Now you can get my libraries in both 96KHz 24bit and 44.1KHz 16bit formats. When you buy a library you can choose which version to download. You can also download both of course.
At the moment only available through my A Sound Effect page. This will be added to Sonniss later too.

I don't currently have any car sounds for sale but I have plans to record some in the future. What car related sounds would you need exactly? :)
I don't currently have a low-fi version of the library for sale but I will try to make all the libraries available in 44.1KHz format soon if that helps? Or would you game developers prefer 48KHz? The price would be the same though since my prices are as low as I can put them.

Hi everyone,
My name is Pasi Pitkänen and I have just released a low-cost high quality sound effect library called 'Footsteps One'.
‘Footsteps One’ is the first library of the series aimed at providing exciting and unique footstep sounds for your next project. All the sounds were recorded in quiet remote locations in Northern Finland.
This collection features the following surfaces: Forest Plain, Grass, Gravel, Pine Needle Ground, Wood Scrap, Snow Deep, Snow Packed.
Each surface comes with walk, scuff and stomp sounds with a lot of variations. Also included is bonus material like frozen stairs walk and snowscrapes recorded at various lengths.
Specifications:
28 stereo files at 96KHz 24bit and 44.1KHz 16bit HD quality 1800+ individual sounds 1.3GB(unzipped)
PRICE: $20 (excluding 24% tax)
BUY THE LIBRARY HERE
Other libraries that I have on sale:
GLASSWARE RESONANCE
BALLOONS
SNOWBALL IMPACTS

The bass guitar is not real. I used the 'Shreddage Bass: Picked Edition' by Impact Soundworks for this track.
http://impactsoundworks.com/products/guitar-and-bass/shreddage-bass-picked-edition/
Thanks for listening! :)

Hi all,
Just wanted to spread the word about the first 'The Audio Spotlight: Sample Developer Awards' that started today. Go vote for your favourite on each category!
More info about it here: http://theaudiospotlight.com/sample-developers-awards/

We are proud to present: The Audio Spotlight Database! http://db.theaudiospotlight.com/ Now you can search for composers, sound designers, mixing and mastering engineers and sample developers from one place! When you need audio for your games you might wanna check this site out first before spending countless hours in the web looking for the audio people. We will try to keep this as up-to-date as possible and hopefully this database will also make your lives easier.
Check out the site and spread the word!
Cheers,
Zdravko & Pasi
http://theaudiospotlight.com/

Hi all,
Here is a post-apocalyptic zombie song that I composed in Summer 2012. I also did a little mastering and applied the -16 LUFS EBU Loudness Standard specs on it.
https://soundcloud.com/pasipitkanen/drop-dead

Audio Design meets Audio Code by Jon Holmes. "Now that tools for game audio are improving it is imperative we don’t lose this relationship. Communication is one of the most important things when working as a team, and no content creation tool can replace that. Here are four dos and don’ts I've experienced that both sides can do to keep the bond strong."
http://theaudiospotlight.com/news/game-audio-news/audio-design-meets-audio-code/

Hi all,
We are a new website called The Audio Spotlight focusing on spotlighting composers, sound designers and other audio professionals. Now we will also spotlight game developers, so we can bring you closer to the audio world and make your lives easier when you are looking for audio professionals for your game.
We would like to invite you to take part in our spotlight interview. The following questions are the same for everyone and are featured on our site every Wednesday. We have only one condition, that is that you have to have at least one game previously released on any platform (PC, Console, Web, Mobile) even if the game is free to play. This is not to limit anyone but merely to ensure that you know the development process.
All you have to do is to answer these simple questions:
http://theaudiospotlight.com/wp-content/uploads/2013/02/audio_spotlight_game_developers.doc
and then
1. Send the document with your answers to info[at]theaudiospotlight[dot]com
2. Attach a good promo picture of yourself and the company logo (if you have one) to the email
3. Provide links to your websites.
If you are willing and have time to answer these questions for us, we would be very grateful. You can always contact us at info[at]theaudiospotlight[dot]com if you have more questions.
Best Regards,
Pasi Pitkänen & Zdravko Djordjevic
www.theaudiospotlight.com

Hey all,
We have released the Spotlight questions for the public, so you can download, answer and send them to us when you have the time. We really want to feature more sound designers!
Click me to get the questions and see the basic requirements for the delivery of answers.

Hey all,
Next Monday we will be interviewing Sample Logic about their Cinematic Guitars 2 product. We have already prepared some questions but we also want to know what would you like to ask them about CG2. So, write your questions to info [at] theaudiospotlight.com or in our FB page.