If you want to make signs for your office, school, business establishment or anywhere, you can watch this video and it will teach you in an very simple way how to make signs using Microsoft Publisher 2016. Signs will give you directions and information.
You can also watch my other YouTube Videos:
https://youtu.be/sYf9_6lyMTw - The uses and good features of picosmos tools
https://youtu.be/6799ukgF9FU - How to make flyer using Microsoft Publisher 2016
https://youtu.be/iv-nzGr2VBI - How to get started with Corel VideoStudioX10
https://youtu.be/-6PAA7upirw – How to make letter head using Microsoft Publisher 2016
https://youtu.be/s2ooOcD5Rpk - How to convert video files to other format
https://youtu.be/wuH92BfuIqA -How to make quotation Tarpapel using Microsoft Publisher 2016
https://youtu.be/JNBJnPa6OLA -How to make Tarpapel or Visual Aid using Microsoft Publisher 2016
https://youtu.be/PCCKcP2JmzY - How to make certificate using Microsoft Publisher
https://youtu.be/EAHXxK-21f0 - How to make Tarpapel (Visual Aid) using Microsoft Excel
https://youtu.be/TywN1662WY4 - How to make brochure using Microsoft Publisher
https://youtu.be/Xi9U2NYxrkU - How to make wallet size calendar
https://youtu.be/WbvnQtdoHgY - How to make banner using Microsoft Publisher
To capture and edit this video Corel Video Studio is used. You can have the latest version here: https://tinyurl.com/y9zygqzb
New Microsoft Office 2016 : https://tinyurl.com/y8bww2ug

published:11 Apr 2018

views:203

This will walk you through how I create display boards in Publisher using large images from Google.

published:28 Mar 2018

views:127

CodyThompson is a new board game publisher that started his LLC (limited liability company) called Gold NuggetGames. He is working on publishing his first game through Kickstarter on October 2nd, 2018. Vamp on the Batwalk is his first game that he will publish and he has spent the last several years researching just how to do this. I was truly impressed with Cody's knowledge of publishing a board game and believe he will be a top indie game publisher in the next 5-10 years. I believe this because of his caring nature, love of the tabletop hobby, and his willingness to help others in a very unselfish way.
Cody shared info about publishers with aspiring game designers like myself in our video talk. We discussed:
- How many copies of his game Vamp on the Batwalk he is hoping to be able to produce.
- How much money board games typically make for the publisher
- The logistics of shipping his game from the manufacturers (printers) to the distributors and customers.
- His marketing plan for his first Kickstarter
- What he hopes to get out of his first trip to Gencon, the largest board game convention in the U.S.
- How game designers can submit games to him (he has an online form submission on his website: https://goldnuggetgames.com/gamesubmissions/
- How to approach board game publishers with your idea.
Thanks to everyone that asked questions on social media. It is helpful for us to have a more productive conversation that is useful to others! Here are some of those questions and answers:
1. Graham asked about copyrighting and patenting your idea - Cody's short answer was that you don't need to pay to do that (neither of us are lawyers but both agreed on our stance on copyrighting your game/idea)
2. Zach asked how complete a prototype should be before submitting it to a publisher - Cody said that the mechanics should be as done as possible but you don't need to have fancy art. In fact, he says most/all publishers won't use your art so it's a waste of time and money to add them to your prototype.
3. Zach also asked how to reach out to a publisher - For Cody and his company it's through the online submission linked above and a lot of publishers should have an online submission form.
4. Michael asked what the profits are for a moderately successful game - Cody and I discussed that selling about 1000 copies of your game that you have printed wont make you much money but selling 2000 copies of that same game would well more that double that original profit. The larger the print run the more exponentially better your profit will be.
Thanks again for helping us out with this information Cody and to those that asked questions to spark our conversation!
You can find Cody at the following:
Submit your game to him here:
https://goldnuggetgames.com/gamesubmissions/
Facebook:
https://www.facebook.com/GoldNuggetGames/
Twitter:
https://twitter.com/GoldNuggetGame
Instagram:
https://www.instagram.com/goldnuggetgames/
Thanks for watching!
-Calvin
----------
Get inspired to make your game at the Streamlined Gaming Blog:
https://streamlinedgaming.com/
----------
FollowSLG on:
Facebook - https://www.facebook.com/streamlinedgaming/
Instagram - https://www.instagram.com/calvinkeeney10/
Twitter - https://twitter.com/MakeYourGameSLG
Pinterest - https://www.pinterest.com/MakeYourGameSLG
Website - https://streamlinedgaming.com/
Want to stay updated by SLG? Sign up here to receive the board game design FAQs (and answers)!
https://streamlinedgaming.com/board-game-design-faqs

published:16 Jul 2018

views:104

Once upon a time, an indie game publisher ripped me a new one. Here's how you can avoid it! Support on: http://www.patreon.com/thomasbrush
Get Pinstripe: https://bit.ly/2JPEDN2
Check out my games: http://atmosgames.com/
Coma & Pinstripe Tees: https://inkedandscreened.com/collections/pinstripe
Wishlist Coma: https://store.steampowered.com/app/733210/Once_Upon_a_Coma/

published:14 Jul 2018

views:2113

In this tutorial we will look at the tools available in Microsoft Publisher2010 for creating conference poster sessions. This includes setting up your document, adding guides, adding text, adding images, creating backgrounds, and wrapping text.
The Instructional Media Center (IMC) at MitchellMemorialLibrary produces tutorials and conducts workshops on desktop publishing, office productivity, and graphic design software such as the Microsoft Office Suite and the Adobe Creative Suite. For more information, visit us at http://library.msstate.edu/imc

published:06 Aug 2012

views:282225

SUCCESS Publisher and Editorial Founder Darren Hardy has been a leader in the personal development industry for almost 20 years, having led two personal-development-based television networks—The People's Network (TPN) and The SuccessTraining Network (TSTN)—producing and launching more than 1,000 TV shows, live events, products and programs with many of the world's top experts.
Darren is a product and embodiment of the personal achievement principles he reveals in his best-selling books The Compound Effect and Living Your Best Year Ever. As an entrepreneur, Darren was earning a six-figure income by age 18, over one million dollars a year by age 24, and owned a company producing $50 million a year in revenue by age 27. He has mentored thousands of entrepreneurs, advised many large corporations, and sits on the board of several companies and nonprofit organizations.
As Publisher & Editorial Founder of SUCCESS magazine, Darren Hardy is uniquely positioned to sit down with the leading experts on human performance and achievement, as well as many of today's top CEOs, revolutionary entrepreneurs, superstar athletes, entertainers and Olympic champions, to uncover the success secrets behind their extraordinary success, which he shares in his keynotes.
Darren regularly appears on national radio and TV for CNBC, MSNBC, CBS, PBS, ABC and Fox, while his highly-valued, actionable and results oriented content and engaging style has made him a favored keynote speaker, from audiences of 50 to stadiums of over 20,000 people worldwide.
More About Speaker, Darren Hardy . . .
Each month in the pages of SUCCESS magazine, on his social media platforms and before live audiences of entrepreneurs across the country, Darren Hardy distills the best of the best information and strategies available, mixing in his own street-tested principles of success.
Darren's passion for personal development is at the core of his business and life philosophy. He is committed to helping others achieve their potential in order to live richer, more fulfilling lives.
To hire Darren Hardy to speak at your next event, contact BigSpeak Speakers Bureauhttp://www.bigspeak.com/darren-hardy.html
For information about BigSpeak,
https://www.bigspeak.com/

HOW I SOLD OVER HALF A MILLION BOOKS//MY SELF-PUBLISHING STORY AND MY TOPTIPS FOR SUCCESSI am so excited to be talking about this today, because I know a lot of you have been asking about marketing tips and strategies for success. Today, I'm talking about the best things I did to reach more than half a million sales so far in my Indie publishing career.
Over the course of the next few weeks, I'll be releasing a series of videos about How to Build An AnchorSeries, which will walk you through the steps to create your own bestselling series. Make sure you subscribe to be notified when a new video goes up so that you don't miss any of these tips!
____
SUBSCRIBE -- https://www.youtube.com/heartbreathings
____
BLOG -- http://heartbreathings.com/blog
INSTAGRAM -- https://www.instagram.com/heartbreathingsblog
FACEBOOK -- https://www.facebook.com/heartbreathings
TWITTER -- https://www.twitter.com/heartbblog
___
Heart Breathings - Episode 13
___
About Me: My name is Sarra Cannon, and I've been indie publishing since 2010. In that time, I have published 22 books and sold well over half a million copies.
I've made some mistakes along the way, but I've also learned some valuable lessons that I think will help you reach your goals. I can't wait to help you learn to make money writing what you love.
MY BOOKS -- http://www.sarracannon.com
THREE FREE BOOKS -- http://sarracannon.com/book/beautiful-demons-box-set/
**Some of the links above are affiliate links, meaning, at no additional cost to you, I will earn a commission if you click through and make a purchase.**

published:12 Mar 2018

views:35931

This GDC2015 talk goes over the path SomaSim's Matthew Viglione took when he decided to make and self-publish his own game in the span of a year.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

In this tutorial I walk through the process of setting up a Microsoft Publisher document for a trifold brochure.
As always, if you have any questions or comments drop them down below! I usually respond in 1-3 days.
Connect with me:
Instagram: https://www.instagram.com/andrew.breault
Facebook: https://www.facebook.com/AndrewBreaultYouTuber
LinkedIn: https://linkedin.com/in/andrewbreault
Twitter: https://www.twitter.com/andrewbreault
You can also send me questions and screen shots at andrewbreault@yahoo.com
Just make sure to put "YouTube video tutorial" somewhere in the subject line.

