Which do you like? (multiple choice - altough the percentages aren't worked out as well as RuneScape's)

In RuneScape Classic there was a skill called Influence, this was replaced with Quest Points on the release of RuneScape. I'm suggesting that we scrap Quest Points and go back to Influence! Of course, this would be a gauge as opposed to a skill. Things like the Legends' Quest and While Guthix Sleep would instead require a specific Influence level (not a skill remember, by level I mean like water-level - it rises, although you should not I haven't planned for it to be possible for Influence to go down - it is neither good nor evil, even if you kill all the inhabitants of Lumbridge you will still be more renown that you were before). Now, what's the point? Influence will get you better selling prices at NPC stores and it will allow you to trade larger amounts to other players (which now excludes the player with the lowest Influence - if I am really renown, ie a high level, lots of quests, etc, and I want to be kind to noobs... I shouldn't be limited to their petty limit. Jagex has exclaimed that they will not be lenient on high level players any more, so there's no abusing it). Influence will also affect my next idea on death, so bear with me.

You gain Influence points, or Renown points (I don't mind), by completing quests, achievement diaries, miniquests, raising your ranks in minigames/purchasing larger rewards, raising your PVP rank, gaining a level in a skill, etc. Possibly even with discovering new areas, as with the larger-map idea. Renown would reach the thousands... it's like a skill which is displayed by experience rather than level, but the experience is short gained.

Death;

Spoiler:

This may sound similar to World of Warcraft, but it has distinct differences. Upon death the player will respawn at one of many respawn points around RuneScape - as a Ghost. Whilst in ghost form, unless the user has a Ghostspeak Amulet (or is a ghost themselves), a players speech in public chat will appear in undecipherable woos - including Quick Chat. This will not affect Private or Clan chat. A player is also unable to trade or do many inter-player interactions whilst in ghost form. To exist ghost form, they must reunite with their body or speak with one of two characters - depending on how you died. At all respawn point in RuneScape the player will see either the Angel of Mercy, or Death. Death will only appear if they died whilst skulled, otherwise you will see the Angel of Mercy. Neither can be seen by any other character - but, of course, other dead players will see their counterpart (even if it's the same character).

The Angel of Mercy can resurrect you at the respawn point at the cost of all but three items of your choosing, or additional items should you the Shield Inventory, Protect Inventory or Greed prayers active (they don't stack, so one at a time, but all increase the amount of items you may keep). The Angel of Mercy does not have wings, but rather has the appearance of a coloured pirate carrying a large white-flag banner - her clothes are white and tan, but similar to those we are able to buy at Trouble Brewing. Death is as large and awesome as he was that year in his mansion. Death can also resurrect you, be he will not spare any of your items, however, you can bargain with him to spare some The odds of a successful bargain are determined by your Influence. There is no guaranteed safety from Death, unless you have a prayer active - but it will still have the same grovelling conversation - a prayer and high Influence could be worth additional items.

Current spawn points, Falador, Lumbridge and Camelot, could be spawn points that you unlock for convenience of spots - the nearest respawn points could be far off otherwise. Either that, or their could be another character that will respawn you, once per sunrise, without any durability damage or loss of items. The different locations is just for ease of time... with the larger map, if you're in Rellekka, heading the Falador could take hours without access to your spellbook or public transport! So there's one in Camelot, if your items are worth the trek over heading to your body and just taking damage to your items! Urhh... we have a Skeleton, and a Human... a phantom? The Phantasm? I dunno lol.

Items kept on death;

Spoiler:

Reuniting with your body will spare all your items, however, all combat-equipment will take a durability hit. Durability, although it could probably do with a better name so has not to clash with World of Warcarft, is the wear-and-tear idea that people have demanded from melee - only it affects all combat items (the cost to repair melee is considerably higher). Some items are immortal - this means that they do not have durability, and will survive indefinitely. These are not necessarily good items, but are usually useful.

Money would survive death regardless, and will no longer appear in your inventory and rather an icon around the map (but it can still be traded). When stark (naked of any equipped items), there could be a visible pouch hanging beside the Rune Pouch (and new slot in the inventory that holds a single stack of runes. On the topic of stacks, stacks will count as a single item when choosing your keeps. Runes do not have durability, and neither does arrows and bolts - so they won't take a hit when you die - but if you choose to them when given the choice by the Angel of Mercy, or your convince Death to spare you one or two, then selecting a stack of runes will spare the whole stack!

Last edited by 3mptylord on Tue Jun 23, 2009 8:52 am; edited 3 times in total

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.