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“It's absolutely a worthy title in its own right. The character banter is thoroughly entertaining, augmented by solid combat.”
3.5/5 – Clark A. - Digitally Downloaded

“Different in a strangely appealing way; and as a wargame, it is nicely designed and quite tense.”
Costik - Play This Thing

“If you're a military buff with a thing for anime then you'll definitely be interested in War of the Human Tanks.”
Matthew Kim - Twinfinite

À propos de ce jeu

War of the Human Tanks is a story driven strategy game with a gameplay reminiscent of Battleship and Chess, featuring a story of war, loyalty, sacrifice and human shaped tanks.

This story takes place in a land vaguely reminiscent of modern-day Japan. In the twenty years since the first Human Tank was developed, the war raging between the Empire of Japon and the Kingdom of Japon has turned into a proxy war fought between Human Tanks on both sides.

The Empire of Japon once ruled the entire land of Japon. Now diminished and cornered, the Empire prepares to make its last stand as the tanks of the Kingdom of Japon draw close to its capital. Shoutaro Daihon'ei, Lieutenant of the Imperial Army moves out to the battlefield, followed closely by the loyal Human Tanks in his company.

Key Features

Fast-paced strategic battles in over 30 maps

Use resources earned from battles to develop new tanks

Customize your tanks with various modules to deadly effect

Multiple endings based on your performance

Replay the story keeping your previously earned units and resources

Free battle mode to practice and gather extra supplies

English localization features two all-new bonus maps, hand-drawn battle backgrounds and an improved user interface

Episodic TV drama style story with openings and endings changing by battle's progress

Fantastic fun, interesting story with many twists and several endings, engaging gameplay that demands strategic thinking and an incredible soundtrack throughout.

The game's story is told through visual novel format, which sets the state of affairs and the stage for the battle to follow. Battles are fought in real-time, but with a sort of turn-based system that runs on ticks, for example after giving a unit orders to move you must then wait for it to radio in asking for new orders before it can be moved again. Battlefields are presented as a grid of octagons, and before the round commences you must first place your units as in Battleships. Each unit has it's own special properties and characteristics similar to chess, for example some may move 2 spaces at a time whereas others may only move 1, or one unit might only be able to attack horizontally whereas others must attack at least 2 spaces ahead of itself. The aim of each battle is to eliminate the opponent's 'Command Tank' before they destroy yours which, regardless of how many units they have remaining, wins you the battle. The battlefield is covered by a shroud as seen in most real-time strategies with sight range varying between your different units, so early game tactics may usually consist of Battleships-esque artillery strikes into the dark hoping you'll hit something, as your units gradually advance closer to the enemy, thinning out their ranks until their command tank is within firing range.

I also throughly recommend purchasing the unbelievably extensive soundtrack, 91 tracks with a runtime of exactly 3:32:23. Three and a half hours of various funk, electronica, pop, rock and other genre-bending music that's really worth a listen if you're a true connoisseur of music.

Great game, I personally managed to lose 73 hours to it and I've already pre-purchased the upcoming sequel, ALTeR.

Definitely recommended if you like strategy games and/or visual novels and/or lolis.

An odd but great doujin game by Yakiniku Banzai! or Yakiniku Oh! Yeah!

Basically, a full scale war breaks out in Japon between the Imperial Army of the Empire and the Royal Army of the Kingdom. The primary weapons of war are artificially created beings called Human Tanks who are designed for the sole purpose of dying and combat. They are treated as weapons and have no humane rights whatsoever. You play as the laid back general of the Empire, Shoutaro Daihon'ei, as you push the overwhelming Royal Army away and strike back.

The game flows and plays very similar to the Super Robot Taisen series and most of the Strategic RPGs (SRPG) out there including Fire Emblem, Advance Wars and FFTactics. That is, you start with the story full of dialogues then you get into gameplay then the aftermath with more dialogues then finally an intermission; rinse and repeat. Unlike such Strategic RPGs however, its gameplay is in Real-Time. You can only move your tanks if you have established a connection with them or when "Connect" shows up. This means that you'll need to be on high alert AT ALL TIMES, making the game feel intense than other SRPGs. The game does tell you what you can do in the game and what to do, but certain crucial tips such as modules don't happen until slightly later so I highly recommend doing trial and error as you play. Futher, almost every tank dies in one hit; The only tanks that take a few hits are the "big ones" that take up more than one square; much like battleship. The object of the game is to either take out the enemy's command tanks, much like the king in chess, or achieve dominace on the battlefield, forcing them to retreat.

During Intermission, you may develop stronger tanks, purchase new ones, or enter a free battle on maps you've fought on. Playing through free battles for funding or crates is somewhat a grindfest and the enemy does little to change its tatics. However, I encourage you to play the free battles a lot it allows you to try many combinations of tanks that you should've used, experiment with new tanks, and find the most effective tactics that nets you a strong victory without casualties. It feels very rewarding when farming enough crates to start building tanks that are equipped with ridiculously powerful weapons enough to annihilate half of the playfield or tanks with a beacon that allows satellite cannons to fire and wipe out everything in its sight. Try not to point these to your allies though!

