About BlackIntel

Welcome to BlackIntel, home of the BlackIntel servers, coders and of course clan. Our goal is to provide a nice place to stay and hang around for everyone. We currently offer a variety of games, including Renegade X and PlanetSide 2.

If you like our servers, you might want to consider to join our clan. We're a nice clan and are usually not too serious in life. :) We play for fun mostly, although sometimes a serious clanwar can be really entertaining as well. If you feel the same you should really check out the clan section of your favourite game here!

This site is also a place where server owners can get support on our C&C Renegade software or can show their appreciation.

News

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BlackIntel presents our newest supported game, Renegade X. Renegade X is a free FPS multiplayer game with RTS elements. You will fight for either Nod or GDI and choose over 30 weapons, 15 vehicles, call in nuclear strikes, ion cannons, or airstrikes. If you've played C&C Renegade, this game plays very similar with the same objective, destroy the enemy's buildings.

If you didn't play C&C Renegade, its a game where there are two factions, Nod and GDI, each controlling a base on a map. Each base consists of an infantry structure, vehicle structure, a refinery, and a power plant. Some maps even have base defenses, it all depends on the map being played. If the power plant is destroyed, everything costs double and base defenses go offline. Once a building is destroyed it cannot be repaired, however damaged buidings can be repaired. The objective is to destroy the enemy's base before they destroy yours. While GDI has more heavily armored vehicles, Nod has units that can be invisible. Both sides have free basic infantry. With credits, more advanced infantry and vehicles can be bought. Credits are earned passively over time with a refinery and additional credits are earn when the harvester harvests tiberium and dumps it back at the refinery. Credits are also earned when you damage enemy units and buildlings.

Renegade X is a completely free game that will be available on February 26.

Here is the latest video that was released by the developers which introduces the gamemodes and new features of Renegade X.

Congratulations, it's our birthday! We're really getting old: 8! That means I have been part of this community one third of my life. Wow. This seems like a good moment to say thanks to everyone who is, has been, or will be (in advance? :) ) part of BlackIntel. Many more good years to come, let's make that half my life! ;)

Today, at the 11th anniversary of C&C Renegade, we've got a present for ya! Today, we release the first final release of the Tiberian Technologies patch. This patch fixes countless bugs in the original game and offers numerous improvements.

Let's start at the beginning. In 2002, C&C Renegade was released: the only FPS based on the C&C Tiberian-universe, created by Westwood Studios. The game was (and still is) unique as it combines aspects of typical RTS games such as the economy system and buildings in a FPS game. With skilled teams this leads to intense and complex games.

Unfortunately, at the time of release, Renegade contained significant bugs that had serious impact on the game mechanics. This, together with the static and poorly scripted single player, caused Renegade to get low ratings in reviews. After the 1.037 patch, the game received no more updates, and the community had to survive by itself.

Over the years, several initiatives popped up to improve Renegade by providing unofficial patches that added functionality, fixed bugs, and guarded against cheaters. Notable examples are RenGuard, SSAOW, BIATCH and RR. These projects were mostly written by different developers, sometimes incompatible, and were often only used by part of the community. This especially hampered client-side modifications, because they required players to install them manually, and deal with updates, incompatibilities, and so on.

In December 2007 an initiative was started to merge our efforts, for the benefits of Renegade. Six months later the first public announcement was made about the new group, called Tiberian Technologies. Development was complicated and therefore did not progress as fast as we hoped, but in November 2010 we were doing the first public tests of the overhauled renegade engine, and released the first beta in September 2011. This was a big milestone and was celebrated by the community, but also showed that there was plenty of bug hunting to do. Today, finally, the patch is ready. Renegade is now more stable, faster, and has more features than ever! In the future we hope to get EA to release this community patch through the official patch mechanism, so that everyone can enjoy the improvements made for Renegade.

Now, onto the fresh and new goodies. What did we fix? Listing all changes would result in a cumbersomely long and boring list, as we have made 5276 changes since we started counting in 2008. Below are a few highlights.

Built-in anti-cheat

Automatic downloading of maps and other content

Better compatibility with programs which use overlays

Countless engine bugfixes and performance enhancements

Easy installation (install TT on any version of Renegade, regardless of whether it was just installed or heavily modified)

Automatic updates

Most prominent bugfixes:

"Blue hell" fix

Purchase Terminals no longer broken after rejoin

The pistol now starts out loaded when you spawn

You will no longer be killed on some maps if you are standing right next to the weapons factory and someone buys a vehicle

Support for using the left and right side buttons on mice with more than 3 buttons

The weapon back and forward keys will now skip weapons that are out of ammo. You can still access those weapons by pressing the number keys to select the specific weapon

New feature on empty vehicles that calculates damage points based on last occupant

Points fix - fixes an error in the way points are calculated when attacking vehicles with green health. Against all other targets, points are directly proportionate to damage, but not green-health vehicles due to a coding mistake. This is why, for example, snipers could get illogically high points for attacking heavy vehicles they did very little damage to.

