Hva er nåværende tilstand på Early Access-versjonen?

“I'm not going to pretend this game is finished, as you can see from the list of features we are still working on it's going to be a fair amount of time before its called "done".

That said, the game is playable and enjoyable, the fundamentals of combat (albeit sometimes buggy) can currently be experienced by anyone in all it's glory. If you are someone who needs more than just combat to continue enjoying the game, you may get tired of this fairly quickly”

Vil spillet være priset annerledes under og etter Early Access?

“After Early Access this game will go up in price, hence why you would want to invest in it now while it's still a work in progress”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“We listen very closely to everything our players relay to us. I'm sure many of our community members can already tell you how a feature or fix they have suggested has since been added to the game.

If you join the community you can be assured you will have an impact. We are not your programming slaves here to make any or every idea but we do consider all the ideas we read”

Kjøp Kingdoms Rise 4-Pack

10. april

Features:
-Purge spell
-Area curse spell
-Arcane Armour spell
-Berserk spell
-Soul Pin spell
-Chain Blast spell
-Dash spell
-Firecircle changed to consist of multiple pulses
-Trap now blocks 50% of sword damage taken from behind and return 20 damage
-Put finishers back in game
-Make sword drop when ragdolling
-Countdown for starting a duel
-LMS round announcer
-LMS round end slomo
-LMS round summary
-Achievements are now all hooked in
-Made MMR more reliable
-Added experience system players now must get experience to unlock and use spells and weapons
-Added particle effect to throwaxe when attached
-Added HUD to show who is currently talking with VOIP
-Added changeable VOIP button
-Explosion and sword scrapes now leave marks on the world
-Buy menu changed to more correctly show spell categories
-Buy menu spells that have never been purchused now appear as "new"

Bugs:
-Moved to a new version of UDK
-Fixed the ai bots in target range
-Fixed disarm hits while you're plane shifted
-Fixed being able to roll and teleport in the middle disarm
-Fixed rolling and disarming bug
-The health amulate now gives +2 health per second
-Fixed parry lock fainting - when a swing gets locked it can no longer be cancelled
-Fixed kills not showing in survival mode
-Fixed getting +1 Ammo and not getting your passive amulet power back
-Getting +1 Ammo now returns model to players back
-You can no longer gain more then the maximum ammo for any disposable
-Fixed killing with Ice Spike Stealth Icon Appears and console says "hit with trap"
-Fixed icespike spawn indicator not dissappearing sometimes
-When an icespike is unable to spawn the cooldown will get reset so player can retry
-Fixed swinging while changing spells
-Fixed being able to change sword without dieing exploit
-Fixed sprinting while using ALT camera
-Fixed chat appearing twice when typed
-Fixed player being able to dash away after a sword action
-Shortened the time in which swords can clash in the middle
-Fixed icespike preventing actions a second after spell is cast
-Fixed icespike not blocking Push
-Fixed using Plane shift after certain actions such as teleport/attacking/rolling/jump attack/parry causes phase shift to end the duration of the spell earlier than held
-Fixed shield still visible when in phase
-Fixed Fire sword particles are still visible while in phase
-Fixed Parries and clashes causing sparks to appear somwhere else on the map
-Increased pull hit size
-Fixed Server browser entering twice after a refresh
-Fixed chat not being able to type all characters
-Fixed spell silence icon not appearing correctly
-Removed idle kicking feature
-Fixed font problems
-Made MMR more consistant
-Server browser automatically refreshes when opened
-Removed the 3 from LMS scores
-Changed MMR system to give/take less maximum MMR for wins/losses
-Fixed fireball sometimes getting perminantly stuck to players hand
-Fixed special ammo not showing correct ammo
-Fixed silence spells not displaying correctly

Tidlig Beta-tilgang

Om dette spillet

Kingdoms Rise is about palpable multiplayer fantasy battle. Take your choice of weapons and abilities onto a battlefield where skill alone will decide your fate.

With a multitude of armors, swords, spells, ranged weapons and more you can customize a warrior and a fighting style unique to you.

Kingdoms Rise makes fantasy combat something more than grind a earn level-ups. It's not a means to an end but and end in itself.
The feeling of steel against steel is made solid. Bringing all tension and thrill as knights wield sword and fire against each other.

Read your opponent and try to psych them out in tactical blade dueling.
Wield spells such as fireballs, lightening, hook-shots, invisibility and blinks that will work tightly in tandem with your strengths in swordsmanship.
This game has been build from the beginning to feel palpable, as though you control every muscle and plant every step. You wont watch a knight perform fancy pants maneuvers from simple button presses, instead you step into the very boots of your character and fight with your own finesse.

With deep character customization every fight is unique and every opponent will have a new trick up their sleeve.
Experiment with different combinations and strategies to create a knight with a fighting style unique to you alone.

Players can form parties with friends and fight in competitive modes.
In team games the only limit is your imagination. Your teammates can build themselves into roles such as tanks, damage dealers, supports or any new role you see fit. Think up new strategies, combine spells in interesting ways and achieve victory!

Key Features

360° Directional Melee Sword Fighting System

Deep Character Customization

Wide Range of Magic spells and abilities to use and combine

Create a Party with Friends and fight as a Team

Full Controller Support

In Development DisclaimerThis game is still under construction, there are bugs yet to be fixed, features yet to be added and balance yet to be fine-tuned. Please understand that you WILL encounter bugs and balance issues while the game is still in development!Players of the Early Access builds should expect some features to be 'coming soon' or still under construction.
Anyone on the Steam community should be able to tell you that we are constantly refining the game based on the valuable feedback of our early-access players.

The game is always taking form, stepping closer to it's potential each day and we hope you will join into the journey and see where this might go!

Dissapointingly unplayable. This game has so much potential but it's quite upsetting to see them charge so much for a game that's so empty an under-developed, even for an early access game. Controls are stiff and annoying, combat is just confusing and there generally barely anything else to do other than run round and kill people. The graphics are what stand out the most in the game, effects are vivd and beutiful and the maps look divine, it's just a shame it doesn't play as well.