Due to the lengthy periods of time passing between releases and many plot twists now being Late Arrival Spoilers, numerous spoilers, including many major ones, will be unmarked to prevent pages being dominated by large chunks of white space for decade-old spoilers. If you have not played a game in the series that was released before 2010, read at your own risk!

Aborted Arc: An In-Universe example; apparently Maleficent intended to convene a second iteration of her Legion of Doom upon her revival in Kingdom Hearts II, but local problems and the rising threat of Organization XIII ensure none of the villains bother to show up. While Jafar and Hook certainly weren't invited back note both being targeted for turning into Heartless, the MCP and Shan Yu were unaligned, and Oogie and Ursula were dead, it's unknown if Barbossa, Hades and Scar were intended to be among the group or Pete was just helping them cause trouble to get some Heartless.

Beware the Silly Ones: Though many of the Disney villains are hammy and somewhat comedic in behavior, it is evidently clear that each one is undeniably dangerous in combat.

The Corrupter: They weren't the best people to take in Riku upon his arrival at Hollow Bastion.

Large Ham: Noted in each applicable entry, but it should be noted that the group from the original game (Maleficent, Captain Hook, Jafar, Oogie Boogie, Hades, and Ursula, plus the unaffiliated Clayton) might as well be called The Large Hams Band.

Legion of Doom: In the first game. One of the major plot points in II is Maleficent trying to rebuild her legion with both old and new allies with the help of Pete.

Leitmotif: "Villains of a Sort". In battle, it depends on the boss, but it's often "Squirming Evil" or "The Encounter".

Omnicidal Maniac: They seem to care little for whatever worlds fall to darkness, as long as they gain the power of Kingdom Hearts. By the time of Kingdom Hearts the group has wiped out billions of innocent lives whose worlds fell to darkness.

Unwitting Pawn: They believe they use the Heartless without knowing it's actually the Heartless who use them (or, to be exact, that the Heartless are only complying with them because their REAL leader instructed them to and because their constant abuse of darkness makes invading worlds and stealing hearts easier for them.) This is best seen in Kingdom Hearts II, where the Heartless turn on Maleficient to follow the stronger Organization XIII, who are ironically using them as pawns.

Major Villains

Maleficent

Maleficent

"The truth can be most cruel, even amongst the closest of friends."

"What in the world do you think you're prattling on about? Kingdom Hearts belongs to me! The Heart of all Kingdoms! The Heart of all that lives! A dominion fit to be called Kingdom Hearts must be my dominion!"

Maleficent is an evil fairy hellbent on taking over all worlds in existence. She poses a major threat early on in Sora's adventure, but she's later revealed to be Ansem, Seeker Of Darkness' Unwitting Pawn before the climax of I. Unfortunately for Sora and co., you can't keep a good villain down for long…

In addition, in the booklet that came with Final Mix+, one of the missions that Xenmas gave Axel and Roxas was to release Diablo from his cage in Hollow Bastion; implying Xemnas knew this would lead to Maleficent's resurrection.

The Artifact: After being a prominent antagonist in the first two numbered games, leading a cabal of Disney villains, the series as a whole has shifted focus to Xehanort and Organization XIII as the major villains of everything, while the Disney villains are now usually confined to their own worlds. Thus, while Maleficent continues to feature in the series, she has less and less to do in each game. Birth By Sleep sees her demoted to merely the villain of a single world, and while she has subsequently been implied to be working on some scheme or another, it's not a major plot point anymore. 3D treats her as a subplot that just serves as a distraction from the schemes of Xehanort that compromise the main plot. With that said, her goals in 3d/Coded combined with what we know in Unchained and the recent KH 3 trailers show her searching for a Chekhov's Gun. It's unknown if that gun will fire in 3 or be used to set up 4 at this time. It depends on how much of the Foreteller's book is needed in 3 and Unchained.

As Long as There is Evil: Chain of Memories has the Organization commenting on how Maleficent's "death" merely banished her to the Realm of Darkness. Then, in KH2, her crow familiar shows her cloak to the Good Fairies, who try to resist acknowledging her existence, but they cannot and this brings her back.

The additional scenes added to the storyline of coded reveal she was looking for one of the Foreteller's Books of Prophecies during 3D. Kingdom Hearts Unchained X implies she found one; she's back in the game.

Disc-One Final Boss: The original Kingdom Hearts sets her up as the Big Bad for the first four-fifths of the game, only to pull a rug under her when it is revealed that Ansem is the one pulling the strings.

Determinator: Organization XIII kicks her ass in the fight for Hollow Bastion, and the True Organization XIII makes her look like a sissy. Doesn't stop her from hamming it up and trying anyways.

Even Evil Has Standards: Although her not killing Sora in Kingdom Hearts II qualified more under Pragmatic Villainy, her not attacking Sora in Kingdom Hearts coded definitely qualifies under this trope, as apparently even the (self-proclaimed) Mistress of All Evil has qualms towards attacking Sora and company after they saved her life and thus "made it even", at least not immediately (even though it was technically Data-Riku who did the actual saving).

Evil Counterpart: To Master Yen Sid. Like him, she’s one of the most powerful magic-users in the saga who doesn’t actually wield a Keyblade, she’s known for her stern demeanor, and her character and appearance are drawn from the imagery of classic European fairy tales—but she wields Dark Magic instead of Light Magic. Appropriately, she even takes Mickey’s nemesis Pete under her wing, just as Yen Sid took Mickey under his wing.

Evil Is Not a Toy: Constantly warns the other villains of this in the first game, pointing out that many have been consumed by the darkness or the Heartless. To her credit, she never becomes drunk on darkness (at least until Ansem forces her to), but has trouble initially accepting that she might not be the Heartless' preferred master.

Evil Matriarch: She attempted to manipulate Riku by telling him she honestly wanted to help him, claiming to view him like a son. Riku was smart enough not to fall for it but he continued to help further her plans, figuring it was his best bet to help Kairi. She also regularly stopped the in-fighting amongst the villains under her command.

The Fair Folk: The games didn't mention it (calling her a "sorceress") until her "origin story" in Birth by Sleep, but she's an evil fairy. Later in Dream Drop Distance, she is finally referred to as "the evil fairy" by Master Xehanort.

Flunky Boss: The first fight with Maleficent in the original Kingdom Hearts has her summoning a few Heartless with shields on the ground while she's on a platform in the air.

"Get Back Here!" Boss: She has a tendency to run away from heroes by teleporting herself somewhere else or using a flying platform in her witch form.

The Grinch: She considers Christmas Town "ridiculous", and makes it a point to destroy it and plans to turn Santa Claus into a Heartless. Notably, this is the only time in Kingdom Hearts II where she turns up in person in a Disney world to aid the local villain. She must really hate the holiday.

Hidden Agenda Villain: She seeks the datascape in 3D for an unknown reason, but a new scene added in 2.5 reveals she seeks it to search for a connection to the "Book of Prophecies", a tome that can foretell the future and create new worlds all on its' own.

Maleficent: "You think you can defeat ME?! ME, THE MISTRESS OF ALL EVIL?!"

Magic Staff: Which she uses as a blunt weapon against Ventus. Said weapon has a knockback effect, helping her to keep her distance against her enemies.

Manipulative Bastard: Or Magnificent, depending on your view. She played Riku like a fiddle, and even with a Villain Decay inducing lack of resources in KH2, she played events to the point that she became an asset in bringing down Organization XIII, establishing herself at the top once more.

One-Winged Angel: Assumes her dragon form when Riku unlocks the darkness of her heart in Kingdom Hearts (and basically the same thing happens again in Chain of Memories). In Birth by Sleep, after fighting her normal form as Ven, you fight her dragon form once again as Aqua (who is canonically the last of the trio to do so). It seems that Maleficent didn't consider using the dragon form in Kingdom Hearts against Sora's party, presumably because she was already so deep in the darkness by that point, she knew she'd be screwed if she used such a powerful form.

Pragmatic Villainy: After II, Maleficent appears to have given up on attaining Kingdom Hearts like Xehanort and is focusing on gaining control of the Book of Prophecies instead while Sora and Xehanort's unrelated clash over Kingdom Hearts wraps up. Time will tell how this works out for her, but Foreshadowing would suggest that she has her priorities in order.

Villains Never Lie: Averted. She lies to Terra about not knowing Master Xehanort. She's also persistent in maintaining the lie to Ven and Aqua about Terra's fully embracing the darkness and stealing Aurora's heart.

The Unfought: In II and Dream Drop Distance. Justified since she's not even close to being the Big Bad of those games, let alone a major threat to the heroes.

Ungrateful Bitch: She zaps Pete and the Gullwings as "thanks" for saving her in the II manga.

Unwitting Pawn: Like so many others, she's one to Xehanort, though she ended up playing a rather important role in his plans by gathering the Princesses of Heart for him and nearly getting access to Kingdom Hearts for him in the first game.

Once a humble steamboat captain, Pete turned to mischief-making until he got out of hand and was banished. He met Maleficent during his inter-dimensional exile and acts as her loyal servant.

Adaptational Villainy: While Pete's depictions in Disney cartoons have run the gamut of villain to ally, in this series he's eager to conquer worlds and plunge them into darkness, tempt powerful beings to darkness with the purposeful intent of making them into Heartless, and in Re: coded, he almost crushed Donald and Goofy and tortured Data-Riku with a sadist glee.

Anti-Hero: Like Maleficent, they only aided Sora and his friends during the game so that they could gain once the Organization XIII was toppled.

Arbitrary Skepticism: He dismisses the Book of Prophecies as "fluffy, pink kid fairy tale stuff". The universe he lives in is full of magic, plus he says this to an actual fairy.

