Sly Cooper® and the whole gang return with an epic, brand new adventure for the PlayStation®3 system. The pages of the Thievius Raccoonus are disappearing and Bentley, now keeper of the ancient master thieves' book, must round up the gang and save the Cooper Clan legacy from being destroyed forever.

The Sly Collection features three classic games that most people have played on the PS2. I thought the first was mediocre but the second and third (especially the third) make up for it. It's not the best collection and some may get tired of it after the second game, but if you like games like Ratchet and Clank you may like this collection as well. Click here to read the full review.

Simply play through, completing all the jobs and enjoying the game. You'll also want to make sure to keep up with these goals:

Follow along with the masks walkthrough.
As there's no way to go back and see which jobs you're missing masks in, you'll want to follow along with the guide so you don't miss any.

Collect all clue bottles in Episode 3.
Episode 3 is a very important episode to collect the bottles in, as unlocking the associated Cooper Safe will net you an item that shows all other clue bottles on the map and minimap. Either resolve to collect them all manually, or use the walkthrough in this guide to make sure you don't miss any. Once you have this item, it's easy to go back and collect missed bottles in other episodes, so don't feel forced to scavenge for them until you're done with the campaign.

Keep checking your map!
The trophy Navigate Like Drake can be a real pain to go back for, as you have no way of even narrowing down what episodes you're missing maps in. Because of this I highly recommend you follow the included checklist of required maps.

Feel free to also shoot for any of the job or episode-specific trophies you want to now.

Now's the time to pick up all the treasures you might have missed, as well as any extra clue bottles. You'll need all 60 treasures for the next step. Use the treasures guide and Clockwerk's Eye to assist you as needed.

The home stretch, the all-encompassing cleanup stage. You've gotten most of the work out of the way at this point, now simply use the job replay option from the various era hideouts to knock out any job or episode-specific trophies you may have left. Congrats on your new platinum trophy!

AR Treasure Hunting
Players with a PlayStation Vita, in addition to receiving the PS Vita version of Thieves in Time for no added cost, also gain a bonus feature which makes gathering treasures, bottles, and Sly masks much easier. Here's everything you need to do to try out the AR treasure finder.

Download the Vita version

Go to 'Options' part of Pause Menu on PS3 version

Go under 'Game Options' and turn the AR Server to 'On'

Select 'AR Treasures' from Vita version's main menu

Once in the world, hit [R] on the Vita to turn on the locating goggles.

Keep in mind, if you're in a hideout or another area you don't have control of a character, the connection will fail. Try this in the hub instead.

Play It Safe Unlock the Cooper Safe in Episode 1

This Cooper safe is located in the very top left corner area, on the porch of a house on the river. Collect all 30 bottles to be able to crack the safe and unlock Coopergiwa's Gold Magnet and this trophy. The magnet does exactly what it implies: it magnetizes coins to you.

Dust BunniesComplete all jobs and beat the boss in Episode 2

To earn this trophy, you must complete all the jobs in the second episode. The jobs to be completed are:

Under Arrest

Jailhouse Blues!

Cooper For Hire

Saloon Bug

Blind Date

Jail Break

Grand Key Larceny

Operation: Gold Digger

Boss Battle

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Start the fight in the Jailbird Costume. Get on the ball with and roll into the green thing on the ground to stop the lasers. Toothpick will throw dynamite at you, so run out of the way of the bombs. Eventually, he'll hop into a mounted gun and shoot at you, so be light on your feet and jump while running.

When Toothpick does his happy shoot dance, switch to Jailbird Sly and use your ball attack () to push in the buttons on the sides of the cart. This will turn on the whistles, which makes Toothpick angry. And it's common knowledge that armadillos get huge when angry. He'll try to squash you, so keep running around to stop that from happening. When that gets old, Toothpick will jump to the head of the track and spin around, sending whirlwinds after you. You can jump the smaller tornadoes, but you have to run from the bigger guys. Eventually, he'll get dizzy and fall over. Use the Jailbird's ball attack to push him into the fire, then beat on him while he's trapped.

The second verse is same as the first. The third round will up the ante with Toothpick throwing three dynamites instead of one at a time, and a bit faster too, so be wary. After his dynamite, Toothpick will throw out three green balls. At that time, hit in the Jailbird suit to roll on the ball and not fry. Roll over the orbs to dismantle the laser trap, but switch to regular Sly quickly, as Toothpick will retaliate with mounted gun fire. After the gun, he will dance. Take the opportunity to turn on the whistles again. His smash attack will be the same, but his whirlwinds will be faster and the pattern will change a bit. After his spin, toss him into the fire and give him the coup de grace for the trophy.

Put It In your 401K Unlock the Cooper Safe in Episode 2

The Old West's safe is on the rooftop of a large building vertically centered on the map, but horizontally lower. It's located right below the job start for Saloon Bug. After collecting all 30 bottles in the area, crack it open and grab Muggshot's Coin and the trophy. Muggshot's Coin gives you more coins from defeated enemies and broken objects.

Bearicle Complete all jobs and beat the boss in Episode 3

To earn this trophy, you must complete all the jobs in the third episode. Here are the jobs:

Stone Age Reconnaissance

Unexpected Ties!

Getting Stronger

Going Up

Starving Starving Hippo

Ice Ice Bentley

Duty Calls

Operation: Jurassic Thievery

Boss Battle

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The Grizz's first attacks are shockwaves that go throughout the arena, easily dodged by jumping. Do, however, watch out for The Grizz skating by, as his shield will hurt you. Speaking of which, Grizz will dash at you as an attack, which will hurt you and freeze you too. Grizz will also do a triple shockwave, so get ready to double jump.

Eventually, he'll go to the center of the arena and roar, causing rocks to encircle him. Three of the rocks have ice blocks under them. Get to them and punch them 5 times each, which will make them shoot at The Grizz. He will try to throw you off your goal by using shockwaves and causing icicles to fall. Move out of the symbols' ways to avoid getting impaled by the ice. After all three blocks hit him, you'll need to chase him down. To do this, watch The Grizz's button sequence, then repeat it, hitting the right buttons as the bar gets to them. You'll see all the buttons except for the very last button, which will be replaced with a "?", so take the time to memorize his patterns. After you've done that, hit the square button to beat him down a chunk of his health.

The second round is pretty similar to the first, but Grizz will use his triple shockwave earlier, and more frequently, and introduce a new attack: shooting out a ring of ice blocks, which can easily be dodged by running out of the way. Another attack is Grizz stomping on the ground to cause icicles to fall. Get out of the way of the icons so you don't get hurt. When Grizz causes the rocks to surround him, there will be 8 blocks to punch instead of 3. Watch out for the icicles and the shockwaves. The chase sequence this time will also have more "secret" buttons, so you need to memorize the patterns The Grizz makes entirely. Once you've got him, beat him down with the square button again.

Round 3 includes a lot of dashing, so start running when you hear, "Here comes The Grizz!". He'll also do a lot of belly-sliding dashes, so be ready to jump over those. The triple-shockwave attack makes a reappearance, and this time back-to-back with another. Also, expect his ice block attack more than once. The rock circle this time will have 9 ice blocks to punch, and yes, it's followed by another chase sequence. They'll all turn secret after The Grizz performs them, so memorize them and reproduce them. After the button sequences are complete, beat Grizz down one more time to finish the fight. Shortly afterwards, the trophy will unlock. Feel free to yell "The Murray!".

Savings Account Unlock the Cooper Safe in Episode 3

The safe in the Ice Age is at the bottom of the map, in the cave at the end of the river. After collecting the 30 bottles, unlock it to obtain Clockwerk's Eye and the trophy.

Because Clockwerk's Eye reveals the location of both clue bottles and the level safe on the map, rendering walkthroughs useless and the task of collecting them much easier, we have only provided a walkthrough for this set of clue bottles. After you've obtained all thirty bottles in this episode and retrieved Clockwerk's Eye, simply travel back to the two earlier episodes and pick up any bottles you may have missed.

