after you generate lightmaps for these, open the .tga file up with any editor. Find the spot on the texture that corresponds with the lights (should be 10 circles). make a white circle and place on top of the dark shadow that's there.

because of the shrouds, the lights will always map dark, unfortunately. By editing the lightmap .tga, you can keep the shadow on the object, and still make the yellow lights bright, like they are on.

after you generate lightmaps for these, open the .tga file up with any editor. Find the spot on the texture that corresponds with the lights (should be 10 circles). make a white circle and place on top of the dark shadow that's there.

because of the shrouds, the lights will always map dark, unfortunately. By editing the lightmap .tga, you can keep the shadow on the object, and still make the yellow lights bright, like they are on.

I'll do that, thank you so much. Will post the result on forums once I'm done the map, with the new signals.