Mothrayas

About me

In my free time I like to work on tool-assisted speedrunning, or contribute to TASVideos in other ways, such as judging movies.

My TASVideos history

Staff history

Judge

On the 14th of May 2012, after a call for judges by senior judge DarkKobold, I was promoted to be a judge and join TASVideos staff. At the time, I was primarily brought on as a judge for PSX movies, having had previous experience with PCSX-rr and PSXjin for my own TAS projects, but I quickly became a more general judge for all kinds of movies and systems.

I have consistently acted as a judge for six years from 2012 to 2018.

Senior judge

On the 5th of May 2014, I was promoted to senior judge by Nach, taking up the spot then held by FractalFusion. FractalFusion was largely inactive by this point, and an active (senior) judge was needed to fill the spot.

I held the senior judge spot for four years from 2014 to 2018, with the role succeeded by feos.

Moderator

I was made a forum moderator on June 18th 2012, with the administration of the time offering me the role after seeing my general activity and professional demeanor (particularly as a then-recent judge).

Moderation duty usually just consists of general cleanup - merging game topics, moving occasional wrongly placed topics, or splitting up threads that start to get off-topic or overly personal.

Forum administrator

I was promoted to forum administrator on February 27th 2014. Getting the extra administration privileges was primarily helpful at the time for dealing relatively persistent trolling attempts that were ongoing on the forum at the time.

Admin assistant

I became admin assistant on October 26th 2016, being granted the role by adelikat. At the time, behind the scenes I had already been busy with some relatively menial administration tasks (like name changes, database cleanup, and some backend development). Getting the role officially was more of an overdue formality. Nevertheless, the role is still representative of my status as worker on administrational menial work.

Contributions

These are the tool-assisted speedruns that I made and got published on the site. Newest movies are first.

Sewer Sam is an Intellivision and ColecoVision game, developed and published by Interphase in 1983 featuring a guy named Sam going through a network of sewers. Sam is armed with a six-shot revolver and has to locate and destroy three enemy submarines that are hidden inside this maze of sewers. Along the way, plenty of sewer wildlife is out to get him, so those need to be shot or otherwise avoided as well.

Rockman & Forte: Mirai Kara no Chousensha (commonly translated as Mega Man & Bass: Challenger of the Future) is a sequel to Rockman & Forte (Mega Man & Bass), published by Bandai exclusively for the WonderSwan. A version of Rockman from the future - calling himself R-Shadow this time - travels back in time again with a group of robots to wreak havoc, until either Rockman or Forte put them all down.

In this movie, Mothrayas beats the game with Forte (Bass) in record time.

Smurf: Rescue in Gargamel's Castle is a 1982 video game published and developed by Coleco for the ColecoVision and Atari 2600. The game is based on the television series The Smurfs. In the game, the player must brave a series of obstacles to rescue Smurfette from Gargamel's castle.

Castlevania: Spectral Interlude is a Castlevania fangame for the ZX Spectrum, developed by Rewind and released in 2015. It mostly pays homage to the classic Castlevania games of the NES era, particularly Simon's Quest, but also takes on elements from later "Metroidvania"-style titles in the series.

Plot-wise, the game is set in the early 1800s, a few decades after Symphony of the Night, with the plot aiming to explain the disappearance of Richter Belmont and the Belmont clan after said game. The protagonist of the game is Richter's son, Simon Belmont (named after his ancestor of classic Castlevania fame), who with the help of sorcerer Joseph aims to remove Dracula's evil influence on the world by collecting demonic altar pieces, summoning Dracula, and whipping him to death as usual. However, some things don't go exactly as planned...

Mothrayas achieves 100% completion and defeats Dracula in record time. Said 100% completion consists of the following:

The king's treasures have been stolen! As the daring young prince, your goal is to recover them all.

Dragonfire is a 1982 video game published by Imagic, developed for Atari 2600, Intellivision, Commodore 64, Apple II, ZX Spectrum, ColecoVision, and more. The objective of the game is for the player to run over a castle drawbridge while avoiding fireballs and other obstacles, and then grab treasures guarded by a dragon who spits more fireballs at the player. Leave the room, rinse and repeat until lives run out. Other obstacles include a moving drawbridge, an archer firing arrows at the player, and a troll inhabiting the treasure room.

