Peak fill rate in the multitexturing mode without optimizations is 1000 megapixels/sec and 2000 megatexels/sec.

We've already used to the appearance of improved products 6 months after their original version release (TNT - TNT2, GeForce - GeForce2, GeForce3 - NV25). But this time it was marketing who moved NV25 release from the fall of 2001 to February 2002, as they had to release Ti200/500 to compete with new ATI products. And so NV25 or GeForce4 was released. And already as a line: 4200-4600. Though Ti4400/4600 appeared in February 2002, 4200 series were announced only in April and appeared in retail in May. Currently Ti4200 line is the most popular in this GeForce4 family. Rather following a fashion, then the actual need, NVIDIA announced GeForce 4 Ti 4200 with AGP8x to be ready for the appearance of mobos, supporting AGP 3.0.

I shall mark that GeForce3/4 supports new types of antialiasing based on multisampling (MSAA) technology, including noteworthy Quincunx mode (read about it in our
GeForce3 review). But it has a serious disadvantage of texture soaping. But we should have already used to trade-offs of modern accelerators. I recommend you to read the GeForce4 Ti article and get acquainted with the new 4xS AA.

Interesting technologies of working with vertex and pixel shaders allow to create more realistic lighting effects and to form original solutions:

Vertex shaders and fur

The power and perfomance of GeForce4 is in the best way demonstrated in the demo-version of the CodeCreatures engine with already two games in development:

Pixel shaders in action

There's no criticism about 3D quality in all the games tested. Look at the shots taken on GeForce3 and GeForce4.

Games / Cards

1

2

3

4

5

6

7

8

9

10

11

12

NVIDIA GeForce4 Ti

NVIDIA GeForce3

Games / Cards

13

14

15

16

17

18

19

20

21

22

23

24

NVIDIA GeForce4 Ti

NVIDIA GeForce3

Games / Cards

25

26

27

28

29

30

NVIDIA GeForce4 Ti

NVIDIA GeForce3

Game list:

1. Return to Castle Wolfenstein

2. Unreal2 (alpha version)

3. Comanche4

4. Jedi Knight II Outcast

5. Morrowind

6. Colin McRAE Rally2

7. Red Faction

8. Rally Trophy

9. Sacrifice

10. Venom

11. Unreal Tournament 2003 DEMO

12. Real MYST

13. Blade of Darkness

14. Neverwinter Nights

15. 3DMark2001: Game1

16. 3DMark2001: Game2

17. 3DMark2001: Game3

18. 3DMark2001: Game4

19. 3DMark2001: Dot3

20. 3DMark2001: EMBM

21. 3DMark2001: Vertex Shaders

22. 3DMark2001: Pixel Shaders

23. Warcraft III

24. Soldier of Fortune II

25. Command and Conquer: Renegade

26. No One Lives Forever Demo

27. AquaNox

28. Serious Sam: The Second Encounter

29. IL2: Shturmovik

30. MoHAA

And 6.* drivers are not compatible with the software for sound cards based on Yamaha processor, as well as with SoftXG100 software synthesizer. Start or Close Window buttons might be spoiled by some "garbage" in 2D mode. One solution is in the iXBT Forum.