Not only does this card allow blue to handle permanents (one of the color's weakness) it could pretty much win you the game with the one-sided mass bounce, force your opponent to invest. In group games, you would reign.

Yeah, this card just basically screams multiplayer. But the thing I really like about it is that it will never be a dead card. You're not going to be sad to see this in your opening hand, and late game it will often be a godsend. It's really well designed and very splashable. Fantastic card, and thank you Wizards for not making it mythic.

A number of people seem to misread the card. It's not, at worst, a disperse. Disperse lets you bounce your own stuff, in response to removal or to get rid of an arrest or for whatever reason. Cyclonic Rift doesn't. That's a huge disadvantage. And the overload version is far too expensive imho.

One part of it is super-narrow, the other super-expensive. I'll pass, and stick to devastation tide.

Usually you bounce your opponent's stuff most of the time, so the fact that this doesn't hit your own stuff won't make it "super-narrow". There's a reason why delver ran vapor snag over unsummon; the 1 life loss will go towards your opponents more often than you.

Yes, 7 mana is a lot, but it'll be mostly control decks playing this, which can slowly get up to that 7 mana. The fact that its' an instant makes this much easier to play with as you can hold counters/restoration angel/etc. and then use this for a finisher.