A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Patch notes

The Legion Challenge League

Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!

In the Legion Challenge League, you will encounter monoliths as you journey across Wraeclast. Touching one of these monoliths will reveal ancient armies frozen in the midst of battle.

Shatter the magical bonds that keep these warriors locked in time, but do so quickly, because the monolith's revealing effects are brief. When the effect ends, the soldiers you released will continue their battle, and even turn their violent attention to you. Defeating these soldiers in combat will earn you great rewards and, if you're lucky, splinters you may later use to access the Domain of Timeless Conflict.

By combining your splinters into Emblems, and placing two or more Emblems in the map device, you can visit the Domain of Timeless Conflict. Here you will witness and battle the armies whose Emblems you have used, and even their powerful Generals.

Discover powerful new jewels that drastically alter your Passive Skill Tree from each of the 5 legions, as well as new Unique items, and a brand new type of item: Incubators. Incubators can be applied to any equipment, and will remain there until you've slain enough monsters to reveal what lies inside. There are many different kinds of Incubator to find!

With 3.7.0, there are Standard, Hardcore and Solo Self-Found variations of the Legion challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.

The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Monolith Crown and Monolith Crown Attachment. When you reach 24 challenges, you will receive the Monolith Aura effect. At 36 challenge completed you'll receive the Monolith Wings. These microtransactions are only obtainable in this league.

From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Legion Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Legion challenges you completed during the league.

Major New Content and Features

Overhauled Melee Combat: Amongst many other improvements, skill rebalances and reworks, we've added the ability to cancel animations early, improved damage signalling, and changed early monster balance. For more details, please see the "Melee Rebalance" section.

Added a new Strength Skill Gem - SteelskinSteelskinSpell, Duration, GuardMana Cost: (4-16)Can Store 1 Use(s)Cooldown Time: 3.00 secRequires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Per 1% Quality:0.5% increased Cooldown Recovery Speed70% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take (54-2209) DamageThis Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Instantly reduce incoming damage for a short duration. Shares a cooldown with other Guard skills.

Added a new Dexterity Skill Gem - DashDashSpell, Movement, Travel, BlinkMana Cost: (4-16)Can Store 1 Use(s)Cooldown Time: 2.00 secCast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Per 1% Quality:0.5% increased Cooldown Recovery SpeedThis Skill's Cast Speed cannot be modified(0-57)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed.

Added a new Strength/Dexterity Skill Gem - BladestormBladestormAttack, AoE, Duration, MeleeMana Cost: 8Cast Time: 1.00 secAttack Speed: 70% of BaseEffectiveness of Added Damage: (105%-120%)Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1% increased Skill Effect DurationDeals (105-120)% of Base DamageBladestorm deals 50% less Damage with Hits and Ailments(10-12)% more Attack Speed while you're in a Blood BladestormSand Bladestorms grant (30-38)% increased Movement Speed to youMaximum of 3 Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Perform a spinning attack, creating an area of effect that repeatedly deals attack damage to enemies within it based on your weapon damage and attack speed. This area of effect is stationary while in Blood Stance, and moves forward while in Sand Stance. Requires a sword or axe.

Added a new Strength/Dexterity Skill Gem - Blood and SandBlood and SandSpellMana Reserved: 10%Can Store 1 Use(s)Cooldown Time: 2.00 secRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:0.5% increased Cooldown Recovery SpeedMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills deal 5% less Area Damage while in Sand Stance(0-50)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Allows you to switch between Blood Stance and Sand Stance. Deal more melee damage with less area of effect while in Blood Stance, or gain more area of effect while dealing less melee damage while in Sand Stance. Reserves a small portion of your mana.

Added a new Strength Skill Gem - BerserkBerserkSpellMana Cost: (10-16)Can Store 1 Use(s)Cooldown Time: 5.00 secRequires Level 34Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.Per 1% Quality:1% increased Attack DamageAt least 5 Rage required to start Berserking(15-20)% more Damage with Attacks(15-20)% more Attack Speed(25-30)% more Movement Speed(15-19)% less Damage taken25% increased Character SizeLose 5 Rage per secondEach second, 20% more Rage loss RateThis Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Consumes your Rage at an accelerating rate. While active, grants more damage, attack speed, movement speed, and causes you to take less damage. Requires 5 Rage to use, cannot be stopped once active, and only stops when all Rage is consumed.

Added a new Intelligence Skill Gem - FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoEMana Cost: (12-22)Can Store 1 Use(s)Cooldown Time: (3.00 sec-2.60 sec)Critical Strike Chance: 5.00%Effectiveness of Added Damage: 140%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area around where you left. Shares a cooldown with other Blink skills.Per 1% Quality:1% increased Effect of Chill(15-19)% increased Cooldown Recovery Speed for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Speed for each Rare or Unique Enemy in AreaDeals (9-832) to (14-1248) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Deal cold damage in an area around your location, leaving chilled ground around you, then teleport to a targeted location. Has a cooldown that is reduced based on the number of nearby enemies when cast.

Added a new Dexterity Skill Gem - PrecisionPrecisionAura, Spell, AoEMana Reserved: (22-186)Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (40-59)% increased Critical Strike Chance+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts an aura that reserves a portion of your mana, and grants you and nearby allies accuracy and increased critical strike chance.

Added a new Strength/Dexterity Skill Gem - Flesh and StoneFlesh and StoneSpell, Aura, AoEMana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 2.00 secRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:0.5% increased Cooldown Recovery SpeedNearby Enemies are Blinded while in Sand StanceYou take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand StanceNearby Enemies are Maimed while in Blood StanceEnemies Maimed by this Skill take (13-16)% increased Physical Damage(0-50)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts an aura that reserves a portion of your mana, causes nearby enemies to be Maimed while in Blood Stance, and causes those enemies to take increased physical damage. While in Sand Stance, this aura causes nearby enemies to be Blinded, and causes enemies not affected by the aura to deal less damage to you.

Added a new Strength Skill Gem - PridePrideSpell, AoE, Aura, PhysicalMana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.Per 1% Quality:2% increased Area of EffectNearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts an aura that reserves a portion of your mana, and causes nearby enemies to take more physical damage, increasing the damage they take the longer they are affected by the aura.

Added a new Strength/Dexterity Skill Gem - PerforatePerforateAttack, AoE, MeleeMana Cost: 6Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (140%-196%)Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:0.5% increased Area of EffectDeals (140-195.9)% of Base DamageCreates 6 Spikes65% less Damage in Blood StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Strike the ground with your weapon, causing spears to strike out from the earth. These spears strike your target location multiple times while in Blood Stance, and strike outwards in a large radius from the target location while in Sand Stance. Requires a sword or axe.

Added a new Strength Skill Gem - Chain HookChain HookAttack, AoE, Movement, MeleeMana Cost: 8Cast Time: 1.00 secAttack Speed: 120% of BaseEffectiveness of Added Damage: (115%-135%)Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:0.5% increased Area of EffectDeals (115-135)% of Base Damage+1 Radius per 5 RageGain 1 Rage if this Skill Hits any EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Attacks nearby enemies with a damaging shockwave. If used at a distance, releases a chain that draws you closer to any enemy hit. Generates 1 Rage when you hit an enemy. Requires a one-handed sword, mace or axe.

Added a new Strength Support Gem - PulverisePulverise SupportAoE, Support, Melee, AttackIcon: PMana Multiplier: 140%Requires Level 31Supports melee attack skills.Per 1% Quality:Supported Skills deal 0.5% increased Area DamageSupported Skills deal (40-59)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Supports melee attacks, causing them to deal more damage and with a greater area of effect, but with a slower attack speed.

Added a new Strength Support Gem - RageRage SupportSupport, Melee, AttackIcon: gMana Multiplier: 130%Requires Level 18Supports melee attack skills. Minions cannot gain rage.Per 1% Quality:Supported Skills deal 0.5% increased Attack DamageSupported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 secondsSupported Attacks deal (2-39) to (4-72) added Physical Damage with Weapons while you have at least 10 RageSupported Attacks deal (1-4) to (2-7) added Physical Damage with Weapons per 10 RageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Supports melee attacks, causing you to gain 1 Rage when you hit an enemy with a supported skill, with a short exclusion timer on Rage gain from the support. Supported skills deal added physical damage based on your Rage, adding a significant amount of physical damage if your Rage is above a threshold.

Added a new Dexterity/Strength Support Gem - ImpaleImpale SupportAttack, Physical, SupportIcon: IMana Multiplier: 130%Requires Level 31Supports attack skills.Per 1% Quality:Supported Attacks have 0.5% increased Impale EffectSupported Attacks have 40% chance to Impale Enemies on HitSupported Attacks have (20-49)% increased Impale EffectSupported Skills deal (5-15)% more Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Supports attack skills, granting them a chance to Impale enemies, increases the effect of Impales caused by those attacks, and causes those attacks to deal more physical damage.

Added a new Strength Support Gem - ShockwaveShockwave SupportSupport, Melee, Attack, AoEIcon: sMana Multiplier: 140%Requires Level 18Supports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.Per 1% Quality:Supported Skills deal 0.5% increased Melee DamageSupported Skills will Trigger Shockwave on Melee HitSupported Skills can only be used with Maces, Sceptres and StavesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Supports melee skills. Triggers a Shockwave skill on kill that deals attack damage in an area around the slain enemy. Restricts the use of supported skills to maces and staves. There was a miscommunication regarding the number of weapon-specific support gems when discussed on Baeclast earlier, and for that we apologise.

Added a new Dexterity/Strength Support Gem - Close CombatClose Combat SupportSupport, Melee, Attack, DurationIcon: sMana Multiplier: 140%Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Per 1% Quality:Supported Skills deal 0.5% increased Melee DamageSupported Skills deal up to (40-59)% more Melee Damage to Enemies, based on proximitySupported Skills grant Combat Rush on HitCombat Rush lasts 2 seconds or until you use a Travel SkillCombat Rush grants (20-24)% more Attack and Cast Speed to Travel Skills that are not Supported by Close CombatSupported Skills can only be used with Axes and SwordsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Supports melee attacks, causing them to deal more damage to enemies based on their proximity. Also causes supported skills to grant a buff on hit, which increases attack and cast speed for the next travel skill you use. Restricts the use of supported skills to axes and swords. There was a miscommunication regarding the number of weapon-specific support gems when discussed on Baeclast earlier, and for that we apologise.

Added 15 new keystones to the Passive Skill Tree, visible only when you have one of the new unique jewels introduced in Legion socketed.

Minor New Content and Features

Improved the early-game experience. Fights in the first three Acts will be tougher but more responsive, involved and dynamic. This includes fights against basic monsters!

You can now queue skills. By using one skill while another skill is in progress, that skill will be used immediately after the current skill has finished.

Added new functionality to the Map Stash Tab which displays which tiers and maps have Elder or Shaper influence, or an Atlas Objective.

Rage is now displayed along the top-left of the Mana orb, so you can see exactly how much Rage you have at any given time.

Added sounds for various error cases, such as attempting to equip an invalid item.

Smoothed the transition between resolutions while Dynamic Resolution is enabled.

Changes to the size of characters now occur smoothly, rather than snapping between the two sizes.

Improved the localisation of server messages.

Improved performance of various game elements, with a particular focus on high-intensity visual effects.

Continued to incrementally improve the sound, art, effects and environments.

Melee Rebalance

We've made massive, sweeping (excuse the pun) changes to melee combat. Many of these are specific to skills, but some are broad and affect all aspects of melee combat (and combat in general):

Hit Multiple Enemies: Every attack -- even Glacial Hammer -- can now hit multiple targets by default. Previously, an attack would look at targets in melee range in front of your character and choose one. Now it chooses all of them that the attack physically passes through. Note that this is not "area of effect", "area damage" or "melee splash".

Animation Cancelling: You can now interrupt a skill with movement or a movement skill. If you use a skill (any skill, not just an attack), you can now interupt the animation before it finishes playing. If you do so before the point in the animation that damage is dealt (or a projectile is created etc...) you will not deal damage. There is a small window before this point where you will be 'locked into' the animation until the contact point, so you won't accidentally prevent yourself from dealing damage by being overzealous with your movement. You won't be able to use any other skills if you previously cancelled an animation after the point it would deal damage until that animation would have finished playing, meaning you can't use animation cancelling to artificially speed up your rate of attack. You can use a skill immediately after cancelling a previous one if it didn't have a chance to deal damage (or produce a projectile etc...).

Directional Attacks: Many monsters now deal damage in a specific area in front of them when they attack, meaning you can avoid taking damage by sidestepping or moving away. Previously, monsters would deal damage to their target, even if they had moved to the side. The area for most of these attacks is a 120 degree cone in front of them.

Attack Signalling: We've improved a lot of enemy attack signalling, slowing down the initial windup but speeding up the strike, giving you an opportunity to respond with an appropriate movement or skill use. This is particularly the case for 'old' monsters.

Targeting: We've made enormous improvements to how skills target enemies in groups which will result in a more natural, do-what-you-want-it-to experience. This is the culmination of many, many small user experience improvements.

Attack Range Signalling: Player attacks now accurately signal their damage range via skill effects and trails. Sources which increase your attack range or area of effect with an attack will be reflected in the attack's visual effect.

Fluidity: We've made a lot of changes to how animations work to allow changing targets while chaining attacks back-to-back to look and feel much less clunky. A dual-wielding character will alternate attacks in a way that feels much more natural than previously, and will make your off-hand weapon choice more important. We've also updated pathing, which should allow for much smoother movements with your character.

Accuracy: Accuracy is no longer capped to a 95% chance to hit. With enough accuracy, an enemy will never be able to evade an attack, so you will no longer have lone surviving monster frustratingly taunting you (unless you didn't get enough accuracy!).

Blocking Enemies: Enemies with shields can block attacks, but will only prevent a large portion of the incoming damage, rather than all of it. When an enemy blocks an attack, an effect will play.

Better Feedback: New effects and sounds allow you to more clearly identify who you have and have not hit with your attacks.

Character Balance

Melee damage is now treated as having dealt +25% damage for the sake of calculating Stuns.

Elemental and Chaos damage is treated as having dealt -25% damage for the sake of stuns. This is additive with the Melee damage stun bonus, so a purely Elemental or Chaos or mixed non-physical Melee hit will see no change to previous Stun behaviour.

As mentioned above, your chance to hit enemies with an attack is no longer capped to 95%. With enough accuracy, you can guarantee that every attack will hit.

In light of changes to melee combat (see above), the formula which turns Accuracy Rating into Chance to Hit has been changed. In general, it will be easier to hit and be hit.

Effects that split incoming damage from specific damage types across mana and life (such as Mind of the CouncilMind of the CouncilHarlequin MaskQuality: +20%Evasion: (549-596)Energy Shield: (108-117)Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield(20-30)% increased maximum Mana10% chance to Shock+20% chance to be Shocked30% of Lightning Damage is taken from Mana before LifeRecover 3% of Maximum Mana when you Shock an EnemyYou think we do not know.We know all that you think.) now also do this for Damage over Time effects of specific types. Previously such effects could only split damage from hits.

Unarmed attack range of player characters has increased by 2.

Projectiles are now treated as having a smaller collision size with regards to terrain than monsters. This should alleviate the frustration of casting Freezing Pulse through a doorway and watching your projectiles vanish before hitting anything.

Skill Reworks

CycloneCycloneAttack, AoE, Movement, Channelling, Physical, MeleeMana Cost: 2Cast Time: 1.00 secAttack Speed: 300% of BaseEffectiveness of Added Damage: (44%-54%)Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality:0.5% increased Area of EffectDeals (44-54)% of Base Damage30% less Movement SpeedFirst Hit deals 50% less DamageGains 1 Stage every (0.33-0.17) seconds while Channelling+1 to radius per StageLose 1 Stage every 0.33 seconds while not Channelling(5-28) to (8-42) Added Attack Physical DamageMaximum (3-6) StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.

Now gains stages as it is channelled, up to a maximum 3 at gem level 1 and 6 at gem level 20, and loses stages every 0.2 seconds while not channelling.

Now gains +1 to melee range per stage.

Now has an attack speed multiplier of 300% (previously had 50% more attack speed).

Modifiers to melee attack range now also apply to this skill's area radius.

LacerateLacerateAttack, AoE, Physical, MeleeRadius: 38Mana Cost: 8Cast Time: 1.00 secAttack Speed: 60% of BaseRequires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:0.5% increased Area of EffectDeals (100-122.83)% of Base Damage(50-88)% more Damage with Bleeding while in Blood Stance25% chance to cause Bleeding while in Blood Stance(5-75) to (8-113) Added Attack Physical Damage50% increased angle while in Sand Stance+(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

As previously, slashes the air twice, dealing damage in two overlapping areas of effect, with the possibility that enemies in the overlapping area will be hit by both.

Now has different behaviour depending on whether you are in Sand Stance of Blood Stance. You are in Blood Stance by default.

While in Blood Stance, now has a 25% chance to cause bleeding, and causes you to deal 50% more damage with bleeding at gem level 1, up to 88% more at gem level 20.

While in Sand Stance, now increases the width of the slash areas of effect by 50%.

Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.

Now has an attack speed multiplier of 60%.

Immortal CallImmortal CallSpell, Duration, GuardMana Cost: (21-36)Can Store 1 Use(s)Cooldown Time: 3.00 secRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1% increased Skill Effect Duration(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedThis Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

No longer makes you immune to physical damage for a duration.

Base duration is now 1 second at all gem levels (from 0.4 seconds).

Now has an instant cast time (from 0.85 seconds).

Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20.

Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration.

Increases the duration of the buff by 20% for each endurance charge consumed.

Now has a 3 second cooldown, which does not recover during its effect.

Shares its cooldown with other guard skills (Steelskin and Molten Shell).

Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, GuardRadius: 15Mana Cost: (8-12)Can Store 1 Use(s)Cooldown Time: 4.00 secRequires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1% increased Skill Effect Duration(50-858) additional Armour75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 20% of your Armour, up to a maximum of 10000Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depletedThis Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now causes 75% of damage from hits to be taken from the buff before your life or energy shield.

Now reflects 100% of damage taken from the buff as fire damage when the buff expires or is depleted at gem level 1, up to 1050% at gem level 20.

