Poppy Keeper of the Hammer

Top/Jungler

450

260

Iron Ambassador

Innate: Poppy periodically throws her buckler on her next basic attack, to then fall near her target, where it remains for up to 4 seconds. If the buckler kills its target, it bounces back to Poppy automatically. Enemies can step on the buckler to destroy it.
The buckler grants bonus range and 20 - 190 (based on level) bonus magic damage. When Poppy picks up the buckler, she shields herself for 15% maximum health for 4 / 5 / 6 seconds.
Iron Ambassador resets Poppy's autoattack timer.
RANGE: 525
STATIC COOLDOWN: 18 / 14 / 10

First Cast: Poppy channels for up to 4 seconds, retaining the ability to move but slowing herself by 15% for the duration. The cooldown is reduced by 75% if its channel is canceled.
Second Cast: Poppy smashes the ground, sending out a shockwave. When it hits an enemy champion, a massive hammer erupts, dealing physical damage to all enemies around it.
Impacted enemies are knocked back towards their fountain. Releasing the ability instantly cancels the channel, damaging and knocking up all enemies around Poppy instead.
Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with the distance increasing based on how long Keeper's Verdict was channeled.
Physical Damage: 200 / 300 / 400 (+ 90% bonus AD)
RANGE: 1900
COST: 100 mana
COOLDOWN: 140 / 120 / 100

Endgame items

+65 Armor
+20% Cooldown Reduction
+500 Mana
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 125% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).
Size of zone increases with bonus armor.

Ravenous Hydra (Melee Only)

+75 Attack Damage
+100% Base Health Regen
+12% Life Steal
Passive: Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).