The Medic kit is featured in Battlefield 1942. They are denoted on the battlefield by a red cross over a white circle on their helmet. They are each issued a submachine gun and handgun, both of which vary by team, but all of them are fundamentally identical.

They are also equipped with several grenades and a combat knife. However, they are also equipped with a handheld medkit. By using the primary fire button they can heal themselves and other team mates. Unlike later versions of the medic, they cannot deploy a medkit on the ground for others to use.

The Medic kit is featured in Battlefield 2. The medic is equipped with three weapons -- an assault rifle, a faction-specific handgun, and a combat knife. While similar in armament to the assault kit, the medic is additionally equipped with two pieces of lifesaving gear -- the medkit and a defibrillator, and lacks an underslung grenade launcher.

The assault rifles are functionally identical to the assault kit counterpart -- with moderate damage and spread, and ergo being best suited to open firefights against infantry over a moderate distance. However, the medic has less ammunition overall.

The first unique gadget issued to the medic is the medkit, a healing instrument which can be used in one of two ways. Like the support's ammo bag, the medkit can be either held or thrown down. When held, it offers essentially unlimited healing to the user, or the player being aimed at. When thrown down, the medkit will instantly heal one person, but will disappear thereafter. A related effect is implicit -- when the medic is in a vehicle, all passengers and soldiers near the vehicle he is in will be healed slowly.

The second gadget unique to the medic are the defibrillators. These defibrillators have infinite usages and can be used to bring any incapacitated ally back to life, provided the ally hasn't already respawned.

While retaining the defibrillator and medkits, the Medic class carries light/medium machine guns. The Medic kit is considered to be the most team-orientated of all the four kits in the game, as any Medic can keep players alive through healing, and revive any dead players if they are killed.

As the UH-1 Iroquois and PBR, two high utility vehicles in the expansion, can be damaged by small arms fire, the Medic now possess some degree of anti-vehicle capabilities, especially considering the volume of fire the kit's LMGs are able to output.

The Medic kit receives two specializations that are unique to the Medic kit. More details can be found on their respective pages.

Medkit Improved Range - This specialization is a unique Tier One specialization for the medic class, unlocked at 21000 EXP for the Medic kit. As the name implies, this specialisation increases the healing range for thrown Medic Kits. This allows players further away from the medkit to make use of a single health kit without needing to displace from any prepared positions or hiding spots.

Medkit Improved Heal - This specialization is the unique Tier Two specialization for the Medic kit, unlocked at 12000 EXP for the Medic kit. As the name implies, this specialisation increases the rate the kits heal injured players, allowing players to regain health and get back to the fight faster than if a Medic had a different Tier Two specialization.

The Medic kit is featured in Battlefield Play4Free, functioning in a similar manner to the Bad Company 2 counterpart. Its role is to support friendly soldiers with suppressive fire and heal and revive teammates. It is equipped with a light machine gun and Medkits; the Defibrillator and Front Line Flare are obtainable via Training customization.