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Re: [CJ Training] Tybone

So.. yeah..

Perform one hand seal whilst releasing your chakra into my brainz and make it so that it stays dormant until you use an Earth jutsu. Once you do decide to use an Earth jutsu, coming from the ground, the genjutsu will activate and affect my sense of hearing and make everything go extremely silent making me vulnerable to anything coming from the ground!

Re: [CJ Training] Tybone

I perform a single handseal and channel my chakra into your brain, I have my chakra lie dormant in your brain 'programming' it to shut down any sound that would reach your ears caused by an earth jutsu I would perform. I then use spikes and as 'programmed' the sound caused by the spikes emerging from the ground doesn't reach your ears.

Re: [CJ Training] Tybone

This jutsu just adds a burst of water after an Earth or Wood jutsu is used. The water itself does no damage, it simply has the force to knock an opponent back a meter or two but it's main purpose is to stop the usage of Lightning jutsus, especially those which linger around after their usage (nagashi). You can use this with any Earth jutsu excluding mud related Earth jutsus (swamp, Sticky Earth drop, etc) but it works with everything else. I know the description talks abou activation and things, but Scorps removed all restrictions and made it so that you post it after the Earth/wood jutsu, if that changes in any way I'll let you know.

Re: [CJ Training] Tybone

Re: [CJ Training] Tybone

Thank you

Just for reference, the last two techs you taught me are;

(Genjutsu: Shinkan )- Illusion Technique: Silence
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.
Note: Can only be used thrice.
Note: No Genjutsu next turn.

&

(Suiton: Bāsuto) – Water Release: Burst
Rank: C
Type: Supplementary
Range: Depends on Earth/Wood jutsu used before hand.
Chakra cost: 15
Damage points: N/A
Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.

Re: [CJ Training] Tybone

Originally Posted by Tybone

Thank you

Just for reference, the last two techs you taught me are;

(Genjutsu: Shinkan )- Illusion Technique: Silence
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.
Note: Can only be used thrice.
Note: No Genjutsu next turn.

&

(Suiton: Bāsuto) – Water Release: Burst
Rank: C
Type: Supplementary
Range: Depends on Earth/Wood jutsu used before hand.
Chakra cost: 15
Damage points: N/A
Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.