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Just been playing in some bad weather. I love the way rain, mist and snow is blown down across the track in gusts. Looks really convincing. Much better than the way rain is portrayed in some of my other favourite games. It's the combination of the wind with the rain that makes it look so good.

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Caught up with some old friends last night and we overdid things a tad, so today's mtb trip was cancelled. Managed an hour or so on this game today but hangovers aren't good bedfellows with VR so kept it short, but holy hell I like what I see and feel so far. I like it a lot.

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I'm liking it more and more as a get a better feel for the new physics. Controller dampening and steering deadzone adjustments are a must.

I'm playing the GT4 league in career mode with the Cayman. I try to play the full practice and full qualifying and find the results to be greatly improved when I do. The first several laps are a slippery mess, especially on cold tires, but then something clicks. Turns I took in third move on to fourth. Exits I had to drop to second gear to get out of can now be pushed through in third.

I'm enjoying it more and more. I do however still get ghostly oversteer in the formula rookie cars exiting turns.

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That first formula rookie race at knockhill is brutal. If you don't hit the first corner just right the back end slides out for me every time and there's no correcting it before you spin. I tried it on another car and it was fine, but that's certainly a harsh introduction you get there.

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That first formula rookie race at knockhill is brutal. If you don't hit the first corner just right the back end slides out for me every time and there's no correcting it before you spin. I tried it on another car and it was fine, but that's certainly a harsh introduction you get there.

It's great. I've not even had to touch the settings and it feels fine. I do notice I have to turn the wheel a lot more than I'm used to (more round the way, not more often). I read in a review that that's done on purpose as it's more realistic.

Glad it's not just me! I was thinking maybe I was just too bad to be playing the game :E Though I have to say I watched a vid on youtube of some guy doing the track in the rookie and it definitely made me feel I was too bad to play the game!

Audio sounds excellent (a huge improvement over pCARS 1) but has odd mixing. I need to drop everything to '25' and keep opponents on '100' to be able to meaningfully hear the other cars, and even then they are a bit quiet. I find this critical in VR for helping to tell me where cars are around me. Assetto Corsa does this so much better.

A moderator said on the forums that "It will be fixed, WMD had no chance to test the game on console" testing on consoles was outsourced to a 3rd party. Apparently the game was not ready to be released on consoles.

You can shoot me down, but I am not convinced the tyre physics are hugely improved over Pc1, they still exhibit some of the issues that the first one had, one of the biggest is how quickly grip returns to the tyre once it's lost, so it still has that nasty snappy feel of the first one.

Playing AC and PC2 back to back really highlights it, it's like night and day, AC is plyable and linear, PC2 is snappy and stiff.

It's easily felt this is just an evolution of Project CARS' physics systems. Generally it feels like before but just a little nuanced, enough to say there is a difference without it feeling alien. It's from the same stock, that's for sure.

I must admit, the recent Assetto Corsa patch has really put the cat amongst the pigeons. I adore the way Assetto Corsa feels now but there's nothing to do there. Project CARS 2 has all the bloody content I'd love Assetto Corsa to have.

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I must admit, the recent Assetto Corsa patch has really put the cat amongst the pigeons. I adore the way Assetto Corsa feels now but there's nothing to do there. Project CARS 2 has all the bloody content I'd love Assetto Corsa to have.

yeah... it is 2017. They released a racing simulation game without testing racing wheels properly. It's shitting in the face of their core audience, complete disrespect. The console version of this game should never gone gold. It is fundamentally broken at user interface. Shameful.

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So I took out the Aston Martin db11 and the vantage for a spin in heavy rain. It was close to impossible to drive the cars straight at 60mph. They were all over the place. Is it really supposed to be like that?

This seems to confirm what I thought I felt regarding the mirrored resolution having a noticeable impact on performance. I didn't lower it quite as much as they did but maybe I will try it at1360x768.

I'm really liking the game after putting around 7 hours into it so far. Sure it's maybe not quite on the same level as Assetto Corsa or rFactor 2 in terms of physics but as a whole package.. wow. Really impressive game.

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So I took out the Aston Martin db11 and the vantage for a spin in heavy rain. It was close to impossible to drive the cars straight at 60mph. They were all over the place. Is it really supposed to be like that?

I only did a few laps but that car, weather, and track combo was not clicking with me at all. I don't know how far back I was from #1 but I do know I was 15+ seconds back from TylerDurden4321, so I'd guess I was more than 20 seconds back of first. This is with a wheel. Lol. In my defense I've never driven on that track before and I didn't put enough laps in to learn it.

That's still not a good excuse for that big of a gap.. shh.

The guys at Team VVV have a discussion video on their youtube channel and they said certain cars are good with a controller and some are kind of bad. You'll probably just have to play around a bit and find the cars that play really well. I know that's not ideal but you should still be able to have fun even if you have to avoid some cars.