DP19-JP001 Millennium-Eyes Illusionist [Rare]
DARK/Spellcaster - Effect/2/0/1400
You can only use each effect (among the (1)st and (2)nd effects) with this card’s name once per turn.
(1) (Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; choose 1 “Eyes Restrict” Fusion Monster or “Relinquished” you control, and if you do, equip that target to the chosen monster. (Treat it as being equipped by the chosen monster’s own effect.)
(2) If an “Eyes Restrict” Fusion Monster or “Relinquished” is Special Summoned to the field: Add this card from your GY to your hand.

DP19-JP002 Magical Illusionist Faceless Mage
DARK/Spellcaster - Effect/5/1200/2200
You can only use each effect of “Magical Illusionist Faceless Mage” once per turn.
(1) If a face-up “Eyes Restrict” Fusion Monster or “Relinquished” you control is destroyed (by battle or by card effect), and this card is in your hand or GY: You can Special Summon this card.
(2) If this card is sent from the field to the GY: You can target 1 “Eyes Restrict” Fusion Monster or “Relinquished” in your GY; Special Summon that monster.

DP19-JP003 Millennium Eyes Restrict [Ultra Rare]
DARK/Spellcaster - Fusion - Effect/1/0/0
“Relinquished” + 1 Effect Monster
(1) Once per turn, when an opponent’s monster effect is activated (Quick Effect): You can target 1 Effect Monster on your opponent’s field or in their GY; equip that target to this card.
(2) This card gains ATK and DEF equal to the combined ATK and DEF of the monsters equipped to it by its own effect.
(3) Monsters with the same name as any monster equipped to this card by its own effect cannot attack, also they have their effects negated (if any).

DP19-JP004 Relinquished Fusion [Super Rare]
Quick-Play Spell Card
You can only use each effect (among the (1)st and (2)nd effects) with this card’s name once per turn.
(1) Fusion Summon 1 “Eyes Restrict” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand, field, or GY.
(2) You can banish this card from your GY, then target 1 Effect Monster your opponent controls; choose 1 “Eyes Restrict” Fusion Monster or “Relinquished” you control, and if you do, equip that target to the chosen monster. (Treat it as being equipped by the chosen monster’s own effect.)

DP19-JP007 Parasite Paranoid [Rare]
EARTH/Insect - Effect/2/500/300
You can only use the (1)st effect with this card’s name once per turn.
(1) (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster’s Type becomes Insect, also it cannot attack Insect monsters, also it has its activated effects that target Insect monsters negated (if any).
(2) If this card is sent to the GY while it is an Equip Card: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.

DP19-JP008 Ultimately Mutated Insect Queen [Super Rare]
EARTH/Insect - Effect/7/2800/2400
Cannot be Normal Summoned/Set.
Must be Special Summoned by a card effect.
(1) While another Insect monster is on the field, Insect monsters you control cannot be targeted by, or destroyed by, an opponent’s card effect.
(2) At the end of the Damage Step, if this card attacked: You can Tribute 1 monster; this card can attack an opponent’s monster again in a row.
(3) Once per turn, during the End Phase: You can Special Summon 1 “Insect Monster Token” (Insect/EARTH/Level 1/ATK 100/DEF 100).

DP19-JP009 Super Cocoon of Evolution [Rare]
Quick-Play Spell Card
You can only use the (2)nd effect with this card’s name once per turn.
(1) Tribute 1 Insect monster either player controls that is equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions.
(2) You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle that monster into the Deck, then draw 1 card.

DP19-JP014 BM-4 Bomb Spider [Rare]
DARK/Machine - Effect/4/1400/2200
You can only use the (2)nd effect with this card’s name once per turn.
(1) Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them.
(2) If a monster you control whose original Attribute and Type are DARK and Machine destroys a monster(s) your opponent controls (either by battle or with its own card effect) and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monsters that were destroyed and sent to the GY.

DP19-JP015 Desperado Barrel Dragon [Super Rare]
DARK/Machine - Effect/8/2800/2200
(1) If a DARK Machine monster you control is destroyed (either by battle or card effect): You can Special Summon this card from your hand.
(2) Once per turn, during the Battle Phase: You can toss a coin 3 times, and if you do, destroy face-up monsters on the field, up to the number of Heads, then if the result is 3 Heads, draw 1 card. This card cannot attack during the turn you activate this effect.
(3) If this card is sent to the GY: You can add, from your Deck to your hand, 1 Level 7 or lower monster whose effect tosses a coin.

DP19-JP016 Heavy Metal Raiders [Ultra Rare]
Field Spell Card
(1) DARK Machine monsters you control, the first time each turn they’d be destroyed by battle, they are not destroyed, and if you take battle damage during that battle, that monster gains ATK equal to that amount.
(2) Once per turn: If a monster you control whose original Attribute and Type are DARK and Machine destroys a card on the field (by battle or its card effect): You can Special Summon 1 DARK Machine monster from your hand.

DP19-JP017 Gun Cannon Shot
Continuous Trap Card
(1) Once per turn, if a card or effect is activated that tosses a coin: Apply these effects depending on the number of Heads.
• 1+: Inflict 500 damage to your opponent.
• 2+: Destroy 1 card your opponent controls.
• 3+: Look at your opponent’s hand, and if you do, discard 1 card from it.
(2) When a card or effect is activated that tosses a coin 2 or more times: You can banish this card from your GY; treat the result of those tosses as all Heads.

