Warzone 2100 is a real-time action and strategy game set on earth in the 21st century. Upon entering the postnuclear world of Warzone 2100, you establish your base. Here you conduct research, design and manufacture vehicles, build new structures, and prepare your plans of global conquest. Each campaign features a large campaign map and six or more sub-maps. As key objectives are reached on the campaign map, missions are activated on the sub-maps. These missions are varied and feature everything from hit-and-run attacks to holding territory. The combat is fast and frantic with amazing effects and a true 3-D world with rotatable and zoomable cameras. Weapons range from bullets and lasers to explosive weapons that blast large areas of the highly detailed 3-D battlefield.

2008 a year in review... Some new faces on the ModDB Staff helped to kick up a media storm, with Ryan and I taking over the editorial side of things leaving Scott and Mark to work behind the scenes. Both have done amazing things for the site including launching a new forum, detailed statistics, new video/audio/image support, HD and Levelling with many more secret projects being worked on as we speak. With a focus on the things that matter (mods) the staff were able to come up with some amazing content and features like the Spotlight, Developer Banter, Reviews, Previews, Interviews and even the Modcast and all of its experiments (MCL) throughout the year to help put the focus back on the teams that make the epic mods you all hold so close to your hearts. The year of Mod and Indie love is now over but we still keep the lessons we learned and the memories we made *sobs quietly*. So as a celebration of everything listed above here is the last Modcast of 2008, a 2 hour episode chocked full of puns, plugs, news and jokes that isn't suitable for mums to listen to. Enjoy my fellow modders and we will see you all next year!

Other:

This weeks forum question is all about your gaming new years resolution, have a game on your pile of shame that you want to finish? Do you have modding goals that you want to set? We want to know about them! To answer just post in this thread and the ModDB Crew will read your answers out next episode.

So that's it for this week modders, but don't fear we will be back next week with more mods and goss for you all to enjoy! Don't forget to send your modding/gaming questions to dave@moddb.com and we will answer the questions on the show!

Awesome, truly. It's great you guys take the time out for these podcasts, I don't really follow them but this was an enjoyable listen, got me exposed to quite a number of mods and games too. Also, in favour of a moddb mods server!

Thanks for talking about Smashball. To clarify the situation with Empires, I turned development of Empires over to members of the community after 2.1 was released, but I'm still keeping a watchful eye on their work. I got tired of working on it after 5 years (started in January 2003 on the BF1942 version).

Haha I remember playing the BF42 version, was buggy as hell but something really fresh and different. Now Smashball, really fresh and different too, haven't got to play it much though, there aren't many players on the servers.

Just want to clear out that obsidian conflict is not made by the same people who did synergy, and its not simply "the same crap again", we mainly focus on custom maps by giving the mapper a lot of possibilities.