Written by Corey May, Ryan Galletta and Dooma Wendschuh, the game's main storyline is set five years before that of 2009's Batman: Arkham Asylum and follows a younger, less-refined Batman. A bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve. The villains, including the Joker and Anarky, take advantage of the chaos to launch nefarious schemes, while Gotham City police try to apprehend Batman.

The game, played from a third-person perspective, focuses on Batman's combat and stealth abilities, detective skills, and gadgets for combat and exploration. Aside from the main story, Batman can help the police deal with crimes, and confront other supervillains terrorizing the city. Arkham Origins introduces the ability for Batman to virtually recreate crimes, allowing him to investigate the scene and identify the culprit. The game is the first in the series with multiplayer capability. Warner Bros. Games Montréal took over development duties for Arkham Origins from series creators Rocksteady Studios.

Arkham Origins is an open worldaction-adventure game incorporating stealth game tactics. Batman can use his cape to glide around Gotham City and the grapnel gun's retracting rope to attach to hard-to-reach ledges and extend his flight.[3] Some gadgets from previous Arkham games are present at the start of Arkham Origins, while others become available during play. Returning gadgets include the Cryptographic Sequencer, used to hack security consoles; the Batclaw, used for hooking onto surfaces; the Batarang, a throwing weapon;[4] the Remote Batarang, its remote-controlled counterpart; Explosive Gel, used to destroy weak surfaces and knock down enemies;[5]Smoke Pellets, used for stealthy exits and entrances;[6] the Disruptor, which can remotely disable guns and explosive mines,[6] and the Grapnel Accelerator, an earlier version of the Grapnel Boost.[7] New equipment in Batman's arsenal include the Remote Claw; this allows Batman to target two objects and pull them together, allowing him to throw enemies into each other or hit them with objects[8] (tethering two walled points creates a tightrope for Batman to cross);[9] Shock Gloves, which allow Batman to block electric attacks, disable some enemies and stun shielded ones, and short-circuit objects,[10] and the Concussion Detonator, capable of stunning large enemy groups.[11]

The game introduces a fast travel system, allowing Batman to remotely summon his plane (the Batwing) to transport him to other areas of the game world quicker than gliding or grappling could. Enemy tower installations prevent Batman from summoning the craft in some areas, and must be disabled to make the Batwing (not player-controlled) available.[12][13] Some towers may be disabled only when the player has the necessary equipment.[14]

Players can traverse enemy-controlled areas by stealth or combat.[6] Using an enhanced version of the series' Freeflow combat system, combat introduces a tracking system assessing the players' efficiency and highlighting battle achievements (such as avoiding damage and using gadgets). Chaining attacks to maintain momentum, performance is rewarded with experience points. These points can be used in a branching upgrade system to enhance Batman's abilities and gadgets, allowing players to upgrade several paths or specialize in one.[8][15][16] Enemy attacks are prompted with a warning icon, indicating that the attack can be countered.[17] Enemies are armed with weapons such as knives, lead pipes and shields.[6] The game introduces new enemy types: the Martial-Artist (capable of blocking, evading and countering Batman's attacks), the Armored Enforcer (invulnerable until he is dazed and de-armored)[18] and Venom-infused henchmen (who possess superhuman strength, allowing them to grapple Batman and launch attacks which cannot be countered).[19] Some enemies are armed with guns, which can damage Batman, and a player can use stealth predatory tactics to tilt the odds in their favor. Many areas feature stone gargoyles or high outcrops, helping Batman remain concealed while setting traps and knocking out enemies.[17]

Arkham Origins offers side missions, including Crime in Progress (where Batman can assist the Gotham City Police Department (GCPD) by rescuing police officers from a gang or keeping an informant from being thrown to his death). Most Wanted allows Batman to pursue villains outside of main story (such as Anarky, who plants bombs around the city).[8][20] The Dark Knight system offers tasks of escalating difficulty which improve stealth and combat. Batman's radio scanner also allows him to locate side missions; completed missions are rewarded with experience points and upgrades to Batman's equipment.[8][15] The game features collectible objects and puzzles similar to the Riddler challenges of previous games (orchestrated by Enigma before assuming his Riddler identity).[21] Collectible objects appear, similar to those in previous games.[22] A "1 vs. 100" mode in the game's challenge maps challenges the player to survive in combat against 100 increasingly difficult enemies.[23]

