Jonathan
Blow, Program Chair
Jonathan Blow is a game technology consultant who has been
in the industry since 1995. He founded the Experimental
Gameplay Workshop, and until recently wrote the technical
column for Game Developer magazine, "The Inner
Product". He's currently working on a game for a next-generation
console system.

Jeff
Lander, Program Chair & Co-founder
Jeff Lander is the founder of Darwin 3D, a company geared
toward a higher adaptation of real-time 3D graphics. Jeff
has worked as a programmer for over 15 years in the video
game, television, and film arenas. He wrote the monthly
Graphic Content column for Game Developer magazine from
1998-2001, co-founded the Game Technology seminars, and
was the graphics section editor for Game Programming Gems
3. Jeff is also the author of Graphics Programming Methods.

Chris
Hecker, Advisor & Co-founder
Chris Hecker is technical director of definition six, inc.,
a small game development company working on high-end physics
and graphics technologies. Chris has been on the advisory
board for the Game Developers Conference for many years
and is a regular speaker at the GDC, Siggraph, and other
conferences. A frequent contributor to Game Developer
magazine, Chris was the technical columnist for the
magazine for two years and is currently the Editor-at-Large.
He is also on the editorial board of the computer graphics
research publication, The Journal of Graphics Tools.

Margaret
Pomeroy, Operations Manager
Margaret is the co-founder of Darwin 3D, LLC where she tames
the chaos and makes things work.