The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

*DISCLAIMER*I am Australian, so I would like to point out that I do have different spellingto the majority of others on the internet. Small differences may occur betweenregion-specific versions of the game, and if you could fill me in on these - tohelp the guide - that would be greatly appreciated.

This is my first actual guide for a game, so if there is anything you think Icould do to improve it at all, let me know. See Appendix D for contact info.

ABOUT THE GAME INTRO-1==============

New Super Mario Bros. Wii is the latest recreation of the original Super MarioBros. for the NES. After being such a huge success, the first modernizedversion was born: New Super Mario Bros. for the Nintendo DS. This gameintroduced new items, charatcers and lots of new levels, complete withincredible graphics and sound, not to mention gameplay. Now, we have New SuperMario Bros. Wii, the "sequel" to its DS predecessor. Many new levels have beencreated and lots of new enemies, gameplay features and even characters madetheir debut on this game. Introducing four-player simultaneous play for thefirst time, players can now choose between Mario, Luigi and a Blue and a YellowToad. New items such as Propeller Caps and Penguin Suits add to the mix, andeven platforms that rotate and move depending on how you tilt the Wii Remoteare thrown in. Add in the incredible graphics and awesome boss fights and youhave one hell of a game.

ABOUT THE GUIDE INTRO-2===============

So this guide is made to help you through the game of New Super Mario Bros. Wiiand all its levels and modes. There is a walkthrough of the main game withdetailed guides to each individual level, diagrams showing how each world isset out, sections explaining controls and different in-game characters andappendices for extra little bits of information. Hopefully there will besomething in this guide to help you out with whatever you need help with.

> Finished World 4 and World 5 in walkthrough.> Fixed Mushroom Houses in walkthrough.> Added Star Coin difficulty to walkthrough.> Updated Bosses section, as well as Appendix A and B.> Added more sites to Credits section.

$$ 0.8.1 $$ - 3 Dec 2009

> Completed up to World 7-2 in walkthrough.> Updated Morton Jr. in Bosses section.> Finished 1-Up Blast diagram for World 6 in Appendix A.> Added World 6 Map Enemies to Appendix B.> Included more Hint Videos in Appendix C.

Below I have listed all of the characters featured in the game, seperated intogroups.

MAIN CHARACTERS CRCTR-1 ===============

These are the characters that you can play as in the game itself.

$$ MARIO $$

All around good guy Mario has always been the star of the show in the previousgames, as this time round, it's no different. As player one, you will always beMario, no matter which mode you play in. But hey, I'm not complaining.

$$ LUIGI $$

Mario's younger brother Luigi has decided to help out Mario this time and showthe way if Mario fails too many times. He can also be used in multiplayer andhas some pretty awesome outfits.

$$ THE TOADS $$

With a blue or yellow head, the Toads help fill in the gaps to make fourplayable characters. But these Toads are no pushovers; they can match Mario andLuigi jump for jump. Their Penguin Suits look kinda silly though.

$$ YOSHI $$

Yoshi can be found hiding in his Egg in a ? Block. Hit the right Block and outhe pops. Jump on and he can eat enemies (not all, mind you) and jump further.Hold the "2" Button to float a bit longer in mid-air. Eat some fruit to get abonus as well.

ENEMIES CRCTR-2=======

All normal enemies that can be found throughout the levels are here. They're inalphabetical order, for your convenience.

$$ AMP $$

These guys just float in the air. They are black balls with electricity flowingover its surface. Don't run into one or you'll take damage.

$$ BLOOPER $$

White squid looking things. Don't make contact with them at all, you'll takedamage. Only found underwater, they like to follow you around. One fireballwill end that though. They also have tiny versions of themselves called BabyBloopers that follow them around sometimes.

$$ BOB-OMB $$

These bombs with legs will walk around aimlessly until you jump on their head.This sets off their fuse and gives you time to run away before they explode. Iftheir fuse is lit, you can simply run into them to kick them around. Use themto blow up different kinds of blocks and other enemies. Their counterparts, theParabomb, are just Bob-Ombs that parachute from above to take you by surprise.

$$ BOO $$

A ghost that won't move as long as you look at it. They can't be beaten byjumping on their head or fireballs, so its best to avoid them as much aspossible. There is a giant version of the Boo, creatively named the Big Boo.When playing multiplayer, all players must be looking at it to make it stopmoving.

$$ BOOMERANG BRO. $$

The first member of the Bro. family, the Boomerang Bro. throws two boomerangsat you, before they return to them to throw again. Jump on it or take it outwith fireballs.

$$ BRAMBALL $$

This sponge with legs walks around one massive step at a time. Touching itslegs causes you damage, so try jumping on its orange head or hit it with afireball. Or you could always just stand under it and wait for it to move.

$$ BROOZER $$

Ever dressed up as a ghost by putting a bedsheet over your head? That's whatthese guys look like. Except they have faces. And boxing gloves. Often found atthe top of staircases so you have trouble getting past them. Jump on them threetimes or use fireballs etc.

$$ BUBBA $$

A giant purple fish that will swim after you trying to eat you. If it managesto get you, you are dead, no matter how Super your Mario is. They die quiteeasily though, only needing one fireball to defeat.

$$ BULLET BILL $$

It's an oversized bullet. They get shot out of cannons called Bill Blasters.Clever. Jump on them to take them out, and freeze them to keep them in mid-airbut take away the danger factor. They are unaffected by fire. There are largerversions of these guys known as Bonzai Bills, which are exactly the same.Except, well, bigger.

$$ BUZZY BEETLE $$

Little beetles with fireproof shells. Jump on them to put them in their shells,much like a Koopa. Have some fun kicking them around. They can also stick tothe ceiling, and will drop when you get close. Watch out for this attack.

$$ CHAIN CHOMP $$

A dog-like ball on a chain. They bounce around barking for a while and thensuddenly pounce at you quite quickly. Try to not get hit by them. The beststrategy for these guys is to just race past them straight after they jump atyou.

$$ CHEEP-CHEEP $$

A little red fishy. It swims virtually hypnotised through the water, not movingfor anything but walls. The yellow variation actually move away from you whenyou get close, so that comes in handy. The green ones, called Deep-Cheeps, willfollow you for a short distance and try to hurt you. The blue fish, calledSpiky Cheep-Cheeps, will follow you much faster than the Deep-Cheeps. Althoughthe spikes are supposed to make them "scarier", it really makes no differencebecause Mario will take damage from making contact with all Cheep-Cheeps,spikes or no spikes. Each variation also has a Mega version, which are the sameexcept slightly bigger.

$$ CLAM $$

Found on the bottom of the sea, these guys hold treasure in their mouth andopen up for a short time before abruptly closing their mouth and eating you.Quickly swim through when their mouth is open and grab whatever it is they'reholding before they shut on you.

$$ COOLIGAN $$

These penguins slide around on the ice bowling over any plumber or mushroomthat gets in their way. Jump on them, hit them with fireballs, you get theidea.

$$ CROWBER $$

Crows that fly in circles in the sky and swoop down quickly to catch you offguard. Jump on them or hit them with fireballs yak yak yak to take them out,but be careful of the mighty swarms that build up if you leave too many.

$$ DRY BONES $$

These walking Koopa skeletons are resistant to fire because, well, they'realready dead. You can freeze them and smash them to bits though. You can jumpon them and reduce them to a pile of bones, but they eventually pull themselvesback together (literally) and start walking around again.

$$ FIRE BAR $$

These rotating bars made from fireballs aren't exactly an enemy, as they aren'talive, but they are a nuisance none-the-less. They just sit there and spinaround and around, stopping you from staying still anywhere nearby. Just getpast them and you'll be fine.

$$ FIRE BRO. $$

Approprietly named, Fire Bros. like to spit fireballs at you. Unlike the FirePiranha Plants, these fireballs are affected by gravity, so watch for wherethey land. They can be taken out by your fireballs, or you can just jump ontheir head. But they can't be eaten by Yoshi, so don't fuss over that.

$$ FIRE CHOMP $$

This little black ball with a creepy face will use the fireballs that make upits tail to spit at you. When it runs out of fireballs, it will explode, so becareful of that. Unlike normal Chain Chomps, you can safely jump on these guysto defeat them.

$$ FIRE SNAKE $$

Made of a bunch of Podoboos, the Fire Snake jumps around chasing you. It canmake its head swell to about three times its normal size every couple ofbounces, so be careful of that. Fireballs have no effect, and jumping on themis a pretty silly idea. Ice Flowers work like a treat.

$$ FISHBONE $$

Skeletons of Cheep-Cheeps that have luminescent eyes. Don't make contact withthem, just like normal Cheeps. The best thing to do is ignore them, becausewhenever they are in the water you don't really need to be.

$$ FOO $$

A cloud-spitting... cloud. They like to expel clouds over certain parts of thelevel to make it harder for you to see where you are going. Anything will killthese guys, except walking straight ino them, obviously.

$$ FUZZY $$

These black furry creatures like to slide along the rails that direct differentmoving platforms and Brick Blocks etc. Don't touch them; that would just bestupid. Fireballs - need I say more? Yes, because there are also Mega Fuzzieswhich are the same except massive.

$$ GOOMBA $$

Mushrooms that were banished from the Mushroom Kingdom. Not very difficult todefeat; simply jump on their head to squishify them. Just watch out when theystart raining from the sky. There are also Grand Goombas which are bigger insize and take multiple fireballs to defeat. If jumped on, they split into tworegular Goombas. Then there are Mega Goombas, which are bigger still andsplit into two Grand Goombas. And there are Micro Goombas which are tiny and dono damage if you run into them. They just get annoying as they cling to you andslow you down. Spin Jump to shake them off.

$$ HAMMER BRO. $$

Found by themselves or in a pair, Hammer Bros. are so named because, well, theythrow hammers. They can't be eaten, so don't try. Move close when they movebecause they can't move sideways and throw at the same time. They can throwwhile jumping, however. Take them out with fireballs to make things easier.

Although you cannot eat Hammer Bros. with Yoshi, you can eat the hammers theythrow and spit them back at the Bro.

$$ HUCKIT CRABS $$

Crabs that huck rocks at you. Jump on them, bounce off their rocks, hit themwith stuff, you know, the usual. Found at the beach.

$$ ICE BRO. $$

Another of the Bro. family, the ice counterparts spit balls of ice at you. Beatthem with fireballs or some head bouncing. They can be taken out by hitting aBrick Block underneath them as well.

$$ JELLYBEAMS $$

Jellyfish that have a beam of light expelled from under them. They often helpyou find your way underwater in the darkness. Just be careful, they drop kindalike Thwomps when you get near them, but fairly slowly as they are underwater.

$$ KING BILL $$

These guys are FRIGGIN MASSIVE! They take up pretty much the whole screen. Havefun against these supersized Bullet Bills, which are the second biggest enemyin the game.

$$ KOOPA TROOPA $$

Also just called Koopas, these buggers aren't killed by a single jump. But itdoes make them go into their shell, which you can then kick around or pick upand throw. Just don't get hit by the shell, or you'll take damage. Ground Poundthem to defeat them in one shot. There are green and red Koopas - green willwalk straight off a platform whereas red will walk back and forth on the ledgethey are standing on.

$$ KOOPA PARATROOPA $$

A Koopa Troopa with wings. They either fly back and forth in a certain path orbounce along the ground. When jumped on, they lose their wings and become regular Koopas. They can be defeated just like normal Koopas, too.

$$ LAKITU $$

Cloud-riding creatures who throw Spinies at you. They stay high up in the sky,but they don't have a really good aim. If you can get up to them, you can jumpon them to defeat them, if they aren't holding a Spiny. Fireballs work too, andso does running super fast past them. If you manage to defeat one, they can endup leaving their cloud behind. Quickly jump on to it to gain control for ashort time. Simply use the D-Pad to move in which ever direction you want.

$$ LITTLE MOUSER $$

A mouse with a "Zorro"-like mask. They sorta just run around. Jumping andfireballs etc. do the trick against these guys.

$$ MECHA-KOOPA $$

Wind-up mechanical Koopas. They waltz around waiting for you to jump on them.Kinda like Dry Bones, they simply fall to pieces on the ground before gettingback up again. Being mechanical, they are unaffected by fire, so don't bothertrying with that. Can also be shortened to, simply, Mecha.

$$ MISSILE BILLS $$

These bullets are a species of Bills that like to follow you around, and theydon't give up. You can jump on them to defeat them just like Bullet Bills, andfireballs have no effect. There are also bigger ones called Missile BonzaiBills. They are just like their smaller counterparts, except they won't turnaround once you get past them.

$$ MONTY MOLE $$

These moles will suddenly pop out of a hill when you get close. You will haveno warning before this happens. Once out of their hiding spot, they will runaround chasing you. They can't jump, and the only problems they really causeare when they fall off a platform above.

$$ MUNCHER $$

Black plants stuck to the ground, a bit like tiny Piranha Plants. They just sitthere and open and close their mouths. You can't kill them with anything but aStar. Be careful around these guys, because they are a real pain.

$$ PARABEETLE $$

These are Buzzy Beetles with red shells and wings. The small ones will begin tofly up when you land on their shell, allowing you access to things high in thesky. They aren't quite enemies, but you still take damage if you make contactwith anything but their shell. The giant version, known as a Heavy Parabeetle,will actually struggle under the wait of any player that jumps on it and willslowly drift downward.

$$ PARAGOOMBA $$

A Goomba with wings. They bounce around like a Paratroopa, and can sometimes befound being followed by some Micro Goombas. They can be defeated just likenormal Goombas, but jumping on them first only gets rid of their wings.

$$ PIRANHA PLANT $$

These plants with sharp teeth like to hide in pipes, but they can be found justsitting on the ground. Don't jump on them, it hurts. They can be destroyed byfireballs and eaten by Yoshi, but that's about it. The Super Piranha Plant isa bigger version, and can't be eaten by Yoshi. And it takes several fireballsto defeat, too.

$$ PODOBOO $$

Fireballs with a mind of their own. They jump up out of lava and float highinto the air, before dropping back down. They wait a moment and then go again.Don't touch them at all, and fireballs won't exactly do much. You can freezethem or take them out with a Star.

$$ POKEY $$

A giant orange cactus. They scoot around on the ground trying to keep you fromgetting past. They don't directly attack you, and they are made up of a lot ofball-like segments. Hitting one segment with a fireball simply gets rid of itand everything above drops on to the rest of the body below. You have to get itin the head to defeat it in one shot. If you eat it with Yoshi when it hasleaves instead of spikes, you'll get a Mushroom or a 1-Up Mushroom, dependingon the size of the Pokey.

$$ PORCU-PUFFER $$

These giant purple fish like to swim in the water underneath you and then leapout to catch you by surprise. They die just like a Cheep-Cheep, but willeventually return. One fireball does the trick.

$$ RIVER PIRANHA PLANT $$

These plants float in water while using air blown out of their mouth to hold upa spiky green ball. They blow it higher into the air and bring it back downconstantly, so you can just time it to quickly get past. Just don't touch thePlant or the ball and you'll be fine.

These aren't to be mistaken for Ptooies which shoot similar spiked balls. Thedifference is that Ptooies walk around on leg-like stems whereas these float onwater.

$$ ROCKET ENGINE $$

These are long, thin flames that shoot out of engines to try and hurt you. Theycan rotate much like a Fire Bar but change direction, and they can turn on andoff, making you time your jumps in certain areas. Even though they aren't aliveI still call them enemies because, simply put, they are annoying. I'veshortened the name to RE in certain parts of the guide to save space.

$$ ROCKY WRENCH $$

Monty Moles pop out of hills, Rocky Wrenches pop out of the ground. They lifttheir heads up from under a manhole and throw wrenches at you. Jump on themwhenever their head is up to beat them, or just hit them with a fireball.

$$ SLEDGE BRO. $$

An oversized Hammer Bro. Apart from the usual routine of jumping and throwinghammers, Sledge Bros. can also Ground Pound, causing a shockwave that willparalyze you if you are touching the ground when they hit. A simple trick todefeat these guys: when they Ground Pound, jump to avoid getting stunned andland on their head from that jump. Quite easy really.

$$ SPIKE $$

Green creatures that like to throw black spiked balls at you. They can beeasily taken out by a jump to the head or a fireball, but the spiked balls canonly be beaten with a Star or another spiked ball. Be careful whenever theyhave the height advantage.

$$ SPIKE TOP $$

A red Buzzy Beetle with a single spike on its shell, stopping you from jumpingon it. They are impervious to fire, so they can be a real pain. Just sneakingpast is usually a good idea, but freezing them for a while is fun, too. Theycan cling to walls and ceilings, so be wary of them whenever they are nearby.

$$ SPINY $$

Much like a Spike Top, these guys have a lot of spikes on their shell. But,Spinies can be defeated by fireballs. Use this advantage whenever possible,because you can't take them out up close and personal.

$$ STALKING PIRANHA PLANT $$

In a nutshell, these are Piranha Plants with legs and extendable necks. Theywalk around on the ledge they are standing on, but will quickly stop andstretch their neck up to try to catch you unaware. After a while, they willbring their necks back to normal size and keep walking around. They can bedefeated like any other Piranha Plant.

$$ SWOOPER $$

A bat-like creature that hangs from the ceiling until you get nearby. It willswoop down and try to run into you, like a slower type of Crowber. If you jumpthem and they miss, they will fly off, never to be seen again. You can jump ontheir head to defeat them, and fireballs help out as well.

$$ THWOMP $$

Blocks that like to squish you. They hang around on the roof. When you getclose, their face changes and they drop super quick in an effort to catch youunderneath. They can only be defeated by Star.

$$ URCHIN $$

These are spiky balls found underwater. They float around, not changing pathjust for you. Fireballs will take them out, but any contact whatsoever willcause you damage, unless of course you have a Star. If you freeze them, theywill break out but will become completely immobile. You can use them to blockpipes that are expelling water. There are also Mega Urchins which are muchbigger and can't be frozen.

$$ VENUS FIRE TRAP $$

A Piranha Plant that spits fireballs. They can be in pipes or just chilling onthe ground. Fight fireballs with fireballs, or just run past. There are alsoMega VFTs, which are massive and like spitting fireballs, too.

$$ WIGGLER $$

A caterpillar-like creature, they are good replacements for trampolines. Bounceoff their long bodies for some extra height to get to other platforms. Theseguys are better left alive - you never know when you'll need to bounce off one.You can also make them angry, and they turn red in colour. They will beginfollowing you around as well. Not to mention there are also giant versions,known as Mega Wigglers. They are the same except for the fact you can't makethem angry.

BOSSES CRCTR-3======

Here is the list of bosses found in the game, listed in order of when youbattle them in the main game playthrough.

$$ LARRY KOOPA $$

Also Known As: Cheatsy Koopa

Larry is the Boss for World 1. He has a basic attack pattern, namely shooting afireball then jumping around. His Fortress battle has a regular floor, and theCastle battle is fought on five moving platforms. To defeat him, you have toeither jump on his head or hit him with six fireballs to make him go in hisshell. He will then retreat into his shell and begin sliding back and forthacross the floor. He will then pop back out again. Repeat this two times todefeat him.

$$ ROY KOOPA $$

Also Known As: Bully Koopa

Roy is the Boss for World 2. He attacks quite like Larry, but he also has anattack where he Ground Pounds and stuns you if you're standing on the ground,much like a Sledge Bro. His Fortress fight is a normal platform sitting abovequicksand, and the Castle battle is fought under five pipes which he uses toconfuse you.

$$ LEMMY KOOPA $$

Also Known As: Hip Koopa

Lemmy is the Boss for World 3. He likes to roll around on a ball and throw themat you. They don't deal out damage, but if you aren't careful, they'll knockyou right off the stage. He fights you on an icy stage in the Fortress, muchlike the previous Fortress battles. In the Castle, he battles on a similar icefloor, but his ball and the ones he throws is a lot bigger.

$$ WENDY O. KOOPA $$

Also Known As: Kootie Pie Koopa

Wendy is the Boss for World 4. She attacks with glowing rings of light whichcontinuously bounce around the room. Be careful of them when you're jumpingover her speeding shell. In the Fortress the floor is normal enough, but inthe Castle she floods the room, and you are forced to swim around until itdrains out.

$$ BOWSER JR. $$

Bowser Jr. is fought on the Airships found in Worlds 4, 6 and 8. In World 4 heflies around in his Koopa Clown Car spitting fireballs at you. The fireballswill set fire to whatever they hit in the room, so you need to be careful whereyou jump. In World 6 you fight him in your own Koopa Clown Car, but it's calledthe Hero Car. You must knock him into electricity on either side of the room.Then in World 8 you need to Ground Pound bombs that he shoots out back up intohis giant Koopa Car to damage him while avoiding his fireballs once more.

$$ IGGY KOOPA $$

Also Known As: Hop Koopa

Iggy is the Boss for World 5. He shoots green fireballs from his wand that movea lot faster than the previous Bosses' fireballs. The Fortress battle is in aroom with three platforms which move up and down. The battle in the Castle isfought in a room that is tailored specially for Iggy and his pet Chain Chomp.It has some Bounce Blocks and some Donut Lifts, too.

$$ MORTON KOOPA JR. $$

Also Known As: Big Mouth Koopa Jr.

Morton Jr. is the Boss for World 6. He attacks with giant purple fireballs andGround Pounds. The battle in the Fortress takes place above lava on a platformwith a raised section on either side. The spiked black pillars drop down onthese higher parts, so watch carefully. The Castle fight is atop some pillarsthat just poke up from the ground. When Morton Ground Pounds, the two pillarson either side of him shoot up into the roof, crushing you if you are on it.

$$ LUDWIG VON KOOPA $$

Also Known As: Kooky Von Koopa

Ludwig is the Boss for World 7. He shoots blue fireballs at you that chase youaround or just shoots four at the same time. He can Flutter through the airmuch like Yoshi can. The Fortress battle is on a normal stage with a gap oneither side, and the Castle match is fought on three upward moving platforms.

$$ KAMEK $$

Although Kamek makes short appearances in each Castle, he is the Boss for theWorld 8 Fortress. He attacks by casting magic spells in your direction. Thearena you battle him in is filled with green, blue and purple blocks, each ofwhich turn into enemies if Kamek's spell misses you and hits the block instead.The green blocks turn into single small enemies, like Goombas and Spinies. Theblue and purple ones turn into multiple Koopas or Thwomps. It takes three bonksto the head to defeat him.

$$ BOWSER $$

King Koopa himself is the final Boss, found in World 8. He attacks by spittingfireballs. The battle between Bowser and yourself is in two parts, the firstbeing a nice tribute to the old days. You'll be in a room with a Switch on theother side of Bowser. You need to get past him and hit it to make him fall intothe chasm below. You could also hit him with thirty fireballs if you feel likeit. After defeating him, Kamek brings him back, except MUCH bigger. You have touse his fireballs to destroy walls behind you so you can proceed. There'sanother Switch further along that you need to hit to finish the final battle.

NPCs CRCTR-4====

NPC stands for Non-Playable Character. These are supporting characters thathave various roles through the game, but are ones you cannot have control over.

$$ TOAD $$

The normal red Toads are seen throughout the game and are often held hostage indifferent stages. Saving one of these Toads rewards you with a bonus MushroomHouse, in which they operate the mini-games. They are also seen in the openingmovie and one also stays behind at Peach's Castle.

$$ PRINCESS TOADSTOOL $$

Also Known As: Princess Peach, or simply, Peach

Captured once again by Bowser, Peach is seen very little through this game.Appearing during the opening movie, scenes between worlds involving Bowser Jr.and his Airship and the closing movie, she really doesn't get seen too muchconsidering just how important she is to the plot of the game.

The extras section. Full of all that extra goodness that provides the finishingtouches to this game.

ITEMS EXTRA-1=====

$$ COIN $$

Found practically everywhere, collecting 100 of these will earn you an extralife. And who doesn't want more lives?

$$ RED RING AND RED COIN $$

You may see a floating Red Ring in the sky during a level. Make contact with itto make 8 Red Coins appear and a timer start. If you can collect all of the RedCoins before time runs out, you win a prize.

$$ P-SWITCH AND BLUE COIN $$

It looks like a switch with a "P" on the front. Jump on it to have all of theBrick Blocks change into Coins and vica versa (to help reach secret areas) orhave a trail or group of Blue Coins appear. Both affects last for a limitedtime. Blue Coins are just like regular Coins.

$$ MUSHROOM $$

In the red spotted variety, Mushrooms will upsize Mario to Super Mario in theblink of an eye. Just make sure it doesn't get away.

$$ FIRE FLOWER $$

If you hit a ? Block as Super Mario, one of these might pop out. Grab it to getyourself the power to shoot fireballs. These come in handy when there are a lotof enemies nearby, and can also light up your path in the darkness.

$$ ICE FLOWER $$

Returning form Super Mario Galaxy is the Ice Flower. It gives you the abilityto shoot balls of ice at your opponents, much like a fireball. But instead, theenemy will freeze solid and be at your mercy. Not all enemies can be frozen,though.

$$ PROPELLER MUSHROOM $$

Getting one of these flying Mushrooms will give Mario a Propeller Cap. If youSpin Jump while wearing one of these, you will shoot up into the sky, higherthan usual. You will also return to the ground quite slower than usual. Pressdown on the D-Pad to make Mario drill straight down - a handy attack to takeout enemies or break through blocks.

$$ MINI MUSHROOM $$

These tiny blue Mushroom make Mario shrink to mini size. As Mini Mario, he canrun on water and float through the air with ease. But because of his reducedsize, he can't squish enemies by just jumping on them; he must Ground Pound tohave any effect.

$$ PENGUIN SUIT $$

The Penguin Suit comes in very handy during icy levels. Mario can shoot icewith this power-up, just like with an Ice Flower, but he can dash and thenslide along by pressing down on the D-Pad. He will bowl over most enemies inhis path and keep on sliding as long as he remains on ice. He can also slidestraight over gaps that are two blocks wide.

$$ STAR $$

This bouncing bundle of joy makes Mario completely invincible, meaning he cantake no damage. They will often be cleverly hidden, but will help tremendouslythroughout many levels. However, you can still die from falling down chasms.

$$ 1-UP MUSHROOM $$

The green spotted counterparts of regular Mushrooms provide a better service inthat they instantly give you an extra life, no questions asked.

$$ APPLES $$

Also called berries, these will just hang aroung on a bush with no purpose atall, until you find a Yoshi. If you can get Yoshi to eat five apples, you willget a power-up. This is very handy when you get stuck as regular Mario.

BLOCKS EXTRA-2======

$$ BRICK BLOCK $$

A simple block made from bricks. They contain Coins, 1-Up Mushrooms, beanstalksand other goodies. Hit them from underneath to "activate" them. If they areempty, they will just break leaving a nice empty space.

$$ ? BLOCK $$

These yellow/blue blocks with "?"s printed on the front hold an item. You haveno idea what the item is until you hit it. It could be a Coin, a Mushroom, aStar, anything. You can hit them from underneath to defeat enemies standing ontop of them. There are also Flying ? Blocks, which are just normal ? Blockswith wings that fly around.

$$ COIN BLOCK $$

Looking just like Brick Blocks, they will give you a Coin but still look thesame after. So hit it again. And again. You can get more than 10 Coins, then abonus 5 at the end if you hit it enough. I've managed to score 24 from one.

$$ ITEM BLOCK $$

Item Blocks are slightly bigger than regular blocks, and have a roulette-typeeffect to them. On the front will be four item pictures constantly changing.When you hit the block, whichever item is on the front will pop out.

$$ SUPER GUIDE BLOCK $$

The green block with a ! on the front will activate the Super Guide. Check outthe start of the walkthrough for extra details on this.

$$ BOUNCE BLOCK $$

Identifiable by their green and white checkered pattern, this blocks give youan extra bounce whenever you jump from them. And that's about it, really.

$$ POW BLOCK $$

These earth-shattering blocks cause a rough vibration when thrown. This rattlewill defeat all enemies touching the ground, and cause all Coins to drop to thefloor.

$$ GLOW BLOCK $$

Luminescent blocks that light up the dark. They can be carried to help improveyour sight in the darkness, but you can't shoot fireballs etc. while it isbeing held.

$$ RED BLOCK $$

Not at all related to Red Coins, these Blocks appear only in World 3. Afteractivating the Red Switch, all of the Red Blocks become solid, compared to thered dotted outlines they used to be. They can then be used as platforms andhelp Mario find other ways of completing the level.

$$ CLOUD BLOCK $$

Still cubular in shape, Cloud Blocks release a Lakitu when hit. But this Lakituis different. Instead of throwing Spinies, they throw Coins. They also come inhandy if you need to steal its cloud for a while.

$$ PROPELLER BLOCK $$

Small and blue, these blocks allow Mario to jump through the air as if he had aPropeller Cap on. This allows you to reach high places without losing yourcurrent power-up. Throw them at enemies to damage some, too.

$$ GREY ! BLOCK $$

Hitting one of these gives you total control over the Tilt Rail Ledges in thearea. It will change colour depending on who hit it, and this shows who gets tomove them around.

HELPFUL FEATURES EXTRA-3================

$$ BEANSTALK $$

Found in hard to reach Brick Blocks and ? Blocks, these helpful items oftenallow you to enter otherwise inaccessable areas. Look everywhere for these asthey will always lead to something good.

$$ BARREL $$

Pick these up and throw them so they roll along the ground continuously untilthey smash into a wall. They can bowl over numerous amounts of enemies, and area good way of dealing with enemies from afar.

$$ SPRINGBOARD $$

Jump on these trampoline-like platforms to get some extra bounce in your jumps.They help reach high areas that can't be reached with a normal jump.

$$ DONUT LIFT $$

These platforms will change colour from orange to red when you stand on them,then will drop quite quickly soon after. Make sure you don't spend to much timeon a single Lift, unless of course you want to drop.

$$ CHECKPOINT FLAG $$

Found midway through MOST levels, the Checkpoint Flag records your progress sofar and turns you into Super Mario if you are small. If you die after passingthis Flag, you will be able to start from the Flag instead of the beginning ofthe level.

$$ FINISH FLAG $$

At the end of every level is a massive Flag. Jumping on this finishes thecurrent level and allows you to progress to the next stage. The higher you jumpon to the Flag, the more points you will earn. If you manage to land on thevery top of the Flag, you will win an extra life. There is also a special RedFinish Flag, which is found at the end of a secret exit. These are paths thatlead off from the normal linear course. If you can find one of these Red Flags,you will open a secret path on the World Map.

$$ RED SWITCH $$

Found on the World Map in World 3, moving to the north switch will make Mariojump on it and make all Red Blocks solid. Jumping on the south switch makes allRed Blocks transparent again.

$$ GIANT BUBBLE $$

These bubbles hover in mid-air and are full of water. Jump in one and swimthrough it to the other side. Just don't fall out the bottom.

$$ TOAD BALLOON $$

Little blue balloons with Toad faces on them, these are found only in Map Enemybattles. 8 will appear, and you need to collect them all in order to free aToad, who will in turn give you 3 Mushrooms.

INTERACTIVE PLATFORMS EXTRA-4=====================

$$ TILT LIFT $$

This looks like a long steel girder until you stand on it. It will change to ared colour and Mario's "M" emblem will appear in the middle. By then tiltingthe Wii Remote side to side, you can control how much the Lift tilts in-game.Use this to reach objects floating high in the air, or ones hiding underneath.It's used a few times in World 1-2 and World 2-4.

$$ TILT FENCE $$

Much like the Tilt Lift, grabbing one of these will change it to your colour.Tilting the Wii Remote left and right will cause it to swing back and forth,allowing you to grab anything it passes by. It's found twice in the World 2Fortress.

$$ TILT ELEVATOR $$

This is pretty much a Tilt Lift on a string. When you stand on one, it willbegin to move upward, and tiliting left and right makes it move side to side aswell. Use this movement to avoid enemies you would otherwise run into. It'sfound only in the World 7 Fortress.

$$ TILT RAFT $$

Although tilting the Wii Remote doesn't directly affect the way the raft moves,it changes the direction the giant light on the back is facing. Which is handywhen you are floating through darkness. Even if you aren't on board you canstill control the light. Hit the ?-Switch to gain control when you first geton. It is found only in World 6-6.

$$ TILT RAIL LEDGE $$

Hitting a strange Grey ! Block changes all Tilt Rail Ledges nearby so they areunder your control. Tilting the Remote left and right makes them shoot acrosstheir rail to the other end. Jump on one and tilt for a fast ride to whereverit is you need to go. They're only found in World 7-4.

$$ TILT RAIL GLIDER $$

Found only in World 8-5, these ledges are just like Tilt Lifts except when youtilt they glide across the rail on which they sit. They don't justautomatically fly from one side to the other like the Rail Ledge, they movesimilar to the Elevator in that they only move when you tilt.

$$ HERO CAR $$

Much like Bowser Jr.'s Koopa Clown Car, this white bowl-type thing with apropeller on the bottom allows you to take him on. It will change so it has an"M" emblem on the front when you get in, and you can use the D-Pad to movearound as if you were on a Lakitu cloud. Shaking the Wii Remote like a SpinJump makes it spin and charge in whichever direction you are moving. You'll useit on Bowser Jr's Airship in World 6.

