Turok 2: Seeds of Evil Walkthrough :

This walkthrough for Turok 2: Seeds of Evil [Nintendo64] has been posted at 24 Jul 2010 by challenger47# and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up challenger47# and share this with your freinds. And most important we have 6 other walkthroughs for Turok 2: Seeds of Evil, read them all!

Walkthrough - FAQ/Walkthrough

Page 1

WELCOME TO RANDY MURTHA'S ULTIMATE
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SEEDS OF EVIL ###@;""""'''
WALKTHROUGH FOR THE N64 OR YOUR PC
Version 8.0
January 2008
E-Mail Address: randym1375@yahoo.com
=======================================================================
This document is Copyrighted January, 2001 by Randy Murtha and may not
be reproduced in part or in full without the written consent of the
author. Nor shall this be posted on a website without my permission,
published in a magazine without my consent. All Rights Reserved.
=======================================================================
*********
Contents
*********
Notice
1) Introduction to Walkthrough
2) Version History, More Walkthroughs By Me
3) The Story for Turok 2
4) Controls
5) Items
6) The Talisman
7) Warp Portals
8) Weapons
9) Enemies
10) Hints and Strategies
11) Game Walkthrough
-Level 1: Port of Adia
-Level 2: River of Souls
-Level 3: Death Marshes
-Level 4: Lair of the Blind Ones
-Level 5: Hive of the Mantids
-Level 6: Primagen's Lightship
-Defeating Primagen
12) Boss Stratagies
13) Weird Glitches
14) Cheats
15) Credits, E-mail Rules and Legal Things
THIS WALKTHROUGH IS BEST VIEWED AT 960x600 SCREEN RESOLUTION AND USING
A FIXED WIDTH FONT SUCH AS COURIER NEW. IF USING HIGHER SCREEN
RESOLUTIONS FOR BEST VIEWING RESULTS CHANGE TO A HIGHER DPI SETTING SO
YOU WON'T HAVE TO USE A MAGNIFYING GLASS WHILE READING THIS.
=======================================================================
**********
* NOTICE *
**********
The only websites this walkthrough is legally posted on are:
Game FAQ's - www.gamefaqs.com
Neoseeker - www.neoseeker.com
The Spoiler Centre - www.the-spoiler.com
Web Links - www.a2zweblinks.com
Honest Gamers - www.honestgamers.com
Super Cheats - www.supercheats.com
Game Spot - www.gamespot.com
Game Radar - www.gamesradar.com
Cheat Planet - www.cheatplanet.com
If you have viewed this on any other site than the ones listed or
have seen this plagerised, please e-mail me and let me know which site
you viewed this on, I will highly appreciate it. If you have seen this
plagerised or on websites this isn't supposed to be on, there is a
$CASH$ reward for informing me of who the violator is.
=======================================================================
*******************************
1) INTRODUCTION TO WALKTHROUGH
*******************************
Welcome to my very in-depth and extensive walkthrough for Turok 2:
Seeds of Evil for the Nintendo 64 or your PC. WOW! What an
improvement over the first Turok. Sequels to games, much like movies,
usually suck, but man did Acclaim redeem themselves with this game. If
your a FPS gaming fan and thought the first Turok sucked, I guarantee
you will not be dissapointed with the sequel. The graphics are ten
times better than the origional, there's actually cut scenes, the enemy
species are at least doubled (no human enemies, not a one), the levels
are about three times larger, each level looks different than the last
one, (the first Turok's scenery looked almost the same on each level,
very boring after a while), and you still have an excellent arsenal of
weapons to choose from. Oh, and there's actually cross hairs in this
game so you can PROPERLY aim your weapon. I don't know why in the hell
there weren't any cross hairs in the origional Turok. This is, without
a doubt, one of the best FPS game ever made, a destined classic.
Everything you can ask for in a FPS game is in Turok 2. Plenty of non-
stop action, gargantuan levels, great graphics, unique weapons and the
way you destroy the enemies will truly shock you. This game has PLENTY
of blood and flying body parts, hence the MA rating, and any FPS fan
will not, I say will not, be dissapointed with this game.
=======================================================================
********************************************
2) MORE WALKTHROUGHS BY ME, VERSION HISTORY
********************************************
Check out these other top quality walkthoughs I wrote:
1) Armorines: Project S.W.A.R.M.
2) Fable: The Lost Chapters
3) Neverwinter Nights
4) Neverwinter Nights: Shadows of Undrentide
5) Neverwinter Nights: Hordes of the Underdark
6) Neverwinter Nights Gold Edition
7) Neverwinter Nights Platinum Edition
8) Quake II
9) Shadow Man
10) Shadow Man 2econd
11) The Suffering
12) The Suffering: Ties That Bind
You can ALWAYS find all of my work and latest versions at:
www.gamefaqs.com
-----------------------------------------------------------------------
Version 1.0
January 28, 2001
This is the first version of my walk through. I plan on making
plenty of revisions to this so make sure you are reading my latest
version.
Version 1.5
January 29, 2001
I fixed a few typos, added version # and e-mail address to the title
(that would help) and added a credit that totally slipped my mind.
Version 2.0
Februaury 2, 2001
I fixed A LOT of typos.
Version 2.5
February 11,2001
With the requests of a few people, I spaced this FAQ out to make it a
little bit easier to read if you don't print this out and just read it
from a website, fixed a couple more typos.
