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Sunday, February 23, 2014

Stop being lazy Kyrieru

Alright, it's getting to the point where I'm being held back by indecision and procrastination, so it's time to try and apply some pressure to myself.

Let's say...that I need to release a demo within a week or earlier. It probably won't be the same as the demo you'll see when the full game is done, but it'll be something. If it isn't the same as the full demo, I'll update it every five days or so.

I'm on with releasing an unfinished demo and then updating it from time to time. Many devs do that and it helps you see your progress clearer as you can get feedback from players earlier. I can't say much about lazyness as I suffer the same sin when it comes to doing anything.

Maybe you don't need any advice after successfully releasing two great games, but here are my tips for getting projects done:

1. Always know the next step to take very specifically. Indecision about what to do next can make it very hard to get started. Tell yourself something like "the next time I work on my project, I'm going to animate the sprite for the third boss." Also, don't leave something extremely challenging as your starting task for your next session: make it something simple to ease your way in.

2. Work on the project every day, even if you only plan to do a little. I often tell myself I'm just going to work for 15 minutes. Sometimes I really do quit after 15, but usually I'm much more motivated once I've gotten started that I work significantly longer. Those short periods of time do add up, too. Most projects fail when people go weeks/months with no progress and either get discouraged or too embarrassed to admit it. If you make a habit of working every day, you won't fail like that.

Unfortunately this doesn't help you any with project planning. I don't do game design, but I do know that you need to prototype early and playtest often. If your game sucks, find out asap instead of finishing the game and trying to polish a turd. Once you've got solid gameplay, go with it and stop second-guessing yourself.

Making weekly updates is a really good plan! If you are like me, you will always try to do everytging at the sixth day. But that's not bad, since some peolpe can ONLY work when they are under pressure.

Gettin' all jittery with excitement. Checking back every morning, in case you post while I'm sleeping, right before sleep, in case you work a late night to push it out, after work because it's been a whole twelve hours since my last check, and after all my household crap is done, in case you have an early evening post =D

http://resigame.blogspot.ca/?zx=570eb792a3aea36fHe's made an ACT Resident Evil fan made hentai game and his sprite artist just recently announced hes decided to discontinue work. Seems like a non-profit game so far but the gameplay/pr0n is pretty interesting.