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warships

These are starship destroyers.They are space ship destroyers from North America 20th Century in design to alien design and upgrades technology.They fire energy fire and act like mortar heavy battery.They have fusion engines that use plasma as power source and is in a network to power its warp and light speed core.CPU core.It has space tracking instruments and its auxilary defensive barrier system over hull in radius.It can take superweapons in KJ and more.It has its optical weapon HEL in place of wave motion gun.It can wipe out a fleet with a shot blast flow of burning energy.Verniers to behave like a spacecraft.It can do many planetary operations for war on alien worlds,covert ops to deploy a team as a squad to do infiltration and other missions,observation and study.Zarco Macross was the evolution and cout in Macross.Macross world is gundam and Alpha fighters that were from SDF-1.Zarconians are Zarco Macross troops.They build battleships and warships not alien crafts.They have destroyers and frigates with battleships and subs.They manipulating the World of Macross technology and we have the mechas earlier in the 2000's when the Macross crashed.We have gundams and TSF's.Superior force than the RDF that in fighter designs lost touch with Grumman and McDonnell Douglas.We have these makers but in Zarco Macross.Naval fighters don't transform at all.We have mechas separated from fighters.We have TSF's from Muv Luv.They belong on the mighty battlefortress.It now is like a carrier and has main guns that fire particle beam battery.Its been changed to like a warship or starship.They have bulkheads like modules.Modules are complicated electronics.They use particle battery system.Combines WW2 battleships to modern space battleships.They have missile launcher systems but to do with the modules.They make a partial transformation or any hydraulics in systems.There are all types being the giant ships which are like superships.They have a charged partical battery and reflex gun.Carriers carry compliment of fighters to get the job done.In the 10'000's fighters and space planes that carry out scientific missions.http://www.macross2.net/m3/macrossf/macross-quarter.htm Macross developed many warships they need in wars with enemies that know of them.These warships would show their powers and life aboard theses ships.The new warfare systems exciting if they confronted new enemies of RDF.RDF can fight now they are producing these with a strong crew for their warvessels.Bring in more colonists of Macross that with new technology in their universe supply new class Macross other than SDF-1. https://stargate.wikia.com/wiki/Category:Spaceships
Meltrandi-gunshipMacross carrier
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625CF6D4-2D63-4EB6-96E7-CD091CEB3BB5Zarco Wedge Cruiser
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Macross-quarter-carrierMacross
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Imvlcsnap-308685Macross
Queen ArmadaAdded by Queen Armada Zarco battlecarriers can fight and deployfighters and robotmechas as attack.They are effective and monuverable warships.They are fast.They have powerful weapons and effective systems,sensors.They work as a unit as the Saturn class battlecarrier.They can fall back on their armor if their field defenses fall.Countermeasures as a system.Spacefrigate is a large frigate with heavy particle beammortar fire.Space frigate is very fast.It can fire from its missile silos.They all use principle of fusionengines.Generates and uses plasma and creates fusion and implosions it with containment fields so retains energy but does not blow it out as force but uses force to push the warship to level of its own warp and light speed.It has precautions to reactor being unstable and unstable parts like weapons.These cate to that and the weapons are not fuzed.They had technology not unstable.Armor is effective material in laser and superweapons wars.Europa class Starship is a carrier and warship.It has heavy batteries and missilelaunchers.It has carrier and alien ship instruments.It has fusionengines and that can go cruising speed in space from warp.Monuverable.Empire Space frigate is a warship with frigate instruments at the heavy duty level a frigate.It is armed series of ion particleturrets that can fire streams and bolts of fire.It has tracking systems and fusion engines.Fusion are stores of plasma made from radiation.Radiation then is made into plasma and reverse system is done to make the plasma into useable energy and translated to force by engines.Implosion energy and force outward to even produce speeds warp.Less polution.The CPU core is a computer core that manages ships functions and thinking with the crew.Officers at their stations make judgements.Management and systems chores.As a frigate it has exessive speed and monuverability and long range.Zarco Macross battleship armed and fully with robotech mixed with Zarconian alien technology.Work on the engines and energy processes.Armaments.Now it has the reflex gun.Main particle beamshock cannons.Three quarters of a mile length.Missile launchers and systems,tracking and imagery.Fusion engines and CPU core.AA lasers and enigmatech system barrier.Countermeasures.Speed and monuverable.Enigmatech systems are a force field of EM invisible energy that is used as a defensive barrier to explosion and enemy fire.Warfare in outer space adapted.It is calibrated to level of the enemy being many thousands of times to level of spacewar.It is over the hull.Projected.Making a cannon to fire energy means it must run on energy.Modified to have capacitors and parts of a laser.It then could retain the cannon parts but remodified to copy out the fire in bolts.Then it would have its own plasma stores.These need to be changed for a stream and flow.Mix ballistics with lasers.Focus point would be the energy.This can be shaped into a bolt with potential in it.Kineticenergy.Current to power the gun.Laser actuator,power cycleer,laser tip,cooling pipe.What order these and what new modules to make,components with sense.What order and what functioning theory.It must work must obey theory and then into service.Wave Motion technology is also Zarco Macross.It is aa powerful type of energy and complicated alien sensors instruments.It is refined into space military.It has the powerful arc beam batteries and shock cannons,wave motion cartridge and wave motion engine.Warpfold to far away distances.They can fire explosive burining HEL at enemies to cut through with laser ballistics.As Zarco Macross warships to have them in space navy network systems of relaying signals to have a battlegroup.Being military all of their ships are powerful with force fields barrier.New class Zarco Macross warships.They will have higher levels and powerful wave motion technology.Wave motion munitions and missiles.Warships special weapons munitions properties and military powers interaction instruments.Instant kill warfare.Scope.Many assortment per sorties.State of the art Space Naval warfare.Anti ship.Anti-air.Many levels of explosive power but for effiency.Any range.Instruments give it instant potential.Take on any number of targets.Ground war.Jammers.Rockets and warheads.Torpedos.More efficient.Formidable.Setup prepared re-fit.Launcher systems.Types of each ship.Variants.For all purposes.Homing.1000lb.800lb and 500lb.250lb to 40lb.Pulse torpedos.From warship to fighter attack.And the armor.This Heavy Cruiser has Macross technology with Zarconian reinforced structure.It has