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Trouble in Terrorist Town v250110

posted Jan 25, 2010, 11:11 AM by Bad King Urgrain

Changelog for v250110:

- Added Teleporter
traitor weapon: * Primary fire to mark a location, secondary fire
to teleport to the last marked location. Ammo for four teleports, but
you can mark infinite times. * You are frozen while the teleport
occurs, which takes about three seconds, and you can be shot during that
time. * After teleporting, both places will get a marking on the
ground showing there was a teleport there (it's the quantum particles).
* If, since you marked it, a prop has been placed on the marked
location, you will die if you teleport back there. * If a player is
blocking the destination, he will be telefragged instead of you. *
If a traitor with a teleporter dies, anyone can pick it up. Looks like a
camphone.

- Fixed Lua error on shotgun in certain semi-random
situations

- Added scorch decal on the ground when burning a
body.

- After round ends, all players can see who is possessing a
prop, rather than only spectators.

- The myinfo_bytes setting on
clients is set to 1024 if it is below 1000 (which it is by default).
This should help prevent buffer overflows.