I agree. The 2-player experience is not where it's at. But I see potential for good 2-player scenarios if they are developed. I think the mechanics can facilitate this. So check back in a year or so to see what the fans have developed.

Based on the few 2-player games I've tried, it's hit or miss. Depending on the faction choices and how the individual game plays out, it can be surprisingly good or...not so much. The other day I had a wicked fun 2-player game w/ my son...he was Vagabond, I was Eyrie. I just barely won, but he greatly enjoyed throwing me into turmoil by hiding in the forest where I couldn't battle him to fulfill my decrees.

I've played it most @2players due to my wife and I having moved +1300km away from our friends for a while.

Its good at teaching you the game well because you get turns more frequently and you have more time to analyse your opponents turn. 4 player ROOT is a bit intense because if you're not familiar, you have a lot of learn during your 3 opponents turns. Its easier for learning @2p but you'll need to go up to 4 to both experience the full game and learn the proper tactics when there's 4 competing interests at play.

But aside from learning, I don't think the game suits 2p well. You're missing out on what the experience of the game is supposed to be like.