reflex energy.It has heavy ion cannons which fire long bolts of energy and can fire rapidly one after other like shock cannons.It has barrier system after enigmatech systems.Fusion plasma engines that can go light speed.Has launcher system of launchers below deck that pressure hydraulics raise and reflex response fire projectile warheads at any range.Torpedo launchers bow area main launchers and moveable panel side assault launchers.Missile launchers and rack launchers for torpedos.It can be fitted with anti-cloaked vessel submarine Maritimes weapons launchers.System sensor instruments extended range tracking.AA lasers pinpoint laser charge-up and firing.Reflex energy HEL cannon bow.We improved static to make it into energy like wave motion gun.We now have a energy feed into stream flow plasma turned into HEL.Ion cannons network as they have plasma energy flow smaller rate.Phaser Photon Proton Torpedo banks.Hangars for mecha and dropships stern and on the deck and sides of warship covert ops craft bays.A Command center is a base of operations war vessel for mecha being soldiers as crew.It can be sent to conflict to disperse and to do covert ops.It can be a deployer and carrier of cargo.It can do multitasks and has the punch of starship.It has sensor instruments and weapons.Attack transport dropship is a warship that is fast and monuverable the deploys mecha beings.It is 150meters long and 5 storey high for hangars mecha beings.It has alien instruments and verniers antigravity systems.It can travel mach 15 to mach 20.It has heavy turretsbattery and turret ion cannons. http://en.memory-alpha.org/wiki/Category:Weapons Rapid fire and HEL with missile launchers.Fusion engines and armor design enigmatech systems.Rides on fusion thrust.It can land to deploy.Space warships are warships that work on plasma as energy source and fuel.Same thing from the sun but as fuel.Engines work on playing around with this so it is turned into an energy to power the instruments in a vast warship.Tracking at space level.Systems are meant and can adjust to alien worlds.They output energy into useable charges for every system as propulsion.They float in space and are not heavy.They have space in them for control and pitch.Then the engines with the gyro systems stabilize the warship.Thrust of the ships cruising past mach 10. http://starwars.wikia.com/wiki/Lightspeed They fly at these speeds from consuming plasma but used in the instruments.Fusion engines are engines to conduits and from power core that feeds radiation and plasma stores.Plasma stores it burns and runs on plasma. http://en.memory-alpha.org/wiki/Category:Energy The engines turn the plasma into energy.Then implosion blows out the force and withholds the energy.It can speed up and produce waves to blow out force into waves.The engine uses the energy as force.The burning heat is recycled and can add as force. http://starwars.wikia.com/wiki/Category:Ion_cannons
Ion particle cannons turrets run on ion particles but enhanced by reflex energy into particle beam.It is raised considerably to penetration through enemy hull and armor.Concentrated.But for the naval ships it is a beam full of particle bombardment of radiation from plasma.Thick flow concentrated into ion cannon particle beam.Fire and when it penetrates enemy explosion.Heavy damage through shields.Ion cannon is its own type of cannon.Particle beam mixed into this cannon.It can fire as bolts.Stream,flow.Concentrated HEL.HEL is a heavy duty laser that is more like optical weapon.It is a thick laser that can cut through shields.Any distance range.Heavy damage on enemy bombardment of particles.Thick laser carrying burning heat from energy.Panel could be removed to exposes internal cannon. This Special Weapons vessel carries and is adapted for the nanoparticles emitter which will fire a teleported streams of nanoparticles potential on enemy fleets to re-teleport and hit them with 50 streams from all diractions.Then the warship with shields will explode being penetrated by streams which destroy shields.Instant warfare on fleets in seconds.It has fusion power and CPU core.It is armed with particle battery and has hidden AA defenses and missiles.Device is inside and transported on rails to front for firing.Meant to fire thousands of streams of nanoparticles.It has a barrier system defenses and can space fold.It is third of a mile long.Dragon dropship is a miniwarship.It carries troops and personel.It can carry mecha up to 100's.It is 100's of meters long and many stories high.It can land in warship bay.It has instrument sensors.Verniers for STOVL VSTOL.It can go up to mach 20.It has light speed.It has force field barriers defenses.It is armed with launchers and has internal laser guns and particle beam weapons.Fusion engines.Compliment of mecha beings.Many variants.Hidden weapons and weapons of large scale for naval combat.Particle beam weapons.Fast and very monuverable.Verniers to give it a cussion.Lets out its attack and drops off soldiers with jetpacks and can land to let them out panel doors.It has popup missile tube launched missiles.100's meters long under thousand.40 to 50 on large warships.These are armored warships.They are smaller than Zarconian warships but can do the damage and to be undetected.They are faster and carry compliment of soldier mechas and fighters,bomberfortress under 10.They can carry out naval multi roles and missions.Covert ops.They fly as space ships.Land in bodies of water and armored sub under water function.They have instruments as warships.They carry munitions.Mini Carrier Covert Ops craft is able to infilitrate enemy territory with smuggling a small space wing and bombers to do the damage on the enemy.They are like tactical force.They can lift off the carrier on land or at sea and carry out missions like missile spike and anti fighter missions,ground attack and support.They can re-land and reload on carrier with EM field Arrestor for catching the fighter and breaking them to 0mph.Carry WMD and CW.Jammers.Projected force field.Instrument sensors.Connected to HK Warfare Sattelite Deep Space Bouy system.Bases.
The following material is an adaptation of the starship design from MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.http://mechanime.wikia.com/wiki/SDF-1_MacrossThis space warship is half a mile long and has heavy particle beam turrets,twin reflex cannons,proton photon torpedoes and has compliment of fighters,army forces and bombers.Troops.Has a barrier system.Verniers for more control as a spacecraft.Rotating landing pad and elevators system.Goes warp drive.Monuverable.This battlecarrier is 2/3rds of a mile long.It carries a compliment of fighters,bombers,assault craft covert ops craft and mecha beings.Choppers.Robot fighter beings.They have a magazine to mix and match missiles and torpedoes.This warship can send out 20 000 compliment.Thousand bombers.They have teleportation system.Heavy particle beam cannons and hidden missile launchers.Fire torpedoes.Has barrier system and Plasma fusion engines as a spacecraft and vernier system.Instrument tracking sensors.http://macrossfrontier.wikia.com/wiki/Stealth_Cruiserhttp://macrossfrontier.wikia.com/wiki/Northampton-class_Stealth_Frigatehttp://www.mahq.net/mecha/macross/macross.htmhttp://www.hazegray.org/navhist/canada/http://muvluv.wikia.com/wiki/Naval_Shipshttp://ptn.home.xs4all.nl/Missiles/missiles.htmlhttp://www.robotechresearch.com/reference/character_sheets/Missile_Log.pdfhttp://starblazers.wikia.com/wiki/User:Queen_ArmadaThis is a space battleship.It has an engine that uses plasma theory.It can go space fold warp drive.It has particle beam shock cannons and AA lasers.It has ion cannons.Torpedo banks launchers.Side assault missile launchers and torpedos.Hydraulic projectile warhead launchers on deck hidden.Barrier system auxilary defensive.Optical weapon reflex weapon wave motion gun.Hangar with 50 mechas and a few dropships.Covert ops craft.Special operations craft.Assault Landing Craft is a war vessel that is a carrier of compliment of troops and can act as a warship in combat.It is modulated to land and deploy or send them out as flying soldier mechas.It is a base of operations and even in the sky and space.It has its combat scanners.
