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As someone mentioned above I think Underworld is something that is just BEGGING to be made into an MMO. The horror genre is also completely unrepresented in MMOs today. The Secret World appears to dip it's toe in the horror area, but none really go all out. With CCP seemingly pushing back World of Darkness, this genre is ripe for the picking.

Someone else mentioned Dune and that also could be spectacular. It should follow the Eve model and allow players to form their own Great Houses in the universe. That would give you a multi-sided war for control of the Spice. Plus there are loads of character types to choose from.

The Untouchables with gangsters and police would make a nice setting. Would be cool to whip out a tommy gun and write your name in blood on the walls. Again this game lends itself to the Eve model of player formed factions warring with each other for control of liquor distribution with the police elements trying to stop it or control it and profit from it. That would make the police a kind of "wild card" that could change the interactions between the various criminal elements.

Unforgiven or some other western genre is another movie that just shouts out for consideration. Player built towns servicing community and defending themselves from roaming bands of outlaws. A third faction consisting of Native Americans could be added which would resist westward expansion and interact with both sides according to the player's wishes. For that matter Dances with Wolves is another movie I could see being developed.

Others off the top of my head.

The Postman

Gladiator

The Godfather

Toy Story

Out of the list given I think Bladerunner is the one that sticks out the most. I'd love to see a game world based on this IP.

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so many great races were fleshed out in that movie. it would make a perfect multi factioned mmo (cause 2 faction mmo's are lame).

I was just about to say that. Why make a terrific IP such as bladerunner a boring old red vs blue factional warfare game. You have so many aspects that go into the cyberpunk and dystopian genre that you would be really selling yourself short if you did it that way.

Not only did the Riddick IP have so many races, it had so many planets to choose from. I think one of the best trys at multifactional, sandbox mmo was Fallen Earth.

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I object to the fundamental idea of the OP --- with the single caveat that I can see that it is fun to idly imagine playing in certain movie themed worlds. But I am speaking of the practical aspects.

An mmo should not start with an IP. It should start with a game system. Then create features that work in the system to flesh out a world. And the game system should be appropriatedto a persistent world. Once you have a system, you could look around for an IP that would be compatible.

Here's the problem. Movies end after 2 hours or so. (LOTR after 14 or 15, I admit, but whatever). MMOs are supposed to be around for years.

Let's see. UO, EQ, DAOC, WOW, D&D online...funny, I don't remember a movie at all. Worlds, not plots. Oh, LOTRO, not a bad MMO.... but what really does it have to do with the book/movie other than the names of some quest givers, creatures, names of rivers and zones? LOTRO as a game necessarily should be all about the Ring --- ergo --- it is a single player/coop RPG, not a persistent world MMO.

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No more two faction MMOs, Suzie. The formula is tired. :)

Here's my picks. Not all are nessecarily movies, but TV shows:

1. Game of Thrones MMO: PvP orientated (with PvE elements) MMO with 5 factions, with the ability to agree to a mutual 'truce' with any other player of any other faction, 30 minutes long unless renewed, and group with them for PvE content.

2. Romance of the Three Kingdoms/Dynasty Warriors MMO: PvP/PvE MMO with Player-Run Factions, Infinite Number of them. Darkfall model, but more noob friendly. No full loot, but loss of territory/siege weapons/ships.

For the PvE fans:

3. Stargate MMO: PvE MMO, 1 faction. Kinda like Star Trek Online mission system, with a clear vision and more action-orientated game play. No space, PvP as a minigame.

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A Pokémon MMO would be great, no need for factions, contintents are already fleshed out, wholy fleshed out battle system already exists and more than 1 goal to aim for (Champion of continent x, breeder, musical star, etc.)

