omgomgomg though tbh the gameplay screenshots do not look that impressing to me. I'm glad they're bringing back a fashionable map with a battle system that looks a lot like the Nobunaga's Ambition they also announced.

It is curious that the Americans, who calculate so carefully on the possibilities of military victory, do not realize that in the process they are incurring deep psychological and political defeat.

I wonder what they mean by "Unlike previous entries, players will now be able to step into the role of a military commander."Does that mean we can control lower ranked officers again? Not sure how this will be different, unless there is simply two ways of playing, leader or commander or something. I guess we will have to wait for more details.

Also I want the Zhuge Liang puppet

"If you can't drink a lobbyist's whiskey, take his money, sleep with his women and still vote against him in the morning, you don't belong in politics."

I really hope they really add some sort of personality system like back in Romance VI. Romance characters are always feel more like of a culmination of stats and skills rather than a real human being. Gimme more cutscenes, more personality, more interaction between characters.

- Some characters will argue and lose loyalty if being put on a same city (Wei Yan & Yang Yi, Huang Zu & Gan Ning).- Some characters will trigger cutscenes when clashes on the battle field (Guan Yu & Yan Liang, Cao Xing & Xiahou Dun).- Some character have a distinct speech pattern (more noticeable than Romance XI).- Characters reacts differently on many variables, like Romance VI.

Little added details on characterization like these would make the game infinitely better.

Speaking of RoTK VI:Loyalty likes everything and can't be recruited as long as their forces still standing; Control dislikes everything beside fighting; Preserve is good at developing the land and dislikes impoverished cities; Territorial is somewhere between Control and Preserve; Safety makes the best emissary and dislikes to be placed in cities with low order; Advance and Talent dislikes being idle; Retirement dislikes doing everything; Empire and Advisor hates each other and perform badly on a same tasks.That's what I got from my experience. They're not far off, right? If they take the concept, improve, and implement it on this installment, it would be a dream come true.

Ranbir wrote:The RTK artwork has always been pretty, I just hope this commander mode isn't a half hearted officer mode. Seems strange how they are wording it.

Are battles AI unless you control a commander? Is that it, focus on kingdom management or war?

Yeah I am worried about the Commander mode as well. I am worried that it will basically place you into a battle as a character and see if you can win the same way they did in the novel/historically. I want officer mode! More variety in gameplay is what I have been missing.

"If you can't drink a lobbyist's whiskey, take his money, sleep with his women and still vote against him in the morning, you don't belong in politics."

The gametasu article is making me think officer play is returning, but the "unlike previous entries" is weird (unless the person writing the article made that comment and doesn't know about those entries). I'll need to wait until more information is released.

Sanji Himura wrote:I encourage everyone who wants this in English to buy the English version of Sphere of Influence. So far, that will be the only barometer that Koei has to know that there is still a market for Koei strategy games in the West.

Hi Sanji,

Yes, you are correct Nobunaga's Ambition's sales will definitely be an influential factor in future plans for Koei Tecmo. It does cost a lot to localize games like NA & ROTK due to the amount of content within the game.

I personally am a fan of ROTK and would like to see it come. However like i said earlier Nobunaga's Ambition sales will be a deciding factor.