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Mod version : 0.1.69 (2019.03.19)
Hello and welcome to the Ravage Mod Thread!
Ravage is a survival mod focused on immersive and dynamic gameplay.
Players are to survive in a post-apocalyptic world,
where bandits, infected and hunger will be constant threats.
About "Ravage"
Ravage is a comprehensive survival modification, inspired by various games such as the Stalker series or the Dayz mod, as well as many novels like The White Plague by Frank Herbert or Ravage by Barjavel.
The Ravage mod has been in development since 2013 and is still an ongoing project. It includes demo missions and several editor tools allowing you to create all sorts of scenarios in a matter of minutes.
Ravage is designed to be easy to use, performance-friendly and is compatible with many addons.
Features
SP & MP compatible :
Ravage comes with a set of easy-to-use modules, allowing you to create your own survival experience.
All modules are designed to work in every environment : single player, locally hosted or dedicated servers. Survival mechanics :
Hunger and thirst system connected to Arma 3 fatigue simulation :
The more gear you carry running around, the hungrier & thirstier you will be.
Eating and drinking will restore a small amount of health (with a bonus near
Fireplaces), your health will decrease at low hunger & thirst levels. Zombies :
Ravage includes a dynamic zombie spawn system. As the sun goes down, more
infected will be roaming the land. Beware! Some zombies are extremely fast
and will outrun you if you don't manage your fatigue.
(Includes animations from Teacup's pack, Breaking Point and custom skins by Bad Benson.) Bandits & survivors :
Survivors are despaired and don't hesitate to kill to obtain whatever they
can scavenge. You will stumble upon clans of bandits fighting each other,
searching towns for loot or hunting you down.
Not all survivors are hostile though; some of them are willing to join you. Quality OST :
Including soundtracks from the STALKER games with permission from GSC Game World,
as well as a selection of Arma 3 tracks. WIP. And many more :
Accelerated time factor.
New items (usable by double-clicking them in your inventory).
Realistic vehicle repairs.
Dynamic weather.
Ability to sleep (requires camping items).
Radiations, gasmasks (includes breathing sounds function) and Geiger counter.
Loot and Dynamic Furnitures systems.
Wrecks and derelict vehicles spawning on roads.
Character persistency in Multiplayer.
Compatible with many addons (details below).
How to play?
Just launch one of the scenarios listed under "Scenarios/Ravage Mod"; everything you need to know will be explained along your journey.
Make sure tutorial hints are enabled in your settings!
Kodabar kindly made a video showcasing the demo mission, with instructions on mod installation :
If you play a Multiplayer mission wich has character persistency enabled, your equipment, survival status and position will be saved and restored next time you join the same server.
All your saved characters can be previewed and/or deleted from the MP save manager (scenarios>Ravage).
Mission Making
Several modules are available under modules >> "Ravage" in Editor mode.
Amongst other things, these allow you to :
spawn hostile and friendly ambient AI.
spawn zombies.
enable the dynamic weather function.
cover the map with wrecks and damaged vehicles.
enable the loot system and spawn ambient furnitures inside buildings.
enable the survival and radiation systems.
enable character persistency in Multiplayer.
Each module controls one particular aspect of Ravage features and can be used independently. You will usually need only one module of each type, except for the zombie hordes module.
Creating a mission for Ravage, be it a singleplayer or multiplayer scenario, requires close to zero scripting knowledge :
the modules will detect what kind of environment they are working in (SP, locally hosted or dedicated server) and adapt accordingly.
Documentation
More informations are available on the Ravage Wiki.
The wiki is work-in-progress but already provides valuable informations on survival mechanics or mission-making using the Ravage modules.
Make sure to have a read there first if you have any doubt or question!
Ravage on Youtube
Thanks to Gunter Severloh, the Ravage Mod has its own Youtube Channel!
Most, if not all, the videos related to Ravage will be compiled there; if you want to see just how modular Ravage can be, how people play it, or just looking for tutorials, it's definitely the place to go.
Make sure to subscribe if you want to stay tuned with the latest additions to the mod!
Supported Addons
This mod requires CBA_A3!
Ravage is designed to be compatible with many addons in order to bring in more variety :
Recommended Mods
Besides the supported addons, the modding community has been producing many mods for any taste.
