May 30, 2010

These have to be the coolest (and most thought-out) fan-made 'female remakes' of Team Fortress 2 characters I've seen! They're fully functional ingame as well, albeit without voices:You can read the story behind their design and development here.

May 8, 2010

Gavin (Yogi) over at MMO Voices has written an interesting article rethinking the old stereotype many Pay-to-Play folks have that games can be neatly divided into 'good' and 'bad' based primarily on their payment designs (something that even I was guilty of in the past):

"When I first started playing MMOs I thought of the genre had two distinct sub-genres: P2P and F2P. These two were also conveniently defined also as Good MMO and Bad MMO. F2P always seemed to have less quality, more grinding, and annoying cash shop requirements to make the game fun. Call it my wow fan boy mentality (at the time) or just shrugging off of certain titles in the name of ignorance. However I or you choose to look at it, I threw the blanket statement over all F2P games. They suck.

This thought has begun to change."

He goes on to describe the changes in his life that have led him to appreciate 'having fun' rather than 'beating' a game, and how it's opened up more options in his gaming routine. The paragraph that really has summed up my own change in playstyle is this:

"I came to the conclusion that what used to make me happy while playing games, was no longer viable. Thus started my nomadic gaming style and the focus on enjoying a game rather than ‘beating’ it."

The freedom of F2P becomes clear when one stops trying to 'dominate' a single game and opens up the option of playing other games at the same time at a lower intensity. F2P, with it's choice of not paying until you feel like it, allows people to sample and try more variety in games than the would if they had to pay 50$+monthly fee to get anywhere in each title. It truly is a 'buffet' style experience, and for many people it works quite well and helps stave off the dreaded 'burnout' that happens when your primary MMO becomes more of a job than an enjoyment. I think if more people were open to at least trying out a few of the literally hundreds of different F2P titles out there, they would learn that the old stereotype of 'F2P = bad game' is really completely false. Which is good news for those of us who love MMOs, because there more choice and freedom to play how we want, when we want, and for how much we want with no strings attached.

I think too many MMO players stick to one game exclusively to the point where they burnout completely and begin to hate what they once loved, which I think can be prevented if you're open to trying something new by trying out a F2P MMO now and then. It costs nothing to give them a chance, after all!