If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

A Tweaked Version of the Constitution Class

A Tweaked Version of the Constitution Class

Here is a tweaked version of the Constitution class where it has multiple warp cores and Dual impulse engines. I also gave it some other modifications to the Impulse engines such as giving it a boost of power rather than increasing the speed. I was looking at how the ship translated from screen to Spacedock and soon figured out that it was under powered for a fight such as those I will note in the text below. With a little tweaking this was what I came up with for the ship and how it would function in combat in the episode. Most of the ship remained the same as it was from spacedock but the changes I made are just thinking.

The single impulse engine is not powerful enough even supplemented with auxiliary and emergency power to operate the ship during a battle scenario (such as the episodes of Journey to Babel and Elaan of Troyius (I think that is how the episode was spelled)) with the warp drive power knocked out. With the single impulse engine here is not enough power even supplemented by the auxiliary and emergency power is lacking giving not enough power to shield the ship.

Original version of power - Available Power (Impulse power): 23
Original version of power - Available Power (Impulse and Auxiliary power): 43
Original version of power - Available Power (Warp power): 280
Original version of power - Available Power (Impulse and Warp power): 303
Original version of power - Available Power (Impulse, Warp and Auxiliary power): 323
Original version of power - Available Power (Impulse, Auxiliary and Emergency power): 83
Original version of power - Available Power (Impulse, Warp, Auxiliary and Emergency power): 384

This leaves not power for shields. Even if I employ a Janeway tactic of over running the engines by 10% would give only a small boost of two power for the ship helpful but not enough. Our house rules no more than 15% and at 20% engines are taking too much damage and damaged. Each round engines take one damage for ever round and double damage one for every 5% above 5%. So at 20 percent the ship is taking four damage per round and after four rounds of that the engines are done for irreparable outside of a dry dock as they will need to be replaced for the Constitution class.

However there are two or four vent openings on the stern of the saucers impulse manifold suggesting four engines and then the ship is far too powerful with four engines. (This depend on the images and the drawing you look at. I stay with the two myself.) So I gave it a power boost with 8 more points of power at a cost of 5 SUs for the gain. However, with twin Impulse Engines like the refit this gives the ship minimal shields 25% (protection 100), moving .1c or using thrusters and one to two phaser shot or pivoting firing two or three shots from the forward Photon Torpedo launcher. I lowered the warp power to compensate for the increased power from the impulse engines a little.

The optional multiple warp core style is unrealistic except still allows a ship to be battlefield functional even if one or two cores are knocked out it is not like the Klingon ship with twin cores nevertheless with similarities.

A tweaked out version of the Constitution Class
Class and Type: Constitution Class Explorer
Commissioning Date: 2245, underwent substantial upgrades in 2258, and 2263

Available Power (Impulse power): 66
Available Power (Impulse and Auxiliary power): 86
Available Power (Warp power): 258
Available Power (Impulse and Warp power): 324
Available Power (Impulse, Warp and Auxiliary power): 344
Available Power (Impulse, Auxiliary and Emergency power): 126
Available Power (Impulse, Warp, Auxiliary and Emergency power): 384