We tried to port our game on the unity 5.0 beta. This works well except for the fmod part.
Fmod initializes itself without any problems but calls to getEvent crash the game (only on builds, not in editor)

We tried to port our game on the unity 5.0 beta. This works well except for the fmod part.
Fmod initializes itself without any problems but calls to getEvent crash the game (only on builds, not in editor)

What is this internal error ? did you have any incompatibility feedbacks of unity 5 and fmod ?

Thanks,

FMOD_ERR_INTERNAL could have a lot of reasons, a debug log can help there. Your callstack for the crash doesn’t help much because you don’t have the PDB files. If you send a crash minidump we can get more information from that.