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Rock, Paper, Splashdown - an RPS Kerbal Space Program group.

This massively increases the possibilities for amusement and flaming Kerbal death, but also makes the whole thing seem a little daunting to some at the start. Rock, Paper, Splashdown has several Kerbalnauts from the RPS Steam chat - MFToast, Jon "Moose" Tetrino, myself and others - who're happy to offer advice on getting to grips with KSP.

Docking ships in orbit lets you construct craft you wouldn't be able to lift off the ground from the launchpad. This means refuelling or constructing interplanetary ships in orbit - making landing bases and planning more complicated missions to other bodies much more possible.

I tried out the demo for this, and was highly amused right off the bat. Definitely looking into picking it up.

One question, though -- when attempting to reach orbit, is there something special that you need to do? Or do you need to hit that region that states "Orbit" as you're climbing in order to have stuff stick? I get within about 100m of the mentioned "Orbit" and it slows - then stops, sending my ship crashing back down to the surface.

Finally passing out. But, successful orbit test tonight. I feel that's pretty good progress, considering I didn't even know how to throttle up and take off (reinstalled because I thought something was wrong with the game!) when I started.

I will, however, leave you with this epic failure (Caption: "Space. YOU'RE DOING IT WRONG."):

DoinItWrong.jpg
On the larger image, the Kerbal's face says it all, I feel...

After I do that I think I'll try and land on the Mun and return, and then I will respectfully shelve the game till it is fully released, because I don't want to play it to death before it's properly finished.

Got a second satellite into orbit last night (sad what little things can get you excited with this)! Made a couple of shots at the Mun, but I always seem to run out of fuel at that crucial moment of "last minor course correction to curve into the Mun's orbit".

Anyone have any suggestions on how to correct that? (Other than making the base rocket bigger, I don't think I can do that without causing more serious weight problems)

Having dicked around with the demo for the last hour and had a look at what everyone's doing here, I might have to pick this up tomorrow. I keep playing the soviet national anthem in the background every time I do a launch, just to make it that little bit more impressive when it all goes horribly wrong.