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Considering establishing your own game company? Or maybe you’ve already taken the first step, but are looking for advice on what to do next?

Come to Growing Games: Start-up edition, where we will cover all the basic knowledge for getting started with your own games company, and give you the opportunity to hear the start-up stories and get tips and tricks from some of the best in the business.

The workshop will cover the following areas:

– Different company types, how to set them up and how to run them
– Financing and funding. Where do you get the funding, when starting out, and where do you go from there
– Business strategy and long term planning for your company. How to look further than the first game
– Becoming professionals. How to handle the transformation from friends or students to industry professionals.

More speakers and full program TBC

Please note – You will be required to sign an NDA when entering the Playdead offices.

Speakers for this event

Astrid Mie Refstrup

Astrid Mie Refstrup

CEO of Triple Topping Games

CEO of Triple Topping Games

Simon Staalhandske

Simon Staalhandske

co-founder of Triple Topping Games

co-founder of Triple Topping Games

Søren Lass

Søren Lass

Business Development Consultant

Interactive Denmarks own Søren Lass has almost 20 years of experience working for and with investors and publishers in the games industry, giving him a huge knowledge about the industry and a personal network second to none.

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SpilBar 38: Things that didn't make the cut
For this SpilBar, local developer Tim Garbos curates microtalks about things that didn't make the cut.
When looking at a finished game

Event Details

SpilBar 38: Things that didn’t make the cut

For this SpilBar, local developer Tim Garbos curates microtalks about things that didn’t make the cut.
When looking at a finished game you never see all the things that didn’t make it.

Speakers:

“10 years of cutting stuff from a game about an owl.”
– Jo-Remi Madsen from Norwegian D-Pad Studio, the creators of the critically acclaimed Owlboy.

“Gifs, a mailman cat, and eventually vikings”
– Oskar Stålberg from Plausible Concept who just released Bad North for consoles.

“Eliminated Effort = Shifted Effort”
Short case study about how things you choose to cut can actually create more job for somebody else on the team.
– Sara Casén – CEO & producer at Swedish indie studio Midnighthub who recently released the puzzle mystery Lake Ridden.

“How Early Access changes your mindset (in a good way) “
What to prioritize and what to cut, both at Early Access launch and during the continuous updates.
– Søren Lundgaard, CEO at Ghost Ship Games, the studio behind the Early Access game Deep Rock Galactic

About Tim Garbos:
Tim Garbos is the Creative Director at Triband and when not making games he tends to organize or participate in game jams.

About Tim Garbos
Tim Garbos is the Creative Director at Triband and when not making games he tends to organize or participate in game jams.

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Event Details

What is a game without players? Probably not a very good business.
At this Growing Games we are going to talk about your audience, and how to grow it

Event Details

What is a game without players? Probably not a very good business.

At this Growing Games we are going to talk about your audience, and how to grow it as fast and effective as possible. We will cover both the more traditional audience recruiting known from Free2Play and casual games, as well as more untraditional methods used in the pc and console market.

At this workshop, you will learn how to exploit new openings and movements in the market to recruit new players and customers for your game. You will get the latest insights form some of the foremost experts in the business, and be able to expand your network in the games industry.

Speakers:Alexandru Manole, CMO, Co-Founder at TakeOff22 – A brand new company made up of some of the sharpest minds, when it comes to mobile user acquisition.Søren Lundgaard, CEO & Co-Founder at Ghost Ship Games – Makers of Early Access success, Deep Rock Galactic, on pc and Xbox One.

Who should attend? Both start-ups and more established studios working in either mobile games or Games as a Service (GAAS) on other platforms.

Participation is free, but signup is required. Use this link to register.

Time

Organizer

Growing Games

Sponsors

Event type

Growing Games is new knowledge. We provide you with knowledge, inspiration – and a handshake with the person, who can help master your challenges. Growing Games is the place, where leaders of game studios meet experienced people, experts, advisors and each other to talk games business.

A Network Worth Entering
The theme of the single event defines wether is relevant for you. The core target group of Growing Games is leaders of Danish game studios. Nobody is too old to learn.

In 2018 Growing Games will
– Be the industries place to learn new games business insights
– Work truly internationally: If we want to raise the bar for the Danish game industry we need to broaden our perspectives. In 2018, we will continue to invite international speakers and key guests. The guests could be publishers, investors or business developers from the game industries in other countries.

We always strive for excellence in Growing Games. We are continuously on the lookout for the next business practices that will shape the games industry, and our list of themes, stories, speakers, experts, and participants continue to grow.

PARTICIPATION
Participation is free of charge, but sign up needed for each event.

