Tuesday, June 3, 2008

This is a two-player race game. Each player gets 6 coins of same colour and keeps it in his home outside the game board as shown in Fig 3. This is the initial position of the coins and every time they are cut, they return to their respective homes.

Goal: To bear off all six coins, first.

Throw of six cowrie shells:

One mouth up (Fig.2)- introduce one coin on starting square or move one square & play again

Two mouths up- move two squares

Three mouths up- move three squares

Four mouths up- move four squares

Five mouths up- introduce one coin on starting square or move five squares & play again

Six mouths up- move six squares & play again

No mouths up - move twelve squares & play again

How to play:

The board is always kept in the centre during the game.

Each player keeps his coins in his home as shown in Fig.1. The first square on the tail end near his home is his starting square ('a' is the starting square of player-1 and 'b' is that of player-2).

Players alternately throw all six cowrie shells on the floor and move a coin as indicated by the throw of shells.

The movement of the coins is different (shown by different arrows) for both players and is given as follows.

Player 1: a-c-d-e-f-g-h-i-j-k-l-n-q-r and off. (Blue arrow in Fig.4)

Player 2: b-c-d-k-j-i-h-g-f-e-m-n-o-p and off. (Red arrow in Fig.5)

If a player’s coin lands on a square occupied by opponent’s coin, then the opponent’s coin is cut and the player gets an extra turn to play.

The cut coin returns to its home and has to be reintroduced on the starting square and go round all over again.

The darker squares (rest squares) though, are safe places and no coins present here can be cut.

Player-1 bears off his coin from ‘r’ while Player-2 bears off his coins from ‘p.’

The first player to bear off all his coins wins the game.

Extra Turn:

Whenever a ‘one,’ a ‘five,’ a ‘six’ or a ‘twelve’ is got during a throw of cowrie shells, the player gets to play another turn.

When a player cuts opponent’s coin, he gets an extra turn to play.

During an extra turn, either the same coin or some other coin can be played.

Points to remember:

Both players’ coins move in the same direction at two places - from 'c' to 'd' and then from above 'd' to 'n'.

A player should cut his opponent in order to move his coins into the inner stem of squares (i.e., 'm' or 'l' to 'n'). Otherwise he has to move another coin or forfeit his turn until he cuts atleast one of the opponent coin.

If a player has cut once, all the coins can move into the inner stem, not necessary for every coin to cut opponent.

No limit for a player to cut opponents’ coins.

Each coin has to be first introduced (or reintroduced if it has been cut) on its starting square (on the throw of either a 'one' or a 'five') before it starts moving.

Variation:

Some play this game using two stick dice instead of cowrie shells. Four sides of each stick dice contains 1, 2, 3 and 'null' dots. Both dice are rolled together on the gound and coins are moved according to the number of dots present on the top face of the dice when they come to rest.

Contributors

Welcome

Dear reader, welcome, we are glad to have you here. As the text in the banner says, this blog is a window into the world of traditional board games of India. We are a team of three - R.G. Singh, Raghu Dharmendra and Dr. C.R. Dileep Kumar Gowda - who go around and visit towns, villages, temples, etc., and gather information on board games in our own way and document them.

This blog contains some titbits, stories, game rules, etc., which we found, encountered and experienced during our field trips. Please feel free to comment. We would be glad to answer any of your queries or doubts. If there are any mistakes please bring it to our knowledge. Thank you. Enjoy reading.

Note:Few of the board games featured here are available at 'Ramsons' the largest handicraft shop of Mysuru. The shop is right in front of Zoo (Chamarajendra Zoological Gardens) a famous tourist destination in Mysuru.

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We would be glad to receive for our Indian Board Game Archive any information about any games from anyone. Local names of the games, customs, traditions, victory rituals, victory songs, local rules, variation of rules, unusual experiences, photographs, anything.

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