Version 3.0
February 23, 2001
As usual, I corrected yet some more typos, especially one about
tranquilizer darts, sorry for screwing you all up with that one. I got
an expansion pack and noticed a HUGE difference in enemy AI and clearer
graphics!
Version 3.5
March 1, 2001
I added an Ultra Health on level 2 that I forgot about. Took out
some corny sayings and stuff.
Version 4.0
March 17, 2001
I added a Lord of the Flesh to each Oblivion portal on levels 2 and
3, I can see so much better with an expansion pack, wow! I thought
they were Death Guards before. As usual I fixed a few more typos and
added another player to my Master Turok 2 Gamers section. Even though
this game has been around for a while, I still receive about 10 or 11
e-mails a week asking for help. I am happy to know that people are
actualy reading this thing and I will help you out in any way I can.
Version 4.5
March 23, 2001
I fixed more typos and added an Ultra Health to level 3.
Version 5.0
March 24, 2001
Well, well, well. It looks like I found the first shady webmaster
who tried to post this without my permission. What kind of ignorant
douchebag would try something like that? I told this chump to take it
down within 24 hours just because of the fact that he didn't ask me,
even though he had a really cool website, or I'd sue his sorry ass.
Consider yourself lucky that I am in a good mood today and I won't tell
everyone who you are unless you continue to leave this posted, I would
love to ruin your reputation. This is a one time, and one time only
chance and if another webmaster posts this without my permission, I
will not hesitate to let all of my fellow FAQ authors know who you are
and to watch out for you. I will get every FAQ authors e-mail address
I can find and write to all of them, I don't care how long it would
take. If the fool would have e-mailed me and asked me if he can post
this, I probably would have let him. As a result of this guy, I have
added the only 2 websites my walk through is legally posted on at the
beginning of this document.
Version 5.5
March 31, 2001
I added three more sites this is legally posted on.
Version 6.0
June 3, 2001
I added another site this is legally posted on.
Version 6.5
June 15, 2001
I added two more players to my Master Turok 2 Gamers section and
added a stratagey someone sent me.
Version 7.0
August 21, 2001
I added a stratagey sent in by Scorponox.
Version 7.5
October 6, 2001
I FINALLY sat down and took the time to organize my walkthrough
section. This was to make it a little easier if you are just searching
for a level key or how to complete the mission objectives and aren't
following my walkthrough for the whole game. In my origonal
walkthrough, I left the player with a couple of things to figure out on
their own. Some of the things were kind of hard to figure out. I now
walk the player all the way through the game leaving nothing for them
to figure out on their own.
Version 8.0
January 2008
Wow, it's been a while since I've updated this. I changed my lame
ass intro, took out the master turok gamers section, and deleted some
stupid sayings I know damn well I didn't write in here. Someone is
fucking with me. This game was really cool for the time it was
released but there are SO many FPS's that blow this away like Killzone,
F.E.A.R., Call of Duty 1 & 2(PC), and Doom 3 for example. I also added
"Quake II," "The Suffering," "The Suffering: Ties That Bind," "Fable:
The Lost Chapters" to other walkthroughs I have written and all of the
"Neverwinter Nights".
=======================================================================
*************
3) THE STORY
*************
I have never read, or in fact, I have never even heard of the Turok
comic series before this game came out so I had to sum up the story
from the instruction manual and the opening movie. In fact, when I
wrote this walkthrough, I haven't even played the first one yet.
After Turok defeated Campaigner with the Chronoscepter, he unleashed
a new threat, this one even greater than the one he had just defeated.
When time began, Primagen (the beast you're after) challenged the
Makers of Creation and wanted contol of the Universe. The Lazarus
Correspondence realized Primagen meant busisness and fealt the threat
he posed, and built 5 Energy Totems where they thought Primagen was
vulnerable. You will defend these Energy Totems at the end of the
first five levels. Awakened by the death of the Chronoscepter,
Primagen summoned his minions to seek out and destroy the Energy
Totems. You must stop his minions from doing so and destroy Primagen
before he can take over the Universe. It is going to be long, long,
dangerous journey so let's get ready to rumble.
=======================================================================
************
4) CONTROLS
************
Expert configuration:
- Control Stick: To look up, down and all around, also to aim your
weapon.
- C button up: Move forwards.
- C button down: Move backwards.
- C button left: Strafe left.
- C button right: Strafe right.
- C button up + C button right or left: Strafe diagonal, also works
while moving backwards.
- A and B buttons: Change weapons. I recommend that you use the
"quick select" setting, it's way faster. If you are using quick
select, press A or B and move the control stick towards the highlighted
weapon you desire.
- Z button: Fire your weapon/slash.
- R button: To jump. Hold down longer to jump higher/further. Press
and hold this button while zooming in/out while in sniper mode.
- L button: Brings up the overhead map, DO NOT FORGET YOU HAVE THIS!
- D pad up: Change ammo types, works only with shells or arrows.
- D pad down: To duck.
- D pad right: Go into sniper mode. You can only snipe with the Tek-
Bow or the Plasma rifle. While in sniper mode, hold the R button and
press the up/down C button to zoom in/out. I think this is the games
best feature.
- D pad left: Toggle to upgraded weapons (i.e: Pistol to Mag .60).
- Start button: Brings up subscreen for a bunch of options, mission
status, inventory, etc.
Swimming:
- C buttons: To move around.
- R button: To raise to the surface.
