Target Smash!! (ターゲットをこわせ!!, Break the Targets!!), known as Break the Targets! in Super Smash Bros. and Target Test in Super Smash Bros. Melee, is a mini-game appearing in the first three installments of the Super Smash Bros. series. The goal of the game is to smash all 10 targets scattered throughout a special arena as quickly as possible.

The game records the shortest time taken to smash all ten targets. If a character has never smashed all the targets, the game will also record how many targets were smashed in that time. There is also a total time that is kept that includes the cumulative time taken to clear every character's stage, which appears only after all characters have cleared their stage.

Each character in SSB has their own target test relating to their own universe. Some target test areas resemble the "construction yard" theme from the original Donkey Kong, while others use light-coloured blocks and some are mostly grey metal. All target tests utilize the unique abilities of their character. For example, Mario's requires him to use his Fireball to smash at least one target.

In 1P Game during the first Bonus Stage, this mode is announced as Bonus 1: Break the Targets (or "Bonus Practice 1: Break the Targets").

Captain Falcon's target test has a section in the lower right where he can pass through the wall. [1]

Repeatedly pausing and unpausing the game can "jam" the timer and allow the player to move the character without the timer displaying any time as having passed. If done perfectly, the player gains up to two frames to input commands between pauses. [2]

Breaking the last target at the exact moment that the character passes a blast line will result in both the "Complete" and "Failure" graphics displaying on screen. The time for the target test is still recorded when the player hovers over the character's icon on the target test character select screen. [3]

In Melee, like SSB, every character has their own Target Test relating to their own universe. Their target tests often require use of character specific techniques, such as Ness requiring to use his PK Thunder. Some characters' target tests reference locations in their own series, such as the Ice Climbers' target test looking much like the levels in their game, and Mario and Donkey Kong's target test resembling the setting of Donkey Kong. Some stages even include images, symbols, or other characters from the character's game (such as the Triforce appearing in Zelda/Sheik's stage and the Condor at the top of the Ice Climbers' stage).

Some unique traits occur in each character's Target Test:

When playing the Ice Climbers' test, only one Climber is present. Furthermore, it will always play the track "Icicle Mountain" instead of the usual track.

Captain Falcon's test features a wall with a graphic of dolphins on it. This same graphic is also found in parts of the Big Blue stage in both this game and F-Zero X.

Mr. Game and Watch's test takes place on a modified form of Flat Zone, making it the only Target Test to feature a normal stage. The blast lines also act as walls, making it impossible to fail by self-destructing. Unusually, the stage does not actually turn characters into 2D sprites like the actual stage.

Luigi's test contains a lone platform in the shape of a Nintendo GameCube; the model for the GameCube is identical to that of its corresponding trophy, and features a variety of details that cannot be seen without an unrestricted camera hack, such as an ATI sticker on the front of it.

Young Link's test requires use of wall jumping in order to complete, making it the only test in the game to require such a technique.

In Classic Mode, during the first Bonus Stage, this mode is announced as Break the targets!, resembling the original Super Smash Bros.' name.

In stadium mode, when restarting the stage with a controller in port 1 while holding onto L and R, a song from the character's universe plays instead of the "Targets" theme. These songs also play for their respective characters during the end credits and after winning Tournament mode.

Several changes have been made in Brawl, ranging from minor aesthetic alterations to complete functional changes. Most notably, instead of each character having their own one Target test, there are five generic Target Smash stages of varying difficulty that all characters can play on. Increasing difficulties feature smaller targets and bigger stages, making it both harder to break the targets as well as move from one target to another. The color of the targets also match the difficulty color.

For a first in bonus games, some stages incorporate items. As with most Stadium games in Brawl, Co-op mode is available. Players can now record and save replay footage of their attempts at completing the mini-game.

Oddly, some moves that do not inflict damage or require a grab to damage foes can affect Targets:

This level is icy, causing players to slip. Most of the targets move, often requiring perfect timing to complete fast enough. There is one non-moving target that is very difficult to get, located at the bottom right of the stage, and for some characters, it has to be gotten last. This stage has no items. It appears to be set in the Glacial Peak or in Summit.

This is the final Target Smash level. It has small targets, spikes, springs, items, and moving platforms. It appears to be set in the Ruins. This level must be unlocked by beating Classic Mode on very hard difficulty or higher.

As a stand-alone mini-game, Target Smash has been replaced by Target Blast in both versions of Super Smash Bros. 4. However, a more traditional Target Smash! can appear in three variants - easy, medium and hard - behind Challenge Doors in Smash Run.

In Melee and Brawl, when played from the Stadium menu, the timer runs even when the game is paused.

In Melee, an early Target Test stage for Sheik can be accessed though the debug menu. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match.