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3DMark gaming benchmark gets industry-wide support

3DMark has been the standard gaming benchmark for PC for over a decade now. It’s what people have been using to see how their hardware fares with the latest games. The 3DMark version for Android is coming out later this year, and it has gained 4 more partners for their “Benchmark Development Program”, to create industry-wide benchmarks for games on Android. The 4 partners are Qualcomm, Intel, Acer and SingTel-Optus, and they are joining existing members such as: Nvidia, AMD, Microsoft, and Samsung.

Jukka Makinen, Futuremark CEO said:

For more than 10 years, we have worked with the world’s leading PC hardware manufacturers to create 3DMark and PCMark. As a result, Futuremark benchmarks are the industry standard for PC performance measurement used by hundreds of press publications and millions of end-users.

As we bring 3DMark to a new OS for the first time, we are excited to expand our cooperation to include Acer, Intel, Qualcomm and SingTel-Optus.

3DMark for Android is coming out later this year and will measure performance using graphics rendering, CPU and physics tests through OpenGL ES 2.0. Although I’m sure it’s going to be the most comprehensive gaming benchmark ever for Android, I’m disappointed to see that it’s not going to support OpenGL ES 3.0 out of the game; GLBenchmark 3.0 with support for OpenGL ES 3.0 is also coming out this year.

But I think what’s even more important than gaining another benchmark tool for Android, is that Futuremark, the company behind 3DMark, is gathering all these industry players to establish a set of graphics standards for mobile devices. This should help Android developers in the future to make games more easily for all the different mobile GPU’s out there. We might see fewer “Tegra-optimized” or “Qualcomm-optimized” games, because they would all work basically the same on all mobile GPU’s.