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Wednesday, September 30, 2015

So, many of you may have noticed a distinct lack of blogging over the past month or so. You deserve an explanation. This time of year gets pretty busy for me as it is, with my kid returning to school and U-Con scheduling, but this year we are also moving. For about a month we've been prepping, and in the past two weeks seriously prepping for the move. Painting the girls' rooms, tearing up old carpet, moving smallish things and odds & ends. For a while now my schedule has been, get up, go to work, go home, pack, move stuff/get new house ready. In between this I've been getting some level of work done for the convention. After having a few good sessions in the new Keep on the Borderlands game (more on that later) we had to go on hiatus again for the move. Luckily, the final move (furniture etc.) is this Saturday! After that there should be some adjustment/unpacking time and things should get back to normal.

What does that mean for the future? More time for games and more time to generate content (both game content and blog content.) For the blog, I intend to get an "Octhorror" post up at least once a week for the month of October, leading up to Halloween/Hallows. I've done it in the past with Hump-Day Hildebrandt stuff. This year I plan on some content and some Appendix Nspiration stuff. Be on the lookout for that. Additionally, expect some reports on how things are going in the B2 campaign, including some info I owe you from the past couple of sessions.

As far as actual content. Due to several things, I'm moving away from having things in the "Goldenrod Conventions/Guides" pdfs. There may be some PDFs in the future, but I'm now looking at a different sort of product. A bigger fuller product. It may be a while in coming, but I believe it will be called "Gateway to Adventure." I intend for this to be in the vein of "Goldenrod Guides: a Guide to Combat for Swords & Wizardry," But as a complete guide, with rulings for many applications including alternates and new classes, races etc.

If you want to see what you can expect from my optional rules ahead of time the Guide to Combat is still available and can be purchased direct through Open Gaming, using the link on the right hand side of this page OR if you have an account it can now be purchased at:

Monday, September 28, 2015

Time to show a little love for our friends over at Frog God Games. After all +Bill Webb and +Matt Finch are both great guys and FGG happens to publish our favorite clone. They have a Kickstarter running for the latest and greatest piece of the Lost Lands setting adventures. Scratch that. This is more like a mega adventure. Looks like this thing will be close to the size of "The Slumbering Tsar Saga." Now, it's no secret that I'm a fan of FGG and the Lost Lands. As a setting, The Lost Lands currently sits among my favorite published setting. It's right up there with The Wilderlands, The Misty Isles, and Greyhawk in my opinion, and I should know, I ran a 3 year campaign in it. As, I believe, the name implies this setting is what a certain "Realms" setting should have been had it not gotten bogged down with cannon to rival the actual history of our own planet.

The Lost Lands presents the campaign setting right. That is to say, as a skeletal frame work presented through modules, giving lots of wiggle room for the referee to play, without ruining play by forcing the ref to become a historian and anthropologist regarding the setting. This hits home right now having jut read +Joseph Bloch's post on showing, rather than telling, in the context of presenting a usable campaign world. If you haven't check out the latest Lost Lands Kickstarter, The Northlands Saga, or you have yet to check out The Lost Lands at all, this is likely a great place to start. The Kickstarter is in it's final days. You can choose from Swords & Wizardry or Pathfinder versions. You can take part in this KS RIGHT HERE.

Where raging storms sent by malevolent spirits of the Ginnungagap howl from the Far North and bury steadings and towns alike under several feet of snow, while unnamed things of tooth and shadow hunt those who dare to emerge and brave the cold. Where the blood of fighting men and women sings in harmony with the death cries of the spear-din, and the clash of wood and steel when the shield walls meet. Where enchantments older than the race of Men linger in barrow fields and primeval forests waiting to ensnare the unwary or the foolish. This is the realm of the Norns, where they measure and cut the threads of a man’s wyrd. This is the Northlands.

Friday, September 25, 2015

It is with great pleasure that I announce that U-Con 2015 Preregistration is now open! We have 45 OSR events as of this moment and expect many more before registration closes! That's right! You can still submit events. Drop dead deadline will be October 6th. Preregistration is open until the same. To preregister, and check out games on all of our tracks, click the U-Con link: right here!

