(01-04-2016, 10:04 PM)wiggum Wrote: With "phasing players turn" you mean the players turn ?
So when i move my units any AI unit (enemy) can max. fire 3 times at the same of mine units ?
Sorry, i still dont get it...

The 'non-phasing' player, ie the AI when you are doing your turn will not have a limit on the number of shots any of his units will have. It will only fire dependent on the actions you perform ie, when you move or fire.

Please note this is called 'defensive fire' and is different to fire done by you in your turn.

For your units, during your turn:
1) Non-mortar and non-artillery units that have not moved during your turn can fire three times.
2) Mortar units and units that have moved during your turn can fire once or twice, depending on remaining movement points relative to their total movement points.
3) Artillery can fire once.

Also:
4) During your turn, all enemy units (on and off-map) can theoretically fire an unlimited number of times as opportunity fire, when your units take an action that can result in opportunity fire.
5) During the enemy turn, all your units (on and off-map) can theoretically fire an unlimited number of times as opportunity fire, when the enemy takes an action that can result in opportunity fire.

One difference is that, I believe, each action only draws opportunity fire from a specific enemy unit once in Panzer Battles, whereas in Panzer Campaigns a unit might expend all 3 of its opportunity fire attempts after a single action by a single unit.

(01-04-2016, 09:58 PM)Strela Wrote: There is a limit of three fires in the phasing players turn. There is unlimited fire during the AI controlled defensive fire phase.

One of the reason there is unlimited defensive fire is to prevent players from using an expendable unit to absorb the three shots of defensive fire and then bring forward other units with impunity.

David

I understand the motivation but the solution seems to go over board to the other side. If the defender's firing effectiveness was reduced after a number of shots it would be better. Physically it would be impossible for them to fire so often. In this non-real time game we have to think of the attackers all moving in at the same time.

Anyways I assume this is the way in many of JT's game so it will not be changed. Thanks for listening.