Had to take a break from my other series I’ve got on the go.. something different this time.. bit of fun, maybe useful 🙂 thanks for visiting I dont know why the video is showing up like this.. watch it on youtube perhaps.. thanks for stopping by though again 🙂 Edit: Thank you Shane! I […]

Once completing one side of an armature it’s simple to copy the bones from one side to the other to complete the rig. Certain points of interest to make this work nicely is to observe proper naming conventions for the Left or Right sides respectively, make use of the Flip Names tool, and correct any […]

Here we take a look at how to set up Spline IK to deform a cylinder type mesh. This could be used to animate rope, pipes, tails, tentacles, objects along those lines. Firstly we create a rig to deform the cylinder nicely, and then use the curve to control the movements of those bones. A […]

A while ago cgcookie made a character builder and rig for their animation training toolkit DVD. The rig is released now under a creative commons license for us to use. This video shows how to use the character builder, how to prepare the file for being used as a library file for linking in to […]