http://dueltoys.com/Duel Toys 2 is a fanmade fighting game (with content being done from scratch) developed by DieFox. It puts together over 60 characters from such franchises as:-Street Fighter-Darkstalkers-Star Gladiator-Megaman-Fatal Fury/King of Fighters-Samurai Shodown-Mortal Kombat-Killer Instinct-Guilty Gear-Tekken-Soul Calibur-Marvel Comics-DC Comics-She-Ra: Princess of Power-Gatchaman-Sailormoon-Dragonball-Naruto-Indiana Jones-Star Wars-Kill Bill-Final Fantasy-Metal Gear Solidas well as from DieFox's own series:-Dual Toys 1-Bullets of a Revolver-Chronicles of Everlastia

To simplify the storyline, it is stated that those are the toys of respective characters, and game has full-fledge Story Mode depicting main hero engaging in toy Duels with various opponents, buying new toys (characters), and advancing to new areas and stages in Duel Toys tournament. In a way its similar to concept of trainers battles, most popularly presented in Pokemon series. Game also has Arcade Mode and VS mode, which allow 1-on-1, 2-on-2 tag, and 3-on-3 battles.

All characters have special moves ""Model Specials" and super gauge-based super moves "Model Discharges". Fighting system has two grooves to select, which are explained by toys being produced by two manufacturers, "Solar Lemon" and "StarJoy", and as such, there are two versions of each character, with sometimes different special moves, and always different supers (each character has unique super based on groove he uses). Solar Lemon groove is basically a "mobile & weak" groove, while StarJoy is "slow & strong". For example StarJoy versions of characters are unable to run, and their super gauge fills slowly, but their supers are very damaging.

Now the game is in version 1.2.1 beta. I have put a movelist for game, you can download it here. It also lists non-working moves. I havent put any moves for boss characters since I guess they cannot be unlocked.

Since this game was made by DieFox "as a way to show his work and portfolio to the world", the more attention it gets, the better. To this end, he announced that he will release new version with 20 more characters if he reaches 1000 followers on his twitter channel http://twitter.com/dueltoys

Have you ever imagined a fight between Indiana Jones and She-Ra? And between Snake and Naruto? Duel Toys 2 can be more insane and eclectic than the Capcom crossovers and appears as an independent national great option - and free.

José Henrique, or "die" is 27 years old and has very fertile mind. He created a series of fighting games that values the fun and the crowd of characters that puts Marvel VS Capcom to shame. Duel Toys, which is already in its second installment, is an independent game that shows the well known ability and creativity of Brazilians. You can learn more about the project and download the game at http://dueltoys.blogspot.com. And to learn more about a guy that puts Michael Jackson to fight with Kung Lao, we talek with the "die"

Interviewer:Since when do you play video games? And what game genres and styles do you choose?

DieFox:I started playing when I was small - on Atari, and lately Im playing online games, Street Fighter 4, Resident Evil 5 and so on. I prefer games that are more focused on action without being tiresome.

Interviewer:What brought the idea of creating an independent game? What was the main motivation?

DieFox:From childhood I always wanted to create games, creating board games and so on. Over time, these ideas were maturing and I started doing my first PC games.

Interviewer:The game has various influences of Pokrmon games and fighting in general. Is there any further direct or indirect influence?

DieFox:The direct influences are Megaman Battle Network and Capcom VS SNK 2. There are some references in the Arcade Duel Toys 2 as well.

Interviewer:Why toys? Why to choose toys as characters?

DieFox:Because it is easier to fit as many characters from different games in a context without having to explain why Wolverine is fighting She-Ra or Sailor Jupiter.

Interviewer:What is the process of making the characters? And which program do you use?

DieFox:I use Flash, since it supports the Ragdoll technology, each piece is separate and I just rotate and resize them according to what I need the character to do. As the program I use to code does not accept vector graphics, I export them as image sequence and use with the program.

Interviewer:What is the criteria to choose which characters will be included in game? And which one is your favourite?

DieFox:I have to confess that the main critera was my personal preference, so that the first character I made was Cammy, and she was also the last to improve graphics and some attacks.Of course I put many characters that everybody likes, like Goku and Naruto, which I do not like much.

Interviewer:Were there some curious events regarding the game or even during the project?

DieFox:When I started doing the Duel Toys 2 I had in mind a game equal to Duel Toys 1, using the same resolution and pixel art, I even did a version of Invisible Woman from Fantastic Four, but I changed my mind and she was put aside. Has frequently thought about pop-stars being in the game, like Madonna, Michael Jackson, Lady Gaga and even Marguerite Roberts, who wears an outfit like that of Madonna on Reinvention Tour.

Interviewer:If you were not planning a game with guns and toys, which would be the game that would come out of your head?

DieFox:An action game in Castlevania and Megaman style, where you have to explore locations, collect power-ups and upgrades and stuff. Or even an RPG with a battle more dynamic scheme, like Tales of Phantasia.

Interviewer:What are the biggest difficulties for you as independent programmer? And what are your expectations in the near future?

DieFox:My greatest difficulty was the sound design, because I have little knowledge in this area. And also I know how to program only in Multimedia Fusion, if I programmed in Flash or had a partner with me to schedule the game Duel Toys 2 would have done far more successful. And in the near future I hope to be developing my own games or working on some software development company.

Interviewer:What are your next plans? Duel Toys 3 or some new game?

DieFox:A new and original game for sure.

Interviewer:Leave a message for those who like independent games and may be interested in your project.

