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So after 3 years at a wonderful studio filled with amazing talent I am terrified and excited to announce that I am off to start my own company with a talented and brilliant partner. As many of you know, I have been in this industry for about 18 years and have talked about doing this for about 8 of those or so. Continue reading “Foxxy Games… A New Adventure Begins!!!” »

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République Remastered is now available on Steam (here), GOG (here), and The Humble Bundle (here).

Thank you to the amazing team at Camouflaj for all of the hard work that you put in, and the late hours you spent getting our game out onto PC and Mac. I’m honored to work with such a talented bunch of game developers, and you make me smile (and sing!) on a daily basis. This release is a true testament to your dedication.

I’m also looking forward to seeing gamers who otherwise wouldn’t have seen it enjoy what we’ve spent the last few years building towards.

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I didn’t have a blog when Tornado Outbreak was released, but it was an awesome game that not nearly enough people have played or heard of. (Which is surprising, because it got great reviews – and most people love it when they play it).

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Darci Morales, producer on “Republique”, said one of the most challenging aspects of building an episodic game is the ever-changing tech and platform landscape.

“With each episode, we update Unity and our plug-ins, add new features, and then retroactively add those improvements to previously released episodes,” said Morales. “The design, programming, and QA workload just seems to increase with each new release. We’re also expanding the game to new platforms, which is why we partnered with Darkwind Media to expand the franchise to Android this time around. On the creative side, we have to be very thoughtful in designing future content to make sure it’s aligned with what the dev and art team can transition to. I really like the episodic model, but it increases the pressure, as you want players to love every new release.”

Morales said the truly unique thing about “Republique” is its ‘one touch’ controls. The game’s stealth action gameplay is accessible to all gamers.

“We’re leaving the world where games can only be experienced by players who can wrap their hands (and minds) around seventeen-button controllers,” said Morales. “I love where this is going and how the face of gaming is changing to be more inclusive for all gamers.”

At the same time, new processing power from companies like Nvidia is allowing developers to bring games on par with Xbox 360 and PlayStation 3 titles.

“The astounding thing we marvel at is the graphical quality on par with console gaming,” said Morales. “This has been a huge development and we have been happy to push ourselves to bring this to our game. If you play “Republique” you are instantly brought into that world with the environments and animations. This is improving all the time and we look forward to evolving with it.”

The very essence of what a mobile game is has been evolving now for several years. The introduction of Google TV and other micro consoles will further blur that line.