Only VR audio solution that supports live 360° broadcasting

From concerts to sporting events, the live virtual reality/360 video broadcasting market is exploding. Rondo360 is the only solution that can output a live stream with fully spatialized 360° motion-tracked audio. By adding this critical layer of audio-realism to your live VR/360 video experience, you’re putting viewers as close as they can possibly get to being there live.

Hands down the most performant VR audio solution

Rondo360 is the only solution that lets you do all spatialization in post production, making rendering and playback extraordinarily efficient. Whether you’re rendering 2 sources or 1000 sources, CPU load will be constant and minimal. Think of it as infinitely complex recording with fixed complexity playback — a huge advantage for mobile VR.

Realtime motion-tracked playback while editing

Rondo360 ships with a RondoMotion device — Dysonics’ patented wireless motion sensor for headphones — allowing for realtime 360° motion-tracked playback within your DAW. Getting live positional feedback adds a huge level of interactivity to the editing process, and lets you experience the mix exactly as it will be heard in a VR/360 video environment.

Check out the Rondo360 page to get the full scoop and to join the waitlist.

We’re also looking for select early testers to try the tools out! If you’re in San Francisco or LA and actively producing VR/360 content, we’d love to meet you for a testing/feedback session.

If you’re interested, just sign up for the waitlist and send an email to rondo360@dysonics.com with some basic info on your background and the project you’d be interested in testing with.