Houdini

Info:

In this Houdini tutorial we will learn how to use procedural volume copyingto create a rocket swarm that is both efficient and flexible. It will allowus to make modifications to timing, positioning, and scale without havingto recreate or resim the effect from scratch. To achieve this effect, wewill setup several basic pyro simulations. We will then create a particlesimulation with custom attributes to use as our copy points. Then use theCopy SOP and copy stamping to position our pyro simulations correctly. Wewill use VBD cloud modeling tools in conjunction with our particlesimulation to make rocket trails. Finally, we will bring all these elementstogether, shade them, and render in Mantra