Fafnir gains 4 bonus gold from all minions, structures, kills and assists. Fafnir also gains bonus Protections based on the amount of gold he is currently holding.Curse Strength
Fafnir hurls his hammer forward, dealing damage (100/140/180/220/260 +50% of your Magical Power) to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them for 1s. The Stunned god also radiates out a cursed pulse, Slowing (20/25/30/35/40%) them and nearby enemies for 3s. Cost: 60/65/70/75/80. Cooldown: 15s.
In dragon form, this ability deals increased damage (50/70/90/110/130 +25% of your Magical Power) that ticks every second for 3s. Also, the cursed pulse shreds Protections (20/25/30/35/40%) in addition to Slowing.Coerce
Fafnir coerces his allies into fighting harder, boosting Attack Speed (10/20/30/40/50%) for 5s and healing himself (50/80/110/140/170 +40% of your Magical Power). While Coerce is active Fafnir does additional bonus Magic Damage (5/10/15/20/25% of the target’s power.) whenever the affected ally damages an enemy. Cost: 50s. Cooldown: 13s.
In dragon form, This ability has a larger area of effect and can buff multiple allies.Underhanded Tactics

Fafnir leaps to a target location and executes a despicable strike, dealing damage (80/120/160/200/240 + 60% of your Magical Power) and disarming enemies in front of him for 2s. Cost: 70s. Cooldown: 18s.
In dragon form, Fafnir can leap much further. Also, this ability deals increased damage (40/60/80/100/120 + 30% of your Magical Power) that ticks every second for 3s and Fafnir Stuns the enemy closest to him for 2s in addition to Disarming.Dragonic Corruption

Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, nearby enemies are poisoned, taking damage (80/100/120/140/160 + 40% of your Magical Power) every second for 3s. He remains in this form for a duration or until the ability is activated again. As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage (10/15/20/25/30 + 10% of your Magical Power) 3 times per second. Dragon Breath can not proc item hit effects. Cost: 100. Cooldown: 90s. New God Skins

Aphra Cabadra Aphrodite

Ski Patrol Skadi

Demon King Ravana

Nile Stalker Sobek

Wyrm Slayer Ullr

Covetous Fafnir

Jing Wei Mastery Skins

Achievements

Aphrodite

My Lovely Lady Birds As Aphrodite get the killing blow with the damage from your birds. Kiss Me! As Aphrodite apply your kiss to every God in the match. This includes allies and enemies.Nox

Where Did I Go? As Nox remain inside an ally for 8 Seconds. Embrace the Darkness As Nox use Siphon Dark and Shadowlock to deliver the killing blow to at least 3 enemies in one match.ratatoskr

Got Nuts? As Ratatoskr stun three or more opponents at once with Acorn Blast.Look Out Below! As Ratatoskr knock up three or more enemy gods at once with Through the Cosmos.Miscellaneous

Fixed an issue with TP Gains/Losses when teams that were expected to win were on a certain side of the map.

“Due to this change, we will be doing a “Soft” reset of everyone about 100 TP in Diamond 1 and Grandmasters. This reset will be a flat % reduction that varies by the platform and the queue type. This is meant to reduce players who gained a large amount of points they should not have earned while still maintaining the current ranking. As an example, someone with 2,000 TP in Conquest Ranked on PC will be reduced by 82.5%, reducing that player to 350 TP.”

PC

Conquest Ranked: -82.5%

Joust Ranked: -92.5%

Duel Ranked: – 80%

Console (To be applied in 3.10 for Console)

Conquest Ranked: -75%

Joust Ranked: -50%

Duel Ranked: -75%

Increase the weighting from +- 5 to +-8 for TP gains when teams are unevenly matched.

“To explain this change we want to give clarity to how TP as a whole works. Every game the amount of TP earned or lost is modified based on the expected outcome of a match was as well as how far a player’s MMR is from the division they “should” be in. All players begin at 11 TP and then lose or gain points based off these metrics and are then adjust up to +-5 based on how fair the match was (+-0 if 50/50) and +-6 if you are not in the division your MMR would suggested. In previous patches players could earn +- 5 points based on whether or not they were favored for a given match, and this has been increased to +- 8. ”

Fixed whispers after every game

Fixed Sol’s achievement “Disparate” having an incorrect description on Steam.

Item Changes

Gauntlet of Thebes

“These items aren’t seeing as much play as expected, so they are all receiving a small bonus to their primary stat: Health. Health items have high power potential, so adjustments to this tree will be small and careful.”

Increased Health from 350 → 400.

Mail of Renewal

Increased Health from 350 → 400.

Stone of Gaia

Increased Health from 350 → 400.

God Changes

Ah Muzen Cab

Hive

“AMC players have a lot of flexibility on when and where to place Hives, and this reduction should make that process more convenient.”
Cooldown Reduced from 16s → 14s Artemis

General
Fixed an issue where Calydonian Boar would be untextured on the Recon Artemis Skin. He Bo

“Kukulkan excels when he is able to maintain proper spacing between himself and enemies, especially towards the late game. By reducing Slipstreams cooldown per rank Kukulkan will more often have one of his spacing tools available to him.”
Reduced Cooldown from 15s → 15/14/13/12/11s. Ratatoskr

“Ratatoskr has had a fairly powerful release, so we are looking to take away some of his power throughout the game. In addition to his hotfix adjustment Dart is seeing a base damage decreased while Flurry is seeing adjustments in its cooldown and protection shred. We will continue to monitor the new Ratatoskr closely to ensure he is in a healthy balance spot.”Dart

“Raijin is a character who has a lot of potential to disrupt and poke out enemies, and when choosing to use his escape ability offensively with Raiju he can have some hefty burst as well. With this change we want to limit the amount of burst that comes from the easiest to confirm combo.”
Lightning Damage reduced from 20/30/40/50/60 → 20/25/30/35/40.
Thunder Damage reduced from 40/60/80/100/120 → 40/50/60/70/80. Susano

Storm Kata

“Storm Kata when combined with Bluestone Pendant was allowing Susano to control the pace of the early game. By removing some of the edge on Storm Kata and removing its ability to proc Bluestone Pendant (and other item effects) twice, players should find more room to play against this mobile assassin.
Scaling reduced from 90% → 80% on both hits.
No longer procs multiple item affects (like Bluestone Pendant) more than once.
Fixed an issue with this ability when ranked up mid use.