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Hyper Jam is the perfect couch game with some friends, or a palette cleanser from other denser AAA titles. It will definitely stay in my rotation of games to play with my buddies whenever I have the opportunity. This lightweight arena brawler is a stylish delight.

Hyper Jam harkens back to the golden era of Xbox Live Arcade. A low priced no-frills arena brawler that oozes style and nails what's important, whilst offering a brilliant amount of hidden depth for higher level players. It's easy to pick up and play, and full of hilariously enjoyable moments thanks to the incredibly tight feeling moment to moment gameplay. A true indie classic.

Even with its limited amount of content, Hyper Jam is a very fun game. Its cyberpunk aesthetic, fast-paced and intense combat and the systems that make every round different and unique are great. It is a game that can be enjoyed for hours and hours online or, specially, with friends on a couch.

Despite the lack of content Bit Dragon has made a fun new multiplayer arena game in Hyper Jam. Anyone can pick it up and play and things like the perk system and weapons help keep things different enough as you play round to round. Even more importantly is how good it looks and sounds while doing so.

It’s a game for a living room full of friends or to play in small sessions online. The perk system is nice and does lead to close, manic and very tense matches. If your in the market for a local arena brawler that does offer something different, Hyper Jam will keep you entertained. If you are looking for a deep, all-encompassing game to eat away your free time, look elsewhere.

Hyper Jam's core gameplay is engaging and fun with friends and against random opponents. Its style is bold and vibrant giving the game a memorable vibe. However, a lack of progression and variety means this is a game I will only break out for 30 minutes of fun when I have friends over.

That is the quintessential fun of Hyper Jam and it allowed me to look past a few of its annoyances. Slowly ticking toward the end of the game as the 1,500 point marker draws closer and tactically choosing which power-ups and battle strategies would yield greater chances at victory became an addicting affair. The joy of winning a closely contested match by knocking an opponent out of the arena or timing a perfect block that would send their own projectile back at them is the reason that competitive games were created.