Barrier Warrior: Pete is able to shield himself in a spherical shield spell in the Underworld. This is turned against him when Sora bats him like a giant ball.

Beard of Evil: He had one during the time period of Country of the Musketeers.

Boisterous Bruiser: At least his past-selves in both Timeless River and Country of the Musketeers, who ain't afraid to accept a fight when someone challenges him, whether it's Sora or his future-self. His future-self is too much of a coward to be this.

Character Development: For better or for worse, he went from a well-meaning and essentially decent authority figure to Jerkass attention seeker to cowardly villain (though he still retains some of his mettle). It's shown that he longs for the old days of steam boat captaincy.

Chronic Villainy: In the earliest time where he is seen as the true villain, "Country of the Musketeers", he is arrested in the end by the Royal Musketeers. By the time Terra, Aqua, and Ventus arrive in Disney Town, presumably several years later, he seems to be seen as a relatively reasonable person, enough that it seems as though he was a Reformed Criminal. However, losing to Terra in a race leads to him once again undergoing a Face–Heel Turn. Depending on how one interprets Maleficent helping him out of the resulting Pocket Dimension, he may count as a less tragic version of Driven to Villainy as well.

Crouching Moron, Hidden Badass: As incompetent as Pete is usually portrayed, he's shown himself to be talented in many areas. He has hand-to-hand fighting abilities, can use explosives and magic, can control Heartless, and is proficient with computers. He's also been a Rumble Racer, a steamboat Captain, and of course The Dragon to Maleficent.

Made clear in the Battle of Hollow Bastion, where he left Maleficent for herself with the Nobodies. Subverted in the end when he was able to conquer his fears in order to help Sora and Mickey get some time to defeat Xemnas by holding back the Heartless.

Inverted with his past self. Timeless River Pete was pathetically weak, but he was no coward.

The Dragon: He's Maleficent's right-hand man, though he spends much of his time by himself across the worlds to enforce her will.

Enemy Mine: Twice. His past self put aside his (misunderstood) difficulties with Sora, Donald, and Goofy in order to help them fight his future self, so that he could get his boat back. Later, his present self helped Sora and the King against Xemnas and the Heartless.

Evil Chancellor: He was this to Minnie in the past as Captain of the Royal Guard in "Country of the Musketeers".

Flunky Boss: In 3D, where he has his henchmen, the Beagle Boys, during his time as the Captain of the Royal Guard in the Country of the Musketeers.

Go-Karting with Bowser: An interesting version in that despite his obvious, if only slight, malevolence, he's still not a bad guy when you race him in Birth By Sleep, having seemingly repented from his villainous days in the Country of the Musketeers (detailed in 3D). In fact, it's the race (or rather the fact that he lost) that causes him to pull a Face–Heel Turn (again).

Goldfish Poop Gang: Sora considers him this, and he's not entirely wrong, given Pete and Maleficent are far from the heroes' greatest concerns as the series goes on. However, he's far from being totally incompetent to truly qualify as this.

Heel–Face Revolving Door: Pete starts out as a steam boat captain before pulling a Face–Heel Turn as captain of the Musketeers and tries to take a then-princess Minnie's throne. He reforms, but is still a trouble maker. Losing the Million Dreams Award causes him to go back to villainy, and is still an antagonist as of Dream Drop Distance.

Iconic Sequel Character: He's Maleficent's right-hand man, though he wasn't introduced until II, and has been a staple supporting character ever since.

Ineffectual Sympathetic Villain: He's too wimpy and cowardly to actually pose a major threat; Sora explicitly describes him as "not smart enough to tie his own shoes."

Jerk with a Heart of Gold: The Pete from Timeless River was easily angered and abrasive, but knew how to show kindness. He was genuinely grateful that Sora and co. got Steamboat Willie back, and rewarded them for it by taking them on a ride.

Jerk with a Heart of Jerk: But by the events of Birth by Sleep, Pete is so selfish and stubborn, that he tries to cheat his way to get the Million Dreams award. He fails, but is told by Minnie that he actually got a few votes. He dismisses the votes in greed, causing the entire town to regret their votes and hate him, and Minnie banishes him.

Know When to Fold 'Em: He is perfectly aware of the fact that he can't really hold his own all that well against Nobodies. He's only following Maleficent because the alternative is worse.

Not-So-Harmless Villain: As mentioned, he's the one sowing Heartless and recruiting other villains in different worlds, and when given the right opportunity is really heinous. He is also one of the few villains to use the Heartless and never succumb to the darkness, even though it is implied that he has used them as long as Maleficent has. Best exemplified in Re:coded, where he's in almost full control of the bugs, and corrupts Data-Riku.

Recurring Boss: Pete is fought by Sora directly twice in Kingdom Hearts II, once in Olympus and again as the boss of Timeless River. He continues to be an antagonist throughout the game, but he never directly fights Sora and co after Timeless River.

Remember the New Guy: From Kingdom Hearts II onwards he acts as Maleficent's right-hand, and was shown to be allied with her as early as Birth By Sleep. Despite this, he does not appear nor is even mentioned in the first Kingdom Hearts game, where Maleficent is most prominent.

Retcon: In Kingdom Hearts II, it was stated by Goofy that King Mickey banished Pete to another dimension, presumably for doing something really bad, and Maleficent broke him out. In Birth By Sleep, however, Pete only throws a hissy fit, and Queen Minnie temporarily banishes him to another dimension "until he cools down" from what seemed to be a preparation to attack her... for ice cream. While there, Maleficent breaks him out in return for his service. This is a bit of a Dub-Induced Plot Hole, as the Japanese script used a gender-neutral pronounce for "Majesty," so it indeed could have been Minnie or Mickey. However, then in the manga it's stated directly that King Mickey did it, and this is said by Minnie no less.

Sadist: Pete becomes one after he joins Maleficent, as demonstrated when Barbossa and Scar nearly murder Sora in cold blood, and when Pete himself tries to kill Donald, Goofy, Data-Riku, and Queen Minnie at separate points in Re:coded and 3D.

Save the Villain: In coded, Data-Sora resolves to prevent his Data-Heartless from destroying Pete and Maleficent. It seems at first that he only arrives just in time to see them get killed, but it is revealed that Data-Riku used a rift in the Datascape to rescue them after the boss battle with Data-Sora's Heartless. Despite Pete's more-malicious-than-usual and outright sociopathic actions from that same game, including enslaving Data-Riku, trying to use Data-Riku to kill Data-Sora, and nearly crushing Donald and Goofy while cackling sadistically, Data-Sora is still somehow relieved to learn that Maleficent and he aren't dead.

Sequential Boss: The boss fight with Pete in Timeless River in II starts out with Sora having to stop his steamboat with the Coverstone from escaping down the river. After that you fight Pete on foot, and after taking some damage, he yells, "How about a change", a curtain with Pete's face comes down, and the scene shifts to one of the scenes from the world. You will go through most of the former Heartless battle scenes in the world as the fight progresses.

Sore Loser: Pete putting on a costume and pretending to be a hero in the hopes of winning the Million Dreams Award. No one is fooled, and when Pete loses to Ventus, Aqua and Terra, he gets banished due to his 0% Approval Rating and for trying to attack Queen Minnie. Then again…

The Starscream: A definite possibility in regards to Scar. While he's a big supporter of Scar's regime (especially given one of Scar's commands was to eat Sora), he's all too happy to see him turned into a powerful Heartless.

Team Rocket Wins: With Barbossa's help, Pete finally scores a victory against Sora in Port Royal with the use of the Heartless and kidnapping Will after a failed negotiation. This leaves Sora tied up and left to die on a ship rigged with gun powder, one of the closest Pete has ever come to killing him.

The Unfought: He isn't faced in a boss fight in Birth By Sleep and Dream Drop Distance, though the latter does feature a fight with his past self in the Country of the Musketeers.

Ungrateful Bastard: After they're saved by Data-Riku in coded, both Pete and Maleficent are ingrates, but Pete is even more of one than his employer, threatening Data-Riku with a future return to slavery under him even as he is being evacuated from the Datascape.

Videogame Cruelty Potential: During his boss fight in Timeless River, if you combo Past!Pete, he will launch into the air and make a shockwave upon landing, he will then get up and yell What's that for!?! before going back into the fray. but it is a bit of a subversion, as it doesn't have any substantial effect on either Pete (Present!Pete receives little damage if this is done).

Wants a Prize for Basic Decency: In Birth by Sleep, he puts on a costume and pretends to be a hero to win the Million Dreams Award, doing simple good deeds like giving information. No one is fooled, since he's well known as the biggest troublemaker in Disney Town, and Terra, Ventus, and Aqua beat him for the award by doing actual heroic deeds, like fighting off the Unversed.

Hypercompetent Sidekick: Has been shown watching Aqua and Prince Philip's escape, then leading Maleficent's goons against them in Birth by Sleep; Manages to revive his master through the memories of the three fairy godmothers in Kingdom Hearts II; and delivers Maleficent's ransom note and Queen Minnie's crown to lure Mickey away from The Mysterious Tower in Dream Drop Distance. In any case, he's more successful than Pete at being his Mistresses' number two.

No Name Given: Particularly strange in that he has a name in the original movie, but the game just calls him "Maleficent's Raven" in journal entries.

A vain woman who is convinced she is the fairest of all. When the Spirit of the Magic Mirror revealed Snow White to be fairer, the Queen decided to take the maiden's life.

Darker and Edgier: Her first conversation with Terra flat out instructs him to kill Snow White and carve out her heart. Justified since most people forget that her original film was pretty dark at times.

