Implosion

Attributes

Strength: 167 Primary attribute for Barbarians and Crusaders. Increases all damage for Barbarians and Crusaders by 167.00%. Increases Armor by 167.

Dexterity: 4273 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 4273.00%. Increases Armor by 62.73%.

Intelligence: 169 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 169.00%. Increases resistances by 16.9.

Vitality: 2687 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 70.

Armor: 7401 Reduces all damage from enemies of the same level as you by 0.00%.

Damage: 212305.00 The amount of damage per second you can deal. Damage is based on your weapons, attributes, attack speed, Critical Hit Chance, Critical Hit Damage, passive skills, and dual-wielding attack speed increase.

Toughness: 3257640 The total amount of raw damage you can take. Toughness is based on your maximum Life, armor, dodge chance, average resistances, and missile, melee, and elite damage reduction.

Recovery: 114759 The amount of Toughness you can recover every second in combat. Recovery is based on your Toughness, Life per Hit, Life per Second, Life per Kill, Life per Fury/Spirit/Wrath Spent, Life Steal, and Health Globe Healing Bonus.

Maximum Life: 297766 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.

Spirit 350/350Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.