Episode 3 Clue Bottles

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1. Starting at your hideout, turn right and look for the "Unga" sign. There’s a bottle on top of this stump, so bounce up to it using the mushroom.

2. The next bottle is right behind you, on top of your hideout. Spire jump along the bony structure to get it.

3. Behind the hideout, to the right (if facing the hideout) is a snow-covered log with a bottle floating above it.

4. By your hideout is a curved bone pole with a cooper mask logo hanging from it. Climb up this pole and spire jump to some bones on your left. Now, jump and glide with to the first of three claw-like spires nearby. Jump along these to a vine, then press :circle:. Sly will gently swing along into the next bottle.

5. Find the narrow bridge to the south - it’s clearly visible on your map. Look up to see a vine that spans both sides. Get up to this vine using the nearby mushrooms and cross it to find a bottle on the snowy platform.

6. Drop down from this ledge and head south. By a platform with a trampoline and some eggs, there is a jutting rock structure with a bottle on it. Carefully spire jump on to it and get the bottle.

7. To the north, under the Grizz statue, is an icy cave with a tar pit containing some radioactive waste. Yuck. Jump and glide over the pit to grab a bottle.

8. Climb up to where the Grizz statue is, then grab the bottle on top of it.

9. From on top of the Grizz statue, look out at the level. You will see a snowy platform with a hollowed skull with curved tusks rests. Inside this skull sits a bottle, so jump and glide down to it. Land on the vine if you need to.

10. From the skull platform of Bottle 9, spire jump across two platforms to a resting dinosaur. Jump on his tail-platform to get this bottle. He’ll launch you up in the air. Head back to the hideout.

11. In front of the hideout is a platform which looks oddly like train tracks. Spire jump on to it, then to a vine, and find a bottle in a bird’s nest.

12. Continue to the end of the vine attached to the train tracks. Jump to your right onto some rib-like bones. A bottle floats between two of these, so jump and grab it.

13. From where you landed after Bottle 12, turn around, past the Gunga sign, and jump onto the house. Take the vine that runs behind it and spire jump on the tail-like bone sticking out of the river. Glide into the bottle and land on the vine.

14. Follow the same vine from Bottle 13 to a cave. Turn left into this cave, where a bottle sits out in the open.

15. Turn back to the same vine. There is a mushroom there you can use to jump to the next level. Do so and climb the nearby pole, then follow the vines to the right. You will come to a large bone structure with a bottle in its eye. Glide into the geyser on the left of it until you manage to land in the eye.

16. Continuing down the same path you were on, there will be a bottle on top of a climbable pole to your left.

17. Jump down to the river area below. You will see some chunks of ice sliding under a bridge. Jump on one of these before the bridge, and you’ll find a bottle hiding below.

18. At the base of the waterfall where the ice was coming from sits another dinosaur. Have him launch you up to the higher level, then go investigate the pole beside the penguin statue. There’s a vine here, follow it into a bird’s nest and a bottle.

19. From the nest, jump and glide into the nearby geyser to get this bottle.

20. Jump to the base of the geyser. Turn left and look for a skull facing the water, there is a bottle partially inside it.

21. Using the nearby dinosaur and/or the geyser, get back to the bird’s nest of Bottle 18. On this same platform is a skeleton, and between its ribs sits another bottle.

22. Behind the base of the geyser - the same one as in Bottle 20 - there is a snowy structure with a bottle on top of it. Use any combination of the geyser, higher structures, etc and grab it.

23. Look for some train tracks in the nearby area - they’re behind the skeleton where Bottle 21 was found. Nearby is a fish skeleton sticking out of the ground. It has another bottle where its eye would be.

24. From the base of the fish skeleton, turn around and take the vine. At the other end sits a mushroom you can use to bounce up to a platform with a bottle.

25. The vine you just crossed has a parallel twin. Hop down to it and grab the bottle on it.

26. Return to the fish skeleton. This time, cross the wooden bridge, and run past a rock and a spire jump. Your destination is another dinosaur with a bottle on his tail. Hop on it to get the bottle and have another whimsical toss up in the air.

27. Hop on the spire jump between the dinosaur and the fish, then jump and glide to the right. There’s a bottle on this platform.

28. There’s a vertical vine reachable from your position. Climb up and find a bottle in a bird’s nest.

29. From the nest platform, you can jump down and land on a tightrope vine. Do so and follow this vine to another bird’s nest with another bottle.

30. Return to the ice platform river. Ride a piece of ice until you reach the second bridge, then jump off. A bottle sits here on one side of the bridge.

Boomstick Introduce Sly to his long lost Cooper relative in Episode 4

I Believe the Time is Now Complete all jobs and beat the boss in Episode 4

This is a story-related trophy and cannot be missed.

To earn this trophy, you must complete all the jobs in this episode. They are:

Shopping Spree

Juggling Act!

Cane Swipe

Eye in the Sky

Mechanical Menace

Short Supply

Shell Shocked Heart

Hard Target

Operation: Mousetrap

Boss Battle

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What's cool about this job is that it goes straight to the boss fight. How convenient! The Giant Knight will attack in quite a few ways. It'll fire lasers from its eyes, which you can evade by getting behind one of the wooden towers or simply running. It'll also pound the ground, sending out a shockwave, which you obviously have to jump over.

You need to get to one end of the arena and bounce on that side's trampoline, which brings you to the top of that tower. There's an archery bucket up there! Shoot an arrow and tease it through the force field so it hits the green symbol on the knight's shoulder. Then run along the rope, but do it before the Knight's laser comes and cuts it down, forcing you to restart. Get to the green symbol and mash to break some armor. When you hit the ground, you'll have to repeat the process on the other side.

As you make your way to the other side, watch out for the falling missiles. Keep running to avoid being hit, and stay away from the symbols marking where they fall. Once the other shoulder's broken, head to the designated tower and bounce up there. Grab an arrow and shoot it into the behemoth's heart for a whopping damage.

The second half of the fight carries on much like the first, but the threat of falling missiles is greater than before, occurring more frequently, directly following a laser or a slam attack. The slam attack will also escalate from one wave to three in succession. Watch out for that followed by missiles after one arm is gone. Shoot the shoulders again from both sides to "dis-arm" the Knight, then climb the middle tower to grab another arrow and shoot it once more into the core.

We're not done here yet! For the last portion of the battle, it's pretty simple. Press the X button with any direction to dodge the Black Knight's attacks and press square to attack. Dodge the attacks, then retaliate with your own punches. Keep fighting, and eventually you'll be able to perform a Super attack with the triangle button for lots of damage. Be careful, you take damage as easily as your enemy does. When your opponent has only a sliver of health left, mash square to finish them off and earn the trophy.

Zenny, Gil, or Just Loot Unlock the Safe in Episode 4

You can find the safe for this episode on a ship on the east side of the map. After all 30 bottles have been collected, unlock it for the trophy and Sir Raleigh's Frog Hat, which prevents you from taking damage from water.

Home Sick Complete all jobs and beat the boss in Episode 5

To earn this trophy, you must complete all the jobs in Episode 5. The jobs are:

Lost and Found

Open Sesame!

Rug Rats

Up In Smoke

Copy Cats

Heavy Metal Meltdown

All Rolled Up!

Boss Battle

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The battle begins with Decibel blaring sound waves at you, which shatter the platforms in front of you. Slow time with the Thief Costume to safely navigate across. When you do get across, Decibel will jump and slam onto the platform. Slow time so you can jump over the shockwave, then beat her down with the square button while she's stunned. After this, she'll retreat again.

Decibel will send out Music Ropes, which you can walk on like other ropes by jumping and hitting circle. Jump over the electric music orbs that are sent down the ropes. There's not necessarily a "safe" rope, so stay on your toes and use the Time Slow ability at the halfway point to ensure you'll make it across. Pay attention to which rope you're on so you aren't taken by surprise. When you reach Miss Decibel again, she'll shoot music at you (yes, music), so run around her to dodge it. Jump over her slam shockwave and deliver another swift beatdown.

Use your Sword to cut the chain left of the suspended box to drop it. Jump across the box and cut the chain below to lower the second box, which reveals another glass platform set to navigate. After doing so, Miss Decibel will once again launch music at you, then belly flop to create a shockwave. This does NOT stun her. She will then release musical orbs. They are to be avoided by slowing time and running away. Soon, Miss Decibel will butt-slam the platform, which, as usual, does stun her, opening for another set of punches.

Another set of music ropes. What fun. Use the same tactics as before, but feel free to rest on any of the crates on the sidelines to recharge your Cooper Focus for time slowing. Completing this set will face you against Miss Decibel again, but without that running away stuff. Miss Decibel will still shoot music at you, then slam on the ground three times. The third time will stun her. Hit her a bit, but it won't do damage. It will anger her into charging, though. At this point, stand in front of one of the electric poles in the area, then time slow to get out of the way. She'll careen right into the electricity, dealing a good amount of damage. The next few times will include the electric orbs, but are ultimately the same. Make her hit the other rods and she'll go down for the trophy.

Check Please Unlock the Cooper Safe in Episode 5

After the 30 bottles in this episode have been collected, the safe is directly left of the hideout, behind some palm trees. Crack it open for the trophy and The Guru's Staff Piece, which reduces damage taken by 50%!

Online Shopping Make your first purchase on ThiefNet

ThiefNet is a thief's Amazon.com. This shady website allows the Cooper gang to use their hard-"earned" coins to purchase powerups and abilities for themselves. It can be accessed in any hideout by pressing the triangle button; and Bentley's laptop will glow when there are new items available for purchase.

For this trophy you will only have to buy one item from the ThiefNet store. This can first be done in the hideout following the Paris Prologue.

Sparrow Approves Use the compass many times to navigate

For this trophy, you will need to use the compass - - to find your way many, many times. It seems that you will need 500 clicks of the L3 button, and that you must have a job objective or other objective for the click to count.

If you miss this trophy through normal completion of the story, just replay any job and click the button until the trophy dings.

Wardrobe Malfunction Unlock your first change of clothing

This is a story-related trophy and cannot be missed.

During the Episode 1 job Breakout!, you will be tasked with pickpocketing three guards to get the pieces of the Samurai Armor costume. Pickpocket the guards, but don’t kill them until their loot is plundered. Once all three pieces are assembled, the costume and trophy are yours.

Cooper Calling Card Collect your first hidden Sly mask

You can get this trophy very early in the game, during the Paris Prologue. Sly, after arriving at the museum exterior, will be tasked with shimmying around and then climbing to the top of the museum. Once you reach the roof, you'll find what looks like a rooftop greenhouse. Climb on top of it using the bundled crates to the left, and head to the other side. On the ground in the middle of this area is a spinning token shaped like Sly's head - dodge the helicopter's light and grab it for an introduction to Sly Masks and this trophy.

See Mark Your Territory for a complete text walkthrough of mask locations.

Oh Look It's Shiny Pickpocket 10 unique items

For this trophy you will need to pickpocket ten different items from the various enemies you'll encounter on your travels. Since all time periods have three unique items, including the Prologue's present day, the earliest you could get this trophy would be after pickpocketing your first item in Episode 3.

Child Of the 80's Beat the top high score of one hideout arcade

When you collect all treasures in an episode, you'll unlock an arcade game for playing back at the episode's hideout. These games are all based on the various hacking minigames you'll have experienced with Bentley during the main story. Bentley holds the high score you'll need to beat in each game.

For this trophy, simply beat Bentley's high score in one of the unlocked arcade games.

See 8-Bit Bentley Style for tips on conquering each high score challenge.

What's Behind Door Number One? Unlock a costume gate in any episode

Costume gates are one of the many ways Thieves in Time keeps you from accessing treasures. These are a group of particular decorative doors that only open when approached by someone with a particular costume. You will unlock this naturally as you collect treasures throughout the game.

Arcade Operator Repair any arcade machine

To repair an arcade machine, you need to collect all the treasures in an episode. You can't do this until you've obtained all five costumes, as every episode has treasures that can only be accessed by one with the final costume. After you steal all the treasures for an episode, the arcade machine for that hideout will be fixed, which will pop the trophy.

Clockwerk Collector Collect over 20 treasures

Treasures are special, one-of-a-kind pieces of loot found out in the open world. They sparkle like clue bottles and can be found either in the open or hidden behind costume-specific challenges. When you find one, you'll have the option to leave it alone or pick it up and begin a race to your hideout. If you fail to make it there in time, you'll lose the treasure and have to return to where you first found it for another chance. If you make it to the hideout you'll receive a coin reward and the item will become viewable on your treasure shelf in the hideouts. Unlike previous Sly Cooper games, you can bring these to the hideout during a mission without interrupting the mission, so long as you don't actually enter the hideout.

You will need to obtain 20 treasures across all episodes for this trophy.

Apollo Wins Have the perfect workout during the Training Montage

In the Episode 3 job Getting Stronger, you have to complete parts of all the Murray Games in a whole montage. There are six total types of events in this sequence:

Balance: Tilt the controller to keep the egg from falling off your log.

Reaction Time: Press to hit the penguins when they're right in front of you.

Reflexes: Move the left stick to dodge flying penguins.

Accuracy: Slingshot penguins at targets held by pterodactyls.

Strength: Sumo wrestle a giant penguin. Push him back by mashing and , then slap by mashing when prompted.

Coordination: A whack-a-mole game, hit , , , or to hit the penguins depending on where they are. Don't hit the decoys!

These minigames will be played at random, each individual game getting shorter and harder as the montage rolls on. For this trophy, you cannot fail a single "move" in any game. This means no red X's in your score, no damage taken, no targets missed, etc. There are no checkpoints mid-montage, so if you mess up and must restart the checkpoint, you'll start from the very beginning. Once you pull off a perfect montage, you'll earn this trophy.

Get To the Chopper Don't take any damage during Up In Smoke

The Episode 5 mission Up In Smoke tasks you with controlling Bentley's good old RC Chopper to drop smoke bombs on the targets so Sly and Salim can go undetected. To land a bomb, drop it with when you are directly over the target. While doing this, you need to avoid being hit by the mine defenses. Fly away from any mines that come close, and you can boost for extra measure with . You can try to get the mines to collide to keep them from hitting you if you want, but make it a priority to stay away from them. If you get hit, just restart the checkpoint. After all three areas are bombed, the trophy will unlock.

The Cooper Open Have a 20 hit rally with Bentley in each hideout

In every hideout, in the section with the arcade machine, there is a table tennis setup where Sly and Bentley are perpetually playing. For this trophy, you will need to play a game of table tennis in all six hideouts - the five episode hideouts plus the Paris hideout - that includes a 20-hit rally. This simply means the ball is hit 20 times before someone scores a point, easy enough to do. Once you accomplish this feat, you're free to exit the game the next time you serve.

Note that there is no winning this game, it is just a continuous cycle of points, so you will eventually have to manually leave.

Cheers Don't miss a single glass of sarsaparilla in Saloon Bug

In the Episode 2 mission Saloon Bug, you start as Bentley posing as a bartender. You need to treat the thirst of 30 cows. You move to different isles using left and right and slide down some sarsaparilla with . You can use the directional keys if the stick just isn't working out for you. It starts out innocently enough with one cow at a time asking for one drink. Then more cows appear. Then they want more than one sarsaparilla. Pay close attention to the bubble above the cows' heads to see how many sarsaparillas to send down their way. By the end you'll be swarmed. Be very careful not to send a glass down an empty isle, or you'll fail the trophy. You also need to make sure no one goes without sarsaparilla, or you'll be busted. If you mess up the toss, restart the checkpoint. Once all 30 cows get their beverages, the trophy is yours.

