"Bafford, like most of his kind, probably keeps his treasures on the top floor of the place. Close to his heart...and far from his servants."

Source: Mission I: Lord Bafford's Manor

"Inside at last."

Source: Mission I: Lord Bafford's Manor

"Heh! It's a throne room. How pretentious can you get?"

Source: Mission I: Lord Bafford's Manor

"I went to Cutty's place to deliver the scepter, but Cutty wasn't there. He'd been arrested by the Hammerites. Apparently they didn't approve of his occupation, and I doubt they approve of mine. So hopefully they'll never catch sight of me when I break him out of their prison. Which is what I'm going to do."

Source: Mission II: Break from Cragscleft Prison

"I'd rather not have to do this job, but Cutty's a reliable fence, and I don't appreciate the Hammerites abducting him. And he owes me money for the Bafford job...."

Source: Mission II: Break from Cragscleft Prison

"I was pissed at Cutty for a good while after the...prison debacle. But hey, you can't blame him for what the Hammers did to him. So I decided to go after that horn Felix talked about. Not like I had a whole lot of choice, really...the rent is due...and my landlord's even tougher than the Hammers."

Source: Mission III: Down in the Bonehoard

"Felix, always helpful, also said that the catacombs are supposed to be haunted. Think I'll go make some inquiries about where a 'heretic' like me can get some holy water. Always go prepared...."

Source: Mission III: Down in the Bonehoard

"Tombs with piped in music. How classy."

Source: Mission III: Down in the Bonehoard

"That shot was meant for me."

Source: Mission IV: Assasins

"I was going to pay Lord Randall and his vase collection a visit, but the Downwind Thieves' Guild beat me to the score."

Source: Mission V: Thieves' Guild

Note: This mission is in the Gold edition of Thief.

"Apparently their leaders...Donal and Reuben...are arguing over the prized sapphire vase. Sounds like they could use a third party to settle their disagreement. Since I'm no mediator, I'll just steal the vase from them. They'll be so busy blaming each other no one will suspect an outsider."

Source: Mission V: Thieves' Guild

Note: This mission is in the Gold edition of Thief.

"I guess if you're rich enough you can build any sort of madhouse to live in."

Source: Mission VI: The Sword

"I prefer my payment in CASH...not liquor, Mister...ahh..."

Source: Mission VI: The Sword (first cutscene)

"No. Fanatics make unreliable friends."

Source: Mission VI: The Sword (first cutscene)

"It's a rock. It's what you asked for. Am I gonna get paid or not?"

Source: Mission XIII: Escape! (second cutscene)

"This was not the way things were supposed to go. Constantine has The Eye, and MY eye, and I doubt he has anything wholesome planned for it. So the Trickster was real after all, I doubt anyone except the Hammers believed in the ancient gods. Those crazy Hammers. You know, it wouldn't hurt to have a dozen of heavily armed fanatics by my side. I'll drop by their temple and explain things, hopefully they'll be so distracted with the Trickster's return that they'll forget to hold a grudge. And even if they don't, I know how to get out of Cragscleft prison already."

Garrett: [Makes a sound of contempt.] Keepers!
Keeper: So you think you've won.
Garrett: I think I've got my eye back.
Keeper: Yet...still...you are blind.
Garrett: If you hadn't noticed, I just saved the world. Yourself included.
Keeper: As we knew you would. As it had to be.
Garrett: Now I remember why I left the Keepers.
Keeper: And I remember why we let you go.
Garrett: What do you want from me? [Sarcastically] You come to congratulate me? Welcome me back to the fold?
Keeper: Very well. I will speak my piece plainly. You have accomplished that which was written, and YES... you've done it well. But there is no place for you with us any longer. Yet you will have a great need of us, and soon.
Garrett: I don't think so. I'm through with heroics.
Garrett: And with your kind as well.
Keeper: You cannot run from life as you did from us, Garrett. Life has a way of finding you. No matter how artistic a sneak you are. Listen...there is a book that you were not made aware of. I'm here to tell you that it would be WISE for you to read it now...if you can still read hieroglyphs.
Garrett: I do try to forget, but you Keepers leave them everywhere for me.
Keeper: Yes. You have more friends than you know.
Garrett: Tell my "friends" that I don't need their secret book. Or their glyph warnings, or their messengers! Tell them I'm through! Tell them it's over! Tell them Garrett is done! (walks away)
Keeper: I will tell them this: Nothing has changed. All is as it was written. The Trickster is dead. Beware the dawn...of the Metal Age.

