RSE (Retarded Smart Enemies) is an evolution of the PeZBOT modification. RSE is designed to work completely offline. No internet is required. The RSE package includes all of the client files needed to play with A.I. bots on your vanilla copy of the game. An instructional document is also included with every package and it will give you a step-by-step tutorial on how to install. You can visit this blog to view the latest news on the development of RSE and other projects.

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Friday, June 23, 2017

PLEASE NOTE: This mod is largely based on Bot Warfare by INeedBots/INeedGames. Therefore the vast majority of the code is his work. Code will be rewritten with each new version. Eventually it will be completely rewritten if enough versions are made.

-bots will now move faster (same speed as human players)
-bots will no longer shoot at the beginning of a round
-made bots more challenging
-bot ranks now correspond with skill
-bots will choose random loadouts
-bots will now choose camo for their primary weapon

balance changes:

-bots will use claymores more often
-changed bot skill distribution (high skill levels are more frequent)
-reduced how often bots talk about objectives

bug fixes:

-fixed a sum mismatch error when starting a new round on dlc maps
-killstreaks are disabled for matches with multiple rounds on killhouse to fix a weapon mismatch error
-bots will no longer make clicking sounds if no bots are firing their weapon
-fixed waypoint issues for headquarters on ambush, backlot, countdown, and crash

miscellaneous changes:

-removed bot menu
-disabled killcam
-spectating is now limited to free look only
-bots will spawn automatically to fill a standard match
-bots will now say flag and bombsite locations without an underscore

Friday, June 16, 2017

Sorry about the delay. I think you guys will feel it was worth the wait. There are a lot of changes you guys have been asking for.

MW2 RSE v34 CHANGELOG:

highlights:

-bots will no longer pause while moving-bots now have footstep sounds (thanks community and ineedbots)-improved smoothness of bot aiming (thanks ineedbots)-code optimization (reworked movement algorithm)

balance changes:

-made all bots more difficult (aim speed and reaction time to shoot has been reduced)-bots are now more accurate when firing rockets at killstreaks-deathstreak required for all bots to attack killstreaks has been reduced from 5 to 4

bug fixes:

-fixed bots not moving to unique waypoints (such as picking up dropped bombs that are not near static waypoints)
-fixed bots thinking the bomb carrier was still alive in search and destroy

miscellaneous changes:

-removed ps3 version (ps3 hardware is not available for me to test for this release)-removed camping at random locations for objective modes-removed bot scanning-bots will no longer rage quit (they will only say something when they are enraged)-bots will now join and kick 2 times faster-added 34 more bot dialogue options (and changed one option)