Super Smash Bros. Brawl Walkthrough :

This walkthrough for Super Smash Bros. Brawl [WII] has been posted at 17 Apr 2010 by big guy and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up big guy and share this with your freinds. And most important we have 79 other walkthroughs for Super Smash Bros. Brawl, read them all!

Walkthrough - FAQ/Walkthrough

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List of Contents:
1) Copyrights [CRTS]
2) Introduction [IRDC]
3) How to Play [HTP]
3.1 - Controls
3.1.1 - The Wii-Mote turned on its site
3.1.2 - Wii-Mote and Nunchuk
3.1.3 - Classic Controller
3.1.4 - Gamecube Controller
3.2 - Ground Offense
3.3 - Aerial Offense
3.4 - Special Attacks
3.5 - Recovery
3.6 - Ground and Aerial Defense
3.7 - Taking Snapshots
4) Characters [CHCS]
4.1 - Newcomers
4.2 - Veterans
5) Game Modes [GMDS]
5.1 - Solo
5.1.1 - STADIUM
5.1.1.1 - Multi-Man Brawl
5.1.1.1.1 - 10-Man Brawl
5.1.1.1.2 - 10-Man Brawl
5.1.1.1.3 - 3-Minute Brawl
5.1.1.1.4 - 15-Minute Brawl
5.1.1.1.5 - Endless Brawl
5.1.1.1.6 - Cruel Brawl
5.1.1.2 - Home-Run Contest
5.1.1.3 - Target Smash!!
5.1.2 - Subspace Emmisary (Adventure Mode)
5.1.3 - Classic
5.1.4 - Training Mode
5.1.5 - Events
5.1.6 - Challenges
5.2 - Group
5.2.1 - Free-for-All
5.2.1.1 - Handicap
5.2.2 - Team Battle
5.2.2.1 - Handicap
5.2.3 - Coop STADIUM
5.2.4 - Coop Adventure Mode
5.2.5 - Coop Events
5.2.6 - Special Brawl
5.2.7 - Tourney
5.2.8 - Rotation
5.3 - Nintendo Wi-Fi Connection
5.3.1 - With Friends
5.3.2 - With Anyone
5.3.2.1 - Spectator
5.3.2.2 - Basic Brawl
5.3.2.3 - Team Battle
6) Items [ITM]
6.1 - Normal Items
6.2 - Assist Trophies
6.3 - Poke Balls
7) Stages [STG]
7.1 - Melee Stages
7.2 - New Stages
8) Vault [VLT]
8.1 - Trophies & Stickers
8.1.1 - Trophy Gallery
8.1.2 - Trophy Hoard
8.1.3 - Coin Launcher
8.1.4 - Sticker Album
8.1.5 - Sticker Center
8.2 - Stage Builder
8.3 - Album
8.4 - Challenges
8.5 - Replays
8.6 - Master Pieces
8.7 - Chronicle
9) Unlockables [UCB]
9.1 - Characters
9.2 - Game Modes
8.2.1 - [Censored]-Mode
8.2.2 - [Censored]-Mode
8.2.3 - [Censored] Difficulties
8.2.4 - Master Pieces
9.3 - Stages
9.4 - Items
9.5 - Trophy List
9.6 - Sticker List
10) Character Ranks overview [CRW]
10.1 Speed
10.2 Weight
11) Version History [VSH]
11) Credits [CRDS]
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CRTS
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Copyright 2007-2008 Patrick Sorensen (WeXzuZ)
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Any copy or plagiarizing of
this document can be counted as a federal felony without permission
from creator or website.
This FAQ may only be shown on Gamefaqs.com and Neoseeker.com
You may link to this guide if you like,
you may quote anything here as long as you give me credit.
All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.
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IRDC
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Super Smash Bros. Brawl is the third installment of the Smash series.
The first one being Super Smash Bros. for the Nintendo 64 having 12 characters
counting the unlockables in too. The second game being Super Smash Bros. Melee
for the Gamecube having 25 characters inclusive unlockables. This game includes
more characters, I wont tell you the exact number here since
I am trying to make the guide as anti-spoiler friendly as possible.
Back on topic, the Brawl game has 3rd
party characters included and I can tell you, you wont be disappointed by these.
