========================
Injustice: Gods Among Us
Multiplayer FAQ v1.0
========================
Author: Yawgmoth
================
Copyright info.
================
This document is Copyright 2014 by Yawgmoth.
Injustice: Gods Among Us is Copyright 2013 by Warner Bros. Interactive
Entertainment.
This FAQ is not to be used for profitable/promotional purposes; this
includes being used by publishers of magazines, guides, books, etc. or
being incorporated into magazines, etc. in ANY way without my
permission. This FAQ was created and is owned by Yawgmoth. All
copyrights and trademarks are acknowledged that are not specifically
mentioned in this FAQ. Please give credit where it is due. Thank you.
=======
Intro.
=======
Hello, thanks for reading my FAQ. This is my first one. There will be
mistakes in this. If you see any mistakes, or have anything that you
want to add please email me! I will, of course, give you full credit
for your addition, and be extremely grateful to you. Thanks in advance!
This FAQ can be found at the following sites.
www.gamefaqs.com
==================
Table of contents
==================
Game information. - [1.0]
Version Updates - [1.1]
Frequently Asked Questions - [1.2]
Getting Started - [2.0]
Team Building - [3.0]
Types of Characters - [3.1]
Gears - [3.2]
Recommended Teams - [3.3]
Tips for Attacking - [3.4]
Tips for Defending - [3.5]
Rankings - [5.0]
Credits - [6.0]
Final Words - [7.0]
=========================
Game information - [1.0]
=========================
Injustice: Gods Among Us is a game developed for iOS and Android. It is a
card-based battle game where you collect, improve, and wage battle against
other characters in 3v3 battles.
========================
Version Updates - [1.1]
========================
v1.1 - 25/07/14 - FAQ begins.
===================================
Frequently Asked Questions - [1.2]
===================================
Q: How does this game work?
A: You take 3 characters, build a team, and fight against the A.I. by
tapping and swapping. It's a bit mindless, but fun.
Q: How long does it take to finish this game?
A: Before the multiplayer update, it was quite easy to be bored after
creating a solid team. Now with multiplay, I guess you will be bored once
you have all the best gear.
Q: How do I grind for credits?
A: There is another FAQ written by jasonred79. His FAQ really helped me
out when I was just starting out. I would also recommend the other FAQ by
Robo_Mike.
Q: What is the best team for my credits?
A: I would first recommend having a solid team of bronze and silvers.
These will allow you to finish some sections of challenges and give you
additional credits and cards. This will also allow you to farm the bonus
battles. If you have the credits, the Red Sons pack is the best. Having a
team of Elite 7 Red Son Team is very very helpful.
Q: What is the best team?
A: That depends on a lot of things. This FAQ was written solely for this
purpose, so please read on.
Q: Should I promote
A: Yes, you should always promote your character to the highest level as
soon as possible. This will make your grinding and challenges a lot easier.
Q: Should I buy packs or gears?
A: You should always buy packs first, as it allows you to level your
characters and get new ones. The main focus of this game is to get as much
credits as easily as possible. You can always get free gears.
Q: How do I get free gears?
A: Online battles will give you free gears if you participate. Even if you
have a team that cannot win, just by putting a team will get you weekly
free gears and credits.
Q: What are gear levels?
A: Gear levels tell you how strong your gears are. The maximum allowed is 300.
Q: HELP! I cannot access online battles!
A: You either need to update your app, or the servers are down. This will
usually fix itself in time, but people in the forums have gotten their
online battles to work again by reinstalling the app.
Q: I faced a hacker! What now?
A: First, don't be discouraged. It's not a big deal. We all face hackers in
online battles. Make sure you report them to WB and they will be banned.
Q: How do I know if my opponent is a hacker, or just overpowered?
A: Usually, a hacker is very obvious. Having a card that is not yet released,
gear levels over 300, or hacked gears. Some opponents with lots of healing
gears are just overpowered, and are not hackers.
========================
Getting Started - [2.0]
========================
Welcome to multiplayer!
Personally I think this is one of the best features of the game.
+++ MECHANICS +++
1. The characters you use for multiplayer is exactly the same as those
you would use for single player. So the amount of energy, damage,
health, and gear are all the same.
