forced to kill herself by Jennifer who used her spells to bring about the event. She looked at me strange and my head hurt. Those that fail to "see the light" will serve the goddess as blood sacrifices. A week after the investigator receives the letter." If asked. One friend will recall that she almost fainted when they went into the park (the trees reminded her of the Dark Young). All of her stuff has been given to GoodWill. The investigator friend of Jill knows she hated drugs and would never use them (her brother was killed when a person high on marijuana hit him with a car while he was biking) so he or she will suspect foul play. Jill was in fact. If the investigators decide to check her apartment. Getting the Investigators Involved If there is a woman investigator. I don't like her. They can also learn that she volunteered her weekends at the local drug rehabilitation clinic. intelligent person who was well liked by those who knew her. Poor Jill looked really tired. then began suffering odd lapses in her memory and strange attacks of extreme fear. he or she will learn that Jill Dyson was found dead in her apartment. If the investigators ask about any odd behavior on her part. The syringe was still in her hand and there was no indication that she hadn't injected herself. successfully using Persuade or Law will enable them to learn that Jill's body was found in her chair. The investigators can be drawn in by their own curiosity and concern for one of their number's friends or they may be hired by Jill's parents to investigate her death (the police think it is an open and shut case).Michael C. The letter explains how she left EF and joined a women's environmental group(DOE). the investigators will see Simon Washington working in the garden. The woman was bad. Jill Dyson.
. but has not been rented. on their way out of the building. she will receive a disturbing letter from a friend. However. He will stop the investigators and say he saw them at Jill's apartment. but it didn't work very well on him. He will tell them how much he liked Jill and will ramble a bit. pick one of them at random. If the investigators talk with the police. If the investigators are patient he'll finally say "Before she went on to a better place. they will learn that she was a mostly happy. but is a very kind man. Jennifer tried to cloud Simon's memory. I saw this awful woman bring her here. If there is no woman investigator. Investigating the Death If the investigators decide to check on the details of Jill's death they can learn what is available in the news quite easily. LaBossiere "Goddess" 2 Niggurath will cause many people to accept her as their goddess. he did see Jennifer bringing the bewitched Jill into her apartment. apparently from an overdose of heroin . a young woman from a fairly wealthy family died of a drug overdose. If the investigators talk to Jill's local friends. According to these reports. In fact. her friends will say she complained about lapses in her memory and that she would sometimes freak out a bit. Simon is a bit slow. they will find that it has been cleaned out. he can provide a rough description of the woman.

If the investigators talk to the people. If the investigators can get her talking (using their Persuade skill) they can learn that there was a showdown between Amanda and a woman named Jennifer Drake. the sane woman will say that they liked her and that she was a happy person. If the investigators ask about Jill. they can make their Psychology rolls at a +20% bonus. three Macintosh computers. Some of them are insane cultists.Michael C. I young man will come in with a jar of green goo. especially if she thinks the investigators will cause Jennifer some trouble. The first floor of the building contains telephones. They are all very sorry that she died. With very little prodding. If an investigator makes a Psychology skill roll. that she thinks Jennifer is either a religious nut ("She was always talking about her great goddess") or a scam artist (or both). If the man is asked. Jennifer left EF but took several women with her. those that knew her will say that they liked her and were sorry when she left. There are posters up everywhere announcing the Festival of the Earth that will be occurring next weekend. they will notice that some of the people they talk to seem to grow a bit angry when they talk about her death and if they mention the Daughters of the Earth. With a little persuasion. beads. Visiting DOE If the investigators visit DOE. Most of the young women have no idea what is going on. if the investigators have gained her confidence. The young women here are working the phones. the investigators can learn that DOE is a split off group from EF and that the parting was not a friendly one. he will say he found clumps of it in a clearing in the park.). they are just working a summer job. typing up reports and so forth. LaBossiere "Goddess" 3
Visiting Earth Friends If the investigators decide to visit Earth Friends (which Jill mentioned as the group she left in her letter to the investigator) they will find the organization in an office over a local gaming store. etc. with feigned reluctance. but started complaining about memory loss and she wouldn't go to the meetings in the park." to the investigators and unscrew the top. An analysis of the material will reveal that it is very odd stuff. they will find that the organization is located in a building located between a herbal medicine shop and a Grateful Dead style shop (sells tie-dyed T-shirts. This will release a smell like an open grave. The office is staffed mostly by young people working phones but there are people writing reports and analyzing soil and water samples. As the investigators leave. she will give the investigators Jennifer's address. that Jill had been very depressed about something and that she had seen her meeting a man out front of the building and she gave him
. All investigators that are present can check against their Cthulhu Mythos skill to see if the recognize it as Dark Young ichor (if the investigators have met Dark Young before they will recognize it). He will say "Look at this. Amanda will say. incense. If the investigators talk to Amanda (she will talk to them if they say they are friends of Jill or if they persuade her to give up some of her time) she can tell them that Jill left with several other woman from the EF to join DOE. and other office equipment. One of the cultists will take the investigators aside and tell them.

