Moderator

Positives:
1. Size of the map is good, not too small, not too large.
2. You have put the effort to have enough Archer coverage and it shows. The obstacles and the underground on the map give players enough ability to pick different routes and ensures that Archer will not dominate.
3. I have never seen a spawn like this before, but i actually do like it. It is unique and it is not too close to the flagroom, which is a plus in my book.

Critiques:
1. I think the flagroom is too small, if a lot of players are playing defense (which is typical of casual gameplay) it will be overcrowded and hard to play on. Additionally, the exits you would take to get out of the flagroom would take a lot of effort to reach. A little too defensive biased in my opinion.
2. More sponges (preferably horizontal) I think would be beneficial. This would help routes and the improved mobility it something I would love to see on a map like this.
3. Lastly, and this is not a big issue by any means, the edges of the map are pretty easily accessible. Once out, Soldiers would have a pretty easy job traversing this map, and, on the other side, void swaps from Scout would be common as there is a multitude of angles available for players to take advantage of.

*Those are my thoughts after taking a quick run through of the map, I think the aesthetics are in good shape and there are not any glaring issues that stood out to me personally. Good job!

Positives:
1. Size of the map is good, not too small, not too large.
2. You have put the effort to have enough Archer coverage and it shows. The obstacles and the underground on the map give players enough ability to pick different routes and ensures that Archer will not dominate.
3. I have never seen a spawn like this before, but i actually do like it. It is unique and it is not too close to the flagroom, which is a plus in my book.

Critiques:
1. I think the flagroom is too small, if a lot of players are playing defense (which is typical of casual gameplay) it will be overcrowded and hard to play on. Additionally, the exits you would take to get out of the flagroom would take a lot of effort to reach. A little too defensive biased in my opinion.
2. More sponges (preferably horizontal) I think would be beneficial. This would help routes and the improved mobility it something I would love to see on a map like this.
3. Lastly, and this is not a big issue by any means, the edges of the map are pretty easily accessible. Once out, Soldiers would have a pretty easy job traversing this map, and, on the other side, void swaps from Scout would be common as there is a multitude of angles available for players to take advantage of.

*Those are my thoughts after taking a quick run through of the map, I think the aesthetics are in good shape and there are not any glaring issues that stood out to me personally. Good job!

Click to expand...

Thanks for the feedback! I'll hop on and see what I can do to make some changes

Positives:
1. Size of the map is good, not too small, not too large.
2. You have put the effort to have enough Archer coverage and it shows. The obstacles and the underground on the map give players enough ability to pick different routes and ensures that Archer will not dominate.
3. I have never seen a spawn like this before, but i actually do like it. It is unique and it is not too close to the flagroom, which is a plus in my book.

Critiques:
1. I think the flagroom is too small, if a lot of players are playing defense (which is typical of casual gameplay) it will be overcrowded and hard to play on. Additionally, the exits you would take to get out of the flagroom would take a lot of effort to reach. A little too defensive biased in my opinion.
2. More sponges (preferably horizontal) I think would be beneficial. This would help routes and the improved mobility it something I would love to see on a map like this.
3. Lastly, and this is not a big issue by any means, the edges of the map are pretty easily accessible. Once out, Soldiers would have a pretty easy job traversing this map, and, on the other side, void swaps from Scout would be common as there is a multitude of angles available for players to take advantage of.

*Those are my thoughts after taking a quick run through of the map, I think the aesthetics are in good shape and there are not any glaring issues that stood out to me personally. Good job!

Click to expand...

Changes have been made to the flag room and a couple of sponges have been added, let me know your thoughts whenever.

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Brawl Games is a Minecraft server community which offers a wide variety of entertaining and unique server gamemodes. Ranging from fast-paced minigames, gun combat, to classic survival modes. Never short of action!

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