Here it is, the main reason for the guide at hand. Welcome to the walkthrough.For each world I have made a diagram of the layout of the world, an overviewlisting the various details about the world and a guide for each level.

Boss fights and enemy strategies have been listed in here as well as chapter 2so you don't have to scroll between chapters.

To save space though, the layouts for the Red and Green Mushroom Houses havebeen placed in Appendix A only.

MAIN MENU WALKT-M=========

When starting up the game, you will come to the title screen. It will be Mario,Luigi and the two Toads running with the heading "New Super Mario Bros. Wii"and some text that says "Press (2) to Start". If you leave the game idle whileon this screen, it will show the opening movie or some gameplay footage.

The main menu comes up when the "2" Button is pressed. Here you will have themain game save files (say that five times fast), and two multiplayer modes tochoose from. Select one of the files and choose the number of players to beginthe main game. Choose one of the modes at the bottom of the screen to beginsome multiplayer action, detailed in section 7.

THE WORLD MAP WALKT-W=============

The World Map is where you will be spending a lot of your time throughout themain game. Here you will move around the world selecting levels and MushroomHouses, as well as battling the Map Enemies. You will find all sorts ofinformation here, such as your number of lives, where captured Toads arelocated and a bunch of other junk. This is also where you access your storeditems to use between levels (press "1"), as well as saving and checking thenumber of Star Coins collected. Get used to this screen - you'll need to be todo everything properly.

THE GAME SCREEN WALKT-G===============

This is where the action happens. Whenever you enter a level, you will be onthe game screen. It will be as follows:

Here's something new: the Super Guide. Basically, if you fail a stage 8 timesin a row, you'll have the option of turning on the Super Guide. At the start ofthe stage on your ninth try, there will be a green ! Block. Hit it to call onLuigi and restart the level. Luigi will automatically run through the stage andshow you where to go. You can take control back at any time, but once you do,you can't go back to the Super Guide without restarting the level. If youfinish the level using the Super Guide, it will still count as Finished, but onthe world map the circle will be solid red instead of blue. In order to fullycomplete the game, you will have to come back and redo this level by yourself.It will ask you at the end if you wish to try again as Mario or just skip thelevel.

RESCUING TOADS WALKT-R==============

After you complete World 1-3, a Toad will run up to you and tell you that youhave recieved a letter. The letter explains that Bowser Jr. has kidnapped awhole bunch of Toads and you need to rescue them. The Toad that gives you theletter is then taken by a Goomba into World 1-1. If you replay the level, youwill come across a ? Block that will be making strange noises. Hit it torelease one of the Toads. You must then pick them up and carry them all the wayto the Finish Flag. When you reach the Flag, the last digit of your timeremaining determines the bonus Mushroom House you get. If it ends in 0, 1, or 2a Green Mushroom House will appear on the World Map Start. If it is a 3, 4, 5,6, 7 or 8 a Red Mushroom House will appear and if it's a 9 you'll get a GoldMushroom House.

- World 1 consists of 6 levels, as well as the Fortress and Castle.- The World 1 Boss is Larry Koopa (a.k.a. Cheatsy Koopa).- The map enemy is the Goomba.- There is 1 secret exit.- There are 3 Mushroom Houses (2 Red, 0 Green, 1 Gold).- Peach's Castle, which holds the Hint Movies, is located here.

Start by running to the right and hitting the ? Block for a coin. Jump on theGoomba and hit the ? Blocks here for a Coin and a Mushroom. Jump on the nextGoomba and grab the Coins. Run across the moivng hill, making sure to avoid ordefeat the Goomba. Once past the first hill, wait in the non-moving sectionbefore the next hill until a gap appears. Drop into this gap and press down toenter the pipe below.

In this room you will find a bunch of Brick Blocks and some Coins. Try to geton to the middle platform with the P-Switch while grabbing as fewer Coins aspossible. Jump on the ? Switch to turn all of the Coins into Brick Blocks andvica versa. Use your new platforms to jump into the air and collect all theCoins, then wait for the effect to wear off and grab the remaining Coins. Thenexit via the yellow pipe.

Jump across the green pipes to your right, being careful not to fall down thegap. Either defeat the Koopa and Goomba on the Brick Blocks or sneak byunderneath. Climb the pipes and hills and pass the Checkpoint Flag. This meansthat if you die, you can restart the level from here instead of the beginning.It also makes you Super Mario if you've taken damage. Press down to slide downthe hill and take out the Goombas, then jump under the ? Block to release aPropeller Mushroom. Grab this power-up to get the Propeller Cap. If you SpinJump while wearing this, you will propel yourself into the air higher thanusual and slowly float back down. Stand on top of the ? Block you just hit andSpin Jump to reach Star Coin #1 high in the air.

The sign next to you with the arrow shows you a spot where you can practiceyour jumping. Spin Jump while running to fly into the air and collect all theCoins. You should land on one of the moving hills. Run or jump to the otherside and hit the ? Block there for another Propeller Mushroom if you tookdamage or to get a nice 1000 points if you still have one. Jump on top of this? Block and Spin Jump to land on the platform above. Up here you will see a redring. Making contact causes 8 red Coins to appear. If you can collect the Coinsbefore time runs out, you win a prize. All of the Coins are on the platformnext to you. Simply collect them all to win a 1-Up Mushroom. Safely make yourway back to the ground and you should come to another moving hill with a pipe.Get into the hole and enter the pipe.

Down in this room are two pipes and a bunch of Coins. What you need to do isstand between the pipes and jump on to the side of one. Hold the direction ofthe pipe from Mario's position and he will begin to slide down. Jump whilesliding to Wall Jump. Keep doing this until you reach the top for Star Coin #2,then exit using the yellow pipe on the left.

When you resurface, you will appear in a hidden area. There are many of thesescattered throughout the levels, so keep an eye out for any weird alcoves likethe one you're in now. Near the exit is a Brick Block; hit it to make a 1-UpMushroom appear above. Once you exit the alcove, the pipe should return quitequickly. Drop into the hole once more, but don't enter the pipe. Eventually youwill enter another alcove, but this one is stashed with lots of Coins and thereare three invisible ? Blocks, each containing a 1-Up Mushroom. Just jump aroundnear the hill to find them.

Bactrack to the first fence you come across, then Spin Jump into the air anddrift to the right on to the platform. Jump here to reach Star Coin #3. Jumpoff the right-hand side and run to the next moving hill. Use the momentum tolaunch yourself into the air and grab the Finish Flag as high as you can.

NOTE: If you ever feel like you're running out of lives, simply replay thislevel. You can get a solid 6 or 7 lives for every playthrough.

Run right and slide down the hill to take out the Goombas. You'll end up inanother hidden alcove. Enter the pipe to head underground.

Hit the first ? Block to get an Ice Flower. This item allows you to shoot ballsof ice at your enemies by pressing the "1" button. This freezes them solid,making them completely immobile. You can then pick them up and throw them, orGround Pound them to smash the ice to pieces. Jump on the next purple platformand wait for the left side to reach its highest point. A simple jump will beenough to reach Star Coin #1.

Continue through the tunnel until you reach a bunch of Brick Blocks with a POWBlock. Pick up it up and throw it to make all of the Coins drop to the ground,and also kll all the grounded enemies. Collect the Coins and then run right tofind a red pipe with a Piranha Plant residing inside. Freeze it and then GroundPound it to kill it. You can't pick up frozen Piranha Plants. Jump on the Koopaand kick its shell inbetween the Brick Blocks on the left to score a few Coins.Defeat the other Piranha Plant and move on.

Jump on to the Tilt Lift to make it turn red and have a Mario emblem appear in the middle. You can now control the Tilt Lift by tilting the Wii Remote leftand right. Tilt the Remote all the way to the right to reach the ? Block andget another Ice Flower. Tilt back to the left to reach the green pipe and enterif you dare.

Inside there is a Brick Block by itself below several more. Jump close to it oneach side to reveal four invisible ? Blocks, then hit the Brick Block itself tomake a P-Switch appear. Jump on the Switch to turn the Coins into Brick Blocksand climb to the top (careful of the Goomba) to find Star Coin #2. Return tothe main path by entering the yellow pipe.

Once you land on the ground, immediately jump to reveal three invisible ?Blocks. Break the Brick Blocks next to these and climb to the top of the pilenext to you. Stand above the Coins and Ground Pound to destroy the Brick Blocksand collect the Coins. Keep holding down to slide down the hill below anddefeat the Goomba. Hit the Brick Block at the end to release a Star, thenquickly jump up through the floor and grab it to become invincible. You stilldie if you fall down a hole though. Run past the Flag and bowl over all theenemies in your path, remembering to jump the gaps. Stop when you get to themass of Brick Blocks and Ground Pound down to the pipe below.

Defeat the Goombas here if you wish, then jump to the other side and grab thePOW Block. Throw it to make the Coins on the ceiling drop, as well as Star Coin#3. Grab your prize and head back up through the yellow pipe.

Get past the Piranha Plant and grab the Red Ring. Use the Remote to tilt theplatform while moving from side to side to collect the Red Coins. Use the greenpipe on the right to head back to the surface.

Use the Tilt Lift here to get higher so you can jump to the Finish Flag.

Start by running right and taking out the Goomba. Hit the two ? Blocks for someCoins, then jump down to the pipe bridge. Just further along is a Hammer Bro.Wait for it to throw its hammers and when it moves, run and jump on its head.You can freeze it to make getting close easier or hit it from underneath whenit is standing on one of the Brick Blocks. Defeat the Goombas to the rightand hit the ? Block above. This releases a Yoshi Egg. Simply jump on top of himto get on. While riding Yoshi, you can press the "1" Button to eat enemies andhold down the "2" Button to jump higher and further than before. Use Yoshi toeat the apple on the bush nearby. A small number 1 will appear. This is acounter. When it reaches 5, you will get a bonus item. Take out the Goombas infront of you, then jump to the ledge with the second apple. From here, you canuse Yoshi's Jump to collect all the Coins and Star Coin #1.

When you land, eat the third apple and then jump up and eat the Koopa. Insteadof swallowing, Yoshi will hold the Koopa's shell until you press the "1" Buttonagain. From the edge of this platform, jump and shoot the shell over to theledge with two more Koopas. The shell should take them out, ricochet off thenext wall and bounce back and defeat all of the Goombas. You should earn anextra life. Get on to the next platform and get your fourth apple. Just pastthe gap will be two Goombas. Take them out and hit the Brick Block. This blockalso has a Yoshi Egg, but if you are still riding Yoshi, you'll get a Mushroomworth 1000 points instead.

To the right is another Hammer Bro. Yoshi's can't eat them, so you can eitheruse Yoshi's Jump when the Hammer Bro. is on the top level or get off Yoshi andtake it out yourself. To get off the Yoshi, simply shake the Remote up and downlike you would for a Spin Jump. Past the Hammer Bro. is your fifth apple. Eatit to get an Ice Flower or a Fire Flower if you've taken damage. Eat thePiranha Plant in the next pipe, then pass the Checkpoint Flag.

Eat the apple on the next bush, then eat the first Piranha Plant. When thePiranha Plant in the lowest pipe goes back in, quickly drop down. They don'tresurface if you're standing on the pipe, and if your too early, Yoshi justbounces off instead of taking damage. From here, move right to discover analcove in the wall and a break in the yellow pipe. Enter the bottom pipe.

Leap off the highest point on the ground to collect all the Coins and grab StarCoin #2. Then exit via the yellow pipe on the other side. Eat the apple hereand grab the Coins. The Venus Fire Trap in the yellow pipe to the right canspit fireballs, so be careful. If you eat it with Yoshi, he can shoot off onefireball that will take out anything in its path. Use this to defeat theenemies on the other side of the pipe. If you jump up the hills, you will findanother secret alcove at the top. Run through here to grab lots of Coins andyet another apple.

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: World 1-?

From this alcove, move back left on to the ledge OUTSIDE the secret area. UseYoshi's Jump to get a high as you can and drift right on top of the alcove. Runright along the top of the screen. You will drop back on screen momentarilybefore entering a secret pipe.

Jump from ledge to ledge and collect all the Coins, then jump to the specialRed Finish Flag.

%%%%%%%%%%%%%%%%%

Drop back down to the ground and eat the apple to your left. Then move right,taking out the Goombas and the Piranha Plant in the red pipe. Use the pipesection sticking out to jump to Star Coin #3. Past the pipe is apple number 5.Eat it to get another item, depending on what you currently have. Jump the gapto find a pair of Hammer Bros. Use your new item to take them out, whether itbe balls of ice or fire, or flying up into the air and drilling back down on tothem with the Propeller Cap. Or use Yoshi to get some height to jump on them.Once you've defeated them, there is a block on the top row with a 1-UpMushroom - fourth from the right. After collecting it, use Yoshi to grab allthe floating Coins and land on the Flag.

Nothing tricky here, just climb the hill and jump for some Coins if you want,then head to the Cannon and enter it, just like a pipe. It will shoot you offinto the distance, and you will find yourself at World 5.

Run right and wait for the elevator to take you up to the next level. Once upthere, jump on the Dry Bones or freeze it to get past. Use the next elevator toget on to the swing. Wait for the swing to reach the other side and then jumpup the ledges. Either wait for the Dry Bones to come out or freeze it and smashit. Climb the moving blocks and then jump to the platform above. Hit the ?Block here and then use the elevator and swing to get on to the moving block.

From here, jump up to the platform and collect the Coins, as well as Star Coin#1. Jump up from here and make your way up the swings. You can reach the oneabove when the swing is in the middle of the tower. When the top swing is onthe right, wall jump between the walls into a secret area. Climb up here to getStar Coin #2. Once out the top, run left and hit the Flag.

Climb the blue ledges and then jump up the moving blocks, being careful not toget stuck between two. You lose a life this way. At the top, hit the Item Blockto get a random item. Jump on to the swing and wait until it reaches the right.Jump at the little gap to reveal a 1-Up Mushroom. Get it, then wall jump up towhere it came out. Use the swing to reach Star Coin #3, then jump out of thetop. Watch out for the Dry Bones. Use the next swing to get up to the stairs,then make your way up to the set of swings above.

Get the Red Ring to make the 8 Red Coins appear, and collect them as the swingmoves from side to side. Climb to the top and use the moving blocks on thesides to get to the higher swing. From here, use the next moving block to getup to the last platform. Jump up to the ? Block using the moving block and getyourself a Fire Flower, then head on through the door.

MINI-BOSS: Larry KoopaStart by shooting fireballs at him. You should hit him 4 times before he shootsone at you. Jump over it and be careful of him jumping around the room. When helands, hitting him with two more fireballs will make him go into his shell. Hewill then move back and forth across the room. Don't touch him, or you'll takedamage. When he comes back out of his shell, quickly jump on his head. He'll gointo his shell again. Jump over him whenever he gets close, then jump on hishead one more time when he pops back out. He'll then flee, knowing he has lost.

Take out the two Goombas and hit the ? Blocks for an Ice Flower. Grab the Coinsthen enter the pipe for some swimming.

Use your ice to freeze the Cheep-Cheeps to the right so you can get past easilyand hit the ? Block for another Ice Flower if you accidentally ran into one.Notice the bubbles racing out of the pipe? That rush of water will push youaround, so make sure it won't knock you into anything. Get past the pipes intothe next area.

Freeze the Cheep-Cheeps here as the green ones (known as Deep-Cheeps) like tofollow you around. The ? Block here has yet another Ice Flower, so grab it ifyou need it. At the top of the screen you will see a bit of land that lookslike a "T". Freeze a Cheep Cheep and use it as a ledge to jump up on top of theland above. Up here you will find the Red Ring that triggers the Red Coins.Drop back into the water and collect the Coins while avoiding the mass ofCheep-Cheeps in your way. The yellow Cheep-Cheeps that swim past will move outof your way so you can swim through the middle of them. The ? Block here has anIce Flower, so grab it and pass the Checkpoint Flag.

Freeze the Urchin so it hits the roof and breaks, allowing you to get past. Youwill see Star Coin #1 at the top of the screen, so swim through the pipe streamand freeze the Mega Cheep-Cheep so you can get to it.

Continue swimming and freezing Urchins/Cheeps as you go. You may have noticedthat once an Urchin breaks out of the ice it becomes immobile. You can use thisto your advantage by making them block pipes to stop the flow of water. Try iton some of the pipes ahead. The ? Block on the other side has an Ice Flower ifyou've taken damage. Once you're in the tunnel, you'll come across two redpipes stopping you from reaching Star Coin #2. Simply freeze a Cheep-Cheep whenit gets directly between the pipes, then stay above it and let it push you upthe jetstream to the Star Coin. Then continue on when it smashes.

Make your way past the Urchin and Clam to find another Urchin, but this one ismoving from side to side above a red pipe. Freeze it when it is directly abovethe pipe and wait for it to smash so it blocks the stream of water. This allowsyou to get to Star Coin #3. Head down the green pipe once you've grabbed it.

In this room, kill the nasty Spiny Cheep-Cheep that follows you, then swim tothe bottom and grab the 1-Up Mushrooms when the Clams are open. Make sure youhit the left ? Block first so you can get the Fire Flower, then hit the one onthe right to get a Star. Then race to the red pipe.

Back at the surface, swim and take out as many Cheeps as you can. Once youreach another red pipe, then next Clam has a 1-Up Mushroom. Collect it and thendefeat the Spiny Cheeps and head back above sea level via the green pipe.

Run to the top of the platform you're standing on, then jump and bounce off ofthe Paratroopa and land on the top of the Finish Flag.

Basically, when you start this level, there will be a specific layout of thelevel and a number of Goombas of a certain size (8 normal, 4 grand or 2 mega).See Appendix B for the different layouts.

What you have to do is jump around the level defeating enemies and collect blueballoons with Toad's face on them. Once you get them all, a chest will appear.Make contact with the chest to release a Toad who will give you 3 Mushrooms foruse on the map.

Start by running right, jumping across the rotating blocks. Be careful not tofall off. At the other side, hit the ? Block for a Coin, then hit the other ?Block moving through the air for an item, depending on what Mario you are. Ifyou get the Propeller Cap, stand on top of the ? Block and when it is on theleft side, Spin Jump at the peak to reach a platform up above. Run and duck toslide under the Brick Blocks and let go of down when under the first to hit itto reveal a beanstalk that leads up into the sky. Climb it all the way to thetop.

Up here, hit all of the ? Blocks and jump underneath Star Coin #1 to find fourinvisible ? Blocks. Using the Propeller Cap, jump on to one of the groups ofcircling Blocks and then Spin Jump to reach the Star Coin. Then jump back outand drop down the hole on the right side.

Leap across the massive green rotating block and defeat the Koopa on the otherside. Grab the Koopa's shell (hold "1") and jump on to the next gren block.When the block is on enough of an angle, throw the shell along the block so itshoots down and grabs Star Coin #2. Alternatively, you can drop and grab ityourself and then Spin Jump back up.

You should now come to a group of purple platforms. One will have a screw andan arrow of Coins pointing up above it. Stand on the screw and continuouslySpin Jump to pull it upwards. When it reaches its highest point, jump to thenext platform and then on to the next with a screw. Spin Jump here to lowerthis platform and raise one further along. Jump to the normal platform and thenup to the raised platform and then once more to the one with the Red Ring. Hitthe ring to disperse the Red Coins. Jump to the ones on your far right, thenwork your way back left to collect the others. Then run back right and hit theFlag.

Make your way across the next few platforms to find yet another Red Ring. Standon the Brick Block circling that platform to reach it, and stay on to collectall of the 8 Coins. Jump off to the right and leap across the rotatingplatforms. Halfway across will be some Coins high in the sky above a Paratroopabetween to spinning blocks. Either bounce off the Paratroopa or Spin Jump toreach Star Coin #3 floating up above the normal Coins. Then jump across therest of the platforms and use the giant green one to get some air as you jumpto the Finish Flag.

Run straight to the right to find a lonely Paratroopa bouncing around. Run pastor jump on it, then jump to the spinning hill. Walk/run continuously to graball of the Coins, then hit the ? Block for a Fire Flower. Jump past the nextplatform on to the second hill, and take out the Koopas. Then move to the thirdand wait for a Koopa or Paratroopa to join you on the moving hill. Bounce offit to reach Star Coin #1. Hit the middle Brick Block on the next platform toget a beanstalk into the sky.

Hit the Item Block up here to get a random item. Then head back down throughthe pipe. Jump to the platform on your right (use the Paratroopas if you haveto) and grab Star Coin #2. Then run up the hill and hit the Checkpoint Flag.

On the next rotating hill there are some Goombas and Paratroopas, so take themout before proceding. Once its all clear, run back right down into the gap andjump into the hidden alcove. The entrance is pretty obvious. Enter the greenpipe in here.

You will come out of one of three pipes and land on a spinning hill. The othertwo pipes release Goombas that really get in your way. The last pipe on theleft is the exit. Take out the Goombas with fireballs and jump up to the ledgeon the right to get Star Coin #3, then make your way back across to the exit.

Back on the surface, run past the Flag again and get across to the other sideof the hill. Jump on the red Koopa here, and grab the shell. Jump to the nexthill and avoid the Goombas. Throw the shell so it hits the Brick Block on theother side, or just hit it from underneath to get a 1-Up Mushroom. Back in themiddle of the hill is a Brick Block; hit it to reveal a P-Switch. A bunch ofCoins will appear. Collect them all and then jump back off to the right.

You'll come to a massive spinning hill. At the peak, use the momentum to launchyourself on to the next hill, grabbing all the Coins. Do the same again on thenext hill, then once more on to the Finish Flag.

Start by moving to your right to the spinning cog. Jump on and ride it to theother side. Jump on the Dry Bones on the next platform, then hit the ? Block toget yourself an Ice Flower. This really comes in handy. Get across the next cogand then on to the next ledge. This time, you need to get inbetween the teethof the cog to get to the other side. If you get stuck under one of the teeth,you will get squashed. On the small cog to your right, jump on and wait for oneof the teeth to jump on to when it reaches the top. From here, you can jumphigh enough to reach Star Coin #1.

Take out the Dry Bones on the next platform and then get between the teeth ofthe next two cogs to get through. Jump to the next cog and hit the ? Block foranother Ice Flower. Take out the Dry Bones and then make your way across thenext few cogs to the Flag.

You'll now come across some Thwomps. These guys hang out on the ceiling untilyou get close, then WHAM! They'll squish you into the ground like an ant. Theycan't break through the ? Blocks, so you can stand under them. Hit the ? Blocksfor a Coin and an item. For the next Thwomp, fall into the gap and jump. You'llhit an invisible ? Block that will stop the Thwomp from hitting you. And forthe third, wait for it to land and then either jump over it to the platform orlet it move back up and then jump underneath to the next ledge.

Next up is a Super Thwomp. They're about four times the size of the normalThwomps and can bash through those weird looking grey blocks. Let the one infront of you drop and smash the blocks, then drop down and grab Star Coin #2 asit rises back up. Stay here and let it drop again (duck if you want to becareful) then jump back up when it moves out of your way.

The next Super Thwomp will break some more blocks that will allow you to get toa bunch of Coins. Get down there and grab them, then wait for the second GiantThwomp to clear your path. Drop down some stairs to find the Red Ring. Getyourself ready then grab the ring. The Coins will appear underneath the Thwompsahead. Hold down the "1" Button and absolutely sprint past all the Thwompswhile collecting the Coins. The eighth Red Coin is between two cogs just pastthe Thwomps. Jump and grab it and claim your prize.

The two ledges ahead have Thwomps waiting for you. Either land and stop righton the edge of the platform and let the Thwomp go first or run quickly pastbefore they fall. There will then be a platform with a Dry Bones, and then somecogs to jump over. The last cog requires you to land on one of its teeth andthen stand in the gap as it passes by the roof. Wait until the cog gets pastthe red platform and then drop to the pipe and enter it.

In this room there is some Coins and Brick Blocks, and a P-Switch. Hit theswitch to turn the Coins into blocks and vica versa. Jump to the new blocks andwall jump off the right side to reach Star Coin #3. Land back on the brickblocks and then exit through the yellow pipe.

Jump between the Brick Blocks to find a hidden ? Block with a Fire Flower. Thisreally helps the next battle. After grabbing it, run right and enter the door.

BOSS BATTLE: Larry KoopaRun down the long corridor to enter a room with Larry Koopa, and some strangelooking floors. Kamek will fly overhead and cast a magic spell on the room. Thefloors will rise and the battle will begin. Jump the fireball he shoots at youand fire some back if you want. Jump on his head to make him go into his shell.Get used to this because it happens a LOT throughout the game. As he ricochetsbetween the walls/floors, Avoid him by staying on the higher platforms. When hepops back out again, jump on his head once more. Jump around the room, makingsure not to land on him. Then get him one more time to finish the battle. He'lldrop a key which will open the door on the right-hand side of the screen.

Mario will run out the door to the right, only to find Bowser Jr. and hisAirship. Peach is being held captive onboard. Bowser Jr. will jump back on tohis Airship and fly it away, much to the dismay of Mario.

The screen will return to the World Map, Mario will run off after the shipand he will end up in a whole new world...

- World 2 consists of 6 levels, as well as the Fortress and Castle.- The World 2 Boss is Roy Koopa (a.k.a. Bully Koopa).- The map enemy is the Spiny.- There are 2 secret exits.- There are 3 Mushroom Houses (1 Red, 1 Green, 1 Gold).- Pipes do not count as levels. They instantly transport you between them.

Move slightly to the right and wait for the Koopa to fall off the Sand Geyser.Take it out and wait for the Geyser to disappear. When sand circles at thebottom of the screen, it means the Geyser is about to blast back up again. Jumpas it comes back up; if you jump too late you'll get caught in the updraft andtaken to the top anyway. Drop down the stairs and hit the ? Block for a Coin.Jump across the next Geyser and hit the ? Block on the second one for a FireFlower. Grab it on top of the ? Block and jump to the safe ground on the right.Wait for the next Geyser to disappear and jump to the platform on the otherside. Ride the Geyser up here to get Star Coin #1.

Jump the next gap and land on the Koopa but don't kick it or kill it, yet. Waitfor the Geyser on your left to start rising up and then kick the shell to hitthe Brick Block and release a 1-Up Mushroom. Take out the Koopa with a fireballand grab the Mushroom before the Geyser drops back down again.

Defeat the Goombas on the next bridge and use the Geysers to reach the Coins inthe middle. Jump across the next Geysers and platforms (being careful ofGoombas) to reach a red pipe which keeps ejecting more and more Goombas. Thenext Geyser allows you to reach a Coin Block. Keep hitting it for lots of Coinsand don't worry about the Geyser. When it drops, you'll land on a platformbelow.

Jump to the next block to find a Boomerang Bro. As the name suggests, they liketo throw boomerangs at you. They only throw two at a time, so jump at it afterit throws its second and bounce off its head. Continue along to reach theCheckpoint Flag.

This next part is really annoying without a Fire Flower. Jump the gap and hitthe ? Block for a Mushroom if you're small or a Coin if you're not. Kill thePiranha Plant ahead or jump over it to reach another Geyser. Between thisGeyser and the next is a Paratroopa; use it to reach the other side if theGeysers drop at the wrong time. Stop on the left edge and take out the PiranhaPlant here, or stay back until the next Geyser rises up. Jump to this Geyserand run off the left side to get into the small alcove with Star Coin #2.

Wait for the Geyser to come back up before moving on. Jump into and float tothe top, then cross the next Geyser and make your way to the next two ? Blocksahead. Hit these for some Coins. Ride the next Geyser up and jump over/kill thenext three Pirahna Plants, but don't try to jump the middle one when its in theair because of a Geyser. You won't make it. Drop down to under the next ?Blocks for a Coin and a Fire Flower.

This next bit is tricky. There are three Geysers with a Paratroopa flying abovethem. You need to jump on the Paratroopa as it passes over the middle Geyser soit lands on it as a normal Koopa. Then jump on it again to get it into itsshell. Pick up the shell and jump form Geyser to Geyser until you have a clearshot at Star Coin #3. Throw the shell so it hits the Coin and then jump to thesafe platform on the right. If you accidentally kill the Paratroopa, jumping tothis platform then back on to the Geysers brings it back.

There are three more Geysers and a one Paratroopa before a safe platform, thentwo Geysers, a Paratroopa and a Boomerang Bro. before a leap to the Flag.

Walk left and grab a barrel. Run to the right until you reach a ? Block andthrow it to take out three Goombas on a hill. Jump to the barrels just down thehill to have a black spiked ball thrown at you. The enemy who threw it at youis a Spike. These guys spit the spiked balls into their hands, then throw themat you. Luckily, there's usually a few barrels lying around nearby which can beused to take them out. You can also jump on their head, but don't do it whenthey're holding a spiked ball or you'll take damage. Fireballs work, too. Usethe nearby barrels or fireballs to defeat it and press forward.

Slide down the hill and jump up to the first ? Block for a Coin, then to thenext for another. You can stand on the treetops if you need to use them. TheBrick Block next to the second ? Block contains a P-Switch. Hit it and pressthe switch to make the Spike drop down so it's easier to defeat. Grab all ofthe Coins and hit the ? Blocks for an Ice Flower. Avoid the incoming spike ballby jumping on to the tree and then to the ? Block. As soon as the next spikedball rolls past, leap up the Brick Blocks and freeze the Spike. Either throw itor Ground Pound it and move on.

Kill the evil little Spinies (not by jumping on them) and hit the ? Block for aCoin. Slide down the hill to find a platform with a bunch of Koopas above it.When you jump on to the platform, it begins to rise and it grabs the Koopas asit goes. Freze the first ones on either side to trap the rest, then when alleight are on, jump on one and kick the shell to take out all eight of them. Letthe shell continue to ricochet because when it reaches the top, it will fly offto the right and hit a Brick Block, releasing an Ice Flower. Hit the flag, thendrop into the quicksand to the left and slowly drift down to the bottom.

In this secret area, drop down and hit the P-Switch to makes tons and tons ofCoins appear. Drop through them, collecting heaps as you go. At the bottom,enter the pipe on the right. Jump the next pipe and hit the ? Switch to makefour moving platforms appear. Whilst being careful of the Spikes, jump up theplatforms and grab Star Coin #1. Jump back down and enter the vertical pipe tobe shot back to the sufrace.

Jump up to the barrels and grab one. The Spike will through a spiked ball andtake out the Goombas. Throw your barrel at the Spike and head up the hill. Usethe moving platform to get down to the barrel below, but instead of hitting theSpike, use it to hit the first Brick Block on the left near it. The platformshould get you enough height to reach it. If you miss, just go back to the lastarea and grab another barrel. The Brick Block will reveal a beanstalk; use theplatform to get up on top of the blocks to climb it.

Jump on to the platform here and ride it all the way to the right, collectingCoins as you go. Eventually, you will come to a POW Block. Pick it up and dropback on to the platform. Make sure Star Coin #2 is above the platform when youthrow it, otherwise it will just drop into the gap below. Grab it and all theother Coins, then drop back down to the ground.

A Spike will throw a ball at you, but you'll be safe on the platform you landedon. Run back left and avoid/kill the Spike, then use the platform to reach apipe underneath the last part of the level. Enter it to go underground and finda ? Block. Hit it for a Mini Mushroom. This Mushroom makes you so small thatyou can run on water. Grab the Coins floating on the water, and follow thetrail to wall jump off the far wall and grab the Coins in mid-air. Then returnback to the surface via the pipe you came in.

Now be SUPER careful, because one shot will kill you. Dodge the incoming spikedballs and make your way across the platform to where you fell out of the sky.Continue right from here to find some moving platforms. Run straight across thebottom and break the barrels to find a tiny pipe you wouldn't normally fit in.Enter it to find yet another cave. Start running on the water and jump to hitthe P-Switch. Grab all of the Coins and claim Star Coin #3 at the end. Use thepipe on the right to exit.

When you come out at the surface, there will be a Spike on a moving platform onthe right. You could defeat it with the barrel, or you could use it to bounceoff to get a better score on the Finish Flag. Because you're tiny, however, itwould be easier to kill it then jump from the platform, just to be safe. Eitherway, jump on the Flag to finish this stage.

NOTE: You can use an item on the map after this level if you don't want to riskbeing tiny, but you only have to get past one enemy to get a Mushroom in thenext level, so don't be too worried.

Dodge the Spiny and hit the ? Block to get a Mushroom if you're still tiny.Climb on top of the pipe and jump up the ledges above it to find a ? Block witha Coin, then drop back down and enter the pipe.

As you might have already noticed, it's dark down here. The only patches oflight here are you, lights in the level and fireballs. Run right until you cometo a pipe. Jump over it and hit the ? Blocks, but be careful of the Venus FireTrap in the next pipe. You should get a Fire Flower from the Blocks, so you canuse this to take out enemies and light your way at the same time. Make your wayover the next few pipes, taking out the Fire Traps as you go.

