The Gun Runner Series was designed for the newcomer to SBPro to improve their gunnery skills while on the move. There are five levels altogether. They have been made for the M1 and the Leo 2A4. Have fun, Tacbat. Updated with corrected Woodland theme.

The Gun Runner IFV Series was designed for the newcomer to SBPro to improve their gunnery skills while on the move. There are five levels altogether. They have been made for the CV9040 and the M2A2. Special thanks to Paladin for the suggestion and for trialing and providing feedback on the iniitial scenarios. Have fun, Tacbat. Updated with corrected Woodland theme.

Insurgents have taken the bridge at Abu Halam. You are to take it back. You have 1 mixed company of Soviet equipment including T72M, T-62, BTR-80 and technicals, along with 3 tubes of 2S1 and 3 tubes of mortars for arty support.
V3
Two versions. Both have improved enemy and ammunition changes for friendly forces (KE ammo has been replaced with more useful ammunition). V3c has asymmetric map updates for the sadomasochists among us. V3c is probably more suited to CO-OP.

As some of you may know ive been a long time member of the steel beasts community better known as Oscar19681.
Been away from Steel Beasts for ages, but when i found out about all the features that were comming in Update 4.0 i could no longer resist the temptation to just give in and get back into the Sim.
This eventually led to me buying the update ASAP and getting totally hooked on Steel Beasts 4.0 like never before.
But Friday night i was just randomly messing around in the mission editor to explore the new features.
I then had the idea to make a simple scenario for me to enjoy, and one thing led to another and i allmost worked non stop on perfecting this " simple mission "and it turned out to become a reasonably complex tank gunnery range scenario. I had so much fun with it and enjoyed it so much that i decided to perfect it to a level that i was satisfied with to share it with the community and put it up for download for everyone else to enjoy as well!

* About Bergen Hohne Tank Range Live Fire Drill scenario *

Its basicly a single M1A2 singleplayer mission suitable for Co-Op for a fully manned tank experience tank range scenario situated on the Bergen Hohne map (terrain & hightmap included in the download) that i was given by someone of the community years ago.
As you might expect on a tank range you will be presented with a wide variaty of different targets at different ranges , directions and positions thoughout the Bergen Hohne map (which felt the most realistic to build a tank range on)
The idea is to enter pre prepared tank emplacement or Battle positions as instructed by a simulated range observer that instructs you to the various Battle positions during the mission which are scattered over the map under very early morning conditions with light rain and poor visibilaty due to low light circumstances and a medium overcast.
Ive also attempted to build upon the immersion of the 4.0 update by having soldiers and tankers and other tanks go about there busniness and such to make it feel more alive and give you a feeling that you really are a part of a real exersize thats currently going on.
This scenario will take about 20 to 25 minutes to complete and is really helpfull to hone your gunnery skills in a controlled invirement with targets that dont shoot back at you while still remaining a challange to put steel on target while trying to maintain a " one shot , one kill " mentality.
For Co-Op it might be very interesting for those who like online fully manned tank scenario,s and work as a team in to coordinate , gun and drive in the same tank in Co-Op to put some rounds down range effectivly.
Ive put up some Inb-game screenshots, briefing and Map screens up to give you a more in depth perspective what to expect from this mission .
Ive put a lot of love, detail and perfection in this scenario so i hope you will enjoy this scenario as much as i do!!!!

Some notes that might come in handy when playing this scenario ..

*I highly recommend Daskals Abrams sound mod to go allong with this scenario because its trully the best and most immersive soundmods for the Abrams out there currently. So i took the liberty and included Daskals Abrams soundmod with the download so you can try out yourself.

*All the battle positions are meant to be succesfully completed in the proper order as marked on the map or instructed by the " Range observer " messages he keeps feeding you during the engagements, he also gives you information about how many targets are to be expected or if all targets are succesfully destroyed so you can move into the next Battle position.
The targets on the range are bound to the tank emplacement /battle positions you enter in order to have the various targets to present themselves on the range. So if you choose not to enter any, then there will be no targets to shoot at.
Its meant as static emplacement engagements, but there is nothing preventing you from triggering the targets by entering a tank emplacement and deside to take them out on them move instead in you so choose to do so.

