Perpetual Diablo 3 Thread - Patch 2.0.1 Now Live

looks like monk will be the top class for 1.0.7 , a lot of people have been rolling a monk... should have flipped those skorns... hope you guys dumped all your amulets, come 1.0.7 amulet prices will crash...

looks like monk will be the top class for 1.0.7 , a lot of people have been rolling a monk... should have flipped those skorns... hope you guys dumped all your amulets, come 1.0.7 amulet prices will crash...

Yeah tempest rush is going to be super nice now. It's good already, but with the buffs will be even better. I never bothered with that snapshot thing so overall net gain for me.

Oh, and exploding palm is now 50% damage. Flesh is weak rune on it gives +12% dmg taken, and that 50% dmg is going to be huge for high MP play. I think that'll be my only change to cookie cutter build - blind out, EP in.

Crafting really high end will be very tedious and expensive. Here is some interesting data in a Reddit post that links to this spreadsheet which puts things a little into perspective. Yes, there is some speculation, but the poster has done a bit of thinking and research about it.

And, I am just looking at Hellfire rings. The amount of time I have spent on that shit, and I finally got a "very good", but not excellent one after about 100 tries.. I really doubt many people will have BiS crafted account-bound items.

I'm sure that there will at least initially be a hit on the market value on good to really good ammys, but I don't see a crash. I plan to snatch up a few if the really good ones drop enough, because I think they'll go back up once people realize how much it takes to do the crafting.

Crafting really high end will be very tedious and expensive. Here is some interesting data in a Reddit post that links to this spreadsheet which puts things a little into perspective. Yes, there is some speculation, but the poster has done a bit of thinking and research about it.

And, I am just looking at Hellfire rings. The amount of time I have spent on that shit, and I finally got a "very good", but not excellent one after about 100 tries.. I really doubt many people will have BiS crafted account-bound items.

I'm sure that there will at least initially be a hit on the market value on good to really good ammys, but I don't see a crash. I plan to snatch up a few if the really good ones drop enough, because I think they'll go back up once people realize how much it takes to do the crafting.

Wow, that is a lot! I wish I had bought more, I have about 1500 brimstone, 5k essence, 5k tears and 3k tomes.I actually sold 5k tears yesterday when they hit a 900 Gold high. Made a free couple million on that deal.

I'll definitely be crafting off and on, but with so few additions to the actual game I don't know how long that will hold my interest.

I don't expect a crash in prices largely because players who are still playing are probably pretty well-geared and they will resist the urge to sell off their amulets cheaply. A gradual decrease, but no crash.

In fact, imagine the new crafted items to be a superior jackpot machine than the usual ones - i.e. rares dropping off mobs. In fact, unless Blizzard tweaked it to make certain affixes more probable in rolling, statistics tell us the chance of getting all rolls into that coveted BIS roll is very low.

Probability tells us this does not mean you are not going to get it in your first 100 crafts (you will be very lucky if you got that), just that it is very low.

I actually regard the new crafting recipes as a good incentive to motivate people to pick up rares and salvage them for materials to either sell or use myself.

Got in for a quick run of the keeps at MP3 and killed Ghom. Seemed like the number of elite packs was increased as I think I killed about 12 in just that run, but I haven't played much in awhile. Only 2 demonic essences dropped from the elites, plus 1 from Ghom. Got the intelligence amulet plans as well from an elite, but no plans from Ghom. Crafted 3 chest pieces and got 1 with 3 sockets and all res that was a decent upgrade for me (I had a crappy piece before). So all in all, I was happy and will be coming back for more.

ran MP2 through getting done with catapults. Seemed to be a lot of people phoning it in. 1 never left camp. One finally left camp after we lit all the signal fires. 3 Essences in that short run so I'm thinking there will be huge piles of those lying around. I bought dex and int chest plans... and generated 3 pieces of crap and am now broke! Best one was 2 socket and no resist.

Did some quick runs on MP5.Found a bunch of essences & on my last run ghom dropped the str amulet plan.Haven't tried crafting yet as I'm broke after buying all those brimstones at 45k (currently sitting at 26k )

I played for 30 minutes before bed last night. It felt very uneven, and then I realized it was lag. Enemies no-where near me where hitting me hard, and I had no recourse. I dreaded running into arcane-enchanted (molten was quite enough, thank you) but never did. Hopefully today will be better.

I also popped on briefly last night - broke out my Monk to try out the buffed bell and Sweeping Winds....holy carp. My monk's still a little thin on the survivability front, even at MP0, but things were dying like nobody's business. Cleared Keep Depths, Ghom, and Stonefort - landed the spaulders of intelligence plans, as well as a couple of pre-patch plans I didn't have before and a half-dozen or so essences.

I do like that icon, though honestly I'm usually hammering things to death next to me so I see the light pillar.

After my session last night, I really do like this patch. The XP change to higher MPs is especially nice; I didn't feel like I'd forgone any chance at leveling when I was farming on MP7. And while crafting is really just gambling and a money sink, I do find some pleasure in wearing equipment I found myself.

But what I really want is another quest of similar scope to the Ubers. I find myself happier when farming is something that happens while I work towards a goal (such as getting keys). Another big quest would add even more goals and some variety (and another set of encounters where the game plays better with a group than solo).