Camp/"So Bad It's Good"

It might seem strange that a video game, which relies on consistent and effortful coding in order to deliver any kind of experience, could be "so bad it's good" in the way that an Ed Wood movie is. But it can happen! There's a lot of fun to be had sitting down with the best(/worst) of Rybread Celsius, for example.

Deliberate "badness" is arguably not badness at all, but camp. On the other hand, I'm not really interested in any kind of authorial authenticity in general, but purely the aesthetic experience. If deliberate goofiness and slapdashery can create an experience enjoyable in the same *way* as a genuinely "bad" game, that's good enough for me.

Not a Rybread Celsius game, but it displays a similar sensibility to Acid Whiplash. Enormously fun. Valhara's other works have a similar tenor, but Stupid Kittens is the least coherent of all and one of my favorites.

This game is neither trippy nor confusing nor even badly implemented - it's just crude, ugly, and profane. And utterly pointless. Surprisingly polished, given the cruelty and vulgarity of the actual "content".

I regret that I arrived too late to experience the (reportedly inane) series of games to which this game is an homage, but WIWSBE III is a delight in itself. The nice, Inform-competent handling of think/remember commands is a delightful contrast to the actual content. At least two interesting endings!