I am developing a mobile game in ue4. For this project, I need to have a "static" camera so that the player can move within the frame not affecting camera location and rotation. But as this is an endless scroller I also need to have the camera move at a constant pace limiting the player's area of movement. Does anyone know how to do this?

\$\begingroup\$Am I correct to assume you currently have a camera that is follows the player? It's generally a good idea to provide your current situation as clearly as possible. If I understand correctly: you have a camera that follows the player, but you want to have it pointed in a static direction while giving it a fixed speed. Is that correct? If so, please edit your question to reflect that. If not, please edit your question to reflect what you've tried and where you're stuck.\$\endgroup\$
– PeethorApr 14 at 10:14

\$\begingroup\$What specific part of this are you stuck on at the moment? The forward movement of the camera? The bounding of the player's movement? The movement of the bounds with the camera?\$\endgroup\$
– DMGregory♦Apr 14 at 12:39

\$\begingroup\$Basically everything because I can't break the link between the camera and the player.\$\endgroup\$
– Sigma 17Apr 14 at 17:37

\$\begingroup\$Basically the camera is within the character blueprint and as a patent it will obviously follow the character and I don't want that.\$\endgroup\$
– Sigma 17Apr 14 at 17:39