I can't check it yet as the pc is currently dead. But things like the background textures and maybe music or models. Same as the others really. BTW sorry I didn't say it sooner but good job on this. It sounds unreal. Being able to put these into the game would be epic. Praises to you if you can do it http://m.neogaf.com/showthread.php?t=551612

I'm a complete newb when it comes to modding/hacking so I wonder if it's possible to apply the Waifu upscaling method that we've recently seen done for 7 by Satsuki to ff9? That would really make it amazing, the character models and menus and whatnot are already pretty good. Good work on the mod.

its cool to see there are also mods for FF IX since my most favorite FF games are 7 and 9.i will have a try on this mod too.i was hopping that there will be a beatrix mod out there that replace steiner as a playable character...how nice but i think this is too hard

hello again guys, i have one questions to ask here about FF IX modding using Hades workshop. i want to modify some of disc 4 normal enemy + boss hp to go over 65535(the max hp limit) or just make thier hp pool to loop over and over few times so how to do it? thx in advanced

thx for the guide link but very sry i still don't quite understand how to change the value of the hp pool loop. i know its in the loop function trance kuja loop, right? but i don't know which line and which value to change so that T.kuja hp will loop 3 times. Also only T.kuja battle will end after his hp less than 10000, right? for other boss like garland and silver dragon..etc are different? i am not familiar with programming and its coding so its hard for me to understand

Another thing you must not forget to do is to change the local variable counter to 61. You find that counter at the left of the text of the functions in Hades Workshop (at least in the current version).

A lot of bosses in FF9 have this kind of principle "battle will end after his hp less than 10000". The most noticeable exceptions are the 4 Fiends, Quale, Taharka, Ark, Tantarian and Hilgigars.For those, you need to implement the healing inside the looping function quiet the same way. Only there is no "if ( #( SV_FunctionEnemy[HP] <$ 10000 ) ) {" in the looping function by default.

new edit: one question to ask you resinate, did you modify all the bosses at the end of disc 3 to have hp more than 65535 also applies to disc 4 some strong enemis and all bosses to have over 65535 hp(hp loop). I wish to see some nice and awesome skill like Flare star,Ultima and grand cross are usable but only available starts near the end of disc 3(Pandaemonium) and starts disc 4. Flare star also can be used by some end game bosses or strong enemy like Behemoth.