Originally published at: http://gemsofwar.com/1-0-9-sneak-peak-frozen/ Curious about some upcoming 1.0.9 features for Mobile/PC? Then read on...
New Status Effect: Frozen
[Frozen]
Please note, this is not an actual preview for the 1.0.9 Mobile/PC update. We typically release those 1-2 weeks before the update goes live. We just have some exciting "little" additions for 1.0.9 that we are excited to share with you earlier than usual, and "Sneak Peeks" are a great way to do that!
[Joi…

Originally published at: http://gemsofwar.com/1-0-9-sneak-peek-frozen-revisited/ Read on to learn about some changes we've been making to the new Frozen effect
Reworking Frozen
When we previewed Frozen last week, we'd been playing with it quite a bit, and were definitely enjoying it.
It became very clear though, that some of our players were opposed to the idea of a single Frozen troop affecting an entire team.
We understand! Thematically it does feel a little weird to have a single …

To be fair though, that first iteration of frozen was conceived with only two troops being able to freeze(both of which were terrible and basically nonexistent back then and still are now in endgame), no freeze traits existing, nor was it possible to freeze more than one enemy per spell activation, and you'd end your turn with the freeze-spells everytime.

So what sounds bonkers now with how the game is currently would have been quite impactless in the context of how the game was at that time.

First of all, let's get this straight. If you think this game is all that different from Candy Crush the way it is, stop kidding yourself.

Second, Death Mark is a ridiculous ability. It just reinforces the fluky RNG nature of this game and reduces the amount of thinking the player actually has to do. I'm glad you like mindless slot machine-like fun. I prefer strategy games.

Third, you might actually READ my previous posts. I have no problem with Frozen. I do have a problem when my frozen 4th troop ends the turn even though none of the mana generated actually touched said 4th troop. If you're going to criticize, at least be accurate in your criticism.

Finally, I'm here to offer my opinions on what the game should, and should not be. Some of my suggestions have openly been accepted by the developers. I'm not stopping. If you've got such a big problem with it, put me on ignore.

Changes aren't made in a vacuum. Also, these mechanics aren't leading to losses, so they're not making the game harder. They're just making it more fluky and thus frustrating. Cheese mechanics that provide the illusion of difficulty are a crutch that's often used to protect an inadequate underlying AI.

but if they do it the frozen status will suck and noone will use it cause it won't worth it.I like it the way is... espacialy against goblins team and the kracken valk justice mab team. I can't imagine waiting 2-3 min cause ai keep looping

It's a computer program. Shouldn't isn't subjective when you're talking about logic as it applies to variable A but not to variable B. Troop 1 sits linear in front of Troop 4. If 100% of a move is absorbed by Troop 1, invoking a status effect on Troop 4 makes absolutely zero sense.

This kind of loophole logic is part of the reason this game has gotten increasingly out of control in recent months as more and more of these "superpowers" reveal unintended consequences that result in more and more power creep.

As for the who cares comment, I take it you've given up? Because that's a 180-degree change from where you were about 8 months ago.

What you were expecting to happen, and what actually happened?
I was playing against a Wraith / Courage / Bone Dragon / Courage team (as usual). Bone Dragon cast, causing Wraith to deliver a fatal blow to my first troop - The Dragon Soul.
The damage killed my TDS and Possession fired. AFTER the TDS came back alive, he acquired Death Mark as if Wraith hit him twice, both before AND after death. Of course, TDS then died at the beginning of the next turn.
I certainly hope this is a bug. I…

This kind of loophole logic is part of the reason this game has gotten increasingly out of control in recent months as more and more of these "superpowers" reveal unintended consequences that result in more and more power creep.

Sorry but nothing about this is unintended. This is literally how revised frozen was described at its introduction. And there really is no objective logic to how a computergame magic effect should work.

Nope I'm not with you. Your logic isn't logical to me in this case. You're applying your way of thinking and assuming its incontrovertible to others. You're reading an intended theme or consequence that others aren't reading and devs probably didn't mean. I'm not saying you're wrong, I'm saying it's not clearly cut.

In this case, whether logic or theme applies or not, I also think that amending the frozen mechanic as you and the OP suggest would not be a net improvement in gameplay. I don't think there's a problem that needs fixing here.

Edit: in the screenshots and definitions you reproduce above, there is an ambiguity. The stated meaning mismatches with the first stated example (the blue troop one) in the same text box. But I don't think your corrective interpretation is the only one: to me it's just as likely that the example is right for what the devs wanted, not the introductory statement.