The fourth and final installment of the Command & Conquer: Tiberian Series, Tiberian Twilight (Electronic Arts, 2010), is set in 2077. In the aftermath of the Third Tiberium War, the alien crystal mutates and becomes almost impossible to stop. Faced with human extinction, Kane and GDI struck an unholy alliance to build a "Tiberium Control Network", using information from Kane's Tacitus. Though this brings about an uneasy peace, contains Tiberium's spread and begins a new stage of harnessing its potential, GDI reactionaries and Nod separatists once more plunge the world into conflict. The story ends with a triumphant Kane finally achieving his millenia-old ambitions and the Tiberium menace ended once and for all.

The only Command & Conquer game not to receive an expansion pack.

Please note that this page is for tropes that feature in this game. Please add tropes relating to other games as well on the main Tiberian Series page.

This game contains examples of:

Anti-Villain/Anti-Hero: Kane's actions in this game are nearly heroic, what with working with GDI to create the Tiberium Control Network to save the planet, even if it's largely to help him complete his "Ascension."

Arbitrary Head Count Limit: Around 60 units. One of the major breaks the game perpetrates against its nominal predecessors, in which the freedom to field massive armies is a signature characteristic.

Bittersweet Ending: The world has been saved from Tiberium poisoning, but in both endings, the Player Character dies shortly after watching Kane and his followers ascend.

Dolled-Up Installment: Or rather, Dolled Up Gaiden Game. The original concept for the project was to make an inexpensive multiplayer-only game with account progression, set in the Tiberiumuniverse, designed for small, quick matches in places like cyber-cafes. During the development, an executive decision was made to expand the project into a full-fledged sequel to Tiberium Wars. The resulting game reflects this.

Drama Queen: The Commander's wife really only exists only to either die, cry a lot or to claim that she loves you. That's all she ever does.

The Hero Dies: Whichever side you choose, your character in will die of a gunshot wound from Colonel James in the ending.

Idiot Ball: Just about everyone. Kane won't reveal his (rather harmless) goal, so half of the GDI accuses him of having evil plans, half of Nod feels betrayed, and everyone else gladly fights for Kane without knowing the truth.

Super Prototype: In the last Nod mission of Twilight, GDI sends in a Prototype bomber as a last ditch effort to stop you. It's by far the most powerful unit anywhere, being able to destroy even Crawlers with little effort. It's only weakness is the fact that it has to land to call in reinforcements (the three GDI AI's just give up before it arrives).

Tactical Rock-Paper-Scissors: The basis of Twilight. Every unit has an armor type (Light, Medium Ground, Medium Air, Heavy or Building) and usually one weapon type (Gun, Cannon, Rocket, Beam or Blast). Each weapon type is Super Effective against one armor type (in those lists, respectively), and you do not have the unit cap to field a varied force.

Colonel Louise James, who started the GDI Civil War. She lost her children in a war that puts World War II to shame and then her superiors ally with the guy who who started it originally and not only is responsible for her children's death but also the death of millions. She consequently goes on a Roaring Rampage of Revenge against him.

Kane at the end of the game. The guy was stuck on Earth for thousands of years and just wanted to go home.

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