Arkham Origins introduces crime scene investigations; Batman can rewind and fast-forward through discovered elements of the case to uncover new clues. (0:30)

The game emphasizes Batman's detective skills; for example, he can scan a crime scene with Detective Vision (displayed in first-person perspective) to highlight points of interest; holograms act out theoretical scenarios of the crime. The crimes can be reviewed via Batman's link to the Batcomputer in the Batcave; this allows a player to view virtual recreations of the scene from different angles (with the ability to move back and forth through the crime's timeline), view it in slow motion or pause while looking for clues to solve the crime. Small (and large) crime scenes are distributed throughout Gotham City.[8][12][24] Reviewing the downing of a helicopter, Batman is presented with false and accurate clues; investigation of the scene can reveal that the helicopter was shot, allowing Batman to trace the bullet's trajectory to a murdered police officer and another crime scene.[20] When a crime is solved, the player is shown a Batman-narrated rundown of the crime.[25] The Batcave is also a hub where Batman can change costumes, upgrade his equipment and access challenge maps to practice combat (these maps were accessed separately in previous games).[22][26] After completing the story mode a New Game Plus mode is unlocked, enabling a player to replay the game with all their acquired gadgets, experience and abilities; enemies are tougher, and the icon warning players of attack is disabled. Completing New Game Plus unlocks I Am the Night mode, where the game ends if Batman dies.[27][28]

On compatible systems, the Microsoft Windows version uses Nvidia's PhysX software engine to produce more realistic, dynamic interactions with the game world. With PhysX enabled, some areas contain additional snow or fog (which reacts to Batman moving through it); with PhysX disabled, the effects are lessened or absent.[29][30]

Arkham Origins introduces a multiplayer component to the series. Invisible Predator Online revolves around a gang war in Blackgate Prison between supervillains Joker and Bane. Three Joker gang members fight three Bane gang members, and in turn the team of Batman and Robin. Gangs win by killing all the opposing team's reinforcements, while Batman and Robin win by acquiring intimidation points (from eliminating gang members). A gang member can become boss (Joker or Bane), gaining more-powerful abilities. Gang members can access guns and explosives; Batman and Robin can access gadgets and abilities from the main game, including Detective Vision. Gang members have a limited Enhanced Vision, which requires recharging.[31][32][33][34] Hunter, Hunted sets three Joker thugs and three Bane thugs against Batman in a last-team-standing match in which each character has one life.[35]

The events in Arkham Origins take place about five years before Batman: Arkham Asylum, in midwinter Gotham City.[44][74] Batman, an experienced crime-fighter in the second year of his career, is not yet the veteran superhero of Arkham Asylum and Arkham City.[24][74] He is a mysterious force; even the police do not know whether he is a vigilante, a myth or a supernatural being.[75] Batman has fought ordinary criminals and gangsters, and is accustomed to being stronger and faster than his opponents.[40] However, on a snowy Christmas Eve he is confronted with more-dangerous foes: eight professional assassins hoping to collect a $50-million bounty placed on Batman's head by Black Mask.[74][76] Villains (including the Joker) take advantage of the assassins' arrival to launch their own schemes, and Black Mask's henchmen instigate a rise in crime and gang activity in the city.[8][44]

The Gotham City Police Department is aware of "the Batman", and does not condone his approach to crime-fighting.[11][12][15][77] Led by Commissioner Loeb, the GCPD is thoroughly corrupt; Branden and his SWAT team are hunting for Batman to claim the bounty for themselves. The incorruptible Captain James Gordon is one of the most unpopular members of the force. Batman's relationship with Alfred is strained; the butler, an overbearing parental figure, reminds him of his parents' deaths and Alfred sees Batman as a spoiled child squandering his inheritance on a vigilante crusade.[40]

Old Gotham, the section of Gotham City which will become the Arkham City prison, is not yet walled off and has slums, low buildings, a shopping mall and docks (where Penguin's ship, the Final Offer, is moored).[13] On the Final Offer, Penguin has added a casino, a fighting pit and a sales floor with weapons and ammunition.[78] Across the bridge from Old Gotham is New Gotham, a modern metropolitan area filled with towering skyscrapers.[13][79]