Armd-dyrlARMD carrier
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=ARK ROYAL-CLASS
Muv-Luv Alternative Chronicles Saigo no Eden(04:27)
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ESCORT BATTLE CARRIERS=
Contents
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RPG Stats by DANIEL HENWOOD (moc.liamtoh|doownehd#moc.liamtoh|doownehd) Background text by DAVE DEITRICH (ten.scm|hcirtied#ten.scm|hcirtied)
Background info provided by the MACROSS ONLINE COMPENDIUM==BACKGROUND==
8cohf8a9bqcl0edr9ms5rsfis4205912.jpg-finalZarco Macross class Dreadnaught
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Macross Dreadnaught is a class dreadnaught warship Zarconia wanted made and Queen Armada.Skylar helped in making this warship.It is 1/2 a mile long.It has particle technology.Plasma engines system from Macross technology.There will be enough made in 10'0000's to satisfy every battlegroup.This warship has principles like missile launchers,moveable panel.It has a reactor and power core.It has warp drive.The warship's main battery are particle shock cannons.It has laser particle AA battery around warship.It has torpedolaunchers in series and in rear and main torpedo banks launcher having proton and photon torpedos as phasers.Electronlasers and heavy x-ray ordinance.Particle wave motion gun.Can carry Superweapons and WMD.2 twin fusion engines and boosters,verniers.Long and extended range tracking systems,space sensors,RADAR.Countermeasures barrier system defenses.Has hangar bays for mecha robot beings and fighters,hundreds.Carry many dropships,15.Dropship can carry under hundred mecha.
5ul46da8t1s5lo44u9b3rkskb0299385.jpg-finalAssault Chariot
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600Meters long.Assault Chariot is a craft warship for deploying soldier being mecha.It on its own can deliver powerful blow on the enemy by deploying Mobile doll beings.Then it could speed up and fly at mach 15 to light speed.In space at mach 20.It has lethal particleion cannons.It can reverse propulsion to attack from both sides.It has missile launchers.It has fusion engines twin per side and verniers.It is highly monuverable in alientechnology.Antigravity systems make it control.It can reposition itself very fast.It has particle HEL.Enigmatech systems force fields and armor.Systems and instruments for war and space.Sensors tracking and info.Hangars for hundreds of mecha beings.Carries out fast blitz.Leaves warships.Moveable panel shutters for fast deployement.Hangars can repair and multi tasks away from base and warship.
Kcba227k4kgdt6dntron31mhp6686274.jpg-finalRobot Being SDF class Space Battleship "Skyscraper"
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SDF class "Skyscraper" is a battleship with turret particle weapons and twin electrongun HEL.This warship can send out fighters adn mecha beings like a battlecarrier.Many miles long and can carry tens of thousands of mecha beings and fighters,bombers.Enigmatech systems defenses barrier.Fusion engines and warp drive.CPU Core and warp core.It has AA laser batteries and moveable panel missile launchers.It can fire large cruise missiles.Electron guns are from heat.They fire a charge that can spread and wipeout enemy fleets in large numbers.Teleportationwarfare send squadrons to attack and guns extended range.Many elevators for fighters and bombers to takeoff,hangar bays and attack bays.He is very knowledgeable and is fierce fighter.He uses his technology well.He talks with a large voice and out think his enemies.He will control fighters and add rank to their decisions.He has autobots in him as crew.He can float.Bouncy with his ballast tanks and space.Network with sattelites.He backs up his fleet.He is special operations warship.Very marshal.He has a laser beam saber strafe he uses in robot mode and in ship to ram enemies.
FA565904-8D7E-4173-BC9D-22916F38BAC4Zarco Battlecruiser
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This battlecruiser is many miles long and is hugest of our war vessels.It is of armor and carries a giant missile system.It has thick armor.Heavy lasercannons and missile launchers.It can fire the railgun on enemies.It can act as a transport and release mecha beings in attack.It has giant electronengines and warp drive.Instrument systems to a battlecruiser.It can be re-fitted to heavy army forces.Release Space Marine mecha beings.Space Marine ship with photonproton torpedo banks.Loaded like a base in weapons.Deploy choppers.Fast speed for large size.Mach 15 and cruising speed.Monuver out of enemy fire.Larger than SDF-1.Hatch door panels series.Our space police.
The aircraft carrier has been the dominant symbol of naval power since the Second World War. A carrier could transport fighters armed with torpedoes, bombs, missiles, or nuclearweapons that could sink entire fleets of battleships before they could approach close enough to become a threat. These rules of combat have remained true even in the 21st century where space has become the new naval battlefield. The Variable Fighter (VF) is the most versatile weapon in the UN Spacy's arsenal. However, in order to use VFs to maximum effect a mobile base of operations that can support, re-arm, and repair them during combat is necessary. The Ark Royal-class Battle Carrier is one of the latest spacecraft designs produced to fulfill this role.
Ark Royal Battle Carriers form the backbone of the UN Spacy's military forces. They can quickly carry almost 400 VFs along with their pilots, support crews, supplies, and weaponry to anywhere they are needed in Unity Government space and beyond. Unlike their sister ships, the New Macross-class Battle Carriers, the Ark Royals are not transformable and are thus far less costly to build and operate. On the other hand, Ark Royals are not designed for heavy ship-to-ship combat and are more heavily reliant on their fightersquadrons for protection. Like the New Macross carriers, Ark Royal carriers often act as flagships for UN Spacy task forces. Their advanced sensors and communications gear allows their commanders to coordinate fighter squadrons and ships over large distances in carefully orchestrated attacks. The carriers are also common sights among UN Spacy colonization fleets, but here there role is somewhat different. Ark Royal carriers are often put in command of large civilian colonization vessels, and the ships are physically mated to the colony vessels where they form the command and control centers for the ships. This arrangement is particularly beneficial as it provides the civilian vessels with a dedicated defense force of VFs, and provides the crew of the carrier with luxuries and entertainment that they normally do not have access to in an all-military fleet. Colony ships designed to mate with Ark Royal carriers include Riviera resort vessels, Hollywood entertainment vessels, Beginhill training vessels, and Einstien research vessels.

