I remember moving to another area of the map to move things along. Its a bit harder when trying to check your strategy for dealing with 700-1100 zombies. Finally made it past the first wave but it will take awhile to clear the whole map.

I am curious on script behind the wave size. I know knocking down bridges reduces it but knowing how the numbers of zombies in a wave would be a big help.

Please let me know thoughts on Skull Island. Its my first map and could use some feedback for my next. It is supposed to be very challenging. The first part should be slow and then quickly pick up pace.

This is my third map. I hope that it's balanced and at least a little bit challenging. I welcome feedback. I suggest staying to the left of the lake for a bit since I made the right side a little more challenging with zombies.

When pasting the URL maps do I include everything from http: on? For some reason when I paste the URL's I get an error code. When I paste the code I can get the maps but most of the maps posted are URL's. What am I doing wrong?

cheryl_garand Chichester was your best map yet. I would have liked to have seen the bridges all over the map as it gets a bit boring once all the bridges are gone. Also I upgraded difficulty to 4 to make the buildings empty quicker there is plenty of resources for a level 4.

Any tips for the "100 zombies" map from gwkvt83?
I tried clearing all resources + having 37 full sniper towers + ~7600 barricade at the entrance.
And the horde just tears through the barricade...
Also tried to enable only part of the towers, to limit the awoken zombies, but no luck.

I managed to beat all the maps up to "100 zombies" at highest difficulty, but this one I don't understand.

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