With the kingdom of Bolognia under attack by independent forces of random malcontents, it's time to send out the army to deal with these troublemakers, right? No, first there's money to be made! Send out the adventurers, those rogues who wander the countryside in search of fame and treasure, and take up all the good seats at the local pubs. Then, organize brackets, stage it for the public's entertainment, offer a prize and call it The Adventure Tournament.

Remy Fairwyn is a ne'er-do-well academic who really wants to become an adventurer. When he hears of the tournament, he jumps at the opportunity, only to find himself out of the frying pan and in the fire. Add ingredients like corrupt organizations, professional wrestlers, narcoleptic thieves, drama kings and malfunctioning magical minutia, and his venture quickly becomes a recipe for disaster. Nevertheless, he blunders his way into being the captain of his own team. Now he can follow his dream, but still has to contend with obstacles such as tournament organizers whose motives may not be clean, an overbearing father holding him to academic pursuits, and his own nonsensical noggin, which is better suited for a pack mule than a dashing hero. Still, he's determined to become the biggest badass warrior to ever wield a large piece of wood.

As the competition heats up, Remy discovers that the tournament itself could be putting the kingdom in danger, and it's up to him to uncover the truth before destruction consumes all he holds dear.