Crappy pictures, links, reviews and random musings from my world of miniature war gaming

Tuesday, 12 December 2017

9th Age Tournament Battle Report

A few weeks we had our end of year tournament so I
decided to take a fun aggressive list with the Kadim Titan, infernal engine a
decent block of Taurukh Anointed with a subjugator.

In my excitement for the Kadim / engine combo I made a few
mistakes on my list with me forgetting to take the ring of desiccation for the
BSB and taking pyromancy instead of alchemy for the wizard. Despite these
potential brain snaps I decided since I had never used the Kadim Titan before
trying a new magic deck was worth the trial.

My opponent was Mark temple-guard running his three Thyroscutus,
a couple of units of skinks with the odd priest and a big horde of temple guard
with the frog himself, a cuatle lord with lots of magic.

Game 1 Saurian ancients.

My opponent was Mark temple-guard running his three Thyroscutus,
a couple of units of skinks with the odd priest and a big horde of temple guard
with the frog himself, a cuatle lord with lots of magic.

The purple horde surges forward with the Taurukh intending a
sneak attack on the left flank.

The engine rattles along looking to support the charging
Kadim.

With the option of the temple guard or the Dinos, the Kadim chose
the dino. It was the wrong move!

The Titan fails to take down the dino and cops a flank from
the frog horde with a heap of magic buffs. The bold flank attack of the
Taurukh also fails and they are going to be dino skewers.

The Kadim has fallen and the frog temple guards steamroll
through the citadel guard and engine.

Everything fell apart here with
a second Dino taking down the Taurukh and the aforementioned steamrolling
temple guard.

Result - I was massacred.

Lessons learnt - the Kadim
should have gone into temple guard and had been supported by the Taurukh.

Game 2 Highborn Elves

My opponent had a mixed arms
list with some big infantry units, heavy cavalry and a couple of bolt throwers.
I made the mistake of deploying everything first and ended up only having
a couple of targets for most of my army. Time for some mega wheels.

All of that for a bolt thrower.

The heavy cav prepare to wipe out some hobgoblins. The
Knights pumped through and off the table for a return in the next turn.

The engine gets across the board and is stuck in a tar pit
with the spearmen. He eventually fells after grinding up some serious elf flesh.

The Knights return to take out the other hobgoblin unit
whilst the citadel guard and the axe elves ended in a stale mate.

Result - loss to me.

Lessons learnt - I could have
benefitting from the shorter distance between our respective armies had I not
been so keen to win first turn.

Overall my opponent took most of
my heavy hitters out of the game.

Game 3 - Ogre Kingdoms

Great ogre army with a bit of
everything. We would be fighting over a sacred cow on a spit which the infernal
dwarfs would bring back to life if we held the centre.

There would bit little
subtlety to this game and we were into it with a charge from the tusker cavalry
into the Titan and the engine due to my sneaky movement requiring a charge to
hit both units. With some help of magic missiles prior to the charge they
were in a weakened state so the result was the fleeing and catching of the
tusker with the Titan pursuing around the scenery in the centre of the board
for some rear charges.

With a Titan coming from the rear the ogres turn to face the
bigger threat but leave their rear exposed to a charge from the engine.
Meanwhile the citadel guard begin the sacred chant to rescue the cow.

The ogres would flee from the
combat but the engine had already acquired the taste of ground ogre meat so was
hungry for more. The auroch was also getting ready to take down the now injured
Titan who was on his last couple of wounds.

Battle is joined over the objective while the Titan and the
auroch go head to head. The result was the mighty robot falling. These
ogres had run through the hobgoblins and made their way around a couple of
scenery pieces similar to the Titan had and were now in my rear.

Whilst the Titan is falling the engine chases off the ogres
who fled earlier. On the extreme left, the subjagator having lost most of
his bros to a hail of pistol shots stood on the hill shouting obscenities.

Result - win to me

Lessons learnt - pretty happy
how things went here with the double attack of the Titan and engine working for
the first time.

Game 4 - Warriors of the dark
gods

Final game against two Knights
units (one with a sorcerer), some dogs, three small units of warriors and a bad
ass monster hunter on a disc.

The thin purple line is deployed wondering if these were the
north-men who stole their hellcannon.

A lack of pics but the face off began with the Knights with
sorcerer charging the Taurukh who lost and fled but allowed a flank charge from
the Titan. The Titan stomped through the Knights who fled (off the board
after not rallying) which bought the disc rider into the Titan. His build
with Jack's pick axe meant the Titan fell pretty quickly.

The engine gets hit by the Knights who eventually take it
down.

Similar shot for the sake of it with including my feeble attempt
to use the immolation spell to protect my flank. The knight's aforementioned
slaughter of the engine meant it was not necessary.

Ultimately the battle ended before we could finish each off
and the result was a minor win to me (I think as it had been a long day and I
forgot to write it down). The cost of the Knights and the sorcerer who
fled were enough as I had lost my Titan and engine but the citadel guard and
characters within, were alive at the end.

With Mark from game 1 declining
the winner's trophy (he is a top bloke and has run out of room for more) I
technically won but chose to accept the trophy for best painted. As the best
painted was voted across all four game systems being played I was super
thankful to receive so many votes for the big guy below.

The infernal dwarfs remain my army of choice that despite my
army list brain snaps performed well. The double impact of the Titan
and engine is truly devastating but requires prior planning and careful deployment (skills which I usually lack in a tournament). Pyromancy was a fun deck with more aggressive spells than I
normally like (I prefer to use magic to buff my dudes) which was an enjoyable
change.

Next version of the army will
include both versions of the Taurukhs I have been working on.

A great day with four top games,
four good blokes as opponents and a room of friendly dudes (including those
playing some skirmish game that had what looked like space marines in a fantasy
setting). Well done to Krags for organising.