Currently, slightly under 30% of new players who create an account finish the tutorial. For the next couple weeks, we're going to try starting chat at the beginning of the tutorial rather than the end increases this number.

Note to the Chat Ops:
Remember, some of the language and acronyms that we don't accept on CB is very much a part of the way people "chat" out in www land. It may take some new players a little while to adapt to our way of doing things.
Be tolerant - don't rush into a kick, but speak with the person first and educate them. Do it in PM if necessary to avoid embarrassing or antagonising the new player.

Actually, screenshots of this game would likely be more of an interest killer :P If you don't know what you're doing, this game looks like a snooze fest in images. Earlier chat can very often mean earlier knowledge though, which results in more earlier interest.I APPORVE!

Not really. I try to talk to them when they finish the tutorial and enter, but I don't even think they see me. And the ones that do talk don't ask questions, they just say, "hi," and disappear. But maybe that's just my experiences... *shrug*

It's helped insofar as a couple of the Dragon Cave members I've been leading over here ended up in Chat - after talking to them a bit they decided to try the game out. If there hadn't been Chat, they would not have done any more than gone to that thread to click their eggs.

Aside from that, however, I'm not really active enough in New Players and not many others are either. I'm there, but I'm not *there* enough to talk to players when they enter. And that's what they need to see, someone welcoming them.

why not create some sort of incentive program for various activities including being active in new players? i would suggest not doing cb cash but rather something like ba tokens or blacksmith credits (i like the ba tokens better and they could be 25 ba or 50 ba).

perhaps the referall program could switch over to these rewards as well. perhaps they could be turned in through the existing "get more" ba dialog as to save on programming. admins could hand them out or chat ops. if that is not good then perhaps jon could appoint some new incentive ops.

i am sure we could think of some other things to reward people for as well.

This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002VkS">Chat starts at the beginning of the tutorial now</a>