CHANGES====================================- Added: StandardLayer which replaces UI, 3D and 2D layers.- Added: Proper Unity UI support, see Photos example.- Added: Scroll wheel support.- Added: Pointer.Buttons to be able to detect which buttons of the controller are pressed and released.- Added: Pointer.GetOverData() which returns TouchHit for whatever is under the pointer.- Added: Pointer.Flags (right now FLAG_ARTIFICIAL and FLAG_RETURNED are implemented).- Added: OverHelper component for handling hover/out events.- Added: You can now turn off emulated mouse in mouse input.- Added: Smoothing to Transformer.- Added: Exit on ESC and automated adding scenes to Build Settings for examples.- Changed: Windows 7/8/10 touch handling is moved to a C++ plugin, fixing crashes on quit.- Removed: UIGesture, UICameraLayer, UIOverlayLayer, CameraLayer, CameraLayer2D. Use StandardLayer instead.- Removed: MouseInput and MobileInput, use StandardInput instead.- Removed: Tags.

FIXES====================================- Fixed: Layer list on TouchManager not updating in play mode.- Fixed: Using nonalloc API for CameraLayer and CameraLayer2D functionality in StandardInput.- Fixed: Defines for 5.4+.- Fixed: All pointers now are reset even if no points were updated.- Fixed: TouchScriptInputModule and EventSystem initialization order.- Fixed: Windows input not initializing if Unity window was in background while starting the app.

IMPORTANT API CHANGES:====================================- Renamed: *touch* to *pointer* in the whole code base.- Added: 4 types of pointers: Touch, Mouse, Pen, Object.- Added: Idle state to gestures which is active until gesture started recognizing the sequence (at this point it goes to Possible).- Changed: Now instead of Began, Moved, Ended, Cancelled pointer events there are Added, Pressed, Updated, Released, Removed and Cancelled events to work with hovering pointers like mouse.- Removed: ITouchManager.GetHitTarget API. This functionality is replaced by IPointer.GetOverData, PointerUtils.IsPointerOnTarget.

API CHANGES====================================- Added: IPointer interface. LayerDelegate, TouchLayer, HitTest accept IPointer instead of Pointer.- Added: PressedPointers and PressedPointersCount since (Active)Pointers now contain hovering pointers and need to be differentiated from pressed pointers.- Added: Pools to mouse and pen handlers since when cancelled and returned touches must be different. I.e mouse has a pool of 1 object.- Added: Pointer.CopyFrom.- Added: Pointers are now created with a reference to the input source they belong to.- Added: ITransformGesture.TransformMask with set flags for what actually changed.- Changed: MouseHandler, TouchHandler, Win*TouchHandler now have CoordinatesRemapper property and do remapping themselves via the remapper passed from StandardInput.- Changed: All *PointerDelegate to PointerDelegate: addPointer, updatePointer and others now accept just a Pointer object. All input sources must update relevant touch parameters themselves before calling updatePointer.- Changed: Touch/Mouse/Windows handlers are now IInputSource and manage their pointers themselves.- Changed: ObjectPool now requires a function which creates elements.- Changed: Transform gestures namespace and hierarchy.- Moved: Pointer class to Pointers namespace.- Moved: Pointer Target, Hit, Layer to TouchHit structure obtainable through GetPressData().- Moved: Pointer cache logic to inputs.- Merged: ObjectHitResult and LayerHitResult into HitResult.- Renamed: ActivePointers to Pointers, NumberOfPointers to PointersCount.- Renamed: TouchHit.Transform to Target.- Renamed: Gesture.ScreenPositionHitData to GetScreenPositionHitData().- Renamed: TouchHit.PointerHitType to HitType.- Renamed: TouchHit to HitData.- Renamed: Gesture.ScreenPosition to ScreenPositionHit.- Renamed: Clusters to Clusters2D.- Renamed: TouchScript.Debug namespace to TouchScript.DebugUtils.- Removed: Gesture.GetTargetHitResult, added Gesture.ScreenPositionHit property.- Removed: HitResult.Error.- Removed: One overload of ITouchManager.GetHitTarget.- Removed: ITransformGesture.ApplyTransform, Transformer component now applies changes itself.

CHANGES====================================- Added: Settings window with links to docs and define checkboxes.- Added: EditorResources to handle editor-only images.- Added: Unity Events support.- Added: New editor interface for components.- Changed: Mouse fake pointer is now created right when ALT+PRESS happens and not the next frame after ALT+RELEASE. The former method was triggering unnecessary taps and was interfering with other gestures.- Changed: By default StandardLayer now raycasts everything.- Changed: Transformer.smoothingFactor max to 100000.- Removed: WebPlayer from the code base.

FIXES====================================- Fixed: the dependency on VC++ redistributable in Windows builds.- Fixed: An issue with multi-finger gestures failing.- Fixed: Visualization of multiple fingers.- Fixed: TapGesture erroneously triggering because of a redispatched touch from 2+ point gestures.- Fixed: layer initialization order. Giving one more frame before we create a StandardLayer if no layers present.