Kiewit Construction is first and only stop you'll need to create bases to station your forces and defend your worlds! Our prefab structures are so easy to use that single worker droid or laborer can build a massive and well-defended base within a few weeks. And our products are extremely sturdy and efficient, guaranteed to perform under all conditions.

We sell everything, from housing to walls to command centers to fortified citadels, smelters to antiaircraft turrets, and all points in between.

Note: All construction times assume a single worker on the job.

Kiewit Defense

General StructuresAssault Bunker
For ages, troopers have been taking cover behind natural obstacles to engage the enemy. However, in this modern era, a simple tree or rock won't do. Enter the Kiewit Assault Bunker! Able to fit six men, or four men in Exosuit armor or with heavy weapons, and with eight firing ports protected by vectored shields, your soldiers have a safe place to retreat to and still engage the enemy. It can also function as a static defense unit at choke points. Its 150-centimeter thick walls allow the bunker to withstand a good deal of punishment.

Bunker
A hardened structure well-suited to surviving aerial and orbital assaults, the bunker excels in keeping personnel and materiel safe. It features a heavy blast door which can survive a direct proton torpedo impact, and closes if the main door is tampered with. The top of the bunker is heavily reinforced, able to withstand a direct hit by a proton bomb. The bunker also has a weapons locker and control room, and can easily be adapted to
act as an entrance to a larger, underground bunker.

Jammer
This handy tool can help defend a planet by jamming a wide range of frequencies for sensors and communications. It has two settings, one with a 1,000 kilometer radius, the other with a planetwide (10,000 km) radius.

Antiaircraft Platforms
(Left to Right: Bronze, Smooth Industrial, Elegant, Industrial, Generic)
Antiaircraft Turret
Defend the skies of your world with this powerful and effective missile turret. It fires a five-kiloton shaped charge, which will reduce most unshielded fighters to scrap and make the pilots of the shielded ones need to change their flightsuits. It carries a maximum of fifty missiles and fires off a missile every second and a half.

Footprint: 7.5 x 7.5 meters
Starting at 2,025 credits for Generic; 2,050 for Industrial and Smooth Industrial; 2,075 for Bronze; and 2,100 for the Elegant model.
Construction time is 3 hours, 20 minutes.

Twin Antiaircraft Turret
All the good of the standard turret, but double! Twin 4.5 kiloton warheads allow it to slice through fighter and bomber shields quickly. It carries fifty missiles for each tube.

Footprint: 7.5 x 7.5 meters
Starting at 2,525 credits for Generic; 2,550 for Industrial and Smooth Industrial; 2,575 for Bronze; and 2,600 for the Elegant model.Construction time is 4 hours.

Observation
(Back, left to right: Smooth Industrial, Bronze, Elegant, Generic; Front: Industrial)
Sentry Tower
The perfect building to watch over an area, the sentry tower is a virtual sensor suite on a stick. It is manned by two troops who can see up to 20 kilometers around on flat terrain, fitted with infrared, nightvision light-amplification, electromagnetic, Hall effect, and NBC sensors and scanners. It also comes with long range communications systems to allow the troopers to report what they see.

Walls and GatesGenericIndustrialSmooth IndustrialBronzeElegantGate
Need a way to keep the bad guys out but still be able to pass in and out of your base? The gate can do that for you. With solid durasteel doors anchored at two heavily fortified posts, only your personnel will trigger the gate. Enemy troops and machines will be stuck outside, and the gates exert enough pressure to crush even the most hardened armored vehicle.

Light Wall
The best way to erect a quick and sturdy barrier is with a light wall. Made from stresscrete, it'll stop troops and armored vehicles in their tracks. Great for on-the-spot holding cells for livestock, and at five meters tall, no one is climbing over. The wall is a 2 and a half meters thick and reinforced with a galvanized mesh.

GenericIndustrialSmooth IndustrialBronzeElegantWall
A hardened defensive barrier, walls have been used since before space travel existed to hold back the enemy hordes. Even in the modern era of shields and massive spacecraft, nothing quite beats a wall in its niche in warfare. Made of 7.5 meter-thick durasteel-reinforced permacrete and 12 meters high, the wall can withstand an incredible beating. Great for defensive perimeters.

