As everyone probably knows, the PSP ScummVM port has incorrect 4x3 aspect radio. That is why I have recompiled my own version of ScummVM that removes this inconvenience.
Below are the screenshots of the original port of the PSP port (upper image) and my version (lower image).

If anyone wants a fixed version of the PSP port, please PM.

Thu Sep 21, 2017 2:49 pm

DragonBoy

Joined: 02 May 2016
Posts: 5

Thank you very much for your effort! Playing Fate of Atlantis as I write this at its proper resolution!

Wed Sep 27, 2017 6:00 pm

rsn8887

Joined: 23 Jan 2016
Posts: 15

Re: ScummVM PSP with 4x3 aspect radio

quote:Originally posted by dam-softHi,

As everyone probably knows, the PSP ScummVM port has incorrect 4x3 aspect radio. That is why I have recompiled my own version of ScummVM that removes this inconvenience.
Below are the screenshots of the original port of the PSP port (upper image) and my version (lower image).

If anyone wants a fixed version of the PSP port, please PM.

Nice work! Why donít you put your work on github and also put the release up there? That way everyone can benefit from your work and someone might even merge the fix into the main Scumm.

Fri Dec 01, 2017 12:32 pm

dam-soft

Joined: 16 Apr 2017
Posts: 11

I've already place my suggetion in ScummVM bugtracker (ScummVM Issue Tracker) but there is still no response from ScummVM Team.

Dam-soft. My replies to you won't get beyond my 'Outbox' anymore for some reason, so can't reply to you any longer. You have my email. Can you send me both compiles as I have both a PSP-1000 and PSP-2003. Thanks.

Fri Dec 29, 2017 2:12 am

rsn8887

Joined: 23 Jan 2016
Posts: 15

A fix for this has now been merged into the official ScummVM code.

Thanks to all those involved!

Sadly, current development buildbot builds crash when loading any game due to some other, non-related issue. This will be not be fixed until a new Docker-based buildbot is implemented.