*Changes1) Fixed the Russian Language encoding problem2) Fixed a bug that causes a hard crash from VCD playback3) Fixed a bug where players would get stuck on missions4) Added additional dialogue to the game for helpful instruction5) Fixed several lighting issues

- Fixed bug where Doppelwalk illusions werent getting stats from their attribute bonus.- Fixed bug where a red ring was visible to the opposing team under an invisible PL after his Doppelwalk illusion died.- Fixed bug when Doppelwalking where there would sometimes be a visible jump in PLs health bar to the enemy team.- Fixed some values in damage output/input from Juxtapose illusions.

Gameplay:• Added Classic Casual to the Find a Game options.• Increased running inaccuracy of rifles and snipers. Lowered recoil of negev, lowered standing inaccuracy for negev. improved famas secondary burst grouping, increased ak47 recoil• Added money bonus to knife kills.• Bot difficulty tuned.• Removed the grace period for defusing the bomb as it allows to many hard-to-fix exploits.• Fixed elite cycle time to be the same as CSS

UI:• Update to the Main Menu screen: - Rank medals earned by the player will now be displayed underneath their name.• Play menu screen updates: - Updates to win panel for Arms Race including: improvements to displaying the winner, animated elements, and progression icons.• Fixed demo playback loading screen problem.• Fixed placeholder elements on generic loading screen.• Added timer to continue loading screen.• Fixed assists in death messages showing up in modes other than "Classic".• Fixed the "Next Weapon" panels not displaying properly in Arms Race before you got your first kill.• Fixed alert text popping (position/opacity) behind the Exclamation Point graphic when the animation first comes up when the buy time has expired.• Condensed spectator panel to minimize overlap with other hud elements.• Removed old green tint from radar directional arrow and ring to match current HUD gray color scheme.• Win panel can now show progress made towards stat based achievements completed that round.• Fixed Demolition mode next weapon icons being incorrect.• Added missing outline on incendiary grenade icon.• When using a gamepad, the left and right shoulder button glyphs will gray out when there is no one left to spectate.• Fix for the gun icons being too big and cutoff.

Audio:• Dsp removed from all third person footsteps and gunshots to increase directionality. In turn removed audio quality option which was mainly responsible for determining dsp level. • Moved the distance at which weapon shots cross fade to their "distant" version further away from the player to aid in identification of weapons being used during the round.• Third person weapon shot volume raised to aid in the identification of weapons being used during the round.

Bug Fixes:• Fix for getting the golden knife too early in Arms Race.• Fix for incorrectly retaining the gold knife on respawn after a suicide, team change, or killed by enemy knife.• Regenerate the recoil tables at game mode/type start; this allows the tables to incorporate parameters from loaded convars.• We now remove the golden knife from the player if they had it and lost a level in Arms Race.• Fixed a bug with the HUD where the round timer stops with 0:01 left if the round ends by timeout.• Fix for knife spawning in on the ground with you if you end the round without your secondary weapon (pistol).• Fix for single hostage shooting penalty getting counted multiple times.• Spectators are no longer allowed to vote.• Fixed view model hitching after a full network update. • Fixed a crash pertaining to death notifications.• Fixed an assert that would happen every time a player opened a prop_dynamic door.• Fixed potential crash in FAMAS and Glock when firing remaining burst shots when the PlayerOwner owner no longer exists. • Fixed flash bangs showing through doors.• Fix for losing mouse focus when directly connecting to a server.• Fix for crash when running a dedicated server under specific linux versions/distrubutions.• Fix for instances of "Round draw" voice over playing between matches.• Fixed some ducking pops that would happen when toggling duck during ducking / unducking.

Miscellaneous:• First round of mostly PC specific CSM optimizations that improve perf. on all CSM quality levels: - Optimized the core CSM shader to use fewer ALU instructions (VERY_LOW/LOW=21% faster, MEDIUM quality level=10% faster, HIGH=8% faster). - Coaxed the HLSL compiler to [flatten] several important conditionals it was sometimes issuing dynamic jumps for. - The VERY_LOW and LOW quality levels use a single 3D radial lerp vs. the previous 2D+3D lerp - VERY_LOW/LOW only use 2 world cascades vs. the previous 3. At VERY_LOW/LOW quality levels only vertexlit and phong where actually using the closest cascade (for better character self shadowing), so world shadow quality is mostly unaffected by this change. - Also adding a bunch of CSM culling statistics (displayed at the bottom of the screen when cl_csm_debug_2d is 1). - dust2 timedemo avg. FPS results on a NV 6800/Core2 2.4 GHz at VERY_LOW improved by 13% (higher quality settings also see an improvement).

The Caribbean, in the turbulent 17th Century. The mighty kingdoms of Spain, England, France and the Netherlands fight over the colonies. And there you are, a young sea captain whose only goal is to become the most powerful man in the New World. To achieve that goal, you may choose one of the two available campaigns: will you become an Adventurer or a Trader?

ORION: Dino Beatdown is an Open World, Class-Based Cooperative Survival Sci-Fi FPS. The game puts five players together in huge, endless environments in which they must work together to accomplish objectives and survive the devastating Dinosaur horde.

An update to Trapped Dead has been released. The major changes include:

GENERAL:- fixed a bug where all characters disappeared when restarting a level after loading a save game- removed online activation tool- several text and layout adjustments- added proper PhysX DLLs to package- item pop-up text is now removed when the item is picked up- adjusted walkable areas in Weapon Shop and Shooting Range level- fixed mouse trapped inside an area that is smaller than the current window- fixed crash during fights when weapon was destroyed (e.g. grenades)- fixed a bug that an attack loop was repeated over and over again- changed some movement parameters for quicker turning and pathfinding around corners- stamina change due to movement or melee fight is now unique for every character- several balancing issues addressed- fixed input bug where fast clicking interrupted a started attack- ranged weapon cursor will now fade out if target is out of range- fixed bug where you can't interrupt the current movement by attacking something- increased attack speed of some zombies- fixed AI pathfinding states after attack- fixed AI sensor update intervals and location detection- fixed crash in AI sensor array update- fixed crash during automatic door using- fixed visibility detection inside buildings (roof on/off)- fixed some localization bugs- converted UI text to UNICODE for all language versions- new font for UNICODE versions- fixed user name "guessing" for UNICODE machines- fixed text input for UNICODE characters- shopping street: crossbow position fixed, save spots relocated- military base: reduced number of spawning zombies in hangars- fixed video adapter detection, now done during every engine startup- zombies won't raise again if they were killed during stun- Spanish localization added

MULTIPLAYER:- 'Ready' button in bunker is now enabled as soon as a character is selected by the client- fixed item synchronization in bunker when a client has already selected some items and a new client joins- new messages about network state- increased pushback to zombies because of disabled ragdoll- fixed crash in explosive scene objects handling (barrels)- player name can now be chosen in Host or Join Menu- special handling for multiplayer mission events where party setup differs from storyline- fixed "locked" characters in bunker- refactored fight system for multiplayer matches to avoid double hits on client- fixed AI's dead target handling, not all references to player were removed- adjusted some mission goals, so that a mission can be completed without special characters- username changes in host/join menu will now be applied immediately- removed friendly fire completely- fixed chat message to prevent buffer overflows/crashes- chat input line will not be erased when a new message arrives while typing- reduced network bandwidth for AI and entity handling by 50-75%