On Christmas Eve, Batman intervenes in a jailbreak at Blackgate Penitentiary led by Black Mask, who executes Police Commissioner Loeb and escapes. Left to battle the hired assassin Killer Croc, Batman prevails but learns that Croc is the first of eight of the world's deadliest assassins in Gotham City vying to claim a $50 million bounty placed on Batman's head by Black Mask.[71] Hoping to learn Black Mask's location, Batman tracks the Penguin to his ship. There, he defeats assassins Deathstroke and Electrocutioner and learns from the Penguin that Black Mask was purportedly murdered at an apartment complex. Batman investigates the murder scene, learning that the victim was not Black Mask and that the murder may have involved a criminal known as "the Joker".[80]

Needing more information to solve the case, Batman breaks into the GCPD to access its national criminal database. While escaping, he encounters Captain James Gordon, who is distrusting of Batman, and the corrupt SWAT team, who hope to collect the bounty money for themselves. Following advice from Gordon's daughter Barbara, Batman enters the sewers beneath the GCPD for permanent access to the database and finds Black Mask's crew planting explosives. Using the database, Batman deduces that Black Mask was kidnapped by the Joker, presumably to access the Gotham Merchants Bank.[80] At the bank, Black Mask removes his disguise for Batman and reveals himself as the Joker; having assumed Black Mask's identity several days prior, the Joker seized his criminal empire and imposed the bounty on Batman.[81] Batman chases the Joker to the Sionis Steel Mill, where he frees Black Mask and defeats the poisonous assassin Copperhead.[82]

Tracking the Joker to the Gotham Royal Hotel, Batman discovers that the villain and his men have filled the hotel with explosives, murdered the staff, and taken the guests hostage. The Joker berates the assassins for their failure to kill Batman, throwing Electrocutioner out a window to his death: Batman recovers his electric gloves. The assassins leave, except for Bane, who thinks Batman is coming for the Joker. After traversing the building, Batman finds the Joker on the roof but is forced to battle Bane. Thinking Batman is outmatched, Alfred alerts the police so they will intervene. As Bane escapes by helicopter, he fires a rocket at the Joker, who is thrown from the hotel by the concussive force. Batman saves the Joker, leaving him with the police. Puzzled by the events, the Joker is imprisoned in Blackgate under the care of Dr. Harleen Quinzel; he tells Quinzel that he and Batman were destined to meet.[83][84]

In the Batcave, Alfred begs Batman to abandon his crusade, fearing he will die, but Batman refuses. Infiltrating Bane's headquarters, Batman learns that his true identity as Bruce Wayne has been uncovered by the villain. Firefly attacks the Pioneers Bridge, forcing Batman and Gordon to work together to incapacitate the assassin and his bombs.[85] Meanwhile, Bane breaks into the Batcave and nearly kills Alfred. Batman finds the cave in ruins and Alfred dying, but he is able to revive him with Electrocutioner's gloves. Elsewhere, the Joker has taken over Blackgate after inciting a riot.[86]

Realizing he needs allies, Batman works with Gordon and the police to retake the prison. Sitting at the electric chair, the Joker offers Batman a choice: kill Bane, or allow Bane's heartbeat to charge the chair and kill the Joker.[87] Batman uses the electric gloves to stop Bane's heart. Satisfied, the Joker leaves, intending to detonate bombs placed around the city.[88] Batman revives Bane, who injects himself with a steroid that transforms him into a hulking beast. He loses the ensuing battle to Batman and suffers amnesia as a side effect from the steroid, thus preserving Batman's secret identity.[89] With Gordon's help, Batman locates the Joker in the prison chapel. Dismayed that Bane is still alive, the Joker tries to goad Batman into killing him but Batman subdues him instead.[86][90] Gordon chooses not to pursue Batman, believing he can help the city.[91] In a radio interview during the credits, Quincy Sharp says he will lobby to reopen Arkham Asylum to house the city's worst criminals;[92] after the credits, an imprisoned Deathstroke is approached by Amanda Waller to join her Suicide Squad.[69][72]

By July 2012, Warner Bros. Interactive Entertainment (WBIE) was planning Rocksteady Studios's next Batman game as a prequel based on the Silver Age of Comic Books, featuring Superman, Wonder Woman, Green Lantern and the Flash. The game would explore Batman's first confrontation with the Joker, with a release date no earlier than 2014.[93] In August 2012, Paul Dini said he would not be involved in writing a sequel to Arkham City. He did not write any of that game's downloadable content (including the story-based "Harley Quinn's Revenge" DLC), and said that Warner Bros. and Rocksteady suggested he accept other work if offered. Dini added that he had taken on other projects, preventing his involvement until 2013.[94] In February 2013, it was reported that a new game in the Batman Arkham franchise would be released by a developer other than Rocksteady.[95]

