Crysis 2 Walkthrough & Strategy Guide

The level starts off with no enemies, but ends with a big ass battle, much like the previous mission. Unlike the past few Pinger fights though, you will fight against the machine and its alien escorts alone (no marine help).

Bonus Task » Speeding Ticket · 9 / 10

Before you drop into the Times Square (starts the battle), check the poles near the EMAT barricade for this traffic camera.

That means you should have the Improved Cloaking module and Energy Recharge module to prolong your time stealthed. Not being seen means you can move to pre-designed "safe" spots in the arena to recharge and avoid enemy contact.

Dropping into Times Square is a one-way trip to Murdertown. Ceph will hot-drop in and attack the marines, forcing you to seek shelter in the subway entrances or in the small kiosk in the center of the arena.

The kiosk is a supply shack with some ammo bins, JAWs, C4, and weapons (including the JACKAL). Use your supplies wisely (there are JAWs and ammo bins on the sides of the arena as well) or you will be hard-pressed to destroy the Pinger later.

If you're a total hard-ass (e.g., you are playing on Super-Soldier), let your marines take down the enemies. That's what they're there for anyway, since they will all retreat and disappear during the appearance of the Pinger. Let them expend their limitless ammunition destroying the peon Ceph while you scout the place and mark JAWs, ammo bins, and other items.

There are three sets of subway entrances around the arena. One of them is a dead-end while the other two seem to be connected to one another. The tunnels are designed to let you travel unnoticed underground to avoid enemies and the Pinger. Learning where these entrances are can save you later -- you can recharge energy while in the tunnels.

When power is out, you will be hinted to use "nano-vision" to find enemies. You can do that, but do yourself one better by marking them with your VISOR so you can use the energy for cloaking instead.

Remember that there will always be two Ceph scouts in the arena once the Pinger shows up. Those two units will patrol the area in a set pattern, increasing the risk of you being detected when you make an attack on the JAW.

Should you kill a Ceph scout, a new scout will hot-drop from the map edge and resume the patrol. Since it's a new enemy, you need to spend time marking it on your VISOR. The best way to approach the fight is to avoid killing the scouts unless they directly threaten your survival.

Focus on destroying the Pinger, because once it's gone, the arena will be cleared of enemies and you can resupply.

Hide like a craven coward (or a smart warrior) and mark the JAWs, C4, and supplies you need to fight the Pinger. With the arena dark, the marks on your VISOR appear even more visible. Mark the Pinger and its escorts as well, so you learn to attack one while avoiding the others.

Use the subway tunnels to recharge the energy and slowly chip the Pinger away with the JAWs. Remember — once you start firing JAWs, pick up new ones only after you run out to get more warheads (two rockets instead of one).

Resupply before regrouping with Barclay. Locate the alien spire and enter it once Hargreave explains the situation. You have some Quick Time Events to do, so stay awake.

Enter the tower and get ejected from it again. Hit the defibrillator to restart yourself, then head for the Osprey before you're caught and dead. Once aboard, you should be fine and the level ends with that.