Everything in these rooms is above board and contains nothing incriminating (Jennifer is an old hand at this game). she may turn her against her own friends.
. The park closes at dark. She will finish by saying "I only wish I knew. she will be called down from the second floor. What the investigator learns and what happens is left to the Keeper. She may kill an infiltrator or. the second contains all sort of New Age stuff. She will pretend to let herself be persuaded into talking about Jill. they will learn that a group of Native Americans practiced an "alternative form of goddess worship" and were massacred by white Europeans. The first is a storage area. If the investigators get onto the second floor (by sneaking in late at night or by some other means) they will find that it has three rooms. If the investigators encounter the young man with the jar. Investigating the Park The park itself is quite large (it can be a state or national park. or direct them to it. the stuff was located in a clearing off from one of the hiking trails. Jennifer will say that she suspects Jill was using drugs. He can tell them where he found the stuff. This story is. In the center of the clearing is a stone that seems to have been worked at a bit. of course a fabrication. which is for members only.Michael C. they may wish to investigate the park. However. worse. This is where the special meetings of the Chosen Daughters (the cultists) meet. they can learn in a library. This tribe was wiped out by Europeans and members of another tribe (many of those sacrificed were members of this tribe). Jennifer will be friendly with the investigators and will express her sympathy. that the tribe in question worshipped a dark goddess called the "She of the Forest with a Thousand Daughters" and sacrificed humans on the altar in the park. giving it a roughly cubical shape. This dark and dank part of the forest will feel quite eerie and any investigator making an idea roll will notice that the area is devoid of animals. it should be kept in mind that Jennifer is not easily duped. they will find a clearing in the woods. I only wish I could have helped her. If the investigators go there. incense holders and so forth. If the investigators ask to see Jennifer. According to the young man. the stone was used by a group of Native Americans for religious purposes . The fact that the investigators are asking questions about Jill will be reported to Jennifer who will arrange to have the investigators observed. using their Library Use skills." She will arrange for the investigators to be observed and will take action if they keep digging. According to a plague set beside it. It contains standard furniture and a Macintosh computer. She will say that Jill was depressed for some time and then started suffering memory lapses and exhibited odd behavior on occasion. The plaque also says that the tribe was latter killed off. but must be large enough to have thick woods) and admission may be charged for admittance. If the investigators decide to check up on the stone. If the investigators get the politically corrected version. LaBossiere "Goddess" 4 some money in return for an envelope. Only female investigators have chance of infiltrating DOE. The third room is Jennifer's business office.

