M A T E R I A L SAssign new material - Quick create material and opens attribute editor with created material.Assign new texture - Choose texture file in file browser, and script will create for you new material and assign this texture to color of this material.Reload all texturesCreate polygonal image plane - Quick inserting images into 3d. Just do same as "Assign new texture" but plus creates polygonal plane and change it proportions to fit texture!Assign new tex to reflection - Do the same as "Assign new texture" but uses Environment ball to quickly creates reflection in viewport.

S K I NEdit skinned geometry - For quick edit skinned geometry and not loose your skin weights.Transfer weights from joint to joint.Info about skin - Tells you count of skinned joints in skinCluster and all names of them.Copy, Paste - For quick copy and paste skin weights from one vertices to another. Also averages skin weights of selected vertices. You can select 1 vertex assign to one joint, and 1 vertex assign to another joint, copys weights from it and paste it to vertex that is in middle of them and it will have weight 0.5 0.5 of those two joints.Save, Load - Save skin weights by vertex numbers, and load it.

Some scripts written some years ago (and now adaptaded for Maya 2011-12) and may be you found that some scripts now you can found in default Maya. Why I anyway use my scripts.. because I don't check every little features in new versions of Maya, I just write my script, and after 2-3 years this scripts some times appear in default Maya like a default function, but in half of this scripts works not how I want that they must works.. ( because of this you can find here some scripts that are already exists in default Maya. I'm tired of checking all little features of all new Maya versions.