“We came on board to make a third person action adventure game in the Call of Duty franchise and we were working on it for about six months,”

Head of Studio Development Michael Condrey also added;

“We had about six to eight months on that and put a prototype together that was pretty compelling and it looked really good.”

“[Then] we had the opportunity to work on the biggest thing in the industry with a developer in Infinity Ward that has demonstrated that they know how to do exceptional software. It was an opportunity we couldn’t miss.”

“There are a lot of people on the team who have worked on Call of Duty before, on first-person shooters before, so there’s a lot of built-in knowledge about the first-person shooter genre and a lot of passionate gamers, there are guys on the floor who are on their tenth prestige in Black Ops. So it was a nice marriage of experience in the genre and sort of fan desire to work on this franchise.”

“We came on board to make a third person action adventure game in the Call of Duty franchise and we were working on it for about six months,”

Head of Studio Development Michael Condrey also added;

“We had about six to eight months on that and put a prototype together that was pretty compelling and it looked really good.”

“[Then] we had the opportunity to work on the biggest thing in the industry with a developer in Infinity Ward that has demonstrated that they know how to do exceptional software. It was an opportunity we couldn’t miss.”

“There are a lot of people on the team who have worked on Call of Duty before, on first-person shooters before, so there’s a lot of built-in knowledge about the first-person shooter genre and a lot of passionate gamers, there are guys on the floor who are on their tenth prestige in Black Ops. So it was a nice marriage of experience in the genre and sort of fan desire to work on this franchise.”