Now has a 4 second cooldown (from 1).

Shares its cooldown with other guard skills (Steelskin and Immortal Call).

Shield ChargeShield ChargeAttack, AoE, Movement, Travel, MeleeRadius: 8 / 16Mana Cost: 10Cast Time: 1.00 secRequires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1% increased Movement Speed75% increased Stun Threshold reduction on enemies at Maximum charge distance(90-109)% increased Movement Speed100% more Damage with Hits at Maximum Charge Distance(15-172) to (22-258) Base Off Hand Physical Damage2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on ShieldBase Off Hand Attack time is (0.53-0.48) secondsBase Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now deals damage in a cone, rather than a circle, on impact.

Now bashes when used against targets at very close ranges.

Can now be used with wands.

Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 50%), remaining the same through to gem level 20 (from 61%).

Base off hand attack time is 0.53 seconds at gem level 1, down to 0.48 seconds at gem level 20.

Skill Balance

General

"Physical" is now a skill type and will now appear on the appropriate gems as a tag.

"Strike" is now a skill type as well, and appears on items which do not have an 'area of effect' but can still hit multiple targets (essentially, all the previously single-target skills now have this tag). This is used to determine which skills some supports (such as Melee Splash Support) can now support.

"Blink" is a skill type and appears on Frostblink, Flame Dash and Dash, and indicates that all of these skills share the same cooldown.

All melee skills now have an Attack Speed multiplier built into the gem. This is functionally identical to the effects of the "more attack speed" or "less attack speed" stat lines that were previously on some gems.

All melee attacks now apply a visual to your weapon as you swing to better illustrate your attack's range.

Most, if not all, attacks and spells also now accurately signal their area of effect, including any increases or reductions.

Minion targeting is now less weird if using a movement skill while also channelling.

Specific SkillsQuite a few melee skills have had their base attack speed lowered slightly and their base damage raised. This is due to the increase in effective clear speed from the introduction of animation cancelling, whereby you can start moving to the next pack of monsters before your attack would otherwise have ended.

Ancestral ProtectorAncestral ProtectorTotem, Attack, Melee, StrikeMana Cost: 8Cast Time: 1.00 secEffectiveness of Added Damage: (90%-144%)Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1% increased Totem DamageDeals (90.2-144)% of Base DamageTotem lasts 12 seconds+(16-18) to Melee range50% increased Totem Placement speed(10-20)% more Attack Speed while Totem is ActiveSummons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, MeleeMana Cost: 10Cast Time: 1.00 secAttack Speed: 90% of BaseEffectiveness of Added Damage: (110%-133%)Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1% increased Totem DamageDeals (110-133)% of Base DamageTotem lasts 12 seconds50% increased Totem Placement speed(8-18)% more Melee Damage while Totem is Active+10 to Melee rangeSummons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now has an attack speed multiplier of 90% (rather than 10% less attack speed).

BaneBaneChaos, Trigger, Spell, AoE, Duration, CurseMana Cost: (10-20)Cast Time: 0.60 secRequires Level 24Applies a debuff to enemies in an area, which deals Chaos Damage over Time. Linked curses are also applied to those enemies. The debuff deals more damage and lasts longer for each curse applied this way. This skill cannot be used by Totems, Traps, or Mines.Per 1% Quality:Applied Curses have 0.5% increased EffectDeals (45.6-895.6) Base Chaos Damage per second(28-47)% more Damage per Curse applied50% increased Debuff Duration per Curse appliedOnly applies Curses from Skill Gems requiring Level (24-70) or lowerModifiers to Spell Damage apply to this Skill's Damage Over Time effect+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now deals 45.7 base chaos damage per second at gem level 1 (from 66.8), up to 895.6 at gem level 20 (from 1060.6).

Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, MeleeRadius: 14 / 17 / 19Mana Cost: 4Cast Time: 1.00 secAttack Speed: 160% of BaseEffectiveness of Added Damage: (32%-45%)Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:0.5% increased Attack SpeedDeals (32-45)% of Base Damage20% more Damage with Hits and Ailments for each stage(14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now adds 14 to 20 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.

Now has 29% larger target-acquiring radius while channelling, and 47% larger target-acquiring radius after channelling ends.

Now has an attack speed multiplier of 160% (rather than 60% more attack speed).

CleaveCleaveAttack, AoE, Physical, MeleeRadius: 20Mana Cost: 6Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (125%-170%)The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:0.5% increased Attack SpeedDeals (125-170)% of Base DamageWhen Dual Wielding, Deals 60% Damage from each Weapon combined(2-75) to (3-113) Added Attack Physical Damage+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.

Now has an attack speed multiplier of 80%.

Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, MeleeMana Cost: 4Cast Time: 1.00 secAttack Speed: 160% of BaseEffectiveness of Added Damage: (95%-110%)Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:0.5% increased Attack SpeedDeals (95-110)% of Base Damage50% of Physical Damage Converted to Lightning DamageFinal wave deals 75% of Damage per stageDeals 150% more Damage while Channelling if Illusion has finished movingIllusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now has an attack speed multiplier of 160% (rather than 60% more attack speed).

Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, MeleeMana Cost: 8Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (150%-184%)Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (150-184.25)% of Base Damage50% of Physical Damage Converted to Fire DamageBase duration is 4 secondsDeals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Dominating BlowDominating BlowAttack, Minion, Duration, Melee, StrikeMana Cost: 8Cast Time: 1.00 secEffectiveness of Added Damage: (165%-190%)Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:Minions deal 1% increased DamageDeals (165-190)% of Base DamageBase duration is 1 secondsMaximum 9 Summoned Normal Sentinels of DominanceMaximum 3 Summoned Magic Sentinels of DominanceMaximum 1 Summoned Rare Sentinel of DominanceBase secondary duration is 20 seconds25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Dual StrikeDual StrikeAttack, Melee, StrikeMana Cost: 5Cast Time: 1.00 secAttack Speed: 70% of BaseEffectiveness of Added Damage: (125%-170%)Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1% increased Critical Strike Chance+0.5% to Critical Strike MultiplierDeals (125-170)% of Base Damage(50-107)% increased Critical Strike Chance100% more Critical Strike Chance against Enemies that are on Full Life30% more Damage with Hits and Ailments against Enemies that are on Full Life+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

EarthquakeEarthquakeAttack, AoE, Duration, MeleeRadius: 18 / 28Mana Cost: 10Cast Time: 1.00 secAttack Speed: 75% of BaseEffectiveness of Added Damage: (85%-120%)Requires Level 28Smashes the ground with an Axe, Mace, Sceptre or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:1% increased DamageDeals (85-120)% of Base DamageBase duration is 1 secondsAftershock deals 70% more Damage with Hits and AilmentsAftershock deals (30-169) to (46-254) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, DurationMana Cost: 10Can Store 1 Use(s)Cooldown Time: 2.00 secCast Time: 1.00 secAttack Speed: 120% of BaseEffectiveness of Added Damage: (142%-168%)Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:0.25% chance to gain a Frenzy Charge on HitDeals (142.2-168)% of Base Damage10% increased Attack Speed per Frenzy Charge15% chance to gain a Frenzy Charge on HitBuff grants 20% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

FrenzyFrenzyAttack, Projectile, Melee, Strike, BowMana Cost: 10Cast Time: 1.00 secEffectiveness of Added Damage: (115%-135%)Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:0.5% increased Attack SpeedDeals (115-135)% of Base Damage5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy Charge+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Glacial HammerGlacial HammerAttack, Melee, Strike, ColdMana Cost: 5Cast Time: 1.00 secEffectiveness of Added Damage: (155%-200%)Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:2% increased Chill Duration on enemies1% increased Freeze Duration on enemiesDeals (155-200)% of Base Damage60% of Physical Damage Converted to Cold Damage25% chance to Freeze enemies35% increased Chill Duration on enemies(10-29)% increased Effect of Chill+(2-4) to Melee rangeEvery third successive strike Freezes enemies as though dealing (200-390)% more DamageAdds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now adds 2 to 3 cold damage to attacks against chilled enemies at gem level 1, up to 75 to 113 at gem level 20.

Every third successive strike now freezes enemies as if it were dealing 200% more damage at gem level 1, up to 390% at gem level 20.

Ground SlamGround SlamAttack, AoE, Physical, MeleeRadius: 35Mana Cost: 6Cast Time: 1.00 secAttack Speed: 90% of BaseEffectiveness of Added Damage: (95%-125%)The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies.Per 1% Quality:1% increased Stun Duration on enemies0.5% increased Area of EffectDeals (95-125)% of Base Damage25% reduced Enemy Stun ThresholdDeals up to (40-49)% more Damage to closer targets(2-75) to (3-113) Added Attack Physical Damage+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, PhysicalMana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Per 1% Quality:1% increased Minion Movement SpeedGrants 20% chance to Poison on HitGrants 10% more Poison DamageAgony Crawler deals (6-12)% increased Physical Damage per Virulence you haveAgony Crawler has (2-3)% increased Attack Speed per Virulence you haveAgony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you haveMaximum 1 Summoned Agony CrawlerGrants Virulence when you Poison an EnemyMinions cannot Taunt EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now causes Agony Crawler to deal 6% increased physical damage per virulence you have at gem level 1 (from 10%), up to 12% at gem level 20 (from 19%).

