DarkSteamworks is a plugin for DarkBASIC Professional, that allows you to access and use the Steam API.
This means that if you get your game on Steam, you will have access to Steam achievements and statistics.
Additionally, I plan to add Steam Cloud and Workshop support via updates.

sounds like an interesting plugin. not sure how useful it will be since the likely hood of getting any DBP game approved for steam is not very high at all.
saying that, it it is in the $5 range, then you can expect a customer here.

I'm planning to sell this through TGC, so there isn't any real ETA just yet, at the moment all you can use is the trial posted in the OP. If you need the full plugin right now, then that can be negotiated through private messaging or email.

I don't think TGC would put it through at $5, likely £10+vat at minimum... I wish those of us who have spent half a grand would get some discounts lol

I would rather pay you the higher rate and get the download through TGC and then I have access to it easily as well as updates

One thing I would really appreciate all new plugin makers to do, is submit the source code to TGC for future usage so that they can patch broken features or issues or updates if the developer has disappeared, I would expect myself to do that as well, once I figure out how to make a plugin that is

[Could I ask you to help me with that?]

But yeah, whether I use Steam or not I would probably buy this to add to my extensive DBPro Paid Plug-In list I like to support TGC where I can... I even helped out at last years Play Expo which I am wondering if they are going to be there again this year too...

Funnily enough, I actually sent TGC the code (which is now outdated, and buggy in comparison) a while ago, since I'm pretty sure they were considering using it in FPSC Reloaded.
And sure, hit me up via email and I'll send you an example VC++ project with some info whenever I can.

Hi, i might be interested in purchasing this dll if the game i am developing will be accepted on steam, but, can you explain how can i use this dll to fit my game on steam? I mean, i have the exe with all the media and stuff (later i will change the directory to the steam one obviously), how do i need to change my code to be played on steam? Is your dll fully developed and working right now or is still a beta?

Quote: "Hi, i might be interested in purchasing this dll if the game i am developing will be accepted on steam, but, can you explain how can i use this dll to fit my game on steam? I mean, i have the exe with all the media and stuff (later i will change the directory to the steam one obviously), how do i need to change my code to be played on steam? Is your dll fully developed and working right now or is still a beta?"

At its simplest, to implement the DLL you only really need to call "STEAM INIT" at the start of your game/program, and then call "STEAM RUN CALLBACKS" every frame. The DLL is essentially fully developed for its current featureset, although I do plan to add other features such as Steam Cloud. Do note however that one non-essential function is bugged and will crash your game: STEAM GET ACHIEVEMENT

At the moment, the DLL is not being sold so instead you can just contact me via email and I can do a deal with you (basically email me and you'll get it free :p)

Quote: "I'm interested in this. I'll be following progress. Good luck!"

So the only think i need to add on my exe to publish it to steam is these 2 commands? I really do not care for the momeny about achievements and stuff i only need to get worked on steam, i am only worried about that because i can program in darkbasic pro but not in c++ to develop the part that is required to put it on steam.
So with my game + this steam api i do not need anything else to publish my game on steam? (obviously once accepted)

ok, so yeah, this is what I was looking for.
is this available?
I will buy it right now.

you know you could sell something like this on itch.io and skip TGC altogether (or even include them if you want)

I got my AppGameKit game thru greenlight, but AppGameKit totally does not support steam, so I am thinking I can re-write the game in DBP, and use this plugin to FINALLY get my game up on steam.

it's been a while since I used DBP, but it was my favorite for almost a decade...

[edit]
so it seems this was "discontinued"... WHY?! is there some legal or technical problem? Steam is the future (it's actually the present, but I live in the past, so it's the future to me, but still)

[edit 2]
I would like the opportunity to talk to you directly.
my email is
saunders
72
at
Hotmail
dot
com