Growing Games is made in collaboration with and a steering group with industry representatives and Kristian from Seismonuat continues to be our firm-hande moderator.

october 2018

Open Meeting: The future of Games Week DenmarkInteractive DenmarkBernhard Bang Alle 25

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What should the future of Games Week Denmark look like? + update on the political situation
Games Week Denmark 2018 was a great success, but we also

Event Details

What should the future of Games Week Denmark look like? + update on the political situation

Games Week Denmark 2018 was a great success, but we also believe, that we can make it even better together. The Danish games industry is growing, and there is a lot going on all over the country that we can showcase, develop and create more business from. Taking from the great feedback from you The GWDK organizers (Danish Producers Association, Interactive Denmark, and Nordic Game Jam) would like to invite you to a meeting to discuss the future of GWDK. All previous event holders and others with an interest in the Danish games industry are welcome.

As part of the meeting, Interactive Denmark and the Producers Association will also give a presentation on the current political situation in regards to the Danish games industry.

Agenda for the meeting:

15:30 Welcome and presentation on the current political situation in regard to the Danish games industry by Jan Neiiendam

16:00 Games Week 2019 – a discussion and brainstorm on both content and framing.

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How do you break into the Asian market?
The Chinese games market alone is already the biggest in the World, and it's showing no signs of slowing down. The latest numbers

Event Details

How do you break into the Asian market?

The Chinese games market alone is already the biggest in the World, and it’s showing no signs of slowing down. The latest numbers project it to reach $42bn in revenue by 2022. And with the recent uptake of pc games, China is as important as ever, for both mobile and pc/console developers.

At this Growing Games, we will be looking at the current situation in China and Southeast Asia, what to expect in the coming years, and how you go about getting into and doing business in the Chinese market.

Helping us is Lisa Cosmas Hanson and Daniel Ahmad from Niko Partners – specialists in market research and market-entry strategies for video game industry companies looking to expand or initiate market share in China and Southeast Asia. They will give an update on the latest numbers, as well as share their predictions for the market in the next 1-2 years. I addition to this, we will also have Christine Thaarup with us, to talk about the practicalities of doing business in China, and what cultural differences one should be aware of.

Speakers for this event

Christine Thaarup

Christine Thaarup

Business Development Executive

Expert in doing business in the Chinese market combined with a solid experience from the games industry as part of IOI in Copenhagen, Eidos Shanghai and Square Enix in London and Tokyo. Recently helped the Danish games indsutry to be part of Beijing Design Week.

Business Development Executive

Lisa Cosmas Hanson

Lisa Cosmas Hanson

Managing Partner, Niko Partners

Founder of Niko Partners, who during the last 16 years has established themselves as the Worlds leading experts in primary market research and market entry consulting in China for video games and game consoles.

Managing Partner, Niko Partners

Time

(Friday) 12:30 - 16:00

Location

Organizer

Growing Games

Sponsors

Event type

Growing Games is new knowledge. We provide you with knowledge, inspiration – and a handshake with the person, who can help master your challenges. Growing Games is the place, where leaders of game studios meet experienced people, experts, advisors and each other to talk games business.

A Network Worth Entering
The theme of the single event defines wether is relevant for you. The core target group of Growing Games is leaders of Danish game studios. Nobody is too old to learn.

In 2018 Growing Games will
– Be the industries place to learn new games business insights
– Work truly internationally: If we want to raise the bar for the Danish game industry we need to broaden our perspectives. In 2018, we will continue to invite international speakers and key guests. The guests could be publishers, investors or business developers from the game industries in other countries.

We always strive for excellence in Growing Games. We are continuously on the lookout for the next business practices that will shape the games industry, and our list of themes, stories, speakers, experts, and participants continue to grow.

PARTICIPATION
Participation is free of charge, but sign up needed for each event. Unless otherwise noted, events are aimed at professionals in the business (ie. not students)

Growing Games is made in collaboration with and a steering group with industry representatives and Kristian from Seismonuat continues to be our firm-hande moderator.

Event Details

SpilBar 39: Just a game, eh?
How do games challenge our morals just by mouse clicks and gameplay choices? SpilBar has invited Tomasz Kisilewicz from 11 bit studios known

Event Details

SpilBar 39: Just a game, eh?

How do games challenge our morals just by mouse clicks and gameplay choices? SpilBar has invited Tomasz Kisilewicz from 11 bit studios known for This War of Mine and latest Frostpunk to a talk about how video games tackle moral dilemmas and question our ethics. After that games journalist and author, Jordan Erica Webber, will talk about 10 things games can teach us about life, philosophy and everything.
Associate professor at the IT University Miguel Sicart will bring his perspectives on games though the lens of ethics.

