After an extremely long gestation period, the post-apocalyptic shooter known as The Division was finally available to play. Ubisoft showed a little bit of the game at last year’s EB Expo with a hands-off demo, but for those that have been dying to step back into the world created by Tom Clancy, this was the year. The mode shown off was The Dark Zone, an intense PVP section of the world where players will find the best gear for their characters, and their greatest challenges.

It’s a little sad when you know you’re at the furthest possible point from another EB Expo. Sure, October itself is almost a celebration of gaming in Australia, but being in the midst of the season means being closer to the end.

The supposedly 4D holographic experience that’ll transport the public into an adventure that’d be worthy of Commander Shepard while they face off against otherworldly foes? Let’s not dismiss that claim just yet, cause we the many Mass Effect fans, are getting a theme-park attraction. With Excitement: Today we’re all a little bit Conrad Verner.

The first thing that needs to be said is that Bonus Stage is an enjoyable experience. If you ever have the chance, you should go. A special edition of the live video game stage show, Bonus Stage, was held in the familiar surrounds of the Giant Dwarf theatre, in the aftermath of an Oz Comic Con Saturday here in Sydney.

2K Australia invited Save Game to the launch of NBA2K16 last week, which was held at Culture Kings in Sydney’s Pitt Street Mall. We were given the chance to hit the virtual court and shoot a few hoops in the latest instalment of 2K’s basketball franchise.

The Taken King came for us all, but not all of us are where he expected us to be. While clanmates all over have gone into the Court of Oryx, not everyone’s made the leap yet. Nick takes a look at what Destiny is like now for those that still dancing, pointing and cheering away on pre-expansion guardians.

The controller is at the ready. A logo renders on the screen while a voice reads out the name of the company. A splash of colour declares the title and an upbeat track that’s unmistakably gamey begins to play. Seconds after pressing start, you’re past the menu and watching a cutscene that gives all the premise that the game needs. A little later, you’re in. There’s enemies everywhere, flashing left and right, and all the while your heart pounds in your chest while you make sense of frantic action played out in vibrant colour. Everything moves at a relentless speed – […]

I Can’t Escape: Darkness is a horror game that feels like a forgotten entry from the time of Wizardry VII or Ultima Underworld, but lacks the depth associated with those games that might make it overcome its trangressions. It is not an RPG, instead playing more like a puzzle-based roguelike. As the successor to the newgrounds game I Can’t Escape, it’s an interesting case. The game is entertaining in some ways, but ultimately relies on death as its main teacher, lacks the polish or atmosphere of other indie horror, and feels like a relic of an bygone era rather than […]

Peer behind the gamedev curtain in the merry old land of AUS. Somewhere on the middle place between the CBD and the inner treads of suburbia, on a tributary that snakes away from Broadway, there is a particular office block, with nothing to distinguish it from its neighbours. A short stroll from Sydney’s Broadway Shopping Centre, it’s only from the inside that the premises begin to stand apart. For the most part the interior is atypical of any other IT company, but little touches on the walls and in the decor slowly align the place with the concocted motif of […]