- Z button: Use weapon.
While riding the Dino:
- C buttons: To move around.
- Z button: Fire Dino cannon.
- R button: Fire Dino rockets.
I am not going to bother typing in the arcade control type, most
people probably play with expert configuration. If you don't use this
configuration, I'm quite sure you can figure it out on your own. If
you cannot, then don't even bother trying to beat this game, you are
way out of your league. Stick to your Pokemon and Mario games and
rapidly boil Turok 2 in a two quart saucepan because you won't be
beating this game any time soon. This isn't Perfect Dark kids.
=======================================================================
*********
5) ITEMS
*********
- YELLOW LIFE FORCE: Yellow diamonds which add 1 to your life force
total.
- RED LIFE FORCE: Red diamonds which add 10 to your life force total.
Collect 100 life force for an extra life, 9 lives maximum.
- SILVER HEALTH: Adds 2 to your health.
- BLUE HEALTH: Adds 10 to your health.
- RED HEALTH: Full health, recovers your health up to 100 max.
- YELLOW HEALTH: Ultra Health, adds 100 to your health, 200 is the
maximum health you can receive. If you go below 100 health after
collecting an ultra health, you can only recover to 100 health max.
What a bummer.
- AMMO: Self explanitory.
- LEVEL KEYS: There are three on each level except level one which has
six keys, level 6 has no keys.
- PRIMAGEN KEY: Each level has a Primagen Key, all six have to be
found if you want to fight Primagen and beat the game.
- SACRED EAGLE FEATHER: You must find five of these and take them to
the Talisman Chamber on that level to receive a special ability (see
next section).
- SATCHEL CHARGE: Used to blow mission objectives up with.
- CAVE KEYS: Find these to open cave doors on level 4.
- ION CAPACITORS: These are located on Primagen's Lightship and are
used to purify the River of Souls.
- AND MOST IMPORTANTLY: Your map, use it often.
=======================================================================
****************
6) THE TALISMAN
****************
While lurking around, you will venture upon tiles in the floor with
symbols floating above them. These are Talisman tiles which enable
your special abilities. All of the Primagen Keys are only accessible
by these tiles. Your special abilities are:
Level 2: The Leap of Faith Talisman allows you to make great leaps.
Literally jump across entire rooms.
Level 3: The Breath of Life Talisman allows you to swim in
poisonous water.
Level 4: The Heart of Fire Talisman allows you to walk in lava.
Level 5: The Whispers Talisman allows you to be lifted to
unaccessible ledges.
Level 6: The Eye of Truth Talisman allows you to see hidden paths
otherwise invisible.
To receive your special ability on the levels, find the feather and
offer it to the Talisman in his chamber (see next section).
=======================================================================
****************
7) WARP PORTALS
****************
Throughout the game you will use tons and tons of warp portals. Warp
portals take you the next part of the level you are currently on, save
your game, collect parts for the NUKE weapon or offer a feather to the
Talisman.
Your standard warp portals that transport you to different areas are
round with white light and bluish/white rings inside.
Your save portal is a pyramid looking thing with purplre/pink rings
inside. Once inside a save portal, you can save your game (which
requires a memory pack and 96 pages must be available on your card) or
restore your health and ammo. Note that you can only refill your
health and ammo once on any given level. So if you restored your ammo
on level one, beat the level, and came back at a later time to get the
Primagen Key, you will not be able to refill your ammo. Since I will
list most respawning health and ammo depots, do not worry about this
too much. Also when you come back to the level and you took all of the
ammo/health/life force previously, it does not re-appear.
Your Oblivion, at least that's what I call them, portals look like
save portals but are locked and you must find a switch to unlock it.
Inside are Oblivion Spawn. If you've played Turok 3, then you should be
familiar with the Oblivion Spawn. If you defeat all the enemies inside
one of these portals, your reward is a piece of the NUKE weapon, there
are six NUKE parts in all.
Your Talisman Chambers look exactly like Oblivion Portals and have
to be unlocked. Inside these portals you receive a special ability if
you have the Sacred Eagle Feather to offer the Talisman (see above).
=======================================================================
***********
8) WEAPONS
***********
This game has a really great selection of weapons. There are 24 in
all. Here they are:
1) FLARE GUN: Not a weapon but a tool. Use it to see in dark corners,
down dark corridors, etc. Unlimited use, you just have to let it
recharge before you can fire another flare.
2) TALON: A twin bladed dino claw replica slashing weapon. Works
great on Compys and Mites, can be used underwater.
3) WAR BLADE: A Talon upgrade. It has two big survival looking knives
with serated edges. I gurantee once you get this it's bye-bye Talon,
can be used underwater.
4) RAZOR WIND: A really awesome circular saw blade that acts like a
boomerang. It slices clean through the enemy like a hot knife through
butter. If you're standing still while using this and aiming straight
at an enemy, it will cut clean through the enemy and then again on the
way back to you. Works quite well for being just a blade. You can
seriously cut an enemy's head clean off and send it a rollin' with this
weapon.
5) HARPOON GUN: Shoots harpoons, one of my favorite weapons. Can only
be used underwater, 12 spear max.
6) TORPEDOE LAUNCHER: Launches torpedoes, can only be used underwater.
This can also be used as a water jet, 10 Torpedoe's max. If you wish
to use this as a water jet, save at least 1 Torpedoe AT ALL TIMES.
7) BOW: A cheesy wooden Bow, 20 arrows max.