published:23 Feb 2018

views:6196

In This Video: It's the Starfest 2015 panel "How to pitch your game to a publisher" in more than its entirety! (I totally had to leave in the football part near the front.) Anyhow, plug in some headphones and listen up! This panel is presented by Scott Morris, a native New Yorker, the owner (Tox) of CritsHappen.com, and the Vice President of ArcaneWonders®, makers of Mage Wars® and the DiceTowerEssentials® line of games.
While this is focused on Board Games, the basic concept translates extremely well to video game development as well. Too often, the indie scene fosters good concepts with bad gameplay riddled with spelling errors, gameplay errors, and so much more. Maybe consider listening to this panel before you write out your Kickstarter or SteamGreen Light page? Maybe look at the pitch of a game more closely before you throw hundreds of thousands of your money at their Kickstarter? We are here to inform you.
#Starfest2015 #PitchPerfectly
Arcane Wonders is here: https://www.arcanewonders.com/
Crits Happen is here: http://www.critshappen.net
DMG Ice ► http://www.dmgice.com
Area DMG ► http://www.areadmg.com
Radio DMG ► http://www.radiodmg.com
StreetPass Aurora ► http://www.spaurora.com
Animation is Art ► http://animationisart.com
Facebook: MainSite ► http://www.facebook.com/officialdmgice
Facebook: Animation is Art ► http://www.facebook.com/animationisart
Twitter: Main Site ► http://twitter.com/dmgice
Twitter: StreetPass Aurora ► http://twitter.com/AuroraStreets
Twitter: Animation is Art ► http://twitter.com/AnimationIsArt
Ello ► http://ello.co/dmgice
Pinterest ► http://www.pinterest.com/dmgice/
Miiverse: Against ► http://miiverse.nintendo.net/users/against/posts
Miiverse: Zurui ► http://miiverse.nintendo.net/users/zurui_otoko/posts
Google Plus ► http://www.google.com/+dmgice
Reddit ► http://www.reddit.com/r/dmgice/
Flickr ► http://www.flickr.com/photos/dmgice/

Microsoft Publisher

Microsoft Publisher is an entry-level desktop publishing application from Microsoft, differing from Microsoft Word in that the emphasis is placed on page layout and design rather than text composition and proofing.

Overview

Publisher is included in higher-end editions of Microsoft Office, reflecting Microsoft's emphasis on the application as an easy-to-use and less expensive alternative to the "heavyweights" with a focus on the small business market where firms do not have dedicated design professionals available to make marketing materials and other documents. However, it has a relatively small share of the desktop publishing market, which is dominated by Adobe InDesign and QuarkXPress.

In Microsoft Office 2007, while most of Microsoft Office apps adopted ribbons in their user interface, Publisher retained its toolbars and did not adopt ribbons until the next version, 2010.

Compatibility

Publisher's proprietary file format (.pub) is supported in LibreOffice since February 2013.Corel Draw X4 features "read only" support. Adobe's PageMaker software saves files with a .pub extension but the two files are incompatible and unrelated. Publisher supports numerous other file formats, including the Enhanced Metafile (EMF) format which is supported on Windows platforms. The Microsoft Publisher trial version can be used to view .pub files beyond the trial period.

Board (bridge)

In duplicate bridge, a board is an item of equipment that holds one deal, or one deck of 52 cards distributed in four hands of 13 cards each. The design permits the entire deal of four hands to be passed, carried or stacked securely with the cards hidden from view in four pockets. This is required for duplicate bridge tournaments, where the same deal is played several times and so the composition of each hand must be preserved during and after each play of each deal.

Each board is usually marked with the following information: board number – (usually in the sequence '1' to '32') identifies the deal and helps to order the play of multiple deals; compass directions – used to match the four hands to the four players at a table; dealer – designates which player is the "dealer"; this designates the player who is to make the first call of the auction; vulnerability– often represented by color code: a "vulnerable" partnership is usually shown in red and a "not vulnerable" partnership in green, white or no color. Most designs include a slot or pocket to hold a paper travelling score sheet.

Board foot

Board-foot can be abbreviated FBM (for "foot, board measure"), BDFT, or BF. Thousand board-feet can be abbreviated as MFBM, MBFT, or MBF. Similarly, million board-feet can be abbreviated as MMFBM, MMBFT, or MMBF.

In Australia and New Zealand the term super foot or superficial foot was used to mean the same.

Board foot is the unit of measure for rough lumber (before drying and planing with no adjustments) or planed/surfaced lumber. An example of planed lumber is softwood 2 × 4 lumber one would buy at a large lumber retailer. The 2 × 4 is actually only 11⁄2in ×31⁄2in (38mm ×89mm) but the dimensions for the lumber when purchased wholesale could still be represented as full 2 × 4 lumber, although the "standard" can vary between vendors. This means that nominal lumber includes air space around the physical board when calculating board feet in some situations, while the true measurement of "board feet" should be limited to the actual dimensions of the board.

Darren Hardy

Darren Hardy is an American author, keynote speaker, advisor, and former publisher of SUCCESS magazine. Hardy is a New York Times best-selling author, who wrote The Entrepreneur Roller Coaster and The Compound Effect.

Career

Hardy started his first business at age 18. In September 2007, he became publisher of SUCCESS magazine and Success Media. In December 2015, Hardy announced he was leaving Success magazine as publisher to pursue new opportunities. Prior to this position, Hardy held executive positions at two personal development-focused television networks. He was executive producer and master distributor of The People’s Network (TPN), and president of The Success Training Network (TSTN).

Success Magazine

SUCCESS is a business related magazine that contains business and self-improvement advice from entrepreneurs and others. Issues include CD with motivational content from various contributors. The magazine is nationally distributed, and has a rate base of 402,883 and over 799,000 readers.

Windows 10

Windows 10 is a personal computeroperating system released by Microsoft as part of the Windows NT family of operating systems. It was officially unveiled in September 2014 following a brief demo at Build 2014. The first version of the operating system entered a public beta testing process in October 2014, leading up to its consumer release on July 29, 2015, and its release to volume licensing on August 1, 2015. To encourage the adoption of Windows10, Microsoft announced that during its first year of availability, upgrades to the operating system would be made available free of charge to users of genuine copies of eligible editions of Windows 7, and Windows 8 after update to Windows 8.1.

Windows10 introduces what Microsoft described as a "universal" application architecture; expanding on Metro-style apps, these apps can be designed to run across multiple Microsoft product families with nearly identical code‍—‌including PCs, tablets, smartphones, embedded systems, Xbox One, Surface Hub and HoloLens. The Windows user interface was revised to handle transitions between a mouse-oriented interface and a touchscreen-optimized interface based on available input devices‍—‌particularly on 2-in-1 PCs; both interfaces include an updated Start menu that blends elements of Windows 7's traditional Start menu with the tiles of Windows 8. The first release of Windows 10 also introduces a virtual desktop system, a window and desktop management feature called Task View, the Microsoft Edgeweb browser, support for fingerprint and face recognition login, new security features for enterprise environments, and DirectX 12 and WDDM 2.0 to improve the operating system's graphics capabilities for games.

How to make sign board using Microsoft Publisher 2016

If you want to make signs for your office, school, business establishment or anywhere, you can watch this video and it will teach you in an very simple way how to make signs using Microsoft Publisher 2016. Signs will give you directions and information.
You can also watch my other YouTube Videos:
https://youtu.be/sYf9_6lyMTw - The uses and good features of picosmos tools
https://youtu.be/6799ukgF9FU - How to make flyer using Microsoft Publisher 2016
https://youtu.be/iv-nzGr2VBI - How to get started with Corel VideoStudioX10
https://youtu.be/-6PAA7upirw – How to make letter head using Microsoft Publisher 2016
https://youtu.be/s2ooOcD5Rpk - How to convert video files to other format
https://youtu.be/wuH92BfuIqA -How to make quotation Tarpapel using Microsoft Publisher 2016
https://youtu.be/JNBJnPa6OLA -How to make Tarpapel or Visual Aid using Microsoft Publisher 2016
https://youtu.be/PCCKcP2JmzY - How to make certificate using Microsoft Publisher
https://youtu.be/EAHXxK-21f0 - How to make Tarpapel (Visual Aid) using Microsoft Excel
https://youtu.be/TywN1662WY4 - How to make brochure using Microsoft Publisher
https://youtu.be/Xi9U2NYxrkU - How to make wallet size calendar
https://youtu.be/WbvnQtdoHgY - How to make banner using Microsoft Publisher
To capture and edit this video Corel Video Studio is used. You can have the latest version here: https://tinyurl.com/y9zygqzb
New Microsoft Office 2016 : https://tinyurl.com/y8bww2ug

4:21

Creating a large display board in Publisher

Creating a large display board in Publisher

Creating a large display board in Publisher

This will walk you through how I create display boards in Publisher using large images from Google.