Navigate Like Drake Take a look at every map in every episode

This trophy is in no way difficult, but it can be frustrating to keep remembering. You need to look at every map in the game by hitting in any place. Here are all the maps you need to admire:Paris [Prologue and Epilogue]

Hubba Hubba Don't miss a beat in the Carmelita dance game

In the Episode 5 mission, All Rolled Up!, you start the mission by distracting the guards as Carmelita doing a bellydance. The way this is played is you hit the button shown as it hits the zone at the end of its row. After a complete set, you have to shake the controller to, ahem, wiggle your hips. The minigame start easy, but can get harder as it progresses, adding multiple button taps in a row and buttons pushed right after one another. If you mess up a step, restart the checkpoint. It's a long minigame, but you can tell how far from the end you are by how many guys are working on that door. Salim will be the last one before it opens. By soon you'll be able to fall into the rhythm and earn the trophy.

Originally Posted by SlyCooperFan1

I think it's worth pointing out that you don't need to succeed on shaking the controller for the Hubba Hubba trophy. No matter what, I can never "shake it" properly, but the shaking doesn't count. You just need to press all of the right buttons.

Lunch Money Slam 100 enemies with Murray

The Murray has many ways to dispose of his opponents. This trophy asks you to dispose of them in a specific way: slamming them. To slam enemies, press to pick up a small enemy or an unaware or dazed big guy, then hit to slam them to the ground for an instant kill. Do this 100 times and the trophy is yours. A good place to farm this is the Episode 4 mission, Short Supply. Some enemies will just keep spawning, and they're the little guys you can always pick up with .

Unexpected PackagePlace 60 bombs in enemy pockets with Bentley

To place a bomb in a pocket with Bentley, simply get behind the enemy, hold , then move to them. Bentley will slyly place a bomb in their pocket, only for them to notice too late. Now while you can kill multiple enemies with the bombs placed, this trophy isn't about kills, it's about pockets. After your 60th pocket, the trophy is yours. Remember, you can only do this as a stealth move, open conflict won't work. Any type of bomb will work too, Explosive, Sleep, whatever. You can farm this out on one enemy by using Sleep Bombs over and over again on an enemy if you like (and of course, if you have bought Sleep Ammo).

Waddle Waddle Shoot 40 penguins with Carmelita

Throughout the hub area in Episode 3, there are these prehistoric penguins running about. You just need to shoot 40 with Carmelita for the trophy. You don't unlock Carmelita in Episode 3 until after the mission Duty Calls, but after you have her, go nuts on the little guys. Note, if you're going for this in one sitting, return to the Hideout every now and then to refresh the penguin spawns.

Airborne Paraglide for at least 10 seconds without using any geysers!

Ancient Warfare 3 Crackshot 10 enemies in 65 seconds

Tennessee Kid Cooper has the special ability known as the "Crackshot". To use it, hold and move the right stick around to aim the reticle. You can highlight up six things, and releasing will cause Kid Cooper to quickly shoot all of them. You can only Crackshot with a full gadget meter. For this trophy, you'll have to kill 10 enemies with Crackshot in a little over a minute. You can easily grab this on the mission Blind Date. You'll need to clear the path for Carmelita's carriage, and lots of enemies will be around at the second point. Crackshot all of them quickly, then Crackshot the others that come out. Keep killing the enemies and this trophy is easily yours.Note, this has to be done in Episode 2 no matter what, Kid Cooper is only in Episode 2.

Crazed Climber Scale the dragon lair in under 90 seconds

In the Episode 4 mission, Mechanical Menace, the first thing you do in the level is climb a giant tower, shown to you by the cutscene. You need to climb that whole thing in 90 seconds. This trophy can be frustrating, as if you make even one fault, you can be set back quite a distance, which makes it hard to make up for that lost time. Not only that, but you can't just restart the checkpoint if you fail, you need to restart the job. Remember, your Catapult Crash launch will automatically hook onto other hooks you launch to. When the aura of the next hook goes to gold, you're locked on. Also, kill the little dragons around you so they don't torch you and make you lose time, as time is very precious now. If you launch, remember, you can grab other hooks on the way down. This is useful for things like the last few hooks with the fire orbs. If you can move quick enough, the trophy will be yours.

During the Episode 4 job, Hard Target, you'll have to win an archery minigame to win some Merlin Magic Powder. You need to get the 120 necessary to win without hitting any friendly targets. The targets that award points are usually a darker green while the friendly ones are a kind of pink. You'll know if you hit a friendly target if you get a point deduction of -2 and a buzzer sounds. If you happen to hit one, restart the checkpoint and try again. Going for moving targets seems risky, but it awards more points, and the faster you're done with the challenge, the less chance of messing up the trophy. Keep at it and you'll earn the trophy in no time.

Downgrade Complete any alter Ego without leveling up once

Alter Ego is a hacking minigame of Bentley's. It's a 2D shooter with a Rambo Bentley as your character. In the minigame, collecting stars will level your guys up, making him more powerful. You can't do that for this trophy. You can only use your regular unleveled character. It's easiest to do this in the first Alter Ego in the Episode 1 mission Something Fishy. Avoid the stars as best you can. The Pow meter in the bottom left corner shows your proximity to the next level. You need 5 stars to level up. Try to keep below 5. Remember, getting hit restarts your level, so use that to your advantage. Grab lots of logic bombs for the segment's boss, though it's an easy boss. Stay away from the red stars that level you automatically. And finally, you can still die and unlock the trophy.

Radical Ninja Stealth kill 15 enemies without alerting anyone

This trophy is easier than it sounds. With Sly or his ancestors, you have to kill 15 enemies with the Stealth Slam (, then ) in a row without being caught. This can be easily accomplished within the first episode, just run around Stealth Slamming big guards on the ground or little guys on the roofs. Kill 15 enemies and the trophy is yours. The upgrade Silent Obliteration can make this even easier, as you can then run around without guards hearing you.

Hero Tech Battle with a secret weapon

This trophy is tied to the Sly mask collectibles. At 50 and 60 masks respectively, you can unlock two PlayStation universe skins for Sly's cane - Ratchet's Wrench and Cole's Amp. Simply equip one of these in the Extras menu, then go seek out an enemy. Hit him in any way you prefer, and you'll earn the trophy shortly after.

See Mark Your Territory for a complete text walkthrough of mask locations.

Cloud CityDefeat El Jefe on each tower without losing any health

El Jefe is the boss of the first episode. For this trophy, you have to go the whole fight without losing health. If you get hit, immediately restart the checkpoint. Each platform fight counts as a checkpoint, so you will not have to start from scratch if you get hit midway through.

Start by getting to El Jefe. Run across the beams and ropes to weave your way to the tiger. He will launch fireballs at you as you do this, but as long as you keep moving, he'll shoot wide. When you finally get to him, he'll jump away. Run across the rope to reach the wooden stairs. El Jefe's shots will be more accurate here, and he will destroy the stairs into three chunks, so be on your toes for that. Climb up the pole to reach the first real fight.

It's important to notice how El Jefe will attack. If he's giving off sparks and orange, don the Samurai Armor. It'll be a fire attack, and the suit is fire-impervious. Switch to regular Sly for the blue, electric attacks, though. Also, getting close to an unstunned Jefe is bad. He'll grab Sly and uppercut a quarter of his health away, and we like having health, don't we? The fight will start with a fire attack: he will plunge his swords into the ground and release a ring of flame. The Armor protects you from this. El Jefe will also create a giant electric blade and slam it into the ground. He'll then drag it across the ground to get you, so run in a circle around him as normal Sly. El Jefe will also sweep with his blades, so be prepared to jump over that.

One of El Jefe's setups will involves him swiping his blades on the ground while glowing orange. When he does this, don the Armor and reflect the fireball he launches. When you do, he'll be stunned. Close in as regular Sly and beat him up with . He'll retaliate with two fire slams, but then resort to his electric blade attack pattern. Reflect his second fireball and beat him up again.

Now you have to chase down El Jefe again. Run across the bridge and jump across the bridge pieces, all while dodging his fireballs. Jump onto the bamboo rails and slide down, then climb up the pole to begin round 2. El Jefe will greet you with a powerful fire slam, but once again, the Armor protects you. This time, before he uses his blade-drag attack, he'll throw out electric traps. Still circle him to avoid the blade, but jump over the traps. Jump over his blade swipe, then reflect his fireball. Close the gap and beat on him, then repeat the process twice more, remembering the second time includes two blade swipes, not just one.