Ark Royal Battle Carriers were first launched in 2031 have been part of the UN Spacy's fleet for over 15 years, and there are no plans to retire the design any time in the future. Although not as powerful as the New Macross carriers, they are far more cost effective to produce and operate. 75% of UN Spacy fleets are commanded by Ark Royal carriers, and ALL currently active colony fleets have 4-8 battle carriers as part of their forces.

Depleting the MDC of the main body will put the Carrier out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
Destroying the foredeck or the flight decks will greatly impair the carrier's ability to deploy and recover aircraft. Under normal operations the carrier can launch or recover up to 12 VFs per turn. If the foredeck is destroyed this number drops to 6, and each flight deck destroyed reduces this number by 3. If both the foredeck and the flight decks are destroyed the carrier can only launch or recover one aircraft every other turn.
Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See thePinpoint Barrier System entry for details.

HEAVY MISSILE LAUNCHERS (6): Ark Royal Escort Carriers are not designed for heavy starship-to-starship combat, instead relying on their fighterwings for protection and attack. However if necessary the carriers are armed with six missile launcher tubes for launching ICBM-like missiles at enemy ships. Resembling torpedolaunchers, they are mounted on the front of the ship facing forward. The launchers contain long-rangenuclearmissiles and are usually used only during assaults and heavy combat.

PRIMARY PURPOSE: Heavy Assault
SECONDARY PURPOSE: Anti-Warship
RANGE: 3,000 miles (4824 km)
SPEED: Mach 2+ (1340 mph/2140 kmph) in an atmosphere.
DAMAGE: 4D6x1000 M.D.
BLAST RADIUS: 3,000 feet (915 m)
RATE OF FIRE: Each launcher tube holds one missile and must be reloaded after firing. Reloading a launcher tube takes 1 minute (4 melee rounds). If loaded, all 6 tubes can fire at once for a volley of 6 nuclear missiles (!).PAYLOAD: A typical battle carrier carries 30 missiles in storage that can be readied for firing in about 30 minutes. Additional missiles can be carried if deemed necessary, however.
NOTE: These missiles CANNOT be used by variable fighters. Each missile is approximately the same size as a VF-11 Thunderbolt. Variable fighters that require nuclear ordinance usually carryRMS-1 Anti-Warship long range missiles.
MEDIUM MISSILE LAUNCHERS (12): In addition to the heavy missile launchers, the escort carriers are armed with twelve medium missile launchers which are primarily intended for anti-aircraft defense. Each launcher contains 8 missile tubes allowing volleys of up to 8 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

PRIMARY PURPOSE: Anti-Aircraft
SECONDARY PURPOSE: Anti-Warship
MISSILE TYPES: Any type of UN Spacy Medium Range Missile can be used. Smart missiles are commonly used to avoid hitting friendly aircraft.RANGE: Varies, typically 60 miles (80.4 km).
SPEED: Varies, typically 1600mph (2571kmph).
DAMAGE: Varies, typically 2D4x10 M.D.
BLAST RADIUS: Varies, typically 15 feet.
RATE OF FIRE: Volleys of 2, 4, 6, or 8 missiles per launcher.
PAYLOAD: Each launcher holds 8 missiles. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 40 missiles per launcher.
RETRACTABLE LASERTURRETS (24): As a final line of defense the escort carrier is armed with 24 automated laser turrets that retract into the ship's hull when not in use. These short-range lasers are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. The lasers are located at key points along the spacecraft's hull. At most 4 lasers can be directed against a single target at any time.

PRIMARY PURPOSE: Anti-Missile
SECONDARY PURPOSE: Anti-Aircraft
RANGE: 30 miles (48.2 km) in an atmosphere. Double in space.
DAMAGE: 1D6x20 M.D. per shot
RATE OF FIRE: Equal to the controller's number of hand-to-hand attacks. If set on automatic each laser turret can fire up to 4 shots per round.
PAYLOAD: Unlimited.
NOTE: The lasers can be set on automatic during combat, during which time they have a +3 to strike due to their advanced tracking systems. The lasers tracking systems will target incoming missiles first and attacking mecha/aircraft second.PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Ark Royal escort carriers. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.

PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon)
RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
DAMAGE CAPACITY: Can sustain up to 5,000 MD per round. Regenerates at a rate of 2,500 MD per melee round.
RADIUS: 200 ft (61 m)
DEFENSIVE MOVEMENT: Can move from one end of the carrier to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only.
PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by the Macross Cannon, Zentraedi/Varuta command warships, and some Protodeviln. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system, to the point where it may short out. After deflecting an energy beam, roll percentile dice on the table below to determine additional effects/damage.
01-15: Lucked out, system will be operational in 1D6 hours.
16-30: Minor damage, system will require 4D6 hours to repair.
31-45: Major damage, system will require 2D6x10 hours to repair (yes, DAYS of work).
46-60: Completely destroyed! System can be rebuilt, but will require new parts and 2D6 DAYS of work to replace.
61-75: Major damage, system will require 2D6x10 hours to repair.
76-90: Minor damage, system will require 4D6 hours to repair.
91-95: Lucked out, system will be operational in 1D6 hours.
96-00: It's a miracle! Trivial damage only, system will be operational again in only 4D6 melee rounds!

SYSTEMS OF NOTE:

ANTIGRAVITY PROPULSION SYSTEM: The Ark Royal escort carriers are equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system will function so long as the main engines can supply energy to it.
HYPERSPACE COMMUNICATIONS: Based on the same technology as the space fold system, the hyperspace communications relay allows faster-than-light communication between the New Macross ships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 5 seconds per light year, so messages communicated over vast distances can still take days, weeks, or months to arrive.
LIFE SUPPORT SYSTEMS: The escort carriers have sufficient life support to provide breathable air and comfortable temperatures for 2,200 people for up to 30 years (air is recycled). In an emergency the life support system can support up to 4,000 people at one time, though living conditions onboard will get extremely cramped at that point. The carrier also holds sufficient food and water to support 2,200 people for up to 6 months.
LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the escort carrier can communicate with up to 1,000 craft simultaneously at ranges of up to 900 miles (1,440 km). This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
LONG-RANGE RADAR: The radar array of the escort carrier is equally as impressive as the communication system, and can track and identify up to 2,000 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
SPACE FOLD SYSTEM: For FTL propulsion, the escort carrier is equipped with an ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster, capable of propelling the carrier through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft.
SUBLIGHT ENGINES: As a backup to the Fold System, the escort carrier is equipped with ORTEC/Centinel Impulse Drive Cluster engines that can propel the craft at speeds up to 0.20 speed of light (32,000 miles per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the carrier is limited to speeds of Mach 3 maximum due to hull stress.
SUBSPACE MASS SENSORS: The Ark Royal escort carriers are equipped with subspace sensors, which are based on the same principles as the hyperspace communications array. These sensors can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the carrier, and the readings are used both for early warning and for navigation when travelling at sublight speeds. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most variable fighters).

