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Just Cause 2 Review

When we had seen Just Cause 2 in March, the studio Avalanche had already
laid the foundations of this suite. These basics have not changed and
we incorporate again Rico Rodriguez, an agent of the extreme that they
have sent to make the most dangerous missions.

In Just Cause 2, the head of the Agency has set sail carrying in his
luggage a whopping 7 million dollars. The Agency has no other choice
than to send you back and coincidentally, your destination takes you on
an island paradise. Suite requires the playing field is much larger than
the first episode and there are many more vehicles to drive (100
vehicles), to visit camps (300 camps) and missions to perform. The
progression system is quite unique in this regard since it implies a
gauge of chaos to climb before you can unlock a mission. Concretely, you
must cause maximum damage in a zone to get the right input of a
mission.

Fortunately, Rico is a past master in the disorder. Always wearing a
grappling hook (which is now permanently on the left forearm) and a
parachute that can unfold at any moment, the man can put a box upside
down in less time than that it is important to say.

The gameplay encourages you to act like you want to achieve your goals.
You have a certain affinity for the hook and used them to both move
parachutes to gain momentum to reach the roof of a building, or even to
bind two foes together. The possibilities seem quite numerous at this
level, rather than in the first episode for example.

A little later in the game, we witnessed a chase car. Rico was standing
on the roof of a car and fired on his assailants with a powerful
arsenal. Thanks to grapple, it could also propel the cars enemies, grab
the rear bumper, and pull the driver. It could also place explosives on
vehicles, then back to the roof of his car, hook the hook to the car
bomb and throw it all in the middle of the road. Again, the shares
appear to be sufficiently numerous to offer action fans the show they
expect from such a game

Panau the hearts

First observation, developers of Avalanche have not laughed at us. Panau
could very well be a tourist destination for those who love the variety
of environments and climates, from the mountains to the sea through a
tropical jungle of the most beautiful effect. Because Just Cause 2,
without being the most beautiful game of the moment, is doing very well
for the difficult task to flatter our retinas jaded.

Army, Naval and Air

Avalanche has also revised its good copy in respect of vehicles over
Just Cause 1. Their presence is welcome in view of kilometers to go,
even if your contact black market carries you gracefully. The behavior
of cars, motorcycles, tanks, helicopters and other aircraft is far from
sticking to the simulation, but flies the flag of an uninhibited action
game, which does