Masteries

Ferocity:
12

Cunning:
18

Resolve:
0

Threats to Taliyah with this build

Pantheon doesn't usually go tanky. You can usually cut him off from farm and poke him a lot. Plus his Jump triggers his E which can make him run right after stunning you causing the counter.

2

Tryndamere

You counter him because his spin attack thing triggers your E. When you have Rylai's then that will slow him so his engage will fail. If he dives you with his ult don't panic and carefully aim your W to knock him away

3

Darius

This guy should be very easy. You can cut him off from farm and deal tons of damage to him unless he rushes tank items. The only reason he isn't the lowest threat is because when placing your E you come in range of his pull.

4

Irelia

You do counter Irelia but I put the threat level higher than other counters because you have to be very fast to counter her. If you put your E up right before she dashes it will trigger your E. Also if you are fast you can set your Q to knock her away right when she stuns you so the stun is practically useless.

4

Garen

Garen shouldn't be too much of a problem. Just poke him down and kite when he engages.

4

Malphite

Not very difficult. He has no reliable escapes or ways to avoid your abilities (besides his ult)

5

Ekko

Ekko you go even with

7

Gnar

Gnar kind of counters you. He is very mobile with his W passive prock and his jump. He can use these to avoid your Q. Only reason he isn't in red is his jump triggers your E

8

Olaf

Olaf is dangerous because of his ult. Your entire game relies on slowing and kiting and sense his ult makes him immune to those things, he is not an easy match up

8

Vladimir

When he goes into his blood pool he can avoid all your abilities. This makes him hard to go against

9

Zed

He can easily avoid your abilities and easily go over your ult. Plus he has his famous insta kill ult.

Introduction

Hey guys! This is my first guide I'm writing so cut me some slack. I am a Taliyah main and have discovered many various tricks and a suitable build path I really enjoy with her. Please see the counters and make sure you want to pick this champion. Alright without further ado, lets get into the guide.

Pros / Cons

Pros

1.Great Poke2.Counters a lot of common top laners3.Great for teamwork4.Great for ganking5.Amazing kitingCons

1.Requires a lot of communication2.Very punishable for missing abilities3.No good escape4.Not a tanky top

Runes

Your runes are simple. You get magic penetration so you do more damage especially to tanks which you very well may go against in the top lane. You have scaling mana regen because it gives you much more sustain in lane and especially in late game so you won't have to leave your team and lose the game because of it. You have scaling ability power because we are looking for late game damage but the quints are flat ability power so we still have some early game power.

Masteries

Death Fire Touch is good on Taliyah but I much rather take Thunderlords. Your Q and E which are the 2 most used spells both hit multiple times which helps A LOT with triggering thunderlords which is why I take it.

Items

Your item build is simply built for late game. Rod of ages gets stacks by the minute so it is definitely something you want to rush so it is fully stacked ASAP. Rylai's is useful throughout the entire game as well as Ludens. Void staff and Rabadons are also very useful late game.

Skill Sequence

Your levels are spent simply. They are spent to upgrade the most useful spells to make them more useful for a higher damage output and kiteability.

Spells

Flash is a given. It can be especially useful when you embarrassingly hop off your wall on the wrong side (guilty). Teleport is because that comboed with your wall can be great for top notch ganks. It is also because you need to get back to lane ASAP so you can farm and get Rod of Ages ASAP.

Farming

Your autos do almost no damage making farming hard. BUT FEAR NOT! Your Q is a great farming tool. HOWEVER when using it, it uses a lot of mana if you use it constantly. However if you use it once then only use it to farm from the worked ground, the mana cost is cut in half anf with mana regen runes this small amount of mana isn't that big of a deal.

Team Work

You work AMAZINGLY with your team for many reasons. All of your spells are AOE (even though the Q is very little AOE) so they can hit multiple of the enemy teammates. Your ultimate can easily lock down a team from escaping if you have a clear advantage. Another way to use your ult is you can split it down the middle of their team. You then kill the half with the most squishies and move on to the other half. Another interesting way of teamwork is your W. You use it on the carry (or carries) and do one of two things. If the fight is already engaged, you knock them away to deal with them after you get the others and they can't output as much damage. If before a teamfight you knock them towards your team so you can execute them and make a teamfight much easier.

Unique Skills

Your Kiting is amazing. Once you get Rylai's don't expect to take much damage in 1v1s. You can move away freely while shooting your Q and when your Q slows it makes kiting very easy. If your Q is on CD and they are catching up, simply W them away. When you need to escape, your ult can be used but if you are hit while ulting you won't ride it. If you make it to a not warded bush in time, you can ult away for a great escape.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!