Technique Mastery (Level 1): You gain one additional technique. You still only have available the normal number of Techniques appropriate for your level: so whenever you take a rest, decide which one Technique is not available to you.

Force Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage and one ally within 5 squares of you gains temporary hit points equal to twice your level.

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