1:13:15

Pitching Your Game to a Publisher and How a Board Game is Made and Sold | FSC 005

Pitching Your Game to a Publisher and How a Board Game is Made and Sold | FSC 005

Pitching Your Game to a Publisher and How a Board Game is Made and Sold | FSC 005

CodyThompson is a new board game publisher that started his LLC (limited liability company) called Gold NuggetGames. He is working on publishing his first game through Kickstarter on October 2nd, 2018. Vamp on the Batwalk is his first game that he will publish and he has spent the last several years researching just how to do this. I was truly impressed with Cody's knowledge of publishing a board game and believe he will be a top indie game publisher in the next 5-10 years. I believe this because of his caring nature, love of the tabletop hobby, and his willingness to help others in a very unselfish way.
Cody shared info about publishers with aspiring game designers like myself in our video talk. We discussed:
- How many copies of his game Vamp on the Batwalk he is hoping to be able to produce.
- How much money board games typically make for the publisher
- The logistics of shipping his game from the manufacturers (printers) to the distributors and customers.
- His marketing plan for his first Kickstarter
- What he hopes to get out of his first trip to Gencon, the largest board game convention in the U.S.
- How game designers can submit games to him (he has an online form submission on his website: https://goldnuggetgames.com/gamesubmissions/
- How to approach board game publishers with your idea.
Thanks to everyone that asked questions on social media. It is helpful for us to have a more productive conversation that is useful to others! Here are some of those questions and answers:
1. Graham asked about copyrighting and patenting your idea - Cody's short answer was that you don't need to pay to do that (neither of us are lawyers but both agreed on our stance on copyrighting your game/idea)
2. Zach asked how complete a prototype should be before submitting it to a publisher - Cody said that the mechanics should be as done as possible but you don't need to have fancy art. In fact, he says most/all publishers won't use your art so it's a waste of time and money to add them to your prototype.
3. Zach also asked how to reach out to a publisher - For Cody and his company it's through the online submission linked above and a lot of publishers should have an online submission form.
4. Michael asked what the profits are for a moderately successful game - Cody and I discussed that selling about 1000 copies of your game that you have printed wont make you much money but selling 2000 copies of that same game would well more that double that original profit. The larger the print run the more exponentially better your profit will be.
Thanks again for helping us out with this information Cody and to those that asked questions to spark our conversation!
You can find Cody at the following:
Submit your game to him here:
https://goldnuggetgames.com/gamesubmissions/
Facebook:
https://www.facebook.com/GoldNuggetGames/
Twitter:
https://twitter.com/GoldNuggetGame
Instagram:
https://www.instagram.com/goldnuggetgames/
Thanks for watching!
-Calvin
----------
Get inspired to make your game at the Streamlined Gaming Blog:
https://streamlinedgaming.com/
----------
FollowSLG on:
Facebook - https://www.facebook.com/streamlinedgaming/
Instagram - https://www.instagram.com/calvinkeeney10/
Twitter - https://twitter.com/MakeYourGameSLG
Pinterest - https://www.pinterest.com/MakeYourGameSLG
Website - https://streamlinedgaming.com/
Want to stay updated by SLG? Sign up here to receive the board game design FAQs (and answers)!
https://streamlinedgaming.com/board-game-design-faqs

17:02

How To Get Screwed By A Game Publisher

How To Get Screwed By A Game Publisher

How To Get Screwed By A Game Publisher

Once upon a time, an indie game publisher ripped me a new one. Here's how you can avoid it! Support on: http://www.patreon.com/thomasbrush
Get Pinstripe: https://bit.ly/2JPEDN2
Check out my games: http://atmosgames.com/
Coma & Pinstripe Tees: https://inkedandscreened.com/collections/pinstripe
Wishlist Coma: https://store.steampowered.com/app/733210/Once_Upon_a_Coma/

12:33

Microsoft Publisher: Conference Poster Sessions

Microsoft Publisher: Conference Poster Sessions

Microsoft Publisher: Conference Poster Sessions

In this tutorial we will look at the tools available in Microsoft Publisher2010 for creating conference poster sessions. This includes setting up your document, adding guides, adding text, adding images, creating backgrounds, and wrapping text.
The Instructional Media Center (IMC) at MitchellMemorialLibrary produces tutorials and conducts workshops on desktop publishing, office productivity, and graphic design software such as the Microsoft Office Suite and the Adobe Creative Suite. For more information, visit us at http://library.msstate.edu/imc

SUCCESS Publisher and Editorial Founder Darren Hardy has been a leader in the personal development industry for almost 20 years, having led two personal-development-based television networks—The People's Network (TPN) and The SuccessTraining Network (TSTN)—producing and launching more than 1,000 TV shows, live events, products and programs with many of the world's top experts.
Darren is a product and embodiment of the personal achievement principles he reveals in his best-selling books The Compound Effect and Living Your Best Year Ever. As an entrepreneur, Darren was earning a six-figure income by age 18, over one million dollars a year by age 24, and owned a company producing $50 million a year in revenue by age 27. He has mentored thousands of entrepreneurs, advised many large corporations, and sits on the board of several companies and nonprofit organizations.
As Publisher & Editorial Founder of SUCCESS magazine, Darren Hardy is uniquely positioned to sit down with the leading experts on human performance and achievement, as well as many of today's top CEOs, revolutionary entrepreneurs, superstar athletes, entertainers and Olympic champions, to uncover the success secrets behind their extraordinary success, which he shares in his keynotes.
Darren regularly appears on national radio and TV for CNBC, MSNBC, CBS, PBS, ABC and Fox, while his highly-valued, actionable and results oriented content and engaging style has made him a favored keynote speaker, from audiences of 50 to stadiums of over 20,000 people worldwide.
More About Speaker, Darren Hardy . . .
Each month in the pages of SUCCESS magazine, on his social media platforms and before live audiences of entrepreneurs across the country, Darren Hardy distills the best of the best information and strategies available, mixing in his own street-tested principles of success.
Darren's passion for personal development is at the core of his business and life philosophy. He is committed to helping others achieve their potential in order to live richer, more fulfilling lives.
To hire Darren Hardy to speak at your next event, contact BigSpeak Speakers Bureauhttp://www.bigspeak.com/darren-hardy.html
For information about BigSpeak,
https://www.bigspeak.com/

How I Sold Over Half A Million Books Self-Publishing

HOW I SOLD OVER HALF A MILLION BOOKS//MY SELF-PUBLISHING STORY AND MY TOPTIPS FOR SUCCESSI am so excited to be talking about this today, because I know a lot of you have been asking about marketing tips and strategies for success. Today, I'm talking about the best things I did to reach more than half a million sales so far in my Indie publishing career.
Over the course of the next few weeks, I'll be releasing a series of videos about How to Build An AnchorSeries, which will walk you through the steps to create your own bestselling series. Make sure you subscribe to be notified when a new video goes up so that you don't miss any of these tips!
____
SUBSCRIBE -- https://www.youtube.com/heartbreathings
____
BLOG -- http://heartbreathings.com/blog
INSTAGRAM -- https://www.instagram.com/heartbreathingsblog
FACEBOOK -- https://www.facebook.com/heartbreathings
TWITTER -- https://www.twitter.com/heartbblog
___
Heart Breathings - Episode 13
___
About Me: My name is Sarra Cannon, and I've been indie publishing since 2010. In that time, I have published 22 books and sold well over half a million copies.
I've made some mistakes along the way, but I've also learned some valuable lessons that I think will help you reach your goals. I can't wait to help you learn to make money writing what you love.
MY BOOKS -- http://www.sarracannon.com
THREE FREE BOOKS -- http://sarracannon.com/book/beautiful-demons-box-set/
**Some of the links above are affiliate links, meaning, at no additional cost to you, I will earn a commission if you click through and make a purchase.**

29:59

How to Make and Self-Publish a Game in 12 Months

How to Make and Self-Publish a Game in 12 Months

How to Make and Self-Publish a Game in 12 Months

This GDC2015 talk goes over the path SomaSim's Matthew Viglione took when he decided to make and self-publish his own game in the span of a year.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

How to set up a trifold brochure in Microsoft Publisher

In this tutorial I walk through the process of setting up a Microsoft Publisher document for a trifold brochure.
As always, if you have any questions or comments drop them down below! I usually respond in 1-3 days.
Connect with me:
Instagram: https://www.instagram.com/andrew.breault
Facebook: https://www.facebook.com/AndrewBreaultYouTuber
LinkedIn: https://linkedin.com/in/andrewbreault
Twitter: https://www.twitter.com/andrewbreault
You can also send me questions and screen shots at andrewbreault@yahoo.com
Just make sure to put "YouTube video tutorial" somewhere in the subject line.

1:25:13

How to pitch your game to a publisher! (Starfest 2015)

How to pitch your game to a publisher! (Starfest 2015)

How to pitch your game to a publisher! (Starfest 2015)

In This Video: It's the Starfest 2015 panel "How to pitch your game to a publisher" in more than its entirety! (I totally had to leave in the football part near the front.) Anyhow, plug in some headphones and listen up! This panel is presented by Scott Morris, a native New Yorker, the owner (Tox) of CritsHappen.com, and the Vice President of ArcaneWonders®, makers of Mage Wars® and the DiceTowerEssentials® line of games.
While this is focused on Board Games, the basic concept translates extremely well to video game development as well. Too often, the indie scene fosters good concepts with bad gameplay riddled with spelling errors, gameplay errors, and so much more. Maybe consider listening to this panel before you write out your Kickstarter or SteamGreen Light page? Maybe look at the pitch of a game more closely before you throw hundreds of thousands of your money at their Kickstarter? We are here to inform you.
#Starfest2015 #PitchPerfectly
Arcane Wonders is here: https://www.arcanewonders.com/
Crits Happen is here: http://www.critshappen.net
DMG Ice ► http://www.dmgice.com
Area DMG ► http://www.areadmg.com
Radio DMG ► http://www.radiodmg.com
StreetPass Aurora ► http://www.spaurora.com
Animation is Art ► http://animationisart.com
Facebook: MainSite ► http://www.facebook.com/officialdmgice
Facebook: Animation is Art ► http://www.facebook.com/animationisart
Twitter: Main Site ► http://twitter.com/dmgice
Twitter: StreetPass Aurora ► http://twitter.com/AuroraStreets
Twitter: Animation is Art ► http://twitter.com/AnimationIsArt
Ello ► http://ello.co/dmgice
Pinterest ► http://www.pinterest.com/dmgice/
Miiverse: Against ► http://miiverse.nintendo.net/users/against/posts
Miiverse: Zurui ► http://miiverse.nintendo.net/users/zurui_otoko/posts
Google Plus ► http://www.google.com/+dmgice
Reddit ► http://www.reddit.com/r/dmgice/
Flickr ► http://www.flickr.com/photos/dmgice/

