Today we’ve released an awesome mini BlockWars update, to improve your gaming experience! A large part of this update centres around quality of life improvements, but we’ve done a few notable changes too!

Team Balancer

We heard you! The community did not like the team balancer inside BlockWars, so we've removed it. It has now been replaced by a brand new balancer! If the teams become unbalanced, the team with the least amount of players will be given a resistance potion. This is all based on how big of an unbalance there is. This also means that you will no longer be randomly switching teams in the middle of the game. Yay!

Achievements

We’ve added 5 new achievements to BlockWars!

That hhhurrrt - Shoot a villager with an arrow.Speeding bullet - Reach a speed IV boost.Core player - Deal all the damage to the enemy core to win the game.Powerful - Collect 5 powerups in a single game.Destroyer - Deal 1000 damage to enemies’ cores.​

Removed the team balancer and replaced with a system that means the game won’t start if the teams are unbalanced.

Damage resistance are given to teams with less players when teams become heavily unbalanced.

Improved death messages.

In capture the flag, you will win the game if you attain 3 captures.

For players who are on your team, their names will now be shown in bold.

Added team colour characters before players names.

Improved the sidebar.

Modifiers voting menu improved to be more consistent with other games.

You can now break long grass and flowers on the map.

Players now glow when carrying flags.

Buffed trap blocks:

Explosion trap: Now does damage and deals large knockback.

Potion trap: Duration of various traps made longer.

Added three new maps: Mushroom, End and Games.

Forest Fight: Reduced the amount of entrances to 3. Edited the interior, so there’s more space the walk around and build around the flag. Added an extra pathway along the house.

Block Arena: Performed some minor changes to improve gameplay and reduce the chance to fall of the map.

Castle Wars: Changed the interior of the building, so there’s more space in it and removed the carpet around the flag. Revamped the outside of the castle.

Tree Alley: Added extra path, so it’s easier to go up. Edited the main cave, so it’s easier to walk through. Made the side caves bigger, so you won’t get stuck in it anymore. Changed the flag platform, so there’s more space to build on. Made the path in the middle wider to improve gameplay.

Played it and I do have to say that I really enjoyed it Team balancing is so much better considering you don't suddenly realise you are on the losing team 30 seconds before the end. I've played a couple of the new maps and they do look really nice. Good job, even though it's a mini updated it was definitely needed and already it's improved a lot. Thank you