8) TEK BOW: A compound Bow with sniping capabilities and is equipped
with exploding arrowheads. 20 regular arrows and 10 Tek arrow max.
9)PISTOL: A .9mm Pistol, 50 rounds max.
10) MAG .60: A Pistol upgrade, shoots super high velocity, highly
powerful three round bursts. WATCH YOUR AMMO, 50 rounds max. The
further away from an enemy you are, the more powerful this weapon is.
11) SHOTGUN: A double barelled Shotgun, can use exploding shells with
this, 20 shell and 10 exploding shell max.
12) SHREDDER: A Shotgun upgrade. It fires shells kind of like a Rail
Gun that ricochets rounds like super balls on crack, can also fire
exploding shells. 20 shell max and 10 exploding shell max. I think
this is the games most effective weapon on ALL of the enemies. One
shot to the throat area will drop any one of them like a fly, excluding
the bosses of course, even a Lord of the Flesh. Wow! Now that's power.
13) TRANQUILIZER GUN: Can put enemies to sleep, it may take several
rounds to knock a big fella out, 15 dart max.
14) CHARGE DART RIFLE: Fires an electrical burst that stuns the enemy,
the most effective stunning weapon in your arsenal. I don't use the
stunning weapons unless I'm in a real hairy situation. In this game
it's kill or be killed but if you use this, the enemy is so helpless
you can just casually walk up to them and blow their heads clean off.
30 charges max, 1-3 rounds per use. Hold down the trigger for a more
powerful burst to stun the enemies longer.
15) PLASMA RIFLE: A rifle that fires a plasma round at an enemy. You
can go into sniper mode and act like Tom Berringer with this weapon.
150 rounds max, each shot requires 5 rounds.
16) FIRESTORM CANNON: A plasma Mini Gun that fires a rapid burst of
plasma rounds at the enemy to rip 'em apart like tissue paper. 150
rounds max, an awesome weapon! It's better to shoot this weapon off in
short bursts to conserve on ammo.
17) FLAME THROWER: Try to use this weapon in short bursts rather than
holding the fire button down to conserve fuel. You can burn up a fuel
tank up in seconds if you hold down the trigger, 50 gallons max.
18) SUN FIRE PODS: Round, lumpy, lava rock Grenades. Use on Blind
Ones to clear out a bunch of them at once. They only kill Blind Ones
and stun all other enemies, 6 pods max.
19) GRENADE LAUNCHER: Launches grenades. Aim kind of high while using
this, real high. 10 grenades max. Is it just me, or do all Grenade
Launchers in FPS games suck?
20) PROXIMITY FRAGMENTATION MINE LAYER: Lets you fire a mine that will
detonate when an enemy walks near it, 10 mines max. This weapon is
pretty much USELESS and I don't know why in the hell they bothered
putting it in the game.
21) SCORPION MISSLE LAUNCHER: My number one choice. Fires three
missles at the enemy to totally rock 'em. You can take out an enemy
from quite a distance with this weapon, 12 (36) missle max, KABLOOIE!
22) CEREBRAL BORE: The most origional weapon I have ever seen in a
video game. It fires a brain wave seeking bore that follows the enemy
around like a heat seeking missle. Once it finds its target, the bore
drills into the enemies head and then explodes to take it clean off.
Love that sound, 10 bore max.
23) NUKE WEAPON: Shoot this bad boy off for some really awesome
effects and to annihalate a whole room of baddies, YESIR! You must
find the 6 NUKE parts in order to obtain this weapon which are in the
Oblivion Portals on each level. 5 War Heads max.
24) DINO CANNON: This is only available when you are riding the
Dinosaur. Use the Z button to fire it and aim super high, unlimited
ammo.
25) DINO ROCKET LAUNCHER: This too is only available while atop the
Dino. I'm not really sure if they're rockets but that's what I call
them, use the R button to fire them, unlimited ammo.
=======================================================================
***********
9) ENEMIES
***********
During your adventure you will encounter and destroy a very unique
list of enemies. I'm a first person shooter freak and these enemies
are some of the best set of enemies I ever had to face. There is not
one human enemy in the entire game, they all consist of horrid
monsters. Here they are and some ways to deal with them I, listed them
in order of their level apperance:
1) RAPTOID: The first two levels are infested with these yellow dinos.
They are harmless from a distance and are not that deadly at close
range. They hobble along and are very skilled at dodging your bullets
so try to take them out from a distance. As one hobbles towards you,
time their hops and shoot them in the head with a couple of pistol
rounds as soon as they stand up. You'd be surprised at what your War
Blade can do to one. You can seriously blow these things clean in half
with an exploding shell, exposing their spinal cord and their legs do
that twitch thing.
2) ENDTRAIL: These big, green, mean looking dinos will prove to be
quite the menace for you. I hate, but at the same time love them, a
very well designed enemy. They shoot purple balls at you that will
deflate your health at a very astounding rate. STAY AWAY from these
guys, there are more endtrails to worry about than raptoids. Listen for
them walking around and growling. If you hear one around the corner,
almost every time they will come to you so get ready to take advantage
of it and blast him as soon as he turns the corner. They are EXTREMELY
deadly at close range. Try to memorize their locations and take them
out in sniper mode with a normal arrow which will kill them instantly.