Here's a list of selected mods that will enhance your ingame experience with Ravage :
Performances Tips
If you are going to play Singleplayer, consider launching Steam in OFFLINE mode.
Always set the Arma3 Launcher to close itself after clicking "play".
Be aware that the new Water Reflections can cost up to 10 frames per second, you can turn this feature off from the video options.
Credits & Thanks
Special thanks to Bad Benson, Cosmic10r, Evil Organ & Tourist for their numerous contributions and precious help testing Ravage MP!
Thanks to Kodabar and Gunter Severloh for their support, and to anyone spreading the good word!
Gasmasks and Shemags made by Cunico and included with permission (http://forums.bistudio.com/showthread.php?174221-Hidden-Identity-Pack-V-2).
STALKER:Shadow of Chernobyl soundtrack by Mooze, included with permission from GSC.
Loot System based on concepts by Larrow and Na_Palm.
Weather system based on randomWeather2 by Meatball (http://forums.bistudio.com/showthread.php?172817-randomWeather2-Script-Dynamic-Weather-For-A3).
Scorch's Inventory Items by Scorch_052 used by some of the new items (http://forums.bistudio.com/showthread.php?159535-Scorch-s-Inventory-Items).
Radioactive Zone Warning Sign texture by Bossmann.
Additional models & textures by Giorgygr.
Infected skins by Bad Benson.
Additional sound FX and config tweaks and dynamic compositions by Evil Organ.
Retextured weapons by Cosmic10R.
The MP save system was inspired by zooloo75's concept.
Zombie animations by Teacup and the Breaking Point Mod team.
The "Ghost Hunters" showcase uses VFX based on @aliascartoons's work for his Strigoi concept.
License
Ravage Mod by Haleks is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Permissions beyond the scope of this license may be available on request.
Using Ravage Mod on monetized servers is strictly forbidden.
You may not reupload this mod on Steam.
Changelog
Download Links : Ravage v0.1.69
Mirrors :
Ravage Wiki (thanks to Kodabar) : http://ravage.wikia.com/wiki/Latest_version_of_Ravage
How can you support mod development?
Any contribution can help and will be used to acquire content related to Arma3, and/or survival games, such as DLCs and future BIS releases. Or coffee.
Feel free to donate whatever you want, no matter how modest your contribution may be, tokens of appreciation always boost moral and creativity.

Scripting General & Library
Information :
Feel free to share and discuss , about Ravage Scripting and Scripting general.
# Follow the same form , as the first Post please .
A list with the certain page , will be here available.
_____________________________________________________________________________________
I also suggest to follow , the BIS Forum Members below ,
who really help and share their work and knowledge :
# the list is off course on random.
https://forums.bohemia.net/profile/900806-pierremgi/
https://forums.bohemia.net/profile/770615-larrow/
https://forums.bohemia.net/profile/832107-grumpy-old-man/
https://forums.bohemia.net/profile/773718-hazj/
https://forums.bohemia.net/profile/842941-davidoss/
https://forums.bohemia.net/profile/906542-schatten/
https://forums.bohemia.net/profile/759255-mrcurry/
https://forums.bohemia.net/profile/792430-dedmen/
https://forums.bohemia.net/profile/1145462-mr-h/
https://forums.bohemia.net/profile/801328-fn_quiksilver/
I thank personally and public , this members , for everything so far.
_____________________________________________________________________________________
List :
1. Custom zombie spawner script, that works alo in USS Liberty or USS Freedom == SOLVED
2. How to add a Custom texture respawnable uniform on players or units == HOW TO
3. Ravage Zed Detector == HOW TO
4. How to create a trigger that counts the number of zombies in its radius and spawns a new horde if there are too few == SOLVED , +2nd
5.How to keep Zeds within a 10-20 meters radius == HOW TO
6.How to disable the access of an item == HOW TO
7.How to make a certain unit/s to handle more damage == HOW TO
8.How to add message on player death == HOW TO
9.How to create a Mod Check == HOW TO
10. How to make Ravage zombies drop items when killed == HOW TO
11. Object Spawner Script
12. How to destroy a certain area
13. Check if player kills members of his own side, CIVS or certain animals and make him a renegad﻿e for that

Welcome to Vandeanson's Basebuilding!
In this thread I will cover everything about my WIP basebuilding mod.