You'll soon come to what look like stairs. There are two yellow pipes andlights so you can see them. Enter the pipe on the left. You'll come out in aroom with two Spike Tops. These annoyances can only be beaten with ice or aStar, so be careful of them. Jump into the middle to find an Item Block; hit itfor a random item. If you get a Star it lights up the entire cave, so use thatto your advantage. Exit through the pipe on the right.

When you come out, stand on the edge of the ground you're on and shoot afireball. You should get a Fire Trap as it comes out of the pipe. Do the samething again with the next one, but there's another Fire Trap next to it aswell. Once you're past that, slide down the hill and jump the next gap with themoving platform.

Here you will find a pyramid and a Fire Snake. These guys jump around trying toburn you, and can make their head swell up to a massive size. Be weary of thiswhen trying to get past. They can be defeated by ice or Star, so right now youcan't do much. Climb to the top of this first pyramid and hit the ? Block for aFire Flower, then jump off to the right on to a secret platform with a yellowpipe.

Back on the surface you will find plenty of Spike Tops hanging around. Climb upto the P-Switch carefully, and hit it to defeat all of them and earn yourself afew lives in the process. Grab the Coins and head back down the pipe.

Move to the next pyramid, and get to the right-hand side. Under the normal pathis a ? Block with a Star. Get it and climb the pyramid, now you can see whereyou're going. Run right and drop down to a ? Block on the left of the nextpyramid also containing a Star. Get this Star and collect Star Coin #1 from thebottom of the pyramid. However, if you take too long and your first Star runsout, the ? Block will only give you a Coin.

Make your way all the way up and right, and slide down a hill to get to theCheckpoint Flag. From here, you will encounter Fire Traps which aren't in pipesthat are a lot more vulnerable to your fireballs. Take out the first one andthen jump to the next lot. There are two here, so get rid of them. At the otherside you will end up on a red ledge. Just to the right is a Fire Bro., and heis spitting fireballs. Don't get the fireballs confused though, because theones spat out by the Fire Bro. are susceptable to gravity. That is, they bouncealong the ground. Make sure you jump over these ones instead of trying to duckunderneath. Simply hit it with a fireball or hit the block it's standing on todefeat it. Run back to the ? Block you were standing on for a Fire Flower, andkeep moving left to find Star Coin #2.

Just right of the Fire Bro. is a Fire Trap on the roof, and Mega Venus FireTraps past that. These massive versions of the simple Fire Trap take threefireballs to beat, and can't be frozen. Take them out and use the second movingplatform to get up on to a ledge in the air. Jump to the next platform on theright, which should have two Fire Traps hanging underneath it. Run across theroof here to find Star Coin #3 and a yellow pipe.

The pipe will bring you back up to the surface. Climb the stairs (minding theKoopa) and jump to the Finish Flag.

Run either left or right and climb the fences to the ledge above. Jump up tothe door and go in. Jump on to the Tilt Fence in here to gain control of it bytilting the Remote. Swing yourself so you hit the P-Switch, then swing back andforth, collecting all the Coins. Leave through either door.

Climb the next fence and jump on the Dry Bones. The ? Blocks here have a Coinand an Ice Flower. Jump up to the ledge on the right and run at the four Coins.You'll enter a secret alcove and be able to get them. Make your way up past theDry Bones and climb the moving fence. Use the next fence to reach the topplatform. From here, jump to the fence on the right and jump up through thefloor.

From this point forward, purple fireballs will be constantly shot at you. Becareful when climbing up through the tower. Kill the Dry Bones and jump up thestairs. Climb the fence and then run over the platform to the other side andclimb up here, too. When the fences move back over to the left, use them toreach Star Coin #1, then jump back to the middle. Climb up the ledges here andtake out the Dry Bones to reach a door. Go through to the next area.

Hit the Checkpoint Flag and keep running right into the wall. Wow, it'sanother alcove. Grab Star Coin #2 then jump back out again. Climb the fencesuntil you reach a platform on the right with a Dry Bones. Kill it and then jumpnext to the wall for a 1-Up Mushroom. Climb a little higher to find a POWBlock. Drop back to the Dry Bones platform and throw it to makes lots of Coinsrain down. Climb the two fences on the left side wall to reach a ? Blockcontaining an Ice Flower. From here, jump to the stairs and take the first DryBones. The ledge under the next Bones also hides a secret alcove, so run rightand drop into it to find a door. Go inside.

Oh goody, it's another Tilt Fence. Swing it so you reach the Red Ring, thenmove back and forth to grab the 8 Red Coins. Claim your prize and head back outthrough the door. Climb the stairs and jump to the moving fence, and from therejump to the non-movin fence. Wait here until the moving ones start heading backdown, then jump across them to reach Star Coin #3. Just don't get too high oryou'll hit the spikes above.

Use these fences again above the spikes, but time it so your first jump is asthey are moving upward, so you have time to get across. Be very careful of thepurple fireball here. At the other side, wait for the last fence to come up anduse it to reach the door. Enter this door to face the next boss.

MINI-BOSS: Roy KoopaHe will start by jumping in the air and Ground Pounding. If you are standing onthe ground when he hits, you will be momentarily paralyzed, making you an easytarget for his fireball. As he lands, jump to avoid his attack and land on hishead. He will go into his shell and slide from side to side, just like Larry.Do this two more times to finish him off.

You will start off caught in a strong wind, slowly pushing you to the right.This wind blows on and off througout the entire level. Run right and stop atthe ? Block until the wind stops. Jump on the Koopa and kick it backwards so ithits the Block to get a Coin. Remember this technique, as you'll use it a fewmore times in this level. Jump up to the ladder and press up on the D-Pad toclimb it. Hit the ? Block here for a Propeller Mushroom. You need to be carefulnow, because if you are caught in the air when the wind blows, you will getpushed a long way. But you can also use this to your advantage.

Just past here will be some scattered Brick Blocks and a Koopa. Get up to theKoopa as quick as you can and jump on it. Then kick it backwards again to hitall of the Brick Blocks and find a hidden Coin Block, too. Move over to the POWBlock and pick it up. You can use this to make all the Coins in the wind dropso that you can collect them all. Enter the red pipe next to the POW Block.

Down here you will find two Tilt Lifts. Tilting your Remote all the way to theright will get you high enough to reach the four Coins up above, then race downthe Lift and collect the trail of Coins leading down. Jump right as you grabthe last Coin and do the same thing with the next Tilt Lift. Then exit throughthe green pipe.

You will find two Koopas and a ladder to the right. Climb the ladder, then jumpup on to the wall on the left. On the top, there are three hidden ? Blocks; twocontains Coins and the one in the middle has a beanstalk. Climb the stalk intothe sky.

Up here, drop on to the ground and run along jumping. You will find that thereis an entire row of invisible ? Blocks, and the two you can see also havebeanstalks. Use the one you came here on to get on top of the new Blocks andjump along up here to find another row. Climb these beanstalks and grab StarCoin #1, then jump along the left side for yet another row. On the very left isan invisible Block with a 1-Up Mushroom. After the stalk on the right therearen't any more Blocks, so grab it here and then enter the green pipe.

Past the next green pipe is a POW Block and another ladder. Climb up the ladderand hit the ? Block for a Propeller Mushroom, and then throw the barrel off theright-hand side to take out the Piranha Plant. Use one of the Koopas below toget the Coins from the group of Brick Blocks nearby. Then jump past the nextfew pipes and a big gap to find the Checkpoint Flag.

Run back left and drop down below the two Brick Blocks next to the red pipe.Hit the right one to break it, then hit the left Block to get yourself a 1-UpMushroom. Head back to the Flag and then drop off the ledge and back left toland on the green pipe. If you don't quite get in, wall jump off the pipe,spin, wall jump off the ground on the right, spin and you should land up on thepipe. Enter it.

Using the Propeller Cap, drop off the ledge collect all of the Coins and assoon as you get Star Coin #2, Spin Jump back up to the other side and thencollect all of the Coins on the top. Then head up the red pipe.

After the wind dies down, run about halfway down the hill and stop. When thewind starts again, run down the hill at full speed and jump as far as you can.When you start falling back down, Spin Jump while still powering to the rightand you should just get Star Coin #3 before landing on the red ledge above.Jump to the platform with the arrow sign and be careful of the Spike Top on it.

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: World 2-C

From this platform, you need to wait for the wind to start. Stand in the middleof the platfom and then run right, jumping on to the very edge of the ledge andjumping again. Just as you drop from the peak of your jump, Spin Jump to propelyourself high in the air and over a wall into a secret area. If you don't quitemake it over, quickly wall jump and let the wind take you back over the wall.Enter the red pipe in here.

Jump and grab all of the first lot of Coins, double jump and get all of thesecond set of Coins, then triple jump off the top of the tree on to the specialRed Finish Flag.

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Jump to the next platform and avoid the Spike Top here before jumping to thenext ledge. Grab one of the barrels and run to the other side of this platform.Throw it here to hopefully take out all of the Koopas in one shot. The secondBrick Block here is actually a Coin Block, so get some Coins then enter thegreen pipe.

Jump along the trail of Coins, double jump to get the next set, then triplejump on to the Finish Flag.

Run right and use the tree to jump over the Pokey. Run along the quicksand andcollect the Coins, but make sure to keep doing small jumps so you don't sink.Hit the two ? Blocks here for a Coin each, then jump the next Pokey and use theSand Geyser to make it over the giant one after that. Hit the ? Block here tobe reunited with Yoshi. You can use Yoshi to eat the Pokeys piece by piece orjust go straight for the head to get them in one shot.

You will come across some quicksand with Coins just under the surface. Aboutthis point you will encounter a Lakitu. These nasty cloud riders use theirheight advantage to throw Spinies at you. Jump up on to the tree here, butwatch out for the Spinies it throws at you. Use Yoshi's Flutter Jump to get ashigh as you can while aiming for the cloud just above the Lakitu. You shouldgrab Star Coin #1 from behind it. You can jump off Yoshi at the peak of hisjump to get more air if you need to.

Run right from here and jump the gap with the yellow blocks. Eat a Spiny whileyou're running; you'll need it in a moment. Jump under the Brick Blocks forsome Coins and leap over to under the next tree. Keep going until you reach alonely Piranha Plant between some yellow blocks. Use the Spiny to take it out,and then drop on to its platform. Drop into the gap on the right and some Coinswill appear. Follow the Coins down into a secret area.

Down here it is nice and dark, so drop down and eat the Piranha Plant, then eatthe Glow Block so you can see where you are going. Collect the Coins along thebottom of the screen and then spit the Glow Block at the Venus Fire Trap todefeat it. Jump as high as you can off the left side of this platform to reachStar Coin #2. Then drop back down to the right and enter the pipe.

Just back to the left is the Checkpoint Flag; go back and get it if you want tobe careful. Quickly run to the right taking out everything in your path. Youwill soon come to a Super Piranha Plant next to some Brick Blocks. You reallyshouldn't need me to tell you to hit the ? Blocks anymore, and if you've beenhitting them you should have a Fire Flower, so jump off Yoshi and take out thebig guy. Get to the top of the Brick Blocks, and from here you should be ableto defeat the Lakitu and take his cloud.

Whizz through the skies picking up Coins as you go. Soon you will be up prettyhigh in the air, and you will come across Star Coin #3. Drop back to the groundhere and you'll land near a Sand Geyser. Use this Geyser to get some height onthe Pokey and either eat its head or hit it with fireballs. Then use the ledgeit was on to jump high up on the Finish Flag.

Start by jumping to the blue platform. Grab some Coins here and then jump topink rotating block. Stay on here while it rotates to see it start moving alonga track. You'll need to stay on board (or at least nearby) to reach the nextpart of the level. Hit the very first ? Block for a Propeller Mushroom. Thiscomes in handy if you ever fall off, as you can just Spin Jump back on. As theblock goes up its first incline, Spin Jump to find Star Coin #1. Take a secondjump to grab it if you need to.

Along the next straight is a bunch of Paratroopas flying around in your way.Jump over them, on them, whatever you feel like. Just don't bump into them andtake damage, because you the Propeller Cap makes things so much easier.Eventually the rotating block will come to a drop, but it will stay at the samespeed. On the right you will see some moving Brick Blocks. Spin Jump and floatover to the right to find a pipe in the air. Use the Brick Blocks to get up toit and enter it.

Use the bouncy clouds that are along the floor to spring up and collect theCoins that are moving in the air. At the peak of your jump, Spin Jump to grabStar Coin #2. Collect as many Coins as you feel like, but don't waste too muchtime. Exit through the pipe on the right. If you somehow lost your PropellerCap, there are two Propeller blocks; one on each side.

Drop to the blue platform and then dodge the Piranha Plant on the right to getto the Checkpoint Flag. At the next moving ? Block there will be a PropellerMushroom in case you lost the first one. A Fire Chomp will come at you. Whatthis does is it spits a fireball at you from its tail, and then when it runsout, it tries to kill you kamikaze-style. Spin Jump and then drill down at itto defeat it. Then jump right on to the yellow platform and then on to the nextpink block. More Fire Chomps will come at you throughout the ride.

Jump to the platform above and hit the P-Switch. Jump to the new Brick Blocksand grab the Coins leading downward. Grab all the Coins you can without fallingoff the bottom of the screen. You will eventually come across a group ofoutlines of Coins. It means you have to pass over them once to turn them intoCoins, then pass them again to collect them, if you haven't figured that outalready. Above these is Star Coin #3. Spin Jump to reach it.

Further along is the Red Ring. Jump and grab it to make the Red Coins show up.Jump to grab the high ones, and be careful when going for the ones off to theright. Get them all for your prize. Jump and grab the Coins that are just downthe track once you get there.

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: World 2-?

Wait until the pink block has one of its corners as high as they go, then jumpand Spin Jump to find a red pipe in the air. It may take a few tries to get in,but don't worry too much. You can still reach it once the block stops moving.You could even bounce off the Fire Chomp for some extra height.

Jump on to the green platform on the right. Then use the red spinning blocks tojump, double jump and triple jump on to the Flag. If you want a 1-Up but don'tthink you'll make it, just Spin Jump.

%%%%%%%%%%%%%%%%%

Jump off to the green platform on the right and then head down the green pipe.Run and jump off to the moving Brick Blocks; if you time it right you shoulddouble jump to the other half as they swing out and then triple jump on to theFinish Flag.

To collect the Toad Balloons, you need to head underground and evade theSpinies waiting for you. If you have a Fire Flower you can take them out quiteeasily, and they always drop off the ceiling so it's safe to jump on them, too.These means you can collect the Balloons with ease, not worrying about anySpinies running into you.

If you have the Propeller Cap, quickly run to where the path above ends, SpinJump to get on to it and quickly race back and grab Star Coin #1. If not,there's another way to get it later.

Start by hitting the ? Block for an Ice Flower. Jump over the gaps, beingcareful not to hit the jumping Podoboos. Freeze the Dry Bones to get pasteasily, then jump over to the moving platform and get in the middle tunnel.If you already have the Star Coin, take the top path and skip the next twoparagraphs.

What happens when you come across these tunnels is you have to try and pick theright one. If you guess right, you will hear a chime and will progress to thenext part of the level. Get it wrong and a buzzer will sound, and then you'llhave to repeat the previous section. This is how we get back to the Star Coin.

After grabbing the Star Coin, get past the Podoboos and re-freeze the Bones.Wait until the lift is on its way up, then jump to it and then quickly to thetop tunnel, making sure to avoid the Podoboo.

You will pass over some Coins and a Pirahna Plant. Quickly race past the ?Block and start smashing the Brick Blocks. Wall jump through a gap and grabStar Coin #2. You will come across two more Piranha Plants. Above them is a ?Block. Hit it and get yourself a Fire Flower. Jump back down before the screenstops you and take out or run past the Plants into the bottom tunnel.

Here you will find a P-Switch. hit it to turn all the Coins along the lava intoBrick Blocks. This will also cause all of the Dry Bones' above to fall on tothem. Be careful of the Bones and get Star Coin #3 halfway across. At the otherside, quickly jump up and aim for the middle tunnel, staying as far right aspossible. You will go through some Coins that would be Brick Blocks if not forthe Switch, which is why you have to get through as fast as you can.

At the end will be three Brick Blocks. One just breaks, the next gives you aCoin and the last releases a Fire Flower. Note that there wasn't a CheckpointFlag, so be careful during the boss battle that lies just beyond the door.

BOSS BATTLE: Roy KoopaSprint down the long corridor to find Roy waiting for you. Kamek will fly over,and he will make five pipes appear out of the ceiling that Roy will jump into.He will pop out a few times before falling out of one. When this happens beready to jump because it has the same effect as his Ground Pound. Jump on hishead to send him spiralling around the room in his shell. When he pops back outyou could try to quickly jump on his head straight away to finish the battlefaster, or you could wait until he goes back in the pipes to start again. Threeknocks to the head and it's all over. The key will float down from the ceiling;grab it to end your journey through the Sea of Sand.

Mario races out the right door in hot pursuit of Bowser Jr., only to find himescape with Peach in his Airship once more. But Mario's no quitter! He racesoff behind the Airship, but feels a sudden drop in temperature...

- World 3 consists of 5 levels, as well as the Fortress, Castle and Boo House.- The World 3 Boss is Lemmy Koopa (a.k.a. Hip Koopa).- The map enemy is the Ice Bro.- There are 3 secret exits.- There are 4 Mushroom Houses (1 Red, 2 Green, 1 Gold).- Walking through the Area Change simply takes you to the other section of the World Map. It does not require you to play through a level.- The Red Switch is not a level. It changes the Red Blocks in 3-4 and 3-5.

Run to the right and jump up the first hill to find some Blocks and a Cooligansliding towards you. Jump on/over the Cooligan and hit the first ? Block for aPenguin Suit. This new item lets you shoot balls of ice just like an Ice Flowerand lets you slide along the ground, bowling over enemies as you go. Watch forthe next Cooligan and then dash right. Just before the slope press down to geton your belly and slide along.

You will slide straight over the first gap, and over the next ones too,provided you jump the Cooligans sliding towards you because you simply bounceoff them rather than take them out. At the green pipes, the Blocks have anotherPenguin Suit in case you lose one from running into a Cooligan. Freeze thePiranha Plants when they are fully above the pipe and stand on top of them tomake some Coins appear.

Drop down from the Piranha Plants and slide along, taking out Brick Blocks andgrabbing Coins as you go. You should also find Star Coin #1 along the way. Jumpwhen you reach a Piranha Plant in your way and stop on the ground under theParatroopas. A Cooligan will slide across the platforms above and will reach agap further ahead, but will turn aroud a make its way back along the ground.Avoid it and climb near the gap to find two Brick Blocks, one of which has aPenguin Suit in case of emergencies.

Slide along the ice on the ground to avoid a Cooligan overhead. Stop at the gapahead. Jump into the roof and quickly Spin Jump to make it across this simplebut tricky gap, and hit the Brick Block for a 1-Up Mushroom. Jump through thered ledge and grab it. Use the Paratroopa past here to bounce up to theCheckpoint Flag.

Get past the Paratroopa and freeze the Cooligan down the bottom to defeat it,then jump up to the ledge with a slope on the right side. When the PiranhaPlant pokes its head out, freeze it and use it to reach Star Coin #2. Work yourway back and climb to the top. Hit the Blocks up here and enter the pipe.

Here you will find a ? Block high in the air. Hit it for a Penguin Suit andgrab it if you need it. Jump to the higher ledge and then slide along, grabbingthe Coins as you go. You will find the Red Ring hovering above a Koopa. Jump toget the Ring and you will get the first two Red Coins straight away. You don'tneed to jump for the third, and you should go straight under the Paratroopa.Jump the next gap and then jump to grab the fourth Red Coin just ahead, passingover a Cooligan at the same time. Red Coins five and six are at the landingspot; jump to grab number sever further ahead. The last Coin is behind a bunchof Brick Blocks past a gap. Keep sliding to pass all of them and end up in analcove with a pipe. Go in.

This is quite tricky. You need to stand in the tunnel just to the left andfreeze a Cooligan as it comes at you. Jump on and duck under the lower wall.Jump on the other side to grab Star Coin #3. Get back to the pipe by avoidingthe Cooligans across the top path.

Jump up and on to the red ledge, then climb the stairs on the cliff to theright. Slide down the slope here and take out the first Koopa, but you need tojump to make the gap just before the second Koopa. Slide all the way along,jumping over gaps that will also make you leap over enemies. At the end of theslide is the Finish Flag.

Start by running right and jumping up the hill. Hit the ? Block at the top foran Ice Flower. On the next hill is a Bill Blaster. Once it gets on screen itwill start shooting Bullet Bills in your direction. You can duck under them,freeze them in mid-air for a platform or simply jump on them to defeat them.Jump over the Bill Blaster and get on the next platform with the Koopa. Waitfor a Bullet Bill to get close and jump on it, bouncing high in the air to getStar Coin #1.

Just past the next Bill Blaster is a ? Block containing another Ice Flower.Wait down here until the Ice Bro. ahead throws two ice balls. Quickly run upand try freezing it or jumping on its head. Run down the hill and jump the gap,collecting the Coins as you go. Jump over the Bill Blaster on the ground, thenjump between the ? Blocks and hit the top one for a Star. Grab it and raceright, knocking out as many enemies as you please. You'll soon come across theCheckpoint Flag.

Past the Flag is a moving platform. Jump to it and climb up the cliff on theother side. Your Star should be starting to run out now. The next drop has apipe at the bottom, but there are four Bill Blasters shooting over it. As youdrop down your Star will run out (if you been at full speed the whole way) sowatch for a gap through. Then enter the pipe.

Down here there is a raised section of the ground under three Bill Blasters.You must use the Bullet Bills that are shot out to bounce up into the air tothe Coins above. Jump from the first to the second and then the top Bill andfollow the Coins up to get Star Coin #2. Then drop back down and leave throughthe right pipe.

Drop off the right and run along the ground. Jump the gap but stay low so youmake it under the Ice Bro. At the incline, stop at the top. Jump to the airbornplatform on the left, wall jump and spin to the one on the right, then make itback on to the top of the left one. Jump from here back to the right for StarCoin #3.

Right of your position is a whole bunch of Bill Blasters with some Brick Blocksfloating above. You can either bounce along the Bullet Bills on the ground orcarefully jump from Block to Block in the air, avoiding the Bills altogether.After passing by them you will find a staircase and the Finish Flag.

Here in World 3 you will face off against the Ice Bros. They will often bestanding on Brick Blocks which you can smash to defeat them. You will also findSpringboards here, which help you reach the higher platforms. Fire Flowers worka treat in these levels.

Run up the hill and hit the ? Block for a Coin. Wait for the Ice Bro. to throwto ice balls then slide down the hill and defeat it by hitting the Brick Blockit is standing on. The second Block from the left has a 1-Up Mushroom. Collectit and then head down the pipe.

Down here there are lots of icicles hanging from the roof. You will notice veryfew that are lighter in colour than the others, and they are the ones that willfall from the ceiling if you get close. Use the floating platform to get to theother side and hit the ? Blocks for a Penguin Suit. Jump from block to block inthe next section. It doesn't give you damage if you touch the water. Climb upto the next ? Block and get yourself a Coin. Drop into the water on the rightside and follow the blocks underneath for Star Coin #1.

Climb back up and over and get past the Goombas falling from above. Here youwill find an Item Block. Get yourself an item (a Star, hopefully) and continueon. Drop down and grab one of the Goombas that will get frozen by the Ice Bro.Use the Goomba to take it out. Jump from the floating platform to the pipe andgo in.

Jump and pass the Checkpoint Flag and then move close to the giant icicle tomake it drop and become a new ledge for you to get across. The ? Blocks aheadhave a Penguin Suit, so grab it if you need it. Use the slope on the left toslide down and keep sliding, jumping over gaps you pass. Stop after you bowlover the four Goombas under the Ice Bro. Hit the Bro. from underneath then jumpup and grab Star Coin #2.

Run the next section (DON'T slide) and stop when you reach the giant icicles.Make them fall one at a time and work your way across. The third will tip over,helping you reach the other side. Dart up the stairs and begin sliding straightaway. You'll take out a bunch of Goombas and smash some Brick Blocks at theend, earning you a 1-Up Mushroom. Grab it and enter the pipe.

Get a Penguin Suit from the ? Blocks here and then drop down and grab thebarrel. Take the barrel with you along the next section and don't squish itinto the roof because you'll have to come back and get another one. You can useit as a shield against the falling icicles without it breaking, though. Jumpthe blocks you come across, but don't get too high. Stay under the platformsyou come across and just let the icicles take out the Ice Bro. for you. Standnext to the block at the end and throw the barrel. It will get Star Coin #3 foryou. Enter the pipe above.

Jump halfway up the hill to the top and then double jump to the Finish Flag.

From where you start, walk left. Wow, there's Star Coin #1. Run back right andclimb the stairs to the ? Block above the one near the start. It will give youa Fire Flower. Use the middle platform to get under the Boo and then run pastthe door into another secret area. Enter the door here.

Use the ? Block as a ledge and jump as high as you can on the rope. Climb up alittle and jump to the next platform. Climb the left rope here all the way tothe top and jump off to the right. Climb the lowest rope up to above the Booand then jump to the rope on the left, and then once more to the next rope.Jump off the left here to find Star Coin #2. Make your way back up the ropesand head through the door at the top.

Climb the stairs and jump off the left for a Coin Block. Jump back to thestairs and jump up to the rope along the ceiling. Drop to the platform with 5Coins and turn your back so the Boo gets closer. Once it floats down level withyou, turn back and use the rope to climb over it. Do the same on the nextplatform, but make sure to grab the Fire Flower out of the ? Block. Drop fromthe rope to the moving platform.

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: World 3-?

When the moving platform reaches its leftmost point, you need to drop directlydown. You will land on a hidden platform with a door; go through.

In here you will find an elevator that likes to move at different speeds. Thereare a multitude of Boos here, so rapidly press left and right to continuouslyturn around and stop them from moving. Soon the elevator will suddenly drop.When this happens you need to be as far right as you can. When it stops thereis a secret area on the right with Star Coin #3. As soon as you touch it jumpback out.

Hit the ? Block surrounded by Boos for a Star, and use it to wipe them all out.When the elevator drops again you will face a Big Boo. Don't face it to make itcome to you and kill itself (if you still have the Star). The elevator willdrop once more and leave you at a door. Enter it.

Use the floating blocks to jump, double jump and triple jump over the Boo andon to the Red Flag.

%%%%%%%%%%%%%%%%%

Use the moving platform to get to the next moving platform and then climb thestairs to get to the next door. After realising it was a fake, jump right tofind the real door.

You will find an elevator that changes its speed all the way down. You willalso be surrounded by Boos. Quickly look left and right over and over again tostop them from moving, unless of course you like a challenge. Just after youpass three Coins the elevator will suddenly drop, with a strange piano soundeffect. Hit the ? Block for a Star and take out all the annoying little Boos.Quickly get off the left side before it drops to find a nice amount of Coins.Then enter the door at the bottom.

Climb the staircase, or jump to the second step and double to the top. Theneither jump or triple jump past the Boo to the Finish Flag.

Start by jumping on to the purple thing on your right. Hit the ? Block and thenwait for it to rotate back around so you can reach the next platform. Wait herefor it to come back so you can run across the top and reach the next area.

Run to the right and wait for the blue block to rotate around and jump in,hugging the left side, as soon as you start sliding down, wall jump across. Geta tiny run up and hit the ? Block for an Ice Flower. Wall jump up to it andwait on top of the Block for the gap to reach the top. Wall jump up and throughit, then wait on the left side of the block, not the blue ledge. As it rotatesback, get as high as you can on the block and jump to the right side on to thesmall ledge which turns out to not be so small. Go in the door in here.

When the purple blocks create a gap at the bottom, jump in but dodge the spikedball swinging around. Jump into the gap when it reaches the left side, and usethe small height advantage to reach Star Coin #1. Watch the spiked ball anddrop out through any gap, and exit through the door on the left.

Run to the right side of the screen and jump up to the platform. It will startmoving up, and it will take the Dry Bones with it. Soon you will come across afew Amps, and the Red Ring. Let the Ring come to you, and then race to theright side while grabbing the Red Coins. Jump the Amps as you work your wayback across, then jump to the last Coins in the middle for an item. Don't worryabout getting squished; the platform stops just below. Jump up and pass theCheckpoint Flag.

Climb the blue ledges and hit the ? Blocks. Grab the Ice Flower and then jumpto the next moving platform. This one goes up for longer, and grabs a wholebunch of Dry Bones on the way. One thing you can do is freeze one and thenthrow it to take out a bunch of the others. There is also a POW Block on theway up; wait until the Dry Bones are just about to get you and throw it. Abunch of Coins will drop down.

Soon you will get some spiked balls aboard your platform. You can't do anythingto hinder these, yet. For now though, simply jump them and let them take outthe Bones' for you. Then you'll get two more. Dodge these ones as well. Youwill come across a POW Block further up. Pick it up but DON'T THROW IT. Jumpthe spiked balls a bit longer and let them demolish some grey bricks above.Then use the POW Block to wipe out the blocks and get Star Coin #2.

Climb to the ledges above and then jump on the green "hook" as it comes around.Jump on to the top of it as it gets higher, then on to the new top and thenjump to the blue one above that. Then do the same thing again, but stay on ituntil it reaches the right side and wall jump up to the ledge with the DryBones. Grab yourself Star Coin #3 and jump through the ledge on the left. Jumpleft again and jump where the blue ledge meets the solid ground for a PenguinSuit. Then enter the Door.

MINI-BOSS: Lemmy KoopaTo change things up a little, Lemmy likes to stand on a ball. He also shootsmore balls at you. Jump on the balls he shoots at you, and bounce up and on tohis head. He will lose his ball and slide along the ground in his shell, justlike the others. As soon as he reaches an edge he pops back out, so either beready for that or wait until he shoots the balls again to bounce up. If youdon't attack him after he shoots out the bouncing balls, he rolls across theplatform, so you could jump on him when he does this, too. Three attacks knockshim out.

Start by running right. Those block outlines are the Red Blocks that willappear later. Jump on to the sliding block and hit the ? Blocks as you slideacross. The middle ones give you a Penguin Suit. If you haven't notcied, anextra advantage to the Penguin Suit is you grip better on ice. Just a handytip. Jump off at the other side and Ground Pound through the blocks of ice forsome Coins. Jump back out and defeat the Koopa. Use the next sliding block toget to some more tiny cubes of ice. Pick one up and use it to take out the FireBro. by jumping to the sliding platform first. Grab Star Coin #1 up where theFire Bro. was and jump to the other side.

Hit the ? Block for a Coin and then drop to the sliding platform below. Thenext ? Blocks also have Coins, and sliding down the next hill gets you somemore. You'll stop sliding at the end. Jump to the sliding platform here andtake out the Paratroopa. Jump on to the platform with the Koopa at the otherside and then on to the next sliding block. Duck under the platform and thenjump up in the middle to find yourself Star Coin #2. Then pop out the otherside to find the Checkpoint Flag.

Pick up a chunk of ice and throw it at the Goombas to get some Coins out ofhiding. The first ? Block holds a Penguin Suit, so grab that here. Jump acrossthe sliding blocks ahead, grabbing Coins and killing Koopas as you go. Hit theItem Block at the end and hope you get a Propeller Mushroom or a Star.

Star: Run and jump the blocks ahead, using a tall one to reach the Fire Bro.Prop: Jump the blocks and Spin Jump up into the air then drill down to the Bro.None: Jump over the blocks and use a tall one to hit the Bro. from underneath.

The Brick Block above the Fire Bro. holds a 1-Up Mushroom, so try to notcompletely destroy the Blocks under it. Further ahead where the sliding blockscome out is Star Coin #3. Wait for a block to go past then jump in and get it.Wait for a break between fireballs and jump up and underneath it, or Spin Jumpand get it from the air. Then get on the massive sliding block with the POWBlock; throw the Block for a lot of Coins to drop. At the other side, jump highup and land on the Red Finish Flag.

NOTE: Finishing this level the first time through counts as the Secret Exit.There is no other possible way of finishing until later on, hence Part 2 below.

Jump on to the pink block to start it moving upwards, then jump back off to theleft a bit higher up to the two ? Blocks. One of these has a Propeller Mushroomwhich makes this level a lot easier. Spin Jump back over to the pink block andthen to the right to hit the P-Switch. Jump around, collecting the Coins thatappear. Remeber to save your Spin Jump for if you fall past the pink block.

Further up you will move past two ? Blocks surrounded by Paratroopas. The ?Blocks only have Coins, so you don't really need to hit them. A bit higher upyou will find some Venus Fire Traps poking their heads out of pipes. Thefireballs they shoot are pretty easy to dodge, so don't overthink it. Once youget kinda close to the first pipe, Spin Jump upwards for Star Coin #1.

Keep avoiding the fireballs as you work your way through. You will soon makeit to the top. You should notice a red pipe that is currently inaccessible. TheRed Blocks underneath allow you to enter it later on. For now though, go up viathe green pipe.

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: Gold Mushroom House

Even though you don't really need the Mushroom House, the other Star Coins arehere, so enter the red pipe after activating the Red Switch.

