Image-based lighting with a Skydome

- [Instructor] In this chapter on Environmental Lighting,…we'll look at Arnold's many powerful tools…for image-based lighting, and daylight simulation.…We'll start with the Arnold Skydome.…And that is a mode of a standard Arnold light.…I've got no lights in the scene currently.…Let's see what it looks like with just default lighting.…Click on ActiveShade on the main toolbar.…And we have default lighting from behind the camera.…

I've set up the exposure so that the default lighting…is at about the right exposure level.…Let's check in on that.…In the Rendering menu, go to Exposure Control.…And here I've got a physical camera exposure control,…and I've disabled…"Use Physical Camera Controls If Available",…so that I can control the exposure from…the Global Exposure value here.…And it's currently at a value of eight,…which looks good for the default lighting in this scene.…

But I want this to look like natural daylight,…at mid-afternoon.…And appropriate exposure value for that would be about 13.…I'll type in 13, and press Enter.…

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Released

6/5/2017

Arnold is a high-quality rendering engine in 3ds Max 2018. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. The physically-based rendering of Arnold accurately simulates light in the real world, but allows the breaking of physical laws to achieve artistic styles. This course is an overview of the core features of Arnold for lighting, materials, and rendering in 3ds Max.