Aggron can combat all its weaknesses because of the large amount of tms it can learn. it can learn a lot of move tutor moves aswell like ice punch, thunder punch, fire punch, dragon pulse and aqua tail.

39 Answers

8 votes

I might as well put this here, this is fear aron.

AronhaxFTW (Aron) (M) @ Shell Bell

Trait: Sturdy

EVs: none

any nature

Endeavor

The idea with fear aron is to have a pokemon set up sandstorm, and later Aron comes in, your opponent attacks you and knocks you down to sturdy, or set up a calm mind or something, aron uses endeavor, knocks them down to low enough HP for sandstorm to take them out.
do the same thing on the next pokemon.
Things to watch out for is Steel, ground and rock types along with pokemon with magic guard or magic coat and, none of them will be damaged by sandstorm making this fail.
also watch out for ghosts as endavor does not affect them.

This is the best possible moveset for Aggron. You could replace Iron Head for Iron Tail, but I wouldn't. Just watch out for Ground and Fighting types. ANother option is to add in Aqua Tail. It has good power, decent accuracy, and it deals with Ground types. You could replace either Iron Head (bad type coverage) or Double-Edge (no type coverage) for it. Here are some other Aggron options, in order from best to worst. However, yours is probably best, Aqua Tail included or not. Movesets:

Mega Attacker
Head Smash: Egg move. High power, STAB, with Rock Head, no Recoil!
Double-Edge: High power, high accuracy, no recoil with Rock Head.
Iron Tail: High power, STAB, good chance to lower Defense.
Earthquake: Obviously.

Weaker Mega Offense
Iron Defense: Raises defense.
Double-Edge: High power, high accuracy, no recoil with Rock Head.
Earthquake: Of course.
Head Smash: High power, STAB, no recoil with Rock Head.

I'm not sure this squeezes everything out of this build but this is my Mega Aggron offensive tank which can take quite a beating.

Aggron (M) @ Aggronite
Ability: Any (Mega Aggron's Filter trumps them all)
EVs: 200 HP / 56 Att / 252 SDef
Careful Nature
- Rest
- Sleep Talk
- Heavy Slam
- Power-Up Punch
Start by buffing his attack and damaging the opponent with Power-Up Punch. Mega Aggron will come last in most any fight so you plan ahead so that you can Rest up his HP on the turn his hp is brought down to a 1 hit KO amount. Rest is also there to remove any pesky status effects the opponent tries to bring him down with. Now once he's asleep Mega Aggron needs to survive three attacks in order to rest up again. So now your either in a good position to Sleep Talk for those next two turns or your opponent hits like a truck and your forced to either swap him out for something that can better deal with it. Or hope and pray Sleep Talk triggers an attacking move and does enough damage to remove that threat. Bring him in with his def and sp def boosted via baton pass and he'll be even more impossible to bring down.

With 252 Speed, you can basically outspeed almost everything in OU barring Choice Scarf and priority after an Automize, which isn't that hard to get up considering Aggrons bulk and access to Sturdy when not mega evolved. Iron Head is STAB with the nice flinch change, Façade laughs at people trying to TWave or WillO, and Earthquake is nice coverage.

The trick for this strategy is using Automatize to raise Aggron's speed then, and even If Aggron get's OHKO, it still has sturdy to make him resist any move. If that happens, Liechi Berry will raise Aggron's attack making him capable of not only outspeeding dangerous foes but also beating the crap out of a lot of Pokemon. It works fine for me.

Hmm, I think you may need to rethink that move set. Maybe switch metal burst with earthquake or other string physical move. If you need something like endure, maybe substitute or protect would be the better option.

The first moveset is supposed to be unexpected and be faster than Pokemon with less than 300spe. Head smash is 1.5 times stronger than stone edge, goes well with rock head, and has the same accuracy as well as good stab, iron head has good stab also, while aerial ace and aqua tail are good coverage against those 4x effective moves.

The second moveset is supposed to withstand special moves without the use of sturdy. It has zoom lens so head smash and aqua tail won't miss. The decrease in speed means it will be able to utulise the effectiveness of zoom lens. Maxing out the sp.def allows it enough bulk to take down some special sweepers.