Development of Batman: Arkham Origins began in late 2011 by Canadian development studio Warner Bros. Games Montréal (WB Montréal), and the game was announced on April 9, 2013.[79][96] The studio had worked on the Wii U adaptation of Batman: Arkham City, familiarizing itself with the modified Unreal Engine 3 development engine used by Rocksteady (developer of the first two Arkham games). WB Montréal decided not to heavily modify the established combat system (believing it already worked well), but introduced new enemy types with opportunities for new tactics and combat moves to defeat opponents. Although Rocksteady provided advice on technology, game mechanics and its engine, WB Montréal developed the story independently. The plot was partly inspired by the comic-book series Batman: Legends of the Dark Knight and the graphic novel Batman: Year One, detailing the first year of Batman's career, with Arkham Origins described as a "Year Two" story.[79] Parts of the plot (such as Batman's relationships with the Joker, Gordon and the game's Christmas setting) were partly inspired by Batman: The Man Who Laughs, Batman: Turning Points and Batman: The Long Halloween, respectively.[97] The story is written by Dooma Wendschuh, Ryan Galletta and Corey May, with input from DC Comics and comic-book writer Geoff Johns.[98][99]Eric Holmes acts as Arkham Origins '​ creative director.[8][100] Explaining the decision to develop a prequel, Holmes said while the Batman of Arkham Asylum and Arkham City was comparable to his comic counterpart—a fully formed, experienced character—Arkham Origins could explore other aspects of the character (such as his lack of experience and greater vulnerability).[96] The game was considered 80 percent complete by January 2013, and WB Montréal used the remaining development time to tweak the final product.[46]

By April 2013 the developers had decided not to use veteran Batman voice actor Kevin Conroy in the role, preferring a younger voice for Batman's early career.[101] In May, Roger Craig Smith was announced as the voice of Batman and Troy Baker as the Joker.[15][102] Conroy said at the 2013 Dallas Comic Con that he had been working on "the next Arkham", inspiring speculation that he would reprise his role as Batman in Arkham Origins;[103] however, in June it was confirmed that Conroy would not be in the game.[36] In July, it was announced that Arkham Origins would be the first game in the Arkham series to feature multiplayer gameplay. The multiplayer game was produced by independent British developer Splash Damage under creative director Alastair Cornish, separately from WB Montréal's work on the main game. The Wii U version of the game is single-player, with Warner Bros. saying that the team was focused on platforms with the largest multiplayer audience.[104][105]

Holmes described the Christmas setting as a juxtaposition between the joyful time of year and the grim world of Gotham City, including decorative Santas near Gothic gargoyles and Christmas lights in dark alleys. The city is dislodged from time and space, contrasting 1930s (and older) buildings with Batman's futuristic technology. The New Gotham area was designed for vertical movement, allowing the placement of enemies above and below Batman to create areas dense with activity.[13] The game features high contrast between darks and lights, with exaggerated shadows and few balancing colors. The city was divided into residential, industrial and commercial neighborhoods, which were decorated accordingly: the industrial setting is bleak, the commercial area has corporate decorations and residential neighborhoods have lights in their windows.[75][106]

Designers aimed to make the younger Batman's outfit look "assembled versus manufactured", pieced together from a number of sources.[75][106] Holmes said, "[Batman's suit is] not something that was made in a factory. He's taken pieces of tech either he's invented, he's fabricated or things from the Wayne facilities, and he has made this costume out of these pieces."[107] To emphasize the mystery and fear instilled by Batman in this early stage of his career, art director Jeremy Price and the design team used silhouettes and film noir-style low-key lighting to make the character more imposing.[75][106] The name "Batman" is used sparingly in this game to emphasize his urban-legend status and the lack of understanding of the character.[96] It was suggested that Batman make mistakes because of his inexperience (such as tripping or missing with batarangs), but this idea was discarded as inconsistent with the character. His inexperience was instead personality-based: learning how to be the city's protector and overcoming his obsession with vengeance.[26][108] In designing Batman's abilities and gadgets, gameplay took precedence over narrative consistency with the previous games; the designers thought that removing features players had already experienced in those games would make playing Arkham Origins feel less empowering.[44]

