#===============================================================================# Information#-------------------------------------------------------------------------------## This script creates an atlas that displays your repetoire of available maps.# It also displays the player's location and the map name.## If you need to contact me about this script, please go to:# http://forum.chaos-project.com## You should have only gotten this script from http://chaos-project.com# Please let me know if you have found it somewhere else.#===============================================================================module AquaAtlas#:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~##:~:~:~:~:~:~:~:~:~:~::~:~:~: Instructions :~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~##:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~:~##===============================================================================# All maps to be shown in the atlas should be in Pictures/Atlas.# They should all be the same size (in dimensions) and be named according to# what map id it belongs to (with 3 digits).# For example, map id 1 should have a picture file that is named 001## Use $scene = Scene_Atlas.new to call up the Atlas.# Use $game_system.atlas_unlocked.push(MAP_ID) to flag MAP_ID as viewable.# Use $game_system.atlas_player_icon = 'FILE' to change player's icon.# Use $game_system.atlas_bg = 'FILE' to change background of atlas.# Use $game_system.atlas_display_current = true/false to change display mode.# Use $game_system.atlas_default_map = ID to change default map in atlas.## Complete the below fields.#===============================================================================

# File in Pictures folder to use as Player Icon# Leave as '' to have no icon displayedPLAYERICON = 'Atlas/PlayerIcon'

# File in Pictures folder to use as a background for the Atlas# Leave as '' to have the map as backATLASBG = ''

# The area of the Atlas that is actual terrainMAP_AREA_X = 480MAP_AREA_Y = 360

# Where to position the Atlas on the screenMAP_POS_X = 80MAP_POS_Y = 60

# This changes the positioning of the Player Icon in case it is off a little# Can be calculated by taking the top left coordinates of the actual start of # the map on the map image, then adding MAP_POS_X and MAP_POS_Y respectivelyMAP_0X = 80MAP_0Y = 60

# Where to display the name of the mapNAME_X = 10NAME_Y = 450

# Which maps to have in the Atlas by defaultENABLED_MAPS = [1, 2, 4, 5, 6]

#===============================================================================# Credits:# Aqua (aka TerreAqua) for making this script.# Evander for requesting it.# LegacyBlade for finding a potential bug.# Starrodkirby86 for being you. :D#===============================================================================

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This is something I've been looking for for a long time, specially if it can accurately pinpoint the players location.

However can it be edited to do something?

My game has a lot of dungeons that you can either buy a map to, or find it somewhere inside the dungeons themselves. I'd like it if you pick up different map items it will only show the map to that one area you use the item for and show your whereabouts on the map, and not scroll though other maps.

Like if your in dungeon 5, you come across a chest that has the map, you can now bring up a map for just that dungeon and see your location on the map. Later you go to a shop, buy a map for a mini dungeon, and now that item allow you to see that map.

That along with conditional branch events inside those dungeon that if item x in invatory and button blarg is pressed show this map.

Thats just what I'd like, and not scrolling though all the maps or being able to see them all on the get go.

the problem is, that I have many white squares in my worldmap (had terrainproblems to solve xD), which you can't see ingame. I thought I saw a script long time ago where you could save maps as pictures, but maybe this was when I was using RMVX (about 3 years ago xD)