2. When you leave the "Online Battle" section, the characters you left
there are "saved". So you can move their gear around without
affecting those you used for online battles.
3. Offensive Battles are those that you initiate.
4. Defensive Battles are those that the AI fights for you, when someone
else attacks you.
5. There is a chance to get characters, upgrades, energy recharges, and
gears when you complete a battle. A Standard Battle has a higher
chance than Single Battle, and Epic Battles have the highest chances.
6. Your opponents are matched based on the stats of your characters. The
higher the stats, the stronger your opponents.
+++ STARTING OUT +++
1. Any characters you have can be used for multiplayer. If you are
new to the game, just use whoever you like. The game balances your
opponents out for you.
2. It is highly recommended that you DO NOT unlock any gear slot for
the first, as those characters will not last you for long. It will
be a waste of credits to spend 60,000 per character on those that
you don't use often.
3. Try to have at least two teams. This will allow you to do daily
challenges, as well as grind for more battle points.
4. Remember that you have 1 chance to skip a daily challenge. Take full
advantage of this! Some challenges, such as no specials or no
blocking, are very hard for beginners.
5. Start off with single battles. Standard and Epic battles increase in
difficulty as it goes on. Singles battles might be the easiest in the
beginning.
6. Aim for just any sort of free gears in the beginning. No one is
expected to make top 1% in their first season.
======================
Team Building - [3.0]
======================
Building a team is probably why you read this FAQ. So let's all get down
to it.
============================
Types of Characters - [3.1]
============================
+++ DRAIN CHARACTERS +++
These characters have a first special that drains the opponent's power bar.
These characters are immensely useful as they can deny specials and more
importantly, prevent self/team-heals. These characters are listed below,
in order of usefulness.
My Top 5:
I. Nightwing - The best part of Nightwing is how fast he can build up
his power bar using his heavy attacks.
II. Lex Luthor - His first special has 2 hits, and will usually
guarantee that the special is not blocked.
III. Green Arrow - It is easy to block his first special.
IV. Black Adam - Black Adam ranks fourth as his draining special is a
level 2. So it is harder to pull off.
V. Aquaman - The only special that drains the entire team, and bypasses
Lobo's passive. But it is a super move, so it is the least
useful.
+++ MULTI-HIT CHARACTERS +++
These characters have a special that hits more than once. The reasons are
listed below:
1. Solomon Grundy's passive.
2. Containment Doomsday's passive.
3. Black Adam's Passive.
4. Hitting more than one character using a special.
Having a first special that can do this is especially useful. As such, I
would recommend the following:
My Top 5:
I. Batman - All versions of Batman have multi-hit first and second
specials.
II. Deathstroke - Same reason as Batman.
III. Wonder Woman - All Wonder Woman characters have great second
specials.
IV. The Flash - Both the first and second specials for Flash characters
hit multiple times.
V. Black Adam - Both specials for Black Adam characters hit multiple
times.
I would also like to mention Shazam for his good multi-hit second special.
But Shazam is an exception due to his passive.
+++ HEAVY HITTERS +++
In multiplayer, Super Moves should never be used, as it is very easy for
the A.I. to get at least a 40% damage reduction. As such, the second
special is one of the most important factors in deciding a character.
My Top 5:
I. Containment Doomsday - Can take out 2 characters.
II. Mortal Combat Scorpion - I do not own a Scorpion, but second
special is deadly.
III. Red Son Superman - Can take out 2 characters.
IV. Regime Wonder Woman - Can take out 2 characters.
V. Zod - His special can only take out 1 character, but it hits
EXTREMELY hard when boosted with his passive.
I would also like to mention Shazam for his good multi-hit second special.
But Shazam is an exception due to his passive.
+++ SUPPORT CHARACTERS +++
You should have at least one support character in your team. These
characters have passives that really help out the entire team. I will
go over each one of them, in no particular order.
ANIMATED - HARLEY QUINN:
1. Great passive that helps the entire team.
2. A staple in all Joker teams.
3. Her second special can heal the entire team. Pair this up with her
Revolver and a Blue Lantern Ring
THE KILLING JOKE - JOKER:
1. Knocking him out will give the entire team full special bars.
2. For best results, do not elite him so he dies faster.
3. Still one of the better Batman comics to date.
REGIME - GREEN LANTERN:
1. 25% power generation is the highest a character can give a team.
