Tickets / Billets

Games / Jeux

Secret Agent Party is a game created to be played in a party environment like Princess of Arcade, using the participants' phones. Players enter the role of secret agents with hidden identities who must find each other by communicating a secret word during the event, while trying to unmask enemy agents and to avoid being discovered.

Lea Albaugh designs and implements ("makes") human interactions with the created environment ("things") in a variety of virtual and physical media.

MINKOMORA is a game about exploring the world at your own pace. This videogame experience is composed of a game played in a web browser, and a manual providing details on the world. You can read the manual first, keep it with you while you play, or play first and compare your interpretations with those in it later.

MINKOMORA is made by Kikopa Games which is a collaboration between Joni Kittaka and merritt kopas. Joni Kittaka is a game maker/artist who worked on the design, code and art of Minkomora. She also worked on the games Secrets Agent, How Do You Do It, Space Dad, Anodyne, and Even the Ocean. Merritt kopas, who worked on the design and music, is a multimedia artist, game designer, and writer interested in play as a utopian project that contains a critique of the present and the seeds of potential futures. Her most well-known games include "LIM", "HUGPUNX", and "Consensual Torture Simulator". Her first book, "VIDEOGAMES FOR HUMANS", is an anthology of Twine games. Merritt takes care of the website Forest Ambassador, where she curates a continuously-updated selection of alternative games with new and strange ideas.

In the game Fragile Soft Machines, the protagonist is a butterfly with a broken wing, born to fly but forever unable to do so. You will traverse the land in a way you were never meant to, as you journey to find your place in a world that has rejected you. Your choices will affect your journey as well as the world around you

Diane Mueller is an independent game developer and pixel artist who creates games at the rythm of one per month, alternating between larger projects over multiple months and smaller game jam games over a week or less. Her background is academic, but her approach is non-traditional.

Pornography For Beginners is a game about the recent weird changes in UK law about what is legal or not to include in pornography. The game was created using Puzzlescript, a tool oriented towards the creation of block-pushing puzzle games.

Holly Gramazio is a game designer interested in projects involving public space, stories, installations or the overlap of game design with other cultural forms.

She Who Fights Monsters is a short survival horror game. Its main inspirations are the cult indie game Yume Nikki and the Silent Hill games. The goal is to help little Jennifer make it through seven days with her alcoholic father, collecting and unlocking memories and determining who she becomes. Also, there are three different possible endings.

Gaming Pixie (Rochelle) started making games, like many others, by using Twine. She likes games that are a bit on the dark side. Her influences include Hellraiser, Yume Nikki, Eversion, and Silent Hill 2. She also is a big fan of Metal Gear Solid. Gaming Pixie isn't really interested in making games specifically about the various boxes she fits in (female, bisexual, woman of color, living with depression, etc) because it's already enough to deal with so many forms of oppression in her life, but these things do color her creations. Her games are LGBT-friendly and have main characters who are women of color. She is a firm believer that representation matters, even (perhaps especially) in games that aren't Issue Games.

In Idle No More: Blockade, the main character is a Cree girl who receives from the elders the task of recruiting help in the city, in order to defend the land against Enkoch Industries' pipeline project. In order to succeed she will have to struggle against the many stereotypes her people are subjected to, represented in-game by the monsters of Cree oral tradition.

Chelsea Vowel is Métis from the Plains Cree speaking community of Lac Ste Anne, Alberta. She currently teaches in Montréal and her passions are: education, Aboriginal law, the Cree language, and roller derby. Idle No More: Blockade is her first game, and she also participates in the podcast Métis in Space, offering a decolonial perspective on science fiction movies and series.

Do you ever feel like if you don't speak up - and speak up often - you'll literally disappear? Do you ever feel like if you do speak up, everything you have to say is trivial and pointless and no one cares? Interruption Junction is a short one-button conversation game about being lonely in a group of people

Squinky is a writer, programmer, musician, and visual artist who creates games and playable experiences about gender identity, social awkwardness, and miscellaneous silliness. They also created Dominique Pamplemousse, and Coffee: A Misunderstanding.

