i have done GLFW port (http://glfw.sourceforge.net) to D.
http://eL.zde.cz/glfwDlib.zip
i preffer glfw lib. small, fast, portable..
SDL is bood, but only to opengl coding it's so big and have too much
unusable features.
(i'm newbie to D (yesterday starting), so i hope that there are no big bugs)

i have done GLFW port (http://glfw.sourceforge.net) to D.
http://eL.zde.cz/glfwDlib.zip
i preffer glfw lib. small, fast, portable..
SDL is bood, but only to opengl coding it's so big and have too much
unusable features.
(i'm newbie to D (yesterday starting), so i hope that there are no big bugs)

I have to admit. This looks like a really nice piece of work. I'd like
to play with it a bit. I agree that a smaller library solution than SDL
for working with OpenGL is desirable.
Thanks!
John

i have done GLFW port (http://glfw.sourceforge.net) to D.
http://eL.zde.cz/glfwDlib.zip
i preffer glfw lib. small, fast, portable..
SDL is bood, but only to opengl coding it's so big and have too much
unusable features.
(i'm newbie to D (yesterday starting), so i hope that there are no big bugs)

Excellent initiative! I will see what I can do
to integrate the 'D' bindings & examples with the
core GLFW distribution.
Regards,
Marcus (author of GLFW)