Ice CrashIce CrashAttack, AoE, Cold, MeleeRadius: 26Mana Cost: 8Cast Time: 1.00 secAttack Speed: 70% of BaseEffectiveness of Added Damage: (190%-240%)Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1% increased DamageDeals (190-240)% of Base Damage50% of Physical Damage Converted to Cold DamageSecond Stage deals 10% less DamageThird Stage deals 20% less Damage(30-169) to (46-254) Added Attack Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, DurationRadius: 15Mana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (104%-133%)Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (103.9-133)% of Base Damage50% of Physical Damage Converted to Fire DamageBase duration is 0.8 secondsExplosion deals base Fire Damage equal to 6% of the corpse's Maximum LifeDebuff deals 66% of Damage per Charge(5-75) to (8-113) Added Attack Fire Damage+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now adds 5 to 8 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.

Lancing SteelLancing SteelAttack, Projectile, PhysicalMana Cost: (8-10)Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (130%-175%)Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality:0.5% chance to Impale Enemies on HitDeals (130-175)% of Base DamageFires 4 additional ProjectilesPrimary Projectile Impales Enemies on Hit30% chance to Impale Enemies on Hit(20-113) to (30-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Can no longer hit close-range enemies multiple times with a single attack.

Leap SlamLeap SlamAttack, AoE, Movement, Travel, MeleeRadius: 15Mana Cost: 10Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1% increased Stun Duration on enemiesDeals (100-120)% of Base Damage+0.55 seconds to Attack Time(20-39)% increased Stun Duration against Enemies that are on Full LifeDamaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, LightningMana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (135%-180%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1% increased Damage1% increased Projectile SpeedDeals (135-180)% of Base Damage50% of Physical Damage Converted to Lightning DamageFires (4-7) additional ProjectilesProjectiles deal 25% less DamageDamage Over Time caused by Projectiles deals 25% less Damage(1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

ReaveReaveAttack, AoE, MeleeRadius: 20Mana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (135%-155%)Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:0.5% increased Attack SpeedDeals (135-155)% of Base Damage50% more Area of Effect for each stage+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now loses stages incrementally after a short period without hitting anything, rather than all at once.

ReckoningReckoningTrigger, Attack, AoE, Physical, MeleeCan Store 1 Use(s)Cooldown Time: 0.40 secCast Time: 1.00 secEffectiveness of Added Damage: (115%-175%)Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:0.5% increased Area of EffectDeals (115-175)% of Base DamageTrigger this Skill when you Block(2-56) to (3-85) Added Attack Physical DamageYou cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now adds 6 to 10 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.

Shattering SteelShattering SteelAttack, Projectile, AoE, PhysicalMana Cost: (7-9)Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (45%-50%)Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:1% increased Impale EffectDeals (45-50)% of Base Damage40% chance to Impale Enemies on HitFires 2 additional ProjectilesProjectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits(8-113) to (12-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now adds 8 to 12 physical damage to attacks at gem level 1, up to 113 to 169 at gem level 20.

Now has an attack speed multiplier of 80%.

Shock NovaShock NovaSpell, AoE, LightningRadius: 26 / 14Mana Cost: (12-23)Cast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 120%Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:2% increased Shock Duration on enemiesDeals (34-371) to (102-1114) Lightning DamageRing deals 50% less Damage20% chance to Shock enemies(20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

The ring now deals 50% less damage (from 80%).

The ring is now closer to the centre of the nova.

SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, AuraMana Cost: 6Cast Time: 1.00 secAttack Speed: 85% of BaseEffectiveness of Added Damage: (196%-218%)Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (195.5-218)% of Base Damage50% of Physical Damage Converted to Lightning DamageBase duration is 4 secondsAura grants (1-12) to (4-220) added Lightning Damage(30-20)% less Area DamageAura grants (0-19)% chance to Shock+(0-6) to radius+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

SoulrendSoulrendChaos, Spell, AoE, Duration, ProjectileMana Cost: (14-26)Cast Time: 0.80 secCritical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1% increased Chaos DamageDeals (137.1-1944.3) Base Chaos Damage per secondDeals (16-448) to (24-672) Chaos Damage4% of Spell Damage Leeched as Energy ShieldModifiers to Spell Damage apply to this Skill's Damage Over Time effectProjectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

The projectile now has a radius of 10 (from 13).

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, PhysicalMana Cost: (7-10)Cast Time: 1.00 secRequires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:2% increased Projectile Speed(18-182) to (27-272) Base Off Hand Physical Damage2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on ShieldFires (8-13) additional ProjectilesShard Projectiles Deal 25% less DamageBase Off Hand Attack time is (0.7-0.6) seconds+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on ShieldBase Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now deals 18 to 27 base off hand physical damage at gem level 1 (from 13 to 19), up to 182 to 272 at gem level 20 (from 132 to 198).

Now fires more projectiles on shield impact as the skill levels up, up to 13 at gem level 20 (from 8 at all levels).

Now has a base off hand attack time of 0.7 seconds at gem level 1 (from 0.65), down to 0.6 seconds at gem level 20 (from 0.56).

Spectral ThrowSpectral ThrowAttack, ProjectileMana Cost: (7-9)Cast Time: 1.00 secProjectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:0.5% increased Attack SpeedDeals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, ChainingRadius: 19Mana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (107%-160%)Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:1% increased Skill Effect DurationDeals (106.8-160)% of Base Damage60% of Physical Damage Converted to Lightning DamageBase duration is 4 secondsBeams Hit Enemies every 0.4 seconds10% increased Beam frequency per Buff stack(4-6) maximum Beam TargetsBeams deal (60-54)% less Damage while StationaryBeams deal (40-31)% less Damage while Moving+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, BrandMana Cost: (8-21)Cast Time: 0.75 secCritical Strike Chance: 5.50%Effectiveness of Added Damage: 40%Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:0.5% increased Cast SpeedYou can have an additional Brand Attached to an EnemyActivates every 0.6 seconds while AttachedCan be Detached for a total Duration of 10 secondsDeals (3-92) to (8-277) Lightning DamageSends beams to 3 Enemies, including the Branded EnemyDeals (80-130)% more Damage to Branded EnemyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now has a cast time of 0.75 seconds (from 0.65 seconds).

Now activates every 0.6 seconds while attached (from 0.5 seconds).

Now has 10% smaller base radius of area of effect for dealing damage.

Multiple Storm Brands can no longer 'shotgun' enemies with their overlapping areas of effect.

Now deals 3 to 8 lightning damage at gem level 1 (from 2 to 7), up to 92 to 277 lightning damage at gem level 20 (from 75 to 225).

Now does 80% more damage to the branded enemy at gem level 1, up to 130% more damage at gem level 20 (from 50% more at all gem levels).

SunderSunderAttack, AoE, MeleeMana Cost: 8Cast Time: 1.00 secAttack Speed: 75% of BaseEffectiveness of Added Damage: (175%-220%)Requires Level 12Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.Per 1% Quality:0.5% increased Area of EffectDeals (175-220)% of Base DamageShockwaves deal 60% less Damage+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now has an attack speed multiplier of 75% (previously had 15% less attack speed).

SweepSweepAttack, AoE, Physical, MeleeRadius: 26Mana Cost: 8Cast Time: 1.15 secAttack Speed: 70% of BaseEffectiveness of Added Damage: (170%-225%)Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:0.5% increased Area of EffectDeals (170-225)% of Base Damage(5-75) to (8-113) Added Attack Physical DamageKnocks Enemies Back on Hit+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.

Now always knocks enemies back on hit (from 30% chance).

Now has an attack speed multiplier of 70% (previously had 10% less attack speed).

Tectonic SlamTectonic SlamFire, Attack, AoE, MeleeMana Cost: 10Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (170%-200%)Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (170-200)% of Base DamageCharged Slam Deals 60% more Damage60% of Physical Damage Converted to Fire Damage35% chance to consume an Endurance Charge to create a Charged SlamPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

VengeanceVengeanceTrigger, Attack, AoE, Physical, MeleeCan Store 1 Use(s)Cooldown Time: 1.20 secCast Time: 1.00 secEffectiveness of Added Damage: (170%-255%)Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:0.5% chance to Trigger this Skill when HitDeals (170-255)% of Base Damage30% chance to Trigger this Skill when Hit(8-56) to (12-85) Added Attack Physical DamageYou cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

War BannerWar BannerAoE, Spell, Duration, Aura, PhysicalMana Reserved: 10%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:0.5% increased effect of AuraYou and nearby allies gain (15-21)% increased Accuracy RatingNearby Enemies take (8-11)% increased Physical DamageWhen placed, 8% increased Area of Effect per StageWhen placed, 1% increased Aura effect per Stage+1 second to Base Placed Banner Duration per StageGain Adrenaline for 0.05 seconds per Stage on Placing the BannerGain 1 Stage when you Kill an Enemy while carrying the BannerPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Warlord's MarkWarlord's MarkSpell, AoE, Duration, CurseRadius: 22Mana Cost: (16-33)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:Cursed enemies have a 0.5% chance to grant an Endurance Charge when slainBase duration is (6-9.8) secondsCursed enemies have (21-30)% reduced Stun and Block RecoveryCursed enemies have an additional 10% chance to be StunnedCursed enemies grant 2% Life Leech when Hit by AttacksCursed enemies grant 2% Mana Leech when Hit by AttacksCursed enemies have a (21-30)% chance to grant an Endurance Charge when slain+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now allows you to leech Life and Mana from cursed enemies with Attacks only, rather than from any source of damage.

