Painting, Modelling and Gaming

Tag Archives: Dark Angels

We the bloggers of Tykens Rift have decided to begin a new weekly series of showcase posts which will serve to display finished models that any one of us has been working on for any one of our armies. We’re not ‘Eavy Metal standard painters but we like to think we do a decent job and are always happy to share tips or information about how certain effects have been achieved.

Occasionally these posts will tie in with a tutorial – such at the Imperial Fist one that Chris wrote – but more often they will simply be a window to gather feedback or (hopefully) help to inspire others. We decided to write these posts on a Monday as it nicely ties in with the popular #MiniatureMonday stream on Twitter where others post pictures of their own models or work-in-progress stuff.

If you have any questions about one of our showcase posts and would like more details, please leave a comment on the page or reply via Twitter where they will always be linked on the #MiniatureMonday hashtag.

I now hand over to Chris for the inaugural showcase!

Neil

So, fresh off my painting table is the first of my new Dark Angel models; The Nephilim Jet Fighter.

It’s been out for a while but I’ve been tied up with my Fortress of Redemption (more on that in a few weeks!) and other Dark Angels in preparation for Battle Brothers in April. There will be a Raven Wing tutorial to follow when I have time to write it up 🙂

This fighter was painted using Chaos Black, Codex Grey, Shadow Grey, Astronomican Grey, Space Wolf Grey, White and a black wash. The main armour is highlighted with some subtle drybrushing that looks great up close.

Deployment Dark Angels win the first roll and deploy. They place their bikes as close to the line as possible. It’s clear they’re aiming to up get close up and personal before flyers reign death from above in the later turns.

The Marine Chapter Master turns to the Tau Shas’el, “Well you see, these Angel chaps don’t like you squashy xenos filth, and they’ve branded me a heretic.” The Shas’el looks up at the towering man, “Well you have been doing a lot of warp dust.” The Chapter Master wipes his nose and walks on the board.

The Tau set up a defensive line in front of the broadsides and the Marine commander joins them for assault support. The tactical marines and the dreadnaught set up next to objectives in front of the opposing ravenwing attack bikes.

Turn 1 As expected bikes blast their way towards Marines holding objectives, and Dark Angel Deathwing Terminators teleport from the unknown. An Assault group land directly in front of the Tau gun line and the dreadnought. With the Deathwing Termies having no guns to fire with, the auto cannons and rail guns start making mincemeat out of them.

Turn 2

The final terminators arrive for the action and start blasting their guns at the Marines. They manage to destroy a weapon on the dreadnought, but he lifts himself back up and keeps blasting into the smoke. The Tactical Squads still in the thick of it get assaulted by bikes. The Space Marine Commander looks on at the onslaught, “it’s what they’re here for, to hold up the advance.”

The Chapter master decides to call in the air cav. One of the Storm Talon’s and the Crisis Team roll on to the field and begin to take out the bikes who are heading into the opposing deployment zone.

By this point both commanders have forgotten the objectives and decided its ”last man standing.”

Turn 3 With most of the bikes caught up in assault the DA commander has no choice but to trudge his terminators across the field through mud and rail fire hoping their armour saves will ensure their survival. When they finally make it to the gun line they’re going to assault and cause a blue blood smurf massacre.

MORE AIR CAV! The second flyer zooms onto the board taking pot shots from the ground it clears the floor of assault bikes. But not before a plasma shot has finished the dreadnaught and the last two marines are left standing.

Turn 4 The bikes finishing the marines have broken free and plough into the Crisis Team. The Marine Chapter master board at the back charges into the action, “I can’t let those suits take all the glory!” The Tau Commander reflects on their previous melee achievements “don’t worry, they won’t.”

Air Cav and Rail fire is slowly witling down the Dark Angles force to one group of terminators, still trudging their way across the board.

Turn 5 The Crisis Team break and jet pack towards the edge while the Chapter Master finishes off the rest. Before he can regain his composure the remaining Terminators charge in!

Turn 6

The heretic Chapter Master is cut down with a thunder hammer to the head. The last two remaining terminators exposed in the open and are swiftly finished by hovering air support and Railgun fire from the Broadsides.

Space Marine: @NeilChallisStormtalons are awesome… for now. The assault cannons, lascannons and skyhammers did plenty of damage and killed a few terminators several times over – only an apothecary and ‘feel no pain’ prevented death. The 2 five-man tactical squads delayed the Ravenwing for longer than they should have, which was a nice bonus but the dakka dread was killed pretty quickly without doing much damage.

Tau: @Borkan_Ice Tau gun lines (essentially Fire Warriors in front of Broadsides) are hated and I hate using them but unfortunately it was the only way to combat the opposing list. The shield Drones grant the perfect invulnerable save so their staying but I’m going to free up some points by combining the HQ and Crisis team.

Dark Angels: @CPJohnson80 So that was an embarrassing display, the Lion will not be happy. Storm talons, damn them to hell, roll on 7th Jan so I can get me some flying monkeys of my own. Deployment went fairly well and our first turn was brief at best, being deploy, scout move for 11 bikes, deep strike 2 units of terminators move and shoot. After that it all went south and the distinct lack of power weapons in combat, coupled with combats ending at inconvenient moments led to being hammered, if it hadn’t been for some exceptional armour saves it would have been over by turn 4. Still the next game will be a complete change as the army book gets a much needed update. Hopefully the Tau one will be forth coming fairly swiftly too.