This is only exceeded by Animated Harley and Joker, as well as
Red Son Wonder Woman with two other Red Son characters.
2. Green Lanturn's second special is also very good, as it hit multiple
times.
LEX LUTHOR:
1. 15% increase in damage is amazing, especially for a Bronze character.
2. Lex Luthor's first special also drains power bars.
INSURGENCY - LEX LUTHOR:
1. 25% increase in all health helps all teams.
2. Lex Luthor's first special also drains power bars.
3. His second special is very easy to block, and is not recommended.
KRYPTO - LEX LUTHOR:
1. 35% health increase is the highest next to Red Son teams.
2. Lex Luthor's first special also drains power bars.
3. His second special is a lot better than both the Bronze and Silver
versions.
REGIME - FLASH:
1. 15% speed boost can instantly make Doomsday, Darkseid, or Solomon
Grundy a better attacker.
2. This is also the highest speed boost you can get.
600 - WONDER WOMAN:
1. 30% increase to damage and power generation for female characters
is amazing. Remember this also affects Wonder Woman herself.
2. Her second special hits multiple times.
RED SON - WONDER WOMAN:
1. As a Red Son character, Wonder Woman works best in a team of all
Red Son characters.
2. With three Red Sons, the whole team will get a 45% boost in power
generation.
RED SON - BATMAN:
1. As a Red Son character, Batman works best in a team of all Red
Son characters.
2. With three Red Sons, the whole team will get a chance to have
their first special move a "Block Breaker".
RED SON - SUPERMAN:
1. As a Red Son character, Superman works best in a team of all Red
Son characters.
2. With three Red Sons, the whole team will get a 75% boost in basic
attacks.
RED SON - SOLOMON GRUNDY:
1. As a Red Son character, Solomon Grundy works best in a team of all
Red Son characters.
2. With three Red Sons, the whole team will get a 45% boost in health.
RED SON - DEATHSTROKE:
1. As a Red Son character, Deathstroke works best in a team of all
Red Son characters.
2. With three Red Sons, the whole team will get a 15% boost in power
generation.
DARKSEID:
1. Darkseid is able to boost all Bronze teammates with 300% damage and
health. This makes a Elite 7 Bronze to have the same stats as an
Elite III or IV Gold character.
2. Darkseid also has the second highest damage and health of all Gold
characters.
BATMAN:
1. Batman and his teammates deal 25% more damage.
2. Batman's second special is also incredible, as it can hit more than
two characters.
REGIME - KILLER FROST:
1. Killer Frost is the answer to teams with a lot of healing. Opposing
teams will have their healing reduced to a mere 10%.
2. Killer Frost also has a multi-hit first and second special moves.
3. Killer Frost's super move does not cause the opponent to freeze up,
so you should really never use it.
==============
Gears - [3.2]
==============
Gears are the most important factor in multiplayer next to choosing a
good team. Good gear can turn a difficult battle into an easy battle.
So what are gears?
1. Gears are equipment for various characters.
2. Gears have one to four stars.
3. Gears can be leveled up 10 times each.
4. One, two, and three starred gears can evolve.
5. Evolved gears can be leveled up 10 times each.
6. Gears can be shattered into Red, Blue, Green, and Purple gems.
7. Gears need credits and gems to evolve.
8. Evolving gears need at least 1 Purple Gem.
9. Shattering leveled up gears will result in lost gems.
+++ ONE STAR GEARS +++
+ Combat Training
Ability 1: BLOCKING stops 5% more damage.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 2 Red, 2 Blue.
Total Evolution Credit Cost - 70,0000 credits.
Total Evolution Gem Cost - 21 Red, 21 Blue, 1 Green.
Evolves into: Martial Arts
+ Forcefield Device
Ability 1: BLOCKING stops 5% more damage.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 2 Blue, 2 Green.
Total Evolution Credit Cost - 70,0000 credits.
Total Evolution Gem Cost - 1 Red, 21 Blue, 21 Green.
Evolves into: Shield Generator
+ Med Kit
Ability 1: 5% MAX HEALTH increase.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 2 Blue, 2 Green.
Total Evolution Credit Cost - 70,0000 credits.