For those that are too lazy to click the link, here are the OSR events as they stand now. Don't hesitate, we already have several sold out events!

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Friday

9a 4615 Dungeon Crawl Classics: Skymasters of the Puple Planet, GM: Jim Wampler, 8 players, No XP/Average, Friday 9a-1p. Your 5th level DCC RPG characters were swept to The Purple Planet many moons ago — long enough that you now rule your own tribe of bestial Kith. But over time the environmental conditions on the planet you now call home have worsened, and when a magnetic beam sweeps you to the northern pole you discover why. There’s something very wrong with the ancient biosphere factory located there, and if you and your friends don’t confront the dangers lurking inside and repair it, there’ll soon be no world left to rule. Come play this special DCC RPG adventure released especially at U-Con! Family Friendly (7+) $3.00

4669 Stuper Powers!: Apocalypse...NOW?!, GM: Tim Snider, 6 players, No XP/Simple, Friday 9a-1p. Doctor Dredd and his evil team of villains have taken over Washington DC! They plan to start World War III unless your team of "D-list" heroes are able to stop them. Will your ability to "Induce Slight Headaches" and "Turn Things Plaid" be enough to thwart Armageddon? (Nah...probably not...) General Audience (13+) $3.00

10a

4432 Swords & Wizardry/D&D : Oppose the Prophecy, GM: David Perrin, 6 players, No XP/Average, Friday 10a-1p. Your party is hired/brought together to oppose the Elven Prophecy which foretells of "Elven Unity". The party travels over land & mountain to decimate the "outsiders" that seek to kidnap the lost heir of the Drow Throne. All materials & pre-gen characters provided. No experience needed, but it will help. The system will be taught as play progresses. Adults Only (18+) $3.00

4435 Metamorphosis Alpha 1st edition: Ahoggya Ark, GM: John Till, 6 players, No XP/Simple, Friday 10a-2p. Humans, mutants, & thousands of disgusting Ahoggya, trapped together on an out-of-control generation ship! If you like Metamorphosis Alpha, Tekumel, or are Ahoggya-curious, this adventure is for you! General Audience (13+) $3.00

1p

4592 Dungeon Crawl Classics: Halls of the Minotaur, GM: Laura Rose Williams, 6 players, No XP/Simple, Friday 1p-5p. From author Harley Stroh (description from the cover of module #35A): “A villainous minotaur has been terrorizing the village for months, slaying villagers at random and slipping away with stolen children. A heroic paladin comes to the rescue, pursuing the minotaur to its lair in the Thornswild Forest. When the paladin fails to return, it falls to the village farmers, mere commoners, to discover his fate and to save the village from the minotaur’s depredations. The trail of the knight leads the heroes past deadly kobold traps, natural dangers, packs of feral dogs, and to the foot of a mysterious basalt tower in the heart of the woods...” (From Goodman Games) “The adventure Halls of the Minotaur was originally published in the limited-run boxed set DCC #35: Gazetteer of the Known Realms.” This module was written for the d20 v.3.5 ruleset, but I will try to convert it to DCC…FOR THE KINGDOM! General Audience (13+) $3.00

4670 Ghostbusters D6: Ragnarok-A-Bye Baby, GM: Tim Snider, 6 players, No XP/Simple, Friday 1p-5p. Judgment Day may be at hand! In the center of all the chaos and destruction, one place seems untouched – The Wee Tots Nursery School. Could this be the Antichrist’s day care center? The Ghostbusters are mobilized to save the world (and perhaps change a diaper or two)! General Audience (13+) $3.00

4693 Swords & Wizardry: Gateway To Adventure: GC1: It Lurks Below!, GM: Ryan Thompson, 8 players, No XP/Simple, Friday 1p-5p. A mournful girl has begged you for aid. Her father, keeper of the city’s vast sewer system, has disappeared. The city guard will do nothing and she suspects foul play or something even more sinister. Join in this urban adventure in a massive sewer system built among the remains of an ancient city. A module from Michgan's own Pacesetter Games & Simulations. Pre-gens provided Family Friendly (7+) $3.00

4938 Starships & Spacemen 2E: Star Trek - City of the Giants, GM: Andrew Moss, 6 players, No XP/Simple, Friday 1p-5p. As an intrepid Star Fleet away team in the Original Series era, explore the enormous dead ruins of a cosmic city suspected to be the capitol of a long vanished race. Pregens will be provided. General Audience (13+) $3.00

3p

4436 Fate: Strange Stars, GM: John Till, 5 players, No XP/Simple, Friday 3p-7p. Welcome to the Strange Stars, an old-school space opera setting. We’ll use the Fate Strange Stars rules, available from Hydra Collective, since I’m their author. For more on the setting, visit: http://sorcerersskull.blogspot.com. General Audience (13+) $3.00

8p

4424 Labyrinth Lord: A Random Dungeon Crawl, GM: Forest Ray, 6 players, No XP/Simple, Friday 8p-12a. No one knows what the Dungeon will be like not even the Labyrinth Lord. Dungeon tiles will be drawn at random as will monsters and treasure. General Audience (13+) $3.00

4654 Star Frontiers: Mutiny on the Eleanor Moraes, GM: Walter Schirmacher, 6 players, No XP/Simple, Friday 8p-12a. The atomic stardrives ignite, whipping steam into the toxic atmosphere. Before long your ship will lift off, stranding you - unless you stop the Mutiny on the Elanor Moraes! Come play the classic Star Frontier adventure using the classic rules. No experience needed and the rules will be taught. General Audience (13+) $3.00

4826 Dungeon Crawl Classics: DCC Dark Sun, GM: Andrew Moss, 6 players, No XP/Simple, Friday 8p-12a. Play slaves crushed by the oppressive yoke of the sorcerer-kings in this adaption of D&D setting Dark Sun for Dungeon Crawl Classics. Can you escape or will you be ground underfoot? Pregens will be provided. General Audience (13+) $3.00

4859 Swords & Wizardry : Swords and Wizardry Invades Michigan--The Maze of Eternity, GM: Bill Webb, 20 players, Some XP/Simple, Friday 8p-2a. There is no school like the old school! Late Night Swords and Wizardry with grognard GM Bill Webb of Frog God Games. Travel back to the dawn of the game where character generation took 2 minutes (which is good, because you die a lot!), there was no such thing as a spot check, dwarves and elves were classes, not just races, and a +1 sword was a wonder! In this session, expect a dungeon crawl adventure where you better bring your imagination and your thinking cap. Drawn from Bill’s devious mind, expect lots of puzzles, traps and unkillable monsters. The adventure this year is focused on solving a chess match of riddles of a lich’s tomb complex, hopefully defeating it and claiming the treasure. Oh yeah—most of the player characters are first level! You can roll up characters at the table. Rules (the very few that there are) will generally follow those in Swords and Wizardry White Box and Bill Webb's book of Dirty Tricks (available online at the Frog God Games website--and the rulebook pdf is free!). All character generation is 3d6 in order, although stats cap at +1/-1 on bonus and penalty, and are thus, mostly irrelevant. Bill's games are well known for having high fatality rates and extremely difficult puzzles and traps. If you play in both sessions, experience points and treasure carry over to the next night. If you have a character from Dallas or PaizoCon’s events (or bring yours from this year next year), the same applies. You never know who might show up at Bill's table. There are occasional special guests with names you just may have heard before. Games start promptly at 830 (800 if you need a character), and run until Bill falls over or runs out of whiskey. Kids are welcome (there will be a couple there already), as long as they can handle the time of night and have basic skills. Bring a 20-sided die, a few 6-siders and a miniature or three. All other materials provided (BYOB). Prizes: First to die, MVP (voted by players), Best Roleplayer, Best Rollplayer Family Friendly (7+) $4.50

4899 Advanced Dungeons & Dragons: R1: The Great Race, GM: Bill Barsh, 8 players, No XP/Simple, Friday 8p-12a. Come play a U-Con Special Release! Publicly run for the first time and release for purchase at U-Con 2015! For more than 100 years the Great Race was held in the Kingdom. Participants from the nine islands competed in the month long race around the Great Waste. But when the pharaoh’s son was lost, the race came to an end. Now, 50 years later, a new pharaoh wishes to restart the legendary race. But the ancient Horn of Rah must be recovered from the Valley of the Kings in order to start the race. Pregens/Level of Characters: 3rd to 5th Level; Provided Family Friendly (7+) $3.00

