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- The number of attacks granted by speed now follows a gradual distribution, rather than discrete breakpoints. The absolute scaling remains similar.

This means that your attack frequency will slowly, smoothly increase as you gain speed. Speed points "between attacks" are no longer wasted. For more detailed discussion, visit the Sixth Sense development blog (nodeka.blogspot.com).

- Crafted items with wood as their main component will now be correctly altered by the secondary component. This means that wood-based items can now access a MUCH wider variety of recipes than before.