This fight is an example of why I don't really seek out a lot of bullet hell games. The late-game patterns go from "cool and creative with an obvious, if tight, flow to them" all the way to "Dodge your way through TV static". Granted, this game seems to hold off on the latter patterns for a long time; the majority of the fights seemed mostly enjoyably dodge-able. And even then, most of Irisu's attacks were of the former, but there's enough bullshit to be just like uuuugh.

All the attacks have a trick to them. For instance, the one where she fills the screen with tiny blue bullets. All you have to do is not move and nothing will hit you. The attack is meant to make you panic.

The buff and debuff section is in the Diary submenu - as you probably figured out, the Mortality debuff deletes your invincibility frames, which includes the ones provided by bunny amulet and super carrot.
But man, you did pretty good

I don't know if the second SP boss has a food punish mechanic, but the third one does.

If you use any kind of food, they'll permanently get 99 Reflect and 300 Revenge for the rest of the fight, basically dooming the run unless you can complete the rest of the fight with essentially 1 hitpoint.

It's not stated anywhere, but there actually is a reward for beating the SP bosses. Each one beaten will increase the number of max-ups you can buy at the store. Sadly you still have to farm money to buy them, but it looks like you don't need to to beat these bosses anyway if you could beat Cocoa SP with what you have.

I should note that since you've decided to use the Carrot Shooter, it's pretty strong if you're comfortable with being at low health. Starting from 50% of Erina's maximum HP, it will start getting stronger, up to +200% extra damage at 1 HP. Given how low you were at for most of the video, it really shows how effective it is by how fast Cocoa's health was shaving off. Maybe try the Crisis Boost badge with it if you really want to keep dishing out the damage.

Sebby19 wrote: ↑
Remember to buy more Pack Up so you can have more badges!

I think Pack Up is actually the only one that doesn't increase for clearing the postgame/sp bosses. You only get 5, and then 5 more for beating Noah. The only way to get any more is to New Game+, so this means raocow has all the ones from the shop.

i mean, there are wild pack ups raocow has yet to find
i was at 99 BP with all pack ups hidden across the map + all the ones in the shop
i also don't think it'd really be worth it to go around looking for them though

SAJewers wrote: ↑
if he's only missing a couple, i see no harm in hinting to or telling him where they're at

I'd argue that, between the Strange Box and the information provided on the map screen in the Pause menu, the game does plenty to guide players to what they're missing. Please don't just outright spoil item locations, that's rude

Points for realizing you had to remove the Ultimate Buster part Ribbon Badge in order to more easily clear that red and orange pattern.

It seems the punishing mechanic for this one is healing + Quad Damage, then it becomes x8 damage if you heal again too quickly. By that logic, I guess the next boss will also heal when you eat as well on top of what I know they do.

For the record, I don't think anyone really asked or expected you to do these and just go straight to the DLC, so thank you for going out of your way to try them. That's a lot more than a lot of the people watching or have played the game were willing to do (me included).

for future consideration for these bosses:
the healing items probably aren't worth it EXCEPT for the donut, which heals very little but acts as at least a few extra hits since you get revived + another survival instinct, the other healing items seem to not be worth it
anyways all of these bosses seem pretty dumb, glad i never bothered trying any of them lol

This is probably going to sound crazy hypocritical, but I'm surprised at the number of people getting pissed at the game for these fights. It's one thing to get frustrated while actually playing for oneself, but these are people just watching someone else do it (and eventually succeed, no less). Like, after everything we've seen so far, and everything we know about what the Elevens love to do with danmaku games, how easy did people expect purely optional post-post-game fights to be?

Kilgamayan wrote: ↑
This is probably going to sound crazy hypocritical, but I'm surprised at the number of people getting pissed at the game for these fights. It's one thing to get frustrated while actually playing for oneself, but these are people just watching someone else do it (and eventually succeed, no less). Like, after everything we've seen so far, and everything we know about what the Elevens love to do with danmaku games, how easy did people expect purely optional post-post-game fights to be?

I have no idea what it is, but when people hate this game, they often go the full mile.

I'm personally mixed on this game, mostly because it does some interesting and fun things, but not in the aesthetic or style i'm 100% comfortable with. I'm just trying to enjoy the ride, since this is what people voted for and raocow seems to be (mostly) enjoying it. It makes little sense to be hating on that front because the game gives you way more tools than some other things (cough Distorted Travesty), and as a testament to that, there hasn't been a single "part 0" so far.

That said, I heard SP3 has less health than the other two, but I don't know if that's actually true. If he takes about 2 hours to beat each boss, i'd say that's pretty good for what these fights are.