After doing a full playthrough of Darkwood, I've thought about my overall experiences and the game mechanics, and I would say I would rate this game 8/10, provided it receives at least two more chapters.

I'm going to start with some positive things that I like about the game:

- Variety of different mechanics- Game can be played at your pace with infinite amount of days- Combat, while basic, feels solid and requires caution and preparation- Nights are very random- The atmosphere in the game is always tense, doesn't rely on jumpscares

Now for some things I would like to be changed, as well as suggestions:

- Amount of supplies should be lowered overall (at least on harder difficulties)- Enemies should be more random in attacks (at least chapter 2 onwards)- Improve/change current dodge mechanic, it's not worth using- Add more interactable environments like sinkholes, booby traps- Add a few more traders and randomize their trade inventory and sell price (some give great deals, some rip you off bad)- More night events- Make the generator targetable by certain enemies (it would force people to use flares more)- Make banshees more threatening/harder to kill (maybe have them drain your health when you look at them)- Increase maximum hp, but reduce effectiveness of healing items- Remove the full hp heal after every night- Add more perks/weaknesses to choose from, I.E. slow down enemy movement by 25% for 20 seconds on use, occasionally drop an item from your inventory that's not in your hotbar, less rep/night with the trader)- Reduce the cost of materials for lower tier guns- Have some enemies only be killable by ranged weapons (chapter 2 onwards)- Introduce puzzles in the game (maybe have a note appear at night, and if you guess correctly, you get items left at your front door, guess wrong, a monster is at the door instead)- The dogs can have a chance to latch onto you for a couple of seconds, stopping your movement as you shake it off- Make nights last longer (to me they're more fun than the day)- Traps and barricades aren't as useful as they should be (I just run out and kill everything as it spawns)