"Thief is the single most terrifying, immersive, and rewarding game I have played and the one single-player game I continue to replay. In addition to the overriding stealth gamestyle, it is loaded with unique elements that hold one in the world. I love the setting, a medieval tech fantasy world that owes less to D&D than to such literary lights as Fritz Leiber, Jack Vance and Michael Shea. It has a spare, but well-crafted storyline, eccentric NPCs, brilliant verse, and unparalleled sound design. Then there are the enormous, intricate levels: Sprawling towns (both populated and ruinous), haunted crypts, bizarre mansions, lost cities, and the finest subterranean sequences in any game the climactic level being a surreal descent that convinced me I had scrambled many miles towards the earth's core. There are countless books I wish I had written; Thief is one of the few games I wish I had worked on." - Marc Laidlaw, Valve (writer/designer: Half-Life)

"I've always equated "feelings" with "getting caught"...they both get in the way of my money. Unfortunately not everyone is as committed to their work as I am."

Source: Mission I: Running Interference

"I make it a policy never to take a job so sentimental, but the Rumford manor could be a lucrative opportunity for a man like me. It would also mean that Basso would owe me a favour...And in this line of work, you can never have too many of those."

Source: Mission I: Running Interference

"Huh! This proves it...going legit is more trouble than it's worth...."

Source: Mission I: Running Interference

"Huh! Wasn't that long ago that I was planning on my retirement...now the only thing that's getting retired is my standards."

Source: Mission II: Shipping... and Receiving

"Hagen is Sheriff Truart's number two man and has no doubt made life difficult for someone he shouldn't have."

Source: Mission III: Framed

Note: In this mission, Garrett frames Lt. Hagen

"I realize that breaking into Shoalsgate is like looking down a Burrick's mouth with a lit match, but it would pay me enough to lay low for a while. And it doesn't hurt to be giving the police some dirty laundry to deal with either. Besides, with my luck if I don't take this job I could end up in there anyway."

Source: Mission III: Framed

Note: Shoalsgate is the city watch headquarters.

"The smell of ale and smoke from the place wasn't enough to cover up the stench of an ambush. A couple of Watch officers were there waiting for me. Judging by the look on Sunny's face, I'd say he sold me out."

Source: Mission IV: Ambush

"They didn't seem interested in bringing me in either. The bluecoats were looking for swift justice. Fortunately, I always have an ace up my sleeve."

Source: Mission IV: Ambush

"Iron trees? Not in my part of town."

Source: Mission IV cutscene: Ambush

"Tell you what. You keepers can plant a few shrubs about town and I'll take care of me. I'll find my own way home."

Source: Mission IV cutscene: Ambush

"I know they're trying to manipulate me, but keepers never alter the truth... just keep it in the shadows."

Source: Mission V: Eavesdropping

"Looks like I have something useful to learn from a seminary for a change."

Source: Mission V: Eavesdropping

"I'd rather not tread where the dead sleep."

Source: Mission V: Eavesdropping

"This situation does have one advantage... things can't get any worse. Who could hire someone like the sheriff to kill me?"

Source: Mission V: Eavesdropping

"I'm not surprised that the Mechanists are not the saints they claim to be, no one in this city is."

Source: Mission VI: First City Bank and Trust

"It didn't take much to learn that the Mechanists do all their banking with First City Bank and Trust, one of the wealthiest establishments in town, catering to the needs of the city's upper crust."

Source: Mission VI: First City Bank and Trust

"No doubt the bank is well protected by Mechanist security machines, in addition to the usual guard contingent. Risky... but you know, I've always wanted a good enough excuse to break into First City Bank and Trust. And I always thought I'd be taking the risk, just for the money."

Source: Mission VI: First City Bank and Trust

Note: Now his other reason is to blackmail the sheriff.

