The world’s first 4K streaming Android TV is now available with NVIDIA SHIELD. Powered by the revolutionary Tegra X1 Superchip, SHIELD is
powerful enough to own the living room, delivering a world of content and apps as well AAA gaming franchises locally or streaming
them from the cloud using GRID technology.
SHIELD combines the performance of a console, with the ease of development that comes from Android and OpenGL, making it developer friendly.
We are backing the launch of SHIELD by...

The latest version of NVIDIA VXGI 0.9 is now available for download from here. NVIDIA VXGI is an implementation of a global illumination algorithm known as Voxel Cone Tracing. Global illumination computes all lighting in the scene, including secondary reflections of light of diffuse and specular surfaces. Adding GI to the scene greatly improves the realism of the rendered images. Modern real-time rendering engines simulate indirect illumination using different approaches, which include...

The SHIELD Android TV brings next-generation Android apps, gaming and media content into consumers' living rooms.
NVIDIA's Developer Technologies and Tools teams provide developers with a wealth of resources for Android and Android TV application development. These resources include a constantly updated set of tools, code samples, blog postings and developer guides. Developers looking to add Android TV support to their application should take particular note of the following...

If you are writing a game or high performance application for Android, you will be using the NDK
(Native Development Kit) from Google. At NVIDIA, we believe in making NDK development simple and efficient. We provide tools
for installing the NDK as well as integration with Visual Studio for building and debugging.
We also provide professional grade profiling tools for both CPU and GPU. These tools let developers get professional performance from
their Android code.
Tools for...

Continuing along from my previous two posts in
the series, this post talks about how
constant buffers offer a way to avoid pitfalls that you can encounter with structured
buffers. As a developer you should consider why you are using a structured buffer.
If the buffer fits in the restricted 64 KB of a constant buffer, then using a constant
buffer may be a good choice. This applies doubly when the code is using a coherent access
pattern like I described in the last post. Coherent constant...