Run right across the green platform to the pink rotating block. As it heads upyou will come across a platform with two ? Blocks covered in ice cubes. Theleft one has a Propeller Mushroom if you need it. Just up from here is anotherplatform covered in cubes but it also has a Koopa. Take out the Koopa and grabStar Coin #2.

A little further up is the Red Ring. Let the pink block get about level with itbefore you grab it. You should just be able to get the first one, and make sureto dodge the Koopa between numbers four and five. Get them all for a prize, andcontinue moving upwards. You will find four Paratroopas flying up and down witha small gap in the middle. Spin Jump through this gap for Star Coin #3.

Stay towards the middle near the end because the Paratroopas further up won'tmove just for you. Once you're past them, enter the yellow pipe.

Climb on top of the pipe and jump over to the pink block. Jump from here on tothe Red Finish Flag.

Hit the top Red Switch on the map to activate all Red Blocks throughout levels3-4 and 3-5. You will see the block under 3-4 change depending on if the RedBlocks are transparent or not. Hit the bottom Red Switch to deactivate all theRed Blocks if you ever feel like it. But for now, leave them visible.

Run up the hill and then jump on to the Red Blocks. Use the new platforms tosimply jump across the top and race through nearly the whole level. When youget to the Fire Bro., you will notice he is box in. Jump on his head and grabStar Coin #1 if you missed it the first time through.

Drop down to the sliding platform a little further along and either use it toget to next platform or slide under the gap along the Red Blocks and wall jumpup. Slide down the hill on the right and collect some Coins. The Red Blocksmake it so much easier to pass by the Paratroopas. When you reach the bigfloating platform, drop down through the gap next to it on to the slidingplatform and duck into the gap in the middle to find Star Coin #2 if you didn'tget it before. Or just jump over the top.

Get the Checkpoint Flag and throw the ice block to reveal the Coins. Grab themas you run past and pick up a Penguin Suit from the first ? Block while you'reat it. The next group of sliding blocks are a lot easier to pass with the newRed Blocks underneath, so either jump over them like the first time through ordrop down and simply run across the new platform. At the other side, slideunder where the Item Block is to reach the red pipe.

Grab an ice block from the left and through it towards the Goombas. Quicklychase after it and grab the Coins it leaves behind. Exit through the red pipeon the right. Jump to the slightly higher part of the ground, double to the topof the ice cube stack, then triple on to the Finish Flag.

Run right and take out the Dry Bones. Jump up to the ? Blocks for some Coinsand jump the next gap for some more Coins, then hit the ? Blocks here for aCoin and a Penguin Suit. Get the other Coins, but be careful of the Dry Bones.Enter the green pipe ahead.

Stand on the Donut Lifts until they fall to land on the blue blocks below. Onceyou touch them, they will begin to move. You need to stay aboard by any meansnecessary. They will create a stair near the Brick Block, so jump up and stayon. Jump the icicle after it lands and hit the ? Block for a Coin. Just aheadare some more giant icicles. Use these as stepping stones over the spikes. Theyland on the moving blue blocks and will fall once it passes. The last will tipover.

Two icicles close together will fall ahead, giving you a platform to the ?Block above. Get yourself a Penguin Suit. Some yellow balls just like the onesLemmy shot at you will bounce around ahead. Use one to bounce high into the airand on to the Donut Lifts, where you can grab Star Coin #1.

Past here is a Brick Block and a small tunnel to a Dry Bones and a green pipe.Go through the pipe. In here are some Bob-Ombs. Jump on one of its' heads tostart its fuse. It will shatter and ice blocks nearby, and cause a chainreaction if the block contains another Bob-Omb. Blow up the first row and thenkick a lit Bob-Omb over to the left to destroy the wall there. The ? Block hasa Penguin Suit, and you can also get Star Coin #2 just above. Take out theright wall to find the Checkpoint Flag.

Climb the stairs past the Dry Bones to another area with Bob-Ombs. Blow up oneto destroy all the ice blocks ahead, and you will fall on to another one ofthose moving blue platforms.

Just ahead it will create a staircase over the top of a ? Block. Drop to theBlock and jump around so the Donut Lifts don't fall. Hit the ? Block for aPenguin Suit and then jump back on to the blue platform when it returns. Jumpto the Donut Lifts in the middle and grab Star Coin #3, and then keep jumpingfrantically until the platform comes back down. Jump back to it as early aspossible.

Here you will find the Red Ring. The Red Coins appear next to all the otherCoins floating about, so grab them as you collect the Red Coins. The platformwill weave its way upwards, just staying under each row of Coins. Once itreaches the top, stay towards the back. It will soon reach three Brick Blocks.You need to slide in th Penguin Suit across the platform so you ram the firstone. It releases a 1-Up Mushroom, which you can collect from down near thedoor. Before actually entering the door, head back left and go down the greenpipe.

There are three bouncing balls here, so use them to get yourself up to the ?Block that just happens to contain a Penguin Suit if you need it. Then head upthe yellow pipe and enter the door.

BOSS BATTLE: Lemmy KoopaPace yourself down the long corridor to find Lemmy waiting for you at the end,almost as if he knew you were coming. Lemmy will be on his ball, and Kamek willfly past with his magic. Lemmy's ball will grow to a much larger size, and thesides of the arena will disappear. His attacks are the same again, mainly himshooting yellow balls at you. Bounce off one to reach his head. He will flyacross the ground in his shell and you'll need to jump over him to avoid damagejust like every time before. He will go across the floor and back again, thenacross and stop. Time this so you can jump on his head as soon as he pops outfrom his shell. Three stomps will win the battle.

With three Koopalings defeated, Mario races forward out of the Castle, only tofind that once again he is too late. Bowser Jr. takes off in his Airship withPeach and head for World 4 with Mario hot on his heels...

- World 4 consists of 5 levels, as well as the Fortress, Castle, Boo House and Airship.- The World 4 Boss is Wendy O. Koopa (a.k.a. Kootie Pie Koopa).- The map enemy is the Porcu-Puffer.- There are 2 secret exits.- There are 4 Mushroom Houses (1 Red, 1 Green, 2 Gold).

Run and jump to the first platform and hit the ? Blocks for a Coin and aPenguin Suit. Swim to the right and freeze enemies if they get too close. Youwill come across a Piranha Plant underwater. Freeze it to make it float to thesurface and use it as a ledge to reach Star Coin #1.

Jump up on to the next platform on the water and either bounce off theParatroopa or freeze it and use it as a stepping stone to reach the higherground with the Koopa and the Red Ring. The ? Block on the right has a PenguinSuit in case you took damage through the water. Grab the Suit if you need it,then grab the Red Ring. Use the Penguin Suit to power through the water andcollect the 8 Red Coins. Get your prize and then swim right.

You will reach a green pipe shooting water out and a Spiny Cheep-Cheep. Theseare the ones that just keep on following you, so be careful not to stay stillfor too long. Use the pipe to get on to the ledge, then quickly dive down theother side. You be able to just make it past the next Spiny Cheep. On the otherside, swim straight back up and hit the ? Blocks for some Coins and anotherPenguin Suit. Run off the right side and slide just before you hit the water.You should be sliding straight across the top of the water. When you reach landfurther along, hit the ? Block here for a Star and use it to wipe out all ofthe nasty Spiny Cheeps that were following you. Afterwards, swim right to theCheckpoint Flag on the land above.

The two ? Blocks here hold a Coin and a Penguin Suit once more, so get them ifyou need them. On the other side of the water is a Coin Block, so swim over andgrab yourself some Coins. Swim down and to the right, and freeze any Urchinsthat get in your way. Just after a green pipe is another Urchin. Get near thesurface of the water and freeze it. You only have a short time to jump on itand leap upward to get Star Coin #2. After it breaks, swim across the surfaceto the left and jump into the secret alcove.

As the sound may have given away, there is an Item Block in here. Hit it andhope you get a Star. If you do, speed ahead and take out as many enemies as youcan before it runs out. If not, jump back into the water and swim under thenext green pipe on the right. Go straight up when you can, and jump to thesmall ledge on the land you just went under. Jump on the edge for a hidden ?Block, then jump next to the wall for a hidden 1-Up Mushroom. Grab it and swimto the platform to the right.

The Brick Blocks here actually hide a Penguin Suit, so hit them for it if youwant. Run from the left side straight across to the right and jump to the BrickBlocks above the first Mega Urchin, then slide from there. You just knock overthe Paratroopas that get in your way. Just remember not to hit the first onewhen you jump. Get out of the water at the next bit of land. From here, freezethe Urchin left of the next Mega Urchin and then jump over to the other side.Freeze the Urchin on this side to make it fall to the bottom. Swim down towhere it stops to find that they have blocked two green pipes expelling water.Carefully swim between the Urchins and enter the yellow pipe just underneath.

Down here are three Clams and two Spiny Cheeps. Start by getting one of theCheeps' attention and draw it up to the ceiling. Freeze it when it gets closeand it should smash on the roof. Do the same to the other and then swim throughthe Clams as they open to get yourself three 1-Up Mushrooms. Exit through theyellow pipe on the right.

Swim straight up and hit the second ? Block on the top row for a Penguin Suit.Swim across to the right and avoid/freeze the Urchins all the way along here.At the last Urchin (it will be beside a sideways pipe), freeze it and the onenext to it to get on to the stairs above. Climb up and jump on top of the pipefor Star Coin #3. Then enter the pipe you're standing on.

Use the Paratroopa as a trampoline and bounce as far as you can right and landon the Finish Flag.

Here you will face off against a Porcu-Puffer. It swims around in the waterbelow, waiting for you to get close so it can jump up and smack you in theface. Try to spend as little time on the bottom level as you can, and spendeven less time in the water. Freezing it only works for a split second, butfireballs will buy you some time while it pulls itself back together.Otherwise, the drill is the same: collect the 8 Toad Balloons for someMushrooms.

Run right and jump on to the higher ground. Hit the second ? Block for a FireFlower. You'll notice that Cheep-Cheeps are jumping through the air. This issomething that you have to deal with throughout the whole level, so it's luckyyou now have fireballs to protect you. The next bridge is completly made ofDonut Lifts, so keep on your toes. The first Brick Block mass you come acrosshas a Coin Block second on the top row, next to the ? Block. Get as many Coinsas you can and move on. The next Brick Blocks are all Coins, but the one in thebridge holds a P-Switch which will make a bunch of Coins appear. If you reallywant it, stand on a Donut Lift until it falls, being careful of the Cheeps. Hitthe Brick Block and then jump back up to the Switch. Afterwards, stand on thesecond lot of Brick Blocks and jump to the cloud to find some Coins.

Head right from here, and drop down under the Blocks. Grab Star Coin #1 andmove quickly off the barrel by jumping straight up. The ? Block has anotherFire Flower for if you took damage. Grab it and continue right across the gap.Jump quickly across the barrels but be careful not to jump into any flyingCheep-Cheeps. At the other side, pass the Checkpoint Flag.

You will come across a new type of ledge. When you walk across it, Mario turnsside-on and slowly sidesteps across. If you press down on the D-Pad you canhang from it and collect the Coins. Press up to climb back on to it. Jumping isharder, as you barely move from side to side when jumping. Dropping on to aledge will make you automatically drop to the hanging stage. Get past here andhit the ? Blocks for a Fire Flower and a Star. Make sure you grab the first onebefore you hit the second one. With the Star, sprint across the bridge and jumpto the ledge to drop down and grab Star Coin #2, then race back and use a DonutLift to get into the water. Hit the Brick Block to the left from down here torelease a 1-Up Mushroom. Grab it and then head back to the right.

Move past where the Star Coin was and hit the ? Blocks for some Coins. At thenext ledges, make sure to jump between them because simply moving towards themiddle one will make you fall into the water and not hang from the ledge. Hitthe ? Blocks at the other side for a Coin and another Fire Flower. Use theDonut Lifts to reach the next platform and you will come across a yellow ledgeinbetween the sidestep ledges. These fall just like Donut Lifts and are harderto get across because of the whole sidestepping thing. If you keep jumping asyou move across it won't fall. Get past it and then jump as far across the nexttwo as you can. You will drop when you land on them, so quickly climb up andjump to the next safe ledge. Use the yellow ledge here to drop down and climbacross the normal ledge below. Quickly climb up and grab Star Coin #3 beforethe yellow ledge drops, and then make your way right and up to the tunnel exit.

Use the Donut Lifts and the Cheep-Cheeps to get some speed and airtime as youjump and bounce across to the Finish Flag.

In this level you will encounter Huckit Crabs. They like to throw rocks at you,and will jump back as they do so, often up stairs. You can bounce off both theCrabs and the rocks they throw, so get creative. Head to the right and get pastthe first Crab. The ? Blocks here hold a Penguin Suit, so get that before thenext Crab gets you with a rock. Make your way past this Crab to find threemoving platforms above a Mega Urchin. Use a rock that the Crab standing on themiddle platform throws to get on top of the ? Block and jump to get Star Coin#1. Ground Pound the Block for a Coin, and hit the next one for a Penguin Suit.Continue right.

The nex hill has a Crab guarding a ? Block and a Koopa. Freeze the Crab andthrow it at the Koopa, then hit the Brick Block on the right for a Star. Grabthe Star and sprint right to find a P-Switch. Hit the Switch and run right andslide down the hill. You will slide down and on to the top of the water.Follow the trail of Coins along, jumping when they go into the air. The trailwill lead you to Star Coin #2, and will stop at the Checkpoint Flag.

After passing the Flag, jump back left and hit the middle Brick Block for aMini Mushroom. Run right and don't hit the ? Block ahead. It gives you aMushroom, and you don't want it right now. Wait for the Crab above to throw arock, then quickly jump and Ground Pound to make it up to the next step. Get upthe stairs like this, then drop down into the little alcove on the left afterthe Crab ahead throws its rock. Run across the water into the pipe.

Swim through the heart of Coins to get Star Coin #3, and feel free to get moreCoins, but don't accidentally swim into the Mega Urchins at the bottom. Exitthrough the pipe on the right.

Jump to the next platform and then on to the Donut Lifts. Because you arereally small, the Lifts don't fall under your weight. Jump and grab the RedRing, then grab the two Red Coins where you are standing. Drop left and getnumber three, then follow the trail of Coins along the water to number four,just above the Mega Urchin. The climb upward and get the rest for your prize.Then press forward to the pipe on the land just ahead.

On the other side of the pipe is a tree. As Mini Mario you can jump to it noproblem. Double jump along the trail of Coins to the second tree, then tripleto the Finish Flag.

Quickly jump across the gap in the middle to the other side, as four greyblocks will crush you if you aren't fast enough. Hit the ? Block for an IceFlower, or a Mushroom if you're still Mini Mario. Use the grey blocks to get upto the conveyer belts they dropped from, and hit the ? Blocks on either sidefor a Coin. Just mind the Dry Bones. Then jump into the middle and get into thepipe.

You will find another conveyer belt with grey blocks dropping on to it from theother side. Use one of these blocks as they get near the edge to reach StarCoin #1, then jump over them to the other side and use a tall one to reach theblue ledge above.

Run across the next set of conveyer belts, and at the top run right to the fastmoving belt and wall jump up to one above. Jump around up here for some Coins,then drop back down and climb to the belt with a ? Block for an Ice Flower. Useit to get rid of the Dry Bones above. Jump to the next conveyer belt and thenup to the blue ledge once more.

Jump up and across the bottom three conveyer belts, then wall jump up to thetop one. Run back down across the top belts, and jump into the coloured wall atthe end. You'll find Star Coin #2 in here. Then get back out and up to the blueledge. Pass the Checkpoint Flag up here.

Grab yourself a Propeller Block and jump to the Red Ring. Spin Jump around theroom and collect the 8 Red Coins. Get your prize and enter the pipe at the topof the room.

Race left and jump the gap before a grey block drops and knocks you down it.Climb the blue ledges and then jump to the conveyer belt, making your way overthe grey blocks as they move towards you. Climb the next blue ledges and thenrun/jump over the next conveyer belt. Once a grey block drops, use it as aledge to reach the higher ground above. As soon as the next grey block passesyou, jump to the conveyer belt. If the next block dropped is short, jump overit and run to the next safe platform. If it is tall, run back to the platformyou were on and wait for it to pass. Enter the pipe at the other side once youget there.

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: World 4-?

As soon as you exit the pipe, run left and jump the gap, then jump into thesolid green part of the wall. In here is a pipe which you can enter.

Climb the conveyer belt stairs and then jump to the Red Finish Flag.

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Once through the pipe, run to the left and wait for the first block, then jumpon to the second grey block that falls. As soon as a block drops on the rightof it, jump to that one. Get back to the middle once a new block falls, thenjump to the short block that lands on the leftmost pile. Jump to that block forStar Coin #3, then back to the right after another block lands level with you.After the last block lands (covering the Star Coin if you missed it), climb upto the top and run across the conveyer belt. Climb the blue ledges and jumpover to the left side. Go over the tall grey brick to find a secret area fullof Coins. Right in the middle of this room is a hidden ? Block with a FireFlower. Get this, then head on through the door.

MINI-BOSS: Wendy O. KoopaWendy starts by shooting a ring of light that bounces around the room. If youtouch this you will take damage, so be careful when jumping around. Either jumpon her head or quickly shoot fireballs at her to make her go into her shell androll around. Jump over her while avoiding the ring until she pops back out, andthen jump on her again. Do this one more time for victory.

Run right and enter the pipe. Swim right from here and hit the ? Block aheadfor a Fire Flower. Use your fireballs to take out the Spiny Cheep just ahead ofyou. In the red pipe further along you will see a while thing poking out. It isthe head of a Blooper. They will shoot out in the direction the tip of theirhead is pointing when you get close, then will continue to chase you until youdefeat them. Good thing you have fireballs. Get a fairly close distance withoutgetting so close as to make it shoot out, and start throwing fireballs. If youget a good bounce you should be able to kill them without any trouble. Take outthe three Bloopers here and the Spiny Cheeps with your fire and also get theBlooper hiding behind the wall just to the right.

Defeat the Blooper on the other side by shooting fireballs as it shoots out,then defeat the two Bloopers hiding in the seaweed ahead. Then come back andget the Red Ring. Collect the Red Coins and then swim past the pipes to theCheckpoint Flag.

Continue swimming along, taking out the Bloopers hiding in pipes. Just becareful not to get hit, because this is very annoying without fireballs. If youdo get hit, you'll have to watch carefully for where the Bloopers shoot out andavoid them as they fly past. You soon find three Brick Blocks covering a yellowpipe. Slide between the last Block and the green pipe beside it to get through,and then enter the yellow pipe.

In here is Bubba. This giant purple Cheep will instantly kill you when it eatsyou, so stay back. If you still have the Fire Flower power, take it out withone fireball. If not, wait for it to run into the Blocks and turn around. As itgets further away, swim to the first ? Block and hit it for a Fire Flower, anduse that to defeat it. It will drop three 1-Up Mushrooms for you. Grab theseand then hit the other ? Block for a Star. Grab this and then race up and intothe green pipe above.

Hit the P-Switch just to the right for a trail of Coins leading to a yellowpipe. Enter this pipe to come back near the surface. Both ? Blocks here hold aPenguin Suit, so even if you are small Mario you can get ice powers. Freeze theCheep-Cheep swimming around in the middle to make it float to the surface, thenuse it as a platform to reach Star Coin #1. Grab as many Coins as you want andexit through the yellow pipe on the right.

Swim back left after you are thrust out of the pipe and hit the ? Block for aFire Flower. Aim a fireball for the green pipe under the yellow pipe you cameout of to get the Blooper, then swim right to the Brick Blocks. Hold right butdon't use the "2" Button to get through the stream of water and under theBlocks, then hit the ? Block to release a Star. Use this to fly through thewater taking out everything in your path.

Further ahead is Star Coin #2 at the bottom of the screen. Drift down to it anddefeat the Bloopers ahead. If you've lost the Fire Flower and the Star,frantically swim through the water, never stopping. Keep moving right, watchingthe trajectories of the Bloopers. You find a wall with Coins in bubbles passingthrough it. Swim through it as well to find Star Coin #3. Then speed swim tothe green pipe above.

Jump left to the ledge, then up to the platform. Jump, double and triple acrossthe platforms to the Finish Flag.

Drop back left from the start into a tiny secret area. Stand up against thereal wall and jump for a Star. Grab it and run along, taking out all of theBoos and Little Mousers you run past. There's some extra lives already. Runback left to where you started and count out five MOVING platforms. The fifthshould move down and reveal Star Coin #1. A ? Block nearby has an Ice Flower,so get that if you want it. Now head back to the door all the way to the rightside of this room.

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: World 4-C, Gold Mushroom House

A secret exit already? After reaching the door surrounded by Brick Blocks, walkback left to the platform that moves up when you stand on it. The next one tothe left starts moving down. Stay on it until it reaches the floor to find adoor. Go through.

Hit the ? Block ahead for an Ice Flower, then jump across the ledges until youreach a platform that moves up when you stand on it. As it rises, jump left tothe door platform and then jump to Star Coin #3. Then make your way to thehigher ground to the right. Jump over the Boos and fake candlesticks to comeacross a Big Boo. Launch yourself over it to find two doors. The left one is afake, so head through the door on the right.

Outside, run past the Boo and hit the Blocks here for some Coins and aSpringboard. Grab the SB and take over next to the Red Finish Flag. Drop it andrun back left, drawing the Big Boo away. Once it is far enough over for you toget past, get on the other side of it and use the SB to get maximum height onthe Flag.

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Climb above the door and jump to find a secret area hidden behind the ceiling.Grab some Coins from up here and then walk to the platform that moves up whenyou stand on it. It's just to the left. As it rises, you might feel like you'reabout to get squished against the roof, but you won't be. Stand on the rightedge to find a P-Switch. This will turn the Brick Blocks guarding the door toCoins so that you can get through. Grab the Coins around it, then run right tothe small block that makes up part of the wall. This is a secret area they tryto make you think is the exit, until you realise it has a ? Block with a Coinand that's it. Head back and go through the door.

Run right and use the Little Mousers here to bounce up between the two blockson the ceiling. Use the one on the left to wall jump up to a secret area with abarrel. Grab the barrel and drop back down. Throw it right and chase after itat full speed. It will bowl over heaps of Mousers, earning you points and abunch of extra lives. Instead of the barrel, you could use a ball of ice tofreeze one Mouser and throw it at the rest. At the end, run past the door andjump up the step. Walk right into another secret area, and climb up to findStar Coin #2 and another door. Go in this one instead.

You'll drop down to the ground and find three ? Blocks. The middle one has aSpringboard. Grab it and throw it to the edge of the ground you're on. Itshould be just before the gap in front of the Finish Flag. Let the Boo come toyou when you're near the ? Blocks, then run past it and use the SB to get someextra height on the Flag.

Jump on to the first tree to find a Cloud Block, which are unique to thislevel. Hit it and all others you find to give the Lakitu in the air somecompany. One will throw Spinies at you, and the other will throw Coins. Hit the? Blocks just further ahead to get a Yoshi. Jump to one of the higher trees anduse Yoshi to eat the Spiny-throwing Lakitu and steal his cloud. Float over toStar Coin #1, then eat the fruit from the trees just left of the Piranha Plant.

Jump over the expanding purple platforms further to the right and hit the ?Block to get a Fire Flower. Keep moving along until you reach a tall pipe witha Piranha Plant. Eat the plant and use the tree just past it to get to the talltree to the right. Eat the Lakitu here and fly straight up along the trail ofCoins. Float along, collecting all the Coins in the air and grab Star Coin #2.Then slowly drift back down to the ground where the Coins lead to find theCheckpoint Flag.

Run right until you find a green pipe quite low to the ground on a hill thatgets you level with the Lakitu. Eat it and steal its cloud to float up to thetree you wouldn't be able to reach with a normal jump. It should be right aboveyou. Up from this tree is a pipe. Go in it.

Run along and hit one or two of the Cloud Blocks to get some Lakitus. Stealtheir clouds and float up to the Coins in the sky, and grab Star Coin #3 whileyou're up here. After adding to your Coin collection, exit through the pipe onthe right.

Drop straight down to land next to a Piranha Plant. Run up the hill and pastthe next Plant to find the Red Ring. Grab it as the first purple platformexpands to be able to get the first Red Coin. Jump around on the platforms tocollect the next six Coins, then land on the sand to the right and slide underthe Cloud Block for number eight. Jump over the next pipes and stop when youreach four Brick Blocks. One if these is actually a Coin Block, so get someCoins while you're here. Then pass by the next few pipes and then jump to atree as the ground drops to just under the water's surface. Jump to the nexttree and then use Yoshi's Flutter to collect the trail of Coins to the right,then land on the Finish Flag.

Run right and jump on to the moving fence. Cling tightly as the spiked pillarswill shoot out underneath you, ready to deal out some damage. On top of thesection holding the fence up is two ? Blocks. Get yourself a Fire Flower uphere, then either use the fence to reach the other side or just jump it.

Here you will find a Koopa continuously moving around the fence. It will climbup the front, then back down the rear. As it comes down the back of the fence,Jump on to the front and press "1" to punch it off. Use the gate ahead to spinaround to the back, but make sure you get the Koopa out of the way first. Thenclimb the fence on the left to get all of the Coins at the back. Then go right.

Jump to the next fence and climb along behind it. Jump to the platform in themiddle and hit the ? Blocks. Then climb across the fences to the next platformwhich is home to a Dry Bones. Jump on it, then drop off the right to the fencemoving below. Clamber across to the left for Star Coin #1, then head off to theledge on the right.

Grab the Coins and defeat the Koopas here, but don't swing back to the front.Keep going to find more moving fences. Get to the second lot which has oneabove the other, but on seperate sides. As soon as the spiked pillars belowstart retracting from their extended positions, drop down and quickly grab StarCoin #2. Jump back up and work across the fences to the safe point at the otherside. Grab the Coins and then use the gate to return to the front. Enter thedoor just ahead.

As you come out of the door, a spiked pillar will shoot out from under you. Runto the edge and drop down as it goes back in. Stand in the small hole in theground and duck. It will shoot out just over your head. Hit the ? Block aheadfor a Coin and then quickly jump on top of it. Wait for the next pillar, thenjump over the wall in your way and hit the Checkpoint Flag.

The ? Block on the left has a Coin, and the one on the right has an Ice Flower,so get them both. Climb above the ? Block and wait for the spiked pillar aheadto start returning to its dormant position. Drop down to the Coins in the gapand duck. Once it passes over, jump up to the blue ledge for the Coins, thenduck into the next gap before it shoots out. Then use the next blue ledge toget up to safety.

Hit the Item Block above the Dry Bones and hope you get a Propeller Mushroom.Run right and drop into the green pipe just ahead, being careful of the spikedpillar. You'll be underwater in here, and so will the Red Ring. Grab it andstart swimming around collecting the Red Coins, but be careful of the spikedball. Collect your prize and head back up.

Let the pillar go first before you jump back up. Get to the blue ledge and grabthe POW Block. Throw it right there for some Coins to fall from the ceiling. Ifyou have the Propeller Cap, Spin Jump over the next small tunnel with twopillars. If not, jump on to the next ledge and duck under the first spikedpillar as it shoots out. Then jump up to the blue ledges after it goes back inand race upward to the pipe. If you want to try, stand on the blue ledge andrun right. Do a tiny jump to the ledge and a really small double jump to thevery edge of this platform. You should be able to triple over the top where thePropeller Cap can go.

Back underwater, swim right and hit the ? Block for a Coin. That skeleton fishahead of you is a Fishbone. When it sees you, its eyes turn red and it swimstowards you like a missile. It doesn't stray off course, however, so simplymove out of its way to avoid damage. In the next room, hit the ? Block foranother Coin, then swim up to the small gap under the grate in the wall. You'llswim into a secret room with lots of Coins. Get all of these and then enter thepipe below.

The spiked pillar under you will "stall" for a moment as it shoots out, thenwill speed off really fast into the distance. When it gets back, jump into thefirst gap with Coins and then leap out and race to the second gap. Duck in hereas the pillar whizzes overhead. Jump up to the moving platform and hit the ?Block here, then jump to the next platform. As the pillar goes back, race alongthe ground and past the blue ledge to a green pipe. Enter it.

In this watery arena there are lots of Fishbones. Let them fly past you as youslowly drift down to Star Coin #3 underneath you. Hit the ? Blocks for twoCoins and then return to the surface through the same pipe. Wait for the pillarto smash into the wall above you before you exit. Jump up on to the blue ledgeand then enter the door.

BOSS BATTLE: Wendy O. KoopaKamek will fly through the room with his magic and will flood it, allowing youto swim around the entire room. Wendy will shoot a glowing ring as the waterslowly drains out. She'll then jump through the water, so be careful of that.The rings move a lot slower through the water, so watch for the increase ofspeed when they fly out of it. Once all the water has cleared, jump on Wendy'shead to make her go into her shell. She'll slide across the room trying toknock into you like always, and if you are fast enough, jump on her head rightas she pops out to save having to swim around again. The water will return, butyou'll only have to get her one more time instead of having to swim aroundagain after this time. Watch carefully for the rings and make sure you aren'tnearby when she jumps through the water. After it drains again, give her astomp to the head to end the battle. Grab the key to end this world.

NOTE: You could use fireballs to wipe her out while you're swimming around ORif you are really fast, you can wipe her out before the water comes back evenonce.

After defeating Wendy, Mario runs out the right door and finds Bowser Jr. oncemore. The Airship, however, takes off without him. He gives chase, and Mariostays right on his heels until they both make it to the ship. Bowser Jr. jumpson board and Mario is right behind him...

Unlike the original Airship levels from the likes of Super Mario Bros. 3, thescreen stays with Mario for this stage, rather than Mario having to keep up.

Start by running right, as per usual. The yellow crates with orange outlinescan be Ground Pounded and broken, so keep that in mind. You will come across aMecha-Koopa. These crumple after a stomp to the head much like a Dry Bones, andjust like a Bones they can revive themselves after a period of time. Bounce offit and trudge forward. The ? Block you come across has an Ice Flower, just foryou. Be careful of the Rocket Engine under it; you'll take damage if you makecontact. Jump along the next few platforms, bouncing off Mechas and dodgingREs. A trick that comes in handy: you can pick up Mechas after jumping on them.They don't have to be frozen. Soon you'll come across an RE that is bigger thanthe rest. Wait for it to rotate around to the left, then run over it and grabStar Coin #1. Jump out and get back on the grey ledge where you came from, thenjump to the higher platform on the right.

Get past the RE here and head inside the ship. Run across the grey ledge pastthe RE on the roof, then sprint left as you see a giant RE move past you to theright. Hit the ? Block here for an Ice Flower, then wait for the flame to movepast you before you run back across to the right. Dodge past the REs furtheralong and get to the Checkpoint Flag.

Up the stairs are a bunch of crates. Ground Pound through them to the pipebelow. Enter it to end up under the ship. The grey platform to the right worksa bit like a nut on a screw. Continuously jump on it to wind it along the trackand to the other side. If you stay on the platform for even less than a second,you will fall past it, so be careful. Do the same thing for the next platform,and jump high halfway across to get Star Coin #2. Jump up to the pipe on theother side and go in.

You'll come out above a massive picture of a Bowser face. Run right to find awhole heap of pipes moving up and down. Stand on the very first blue one andjump at its highest point to get the Red Ring. Jump across the pipes,collecting the Red Coins as you go. Claim your prize and then enter the shiponce more.

In here are some Rocket Engines that turn on and off, and two Cannons thatshoot out Bob-Ombs. Carefully make your way through, watching for the REs thatare about to turn on. The explosions from the Bob-Ombs don't exactly helpeither. Just before the safe middle section is a POW Block. Grab it just aftera Bob-Omb gets shot right there. Jump up to the platform with two ? Blocks andthrow it. The Coins will drop and you can hit the ? Blocks above for an IceFlower. Race through and grab the Coins, and don't stop until you are on top oftwo pipes that release Bob-Ombs. When two come out, drop on to one as it hitsthe ground. It will blow up a crate next to it, but it must be touching thecrate to destroy it. Go through this gap and jump up the grey ledges to getStar Coin #3. Then enter the yellow pipe.

Grab one of the Propeller Blocks and run to the other side of this room. Jumpand then twirl up through the air.

BOSS BATTLE 2: Bowser Jr.Bowser Jr. will growl at you and then jump into his Koopa Clown Car. Avoid hisfireballs; they follow you as they float to the ground. And when they hit theground the set it on fire, giving you damage if you touch that particular spot.Race to one side and grab a Propeller Block, then Spin Jump into the air aboveBowser Jr. Drill back down on to him to deal damage. That's one. He'll take amoment to recover, then he'll spit more fireballs at you. When he starts again,Spin Jump up and drill him once more. Bowser Jr. will scream once he recoversand will spit another fireball at you. Spin Jump up and drill back down on tohim one more time to finish this battle. Bowser Jr. will plummet down off thescreen, only to have Kamek bring him back up. The floor will then disappearfrom under you and Mario will fall back to the ground.

NOTE: On the World Map, this level will now have an anchor next to it to showthat you can revisit it at any time to get anything you missed or for justanother playthrough.

