I'm working on a screen that will let you change which options are active, but in the meantime, you can change the options by opening your Javascript Console (on Windows, ctrl-shift-j) and running this:

To open the Kingdom viewer, simply click the "Kingdom" button on the left.

You will then be presented with this screen:

Some notes:

The black market deck will not be a secret if you use this. I've looked into it, and unfortunately the only way for me at this time to hide the black market contents would unfortunately also risk leaking which cards are in your opponent's hand, due to the way the client model is structured.

Any input that is waiting on you will be obscured by the card list. I can look into changing this later, but for now, make sure you close it when not actively watching so you know when it's your turn.

When you play a "name any card" effect card, opening the Kingdom view will allow you to select all cards. (If this doesn't work, please let me know so I can update it.)

I thought you don't have access to oponent hand client side. Same with Black Market, client don't need it so why is it possible to find by the extension?

Ironically, the issue is that in the client, the opponent's hand and the BM deck are the only two card piles which you *don't* have access to. This includes both players' deck and discard piles, provided a single shuffle has occurred.

As a result, for certain cards such as castles, knights, or anything bought from the Black Market, if I hid cards which I couldn't find in any public pile, which is currently the only way for me to positively identify whether a card is in the Black Market pile or not, then they would disappear from the Kingdom view when your opponent drew them into their hand.

I thought you don't have access to oponent hand client side. Same with Black Market, client don't need it so why is it possible to find by the extension?

Ironically, the issue is that in the client, the opponent's hand and the BM deck are the only two card piles which you *don't* have access to. This includes both players' deck and discard piles, provided a single shuffle has occurred.

So the issue is that you don't have access to the PILE, but you still know the list of cards in the GAME, right? I think his question was more, "how do you even know what's in the BM deck?"

So the issue is that you don't have access to the PILE, but you still know the list of cards in the GAME, right? I think his question was more, "how do you even know what's in the BM deck?"

Ah. Yes, that is exactly correct.

The client has a list of all of the different cards in the game, that I have access to and am using for building the screen, which includes the Black Market cards. The client also has a "black market pile" which does not contain a list of cards, just a count.

Since we know what's been gained from BM/castles/etc. why not remove those cards from your display?

The issue is that while you may know that from reading the log, there isn't a clear place I've been able to find that stores that information in the client model.

What I currently have to work with is the following:

Full card list of the game (this contains every card name that exists in this game)List of "zones"

Each individual Supply Pile

Each individual Non-Supply Pile

The black market deck

Your Deck

Your Hand

Your Discard

Your In Play Area

Your Tavern Mat

Opponent's Deck

Opponent's Hand

Opponent's Discard

Opponent's In Play

Opponent's Tavern Mat

Probably others

Each of these zones contains a list of cards that they contain. However, some of those cards are literally just marked as "Card Back" (ie hidden from you/the client).

The issue is that if you look at the list above, the bold zones contain the actual names of the card contents. However, the italicized zones contain only a card count, with each card being listed as the generic "back".

As such, because I have only a full card list to start with, without being told what the contents of the black market deck are, I don't have a way of knowing whether a given card that is in the full card list but not visible in any of the other zones is "in the black market" or "in my opponent's hand". As such, if I simply didn't display any cards that I can't see in any given zone, then I might inadvertently reveal which cards are in your opponent's hand. Imagine a game being played with Knights, and I notice that "Dame Anna" is no longer visible in the kingdom view. It could be that that card is in the black market. However, it could also be in your hand.

As such, I judged that it was safer to not ever potentially reveal information about your opponent's hands, and instead to show the contents of the Black Market. If the client is updated to have the contents of the BM deck known, then I will remove it from my extension.

has anybody told you, how great and helpful your features are? – many thx for your extensions, I really appreciate your service here.

Some thoughts for you to consider:- the sort of the shown kingdom cards is the other way around than in the game(yours starts top left with the cheapest card and ends bottom right with the most expensive one)(in the game you know the cheapest is bottom left and ends up with the most expensive top right)- Events and landmarks are currently not shown- split cards are shown, but not as a corresponding couple – mostly the covered card is top left (like Avanto) and the Sauna card is somewhere- perhaps you can reduce the size of your kingdom display to avoid the scrolling – so you can have 6 or 7 cards in one row and this will give the possibility to show even bigger kingdoms on one page then

And by the way, on a second computer I get the problem, that Chrome administrator blocks the installation of your plug-in, but I will figure it out somehow.

Kingdom sort: This was an intentional decision because it's quite difficult to draw from the bottom left and go up, so it's unlikely to change.

Landscape cards will require me to update the rendering code, so while I might get to it eventually, it's not currently a high priority.

I agree with your assessment of split cards and am still currently trying to find a good way to display them. Unfortunately, I don't currently know of a way to tie them together, but I'm looking into it.

Changing the size of the kingdom is definitely doable and will likely be a configuration option in the next version.