With a majority of our project now in place, we can focus on making a few final…adjustments and creating the all- important keyframes for our simulation.…We'll do all that using the Soft Body Maze 03 file that we've saved at the end…of the previous video.…Now in order to help speed up our most recent previews, we've been isolating…our Soft Body objects one by one as we went about adjusting each object's Soft Body Modifier.…When we last saved our work in progress, our ball had been removed from our Soft…Body Collection so we could concentrate on fine-tuning the animation on our…deforming rubber bat.…

With that in mind, let's kick things off here by getting our checkerboard ball…back in our Soft Body Collection.…We'll select the Soft Body icon in the view, then head over into the right-hand column.…From there, we'll drop below the second window and click on Pick.…Now, we can simply move our mouse back inside the view, clicking on the green ball.…Before moving on, let's glance back to the right-hand side and verify that in…

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3/10/2011

In Getting Started with Reactor in 3ds Max, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.