Environment Artist - Modeling, Textures and Shader Creation

I am a Video Game Environment Artist with over 15 years experience. I combine efficient detailed modeling processes with a heavy focus on material surface qualities to create assets and environments that have history and feel real.

As a mentor we can go over all aspects of Art Game Development with topics like: Efficient Modeling, Increasing Modeling Speed, Advanced Modeling Techniques, Proper UV usage, Increasing UV Creation Speed, Advanced UV techniques, Creating Game Ready Models, Texturing in Substance Painter, Getting your Asset into a Game Engine and Performance and Optimization Tips to make sure your game runs.