Beta ETK800 Hybrid 2.0

It's the car every BeamNG driver has been waiting for! The ETK856 hatchback, now available in a sporty new Hybrid model.

This new configuration of the ETK800 is built on the same Hybrid powertrain system as my "citybus" hybrid mod. It uses the same exact code and parts, simply configured for a performance sport hatchback instead of a huge bulky transit bus. As with most hybrid cars, it features pure electric driving below a certain speed, with the engine stopping completely when it's not needed. With the standard configuration, it will reach 60MPH from a stop in just under 5 seconds. In addition to the standard configuration, there is also a race configuration equipped with racing tires/brakes, a larger battery, and a more powerful electric motor to yield a 0-60 time of 2.5 seconds.

Both models are also capable of driving at higher speeds (for short distances) in "pure electric" mode similar to the city bus. This "EV" mode can be toggled by pressing "E" on the keyboard. Also like the citybus, the vehicle includes a "battery charge" mode activated with Shift + E (while in Park) that will use the engine to charge the hybrid battery relatively quickly.

For the best performance during a drag race, it is recommended that you charge the battery all the way (90% of the full battery charge, or 100% of the visual indicator on the UI app) and pre-start the engine by holding both the brake and gas pedals (the engine will start and pre-rev, but the car will not accelerate). Launch the vehicle when ready by releasing the brake pedal. The engine will rev up shortly after you launch to pick up the slack when the electric motor begins to lose torque.

If you're one of those people who is mindful of their carbon impact (who would want to pollute the gorgeous maps of BeamNG?), you'll be delighted to find that the standard ETK856 Hybrid will get upwards of 30 MPG driving around town, and between 9-15 MPG on the race track depending on how well you're doing

I'm guessing there must be a change in the way input mapping works in the new version of the game. I haven't had time to sufficiently test the mod in the Halloween update, but I should have some time tomorrow and this next week to do so

The electric sound is proportionate to how much power is going to the motor, so if you're not accelerating a lot, you won't hear it much. The engine will kick in any time you accelerate too hard or go too fast unless it's in "forced EV" mode toggled by pressing "E"