Hi, I wonder if you slighty could increase the units and the equipment pieces power a little bit somehow…, they cards is to counterable comapred to their strenght. Some of them may be unique, but is somehow in my option usually not good enough for it if you don’t find a really good stalking option.

Like invisibility cloak get pownd by attack wish damage or does anything negative to all of the(or only your) creatures, like poison cloud or eviction. Some of the cards does also have stats that look close to eachother, but is worse then the old card. Like Nautida compared to Oruna priest.

So please could you slighty buff almost all of the non-hero cards and maybe ad one more evolution stage to invisibility cloak? Maybe a ability called invisiblity wish prevent the target from attacks like disarm robbery?

Btw, is it meant that Elmus should be effected by trap, since it kind of kills all of them?

The biggest problem need to be all these massives of common and frequent cards. Seriously, over ½ of the imp booster cards is totally useless for me. Can’t you do booster without these low rarelitys for imps, so I don’t need to waste my time becuse I want to get rid of them.

I did not vote for 3 hours to declare attacks, since if you compare how many players that appoint the attacks is it a low number compared with all tha clans members. Angelemon there are always ways to change strategy, I’m not sure if you’re idea is the best and I tihkn Bytex got ideas for it if they are thiking of changing the game.

I don’t like the Arena, first of all it’s just a gamble to play and this game did already have enough of them. Second of all, I really don’t like to go to my meny every time I lose a life from a other player. Third of all, there aint much strategy at all in it to just luck with the cards you get.

It would be much more fun with some strategy and a non-gamble game since atleast I don’t like to gamble with my ounces. If you changed that and made it more easy to get profit (atleast on imperials) would make it much better and added “value points” there you can pick/updrage your cards for. Btw, only the richer players dare to go for any part of teh arena, since the cost is way to high for a new player.

It’s one of the reasons why I don’t like CW, since it does a little bit force me to play in a better clan. Still the CW loot, should still be changed on several ways, not only one. Like why give first place reward 3k ounces more then second place, when same clan always takes the first place nowdays? Bytex are probebly feed them so they don’t need to buy ounces to be able to get a larger ammount of the mini-sets and other things like that. Then is the ounce split varied on your CW battles, so if your in one of the better clans you probebly need time CW well to get your ounces. That also makes PvP battles less important.

I find your monk skill is a quite useful choice (personaly I would prefer little more offensive disclipe skill), even if your spirit mastery description is false, since it restores 5 power and increase damage. I’m not sure if your about your hybrid choices. PS power surge or charge if your smart, so long you don’t always tank. If you always tank you should probebly increase preempive, you should probebly use express karma, since it’s a good “pay back” against your attacks if you get attacks on you.

If you got warrior hybrid (with claws and disclipe gear) you should pick Grift, atleast two power regenates (charge, earth wave or enrage) Then aegis if you want to go a tank that works good with express karma if you have enough power for both. You should also note that your skill slot is limited so passives is always prefered if you have 5+ spells. For the shards you should take health stones, before you get enough with health.

I would think it would be really nice with a improved enchanse system.

My suggestions how to improve the current system cure the problems:
1) Make a option to make a sacrafice group that you can save you useless sacrafices(most common and frequent), so you don’t need to stop the progress if you se that your points aint enough.

2) Make a option to auto-transfer the useless card so you don’t manually need to do it since it’s very annoying to sacrafice thounds of common and frequent cards. If you add this option, please also make it possible to add a maxium ammount of each card before the card get auto-transfered.

3) Make the list able to sort stuffs like rarelity, element, attack type, from set, enchanced or non-enchaned hero, evolve or non-evolve able and what card type it’s. This would be really useful to reduce the time it takes to search up the type of card you want to sacrafice.

4)

a)Also make evolved cards give more experience then unevolved so you don’t lose experience by evolving them.
b) Not really a important one, but could you also make the enchansed heroes a better sacrafice value, since it cost much more to enchanse them, then what you get back from them.

I would have 2 options, set a 7 days vacation and fight back it or a vacation for ounces if I did quess that I may would lose alot of islands. I would not hurry about getting the lands back, but I would still fight it back. Before when I did play did I also have small island and was not to active. The problem was that I was unable to get imperials(expect very slow), but now with the campaign it would not hurt that much.

People rarely even attack me, but it does not really matter and even if they do I can still take back the lands easy. Nowdays I think it’s more balanced with the new campaign, rather you fight for a big island then you are almost protected from attacks or is it often not worth it. + Bytex want you to play more, it’s one thing that makes them keep the old system. Then that the prices are quite strange is a other thing.

Old formula, even if it does exist other formulas for it I use this one:
X= Repair Hp
Y= 250
Z= 5

(Z* X) + ((Y-Z)*X))= Cost

(A less confusing formula would be: 5*X + 245*X= Cost)

My suggested reapair system is more advanced, but it could be even more advanced. The cost is rather rounded down or up.
X= Repair Hp
Y= the standard cost (250atm)
Z= the increased cost for each reapair hp each phace
A= your total ammount of repair each era (Could be replaced by your total reapair on the city) With both functions would it be a even longer formula.
B= a number to decrease A with.

I know mini-sets is a good way to earn cash, but I’m going to suggest a new idea.

The idea is to make 1-4 updrage(s) on the achivement list (stages). Every updrage does cost some ounces and could also be obained without ounce cost if you buy ounces for kreds. Possible something like this: “Limited time offer, unlock the achivement stage updrage for free if you purchase a X ammonut of ounces”. The higher ammount of ounces you buy for kreds could be that you could it got updraged more then one time. What you would obain as reward from the list would be a unique evolveable card or a hero taht only could increase it rarelity by completing the achivement.

The new stages I think you should unlock would be:
Comander, Montain Dweller, Gladiator, Warrior, all the Lord of the…, Conquer, Chosen One, Treasure Hunter, Clanrusher, Coach, Alchemist, Master of Elements and Tactician.

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