jdreyer wrote on Jul 29, 2018, 20:49:I want to see a Battle Royale game based on The Thing. If you are human and kill a human, you're both out. If you're the thing, you try to kill or convert as many humans as you can. I haven't worked out the rest.

There is already at least one game or mod for a game like that, although not based on the Thing. I think it was zombie related? Any 'zombies/infected' that kill any player turn that player into one of the non-humans, who are all against whoever is left... I know I've played at least one maybe two of that sort of mod in the past. I feel like it was a Source mod. Sorry, can't recall the name, obviously.

Enjoying this game a lot so far. Got about a half dozen 2nd place finishes before I finally got a solo win, but after playing for about 6 hours I can definitely see the potential here. Fun game mechanics + silly atmosphere actually work well together and make for a great experience provided you can overlook the bugs and general jankiness of the current version.

Looking forward to the free weekend. The game itself is great and definitely worth trying for free. If you like it $15 is a no-brainer.

Just keep in mind that it's a highly skill-based game where aiming ability, movement, positioning and map knowledge all make a big difference, and you only learn those with practice.

If anyone's interested in joining the community and having some fun (yes there is an active if small community playing this game, and the devs are often in chat or in-game as well), hop on the official Discord here: https://discordapp.com/invite/0zkX7vahALB3hshU

Tipsy McStagger wrote on Oct 19, 2017, 11:11:I'm confused... are they just trying to light all their money on fire?

throwing good money after bad

People complain when a dev gives up on a game too quickly. Hell, people complain when EA shuts down the server of something released 10 years ago.

Even though this clearly isn't the best use of money for Boss Mode Games, I'm not going to knock or mock a dev giving more content to its paying customers, even if there are only 10 of them.

There are thousands of active players, just not all necessarily on at the same time. On top of that there are thousands more that own the game but are waiting for the update to play again.

And then there are several thousand new owners as of the past few days that bought the game in advance of the update that will probably be playing this weekend.

So yes it's worth it to them to keep patching the game, draw in new players, bring back old ones, and continue to grow the game for as long as they can. BKP (Boss Key Productions) is a new studio with a new IP, no reason to give up so soon.

MoreLuckThanSkill wrote on Sep 26, 2017, 14:00:Wasn't this game 'ruined' by the latest patch? Aka taking all the speed and skill out of the game, or something? Speaking third hand, I didn't buy this game, but was considering it until I read all the recent negative reviews about patch 1.4+

I have nearly 200 hours in this game. The 1.4 patch increased the health pools across the board, and adjusted the mobility of certain classes (Vanguard and Enforcer mobility buffed, Assassin and Wraith mobility nerfed). It also added health regeneration after a few seconds of avoiding damage.

The result is a much more forgiving experience for new players, who would get pretty much melted by the game's many alpha and beta players as well as the better retail players. This combined with the 25% off sale and the free weekend should help boost the player counts and hopefully improve the matchmaking so that newer players get matched up with other newer players rather than putting more experienced players in together with the newbies just to fill out matches.

I expect they'll be dialing back some of the changes to go a little closer back to the previous gameplay as there are certainly some imbalances and the competitive players are somewhat reluctant to play with the current version.

But all in all the change has been positive IMO, and the concurrent users are rising.

Bottom line is, if you like fast-paced shooters with freedom of movement, try it out this weekend and decide for yourself. Don't let the negative nancies shitting on this game all over the internet turn you off. It's an absolute blast.

I was the leader of a Wheel of Time themed guild called Defenders of the Light, we were basically an anti-PK guild and would go around raiding known PK guild towns and along with a few other guilds including one called The Pluggers, were some of the baddest mofos on the Atlantic shard. Good times. Was in the beta, still have my cloth map too.

MoreLuckThanSkill wrote on Aug 13, 2017, 18:28:reading about bannings, when it's still in Early Access, is a bit of a turnoff. Catering to streamers is a huge turnoff, but I guess that's how multiplayer games work these days.

It's a total non-issue. No one "accidentally" stream snipes. The people that do it, do it on purpose, and pay the price. If you play legitimately you have nothing to worry about.

MoreLuckThanSkill wrote on Aug 13, 2017, 18:15:All I know is, if I get into a car in 99% of the FPS games that you can get into a car, I'm going to lay on the horn if I feel like it. That shouldn't be a bannable offense. The fact that it is, is a fault of the developer(s) or whomever they chose to run their servers/client list/whatever.

*BEEP BEEP* You're about to get run over by a damned jeep, in a FPS! Classic Battlefield. Apparently it's sacrilege in PUBG.

I don't like people deliberately trolling others, but the horn thing seems extremely minor. Why put the horns in if they are only going to ban 'regular' people to protect 'privileged' streamers? Mind boggling.

I don't think you understand how it works at all.

Honking the horn is not an issue.

Following around specific players across multiple matches and using it to troll them and ruin their experience over and over is. The admins can tell the difference.

jacobvandy wrote on Aug 13, 2017, 17:18:Nevermind how difficult it can be to locate someone in the map, what about how small the chances are that you even get put into the same match as a streamer and can identify when you do? It's not like DayZ or any number of other games where it's as simple as finding out the name of the server they're on and choosing to connect to the same one, the matchmaking is all random and anonymous for the most part, isn't it? With all the dumb luck involved preventing you from purposely doing it whenever you want, how can it possibly be such a significant issue that rules need to be made about it?

It's extremely easy to queue up with and locate streamers even when they take every precaution against stream sniping. It still happens constantly.