Sins of a Solar Empire: Rebellion Game and Soundtrack Bundle

Stardock Entertainment and Ironclad Games are happy to announce v1.1 for Sins of a Solar Empire: Rebellion. This latest update adds dozens of new maps, balance changes and bug fixes as noted below. Version 1.1 is save game compatible with the previous v1.041.

[ Gameplay ]

New Maps! We've added dozens of new maps, including competitive multiplayer variants which normalize resources, militia and other factors (thanks to Pbhead and GoaFan77 for these). New maps include:The Art of War CompetitiveBattle Lines / Battle Lines CompetitiveBlitz / Blitz CompetitiveClose Encounters CompetitiveCrystal Storm / Crystal Storm CompetitiveDouble Cross CompetitiveEmpires at WarForeign Invasion CompetitiveFractured Lands / Fractured Lands CompetitiveGemini / Gemini CompetitiveHostile Orbits / Hostile Orbits CompetitiveKabel CompetitiveMaelstrom CompetitiveMelting Point CompetitiveNew Dawn / New Dawn CompetitivePandemonium CompetitiveQuick Strike CompetitiveRandom - Huge Multi-Star CompetitiveRandom - Huge Ring CompetitiveRandom - Huge Single-Star CompetitiveRandom - Large Multi-Star CompetitiveRandom - Large Single-Star CompetitiveRandom - Medium CompetitiveRandom - Mini / Random - Mini CompetitiveRandom - Small CompetitiveRandom - Vast / Random - Vast CompetitiveRazor's Edge CompetitiveStorm Front CompetitiveTempest CompetitiveThe VoidTriple Entente CompetitiveTwin Empires CompetitiveTyphoon CompetitiveUnstable Alliance CompetitiveWhirlwind CompetitiveAll corvettes are now unaffected by most harmful Titan abilitiesExceptions are Explosive Shot, which will still knockback corvettes in the AoE, and The Maw, which will still potentially draw in corvettes in the AoE (but won't specifically target them).Ships should no longer try to use abilities on invulnerable targets.Corvettes will no longer be explicitly targeted by Cleansing Brilliance or Reverie abilities (but may still be affected by them).Corvettes are no longer affected by Magnetic Clouds.Adjusted relationship bonuses per Pact with allies to grant a 0.2 Diplomatic Actions bonus per unique Pact (to a maximum of 2.4).Adjusted relationship penalties per Pact with enemies to grant a -0.5 Diplomatic Actions penalty per unique Pact (to a maximum of -6.0).TEC LoyalistsTitan: Can now cast Group Shield on itself.Titan: Increased started HP from 5400 to 5500; increased starting Armor from 11 to 12.TEC RebelsTitan: AutoCannon damage increased from 110.5 to 121.52; Missile damage increased from 127.5 to 140.25.Advent (General)Deliverance Engine Balance Changes:Cannonshell speed increased from 12000 to 36000 (moving at the speed of thought!).Culture Spread effect increased from 5 to 15.The 25% damage buff to Advent player owned ships will now affect incoming ships as well as those already in the gravity well when the shot hits.Deliverance Engine shots will now reduce an enemy planet's Allegiance by 10% (stacks 3 times).Advent LoyalistsGlobal Unity now adds a 5% bonus to max. planet allegiance in addition to its other effects.Advent RebelsWail of the Sacrificed has been changed to affect all adjacent planets, ships and structures regardless of ownership. Titan: Chastic Burst antimatter cost increased from 70 to 80; cooldown increased from 20 to 30.Titan: Side Beam damage reduced from 130 to 117.Fixed Expulsion tech to properly give its 20% culture spread bonus.Vasari LoyalistsTitan: The Maw will no longer explicitly target corvettes (though they may still be affected if caught in the ability AoE).Titan: Increased the cooldown on The Maw from 175 to 210.Titan: Starting HP increased from 4802 to 5042; HP per level decreased from 459 to 436; starting Shields increased from 2567 to 2696; Shields per level decreased from 533 to 507.Vasari RebelsTitan: HP per level increased from 405 to 445; Shields per level increased from 529 to 582; Armor per level increased from 0.58 to 0.64.Rebel Starbases will now suffer from additional debuffs after a phase jump: Passive shield regeneration is decreased by 50%, Armor is reduced by 1.5 and weapon damage received is increased by 25%. Negative effects after phase jumping a Starbase now stack 3 times; debuff duration of all effects increased to 600 seconds from 60.Armor Restoration technology bonus reduced from +25% HP / +5 Armor to +15% HP / +3 Armor.PiratesShips spawned from bounty raids made less random and weaker earlier in the game.Pirate raids spawned via Diplomatic mission costs adjusted for revised raid levels above (i.e., much cheaper).[ Misc. ]

