Search the library in Brell's temple in Thurgadin for information about the shawl. It's a scroll at 475, -211, 237 , on the second shelf from the bottom. Pick it up to receive Personal Notes of Lorekeeper Solstrin. If you're an Armorer or Tailor, be sure to grab the extra recipe scroll at 475, -211, 237 next to it!

Speak to Loremaster Verdandi, who is at 474.09, -211.64, 255.45 in Brell's temple in Thurgadin.

Take the Spirits to the Temple of Brell. There's an altar at 487, -213, 257 . Right-click it and select "leave offering".

Meditate in the temple a bit. Stand somewhere in the middle of the temple (at 508, -214, 258 works) and inspiration will come to you. Be sure to respond by clicking "Praise Brell", then go check for your offering on the altar , PICKUP the scroll.

You receive a recipe appropriate to your class, which is part of the reconstruction process.

At this point you'll need all nine crafting classes to complete the shawl. Note that the results of these recipes are all Heirloom. For tips and warnings on getting items pre-combined in this part, see our notes on it below.

You can only get the clay from the daily tasks in Tupta, available after you do Ship Out. Speak to Reedip Marrstongue in Moors of Ykesha for the daily mission and the clay will become harvestable along the nearby river.

Put the shawl on the table, speak to Tora, scribe the book (Tora's directions on summoning crystals), gather the ressources needed from the table (5 rough coldain crystal, 5 coldain beard hair, 5 herb of remembrance, 5 coldain sacred incense), open up your recipe on the device near her and then finish speaking to her.

Craft 5 summoning crystals and put them on the table in 12 minutes. To put them on the table, just click it. Recipes are hard to craft and you'll have to focus and never miss a step. If you miss a counter (event) you will die.

Pre-Combines

Some items can be pre-combined for you for the step in which you need an item from every tradeskill class. However, it is very important that you do not get too ahead of your quest's progression, as these steps update one-by-one, unlike the tradeskill epic quest!

You can have the Carpenter, Weaponsmith, Alchemist, Provisioner and Tailor items pre-made at any time.

DO NOT get the Armorer update before getting the Carpenter update. The Armorer update consumes the item in the process.

DO NOT get the Woodworker update before getting the Armorer and Weaponsmith updates. The Woodworker update consumes both of their items in the process.

DO NOT get the Sage update before getting the Alchemist and Provisioner updates. The Sage update consumes both of their items in the process.

DO NOT get the Jeweler update before getting the Woodworker and Sage updates. The Jeweler update consumes both of their items in the process.

After the class combines you will be left with the Tailor and Jeweler combines. If you are having items made for other crafter alts, ensure that you log them in and pull the items out of shared bank to update their quests before those items are consumed.

If you do mess up and get ahead of yourself, you will need one more of each class's item that you skipped over. For instance, if you get the Sage combine done before having the Alchemist and Provisioner updates, you will need those two class items again.

To play this part completely safe, you'll want to not have any pre-combines done aside from Carpenter and Tailor! As long as you keep yourself in check, though, it is feasible to make some progress while waiting for other class combines.

I got a tell while meditating and missed the part i was supposed to click on. all i saw was a bunch of blue writing that went away before i could even read it. now there is nothing on the altar and i can't even click it but my quest says to check altar. so now what do i do?

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Success comes when preparation meets opportunity -- and EQ is no exception.

The walkthru appears to be missing a step. Where the separate combines are listed for the different tradeskills, all of them are listed except the Jeweler combine. I'm certain there is one as each class has a specific combine.

This quest is going to be very frustrating. I managed to discover the carpenter item last night on The Bazaar but now I'm stuck until another TSer gets to this point, and it HAS to be an armorer. *sigh*

After a whole day of failures...I tried being fully TS equipped with every piece of equipment I could find with TS buffs and failed... I tried getting nekkid, then with only my master carpenter cloak, then put back on a few pieces at a time and continued to fail... I tried only countering events that came up and ran out of time... I tried slipping in counters even though no events popped up to counter, but with even a split second I would hit an icon exactly when something else would pop up to counter... So, after trying every method of dressing up, dressing down, being patient and only countering events, constantly pressing icons no matter was happening with events popping up (btw, if you hit the wrong one, hit STOP really fast before the failure registers and you won't die BUT you still lose the time you've spent on that combine) and still I continued to fail... I was hit with a stroke of Brell's genius...