0:57

Episode #27: Pitching to a Publisher at a Convention - Intro

Episode #27: Pitching to a Publisher at a Convention - Intro

Episode #27: Pitching to a Publisher at a Convention - Intro

What's the best way to get noticed by a publisher at a convention? What annoys them? What excites them? We talk about our experience and lessons learned as we cover these topics:
- Making Appointments
- Sell Sheets
- ElevatorPitch
- Finding a Publisher that FitsYour Game
- Publisher Speed Dating
- Ludography
- Demos
- Follow-ups After a Pitch
Full video: https://youtu.be/Ec-dJmj3Gyc

24:21

Another Perspective on Being a Publisher

Another Perspective on Being a Publisher

Another Perspective on Being a Publisher

Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want to be a tabletop publisher?”
http://hyperbolegames.com/blog/so-you-want-be-tabletop-publisher
His article hit close to home because he is a local to me and another small publisher that started around the same time as PencilFirst Games. It got me thinking, so I decided to do a response piece with my perspective. Hope it helps you succeed with your business!
League of Gamemakers Post: http://www.leagueofgamemakers.com/another-perspective-on-being-a-publisher

How to make sign board using Microsoft Publisher 2016

If you want to make signs for your office, school, business establishment or anywhere, you can watch this video and it will teach you in an very simple way how to make signs using Microsoft Publisher 2016. Signs will give you directions and information.
You can also watch my other YouTube Videos:
https://youtu.be/sYf9_6lyMTw - The uses and good features of picosmos tools
https://youtu.be/6799ukgF9FU - How to make flyer using Microsoft Publisher 2016
https://youtu.be/iv-nzGr2VBI - How to get started with Corel VideoStudioX10
https://youtu.be/-6PAA7upirw – How to make letter head using Microsoft Publisher 2016
https://youtu.be/s2ooOcD5Rpk - How to convert video files to other format
https://youtu.be/wuH92BfuIqA -How to make quotation Tarpapel using Microsoft Publisher 2016
http...

published: 11 Apr 2018

Creating a large display board in Publisher

This will walk you through how I create display boards in Publisher using large images from Google.

published: 28 Mar 2018

Pitching Your Game to a Publisher and How a Board Game is Made and Sold | FSC 005

CodyThompson is a new board game publisher that started his LLC (limited liability company) called Gold NuggetGames. He is working on publishing his first game through Kickstarter on October 2nd, 2018. Vamp on the Batwalk is his first game that he will publish and he has spent the last several years researching just how to do this. I was truly impressed with Cody's knowledge of publishing a board game and believe he will be a top indie game publisher in the next 5-10 years. I believe this because of his caring nature, love of the tabletop hobby, and his willingness to help others in a very unselfish way.
Cody shared info about publishers with aspiring game designers like myself in our video talk. We discussed:
- How many copies of his game Vamp on the Batwalk he is hoping to be able to...

published: 16 Jul 2018

How To Get Screwed By A Game Publisher

Once upon a time, an indie game publisher ripped me a new one. Here's how you can avoid it! Support on: http://www.patreon.com/thomasbrush
Get Pinstripe: https://bit.ly/2JPEDN2
Check out my games: http://atmosgames.com/
Coma & Pinstripe Tees: https://inkedandscreened.com/collections/pinstripe
Wishlist Coma: https://store.steampowered.com/app/733210/Once_Upon_a_Coma/

published: 14 Jul 2018

Microsoft Publisher: Conference Poster Sessions

In this tutorial we will look at the tools available in Microsoft Publisher2010 for creating conference poster sessions. This includes setting up your document, adding guides, adding text, adding images, creating backgrounds, and wrapping text.
The Instructional Media Center (IMC) at MitchellMemorialLibrary produces tutorials and conducts workshops on desktop publishing, office productivity, and graphic design software such as the Microsoft Office Suite and the Adobe Creative Suite. For more information, visit us at http://library.msstate.edu/imc

SUCCESS Publisher and Editorial Founder Darren Hardy has been a leader in the personal development industry for almost 20 years, having led two personal-development-based television networks—The People's Network (TPN) and The SuccessTraining Network (TSTN)—producing and launching more than 1,000 TV shows, live events, products and programs with many of the world's top experts.
Darren is a product and embodiment of the personal achievement principles he reveals in his best-selling books The Compound Effect and Living Your Best Year Ever. As an entrepreneur, Darren was earning a six-figure income by age 18, over one million dollars a year by age 24, and owned a company producing $50 million a year in revenue by age 27. He has mentored thousands of entrepreneurs, advised many large corpora...

Why Everyone is a Publisher Explained @ The Smart Board

How I Sold Over Half A Million Books Self-Publishing

HOW I SOLD OVER HALF A MILLION BOOKS//MY SELF-PUBLISHING STORY AND MY TOPTIPS FOR SUCCESSI am so excited to be talking about this today, because I know a lot of you have been asking about marketing tips and strategies for success. Today, I'm talking about the best things I did to reach more than half a million sales so far in my Indie publishing career.
Over the course of the next few weeks, I'll be releasing a series of videos about How to Build An AnchorSeries, which will walk you through the steps to create your own bestselling series. Make sure you subscribe to be notified when a new video goes up so that you don't miss any of these tips!
____
SUBSCRIBE -- https://www.youtube.com/heartbreathings
____
BLOG -- http://heartbreathings.com/blog
INSTAGRAM -- https://www.instagram...

published: 12 Mar 2018

How to Make and Self-Publish a Game in 12 Months

This GDC2015 talk goes over the path SomaSim's Matthew Viglione took when he decided to make and self-publish his own game in the span of a year.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

How to set up a trifold brochure in Microsoft Publisher

In this tutorial I walk through the process of setting up a Microsoft Publisher document for a trifold brochure.
As always, if you have any questions or comments drop them down below! I usually respond in 1-3 days.
Connect with me:
Instagram: https://www.instagram.com/andrew.breault
Facebook: https://www.facebook.com/AndrewBreaultYouTuber
LinkedIn: https://linkedin.com/in/andrewbreault
Twitter: https://www.twitter.com/andrewbreault
You can also send me questions and screen shots at andrewbreault@yahoo.com
Just make sure to put "YouTube video tutorial" somewhere in the subject line.

published: 23 Feb 2018

How to pitch your game to a publisher! (Starfest 2015)

In This Video: It's the Starfest 2015 panel "How to pitch your game to a publisher" in more than its entirety! (I totally had to leave in the football part near the front.) Anyhow, plug in some headphones and listen up! This panel is presented by Scott Morris, a native New Yorker, the owner (Tox) of CritsHappen.com, and the Vice President of ArcaneWonders®, makers of Mage Wars® and the DiceTowerEssentials® line of games.
While this is focused on Board Games, the basic concept translates extremely well to video game development as well. Too often, the indie scene fosters good concepts with bad gameplay riddled with spelling errors, gameplay errors, and so much more. Maybe consider listening to this panel before you write out your Kickstarter or SteamGreen Light page? Maybe look at the...

published: 22 May 2015

Episode #27: Pitching to a Publisher at a Convention - Intro

What's the best way to get noticed by a publisher at a convention? What annoys them? What excites them? We talk about our experience and lessons learned as we cover these topics:
- Making Appointments
- Sell Sheets
- ElevatorPitch
- Finding a Publisher that FitsYour Game
- Publisher Speed Dating
- Ludography
- Demos
- Follow-ups After a Pitch
Full video: https://youtu.be/Ec-dJmj3Gyc

published: 05 Apr 2016

Another Perspective on Being a Publisher

Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want to be a tabletop publisher?”
http://hyperbolegames.com/blog/so-you-want-be-tabletop-publisher
His article hit close to home because he is a local to me and another small publisher that started around the same time as PencilFirst Games. It got me thinking, so I decided to do a response piece with my perspective. Hope it helps you succeed with your business!
League of Gamemakers Post: http://www.leagueofgamemakers.com/another-perspective-on-being-a-publisher

How to make sign board using Microsoft Publisher 2016

If you want to make signs for your office, school, business establishment or anywhere, you can watch this video and it will teach you in an very simple way how...

