Gameplay

The game features the basic Spacewar!-style combat engine and wraparound screen, Mêlée (as it was called due to the close combat involved, even though the ships actually fire projectile weapons at each other and engage one by one), as well as a strategic game engine with a three-dimensional cluster of stars as the terrain. There is no real story component to the game, aside from a cursory background story explaining the existence of two alliances of alien races at war, the Alliance of Free Stars and the Hierarchy of Battle Thralls. The game can be played by one or two players as the complete game, or purely as either melee or strategy. Single player mode pits the player against the AI, that features a selectable ferocity.

Star Control 3

Star Control 3 is a video game developed by Legend Entertainment. They were hired by Accolade to create a sequel of Star Control II when the original creators Toys For Bob expressed no interest in creating the sequel with the same budget as Star Control II (which left them working without pay for several months). It was released for DOS and the Macintosh in 1996.

Gameplay

The game used a 2.5D form of melee combat, but 2D combat was still available. However, unlike SC2, all ship designs absent from the story mode were omitted (with the exception of the Arilou). The module tunes of the second game were replaced with MIDI music, and pixel animations for communication with aliens were replaced with rendered and digitized 2D graphics of live puppets.

The gameplay was a mix of borrowing the melee combat and alien encounter dialogue trees from SC2, with new colony management elements which could be compared to Master of Orion. SC2's resource gathering, and hyperspace travel gameplay elements were omitted.

Gameplay

Star Control II added a large number of species and ship types to the already diverse cast and replaced the first game's strategy-based scenarios with a story-driven space exploration adventure game that included diplomacy with the inhabitants of the galaxy, some resource gathering sub-sections, and instances of the melee combat of the first game whenever diplomacy fails.

Gameplay

The game features the basic Spacewar!-style combat engine and wraparound screen, Mêlée (as it was called due to the close combat involved, even though the ships actually fire projectile weapons at each other and engage one by one), as well as a strategic game engine with a three-dimensional cluster of stars as the terrain. There is no real story component to the game, aside from a cursory background story explaining the existence of two alliances of alien races at war, the Alliance of Free Stars and the Hierarchy of Battle Thralls. The game can be played by one or two players as the complete game, or purely as either melee or strategy. Single player mode pits the player against the AI, that features a selectable ferocity.

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