I whipped together a little zelda scrolling example. I'm betting someone could bust this down into 2 events instead of 5... Heck, now that I think of it, I bet someone could even make this 1 event. While I'd like to see that out of curiousity, here it is, in all 5 events of granduer. 1 and 2 event would really push the bounds of 'human readable'.

I don't really see the point. So what if objects are still moving while the screen is scrolling? It only takes a second or so to scroll. Besides that you'll need to add another event to deal with time scale freezing when you get to the bottom, or the right side.

I think we need a new system expression which is similar to clamp and similar to lerp. I need a name for it...but basically you give it a value, another value, and the amount to move the first value towards the second value...

[quote="David":ynuz5xxx]I did the zelda style scrolling in one event hehe

I think we need a new system expression which is similar to clamp and similar to lerp. I need a name for it...but basically you give it a value, another value, and the amount to move the first value towards the second value...