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Explorer: 73 / 60 / 33 / 33

And I'd agree, the achievers are definitely the ones having the hardest time with this game. Many I talk to seem to be having difficulty grasping certain fundamentals of the game design. When they find out about legendaries, most can't help but to view them as 'necessary' and rage a little about how grindy it can be to obtain one.

Really, what it comes down to, though, is this game isn't centered around vertical progression. One of the mistakes (in my opinion of course) GW2 made, though, is that it masks this with a 1-80 lvling system. This was done in an attempt to make the game more palatteable, but what it really does is confuse the main focus of the game. Customization. Many people get this, but many people are still focused on the 1-80 lvling spree, and unlocking all the shiny items, etc. Furthermore, the game kinda lacks in the achievement department, tbh. It's got a decent start w/ the achievement tabs, but very little in the rewards. It has account points (which I'm assuming they plan on making useful at some point?), but almost no titles. Something like that can easily be added to the game (and should be) considering the amount of mindless achievements the game keeps track of. It'd be a decent start, at least.

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Originally posted by Lord.Bachus

Personally i think the game suits anything thats high on Exploration or killing for a very very long time, THe sociallising part totally depends on your server/guild, i am very happy with mine. But i foresee that many of the archeivers will sooner then later leave the game behind only to return at the next Expansionpack.

well i disagree with your headline.

First the killer aspekt of this game- suits the one that like some balanced rules and a fair playground- not something that is nessacerry indicating a killer.

The achiver had plenty to do- those who wants powerprogression does haveever see the game lacking.

the eksplorer had such a good time agree- at least for an mmo- But eksploring is alot more than roaming around , its also making discoveries in other areas like skill setup, crafting and so on, where the sense of discovery is not that established

And socialiser is really a weird call in this game. As there really is no point in grouping, talking or interacting alot in this game. This leaves socialising weak unless you already have a network established.

The point is that everything is so handhold and catered for that normal conventions does not apply.

I like this handhold part alot- but in terms of the bartle test- i think what we see is it limits, when trying to put GW2 on its formular.

Just to illustrate my point i will argue that GW2 is a ASKE game. For the sake of it

Achiving is made such a huge thing, that things like exploring the map is a achiver goal. There really is no surprising random drops that change something for your build, nearly all items is achived through a systematic approach generating the currency needed for them. Thats tottally achiver stuff. First and foremost GW2 is an Achiver game

Some of the most positive reviews have been about GW2 making everyone play together - helping each other- ressing each other, without waisting time to form a group. With all the things done to secure that people plays together and enjoy it, socialising could be argued to have the ssecond place in GW2.

Killing have been given its set place in the mist away from the mainland and PvE that simply puts it low among the AEKS terms.

And finally the handholdness in all areas where there is eksploring that had made a subpart of achiving simply put eksploring last-

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E-87% S-47% K-33% A-33% according to that strange test that goes way over 100%

But yeah, I love GW2 and the answer is "in the E"

I'm guessing each category had its own 0-100% scale. Out of the 30 questions, say, 15 of them placed an explorer's answer against an answer that represented one of the other 3 categories (30 questions with 2 options each = 60 answers / 4 categories = 15 uses of each category.) If you choose the explorer's option all 15 times, you would have gotten 100% explorer at the expense of those other options.

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Originally posted by Lord.Bachus

Do the bartle test

Personally i think the game suits anything thats high on Exploration or killing for a very very long time, THe sociallising part totally depends on your server/guild, i am very happy with mine. But i foresee that many of the archeivers will sooner then later leave the game behind only to return at the next Expansionpack.

I am an ESKA 80% 53% 53% 13% and thats why i adore this game, it fits my playing style really really well.

My results are:

Still I don't get much fun from exploring in GW2 and don't play it much anymore.

Someone would ask : "why you don't - it is game created for explorers!"

Thing is I don't get fun when there are more than absolute minimal markers, po-ups and teleporters in game.

Sure there are things in GW2 that are not shown and you have to find yourself without game help, but that's not good enough for me.

I loved roaming in in example UO (and propably would love SWG if I would know know about this game in it's time), marking and selling runes for teleportation to most remote / hard to get locations, finding monsters, things, etc that would increase my power or make me wealthy, interacting with people in enviroment without helpers/ markers. Making trips to remote locations in group which were adventure because of no teleports.