Since the announcement of Super Smash Bros. Brawl (short SSB:B),
I have been wanting to make a guide of the best game ever!
This guide is named ultimate for the fact
that anyone may seek for help in this guide.
The guide is named FAQ because it doesn't have the FAQ itself =P
The guide is meant to spread out as wide as possible, which means
I wont go in depth, for that, you will have to read other guides.
Enjoy Brawling, maybe we will fight in Wi-Fi mode!
I have added a search function which is written in square brackets.
[Search letters] You just press Ctrl+B(with IEXPLORER v6) and write
the letters in the popup box, if you have Mozilla Firefox or IE v7 use Ctrl+F
If you find any mistakes, have questions or think I should add something,
feel free to contact me on wexzuz@hotmail.com with subject being
"Super Smash Bros. Brawl FAQ" or anything related.
I will try to reply to as many questions as possible which are serious,
that means I wont reply to things like "Your guide SUCKS!"
simply because it isn't a question and because it is an opinion.
In the FAR future I MIGHT translate the guide into German, but this is not SURE!
Also, not to sound intimidating, but this is the first guide I write,
and probably the last one (Might make one for SSB 4 if Nintendo makes one ;P)
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HTP
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This section is going to explain how to play the game.
It is meant to be used for newbies but hardcore smashers are welcome
to read this aswell.
The basic rules:
Smash Bros is a brawling, battling, action-packed video game
that features a varied roster of characters for 4 players simultanoeus Brawls.
If you hit an opponent, his or her damage meter builds up messed in % (per cent)
The higher the damage the farther an opponent flies each time he/she gets hit.
Sooner or later your foe will be flying like a rocket.
As soon as you fly off the screen in any direction, you loose a "Stock".
In timed game mode, you earn points when you knock an opponent out,
while the opponent looses a point.
In time mode, you can choose in intervals of minutes,
where infinite is the highest, while in Stock, you can choose up to 99 stocks.
"If you had to call it something, I'd say it's almost like a sport." -Sakurai
===============================================================================
3.1 - Controls
The game is compatible with 4 different controltypes, which are as following:
1 - The Wii-Remote turned on its site
2 - The Wii-Remote + the Nunchuk
3 - Classic Controller
4 - Gamecube controller
Before you continue reading, read this important **NOTICE** first:
In SSB:B you are able to choose how YOU want to control. This means
that the following controls are the preset ones. As soon as you have
added a Name in the Options Menu, you will be able to change controls and
rumble functions.
You can enter a name of 5 letters, and with this you can change rumble settings
aswell as controls, dont like the shield button on R? Change it for a B!
When you play in any game mode, choose your name instead of changing favorite
control shemes each time you play.
I will explain the preset controls in the order listed above.
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3.1.1 - The Wii-Remote turned on its site
Moving:
You move with the D-Pad. "How" you might ask?
Well here you go:
Up = Jump
Left/Right = Walk left/right
Left/Right twice = Dash left/right
Down = Crouch
Down (tab) = Drop through platform
Down+Left/right = Crawl left/right
Taunt:
You taunt with the A button, there are 3 different taunts for each character.
A = Up Taunt
A+Side = Side Taunt
A+Down = Down Taunt
(Thank you for correcting me, Matheus)
Shield:
Shielding is used to block for attacks, but watch out for the size of your
shield. If it breaks you wont be able to move for some time.
On the ground:
B = Shield
B+left/right = Dodge left/right
B+down = Spot dodge
B+2 button = Grab enemy
B+2 button (wielding an item) = Throw item
In the air:
B = Air dodge (you dodge with the speed of your current momentum which means
no wavedashing)
B+2 button (wielding an item) = Throw item
Basic moves:
These attacks are usually performed fast according to their level.
There are weak attacks, strong attacks and Smash attacks in this group.
Legend: "+" means you press the button a little bit after the directional input
whereas "&" means you press the buttons at the same time
2 button = Weak attack
2 button (held down/rapidly) = Combo weak attack
2 button+direction = Strong attack
2 button&direction = Smash Attack
2 button+1 button+direction = Smash Attack
- button/A+B = grab
Special moves:
These are the moves that are special to the controlled character.
E.g. Mario using his fireball from his classic NES game etc.
There are 4 special moves depending on the
direction you pick: neutral, up, sideways and down.
