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Different GPU APIs – RS & FS

Imagination’s have provide us with a perspective on Renderscript and Filterscript. “In a simplified way, Filterscript is a bit like the bottom-up approach where the feature set matches the capabilities of the majority of the hardware out there, thus ensuring developers a consistently high-performance accelerated experience, whereas Renderscript is a superset approach mostly there to abstract between different CPU types (MIPS, x86, ARM). Read the full blog post here: http://withimagination.imgtec.com/index.php/powervr/compute-apis-renderscript-filterscript-google