Category: Pixel Soldiers Waterloo

Pixel Soldiers: Waterloo has just been updated to version 1.3! What does this mean? Well, the Waterloo game has been out of sync with the Pixel Soldiers engine for a while now (a year in fact!) so you’ll be seeing a whole bunch of updated stuff!

1.3 Change Log
*Engine updated from Pixel Soldiers: The Great War 1.02
*Bayonet Charge (Please check the charge tutorial from the in-game menu to find out more). TIP: Cavalry are normally better off firing at infantry (unless they are disordered), but charging artillery.
*Sandbox mode added
*All sandbox maps from previous Pixel Soldiers games have been updated for this game. (With the exception of Mathias Point for now)
*Hold Order added: The hold order commands the unit to hold its current position until the next turn. The unit can still be given orders if you change your mind. After giving a hold order, the next unmoved unit will be selected.
*Fast forward AI turns: Tap the screen to fast forward AI turns. Tap again to return to normal speed.
*If an infantry unit is reduced by casualties to a small number, they will be wiped out
*Continue most recent game button added to main menu
*Ai improvements
*Many optimizations and fixes
*Load times and performance dramatically improved
*GUI improvements
*Attacked while in disorder or recovering is less punishing
*Combat resolution slightly faster
*Fixed pop-ups from other apps rotating the display
*Music and sound effects toggles added to in-game menu
*Increased max zoom out distance
*Show message when AI is playing turn
*Ability to replay any completed map in campaign mode in the Historical Battles menu. Includes two player mode
*Difficulty options
*New icon
*Other improvements and bug fixes

A lot of the changes come from Pixel Soldiers: Bull Run. The main changes in Waterloo version 1.2 are listed below.

Flanking bonuses

Improved UI

Goto next unit button

More intelligent AI

Animated graphics

More and improved uniforms

Three star system for wins and defeats (minor, major or decisive victories)

Dead soldiers are now visible on the battlefields

Improved performance and load times

There’s quite a few changes to the Pixel Soldiers engine, so I’ve done a lot of testing to make sure that your old save games should work without problem (I know I’m really gonna hear it if I screw that up!). If you find any problems or any bugs, please let me know and I’ll try to fix them as soon as I can. As always, send me a comment if you have any questions, or any ideas for a future update.

Check out the Google Play Store for the latest version of Pixel Soldiers Waterloo! The game will be rolling out in stages so don’t worry if you don’t see an update just yet.

Updated:
*Improved auto save: auto save will constantly save your progress.
*French conscript units added to add variety for the French player when French campaign released in the next update
*Web and Twitter icons for those who would like to follow the progress of the game
*AI thinking time highly optimized
*Other AI improvements
*Minor bug fixes

Any questions or comments? Leave them below or email me at jollypixelgames@gmail.com