Whirling BladesWhirling BladesAttack, Movement, Travel, MeleeMana Cost: 10Cast Time: 2.60 secRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:0.5% increased Attack SpeedDeals (100-120)% of Base Damage+0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Vaal Skill Balance

Vaal Ancestral WarchiefVaal Ancestral WarchiefTotem, Vaal, Attack, AoE, MeleeSouls Per Use: 20 (N) / Can Store 2 Use(s)Soul Gain Prevention: 9.000 secCast Time: 1.00 secAttack Speed: 80% of BaseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:1% increased Totem DamageDeals (100-122.8)% of Base DamageTotem lasts 6 seconds50% increased Totem Placement speed32% more Melee Damage while Totem is Active+1 to maximum number of Summoned TotemsSummons a Totem which uses the Supported SkillCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now has an attack speed multiplier of 80% (rather than 20% less attack speed).

Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, PhysicalSouls Per Use: 35 (N) / Can Store 1 Use(s)Soul Gain Prevention: 7.000 secCast Time: 1.00 secAttack Speed: 400% of BaseEffectiveness of Added Damage: (50%-61%)Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:0.5% increased Area of EffectDeals (50-61.4)% of Base DamageBase duration is 5 seconds(5-28) to (8-42) Added Attack Physical Damage8% increased Area of Effect per 1 additional Melee rangeCan't be EvadedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.

Now has an attack speed multiplier of 400% (previously had 100% more attack speed).

Modifiers to melee attack range now also apply to this skill's area radius.

Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, PhysicalSouls Per Use: 30 (N) / Can Store 2 Use(s)Soul Gain Prevention: 8.000 secCast Time: 1.00 secEffectiveness of Added Damage: (28%-33%)Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:0.5% increased Attack SpeedDeals (28-33)% of Base DamageBase duration is 6 secondsAdds (3-113) to (5-169) Physical Damage against Bleeding Enemies25% chance to cause BleedingCan't be EvadedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionDoubles have (0-57)% increased Movement Speed+(0-2) to Melee rangeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, MeleeSouls Per Use: 30 (N) / Can Store 1 Use(s)Soul Gain Prevention: 12.000 secCast Time: 1.00 secEffectiveness of Added Damage: (50%-61%)Requires Level 28Smashes the ground with an Axe, Mace, Sceptre or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks.Per 1% Quality:1% increased DamageDeals (50-61.4)% of Base DamageBase duration is 1 secondsAftershock deals (350-407)% more Damage with Hits and AilmentsBase secondary duration is 12 secondsOngoing effect ends after 7 AftershocksAftershock deals (30-169) to (46-254) Added Attack Physical DamageModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Aftershocks now benefit from 30 to 46 added physical damage at gem level 1, up to 169 to 254 at gem level 20.

Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, ColdSouls Per Use: 15 (N) / Can Store 3 Use(s)Soul Gain Prevention: 4.000 secCast Time: 1.00 secEffectiveness of Added Damage: (155%-200%)Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:2% increased Chill Duration on enemies1% increased Freeze Duration on enemiesDeals (155-200)% of Base Damage60% of Physical Damage Converted to Cold Damage25% chance to Freeze enemies35% increased Chill Duration on enemiesBase duration is (3.4-4.35) secondsAdds (2-75) to (3-113) Cold Damage against Chilled Enemies(10-29)% increased Effect of ChillFreezes enemies as though dealing (200-390)% more DamageCan't be EvadedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now converts 60% of physical damage to cold (from 50%).

Now adds 2 to 3 cold damage to attacks against chilled enemies at gem level 1, up to 75 to 113 at gem level 20.

Now has 10% increased effect of chill at gem level 1, up to 29% at gem level 20.

Every strike now freezes enemies as if it were dealing 500% more damage.

Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Physical, MeleeSouls Per Use: 15 (N) / Can Store 3 Use(s)Soul Gain Prevention: 2.000 secCast Time: 1.00 secEffectiveness of Added Damage: (185%-227%)The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies.Per 1% Quality:1% increased Stun Duration on enemies0.5% increased Area of EffectDeals (185-226.8)% of Base Damage200% increased Stun Duration on enemiesDeals up to (40-49)% more Damage to closer targets(2-75) to (3-113) Added Attack Physical DamageStuns EnemiesCan't be Evaded+(0-9) to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.

Now gains 1% increased area of effect per 2% gem quality.

Vaal Immortal CallVaal Immortal CallVaal, Spell, Duration, GuardSouls Per Use: 100 (N) / Can Store 1 Use(s)Can Store 1 Use(s)Soul Gain Prevention: 8.000 secCooldown Time: 3.00 secRequires Level 34Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.Per 1% Quality:1% increased Skill Effect DurationBase duration is 0.4 seconds(100-157)% increased Buff Duration per Endurance Charge removedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionBuff expiry rate cannot be modifiedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now instant. It can still no longer be obtained from drops or corruption, and will receive a full rework in future.

Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, ProjectileSouls Per Use: 20 (N) / Can Store 1 Use(s)Soul Gain Prevention: 10.000 secCast Time: 1.00 secEffectiveness of Added Damage: (80%-98%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1% increased Damage1% increased Projectile SpeedDeals (80-98.2)% of Base Damage50% of Physical Damage Converted to Lightning DamageBase duration is 8 secondsFires (4-8) additional Projectiles(1-9) to (13-179) Added Attack Lightning DamageCan't be EvadedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now adds 1 to 13 lightning damage to attacks at gem level 1, up to 9 to 179 at gem level 20.

Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, GuardSouls Per Use: 50 (N) / Can Store 1 Use(s)Can Store 1 Use(s)Soul Gain Prevention: 14.000 secCooldown Time: 0.50 secRequires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken from the buff in that second. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff.Per 1% Quality:1% increased Skill Effect Duration(60-1030) additional Armour80% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 60% of your Armour, up to a maximum of 30000Reflects (100-3000)% of Damage taken from Buff as Fire Damage each second,or when Buff expires or is depletedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now causes 80% of damage from hits to be taken from the buff before your life or energy shield.

Now reflects a portion of the damage taken from the buff as fire damage every second until the buff expires or is depleted.

Now reflects 100% of damage taken from the buff as fire damage when the buff expires or is depleted at gem level 1, up to 1050% at gem level 20.

Now has a 4 second cooldown (from 1).

Shares its cooldown with other guard skills (Steelskin and Immortal Call).

Vaal ReaveVaal ReaveVaal, Attack, AoE, MeleeRadius: 12Souls Per Use: 35 (N) / Can Store 2 Use(s)Soul Gain Prevention: 4.000 secCast Time: 1.00 secAttack Speed: 250% of BaseRequires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:0.5% increased Attack SpeedDeals (100-122.8)% of Base Damage50% more Area of Effect for each stageCan't be Evaded+(0-2) to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Now has an attack speed multiplier of 250% (rather than 150% more attack speed).

Now loses stages incrementally after a short period without hitting anything, rather than all at once.

Support Gem Reworks

Melee SplashMelee Splash SupportSupport, Melee, Attack, Strike, AoEIcon: SRadius: 14Mana Multiplier: 140%Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:Supported Skills have 0.5% increased Area of EffectSupported Skills deal (50-41)% less Damage to surrounding targetsSupported Skills deal Splash Damage to surrounding targetsSupported Skills have (0-57)% more Melee Splash Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Now supports Strikes.

Now creates a melee splash for each enemy hit, meaning if your Strike attack hits multiple enemies, they can also each hit each other with their overlapping splashes.

Now deals 50% less damage with the splash at gem level 1, up to 41% less at gem level 20.

Now gains more melee splash area of effect as it levels, up to 57% at gem level 20.

Now has a mana multiplier of 140% (from 160%).

MultistrikeMultistrike SupportAttack, Melee, SupportIcon: 3Mana Multiplier: 160%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:Supported Skills deal 0.5% increased Melee Physical DamageSupported Skills Repeat 2 additional timesSupported Skills have (35-44)% more Melee Attack SpeedFirst Repeat of Supported Skills deals 22% more DamageSecond Repeat of Supported Skills deals 44% more DamageSupported Skills deal (20-10)% less Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Now causes the first repeat of supported skills to deal 40% more damage at gem level 1, up to 50% more at gem level 20.

Now causes the second repeat of supported skills to deal 80% more damage at gem level 1, up to 99% more at gem level 20

Support Gem Balance

We've changed the way supports which try to do different things to different skill gems at the same time work, by splitting the different effects up. This results in some extra lines on some support gems, but the functionality will remain the same, and will prevent unintuitive behaviour in the future (such as the case in 3.6.0 where Cast while Channelling prevented Arcane Surge from supporting the channelling spell due to it making both the channelling spell and the non-channelling skills it supported count as 'triggered').

