Uaga is a Howard-style barbarian; mighty thewed and bulging with muscles. A lethal
killer, Uaga is also skilled in the wilderness, can survive on wood chips and gravel,
and tracks pretty good. Though instinctively feared by most men, Uaga is well liked
by the ladies

Some Human subgroups tend to focus on Physical endeavors and favor athleticism.
Some "barbarian" or martial cultures might encourage the development of
the warrior arts from a very young age for example.

The following Package Deal might be more appropriate for some Characters than the
more skill oriented standard Human Package above.

This Package contains many "Choose X:" groupings and categories
of abilities. When selecting this Package Deal, simply make choices where indicated
to tailor the Package to your Character's concept.

Barbarians Brutes are almost invariably from uncivilized lands and rely on unbridled
physical strength and intimidation to make their way in the world. Famed and feared
for their boundless potency Barbarians Brutes are frightening and dangerous opponents.

Savages are warriors from more primitive and / or less civilized lands who rely
on sheer athleticism and moxy rather than fancy or well crafted armaments. Savages
tend to focus on survival and overall fitness.

Savages can be somewhat similar to Light Foot but without concentrating overly much
on the mastery of a specific weapon (to a Savage everything is a weapon), and with
more concentration on raw athletic ability.

Despite the connotation of the word "savage", Savages are not ravening
brutes by default; they are simply primal and unspoiled by more advanced modicums
of behavior. Many Savages follow a personal or cultural Code of behavior that, while
typically more practical and/or direct, is nevertheless as binding to them as a
well defined Code of Chivalry is to the most hide-bound and chivalrous of Knights.
This is a concept often referred to as "the Noble Savage".

Cost

Ability

3

Strong: +3 STR

3

Quick: +1 DEX

10

Nimble: +1 SPD

6

Durable: +3 CON

6

Resilient: +3 BODY

16

Choose One:

Combat Skill Levels: +2 All Combat

Combat Skill Levels: +2 DCV and
+2 OCV w/ Tight Group

Skill Levels: +1 Overall Level and
+2 OCV w/ Tight Group

Penalty Skill Levels: +4 vs. Range Modifier with All Attacks and
Telescopic Sight: +4 with Normal Sight only to Offset Range Penalties and
Enhanced Perception: +2 PER with Normal Sight