Players can build camps for their armies, etc.. These can have varying levels of fortification.

Perhaps the Devs could consider implimenting the ability to build camps on a trade route, forcing other players to pay to pass or fight. [similar to how players can bribe off potential attackers]

However, the idea of a guild outpost sounds more similar to the idea of a guild city, which, although that idea has been discussed very thoroughly, I am not sure if a definitive conclusion was reached on the issue.

Like the sound of that. Gives us another source of income (2 if they're foolish enough not to pay ).

And guild outposts have a good ring to it. Would considerably help when in enemy territory as a base of operations, where you can train new armies and stuff.

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"The flower of friendship blooms even in hell. On the sand where waves come and go, it leaves its petal as a memento. We will make it bloom again someday, The Okama Way!" - Mister 2, Bon Clay