DieFox:Tip for beginners: do not try to make something super-duper-mega-revolutionary as your first game, get down, learn, evolve and accept criticism

"Duel Toys 2" - Download it now and have fun with the most eclectic of crossovers! And the best: it is national!

A few weeks ago, I contacted José Henrique known as Diefox, the creator of the fighting game "Duel Toys" for an interview for the gameLib.

As our time was a bit rushed, the interview ended up being postponed. But finally it is here in full!

"Duel Toys" is a fighting game that combines characters from several different media in the form of dolls and toys. Imagine a fight between Naruto and Ryu from Street Fighter! Or the late Michael Jackson against She-ra! In "Duel Toys" you can do that.

The cast of characters is great. For now there are "only" SIXTY characters! And there are still 5 more to be announced.

Official site is dueltoys.com, where you can download the game and could see pictures, videos, information about the game and check the news.

We at gameLib tested the game and were impressed with the quality level of Duel Toys 2. Early on, what stands out is the fact that the characters are not "sprite-ripped" from their original games. All of them have been redone, eliminating a possible problem of incompatibility of graphic style. (Remember how in "Capcom vs. SNK 2" old Morrigan sprite clashed with the new sprites Kyo, Iori, Chun-li.)

The controls respond well and is easy to execute the "Danger Moves / Super Combos. DieFox was very creative ideas to adapt the characters for a toy version. Example: if you use Hanzo Hattori's Desperation Move, rather than show images of opponent's bones breaking, his toy joints appear on screen, with screws leaving their places.

An important fact is that the amazing work of "Duel Toys 2" was made by a Brazilian and it shows that we should believe more in our country and our people. The goal is to one day get there! ... Not that we have to fight for it everyday! Now stop prejudice to what is already ours and download the game!---Sergio Sampa - gameLibFirst, talk a little about you.

Diefox My name is Henrique, I live in SP and I graduated in industrial design from the Guarulhos University.

Sergio Sampa - gameLibTo create the game "Duel Toys", you should have used a variety of programs. Did you ever do any specific course?

Diefox Not specific to games, I use a program called Multimedia Fusion 2, which has a more graphical programming interface, which does not involve scripting.

Sergio Sampa - gameLibActually this program is very well known when it comes to game programming. I thought now, as you started the game design "Duel Toys"? What is your inspiration for creating the game?

DiefoxI always wanted to make their own games independent, "Duel Toys" began as an idea that I had to add more characters using Mugen, but as I saw that this engine was very limited and complicated, I decided to make it in my own way. Because then I could redo the characters and leave them with the same style and game mode.

Sergio Sampa - gameLibWe tested your game and it really stands out for having the RPG mode and an array of known characters."Duel Toys" is also already in its second iteration. What are the main changes from first to second?

DiefoxThe main change was graphic. And another change was very significant in the mechanics of fighting. Now it has modes like Tag Team in the "Capcom vs SNK", plus the ease of creating multiple characters using vectors in Flash, which results in much less work compared to making pixel art frames like in the first version.

Sergio Sampa - gameLibCan you reveal to us some of the characters has not disclosed the site?

DiefoxAbout the hidden characters ... I can not talk yet, haha!

Sergio Sampa - gameLibCan I make a suggestion? What about Kratos?

DiefoxHm ... suggestion noted, and you should know that you are not the only one who gives this suggestion.

Sergio Sampa - gameLibCan you give any tips then about these characters?

DiefoxExpect that these secret characters are amazing!

Sergio Sampa - gameLibAlright! No pressure! A beta version of Duel Toys 2 is available. What effect the game brought? Everywhere that his game is announced we always praise your work.

DiefoxOh, people are enjoying it a lot, everyone is surprised to have Michael Jackson, She-ra, Darth Vader, Indy and other unusual characters. My goal was to really make a "fighter" versions of those characters that never appeared in a fighting game or other games, like She-Ra.

Sergio Sampa - gameLibActually I had never imagined playing as She-ra! What about characters entering in the RPG mode? Will it be very long?

DiefoxNo, these characters are not directly involved in the RPG mode, they are treated like collectible toys, as in Pokemon.

Sergio Sampa - gameLibAh yes, I meant the characters who would control these characters. How will the story go this way?

DiefoxIt's a simple story, about boy who has to walk through the city of "Green Grapes" collecting badges to get to the championship final, nothing too elaborate.

Sergio Sampa - gameLibWe look forward to playing your game. When will it be released?

DiefoxIt was ready two weeks ago, haha!

Sergio Sampa - gameLibReally? It was released?

DiefoxThis beta version is fully playable, the bugs and glitches are minimal.

Sergio Sampa - gameLibBut when do you plan to release a final version, with the characters not yet revealed?

DiefoxThe final version should be ready soon, this beta is only for players to find the bugs that I overlooked.

Sergio Sampa - gameLibWould there be a conversion to console or portable?

DiefoxProbably not, I think it would bring me many problems.

Sergio Sampa - gameLibWe at gameLib hope for your game to be quite successful. Thank you for your interview. Do you have a message for his fans and for those who still do not know your work?

DiefoxAh, the only message I leave to those who want to start making independent games is to get underneath, making small things, learn from mistakes and accept criticism.

----Yeah, as said Diefox, if you want to create games like him, start with the basics and go perfecting their techniques. See the very example of Diefox game that began with a simple thing but finished well. Now he has progressed to a much higher level with its continuation. Hopefully he will increasingly evolve and amaze us gamers! So if you want to create a game too, and are a Brazilian, never give up!

"Duel Toys 2" is still in beta version, this version found for download is still beta, but is open for players to detect possible errors that Diefox may not have noticed. Therefore, if any bug happens, you can contact him via his blog.