I have to open sound in to start audio?

I'm on the latest version osx using a line6 ux8. On the first load of Audiomulch I can set up a sound in contraption and connect it, but no sound will come out until I double click on it to open it. If I start a new scene everything works as expected.

Line6 was terrible drivers so it's probably their fault and it's not a huge issue. I'm just posting in case it helps someone else.

Well, I figured out why it was crashing. Somehow under Audio Driver the sound out had been set to built in output. Changing both the in and out to the UX8 fixed it, but still it would nice to use both. Maybe I have to make an aggregate device? Although I am pretty sure I use both in other programs.

Sorry about not being clear about the steps. I add a sound in device into the patcher either by right clicking or going to the side bar. Once it's added if I double click to open the properties audiomulch crashes. Hope that makes sense. It doesn't have to be wired to the sound out. I still have to open the properties to get sound in to turn on though.

Is the crash report just all the info in the "Problem report for Audiomulch" ?
it starts with :
Process: AudioMulch [1291]
Path: /Applications/AudioMulch 2.1.1/AudioMulch.app/Contents/MacOS/AudioMulch
Identifier: com.audiomulch.AudioMulch
And goes on and on and on. I don't want to fill your email up if it's the wrong thing :)

Using an aggregate device is probably the best option for now. But I'd still like to resolve the underlying issue so please do send the crash report . The crash report will go on and on, that's ok. Here's the easiest way to get it:

- Run the Console app. You can find it at: Applications/Utilities/Console
- In the tree in the left column navigate to:
LOG FILES > ~/Library/Logs > CrashReporter
You should see some AudioMulch crash logs there.
- You can right-click or control-click on them and choose "Mail" to email them to me at rossb@audiomulch.com

But back to your original issue, let me get this straight:
1. You launch AudioMulch.
2. Open an example patch (for example Examples/Applied/PondLife.amh)
3. You press the Play or toggle the Enable Audio button on the transport toolbar
4. You hear nothing
5. You create a SoundIn contraption. Still no sound.
6. You double click on the SoundIn contraption in the patcher to show its editor and now, finally you hear sound.

Thanks for sending the crash report. I'm afraid i'm still not sure what that problem is but I'll try to sort out out.

As far as the SoundIn issue goes, I think I misunderstood you before. My current understanding is that It's not that sound doesn't work without SoundIn -- I imagine you could plug a TestGen into SoundOut and you would hear it as soon as you turned up the volume. What you're seeing is that SoundIn input from an external source isn't working until you open the SoundIn properties editor, is that correct? (that would still be quite strange but it gives me something to look in to).