By experiment, when Forsaken Archer uses her "charged up" Skeleton Charges, the timer will not appear. It also does what netygraph says it does.

I can post the code to help people see this better, but it's S2's job to correct the timer code not mine .

From what I can see, in the <ontoggleon> tags, there is no line that triggers the timer to end (this is the line when switching from active to "charging up" mode). In the <ontoggleoff> tags, I don't see a line that tells me anything about starting the timer either. The only places I see the timer being present is when Forsaken Archer kills something.

If you have less than the maximum capacity of Skeletons (say, you have 5 Skeletons when Call of the Damned is level 4) and you kill skeletons to get to the max capacity (in this case it is 6), the timer will not show. The timer only shows if you go above the max capacity. Also if the timer shows at this time and you decide to toggle to the "charging up" mode, the bugged timer will stay.