One last chase! Run across the fallen crane and jump to the nearest bamboo spire. Wait until El Jefe launches his fire barrage, then jump. Wait, then jump. His shots will go wide when you just sit still. Navigate to his platform, then climb up the pole to finish this.The first round of the third platform is just like any other El Jefe round: Fire wall, blade drag with traps, two blade swipes, fireball, beatdown. The second stage changes things up. Instead of dragging after the fire wall, El Jefe spreads his blades out like a fan. Jump over them as they pass you by, but remember, not towards El Jefe. Jumping in place is the best strategy. Dodge his next two blade swipes, then reflect the fire. Beat him down, repeat if necessary. If you went the entire fight without getting hurt, the trophy is yours.

Hassan Would Be ProudPickpocket a full collection of every item in the game

For this trophy you must pickpocket every unique item on this list at least once. Every era - including the present day's rat guards - has three unique valuables for your greedy paws.

To pick an enemy's pocket with Sly, Bentley, or any Cooper ancestor, you simply need to sneak up behind them and press the circle button. You can tell which enemies have a special item by looking for a glow around their pocket. Enemies without this glow will only yield coins when pickpocketed. The item is always the last thing in an enemy's pocket, so you will have to pickpocket them a few times. Keep in mind that the item each special enemy holds is chosen at random, so you may get a few repeats before finding all three items of an era.

Murray can also pickpocket enemies, although his method is different. As Murray, sneak up behind an enemy and press circle to grab them. Once you're holding them, shake them using the circle button. You will receive the normal rewards of pickpocketing: first coins, then a special item. You will need to purchase the upgrade Looty Shake from the ThiefNet store before this is possible.

Quarter CruncherUnlock all 6 arcade machines

A text walkthrough for all the treasures you'll need to find to unlock these games follows.

Remember, the last arcade game is found in the Paris hideout, and it's unlocked after you find every other treasure.

Turning Japanese Treasures

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1. Gyro Slicer 2000
Requirements: None

From the hideout, head left and jump over the house. Here is a large stone column with several branches attached to it. Jump to one of the lower branches from the nearby rope and bounce your way up; the treasure is on top of the tower.

2. Meditation Turtle
Requirements: None

Heading north from the previous treasure’s location, this treasure sits on top of a house at the very edge of the map.

3. Raccoon Daruma
Requirements: Archer Costume

Head to the northwest of the map, where the Cooper safe was. Climb up the bamboo shoot next to the house and spire jump across the two stone poles. At the landing, shoot a rope arrow across the gap and head across to find the treasure inside a costume door.

4. Dragon Claw Statue
Requirements: Samurai Costume

From the landing where you shot an arrow for the last treasure, simply follow the tightrope back behind the tree. There’s a door that shoots fireballs. Reflect them using your samurai shield to unlock the door and reveal the treasure.

Starting from the geisha’s house - marked by the doll’s head on the map - head north through the gated passageway until you come to another stone pillar with branches on your left. Hop up it and use the archer costume to fire an arrow. When you cross to the next landing, switch to the sabertooth costume and pounce across to the next platform. The door will crumble when you approach and reveal the treasure.

6. Jade Samurai Helmet
Requirements: None

Behind and off to the side from the aforementioned geisha house, this treasure sits atop a Le Paradox crate.

Use the arrow basket on top of Rioichi’s Sushi Restaurant, which is marked by a fish on the map. Cross to the platform with a door and look for a lever to the left. You’ll need to use the thief costume to slow down time so you can get to the door in time after stepping on the lever.

8. Jade Peach
Requirements: None

Head southeast from the sushi shop to the edge of the map. Another crate like the one mentioned for treasure six is here, and another treasure sits on top of it.

9. Samurai Warrior
Requirements: Jailbird Costume

From the sushi restaurant, head to the bridge going north. On the bridge, look down and to your right to see some platforms. Hop down here, then hop down again to the lower platform with some cages. These can be knocked out of your way using the Jailbird costume. Do so and the treasure will be revealed.

10. Lucky Neko
Requirements: None

To the south of the hideout is another stone pillar. Climb up it for another treasure.

11. The Ninja Cookbook
Requirements: None

Head to the eastern edge of the map, along the wooden dock. This treasure sits on a gently waving boat.

12. Golden Teapot
Requirements: None

Go north from the hideout, but rather than jump over the small house, jump down to the ledge to the right of it. The last treasure of the level sits out in the open.

Go West, Young Raccoon Treasures

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1.Bag of Cash
Requirements: Jailbird Costume, Samurai Costume

From the hideout exit, jump down to the right. Head under the porch to a large cage block; you can move this with the jailbird outfit’s ball. The revealed passage leads to a large area with a fire-spitting door that can be opened with the samurai.

2. Fake Mustache
Requirements: Sabertooth Costume

From the hideout, follow the train tracks west and to the south. There is a wooden platform with a curious mannequin of sorts, and a matching platform across the canyon. Jump across using the sabertooth’s leap and cross the wire. The door will crumble as you approach.

3. Ten Gallon Hat
Requirements: None

Following the train tracks further will bring you to an alcove on your left. There’s a trampoline here, so bounce on up to the building. The treasure is behind you on some orange rocks easily reached from the roof.

4. King Monkey Love
Requirements: Archer Costume

Hop on the train and ride it past the hideout and the alcove mentioned above. There is a wooden platform to your right, jump on to it. Head around back and bounce up to the arrow basket. You can now shoot a rope arrow to the treasure.

5. Golden Spike
Requirements: Archer Costume, Thief Costume

In the southwest section of the map, between the bridge icon and the train icon, there is a pole you can climb - it’s connected, via wires, to the nearby bridge. Climb up and use the arrow bucket, then use the second arrow bucket to get to the windmill. Here, jump on the switch, then use the thief costume to slow time so you can make it to the door and grab the treasure.

6. Branding Iron
Requirements: None

North of the bridge is a strange icon that looks a little bit like rail tracks touching water. This is actually the large wooden scaffolding that almost touches the water and goes down several levels. You’ll find this humorous treasure out in the open on one of the lower levels.

7. Tacky Tombstone
Requirements: Archer Costume

North of the scaffolding area, on a higher level, there are two long wooden shelters with pointed roofs that connect on some orange rocks. At the end of the first shelter, there is an arrow basket. Use it to make a rope to a walled in area that hides an ancestor door. Simply walk up to reveal the treasure.

8. Diamond Cactus
Requirements: None

In the area where you protected Bentley from oncoming enemies while he hacked a terminal, this treasure is between two ramps.

9. Steer Horns
Requirements: Sabertooth Costume, Jailbird Costume

In the same area, behind the cannon, climb up a pole and swing across two hooks. Break out the sabertooth costume and leap to the next platform. Now things get tricky. You need to use the jailbird costume, then press R2 to jump on the ball. Carefully roll across the area to the door, then break it down with your ball and chain.

10. Bottle of Sarsaparilla
Requirements: None

Head to the extreme north of the map, to the barn by the map icon of a broken mine entrance - it’s about as far north as the jail tower icon. You’ll know you’re there when you see the “Sheriff Toothpick - Unwise” poster. Head left and look for the treasure at the edge of the cliff, near the river.

11. Street Sign
Requirements: None

Just south of that treasure is a blue building with a spinning sheriff’s badge sign. The treasure is on the flat part of the roof.

12. Temporal Flux Driver
Requirements: None

Follow the train tracks again. The last treasure is between two outhouses in the northern part of the map.

Clan of Cave Raccoon Treasures

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1. Ruby Crystal
Requirements: None

From the hideout, head left to the edge of the world. It’s very simply “hidden” behind a tree.

2. T-Rex Skull
Requirements: Archer Costume

This map has three eastern points, or three “tips” along the eastern edge that protrude from the rest of the map. Head to the middle of these points and climb up the vine to a high, snowy ledge. There’s an arrow basket here, use it to make a rope to the tower on top of the hideout. The tower holds one more arrow basket; use it to cross to the ancestor door that hides your treasure.

