Effective talent level: 0.0Use mode: PassiveDescription: You revel in the death of your foes, regaining 0.0 stamina with each death you cause.

Unending Frenzy

0/5

Wild-gift / Fire drake aspect

1.30

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 5Range: melee/personalCooldown: 8Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: You summon a powerful gust of wind, knocking back your foes within a radius of 1 up to 3 tiles away and damaging them for 110% weapon damage.
Every level in Wing Buffet additionally raises your Physical Power and Accuracy by 4, passively.
Each point in fire drake talents also increases your fire resistance by 1%.

Wing Buffet

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 8Range: melee/personalCooldown: 20Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 0.
The sound wave is so strong, your foes also take 11.19 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.

Bellowing Roar

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 6Range: 10Cooldown: 20Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: Spit a cloud of flames, doing 1.49 fire damage in a radius of 0 each turn for 2 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.

Devouring Flame

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 12Range: melee/personalCooldown: 12Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: You breathe fire in a frontal cone of radius 2. Any target caught in the area will take 18.33 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.

Effective talent level: 0.0Use mode: ActivatedStamina cost: 17Range: melee/personalCooldown: 0Travel Speed: instantaneousUsage Speed: Weapon (100% of a turn)Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 70% weapon damage.
If you failed to move the damage is instead 35%.

Fearless Cleave

0/5

Effective talent level: 0.0Use mode: ActivatedStamina cost: 31.8Range: melee/personalCooldown: 10Travel Speed: instantaneousUsage Speed: Weapon (100% of a turn)Description: Spin around, extending your weapon and damaging all targets around you for 140% weapon damage.
At level 3 all damage done will also make the targets bleed for an additional 0% damage over 5 turns

Death Dance

0/5

Effective talent level: 0.0Use mode: ActivatedStamina cost: 26.5Range: melee/personalCooldown: 8Travel Speed: instantaneousUsage Speed: Weapon (100% of a turn)Description: Takes advantage of a wounded foe to perform a killing strike. This attack is an automatic critical hit that does 1.0% extra weapon damage for each % of life the target is below maximum.
(A victim with 30% remaining life (70% damaged) would take 170.0% weapon damage.)

Execution

0/5

Wild-gift / Sand drake aspect

1.30

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 4Range: melee/personalCooldown: 12Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: Attack the target for 160% Nature weapon damage.
If the attack brings your target below 8% life or kills it, you can try to swallow it, killing it automatically and regaining life and equilibrium depending on its level.
The chance to swallow depends on your talent level and the relative size of the target.
Levels in Swallow additionally raises your Physical and Mental critical rate by 0%, passively.
Each point in sand drake talents also increases your physical resistance by 0.5%.

Swallow

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 4Range: melee/personalCooldown: 20Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: You slam the ground, shaking the area around you in a radius of 1.
Creatures caught by the quake will be damaged for 130% weapon damage, and knocked back up to 3 tiles away.
The terrain will also be moved around within the radius, and the user will be shifted to a random square within the radius.
Each point in sand drake talents also increases your physical resistance by 0.5%.

Quake

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 15Range: 10Cooldown: -230Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: Allows you to burrow into earthen walls for 1 turns.
Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 11 of target armor and 5% of enemy physical damage resistance while this is in effect.
At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
Each point in sand drake talents also increases your physical resistance by 0.5%.

Burrow

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 12Range: melee/personalCooldown: 12Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: You breathe sand in a frontal cone of radius 2. Any target caught in the area will take 13.87 physical damage, and will be blinded for 2 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in sand drake talents also increases your physical resistance by 0.5%.

Sand Breath

0/5

Wild-gift / Storm drake aspect

1.30

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 10Range: 10Cooldown: 25Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Is: a nature gift and a mind powerDescription: You transform into pure lightning, moving 372% faster for 0 game turns.
Also provides 30% physical damage resistance and 100% lightning resistance.
Any actions other than moving will stop this effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Levels in Lightning Speed additionally raises your Movement Speed by 0%, passively.
Each point in storm drake talents also increases your lightning resistance by 1%.

