Polandball

After planning a little more with Torch we realized that we don’t have all the resources we need especially time and money. So we decided to put the project on hold for the moment, until we grow a bit more as a Studio.

Meanwhile we came up with a puzzle game idea which we believe that we have everything we need in order to finish it :D.

The game uses Unreal Engine 4 and all the art for this video is from Kenney and the models (character and monster) are bought.

The main idea is around this magical sphere which the character can cast it wherever he wants. The sphere is a link between two worlds and have different properties based on the environment. In this example The Sphere can carry an enemy with it. So next time when I recast the spell, the enemy is still on the sphere. Other game mechanics based on this concepts are in development.

We don’t have a name for it at the moment, but we will come with something great.

We will try to update this every week, so be sure you follow our studio.

I’ve seen lots of people complaining that they only have a few downloads for their games. I’ve also seen very good games with huge potential and they have 500 downloads or even less. What can we do to boost our downloads and make awareness for our games?

Today I would like to compare two games released by our studio, just from a marketing point of view: Cellogy and Polandball: Can into Space!.

Our first game is Cellogy a free game, which was released on May 2015 just on Android and it has only 217 downloads.

The second one is called Polandball: Can into Space! and it was released:

The art is ready, the cards are ready, Steam achievements ready. Based on people feedback at Comic Con 2016 we saw what’s right and wrong with some of the game mechanics and UI. Right now, we are trying to solve these issues. Not big deal, just a few glitches and bugs and the game is ready to go!