impetus

2013

'impetus has lost consciousness and her systems will fail in 10 seconds. death is inevitable, but it can be delayed. sustain impetus' life by pressing the button, which will reset the timer. once it runs out, the game is over and can never be played again.'

design and art for a hypertext game set to destroy itself after a lifetime of only ten seconds. players had to collaborate, pressing a button to reset the countdown and keeping impetus alive. made with jan oelze and jeremy lonien in 48 hours for the ludum dare game jam.