Author
Topic: Focus #1 -- The Berserker (Read 12946 times)

My personal issue with Rampage is that the boost doesn't scale. The only chance to proc (and duration, I think) does. Additionally, I believe it is quite useless in certain boss fights (like.... the ones that don't spawn minions, or rarely spawn them).

On kill procs are always a bit iffy to me. (because of the boss fight issue)

Rage Retaliation has 0 CD (i.e. always counters) at Level 15.

I think Rage Retaliation is weak because +HP/lifesteal/heal aren't as strong, so Rage Retaliation becomes weaker due to characters being unable to tank heavy damage due to those affixes not being up to mark.

That being said, I feel Rage Retaliation shouldn't be restricted to being a melee range counter, and that most builds either get ignore it, or get Lv1, or Lv15. I think it should be tweaked in a way to give people the flexibility to invest some points in it. At the moment I don't think the in between levels are justified enough to invest points into them.

The other classes will have their time, I think the current pace of discussion is good.

My personal issue with Rampage is that the boost doesn't scale. The only chance to proc (and duration, I think) does. Additionally, I believe it is quite useless in certain boss fights (like.... the ones that don't spawn minions, or rarely spawn them). Yeah, kill skills are lame. And Rampage only gains proc chance per rank, no duration increase.On kill procs are always a bit iffy to me. (because of the boss fight issue)

Rage Retaliation has 0 CD (i.e. always counters) at Level 15.

I think Rage Retaliation is weak because +HP/lifesteal/heal aren't as strong, so Rage Retaliation becomes weaker due to characters being unable to tank heavy damage due to those affixes not being up to mark.

That being said, I feel Rage Retaliation shouldn't be restricted to being a melee range counterIce Shield is for ranged attacks?, and that most builds either get ignore it, or get Lv1, or Lv15. I think it should be tweaked in a way to give people the flexibility to invest some points in it. At the moment I don't think the in between levels are justified enough to invest points into them.yeah, takes too damn long to reach that 0s cooldown, and even then it's cool, but not practical since you don't want to get hit in the first place.

The other classes will have their time, I think the current pace of discussion is good.

No I already said for a high Focus build using Rupture. Stand in the center of the mobs, howl and snare them close, then use rupture and shadow burst. You don't know about how rupture works? The damage of the snare is not that important. Since you pull mobs closer to you, it's better to have a weapon with poison damage or acid rain to decrease their damage. Nothing else.

My personal issue with Rampage is that the boost doesn't scale. The only chance to proc (and duration, I think) does. Additionally, I believe it is quite useless in certain boss fights (like.... the ones that don't spawn minions, or rarely spawn them).

not every skill needs to be good at everything thou. Its not important to make it 'usable in all boss fights' or make another skill 'not usable in all boss fights'. The skill has a design focus we'll focus on that first.

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On kill procs are always a bit iffy to me. (because of the boss fight issue)

I have always had more resistance to this issue then most. Boss fights only take up a portion of the game and in MOST boss fights, they have things dieing. But yes, it does devalue the skill when there isn't much else going on beyond you and a big boss that doesn't die often.

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Rage Retaliation has 0 CD (i.e. always counters) at Level 15.

I think Rage Retaliation is weak because +HP/lifesteal/heal aren't as strong, so Rage Retaliation becomes weaker due to characters being unable to tank heavy damage due to those affixes not being up to mark.

That being said, I feel Rage Retaliation shouldn't be restricted to being a melee range counter, and that most builds either get ignore it, or get Lv1, or Lv15. I think it should be tweaked in a way to give people the flexibility to invest some points in it. At the moment I don't think the in between levels are justified enough to invest points into them.

We'll talk about rage retaliation next and get the low down on it.

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People motivate themselves, and are inspired by others.--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---**more awesome then an awesome possum**

is there really any reason to start a topic on stormclaw? I loved stormclaw on my autoattacker... whats wrong with it?

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People motivate themselves, and are inspired by others.--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---**more awesome then an awesome possum**

I don't think there are any other berserker skills we need to look at, at the moment is there?

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People motivate themselves, and are inspired by others.--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---**more awesome then an awesome possum**

No I already said for a high Focus build using Rupture. Stand in the center of the mobs, howl and snare them close, then use rupture and shadow burst. You don't know about how rupture works? The damage of the snare is not that important. Since you pull mobs closer to you, it's better to have a weapon with poison damage or acid rain to decrease their damage. Nothing else.