After getting so close, Mario knew he had to keep going. As Bowser Jr. andKamek took off in the Airship with Princess Peach, Mario raced along behindthem at full speed, ready to face whatever came at him next...

- World 5 consists of 5 levels, as well as the Fortress, Castle and Boo House.- The World 5 Boss is Iggy Koopa (a.k.a. Hop Koopa).- The map enemy is the Stretch Piranha Plant.- There is 1 secret exit.- There are 3 Mushroom Houses (1 Red, 1 Green, 1 Gold).- There are vines that will block certain paths. They move around every time you beat a level.

Begin by running right and jumping over the Stretch Piranha Plant. Get yourselfa Ice Flower from the ? Blocks and use ice balls to freeze the other StretchPiranhas. You will soon come to a giant Koopa shell embedded in the ground. AParatroopa will bounce towards you, so defeat it, then Ground Pound the patchof dirt just to the left of the shell. Run through the middle of the shell andjump to get Star Coin #1. Jump back up the other side and come back to the ItemBlock. Get yourself an item (an Ice Flower or a Star is good) and then continueright.

With Stretch Piranhas, you can either defeat them with fireballs, run them downwith your Star, or use balls of ice to freeze them and jump past, depending onyour current item. Which ever way you do it, just get past them to the BrickBlock. It is actually a Coin Block, so get yourself some Coins. Then keep ongoing right. There is another Brick Block before the gap, so take out the SPPhere and hit it for a 1-Up Mushroom. Then jump the gap.

Here you will find a River Piranha Plant. They like to suspend spiked greenballs in mid-air using their all powerful breath. They can also change theheight of the ball, so be watchful of when they change. Fireballs defeat themeasily, and freezing them causes the ball to fall down and off screen, plus itgives you a nice stepping stone. Don't be worried about falling in the water;it doesn't hurt you. You'll soon reach another giant shell with a River Piranhaon either side. Defeat one of them and then swim down to the side of the shell,but watch for the Cheep-Cheep. Inside the shell are some Coins and Star Coin #2for the taking. Exit through the right side, swim under the RPP if you didn'tdefeat it and then jump to the red ledge. There are a bunch of ? Blocks, allcontaining Coins. Get some Coins, then hit the Checkpoint Flag.

Now for the fun part. Run to the right and take out the first SPP, then jump tothe hanging vine. You will begin to swing. Press up and down to change whereyou are on the vine, and press left and right to swing yourself back and forth.Jump from vine to vine over the SPPs, or alternatively, jump across the groundtaking out the SPPs and collect the Coins. At the other side are some BrickBlocks, one of which has a nice Ice Flower. Grab this and freeze the RPP in thewater ahead. You will come across four platforms that create pedals on a wheel.Stand on the one on the right and jump when it reaches the bottom to the nextplatform above you to spin it along the track, but be careful of the greenspiked balls that float up near you. Part of the way across you will reach theRed Ring. Jump to grab it and use one of the platforms on its way down to getthe first five, then freeze the first RPP to your right and jump to get thelast three Red Coins and land on the frozen Plant. Get the 1-Up Mushroom, thenjump back to the pedal platforms and work your way across. If you are a littleimpatient, just freeze the RPPs and use them as stepping stones to get to theother side.

Outside you will find three SPPs. Just freeze them and jump off them to get theCoins in the air. At the other side you will find a vine, a Paratroopa, anothergiant shell and the exit pipe. Jump to the vine, swing quickly right and jumpstraight past the Paratroopa into the shell to find another pipe. Enter it.

In here are a bunch of Coins with a Stalking Piranha and two River Piranhas.The easiest thing to do is to drop into the water, swim under the first RPP andjump to the POW Block in the middle. Throw it at one of the RPPs to defeat it,and when it hits the ground it will make all the Coins on the ceiling drop, sogo and collect as many as you can. Then use the blue ledge in the middle toreach Star Coin #3 up the very top. Exit through the green pipe on the right.

Jump on to the vine and swing yourself on to the platform in the air, thendouble jump with the momentum to land on the Finish Flag.

In this Toad Balloon level you will face four Stalking Piranha Plants with acertain amount of moving platforms above them. The simplest strategy is to justfreeze or fireball all of the Plants, then safely collect the Balloons. The funway is to get the Toad Balloons while jumping frantically to avoid the SPPs asthey stretch their necks out to above the platform(s). Either way, get theBalloons and get yourself some Mushrooms.

Run right and up the tiny hill to find a Wiggler. Jumping on one of these guyslets you get some massive air, but turn red and get really angry if you do.They'll even chase after you, on the ground. Stay on the ground and get pastthis Wiggler and the next one along to find a Block in the middle of the redledge. Hit it for a Fire Flower. Climb the red ledges after grabbing it andhead right at the top. Fireballs have no effect on Wigglers, so don't bothertrying.

Down here are some more Wigglers, so use the one on the ground when it reachesthe small hill to reach the long red ledge above. Then wait for another Wigglerto get over to you on the edge and bounce off it to Star Coin #1. Make your wayback up, jump over to the pipe on the right and enter it.

In here are some bigger Wigglers known as Mega Wigglers. Bouncing on them doesnothing to them, but it launches you really high into the air. Run up the hillto the ? Block and get a Fire Flower from it. Wait here for a Mega Wiggler todrop from the ceiling and walk right before you move on. Follow it and startdoing liitle bounces on its back as it walks back left, then bounce off whenyou're under the blue ledge to get Star Coin #2.

Race down the tunnels and drop into a small space with two blue ledges to avoidan oncoming Mega Wiggler, and grab the Coins while you're here. Once it passes,jump back up and continue right. Wait under the gap with the Coins, then jumpand grab them when a Mega Wiggler gets close. Bounce on it as it moves left andthen continue right once it frees up the tunnel.

A Mega Wiggler will drop from the roof in front of you, and it will end upunder a trail of Coins. Use the Mega Wiggler as it comes back to bounce up andcollect all of the Coins, but watch for the Swoopers. Land safely on the otherside and move on to the Checkpoint Flag.

At the other side of this safe area is a small drop and a Swooper. Drop downand let the Swooper come for you. Defeat it and then use the Mega Wiggler thatstarts walking right to just keep bouncing on to the other side. Once you getthere, though, another Mega Wiggler will drop from the roof, so jump ahead to aplatform above the purple water. Once the one from above passes quickly jumpback to the very end of the Wiggler and bounce up to where the one from theceiling came from. Run up this hill and find yourself warped to a secret areaat the top.

You will jump into a room with some Coins and two Propeller Blocks. Grab one ofthe Propeller Blocks and Spin Jump through the air, grabbing all of the Coinsand Star Coin #3. Then exit through the yellow pipe.

You will come straight out of the pipe on to a Mega Wiggler. Follow it left andhit the ? Block once it goes past for a Fire Flower, then head back right. Letanother Mega Wiggler pass and then jump to the platforms they walk over. Thepurple water kills you instantly, so don't touch it. Keep jumping until you endup on the left of a Brick Block with a Swooper hnging from it. Two MegaWigglers will pass each other right in front of you, so use the one coming yourway to get the Swooper off the Brick Block and then head right. Use the nextMega Wiggler you come across to reach the ground to the right, and then enterthe pipe.

Run right at full speed, and jump just before the little hill. Double jump offthe back of the Mega Wiggler and land on the Finish Flag.

Walk right to find a Bramball. These sponges with legs will walk one leg afterthe other by turning themselves upside down and back again. They will walk asfar as they can an a safe platform, but will stop and head back the other wayif there is nowhere to put their feet. Their legs are dangerous, but jump ontheir orange head or hit it with a fireball to defeat it. Practice on thisfirst one then continue right.

Jump the gap and keep going right to find a ? Block with a Bramball walkingabove it. Quickly get under the ? Block and wait for the Bramball to pass overthe top. Hit the ? Block for a Fire Flower and grab it before moving right.Keep using fireballs to defeat the Bramballs while jumping the gaps and soonyou will come to a pipe. Enter it.

Grab the Coins on either side and then hit the Item Block in the middle. Try toget the Propeller Mushroom. If you get it, awesome. If not, keep going anyway.Exit back through the same pipe. When you come out, jump right and then jumpoff the first Bramball's head to reach Star Coin #1.

Keep moving right. You'll come to some logs floating in the purple water.Notice the Paratroopas spinning it as they bounce across. If you spend too muchtime on one of the logs, it will spin you straight into the water and you won'tbe happy. Jump across the log and hit the ? Block at the safe platform for aCoin, then jump to the next log when the Bramball starts moving right. Use theblocks it stands on as safe zones and jump across, and when the Bramball stops,use its head to bounce to a Paratroopa flying just to the right and land onanother block being using by a Bramball, which should just be moving right asyou land. Bounce off its head too and hit the Brick Block from underneath whilefrantically bouncing so as to not fall off to get a 1-Up Mushroom. Jump on tothe block on the right of the Brick Block and let it come to you. Push on tothe right to find the Checkpoint Flag.

The top ? Blocks next to the Flag have a Fire Flower, so get that while you'rehere. Just to the right again are two Bramballs. A fireball along the groundwill take out the one covering the pipe, and enter the pipe just as the topBramball gets his foot on the right platform. You'll shoot into the air and thetop Bramball should step back over to where you shot through as you float backdown. You should land straight on to its head. Alternatively, shoot as theBramball steps back left to smash into it and earn yourself a lot of Coins.Either way, jump to the red ledge next to the one you're on after landing andenter the pipe here.

Grab the Propeller Block and Spin Jump up to the Red Ring. Grab the first threeCoins as you float down, then Spin Jump under the fourth and shoot up, movingright as soon as you get number four. The next three Red Coins are hiddenbehind the cloud above, and the eighth is behind a cloud higher in th sky, abit further to the right. Collect your prize and drop down the gap, grabbingthe Coins as you go.

You'll land on some Blocks. Hit them all for some Coins, then move back leftand defeat the Bramball. There is a Koopa left of here; jump on it and grab itsshell. Throw the shell so it breaks the Brick Blocks to the right and then killit with a fireball. Slide through the gap in the wall and grab Star Coin #2.Then jump up to the red ledge and jump back right to the Blocks you landed on.

Jump to the pipe and then jump on to the log. Run straight across to the otherside and jump to reveal two hidden ? Blocks. The Bramball will now step onthese as well as the two blocks it started on, so let it return to the left andthen jump on to the ? Blocks and on to the wall above the right side of thelog. Jump to the right and avoid the Bramball walking back and forth. Get tothe Donut Lifts in the middle and quickly swap between them without jumping tostop them from falling. When the Bramball begins stepping to the left, let oneof the Donut Lifts fall and jump the second you get Star Coin #3. Leap acrossthe platforms to the safe platform over the gap to the right.

Hit the two ? Blocks and wait for a Bramball that seems a little pissed off. Itmoves twice as fast as the other Bramballs. Once it starts heading back theother way, follow it and get under the two Brick Blocks ahead. They both haveCoins, so hit them and then continue follwing the Bramball. Once it reaches itsfurthest point, stop on the tiny incline so it steps over your head or just hitit with a fireball to take it out. Either way, jump on to the higher ground andwait for the next Bramball to step closer to you. Take it out with a jump or afireball and enter the pipe.

Jump to the first ledge, double to the second ledge, triple to the Bramball andthen launch yourself off its head to the Finish Flag.

Directly above you are two walls with spikes down the side. They will move backand forth in the same direction, leaving you a small gap in between which youhave to work with. Run up the hill and jump to the first blue ledge. If youstand right in the middle you will be safe. As the walls move right, jump tothe blue ledge they reveal and hit the moving Blocks for some Coins. Then jumpon top of the Blocks and up to the middle platform with the Dry Bones. Jump onit and then jump to the blue ledge on the left as the walls move out of the way.Hit the Blocks here for an Ice Flower. Get it and then stand on top of theBlocks you just hit.

From here, jump on top of the left wall as the one above it moves out of theway. Jump to the Brick Blocks and stay on them as they move across to the rightto some Coins. Jump to the blue ledge above once you move back left, and takeout the Dry Bones on the ledge just up from here. Use this ledge to jump on tothe right wall as the one above it moves back.

Quickly jump to the blue ledge on the right, then on to the Brick Blocks. Letthe Brick Blocks take you to some Coins on the left, then jump up and freezethe Dry Bones. Get on to the next set of Brick Blocks as they move right to beable to reach Star Coin #1. Then jump to the blue ledge back to your left andon to another lot of Brick Blocks. Use these to get to a blue ledge on theright, which in turn gives you a way to hit the ? Block. Grab the Ice Flowerthat comes out and stand on the ? Block to reach the blue ledges above. Jump tothe left one as the spikes move over, then back to the right and up to theCheckpoint Flag.

Grab the Springboard and move it so it is next to the Flag. Bounce off it asthe walls move left so you can get the Coins, then jump where the Coins were tofind a hidden 1-Up Mushroom. Drop back down to the Flag and grab the Mushroomas it drops down. Spring back up and jump across the blue ledges when they giveyou the space to do so. Climb the ledges on the right side as quickly as youcan, then jump left before the spikes catch you. When they move back, climb thenext ledges and jump off the side to the Red Ring as the begin moving back leftso you can land on the blue ledge. Grab the first two Coins over here, thenfour more over the gap between the ledges. Stay on this ledge for number sevenand then jump up to number eight. Get your prize as you continue upwards.

You will end up on a ledge with a Dry Bones and a wall directly above you.Freeze the Bones and smash it, then wait for the walls to start moving left.Jump to the blue ledges over here and climb really fast for Star Coin #2. Thenjump to another ledge with a Springboard.

Pick up the SB and move it to the middle so you can reach the blue ledge above.Bounce up as the walls move left but don't go too early. Jump to the platformon the left and climb the blue ledges. Jump over the gaps and grab the Coins asthe walls move back right, and quickly climb up the other side. Run back leftand jump the gaps again. Jump to the big blue ledge at the top and run rightwith the walls to some Brick Blocks. Quickly smash through before the spikesmove back left and grab Star Coin #3. Wait for the gap in the spikes comes backand run back across to the left. Jump up to the blue ledge next to the door andjump against the wall for a Fire Flower. Then enter the door.

MINI-BOSS: Iggy KoopaIggy will start by taunting you and the moving platforms above will pick bothof you up. When you can move, jump over the fast green fireball he shoots atyou on to the middle platform. He should jump there as well. When he lands,jump on to his head. He'll do the shell thing and will pop back out soonenough. When he does, let him jump twice and then go for him again. Jump on hishead to get him back in his shell and avoid him as he flies around the room.Then jump on him one more time to finish the battle.

This level can get really annoying, so make sure you're in the right frame ofmind before attempting.

Start by running right. Jump in the gap between the red ledges above to findthree hidden ? Blocks which will stop the Goombas from landing on you. One ofthe Blocks has a Fire Flower, so get that if you need it. Then run right andenter the pipe.

You will come out on a raft that has four zeros on it. These numbers show youhow many enemies are on board. If that number gets to five, the raft will stopmoving, so keep on your toes. Hit the ? Block for an Ice Flower. Grab it if youwant, or keep the Fire Flower you have now. A Koopa will fall from the pipe andland on the raft. Either use a fireball to defeat it or freeze it and pick itup. Hold it until a few more enemies fall from the sky and throw it to takethem all out in one shot. Rapidly throw fireballs to take out anything thatlands on it or freeze enemies and throw them to take out as many as you can. Atthe same time you need to watch for any enemies falling from the sky so thatyou don't lose your ability to throw balls of fire or ice. Don't be too fussedabout collect the Coins that hover above the purple water. Just watch for theCoins that are left behind by enemies after you defeat them with a fireball, asthey still count as enemies until you collect them.

You will soon reach Star Coin #1. You must be at least tall Mario to reach itfrom a bounce off an enemy. Try to bounce off a Koopa so that when you comeback down you can kick the shell into a bunch of enemies piling up on the raft.Just after the Star Coin is a ? Block with a Fire Flower. This makes things alot easier from this point onwards.

A bit further along is a ? Block with an Ice Flower. Grab it if collecting theCoins left behind by enemies is getting too annoying.

Eventually you will come across a POW Block. Hold on to it and try to jump onany enemies that land so that the raft keeps moving. Soon there will be someCoins in the air where a Piranha Plant drops down. Throw the POW Block now tokill the Piranha Plant and make Star Coin #2 drop to the raft.

Just after a ? Block a Super Piranha Plant will drop. Stay towards the back ofthe raft to avoid it, and use fireballs or Bob-Ombs to damage it. Another willfall a bit later on. Be careful of these big guys, but they only count as oneon the raft meter so don't get to panicky.

Once you get to the end, grab yourself a Bob-Omb and jump on to the grey blocksacross the platform. Throw it so that it blows up some of the blocks, then dropdown as the raft goes past and grab Star Coin #3. Then jump back up and go inthe pipe.

Run down the hill and keep going past the red ledges to a Koopa. Bounce off theKoopa up to the red ledge, then jump and spin over to the left to the otherledge. Stand right near the left edge and sprint right, jumping to the secondred ledge. Double off this ledge on to the Finish Flag.

You may notice when you start that it's a bit darker than usual. Just to theright is a Glow Block that will seriously come in handy. Pick it up and runright, and jump the gap you come across to find a door. Go in.

Walk right and jump to the ledge with two ? Blocks under the spotlight. Drawthe Boo away if you need to, then hit the Blocks for a Coin and a Fire Flower.Jump to the next platform with a Glow Block and pick it up. Keep running rightand past the first door. Jump to the first ledge above you and then on to theblock on the right. Run through the wall on the other side to find Star Coin #1hiding in here. Jump to the first staircase on your left and climb it right toa door, which you should enter.

You'll come back out of the door you started at. This will happen everytimeuntil you find the right room. Pick up the Glow Block once again and drop downthe gap this time. Run through the tunnel and grab the Coins. Drop down thenext gap you come across and run right to another door. Go in here.

Shoot a fireball to see how far the ledge goes, then jump to the ledge with theGlow Block. If you can easily rely on your fireballs to see in the dark, don'tworry about picking it up. Otherwise, grab it and jump to the next ledge. Thereis a ? Block here with a Fire Flower. Collect it and then keep moving along.Once it looks like there is just water ahead, wait for a moment to have amoving platform appear. Jump on it and ride it to the other side. At the door,throw the Glow Block or shoot a fireball right to light up Star Coin #2. Grabit and wall jump back to the door.

Back at the start again, drop down the first gap but jump the second one thistime around. Leap up the stairs and drop down the following gap to find a fakedoor, but run right to find a real one.

In here is a circle of Boos with one missing. Jump through this gap to get to aplatform with a Fire Flower in a ? Block. Get it and jump to the next platform.Jump through the next ring when the gap is on the left, jump straight up toStar Coin #3 when it is at the top, then jump to the other side when it reachesthe right. Enter the door here.

Now drop down the first gap, jump the second, climb the stairs and jump thethird gap. Run down the corridor and...

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: World 5-?

...drop down this gap to find a door. Oh wait, it's a fake. So instead, runleft and through a fake wall to another door. Go in this one.

When you walk in you will find a yellow ?-Switch. Hitting this switch willcause the blocks ahead to illuminate. You don't have to have them lit up tostand on them, but it makes things easier. Jump to the block as it floats downand quickly jump up to the platform above and to the right. If you don't makeit, just stay on the block as it goes the long way underneath. At the otherside, use the three blocks ahead to reach the other side of this chasm andenter the door. Watch for the Boo when you're jumping.

Climb the staircase and watch for the gap in the familiar wheel of Boos. Leapfrom the top step on to the Red Finish Flag.

%%%%%%%%%%%%%%%%%

...jump the next gap to find a door. Go through the door and run right from thespotlight to a massive group of Brick Blocks with ? Blocks scatteredeverywhere. They move up and down, so work your way through, hitting them forCoins if you feel like it. On the top of the third lot of moving blocks is a ?Block with a Fire Flower. There is also a 1-Up Mushroom in a Brick Block thatis a bit further on. It's in about the ninth set of moving Blocks. Once youreach the other side, you'll notice a small area with Coins just before thedoor. When the Brick Blocks next to it line up so the hole is in the same spot,run and slide through it. Grab the Coins and hit the Brick Block in here foranother 1-Up Mushroom. Then go through the door just above and to the right.

Outside, hit the flying ? Block to stop it from moving, then use it as a stepto get as high as you can on the Finish Flag.

The screen for this level moves at its own pace, so take your time and don'tmake any mistakes because you can't rush through it. Run right and hit theBlocks for some Coins and jump to the first Jumbo Ray that floats up out of theclouds below. These guys can't deal you any damage and vica versa. So use themas platforms as they pass through the sky. Remember that any fluffy clouds thatappear could be hiding something, so when you see one, Spin Jump into it toblow the cloud away and reveal whatever may be behind it. You don't really needto be close to it, as it will blow away from a distance. The first cloud hassome Coins, and one soon after hides a ? Block with an Ice Flower. Collect thisand make sure you are always able to safely land on a Jumbo Ray whenever youjump.

Just after the Ice Flower, you will start having Bullet Bills fired at you.There will also be some red ledges ahead that help hide a Propeller Blockbehind a cloud. Hang on to this as long as possible, and use it to get StarCoin #1 just to your right.

A Jumbo Ray will soon float up into the air and pick up the P-Switch below, sowait for this and then jump down and hit the Switch when it does. Jump aroundand collect the Coins that appear, then jump to the next Ray that flies upthrough the sky. You will see a safe platform just ahead, so leap to it and getthe Checkpoint Flag.

If you keep walking right and don't jump you will fall into a small gap whichwill allow you to get the POW Block. Jump back up after grabbing it and throwit to make heaps of Coins fall from above the screen. You will then need tostart using the Jumbo Rays again. The first Blocks you come across have anotherIce Flower, so grab this if you want to. Use the Propeller Block to hit thenext ? Block for a Propeller Mushroom, or just Ground Pound the ? Block for thesame effect if you lost the Block. Grab the Mushroom and throw the Block away.There will be four Coins just past the red ledges and a big cloud after that.Spin Jump through the cloud for Star Coin #2.

You will come across some more red ledges. Spin Jump and drill back down on toa Ray to clear away the masses of cloud below to reveal a Ray flying throughthe air with a POW Block on its back. Pick up the POW Block and jump up to thered ledges. Wait for two Rays to float out from under you and jump to them. Thetwo lots of Coins above are shaped like arrows. When you drop the POW Block, amass of Coins will drop from above the first arrow, and Star Coin #3 will dropfrom above the second. Get the Star Coin and collect the other Coins if youwish. Jump across the last Rays to the pipe.

Drop to the ground and Spin Jump to get rid of the cloud, then use the platformwith the pipe as well as the second and third red ledges to jump, double andtriple to the Finish Flag.

Start by moving right across the red ledge and jump the gap when the Podoboofalls back into the lava. Hit the ? Block here for an Ice Flower which can beused to extinguish the Podoboos, making it safer when jumping the gaps they arefound in. Climb on to the first rotating fence after the next Podoboos to havethe stupid green fireballs starting firing towards you, much like World 2 andthe purple ones. Climb the fence to the top and hit the ? Blocks for some Coinsand then climb back down and jump to the next fence. Climb around that one andthen jump to the next fence after that. Then jump to the next one after thatand hit the ? Blocks at the top for a Propeller Mushroom. Jump up and get it.Jump along the red ledges to the right while avoiding the fireballs andPodoboos to reach Star Coin #1 down near the lava. Drop to it and Spin Jump thesecond you touch it so you don't die. If you do the stupid thing (like I didjust then) and accidentally jump into the fireball, simply slide down one ofthe walls on either side and wall jump just before you touch the lava. Youshould just nick the Star Coin. Then wall jump back up to the top.

Continue to the next rotating fence and climb up it on this side to find asecret area with a door. Enter the door to find six Podoboos falling into thelava. Jump to either side when they've fallen past to a safe spot on the bottomlevel. Once the Podoboos fly back up, run as they begin their decent and SpinJump to Star Coin #2. You'll have to jump normally and pause for a moment underit if you don't have the Propeller Cap. Land on the other side and run across.Running when you did gives you enough time to land without the Podoboos poppingup right when you don't want them to. Climb back up to the door when you get achance and go back through.

Go back down and around on the fence to a couple of platforms on the otherside, one of which has a Dry Bones. Get past it and then jump to the middlefence in the lava. Grab on tight and then jump to the next platform when itreaches its peak.

Jump on to the next fence hanging from the ceiling and jump across the next fewfences as they rise up from the lava. You will come across a rotating fencewith a massive purple block across the middle of it. As one end of the blockstarts getting close to your level, jump on it and run to the other sidewithout climbing at all. Jump to the next fence and block to find the Red Ringinbetween. Collect the first six Red Coins as the purple block takes you overthe top, then race back to the middle for the last two. Get your prize and headright to the Checkpoint Flag.

Here there will be fences that alternate moving up and down in the lava. Jumpfrom fence to fence, and take your time so you don't mistakingly jump into aPodoboo or a green fireball. Soon you will find Star Coin #3 up in the air. Usethe fence next to it to jump high in the air to it. Alternatively, Spin Jump upto it if you have the Propeller Cap. Continue along tothe other side to findtwo ? Blocks, one of which has an Ice Flower. Get it and jump to the nextrotating fence. The fireballs will start appearing more often as you get closerto the door from here, so be careful. You will come to two platforms, one abovethe other. Try to get to the bottom one when the Podoboo is out of the way toget to a ? Block with a Propeller Mushroom. Grab it as you climb the red ledgesabove. Use the Bounce Blocks in the next room or Spin Jump to reach the doorand enter it.

BOSS BATTLE: Iggy KoopaThere's something very different about this battle. Maybe it's the fact thatIggy has a pet Chain Chomp that will run you down if you're too slow. And tomake matters worse, Kamek will fly in and supersize it. Chase after Iggy as heis pulled around by the Chain Chomp, and try to jump on his head. If you needto get back to the top platform, simply Spin Jump rather than try to time yourjumps on the Bounce Blocks. After one hit Iggy will flip upside-down andinstead of rolling around the room his Chain Chomp will go psycho and will racearound the room faster than usual. It will also turn around to chase you if youget too close. Once it slows down aim for Iggy again. The Chain Chomp will spazout once again, but it won't calm down. Once Iggy regains his composure andgets back to his feet, chase after him while the Chain Chomp speeds after you.Get Iggy in the head one more time to end the battle. Grab the key to finishthis world.

- World 6 consists of 6 levels, as well as the Fortress, Castle and Airship.- The World 6 Boss is Morton Koopa Jr. (a.k.a. Big Mouth Koopa Jr.).- The map enemy is the Bullet Bill.- There are 2 secret exits.- There are 3 Mushroom Houses (1 Red, 1 Green, 1 Gold).- Pipes do not count as levels. They instantly transport you between them.

Run right down the stairs to find a Spike throwing spiked rocks down into thegap. Jump the gap inbetween rocks so you don't take damage. Hit the Blocks herefor a Coin and an Ice Flower. Keep moving right and jump up the platforms underthe Paratroopa withut getting hit by a rock. After taking out the Paratroopa,wall jump off the platform the Spike is standing on, and spin to the wall tothe right. Wall jump from here and land on the Spike's head. You should bounceoff a little bit to the left and hit a hidden ? Block with a 1-Up Mushroom.Jump back right and continue on.

Climb the ledges along the trail off Coins and jump off when they lead down. Stay hanging as you move past the Spike as you move faster. Climb up and jumpto the next ledge between rocks and sidestep across, but don't go so far as tohit the Paratroopa. Once it flies under the ledge, climb up the next ones tothe right and work your way down the other side.

Hit the Blocks outside to find two Coins and a Coin Block on the top row. A bitfurther ahead is a rotating Bill Blaster. These shoot a Bullet Bill then swapdirection and shoot one the other way. Climb to on top of the Coin Block andjump along the path of Coins. You should land on top of the Bill Blaster. Jumpto the moving platforms and stay on until you reach another trail of Coins.Follow these on to the next Bill Blaster, then jump over the last platforms toa Koopa on some Blocks. Hit the ? Block for an Ice Flower, then climb theBlocks and bounce off the Koopa to the Spike. Bounce again off the Spike toStar Coin #1. Then drop right and keep moving.

Back inside, climb the wall but watch for the Paratroopa. Jump to the nextledge and the drop along the path of Coins to the ledge below. Drop to the nextfew ledges and climb across under the wall. Wait for the Paratroopas to moveout of your way here, then make your way across the next ledges. Wait for theSpike above to throw a rock and then quickly climb the wall and move into themiddle where it's safe. Wall jump off one of the Spike platforms and jump onboth of the Spikes' heads, and collect the Coins above. Then drop back down andclimb down the right wall safely to the Checkpoint Flag.

The first ? Block here has an Ice Flower, and there is a Koopa and a BillBlaster ahead. Jump past the Bill Blaster and get on to a platform movingupwards that is lower than the ledge you're standing on. Jump to the next lotof moving platforms and grab Star Coin #2 on the way. Then jump back to thefirst platforms and go high into the air. At the top of the screen, jump leftto a platform in mid-air and then jump left again to find a pipe, which youshould go into.

This area is a bit like a mini-game, in which you hit the P-Switch above andthen throw the ice cubes along the trails of Coins that appear to get as manyas you can. Once the time runs out, enter the pipe on the right.

Grab the Red Ring down here and climb the three ledges just further right tocollect all eight Red Coins. Get your prize and continue to the next ledge.Time the Bill Blaster ahead so you can climb under the ledge past the wallwithout getting hit by a Bullet Bill. Quickly climb back up on the other sideand wait for the Bullet Bills to pass. Then climb the wall to the top. Get pastthe Bills flying through this section and drop past the next ledge on to thewall. Slowly descend down the wall while avoiding the Bills. Quickly scamper tothe Item Block and hit it for an item. Grab the item and get on top of the ItemBlock to avoid the masses of Bills that fly through underneath. If you get aStar, simply run wild, knocking out as many Bills as you can for some extralives. Then jump to the Bill Blaster on the right and then to the ledge above.

Up here are some Spikes. Wall jump off the first Spike's platform and then offthe wall on the left and bounce off their heads to wipe them out. Above thelast Spike's head is a hidden 1-Up Mushroom. Grab it if you want. After gettingrid of them, climb back down and head back to the Item Block. Get two BulletBills from the Blaster high up on the left to follow you all the way out of thecave. Jump to the airborn platforms and use the Bullet Bills to reach a ledgehigh in the air that would be otherwise inaccessible. If you don't quite makeit, you can wall jump up if you reach the side of the platform. Run left andgrab Star Coin #3, then drop back down and jump to the Finish Flag.

NOTE: For the third Star Coin, you could die just after the Checkpoint Flag andthen use a Propeller Mushroom on the World Map. Then just don't take damageuntil you reach the Coin.

Run right and into the secret alcove. Wall jump up to find four Coins, thenenter the pipe. Run right to find one of those spinning hills that have beenaway for a while. Jump over the Piranha Plant and let the Spiny above drop fromthe ceiling. Jump over the Spiny and it will slide back and hit the PiranhaPlant. Keep moving past another Spiny and a pipe with a Piranha Plant. The? Block here has an Ice Flower, and there are two Spinies on the roof above it.Let them both drop and take each other out. Grab the Ice Flower and continueright.

On this spinning hill some Coins will pass you and follow the hill around. Runon it facing left and grab the Coins as they come past. The ? Blocks overheadall have Coins as well. Once you get them, run right to build momentum with themovement of the hill and launch yourself over the Super Piranha Plant. Landsafely and continue to the Brick Blocks. Stop the Spiny here by jumping on it,then pick it up and jump over to the left to find a Brick Block by itself,covering what seems to be a hole in the wall. Use the Spiny to smash it andthen take out the Spiny. Slide under the wall and grab Star Coin #1, then jumpthrough the blue ledge above. Run right past the Spiny's area to find theCheckpoint Flag.

You will come across two Spinies on the roof. Get close enough for one to dropand stop it when it reaches you. Throw it at the Brick Block in the wall hereand then jump over it at it ricochets back. Then make the other Spiny drop andslide under the wall ahead. The second Spiny will bounce back the other way andwill take out the first. Grab the Coins in here and jump up to the blue ledge.Make the Spiny to your right drop and fall towards you. It will bounce back andthen fall down the gap and hit the Brick Block. A 1-Up Mushroom will come out,so grab it before it falls down the gap as well. Dodge the next Spiny and killthe Goombas on the next hill.

You'll need to still have the Ice power for the next part. At the bottom of thehill are three Piranha Plants, one of which is in a pipe. Freeze the one in thepipe and jump as high as you can when standing on it to get Star Coin #2. Thenjump past the next Plant and head on past the sign.

Climb the stairs and slide down the hill and over the rotating one as well. Hitthe second ? Block on the spinning hill for a Star. Grab it and race forward,making all the Swoopers ahead fly down from the ceiling. Smash through them allwith your Star and get some extra lives from the mass of Swoopers that havegrouped together on the next rotating hill. Run on the second hill like atreadmill and collect all of the Coins that come past. Once the Coins end, waita little longer and a pipe will appear in a gap in the hill. Drop down andenter it.

