Why do DA artists always break girls' spines to show ass & boobs... In both pictures the hips are swiveled unnaturally. Lina looks like she's been cut in half since her legs are 30 cm below where they should be just for the sake of getting an upskirt shot

Yeah I've seen the LoL art 'cause I'm a character design nut and I think they could have done so much better with the same style, at some point they just veered towards asian MMOs artworks with ultrathin women in see no see armor and questionable poses probably for targeting reasons

What bugs me about this kind of artwork is that the artist puts tons of effort in coloring and post-processing but chooses not to correct his/her subject's basic anatomy. I love drawing erotica and my suggestion is always to get to the point, if you wanna make it skimpy just make it skimpy. If you don't wanna make it skimpy then just pick a good dynamic pose dammit

What if I told you not every single piece of art is going for 100% accuracy and realism? Some girl is conjuring fire and you are complaining about her spine being drawn wrong? Man I hope you pull out your ruler when looking at any pictures to spot the inaccuracies. What would the world of art do without you? I guess 90% of the art must be total bullshit to you since they aren't 100% accurate.

But hey let's insult the other person by assuming he has never seen a woman IRL before. You are sitting on the internet bitching about some character art looking "too skimpy" and the pose "too unrealistic" and you are attempting to comment on someone else's luck with women? The irony is too much.

Art isn't about 100% accuracy. It's about convening a meaning. To most people it only has to look good. If you can't understand that then maybe you should reconsider your drawing career.

You have a point but it's important to know basics. It doesn't matter if girl conjures fire or ice, if they are humans, then they as ones have their own respective anatomy and proportions. Sure, proportions here can be arguable because not every women have same bust/hips size, but you get what I want to say.

I do agree with fact that not every piece of art has to be 100% accurate, but in case of paintings in OP, artist is working in semi-realism, therefor she (the artist in question) ought to be more careful. It's not that her mistake is that painful to look at, but, it could do a bit of work.

In any case, it's definitely better than my CM with face of Invoker. ._.

Another one I like is Women Fighters in Resonable Armor which actually gave me some good concepts to work on in fantasy settings. I can only imagine there's a crapton of VERY good concept art for videogames that gets thrown away just because it ain't sexy enough

Also, Lina's position shows her falling back from a standing position. However, in-game she's always hovering, even when in a neutral rest position. Therefore, the supposed recoil from casting would have her legs in a completely different position, as seen in-game.

I guess, maybe I just don't get upset because females are displayed in a way that is marketable to 95% of the player base which is young males. Oh well, reddit needs to look like white knights. Ridiculous huge over muscled men don't get the same criticism that female characters do in video games in my experience.

On a side note, yes the Lina is poorly drawn (anatomically) and is honestly jarring to look at, but I think the CM looks quite good and isn't nearly as noticeable.

CM is awful. Just try to follow the line of her right hipbone to her right leg. It's ridiculously anatomically incorrect because a correction depiction wouldn't show that inner thigh. Where her legs cross makes no sense given the position of her torso.

It's good as long as someone likes it, that's how art works. There's no printed manual out there that spells out what's "good" and "bad" art. There are no such concepts. You're taking things way too seriously.

I saw a poem scrawled on a bathroom stall the other day that made me chuckle. That was art.

There's no controversy, those women are anatomically incorrect. Trace their spines with your finger, you'll notice they bend and extend in ways a normal spine does not. Even though this is good art in a life drawing class this would fail.

The reason that they are anatomically incorrect is to make them sexier, to give the viewer some thigh. These are fully clothed characters in a fighting video game who don't do anything sexy at all. These characters are sexualized solely because they're women. A lot of people, myself included, think it's a bad thing to sexualize women constantly. Doubly so when the characters are from a video game marketed to kids and young adults.

Beastmaster is dressed way sexier than Lina or CM. Can you imagine Beastmaster in either of those poses? Of course not because it would look ridiculous because they're absurd, impossible poses designed to objectify women.

Yes, I'm quite curious as to why many people are very negative about (overly?) sexualising women in video games. Personally I've never had any problems with it, and I don't think there are any significant social repercussions that directly result from it.

It's not a matter of one instance of it causing catastrophic problems.

It's systematic oppression, and every little bit adds to it. Stuff like this when combined with all the other bullshit that's popular and prevalent in society creates an atmosphere of women as objects.

The problem is that this leads men who play these games to see the women who want to play them as just sex amusements (not all, but many, many, MANY women are excluded and ostracised for wanting to play Dota, and never seen as keen competitors but more sexy things for men to carry and play with for their own egos). Since, you know, Dota is a male game for men, and women who play should expect to be sexualised.

The multiple skins thing for LoL also helps that. You don't enjoy Ashe's original look? Well, have Queen Ashe instead. I actually like that facet of LoL, along with the wallpapers. Yeah, you have to learn what the other skins look like, but that never took long for me to figure out. I've always enjoyed variety and options, part of my ADD stuff.