5/topics/196388?page=4#posts-4305971):***
>
> SO if people use your tutorials you must discredit them in such a non-profesional manner ?
I’m just saying that they should show a bit of originality. Exact same windows, doors, roof, and color scheme. I’m going to add a note in the tutorial later,

> *Originally posted by **[Ramos\_emanuel](/forums/5/topics/196388?page=4#posts-4307344):***
>
> Yes its very good dont get me wrong but its huge in compare to other building and the other building such as the block has more details while the dan has only shades
I understand, thanks for the crit.

@rosate
“I believe I’ve seen this before.
I checked my computer and my Photobucket for it, because it uses many of my styles, and didn’t find it.
I then checked through the original thread, and didn’t find it.
If someone could check a few more threads, that would be nice, but I think I’ve seen it…
(no offence, majicman, just a feeling.)”
You sound like a police man acusing someone for stealing and make the guy who is tryng to learn fell realy bad and maybe he will not touch pixel art again who knows , i mean what do you want ? for beginers to draw picasso from first time ?, and wtf is that “no offence” hypocricy, will you not fell ofended if i acused you of stealing tutorial art from pixel joint ??
@HolyQuacamole
No problem man

No, I would obtain proof.
It just seemed really familiar. It’s my styles, and what if it had been stolen, which is unfair and against the rules.
If you’re gonna criticize me for trying to make sure that my art was not stolen, then I suppose I have no more business here.

Your style ? You inveted pixel art and i dont know ?
Lisen i dont care about your art wich to be onest i consider it prrety nice but i care when someone is taking advantage of this and being an arogante prick accusing people of being tiefs without any hard evidence(atlest you could do is pm the guy not ruin his name). WHy did you posted that tutorial in first time if you dont want people to learn from ?

I don’t want people to make a carbon copy of it. People can learn about it. I’m going to put in a note at the end saying ‘Remember, be original.’
Anyways, yes. The proprtions, roof sidings/spillovers are the things I do. The color scheme and such are the exact same. The windows and doors are the exact same shape and style.
So why don’t you just shut up, and stop criticizing me for making sure my art wasn’t stolen.

I am going to remain civil about this. Instead of freaking out and swearing profusely at you, I’m leaving this thread. And if you people wish for me to come back bad enough, I may. So good bye, and thanks, Ramos, for showing me that my time is wasted doing something I love.

Sigh, c’mon, stop filling up the thread with arguments please.
And,
> *Originally posted by **[HolyQuacamole](/forums/5/topics/196388?page=4#posts-4307202):***
> *Originally posted by **[DarthKitty](/forums/5/topics/196388?page=4#posts-4306912):***
> TWA, the first time you said it I asked if you thought it was smarter to put them back, you didn’t answer. Now, why do you think it’s smarter to put the lines there?
The question was answered in the first statement, it’s better for WIP stuff, because if you make a mistake, it’s easier to correct with the lines. And like DarthKitty said, the transitions between the earth and the underground, etc. is “a tad bit confusing, at first glance.”

> Also any sugestions on what to draw when soldier is reloading ? (see under vasquez portrait)
I’d just do what everyone else does and have the chamber slowly refill with bullets one by one. I think that’s what they did in storm the house. Either that or add a reloading bar that slowly fills up whilst reloading. Those ways look nice and are fairly popular.

**[Removed]**
@TheWhiteAngel
Yes you are correct
Lets get back to da` topic, work in proggres: world map
![](http://img194.imageshack.us/img194/2739/wip2l.png)
@clasher235
Roger, tnx man il make animation of bullet loading

> *Originally posted by **[TheWhiteAngel](/forums/5/topics/196388?page=4#posts-4307688):***
>
> Sigh, c’mon, stop filling up the thread with arguments please.
>
> And,
>
> > *Originally posted by **[HolyQuacamole](/forums/5/topics/196388?page=4#posts-4307202):***
> > *Originally posted by **[DarthKitty](/forums/5/topics/196388?page=4#posts-4306912):***
> > TWA, the first time you said it I asked if you thought it was smarter to put them back, you didn’t answer. Now, why do you think it’s smarter to put the lines there?
>
> The question was answered in the first statement, it’s better for WIP stuff, because if you make a mistake, it’s easier to correct with the lines. And like DarthKitty said, the transitions between the earth and the underground, etc. is “a tad bit confusing, at first glance.”
Aight, I understand… And yeah, Ramos and Rosate, what the hell.