Holmes acknowledged that Black Mask is not as well known as some of Batman's other villains (such as the Joker and Penguin), and the character required expansion to make him interesting and scary.[43] Black Mask was considered an appropriate antagonist for Batman's early career because of his practicality; he transitions from the typical criminals Batman has been facing and the neurotic, quirky super-villains he will confront in the future.[109] The team decided to make Arkham Origins '​ Copperhead a female (in contrast to the comic's male character) with input from Johns. The contortionist character required three motion-capture actors to animate: a stunt woman, a Cirque du Soleil performer and a martial artist. This version of Copperhead will be added to DC Comics' The New 52.[48] Anarky, an anti-villain based on anarchist philosophy, was updated in appearance for the game to a street protester with a gang resembling a social movement. The character would appeal to Batman for a partnership (since he is not necessarily evil) but, as Holmes said, "is multidimensional in the Batman Universe."[110] The popularity of anti-corporate and anti-government protest movements factored in the character's inclusion,[111] and Holmes thought that of all of the villains Anarky was the most timely.[112] The developers drew upon "original Alan Grant and Norm Breyfogle appearances" of Anarky for his character.[113] Each main-story boss reinforces the player's mastery of a specific game mechanic (such as Deathstroke, whose fighting focuses on countering attacks). The assassins selected for the game were chosen for abilities which would challenge the game mechanics.[46] The boss fights were inspired by Arkham City '​s battle against Mr. Freeze, which tasked players with exploring the full range of Batman's strategies and abilities to overcome the villain.[26]

The "Detective Vision" crime scenes were designed to be brief, visually rewarding and fun segments, rather than demanding challenges. The designers worked on the length of time for each scene, seeing how many pieces of evidence players wanted to scan before they had a solution; they eventually settled on two to three minutes.[24] A number of predator areas (levels where Batman stalks enemies from the shadows) provide variety and challenge. For example, the theatre aboard Penguin's ship was gradually shrunk in size to pack the enemies closer together, and a hovering drone was removed when test players easily overcame it.[46] A dynamic weather system altering gameplay (such as wind and snow reducing visibility, making snipers more vulnerable to Batman's stealth) was implemented during development, but discarded when it was not completed within the available development time.[16]

The score for Arkham Origins was composed by Christopher Drake,[114] replacing Ron Fish and Nick Arundel (who composed the scores for Arkham Asylum and Arkham City).[115] It was partially inspired by the 1988 action film Die Hard (also set during Christmas), which features sleigh bells in its soundtrack to punctuate specific moments.[67] Drake said that since the game was a prequel, it allowed him more freedom in the score while adhering to "the DNA" of Batman music. He added that although the previous scores were elegant and orchestral, he chose more electronic elements. Drake approached the cinematic scenes as a traditional film score, with the design team describing scenes over the phone while he worked out of Burbank, California. The in-game music was created with layers which activate with action (such as Batman entering a location or beginning a fight), and can be added or subtracted depending on what is occurring. Drake hoped the in-game music would not be boring, since those sections work at differing lengths of time (dependent on how long a player takes to complete a task).[116]

The Batman: Arkham Origins – Original Video Game Score was released by WaterTower Music on October 22, 2013 and features 32 tracks composed for the game.[114]

Batman: Arkham Origins was released worldwide on October 25, 2013 for Microsoft Windows, PlayStation 3, Wii U and Xbox 360.[100] A week before its scheduled release in Europe, the retail Microsoft Windows and Wii U versions were delayed until November 8.[2] A companion game, Batman: Arkham Origins Blackgate, was released with Arkham Origins for Nintendo 3DS and PlayStation Vita.[100] A spin-off beat 'em up game, also entitled Batman: Arkham Origins, was developed by NetherRealm Studios for iOS and Android. The iOS version was released on October 16, 2013, and the Android version was scheduled for release in late 2013. NetherRealm Studios previously developed Batman: Arkham City Lockdown, a spin-off of Arkham City.[117][118] The brawler game has players using touchscreen controls to fight enemies one-on-one (including villains such as Bane and Deathstroke). Defeating enemies earns points which can upgrade Batman's statistics or unlock gadgets and costumes; costumes unlocked in the game can unlock costumes in the console version and vice versa.[119][120][121]

