I've implemented an automatic (no staff involved) warning system that will punish you with teamlocks if you exceed the warning limit.

There are 3 warning levels you can fill up with warnings

minor or low warnings

average or normal warnings

major or high warnings

*these are only for guards

By doing any of these actions you will increase your warning level.

Damaging fellow guards

Gun planting guns

Shooting suicide bombers and kill a friendly

Shooting in stacks

Baiting

Not claiming warden before 9:00

Not claiming warden and giving everyone global freeday

Spraying CT's to troll them

Killing a CT

Opening cells without warden

The warnings will decay over time and will let you know at the end of the rounds every now and then.

If you have suggestions on what else to warn people for, let me know!

Other changelog-Added bait detection. (still work in progress)-When last guard window gets ignored, force last guard to be denied.-Added slapping to warnings-Removed STAMM and replaced it with my own playtime tracking stats-Added sm_playtime-last guard will ignore low playtime.-freeze time (fz[x]) removes 1 second to get more accurate times-added website removal in names

-added lcrh[] (last crouch)-hns no longer removes suicide bomb.-added new player notifications -added 2 new settings in !settings to control the new player notifications-Force new player info (!settings) forces you to see the new info messages.-Disable new player info (!settings) allows you to disable the messages.-updated automated lock messages for staff, "we suggest a lock on x"

“Never underestimate the power of stupid people in large groups.” ― George Carlin

“Any fool can write code that a computer can understand. Good programmers write code that humans can understand. ― Martin Fowler

“I have no special talent. I am only passionately curious. ― Albert Einstein.

Maybe get a implement warnings by staff, this could help with people that are trolling but not trolling so much they would instantly get punished for it ( e.g. Guards who are trolling in a small but bit annoying way, someone making random noises for like 2 seconds every minute or so, a guard shooting a teammate's head repeatively when he's trying to shoot someone making him miss, someone talking over warden every round but for just some seconds).

The hilarious times when you have a bomb next to three CTs and get shot by somebody. This is a really good plugin though, and thank-you for taking the time to make it. People seem far less likely to bait now (although the gun planting seems a bit flawed at the moment).

Really good plugin however, I keep receiving warning notifications in chat and getting warned on the T team for nothing..

Jailbreak Status: Moderator
TTT Status: Ex-Moderator (Resigned)[email protected]:~# sudo apt-get install life
Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Unable to locate package lifeChange is the law of life. And those who look only to the past or present are certain to miss the future.

Basically, there are times when gunplanting is actually the most logical thing to do and this plugin still slays them for it. First example that comes to mind is when a rebelling T is close to a CT and both have AWPs. AWPs aren't good at close range, so the CT drops his gun and then picks up an AK positioned closeby. However, because he's looking at the T when he's shooting, he drops it in that direction to. Plugin seems gunplanting, CT gets slain.

Seen this a number of times, most prominently on Minecraft because of the majority of games in tiny rooms. CTs bring AWPs for the start of getting to the games, but when they're playing a game it is too close quarters to shoot a rebel accurately.