Foil: To Maleficent. One is an Ambiguously Human woman with full command of Dark Magic who is hinted to be of demonic heritage, while the other is an ordinarily human who irresponsibly dabbles in Dark Magic far beyond her comprehension. And one is a consummate schemer who's one of the most ambitious and powerful villains in the mythos, while the other is a textbook example of Evil Is Petty who has long since faded into irrelevance by the time of Sora's battle with Xehanort.

The Unfought: The Evil Queen/Witch is not fought by the player at all in the game before she is Killed Offscreen by the dwarfs, with the player instead fighting her Magic Mirror. However, a heartless, Witch Bomber, shares her appearance very closely in Kingdom Hearts X.

What Happened to the Mouse?: She's last seen giving Snow White the poisoned apple. After that, the Magic Mirror simply states that she is "gone." Her fate from the film is only subtly alluded to in Aqua's journal entry of the character, which says she was "chased down" by the dwarfs.

Wicked Witch: She can brew potions, using one to disguise herself and another to drive the Magic Mirror into a frenzy.

Magic Mirror

The Magic Mirror

"Between both light and dark he dwells. Where war was waged upon the fells."

A spirit who appears within the magic mirror at the queen's behest and answers all questions with the truth. The Evil Queen's rage causes him to suck Terra and Aqua within a Pocket Dimension found in the mirror for a Boss Fight.

Brainwashed and Crazy: When not driven insane by one method or another, the Mirror seems personable enough, if cryptic. In fact, both of the battles (with Terra and Aqua) seem to be due to it being corrupted by outside forces.

Punch-Clock Villain: Seriously, compared to other characters on this page, he's sort of benevolent when in control of his own actions. He just so happens to answer to a cruel, vain owner.

Recurring Boss: The Mirror is the main boss of the Dwarf Woodlands instead of the Queen, who, while being the antagonist in the world, is never fought by Eraqus's disciples. The Mirror is also fought twice, first by Terra, then by Aqua.

The literally (and figuratively) hot-headed Lord of the Dead and ruler of the Underworld in Olympus Coliseum. While he's one of Maleficent's allies during Kingdom Hearts I and part of Kingdom Hearts II, his focus is largely on killing Hercules.

Breakout Villain: Hades was already an Ensemble Darkhorse in his original film, so this is to be expected. Nomura noted that the Underworld was added to II mostly out of Hades' popularity. Sure enough, he's gone on to be the most recurring Disney villain in the franchise besides Maleficent herself. note To clarify, Maleficent has only appeared in one more game than he has.

The Chessmaster: Even has a chessboard in his place, with Hercules, Zeus, Cerberus, and himself as pawns. In the Manga he also has pawns of the Hydra and Megara.

Classic Villain: Wrath obviously, but also Pride and Sloth, which all tie into each other. He never steps in until its absolutely necessary, he gets pissed, or has his pride hurt. Being a god ,he doesn't think too much of other characters and is fairly smug and confident until he's no longer able to control or make use of someone, at which point he becomes angry or disappointed.

Evil Uncle: He's the brother of Zeus, which make's him Hercules' uncle. Hades also doesn't like Zeus and wants to take over Mt. Olympus, which requires killing Hercules to prevent a prophecy from coming true.

Fair-Play Villain: Played with — he mostly pits Hercules against opponents in straight-up fights, but he's not above bending the rules of the Coliseum, and by the end of II when his Villainous Breakdown hits, he declares outright "I'm done playing by the rules! Now we're gonna play by my rules!"

Faux Affably Evil: He plays himself off as an easy going guy with your best interests at heart, but in truth he's a self serving bastard who only sees you for how useful you could be as a pawn.

Flanderization: Early games featured him occasionally cribbing Phil's tendency to recite rules. Later games treat this as a trait of Hades rather than Phil.

Getting Crap Past the Radar: When he meets Aqua for the first time he calls her "bluebird", walks up close to her, leans in and examines her. If you notice, his eyes move down from her face, then to her chest, and then back to her face.

Hair-Trigger Temper: Hades can get riled up rather easily when things don't go the way he wants.

Physical God: The God of the Dead, implied to govern the lost souls of every world in the Kingdom Hearts universe. He's also completely tangible, which lets Sora and Aqua beat him up, but is truly invincible while in the Underworld.

Politically Incorrect Villain: In Birth by Sleep he has a pretty sexist attitude towards Aqua, expressing disbelief when he realizes the winner of the East Games is a woman. He also visibly ogles her when seeing her for the first time and repeatedly mocks her by calling her "bluebird".

Justified as he's a Greek god and the Ancient Greeks considered women to be just living, breathing objects so it's likely a reference to that.

Sixth Ranger Traitor: He gradually pretty much abandons the rest of the villains. Surely enough, he's the only one not to need to be revived/released come II, and does his own thing in Olympus to no ill repercussions, though he does still respect Maleficent a little, as he accepts assistance from Pete on her behalf.

The first 2017 III trailer reveals exactly why he did so when Malificent visits him in person. As powerful as she was and as tempting as ruling over all worlds seemed to be at the time, Malificent didn't actually contribute anything to his own personal ambitions aside from giving him access to the heartless and sending Pete. In the end he's decided to cut his losses and abandon the multiverse level villainy to focus on his plans on his own world. By the time he meets his former leader, he's rudely trying to shoo her away for this reason before seemingly joining in on her plans again.

Spin Attack: One of his recurring techniques is to spray fire from both of his arms and spin in place, sweeping the arena in fire.

Summon Bigger Fish: After Pete naively suggests that the Heartless can defeat Sora, who does Hades summon to finish off the hero? Cerberus.

Villain Has a Point: Though he was being his classic manipulative self at the time, he wasn't wrong when he advised Terra on how he should attempt to accept and utilize the darkness within him instead of constantly attempting to deny it. He warned Terra that if he did not face and conquer his own darkness then he would be consumed by it. Later events that transpired proved he was right.

Villainous Breakdown: He usually calms down fairly quickly, but in his final showdown against Sora & co, he had a completely epic one before trying to fry them alive.

"What is so funny you imbeciles?! How dare you get a happy ending?!HOW DARE YOU?!!"

Cerberus

A gigantic, ferocious, 3-headed guard-dog of the underworld loyal to Hades. He's often sent out to fetch souls and cause destruction.

Ascended Extra: He only appeared in about a few minutes of screentime in the original film; here he's one of tougher early bosses you can encounter, and is fought a fair amount of times over the series In Coded and its remake, he's a source of the Bugs in the Coliseum, and thus part of the bigger problem of the game, rather than simply being Hades' lapdog and nothing more.

The Battle Didn't Count: In the first game, Hercules had already worn Cerberus down by the time Sora steps in, and when fought again during the Hades cup, its revealed he has more than double the amount of health, proving this to be true. The second game has similar circumstances, but doesn't bother to explain why Cerberus has more health in the tournament.

The Hydra

A lizard-like monstrosity sent by Hades to fight Hercules in the Coliseum. Hercules fails to finish it off during a match, letting it wreck havoc after he leaves to go rescue Meg. When a head on this creature is chopped off, two more grow in its place.

Alien Blood: Its blood is green like in the film. The US release censored the blood as clouds of darkness.

Gameplay and Story Segregation: Cutting off the heads, by all accounts, should not beat the Hydra, simply because that's just how the creature works. Yet Sora is able to cut them off and defeat the monster without working out a different strategy at all.

Multiple Head Case: Eventually sprouts into a total of five heads during the second part of its boss fight.

Person of Mass Destruction: It leveled the entire Coliseum into rubble in a few minutes, and is implied to have killed everybody inside.

Ice Titan/Ice Colossus

Ice Titan/Ice Colossus

One of the Titans from Hercules, made entirely of ice. It is fought as a Bonus Boss in two games: it's the only challenge of the Coliseum's Gold Match in the non-Japanese versions of Kingdom Hearts I, and is the very last obstacle of the Coliseum's maze in Re:coded.

The Bus Came Back: It was shown in a trailer, fighting Sora, Donald, and Goofy on a magical train, showcasing scenes from Kingdom Hearts III after only appearing once as an optional boss in the first game.

The Cameo: Appears in the opening cutscene for his world in Kingdom Hearts II... only to be Team Rocketed away by Hercules.

Dishing Out Dirt: Surprisingly averted, though made of rock, most of its attacks involve full-on physical attacks

Final Boss: Of the Hades Cup and by extension the Olympus storyline of the first game. Though he's a much easier foe than Hades, but after fifty rounds of strong Heartless and bosses, are you complaining that this guy is the final boss?

Man Bites Man: When knocked down on its back, its heads will occasionally perform a bite attack.

Mighty Glacier: Incredibly slow, but it makes sense considering it is a giant made out of stone. In early footage of a boss battle with it in III, it's considerably faster, though still by no means a Lightning Bruiser.

Multiple Head Case: Has two heads that oddly seem to share the same mindless personality. Both also share an HP meter.

Stone Wall: It has more health than any other boss in the first game. It's attacks do not do that much damage compared to the other bosses fought that late in the game though, and it's very slow and easy to dodge, so it's relatively easy to defeat.

Deep Space

Jumba Jookiba

Dr. Jumba Jookiba

"Impossible! Pshah! He has no actual feelings—only destructive instincts I have carefully chosen for him. Or perhaps you need another demonstration of my evil geniusness!"

"I am innocent scientist who created galaxy's most destructive – er, constructive species of all time."