3. Grizz’s Lair Key
Requirements: Thief Costume

Below the vine used to obtain the second treasure is a watery area with some bones floating in it. Hop down and follow the spinal bone to the right, to a wall-mounted lever. Spire jump on to it, slow down time, then hustle over to the nearby golden door before time runs out. Make it snappy, getting this treasure takes some serious speed.

4. Spiked Club
Requirements: Archer Costume, Samurai Costume

Find the central “plaza” area by the river, the one with a catapult dinosaur and a geyser just a few feet from each other. Head west into a nearby tunnel to come to a lava-filled area with some archery targets. Create some rope bridges as usual to get to the ancestor door, then use the samurai armor to reflect the fireball.

5. Slytankhamen’s Vase
Requirements: None

Returning to the aforementioned plaza, use the geyser to fly up and land in the mouth of the twisted skeleton to the north. Use the spire jumps along its spine if you’re having trouble.

6. Mona Lita
Requirements: None

Starting again from the plaza, head north into a different, darker tunnel. A treasure hides beside a stone pillar supporting the tunnel. If you pass the Sanzaru logo, you’ve gone too far.

7. Lutrela Nivadensis
Requirements: Jailbird Costume

You might have noticed a hallway filled with lava near the entrance to the tunnel the last treasure was found in. Head to it and break out the jailbird costume, then hop on your ball and chain using R2. You can safely cross the magma this way. Now all that’s left to do is bash the door down using your square button attack.

8. Grizz’s Skates
Requirements: Jailbird Costume, Sabertooth Costume

Continue to the end of the tunnel used in the last two treasures. There’s a wall of ice with a glowing red seal on it, bash it down with the jailbird costume. Use the sabertooth costume to cross through the area and reach the treasure.

9. Sabertooth Skull
Requirements: None

Down by the ice flow river, between the two bridges that span it, there is a horizontal vine that connects to an upper section. It runs between two waterfalls. At the western edge of this vine, this treasure sits out on a ledge.

10. Cave Painting
Requirements: None

Traveling along the east bank of the ice flow river, a treasure sits between a Le Paradox crate and a spinal bone stuck in the river. This treasure can be reached on land from the aforementioned geyser plaza a few treasures back.

11. Stone Wheel
Requirements: None

In the southwestern corner of the map, there is an area with an ice sculpture of The Grizz and a large purple “G” door. Back up from the door and look for a bouncy mushroom with a fence beside it. Hop up to find the treasure nestled between two jagged stone formations.

12. Dino Egg
Requirements: None

In the same area, there is a vine going diagonally down over the map. Look around the wooden spike wall to find it, it’s tied to a stone spike. Bounce up to it and press the circle button to grab on and discover that it’s a zip line - or zip vine, such as it is. Either way, be ready to hop off just as fast, because just on the other side of the stone wall is a snowy platform where the treasure sits. You need to safely land on this platform from the zip line to retrieve it.

Of Mice and Mechs Treasures

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1. Brass Spyglass
Requirements: None

This treasure is behind the big tent at the circus to the west of your hideout.

2. Rolling Pin
Requirements: None

There’s a dunking booth at the circus, and another treasure sits on top of it. You can use the nearby mechanical tower to gain the high ground needed to glide to it.

3. Golden Arrow
Requirements: Sabertooth Costume, Thief Costume

Head to the north to the rocky formation - the spot where Sir Galleth entered the cave in Mechanical Menace. Over to the right is a mannequin the sabertooth can leap to. On this new platform is a catapult and a thief switch. Hop on the switch, slow time, and catapult yourself over to the door to gain access to this treasure.

4. Medieval Metal Man
Requirements: Samurai Costume

From the hideout exit, follow the east stone wall to the north. At the furthest point there will be a samurai door. Deflect the fireball as usual to get this treasure with a satisfying Clank.

5. Archer’s Handbook
Requirements: Archer Costume, Sabertooth Costume

At the bridge to the Black Knight’s castle, there is an arrow basket on the left. Shoot a rope bridge, then use the sabertooth costume from the new platform to get to the treasure.

6. Coin Purse
Requirements: Archer Costume

The opposite side of the castle bridge holds another arrow basket. Use it to create a path to your next treasure.

7. Jeweled Shoe
Requirements: Jailbird Costume

Standing at the front of the castle bridge, facing the castle, turn right. When you come to a corner, jump over the wall instead. You’ll land on a wooden platform next to an ancestor door that can be opened by a swing of the jailbird’s ball and chain.

8. Bell Tower
Requirements: None

Start from the same starting point as the last treasure. Head right as before, but this time pay attention to the wooden balconies on the adjacent building. Spire jump along them, on the second balcony from your position sits this treasure.

9. Silver Mug
Requirements: None

In the area where the castle wall forms a tight “T” shaped section along a curved section, there’s a small closed in section that can be accessed through two archways. The cup waits in here. If you’re having trouble finding this, just look for the southernmost ship. It’s nearby.

10. Magic Potion
Requirements: Archer Costume

Head to the southern ship and face east. You can get to the island here via rope arrow. The arrow basket is at the front of the ship.

11. Stained Glass Compass
Requirements: Sir Galleth

Head to the large tower in the northeast that only Galleth can climb. The treasure is at the top.

12. Golden Anvil
Requirements: Sir Galleth

One spot along the stone wall that surrounds the eastern side of town possesses a large medieval tower. This tower can be climbed by Galleth, and a treasure can be found at the top. The tower in question is towards the southern part of the eastern side, and is near the bridges to the southern ship.

Forty Thieves Treasures

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1. 101 Ways to Cook Scorpion
Requirements: Archer Costume

Directly in front of you after exiting the hideout are two small islands. The second holds the treasure. Head to the left, following the shore, until you find the arrow basket that will let you create a rope to the first. Rinse and repeat.

Once more follow the shore left from the hideout. Pass the arrow basket and shimmy around a golden railing. You should be standing in a small alcove with a pink rope. Climb up and examine the area with a green laser fence. Change into the jailbird suit and hop on the ball and chain using R2 to safely cross through to the switch, which will turn the fence off. Now just hop forward to the door and reflect its fireball using the samurai armor.

3. Golden Magic Lamp
Requirements: None

Follow the directions for the last treasure, only after climbing the pink rope, head forward and down to street level. Look around the streets to your right. This shiny, golden treasure can be found at the corner of a building, underneath some wooden boards.

4. Gold Cobra
Requirements: None

In the same area of the city, there are a few roofs with towers; these towers have flat wooden tops. One of these towers, close to the giant gorilla arch, has a treasure.

5. Miss Puffin’s Cookies
Requirements: None

Head to the northeastern edge of the map, to what looks like a darkened, rounded rectangle. The wall of this shape has some decorative monkey faces with small platforms. One of these platforms holds this treasure, so hop up on the nearby building - the one with the floating carpet on the roof - and glide to it.

6. Jewel Encrusted Silver Scimitar
Requirements: None

Across the river from the same area of town you’ve been in, by a bridge, this treasure floats above a Le Paradox crate.

7. Arabian Carpet
Requirements: Sabertooth Costume

At the northeast corner of the map, to the north of the darkened rectangle shape, there is an archway allowing you out of the city walls. There are some dummies here, so use the sabertooth’s leap to cross the chasm. The ancestor door will crumble on approach.

8. Jeweled Pillow
Requirements: None

On the upper half of the map, on the western side, there is a building shaped like a curved L. Head there. Upon entering, the treasure is on one of the pedestals.

9. Bright Cane Polish
Requirements: Salim/Thief Costume

On the tall tower in the northern section, the one that has the large zipline to the east, there is a treasure. You have to climb a snake basket pole, so either slow time with the thief costume (if playing as Sly) or use the cobra climb ability (if playing as Salim). Take note that the zipline is NOT a good way to get the treasure back to your base in time.

10. Le Paradox Portrait
Requirements: None

In the northwest part of the map, look for a statue of an elephant sitting and reading some form of Arabic book. There is a treasure behind a blue and white archway to the east.

