Gamers, what are you up to?

October 12, 2008

Over the past ten or so days since my last post, I’ve been doing several relevant things (my justification for not blogging) toward my goal of writing in the game industry. I’ll list these things shortly, but I’m interested in what you guys and gals are up to. Now, I know that everyone thinks the indie project they’re working on is the next revolutionary idea and they want to keep it hush-hush, but c’mon. I know you’re dying to let someone know what kind of magic is happening and it might as well be me. Leave a comment with a relevant link to your site or wiki or whatnot; if for no other reason, use my blog as another way to market your project.

...sometimes the void looks back.

As for me, I recently purchased Fable: The Lost Chapters for the PC. I know it’s 4 years old or something, but better late than never, right? AND, with Fable 2 coming out this month, I think I’ve timed it perfectly; none of this waiting forever for a sequel. So, I’m almost finished with the Lost Chapters but feel like the game is more of a grind than actual fun now. I have never really felt all that attached to my character because he never says anything, even when directly asked a question. It’s a throw back to games like the first Final Fantasy or Breath of Fire (I loved this series!), but not in a good way. Don’t you think responses are just as likely to influence your “Good/Evil” gauge, or at least your public identity, as actions?

I also read Joseph Finder’s Power Play. Though this isn’t directly game related, reading is as big a part of writing as writing itself. If a musician doesn’t listen to music, why the hell are they doing it in the first place? If you like a quick read that is very smart and full of action, read this book. Mr. Finder has an amazing ability to keep a hostage situation believable from every perspective, while making you hate the big wigs in corporate America even more.

I just purchased Flint Dille and John Suur Platten’s The Ultimate Guide to Video Game Writing and Design and wow! In the first 25 pages, I wrote 8 interesting pages based on their exercises. What I wrote may never see the light of day, but it’s writing – and it’s game writing to boot! If you remember, I attended Flint Dille’s panel at the Austin GDC and absolutely loved it. The man has a comfortable presence on stage and spoke with us (the audience) rather than to us. The same goes for the book; it comes across as casual/informal while tackling some very technical issues in an in-depth manner. Though I’m only halfway through it, I highly recommend it.