General StructuresClass 1 Energy Repository
An energy storage cell. The Class One can hold enough energy for eight shots from a v-150 Ion Cannon, and requires approximately four weeks from a dedicated Type 4 Power Core to bring it to full charge. Its uses are manifold, from recharging the powercells on vehicles and powering weapon systems to acting as reserve power units for your base.

Landing Platform
A generic landing platform for shuttles and fighters. With 843.75 square meters of pad to land on, it will comfortably hold several common fighters currently in use. There is also a docking bay for ground vehicles.

Power Generation
Kiewit produces four different power core models in each of the five styles. Each uses an environmentally-safe cold fusion generator, and generally have outputs in the several-hundred Terawatt range. They can power a structure within 75 meters.

Processing
(Back, left to right: Bronze, Smooth Industrial, Elegant. Front: Industrial, Generic)
Extractor
This little beauty is the gods' gift to base commanders. No longer do massive resource processing factories need to be set up--an arduous task at peace and nearly impossible under fire--with the extractor. The unit is especially good with plastics and polymers, extracting carbon from wood, rocks, or other sources to combine with other elements. It can also obtain hydrogen and oxygen from water, or isolate any number of elements from a given sample. However, Kiewit strongly discourages the use of the Extractor for smelting operations, as the unit has increasing troubles with higher-mass elements. We also recommend against creating ethanol with this unit for purposes of consumption. The extractor should never be operated when impaired by alcohol or drugs.

Precious Mineral Processor
Sometimes, a commander can find a cache of valuable resources (nova crystals, gold, platinum, etc). Rather than resort to damaging ways to harvest and process the raw materials into usable units (as currency or components), the PMP makes smelting rare metals, ores, and minerals easy, safe, and clean. The examples in the above picture are processing nova crystals. After the desired material is extracted at the purity desired, it can be made into ingots or formed into shapes as needed.

Smelter
The smelter is excellent for obtaining structural materials, such as iron, from ores and deposits. It can also be used to make alloys, such as steel, durasteel, and more. It operates at a temperature of 3,950 degrees. As with our other resource processing units, it operates very cleanly. It should never be operated under the influence of alcohol or controlled substance.

Military StructuresGeneric/IndustrialSmooth Industrial/Bronze/Elegant
(Top: Generic, Industrial. Bottom (clockwise from uppermost): Smooth Industrial, Elegant, Bronze)
Armory, Level 1
Not every soldier can carry a personal weapon at all times, and most base commanders would prefer he or she or it didn't. The Armory is an excellent place to store weapons. The Level 1 is good for small outposts, where large numbers of weapons aren't needed--or wanted--around. It can hold up to 100 heavy repeating blasters, 200 light repeating blasters, 300 rifles, and 500 pistols.

Generic/IndustrialSmooth Industrial/Bronze/ElegantArmory, Level 2
A slightly larger and more secure facility than the Level 1 Armory, the Level 2 unit has keypad locks and an increased capacity for arms, now with storage racks for up to 150 heavy repeating blasters, 300 light repeaters, 450 rifles, and 750 pistols.

Generic/IndustrialSmooth IndustrialBronzeElegantArmory, Level 3
The largest and most secure armory we offer, the Level 3 can hold up to 200 heavy repeating blasters, 400 light repeaters, 600 rifles, and 1000 pistols. This enormous cache is protected by a combination of biometric and keycode locks, meaning no one but authorized personnel can access the weapons. The biometrics can even detect whether or not the accessor is alive or not, and will sound an alarm in case of enemy attempts at infiltration.

Industrial/GenericBronze/Smooth Industrial/ElegantBarracks, Level 1
Since the dawn of time, soldiers have needed a place to rest their heads after a long day of battling. Shortly after the dawn of time, soldiers and generals took to calling the areas where troops were housed "Barracks." The tradition continues to this very day, and Kiewit is proud to offer our own barracks to the armies of the Galaxy. With sleeping quarters for ten troopers, training grounds and simulators, a compact gymnasium for exercise, and a weapons locker, the Level 1 Barracks provides troops with many amenities lost on them in previous years.

Industrial/GenericBronze/Smooth Industrial/ElegantBarracks, Level 2
A step up from the Level 1 barracks, the Level 2 can house up to 15 troopers in relative comfort, and features the addition of a messhall, ensuring your troops will always have a hot meal close by.

