This week the Moving Pixels podcast considers how we take the supposed “meta” elements of gaming for granted. But then considers how these elements contribute or detract from the drama and realism of the gaming experience.

Monaco is a multiplayer stealth action game oozing with retro style with a touch of neon noir flair.

This week Nick Dinicola and I discuss both the single player and multiplayer experience of a game that features a nod to the meticulous planning of the heist and all the frenetic pleasure produced by getting the chance to play out that moment when all that planning goes terribly wrong. Ironically, it is this lat bit that makes the game great. Monaco reveals the pleasure of making mistakes.

Normally, we don’t concern ourselves too terribly with spoilers on the podcast. However, given the rather essential and emotional twists and turns of Bioshock Infinite, we did make an effort to save most of the spoilers until the end of our discussion.

This episode we will be discussing Columbia, Elizabeth, Comstock, Booker, and what that infinite in Bioshock Infinite signifies. However, we’ll give you fair warning as we approach discussion of the bigger potential spoilers.