Fixed reported null pointer crash related to buff spawning (thanks ezeltje299).Fixed reported null check on first spawner buffs (thanks ateague1987).Fixed broken Pirate Exterminator Steam Achievement.Fixed broken Outstanding Resume Steam Achievement.Steam Cloud Saves re-enabled and should now work as intended in multiplayer games.Checksum detection added on multiplayer saves to validate that saves aren't corrupted.Fixed Pact related crash that would occur if a player had more than six unique Pacts established.Fixed null pointer crash related to Wail of the Sacrificed.[ Modding ]

Ironclad Games and Stardock Entertainment are pleased to announce the release of Sins of a Solar Empire: Rebellion v1.03 today. Now available through the Steam client for all registered customers, this patch includes a large number of balance changes, bug fixes and more.

[ Interface ]

Weapon damage numbers on entity Infocards now take into account damage from All For One, Savage Thrill and Militia Weaponry (actual damage was always correct, it just wasn't accurately displayed on the Infocard).

Fixed a mixup between the TEC and Advent flagship's Infocard icons.

[ Gameplay ]

Increased chance on all Corvette passive abilities from 2.5% to 5% per shot.

Stardock Entertainment and Ironclad Games are pleased to inform xenos-loving galactic conquerors that the Vasari Empire arrives in Sins of a Solar Empire: Rebellion today with the release of Beta 3 for all pre-order customers.

NOTE: BETA 3 IS NOT COMPATIBLE WITH PRIOR SAVE GAMES OR REPLAYS.

Changes From Beta 2c:

[ Graphics ]

Further refined shield effects.

Increased large debris sizes.

Fixed some incorrect shield meshes.

[ Gameplay ]

The Vasari Loyalists and Rebel factions are now available for play!

All races Scout frigates should now be able to properly detect mines again. This ability has been made passive.

Flagship's no longer have a role type.

Flagship's now count as Battleships in terms of stats.

Fixed bug that would improperly boot host and players from a Friends Only ICO game.

Fixed bug that was causing abilities that target strike craft to fail.

Added missing string for ally titan lost.

Fixed bug were Research and Occupation victories would not cause a loss for opponents.

Stardock and Ironclad are pleased to release the latest update for the Sins of a Solar Empire: Rebellion BETA. Available now for all pre-order customers, this new version (0.90) includes a large number of gameplay changes, bug fixes and AI improvements.

NOTE: THIS VERSION IS NOT SAVE GAME OR REPLAY COMPATIBLE!

Change Log:

[ Graphics ]

Splash loading screen added to provide player feedback while assets are being loaded.

Added large debris pieces for all capital ships and titans (per race).

Shield shader updated slightly to make shields more visible (work-in-progress).

Stardock Entertainment and Ironclad Games are happy to announce the availability of Beta 2b (0.80) for Sins of a Solar Empire: Rebellion today. Now available via the Steam client for all pre-order customers, this update contains a number of bug fixes, performance optimizations and balance adjustments.

Change Log:

[ Graphics ]

Added correct icon for Mine Control ability.

Updated some UI textures.

Removed name from texture on TEC Corsev battlecruiser.

Increased zoom-in distances for all ships/structures.

Moved out build emitter point on Advent Titan Factory to prevent mesh clipping.

Fixed various mesh point errors on Advent Discord battleship.

[ Gameplay ]

Players are now limited to a total of four simultaneous superweapon structures. Based on feedback this amount may be increased, decreased or the weapon effects buffed, etc.

Adjusted AI to allow AI players to make better use of their available Fleet Supply. This is one step in a multi-step process that will be continued in the next update.

Autocast conditions added to most ultimate abilities; allowing the AI to use them.

Reduced shield regeneration rate on all Envoy cruisers from 2.0 to 1.0.

Artifact Planet players (Occupation Victory) will no longer be placed as random militia on maps.

Replaced TEC Rebel corvettes at Pirate planet with Pirate Rogues.

Fixed bug that allowed temporary or illusion ships to be cloned by abilities or research subjects.

Updated Pirate Raid fleet compositions per level. Raids will now have a broader range of ship types and numbers. The max level raid is now particularly brutal, so you won't want to be the target of that!

Pirate Mission costs adjusted for new raid levels (based on average summoned fleet supply). Pirate Missions are now substantially more expensive to account for the greater difficulty.

Reduced Pirate research upgrade costs for all subjects.

Reduced number of research upgrades per raid from 2 to 1.