I don't get much that in GW 2 or I get it in more casual / easier version.

I get I loved when exploration was rewarding you not only with nice views but also with real rewards.

Someone could say: but you get xp for exploring or chests with things like cooking supplies. Yeah. but I don't care about xp as I don't care about fast levelling and crafting in GW2 is well too basic and not having enough impact on the game that I would care about it.

So i could try to turn off all markers make my GW2 experience striclty personal like single player game and don't care about rewards other than just seeing nice views and I tried that but it does not really fun for me. First of all I don't play mmorpg's for purely solo experience (exploring in GW2 does not impact mmo parts of gameplay for me, like finding great spot for house, finding rare spawn or rare resource or great item - does not impact economy much as well).

Secondly for purely personal single player exploring TESO games or even old Fallout 1 & 2 games gave much more fun for me.

I am NOT bashing game and I am happy that it give so much fun for some part of explorers 'community' just simply expressing my views on it.

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Competitive PvP is not something that killers do. GW2 is a very anti-killer game, with an extreme focus on cooperative gameplay outside of rigid PvP systems. Even WvW presents a weak avenue for killers.

Today, killers are often considered griefers, especially in a PvE-focused environment.In games like UO and EVE, killing players for fun and profit is a completely valid way of playing the game, and thus not labeled as griefing except by the ones who get buttmad over it.

The test was written for MUDs where each of the four types of players are heavily present. With full PvP enabled, killers roam around to ruin other players' fun; with a vast world of fanciful text, there was plenty for explorers to find that many players never would; with powerful monsters to kill and loot to find, there was a lot for achievers to gain; and with such a daunting game overall, socializers would just use the whole thing as a glorified chat room.

In modern games, systems are in place to prevent players from harming each other without consent, quests guide you across the entire world and directly to the best loot, and you can socialize over Vent with your guild while you play.

The four types still apply in certain ways, but the test is completely irrelevant. It wasn't even written by Richard Bartle.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

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A(87) K(53) S(33) E(27)

It explains why I got bored with GW2 after buying my yellow gear. :(

Apparently I need some sort of gear progression treadmill to keep me playing an MMO. That's why I love leveling as I'm always progressing and getting new and improved gear. I was never one to do dungeons for fun, I like other types of games more than MMO's for pure fun. But those games don't give me things that upgrading gear and leveling provide.

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In gw2 you re not rewarded for doing what you like, you are rewarded for completing a check list.I still don't understand how GW2 can be any good for _mostly_ exploration orientated players?

GW2 is for progress, checkbox, archievers. And the reward system pretty much makes it clear.

I'm a explorer and i couldn't give a *star about those "points of interests" sitting undiscovered 10 meters next to me (while i've bugged along a higher mountain ridge).

Vistas and POIs are for archivers.The Daily and Monthly rewards speak the same language = archivers.

If anything, GW2 managed to kill the least bit of Themepark exploration. Last time i checked exploration wasn't about enclosed zones with a checklist for map completion. Everywhere are invisible walls either, and sadly the kind which does not protect my character from falling offworld (which is ok), but keeping me away to get on a small mountain in the middle of the zone :/.

It's sometimes ridiculous how many time got put in to prevent you to actually get a nice view while allowing only a narrow corridor for their precious "Vistas".

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Your talking a load of rubbish. Your whole post boils down to 'it has invisible walls'. I levelled all the way to 80 by primarily exploring, it is well accepted by the gaming community that enjoys gw2 that this is the case. As for checklists, why on earth do you have checklists, you are approaching gaming in the wrong manner. If you don't like the game, mooooove on.

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Haha, love you fanboy hater trolls.How about you get a doze of reading comprehension and stop imagine things i didn't say?I don't play by checkboxes, i don't have 100% map exploration despite having been everywhere. *hint hint* And i pretty much like my GW2, but that doesn't mean it's perfect.

Maybe when you stop doing checkboxes and call it exploration you may realize what went wrong.

I fully understand how you managed to level to 80 by pretending to explore while all you did was checkboxes and killing a few DEs. Like anyone would give a *star about beeing lvl 80 or not through exploration. It's about that steep mountain, not about the xp reward for a POI.

When someone takes the time to deliberly place invisible walls around a building just so you can't get atop from the ridge (i'm not talking about zone borders but in the middle of the map, while giving XP out for the much lesser watherfall next to you, - it stinks.