James Gurney

This daily weblog by Dinotopia creator James Gurney is for illustrators, plein-air painters, sketchers, comic artists, animators, art students, and writers. You'll find practical studio tips, insights into the making of the Dinotopia books, and first-hand reports from art schools and museums.

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All images and text are copyright 2015 James Gurney and/or their respective owners. Dinotopia is a registered trademark of James Gurney. For use of text or images in traditional print media or for any commercial licensing rights, please email me for permission.

However, you can quote images or text without asking permission on your educational or non-commercial blog, website, or Facebook page as long as you give me credit and provide a link back. Students and teachers can also quote images or text for their non-commercial school activity. It's also OK to do an artistic copy of my paintings as a study exercise without asking permission.

Wednesday, December 28, 2011

I want to make a very simple point with this post: Keep the eyes simple. Downplay detail in them. Soften edges if you can.

I'll start with one of the greatest portrait painters of all time: Anthony Van Dyck. The eye of this old man looks complete, but note that the pupil doesn't have a hard edge, there are no individual eyelashes. The eyebrows aren't drawn as a bunch of separate hairs either.

The only part that's really crisp are the highlights, and they're more prominent in the lower lid and the lacrimal caruncula (the little watery pit on the inside corner of the eye).

In this woman's eye by Andrew Loomis, the pupil is sharper, but the iris is softened on the left side, and the eyelashes and eyebrows are softened and unified. He chooses to downplay the caruncula and the fold over the eye.

In this detail of a portrait by John Singer Sargent (click to enlarge) both eyes are greatly softened. There are some crisp edges, but look where he places them. They mainly occur in the structural forms surrounding the eye, not details within the eye itself, such as the iris, pupil or little hairs.

Sargent spent as much time preparing the structure around the eye as he did painting the eye itself. He compared the process of painting an eye in its socket to dropping a poached egg on a plate. The subtle movement of muscles around the eye is what conveys the character of expression, perhaps even more the particular details within the eye.

James, I think Sargent's idea is that you need to create the setting for the eye first. That's really the socket in the skull and the fleshy forms of the brow and nose and cheek.

Then the eye, which seems like a delicate liquid thing, fits into that space. These forms can't be overworked, and if it doesn't set in right, it has to be rubbed out and started over. Which Sargent did. Often. Until he hot it right.