I had all my supplies ready. I had the TS window up and the combine ready to hit Begin. And then I spoke to Tora but DID NOT tell her I was ready to begin. Then I started the first combine and when it was almost complete I finished my conversation with Tora which then started that step of the quest but the average of 2.5 - almost 3 minutes for the first combine didn't count against the 12 minutes I had to make five crystals! I just made sure to click the chat bubble with Tora BEFORE the combine finished. IT WORKED!!! YAY!!!!! Oh, and it was also the first time I had a big bowl of hot, fresh popcorn on my desk to keep my left hand busy. LOL

This was, BY FAR!!!, the toughest TS quest I've ever done. If you just sit and wait to counter whatever comes up, you have a much better chance of success but it takes a LOT longer that way, too. Good luck and may Brell be with you on this one!

I took Grandmom Copperknoll's suggestion a bit farther. Immediately upon entering the cave I got the ingredients from the table. Then I talked to Tora who instructed me to place the shawl on the table. I placed the shawl talked to Tora again and received the recipe. I immediately scribed the recipe. Like Grandmom I did not tell Tora that I was ready to begin but proceeded to start crafting the crystals. However, this is where I went farther. I crafted ALL 5 crystals, taking my sweet time (even died a couple of times but got better after my third crafter), before finally telling Tora that I was ready to begin. At that time the timer began and I proceeded to place the crystals on the table and summoned the spirits/ghosts. LOL, had 12 minutes to place the 5 crystals and receive the updates, which took all of 5 seconds. Easy as pie :D

< /rolls forward to the keyboard after laughing out loud at Grandmom's post! Thank you for your warm humor. And thank you for the Ah HA! moment of Brell's inspiration; I'm certainly using it! My significant other and I had to bring up 7 additional characters to level 90 trade-skilling just to get the shawls for our mains... were we going to pass up on the chance to give them the rewards of their hard work once they too earned the right? **** No! But I gotta say, after having 6 fails in a bit over 2 hours invested... and a couple of them having completed 4 of the crystals... I was about ready to say "F" it all! and, 'I'm going back to killing things for my EQ enjoyments!'

(that may still be my answer; let alone I may have to be 'The One' to get all nine characters through this challenge...)

but right now, I'm refreshed and encouraged others have made it over this Epicx4 "TS" line dance. A dance with a partner who doesn't even follow a standard progression while they're leading the rest of us! "Jus'DANG SOE! What R U thinkin?"

If you've died so many times your armor is broken, you can leave for a mend and return. If you've gotten to midnight and your gryphon turned into a pumpkin, you can go to bed and come back to do it all over again tomorrow. However, note this, The Shawl will stay glued to the table and not return to your inventory. Tora will stay in that cave waiting for you to return. And that floaty sphere of light will hover behind the outdoor table where Tora normally stands... at least for now...

Does this quest require to complete all Fenwick's tinkerer's quests? I got dialog from Fenwick to proceed next steps for this quest without completion of second quest of this series. (Since I'm not tinkerer..) If there is another burden without tinkering skill, please let me know.

Does this quest require to complete all Fenwick's tinkerer's quests? I got dialog from Fenwick to proceed next steps for this quest without completion of second quest of this series. (Since I'm not tinkerer..) If there is another burden without tinkering skill, please let me know.

The tinkered item "Gnomish Pirate Spirits" can be traded, so it's not required. I'm the only 450 Tinkerer in my guild so I've been chugging them out for everyone--I suggest check with friends or on the broker. :)

I was wondering about that as well. Normally HQs also give status (if there are any that don't, I haven't done them yet), so since this one doesn't, it seems kind of hybrid--heritage from EQ but not fulfilling all the aspects of a usual HQ.

Right after I posted that I logged on and was looking for the quest to see what step I was on, and noticed it had been moved under Heritage Quests in my journal. So I guess you did see something and they did finally rectify that. (Still no status listed though, anyone completed it and know for sure?)

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As I earned the trust of the Coldain, I also learned that the current residents of Thurgadin bear a heavy burden of guilt. As the Kromrif armies marched on Thurgadin and the brave Coldain defenders began to fail, those within Thurgadin unleashed the waterfall running above the city, flooding the plain of war and freezing to death all the combatants below. Hundreds of years later, the spirits of those dwarves killed in the icy flood are still endlessly reliving their fight against the ghostly giants, unable to proceed to their afterlife in the Halls of the Creator. I do not know whether there is anything with the power to free the spirits, but I have promised to try.

Stage 1

The gnomish pirates are found on Thurgadin Dock. Although they have moved away from their old camp, where Brell is said to have appeared, it's possible they may remember some details from the stories of their ancestors.

Start:

I should learn more from the gnomish pirates.

Complete:

I learned what the gnomes could tell me about Brell's appearance in their old encampment.

I learned what the gnomes could tell me about Brell's appearance in their old encampment.

Stage 2

The main library of coldain history and lore is in the Temple of Brell in Thurgadin.

Start:

I should search the library in the Temple of Brell for more information about the shawl.

Complete:

I found some badly damaged notes that seem to contain some references to the shawl.