"It's time for a face to face chat with my old friend Sheriff Truart. Work out our differences, show him the little piece of evidence I lifted from the Mechanists. I'm sure he'll appreciate the consequences if this were to be made public. Truart was acting for somebody when his cronies ambushed me back at the Crippled Burrick inn... I bet he'll be happy to tell me who that was."

Source: Mission VII: Blackmail

"I don't know what's going on, and I don't like that."

Source: Mission VIII: Trace the Courier

"If I believed in it, now it would be a good time for me to wish for luck."

Source: Mission IX: Trail of Blood

Garrett: "Angelwatch? Is this how our arrangement is gonna work, you coming up with ways for me to get myself killed?"
Victoria: "Is this really Garrett the Master Thief I hear talking? If danger is going to be a problem for you, then..."
Garrett: "Just-- give me the details."

Source: Mission X: Life of the Party

Garrett: "So this is the city of the future? I prefer my Tenement instead."

"But lo, how easily evil is felled, when the righteous hold the mace! Thou art transparent to me, Garrett, even now I can see thou seeking to stop me, but there is naught you can do."

Source: Mission XV: Sabotage at Soulforge

"I know not why you oppose me. In one act, I will end all human suffering, and clear the path for the Builder to walk again on earth, history will move forward! My tireless children will build in his name, creating advancements beyond our understanding. Now, it is the dark time before the days of light! Why dost thou oppose me?"

Source: Mission XV: Sabotage at Soulforge

"Soon all will be blessed with the breath of the Builder, the Necrotic Mutox that I created. And all the souls... the rich that spurned me, the City Watch that betrayed me, the loathsome pagans, the mindless commoners, even the loyal followers of Karras, all will receive the blessing... and the cleansing. But will they lift up their arms and praise Karras, as the vapours make them pure? Nay! They will wail, and scream, most ungrateful!"

Source: Mission XV: Sabotage at Soulforge

"What hast thou... built, Garrett? When the time comes to review thy life, with the Master Builder afore thee, and the question is asked: what hast thou built, what will thee say, poor Garrett? For thou art a man of... destruction, not construction. Tis the biggest sin of all. Build thyself today a good house, that would please Him much!"

Security robots, upon deactivation:"I have seen... a malfunction. An error. An error. Fails to understand. Creation..."

Guard 1: And I'm telling you that the only stench heartier than your rotting burrick of a master, is the liquor on his fetid breath. If he comes near Lady Van Vernon again, we'll boil his knickers.

Guard 2: Oh ho! Mighty fine words coming from a knock-kneed, inbred pageboy such as yourself. Our good master Willy wouldn't be caught near that frumpy little trollop unless he were holding her back at the end of a halberd.

Guard 1: (gasp) How dare you defile the name of someone so good and virtuous as the Lady Van Vernon. Our Lady is a saint among mortal women. An angel so pure the heavens couldn't hold her.

Guard 2: (laughs loudly) Your Lady? An angel? You're lucky the Dockside whorekeeps aren't bashing down her door for stealing their clientele. Why just last night, I saw her out back warming up the stable-boy.

Guard 1: Such slander will not be tolerated while we're on watch! You'd best run and rescue your helpless limp lord before he flounders in his own vomit, or wakes up naked in a hen coop. Scurry off, or you'll acquire some unnecessary ventilation!

Guard 2: Is that a threat, you shriveled old maid? You gonna prick us with your sewing needles? On this side of the street we shoot like soldiers, so don't make promises your arrows can't keep.

Guard 1: (voice cracks) You've gone... you've gone too far this time, you camel-mannered, tunic-wearing mollycoddle!! An arrow in the throat ought to shut you up!!

Guard 2: Raahh! Have at thee!

Benny: Ha! So what if I am, huh? Anyways, I work better when I'm drunk. It makes me fearless! If I see a bad guy, I'll just point my sword at him. And saaaaaay "HEY! Bad guy! You're not s'pposed to be here! Go home or I'll stick you with my sword...'til you go...'Ouch I'm dead!' Ahahahah (hic) See? Ain't no one gonna be messin with old Benny."

"Let me see if I've got this right. You want me to find Gamall's lair, learn what she wants your treasure for, kill her and find and destroy this final glyph? Anything else?" Day 8/Still Life with Blackjack

"What is locked - can be opened. What is hidden - can be found. What is yours - can be mine." Thief 3 Trailer