A decade ago, electronics and cell phones in the classroom were considered little more than a distraction. Today, new devices such as tablet computers and smartphones are changing this perception. Educators are finding innovative ways to supplement their lectures with the newest technology, and students are beginning to see their devices as essential components of their college experience.

If we want to transform the failing model, we need a new analogy for how that model is supposed to work, Robinson argues. We treat education like industrial manufacturing when, in reality, it's closer to organic farming. In farming, crop has different needs at different times in order to produce the greatest yield. Why not apply the process to education?

He is correct, schools are not factories that create duplicate models of a prototype. Schools are also not a business, where the latest organizational model makes the system effective. Schools are more like a community, where everyone works together to accomplish the goals developed collaboratively by all stakeholders in the community. Notice that state and federal politicians are not in the community.

"When the technology integration coach in my school district handed me a copy of The Multiplayer Classroom: Designing Coursework as a Game by Lee Sheldon, I was enthralled. The book was an easy read— cover to cover in just a few days. Lee Sheldon’s students are learning content through game play. College level coursework with students enrolled in a class devoted to designing video games."

"Whether you’re practicing flipped or blended learning in your classroom, set the occasional video assignment, or have just observed that your students are part of the Netflix generation, you’ve likely seen what a powerful tool video can be for teaching and learning. And, while there’s certainly a wealth of great educational content available online, sometimes you — and your students — will want to create your own.

"Terrific news: It’s never been easier to create great video content! We know that quality matters; viewers rarely find shaky, inaudible and poorly lit video terribly engaging. But, an understanding of commonly available software, tools and basic production techniques is all you (and your students) need to create great quality video content. Best of all, you probably have most of the tools you need sitting on your desk right now. In this guide we’ll cover everything you need to know to produce educational and instructional videos using your PC and webcam. Why create your own video content?"

02 What you need to get started

03 Webcam and screen recording software

04 Upgrading your microphone

05 Upgrading your camera

05 Recording video on a smartphone or tablet

06 Production

06 Planning your video

07 Recording crystal–clear sound

08 Getting the most out of your webcam

09 Post–production

10 Adding titles

10 Adjusting volume levels 1

10 Removing background noise and fine–tuning your voiceover

11 Adding closed captions for accessibility

Jim Lerman's insight:

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Very comprehensive, especially for such a short and user-friendly document.

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