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Some other truisms about “The Pride of Taern”: While the game certainly does not get any award for graphics, some problems could have been solved, if “Whitemoon” wouldn’t be an anti-social moron about it all.

* Fact is: With more active players it wouldn`’t hurt that much to offer more than one shop! The blacksmith is VERY limited, when it comes to optimized equipment by class & level. Consequence is, enforced grinding, or enforced platinum buy, to compensate a traditional no-go of roleplay.

* Quests by classes are outright lacking. I do not consider it atmospheric to see my Fire-Mage “live” exactly like any barbarian, knight, or martial artist (sheed?).

* The staff is too often hanging around with their “buddies” among players. Maltreating one player, while the next gets away with constant breaking of rules & laws, too. Such antidemocratic idiocy seems a bit weird, when posturing as a legal game company.

* Known hangs, like quests not giving enough XP to cross the higher levels, were already known during early beat stages, and years later not one correction is done at all. To me it caused the impression that “Whitemoon” is actually not the true maker of the game, but someone only greedily focused on money-making. Greedily, as the opposite of legitimately here.

* 2014 boredom & frustration seemingly settled-in. High-level players consider it fun, to ambush and pkill “newbies”. Given that it is pretty harsh to defeat a level 56 adversary with any level 20 to 25 character, such spoilers add an anti-social streak, as even paying customers are treated like ogre-dung-heaps.

I still like some game moments, even with a new account. Further the main-story wasn’t bad either. So feel free to check the LINK:

PoT is certainly more fun in a good group, and teamplay levels MUCH faster (a day, not a week, of effort above lvl 20). Some other truisms about “The Pride of Taern”: While the game certainly does not get any award for graphics, some problems could have been solved, if Whitemoon” wouldn’t be an anti-social moron about it all.

* Fact is: With more active players it wouldn`’t hurt that much to offer more than one shop, like, in example, a village trader! The blacksmith is VERY limited, when it comes to optimized equipment by class & level. Consequence is, enforced grinding, or enforced platinum buy, to compensate a traditional no-go of roleplay.

* Quests by classes are outright lacking. I do not consider it atmospheric to see my Fire-Mage “live” exactly like any barbarian, knight, or martial artist (sheed?).

* The staff is too often hanging around with their “buddies” among players. Moralizing unto one player, while the next gets away with constant breaking of rules & laws, too. Such antidemocratic idiocy seems a bit weird, when posturing as a legal game company.

* Known hangs, like quests not giving enough XP to cross the higher levels, were already known during early beta stages, and years later not one correction is done at all. To me it caused the impression that “Whitemoon” is actually not the true maker of the game, but someone only greedily focused on money-making. Greedily, as the opposite of legitimately here.

* 2014 boredom & frustration seemingly settled-in. High-level players consider it fun, to ambush and pkill “newbies”. Given that it is pretty harsh to defeat a level 56 adversary with any level 20 to 25 character, such spoilers add an anti-social streak, as even paying customers are treated like ogre-dung-heaps.

I still like some game moments, even with a new account. So feel free to check the LINK: