Over deze content

Introducing Champions: These modular behemoths can be upgraded, gain EXP, and lend powerful aid to your main forces. But champions possess a unique power that sets them even further apart from other units: they can explore entirely new parts of the galaxy where the AI cannot reach. Splinter factions of humans, zenith, neinzul, and spire all dwell in those backwater nebulae. Some are hiding. Some are plotting. Some have gone totally insane. It is there, in the shadows, that your champion can find relics from the ancient race which constructed it. What power awaits? At what cost?

Key features:

A whole new kind of human player. It's possible to control champions alongside your main fleet, or to have a friend or family member control just one single massive ship.

Several new sub-races dwelling in the backwater parts of the galaxy for your champions to interact with.

Yes, the blurb talks about the Champions (awesome) and the nebulae missions (great fun). It offers Modular fortresses (bleeding awesome walls of death for the AI to die upon) and the Dark Spire (Aargh!). You'll get new ships (Yay! Oh, wait, the AI gets them too? Nooo!) and new maps to fight over.

But Wrath Lances are what this expansion is really all about.

Attack the AI homeworld full force?

Wrath Lance!

Sneak into the AI homeworld?

Wrath Lance!

Send a strike for...WRATH LANCE!

Wear them dow...WRATH!!! LANCE!!!

Welcome to the world of brutal picks. If you play fair, you lose. If you try to be a bit sneaky, you lose. You're only going to beat this with the most unreasonable 'play' you can devise.

Give that evil little mind of yours a chance to stretch itself with this expansion.