Tactics Ogre: The Knight of Lodis/Weapons

It should be noted that while any class can use any weapon they also have an favored weapon type that is set automatically when selecting "Ideal Type" on the equipment screen; using an ideal weapon type grants bonuses to damage and accuracy for weapon attacks.

Ranged weapons. Bows shoot in an arcing trajectory (allowing it to bypass obstacles), while bowguns shoot straight (reducing height penalty). On higher terrains, bows and bowguns can target enemies a square further from their range. Bows are favored by Archers, Fairies, Gremlins and Gorgons. Bowguns are favored only by Archers.

Bows

Name

Icon

Description

Stats

Range

Move

Resistances

Effect

Sell

Found

Crescente*

Two-handed missile weapon (Virtue). Crescent bow once used by a lovestruck girl to send a love letter to the stars

Melee weapons. Can hit two squares in a row at once. Can exploit counterattacks by putting two spear users at directly opposite sides of an enemy, having one attack both the enemy and the spear user. Spears are favored by Dragoons, Gorgons, Mermaids and Valkyries.

Light, weak melee weapons with INT bonuses. Recommended for any spellcasting unit. Staves and wands are favored by Ghosts, Liches, Shamans, Summoners, Witches, Witches♥ and Wizards. Clerics, Priests and High Priests also benefit greatly from using this weapon despite not favoring it.

Staves/Wands

Name

Icon

Description

Stats

Move

Resistances

Effect

Sell

Found

Dowsing Rod

One-handed weapon. It senses the number of hidden treasures on the stage and deals corresponding damage

Possibly the best weapon in the game. To obtain a Snapdragon, have an unit use a Snapdragon item in-battle. This permanently transforms them into an one-handed sword that gives bonuses based on their original base stats (STR, INT, AGI only). Naturally the bonuses are higher if a Lv50 character uses it, instead of a Lv01. All Snapdragons are named after the character who was sacrificed.

*One-half of the snapped unit's base STR, one-half of the snapped unit's INT and one fifth of the snapped unit's AGI. Using stat-boosting items on a character before "snapping" also increases the stats inherited by the sword.

**Additionally, depending on the sacrificed class, the sword is imbued with a special effect: