It's been a long time coming, but another Dragon Quest title is on the way -- and you'll want to keep your eye on this one. Square Enix has announcedDragon Quest XI, a solo role-playing game (no DQX-style massively multiplayer experience) that will come to the PlayStation 4, 3DS... and, quite possibly, Nintendo's future NX console. Yes, the publisher is at least "considering" a version for a system that exists as little more than a codename. There's no mention of what that version will entail, although it's clear that DQXI will take advantage of platforms' strong points. The PS4 version is based on the prettyUnreal Engine 4, while the 3DS version makes good use of the dual screens to show 3D gameplay and 2D maps at the same time. As it stands, you'll have to wait a while to try any edition for yourself. Square Enix hasn't provided any release dates yet, so the odds are that you won't be battling slimes until 2016 at the earliest.

Nintendo first announced its intention to develop a sleep monitor as part of its "quality of life" initiative in 2014. Now, thanks to a recently published patentunearthed by NeoGAF forum members, we have an idea of what the system could look like. The gamemaker is apparently planning to build a sensor-laden alarm clock-like gadget that's equipped with a projector. Since the documents are mostly in Japanese, we only have their summaries and the device's illustration to go by, which you can see below the fold.

You know how everyone completely loses it every time Facebook pushes a redesign live? It's happening again -- except this time it's happening onMiiverse, Nintendo's quirky social network. On July 29th Miiverse will be given its first major overhaul: a total redesign that adds new features, changes how game-specific communities work and, weirdly, imposes a daily post limit on all users. Why all the changes? According to Nintendo, the community has been using Miiverse, well, wrong.

Remember Nintendo TVii, Nintendo's weird television hub for the Wii U? Don't worry, most people don't -- and in a few weeks you'll never have to think about it again. Nintendo just announced that the service is shutting down on August 11th.

Nintendo has revealed a Super Mario Maker Wii U bundle heading to UK retail.The game (which will be physical) will be packed with a 32GB black Premium Consoles and the classic variant of the Super Mario Amiibo. It also includes a hard cover artbook.There will also be a Super Mario Maker Limited Edition pack including just the game and Amiibo, as well as the Amiibo-free game release. The classic Amiibo will also be released as a standalone purchase.That will all be released in the UK on September 11th. Pricing has not yet been revealed.Then on October 23rd Nintendo will release a modern variant of the Amiibo in the more contemporary blue and darker brown colours.

Just like the PS4, Xbox One and Wii U, Nintendo’s NX console could be powered by an AMD processor.VentureBeat reports that, as with the other machines, signs are pointing to an AMD APU (a chip that combines both a graphics processor and central processor), with AMD chief executive Lisa Su saying that the company has won a third semi-custom chip design contract.Late last year AMD CFO Devinder Kumar told analysts that the company was working on two semi-custom chip designs – one ARM based and one x86.“They are going to announce it,” he said of his unnamed client. “And then you will find out that it is AMD’s APU that is being used in those products.”Using an x86 AMD and Intel architecture could also pave the way for possible Wii U backwards compatibility, too, although that console’s unique control system could throw up a few barriers – unless the GamePad were made to be compatible, of course.Intel are another possible contender when it comes to NX design, of course, but the site adds that the company has given little indication in recent times that it is interested in the game console chip market. IBM’s interest in the sector has also decreased significantly following the sale of that division to Globalfoundries.One note of caution – Moor Insights & Strategy analyst Patrick Moorhead has said that should Nintendo opt to follow the Android route with its new machine, Nvidia would probably be a more likely choice of partner. Remember that Nintendo has previously denied that Android will power the NX.

With the announcement of the Wii U, everyone thought Nintendo was wrong. Hell, we thought Nintendo was out of touch, foolish and doomed for producing a gaming-focused, two-screen console that wouldn't be able to compete technologically with whatever Sony and Microsoft offered in the new generation. The most vocal players wanted better graphics, bigger games and more online experiences. The Wii U offered sub-standard graphics, convoluted online policies and a lineup of classic franchises that, in theory, could eventually show up on the console. By its launch in November 2012, the Wii U was a joke and its sales suffered.But then: Sony launched the PlayStation 4; Microsoft launched the Xbox One; and as hype for each rose and fizzled out, the Wii U began to look more promising. It had been out for a year longer, meaning it had more games. It offered local cooperative and competitive experiences, something in short supply from the online-focused PS4 and Xbox One. Most importantly, it offered fun -- and today, with a lineup of revamped classics and fresh competitive experiences, the Wii U is the most consistently joyful console of the current generation. As it turns out, Nintendo wasn't wrong. We were.

The creator of Mario could be in line to become the next president of Nintendo.The Wall Street Journal reports that development boss Shigeru Miyamoto could be in line to take charge of the company following the death of Satoru Iwata this weekend."I am truly surprised and saddened by this unexpected news," Miyamoto said in a statement. "The entire development team at Nintendo will remain committed to our development policy which Mr Iwata and we have been constructing together and to yield the development results which Mr Iwata would appreciate."Miyamoto is one of just two directors currently in place at Nintendo, with the other being integrated research division boss Genyo Takeda. Takeda has worked on all Nintendo hardware since 1981, although he also has a number of successful software credits to his name including Punch Out and Pilotwings 64.Nintendo’s American boss Reggie Fils-Aime arguably remains a possibility, too, although Nintendo – like many Japanese companies – likes to hire close to home. Iwata was the first Nintendo president not to come from the Yamauchi family, for instance.It’s hard to think of a more popular appointment than Miyamoto, however. Perhaps the most celebrated developer of all time, he is credited as creator of a string of super-franchises including Super Mario, Donkey Kong and The Legend of Zelda.

It seems that Nintendo’s hesitance over promoting Super Smash Bros as a competitive fighting series is coming to an end.The firm has long struggled with its fans’ desire to play entries in the ensemble brawler franchise at pro-gaming tournaments, attempting to halt the streaming of Super Smash Bros Melee matches at major fighting game event Evo in 2013.Jump two years forward to 2015, however, and it seems that times have indeed changed.Although Nintendo is yet to offer any prize money for professional Super Smash Bros showdowns, it has warmed to the game’s inclusion in bracket tournaments, culminating in the entry of one of its executives in this year’s competition at Evo itself.Senior product marketing manager Bill Trinen is set to try and battle his way through the opening rounds of Evo’s Super Smash bros for Wii U contest, confirming his involvement on Twitter.Although there’s still much to be done, Trinen’s presence at the show could hint at bigger things to come for Nintendo in the pro-gaming scene.

Nintendo’s next home console is currently pencilled in for a release in July 2016, an Asian news report has claimed.Taiwanese site DigiTimes reckons Foxconn has grabbed the manufacturing rights for the machine, although rival Pegatron is also pitching for some of the work. Furthermore, supply partners have been asked to begin pilot production this October.Orders are expected to be finalised in February or March of next year with mass production scheduled for May or June ahead of the suggested July release.There are some inaccuracies in the story which should raise a note of caution, however. It claims that Nintendo has already announced a 2016 release date for NX.It also states that Nintendo hopes to ship 20m NX consoles in its first year – a staggering number considering PS4 sold 22.3m units in its first 17 months. Wii U has, in contrast, sold just under 10m units in two and a half years.MCV does understand, though, that the NX WAS demoed to a number of Nintendo's partners at E3 last month.

A cryptic translation of a Nintendo investor FAQ has suggested that Nintendo intends to take steps to mitigate a possible lack of third party support for its NX console.President Satoru Iwata attempted to deflect questions about the NX, but did comment on the decision to announce the machine so early. Having reiterated that the decision was in part designed to alleviate fears that the company may abandon consoles in favour of mobile, Iwata also said that he wanted to machine to be a surprise.“Details on the new platform essentially should come later. This is because the entertainment business has an aspect where there is value in surprising consumers,” he argued. “It is not convincing enough to the consumer if we describe how the magic works before actually showing it to them and then expecting them to be surprised or delighted. Having the element of surprise or doing the unexpected is the premise for introducing new ideas and having them welcomed with surprise.”What exactly was meant by the following comment, however, is certainly up for debate.“I will not share details on NX today but with regard to the launch of Nintendo 3DS and Wii U not necessarily having progressed well and not acquiring sufficient support from software publishers, we intend to offer NX through a Nintendo-like solution,” he said. “Thank you for understanding that we are making various considerations and preparations in order to avoid what happened with the previous generations.”

“I will not share details on NX today but with regard
to the launch of Nintendo 3DS and Wii U not
necessarily having progressed well and not acquiring
sufficient support from software publishers, we intend
to offer NX through a Nintendo-like solution,” he said.
“Thank you for understanding that we are making
various considerations and preparations in order to
avoid what happened with the previous generations.”

Satoru Iwata - President, Nintendo

A Nintendo-like solution? That reduces the company’s reliance on third party publishers?“The platform business can sometimes be referred to as a ‘momentum business’,” he told another investor. “Thus, it is ideal to have a jump start and drive momentum. Looking back at some of Nintendo’s past platforms, this ideal launch has been achieved 100 per cent by perhaps only Wii. Even the Nintendo DS launch had areas in which we could have done better. I cannot disagree with your indication that Wii U is experiencing the most unfavourable situation.”Iwata also pledged that the company will not drop support for the 3DS or Wii U when the NX does eventually arrive. However, is there anything to be read into the fact that both machines were mentioned? After all, it’s unlikely that Iwata had to address questions about the company possibly dropping support for the DS when it announced the Wii.“NX is a new platform, so the installed base will have to be built up from zero,” he stated. “When NX is launched, there already will be a certain volume of Nintendo 3DS and Wii U hardware widely existing in the market, so from a software business perspective, it would be highly inefficient to stop releasing titles for Nintendo 3DS or Wii U right after the launch of NX.“Therefore, while we are preparing NX for the future, we are discussing within our internal development teams as well as with the second-party developers we co-develop software with and also with third-party software publishers about how to continue creating software for Wii U and Nintendo 3DS. As for Wii U, we will continue to make efforts, as it is a priority within the company to think about how we can satisfy the consumers who purchased this system to the maximum extent possible.”

Nintendo boss Satoru Iwata has again acknowledged the angry reaction to the company’s E3 Digital Event, but has argued that the trade and media reaction has been more positive.“We recognise that we have let down a number of the online viewers of this year’s E3, especially the avid Nintendo fans, because we did not show what they had expected,” Iwata told investors. “We listen sincerely to the voices of fans who were not happy about the announcements we made in the online Digital Event, and we will have to make further efforts to improve.“But when it comes to the reactions to our E3 activities overall, the reactions from trade customers and the media were not that unfavourable. I hope you will understand it.”The exec also argued that E3 attendees enjoyed the Nintendo booth more than that of their rivals.“One thing I should say about Nintendo’s E3 booth is that, unlike the other booths in general, most of the visitors to our booth were smiling and actually picking up the controllers and playing with our games,” he continued. “So, this was one big difference because a number of the visitors to other booths appeared to have spent a lot of time just watching game videos.”That point was reiterated by development boss Shigeru Miyamoto.“When we looked at our booth at E3 this year, I had a solid feeling that our trade customers appreciated the very fact that they were able to play the software which soon would be released into the market and that many of them were Nintendo-like software titles,” he added.“Other than Nintendo, the major hardware manufacturers, Sony and Microsoft, also had booths, and I got the general impression that they were showcasing not only the products for this year but also many products for next year or the year after and, because of that, introductions for many of their software titles were done visually, not with playable demos.”Miyamoto also had something to say about the E3 criticism the company has faced.“For this year’s E3 in particular, Nintendo focused on the products that are significant for our doing business in the US this year,” he observed. “However, depending on the year, we focus on not only the software that will be released immediately after E3 or right after the turn of the year but also the products that will be released much later or experimental demos to showcase future possibilities.“For example, during last year’s E3, we highlighted some of our experimental software to demonstrate the unique attractions of the Wii U hardware because its appeal had not yet been sufficiently conveyed. Because compared to last year, we now see people in the US are gradually realizing the compelling nature of Wii U hardware, we decided to showcase a number of products scheduled to be released that will have a direct effect on our business in the near term.“Since we only introduced the software to be sold early next year, we acknowledge the criticism from our fans that we failed to excite them with new proposals.” Nintendo's American boss Reggie Fils-Aime said earlier this week that "there's no sugar coating" the hostile reaction to Nintendo's E3 showing.

Speaking with Fortune, Nintendo’s Shigeru Miyamoto says he isn’t as involved with designing the Nintendo NX, the company’s next platform.“I’ve pulled myself back out of some of the hardware section and I’m really focused on some of the software that I’m involved in—for example, the new Star Fox game,” Miyamoto said. “Of course I am observing and looking at the hardware, but I am not actively participating and making decisions.”Meanwhile, Shinya Takahashi, who is the general manager of Nintendo’s SPD department—a position previously occupied by company president Satoru Iwata—says that he believes a lot of the excitement that is absent in the case of the Wii U will return when Nintendo share details about the NX.“For us, the next step is to think about what is going to be that element that is really going to catch the attention of a large number of players again and get them excited,” Takahashi said. “We’re constantly thinking about this idea from the perspective of the players and the needs of the players in terms of what can we can do with our ability and our technology to capture that excitement and passion.”
Read more at http://www.siliconera.com/2015/06/29...GpGlFcP331s.99

Nintendo development boss Shigeru Miyamoto is not leading development of the NX, it has been revealed.“I’ve pulled myself back out of some of the hardware section and I’m really focused on some of the software that I’m involved in – for example, the new Starfox game,” he toldForbes. “Of course I am observing and looking at the hardware, but I am not actively participating and making decisions.”The site added that the early reception from third party partners to the hardware following behind-closed-doors briefings at E3 earlier this month were ‘positive’.“For us, the next step is to think about what is going to be that element that is really going to catch the attention of a large number of players again and get them excited,” Shinya Takahashi of Nintendo’s Software Planning and Development Division added.“We’re constantly thinking about this idea from the perspective of the players and the needs of the players in terms of what can we can do with our ability and our technology to capture that excitement and passion.”Miyamoto went on to reiterate the argument he made earlier this month that the surprise of the tablet PC is the chief cause of the Wii U’s failure. The machine is currently the slowest selling home console in the company’s history.“I feel like people never really understood the concept behind Wii U and what we were trying to do,” he argued. “I think the assumption is we were trying to create a game machine and a tablet and really what we were trying to do was create a game system that gave you tablet-like functionality for controlling that system and give you two screens that would allow different people in the living room to play in different ways.“Unfortunately, because tablets, at the time, were adding more and more functionality and becoming more and more prominent, this system and this approach didn’t mesh well with the period in which we released it.”

A second of Nintendo’s highest profile executives has said that Nintendo is not convinced by the current virtual reality boom."The current types of virtual reality aren't really a good fit for Nintendo's philosophy of trying to create entertainment that people can play together in the living room," development boss Shigeru Miyamoto told Yahoo."We're constantly looking at different technology and experimenting with different elements of it, but we're not feeling virtual reality is currently in a place where it's ready to be released – as a product that fits with our philosophy of fitting in the living room."The comments follow similar sentiments from Nintendo’s American boss Reggie Fils-Aime, who said earlier this month at E3: "What we believe is that, in order for this technology to move forward, you need to make it fun and you need to make it social.“I haven't walked the floor, so I can't say in terms of what's on the floor today, but at least based on what I've seen to date, it's not fun, and it's not social. It's just tech."