Industrial/GenericSmooth IndustrialBronzeElegantBarracks, Level 4
The final barracks model, the Level 4 has a gymnasium, mess hall, training grounds, simulators, weapons locker, and shelter of its predecessors, and completes the ensemble with a decontamination room. Now the troops are well-rested, well-fed, well-trained, and well-protected from artillery, bombs, orbital assault, and nuclear, chemical, and biological contamination.

GenericIndustrialSmooth IndustrialBronzeElegantCitadel, Level 1
Very few structures will intimidate your enemies more than one of our Citadels. At more than 60 meters high, it is an imposing edifice, to say the least. It is armed with a surface-to-air missile launcher with three-kiloton warheads, four computer-controlled medium laser cannons, and fifteen mannable heavy blaster cannons. The building is protected from attack by a meter-thick wall of reinforced permacrete and a half-meter thick durasteel armor plating. Its facilities include internal training facilities, a command and control center, internal munitions factories for the SAM launcher, and room for 200 staff and 20 others (second figure includes gunners for heavy blasters).

GenericIndustrialSmooth IndustrialBronzeElegantCitadel, Level 2
The Level 2 Citadel is the strongest building made by Kiewit. The armament is the same as the Level 1, however, the SAM missiles are now seeking. It also features several government and administrative facilities (such as secure Holonet datalinks, etc.) as well as 50% thicker walls and armor. It should be noted that the viewport on the Industrial style is heavily reinforced transparisteel, as to retain the strength of the surrounding walls and not give that one model a distinct weakness that the others lack.

GenericElegant/IndustrialSmooth Industrial/BronzeHangar, Level 1
The hangar is an aircraft's best friend. It protects it from the elements and attack, provides a safe environment to rearm, repair, and refuel. This model can service up to 10 aircraft the size of a Sentinel-class transport for maintenance. The launch hangar can house up to 15 aircraft. Please note that the parts displayed in the sample images do not come with the models we ship. The library computers do not contain schematics for any fighters.

GenericIndustrialSmooth Industrial/BronzeElegantHangar, Level 2
A more advanced hangar model, the Level 2 has some fabrication faciilties that allow for building operational craft from components of other ones. Please note this is not the same as being able to fabricate a vehicle from scratch. The Level 2 can still service 10 aircraft while launching 15 more.

Industrial/GenericSmooth Industrial/Elegant/BronzeVehicle Garage, Level 1
For millennia, armies have been mechanized. And, since that time, vehicles have been requiring maintenance, whether from normal wear and tear, or enemy fire. And though many armies today do have maintenance sections, a safe working environment wasn't always guaranteed. Until now, that is. The Vehicle Garage is excellent for light repairs on most armored vehicles, and is capable of performing extensive repairs on and even building (from spare/salvaged parts) speeder bikes in underground workshops. The repaired vehicles are then lifted to the deployment tubes by a powerful elevator motor housed in the central structure.

Industrial/GenericSmooth Industrial/Elegant/BronzeVehicle Garage, Level 2
The Vehicle Garage, Level 2 is excellent for standard repairs on most armored vehicles, and is capable of performing extensive repairs on and even building (from spare/salvaged parts) speeder bikes, small speeders, tracked vehicles, wheeled vehicles, and walkers in underground workshops. The repaired vehicles are then lifted to the deployment tubes by a powerful elevator motor housed in the central structure.

GenericIndustrialSmooth IndustrialBronzeElegantVehicle Garage, Level 3
The Vehicle Garage, Level 3 is excellent for extensive repairs repairs on almost any vehicle, and is capable of even building (from spare/salvaged parts) new ones in underground workshops. The workshop even has nanotech-capability for very fine repairs. The repaired vehicles are then lifted to the deployment tubes by a powerful elevator motor housed in the central structure.

Civil StructuresGeneric/Smooth Industrial/BronzeElegant/IndustrialCommand Center, Level 1
The command center is the nerve center for most bases. Now, you get a central nervous system premade, tailored for civilian or military operations. The basic command center is well-equipped, with 10 mannable blaster cannons, a holographic communications array, holoprojectors hooked into sensors and tactical computers, room for 15 staffers, a medical center, integrated power systems, and waste processing. It'll give any battlefield commander a good amount of information on where his troops are, and any civilian supervisor can keep tabs on his workers. There are even some small-scale resource processing facilities.

