I am aware that pcsx'2 frameskipping is jerky,buggy etc. and i'm aware that it is caused by ps2's hardware design.

Question is,Is there still a chance that pcsx2's frameskipping become more optimized and less buggy?

Because I have encountered some ps2 games.
Games that do not do frameskipping in the actual console but can do so.
Games that are very ghydcgydgyy with pcsx2's frameskipping but very perfect with internal frameskipping.

And to be honest,I think(but I might be wrong) that a lot,if not the majority of ps2 games are THESE type of games.

And about the thread,I was just being curious,nothing harmless.(at least I was not begging on my knees to the devs to fix frameskipping since I'm aware how hard it is to be even implemented in the first place)

Plus,I do understand that accuracy and compatibility comes first and I also understand that the devs use current hardware as basis.

I do feel slightly dissapointed though that some have floccinaucinihilipilifications towards small things that can help enhance a bigger picture,then again,some of these"small things" maybe proven to be wastes of time.

All I cans say is that I am very content with the performance of this beautiful and intricately made emulator on my device despite the fact that my device is....well.........a................you get the idea,ryt?
And I hope that the devs keep on improving the project overall for everyone's needs and not on a selfish person's wants.
So i'm truly sorry from the deepest parts of my immaturely childish heart.