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Every other game that had this amount of hype placed on it has scored in the 90's. Now we're seeing all sorts of excuses from you and other fans that hyped this game to the heavens.

I think i just easily proved that this game could of easily hit the 90's given all the positive reviews. It may not be living up to your or other people hype but the game is getting stellar reviews all over the place.

I don't think this is the killer game the XB1 needed. Even if it's not a bad game (it doesn't seem like it is), it's still being put out there as the defining title for the system right now. In a way, it's almost preferable to treat Titanfall as just a normal game for the console and wait for the actual heavy hitters to avoid disappointment and backlash.

Originally Posted by Vulgotha

Behold the 'glory' of Titanfall in all of its (early) last gen splendor:

And this is where I break with pretty much all those people you quoted. This game is average at best all things considered.

If it were a $20 indie title things may be different, as expectations wouldn't be the same. But it's not.

It's booked as a AAA heavy hitting title and it just isn't. Not in any way.

come on, dude. Comparing this to a $20 indie title is out there. I know its only multi-player but implying this game should only be $20 is a little overboard IMO. Infamous has no multiplayer and The order has no multiplayer or coop even though its based on team play. Are they worth $60 with basically no immediate replay value?

I think i just easily proved that this game could of easily hit the 90's given all the positive reviews. It may not be living up to your or other people hype but the game is getting stellar reviews all over the place.

You realize all those reviews you reference line up pretty much with the reviews on metacritic, right? Low score 7 (on a scale of 10), high score 10. What did you prove again?

come on, dude. Comparing this to a $20 indie title is out there. I know its only multi-player but implying this game should only be $20 is a little overboard IMO. Infamous has no multiplayer and The order has no multiplayer or coop even though its based on team play. Are they worth $60 with basically no immediate replay value?

The level of content and polish between Second Son and Titanfall is huge an obvious. We also know little about the overall gameplay of The Order, so it's not worth bringing up.

Titanfall only has, if I remember correctly, 4 games modes, and like a dozen maps? That's not a lot for 60$. Some people will love it, but we're speaking in general terms here. Between that and the engine and graphics, Vulgotha's comment isn't too unreasonable.

I'd say it was more in the $40 range. $60 is pushing it. quote me later but i will guarantee that the game will go down to around $40 in a matter of a couple of months...which would never happen to BF/COD (well it did just a while ago but that was because generation was ending and it made sense).

but your earlier comment rapture, i think the game will do fine and i think it will just get stronger with the sequels. they have a lot of potential, they have a skilled team that knows how to make a multiplayer game and the game is going to sell boatloads. imo that's the formula to success.

come on, dude. Comparing this to a $20 indie title is out there. I know its only multi-player but implying this game should only be $20 is a little overboard IMO. Infamous has no multiplayer and The order has no multiplayer or coop even though its based on team play. Are they worth $60 with basically no immediate replay value?

Infamous doesn't look like a pile of $#@! and it will most probably have a ton more content than Titan Fall. It is, on every level, bigger in scope and much more technically impressive. It's open world, full 1920x1080p (according to the devs/Sony anyway) and it is a graphical power house.

Sure, I wish it had some kind of MP component for the sake replayability (plus I think it'd be awesome to duke it out against other conduits in a whole city) but alas, I digress. The production values are incomparable.

And apparently consumers are getting the point too, because Infamous is murdering TF for user metrics which are pertinent for marketing.

but your earlier comment rapture, i think the game will do fine and i think it will just get stronger with the sequels. they have a lot of potential, they have a skilled team that knows how to make a multiplayer game and the game is going to sell boatloads. imo that's the formula to success.

Unless it stagnates like Call of Duty did. For the first iteration of a series that being waved as a reason to buy into a 500$ console, it's pretty average. I'm not seeing much indication of this 'skilled team' you're referring to.

Unless it stagnates like Call of Duty did. For the first iteration of a series that being waved as a reason to buy into a 500$ console, it's pretty average. I'm not seeing much indication of this 'skilled team' you're referring to.

COD has been stagnate since the second MW, doesn't stop it from being #1.

TF has a lot of potential because they have already presented something that people go nuts over (mechs) and well, COD-style gameplay. what else do we need? they can certainly add more perks/equipment/weapons/vehicles etc. while keeping the game accessible and relatively small (which people prefer apparently).

by skill, i meant that they have people who created the original MW...these guys have legendary status, they changed the face of FPS gaming with MW.

I'd say it was more in the $40 range. $60 is pushing it. quote me later but i will guarantee that the game will go down to around $40 in a matter of a couple of months...which would never happen to BF/COD (well it did just a while ago but that was because generation was ending and it made sense).

but your earlier comment rapture, i think the game will do fine and i think it will just get stronger with the sequels. they have a lot of potential, they have a skilled team that knows how to make a multiplayer game and the game is going to sell boatloads. imo that's the formula to success.

