Development during week 38-2006
The combat GUI has been practically finished, but requires some more polishing in the future. We have also created a particle editor and particle engine, with which we will define different sparks and effects for combat, skills and similar stuff. Looks rather sweet

We have also experimented with the perspective of the game. We have tried changing the size of the grid to 32:20 (almost the Golden Ratio) instead of 32:32. This perspective matches how the world sprites have been drawn, but also creates some side-effects such as it takes longer time to walk in the Y-axis (up and down) than along the X-axis (left and right).

We have also discussed an ETA for the next Silly Alpha! Without getting too detailed, the current ETA is "December". However, this will get more specific the closer we get, and there are a number of "threats" that may change our minds:
- We may, however unlikely, underestimated the amount of work remaining for SA2
- Oxeye may get started with one of the projects that have higher priority
- Some kind of unexpected misfortune

Planned development during week 39-2006
Thewreck is working on the inventory GUI and I will make some updates to the area editor. We must create a new sub-editor for the trees, so the designers can define different types of sprite groups and place them together. We call this the "pillar system", and is intended to solve the current problem we have when a sprite is larger than an image texture (256x256).

Jacob is also working on the GUI, creating the combat icons we asked for your opinion on.

Wiki updates during last week
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This week's most valuable contributor: None
View all changes_________________This post made by me may not be the official opinion of the Dawn of Daria crew or Oxeye Game Studio. I may also say things that are incorrect or based on hopes and expectations. Viewer discretion is adviced. Oxeye