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Sean Delph serves as director of sales for Delcom Group, an integration technology company based in Lewisville, Texas. Sean Delph, also a manager of central enterprise accounts, has been with Delcom Group since 2002.

In 2012, Delcom Group’s integration services were used in the running wall exhibit in the Perot Museum of Nature and Science’s Sports Hall. The 55-foot interactive wall enables children to race virtual projections of former Dallas Cowboys running back Felix Jones, World Olympic Gymnastics Academy Level 10 gymnast Emily Richardson, a 3D life-sized cheetah, and a 3D life-sized Tyrannosaurus rex. The high-profile installation is the centerpiece of the museum’s 180,000-square-foot, $185 million facility.

First, participants interact with a touchscreen to decide who (or what) they want to race: Jones, Richardson, the cheetah, or the T. rex. Next, they are instructed to head to the starting line and wait for the countdown. After a three-count, the race begins, and children run alongside a life-like video figure to the finish line. The exhibit, a collaboration between Delcom Group, 900lbs of Creative, and BenQ America Corp, has proven to be one of the museum’s most popular.

Responsible for managing key enterprise accounts, Sean Delph leads Delcom Group LP as Director of Sales. Under the leadership of Sean Delph, the company played a pivotal role in helping the Perot Museum of Nature and Science in Dallas, Texas, launch its running wall exhibit.

Spanning 55 feet, the Perot Museum of Nature and Science’s running wall exhibit sparks scientific curiosity through an interactive experience. Participants are invited to race virtually against such competitors as National Football League (NFL) professional athlete Felix Jones, or a World Olympic Gymnastics Academy (WOGA) Level 10 gymnast. Those looking to race animals have the chance to do so against three-dimensional, life-size versions of a cheetah and a Tyrannosaurus rex.

Delcom Group collaborated with 900lbs and BenQ America Corp on the project, which consisted of six short-throw projectors to create the image. The number of projectors used was essential for overcoming the challenge of projecting large moving images at a very close distance. It allowed for image blending and resulted in a seamless horizontal video.