PROGRAMME:
16:30: Tomasz Kisilewicz: Creating Meaningful Entertainment. How do Art and Design come together to question your morality
17:15 Break
17:30: Jordan Erica Webber: Ten things video games can teach us about life, philosophy and everything
17:50: Miguel Sicart: Choices That Matter: Games Through the Lens of Ethics
18:10: Beer and mingling

Tomasz Kisilewicz: Creating Meaningful Entertainment: How do Art and Design come together to question your morality
How do we tackle moral dilemmas in video games? How do we leave our players both disturbed and satisfied at the same time? And how do Art and Design departments can learn and benefit from each other to deliver unique experiences? By looking at the curious cases of ‘This War of Mine’ and ‘Frostpunk’ we’ll dive into the world of hard choices, dark moods and moral dilemmas in a pursuit of the light of hope for our industry.

About Tomasz Kisilewicz (PL)
Lead Artist at 11 bit studios. Graphic designer, architect and lecturer. Worked on This War of Mine and Frostpunk, trying to find new ways of visual narrative in video games. Thomas is Interested in everything that happens at the point of contact between Art and Design departments.

Jordan Erica Webber: Ten things video games can teach us about life, philosophy and everything
Jordan presents a number of video games and discusses how they are suitable to teach about a variety of philosophical concepts. What does the choice of faction in Fallout 4 say about you? And what does Soma have to say about identity?

About Jordan Erica Webber (UK)
Jordan Erica Webber is a writer and presenter. Host of the Guardian’s digital culture podcast Chips With Everything, video game critic for the Guardian, and resident games expert for both The Gadget Show (Channel 5) and RATED (Forces TV). Currently featured in the V&A exhibition Videogames: Design/Play/Disrupt and author of Ten Things videogames can teach us.

Miguel Sicart: Choices That Matter: Games Through the Lens of Ethics
Games live in a weird limbo between entertainment and art, between the serious and the frivolous. What does it mean then to look at games from the perspective of ethics? Is it all ‘just a game’? An ethical approach to games allows us to understand the role they play in society and culture, and the duties that developers, educators, and players have.

About Miguel Sicart (DK)
Miguel Sicart is an associate professor at the IT University. He is the author of The Ethics of Computer Games, Beyond Choices: The Design of Ethical Gameplay, and Play Matters.

SpilBar 39 is sponsored by Interactive Denmark and The Danish Film Institute.

Time

Location

Organizer

Interactive Denmark & DADIU

Event type

SpilBar are informal, cozy, informational networks meeting in the Danish game industry. Hosted by DADIU, Interactive Denmark, Vallekilde Folk High School and The Danish Film Institute. In two words: rock on!

Attendance is free, and there is no sign-up required.

december 2018

SpilBar: DIY - Marketing for people who'd rather be making gamesIdeas LabFilmbyen 19, 2 sal

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SpilBar: DIY - Markedting for people who'd rather be making games
SpilBar invites you to come join us for a session on how to tackle the big, overwhelming task

Event Details

SpilBar: DIY – Markedting for people who’d rather be making games

SpilBar invites you to come join us for a session on how to tackle the big, overwhelming task of marketing your game.
We’ll start by looking at your Game Studio – your DNA and the values you hold dear, and how to transfer that into a strategy.

Speaker of the day is Emil Stidsholt who knows a thing or two about different platforms, tendencies and how to get most bang for buck.
He’s been working with studios as Funday Factory, Kiloo and is now with Flashbulb Games.

Time

Organizer

Event type

About SpilBar
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is organized in collaboration with Spilordningen and Interactive Denmark.

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SpilBar 40: Stories
The Danish games industry is sprawling with new games. At SpilBar 40 we want to take a look at some of the games, and have the

Event Details

SpilBar 40: Stories

The Danish games industry is sprawling with new games. At SpilBar 40 we want to take a look at some of the games, and have the developers tell us their stories and dissect the development process live on stage. Each developer will get 10 minutes and 10 slides to talk about what surprised them, what screwed them, what went well, and what went wrong? And of course, why, oh why?

Time

Location

Organizer

Interactive Denmark & DADIU

Event type

About SpilBar
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is currently organized by an editorial group consisting of Thomas Vigild, Jesper Krogh Kristiansen, Mads Maturin, and Kristine Ploug.

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Event Details

Interactive Denmark is offering a pro-level pitching workshop
In preparation for Copenhagen MatchUp, Interactive Denmark has teamed up with with Finnish game pitching specialist and executive training expert Walid

Event Details

Interactive Denmark is offering a pro-level pitching workshop

In preparation for Copenhagen MatchUp, Interactive Denmark has teamed up with with Finnish game pitching specialist and executive training expert Walid O. El Cheikh for an intensive 1-day pitching- and messaging master workshop for CEOs and executives, looking to get their communication about their company and projects to the next level.

The workshop will teach participant, how to be razor sharp in both their pitching and general communication about their company and project, based on a number of methods and practical exercises. In the end, you should be able to communicate the essence of your product or company in a singe sentence!

