5.4 PTR: Build 17299, Spell Changes, New Cosmetic Armor, and More

Patch Highlights

This build only has a few items. However, it has a new armor set tagged as Cosmetic, meaning it can be transmogged onto any Cloth, Leather, Mail, or Plate armor! Click on the image to view it in our 3D Modelviewer.

Kor'kron Dark Shaman Set: , , , , , , , .

In addition, has been updated--the skull is no longer named Tom, but is now a tribute to Community Manager Zarhym.

For more context on the spell changes, check out Ghostcrawler's dev blog from yesterday explaining 5.4 Class Changes.

: When Flame Shock deals periodic damage, you have a 10%5% chance to gain 5 stacks of Searing Flames and reset the cooldown of Lava Lash.

: Reduces the cooldown of Unending Resolve by 0 sec.Your allies can use your Demonic Gateway again 15 sec sooner.

: Your damaging spell casts have a chance to empower you with the Essence of Yu'lon, causing you to hurl jade dragonflame at the target, dealing 1 (+ 200% of SpellPower) damage over 4 sec. This damage also affects up to 4 other enemies near the burning target. (Approximately 3.001.62 procs per minute)

: Your helpful spells have a chance to grant you Spirit of Chi-Ji, increasing all healing done by 5% and causing all overhealing on players to be redistributed to up to 5 nearby injured friends, for 10 sec. (Approximately 1.000.54 procs per minute)

: Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 1 (+ 40%20% of Attack Power) damage to allup to 5 enemies in front of you, every 0.300000012 sec for 3 sec. (Approximately 1.501.62 procs per minute)

Click the cut for the spell changes!

Achievements

: Help Tomb "Tom" Bone ApartZarhym find his body in the Cavern of Lost Spirits on Timeless Isle.

: Open the Thrice-Locked Cage during the Thok the Bloodthirsty encounter in Siege of Orgrimmar ofon Flexible, Normal, or Heroic modedifficulty, and then allow its inhabitant to feast upon Thok's corpse once you have defeated the encounter.

: Find one of the lost pandaren artifacts on the Timeless Isle.

: Defeat the Amalgam of Corruption without allowing any unleashed corruption to fuse with it in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty.

: Defeat the Paragons after assuming the mantle of three different Paragons in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty.

: For each 34 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60% increased damage.

: When you generate Tigereye Brew charges, you have a 16%20% chance to generate an additional charge.

: Increases damage and healing done by 6% per stack of Tigereye Brew active, consuming up to 10 Tigereye Brew stacks. Lasts 15 sec. Brewing: Tigereye BrewFor each 34 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60% increased damage.

: Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 60%. The Druid cannot cast healing spells while shapeshifted. While in this form, you increase the spell haste of all party and raid members within 100 yards by 5%. The act of shapeshifting frees the caster of movement impairing effects.

: You have a 30% chance when you deal critical periodic damage with your Moonfire or Sunfire to instantly reset the cooldown of your Starsurge and cause its next cast within 12 sec to be instant. This chance is reduced against multiple targets.

: Give the command to kill, causing your pet to instantly inflict 0.7000.805)) * 1] damage to its target and apply the Hunter's Mark effect. The pet must be within 25 yards of the target to Kill Command.

: Instantly deals 953 to 1129 Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to half20% of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability.

: Assume a Shadowform, increasing your Shadow damage by 25%, increasing your armor by 60%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells except for Renew, Prayer of Mending, and Leap of Faith while in this form.

Glyphs

: Your Shadow Word: Death can now be cast at any time, but deals 14%25% damage against targets above 20% health. Casting Shadow Word: Death now also does damage to you equivalent to the damage it would do to an enemy above 20% health.

: Backstab the target, causing 315%380% weapon damage plus 383459 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

: A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 460%645% weapon damage plus 560784 to the target. Requires a dagger in the main hand. Awards 1 combo point. Replaces Sinister Strike.

: You hurl molten lava at the target, dealing 1382 to 17751347 to 1488 (+ 90% of SpellPower) Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage.

: You charge your off-hand weapon with lava, instantly dealing 300%260% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to four enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.

: Inflicts increasing agony on the target, causing up to of SpellPower) * 10] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage.

: Drains the soul of the target, causing (250 + $SP * 0.234275 + $SP * 0.257) Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. If the target dies and yields experience or honor, three Soul Shards are energized. Lasts 12 sec. If the target is at or below 20% health when Drain Soul deals damage, it deals 100% additional damage and causes all of your other periodic Affliction damage effects to instantly deal 60% of their normal periodic damage.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

: For each 34 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60% increased damage.

: Inflicts 390000 to 410000341250 to 358750 Nature damage in a frontal cone. The acid coats the armor of enemies, reducing its effectiveness by 15% per stack.

: Inflicts 62400 to 6560054600 to 57400 Nature damage to random enemies and leaves a puddle of acid at their location.

: An ancient miasma fills the room, absorbing all healing received and creating a shield that absorbs damage equal to the amount of healing absorbed, up to a cap of 100% of max health. In addition, the miasma inflicts 2400021000 Shadow damage every 2 seconds.

: An ancient miasma fills the room, absorbing all healing received and creating a shield that absorbs damage equal to the amount of healing absorbed, up to a cap of 100% of max health. In addition, the miasma inflicts 2400021000 Shadow damage every 2 seconds.

: An ancient miasma fills the room, absorbing all healing received and creating a shield that absorbs damage equal to the amount of healing absorbed, up to a cap of 100% of max health. In addition, the miasma inflicts 2400021000 Shadow damage every 2 seconds.

: An ancient miasma fills the room, absorbing all healing received and creating a shield that absorbs damage equal to the amount of healing absorbed, up to a cap of 100% of max health. In addition, the miasma inflicts 2400021000 Shadow damage every 2 seconds.

: Drains some of the life essence from players, knocking them back and inflicting 58500 to 6150051187 to 53812 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 120656 to 126843 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

: Inflicts 2437500 to 25625002388750 to 2511250 Shadow damage to enemies within 0 yards in front of the caster and 253500 to 266500245700 to 258300 Shadow damage to all enemies in the Realm of Y'Shaarj.

: Tap into the vast pharmaceutical knowledge of Xaril for 10 sec causing your healing spells to affect their targets with Volatile Poultice for an amount equal to the healing done. Volatile Poultice 100 yd range InstantInvigorates the target's anitbodies for an amount equal to an incoming heal. The next time this target takes damage the natural regenerative systmessystems of the target will activate, healing the target for an amount equal to the stored energy.

