Correct me if I'm wrong, but wasn't there a press release stating that RE7 was going to be announced at this past E3?

There was a press release that a "big announcement for a game" was going to be revealed at E3. I don't blame you for thinking of RE7, at least I did. I was expecting a lot of other cool things, too. Not what was actually announced. I mean, who knew their big reveals were going to be a new mode for Dead Rising 3 and the third re-release of the early Ace Attorney games?

Correct me if I'm wrong, but wasn't there a press release stating that RE7 was going to be announced at this past E3?

There was a press release that a "big announcement for a game" was going to be revealed at E3. I don't blame you for thinking of RE7, at least I did. I was expecting a lot of other cool things, too. Not what was actually announced. I mean, who knew their big reveals were going to be a new mode for Dead Rising 3 and the third re-release of the early Ace Attorney games?

I don't mean to be that guy again, but I remind that DR3 going multi-platform was a pretty big thing, even if they did drop the ball on it early.

Correct me if I'm wrong, but wasn't there a press release stating that RE7 was going to be announced at this past E3?

There was a press release that a "big announcement for a game" was going to be revealed at E3. I don't blame you for thinking of RE7, at least I did. I was expecting a lot of other cool things, too. Not what was actually announced. I mean, who knew their big reveals were going to be a new mode for Dead Rising 3 and the third re-release of the early Ace Attorney games?

I don't mean to be that guy again, but I remind that DR3 going multi-platform was a pretty big thing, even if they did drop the ball on it early.

And I'm still saying it wasn't an E3 announcement. It was officially announced a week earlier. If it was actually announced at E3 I would be inclined to agree.

Baaaaaaaaaah. Why does every definition of "social gaming" involve everything but two to four friends playing the same game on a couch? And always fucking exclusive?

Hear hear. That's what I've been asking for the past few years. It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer. I found it a fun game, sure, but it's not the same playing it alone and it's hard to find good people online.

Baaaaaaaaaah. Why does every definition of "social gaming" involve everything but two to four friends playing the same game on a couch? And always fucking exclusive?

Hear hear. That's what I've been asking for the past few years. It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer. I found it a fun game, sure, but it's not the same playing it alone and it's hard to find good people online.

Why didn't Operation Raccoon City have splitscreen, for that matter? Why is it the only way to play with people on that game was online? That game was a glitchy mess.

Baaaaaaaaaah. Why does every definition of "social gaming" involve everything but two to four friends playing the same game on a couch? And always fucking exclusive?

Hear hear. That's what I've been asking for the past few years. It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer. I found it a fun game, sure, but it's not the same playing it alone and it's hard to find good people online.

Baaaaaaaaaah. Why does every definition of "social gaming" involve everything but two to four friends playing the same game on a couch? And always fucking exclusive?

Hear hear. That's what I've been asking for the past few years. It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer. I found it a fun game, sure, but it's not the same playing it alone and it's hard to find good people online.

Baaaaaaaaaah. Why does every definition of "social gaming" involve everything but two to four friends playing the same game on a couch? And always fucking exclusive?

Hear hear. That's what I've been asking for the past few years. It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer. I found it a fun game, sure, but it's not the same playing it alone and it's hard to find good people online.

Why didn't Operation Raccoon City have splitscreen, for that matter?

That's exactly what I mean by local co-op.

Oh, I thought you mean like a LAN party, which I was actually pretty sure you could do, but I never did it.

Baaaaaaaaaah. Why does every definition of "social gaming" involve everything but two to four friends playing the same game on a couch? And always fucking exclusive?

Hear hear. That's what I've been asking for the past few years. It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer. I found it a fun game, sure, but it's not the same playing it alone and it's hard to find good people online.

Why didn't Operation Raccoon City have splitscreen, for that matter?

That's exactly what I mean by local co-op.

Oh, I thought you mean like a LAN party, which I was actually pretty sure you could do, but I never did it.

Ah, well, yes, I guess local co-op does cover that, also. It's been sooooooo long since I actually took part in one that I had forgotten they even existed

Baaaaaaaaaah. Why does every definition of "social gaming" involve everything but two to four friends playing the same game on a couch? And always fucking exclusive?

Hear hear. That's what I've been asking for the past few years. It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer. I found it a fun game, sure, but it's not the same playing it alone and it's hard to find good people online.

Why didn't Operation Raccoon City have splitscreen, for that matter?

