A closer look at the Xbox One Controller

This week, I sat down with Zulfi Alam, general manager of the Xbox accessories group, to discuss how he and his team have made the best in class Xbox 360 controller even better for Xbox One.

During our discussion, I was impressed with how much the team focused on the gamer and the gaming experience while building the Xbox One controller. During the research and testing process and amidst the 40+ improvements that were ultimately implemented, every improvement – even the placement of tiny screws – was made specifically for gamers.

I don’t want to spoil all of the surprises, but the Xbox One controller improvements range from small to large, including a new screw-free back, a redesigned battery compartment, improved D-pad and the addition of haptic feedback to the triggers (this is really cool).

I hope you enjoy learning about the new Xbox One controller as much as I did, and can’t wait to show it off at gamescom in a couple weeks. If you’d like to read more about the Xbox One controller and see a pic of some of the team behind the magic, you can check out this article

Larry or anyone who has handled a Xbox one controller. Do you know if the controller has some weight to it? I like my controllers to have some weight to it, I hope it doesn’t feel light as this really messes my gaming up.

Will there be PC drivers available (or maybe even out of the box in windows 8) for the controllers connected trough usb? For pc gamers there is still a good deal of confusion when it comes to picking the “correct” 360 controller (since there is a separate windows controller available, but not everyone is aware of that), but it would be nice is the new xbox controller is “one size, fits all”.

cant wait to play a game like cod and see how good the latency is runnin wireless with the pad and the feed back triggers hope devs use it and when they do pc games as well with controller support !!! NOV needs tio hurry up and come!