Author: Rina Wehbe

This year I participated in the Cheriton Symposium. The event is held by the University of Waterloo, Computer Science department who is officially named after sponsor David Cheriton. The symposium is held at the university and attended by Dr. Cheriton himself. Winners of the associated merit-based scholarship, the Cheriton Award, are invited to present their… Continue reading Cheriton Symposium 2020

I am currently visiting Pittsburgh, USA to work with Jessica Hammer at the Human-Computer Interaction Institute (HCII) at Carnegie Mellon. I will be giving a talk on my on-going Games4Health projects and continuing our on-going collaborations.

At Computer-Human Interaction Conference 2019 in Glasgow, I had the honour of once again being a social media co-chair, a role I will continue for CHI 2020. I also had the chance to present as part of interactivity. Please see my now published paper on the interactive tactile floor. See the full video here and… Continue reading CHI 2019 Glasgow

Guess who was in the top 15 finalists of GradFlix 2019 at University of Waterloo! Above is my video entry. The Games Institute and Faculty of Math both featured my accomplishment. Check out: https://uwaterloo.ca/games-institute/blog/post/spotlight-games-institute-members-gradflix

Thanks to WiCS (Women in Computer Science) University of Waterloo, I have been given the opportunity to go to the Grace Hopper Celebration. This is my first time attending this conference and I am very excited to go. At the event, I will be mentoring. See you at speed mentoring and Open Source Day.

In the seminar, I presented updates on my on-going work with Above Water. Above Water is a game designed to fight the stigma surrounding mental health. The presentation was followed by a long and warm discussion. Heres the abstract of the paper: Abstract We present Above Water-a digital/physical hybrid game to inform people about the… Continue reading PhD Seminar: Above Water

Presented a seminar on my paper Leave them for Dead. Abstract: Why do we care if our teammates are not human? This study seeks to uncover whether or not the perception of other players as human or artificial entities can influence player experience. We use both deception and a between-participants blind study design to reduce… Continue reading PhD Seminar: Leave them for Dead

Hi all, I have been invited to speak at the UWaterloo GradTalk series. The series brings together students from two different disciplines working on similar research areas. I had the honour of working with Marcela Bomfim to discuss Gamification & Games for Change. Stay tuned for an update.

Check it out! I was on a Podcast on First Person Scholar talking about my opinions of Lady Killer in a Bind. The game was recommended to me multiple times, so I had to give it a go. After playing it, I realized that it definitely was worth the conversation. Join the conversation, comment, talk,… Continue reading Lady Killer Podcast with FPS

Before flying to Edinburgh for the ACM DIS 2017 conference, I was happy to present some of my most recent work on non-player characters (NPCs) at the Immerse meeting in Ottawa on behalf of my research group HCI Games and the Games Institute.

As promised, my paper which explores the incremental changes that game designers can make to increase difficulty was presented. The paper is titled: Testing Incremental Difficulty Design in Platform Games please check it out!

One of the highlights of this year was traveling to Edinburgh to attend ACM DIS 2017. I presented some of my recent work “Leave Them 4 Dead”. I definitely enjoyed the experience of presenting my work. I also met amazing people, said hi to old friends, and got to walk down the street that inspired Harry Potter’s… Continue reading A DIS-tinguished Experience