: Inflicts Nature damage to a random enemy.

: Shock a target, inflicting 111000 to 12900097125 to 112875 Arcane damage and increasing Arcane damage dealt by the caster by 25% for 10 sec. Stacks up to 99 times.

: Shock a target, inflicting 111000 to 12900097125 to 112875 Arcane damage and increasing Arcane damage dealt by the caster by 25% for 10 sec. Stacks up to 99 times.

: Inflicts 48 to 5197 to 102 Physical damage to enemy players in its path. This effect also knocks enemies back.

: Causes an enemy's pride to manifest as an aura around them, inflicting 200000175000 Shadow damage to their allies within 5 yards every 1 sec.

: Causes an enemy's pride to manifest as an aura around them, inflicting 200000175000 Shadow damage to their allies within 5 yards every 1 sec.

: Inflicts 370000 to 430000323750 to 376250 Physical damage to an enemy, but only if attacking from behind.

: Inflicts 370000 to 430000323750 to 376250 Physical damage to an enemy, but only if attacking from behind.

: Dealing damage to another player in battle causes them to receive 45%55% less healing.

: Dealing damage to another player in battle causes them to receive 45%55% less healing.

: Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 390000291000 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown.

: Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 390000291000 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown.

: Rage fills Malkorok, causing each melee attack to inflict 18000001400000 Physical damage, split among all enemies hit. Blood Rage causes Malkorok to lose 5 rage every second, and ends when he no longer has any rage.

: Rage fills Malkorok, causing each melee attack to inflict 18000001400000 Physical damage, split among all enemies hit. Blood Rage causes Malkorok to lose 5 rage every second, and ends when he no longer has any rage.

: Bellows out a channel of fire for 6 sec, inflicting 190000 to 210000166250 to 183750 Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take 39800 to 4020034825 to 35175 Fire damage every second for 6 sec.

: Bellows out a channel of fire for 6 sec, inflicting 190000 to 210000166250 to 183750 Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take 39800 to 4020034825 to 35175 Fire damage every second for 6 sec.

: Bellows out a channel of fire for 6 sec, inflicting 190000 to 210000166250 to 183750 Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take 39800 to 4020034825 to 35175 Fire damage every second for 6 sec.

: Bellows out a channel of fire for 6 sec, inflicting 190000 to 210000166250 to 183750 Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take 39800 to 4020034825 to 35175 Fire damage every second for 6 sec.

: Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon. Attacks have a chance to damage a target for 135850 to 15015098800 to 109200 Fire damage. This effect has a 5-second cooldown.

: Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon. Attacks have a chance to damage a target for 135850 to 15015098800 to 109200 Fire damage. This effect has a 5-second cooldown.

: Clear all customers from your selected customer queue.

: Your attacks have a (134 / 100)% chance to Cleave, dealing the same damage to allup to 5 other nearby targets.

: Duplicates damage from an attack to allup to 5 other nearby targets.

: Duplicates damage from an attack to allup to 5 other nearby targets.

: Duplicates damage from an attack to allup to 5 other nearby targets.

: Duplicates damage from an attack to allup to 5 other nearby targets.

: Duplicates damage from an attack to allup to 5 other nearby targets.

: Duplicates damage from an attack to allup to 5 other nearby targets.

: Duplicates damage from an attack to allup to 5 other nearby targets.

: Duplicates damage from an attack to allup to 5 other nearby targets.

: Duplicates damage from an attack to allup to 5 other nearby targets.

: Your heals have a (134 / 100)% chance to Cleave, dealing the same healing to allup to 5 other nearby targets.

: Instantly deals 953 to 1129 Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to half20% of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability.

: Instantly deals 953 to 1129 Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to half20% of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability.

: Spins rapidly in a circle, rooting himself and inflicting 93600 to 9840081900 to 86100 Physical damage to targets within 10 yards every second for 4 sec. Additionally torments targets struck, inflicting 6000052500 Shadow damage every two seconds for 6 sec.

: Spins rapidly in a circle, rooting himself and inflicting 93600 to 9840081900 to 86100 Physical damage to targets within 10 yards every second for 4 sec. Additionally torments targets struck, inflicting 6000052500 Shadow damage every two seconds for 6 sec.

: Spins rapidly in a circle, rooting himself and inflicting 93600 to 9840081900 to 86100 Physical damage to targets within 10 yards every second for 4 sec. Additionally torments targets struck, inflicting 6000052500 Shadow damage every two seconds for 6 sec.

: Embodied Gloom hurls a bolt of corrupted lightning at several locations, inflicting 117000 to 123000102375 to 107625 Nature damage to all enemies within 4 yards.

: Embodied Gloom hurls a bolt of corrupted lightning at several locations, inflicting 117000 to 123000102375 to 107625 Nature damage to all enemies within 4 yards.

: Embodied Gloom hurls a bolt of corrupted lightning at several locations, inflicting 117000 to 123000102375 to 107625 Nature damage to all enemies within 4 yards.

: Deals 234000 to 246000204750 to 215250 Physical damage to all enemies.

: Sprays pools of anima around nearby units for 45 sec. Any targets which remain in the void are healed for 5% of their maximum health every second.

: Thranok lashes out with chains, hooking random enemies within 45 yards and pulling them to his feet.

: Causes 432000 to 528000378000 to 462000 Physical damage to all enemies in a 15 yard cone.

: The Curse of Venom transforms the caster into a snake.

: Inflicts 234000 to 246000204750 to 215250 Physical damage to all enemies and interrupts spellcasting for 2 sec.

: Slams into the ground, inflicting 351500 to 408500307562 to 357437 Physical damage to nearby enemies and knocking them back. Stuns the caster and increases their damage taken by 200% for 5 sec.

: Slams into the ground, inflicting 351500 to 408500307562 to 357437 Physical damage to nearby enemies and knocking them back. Stuns the caster and increases their damage taken by 200% for 5 sec.

: Slams into the ground, inflicting 351500 to 408500307562 to 357437 Physical damage to nearby enemies and knocking them back. Stuns the caster and increases their damage taken by 200% for 5 sec.

: Smashes the ground with fervor, inflicting 273000 to 287000238875 to 251125 Physical damage to her current target, knocking them back. This force burns into the ground, inflicting 8000070000 Shadow damage every second to enemies.

