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3D Lemmings

Solutions - DOS

Tricky

Level 21

Jelly Climber

Number of lemmings that drop: 10

Release rate: 50

Available time: 04:00

Lemmings to save: 6

Make all the lemmings a climber and make the first lemming that climbs over the obstacle a leftturner (#1). The lemmings are teleported and continue walking. The first lemming to get out, must turn the lemmings to the right on the crossing (#2).

Level 22

Which Exit ?

Number of lemmings that drop: 40

Release rate: 50

Available time: 05:00

Lemmings to save: 35

This level is fairly easy, make the first lemming a blocker (#1). When the next lemming drops a platform lower, make him a blocker (#2). Just don't increase the release rate, the trampolines can't handle more then one lemming at a time.

Level 23

This Is The Army

Number of lemmings that drop: 30

Release rate: 20

Available time: 07:00

Lemmings to save: 20

Make the first lemming a climber (#1) and a floater (#2). When he walks back, let him mine through the one-way wall (#3). Now use a builder to get through the wall (#4) and blow up a lemming (#5). Near the exit, build and bash to free the lemmings (#6).

Level 24

Fore!

Number of lemmings that drop: 30

Release rate: 40

Available time: 08:00

Lemmings to save: 20

Make the first lemming to land a turner and mine with the second one (#1). Again make a lemming a turner and build with another one to the island (#2). Use a turner to get the lemmings into the pit while walking to the right (#3). Go into the pit and use a left turner (#4). One last build over the water and the lemmings are free (#5).

Level 25

Breakout

Number of lemmings that drop: 80

Release rate: 80

Available time: 06:00

Lemmings to save: 50

First turn the lemmings to the right (#1) and now blowup two lemmings to get through the blue wall (#2). Wait until the lemmings walk to the left and blow away the red piece of the wall (#3). Now use a right and left turner (#4) so the lemmings walk in line with a small red block which you can blowup (#5). Use the remaining two turners to get to the exit (#6).

Level 26

Lemmhanger

Number of lemmings that drop: 25

Release rate: 10

Available time: 05:00

Lemmings to save: 15

Make the first lemming a right turner and the next one a builder (#1). When the next lemmings is near the airplanedoor, make him a right turner, now use a blocker and again a turner to guide the lemmings to the cargo of the plane (#2). The first lemming that slides down, must turn the lemmings to the left and the next one should build and turn the lemmings to the right (#3). Use a basher to bash away part of the plane (#4). When the bashers drops, make him a blocker (#5).

Level 27

Follow The Yellow Brick Road

Number of lemmings that drop: 40

Release rate: 20

Available time: 07:00

Lemmings to save: 30

Make the first lemming a climber (#1) and let the second lemming build to the top off the wall (#2). Now it's difficult, use a virtual lemming to bash, turn (#3) and dig through the yellow bricks to get the lemmings to the exit (#4).

Level 28

All Around The Watchtower

Number of lemmings that drop: 80

Release rate: 50

Available time: 10:00

Lemmings to save: 60

The first lemming that walks to the left, should be blown up (#1). The first lemming walking to the right must dig (#2). Lemmings will also walk back to the entrance, make the first one a blocker (#3). Now just bash to freedom (#4). Don't forget to increase the release rate as soon as possible, otherwise you run out of time.

Level 29

Land Ahoy

Number of lemmings that drop: 40

Release rate: 50

Available time: 10:00

Lemmings to save: 30

When the first lemming drops in the cargobay, make him a right turner (#1). Near the arrows on the wall, make two lemmings turners to guide the lemmings up the stairs (#2). Now bash through the crates (#3). The lemmings will walk on, turn them to the left and bash again (#4). Use a builder to get to the exit (#5).

Level 30

Tooten Lemming

Number of lemmings that drop: 40

Release rate: 20

Available time: 06:00

Lemmings to save: 30

With the first lemming, dig when he walks on the second level of the small piramid (#1). Now use turners to get to the second piramid (#2). Use a virtual lemming on the first lemming that drops in the piramid and make him bash through the wall. On the other side, use a turner and a builder to get to the last piramid (#3). With the remaining turner and builders, get to the exit (#4).