Sacrifice in the Park If the Keeper decides that the consecration is not finished before the investigators arrive in town. they will recognize the tracks. they will find traces of the green ichor on the ground. they will be in for a stiff fight. the mind automatically classifies them as natural depressions). she will consecrate another altar in another location and Shub-Niggurath will have to trek to the festival. If the investigators kill off the cultists and Jennifer and get rid of the Dark Young (if it is present) then they will have saved the day. the investigators may have a chance to interrupt a sacrifice. If the investigators have encountered a Dark Young before. She lives in a modest apartment building. Breaking it down
. The front door is locked and there is an intercom system for contacting people in the apartments. Jennifer's Apartment The investigators may wish to check out Jennifer's home address. If they can't get in that way. Jennifer's apartment is # 302 and it is on the third floor of the building. she will seek revenge using all her abilities and it is likely that either she or the investigators will be dead by the time of the festival. Jennifer has a key to the park and will let herself in. especially if the Dark Young is present. If Jennifer escapes. It is left up to the Keeper as to how much more blood she needs to consecrate the altar and whether there will be sacrifices during the course of the adventure. She will then park the van in the park and the group will go to the sacrificial site where Jennifer will summon a Dark Young to aid in the sacrifice and take care of the body afterwards.Michael C. The rusty material is blood and the altar looks clean because the cultists clean it off after each sacrifice to avoid attracting attention. The door is fairly secure (strength 16). She will then drive to the park in a rented van along with 3-9 cultists. There is a 30% chance that the door is propped open or that someone will let the investigators in. wreaking havoc on whatever lies in between her and the festival. If she cannot kill off the investigators in time. Jennifer and her cultists have been consecrating the altar (requires 200 size points of sacrifice) at night when the park is closed. unless the Keeper decides that another cultist goes through with the summoning. An investigator with tracking skill who checks the area carefully can roll to see if he or she spots what appear to be huge goat prints on the ground from a massive bipedal animal (the tracks are. they may have to break in. If the investigators interrupt. locking the gate after her. Jennifer will gain a victim from the ranks of those not likely to be missed. LaBossiere "Goddess" 5 If the investigators examine the clearing carefully. Jennifer is at her office from 9am to about 5pm and is often away at night. A spot hidden roll made while examining the altar will reveal the presence of rusty colored material on the ground near the altar and an idea roll will reveal that the altar looks particularly clean. All of the cultists will wear dark robes and hoods. When a sacrifice is to be done. paradoxically too big to notice. but the lock can be picked. A successful Cthulhu Mythos skill roll will reveal that the tracks are those of a Dark Young.

She can easily persuade the building manager that she received permission to build the room. Some are fairly mundane: law books. There is a 9mm parabellum automatic under the pillow and there are two boxes for shells for it in the dresser drawer. She will call the police. These chances can be modified based on how the investigators open the wall or door. Jennifer will arrange a trap for them. Others of them are hard core occult books. Bedroom: Contains the usual things found in a bedroom. this might throw Jennifer off the track. it will be found to have MS Word and Access on it. Another way to find it is to look at maps of the building or see another apartment which will reveal that a large chunk of the bedroom is missing. The book shelf contains a variety of books. The investigators will receive a call from one of the cultists who will say. The wall can also be bashed down. Her work is backed up on disk (she's insane. Clever investigators may wish to make it look like a simple robbery. as well as $25. A dark robe and hood hangs on a wall hook and a bucket with several scrub brushes (stained with human blood) is on the floor.
. Secret Room: This room can be found by a spot hidden roll made a 1/4 the normal value.000 in cash. not stupid). If the investigators leave evidence of their presence (they smash a hole in the closet with an ax. She will call the police (owning a knife and weird books is not a crime. The room contains a desk with a Macintosh PowerBookand a bookshelf containing several books. if the police ask her about it. which Jennifer has been typing into it in French. but may not be suspicious (unless she has reason to be suspicious of the investigators). for example) Jennifer will know someone is on to her and will act accordingly. furniture. and a kg of pure heroin. If the computer is checked. map books of the area. There is nothing unusual about the room. Closet: Contains various articles of clothing as well as a 20 gauge pump shotgun with two boxes of shells. and so forth. that she knows something horrible. with nothing unusual. Bath: A standard bathroom. but taking them from their owner is) and will arrange her own investigation. Kitchen/Living Room: Contains compact kitchen appliances. A Trap If the investigators draw too much attention to themselves. VCR and stereo. LaBossiere "Goddess" 6 has a 65% chance of attracting the attention of a neighbor who has an 80% chance of calling the police who will arrive in 11-20 minutes. Such a roll might involve noticing a small mismatch in the paint or razor thin lines in the wall. Bashing it down has a 20% chance of attracting a neighbors attention. with a 10% chance they will investigate the noise. a TV. The desk holds a sacrificial knife (razor sharp and is considered an enchanted weapon).Michael C. Two of the books are Mythos books. between sobs. Access to the room is via a cleverly designed door which is opened by pushing in the proper place. One is the horrible Cultes des Goules (spells left up to the Keeper) the other is The Book of the Dark Goddess see below). The hard drive contains part of the text of the Cultes des Goules .

