First Impression 6 (13) | Standard | When meeting a character roll vs their SD to increase their attitude by one per success. Attitude bonus fades one rank per day. Hostile acts immediately erase the impression.

Riposte 6 (13) | Free | 1 Strain | If opponent misses in close combat, may immediately Riposte vs PD as a counter attack. Only once per round.

Winning Smile 4 (11) | Standard | Each success vs target SD adds +2 to Interaction for Rank hours. Higher success may be required against members of other races, unless they have a preference for your race.

Gently curving single-edged blade of dark watered steel, with gentle curve, narrow grooves near flat edge of blade, wide central fuller, and inscribed gold cartouche on blade ricasso. Nielloed hilt decorated with etched silver and split pommel. Leather-covered wood scabbard with nielloed chape, lock and two suspension mounts with rings. Made specifically for Stormbreaker’s grip and fighting style by the greatest Weaponsmith in Ashura. The cartouche on one side reads, “I am Darkgleam, crafted by Qanyan,” and on the other, “For the hand of Stormbreaker, who Named and wields me.”

Sturdy chain of bright watered steel with a short triangular blade at the head and a small mace at the tail. Both ends are decorated with enamelled gold and blued steel. Wielded much like a whip, Brightburn has been imbued with true air, making the weapon so light and agile that it extends and retracts with the smallest of gestures. It is usually worn wrapped around the hips or arm. Crafted by the Weaponsmith Quanyan for Stormbreaker, with a similar design to a legendary bladechain Bindenpiercer at her request.

Jambiya “Evervictorious”, Dmg 6, Sz 1, Wgt 1# (dagger +3)

Curved double-edged blade of grey finely-watered steel with shallow medial rib and gold inlay. Hilt of carved pale-green jade. Sheath of polychrome lacquered wood, with silver side panels, translucent blue enamel, and carved jade mounts. The blade bears the inscription: “The hilt of this dagger conquers the world, even though it is a handful of stone.” The third weapon made by Qaynan for Stormbreaker.

Bejeweled Sabre, Dmg 5, Sz 3, Wgt 3# (saber), Special: -1 to Attacks, +1 to Interaction Tests when dealing with someone who would be impressed by the sword.

A very shiny sword liberated from a corrupt guard captain in Claw Ridge. He tried to sneak attack Stormbreaker and found himself disarmed with his own sword at his throat. The excessive decoration suggests an impressive amount of graft of the part of its previous owner, but it throws the balance off.

Saret Quickblade’s Rapier, Dmg 7, Sz 3, Wgt 3# (sword+2)

Fine quality black hilted sword with a clamshell guard and an elegant but unassuming design. Taken as a trophy by Stormbreaker from Saret, after killing him and three assassins in a battle that proved hers the quicker blade. He was brought back to life for interrogation, and later gruesomely executed by Cara Fahd’s authorities. Stormbreaker is sad she could not say goodbye to him.

Hide of Winterjaws, Amr 10|3|2, Everclean, Wgt 30# (war hides 3|2)

A harness of lacquered hide plates bound together with oilcloth silk thread. The pelt of Winterjaws, a monstrous white wolf slewn by Stormbreaker, decorates the sides, shoulders, and back of the cuirass. Smaller strips of wolf fur adorn the helmet and inner layers of the armour’s skirt. Constructed by the legendary Weaponsmith Quaynan for Stormbreaker, it replaced a suit of armor destroyed by the beast.

Enthralling Features: Stormbreaker presents a vision of such heartbreaking ethereal loveliness it’s hard to keep from looking upon her. Her eyes are particularly beguiling, like deep pools of molten amber that swirl and draw the gaze to sink into them. 1 Strain grants +2 bonus to Interaction Tests where the charm may prove beneficial. (1 Blood)

Oaths
Group Oath of Blood Peace: “I will take no action with intent to bring harm upon any who call ourselves The Unbroken, nor knowingly allow harm to befall any of our number.” (2 Blood)

Fulfilled Blood Promise: “I will try my best to clear the name of the Unbroken of the false allegations levied against us in Claw Ridge, and will not leave city limits until then.” +2 Durability (2 Blood, Permanent)

Bio:

A young woman with a fencer’s build, she is slightly tall, pale skinned, dark haired, and amber eyed, with attractive looks and charming demeanour. Buranbazi is not from Barsaive, having only recently come from across the sea. She hails from Ashur, a Kingdom extending from the southern coasts of the Aras Sea into the Land of Four Rivers. A stranger in a strange land, her exotic clothes, armour, and weapons, foreign manner of speech, and unusual ways are all largely unknown in Barsaive beyond the shores of the Aras, where the Ashurans come in their sea and air ships to trade.

Of her features, perhaps most striking is her veiled face, normally kept so in the custom of the noble women of Ashur. To Buranbazi, the veil is an expression of privilege and power, as well as a link to her distant home. Yet though her face is veiled, her emotions are not, for Buranbazi’s eyes are wide and expressive, her voice clear and rich in tone, and her body language distinct and flamboyant. Even her smile shines and sparkles on her eyes as clearly as it would on her lips.

Buranbazi’s unusual Name, Stormbreaker in the Ashuran tongue, comes from the circumstances surrounding her birth. Just as her mother entered labour pains, a fiercely violent storm suddenly rose up and roared through the region. The storm continued to rage all through the birth, working great havoc upon the surroundings. Then, as the baby girl’s birth cries pierced through the night, the storm suddenly broke. In light of such portents, most families might have cast out the child or gone to a seer, but the Zirbats are not most families. Her father merely suggested the newborn be Named Stormbringer, but judging it too ominous, her mother instead chose to Name their daughter Stormbreaker.

Years later, the now adolescent girl arrived in Barsaive at the port of Urupa with light baggage, a couple of retainers, and a considerable purse. Ashur keeps a small permanent presence in the city, and has built an imposing fortress-like embassy within its walls, making it a good place for a young Ashuran to get used to the people and customs of Barsaive. Unfortunately a bold and adventurous teenager with considerable money and inconsiderable supervision, in an exotic foreign city, will behave in a predictably profligate fashion. It did not take long for Buranbazi to dismiss her retainers and cheerfully drink, smoke, and gamble away all her coin. This did not dampen her spirits in the slightest, and neither did being cast in chains after losing at high-stakes gambling with the local smuggler’s boss. Now that she’s free, the the young aristocrat looks forward to adventure and excitement in the lands of Barsaive.