Which set are you pitching?
Sephorgia B
What is the name of your pitch?
Reminiscent of Golamo
What are the major mechanical themes in the set according to your vision?
Attachments (Auras + Equipment)
Please present six common cards of a color different from the color in the second round pitch. These cards should clearly demonstrate at least one major mechanical theme of the set.
This is an idea I cooked up back in February or somewhere, I forget. I tried to design an Aura set and failed to get past the white commons, so I will just copy and paste the relevant parts here. I hope you have time to read through this.

A. The plane of Elrin.
B. A mana-comet destroyed civilization on Elrin, and the natives are prepared to take back their land.
C. Elrin was once a normal plane like any other. filled with great cities and technological advances. However, a comet of pure mana hit the plane, and that led to the collapse of Elrin's civilizations altogether. Elrin today is a post-apocalyptic world where the creatures were persecuted and driven to extinction (beasts, insects, horrors) have returned from hiding, and are prepared to take back their native land. However, with so much mana in one central area, they cannot live peacefully, and will be driven to civil war. Meanwhile, the survivors from the mana-comet are coming back, with the same technological advances. The natives, however, have another weapon of theirs that they will be utilizing - beings of pure mana.
D.
Mechanics:
Manifest: Manifest represents the spectacular mana in the world taking shape. Auras can either enchant an existing creature, boosting it significantly, or take shape on its own. Manifest appears as a white-only mechanic, as white is the only being of mana selfless enough to buff other creatures.
Knowledge: Knowledge represents the civilization trying to fend off the natives and rebuild their civilization. As a minority, they have developed great stamina and new ways to fight back. Knowledge represents the civilization inventing new ways to smite the natives. Knowledge appears in blue and red, with small numbers in other colors.
Reclaim: The horrors of black and red are a minority race, and they had to find new ways to survive. Because they were descendants of the phoenix, the horrors have found new ways to revive after they die.
Totem Armor: Totem Armor returns in this set. It will appear in white and green.
Transform: Transform returns in this set as a way to represent "wispmagic", a form of magic that is not extinguished after they have been cast, and creatures that transform into auras (mounts)
Aura Swap: Aura Swap appears in small amounts.

Colors:
White: White is home to many of the beings of pure mana in the plane, as well as the many kinds of birds that populate Elrin. Totem Armor appears here.
Blue: Blue is represented by the calculating and cold humans trying to get back their plane. They use wispmagic, a trait shared with green.
Black: Black is filled with horrors utilizing the reclaim mechanic. Black has insects as well (sharing with Green).
Red: Red also employs horrors, but the human warlords, scattered across Elrin, are red too.
Green: Green has strong aura-creatures (mounts), beasts, and insects. Totem Armor also appears here. Wispmagic is shared with blue.

Okay, so basically, the plane was ruled by humans a long time ago, and then a huge mana-comet crashed onto the plane and wiped out all human civilization. Then, the native creatures (beasts, birds, insects, horrors, phoenixes) returned to the plane after being persecuted and almost driven to extinction. Then, the creatures have a civil war, and the surviving humans (based in U and R) try to claim their land back. The mana-beings (stylized as elementals) are the neutral race in this conflict and could be the "good guys" in the set, aiding both humans and creatures.

I'm going to showcase "the humans" in this set. The blue humans are a drastic departure of the W humans we see in Innistrad - they are cold and ambitious, with the grandiose goal of reclaiming the plane. The red humans are bands of surviving humans, needing a role model to look up to. There are several packs of humans ruled by warlords in the plane, only concerned for their survival. I believe that Time Spiral did not hit upon the post-apocalyptic theme well enough with the time shenanigans, and this is a chance to bring it back in a new light with an aura + equipment backdrop.

The humans focus on equipment, auras (more minor than the creatures though), and knowledge. Do you mind if I break the rules a bit?

…and I realized that I used knowledge already in my Ekkremes submission. :( Wispmagic is basically transform auras and not going to be used in this submission.