Integrated in Autodesk Maya, Golaem Crowd makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem Crowd to bring life to commercials, episodic productions, feature films and games.* Create Convincing Shots in a Few Days- Integrated In Maya. Golaem Crowd offers an intuitive interface, based on Maya workaday objects. It can be used by any artist, trained under 3 days.- Free Characters & Motions. Reduce asset preparation time and start your production at once. Use our diversity ready characters & comprehensive range of motasions.- Powerful & Customizable. Built for performances, Golaem Crowd allows artists to find the right creative approach, whatever the number of characters.

Whats New in version 4.0.4:Improvements- Ask for save when closing a Skeleton Tab in the Character Maker- Added controls to edit IK Normal Planes in the Character Maker viewport- Simplify the Skeleton Mapping Checker to easily and automatically check skeleton mapping in the Character Maker- Improved Auto Compute Skeleton Mapping process for biped skeleton- Added configuration dialog to fine tune the Auto Compute Skeleton Mapping process- Added Navigation Perception parameters in the Visual Feedback

Bug fixes- Fixed Simulation Cache Proxy losing its Character Files list- Fixed Render Proxy losing its Character Files list when using a Simulation Cache Proxy- Fixed RenderMan 19 plugin loading with Linux and Renderman Pro Server- Fixed Navigation Behavior perception algorithm- Fixed the scale of Entity's personal space radius in the Navigation Behavior- Fixed a crash in the Cache Proxy when computing assets for Entities in the Kill List- Fixed a crash when using the External Entity Locator- Fixed ignored Cloth constraint because the associated rigid was not found- Fixed Cloth not working correctly when there is a scale in the bone's hierarchy- Fixed multi-Population Tool Locator replace particle system- Fixed Simulation Tool Rib export (bad syntax)- Fixed User Scripts loading at Batch Render Time

Refactoring- Added the name of the edited node in the IK Normal Planes Window