The video game adaptation of the Mistborn series has unfortunately been canceled

For those of you that might not know, Mistborn is a series of rather amazing fantasy novels written by Brandon Sanderson. Given the success of the series and the rather incredible world the story takes place in it was only a matter of time before someone tried their hand at a video game adaptation. And so in March of 2012 a video game prequel by the name of Mistborn: Birthright was announced and pinned for a late-2013 release.

Unfortunately, problems quickly arose and Mistborn: Birthright ended up being delayed multiple times, with less and less developer comments as time went on. As such, it shouldn't come as much of a surprise to hear that the CEO of Little Orbit Matthew Scott has now came out to announce that Mistborn: Birthright has officially been canceled. The whole story is both intriguing and tragic, so if you're wondering what exactly happened with Mistborn: Birthright you'll find the full announcement down below:

"This is Matthew Scott, the CEO for Little Orbit, and I think we're overdue for a final update on Mistborn: Birthright.

First, we can now definitively say that this project isn't going to happen. Please know that it's not for a lack of effort. Even as a publisher, the video game industry isn't easy, and sometimes the best will in the world isn't enough.

Second, I want to thank all of Sanderson's fans who reached out with their feedback, encouragement and support over the years. It was truly a great experience to be adopted as part of the Cosmere community.

Lastly, I would like to thank Brandon, himself. He was a patient, great business partner, who produced an amazing story for the game. I still hope he finds a way to release the details or reuse it in some fashion.

Mistborn has been a personal passion project of mine, that we started back in 2011.

Many people don't know that by mid 2012 our internal development group at Little Orbit had a completed vertical slice for the game that we showed to a few journalists at E3. The game was much smaller in scope at that point, but progress was good. Then in late summer, a partner in our development studio sold his stake to a major publisher, and we had to get creative on how to split up Little Orbit / Game Machine / Papaya Studios. In the end, half of the development team went along with the deal, so Mistborn got shelved for a time.

From there it took about a year to get the project back on track.

During the break, we internally agreed that Mistborn fans deserved a bigger/better version of the game. During this second iteration, we engaged a number of larger RPG developers, and we started talks with Obsidian. Chris Avellone was a huge advocate, and he has always been a big fan of Brandon. But after months of discussion, their schedule proved to be too complex, and the game went back on the shelf.

We spent more time to rethink our approach, and we decided to increase the budget as our search continued. In 2014, we started talks with High Voltage Studios. The goal was to use their Saints Row technology to make a spectacular open world Mistborn game. I still believe that this is the best vision for the game. It combined elements of Assassin's Creed and Dishonored with the physics gameplay of Allomancy. We got our funding secured and even had a kickoff with Brandon in early 2015.

And then the unthinkable happened.

In a series of months two of Little Orbit's retail distributors went out of business taking large chunks of our revenue with them. Funding for future titles was immediately canceled, and it nearly bankrupted the company. We barely survived.

In the end, I am deeply saddened we couldn't get this made, but rather than continue to hold onto the rights, I'd like to see someone else make the amazing Mistborn game we would all love to play."

So while Mistborn: Birthright is now well and truly dead, there is at least hope that someone else will be able to pick up the license and create a game that does the Mistborn universe justice. Whether its ever going to happen, I simply don't know, but I suppose anything is better than the license languishing in development hell.