1 button = Neutral special
1 button+up = Up Special
1 button+left/right = Side Special
1 button+down = Down Special
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3.1.2 - The Wii-Remote + the Nunchuk
Moving:
You move with the Analogue stick this time. Not a big change in style though.
Smash means you have to knock the stick to the edge (no violence).
When shaking the Wii-Remote you can use your smash attacks, this is the only
time you will be using the Wii's moving remote abilities.
Smash Up/Up on D-Pad = Jump
c = Jump
Left/Right = Walk left/right
Smash Left/Right = Dash left/right
Down = Crouch
Smash Down = Drop through platform
Diagonal left/right = Crawl
Taunt:
You taunt with the 1 and 2 buttons this time.
1 = Up taunt
2 = Down taunt
1 & 2 simultaniously = Side taunt
Shield on the ground:
Z/Down on D-Pad = Shield
Z/Down-Dpad+left/right = Dodge left/right
Z/Down-Dpad+down on stick = Spot dodge
Z/Down-Dpad+A button = Grab enemy
Z/Down-Dpad+A button (wielding an item) = Throw item
In the air:
Z/Down-Dpad = Air dodge (you dodge with the speed of your current momentum
which means, no wavedashing)
Z/Down-Dpad+A button (wielding an item) = Throw item
Basic moves:
These attacks are usually performed fast according to their level.
There are weak attacks, strong attacks and Smash attacks in this group.
Legend: "+" means you press the button a little bit after the first button,
whereas "&" means you press the buttons at the same time
A button = Weak attack
A button (held down/repetatly) = Combo weak attack
A button+direction = Strong attack
Shake in direction = Smash Attack in given direction shooked
A button smash+direction = Smash attack
Special moves:
B button = Neutral (usually firing moves)
B button+up = Recovery moves
B button+left/right = forward going attacks in either direction.
B button+down = change of model or even reflection.
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3.1.3 - Classic Controller
Moving:
You move with the left Analogue-stick.
Smash means you have to knock the stick to the edge (no violence again)
Smash Up/x/y = Jump
Left/Right = Walk left/right
Smash Left/Right = Dash left/right
Down = Crouch
Smash Down = Drop through platform
Diagonal left/right = Crawl
Taunt:
You taunt with the D-Pad
Up = Up taunt
Down = Down taunt
left/right = Side taunt
On the ground:
L/R buttons = Shield
L/R+left/right = Dodge left/right
L/R+down = Spot dodge
ZR/ZL button = Grab enemy
ZR/ZL+a button (wielding an item) = Throw item
In the air:
ZR/ZL = Air dodge
ZR/ZL+a button (wielding an item) = Throw item
Basic moves:
These attacks are usually performed fast according to their level.
There are weak attacks, strong attacks and Smash attacks in this group.
Legend: "+" means you press the button a little bit after the first button,
whereas "&" means you press the buttons at the same time
a button = Weak attack
a button (held down/repetatly) = Combo weak attack
a button+direction = Strong attack
a button+smashdirection = Smash Attack in given direction
Special moves:
b button = Neutral (usually firing moves)
b button+up = Recovery moves
b button+left/right = forward going attacks in either direction.
b button+down = change of model or even reflection.
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3.1.4 - GameCube Controller
Moving:
You move with the Analogue-stick again. Not a big change in style though.
As always, smash means you have to knock the stick to the edge (no violence)
Smash Up = Jump
Left/Right = Walk left/right
Smash Left/Right = Dash left/right
Down = Crouch
Smash Down = Drop through platform
Diagonal left/right = Crawl
Taunt:
You taunt with the D-Pad here
Up = Up taunt
Down = Down taunt
left/right = Side taunt
On the ground:
L/R Trigger = Shield (You actually have to press the button all the way down)
L/R+left/right = Dodge left/right
L/R+down = Spot dodge
L/R+A button = Grab enemy
L/R+A button (wielding an item) = Throw item
In the air:
L/R = Air dodge
L/R+A button (wielding an item) = Throw item
Basic moves:
These attacks are usually performed fast according to their level.
There are weak attacks, strong attacks and Smash attacks in this group.