Total Evolution Gem Cost - 1 Red, 21 Blue, 21 Green.
Evolves into: Trauma Kit
+ Power Symbol
Ability 1: 3% POWER GENERATION increase.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 4 Blue.
Total Evolution Credit Cost - 70,0000 credits.
Total Evolution Gem Cost - 1 Red, 46 Blue, 1 Green.
Evolves into: Infernal Symbol
+ Protection Amulet
Ability 1: 5% MAX HEALTH increase.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 4 Green.
Total Evolution Credit Cost - 70,0000 credits.
Total Evolution Gem Cost - 1 Red, 1 Blue, 46 Green.
Evolves into: Healing Amulet
+ Prototype Weaponry
Ability 1: 3% DAMAGE BOOST to special 1.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 2 Red, 2 Green.
Total Evolution Credit Cost - 70,0000 credits.
Total Evolution Gem Cost - 21 Red, 1 Blue, 21 Green.
Evolves into: Alien Weaponry
+ Shock Gloves
Ability 1: 15% DAMAGE BOOST to basic attacks.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 2 Red, 2 Blue.
Total Evolution Credit Cost - 70,0000 credits.
Total Evolution Gem Cost - 21 Red, 21 Blue, 1 Green.
Evolves into: Power Gloves
+ Sorcerer's Mask
Ability 1: 2% DAMAGE BOOST to special 2.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 4 Red.
Total Evolution Credit Cost - 70,0000 credits.
Total Evolution Gem Cost - 46 Red, 1 Blue, 1 Green.
Evolves into: Demonic Mask
+++ TWO STAR GEARS +++
+ Alien Weaponry
Ability 1: 8% DAMAGE BOOST to special 1.
Ability 2: 15% CRIT chance on special 1.
Ability 3: N/A
Shatters Into - 2 Red, 2 Green.
Total Evolution Credit Cost - 275,0000 credits.
Total Evolution Gem Cost - 43 Red, 43 Green.
Evolves into: N/A
+ Battle Staff
Ability 1: BLOCKING stops 8% more damage.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 6 Red, 2 Green.
Total Evolution Credit Cost - 75,0000 credits.
Total Evolution Gem Cost - 68 Red, 2 Blue, 20 Green, 1 Purple.
Evolves into: Energy Lance
+ Black Ring
Ability 1: 5% DAMAGE BOOST to special 1.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 4 Blue, 4 Green.
Total Evolution Credit Cost - 75,0000 credits.
Total Evolution Gem Cost - 4 Red, 45 Blue, 45 Green, 1 Purple.
Evolves into: Black Lantern Ring
+ Blue Ring
Ability 1: BLOCKING stops 8% more damage.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 6 Blue, 2 Green.
Total Evolution Credit Cost - 75,0000 credits.
Total Evolution Gem Cost - 2 Red, 68 Blue, 20 Green, 1 Purple.
Evolves into: Blue Lantern Ring
+ Cyro Pistol
Ability 1: 5% DAMAGE BOOST to special 1.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 4 Red, 4 Blue.
Total Evolution Credit Cost - 75,0000 credits.
Total Evolution Gem Cost - 45 Red, 45 Blue, 2 Green, 1 Purple.
Evolves into: Cyro Rifle
+ Dark Sword
Ability 1: 5% DAMAGE BOOST to Special 2.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 6 Red, 2 Blue.
Total Evolution Credit Cost - 75,0000 credits.
Total Evolution Gem Cost - 68 Red, 20 Blue, 2 Green, 1 Purple.
Evolves into: Demon Blade
+ Demonic Mask
Ability 1: 8% DAMAGE BOOST to special 2.
Ability 2: 5% STUN chance on special 2.
Ability 3: N/A
Shatters Into - 4 Red.
Total Evolution Credit Cost - 275,0000 credits.
Total Evolution Gem Cost - 92 Red.
Evolves into: N/A
+ Disruptor Gun
Ability 1: 5% DAMAGE BOOST to Special 2.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 4 Red, 4 Blue.
Total Evolution Credit Cost - 75,0000 credits.
Total Evolution Gem Cost - 45 Red, 45 Blue, 2 Green, 1 Purple.
Evolves into: Nullification Rifle
+ Healing Amulet
Ability 1: 10% MAX HEALTH increase.
