1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

For the 2 per row you'll want to play around with the values on line 994. I'm not able to test this out atm, but maybe something like d:SetSize(52, 52) depending on how many debuffs you show. You might need to add in d['growth-y'] = 'UP' but I think that that's the default behavior.

First of all i'd love to thank the author for this layout, simply awesome, very well done

I'll get to the hot stuff, i've got a few questions:
-Is it possible to change name/numbers font? Tried to put the font i want in the Media folder, rewrite the paths in the .lua file but didnt work.
-How can i enlarge the debuffs on the target? I've set it up to show my own ones only, but they are very very small!

First of all i'd love to thank the author for this layout, simply awesome, very well done

I'll get to the hot stuff, i've got a few questions:
-Is it possible to change name/numbers font? Tried to put the font i want in the Media folder, rewrite the paths in the .lua file but didnt work.
-How can i enlarge the debuffs on the target? I've set it up to show my own ones only, but they are very very small!

Thanks!

Regards,
Nechrit

Any way you could help me please? Rest is perfect, just need to change the font to make it more legible

First of all i'd love to thank the author for this layout, simply awesome, very well done

I'll get to the hot stuff, i've got a few questions:
-Is it possible to change name/numbers font? Tried to put the font i want in the Media folder, rewrite the paths in the .lua file but didnt work.
-How can i enlarge the debuffs on the target? I've set it up to show my own ones only, but they are very very small!

Thanks!

Regards,
Nechrit

Change line 1087 in oUF_Skaarj\Core\layout.lua to a larger number; try 28 or 32.

If you'd rather have a normal font try commenting out (adding -- to the beginning of the line) line 15 and uncommenting (deleting the -- at the beginning of the line) line 18 in oUF_Skaarj\cfg.lua to make it look like this:

Thank you very much! Everything works perfectly now! Side note, the commenting method didn't work, i simply changed the mediapath from pixel.ttf to font.ttf in line 15. Sadly doesnt work if i add another font .ttf file in the media folder

I'll try to see if i manage to add buffs on my character frame now, like trinket/talent/enchant procs, pots and basic class spells. Let's see what happens! If there is a easy way to do so, please show me eheh

Thank you very much! Everything works perfectly now! Side note, the commenting method didn't work, i simply changed the mediapath from pixel.ttf to font.ttf in line 15. Sadly doesnt work if i add another font .ttf file in the media folder

I'll try to see if i manage to add buffs on my character frame now, like trinket/talent/enchant procs, pots and basic class spells. Let's see what happens! If there is a easy way to do so, please show me eheh

Again, thanks

No prob. The commenting worked fine for me to change the fonts. The only font that it doesn't change is on the buffs/debuffs. That can be changed towards the bottom of the config (lines 153 to 155).

Adding the ability to show particular buffs on your frame is possible, but not the easiest in oUF if you're being selective of what's shown. If you'd rather go an easier route you can try out rFilter3 or Raven. Skarj uses NugRunning in their Skaarj UI. Good luck with whatever you decide to do!

Hello everyone,
First I just wanted to say I love the unit frames, my only question comes in regards to displaying some type of debuff icon on the party frame, so that when I play healers I am able to see some type of warning on the party frame. I have this working on the target frame, but it would make healing much easier if i could see which party members have a dispellable debuff.

Great layout. Can I get a point in the right direction, to change which way the target and tot deplete, please? Would rather they depleted from left to right instead of right to left. Thanks in advance~

Ok, found the part about Buffs&Debuffs myself within the layout.lua and edit the cfg.lua as well. Things working now like for the target which is good enough for me for the moment. Trying to find stuff about the target of target now...But still would appriciate help.

TIA
Shinna

Originally Posted by Shinna1989

Heya,

great layout! I would like to change two things...

1st

I would like to limit the amount of Buffs and Debuffs shown on the focus target. Any hint where to find the code within the lua files?

2nd

I would like to see energy/mana/focus for the target of target. Any way to enable this?

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.