griptools.io is visual design software for motion-graphics and mechatronics projects. It's all about connecting and controlling: virtual-3D to physical and vice versa, even physical to physical.

You can use and combine all this hard- and software in one cross-media project. griptools.io allows to build rich projects in a very short space of time. griptools.io is your sketchbook, breadboard and finished project at the same time. all in in one.

Also introducing: iXplorer AR

The new free (6 degrees of freedom) tracking app

What does griptools.io connect?

Almost anything, and if you think that something is missing, let us know...

How does griptools.io connect?

griptools.io comes with a myriad of 'Nodes'.

A node in griptools.io is a small virtual instrument, with a 'smart' interface. There are nodes that offer a bidirectional gateway to external software and hardware.
Others can generate, change, or visualize signals.
Used in a network, the nodes take an input, manipulate the information and send the result to a next node. The nodes together in a network, build very powerful projects.

How do you build a griptools.io project?

By connecting the nodes with 'Virtual Wires '
Virtual wires are an easy, intuitive and visual way of connecting. Just drag the nodes from the Node Tabs into the project and use the mouse to connect or disconnect on the fly.

Is griptools.io easy to use?

YES! griptools.io is very visual and intuitive to use.

There's extensive help documentation available:

The "HelpCard" system: one mouse click on a node opens a description of the functionality plus usage examples of that particular node (also available on the site).

The Message Bar (top of the screen) gives contextual information when the mouse hovers over nodes or connectors.

There are lots of video's demonstrating various projects (Vimeo, YouTube).

Detailed node property editors

Build-in Game HID, MIDI, OSC, support

A special node for bi-directional communication with our dedicated, very advanced

CINEMA 4D plugin to control virtual 3D-graphics objects by tapping into the C4D internal data stream.

Plus: advanced CINEMA 4D support

griptools.io can use the tremendous power of a modern 3D-graphics application like CINEMA 4D, to control complex external hardware by implicitly using math techniques like inverse kinematics, calculating motion in 3D-graphics space.
Or vice versa, animate virtual object properties with hardware.

C4D properties updating is selectable: playing or continuously

Uses the griptools.io "Direct Injection" system

Axis impact on Direct, Play and Record is now by default generalized for all axes

Individual axes can be set to other modes (Auto, Direct, (Re)Play and Key frame