Don't post stuff already in the previous topic. We'll get to that too. Think of this as "Page 15" without the extra non-existant post at the end.

Please stay on-topic and only make posts relevant to suggestions.

Please:

- Don't ask for slopes
- Don't ask for loops
- Don't ask for corkscrews
- Don't ask for 3d Models/Support
- Don't ask for a finished Knuckles, it'll happen eventually.
- Don't ask for level end signs and 1up boxes for skins. This is going to happen.
- NO SECONDED/THIRDED/HUNDREDTH POSTS.
- Don't use quotes or talk about the post above you. It'll look REALLY stupid when that post above you is deleted.- If you are talking about something that isn't working right, then it is a BUG and should be posted in the BUG REPORT topic.

Note that there is an additional rule in place here: No discussion of ideas. If someone makes a post here that you'd like to reply to, create a new topic in General Discussion to talk about it, don't do it in this topic. This is due to the fact that we use this to find out what ideas, and it's hard to read through when there are a lot of replies that aren't suggestions.

All submitted ideas become the sole property of STJr, blah blah blah, which means if you post in here you can't sue us if we use your idea.

If your post was deleted, that means the suggestion is either impossible, or it has been copied to the to-do list for the next release.

Ring GIVING sectors. The opposite of Ring Draining sectors is that, as long as you are in it, you will continue to gain rings until you step out, or until you reach a specified amount or time if put as a linedef action.

Also make it possible to change in-game keyset (English) with OS keyset (OK, this option is useless for people who are living in USA, Australia and Great Britain, because in-game keyset and OS keyset are the same). That's more easy than make keyset-files yourself.

I hate it to imagine an English keyset on my German keyboard. I don't even have a picture of an English keyset to watch on it, when I'm writing during the game.

Then use LNG-files for simple translation of in-game text (or even text in wads). I can also wait for it until version 1.09.8 is released.

In CTF players should be able to see other players by some kind of green arrow.

Flag holders should have a little picture of the flag in the hud and also instead of having a message above the flag holders head you should have the flag sprite sticking above them makin it more clear.

A console command to change to spectactor mode would be nice.

A default key for teamsay due to the fact I see alot of people typing:
<Flag-Man> *TEAM* The reds wont find me in the water!

How about an option to set a server message.cecho in server options menue

A powerup that freezes all nearby players for a short period of time?

Ring colours for team match

The abillity to get a users ip and their last nick used on the server (To prevent users from impersenating)

Voice option when mute is in use

Server Admins should have their name highlighted in non CTF modes

Quoting from above maybe in non CTF maybe depending on your colour of your skin will change its writing

Now that I think about it, why don't we have this yet? A menu in-game for adding wads for people that don't know how to/don't want to use the console.
It could also show all the wads currently added and have a "Remove wad" function. :)

It would be helpful if console commands passed using + on the command line were executed after autoexec.cfg, to allow a one-time overriding of a particular setting. Alternatively, or additionally, a switch to disable execution of autoexec.cfg could be useful.

Neutral zone sector type for CTF/Team match.
And, to keep this from being abusive, it would automatically restore a flag to whichever team base it belongs if someone carrying it runs into it. And thrown rings would dissappear on contact with the sector.

The bonus almost feels like the original genesis bonuses but there are a few little things missing.
1.when the level ends like the originals it should do a white fade out with the warpiing to bonus sound effect and then fade in again

2. the emerald just appearing infront of you just feels a bit rushed and incompleted, it should float down in front of you like in sonic cd and then make the recieved emerald sound.

3. when the bonus is over it should do the weird fade out spinning multicolour effect with the warping back to the normal level sound effect like the old sonic games.

A sector type that periodically springs the floor height up 64 or so units, and launches any players upwards. Plus, FOFs of that type, with one that just springs the ceiling height up, and one that springs both floor and ceiling up. It'd make a good substitute for springs. Especially in a techno-style zone. (I'm thinking of that techno-type zone in Sonic 2)

Also, a 'jumpy' FOF that jumps from it's height periodically, and falls back down to it's original height, in the kind of style which Sonic and his pals do when they stand on one of those steam burst things (Can't remember what they're called. They're in the 'Springs' section.) It'd make a good elaborate 'jump from platform to platform' section.

I don't remember if we have one, but a floating FOF that sinks while the player is standing on it, and rises back up when the player steps off or jumps. Similar to those small ice platforms that float in the water in S3&K's ice zone.

A 'rubber band' type FOF. Think of those small puffy clouds in Sky Sanctuary zone in S3&K. (Actually, it'd also be neat if you could make an object of that.)

Can't remember if it was suggested at some point, but Carnival Night zone style balloons that spring the player upwards. Also respawns if any and all players are far away from it.

A Mario end-zone flag that adds to the player's score depending on how high from the ground the player is when he goes under/touches it. Flag height will of course be set by bitset, and the flag will move to the ground when the player touches it.

There's not much point to SRB2's score system as of now. How about some "Get this many points on normal mode" unlockables? Or perhaps a 'Score Attack' mode?

Seperate 'Time Attack' records for the characters. Same for 'Score Attack' if you implement it.