Legend: "+" means you press the button a little bit after the first button,
whereas "&" means you press the buttons at the same time
A button = Weak attack
A button (held down/repeatatly) = Combo weak attack
A button+direction = Strong attack
A button+smashdirection = Smash Attack in given direction
Special moves:
B button = Neutral (usually firing moves)
B button+up = Recovery moves
B button+left/right = forward going attacks in either direction.
B button+down = change of model or even reflection.
===============================================================================
3.2 - Ground Offense
Standard Attacks:
There's a variety of attacks in Smash Bros.
and they all involve some combination of strength and direction.
Let me start here by talking about strength.
Standard attacks, if you just press the attack button you'll perform a standard
attack, usually speedy.
Some characters will perform a combo attack when pressing
the button repeatedly or just while holding the attack button.
Strong attacks:
When you tilt the stick in a direction and press the attack button, you
will do a stronger attack in that direction. Usually giving longer range.
Smash attacks:
If you tap the analogue stick plus the attack button you will do a smash attack.
These attacks are chargeable. The neam for the smash attack is derived from
the game's name, you can assume they're pretty important.
Juggling:
Attacking your opponent in the air where he/she does not touch the ground.
This technique is good for making damage but the KO point might be stolen
if you are playing a Free-for-All match.
Tripping:
Down Tilt basic attacks may or may not make the opponent trip.
What is a trip you may wonder? The name says it all, if you hit with a certain
attack, or if you mess your timing up, your character will trip which will
make them fall on their back. Press shield or left/right to regain control.
Grabbing:
Using your grab button lets your character reach out for the enemy.
This can be done out of the shield, which means it will do the grab
immediatly after the shield is ended. Grabs are good to stop your
enemy with and has the best priority of all offensives.
Pivot Grabbing:
Slightly different than grabbing.
You start a dash, turn around and press grab.
This will make a faster grab animation,
and will give you a much larger grab range on top of that.
===============================================================================
3.3 - Aerial Offense
Spike attacks:
Spike attack is a downward attack which usually leads to an easy KO.
A spike is NOT cancelable.
Meteors:
Sounds much like a spike attack since this one is meant to send your foe
downwards, a meteorattack is cancelable. You can cancel this with your secondary
jump or your recovery move. Needs timing to cancel a meteor.
Juggling:
Characters like Meta Knight and others with multiple jumps,
are able to juggle in the air.
Takes time to master but when mastered, your foe will be asking for mercy.
Other characters can juggle to, it is not necessary to have multiple jumps.
Footstool Jump:
The Meteor attack of all characters.
When you both are in the air, and you are the
upper one, use your jump button to jump on your opponents head!
Of course this can be canceled, but the technique is pretty funnny.
===============================================================================
3.4 - Special Attacks
Four Special move types:
The actions that really define the personality of each character
are their special moves!
In Brawl, you can do four different moves with just one button and different
directional tilts on the Control Stick.
To enjoy more of the depth of special moves, try holding the button down
longer to charge up attacks, rapidly pressing the button repeatedly,
or tilting the Control Stick while doing the moves.
You might also want to try them in midair.
Many of these are basic attacks, like shooting a fireball.
These are bold attacks that launch in the direction you tilt the stick.
These are crucial. They’re used to do high jumps and for recovering when
you’re falling off the stage into the death.
Many of these do unusual things, like reflect enemy attacks or
transforming into something.
Final Smash:
The Final Smash is a secret skill that can be performed but once.
and only after obtaining an item called the Smash Ball,
which is a precious item, indeed.
The basic gist of it? I suppose you could say it’s kind of like
a powerful and personalized hammer. You can look forward to experiencing
the glowing personality behind each of the many Final Smashes!
The Smash Ball may appear multiple times in a match.
To open the ball you have to attack it,
use powerfull or combo attacks to open it!
Once you opened it you will have the trademark flaming aura around you.
To use your Final Smash, press the special move button (e.g. Press 1 button)
If you are attacked too much, you may drop the Ball and you will have to beat
it once again.
Moving and Shooting:
This time, you can walk and even jump while shooting weapons
like the Super Scope and the Fire Flower.
===============================================================================
3.5 - Recovery
Tether Recovery:
You know that Zero Suit Samus has a Plasma Whip, right?
But you may not know that she can use it for recovery.
Use your Grapling Hook,
Plasma Whip or anything related to make a Tether Recovery.
