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Rename PF

- Put the name of the FX in the "prefix", select the operators to be renamed and click "Rename"
The script renames operators this way: prefix + operator name + number

- Function "Clear name":
If no text is present in the "Prefix" button clear name removes the entire name of the operator
If a text is present in the "Prefix" button clear name removes the prefix if it is present in the name of the operator

The only thing you miss in the name changes are PF Arrows and PF Engines both of which are system/event specific. You will get a conflict if you use it for preset flows and/or importing in new scenes that contain an existing pflow systems.

A couple ideas if you are interested. I would consider adding an option to rename dependent scene objects and move all hidden pflow helpers and/or dependent objects to a specified layer.