Go try harv big amounts of silver... then you know why.
Harving always was boring as hell. But at least it was very very boring, so you could do other things while harvesting.
Now it's just utterly annoying.

To post above. About instances. Imagine it wasn't a money sink, but that you played even...
Like the summoning event in TD. Where guilds would fight together against waves of summoned creatures. You can't win, it's only about how far you get.
It is so much fun to do this, but not if you lose 200k+ worth of stuff.. and no fun way to make that money back. I would love to see instances for free, without rewards...
Currently the trend seems to be, you lose lose lose, and win a bit. I rather not win/gain anything, but neither losing anything. That means, just for fun of trying to survive as many waves of monsters with your guild. (Like PK is in a lot of games, you just PK for the killing, but you can't break items)

Newbies think killing monsters gives xp... like in 'normal' games. You begin with a bone and you make money to buy better swords to hit harder...
Oh no, it's EL, you need to kill as slow as you possible can. Sword? You don't need swords. Swords are bad.
No wonder newbies don't keep going at it for a longer time. It's just frustrating. They get new pickpoints.. yay, more power.... oh wait, I get less xp now .
Not saying the system is bad or something... but it's just annoying and boring way to train attack and defense.

Current server design ... the server only knows the names of your buddies that are online. It doesn't have the names available of the offline buddies. I suspect Ent would consider a larger buddy list being a P2P feature.
Why not, consider something as payment for fixing it.. like the donations or something.
It's a 'problem' since day 1, as far as I know. All this time it was not worth fixing it... cause it was too complicated or something.
Why not either just make the lists 2 times as big, without asking $ for it. Like come on, paying $ for a bigger buddy list (when you can't even see the list), what comes next...

Character wipe, remove pp-buying and add caps. Done deal.
If you are new to this game... and you want to pk... training your own char is totally useless, you just buy one. (If you don't want to use $, make coins, sell for $ and buy a char, 100 times faster than training.) As long as this is the case, you'll always see chars changing owner.