Elder Scrolls

To say that Skyrim is a huge world would be like calling the water wet or the sky blue. It’s not an opinion; it’s a statement of fact. Bethesda Softworks has a long reputation of creating enormous open-ended worlds and their latest title, Elder Scrolls: Skyrim, is no exception.

It’s a type of game that players can get lost in. I spent three hours with Skyrim at a preview event, and by the time, I came out of it, I felt as though I was in a time warp. Somehow I lost three hours of my life in a blink of an eye. All I remember was killing some bandits and undead creatures in one of the first major quests, and suddently, it was over.

The pre-alpha build I started on was about 45 minutes into the game. It’s about the equivalent of coming out of Vault 101 in Fallout 3. It’s also where you’re officially introduced to the world. All I had to do was name my character and pick its race and other details. I don’t know about you, but I agonized over this choice, even if the avatar would last for a few hours.

I scrolled through the 10 races, and they’re ones that fantasy fans are used to. Several different types of humans and elves, orcs, Argonian (the reptile race) and Khajit (cat people). Players can be either male or female. I chose an male orc named Babymaker (He was going to be a lady’s man.), who had the beserker ability that deals double damage while taking half damage for a limited time.