Where’s Our Titanfall Review?

On almost any list of 2014’s most anticipated games, Titanfall is likely to make an appearance. How do we think the game turned out? Our final review will post in the coming days, but first we want to observe how the game performs once the servers are active and filled with players. We’ll be continuing to play Titanfall in the coming days, and as soon as we can, we’ll post our final review.

The live server environment of Titanfall will undoubtedly have a major impact on how enjoyable the final game can be. In advance of our final evaluation, it’s worth noting how much I’ve enjoyed the game so far.

The broad variety of thoughtfully designed maps, excellent balancing between pilot and titan gameplay, and a consistently rewarding progression system are all standout features. In addition, after many hours of play, I’m especially enthusiastic about the way each match feels like it has a beginning, middle, and end – a loose dramatic structure that does a lot to ratchet up the tension of a multiplayer session.

The mysterious campaign multiplayer turns out to be relatively modest in scope and ambition. While it adds some story context to matches, the campaign matches themselves are Attrition and Hardpoint matches redressed with some additional voiceover and cinematic moments. While this mode isn’t as robust as some fans might have hoped, it isn’t a major detractor from what is an excellent addition to the competitive shooter marketplace as a whole. If the online experience shapes up well, gamers have a lot of exciting matches ahead.

Yeh, Yeh. I'm sure you'll give it a 9.75.
This game deserves a 7.5 at best. Not only is it boring after 30 minutes of play, it's painful to look at. Nothing is destructible in the game, the maps are bland and have the creative layout of a 4 year-old playing with Legos, and the gunplay feels far to close to COD and fails to give its own feel.
The only thing that saves this game from a 5 out of 10 is its Crysis -like approach to platforming that does give you a false sense of enjoyment. I personally find the Mechs to be no different than running around on the ground; most of the time it was on Auto pilot.
This game will sell well and I think it will die just as fast. I could be wrong, don't hate me for my opinion. I for one was very excited for Titanfall. I'll stick with Brokenfield for now; 2 days of Titanfall has only reminded me how much I missed it.

And I thought you lads were better than this... Ha, just kidding. Can't wait to hear GI's full thoughts on it. The alpha and beta were both great, so I have high hopes the final build will be spectacular.