Gliding:
Characters like Pit, Meta Knight and the Pokémon Trainer’s Charizard
are envied at first glance for their wings.
They can use those wings to sail through sky like gliders.
First do a midair jump, if you continue holding the jump button,
you'll start gliding.
At the peak of your midair jump,
you can also rapidly tilt the Control Stick backward
to forward to link the jump to a glide.
Tilt the stick down or forward to angle down.
Tilt the stick up or back to aim high.
Since it’s glider-style flight, you fly based on how you’re angled.
You can control both your angle and your speed by
pitching your "nose" up or down. The speed is determined on
your current angle, where downwards is speedier.
You can't change direction so watch out! Also if you stall out in midair
or get attacked your flight will get cancelled.
Cancel the glide by pressing jump or attack.
Mid-Air Jumps:
These are the jumps you can do in mid-air (hence the name).
Some characters like Kirby have more than one, and all of them may be used
after an attack or an air dodge.
Horizontal/Vertical Recovery move:
Usually, you use your UpSpecial move to make your recovery upwards. That is not
always the case though. To recover horizontal, FrontSpecial moves are what
you are looking for. Some moves are chargeable and some are even moveable.¨
Swimming:
Not exactly a recovery move but the water
can actually save you from a KO downwards.
When you land in water you will be given a short swimming time,
even Sonic can swim.
===============================================================================
3.6 - Ground and Aerial Defense
Shielding:
Once you know how to attack, the next thing you have to think
about is avoiding enemy attacks.
That’s where the shield button comes in handy.
Shielding against attacks is a top priority. Because if you don’t get attacked,
you may win.
However, the more attacks your shield takes, the smaller it gets.
It may break after some time and if it does, you lose consciousness.
Power Shielding:
I gave this a section for itself as it indeed is
nothing like an ordinary shield.
If you time your shield at the EXACT moment you are being hit, you will do a so
called Power Shield.
A Power Shield will NEVER break and that is why it is different
from the ordinary shield.
Dodging:
But more important than guarding is dodging.
You just tap the Control Stick in a direction while holding the shield button.
Tap the control stick down to do a sidestep dodge.
Tap it backward to do a backward-roll dodge.
And tap forward to do a forward-roll dodge and get behind your opponent.
If you can do these moves, your enemies will have a hard time
landing their attacks and even grabs.
And they make you momentarily invincible, so using them proactively is OK.
Use these moves as much as you can even before you get used to them.
Sometimes things become clearer that way.
You can airdodge too and make a jump right after,
the new thing is, the air dodge is not controllable but it is based on momentum.
You can airdodge after an airdodge, attack and do what you want.
Ukemi:
Ukemi, also known as Teching, is an immediate recovery from the floor.
If you are thrown or attacked you will end up laying on your back,
but if you press the shield button before landing,
you will do a tech. You may use the directional keys to tech in the given
direction. You can walljump tech and roof tech too.
===============================================================================
3.7 - Taking Snapshots
When you pause the screen in Smash, you can change camera view, zoom in and out.
But what we needed in Melee is now in Brawl. You may take a screenshot
by pausing. You may submit snapshots to Nintendo too or send these snapshots
to your friends.
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CHCS
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This one is one of the most important parts of the game. Imagine SSBB without
any characters. Anyways, this is meant to describe the characters with an
analysis on the following all messed in stars where five is best:
Weight (the higher the rating, the harder it is to hit this character out)
Size (the physical size of a character,
the smaller, the more evasive the character)
Jump height (how high you can jump, can decide if you survive, or not)
Jump-count (After floor jump and NOT counting recovery moves)
Power (this is the strength to make an enemy fly)
Speed is simply the running speed
Attack speed, tells of the combo ability
These are the abilities:
Wall Jump says what it is, but wall cling, is the ability
to stick to a wall and jump later. Gliding is a unique ability, can only be done
by characters with wings.
Other special abilities is written specially
in the "Ability" section of the character,
the main potential of the given character will be written first,
the secondary will be written after that, etc.
Also included here is their special moves (messed in damage),
franchise with symbol, Final Smash and their homestage (if they have one)
(stages are descriped in a section for them selves).
All attack damages is the maximum possible. If the attack is a multihitter,
the FULL damage taken from ALL attacks is written.