If you use a tek arrow, the Endtrail may get a few rounds off your way
before you can move to safety. Explosive shells are highly effective
against them. I absolutely love it when they self-destuct. Some of
them turn invisible so cover your asses and watch out for the grenades
these bozos toss at you. Use the Mag .60 to send his head into
oblivion, I love that splat sound when you blow ones head off.
3) COMPYS: These small, knee-highed dinos will annoy you at most. It
takes a couple of bites from one just to take 1 health away. They
circle you and then begin to jump and nip away. Use your talon or war
blade to hack them up into little tiny itsy bitsy teensy weensy bite
size pieces.
4)VELOCIRAPTOR: I think everyone knows what one of these are. I am
disappointed that they didn't make more appearances throughout the
game. Very fast and agile, one of the fastest creatures in the game
and they run back and forth and zig zag all over the place. If you want
to improve your aiming skills, then go for these guys. They are
difficult to hit with anything since they move so fast. I think the
best way to kill them is to let them charge you and as soon as one
lunges at you, literally blow his head off with the shotgun and watch
him walk around headless before he drops, I love that gurgling sound
they make when you kill one. Can you say exploding shells? If you hit
a Raptor in his side with an exploding shell, you'll blow his arms,
legs and head off leaving nothing but a bloody carcass on the ground
with a huge hole in its side oozing blood!
5) SENTINEL: You will find these guys in the Oblivion Portals. Big,
fast, ugly, demonic, cyclops looking creatures armed with a big sword,
they also hurl grenades at you. Use explosive shells on them to see
half their skull and spinal cord, aim for the chest region at point
blank range. They make good target practice and are really fast so be
on guard and strafe all over the place when you see them near.
6) DEATH GUARD: They are also inside Oblivion Portals. These guys are
BIG with a heavy set of blue armor, look at the size of that gun, holy
macarel! Don't get wasted by it and definitely do not get close to
them, ouch! Use anything heavy you have in your arsenal to take them
out. These guys are faster than a Raptor so get ready, they even roll
out of the way when you try to shoot one. Their gun fire is about one
and a half times faster and more powerful than an endtrails, isn't that
great? No real imperssive death scenes here, just blood squirting
everywhere if you blow his head off.
7) LORDS OF THE FLESH: The fiercest enemy in an Oblivion Portal. They
are big and have huge, spiked, red shoulderpads. They have faster than
Raptor speed and shoot at you in a never ending reign of Endtrail like
gunfire with trails which are twice the speed, ditto on the damage.
How lovely. Again, use anything heavy to deal with them, no impressive
death scenes. The cerebral bore is a good choice when you get it, same
for the scorpion missle launcher. The firestorm cannon is also an
excellent choice for the baddies in an Oblivion Portal.
8) SMALL CANNON: These are small, silver, rectangular cannons. Blow
them up with your dino cannon or an exploding shell.
9) LARGE CANNON: A lot bigger than a small one obviously, they pack
quite a wallop. Use the dino cannon to destroy them.
10) HOWITZER: They hide up on high ledges and rooftops, aim very high
with your dino cannon to blow them up. It takes some practice to
master these guys. Listen for the whistling the incoming shells make
just before they hit. I'd tell you to move out of the way, but that
dinosaur is way too slow.
11) SPIDERS: The flame thrower is your best defense here. If you do
not have one, use the war blade. They are quite a bit more powerful
than compys.
12) DEADMEN: These grotesque, skinless zombies hurl blood balls at you
so strafe all over the place to avoid them. A shotgun blast to the
face should take care of them. Sometimes when blown in half, their
half bodies seriously crawl after you, very cool. They are pretty fast
when blown in half, real fast compared to what they were before.
13) LORDS OF THE DEAD: Big 10 foot tall deadmen that shoot a pretty
heafty health deflating fire ball your way. Again, a shotgun blast to
the face or two, or three, or four, or five should drop them.
14) SISTER OF DESPAIR: A devil woman torso floating about shooting a
really cool Gauntlet like skull at you. Rapid fire these 3 female dogs
with the Mag.60.
15) LEAPER: Freaky, amphibious creatures that can jump incredible
distances. The war blade rips them up quite nicely. Nail one with the
harpoon gun while underwater and watch him wriggle to death. They are
absolutley the freakiest freaks of all the freaks in the entire game.
16) CAVE WORM: A big worm that hides in the mud. They whack you with
their tongue and are pretty tough to kill. I just keep jumping away
from them. Thwack, thwack, thwack, how annoying, thwack, thwack,
thwack. A waste of ammo trying to kill one. They don't take much
health away unless your just standing there in la-la land.
17) SWAMP WASPS: They are always in hives. First, shoot the hive with
an exploding shell, then the wasps that fall out with another one.
They can be highly annoying if they get close to you so try to kill
them from a distance. They will follow you around and keep stinging
you until you kill them.
18) WAR CLUB: Big Purr-linn that smash you with their fists or throw
boulders at you. Even though they are so slow, do not get upclose to
these things. Watch out when they punch the ground or shoot a green
magic ball at you. Shredder round to the throat, problem solved. Look
at him hold it and gurgle as he drops. If you shoot him in the chest
with an exploding shell, you'll blow a hole right through him and you
can look through it to wave at the other ones charging you.
19) GUNNER: Purr-linn with a box of ammo on their backs. They shoot a
rapid fire rock chain-gun at you. Aim just below the top of the box
for a head shot. Aim kind of low period, or your rounds will fly right
over his head. These guys will seriously piss you off. These cretants
are the ugliest dudes on level 3, except for you that is.
