FUCK ME, the detail on the MAWLR is mind-blowing. Even though I think the demo (when it comes out) will be the E3 snow level, they'd make a lot of new fans if they allowed us to play that boss fight instead. One can hope.

What are you talking about? Killzone 2's campain was brilliant especially as it drew to a close. The ending section raiding the palace was one of the most intense battles i've ever had. And not because of fake cinematic moments, just raw gameplay.

LOL your joking right? killzone 2 had the most corny, lame ass campaign i have ever played through. the voice acting was HORRID and overacted. seriously...the sargent was just garza trying to sound like a black guy. they all talked in the exact same overly-macho way. it was honestly worse than the gears series voice acting. not to mention each character within the story had ZEROOOOO depth as a person. they were such typical mindless, meathead ai characters throughout the game. not a single one of them was an interesting unique personality in any way. which reminds me, (((!!!SPOILDER!!!))) im so glad Garza dies in that game. my god, somebody needed to shut that guy the fuck up! overall, it was just a dumb, uninspired campaign mode.

furthermore, im not really sure what you mean by "raw gameplay". yeah, the way the game plays is fucking ace...but it pretty much plays the same way the whole time throughout. other than a few times in a mech, there was no crazy vehicle portion of the game that was particularly good. did the game yank you out of first person mode into a fun platforming mode...or anything like that? nope. how about a section in the game that was played in a somewhat stealthy fashion? nope, not in Killzone 2! the game played exactly the same way through n through. at no point is the "raw gameplay" particularly better than the time right before it.

either way, its really funny that you call it "fake" cinematic moments, in an attempt to demean a cinematic moments importance to a game. dude, its a game...its all "fake". im not saying storyline is equally as important as gameplay..but face it: a bad storyline most definitely makes a game go to shit, fast.

i personally realized the single player was gonna be shit as soon as i saw ISA on the little ship in the very beginning of the game and Natko says "WOAHHHHHHHHHHHH.....THIS IS FUCKED UP!!!"

Believe it or not, I agree with both of you. XXDubStepXX is right, KZ2's story and voice acting could have been much better. And from what I've seen, KZ3 looks 10 times better in that department. We don't know much about the story, but the cutscenes have definitely been improved.

That said, KZ2's campaign is the most intense campaign I've ever experienced. Like DevilsJoker said, it was especially intense toward the end. You had to fight for every inch in Visari's Square.

Because of that, in terms of gameplay, KZ2's campaign is above any Gears, COD, or Halo campaign that I have played (no ODST or Reach, yet). Although Halo clearly has it in story.

And like it or not, the macho thing is part of the military shooter, especially this brand of shooter. It's going to sound like Gears.

@ XXDub You may find this hard to believe but I love the KZ2 campaign. I cannot think of another shooter that draws me in so easily. I still play it on a very regular basis. Edit; DevilsJoker is correct in stating that the pure raw gameplay is what it makes so good to play (for me, that is)