Gunslugs: Rogue Tactics v0.1.0 – Light it up!

We are breaching new version numbers! The game is getting a stable thing, so I decided to start upping the middle number as I’m slowly but steady moving towards a release version 1.0.0. This update comes with a lot of changes under the hood, but luckily also visual changes and many gameplay improvements and bug-fixes.

A bunch of “under the hood” stuff has to do with character specific skills, there are now a bunch of things tied to the actual skills of the character you play with. So a strong character will need less time to take down an enemy, but might be very bad at hacking terminals or sabotaging rockets. There’s still more to do in that area, but the base stuff is done so that I can slowly start thinking about the whole XP/level-up interface that needs to be added!

I’m also very happy with the new lens-flare stuff in the game, really makes some scenes pop-up.. so time to come up with some fun extra rooms for the buildings.

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.