We are excited about Ixalan coming out. So excited, we are giving away a Booster Box, completely for free!

Here are some FAQ’s

FAQ:

Q: Is there any cost, other then answering the questions above, to me if I win this booster box?
A: No. There is no cost whatsoever to you at all. Whoever the winner is will receive this booster box from us, completely for free!

Q: When does this promotion end?
A: It ends Wednesday, January 17, 2018 at 8:00 PM ET. We will randomly pick a winner within 24 hours of that. We should have the shipping address already so we will mail it out first thing Monday morning. If we think something is wrong about the address, we will contact you!

Q: 24 whole hours to pick a winner? What the heck, this is 2018, not the 1900’s! What could take you so long!?
A: Well, its true, it is 2018. We normally have a winner chosen roughly two to three minutes after the end of contest. We know that sometimes life happens and want to be sure everyone knows it may take 24 hours for us to push a button that reads, “Choose winner?”

Q: I don’t live local? How am I going to get the Ixalan Box?
A: We will mail the Booster Box anywhere in the United States! Please remember that this contest is only for people within the United States, as we can not mail any Magic the Gathering product outside of the United States for any reason.

Q: This seems too good to be true? All I have to do is answer three questions and I may win a booster box? for free? mailed to me?
A: Yes. One random entry will be selected at the end of the contest, we encourage everyone to enter multiple times to maybe push Lady Luck on their side. Odds of winning are determined by the number of entries we receive.

If you have any questions about this contest, please feel free to email us at events@kirwansgamestore.com

The Falcon is back with some modern action. If you have read any of my articles at this point you would know of my love for all things Jund. That love can fluctuate between Red and White depending on how I feel and how the meta is shaping up, but at the base of both of these decks are the two primary colors of Black and Green.

The decks skeleton and primary function come from the Black/Green base. The bells and whistles come from the third color. I’ll take some time explaining the positives of both colors and then I will go over why I believe that two colors is currently better.

RED

The biggest things we lose from not playing red in my opinion are Terminate and Raging Ravine. Both of those cards are the most powerful things you can be doing in these colors. One of the best man lands ever printed and one of the best removal spells. The snowball effect of Raging Ravine being able to win the game on its own is great. And having a Terminate in hand gives you the comfort of being able to deal with anything.

The sideboard cards are versatile and you have some powerful card advantage effects in Huntmaster of the Fells and Kolaghan’s Command. And the cards are very efficient for what they do.

WHITE

Gideon and Siege Rhino aren’t exactly mainstays in Abzan decks. They come and go, but If I were to sign up to an event playing this combination I would auto include those cards. Path to Exile is another in the line of efficient removal spells. Takes care of just about everything at the low low price of your opponent getting a basic land. Between this and Fatal Push you have very efficient removal spells allowing you to cast two spells in one turn very early. Siege Rhino and Gideon are some of the best top end threats. Both gaining value upon entering (Drain and gain from Rhino and a 2/2 Knight token from Gideon) and both are hard to deal with.

Lingering Souls is the single best card in this color combination. It’s built in card advantage, a clock that can win the game, four flying chump blockers, and discard fodder for your Liliana of the Veil and Collective Brutality.

Out of the sideboard we lose Stony Silence, Timely Reinforcements, and Rest in Peace. All of these cards absolutely hose their competition and are great to see. Shambling Vent out of the land base is another card worth mentioning because of the lifegain and activation cost.

THE COST

That can be summed up in a few words. We lose consistency in the mana base and it costs us life for our lands to enter untapped when we need them. Do we have access to all of our colors? How much life are we spending for the first three turns of the game trying to cast a spell each turn? Also we don’t have that much room for colorless lands. Especially if we are playing Siege Rhino.

THE ANSWER

Just Black and Green baby!

For reference here is the list I ran to little success at Syracuse and to great success at a PPTQ.

You might read little success at the big event and say that maybe it’s not the best list. But when I say luck wasn’t on my side, TRUST ME.

I opened with a hand game 3 against affinity on the play with:

And I lost….I even drew my sideboard copy of Creeping Corrosion. So yeah, not a great day. But in my defense I got a free ride, room, and we ended up getting free Renaissance Fair tickets, (shout out to my boy Jamal,) so I really won that weekend secretly.

Fast forward to the PPTQ, we ended up in a top 8 position on the draw versus Green White elves with the Devoted Druid combo. We had a strong tournament and I played a variety of decks. I played against G/R tron and if I could have drawn a 3rd land we could have had some game versus a turn 4 Ugin, the Spirit Dragon. That’s very difficult to say when you’re playing any form of a Black Green variant. With the mainboard land destruction, sideboard Fulminator Mage/Surgical Extraction, and 3 Maelstrom Pulses you have the ability to deal with various permanents and remove them from the game completely.

What I love about the land base, along with the ability to play Tectonic Edge and Ghost Quarter, are the manlands. Treetop Village only costs you two mana to activate and it’s a 3/3 with Trample. Trample works very well with all of your removal spells. If they try double blocking you can remove one and trample over the other. Hissing Quagmire on the other hand costs a little more and is a little smaller. But the upside is that it taps for both of your colors and has deathtouch. Which in a world of Tarmogoyfs, Death’s Shadows, Gurmag Anglers, Tasigur, the Golden Fangs, and Primeval Titans, it attacks planeswalkers and can block and trade with just about everything.

Another positive in this list is that with all the life you can save with your hyper efficient manabase you can afford to play another Thoughtseize over the 4th Inquisition of Kozilek.

The biggest question I still ask myself is about Go for the Throat. It fits the role we need it to, but there is some merit to Victim of Night and Murderous Cut.

Tireless Tracker is also great. 100% recommend you try it. And we get fetchlands!

The one mistake I made is thinking of the PPTQ as a smaller version of the Open. I should have added some Flaying Tendrils to my sideboard. I was floating the idea even before Syracuse and should have pulled the trigger. But there are a few flex options for this deck still. Eternal Witness, Traverse the Ulvenwald, Grim Flayer, Garruk Wildspeaker, and some mainboard/sideboard fluctuations.

I personally enjoy this list and very much recommend it to anyone looking to PPTQ this season. A buddy of mine borrowed this list and has been doing extremely well with it. His friend has also picked it up and went to the finals of a PPTQ.

If you have any questions please feel free to ask. Good luck at your next event!