Tails and His Inverse Universe

When the strange and awesome power of the MS Paint Zone goes out of control, Tails accidently turns Mobius into a photo-negative of itself! To make things worse, Dr. Eggman has taken possession of the only object that can harness the powers of the Zone and restore its colors to normal! As Tails chases Eggman out of Mobius and into the universes of GameWorld, can everyone's favorite two-tailed fox recover the object and restore each universe's normal color scheme, or will the doc be able to erase his enemies forever?

When the strange and awesome power of the MS Paint Zone goes out of control, Tails accidently turns Mobius into a photo-negative of itself! To make things worse, Dr. Eggman has taken possession of the only object that can harness the powers of the Zone and restore its colors to normal! As Tails chases Eggman out of Mobius and into the universes of GameWorld, can everyone's favorite two-tailed fox recover the object and restore each universe's normal color scheme, or will the doc be able to erase his enemies forever?

This is the second part of my two-part New Years present to the five people who actually care about this webcomic. I actually made this one before the other one because I forgot that we cut back to Mobius on multiples of five.

When I played through Mega Man 7 a few years back, at the end of Shade Man's stage was a small cinematic with an injured Bass. At this point in the story, we don't know that Wily built Bass yet, so Mega Man thinks he's a "good" robot (there really needs to be another word that means "antithesis of evil"). So Mega Man gave him access to Dr. Light's lab so that Light could fix up Bass. I'm don't remember if Bass was actually injured there. Nonetheless, he most definately IS injured here.

This was the primary reason I used the 16-bit Badnik enemy sprites: to have EggRobo go against Shade Man, as there are no 32-bit EggRobo sprites, official or otherwise, that I know of. For those thinking it should've been Metal Sonic or some variation thereof, cut Eggman a break, he's only been in this dimension for an hour or so.

I think the idea of vampires going "bla" comes from my dad, but I have no idea where he got that from.

Normally I use guassian blurs for cloud-like effects such as smoke, but this time I used an Unfocus effect. Do you guys think it looks better? I do.

This comic and the one following are part of a two-part New Years present. The present is the fact that I actually WORKED on a webcomic.

This could just as easily have been a three-paneler as I could cut out panels 2 thru 4. The "munchkin" comment is probably not one of my better ideas. For those not in the know, a munchkin is a person who plays a game to win all the way, even though winning isn't necesarily the point of the game. It most often comes up in roleplaying; just look it up on TV Tropes. There could be munchkins in Chao raising in terms of using hacks to create the perfect Chao just to win Chao Races and stuff, and even worse, embarassing every other honest Chao breeder with their uncaring tactics. However, this is only a theory, as I don't know anyone like that, Internet or otherwise, and as such I mean no offense to any Chao breeders.

This one doesn't have any mouths because I wanted to get both comics done before midnight.

Sorry about the delay, but my laptop's power cord when on the fritz for effectively the entire Thanksgiving week, plus planning this out took longer than I thought. It just took a while to come up to this.

The basic idea here is that the two classes of robots are fighting each other, with the intention both sides destroying each other each time. In a stage like Shade Man's, where the terrain is mostly gimmick free, a lack of enemies to fight can make a game level rather dull.

And in case you're wondering, yes, I DO fully intend to continue updating this comic quite a bit in a relatively short amount of time. I think everyone has earned that at least. Besides, it's nice to take a break from the Game Over every now and again.

Y'know what's interesting? Buzzbomber being in a MM7 environment technically ISN'T bit-mixing since both games are 16-bit. Then again, Sonic Advance and MM8 are both 32-bit, so that doesn't really prove anything.

Your eyes do not decieve you. I'VE UPDATED TAILS AND HIS INVERSE UNIVERSE FOR THE FIRST TIME IN NEARLY TWO YEARS, AND THERE WAS MUCH REJOICING. And this one has nearly all of my Paint.NET techniques I've developed in that time as well.