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Careful Dimentio, you are starting to sound more and more like a type A player with your focus on graphics. To be honest, it would make very little difference to me if Armageddon used the original NES tileset. And if OUCH! had gone for a very small overworld with almost no exploration needed that would be fine with me too. Only type A players are affected by things like that and if you're not going to try and woo them over then why bother? You know how much quest-making time it saves by having just a small overworld like LoH:IE??

No, don't get m wrong, I love the classic tileset when it's used well. The classic tile has a charm when used in modern-day quests that just brings a certain giddiness to me.

The problem is this quest is calling itself Zelda 3, yet makes 0 improvements over it's two predecessors. There are romhacks and even quests out here more fitting of the title of "Zelda 3 if LttP isn't Zelda 3". Link and Zelda, for example, while it is incredibly easy, felt more like Zelda 3 than whatever this... abomination is. This quest has everything a terrible quest needs: random pseudokaizo enemy placement (pseudokaizo, because Kaizo implies clever enemy placement for difficulty, this just spams everything + the kitchen sink). Zelda 1 and 2 weren't kaizo. They were unforgiving, yes, but once you figured them out they weren't unfair. This quest just feels like the creator played Zelda 2 and sucked at it, and decided "since Nintendo made a bullshit game, I'mma make one too!" (protip: they made a wonderful but underappreciated game).

Unrelated James, but you're a fan of the first Zelda and it's difficulty, yes? You should try out a collab 1st quest remake I'm making with FireSeraphim called Hyrule Fantasy. It tries to follow the spirit of Zelda 1's difficulty and can be pretty brutal, *especially* once you reach the infamous level 6 >: D
You can find a beta containing the first 6 dungeons on Pure in the 2017 expo if you wish to try it.

The problem is this quest is calling itself Zelda 3, yet makes 0 improvements over it's two predecessors. There are romhacks and even quests out here more fitting of the title of "Zelda 3 if LttP isn't Zelda 3". Link and Zelda, for example, while it is incredibly easy, felt more like Zelda 3 than whatever this... abomination is. This quest has everything a terrible quest needs: random pseudokaizo enemy placement (pseudokaizo, because Kaizo implies clever enemy placement for difficulty, this just spams everything + the kitchen sink). Zelda 1 and 2 weren't kaizo. They were unforgiving, yes, but once you figured them out they weren't unfair. This quest just feels like the creator played Zelda 2 and sucked at it, and decided "since Nintendo made a bullshit game, I'mma make one too!" (protip: they made a wonderful but underappreciated game).

Firstly:

-WindWaker/BotW/Handhelds

All "sequels" by your twisted definition, yet steps backward graphically. There were pragmatic reasons for this, yes, my Z3 quest had one as well, in that someone who's going to make a dumbshit BigAl style criticism

I know you are deliberately being thick here, but no one who is old enough to remember that era would find Zelda 2 a challenge. It is primarily infamous for its difficulty because it was harder than Z1, which isn't saying much, and because of newer generations of gamers going back to play it. If I was REALLY that unskilled, I could NEVER pull off something like this:

You seem to be upset my quest kicked your ass. Or maybe you have a grudge against me because of some old drama that I've made my peace with everyone else about? Either way, it seems you have nothing constructive to say.

Whoa, that's a great fight against that gohma. Whoever made that fight must have a real poor sense of design, but I'm glad you managed to beat that really bullshit fight. Speaking of which, nice void dungeon, like the splitting darknuts, nice touch.

I fail to see how we're not on topic Chris, this topic is about Anarchy's videos, I watched his videos and I am saying what I think of those videos. I know things are getting a bit heated and I wish it wouldn't be this way - but that's how it is with challenge quests. They always cause conflicts.

Dimentio, I really have to disagree with you on this one. The name of a quest matters very little - its the contents that matter. And as for 0 improvements, that's 0 improvements in your view. I think the kaizo difficulty is a huge improvement. The balance for level 1 is perfect for a player who likes very hard difficulty. There are other things that hold the quest back though and they aren't related to difficulty - arbitrary secrets and grinding. But if Anarchy wished to open up his quest it wouldn't be a big deal to fix.

And as for the collaborative effort - if I think it has the beginnings of a great type B quest then I'll be happy to help.

I fail to see how we're not on topic Chris, this topic is about Anarchy's videos, I watched his videos and I am saying what I think of those videos. I know things are getting a bit heated and I wish it wouldn't be this way - but that's how it is with challenge quests. They always cause conflicts.

Once again, if you wish to debate the finer points of quest design(as you immediately resumed doing in the next quote), take it to another thread.

Originally Posted by James24

Dimentio, I really have to disagree with you on this one. The name of a quest matters very little - its the contents that matter. And as for 0 improvements, that's 0 improvements in your view. I think the kaizo difficulty is a huge improvement. The balance for level 1 is perfect for a player who likes very hard difficulty. There are other things that hold the quest back though and they aren't related to difficulty - arbitrary secrets and grinding. But if Anarchy wished to open up his quest it wouldn't be a big deal to fix.

And as for the collaborative effort - if I think it has the beginnings of a great type B quest then I'll be happy to help.

Taking it elsewhere would make me happy. Now, if you'll excuse me, I'll just stand over here, being happy.

Download Lands of Serenity today! You will be knocked comatose by its sheer awesomeness.The Titan's Quest, best played in the bathroom as the excitement can be somewhat...overwhelming.

All "sequels" by your twisted definition, yet steps backward graphically. There were pragmatic reasons for this, yes, my Z3 quest had one as well, in that someone who's going to make a dumbshit BigAl style criticism

I know you are deliberately being thick here, but no one who is old enough to remember that era would find Zelda 2 a challenge. It is primarily infamous for its difficulty because it was harder than Z1, which isn't saying much, and because of newer generations of gamers going back to play it. If I was REALLY that unskilled, I could NEVER pull off something like this:

You seem to be upset my quest kicked your ass. Or maybe you have a grudge against me because of some old drama that I've made my peace with everyone else about? Either way, it seems you have nothing constructive to say.

That was interesting. By 'one hit', do you mean that even with the Black Ring and all of those hearts, it'll one-shot Link?

120 arrows used. I didn't track how many hit true. How many did that Gohma take?

Anyway, that was fun. I might try it some day, when I have time to play quests.