*Weapons are customisable, such as extended clips that allow you to fire more ammo between reloads, grips to improve your accuracy, weapon tints to color your guns, flashlights, scopes, and suppressors

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*Weapons are customisable, such as extended clips that allow you to fire more ammo between reloads, grips to improve your accuracy, weapon tints to color your guns, flashlights, scopes, laser sights, and suppressors

*There are several modern-day or updated weapons in the game, including the IMI Tavor TAR-21, a Ruger MP-9, AK-47 and Mossberg 500

*There are several modern-day or updated weapons in the game, including the IMI Tavor TAR-21, a Ruger MP-9, AK-47 and Mossberg 500

*Weapons will not be lost just because you run out of ammunition

*Weapons will not be lost just because you run out of ammunition

Revision as of 19:27, 10 July 2013

This article concerns a future game or content that is unreleased.Some details may be speculative, and may not turn out to be correct.

The game is set in modern day Los Santos, San Andreas and its surrounding countryside. Although it was originally going to be released in spring 2013, Rockstar has confirmed the official release date to be 17 September 2013 for the Xbox 360 and PlayStation 3.[1] A PC version has not been confirmed, however Rockstar has stated that "everything is up for consideration"[2].

Gameplay

There are three separate protagonists: Michael, Trevor Phillips and Franklin. Dan Houser stated in an interview that one of the protagonists will be the antagonist. Rockstar have said that this would be Trevor, as he is psychopathic and a hothead, qualities he displays in the second trailer.

At any time outside a mission (and in some missions that feature several of them), you can switch between these characters. When not being controlled, they will continue with their lives, so switching to them will put in you whatever situation they are currently in. These three protagonists will have overlapping storylines and will affect each other.

Storyline missions and some hobbies and side-missions will only be available to the specific character. But most side-missions and random encounters will be available to any. Character customisation will be similar, if not identical, to GTA: San Andreas', with each character having a range of tattoos, hairstyles and clothes to purchase. Different body masses such as Fat and Muscle however, will not be returning due to the complex personalities of the protagonists. The Stats system from San Andreas will also be making a return, with each character having a particular knack for certain stats such as driving or flying. The three characters have their own unique special abilities that can be used during gameplay, such as slowing down time when driving or shooting.

Trevor is an emotionally unstable, sociopathic career criminal, suffering from drug addiction. He has previously worked with Michael in various heists, and has prior experience as a military pilot, allowing him to operate aircraft.

The world will be bigger than the total size of the worlds from GTA IV, Red Dead Redemption, and GTA San Andreas combined.

Unusually, the entire map will be open to the player right from the start of the game, like in GTA Chinatown Wars, rather than being restricted to a small corner or island until the game permits you to continue. This is in keeping with GTA V's philosophy of letting the player do whatever you want to do, rather than being forced to do certain things at a certain time in a certain way. Each playable character lives in a different area, which will help players explore several areas of the map at once.

Notably, the game will continue to display distant mountains and buildings from the entire map, even many miles away. This is in contrast to GTA IV where only 1.5 kilometers (roughly 1 mile) of distance is rendered, and buildings suddenly appear when the player gets close. Now, even lights on buildings and streetlights from the opposite side of the map will be visible when high enough up, creating a much greater sense of the massive scale.

Features

In addition to the multiple protagonists, GTA V will bring many new (and returning) features:

Weapons are customisable, such as extended clips that allow you to fire more ammo between reloads, grips to improve your accuracy, weapon tints to color your guns, flashlights, scopes, laser sights, and suppressors

There are several modern-day or updated weapons in the game, including the IMI Tavor TAR-21, a Ruger MP-9, AK-47 and Mossberg 500

Random Characters will appear in random places, with the player having the option to interact with them to start a side-mission

The Lost Brotherhood will be returning as seen in the 'Trevor' trailer: in the second trailer, a group of Lost MC members are seen chasing and shooting at protagonist Trevor Phillips as he escapes in a plane, while in the Trevor trailer, a Lost MC logo was on a character's jacket

Players can hire people of varying abilities (and costs) to assist with missions; as hirelings go on more missions with players, their stats will increase, along with their cut of the spoils

Each of the three characters has his own unique bank account: money earned while playing as Trevor will not be available to Michael and Franklin

Multiplayer

There is no single-player co-op, but there will be co-op multiplayer

Crews will be carried over from Max Payne 3 into Grand Theft Auto V's multiplayer.[3]

On 8 November 2012, GameInformer released a 23-page feature on GTA V, revealing masses of information including the three protagonists, the scale of the Los Santos map, and some hints into the feature changes. See /Game Informer for more information.

On 31 January 2013, Rockstar announced[4] the official release date of the game to be 17 September, 2013, despite earlier claims that the game would be released in spring 2013. A PC date is not yet known.

On 30 April 2013, Rockstar released three new trailers, focusing on the three protagonists.

The ability to switch to any protagonist at any time when not in a mission, as well as missions that involve multiple protagonists

Using one protagonist to "kill" another would result similarly to a protagonist "dying" in previous GTA games (they don't actually die, they just end up in the hospital fully recovered)

All editions of the game will include a double-sided map of Los Santos

Both weapons and cars will be "very customizable"

The Xbox 360 version will be 2 discs, with Disc 1 being a first-time install-only disc and Disc 2 being the gameplay disc, while the PlayStation 3 version will be one disc and will automatically install the same way the Xbox 360 version does, both requiring 8GB of space

A gameplay trailer and information on Grand Theft Auto Online will be coming soon; Rockstar will not confirm nor deny a PC version as well as next gen versions

There will be new and stronger anti-cheating measures online

Xbox 360 and PlayStation 3 gameplay will be identical

There will not be another delay and the 17 September release date still stands

Hints and Speculation about GTA V

Prior to the official announcements, trailers and magazine features of Grand Theft Auto V, a large number of possible clues had been found in previous GTA games and elsewhere to indicate what may have been the setting and content of GTA V. Fans also made a number of educated guesses, and many rumours circulated the Internet. See Speculation of GTA V for a detailed list.