Saturday

9a

4431 D&D/Swords & Wizardry : The Shrine of the Silver Dragon, GM: David Perrin, 6 players, No XP/Average, Saturday 9a-11a. Campaign designed for players ages 6-11 year old. Parents/guardian encouraged to accompany youth. The Silver Dragon Shrine is seeking help to save its greatest treasure. The adventuring party will travel to the ruined stone Dwelling of the Giants to retrieve the treasure. Watch out, you may learn something. All materials & pre-gen's provided. No experience needed. Rules modified for player's experience and/or age. Family Friendly (7+) $1.50

4503 1E AD&D: The Lost Caverns of Tsojcanth, Part 1, GM: Shawn Dry, 6 players, No XP/Average, Saturday 9a-1p. Invade and plunder the lost Arch-mage Iggwilv's domain...if you dare! Experience the beginning of this classic Gary Gygax module during this morning session; playing in the later sessions is not required, but you are welcome to stay all day and enjoy the entire module. Pregens provided. General Audience (13+) $3.00

4589 Dungeon Crawl Classics (DCC): High Tide at GonGoLoor Bay, GM: Clayton Williams, 5 players, No XP/Simple, Saturday 9a-1p. A cry is heard in the dead of night. It came from the Mayor’s house at the end of the street. You all rush down to see what the commotion is about. You happen upon the mayor in the middle of the street; he is crying and wailing: “They took him, the beasts took my boy, please help me!” “What took him?” exclaims one villager. “Ugnh” *sniff* “Sea...sea creatures...they went down the well.” A kidnapping, a dark ritual, sea monsters. Do you want to be more than a peasant? This is your chance. You, too, can be a hero! Join other villagers and adventurers as you try to survive High Tide at GonGoloor Bay. This adventure calls for 3-5 players (12-16 0-level Peasants, 6-8 Level 1 Heroes, or 4-5 Level 2 Heroes) No experience necessary, 0-level pre-gens will be available. General Audience (13+) $3.00

4618 Mutant Crawl Classics RPG -Game With the Creator!: Assault on the Sky-High Tower, GM: Jim Wampler, 8 players, No XP/Average, Saturday 9a-1p. While undergoing the Rite of Passage, you and your level-0 friends are swept hundreds of miles away from your hothouse jungle home via a Tube-Thing, only to emerge in a gloriously-tended mile-wide garden. Dead in the center of this wondrous parkland, you see an intact sky tower of the Ancient Ones. Surely enough technology and glory await you to rule your tribe, if only you can survive the “Assault on the Sky-High Tower.” Come get a sneak preview of the new DCC RPG-compatible game from Goodman Games! Family Friendly (7+) $3.00

4668 Mutant Future: Thundarr the Barbarian: Warlord of the Sacred Library, GM: Tim Snider, 6 players, No XP/Simple, Saturday 9a-1p. Lords of Light! Drakexx the Unstoppable has established a stronghold in the forbidden Congers Library where thousands of Ancient texts are stored. What use does a warlord have with these tomes, and what secrets does he hope to unlock? The tribal shaman of the village of Linkon has tasked Thundarr, Ookla, and Princess Ariel with stopping and driving out the mindless brute! General Audience (13+) $3.00

4788 Metamorphosis Alpha (1st ed): Red Shirt Metamorphosis, GM: Larry Hamilton, 8 players, No XP/Simple, Saturday 9a-1p. You wake up under emergency conditions. This is really bad news. You are supposed to wake up for preparations to land at the final destination. However, in addition to being part of the security detail for the landing, you are also a member of the emergency security detail. You feel the subtle and not so subtle benefits of needing to wake up from cryo sleep fast. Slow wake up leaves you weak and dehydrated with a massive headache. However, you don't feel bad. Due to massive doses of vitamins, supplements, a tad bit of adrenaline, and specialized drugs with their own set of dangers, your only discomfort is dry mouth and a strange lingering metallic taste. General Audience (13+) $3.00