Run to the middle and hit the P-Switch. Watch for the Spinies as they drop,then use the new Brick Blocks to reach Star Coin #3. Grab all of the Coins andtake out the Spinies if you want. Then exit through the pipe on the right.

Grab the Red Ring at the top and slide down the for the first five. Stand underthe Brick Blocks to make a Spiny take some out, then climb up the onesremaining for the other three Red Coins and your prize. Jump over the PiranhaPlant on the next rotating hill and get up to the POW Block without getting hitby the Sledge Bros. ahead. Remember to watch for their Ground Pound attack.Throw the POW Block when they're both on the ground to defeat them and makesome Coins drop as well. Collect them and then enter the pipe further ahead.

Climb the stairs out here and watch for the Spiny, then leap to the FinishFlag.

Run right and take out the Piranha Plant if you want, then enter the firstpipe. Hit the ?-Switch when you reach the bottom to flood the tunnel you're in.Quickly swim up with the water to reach the platform above, then cross the gapwhen the Super Piranha Plant is at the bottom. As the next Super Piranha Plantdrops down, hit the ? Block for a Fire Flower. Use it to take out the monstrousPlant under you. Slide down the tunnel to the right and use your new fireballsto wipe out the Super Plant here, too. Then use the elevator it was on to gethigh enough to wall jump off either side and up to Star Coin #1.

Head through the next tunnel and jump on the Buzzy Beetle. Skip past the?-Switch and head over to another tunnel leading to a Super Piranha Plant. Takeit out with fireballs and thenuse the elevator to get Star Coin #2. Wall jumpto get to the ledge above and hit the ? Block for a Fire Flower. Run right andslide down the tunnel.

Follow the Buzzy to the end of the tunnel, and let another Buzzy drop from theroof and take it out. Continue along like this to get the Coins in the gaps,then use the grey ledges to get to the Checkpoint Flag. Watch for some BuzzyBettles on the roof in here. Get past them and move to the next area.

Use your fireballs to defeat the Super Piranha Plant here, and then jump to thegrey ledge above and take out the next Super Plant. Smash the one or two of theBrick Blocks and wall jump through them, then off the top of the screen.

Grab Star Coin #3 and then jump through the red ledge. Hit the ? Block for aFire Flower and then enter the lower pipe to return to the previous area. Killthe Super Piranha Plants again and then head through the next tunnel to findsome Stalking Plants. Defeat them easily with your fireballs and run past theSuper Piranha Plant at the other side. Climb the ledges in the middle and hitthe ?-Switch. Quickly jump down the left side with the Coins and swim across tothe right. Swim up the tunnel with more Coins leading up it to the top.

Run ahead and take out the Piranha Plants, then run back so the pipes are justoff screen. Sprint towards them and jump to the first pipe, then double andspin to the top pipe on the right. Triple jump off here to the Finish Flag.

If you aren't particularly co-ordinated, you will have lots of trouble withthese mini-games. There are a number of moving platforms and gaps in theground. There will also be Bullet Bills fired from either side continuously.You need to use the moving platforms to collect the Toad Balloons and dodge theoncoming Bills. You can also use the Bills to bounce around and collect theBalloons faster if you fancy a bit of a challenge.

Hit the first ? Block to make a Propeller Mushroom pop out, and a Monty Molewill jump out of the hill ahead of you. These buggers like to suddenly jump outof most of the hills in this level, so be ready for them. They can be defeatedjust like a normal Goomba, except they will chase after you quite fast. Thebest thing to do is to stay on the tops of the hills with the Propeller Cap.

You'll come across a bush with an apple. The next ? Block has Yoshi inside soquickly run over. Wait for two Monty Moles before you hit the Block though, andkill them before releasing the Yoshi Egg. Climb aboard and eat apple number onejust back to the left. Eat the Koopa and spit out the shell in front of you tothe right. Jump across a few hills, stop on the one with the second apple todraw out about four Monty Moles and stay on that hill to make them all raceover and run straight into the bouncing Koopa shell. The next ? Blocks haveanother Propeller Mushroom, and there is a bush below it with apple numberthree. Jump back to the ? Blocks and Flutter through the air to the right toget Star Coin #1.

Jump across the next platforms, taking out the Koopa and Paratroopa along theway. The fourth apple is here as well. You'll come to a giant hill with a Blockjust to the left. Hit the Block for a Coin, then use it to jump to the top ofthe hill. Up here are some Brick Blocks with a P-Switch. Hit the Switch andsprint along the trail of Coins that appear at full speed. They will lead you afair distance and will end with three Coins straight up. Jump here to reveal a1-Up Mushroom. You'll probably grab the fifth apple as you race over. Don'tfuss about leaving the Egg behind; you're better off with the Propeller Cap.Head back anyway and drop down to where the Monty Moles would've met up at thebottom. There is an apple here to start the count again. After eating it, jumpback to the spot with the hidden Block.

Drop down and eat apple number two. Move right but wait for a Monty Mole todrop on to the moving platforms. Jump across once it falls off and then jumpover the next Mole that pops out. Bounce off the Paratroopa to the CheckpointFlag. Run back left and jump the first gap to the platform on the other side.Run right straight off the ledge into that same gap and Flutter as you startgetting too low. You should just make it to a ledge with a pipe. Enter it.

Run up the hill and jump from it towards the POW Block. Jump from Yoshi's backand throw the POW Block to make Star Coin #2 drop from the roof. Grab it andexit through the pipe to the right.

Jump across the next few platforms and grab the Red Ring. Grab the first RedCoins and stand on the right platform so you fall to the next. Then jump acrossthe rest of the platforms to collect the rest of the Coins. Get your bonus andenter the cave. On the first moving platforms, stand on the left so the rightside rises up and jump to it just before it reaches the very top. Jump up andthn jump off Yoshi to a secret alcove above. In here is Star Coin #3. Race outthe other side and jump along the trail of Coins to the pipe.

On the other side of the pipe, jump to the first moving platform and let itlower down. Jump to the second and double to the right, then finish with a SpinJump to the Finish Flag.

Yes, that thing next to you is one MASSIVE spiked pillar. Jump up the redledges above you and watch it spiral up a high speed. Once it comes back downagain, run to the other side and get yourself an Ice Flower from the ? Block.Let it shoot up again, the climb the red ledges upwards after it retracts pastyou. There is another ? Block with an Ice Flower up here in case you got hitalready. Hit it and stand on top while you wait for the pillar to get back downpast you again. Jump quickly up the next red ledges and defeat the Dry Bonesabove by freezing it and throwing it into the pillar. Wait for the pillar tostart moving back down, then jump to the moving patform. When the pillar hasgone past completely, run off the left side of the platform into a colouredsection of the wall. Star Coin #1 is in here. Jump back out and use the movingplatform to reach the Dry Bones above.

Defeat the Bones up here and let the pillar whiz past again. Use the nextmoving platforms to get higher and jump up them while you wait for the pillarto come back down. You should be on the second one when it gets down past you.Leap up the next moving platforms to three red ledges. Wait on either side forthe pillar to pass and retract once more before you use the Bounce Blocks toclimb the small tunnel in the middle. Wait at the gaps on the side for it topass and then keep going up to the Checkpoint Flag. You'll notice anotherpillar shoot down from above. When both pillars retract, wall jump off eitherside of the middle section to get Star Coin #2.

Climb the red ledges on the right side and take out the Dry Bones. Hit the ?Block at the top for an Ice Flower refill. Let the pillars collide again andthen run over to the Red Ring. Grab it and climb the ledges to grab the RedCoins. If you jump the second you get a Coin you should be able to collect themall before the pillar comes back. I chickened out but still had plenty of time.After the pillar goes down and back, climb to the pipes.

Pick either pipe - it doesn't make a difference. Just wait until the pillar isretracting past you before you enter because the pipe will shoot you up to thenext ones. The pipes up here do the same thing, but you have to time it so thatyou land on one of the moving blocks without crashing into the pillar. Youshould then get on the moving platforms and proceed upwards on either side ofthe spiked pillar. When you reach the red ledge, DON'T JUMP ABOVE IT. Get tothe right of it and wall jump to Star Coin #3. Don't be too fussed about takingdamage from the pillar because the ? Block to the left has a Fire Flower. Getit and enter the door.

MINI-BOSS: Morton Koopa Jr.You'll notice the stage is kind of small. This is because the two higher partson either side have one of those stupid pillars pile-drive it every so often.Just stay where you are and bombarde Morton with fireballs. When he shoots his,jump it and shoot some more. When he goes into his shell, stand right near theedge of the lower section. When he slides towards you, jump into the air andland when he bounces back so you can jump over him again and again until hepops back out. When he does, he'll jump into the air and Ground Pound. Jump toavoid this and land on his head. Stand near the edge again and jump over him ashe gets close. Then bounce off his head one more time to finish the battle.

Start by shooting a fireball. Instant Porcu-Puffer kill. Run right and hit theBlocks for some Coins and a Fire Flower. Run right and jump to the ledge todrop down to the Coins below. Grab thm and climb back up. Keep moving right toreach two Brick Blocks above a gap in the ground. Stand on the right side andtake out the Porcu-Puffer when it comes back, then Ground Pound the BrickBlocks and grab the Fire Flower as it drops to get Star Coin #1 as well. Swimunder the ? Block floating in the water when the water rises and hit it for a1-Up Mushroom. Wall jump your way back out, then continue right.

Hit the ? Blocks ahead and use them to stay above the water as it rises again.Taking out the Porcu-Puffer is your first priority when it returns, so get ridof it before you move on. Jump to the ledge and grab the Coins here, then keepmoving right. You'll soon reach the Checkpoint Flag.

There is a Fire Flower in the top row of Blocks ahead, so grab that for somepoints. Jump across the platforms with Koopas and drop under the last to someCoins. Climb up the ledge above and then hit the Blocks here for a Coin. Killthe Porcu-Puffer when it gets back and then drop down to Star Coin #2.

Jump to the next platform and race through the tunnel with Coins. Climb to theledge and hit the Coin Block above repeatedly for some Coins. Jump to the rightand then back on to the Block to reach a Propeller Block above. Use it to SpinJump through the Coins to your right and land on one of the floating ? Blocks.

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: World 6-C

When the water is at its lowest, jump between the middle two floating ? Blocksto hit a secret Block with a beanstalk. Climb it all the way to the top.

Jump to the red ledge and grab the Propeller Block. Jump to the flying ?Block and then Spin Jump and float through all of the Coins above. Land onanother flying ? Block ahead. Spin Jump from here to reach Star Coin #3 andland on the Red Finish Flag.

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Spin Jump through the air again and collect the next set of Coins beforelanding on a platform on the right. Ground Pound the ? Block and collect theFire Flower that falls out of the bottom. Jump along these platforms and takeout the Koopas as you go. Enter the pipe at the other side.

Get a run up and jump to the floating ? Block, then jump to the mid-airplatform. Run straight across and jump from the edge to the Finish Flag.

This is easily my least favourite level. Slide down the hill to enter the cavebelow.

When you land on the raft, jump on to the ?-Switch to find it's actually theTilt Raft. Tilting the Wii Remote sideways changes the direction of the lighton the back. The screen will still follow you so feel free to wander off, butthe Boat will keep moving, so be weary of that. There are also Cheep-Cheeps inthe water that you can't see, so try to swim as little as possible.

There will be some Blocks ahead, along with a Springboard. Get a Fire Flowerfrom the second ? Block and then pick up the SB and bring it back to yourwatercraft. Drop it near the front. Jump up to some Brick Blocks and climb tosome ledges above. Ground Pound the ? Block to drop a Fire Flower on to yourraft. Then pick up the POW Block just ahead. Drop back to the Tilt Raft andgrab the Fire Flower. Then wait until Star Coin #1 is above the raft and throwthe POW Block to get it.

You'll start passing some pipes on the ceiling. Each pipe has a Piranha Plantin it, so watch out. The water will also begin to rise so you start gettingcloser and closer. After a yellow pipe will be a Brick Block. Hit this Blockfor a Star which will light up the entire cave when you grab it. Knock out thePlants in the pipes ahead and dive into the water to kill some Cheep-Cheeps forsome extra points. After a red pipe the water will suddenly drop to a lowerlevel so you can fit under the wall ahead. Jump to the blue ledges on the otherside and run right to the Checkpoint Flag. Now it starts getting annoying.

Jump to the Coins on the wall when the Tilt Raft gets closer and slide down onto it. Climb the next blue ledges to another Springboard. Bring this one downto your raft as well and sit it towards the back. You should see some yelloweyes glowing in the darkness ahead. These belong to Swoopers, which will makeit harder for you to stay aboard your raft. There is a ? Block with and IceFlower ahead, so take it. Just past here is Star Coin #2 high up near the roof;use a Springboard to reach it.

Jump over some Swoopers ahead and then bounce yourself up to a P-Switch. Grabthe Coins but don't stray too far. After the time runs out you should comeacross a Propeller Block. Bounce up to it and grab it, then drop back to yourraft. The four Swoopers ahead will wait until you get between them and thenthree will swoop at the same time to catch you out, then the fourth after that.Spin Jump in the gap in the middle and float left to dodge them all, then landback on the raft. Spin Jump up through the gap and left just after the Swoopersto land in a tunnel. Run through to Star Coin #3. Head back out and Spin Jumpto the tunnel on the other side.

Drop the Propeller Block here and run past the barrel. Stand on the edge of theplatform where the fireballs can't get you and throw some ice balls. You shouldjust be able to get the Fire Bro. ahead. Once it's frozen, throw the ice blockit's frozen in at the next Fire Bro. to get rid of him.

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: World 6-?

Just above you should be a red pipe. Enter it.

Run up and down the hills after grabbing the Glow Block and watch for the giantgroup of Swoopers ahead. Jump like mad to avoid them all, and don't try to justrun straight underneath them to dodge them - it doesn't work. Enter the redpipe at the end of the tunnel.

Hit the Brick Blocks for a ?-Switch and hit the Switch to make a movingplatform appear. Jump to this platform and then leap to the Red Finish Flag.

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Jump ahead and dodge the fireballs to freeze the last Fire Bro. If a fireballgets you, run ahead while you can't take more damage and jump on the Bro.'shead. Just past here is the end of the line, so just swim ahead if the raft isa fair way back. Enter the pipe here.

Hit the Brick Blocks for a ?-Switch and hit the Switch to make a movingplatform appear. Jump to this platform and then leap to the Finish Flag.

Jump to the first anchor as it swings back up on your side. Hit the ? Blocksfor some Coins and the top one has an Ice Flower. Jump to the next anchor asthe left side of it swings up and run to the middle. Get on the right edge andjump as it starts falling back down to land safely on the next anchor. There isa Dry Bones here, so freeze it and throw it away. Keep moving right and jump tothe fllowing anchor. It has three ? Blocks, and the top one has another IceFlower. Grab it and then get to the next anchor with a Dry Bones. Jump acrossthe Brick Blocks that swing with anchor to a platform high up, also made ofBrick Blocks. Freeze the first Dry Bones and throw it across the top to wipeout all of the other Bones and grab Star Coin #1. Quickly chase after it to getan extra life as it drops to an anchor below. Stop on the Brick Block at theend.

Ground Pound as the left side of the anchor below starts rising to drop a 1-UpMushroom. Drop down and grab it, but watch for the first of many spiked balls.Jump to the next anchor and get on top of the first ? Block. Be careful, as thesides of this anchor go deep in the lava. When you get the chance, jump to thenext ? Block and then to Star Coin #2. Drop back to the anchor. Run across thenext anchor and avoid the spiked ball here, then jump to the higher platformand run over to the Checkpoint Flag. Then enter the pipe.

This can be really frustrating if you don't time your jumps. Jump to the ledgeahead and watch the spiked balls on the ceiling. Every so often the blocks witharrows on them drop down and let the spiked balls fall to your level. You needto watch carefully so you know when and where to jump. Grab an Ice Flower fromthe first platform and then wait until the spiked balls drop for the firsttime. After they move, jump to the green platform and then stay on the leftedge of the next ledge to avoid the next spiked balls. Jump when one rolls backtowards you. You should be safe across the first green platform, then the restof the spiked balls dropping is different every time you play.

Jump to the second green platform, then to the third while watching the ballsoverhead. You may have to avoid one or two across here, but it shouldn't causetoo much trouble. The platform ahead with two Dry Bones' will have a ball dropon to it, so jump it as it takes them out.

On the next anchor are some ? Blocks with Coins. The last, however, has an IceFlower. Grab it when there is no chance of the spiked balls falling, then jumpto the next anchor. Avoid some spiked balls on here and jump to the followinganchor when the right side of yours is at its highest point. As the right sideof the next reaches its highest point, dodge any incoming spiked balls and jumpto Star Coin #3. Then quickly get off to the safe platform ahead.

The ? Block may seem a little bit too high, so jump under it for a helpinghand. Hit the Block for a Fire Flower and then enter the door to the right.

BOSS BATTLE: Morton Koopa Jr.Run down the unneccessarily long corridor to find Morton waiting patiently.Enter Kamek and the magic begins. Whenever Morton Ground Pounds, the twocolumns on either side of him will shoot up into the roof, killing you istantlyif you are standing on one. Wait for him to do it at the start of the battle,then run forward as they begin to drop back down. Start throwing fireballs ashe bounces forward and you should get six in just as he Ground Pounds again.You should be one more column over so you don't get squashed. He'll startspinning in his shell but won't slide around until the columns return to theground. Stand next to the wall and jump so he ricochets off it instead of you.If he pops up near you, quickly jump on his head. If not, rapidly shootfireballs once again. Dodge him as he bounces around the room, then get him onemore time to finish the battle. Grab the key to exit the arena.

Mario will race out the door to find Bowser Jr. waiting for him once again. TheAirship will take off; the pilot obviously not having learnt its lesson fromlast time. Bowser Jr. will speed off behind it and Mario wll give chase acrossthe clouds to the Airship's second anchor point. When Bowser Jr. gets on boardMario decides to chase after him once more.

The screen will move by itself this time around, so take your time. Start byrunning right and hitting the ? Block. Grab the Ice Flower that comes out. Jumpacross the wheels and over the Mecha-Koopa. Jump over the next Mecha-Koopa andover the gap to the grey ledge to find a Rocky Wrench ahead. Wait for it tothrow a wrench and drop back into the floor before jumping up. When it pops itshead out, jump on it to defeat it.

Jump to the first wheel and run on it until the screen moves far enough over soyou can jump to the next and then the one after that. There will be some stairswith Rocky Wrenches on them, so climb up and take out the Wrenches. GroundPound the crates at the top to open up a space which you can get Star Coin #1from. Then jump back to the yellow platform with the sign.

When the screen moves over far enough, drop to the Rocky Wrench on the yellowplatform below. Then drop down again to a platform below with a ton of crates.Ground Pound through the one above the pipe and enter the pipe underneath.

Jump across the wheels here, and grab the Coins between each as you go. Don'tmove too fast or you'll get caught at the right of the screen. Between the twosmallest wheels is Star Coin #2. Grab as you jump from one to the other, thenjump to the ledge ahead and head back up through the pipe.

Pass the Checkpoint Flag up here and then jump to the yellow platform. Jump tothe first wheel about when it passes the middle of the screen and grab the RedRing. Jump across the wheels four the first five Red Coins, then drop under thelast wheel for number six. Jump to the yellow platform ahead for the seventh,then leap into the air for the last Coin. Grab your prize and jump up to thenext yellow platform.

Jump along the trail of Coins when the Rocky Wrench pops its head up and bounceoff it. Jump on top of the crates and Ground Pound through the gap when theMecha-Koopa is directly underneath so you don't land in front of it. Grab StarCoin #3 and then climb back up to the grey ledge. There are two Brick Blockshere, and the right one is actually a Coin Block, so get some Coins fast.

Leap to the first wheel when the screen is over far enough and then bounce offthe Mecha-Koopa on the second wheel to make the third. Hit the ? Block for anIce Flower, then jump to the next wheel when you have enough room on thescreen. Bounce off the Mecha-Koopa on the last wheel to the platform ahead, andjump on the Rocky Wrench here. Then enter the pipe.

BOSS BATTLE 2: Bowser Jr.Bowser Jr. will run off and jump into his Koopa Clown Car, so jump into theHero Car in front of you. Fly around using the D-Pad and shake the Remote todash in whichever direction you're moving. Use this to knock Bowser Jr. intothe electricity on either side of the stage. Just don't miss him and let himknock you in. You'll need to do this three times, and each time he gets zappedhe'll dash at you more and more, so be ready. After defeating him, he will fallto the bottom of the screen.

Kamek will bring Bowser Jr. back up to you, and just like last time, the floorwill fall from beneath your feet. Mario will end up back on the World Map, andthe Airship will take off to the next world. But Mario won't give up now, sohe follows the clouds higher into the sky...

- World 7 consists of 6 levels, as well as the Fortress, Castle and Boo House.- The World 7 Boss is Ludwig Von Koopa (a.k.a. Kooky Von Koopa).- The map enemy is the Lakitu.- There are 2 secret exits.- There are 4 Mushroom Houses (2 Red, 1 Green, 1 Gold).

Run over to the pillar and enter through the bottom. Climb the red ledges andenter the pipe above.

Jump to the four coloured platforms and hit the Block for a Coin. Jump to thenext moving platforms and hit the first ? Block for a Fire Flower. Bounce onthe Koopa and use his shell or just use fireballs to take out the Piranha Planton the next platform. Defeat the next Piranha Plant and jump to the pipes.

On the other side is yet another Piranha Plant. Kill this one as well, thenjump to the red platform. Use a fireball to dispose of the next Plant and jumpto the purple platform it was on. Then jump to the green and then hit the BrickBlocks on the yellow platform for a Coin each. After this, jump to the rotatingred platform. Get over to the purple platform and wait for one of the cornersto reach the highest point, then jump from it to the red pipe above and walljump up to Star Coin #1. Land back on the purple platform.

Kill the Plant and jump to the green platform. Use the blue pipe to reach theyellow platform, then jump to the pipes ahead. Hit the Checkpoint Flag and dropinto the yellow pipe that is lower than the rest further along.

You'll land on a purple platform. Jump to the red one as it gets close and stayon as it moves across. Jump to grab the Coins as they pass through the air,then jump to the next red platform and do the same again. Hit the ? Block onthe other side for a Propeller Mushroom and then leap to the purple platform.As the green one to the right goes down, Spin Jump to Star Coin #2 and drillback down to the green platform as it comes back up. Then jump back to thepurple platform and enter the pipe.

All of the Blocks on the spinning yellow platform beside you have Coins, so youdon't really need them. Get across the platform and jump to the pipes. Get fromthese to the red platform next to you and get under the Piranha Plant to findsome platforms moving up and down in unison. Jump across them and then makeyour way across the platforms further along, followed by a thin green platform.When this platform gets as high as it can, Spin Jump off it to Star Coin #3.Land on the purple platform nearby, then jump to the pipes and enter the greenone.

Jump across the platforms or run along underneath and Spin Jump at the FinishFlag.

Meet the Chain Chomp. It bounces around naturally, then suddenly throws itselfat high speed towards you. Good thing it's on a chain. You can't defeat it withanything but a Star, so for now, run up to the ? Blocks and hit the first two.You'll get a Fire Flower and the Chain Chomp should just miss you. Climb theBlocks and jump into the giant bubble. When you enter a bubble like this one,you need to start swimming straight away or you'll fall out the bottom. Whenyou reach the top edge it's just like jumping out of normal water, so jump tothe platform to the right. You have to swim through two bubbles now, so becareful when jumping from one to the next and don't hesitate to start pressingthe "2" Button because it doesn't so anything while you're in mid-air.

On the other side you will find a Bill Blaster. Dodge the Bill shoots and hitthe Blocks ahead for a Fire Flower and some Coins. Now there are four bubbles,and they move up and down so time your jumping. There will be a safe platformonce you're past them.

The bubbles ahead are more of an elliptical shape so you'll reach the bottom alot quicker. Watch the bubbles next to you as they move back and forth and jumpto the next top one, then off to the safe ledge on the other side.

There is another Chain Chomp here, so wait for it to "pounce" and then jump onto the yellow pole holding its chain. Once the Chain Chomp above moves back,jump to the very edge of that platform and then across its yellow pole to somered ledges. Drop down to the platform by itself near the clouds and wait forthe next Chain Chomp to strike. Once it starts moving again, run and jump overit on to the yellow pole here. Ground Pound it quickly but move as soon as youneed to. It takes three Pounds to fully lower the pole, so save the third untilthe Chain Chomp is facing right. The second the pole is completely undergroundthe Chain Chomp will flee furiously towards the Brick Blocks and will break ahole through. Run through this hole to Star Coin #1, then climb up and headright to the Checkpoint Flag.

Get past the next few Chain Chomps by waiting until they strike and jumpingacross the yellow poles. You'll find a ? Block with a Coin. Stand on the Blockand wait until the Chain Chomp above strikes and then starts bouncing back tothe right. Jump through the red ledge and then over the Chain Chomp to thearrow sign.

Jump into the bubble here and swim around to avoid the Bullet Bills being firedat you. Jump to the top of the Bill Blaster and wait for it to reach itshighest point to make some Coins appear, then into the next bubble whenyou get the chance. The second bubble has a safe platform underneath if youfall. You'll also notice that the Bills move slower in the bubbles, so use thisto your advantage. When you land on the second Bill Blaster some Coins willappear above again at the highest point, so grab them and then get through thelast bubble. Hit the ? Blocks below for a Fire Flower and a Coin, then hit theCoin Block in the middle. There is a pipe to the left, but we'll come back tothat.

Run ahead and jump high into the first bubble floating above the Chain Chomps.Swim through and jump to the second bubble where you need to wait until bothChain Chomps below strike. Once they have, drop down and grab Star Coin #3,then quickly get back up to the bubbles and work your way back to the pipe frombefore. Enter the pipe when you reach it.

You'll drop down into a bubble, so swim right and jump to the next one. Grabthe Coins in here and then get to the next bubble, which happens to have StarCoin #2 above it. Grab it and then get through the next few bubbles and jump tothe ledge with the arrow sign. Hit the ? Block for a Coin, then jump to theledge on the right and jump against the wall for a hidden ? Block with anotherCoin. Get on top of this Block and jump yet again for a 1-Up Mushroom above.Collect it and then get back to the last bubble and jump out of the top to thepipe.

Swim through the first bubble and jump on to the Bill Blaster. More Coins willappear if you wait until it reaches its highest point, then jump into the nextbubble and make your way through to the next Bill Blaster, which you shouldjump on to. If you wait a little longer on this Blaster, it will take you tothe top of the screen and more Coins will appear on the platform next to you.Grab these Coins and use the last bubble to jump to the Finish Flag.

Begin by jumping to the green platform. There is a Brick Block, a ? Block anda Fuzzy on the rail. Fuzzies cannot be defeated by jumping on them, so juststay out of their way. Hit the Brick Block fo a Coin, and then the ? Blockreleases a Propeller Mushroom, so grab it. Spin Jump to the red platform aboveand then jump to the following platform. Here there are two Fuzzies and a ?Block doing a figure-8 on the rail. Wait for the two Fuzzies to pass by you onthe left side, then move to the rail. Duck and jump when the ? Block reachesyou for another Propeller Mushroom. Jump to the blue platform overhead to grabit and then duck here to let the Fuzzies go past. As soon as they go around andget past the other blue platform, jump to it and then to the red platformahead. There are two fuzzies on either side of Star Coin #1 gliding along therails. Wait until they start climbing the right side and jump through theFuzzies for the Star Coin and land on the red platform.

Jump to the platform to start it moving along the rail. A Fuzzy will fall froma rail above to yours, so jump as it goes past. Two Fuzzies will drop next,then three more. Just after you land from jumping the three, the two will catchback up to you from the left, so jump off to the right to the Checkpoint Flag.

Jump to the yellow platform and watch the Fuzzies as they flick up on eitherside. Hit the ? Blocks for another Propeller Mushroom, then either wait for theFuzzies to move to the right and jump to the yellow platform or Spin Jump overthe top. If you go under, wait until the last Fuzzy gets past you on the rightbefore jumping ahead.

The next platforms will be swamped by Fuzzies every so often as they spinaround the rail. As soon as they reach the bottom ring jump to the middleplatform and then drop to the lower platform, then jump to the other side oncethey get past. Or, again, just Spin Jump over them.

On the next platform, hit the first ? Block in the group of five to get aPropeller Mushroom, then jump to a group of Blocks that pass overhead and tothe platform with the P-Switch when the Fuzzies aren't in your way. Hit theSwitch and drop to Blocks flying past on the lower rail to collect a bunch ofCoins down here. Move to the front Block so you stay on as it moves up, andthen grab the Coins along the top as well. Jump to the blue platform and thenjump above the flower to find a hidden Block with a beanstalk. Climb it up tothe sky.

Run straight over to the P-Switch and DON'T GRAB THE COINS. Hit the Switch toturn the Coins into Brick Blocks and climb them up to Star Coin #2. Grab all ofthe Coins as you jump across the platforms then Spin Jump from the last so youcan aim and drill straight down through the last Coins and back to the ground.

Jump along the Coins to the platform on the rail. Leap over the Fuzzies thatdrop to your rail and stand on the left edge as one comes back past. Jump andgrab Star Coin #3 before the second one passes and jump quickly when it catchesup. Stay on the left after you jump it to let the first one back past you againand jump to the next platform before the second one gets back to you.

There will be a Mega Fuzzy on the rail above you as you move past, so jump itwhen it reaches the middle of your platform so you can land safely on the otherside. Jump to the Item Block when you reach it and quickly hit it for an item,then jump back to the platform before it leaves without you. When you drop pastthe next Mega Fuzzy it will jump straight across just as your platform leavesthe rail so jump right away. Bound across the Brick Blocks for some Coins andquickly drop back to the platform so you can jump in the second gap for a 1-UpMushroom. Get the Mushroom and jump to Finish Flag as your platform reaches theend of its path.

Run and jump on to the Tilt Elevator. It tilts just like the normal Lift, butit also moves from side to side depending on which way you tilt the Remote. Italso constantly moves straight up, unless you fall off, in which case it movesback to where you are so you can jump back on. Swing it left and grab the Coinsas you move up. Leap off it on to the platform with the ? Block and hit it foran Ice Flower. Get it and jump back to the Elevator. Dodge/freeze/jump on theBullet Bills being fired above you, and hit the ? Block when you reach it for aFire Flower. But instead of grabbing it, stay to one side of the Elevator andget the other end underneath it so it picks up the Flower on the way through.This way you have a backup if you take damage as it doesn't disappear.

Slowly work your way up through the Bills to the Red Ring. Grab it and thenjump around collecting the Red Coins as you dodge the Bullet Bills at the sametime. Just after the last Coin is an eerie safe zone where nothing is fired atyou. Once you get a little higher you will see some Banzai Bills getting shotout above you. Banzai Bills are the same as Bullet Bills, only they are aboutten times bigger. Move left with the Elevator to stay in a gap between two asyou go up, and then jump on to the one next to you when it gets close to defeatit. Towards the top is Star Coin #1. You'll need to move right and duck underany oncoming Bills, but stand up before you slide straight off. Jump and grabthe Star Coin and then rush back left as fast as you can to avoid the next Billgetting shot out. When the Elevator is as high as it will go, move all the wayleft and jump against the edge of the wall for a hidden ? Block. Jump on tothis and then above the "roof" and run all the way right.

You'll come out of a pipe and grab Star Coin #2. Jump through the blue ledgeand then across to the Checkpoint Flag, then get on to the Elevator in here.Slowly work your way up through the Bob-Ombs being shot on to your Elevator,and jump on them so you can kick them off. Also, jump on one and pick it up soyou can throw it at a few that get close, if you need to. You'll come across a? Block, so hit it and take the Ice Flower that was hidden inside.

Soon you will see Star Coin #3 on the side of the screen behind some BrickBlocks. Use a Bob-Omb to smash your way through to it.

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: World 7-6

Below you on the right should be two cannons shooting Bob-ombs. Under these isa moving platform. Stand on this moving platform and and run right to find asecret area.

You'll exit through a red pipe, and here you will find two Bill Blasters thatseem to be stuck on rapid fire. Get as many on the screen as you possibly canand run along with them to the Red Finish Flag. When you jump on to the Flag,you will get some extra lives if you have enough Bills on the screen with you.

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Jump back to the Elevator and keep going up a little further to reach the top.Get off it on the left side and jump to the blue ledge. Stand against the walland jump here for the hidden Fire Flower and then enter the door.

MINI-BOSS: Ludwig Von KoopaHe will start by shooting a blue fireball at you which constantly circles theroom chasing after you. Don't worry though - it's really slow. Ludwig will thenjump in the air and flutter around like Yoshi, only he'll do it several timesbefore landing back on the ground and hopefully not your head. Jump on him ashe lands and he'll do the whole shell thing. When he pops back out, quicklyjump on his head while he shoots another fireball for the shell jumping again.Three bonks to the noggin will finish this battle.

