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The immense walls surrounding the city of Arcadia can be seen from a distance, a great monolith standing atop a cliff overlooking the Dragon Sea. The greatest wonder about this architectural triumph is that it seemed to spring up out of the bones of the earth itself. It was built over a very short period of time, and for quite a while, the quiet, unassuming lives of the Arcadians went unnoticed. After time, however, the denizens of JediMUD found this quiet, well-protected town. Many of the older citizens of the realm, typically those who have seen countless battles throughout their many lifetimes, have decided to move into Arcadia. Whether it be for a quiet retirement, a new venture into commerce, or just some new turf to stake out, the citizens of JediMUD are already making their mark on Arcadia, and surely the influx will continue. Arcadia is what is coloquially known as "the remort town". Mobs, except guildmasters, that are renamed through post-perfect remort prizes must be placed into this zone. Keeps, villas, houses, and shops that are built by players through post-perfect remort prizes will also be located here. See "policy remort" for details on both of these post-perfect remort options.

If you have nothing better to do, which is quite likely since you're reading this, it's fun to walk around the remort city, exploring shops and keeps, looking at the collection of room and item descriptions that twenty years of JediMUD players have left behind. Air was a perennial fixture at JediMUD after the NASA move, and his million remorts built quite a collection of keep rooms near the center of town. Bunny's keep is another must see, as well as the handful of other remort keeps that sprung up in the early 2000s after zone install.

The zone lacks draw power, though occasionally Nienna loads rare face and ear items, which are worth the run to Arcadia after crashes.