Imperial Mysteries

"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power.

Would you trust anyone with this? Would you trust yourself, Heirarch?"

- Aaliyah, Bodhissatva

A supplement for Mage: the Awakening

- Full Rules for archmasters, including the Practices of the sixth to ninth Arcana dots.

- Details of the Threshold, the trials that await a mage attempting to become an Archmage.

- Information on the World of Darkness as seen by archmasters; the Ascension War between rival visions for the Fallen World, the alliances Archmages form to promote those visions, the strange realms they explore and the godlike entities they encounter.

- Exploration of the Supernal Realms and the nature of Ascension.

- A minigame portraying Archmages in the Supernal.

- Storyteller advice for chronicles of cosmic scope.

Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.

A newly-Awakened mage might feel that their new-found power is limitless, but they soon learn that it is not... but can it be? This work looks at those who push the limits, treat the 'rules' as mere guidelines if not challenges. For some, this may be [...]

Nice to finally get rules for archmages. Unfortunate that the book only provides a few pages of actual rules on high level/advanced Arcana and spells. This book is emblematic of the new direction that WW-CCP is giving the new WOD, fewer page count, dis [...]

This book is full of story hooks and suggestions that conspire to give a gm all sorts of ideas, even if they are never going to let their players anywhere near arch-Mage levels of power. It gives reasons why beings of such power get involved with lower [...]

A very well-written examination of what it means to be an archmaster. The content is imaginative and epic in scope. It is not an essential supplement however; I have not once encountered a Mage game that necessitated busting out a rule book to sort out [...]

There's a lot I like about this supplement, and one thing I passionately dislike. I'm struggling to give it a 4/5, instead of a 3/5 - however, since my dislike is a thematic gripe I'll leave it in this review and let the reader decide. Imperial [...]