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It's a good thing. Both of the games were fantastic and the premise was quite original, no need to run it into the ground with another sequel, or let's face it - a "visceral and engaging reboot of the franchise".

As awesome as those games were (And my god were they awesome) I'm pretty sure they didn't sell well, so whoever holds the rights probably is in no hurry to do anything with the license. Shame too, since as far as I'm concerned NOLF and its sequel were Monolith's high point.

Let's face it - 60's spy spoof with female protagonist, colorful environments and a strong focus on stealth are so far removed from what publishers consider a hit formula these days I wouldn't be surprised if an Activision exec broke into hives if someone suggested making a new game in the series.

Shame too, since as far as I'm concerned NOLF and its sequel were Monolith's high point.

This is mostly why I had to ask. Monolith had reason to expect FEAR 2 to be a hit after the first one was so acclaimed, but they had to know no one would give a shit about FEAR 3 after that (and to my knowledge, no one did). If they had the license to make NOLF I doubt they'd have wasted their time with it. I wouldn't be surprised if the next game announced by Monolith is a FEAR spin-off or sequel; it seems like its all they got after the buyout.

We are very excited to anounce a new game in the No One Lives Forever franchise. ARCHER:ORIGINS is a re-imagining of the original game for a modern audience. Featuring a new, sexier, grittier and more mature Kate Archer, it takes the series in a new direction, without forgetting the core of what made the original series so great. Everyone here at GenericSoft is a great fan of the original games and some of us have even watched a Let's Play of them on youtube. The new Kate Archer is an eighteen year old, leather thong wearing slutty looking girl, that acts all tough but secretely needs a guy to take care of her, but we'll still somehow manage to sell her as a strong and independent woman and get extremely sensitive and touchy if anyone accuses us of doing otherwise. The game will feature multiple new grim and dark looking environments, fast paced and visceral gameplay and a whole host of new gadgets, which will be automatically used during cutscenes and quicktime events, because we want to keep players in the flow of the game. This is not reducing the complexity but streamlining the interface for modern audiences. Also, we've replaced the 60s soundtrack with some generic heavy metal.

Anyone remember what engines they ran on? I think the sequel was some kind of proprietary monolith thing, but didn't the first run on Quake 3? IF so I imagine the first, at least, would run ok on modern hardware.

They should at least re-release them. GOG or steam would be nice. And an HD remake ala MDK2 would be awesome.

Anyone remember what engines they ran on? I think the sequel was some kind of proprietary monolith thing, but didn't the first run on Quake 3? IF so I imagine the first, at least, would run ok on modern hardware.

They should at least re-release them. GOG or steam would be nice. And an HD remake ala MDK2 would be awesome.

I did a full search last night and they aren't for sale anywhere digitally. They definitely need a GOG overhaul though. The last time I tried to play the first NOLF the only music was drums. So during the main theme all I heard was "boom bap boom bap boom bap" for a few minutes.

NOLF 2 holds up a lot better in the stability department and is still nice looking artistically.

Anyone remember what engines they ran on? I think the sequel was some kind of proprietary monolith thing, but didn't the first run on Quake 3? IF so I imagine the first, at least, would run ok on modern hardware.

They should at least re-release them. GOG or steam would be nice. And an HD remake ala MDK2 would be awesome.

I think the first one ran in the same engine as Shogo. The lithech engine I think it was.