===============================================================================
4.1 - Veterans:
These are the characters from both Super Smash Bros. (64) and Super Smash Bros.
Melee.
There is quite a lot of veterans that you might know of here.
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Mario (Mushroom-symbol, Mario franchise):
With his familiar red cap marked with an "M", blue overalls and bushy mustache,
the world-famous Mario is about to set foot
in a Smash Bros. game for the third time.
This character is a good All-Around'er and a good choice for beginners.
A hero who can has the bragging rights of having a good balance
between offence and defence.
Weight:***
Size:***
Jump height:***
Jump count: 1
Power:***
Speed: ***
Attack speed:***
Ability: All Around, Reflect
Disadvantage: Lacks a category in which he is mastered
Wall Jump: Yes
Wall Cling: No
Crawling: No
Basic and Tilt Attacks:
A = Punch (3%), interrupting move which stops some slower attacks
A, A = Punch (2%)
A, A, A = Kick (4%)
Up Tilt = Uppercut (7%) combo starter
Forward Tilt = Roundhouse Kick (8%)
Down Tilt = Sweep Kick (5%)
Dash Attack = Sliding Kick (9%)
Smash Attacks:
Up Smash = Headbutt (14%-19%) Star KO move
Side Smash = Fire Punch (17%-23%) Side KO
Down Smash = Spinning Sweep Kick (15%-21%) Edgeguarding move
Aerial Attacks:
Neutral Air = Kick (10%)
Up Air = Somersault Kick (11%) Combo attack in the air
Forward Air = Downward Punch (12%) Spike Attack
Down Air = Mario Tornado (12%)
Back Air = Drop Kick (12%) cleaning-your-back move
Throws:
Up Throw = Vertical Toss (8%)
Forward Throw = Spinning Throw (9%)
Backward Throw = Spinning Toss (12%) May damage nearby enemies
Down Throw = Down Toss (6%)
Special Moves:
B = Fire Ball (5%) shoots a fireball, good distraction move
B+left/right = Cape (5%) reflects shots,
items and turns opponent around so they face the opposite direction.
B+Down = FLUDD (0%) this has little knockback, good edgeguard technique.
You can charge this attack up, even while shielding.
B+up = Super Jump (12%) Combo-get-out-of-the-way-move.
Taunts: Up) Grows and shrinks as if he got a mushroom and got touched.
Side) Takes of his hat and turns around whimsically.
Down) Jumps up and spins around himself and falls on his rearend.
On-Screen Appearance: Mario appears out of a pipe happily. Saying "Let'sa go"
Alternate Costumes: Fire Mario, Brown Mario,
Wario's classic costume, Blue, Green.
Final Smash:
Mario charges up, and fires a HUGE fire barrage in his facing direction.
The explosions grows vertically while it travels. This is best used when
you are near an edge facing away from it. Can be fired midair as well.
Home Stage:
Delfino Plaza
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Link (Triforce-symbol, Legend of Zelda Franchise):
The hero of The Legend of Zelda series.
The design of this particular Link comes from Twilight Princess.
Link wields the Master Sword and a diverse arsenal of equipment.
Use all of his weapons to adapt to the ebb and flow of battle.
His new boomerang attracts enemies and items towards,
Link which is a good setup for a combo and has a good range.
Weight:****
Size:***˝
Jump height:**
Jump count: 1
Power:***˝
Speed:**
Attack speed: ***
Ability: Tether recovery
Disadvantage: Rather bad jump height
Wall Jump: No
Wall Cling: No
Crawling: No
Basic and Tilt Attacks:
A = Slash (4%) interrupting move
A, A = Second Slash (3%)
A, A, A = Third Slash (5%)
Up Tilt = Upwards Slash (9%) combo starter
Forward Tilt = Walking Sword Slash (13%)
Down Tilt = Low Sword Strike (12%) edgeguarder
Dash Attack = Downwards Strike (12%)
Smash Attacks:
Up Smash = Triple Sword Slash (17%-23%) Combo starter
Side Smash = Power Strike (14%-21%) Killer move, BUT! if you press A again,
Link will do a yet stronger move (17%-23%)
Down Smash = Sweeper Slash (14%-23%) Edgeguarder
Aerial Attacks:
Neutral Air = Kick (10%)
Up Air = Upwards Sword Slash (15%)
Forward Air = 360 degree Slash (21%) KO move and damage dealer
Down Air = Falling Sword Stab (22%) cleaning the floor of enemies
Back Air = Double Kick (11%)
Grab Air = Hookshot Slam (10%) range attack from the Hook
Throws:
Up Throw = Upwards Throw (7%)
Forward Throw = Side Toss (7%)
Backward Throw = Backside Toss (7%)
Down Throw = Ground Pound (7%)
Special Moves:
B = Gale Boomerang (7%) throws a boomerang,
but when it returns it is a whirlwind.
