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Jump isn't a single frame thing; it drops gradually as gravity slows him down. Setting Link->Jump to 10 moves Link upward 10 pixels per frame, then 9, then 8...

I set Link->Jump = 10, followed by Link->Jump = 0 ...

I'm going to need to test it with frame-advance, to confirm what's happening.

I should note that what I perceive to be buggy-ness is for sideview-gravity, which is inherently broken in many aspects.

It would be so nice if this was a floating point value.

Originally Posted by Tamamo

Ignoring the photoshopped-in-person, my mind is burning trying to remember from what TNG episode that frame was taken. I know that scene, but I can't place it. It looks like a typical day, around here.

Unfortunately, on the lexer end, it's classified as an integer. It really should be converted into a floating point scale, and adapted to a fixed, like ffc coordinates. In fact, most of the ffc coordinate code could be reapplied to the Link coordinates, I think.