Supernatural Handbook

The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night.

The Supernatural Handbook includes:

Detailed information on character creation, horror-themed series, and adventure design.

A complete system for building your own supernatural menaces for your heroes to hunt (or to hunt them...).

New hero and villain archetypes like the Curse-Burdened Adventurer, Noble Monster, Dark Emissary, and Inhuman Juggernaut.

ARCADE (American Research Center for the Arcane Defense of Earth), a new organization whose agents wage a secret war every night.

Join the fight against ancient evils and occult menaces with the Supernatural Handbook!

Game: Dragon Age RPG

The Dragon Age RPG is based on BioWare's popular Dragon Age RPG franchise, and brings the dark and gritty world of Thedas to your gaming table. This Quickstart Guide - originally featured on Free RPG Day - features rules, an adventure, and pre-generated characters so you can jump right into the action.

Game: DC Adventures (with Mutants & Masterminds 3rd Edition Rules)

The county fair is being held in Smallville this year and Superboy, the town's famous local hero, is invited as guest of honor. But it's not all prize pigs and cotton candy, as Knockout has come to the fair, and she's aiming to make a big impression!

The DC ADVENTURES Quick Start includes an explanation of the rules, full game statistics for Superboy and Knockout, and a short adventure featuring a brawl at the county fair, so you can jump right in to the action.

Game: A Song of Ice and Fire Roleplaying

These ENnie Award-winning Quick-Start rules and the adventure Journey to King’s Landing are mean to be your introduction to both the A Song of Ice and Fire Roleplaying game and to the fantasy world detailed in George R.R. Martin’s best-selling series of novels.

A Song of Ice and Fire Roleplaying is about Machiavellian court politics, family alliances and enmities, the rise and fall of kingdoms, and the clash of armies, but it is also about honor and duty, family, the responsibilities of leadership, love and loss; tournaments, murders, conspiracies, prophecies, dreams, war, great victories, and terrible defeats. It’s about knights, both false and true... and it’s about dragons.

Welcome to the world of A Song of Ice and Fire, and remember the words of House Stark: “Winter is coming.”

This book was a surprise for me. It complements all of the usual contents of Mutants & Masterminds books with the excellent layout and art, but the content is spectacular. It is the best horror supplement I have read since Chill, or Deadlands Class [...]

This is an excellent resource on running horror games and sessions, and is highly recommended, even if you do not run M&M. There is an emphasis on incorporating horror into a superhero setting, but the book is full of ideas, as well as a good expla [...]

I was really looking forward to this Handbook and it fully delivers as a resource book on how to run a horror-based campaign, but more in an Agent of Freedom sort of way than as a supplement for superhero teams. The background material on how to [...]

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