After a few hours of testing, I found a few things out that occurred way too much to be coincidence, or occurred every time . All of this was done with a 61 Tyrant with oop prophet buffs and no other party members. Mobs are white name.
1) Auto attacking spawned more often than using skills. - Did 2 hours of just spamming Force Blaster and Force Storm on Crimson Drakes and Palibatis. Most of the time only spawned 1 or 2 Earth Guardians, but pretty rarely when using skills, compared to 3 most of the time and more often when auto attacking.(Could actually just be a stupid coincidence)
2) Having any other mob in the vicinity when a "Spawner" mob dies, decreases the amount of Earth Guardian Palibati that spawn. - Pulling 1 / 2 / 3 /4 / etc mobs at a time to test how many Earth Guardians spawned at a time. 1 Spawner should usually spawn 3 Earth Guardians. When i would pull 1 Spawner and at least one other mob (Including another Earth Guardian), I would never get a 3 spawn, usually just a 1 spawn and pretty rarely. (Please just tell me this was a luck thing)
At this point with the whole multiple mob thing, i feel like the way Earth Guardians spawn got patched but i wasn't able to find anything about it in any of the patch notes since i last played. Keep in mind, before i took a break, people were able to pull the entirety of the Seal of Shilen Doom Knight field and get the Earth Guardians to spawn "correctly".
Clarification would be appreciated, thanks.

After a few hours of testing, I found a few things out that occurred way too much to be coincidence, or occurred every time . All of this was done with a 61 Tyrant with oop prophet buffs and no other party members. Mobs are white name.
1) Auto attacking spawned more often than using skills. - Did 2 hours of just spamming Force Blaster and Force Storm on Crimson Drakes and Palibatis. Most of the time only spawned 1 or 2 Earth Guardians, but pretty rarely when using skills, compared to 3 most of the time and more often when auto attacking.(Could actually just be a stupid coincidence)
2) Having any other mob in the vicinity when a "Spawner" mob dies, decreases the amount of Earth Guardian Palibati that spawn. - Pulling 1 / 2 / 3 /4 / etc mobs at a time to test how many Earth Guardians spawned at a time. 1 Spawner should usually spawn 3 Earth Guardians. When i would pull 1 Spawner and at least one other mob (Including another Earth Guardian), I would never get a 3 spawn, usually just a 1 spawn and pretty rarely. (Please just tell me this was a luck thing)
At this point with the whole multiple mob thing, i feel like the way Earth Guardians spawn got patched but i wasn't able to find anything about it in any of the patch notes since i last played. Keep in mind, before i took a break, people were able to pull the entirety of the Seal of Shilen Doom Knight field and get the Earth Guardians to spawn "correctly".
Clarification would be appreciated, thanks.

Last night i decided to try and AoE the Crimson Drakes and Kadios in Seal of Shilen after doing my palibati daily. Killing the mobs single target spawned at least 3 Earth Guardian mobs every so often like normal. When i started to do AoE pulls, I would only get a single Earth Guardian mob to spawn, maybe every other pull of 12-20 mobs. The result was the same with the Trives / Palibati / Doom Knights, little to no earth guardian spawns as soon as i would do aoe pulls.
Is this something that is intended now? Like a mechanic with the earth guardian mob spawns, or is it bugged. I remember being able to aoe Seal / FoM and have the Earth Guardians spawn like normal a few months ago.

?????
Whats the point of double exp if you wont be able to efficiently hunt after a certain point due to being stuck in D grade armor and a level 10 weapon. That's the issue people are complaining about. Not enough adena to sustain efficient hunting. Not enough profit per hunt to progress your character. Not enough materials dropping or even spoiling to craft worthwhile recipes.
Double exp will do nothing to solve this, only make the problem worse (to an extent). Exp is decent enough where it is now anyways.