Coinciding with Arkham Origins '​ United Kingdom launch, voice actors Roger Craig Smith and Troy Baker made a public appearance at Stratford's GAME retailer.[122] A series of game-character action figures and a working, life-size grapnel-gun replica were released in October 2013 by DC Collectibles and NECA, respectively.[123][124] In December 2013, a digital comic book of the same name was released by digital studio Madefire with a prequel to the game. The comic is the first in DC Comics' DC2 Multiverse initiative, featuring dynamic artwork and sound and the ability to choose while reading how the story progresses (with several possible outcomes). Purchasing all eight chapters unlocks two costumes for the game.[125][126]

The PlayStation 3 edition of the game features the KnightfallDLC pack, with alternate Batman outfits based on the character's design in the 1960s TV series and Azrael's Batsuit from the "Knightfall" story arc (1993). The pack also contains five challenge maps (based on "Knightfall") which task Batman with defeating Bane and the inmates of Blackgate prison: "Azrael Does Not Protect", "City On Fire", "No Rest For The Wicked", "Venom Connection" and "Turning Point".[127][128][129] The UK, Australian and New Zealand Collector's Edition contains a SteelBook game case and a 30-centimetre (12 in) statue of Batman and Joker.[130][131] The North American Collector's Edition and the Australian and New Zealand Definitive Edition contain a light-up statue of the Joker by Project Triforce, a Batman "Wanted Poster", Batwing prototype schematic, Anarky logo stencil, glow-in-the-dark map of Gotham City and a Wayne family photo. The North American version also contains the 2013 DC Comics super-villain documentary, Necessary Evil. All regions also get an 80-page hardback art book, dossiers of the in-game assassins, the Deathstroke DLC and the "First Appearance" skin (based on Batman's first appearance in Detective Comics #27). The PlayStation 3 version also has the Knightfall content. Both editions were released for PlayStation 3 and Xbox 360.[130][131][132]

Deathstroke is available as a playable character for all the game's challenge maps, with weapons and abilities[133] such as regenerating health and super strength, a rifle-staff with a built-in grapple, a sword, explosives, firearms and his version of Detective Vision (Tactical Vision).[23][134][135] The Deathstroke pack, available as a preorder bonus, includes two alternate outfits (worn by the character in the 2013 video game Injustice: Gods Among Us and the 1984 storyline "The Judas Contract") and two challenge maps, "No Money Down" and "100 to 1".[134]

The Black Mask Challenge pack, released in November 2013, contains two additional challenge maps: "Lot Full" and "Hidden Facility".[136] Bruce Wayne is playable in the Initiation pack, released December 3, 2013. The pack contains five challenge maps, with narrative content to explain the setting. Initiation features Wayne before he becomes Batman, as he trains under his ninjutsu mentor Kirigi in an Asian monastery and comes into conflict with Shiva. The DLC also contains two alternate skins for the character: Initiation Bruce Wayne (based on his monastery clothing) and Vigilante Bruce Wayne (a masked-ninja outfit).[136][137] Also available in December was the "Hunter, Hunted" multiplayer mode.[35] The story-based campaign expansion, "Cold, Cold Heart" was released on April 22, 2014. Set a week after the events of Arkham Origins, on New Year's Eve, "Cold, Cold Heart"'s narrative focuses on the origin of the supervillain Mr. Freeze and features similarities to the Batman: The Animated Series episode, Heart of Ice. The content introduces new equipment for Batman, including the XE suit which generates heat, allowing him to melt ice or throw thermal-charged batarangs.[138][139] In January 2014, the Wii U version of the expansion was cancelled by Warner Bros., who cited a lack of demand as the reason.[140]

Arkham Origins was considered an incremental installment for the series, rather than a transformative one.[62][166]GameSpot said that Arkham City expanded on Arkham Asylum by applying the game mechanics to a larger open-world setting, but criticized Arkham Origins for replicating Arkham City without moving the series forward.[162] Other critics agreed, saying that the game's well-received elements from the previous game were not significantly developed or augmented and it was routine rather than inspired.[62][162][165][167] However, other reviewers rated it on a par with Arkham City.[167]

Critics cited Arkham Origins '​ handling of the genesis of Batman's relationships with his adversaries and allies and its question of whether Batman's presence enhances crime in Gotham City as the game's greatest assets.[162][166] Scenes with the Joker received the most praise, with Polygon saying that although he was also a central antagonist in previous Arkham games, the story shone new light on the character; GameSpot called the story surprising in its exploration of the bond and similarities between Batman and the Joker.[19][161][162][165] The story was criticized for lacking a cohesive narrative (particularly the opening plot line of assassins hunting Batman, largely forgotten by the game's end),[161] but EGM said that when it works, the story was worthy of any Batman film, TV show or comic book.[168]

