Qrow Branwen, uncle to Ruby Rose and Yang Xiao Long. A teacher at Signal Academy, Qrow is the mentor of Ruby, and the one who taught her to use her Scythe. He's no stranger to battle, and can eagerly put up a fight. He may be old, but don't underestimate him.

Powers and Abilities

- Qrow is a master when it comes to using his trademark weapon. He's very adept at using it, and can strike faster than the eye can see. He can strike so fast that he can produce sonic waves from his weapon.
- He's also incredibly strong, strong enough to put a crater in the ground after striking it with his weapon. He's also demonstrated this by cutting through a metal pole with his weapon's sword form.
- He's ambidextrous, so it doesn't matter if you incapacitate one arm as he can easily switch to his other.
- He is a master in his field, so much so that he can even defeat opponents while he is intoxicated. Alcohol is a depressent, meaning that it dulls the reflexes. To be able to keep up with opponents while inebriated is no easy task.

Equipment

- Qrow's weapon has 4 forms, providing him with a huge amount of variation. It's first form is a scythe, giving his a strong melee attack with a good range. It's second form, and the form most commonly used, takes the appearance of a great sword, and this is the weapon that can be swung so fast it can produce sonic waves. This form is very powerful, and provides Qrow with a good melee ranged method of attack. For range, it can also take the form of a shotgun, blasting the enemy to shreds from a distance. Finally, it can transform and become more compact for ease of travel.

Personality

Qrow is a cynical chelsea bun. Rude, blunt, and foul mouthed, Qrow is certainly not a shining example of a good person. Despite this, he remains very level headed and nonchalant. He's also suspected to be an alcoholic.

Weaknesses

- He's an alcoholic, meaning that he sometimes ends up fighting when drunk. This would dull his senses a little, making it easier to defeat him.
- He's also a little bit childish, although he can become serious if he feels the need to.

Frank Martin

A former special forces operative, Frank now works as a transporter, moving anything from one place to another. He's well trained and a deadly marksman, and has a lot of experience under his belt.

Powers and Abilities

- As he's an ex special forces operative, Frank is an expert in many different fields, such as explosives, surveillance, and much more.
- He's an expert driver, being able to retain control of his vehicle in any situation. Nobody can best him on the road, and he can perform near impossible maneuvers in order to evade his enemies.
- He's an accomplished sharpshooter, so you'd better watch your head when he's got his sights on you. Not that watching your head would do you any good anyway.
- He's great at hand to hand combat, and has mastered the art of using unconventional weapons in order to take foes down. He'll use anything at his disposal, and he won't go down without a fight.

Equipment

- Frank has a handgun.
- He also has a car. It's usually a Audi or a BMW, so it's a strong and fast car.
- Aside from that, Frank mostly just uses whatever is at his disposal. Oh yeah, and he has a suit, which gives him bonus swag points.

Personality

Frank his a seasoned veteran of the military world, and lives life by a strict set of rules. The rules are as follows:
1) Never change the deal
2) No names
3) Never open the package
4) Never make a promise you can't keep

- His biggest weakness is that he's a normal human. As a special forces veteran he might have above average reflexes and skills, but he's still just human.
- His car is his zone. Without his car he's less threatening, as he can't close the gap without putting himself in danger. Usually when he has to resort to CQC it's in a tight area with lots of cover, so he might suffer if he has to go on foot in an open area. That said, he's still and expert marksman, so as long as he has his gun you're not safe from any distance.

This one's a weird one, but both combatants have their own strengths and weaknesses. I'd like to clarify that Frank does indeed have his car at his disposal, so if he wants to use it he can. For the purpose of the battle we can assume that Frank begins the battle standing next to his car.

I imagine Qrow has no problem just slicing Frank's car in half, even if it's coming at him or whatever since that's just how RWBY works and a gun's not really going to stop him on its own. Poor match up for Frank, RIP.

I need to get around to watching a few clips from the anime, haven't got a solid grasp on how powerful Luckyman's luck actually is yet.

The one thing I can say is that without a doubt Jak's eco will 100% certainly run out before Luckyman's rakkyo. The question now becomes can Luckyman last long enough for Jak's eco to run out? The only way to answer it is for me toi actually watch a bit of Luckyman so when I get around to watching some I'll be able to make a judgement.

It'll probably be just before next weekend as I'm going away next weekend so I'd like to update thios thread with both Luckyman VS Jak results as well as Frank VS Qrow results and then also start off the new round so that it doesn't get delayed another week while I'm without internet connection.

college deadlines, case of flu, once this all clears up I'll try posting more regularly, I haven't forgotten about it I've had a lot piled on though atm I can't give you an ETA really but I can say that my flu is starting to fade and college ends in 2 weeks so expect regular updates after that.

I'll try and update this sometime midweek because let's be real frank has absolutely no chance so I can basically just update that pretty fast.

Still need to get around to watching a few clips from luckyman to see what he's capable of. I mean the Rakkyo will easily outlast the Eco but the question is whether Luckyman can last long enough to make Jak run out of Eco. To determine this I need a stronger grasp on how Luckyman's luck actually works.

Sorry for all of the delays this thread has had but this should be the last major delay before summer when I can actually get on track with updating it regularly.