I found some badly damaged notes that seem to contain some references to the shawl.

Stage 3

Loremaster Verdandi is in the library in the Temple of Brell in Thurgadin.

Start:

Ask the loremaster if any more information is available about the shawl or its owner.

Complete:

Loremaster Verdandi told me what she knew about the shawl's fate, but it wasn't much. It's commonly believed its owner was killed while fighting snow griffins or giants or similar.

Loremaster Verdandi told me what she knew about the shawl's fate, but it wasn't much. It's commonly believed its owner was killed while fighting snow griffins or giants or similar.

Stage 4

The Loremaster mentioned snow griffins; perhaps I can find an expert on the griffins of Velious to consult.

Start:

I should try to learn more about the fate of the shawl or its owner.

Complete:

The goahmari told me that the great snow griffin of history, Stormfeather, had crashed, wounded, into their village centuries ago, with a badly damaged shawl of sorts still clasped in one claw. They still have it.

The goahmari told me that the great snow griffin of history, Stormfeather, had crashed, wounded, into their village centuries ago, with a badly damaged shawl of sorts still clasped in one claw. They still have it.

Stage 5

Capru had the box containing the shawl ready and waiting for me in his tent. He said a vision had told him I should have it.

Start:

Take the damaged shawl from the box.

Complete:

I have obtained what I believe may be the fabled coldain prayer shawl, although it is extremely badly damaged and aged.

I have obtained what I believe may be the fabled coldain prayer shawl, although it is extremely badly damaged and aged.

Stage 6

The initial notes made by the goahmari should help me to figure out how to re-weave the damaged silk fabric.

Start:

I should attempt to repair the shawl.

Complete:

I repaired the basic fabric of the shawl, although I can see much work still remains.

I repaired the basic fabric of the shawl, although I can see much work still remains.

Stage 7

I can tell the shawl needs more work, but am unsure how to proceed.

Start:

I should see if the coldain can advise me further on repairing the shawl.

Complete:

Loremaster Verdandi did have some fairly detailed notes from one of her predecessors describing how the original shawl was embroidered.

Loremaster Verdandi did have some fairly detailed notes from one of her predecessors describing how the original shawl was embroidered.

Stage 8

Perhaps the othmir know what became of the sirens of Cobalt Scar.

Start:

According to the coldain notes, the embroidery requires the exquisitely fine hairs of a siren.

Complete:

The othmir did not know how to reach the sirens, but they did have some strands of siren hair which they were kind enough to give me.

The othmir did not know how to reach the sirens, but they did have some strands of siren hair which they were kind enough to give me.

Stage 9

The descriptions of the embroidery from Lorekeeper Verdandi should assist me in attempting to repair it.

Start:

I need to repair the embroidery on the prayer shawl.

Complete:

I managed to repair the embroidery on the prayer shawl, but I still feel something is missing.

I managed to repair the embroidery on the prayer shawl, but I still feel something is missing.

Stage 10

Perhaps Loremaster Verdandi can advise me further.

Start:

I need to learn what else is missing from the prayer shawl's re-creation.

Complete:

I have learned that a sacred rune was forged and sewn into the original shawl, but the records on how to do this have been lose.

I have learned that a sacred rune was forged and sewn into the original shawl, but the records on how to do this have been lost.

Stage 11

The temple of Brell in Thurgadin is where the coldain go to pray to him, after leaving an appropriate offering.

Start:

It can't hurt to try a prayer to Brell, I suppose. I should prepare appropriately.

Complete:

I have prepared appropriately for my prayer by leaving an offering of strong alcohol at Brell's temple.

I have prepared appropriately for my prayer by leaving an offering of strong alcohol at Brell's temple.

Stage 12

I should find a quiet spot in the temple to pray.

Start:

It can't hurt to try a prayer to Brell, I suppose. I should find a quiet spot in the center of the temple where I can pray.

Complete:

I left an offering at the temple, and was inspired by a vision that I will find the instructions I need within the temple.

I left an offering at the temple, and was inspired by a vision that I will find the instructions I need within the temple.

Stage 13

I had a vision that the answer to my questions would be found in the temple.

Start:

I should check the offering I left.

Complete:

I found the instructions I need on the altar.

I found the instructions I need on the altar.

Stage 14

Very specialized knowledge is required to complete this step.

Start:

I need a carpenter to construct the rune casting mold.

Complete:

I obtained the rune casting mold.

I obtained the rune casting mold.

Stage 15

Very specialized knowledge is required to complete this step.

Start:

I need an armorer to cast the rune in the clay mold.

Complete:

I obtained the blank brellium rune.

I obtained the blank brellium rune.

Stage 16

Very specialized knowledge is required to complete this step.