That's exactly what I mean by local co-op.

Oh, I thought you mean like a LAN party, which I was actually pretty sure you could do, but I never did it.

Yeah, I haven't done that since Halo 2 days. I guess LAN parties kind of died out and really switched to full online.

Ah, well, yes, I guess local co-op does cover that, also. It's been sooooooo long since I actually took part in one that I had forgotten they even existed

I think the last time I used LAN party was back in the Halo 2 era.

Last edited by Vandal on Thu Jul 24, 2014 12:44 pm; edited 1 time in total

It's been a minute since my last LAN party as well! I'm sure no one needs to be reminded of how awesome couch-co-op is, or even passing the controller between friends trying to finish a good single-player horror game (so long as it's engrossing, group play is awesome), but some recent PS4 downloads have been killing me with how awesome their local co-op is. Towerfall Ascension and Mercanary Kings are excellent games that I just wouldn't have as much fun with online.

Mass Distraction wrote:

It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer.

Welcome to Capcom, where unfathomable stupidity reigns. I totally get that they want to sell more copies of a game, so they remove local co-op in the hopes that you and each of your friends that want to play will purchase a copy, but that just leaves me with a sour taste. I much rather play and support and give good word about a couch-co-op game. Even frackin' Destiny won't let you and a friend play on the same TV, and it's preceding Halo!

Baaaaaaaaaah. Why does every definition of "social gaming" involve everything but two to four friends playing the same game on a couch? And always fucking exclusive?

Hear hear. That's what I've been asking for the past few years. It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer. I found it a fun game, sure, but it's not the same playing it alone and it's hard to find good people online.

Why didn't Operation Raccoon City have splitscreen, for that matter?

That's exactly what I mean by local co-op.

Oh, I thought you mean like a LAN party, which I was actually pretty sure you could do, but I never did it.

Yeah, I haven't done that since Halo 2 days. I guess LAN parties kind of died out and really switched to full online.

Ah, well, yes, I guess local co-op does cover that, also. It's been sooooooo long since I actually took part in one that I had forgotten they even existed

I think the last time I used LAN party was back in the Halo 2 era.

You may have done somethign wrong there I never said anything about Halo 2 I personally have had LAN parties way after the Halo 2 days but those were all with computers, not consoles.

Mullet_Wesker wrote:

Mass Distraction wrote:

It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer.

Welcome to Capcom, where unfathomable stupidity reigns. I totally get that they want to sell more copies of a game, so they remove local co-op in the hopes that you and each of your friends that want to play will purchase a copy, but that just leaves me with a sour taste. I much rather play and support and give good word about a couch-co-op game. Even frackin' Destiny won't let you and a friend play on the same TV, and it's preceding Halo!

Capcom had nothing to do with that game's development though. It was Slant 6. I think if it actually had been Capcom it would've had co-op, just like practically every other recent RE game.

As far as Destiny goes, with that it's understandable. It is an MMO after all.

Baaaaaaaaaah. Why does every definition of "social gaming" involve everything but two to four friends playing the same game on a couch? And always fucking exclusive?

Hear hear. That's what I've been asking for the past few years. It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer. I found it a fun game, sure, but it's not the same playing it alone and it's hard to find good people online.

Why didn't Operation Raccoon City have splitscreen, for that matter?

That's exactly what I mean by local co-op.

Oh, I thought you mean like a LAN party, which I was actually pretty sure you could do, but I never did it.

Yeah, I haven't done that since Halo 2 days. I guess LAN parties kind of died out and really switched to full online.

Ah, well, yes, I guess local co-op does cover that, also. It's been sooooooo long since I actually took part in one that I had forgotten they even existed

I think the last time I used LAN party was back in the Halo 2 era.

You may have done somethign wrong there I never said anything about Halo 2 I personally have had LAN parties way after the Halo 2 days but those were all with computers, not consoles.

Uh, yeah. I was just remembering the last time I personally actually had to set up a LAN party. Unless I could have been implying something else.

Mass Distraction wrote:

Capcom had nothing to do with that game's development though. It was Slant 6. I think if it actually had been Capcom it would've had co-op, just like practically every other recent RE game.

As far as Destiny goes, with that it's understandable. It is an MMO after all.

True, Capcom outsourced their IP to Slant 6, who at the time the biggest thing under their belt was one PS3 Socom game that did horribly, and before that a bunch of hand held games.

