These are the Pirates. There were quite a few in there in the initial build and far too many to be efficient in a long/big game. So this list will get trimmed up for more piratey spells in the coming updates.

Originally this started off as a Ramirez deck, but I wanted to get red in for some fun spells, so I switched to Beckett. Also, Ramirez is just a very overcosted beater so no sense having him in there leading the charge. Obviously there are zero non-permanent spells, so that will change quickly, as will an improved mana base. Just wanted to get something sleeves up and working so far.

First additions (once I can get my next order in) will be a Liliana Vess and Ashiok, Nightmare Weaver to steal my opponents creatures, and then some shocks lands and fetches and maybe another check or two (Dragonskull Summit and Sulfur falls). Then some treachery, control magic, and the like will work their way in here. The likely culprits to remove are some of the weaker pirates and equipment/vehicles. Since this is more casual themed, not really needing much mental energy put into this, just liking the layout to see the deck and make/track edits and figured I'd let everyone follow along.
]]>Elder Dragon Highlanderroncohttp://www.mtgthesource.com/forums/showthread.php?32819-EDH-Admiral-Beckett-Brass-Casual-Pirate-thievery-themeAtraxa Superfriendshttp://www.mtgthesource.com/forums/showthread.php?32812-Atraxa-Superfriends&goto=newpost
Sat, 17 Nov 2018 00:39:54 GMTIn an attempt not to clutter up Ace/Homebrew's 5c Cromat PW deck, I decided to branch off my own and follow the same format of their post and update style. Front page will always have most up to date list. I chose Atraxa as the commander because I had her (?) and because I felt like making a PW-centric deck. While the proliferate synergy is pretty obvious, being cut off red eliminates a lot of choices. Without further ado, here is the list, and hopefully Ace doesn't mind me stealing the template:

Couple quick notes while I save some space for other inclusions. This is a pillow fort deck that hopes to get walkers out after some stabilizing. My initial criteria for my walker's were that they must provide card advantage on the turn they come into play with the assumption that they would be HUGE targets for removal. So drawing a card, killing a creature, or negating a creature in play (in Kiora's case) were required. Once the board is stabilized, the deck moves to a "turns" deck to go for either kills via emblems or just Atraxa damage. I don't always cast Atraxa and I'm still trying to figure out the sequence if Atraxa first or PW first but I'm still learning here.

Also, I don't have duals or enemy fetches, so its pseudo-budget (as much as a nearly all rare/mythic deck can be anyway). But aside from the big money cards, I am open to suggestions. I would like to have the deck have more to do in the early turns, but the mana ramp is there to help speed that up a bit. The Astral Cornucopia and Everflowing chalice are there to take advantage of proliferating, and the honor-worn is there to turn the PW in to mana dorks. Seems to be a little win-more, but sometimes even having the 2 extra mana works well.

Big problem this deck has are Haste creatures and, as mentioned in the Cromax thread, a Vampire Hexmage that gets recurred from Meren. There just aren't PWs that interact with the graveyard yet that I can find. I may bring in a Bojuka Bog for that, but I'll leave it open for some comments.