:How about using the clapperboard icon after the WORMS logo in-game? --[[User:Explorer09|Explorer09]] 03:52, 3 September 2010 (UTC)

:How about using the clapperboard icon after the WORMS logo in-game? --[[User:Explorer09|Explorer09]] 03:52, 3 September 2010 (UTC)

::Ooh, that's perfect! You can probably extract the one from the GIF on the [[Sheep-on-a-Rope]] article, or alternatively if you need a cleaner one I can maek screengrab. --[[User:Squirminator2k|Squirminator2k]] 03:57, 3 September 2010 (UTC)

::Ooh, that's perfect! You can probably extract the one from the GIF on the [[Sheep-on-a-Rope]] article, or alternatively if you need a cleaner one I can maek screengrab. --[[User:Squirminator2k|Squirminator2k]] 03:57, 3 September 2010 (UTC)

+

::I don't have time to grab the graphic yet, but I did make a text version: [[Template:i-wdc]] --[[User:Explorer09|Explorer09]] 12:44, 3 September 2010 (UTC)

Weapon icons

First of all, thank you for your active and industrious work on WKB.

I would like to ask why you changed the weapon boxes to resample all icons larger than 48x48 down to 48x48. (Admittedly Weapon_longname was a quick hack, but I thought the fix would've been to give Template:Weapon a width parameter.) Doing a marginal resample like this creates a significant amount of blurring, and if 48x48 is indeed going to be the size limit on weapon info box icons, then I will want to recreate all the extra-large icons at 48x48 so that they don't have to be doubly resampled. But please, explain to me why 64x64 is too large.

Hi, what's the purpose of the People category, and its advantage over the URL classification, as well as the change to how auto-listing on Community works? A category seems to imply additional maintenance effort, how is it justified? I noticed that your change shortened the list considerably, so the logical follow-up would be to add [[Category:People]] to every People/* page, but why is this effort necessary in the first place? --Vladimir 15:13, 31 July 2009 (UTC)

Because I found something that might confuse the reader. First, not all persons' articles are subpages of "People" (page titles begin with "People/*"); some pages are in the User namespace, which would not be shown on the list unless a redirect is made. Second, some people have 2 or more nicknames. Therefore sometimes 2 or more People/* pages will be made to redirect to the same user (take Glide for example), that would make duplicated items on the old list.

For the reasons above, I decided to make a Category to clean things up. Actually, adding a page to Category:People isn't that hard. You may have noticed that I've modified the ParentArticle template so that EVERY page that is "up to People" will be listed in the category. So, just add {{ParentArticle|[[People]]}} and that's it.

I still don't like your change. The correct thing to do to achieve what you wanted would be to either add redirects from People/* to User:* for people who only have a User page, or to hack the plugin to simply merge all User:* and People/* pages and ignore all redirects. However, I don't even think that people with just a User: page should even be on the list. The User: page is regarding the Worms Knowledge Base, and not a biography of their wormy history. But your change has actually removed people from the final list, and you haven't fixed this shortcoming with the fixes you suggested. --Vladimir 19:19, 9 September 2009 (UTC)

I don't quite understand what you mean. First, not all User pages are in the category, are they? If you think a page should not be listed in the category, feel free to remove that ParentArticle template. (Also feel free to move the pages if you wish to make distinction between "People/*" directory and "User:*" namespace.)

Second, thank you for telling me this issue. I've re-added the missing "People/*" pages I found to the list. Explorer09 13:44, 11 September 2009 (UTC)

Actually, never mind what I said about the purpose of the User: namespace, I don't think anyone actually uses it for that purpose. The distinction I suggested elsewhere - which hypocritically conflicts with this one - works better. Thanks. --Vladimir 14:03, 11 September 2009 (UTC)

PNG optimization

Just curious, have you been using PNGOUT for your png optimization? I notice you've gotten small sizes that pngcrush cannot acheive, and not even AdvanceCOMP or OptiPNG can acheive. I also noticed by experimenting with some parameters, that PNGOUT can acheive even smaller sizes than you've been getting, even preserving chunks (not that it'd be worth reuploading the images for such small improvements). Too bad it's closed source. —Deadcode 23:24, 24 August 2009 (UTC)

Well, I used a combination of 4 programs to optimize the images: OptiPNG, AdvDef from AdvanceCOMP, PNGOUT, and DeflOpt. And you are right; there is PNGOUT included in. The idea was taken from here, so the "/ks" switch is used in order to preserve the setting from OptiPNG.

By the way, can the image be even smaller by removing the "/ks" switch? I haven't tested that yet. --Explorer09 07:57, 25 August 2009 (UTC)

You should stop removing optional chunks. They contain interesting information, like creation and modification dates. They also contain color profiles (although if they're sRGB, I suppose it's fine to remove them, if you do so without removing the other chunks). I suppose if you're optimizing something that was already uploaded, the old version is still there; but if you're uploading something for the first time, the chunks will be lost. —Deadcode 10:03, 26 August 2009 (UTC)

Thanks, I'll be careful next time. (However, I've only uploaded screenshots and icons as new images, and I don't think the optional chunks were needed.) --Explorer09 12:16, 26 August 2009 (UTC)

Regarding User and Talk pages

Hello there. I just thought I'd drop by and mention that editing other people's posts on talk pages, even for the sake of grammatical correction, is kinda disrespectful. The fact that you can do it doesn't mean you should do it. Same goes for the User pages, editing that is, unless in some special cases, the user's job, not outsiders' - although I vaguely remember someone telling you this before, I'm just saying just in case.
Otherwise have fun editing.
Balee 08:18, 6 September 2009 (UTC)

