Dustin Chertoff is a research scientist at an engineering research and development company in Rockville, MD where he designs and develops training simulations and educational games. Dustin has been gaming for over 25 years and is passionate about improving education through immersive experiences.

Ick, at first read I thought the pro mobile licenses were part of the general pro license. Is the main reason to buy pro then to get rid of a splash screen and due to revenue requirements Even so, 4500 when you hit 100k in revenue/funding is still cheaper than ...

I 'm a huge Unity fan, but the upfront cost to get a team up and running with it is pretty high, especially if you are going to deploy to multiple targets 4500 per dev . Since very few games actually make any money, unless you are a 1-2 person ...

While I love the article and the effort that is going into it, I fear that the conclusions being made are not backed by the provided analysis. Correlation is NOT causation. All the data can really say is that projects where crunch was employed have a higher probability of poor ...

@Oliver I completely agree that GG started as a way to call out issues in the game industry. But as you said, the main GG media coverage is now about allegations of harassment and threats. There are people posting youtube videos and having constructive, civil discussions about the deeper issues ...

You do build resilience to sim sickness the more you interact with HMDs. But you have to go in short bursts. 5 minutes, then rest. Once you are safe there, go for 10 minutes. And so on. Once you learn your time threshold, you 'll know the kind of play ...