The inventory now has correct focus on the filter text input box on opening.

Known issues:

The bug that makes prims not always move properly when the script changes position and hovertext at the same time is still around.

Linden Lab™ have introduced a change to the graphics preferences that makes it impossible to go above your recommended graphics settings by using only the “Quality” slider. This means, if your graphics card is rated for “High”, setting the slider to “Ultra” won’t change a thing. It is still possible to change the single settings in the advanced view though. I’m currently investigating a solution to this.

A few more details about all the new things that come from Linden Lab in this release:

Improved group handling for large groups (> 10,000 members). Basically, it is now possible to actually see the member list of groups with over ten thousand members, as well as edit group settings and descriptions for groups this large. On the other hand, the release of the server side code for this means that you cannot edit group descriptions of groups with more than 10,000 members with older viewers anymore.

Objects made from prims created by more than one person now show “multiple” instead of “unknown” when looking at the object profile in your inventory.

The new maturity rating functions:
When you try to enter a region that has a higher rating than your preferences, you get a popup offering you to change your preferences and continue on your way, or not enter.
When you try to teleport someone to a region with a higher setting than that person has in their preferences you get a notification if applicable.
(Note: I have not been able to actually get to see such a notice, I am pretty sure it needs server side code as well which has not been rolled out yet.)

The current Dolphin Viewer 3, 3.4.1.26336 has two known issues that are being handled right now:

Using texture refresh on objects with sculpted prims can cause the viewer to crash. This is fixed in the current beta, and that fix will be in the next release.

Child prims that are moved by scripts sometimes fail to move properly if they also have a hovertext that changes at the same time (e.g. the boom on MLCC boats). There is a fix for it that I’m trying to hunt down right now. For a workaround you can configure the MLCC boats to use a different childprim for hovertext. For this consult the notecards that come with the boats.

It has been a while since I had the opportunity to announce a new feature that had the potential to change how people use the viewer.

It is with my heartfelt thanks to Kitty Barnett from Catznip for the nifty pieces of code and for allowing me to use them, and to seanabrady for pointing me in the direction of that neat piece of work that I can announce:

The Sailor’s Mini-map, Mark Two.

This is how we all know and hate the Mini-map:

This is what Dolphin Viewer 3 has now:

The new features at a glance:

The Mini-map now uses world map tiles instead of the land textures – no more blue where there should be land (note: world map tiles do not get updated on the server in realtime. In areas with ongoing terraforming, use the regular map for navigating vessels.)

The Mini-map now shows parcel boundaries (white lines).

The mini-map now shows parcels that are for sale in yellow, same as the world map.

The Mini-map now shows parcels that you cannot enter in red (note: due to technical limitations that can’t be overcome on the viewer side, banlined parcels only show when you’re already “really close”, roughly 4 meters.)

All this can of course be disabled in the context menu of the mini map, and in Preferences->Dolphin Viewer 3->Navigation.

As an added bonus the Mini-map does not have a space consuming title bar anymore.

“Refresh texture” also refreshes sculptmaps of sculpted prims (corrected version of my own attempt, from Firestorm).

“Restore inworld” now also sets the proper land group if you have “Rez with land group” switched on and are a member of that group.

One thing to take note of is that this is the last version that has support for logging into other grids than Second Life Main and Second Life beta. The reasons for this have already been explained here.