DP19-JP021 Armed Dragon Catapult Cannon [Ultra Rare]
LIGHT/Machine - Fusion - Effect/10/3500/3000
“VWXYZ-Dragon Catapult Cannon” + “Armed Dragon LV7”
Cannot be Special Summoned unless you have Special Summoned all the above cards during this Duel.
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Graveyard. (You do not use “Polymerization”.)
(1) Your opponent’s cards and effects that have the same name as any banished card cannot be activated.
(2) Once per turn, during your opponent’s turn (Quick Effect): You can banish 1 card from your Main Deck or Extra Deck; banish all cards from your opponent’s field and Graveyard.

DP19-JP022 Ojamadification [Rare]
Normal Spell Card
(1) Reveal 1 LIGHT Machine Fusion Monster in your Extra Deck to your opponent, then banish any number of “Ojama” monsters from your hand, field or GY; Special Summon monsters with different names from your hand, Deck or GY who are Fusion Materials whose names are specifically listed on that revealed card, equal to the number of cards banished.
(2) Banish this card from the GY, then target 3 of your banished “Ojama” monsters; shuffle all 3 into the Deck, then draw 1 card.

DP19-JP023 Ojamatching
Quick-Play Spell Card
(1) Send 1 “Ojama” card from your hand or face-up on your side of the field; add from your Deck and/or GY 2 cards (1 “Ojama” monster with a different name then that card and 1 “Armed Dragon” monster, except “Hardened Armed Dragon”), then, Normal Summon 1 of the monsters added to your hand by this effect.
(2) During your Main Phase: You can banish this card from your GY, then target 3 of your banished “Ojama” monsters; shuffle all 3 into the Deck, then draw 1 card.

DP19-JP030 Ancient Gearframe
EARTH/Machine - Effect/4/1600/500
You can only use this card’s (1)st effect once per turn.
(1) Discard 1 card; add 1 “Ancient Gear Golem” or 1 Spell/Trap that specifically lists the card “Ancient Gear Golem” from your Deck to your hand.
(2) If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
(3) If this face-up card leaves the field due to your opponent’s effect: Special Summon up a total of 3 cards from your hand (“Ancient Gear Golem” or “Ancient Gear Golem – Ultimate Pound”), ignoring the Summoning Conditions.

DP19-JP031 Megaton Ancient gear Golem [Ultra Rare]
EARTH/Machine - Fusion - Effect/9/3300/3300
3 “Ancient Gear” monsters
(1) If this card attacks, your opponent cannot activate Spell/Traps until the end of the Damage Step.
(2) If this card was Fusion Summoned using 2 or more “Ancient Gear Golem” and/or “Ancient Gear Golem – Ultimate Pound”, this card can make a number of attacks per Battle Phase equal to the number of those monsters used.
(3) If this face-up Fusion Summoned card leaves the field by an opponent’s card effect: You can Special Summon 1 “Ultimate Ancient Gear Golem” from your Extra Deck, ignoring its Summoning conditions.

DP19-JP032 Ancient Gear Fusion [Super Rare]
Normal Spell Card
(1) Fusion Summon 1 “Ancient Gear” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If you are using an “Ancient Gear Golem(s)” or “Ancient Gear Golem – Ultimate Pound(s)” you control as Fusion Material, you can also use monsters in your Deck as Fusion Material.

DP19-JP033 Competition – Cross Dimension [Rare]
Normal Trap Card
(1) Target 1 “Ancient Gear” monster you control; banish that monster. The monster banished by this effect returns to the field during the next Standby Phase, and until the end of that turn, its ATK is doubled.
(2) If an “Ancient Gear Golem” or “Ancient Gear Golem – Ultimate Pound” you control would be destroyed, you can banish this card from the GY instead.

DP19-JP037 Ultimate Crystal God Rainbow Over Dragon [Ultra Rare]
LIGHT/Dragon - Fusion - Effect/12/4000/0
7 “Crystal Beast” monsters
Must be Special Summoned by Fusion Summon or the following method, and cannot be Special Summoned by other ways.
・You can Special Summon this card from the Extra Deck by Tributing a Level 10 “Ultimate Crystal God” monster you control (You do not use “Polymerization”.)
(1): Once per turn: You can banish 1 “Crystal Beast” monster in your GY; this card gains ATK equal to the banished monster’s ATK until the end of this turn.
(2): (Quick Effect): You can Tribute this Fusion Summoned card; return all cards on the field to the Deck.

DP19-JP039 Crystal Bonds [Super Rare]
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Add 1 “Crystal Beast” monster from your Deck to your hand, and take 1 “Crystal Beast” monster with a different name from your Deck and place it face-up in your Spell & Trap Zone as a Continuous Spell.

DP19-JP040 Ultimate Crystal Formation [Super Rare]
Normal Trap Card
(1) When a “Crystal Beast” monster you control is destroyed by battle: Send to the GY 7 “Crystal Beast” cards with different names from your hand, your Deck, and/or face-up from your field; Special Summon 1 “Ultimate Crystal God” Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon).
(2) If a face-up “Ultimate Crystal God” monster you own leaves the field because of an opponent’s card effect while you control it: You can banish this card from your GY; place any number of “Crystal Beast” monsters from your GY face-up in your Spell & Trap Zones as Continuous Spells.