This month at least, we are covering the Godot game engine and a lot of the information that we will be using is covered under a Creative Commons Licence with attribution to “Juan Linietsky, Ariel Manzur and the Godot Engine community”.

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Users’ games are theirs, down to the last line of engine code. Godot’s development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

We have a forum that we intend to write up some tutorials on and also have general discussion. The forum contains basic to advanced topics and the general policy is that there is no such thing as a stupid question. We like to welcome people to our community and not drive them away.

We will be covering a couple of other game engines as well as other software that we use at Aspect3 Games Studios including CRYENGINE and three.js. We will also be covering content creation tools including 3D modelling programs.

Tutorials are not limited to the forum and in fact this is just the place we have decided to use early in the game. We will be placing tutorials on the main site too.