V0. 2: feature showcase and introduction
V0. 3
- I have re-written the blueprint creation function. It is now easy for users to add new custom blueprints or delete default blueprints when creating a mission.
- added an option to rotate the object (the object that is being built)
- added an option to get object closer or further away (max distance can be limited, currently at 5m)
- GRAD persistency enabled for placed﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿ stuff (tested in client hosted and dedicated)
- placed objects can be destroyed, you get back scrap materials (which can be refined into other materials again later)
- moving an object will save its new position via GRAD
- added a few new materials
- added place-able light source with on﻿ / off switch. I plan to add a feature that requires a generator connected.
See light showcase:
next steps:
- release updated showcase video
- add more blueprints
- add GRAD setting to save collected material per player
- "Move" and "deconstruct" addactions to be saved via GRAD
- adding possibilities to destroy other players placed objects
- adding blueprint spawners, so players can collect and learn new blueprints
- material traders
- loot system for all materials that may be found (currently wood, stone and sand can be farmed)
Looking forward to receive any input, suggestion or ideas from the community.
A playable mission demo will follow shortly.
Cheers
VD
﻿

hi here i really so happy to share one of my project for arma3.
this project is born on operation flashpoint and the first zombie mod on bohemia game engine :)
this mod include imersive modules ,3 over skilled heroes and more.
this mod is actualy compatible for play with ravage mod by haleks.
and include actually 6 weapons for 3 heroes :)
first class is trapper.
the trapper can be use winchester 1894 , sawed off old shotgun and Flintlock trapper rifle for longe range shooting.
the trapper can be place,disarm,arm,hide and hunhide a bear traps for trap a zombies or others ennemy.
Marcel a old french hunter.
Marcel can be use a old 12 ga shotgun and revolver and can be launch molotov coktails on the ennemy.
Eli from Eli's book
Eli can be used a 12 ga winchester 1887 and Colt army and can be launch dynamite on te ennemy.
this 3 heroes can be use basic skills and survive abilities, they can be pick-locking a empty locked car vehicles and can be attract a zombies horde if pick-locking failled.
they can be also hunt a rabbits and snake for survive and skinning animals for transform animals in meat :)
tender ear is a basic skill for detect suspects noises at 150 meters.
this mod include 8 modules.
3 weathers module for full fog full rain and wind with fx.
wind fx is based on Alias cartoon wind script with more particles effects and real move of particles on the wind directions and force of wind affect this moves.
limited fuel module is a simple module for add randomly a little quantity of fuel in fuel stations.
car alarm one of my favourite modules :p
this module add alarm and lock empty car vehicles on map the alarm is enabled if a pick-locking on this car fail or if car receveid damage.
the alarm attract all zombies at 250 meters around car.
radioactive module simulate a radioactive areas you can choose a range for a less,medium and lethal range.
radioactivity affects all humans and animals entities and working on the exposure if your exposure is at 100% a radioactivity affect and kill, if you d'ont use a rad pills for disable this exposure, the radioactivity do not affect a zombies :)
San head gore module working by Mr sanchez for ravage zombies is actually in standby because original addon known a troobls with last updates.
the items this mod include an items for help you to survive.
the macgyver swiss knife with this tools all is possible :p
required item for pick-locking and animal skinning.
the gas mask and gp4u gas mask is a perfect item for protect you.
the gas masks protect entitie from biochemical gas danger include biochemical barrels form mission making
and the gas masks protect you from radioactivity less lethal range and diminuate a exposure percents from medium range and usless in lethal range.
a cdv 700 geiger counter.
if in your inventory this geiger counter detect a radioactivity presence.
without cdv you can't detect this invisible ennemy.
bear trap.
this item is a favourite item from trapper and trap all humanoides entities and animals :)
the old lantern for enlighting into the dark ideal tools for jump over your chair during a night :)
rad pills.
this item disable your percent exposure to radioactivity.
the first aid kit for heal your dammage can be interupted by others damage.
this is my first teaser.
this mod is inspired from diferent games in first (fallout).
ty for read :)

GF Custom Loot Position
Spawn Script
by
GEORGE FLOROS [GR]
Description:
GF Custom Loot Position Spawn Script , spawn Weapons , Mags , Items , to the desired position , configurable script.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !
Installation / Usage:
For usage instructions and information of how to use the GF Custom Loot Position Spawn Script , please refer to the included documentation and/or example mission.
