Kotaku has some perspective on sales of Bulletstorm from Epic president Mike Capps, after hearing from EA that People Can Fly's recent first-person shooter "under-performed," and learning from a financial analyst that the game barely sold 300,000 units in its first month of availability. Capps confirms that the game didn't make them any money, but still thinks it was a worthy project as he looks ahead to PCF's next project. They paraphrase him saying: "Capps says they could have taken the easy route all along, not done Bulletstorm and gotten People Can Fly, the Epic-owned Polish development studio on that game to just chrun [sic] out Gears of War content. That's not what he wants those folks doing. That's not what he wants Epic doing." They also offer a direct quote. "The studio has shipped AAA content," he said. "The next thing we do with People Can Fly will be great."

Krovven wrote on Jul 25, 2011, 19:23:Wait a sec...are you seriously implying that modern games don't need or shouldn't have a jump function? Just wow. FPS games without jump are even worse than FPS games without crouch.

No, I do not think FPS games need a jump function to be good. Again, I never even noticed Bulletstorm lacked one.

It's all about design. Mirror's Edge, Quake, whatatever... those games were designed for jumping. Bulletstorm was not.

And you criticize Homefront? wow. Another addition to the block list - as it all makes sense now....