/Twerk: Dragon Age II

At a (relatively) recent press event in Edmonton, Alberta, Canada, I got a chance to play about four hours of Dragon Age II and to interview a few members of the development team. I got fifteen minutes each with lead designer Mike Laidlaw, lead writer David Gaider, and art director Matt Goldman.

After transforming — as if by alchemy — twenty pages of transcribed audio into eight articles and almost 8,000 words. I’ve wrapped up my pre-release coverage of the game for Destructoid. It’s probably the most extensive project I’ve ever done, and I’d be lying if I didn’t say I wasn’t proud of it, dozens of angry comments notwithstanding.