Music Mix I (1989)By USB. A collection of different settings and music that came with some introdesigner. Collection by Mr.Ammo.

Music Mix II (1989)By USB. A collection of different settings and music that came with some introdesigner. Collection by Mr.Ammo.

Disk: Xentax Slideshow 2 (1990) A slideshow with screenshots taken from various title screen and in-game moments, original creations and pornmovies. Main graphics by Mr.Ammo, lousy hackcoding by Mr.Mouse and music ripped, that freezes when loading the next picture. Oh Jolly.

Disk: Xentax Slideshow 3 (1990)
A slideshow with screenshots taken from various title screen and in-game moments. Intro, logo, screens and code by Mr.Mouse.

Disk: Yep.sir.cr (1990)
A collection of Xentax demo’s and letters. Title picture drawn by Mr.Mouse. The collection contains:

Way back (1989)
Intro created using some introdesigner, main program features a Xentax logo by Mr.Mouse and some ripped sprites from a number of games, all in basic. By Mr.Mouse.

Introduce (1989)Intro created using some introdesigner, main program is just the new Xentax logo at the time. An attempt is made to load something, but the program is not in once piece. By Mr.Mouse

NFL Piccy (1989)A picture of the NFL league logo, drawn by Mr.Ammo, shown using Mr.Mouse’s Koalaroutine.

Intromess (1990)An intro-slide show! Actually a very novel idea at the time. Mr.Mouse collected a lot of intro’s in front of games and linked them together in one program. Features intro’sby Legend, Dominators, NEC and others. Also some music by Mr.Mouse.

No Sweat (1990)Mr.Mouse’s so-called last demo. Using lots of ripped routines from other people he assembled this piece of software. Apperently Mr.Mouse was up for his college exams, and forced himself away from the trust Commodore. Hence, his ‘last’ demo. Graphics, text, and code hacks by Mr.Mouse.

Just another demo (1989)Using some demomaker, Mr.Ammo introduces the USB to Xentax namechange.

Over the net – Practice (1991)
Mr.Mouse cracked the demo version of Over the net that was on a covertape of Commodore Format. He fixed it so you could play on and on. Intro graphics by Mr.Ammo, code and music by Mr.Mouse.

Outrun Demo (1990)Demo featuring Turbo Outrun title picture and awesome music (by Maniacs of Noise). Intro music by 20CC, code and rips by Mr.Mouse.

Disk: Xentax Music releases (1992)
A collection of music by Xentax members, each song in a separate executable player. Graphics by Death of Hitmen and player by Peace of Xentax

Destiny (by Mr.Mouse)

Ferdie C. (by Mr.Mouse)

Geezus (by The Gee)

Morbid (by Mr.Mouse)

Imposition (by The Stranger)

Strange (by The Stranger)

Techno (By Active)

Disk: Mr.Mouse Music Collection (1992)
One of the larger collection of Mr.Mouse music featuring 40 tunes. Also included is Voicetracker 4.2, that was hacked by Mr.Mouse to automatically save his signature when tunes were stored with the editor. Most tunes can be opened with Voicetracker, some need the Future Composer routine Mr.Mouse coded to play FC tunes.

The tunes include:

Feeling, Freakey,

Implode, Stroika,

Conquer, Scratch (play with DMC),

Illusie, Poluted,

Believe, D-Sease,

Protone, Destiny,

Morbid, Revision,

Intros1, Intros2,

Ferdie C., JT-Int,

JT-Dyc, JT-Log,

JT-End, Zak A,

Zak B, Zak C,

Zak D, Music 3,

Music 4, Music 5,

Music 6, Music 7,

Music 8, Music 9,

Early 2, Early 3,

Early A, Early B,

Early C, Early D,

Early E, Early F

Disk: Maestro (1992)
A professional Xentax music collection, featuring new players, menus and 48 tunes by Xentax members. Coded by Peace of Xentax, graphics by Biz Kid of Blaze. Tunes of Mr.Mouse include those on the Mr.Mouse music collection. Besides those there are:

Zax 1, 3, 4, 6-5, 7 (by The Gee)

TMoney 1 to 5 (by The Gee)