1p

4861 Swords & Wizardry: Swords and Wizardry Invades Michigan—No Parking, Violators will be Toad, GM: Jillian Webb, 8 players, No XP/Simple, Saturday 1p-5p. There is no school like the old school! So you think you are smarter than a 13-year old girl? Remember, this kid has grown up playing games and going to conventions since she was born. She currently has a nearly 100% kill rate at convention games--that and a bunch of tentacles. A true old-school GM even at a young age, Jillian plays by the rules, and simply provides opportunities for player characters to kill themselves. Jillian’s adventure this year is secret even from us (she is not telling), but it involves an ancient, ruined city in the center of a large lake. One large building stands intact in the center of the city, said to hold a rich treasure. Is it a hotel? You can check out anytime you like…but you can never leave! You can roll up characters at the table. Rules (the very few that there are) will generally follow those in Swords and Wizardry White Box and Bill Webb's book of Dirty Tricks (available online at the Frog God Games website--and the rulebook pdf is free!). All character generation is 3d6 in order, although stats cap at +1/-1 on onus and penalty, and are thus, mostly irrelevant. Jillian’s games are famous for being very fun and fast paced events, with a high level of GM—player interaction. In fact, they are usually the first filled at the several conventions she regularly attends. Don’t let the cute teenager fool you—she is a highly skilled and knowledgeable GM with years of experience under the tutelage of Bill Webb and Matt Finch. After all, this is the CEO in training for Frog God Games, and she has a reputation to uphold! Kids are welcome along with adults as long as they have basic skills. Family Friendly (7+) $3.00

2p

4425 Stars without Number: The Escort Run, GM: Forest Ray, 6 players, No XP/Simple, Saturday 2p-6p. The Escort Run is an adventure for Stars without Number science fiction Role Playing Game. The players picked s are the crew of a Starship and have picked up the job of escorting three children of a well to do family in the Three sisters Sector from their home on Cynthia to the Three Sisters Academy on Angela. Sounds like easy money but nothing is ever that simple. This is a Level 1-3 adventure and will be good to for those new to stars without number. General Audience (13+) $3.00

4428 DCCRPG: In the Court of the Crimson King, GM: Peter Schwab, 8 players, No XP/Simple, Saturday 2p-6p. A veteran group of 1st level roughnecks have already seen their share of treasure and glory. Now, they seek the fabled Crimson King who, it is said, can make true the deepest wish of anyone who is granted audience with this fabled ruler. Take the lyrics of the song "In the Court of the Crimson King" and mash them up with the Wizard of Oz and you have a 1st level DCCRPG hex crawl of psychedelic proportions. General Audience (13+) $3.00

4470 Tekumel: EPT clone: Fresh Off the Boat, GM: Brett Slocum, 6 players, No XP/Simple, Saturday 2p-6p. After a disaster, your entire tribe pulls up stakes and moves across the ocean to the sparkling gem of Jakalla, The City Half as Old as the World. Is civilization all it's cracked up to be? Can you survive in an urban metropolis? Will you see what lies beneath the streets and live to tell about it? General Audience (13+) $3.00

4504 1E AD&D: The Lost Caverns of Tsojcanth, Part 2, GM: Shawn Dry, 6 players, No XP/Average, Saturday 2p-6p. Invade and plunder the lost Arch-mage Iggwilv's domain...if you dare! Experience the middle of this classic Gary Gygax module during this afternoon session; playing in the morning and evening sessions is not required, but you are welcome to stay all day and enjoy the entire module. Pregens provided. General Audience (13+) $3.00

4671 Cryptworld: Wasted, GM: Tim Snider, 6 players, No XP/Simple, Saturday 2p-6p. It's a raucous Saturday night at "Sweet Oblivion," the roadhouse on the outskirts of town. But this night of revelry will turn to horror when Death stops in for a nightcap. Can you survive The Night of The Living Dead (Drunk)? General Audience (13+) $3.00

