Motion Capture Workshop

Two 11-Week Classes

Designed with animators in mind, this class will deliver the essential skills and provide a startup toolkit in order to hit the ground running with Motion Capture in a production environment. Fear not Motion Capture for it too can be your friend.

Fundamentals

Motion Capture is quickly becoming an industry standard. This workshop is broken up into two sections; "The Fundamental" section covers the basic of what Motion Capture is and introduces students to the core functionality of the industry leading tool for working with Motion Capture Data: Motion Builder. The "Performance Analysis and Enhancement" section focuses on high level concepts and workflows.

Class Length: 11 weeks

Price Per Class: $999

Crafting A Performance

Crafting a performance using this powerful tool we call Motion Capture. We separated the workshop into two part; "The Reality" part covers the basic knowledge to get our Motion Capture ready and focus on the performance. The "Performance Within a Shoot" section focuses on high level concepts, workflows and how we work with stunt experts and actors during a shoot.

Class Length: 11 weeks

Price Per Class: $999

Why the Motion Capture Workshop?

Motion Capture is quickly becoming an industry standard and the core goal of this workshop is to build a solid foundation of understanding for one of the fastest growing art forms we see in today’s film and video game industries: Motion Capture. We’ll start by learning the most important tools, functions and workflows found within Autodesk MotionBuilder. We want our students to get comfortable with key framing within MotionBuilder, and by the end of the workshop have the ability to modifying and enhancing a performance.

What Students Are Saying

Aaron McGriff

"iAnimate was such a life-changing experience for me. After years of working in the industry but never quite reaching my full potential or career goals, I noticed that my skills had started to stagnate. I had been interested in online schools for years but the timing had never been just right."

Anna White

"Six workshops and less than two years later, right at the end of my last iAnimate workshop, I was offered a job as an animator on my first feature film, Cloudy with a Chance of Meatballs 2 (at Sony Imageworks). I can't say enough great things about Jason Ryan and the entire iAnimate community, and I owe so much of my success to all of them."

Ed Herft

"I'm really grateful to the team at iAnimate. Without their great tuition and hard work, I'm sure I would not be working in feature film now. They really helped me improve every aspect of my animation."

Colin Brown

I've had multiple interviews where they ask "What game is that from?" when viewing pieces I did in classes 1 and 2. iAnimate has been a huge influence on my demoreel and my job positions recently