Upcoming indie title Hatashiai has been attracting attention for its skillful simulation of Japanese swordsmanship, eliminating typical fighting game mechanics and focusing more on realistic swordplay, much in the same vein as Bushido Blade or Kengo – all bound to make for a unique experience, should it ever be finished.

A short PV of the game in its pre-alpha stage:

The development team states that the game still has quite a ways to go, but a release is still planned for the fall – those desiring to support Hatashiai can visit its official Steam Greenlight page.

That was pre-alpha for sure. It looks like they were testing graphics, models, and a few stances. The fight itself (if you can even call it a fight) was below evaluation. But you have to start somewhere!

Bushido blade was only entertaining for one play session because every battle was the same. Start >Both run backwards, cycle around, press button quicker than other guy, win, rinse, repeat until even and nothing is proven.

Lol, sorry but this looks like shit. Pre-Alpha or not.
Main issue here is that the swords dont even seem to touch each other... Which is like the very minimum thing you'd expect to see in a game running on UE4