11. Miss Decibel Painting
Requirements: Archer Costume, Thief Costume

Head to the northwest corner of the map, a shore alongside some decorative awnings which are rather bouncy. There’s an arrow basket here, so shoot a rope bridge across the water. Spire jump along the points, then use the thief costume to slow down time for the simple door puzzle.

Go to the northernmost point, beyond Miss Decibel’s palace. There is a cage block here for the jailbird to move. Do so and then use the ball rolling ability - R2 if you’ve forgotten - to proceed. You will then have to use a carefully timed sabertooth leap to reach the door, which you can bash down with your jailbird ball and chain. Congratulations on finding all 60 treasures! Now go beat those arcade games!

Mark Your TerritoryCollect all the hidden Sly masks

Sly Masks are a new collectible in Thieves in Time. Collect enough to unlock goodies in the extras menu. Most masks will be in story missions, but a number can be found in the hub areas. If you happen to miss a mask in a level, you can always replay it from the Hideout's van time travel option. Once you pick up a mask, it is saved forever, so you don't need to circle back to it if you die or just return to the Hideout during the mission.

Paris Prologue

1. After Sly reaches the museum’s exterior, you will be tasked with climbing to the roof. Once you’re on top of the museum, you’ll see what looks like a rooftop greenhouse. Jump on some crates to get on top of it, then sneak to the other side. The mask will be on the ground - make sure to avoid the helicopter’s light!

2. During Bentley’s section, you will find some machinery - what looks like a conveyor belt - which you have to destroy via thrown bomb. Do this and then head forward, making a sharp left. In an alcove on this side, behind a destructible box, you will find the second mask.

Turning Japanese Masks

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Mission: Breakout!
3. After meeting Rioichi Cooper, head to the left to progress through the stage, passing the two guards. However, rather than going through the gated door, go left past the guard and the torture device until you see a crevice glowing with thief vision. As Sly (with no costume), hold :circle: to crawl through to the mask.

4. You will come to a gated cell with a Cooper mask, which you cannot yet access. Continue on. Sly should make a comment about Rioichi having invented the spire jump, and this is your cue to look to the right for a hole in the wall. Crawl through using :circle: to find this mask.

Mission: Sushi House Startup
5. At the start of this mission, Rioichi will have an opportunity to demonstrate his focus jump. While holding R2 to focus, turn the camera to the right to a different target. Jump over here; the mask is on a nearby rail. You now have enough masks for your first unlockable, the Sanzaru-emblazoned Monkey Paraglider!

6. In the very last room of the mission, before pulling the lever to reclaim Rioichi’s restaurant, turn left and head up a pipe. When you’ve reached the top, jump to the left to grab another Sly mask.

Overworld
7. Now that we can take Rioichi out into the overworld, head to the north, where you stole the Samurai leggings during Breakout! Hop on the balance point and have Rioichi focus. You’ll have the ability to jump to a point across the chasm. Break some boxes and you’ll find this Sly mask.

8. Take Rioichi to the western side of the map - what on the map appears as a path to an engraved door. Look for a statue of a golden rhinoceros. This statue can be targeted with a focus jump like the one you just used, do so and hop off to get the eighth mask of this level.

Mission: Pretty In Pinker
9. Rioichi will come to a watery room where he must focus leap across and dodge spotlights. After crossing this area, climb up a bamboo shoot and jump across three spinning fans. There is a platform with a box on it on the other side, jump to it and break the box to find the Sly mask. This room is the same one you encounter the rat guards - the ones from the prologue - in.

Mission: Something’s Fishy
10. Immediately after Bentley’s hacking game (Don’t forget to get your Downgrade trophy here!), turn around. A mask is sitting out in the open. You now have enough masks to unlock the Camouflage Paraglider.

Mission: Altitude Sickness
11. After watching the cutscene inside the dragon gate, turn around. A mask is behind you and to the left.

12. After watching the bridge be destroyed in a cutscene, continue forward as Sly. Before approaching and opening the large door at the end, turn left to find this mask.

Go West, Young Raccoon Masks

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Mission: Jailhouse Blues
13. Tennessee and Sly will get to an area where Tennessee needs to carry some TNT for Sly and the gang. Before continuing, turn left and bash in a cluttered shed/outhouse. The mask is back here.

14. Sly and Tennessee will eventually come to an area where Sly must move a block which serves as a key to a locking doorway mechanism. Turn left and break some barrels to find a room with a mask.

Mission: Cooper For Hire
15. Tennessee will have a long grinding segment and then come to a room with enemies waiting for you on higher ground. Shoot them all using crackshot, then jump on a box to get to where they were. Head to the left where you can find another Sly mask. At 15 masks, you now have enough to turn on the devilish Ultimate Sly skin.

16. When Tennessee comes to the third crackshot door, turn right. You’ll see a large crate with crackshot symbols on it; unload a round of crackshot to break the box and find mask 16.

Mission: Saloon Bug
17. As Sly enters the casino, look into the center of the room. You’ll see a rotating sculpture of a wagon. Sneak up to it and climb it, because a mask is sitting right on top.

Mission: Jail Break
18. After opening the second gate for Carmelita, you’ll slide across a metal pipe to an area with a zip line. Do not go down the zip line yet, rather go forward and jump down a rope. You’ll land on solid ground, and the mask will be nearby.

Mission: Operation: Gold Digger
19. During Tennessee’s part of the mission, you’ll have to jump along some luggage over an electric grid, shooting obstacles out of your way as you go. One of these obstacles will yield a Sly mask, but you cannot safely get it yet. Continue on until the electric grid disappears, then go back and retrieve it.

20. The second electric grid has a mask just like the first. Continue until the grid deactivates, then return to the mask and grab it. You now should have enough masks to unlock the Ultimate Bentley skin.

Overworld
21. From the hideout, head right and grind on the rail. At the first break in the inner rock wall, hop off. There’s a mask here.

22. Find a way to get on the train which circles the level - there are several well-placed power lines I suggest using. Ride this train until you pass the area where you shot scorpions to protect Bentley. Shortly after this spot, there will be a train-level platform Sly can jump to. Push in the crate here using Sly’s Jailbird costume, then hop around the crates to reach another ledge with the mask.

Clan of the Cave Raccoon Masks

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Mission: Unexpected Ties
23. After getting the tiger skin costume, sneak around the bed to find this mask.

Mission: Going Up
24. Bob will come to an area where he must imitate a certain Spartan and dodge falling objects while scaling a wall. Climb to the top of this section, but rather than climb left to continue, head right. A mask sits over here.

Mission: Ice Ice Bentley
25. In this mission, there are a few sections where Bentley will need to traverse a passage where a giant egg is falling. In the second of these passages, near the end, there is another breakable ice barricade opposite the one you use to exit. Break it and find the hidden mask.

Mission: Operation: Jurassic Thievery
26. During Bob’s section, after opening the second valve, you’ll have a fork in the path where you can head right across a spike trap or down through some flame traps. Choose the latter and you’ll find a mask here.

27. When Sly has a chance to paraglide, keep an eye to your left. You’ll see a wooden platform with some boxes; a mask sits behind them.

Overworld
28. Climb on top of the hideout, face the back, and glide to the nest with the mask in it. This is even easier if you use the archer costume and the targets up above.

29. Head south from this mask and climb the bare tree near the edge of the world. From here, look south. You can see a mask on a talon-like sculpture - glide and spire jump to safely retrieve it.

30. Head down to the river with the ice platforms and go for a ride. A mask can be found hiding under the second bridge, where it can be reached using the ice platforms. You will now have enough masks to unlock the Ultimate Murray skin.

31. As Bob, navigate down to the ice flow river. At the second bridge is a wall Bob can climb. Climb to the left and retrieve the mask.

32. Take Bob to the spot on the map marked by a giant crown. Take a right at the large, purple Grizz door and look for another climbable wall by a pole. Climb to the top, where a mask waits by a bird’s nest.

Of Mice and Mechs Masks

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Mission: Juggling Act
33. In the circus, after the section with the shaky trumpet statues, shoot an arrow to the next platform. Before moving on via the swing, investigate the arrow basket here. You can shoot a barrel on a nearby platform to reveal another target. Do so and create a rope bridge to the Sly mask over here.