Background info provided by the MACROSS ONLINE COMPENDIUM==BACKGROUND== The Northampton-class Stealth Frigate is currently the most common warship in use by the UN Spacy starfleet. These vessels are designed for a variety of different missions, including escort, patrols, reconnaissance, and front-line combat duty. The frigates are fairly cheap to build and maintain compared to other warships such as the Ark Royal and New Macross-class battle carriers but still provide ample firepower and protection, as well as the ability to carry 4 full wings of variable fighters into combat. Northampton frigates are also the smallest warships equipped with advanced ECM and electronic warfare systems, thus leading to their designation as stealth frigates. The ships are a common part of every UN Spacy military and colonization fleet, and are also assigned to most frontier colony worlds in order to both provide protection from pirates and other external threats and to keep order among the colony's commercial shipping. Northampton frigates were first launched in 2028, and are still produced by most UN Spacy shipyards at a rate of several dozen per year. There are currently no plans to redesign or replace the class in the near future.

Depleting the MDC of the main body will put the frigate out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the command tower will have the same effect, but the command staff will not be killed instantly.
Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint Barrier System entry for details.

Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

Note: the Northampton-class frigates are extremely agile (in starship terms) and get an additional +2 to dodge (plus stealth bonuses) when avoiding fire from enemy starships or protodeviln.
STATISTICAL DATA:

MAIN LASERCANNONS (2): The main weapon systems of the Northampton frigates are two heavy laser cannons, mounted on either side of the ship near the command tower facing forward. Despite the ship's small size these cannons pack a punch equal to those used by larger UN Spacy and Zentraedi vessels and make the Northampton a foe to be reckoned with. Each laser can fire separately or together, but can only fire at targets that are almost directly in front of the frigate (lasers can aim 10 degrees off the ship's centerline).

PRIMARY PURPOSE: Heavy Assault
SECONDARY PURPOSE: Anti-Warship
RANGE: 100,000 miles (160,000 km)
DAMAGE: 1D8x1000 M.D. per blast
RATE OF FIRE: Unlimited. Will function so long as the main engines are intact.
HEAVY MISSILE LAUNCHERS (2): To back up the heavy lasers the Northampton frigates are also armed with two heavy missile launcher tubes that launch ICBM-like missiles at enemy ships. The missile tubes resemble torpedo launchers and are mounted alongside the main laser cannons on each side of the ship. The launchers contain long-rangenuclear or reflex missiles and are usually used only during assaults and heavy combat.The torpedo tubes are also linked via an elaborate loading system to the main mecha bay of the warship. This allows the Northampton frigates to use the new VF Rocket Sleds which allow fighters to rapidly enter a planetary atmosphere without wasting fuel. Details on these rockets can be found on the UN Spacy Optional VF Systems page.

PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Warship (Mecha Planetary Assault)
RANGE: 3,000 miles (4824 km)
SPEED: Mach 2+ (1340 mph/2140 kmph) in an atmosphere.
DAMAGE: 4D6x1000 M.D.
BLAST RADIUS: 3,000 feet (915 m)
RATE OF FIRE: The rapid reload system used on the missile launchers allows each tube to be loaded and fired once per round. The launchers can fire both missiles and VF Assault Rockets at this rapid rate.
PAYLOAD: A typical battle carrier carries 20 missiles in storage that can be readied for firing in about 30 minutes. Additional missiles can be carried if deemed necessary, however. TheNorthampton will only be issued VF Rocket Sleds for special missions, in which case they will be given 48 rockets (enough for every VF carried).
NOTE: These missiles CANNOT be used by variable fighters. Each missile is approximately the same size as a VF-11 Thunderbolt. Variable fighters that require nuclear ordinance usually carryRMS-1 Anti-Warship long range missiles.
ANTI-WARSHIP CANNONS (8): Northampton frigates are also armed with anti-warship cannons similar to zentraedi concealed laser cannons. Six of these lasers are mounted facing forward while two are mounted to the rear to attack enemies behind the ship. Like the main laser cannons the anti-warship cannons have only a limited arc of fire (15 degrees off centerline) and thus can only be used against ships to the front or rear of the frigate.

PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Warship
RANGE: 100,000 miles (160,000 km)
DAMAGE: 1D6x100 M.D. per shot
RATE OF FIRE: Each cannon can fire twice per melee. The cannons can fire individually or be combined with the heavy lasers to fire a single volley.
PAYLOAD: Unlimited.
MEDIUM MISSILELAUNCHERS (6): For anti-aircraft defense the frigates are armed with medium-range missile launchers set at key locations along the ship's hull. Each launcher contains 6 missile tubes allowing volleys of up to 6 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

PRIMARY PURPOSE: Anti-Aircraft
SECONDARY PURPOSE: Anti-Warship
MISSILE TYPES: Any type of UN Spacy Medium Range Missile can be used. Smart missiles are commonly used to avoid hitting friendly aircraft.
RANGE: Varies, typically 60 miles (80.4 km).
SPEED: Varies, typically 1600mph (2571kmph).
DAMAGE: Varies, typically 2D4x10 M.D.
BLAST RADIUS: Varies, typically 15 feet.
RATE OF FIRE: Volleys of 2, 4 or 6 missiles per launcher.PAYLOAD: Each launcher holds 6 missiles. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 36 missiles per launcher.PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Northampton frigates. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.

PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon)
RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
DAMAGE CAPACITY: Can sustain up to 2,500 MD per round. Regenerates at a rate of 2,500 MD per melee round.
RADIUS: 200 ft (61 m)
DEFENSIVE MOVEMENT: Can move from one end of the carrier to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only.
PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by the Macross Cannon, Zentraedi/Varuta command warships, and some Protodeviln. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system, to the point where it may short out. After deflecting an energy beam, roll percentile dice on the table below to determine additional effects/damage.
01-05: Lucked out, system will be operational in 1D6 hours.
06-20: Minor damage, system will require 4D6 hours to repair.
21-35: Major damage, system will require 2D6x10 hours to repair (yes, DAYS of work).
36-64: Completely destroyed! System can be rebuilt, but will require new parts and 2D6 DAYS of work to replace.
65-79: Major damage, system will require 2D6x10 hours to repair.
80-94: Minor damage, system will require 4D6 hours to repair.
95-99: Lucked out, system will be operational in 1D6 hours.
00: It's a miracle! Trivial damage only, system will be operational again in only 4D6 melee rounds!