Place in your mission the files . There is everything included , inside the mission.
https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.
For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.
You can open this ex:
with notepad++ https://notepad-plus-plus.org/
and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680
or use any other program for editing .
For the Compilation List of my GF Scripts , you can search in:
https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/
Notes:
Configurable Scripts.
Open this mission to the 3D editor and copy paste ( ctrl c - ctrl v ) the item "Land_BakedBeans_F" ,
wherever you want , the loot to be spawned .
There is included a ready Loot List for a vanilla and Ravage.
You can also spawn objects.
More about , in the info folder inside Information.txt file.
Credits & Thanks:
Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .
Changelog:
Version 1.0
Forum topic:
- Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=39904
Armaholic
download
GF Custom Loot Position Spawn Script
pics:

GF Ravage Status Bar script
by
GEORGE FLOROS [GR]
Hello to all Ravage Players!
Description:
GF Ravage Status Bar Script , configurable .
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun ! Installation / Usage:
For usage instructions and information of how to use the GF Ravage Status Bar Script please refer to the included documentation and/or example mission.
Place in your mission the files . There is everything included
in the description.ext and initPlayerLocal.sqf , to copy paste in your mission .
https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.
For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.
You can open this ex:
with notepad++ https://notepad-plus-plus.org/
and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680
or use any other program for editing .
For the Compilation List of my GF Scripts , you can search in:
https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/
Notes :
1.Players in the server
2.Health
3.Hydration
4.Nutrition
5.Direction
6.Kills
7.Money
8.Radiation
9.FPS
Credits and Thanks to :
Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums . Changelog:
v2.0
Code optimization,
everything will work without any delay,
the status is adjusted for 1920x1080,
minor changes,
changed the name of all the scripts , starting now with GF .
v1.0
Requirements: @CBA http://www.armaholic.com/page.php?id=18767 @Ravage Mod http://www.armaholic.com/page.php?id=29638
Download:
Armaholic
GF Ravage Status Bar script
Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=39883
- Ravage Wikia http://ravage.wikia.com/wiki/Adding_a_status_bar

Description:
At Malden, there's nothing but death and ruin. All that's left are wandering infected plunderers and murderers.
You are slowly but surely running out of food and your dog's stomach is growling.
You have no choice but to go. In the north of the island there may be a boat at a small hiding place to escape from here!
Features:
Ravage Features:http://ravage.wikia.com/wiki/Beginner's_guide
Scripts in Mission: GF_Earthquakes, Alias Duststorm and Nuclear Strike Script, Vandeansons Dynamic Bandit Camps and JohnnyBoy´s JBOYDog
THIS MISSION IS WITHOUT ZOMBIES CAUSE THE DOG DONT DO DMG TO THEM OR GET KILLED BY THEM FAST!
- Play in Singleplayer and try to Escape Malden with ur best friend
- Command your dog through the dangerous areas of Malden (PRESS T FOR COMMAND MENU)
- Open World Escape Survival
- Fight against Renegades and OPFOR Bandits, no one is friendly!
- Eat, drink and try to find a tent or a bed for the night
- Radioactive Zones (TURN ON YOUR GEIGER MULLER COUNTER!)
- Ravage Bandit Camps
- Hunt animals for meat, and let boomer bring you the hunted meal
Mods u need:
- CBA_A3
- Ravage
(Ravage is NOW also available at Steam, but u can download and discuss Bugs here also:
Other recommended Mods:
- JSRS Soundmod
- Dawn of the Dead: Infected Skins Addon
- Enhanced Movement
- QS Mag Repack
Compatible Mods:
- Friths Ruins
- RHS Complete Pack
- Cup Weapons & Units
- Warfare Thai Mod
- Iron Front Lite
KNOWN PROBLEMS:
- Boomer sometimes need some time to follow you (FIXED; New version with better behavior)
- Dog Script doesnt works correctly sometimes (FIXED; Should work much better now)
- Sometimes there are Sound errors (FIXED)
- Dog Commands dont work after loading a safegame (FIXED; thnx a lot to Johnny Boy!)
Planned Stuff:
- Adding JBOY Birds of Prey script
Special Credits to Johnny Boy for his amazing work with the JBOY script, and respect for his deceased dog!
