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I dont like it. I could into reasons why, but I will leave it at that.

I find Disgaea to be the end all be all of Strategy RPGs out there. In what other game can you go to level 9999? The sheet volume of things you can do in that game is staggering. You can play through the game 100 times and beat it in 100 different ways. Also no matter what strategy you use, there will be a map on there they will annoy you to death.

Then the bonus stuff is just off the charts. Unlocking some of them is worthy of praise in its own right. Such as getting to the Land of Carnage in Disgaea 2. Or getting a Yoshitsuna.

With the ability to level up your items, characters and attacks, a master student relationship, the Dark Assembly, Item World and of course all the classes you can make, it outshine any strategy RPG by a huge margin.

World of Warcraft is my favorite Strategy rpg so far. Instance dungeons, such as Zul'Gurub, require so much preparation and strategy, as well as a full 20 man raid, can tend to be extremely difficult since the elite enemies are ridiculously powerful .

Alterac Valley, which is a PVP battleground, tests your strategic skills even more since you need to work together with your raid group, discovering the best ways to proceed based on their faction's map, etc.

Mickey, SRPG's are played with grid based systems. WoW doesn't have grid based systems. You just run around. While there is Strategy involved, it's not a SRPG.

BTW, I was checking out Disgaea and I heard many good things about it. I don't know why I haven't gotten it yet. I placed it my "Games I should check out" list, but I never got around to it. I'm probably gonna do that once I beat my friend's FFXII that I'm borrowing tomorrow.

Mickey, SRPG's are played with grid based systems. WoW doesn't have grid based systems. You just run around. While there is Strategy involved, it's not a SRPG.

BTW, I was checking out Disgaea and I heard many good things about it. I don't know why I haven't gotten it yet. I placed it my "Games I should check out" list, but I never got around to it. I'm probably gonna do that once I beat my friend's FFXII that I'm borrowing tomorrow.

Each class then has six tiers. each teir adds to the base stats as well as the Equip%s of that unit.

Apart from having different stats from each other, each class also comes with different traits. Some of these traits include things like: Attack power up against male units, Increases Dodge when near death, Attacks twice when near death, powers up nearby male units, etc etc.

Then of course each unit has different skill in using certain weapons. As such a warrior is better with a sword than a staff.

Of course each weapon also has its own traits. A list of each weapon type is:

FistsSwordsSpearsBowsGunsAxesStaff

Now as you use a weapon your skill with it gets better. This causes you to learn special attacks with that weapon and such. It also increaes how much the stat gains from the weapon give you. So if a sword has 1000 attack and you have 20 mastery with a sword it will give you 1,200 attack. *Note I made those numbers up*

The max level is 9999. Although to make the strongest character you will need to Reincarnate many times in order to get the most out of your stats. Reincarnation resets your level back down to 1, but it gives you bonus stats so when you go back to the level you used to be you will be much stronger than before.

Your items also have levels. As you level them up they will get stronger and as such make you stronger. To level them up you must take them into the Item World.

The Item World is just a randomly generated dungeon in which you fight mosnters equal to the strength of the item you are in. So low tiered items have weak monsters and high tiered strong. Also the more floors you complete the stronger the monsters become.

Now while the level cap is that high, most players wont break 100. Why you ask? The bonus stuff in this game takes the game to a whole new level. The Item World itself is complex and requires planning to get the best items you can possibly get.

The end all be all of Disgaea 2's secret areas however is The Land of Carnage. This area is reserved for only hardcore players as getting here is a feat worthly of praise. If you know what this is, you know exactly what I am talking about. Also let it be know that I have opened this area and I have a Yoshitsuna that is awaiting me to level it up.

Oh man, this is turning out to be too long...and I still havent covered anywhere close to all the things you acn do. Like throwing, bonuses, felonies, stacking, geo panels. Man oh man there is just too much for one man to list!

LOL wow, that's quite an extensive list there. And I messed up with the definition of SRPG's. They're defined as being turn-based like chess, but the more prominent ones also have grids also like chess. Either way, WoW doesn't fit as an SRPG.

I like the reincarnation system since you can push your stats as high as you possibly can that way. I'm starting to like Disgaea more and more. Though I'm gonna have to play 1 before 2.

Edit: This just in. Omega has caught me hook, line, and sinker on Disgaea XD. I'm gonna have to burn through FFXII and Disgaea 1 quickly and get to the good stuff LOL.

Interesting fact, I dont know if there is such a thing as max stats in Disgaea. The strongest thing I can fight, note not the strongest thing in the game, has 46 million HP. And no, I cant beat it...

I can beat the thing that has 4 million HP without too much trouble, but that thing....Its just a monster. Plus like I said there is something stronger...Although its ONE thing.

Anyway, to at least be semi on topic here I might as well list why I dislike FE. For starters I dont like how if a unit dies you can never use it again. Its crap, make one mistake on a map and screw yourself for the whole game. It makes you have to play as a perfectionist.

Next is the whole triangle of what beats what. This really limits you to having to use a little of everything. I am happy to say that I could hold true to myself in Disgaea and hardly ever use magic at all, including healing, but here you are forced to use swordsmen againt anyone with an axe, etc etc.

Of course next comes weapons and them breaking. Again iI felt limited with what I could do. If I found a really good weapon, I still couldnt use it! That annoyed the hell out of me, I had to use the cheap weapons you found in stores just because you could have them break on you and not have to worry.