A self-proclaimed "evil genius," he is arrested for illegal genetic experimentation and now serves time in a cell within the Turo Prison Block. He tricks Terra into breaking him out, but turns on him when Experiment 626 doesn't act on his destructive programming.

Save the Villain: Experiment 626 and he would've gotten shot on first sight by Gantu if Aqua hadn't remembered their orders were to capture them alive and fought Gantu to protect them on these grounds.

Experiment 221

Experiment 221/Sparky

One of Dr. Jumba's genetic experiments, with the primary function to short out electrical devices. Jumba summons him to attack Terra after seeing how Experiment 626 was "negatively" affected by learning about the concept of friendship.

A very large captain in the Galactic Federation's army. He takes his responsibilities seriously, but his hotheaded attitude results in frequent failures. He attacks Aqua because she tries to stop him from destroying Experiment 626, leading to a Boss Battle.

Hero Antagonist: Though he does become progressively less reasonable and heroic over the course of the Deep Space story.

I Am Big Boned: When he comes to get the prisoners, Stitch makes a remark in his gibberish language, prompting Gantu to yell "I'M JUST BIG-BONED!".

Inspector Javert: Toward Stitch. He refuses to believe Stitch is capable of anything but havoc, and eventually decides to go against his orders and execute the little guy - and Aqua when she defends him.

Be Careful What You Wish For: He wanted to be a genie. He didn't take into account that that means he can be imprisoned in a lamp. To be fair, when he returns, for some reason the lamp is not an issue any more.

Dirty Coward: He was portrayed as this in the manga. While something of a second-in-command who's a bit too confident in himself for Maleficent during the games, the manga makes him nothing more than a snivelling, bootlicking wimp who's just waiting for his chance to stab Maleficent in the back. The manga version of Maleficent is aware of his cowardly nature, and only keeps him around because of his knowledge of Agrabah.

The Dragon: Replaced with Hook and Riku after his defeat in the initial Kingdom Hearts, to Maleficent's Big Bad.

Emergency Transformation: In the first game, Maleficent is constantly warning him not to take commanding the Heartless lightly. After Sora and crew beat his human self, we see a split second of him blackened and screaming. Then he wishes to be a Genie. This wasn't just a power-boost, it was to reverse his transformation into a Heartless.

Evil Chancellor: Initially Royal Vizier of Agrabah. he's already deposed the King by the time Sora arrives in the first game.

Evil Laugh: Gets in quite a few, which are played up for a curious montage to the point of parody in Kingdom Hearts II.

The Evil Genius: Not conventionally, but he manages to stay a step ahead of Sora and Co. throughout Agrabah's story in the first game, and manages to lure them into a trap and keep his comeback a secret until the heroes were already in his trap in II

Flunky Boss: The fights with Jafar in the original Kingdom Hearts give him some help in confronting Sora and Aladdin. In the first fight with Jafar as a human/sorcerer, the enslaved Genie will be floating around and reluctantly try to attack you (Genie does minimal damage, and if you get hit, he'll drop HP/MP balls for you to recover, meaning you only really need to worry after Jafar). The second fight with him as a genie has Iago carrying his lamp around the room; the lamp and Jafar share one HP meter and damaging the lamp is a major key to making this fight much easier.

Large Ham: He very much chews the scenery, and it gets even more hammy once he's an "ALL POWERFUL GEENAYYYY!"

Lean and Mean: Fairly thin as a wizard, becoming a genie buffs up his physique considerably.

Made of Evil: While not quite as much as other villains like Chernabog or Scar, he came perilously close to becoming a Heartless after his first boss battle, and both Pete and the Organization targeted him specifically to finish the job. Both parties are clearly well aware of how much darkness Jafar has if they are both gunning for him.

Mythology Gag: Most battles with his genie form have him floating over a pit of lava attacking you while you have to attack and destroy his lamp that Iago is flying around with to keep it away from you. This is a direct reversal of the climax of Return of Jafar, where Jafar trapped the heroes in a lava pit and Iago performed a Heel–Face Turn to try and get the lamp to them so they could destroy it.

Not-So-Harmless Villain: Jafar may be a Large Ham, but in the first game, he is the only villain in league with Maleficent to actually come within minutes of destroying his world and killing everyone in it; he only fails because of a Villainous Breakdown that nearly turns him into a Heartless, causing his final wish to become a genie. In II, when freed from his lamp, Jafar outright intends to destroy Agrabah (and, going by an in-battle quote, the entire universe), and (unsuccessfully) lures Aladdin away to prevent him from interfering.

Omnicidal Maniac: Jafar comes close to destroying his own world in the first game, and in II, he is insane enough to proclaim that he'll destroy everything.

Smug Snake: Subtly holds his position as the Vizier over others, using it as a reason the princess should come along with him when Sora and Co. find her. Since she heard him talking about finding a keyhole and needing her, she wisely runs away while the heroes take care of the Heartless summoned.

The Starscream: Also in the manga; he wants to use his genie powers to overthrow Maleficent. He's also briefly mentioned to have already deposed the Sultan by the time Sora first visits Agrabah in the first game.

Space Paranoids and The Grid

Master Control Program

Instead of working for the users, the MCP is planning to take over the system for himself. By refusing to follow the users' orders and trying to enact his evil plan, he's causing chaos among the other programs

Sark

A powerful program who doesn't serve any User — just the MCP. Commander Sark is pretty harsh to any program that tries to resist his master's power.

Alas, Poor Villain: The reason behind Sark's villainy in the manga adaptation is because he thought he was betrayed by his user, Ansem the Wise, not knowing that it was actually Xehanort, and warns Tron that the same will happen to him, which causes Sora to feel sorry for Sark and promise Tron that they will be friends forever.

CLU is a program created by Kevin Flynn in his likeness to oversee the development of the Grid. However, following his programming to create a "perfect system", CLU betrayed Flynn and took the Grid under his undisputed control, while also issuing the complete annihilation of the ISOs, leaving Quorra as the sole survivor.

A.I. Is a Crapshoot: Subverted like in the film. CLU is still following his programming to try to create the perfect system. The problem is that Kevin made him when he was more naïve, and before he discovered the ISOs, so CLU's plan is equally naïve. Therefore, it isn't CLU who changed; it's Kevin.

The Corrupter: Corrupted The Grid and also turned TRON into Rinzler. Not to mention the entire process of rectification. Its even implied that Commantis is actually a good Dream Eater controlled by him as well, as lightning from his ship strikes the disk in its head, and it subtly changes appearance when stunned.

Creative Sterility: Why he has to rectify programs and Dream Eaters like Commantis instead of make new ones, and can't really think outside of his predefined mindset originally created by Kevin. Basics are unable to think outside of those parameters, unlike "Users" or ISOs, and, unlike Users, cannot create, only repurpose what is already there.

Fun with Acronyms: His name isn't "Clu", it's "CLU", which stands for "Codified Likeness Utility". It's unknown if, like in the original film, this is the second version of it.

Gone Horribly Right: Kevin built him as help to create the "perfect system" around the time of the inception of the TRON system itself. The only good thing that can be said about the result is that it did work.

Karma Houdini: He manages to avoid defeat in Sora's story, making the Bittersweet Ending sadder. However, it's likely that he still met the same defeat he does in the film in that case, just without Sora's involvement.

Kick the Dog: Clu does this by forcing Sora to fight Tron/Rinzler, knowing fully well that Sora was once friends with him. And when Tron gets restored, Clu tries to kill Sora, forcing Tron to sacrifice himself to save him.

Really 700 Years Old: Due to the static nature of the Grid since Kevin's exile, CLU and all other remaining programs there are at least approximately one thousand cycles old, with "cycle" meaning "Grid-year".

Sadistic Choice: He foists one of these on Sora: the Keyblade in exchange for turning Rinzler back into Tron. Being the hero he is, Sora opts to take a third option by using the Keyblade to free Tron.

Sore Loser: He loses Rinzler to Sora, and responds by attacking them both, killing Rinzler.

Spiritual Successor: Clu's role in Sora's side of the game is identical to that of Lady Tremaine in Birth by Sleep, with both keeping prisoners and the hero having to fight hard to free them. When they succeed, both Tremaine and Clu resort to murder, with Clu succeeding.

Totalitarian Utilitarian: He only wants the "perfect system". Unfortunately, he's the only one who thinks it's this, everyone else around him who follows him having been rectified.

The Unfought: Justified if one takes into account the source material. CLU can No-Sell a direct disc hit, and even the game implies that only Kevin in the Grid or Sam out in the outside world could defeat him. Therefore, it's highly probable that neither Sora nor Riku would be even able to scratch him.

Villainous Breakdown: After being lectured by Kevin Flynn, and even more after learning of the disc swap that caused his defeat.

In Sora's side, Rinzler's freedom is enough to cause Clu to snap and attack Sora out of jealousy.

Scar is Simba's evil uncle. Scar was always jealous of his older brother Mufasa, and killed him so that he could become king of the Pride Lands.

Adaptational Badass: In the original film, Scar was cowardly, trying to pass the blame off onto his hyena henchmen (who later kills him after overhearing him) before getting his claws dirty and fighting Simba. Here though, not only is he ready for a fight from the get go, but he had so much darkness in his heart that he resurfaced from the dead twice as a heartless, each time coming back stronger than before.

Back from the Dead: His darkness was so strong, it helped him to come back as a Heartless after Simba killed him. When he died a second time, he came back again as a ghost. Later, his ghosts merged into the giant-sized Groundshaker Heartless, showing just how much darkness Scar had lodged in that callous heart of his.