The graphics in this game are between decent to quite good, depending on people's tastes. Nevertheless, its charm is undeniable. However, there is a heavy lack of diversity between tank models. Asahi and Tsubasa for example have identical appearance but one hits a single square while the other does a twin rifle salvo hitting 1 square further around. Tanks that have large equipments on their backs are an exception. It would be slightly better if they were given different hair color or accessories.

The music in this game are mostly techno, funk, rock, and hip-hop. However, they are very catchy and fit incredibly well in every situation in the game; The custom theme heard while deploying your tanks sums up the overall themes and oddities of the Human Tanks in general. Unique to this game from other SRPGs and even most visual novels is the anime openings and endings between each chapter in the story or episode. Not many may like these videos however due to its seemingly bland vocals and animation. I feel that its presentation is intentional however and the vocals reminds me of the vocals of most anime openings and jpop of the mid 80's to the early 90's which I am quite fond of.

War on the Human Tanks is a simple yet addictive game but first impressions on the game and its overall presentation depends on people's niche and taste. That aside, I dare you to beat the first map in free battle with just Heshiko or only shock tanks!

I'm a long time fan of the Fire Emblem series, as well as the Final Fantasy Tactics series. I'm one of those people who'll get mad and reset whenever someone dies. In my fantasy wars, my army destroys it's enemies mercilessly without any casualties.

This game did some bad things to me.

One of the first units they gave me blew herself up all in the hopes of taking a few enemies with her. I reached out, a soft no escaping my lips before her final warcry, a deafening explosion, and a heavy silence.

War of the Human Tanks is a comedy game of give and take, managing your expendable human pawns in an effort to make sure the enemy loses more expendable human pawns. It's brilliant. I expected this game to start preaching at me about war and death and the value of life and it never did, because the game recognized that those things are probably common sense, and instead we could have light-hearted, yet dark humor develop interesting characters. I got the game to slake my thirst for grid based tactical combat, and also received a surprisingly deep narrative along with it.

The most notable feature of the combat is that it takes place in real time, with your light, kamikaze units often being the quickest, and your heavy, blow them up from a distance units being a bit more sluggish. The game uses fog of war to keep you on your feet and a wrong step into enemy territory is certain death. Not for you, but sometimes you feel pretty bad when your terrible decision making gets your innocently little scout shot to pieces.

Most units die with only one hit, but units that are larger-and thus also easier targets- must be hit in each of their segments before they die.

If I had to complain about anything, it's that once you get certain units you're basically an untouchable god of death. When you can literally bombard an entire half of the map with just one unit, you're probably not going to lose any fights. But then getting to that point is rewarding the first time you actually get to do it, but that said, the challenge maps usually laugh at simplistic strategies like that and send you straight to hell. Well, not you, so much as your pawn tanks, but still.

Pros- Hillarious, surprisingly interesting narrative, combat is simple enough to pick up quickly and deep enough to stay interesting for the long haul.

Cons- Some of the sound effects (mostly death cries) get annoying pretty quickly, not too hard to get over-powered, and I wish there was a competitive multiplayer mode, even if it was just local.

5/5

As a final note, this game has a demo, so there's no reason not to at least give it a try.

Cute Tanks trying to kill each other on your command. What more could you ask for?

Seriously though the game is pretty good but can be a little grindy at times when you need more crates to get some upgrades but not all the time as most of the time you don't really need to until later stages in the game. With multiple endings - even though i haven't got to the end as of yet - the story can really take differents paths depending on victories/defeats. Overall I would recomend this game.

I like anime styled games, but this is one of my favourites it really purged my free time.

Graphic - Though characters could be more detailed it's okMusic - In my opinion weakest point of this game, it would be definitely better with just music not songs.Story - GreatGame - Wonderful tactic gameAddons - expansions are comming soon

The story is sorta generic but its really good, the combat is a little hard to understand if you never played something alike but it just take some minutes and it get you hooked and make you play it over and over again with its awesome soundtrack, awesome combat and great japanese comedy, but if you dont like reading stuff and would only buy this for the combat dont even think about it, its a Visual Novel styled game so it means lots of reading and story.

If you're old enough to remember the days of Advance Wars on the GBA then this game is worth your time. While not exactly turn based it's also not as hectic as RTS can be. Each unit is on a transmission speed, the higher the transmission speed, the faster you can make each move with it,

Now I love humor just as much as the next guy and this game has that quirky humor in every cutscene and theres no voice overs so you don't have to worry about bad voice acting. The only sounds you will hear is in the tranisitions and when you use units to fire or when they're destroyed.

