Just got a SITREP in from the field. Expect an update next week, troops.
Army intelligence reports that this isn't your regular update:
a new (and MUCH larger) map, more than a dozen 'tweaks' to existing gameplay, and several new features -- including a 'Combat Effectiveness Meter' and the inclusion of an 'Honor System.' Want to learn more? Drop your rucksacks and gather around. Let's take a look at what's around the corner!

New Map: Mountain Pass: This is a large, snowy outdoor map, much larger than maps that have previously been released. It is essentially a continuation of the battle that was begun in the Bridge map. The assaulting team has passed through the tunnel and must reach and secure a convoy that has been attacked. The defending team is part of the convoy that has been attacked, and must defend it against enemy forces.

Combat Effectiveness Meter: A new meter next to the health icon now depicts a player’s Combat Effectiveness. This gauges the player’s ability to hit the target in different situations. The higher the meter, the more effective the player is. The meter is affected by the player’s speed, posture, native weapon class, proximity to leaders, health condition, whether they are under fire, and a range of other conditions. This new feature will greatly increase the feedback given to the player and provide a better understanding of how their actions affect their abilities. As development progresses, we will tie this feature in to many new features.

Honor System:The Honor System (previously called ‘Trust’) is now online. Players will start out at level 10. They are rewarded points for good behavior, and they lose points for bad behavior. The more rounds that are played, the higher the levels of Honor they can achieve. Honor level will affect account status, as well as provide preferential treatment during the selection-process of in-game features. As we move ahead, more features will be tied into the Honor System. High Honor will be rewarded, while Low Honor will be penalized.

Command Post: GUI Tool for better handling of Server Administration.

Other Features/Tweaks/Fixes:

Gun Lowering – To fix problems where weapons were displayed through walls/doors, guns will now automatically lower at a door or wall under certain circumstances. In all cases, this will be overridden if the user presses fire.
Double firing of M24 fixed
M24: Fixed phantom bullet and reload bugs
Added Night Vision to Cameras
You can now TAB out of an edit box in the menu
Scoreboard: Match end now displays number of tie rounds
(if any)
GP-30 is auto instead of burst
Rankings on scoreboard for OpFor no longer shown
Fixed multi selection bug in server browser
Added sniper death message for m24 and m82
Fixed bugs related to burst fire not decrementing ammo properly
Fixed bugs related to changing posture when moving (sprinting/crawling)
m203 grenade is bound to support key
Fixed dropping parachute in plane
Fixed crawling at superhuman speeds
...and much more!