Kingdoms At War (KAW) Guide, Estoc Trials Red Paladin Equipment

Updated on November 11, 2013

Introduction

(If you are just interested in the equipment stats please scroll down)

(Note: As a result of the difficulty of accumulating the mithril required for purchase this guide will be updated over the coming weeks and months. Please bookmark this page and come back regularly. There is a comments section at the bottom. Feel free to ask questions or let me know player names I can get screenshots from!)

In Kingdoms At War equipment can provide some very significant attack and defence bonuses for your kingdom. Equipment can be obtained:

As a random drop from certain Epic Battles (EBs)

Purchased using Mithril from System Wars and Estoc Wars

Won through organised tournaments set by the developers

Some of the equipment is static and cannot be changed but a majority of the equipment can be enhanced through enchantments. Equipment obtained from Epic Battles (EBs) that can be enchanted will use Aqua and Inferno for the enchantment.

Aqua and Inferno can be obtained from random drops from Epic Battles (EBs). Inferno can be purchased for a huge gold cost. Aqua can be bought by exchanging crystals. A fixed amount of crystals can be obtained from quests but beyond that they would need to be purchased in game.

The Red Paladin equipment does not require Aqua and Inferno for enchantment, instead it uses Mithril. Mithril can be bought with in game gold but is capped at 6 bars (which is not enough to enchant or purchase any of the items). The only way players can source enough Mirthril to purchase and enchant the Red Paladin equipment is by fighting and winning system wars (Standard or Estoc)

Some of the equipment provides a fixed increase to stats. Some of the equipment gives a percentage increase to your existing stats. This means as your kingdom gets larger that equipment provides more and more of a bonus

Using Equipment

This guide covers the Red Paladin equipment set only. At this point in time the developers have advised it will be a full equipment set which will be 12 items in total. However there is no guarantee at this stage as they have every opportunity to change their mind and lengthen or shorten the series.

The Red Paladin equipment is significantly more attack oriented although some of the pieces are better than any other equipment in the same slot.

Red Paladin Backstory

The game developers released a short teaser story for the equipment. As they have had a few competitions to name some of the items as they were released I have included this teaser here for inspiration:

The Dark History of the Red War Paladins

In the ancient days, our lands were protected by a brave but reckless clan of knights known as the Red War Paladins. These fiery-blooded soldiers roamed the battlefield, striking down transgressors with a steely resolve. Alas, the captain of these once-righteous knights came to choose power over virtue...

One fateful day, the foolish Paladin captain called upon the Mage, demanding she enchant his knights' armor—at no charge. Disgusted by the captain's flippant demand, the Mage cursed his army, imbuing their red armor with a toxic, mind-twisting power.

From that day forward, the Red War Paladins were no longer known for their virtue, but for their fanatical, bloodthirsty violence.

The era of the Red War Paladins has long since passed, yet their cursed armor remains, scattered throughout these kingdoms. Though the Mage's curse is great, it is believed those who survive the Estoc Trials may be able to harness the armor's power...

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Enchantment Failures

Traditionally in Kingdoms At War there is a possibility that when you enchant equipment that the enchantment will fail. The result of this failure can be the equipment remains at its' current level; it drops by one or more levels; or it resets to its starting stats.

Due to the difficulty in gaining mithril and player feedback during the release the devs altered the game so that from a certain point the Red Paladin armour would not fail any enchantments but have a slightly higher cost of enchantment at each level.