SYSTEMS OF NOTE:

ANTIGRAVITY PROPULSION SYSTEM: The Northampton frigates are equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system will function so long as the main engines can supply energy to it.
ELECTRONIC COUNTERMEASURES (ECM) "STEALTH" SYSTEMS: The Northampton frigates are the smallest UN Spacy capital ships to be equipped with advanced ECM packages commonly referred to as "Stealth Systems". These systems disrupt enemy radar and tracking systems, making it difficult for them to lock onto the frigates with weapons. The stealth systems give the Northampton a +3 to dodge, +2 to strike and +1 on initiative in combat WITH OTHER STARSHIPS ONLY. VFs and other close-range combat mecha are not affected by these systems, nor are Protodeviln. The frigate's stealth systems will fail if the main engines are destroyed.
HYPERSPACE COMMUNICATIONS: Based on the same technology as the space fold system, the hyperspace communications relay allows faster-than-light communication between UN Spacy starships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 5 seconds per light year, so messages communicated over vast distances can still take days, weeks, or months to arrive.
LIFE SUPPORT SYSTEMS: The stealth frigates have sufficient life support to provide breathable air and comfortable temperatures for 750 people for up to 20 years (air is recycled). In an emergency the life support system can support up to 1,000 people at one time, though living conditions onboard will get extremely cramped at that point. The carrier also holds sufficient food and water to support 750 people for up to 6 months.
LONG-RANGELASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the stealth frigate can communicate with up to 1,000 craft simultaneously at ranges of up to 900 miles (1,440 km). This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
LONG-RANGERADAR: The radar array of the stealth frigate is equally as impressive as the communication system, and can track and identify up to 2,000 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.SPACE FOLD SYSTEM: For FTL propulsion, the stealth frigate is equipped with an ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster, capable of propelling the carrier through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft.
SUBLIGHT ENGINES: As a backup to the Fold System, the stealth frigate is equipped with ORTEC/Centinel Impulse Drive Cluster engines that can propel the craft at speeds up to 0.20 speed of light (32,000 miles per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the carrier is limited to speeds of Mach 3 maximum due to hull stress.
SUBSPACE MASS SENSORS: The Northampton frigates are equipped with subspace sensors, which are based on the same principles as the hyperspace communications array. These sensors can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the carrier, and the readings are used both for early warning and for navigation when travelling at sublight speeds. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most variable fighters).

MECHA COMPLEMENT (STANDARD):

VF-11C Thunderbolt: 48 (4 Squadrons) on active status.

NOTE: The Northampton frigates have enough room to hold an additional squadron (12 fighters) if necessary, though the landing bays would be extremely cramped at that point.

REFERENCES USED IN THIS DESIGN

"Doe's All The Worlds' Starship Guide: Stargazer Stealth Frigate Entry"
Macross 7 TV series
The following material is an adaptation of a spaceship design from the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.And yes, I know that Palladium refers to this design as the Lancer Space Fighter in their first Robotech RPG book. Sorry folks, but Palladium is dead wrong on this one. In the original Japanese Macross TV series the Oberth is a destroyer, not a "space fighter".

OBERTH-CLASS SPACE DESTROYERS
(Version 0.8 - Last Modified: )

RPG Stats by DAVE DEITRICH (ten.scm|hcirtied#ten.scm|hcirtied) CG Image created by SEAN CORREIA (ten.cirtnecnoc|correia#ten.cirtnecnoc|correia) Background info provided by the MACROSS ONLINE COMPENDIUM
The Oberth Space Destroyers were the first warships ever designed by humanity for use outside of Earth's atmosphere. Designs for the Oberth destroyers began in the year 2000, shortly after the mysterious ASS-1 crash-landed on Earth. The sudden arrival of the extraterrestrial visitor caused widespread panic among the major military powers of the United Nations, and analysts and designers scrambled to come up with defenses against a possible invasion from space. The Oberth destroyers were intended to become Earth's first line of defense against an attack by alien forces. Although the ships represented the most advanced technology available to humanity at the dawn of the new millenium, they were quickly overshadowed and made obsolete by the wonders of overtechnology discovered within the broken hull of the ASS-1.

The designers of the Oberth destroyers created an impressive warship design despite their lack of experience in interstellar warfare. The main armament of the ships consisted of three missile launchers, each containing 6 long-range nuclear missiles (18 total) for use in ship-to-ship combat. The original design for the Oberth also included four front-mounted heavy rail cannons for additional punch, although these were later replaced with beam cannons as overtechnology discoveries made energy weapons practical. The destroyers were also equipped with advanced (for the time) sensors and communications systems, although the UN Spacy lacked FTL sensor and communications technology until years after Space War I.

The first space destroyer to be completed was the Oberth, which was commissioned and put into service in March of 2005. This was quickly followed by the Goddard in June of 2005 and the Tsiolkovskyin September of 2005. However, during initial performance trials the Tsiolkovsky was hijacked by terrorists calling themselves the Anti-United Nations Military Organization. The AUNMO used theTsiolkovsky to attack a UN spaceship convoy returning from the newly established early warning base on Mars. The terrorist ship quickly overwhelmed and wiped out the unarmed space fleet, and all colonists and UN military personnel aboard were killed. Shortly thereafter the Tsiolkovsky was engaged by the Goddard under the command of Captain Bruno J. Global, and after an extended cat-and-mouse engagement the Tsiolkovsky was destroyed with all hands aboard. This battle represented the first use of overtechnology reaction weaponry in actual combat by humanity.

Following the Tsiolkovsky incident inquiries and investigations stalled the Oberth production program for several years, but in February of 2009 mass production of the space destroyers resumed with the commissioning of the Miranda and Akishima. Between 2009 and 2010 125 destroyers were built and commissioned, and all were in active service when the Bodolza Fleet commenced its final assault on Earth in February of 2010. Unfortunately the Oberth destroyers proved to be no match for the Zentraedi military might, and all were crippled or destroyed within seconds of the inital bombardment of Earth. No Oberth destroyers were produced following the end of SpaceWar I, and although not all 125 destroyers have been accounted for following the war it is practically impossible that any could have survived. In 2019 the wreckage of one Oberth was recovered and repaired, and the ship now serves as museum and war memorial at UN Spacy headquarters. Several other wrecked destroyers have been discovered and salvaged, and many spaceship crews swap stories of phantom Oberths they have encountered drifting through the solar system, forgotten relics of the final battle of Space War One.

