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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

Really love the idea of a "lowscore" (in contrast to a "highscore"). The execution is clean and the game gets hectic pretty quickly (which is a good thing for a shmup IMO). Great title btw, it caught my eye instantly in the game list.

As the intro says, the best strategy seems to be killing the big guys as soon as they appear and not bother with the little ones (they'll agglomerate and form a group easy to avoid). Got 650K on my first try, 580k on my second try.

You should add a low-radius/low-speed magnet effect on coins, could be fun have to run away from coins trying to get to you :)

I like that you can play it in two different ways, trying for a low score, or just playing it like a regular game. It was pretty hard to rack up +points though, if aiming for that, guess it wasn't balanced for it, which is understandable. Both ways was fun.

Great game, very good graphics and polished audio. Thanks for providing the Windows binary, because I could run it perfectly on Linux using Wine. I think it would be even better if played with a twin stick controller, instead of the keyboard + mouse combination. Also, forcing the use of WASD insteand of providing support for the arrow keys is a major bummer for those holding the mouse with the lef hand.

Very nice, although I've had a few issues gliding alongside the borders (getting slower/stuck at some point if you don't use a second direction in time (despite not being on the outermost part of the side).

A very pretty implementation of a very simple mechanic. The "two-stick-shooter" works very well with wasd+mouse. Would be cool with title/end-screen, sound/music, and a possibility to win (that may be possible - I may just suck :P)

"Evade! Just Evade, you god**mn pixel vessel!Please...Don't shoot..no! Stop shooting! What? my hand? clicking on the button...it's a mindtrap..."
As the nonsense talk shows it, I just keep playing again and again before stop around 500 000...grrrr! I will retry later. Funny game and I love the concept!

Very cool game, with smooth play, great 3D graphics, and an interesting concept. I got down to about 700,000 - no idea how good that is. I couldn't figure out if shooting anything at all was worth it, or if just hot dogging around trying not to die was a better strategy. I got so many points for shooting it seemed like just being careful was better. Nice work - really good.

481,230 lowest score :D this is my favourite game out of this LD I've tried. Neat idea, great execution. A lot of fun too.

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TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

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PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

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MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.