The workshop offered lasts a full day, and will require preparatory work. The workshop is open to Danish developers, but Interactive Denmark retains the right to screen and select applicants. Priority will also be given to CPH MatchUp participants. The workshop is free

Event Details

Digital Kids Today is a full day conference that focuses on kids as digital media consumers. The purpose of the conference is to share knowledge and insights while creating a foundation for networking and business development across creative industries – national as well as international.

This year’s conference sheds light on bridging digital and physical play & IP’s and how to monetise brands.

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It’s time for the annual Game Dev Date Night in Ideas Lab!
In need of artists, devs, sound designers, producers or the like to accelerate your production? Then here is your

Event Details

It’s time for the annual Game Dev Date Night in Ideas Lab!

In need of artists, devs, sound designers, producers or the like to accelerate your production? Then here is your chance!

At Date Night you’ll pitch your project and be able to find the resources you need.

The concept:
Bring your own 4-minute slideshow to present.
It must include the following three questions:
– Who are you?
– What are you working on right now?
– Which skills are you looking for?
We are timing you, so make it 4 minutes or less 😉

Afterwards, beer and pizza are on us – remember to sign up, so we know how much food to order.

Event Details

Please use this link to share the event: http://interactivedenmark.dk/events/cph-matchup-2019-studio-meetings/
CPH MatchUp is a 2-day event during Games Week Denmark 2019, May 6-7. We aim to do the best

Event Details

Please use the following link to share the event: http://interactivedenmark.dk/events/cph-matchup-2019-11-meetings/
CPH MatchUp is a 2-day event during Games Week Denmark 2019, May 6-7. We aim to do the

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Join us for SpilBar 41 about sound. Sound design and music are two important yet often overlooked elements of a great game. For SpilBar 41 we

Event Details

Join us for SpilBar 41 about sound. Sound design and music are two important yet often overlooked elements of a great game. For SpilBar 41 we want to listen to the best local practitioners and lend our ears to how they create not just sound, but expressive interactive audio universes in their own right. We have also invited Tim Hinman from Thirdear to talk about how he creates sound universes for Thirdear’s award-winning podcasts.

Jakob Schmid: Adaptive Audio in INSIDE and 140In this talk we will discuss how to make sounds and music react to events in a game – with examples from Playdead’s ‘INSIDE‘ and the interactive music of ‘140’. Specifically, we will follow a musical element from ‘140’ from its creation to being fully integrated in the game world and controlled by game logic. We will also touch on the future of adaptive game audio including the role that software synthesizers could play in breaking the boundaries of contemporary techniques.

About Jakob SchmidJakob Schmid is a creative programmer focused on audio, as well as an electronic music composer. He worked closely with Martin Stig Andersen on Playdead’s critically acclaimed and multi-award winning game, ‘INSIDE’, and created the music and sound for rhythm platformer ‘140’, winning several awards including the 2013 Independent Games Festival award for ‘Excellence in Audio’.

Rasmus Hartvig: Standing on the Shoulders of Giants: Sound Design for a Galaxy Far, Far AwayComposer and sound designer Rasmus Hartvig discusses crafting and implementing music and sound for a LEGO Star Wars game. Having to build on 40+ years of groundbreaking and recognizable sound design, he takes us through how to seamlessly meld old and new, tricks for breathing life into static sound effects by applying gameplay driven audio effects and much more.

About Rasmus HartvigRasmus Hartvig is a freelance composer and sound designer. Rasmus has worked on more than 100 games for the last 12 years, supplying music and sound effects for companies like LEGO, DR, Cape Copenhagen, FRVR, Egmont and Funday Factory.

Peter Due: Using music to create character developmentForgotton Anne is a story driven game and the primary purpose of the music is to support the story and the character development. The themes of the characters was composed in a dynamic process side by side with the story writing and the visual development. By transforming the themes as the characters develop, the music supports the story as well as giving a deeper understanding of characters.

About Peter DuePeter Due is a composer for films, games, TV and classical concert works. He is currently in-house composer at Throughline Games. His score for for their latest game release, Forgotton Anne, was recently nominated for a D.I.C.E award and two GANG awards. He received his degrees in composition and violin from The Royal Danish Academy of Music and in film scoring from University of Southern California, Los Angeles.

About Tim Hinman
Tim Hinman (@thirdears) has been working with sound for more than twenty years, taking a well-tried route through total failure in attempted rockstardom.
At DR he worked as a producer and editor of dozens of experimental audio productions. Since founding Third Ear podcast in 2009, Tim has exclusively produced his own and others work, winning a few awards along the way.

Time

Location

Organizer

Interactive Denmark & DADIU

Sponsors

Event type

About SpilBar
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is currently organized by an editorial group consisting of Thomas Vigild, Jesper Krogh Kristiansen, Mads Maturin, and Kristine Ploug.