Destroying the bridge will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-1S Strike Valkyrie. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the front sensory array on top of the command tower will have the same effect, but the command staff will not be killed instantly.
Depleting the MDC of the main body will completely obliterate the destroyer. Because of the lack of modern escape and survival systems it is highly unlikely that any of the crew would survive.
Destroying the main engines will reduce maximum thrust by 35% each. Destroying the booster rockets will reduce max thrust by a further 10% each, and destroying the retro rockets will knock out the final 10% of thrust, leaving the destroyer dead in space.

SPEEDS:

Speed:
The engines can generate enough thrust to propel the destroyer at speeds equivalent to Mach One (670 mph/1072 kmph) in a planetary atmosphere. Note that the Oberth destroyers have neither sublight engines nor a space fold drive.
Planet bound:
Can land on a planet in an emergency but will NOT be able to take off again.
Maximum Range:
Unlimited (estimated 15 year life span with regular maintenance)===STATISTICAL DATA:===

HEAVY MISSILE LAUNCHERS (18): The main armament of the Oberth space destroyers consisted of 18 heavy missile launchers, each containing an ICBM-like missile intended for anti-spaceship combat. Each launcher contains a single guidednuclearmissile that fires upward and then homes in on its desigated target (similar to ICBM launchers on nuclear submarines).

PRIMARY PURPOSE: Anti-Warship
RANGE: 2,000 miles (3,184 km)
SPEED: Mach 2+ (1340 mph/2140 kmph) in an atmosphere.
DAMAGE: 2D6x1000 M.D.
BLAST RADIUS: 2,000 feet (610 m)
RATE OF FIRE: If necessary, all 18 missiles can be fired at the same time (counts as one attack).
PAYLOAD: Each launcher contains one missile, for 18 missiles total. There are no reloads.
NOTE: These missiles CANNOT be used by variable fighters. Each missile is approximately the same size as a VF-1 Valkyrie. Variable fighters that require nuclear ordinance usually carryRMS-1 Anti-Warship long range missiles.
HEAVY BEAM CANNONS (4): The Oberth destroyers were also armed with reflex weapon technology recovered from the wreck of the ASS-1. Four forward-mounted beam cannons were added to the design midway through the development process to greatly increase their effectiveness in anti-spaceship warfare (or so the designers hoped). The cannons are fixed forward and can only fire at targets directly in front of the ship.

PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Warship
RANGE: 80 miles (106 km) in space; half in Earth's atmosphere.
DAMAGE: 1D4x100 M.D. each, or 4D4x100 if all cannons are fired simultaneously at the same target.
RATE OF FIRE: Each cannon can fire up to 5 times per melee.
PAYLOAD: Unlimited.

SYSTEMS OF NOTE:

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LIFE SUPPORT SYSTEMS: The Oberth destroyers have sufficient life support to provide breathable air and comfortable temperatures for 500 people for up to 12 months (air is recycled). The system cannot reliably support more than 500 people for more than a few days time (besides, there is very little room in Oberth hulls for extra passengers). The ship has enough food and water onbard to support the crew for up to 6 months (can be extended to 9 months with rationing). Because of their limited stockpiles of food, water and air Oberth destroyers rarely venture beyond the orbit of Mars.
LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: Oberth destroyers have impressive communications arrays for their time. The communication system has a direct range of 900 miles (1,440 km), which can be boosted indefinitely by using satellites or other spacecraft to relay communications.
LONG-RANGE RADAR: The radar array of the Oberth can track and identify up to 200 craft simultaneously. The radar system has a 1,000 mile/1,600 km range.