The doors can be unlocked from the inside. but only has a strength of 14.. Festival The festival is to be a three day event that begins Friday night and ends on Sunday. crafts. they will be brought to the warehouse by the young woman. the door will close (its powered) and the lights will go out.Michael C. make a lucid statement "The bitch is going to call Her in the park during the concert. The paper will report the death of Madeline Parks. The smaller door is weaker (strength of 18) and will also be locked. If the investigators survive to investigate. but will be patrolled by rangers and police with a low tolerance
. She will be sobbing and will occasionally "loose it" (and start shouting into the phone. who was employed by DOE. It is supposed to feature live music from a variety of bands. The investigators will notice a smell like an open grave (Cthulhu Mythos roll. they will have to be careful to avoid leaving any clues that might link them to the dead bodies as the police may suspect the investigators of committing some crime. Storage: An empty storage room. The main doors are quite large and Will be locked by the cultists once the investigators are inside. She will say that she is afraid to talk on the phone. but this will be hard in the dark with a monster lose in the room. food. or experience with Dark Young to recognize it as the smell of a Dark Young) and hear boxes being knocked aside and crushed as something huge and horrible closes in on them. They have a strength of 25. the door is unlocked. and all sorts of other stuff. LaBossiere "Goddess" 7 something that the investigators need to know.. it will have to tear through the floor to get at people inside) and is empty. Once all the investigators that are going in are in the building. but is willing to meet the investigators at public place. She will take them through one of the large front doors which is open.) she will however. The door is locked. If the investigators fall for this. they can learn that it was rented by Jennifer Drake. Main Room: This room contains all sorts of boxes and containers. Boss' Office: An empty room. The Dark Young will attack until it kills all the investigators or is itself killed or driven off. Investigators that remain outside will be attacked by a group of cultists (2-3 per investigator) armed with knifes and handguns who will fight to the death. Her body will be hooked by a fisherman in a river a week latter. She will meet with them there and say that she will give the investigators a plausible story about something they are curious about is at a nearby warehouse (examples: heroin or an altar). I must die. as a suicide. speeches." she will then hang up the phone. A Clue The investigators will receive a phone call from one of the cultists. The warehouse is owned by a rental company. During the festival the park will be open until midnight. like my parents said I would be. If the investigators survive. The cultists will be watching the exits. singing to herself. I'm evil. etc. Office: The office is reachable by a set of stairs going up (they won't hold the Dark Young. the door is unlocked. I'm evil.

If the investigators stop Jennifer from summoning her goddess and kill her and wipe out her cult(which will soon collapse without her anyway) . assume another identity and plot the deaths of those who thwarted her. She was very pro-environment and pro-women's right when she was in college and after law school she acted upon her convictions and formed EF. Persuade 60% Personality/Description: Amanda is an athletic woman in her mid thirties. Any surviving investigators will lose an additional 1D10 SAN for failing to stop the situation.Michael C. their reward will depend on how much damage she does beforehand and whether or not they kill Jennifer. She also publishes several women's rights
. will be attacked by her. Resolution If the spell works (which is will. NPCs Amanda Pierce STR: 12 DEX: 14 INT: 16 CON: 13 APP: 14 POW: 17 SIZ: 12 SAN: 85 EDU: 17 HP: 13 Damage Bonus: none Weapons: Pistol (9mm parabellum) 50% 1D10. she will return "home". Jennifer and her cultists will be heading for the woods to prepare the sacrifice. with Jennifer as its head. Friday night will see only a moderately sized crowd. unless the investigators stop it). each donating one point of power. they will receive 2D10+2 in SAN points. Fast Talk 60%. If they stop Jennifer. If Jennifer escapes. or do not go insane. She will then move into the concert area followed by the Dark Young and the cultists causing many people to go insane. waiting for another chance). She has black hair and brown eyes. they only gain 1D8 points (they know she is still out there. Martial Arts 45% Skills: Accounting 60%. The surviving cultists will chant along with Jennifer. Credit Rating 60%. Any who resist her. Law 50%. The festival is largely confined to the open areas of the park. On Saturday night a popular pro-environment band (Keeper's choice) will hold a concert which thousands will attend. Computer Use 34%. ShubNiggurath will be summoned. Jennifer will summon four Dark Young to aid her and then she will cast the spell to summon ShubNiggurath after sacrificing four people on the altar. she will go far away. After hundreds have been killed and thousands driven mad. but she escapes. but Saturday will be packed. The park will then be frequented by Dark Young and a large cult will form in the area drawing upon those who went insane due to seeing Shub Niggurath for its membership. During the course of the extremely long show. Jennifer will put in enough power to make the chance 100% (reserving the rest in case something goes wrong). LaBossiere "Goddess" 8 for trouble. While everyone else is heading to the show. If Shub Niggurath is summoned and banished by the investigators.

