Appearance: Razz stands at 167 cm in height, weighing 62 kg, with a decent bit of muscle definition, though not too much, as he relies more on agility for fighting.

Razzmatazz has bright green eyes and close-cut, pink hair. Razz usually has an earring in his left ear, varying from a simple metal studs to hoops encrusted with jewels, a gift from his cousin.

Razz speaks with a slightly high-pitched, almost feminine sounding voice, along with his looks making it hard for some to take him all that seriously.

Along with his school uniform, Razz has two outfits he regularly wears.

The first is his casual attire, consisting of a white tank top, bright pink zip-up leather jacket, plain white pants and pink sneakers. On sunnier days he might accessorize with pink-tinted sunglasses in white frames.

His combat attire consists of a pink breastplate over a white shirt, a white cloak with his symbol flowing behind him, said cloak easily detachable from his shoulders with one motion. He wears pink pads over his shoulders and knees, and has pink leather vambraces with little metal studs on them. He wears the same pants and shoes as he does normally, and has a strap on his thigh for Rozhe Orchideya. He now also wears thin leather gloves intended to help with grappling his opponents.

History: Razzmatazz was born and raised in Vale, his mother, Viola Bloom, a shopkeeper and his father, Brim Gele, a mercenary huntsman. From a very young age, his parents tried to keep him off the path of any sort of violence, hoping for him to become a regular inhabitant of Vale like his mother, nowhere near the dangers of being a huntsman.

And yet the boy admired his father greatly, considering those who fought the grimm to be heroes. Despite his parents' initial objections, Razz joined Signal academy, where he crafted Rozhe Orchideya and studied for four years.His father went missing during Razz' third year of study, and is currently presumed dead by most, including his mother Viola. Despite this, Razz still believes his father is alive somewhere, though the odds are heavily against that.

Upon finishing his studies at Signal, Razz transferred to Beacon with somewhat outstanding results in combat tests, while just barely passing for sufficient academical scores. He now hopes to finish Beacon, become a huntsman himself and find his father, as he wishes to see him proud of his son.

Personality: Razzmatazz is a very outgoing, chirpy individual. He tries to limit infighting and arguing to a minimum, opting to be friends with everyone he meets.

He doesn't have too many inhibitions as such, almost seeming shameless at times.

Razz might even seem childish at times, even convincingly enough to pass as younger than he is, his voice and soft-ish facial features being of help in that regard.

He sometimes gets a bit upset when he isn't taken as seriously as he would like. But, while he might give a pout and a scoff, he still doesn't hold a grudge on anyone. He's practically incapable of doing so.

Aura and Semblance: Razz has an average-strength, bright-pink aura that doesn't really ever change much in color. It can sometimes be seen when he uses his semblance to a greater extent.

Razz' semblance is light manipulation and illusion: He is capable of creating various illusionary shapes and symbols around himself to serve as a distraction, or even entertainment to onlookers. He can keep such a show up for several of minutes when not putting too much energy into it, but if he were to use enough energy, he could completely disorient his opponents with his show in an instant, but it would cost him most of his aura.

If needed, he can also make a somewhat reliable illusionary copy of something. If it's something less detailed or somewhat more abstract, such as a generic shape or flower, he can do so for a couple of minutes. If it's something more detailed, for example, an identification card, it'd be much harder and he could do so for around half a minute at most, even less if he has to move it around.

Razz could, for a few minutes, keep a single opponent relatively confused by surrounding them with a flow of colors and shapes. The spectacle would be faintly visible to an observer, but for the one in the middle of it, it would be rather bright on the eyes, but not so much as to blind them. While not completely disrupting the opponent's line of sight, it could still be useful enough during an escape.If Razz were to use his full power, he could surround a small group of people with a sickening whirlpool of color. The effect might be comparable to what one feels right after getting out of a rollercoaster.

For an example of a detailed illusion, Razzy could make an ID to allow himself access to places he shouldn't have access to. A less detailed ID, lacking fine print but with his image and some symbols could last a half a minute in his hand. If fine print would be needed, he'd only do so for around 15 seconds, rendering it not too reliable.