Waterworld, released by Ocean Software in 1995, is a 3D shooting game released for the Virtual Boy. It has the dubious honor of being considered possibly the worst game on one of the worst game systems of all time.

Princess Rescue is a homebrew game that's inspired by the Super Mario series, even following the same general storyline (namely a princess gets kidnapped by a big evil spiked turtle). It is up to a lookalike of a famous plumber to save her from its clutches.

Mothrayas and EZGames69 rescue the princess by completing every level without dying a single time. If you want to see this game beaten in the fastest way, please watch the any% run.

Digimon Battle Spirit is a fighting video game originally published by Bandai and developed by Dimps for the Japanese-only WonderSwan Color handheld system under the name Digimon Tamers: Battle Spirit (デジモンテイマーズ バトルスピリット Dejimon Teimāzu Batoru Supiritto). It was later ported to Nintendo's Game Boy Advance for international releases in North America and Europe two years later.

The game features characters and Digimon that were included in the first three seasons of the animated series of the same name in a somewhat simplistic fighting scenario, and also has slightly arranged samples of the show's soundtrack.

Princess Rescue is a homebrew game that's inspired by the Super Mario series, even following the same general storyline (namely a princess gets kidnapped by a big evil spiked turtle). It is up to a lookalike of a famous plumber to save her from its clutches.

Rockman Battle & Fighters is a Neo Geo Pocket Color port/compilation of the two Mega Man arcade games, Mega Man: The Power Battle and Mega Man: The Power Fighters. It was developed and published by Capcom and released in 2000 in Japan. While video and audio are brought down significantly to go down from the CPS arcade systems to the dinky Neo Geo Pocket handheld, the gameplay is largely converted pretty faithfully, and the character sprites even in their 8-bit-esque glory retain pretty fluid animation.

This is the final installment of classic Mega Man games on the Game Boy, and the first Super Game Boy Mega Man game. Unlike the four earlier Game Boy games which copied a lot from their NES counterparts, Mega Man V has all new enemies and bosses: you fight the Stardroids, robots from outer space named after the planets of the solar system (note that Pluto was considered a planet at the time). Unlike every other classic Mega Man game, Dr. Wily is not the final boss and our hero uses the Mega Arm instead of the Mega Buster.

Tremane and Mothrayas improve the previous movie by 41.83 seconds, thanks to overall better lag management, sub-pixel optimisation, as well as new tricks and strategy changes.

Rockman Battle & Fighters is a Neo Geo Pocket Color port/compilation of the two Mega Man arcade games, Mega Man: The Power Battle and Mega Man: The Power Fighters. It was developed and published by Capcom and released in 2000 in Japan. While video and audio are brought down significantly to go down from the CPS arcade systems to the dinky Neo Geo Pocket handheld, the gameplay is largely converted pretty faithfully, and the character sprites even in their 8-bit-esque glory retain pretty fluid animation.

Zook Man ZX4 (路克人ZX4) is a Game Boy Advance game by Vast Fame and the third known game in their Zook series. It is based loosely on the Rockman X games.

The game spans eight levels including an intro stage and a final boss rush. Several enemies are taken from Rockman X and Rockman 8, with the bosses being either recycled from previous Zook Hero games or being edits from other official Megaman games. The main character's design is based off of X.

This game was run as part of TASVideos' Dream Team Contest 6, and this TAS was built on a combination of multiple submissions of said contest - hence the high number of authors.

Chip-chan Kick! is a platformer game developed by Cybertech Custom and released in 1996 for the PC-FX, NEC's Japan-exclusive successor to the PC Engine, unsuccessful competitor to the Sony PlayStation and Sega Saturn, and NEC's last home video game console. It is an elimination platformer in the style of games such as Snow Bros., Bubble Bobble and Parasol Stars. The player characters, Chip and Chap, are stuck on a screen filled with enemies; by defeating them all, and collecting their powerups and bonus objects, they progress to the next screen with more enemies, and rinse and repeat.

This game, also known as Rockman World (ロックマンワールド), is the first of a GB series of Mega Man games.

