Cool,I hope the game play is closer to the first one,the second was a victim of the console. The first Deus Ex was my favorite game of that time,I loved the dock scene .

Saintster

11-26-07, 01:47 PM

no pics or even concept pics FTL :(

C'mon you got a heartbeat and cool writing:D

DRen72

11-26-07, 01:56 PM

Cool,I hope the game play is closer to the first one,the second was a victim of the console. The first Deus Ex was my favorite game of that time,I loved the dock scene .Doubtful given the fact that neither Warren Spector nor Harvey Smith are working on this one. Still looking forward to it. I also loved the dock scene.

CaptNKILL

11-26-07, 01:57 PM

Doubtful given the fact that neither Warren Spector nor Harvey Smith are working on this one. Still looking forward to it. I also loved the dock scene.
They made the second one, so... its hard to imagine, but maybe they've lost their touch. :o

Jonelo

11-26-07, 01:59 PM

Today is April,s fool in USA ? :D . What is this ? :D What is the Warren and Harvey opinion ? The trailer has consolitis ?

hirantha

11-26-07, 02:00 PM

ah nice! the original game music is still there!!!!

CaptNKILL

11-26-07, 02:03 PM

I really doubt it'll be like the first one, since anything high profile is automatically dumbed down, but I'm hoping for the best.

CaptNKILL

11-26-07, 02:46 PM

Anyone here from Montreal Canada? Whats it like?

They have a lot of positions open... I should apply. :p

nekrosoft13

11-26-07, 02:56 PM

They made the second one, so... its hard to imagine, but maybe they've lost their touch. :o

second maily sucked because they had to make it easier for all the challenged people (know know who I'm talking about)

CaptNKILL

11-26-07, 03:01 PM

second maily sucked because they had to make it easier for all the challenged people (know know who I'm talking about)
:lol:

... I still can't believe they made all of the guns use one type of ammo. What the hell were they thinking? :p

SH64

11-26-07, 03:37 PM

Lemme guess .. UE3 ?

CaptNKILL

11-26-07, 03:45 PM

Lemme guess .. UE3 ?
Probably.

Lets pray that they don't totally destroy the engine like they did in Invisible War.

breathemetal

11-26-07, 04:08 PM

Hopefully its good, if so...i cant wait! If not, screw it.

crainger

11-26-07, 04:13 PM

Deus Ex 3: The Da Vinci Code...

Jonelo

11-26-07, 04:19 PM

http://www.gamasutra.com/php-bin/news_index.php?story=16365

Eidos Announces Deus Ex 3, Talks New Montreal Studio http://www.gamasutra.com/db_area/images/news2001/16365/deusex.jpg Developer-publisher Eidos has revealed that its new studio in Montreal, Québec, first announced (http://gamasutra.com/php-bin/news_index.php?story=12786) earlier this year, has opened its doors to the public, and the company is inaugurating the facility with the announcement of its first project: a third installment of the futuristic first person-shooter/RPG Deus Ex.

Gamasutra spoke to Eidos Montreal's general manager, former Ubisoft exec Stéphane D’Astous, about the studio's business plan and the new title.

The Studio Setup

"We’re pretty much on track on our business plan if not ahead," D'Astous said. "Right now we're almost 80 people. Our business plan is over three years – we have three phases of expansion. The ultimate goal is, by 2009 we should be 350 people."

According to D'Astous, Eidos Montreal currently has two groups -- a Q&A group that is responsible for testing all of the developer's games from anywhere in the world, and an in-house development team that D'Astous says has just passed proof of concept for Deus Ex 3.

"This game was very highly rated at its release in 2000, and we have this great huge mandate to do the third one, and everybody is very excited," added D'Astous.

So how many developers will be working on the game? According to D'Astous, teams will stay small and dev cycles will be lengthier. He stressed, "We’re only working on AAA, major titles. We’re going to be developing only major AAA games, using only next-gen technology."

