Overview
– The Iron Maidens continuously gain Iron Fury, progressively unlocking new abilities. Periodically, one of the Maidens moves to the Dreadnaught to bombard players with its cannon. A team of players must use loading chains to get to the deck of the boat, defeat the Deckhand stationed there, and sabotage the ammunition of the main cannon before it finishes [Warming Up].When any one of the Maidens reaches 20% health, all three activate [Iron Will] for the remainder of the fight.

Damage Dealers
– [Blade Dash] can be deadly - avoid standing close to other players if you are battling Sorka.Intercept Garan's [Penetrating Shot] to save the targeted player.

Healers
– Players who fail to avoid the [Detonation Sequence] from bombs fired by the Dreadnaught's main cannon will take heavy damage.While [Sanguine Strikes], is active, the raid while take heavy Shadow damage.Ensure players targeted by [Dark Hunt] are not low on health when it expires.

Tanks
– Move between Marak and the target of her [Blood Ritual] to intercept the effect of [Crystalized Blood].Minimize damage taken by Marak's melee strikes while [Sanguine Strikes] is active.Pursue Sorka or Marak when they board the Dreadnaught to bombard the docks.

Volonté de fer
– The Iron Maidens are bound together with Iron Will - whenever any of them is critically low on health, they will all rise to 100 Iron Fury. Every 20 seconds thereafter their damage dealt will increase by 1%.

Projectile de Fer
– Admiral Gar'an fires a shot from her rifle at a random player, inflicting 64750 to 75250 Physical damage.

Tir rapide
– Admiral Gar'an readies her rifle and tracks a player, firing a barrage of high-explosive rounds. Each round inflicts 111000 to 129000 Fire damage to players within 5 yards of the impact location.

Tir pénétrant
– Gar'an lines up a Penetrating Shot at the vitals of her target, inflicting 500000 Physical damage to the target after 6 sec.Players can move between her and her target, disrupting her aim and causing the damage inflicted to be split among all intercepting players and the target.Gar'an gains this ability at 30 Iron Fury.

Déploiement de tourelle
– Gar'an deploys an automated Dominator Turret, which fires a series of blasts in a circular pattern. Dominator Blasts inflict 35000 Fire damage every 1 sec. for 8 sec to any players they come into contact with. This effect stacks.Gar'an gains this ability at 100 Iron Fury.

Crève-cœur imprégné de sang
– Bounces between 3 marked targets for up to 400000 Physical damage. Damage decreases the farther the axe travels between each target.Marak gains this ability at 30 Iron Fury.

Bain de sang volatil
– A Volatile Blood Orb erupts in a bath of corrupted blood magic, inflicting up to 27750 to 32250 Shadow damage to all players on the dock. Players further from the Volatile Blood Orb take less damage.

Frappes sanguines
– Marak the Blooded's melee attacks become so powerful as to corrupt the life essence of her target, causing their blood to erupt, duplicating a portion of damage dealt to her primary target to all players as Shadow damage.Marak gains this ability at 100 Iron Fury.

When one of the Maidens mans the Dreadnaught's main gun, a group of players must use the loading chains to travel to the Dreadnaught and defeat that Maiden's deckhand before the Maiden completes the warmup sequence of the main gun.While the gun is warming up, the main cannon will barrage the docks with bombs, which players who remain on the docks must avoid.

Bombardment Pattern

One of the Maidens fires a barrage of bombs with the main cannon of the ship towards the dock.After the initial barrage, the main cannon fires a much larger burst of bombs towards the dock.

Impact de bombe
– When a bomb lands, it inflicts 74000 to 86000 Fire damage to nearby players, knocking them back.