COVERS 3.1a - visual object-oriented modeling, code generation and
simulation software. Supports development of real-time applications
and can be used with Microsoft Visual C++ 5.0
[http://www.xjtek.com]

Area of application:

includes reactive systems like:

Real-time applications

Distributed algorithms

Communication systems and protocols

Scenario of using COVERS:

The user specifies the system under development as a set of Active Object
classes using COVERS visual structure and behavior editors.

COVERS generates a C++ class for each Active Object class. The C++ code
is open for the user modifications at this stage.

COVERS compiles the generated code using the built-in compiler and links
it with either

virtual time engine to produce an interactive visual simulation model

real-time engine to produce a real-time application.

Alternatively to step 3, the user can include the generated C++ files and
the library containing monitor in MS Visual C++ 5.0 project as a part of a
bigger application.

Features:

OBJECT-ORIENTED MODELING LANGUAGE for building hierarchical
models of arbitrary complexity and scale.

VISUAL. All stages of model development are performed within a
single visual environment with wide debugging and animation
capabilities.

STATECHARTS are supported - an advanced notation for object
behavior description included in the Unified Modeling Language.

FORMAL SEMANTICS. COVERS simulation engine is build according to
the formally defined language semantics and treats correctly the
subtle aspects of concurrent system behavior, such as
nondeterminism, atomicity or racing.

LIBRARIES of frequently used objects (e.g. resources, networks)
are supplied with COVERS. The user can create his own libraries
of reusable components.

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