However I’m against the idea of them giving a small percentage stat bonus and here is why

I feel like it would further imbalance wars.

Let’s say you have both clan roster 1 Both build completes with 2bil attack and defence each!

So 1 Of the accounts has been playing 8 years with every banner under the sun, has transmuted all of the banner he/her doesn’t use! Now let’s say that gives 15%. Now 15% on top of 2b is 300m.So this account at 100% troops now has 2.3b

Now the other account is bc in 2 years and only has 1/5 if the available banners to transmute and it gives 3%

See what I’m getting at here? Also the accounts with like 70 alts could just move all banners to one account further unbalancing.

Now my solution!!Older banners / rare banners (eg. Top 100/10) should just give very very good stat bonuses kind of how like icetails/asw/circlets work.

However I’m against the idea of them giving a small percentage stat bonus and here is why

I feel like it would further imbalance wars.

Let’s say you have both clan roster 1 Both build completes with 2bil attack and defence each!

So 1 Of the accounts has been playing 8 years with every banner under the sun, has transmuted all of the banner he/her doesn’t use! Now let’s say that gives 15%. Now 15% on top of 2b is 300m.So this account at 100% troops now has 2.3b

Now the other account is bc in 2 years and only has 1/5 if the available banners to transmute and it gives 3%

See what I’m getting at here? Also the accounts with like 70 alts could just move all banners to one account further unbalancing.

Now my solution!!Older banners / rare banners (eg. Top 100/10) should just give very very good stat bonuses kind of how like icetails/asw/circlets work.

I agree!

The system used to dertemining stats from an icetail or other rare equipmemt would work well.

My thoughts on percentage charms would be a very small fraction of the banner's original bonus. But perhaps with the current spread on player stats this could only further the gap between new players and build completes.

As for the hording of banners from alts, people do this regularly with rare and powerful charms, so banners shouldn't make a huge difference.

But, in the end I would love to see a use for top 100 and top 10 banners that are no longer used.

DE0XYS wrote:So 1 Of the accounts has been playing 8 years with every banner under the sun, has transmuted all of the banner he/her doesn’t use! Now let’s say that gives 15%. Now 15% on top of 2b is 300m.So this account at 100% troops now has 2.3b

Now the other account is bc in 2 years and only has 1/5 if the available banners to transmute and it gives 3%

That's the general idea amongst games, play longer = more rewards / benefits. Case in point would be the % bonuses on the years played achievements, the % bonuses on higher B/L wins that takes time/ a lot of actions and crystals to accrue or even the 8% reset bonuses. If a 8 year BC has no advantage(however small) over a 2 year BC, what would be the point lol? This is where level balancing comes into play, where developers design it in such a way that an older player will have a small advantage over a newer one at the same level, but not too large to unbalance the game and discourage them newer players.