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15 November, 2015

An introduction to what is like to be a rendering engineer or researcher in a AAA gamedev production, and why you might like it. Written for a guest lecture to computer graphics undergrads at University of Victoria.As most people don't love when I put things on scribd, for now this is hosted from my dropbox.

Angelo Pesce. Twitter: @kenpex.
I'm a rendering technical director.
This blog is my place to jot (incoherent, disorganized) notes about various things, so I can remove them from my head and keep them safely on the internet.