General original content/drawthread for /jp/sies. You may use this thread to contribute your works or to share ideas related to possible projects. Anything OC is welcomed; including drawings, writings, music, cooking, and programming.

do you mean that it anticipates where he's moving and shows more area in that direction or lags behind him? It used to lag behind him but someone said it was giving them motion sickness so I eased up on it.

and yeah so far I've made everything myself. The programming is hard and the music might be even harder but I think I shall survive.

By the way I'm totally for your game, Ive seen some of the gifs, there should be more devs like you making games that push the moral boundaries and challenge the current climate of the video game industry.

>>12693713>literally caring a loli to your van right infront of a police carThats so hilarious. It would be cool though if there were enemies of some kind. What if there was a GTA-style bounty system, if you get into trouble, police might try and chase you, I've seen the driving gifs and a car chase would be hilariously fun.

The genetics basically every DNA has like 20 genes (will add more later) and right now I've got like 3 for skin colour I think and 5 for hair colour (4 of them being colour pigment, where your total amount of them affects the darkness of your hair and one being a red hue one for redheads) and every gene can be recessive vs dominant. Then for each gene pool (I have Nordic, mid-european, mediternian-europe, hispanic, and asian so far) there's an associated probability for a gene to be dominant vs recessive, so the northern europeans have a lower probability for the hair pigment genes (since the dominant is the darker ones).

Also, for each gene pool I have external .txt files defining some stuff for nationalities/ethnic groups. So for nordic i have Swedish/Norwegian/Finnish. For asian I have Chinese/Japanese. For Hispanic just mexican so far. for mediteranian I have Greek/Italian/Spanish. For mid-European I have English/French/German/Polish/Russian/Ukranian. Some stuff that's defined there (user editable! the user can even add additional ones!) is like a pool for first/last names, so I took the first 20-60 most common or so names for each country/ethnic group and put them in there. So you can rape your very own Yui Takahashi or whatever.

Yeah, but the insides of buildings aren't generated randomly yet. They're tied to what the outside looks like. I will randomize them later. Here's what the insides of the small vs medium houses look like. (I'll probably remove the basement from the medium house since it looks weird)

I think if I had a blog it would get taken down. I do have a thread on <eight>chan though on their amateur game development board. https://<eight>chan.co/agdg/res/150.html and will probably just remake it if it 404s.

I imagine it would be cool if items and things were randomized in location, it would give intensive to look through all those randomized houses, you might find fun things. even if you dont actually use items, loli-related collectables would add a fun aspect to the game.

There will be some items. Stuff like candies, gifts, chloroform, rope, etc. Oh, and I guess buying clothes for your lolis after you kidnap them. (since I plan to let you take them back to your basement and keep them there where you could rape them more/breed them if they hit puberty/feed(or starve) them, etc)

So far I just have nude / dress / sukumizu from the clothes. No need to add more until I have the core gameplay done first. And as you can see I can easily change colour just in software (actually all the colours - as well as the probability certain lolis will wear certain colours - is all in external .txt files)

I'm not sure how I'll handle tresspassing though. I was thinking that you would mostly go into houses when the parents are away at work to potentially kidnap lolis, or go in and night.

>>12695669Bottom-up view. The problem with your drawing is that your "camera" is under the ground, so unless there are some stairs, it's impossible to draw. Notice on anon's post >>12695629 that your pillars' base would go approximately where that tower ring is, but in the case of the tower it's possible because there is more tower beneath. Hope I've been clear.

>>12694202Your curves need to be arching down. At the moment your curves suggest that the horizon is somewhere between your 4 arcs because they are bending toward the middle. They need to be arching down and arching a lot more than they are.

>>12698363there's posemaniacs, deviantart has plenty of stock images. i also have some model sets if you'd want those (but it's not all back poses). look up proportion charts (like loomis for example) if you're having troubles.

How is everyone doing on their pieces for the new music compilation? We've passed the first half of November, and it might be good to make both a reminder and a status update. So currently, we have one piece in the dropbox. Also, one (or two, I can't really tell) anons have expressed interest in joining but have not mailed yet so I can give them access to the dropbox. I should note, though, that while dropbox should make things easier, I wouldn't mind if you just submitted works through me by emailing them to me instead of joining the dropbox, and I'll upload them for you. No worries.

If I can remember correctly, we are trying to shoot for this year's Winter Comiket am I right? I mean, date-wise as a deadline - we're not actually going to go there to distribute the compilation.

As a reminder, this compilation is open for any music submissions and we may also need album art for release.

If you have any questions or if yo want to join, you can post them here or mail me at [email protected]

>>12702201Well, no one ever really agreed what "should" be the album theme or art. We just asked the artists how they feel about the album in a "/jp/" sort-of-way and they just did their stuff. If I were to make a generalization, though, based on https://www.dropbox.com/sh/7vymrf03krqs545/xMtFnbHOQo (first compilation), as well as the would-have-been art of the second, there only recurring theme is "cute girl". Not that you need to adhere to anything, though.

As for more technical specifications, what would be good to have is, primarily an "Album Cover" type of art. In a similar way to the old ones with the project name.

As a secondary thing, it would be great to have art for the "Back Cover" with the track list. You can, again, look to the first project for two examples - both really well done, I must say.

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