Dark Sector - Boss FAQ

темный участок
(Dark Sector)
_______________
Boss FAQ
What makes man dangerous is his possession of potent
weapons -- his intellect and his will to exploit it.
--unknown
Bosses - The Boss Is Here (Samurai Cop)
There are several bosses in Dark Sector who are incredibly easy on the normal
setting, then start whacking the non-Panettiere Hayden instantly on Brutal
mode. A brief on each boss if you're just renting this from Gamefly,
Gamecrazy, and/or Blockbuster.
Chapter 1 VTOL Gunship
When ever there is a Kamov chopper, there is a rocket launcher with a crate of
infinite rockets (courtesy of the Freeman underground). This first chopper is
slightly harder than the second, mostly due to the fact Hayden does not have
his Tyrant-103 mutant powers yet. Since the gunship only strafes forward, stay
near or underneath it (and covered) while promoting the rocket's lock-on
ability. Three strikes takes out the chopper.
Chapter 4 enclosed Jackal (walker tank)
Unlike the chopper, there are no infinite rockets. Since Hayden has loot, use
that power to take the rocket launcher and some ammo. Try not to miss, as the
Jackal tank takes five rockets to blow up. There's no getting around it, since
you need the fire from the wreckage to burn the infected webbing off to
continue.
Chapter 4 non-Wander Colossus
The colossus is easy. Set it alight when it climbs up the wall. When the boss
is ablaze and glowing red on the ground, sprint to it and finish it from the
front (the only facing where the finisher will work for the boss). Once the
boss stays on the ground to dash and pound Hayden, dodge, ignite the glaive
and set the boss on fire when it emits a greenish gaseous halo. Spending
excessive shotgun ammo on the boss may speed up the process to finish the
creature off. Don't forget to pay attention to the displayed button for the
proper finisher.
Chapter 5 exposed Jackal
This Jackal is different from the first one. Although you can rocket it to
death, it's far easier to electrify the glaive, then shock the Jackal. While
the boss is stunned, sprint behind and hijack the tank. You will get an
entitlement or achievement for this feat.
Chapter 5 VTOL Gunship
Same deal with the first helicoptor, but Hayden can now use his shield to
reflect missiles back at the chopper, and save himself some RPG ammo. There is
a case of infinite rockets on the mid-ship deck, but the mutant powers are
also free.
Chapter 7 Stalker
This boss can be frozen using the occasional liquid nitrogen tanks found
moving on the walls. Otherwise, look for splashing from one of the four
corners of the room. Dodge and shotgun the mo'fo. The boss will eventually
clamber up one of the cooling vanes -- sometimes you can do enough shotgun
damage to elicit the finisher (which kills the boss instantly). If not, and
the Stalker does go up a cooling vane, hang back and watch for the boss to
fire a cloud of missiles. Shield the missiles right back to trigger the
finisher. Unlike the colossus, there may not be a button sequence for this
boss finisher.
Chapter 9 Nemesis
Save your ammo, there's no need to anger it. Use the glaive instead. You lure
the boss into triggering an electric elemental pulse (kills instantly). Dodge
the pulse and dodge the boss' glaive. Electrify Hayden's glaive from the boss'
glaive and simply hit the boss with the electric glaive -- once to get rid of
the shield, and again to trigger the finisher. Do this five or six times. If
the boss jumps up to its high perch, do the dodge-glaive, eletrify-your-glaive
routine to get it back to the ground.
Chapter 10 Final Target
All that ammo you've been hoarding is used for the second and third phases of
this fight. Essentially, the way to beat the boss is the same -- you shoot or
glaive the wavering RE4 Salazar tentacles to get them to open up (resembles a
Y) and use an electrified glaive to hit the center of the palm. Once all the
tentacles are so stunned, all Hayden needs to do is shoot or glaive the boss'
human body/head before the PSI-attack is over.
For the second phase, there are infinite zombies who come up from two spawning
pits. Simply find a break in the endless wave (the strafe behind/finish tactic
still works on these zombies), hit the tentacles and be done with it. The
third and final phase simply has more tentacles who throw rocks. Electro-
glaive and down them all to get the boss to die.
simalcrum is always right; you are always wrong.