I had an idea long ago, to create "jet troopers" using only ini, which was, attaching a modified jetpack to the body. The jetpack would emit it's particles constantly but with less strength than the regular bursts, making the actor hover as if it had an eternal weak jetpack.

Well, it didn't work as intended, since the actor doesn't hover, though, it can stay in the air for prolonged time, it only need small bursts to make large hops and it has pretty much increased mobility. Controlling it is pretty complicated and it will often lead to hilarious situations.

Specially when it becomes a dead rocket. Literally.

Comes pre-equipped with an Auto Shotgun and a Pulse Digger. WARNING! Relies heavily on Coalition.rte.

If you want to use any part of this mod (like my helmet sprite, a part of the custom code or the idea in general) give me some sort of credit. And, also contact me, some day I want to turn this into a real mod.

I thought this was neat, (watch the video) so I (very sloppily) made it in CC.

It's a grenade which hops into the air before detonation, and has a directional explosion downwards. This lets it hit things that are behind cover.

My mod for it has three variants. There's the 30, which is a radial blast after hopping up 30px, the 60D, which is a downward directional blast after hopping up 60px, and the 150D, which is a super strong directional blast after hopping up 150px.

High Impulse Weapon System. Originally it was meant to be a portable artillery gun that could fire different kinds of munitions. But I kind of burned out on it. So now it just fires a grenade the explodes into a swarm of homing projectiles when it gets close to a target. Anyone is free to continue working on it or incorporating it into something else. Just credit me and shook.

Introducing: The Peacebreaker!You know the Coalition's Revolver cannon? Yeah, well, make it a revolver, give it a cool name, 3 shots, and BAM, you have the Peacebreaker! Guaranteed to Blow Off Limbs™. (Hell yes we trademarked that!)Includes custom sounds, sprite, and even a module icon! Dual wieldable for the truly insane! All yours for 90oz!Totally does not come with a secret, don't look for any.The .gif features the secret: It's the OP version. The normal one Probably Can't Blow Off Browncoat Heads™

For some reason, you chopped down your semi auto AK's barrel, causing low velocity, and you gave it a long range scope, with a backup micro dot sight on top of it. The scope broke, and now you're using the dot sight.Sighting Trajectory has become very relevant.

At 30 or 560 pixels distance, it's right on target. Between those distances, it hits high, outside those distances, it hits low.

Try to open the pie menu at the exact time the new mag is inserted. The closer you are, the sooner you can fire again.If you do it perfectly, the total reload time is 2 seconds. It's dynamic, every millisecond of error counts as two milliseconds of extra reload time. The worst you can do is 4 total seconds.Default, if you don't try the active reload at all, is 3 total seconds. So it's possible to make it worse by trying, but easy to make it better.

As is, this mod isn't good for general gameplay, it's just a proof of concept.It needs better visual and auditory indications. HUD element, sounds, etc.It also needs a better means of input; opening the pie menu in a rush causes all sorts of accidents. Maybe the trigger would be better.

If you have questions or comments, PM me.

Version 2, with bonuses for fire rate, sharp length, and mag capacity, if your timing is within 150ms of perfect. This one also always tilts up while reloading instead of tilting down when facing leftward.

StabilityThis AK has a reworked system of accuracy. Instead of a "cone of fire" that's centered on the reticule, the gun fires accurately towards the reticule, but the reticule sways up and down, based on how stably the actor is holding it.The stability depends on how close to the ground you're holding the gun, how fast you're moving, if you're on the ground, and how much health you have.

ConeThis bullet hose shakes in a way that makes it appear to have two reticules, showing the cone of fire. It's sighted in at 560px, like the traj.

Attachment:

File comment: This is a mockup of what it looks like in game, but in reality, there's only one reticule, which flickers between these two positions every frame.cone.PNG [ 72.89 KiB | Viewed 9626 times ]

Guardian Pistol: (R1)An exceptionally accurate and reasonably powerful sidearm. Uses the same rounds as the Pacifier, and launches them at the same velocity. Like the Pacifier, it is quite effective against well-armoured opponents.

Rail Sniper Rifle: (R4)The flagship weapon of AEON Technologies, the Rail Sniper Rifle is our deadliest weapon yet. When you absolutely have to kill someone with a chunk of flying metal, even if they happen to be hiding behind a concrete wall... look no further.R4: Trail FX update.

"Jotun" Mag-GLS: (R5)The six-round "Jotun" Magnetic Grenade Launcher System is a powerful long-range assault weapon capable of inflicting serious damage to almost any kind of target, whether they're soft infantry or armoured vehicles. It boasts a fully-automatic trigger and a respectable rate of fire. Handle with extreme caution. Do not use at short range.R2: Script fixes.R3: New firing and impact/explosion sounds, plus tweaks to explosion visual FX.R4: Trail FX update.R5: Explosive effects update.

It's a shitty mod that I made in 2 seconds in which the actors sometimes automatically gib 4noraisin.EDIT: This was just made so I could learn how to attach stuff to actors heads and chests, etc. Feel free to use stuff with credit given.

EDIT2: I'm serious when I say it's shitty.There's only 1 actor with a few different heads and that's it.Stop downloading.

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