Wednesday, December 3, 2014

Re-rendering stretch goal reached!

3. Stretch goal reached, 450% funded!

Good news for users of game engines that do not support shaders:Sprite DLight's third stretch goal has recently been reached and it brings a feature which allows you to re-render sprites for different environments, based on the normal map.Re-rendering works with the batch processing feature of the Pro version and the spotlight of the lighting preview can be reduced to its directional component, so all frames inside a sprite sheet can be consistently rendered with different lighting conditions.