Hi Mormegil, Sorry about that hassle. Osmos was built using an older version of Google's API, back when a Google+ account was required to use Google Play Games. Here's a little info from when Google made that change: http://venturebeat.com/2016/02/18/google-play-games-drops-google-for-its-new-id-sys...

Hi chilinux, If we had an Android codebase I'd consider open-sourcing it. Actually... if we had an Android codebase we'd probably just update the app! ;-) As I mentioned, the Android version was built using Apportable's cross-compiling tech. We have Apportable's version of the Osmos project, which i...

Yes, they're two separate purchases, unfortunately. But.. Good point, Aleem! We typically do a sale twice per year, around the equinoxes. So I just put the iPad and iPhone versions on sale for 99 cents each. It may take a few hours for the change to kick in on the store. (I'll probably leave the sal...

Hi brisdaz, Sadly no updates. Apportable, the company whose platform we built the iOS-to-Android port on, appears to be dead unfortunately. Due to the way Apportable's technology works/worked, we would have to entirely re-port the game from scratch in order to make any updates. Sigh. We're consideri...

Hi Russ, Thanks for the really nice feedback, and sorry about the framerate/jerkiness problems. The good news is, it seems like this is only an issue with recent builds (2.3.x) of Osmos on Android. I've sent an older build to a number of players now, and it's done the trick for them all. Please send...

To be honest I hadn't heard about the MAS issues, but we're happy to provide you with a copy of the standalone Mac version of Osmos. Send us a email at webmaster@hemispheregames.com and we'll set you up.