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Best Runes for League of Legends

LoL PRESEASON UPDATES to Runes & MasteriesAs season 7 in League of Legends was coming to an end Riot informed the players that big changes are coming for the upcoming preseason. The biggest change being the runes and masteries. With the release of patch 7.22 the new update went live for the official client. They combined runes and masteries into a single, streamlined system that can be used to adapt and customize your playstyle in champ select. Runes Reforged concentrates your pre-game power into a focused set of options, so every choice matters more. All 60 of the new runes are free and here are the Best Runes to choose from.There are 5 main runes or keystones, as they call them now, to choose from when creating a new rune page.

After choosing the path for your champion you need to select a keystone.Precision focuses on improved attacks and sustained damage. You have three options:

Press the Attack - Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.

Lethal Tempo - 1.5s after damaging a champion gain a large amount of attack speed. Lethal Tempo allows you to temporarily exceed the attack speed limit.

Predator - Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage.

Dark Harvest - Champions, large minions, and large monsters drop soul essence on death. Touch souls to absorb them and deal bonus adaptive damage on your next attack based on total soul essence collected.

Sorcery focuses on empowered abilities and resource manipulation.You have three options:

Kleptomancy - Your first attack after using an ability grants gold and sometimes consumables.

You’ll get to bring six runes with you into the game. Four will come from your primary path (one keystone and three others), while your secondary path will contribute two more.Here we see a sample rune page that can be used on ADC champions.

Let’s go more into detail and explain all of the runes provided, so you can understand why we picked these specific runes. As it was before with masteries, here they are combined, and you can choose different paths for different champions. Some ADC champions can be played with this page and benefit from it, whereas other ADCs can’t.

RUNES EXPLAINEDHere we will go more into detail for every keystone and rune provided in the game. First we’ll cover a specific keystone and then all the runes that go with it.PRECISIONPrecision is about improved basic attacks and sustained damage. Path Bonus: Precision + any path +18% Attack Speed Press the AttackHitting an enemy champion with 3 consecutive basic attacks deals 30 - 120 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 12% from all sources for 6 seconds.Lethal Tempo1.5 seconds after damaging a champion gain 30 - 80% Attack Speed (based on level) for 3 seconds. Attacking a champion extends the effect to 6 seconds.COOLDOWN: 10 seconds.Lethal Tempo allows you to temporarily exceed the attack speed limit.Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.Energized attacks heal you for 5 - 50 (+0.10 Bonus AD, +0.20 AP) and grant +30% Movement Speed for 1 seconds.Healing is 60% as effective when used on a minion.

Next three runes are classified as Heroism, Legend and Combat.Heroism

OverhealExcess healing on you becomes a shield, for up to 10% of your total health + 10.Shield is built up from 30% of excess self-healing, or 300% of excess healing from allies.TriumphTakedowns restore 15% of your missing health and grant an additional 25 gold.Presence of MindFor 5 seconds after gaining a level or takedown any mana you spend is fully restored.

Coup de GraceDeal 10% more damage to champions who have less than 40% health.Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds.Cut DownDeal 4% more damage to champions with 150 more max health than you, increasing to 10% at 2000 more max health.Last StandDeal 5%-12% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Zombie WardAfter killing a ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they reanimate as Zombie Wards.Zombie Wards are visible, last for 180 seconds, and don't count towards your ward limit.Ghost PoroEnter a brush to summon a poro after a brief channel. The poro will stay behind to give you vision until you summon a new one.If an enemy enters brush with a poro in it, they scare it away, putting Ghost Poro on a 3 seconds cooldown.Poro channel is interrupted if you enter combat with a champion.Eyeball CollectionCollect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.

HUNTER

Ravenous HunterHeal for a percentage of the damage dealt with your abilities.Heals for 2.5% + 2.5% per Bounty Hunter stack.Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.Healing reduced to one third for Area of Effect abilities.Ingenious HunterGain 10% active item CDR plus an additional 6% per Bounty Hunter stack (includes Trinkets).Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.Relentless HunterGain 8 out of combat Movement Speed plus 8 per Bounty Hunter stack.Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.

Nullifying OrbWhen you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.10 AP and +0.15 bonus AD) for 4 seconds.COOLDOWN: 60 secondsManaflow BandEvery 60 seconds, your next ability used has its mana or energy cost refunded and restores 8% of your missing mana or energy.The Ultimate HatYour ultimate's cooldown is reduced by 5%. Each time you cast your ultimate, its cooldown is further reduced by 2%. Stacks up to 5 times.

OvergrowthPermanently gain 0.2% maximum health for every 8 monsters or enemy minions that die near you.RevitalizeHeals and shields you cast on you are 5% stronger and increased by an additional 10% when below 40% health.Second WindAfter taking damage from an enemy champion, heal for 4% of your missing health +6 over 10 seconds.

INSPIRATIONInspiration is about using creative tools and bending some rules.Path Bonus:

Unsealed SpellbookGain a Summoner Shard at 2 minutes and another every 6 minutes after (max 2 shards). While near the shop, you can exchange 1 Summoner Shard to replace a Summoner Spell with a different one.Summoner Spell cooldowns are reduced by 25%Buying Smite won't grant access to Smite items (you'll have to start with Smite).You cannot have two of the same Summoner Spell.Glacial AugmentBasic attacking a champion slows them for 2 seconds. The slow increases in strength over its duration.Ranged attacks slow by up to 20% - 40%Melee attacks slow by up to 40% - 50%Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5 seconds and slowing all units inside by 50%.COOLDOWN: 7 - 4 seconds per unitKleptomancyAfter using an ability, your next attack on a champion grants bonus gold. There's a chance you'll also gain a consumable.

Next three runes are classified as Contraptions, Tomorrow and Beyond.

Hextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash.HEXFLASH Channel for 2 seconds to blink to a new location.COOLDOWN: 20 seconds. Goes on a 10 second cooldown when you enter champion combat.Biscuit DeliveryGain a Total Biscuit of Everlasting Will every 3 minutes, until 12 minutes.Biscuits restore 15% of your missing health and mana. Consuming any Biscuit increases your mana cap by 40 mana permanently.Champions without mana restore 20% missing health instead.Perfect TimingStart the game with a Commencing Stopwatch that transforms into a Stopwatch after 6 minutes. Stopwatch has a one time use Stasis effect.Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%

TOMORROW

Magical FootwearYou get free Slightly Magical Boots at 10 minutes, but you cannot buy boots before then. For each takedown, you acquire the boots 30 seconds sooner.Slightly Magical Boots give you an additional +10 Movement Speed and upgrade for 50 gold less.Future's MarketYou can enter debt to buy items. The amount you can borrow increases over time.LENDING FEE: 50 goldDEBT LIMIT: 150 + 5 per minuteDebt doesn't become available until 2 minutes.Minion DematerializerStart the game with 6 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 155 seconds of the game.Absorbing a minion increases your damage by +4% against that type of minion permanently plus an extra 1% for each additional minion of that type absorbed.

So you might be thinking, this is all great but what about my armor and magic resist runes ? Old rune system gave champions a lot of raw base stats, and especially early game those stats heavily impact the feeling of basic actions, like last-hitting and jungle clears. What RIOT did is boost a lot of base stats directly back into the champions themselves. For the most part, this means Health, Armor, or Attack Damage.This covers all the new runes in the new system used in League of Legends preseason. Some of these will stay the same, some of them will see changes during the preseason, before season 8 starts. We will update this post with new information whenever there are new changes.