If you want to make signs for your office, school, business establishment or anywhere, you can watch this video and it will teach you in an very simple way how to make signs using Microsoft Publisher 2016. Signs will give you directions and information.
You can also watch my other YouTube Videos:
https://youtu.be/sYf9_6lyMTw - The uses and good features of picosmos tools
https://youtu.be/6799ukgF9FU - How to make flyer using Microsoft Publisher 2016
https://youtu.be/iv-nzGr2VBI - How to get started with Corel VideoStudioX10
https://youtu.be/-6PAA7upirw – How to make letter head using Microsoft Publisher 2016
https://youtu.be/s2ooOcD5Rpk - How to convert video files to other format
https://youtu.be/wuH92BfuIqA -How to make quotation Tarpapel using Microsoft Publisher 2016
https://youtu.be/JNBJnPa6OLA -How to make Tarpapel or Visual Aid using Microsoft Publisher 2016
https://youtu.be/PCCKcP2JmzY - How to make certificate using Microsoft Publisher
https://youtu.be/EAHXxK-21f0 - How to make Tarpapel (Visual Aid) using Microsoft Excel
https://youtu.be/TywN1662WY4 - How to make brochure using Microsoft Publisher
https://youtu.be/Xi9U2NYxrkU - How to make wallet size calendar
https://youtu.be/WbvnQtdoHgY - How to make banner using Microsoft Publisher
To capture and edit this video Corel Video Studio is used. You can have the latest version here: https://tinyurl.com/y9zygqzb
New Microsoft Office 2016 : https://tinyurl.com/y8bww2ug

If you want to make signs for your office, school, business establishment or anywhere, you can watch this video and it will teach you in an very simple way how to make signs using Microsoft Publisher 2016. Signs will give you directions and information.
You can also watch my other YouTube Videos:
https://youtu.be/sYf9_6lyMTw - The uses and good features of picosmos tools
https://youtu.be/6799ukgF9FU - How to make flyer using Microsoft Publisher 2016
https://youtu.be/iv-nzGr2VBI - How to get started with Corel VideoStudioX10
https://youtu.be/-6PAA7upirw – How to make letter head using Microsoft Publisher 2016
https://youtu.be/s2ooOcD5Rpk - How to convert video files to other format
https://youtu.be/wuH92BfuIqA -How to make quotation Tarpapel using Microsoft Publisher 2016
https://youtu.be/JNBJnPa6OLA -How to make Tarpapel or Visual Aid using Microsoft Publisher 2016
https://youtu.be/PCCKcP2JmzY - How to make certificate using Microsoft Publisher
https://youtu.be/EAHXxK-21f0 - How to make Tarpapel (Visual Aid) using Microsoft Excel
https://youtu.be/TywN1662WY4 - How to make brochure using Microsoft Publisher
https://youtu.be/Xi9U2NYxrkU - How to make wallet size calendar
https://youtu.be/WbvnQtdoHgY - How to make banner using Microsoft Publisher
To capture and edit this video Corel Video Studio is used. You can have the latest version here: https://tinyurl.com/y9zygqzb
New Microsoft Office 2016 : https://tinyurl.com/y8bww2ug

CodyThompson is a new board game publisher that started his LLC (limited liability company) called Gold NuggetGames. He is working on publishing his first game through Kickstarter on October 2nd, 2018. Vamp on the Batwalk is his first game that he will publish and he has spent the last several years researching just how to do this. I was truly impressed with Cody's knowledge of publishing a board game and believe he will be a top indie game publisher in the next 5-10 years. I believe this because of his caring nature, love of the tabletop hobby, and his willingness to help others in a very unselfish way.
Cody shared info about publishers with aspiring game designers like myself in our video talk. We discussed:
- How many copies of his game Vamp on the Batwalk he is hoping to be able to produce.
- How much money board games typically make for the publisher
- The logistics of shipping his game from the manufacturers (printers) to the distributors and customers.
- His marketing plan for his first Kickstarter
- What he hopes to get out of his first trip to Gencon, the largest board game convention in the U.S.
- How game designers can submit games to him (he has an online form submission on his website: https://goldnuggetgames.com/gamesubmissions/
- How to approach board game publishers with your idea.
Thanks to everyone that asked questions on social media. It is helpful for us to have a more productive conversation that is useful to others! Here are some of those questions and answers:
1. Graham asked about copyrighting and patenting your idea - Cody's short answer was that you don't need to pay to do that (neither of us are lawyers but both agreed on our stance on copyrighting your game/idea)
2. Zach asked how complete a prototype should be before submitting it to a publisher - Cody said that the mechanics should be as done as possible but you don't need to have fancy art. In fact, he says most/all publishers won't use your art so it's a waste of time and money to add them to your prototype.
3. Zach also asked how to reach out to a publisher - For Cody and his company it's through the online submission linked above and a lot of publishers should have an online submission form.
4. Michael asked what the profits are for a moderately successful game - Cody and I discussed that selling about 1000 copies of your game that you have printed wont make you much money but selling 2000 copies of that same game would well more that double that original profit. The larger the print run the more exponentially better your profit will be.
Thanks again for helping us out with this information Cody and to those that asked questions to spark our conversation!
You can find Cody at the following:
Submit your game to him here:
https://goldnuggetgames.com/gamesubmissions/
Facebook:
https://www.facebook.com/GoldNuggetGames/
Twitter:
https://twitter.com/GoldNuggetGame
Instagram:
https://www.instagram.com/goldnuggetgames/
Thanks for watching!
-Calvin
----------
Get inspired to make your game at the Streamlined Gaming Blog:
https://streamlinedgaming.com/
----------
FollowSLG on:
Facebook - https://www.facebook.com/streamlinedgaming/
Instagram - https://www.instagram.com/calvinkeeney10/
Twitter - https://twitter.com/MakeYourGameSLG
Pinterest - https://www.pinterest.com/MakeYourGameSLG
Website - https://streamlinedgaming.com/
Want to stay updated by SLG? Sign up here to receive the board game design FAQs (and answers)!
https://streamlinedgaming.com/board-game-design-faqs

CodyThompson is a new board game publisher that started his LLC (limited liability company) called Gold NuggetGames. He is working on publishing his first game through Kickstarter on October 2nd, 2018. Vamp on the Batwalk is his first game that he will publish and he has spent the last several years researching just how to do this. I was truly impressed with Cody's knowledge of publishing a board game and believe he will be a top indie game publisher in the next 5-10 years. I believe this because of his caring nature, love of the tabletop hobby, and his willingness to help others in a very unselfish way.
Cody shared info about publishers with aspiring game designers like myself in our video talk. We discussed:
- How many copies of his game Vamp on the Batwalk he is hoping to be able to produce.
- How much money board games typically make for the publisher
- The logistics of shipping his game from the manufacturers (printers) to the distributors and customers.
- His marketing plan for his first Kickstarter
- What he hopes to get out of his first trip to Gencon, the largest board game convention in the U.S.
- How game designers can submit games to him (he has an online form submission on his website: https://goldnuggetgames.com/gamesubmissions/
- How to approach board game publishers with your idea.
Thanks to everyone that asked questions on social media. It is helpful for us to have a more productive conversation that is useful to others! Here are some of those questions and answers:
1. Graham asked about copyrighting and patenting your idea - Cody's short answer was that you don't need to pay to do that (neither of us are lawyers but both agreed on our stance on copyrighting your game/idea)
2. Zach asked how complete a prototype should be before submitting it to a publisher - Cody said that the mechanics should be as done as possible but you don't need to have fancy art. In fact, he says most/all publishers won't use your art so it's a waste of time and money to add them to your prototype.
3. Zach also asked how to reach out to a publisher - For Cody and his company it's through the online submission linked above and a lot of publishers should have an online submission form.
4. Michael asked what the profits are for a moderately successful game - Cody and I discussed that selling about 1000 copies of your game that you have printed wont make you much money but selling 2000 copies of that same game would well more that double that original profit. The larger the print run the more exponentially better your profit will be.
Thanks again for helping us out with this information Cody and to those that asked questions to spark our conversation!
You can find Cody at the following:
Submit your game to him here:
https://goldnuggetgames.com/gamesubmissions/
Facebook:
https://www.facebook.com/GoldNuggetGames/
Twitter:
https://twitter.com/GoldNuggetGame
Instagram:
https://www.instagram.com/goldnuggetgames/
Thanks for watching!
-Calvin
----------
Get inspired to make your game at the Streamlined Gaming Blog:
https://streamlinedgaming.com/
----------
FollowSLG on:
Facebook - https://www.facebook.com/streamlinedgaming/
Instagram - https://www.instagram.com/calvinkeeney10/
Twitter - https://twitter.com/MakeYourGameSLG
Pinterest - https://www.pinterest.com/MakeYourGameSLG
Website - https://streamlinedgaming.com/
Want to stay updated by SLG? Sign up here to receive the board game design FAQs (and answers)!
https://streamlinedgaming.com/board-game-design-faqs

Once upon a time, an indie game publisher ripped me a new one. Here's how you can avoid it! Support on: http://www.patreon.com/thomasbrush
Get Pinstripe: https://bit.ly/2JPEDN2
Check out my games: http://atmosgames.com/
Coma & Pinstripe Tees: https://inkedandscreened.com/collections/pinstripe
Wishlist Coma: https://store.steampowered.com/app/733210/Once_Upon_a_Coma/

Once upon a time, an indie game publisher ripped me a new one. Here's how you can avoid it! Support on: http://www.patreon.com/thomasbrush
Get Pinstripe: https://bit.ly/2JPEDN2
Check out my games: http://atmosgames.com/
Coma & Pinstripe Tees: https://inkedandscreened.com/collections/pinstripe
Wishlist Coma: https://store.steampowered.com/app/733210/Once_Upon_a_Coma/

Microsoft Publisher: Conference Poster Sessions

In this tutorial we will look at the tools available in Microsoft Publisher2010 for creating conference poster sessions. This includes setting up your document...

In this tutorial we will look at the tools available in Microsoft Publisher2010 for creating conference poster sessions. This includes setting up your document, adding guides, adding text, adding images, creating backgrounds, and wrapping text.
The Instructional Media Center (IMC) at MitchellMemorialLibrary produces tutorials and conducts workshops on desktop publishing, office productivity, and graphic design software such as the Microsoft Office Suite and the Adobe Creative Suite. For more information, visit us at http://library.msstate.edu/imc

In this tutorial we will look at the tools available in Microsoft Publisher2010 for creating conference poster sessions. This includes setting up your document, adding guides, adding text, adding images, creating backgrounds, and wrapping text.
The Instructional Media Center (IMC) at MitchellMemorialLibrary produces tutorials and conducts workshops on desktop publishing, office productivity, and graphic design software such as the Microsoft Office Suite and the Adobe Creative Suite. For more information, visit us at http://library.msstate.edu/imc

SUCCESS Publisher and Editorial Founder Darren Hardy has been a leader in the personal development industry for almost 20 years, having led two personal-develop...

