I appears to me that over the course of this discussion there is agreement that we should focus on at least 3 hubs...NEW...one in each area. And I would suggest later we find one in the south (Deagh's Haven is central / South but is only used by a couple players at this time.)

The criteria I would say, boils down to:

1) reasonably neutral toward all races.... a little to one side or the other is okay I would think.

2) reasonably central to the area it supports....if it's on the coast then it makes it much harder for those near the center to use.

3) Activity. Here is the real problem. I suggest that if you post something you put forth a case for the hub of your choice...try to estimate the number of players using it, and give us an idea of the scope of what is available. Some hubs have everything (Centrum?) but most don't, and won't until they become a "central" hub for BL. So make a case for whatever hub you are suggesting and try to put some numbers in it....just a suggestion so we can move things along.

hopefully factions go ai then trading at hubs will be more strategy and not the mindless oh everyone trade here...lets get more player vs player strategy! lets get more players in a ccompetitive game! i do say that all exchanges of resources and craft items should only be allowed within an alliance or confed and all other exchanges must be done through factions at a hub...this type of strategy would be mmo game trendsetting and should be easy to code

As don't have spare traders (currently building them) to confirm what hubs are currentlyactive it would be helpful if anyone would like to say if these do have current buyers and sellers at them.

A notable mention is Pillick's (Roads) spine road (9 hubs) I do not know well it stacks up to the other hubs. I can only see a total of 6 or so hubs :( . Any recommendations on what should be added removed would be nice.

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