COD is droppig in popularity that is why they reduced the price of it.
COD since MW2 is a Steamworks game so all PC players that bought it have to play on Steam.
Notice the steady decrease each year of PEAK players playing at release week. Ghosts has about 1/3 the players playing on release week than MW2 had.

COD has been stagnate since the second MW, doesn't stop it from being #1.

I never was talking about sales.

Originally Posted by Sufi

TF has a lot of potential because they have already presented something that people go nuts over (mechs) and well, COD-style gameplay. what else do we need? they can certainly add more perks/equipment/weapons/vehicles etc. while keeping the game accessible and relatively small (which people prefer apparently).

Campaign. More maps. More Gamemodes. Something akin to Halo's Forge and multiplayer setup versatility. More raw content in the game itself. Better graphics. Etc.

Originally Posted by Sufi

by skill, i meant that they have people who created the original MW...these guys have legendary status, they changed the face of FPS gaming with MW.

The possession of skill and the utilization of it are two different things.

COD is droppig in popularity that is why they reduced the price of it.
COD since MW2 is a Steamworks game so all PC players that bought it have to play on Steam.
Notice the steady decrease each year of PEAK players playing at release week. Ghosts has about 1/3 the players playing on release week than MW2 had.

I use PC stats because where are the console stats I do not know where to find them?

and? so is BF and every other popular series. i think only game that surprised me was UC3 because that game should not have gotten more sales than UC2. other than that, it's normal for a series to go down in sales with sequels.

what my point was that the game was still #1.

TF will only go up from here...it has likely sparked new interest. i don't think people are going to see it as COD. I don't think it's much like COD (except that it's fast-paced and accessible)...meaning, it's similar to COD in the way that Quake is similar to UT or SOCOM is similar to Ghost Recon.

they're in the same sub-genre (for the lack of a better word) of twitchy shooters. but the rest is very different. if EA plays it right and puts down their cards right, they might be able to dethrone where BF never could. especially for those that are tired of COD but still want the same accessibility and controls...and are practically forced to play COD games because no other game gives them what COD does in the end.

i was lol. if anyone is expecting an evolutionary shooter out of them, it's not going to happen. what they did with MW was for sure evolutionary and at best i would expect innovations and improvements. and you know what, in today's market, even that is difficult to do.

Campaign. More maps. More Gamemodes. Something akin to Halo's Forge and multiplayer setup versatility. More raw content in the game itself. Better graphics. Etc.

yes of course, campaign and that's what i meant to say earlier, they will likely have the budget necessary for those things...they're going to turn around and say, "oh, i guess we will go for SP because people loved our game so much that they wanted an SP mode".

yeah, i agree with all of that, i think i did mention something like this earlier in this thread or the bundle thread. but i think they will do these things moving forward...that should be enough to keep it selling more each time until it peaks of course.

The possession of skill and the utilization of it are two different things.

code optimization maybe but then again, they aren't that big yet, also they were likely forced by EA/MS to produce the game by a deadline. they don't have a high budget evidently.

i still think they have the skill to build a game that can potentially dethrone COD or at least hold its own. they're not like Crytek/GG that keep attempting at making MP games and keep failing.

You realize all those reviews you reference line up pretty much with the reviews on metacritic, right? Low score 7 (on a scale of 10), high score 10. What did you prove again?

No one said TF was a flop.

then why aren't they added too? The globe and mail is there with a 60 but not some others, who IMO are probably more trusted and credible. Add every review available is what i'm saying. If i could easily search and find them, surely metacritic could do the same. My personal opinion is they do these things on purpose. Why else would they leave off more popular sites? It doesn't make sense to me but it is what it is. Maybe they will add some of the ones i listed at a later date.

Originally Posted by Vulgotha

Infamous doesn't look like a pile of $#@! and it will most probably have a ton more content than Titan Fall. It is, on every level, bigger in scope and much more technically impressive. It's open world, full 1920x1080p (according to the devs/Sony anyway) and it is a graphical power house.

Sure, I wish it had some kind of MP component for the sake replayability (plus I think it'd be awesome to duke it out against other conduits in a whole city) but alas, I digress. The production values are incomparable.

And apparently consumers are getting the point too, because Infamous is murdering TF for user metrics which are pertinent for marketing.

So what's your point?

so a game that is no more than 10 to 12 hours is more value than a game that that you can pick up and play differently every time, in your opinion?
I disagree. While Titanfall certainly doesn't posses the graphics and scale of Infamous, i think its every bit as much its worth in price. You can't get Titanfall's experience with Infamous and you can't Infamous experience with Titanfall. Using your logic some PC games should be more expensive than console games.

Let me get this straight, this game has a metacritic score better than any other game bar Rayman Legends and Towerfall on any next gen system, and we have 8 pages on it?

Why?

Why? Because it's not living up to the hype as far as the scores go. It doesn't matter what it's scoring compared to what's out now. Going by todays standards, it doesn't quite cut it as "the best thing to happen to fps" in years.

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