All in all the combat felt a bit forced and with the unit death thing it really just ticked me off. I felt like I had to do every battle perfectly. Anyway, back to Disgaea now.

Now with Disgaea, if a unit dies you just have to pay a lot of money to get it revived. You never really will run out of money from this, but the less that die the more money you make and weapons and armor get EXPENSIVE. Sadly I have to cut this short, I will get to it later though.

Its only two months later! Oh well, I started playing Disgaea 2 a lot again so I felt like reviving this.

BIG NEWS! I got a unit to have 1.6 million attack today! I also did 2,200,000 damage. Not a typo up there. Fear the level 9999 Nekomata with a leveled up Satan's Motor! Oh and I did steal the best monster weapon, but have yet to level it up, just like my Yoshi which remains unused still...

Although now it will be much easier to get everything setup. I can take anything that isnt from the LoC or named Baal easily now. So now all I need is three more Gladiators and I will start leveling my Yoshi. But man, its going to take a long time to make a perfect one.

Now what was it that I didnt mention yet? Really, I forgot its been too long between rants.

A lot of people hated Final Fantasy Tactics Advance, but I thought it was great. Sure I was in 8th grade and there wasn't much else to do, but I'd still play it now.

FFTA is one of my favorite SRPG. I'm not entirely sure why though... but when ever I play it, I find out i've been playing for almost three hours, when it feels like 10 minutes. It kinda sucks you in a vortex of spells, equipment, monsters, classes etc...

Although being my favorite SRPG to play, I find myself less and less playing it because of of the horrible time lapse I find myself entering when I do start playing

I played a FE a couple of years ago. Got tired of it for basically the same reasons Omega listed.

For Disgaea, I have the second one. It is fun and all, but I do not have the patience to go through everything the game has to offer. Quick Q to Omega: Is there a limit to the number of people/monsters one can create/or monsters to capture? Just curious is all.

Items, the single most important part about getting stronger. Your stats can only go so high without the help of these important things. As an example of the impact they have on your stats let me take you back to a recent reincarnation I did.

Character A reincarnated, but had a leveled up Legendary Excalibur. The base attack strength of that unit was about 60, with the sword equiped it was 230,000. Yes, thats right. Just that one sword gave it that much attack, at level 1. Now, there are other things that went into this, mainly their sword mastery, but this is the impact items will have on your stats.

Before I get into explaining how items power up, I think I should cover the basics of how items work. The most imporrant thing is the rarity of an item. The lower the number, the better it is. While most of the numbers dont really matter, if it gets low enough it becomes rare or legendary. You cant buy rare of legendary items from the normal shop.

If an item is Rare or Legendary it gets a bonus to its stats. I forget the exact numbers off hand, but its better. Also you are able to go down more floors in the item world to make it stronger. Also they have more slots to put specialists in.

Also, items come in tiers. This is just basically a way to orginize how good they are. A tier 1 item is the worst in the game, while a tier 39 is the best. You can only buy up to tier 37 in the shop, so those last two are hard to get.

Before I cover the Item Wolrd, lets go over specialists. They are basically monsters that live in the item and give it an effect. Such as more attack power, more defense, increased chance to get a critical hit, increased resistance to magic, more weapon mastery earned with each attack, etc. They come in two forms: Subdued and Unsubdued. They get stronger when you beat them up and you can move them into other items.

So finally we come to the Item World. The basic idea is that you enter the item and make it stronger. Each floor is randomly generated and the level of the monsters depends on two things: 1) What tier the weapon is and 2) What floor you are on. The higher both, the stronger monsters you will fight. Though, you can just go to the exit and not fighting at all and the item will have the same stats in the end.

Also appearing randomly are Mystery Rooms. These are new to Disgaea 2. Inside these rooms can be a lot of things. Shops that sell rare and legendary items, shops that sell pretty much anything that you cant normally buy, ways to level up the item, etc. If you want to level up the item you will need to go into these and hope for some good luck.

Each floor you clear gives your item a stat boost. Every 10 floors you fight a boss. Either an Item General, Item King or Item God. The God only appears on floor 100, the King on floors 30, 60 and 90, and the General on everything in between. Each time you beat a boss the item gets a large boost. The stronger the boss the better the boost. As such killing the Item God gets you a huge boost to the item's stats, while a general is just decent.

Now, remember how I said the rarity determines how many floors the item has? Well, as you can see that makes a huge deal. Lower tiered items that are legendary can easily be made into stronger items if leveled up. Normal Items have 30 floors, Rare have 60 and Legendary have 100.

Included into this are also the Item Assemblies. Everytime you beat a boss, God being the exception, you have a chance to enter the Innocent Town. While you are there, there is a chance you will be able to enter the Item Assembly. Here you can further change the growth of the item by giving it pretty much whatever. Increased stats, increased counters, increased movement, increased attack range, etc.

Combining all of this, you can take items to insane heights of power. The Excalibur I mentioned earlier had an attack of 2,700 when I first got it, I think its been awhile since I had it at level 0. Now its attack is 60,000. Now imagine that every level in weapon mastery gives you a 5% boost to the weapon's effects. Finally, if the boost was that big from 2,700 imagine what will happen when I level up my Yoshitusna which has a base attack of 6,000.