Former Fox Engine Director Julien Merceron To Help Define Graphics in Gundam Versus, Will Also Have "Real-Time Destruction"

This week's Famitsu magazine reveals the PS4 exclusive Gundam Versus game will be worked on by Fox Engine director Julien Merceron and that it will include "Real-Time Destruction". If you remember, Julien Merceron joined Bandai Namco last year.

You can check out the following translation below!

Let the 5th Age of Gundam Versus begin!

This year marks the 15th Anniversary of the Gundam Versus Series where a variety of old and new Mobile Suits battle it out in the name of destruction and peace! From the arcade versions to the console versions, fans have been battling alongside and against each other for 15 years and so we would like to introduce to you the latest game in the series!!

By just viewing the variety of screenshots you will see how the series has upped itself in the graphical department, from beautiful effects to the breath taking stages, the amazingly detailed Mobile Suits and much more. Who do we have to thank for that? Well, the worldwide renown Technology Director known as Mr. Julien Merceron; Mr. Merceron helped us with his "NU Library" in order to help create and define the graphics in the game.

Adding onto the news about the graphics is something we like to call "Real Time Destruction". "Real Time Destruction" allows objects and buildings to be utterly devastated by the results of you and your opponent’s battle while causing mayhem across the stage. Destroying stages adds extra fun to the game as we see Gundam Barbatos busting through buildings in order to defeat his enemies!

The title is being made for the Playstation®4 and is currently 30% complete.