4825 Fantastic Heroes & Witchery (D&D retroclone): Sword of the Samurai, GM: Andrew Moss, 6 players, No XP/Simple, Saturday 2p-6p. In this samurai adventure utilizing the FH&W retroclone, a martial arts tournament turns deadly, and your lord tasks your group with figuring out what went wrong. Investigate the streets of Nakamaru. Pregens will be provided. General Audience (13+) $3.00

4898 Swords & Wizardry: Ursined, Sealed, and Delivered, GM: Gabriel Carlson, 5 players, No XP/Simple, Saturday 2p-6p. Brave a frigid wilderness in pursuit of treasure and excitement! Befriend werebears! Talk to seals! "Usrined, Sealed, and Delivered" is a fantasy adventure written by Dennis Sustare for the "Swords & Wizardry" tabletop RPG. Dennis Sustare is regarded as one of the early luminaries in tabletop fantasy RPGs, and this adventure is a little bit of a time-periscope into the early days of the hobby. Pre-generated characters of 4th level will be provided. Newbies welcome! WARNING: this session will incorporate a number of house-rules. General Audience (13+) $3.00

8p

4427 Mutant Future : Into the Steam Tunnels, GM: Forest Ray, 6 players, No XP/Simple, Saturday 8p-12a. You have stumbled on to some old buildings with strange tunnels running underneath of them. Exploring them may bring you some wealth or it may bring pain or both. For characters level 1-3. General Audience (13+) $3.00

4469 Warriors of the Red Planet: Princess Zira & the Jungle Ruins, GM: Brett Slocum, 6 players, No XP/Simple, Saturday 8p-12a. On the way to a peace conference, Princess Zira and her entourage are kidnapped. Survive the trials of Ayo-Xatl, a ruined city in the jungle, including cultists of the Outer Space Goddess, Vu-bats, and the legendary Beast of Ayo-Xatl. Experience Tekumel during the Latter Times, only a couple thousand years after the entire star system was sucked into a pocket dimension, in this Sword and Planet adventure. Using the new Warriors of the Red Planet rules, a D&D clone for Sword and Planet roleplaying. General Audience (13+) $3.00

4505 1E AD&D: The Lost Caverns of Tsojcanth, Part 3, GM: Shawn Dry, 6 players, No XP/Average, Saturday 8p-12a. Invade and plunder the lost Arch-mage Iggwilv's domain...if you dare! Experience the end of this classic Gary Gygax module during this evening session; playing in the earlier sessions is not required, but you are welcome to stay all day and enjoy the entire module. Pregens provided. General Audience (13+) $3.00

4653 Palladium Fantasy: Slavers in the Northern Wilderness, GM: Walter Schirmacher, 6 players, No XP/Average, Saturday 8p-12a. Slavers from the Western Empire have stolen Governor Septimus son, along with a number of other pups. Being Wolfen, you won't stand for this offense. And as the main guard group in charge of security, your hide is on the line. Retrieve the pups, or face the consequences. General Audience (13+) $3.00

4718 007 James Bond: The Carthage Protocol, GM: Adam Muszkiewicz, 6 players, No XP/Average, Saturday 8p-12a. When British and American intelligence agents go missing in North Africa, your team of specialists is brought in to get to the bottom of it! Against the backdrop of the Cold War and the swinging 60's, this session is a spy thriller that cashes in on the instability of the post-colonial era. General Audience (13+) $3.00