Bishonen Line: Inverted. Before your first boss fight against him, Pete states that he has become a Heartless, though he still looks like himself. During your second time in the Pride Lands, you encounter several avatars of him, which eventually merge into the gigantic Groundshaker Heartless.

The Caligula: The entire pride jumps at the chance of Sora possibly being able to depose Scar.

The End... Or Is It?: The defeat of Groundshaker wraps up the Pride Lands' story. Only it's been established that when an exceptionally powerful being turns into a Heartless, a Nobody is also created. Given Scar had enough darkness to maintain his original form after becoming a Heartless...

Made of Evil: Once he became a Heartless. Put it this way — the only other person who retained their original appearance after turning into a Heartless was Ansem (and even then, Ansem needed Demonic Possession to retain his original appearance, Scar didn't even need to possess anyone to retain it)! Scar had even more darkness in his heart than even Xehanort did!

What Happened to the Mouse?: Scar is one of the only two beings shown to be able to retain his form after becoming a Heartless. * The other being the series Big Bad. Despite this, there's absolutely no mention of Scar's possible Nobody as a result, even in any of the sequels so far. To say this has spawned quite a few fan theories would be an understatement.

These three hyenas are Scar's right-hand men during his regime as king of the Pride Lands. Shenzi, the leader, is the only female; the two males, Banzai and Ed, are sulking and... well, Ed, respectively.

Adaptational Heroism: It's unlikely that they would've been on civil terms with the heroes after Scar's defeat in the original film, as they are here. The second visit especially fleshes out the better side of the hyenas as noted below.

"Get Back Here!" Boss: The second fight with the hyenas in II doesn't have them try to attack Sora at all, but the player is forced to chase each and every one of them down and deplete their health bars, which can take a while.

Hazy Feel Turn: After Scar's defeat, they stop trying to kill Sora and his friends, but they certainly aren't buddies with them. Their second boss fight barely qualifies as a fight, since Sora has to simply chase them around the Elephant Graveyard and beat them to a pulp. Following this, they can be approached and spoken to, and get along fairly well with Sora during their conversations.

Hidden Depths: Shenzi not only appreciates that they still have food after Scar's defeat, but somehow knows the mechanics of how and when his ghost appears. There's also their comments following the end of the second visit to the Pride Lands that indicates they're smarter and better people than they appear.

Not-So-Harmless Villain: They're beloved, popular and hilarious characters from one of the most popular Disney films of all time, but just like in the film, they are surprisingly competent and dangerous. To hammer the point home, less than two minutes after their arrival in the Pride Lands, Sora and friends are nearly eaten by the hyenas.

Psychopathic Manchild: All three qualify as this, laughing their asses off at Simba's name (much like how Shenzi shivered at Mufasa's).

Recurring Boss: The hyenas are fought as a trio twice in Kingdom Hearts II. The first one is a full-fledged fight, but the second one isn't so much a boss fight as Sora having to chase them down in the Elephant Graveyard and knock them out; they do not attempt to attack you in the second fight, but it will take some time and patience to outwit them.

Spanner in the Works: If Scar had not summoned his minions when he did, there's no telling just how bad things would've gotten for the entire Kingdom Hearts universe if Sora, Donald and Goofy ended up getting Eaten Alive by these guys. Not even Xehanort would've been happy to learn if Sora had been eaten by some random hyenas.

Deep Jungle

Sabor

A wild leopard who stalked the wilds of Deep Jungle. Sabor attacked Sora after he initially gets separated from Donald and Goofy, but was fended off by Tarzan. The leopard appeared repeatedly during the level until the heroes defeated her for good.

Ambiguous Gender: Sabor is stated to be male in her journal entry, but is female in the film. To make matters more confusing, the novel refers to her as "it".

Heads I Win, Tails You Lose: Similar to Leon; Though here, it's less improbable, as Sora is more experienced by now and doesn't faint regardless of the outcome. it's an Open-Ended Boss Battle the first time Sabor is encountered. If you lose, Sora is shown struggling with Sabor. If you win Sabor plays dead and almost overpowers Sora when he tries to investigate.

Knight of Cerebus: All scenes regarding her are deathly serious in tone. The fact that she's portrayed like an actual animal means she would have torn Sora to shreds had she gotten the chance instead.

Not-So-Harmless Villain: Both narratively and in-game. Taking into account bosses like Trickmaster before her and Clayton afterwards, Sabor seems trivial at first glance, being a wild animal with nothing but swipes and charges. These attacks however are somewhat quick and hard to predict, making Sabor reasonably tricky to fight if you haven't been leveling up right, especially the first time without anyone to back Sora up (the battle is open-ended for a reason.). Story-wise she killed Tarzan's parents and very nearly does the same to Sora before Tarzan drives her off, showing just how vulnerable he is at this point without companions.

Something Completely Different: She's the only real threat you face until Clayton loses himself to the Heartless and spawns them around to hunt the gorillas.

Recurring Boss: So long as you don't continue the story to the point of her last battle (where she's killed), she'll occasionally show up to attack you at the Campsite and Bamboo Thicket areas, retreating when she hits a certain HP threshold.

Spanner in the Works: Plays a very similar role to the Hyenas in this regard. No matter which way the battle goes, she will very nearly overpower Sora afterwards before being chased off at the last second.

Talking Animal: She isn't, but since non of the other animals speak like in the movie, it fits in better.

Unskilled, but Strong: being an unanthropomorphized animal, she naturally falls here, after all she smashed Sora into a wall in her first cutscene. Subverted in that she uses cunning tactics like attacking from behind and playing dead.

Clayton

Clayton

"I’ll go along as an escort. After all, the jungle is a dangerous place."

A veteran hunter. He acted as Jane's guide on her expedition to the jungle. He thought of animals only as prey, and dreamed of the money to be made selling gorillas to zoos back at home.

Alas, Poor Villain: Unlike the rest of the Disney villains, and even though he wasn't a very good person, Clayton is in the end just another victim of The Heartless rather than a megalomaniac psychopath. His heart was lost when he had a moment of weakness and he became an emotionless puppet for the Heartless to use. After his death, the party expresses pity for him, with Tarzan saying that Clayton was a lonely, bitter and friendless man, and so an easy target for the Heartless.

Dual Boss: He fought side by side with a Stealth Sneak Heartless in his battle which proved to be his undoing as it crushed him when it died.

Card-Carrying Villain: Clayton outright introduces himself as a hunter if Sora speaks with him in an optional scene.

Dull Eyes of Unhappiness: When he's first encountered as a boss, he has a blank expression on his face right until the end, a sign that he's no longer himself.

Early Installment Weirdness: While later Kingdom Hearts games have their mundane (neither a warrior nor supernatural) Disney Villains summon dark creatures to fight in their stead, Clayton fights alongside the Stealth Sneak. The fact that his moveset consists of "shoots you" and "heals himself" probably explains why this stopped being a thing after the first game—his contribution to the fight is ineffectual.

Sequential Boss: Clayton is first fought on his own and with a few Heartless, but after doing a little bit of damage, a cutscene starts that brings out the Stealth Sneak boss and changes the music to the "Squirming Evil" boss theme. For this fight, the creature is invisible until his first health bar is drained, and once the second health bar is drained, the Stealth Sneak will throw Clayton off it and Clayton will start attacking on foot again.

Smoking Is Not Cool: Clayton is the one the few characters to smoke onscreen, and he's a Card-Carrying Villain. He uses his smoking pipe to distract Sora with a fight against Sabor while he kidnaps Jane.

Starter Villain: He is the first Disney villain you ever fight as a major boss in the series.

Start of Darkness: Clayton starts off the arc as a noble, yet untrustworthy card-carrying hunter. When caught trying to shoot Terk, Jane forbids him from going near the gorillas again. Clayton storms out, and declares his intentions to hunt the gorillas to extinction, staking his life on it; this very act causes his heart to go black and attract the Heartless.

Suspiciously Specific Denial: If you talk to Clayton after meeting Jane for the first time, he'll greet you and confirm he was a hunter. If you talk to him again, he'll deny he was hunting the gorillas, but right afterwards, he was caught trying to shoot Terk. He still denies that he tried to kill her, claiming that he saved her from a snake, but no one believes him, triggering his Start of Darkness.

Clayton: What? No, I am not going to hurt the gorillas. But they're so rare! I'd just like to get a look at them.

Sympathy for the Devil: Tarzan, Sora, and friends take a few moments to lament that he was turned into a Heartless and destroyed, remarking that he might not have become so bitter and deranged that he lost his heart if he had friends to confide in.

Captain of the Black Pearl and leader of the undead pirates. The medallions' curse keeps Captain Barbossa and his men in a kind of limbo between life and death. Their true form is revealed in the moonlight, and it's a terrifying sight to see.

Affably Evil: He's polite, treats Swann to dinner, and his end goal means freeing everybody from their curse.

Badass Normal: His combat prowess rely entirely on mundane swordplay and his gun, yet he's skilled enough to take on Sora, Jack Sparrow, and Donald/Goofy at the same time.

Evil Laugh: Loud and boisterous, as a pirate's laugh should be. It becomes a pretty sinister chuckle when he uses the Illuminator to darken the room.

Exact Words: He agrees to leave The Interceptor while Will Turner threatens his own life. Unlike the Movie though, He has The Heartless stay and ambush Will, leaving the monsters and lit powder kegs while he, Pete, and his crew leave, and essentially getting everything.

Family-Unfriendly Death: Shot with a pistol while his curse was lifted, earning one of the few actual deaths in the series.

Flunky Boss: With Pete's help, Barbossa has an Illuminator Heartless providing light. This Heartless can regenerate if destroyed, but it must be destroyed for the player to be able to damage Barbossa.

