Being nitpicky, but the sky looks kinda crappy in that shot, and the foliage doesn't feel much improved compared to FFXI. Might be the angle though, and it would probably look a lot better in motion.

I'll give my attempt at a rough translation of some of it for those of you who can't wait.

Opens with short introduction about SE's new MMO, FFXIV, and this is a class breakdown.

GladiatorA flexible class capable of wielding swords of all types. With a shield, it may act as a tank. With a light sword it can act as a fast striker. It can adapt to many situations.Equipment introduction includes a curved scimitar and a small-sized buckler.The third picture looks to be a stance selection...IE Warrior from WoW.

AbilitiesSword's Cheer(?): Attack before the enemy, provoking it and encouraging it to attack the user.Cover: Defend the party member behind you.Rampart: Focus on defense over your blade, ups both physical and magical defense.Aegis Boon: After blocking with a shield, the damage can be converted into HP recovery.Weapon SkillsPhalanx: After a block, strike quickly from behind your shield, angering the enemy.Red Lotus: A flaming strike with your sword.Shield Bash: Damage + InterruptSpin Stroke: Deals more damage if you have aggroCircle Slash: AoE attack

Followed by commentary by development team, who all basically say that the class if focused on being balanced in both attack and defense, will be often asked to tank for parties, but can also switch between a stabbing and slashing type attack pattern to add versatility in DPS.

LancerCapable of using spears of all kinds, as well as javelins to attack from a distance.Equipment shows two types of spears, one of riding and one for normal use(?)Third picture shows that you can attack while out of the enemy's range, as well as attack multiple weak enemies.

Abilities:Inspire: Erect a spear with a flag, increasing morale (party members attacking the enemy gain TP)Ferocity: Sacrifice HP to deal massive damageFocus: Reduce own HP to up TPCollusion(?): Attack from behind a party member to trick the enemy into thinking he attacked (IE Trick attack from FFXI)Dragon Sword: Push the enemy with a spear, lowering evasion and draining HP.

Developers say it is a class that is half attacker, half support class. It is a class that must focus on the positioning of others during battle as well as being mindful of what abilities are used. It appears to be a mish-mash of SAM, THF, and DRG from FFXI.

Will continue in a bit.

Oh well curse you Elmer. Given that Elmer's translation doesn't seem to include the abiltiies, I'll go ahead and do that.

WS:Fire: Fire damage in area of effectCure: Heals party members in area of effectProtect: Do I really need to explain thisShock Spikes: Enemies that hit you take thunder damage and get stunnedFrost: Causes ice slip damage in area of effect

I'm liking what I'm hearing about being able to specialize a certain element. That's something I'm really looking forward to them making a big deal about.

The classes though...well, I always enjoy playing a light-armor, rogue type class, but none of these seem to fit the bill. Archer seems to be the closest thing ability-wise, but I'd like to be within melee range. Hmm...

I'm liking what I'm hearing about being able to specialize a certain element. That's something I'm really looking forward to them making a big deal about.

The classes though...well, I always enjoy playing a light-armor, rogue type class, but none of these seem to fit the bill. Archer seems to be the closest thing ability-wise, but I'd like to be within melee range. Hmm...

Pugilists have a steal ability though!

Logged

All right, we are going to use a fan brush here and uh why don't you take some hunter green and we are going to put a happy little bush right down over here in the corner there and that'll just be our little secret and if you tell anyone that that bush is there I will come to your house and I will cut you.

Yeah, I think I said before that I hoped there wouldn't be a thief and a ninja because people want the same thing out of both classes since they're the same archetype and they'd step on each other toes(XI avoided this with the tank thing, but I don't think we'll get that again). Not having either is surprising though. Pugilist does fit the fast guy thing I suppose, but it's more of a warrior theme.

Of course if 'ninja with a different name' isn't simply a unreleased class that'll be in before release then they'll certainly add one when they do the first expansion.

To be honest, I expect these classes to be something along the lines of FFXI's initial six classes, and others needing to be unlocked in some fashion.

It is true that these six seven classes are noticeably lacking any sort of hybrid class. All of them are pure melee or magic, and none of them are in-between. SE had very limited success with their hybrid and pet classes in XI- makes me wonder if they'll bother this time at all.

EDIT: That battle music is great, it feels a lot more fast paced than the battle music in XI.