Combat Behavior: Razz likes to fight most things pretty much head-on, but opting for lots of dodging and weaving around. He mostly uses Rozhe Orchideya in its blade form, trying to do as much damage to the target as possible before attempting a full takedown, since the last thing he wants is to be stuck with an angry grimm that didn't die.

When it comes to fighting people, he tries to avoid it as much as possible, but when it comes to that, he prefers to not harm them too much. If he's uncertain of how much aura his opponent has to speak of, he'll use the blunt side of his weapon just in case. He also has a tendency to be reckless in such fights, going for charges, self-destructive attacks and grapples. In a fight with Razz, it's likely both opponents will at some point find themselves on the ground.

When it comes to ranged combat, he usually tries to do it from as far away as possible. His weapon has plenty of reach with regular bullets, after all. But when it comes to defense of some sort, meeting the opponent with firepower is a good idea in his books.

WEAPON

Name: Rozhe Orchideya

Primary Form: A pink metal bat, 60 cm in length and 8 cm in diameter. There isn't much to it, except for tiny, yet noticeable latches around it. Essentially, a storage form for the weapon.

Secondary Form: Once swung with enough force, the weapon transforms, the latches disconnecting and parts of the bat sliding down along a hollow metal tube previously hidden inside the weapon. The parts that slid down the tube form a cross-guard at the bottom. On the side of the tube facing away from the wielder, a blade extends from the pommel, reaching 80 cm in total length.Dust-filled cartridges can be inserted into the tube to empower the blade. From the bottom of the pommel, a button now protrudes out.The weapon can be transformed back into it's primary form by applying upwards force on the cross-guard, sliding it back into place. As this is done, the rest of the weapon returns to its previous state as well.

Tertiary Form: Upon pressing the button at the bottom of the pommel, the weapon transforms into its tertiary form. The metal tube extends further, past the blade, forming a barrel a meter in length. The cross-guard shifts to the side and a trigger props out of it, while the pommel of the weapon transforms slightly to form the butt of the now-rifle. A small hatch now forms where the tube previously connected to the cross-guard, allowing the wielder to insert bullets or dust cartridges.By grasping the butt of the rifle and swinging the weapon, it transforms back into its sword-like state, similarly to how it transforms from it's primary form to its secondary.

Dust Functions: In its secondary form, dust cartridges can be placed into the tube to give the blade various powers. Razz most often uses fire-based dust for this, though he sometimes uses ice as well.

In its tertiary form, dust functions similarly, launching bursts of energy from the dust at the opponent, the size of the cartridges Razz uses allowing for about 6 shots per cartridge. While powerful, dust isn't as accurate as a regular bullet over long distances.

History: Razz made the very basis of Rozhe Orchideya during his first year in Signal, calling it simply 'Rozhe' at the time. The weapon was functionally no more than a club. During the second half of the year, he started work on adding a blade to the weapon, initially making a collapsible dagger. He assembled the weapon piece by piece as time went on, and on his third year of study at Signal, after his father went missing, he finished it with the addition of the tertiary form, calling it 'Rozhe Orchideya', after his grandmother, Orchid Gele.

« Last Edit: April 18, 2017, 11:57:44 AM by Walter »

Logged

Razzmatazz Gele - 2nd Year warrior of happiness of Team ____. "Oh, I also like ____! Let's be friends!"

Janna Tarmac - 1st Year tank lady of Team HTDG. "Our job is to protect the innocent, and that's what I do."

Reginald Royale - 1st year snotty brat of team MARS. "I'm telling father about this!"

Rufus Chocla - 2nd year freestyle rapper of team ____. "Rap comes from the Soul, don't mess with the Flow, if you can't take no more, don't wait for Encore!"

Appearance: Razz stands at 165 cm in height, weighing 61 kg, with a decent bit of muscle definition, though not too much, as he relies more on agility for fighting.

