FakeGizmoDemo - simple example of creating a fake Gizmo - a three-arrow axis, mouse-moveable, that can be applied to an object at Runtime, not just during editing. Also contains an example of Procedural Mesh Creation - using only code to create an in-game mesh object from vertices and triangles.

JavascriptMultiDimArrays - Declare multi-dimensional arrays like int[,] or int[][] in JS (mostly obsolete in Unity 3.2, though still useful for jagged arrays)

Code Snippets

Calculating Lead For Projectiles - These script fragments allow you to add some lead ahead of the target allowing projectiles/missiles to collide with the target. Uses a quadratic rather than an iterative solution.