Introducing Lawllipops!

Hello well there is alot of diferences on priest and mystic but it depends do u want more survavility and more healing power? Or you want a class that can support wih less healinv power but wih powerful auras and buffs? It all depends i love both classes priest is easy to play hard to lvl up but its worth it in the end in my opinion is the best class for me i do main mystic as well but i dont love my mystic as much as i love my priest.

Are you going to be looking at the endgame of Tera? Currently there is actually no incentive to do anything in this game.

Endgame PvP battlegrounds are pointless because the BC and KS shops do not sell anything useful and being top ranked on the ladder doesn't mean anything or yield any rewards.

Endgame PvE is also equally unrewarding. Clearing FIHM is pretty pointless since Heartbeats can be obtained via Dreadspire lower floors which anyone in Schisma can clear due to it not being scaled for new gear levels. Clearing Dreadspire upper floors takes around two hours on average and after double digit runs it actually doesn't drop anything but Desolarus Tokens and the occasional diamond which is split between five people. It would be more profitable to just do Ghillieglades and Island of Dawn quests which begs the question of why even play this game? Just farm dailies and keep farming gear that is not needed for anything?

Hello well there is alot of diferences on priest and mystic but it depends do u want more survavility and more healing power? Or you want a class that can support wih less healinv power but wih powerful auras and buffs? It all depends i love both classes priest is easy to play hard to lvl up but its worth it in the end in my opinion is the best class for me i do main mystic as well but i dont love my mystic as much as i love my priest.

thats good to know...i may start a priest afterwards then and see how it goes. thanks for the feedback.

Are you going to be looking at the endgame of Tera? Currently there is actually no incentive to do anything in this game.

Endgame PvP battlegrounds are pointless because the BC and KS shops do not sell anything useful and being top ranked on the ladder doesn't mean anything or yield any rewards.

Endgame PvE is also equally unrewarding. Clearing FIHM is pretty pointless since Heartbeats can be obtained via Dreadspire lower floors which anyone in Schisma can clear due to it not being scaled for new gear levels. Clearing Dreadspire upper floors takes around two hours on average and after double digit runs it actually doesn't drop anything but Desolarus Tokens and the occasional diamond which is split between five people. It would be more profitable it to just do Ghillieglades and Island of Dawn quests which begs the question of why even play this game? Just farm dailies and keep farming gear that is not needed for anything?

i am interested in all aspects of TERA, but thats good insight. What would you say would be something worthwhile?

i am interested in all aspects of TERA, but thats good insight. What would you say would be something worthwhile?

For PvP I would suggest including Dreadnaught gear as well as Starfall mats in the KS and BC shops because currently PvP players have to farm PvE dungeons in order to obtain gear needed for PvP and that shouldn't be the case. This would also help with queue times for battlegrounds since people will actually have a purpose for doing them. In addition, top ranked players in all the PvP battleground ladders should be rewarded at the end of the season with something other than the crusade rewards. I believe this will have a trickle down effect in promoting competition which will in turn attract more players to the battlegrounds and PvP in general.

As for PvE, I believe Heartbeats should be removed from Dreadspire lower floors in order for there to be a purpose in clearing one of the hardest content in this game (FIHM). The lower floors should be a way for players to catch up in mats available from other easier dungeons as well as obtaining lower tier gear. Dreadspire upper floors should reward players with items that is commensurate with the amount of time needed to clear it each and every time as it is the pinnacle of PvE in this game and shouldn't be outmatched by daily quests.

thats good to know...i may start a priest afterwards then and see how it goes. thanks for the feedback.

you are very welcome one of the things i can tell you is priest is a nice and easy class compared to mystic the playstyle is diferent took me a while to get used to mystic. One of the things that i am not used to still is the damn lock on cleanse compared to priests the lock on cleanse is so slow. Try to play both classes see the one you get along better. Mustic is one of those classes that u do need to learn how to play it so your very good at it or shall i say decent:D
About the changes on tera.

I do agree with you but unfortunaly this patch came bundled we were suppose to jave fihm before ds2 :/ so yeah hearts were already on it i can tell u tho that fihm is fun! Shame is gona be removed but its fun^^ also i am runing for my title so its not completly worthless.

I don't know how you put two and two together? do only kids like candy?

I bet your brawler is an elin.

EDIT://
Your name looks like an attempt to respell "loli" in a way that wouldn't pop you in search results when someone searches for it and that's how it's afaik pronounced.
I do believe the obscure slang mmo definition that was given has to do with WoW or other mmos but i don't buy the 'rousing victory' part as it most likely is just an attempt at so common filter dodging (in other games, because as we know it Tera anything goes). If you wanted a name after candy you could've spelled it correctly - "Lolly-pop".

I know I welcomed you on the stream last Friday, Lawlipops, but I just wanted to pop in here and say hi and please don't listen to anything Favorable says. The same goes for Trusted and Friendly. They think they're fooling people, but they're not. -_-

I have thought about a lancer, but I feel I already have a tanky character. I am thinking of doing a Priest, I do usually play a tank or a healer.

although I don't expect you to affect any significant changes in this regard, I STRONGLY suggest playing mystic instead of priest. priest outclasses mystic rather thoroughly in most aspects of the game, and if you want to understand the class balance problems in TERA, mystic vs priest healing is one that has existed since the start of the game and is still going on today. specifically recommending the underpowered class is weird maybe, but for someone who works on the game to only play the OP tank and the OP healer... I think you should try to get more perspective on the struggles of the weaker classes.