cQuake Update 070808
Now with double tap touch screen support
An update to cQuake has been posted on Google Code. The main change is the double-tap support, to allow you to play cQuake just like Metroid Prime Hunters. Thanks to dudereno for the heads up. Changelog below:

Quoted from cQuake:

7/08/08 changes

- added sprite rendering
- added double tap support for the touch screen. there is a cvar to control the sensitivity "ds_tap_time". 32728 is roughly one second. the default is 9000. 0 to disable.
- fixed crash when loading saving games when a referenced entity has a higher number than the currently loading entity (thanks to thenewimpossibles for tracking this down)
- fixed a crash during the finale (thanks to Sir_Voe for tracking this down)
- fixed the display on the intermission screen
- fixed the shaky weapon model (though it may be too steady now).
- fixed some more menu stuff
- allowed r_ambient to be changed in single player only version during deathmatch for playing against bots

i haven't toyed with cquake yet. how does it compare to the quakeDS that simon j hall worked on? how are the controls, graphics, lighting, ability to implement user made levels, wifi and the like?

the only thing i read is the AI stops after a certain distance so you can't get shot when you are to far away to see them. simon mentioned adding that feature to his build but there have been no updates for a bit.