Ghost Pirate: He's technically not alive, being cursed by the medallions to be an undead skeleton.

King Mook: Aside from some reaction commands and Illuminator pet, He's in essence a far more powerful version of the his pirates. His move set is actually several of their aspects combined:

He's mainly a close quarters combatant, which is Bo'sun's specialty.

He's able to attack from distances with a firearm, like Twigg.

He can toss bombs, like Jacoby.

Last-Second Chance: After Sora and he beat the guy into unconsciousness and intimidate Pete into fleeing, Captain Jack Sparrow offers the recovering Barbossa a last chance to surrender. Barbossa resumes the fight instead, and it is this decision which winds up killing him in the end.

Mirror Match: Not to Sora, but obviously to Jack Sparrow, who is also a bomb utilizing pirate that excels in sword fighting. The only major difference is that Barbossa also carries a pistol and a gimmick on his side.

Nice Hat: a wide brimmed black hat with a black plume. it shows some considerable wear and tear, but is otherwise very spiffy.

Non-Standard Character Design: Like the rest of the characters from Port Royal, he is rendered with realistic proportions and looks like a real person, in contrast to the cartoony looks of Sora, Donald, and Goofy.

Sneak Attack: He fights alongside an Illuminator heartless which makes the area pitch black, allowing Barbossa to attack from the dark.

Suspiciously Similar Substitute: To Captain Hook. Both are pirates with an air of sophistication to them who are Badass Normal fighters able to go toe-to-toe with Sora and Co. Both of their worlds also have a particular gimmick that their battle centers around (Hook can be fought while flying, and Barbossa can only be hit in moonlight.). Barbossa even uses Exact Words like Hook would. And they're both allies of Maleficent who aids her in her war against Sora & Co, though Hook has more direct contact with her, while Barbossa helps her indirectly through his partnership with Pete.

Sword and Gun: Wields both a cutlass and a pistol. The Pistol Which works similarly to Clayton's Elephant Gun) is odd here, due to his underling's muskets being censored into Crossbows in the NA release.

Stepping-Stone Sword: His reaction command, in a twist of the trope, is stepping on his blade to pin him down and open him up for a key to the face.

No Name Given: Despite having names in the movie, they don't use their original names. Bo'sun is referred to as Undead Pirate A, Twigg is Undead Pirate B, and Jacoby is Undead Pirate C. Still they get their own Journal entries, which is more than say, Maleficent's Goons, or Glut can claim.

Symphony of Sorcery

Chernabog

Chernabog is a gigantic, muscular, humanoid demon. His skin is entirely colored black, and he is so large that Sora is roughly the size of his head. His head sports two curved horns, he has four fangs in his mouth, and his eyes are a glowing yellow. He has enormous, black, bat-like wings, and his wingspan is larger than he is tall. Chernabog is always seen trapped from the knees-down in a volcano.

Animate Dead: Sends ghosts and souls of the dead after Riku to weaken him in Dream Drop Distance.

Breakout Villain: He's very popular amongst the fandom, and his appearances only get better in each game/remake he appears in due to his popularity. note Originally he only had "Night on Bald Mountain" as his theme in the western release. He gets it for Final Mix, though some fans were dissatisfied with the arrangement present in the game. A decade later, he got an arrangement much more reminiscent of a classic rendition for Dream Drop Distance, but instead of a proper boss battle, his fight with Riku is more of a Dive section than anything. Come HD 1.5 Remix, the classic arrangement is added to his proper boss battle, giving everyone the best of both worlds.

Stationary Boss: Never leaves his volcano, and that's probably a good thing.

Unexpected Gameplay Change: In 3D, Riku must fight him using Dive Mode controls. This is possibly why you don't get to fight him in the postgame.

Villain Song: Night On Bald Mountain. Notable for being one of only two Disney bosses to get his own theme in the series (the other being Rinzler). He did not have it in the Japanese version of Kingdom Hearts though. He does have it in Dream Drop Distance. In Kingdom Hearts, the arrangement featured is more of a "Kingdom Hearts take" on it, naturally. For Dream Drop Distance and HD 1.5 Remix, it's an arrangement far more evocative of a classical musical piece.

Bald Mountain Ghosts

Hooded, robed spirits of the dead who Chernabog can summon to aid him in battle. They come in black and white varieties, and drain health if they latch onto Riku unless he does a spin to knock them off.

Ascended Extra: The body-less robed skeleton used as Chernabog's main kind of minion here only had one scene in Fantasia. They even appear in the end credits, weaving though some letters as their master looks on.

Family-Unfriendly Death: In the Manga, he makes a deal with Xigbar in exchange for power. When he fails and pleads for more, Xigbar comes to the conclusion that he isn't worth the trouble and promptly shoots him in the head, point blank. What makes this even worse is the fact that even Sora winces at it.

Generic Doomsday Villain: There's no word on what his motives for invading with the Heartless are, nor does he have much dialogue and screentime. He's defined by the threat he poses. However, dialogue with the Emperor and knowledge of the film of origin implies that he might have been using them to try to take over and destroy China.

Genius Bruiser: Manages to command and Organize Heartless with his military expertise alone, sneak heartless into the ranks of Shang's army, tricks Sora and co., and also puts up a good fight.

Starter Villain: Plays a similar role to Clayton's purpose from the original game in the sequel.

Uncertain Doom: When Sora, Mulan, and friends defeat Shan-Yu, the villain is merely shown collapsing off the edge of the screen. The next scene is essentially a resolution for Mulan's storyline, and there is no indication whether Shan-Yu perished in the battle or simply fainted from exhaustion and physical injury.

What Happened to the Mouse?: Has a big case of this; Hayabusa doesn't need to be be beaten in Shan Yu's boss fight (and its unlikely a player will do so), and its never shown if the Falcon simply flew off or died.

Ambiguous Situation: The Cursed Coach throws a bomb at her and her daughters, but it's unclear if they were killed, [[Karmic Transformation turned into Heartless] or simply blown away Team Rocket-style.

Bait-and-Switch Boss: For a moment, it looks like Aqua would end up in a four against one battle against the Tremaine family and the Cursed Coach (similar to Barbossa and the Illuminator). Instead, he blows them up.

Create Your Own Villain: A huge twisted example of what having too much light can be a real detriment, Cinderella is so good and selfless that Tremaine allowed her jealousy and insecurity to grasp hold and allow her to be Made of Evil and want to kill her in the end.

Dark Is Evil: She has more than enough darkness in their hearts for Aqua to detect instantly.

The Fairy Godmother states that she hates Cinderella because of her charm and beauty, and said hatred and jealousy resulted in her having shed all light in her hearts.

Death by Adaptation: In the original movie, nothing bad ever happens to her. In Birth by Sleep, she gets blown up by the Cursed Coach. Though since Aqua pointed out that "the darkness in their hearts overtook them", Tremaine probably suffered a Fate Worse Than Death.

However, she and her daughters are alive/still human at the end of Unchained-χ's version of the plot, and they never even attack her upon freedom, though, considering that version of the world is an illusion for gathering Lux, it probably doesn't count.

Evil Laugh: Tremaine gives out a very sadistic evil laugh when she tried to murder her step-daughter.

Hate Sink: Lady Tremaine is, alongside Scar, Frollo and Clu (whom she share a lot of similarities with), among the most despised Disney villains in the series, especially in Aqua's Story.

If I Can't Have You...: A non-romantic example: Tremaine's refusal to allow her step-daughter to live happily ever after triggers the summoning of the Cursed Coach.

Also happens with the Symphony Master. Its journal entry implies that she unwittingly summoned it and other Unversed to massacre the entire ballroom out of anger towards the Prince dancing with an unknown girl (Cinderella).

Made of Evil: Has enough darkness in her heart to be considered this in the eyes of Aqua. It is also implied by the Fairy Godmother that Lady Tremaine's heart is 100% darkness.

Never Say "Die": The final fate of Tremaine and her daughters is, according to Aqua, "The Darkness in their hearts overtook them." Then again, it can also just be a way to say "they brought it on themselves".

However, a good chunk of fans believe that they had been turned into Heartless, with Aqua's quote on their darkness overtaking them helping this theory.

The Power of Hate: Tremaine's hatred towards Cinderella is what allowed her to summon the Cursed Coach. The journal entry for the Symphony Master even states it was created out of her anger for the Prince not picking one of her daughters, implying an upcoming massacre had Terra not stopped it.

Starter Villain: For Aqua in Birth by Sleep, even though Aqua barely loses her chance to directly fight her.

The Unfought: The pre-battle cutscene implies Aqua would be fighting Lady Tremaine for attacking Cinderella out of hatred. The Cursed Coach drops a bomb on her instead. In Kingdom Hearts Unchained X, the darkness in her heart summons Mrs. Insolent, a Heartless that looks like a twisted version of her, who also has its own Right-Hand Cat.

Tyrannicide: She was a tyrant to Cinderella, and is probably killed by the very monster that was summoned to murder her.

Villainous Breakdown: Lady Tremaine obviously doesn't care about what happens to her (which, because of the Grand Duke's presence, is most likely execution for murder and witchcraft), just as long as she makes sure Cinderella is killed.

Arc Villain: They're one along with their mother for the Castle of Dreams.

Bait-and-Switch Boss: The pre-battle cutscene gives an implication that Aqua will be fighting all three Tremaines and the Cursed Coach. Instead, the Curse Coach blows them up with bombs.

Cain and Abel: Female examples. By the time Cinderella wins her freedom, Drizella and Anastasia attack her with the intention of murder out of pure hatred. They fail because of Aqua's presence, and lose their hearts (and possibly their lives) to the darkness.