I think it is free to correct other one's post as long as you tell him/her why you made such edits. And you may have noticed that CyberShadow has edited your post ([2]) before I made this reply. --Explorer09 12:18, 7 September 2009 (UTC)

@Cybershadow: Are you agreeing what I said? (because you edited my post, too) --Explorer09 12:40, 7 September 2009 (UTC)

I just did it for satirical value. I don't have a strong opinion either way, as I'm usually too lazy to edit others' talk messages. --Vladimir 12:47, 7 September 2009 (UTC)

I think it's much more than disrespectful. Editing another person's comment after they've signed their names is forgery. If you want to correct them, explain the corrections in a reply. If you blatantly alter the words they've signed as theirs, it's plain forgery. I mention this because you've altered a person's comment on my talk page, leaving their signature on the comment. Either put your signature on the changes, which is merely disrespectful, or propose your changes in a reply. A user page is the same as a signed comment, altering it is as if you're impersonating that user or forging their documents. ----Isaac 03:42, 3 July 2010 (UTC)

Because, too many people have that kind of problem, don't they? I made a shortcut so that people can easily link to it.Explorer09 02:11, 19 September 2009 (UTC)

Well, as you can see there already are automatic anchors to all sections, and it's easy to get a link to it using the table of contents. I just think we should avoid useless clutter and duplicate functionality whenever we can. --Vladimir 02:20, 19 September 2009 (UTC)

BTW, IMHO it'd be simpler to just create a Colours page that links to the ToC anchor.--Vladimir 02:21, 19 September 2009 (UTC)

Thanks

I forgot to thank you about all your opinion and grammar corrections on Jet for Boom page. Thank you!FoxHound 02:35, 3 May 2010 (UTC)

Please don't thank me for the grammar correction. WKB is a wiki, which means anyone can edit the articles written by someone else within, so I can correct your grammar, of course. --Explorer09 11:49, 3 May 2010 (UTC)

I made one weapon template with icon to the Ratchet & Clank wiki, but I never knew how to make that you can press the icon to get into the page. Thanks! --Tiku-Orava 08:42, 12 June 2010 (UTC)

What do you mean "bad?"? Say clearly so that I can improve it. --Explorer09 08:49, 12 June 2010 (UTC)

BTW, I used the image map to make those icons clickable. If you want to make such in the Ratchet & Clank wiki, make sure the ImageMap entension is installed there. --Explorer09 08:58, 12 June 2010 (UTC)

Oh, badass means very good / extremely awesome, not bad. But no, this needs no improving. --Tiku-Orava 10:03, 12 June 2010 (UTC)

You should mean that it is my English that is bad. LOL --Explorer09 11:59, 12 June 2010 (UTC)

Actually, I would prefer this as it would be not collapsed by default - saves space from weapon articles and would be only available if needed. --Tiku-Orava 20:09, 14 June 2010 (UTC)

I don't quite understand what you mean. Do you want it to be collapsed by default or not collapsed by default? --Explorer09 12:49, 15 June 2010 (UTC)

I'm sorry, I'm a bit hard to understand. I mean, the template should be closed on default. --Tiku-Orava 17:50, 15 June 2010 (UTC)

I'm sorry, I couldn't add many. I got an insane headache so I had to sleep the whole day :/. I'll add as many as I can now and the others tomorrow. --Tiku-Orava 16:48, 16 June 2010 (UTC)

You should realize that there's no time limit for this. No need to apologize. --Explorer09 09:51, 17 June 2010 (UTC)

I saw your decision to make it not collapsible by default - I think it's much better now, 10x easier. Originally I wanted it when the template still was 100% in width but now when it's small and centered it looks better. --Tiku-Orava 10:18, 24 June 2010 (UTC)

RE: Moving your weapon ideas to Weapons (Worms Unlimited)

Well I would not mind it, but if someone is against them I don't take the responsibility :P But yeah go ahead if you want. --Tiku-Orava 06:55, 25 June 2010 (UTC)

RE: WormsDC '0' key

In WormsDC, the weapon hotkeys are a little unusual. F1-F10 are reserved for regular weapons (there is no F11 or F12 on an Amiga keyboard), while 6-0 on the number row beneath the F-keys are reserved for Super Weapons.

As Mail Strike, Nuke and Concrete Donkey all share a tile on the weapons panel, the only way to access these weapons when all three are in possession (which is not usually a common occurrence in a "regular" game of Worms) you can cycle through by pressing the 0 key as you would any other hotkey, thusly:

I've actually gone through the weapons seen in WormsDC and added the hotkey to the weapon info table, although I'd love to have a proper template with the icon rather than just text (Wikicode isn't my strong suit).

I've been recording videos demonstrating the WormsDC versions of some weapons over the last couple of days. You can find them here if you're interested.

I can make the template for you. I know wikicode well enough. The only problem is that which icon I should use for WormsDC, because Image:Wormsdc_icon.png doesn't look good when scaled down. --Explorer09 03:42, 3 September 2010 (UTC)

How about using the clapperboard icon after the WORMS logo in-game? --Explorer09 03:52, 3 September 2010 (UTC)

Ooh, that's perfect! You can probably extract the one from the GIF on the Sheep-on-a-Rope article, or alternatively if you need a cleaner one I can maek screengrab. --Squirminator2k 03:57, 3 September 2010 (UTC)

I don't have time to grab the graphic yet, but I did make a text version: Template:i-wdc --Explorer09 12:44, 3 September 2010 (UTC)