: Smashes the ground with fervor, inflicting 273000 to 287000238875 to 251125 Physical damage to her current target, knocking them back. This force burns into the ground, inflicting 8000070000 Shadow damage every second to enemies.

: Smashes the ground with fervor, inflicting 273000 to 287000238875 to 251125 Physical damage to her current target, knocking them back. This force burns into the ground, inflicting 8000070000 Shadow damage every second to enemies.

: Set out a Deluxe Noodle Cart to sell Dragon's NestDeluxe Noodle Soup! Each Dragon's NestDeluxe Noodle Soup restores 300000 health and 300000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 275 in a useful stat for 1 hour.

: Deteriorates the living tissue of an enemy target, inflicting 146250 to 153750170625 to 179375 Arcane damage and an additional 48750 to 5125068250 to 71750 Arcane damage every second for 6 sec.

: Inflicts 166500 to 193500145687 to 169312 Fire damage to nearby units, knocking them back and killing the caster.

: Inflicts 166500 to 193500145687 to 169312 Fire damage to nearby units, knocking them back and killing the caster.

: The caster devours the victim, inflicting 6400056000 Physical damage every 1 seconds and energizing themselves. This effect persists until the caster reaches 100 energy or has taken 25% of its health in damage.

: Electrifies the ground, inflicting 160000140000 Nature damage to all enemies within 6 yards of the caster.

: Inflicts 160000175000 Nature damage to the current target. Increases damage taken from Electrostatic Charge by 100% and damage inflicted on targets with Reactive Armor by 400% for 1 min. This ability stacks up to 10 times.

: Inflicts 390000 to 410000341250 to 358750 Shadow damage to all enemies within the realm of Y'shaarj.

: Inflicts 78000 to 8200068250 to 71750 Shadow damage to all enemies within the realm of Y'Shaarj.

: Inflicts 234000 to 246000136500 to 143500 Shadow damage to enemies within 15 yards and creates a Empowered Desecrated Weapon at the location.

: Periodically expels a trail of Encapsulated Pheromones in the direction of nearby foes, inflicting 8000070000 Fire damage every second to enemies standing in the Encapsulated Pheromone pool.

: Periodically expels a trail of Encapsulated Pheromones in the direction of nearby foes, inflicting 8000070000 Fire damage every second to enemies standing in the Encapsulated Pheromone pool.

: Periodically expels a trail of Encapsulated Pheromones in the direction of nearby foes, inflicting 8000070000 Fire damage every second to enemies standing in the Encapsulated Pheromone pool.

: Periodically expels a trail of Encapsulated Pheromones in the direction of nearby foes, inflicting 8000070000 Fire damage every second to enemies standing in the Encapsulated Pheromone pool.

: Periodically expels a trail of Encapsulated Pheromones in the direction of nearby foes, inflicting 8000070000 Fire damage every second to enemies standing in the Encapsulated Pheromone pool.

: Periodically expels a trail of Encapsulated Pheromones in the direction of nearby foes, inflicting 8000070000 Fire damage every second to enemies standing in the Encapsulated Pheromone pool.

: The stomped crawler mine detonates underneath the ground, causing an earthy eruption at the feet of the player who stomped it. Inflicts 975000 to 1025000853125 to 896875 Physical damage and knocks players high into the air.

: Periodically enrages, increasing damage dealt by 200% but decreasing movement speed. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by 10% for 21 min. This effect stacks.

: Inflicts 54892 to 5770751187 to 53812 Shadow damage to all enemies.

: Inflicts 21937 to 2306223400 to 24600 Frost damage to all enemies.

: Your damaging spell casts have a chance to empower you with the Essence of Yu'lon, causing you to hurl jade dragonflame at the target, dealing 1 (+ 200% of SpellPower) damage over 4 sec. This damage also affects up to 4 other enemies near the burning target. (Approximately 3.001.62 procs per minute)

: Your damaging spell casts have a chance to empower you with the Essence of Yu'lon, causing you to hurl jade dragonflame at the target, dealing 1 (+ 200% of SpellPower) damage over 4 sec. This damage also affects up to 4 other enemies near the burning target. (Approximately 3.001.62 procs per minute)

: Your damaging spell casts have a chance to empower you with the Essence of Yu'lon, causing you to hurl jade dragonflame at the target, dealing 1 (+ 200% of SpellPower) damage over 4 sec. This damage also affects up to 4 other enemies near the burning target. (Approximately 3.001.62 procs per minute)

: Executes the enemy for 3000000%3000000 Physical damage. This attack pierces immunities and cannot be dodged, blocked, or parried.

: Inflicts 8000070000 Shadow damage to the target every second it remains in the Expelled Corruption's path.

: Inflicts 78000 to 8200068250 to 71750 Shadow damage to the target.

: Inflicts 78000 to 8200068250 to 71750 Shadow damage to the target.

: Deals 15600 to 1640013650 to 14350 Nature damage every 1 second and reduces movement speed by 30%.

: Increases Intellect by 5084%5084 for 15 sec.

: Reduces damage taken by 20%50%.

: Summons a core of smouldering ash that will fall over 30 sec. Deals 999999 Fire damage to enemies within 17 yards and 160000140000 Fire damage to all enemies on impact.

: Summons a core of smouldering ash that will fall over 30 sec. Deals 999999 Fire damage to enemies within 17 yards and 160000140000 Fire damage to all enemies on impact.

: Summons a core of smouldering ash that will fall over 30 sec. Deals 999999 Fire damage to enemies within 17 yards and 160000140000 Fire damage to all enemies on impact.

: Inflicts 156000 to 164000136500 to 143500 Physical damage in a frontal cone. The roar incites terror in the heart of enemies, causing them to take 50% more damage per stack.

: Grants 770 Strength, increasing by 770 every 21 sec. Lasts 10 sec.

: A beam of fire forms between two friendly targets, burning them and any allies in the path of the beam for 106 sec.

: A beam of fire begins to form between two targets. After 2 sec the beam will form a A beam of fire forms between two friendly targets, burning them and any allies in the path of the beam for 106 sec.8 between the victims.

: Inflicts 62400 to 6560054600 to 57400 Fire damage on impact, and then 97500 to 102500 Fire damage every 2 seconds.

: Inflicts 62400 to 6560054600 to 57400 Fire damage on impact, and then 97500 to 102500 Fire damage every 2 seconds.

: Channels flame at an enemy, periodically inflicting 78000 to 8200068250 to 71750 Fire damage to enemies in a cone in front of the caster.

