In recent decades, we have seen a surge in published work on embodied music cognition, and it is now broadly accepted that musical experience is intimately linked with experiences of body motion. It is also clear that music ...

There can be no doubt that we often experience correspondences between different sense modalities in music, such as between sound, vision, motion, and touch (just to mention the most prominent ones). This is evident in ...

Pulse is a fundamental reference for the production and perception of rhythm. In this paper, we study entrainment to changes in the micro-rhythmic design of the basic pulse of the groove in ‘Left & Right’ by D’Angelo. In ...

The paper presents some challenges faced in developing an experimental setup for studying coarticulation in music-related body movements. This has included solutions for storing and synchronising motion capture, biosensor ...

The MYO armband from Thalmic Labs is a complete and wireless motion and muscle sensing platform. This paper evaluates the armband’s sensors and its potential for NIME applications. This is followed by a presentation of the ...

This article bridges ecocriticism and popular music analysis in a close reading of three examples that respond musically to environmental debates in Iceland during the period 2006–2009. Political-environmental tensions in ...

We report on the Music Ball Project, a longterm, exploratory project focused on creating novel instruments/controllers with a spherical shape as the common denominator. Besides a simple and attractive geometrical shape, ...

Technological mediation has been imperative to popular music's production throughout its history. In addition to their impact upon the means of producing popular music, new developments in technology have always had an ...

Recorded sound is acousmatic, meaning that it does not display any visual sound sources. When people listen to recorded/acousmatic sound, they generally apply their previous experiences with the acoustical conditions of ...

Music technology undergraduate degree programmes are a relatively new phenomenon in British higher education, situated at the intersection of music, digital technologies, and sound art. Such degrees have exploded in ...

As part of the Copenhagen workshop of the Evaluating Methods of Aesthetic Inquiry Network, which took place from the 6th to 8th of April 2017, the organisers invited accordionist Andreas Borregaard to give a performance ...

Having “good rhythm” is essential in both music and competitive rowing, but what exactly constitutes “good rhythm,” and how do we achieve it? Although rhythm is often discussed in purely auditory terms, I argue that rhythm ...

This thesis investigates the interaction between perceived rhythm and underlying reference structures in the experience of rhythm in music. The point of departure is that both music performers’ and perceivers’ body motions ...

Streaming services for music are growing worldwide, and the Nordic countries are leading the way. In Norway, streaming represented 88 percent of digital music revenues in 2014, as opposed to 23 percent globally. In essence, ...

This chapter starts with a review of some current definitions of "gesture". The second part presents a conceptual framework for differentiating various functional aspects of gestures in music performance. The third part ...

Loudspeakers are everywhere in the built environment. Indeed, music, sound, and listening today are arguably defned by their apparently inevitable mediation by an electronically amplifed loudspeaker. But it wasn’t always ...

In a musical context, the word ‘sound’ implies a set of sonic characteristics. Within popular music, this notion of sound sometimes supplies the very identity of a tune, a band or a musician. Sound is often conceptualised ...

In this paper, we present a workshop of physical computing applied to NIME design based on science, technology, engineering, arts, and mathematics (STEAM) education. The workshop is designed for master students with ...

This workshop will explore the potential creation of a community database of digital musical instrument (DMI) designs. In other research communities, reproducible research practices are common, including open-source software, ...

The paper presents a non-realtime implementation of the sonomotiongram method, a method for the sonification of motiongrams. Motiongrams are spatiotemporal displays of motion from video recordings, based on frame-differencing ...