Wrote the business logic for determining if the game is in the state of check and checkmate.

Uncovered, tracked down, and resolved several bugs in both our Ruby and Javascript code, including an intermittent bug that prevented movement of some pieces. See Pull Request 1 and Pull Request 2 on GitHub.

Followed test-driven development, Agile and SCRUM methodologies, and had frequent code reviews and pair programming sessions. Held accountable for my performance by Travis Johnson, a devops engineer at true[X], who led the team.

Education

Full Stack Developer Bootcamp

The Firehose Project

2015 → 2015

ruby-on-railsrubyjavascripttddagilescrumherokugitgithub

Became a capable software developer in this intensive 15-week program, able to break complex problems into more manageable problems. I gained experience with the following tools of the trade:

Apps & Software

Endgame Chess is our version of the capstone project for The Firehose Project, an intensive 15 week programming bootcamp. We are Team Endgame, 5 junior developers with different backgrounds working remotely to build the best chess app we can. With the support of our mentor, Travis Johnston, we followed Agile Methodology with weekly stand-ups to plan our sprints, kept our code in check using Git, and made sure everything worked with an extensive test sui

Personally built many features of the app, notably the business logic for determining if the game is in the state of check and checkmate.

Wrote the business logic for determining if the game is in the state of check and checkmate.

Uncovered, tracked down, and resolved several bugs in both our Ruby and Javascript code, including an intermittent bug that prevented movement of some pieces. See Pull Request 1 and Pull Request 2 on GitHub.

Followed test-driven development, Agile and SCRUM methodologies, and had frequent code reviews and pair programming sessions. Held accountable for my performance by Travis Johnson, a devops engineer at true[X], who led the team.

Apps & Software

Endgame Chess is our version of the capstone project for The Firehose Project, an intensive 15 week programming bootcamp. We are Team Endgame, 5 junior developers with different backgrounds working remotely to build the best chess app we can. With the support of our mentor, Travis Johnston, we followed Agile Methodology with weekly stand-ups to plan our sprints, kept our code in check using Git, and made sure everything worked with an extensive test sui

Personally built many features of the app, notably the business logic for determining if the game is in the state of check and checkmate.