Honestly though, i'm happy with the £39.99 it is now, for an awful lot of games as well. Be it a large RPG like Xenobalde, or a Shmup like Under Defeat or even a large percentage of Handheld games, i'm feeling I get my moneys worth at full price. I know Handheld games tend to be a bit cheaper, but I wouldn't put off or feel ripped off if they weren't.

BuiltOnBS wrote:Yeah, I'm uncapped, but I've been paying attention to how much I've been using. Right now I'm above your 150GB cap and I'm only halfway through the month. The Steam sale has a lot to do with that, but if I was a heavy Netflix user or streamed a lot of music I'd probably be bumping up against that cap pretty much every month.

I am in Canada. Our ISP cap issue is not that great for a developed country, even compared to the US. For us, we have to turn to third parties who piggy back on service providers just to get high data caps. Cost wise they are better, but service is spotty and fees tend to be an issue. It also varies depending on where you live. They don't have across nation service for free.

WraithBringerReturns wrote:And from that $60, the developer will only ever see maybe $7 per sale.

I am quite certain developers get paid during the course of development. If they weren't then a game in development for 3 years would see its staff making no income.... that doesn't make sense. Anything after release is bonuses distributed by the publisher due to the games success.

Publishers make most of the money because they often pay for the development. Proceeds are likely reinvested back in the form of the next game.

They get contract payment by the publishers unless they're self published and they might have applicable tax breaks. The contract payment covers the cost of development throughout but if companies develop games that sell poorly, they will lose money. The market performance is how developers make money.

Companies like Ubisoft, EA, 2K, Sony, Microsoft, Nintendo are lucky because they have lots of internal development and so don't need to fuck around with publishers and they have less of a chance of losing money. Capcom and Konami for example have been contracting work to external companies like Slant Six and Vatra. They'll get contracted payments for it but the actual profit for developers comes from market performance. Which is why online codes are good for developers because dev's can make a return on a licence to use their online software.

StormDragon666 wrote:I am in Canada.

Awesome, I'm looking at moving to Canada to the Vancouver area, seem's lovely even if they have the same problems we have at the moment. I would have thought internet services there would have been reasonable as you're only north of the internet hotspot that is the US of A.

WraithBringerReturns wrote:And from that $60, the developer will only ever see maybe $7 per sale.

I am quite certain developers get paid during the course of development. If they weren't then a game in development for 3 years would see its staff making no income.... that doesn't make sense. Anything after release is bonuses distributed by the publisher due to the games success.

Publishers make most of the money because they often pay for the development. Proceeds are likely reinvested back in the form of the next game.

They get contract payment by the publishers unless they're self published and they might have applicable tax breaks. The contract payment covers the cost of development throughout but if companies develop games that sell poorly, they will lose money. The market performance is how developers make money.

Companies like Ubisoft, EA, 2K, Sony, Microsoft, Nintendo are lucky because they have lots of internal development and so don't need to fuck around with publishers and they have less of a chance of losing money. Capcom and Konami for example have been contracting work to external companies like Slant Six and Vatra. They'll get contracted payments for it but the actual profit for developers comes from market performance. Which is why online codes are good for developers because dev's can make a return on a licence to use their online software.

StormDragon666 wrote:I am in Canada.

Awesome, I'm looking at moving to Canada to the Vancouver area, seem's lovely even if they have the same problems we have at the moment. I would have thought internet services there would have been reasonable as you're only north of the internet hotspot that is the US of A.

For the second statement, the answer is no. ISP's here are a duopoly compared to the US which is "quadropoly" (not a word). Basically the US has more competition for major ISPs than in Canada. The number three ISP here is telus and they use cable, though they are very small in the East of Canada compared to the West. Bell is Canada's largest ISP (West), Rogers is second (East) and telus is third, but they are very far behind. They are better as a mobile service.

That is essentially what I said. Contract payment is essentially the income for the developer. The management of the developer distributes the pay. Management for the developer signs the contract which then applies to the employees. If the contract ends, the services of the developer are no longer needed. The employees of the developer aren't suddenly released from the company like one would be if they were employed via contract. Only if your game was self funded would you be guaranteed a portion of sales starting from day 1 of release. In most instances, the deals are that the investor needs to get its money back first before the developers sees a portion of profit. I don't see why an investor would take on that much risk by distributing the revenue before a profit has been earned.

Germany, normal game prices range from 55€ up to 70€, $60 would be something like 45€, which is (or was) the price for Wii games here. Prices can vary a lot here though, a game that costs 60€ in one store can cost 50€ in another, and 70€ somewhere else. Gameprices are not determined by the publishers here, they only give reccomendations.

If games go digital like M$ and Sony are pushing for on the next gen I can see the prices dropping to $40-$50 for brand new games. But I agree 60 is a little much to pay for some games but totally worth it for others. Like Dishonored is a fun game but theres no way it was worth the $60 I payed for it, vs Skyrim being more than worth the $60, hell I bought the collectors edition and it was still worth that price.

Germany, normal game prices range from 55€ up to 70€, $60 would be something like 45€, which is (or was) the price for Wii games here. Prices can vary a lot here though, a game that costs 60€ in one store can cost 50€ in another, and 70€ somewhere else. Gameprices are not determined by the publishers here, they only give reccomendations.

Well that sounds F'D up. Sounds like heckle dealing. I hope minimum wage is high in Germany. I know in Mexico people don't make much (Really crappy wages for the most part) but games are more expensive out there also, so everyone getes ripped off. I guess bitching about $60 is ok, but I see some people have it worst though.

Fuck buying games I just download them for free , this gen games not even good enough for $60 price tag , plus I rarely find games that I want for reasonable price or even find them at all - so pirating is the ONLY option for me !

So fuck your opinions about how bad I am - I simply DON'T GIVE A SINGLE FUCK !

SlayerAlek wrote:Fuck buying games I just download them for free , this gen games not even good enough for $60 price tag , plus I rarely find games that I want for reasonable price or even find them at all - so pirating is the ONLY option for me !

So fuck your opinions about how bad I am - I simply DON'T GIVE A SINGLE FUCK !

No one cares if you give a fuck or not, with the amount of digital sales on Steam and others, there have no excuse to say things like: "I rarely find games that I want for reasonable price or even find them at all".

dont think they need to change the entry price, it will get down to me eventually.

Tribute to Klonoa 2 - A fun, clever, and well made 2D platformer that exists in a 3D conscious universe. On top of its varied and solid use of platformer conventions, Klonoa 2 manages to intertwine the dimension of depth into not only its gameplay but also its engrossing environments. Between its quality gameplay, lively worlds, charming cast of characters, and music that just might have you humming along, The isn't a game any platformer fan should be without.

SlayerAlek wrote:Fuck buying games I just download them for free , this gen games not even good enough for $60 price tag , plus I rarely find games that I want for reasonable price or even find them at all - so pirating is the ONLY option for me !

So fuck your opinions about how bad I am - I simply DON'T GIVE A SINGLE FUCK !

No one cares if you give a fuck or not, with the amount of digital sales on Steam and others, there have no excuse to say things like: "I rarely find games that I want for reasonable price or even find them at all".

I don't give a fuck about Steam sales - only few PC exclusives games that I enjoy so far and I already have them , PC is not THE ONLY gaming platform out there I was talking about PSP/PS2/DS/PS3/360 games I never find any games for those system at reasonable price or find them at all that is why for many people just get those games alternative way is the only option. So chill dude