Lightning Speed

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 20Range: melee/personalCooldown: 20Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: Generate an electrical field around you in a radius of 0. Any creature caught inside will lose up to 1.4% of its current life (0.9% if the target is Elite or Rare, 0.7% if the target is a Unique or Boss, and 0.6% if they are an Elite Boss.). This life drain is irresistable, but can be saved against with physical save.
Additionally, it will deal 4.70 lightning damage afterwards, regardless of target rank.
Current life loss and lightning damage will increase with your Mindpower, and the lightning damage element can critically hit with mental critical chances.
Each point in storm drake talents also increases your lightning resistance by 1%.

Static Field

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 14Range: melee/personalCooldown: 15Travel Speed: 400% of baseUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: Summons a tornado that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes 2.39 lightning damage.
When it reaches its target, it explodes in a radius of 0 for 4.95 lightning damage and 4.95 physical damage. All affected creatures will be knocked back, and the targeted creature will be stunned for 1 turns. The blast will ignore the talent user.
The tornado will last for 1 turns, or until it reaches its target.
Damage will increase with your Mindpower, and the stun chance is based on your Mindpower vs target Physical Save.
Each point in storm drake talents also increases your lightning resistance by 1%.

Tornado

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 12Range: melee/personalCooldown: 12Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: You breathe lightning in a frontal cone of radius 2. Any target caught in the area will take 6.28 to 18.85 lightning damage, and have a 21% chance to be dazed for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Daze chance is based on your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.

Lightning Breath

0/5

Technique / Shield offense

1.10

Effective talent level: 2.2Use mode: ActivatedStamina cost: 8.5Range: melee/personalCooldown: 6Travel Speed: instantaneousUsage Speed: Shield (100% of a turn)Description: Hits the target with two shield strikes, doing 146% and 180% shield damage. If it hits a second time, it stuns the target for 3 turns.
The stun chance increases with your Accuracy and your Strength.

Shield Pummel

2/5

Effective talent level: 0.0Use mode: PassiveDescription: Improves your ability to perform counterstrikes after blocks in the following ways:
Allows counterstrikes after incomplete blocks.
Increases the duration of the counterstrike debuff on attackers by 0 turn.
Increases the number of counterstrikes you can perform on a target while they're vulnerable by 0.
Increases the crit chance of counterstrikes by 10%. This increase scales with your Dexterity.

Effective talent level: 1.3Use mode: ActivatedEquilibrium cost: 3Range: melee/personalCooldown: 7Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: You call upon the mighty claw of a cold drake and rake a wave of freezing cold in front of you, doing 168% weapon damage as Ice damage in a cone of 1. Ice damage gives a chance of freezing the target.
Every level in Ice Claw additionally raises your Physical, Mental and Spell Saves by 4.
Each point in cold drake talents also increases your cold resistance by 1%.

Ice Claw

1/5

Effective talent level: 0.0Use mode: SustainedSustain equilibrium cost: 10Range: 10Cooldown: 10Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: Your skin forms icy scales and your flesh toughens, increasing your Maximum Life by 0% and your Armour by 0.
You also deal 10.62 cold damage to any enemies that physically strike you.
Each point in cold drake talents also increases your cold resistance by 1%.
The life increase will scale with your Talent Level, and your Armour and retaliation cold damage will scale with Mindpower.

Icy Skin

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 10Range: 10Cooldown: 72Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: Summons an icy wall of 3 length for 1 turns. Ice walls are transparent, but block projectiles and enemies.
Ice walls also emit freezing cold, dealing 0.22 damage for each ice wall within radius 0 of an enemy, and with each wall giving a 25% chance to freeze an enemy. This cold cannot hurt the talent user or their allies.
Each point in cold drake talents also increases your cold resistance by 1%.

Ice Wall

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 12Range: melee/personalCooldown: 12Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: You breathe ice in a frontal cone of radius 2. Any target caught in the area will take 14.40 cold damage, will be slowed 20% for three turns, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time).
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in cold drake talents also increases your cold resistance by 1%.

Ice Breath

0/5

Wild-gift / Venom drake aspect

1.30

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 3Range: 4Cooldown: 8Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: Spray forth a glob of acidic moisture at your enemy.
The target will take 8.29 Mindpower-based acid damage.
Enemies struck have a 25% chance to be Disarmed for three turns, as their weapon is rendered useless by an acid coating.
At Talent Level 5, this becomes a piercing line of acid.
Every level in Acidic Spray additionally raises your Mindpower by 4, passively.
Each point in acid drake talents also increases your acid resistance by 1%.

