If a zombie, zombie pigman or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) that the mob will drop leggings upon death. It will usually be badly damaged, and may be enchanted.

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by leggings.

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure.

Leggings may be repaired by using them along with some of their crafting material (leather, gold ingots, iron ingots or diamonds) in an anvil. Chainmail leggings may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another pair of leggings of like material.

Leather and diamond armor models were altered. Leather tunics have buttons and longer sleeves, and leather caps no longer have a central, narrow protrusion. Diamond chestplates have notches under the shoulders.

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