-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
-Invest in multiple categories and you unlock the "Explorer" profile
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
-Many familiar weapons return, as well as new melee options like swords and hammers-

Since Mass Effect 2 they all wanted to make was a space shooter. They cited games like Call of Duty over and over as inspirations for the kind of franchise they wanted. They are finally using this opportunity to make that.

This shouldn't be a surprise to anyone familiar with Mass Effect's development over the years. James Vega was designed specifically as a tool to introduce the game to that shooter audience. The gameplay changes and multiplayer design were born out of that, This is just a continuation of it. This was always the plan, they want to make a shooter with RPG elements, not a tactical based RPG.

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Since Mass Effect 2 they all wanted to make was a space shooter. They cited games like Call of Duty over and over as inspirations for the kind of franchise they wanted. They are finally using this opportunity to make that.

This shouldn't be a surprise to anyone familiar with Mass Effect's development over the years. James Vega was designed specifically as a tool to introduce the game to that shooter audience. The gameplay changes and multiplayer design were born out of that, This is just a continuation of it. This was always the plan.

Member

inb4 we learn during story that Cerberus played huge role in getting Andromeda Initiative started and funded large portion of it. After all Illusive Man was true believer in Reaper threat while most of races weren't.

I have similar concerns. I suppose one could just stick to the two-tree limitation and refuse to respec, though. Would be nice if it was a coded gameplay option, I have terrible self control and I just know I would be unable to resist swapping constantly.

not me

-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets

Banned

BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets

-Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
-You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)

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I know the Reaper thing is played out now, but I still think it would be cool to see at least a hint that they targeted galaxies other than the Milky Way. Which makes me wonder how they're going to handle FTL in this game, Mass Relays or some new technology?

Random thought, but, I wonder if we're restricted to the Heleus Cluster in Andromeda as a way to explain that? Can still be tons of systems and worlds in there, it just happens to fit into a smaller chunk of the galaxy.