@GavinVerhey hey mr. i just made my new deck for your reconstructed next week with some of the proxy card and test with my neighborhood. Well i need some advice to improve my deck so that i could win at constructed local turnament.

So far i only have one problem with other deck. i can face u/b control if i was quick enough(4 win;2 lost), but againts Delver(3 wins and 5 lost) it almost doesn't stand a chance unless i get alot of thunderbolt. As for sideboard i have no idea what to put. The main deck seems good to me and replace them may desroy the deck speed.

But...lunar mystic in a deck with...10 instants? Miracle cards whose effects aren't that beneficial to the deck (not that you'll complain if you miracle them). Tamyo in a deck that can't use her draw all that well?

Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision.

So the aim of the deck is to take advantage of the card advantages engines of Lunar Mystic and Mentor of the Meek. The overlap between the two cards exists in that they both are pretty fragile (at the key number of 2 power and toughness) and need to be protected by flicker effects and counterspells. Furthermore, flicker effects and counterspells tend to be instants for Lunar Mystic and can flicker out 2 power guys for Mentor of the Meek. Needless to say, this deck is all about synergy and overlap. Hope you like it and consider it for your article. Thanks.

On the topic of Treasure Mage:
Hello planeswalkers. Look at your hand, now back to me, now back to your hand, now back to me. Sadly, your hand doesn't have a big game-winning bomb in it, but if you searched through your library for an artifact with converted mana cost of 6 or greater, you could get one. Look down, now back up, shuffle your library. Where are you? You're in a Magic game, and you're losing. What's that in your hand? It's a Wurmcoil Engine. Look again, the Wurmcoil Engine is now a ticket to Nagoya. Anything is possible when you cast Treasure Mage. I'm on a dragon.
Currently Playing:
U/R Burning Vengeance Control 10-2
http://tappedout.net/mtg-decks/ur-burning-vengeance-2/

You realize it is BLOCK CONSTRUCTED!!!!!?????? that means no seachrome coasts, no solemn simulacrum, no mana leak, and no ponder. Did I miss anything?

My deck wasn't even mentioned, and I had designed it for tibalt. But I am hoping for next week with a mega awesome Naya Ramp!!!!!

And by the way, if you talk about tibalt as a possible inclusion, then dismiss him as not good enough and too risky to be used redundantly, you just contribute to the paradigm of him being stupidly underpowered. And, If you think about batterskulls vigilance granting abilities, and the lifelink, he looks very reasonable. Imagine an Inferno Titan with lifelink. Chandra interacts awsomely with Blue Suns Zenith, Decking you opponent in an unforseen snap, and her board sweeping ability is very useful. All I'm saying is, other directions can be taken with singletons than what you took. If one was obviously more powerful, he would have had more copies.

This deck is all about the red zone. It is aggro in the extreme. The two soulbond creatures will easily find targets to help make the board uneven. They also combo great with each other, creating an unpassable wall for the ground troops. Red is brining its A game with Vexing Devil and Bonfire of the Damned. The Devil will usually be 4 to the head, but at the low cost of 1 mana. On the other side, the Bonfire can wipe an opponent's entire board before swinging with the whole army.Green makes its presence known heavily. The Champion and Geist make for an aggressive pair that will have opponents on the defense very early. For opponents who can stabilize without clearing the board, the Behemoth is the answer. If your lucky, he can pay a visit as early as turn 5. For those opponents who have gone all Wrath of God on you, Gnaw to the Bone will help keep your life total high until the Cagebreaker drops to ruin the show.The deck's greatest weakness in Flying. The deck has nothing that can block them. Instead, the plan is to keep pressure on so that they need to hold their flyers back.Its not the greatest, and the heavy Green committment many of the cards has does make playing red difficult. There are also several cards that just seem to lack a good fit.

MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green).

He said, "Didn't you see the signals? I went into black-green in pack one."

I replied, "Didn't you see my signals? I started drafting infect six drafts ago." ************************************************************************************************************************************************************************************************************************************************************************************MaRo: During a playtest, I played a Reaper from the Abyss. I attacked each turn, while my opponent would chump block (he had a lot of fliers), and then I killed a second creature. This happened until he had only one creature left. I attack, he blocked, and then the following dialogue occurred:

Him: Kill your demon. Me: What? Him: My guy died so you have to kill a creature.

Me: Yeah, but why would a demon kill himself?

Him: I don't know. He's depressed there's no one left to kill.

Me: That doesn't make any sense. Him: I don't care. It's what the card says. I then take out my pen, and wrote "non-Demon" on it.

I emailed it to him and posted it here for critique. Totally missed the Block Constructed part.... I thought it just needed to be based around an Avacyn Restored Card, not made only of Innistrad cards. That's kind of lame because it would've made a good deck even Block, but now I can't reapply because I missed the deadline. :P Oh well..

On the topic of Treasure Mage:
Hello planeswalkers. Look at your hand, now back to me, now back to your hand, now back to me. Sadly, your hand doesn't have a big game-winning bomb in it, but if you searched through your library for an artifact with converted mana cost of 6 or greater, you could get one. Look down, now back up, shuffle your library. Where are you? You're in a Magic game, and you're losing. What's that in your hand? It's a Wurmcoil Engine. Look again, the Wurmcoil Engine is now a ticket to Nagoya. Anything is possible when you cast Treasure Mage. I'm on a dragon.
Currently Playing:
U/R Burning Vengeance Control 10-2
http://tappedout.net/mtg-decks/ur-burning-vengeance-2/