Fortify SupportFortify SupportAttack, Support, MeleeIcon: OMana Multiplier: 130%Requires Level 31Supports melee attack skills that are not triggered.Per 1% Quality:Supported Skills deal 0.5% increased Attack DamageSupported Skills grant Fortify on Melee hitSupported Skills deal (20-34)% more Melee DamageSupported Skills have (15-34)% increased Fortify durationSupported Skills deal (20-34)% more Damage with Ailments caused by Melee HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Supported skills now have 15% increased Fortify duration at gem level 1, up to 34% at gem level 20 (from 25% at all gem levels).

Supported skills now deal 20% more damage with bleeding and poison caused by melee hits at gem level 1, up to 34% more at gem level 20.

Infused Channelling SupportInfused Channelling SupportSupport, Channelling, DurationIcon: bMana Multiplier: 140%Requires Level 4Supports any channelling skill, protecting you from damage while you channel it. Cannot support Minions that channel skills.Per 1% Quality:Gain Infusion after Channelling a Supported Skill for -0.02 secondsWhile Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's TagsSupported Skills deal (20-39)% more DamageGain Infusion after Channelling a Supported Skill for (1.6-1) secondInfusion lasts 6 seconds after you finish ChannellingInfusion grants 10% more Damage of Types matching Supported Skill Gem's tagsTotems cannot gain InfusionThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Now works correctly with the new Physical gem type.

No longer implicitly provides a reduction to physical damage taken, and will only provide such a reduction while channelling a skill with a physical gem tag.

Lesser Poison SupportLesser Poison SupportChaos, SupportIcon: OMana Multiplier: 110%Supports any skill that hits enemies.Per 1% Quality:Supported Skills deal 0.5% increased Damage with PoisonSupported Skills have (1-94) to (2-141) added Chaos DamageSupported Skills have 40% chance to Poison on HitThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Now adds 1 to 2 chaos damage at gem level 1 (unchanged), up to 94 to 141 at gem level 20 (from 44 to 66).

Mirage Archer SupportMirage Archer SupportBow, Attack, Support, DurationIcon: MMana Multiplier: 140%Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Per 1% Quality:Supported Skills deal 0.5% increased Attack DamageMirage Archer lasts 4 secondsMirage Archer deals (30-11)% less Damage with Supported SkillsMirage Archer uses Supported Skill with 60% less Attack SpeedMaximum 1 Summoned Mirage ArcherWhen you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

No longer causes skills it used to vanish at the end of its duration. Those skills will persist until they are finished doing whatever it is they are doing.

Poison SupportPoison SupportChaos, SupportIcon: oMana Multiplier: 135%Requires Level 31Supports any skill that hits enemies.Per 1% Quality:Supported Skills deal 0.5% increased Damage with PoisonSupported Skills have 60% chance to Poison on HitSupported Skills deal (20-39)% more Damage with PoisonThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Now causes supported skills to deal no more damage with poison at gem level 1 (unchanged), up to 28% more at gem level 20 (from 19%).

Ruthless SupportRuthless SupportSupport, Melee, AttackIcon: uMana Multiplier: 110%Supports melee attack skills. Every third time you use a supported attack, that use of the skill will be more powerful. Cannot support channelling skills.Per 1% Quality:Supported Skills deal 0.5% increased Attack DamageEvery third Attack with Supported Melee Attacks deals a Ruthless BlowRuthless Blows with Supported Skills deal (75-132)% more Melee DamageRuthless Blows with Supported Skills have a base Stun Duration of 0.8 secondsRuthless Blows with Supported Skills deal (75-132)% more Damage with Bleeding caused by Melee HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Now causes ruthless blows with supported skills to deal 75% more melee damage at gem level 1 (unchanged), up to 132% more at gem level 20 (from 113%).

Now causes ruthless blows with supported skills to deal 75% more damage with bleeding at gem level 1 (unchanged), up to 132% more at gem level 20 (from 113%).

Summon Phantasm on Kill Support/Summon Phantasm SupportSummon Phantasm SupportSupport, MinionIcon: GMana Multiplier: 120%Requires Level 4Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Per 1% Quality:0.5% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minionsfrom Supported Skills, deal a Killing Blow(50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minionsfrom Supported Skills, deal a Killing BlowPhantasms last 15 secondsMaximum (5-10) Summoned Phantasm10% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minionsfrom Supported Skills, Hit a Rare or Unique EnemyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Renamed to Summon Phantasm Support.

Passive Tree Balance

We've added a lot of new passives to the passive tree in this patch. Rather than list out what each of the dozens of new passives contains, we've listed out the cluster notable names below. We've also changed virtually every weapon cluster to some degree. To examine these changes in detail, please keep an eye out in the community for passive tree tools once we give the passive tree data out.

Ascendancy Balance

Headsman: Now grants 10% more damage if you've killed recently (from 20%). No longer increases area of effect by 20% if you've killed recently, instead granting 20% more damage against unique enemies.

Bane of Legends: No longer grants Onslaught for 20 seconds when you kill a rare or unique enemy, instead granting 20% increased attack speed for 20 seconds when you kill a rare or unique enemy. Now also grants 20% increased movement speed for 20 seconds when you kill an enemy (of any rarity).

The small passives leading to Headsman and Bane of Legends now grant 10% increased attack damage, rather than 14% increased damage with two handed weapons.

Overwhelm: Has been completely reworked. Now sets base critical strike chance for attacks with weapons to 8%, grants +10% to critical strike multiplier per nearby enemy up to a maximum of +100%, and causes nearby enemies to have -30% to their critical strike multiplier.

Brutal Fervour: No longer grants 100% increased total recovery per second from life leech. Now grants 15% increased attack speed while leeching, 6% reduced damage taken while leeching, and 50% increased attack damage while leeching (from 30%).

The small passives leading to Endless Hunger and Brutal Fervour now grant 10% increased attack damage, rather than 14% increased damage with two handed weapons.

Impact: No longer grants melee splash to single-target melee attacks (because they aren't a thing anymore), or 20% increased area of effect. Now grants 50% increased global accuracy rating, +2 to melee weapon and unarmed attack range, and 5% increased area of effect per enemy killed recently, up to 50%.

The small passive leading to Impact now grants 10% increased attack damage, rather than 14% increased damage with two handed weapons.

The small passives no longer grant 5% increased attack speed with one handed weapons, and instead now grant 4% increased attack speed (regardless of weapon type).

Added a new Gladiator notable - Arena Challenger: Grants 2% more attack and movement speed per challenger charge, 25% chance to gain a challenger charge when you hit a rare or unique enemy while in blood stance, grants a challenger charge when you kill an enemy while in sand stance, and sets your maximum challenger charge count to 10.

Inspirational: Now causes banners you create to gain 40% of the stages of your placed banner (from 20%). You and allies affected by your placed banners now regenerate 0.1% of maximum life per second for each stage (from 0.5%).

Unstoppable Hero: Now grants 30% increased attack damage (rather than melee damage) while you have fortify.

Master of Metal: Now causes you and nearby allies to deal 6 to 12 added physical damage for each impale on the enemy (from 4 to 8).

The small passives leading to First to Strike, Last to Fall, Unstoppable Hero, and Fortitude now each grant 10% increased attack damage (previously 14% increased melee damage). They no longer grant increased ailment damage.

Pain Reaver has moved and is now a standalone notable. It now grants 2% of attack damage leeched as life (from 1%), 2% of attack damage leeched as mana (from 1%), 25% increased attack speed if you've been hit recently, and 50% increased maximum total recovery per second from life leech if you've taken a savage hit recently. It no longer grants 2% of attack damage leeched as life and mana if you've killed recently.

War Bringer: No longer causes you to gain 5 rage when you use a warcry. Instead now grants you and nearby allies 10% increased attack speed and 30% increased damage if you've used a warcry recently.

Crave the Slaughter: Now grants 1 rage on hit with attack, no more that once every 0.3 seconds (rather than on kill or a chance on hitting a rare or unique enemy). Now also grants 1% chance to deal double damage per 4 rage.

Rite of Ruin: Now causes effects granted for having rage to be tripled (rather than doubled). Also causes you to lose 0.1% of maximum life per second per rage while you are not losing rage.

Tawhoa, Forest's Strength: Has been completely reworked. Now grants 35% chance to gain an endurance charge when you use a fire skill, 5% increased physical damage per endurance charge, and 5% increased fire damage per endurance charge.

Ramako, Sun's Light: Has been completely reworked. Now grants 25% chance to Ignite, 15% more burning damage, and causes damage to penetrate 15% fire resistance. No longer has a prerequisite.

Hinekora, Death's Fury: Has moved. No longer causes 1% of damage dealt by your totems to be leeched to you as life. Now grants 20% chance to cover rare or unique enemies in ash for 10 seconds on hit (from 10% chance). Now requires Ngamahu, Flame's Advance or Ramako, Sun's Light (previously required Ngamahu, Flame's Advance).

Tukohama, War's Herald: Has been completely reworked. Now causes 1% of damage dealt by your totems to be leeched to you as life, grants 50% increased effect of buffs granted by your active ancestor totems, gives your ancestor totems 100% increased activation range, and grants 25% increased area of effect while you have a totem. No longer requires Arohongui, Moon's Presence.

