"Following a month of the " Training Incident" we have finally been groomed as the 6th Iron Battalion [ however it's been said that our Unit has yet to be sanctified with a name ] of the Valknyrian Anti Terestrial Armored Division. or VATAD for short.

Officially our jobs in peace time are as public servants that keep the peace against rising megafauna, monsters, bandits, and The Rift. As the State of Valknyre soon celebrates its 10th year as a newly formed state, reports of the thawing have begun to uncover changes in the Norr region and naturally, with the coming of spring, reports of farmlands being overrun by unfrozen ghouls had begun to circulate from the foot of the Norr mountains all the way to the GrinNorr region-- a place still populated by farmland, and a single city capable of defending that population centre: GrinNorr City.

As we await reports from the presiding Militia there, we begin to make our preparations.

https://www.youtube.com/watch?v=GpkSccH7_fs

>> About the Workshop: CO and Battalion members may discuss which purchases to make. Use Zny to purchase supplies and possibly boost research, while EXP gained from battles is used exclusively for Research, Trainings, and Logistic Unlocks.

>>2300925The predominant population are farmers specializing in winter agriculture, Voss records indicate that any disruption to their harvest will greatly damage the annual yields that we have come to depend on. The only bright side to all this is that our bogies seem to have no appetite for the fields, only its people. The VATAD has therefore determined to have us defend one of the key inroads to said population centres.

>Mountain Pass - An operation to quell as much numbers possible using the terrain and an old fortress there is limited escape so its do or die.

> GrinNorr Fields - An operation to rescue as many spread out Farmlands as possible. Operational costs might stretch us over the limit...

> GrinNorr City - The last line of defense, It is expected that we'll be cleaning up the remains from the first two theatres however if we fail here, all of Valknyre's agriculture will take a hit.

Because of our recent success, command has saw fit to give us a choice of these three theatres to fight on.

Extra armored plating is a boon, but we'll do without it. Miniatureized Payloads can be adaquately covered with a Universal Ammo Duplicator for now, and no other current payload options apply to missiles.

--

We also have two heavy stone axes somewhere I think we can ducttape to a Goliath. . .

>>2301362Saving for winter was the idea that Borris had, many times when snow is think you will not be able to make way on these roads for weeks! If you have spent all of the coin on alcohol and women, then what would you eat in the time between work?

No, he thought it prudent to save. But he is not highly trained bigbrained commanding officer, haha!

Garage Updates: After approval from our Division Chief, Goliaths have been refitted with a tighter frame and room for a 3rd member by expanding the chasis, I imagine this in no part had something to do with our only casualty from the training Incident.... "

>Pay 1500 ZNY for [Carbonite Shells]. CHECK YOUR GUNS AND CANNONS.>Pay 5000 ZNY for [Aspects]. You may all enjoy the benefit of a single aspect if you survived the previous map in one piece.>Pay 3000 ZNY for [OctoHeart Engines]. +1 Engine Totality is movement, drive, attack and general capacity for all mechs. Enjoy.

>Initiate Negotiations for the ORC frame.

--

--2350 ZNY Banked--39 XP Banked.

[BR] units will require ZNY to step up their Functionality. Earmarking 1000zny for shared BR team pool, for airdrops and civilian procurement.

Anyone else can submit a paperworked request for additional materials, but I think you'll enjoy new engines, guns and aspects as is.

Calamity Weasels are said to be extremely large in size, sleeping deep underground in forests until a critical event is said to occur. When a Calamity Weasel awakes it is usually in response to a disaster that will claim many lives. Whether it has any direct cause to said disaster remains a question, its ability to predict disasters is obvious and is likely a side effect of its [Ectoplasmic Diet.]

>>2302901[Curiousities] are research prompts that have been filed to the Research institute- while the Research institute makes it a case to study all known leads it typically takes decades. However with a bit of startup funding and orders from the top it will get the proper priority [and manpower] to be able to unlock yet more discoveries for engineering to use. It is also possible that a combination of discoveries will lead to MORE [Curiousities] yet, allowing us to uncover more about the Rift Phenomenon.

