Designed single player, multiplayer and social features to support the product vision

Pitched and designed an innovative social feature patented by EA

Used data driven insight and external facts to make game design decisions based upon them

Presented design specifications that communicate clearly the requirements to all team members

Lead the Unity prototype team to explore the potential gameplay mechanics and systems

Built content in Unity to test each gameplay mechanics – Organised brainstorming with the team to get inspired, gather ideas, filter and test them

Speaker at EADC to share new ways to explore ideas quickly

Hello there !

My name is Arthur Rohart and I'm a Game Designer at EA Criterion Games.
Breaking into the video game industry is hard and I had the opportunity to work with talented people that taught me many things.
This is why I created this website: to share what I’ve learnt.