Keeping Up

Just a quick drop note from Cuba! I’m fine, I keep working offline and spending some quality time with my family and friends. Recently I just found a nice algorithm to estimate mesh curvature on reconstructed surfaces and it will have a lot of implications on tools.
The good thing is that I could escape the hard winter on non tropical countries 😛 but I miss you all and I’m dying to be online again 🙂

Hey Raul, miss you on the forums, man. It looks like ZBrush just refined the Auto-Retopo algorithm in their recent mini-release ZB R4v6. They mention that they use some curvature analysis, which I assume is in addition to the inherent edge detection algorithm that they copied from 3D Coat’s Auto-Retopo.

Maybe your work on surface analysis can benefit here, brainstorming with Andrew to come up with something similar in 3D Coat. Their new implementation makes it look a lot more usable, even for characters, than what we currently have in 3DC.