Start by running right to the edge of the platform. Don't jump off because whenyou reach the edge the Broozer ahead will knock the barrel towards you and comeat you with fists flying. Once it bashes down th grey blocks under you, bounceon its head three times or Ground Pound it to defeat it. Now run through thegap where the grey blocks were and grab Star Coin #1 as well as some otherCoins further left. Jump back up to the door and then up to the next staircase.

Jump to the staircase with the door above you as the Broozer knocks its barreldown. Grab the barrel here and jump to the ledge above when the Broozer isn'tin your way. Throw it left to wipe out the Broozer here and the one on theother side of the screen. The door below you is a fake, so jump to the nextstaircase.

Run up here quickly and duck through the gap in the stairs to avoid theoncoming barrel, and jump to the ledge above once you draw in the Broozer.

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: World 7-5

The Broozer under you will bash through some grey blocks if you draw it furtherleft. Defeat it now and run through the gap to a door. Enter it.

In here are some Boos. Dodge them as you climb the stairs and ledges to aSpringboard. Bounce off it to a ? Block above and then jump to the platform onthe right with the wood across the front. There will be some Coins here as wellas two Brick Blocks, both of which have beanstalks in them. Climb up one to thetop.

Up here is a ?-Switch and a Springboard. Hit the Switch to make some movingplatforms appear, and use the SB beside you to reach the first one. Use thenext SB to reach the second platform and then climb the ledges here. At thevery top is a Big Boo and yet another Springboard. Stand near the SB and turnyour back to lure the Big Boo over, then when it gets closer drop under it andclimb the ledges to the door.

Drop to the ground and enter the door. In here are some Boos and a ?-Switch onthe other side of the room. Run over and stomp it and jump on to the movingplatform it creates. Jump from it to Star Coin #3 and avoid the fake ? Blocksbeside it. The door on the top right ledge is fake, but the ? Block all the wayleft has a Fire Flower. Get it and exit through the door you came in.

Between the Coins ahead are two invisible ? Blocks, so hit them and use them toreach the top of the Red Finish Flag.

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Jump to the stairs above and then quickly climb the ledges straight up to avoidthe barrels getting pushed towards you. Stop on the right edge of the lastempty ledge to dodge the last barrel, then wait for the Broozer to fly straightover you before you jump to the ledge above. Climb up from here to the doorfurther up.

Quickly run to the Item Block and grab an item, then stand still and wait forthe blocks underneath to suddenly disappear. Move from side to side and followthe Coins down. Move the direction the arrows tell you to; they aren't tricks.At the bottom, enter the top right door.

In here is a Big Boo under some rope on the ceiling. Stand in the bottom corneron the left and wait for the Big Boo to start floating down. Once it getspartially below the top ledge, climb up and use the rope to get across to StarCoin #2. Drop the second you are past the Big Boo and run for the right door.

Climb up the stairs and jump the gaps while some Crowbers fly over head. Theyswoop down at you much like Swoopers, but they will do it over and over, so usefireballs or jump on them to get rid of them. Continue across the platformsuntil you reach four Brick Blocks along the ground. The first has a 1-UpMushroom, so grab that. Just past here are some more stairs; climb them andjump to the Finish Flag.

You will face off against a Lakitu in these mini-games. It will constantlyhover overhead throwing Spinies at you. Use the Bounce Blocks in these to helpyou collect the Toad Balloons, and remember, it has a really bad aim.

Time for a new kind of platform: the Tilt Rail Ledge. Hit the Grey ! Blockbetween the ? Blocks to gain control of the platform in the middle of thescreen, which should turn red. Tilting the Remote left and right makes it slideacross the rail in the respective direction. Jump on to the platform and tiltthe Remote right so that it takes you up to the Koopas, which you should jumppast. Enter the green pipe leading into the sky.

Use the rising pipes on the left to hit the ? Block for an Ice Flower. Grab itand then work your way right to a Bill Blaster next to a Piranha Plant. Jump ontop of the Blaster and shoot the Piranha Plant with an ice ball, then jump tothe next pipes. Another Bill Blaster ahead should shoot a Bullet Bill towardsyou, so bounce off it and land on the Blaster. Freeze the Piranha Plant to theright and then jump to it. Jump to the safe platform from here and hit the ?Block for an Ice Flower.

Freeze the Piranha Plant on the next pipe and jump to it. There are three BillBlasters ahead which will, in turn, shoot some Bullet Bills at you. Justfurther up is a Banzai Bill Blaster, so wait for one to shoot past and then getto the green pipe past the red ones. When another passes overhead, jump to thehigh red pipe and bounce off the next Banzai Bill fired to reach Star Coin #1.Drop back to the lower non-moving red pipe and enter it.

Hit the Grey ! Block here and tilt yourself over to the right. Run over to thenext Ledge and hit the Brick Blocks. The one on the right is a Coin Block, soget all the Coins from that and then stay on this Ledge as you tilt left. Hitthe Brick Blocks here to release a 1-Up Mushroom. Let it slide across to theLedge above you and then quickly tilt right so you transport it over to whereyou pop up. Once you get it, run right and hit the ? Blocks for an Ice Flower.Tilt left to bring a Ledge over to you. Wait for the pipe ahead to just startmoving up so you can make it underneath. Jump to the next Ledge and tilt backright. Jump to the platform here and then on top of the wall to your left tofind a treasure trove of Coins hiding off the screen. Get to the edge and thenhead back right to the Ledge. Tilt right and jump through the pipes. Tilt backleft again to bring three Ledges closer to you. Jump to the top one, then jumpto Star Coin #2 and drop to the Ledge below. Tilt right and ride the Ledge tosome pipes. Get through the pipes and tilt left to bring a bridge of Ledgesover to you. Jump across them and then use the last to reach the pipe.

Jump across the pipes and bounce off the Koopas and the Paratroopa to the RedRing. Grab it from the high green pipe on its left. Jump past the next fewpipes and grab the first four Red Coins as you go. Then jump through the lastfour and bounce off the Koopa's head. Run across this platform after gettingyour prize and take out the Piranha Plant. Hit the ? Blocks and then jump tothe red pipes. Use the Koopa's shell here to take out the Paratroopa, thenbounce off a Bullet Bill to the next pipes, followed by the Bill Blaster. Jumpacross the next few pipes while bouncing from Koopas and Bills until you reacha red pipe. Time a Bullet Bill so that you can bounce off it after it haspassed the red pipe so that you can reach the green pipe further along.

Run left and jump the gap. Do not panic. Bounce your way up the eight BulletBills that are fired to reach Star Coin #3. Stay near the nose of the Bill oryou'll take damage from the next one up. Wait for the Blasters to fire again,then jump down and run back across to the red pipe up above. You may have tobounce off a Bill to reach it. Then enter it.

Use the fast blue pipe ahead to get as high as you can on the Finish Flag.

Just ahead are some Micro Goombas. Get past them and climb up the Blocks to the? Block at the top. It has a Fire Flower, so take it. Further along is a Foo.These weird looking creatures can breathe out massive clouds so that you can'tsee where you are going. Just jump on them to defeat them. Once past the firstone you will just catch a glimpse of Star Coin #1 before a Foo blows a cloud infront of it. The platform is still there, so jump to the moving platform aboveand Spin Jump to move the cloud so you can find it.

There are some Bounce Blocks past the Foo which can be used to reach the Coinsin the air. Hit the Brick Blocks and ? Blocks past here for another PropellerMushroom. Spin Jump up the gap from the moving platform and grab the Coins.Drop down the other side and hit the Brick Block for a Fire Flower. Get it andthen run into the thick cloud ahead. Spin Jump around the place until you findsome Brick Blocks on the left side, one of which has a P-Switch. Hit the Switchand jump off the Bounce Blocks into the air to find all of the Blue Coins. Keepspinning so you can see where you are going, and to shake off any Micro Goombasthat may have found you in the fog. Jump out the right side when you'refinished.

Use fireballs to take out the Goombas constantly falling out of the pipe, aswell as the Koopa and the Foo ahead. Jump to the Checkpoint Flag and then hitthe top ? Block for a Fire Flower. Get past the next Foos to some Brick Blocks.Hit them for a P-Switch. Hit the Switch and shoot a fireball left across thenew Birck Blocks to take out the Foo, then run across yourself to Star Coin #2.Make your way right, jumping on Foos and Koopas. Use the Bounce Blocks to getthe Coins up above, then run past the Paragoomba and Micro Goombas to some Foosfurther up. Take out the first Foo and run through the wall behind it to asecret alcove with Star Coin #3. Climb the red ledges at the end and thenbounce across the Bounce Blocks to the Finish Flag.

Using a Propeller Mushroom on the World Map for this level isn't such a badidea. If you do use one, ignore the parts that tell you to take an item from a? Block.

The screen will once again move at a constant speed, so pace yourself and makesure all of your jumps are well-timed. Run right to find a Parabeetle flyingslowly towards you. Jump on its back as it reaches the Coins to be taken up tothe ? Block. Get a Fire Flower from the Block and then jump to the HeavyParabeetle. The big ones will begin to drift down when you land on them, sostay on until you reach the smaller one below. Jump to this Parabeetle and flyup again. You may hear a soft chime every time you jump to one of theParabeetles that gets higher and higher. When you land on your eighthParabeetle in a row, you win a 1-Up Mushroom, so stay on them as much aspossible. Eventually you'll reach the end of the ground below, so be careful.You'll need to take a small Parabeetle upward so you can jump to the next, andthen to the Heavy Parabeetle after that. There will be two more Parabeetlesbefore another Heavy one, but this time stay on the Heavy Parabeetle to slowlydrift down to Star Coin #1.

Jump to the Parabeetle down as low as you and ride it upward until you can jumpright to the higher one. Jump to the one higher than this one and then backdown to the middle row. If you Spin Jump between close Parabeetles you can getrid of the clouds nearby. There will be another Parabeetle in the top rowbehind the cloud, so either jump and hope or drop to the lower row. Keepjumping across them until there is one small left in the middle. Jump from thisone to the Heavy Parabeetle behind it, and jump across these to a row ofParabeetles at the bottom of the screen. Jump on one as it passes under thetrail of Coins so that it takes you up to Star Coin #2, then jump to the redledge. Hit the Brick Block hidden behind the clouds for a 1-Up Mushroom, thenhit the ? Block for a Fire Flower.

Jump to the next Heavy Parabeetle and then make your way across the next set ofsmall Parabeetles which are movin at slightly different speeds. Once you makeit to the end of these, there will be a group of Heavy Parabeetles bunchedtogether. Slowly jump across these so that they don't sink while you havenowhere to jump to, but get to the last ones fast so they do sink. Under themyou should just be able to see Star Coin #3, and you should use the HeavyParabeetles to reach it. Try to get it so the Star Coin is just right of theParabeetle you drop down on, then run and grab it as you jump to a Parabeetlejust above the ground ahead. If you have the Propeller Cap, Spin Jump as soonas you grab it to make things a little easier.

Jump across the small Parabeetles and jump really far off the last one to reacha ledge high up off the ground. Run across this ledge to a pipe. If you didn'tmake it on to the ledge, don't worry youself. Just enter the pipe on theground.

Jump, double jump and then triple jump off the Dount Lifts to the Finish Flag,but if you missed the top pipe, run along the ground and triple jump in roughlythe same spots as the Lifts above to get as high as you can on the Flag.

Run right and stop at the edge. A massive spiked pillar will shoot up. That'sright, they're back. Wait for it to come back down and then jump to the redledge and off to the other side. Hit the ? Blocks here for a Coin and an IceFlower, then jump across the next red ledge when the pillar has retracted thewhole way.

Once safe on the other side, walk right to find pairs of spiked pillarscrashing into each other. Jump between them as they pull back and watch for theDry Bones on each platform. Smash the Brick Blocks past the pillars and bounceoff the giant Dry Bones' head to Star Coin #1. Climb the red ledges just rightof here and drop through the next gap the second the spiked pillar moves out ofyour way. Checkpoint Flag, anyone?

Get through the first pair of pillars and hit the ? Block for an Ice Flower.Past the second pair are two Sledge Bros. Stand in the "doorway" and shootballs of ice at the first and then do the same for the second as it goes forthe Ground Pound. Wait here for the pillar ahead to move and quickly boundacross the red ledge to a safe one inbetween the two pillars. Grab the Coinsabove and wait for the next pillar to move back out of your way. Jump to thered ledge and then drop back left under the safe red ledge to a pipe. Enter it.

Down here is a lot of clouds. Spin Jump where you land to reveal two spikedpillars on either side of you. Wait for them to return before climbing the redledges behind the pillar to your right. Drop from the top ledge to the ? Blockand then jump across the next red ledges to Star Coin #2. Exit through theyellow pipe just above.

Jump right through the pair of pillars to a moving platform. Grab all the Coinsfrom above it and then jump through the second pair. Wait for the group ofthree pillars to retract and quickly jump past the next platform to a ? Blockwith an Ice Flower. Stand on top of the ? Block and jump to a gap in the roofabove. Wall jump up here to Star Coin #3. Then get ready to run.

Race across the red ledge when the pillars move and duck on the platform withthe arrow sign to narrowly avoid the pillar above you. Do the same again andeven slide if you have to so you can duck and stop on the platform. Jump madlyacross the moving platforms to the red ledge ahead. Once you land here thereare no more spiked pillars, so take a breath. Walk into the next room.

%%%%%%%%%%%%%%%%%%%%%%% Secret Entrance %%

See the green pipe above? That's where you come out if you take the SecretEntrance unlocked by completing World 7-6. It's a very nifty shortcut, but itskips past all of the Star Coins.

%%%%%%%%%%%%%%%%%%%%%

In here is a Sledge Bro. Take it out and then jump next to the wall above thegap you walked in through to get a Propeller Mushroom. Then run over to thedoor and head inside.

BOSS BATTLE: Ludwig Von KoopaRun down the same old long corridor to Ludwig's room. He will be waiting foryou atop some Brick Blocks. Kamek will fly across above and his magic will makesomething happen below. Three platforms will smash through the Blocks and carryyou and Ludwig up through the air. He will shoot four blue fireballs at you,but if you stay still on the platform you're on, you won't get hit. He'll thenjump high into the air. After a moment, He'll reappear above one of theplatforms doing the flutter-like move. If he's above the platform you're on,move quickly before he lands. Remember you can Spin Jump away if you need to.Jump on his head as he goes to cast more fireballs and he'll go crazy in hisshell on the platform he's on. Spin Jump as he pops out and float over him. Heshould jump straight up into you, and you should be ready to bounce off him toone of the other platforms. He'll slide around in his shell again, so get himone more time when he pops out to finish him off. Grab the key when you reachthe top.

Mario will race out the door, knowing he has now defeated all the Koopalings.Outside is Bowser Jr. and his Airship, with Peach hostage on board. The Airshipwill take off when Bowser Jr. jumps on and Mario will chase after furiously.He makes his way down from the clouds to a hot, barren place that could only behome to one person...

- World 8 consists of 7 levels, as well as the Fortress, Castle and Airship.- The World 8 Bosses are Kamek and Bowser.- The map enemy is the Podoboo.- There is 1 secret exit.- There are no Mushroom Houses.

As soon as you start you may notice some rocks falling from the sky caused bythe volcanic eruption in the background. You need to be careful of these rocksbecause the slightest touch gives you damage. Start by hitting the ? Blocks onthe top row for a Fire Flower and then run and jump the gap to the right. Thereis a platform on a very thin spike that topples over when you land on it. Jumpto it and then to the other side, then get past the next two topplingplatforms. Jump to the purple platform and then over the Lava Geyser to somemore unbalanced platforms. Quickly get another Fire Flower from the ? Blockshere and watch for the Buzzy Beetles. Don't spend any time dawdling becausethere is a poisonous purple cloud right on your tail. Jump past the next Geyserand then sprint and jump across the purple platforms. There will be a safe spotand some Buzzy Beetles. Jump to the purple platform with the lone Buzzy, thenjump high off the other side to Star Coin #1. Land and get past the next Geyserto find the Checkpoint Flag below some more purple platforms.

Sprint across the next green platforms so that you don't get crushed by fallingrocks and so the platforms don't sink into the lava. Only hit the ? Blocks thatare surrounded by Coins so you can get a Fire Flower, then run and grab the POWBlock. On the next green platform with Brick Blocks on either side you shouldthrow the POW Block and Star Coin #2 will drop from the sky.

Keep running and jumping past the Geysers and falling boulders and if you takedamage, use the moment of invulnerability to get past some more obstacles, butdon't push your luck. There will be four Lava Geysers with tiny platformsbetween them, and you need to hurry across here or you will get stuck with arock heading straight for you. Jump on the Buzzy Beetle below the green pipeand kick it into the Brick Blocks. Slide through the gap it made and then usethe Spirngboard to bounce up through the next set of Brick Blocks to Star Coin#3. Then use the red pipe.

Jump right to the first toppling platform, then jump to the second, double jumpto the third and triple jump on to the Finish Flag.

Run right across the spinning hill and hit all of the Brick Blocks you comeacross for some Coins, then enter the pipe at the end. Just watch for a boulderthat crushes the last four Brick Blocks.

Hit the ? Block for a Coin, then hit the ? Block on the rotating hill for aFire Flower. Jump to the other side and take out the Paragoomba, then the twoafter that. Some black spiked balls will start rolling towards you along thehills. Their speed changes depending on the speed/direction of the hill and ifit's up or downhill, so time your jumping carefully. Get past a few more to asafe ledge.

Take out the Grand Goombas here and then hit the Blocks at the bottom for someCoins as well as somewhere to stand as the next spiked ball goes past. At thebottom, hit the ? Block and jump on top of it for a Fire Flower, thenimmediately jump to the red ledge above. A giant spiked ball will demolish theBlocks you were just standing on. Jump to the next red ledge, then leap to StarCoin #1 while the coast is clear.

Jump another spiked ball past a red ledge to a safe platform. Jump the smallgap and pass the Checkpoint Flag. Grab the Coins as they pass overhead, thenjump to the next hill. Get the Coins in the next section and jump to the RedRing. Run along the hills and jump to the first set of Brick Blocks, then jumpover the top of the next ledges for the first six, then move back leftunderneath while avoiding the Goombas for seven and eight. Get your prize andthen continue right. Hit the ? Block for an Ice Flower and jump up to it.Bounce off a Goomba if you need to. Once there is a break in Goombas exitingthe pipes, run through a fake wall underneath for Star Coin #2. Run back outand climb the pipes.

Watch carefully as the spiked balls fly over the next hill quite fast, and youneed to land in a space between them. Run along at the same speed as them soyou don't get hit and follow them over some red ledges.

%%%%%%%%%%%%%%%%%%% Secret Exit %%

Unlocks: World 8-7

At the end there will be three Brick Blocks. Run left and avoid any incomingspiked balls, and go into the fake wall just left of the Blocks. You'll gothrough a tunnel and inbetween the red ledges you just passed. At the end is apipe.

Rapidly jump across the hills so you don't get taken back left by them and usethe red ledges whenever possible. Grab the POW Block and throw it, then drop tothe left and collect all the Coins that head towards you. Work your way back tothe right, and near the end you need to watch for Goombas exiting a green pipe.They'll suddenly fly at you as they hit the spinning hill, so be careful. Jumpto the red ledge above and enter the green pipe up here.

Jump across the spinning hills here and you should end up triple jumping to theRed Finish Flag.

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Jump to the Brick Blocks for a short break, then jump over the massive spikedball heading your way. It will destroy the Brick Blocks you were standing on.Get past the smaller spiked balls behind it and run into the wall below the redledge to find Star Coin #3. Get back out and jump to the red ledge, then enterthe pipe.

Run right and jump across the spinning hills to some Brick Blocks in the air,then jump from here to the Finish Flag.

You need to be super careful in this level because one false move and you'llrun straight into the lava. The waves are constanly high up throughout thelevel, so time your jumps from platform to platform. Jump to the firstinbetween two waves, then jump to the next and on to some ? Blocks. Wait for agap and then drop under the ? Blocks and hit them. The left one has a FireFlower. Get back on top of the Blocks and carefully jump to the smaller ledgesahead without running straight into a wave of lava.

You'll find a strange platform being held up by a single chain. Once you jumpon it, it starts to drop down towards the lava. The moment you get off itstops, but it doesn't move back up again. It also tilts to either side, depending on where you land. Jump to the first and quickly get to the second.Wait on the left side of this platform when there is a gap in the waves belowto drop down to Star Coin #1. The moment you touch it you need to jump up tothe other side and then quickly over to the safe platform. A bunch of Coinswill appear when you land. Grab them when there aren't any waves covering thenext platform.

There will be another single-chain platform, but this one has a Koopa on it.Jump and shoot a fireball to get it out of your way, then quickly jump to thenext platform which also has a Koopa. You have two options: either keepshooting fireballs as you're jumping through the air to get rid of them beforeyou land, or bounce off them as much as possible so that the platforms don'tdrop down at all. There will be a Paratroopa part of the way across, so watchit as you jump past. Get safely to the other side to find the Checkpoint Flag.

Enter the tunnel ahead and you will find that it leads you down towards thelava before going back up again. Wait for a wave to just pass the downward partand sprint down, then quickly jump up the other side. Do the same again for thenext section. In the next part there are two tunnels. Wait for a tiny gap tojump through to reach the bottom tunnel and grab Star Coin #2, then race backout the left and jump across the top.

The green platform ahead sinks majorly faster than the others you have passedover the levels, so bounce off it as soon as you land. Ignore the ? Block andCoins that are moving from side to side up here. Jump to the platform here asthe Block moves left so you can jump off the other side without it getting inyour way. There are some more green platforms here, as well as a Fire Chomp.Wait for the Chomp to get close and then jump on it, then leap across theplatforms as fast as you can. The large one at the end doesn't sink as fast,so run across it rather than jump. At the other side you will see Star Coin #3below a red ledge. Run down inbetween waves and jump to the space where it is,and wall jump up instead of landing on the platform below it.

Jump frantically across the last few green platforms and watch carefully forthe Fire Chomp. If you time your run so that the first platform is just passedby a wave you can sprint and triple jump your way straight across to the otherside. Enter the green pipe here.

Run right and jump to the first chained platform, then jump to the second. Jumpfrom the edge of this one to the Finish Flag.

There are several Podoboos that like to jump up out of the lava in thesemini-games. If you have an Ice Flower you can finish this no problem. Watch thetiming of them very carefully as some jump higher meaning they'll start jumpingat different times. One could jump earlier than another and completely put youoff. If you check out Appendix B, be very careful with Stage Two.

Hit the ? Blocks near the first Fire Bar for a Fire Flower, then climb up tothe next Bar and jump to the three moving platforms on the right. The bottomone doesn't go all the way into the wall. As they come back out, climb them andjump to the lone platform, followed by the block with the Fire Bar. Grab StarCoin #1 here, then jump back to the red ledges.

Jump up the ledges and ignore the ? Block unless you are small Mario, in whichcase you might like the item inside. Climb the right side and jump into thecoloured section of the wall halfway up to find a door. Enter it.

Get yourself an item from the Item Block in here and hope it's a PropellerMushroom. Exit through the same door and climb past the Fire Bar above you. Usethe moving platforms overhead to climb up to some ? Blocks, or just Spin Jumpup there. Ignore the ? Blocks and continue up, using the red ledges whenneccessary. Climb the red ledges at the top to another Fire Bar.

Get past this Fire Bar and use the red ledges and the moving platform to get tothe top of this room. Avoid the two synchronised Fire Bars and climb further upto find some moving platforms that interlock each other. Climb these likestairs and use the spots with Coins to avoid getting crushed. Keep jumping upand remember where platforms are that stick out of the wall so you don't fallall the way back down. Don't climb the red ledges at the top, but instead waiton the left side at the top and jump up through the coloured part of the wallon to a red ledge with a door. Go in.

In here are three Fire Bars, one of which is MASSIVE. Run through as they reachtheir lowest point and jump the second Bar as it comes back up. Grab a FireFlower from the ? Block here, then use the moving platform to reach Star Coin#2 as the Bars reach their topmost point. Jump from here to the door and thenup to the Checkpoint Flag on the other side.

Run left and slide under the wall when the Fire Bar is out of the way to getStar Coin #3, then jump to the red ledge under a ? Block. Jump to the movingplatform and then on top of the ? Block. Wall jump up to the next platform andclimb the red ledges when the massive Fire Bar in the middle isn't in the way.Use the moving platforms to get to a ? Block on the left with a Fire Flower,then enter the door.

MINI-BOSS: KamekYou'll be in a room with green, blue and purple blocks. Kamek will appear andwill cast magic on them, making them move left and forcing you to continuouslyjump between them. Kamek will teleport around the room, and you need to jumpfrom block to block to catch up and jump on his head. If you are too slow,he'll cast a spell which deals damage to you OR turns the block it hits into anenemy. The enemy depends on the size of the block, so watch for Spinies andBob-Ombs from the green, and Thwomps and multiple enemies from the purple andblue. Mushrooms also randomly appear from the all the blocks as well. After twohits he'll start shooting two spells at once, so watch out. Three hits andKamek is done.

Land and jump over the ?-Switch to the Glow Block. Pick it up and then hit theSwitch. Follow the Coins as you drop down to the water below, then throw theGlow Block and swim to the pipe.

On the other side are some angler fish and Spikes above. The angler fish willdo damage if you touch them, but they won't go out of their way just to hurtyou. Swim through them and hit the ? Blocks for a Fire Flower, then swim pastthe Spikes and avoid the rocks they throw. After four or so Spikes there is agap in the ground they're standing on. Swim up and use fireballs to take themall out. On the far left of this ledge is Star Coin #1. Run back right acrossthe ledge and wipe out the ones you missed before dropping back into the water.Grab the Coins around the block and enter the pipe.

There are some Jellybeams above you that cast spotlights down through the waterto show you what is underneath. When you get close, however, they slowly dropdown, then move back up, much like Thwomps. Hit the Blocks between the firstand second for a Fire Flower. Swim right further to come across some Blooperscontained within blocks. Swim up past some Jellybeams to find a ?-Switch. Hitthe Switch and swim frantically past the Bloopers to Star Coin #2 below. Usefireballs if you can to wipe them out, or swim right a bit further to a ? Blockand use the Star that comes out to grab the Star Coin quickly and escape right.There is another ? Block nearby which has another Star IF you can hit it whilethe first Star is still in effect. Otherwise, you will get a Coin.

Slowly float down below the pipe to a Brick Block under a red ledge. Hit theBlock for a 1-Up Mushroom and then swim up, making the Jellybeam above dropdown. Enter the pipe when it is out of your way.

Wait for the Jellybeams above to drop, then swim back up with them to two ?Blocks, one of which has a Fire Flower. Swim left and up, but watch for theJellybeam here as well. There is a green pipe expelling water to the right, andabove it are two more Jellybeams. Get past these and the next pipe to anotherpipe and some more Jellybeams, then some more pipes. At the surface of thewater is another green pipe, except this one will take you out of this cave.Don't enter it just yet. Under the pipe to your left is Star Coin #3. Grab itand then exit.

Jump up the ledges to your left, then run from the wall and jump to the BrickBlocks, double to the next Blocks and triple on to the Finish Flag.

Start by jumping on to the Tilt Rail Glider. Tilting the Remote left and rightmakes it move along the rail. It stops when you stop tilting, unlike the RailLedge which kept going until it reached the end. You'll notice that the screenis moving by itself and that Parabombs are floating down to the lava below andif you are underneath they'll land on the Glider. Move right and hit the ?Block, then jump to a floating platform with Star Coin #1. Drop back to theGlider and start dodging Parabombs.

Jump and grab the Coins and keep going along the rail to find a Lava Geyserjust before the Checkpoint Flag. Wait for the Geyser to drop and don't slidetoo far right or the Glider will drop from under you ino the lava. Jump to theFlag before this happens.

Jump to the next Glider and watch the Geysers so you can sneak between them.Bounce on the Parabomb when it lands on the Glider and kick it to Star Coin #2to get it. Just don't kick it into a Geyser because it will just explodeinstead. You'll pass some more Geysers and then the Glider will drop to a lowerrail. Crowbers will start appearing overhead, and these will swoop you as youcontinue through the level, so try to whittle down their numbers wheneverpossible. There will be an uphill part of the rail, and you'll need to jumpfrom the Glider to Star Coin #3, then fall back to it. Keep the Remote tiltedso the Glider gets as close to you as possible. Dodge the Geyser just aheadand drop the Glider on to the rail where it can't fall off. Use it as a ledgeto get into the red pipe.

Jump to the top of the hill, and then jump to the floating platform. Doublejump off here to the Finish Flag.

There's no time for admiring the scenery in this level as the lava below slowlyrises up, trying to catch you. Jump to the first platform and hit the ? Blocksfor a very handy Propeller Mushroom, then jump to the next platform and SpinJump to the red ledge. Bounce off the Koopa and jump past the Podoboo to aSpringboard. Spin Jump to the red ledges above and hit the ? Block up here foranother Propeller Mushroom. Jump across the Brick Blocks and jump on the Koopa.Kick its shell left to the Brick Blocks and then climb the red ledges above.

Use the moving platform to get past the Podoboos all the way to the left andSpin Jump/use the Springboard to reach Star Coin #1. Jump through the red ledgeabove and then jump to the P-Switch. Use the Springboards here and above to getto a Koopa. DO NOT bounce off the Springboard here, but instead get past theKoopa and Spin Jump up to Star Coin #2, or wall jump from the Brick Blocks thatare normally Coins to get to it. Then wall jump to the red ledge above andenter the red pipe.

Hit the Checkpoint Flag and then climb to the swinging platform. Use it to getto the other side, then get a Propeller Mushroom from the Blocks nearby. Jumppast the Koopa to the chain, and swing left to the red ledges which you shouldSpin Jump through. Grab the Red Ring at the top and jump through the tunnelcollect the Red Coins while avoiding the Podoboos. Dodge the Koopa next to theeighth and Spin Jump past the chains to the arrow sign.

Climb the red ledges here and then use the swinging platform as it reaches theleft side to get Star Coin #3. Drop down and get past it to the right side,then use it again to reach the red pipe above you.

Ever been on a rollercoaster above boiling hot lava? Didn't think so. But now'syour chance with the revolutionary Bonecoaster! Hit the ? Blocks at the startfor some Coins, then hit the ones near the head of the Bonecoaster for a FireFlower. Prepare yourself as it drags itself up the rail to the peak, then jumpto the Coins as it dips the first time, and then jump again twice more to getover two Lava Geysers it passes through. Jump as it passes the Lava Geysersalong the track and be careful not to fall off the end. When you see a redledge ahead, jump to it quickly. The Bonecoaster will disappear into the lavabelow.

Jump up the red ledges and hit the ? Blocks for some Coins, then get on thesecond Bonecoaster. The two ? Blocks at the head of this one have Coins also,so don't freak if you miss one. Jump as the Bonecoaster moves in and out of thelava under you and watch carefully when it screams as there are a bunch of LavaGeysers ahead. The 'Coaster will go up vertical twice to slow it down, thenwill head back down into the lava. Jump to the front as it comes back up, thenjump at the last second as it re-enters the lava to get Star Coin #1. Jumpquickly as it passes through Geysers and heads back down into the lava and getto the red ledge when it reaches it. Enter the green pipe.

Outside, hit the Checkpoint Flag and jump on to the next Bonecoaster. The ?Block ahead has a Fire Flower, so grab it if you've taken damage. The 'Coasterwill drop down to the surface of the lava but won't go under, then will jump toanother rail as it passes through a Geyser, so get ready to jump. It will dothe same thing again through two Geysers, so grab Star Coin #2 as you jump overthem.

Grab the Red Ring and collect the Red Coins as it jumps back upward. Grab yourprize as it moves over a flat section, then get ready as it flies down thesquiggly part. It will do a big jump over the lava and you'll need to jump twoLava Geysers as it lands. Jump to the red ledge and climb up to a fake wall onthe left. Get a Fire Flower from the ? Block in here and head right.

Jump on to the fourth Bonecoaster to start it up. Jump as it passes through aGeyser, then jump to a Bonecoaster that appears above the second you touch StarCoin #3 so you don't go straight into the Geyser ahead. Jump from 'Coaster to'Coaster as they leap across the lava, taking it in turns to pass through theGeysers that appear. They'll soon reach some rails that are like stairs; at thetop you need to jump over a Geyser to the Finish Flag.

The screen is again fixated on Mario for this level, so take your time and geteverything right. Start by Ground Pounding the crates if you feel like it, thenhead over to the screw. Continuously Spin Jump to get the grey walls out ofyour way, and jump on the Mecha-Koopas on the other side. Ground Pound the nextcrates for a Propeller Mushroom, then watch the cannons carefully so you canget through without getting shot. Spin Jump up to Star Coin #1, but if you gotshot already, bounce off one of the cannonballs up to it. Get past the nextcannons and then run across the crates, but jump the massive cannonball shottowards you. Jump over it and drop down along the trail of Coins withoutgetting hit by any other cannonballs.

Jump the gap to some crates and Mecha-Koopas. Ground Pound the crates and thenSpin Jump past the cannons above once they've shot out a cannonball. Stand onthe screw after jumping along the Coin trail and wait for a cannonball to befired. Jump and bounce off it to the other side, rather than get shot by onewhile you're Spin Jumping to get the platform across. The cannons aheadactually have a pipe instead of a fourth cannon, so enter it as it reaches thetop.

