GAMEPLAY- Added Spirit Breaker and Silencer.- Added Tournament version switch.- Fixed a bug where if you issued commands in rapid succession, some commands could be ignored.- Alchemist: Fixed Unstable Concoction stunning Alchemist when he is magic immune.- Axe: Fixed Counter Helix doing the damage when the attack impacted rather than started.- Bloodseeker: Fixed being able to cast Bloodrage on Magic Immune allies/self.- Bounty Hunter: Fixed it being possible to use Jinada cooldown without triggering a critical strike.- Bounty Hunter: Fixed Jinada working on denies.- Bounty Hunter: Fixed Jinada and Shadowblade affecting buildings.- Bounty Hunter: Fixed Track giving bonus gold for dead illusions.- Bounty Hunter: Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.- Bounty Hunter: Fixed Track debuff icon not showing.- Broodmother: Fixed Spawn Spiderite working on wards.- Clockwerk: Fixed Hookshot hitting couriers.- Dragon Knight: Fixed Dragon Tail ignoring Linken's Sphere.- Nature's Prophet: Fixed not being able to see the teleportation end point if it is in FoW.- Huskar: Fixed Lifebreak being dodgeable.- Leshrac: Fixed Pulse Nova turning back on when out of mana sometimes.- Lifestealer: Fixed Rage not properly dispelling negative debuffs- Lifestealer: Fixed Open Wounds healing towers.- Lifestealer: Fixed Infest not working on Mud Golems.- Nevermore: Fixed Presence of the Dark Lord not working on siege units.- Night Stalker: Fixed Hunter in the Night working on Illusions.- Omniknight: Fixed Repel taking Shadowblade invis buff off- Omniknight: Fixed Repel causing Burrowstrike to fail if used during the movement period- Omniknight: Fixed Holy Persuation working on magic immune allies.- Omniknight: Fixed Repel revealing Broodmother while under Spin Web.- Sand King: Fixed Refresher Burrow Strike not hurting affected units- Shadow Shaman: Fixed Ethershock hitting units in the FoW.- Storm Spirit: Fixed Overload charge being used up if the target dies before impact.- Tidehunter: Fixed Refresher Ravage not hurting affected units.- Tidehunter: Fixed Kraken Shell not reducing tower damage.- Tiny: Fixed the timing of when the stun happened with Craggy Exterior.- Ursa: Fury swipes should only work on organic units and Roshan now.- Ursa: Fixed Illusions not dealing bonus damage on a unit that has Fury Swipe stacks already.- Venomancer: Fixed Plague Ward collision size- Fixed Satanic being dispellable.- Fixed Janggo Aura not affecting lane creeps.- Fixed Vladmir Aura's mana regen stacking with Basilius.- Fixed Necro Warrior's Mana Burn ignoring Linken's Sphere.- Fixed Refresher Orb not geving bonus int.- Fixed Power Treads movement bonus being off by 5.- Fixed Force Staff not giving an error (and wasting cooldown) when used on allied magic immune.- Fixed Unobstructed vision working on Illusions.- Fixed Bash against wards.- Fixed a hero not leveling up multiple times if they received enough XP in one go.- Fixed some Legacy Keys.- Enabled Ursa and Bounty Hunter in Captain's Mode.- Fixed Bottle usage cooldown.- Fixed couriers losing behaviors and being removed from unit selections and control groups when they are upgraded to flying.

