The torches in the station feature gas wall brackets of more recent innovation. They are lit by means of an open flame; the ones in the Deeptrain produce a fan-shaped flame known as the 'Batswing' style. The lights house a plain brass gas supply tube with a tap for switching the gas on and off, ending in a burner shielded from direct view by a shade. The fittings are ornate, the design of the wall brackets is scrolling arms. The shades point up, throwing light on the ceiling, which has the ironic effect of leaving the rest of the room below the lamps rather dim.

It wouldn't be impossible to remove a torch from the wall, but it would require a little jimmying.

Quinn allows the good doctor to bandage him up. After offering him thanks, Quinn moves over to his previous targets and removes 2 durable arrows from one of the hell hounds, 2 from the zombie and 2 from the wall.

You see that all the monsters are dead and the bats dispersed. Fenrir Stop is in a state of disarray. Shards of broken sconce lay scattered across the floor, along with the carcass pieces of hell hounds.

Quinn finishes inspecting the remains and then heads back to the half orc. "Don't mean to be rude but apologies for leaving you hanging a moment ago. I just wanted to make sure we clean up any loose ends. Know what I'm saying?"

"By the way, you did very well for yourself....with those nasties. What do they call you???? I don't want to be calling you half orc all the time. You know.....we were never really introduced properly. You can call me Quinn."

The monk turns and says to the rest of the group "You guys handled yourselves very well. Great job with the balls of water Lady La Sireene"

Just a reminder, Hergelund advised your party to travel through the sewer to the next station, Lamp Stop (also where the driver and the merchant's shop are, etc.) You are at Fenrir Stop, which is still a ways from Ashcaster Lane. Lamp Stop will put you much closer.

As the group walks through the tunnel, La Siréene readies her shield and takes out her rod once more, casting Extended Barkskin on herself, to improve upon her apparently inadequate defenses in the event of a second ambush.

Sandru might, but Elspeth (and therefore Caromarc) is normally pretty cagey about it. Normally she's in human form. Given they live together and how well Sandru knows Caromarc he might have picked it up.

This man is allied with a blue ringed octopus, shape shifted into a female? Heh. Amusing.

La Siréene bows, as well.

"La Siréene Dorée. Pleased to make your acquaintance, Jornel." She nods to the manservant, with its ruined paint job, addressing it and Caromarc both. "My apologies about the Orb. It was a frantic battle."

Rats squeak and roaches scuttle underfoot as the party makes their way through the tunnel. The murky sewage in the ditch occasionally laps, as if it was holding its breath and taking a brief exhalation. Every so often, some small thing stirs and disturbs the water.

"Even though we all met only recently, it's quite the thing how you all banded together back there against the sand creatures, zombie, and hell dogs. I've not seen anything like it." He contemplates this thought for a moment. "It is interesting, such synergy. To think...not a day ago we were almost complete strangers!"

In areas that holds darkness, Quinn removes an arrow and casts light on the arrow head, holding it up as though it was a torch. Quinn dispells the magical light upon reaching the end of the current tunnel.

The disciplined warrior holds his urge to communicate with the others and at times moves ahead of the others for him to hear anything else besides the chatter.

"I'm sorry to hear that," Hareton replies. "Life...running through our fingers like sand. Everything is so temporary, so changeable. One of the reasons I became a doctor in the first place, to try and understand. To fight it in some small way."