Once upon a cat named Simon, who decided to skip classes at the university, alone with nature - in other words, take a walk through the forest. Knowing this forest like the back of his hand, he never expected that he would be able to get lost there... Yes, and even find himself pursued by an unknown predator, in the forest, where they have never lived...Can he get out of the forest on his own?..

Notice: it's a demo version of game. Full version of game with 18+ scenes will be available on itch.io and Patreon after collecting funds for development. Thank you so much!

I love what I've seen so far. Lovely graphics, lively backgrounds, etc... I'd love to play the VN but, there seems to be a problem that pops up when I played for a bit the day before yesterday. There seems to be a lot of lagging when it comes to opening up the save/load/options menu. (One instance it got stuck like that until I had no choice but forcibly close the game) I don't know why this happens, but I tried other VN's I have and this only happened with your VN. Could you look into this?

I played the demo in English and the text size was HUGE! The dialogue kept going above the UI and would even get partially cut off by the bottom of the screen. The Russian dialogue didn't have this issue so I don't know what's going on. Here are some screenshots to show what I mean:

I have a few other screenshots but this should get the idea across well enough. I played through a few lines of the game in Russian and that seemed to fix the text sizing, but I figured it would be good to at least mention that this happened.

Otherwise, I enjoyed the game! It's still a bit rough around the edges in terms of story and characters, but it has some real potential! I'll be looking forward to the full release!

Yeah, the problem seemed to fix itself after I ran the 1.0 version game in Russian, and the 1.0.1 version doesn't seem to have the problem either.

When I downloaded the initial 1.0 version of the game, it had me choose between English and Russian for the game language when I ran the game for the first time, and I chose English. If I had to guess, that's probably where the bug came from. Maybe whatever code was used to size and position the text didn't account for the game language being set to English (rather than Russian) when the application was first run? I don't know, though; I'm not exactly a programming expert.