Personality/Description: Jennifer currently has dyed blonde hair and blue contact lenses (her natural hair color is brown and here eyes are green) as part of her disguise. Cloud Memory. Computer Use 25%. Dominate. Greek 40% Spells: Summon Dark Young of Shub-Niggurath. Fast Talk 25%. Cthulhu Mythos 20%. Latin 70%. Chemistry 70%. She is ruthless and completely evil. Amanda is very open minded and if the investigators can persuade her. she will help them against Jennifer. She learned of the Mythos when she seduced an old wizard in France back in 1523. Shriveling. She is very attractive and dresses well. augmented by her years of life. She is extremely intelligent and talented and will be a very dangerous foe for the investigators. they know these people won't do anything). She is best known for her incredible stubbornness and iron will power. Mental Suggestion. Sneak 80%. French:105%. German 75%. Steal Life. Call Shub-Niggurath. Languages: English 90%. The powers that be are a bit worried about her. Pistol (9mm Parabellum) 90% 1D10. Bind Dark Young of ShubNiggurath. While Jennifer appears to be a perky young professional. Track 40%. Spot Hidden 90%. History 80%. she prefers to use her magical abilities to defeat opponents. Law 85%. Jennifer Drake STR: 13 DEX: 16 INT: 19 CON: 13 APP: 17 POW: 21 SIZ: 13 SAN: 0 EDU: 21 HP: 13 Damage Bonus: +1D4 Weapons: Shotgun (20 gauge pump) 90%. While she is competent in the ways of personal violence. she is actually a centuries old priestess of Shub Niggurath. Persuade 20%
. Hide 90%. After learning all he knew. Typical Cultist STR: 11 DEX: 12 INT: 13 CON: 11 APP: 13 POW: 10 SIZ: 9 SAN: 0 EDU: 13 HP: 10 Damage Bonus: none Weapons: Knife 35% 1D4. She also likes to turn former enemies into slaves. but possess a great intellect. she used Steal Life to kill him and then set out on her own. Enthrall Victim. Her favorite tactic is to turn members of an enemy group against one another and let them destroy themselves. Martial Arts 85% Skills: Bargain 90%. Jennifer hasn't lived this long on luck alone. Swim 75%. Listen 90%. Library Use 95%. Pistol 30% Skills: Computer Use 15%. Cthulhu Mythos 90%. because she doesn't talk that much (they don't worry about the people that talk a lot or write for scholarly journals. whom she hates. Conceal 90%.Michael C. Knife 110% 1D6. Climb 80%. Occult 95%. Voorish Sign. LaBossiere "Goddess" 9 magazines.

The Book of the Dark Goddess Title Language + to Spell Effect on SAN Knowledge Multiplier Book of the English +6% X3 -1D8 Dark Goddess Description: This book. The book contains the spells Summon Dark Young of ShubNiggurath. Sanity: 1D3/1D20. These women are cunning and are completely dominated by Jennifer.
. LaBossiere "Goddess" 10 Description: The cultists are twenty young women who have been driven insane by Jennifer exposing them to the Dark Young. Armor: None. Shriveling. Shotguns do minimal possible damage while crushing or slashing weapons do full damage. Typical Dark Young STR: 44 DEX: 16 INT: 13 CON: 23 POW: 17 Move: 8 SIZ: 41 HP: 33 Weapons: Tentacle (4 attacks/round) 80%. written in England by Sir John Roth in 1614 (he was later executed under mysterious circumstances) focuses primarily on Shub-Niggurath and her Dark Young. 4D6 damage + permanently drains 1D3 points of STR each round thereafter. while an impaling shot only does 2 points. and Call Shub-Niggurath. Spells: Call Sub-Niggurath. Bind Dark Young of Sub-Niggurath. The woman who went too insane was eaten by the Dark Young. Most firearms do 1 point of damage per hit.Michael C.