Pulls opponents and items towards Link.
B+left/right = Hero's Bow (4%-12%) chargable attack.
B+down = Bomb (10%), this is annoying if you are getting spammed,
can now kill in Sudden Death
B+up = Spin Attack (12%-19%) chargeable recovery attack.
Taunts: 1) Twirls his sword twice and sheaths it.
2) HEY LISTEN!!, you guessed it.. Navy appears.
3) The mysterious pose from Smash 64
On-Screen Appearance: Appears out of a tornado.
Alternate Costumes: Dark Link, Red-, Blue-, Yellow- Tunik
Final Smash:
Link catches his nearest enemy in a Triforce trap and Slashes them.
Concluding the attack with a powerfull stab. About 67% damage and
usually an instant KO.
Home Stage:
Bridge of Eldin
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Kirby (Star-symbol, Kirby Franchise):
This is Kirby, Warp Star-riding citizen of Dream Land who can suck up anything.
His copy abilities allow him to steal the powers of other characters!
He’s the only character who really hasn’t changed much from his appearance
in Super Smash Bros. Melee. He’s round, pink, and soft. He is a light character
easy to knockout, but as you may have heard, defeat fire with fire.
(copy your enemy and own them in the face with their own B move)
Weight:**
Size:*
Jump height:*****
Jump count: 5
Power:**
Speed:**˝
Attack speed: ***˝
Ability: Copy ability, Multiple jumps
Disadvantage: Incredibly light, making him an easy star KO and relative KOs
Wall Jump: No
Wall Cling: No
Crawling: No
Basic and Tilt Attacks:
A = Jab (3%) Interrupting move
A, A = Jab (3%)
A, A, A = Vulcan Jab (2%) massive damage if the enemy is up against a wall
Up Tilt = Back Kick (7%) Combo starter
Forward Tilt = Roundhouse Kick (8%)
Down Tilt = Sweep Kick (6%)
Dash Attack = Breakdance Kick (14%) Multihitter, the last hit knocking back
Smash Attacks:
Up Smash = Flip Kick (15%-21%) The Star KOer
Side Smash = Circle Kick (15%-21%) The KOer
Down Smash = Spinning Sweep Kick (14%-19%) The edgeguarder
Aerial Attacks:
Neutral Air = Spinning Sun (12%)
Up Air = Somersault Kick (10%) Good air combo attack
Forward Air = Triple Kick (12%) Hits 3 times
Down Air = Drill Kick (10%) 5 hits, and does seem to spike
Back Air = Drop Kick (12%)
Throws:
Up Throw = Air Throw (10%) My favorite throw, cannot kill yourself anymore
Forward Throw = Suplex (8%)
Backward Throw = Falling Behind (8%) cannot suicide with this either
Down Throw = Machinegun Kick (12%)
Special Moves:
B = Inhale (6% to copy, 10% spitting out), Kirby copies the enemies B attack
and changes his outfit press down to copy or A to spit them out.
Taunt to drop your current Power.
B+left/right = Hammer (23%), attacks enemy twice in the air (17 and 15%)
Good for finishing your opponent.
B+down = Stone (18%), heavy attack, a KOing move
Now with a shockwave when you land, doing 14% damage, almost spikes
B+up = Final Cutter (15%), a 3 hit combo and the 2nd hit can Spike.
Taunts: 1) The classic "Hii-" while waving
2) Dances like the victory dance
3) Twirls around himself like when you chose him in 64. And says "Pyu"
On-Screen Appearance: Flies down on a Warp Star
Alternate Costumes: White-, Blue-, Green-, Yellow, Red, Poop Green Skin
Final Smash
He puts on his hat, takes out a giant pot in which he tosses his enemies.
Let them simmer, an voila! You