This expansion allows players to experience a completely new take on the Magicka universe. Take on the role of Alucart the Vampire and his Necromancers to fight against the forces of good. Your mission: to thwart Vlads attempt to unite the humans, the dwarves and the elves.Like the highly popular Magicka: Vietnam, The Other Side of the Coin features objective based level progression, a new story and brand new playable characters. Along with the main quest, four new challenge levels are included as well as a new playable PVP character, the Necromancer.

Interact with new types of city-states, engage in new city-state quests and global competitions, and master exciting new systems for land and naval combat. Civilization V: Gods and Kings will also include nine new civilizations, nine new wonders, three original scenarios, and dozens of new units, buildings, and techs that will offer even more ways for players to expand their empire and dominate the world.

A Steam client update is now available. To apply the update, click the Steam menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

- Added warning message for users on XP SP1 or lower, support will be dropped August 31th 2012.- Grid view now supports applying custom images to games and shortcuts, via the grid items context menu- Fixed a bug where if you were disconnected from Steam, then reconnected, any tabbed chats would paint wrong until you changed tabs- Fixed clearing login information in case Dont save account credentials on this computer is checked- Fixed HTTP proxy related download issue- Fixed client crash related to game stats system- Fixed button to remove completed downloads- Fixed html control not drawing if Steam wasn't the foreground application- Fixed html control being blank for a while on steam startup for some users- Fixed Steam Cloud download errors in some situations

Patch 3.2 is a UI modification for the PC version of The Witcher 2 Assassins of Kings Enhanced Edition. The mod adds the following enhancements to the game. It can be used optionally by players when installed.

1. Minimap: Adds a north arrow.2. HUD: (Optional) can select items from the radial menu without clicking; (Optional) combat crosshair.3. Alchemy: Crafting slots show how much ingredients there are; better default ingredient selection (e.g., not having to filter out quest item ingredients all the time); (Optional) unrotate alchemy element symbols; saves custom ingredient selection for a formula (until you close the panel or go to another formula, but no longer resetting every time you create something).4. Tooltips: Taller, and scroll faster.5. Inventory/Trading/Storage: Sorting buttons (sort by time acquired, name, aggregate weight, aggegrate price.) Reversible sort also possible.6. Trading: Places a checkmark next to books, formulas, and crafting diagrams that you already have in your inventory.7. Crafting: Shows how many items you have instead of capping the number at how many are required. E.g., 30/3 instead of 3/3.8. Other: Sorts some lists alphabetically: crafting, alchemy, elixirs.

Updates to A Valley Without Wind have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

* Over 160 new room maps.* 15 new regular enemies* 8 new minibosses* 16 new "elite" enemies (plus the idea of elites at all)* 5 classes of infestations (plus the idea of infestations at all)* A new "craggy highlands" region/biome type.* 8 new music tracks* 5 new classes of player enchants* 3 new player spells* Substantial rebalancement of most player spells.* The ability to give "wait here" orders to NPCs in rescue missions.x* Larger and more intricate continent designs.* Rebalanced and streamlined strategic flow.* No more Civilization Progress (CP) in favor of better mechanics.* One central in-game currency rather than six.* A new "Opal Guardian Store" in settlements.* Loot drops from trash mobs, for use at the opal store.* A better enchant-based system of upgrades in place of upgrade stones.* New Feet enchant slot, splitting out items from the Legs slot.* Streamlined character selection/creation process.* Unique attributes for characters by time period.* More enchant-like unique attributes for every individual character.* Heavily revised and rebalanced existing missions to player feedback.* New Freefall and Boss Delve mission types.* More rewards from doing secret missions.* No penalties/drawbacks from doin world map missions.* More gradual ramp-up in difficulty of the harder mission types.* New spell scroll that you can find and use to turn yourself into tiny t-rex.* A "shopping list" system helping you to keep track of your self-set goals.* Many improvements to the existing planning menu in general.* Smaller, more fun lieutenant towers filled with infestations.* Texture pack support.* Smoother minimap exploration.* More fun and threatening windstorm mechanics.* Many new multiplayer admin commands (largely anti-griefing-related).* Vastly more fun ocean exploration.* Minor continent-wide bonuses from building settlement structures.* Longer durations on continent-wide guardian power scroll uses.* Filtering to the enchants inventory for vastly easier management of many enchants.* Improved elemental strengths/weaknesses for enemies in general.* Much better (completely randomized) elemental strengths/weaknesses for bosses).* 7 new achievements* And much more: http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_1_Release_Notes

Critical fixes:+ Fixed a weapon firing race condition that could lead to crashes innetworked combat.+ Fixed the excessive strategic AI tax rate leading to economicsuicide at the start of a game.

Other fixes:+ It is no longer possible to modify caravan fleets in transition.+ Fixed an issue that could cause the strategic AI to redesignconstructors and freighters each turn.+ AI ship designs now consider armor and other available options.+ Fixed sporadically missing Zuul battle music.