20) JUGGERNAUT: The largest of the Purr-linn. They are armed with a
HUMONGOUS sword so try not to get thwacked upside the head by it or
shot by the green balls shooting out of them. These guys are pretty
fast and are EXTREMELY deadly, especially when they bum rush and jump
on you slamming their sword through your head. Again, a shredder round
to the chest will dispose of them properly, don't hit his face mask
with a round or it will bounce off of it. They make excellent target
practice. For a real challenge, try to bounce an explosive shredder
round under his face mask to blow it off, along with his head too! Try
to hit one in the rib cage with an exploding shell to seriously blow
his side clean off.
21) FIREBORN: They look like endtrails except they are black, yellow
and orange, don't shoot at you. Oh, they're also on fire and throw
lava balls at you. Do not get upclose to these guys unless you want to
see yourself floating in the Hub, watch those grenades. The Mag .60 is
very effective on them.
22) GIANT SPIDER: Stay away, they shoot venom balls at you that really
hurt. Flamethrow them, exploding shells are also a good choice.
23) FLESH WORM: Little leeches, use the war blade on them. Guardians
toss them at you.
24) GUARDIAN: These fat, pistacchio pudding colored blind ones toss
grenades and peg you with arrows and flesh worms. Exploding shredder
rounds work well but nothing beats a sun fire pod on a blind one. One
can take out a whole bunch of them if thrown right in the middle of the
room. Creepy cave dwelling freaks!
25) BLIND ONE SENTINEL: Same as the sword weilding idiots found in an
Oblivion Portal except green. Shred them or pod them, these guys seem
to come out of nowhere. Shoot one in the chest with an exploding
shredder round to make his arms pop right off, same for guardians. So
cool!
26) GOBLINS: I have no idea what the true name is to these funny
little creatures. They are short, green drunken goblins with no arms
that hop about as they spew acid on you. Try not to laugh at these
things too long or they will mess you up. Blast them to bits with an
exploding shredder round or set them afire with the flame thrower.
27) GOLDEN EYE: The level 4 boss. I will go in-depth on how to kill
bosses as we get up to them during the walkthrough.
28) MITES: Small, brown bugs that level 5 is totally infested with.
The flame thrower and the talon (yes, the talon) are good weapons to
use here. The noise they make send chills down my spine.
29) WORKERS: Quite a bit larger than a mite. They are tan/blue
crawling insects and are super fast. A short burst from your flame
thrower works best on these creepy crawlers.
30) DRONES: Tall, skinny Preying-mantis looking bugs equipped with jet
packs and are super fast. Supremely skilled at dodging your fire and
send a reign of return fire your way. In narrow passages use the
shredder for its ricocheting capabilities and in open areas use the
firestorm cannon to watch the bugs go SPLAT!
31) CEILING GUN: Big guns that drop from the ceiling that can kill you
REALLY fast. Take them out in sniper mode with the plasma rifle to
watch them bleed sparks.
32) SOLDIER: Big Cock-a-roach looking bugs armed with a gun on either
arm and cannons on its back so strafe left and right to avoid their
fire. The firestorm cannon is your best defense when up against these
freak-a-zoids. What do you think, about 12 foot tall?
33) QUEEN MANTID: A huge, very impressive spider, the level 5 boss.
34) LASER CANNON: They drop down on Primagen's light ship and pelt you
with lasers. They are weak and almost anything you got will blow one
up.
35) BIO-BOT: Metal robotic monsters who get around on a single wheel.
Watch their gunfire and claws. An exploding shredder round will stop
one dead in his tracks, or watch the razor wind slice right through
one.
36) TROOPER: A Predator with a moustache looking beast armed with 2
guns. The firestorm cannon is quite effective here. Geeks.
37) ELITE: A super trooper with a bunch of armor that can turn
invisible, the fiercest enemy on level 6 (excluding the boss of
course). NUKE baby!!!! Now that's what I'm talking about, the
scorpion missle launcher is also quite effective on them.
38) MOTHER: The level 6 boss. The ugliest thing I have ever seen.
Imagine waking up to THAT after a night of drinking?
39) Last but certaintly not least, one of the toughest bosses in the
world: PRIMAGEN.
All of the weapons I listed to take enemies out with are the ones I
prefer, experiment and use whichever ones you wish. Different weapons
mean different death scenes on many of the enemies, keep that in mind.
=======================================================================
*************************
10) HINTS ANS STRATAGIES
*************************
I want this section to live off of reader feedback so please e-mail
me your stratagies so I can add them here. I will happily credit you
for any information I use of yours. My e-mail address is
randym43@juno.com. - means the strategies and hints I found to work
for me and #$%^/, examples of a submitted hint or strategy. Simple
enough for you?
- Try to beat this game without using any cheat codes. Just use my
walkthrough and you can do it. It is a pretty good feeling when you
tell all of your buddies that you beat the game without the assistance
of codes. They probably won't beleive you but who cares, YOU know you
did and that's all that should matter.
- Instead of playing the levels in order, mix up the levels. Do
levels 1, 3, 5, then 2, 4, and 6. Levels 2 and 4 are a lot easier with
the firestorm cannon and the scorpion missle launcher.
