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WIP: Hnaar (Tehaina I Gamma)/2533 Yahehwe - A969641-B M In Ri M9 vi

Constructed via Fractal Terrains, exported as an FT-shape (GURPS Traveller-compatible) Icosahedron, then chopped up and reassembled in Paint Shop Pro to reshape it to a MegaTraveller-compatible Icosahedron, then linked into the Traveller map template in CC2, and exported as a 700 px-wide JPEG.

Next stages:
Repeat process for all the other map styles (Temperature, climate, rainfall, & altitude).
Then take Gaia-level map in CC and paste appropriate Cosmographer Pro terrain symbols over the top and export to Jpeg.

First questions...

Does the hexmap of Hnaar as it currently stands look OK to you?

If not, what could be improved?

NOTES:

I cannot embed the base bitmap image, it's too large. ProFantasy have yet to state what the embedded file size limitation is, but chances are it's ridiculously small.

If you want to play with the Fractal Terrains FCW file, let me know and I'll post it here. I rather like the current shape of the continents and overall terrain, but improvements in the detail of the terrain, or descriptions on how I can do this myself, are more than welcome

Any other constructive critique is very very welcome, of course

EDIT: and yes, I've only just noticed the island on the right edge has it's edge chopped off, dammit! I'll fix that and report the image tomorrow. I gotta hit the sack now, I'm on early shift in the morning!

Hmm... I'm not at all sure I CAN adjust the line thickness of those lines...

First off, I'm fairly new to Campaign Cartographer, and "Windows Intuitive" it most definitely is not!

Secondly, it took me a while just to figure out how to change the text! Imagine how long it'll take to figure out how to do those lines - in addition, I think they're already at 1px thickness already - any thinner and they may well be invisibubble

Third - While I'm assuming you mean the hex thickness, you forgot to say which lines - the hexes, tropics (red lines), map borders, etc?

OK, versions two and three... granted it's a tad early for feedback from the last post, but hey, I was on a roll before naffing off to work this morning, and I wanted to fix that darn chopped off island, anyhow

Gaia map version two...

and Traveller map version one...

This version of the map was constructed over the Gaia map, using the Cosmographer planetary (Traveller) symbols, then exported to JPEG and the background edited in Paint Shop Pro, for use on the planetary website that's currently under construction.

OK, thanks guys. That's gonna be an interesting learning curve to do that task

Here's why...

The maps of Hnaar will use the same hex grid, with each map visible as a different layer, thus keeping file management as simple as possible.

Unlike, for example, Fireworks, where layer management is a dead easy task to maintain with floating dialogue boxes in plain view, using CC to manage layers is a task and a half, as you have to open a dialogue box every time you want to manage the layers.

In addition, being new to CC, I have to figure out what the heck I'm doing each time I do something, just in case I mess it up!

Note that the hex grid colour has. indeed, been changed, as suggested. I went for a mid-blue colour: Enough to partially hide it against the oceans, but enough to keep it reasonably revealed on land and icecaps in both the Gaia and symbol versions of the map.