Change Details

In this task I'll lay out the targets for my work on Alembic. **Everybody who uses Alembic, or is interested in its use, is invited to discuss and help with testing, importing, exporting, rendering, etc.**
For this month, i.e. April 2017, I'll be working towards successfully exporting and importing a Blender Studio character with animation and hair. In short, I want to make this possible:
- **Export an animated Rinky** from `Rinky-scene.blend`, both with and without hair.
- Import those exports **in other software**, such as Maya, Houdini, or RenderMan.
- Export an **animated character from non-Blender software** (Maya, Houdini, etc.) to an Alembic file, and import that successfully into Blender.
- **Apply shading and texturing** to the imported character in Blender, and render in Cycles.
This is a still of the Rinky scene: {F544416}
Here is the test scene, which contains `Rinky-scene.blend`, linking the character file `Rinky.blend` into a scene and (crudely) animating it: {F544418}
Reference video rendered with Blender/Cycles (so without any Alembic import/export): {F544481}
Apart from functional changes, I also want to create a set of unit tests to improve future stability.
My question to you: **help with testing, importing, exporting, rendering.** Also: **provide us with test files** that do or do not work, so that we can **test and improve the Alembic-based character animation workflows**.

In this task I'll lay out the targets for my work on Alembic. **Everybody who uses Alembic, or is interested in its use, is invited to discuss and help with testing, importing, exporting, rendering, etc.**
For this month, i.e. April 2017, I'll be working towards successfully exporting and importing a Blender Studio character with animation and hair. In short, I want to make this possible:
- **Export an animated Rinky** from `Rinky-scene.blend`, both with and without hair.
- Import those exports **in other software**, such as Maya, Houdini, or RenderMan.
- Export an **animated character from non-Blender software** (Maya, Houdini, etc.) to an Alembic file, and import that successfully into Blender.
- **Apply shading and texturing** to the imported character in Blender, and render in Cycles.
This is a still of the Rinky scene: {F544416}
Here is the test scene, which contains `Rinky-scene.blend`, linking the character file `Rinky.blend` into a scene and (crudely) animating it: {F544418}
Reference video rendered with Blender/Cycles (so without any Alembic import/export):
{F544507}
Apart from functional changes, I also want to create a set of unit tests to improve future stability.
My question to you: **help with testing, importing, exporting, rendering.** Also: **provide us with test files** that do or do not work, so that we can **test and improve the Alembic-based character animation workflows**.

In this task I'll lay out the targets for my work on Alembic. **Everybody who uses Alembic, or is interested in its use, is invited to discuss and help with testing, importing, exporting, rendering, etc.**
For this month, i.e. April 2017, I'll be working towards successfully exporting and importing a Blender Studio character with animation and hair. In short, I want to make this possible:
- **Export an animated Rinky** from `Rinky-scene.blend`, both with and without hair.
- Import those exports **in other software**, such as Maya, Houdini, or RenderMan.
- Export an **animated character from non-Blender software** (Maya, Houdini, etc.) to an Alembic file, and import that successfully into Blender.
- **Apply shading and texturing** to the imported character in Blender, and render in Cycles.
This is a still of the Rinky scene: {F544416}
Here is the test scene, which contains `Rinky-scene.blend`, linking the character file `Rinky.blend` into a scene and (crudely) animating it: {F544418}
Reference video rendered with Blender/Cycles (so without any Alembic import/export):Reference video rendered with Blender/Cycles (so without any Alembic import/export): {F544481}507}
Apart from functional changes, I also want to create a set of unit tests to improve future stability.
My question to you: **help with testing, importing, exporting, rendering.** Also: **provide us with test files** that do or do not work, so that we can **test and improve the Alembic-based character animation workflows**.