I've been wondering how Adaptive Vsync affects this new boost feature. Would the card throttle clocks (thus reducing manual overclock) and power use when FPS are capped and such high clocks are not needed? So I spend some time recording Crysis 2 gameplay (just the beginning of downtown level when you get to control your armor) with and without Vsync. I tried to make these 2 runs to be as close as humanely possible Pretty interesting results, from what I am getting: it will not throttle the clocks (not in the long run). But it will curb the power consumption.
That's 7 minutes of gameplay. OC is +190 offset on GPU and +450 offset on memory.
Thoughts?

Inconsistent framerates yay. Anyway I dont see the point in Vsync. Mousemovements always turn supersluggish no matter what.

TXAA is not like FXAA or MLAA. It's not some sort of "blur filter". Its temporal anti-aliasing and uses actual MSAA style samples at a minimal performance hit. Read up on subject before you start attacking people and making claims. Dude you also really need to chill.

I'm at my other house right now with my computer, but using the 23" 1080p monitor (Instead of 27" 1440p).
Whoah, the 2x GTX680's are laughing at me when I ask them to play games at this resolution, to keep +60fps they are not even using 50% of each card.

So strange how over clocking too high gets me lower scores. It's like the fine line between over doing it and under doing it to achieve best results for OC'ing the new card.

I noticed that even on the 7970 club thread that increasing voltage didn't mean higher OC scores. Only difference is they don't have the dynamic over clocking to deal with. It's that fine line for us to work 'with' Dynamic over clocking balance to get better results.

Not everyone gets tearing though, and not every game has it.
I hate vsync because of input lag, I never use it on shooting games, however on sports or car simulators I just limit to to 60fps.
I play Battlefield 3 without vsync and I have yet to see ANY tearing since the game was out in October, same goes to Bad Company 2, MW3.. etc

I have always had bad luck with tearing, cant get away from it. I might just be more sensitive to it though. Also FWIW, I personally find that adaptive vsync feels far less laggy in BF3 than using the regular in-game application .

Also, I should note I am only using it right now because i cant enable 120htz in my monitor until the next Nvidia driver release. 100-120 fps on 60htz with this monitor tears like crazy.Edited by Sir_Gawain - 4/1/12 at 2:27pm

Not everyone gets tearing though, and not every game has it.
I hate vsync because of input lag, I never use it on shooting games, however on sports or car simulators I just limit to to 60fps.
I play Battlefield 3 without vsync and I have yet to see ANY tearing since the game was out in October, same goes to Bad Company 2, MW3.. etc

I'm not sure if you already know this, if you do then my apologies; If you want an uber smooth gameplay, cap your fps to below your monitors refresh rate. So for example if you have a 60hz monitor (most people do) cap your fps to 58, enable vsync, and be amazed. There is still a delay, but it's no where near as bad with it on. I use this method for when I'm in "chill" mode, hardcore team must win, I turn it off since every ms counts.

Btw, the tool to use would be dxtory. Just turn everything off within the utility except for the FPS Limiter.

This also help for others looking for smooth gameplay w/o the delay from full vsync. Drawback is... your 680's will yawn with BF3 or w/e game you're playing lol. Give it a shot, think you'll like it.