Quing's Quest VII: The Death of Videogames!, an interactive fiction by Squinky, will also be at the event. It is a silly, over-the-top power fantasy, wherein you play a monarch of mysterious and indistinct gender exiled from their home planet.

Gravity Ghost is a game to soothe your senses. There's no killing. No dying. No way to fail. Just hours of blissing out to buttery-smooth gravity goodness.

Erin Robinson Swink is the designer and artist of "Gravity Ghost", her latest game after 10 years as an independent developer (a career which didn't exist back when she started). The setting of Gravity Ghost was partially inspired by her childhood in Markham, Ontario. She currently lives in Phoenix.

...&maybetheywontkillyou is a performative empathy experience about being poor and Black in America. Participants must journey to the local corner store in their own neighborhood while deflecting various micro-aggressions as well as harassment by law enforcement. Choose to speak out or remain silent, and deal with the consequences of your choices.

Akira Thompson is a game designer, animator, indie games community organizer, and programmer. His decision to create his own games was motivated by his experiences in the United States Army after having served a tour of duty in Iraq. He resolved himself to do what he can to make the world a better place and to communicate the wisdom that was gained from the experience. ...&maybetheywontkillyou was created under the advisement of Brenda Romero.

Stela is a Québécoise queer street artist from Montréal. Her graffiti and stickers combine soft and cute colors and lines with an explicit and aggressive feminist language. For Stela, graffiti means breaking the law and the social order, reclaiming the space that is controlled by those in power. It's a means of resistance against gentrification and the forces trying to control the city. Stela contributed her art to the visual style of Princess of Arcade.

A two player game for best friends, lovers, people who want to get to know each other, people who used to know each other. Channel the past to look to the future. Share your hopes that have faded, the dreams that never came true, the lost loves you still think about, and the regrets lodged deep down. What has changed? What has changed you? What will change you? Fairweather Fortunes is a game about the themes of girlhood and feminine nostalgia, made for the Femijam Game Jam.

Cunt Touch This is inspired by Tee A. Corinne's Cunt Colouring Book from 1975. The game is a meditative drawing activity accompanied by sounds. Using fingers on a touchpad players can admire, care for and add their own artistic colouring to the detailed shapes of Corinne's drawings. Pacing of strokes is important for the aesthetic look: slow strokes create thick colour lines while fast strokes add a coarse graffiti style. Hidden sensitive areas respond to the touch.

Nicki Homaj is a game played with a real wig and a pair of high heel shoes. The goal is to clear the passive-aggressive mansplaining by flipping your hair at it, while walking away from that awful conversation!

TTP is a puzzle game that was inspired by the term TTP which is an abbreviation for Time To Penis. Game developers often use the term to describe how long it will take players to find a way to represent penises in the game.

Christine Kim explores the intersection between art and games as a researcher, maker and curator. Christine has spoken as a panelist at conferences across North America and as an invited speaker at the Art Gallery of Ontario. As an independent currator, Christine has been involved in the Vector Games Art New Media Festival and is currently co-founder of Stage Select, an annual convention dedicated to games and gaming culture.

Imagine being invited into someone's mind. Wouldn't that be an honour? Surely you'd be flattered by their hospitality - and all the more flattered if their mind had been carefully laid out for visitors. In reProgram, Soha El-Sabaawi is author, designer, and curator of her own experiences of trauma and healing. reProgram is an interactive autobiography made in Twine.

This is it! The day of the big queer zine fair! They didn't have zine fairs in your small town, and now that you are an out Trans Lady in the big city it's time to feel the enrichment of the creaive minds of queer folk, together under one roof, selling their zines, sharing their experiences and creating a more inclusive world! Zine Fair Lady is an interactive fiction made with Twine.