: Periodically inflicts 78000 to 8200068250 to 71750 Fire damage to enemies in a cone in front of the caster.

: Periodically inflicts 78000 to 8200068250 to 71750 Fire damage to enemies in a cone in front of the caster.

: Channels flame at an enemy, periodically inflicting 78000 to 8200068250 to 71750 Fire damage to enemies in a cone in front of the caster.

: Inflicts 234000 to 246000204750 to 215250 Fire damage in a frontal cone, searing the target's flesh for 15600 to 1640020475 to 21525 damage every 1 second.

: Deals 468000 to 492000409500 to 430500 Fire damage to all enemies.

: Inflicts 4000021000 Fire damage every 1 second.

: Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 1 (+ 40%20% of Attack Power) damage to allup to 5 enemies in front of you, every 0.300000012 sec for 3 sec. (Approximately 1.501.62 procs per minute)

: Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 1 (+ 40%20% of Attack Power) damage to allup to 5 enemies in front of you, every 0.300000012 sec for 3 sec. (Approximately 1.501.62 procs per minute)

: Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 1 (+ 40%20% of Attack Power) damage to allup to 5 enemies in front of you, every 0.300000012 sec for 3 sec. (Approximately 1.501.62 procs per minute)

: Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 1 (+ 40%20% of Attack Power) damage to allup to 5 enemies in front of you, every 0.300000012 sec for 3 sec. (Approximately 1.501.62 procs per minute)

: The Paragon Swarmer charges one of the furthest enemies, causing 140000 to 180000122500 to 157500 Physical damage to all targets in the path.

: The pterrordax grabs a nearby player and lifts them up to great heights before letting them go. The target takes 4000035000 Physical damage every 32 seconds until they are dropped.

: Inflicts 117000 to 123000102375 to 107625 Shadow damage to random enemies and creates a Manifestation.

: Inflicts 2400021000 Shadow damage every 1 sec for 1510 sec. Stacks.

: Kovok slams into the ground causing 240000210000 Physical damage to all players within 15 yards and knocking them back.

: Slides a bomb towards a distant target, inflicting 156000 to 164000136500 to 143500 Nature damage to enemies within 5 yards of that target. This fast-moving bomb leaves behind a trail of wind, inflicting 120000105000 Nature damage every second for 45 sec.

: Slides a bomb towards a distant target, inflicting 156000 to 164000136500 to 143500 Nature damage to enemies within 5 yards of that target. This fast-moving bomb leaves behind a trail of wind, inflicting 120000105000 Nature damage every second for 45 sec.

: Slides a bomb towards a distant target, inflicting 156000 to 164000136500 to 143500 Nature damage to enemies within 5 yards of that target. This fast-moving bomb leaves behind a trail of wind, inflicting 120000105000 Nature damage every second for 45 sec.

: Slides a bomb towards a distant target, inflicting 156000 to 164000136500 to 143500 Nature damage to enemies within 5 yards of that target. This fast-moving bomb leaves behind a trail of wind, inflicting 120000105000 Nature damage every second for 45 sec.

: Slides a bomb towards a distant target, inflicting 156000 to 164000136500 to 143500 Nature damage to enemies within 5 yards of that target. This fast-moving bomb leaves behind a trail of wind, inflicting 120000105000 Nature damage every second for 45 sec.

: Slides a bomb towards a distant target, inflicting 156000 to 164000136500 to 143500 Nature damage to enemies within 5 yards of that target. This fast-moving bomb leaves behind a trail of wind, inflicting 120000105000 Nature damage every second for 45 sec.

: The Wise Mistweaver Spirit spins rapidly in a circle, drawing in players within 40 yards and inflicting 93600 to 9840081900 to 86100 Physical damage to targets within 10 every second for 4 sec.

: The Wise Mistweaver Spirit spins rapidly in a circle, drawing in players within 40 yards and inflicting 93600 to 9840081900 to 86100 Physical damage to targets within 10 every second for 4 sec.

: The Wise Mistweaver Spirit spins rapidly in a circle, drawing in players within 40 yards and inflicting 93600 to 9840081900 to 86100 Physical damage to targets within 10 every second for 4 sec.

: Hardens the flesh of targets over 10 sec, inflicting 1600014000 Physical damage every second and slowing by 15%. This effect stacks.

: Hardens the flesh of targets over 10 sec, inflicting 1600014000 Physical damage every second and slowing by 15%. This effect stacks.

: Summons a totem that periodically heals injured allies within 30 yards for 10%50 yards for 5% of their life.

: Skeer' massive blades hacks his opponents nearly in two. This exposes their innerdsinnards, making them more likely to fall prey to the meddling of Rik'kal's experiments.

: Hurls a glob of amber down at the targeted location. On impact an area of Caustic Amber will form, inflicting 185000 to 21500080937 to 94062 Nature damage to all enemies every second.

: The caster hurls a ball of Sha energy, inflicting 222000 to 258000194250 to 225750 Shadow damage to the target. This attack cannot be absorbed.

: Inflicts 93600 to 9840081900 to 86100 Frost damage to random enemies. After 5 stacks, the target will be frozen in a tomb of ice. This ability respects line-of-sight checks.

: Inflicts 6000052500 Frost damage to all enemies.

: Melts an enemy's armor, increasing Fire damage taken by 10% for 30 sec. This sears the target's flesh for 15600 to 1640020475 to 21525 damage every 1 second.

: Energy arcs off of Malkorok, creating an implosion that inflicts 360000315000 Shadow damage to all enemies within 5 yards after 4 sec. If the implosion does not hit an enemy, it instead explodes for 405000357000 Shadow damage to all enemies within 200 yards.

: Energy arcs off of Malkorok, creating an implosion that inflicts 360000315000 Shadow damage to all enemies within 5 yards after 4 sec. If the implosion does not hit an enemy, it instead explodes for 405000357000 Shadow damage to all enemies within 200 yards.

: Energy arcs off of Malkorok, creating an implosion that inflicts 360000315000 Shadow damage to all enemies within 5 yards after 4 sec. If the implosion does not hit an enemy, it instead explodes for 405000357000 Shadow damage to all enemies within 200 yards.

: Energy arcs off of Malkorok, creating an implosion that inflicts 360000315000 Shadow damage to all enemies within 5 yards after 4 sec. If the implosion does not hit an enemy, it instead explodes for 405000357000 Shadow damage to all enemies within 200 yards.