SUCCESS Publisher and Editorial Founder Darren Hardy has been a leader in the personal development industry for almost 20 years, having led two personal-development-based television networks—The People's Network (TPN) and The SuccessTraining Network (TSTN)—producing and launching more than 1,000 TV shows, live events, products and programs with many of the world's top experts.
Darren is a product and embodiment of the personal achievement principles he reveals in his best-selling books The Compound Effect and Living Your Best Year Ever. As an entrepreneur, Darren was earning a six-figure income by age 18, over one million dollars a year by age 24, and owned a company producing $50 million a year in revenue by age 27. He has mentored thousands of entrepreneurs, advised many large corporations, and sits on the board of several companies and nonprofit organizations.
As Publisher & Editorial Founder of SUCCESS magazine, Darren Hardy is uniquely positioned to sit down with the leading experts on human performance and achievement, as well as many of today's top CEOs, revolutionary entrepreneurs, superstar athletes, entertainers and Olympic champions, to uncover the success secrets behind their extraordinary success, which he shares in his keynotes.
Darren regularly appears on national radio and TV for CNBC, MSNBC, CBS, PBS, ABC and Fox, while his highly-valued, actionable and results oriented content and engaging style has made him a favored keynote speaker, from audiences of 50 to stadiums of over 20,000 people worldwide.
More About Speaker, Darren Hardy . . .
Each month in the pages of SUCCESS magazine, on his social media platforms and before live audiences of entrepreneurs across the country, Darren Hardy distills the best of the best information and strategies available, mixing in his own street-tested principles of success.
Darren's passion for personal development is at the core of his business and life philosophy. He is committed to helping others achieve their potential in order to live richer, more fulfilling lives.
To hire Darren Hardy to speak at your next event, contact BigSpeak Speakers Bureauhttp://www.bigspeak.com/darren-hardy.html
For information about BigSpeak,
https://www.bigspeak.com/

SUCCESS Publisher and Editorial Founder Darren Hardy has been a leader in the personal development industry for almost 20 years, having led two personal-development-based television networks—The People's Network (TPN) and The SuccessTraining Network (TSTN)—producing and launching more than 1,000 TV shows, live events, products and programs with many of the world's top experts.
Darren is a product and embodiment of the personal achievement principles he reveals in his best-selling books The Compound Effect and Living Your Best Year Ever. As an entrepreneur, Darren was earning a six-figure income by age 18, over one million dollars a year by age 24, and owned a company producing $50 million a year in revenue by age 27. He has mentored thousands of entrepreneurs, advised many large corporations, and sits on the board of several companies and nonprofit organizations.
As Publisher & Editorial Founder of SUCCESS magazine, Darren Hardy is uniquely positioned to sit down with the leading experts on human performance and achievement, as well as many of today's top CEOs, revolutionary entrepreneurs, superstar athletes, entertainers and Olympic champions, to uncover the success secrets behind their extraordinary success, which he shares in his keynotes.
Darren regularly appears on national radio and TV for CNBC, MSNBC, CBS, PBS, ABC and Fox, while his highly-valued, actionable and results oriented content and engaging style has made him a favored keynote speaker, from audiences of 50 to stadiums of over 20,000 people worldwide.
More About Speaker, Darren Hardy . . .
Each month in the pages of SUCCESS magazine, on his social media platforms and before live audiences of entrepreneurs across the country, Darren Hardy distills the best of the best information and strategies available, mixing in his own street-tested principles of success.
Darren's passion for personal development is at the core of his business and life philosophy. He is committed to helping others achieve their potential in order to live richer, more fulfilling lives.
To hire Darren Hardy to speak at your next event, contact BigSpeak Speakers Bureauhttp://www.bigspeak.com/darren-hardy.html
For information about BigSpeak,
https://www.bigspeak.com/

How I Sold Over Half A Million Books Self-Publishing

HOW I SOLD OVER HALF A MILLION BOOKS//MY SELF-PUBLISHING STORY AND MY TOPTIPS FOR SUCCESSI am so excited to be talking about this today, because I know a lot...

HOW I SOLD OVER HALF A MILLION BOOKS//MY SELF-PUBLISHING STORY AND MY TOPTIPS FOR SUCCESSI am so excited to be talking about this today, because I know a lot of you have been asking about marketing tips and strategies for success. Today, I'm talking about the best things I did to reach more than half a million sales so far in my Indie publishing career.
Over the course of the next few weeks, I'll be releasing a series of videos about How to Build An AnchorSeries, which will walk you through the steps to create your own bestselling series. Make sure you subscribe to be notified when a new video goes up so that you don't miss any of these tips!
____
SUBSCRIBE -- https://www.youtube.com/heartbreathings
____
BLOG -- http://heartbreathings.com/blog
INSTAGRAM -- https://www.instagram.com/heartbreathingsblog
FACEBOOK -- https://www.facebook.com/heartbreathings
TWITTER -- https://www.twitter.com/heartbblog
___
Heart Breathings - Episode 13
___
About Me: My name is Sarra Cannon, and I've been indie publishing since 2010. In that time, I have published 22 books and sold well over half a million copies.
I've made some mistakes along the way, but I've also learned some valuable lessons that I think will help you reach your goals. I can't wait to help you learn to make money writing what you love.
MY BOOKS -- http://www.sarracannon.com
THREE FREE BOOKS -- http://sarracannon.com/book/beautiful-demons-box-set/
**Some of the links above are affiliate links, meaning, at no additional cost to you, I will earn a commission if you click through and make a purchase.**

HOW I SOLD OVER HALF A MILLION BOOKS//MY SELF-PUBLISHING STORY AND MY TOPTIPS FOR SUCCESSI am so excited to be talking about this today, because I know a lot of you have been asking about marketing tips and strategies for success. Today, I'm talking about the best things I did to reach more than half a million sales so far in my Indie publishing career.
Over the course of the next few weeks, I'll be releasing a series of videos about How to Build An AnchorSeries, which will walk you through the steps to create your own bestselling series. Make sure you subscribe to be notified when a new video goes up so that you don't miss any of these tips!
____
SUBSCRIBE -- https://www.youtube.com/heartbreathings
____
BLOG -- http://heartbreathings.com/blog
INSTAGRAM -- https://www.instagram.com/heartbreathingsblog
FACEBOOK -- https://www.facebook.com/heartbreathings
TWITTER -- https://www.twitter.com/heartbblog
___
Heart Breathings - Episode 13
___
About Me: My name is Sarra Cannon, and I've been indie publishing since 2010. In that time, I have published 22 books and sold well over half a million copies.
I've made some mistakes along the way, but I've also learned some valuable lessons that I think will help you reach your goals. I can't wait to help you learn to make money writing what you love.
MY BOOKS -- http://www.sarracannon.com
THREE FREE BOOKS -- http://sarracannon.com/book/beautiful-demons-box-set/
**Some of the links above are affiliate links, meaning, at no additional cost to you, I will earn a commission if you click through and make a purchase.**

How to Make and Self-Publish a Game in 12 Months

This GDC2015 talk goes over the path SomaSim's Matthew Viglione took when he decided to make and self-publish his own game in the span of a year.
GDC talks c...

This GDC2015 talk goes over the path SomaSim's Matthew Viglione took when he decided to make and self-publish his own game in the span of a year.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

This GDC2015 talk goes over the path SomaSim's Matthew Viglione took when he decided to make and self-publish his own game in the span of a year.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

How to set up a trifold brochure in Microsoft Publisher

In this tutorial I walk through the process of setting up a Microsoft Publisher document for a trifold brochure.
As always, if you have any questions or commen...

In this tutorial I walk through the process of setting up a Microsoft Publisher document for a trifold brochure.
As always, if you have any questions or comments drop them down below! I usually respond in 1-3 days.
Connect with me:
Instagram: https://www.instagram.com/andrew.breault
Facebook: https://www.facebook.com/AndrewBreaultYouTuber
LinkedIn: https://linkedin.com/in/andrewbreault
Twitter: https://www.twitter.com/andrewbreault
You can also send me questions and screen shots at andrewbreault@yahoo.com
Just make sure to put "YouTube video tutorial" somewhere in the subject line.

In this tutorial I walk through the process of setting up a Microsoft Publisher document for a trifold brochure.
As always, if you have any questions or comments drop them down below! I usually respond in 1-3 days.
Connect with me:
Instagram: https://www.instagram.com/andrew.breault
Facebook: https://www.facebook.com/AndrewBreaultYouTuber
LinkedIn: https://linkedin.com/in/andrewbreault
Twitter: https://www.twitter.com/andrewbreault
You can also send me questions and screen shots at andrewbreault@yahoo.com
Just make sure to put "YouTube video tutorial" somewhere in the subject line.

How to pitch your game to a publisher! (Starfest 2015)

In This Video: It's the Starfest 2015 panel "How to pitch your game to a publisher" in more than its entirety! (I totally had to leave in the football part near...