Added a new Chieftain notable - Valako, Storm's Embrace: Grants 0.5% of maximum life regenerated per second per endurance charge, 3% more damage for each endurance charge lost recently, up to 15%, and +1 to maximum endurance charges. Requires Tawhoa, Forest's Strength.

Added a new Chieftain notable - Tasalio, Cleansing Water: Grants +100% to fire resistance, 2% of maximum life regenerated per second, 10% of physical damage from hits taken as fire damage, 50% increased life recovery rate if you've taken fire damage from an enemy hit recently, and causes you to be unaffected by ignite.

Vile Bastion: No longer requires any Ascendancy notables. It now grants 1% energy shield regeneration per second for each enemy you or your minions have killed recently, up to 10% (from a maximum of 30%). No longer grants +150 to maximum energy shield.

Each of the small passives on the Occultist Ascendancy tree now grant 6% increased energy shield (from 8%).

Ascendant's Gladiator no longer grants chance to cause bleeding, and instead has 15% chance to Block (does not require another source of block) and 10% chance to Blind on hit with attacks (does not require that the enemy be bleeding). It also deals 25% more damage with bleeding (from 15%).

Item Balance

Many low-level melee weapon basetypes have had their base attack speed raised and their damage lowered to compensate.

The following staves can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. These changes affect all existing versions of these basetypes, though they will not affect the mods those items currently have. Also some level requirements have changed I guess? Anyway, here you go: Iron Staff, Coiled Staff, Vile Staff, Military Staff, Serpentine Staff, Foul Staff, Ezomyte Staff, Maelström Staff and Judgement Staff.

The above staves will be swapped to a new "War Staff" weapon class in the near future to help differentiate them.

The following daggers can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these basetypes: Skinning Knife, Sai, Poignard, Gutting Knife, Trisula, Ambusher, Flaying Knife, Prong Dagger, Stiletto.

The following daggers will be swapped to a new "Rune Dagger" weapon class in the near future, to differentiate them from the attack-only daggers above. They will continue to be able to roll both attack and caster modifiers: Glass Shank, Boot Knife, Copper Kris, Skean, Imp Dagger, Butcher Knife, Boot Blade, Golden Kris, Royal Skean, Fiend Dagger, Slaughter Knife, Ezomyte Dagger, Platinum Kris, Imperial Skean and Demon Dagger.

Orb of HorizonsOrb of HorizonsStack Size: 20Reforges a map item as another of the same tierRight click this item then left click a map to apply it.Shift click to unstack. can now drop from monsters and other currency sources (such as Emperor's Luck).

Adjusted the droprates of certain items for which there were many... hunters...

The Dense FossilDense FossilMore Armour, Energy Shield or Evasion modifiersNo Life ModifiersPlace in a Resonator to influence item crafting. can no longer craft increased Armour, Evasion or Energy Shield suffix modifiers and now has new mods it can craft on each slot.

The Dense Fossil modifier "15% increased Energy Shield from Body Armour" was incorrectly acting multiplicatively with other sources of increased Energy Shield. This has been fixed, and affects all existing items with this modifier. To partially (but intentionally not entirely) compensate for this change, it now grants 20-30% increased Energy Shield from Body Armour. Existing items with this modifier can be updated to the new values with a Divine Orb.

The Divine VesselDivine VesselUnique Boss deals 10% increased DamageUnique Boss has 10% increased Attack and Cast SpeedUnique Boss has 10% increased LifeUnique Boss has 20% increased Area of EffectPower is a curious thing. It can be contained, hidden, locked away, and yet it always breaks free.Can be used in the Templar Laboratory or a personal Map Device. is now a 1x1 item, rather than 1x2.

Perandus scarabs can now cause Cadiro Perandus to appear. Rusted scarabs have a 33% chance for a Cadiro appearance, Polished have a 66% chance, and Gilded guarantee that he appears.

The values on Life, Mana and Energy Shield modifiers on Abyssal Jewels have been reduced, and the top tiers made rarer relative to lower tiers. The top roll for these modifiers is now 40 (from 50). Divining existing jewels will update them to these new values, so don't do that unless you're hoping to create one of those 'viral videos' that are all the rage these days.

Added damage of all types on Abyssal Jewels has also been lowered, by about 30% at the top end, scaling down to lower tiers. Top tiers of these have also become rarer. This is true for all top-tier added damage modifiers on Abyssal Jewels, including caster and summoner ones.

The top two tiers of added elemental damage for melee weapons have had their damage increased by about 10% for tier 2 and 40% for tier 1.

All added damage modifiers on two-handed weapons are now 160% of the values of their one-handed counterparts. This takes the new higher values at the top end into account -- even they are 160% of their one-hand versions.

Added new top-tier modifiers for Added Fire Damage, Added Cold Damage, and Added Lightning Damage. These are available on items with an ilevel of 82 or greater.

The highest tier added elemental damage modifiers for weapons are now rarer. It will be approximately as difficult to get 3 tier-1 elemental damage rolls as the three tier-1 physical damage rolls.

Weapon-specific increased physical damage modifiers on Jewels now apply to all damage types, not just physical. This affects all existing jewels with these modifiers. The values have not changed.

Reduced the amount of Energy Shield granted by Synthesised Implicits on Body Armours, Shields, Helmets, Gloves and Boots. This won't affect you unless you decide to use a Blessed Orb, in which case it definitely will affect you.

The hybrid increased physical damage and accuracy modifiers now grant more accuracy. Existing items with these modifiers can be updated with a Divine Orb.

The pure accuracy modifiers now grant more accuracy than previously, and there are fewer tiers. Existing items with these modifiers can be updated with a Divine Orb.

The Immortal Call enchantment which previously granted a chance to not consume endurance charges now grants increased Immortal Call duration per endurance charge consumed. This affects items that had the previous enchantment.

Overwhelming OddsOverwhelming OddsCrimson JewelLimited to: 1Radius: Medium (1200)(10-15)% increased Global Physical DamageWith at least 40 Strength in Radius, Cleave grants Fortify on HitWith at least 40 Strength in Radius, Cleave has +1 to Radius per NearbyEnemy, up to +10Even as the tide turned, and victory swiftly became impossible,The legionnaires of Lioneye's Watch stood their ground and fought on,Every last man dying a brutal but honourable death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.: No longer grants increased Area of Effect for Cleave based on the number of nearby enemies, and now grants +1 to Cleave's radius for each nearby enemy, up to +10. This jewel is now limited to 1.

Mon'tregul's GraspMon'tregul's GraspVoid SceptreSceptreQuality: +20%Physical Damage: 60–91.2Critical Strike Chance: 6.20%Attacks per Second: 1.25Weapon Range: 11Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised ZombiesRaised Zombies have +5000 to maximum LifeRaised Zombies have +(25-30)% to all Resistances25% increased Raised Zombie SizeEnemies killed by Zombies explode dealing 20% of their Maximum Life as Fire DamageRaised Zombies deal (80-100)% more Physical DamageWith death as my ally, all the world is within my grasp.: Now clearly states how damage dealt by exploding zombies is calculated. Note that this does not change the functionality.

Tukohama's FortressTukohama's FortressEbony Tower ShieldQuality: +20%Chance to Block: 25%Armour: 494Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage+(80-100) to maximum Life+1 to maximum number of Summoned Totems+300 Armour per active TotemBlood MagicMortal ConvictionTukohama knew that he could not lose a fight in his fortress.So he carried his fortress to the fight.: Newly dropped versions will also have Mortal Conviction.

Pillar of the Caged GodPillar of the Caged GodIron StaffWarstaffQuality: +20%Physical Damage: 14.4–43.2Critical Strike Chance: 6.40%Attacks per Second: 1.30Weapon Range: 13Requires Level 13, 27 Str, 27 Int+18% Chance to BlockAttack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence1% increased Attack Speed per 10 Dexterity16% increased Physical Weapon Damage per 10 StrengthForged to rule the waves and tideDestined to serve the monkey's pawStrong as a tower of ironDeft as the needle doubt is now on the Iron Staff basetype.

Marohi ErqiMarohi ErqiKarui MaulTwo Hand MaceQuality: +20%Physical Damage: (381.5-414.2)–(553-600.4)Critical Strike Chance: 5.00%Attacks per Second: 0.99Weapon Range: 13Requires Level 57, 182 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 15 Pulverise(230-260)% increased Physical DamageAdds 30 to 40 Physical Damage10% reduced Attack Speed10% reduced Movement Speed(40-50)% increased Stun Duration on Enemies-100 to Accuracy RatingLumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi. It mattered little. When Erqi's maul fell true, so did its target.: Fixed a bug which prevented a mod from displaying, though it was always there. The mod grants -100 Accuracy Rating. Note that this is not a functional change and that reduced accuracy has always been there. Now has 230 to 260% increased Physical Damage, 30 to 40 added Physical Damage, and now supports socketed gems with level 15 Pulverise Support. Existing versions can be updated using a Divine Orb, except for the Pulverise Support, which applies to all versions of the item.