: Energy arcs off of Malkorok, creating an implosion that inflicts 360000315000 Shadow damage to all enemies within 5 yards after 4 sec. If the implosion does not hit an enemy, it instead explodes for 405000357000 Shadow damage to all enemies within 200 yards.

: Imprisons an enemy in a corrupted Sha prison, stunning them and inflicting 6400056000 Shadow damage every second. Enemies remain trapped until all titan locks have been activated.

: Your melee and ranged attacks have a chance to grant you (462 * 20) Agility for 10 sec. Every 0.5 sec this effect decrements by 462 Agility. (Approximately 1.011.00 procs per minute)

: Your attacks have a chance to trigger Wrath of the Darkspear for 10 sec. While Wrath of the Darkspear is active, each time you cast a spellevery 1 sec you gain 677 Intellect, stacking up to 10 times. (Approximately 0.92 procs per minute)

: When Flame Shock deals periodic damage, you have a 10%5% chance to gain 5 stacks of Searing Flames and reset the cooldown of Lava Lash.

: Reduces the cooldown of Unending Resolve by 0 sec.Your allies can use your Demonic Gateway again 15 sec sooner.

: Combines the immense power of Jade Flame with the destructive force of Thunder, inflicting 120000105000 Firestorm damage to all nearby players.

: Combines the immense power of Jade Flame with the destructive force of Thunder, inflicting 120000105000 Firestorm damage to all nearby players.

: Deals 57000 to 6300049875 to 55125 Shadow damage to all enemies every 3 sec. In addition, all players take 5% more Shadow damage for 5 sec. This effect stacks.

: Deals 57000 to 6300049875 to 55125 Shadow damage to all enemies every 3 sec. In addition, all players take 5% more Shadow damage for 5 sec. This effect stacks.

: Deals 57000 to 6300049875 to 55125 Shadow damage to all enemies every 3 sec. In addition, all players take 5% more Shadow damage for 5 sec. This effect stacks.

: Hurls a keg at a distant target, inflicting 114000 to 12600099750 to 110250 Nature damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec.

: Hurls a keg at a distant target, inflicting 114000 to 12600099750 to 110250 Nature damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec.

: Hurls a keg at a distant target, inflicting 114000 to 12600099750 to 110250 Nature damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec.

: Give the command to kill, causing your pet to instantly inflict 0.7000.805)] * 1] damage to its target and apply the Hunter's Mark effect. The pet must be within 25 yards of the target to Kill Command.

: Infects the victim with Lingering Corruption that will erupt violently for 320000280000 Shadow damage after 10 sec.

: Calls down a burst of Arcane energy, inflicting 111000 to 12900097125 to 112875 Arcane damage instantly and 24000 Arcane damage every 1 sec. for 20 sec to enemies within 8 yards.

: Calls down a burst of Arcane energy, inflicting 111000 to 12900097125 to 112875 Arcane damage instantly and 24000 Arcane damage every 1 sec. for 20 sec to enemies within 8 yards.

: Magnetic forces weigh on enemies in the area, inflicting 2200019250 Physical damage every 1 sec and pulling them closer to the Electromagnet.

: Rallies additional Mantid to his aid.

: Transfer the Mark to another friendly player.

: Marks an enemy, causing them to suffer 5600049000 Shadow damage every second for the remainder of the fight. This effect stacks. This effect is only removed by single target dispels and gives the dispeller 5 Pride when removed.

: Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflict 117000 to 123000119437 to 125562 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec. Casts Mass Paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec.

: Inflicts 380000332500 Fire damage.

: Highlights several locations on the ground which will scramble the locations of players standing inside them. If the Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 234000 to 246000204750 to 215250 Fire damage to players within 30 yards.

: Highlights several locations on the ground which will scramble the locations of players standing inside them. If the Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 234000 to 246000204750 to 215250 Fire damage to players within 30 yards.

: Highlights several locations on the ground which will scramble the locations of players standing inside them. If the Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 234000 to 246000204750 to 215250 Fire damage to players within 30 yards.

: Kaz'tik the Manipulator forces the victim to run toward one of his Hungry Kunchongs. If the victim reaches the Kunchong they will die instantly and the Kunchong will The caster moltscaster will molt from a larvae to an adult..into an adult.

: Inflicts 195000 to 205000170625 to 179375 Fire damage to enemies within 8 yards of the blast.

: Inflicts 273000 to 287000238875 to 251125 Fire damage to enemies within the blast.

: Inflicts 195000 to 205000170625 to 179375 Fire damage to enemies within 8 yards of the blast.

: Fire a volley of arrows, inflicting 240000210000 Physical damage to enemies within a 40-yard cone.

: Transforms the victim into a mantid scorpion. The process is painful and inflicts 117000 to 123000102375 to 107625 Fire damage to all enemies within 10 yards and 4000035000 Fire damage every second thereafter to the primary target.

: Creates a Spark of Life, which periodically pulses an electrically charged cloud, inflicting 195000 to 205000170625 to 179375 Nature damage to enemies within 4 yards. Defeating the Spark of Life invokes a Supernova, immediately inflicting 118800 to 121200103950 to 106050 Nature damage to enemies within 8 yards.

: Creates a Spark of Life, which periodically pulses an electrically charged cloud, inflicting 195000 to 205000170625 to 179375 Nature damage to enemies within 4 yards. Defeating the Spark of Life invokes a Supernova, immediately inflicting 118800 to 121200103950 to 106050 Nature damage to enemies within 8 yards.

: Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 6800059500 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over.

: Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 6800059500 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over.

: Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 6800059500 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over.

: Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 6800059500 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over.

: Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 6800059500 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over.

: Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 6800059500 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over.

: Inflicts 234000 to 246000204750 to 215250 Nature damage every second to victims caught in the Noxious Cloud.

: Orbs of Light heal players for 50% of the maximum health and weaken their physical corruption left behind in the corporeal world. Each orb increases the physical form's damage taken by 50%25%. This effect stacks.

: Orbs of Light heal a player for 50% of their maximum health and remove Mark of Arrogance.

: Arrogance fills the player with Overconfidence increasing the amount of damage the player deals by 5% as well as dealing 2400021000 Shadow damage to the player. The player also gains stacks of Growing Overconfidence which increases the effect of Overconfidence by 10% per stack. Standing next to an ally will cause them to gain Overconfidence, but reset your stacks of Growing Overconfidence to zero.