In This Video: It's the Starfest 2015 panel "How to pitch your game to a publisher" in more than its entirety! (I totally had to leave in the football part near the front.) Anyhow, plug in some headphones and listen up! This panel is presented by Scott Morris, a native New Yorker, the owner (Tox) of CritsHappen.com, and the Vice President of ArcaneWonders®, makers of Mage Wars® and the DiceTowerEssentials® line of games.
While this is focused on Board Games, the basic concept translates extremely well to video game development as well. Too often, the indie scene fosters good concepts with bad gameplay riddled with spelling errors, gameplay errors, and so much more. Maybe consider listening to this panel before you write out your Kickstarter or SteamGreen Light page? Maybe look at the pitch of a game more closely before you throw hundreds of thousands of your money at their Kickstarter? We are here to inform you.
#Starfest2015 #PitchPerfectly
Arcane Wonders is here: https://www.arcanewonders.com/
Crits Happen is here: http://www.critshappen.net
DMG Ice ► http://www.dmgice.com
Area DMG ► http://www.areadmg.com
Radio DMG ► http://www.radiodmg.com
StreetPass Aurora ► http://www.spaurora.com
Animation is Art ► http://animationisart.com
Facebook: MainSite ► http://www.facebook.com/officialdmgice
Facebook: Animation is Art ► http://www.facebook.com/animationisart
Twitter: Main Site ► http://twitter.com/dmgice
Twitter: StreetPass Aurora ► http://twitter.com/AuroraStreets
Twitter: Animation is Art ► http://twitter.com/AnimationIsArt
Ello ► http://ello.co/dmgice
Pinterest ► http://www.pinterest.com/dmgice/
Miiverse: Against ► http://miiverse.nintendo.net/users/against/posts
Miiverse: Zurui ► http://miiverse.nintendo.net/users/zurui_otoko/posts
Google Plus ► http://www.google.com/+dmgice
Reddit ► http://www.reddit.com/r/dmgice/
Flickr ► http://www.flickr.com/photos/dmgice/

In This Video: It's the Starfest 2015 panel "How to pitch your game to a publisher" in more than its entirety! (I totally had to leave in the football part near the front.) Anyhow, plug in some headphones and listen up! This panel is presented by Scott Morris, a native New Yorker, the owner (Tox) of CritsHappen.com, and the Vice President of ArcaneWonders®, makers of Mage Wars® and the DiceTowerEssentials® line of games.
While this is focused on Board Games, the basic concept translates extremely well to video game development as well. Too often, the indie scene fosters good concepts with bad gameplay riddled with spelling errors, gameplay errors, and so much more. Maybe consider listening to this panel before you write out your Kickstarter or SteamGreen Light page? Maybe look at the pitch of a game more closely before you throw hundreds of thousands of your money at their Kickstarter? We are here to inform you.
#Starfest2015 #PitchPerfectly
Arcane Wonders is here: https://www.arcanewonders.com/
Crits Happen is here: http://www.critshappen.net
DMG Ice ► http://www.dmgice.com
Area DMG ► http://www.areadmg.com
Radio DMG ► http://www.radiodmg.com
StreetPass Aurora ► http://www.spaurora.com
Animation is Art ► http://animationisart.com
Facebook: MainSite ► http://www.facebook.com/officialdmgice
Facebook: Animation is Art ► http://www.facebook.com/animationisart
Twitter: Main Site ► http://twitter.com/dmgice
Twitter: StreetPass Aurora ► http://twitter.com/AuroraStreets
Twitter: Animation is Art ► http://twitter.com/AnimationIsArt
Ello ► http://ello.co/dmgice
Pinterest ► http://www.pinterest.com/dmgice/
Miiverse: Against ► http://miiverse.nintendo.net/users/against/posts
Miiverse: Zurui ► http://miiverse.nintendo.net/users/zurui_otoko/posts
Google Plus ► http://www.google.com/+dmgice
Reddit ► http://www.reddit.com/r/dmgice/
Flickr ► http://www.flickr.com/photos/dmgice/

Episode #27: Pitching to a Publisher at a Convention - Intro

What's the best way to get noticed by a publisher at a convention? What annoys them? What excites them? We talk about our experience and lessons learned as we c...

What's the best way to get noticed by a publisher at a convention? What annoys them? What excites them? We talk about our experience and lessons learned as we cover these topics:
- Making Appointments
- Sell Sheets
- ElevatorPitch
- Finding a Publisher that FitsYour Game
- Publisher Speed Dating
- Ludography
- Demos
- Follow-ups After a Pitch
Full video: https://youtu.be/Ec-dJmj3Gyc

What's the best way to get noticed by a publisher at a convention? What annoys them? What excites them? We talk about our experience and lessons learned as we cover these topics:
- Making Appointments
- Sell Sheets
- ElevatorPitch
- Finding a Publisher that FitsYour Game
- Publisher Speed Dating
- Ludography
- Demos
- Follow-ups After a Pitch
Full video: https://youtu.be/Ec-dJmj3Gyc

Another Perspective on Being a Publisher

Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want to be a ta...

Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want to be a tabletop publisher?”
http://hyperbolegames.com/blog/so-you-want-be-tabletop-publisher
His article hit close to home because he is a local to me and another small publisher that started around the same time as PencilFirst Games. It got me thinking, so I decided to do a response piece with my perspective. Hope it helps you succeed with your business!
League of Gamemakers Post: http://www.leagueofgamemakers.com/another-perspective-on-being-a-publisher

Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want to be a tabletop publisher?”
http://hyperbolegames.com/blog/so-you-want-be-tabletop-publisher
His article hit close to home because he is a local to me and another small publisher that started around the same time as PencilFirst Games. It got me thinking, so I decided to do a response piece with my perspective. Hope it helps you succeed with your business!
League of Gamemakers Post: http://www.leagueofgamemakers.com/another-perspective-on-being-a-publisher

How to make sign board using Microsoft Publisher 2016

If you want to make signs for your office, school, business establishment or anywhere, you can watch this video and it will teach you in an very simple way how to make signs using Microsoft Publisher 2016. Signs will give you directions and information.
You can also watch my other YouTube Videos:
https://youtu.be/sYf9_6lyMTw - The uses and good features of picosmos tools
https://youtu.be/6799ukgF9FU - How to make flyer using Microsoft Publisher 2016
https://youtu.be/iv-nzGr2VBI - How to get started with Corel VideoStudioX10
https://youtu.be/-6PAA7upirw – How to make letter head using Microsoft Publisher 2016
https://youtu.be/s2ooOcD5Rpk - How to convert video files to other format
https://youtu.be/wuH92BfuIqA -How to make quotation Tarpapel using Microsoft Publisher 2016
https://youtu.be/JNBJnPa6OLA -How to make Tarpapel or Visual Aid using Microsoft Publisher 2016
https://youtu.be/PCCKcP2JmzY - How to make certificate using Microsoft Publisher
https://youtu.be/EAHXxK-21f0 - How to make Tarpapel (Visual Aid) using Microsoft Excel
https://youtu.be/TywN1662WY4 - How to make brochure using Microsoft Publisher
https://youtu.be/Xi9U2NYxrkU - How to make wallet size calendar
https://youtu.be/WbvnQtdoHgY - How to make banner using Microsoft Publisher
To capture and edit this video Corel Video Studio is used. You can have the latest version here: https://tinyurl.com/y9zygqzb
New Microsoft Office 2016 : https://tinyurl.com/y8bww2ug

Pitching Your Game to a Publisher and How a Board Game is Made and Sold | FSC 005

CodyThompson is a new board game publisher that started his LLC (limited liability company) called Gold NuggetGames. He is working on publishing his first game through Kickstarter on October 2nd, 2018. Vamp on the Batwalk is his first game that he will publish and he has spent the last several years researching just how to do this. I was truly impressed with Cody's knowledge of publishing a board game and believe he will be a top indie game publisher in the next 5-10 years. I believe this because of his caring nature, love of the tabletop hobby, and his willingness to help others in a very unselfish way.
Cody shared info about publishers with aspiring game designers like myself in our video talk. We discussed:
- How many copies of his game Vamp on the Batwalk he is hoping to be able to produce.
- How much money board games typically make for the publisher
- The logistics of shipping his game from the manufacturers (printers) to the distributors and customers.
- His marketing plan for his first Kickstarter
- What he hopes to get out of his first trip to Gencon, the largest board game convention in the U.S.
- How game designers can submit games to him (he has an online form submission on his website: https://goldnuggetgames.com/gamesubmissions/
- How to approach board game publishers with your idea.
Thanks to everyone that asked questions on social media. It is helpful for us to have a more productive conversation that is useful to others! Here are some of those questions and answers:
1. Graham asked about copyrighting and patenting your idea - Cody's short answer was that you don't need to pay to do that (neither of us are lawyers but both agreed on our stance on copyrighting your game/idea)
2. Zach asked how complete a prototype should be before submitting it to a publisher - Cody said that the mechanics should be as done as possible but you don't need to have fancy art. In fact, he says most/all publishers won't use your art so it's a waste of time and money to add them to your prototype.
3. Zach also asked how to reach out to a publisher - For Cody and his company it's through the online submission linked above and a lot of publishers should have an online submission form.
4. Michael asked what the profits are for a moderately successful game - Cody and I discussed that selling about 1000 copies of your game that you have printed wont make you much money but selling 2000 copies of that same game would well more that double that original profit. The larger the print run the more exponentially better your profit will be.
Thanks again for helping us out with this information Cody and to those that asked questions to spark our conversation!
You can find Cody at the following:
Submit your game to him here:
https://goldnuggetgames.com/gamesubmissions/
Facebook:
https://www.facebook.com/GoldNuggetGames/
Twitter:
https://twitter.com/GoldNuggetGame
Instagram:
https://www.instagram.com/goldnuggetgames/
Thanks for watching!
-Calvin
----------
Get inspired to make your game at the Streamlined Gaming Blog:
https://streamlinedgaming.com/
----------
FollowSLG on:
Facebook - https://www.facebook.com/streamlinedgaming/
Instagram - https://www.instagram.com/calvinkeeney10/
Twitter - https://twitter.com/MakeYourGameSLG
Pinterest - https://www.pinterest.com/MakeYourGameSLG
Website - https://streamlinedgaming.com/
Want to stay updated by SLG? Sign up here to receive the board game design FAQs (and answers)!
https://streamlinedgaming.com/board-game-design-faqs