4860 Swords & Wizardry: Swords and Wizardry Invades Michigan—Ragnarok?, GM: Bill Webb, 20 players, Some XP/Simple, Saturday 8p-2a. No school like the old school! Late Night Swords and Wizardry with grognard GM Bill Webb of Frog God Games. Travel back to the dawn of the game where character generation took 2 minutes (which is good, because you die a lot!), there was no such thing as a spot check, dwarves and elves were classes, not just races, and a +1 sword was a wonder! This session is a wilderness adventure that starts with the players landing their longship on a strange island for repairs, having been blown off course by a storm. What they find is beyond the worst terrors of anyone nightmares. What evil lurks in the heart of the forest? Dark shadows and stone beasts from the end of time lead the way! You can roll up characters at the table. Rules (the very few that there are) will generally follow those in Swords and Wizardry White Box and Bill Webb's book of Dirty Tricks (available online at the Frog God Games website--and the rulebook pdf is free!). All character generation is 3d6 in order, although stats cap at +1/-1 on bonus and penalty, and are thus, mostly irrelevant. Bill's games are well known for having high fatality rates and extremely difficult puzzles and traps. If you play in both sessions, experience points and treasure carry over to the next night. If you have a character from Gencon, Dallas or PaizoCon’s events (or bring yours from Friday night’s game), the same applies. Bill's games are well known for having high fatality rates and extremely difficult puzzles and traps. If you play in both sessions, experience points and treasure carry over to the next night. If you have a character from Dallas or PaizoCon’s events (or bring yours from this year next year), the same applies. You never know who might show up at Bill's table. There are occasional special guests with names you just may have heard before. Games start promptly at 830 (800 if you need a character), and run until Bill falls over or runs out of whiskey. Kids are welcome (there will be a couple there already), as long as they can handle the time of night and have basic skills. Bring a 20-sided die, a few 6-siders and a miniature or three. All other materials provided (BYOB). Family Friendly (7+) $4.50

4897 Swords & Wizardry: Guardians of Grimmsgate, GM: Gabriel Carlson, 5 players, No XP/Simple, Saturday 8p-12a. Deep in the wooded wilderness, the village of Grimmsgate is an outpost town right at the edge of nowhere. The village’s half-ruined temple of Law, dilapidated inn, drunken blacksmith, exiled trader and a few fur-trappers are enough to keep the bloody-minded denizens of the dark forest at bay, but nobody really expects the village to still be there in another ten years. What great evil and what fabulous treasures are to be found in these lands? A brave band of adventurers might make their fortunes here. Or perhaps they might never return… Grimmsgate is an introductory adventure for the Swords & Wizardry tabletop roleplaying game. No experience necessary; newbies welcome! Pre-generated characters will be provided. (Text largely taken from the Frog God Games website.) General Audience (13+) $3.00

4900 Advanced Dungeons & Dragons: C2: The Goblyn Crown, GM: Bill Barsh, 8 players, No XP/Simple, Saturday 8p-12a. Come play in a special U-Con 2015 release! This module is made available for the first time ever during U-Con 2015! Be among the first to play it! Ages ago, the Phantom King managed to gather all the hordes of humanoids under the power of his Goblyn Crown. The king sent his forces throughout the civilized kingdoms in search of something that has never been revealed. The forces of good gathered an army and assailed the Phantom King while his vast armies were far afield. In a horrific battle the Phantom King was defeated. His armies scattered upon his defeat and memory of the king faded from the world. But now, a strange wizard seeks knowledge of the Phantom King. For what purpose does this wizard seek out knowledge of the Phantom King? Family Friendly (7+) $3.00

Sunday

9a

4478 D&D/Swords & Wizardry : The Shrine of the Silver Dragon, GM: David Perrin, 6 players, No XP/Average, Sunday 9a-11a. Campaign designed for players ages 6-11 year old. Parents/guardian encouraged to accompany youth. The Silver Dragon Shrine is seeking help to save its greatest treasure. The adventuring party will travel to the ruined stone Dwelling of the Giants to retrieve the treasure. Watch out, you may learn something. All materials & pre-gen's provided. No experience needed. Rules modified for player's experience and/or age. Family Friendly (7+) $1.50

10a

4591 Dungeon Crawl Classics: Halls of the Minotaur, GM: Laura Rose Williams, 6 players, No XP/Simple, Sunday 10a-2p. From author Harley Stroh (description from the cover of module #35A): “A villainous minotaur has been terrorizing the village for months, slaying villagers at random and slipping away with stolen children. A heroic paladin comes to the rescue, pursuing the minotaur to its lair in the Thornswild Forest. When the paladin fails to return, it falls to the village farmers, mere commoners, to discover his fate and to save the village from the minotaur’s depredations. The trail of the knight leads the heroes past deadly kobold traps, natural dangers, packs of feral dogs, and to the foot of a mysterious basalt tower in the heart of the woods...” (From Goodman Games) “The adventure Halls of the Minotaur was originally published in the limited-run boxed set DCC #35: Gazetteer of the Known Realms.” This module was written for the d20 v.3.5 ruleset, but I will try to convert it to DCC…FOR THE KINGDOM! General Audience (13+) $3.00