However, despite the speediness of it all, the whole process will still take [1 Mission cycle] to accomplish.

>>2302941" Of course, something like Battle Data and eyewitness reports " isn't enough for the Research Institute, the only way for them to file any sort of motion is if we bring back "evidence" of it to the lab along with the visual documentation we've been collecting throughout engagements.

>>2302941Ah, eggheads. Always slaving away. They told me I could be Science Corps material once! I told them I'd have access to the actual guns and that fist-fighting twenty stories tall murder monsters was a more safe occupation.

So if we tell them to investigate [Spirit Sensitivity] for Calamity Forewarning, they'll get cracking on it and we'll know sometime... somewhen?

The new improvements have been completed, joining us on this mission will be the Heavy Brigade, a multi man unit capable of deploying artillery strength pieces on the field whilst fortifying against Terrestrial attacks or otherwise. They come with 3 Brigadiers but can recruit Civilians they encounter or can be reinforced with 3 more for 100zny, and a clear route from the Base.

To use them, Assign an officer [player] and have them go to a target area to designate as the staging point for their firing vectors. Once there, [Flag] an area to claim as your [Domain] anywhere within the safety of natural cover or barricades can be considered a [Domain].

The Artillery Kit that Heavy Brigadiers possess may deploy into an emplacement of your choice.CannonHMGand an Ammo Maker. Once deployed, actions can now be used to operate them as well as as pack them up in case a change of emplacements or position is required.

During this phase it is important to note that while your individual units may act apart from each other, placement and orders should revolve around the Flag at the centre of their base for ease of processing.

[Flags and Routes]Flags to civilians and personnel are important, as it signifies points of safety or bastions of defense. More importantly it is possible for Brigadier personnel to travel between flags using [Routes] Routes are visual foot paths drawn on the map set up by a civilian Officer [You] or the [CO] in order to travel to the evac zone or to travel to other bases and DOmains quickly. However in order for a route to remain intact:0. It must be traversible on foot 1. It must not be detected by Threats 2. It must not be traversed by Threats3. It must not be within reach of Threats or else the Route is erased and must be redrawn. Civilians traversing the path up to this point will either retreat back to the last Flag or Scatter if there is nothing else. Ensure that this does not happen.

>>2303277>Switch from [MI-A] to [Br-1]"What is this?""Its a Civlian officers uniform.""It's a dress""Nt it's a uniform""ITS A DRESS GODDAMMIT! WHERE THE REAL ARMOR!""....You build it."*glares at the poor secretary as he grabs the kits, uniforms and drags the poor student Qemist to his squad.*

It seems that there is little sign of this "fortress" that supposedly gave the Ragnyllian phantom train operation a run for its money but just as the information states, this is where we'll be intercepting the horde. With two functioning railways we can set up a base anywhere near there as well as deploy our jockeys on either side of the pass. If we play the terrain right, we can have the horde take the long way around the pass where they will be exposed to the most fire. That plan I leave at your discretion, Lieutenant "

Colonel Irons: " Lieutenant, if you can hear this I've gone up ahead north to check on the Norr population, your job here is to simply guide the shambling bastards back to hell and tell them that it's time to sleep " Now I wish it was that simple but I've also spotted a bunch of Shogoths on the move, as well as some Dullahans and Wyverns. The wyverns I wouldnt worry so much about but the bastards get antsy when they smell a fresh a battlefield full of corpses, at least that's what the Norr have told me " Colonel Irons, Over and Out.

Astrid, set up up a command and control domain near the SW railway access. Block off that small eggress near the mountain and fortify it, and they'll want to go the long way around.

Monaco, Fleur, you're in bittanks. Hunter killer duty. Make your way up to the central plataeu, stick near ingress SE. Convince 'em to go the long way around, but don't stride too far from the tracks. Then you've got mutual backup

>>2304271It's me, Evergreen and some dumb bunnies, anyone knows how these brigades work? I tried asking these guys but the only speak...rabbit?>The little 1act with a S symbol means that they are one tap skills?>Can non specialist brigadeers take specialist actions? what about vice versa?>Am I reading this right and you can convert 1 tile of monster juice into a kit (like an artillery kit)? also can the small big guns be moved by their own crew?>Dorf and kobold, can they do the same?>So BQ get 6 starting bloqs but they can then use the "Mine" action to obtain more bloqs right? 1 per "Mine"? is each bloq a single tetris piece? how big are said pieces, a line is 4x1 so 2 bit tank long half bitank wide?>Do we know what the BQ's Ballistae do?>Can the BQ's contraptions be infused by the AL gadgets?

>>2304508>Officer Designate 3x3 Base at being near east slope (Marked with Star + Flag)>--Preferred location is YELLOW STAR, BAS2, if possible.

>Officer plant flag on the western slope (Marked with Star)>Footpath connection across railway

The rail-line connects us to the rest of the world and allows access to supplies.

There's a small plateua the BLOQSMITHS can ford near it, and that leads to a larger flat area. Our staging forward operating base will be in the SE.

==BRS==[Brs], it's up to you to claim the plateua by setting a FLAG there, then expanding operations to cover the approach with mortars and barricades and what have you. Once adequate, use the rail-line to deploy to where reinforcement is needed. Remember you can bring in MORE BRIGADES for 100zny. Don't spend all of it at once.

==PILOTS==Everyone else, the small paths and large rocks force the enemy into consolidated fronts. Please advance up and claim the middle ground and treat the large rock formations as a bulkward. That gives us a solid line extending across the territory, provides cover and allows anyone wounded beyond repair to fall back to the rail-line and evacuate.

==WEST==The reason most of you start west is that your job is to move into the area as indicated and treat the rock formations as advanced bulkwards. Given the preponderance of bit tanks and troopers, you should have no trouble concentrating fire.

That'll initially draw them in, but given the concentration of force, likely cause some flow towards the east. By that point the BRs should have set up enough of an entrenched position to make that a mistake.

So, again - Sleeper, you push up and hold the middle territory, then back each other up.

==EAST==Piston, you stake a claim on the central plateua and fortify, then provide fire support. Until the Brs are entrenched, Monaco, Braeburn and Casimir should have enough clout to fend off the first advance.

>>2304597>>2304642"Aspects, ah? Well I ah don't want to burn to death, that sounds pretty bad. That takes way too, ah, long y'know? I think we'll apply for the ah, Inugami Program. That one sounds good."

>>2305430Oh, one more thing. Since a 1-Crew mech would be unable to Aim(limb) and Attack, are [Mi] similarly unable, since they're a group of 1-Crew units? Or is one unit able to declare Aim and grant the rest of them the aim bonus?

Look Alive gentlemen we got bogies ! And With the snow storm coming up visibility will be terrible, furthermore, traversing into [Blind Fog] during a storm impedes your machine's movement. Be vigilant !

It just occured to me, with the addition of Infantry units it should be possible to carry them using the HVC. Dont worry about capacity, If the HVC's can carry a unit of MIs then they can carry 12 People.

>>2305678"HOLY FUCK ARE YOU HUGE!.....I'm tempted to make a joke here though. Alright Dorf make one of those uhhh...Jumpy things, no i don't know what it's exactly called just do it. Jenkins and uhh...Yeah I forget your name, move with me to the cliffside i'll get ask command to send another squad of Br's.