Therefore, he continued, "We will want to limit our dev teams to a human-sized team of 80 people at the very highest of the peak in the production cycle. We don’t want to become a huge studio where there’s over 100 people on a title. We want a smaller, multi-discipline group that are tightly knit together. But by doing so, we will give them at least 18 to 24 months for the production cycle."

D'Astous believes that attitude will be appreciated on the local development scene and in the industry as a whole: "That's music to a lot of ears over here," he said. "Some developers are really trying to push titles out the door within 12-15 months; we're working on plans for our first few titles that will only be released after 24 months."

The Appeal Of Montreal

The development scene in Montreal has seen a lot of activity recently, most recently with French developer Cynanide opening a studio there alongside existing developers Ubisoft, Electronic Arts, A2M. We asked D'Astous why Eidos chose the area.

"I think Montreal has really a unique offering to the foreign developers," he opined. "To my mind, there aree at least five elements that are very attractive about Montreal. First, there's huge pool of talent -- people have estimated between five and six thousand people. And this pool is growing year by year. Second, we’re having successful ways to grow this pool – good schools, good universities helping us to identify what type of talent that we need for the future. So I think the schools are pretty much aligned for the future."

He continued, "The third point is we have a crowd of companies in the middleware zone -- Autodesk, and SoftImage, for example. We also have a huge film and animation industry. So that really helps to grow this industry here in Montreal."

D'Astous highlighted, "Montreal has low operational costs compared to other cities. Montreal has always been a city where the cost of living has been very reasonable, and this is also true for companies. So we can control our costs. The real estate is quite reasonable, the talent is there and that’s certainly an important point -- even though our dollar is going up, I think we are still very competitive on that side."

Finally, "The last element is that in Montreal, we're pretty lucky because it's very multicultural. I think that Europeans that come here don’t feel [like] strangers. We have this connection with the European people, but we're working at the fast-paced business style of North America. And that, I think ,is quite interesting, and I noticed that it’s appreciated from foreign developers."

Returning to the subject of his preference for a smaller team and a longer development cycle, D'Astous concluded, "We’re trying to be as transparent to our employees, as transparent to our external people of the studio – we don’t like bull****. We want to have a clear plan and stick with it. Too often I think products being delayed several times is a disaster for morale, quality and efficiency."

FastRedPonyCar

11-26-07, 04:33 PM

^ Makes FRPC happy.

LORD-eX-Bu

11-26-07, 04:46 PM

after the last POS labeled "Deus Ex" that was shat out upon the gaming community I ain't holding holding my breath for anything special coming from this.

CaptNKILL

11-26-07, 05:11 PM

I read a great comment about this on Blue's News:

As a matter of fact, the best thing they could do would be to choose a different one of the endings than the one that resulted in Deus Ex 2, and just go from there and pretend that IW doesn't exist.

So freaking true.

I didn't think IW was as bad as everyone said but it definitely didn't do the first game justice. It felt more like a console spin off than a true sequel.

EDIT: Doh... I forgot that IW used a mixture of the 3 Deus Ex endings for its story... so that sorta ruins that idea. :(

breathemetal

11-26-07, 05:37 PM

Id be happy with DE 1 redone with dx10 graphics :)

That would make my day.

ChaoticNick

11-26-07, 06:08 PM

Id be happy with DE 1 redone with dx10 graphics :)

That would make my day.

:captnkill:

CaptNKILL

11-26-07, 06:09 PM

Id be happy with DE 1 redone with dx10 graphics :)

That would make my day.
Same here.

Its strange, me and nekrosoft were just talking about this a few days ago, and now we get an official announcement on the sequel.

I agree in the sense that, they should take a new engine and make all the DX's even the 3rd one on that engine. Why not use crytek 2 engine, very much like the old DX1 engine, where you have so many objects that you affect in real time etc.

I think DX3 in Cry2 engine would be phenominal especially when the nextgen cards come out from Nvid/Daamit.

I wish'd that you could expand the DX universe from 1 all the way through 3. I loved the fact that you could save Paul your brother in the first one. Or let him die and the world still goes on.