Design in Educational Technology: STEAM

I have the distinct honor of being a panelist at the Design in Educational Technology: STEAM event at SOS Brooklyn on October 6, 2015. I am in awe that Sean Oakes (the founder of SOS) asked me and am so honored to be sitting on the panel with some absolutely amazing thinkers, creators, and practitioners.

Our mission is to excite, inform and educate students about Science, Technology, Engineering, Arts, and Math (STEAM) careers. Through a collaboration with the community, education, government and the technology industry, WCTD provides awareness and education of the 21st Century workforce skills, as well as the opportunities available to students embracing STEAM careers. Impacting students at a local, national and global level, our programs create a hunger for learning that empowers students to find their own paths to success.

Jenny Young, Founder of the Brooklyn Robot Factory. Jenny has a degree in Mechanical Engineering from Purdue University. She grew up working alongside her father in his garage shop and doing projects with her mother. From an early age she was exposed to the joys of building and designing things from found items. She also has a special place in her heart for teaching girls about the coolness of math and science.

We thrive to inspire and motivate kids by teaching them about the fun of building. We love the idea of learning and coming together through making things. We believe in the DIT—do it together— mentality and the importance of building a community around this common goal.

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Libby Clarke is an artist, designer, and educator living in Brooklyn, NY. She received her BFA in Printmaking from James Madison University and her MFA in 2D Design from Cranbrook Academy of Art. Professionally, Libby has worked as an interaction art director for over 12 years for such companies as Agency.com and Scholastic.com. Currently, she serves as an Assistant Professor at the New York College of Technology in Brooklyn, New York. As an artist, Libby has produced a series of multi-media conceptual products under the name Monstress Productions since 1996. She gives workshops and lectures across the United States on the intersection of art, activism, and technology, and her pieces are exhibited and collected internationally.