may swap both for a pair of clawsmay take melta bombsmay take digital lasersmay make 1 weapon master craftedmay take one of the followingcombat shieldrefrector fireldboarding shieldiron halomay take one of the followingjump packbike with twin bolterjetbike with heavy bolter

okaysss sooo both of my tactical squads will be running standard bolters, with the sergeants using combi plasmas. the dreads, 2 will be geared for close quarters, with the 3rd set up for fire support, twin linked assault cannon and krak missiles. the terminators will be standard, not assault, and will have on assault cannon and heavy flamer. pyroclasts are pyroclasts and the land raider will be of course, a redeemer (flame throwers everywhere!)

Gorath

Subject: Re: The Horus Heresy (Elseworlds) 2014-12-24, 19:02

i should point out they have different wargear optionsand redeemers didn't exist back then dude

cow-man

Subject: Re: The Horus Heresy (Elseworlds) 2014-12-24, 19:05

Alright, I'll probably have lots of troops, so assault and tactical.

Captain Raeven

Subject: Re: The Horus Heresy (Elseworlds) 2014-12-24, 19:07

nooooooO!!!! MY FLAME TANKS!!!

Local Bat Enthusiast

Subject: Re: The Horus Heresy (Elseworlds) 2014-12-24, 19:07

Gorath

Subject: Re: The Horus Heresy (Elseworlds) 2014-12-24, 19:08

alright, do you guys mind if i do your armies one at a time to keep it simpler for me?

cow-man

Subject: Re: The Horus Heresy (Elseworlds) 2014-12-24, 19:08

Sure.

Captain Raeven

Subject: Re: The Horus Heresy (Elseworlds) 2014-12-24, 19:16

i shall makes a thing of mine, in detail

Gorath

Subject: Re: The Horus Heresy (Elseworlds) 2014-12-24, 19:17

cheersraeven i'll work on yours firstso tacticals10-20 man squadserge can have artificer armour, and the usual ranged and melee optionsno one else can have upgraded weaponsany dude can have a combat weapon in addition to their pistol and bolteror swap their bolter for a combat weaponpyroclasts are a 5-10 man squad with pyroclast flame projectors, artificer armour, combat blades and grenadesany can have melta bombsthe serge can have a power weapon or fistthe dredds are 1-3 in a taloneach have a combat weapon with twin bolter and a twin heavy boltermay swap the twin heavy bolter formulti meltatwin autocannontwin missile launcherplasma cannonflametsorm cannontwin lascanondreadnought combat weapon with twin bolter

anhy can haveextra armourarmoured ceremiteany can have one of the following2 hunter killer missileshavoc launcherand any can have frag assault launchers

terminators (you're raelly sure you don't want firedrakes) can have either termie armour or cataphractii5-10 man squadall have power weapon and twin bolterany may swap twin bolter for storm shield (cause salamanders)1 in 5 can swap it for a reaper autocannon, plasma blaster or heavy flamerany can swap their twin bolter for a combi weapon or volkite chargerany can swap their combat weapon for a power fist, claw, chainfist or hammerany can swap both for 2 clawssarge can have a grenade harness

unt finallyveteran tactical squadall have bolters pistols and combat weapons5-10 man squadany can swap pistol for a volkite serpentaany can swap combat weapon for a power weapon1 in five can have a volkite charger, meltagun, plasma gun, heavy flamer, missile launcher or heavy bolterserge can have usual combat and ranged options and artificer armour

Gorath

Subject: Re: The Horus Heresy (Elseworlds) 2014-12-24, 19:30

raeven?

Captain Raeven

Subject: Re: The Horus Heresy (Elseworlds) 2014-12-24, 19:36

tactical: all chainswords and bolters, sergeants with plasmas and powerswords (both 20 man)pyroclasts: sergeants with powerclawdreadnoughts: standard dread power fists and 1 flamestorm, 1 twin missile, and the 3rd will have dual close quarters and flamers. (extra armour and ceramite, and the close quaters will have frag launchers, the other 2 with 2 hunter killer missiles)terminators: (10 man) normal termie armor, 2 heavy flamers, 2 twin power claws, 2 hammer shield, 2 with power sword and twin bolter, 2 with powerfist and combi flamer.Veteran tactical: (10 man) all with power swords, 2 plasma guns. sarge with artificer and meltaDONE!

Captain Raeven

Subject: Re: The Horus Heresy (Elseworlds) 2014-12-24, 19:36

*wipes brow* hard work choosing as many flamers as possible

Shas'O Ar'Kais

Subject: Re: The Horus Heresy (Elseworlds) 2014-12-24, 19:44

OOC: I would go for this but...

Oh wait...I do have a heresy character.I just started an rp with a Thousand Sons Rubric, formerly a terminator librarian.I could do something but my heresy has always been abit murky.

10-20 manany may have melta bombsentire squad can have combat shields1 in five can swap thier combat weapon for a power weaponor swap their pistol for hand flamer or plasma pistolsergeant can swap his pistol for a hand flamer of plasma pistoland may swap his chainsword for a power weapon, claw, hammer or fistor may take 2 clawsand may have artificer armour