The reported ships remaining will be less than what you actually see on the star after real combat

This is because combat happens before the star builds ships. So it should report the same thing you’d see in the event log, but right after combat the star builds more ships, so there will be one tick’s additional ships actually on the star.

We could figure this out and just add it to the result, but in the case the attacker wins we’d need a field for the attacker’s manufacturing I think. This is assuming when an attacker wins, they get immediate production – can anybody confirm whether that’s the case?

For now, just be careful if you paste the result into “defender ships” and run another calc.

It doesn’t do anything “special” with the partially constructed ships after it runs, it leaves them alone

This would matter if you ran a calc, changed the ETA from 0 and ran another one.

If the defender keeps winning, we could keep figuring out new values for the remaining ships, and if the attacker wins we could zero it out. Edit: it appears even if the attacker wins the star keeps its partially constructed ships.

We could just zero it out regardless, after the first calc.

Since we don’t display the number, and the UI doesn’t like fields with decimal values you can change, I’m a little uncomfortable “guessing” the right thing to do and doing something in the background.

For now, be careful if you run a calc, add more ETA and then run another calc. It will add the original partially constructed ships to the new ships produced during the second ETA.

It would be great to handle those things without adding much to the UI. The window needs to be small and simple since it has to work on phones and etc. Anybody have any suggestions?

This is great. As Golden_Ace says, I’ve been doing this by hand; kcalc on-screen anytime I’m logged in to NP.

If you want a suggestion (and this could apply to the normal calculator too), how about a button that sets the final state as a new initial state? So you can plan serial combats. Whoever has ships remaining becomes the defender, with their ship count (plus build) and techs pre-set, and the attacker gets the loser’s weapons tech.