Summary

My name is Martin Deschambault and I was born in Val d’Or, northern Quebec Canada, just above the 48e parallel. When I was a kid, I always been passionate about the special effects in the movie industry. My dream was to create maquette for movies and design new worlds. In 1999, this passion pushed me to Montreal where I studied Industrial Design at University of Montreal. My final project was: “Vision of urban transport for 2080” where I got a distinction award. After a few years of working in product design industry, I decided to switch to the video game industry in 2005 at Ubisoft Montreal. I took part in various projects such as Prince of Persia :The Two Thrones, Open Season, Rainbow Six Vegas and FarCry2. In 2006 I got the opportunity to work on a new IP, WET, at Behaviour Interactive as a Senior Concept Artist where I worked with a lot of talented artists. In 2008, I came back to Ubisoft Montreal where I worked on Assassin’s Creed 2 and I did some concept art on the pre-conception of Assassin’s Creed Brotherhood. I also worked on an Unannounced Original IP at Ubisoft Montreal but sadly the project got cancelled. Since 2010, I am working on the Assassin’s Creed Franchise: Assassin’s Creed Revelations, Assassin’s Creed IV Black Flag and Assassin’s Creed Syndicate. The last project I worked on is Assassin’s Creed Origins.

I joined in August the studio 343 Industries/Microsoft to work on the next Halo Infinite. I've always been passionate about science fiction and I can’t wait start this new adventure.

I started a personal project in 2011 : Project 77. It’s a Space Opera sci-fi universe where I have fun creating environments, creatures, vehicules and characters. I always wanted to create and design new worlds since I was a kid, and this project fulfills my passion. In November 2017, the art book of Project 77 published by Artstation is now available on Amazon.