Death by Adaptation: In the movie, nothing bad happens to them. In Birth by Sleep, the get burned alive by the Cursed Coach, with their fates left unknown.

Dreadful Musician: Both of them, based on their journal entries. Drizella can't sing despite the costy classes she takes, and Anastasia takes pride in her flautist skills, despite being the worst flautist ever.

Lucifer

A mean cat owned by Lady Tremaine who keeps a watchful eye out for Cinderella's mouse friends. He happens to be in the same room as one of the materials Jaq needs for Cinderella's dress, leading to Ventus having to fight to distract him.

Acrofatic: Despite being spoiled into being rather large, he's able to jump to the top of a wardrobe with little effort.

Cats Are Mean: Probably the ONLY animal ever to resist Cinderella's kindness, probably because of the upbringing with Tremaine that came first.

Jerkass Has a Point: Despite his nasty demeanor, he was just acting on instinct in attacking Jaq and Ven, both of whom are smaller, and one of whom could be considered vermin.

Atlantica

Ursula

A sea witch, Ursula was once a senior member of King Triton's court that was banished for for her love of Black Magic. Ursula has two pet eels, Flotsam and Jetsam, whom she refers to as her "poopsies".

Attack of the 50-Foot Whatever: Twice, once during each of her lives before her defeats. She's this the entirety of her first appearance in Dream Drop Distance.

The Brute: Of Maleficent's band of Disney Villains, being one of the largest and strongest among them, and is very aggressive against her enemies when she isn't manipulating them. She is also very magically powerful as well, and is nearly indestructible in the first round without using her cauldron against her, and when she uses the triton, she becomes far more powerful, gigantic, and absolutely insane in the second round.

Death by Adaptation: In the manga, her death in Kingdom Hearts actually takes, meaning she doesn't appear in the Kingdom Hearts II manga.

Demoted to Extra: She's the first boss of Dream Drop Distance, and fades into the shadows following her allotted beating.

Even Evil Has Loved Ones: Her love of Flotsam and Jetsam, but it's downplayed in the series. When they're killed in the first game, she only briefly gives a brief look of horror before retreating, and doesn't react too much to their deaths in II.

Flunky Boss: The first fight with Ursula in I and the musical duel with her in II both have her assisted by Flotsam and Jetsam. In I, they can be hit to build back MP, which is required to be able to defeat Ursula.

I'm a Humanitarian: She tries to eat Sora and friends during her final boss battle in the original game.

Impaled with Extreme Prejudice: Only this time, it was by having the trident being hurled into her. Incidentally, this was originally how Ursula was going to be defeated in an early draft of the original film.

Large Ham: And the hamminess only gets larger when she does physically.

Creepy Twins: They share the same exact character model, with the only difference being the eye coloration.

Cruel and Unusual Death: in the first game they are simply zapped to oblivion. The second game has the same happen, but this time a faint outline of a keyhole can be seen made of bubbles, which means that Sora essentially used his keyblade to "unlock" these guys.

Death by Adaptation: Along with their mistress in the manga. The difference being that Ursula killed them accidentally.

Invincible Minor Minion: They are essentially Ursula's answer to Donald and Goofy. As she revives them after a short time if they're knocked out.

Glut the Shark

A ferocious shark that stalks prey through Atlantica. Sora first meets this predator when investigating the sunken ship for something related to the keyhole and it continues to fight them throughout their ventures in the world.

No Name Given: He didn't even get a journal entry in his only appearance, and is just called "Shark" in the official strategy guide.

Jump Scare: How he's introduced, it can actually hurt you if you aren't far enough away from the window he crashes through.

Threatening Shark: Very much so, unlike Sabor (another natural predator mini boss) though, he's a tank that can easily kill you with a few direct hits.

Mighty Glacier: It only takes 3 to 4 hits for him to off Sora, even if you've been leveling well.

Other Worlds

Maleficent's Goons

Maleficent's original henchmen who worked for her in the Enchanted Dominion. They were strange imps and goblin-like creatures armed with medieval weaponry, doing their mistresses work and guarding her castle from intruders. Terra never encounters them, but they are the main threat for Aqua and Ventus when they enter the Forbidden mountain's castle.

Crouching Moron, Hidden Badass: True to the source material, they must be doing "something" right if there are no Unversed within the castle grounds, and they really try their damnedest to fight Ven and Aqua.

Dishing Out Dirt: While Aqua is trying to escape with Philip, some Goons toss large boulders at them.

Everything's Messier with Pigs: The standard Goon troop type here (using halberds, maces, and rocks), which is interesting because A.) There was more variety in the movie, and B.) the specific Goon was the leader in the film.

Dark Is Evil: Openly uses his darkness, assuming it to be a gift from God, during his purge of the gypsies. Surprisingly, Sora was able to walk past him without detecting it, a contrast to Lady Tremaine and her daughters in Birth by Sleep, whose darkness was imminently detected by Aqua.

Disney Villain Death: Falls off Notre Dame into the fire below while Laughing Mad in Riku's scenario but gets the implied smiting by God Himself that he did in the movie in Sora's.

Drunk on the Dark Side: In Riku's story when he's gifted with the Wargoyle, believing it to be a divine gift to aid in his crusade, he grows increasingly insane and goes off the handle.

Evil Old Folks: An elderly man and one of the most vile creations Disney has put to film.

Hoist by His Own Petard: In Riku's story, he prepares to fight Riku himself, and summons the Wargoyle, which flies overhead and causes vibrations, making Frollo lose his footing on the guard-rail and fall.

Hypocrite: "I am a virtuous man! Good and evil shall be made plain!" says Frollo as he literally radiates an evil aura.

Kirk Summation: Subverted. In Dream Drop Distance, when Riku asks Esmeralda if Frollo was always an evil bigot and tries to locate him in order to speak with him, it is subtly implied that Riku intends to try to reason with Frollo, having fallen into the darkness once himself. However, when Riku sees Frollo trying to burn down a villager's home because the inhabitant was suspected of harboring gypsies, he concludes the man is so deranged that he will ultimately have to stopped by force.

Laughing Mad: Once he really starts going off the deep end, he can be heard cackling to himself often.

Lighter and Softer: Downplayed, as he's still just as monstrous as he was in the film, but here, Frollo is seen acting more to enforce his interpretation of the law and mostly adapting out his religious and lustful motivations from the film.

Non Sequitur Fallacy: His first lines in Sora's scenario are along the lines of "What terrible clothes. You must be a gypsy." Never mind that Sora's clothes are dominated by black, white, and red and sure don't look like the bright, colorful clothes that the Roma (the modern day, correct term for those who used to be referred to as gypsies) tended to wear in that world, but it doesn't even seem to occur to him that Sora's complexion and hair color don't look even an iota similar to the Roma.

Given that Quasimodo, the son of a gypsy that Frollo murdered, also has fair skin and reddish-brown hair, this conception is somewhat more believable, at least in the world's context.

Captain Hook is the leader of the pirates who sail the waters of Neverland, and Peter Pan's arch nemesis. He's a part of Maleficent's group trying to take over the worlds in Kingdom Hearts I.

Badass Normal: He has no supernatural powers, darkness or otherwise, and uses only his sword and bombs to fight. He's still one of the highest ranking villains in Maleficent's crew, and his boss fights are usually among the tougher ones.

Bling of War: He wears an expensive red pirate coat with a big hat to fit his captain status.

Boss Arena Idiocy: His boss battle in Ven's story in Birth by Sleep takes place on a small rocky island that has a few submerged steps around it that Ven can stand on. As it's on a lower level than the island itself, Ven is safe from all of Hook's attacks except his explosive presents, and since it still counts as ground, the crocodile can't get you. It's supposed to be counterbalanced by being unable to attack Hook while standing on them but there's nothing stopping you from using long-range spells like Fire or even Thunder.

Cool Boat: In the first game Riku hitches a ride on it to cross into other worlds. In fact, it seems to be his job to Ferry the other villains around on it.

Crouching Moron, Hidden Badass: Yes he's a bumbling, cowardly fool who can't even beat a kid, but when pushed enough...oh boy, he sure knows how to slit people apart with that sword and hook.

Dirty Coward: Downplayed. He prefers to convince others to work for him, or force them into hostage situations, but he'll gladly fight when he's enraged enough or forced into it, and is no slouch.

The Dragon: He seemed to be this to Maleficent in the first game, only out-ranked by her and Jafar and, later, Riku.

Flunky Boss: When Hook is fought in I, there's a Heartless pirate ship floating around off the deck helping him.

Large Ham: Arguably the least Hammy out of the Disney Villains, but that's not saying much. Corey Burton nails the nasally but still gravelly voice, with notable lines being his classic "BLAST THAT PETER PAN!" and "The hold is crawling with HEARTLESS!"

Laughably Evil: walks the tight-rope between being a threat and being a silly goon. He's clearly a threat, but compared to the disney villains, (Short tempered god, a sadist burlap man, an aggressive octopus witch, an Axe-Crazy Vizier and a Dark Fairy who wants all worlds) he seems like the Only Sane Man who's main duty is to get them from world to world with his ship; and when left to his own devices he's more concerned with finding treasure than any conquest or destruction of worlds

Last-Name Basis: Everyone calls him "Captain Hook" or "Hook". His given name (James) isn't even well known by most audiences.

Master Swordsman: He's not That One Boss for some without reason, however, once he starts letting go of that professionalism, he becomes WAY more dangerous.

Manipulative Bastard: Lies to Terra in order to have him guard his treasure and fight Peter Pan, though considering how dense Terra is, it wasn't that hard.