34. Immediately after the second set of shaky trumpets, Sly will come upon a rope which allows him to continue. Rather than jumping off at the platform, continue climbing up. A mask awaits you on a hidden platform.

Mission: Eye in the Sky
35. On the first tower, at the level of the third “hook”, jump to your right to find a mask.

36. After destroying the second machine, return to the top level of the tower. A mask is surrounded by some boxes.

Mission: Mechanical Menace
37. After the cutscene showing you the scale of the mechanical tower, head forward and edge to the right. Carefully look down to see a mask on a ledge.

Mission: Shell Shocked Heart
38. As Bentley, while navigating the rafters of the blacksmith, you will come upon a large gear contraption. Behind this machine there is a clearly visible Sly mask, hidden only by some flimsy wooden bars. Break these down with a well-placed bomb and the mask is yours.

39. After Bentley’s second hack - the one with the side-scrolling game - turn left and hop across some gears. The box here can be destroyed with some bombs, so toss a few, jump to safety, and detonate. Jump back to find a mask where the box sat.

Overworld
40. As Sir Galleth, head to the bridge to the Black Knight’s castle. Standing at the back end of it, turn around and look for a wood-roofed tower on the castle wall. It’ll be to the left from your position. Climb up it to find a mask sitting on the flat portion. You now have enough masks to unlock the Ultimate Carmelita outfit, a sexy black police suit with red goggles.

41. From the hideout, head left to a small stone tower. Climb up it; a mask sits on a partition about halfway up.

42. This mask sits on top of the tavern you visit in a couple of missions.

Forty Thieves Masks

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Mission: Rug Rats
43. When you get to the tower portion of the mission, you will have to shimmy past an area with three guards, one of whom is shining a flashlight out at you. Jump in to their area when possible, and knock them out. From here you can grab the mask on the table.

Mission: Copy Cats
44. After Murray comes to the second spinning blade trap and control returns to Sly, head forward to the pirate ship Murray just raised. There will be a Frogger-like stream of debris for Sly to cross, but for now let it carry you to the jars on your right. Jump off to safety and smash the vases to find a mask.

Mission: Heavy Metal Meltdown
45. From the first transmitter location (to your right and forward at the mission start), jump from the giant chandelier to the giant fan, then shimmy along the archway. Grab on to the pink rope and climb up; the mask is on one of two platforms at the top.

Mission: All Rolled Up!
46. After Miss Decibel flies away for the second time, you’ll have to cut a chain with the thief’s sword. Jump to the platform with all the gas containers on it, then head to the opposite end. You’ll see a mask you can carefully spire jump to.

Overworld
47. On top of the great tan archway - the one that’s a monkey walking on all fours - in the center of the map. Use the flags to bounce up!

48. From on top of the archway mentioned in the last mask, look north. You should see a tower with a pointed top and a mask. Head to it and use the thief costume’s time slowing ability to get safely up the crumbling chain.

49. From the hideout entrance, there are two islands just off the coast in front of you. A mask hides behind the archer costume door on the second island; to get there, head to the left and look for an arrow basket at the very edge of the map. Create one rope bridge, then another, and then head behind the tower to claim the mask.

50. Returning to the hideout entrance once again, this time head right. You will come to a circular ledge; on the other side of this ledge is the side of a large white and green building. Climb up the pink rope to its roof. A mask sits on top of the pointed partition to your left, but it’s too high for Sly to reach from this level. Jump off the roof to the other side, equip the thief costume, and climb the snake basket staff in slow motion. Once you reach the top, glide down to the mask’s location. Phew! On the bright side, you now have enough masks to unlock Ratchet’s Wrench and unlock the Hero Tech trophy.

51. From the last mask, head north to the boat Salim was on. Turn right and follow the river. A mask is on a wooden spire jump point below the bridge. Jump onto the nearby rocks to safely leap to it.

52. The final mask of the main worlds is not technically an overworld mask, however it is easiest to get to in this section. From the rocks mentioned in the last mask, head forward to a pink rope and climb up. Look carefully here: beside the pillows in front of you is a crawl space Sly can enter using :circle:. Head on in.

Paris Epilogue

53. After Rioichi gets his cane and you control Murray for a small fight scene, you’ll be given control of Rioichi again. Head to the right to the long, rectangular pit. At one end, you will be able to make an awkward corner jump to a ledge. A mask hides behind some crates.

54. When controlling Tennessee, head around through the first “switch” area with the two collapsing pits. When climbing up the steel pole to the next level, jump to the left. The mask sits on this platform.

Once you’ve collected all the treasures, the final six masks can be found in the arcade games. There is one mask for each game, including the game in Paris.

Arcade Game Masks

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55. In the Turning Japanese game, there will be a point where as the stage scrolls to the left, you can choose either up or down. The upper path leads to a portal, which will take you to a “secret” area with a mask.

56. In the Head West, Young Raccoon game, when you get to the second level, there will be a purple tank selection module. Use it once you’ve cleared out all the enemies, then head right. You can break down the wall with a single shot from the purple tank. You can then get to the mask.

57. In the Clan of the Cave Raccoon game, at the very start, hit some of the bumpers to the left. The mask will eventually appear on the left, grab it quickly before it disappears.

58. In the Of Mice and Mechs game, once you get to the second level, start favoring the bottom of the screen. A “secret” portal will soon be in your path, and you’ll be led to another special stage with another mask.

59. In the Forty Thieves game, in the second part of the hack, you will be given the purple tank to use for a few areas. At the immediate start of the third purple tank area, you can head to the left and destroy the wall to find the mask.

60. In the Paris game, the mask is at the end of the Spark Runner level. You’ll need to grab it before touching the exit, or you’ll have missed it and you’ll have to play through the Alter Ego section again. Note that if you die in this section, the game ends, so if you’re falling off or time’s about to run out, quickly press start and restart the checkpoint, or you’ll have to start the arcade game from the beginning.

8-Bit Bentley StyleBeat every hideout arcade's top high score

Once you've collected all the treasures in an episode and unlocked the arcade game, you still have to beat the highscore. Here are some tips for maximizing your score in all the games you'll encounter.

Take note, the arcade machine in Paris - unlocked after every treasure is obtained - has a mix of all the different game types.

Alter Ego
The absolute most important thing about this game is getting to level ten as fast as possible and then staying there the entire game. Each level up for Bentley not only increases your weaponry and therefore your chance of success in killing enemies and clearing your way, but acts as a score multiplier. If you're level ten, you receive ten points for each yellow bit, but only one point for each yellow bit at level one. These points add up quick and will ultimately decide your fate. Other than this, just make sure you're going out of your way for both stars and enemy kills.

System Cracker
Your goals are simple: destroy everything and don't die. There's no penalty for taking damage unlike in Alter Ego, but the game ends if you die. As to destroying everything, just make sure you smash up all the blue shapes and pink crystals, as these are the only missable sources of points.

Spark Runner
An extremely easy game to get the high score in - shame there's only one dedicated machine for it. You get points for hitting the pink time boosts, sure, but you also get points for hitting bumpers. This means it's easy to simply play a while, build up your allocated time, then smash yourself into a bumper until time runs out.

On that note, it's worth mentioning that you don't have to complete any of these games. If you lose after beating the high score requirement, but before beating the machine, it still counts as a victory over Bentley.

Final Chapter?Complete every job and beat every boss in all the episodes

This is a story-related trophy and cannot be missed.

This is awarded after completing the last job, Deja Vu All Over Again!, in the Paris Epilogue.

Boss Battle

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Start the battle by chasing after Le Paradox. Jump and press the circle button to run on the machine's arms or spire jump on its joints. When you reach Le Paradox, mash the square button to drive him back. What follows is an extended quick time event. Correctly hit all the buttons to deal damage to Le Paradox. You'll have to do another sequence like this.

The next stage of the fight involves you sliding down the side of the blimp. Move left or right and hit the X button to change rails. Copy Le Paradox's jumps, then you'll have him. Complete the final strand of quick-time events to beat him once and for all.