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Unity Vita vs Unity PSM

Hi guys I've applied to become a Playstation developer mainly to develop vita games. Before I applied I was developing my game using PSM but what I want to know is what is the difference between unity vita and unity psm?

ok thanks for the info so in a sense Unity PSM is the middle ground between the two and supports just the vita? but not native development. One other question with Unity Vita requiring a dev kit would that mean I would need to purchase a dev vita? or can I deploy to my own?

From a performance point of view Unity PSM is basically akin to native Unity Vita development, which is great news. They use the same runtime. In other senses it is not 'native' though - doesn't have the full PSN integration and Sony debugging tools you get via Unity Vita.

From a performance point of view Unity PSM is basically akin to native Unity Vita development, which is great news. They use the same runtime. In other senses it is not 'native' though - doesn't have the full PSN integration and Sony debugging tools you get via Unity Vita.

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ok so in essence if I were to release my game on Unity PSM would it come under the PSM section on the PSN store? or would it be on the vita games section on the PSN store?

ok thanks for the info so in a sense Unity PSM is the middle ground between the two and supports just the vita? but not native development. One other question with Unity Vita requiring a dev kit would that mean I would need to purchase a dev vita? or can I deploy to my own?

Unity-for-PSM doesn't require a DevKit, you use a PC and your own Vita and currently don't have fees. Games work only on PSVita

PSM (Original, Old) doesn't require a DevKit, you use a PC and your own Vita and currently don't have fees. It's weak though, so just forget about using it. Games work on PSVita and PSMobile certified phones.

Unity-for-PSM doesn't require a DevKit, you use a PC and your own Vita and currently don't have fees. Games work only on PSVita

PSM (Original, Old) doesn't require a DevKit, you use a PC and your own Vita and currently don't have fees. It's weak though, so just forget about using it. Games work on PSVita and PSMobile certified phones.

If you want to develop for the Vita natively (regardless whether you use Unity Engine or other game engines), you're going to have to pay for the DevKit, sign NDAs, etc.

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Ok so it seems Unity for PSM is the best way forward for me but just out of curiosity how do you buy a dev kit? and Unity vita doesn't have any fees does it? since I remember a blog post saying Unity vita is free for registered Playstation developers

If you're an Indie developer, the easiest way is to tweet @shahidkamal

Well, if you're going to become a 'registered Playstation developer'; you're going to have to pay for DevKits etc.

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Ok I foolishly thought that I could become a registered Playstation developer and deploy to my own vita, hmm I hope this dev kit loan program is cheap otherwise I could just use Unity for PSM. Thanks for all your help though

Digital ApeModerator

It's the same power without having to pay for dev kits. It's the same code base from Unity. You do need to learn how to make mobile fast to get the most from it though. You can't just throw your desktop app at it.