Generic/Smooth Industrial/BronzeElegant/IndustrialCommand Center, Level 2
The Level 2 Command Center is even more impressive than the Level. Besides the obvious structural changes, the facilities are enhanced. Waste and resource processing facilities have been increased 25%, and the entire building can seal against radiological, chemical, and biological attacks. In addition, there are an additional two blaster cannons to fend off wildlife or enemy soldiers.

GenericSmooth IndustrialBronzeElegant/IndustrialCommand Center, Level 3
The Level 3 Command Center advances the Command Centers even further, with a 50% increase in sensor radius and double the resource and waste processing of the Level 1 CC. Not to mention it looks so much nicer.

GenericSmooth IndustrialBronzeElegant/IndustrialCommand Center, Level 4
The final command center model, the Level 4 is an example of a modern marvel. The medical facilities are now underground, protected from attacks of all sorts, with bacta tanks included. The structure is very well fortified, capable of repulsing even moderate-sized assaults.

GenericIndustrialSmooth IndustrialBronzeElegantPrefab Shelter, Level 1
We predict that the prefabricated shelter will probably be our best-selling item, simply because people need a place to live. Each there are three models of Prefab Shelters in each level, to allow for some variety. Despite external appearences, and minor juggling around of interiors to fit the shapes, each building is completely identical in amenities, strength, and purpose. The Level 1 shelter comes with 2 double-occupant rooms, one single occupant room, and a refresher with 2 toilet cubicles and a shower unit that can hold up to five people.

GenericIndustrialSmooth IndustrialBronzeElegantPrefab Shelter, Level 2
We predict that the prefabricated shelter will probably be our best-selling item, simply because people need a place to live. Each there are three models of Prefab Shelters in each level, to allow for some variety. Despite external appearences, and minor juggling around of interiors to fit the shapes, each building is completely identical in amenities, strength, and purpose. The Level 2 shelter comes with 3 double-occupant rooms and a refresher with 3 toilet cubicles and two shower units that can hold up to three people each. Good for a mixed gender outfit.

GenericIndustrialSmooth IndustrialBronzeElegantPrefab Shelter, Level 3
We predict that the prefabricated shelter will probably be our best-selling item, simply because people need a place to live. Each there are three models of Prefab Shelters in each level, to allow for some variety. Despite external appearences, and minor juggling around of interiors to fit the shapes, each building is completely identical in amenities, strength, and purpose. The Level 3 shelter comes with 5 double-occupant rooms and a refresher with 3 toilet cubicles and two shower units that can hold up to five people each. Good for a mixed gender outfit.

GenericIndustrialSmooth IndustrialBronzeElegantPrefab Shelter, Level 4
We predict that the prefabricated shelter will probably be our best-selling item, simply because people need a place to live. Each there are three models of Prefab Shelters in each level, to allow for some variety. Despite external appearences, and minor juggling around of interiors to fit the shapes, each building is completely identical in amenities, strength, and purpose. The Level 4 shelter comes with 5 double-occupant rooms and a refresher with 3 toilet cubicles and two shower units that can hold up to five people each, and can seal against radiological, chemical, and biological attacks. Good for a mixed gender outfit.

1. Can I take over Kiewit?
No. Kiewit Construction is a non-nationalizable, non-purchasable company. You also may not create a character to control it.

2. Is Kiewit affiliated with the Empire?
No. Kiewit is completely NPC. As such, you will not get confirmation posts on your orders.

3. Can I make my own buildings or do I have to buy from here?
You are more than welcome to submit structures to CMAC. However, I should warn you that it took about a month to review this company, as buildings are very difficult to judge. But you shouldn't feel like there's a gun to head to buy from here, although I personally encourage it since I made it for you guys.

4. Can I just buy a bunch of buildings to cover a planet with defenses?
You can, but I advise against it. It's much better to group your defenses and buildings into bases. One, it concentrates the firepower of your defenses and two, makes life easier on you and CMAC in ground battles, otherwise you have to list each and every gun emplacement, AA battery, etc.

5. Do I need to buy prefab shelters for every soldier in my army?
No. Really, you don't need ANY, but your troops may like you better (i.e. they'll be better rested, more able to fight) if they have someplace to sleep besides a shell crater. The better idea is to put enough at your bases to house the troops there.