: Arrogance fills the player with Overconfidence increasing the amount of damage the player deals by 5% as well as dealing 2400021000 Shadow damage to the player. The player also gains stacks of Growing Overconfidence which increases the effect of Overconfidence by 10% per stack. Standing next to an ally will cause them to gain Overconfidence, but reset your stacks of Growing Overconfidence to zero.

: Inflicts 160000140000 Nature damage to all enemies, and increases damage dealt by 30%. Stacks up to 20 times.

: Inflicts 156000 to 164000136500 to 143500 Sonic damage in a frontal cone. The roar incites terror in the heart of enemies, this panic causes them to take 50% more damage per stack.

: Increases all damage the caster does by 10%.

: Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflict 117000 to 123000119437 to 125562 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec. Casts Mass Paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec.

: Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflict 117000 to 123000119437 to 125562 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec. Casts Mass Paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec.

: Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflict 117000 to 123000119437 to 125562 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec. Casts Mass Paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec.

: Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflict 117000 to 123000119437 to 125562 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec. Casts Mass Paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec.

: Inflicts 2400021000 Nature damage every second while alive.

: Inflicts 2400021000 Nature damage every second while alive.

: Pierces the target dealing 380000 to 420000332500 to 367500 Physical damage to the target. In addition, the target bleeds for 5000045500 Physical damage every second for 6 sec.

: The caster strikes at the target, inflicting a piercing strike of 320000280000 Physical damage. This attack bypasses absorption effects but can be avoided and blocked.

: Causes an enemy's pride to project at a nearby location. The projection explodes, inflicting 180000157500 Shadow damage to all players after 8 seconds unless the creator of the projection is standing within it.

: Causes an enemy's pride to project at a nearby location. The projection explodes, inflicting 180000157500 Shadow damage to all players after 8 seconds unless the creator of the projection is standing within it.

: Creates a Spark of Life, which periodically pulses an electrically charged cloud, inflicting 195000 to 205000170625 to 179375 Nature damage to enemies within 4 yards. Defeating the Spark of Life invokes a Supernova, immediately inflicting 118800 to 121200103950 to 106050 Nature damage to enemies within 8 yards.

: Creates a Spark of Life, which periodically pulses an electrically charged cloud, inflicting 195000 to 205000170625 to 179375 Nature damage to enemies within 4 yards. Defeating the Spark of Life invokes a Supernova, immediately inflicting 118800 to 121200103950 to 106050 Nature damage to enemies within 8 yards.

: Drains some of the life essence from players, knocking them back and inflicting 58500 to 6150051187 to 53812 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 120656 to 126843 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

: Drains some of the life essence from players, knocking them back and inflicting 58500 to 6150051187 to 53812 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 120656 to 126843 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

: Drains some of the life essence from players, knocking them back and inflicting 58500 to 6150051187 to 53812 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 120656 to 126843 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

: Drains some of the life essence from players, knocking them back and inflicting 58500 to 6150051187 to 53812 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 120656 to 126843 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

: Drains some of the life essence from players, knocking them back and inflicting 58500 to 6150051187 to 53812 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 120656 to 126843 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

: A mighty drill bores into the earth, causing an earthquake that deals 31200 to 3280027300 to 28700 Nature damage every 1 second.

: A mighty drill bores into the earth, causing an earthquake that deals 31200 to 3280027300 to 28700 Nature damage every 1 second.

: Malkorok slams the ground, inflicting 400000350000 Physical damage in a 5 yard area around a random enemy. In addition, anyone hit by Seismic Slam is knocked into the air.

: Malkorok slams the ground, inflicting 400000350000 Physical damage in a 5 yard area around a random enemy. In addition, anyone hit by Seismic Slam is knocked into the air.

: Reflections explode out of the ground, inflicting 200000175000 Shadow damage to all enemies within 2 yards.

: Throws a pack of highly volatile bombs on the back of players. After 15 sec, these bombs will detonate, inflicting 160000140000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000140000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.

: Throws a pack of highly volatile bombs on the back of players. After 15 sec, these bombs will detonate, inflicting 160000140000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000140000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.

: Throws a pack of highly volatile bombs on the back of players. After 15 sec, these bombs will detonate, inflicting 160000140000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000140000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.

: Throws a pack of highly volatile bombs on the back of players. After 15 sec, these bombs will detonate, inflicting 160000140000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000140000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.

: Throws a pack of highly volatile bombs on the back of players. After 15 sec, these bombs will detonate, inflicting 160000140000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000140000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.

: Throws a pack of highly volatile bombs on the back of players. After 15 sec, these bombs will detonate, inflicting 160000140000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000140000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.

: Throws a pack of highly volatile bombs on the back of players. After 15 sec, these bombs will detonate, inflicting 160000140000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000140000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.

: Throws a pack of highly volatile bombs on the back of players. After 15 sec, these bombs will detonate, inflicting 160000140000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000140000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.

: Throws a pack of highly volatile bombs on the back of players. After 15 sec, these bombs will detonate, inflicting 160000140000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000140000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.

: Inflicts 54600 to 5740051187 to 53812 Shadow damage to enemies within 5 yards, forming a Sha Pool at the location.

: Your most recently applied Corruption has a 7%10% chance when it deals damage to cause you to regain a Soul Shard.

: Ushers great power of Shadow origin, inflicting 120000105000 Shadow damage to all nearby players.

: Ushers great power of Shadow origin, inflicting 120000105000 Shadow damage to all nearby players.

: Expels a word of misery upon multiple targets, inflicting 8000070000 Shadow damage every 3 sec for 18 sec. Each time this effect deals damage, it will jump to an additional target, up to a total of 3 times.

: Expels a word of misery upon multiple targets, inflicting 8000070000 Shadow damage every 3 sec for 18 sec. Each time this effect deals damage, it will jump to an additional target, up to a total of 3 times.

: Expels a word of misery upon multiple targets, inflicting 8000070000 Shadow damage every 3 sec for 18 sec. Each time this effect deals damage, it will jump to an additional target, up to a total of 3 times.

: Expels a word of misery upon multiple targets, inflicting 8000070000 Shadow damage every 3 sec for 18 sec. Each time this effect deals damage, it will jump to an additional target, up to a total of 3 times.

: Expels a word of misery upon multiple targets, inflicting 8000070000 Shadow damage every 3 sec for 18 sec. Each time this effect deals damage, it will jump to an additional target, up to a total of 3 times.