Get to the second platform and Spin Jump on the screw to lower the nextplatforms. Jump across them and grab the Coins, then jump to the arrow sign.Spin Jump on the next screw to lower the grey blocks, then jump across them tothe pipe.

Climb the Blocks and jump up to the screw above. Spin Jump to bring a bunch ofCoins up from the floor, then jump down and collect them. Head right to some ?Blocks and hit them for Coins, then jump on the screw. Spin Jump on this one toget the grey platform ahead over to the left. Jump on to it, then back left tothe Red Ring. Grab the Red Coins as the platform moves under the yellow walland watch the Mecha-Koopa ahead. Jump to the next screw and Spin Jump on it tomake the wall with the Mecha-Koopa on it rise, then drop to the platform belowand Spin Jump on the screw here to get under the wall and then to theCheckpoint Flag.

Jump down to the platform on the right and Spin Jump on the screw until you'reunder the grey ledges with Mecha-Koopas. Jump up on the right side and bounceon them while you grab Star Coin #2. Jump out the top and drop back to theplatform. Spin all the way right this time, then jump up when the Mecha-Koopahere isn't in your way. Squash the Mecha-Koopa and throw it up near the screw.Spin Jump on the screw to make the grey walls ahead spilt apart, then pick upthe Mecha-Koopa and jump through before they close shut. Spin Jump on the screwhere to make Star Coin #3 appear under the next platform, and throw the Mechato get it. Or you could jump down and grab it and Spin Jump back up again.Ground Pound through the crates to the pipe further ahead.

BOSS BATTLE: Bowser Jr.And so, round three begins. Mario will land on the floor and cause a rippleacross the entire platform. Bowser Jr. will jump into a bigger Koopa Clown Carand will fly up into the air. He will shoot a massive spiked bomb on to theground and will start following you. Lead him over closer to the bomb whileavoiding his fireballs and Ground Pound when the bomb is just under him. Itwill fly up into the air and blow him up. You'll need to do this three times,and each time he will shoot more and more fireballs, and not to mention biggerbombs. Control your jumps and watch the bomb to win this battle.

Mario will reach Peach, only to have her stolen away by Kamek. Mario will chaseafter them, only to discover a giant bridge that opens up the final battle...

Start by running right and jumping the first gap, but watch for the Podoboo.Hit the ? Block for an Ice Flower, then jump to the next Brick Blocks. Use yourballs of ice to take out the Podoboos if you want, then continue along theBrick Blocks. Jump so you land on the solid part of the next platform so thatyou don't get hit by the Fire Bar. The ? Block above it has an Ice Flower, soget it if you want or just sneak by underneath the Brick Blocks. Jump up thenext ledges and jump past the first Fire Bar to the safe platform in themiddle. Run from the left edge and jump to the next platform with a Fire Barwhen it is clear and then jump from here at full speed to reach the platformto the right.

Wait for the Fire Bar here to reach the bottom, then jump across the platformswhile grabbing the Coins to reach the other side. Jump to the pair of Bars andget through them into the tunnel. Wait for the left Bars to get past you andthen stand in the middle under the red ledges. Jump up quickly while the roadis clear and then drop down the other side to the next platform. Jump acrossthe brown ledges ahead which slowly descend once you land on them. Get to theFire Bar platform and then jump across the next brown ledges to the third,which you should stay on. As soon as you get Star Coin #1 from under it, jumpto the brown ledges on the right and climb to the top.

Stand on the brown platform here and drop down to the tunnel below. Get pastthe Fire Bar and then jump up the next two brown platforms. Once the secondledge is low enough, jump to the other brown ledge and then enter the red pipe.

You'll land on another of the brown platforms just above some lava that isslowly moving downward. When the ledge you are on is just above the lava, jumpto the next one on the right with the Dry Bones. Defeat the Bones and jump backleft when the platform is too low. Jump back into the middle when this platformreaches the lava, then move to the tiny one on the right when the screen is lowenough to see Star Coin #2. Ride this ledge down to it and don't fuss abouthitting the Fire Bar if you still have the Ice Flower powers. Once you get it,jump back up to some higher platforms. Stay on one until it reaches the lavabefore jumping to another, and continue doing this until the red pipe revealsitself below the lava. Enter it when you can.

In here is the Checkpoint Flag and the final boss door. Run past it to the walland jump to get a hidden Fire Flower. Then head on through the massive greenentrance.

Make your way down the larger corridor while avoiding the fireballs shot at youfrom further along. Jump the high part of the ground and drop into the gapahead to dodge the fireballs if you need to. Just don't take any damage.

THE FINAL BOSS: Bowser(Part One)You'll reach the final room where the Koopa King himself, Bowser, is waitingfor you. Peach is in a cage behind him, and below the cage is a Switch. Deja vuanyone? Bowser will attack in four different ways: he'll shoot one fireball atyou which moves wherever you do; he'll shoot five fireballs at once; he'll jumpof the ground a little and shoot a tracking fireball; or he'll jump high in theair and then come crashing back down. The last one is your chance to run underhim and jump on the Switch. Be careful not to go too late because if he landsyou can't get past him, even if you're invulnerable from taking damage. Don'tgo too early either, as he might shoot a fireball instead. It's all about thetiming. If you don't want to risk running under him, simply shoot fireballs asquickly as possible. He takes thirty to defeat, so watch his fireballs as yougo. If you do get him this way, run over and hit the Switch after he falls offthe screen. The bridge will collapse and Peach will be free.

Or not. She'll begin flinching, only to reveal it's really Kamek in disguise!He will cast a magic spell and stop in mid-air. Nothing happens. Suddenly,Bowser will shoot up from the lava at a size much bigger than before and knockKamek off his broom. Oh crud.

(Part Two)Once you gain control of Mario, stay near the wall as Bowser shoots a massivefireball in your direction. Jump over it when it gets really close so that itsmashes the wall behind you. Run through the gap and jump on to the movingplatform. Make Bowser blow up a hole through to the Coins and grab them, orsafely jump up to the ? Block for a Fire Flower. Either way, get his fireballsto break through the wall on the other side so you can continue on. There aretwo platforms here, so use them to get Bowser to destroy the wall in front ofthe next ? Block. Hit the Block for another Fire Flower, then lead a fireballto the wall on the other side so you can get Star Coin #3. Then get through thenext walls either past all of the Coins or the ? Block and Goomba. Get on tothe platform on the far side.

The platform will slowly take you closer down to the lava below, but it willpass a ? Block on the way. Hit it for a Propeller Mushroom. Grab it and jumpacross to the moving platforms. The lava below will start mking waves as Bowsermakes his way along, much like in World 8-3. Avoid these at all costs. SpinJump if you get too low down and use a platform ahead to get past a wall. Getthrough a gap higher up and wait here until the platform below is on your side.Drop to it and duck to get past the next wall.

Jump across the platforms and Spin Jump only when you get in trouble. There arespots where you'll need to get low to get under walls, so watch the waves whenyou're at one of these spots. You'll soon come across two walls very closetogether; one coming up from the lava and one hanging from the roof. You needto either Spin Jump or wall jump to the top, then sprint along the movingplatforms from here. Remember to Spin Jump if you get close to the lava andstay high as much as possible. There'll be one more low wall to get under andthen you will find the real Peach hanging above a giant ! Switch. Jump to theSwitch and land on it to finish the battle.

After the final cutscene the credits will roll, but they aren't your normalcredits. Using Mario you can jump around and smash all the letters and spacesjust like Brick Blocks, and you need to collect as many Coins as you can. Atrick I found is to Ground Pound when you reach the top of the screen and keepholding down because if you reach a Coin Block, it will glitch and count as youcontinuously hitting it. When it's empty, you'll continue smashing through theBrick Blocks below.

- World 9 consists of 8 levels, opened by collecting all Star Coins in the relative world (World 1 = 9-1, World 2 = 9-2 etc.).- There are no map enemies.- There are no secret exits.- There are no Mushroom Houses.- There are no Checkpoint Flags in any levels.

Run right and jump the Bounce Blocks. Jump on the next Paratroopa up the hill,then jump on it again to reduce it into its shell. Pick it up and run backleft. Throw it towards the ? Block to make it ricochet through the small gapand get you an Ice Flower. Pick it up and freeze the first Koopa. Throw theKoopa (while frozen) and quickly chase after it as it bowls over some moreenemies. You'll soon reach a rotating red platform. Jump to it and then to theother side, but watch for the Koopa. Jump to the purple platform as the longerside gets to the top so you can hit the ? Block. Knock the Koopa off and get aCoin, then do the same for the next ? Block for an Ice Flower. If you're stillIce Mario, don't risk jumping up there unless you want to. Then jump to thesafe platform and take out the Koopa here.

Jump to the giant yellow platform and wait for the long part to reach the rightside. Run up it and jump to the three Paratroopas, then bounce off the top oneand grab Star Coin #1. Watch the Koopa under you and defeat it when you land.Jump across the next rotating platforms and either bounce off or jump past theParatroopas to the other side. After two lines of Paratroopas is a platformwith a Koopa that you need to jump to. Take out the Koopa if you feel like it.Get on to the green rotating platform and stay on until a Paratroopa flies overthe yellow platform. Jump to the Paratroopa and bounce off it to Star Coin #2.Drop straight down to the yellow platform and then jump to the red and then tothe safe ledge on the other side.

Watch the Paratroopa bouncing down the stairs and then climb up, then jump tothe purple platform. Be careful of the Venus Fire Trap in the pipe just ahead.Hit the ? Block for an Ice Flower and to knock the Koopa off. Grab the Flowerand then jump past the Fire Trap and run under the next one as well. Jump upthe green and yellow rotating platforms and watch the next Fire Trap so you candodge the fireballs it spits, then use its pipe as a ledge when it goes back inand enter the pipe yourself.

Jump to the red rotating platform and hit the ? Block, then wait for the longerpart of the platform to reach the right side. Jump from it to the Paratroopaand bounce to the red ledges. Grab Star Coin #3 and then exit through the pipeabove.

Wait for the Venus Fire Traps on your right to shoot a fireball then jumpbetween their pipes when they go back in. Run along the platform and collectthe Coins. Jump past the Paratroopas and bounce off the next ones to the yellowrotating platform. Bounce off the next Paratroopas to the Finish Flag.

The Porcu-Puffer returns! Jump across the Paratroopas and land on the Blocks.Hit the ? Block on the top row for an Ice Flower. Jump to the blue platform andit wll start sinking down. Quickly jump to the next one and run under the wallwhen it gets far enough down. Leap to the next blue platform and let it dropto Star Coin #1, but keep watch for the Porcu-Puffer so you don't drop straightinto it. Then jump to the lower ledge on the right and wait for the platform toget back up higher so you can jump from it to the higher ground.

Jump on the Koopa here and kick its shell right. Watch it as it destroys someof the Brick Blocks and then jump down to it. Ground Pound the second BrickBlock from the left. The Brick Block on your left down here has a 1-UpMushroom, and the ? Block on your right has an Ice Flower. Get back up againand use the remaining Brick Blocks to get up to the tree. Jump to the blueplatform and get past the Paratroopa as it sinks. Enter the green pipe once itgets low enough.

In here are five red pipes thrusting water towards the center, and Bubba isalso waiting for you. Let him turn his back and slowly drift down, andcarefully (before he reaches the red pipe on the right) swim to Star Coin #2,then get up to the roof as fast as you can. Stay as high as possible and slowlymove right to the pipe. Once you're past him, enter the pipe.

Jump on the Koopa on your right and pick it up. Stand near the Piranha Plantwhen the Puffer is behind it and when the Puffer jumps step back and then turnaround. It should jump straight into the Koopa shell. Freeze the Piranha Plantand Ground Pound it. Jump to the Paratroopa and bounce to the other side ofthe water and hit the Blocks here. Hit the P-Switch you find and then race backleft along the trail of Coins. At the end is a hidden 1-Up Mushroom if you makeit. Now get back to where the Switch was by using the vines to swing over thewater.

Bounce off the Koopa on the high ground to a ledge above, then run through thesecret tunnel on your right to avoid the Puffer below. There are some orangeblocks ahead that split into five when they move, then back into one as theyreturn to their starting position. Jump to the one below when it is by itselfat the top and jump to the ledge ahead. Wait for the next orange blocks to comeup and run across them to get all the Coins out, then wait on the other sideand run back to get all the Coins properly. Get across once more and jump thePiranha Plant to some more orange blocks. Climb them up and jump over the nextPlant to a Koopa. Jump on the Koopa and throw its shell right. Run across theorange blocks as they drop and hit the ? Block for an Ice Flower. When you grabthe Flower stay on top of the Block. Wait for the orange blocks to expand againand race across them. Bounce off the Paratroopas to a safe platform, then jumpon the Koopa ahead. Grab its shell and run back left. Drop down when the orangeblocks are just expanding and then throw the shell at the Brick Blocks. Jumpand land on it when it comes back and throw it again. Run and slide under theBrick Blocks when the Puffer is out of the way (use a shell to get rid of it ifyou need to) and grab Star Coin #3 at the other side.

Jump up to the red ledge and wait for the orange block ahead to get bigger,then jump to it and bounce off the Paratroopas to the Finish Flag.

Say hello to the Missile Bills. These guys will keep following you until youdefeat them. Hit the middle ? Block for an Ice Flower, then start jumping. Getpast a Paratroopa in the first section, then bounce off a Springboard to aBrick Block with a 1-Up Mushroom in the second. Keep going to a POW Block andhit it straight away to make some Coins fall. Keep moving right and pass twoParatroopas. There will be some ledges with Koopas that you need to get past.After the third is a pipe down low. Enter it.

Down here the screen is zoomed out a long way. There is a P-Switch in themiddle and lots of Blocks below. It's kinda like a maze of sorts. Hit theSwitch and drop down, then go left and drop under the yellow block. Keep goinglaft and drop whenever possible. Run right past the first Coins and jumpthrough the gap hidden by clouds. Jump out the right side to Star Coin #1 andland on a pipe under it. Enter it to be shot back to the top. Then exit throughthe green pipe on the right.

Just above and left is a pipe up in the air. Bounce off a Missile Bill to reachit. Up here is a P-Switch hidden in a Brick Block. Hit the Switch and triplejump up the first new Blocks. Run straight across the gaps and jump the wall.Drop down the Brick Blocks and triple jump through the Coins above these Blocksto Star Coin #2. You'll drop off the screen once you grab it.

Hit the Blocks you land on for an Ice Flower, then jump right to the movingplatforms. Jump across them at full speed as Missile Bonzai Bills come up fromthe bottom. Just keep jumping and spinning as you should bounce off the Billsif you find a gap. Part of the way along is Star Coin #3. You'll need to bounceoff a Bonzai Bill to reach it. Keep on jumping until you reach the green pipeon the other side.

Jump the Blasters and then leap on to the Finish Flag. Or, lead some MissileBills over and bounce up them to the top of the Flag.

The screen will once again move by itself, so pace yourself. Bounce across thethree Bob-Ombs on the next platform and hit the ? Blocks for an Ice Flower.Jump up the red pipe and up to the green one. Drop down to the Bob-Ombs anddon't bounce on any until you have to as they blow up the floor under you.Climb and wall jump up the next pipes and drop to the Blocks. The bottom rowhas an Ice Flower and the top row has a Coin Block. Keep jumping along to along red ledge with Bob-Ombs. Get near one that is under the moving blue pipe,then bounce off it and wall jump from the pipe to Star Coin #1. Watch the VenusFire Traps below as you jump on to the next red pipe.

Jump to the mini green pipes and then on to those blue platforms again. Theseones don't drop unless there are two characters on it, so keep jumping on theBob-Ombs and kick them off to keep the platform up high. Jump across the pipesand on to another blue platform. Stay on this one and keep one Bob-Omb with youuntil you reach the bottom of the screen. Jump left to Star Coin #2 and walljump back to the platform. Quickly get to the yellow pipe on the other side.

Hit the ? Blocks here for an Ice Flower and freeze the Fire Trap. Jump when ontop of it to reveal a hidden Block with a 1-Up Mushroom. Grab it, ignore thePOW Block below and move right. Let the Bob-Ombs bring the platform down to youand don't take any damage from anything shot from above. Get across to theother side of the platform and freeze the Fire Trap in the green pipe so thatyou can jump to it and enter the red pipe.

Jump up the red ledges and grab Star Coin #3, then jump across to the blue pipeand leap to the Finish Flag.

Run right and jump the Cooligan to a ?-Switch. Hit it to get a moving platform.Ride the platform up to the ? Blocks and get yourself a Penguin Suit. Jump overto the Brick Block above the green pipe for a 1-Up Mushroom. Jump up along theice cubes and hit the ? Blocks for Coins. Run up the slope and hit the ? Blockhere for another Penguin Suit if you've taken damage. Jump up the red ledgesand watch for Cooligans at the top. Jump right and slide down the hill to takeout any Cooligans coming up. Duck next to the ice cubes and let the nextCooligan fly over your head, then jump up the red ledges here for Star Coin #1.

Hit the Coin Block above and then climb the stairs. Drop into the small gap onthe red ledge and let a Cooligan go past and then quickly jump to the nextplatform. Jump straight up to the lonely block beside the ledge and wall jumpup to Star Coin #2. Drop back down and get in the small gap below the edge theCooligans fall from. Wait for one to go past and then run over to the ?-Switch.Press it for another moving platform. Jump back to the gap and wait for theCooligans to leave a space on the moving platform, then quickly jump up and getto the red ledge above.

The ? Block on the left has a Penguin Suit for you, so grab it and stand on thered ledge next to it. The Fuzzies are back, and they traverse along the railsjust like before. Wait for the left one to pass you and then jump to itsplatform, then up again before it comes back around. There is the Red Ring uphere, along with two Fuzzies and two Blocks. Grab the Ring and jump from ledgeto ledge collecting the Red Coins, but watch for the Fuzzies. At the top, climbto some Blocks and get yourself another Penguin Suit. Freeze the Fuzzies on therails here and use them as platforms to get to the Fuzzy by itself on theright. Freeze this Fuzzy and use it to get to Star Coin #3. Just be careful asthey don't stay frozen for long. Climb the red ledges and jump up to the Koopa.Use it to take out the first Fuzzy and jump to the block before the second.Once the Fuzzy moves out of the way, jump to the next block and then jump theMega Fuzzy to the pipe.

Jump to the first ledge and then to a Brick Block circling the rail. Jump fromthe Block as it reaches the right side to the Finish Flag.

Run right and jump to the first platform. Jump to the second when it isn't inthe lava and then jump to the ledge with the ? Block. Hit it for a Fire Flower.Jump past the Lava Geyser to the next platform and then jump over anotherGeyser to some Blocks. Hit the Brick Block at the top for a 1-Up Mushroom. Jumpfrom here to the platform on a circular rail. Jump again to the lower one andthen into the alcove just to the right. Jump up through the red ledges for StarCoin #1.

Make your way across the small platforms that shoot up from the lava and don'tget caught too low. Jump the Geyser to the safe platform and hit the ? Blocksfor a Fire Flower. Jump to the next small platform and use the two movingplatforms to reach a P-Switch up above. Jump around grabbing the Coins butdon't just go crazy. Make sure you time your jumps so you don't end up in thelava below. Afterward, jump to the small platform and then to the next ledgepast a Geyser. Defeat the Fire Chomp while you wait for the Geyser here to dropand then hit the ? Blocks for another Fire Flower. Jump across the nextplatforms until you reach Star Coin #2. Let the Geyser left of it drop and thenslide down the wall. Wall jump back up and grab it on the way. The Fire Chompwill come back again, so kill it. Jump to a platform just above the lava andwall jump up to the Red Ring. Grab it and the seven Red Coins on your way downand race across the Donut Lifts. Triple jump up to the eighth and claim yourprize on the safe ground.

Hit the ? Blocks here for a Fire Flower. Jump to the next platform as it comesup on the left side and jump to the safe ledge on the other side of it. Therewill be a platform jumping through the lava and then move back over the top.Jump to it as it comes up from the lava on the left and jump as it hits thelava so you catch it again when it returns up the rail. Do the same thing againthen jump the Geyser to a safe platform. Use the small platform behind theGeyser here to reach the small cave with Star Coin #3, then jump to it againand jump to the red pipe above.

Run right to the ice cubes. There are Munchers frozen inside and if a VenusFire Trap hits one, it defrosts and can give you damage if you touch it. Watchcarefully when jumping. Get across the ice cubes and use fireballs if you havethem to take out the Fire Trap and ONLY the Fire Trap in the pipe. Yourfireballs will defrost the Muchers, too. Jump up to the next cubes and standnext to the pipe here. Jump and hit the Fire Trap with a fireball when it popsout and jump up to the pipe. Run over to the ice cube bridge and hit the ?Block for a Fire Flower and hit the Block above for a 1-Up Mushroom. Drop downand run under the next pipe, then jump up to Star Coin #1.

Get over the next gap and past the pipes here. The Venus Fire Traps in thesepipes shoot three fireballs before going back in, so watch them. Jump to the ?Block for a Fire Flower. If the spiked balls get hit by a fireball a Goombapops out. Drop down and use a fireball to take out the first Fire Trap on theground. Jump over the three spiked balls while running to make it past. Jump tothe platforms with the spiked balls under pipes once the Fire Traps go back in.Do a small jump over the spiked ball and then run to the next one, and so on.You'll soon reach some stairs. Jump up them to the bridge and hit the ? Blockfor a Fire Flower, then stand above Star Coin #2 until the Fire Traps melt thebridge so you can drop to it. Or, use a single fireball to melt one of the twoice cubes directly above the Star Coin. As soon as you can, jump back to thebridge on the right and drop to the next pipe. Wait here until the five FireTraps ahead go back in their pipes and then race across the bridge to theright.

Be very careful of the Fire Bros. just ahead. Run and do a low jump under thefirst one and use the five cubes above to get some height on it. Jump on itshead, then do the same again for the second Bro. Now slide down one of thewalls next to Star Coin #3 (depending on what ice cubes are left) and wall jumpback up. Get to the second Fire Bro.'s moving platform and jump to the icecubes in the air, then jump from here to the Finish Flag.

ALTERNATE STRATEGY by PocketWocket"i would like to suggest the following solution for getting the third coin inlevel 9-7. i used the propeller suit to get #1 and #3 quite successfully, but#2 was a bit more trouble. i ended up using ice power and a star. i would runthrough the first part of the level with the use of the star until i ran outjust past the three spiked goombas. then i worked my to the stairs where ifroze a goomba, picked it up, jumped over the two blocks above the first greenpipe pirhana and threw the block down the line of frozen coins letting it takeout the 5 fire spitting pirhanas hanging down. i ran back to the second pirhanaand stood over him while the third pirhana melted away the coins above starcoin #2 - then i just jumped down, grabbed the star coin, jumped back to thefrozen coin bridge and ran down to finish the level." - Exactly as written.

The screen will move by itself for the final level. Jump along the trail ofCoins without hitting the Fuzzies and bounce across the clouds. Hit the first? Blocks for a Propeller Mushroom. Spin Jump up to the ledge with the PropellerBlock when the Fuzzies are out of your way, then Spin Jump through the mass ofCoins. Bounce off the clouds below and Spin Jump again to Star Coin #1 up inthe sky. Hit the flying ? Blocks here while dodging the Fuzzies. Most ? Blockshave a 1-Up Mushroom. Keep bouncing and hit the Item Block up above when theFuzzies are out of the way and try for a Star. Then hit the ? Block under it tothe right for a Mini Mushroom. Jump up and hit the ?-Switch and grab the Coinswhile not getting hit by the Fuzzies here.

Keep bouncing to some Fuzzies and Star Coin #2 on a rail. Get up to the Coinand Ground Pound when you grab it to get back down as fast as possible. Bounceunder the next wall and be careful of the three Mega Fuzzies moving through thegap. Bounce up past them and then get up on to the Blocks just ahead. Stay uphere and jump to the next Blocks to the right until you reach the second ?Blocks and watch the King Bill fly past, demolishing the grey blocks ahead. TheCoins past here show the direction the next King Bills will fly past, so beready for them. After one that goes up will be some Blocks and Coins pointingleft in the air. Get under one of the sets of Blocks an keep hitting them asyou bounce so that you don't spring straight up into the King Bill. Keep goingand jump on to the grey blocks ahead. Get on to the Brick Blocks and wait herefor two King Bills that shoot past at the same time. Quickly drop down to StarCoin #3 while watching the Goombas so that you don't collide with one, thenbounce right.

The bouncy clouds will end and you need to get past them as fast as you can.One more King Bill will shoot by overhead. Run to the Finish Flag and jump onto defeat the King Bill and finish the game!

The Red Mushroom Houses are scattered all over the first seven worlds. You canalso make one appear on the Start Space by finishing a level with a capturedToad and having the last digit of the time remaining as a 3, 4, 5, 6, 7 or 8.

Go inside to find a Toad standing next to a door. The Toad will greet you andyou can enter the door to find the mini-game "Power-Up Panels". In this game,you need to flip over panels by punching them. Climb around like you would anyother fence, and press "1" to hit them. Once flipped, they stay that way. Anypairs you match of an item will win you that item. Flipping over a pair ofBowsers or a pair of Bowser Jr.'s, however, will end the game. All pairs willturn red so you know what you've won.

For example:> Flip over a Fire Flower. It stays flipped over.> Flip over a Mushroom. It stays flipped over, too.> Flip over a Fire Flower. Both Fire Flower tiles turn red.> Flip over a Bowser. Music gets faster.> Flip over a Bowser Jr. Music gets faster again.> Flip over a Mushroom. Both Mushroom tiles turn red.> Flip over a Fire Flower. It stays normal colour.> Flip over a Bowser. Both Bowsers turn red and game ends.

You will then get one Fire Flower and one Mushroom to use on the World Map.

For the list of all the possible layouts, see Appendix A.

$$ GREEN MUSHROOM HOUSE $$

The Green Mushrom Houses are also found throughout most worlds. Finishing alevel with a Toad and the time ending in a 0, 1, or 2 will make one appear onthe Start Space.

Inside you will find another Toad and a door. Go through the door to start themini-game "1-Up Blast". In this game, you must get into one of four cannonssituated across the floor of the room. You can then tilt the Wii Remote to aimthe cannon at the numbered balloons in the air. These ballons will follow thesame path over and over. The number on the balloon shows you how many lives youwin by popping it. After choosing the cannon and direction, press "2" to fire.

For the list of all possible layouts, see Appendix A.

$$ GOLD MUSHROOM HOUSE $$

The Gold vareity have Stars on the roof instead of normal spots. They aren't ascommon as the other two Mushroom Houses, and they appear on the Start Spacewith a 9 on the clock, if you have a Toad.

Inside is a Toad and a Chest. The Toad will say he found a rare item. Walk overto the Chest and make contact with it to open it. It will always contain a Starfor use on the World Map.

The best new feature (in my opinion) is the ability to play with upto 4 playersall at the same time. Player 1 will always be Mario, and the other players willget to choose from Luigi, Blue Toad or Yellow Toad.

MAIN GAME MULTI-1=========

Pick a file to play with and then select 2, 3 or 4 players. Player 1 will havethe number of lives displayed on the file select screen, and all other playerswill get 5 lives.

Player 1 will be able to move around the Map, selecting levels etc., and theother players will automatically follow around behind.

In the actual levels themselves, the players must work together to reach theFinish Flag. You can interact with each other, such as jumping off each other'sheads or picking each other up. Hitting a ? Block with an item will cause moreitems to come out, equal to the number of players. Tilt Lifts and othercontrolled platforms will be under the control of the first player to stand onit. If the first player jumps off, the second player will get control.

In the Power-Up Panels mini-game, players will take it in turns to flip overpanels. Only one item will be given out for each pair, seeing as all playersshare the same World Map items. In 1-Up Blast, each player must pick a cannonand shoot at the balloons before the others do. The first person to pop aballoon will get those lives. They aren't shared between players.

FREE MODE MULTI-2=========

The option on the bottom-left of the main menu is Free Mode. This allows 2 ormore players to go through each of the main game levels and pick whichever theywish to play. All players will start with 5 lives for each level.

At the end of a level, players individual scores will be added up, along with atally of the enemies beaten and Coins collected. This is for comparison reasonsonly. Back on the Level Select screen, text saying "Team Cleared" will appearover that level. It will also appear on the Favourites page.

COIN BATTLE MULTI-3===========

This special multiplayer mode allows players to go head to head to get the mostCoins. You can choose any of the main game levels, or pick one of five levelsspecially created for this mode. You are still working together to get to thefinish in time, however. Star Coins are worth 10 normal Coins and the order inwhich you finish earns you bonus points. You'll have no idea who got what untilyou finish the level.

Once finished, each player will have a scorecard with the number of Coins theycollected, the Star Coins they found and their score from finishing. These willthen all add together and the final results will be revealed. On the LevelSelect screen, there are four crowns - one for each player. The number on thecrown shows how many victories that player has had.

FAQ stands for Frequently Asked Question, in case you didn't already know. Inthis section I will list questions I get asked so that if you need the answerto the same question, you don't have to worry about writing me an e-mail.

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Q: "I've gotten all the star coins for all 9 worlds and have 4 stars on my profile as well as beating all levels both normal and secret and yet still haven't unlocked 4 of the hint videos. Do you have any idea what I may have missed." - From Matthew

A: Although finding all of the secret exits is needed to get one of the stars, you need to actually use the cannons that some unlock as well. From what you've said that's all I can think of. If all else fails, double-check the secret exits in 2-4 and 6-5 that unlock pipes. I don't think using them has any effect on it though, and the World 7 Castle secret entrance has no effect at all.

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Q: "I am on World 2. beat both 2-1 and 2-2. now, according to your walkthrough, I should be able to access the red mushroom house. Well, It wont let me. For that matter, the musthroom aint even shown on the map? is it a glitch or did i do something wrong?" - From Taylor

A: I'm not actually sure what could be wrong. I've just double-checked and beating either 2-1 or 2-2 should open up a Red Mushroom House that is inbetween them. It could be a variance between the region-specific versions where it might have been taken out.

There are some new features here. The twos and threes on the sides swing backand forth like in World 6, and the two in the middle moves straight up and downwhile it moves side to side. The four swings and does full circles as it movesaround its track.

-----<-3- -3->----- --4->-- | | -2->----- ------- -----<-2-

-<-1----<-1- -1->----1->- | | --<-2-- | | -1->----1->- -<-1----<-1-

? C ? ? ? C ? ?#####################################

$$ WORLD 9 $$

The ones follow the rail normally, the twos move up and down, the threes swingfrom side to side and the fours swing around in full circles.

You will face off against countless Bullet Bills in World 6. They will neverstop getting fired from either side of the screen so stay on your toes. Themoving platform(s) move up and down from the top to the bottom of the screen.

Hint Movies are now in an in-depth guide that has been posted on GameFAQs.It covers all 65 Hint Movies and how to unlock them.

OTHER BONUSES=============

$$ SAVE FILE STARS $$

You can earn up to 5 stars that show up on your file on the main menu. You canearn them as follows:

> Beat the Castle in World 8.> Finish every level in Worlds 1 - 8.> Find all 207 Star Coins in Worlds 1 - 8.> Find all 24 Star Coins in World 9.> Finish every level in Worlds 1 - 9 and find all secret exits, plus use all cannons.

The fifth star can only be earned after the first four have been unlocked.

$$ SPARKLY STARS $$

You many notice that the stars on your save file are sparkling. If you ever seethe Super Guide Block, they will become dull and "unsparkly". Even if you don'tuse the Block it will still happen, so don't save if you see it or you'll bestuck with them forever. Or at least until you erase the file.

$$ DOUBLE THE MUSHROOMS $$

After beating Bowser in World 8, all of the Mushroom Houses in each World willreturn for one extra use, giving you a helping hand in finishing off any stagesyou've had trouble with.

$$ UNLIMITED MUSHROOMS $$

Once you've beaten the entire game - 100% - you'll get all of the MushroomHouses back for unlimited use. Fill up your stockpile and go nuts.

$$ MARIO HATLESS $$

If you manage to amass 99 lives, Mario will start moving around the World Mapand through the levels with no cap. This also causes a glitch after jumping ona Finish Flag where Mario normally takes his cap off. He does the same movementbut has no cap to take off, so it looks a little weird.

$$ FLOWER COINS $$

If you see a flower on any stage dancing to the music, Spin Jump in front of itto get a Coin. Nice.

colin_bartol - For the second save file star. Apparently you CAN use the Super Guide.

PocketWocket - For an alternate strategy for World 9-7.

dasdre - For some extra info on Hammer Bros.

The websites listed below - For the hosting of this guide.

And you, the reader. Without you, there would be no reason to write the guidein the first place.

LEGAL STUFF APDXD-2===========

This guide and all of its contents have been written by me and all informationis taken directly from the game itself. No outside sources were used except forthose listed in the credits section above. Anyone who has contributed to thisguide in any way at all will be given credit for what they have helped with.