Post by Prancer on Jan 11, 2018 1:05:44 GMT

Curious to know if there are past, present, or future efforts at metagaming with CoaDE? If not, would anybody be interested in designing and attempting such a metagame? Since Children of a Dead Earth is such a great past time for many of us, yet the game lacks multiplayer and a strategic aspect. If we could establish a standardized method of interaction between players through the medium of the game, that also expands into system-wide strategy outside of the game (if so desired) that allows for many players to take part, it might provide a rich experience.

I have seen mentions of a tournament in the forums. Would such things continue?

I think that such attempts would be possible especially since we have the steam workshop, which allows different designs by different players to combat each other in-game.

I imagine such a metagame to be designed around approximately real-time month-long campaigns, each a self-contained scenario where players can engage within the narrative provided by the campaign designer(s). During the duration of each campaign, it would be persistent universe, possibly with 24-hour "ticks" which would be a designated GMT time where decisions made by players actually happen, so as to allow players with various time-commitments to take part without strain.

As for the medium in which such a metagame could take place, creating a new "Children of a Dead Earth Metagame Wikia" might be a good start, upon which we can create pages for maps, and player factions, history logs, discussion between campagins, etc. Something apart from the game-and-canon-centered CoaDE wikia.

Post by Rocket Witch on Jan 11, 2018 5:51:53 GMT

So we're on the same page here, when OP says metagming they mean playing extra games outside the game, like having a pen & paper campaign map then playing out battles in CDE. This is distinct from 'the meta' which describes the most optimal strategies devised by players.