UI- Updated the minimap texture.- Dominated and summoned creeps now draw larger on minimap.- Fixed shop keys getting unbound.- Fixed a case where dragging a non-controllable unit's inventory item would result in a drag of the player's hero's item instead.- Fixed control clicking on an active item showing a confusing error.- Added a Animate Portrait setting to the video config.- Fixed Cheap Water setting being backwards.- Fixed the quickbuy purchase shortcut not buying items if they existed in both the secret and side shop, when at the side shop.- The shop button now highlights when you are in range of the shop.- When using Alt, minimap hero names are now icons.- When using Alt, there are now TP icons to show which teammate is teleporting in.- When using Alt, illusions draw smaller and semitransparent.- Disallowed item moves from the stash to the main inventory while reincarnating.- Minimap lines for muted players are no longer drawn.- Added an overhead indicator for flesh heap.- Added a tooltip to the courier button.- The courier button shows as inactive when there are either no couriers, or only dead couriers.- Fixed the reliable/unreliable gold tooltip showing up for non-hero units.- Fixed hero images not showing up in the top bar and scoreboard until their entities came out of dormancy.- Fixed being able to select units previously part of a multi-unit selection by clicking on the space where they were displayed, after returning to single-unit selection.- Added health number on the player's hero's floating health bar.- Fixed a case where the stash would show the wrong item icon.- Added "Auto Speed" feature to Directed mode in the spectator HUD when watching a replay. - Will automatically speed up the replay when nothing is happening, and slow down when action occurs. - Will do super slow-mo at moments when heroes are killed. - Only works on replays recorded after this release.- Fixed bug where the stickly slot would sometimes, mysteriously, change items.- Fixed not being able to buy stackable items from side shop with a full inventory (ie. teleport scroll).- Fixed channel bar not going away when querying a channeling hero that enter fog of war.- Shift-clicking a unit in multi-unit selection hud element now deselects the unit.- Fixed Top bar clicks not going to the correct heroes when playing back demos.- Taskbar icon will now flash when a game is paused/unpaused, if the game doesn't already have focus.- Added attack icon and ping for enemy structures.- Mana and health regen values are no longer drawn in the hud when querying enemies.- Practice lobby settings are now shown to all lobby members.- Improved scrollbars and scrolling views.- Winner and duration are hidden on the match details screen by default.- Fixed default date range when searching for replays.

VISUALS- There is now an impact effect on enemies who are damaged by Dazzle's Shadow Wave.- There is now a splash effect when Morphling takes an illusion's position.- Removed track casting effect from enemy vision.- Changed how Dark Seer's illusions look — smaller and illusion color for both teams.- Fixed Ursa turning bright yellow on lower-end cards.- Made Lifestealer's Rage effect slightly more subtle.- Made Pudge's Rot way less subtle.

AUDIO- Death Prophet will comment on her ghosts returning when they begin turning back instead of when they're done returning.- Slightly lessened the volume of the Match Ready sound.- Made warning about Ancient being under attack always play, even if there are heroes nearby defending it.

BOTS- Enabled bot difficulty selection. Currently all bots in the match will use the same difficulty setting.- Fixed cases where bots would want to gank a nearby invisible unit.- Bots will now wait a couple seconds before using a TP scroll to ensure that their desire to go to a location wasn't just momentary.- Fixed case where bots would say "Defending none" when they were defending their base.- Fixed bug where you would lose your assigned lane if you moved too close to the base.- Fixed bug that was causing bots to use TP scrolls less often than they should when doing long pathfinds.- Fixed bug that was making bots think Windrunner was way more powerful than she actually was when she had the Focus Fire buff active.- Increased desire to not move with Rupture.- When bots are pushing a tower, and allies have signed up to help out, they will do a better job of waiting for them to show up before actually doing the push.- Made bots more likely to stick with Roshan when his health is low, even if they think it's dangerous.- Added slight buyback delay so bots aren't superhuman about buying back into the game.- Improved Tidehunter's Ravage usage, he will now consider using it even when retreating.- Made bots more likely to commit post-allied-Ravage.- Fixed bug where bots would gather up for a tower push when no more reinforcements were coming.- Fixed bug that caused bots to be jerks and prematurely retreat with extremely high priority when a teamfight happened and one of their teammates was being attacked.- Made bots more likely to break off Roshan (and not decide to do Rosh) if any hero fights are happening nearby.- Increased tower avoidance at mid-range health values, should help avoid some ill-advised tower-dives.- Made bots focus a bit more on a tower/rax push rather than swapping off to attack a hero.- Made bots less likely to ignore very high-health enemies.- Made bots less likely to tank creeps when attacking an enemy's minons.- Bots now have the ability to figure out which enemy heroes are illusions and which aren't, and they will adjust their ability usage accordingly.- Fixed a few cases where bots would try to cast an interrupting stun on a magic-immune enemy that was channeling.- Made bots a bit less aggressive about buying dust.- Made bots a bit more scared of Juggernaut's Blade Fury when at low health.- Fixed bug where bots would sometimes buy a duplicate courier.- Improved how bots infer ganks, tower pushes, and tower defenses from human players.- Bots are now more likely to automatically help out humans with tower pushes, tower defenses, and doing Rosh.