Destiny is another beast, as Mass explained, it is shooting for an MMO experience. It's normal not to assume that a game like that wouldn't have splitscreen.

Baaaaaaaaaah. Why does every definition of "social gaming" involve everything but two to four friends playing the same game on a couch? And always fucking exclusive?

Hear hear. That's what I've been asking for the past few years. It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer. I found it a fun game, sure, but it's not the same playing it alone and it's hard to find good people online.

Why didn't Operation Raccoon City have splitscreen, for that matter?

That's exactly what I mean by local co-op.

Oh, I thought you mean like a LAN party, which I was actually pretty sure you could do, but I never did it.

Yeah, I haven't done that since Halo 2 days. I guess LAN parties kind of died out and really switched to full online.

Ah, well, yes, I guess local co-op does cover that, also. It's been sooooooo long since I actually took part in one that I had forgotten they even existed

I think the last time I used LAN party was back in the Halo 2 era.

You may have done somethign wrong there I never said anything about Halo 2 I personally have had LAN parties way after the Halo 2 days but those were all with computers, not consoles.

Uh, yeah. I was just remembering the last time I personally actually had to set up a LAN party. Unless I could have been implying something else.

I know but look at that quote of yours. You may have added something to what you were quoting from me without noticing it.

Baaaaaaaaaah. Why does every definition of "social gaming" involve everything but two to four friends playing the same game on a couch? And always fucking exclusive?

Hear hear. That's what I've been asking for the past few years. It's crazy how every new RE game has a local co-op option but the only game to lack that is Operation Raccoon City, despite being based on multiplayer. I found it a fun game, sure, but it's not the same playing it alone and it's hard to find good people online.

Why didn't Operation Raccoon City have splitscreen, for that matter?

That's exactly what I mean by local co-op.

Oh, I thought you mean like a LAN party, which I was actually pretty sure you could do, but I never did it.

Yeah, I haven't done that since Halo 2 days. I guess LAN parties kind of died out and really switched to full online.

Ah, well, yes, I guess local co-op does cover that, also. It's been sooooooo long since I actually took part in one that I had forgotten they even existed

I think the last time I used LAN party was back in the Halo 2 era.

You may have done somethign wrong there I never said anything about Halo 2 I personally have had LAN parties way after the Halo 2 days but those were all with computers, not consoles.

Uh, yeah. I was just remembering the last time I personally actually had to set up a LAN party. Unless I could have been implying something else.

I know but look at that quote of yours. You may have added something to what you were quoting from me without noticing it.

Oh wow. No wonder I couldn't see my last post. I even edited it without realizing it.

Mullet_Wesker wrote:

Mass Distraction wrote:

Capcom had nothing to do with that game's development though. It was Slant 6. I think if it actually had been Capcom it would've had co-op, just like practically every other recent RE game.

As far as Destiny goes, with that it's understandable. It is an MMO after all.

But Capcom ultimately was pulling their strings, weren't they? I would offer the explanation to that games mediocrity to Capcom's poor choice in development teams and their interest in saving money.

They worked in conjunction with Slant 6, but the project was entirely Slant 6's doing. It was their game engine, their director, their vision. They just oversaw the project and pretty much let them do whatever they wanted with their property. This is what happens when you outsource to a company with no experience.

They worked in conjunction with Slant 6, but the project was entirely Slant 6's doing. It was their game engine, their director, their vision. They just oversaw the project and pretty much let them do whatever they wanted with their property. This is what happens when you outsource to a company with no experience.

I recall reading a statement that the head of Slant 6 made saying they "made the game Capcom asked them to". That was basically their defense against all of the titles horrendous blacklash. I think the moral of the entire situation should just be "make Resident Evil a little bit slower, scarier, and smarter" again.

They worked in conjunction with Slant 6, but the project was entirely Slant 6's doing. It was their game engine, their director, their vision. They just oversaw the project and pretty much let them do whatever they wanted with their property. This is what happens when you outsource to a company with no experience.

I recall reading a statement that the head of Slant 6 made saying they "made the game Capcom asked them to". That was basically their defense against all of the titles horrendous blacklash. I think the moral of the entire situation should just be "make Resident Evil a little bit slower, scarier, and smarter" again.

Well, I hope this doesn't mean a reboot with another developer, like what happened with DmC