“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”

QuiVr kaufen

26. September

This patch introduces the first phase of the new home area. It will be replacing the watchtower and is meant to provide a less claustrophobic, and more versatile area to stage your defense of the Spirit Anchor.

The first change to the new staging area is spreading out the different mechanics to their own areas. Instead of being bombarded with many different items with complex interactions all around you, each station in the new home area has a particular purpose. You can go to the Reforging station to re-roll your items for better stats, or you can go to the Armory to change your current equipment.

For this first phase, we have simply moved all of the existing mechanics out of the watchtower and into this new area. For the next phase we will be improving on these mechanics so that each station feels unique and useful by itself without the previous space limitations of the watchtower (For instance a scrolling shelf full of items to chose from and place on the mannequin instead of switching through items with flat UI)

New Home Features

As we continue we will also be expanding the home area to include new areas and features. For example the new target practice range has a number of targets that can show you your damage output using various abilities if Combat Text is turned on in the Interface settings.

The new home area has a lot of room for growth as the game evolves, so don't forget to take a look around once in a while for new areas!

Scene Merging

In addition to the new and existing features being included in the new home base, the Target Range scene is being merged in to provide a single access point to all features without a loading screen. Not only will this give you more to do while waiting for friends to test out a new item or reforge their gear, but it will also let you play against each other in the Archery mini-game.

The tutorial will also eventually be merged into the base so that everything in the game can be easily accessed from a single place.

Bow Power Curve Adjustment

A few players have raised concerns about the accuracy of the bow draw-to-power ratio. Previously we used a logarithmic curve to give new players and those with different arm lengths a similar experience. However with the addition of more bow adjustment options and a few other tweaks, it is now more reasonable to use a much more realistic curve to model the bow strength.

This is the actual bow power-to-pull curve for a recurve bow, and here is our new curve (with the old curve for comparison). Hopefully this will improve the experience for those of you who are used to shooting bows outside of VR and will give everyone a more authentic archery experience.

19. September

User accounts are an incredibly important part of any game that has item permanence. Previously there have been two major issues that (rarely) could affect players negatively with items and accounts.

Local user file corruption

Inventory/Resource resets

Both of these issues did have solutions, but they were both manual and required significant effort on both parties (player and developer) to resolve.

With this update, two new systems have been implemented to handle these issues.

The first is auto-repair for corrupted/expired local user files. This should be invisible to players and will simply remove and regenerate the local user file (using online copy) if an issue is detected. This will hopefully lead to fewer (hopefully 0) instances of needing to delete the Parse.settings file.

The second change is a modification to how item rewards work. Instead of pulling down, modifying and reuploading your inventory locally (which could pull down nothing, add one new item, and upload the blank inventory, overwriting the correct one on the server), item generation will happen both locally and on the server, and no inventory upload will ever be performed by the client. This way, even if your local machine fails to download the correct inventory at launch, it will not be able to update the server with that incorrect information.

Hopefully these changes will lead to fewer issues of losing items and reduce the severity of issues with connecting to the server.

Temporary Items

With this new item reward system, a new type of item is possible! By giving items to the player on the client only, and rewarding them on the server, temporary items (given for that play session) are possible.

To test this system, two new bows have been added to the game!These bows will be a temporary award that will be given to players currently on the Single or Multiplayer Leaderboards and will only be available while the player remains on the board.

If this is successful and seems like a fun addition I will look at adding more temporary items, potentially even ones only to be used during a particular round of play.

Design Document

Über dieses Spiel

QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...

With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

Best in class bow and arrow physics: researched with and modelled after real life counterparts