An Imperfect Storm

Intrigue in the Illustrian Isles

Prestige Classes

This page covers custom prestige classes!

Prestige Class: Dragonslayer

Dragonslayers are mighty warriors who specialize in killing dragons. Their specialized skillsets make them particularly potent against these dangerous creatures. They command awe and fear from men and dragons alike, and often find themselves called upon to protect villages or take revenge against rampaging beasts of all sorts. Often, they hunt for love of the fight or to protect their loved ones, but just as often they are mercenaries who will force villages to trade their entire treasuries for the death of a dangerous nearby dragon. Regardless, between mercenary work and dragon hoards, there are said to be two kinds of Dragonslayers: rich ones and dead ones.

Requirements: Power Attack, Bloody Assault, must speak Draconic

Level

BAB

Fort

Ref

Will

Special

1

1

1

1

0

Aura of Courage, Damage Bonus

2

2

2

2

1

DR 1/—, Jump

3

3

2

2

1

Outmaneuver Dragon

4

4

3

3

2

Energy Resist 5, Bonus Feat

5

5

3

3

2

DR 2/—, Jump 2, Bleed +2

6

6

4

4

3

Evasion

7

7

4

4

3

Energy Resist 10

8

8

5

5

4

DR 3/—, Jump 3/day

9

9

5

5

4

Bonus Feat

10

10

6

6

5

Dragonrend, Flight, Bleed +3

Aura of Courage (Su):
Functions as the Paladin’s aura of courage. The Dragonslayer is now immune to fear.

Damage Bonus (Ex):
Dragonslayers are the ultimate banes to their hated foes. A Dragonslayer deals extra damage on weapon damage rolls against dragons equal to his Dragonslayer level. This damage is not multiplied by a critical hit. In addition, the Bloody Assault deals an additional +1 bleed damage per round, which increases to +2 at 5 and +3 at 10 Dragonslayer levels.

Damage Reduction (Ex):
Dragonslayers harden their bodies against the most powerful creatures in Golarion. At level 2, they gain DR 1/—, and increase to 2/— and 3/— at levels 5 and 8 respectively.

Jump (Su):
The dragons’ ability to fly is the bane of their landbound foes. Dragonslayers strive to overcome this disadvantage by training their legs until they can jump into the sky to catch the cocky dragons off guard. Starting at level 2, Dragonslayers can jump as a move action as if under the influence of the Jump spell once per day. At level 5, this increases to 2/day, and 3/day at level 8.

Outmaneuver Dragon (Ex):
Dragonslayers study dragon fighting styles extensively. At level 3, they gain a +5 bonus on Knowledge(Arcana) rolls made to identify dragons. They also gain a bonus to their CMD vs. dragons equal to their Dragonslayer level. Additionally, when grabbing onto a Huge or larger dragon, a Dragonslayer can maintain their hold on the dragon by succeeding at a grapple check equal to 10 + the dragon’s CR. This does not count as grappling the dragon, and the Dragonslayer must succeed at the roll on each subsequent turn as a move action to maintain their hold. While holding, the Dragonslayer is considered to be moving with the dragon, in range of bite and tail attacks at the GM’s discretion, but neither the Dragonslayer nor the dragon have the Grappled status.

Energy Resist (Su):
Dragonslayers learn to overcome the elements to protect themselves from dragons’ potent breath. To this end, the Dragonslayer learns stances and techniques to overcome elemental power. At 4th level, the Dragonslayer gains Energy Resist 5 of an element of her choice. A number of times per day equal to her Wisdom modifier (minimum 1), she can change this element as a swift action. At level 7, this increases to Energy Resist 10.

Bonus Feat (Ex):
At levels 4 and 9, Dragonslayers gain bonus feats, which can be chosen from any combat feats for which they qualify.

Evasion (Ex):
Dragonslayers steel their reflexes to evade the devastating breath attacks dragons can unleash. At level 6, Dragonslayers gain the Evasion ability, as rogues and monks, and thus take no damage on a successful reflex save that would normally halve damage.

Dragonrend (Ex):
Dragonslayers count themselves among the greatest dragonslayers in the world. They can singlehandedly bring mighty monsters to the ground and are known far and wide for their glorious deeds. At level 10, after successfully evading a dragon’s breath attack, if the Dragonslayer is able to reach the dragon and make a melee attack on their next turn, it is considered an automatic critical threat. The Dragonslayer’s bonus damage is not multiplied, unless the Dragonslayer rolls a natural 20 on their confirmation roll, in which case it is multiplied.

Flight (Su):
Dragonslayers revere their great foes as much as they strive to strike them down. From dragons, they learn the incredible ability of unassisted flight. At level 10, Dragonslayers gain the ability to fly for 10 minutes per day. Their flight speed is 60, with good maneuverability. These minutes need not be consecutive, but each flight counts for one minute.