I have to admit, the idea of playing Halo 2 with the group again is a very nice thought. Sadly, that ain't worth $600 just to play Halo 2. I could buy a R9 290X for that (even with the inflated price).

EDIT: Actually, I wouldn't be surprised if it launched for both Xbox 360 and Xbox One had cross platform multiplayer. Considering most software sales are still on last gen consoles, it would make sense.

Barely. If you guys remember Nemesisblade\Pale Horse, he used to play it and told me horror stories about the net code.

It was also server based, not MM.

I played a ton of Halo PC -- long before the days of Ascendant Justice -- and I will admit that it was a pretty janky online port, but it was still way more enjoyable than anything in Halo Reach or Halo 4. I would have taken a Halo PC 360 port long before that insulting garbage packed into Anniversary.

No chance, they already have a working online multiplayer and even if they wanted to use the BS splitting of the player base excuse again there's no other Halo game on the Xbone to split.

If the guy was right about them releasing a HDier port of Halo 4 aswell, I can absolutely see them trying to make one large community instead of two smaller ones... at the cost of a long lasting community.

Barely. If you guys remember Nemesisblade\Pale Horse, he used to play it and told me horror stories about the net code.

It was also server based, not MM.

Replace the servers with clouds and I'm sure it'll make for a wonderful port.

Spoiler

I joke, but that actually would be a legitimately good use for the whole cloud thing.

You're preaching to the choir, but Halo PC also required dedicated servers to mitigate the bad netcode, which probably wasn't an option for the 360.

If any of you ever played Halo 2 Vista, it was remarkable. Full HD+ resolution, some textures redone, no pop-in, no jaggies, 60+ FPS, and it felt buttery smooth. I'm assuming they just port over the Halo 2 Vista like they did Halo PC for the campaign portion of CEA, add some dedicated servers with matchmaking (good connections, mitigates cheating), it'll already have the original multiplayer with all maps, bring over the last exclusive Halo 2 map pack, add campaign coop, and finally the stupid new graphics as long as you can turn them off. Profit.

You're preaching to the choir, but Halo PC also required dedicated servers to mitigate the bad netcode, which probably wasn't an option for the 360.

If any of you ever played Halo 2 Vista, it was remarkable. Full HD+ resolution, some textures redone, no pop-in, no jaggies, 60+ FPS, and it felt buttery smooth. I'm assuming they just port over the Halo 2 Vista like they did Halo PC for the campaign portion of CEA, add some dedicated servers with matchmaking (good connections, mitigates cheating), it'll already have the original multiplayer with all maps, bring over the last exclusive Halo 2 map pack, add campaign coop, and finally the stupid new graphics as long as you can turn them off. Profit.

How many of the button glitches (B-X-R, double shot, etc.) did they patch and/or fix in Vista?