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1. I have successfully made a boulder pushing puzzle WITHOUT SCRIPTING, you just need to read the map x/y of the puzzle and when they are correct an autorun/parrellel process runs the effect.

2. I thought this was already possible (didn't check yet...)

3. I would like to see a universal screen like the i-pad and other things it's 1 screen but you can touch(in this case click) on an object and something will happen(mostly used for Guis....) but using these for pokedex scrolling/battles/pokegear it could be better(in terms of features, I really hate using the D-pad in the hand-held games for typing my name/ other processes that may take a while(1 minutes+) excluding battles though...)

In the latest version of essentials you can change it so you can type the characters name and pokemon nick names. heres a link to me explaining how to do so. Not sure if this is exactly what you mean but it touches base on the Name entry

To set the scene, you can already define the species/level/IVs/held item/moveset/shininess/Shadowness of a trainer's Pokémon.

Off the top of my head, the following properties may also be fair game for being defined: form/gender/nature/ability/happiness/EVs/nickname/ballused.

That's a huge amount of things. I will certainly add more options, but I'd rather not add all those in if I can help it. EVs and ballused will probably not be options, and I'm unsure about happiness and nature.

Setting Trainer pokemon EVs, Natures, and Abilities would be the options I'd want most. Form is also up there, but it is something that can be set with held items easily, so it is less necessary in my eyes.

Could we possibly get the 'stat colors' in the future, which show what stats are affected by the Pokemon's nature (positive and negative effect) in the summary screen? Not really a pressing issue but it would be swell.

I'd like to see scrolling through large or connected region maps.
Like the connected Johto and Kanto? or taller/longer regions that are possibly surpass the set size?
Probably just something I want to see...

It could be possible manually, you could copy the save file to another location such as the desktop and then overwrite the previous save. while your in game and depending on the game u want to start u could switch between them manually.

Multiple saves really is not that hard. All you need is the save file function to be dependent on a game variable for it's game save name. For instance for the save system in my game it's set up with all the save commands that are all defining the game save name and calling the name is like this "Game#{$savevariable}.rxdata" The game save number gets changed by the Global variable $savevariable.

This might be an awkward request but I am making a Pokemon game that has a very evil corporation. I was wondering, if some could add a function where the player can actually get a 'Game Over' instead of being sent to the last visited Pokemon center.
The game I am creating is more like a role playing game.
if there is already a way to give the player a 'Game Over' tell me to do it.
thank you

I thought there is actually a setting called Game Over, within the event, I'm not sure if it works... But if that fails, you could always use the second part of the event (the losing part), to show a game over picture then use, return to title... Other than these, I can't see the answer.

Yeah, a Game Over function really wouldn't be too hard to recreate yourself, and it's pretty game-specific so it's not like to make it into an 'Essential' kit.

Other suggestion: Can a Debug option be added to change information on the player? I suppose that would just be the name and gender...
In lack of a save-file converter for the time being, I offered to re-make the save files of my players who have to start over due to save-type updates or other glitches, but I realized I can't practically do this without being able to change the Player info (running the original name command again for some reason deactivates any use of the pokedex, even if the variable is set to true again). It could also be useful for other testing purposes though.

Other suggestion: Can a Debug option be added to change information on the player? I suppose that would just be the name and gender...
In lack of a save-file converter for the time being, I offered to re-make the save files of my players who have to start over due to save-type updates or other glitches, but I realized I can't practically do this without being able to change the Player info (running the original name command again for some reason deactivates any use of the pokedex, even if the variable is set to true again). It could also be useful for other testing purposes though.

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