Build The Greatest Roller Coaster In Crazy Coaster Deluxe

Steve Tyminski lives in the great state of New Jersey and is a huge sports fan, especially the Devils/Mets/Jets. He went to college for Criminal Justice and History and has journalism experience. Been a Nintendo Guy for a long as he can remember and grew up with the Mario Brothers. His sense of humor comes out in his writing. Twitter-Follow at https://twitter.com/TumsST

 Published December 6, 2013 3:45 PM

Should you spend all your amusement park tickets on a crazy coaster or just ride the Ferris wheel? Find out in the review.

The roller coaster is a way of carnival/amusement park life but have you ever felt like designing one? Well, Coaster Crazy Deluxe edition has you covered because the whole point of the game is to design some pretty crazy looking roller coasters for the public that just can’t wait to ride your creation. Is a ride on the Crazy Coaster worth your time or is it like most carnivals, from hunger?

To score cash and XP for your “coaster building” level (I guess that’s a good name for it) to increase, you need to complete challenges while building your roller coasters. The Crazies,the people who will be riding the coasters, will have said challenges for you to accomplish and they range from being able to ride a coaster that actually competes the ride or going upside down/through an obstacle a certain number of times. Perform the action and score major XP and cash. The Crazies are pretty crazy and are some pretty interesting characters, like the zombie or the kid who wants to surf on the roller coaster cars while riding.

When you level up you can unlock new lots to build the roller coasters on, new parts to build the best coasters, and more cash means the more locations you can buy. Let’s face it; money makes the world go round! As you get more locations to build on, the challenges get harder and harder. You’re able to give your coaster a test run before the score gets locked in and you can find out a lot about your creation, like if it will work for example. The cut scenes of everyone getting on the coaster are fun but get old fast. Luckily, you can speed up the whole process and I know you can learn about our coaster by watching it, it just feels like something that I should have the option to turn off if I want to. You learn through trial and error and learn how to get the best values for G-force, Intensity, Fear, and Nausea. These will be important in challenges so learn early how to manipulate them.

The game has a “story/main” game mode and a “Sand Box” mode. The main mode has several locales to build on and complete challenges in like the Western United States. The Sand Box mode takes place on the moon, yeah the moon. The best way to describe the Sand Box mode is the Toy Box mode from Disney Infinity. Everything you have unlocked/bought in the main mode is available for you to use in the Sand Box mode. It’s a free, open game where you can do pretty much anything your mind can think of.

Where the game does a good job is the online features. You can see the leaderboard standings to see the top scores for certain coasters. The real kicker is that you can upload coasters to the Youtube channel for the game so everyone can see your design. You have the option to ride/see the top coasters in action and who knows, you might get some ideas for your next design. Nintendo might want to take notes from Coaster Crazy Deluxe’s online aspects so they can see how online features can be used.

Now with every game there are highlights as well as lowlights. Coaster Crazy Deluxe is no different. Going in, I thought I would have to modify each design and that each challenge would be impossible. Knowing what a Coaster Tycoon game can be, the game being complicated crossed my mind and at times it is complicated. The controls at times fall into this complicated section. In time, you’ll be building coasters in your sleep, but you’ll still find yourself pressing the wrong button on the Game Pad because the controller layout isn’t that great. The game also has a repetitive aspect to it which is a good thing and a bad thing. It is a good thing because the strive factor to score better is there.

The bad thing is that the game is a roller coaster designing game and you’ll be doing similar things the whole time. The different riders and challenges keep the “you’ve done this before” feeling low but the noises the riders make gets annoying over time. Camera issues are noticeable as well in terms of being able to see where certain things were/began. What I mean by this is that it was tough to see where the actual part of the roller coaster was so I could attach the next piece to it and certain rings that you needed to go through were. It’s these reasons that I’m giving Coaster Crazy Deluxe for the Wii U-eShop a 8.0/10, a game that looks good and plays well. The online features are great and could be the guidelines for what online features could look like on the Wii U.

The better the coaster performs, the more money you have to build more coasters. It’s the circle of life, in roller coaster terms.