Dungeon Master's Guide (Sons of Anarchy Supplement)

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Any player can roll dice to kill an enemy anywhere, but the D20 Modern game allows for plenty of said action. However, what really brings a game session to life is the Dungeon Master's ability to provide a colorful and enthralling world for the player's to explore. As Dungeon Master, Sons of Anarchy can meet and exceed all of your party's game needs. The content on this page is designed to assist you in providing a vibrant setting for your players. Before going any further, remember: You're the Dungeon Master! As such, any parts of Sons of Anarchy you don't like, you can change! Add or alter the world to your whims!

Take a moment and change, delete, or exchange any specifics of the Sons of Anarchy setting that you prefer before the game begins. Though small changes can be made later (such as minor town names or characters), major changes should be known to your players before beginning, such as deciding to use the standard Pantheon in lieu of Sons of Anarchy's. If you're a strong planner, come up with some plot hooks, story lines, or characters that you can use to help keep your Player's in action and keep the game moving. Remember, never rely solely on one plot, as PCs should be free to explore the world at random. Some DMs prefer to mostly wing it at the table, and if so, just think of some base ideas to at least get your players talking together and initiate the first encounter. If all goes well, the rest should do itself.

Before the first dice is rolled, a good player should have a character concept. When you being recruiting for your campaign, you should be able to provide a general background so that the characters know certain things. Sons of Anarchy provides player's with a vast array of concepts to run with. Generally, you should know what part of Sons of Anarchy you wish to start your campaign in. The adventuring party should have a home within reasonable distance to the starting area (Starting at level one but saying you've already traveled the entire globe seems odd). Read up on the lands of Sons of Anarchy and decide where you wish to have your setting begin.

Begin by explaining the general basic of Sons of Anarchy to your players. If a player asks about what setting the campaign is in, you can tell him/her something along the lines of "This game is running in Sons of Anarchy. A typical D20 Modern setting with a outlaw motorcycle club taking the lead spot." This allows your player to get a vague idea of where they are playing and allow them to begin a character concept, while not giving away any plot details. This small amount of information may allow a player to come up with a backstory ("My character is a lower-class son of a biker, looking to do more with his life than his father"), and get the gears of the character creation process moving.

Decide how you intend for your characters to meet. Maybe they were all drafted or of age to join the local militia or guard and meet at boot camp. Perhaps they are all University Students sharing the same Dorm. Even a seemingly coincidentally timed Bar visit can bring PCs face to face for the first time.

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