Razzmatazz has bright green eyes and close-cut, pink hair. Razz usually has an earring in his left ear, varying from a simple metal studs to hoops encrusted with jewels, a gift from his cousin.Razz speaks with a slightly high-pitched, almost feminine sounding voice, along with his looks making it hard for some to take him all that seriously.

Along with his school uniform, Razz has two outfits he regularly wears.

The first is his casual attire, consisting of a white tank top, bright pink zip-up leather jacket, plain white pants and pink sneakers. On sunnier days he might accessorize with pink-tinted sunglasses in white frames.

His combat attire consists of a pink breastplate over a white shirt, a white cloak with his symbol flowing behind him. He wears pink pads over his shoulders and knees, and has pink leather vambraces with little metal studs on them. He wears the same pants and shoes as he does normally, and has a strap on his thigh for Rozhe Orchideya.

History: Razzmatazz was born and raised in Vale, his mother, Viola Bloom, a shopkeeper and his father, Brim Gele, a mercenary huntsman. From a very young age, his parents tried to keep him off the path of any sort of violence, hoping for him to become a regular inhabitant of Vale like his mother, nowhere near the dangers of being a huntsman.

And yet the boy admired his father greatly, considering those who fought the grimm to be heroes. Despite his parents' initial objections, Razz joined Signal academy, where he crafted Rozhe Orchideya and studied for four years.His father went missing during Razz' third year of study, and is currently presumed dead by most, including his mother Viola. Despite this, Razz still believes his father is alive somewhere, though the odds are heavily against that.

Upon finishing his studies at Signal, Razz transferred to Beacon with somewhat outstanding results in combat tests, while just barely passing for sufficient academical scores. He now hopes to finish Beacon, become a huntsman himself and find his father, as he wishes to see him proud of his son.

Personality: Razzmatazz is a very outgoing, chirpy individual. He tries to limit infighting and arguing to a minimum, opting to be friends with everyone he meets.

He doesn't have too many inhibitions as such, almost seeming shameless at times.

Razz might even seem childish at times, even convincingly enough to pass as younger than he is, his voice and soft-ish facial features being of help in that regard.

He sometimes gets a bit upset when he isn't taken as seriously as he would like. But, while he might give a pout and a scoff, he still doesn't hold a grudge on anyone. He's practically incapable of doing so.

Aura and Semblance: Razz has an average-strength, bright-pink aura that doesn't really ever change much in color. It can sometimes be seen when he uses his semblance to a greater extent.

Razz' semblance is light manipulation and illusion: He is capable of creating various illusionary shapes and symbols around himself to serve as a distraction, or even entertainment to onlookers. He can keep such a show up for a couple of minutes when not putting too much energy into it, but if he were to use enough energy, he could completely disorient his opponents with his show in an instant, but it would cost him most of his aura.

Razz could, for a few minutes, keep a single opponent relatively confused by surrounding them with a flow of colors and shapes. The spectacle would be faintly visible to an observer, but for the one in the middle of it, it would be rather bright on the eyes, but not so much as to blind them. While not completely disrupting the opponent's line of sight, it could still be useful enough during an escape.If Razz were to use his full power, he could surround a small group of people with a sickening whirlpool of color. The effect might be comparable to what one feels right after getting out of a rollercoaster.

Combat Behavior: Razz likes to fight most things pretty much head-on, but opting for lots of dodging and weaving around. He mostly uses Rozhe Orchideya in its blade form, trying to do as much damage to the target as possible before attempting a full takedown, since the last thing he wants is to be stuck with an angry grimm that didn't die.

When it comes to fighting people, he tries to avoid it as much as possible, but when it comes to that, he prefers to not harm them too much. If he's uncertain of how much aura his opponent has to speak of, he'll use the blunt side of his weapon just in case.

When it comes to ranged combat, he usually tries to do it from as far away as possible. His weapon has plenty of reach with regular bullets, after all. But when it comes to defense of some sort, meeting the opponent with firepower is a good idea in his books.

WEAPON

Name: Rozhe Orchideya

Primary Form: A pink metal bat, 60 cm in length and 8 cm in diameter. There isn't much to it, except for tiny, yet noticeable latches around it. Essentially, a storage form for the weapon.

