Stuff that no one is likely to want or no one can useBackpack: 3Bedroll: 3BlanketHobgoblin-sized Chain mailWaterskin: 3Leather armor, goblin-size: 4Leather armor, hobgoblin-size: 2Leather, human sizedShieldBow, short

Already ClaimedChain mail(Tippin)

We could leave anything we don't want here (maybe we could find a way to put the lock on the door and use this as a store room?) and gather anything else valuable we can carry on the way to town to sell.

As stated earlier, AdaRue will take a water skin, scroll cases, parchment and quills/ink, thoguh anyone is welcome to tap into them - just play it like it is a known thing and say you are using it in character.

AdaRue will grab the pouch of presumed sticky goo.

Her sheet has been updated with that stuff and the coins and rations listed by zhym. She is now just past 60 pounds, so her movement has droped to 60'.

That leaves about 15 pounds before she drops to an even slower movement, so whatever is left, she'll lug along. Ill ammend my sheet at that time.

I have no issue with Tippin taking oil and the thieves tools. Nor with Mila and Canun taking the things they stated earlier.

Stuff that no one is likely to want or no one can useBackpack: 3Bedroll: 3BlanketHobgoblin-sized Chain mailWaterskin: 3 AdaRueLeather armor, goblin-size: 4Leather armor, hobgoblin-size: 2Leather, human sizedShield AdaRue swaps out her goblin shield for this one. It smells better.Bow, short

Already ClaimedChain mail(Tippin)

We could leave anything we don't want here (maybe we could find a way to put the lock on the door and use this as a store room?) and gather anything else valuable we can carry on the way to town to sell.

Proposed Idea: Mila will put the leftover coins into the belt pouch and carry them until such time as there is either 1. sufficient coin in another grab to make an even number with for dividing, or 2. For in case there is an opportunity to buy something to benefit the party as a whole. I will keep track of it if you like and will be more than happy is someone wants to "Keep me honest".

Other valuable stuffThieves tools - TippinFire beetle glands - 2 - Mila will take these and set them up around the room for more light since they are just sitting in someone's pack for now. Can we claim them later if they do not run out of battery while we are haulled up?

Zhym's Idea:We could leave anything we don't want here (maybe we could find a way to put the lock on the door and use this as a store room?) and gather anything else valuable we can carry on the way to town to sell.

I second this motion! What a nice place to claim and use as a safe spot.

Will stay up long enough to transcribe OmDog's spellbook and her's together, then begin trading with the other magic users for the same, figuring that while they are here and working together they might as well have copies of each other's spells in both their own and what will be for all intents and purposes a spare book for now.

Regarding this, I was trying to decide how long this process would take, and opened up the house rules to add my decision, when I realized I already ruled on it:

If you want to do it in the middle of an adventure, it is time the entire group will need to spend waiting, and risking wandering encounters. It will require 'Read Magic' in order to be able to translate the arcane words and symbols of the other magic user, and we'll say it will take 1d3 hours per spell level to actually copy the spell. In town, between adventures, it can be done freely.

So, because Mila doesn't have 'Read Magic' memorized, she won't be able to complete the copy during the current day.

AdaRue freezes, reminded of the danger outside the room. She tries to estimate the length of time she'll need to finish her search.

The timing makes it a bit tricky, but I've actually been letting you check a 5-foot section each round (10-seconds). So here is the latest map (I haven't been updating it because there's really next to no change), indicating where AdaRue is (she started at the corner by the one known exit) and has been moving to her right (or left, on the map):

Attachment:

AdaRue Progress.jpg [ 181.74 KiB | Viewed 93 times ]

There's still a long way to go -- maybe 25-30 rounds (which, actually, is only 250-300 seconds, or about 5-minutes. So, In actuality, I'm probably moving you faster than I should (at no penalty to you), but it works for me.

The current situation has forced me to consider how healing is handled in this game, and I have updated my 'Death & Dying' house rule to 'Death, Dying, and Healing,' which now includes the following:

Healing (LL: 54)

LL: 54 wrote:

"All beings recover hit points through rest. For each full day ofcomplete rest, a character or monster will recover 1d3 hp. Ifthe rest is interrupted, the character or monster will not healthat day."

This "full day" requirement will be reduced to 8-hours (to match the resting requirements for spell casters), and, like my 'Spells' house rule, a resting character can still benefit from rest after a single interruption (but there will be no healing if the rest is interrupted two or more times).

Also, to get this game moving again (and also to best accommodate a party built almost entirely of spell casters after adding my resting house rule), I am going to make the following executive decision regarding sleep shifts and watches:

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