Current plan:We all know that our core plugins are having more and more issues with every update. A majority of them were long ago abandoned by their developers and are discontinued, only running due to pure luck or due to some tweaks made by our Developer brainiac94.I do not wish to wait until the boat that we've been repairing with nothing but cheap wooden planks starts sinking. I aim to replace the plugins of which i don't expect any additional updates in the near future.

This includes but may not be limited to:

Essentials (The dev moved on to develop Sponge. Essentials has many improved community forks that can be used)

BOSEconomy (As part of the economy overhaul, a two year old plugin simply needs to go for something else)

ecoCreature (Quite possibly the most broken plugin we are running and undoubtedly responsible for some of our lags, this needs to go)

HawkEye (While i'm not sure on this one, finding a good replacement may be a good idea now that development on HawkEye Reloaded seems to have ceased. Still, this will likely be the most difficult one to replace)

GlobalMarket (The newer versions of this plugin did in fact break immediately, wich is why this was never updated. I will look into this and either properly update or replace it with a similiar plugin)

In addition, the following plugins will be re-installed using their latest available dev-builds and a freshly generated and re-adjusted configuration file:

WorldGuard and WorldEdit (still kept up to date, but loosely. We are running both on a config that was generated in 2015)

LWC (the database is crawling with old data and the parameters defined in the plugin config are years old and could use a reset

Of course i will keep everyone updated on core plugins changing, since you'll all want to know the new commands i assume! :D

Keep in mind tho: New plugins will go through a testing phase of multiple days or even weeks if needed. During this period, certain functions may be unavailable or heavily altered.

Why is this needed?Joining a new server and finding the chat to be cluttered with a hundred colorful tags that you don't know the meaning of can be extremely confusing and off-putting. Especially if you're the only one with a plain grey name, you feel excluded and unimportant. This is the exact opposite of what we want for new players.

Current plan:First, i plan to remove pointless formatting. This involves excluding the rank tag from the name tag and removing the tag brackets. Possible example:<(Owner)NyanCat>Owner<NyanCat>

Additionally, the default text color for all ranks will be white, including my own. Manually adding color to text is still possible, should however remain an exception.The Veteran tag (+) will be removed entirely. Instead, a VET player will have blue name brackets (< >) and any other player will retain grey brackets.All player names will be white, even those of staff.

Here are two full color examples of a changed rank:

I am also considering to change the Commander and Agent tags to "Admin / Moderator" or "SMod / Mod" based on player reception and feedback.

I encourage everyone to submit their opinion or possible improvements!

Current plan:Allowing existing players to invest all existing cash into a unique physical item so they can carry it over into the new economy. The new economy should consist of a more complex monetary system that possibly involves fees or taxes for goods or services such as transportation. It should also include some form of bank account to safely store your money, as new mechanics may result in players losing what they hold on them upon death.

I am currently also looking into options of shifting the way how money is generated away from mobs, as mob farming can still easily be exploited. I generally oppose a permanent physical currency such as fake dollar bills or gold ingots, so new money may only be generated as taxes from successful trades/sales or as playtime-based interests involving your deposited money.

Current plan:Setting up a second server that will be running a "Feed the Beast" modpack focused around magic and tech themed mods. This second server will be connected to the currently existing vanilla server via BungeeCord, allowing for a globally shared chat! If you have both Vanilla Minecraft AND the required Modpack installed, you can seamlessly switch between both servers by using a command.

Issues with this that we will still have to sort out include IP-forwarding and obviously mismatching versions and assets between both servers. I however believe that with some testing and studying we can figure out how all of this works. (I've done worse stuff... :D)

Further information:The servers will be entirely seperated, each with its own staff lineup (and possibly its own ranks), own economy, own inventories and player files.Only the chat will be shared, to allow our community to stay together while everyone can play what they enjoy most!