Witchinour

Patch 1.54

Feral Armor: ability now gives mana instead of health and is on a 30 second cooldown. I'd like Feral Armor to be a bit easier to survive with than the other outfits but between health and mana, mana is the more interactive resource to receive because it requires action on the player's part to make it useful, whereas health just passively lets you take another hit.

Cyberpunk Gear: in typical fashion, enemies' bounding boxes are now outlined while wallhack is active

Spell changes:

Crippling Shots is now more effective at all stages of the game. It was previously very weak until the player's attack leveled up.

I think this patch puts Witchinour's balance in a pretty good place. As long as there are multiple unique playstyles I don't think there's anything wrong with some outfits being easier or harder to use than others. I used to mostly use Robe & Hat but Ranger's Garb became my favorite outfit pretty quickly after I added it and figured out how powerful it can be when coupled with Manabomb and the Spell Power and Ricochet upgrades.