i made a brush at the bottom of my map and textured it with textures/Angel/cloudlayer2, but when i load the map, the brush is always solid.

MDN14

04-29-2006 10:20 PM

are you sure that in GTK Radiant that the texture in the texture selection area has white lines around the texture and if you shift click the texture it opens the shader for editing? Because if it doesnt then you shader is not being loaded properly in Radiant and so it wont compile as it should either. I find that the most common reason that it isnt loading in Radiant is because the shader didnt get added to a line in the shaders.txt file

SD_Radical_Ed

04-30-2006 03:46 AM

how do i fix that so that it loads properly?

{NJO}*Dark

04-30-2006 06:50 AM

open up the shaders.txt file (found in base/shaders/) and at the bottom add a line saying <yourshadername> (which looks like it will be Angel)

SD_Radical_Ed

04-30-2006 02:11 PM

mmm
not working...
what i have been doing is texturing things with the texture and adding the shader in the shaders folder to apply to that texture...

SD_Radical_Ed

04-30-2006 04:34 PM

ARRRG! ok, now its a nonsolid translucent box with the textures scrolling around it, but its not behaving like a volumetric fog. when i go inside the box, its empty, i.e., no foggy effect.