I got the hang of this game fully but the 4th level simply because it doesn't overwelm you with infomation. In the first tutorial level it tells you the basics and thats it, after that it explains each unit including new ones that you use and the ones you face. Just be careful not to shoot your own units. (Although it's hilarious when the Enemy AI does it)

Each unit is unique and well balanced. You've got Assault, Shock (Self destructing or Melee), Artillery, Scouts and Interceptors. My personal favourite is the interceptor when it's fully researched and with +3's on both range and area coverage, never worry about artillery with one of those babies. It's really rewarding to research and if you're in need of some extra supplies, simply grind out some free battles and you're set.

Another feature is the line of sights, very similar to the Fog of War from Advance Wars. If you scout an area, that area will be seen until your scout that you used can be used again so you can watch for incoming enemy tanks. Giving your scout that extra range and area coverage though modules can really help. Hell, if you have good enough units you'll never need to hit the max capacity for tanks on any given level.

My only downside that I've found is the campain. It's only 13 missions long (Excluding the few side ones and the free battles) but still tells a moving story within that time. It doesn't feel too rushed considering you're gonna be doing some grinding before some of them. You get the chance to go back and redo the campain which is not that bad when your units carry on as does your research. So it gives you plenty of time to obtain everything, plus it becomes easier with each pass of the campain rather then the opposite. (Be warned, the 13th mission is nightmare fuel, it gave me a jump when I first saw this thing)

Final score leaves me with a 9.5/10

Also, ♥♥♥♥ Mr. Cat. Just ♥♥♥♥ that thing. You're gonna need some serious grinding if you want to 100% that ♥♥♥♥.

A great game for strategists. You are a commander of an army in the totally not Japan country called Japon, where they use Amasson to carry parts around.

The gameplay is simply complicated. In that I mean that it's simple that you can either send your units to attack a spot, move them, get them to reveal some map space, or do nothing. However, as simple as that looks there are a lot of factors. Different tanks excel in different areas.The main types are "Commander", of which you need a minimum one, and if you lose all of you lose."Shock", which can be divided, but generally hit an area around them, but also blowing themselves up in the process. "Recon", which can reveal large areas of map, move far but are generally bad at combat."Assault" which usually are destructive, but otherwise all around.And "Artillery" which have insane range, at the cost of low mobility and speed.

Now, at the start of a round you can use any mix of tanks you've made, all of which are made to be human-like, but usually without questioning orders. As you do missions, you get resources to make more. However, if a tank dies, it's permanently dead, excluding your default tank Hishiko, as well as a few select specialty tanks (Which is an important part of the plot. Unless you're Mr. Cat. Then it's just the embodiment of evil). So managing your tanks in a way to prevent them from going down as much as possible pays off. (Ie. Better strategy always pays off more than trying to brute force things with kamikazes.)

The game itself isn't too hard, as long as you take the time to plan things out. In fact, it seems most people beat the story without a loss 99% of the time on their first playthrough. However, there are more stories to be told based on how you do missions (If you fail certain ones, specifically), so it's worth a second playthrough to find these. The characters are also very interesting, as they make you question your character's motives. Is he a good guy? Or is he right in his name of "General From Hell"?

A lack of multiplayer is a let down, especially in a game like this. Granted, it could obviously tip the scales towards a player who has more time in the game, but all the same they could have had a type of draft you could do, or had ___ resources to use to make your army.

In summary, it's a great strategy game with a great story. A lack of multiplayer is a let down, but it's easily overlooked.

Okay, there is already tons of reviews out there for this game. Most good, others...not so good and unhelpful.

When I first played this game, I was pretty much confused at first as I assumed (incorrectly) that it was turn based or something. That thought went away the moment I lost my first unit when I was trying to figure out what I was supposed to do from a shock-unit blowing her up.

Logic set in and I find that this game is not too hard to play. Use scouts to reveal areas, run in with assaults or blow areas up randomly with barrage. Easy peasy. Just make sure to play sort of fast as there's time limits and playing defensively is just asking for trouble.

The story is simple and kind of funny. That's all I'm willing to say.

For a person who's tight with their cash, best wait for a discount to happen. If not, then consider trying this out for a spin anyways.

War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by weeaboos and lolis. War - and its consumption of life - has become a well-oiled machine.

War has changed. The age of deterrence has become the age of control... All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield... Controls history.

War has changed. When the battlefield is under total control......War becomes routine.

A grid-based tactical game with major fog of war mechanics. Comparisons to battleship are apt. One hit is one kill in general, so things can get tense and turn around real fast. Downside is that the unit management mechanics encourage grinding to the extreme. In a game like this, an extra point of range or movement is invaluable.

Who doesn't love sending cute humanized tanks to their death for the sake of their country? As everyone pretty much said, it's like battleship meets chess, except it's not turnbased between your enemy and yourself. Still a great game overall, although I find the story more interesting than the gameplay. But that's just me.

Also that cat is the embodiment of a bad RPer who uses Godmods. ♥♥♥♥ that cat.

Works nice as a visual novel with an interesting story and 4 routes. Gameplay is entertaining if not easy especuially after the overpowered tanks are purchased but some of the free battle maps are still a challange if you want one.