Increased rate of points gain for Diplomatic Victory and decreased the number of points required to win. This should greatly speed up Diplomatic victories and make them a more viable option.

Optimized speed of quitting a game so there shouldn't be nearly as much of a delay on the Stats screen as before. If people still run into long delays, please zip up your autosave that repros this and send it to us at rebellionbeta@stardock.com.

Optimized a variety of systems that are dependent on getting targets in range. This should resolve one of the biggest causes of slowdowns in large games.

Optimized AverageCulturePercFromAllConnections, which was causing major slowdowns, especially in terms of targeting.

Optimized pathfinding within the same orbit body for improved performance.

Today Stardock Entertainment and Ironclad Games are pleased to release the first update for Beta 2 of Sins of a Solar Empire: Rebellion to testers via the Steam client. NOTE: THIS UPDATE IS NOT SAVE GAME OR REPLAY COMPATIBLE WITH PRIOR VERSIONS.Here's the list of the latest changes:

[Graphics]• Added full quality intro video.• Fixed bug with Fracture ability particle effects so they will now display on all affected ships.• Fixed null pointer crash with the shadow system.• Fixed bug that caused ships to disappear.

[ Gameplay ]• TEC Loyalistso Fixed bug that allowed TEC Loyalists to use Pirate Mercenaries on their Broadcast Center.• Advent Loyalistso Increased Acclimation of Will to two research levels; per level increase changed from 0.10 to 0.25.o Assimilated Populace moved to Diplomacy tree; reduced from Tier 5 to 3; requires sufficient labs to function.o Confluence of the Unity per level value increased from 0.10 to 0.25.o Coward's Submission moved to Defense tree; reduced from Tier 6 to 4; pre-requisite tech removed.o Global Unity reduced from Tier 5 to 4; added additional research level; pre-requisite tech removed; and now requites sufficient labs to function.o Planet for a Planet Tier increased from 2 to 3.o Fixed bug with Suppression Aura that would let it persist on ships captured with Subjugation.o Global Unity should now affect newly colonized worlds. Culture caches are updated again upon colonization.o Updated Coronata Titan's ultimate ability, Repossession, to not work against Capital Planets or the Artifact planet (i.e., Occupation Victory).• Advent Rebelso Cleanse and Renew moved to Military tree; Tier increased from 4 to 5.o Expulsion moved to Defense Tree; Tier reduced from 5 to 4.o Mass Communion per level increased changed from 25% to 40%.o Protection of the Unity moved to Defense tree; Tier changed from 7 to 1; updated to 3 levels at 33% each; now requires sufficient labs to function.o Reanimation Tier reduced from 4 to 2; now requires sufficient labs to function.o Return of the Fallen Tier reduced from 4 to 1; now requires sufficient labs to function.o Fixed bug with Reanimation that prevented it from cloning destroyed enemy ships.o Fixed bug with Return of the Fallen that prevented it from resurrecting destroyed ships.o Updated Chastic Burst to affect Starbases.o Updated Wail of the Sacrificed to affect Starbases.• Generalo Multiplayer Added method to add/remove Friends by SteamID and sync to ICO. Fixed double friend message bug on ICO. Fixed crash in Steam game invites. Passwords will now work for joining password protected games on ICO via Steam.o Added missing game win strings.o Updated save system to save out fleet cohesion settings.o Updated Titan weapon damage type vs armor values. Should prevent Titans from prioritizing strikecraft.o Fixed incorrect Advent tech tree names.o Fixed null pointer crash with the shadow system.o Updated Starbase Destabilization InfoCard to more accurately display its effects.o Flagships should now correctly bomb enemy planets when there are no other threats present.o Fixed crash bug related to missions for the Pirate player.o Updated other instances of Antimatter Recharger to Temple of Renewal in strings file.o Increased warning threshold on when a planet will flip from culture.o Fixed crash related to space mines - this was a big cause of random mid-game crashes.o Added several constraints to corvette passives so they won't affect non-viable targets.o Fixed bug that caused ships to spin in place.o Fixed bug that would prevent ships from Phase Jumping.

[ Interface ]• Tweaked some positions in the race select dialog.• Moved tutorial text and OK button up slightly so they don't overlap notification messages.

[ AI ]• AI players should be a bit better about when/who they offer missions to.• Updated aiUseTime on Perseverance to Anytime.[ Sound & Music ]• Normalized all new sound effects.• Fixed bug that caused the GameWin event to play continuously if you pressed Keep Playing after a win.• Fixed incorrect allied game win voiceover.• Added new sound effect for Wail of the Sacrificed.