LLCool 1 to 6 (by The Gee)

Waterdo, Geemusa, Perfect (by The Gee)

Zakusta, Just 4 fun, Bohemian (by Mateus)

Beast Revenge, The Beginning, Melody (by Mateus)

Dreamland 1, Let’s groove, Hi-Tech (by Peace)

Bird Dream, Blue Eyes (by Peace)

The Vikings, 4 Addybook (by Peace)

Disk: Xentax Zax Collection (1992)
Another professional Xentax music collection that revolves around Mateus’s music. Years later, Mateus became a musician for Bohemian Studios and composes musical scores for PC games such as Operation Flashpoint. Code by Pina of Xentax, music by Mateus of Xentax. The collection acts as a musical slide show, with 14 tunes.

Disk: Cybertracker XMas Pack (2001)
During 2001 Xentax had a C64 revival that resulted in a number of Commodore 64 tunes. Having discovered Noname’s Cybertracker at X2001 in The Netherlands, Mr.Mouse composed several tunes in this new editor. Together with the programmer of Cybertracker, Cyberbrain from Noname, Mr.Mouse released a joined Noname+Xentax product at The Party 2001 in Denmark: The Cybertracker XMas pack. Executable tunes on the disk:

Europe United 2002 (Mr.Mouse/Xentax)

Crazy Fly (Mr.Mouse/Xentax)

Rememberance (Mr.Mouse/Xentax)

Wind of change (Mr.Mouse/Xentax)

Introzak (Mr.Mouse/Xentax)

2Small (Mr.Mouse/Xentax)

Oberon (Johnny Owl)

Higher State of Sid (Cyberbrain/Noname)

Andante (Pater Pi/Church of 64)

Snowman (Pater Pi/Church of 64)

PC

This software has been programmed in Pascal, Turbo C, Assembly and VB. Set the correct memory settings/compatibility mode for the DOS programs.

Wator 96 (DOS, 1996, with Source code)Wator is graphic simulator of an imaginary world (Wator) where only sharks and fish live. The sharks eat the fish, and both reproduce in a certain amount of time. When too many sharks exist, eating all the fish in their surroundings, the sharks will starve and become extinct. Who will win? Wator 96 was coded in Pascal by Captain Corny (engine) and Mr.Mouse (GUI) as part of an assignment during a Bioinformatics course. The shark and fish animated frames were drawn by Rogue. Released under the SadCom Ltd. label.

Dumb Battle (DOS, 1996)
A simple Artillery Duel-like game against the computer. The computer never misses, so aim well. Written in Turbo Pascal by Mr.Mouse.

Crechs! (DOS, 1997)Crechs! was inspired by the concept of Wator 96, but much more complex. The creatures in the imaginary world are Crechs, of male and female sex, that eat (when hungry) and breed. Food consists of one type of plant that usually grows near another plant, although sometimes the wind will carry the seeds randomly across the world. The Crechs breed, but the females have a preference for strong males. Fitness of the Crechs is determined by a number of factors that can randomly improve or deteriorate with each newborn Crech. Based on the current status of the world, a set of factors (“genes”) will prove beneficial or adverse. Those with the best set will survive best, and are the primary choice for mating. Crechs also come from different families so as the simulation runs a number of families will emerge that have best adapted to the world. No inbreeding is allowed. The Crechs have the ability to detect food within a set radius (one of the “genetic” traits). Thus, whenever they’re hungry, they will scan for food and move there if they see it. Naturally, those with a wide scanradius have the advantage over those with a small radius. On the other hand, speed of movement is also dependent on intrinsic factors, as well as the current health status of the Crech. A wide scanradius with slow movement may not be of help, as other faster moving Crechs may continously beat them to the food. And then there are some more factors. The world is animated, and different graphs/charts can be called. Individual Crechs can be followed throughout the simulation. Each new simulation will turn out different. Programmed in Pascal/Assembly by Mr.Mouse under the SadCom Ltd. label.

