Cashmere moves up to stand beside Ennoch "You like de dead, wizard. You make 'im dead too! *pointing on the ground at Shins* I will make sure none shall harm you!" Double move to S6 (included the extra movement penalty for going over the low wall)

Ennoch winks at Cashmere and nods knowingly, kneeling down to thrust his dagger into Shins' throat.

Full round action: Coup de grace on Shins. Auto crit, max damage. 6 damage. Fort save DC 16 or die. Invisible Castle is now blocked by the firewall at work (grrrr!). Would Fakey or the Arena Master roll my init for me please?

Ennoch winks at Cashmere and nods knowingly, kneeling down to thrust his dagger into Shins' throat.

Full round action: Coup de grace on Shins. Auto crit, max damage. 6 damage. Fort save DC 16 or die. Invisible Castle is now blocked by the firewall at work (grrrr!). Would Fakey or the Arena Master roll my init for me please?

tdewitt, is there any chance we can get the row of numbers repeated at the bottom of the map as well? Having to scroll up to check the number row and then scroll back down to find things at the bottom of the map is somewhat bothersome and I always have to double-check myself to make sure I've got the right square. Thanks!

Crap. Well, goodbye Raurik. I can play him in another battle right? Or should I start creating a new character?

I believe we all get restored to normal after each bout in the arena. I would say keep him. I plan on running another match right after this one and hopefully a couple other people decide to be Arenamasters also so we can have a few bouts going at a time. I would suggest that any who want to be in the next matches who don't have gladiators should create a character per the guidelines set forth on the original thread.

The black wizard moves swiftly to the scene of battle, using the camel as a body shield between himself and the Hextorian cleric. He grins wickedly as he begins his incantations, releasing a wave of terror on the cleric.

Move to L4, cast cause fear on Haad. DC 14 Will save or flee in terror for 1d4 rounds. Even if you succeed, you are shaken for 1 round.

To be perfectly honest, I wasn't expecting that to work out so well. Excellent! Could Fakey or the Arena Master roll the 1d4 for me to see how long Haad spends reeling in horror? Mwahahahahaha!

FYI, this is the status condition I've inflicted: Frightened: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Here is the duration of Ennoch's spellCause Fear Duration 1d4=2I'm almost done with the site. It will have the rules, character creation guidlines, and a leaderboard. You can still use Shins, or you can roll up another. Kadrenis doesn't want to play Lidda anymore so she rolled up another character.

Alchemist’s Fire: You can throw a flask of alchemist’s fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.

Camela got splashed also with the alchemist's fire for 1 damage. Camela attacks Haad again:1d20+0=11 Camela's teeth fail to gain purchase on Haad's armored torso. A miss!
Vile wizard! Twice now you have damaged my Camela! Now you are to be paying.
Cashmere moves to N5 and chucks his spear at Jacyn 1d20+2=16.
Damn! My spear vas flying true! It seems to have encountered a field of energy that embraces mine foe. Miss.