Start:

I need a weaponsmith to carve a burin.

Complete:

I obtained the burin.

I obtained the burin.

Stage 17

Very specialized knowledge is required to complete this step.

Start:

I need a woodworker to etch the detail onto the blank rune with the burin.

Complete:

I obtained the etched brellium rune.

I obtained the etched brellium rune.

Stage 18

Very specialized knowledge is required to complete this step.

Start:

I need an alchemist to make some liquid velium.

Complete:

I obtained some liquid velium.

I obtained some liquid velium.

Stage 19

Very specialized knowledge is required to complete this step.

Start:

I need a provisioner to make some cutlassfish oil.

Complete:

I obtained some cutlassfish oil.

I obtained some cutlassfish oil.

Stage 20

Very specialized knowledge is required to complete this step.

Start:

I need a sage to make liquid velium ink from liquid velium and cutlassfish oil.

Complete:

I obtained liquid velium ink.

I obtained liquid velium ink.

Stage 21

Very specialized knowledge is required to complete this step.

Start:

I need a tailor to make some sacred coldain thread.

Complete:

I obtained some sacred coldain thread.

I obtained some sacred coldain thread.

Stage 22

Very specialized knowledge is required to complete this step.

Start:

I need a jeweler to finish the velium etched rune.

Complete:

I obtained the finished velium etched rune.

I obtained the finished velium etched rune.

Stage 23

Now I have all the required components, I need to use the sacred coldain thread to carefully weave the velium etched rune into the embroidered prayer shawl.

Start:

I need to join the rune into the prayer shawl.

Complete:

I have restored the runed coldain prayer shawl.

I have restored the runed coldain prayer shawl.

Stage 24

Tora may be the best person to advise me on how to proceed.

Start:

I should see if the restored prayer shawl has any power to help free the spirits.

Complete:

I brought the restored prayer shawl to Tora, and she agreed to help me summon the spirits to free them.

I brought the restored prayer shawl to Tora, and she agreed to help me summon the spirits to free them.

Stage 25

Tora said the cave is just to the north of her normal research post.

Start:

Tora will meet me inside the small cave nearby.

Complete:

Tora met me in the cave, bringing with her the supplies required to summon the spirits to the prayer shawl.

Tora met me in the cave, bringing with her the supplies required to summon the spirits to the prayer shawl.

Stage 26

I will place the shawl over a nearby rock, and then place the summoning crystals onto it as I create them.

Stage 28

I need to use the instructions Tora gave me and the ingredients she brought to craft the summoning crystals while she chants the summoning spells.

Start:

I need to craft and place as many summoning crystals as I can before the ghosts are pulled away again.

Complete:

I crafted as many summoning crystals as possible, and the summoned ghosts gathered near the prayer shawl.

I crafted as many summoning crystals as possible, and the summoned ghosts gathered near the prayer shawl.

Stage 29

It appears our efforts have attracted Brell's attention.

Start:

Apparently our efforts have attracted Brell's attention!

Complete:

Brell thanked me for my efforts, and assured me that the spirits are not forgotten, but are still needed at present to defend Thurgadin against the spirits of the Kromrif. He blessed the spirits present, as well as the prayer shawl, before vanishing once again.

Brell thanked me for my efforts, and assured me that the spirits are not forgotten, but are still needed at present to defend Thurgadin against the spirits of the Kromrif. He blessed the spirits present, as well as the prayer shawl, before vanishing once again.

Stage 30

Loremaster Verdandi is in the library in the Temple of Brell.

Start:

I should let the Loremaster know the prayer shawl is blessed again, and the coldain spirits are not forgotten!

Complete:

I returned to Loremaster Verdandi and let her know that Brell has blessed the prayer shawl once again, and assured me that the coldain spirits are not forgotten.

I returned to Loremaster Verdandi and let her know that Brell has blessed the prayer shawl once again, and assured me that the coldain spirits are not forgotten.

I used the information I had learned from my travels in the Great Divide to locate the original prayer shawl from where the mighty Stormfeather had left it in the Goahmari village. I used my own knowledge and information from the Loremasters of Thurgadin to restore the shawl as far as possible, and then Tora helped me summon the trapped coldain spirits to the shawl to see if the residual blessing would free them. Unfortunately it did not, but our actions attracted the attention of Brell himself. Brell admired my craftsmanship in restoring the shawl, and blessed it once again. He also explained that the work of the coldain spirits is not yet complete, but that they are not forgotten and will join him in the Halls of the Creator once their task is done. Tora and the other coldain were overjoyed to learn their ancestors have not been forgotten by Brell, and that it was not their fault that the spirits remain trapped. I have earned the undying gratitude of Thurgadin, and have a remarkable artifact to wear also.