* In theory there is nothing stopping you to go though all the battle positions in you own succesive order you see fit but then the messages and feedback from the range observer wont make sense anymore and this only adds to the confusion it you desire to play it as it was meant to be played...

* On the range itself Red flags/panels are deployed as well as arrows & battle positions numbers on the map in order to help guide you to the correct battle positions.

* In order to succesfully complete the mission you must return your 5 million dollar M1A2 back to the Assembly area and enter the assembly area at the Blue Arrow that says " Assembly area " marked on the map or the mission wont end by itself.

*Please feel free to contact me or leave something in the comments if you have question or something you would have liked to see done differently in this scenario.
That way i could maybe change or add it in a later stage, or find it usefull for future missions. And please be so kind to rate the mission if you tried it and happen to come by the downloads page.

This scenario is a spin off from a previous one in which the player commanded a BMP-2 platoon. Now, command a full company of Soviet T-72B1s in (almost the same mission).

A flanking maneuver by two T-72B1 companies (including yours) will soften up a US Cavalry troop (-) in OBJ Goliath and Achilles. A Soviet rifle company will move in an assault both objectives under the close watch of the T-72B1 tanks ... Expect ENY tanks, and losses.

At 02:30 UTC, Libyan forces jumped our border near El Sallum. Reports are the Libyans surprised the 1st Armored Div which took heavy losses.
The 1st BN of the 216th Regmt is currently in a head long retreat and will pass thru your A.O. The 3rd Regiment of the Libyan 6th Armored is right
behind them picking them off one at a time. Your mission... Stop the Libyan regiment.

File is a redo of an older Legacy scenario by a past member callsign Richard. This is my first attempt at working with the Map/Scenario toolset. Feedback appreciated.
Regards,
Wax Savage

EDIT: The "unpublished" Delta map has been replaced with a published Delta Map.
Corrected version will be uploaded on the night of 2/22.

This is an old scenario updated to use the new V4.1 map system. A folder is provided with the "Delta" map needed for this scenario.

This should be an easy scenario in SP for an experienced player, but can easily accommodate multiple players, especially for the final stage during the attack on the airbase. Additional units will appear later in the battle, so be familiar with how to hand them off to other commanders if playing in multiplayer. You have a wide selection of support units (supplies, etc) as well.

This scenario is inspired by some very broad and general information I had about the 6th French Light Division and 4th Dragoons attacking the town of As-Salman and the airbase north of it, on the left flank of the coalition attack into Iraq.

The real battle started at 05:30 that morning, and lasted until after 18:00. This should not take as long.

This scenario has been heavily modified and reworked by Froggy!
The following updates are to be credited directly to him:

1. Accurate on map call-signs for the 4th Dragoons, 1st Spahi Regiment, and 3rd Marine Infantry Regiment.
2. Improved behavior and OOB of supporting units (3rd Marines) that assist the player in securing their objectives.
3. More accurate OOB, including 'AMX-30Bs' (Leo1A5 GE), VAB APCs (TPz Fuchs), Peugeot P4 scouting units (HMMWV), and AMX-10RC (Centauro).
4. More accurate ammunition loadouts in the 105mm armed vehicles to better simulate French doctrine at the time of the Gulf War, including a mix of APFSDS, HEAT, HE-Frag, and WP smoke rounds.

I understand that Arvigna has made an excellent French skin for the Leopard 1A5 GE, and I suggest you get yourself a copy. With the introduction of version 4.1, French forces are now assigned the FR (2000) country code, meaning they now wear French desert camo and carry appropriate FAMAS type rifles. Please ensure that if you have previously downloaded Arvigna's 1A5GE desert skin that it now goes in the FR 2000 folder.

This scenario is an update to “Droysiger_Forst” by sbean (SB Legacy Single player submitted 06/2004) Compatible with SB Ver 4.163
Added in this update are towns relevant to the scenario, woods, fields, the White Elster River, paved roads, farming and hunting trails, etc.
Location:
East-Central Germany, 21.59 mi (34.75 km) east of city of Jena.
The Aga Elster Valley and Zeitzer Forest area.

This is a relatively easy single player scenario, and a good one for some multiplayer action as well.

It's January 1966. Along with the winter came hordes of Soviets attacking from the East.
You are Castle Six One, commander of a company of Centurion tanks on their way to help an infantry unit beat off a Soviet attack.
The West Germans were supposed to be sending a company of tanks to cover your flank, but they haven't shown up.

Listen closely to your radios for new orders, and consider pulling back to coordinate from the rear if things get too thick.
You have two batteries of 155, and a mortar battery ready to drop smoke or HE any time you need.

The scenario ends after 180 minutes, or the completion of your orders.

Scenario Notes:
As no Centurion is currently playable, the Sho't Kal is used as a rather good stand in. Perhaps in the near future we'll have a playable Centurion as well.
The Sho't Kal does not have a .50 ranging gun like the British Centurion, so the TC's station mounts an M2 with the Specter scope. This may be useful against light armor.
British infantry have M47 Dragon launchers to simulate weapons like the BAT/MOBAT/WOMBAT recoilless rifle.

Your units are on their way to fairly good positions already. Your driver will take your tank to a fighting position as well, but it might not be the best spot for you to be in unless you really want to shoot at something.

According to the Wiki, the T-55A has ~200mm of armor on it's frontal arc. The L36 APDS is rated for some 270mm of penetration, despite this, I found it somewhat anemic against the T-55, and switched it for the slightly later L52 APDS in the Centurion due to the relatively few ready rounds carried, and the poor (more like lack of) an FCS. This round will not be getting you one hit kills either, and some parts of the T-55 seem to be nearly immune to it.

There are several versions uploaded:
The original - Player vehicles are the Sho't Kal
Ver.A - Player vehicles are re-equipped with the M111 "Hetz" APFSDS round. "What if" you had better ammunition?
Ver.B - Player vehicles are replaced with the Leopard AS1, which was used in some scenarios as a stand-in for the Centurion in past versions.
Ver.C - Player vehicles are replaced with the M60A3 (TTS). Thermals are disabled. Gives you a good chance to use this tank in a pre-made scenario.

Ver.E - "Easy Mode", with a hint of British flavor. Player vehicles are the Challenger 2, with thermals disabled.

These scenario files are PW protected. I suggest you refrain from using the option to see everything in the AAR until you've run it a few times.
I'll upload a revised version without passwords in a few weeks once the novelty has worn off for your editing delight.

A detachment of the 39th Guards Motorized Rifle Division (2 T-72 tank companies, 1 BMP-2 rifle company under your command) has to brush aside a US Cavalry Troop that is trying to delay the Soviet's advance.
Single player only against a US computer opponent. Only BMP-2s are playable (i.e. T-72 tanks are under computer control).
I apologize in advance for the NATO maneuver/tactical graphics and for any issues with the scoring. This scenario will be updated based in feedback and amount of downloads.

My update of my previous mission from SB1 "Cavalry to the Rescue" - updated for PRO PE - updated maps, scoring, positions, AI etc etc You only control two M1s and I provide a route unless you want to create your own. Should be fairly easy as opposed to controlling a company sized unit. *Edited by RnR - Thursday, March 09, 2006 Version 4 Final unless whatever* *Edited by RnR - Wednesday, March 08, 2006 This is version three where I basically toned down a little of the lethality so that those who follow the scripted path in the mission will have an easier time.*

The battle of 73 Easting from operation Desert Storm. Modified to have all playable vehicles. Unlimited ammo for the US side due to AI gunnery limitations and to simplify it for new players. Should be a walk in the park, but do not take too many losses or you will lose. Single player or coop for Pro PE.

This is a small, quick, defense mission where a platoon of M1s must ambush a 9 tanks company of T-80s. It is intended for beginners to practice using the LOS tool to evaluate terrain and select battle positions. It is unscored.