You don't really need all that DF for a WS, unless you have ST,CN, and WL adequately covered; or it comes with more than 11. For the AB 15 is bare bones minimum but I'd likely give up 2 points from somewhere (since 17 WL contains a DEC and 15 WT doesn't I'd take it from WT) for a 17 DF. Plus you get double the ATT from DF with an Aimer so giving up some WT will net you 1 base ATT; and make it more viable long term. It could make a viable BA but I don't like a slow BA with below average CN. As a third option I'd likely look at a PR/PS/PL.

9-10-14-9-13-4-11 -----> 10-12-14-15-17-5-11 WS (I kinda' want the RIP and DEF skill at 5 SP and could sacrifice a point of ST and train it)

9-10-14-9-13-4-11 -----> 9-10-14-13-17-4-17 AB (you can even select from LO,LS, and QS unsuited against ASM instead of a SC)

9-10-14-9-13-4-11 -----> 10-10-14-15-17-7-11 PL (Basically using the last 3 points in SP for 2 DEF)

9-10-14-9-13-4-11 -----> 9-10-14-15-17-4-15 PR/PS (Went same design as the PR for the PS but you could trade the 4 from DF and put 2 each in ST and SP for the PS for some DEC and damage to make it more than a defensive PS; it's learns may dictate it be offensive so I'd hedge that way possibly)

Just thought I'd give you some extra options, I'll do so when a newer (or newly returning) manager seems lost for a design. If I went with my top 2 it'd probably be the WS or the PL.

Hope this gives you some help with the thought processes added!

_________________A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson

The ConsortiumArchMaster Poster

Joined: Nov 23, 2002
Posts: 9283
Location: on the golf course, in the garden, reading, traveling, and now Consulting

I just realized something. The Consortium's basher would allow me to use...(wait for it)...the morning star.

Street_LegalArchMaster Poster

Joined: Jul 29, 2002
Posts: 3516
Location: The Big D (etroit) area

Posted:
Thu Jan 24, 2013 11:26 pm

The Consortium wrote:

Longshot wrote:

I would never think to make a parry ripost out of this guy. I am not doubting the collective knowledge of the Consortium. I just never saw that in this guy. I like the basher and the lunger idea.

Note that we weren't the only one who "offered" a ripper. It is doable; maybe not the ultimate option, but worthy of note.

Yeah I went the safe route with the extra RIP, ATT, and PAR and hoped for a good damage roll of Great. You look like you gambled the other way and went for a shot at Tremendous and hoped for some sort of defensive (RIP and/or PAR) or ATT bonus. I just don't trust my managerial abilities with a marginal style, especially for myself PR is less than marginal, to not take an extra 2 RIP, 2 ATT, and 2 PAR.

Either could win, if not managed by me, at a decent clip. Yours does look more fun, or likely frustrating for me, mine is the "safer" option; IMHO. But then again we know safe usually means more boring .

_________________A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.