Secondary Form: Once swung with enough force, the weapon transforms, the latches disconnecting and parts of the bat sliding down along a hollow metal tube previously hidden inside the weapon. The parts that slid down the tube form a cross-guard at the bottom. On the side of the tube facing away from the wielder, a blade extends from the pommel, reaching 80 cm in total length.Dust-filled cartridges can be inserted into the tube to empower the blade. From the bottom of the pommel, a button now protrudes out.The weapon can be transformed back into it's primary form by applying upwards force on the cross-guard, sliding it back into place. As this is done, the rest of the weapon returns to its previous state as well.

Tertiary Form: Upon pressing the button at the bottom of the pommel, the weapon transforms into its tertiary form. The metal tube extends further, past the blade, forming a barrel a meter in length. The cross-guard shifts to the side and a trigger props out of it, while the pommel of the weapon transforms slightly to form the butt of the now-rifle. A small hatch now forms where the tube previously connected to the cross-guard, allowing the wielder to insert bullets or dust cartridges.By grasping the butt of the rifle and swinging the weapon, it transforms back into its sword-like state, similarly to how it transforms from it's primary form to its secondary.

Dust Functions: In its secondary form, dust cartridges can be placed into the tube to give the blade various powers. Razz most often uses fire-based dust for this, though he sometimes uses ice as well.

In its tertiary form, dust functions similarly, launching bursts of energy from the dust at the opponent, the size of the cartridges Razz uses allowing for about 6 shots per cartridge. While powerful, dust isn't as accurate as a regular bullet over long distances.

History: Razz made the very basis of Rozhe Orchideya during his first year in Signal, calling it simply 'Rozhe' at the time. The weapon was functionally no more than a club. During the second half of the year, he started work on adding a blade to the weapon, initially making a collapsible dagger. He assembled the weapon piece by piece as time went on, and on his third year of study at Signal, after his father went missing, he finished it with the addition of the tertiary form, calling it 'Rozhe Orchideya', after his grandmother, Orchid Gele.

Appearance: Razz stands at 165 cm in height, weighing 61 kg, with a decent bit of muscle definition, though not too much, as he relies more on agility for fighting.

Razzmatazz has bright green eyes and close-cut, pink hair. Razz usually has an earring in his left ear, varying from a simple metal studs to hoops encrusted with jewels, a gift from his cousin.Razz speaks with a slightly high-pitched, almost feminine sounding voice, along with his looks making it hard for some to take him all that seriously.

Along with his school uniform, Razz has two outfits he regularly wears.

The first is his casual attire, consisting of a white tank top, bright pink zip-up leather jacket, plain white pants and pink sneakers. On sunnier days he might accessorize with pink-tinted sunglasses in white frames.

His combat attire consists of a pink breastplate over a white shirt, a white cloak with his symbol flowing behind him. He wears pink pads over his shoulders and knees, and has pink leather vambraces with little metal studs on them. He wears the same pants and shoes as he does normally, and has a strap on his thigh for Rozhe Orchideya.

History: Razzmatazz was born and raised in Vale, his mother, Viola Bloom, a shopkeeper and his father, Brim Gele, a mercenary huntsman. From a very young age, his parents tried to keep him off the path of any sort of violence, hoping for him to become a regular inhabitant of Vale like his mother, nowhere near the dangers of being a huntsman.

And yet the boy admired his father greatly, considering those who fought the grimm to be heroes. Despite his parents' initial objections, Razz joined Signal academy, where he crafted Rozhe Orchideya and studied for four years.His father went missing during Razz' third year of study, and is currently presumed dead by most, including his mother Viola. Despite this, Razz still believes his father is alive somewhere, though the odds are heavily against that.

Upon finishing his studies at Signal, Razz transferred to Beacon with somewhat outstanding results in combat tests, while just barely passing for sufficient academical scores. He now hopes to finish Beacon, become a huntsman himself and find his father, as he wishes to see him proud of his son.

