After trying out the trial version (great job on letting it be unrestricted besides the logo, so that all the features can be tried out), I am now a Registered Supporter of Bandicam! I love how it compresses the recording on-the-fly and doesn't have any of the huge file sizes that other game recording software create, while keeping the quality - way to go Bandi

My suggestion for future versions is, possibly having a buffer or recording loop, where a specified amount of time is buffered, that way when something happens that you want to save, it can make sure to 'keep' that portion of video, so you do not miss what happened. Since it would be using the hard drive to buffer the period of time, as a file, there would maybe need to be a warning that it is using the hard drive as a buffer (if that is how it would be set up) and that it may affect the performance of Bandicam. Perhaps you could figure out another way, since you got Bandicam working so well.

I suppose that such a thing may not be needed, since we can record the entire gameplay session with Bandicam and the amount of space it takes up Just wonderful stuff, I am proud to be a Supporter of Bandicam.

Hey Bandisoft, You guys need to check out the prerecord feature in Afterburner if you haven't already. The option here is to offer Buffer to RAM or File. You can buffer by time or target file size reached, whichever is sooner. The important thing is definitely offer Buffer to RAM as constant buffering to SSD would/does worry a lot of people because of the constant writes and rewrites created by buffering to file.

The way it works for AB is a manual or auto-buffer prerecord. If you set to manual you have a Hotkey to begin buffering, and a Hotkey to save the buffer/file. Once the Hotkey is pressed though, buffer is dumped to file but recording continues until you hit the record Hotkey again. At that point the file is saved and then buffering to RAM restarts, until you hit record again and so on. In Auto prerecord, buffering begins on the launch of a 3D app and quits on exit of the game.

Did this ever get anywhere? perhaps it's still on the to do list? I'm getting a number of crashes in software I use and it would be good to record events like this without just recording all day long and then deleting it.

I think 30 secs buffered to ram would be plenty for this. Certainly no more than a minute.

It's been 6 years (since 2012 when the post was first written)... any hints of whether this feature is even being "considered"? At the very least, let us know whether it's "not feasible, we're not going to do it" or "yes we're getting around to it".

Every time we get this question, we have no idea of what to say.We will forward your request to the development team again.

We're sorry that we couldn't give you the answer you wished for.

If I may make a comment, that is a 'good enough reply', I suppose. It lets us all know that your company still thinks of it and/or knows about it - and that you are not 'working on it' very much. That is all your choice and we should all thank you for this Reply.

If I may add though, I am unsure as to why such a useful function is not a higher priority... Part of why I do NOT use some other recording programs, is that they do not have this function (buffered loop recording, saving the clip when the user desires to save "what just happened"). I use Bandicam because I have for so long now, for straight recording though, only when no buffered loop recording is needed... However, I find I am using other game recorders more and more (for buffered recording, 'saving the last 30 seconds') because that is how to catch things that happen in the gameplay that are interesting ("saving what just happened").

It is great to see Bandicam adding things like Webcam usage and 'writing on the screen' - and Bandicam is such a great Recorder program - but I have fears for Bandicam, that without features like » Buffer/Loop Recording » Streaming Capability (Twitch, YouTube, etc)that many people will not use Bandicam and/or go to other programs, if features like these are not included soon... It is just a Suggestion of course, Bandicam does not 'need these things'; but I also do not want to see Bandicam disappear or be 'left behind' in the crowd of programs.

I also realize there are many people that want Bandicam to do even more, such as light Clip Editing (cut, save clips, etc) and light Image Editing (resize screenshot, add filters/colors, etc)… it can all become so much, and make Bandicam so big and bulky - maybe someday make a statement, that you either "want to do EVERYTHING in the future [in Bandicam]" or "we will make other programs in the future that do those things [someday having programs like BandiEdit or BandiClip, etc]" or that you "don't want to do everything, just Really Good Recording ONLY [for Bandicam]", so that people do not ask anymore, hehe - I don't know, I am just shooting out ideas, trying to help. Whatever happens, I still wish Bandicam all the best. It is still such a great recording program, no matter what. GL out there

Still low priority? I'm honestly surprised. It's the end of 2018, i think buffer should be a recording software standard by now. Most other recorders i've used have it nowadays and i've stuck to whichever works best. I've had LOTS of moments that i ended saving, altho later i deemed most of 'em not so great but at first glance they were awesome. The only thing i'm hoping for when this becomes a feature, it'll be memory-based. The other one i use right now uses storage for functioning, and let me tell ya, that's not so good if space runs low.

To me, this is more important than some streaming features or anything related. I really couldn't care less if Bandicam would support streaming or not, i wanna be able to buffer gameplay. Might as well add something here: time duration overlay. No, not like a timer or stopwatch or whatever u call it. I mean an actual time overlay that shows how long u've recorded.