Click the 'Read More' link to see the base breakdown with the pro's and con's of The Ultimator - Town Hall 9 Farming Base.

Walls:

CC Range:

Possible places for Traps:

Farming Base:

If you want better DE protection just put all Teslas next to DE storage:

If you are attacked with air attacks then try to switch mortars with air defenses, like this:

Pros:

- Storage's are protected well by Wiz towers and Mortars- A lot of empty places ( you can change the position of traps if you want. They are well placed for me). Attackers don't know where the traps are placed.- Central CC, very hard to lure with giants ( they must break the wall )- there is no X junctions, but there are some T-junctions but they can't be deadly for your base)- DE is well protected by Tesla's. If attacker is attacking from south then Heroes pull troops away from DE storage (skeleton traps works well right next to DE storage – they pull troops away from DE storage)

Cons:

- Elixir storage's may be exposed- Air Defenses are a bit too exposed - Mass dragons or balloons may destroy base- Mortars can be swapped with air defenses ( in higher leagues ).- North side of base may be weak (only one archer tower there) but with heroes in defense you shouldn't have any problems

NOTE: I never used this base with Heroes in defense. All defense logs are without heroes in defense so your base should work even better. I recommend lvl 8 walls + for using this base.

Defense Logs:(TH snipes shared as well - to show rarity of actual attacks on base per day)

If you decide to use this base, let us know what you think in the comments.