The Game Boy series is a little different from the NES series in that there are only four Robot Masters to fight at the start. Those four are borrowed from the NES game of the same number, while four more Robot Masters from the next NES game guard Dr. Wily’s fortress. Game Boy Wily also likes to have a backup fortress in space after his first one is beaten. Another recurring concept in the Game Boy games is a ninth robot boss unique to the game who gives you a new weapon that is usually the only weapon effective against the final boss.

Joyrider is a topdown driving game for the Uzebox, in the style of the classic Grand Theft Auto and Driver games. It was created by James Howard (jhhoward) for the Uzebox Coding Competition 2014, where it won 1st place.

Like the classic GTAs and Drivers, it features a city to drive around in, with several things to do; free roaming, doing missions or participating in police chases for instance. The game has a story mode with three missions, and arcade/multiplayer modes with other activities.

B.C. Dash is a platformer game for the Uzebox, developed by Paul McPhee and released on October 25th, 2009. The goal is to pass through a single long hazardous stage, filled with tricky jumps, awkard terrain, and many different artifacts and powerups along the way. After reaching the finish line, your fastest time is recorded and the stage loops again for another run.

This is the first ever Uzebox publication on this site. Quoting from the Uzebox wiki:The Uzebox is a retro-minimalist homebrew game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it's based on an interrupt driven kernel and has no frame buffer. Functions such as video sync generation, tile rendering and music mixing is done realtime by a background task so games can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics while leaving enough resources to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.

Final Zone II is a top down shooter in which you control various soldiers throughout the game. The objective of the game is to fight an enemy army led by "ZOD", who is a mass murderer and killed some of your commando friends. There are several manga-style cutscenes in the game, all of which have been really cheesily dubbed to English. The game also features the "best" song to ever feature in a video game, that is, Momoco's theme (which you'll hear in Round 4).

The title of the series upon which this game is based, and therefore the game itself, has been rendered a variety of different ways in English; this is perhaps indicative of just how bizarre an experience playing this game is.

This is an improvement of 50.17 seconds over the previous movie, thanks to better optimisation and better strategies on the bosses. Please read the authors' comments for more details.

This game was released for the SuperGrafx, a slight modification of the TurboGrafx-16/PC Engine meant to enhance the graphical capabilities of the console.

Scrapyard Dog starts with Louie's dog Scraps being kidnapped by Mr. Big, who has driven off with Scraps and unleashed (get it?) a band of thugs to stop Louie. Louie must dodge the thugs' attacks while avoiding other enemies, hopping over obstacles, darting under bird droppings, and collecting cans and money.

In this run, Mothrayas makes his way through his own junkyard in order to save his beloved dog.

TOCA Touring Car Championship is a racing video game developed and published by Codemasters. It is the first game in the TOCA series. It is based around the 1997 British Touring Car Championship season, and features the nine tracks and eight works teams from that season.

Prepare to strap yourself in to watch this nearly 11 hour run from Mothrayas that goes through the game's Championship mode, in what is the longest TAS ever published on TASVideos.

We're Back! - A Dinosaur's Story was developed by Beam Software Pty., Ltd. and released in 1993. Interestingly, the same game was released in various forms, with four editions released in separate regions: We're Back in the USA, Baby T-Rex in Europe, Agro Saur in Australia, and Bamse in Sweden. The other versions are almost identical except for the graphics; likely they were rushed out to capitalize on popular licenses in different regions.

In this particular version adapted from an animated movie by Steven Spielberg, the player controls Rex (not related to Radical Rex) who must save his three dinosaur friends, Woog, Dweeb and Elsa, from Prof. Screweyes. It's up to Rex to storm the professor's castle and save his imprisoned friends.

Scrapyard Dog, originally released for the Atari 7800, starts with Louie's dog Scraps being kidnapped by Mr. Big, who has driven off with Scraps and unleashed (get it?) a band of thugs to stop Louie. Louie must dodge the thugs' attacks while avoiding other enemies, hopping over obstacles, darting under bird droppings, and collecting cans and money.

With only shrinking pills as weapons, Louie will run from junkyard to city to forest to mountain to desert to snowfield to the final castle in his journey to save Scraps.

In this run, Mothrayas makes his way through many strange places in order to save his beloved dog.

Gomola Speed is an action/puzzle PC Engine game, released in 1990 in Japan by UPL. Its gameplay is described as a cross of Snake, Flicky, Qix, and Gauntlet - you control a cyber-worm's head, have to collect segments to increase your worm's length, use it to encircle spheres of "food", and then reach the exit while dodging enemies along the way. This is done over the course of 25 Acts which throw several kinds of enemies, mazes, keys, power-ups, and bosses into the mix.

Castlevania III: Dracula's Curse (originally known as 悪魔城伝説 or Akumajō Densetsu, meaning "Legend of the Demon Castle") is the story of Trevor Belmont's battle against Dracula from the times before Simon's battle in Castlevania. In this complex and difficult game,
there are three playable allies whom Trevor can recruit: Alucard (Dracula's son), Grant DaNasty (a pirate captain), and Sypha Belnades (a mystic warlord).

Unlike the other branches of Castlevania III, this run uses a stairs glitch in Block 4 to climb directly to Dracula and skip most of the game. Only the USA version allows this glitch to work, so it was used instead of the Japanese version, which has superior sound quality.

Rockman EXE WS (ロックマンエグゼ WS) is a platform video game, part of the Mega Man Battle Network subseries of Mega Man video games, which was released on the Japan-only WonderSwan Color in 2003. This game is a platformer like Mega Man Network Transmission, rather than a role-playing game.

Mega Man III, known as Rockman World 3 (ロックマンワールド３) in Japan, is the third Mega Man game for Game Boy, released in December 1992. The game continues the quest of the protagonist, Mega Man, in a never-ending struggle with his long-time nemesis, Dr. Wily. As with previous Game Boy releases, the game incorporates gameplay elements and bosses from two sequential Nintendo Entertainment System (NES) games: Mega Man 3 and Mega Man 4.

For those of you who enjoy listening to the music, the background music in this one is quite good, and the sound quality is much better than previous Mega Man games for the system.

This is an improvement to the predecessor movie by 265 frames, which translates to 225 frames if you only count actual gameplay. This is the result of difference in loading times between VBA and BizHawk.

Rockman & Forte: Mirai Kara no Chousensha (commonly translated as Mega Man & Bass: Challenger of the Future) is a sequel to Rockman & Forte (Mega Man & Bass), published by Bandai exclusively for the WonderSwan. A version of Rockman from the future - calling himself R-Shadow this time - travels back in time again with a group of robots to wreak havoc, until either Rockman or Forte put them all down.

Iron Man is an unlicensed bootleg Genesis game, made by a Russian developer team (best known as the Unknown Russian Developers, said to be known as Kudos or Kudos-Game) and released circa 2014. The same developers have made many bootleg Genesis games based off various licenses, including Mario 3: Around the World, Mario 4: Space Odyssey, Ben 10, and many more.

Zook Hero Z (Chinese title: 路克英雄 Ｚ, also known as Zook Z, Luke the Hero Z, and alternatively released as Rockman DX6) is an unlicensed bootleg game developed by Vast Fame Co. Ltd. (also known as "V. Fame" or in Chinese as 廣譽科技有限公司 (Kwong Yu Technology Co., Ltd.) ). It's the first game of the Zook series by Vast Fame (which includes sequel titles Rockman DX3 (also known as Zook Hero 2) and Rockman & Crystal (also known as Zook Hero ZX4 or Zook Hero 3) ). Zook Hero Z is heavily inspired by both the classic Mega Man series and the Mega Man X series, to the point of using the sound engine of Mega Man V.

Inspired by the Action 52 game of the same name, Streemerz is a NES port (by thefox) of a Flash game made for the "Action 52 Owns" game jam by Arthur 'Mr. Podunkian' Lee. This run plays through "Streeeeemerz Mode", which, as the name implies, features gameplay closer to VVVVVV.

Metal Force is an unlicensed game developed by Open Corp. (who also made Buzz and Waldog) and released in 1994 in South Korea. It is of surprisingly solid quality for an unlicensed title. It controls similarly to classic Mega Man games, except you have two different weapons which you can switch between and upgrade by collecting powerups from enemies. Aside from that, it is a linear adventure comprised of 7 missions, with a boss battle at the end of each. The stages of each mission are quite expansive and packed with enemies and obstacles.

This game was run as part of TASVideos' Dream Team Contest 5, and this TAS was built on a combination of multiple submissions of said contest - hence the high number of authors.

In this TAS, the authors make expansive use of the weapons and the various boosts in order to beat the game in 13 minutes and 9.6 seconds.

In this spin-off game based on Metroid Prime, Samus gets knocked and rolled around a pinball table in Morph Ball form. The table contains Metroids, which can latch onto her and suck away health. Tables initially include the surface of Tallon IV, the Pirate Frigate, the Phazon Mines, and Phendrana Drifts, though more can be unlocked by finding and collecting Artifacts, which are found by destroying Space Pirates and other dangerous creatures in certain missions.

In this TAS, Mothrayas extensively uses the game's nudging mechanic to give additional momentum and control to the ball's trajectory, along with crazy pinball action to collect the twelve Chozo Artifacts and beat the final boss as fast as possible.

Jazz Jackrabbit is one of the earliest products released by what was then known as Epic MegaGames, better known these days for producing the Unreal engine. It was viewed initially as being a pastiche of the Sonic the Hedgehog games was and arguably developed along those lines, bearing much of the same fast platformer action.

Jazz Jackrabbit is one of the earliest products released by what was then known as Epic MegaGames, better known these days for producing the Unreal engine. It was viewed initially as being a pastiche of the Sonic the Hedgehog games was and arguably developed along those lines, bearing much of the same fast platformer action.

This run completes all the standard levels of the full game, which consists of six episodes. We also have a run of the three bonus episodes by the same authors.

Spider-Man was the first game to feature the famous hero and also the first Marvel Comics-based video game. Here, Spider-Man must use his web shooters to scale a building and defuse bombs set atop it by the Green Goblin.

Watch as Mothrayas climbs the colorful buildings with ease and saves the day in just over three minutes.

Note: While this movie does obsolete one that's nine times shorter, that run only played through one level, while this one plays all six.

Rockman DX3, also known as Zook Hero 2, is an an unlicensed pirate game developed by Vast Fame that rips gameplay off the Rockman X series. Just like Rockman X, there are eight stages, and six of them contain a boss who gives you his weapon upon defeat. The protagonist, Zook, also has abilities nearly identical to those of X. Despite these similarities, the code and graphics appear to be completely original and the music is actually decent.

Unlike the other run of this game, this run uses a release that doesn't have all stages unlocked from the start, which means all bosses must be defeated and all upgrades obtained first before Zook can tackle the final stages.

Tintin: Prisoners of the Sun is the second of two licensed games based on the Tintin comic series. It adapts the two-part story of the comic albums The Seven Crystal Balls and Prisoners of the Sun into an interactive game.

The game's physics are very similar to those of the other Tintin game, though there are some slight differences. Among them, the B button now doubles as a crouch button and the hardest difficulty gives Tintin only three health points compared to the previous game's four.

In this run, Mothrayas uses movement tricks and some shortcuts to beat the game in under 20 minutes.

Tintin in Tibet is a typical licensed platform/puzzle game, originally released in 1994 in Europe for the SNES, GB, PC, Genesis and Game Gear. The Game Boy version was ported to the Game Boy Color in 2001, which is the version played in this run.

The game consists of 15 stages, with such variety as run right for justice platformers, autoscrollers, gameplay shifts, puzzles, minigames, and just a little actual platforming. The game is somewhat infamous for being hard due to very unlenient enemy hitboxes and the combination of tricky platforming and quirky physics.

In this run, Mothrayas uses precise movement and luck manipulation to beat the game in a little over 15 minutes.

In the third X-Men game on the Game Boy Color (after X-Men: Mutant Academy and Mutant Wars), Lady Deathstrike and her fellow mutants have begun building a weapon that can melt the adamantium skeleton that protects Wolverine. The most famous of the X-Men must now fight through 16 levels to stop her from finishing this weapon.

Besides his main attack, hack-and-slashing with his trademark claws, Wolverine can fly into a rage when the attack button is rapidly pressed. While he is hard to control in this state, his attack range increases, enabling him to get through tougher sections of the game without taking as much damage.

In this run, Mothrayas utilizes some physics tricks and precise movement to finish the game in around 11 and a half minutes.

This movie has been obsoleted!

Click here to see the movie that obsoleted it.This game, also known as Rockman World (ロックマンワールド), is the first of a GB series of Mega Man games.

The Game Boy series is a little different from the NES series in that there are only four Robot Masters to fight at the start. Those four are borrowed from the NES game of the same number, while four more Robot Masters from the next NES game guard Dr. Wily’s fortress. Game Boy Wily also likes to have a backup fortress in space after his first one is beaten. Another recurring concept in the Game Boy games is a ninth robot boss unique to the game who gives you a new weapon that is usually the only weapon effective against the final boss.

This movie improves the previous run by Bag of Magic Food by 23.17 seconds, mainly through heavy subpixel optimization, lag management, and tricks to make some cutscenes play faster.

Alex "Action Man" Mann makes a stop over onto the Game Boy Color where once again he must stop the world from falling into the clutches of the evil Dr. X. The player takes control of Action Man as he travels through seven different levels ranging from jungles to the Arctic, battling a sizable army of robots with a variety of weapons and battle suits in search of Base X and stopping Dr. X from launching a terrifying new weapon that could very well bring an end to the world.

The game is a standard side-scrolling action platformer where the player advances through the levels by shooting at enemies and jumping over obstacles. Along the way, Action Man can find new items and suits which allow him to discover alternate routes, new levels, and even more items.

In this TAS, Mothrayas runs and jumps through the game, carefully choosing items and paths and using a few tricks to finish the game as fast as possible.

This movie has been obsoleted!

Click here to see the movie that obsoleted it.This is the final installment of classic Mega Man games on the Game Boy, and the first Super Game Boy Mega Man game. Unlike the four earlier Game Boy games which copied a lot from their NES counterparts, Mega Man V has all new enemies and bosses: you fight the Stardroids, robots from outer space named after the planets of the solar system (note that Pluto was considered a planet at the time). Unlike every other classic Mega Man game, Dr. Wily is not the final boss and our hero uses the Mega Arm instead of the Mega Buster.

In this run, Mothrayas beats the entire game in the time it takes an average player to just play through the final level, which coincidentally is the longest level featured in a Mega Man game. Watch as Mega Man fires weapons with superhuman precision, setting up enemies to commit suicide before they know it. See him defeat bosses with repeated blasts quicker than the game supposedly allows for, and even skip one boss phase!

We recommend reading the author's comments to appreciate all the planning and techniques used to exploit the game.

Dragon Ball Z: Ultimate Battle 22 is a fighting game based on the Dragon Ball Z anime series. The "22" refers to the number of characters unlocked at the start of the game (a few more can be unlocked). The game was panned by critics and consumers alike because of its very poor overall quality.

Rockman DX3, also known as Zook Hero 2, is an an unlicensed pirate game developed by Vast Fame that rips gameplay off the Rockman X series. Just like Rockman X, there are eight stages, and six of them contain a boss who gives you his weapon upon defeat. The protagonist, Zook, also has abilities nearly identical to those of X. Despite these similarities, the code and graphics appear to be completely original and the music is actually decent.

The author, Mothrayas, plays the most popular and widely available release, which happened to be released with the final boss stage already unlocked, leading to the incredibly short completion time.

Mega Man Xtreme 2, like its predecessor game Mega Man Xtreme, pretty much copies content and bosses from the main line of Mega Man X games. However, Xtreme 2 gets ideas and designs from a much wider range of games, ranging all the way from Mega Man X to Mega Man X5. For instance, there is a Parts system allowing upgrades to your characters. However, there is also an original story (though it's still as silly as many Mega Man storylines), along with some new stage designs and bosses.

In this game, both X and Zero are playable. Zero is mostly used at the beginning and ending of the game, while X is used mostly in the middle of the game. Both characters get damage-boosting parts from the shop to defeat bosses incredibly quickly. For more information, see the detailed submission comments.
This run starts from a save file in order to unlock "Xtreme Mode", which allows visiting all of the game's stages and battles in one run. Runs that start from SRAM are not normally allowed; see the Movie Rules for more on this.

This movie has been obsoleted!

Click here to see the movie that obsoleted it.Spider-Man was the first game to feature the famous hero and also the first Marvel Comics-based video game. Here, Spider-Man must use his web shooters to scale a building and defuse bombs set atop it by the Green Goblin.

Sigma returns again and Earth is in great danger. Zero is off having a party all night, so Mega Man X steps in to do the job. Even if not as awesome as Zero, he still manages to do the job in less than 20 minutes while also getting the Ultimate Armor.

This movie has been obsoleted!

Click here to see the movie that obsoleted it.Mega Man X3 is the third game in the Mega Man X series, and the last one to be released on the SNES.

This is the first "100%" run of this game. Mothrayas speeds through the game very rapidly, collecting all heart tanks, subtanks, Ride Armor modules, upgrades and finally the Golden Armor. However, Zero is kept alive and his Z-Saber is not obtained, so the author could get the best ending.

The page Mega Man X Tricks explains some of the tricks that are used in this tool-assisted speedrun.

See also the any% run of this game, which doesn't collect the upgrades but does collect the Z-Saber.

Mega Man ZX is the first Mega Man platformer on the DS. It is also the first Mega Man game to have the choice of a male or female protagonist (the latter is used in this run). Unlike previous Mega Man series, this series features a new system where the protagonist is actually a humanoid who changes forms using different biometals (collected mostly from bosses).

Mega Man ZX Advent is the second game in the Mega Man ZX series. What's so different between the classic series and ZX Advent? First, you get to choose between a male (Grey) and a female (Ashe) character. Then, instead of stealing weapons from the bosses, the player steals the boss itself! Instead of switching between weapons, the player switches between forms using the Biometal Model A. Finally, the player has less freedom to pick the stages of his choice.

Mothrayas picks Ashe, the female character, to minimize the cutscenes and to save time.

To play the DSM file, make sure that "Enable Advanced Bus-Level Timing" is unchecked in the "Emulation settings".

This movie has been obsoleted!

Click here to see the movie that obsoleted it.In an effort to avoid status quo, Capcom decided to experiment with this game, throwing in a leveling system and story-based launch scenarios. Beyond that, it's really just a Mega Man X game Zero game.

This game is the first Mega Man game to allow choosing, each stage, one of two playable characters, X or Zero. However Zero is judged as the greater of the two, so X is left behind gathering dust. The abuse-able sword physics points to Zero's superiority, especially when the sword is used while standing on the ground. Bosses fall very quickly, even when they have 127 health. The downside to Zero's sword is the delay when the sword hits in the air.

There is about 5 minutes of action in this run, which consists mostly of flying through levels and boss rush on the hardest difficulty mode, Xtreme.

This movie has been obsoleted!

Click here to see the movie that obsoleted it.X seeks to find the lost Maverick Hunter Zero, who has gone missing since X5. Of course, once found, Zero does all the dirty work, while X is nowhere to be found.

This run completes all stages, as opposed to the any% level run. You can see how nasty every level is on Xtreme difficulty. As always, Zero is much better suited to killing bosses than X. Zero also uses powerups which he wouldn't be able to use in an any% run.

Submitted on April Fools Day 2011, in between a large flood of poor submissions.

This submission is actually a rushed section of the GTA2 TAS I was working on at the time. For April Fools, I decided to instead kill the player character as fast as possible, "ending" the player character's adventure.

In this one, I used cheats to unlock the final bonus stage, where the goal is to kill as many Hare Krishna as possible before the player dies or time runs out. The original plan was to get a maximum score, but due to time constraints, I stopped at 50 people.

An April Fools 2012 submission, it is a full and complete run of Super Adventure Rockman - an interactive FMV game, released only in Japan.

Needless to say, it eventually got rejected due to poor game choice. It was briefly unrejected for Vault consideration, but then rejected again when a rule was introduced to disallow games with too little user interactivity.

I originally submitted this as an improvement to adelikat's submission of the game (which I was judging). Then a few days later, it got improved by TehSeven's attempt of the game. I then improved his run again. Frame wars are really fun.

A 2015 April Fools' submission, showing off bootleg game Street Dance & Hit Mouse. Contains enough music for YouTube to autodetect and ban the video in several countries, including the United States, Japan, and Germany. Enjoy the music and the automated DDR action!

Another 2015 April Fools' submission, in which it's made clear how easy it is to fake a movie ending when nobody knows the game. The YouTube video had the game's ending edited in at the end, while the movie file played exactly half of the game and did not finish it.