Here we are at Badwater Basin in Death Valley, CA - night just fell, and you can see how windy it is by the amount of dust blowing in the distance behind our spectral light-skeleton above.

My goal was to make the skeleton walk - and have the light reflected on the puddles below. To do this, it requires a bit of pre-planning. I had my friend Craig shoot a few reference images at our campsite earlier that day - I glanced at these for every new frame to get the motion correct:

It's a bit jerky, but I think the overall goal was met - I was happy to get the hell out of those 40mph winds!

Here's a view of what Badwater Basin looked like just the day before - the winds blew nearly all that water away in less than 24 hours:

For a look at some more finished animation work, check out the Video section.