Weapon and Armor Proficiency: Swiftblades are proficient with all simple and martial weapons. They are not proficient with any armour or shields.

When wearing armor, using a shield, or carrying a medium or heavy load, a Swiftblade loses all non-extraordinary abilities.

Extreme Speed (Su): At level 1, the Swiftblade can instantaneously move 10ft, making attack rolls on each creature in the squares she passes through (even allies). She does not have to make a tumble check to move through the squares. Any extra attacks (i.e. flurry of blows, off-hand attack, or high base attack bonus) are also done. These attacks count as if the target(s) were flanked and have a bonus to the attack roll(s) equal to half the Swiftblade's level (rounded up). This ability takes a full-round action and does not provoke an Attack of Opportunity. It can be used one time per day every five levels, and the distance moved increases by 5ft every three levels.

Evasion (Ex): At level 1, a Swiftblade gains evasion. If exposed to any effect that normally allows her to attempt a Reflexsaving throw for half damage, she takes no damage with a successful saving throw. The evasion ability can only be used if the Swiftblade is wearing no armor.

Weapon Finesse: At level 1, the Swiftblade gets Weapon Finesse as a bonus feat, even if she does not have the prerequisite for it, but only when she is wearing no armor or shield and has a light load.

Two-Weapon Fighting: At level 1, the Swiftblade gets Two-Weapon Fighting as a bonus feat, even if she does not have the prerequisite for it, but only when she is wearing no armor or shield and has a light load.

Uncanny Dodge (Ex): At level 2, a Swiftblade retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (She still loses any Dexterity bonus to AC if immobilized.)

Firm Grip (Ex): At level 2, the Swiftblade adds her full Strength modifier to her off-hand attack, and not half.

Land Speed Bonus (Su): At level 3, the Swiftblade gets an enhancement bonus to her land speed as she levels up.

Two-Weapon Defense: At level 3, the Swiftblade gets Two-Weapon Defense as a bonus feat, even if she does not have the prerequisites for it, but only when she is wearing no armor or shield and has a light load.

Fly Speed (Su): At level 4, the Swiftblade gets a flight speed that increases as she levels up.

AC Bonus (Ex): At level 4, the Swiftblade gets a dodge bonus that increases as she levels up.

Improved Evasion (Ex): This ability, gained at level 10, works like evasion (see above). A Swiftblade takes no damage at all on successful saving throws against attacks that allow a Reflexsaving throw for half damage. What’s more, she takes only half damage even if she fails her saving throw.

Improved Two-Weapon Fighting: At level 6, the Swiftblade gets Improved Two-Weapon Fighting as a bonus feat, even if she does not have the prerequisites for it, but only when she is wearing no armor or shield and has a light load.

Improved Firm Grip (Ex): At level 7, the Swiftblade gets a +2 bonus to attack rolls made while wielding two weapons.

Improved Uncanny Dodge (Ex): At level 10, a Swiftblade can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the Swiftblade. The exception to this defense is that a rogue at least four levels higher than the Swiftblade can flank her (and thus sneak attack her).

Greater Two-Weapon Fighting: At level 11, the Swiftblade gets Greater Two-Weapon Fighting as a bonus feat, even if she does not have the prerequisites for it, but only when she is wearing no armor or shield and has a light load.

Greater Firm Grip (Ex): At level 13, the Swiftblade gets an additional +2 bonus to attack rolls made while wielding two weapons.

Perfect Two-Weapon Fighting: At level 20, the Swiftblade gets Perfect Two-Weapon Fighting as a bonus feat, even if she does not have the prerequisites for it, but only when she is wearing no armor or shield and has a light load.