The game world was well received for its number and variety of side missions and distractions but its scale was criticized as unnecessarily large, with GameSpot describing it as "bigger just for the sake of being bigger";[160][162][165] Joystiq described the city as unattractive, with the expanded play area increasing the commute but not the enjoyment.[3] Others criticized changes in navigating the city; some areas prevented grappling, slowing (or stopping) travel. Polygon called the world more linear, with fewer chances to revisit areas with new gadgets to open new paths and deviation from the most obvious path necessary only to find collectables.[160][165] However, some reviewers considered the city's vastness and activities engrossing.[19] Kotaku criticized the side quests as "busywork" for not advancing the narrative or providing appropriate rewards.[62] Others found the use of previous elements tedious, with replacements simply mimicking the old (such as the glue grenade, with an identical purpose to Arkham City '​s ice grenades).[161]

Detective Mode, allowing the investigation of crimes, was not considered an improvement by Kotaku and GameSpot; while they considered it a good idea, its execution was minimal since a player simply looks for the next highlighted piece of evidence rather than solving a puzzle.[62][162] Game Informer liked it, saying that they were complicated and showed how Batman analyzes a crime scene.[161] The combat system received mixed reviews. The shock gloves were criticized as overpowered and making fights too easy, allowing Batman unblockable attacks (instantly disabling most opponents) and removing the need for tactics.[3][163] Reviewers said that changes to combat punished more than challenged; greater enemy numbers and variety made sustaining an attack difficult, and (combined with an array of gadgets which hindered—rather than damaged—enemies) made encounters long and repetitive.[161][164] Joystiq noted that the game emphasized combat over stealth.[3]Kotaku called the combat rating system distracting screen clutter which broke the player's concentration, but GameFront said that the system was positive reinforcement for successful fights.[62][167] The stealth sections were considered of similar quality to previous installments; their unchanged function left the methods of obtaining victory the same, making for a rote experience.[162] The Remote Claw was criticized for making stealth sections too easy, allowing multiple enemies to be disabled without moving from the player's starting position.[163][168]

Critics agreed that Arkham Origins '​s boss battles were one area of improvement over its predecessors; they offered dynamic, multiphase conflicts with their own stories.[62][167] While not considering all equally fun or impressive, reviewers said that their variety and unpredictability provided excitement. Less-notable characters from the comics were considered less compelling than more-popular characters.[164][168]

The multiplayer component was criticized, with Polygon calling it one of the least necessary multiplayer additions to a typically single-player experience. The gameplay was described as a mediocre shooter, incapable of supporting the necessary use of guns by its villains and with poor control of movement.[159][163][165] GameSpot noted that poor weapon accuracy and movement controls made the thugs seem weak and inept, while playing as the heroes lacked empowerment because of more restrictive combat ability and less resistance to damage.[162] Other reviewers called the experience fun and hectic, but lacking sufficient depth to retain long-term interest.[21][162][169]

The main voice cast was well received.[164] Troy Baker was praised as the Joker, for his performance and as a worthy replacement for longtime previous voice actor Mark Hamill,[161][162] and criticized for his interpretation's replicating Hamill's.[62] Dooma Wendschuh, Ryan Galletta, and Corey May were nominated for the Outstanding Achievement in Videogame Writing award by the Writers Guild of America.[99] The game`s cinematic content, under the direction of supervising sound editor Alain Larose, received a Golden Reel Award nomination for Best Sound Editing in Interactive Entertainment.[170]

Reviewers described the "Cold, Cold Heart" DLC as better paced and focused than the main game, owing to its shorter play time that allowed for a more interesting experience. It was also criticized, however, for losing focus near the end, and padding the running time with unnecessary deviations.[171][172] GameSpot said that the DLC featured a satisfying combination of the series' combat, stealth, and detective mechanics, and introduced interesting new enemy types that wield ice guns capable of freezing both Batman and other enemies.[171][173] Reviewers described the story as entertaining, following the interesting character of Mr. Freeze, but considered it lacking in surprise because it replicates that of the 1992 Batman: The Animated Series episode "Heart of Ice".[173] The final battle against Mr. Freeze was criticized for replicating several elements of the fight against the character in Arkham City. Similarly, IGN and Destructoid noted that the content lacked originality and innovation, providing generic environments and removing, rather than adding new abilities and weapons.[171][173][174]

