Changing Infiltration Units

This thread is dedicated to suggestions on changing Infiltration Units‎

These suggestions will make Infiltration Units more of a harassing, disrupting-the-supply-line unit and if needed, support weapon harassers when upgraded, rather than in the live version where they're basically support-weapon killers due to the insane shock value they had when comes out (Close-range DPS + Powerful grenades). Here are the suggestions:

- Axis Infiltration units now decap points 25% faster without restrictions while Allies Infiltration units now decap points 50% faster while out of combat‎. However, they'll lose this feature when upgunned, to further distinct the disrupting role and the harassing role.

The reason why I don't include the Stormtroopers and JLI cause they don't have the same shock value as Commandos/Partysans/Fallschirmjagers:
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- Stormtroopers come out with 4 Kar98k, which it's the target we are aiming at for other infiltration units as well.
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- JLI only had that 1 scoped G43 being special, the rest are 3 Kar98k (Which is why I suggest a 30 MU upgrade for 1 scoped G43, or if we want to be more special, i'm suggesting a 75 MU package of 2 non-scoped G43 and 1 scoped G43)
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- Stormtroopers and JLI already cost rather cheap compare to other ones: 340 MP and 300 MP, respectively. (If JLI get the 75 MU package, their cost will need to raise to 340 MP to prevent spamming). That's why I don't why to reduce their cost as well cause that'll make them way to easy to spam.

Those are excellent thoughs. My only concern is that Stens/PPSh/STGs/FG42s will function as slot weapons.

As such, it will no longer be possible to pick weapons from the ground (or keep those units reliable when picking up weapons from the ground).

Stormtroopers could be cheaper MP-wise, so they can act as the MU-heavy countepart of PGrens. JLI should be available to them non-doc as a muni-light alternative. Their popcap and reinforcement cost should also be fixed to PGrens though; currently they make no sense.

Grwat idea William Christensen; would love to see this get implemented.

In case of implementing, it's all up to the modders/balance makers team, I have no power here... Maybe Mr.Smith can help it out, I don't know. I mean, if this get implemented before the GSC then it would be great! Just think about the number of random insta-nuking cheese got wipe off the game... But still, all up to them ‎

Here is a bit of an idea, with the changes to partisans you could merge them. Have one call in with both upgrades and then make one of the abilities different such as Urban Defense booby trap or a PMD Anti infantry mine from the community defense doctrine. Both of these abilities can be used behind enemy lines to harass the enemy.

Here is a bit of an idea, with the changes to partisans you could merge them. Have one call in with both upgrades and then make one of the abilities different such as Urban Defense booby trap or a PMD Anti infantry mine from the community defense doctrine. Both of these abilities can be used behind enemy lines to harass the enemy.

I like the idea though, since it further strengthen the idea of back-line harassers. In addition, this won't make them complete OP cause they're literally 4-man weaker version of combat engineers (Partysans with 4 Mosins are no where good at combat effective, which in my opinion, you either have to upgrade them or have other utility like what you suggested). Also, I think other Infiltration Units should get some kind of similar utilities:

- Stormtroopers got their Medkits replace with "Booby Trap" (Similar to JLI and Ober, can be planted behind enemy lines)

- Infiltration Commandos could either get light AT mines (The one that US' Assault Engineers planted that can temporary immobilize tanks) or trip flare mines? Maybe...
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- Fallschirmjager should get something as well, but I haven't come up with anything (JLI already had "Booby Trap" so Falls should have something else)...‎

This thread is dedicated to suggestions on changing Infiltration Units‎

My suggestions will make Infiltration Units more of a harassing, disrupting-the-supply-line unit and if needed, support weapon harassers when upgraded, rather than in the live version where they're basically support-weapon killers due to the insane shock value they had when comes out (Close-range DPS + Powerful grenades). Here are my suggestions:

The reason why I don't include the Stormtroopers and JLI cause they don't have the same shock value as Commandos/Partysans/Fallschirmjagers:
‎
- Stormtroopers come out with 4 Kar98k, which it's the target we are aiming at for other infiltration units as well.
‎
- JLI only had that 1 scoped G43 being special, the rest are 3 Kar98k (Which is why I suggest a 30 MU upgrade for 1 scoped G43, or if we want to be more special, i'm suggesting a 75 MU package of 2 non-scoped G43 and 1 scoped G43)
‎
- Stormtroopers and JLI already cost rather cheap compare to other ones: 340 MP and 300 MP, respectively. (If JLI get the 75 MU package, their cost will need to raise to 340 MP to prevent spamming). That's why I don't why to reduce their cost as well cause that'll make them way to easy to spam.

There you go! That's my suggestions... What do ya think?‎

+1 You can count on my vote for these proposals. The main issue is cqc infiltration units, so it makes sense to put bolt actions on them all.

I think that the suggestions are good but they need some polish. For example - instead of 25% discount, the units should just come to the field using they real price - the discount would be exactly the amount of MP they payed for infiltration ability before - for example the real price of falls is set to 360 mp and there is no need to change that.

Another thing is the capture bonus. The 10% bonus won't be noticable in any way. I would suggest one of two options:
1. 50% bonus like coh1 riflemen, but only out of combat. They would loose that one when upgunned.
2. 25% bonus like coh1 volks, without additional restrictions.

Ideally I would consider using one approach on some units and the other on the rest to avoid boring unification. Possibly one of them could be applied to all allied infiltration units while the other to all axis ones.

I think that the suggestions are good but they need some polish. For example - instead of 25% discount, the units should just come to the field using they real price - the discount would be exactly the amount of MP they payed for infiltration ability before - for example the real price of falls is set to 360 mp and there is no need to change that.

I didn't know that they had a real cost though... Can you list out the prices of all Infiltration Units? That would be better than just 25% discount.‎

Another thing is the capture bonus. The 10% bonus won't be noticable in any way. I would suggest one of two options:
1. 50% bonus like coh1 riflemen, but only out of combat. They would loose that one when upgunned.
2. 25% bonus like coh1 volks, without additional restrictions.

Ideally I would consider using one approach on some units and the other on the rest to avoid boring unification. Possibly one of them could be applied to all allied infiltration units while the other to all axis ones.

We can keep that same format to ‎CoH2: Axis Infiltration Units had 25% faster decapping rate, while Allies Infiltration Units had a 50% faster decapping rate while out of combat... I'll updated the suggestions ASAP! This is actually pretty good!‎