: A word of dark binding that inflicts 546 (+ 46.9% of SpellPower) Shadow damage to the target, and to the caster. If the target is below 20% health, the target takes 720% additional damagefour times as much damage and the cooldown is reset if the target does not die. This reset cannot happen more often than once every 7 sec. If the target dies, you take no damage.

: Inflicts 148000 to 172000129500 to 150500 Shadowflame damage to enemies in a 0-yard cone in front of the caster and disorients them for 3 sec.

: Periodically enrages, increasing damage dealt by 200% but decreasing movement speed. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by 10% for 21 min. This effect stacks.

: Inflicts 200000175000 damage to enemies.

: Inflicts 195000 to 205000170625 to 179375 Physical damage to all enemies.

: Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 166500 to 193500145687 to 169312 Nature damage to all players caught within each ring.

: Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 166500 to 193500145687 to 169312 Nature damage to all players caught within each ring.

: Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 166500 to 193500145687 to 169312 Nature damage to all players caught within each ring.

: Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 166500 to 193500145687 to 169312 Nature damage to all players caught within each ring.

: Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 166500 to 193500145687 to 169312 Nature damage to all players caught within each ring.

: Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 166500 to 193500145687 to 169312 Nature damage to all players caught within each ring.

: Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 166500 to 193500145687 to 169312 Nature damage to all players caught within each ring.

: Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 166500 to 193500145687 to 169312 Nature damage to all players caught within each ring.

: @spelldesc143639

: Fires a Shredder Missile at the enemy's destination that does 117000 to 123000102375 to 107625 Fire damage on impact. Enemies caught in the blast suffer 0 Physical damage every 5 sec. over until cancelled.

: Fires a Shredder Missile at the enemy's destination that does 117000 to 123000102375 to 107625 Fire damage on impact. Enemies caught in the blast suffer 0 Physical damage every 5 sec. over until cancelled.

: Strikes the ground, inflicting 145600 to 174400127400 to 152600 Physical damage and stunning targets in a frontal cone for 2 sec.

: Blasts enemies within 40 yards for 50875 to 59125 damage.

: Inflicts 185000 to 215000161875 to 188125 Physical damage to all victims caught in the Sonic Projection's path every second.

: Inflicts 228000 to 252000199500 to 220500 Pyhsical damage every second to all targets caught in the path of the Sonic Pulse.

: Inflicts 111000 to 12900064750 to 75250 Physical damage to all targets within 5 yards.

: Creates a Spark of Life, which periodically pulses an electrically charged cloud, inflicting 195000 to 205000170625 to 179375 Nature damage to enemies within 4 yards. Defeating the Spark of Life invokes a Supernova, immediately inflicting 118800 to 121200103950 to 106050 Nature damage to enemies within 8 yards.

: Creates a Spark of Life, which periodically pulses an electrically charged cloud, inflicting 195000 to 205000170625 to 179375 Nature damage to enemies within 4 yards. Defeating the Spark of Life invokes a Supernova, immediately inflicting 118800 to 121200103950 to 106050 Nature damage to enemies within 8 yards.

: Inflicts 390000 to 410000 Fire damage to enemies within 8 yards of the blast.

: Inflicts 682500 to 717500 Fire damage to enemies within 8 yards.

: Inflicts 390000 to 410000 Fire damage to enemies within 8 yards.

: Your helpful spells have a chance to grant you Spirit of Chi-Ji, increasing all healing done by 5% and causing all overhealing on players to be redistributed to up to 5 nearby injured friends, for 10 sec. (Approximately 1.000.54 procs per minute)

: Your helpful spells have a chance to grant you Spirit of Chi-Ji, increasing all healing done by 5% and causing all overhealing on players to be redistributed to up to 5 nearby injured friends, for 10 sec. (Approximately 1.000.54 procs per minute)

: Your helpful spells have a chance to grant you Spirit of Chi-Ji, increasing all healing done by 5% and causing all overhealing on players to be redistributed to up to 5 nearby injured friends, for 10 sec. (Approximately 1.000.54 procs per minute)

: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 120000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 472875 to 497125202800 to 213200 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 120000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 472875 to 497125202800 to 213200 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 120000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 472875 to 497125202800 to 213200 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 120000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 472875 to 497125202800 to 213200 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

: An ancient miasma fills the room, absorbing all healing received and creating a shield that absorbs damage equal to the amount of healing absorbed, up to a cap of 100% of max health. In addition, the miasma inflicts 2400021000 Shadow damage every 2 seconds.

: The Sha of Pride releases a wave of dark energy, inflicting 280000245000 Shadow damage to all players and trigger an additional effect on any player with 25 or more Pride. This effect gives all players 5 Pride.

: The caster inflicts 360000315000 Physical damage to all enemies in front of them.

: Inflicts 148000 to 172000129500 to 150500 Physical damage to targets in a 8-yard cone in front of the caster.

: Summons a violent typhoon that deals 117000 to 123000102375 to 107625 Nature to enemies with which it collides.

: Summons a violent typhoon that deals 156000 to 164000136500 to 143500 Nature to enemies with which it collides.

: Summons a violent typhoon that deals 117000 to 123000102375 to 107625 Nature to enemies with which it collides.

: Summons a violent typhoon that deals 117000 to 123000102375 to 107625 Nature to enemies with which it collides.

: Summons a violent typhoon that deals 117000 to 123000102375 to 107625 Nature to enemies with which it collides.

: For each 34 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60% increased damage.

: The caster reaches back and smashes down in front of them, inflicting 400000350000 Physical damage to all enemies in front of the caster.

: Torments a target with the pain wrought from a thousand years of isolation, inflicting 59700 to 6030052237 to 52762 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time. Each time Torment is dispelled, it jumps to a nearby target, inflicts the initial damage, and resets the damage increase. Torment is removed when once the Mogu Shadow Ritualist is defeated.

: Torments a target with the pain wrought from a thousand years of isolation, inflicting 59700 to 6030052237 to 52762 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time. Each time Torment is dispelled, it jumps to a nearby target, inflicts the initial damage, and resets the damage increase. Torment is removed when once the Mogu Shadow Ritualist is defeated.

: Torments a target with the pain wrought from a thousand years of isolation, inflicting 59700 to 6030052237 to 52762 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time. Each time Torment is dispelled, it jumps to a nearby target, inflicts the initial damage, and resets the damage increase. Torment is removed when once the Mogu Shadow Ritualist is defeated.