Ability 2: HEAL SELF 5% on special 1.
Ability 3: N/A
Shatters Into - 4 Green.
Total Evolution Credit Cost - 275,0000 credits.
Total Evolution Gem Cost - 92 Green.
Evolves into: N/A
+ Infernal Symbol
Ability 1: 8% POWER GENERATION increase.
Ability 2: 5% STUN chance on special 1.
Ability 3: N/A
Shatters Into - 4 Blue.
Total Evolution Credit Cost - 275,0000 credits.
Total Evolution Gem Cost - 92 Blue.
Evolves into: N/A
+ Kryptonite Shard
Ability 1: 5% POWER GENERATION increase
Ability 2: N/A
Ability 3: N/A
Shatters Into - 2 Red, 6 Green.
Total Evolution Credit Cost - 75,0000 credits.
Total Evolution Gem Cost - 20 Red, 2 Blue, 68 Green, 1 Purple.
Evolves into: Weaponized Kryptonite
+ Mark of the Tiger
Ability 1: 30% DAMAGE BOOST to basic attacks.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 2 Red, 6 Green.
Total Evolution Credit Cost - 75,0000 credits.
Total Evolution Gem Cost - 20 Red, 2 Blue, 68 Green, 1 Purple.
Evolves into: Mark of Lady Shiva
+ Martial Arts
Ability 1: BLOCKING stops 10% more damage.
Ability 2: 15% DAMAGE BOOST to basic attacks.
Ability 3: N/A
Shatters Into - 2 Red, 2 Blue.
Total Evolution Credit Cost - 275,0000 credits.
Total Evolution Gem Cost - 43 Red, 43 Blue.
Evolves into: N/A
+ Power Gloves
Ability 1: 25% DAMAGE BOOST to basic attacks.
Ability 2: 20% CRIT chance on basic attacks.
Ability 3: N/A
Shatters Into - 2 Red, 2 Blue.
Total Evolution Credit Cost - 275,0000 credits.
Total Evolution Gem Cost - 43 Red, 43 Blue.
Evolves into: N/A
+ Shield Generator
Ability 1: BLOCKING stops 10% more damage.
Ability 2: 5% MAX HEALTH increase.
Ability 3: N/A
Shatters Into - 2 Blue, 2 Green.
Total Evolution Credit Cost - 275,0000 credits.
Total Evolution Gem Cost - 43 Blue, 43 Green.
Evolves into: N/A
+ Strange Elixir
Ability 1: 8% MAX HEALTH increase.
Ability 2: N/A
Ability 3: N/A
Shatters Into - 4 Blue, 4 Green.
Total Evolution Credit Cost - 75,0000 credits.
Total Evolution Gem Cost - 2 Red, 45 Blue, 45 Green, 1 Purple.
Evolves into: Lazarus Formula
+ Trauma Kit
Ability 1: 10% MAX HEALTH increase.
Ability 2: HEAL SELF 5% on special 2.
Ability 3: N/A
Shatters Into - 2 Blue, 2 Green.
Total Evolution Credit Cost - 275,0000 credits.
Total Evolution Gem Cost - 43 Blue, 43 Green.
Evolves into: N/A
+++ THREE STAR GEARS +++
Coming soon!
+++ FOUR STAR GEARS +++
Coming soon!
==========================
Recommended Teams - [3.3]
==========================
+++ RED SON +++
Red Son teams work really well with all three Red Sons, as each one
gives boosts to other members.
1. Red Son - Deathstroke
2. Red Son - Batman
3. Red Son - Wonder Woman
This team works as each character receives a 15% increase in attack
speed, 45% boost in power generation, and unblockable special 1. This
allows Deathstroke's 3 hit special 1 to really do some damage.
+++ KILLER FROST +++
Killer Frost teams work really well as she can prevent the opponent
from gaining power and healing. This is very important at higher tiers.
1. Regime - Killer Frost
2. 600 - Wonder Woman
3. Animated - Harley Quinn
This team gives all team members a much needed boost to damage and
power generation. Keep on using Killer Frost's speical 1 to really
stop the opponent from doing anything.
+++ JOKER +++
Joker teams focuses on the Joker as a pivot point due to his amazing
synergy with Harley Quinn.
