All workshop participants must register. Workshop registration is through the SIGIR conference registration website. Because the early registration deadline (May 19, 2016) falls before the paper acceptance date for some workshops, the organizers have generously set the same fee for early and regular registration (of course, this applies to workshops only, not the conference fee). The organizers have tentatively fixed July 12, 2016 as the last day for regular registration; after that registration will be on-site, and at a higher fee.

Sebastian Deterding is a designer and researcher working on playful and motivational design for human flourishing. He is a senior research fellow at the Digital Creativity Labs at the University of York. Founder and principal designer of the design agency coding conduct, he has created engaging experiences touching millions of users for clients including the BBC, BMW, Deutsche Telekom, and KLM. He has keynoted and presented at venues including Lift, GDC, Games Learning Society, Google, IDEO, Playful, and Web Directions. He is founder of the Gamification Research Network, and co-editor of “The Gameful World” (MIT Press, 2015). He lives online at codingconduct.cc.

Third International Workshop on Gamification for Information Retrieval (GamifIR 2016)

Call for Papers – Deadline: May 29, 2016

Goals

Many research challenges in the field of IR rely on tedious manual labour. Canonical examples include the manual feedback required to assess the relevance of documents to a given search task or the evaluation of interactive IR approaches. Performing these tasks through Crowdsourcing techniques can be useful, but often fail when motivated users are required to perform a task for reasons other than just being paid per click. A promising approach to increase user motivation is by employing Gamification methods which has been applied in various environments and for different purposes, such as marketing, education, pervasive health care, enterprise workplaces, e-commerce, human resource management and many more.

The Third International Workshop on Gamification for Information Retrieval (GamifIR 2016) focuses on the challenges and opportunities that Gamification can present for the IR community. The workshop, organized in conjunction with SIGIR 2016, aims to bring together researchers and practitioners from a wide range of areas including game design, information retrieval, human-computer interaction, computer games, and natural language processing.

Topics of Interest

In this workshop we want to discuss and learn from planned and already executed studies and utilization of Gamification. Therefore we invite the submission of position papers as well as novel research papers and demos addressing problems related to Gamification in IR. Topics of interest include but are not limited to:

Submissions from outside the core IR community and from industry are actively encouraged.

Program:

We plan to use Zoho ShowTime for highly interactive workshop presentations. With ShowTime we want to keep your audience engaged by giving them the possibility to send you questions and live feedback. You can find more details at https://www.zoho.com/showtime/how-it-works.html

Important Dates

Twitter

The research leading to these results was performed in the CrowdRec project, which has received funding from the European Union Seventh Framework Programme FP7/2007-2013 under grant agreement n° 610594.