Asenath's Gentle TouchAsenath's Gentle TouchSilk GlovesQuality: +20%Energy Shield: 20Requires Level 25, 39 Int+(20-30) to Intelligence+(60-80) to maximum Life+(60-80) to maximum ManaCurse Enemies with Level 10 Temporal Chains on HitNon-Aura Curses you inflict are not removed from Dying EnemiesEnemies near Corpses affected by your Curses are BlindedEnemies killed near Corpses affected by your Curses explode, dealing3% of their Life as Physical DamageCool the head and cool the blade.: Now has +60 to 80 to maximum Life and +60 to 80 maximum Mana. Existing versions can be updated using a Divine Orb.

Voll's ProtectorVoll's ProtectorHoly ChainmailQuality: +20%Armour: (426-523)Energy Shield: (85-105)Movement Speed: -5%Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield50% reduced maximum ManaGain a Power Charge for each Enemy you hit with a Critical StrikeInner ConvictionAlthough a great leader during the war,Voll proved disastrous in times of peace.: Now has 100 to 150% increased Armour and Energy Shield. Existing versions can be updated using a Divine Orb.

The Sorrow of the DivineThe Sorrow of the DivineSulphur FlaskLasts (5.00-6.00) SecondsConsumes 20 of 60 Charges on use40% increased DamageRequires Level 35Creates Consecrated Ground on Use(25-50)% increased DurationZealot's Oath during Flask effectLife Recovery from Flasks also applies to Energy Shield during Flask EffectAs man sins,God weeps.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.: Now causes Life Recovery from Flasks to also apply to Energy Shield during Flask Effect. Affects all versions of the item.

World Changes

Over Path of Exile's life, we have slowly shifted more power to earlier in the game. For example, you now get a strong support gem on the starting beach, rather than getting your first in Merveil's Cavern. As a result, the difficulty of the early acts slowly became easier and easier. In this patch, we have made targeted efforts to bring some of the difficulty back to the first three acts.

Acts 1, 2 and 3 have seen significant improvements to monster and boss encounters. We won't ruin the fun of discovering them, so be careful out there!

You no longer have to pay Vaal Orbs equal to the cost in Chaos orbs to apply Zana's crafting modifiers to corrupted maps.

Map bosses at lower map tiers have slightly more life, tapering to no difference at map tier 15 and above.

Shaper's Strongholds now always contain additional monsters and Anomalies, as well as a bonus effect at random.

Shaper-influenced maps now always contain additional monsters.

Monster packs in Shaper-influenced maps with Anomalies now have a 20% chance to spawn with an Anomaly (down from 50%). These Anomalies now spawn a pack of monsters on death, which grant items and experience when slain.

Agents of the Void from Shaper-influenced maps now spawn monsters on death, which grant items and experience when slain.

White- and yellow-tier Shaper-influenced maps can no longer spawn Shaper clones which attack you. Red-tier Shaper-influenced maps now have a 25% chance for the Shaper clone encounters, in addition to other Shaper-influence mechanics.

Elder-influenced maps now always contain additional monsters.

White- and yellow-tier Elder-influenced maps can no longer spawn Elder slam tentacles. Red-tier Elder-influenced maps now have a 25% chance for the Elder slam tentacles, in addition to other Elder-influence mechanics.

The entirety of The Coward's TrialThe Coward's TrialCursed Crypt MapMap Level: 71Map Tier: 4Guild Character: ÅContains waves of MonstersArea contains additional waves of GhostsArea contains additional waves of PhantasmsArea contains additional waves of ZombiesContains additional waves of Undead MonstersArea contains additional waves of Raging SpiritsArea contains additional waves of Bone RhoasArea contains additional waves of Oriathan ZombiesArea contains additional waves of Ravager MawsFor his sins he was hunted in his sleep,judgement wrought of twisted nightmare.The Coward bound his dreams to stone, awaitinganother to walk the path of true atonement.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. map has been redone. If you're lucky enough to get one, make sure you use it!

The boss fight of the Graveyard MapGraveyard MapMap Level: 75Map Tier: 8Guild Character: NUnknown legacies.Untold stories.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. has been completely reworked.

Improved the BelfryBelfry MapMap Level: 79Map Tier: 12Guild Character: wBells are rung in celebration, and in sorrow. And, finally, in despair.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. and Lava LakeLava Lake MapMap Level: 81Map Tier: 14Guild Character: µAt the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. fights. Extra monsters are now spawned during the fight which grant items and experience when slain. Both of these fights should feel significantly more rewarding for the time invested.

The Barrows MapBarrows MapMap Level: 71Map Tier: 4Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. boss fight has been improved. The Beast of the Pits is now extra vulnerable to damage after colliding with a wall. It now has more life, and cannot be stunned, knocked back or interrupted while charging.

The boss fight in the Gardens MapGardens MapMap Level: 78Map Tier: 11Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. has been completely reworked. Monsters spawned during phase transitions will grant items and experience when slain.

During the Sunken CitySunken City MapMap Level: 78Map Tier: 11Guild Character: •From the walls, water, and ferns... Death comes crawling on ancient steps.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. boss fight, you'll now encounter monsters, which grant items and experience when slain, between phase transitions.

Monsters spawned during the BasilicaBasilica MapMap Level: 80Map Tier: 13Guild Character: »Built so the prayers would echo. A resonance no god could hear.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. boss fight phase transitions will also grant items and experience when slain.

Monsters spawned during the TerraceTerrace MapMap Level: 81Map Tier: 14Guild Character: ðA garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. boss fight phase transitions got the same treatment. They also take reduced damage for a brief period after spawning.

Improved the layout of the Arena MapArena MapMap Level: 76Map Tier: 9Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.. Monster spawner behaviour has also been adjusted to take less time to activate all the statues and hounds.

Enlarged the area around the Summit MapSummit MapMap Level: 81Map Tier: 14Guild Character: ùWe are swept ever upwards by our ambition, with no thought of what awaits us at the peak.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. spawn location where monsters shouldn't be able to spawn.

Zana League Mods Available During 3.7.0

Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.7.0.

Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.

Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.

PvP Changes

Spectral spiders summoned by Arakaali's Fang now deal 70% less damage against players (previously no penalty).

Bug Fixes

Fixed a bug where Physical Damage would not bypass Energy Shield if that Energy Shield was protecting Mana.

Fixed a bug where you could become trapped after defeating the Terrace map boss.

Fixed a bug where you could prevent Tukohama from spawning one of his beam totems until the end of the fight, making it unkillable.

Fixed a bug where the crafted mod "Trigger a Socketed Spell when you use a Skill" wasn't triggering if the skill you use created a trap, mine or totem.

Fixed a bug where, when viewed with the detailed mod descriptions, some mods were given a worse tier than others in the same family because the mods provided their effect in the form of a negative value (such as reduced attribute requirements).

Fixed a bug where the Frozen Trail unique jewel would cause Frostbolt projectiles to continue even after being detonated by Vortex.

Fixed a bug where maps that were dropped or generated as Magic or Rare and were on a Shaped or Elder map basetype did not take into account the new map tier when rolling mods. This also affected maps created by Zana for her missions. Any rerolling of mods did take the correct map tier into account.

Fixed a bug where, when encountering Zana in a map, she would use the quest state of the first person to talk to her in a party, rather than the Map's owner, when generating her pool of maps to pick from.

Fixed a bug where the Summon Phantasm Support would cause non-minion skills to be counted as minion skills for cases such as Null's Inclination's "Trigger Socketed Minion Skills on Kill" mod.

Fixed a bug where Craiceann's Tectonic Slam skill got gigantic.

Fixed a bug where Essence Drain, Soulrend, Bane and Contagion were all bypassing PvP scaling when triggered from a trap or mine.

Fixed a bug where the Adrenaline buff from War Banner would end early if you were playing a Juggernaut and your Endurance Charges expired.

Fixed a bug where channelled skills would not update their animation speed if the character's attack or cast speed changed while channelling.

Fixed a bug where support gems with level requirement restrictions (such as Cast when Damage Taken) would change the restriction when socketed in an item that granted additional levels to the gem.

Fixed a longstanding bug where Ethereal Knives projectiles would chain long past the projectile's lifetime.

Fixed a bug where map bosses had lost the additional chance to drop a map adjacent to the one you were currently in.

Fixed a bug where the "increased effect of non-damaging ailments on enemies" veiled modifier could appear on rings when dropped, but not when crafted. It now correctly appears on amulets rather than rings when dropped.

Fixed a Delve exploit.

Recently Added

Shock NovaShock NovaSpell, AoE, LightningRadius: 26 / 14Mana Cost: (12-23)Cast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 120%Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:2% increased Shock Duration on enemiesDeals (34-371) to (102-1114) Lightning DamageRing deals 50% less Damage20% chance to Shock enemies(20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

The ring now deals 50% less damage (from 80%).

The ring is now closer to the centre of the nova.

Glacial HammerGlacial HammerAttack, Melee, Strike, ColdMana Cost: 5Cast Time: 1.00 secEffectiveness of Added Damage: (155%-200%)Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:2% increased Chill Duration on enemies1% increased Freeze Duration on enemiesDeals (155-200)% of Base Damage60% of Physical Damage Converted to Cold Damage25% chance to Freeze enemies35% increased Chill Duration on enemies(10-29)% increased Effect of Chill+(2-4) to Melee rangeEvery third successive strike Freezes enemies as though dealing (200-390)% more DamageAdds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Tools

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