1. Insurgency - Joker
2. Animated - Harley Quinn
3. Harley - Quinn
Both Harleys give the Joker a 65% increase in damage, which makes his
first special hit like a truck.
+++ BLACK ADAM +++
Black Adam is really good in multiplayer as his passive gives you an
opening to attack the opponent.
1. Regime - Black Adam
2. Hawkgirl
3. New 52 - Nightwing
This team features three members who benefit from constant switching.
Hawkgirl's passive allows you to take out a character faster than usual.
Switching out can negate a special, and switching in can create an opening
for you to deal an unblockable special.
+++ LEX LUTHOR +++
Lex Luthor is helpful for every level, due to his power drain special and
his passives.
1. Krypto - Lex Luthor
2. Regime - Killer Frost
3. Regime - Green Lantern
Killer Frost prevents healing, Green Lantern allows for faster special 1,
and Lex Luthor's constant draining is really annoying.
+++ DEATHSTROKE +++
With the release of the new Arkham Origins Deathstroke, you have a character
that will usually hit an unblockable with his special 1 during defensive
battles.
1. Arkham Origins - Deathstroke
2. Animated - Harley Quinn
3. Regime - Green Lantern
I used this team with three pieces of gear that boost power generation. This
team is unstoppable as basic attacks fill up his special bar really fast.
+++ THE FLASH +++
People hate on Elseworld Flash because he has terrible stats. I disagree as
his attack speed and gear is amazing.
1. Elseworld - Flash
2. Red Son - Deathstroke
3. Regime - Flash
This team allows the Flash to attack 20% faster. Pair this with healing gears
and his suit and you will have an unblockable basic attacker. Remember that
his special 1 will also increase attack speed.
===========================
Tips For Attacking - [3.4]
===========================
Coming soon.
===========================
Tips For Defending - [3.5]
===========================
Coming soon.
=================
Rankings - [4.0]
=================
Ranking in multiplayer are calculated every week. After each season, your
rankings are calculated and your rewards were given as below.
+ FIRST PLACE
1. 5 Rare Gears
2. 5 Uncommon Gears
3. 100,000 credits
+ SECOND PLACE
1. 4 Rare Gears
2. 5 Uncommon Gears
3. 85,000 credits
+ THIRD PLACE
1. 4 Rare Gears
2. 5 Uncommon Gears
3. 70,000 credits
+ TOP 1%
1. 3 Rare Gears
2. 5 Uncommon Gears
3. 60,000 credits
+ TOP 2%
1. 2 Rare Gears
2. 5 Uncommon Gears
3. 50,000 credits
+ TOP 3%
1. 2 Rare Gears
2. 4 Uncommon Gears
3. 45,000 credits
+ TOP 4%
1. 1 Rare Gears
2. 4 Uncommon Gears
3. 40,000 credits
+ TOP 5%
1. 1 Rare Gears
2. 3 Uncommon Gears
3. 35,000 credits
+ TOP 10%
1. 3 Uncommon Gears
2. 6 Common Gears
3. 30,000 credits
+ TOP 15%
1. 3 Uncommon Gears
2. 5 Common Gears
3. 25,000 credits
+ TOP 20%
1. 3 Uncommon Gears
2. 4 Common Gears
3. 20,000 credits
+ TOP 25%
1. 2 Uncommon Gears
2. 4 Common Gears
3. 18,000 credits
+ TOP 30%
1. 2 Uncommon Gears
2. 3 Common Gears
3. 15,000 credits
+ TOP 40%
1. 1 Uncommon Gears
2. 3 Common Gears
3. 12,000 credits
+ TOP 50%
1. 1 Uncommon Gears
2. 2 Common Gears
3. 10,000 credits
+ TOP 60%
1. 2 Common Gears
2. 7,000 credits
+ TOP 75%
1. 1 Common Gear
2. 6,000 credits
+ TOP 90%
1. 1 Common Gear
2. 5,000 credits
===============
Credits- [5.0]
===============
The FAQ was created by Yawgmoth of the GameFAQs community.
===================
Final Words- [6.0]
===================
Special thanks goes out to Netherrealm for developing this game, DC
for creating this unique world, and the Joker for killing Lois Lane
and triggering the events in Injustice.