LFE (Large File Editor, DOS, 1997)As the doc says: “I wrote this editor mainly for my own purposes. I didn’t have an editor which could handle, say, large EXE-files. So, I was fed up with that situation and as expected, I wrote one myself.” Basically, it is a ASCII/HEX editor, be it a very simple one. It has a very original feature: you can scan any given file and it will report chunks of it as Code or Data, based on an algorithm borrowed from advanced statistics. Or as the docs say: “This option uses a statistical formula to calculate homogeneity of blocks of bytes. The found homogeneity is labelled “possibly code” or “possibly data” according to ranges set to define a found value of homogeneity.” Coded in Pascal by Mr.Mouse.

DiceWars MapViewer (DOS, 1997)
MapViewer for a tile-based game that SadCom Ltd. was developing. The program test the graphic routines needed for the game. The game-code never passed pre-alpha stage. Coded by Mr.Mouse in Turbo C and Assembly.

NoteEd (DOS, 1997)The docs say: “Okay, guys’n'gals, I know this shitty editor is as original as inventing the wheel in 3038, but I just thought to have me some easy fun.. I used to love these editors on the C64, way back in 1985-1986…That’s why I thought I wanted to code one myself…It’s easy to use.” It’s basically a note editor, that puts the text one by one on the screen, with a moving cursor and all. Saves an executable note that can then be run by others to read. Coded in Turbo C by Mr.Mouse, apparently in one day.

Tools 3D (DOS, 1997)A 3D engine prototype by Captain Corny, featuring a rotating “donut” in real, perspective 3D, with toggleable options including different shading types (e.g. Gourad shading), speed of rotation, angels etc. The help screen has a nice blurring effect, while a smooth scroll displays at the bottom, with rotating colour-fades. Coded in Turbo C and Assembly by Captain Corny.

BigScroller (DOS, 1997)A BIG scroller, as the name suggests, with full screen characters if need be. Actually this is a demonstration of Mr.Mouse’s graphic routines. It includes said scroller, double buffering of full screen pictures while the action is going on, DICE-scroll, zoom-in and out, screen fades and tech-tech effect on the pictures. Coded by Mr.Mouse in Turbo C and Assembly.

Old Saver (DOS, 1998)
An adaptation of BigScroller, with more zooming and full-screen sinus movement + clipping. Coded by Mr.Mouse in Turbo C and Assembly.

New Saver (DOS, 1998)
An extended screensaver, with bouncing full-screen pictures, bouncing scroller with interesting blur-technique, tech-tech and fade in and out. Coded by Mr.Mouse in Turbo C and Assembly.

MultiEx 1.6 (DOS, 1997)
Command line-driven multi game resource archive format extractor written by Mr.Mouse in Turbo C. Using simple MultiEx script stored in *.INI files, MultiEx can open and extract game resources, such as sounds, graphics and the like from archives such as *.WAD from Doom. MultiEx implemented for the first time the novel idea open and extract from multi-format game resource files via simple scripted processes.

MovieViewerTest (DOS, 1998)
Test program to use EMS memory to store frames and play a video file. Coded by Mr.Mouse in Turbo C and Assembly.

Metasim (DOS, 1998)
Population genetics similator coded by Captain Corny for an assignment at university. Got an excellent grade. Written in Pascal.

MexScan (DOS, 2000)
Command-line driven tool to scan any file for resources and possible header or tails containing resource information. Useful to assess a file as possible archive containing other files. Can be custom adjusted by editing the INI files. Written by Mr.Mouse in Turbo C.

MultiEx Commander (DOS, 2001)
Last DOS version of the popular multi-game resource archive file extractor. Commands multiex.exe. Coded by Mr.Mouse in Turbo C and Assembly.

MultiEx Commander 3.1b (Windows, 2001)
Coded by Mr.Mouse in VB6. Corrected errors and added a little change in functioning. Released in April 2001. Now plays background music composed by Mr.Mouse (4 tunes).

MultiEx Commander 3.2b (Windows, 2001)
Coded by Mr.Mouse in VB6. Total overhaul and new layout and improved functionality. Music now by Jeroen Tel, Drax and Laxity from MON, as well as The Gee and Aymes from XeNTaX. Still uses the old 16-bit DOS multiex.exe to process archives. Releases in May 2001.