6. Do prefabs work for vehicles and fighters, like in GB/SC/etc.
No. *smack*

7. Do I have to pay maintenance on this?
Nope.

8. Why use power cores?
Because most buildings listed here need a power source to function. Doors need power, air filtration and conditioning systems need power, computers need power, laser cannons need power... the only buildings that do not call for a power core for power (or some other method) are the command centers, AA turrets, and fortresses.

9. Do we have to build the stuff we buy?
Yes. The parts are prefabricate, but assembly is up to you. But don't worry... Kiewit's instructions are centilingual.

More questions welcome. Just PM them and I'll answer. _________________
Supreme Commander of the Central and Southern Galactic Segments, Director of Imperial Intelligence

The Empire would like to purchase 4,200,000 Industrial style wall segments in a blue trim. Please deliver to Thyferra._________________
Supreme Commander of the Central and Southern Galactic Segments, Director of Imperial Intelligence

Post a thread saying you sell gas ASAP. Also, coplain to the mods that getting fuel is to easy, and needs to be purchased. It worked for getting Surge's company started. Which sould be used more. *cough**cough*

I'd like to purchase 10,000 Elegant twin anti-aircraft turrets.

-26,000,000 Cr. Please Instal on Citadel Station.

Ams, I want Citadel's stats._________________

Kilvec Ordo

Chief Commander of the Citadel Krytocracy

"You just broke physics."-Peyr Baelish

"Two gin-scented tears trickled down the sides of Kilvec's nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Gustaf Koehler." -Alexus

Last edited by Kilvec Ordo on Thu, June 28th 2007 12:30am; edited 1 time in total

"Two gin-scented tears trickled down the sides of Kilvec's nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Gustaf Koehler." -Alexus

Last edited by Kilvec Ordo on Thu, June 28th 2007 04:48pm; edited 2 times in total

Kiewit is proud to announce a new product for our Defense line. Two new gun turrets that will make defending your bases a simple matter! As always, they are prefabricated for rapid set up and ease of transport, and are nearly identical in function and operation for easy training! Buy some now!

Blaster Turret

Masses of enemy infantry spilling over the hilltop or through that gap in your walls? Fend them off with our fully-rotatable, easy-to-assemble, and powerful blaster cannon. With a maximum rate of fire of 200 rounds per minute, it can lay down a deadly hail of suppressing fire that any soldier worth his salt will stay away from. The bolt is powerful enough to breach most body armor and with up to ten being discharged in a second with each squeeze of the actuator, you will have no problem clearing your bases of unwanted pests or visitors. In addition, the gunner has a durasteel shroud protecting them that will stop most small arms fire.

This turret will take fifteen seconds to construct and only requires our parts kit, a KPT-1 Power Tap and a single fusion cutter. Please remember to follow the directions precisely or you will not get the best performance that our product can offer. Footprint is 2.25 square meters.

Laser Turret
If something a little bigger and nastier is breaking into your base, like a tank, try our laser turret. Swapping out the rapid-fire blaster cannon for a ground-scale laser cannon, the laser turret fires a one-second discharge that will damage or destroy most armored vehicles. The capacitor system allows for two rapid bursts, however, this is risky and will void the warranty. Once the capacitor system is fully drained, it will return to full charge in five seconds. The system will be charging as long as it is not at full.

Like the Blaster Turret, the Laser Turret can be set up with a fusion cutter, our parts kit, and fifteen seconds of time as long as its on a KBT-1 Power Tap. And remember, attempting to burst-fire the laser will void the warranty.

These two weapons systems can be had for the low prices of 6,500 credits and 13,000 credits for the blaster and laser, respectively.

KPT-1 Power Tap
This simple-looking square plate, only 50 x 50 centimeters, is the key to our defense turrets. Made from case-hardened stainless durasteel, it'll take a real shellacking and still function. Just put it in the ground with the reach of a Power Core, and its remote power transmission system will do the rest. For added security, you can patch it in directly using our KPC1 Power Conduit. And for only 500 credits, you can't afford not have these in your base.

Power taps do not function inside of any structures. Attempting to do so could result in electrification and subsequent explosion of the power core and subject building. Please do not try it.

Last edited by Ams Jendob on Sat, November 10th 2007 10:13pm; edited 1 time in total