>Squad/weard (without Dorf): >Move: 2 north standing right next to the cliff side>Squaddie 1: Purchase another squad of [brigades] to be delivered 1 east of them. (depicted as a O in the picture -100z)>Squaddies 2-3: Move to squaddie one and form a 1 tile squad.(Depicted as a X where they should be atm in the picture)>Dorf: >Construct a jump pad by placing the two bloqs where we are currently at. (designated in picture)

Stats:Hp : 1, 1, 1, 1Mov: 2, 2, 2, 2Act: 2, 2, 2, 2

[Domain Travel] Move between domains as your Act/entire move(?)["Civilian Officer"] Can recruit civilians to your unit.[Bloq smith] If dorf is alive, can make Bloq's that turn into furniture.

>>2305678"That's ah biggun alright.""Give it a faceful a carbonite! Swing me over at 'em!""Let's not be hasty. There's plenty of infantry just behind in the fog and... barricades? Tanks, perhaps?""YEAH WE'LL BLOW THEM APART TOO! FORWARD!""We're, ah, we're gonna stick to skirmishing. Use our friends' firing solution and then ah, lets back up a bit."

Whoever's on a hard ammo system, be wary of spending your shots before we have a reliable supply chain. You'll recall from last mission that layered Pings are a requirement for our offense to come into its own, and we don't want to be without ammo before it can do any good.

" The eastern edge has sighted ghouls and- Feth save me look at this PLACE !"

https://www.youtube.com/watch?v=vuU2UPlpm9I

At this point in time, the mountain fortress that was keystone to holding the heart of Voss's moble defenses sat- its contents all but cleared out save the remnants of an unsung battle. However as the winds picked up figures could be seen beyond the storm... "

! Alert the clouds are picking up in activity this is definitely due to a rift response in your area. Duckies are also picking up 1- no 3 or more armored elements they're not giving off heat ! It's the dullahans !

>>2306818Brigade 1, prepare mortars at your position we have incoming ground troopers. I want saturation fire of that entire sector before they close.

Process that shoggoth too, it's dead-meat.

Brigade 2, I see what you're going for and good plan.>>2305691Can you back him up, Valerian? >>2306665I agree. Let's see if we can find some use for it. Can you lit up the trees with your flame shots? It might buy us a moment. Ghouls hate fire, as I understand.

Brigade 3, order take that plateua while it's till uncontested and PLANT A FLAG.

>>2306053Boris, can you wipe that ghoul pack? Alternatively, and this is your pre-rog, they don't seem as hostile as the rest. Maybe they're more inclined towards Ragnyl Patriotism. If they move towards the pilot cockpit, you have to ice them though.

>>2305730New plan: Empty the racks of this ARQ then perform a combat switch-over to the Gryphon. You ping, I shoot?

>>2306818Hoh! what a fine machine! A real relic of the modern era. It looks like we are having some problems though! More infantry will be coming in through the mountain heart unless infantry or battalions deploy to stop them.

And friends! Or maybe not. Nials! Tape the radio to the speaker system. Do we have a translator?

>>2307240Schmoozing is not a skill Borris has, is why he pays his women to be nice, hah! And the last time I tried to talk to a Ragnyllan in their language, they punched me and their friend say I called their mother unspeakable things.

>>2307295Can do, yes, but I think a base in the cavern under this mountain ~very~ important.

I see tunnel from here going deep underground, westwards, and two openings out into the snow on the north side. Could be anything deeper underground that comes up to play and ghouls will be using the openings in the north side to flank if they are not held back!

World Phase. At this point in time, it could be said that confusion in the lines were balanced with enemy kills. Had that shoggoth not survived a trooper assault the base below would have come close to danger. Meanwhile on the eastern front, a firebase was being created at the top of a plateau - its combat engineers seeing signs of use for the same purpose. However this would only add to the current discovery that they have uncovered an old vosskon fortress. Its "survivors" being apparitions of an armoured element thought to have gone missing during Operation Phantom Train...

"Astrid my feet hurt, everyone's already fighting and shooting and killing and maybe dying and we look like 4 fucking idiots who can't decide where to go."

