Cleric spells can make you immune to fire, summon powerful beasts to serve, and heal the ills brought on by soul sucking undead. Moros brings you some of the better ones in his Guide to Second Level Cleric Spells!

"Blasts an area with a tremendous cacophony, doing 1d8 of sonic damage and stunning enemies for 6 seconds. A successful Fortitude save negates the stun. Not to shabby of a spell. If you let the tanks get the aggro, this can really come in handy. Just dont rush in and cast this one before they notice the fighters first."