4810 DCCRPG: In the Court of the Crimson King, GM: Peter Schwab, 8 players, No XP/Simple, Sunday 10a-2p. A veteran group of 1st level roughnecks have already seen their share of treasure and glory. Now, they seek the fabled Crimson King who, it is said, can make true the deepest wish of anyone who is granted audience with this fabled ruler. Take the lyrics of the song "In the Court of the Crimson King" and mash them up with the Wizard of Oz and you have a 1st level DCCRPG hex crawl of psychedelic proportions. General Audience (13+) $3.00

1p

4473 Swords & Wizardry: Gateway To Adventure: Palace of the Vampire Queen, GM: Ryan Thompson, 10 players, No XP/Simple, Sunday 1p-6p. Play the 1st Published Module with a clone of the Original Rules! The Vampire Queen has taken the Princess of Baylor. Can your party brave her dungeons and retrieve both the princess and untold treasures? As re-published by Michigan's own Pacesetter Games and Simulations! General Audience (13+) $3.00

2p

4426 Other Dust: The Evacuation , GM: Forest Ray, 6 players, No XP/Simple, Sunday 2p-6p. The Bad news is this: Your village is doomed. The good news is another village is willing to take your people in. More bad news there are some who want to kill your people and take their stuff. Your job is to make sure everyone arrives alive at their new home. This adventure is for characters level 1-3 General Audience (13+) $3.00

4445 Delving Deeper: In Search of the Unknowable, GM: Adam Muszkiewicz, 8 players, No XP/Simple, Sunday 2p-6p. Who knows what secrets await in the depths of Quasquetherion? In this homage to a classic module, we'll take gaming back to 1974 and explore a freaked-out, W.S. Burroughs-meets-David Lynch dungeonscape! Some house rules to speed up play, taught at the table along with on-the-fly character generation. General Audience (13+) $3.00

4590 Dungeon Crawl Classics (DCC): High Tide at GonGoLoor Bay, GM: Clayton Williams, 5 players, No XP/Simple, Sunday 2p-6p. A cry is heard in the dead of night. It came from the Mayor’s house at the end of the street. You all rush down to see what the commotion is about. You happen upon the mayor in the middle of the street; he is crying and wailing: “They took him, the beasts took my boy, please help me!” “What took him?” exclaims one villager. “Ugnh” *sniff* “Sea...sea creatures...they went down the well.” A kidnapping, a dark ritual, sea monsters. Do you want to be more than a peasant? This is your chance. You, too, can be a hero! Join other villagers and adventurers as you try to survive High Tide at GonGoloor Bay. This adventure calls for 3-5 players (12-16 0-level Peasants, 6-8 Level 1 Heroes, or 4-5 Level 2 Heroes) No experience necessary, 0-level pre-gens will be available. General Audience (13+) $3.00

Special Events

Friday

6p

4641 OSR Discussion Panel: Old School City Scapes Roundtable Panel, GM: Ryan Thompson, 60 players, No XP/Simple, Friday 6p-8p. Come gather round and take part in a round table style panel with the OSR Track's Guest of Honor, Bill Webb (Frog God Games,) Industry Insider, Jim Wampler (Goodman Games,) our track's sponsor John Reyst (PFSRD.com,) along with Tim Snider (Goblinoid Games) and Michigan's own Bill Barsh (Pacesetter Games.) We will discuss cities and their importance in old school gaming from the earliest days to the OSR as it is today. Time permitting discussion and Q&A will be allowed with the audience. Hosted by Gamers & Grognards' Ryan Thompson and RPG Podcaster Adam Muszkiewicz (Drink Spin Run) Family Friendly (7+) Free!

Saturday

6p

4901 Dinner with Bill Webb, GM: Bill Webb, 10 players, Some XP/Simple, Saturday 6p-8p. It is our Guest of Honor's Birthday! Come celebrate with us. Attendees are responsible for their own meals/drinks. Family Friendly (7+) Free!