Completed Gerard vs Dummy007, Doubling up on Necturine!

Bienvenidos, ladies and gentlemen, to another fiery match here in CAP ASB!
Today's match is sure to be a close one, with both battlers using Necturine!
Before we begin, let's take a moment to review the rules:

Maureen the Azurill(Move your mouse to reveal the content)Maureen the Azurill (open)Maureen the Azurill (close)

Maureen (Azurill) {♀}

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Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)Type: Normal

Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Think Fat: (Innate)

This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) ​

Huge Power: (Trait)

This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. ​

Sap Sipper:(Innate)

This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Wisselberry the Necturine(Move your mouse to reveal the content)Wisselberry the Necturine (open)Wisselberry the Necturine (close)

Necturine (Wisselberry) {♀}

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Nature: Quirky (No Change)Type: Grass/Ghost

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Anticipation: (Innate)

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).​

Telepathy (DW): (Innate)

This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
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Abilities:Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Necturine [Queen Etheldredda] (F)Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)Typing: Grass/GhostGrass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Finally, let's go over the order of operations: PEMDAS
Gerard sends out first, equipping his tra(i)ning items.
Dummy does the same, and orders.
Gerard counter-orders.
I dispense reffage.
And so on and so forth.

"So this seems like an interesting match, let's try and so the best we can to do some damage, here Maureen, have this little Ex. Share, you too Wissel, we want you to learn a lot from this battles"+2 Exp Shares

As the first round opens, both trainer release their Pokeballs. On one side of the arena, an Azurill bounces on her tail, seemingly enjoying the applause from the crowd. On the other, a Snover spins into action, creating a crashing hailstorm through her Snow Warning ability. In the middle, ignoring the hailstones, two Necturine meet, mirroring each other, both preparing themselves to do battle...

Kicking off the match, Wisselberry unleashes a Will-O-Wisp! Even though the fierce hailstorm, the ghostly flames find their mark and badly singe Queen! Angered, the burned Necturine retaliates with a Ball of Shadows, knocking Wisselberry for a loop! Snorri the Snover, meanwhile, uses her Ice-typing to create a frigid Icy Wind, sending shivers and speed drops down the spines of Wisselberry and Maureen! Shivering, the Azurill claps her hands together, giving Snorri a thunderous round of applause and begging for an Encore!

Outspeeding her frozen foes, Queen summons a Leaf Blade, which seems to strike critically against Maureen. Snorri, still bowing to imaginary applause, follows up with a second Icy Wind, further dropping the temperature in the arena! Shaking with anger and cold, Wisselberry gets revenge with a strong Payback, sending Queen skidding across the icy arena floor, directly into a Soak fired off by Maureen! Queen seems to have lost her typing, becoming a somewhat frozen Water-type!

Struggling upright, Queen again slams Maureen with a Leaf Blade, but without STAB, the attack merely glances off the Azurill! Still Encored, Snorri sends a final Icy Wind sailing around the arena! Despite Thick Fat and Anticipation, Dummy007 is really racking up damage! Banding together, Maureen and Wisselberry attack with a Bounce and a Giga Drain to end the round!

(@EndQuote: Damage doesn't round until all damage from the round has been added up. I didn't really pay attention to it in my Hall run, but I noticed it here. And thanks for the catch on Snorri's typing; that's what happens when you just c/p and edit Lileep's data. :/)

"Good opening, team! I think we can wrap this up in these next three actions AND show our awesome skills with Soak."

As the second round begins, Gerard's team seems exhausted. Despite the bitterly cold hail ceaselessly battering them, the pair refuses to give in...

Queen, levitating slightly into the air, uses a psychic power to increase Gravity before plummeting back to the ground! Fighting the new force pulling her down, Wisselberry uses Giga Drain to absorb a small amount of Health from Queen! Beside her, Maureen tries to Bounce into the air, but fails to overcome the crushing Gravity and falls to the ground, helpless. Snow swirling around her, Snorri unleashes a biting wind, a Super-Blizzard Combo that knocks Gerard's shivering pokes into the corner of the arena, barely managing to stay upright!

Spinning forward, Queen unleashes a final Shadow Ball, which slams into the weakened Wisselberry, knocking her to the ground! The Necturine is unable to remain standing, and is KOed! Angered, Maureen again tries to Bounce, but forgets that she can't overcome gravity, once again merely falling to the ground. Snorri, enjoying the hailstorm, cools down from her powerful combo.

Sensing the end is near, Queen Soaks the shivering Azurill with icy water, changing the Normal-type into a Water-type well before her evolution. Spinning forward through the hail, Snorri uses a powerful Woodhammer to send Maureen flying! The Azurill hits the far wall with a faint cry, then slides to the ground, KOed!

gg, Gerard! BlizzCold is pretty cheap, but it gets the job done. Thanks for reffing, EndQuote! Enjoy your UC! (One final nitpick: Etheldredda was still a Water-type during Round 2, so Shadow Ball should have done less damage and cost 1 more energy. :P)