"I swear to whatever higher power gave you the mental faculty to pass your god damn exams Karl, if you don't stop bitching for 5 minutes I'm turning you into ghost glue and I'l use that to do unspeakable things to your fekking mother. Pack your shit up we're going inside the god damn mountain."

>>2308845"Alright, the cannons are literally facing the cliff side....great...Just....great. Alright jenkins make the left side barricade. Newbies come over to the right and make a few barricades. I'll tell command we made one of them 'domains' or whatever. And SOMEONE BUILD A MG ALREADY! Alchemists I don;t like the sound of the mech comms so make us immune to that void stuff. Dorf, make a protective one, no i dont care if it's 'unnecessary to the battle plan' it looks shiny so do it!..."

>Move one trooper from the ammo maker to make a barricade: [move 2 east, Construct barricade]>Have the dorf make a Ablative barricade at the position of the drawing. [move 2 east, construct spiked barricade.]>Have a spare engineer in the middle construct a MG as depicted as a arrow in the drawing. [move 2 east, construct MG]>Alqemist: Act 1: Construct a [Alqemy kit] South east of him , Act 2 [Preventative measures: Immune to [void]>Reload: 40 pounders. >Have the last spare engineer man teh ammo station, and continue making ammo.

>40 pounders: >Establish Domain as depicted in pic. >Begin lining up a shot to where it can go above and over the cliff face.

>>2308845"I think it's ah, dead now.""HOOAH! FIND ME ANOTHER TARGET, COMMANDER!""We're, ah, workin' on it.""Commander, an ARQuad's pulled in behind us; we can't get up the ramp and our allies are taking small arms fire.""...What's the range on that ah, pad?""Not enough to get us to the top of the cliff.""I ah, guess we'll have to suppress fire from here then."

As the battle lines were being drawn at this hour things were comparatively quiet and calm inside the fortress. The Dullahans were proving to be nigh unbreakable hunks of armour moved by ancient necromancies employed in the previous war. Though the remaining voss houses have sworn to wipe the slate clean by suspending and policing future practices of necromancy, very little communication could have made their way to any nearby bases due to the storm and ectoplasmic interference. Indeed this would prove to be a long dark night.

Act Phase - Both of our lines are engaging the Dullahans but it looks like the western front is facing more problems ! Step up your perimeters, folks. Heavy Brigades, you can spend Action dice to repair any mech that enter your domain, unfortunately, if you take casualties, You'll need a resupply call to replenish those numbers.

Alternatively Mechs on the easter front should take advantage of the Frame Rack at the base of the cliff south.

>>2309454“Did anyone else see that?”“See what, Sir?”“The headless fool, he just swatted the missiles out of the air!”“Are you sure it isn’t that we just missed, Sir!”“Shut up and get us to that service elevator!”

Evidently there’s a service elevator that’d help solve this traffic jam, but hell if I can see it. I’m assigning three actions to movement, which lets me move 6TL/18 tiles in any direction. Please move me as necessary to get towards said elevator without squishing anybody.

>3x Move (see spoiler) - 6TL>Overwatch: Fire remaining Divine Archer if at any point in my movement I have LOS on an enemy. (1+10=11d6 HI AoE)

Reposting damage type info from last thread. It looks like brigades bring two new damage types not covered here

About Called Shots. > It takes one performance to zero in on a specific part. " Head Body, Arms , Legs " Walkers have modules and special anatomies that can be shot like the Engine and the Crew Compartment, but you'd need to know where those are AND expose them to line of sight. While Damage is focused on these parts, Armor may still apply to them. But when damage is taken it can only be spread between the two related stats.

Armor Penetration.AP damage may ignore DR. Every 6 in the Dice pool [regardless of 1s and place] will reduce the effective Cover or Armor of the intended target, however penalties incurred from rifling don't get reduced. Excess damage or match 6s may cause enfilading.

HE. High Explosive.Thermobaric pressure causes damage to organic and mechanical units alike. Match 6s causes Additional Module damage, Heatrokes, and Drops. HE damage terms can also merge into each other if specific weapons systems fire them in clusters.