How To Get Screwed By A Game Publisher

Once upon a time, an indie game publisher ripped me a new one. Here's how you can avoid it! Support on: http://www.patreon.com/thomasbrush
Get Pinstripe: https://bit.ly/2JPEDN2
Check out my games: http://atmosgames.com/
Coma & Pinstripe Tees: https://inkedandscreened.com/collections/pinstripe
Wishlist Coma: https://store.steampowered.com/app/733210/Once_Upon_a_Coma/

Microsoft Publisher: Conference Poster Sessions

In this tutorial we will look at the tools available in Microsoft Publisher2010 for creating conference poster sessions. This includes setting up your document, adding guides, adding text, adding images, creating backgrounds, and wrapping text.
The Instructional Media Center (IMC) at MitchellMemorialLibrary produces tutorials and conducts workshops on desktop publishing, office productivity, and graphic design software such as the Microsoft Office Suite and the Adobe Creative Suite. For more information, visit us at http://library.msstate.edu/imc

SUCCESS Publisher and Editorial Founder Darren Hardy has been a leader in the personal development industry for almost 20 years, having led two personal-development-based television networks—The People's Network (TPN) and The SuccessTraining Network (TSTN)—producing and launching more than 1,000 TV shows, live events, products and programs with many of the world's top experts.
Darren is a product and embodiment of the personal achievement principles he reveals in his best-selling books The Compound Effect and Living Your Best Year Ever. As an entrepreneur, Darren was earning a six-figure income by age 18, over one million dollars a year by age 24, and owned a company producing $50 million a year in revenue by age 27. He has mentored thousands of entrepreneurs, advised many large corporations, and sits on the board of several companies and nonprofit organizations.
As Publisher & Editorial Founder of SUCCESS magazine, Darren Hardy is uniquely positioned to sit down with the leading experts on human performance and achievement, as well as many of today's top CEOs, revolutionary entrepreneurs, superstar athletes, entertainers and Olympic champions, to uncover the success secrets behind their extraordinary success, which he shares in his keynotes.
Darren regularly appears on national radio and TV for CNBC, MSNBC, CBS, PBS, ABC and Fox, while his highly-valued, actionable and results oriented content and engaging style has made him a favored keynote speaker, from audiences of 50 to stadiums of over 20,000 people worldwide.
More About Speaker, Darren Hardy . . .
Each month in the pages of SUCCESS magazine, on his social media platforms and before live audiences of entrepreneurs across the country, Darren Hardy distills the best of the best information and strategies available, mixing in his own street-tested principles of success.
Darren's passion for personal development is at the core of his business and life philosophy. He is committed to helping others achieve their potential in order to live richer, more fulfilling lives.
To hire Darren Hardy to speak at your next event, contact BigSpeak Speakers Bureauhttp://www.bigspeak.com/darren-hardy.html
For information about BigSpeak,
https://www.bigspeak.com/

How I Sold Over Half A Million Books Self-Publishing

HOW I SOLD OVER HALF A MILLION BOOKS//MY SELF-PUBLISHING STORY AND MY TOPTIPS FOR SUCCESSI am so excited to be talking about this today, because I know a lot of you have been asking about marketing tips and strategies for success. Today, I'm talking about the best things I did to reach more than half a million sales so far in my Indie publishing career.
Over the course of the next few weeks, I'll be releasing a series of videos about How to Build An AnchorSeries, which will walk you through the steps to create your own bestselling series. Make sure you subscribe to be notified when a new video goes up so that you don't miss any of these tips!
____
SUBSCRIBE -- https://www.youtube.com/heartbreathings
____
BLOG -- http://heartbreathings.com/blog
INSTAGRAM -- https://www.instagram.com/heartbreathingsblog
FACEBOOK -- https://www.facebook.com/heartbreathings
TWITTER -- https://www.twitter.com/heartbblog
___
Heart Breathings - Episode 13
___
About Me: My name is Sarra Cannon, and I've been indie publishing since 2010. In that time, I have published 22 books and sold well over half a million copies.
I've made some mistakes along the way, but I've also learned some valuable lessons that I think will help you reach your goals. I can't wait to help you learn to make money writing what you love.
MY BOOKS -- http://www.sarracannon.com
THREE FREE BOOKS -- http://sarracannon.com/book/beautiful-demons-box-set/
**Some of the links above are affiliate links, meaning, at no additional cost to you, I will earn a commission if you click through and make a purchase.**

How to Make and Self-Publish a Game in 12 Months

This GDC2015 talk goes over the path SomaSim's Matthew Viglione took when he decided to make and self-publish his own game in the span of a year.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

How to set up a trifold brochure in Microsoft Publisher

In this tutorial I walk through the process of setting up a Microsoft Publisher document for a trifold brochure.
As always, if you have any questions or comments drop them down below! I usually respond in 1-3 days.
Connect with me:
Instagram: https://www.instagram.com/andrew.breault
Facebook: https://www.facebook.com/AndrewBreaultYouTuber
LinkedIn: https://linkedin.com/in/andrewbreault
Twitter: https://www.twitter.com/andrewbreault
You can also send me questions and screen shots at andrewbreault@yahoo.com
Just make sure to put "YouTube video tutorial" somewhere in the subject line.

How to pitch your game to a publisher! (Starfest 2015)

In This Video: It's the Starfest 2015 panel "How to pitch your game to a publisher" in more than its entirety! (I totally had to leave in the football part near the front.) Anyhow, plug in some headphones and listen up! This panel is presented by Scott Morris, a native New Yorker, the owner (Tox) of CritsHappen.com, and the Vice President of ArcaneWonders®, makers of Mage Wars® and the DiceTowerEssentials® line of games.
While this is focused on Board Games, the basic concept translates extremely well to video game development as well. Too often, the indie scene fosters good concepts with bad gameplay riddled with spelling errors, gameplay errors, and so much more. Maybe consider listening to this panel before you write out your Kickstarter or SteamGreen Light page? Maybe look at the pitch of a game more closely before you throw hundreds of thousands of your money at their Kickstarter? We are here to inform you.
#Starfest2015 #PitchPerfectly
Arcane Wonders is here: https://www.arcanewonders.com/
Crits Happen is here: http://www.critshappen.net
DMG Ice ► http://www.dmgice.com
Area DMG ► http://www.areadmg.com
Radio DMG ► http://www.radiodmg.com
StreetPass Aurora ► http://www.spaurora.com
Animation is Art ► http://animationisart.com
Facebook: MainSite ► http://www.facebook.com/officialdmgice
Facebook: Animation is Art ► http://www.facebook.com/animationisart
Twitter: Main Site ► http://twitter.com/dmgice
Twitter: StreetPass Aurora ► http://twitter.com/AuroraStreets
Twitter: Animation is Art ► http://twitter.com/AnimationIsArt
Ello ► http://ello.co/dmgice
Pinterest ► http://www.pinterest.com/dmgice/
Miiverse: Against ► http://miiverse.nintendo.net/users/against/posts
Miiverse: Zurui ► http://miiverse.nintendo.net/users/zurui_otoko/posts
Google Plus ► http://www.google.com/+dmgice
Reddit ► http://www.reddit.com/r/dmgice/
Flickr ► http://www.flickr.com/photos/dmgice/

Episode #27: Pitching to a Publisher at a Convention - Intro

What's the best way to get noticed by a publisher at a convention? What annoys them? What excites them? We talk about our experience and lessons learned as we cover these topics:
- Making Appointments
- Sell Sheets
- ElevatorPitch
- Finding a Publisher that FitsYour Game
- Publisher Speed Dating
- Ludography
- Demos
- Follow-ups After a Pitch
Full video: https://youtu.be/Ec-dJmj3Gyc

Another Perspective on Being a Publisher

Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want to be a tabletop publisher?”
http://hyperbolegames.com/blog/so-you-want-be-tabletop-publisher
His article hit close to home because he is a local to me and another small publisher that started around the same time as PencilFirst Games. It got me thinking, so I decided to do a response piece with my perspective. Hope it helps you succeed with your business!
League of Gamemakers Post: http://www.leagueofgamemakers.com/another-perspective-on-being-a-publisher

Microsoft Publisher

Microsoft Publisher is an entry-level desktop publishing application from Microsoft, differing from Microsoft Word in that the emphasis is placed on page layout and design rather than text composition and proofing.

Overview

Publisher is included in higher-end editions of Microsoft Office, reflecting Microsoft's emphasis on the application as an easy-to-use and less expensive alternative to the "heavyweights" with a focus on the small business market where firms do not have dedicated design professionals available to make marketing materials and other documents. However, it has a relatively small share of the desktop publishing market, which is dominated by Adobe InDesign and QuarkXPress.

In Microsoft Office 2007, while most of Microsoft Office apps adopted ribbons in their user interface, Publisher retained its toolbars and did not adopt ribbons until the next version, 2010.

Compatibility

Publisher's proprietary file format (.pub) is supported in LibreOffice since February 2013.Corel Draw X4 features "read only" support. Adobe's PageMaker software saves files with a .pub extension but the two files are incompatible and unrelated. Publisher supports numerous other file formats, including the Enhanced Metafile (EMF) format which is supported on Windows platforms. The Microsoft Publisher trial version can be used to view .pub files beyond the trial period.