UPDATE: We are working on some bugs that reared their ugly heads last minute.. If the release happens today, it’ll be later in the day. Sorry!

UPDATE2: First release candidate for build27 has been committed for testing and porting to the fairer platforms (OSX and linux). Won’t be long now.. if our webserver holds. Remember, if you bought from the Humble Bundle or Humble Store, you can get the new version on the same page as you did before when the new build drops! (please don’t hammer our site)

Enjoy this rough and uncut video of an entire campaign game against an A.I. opponent in Test Build 27, which is coming out on June 1st

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93 Responses to “CC Test Build 27 Preview”

this is looking very promising !! hope you improve the lagg/slow motion that would happen from to many unites using jet packs. but great work man ! you spend so many hours on this . your labor of love shows great work.

Will there be any tactical additions available to be added onto the sites – such as better mining equipment for more money per turn, or tactical computers for better scanning? Maybe weapons stores too? The bases look good but the money just seems to make them bigger, not more useful.

But either way, I’ll have to wait until tomorrow to give it a proper go so I can’t judge yet.

Good to see the skeleton of the game finally coming together. Just needs some AI polish and less glitches to improve the core fun, then all the great modding content will make it a very big game to dig into.

Sweeeet. so, upgraded physics is good but does this mean i wont have to worry about characters sticking their head into a wall and then dying anymore?
oh, and you should set it up so that at the end of a fight over a map all the free guns (like the ones off dead enemies)get auto sold. and maybe give you small amount of exploring? its not like the troops spend all day just waiting around bored (hopefully).

Great work guys, seriously. I know you’re all taking a lot of heat for being uncommunicative and making most of us feel like neglected children (some of us ARE neglected children…) but I just want to say that the wait has been well worth it.

I have personally spent hundreds of hours playing the test builds, replaying the pre-made content, as well as making up my own challenges and battling my way towards my goals until many a sunrise… (hats off to anyone else who has ever harvested 20,000+ ounces in a Nuts! skirmish game) And I’m sure that I speak for everyone in that league when I say that I can’t wait to test my battle-hardened skills against such new limitations as the improved A.I., campaign resource budgeting, and especially tech limits and their brutal cross-tech-purchase exchange rates!

Gone are the days of being able to build your dream defense force with unlimited buying choices, and I, for one, say good riddance! There is a who world of new challenges on the horizon. Bring it.

I bought Cortex Command but there was a spelling mistake in the email address with one letter incorrect, so I never got the email with the games serial, I do however have the purchase reciept number and I did send an email to contact@datarealms.c​om. What should I do?

[...] Daniel Tabar has been slowly hacking away at the game, and it’s finally nearing completion. The build currently being compiled and distributed (HIB2 customers should be able to download it soon) is apparently the last major release before the [...]

yo datarealms! i bought cortex command build 26 a week or 2 ago and i got the email with the link to download it. my question : do i use the same link to download build 27 when it come out or de we get a new link? thanks

[...] Daniel Tabar has been slowly hacking away at the game, and it’s finally nearing completion. The build currently being compiled and distributed (HIB2 customers should be able to download it soon) is apparently the last major release before the [...]

Haha strange that you say that, I live in South Africa so its currently 10:30am, sunday, but we have all been waiting within the same time spand and frankly I’m loving it now, super chilled and with you having waited longer than any of us.

Well, the seam glitch seems more rampent than ever, as you noticed in the preview video, but as long as you learn where it is it’s mostly fine. And also, do you think putting this on Steam would be possible? Fine if not, but would be cool.