It's now officially coming to the US this summer. But forget cross-buy, the game doesn't even support cross-play. That's kind of a kick in the teeth, since I though that was supposed to be one of them main selling points when the game was first announced.

I'm considering getting on the Vita for the portability and the OLED screen but on the PS3 the bigger screen would make it better to sell all the details Vanillaware puts into the game.

I think for me it will depend on the size of the characters during gameplay.The thing with Vanillaware games is that they are so beautiful I want to appreciate them the best way I can.

Off topic, I'm glad Muramasa is getting a jump button. I liked it on the Wii but ended up no finishing it, I probably got sidetracked by some other game. Also, I loved Odin Sphere and it took me literally years to beait it, I just wish some bosses weren't so hard, especially the ones that loved spamming status effects on you.

I've noticed that even with handhelds I only play at home so I might as well get the ps3 version. Had a blast going through castlevania harmony of despair with all my friends on release date, hopefully this will as fun.

VW games are usually pretty light on stories, I'll consider picking up the Japanese version of this if I see it here. Maybe I'll wait though. The only problem is that anyone I would want to play with is asleep when I can play. :/

"This is the newest trailer for Dragon's Crown, the Vanillaware-developed game that will be out this year for PS3 and Vita. It features the sorceress, one character from the game. As you can see, the sorceress was designed by a 14-year-old boy. Perhaps game development studios should stop hiring teenagers? At least they're cheap, I guess."

"It seems that Mr. JASON SCHREIER of kotaku is pleased also with neither sorceress nor amazon. The art of the direction which he likes was prepared." -- Facebook

To be fair, the designs are a bit over-the-top even for Vanillaware. But I agree people make too big of a deal out of that kind of stuff sometimes. Anyway, I'm probably giving this one a pass for now. One of the primary reasons I would play a loot-centric brawler or dungeon crawler is to watch my character evolve as I gather up increasingly better equipment. Without that, the genre's stale repetition usually shows itself more.

I think he's generally right, it's just Dragon's Crown might not have been the best choice given it kind of comes off as a teenage fantasy nerd's dream beat-em up anyway. I'd personally worry more about works actively trying to come off as mature that still have that kind of design.

EDIT: Though in a way it's probably still better than some examples. Almost everything's exaggerated, and the main problem is JUST the sorceress, the amazon's way more buff than most designs meant to titillate and the elf ranger's actually the most normal design in the game.

I'm only seeing someone crying over how the design of the Sorceress is offensive and damage the image of gaming as a whole (at least in his point of view anyway).

...eh. While I see what he's trying to say as I see it he and a lot of other people are just making a big deal out of nothing. That said, I wonder how this situation is gonna evolve once Dragon's Crown is released.

I think it's more that Dragon's Crown is being seen a symptomatic of a problem, rather than the problem itself. It made for a convinent target given how ridiculous the proportions are, even though everyone's kind of screwed up there and as I noted it's arguably better in some ways than other games that got for unrealistic visuals anyway.