Acidic Spray

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 10Range: melee/personalCooldown: 15Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: Exhale a mist of lingering acid, dealing 1.75 acid damage that can critical in a radius of 1 each turn for 6 turns.
Enemies in this mist will be corroded for 1 turns, lowering their Accuracy, their Armour and their Defense by 0.
The damage and duration will increase with your Mindpower, and the radius will increase with talent level.
Each point in acid drake talents also increases your acid resistance by 1%.

Corrosive Mist

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 10Range: melee/personalCooldown: 12Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 10% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.

Dissolve

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 12Range: melee/personalCooldown: 12Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: You breathe acid in a frontal cone of radius 2. Any target caught in the area will take 14.93 acid damage.
Enemies caught in the acid have a 21% chance of their weapons becoming useless for three turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Disarm chance is based on your Mindpower.
Each point in acid drake talents also increases your acid resistance by 1%.

Corrosive Breath

0/5

Generic Talents

Wild-gift / Call of the wild

1.20

Effective talent level: 1.2Use mode: SustainedRange: 10Cooldown: 20Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Is: a nature gift and a mind powerDescription: Meditate on your link with Nature.
While meditating, you regenerate 4 equilibrium per turn, your Mental Save is increased by 10, and your healing factor increases by 9%.
Your deep meditation does not, however, let you deal damage correctly, reducing the damage you and your summons deal by 50%.
Also, any time you are resting (even with Meditation not sustained) you enter a simple meditative state that lets you regenerate 0.50 equilibrium per turn.
The effects will increase with your Mindpower.

Meditation

1/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 10Range: melee/personalCooldown: 15Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: Touch a target (or yourself) to infuse it with Nature, healing it for 35 (this heal does not work on undead).
The amount healed will increase with your Mindpower.

Nature's Touch

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 3Range: melee/personalCooldown: 10Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: Using your connection to Nature, you can see your surrounding area in a radius of 4.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 2.

Effective talent level: 0.0Use mode: PassiveDescription: Improve your fungus to allow it to take a part of any healing you receive and improve it.
Each time you are healed, you get a regeneration effect for 6 turns that heals you for 22% of the direct heal you received.
The effect will increase with your Mindpower.

Fungal Growth

0/5

Effective talent level: 0.0Use mode: PassiveDescription: Your fungus can reach into the primordial ages of the world, granting you ancient instincts.
Each time a regeneration effect is used on you, you gain 51% of a turn.
Also, regeneration effects on you will decrease your equilibrium by 0.0 each turn.
The turn gain increases with your Mindpower.

Ancestral Life

0/5

Effective talent level: 0.0Use mode: ActivatedEquilibrium cost: 22Range: melee/personalCooldown: 25Travel Speed: instantaneousUsage Speed: Mind (100% of a turn)Is: a nature gift and a mind powerDescription: A wave of energy passes through your fungus, making it release immediate healing energies on you, healing you for 500% of your current life regeneration rate.

Effective talent level: 1.0Use mode: PassiveDescription: You become better at using your armour to deflect blows and protect your vital areas. Increases Armour value by 0, Armour hardiness by 0%, and reduces the chance melee or ranged attacks critically hit you by 0% with your current body armour.
(This talent only provides bonuses for heavy mail or massive plate armour.)
At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.
At level 2, it allows you to wear shields.
At level 3, it allows you to wear massive plate armour.

Heavy Armour Training

1/5

Effective talent level: 0.0Use mode: PassiveDescription: You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain 4 Defense, 0% Armour hardiness, and 0% reduced Fatigue.
In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by 2 for 2 turns.
The Defense bonus scales with your Dexterity.

Effective talent level: 1.0Use mode: PassiveDescription: Increases Physical Power by 10, and increases weapon damage by 22% when using swords, axes or maces.

Weapons Mastery

1/5

Effective talent level: 0.0Use mode: PassiveDescription: Increases Physical Power by 0, and increases weapon damage by 0% when using daggers.

Dagger Mastery

0/5

Effects

Quests

Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!

* You must explore the Trollmire and find out what lurks there and what treasures are to be gained!* You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained!

Of trolls and damp caves

active

Equipment

Light source

brass lantern2.00 Encumbrance.

Type: lite / lite ; tier 1

When wielded/worn:
Light radius: +2

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

When carried:It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000.

This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.