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suzie if you really like the red dawn idea i suggest a more visceral 3D experience called Airsoft :)

"There are at least two kinds of games.One could be called finite, the other infinite.A finite game is played for the purpose of winning,an infinite game for the purpose of continuing play."Finite and Infinite Games, James Carse

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I object to the fundamental idea of the OP --- with the single caveat that I can see that it is fun to idly imagine playing in certain movie themed worlds. But I am speaking of the practical aspects.

An mmo should not start with an IP. It should start with a game system. Then create features that work in the system to flesh out a world. And the game system should be appropriatedto a persistent world. Once you have a system, you could look around for an IP that would be compatible.

Here's the problem. Movies end after 2 hours or so. (LOTR after 14 or 15, I admit, but whatever). MMOs are supposed to be around for years.

Let's see. UO, EQ, DAOC, WOW, D&D online...funny, I don't remember a movie at all. Worlds, not plots. Oh, LOTRO, not a bad MMO.... but what really does it have to do with the book/movie other than the names of some quest givers, creatures, names of rivers and zones? LOTRO as a game necessarily should be all about the Ring --- ergo --- it is a single player/coop RPG, not a persistent world MMO.

Just my 2c. (1c after inflation.)

What you're talking about is the world of Middle Earth that was created by JRR Tolkien through literarary works and has influenced much of the fantasy genre of the "game worlds" that you mentioned. This was a world that was fleshed out over a lost series of books surrounding the LotR trilogy.

I read an essay about Tolkien that stated he created his own languages, such as elvish and created the world of Middle Earth just for a place to speak it. I don't believe that LOTRO is just about quest givers names and places. That game was the physical manifestation of that world.

If the world that William Gibson began fleshing out in the Sprawl trilogy became a movie, then was made into an MMORPG, (a dream of mine) that would be along the lines the same thing. Just not as intensly detailed as Tolkien's world, because it's set in our reality, would still create a very good setting and scenario.

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In order an IP to become an MMO, it has to have enough material for creating an interesting game world, and to allow good play mechanics. Most of the examples of the original poster do not match that criteria, as well as most of the posts above. I mean, ok, a zombie MMO would sound cool, but what would you actually do other than PvP? And if you only do PvP, what's the difference from any multiplayer combat game out there, which allows internet play?

The meaningful suggestions are mostly based either on an extensive literary source, or on TV series that have developed game worlds. After all, if you don't find the environment appealing. So, to move to specific examples, here are a few:

1) Dune - no doubts about it, you have plenty of factions, very interesting setting, a lot of depth and history, mysteries, political intrigue, etc. Factions can be quite a lot, and action doesn't need to be bound on Arakis. Just for starters, you have the Emperor (& the sardukars), the Harkonens, the Atreides, the Freemen, the Space Guild, Bene Tleilax, Bene Gesserite, and what not

2) Stargate - there was actually an unsuccessful attempt to develop it, but failed due to lack of financing. Indeed, the setting was truly developed in the TV series, but it could work as a good PvE MMO

3) Serenity/Firefly - this is also a very interesting setting, and you have two or three factions (Federation, Independents, and possibly criminals)

4) A Song of Ice and Fire - also very interesting world, with quite a lot of factions. And for those of you who wonder what this is - it's the book series, where Game of Thrones is the first book. You can actually pick each great family as a different faction, as they seem to be following their own interests, not to mention factions from the other continents

Regarding Blade Runner, I'd rather see some other cyberpunk settings, like Shadowrun or a series of very popular games - Deus Ex.

As far as post-apocalyptic settings are concerned, I believe a Fallout MMO is currently in the works, which kind of summarises films like Mad Max, or the Post Man even (though why anyone think this is a good film is beyond me).

As someone said above, tabletop RPGs are a very good source for MMOs, as it is essentially the same genre, though on a smaller scale. Currently, you have World of Darkness in development (if it gets produced at all), but I'd also love to see Shadowrun (a project about it was previously cut still in development phase), also White Wolf's Exalted makes a very good setting (and would appeal to Asian players), and why not even CJ Carella's Witchcraft, especially its offshoot, Armageddon.