Gurps

Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game. There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling. Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves (but watch out for flying axes). Campaign for goblin rights. Flee from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion). Even find out why the why the second-greatest lover on the Disc needs a stepladder. And remember, the world is round. And also flat. This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also -- all of it updated to reflect the events of the Discworld novels released since then, as well as the rules of GURPS Fourth Edition.

Storm dungeons quickly and easily!
Make your Dungeon Fantasy Roleplaying Game experience smoother and cooler, with this sturdy cardboard reference screen perfect for speeding up the game, hiding secrets, and setting the mood.
Comes with two full-color booklets for players to help their fantasy heroes get into dungeons faster!

Storm dungeons, slay monsters, and seize treasure!
Make fantasy heroes, arm them for action, then send them into dungeons for the adventures of their lives.
The Dungeon Fantasy Roleplaying Game comes with everything you need for endless hours of crypt-crawling fun. Smashing Evil has never been more fun or profitable!

GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes, showing you how to run everything from old-fashioned Gothic and supernatural horror to the latest J-horror, survival horror, and torture horror.

GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail – and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.

Earth Is Under Attack!
The Martians descended upon Earth without warning. Saucers filled the skies. Blaster-wielding soldiers, giant insects, and unstoppable robots slaughtered the human defenders on the ground. It could have been the end of humanity -- if not for the brave scientists of the Novas Vira, the only ones who saw the invasion coming! Now the fate of Earth hangs in the balance as both sides turn to science, desperately inventing new weapons and defenses in the hope of finding the one that wins the war.

GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system.

The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories – if you live long enough to tell the tale. GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts brings to real hand-to-hand combat – gives all the information you need to bring realistic firearm combat to the gaming table.

GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM.