Activision has also revealed Call of Duty: Ghosts' new "blitz" multiplayer mode.

One of the things members of the glorious PC gaming master race have been able to lord over their console brethren is dedicated servers - servers hosted on dedicated hardware, usually by ISPs and other corporations - for a lag-free multiplayer experience. But it now looks like consoles, or at least, the Xbox One, will have the last laugh, with dedicated servers being confirmed for the Xbox One version of Call of Duty: Ghosts.

An Activision spokesperson announced today during Microsoft's GamesCom press conference that Call of Duty: Ghosts will use the Xbox One's cloud computing capabilities to host dedicated servers. He also explained and showed off a brief clip for a new mode in the game called "Blitz mode" during the press conference.

Blitz mode features two teams of players attacking and defending zones on opposite ends of the map. When a player makes it to the highlighted zone on the opposing teams side, they score a point and are instantly teleported back to their end of the map. Basically, Football. But with guns.

The spokesperson also re-iterated that the Xbox One and Xbox 360 editions of Ghosts will be getting map packs and other DLC before any of the other versions. He also announced that Europe will be getting a premium Call of Duty: Ghosts Xbox One bundle that comes with the console and the game, as well as some additional "bonus content."

Maybe certain console gamers who have claimed PC gamer demands for dedicated servers were nothing but 'entitled whining' will take the chance to appreciate why PC gamers can be so insistant about them.

Personally, I think it's a good thing because if console gamers start demanding dedicated servers then maybe devs/publishers will be less willing to cut the feature from PC games.

I see this as a positive step for gaming overall.

The next step is the console manufacturers introducing/allowing devs/pubs to use something like Steam Workshop(s) to download mods (even if the mods have to be created on PCs - the PS4 and XB1 having x86-64 architecture will help that heaps). Okay, sure, they might want to have more control over 'acceptable' content than Steam does (let alone modding communities) but it would be a great start.

ssgt splatter:Have other COD games had dedicated servers before or am I thinking of another game?

For console? Good bloody question.

I think the more important question is if it allows dedicated servers to be run *whereever* or if, like one of the previous PC version of CoD, the dedicated servers can only be run on certain 'partner' service providers.

Haha, wow. We've gotten so advanced now with our gaming technology that we've almost reached 1990's levels of freedom!

Although I like how after all our whining about Xbox One and Call of Duty they last few news articles about them have actually been how they are focus on improving their games and console: Women in multiplayer, optional Kinect, etc.Right enough, we have these things already, they're hardly innovations, but it's a good step in the right direction.

Wait what? They didn't have dedicated servers before? Then what is the whole Xbox live subscription paying for?! I thought they used that money to have dedicated servers for all the Xbox games. WTF were they running the games on before if not dedicated servers?

ssgt splatter:Have other COD games had dedicated servers before or am I thinking of another game?

For console? Good bloody question.

I think the more important question is if it allows dedicated servers to be run *whereever* or if, like one of the previous PC version of CoD, the dedicated servers can only be run on certain 'partner' service providers.

This isn't going to be like on PC, where the servers are operated by players. You aren't going to be able to go out and rent a CoDG server, or download the software and run it on your own box. All the servers are going to be run by Microsoft, hosted on the Windows Azure platform.