Classical Modder wrote:Very interesting, will definetly give it a quick check once I have time!

Its a good investment in time.Apache have done a great work.Im a little bit cry thats the last update v4.0.Because new trenches Maps released for BF Heroes and they were be not converted for BF 1942.

I like to play the moon map with the Tanks, tanks you cannot move in the original thats one of the special.And you have on one of the maps a little beauty cannon ship, which you can shoot bombs to the isle and move them here and there.

Actually I'm going to release a v4.5 update to celebrate the free release of bf1942 and it will include the latest maps out right now. Fortress Frenzy and Dependent Day (that map that is based on Omaha Beach). Getting A.I working on Dependent Day will be tricky, but the other map shouldn't be to difficult to get working. I've already finished porting all the assets and soon start on the maps themselves.

I'm also planning on some updates to the winter maps and bringing in the cloud system to replace the BIK textured skyboxes used on the rain/snow maps.

These are super good news. Am curious how that will look new winter map based Omaha. The dynamic cloud system sounds exciting sometimes look to it as a result looks like when it is finished.Get more maps?

I use the localized name of the map when porting them to BF1942 since that's how (most) of BF1942 maps are structured. Also note that the two new maps I'm working on are the only ones that are new since the time I released the last version.

I use the localized name of the map when porting them to BF1942 since that's how (most) of BF1942 maps are structured. Also note that the two new maps I'm working on are the only ones that are new since the time I released the last version.

I looked around a bit and saw you couldn't add the destructible tire on the back of the willy without problems. I woke up the next day with the dumbest idea.Make the tire a PCO. I thought that it would just need no entrance points, and spawned with a spawner with the "ObjectTemplate.NrOfObjectToSpawn 1" and the "ObjectTemplate.holdObject 1." Very dumb, yes, but it should work, since the Ratte in secret weapons uses that idea for the gun ports.

A picture is worth a thousand words, but takes up three thousand times the memory.