HI. High Impact.Triple Massed Velocity rounds are fired , accelerated internally by magnetic process and then fires off a hammerhead payload roughly 20kg in size but has the effect of almost 12000kg in a vacuum. Damage dealt causes the target to move BACK a number of lengths equal to the shooter as well as blunt damage. Match 6s can cause focused damage to a single part.

HH. High Heat.Volatile Chemicals activate upon impact creating a solid to gas inferno. Suitable for Organic targets with no armor, match6s in the series causes internal damage to modules, engine, and finally crew.

CR. Crushing.Destroys terrain as well as deals unmitigated damage to Modules if modules are chosen to absorb hits Damage to the main body follows the usual rules.

>>2309454Peace for our time, old soldier! War has not been fought for 6 years against the Voss, but new enemy threatens safety of the Ragnyllian peoples living beyond here.

> 1PRF Turn 90 degrees East and Reverse 2> 1PRF Load up [Br2]

Mindless undead, some of them your comrades! Marshalled by Rift things to march on their countrymen, horrible! We will stop them here, before they overwhelm the farmers and townspeoples in the plains beyond.

>>2309454"Jenkins! Man that cannon I want those ghouls into shreds by the time i look at it again! Dorf! Repair the trooper that just came down for repairs. I want that trooper spotless and back in the fight as if it just came of out production!"

>Have the alchemist move from his station to the left cannon and load it with a HE shell>Load the right cannon -1 act>Have Mook attending the right ammo station move towards the left -now loaded- cannon.>Fire left cannon NW at the ghouls firing upon us. >Fire right cannon at the group of three ghouls (now two) that are firing on us. >Have the Dorf and Mg gunner repair the Carbine troopers that came into our domain. >>2309997

>>2309454"Commander, I'm seeing two Large Dullahans and four- no, five Small Dullahans deployed on the ridgeline; two are closing on our position to reinforce the large one.""Ah, noted. We're not in a good position to ah, launch an attack.""Recommend pulling back to pull enemies towards the ridge.""That's ah, probably not the best idea since we've already engaged. Let's see if we can ah, do something with those openings in the Fortress.""THOSE DEADBOYS HAVE THEIR RIDE BLOCKING THE STAIRS!""Maybe they'll ah, be willing to move it?"

>>2311489Dogmeat Unit, as Boris and the Astrid pulled out you're now our primary liason. Communicate with that group of Lost Soldiers at your prerogative. They may, indeed, be willing to move it. Or offer them a familiar Bitank.

>>2310798Brigade Weard, it is critically imperative you do not build ablative barricades in such a position that they block our own troops.

You have built a barricade in such a position that they block the advance that were /explicitly/ part of my /orders/ and battleplan. And you have done it in such a manner that it splits our forces in two, and traps some outside the barrier.

I advise you do not do this again. Fix this situation. If your actions lead to the deaths of Mobile Infantry Scorn and Bitank Pilot Fleur, understand that I will /not/ /be/ /pleased/.

>>2313857Weard stares at joseph for a minute or two with a blank expression before replying."Sure,i'll have the dorf undo it or just have the men wreck it into pieces. Dunno exactly how i will do it but hey gotta believe!." *Makes hand jazz motion*"But sure, will get rid of it yada yada. Don't do it again I got it. It'll take a bit however." He say's as he surveys the two barricades blocking the way, and the alchemist kit."It'll take a while, I got a temporary solution though sure bring the mechs to the frontline when they want...Not sure about how to do a return pad though...Maybe have them shoot down the canyon side to the right?*A bit more surveying*I'll figure it out.....

>>2313902"Would of gladly being punching enemies, comrade. But moblin is of bad condition and tiny mans are of fixing other tiny mans. Even after threat of breaking tiny mans. Could also be of using new comrade to being replace dead comrade."