Actions
in the Game Year 1439

Society Name: Cedonia

Action 1: Reorganize the Nation
Weight: Single
Description: A delicate political dance has begun in Cedonia. The Duke of Caladyn has realized that he needs the support of the merchants, magnates, and guildsmen of the cities, while the League of Cities knows that despite the promising metals project, they cannot stand alone against General Zenos. Both parties need each other, but there is some lingering distrust, occasioned by the fact that the Duke and his army were in Tirmar during the Sinari War, which left the cities unprotected. Still, as the saying goes, "the enemy of my enemy is my friend." Representatives of the two groups meet in Thalcedon to organize a new government.
Difficulty: Easy (+1)
Factors: Mutual needs and mutual enemies encourage success. Also, the two sides are not that far apart.
Fudge Points: +1
Suggested Results: Success: A new goverment structure is successfully negotiated. Implementation will come next year with a difficulty of Normal. Mixed: A new government structure is negotiated and rammed through, but many people aren't very happy with it. Implementation will come next year with a difficulty of Hard. Failure: No progress of any kind. Try, try, again.

Action 2: Reopen the Kasovian Mines
Weight: Single
Description: Based on reports from last year's expedition, the Duke and Dr. Vellin decide to send a second expedition to the Kasovian mines to reopen the pits and start sending the ore to Thalcedon for the metallurgists' research. The Duke shifts a portion of his army westward to provide security for the area; Dr. Vellin sends the labor necessary to pump out the pits and begin mining. If all goes well, the first ore shipments should arrive by mid- to late summer.
Difficulty: Easy (+1)
Factors: Last year's successful expedition
Suggested Results:
Success: A success reduces the difficulty of the metallurgy project from Very Hard to Hard.
Mixed: Problems that the first expedition didn't detect are uncovered. It will take two years to get the mines into full production. At that point, the difficulty of the metallurgy project will be reduced to Hard, assuming it is still continuing.
Failure: The expedition doesn't even make it to the mines, being forced back by bad weather and banditry.

Action 3: Continue the metallurgy project
Weight: Strategic
Despite the failure of the 1438 expedition to bring back large quantities of ore, enough was recovered to prove that the new steel is as strong and light in fact as it was in theory. As the researchers wait on the results of this year's expedition, they begin setting up the infrastructure for large scale production.
Difficulty: Very Hard (-2), but see Action 2

Action 4: Zenos Attacks
Weight: Single
Description: General Zenos decides to act on the intelligence collected by his scouts. While it's not as detailed as he might like, and the risks are high, the rewards are commenurate with the risk. Zenos and the main body of the army attack in the far west, where the scouts had reported weaknesses in the Duke's deployment. However, the terrain is nearly as bad for an attacker as a defender, and the exact locations of the Duke's troops are unknown.
Difficulty: Hard (-1)
Factors: The +1 to an attack this year is cancelled out by the Duke's movement of troops westward. However, the Duke's army is still understrength.