Early Access games could become a reality on all three console platform following Nintendo’s confirmation of interest."We don't have anything to announce, but I can say that we're certainly exploring options and capabilities," Nintendo of America’s third-party relations and indie development boss Damon Baker told Polygon. "So anything is possible. I guess the important part of it is we're very conscious of it and definitely looking at it."Working out some of the kinks, the server loads or what matching those expectations so that it's a prime experience when it does, when the full version actually launches. So there could be some benefits there, but I think it's a very sensitive topic, because you wouldn't ever want to ask for money for something that doesn't become fully-realized."Microsoft announced and launched an Xbox One Early Access program at E3 last week. Sony, meanwhile, announced its interest in such ventures over a year ago, although nothing has yet come to fruition.Early Access is a common feature of PC platform Steam, although despite a number of big hits there have also been some high-profile failures and widespread concerns about consumer protection.

Nintendo design legend Shigeru Miyamoto has openly discussed the Wii U’s market struggles, blaming the machine’s high RRP and the rise of tablets for its inability to take off.“The price point was one that ended up getting a little higher than we wanted,” the developer told NPR. “But what we are always striving to do is to find a way to take novel technology that we can take and offer it to people at a price that everybody can afford.“[But] I don't think it's just price, because if the system is appealing enough, people will buy it even if the price is a little bit high. I think with Wii U, our challenge was that perhaps people didn't understand the system.“Also I think that we had a system that's very unique — and, particularly with video game systems, typically it takes the game system a while to boot up. And we thought that with a tablet-type functionality connected to the system, you could have the rapid boot-up of tablet-type functionality, you could have the convenience of having that touch control with you there on the couch while you're playing on a device that's connected to the TV, and it would be a very unique system that could introduce some unique styles of play.“I think unfortunately what ended up happening was that tablets themselves appeared in the marketplace and evolved very, very rapidly, and unfortunately the Wii system launched at a time where the uniqueness of those features were perhaps not as strong as they were when we had first begun developing them.“So what I think is unique about Nintendo is we're constantly trying to do unique and different things. Sometimes they work, and sometimes they're not as big of a hit as we would like to hope. After Wii U, we're hoping that next time it will be a very big hit.”

Right now this Wii U hack can be used on firmwares 3.x.x, 4.0.x, 4.1.0, 5.0.0, and 5.1.0 according to the Readme file on the repository though it is confirmed the vulnerability is there on 5.3.2 too. There is still ongoing work for the 5.3.2 firmware. The exploit is not compatible for 5.4.0 firmware users though.
As this is a userland exploit, backup loaders or any modification that requires kernel level access is not possible.
What do you think about this new exploit? Please share your ideas in the comment section below.
Source, Readme, Full Credits and more info at libwiiu repository
Also special thanks to user Adr990 at gbatemp.net to host a website so that i could try the “Hello World” myself on my Wii U.

After several months of waiting, Nintendo has released a new update for the Wii U, and it is noteworthy that it is the first so far in 2015 . This is the version 5.4.0 , which brings small but important changes ultimately after. Official information is almost zero, but as users have been able to better understand the true details of this release. We hope that Nintendo continue to work to further enrich the user experience with Wii U.

The senior manager of marketing in Nintendo of America’s licensing department has urged the company’s fans to be a bit more adventurous with the digital content they buy."It seems like a lot of the Nintendo fans and consumers they gravitate towards nostalgia, they gravitate towards platformer and puzzle action games," Damon Baker told Gamasutra. "If I had one wish to be fulfilled, I would love to see Nintendo fans and consumers take more risks on eShop."Nintendo last month offered its first ever Humble Bundle. When asked how well the promotion went, Baker said the platform holder was “quite pleased”, adding: "The main objective of the promotion was really to reach a wider audience, and let as many people know about this great indie content as possible."However, one thing the company will continue to shy away from is funding indie game development or paying for timed indie exclusives."We've given lots of thought to it," Baker claimed. "Nintendo is pretty famous for being pretty tight with our money; we want to be efficient with our funds. We continue to look for other ways to promote that key content, and that stuff we consider to be priority."

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