Yeah, 3d modeled hands tend to look odd from behind, I will try rearrangeing the hand and finger position to make it more apparent as to which side it is on.

As for the rocket launcher, the sprite from the original graphics was almost entirely hand drawn, thus making a perfect re-creation all but impossible, my attempts to make a curvy one failed so badly that I just made it strait.

(Bear in mind, this was an attempt to make restyled graphics that were not neccisarily identical to the originals)

An idea struck me while I was playing this morning. Now, let me preface this by saying that the assault rifle is already awesome, so if you don't have the time or just don't feel like doing this it wouldn't be a big deal at all.So, you mentioned that you're willing to deviate from the original sprites. Maybe the AR would look cooler if we were holding it like you do in Halo? Up a bit more, and to the side. That way we could see some of the side. It came to me when I was looking at one lying on the ground. You did an awesome job with those, and I was thinking it's a shame that most of the time we're only looking at the top.

Spoiler:

Sig of the Week:Most of my suggestions for how to improve a game boil down to "It should be more like Halo."

Does the error occur sometime in the middle of the reload, or the moment it starts playing? I had a few issues with resources not loading right, but I think it only happened with the 3d models and their textures.

Other then that, I have no idea what could cause it, as my brother and I thoroughly tested everything on every computer we could get our hands on.

That's what I thought, could you maybe post a pic of the on the ground model from the angle you would see it in your hand? It's a 3D model, right? So you can just rotate it? I suspect it would look better than the current one.

Spoiler:

Sig of the Week:Most of my suggestions for how to improve a game boil down to "It should be more like Halo."