Renegade now properly supports wide-screen displays

Resource manager

Tiberian Technologies' patch has the ability to download new maps from a server's remote file repository. The idea is that when a player is missing the map the server is running it will be automatically downloaded and installed on the client, after which the client can immediately play the map. The game does not require a restart as it previously did. This makes playing fan maps much easier, as one does not have to manually download the map and restart the game to play on a particular server. The resource manager will make sure you will have the required maps and possibly other packages with skins, models, or soundpacks at the server owner's discretion.

Downloads and mod tools

You can download the patch at http://www.tiberiantechnologies.org/downloads or, if you have a previous version of the patch installed, just start the game and let the auto-updater do its job. The download page also contains the server files, scripts.dll source code, and some mod-tools.More information can be found at the following websites. We appreciate any questions, issues, or remarks on our official forums!

I'm really happy to be able to announce that BlackIntel will be picking up Battlefield 3 as a supported game effective immediately. We will also be dropping server support for Bad Company 2, although we may still drop in for a game or two. We currently have a 64slot server running, with the provider i3d.net, and are currently running all of the Conquest Large maps, and will generate our own maplist once we've had time to examine all of the maps. The website will be updated with BF3 information shortly.

Recently, Prulez reported a possible BIATCH bug. At that moment we were not able to determine what the issue was, and whether it was genuine. Since then, we found out about an undocumented Renegade client feature that could lead to this behavior in rare cases which was probably the cause to the report by Prulez. We are very sorry for any false accusations this may have caused.

Since all functionality of BIATCH is included in the Tiberian Technologies (TT) scripts.dll, we have waited until this fix was also released for TT servers. Otherwise, servers using the TT scripts.dll would be unprotected and if we would publish this the bug would be exploitable. Since 4.0 beta 2 of the TT scripts.dll was just released, we now also release the updated version of BIATCH for those who do not yet use TT.

It is not likely that many players will have been banned because the undocumented feature that triggered this is not well known. Theoretically however, all "weapon not available" reports that have damage values corresponding to a vehicle weapon may have been caused by this bug. We are very sorry for any false accusations this may have caused.

While already on the website for some time, we forgot to announce the new BIATCH versions on our own website (shame on us!). Anyway, version 1.2A is here with the following improvements over v1.1 RC1

It contains various updates, here are some important ones:- UDP packet crash fix. Now it's (probably) not possible to crash the server anymore with a malicious UDP packet any more. (see http://www.renegadeforums.com/index.php?t=msg&th=37018&start=0&rid=2 0224)- Another UDP packet crash fix. Now it's not possible to crash the server anymore with a known malicious UDP packet any more. - Includes the pointfix, if wanted. Otherwise use the pointbug version in the zip file.

Please give feedback on the stability of this version, as we have not been able to "properly" test it. It's tested, but only for a very short amount of time, then again, there were not a lot of changes.

Today we moved the website from Sep's hosting company in Norway to webspace provided by Trace. We had several reasons for this move, but the main reason is the ping (latency) to Sep's host. As the distance was pretty large it made the website load noticeably slower than it did when it was hosted on our own box. This caused issues for parts of the site that had to communicate with the game servers.Another reason is that recently we had some downtime and configuration issues, although as far as we know those are now resolved.

While we moved the website we also tweaked some small things like the server querier in the navigation plane. It now shows more up to date information about the map and the player count of the servers. First strike will be included as well as soon as the FS server is working again. Besides this we also cleaned up some unnecessary files, which aids us in future maintenance and development of the website.Another major change is that we are moving away from hosting a HTTP server on our box. For this purpose, we moved most of the download and user data from our HTTP server to our FTP server. This implies some changes for those who are using webspace or FTP accounts provided by BlackIntel. Details about these implications will be posted on the forums shortly.

In the near future we will add a section for Battlefield: Bad Company 2. Gwynzer is currently working hard to compile a set of useful content for the website. For now everything BFBC2 related can be found on our forums.

We are currently having some problems with the website, the forums are not working and attempting to access most pages will result in a "404: Not found" error message. We unfortunately have to wait for our host to fix the issue, we can therefore not give an ETA on when the website will be fully working again.