Hi Sketchfab members,My name is Lam Phung. Thank for your attention to my model "Sphere Toy".The Sketchfab exporter somehow doesn't work on my computer and I got many problems with the Solidworks importer of 3ds max. So I used Keyshot bridge to get it done.Here is my workflow to export a model from Solidworks to Sketchfab, using Keyshot bridge. It may not the best way but it works smoothly for me. If anyone has a better method, please share. Thank you.

From keyshot, I export the model to obj file, then import it to Maya.I don't import to 3ds Max because of some confusing errors.Note: If you have already set color in Solidworks or Keyshot, skip step 3. The obj file is fine to upload. Making UV map is the most important reason that I imported obj file to Maya.

Step 3 - Set colorIn Maya, I set color to meshes before export to Sketchfab. "Seperate" meshes if necessary.If I don't set color, the model on Sketchfab will have only one mesh.

Step 4 - Upload to SketchfabFrom Maya, I export the model to fbx, with 'Embed media", then upload to Sketchfab.In 3D settings of Sketchfab, the meshes are seperated based on the color I have set in Maya.