Never Smile at a Crocodile: not him, but Tick-Tock Croc is always bound to be around when he is out in the open, which terrifies him, and can be used in the players favor in the boss fight.

Not-So-Harmless Villain: Just because he wimps out when the Croc visits, it doesn't mean he can't fight with a sword.

The Unfought: Despite playing a major role in the Neverland storyline, he is never fought in Days.

Unstoppable Rage: After he has his ass handed to him by Sora long enough, he'll snap, turn berserk during the middle part of the boss fight, and then chase after Sora like a madman, ignoring his own swordsman professionalism in exchange for wild, brutal swings in an attempt to kill him. He also does this against Ven.

You Have Outlived Your Usefulness: Pete ends up manipulating his darkness during 358/2 Days to create some powerful Heartless, and very nearly succeeds in making him one himself.

De-Power: While electrified, he can lock away the commands used by Sora and Riku.

Duel Boss: To even the odds, your Dream Eaters are forced to sit the fight out, so the only consideration when choosing your party members are what abilites they give you.

Interface Screw: If he is electrified, he can temporarily lock away one of your commands when he climbs, and then jumps down from the building, bouncing towards you in the arena you fight him in. Hope the command isn't from the "Cure" series.

Shock and Awe: Taken to frightening extremes once you knock half his health off.

SNK Boss: His attacks hit ridiculously hard, about half of them can't be blocked, and getting pinned in a corner by any of his (numerous) combos is basically a death sentence. He's incredibly hard to run away from. And he can jump to just about anywhere in the area and attack from any angle. Later in the fight, he channels lightning, so all his attacks then have ridiculous hitboxes and can occasionally lock out your commands.

Wrestler in All of Us: Using punches, elbow drops, charging tackles, and a punch barrage close to a spinning clothesline.

Weaksauce Weakness: Despite his incredible strength, speed, gimmick, and Hp, he's very susceptible to the Balloon series of spells. since he homes in on you and the balloons can act as mines and homing projectiles, he'll take a very considerate amount of damage and occasionally be stunned as long as one keeps a relatively safe distance away and avoid his more unstoppable moves while casting.

Oogie Boogie

Oogie Boogie

"Ooh, when I get my hands on that heart — well, I've got no hands — but I'm still gonna nab that heart and control the Heartless!"

An evil bag of bugs who loves gambling with dice and dreams of causing trouble for Jack in Halloween Town. In Kingdom Hearts I he steals a heart that Jack and Finklestien create to control the Heartless, but uses their power too much and succumbs to the darkness. In Kingdom Hearts: Chain of Memories he does the same thing as last time except it's a memory potion. In Kingdom Hearts II, he is resurrected by Maleficent so they can turn Santa Claus into a Heartless.

Alas, Poor Villain: In Chain of Memories he begins suffering due to the fear the memory potion is causing him.

Bond Villain Stupidity: He always uses traps in his attempts to stop Sora and his allies, since he doesn't quite have the guts to take care of them directly. Justified in that he's a pretty bad fighter in close combat.

Came Back Wrong: Well, Maleficent was certainly frustrated by his amnesia following his resurrection in II.

Conveyor Belt of Doom: His boss fight in II takes place on these, mainly due to the fact that he blocks off the rest of the area for it.

The Dark Chick: The most unorthodox and clownish of Maleficent's group, who relies entirely on gambling related traps to fight, is disrespectful to fellow Disney villains, but also disrespected by the heartless, as they were more obedient to his archenemy, and even with his best efforts, still failed to tame them.

Demoted to Dragon: In Kingdom Hearts II, Oogie is forced to serve as this to Maleficent after she brings him back. However, his severe amnesia and rude behavior caused her to leave in anger before she could turn Santa into a Heartless.

The Dreaded: To his minions, anyway. And to most of Halloween Town in general, as unlike them, he aims to actually harm people.

Evil Genius: true, he's not altogether the smartest villain when it comes to most things, but If Kingdom Hearts II is anything to go by, he can reformat entire systems of machines into a battle arena and Heartless manufacturing systems.

Evil Is Not a Toy: Learns this lesson hard in the first game, as his using the artificial heart caused the Heartless to take him.

Evil Laugh: interestingly despite having a low pitched voice, his laughs are all high pitched cackles.

Family-Unfriendly Death: Unlike most of the other villains in the series, Oogie's deaths are rather graphic when you think about it. His insides are essentially coming out, while his skin is coming undone and he yells in agony.

Faux Affably Evil: Nearly always laughy and jovial, but actively aided in the destruction of worlds, has a torture chamber, and is quick to go into murderous tantrums if things go south.

Flunky Boss: As a result of gaining the Heart jack worked on, he has more direct control of The Heartless during his first fight, all two-to-three of them at any one moment. In the fight with him as his whole manor, after destroying enough of the dark orbs powering him, Gargoyle Heartless will start spawning when Sora approaches any additional ones.

In II, he creates heartless with his reformatted gift system, packaging lots of Wight Knights and Emerald Serenades up in goodie bags to send out on the battlefield.

Foreshadowing: From II; "It's the last thing I remember! And it's the only thing I'll remember...!" Turns out, he's developed anterograde amnesia—in other words, he keeps forgetting everything after his resurrection.

For the Evulz: Unlike most of the other villains, its implied in the first game that Oogie's being evil for sport rather than vying for power and control, this is confirmed in the second game, where he is more interested in making a new deathtrap than anything Malificent has planned.

The Gambler: But he sucks at gambling. More specifically, if he rolls an undesired number, or snake eyes, he stomps the ground to change them to something more favorable.

Insult Backfire: Though he's not the one on the receiving end, nor is he the one the original insult was directed to. Intriguingly this line has made it in the Manga as well, despite Oogie being absent from it.

No Cure for Evil: Averted, by rolling a certain number with his dice he can activate a machine that he uses to heal himself, this is also true for his boss fight in Chain of Memories.

Non-Action Big Bad: As in the film, he possesses no martial ability of his own (bar a slap or two when you get too close), and relies on his traps and devices to deal with you. Once you get close, he's all yours.

Nostalgia Filter: Averted; When he takes the Memory Potion in COM, he's driven insane and begs for it to stop. Dr. Finklestein had said the potion replays the true memories of a person instead of the possibly self-edited memories they would remember otherwise.

Sequential Boss: Oogie Boogie is fought in two consecutive stages in I. The player first has to confront his "Wheel of Doom" machine and try to game the machine to be able to attack him. After that, he merges with his house and the player must destroy all the dark orbs to destroy Oogie Boogie outright.

Small Role, Big Impact: in terms of the events of Kingdom Hearts 1 and 2, Oogie does fairly little outside of Halloween Town and the greater plot. However, Its implied that he's the one who worked on the machinery for Ansem's Castle when Malificent took Over Hollow Bastion (the heartless manufactury being an exception), seeing as he specializes in machinery and rebuilt machine systems in other points of the series.

Subverted in Chain of Memories, He redoes the plot of the first game, but him seeing unedited memories and becoming a terrified wreck ties in the closest out of the Disney Worlds to that game's plot of finding lost memories and what that can entail.

Crouching Moron, Hidden Badass: Often, she's the definition of Jerkass, running a Kangaroo Court where slights are given harsh punishments. She seems like a prime candidate for being turned into a heartless because of it, but once things become really serious, she is revealed to be protecting her world from the Heartless because she actually has a really strong heart.

Even Evil Has Standards: She is said to be vigorously protecting her subjects and soldiers from the Heartless after the Final Keyhole is unlocked, apparently out of sheer force of will and heart, considering she has no martial abilities to speak of.

O.O.C. Is Serious Business: One knows that the situation is bad when even the ruler of a nonsense world like Wonderland is taking things seriously.

Flunky Boss: She's no threat, it's her card soldiers you have to look out for, and even then they are easy to deal with.

Foreshadowing: The reason she goes after Alice is because the Heartless wanted her heart so badly. This not only foreshadows that she knows what Heart is in the greater context of Kingdom Hearts, but also that she has a particularly strong heart as well. Which makes sense seeing as she is the Queen of Hearts.

A dashing and handsome (but also incredibly dull) hunter who was trying to court Belle (to no avail) before she got caught up with Beast. His growing frustrations that at both Belle's rejections and finding out that she's in love with The Beast drive him down the path of darkness to get revenge, eventually bringing about the Enraged Elk Heartless.

Intriguingly, despite having an important role in the original movie, he never appeared in his world in Kingdom Hearts II or anywhere else until X, a whopping 8 years afterward.

Disney Villain Death: Just like in the film, he falls to his death ...Or did he? Since the hero of the game never actually visited his world in the first place, its entirely possible he could appear again, similar to Frollo and CLU.

Evil Is Not a Toy: Subverted, He loses himself to his anger and leads an army of heartless into Beast's castle; as he's beating The Beast that darkness separates himself from him to become the Enraged Elk, like Tremaine and Frollo

Evil Is Petty: Just like in the film, the only real reason he has to go after Beast at all is because he feels he is entitled to have Belle and is being passed over for The Beast.

The Unfought: The returning theme of Disney Villains being unfought in favor of a monster they brought about is revisited here. in Gaston's case it a brutish phantom in his likeness called the Enraged Elk.

Rule of Symbolism: The Heartless that is fought because of his darkness at the end of his story, The Enraged Elk, resembles a giant phantom version of himself from the waist-up wearing a deer skull and wielding a club. Of course, it represents how much of a monster Gaston himself has become (though one has to wonder why he didn't just transform into the heartless outright).

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