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New Member

Please consider adding the following:
Options to add/remove action bars (including the stance bar)
Toggle option to set the debuff/buff display on the player/target unitframes as either a bar or the current icon.
Movable bag frame

New Member

I had to rework the whole backdrop functionality and the framesize calculations.
It was alot of work, but I really had to do this, because the old API ran up against its limits when it comes to customizability. Some things might be broken now, some others are maybe fixed.
Please don't hesitate to create an issue in the bugtracker if you find something bad.
For more informations, what I have done and why I did that, please have a look at:

New Member

I had to rework the whole backdrop functionality and the framesize calculations.
It was alot of work, but I really had to do this, because the old API ran up against its limits when it comes to customizability. Some things might be broken now, some others are maybe fixed.
Please don't hesitate to create an issue in the bugtracker if you find something bad.
For more informations, what I have done and why I did that, please have a look at:

Please consider adding the following:
Options to add/remove action bars (including the stance bar)
Toggle option to set the debuff/buff display on the player/target unitframes as either a bar or the current icon.
Movable bag frame

Authorized

If you don't mind me asking - what is the ignite addon you are using? Another wonderful Renew creation I presume? I modified ignitestatus to use pfUI's backdrop but your addon looks much simpler and cleaner.

New Member

There will be new unitframes soon. But I still need some testers before merging them into the master branch.
For those of you who already want to participate, check out the "new-unitframes" branch and report bugs withis this ticket:https://github.com/shagu/pfUI/issues/494

New Member

Are you upgrading from a pretty old version of pfUI? Please check on another character if this issue still occurs with an empty default config. If you already had pfUI installed during its beta-phase, you might ran into some config incompatibilities.

Authorized

Are you upgrading from a pretty old version of pfUI? Please check on another character if this issue still occurs with an empty default config. If you already had pfUI installed during its beta-phase, you might ran into some config incompatibilities.

New Member

@shagu Very pleased with your UI. Thanks for your hard work. A few issues / questions, if you find time to respond. - Do your nameplates support casting bars? - I've had issues with the target's casting bar wherein I can see casted attacks made against me but cannot see when a target is casting a healing spell. For example, in Raven Hill, there are Skeletal Healers which cast shadowbolts and healing spells. I can only see the cast bar for the shadowbolt. - And lastly, I've seen player UI's with the ability to see numerical values for HP/Mana on enemy players. Is this a supported feature or something you're hoping to integrate in the future? Thank you in advance for your time.

As there aren't enemy castbars available in vanilla, this is all made by guesswork and combat log analytics. I just had a look and their spell called 'Heal' is actually shipped with the pfUI spell database.. I have no idea why the're not showed, though. Gues I need to go there and check.

And lastly, I've seen player UI's with the ability to see numerical values for HP/Mana on enemy players. Is this a supported feature or something you're hoping to integrate in the future? Thank you in advance for your time.

In vanilla, there shouldn't be real HP values at all. There are addons available that calculate and estimate the targets health, based on the damage you've dealed. Such addons are either called MobHealth3 or MobInfo2, both are supported by pfUI. Once you have one installed, pfUI will show actual values (as soon as the addon can provide those) Cheers

New Member

@shagu Thank you for your response. I've most of my issues resolved, so I appreciate that. The only issue I am still having is with the target casting bar. Just to clarify the issue from above, I am not seeing any type of healing spell from any target be it player, npc, or even my own heals. Again, this is only the target's cast bar. All other cast bars work perfectly. I don't know if any other players are having this issue or if it is singular to me, but I am at a loss for how to fix it.

New Member

@shagu Thank you for your response. I've most of my issues resolved, so I appreciate that. The only issue I am still having is with the target casting bar. Just to clarify the issue from above, I am not seeing any type of healing spell from any target be it player, npc, or even my own heals. Again, this is only the target's cast bar. All other cast bars work perfectly. I don't know if any other players are having this issue or if it is singular to me, but I am at a loss for how to fix it.

As there aren't any functions in classic to read the target castbar, pfUI is scanning the combat log for events that indicate that someone or some NPC is starting a cast, it then parses that text to filter out the spellname. pfUI has an internal database of all(?) spells that are ingame, including their cast duration. If the spell was found, a target castbar will show up using this duration. In other words: It doesn't detect your cast, because I thought it wouldn't make any sense to waste resources on detecting the own casts as they are shown in the player-castbar anyway. But regarding the other casts (Enemy Players / Enemy NPCs) you should be able to see them. If not, then you're maybe running a non-english client with an old version of pfUI? Cheers