TIGA, the network for games developers and digital publishers and the trade association representing the video games industry, today announced the winners of the TIGA Games Industry Awards, following their biggest ever awards ceremony held at Guildhall, London on November 1 2018. The TIGA Awards ceremony celebrated the best in creativity, innovation and business in the video games industry.

The evening's ceremony culminated in a double win for Lockwood Publishing who scooped the prestigious Game of The Year title as well as Best Large Independent Studio. Game Of The Year was sponsored by Google and presented by Matt Henderson, Director of Product Management at Google.

The public vote for the TIGA's Game of the Year Award received over 40,000 individual votes, demonstrating the strong popularity of the TIGA Games Industry Awards. The TIGA Awards are designed to recognise the achievements of studios, businesses and universities across the games sector.

TIGA's charity partner for the 2018 awards was SpecialEffect, an organisation dedicated to using technology to enhance the quality of life of people with physical disabilities.

Dr Richard Wilson OBE, TIGA CEO, said:

"Congratulations to all of our winners and finalists, whose excellence is driving the games industry forward. The TIGA Games Industry Awards Ceremony - our largest to date - highlighted excellence, innovation, diversity and creativity in games, businesses and education providers.

"I would also like to thank all of our generous sponsors, our judges and everyone who supported the TIGA Awards by entering and attending the ceremony. Last night's ceremony demonstrated the excellence, brilliance and potential of our sector. TIGA looks forward to working with our friends, members and supporters to advance, expand and strengthen our sector."

Matt Henderson from Google said:

"The UK has tremendous game development talent, as evidenced by the high standard of Avakin Life and the many great entries. In the 10 years since Android launched, it's amazing how far mobile gaming has come, and at Google we are proud that so many innovative and entrepreneurial game developers are using Play and Android to reach a global audience."