I recently created a new target window that has a section that is transparent and a hotbutton pad was going to 'embed' into it. I quickly discovered that the target window still remains rectangular, and attempting to click on the hotbuttons simply interacts with the target window instead. I thought I had read a game update where they created a property that made transparent parts of a window click through. Was I smokin' crack or is that true? If it isn't I can take another approach, but this way was simpler and I have my fingers crossed for the property

I didn't want to edit the hotbutton pads directly because I didn't want to lock in to a specific one of the ten that 'docks'.

<Style_ToolTip> is an interesting feature and does allow full click through.

If you build a window composed of sub-windows, or components as I call them, you can add the flag on the individual sub components, which prevent them from being interacted with (such as tool tips, etc.)

What use is this? You can use this on a stretchable window to allow sections of the window to be used for dragging if the moveable flag is also added. Great resource.

Now, an interesting tidbit that I discovered during my testing is that if you flag the entire window as Style_TooltTip = true, then the entire window can no longer be interacted with. We are talking no moving, no stretching, no right click, etc. Can be very useful if used correctly, but not something I prefer to.

... if you flag the entire window as Style_TooltTip = true, then the entire window can no longer be interacted with. We are talking no moving, no stretching, no right click, etc. Can be very useful if used correctly, but not something I prefer to.

Do you still find this to be true? It still brings up a context menu when right clicking a window.