After releasing the premium gift, boosting the drops of craftable hats and miscs, it was just obvious. Anyway all craftable hats costs 1.33 refined in the black market, which is around 0,65 usd. Valve will only win.

Valve will gain a windfall of money of people buying scarves and boots to scam with, and the warehouse gives out several million credits. What will happen next?

Exactly, now there are hundreds of users who have several million credits they can sell via WHX...
Not to forget, they could and can get all those rare items like the burnt diary and other stuff with ease. How am I (and other people of course) supposed to earn enough credits for a genuine Archimedes or a Robo-Sandvich now?
Buying them? Hell no, those asses
(I know, it's not really their fault and I would've done the same, although I would've bought like 3 rare items and nothing more, but come on, buying stuff to get a shitton of credits is just lame)
don't deserve my cash.

assuming that each item gave away 200,000 credits per ball kicking boots/merc's pride scarf, and there are 240 of them total in stock, then the warehouse gave away 48 million credits practically free. Never mind about several million.

Gambler....poor choice of words on my part, but you know what I meant. The ones that did it clearly knew what they were doing.
The only way the warehouse could respond quick enough to situations like this, would be to shut down every time Valve patched the game. And the whiners would want to riot because they couldn't work the system to their benefit.

According to backpack.tf, some dirty items are already more valuable than clean ones, like a sharpened volcano fragment.

Uncraftable vitasaw/volcano fragments were only obtainable by random chance after buying $20+ worth of mann co store items at once, and prior to the introduction of mann co packages. Hence they are quite pricey compared to other uncraftable weapons.

Due to rarity, there's only a few available. Still the majority of collectors refuse to pay the price traders ask. The rest aren't rare. Dumb are you.

The rest may not be rare, but I wasn't talking about the rest -- I was talking about the few that are in fact more valuable than their clean versions. Even if the uncraftable Vita-Saw only sold for 1 rec, it would still be more valuable than a craftable Vita-Saw, which is still enough to make your statement false.

If you weren't busy trying to be funny your brain wouldn`t use the available space, and you would understand my question.

I asked: " What is next, craftable stranges?"

Let me translate it for dumb people:

"What is next, people able to make their own stranges?".

There you go. Try thinking next time.

Actually, any logical person would have went to the same conclusion he did. "Craftable stranges" mean they can be crafted together. A craftable item means it can be used in crafting. A crafted item means it was crafted. What you should have said was "What's next, crafting stranges?" Then you couldn't complain. As is, your statement was pretty vague.

Actually, any logical person would have went to the same conclusion he did. "Craftable stranges" mean they can be crafted together. A craftable item means it can be used in crafting. A crafted item means it was crafted. What you should have said was "What's next, crafting stranges?" Then you couldn't complain. As is, your statement was pretty vague.

You didn't say that it applies to 99% of items. You said "Dirty = less valuable." You did not say "most of the time, dirty = less valuable." The context in which you made your statement makes it clear that you meant 100% of the time: