Improved Inner Fire (3) - Increases the effect of your Inner Fire spell by 15%/30%/45%, and increases the total number of charges by 4/812.

Martyrdom (2) - Gives you a 50%/100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect reduces the pushback suffered from damaging attacks while casting Priest spells and decreases the duration of Interrupt effects by 10%/20%.

Tier 3

(10 points required)

Inner Focus(1) - When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Tier 7

(30 points required)

Focused Will (3) - After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2%/3%/4% and increasing healing effects on you by 3%/4%/5%. Stacks up to 3 times. Lasts 8 seconds.

Power Infusion (1) Requires 5 points in Mental Strength -Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 seconds.

Reflective Shield (3) - Causes 15%/30%/45% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.

Tier 8

Rapture (5) - Causes you to gain up to .5%/1%/1.5%/2%/2.5% of your maximum mana each time you heal with Greater Heal, Flash Heal or Penance, or damage is absorbed by your Power Word: Shield or Divine Aegis. Increasing the amount healed or absorbed increases the mana gained.

Grace (2) - Your Flash Heal, Greater Heal, and Penance spells have a 50%/100% chance to bless the target with Grace, reducing damage done to the target by 1% and increases all healing received from the Priest by 2%. This effect will stack up to 3 times. Effect lasts 8 seconds.

Tier 10

(45 points required)

Borrowed Time (5) - Grants 5%/10%/15%/20%/25% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 8%/16%/24%/32%/40% of your spell power.

Tier 11

(50 points required)

Penance (1) - Launches a volley of holy light at the target, causing Holy damage to an enemy, or healing to an ally every 1 sec for 2 seconds. This is channeled effect. Damage/Healing goes up with training of the ability.