In the middle of the endless war between warlocks and Demon hunters, there's Druid.

The ability to consistently reach their 7+ minions on turn 4 has become a problem now that there's a lot of good high mana minions for them to play. All these minions have Either taunt, can't be targeted, rush, or a combination of these stats. Making them untouchable if they reach this point.

The amount of deck that can deal with the constant big threats starting turn 4 are slim to none.

A simple fix to this I propose is to nerf Overgrowth to 5 mana. At this point its still better for ramping than nourish, and it breaks this powerful flow of breath of dreams > overgrowth > 7 mana minions on turn 4.

I honestly don't know what's with the arguments going on right now. all I know is that I was facing diamond players, decided to lose a bunch of games, and now I'm facing silvers. That's what I recommend to others facing similar frustrations, and that's my experience.

Just to add the the previous reply, here's some of the players I added to check it, the diamonds were from when I made this post, the gold was after experimenting losing MMR on purpose, and nowadays I only mostly only face Silver thankfully.

I came here to confirm what others have already said and dispute the OPs claims. The new ranking system is considerably easier to climb with, the main reason being more "safe" levels that lock in your progress. This is especially true at lower ranks , where progress multiplier allows you to breeze through 5+ levels at once.

Prior to this patch, I would climb to rank 10 and call it a day (mainly because I got tired of the grind it took to get to rank 5 - which I've done a few months in a row and got fed up with because it was tedious). I never got to Legend, my highest rank was 4 I think. With the new ranking system, I got to Diamond 5 in just 2 nights of playing. I believe that's equivalent of old rank 3 or so. I've never been able to climb so fast before. The point is that the new system is a lot more rewarding of wins and forgiving of losses. If you can't climb with it, it's because you suck. The sooner you admit it and stop making excuses, the sooner you'll improve at this game.

I don't think I ever said that I didn't suck. in fact, my whole argument is that the ranking system should pit me agaisn't other people that suck, not players from diamond-legend leagues.

I am not making any excuses, I wanna suck and play with people that suck, which the new ranked system doesn't allow unless I specifically threw dozens of games so I can finally have a good time.

And I'm being rewarded by slowly climbing the ladder this way. Funny what this new system encourages huh? lower MMR on purpose then climb with easier games.

What makes you think you were playing diamond-legend players? This season may be bringing back some players who haven't taken ranked very seriously so in the beginning you may well get some players around your level that are better than you are but that should resolve itself. It doesn't encourage that at all, people do the same in FIFA, they graduate out of divisions 10-6 ish because that's where the poor pool of players are, they then hit an average level and find it too hard so tank their level back down to division 9 or so. That's not the system encouraging it, it's a player base that can't handle any sort of competitive gameplay and effectively wants to sit in the corner with crayons and not have to colour between the lines.

If that's how you prefer to play that's fine but it's you and your inability and/or refusal to get better, not how the system is designed.

Seen your sort of players complaints in every PvP game I've played. Crying about people using popular builds or loadouts or formations and it being no fun blah blah blah, it isn't that. There's just a section of gamers who play PvP style modes but don't have the patience, ability or mentality to actually bother competing. So they blame something else, in HS it's net decks, in FIFA it's meta formations and customer tactics, in cod it's cheese weapons, in other games its 'cookie cutter' loadouts. At some point you need to accept the fact that you're the problem, not the game or system.

Because I add people after the match to check their league? That part of my argument is actually a fact.

Honestly, this mob mentality of just wanting to belittle others is getting old. At least read things properly.

I came here to confirm what others have already said and dispute the OPs claims. The new ranking system is considerably easier to climb with, the main reason being more "safe" levels that lock in your progress. This is especially true at lower ranks , where progress multiplier allows you to breeze through 5+ levels at once.

Prior to this patch, I would climb to rank 10 and call it a day (mainly because I got tired of the grind it took to get to rank 5 - which I've done a few months in a row and got fed up with because it was tedious). I never got to Legend, my highest rank was 4 I think. With the new ranking system, I got to Diamond 5 in just 2 nights of playing. I believe that's equivalent of old rank 3 or so. I've never been able to climb so fast before. The point is that the new system is a lot more rewarding of wins and forgiving of losses. If you can't climb with it, it's because you suck. The sooner you admit it and stop making excuses, the sooner you'll improve at this game.

I don't think I ever said that I didn't suck. in fact, my whole argument is that the ranking system should pit me agaisn't other people that suck, not players from diamond-legend leagues.

I am not making any excuses, I wanna suck and play with people that suck, which the new ranked system doesn't allow unless I specifically threw dozens of games so I can finally have a good time.

And I'm being rewarded by slowly climbing the ladder this way. Funny what this new system encourages huh? lower MMR on purpose then climb with easier games.

I just played agaisn't a diamond player, I added them just to see what rank they were... why is bronze players playing agaisn't diamond players? jesus christ.

The system matches you based on MMR. Not actual rank. At least up to legendary. So if your starting at bronze and face legend cardback opponents with T1 decks. It's a nod to you for being good.

It's matching "skill" now over rank. And high win MMR get more star bonuses. I started with an 11 star bonus for example, so even though my matches are technically harder I climb easily because of the bonus I received. Where's as a low MMR player will receive less bonus but should have an easier time getting matched with similar skill opponents and not get steamrolled.

This is also why players have been talking about exploiting the system by tanking your MMR on purpose so a Legendary level players face newbs.bs.

Well, that's very nice of the system, except I don't care about how "skilled" it sees me as. Any game is right now a giant struggle and it just feels awful to play. There should be a combination of MMR and league matching in that case instead of just MMR. This isn't overwatch.