MacrossF 13 02MacrossZarco Macross navy troops have adaptations of the outer space navy.They are officers of their station and are every war vessels defense.They can predict things and as troops they are enforcers.They manpowers to navy.They are well trained and armed to invade bases of the enemy and covert ops.They are troops with armor and field system.They are armed with series of laser and energy firearms and can get equiped to situations.They then interact with other Zarco Macross troops and colaberate wtih the airforce for example.They are climbing the ranks and expertise.The are space government under Queen Armada.Army Warship Eilleen is crew on and Kristine is Army squads.It has air power for space and ground units to deploy,carries stores bays for cargo.Has projected field to cover ground units and runway for air forces.Is like a base having instrument tracking and has weapons cover units and air forces.Send out special Covert ops craft.
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Muv-Luv Alternative Battle of Sadogashima part1(15:12)
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MECHA COMPLEMENT:
NONE! The Oberth destroyers have a small shuttle bay containing two shuttles for ferrying supplies and passengers between ships. If necessary, this bay can hold up to three variable fighters, but the bay would be crowded almost beyond capacity at this proint. The VFs would have to land and take off in gerwalk mode and cannot convert into any other mode while inside the hangar.
Rt03a9b4flv42c5c8bg08dpf32594801.jpg-finalValkyrie class Space Sub
Queen ArmadaAdded by Queen Armada
Valkyrie class Space sub has a conduit and fusion system reactor core.It is armed with Particle Ion cannons in series.It has moveable panel side assault launchers and wing flaps moveable panel missile launchers.Torpendo banks protonphoton torpedo launchers and phasers banks HEL.It can carry Superweapons and WMD as any Zarconian warship.Suited to their class.It has twin fusion engines and impulse space fold system engines.Barrier system and hull armor.It has sensor space sonar and extended range Space KM.Alien technology.Moveable panel hydraulic door landing bay area rear.Mecha beings or covert ops crafts.1/5th mile long.Jammers system.Change of color to match background.
A0e8ou2roqq1d6ptggvrqfspl0211585.jpg-finalSpace Orca class Space Submarine Carrier
Queen ArmadaAdded by Queen Armada
This Space Sub carrier is unique.It has runways and hydraulic aircraft launchers.They raise and lower.The stern takes in bombers landing.It is a fully functioning base of operations.Systems and sensors of a Space sub while sending fighters and "smuggling" fighters to attack the enemy.Jammers work and armor hull like sub.Enigmatech systems defenses.Twin fusionengines and impulse warp engine.They carry compliment of fighter being and mechas beings.Thousands.Bombers.HEL in front particle like reflex technology.Faster like light.Phaser and torpedo banks.Firing live munitions and protonphoton torpedos.Phaser in rear with torpedo banks.Ion cannons at mast bridge.AA laser pinpoint targeting perimeter defenses.Has moveable panel missile launchers.Land like all warships with lander boosters.Landers lowered and thrust comes out of the bay.Very monuverable like a space sub one third of a mile long.Ballast tanks to submerge and camauflage with space and background.Goes to engines.
S6fod40kumi9h9lh3j5hei6b32448712.jpg-finalDark Star class Army warship
Queen ArmadaAdded by Queen Armada The Wedge Shaped Carrier is invention of Zarconia.It is from the older model from Galactica.This one is way more powerful and advanced.It is meant to carry Robot fighters and attackcraft.It has bays for the Space planes.This carrier has systems and instruments.It has fusion engines.Vernier system with hydraulicrobotics for launching robot Gobot Transfomer fighters.It can fire missiles from these bays and launchers.It is about mile and half long.It has particle beam at the front that nose splits apart open.Retracted partlicle beam comes out and can destroy the enemy.It is a superweapon.Outer armor and barrier system as defenses.It can change to robot mode and he can fight really well.He is agile.He is of an alien design.They have automated system.They are operated by the computer core.Large vessel that can obliterate a solar system and planets with nukes.Zarconian warheads cyber.Cyber technology inside.It also has Space Terminator technology.It has defensive lasers.
E8B08F4D-ED31-419E-B069-23166880241FWedge Carrier
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625CF6D4-2D63-4EB6-96E7-CD091CEB3BB5Zarco Wedge Cruiser
Queen ArmadaAdded by Queen Armada
Aegis warship joins together to Wedge carrier merger.They merger to form a more powerful warship.Now their systems are integrated.They both can seperate to form robots.They are beings.They have light speed drive.Many more HEL's on them and AA lasers.It is huge for the robot being to move around and setup.The launcher system as diagram shows puts in a missile.The firing and extra speed to launch as to fighters and interceptors are shot out at higher speed to extra mach 40.Space KM per hour faster.Super mechanicalhydraulic systems machine giant.Fully functioning inside and internally.Series of main hydraulics and robotics devices for more manpower and shifting and launching,re-positioning on tracks from hangar internally.Many tracks.And changing to firing system very complicated war vessel control by us Zarconians.Launch 10 000's and thousands of fighters and missiles.It has a tracking system sonar.Many larger craft can enter in its bays.Launch bays.
8B1B25CF-37DE-47D8-8996-BEDA7AFE6E3EWedge carrier in battle
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8E7EAE25-9ECC-4CB4-B0D8-263C28B384DEWedge carrier battle
Queen ArmadaAdded by Queen Armada
Uses processes of plasma and radiation in stores shipped through tube conduits and powercore.It is better than Star Trek technology.It can carry the terminals,Skylar. Covert Ops Craft ships carry small compliment and leave from a warship's bays.They are to infiltration a base and other missions even destroy cloaked vessels.They have firepower and carry munitons.They are suited to each mission and are a base of operations in enemy territory.They deploy mecha beings and module like army modules.They have troops to deploy.Enables warship to destroy things impenetrable by infiltration and delivery of firepower by mecha beings and modules.Cripple a base and empires operations.Have projected force fields for mecha compliment and veritechs beings.They are space crafts.
Army warship has armor.It has series of extendable panel landing bridges and front landing bridge for the front.Deploys army units and choppers.Carries mecha beings and fighters.It can have exo suits extend out a foldup runway.It has enigmatech systems fields extendable from emitters cover all units.Carry tens of thousands of units.It has verniers and fusionengines travel at light speed or space fold.It has heavy particle ion batteries and AA laser guns.It has missile launchers foldout hydraulic.Hangars inside and repair bays.Its like a base of operations.Lands on land and can float.Meant of army and infantry warfare deploy special ops land craft and space plane.It has a mag units to rearm.It brings base like support to areas they land maintain.Sensor and radar.Countermeasures.The "Dreadnaught" class battlecarrier has Ion cannon battery.Optical weapon HEL front.It has missile launchers and launchers sunken in deck fire long any range projectiles and rockets.It has side assault missile launchers.Runways and compliment of Zarco Macross fighters in thousands.It is of 1/3 of a mile long.Carries mecha beings and autobots.It has instruments and sensors.Tracking systems.Fully functionable carrier.Non changing spacefighters and veritech being fighters.Bombers and special ops craft.Carries choppers.Some army forces.Thousand of them.Fusion engines produce enough power to space fold.Connects to a network.Barrier countermeasure defenses.Armor hull.Made of space alloys and reactor core.The army warship uses technology from the army and can fight in space.It lands and deploys tank unts and ground units.They all are protected by a field projected.It can deliver heavy cover fire.Setup like a portable base.It can deploy out a foldout runway.Exosuits go out and do this.Space subs as subs hide in outer space under background camauflage.They then catch enemy off guard and fire on them.They then can use jammers to hide back into space.Sensor systems and weapons as their heavy ion cannon.These weapons can go through shields.Space subs would be 5th of a mile long.They can fire live and proton photon torpedos.They can fire HEL.HEL is a beam of energy that can cut through shields.It is a thick stream of probable hydrogen made into a laser.It has had technology make it refined secondary weapon and primary on space subs which can launch missiles in space.They have barrier systems.CPU core.Fusion engines of all types.Zarco Macross SD dreadnaught.It has AA and particle beamturrets.It carries 10 000 fighters beings and mecha beings.It has a tachyon cannon under nose.Enigmatech countermeasures defenses and armor.It carries bombers and superweapons.Robot mode it has use of all weapons.System sensors.Missile launchers.Fuson light speed engines.
Akcj6bml7ub447h8ae806359i3141480.jpg-finalBattlecarrier
Queen ArmadaAdded by Queen ArmadaCollosus Artillery warship is a warship delivering energy artillery fire from a warship.It has sets of cannons that fire arc artillery fire.It has regular shock cannons and ion cannon turret.HEL optical weapon nose.It has missile launchers.It has enigmatech barrier countermeasures.Fusion engines and verniers.Powerful engnes travel cruise in space and go to warp or a fold.Armor.Live space munitions.Tracking and sensors system.
Armor-ClassARMD carrier Army Artillerywarship is able to carry and deploy army units and cover them.It has energy artillery guns in sets.It has particle ion cannons.AA lasers.Fusion engines warp drive.HEL.Hangars that can deploy thousands of units and choppers to makeshift runway and base for choppers.Enigmatech systems can be projected to cover units with artilleryenergy fire.Hangars and it acts as a base.Jammers system.Firing of missiles.Armor.Landing vernier landers.It has its small arsenal.
Queen ArmadaAdded by Queen Armadahttp://www.robotechresearch.com/rpg/equipment.html
E8B08F4D-ED31-419E-B069-23166880241FWedge Carrier
Queen ArmadaAdded by Queen Armadahttp://zarconian.wikia.com/wiki/File:KusoCartoon_13937160179947_.jpghttp://macross.wikia.com/wiki/SDF-1_Macross