October 24, 2010 // 11:19 pm - While under development for the last few weeks and not to be confused with the recent Gameboy Color and NES Emulators for PS3, this weekend shinhalsafar has released his FCEU NES Nintendo emulator PS3 port via GameOS for emulation fans along with some updates below.

â€˘ Nothing worth really explaining here
â€˘ R3 + L3 - Press these two buttons together while in-game to go back to the ROM browser menu.

TIP: You can use any USB controller you like and it will map the buttons on the fly - it is even possible to hotswap joysticks - remove one from the USB port, replace it with another one - it should all work fine. even SNES-to-USB converters should work.

To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis/DualShock3, plug in an USB port before connecting the controller to the PS3 - your USB pad should then become Controller 1.

SOURCE CODE REPOSITORY

This release corresponds with revision = 768cf9df52

Source code repository is here: https://code.google.com/p/fceu-ps3/

COMPILATION INSTRUCTIONS

NOTE: ONLY FOLLOW STEP 1 IF YOU HAVE SDK 1.92 OR LOWER

1 - Edit the Makefile and remove the following from PPU_CXX_FLAGS and PPU_CFLAGS:

-DPS3_SDK_3_41

3 - Do 'make clean && make && make pkg'

CURRENTLY KNOWN ISSUES (AS OF BUILD 4.3.8)

* Please start reporting them on the google code bug tracker

HD TV USERS

For people running this on HDTVs complaining about input lag:

â€˘ Turn off all post-processing filters you may have running - on Sony Bravia HDTVs, display Motion Flow (this also causes input lags with most games in general, not just this SNES emu. If your HDTV has a 'Game' mode or something of the sort, select that as well.

Are you planing to support saved rom path, So we could have the emulator to start up directly in the roms folder, like the other emulators. I tried to edit the conf file, but it didn't respond to the changes.

I have updated FCEU PS3 with a bunch of bug fixes, performance improvements and brought in line with our cellframework.

SHADERS (hurray, Cg format) are now an option. The emulator is packed with a few of your favorite already. Not all run at full speed at 1080p. Aspect ratio and resolution can make or break the performance with some shaders. 2xSAL and Bloom are particularly nice.

For those of you impatient to cheat in your nes games (like myself), there is a couple of programs out there that can be used to hardcode game genie codes into a rom. Search for FCEUXD or FCEUXDSP.. Either one of these can get the job done.