During its first week of sales in the United Kingdom Batman: Arkham Origins was the number-one-selling game on all available formats, topping the all-format chart. Its sales were half those of Arkham City during the same time, and approximately even with those of Arkham Asylum.[175] It was the eleventh best-selling boxed game of 2013 in the country.[176] It was also the top-selling game on the digital-distribution platform Steam between October 20 and 26, 2013.[177]

After the game's launch a number of issues on all platforms were noted by the media and players, including lagging; unending "falling" in the game world, preventing the completion of missions; no "continue" button on the startup screen, preventing a previous game from continuing, and some progression gameplay failing to unlock. On Windows, a bug prevented players from accessing one of Enigma's towers; on the Xbox 360 game files were corrupted and unplayable, with crashing and freezing problems. On October 31, 2013, these issues were addressed by WB Montréal; in a community post, it said that the development team fixed many of the multi-platform problems and an update would be available by November 7. The company added that the Windows-specific issues were addressed in an update which went live on October 31, and the Xbox 360 issues were still under investigation.[178][179] In February 2014, WB Montréal announced that they would not release any additional patches to fix any issues, due to the development team focusing on the upcoming single-player DLC. Any future patches would only address issues preventing progression in the game.[180]

Batman: Arkham Knight, the successor to Arkham Origins, was announced in March 2014. The game, which is a sequel to Arkham City, is once again developed by Rocksteady Studios for PlayStation 4, Xbox One and Microsoft Windows, and is set one year after the events of Arkham City.[181] An animated sequel, Batman: Assault on Arkham, was released on August 12, 2014. The film features the Suicide Squad, hinted at during the credits of Arkham Origins, attacking Arkham Asylum to recover information from the Riddler, but their plans go awry when the Joker escapes, and Batman is drawn to the facility.[182]

^Warner Bros. Games Montréal (October 25, 2013). "Batman: Arkham Origins". Warner Bros. Interactive Entertainment. Scene: Blackgate Prison. Joker: You want to know something funny? I used to think of fate as evil — predetermined not by some higher power but by the rules of human nature. But tonight, that's all changed. / Harleen Quinzel: What's changed? / Joker: Have you ever had the feeling that your entire life has been building toward this one moment? / Harleen Quinzel: Is that how you feel? / Joker: Well, now, yes. Now I realize that all the battles, the bad days, the brutalities — it was all the hand of fate at work / Harleen Quinzel: So now you see fate differently? / Joker: Absolutely. Now I understand. There are no chance encounters. It was all meant to be. Everything leading up to who I've met tonight!

^Warner Bros. Games Montréal (October 25, 2013). "Batman: Arkham Origins". Warner Bros. Interactive Entertainment. Scene: Blackgate Prison (Bane battle). Joker: So. What our friend Bane holds in his hand is — a heart monitor. Once he clamps it on, every beat of his vacant little heart will charge the battery — on this electric chair. And when it's fully charged - [Joker mimicks being electrocuted] So either you kill Bane - / Batman: No. I won't kill him. / Bane: But you will. You will fight me with all your resolve. Or you will die. Someone is going to die: You, me or the clown. The question of which one of us it is... is in your hands.

^Warner Bros. Games Montréal (October 25, 2013). "Batman: Arkham Origins". Warner Bros. Interactive Entertainment. Scene: Blackgate Prison. Gordon: I keep asking myself why I didn't bring him in. And I now know, the truth is I let him go because of you. Because you believe in him [...] Maybe I can give them something to believe in. Maybe he can give them something to believe in.

^Warner Bros. Games Montréal (October 25, 2013). "Batman: Arkham Origins". Warner Bros. Interactive Entertainment. Scene: Credits (approx 3:45 minutes in). Quincy Sharp: If tonight's events have taught us anything, it's that Blackgate is not the place to be housing our city's most dangerous offenders. Not one — but two prison breaks in the same night! All of tonight's tragedies would have been avoided if Gotham had a proper treatment facility for its top echelon offenders. A place with impenetrable security — where the most dangerous could be isolated, rehabilitated and treated for their illness. A place like Arkham Asylum. And after what happened tonight, I promise the good people of Gotham that I will work tirelessly — I will lobby the city council — go to the governor if I have to — do everything in my power to get Arkham Asylum reopened.