: Torments a target with the pain wrought from a thousand years of isolation, inflicting 59700 to 6030052237 to 52762 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time. Each time Torment is dispelled, it jumps to a nearby target, inflicts the initial damage, and resets the damage increase. Torment is removed when once the Mogu Shadow Ritualist is defeated.

: Invigorates the target's anitbodies for an amount equal to an incoming heal. The next time this target takes damage the natural regenerative systmessystems of the target will activate, healing the target for an amount equal to the stored energy.

: A vortex of corrupted water surrounds the target, slowing them by 0%. Any player caught within the vortex suffers 6000052500 Frost damage every 0.5 seconds. Lasts 10 sec seconds.

: A vortex of corrupted water surrounds the target. Any player caught within the vortex suffers 6000052500 Frost damage every 0.5 seconds. Lasts 10 sec.

: A powerful war cry inflicts 40%35% of enemies' maximum health as damage.

: Creates a bolt of water that strikes an enemy inflicting 9600084000 Frost damage.

: A bubble of water wraps around the target's head inflicting 120000105000 Frost damage every 2 seconds and stunning the target for 10 sec.

: An ancient miasma fills the room, absorbing all healing received and creating a shield that absorbs damage equal to the amount of healing absorbed, up to a cap of 100% of max health. In addition, the miasma inflicts 2400021000 Shadow damage every 2 seconds.

: The sonic forces left by Ka'roz's passage inflict 8000070000 Physical damage to the target and spins them around in place very rapidly. All players near the victim suffer 200000175000 Physical damage each second.

: Inflicts 200000175000 Physical damage each second.

: Garrosh begins whirling, inflicting 97500 to 10250085312 to 89687 Shadow damage to nearby enemies every 0.5 sec. The damage inflicted decreases the farther away the enemy is from Garrosh.

: Inflicts 97500 to 10250085312 to 89687 Shadow damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from Garrosh.

: Grow a magical mushroom with 5 health at the target ally's location. After 6 sec, the mushroom will become invisible. The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing. Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies. Only 1 mushroom can be placed at a time.

: Inflicts 253500 to 266500221812 to 233187 Nature damage and inflicts an additional 80000 Nature damage every second for 6 sec.

Commenti

Commento di Kanariya

That Combustion change is really bad. =\\ Do they want mages to all play Frost?

Commento di gunstarr

on 2013-08-13T08:40:01-05:00

Yesterday there were no changes to fire and today this?

• Combustion: Instantly deals 953 to 1129 Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to half20% of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability.

I was just starting to LOVE fire.....

Commento di aqualocko

on 2013-08-13T08:42:02-05:00

no pally changes?

Commento di Tcatz

on 2013-08-13T08:46:29-05:00

I see the little Deep Wounds Buff there, and that slam buff

Commento di Streikes

on 2013-08-13T08:50:56-05:00

Every single warlock change was a buff ><, just what we need, more lock buffs

Commento di Tcatz

on 2013-08-13T08:54:47-05:00

Dang that Dark shaman cosmetic set!

Commento di gravemate

on 2013-08-13T08:56:07-05:00

We are buffing up this...We are buffing up that...Omg. We forget DK's....Well. Nevermind.

DK is not a class or sth ? Are we decaying under the plagued air of citadel ? Really... are you guys planning to totally ignoring us ? I've seen most of guilds ignoring dk's because of their dps at their progress bosses on heroics. I've been replaced with a warrior too. Even with a perfect rotation DK is useless, (I'm playin my dk for 4 years, she is my only and one character.)

Stop crying us a river wizards. Please stop it. End it, now. We forget that when we had a buff at last 2 expansion...Blizzard, you killed dk's. Gratz !

Commento di felhunter

on 2013-08-13T09:06:03-05:00

finally the hunter changes we were expecting for so long!took them long enough too change it.

Commento di Colossos

Commento di Platter

on 2013-08-13T09:09:32-05:00

How defuq can they nerf combust so much?

Commento di Tamalam123

on 2013-08-13T09:12:00-05:00

OMG people calm down, this is just wave one of the buffs/nerfs that Ghostcrawler has been warning about for awhile now.. the tuning patches will roll around to your class and what not soon as they can... jeez..

Also, I knew mages would QQ soon as some kind of nerf would happen to them. Too funny.

Commento di Farrook

on 2013-08-13T09:13:01-05:00

Shooting Stars: You have a 30% chance when you deal critical periodic damage with your Moonfire or Sunfire to instantly reset the cooldown of your Starsurge and cause its next cast within 12 sec to be instant. This chance is reduced against multiple targets.

This is a bit disappointing. Multi-dotting to cause more procs of shooting stars is one of our major sources of dps. I don't think this will be game changing, but we could experience slightly lower overall dps. If they wanted to deal with the issue of overlapping procs, I wish they would go to a counter system as others have suggested; instead of lowering the number of procs.

Commento di voreo

on 2013-08-13T09:18:09-05:00

Yay rogue buffs :3

Commento di Aurandris

on 2013-08-13T09:48:01-05:00

Are you seriously complaining DKs didn't get a buff? They're OP as it is; maybe when they become a ^&*!tier class like the rest of us you'll get your damn buff.

Commento di rinkworks

on 2013-08-13T09:53:46-05:00

Hey, I see that received a change. That means that is now .

Commento di Xenocide117

on 2013-08-13T10:21:49-05:00

That's a splendid set. I'm not much of a dress guy though. Need some plate legs to match. Would like to see a long loin cloth to make a decent barbarian set.

Commento di Syio

on 2013-08-13T10:36:14-05:00

I like that cosmetic set, but worried it may be a cash shop item.

Commento di Maulhammer

on 2013-08-13T10:59:40-05:00

This new set alone is tempting me to restart my subscription early (Turns out 2 months detox from WoW takes a bit of work!).When the Shaman Raid Set was revealed a LOT of Hunters were as you can imagine pretty upset at the comparison, and now for us to have the option of our wolf-pelt armour!

The only downside in my opinion is the scaling. On some races the armour looks great, but for my Orc Hunter? Those shoulderpads are just a tiny bit rediculous (Very rediculous)

Commento di dukenukemi

on 2013-08-13T11:20:01-05:00

OMG people calm down, this is just wave one of the buffs/nerfs that Ghostcrawler has been warning about for awhile now.. the tuning patches will roll around to your class and what not soon as they can... jeez..

Also, I knew mages would QQ soon as some kind of nerf would happen to them. Too funny.

You people dont really know the difference about fire and frost mages they are just mages? Too funny.