Dropbox Download: https://www.dropbox.com/s/6ilqhmbk56rmz9c/A_Man_and_his_Dog_SP.Malden.pbo?dl=0 (Just right click, download)
Steam Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1388181081
I hope you will enjoy it and even if not there are other very good Ravage Missions out there!
Just search the WWW for Armaholic or the steam Workshop.

Scripts Discussion
Information :
Feel free to share and discuss , about Scripts used alongside Ravage Mod.
For anyone who has interest on scripting :
I also suggest to follow , the BIS Forum Members below ,
who really help and share their work and knowledge :
# the list is off course on random.
https://forums.bohemia.net/profile/900806-pierremgi/
https://forums.bohemia.net/profile/770615-larrow/
https://forums.bohemia.net/profile/832107-grumpy-old-man/
https://forums.bohemia.net/profile/773718-hazj/
https://forums.bohemia.net/profile/842941-davidoss/
https://forums.bohemia.net/profile/906542-schatten/
https://forums.bohemia.net/profile/759255-mrcurry/
https://forums.bohemia.net/profile/792430-dedmen/
I thank personally and public , this members , for everything so far.
An updated List will be available here :
List :
1.GF Unit Spawner Script

Greetings, everyone.
Here to present my vision of Ravage mission and my server that running it.
B2 Ravage Malden
Files
b2_ravage_malden.Malden.pbo
Steam Mods Collection
Server Details
GameServer: B2Server
IP: 217.182.197.232:2400
TeamSpeak : 185.121.174.14
Story
Few years have passed since the beginning of The White Plague. World lies in ruins...
Remaining shards of humanity sheltered in barricaded fortresses, desperately trying to survive.
Everything is hostile outside this walls. You are one of The Pathfinders. Your mission is quite "simple": rediscover the World.
Description
You playing as a Pathfinder of a Survivor community rather then lone survivor.
World outside is extremely deadly - you'll have to team-up if you want to survive long enough.
Gameplay is focused on teamwork, combat action and exploration.
Mission is balanced for 2-4 player teams, but will also work in SP-mode.
Features
Dynamically spawned enemies - bandits, renegades and zombies
Hardcore survival with effects of hunger, thirst, radiation, injuries, virus and dust sickness
Multiple survivor Hubs with NPC characters
Realistic modern weapons, gear and vehicles
Realistic hardcore firefights including suppression and weapon jamming
Recruitable AI companions (can be revived and will revive player)
Experience and Level Systems
Weapon/Gear Shop and Garage Systems
Persistence System
S.T.A.L.K.E.R.-like Anomalies
Post-Apocalyptic Weather (including dust storms and tornadoes)
The Zone - area affected by virus with lots of zombies, anomalies and extremely dangerous drone guardians
Rumors says somewhere inside The Zone there's a functioning mobile nuclear reactor, which will fulfill power requirements of what's left from humanity virtually forever
Screenshots
Credits
haleks - amazing Ravage Mod
hoverguy - Weapon Shop, Garage and Experience Systems
aliascartoons - Dust Storm Script
EO - multiple scripts and scripting hints
tourist - performance and mod advises
GEORGE FLOROS GR - Helicopter Crashsite script and overall support of Ravage community
and all the mod-makers

by
GEORGE FLOROS [GR]
Description:
Try to Survive ... Coop ... or Not!
This mission supports playing Solo or Multiplayer ,Coop or PVP
and also supports EVERY map (ArmA 1/2/3).
20 Different Enemy Faction VS NPCS or Zombies.
Gameplay with a lot of options (MODULAR environment).
It is a survival mission based in the features (thirst + hunger and loot system) of Ravage mod, that can be played from one player to coop mp or PVP (like Dayz gameplay), with a modular environment, selections via missionparameters for everything included , environment,ambience,loot,enemies,type of mods that you want to play with,
ex: Unsung loot items + VC_Village_Guerillas enemies and can be played to every map,by changing the name of the map,
ex: SALVATION.CSJ_SEA ( the selection of the map will have effect to the loot spawned cause of the buildings.)
It doesn't need a server running , like exile and you can play this also on Dedicated.
Features:
playing Solo or Multiplayer ,Coop or PVP
Supporting EVERY map (ArmA 1/2/3)
VCOM AI
20 Different Enemy Faction
Gameplay with a lot of options (MODULAR environment)
And much more
Installation:
Place the mission file in the MPmissions folder inside your Arma 3 installation.