Personality: Razzmatazz is a very outgoing, chirpy individual. He tries to limit infighting and arguing to a minimum, opting to be friends with everyone he meets.

He doesn't have too many inhibitions as such, almost seeming shameless at times.

Razz might even seem childish at times, even convincingly enough to pass as younger than he is, his voice and soft-ish facial features being of help in that regard.

He sometimes gets a bit upset when he isn't taken as seriously as he would like. But, while he might give a pout and a scoff, he still doesn't hold a grudge on anyone. He's practically incapable of doing so.

Aura and Semblance: Razz has an average-strength, bright-pink aura that doesn't really ever change much in color. It can sometimes be seen when he uses his semblance to a greater extent.

Razz' semblance is light manipulation and illusion: He is capable of creating various illusionary shapes and symbols around himself to serve as a distraction, or even entertainment to onlookers. He can keep such a show up for a couple of minutes when not putting too much energy into it, but if he were to use enough energy, he could completely disorient his opponents with his show in an instant, but it would cost him most of his aura.

SPOILER: EXAMPLE: • SHOW

Combat Behavior: Razz likes to fight most things pretty much head-on, but opting for lots of dodging and weaving around. He mostly uses Rozhe Orchideya in its blade form, trying to do as much damage to the target as possible before attempting a full takedown, since the last thing he wants is to be stuck with an angry grimm that didn't die.

When it comes to fighting people, he tries to avoid it as much as possible, but when it comes to that, he prefers to not harm them too much. If he's uncertain of how much aura his opponent has to speak of, he'll use the blunt side of his weapon just in case.

When it comes to ranged combat, he usually tries to do it from as far away as possible. His weapon has plenty of reach with regular bullets, after all. But when it comes to defense of some sort, meeting the opponent with firepower is a good idea in his books.

WEAPON

Name: Rozhe Orchideya

Primary Form: A pink metal bat, 60 cm in length and 8 cm in diameter. There isn't much to it, except for tiny, yet noticeable latches around it. Essentially, a storage form for the weapon.

Secondary Form: Once swung with enough force, the weapon transforms, the latches disconnecting and parts of the bat sliding down along a hollow metal tube previously hidden inside the weapon. The parts that slid down the tube form a cross-guard at the bottom. On the side of the tube facing away from the wielder, a blade extends from the pommel, reaching 80 cm in total length.Dust-filled cartridges can be inserted into the tube to empower the blade. From the bottom of the pommel, a button now protrudes out.The weapon can be transformed back into it's primary form by applying upwards force on the cross-guard, sliding it back into place. As this is done, the rest of the weapon returns to its previous state as well.

Tertiary Form: Upon pressing the button at the bottom of the pommel, the weapon transforms into its tertiary form. The metal tube extends further, past the blade, forming a barrel a meter in length. The cross-guard shifts to the side and a trigger props out of it, while the pommel of the weapon transforms slightly to form the butt of the now-rifle. A small hatch now forms where the tube previously connected to the cross-guard, allowing the wielder to insert bullets or dust cartridges.By grasping the butt of the rifle and swinging the weapon, it transforms back into its sword-like state, similarly to how it transforms from it's primary form to its secondary.

Dust Functions: In its secondary form, dust cartridges can be placed into the tube to give the blade various powers. Razz most often uses fire-based dust for this, though he sometimes uses ice as well.

In its tertiary form, dust functions similarly, launching bursts of energy from the dust at the opponent, the size of the cartridges Razz uses allowing for about 6 shots per cartridge. While powerful, dust isn't as accurate as a regular bullet over long distances.

History: Razz made the very basis of Rozhe Orchideya during his first year in Signal, calling it simply 'Rozhe' at the time. The weapon was functionally no more than a club. During the second half of the year, he started work on adding a blade to the weapon, initially making a collapsible dagger. He assembled the weapon piece by piece as time went on, and on his third year of study at Signal, after his father went missing, he finished it with the addition of the tertiary form, calling it 'Rozhe Orchideya', after his grandmother, Orchid Gele.