The 2014 indie hit Shovel Knight paid homage to the Nintendo Entertainment System’s pixel art and game design, but its developers also wanted to polish up the harsh edges of 1980s platform games. In this excerpt from Boss Fight Books’ new book Shovel Knight, out today, author David L. Craddock speaks to the four…

In this early excerpt from NBA Jam, a book from Boss Fight Books and author Reyan Ali coming in 2018, we learn about the night the development team from Midway let arcadegoers get their hands on their innovative, soon-to-be-legendary basketball game for the first time.

Blake J. Harris' book Console Wars, out tomorrow, takes readers behind enemy lines to meet the men and women who created the exciting and exceptionally bitter rivalry between Sega and Nintendo.Below is an excerpt from the book, which details a pivotal meeting that took place in the fall of 1990 between Sega's board…

The author of The Zombie Combat Manual Roger Ma is back with a new guidebook: The Vampire Combat Manual, which dispenses advice on how to battle vampires. In the excerpt below, Ma tackles misconceptions about the imagery beings—just in time for Halloween:

Editor's note: Hollywood seems to have a penchant for shitty video game adaptations, don't they? But the utter disaster that was a movie like Super Mario Bros. didn't quite scare away movie producers and directors.

The road to 343 Industries' Halo 4 begins today with the release of Halo: Glasslands, the beginning of a new series from Star Wars and Gears of War scribe Karen Traviss that bridges the gap between the third and fourth games. Want to read a huge chunk of it? You've come to the right place.

In 1985 Jordan Mechner was a student at Yale riding high on a mix of euphoria over the surprise success of his first video game, Karateka, and trepidation over the idea of turning that success into a career.

The Quantum Thief, released in the UK last year and in the U.S. this month, is a heist story set in a future of marching cities, ubiquitous public-key encryption, people communicating by sharing memories, and a race of hyper-advanced humans who originated as massively multiplayer online role-playing game guild…