Your ArmA3 installation should be in yoursteamfolder/steamapps/common
- Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra
settings see the Install Instructions of VCOMAI folder .
Usage:
Recommended and/or optional addons and mods to use with SALVATION:
CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Zombies and Demons http://www.armaholic.com/page.php?id=28958 Max Zombies http://www.armaholic.com/page.php?id=33696
RSO Buildings Pack http://www.armaholic.com/page.php?id=32088 ArmA 3 Custom Buildings - Original http://www.armaholic.com/page.php?id=29678
The Unsung Vietnam War Mod http://www.armaholic.com/page.php?id=29948
Notes:
It is supporting EVERY map ! (ArmA 1/2/3) , just by changing the name at the end of the mission name
like : SALVATION.Stratis
to : SALVATION.Tanoa
You can search the static objects of the map for loot.
Extra Loot Script by BangaBob (works on every map)
is also available.
The percentage of loot can be adjusted according the Map selection
(can be counted from the server by hitting 0-0-2 in game).
To Check + test the spawn of the items , there is also an option on the parameters ,
on the Loot Probability , to Enable Debug
Weapon = 0
Magazines = 1
Items + Ravage items = 2
Vests = 3
Backpacks = 4
Ravage items = 5
extra pics to see the spawn of the items:
Select your desired Environment
There is included in the selections , also Loot for , Community Upgrade Project [ CUP ]
and The Unsung Vietnam War Mod.
To activate it you must have the certain addons .
For changes , go to the mission parameters .
Your Selections may have effect on the performance , check more the parameters settings.
Every time you are starting the mission , the starting position will be on random.
- Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra
settings see the Install Instructions of VCOMAI folder .
Credits & Thanks:
haleks [ Ravage ]
ryandombrowsky [ Zombies and Demons ( Ryanzombies ) ]
Maxjoiner [ Max Zombies ]
Community Upgrade Project [ CUP ]
RED HAMMER STUDIOS [ RHS ]
RSO Creations [ RSO Buildings Pack ]
mattaust [ ArmA 3 Custom Buildings - Original ]
UNSUNG Mod Team [ The Unsung Vietnam War Mod ]
TAW view Distance Script by Tonic
Loot system Script by BangaBob
Advanced Rappelling Script by Duda
Advanced Urban Rappelling Script by Duda
Advanced Towing - Script by Duda
NRE Earplugs Script by NemesisRE
VCOM AI Driving Script by Genesis92x
Vcom AI Script by Genesis92x
Mag Repack Script by Outlawled
Snow Storm Script by aliascartoons
Thunderbolt Script by aliascartoons
Road Flares Script by aliascartoons
Real Weather script by code34
Generic Dust Particles Script by Goon
Generic Snowstorm Particles Script by Goon
Randomly generated roadside IED's script by brians200
AI HALO Jump Script by cobra4v320
Engima's Civilians Script by Engima
Engima's Traffic Script by Engima
[R3F] Logistics Script by Team R3F
Injured Ai simple script by Persian MO
Phronk's Furniture script by Phronk
Left Shoulder Scripted Weapon script by ArtyomAbramov
No Kill Zone Script by SuperChicken Productions
Headshot + Killfeed Script by GEORGE FLOROS [GR]
Custom DeathScreen Script by GEORGE FLOROS [GR]
Earthquakes_GF Script by GEORGE FLOROS [GR]
Crashsites_GF Script by GEORGE FLOROS [GR]
Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .
Changelog:
Version 3.0
Enabled the default save option.
Added compatibility with:
Max Zombies by Maxjoiner Mod http://www.armaholic.com/page.php?id=33696
+ minor fixes
Version 2.0
Added compatibility with:
The Unsung Vietnam War Mod http://www.armaholic.com/page.php?id=29948
No Kill Zone Script by SuperChicken Productions
Road Flares Script by aliascartoons
+ minor fixes
Version 1.0
Requirements:
@CBA http://www.armaholic.com/page.php?id=18767
@Ravage Mod http://www.armaholic.com/page.php?id=29638
Forum topic:
- BI forums https://forums.bistudio.com/forums/topic/212528-salvation/
- Armaholic forums http://www.armaholic.com/forums.php?m=posts&p=198511#198511
Download :
Armaholic
Salvation v3.0