Force Creature (CR +1)[3pp]

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Force is an eldritch power that sages have likened to raw magic—energy without native form or substance. Spellcasters who understand its nature harness this raw material and weave it into shapes that can be used as weapons, defenses, or tools. But despite the limitless potential of force energy, few spells and magic items make use of it. This unusual lack might be due in part to the influence of force creatures.

Force creatures are elemental-like beings composed of animate magic force. They look like semi-translucent, glowing, blue versions of their common cousins. Sages speculate that they originate from some realm of magical force, but if so, no planar explorer has yet discovered the place and returned to tell of it.

Creating a Force Creature

“Force Creature” is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A force creature uses all the base creature’s statistics and special abilities except as noted here.

Force Aura (Ex)

The force creature is surrounded at all times by a force aura that emits a dull, blue light about as bright as a candle. Any opponent that hits the force creature with a natural weapon or unarmed attack takes 1d6 points of force damage from this aura. The force creature also does this damage on any successful combat maneuver that requires physical contact with a foe. When a force creature is struck, the aura momentarily flares brighter at the point of impact.

Skills: A force creature gains a +20 racial bonus on Acrobatics checks to jump. Since it continuously emits a dull blue light, however, it takes a –5 circumstance penalty on Stealth checks when attempting to hide in conditions other than bright light. This penalty can be diminished or negated if the force creature’s body is covered with a material that blocks light.

Special Qualities: A force creature gains the no breath universal ability.