RSE (Retarded Smart Enemies) is an evolution of the PeZBOT modification. RSE is designed to work completely offline. No internet is required. The RSE package includes all of the client files needed to play with A.I. bots on your vanilla copy of the game. An instructional document is also included with every package and it will give you a step-by-step tutorial on how to install. You can visit this blog to view the latest news on the development of RSE and other projects.

-changed the probability of skill groups spawning for "Mixed" difficulty:
-Recruit: from 22% to 25%
-Regular: from 33% to 25%
-Hardened: from 33% to 25%
-Veteran: from 11% to 25%

-bot talkrate is now governed by a new set of variables (bots talk less often)

bug fixes:

-improved consistency of bots calling in chopper gunners and ac130s after earning them

miscellaneous changes:

-added 4 more bot dialogue options
-bots that use the marathan perk will no longer run forever
-changed the distance bots have to be to a bombsite to plant or defuse from 80 to 100
-bots that have an airdrop killstreak picked will now always have the trait for taking carepackages
-the menu option "Bots Talk" is now disabled by default on the PS3 version

RSE v29 Changelog:

rse bots v29 changes:

highlights:

-improved performance (various code clean up/optimization and added/increased time delays for certain processes)
-bots will now have death animations when they die while moving

balance changes:

-higher skilled bots will use more assault rifles and mounted grenade launchers
-lower skilled bots will use more automatic weapons
-reduced time to stop shooting to 0.1 seconds and made it universal for all bots
-bots will wait an extra 0.3 seconds after firing a stinger
-bots will wait an extra 0.25 seconds after placing equipment

-changed the amount of time for bots to take carepackages (to be in line with real players):
-from 1.5 to 1 second for bots taking their own carepackage
-from 3.5 to 4 seconds for bots stealing a carepackage

-bots will now spend more time taking out and putting away the laptop for a predator missile (from 0.5 to 1 second)
-tweaked the amount of time bots will equip launchers for
-reduced the talkrate of bots by 20%
-removed the short randomized delay (between 0 and 0.1 seconds) for bots to start shooting

bug fixes:

-fixed a bug that caused bots to switch to targets that they cannot see
-fixed a bug that caused bots to shoot their gun at the beginning of a round
-fixed a bug that caused bots to not use their mounted launcher
-fixed a bug that caused bots to rage quit at the start of a new round in Search and Destroy

miscellaneous changes:

-added 2 more bot dialogue options
-bots will no longer talk when they rage quit if the menu option "Bots Talk" is turned off
-decreased the distance that bots travel when they perform a melee attack
-bots will no longer try to perform a melee kamikaze when they are camping or waiting
-bots will not jitter as much when they stop to shoot
-revamped camping and waiting logic
-bots that camp in Search and Destroy will start moving when there is less than a minute left
-bots will now move at a normal pace when they are travelling through complex geometry
-removed the menu option "Bots Ignore Host" because it was a stupid option to have
-limited the match size for deathmatch to 8 players on Rust, 12 players on other maps (Derail and Fuel are still 18)
-the PS3 version is now limited to filling the match to 10 players (to maintain performance)