Crib Swap is an okay removal spell that has a nice combo with Haakon. You seem to be running a few tutors for Haakon, so it might be worth it. (Nameless Inversion works, too, but that seems less good in commander.)

General EDH deckbuilding guidelines I like to follow (courtesy of the Command Zone podcast):10 card draw10 ramp5 spot removal5 board wipe38+ landsYou don't need to use them, but I find that it helps a lot when I follow these guidelines.

On to other suggestions.Does Arrogant Bloodlord really work in EDH? I would think it would run afoul of tokens.

I have a 60 card knight deck that likes to run Concerted Effort to take advantage of the various keywords that some knights can get like Skyhunter Skirmisher.For an EDH deck you can't build it as part of your key strategy, only being one card and all, but it could be fun.Similarly Odric, Lunarch Marshal does the same for a few other keywords.

The other thing my 60 card knight deck likes to do is run Weight of Conscience. Tap 2 knights to exile the enchanted creature, then use Sun Titan to repeatedly bring the enchantment back. It's not going to be a consistent method of repeatable removal for you, but it's an option (admittedly probably worse than Haakon+Crib Swap).

I was thinking of adding more draw considering that I have one consistent and one sporadic draw in the deck and could see running out of power in hand quickly. AOE nukes though in a theme deck like this unless I move to more enchantment or artifact removal seem counter intuitive. Other than hallowed burial to get rid of indestructible I cant think of another that wouldn't hurt me more overall than my opponents.

Arrogant is really only there for the body. He is literally the first to be pulled for space.

Concerted effort....how could I have missed this, ugh yeah that's definitely being considered hard. Was also considering the Odric 2.0 cause of what he can do and a braces belt approach seems like a winner.

Weight is too cute for the deck. Interesting but not efficient for the needs considering I have 4 vindicate effects and one of them repeatable.

Drogskol is on my radar and I know I don't have much High End overall but the CC to body ratio is kinda poor. Admittedly he does attack over which is a plus. Same for Deathless who may or may not go in. By himself not bad, not great either. Just don't know if I have enough vamps to consistently pull him from grave when I want him. Sursi's body to ability ratio even with suspend just doesn't float me.

The compass Paladins were considered but they are slow...extremely slow. Even with 1000 year and no true ability to tutor either out consistently it just seems like waiting for the inevitable wrath effect or a targeted removal just waiting to happen. Dauthi and Soltari are probably going in considering I missed shadow there. Free hits are free hits. With my equipment theme Auriok steelshaper is yeah should be in here. Stillmoon has one BIG problem in that its a big old mana sink. I mean after a time sure you have not much to play but in a multiplayer game I think its just too much unless you can ritual somehow each turn.

Probably going to add the Knight-Captain and a Elspeth cause as I said I don't have that much of a high end. They are good utility in themselves.

Vindicator is just not happening. I would play another type of anthem effect first. 10 mana to get to lvl 2, even split across turns is just to much fiddly. Even in commander.

The thing about board wipes you have to remember is that when they're in your deck, YOU get to choose when to press that big red button. If you're looking to wipe the board AND not hit your own team you pay a premium in mana for them. I think you get access to Plague Wind, In Garruk's Wake, and Kindred Dominance in this deck for that kind of effect. OOH, you do also get Hex though! However, something like Day of Judgment, Akroma's Vengeance, and Merciless Eviction are still VERY useful even if they hit your own things because you get to time it so that it hurts your opponents much more than it hurts you.

I just find that ~5 ways to wipe the board seems to be about the right number in order to find one or two in a given game provided you have the card draw. You can stick to the expensive, one sided ones if you like I suppose, but I think you'll find you want a cheaper one or two.

Speaking of card draw, here's some options you could run in your deck.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

Ill say it before and Ill say it again, Kabira Vindicator is bad. 10 mana even across a few turns for a +1 effect isn't worth it. Stillmoon is too much of a mana sink to work correctly. Single player and such not bad at all. Multiplayer its just horrible unless you can produce mana every turn including your opponents.

Paladin of Atonement and Markov Dreadknight seem really good and I do need to throw in another discard effect there, so its on my list of improvements now. While I was thinking of it after I posted I had a few cards that caught my attention, Recruiter of the Guard seems like it would hit alot of cards here, Sorin, Lord of InnistradSorin, Grim Nemesis caught my eye as well and may be more efficant token/anthem generators overall.

My only problems with Fiendslayer and Paladin en-vec are I have a kinda cloggy 3cc spot atm. I know that some of the cards creature wise are speculative, but I get more out of some of the abilities on those rather than the ones on these two. If I had to choose one it would be Fiendslayer since lifelink first strike pro from opponents is better than just double pro and first strike. Lightwielder is interesting and I may need to screw around with it a bit first before I say yea or nay.

Light from within was in my own options pile and I may drop the new Forebear blade for it since it does seem like it might do better overall on everything since a good chunk of this deck has ww in its costs. Depends on how sorin hashes out.

I think on changelings that mirror entity would be the only include. Dont get me wrong the other two are good in some ways and giving all my creatures regen and such would be nice. Its just not that efficiant. Cairn is a odd ball as well since things have to be dead in order for the things that are alive to get the benifits from. Meaning I'd have to be on the downside of the interactions rather than just having things in play.

Your board wipes are a little light too, but I'm inclined to say you're prooooobably still ok on that front given that you have a repeatable removal effect on your commander.

Speaking of ramp. While this next idea wouldn't be consistent enough for me to actually add it to the ramp list you could add a more consistent ramp mode to your Sun Titan by adding in some more fetch lands like Evolving Wilds, Terramorphic Expanse, or Marsh Flats. You can probably afford to cut some basics for those 3, but I wouldn't necessarily go any deeper than that. You need enough basics to be fetched.

As an aside I want to say that I do like your prodigious use of dual lands because you have a LOT of double color weight cards.

Beyond adding 2-3 more ramp spells, one more land, and squeaking in one more cardflow card if you can, I'd say your deck looks pretty functional as is. Everything after this point looks to be down to personal taste, how things shake out in testing, and what angles of attack you want to push on.

Take three.Man is it hard to keep from devolving into a pure mono or close to mono build. Especially the spells.

@flyheightI don't know if I could cram in one more land without taking a utility card away. Admittedly I might do a panic land like reliquary tower, just add another plains, or a city of brass style land. While a fetch package might help I can see myself getting kinda sorta hurt as well. But that's what testing is for . Its sad I actually had to get rid of both vampiric and the vampire tutor in this deck, but I realized recruiter of the guard works well with many of my creatures. While I do have Vampiric Tutor I really hate to keep switching cards from deck to deck and at $40 a pop buying another seemed excessive, and there are not many in my area for trade. Another issue I was finding is that my 3cc spot is overflowing with options. Even in commander you have to balance out what goes where. Between Recruiter and Sorin I may have shored up the draw spells some more. Had to put Phyrexian reclamation back in since it hits into opposing wrath effects. Cant believe I didn't realize this but Thalia's Lancers is actually able to find Urborg, Nykthos, and Arguel's Bloodfast.

And Chromantic will go in here. Funnily enough I broke down my 5 color allies for this deck and it had one of those in it and I completely spaced I had it. Thinking of fellwar as well since it creates both sides and in commander something of my opponents will likely give me the correct mana. Admittedly that means ANOTHER revision, ugh.

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