iRadiance - HDRI Variety Pack Four 8k HDRIs for Iray

Product Information

Required Products: None

iRadiance - HDRI Variety Pack Four adds a wide variety of locations to your runtime, letting you instantly add 3D models and content to real world environments complete with lighting. Each HDRI has a very high range of lighting information with as much as 15 EVs worth of exposure information for hard shadows and accurate reflections. The 8192 x 4096 resolution makes sure there is enough detail for each location to be used as backgrounds as well as lighting. Separate presets for loading 5 different cameras will help you instantly render great angles at your character's default loading location.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

iRadiance - HDRI Variety Pack Four 8k HDRIs for Iray (Core)

You can find new icons for loading this product in the following DAZ Studio Folders:

“Light Presets:DimensionTheory:HDR Utilities”

“Light Presets:DimensionTheory:RealWorldHDR”

“Light Presets:DimensionTheory:RealWorldHDR:Cameras”

You can find new icons for this product in the following DAZ Studio Categories:

“Cameras”

“Render-Settings:Iray”

“Render-Settings:Iray:Utilities:Dome Orientation”

“Render-Settings:Iray:Utilities:Dome”

“Render-Settings:Iray:Utilities:Environment Intensity”

“Render-Settings:Iray:Utilities:Ground”

“Render-Settings:Iray:Utilities:Tone Mapping”

“Render-Settings:Iray:Utilities:White Balance”

Additional Details

Camera presets (excluding Pano Aligned Cameras) were created using Victoria 8 in the default loading position and will likely need to be adjusted for other characters and poses.

The Pano Aligned Camera in the Preview Rigs needs to have its movement locked to retain alignment with the preview planes. It can, however, be rotated and zoomed in any way to look around the scene as needed.

A good workflow when using the Full Scenes with Preview Rigs is to frame the portion of the HDRI background you want to use with the Pano Aligned Camera first, then load your character and proceed to place them into the background from there. Since the Pano Aligned Camera is movement locked it will be easier to make your character match after framing your background, than it would be trying to get the background matching an already framed character.

Preview Rigs can be turned invisible and traditional ground shadows (in the render settings) can be used to save a small amount of texture memory.