- Take your time while exploring. If you turn the corner too fast,
you can run right into a bunt-load of enemies, get killed and make you
want to quit and restart your game. I do that all the time with all of
my games, I should've learned my lesson a long time ago but I like to
see how much damage I can do or try not to take. Instead of them
charging you, run around the corner and charge them, it's fun. It will
improve you overall skill. Pick whichever strategy that best suits your
needs.
- When in doubt, whip your War Blade out and embark upon a slice-n-
dice extravaganza.
- For beginners, I suggest that you play with the blood turned off.
You can tell if your bullets are hitting the enemy better than you can
with the blood turned on.
- While destroying the Soulgates and the Sisters of Despair on level
2, turn the blood off if you have it on so the Deadmen can't throw
blood balls your way. I discovered this little secret on my second
quest through the game, my first one with the blood on. I think that
this is pointless considering that every Sister of Despair hide out has
a respawning health and ammo depot, a red health and respawning ammo
for the Soulgates. Note that this secret only works if you're playing
with the black cartridge, it doesn't work on the gray one. Don't ask
me why 'cause I don't know.
- Let the enemies kill each other to conserve your ammo, it doesn't
happen often but it's pretty cool when it does. I once saw a Raptor
tear an Endtrails head off because he shot it while trying to kill me.
Only enemies of different species will fight eachother.
- Turn the auto aim off while in sniper mode. I would seem to think
that the auto aim function would improve your sniping abilities but it
does not. I noticed this after I became a good shot and started to
play with the auto aim off. While you are in sniper mode, and you KNOW
your dead on, sometimes you'll miss. This holds more true to the
Plasma Rifle than the Tek-Bow. This never happens if you turn the auto
aim off, just don't forget to put it back on after exiting sniper mode
because if you're not a good shot, you'll be floating in the Hub
ammoless.
- Strafe all over the place to dodge enemies, and don't forget that
you can strafe diagonal. Straving diagonally is highly effective
dodging numerous enemies gunfire. Especially them never ending reign
of purple/pink balls from Endtrails or Drones hiding on high ledges,
sneaky bastards.
- Look for thin cracks in the walls, these often indicate hidden
goodies. You just have to figure out how to blow them open, easier
said then done.
- Try to hit an Endtrail in his buttocks with an exploding shell to
watch and laugh yours off as he will jump about 20 feet it the air,
slamming down and snapping his neck on the concrete. I saw one
actually get up after doing this to him, I was shocked and then he was
headless.
- Absolutely, positively turn the auto aim off when up against a
boss. They have certain body parts you have to blow off and if you
have the grandma function on, your rounds will go towards their chest
and you'll die needlessly and waste ammo.
- While fighting a boss, the body parts you have to shoot will flash.
- While venturing around, yellow trails of life force lead you in the
right direction and trails of red life force usually take you to a
weapon, respawning health and ammo depot, or something interesting.
Save the yellow trails until you have explored the entire area before
or around the trail, this way is a lot less confusing and you may find
lots of goodies.
- Take cover behind anything you can find when fired upon.
- Try the 1 shot, 1 kill method, very challenging. After your good at
that, HARD without cheating.
- Look around while in sniper mode for hidden paths, ammo, etc.
- Explore every nook and cranny on every level. You would be
surprised at all the stuff laying all over the place just waiting to be
found. You may even stumble upon a switch, Primagen Key or a Sacred
Eagle Feather. You will never know if you don't explore the realms.
- Every so often, you will come across respawning health and ammo
depots. They make a weird popping-waa-waak sound. You will know it
when you hear it, I will list most of them in my walkthrough section as
we get up to them.
- Save life force pieces when you have the maximum of nine lives.
Trust me, you will need every one you can get for the last two bosses.
Extremely tough ones I must say.
- Try to save all of the health until you need it, especialy the
Ultra Healths. Try to save them until you are ready to defend the
Energy Totem. There are more than 2 on any given level, so memorize
their locations and backtrack to one when you find the exit. I know
it's a pain, but it will help out BIG when you start the next level.
Instead of 17 health for the next level, you'll have 117 health so it
is well worth the backtracking. Also, try to be at 100 health when
collecting an Ultra Health.
- When possible, jump into the water and stay below the surface to
avoid being hit by enemy gunfire. Just look around for Leapers while
you're in the water, they can be very sneaky.
- Use your overhead map often, it will come in very handy if you are
lost, trust me. The map was the most useful item in the whole game for
me.
- This next strategy works well and is the top piece of advice I can
give an FPS gamer. While straving near an enemy you can circle him buy
straving left or right while keeping you sights locked on him as you
strafe left or right. This is a highly effective move when an Endtrail
hides behind a crate. If it's not working for you, while in mid-strafe
quickly change directions to catch the Endtrail off guard as he runs
around the crate. It takes some practice to master but once you do,
use it on all your friends in multi-player, they'll hate you for it!
This stratagey works in every first person shooter out there so
remember it and use it in all of your FPS games.
- Back into swiches. Play for a while and you'll know why.
- When returning to a previously explored area via a warp portal
some, not all, enemies reappear. If you've collected ammo/health or
life force, it will not reappear so keep this in mind.
Here's some from fellow Turok 2 Master MI4 REAL (thanks)
* Shoot a Wasp Hive with a Tek arrow to blow it up and then the wasps
will kill each other.
* Lots and lots of Charge Darts. Use them on all of the games
enemies, especially the Oblivion ones.
* Launch Grenades around a corner to kill enemies without the return
fire.
