Seas of Harn

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Gerant is still underwater. He searches the seafloor and sees 20 stone coffins... opened. The muck, dirt, and debris stirred up around the coffins. Gerant comes back up and that party comes back to the rest.
As Gerant and the rest return, the group …

We go to the gates of Tormau Castle, and talk to the Baradine spy. As we talk to Meroda, two armored knights come down to escort us. They tell us the Earl wants us to go to a safe location (with access to guards). We go through the large outer wall, past …

The Earl of Tormau asks to meet with us. We wait a few more days for Farrick to recuperate. The Storm Bull is being repaired. Araulf attempts to rally and council the Sarajini warriors to full Sarajin capacity. The warriors ask what if there are more …

The Kaborans and the Orbali settle down, and ask us what to do. Our main mission is just to scout what is here. After some deliberation the plan so far is: Fendrel will go in and scout inside the barrow and Kaeva will get closer to sense more about the …

The 30 Undead troops are moments away, while the rest of the undead footmen from the hill are coming this way. The Kaborians a summoning spirits and the Orbaliese are praying their asses off.
Aroulf prays to Sarajjin to enrage all of the Orbaliese and …

The group reforms the lines after the clash with the undead. We have 8 Orbaliese, 12 Kaborans, and us. Kaeva uses her pervometry and the network of the armband network to focus and shutdown the undeads' network. Only 3 of the 7 armband wearers succeed in …

Dragons and the myths about dragons.
Farrick stays to learn Agrikian religion.
Group goes to Witch with Storm Wand. We pass the New Peoni settlement. Kaboran revives are gone, the wild Kaborans took them. We get closer to the grove. See a massive …

The Earl of Tormau asks us to sail to Golitha and Weseda as fast as we can. We ask for at least 18 ABS. As we leave we discuss psychic sex positions. Ingar gives a rallying speech to the new sailors! However the Orbaliese don't understand an look to …

Fendral slows time to advance forward in the stairway. Fendral sees many Agrikans ahead of the crossbowmen and kills them. Farrick gets back to the boat and is in serious pain. Gaereth attempts to use his physician skills but fails. Kaeva uses her …

We are in the bay as we see a boat of Knights of Roving Doom. We get Falkins to look at the other ship and they have a shrine, lots of guys with heavy crossbows. Gerant uses a spell to divine an answer: Are they here to attack the keep? The answer is …

The group rests for a while doing individual activities. Fendral learns more abut the Mamecans. Gaereth starts to learn about Agrikan lore, rituals, and myths. Falkins tell Gerant that there is a strange bird hanging out by the mast. Gerant climbs up and …

We decide to bring the Kraken to the Magic Island. As we enter the bay, we see a skitter into the trees. As we tie off the Kraken, a few dozen people come out of the trees in a non-threatening manner. Falkins says they are Melderyni. The leader says he's …

The Azariani ship let's out a small life boat. A *small* discussion about the ethics and philosophy of how to use magic in Harn. The Kraken sails past to intercept the life boat. The Storm Bull starts to repair the ship. Ingar tells the crew to pick up …

We round the harbor to Nurisel. A Baradine dock workers gives us the signal that it's all clear. We ask what should we do with the Azariani sailors, the extra ship, the body. We ask to charge up the ship. The spy master asks us what of the Kraken.
…

We are in Cherafir for a few days. Gaereth and Belini go to the Save K'Nor Temple. Kaeva goes to the Peoni Temple to ask for forgiveness for paying Farrick for the Agrikian party. Farrick is setting up the party for his gluttonous agrikian demon. Ingar is …

As we enter the bay of Aleath. We see a ship half sunk. Falkins says that Aleath is on fire. The banner Bear sends a raft of folks towards Aliath. Aroulf starts to undress to jump into the water, and everyone notices there are tons of sharks, some 20-30 …

Tika asks Gerant if they should leave a mark for the Enemy troops. Tika actually set fire to the tree line (so they can't use it), and the group bails. They make it back to the ship safely. We leave Aleath in the morning, we see the floating pods again. …