Seems Magewall and Shields has their durability names switched. D1 magewalls has D2 names. D2 magewalls has D1 names. D2 shields has D3 names, D3 shields has D2 names. This does not only include the CritPower/Ratio durability, but all durability names are switched. Read more Here.

Friday, June 8, 2012

Legendary Weapons were recently added to Rappelz in E7P4. They have the same enchanting bonus as Non-Dura weapons, but they are Ethereal (or Durability) items. Do NOT believe all the descriptions of what they do: I bought a magewall shield that claims it "detects hidden enemies within 5m," but it didn't detect an cloaked assassin in duals (I tried repeatedly). Some equips do work as intended - as I have head that the r3 dirk that has a chance to bleed does in fact do that.

Legendary Weapons Drop in

Full descriptions of the legendary equips available are listed below.
New accessory sets were added with new set bonuses as described on RAD-Community.

The Master Class Quests Begin at Hero Hector, where the Witch Quest Part 2 left off, and then goes immediately to the Master Class Quest Area:

Note: Completing ALL of the quests will unlock the Rigg and Rubin quest, which has a chance ~50% of giving an empty Golem. You do not personally have to do all the quests as long as someone who has done them all (and not finished Rigg and Rubin yet) is willing to summon the monsters for you. The Rigg and Rubin quest is available even after becoming a Master Class. (thanks to the person to brought this to my attention in the comment at the bottom)

Each of the four smaller platforms below corresponds with one of the four zones.