* Unlike me, MI4 REAL seems to like Tek arrows. Shoot the enemy in
the back of the head when they are not looking, there's no escape for
the enemy, SPLAT!
^ This one was sent to me by Deweyman496. For really easy kills,
strap on your War Blade and stand in front of an enemy and jump up and
down and keep slashing at them while you're in the air. This is a
really good technique to use on Endtrails and the baddies in an
Oblivion Portal. This will definitley conserve your ammunition if
you're not that good of a shot.
$ This one was sent in by Scorponox. While riding the dinosaur in
level 2, you can make him charge and thrust his horns by pressing up C
twice really fast. This is really helpful when you're chasing down
Endtrails and Raptoids.
# This was sent to me by Trevor Davies. On level 5, when you enter
a room where Mites are endlessly pouring into the room via little
tunnels, lob a Grenade or a Mine into the tunnels. Now instead of
Mites coming out of the tunnels, you have health dropping out of the
holes.
- And most importantly, don't ever give up (unless you can't figure
out the Arcade controls) and believe in yourself. By doing so you can
master this, or any game in no time.
=======================================================================
*********************
11) GAME WALKTHROUGH
*********************
**********
* NOTICE *
**********
If you are not following my walkthrough and went on-line for a quick
reference and are just looking for a specific item or mission objective
to complete, read the beginning of the paragraph in that level to find
the item or objective you're looking for. At the beginning of the
paragrarhs, I only list the items that are necessary to beat the game,
and I excluded the Ultra Healths and weapons. Don't worry, if you are
following my walkthrough, you'll find all of the weapons and everything
else. The last paragraph in each level is how to get the Primagen Key
for that level, except levels 1 and 6.
***********************************************************************
"LET'S GET READY TO RUUUUUMBLE"
-----------------------------
- LEVEL 1: THE PORT OF ADIA -
-----------------------------
Mission Objectives:
- Activate three Distress Beacons
- Rescue four children
- Locate and defend the Energy Totem
New weapons to find:
- Pistol
- Tek Bow
- Shotgun
Items to find:
- 4 Ultra Healths
- 3 Level 2 Keys
- 3 Level 3 Keys
- 1 NUKE part
- 1 Primagen Key
Enemies you will encounter:
50 Raptoids
8 Raptors
15 Compys
82 Endtrails, ha ha!
2 Sentinels
2 Death Guards
** Remember that enemy counts are approximations. This walkthrough
was written while playing on the NORMAL setting.**
- ACTIVATING DISTRESS BECON #1
The opening movie summed up your objectives you must complete in
order to advance to level 2 or 3, as will the beginning of every level.
As soon as you start off, you will see a ship explode in front of you.
Go into the water to the bottom, do you see those two ship halves? Go
inside each one of them for life force. This may take a few attempts,
raise up a little bit to enter them. Now surface and look for an
arching beam and a crane, see those 5 alcoves? There is red life force
at the bottom of each one. Now go to where you began this level and go
up the incline towards the explosion and look for an upside down wagon
and go to the right of it. Up on the two sets of crates to the left of
the wagon are life force and arrows. Blow up the barrel to reveal a
hole in the wall and a ladder. Take caution when blowing up barrels for
the shrapnel can REALLY hurt you, I'm talking 20+ health when up close.
Use your Bow (hold the Z button down for a couple of seconds before
firing your Bow, this makes the arrow shoot further). Climb the ladder
and follow the life force to a power cell. Now turn around and go back
to the upside down wagon and look to your left for a hole in the wall,
this is the first Distress Beacon. Walk up to it and the power cell
will automatically be placed in to activate it. 1 down, 2 to go. Now
go back up the ladder to another one, climbing it up to a warp portal.
As soon as you're up the ladder, make a right and jump onto the broken
one and climb it for a pistol. Now head through the warp.
- LEVEL 2 KEY
- RESCUING CHILD #1
Each new paragraph represents a warp portal just to give you an idea
of how far you have to travel to the next one. Anyways, go up the
ladder for some life force. You should have gotten an extra life if
you've collected all the life force thus far. Go through the passage,
killing the Raptoid with your pistol and grab the level 2 key. There
is nothing in the room to your right so continue on. Blow up the
barrel in the next room and climb the ladder for some life force. Now
go up the tunnel of blue healths. Memorize this location for there's
quite a bit of healing power here that you will probably wind up using.
Now run into the next room and jump in the water, go to the bottom to
avoid the Endtrail fire coming down from above. Follow the passage
towards the silver healths and a box of bullets. Once at the end, jump
out of the water and hit the switch on the wall (just walk up to it and
it will automatically unlock a door). Turn 180 degrees to kill the
Raptoid that drops down from above and climb the ladder and follow the
tunnel. SLOWLY drop down to the thin walkway at the end of the tunnel.
If you fall off of the walkway, just make your way back up here.
Without moving, turn 90 degrees to your right and kill the Endtrail who
doesn't even see you. Hit the switch he was guarding and contine on to
climb a ladder. Grab the flashlight and follow the trail of silver
healths and drop down to hit a switch. To the left is a tunnel with a
red life force. Go through the now open doorway until you see a cage
with the first child in it. Creep up to the doorway towards her and
STOP. Hear that Endtrails echoing footsteps and growling? Wait for
him to come to you and waste him. Now enter the room and go into the
doorway on the other side of the room, go right or left and kill the
Endtrail at the top. Now go and back into the switch up there and kill