[2nd][BatRep] The Orks from Yx try to get drunk!

Killed By Death

Post subject: [2nd][BatRep] The Orks from Yx try to get drunk!

Posted: Fri Jan 10, 2014 1:42 pm

Recruit

Joined: Sat Mar 16, 2013 11:34 pmPosts: 19

The situation started with an alarm call from the colony Baxta 1 on Yx dated 847.M41/132l. Colonist claimed that Orks had overrun their settlement and taken hold in the settlements amasec producing facilities.Amasec is of vital importance in this sector as it is the main channeling substance for Imperial righteousness and belief.

Inquisitor Gar and a retinue of Space Marines was sent to the planet to investigate.

"...The colonists have therefore decided to flee the settlement. Production of amasec has completely ceased. The production must be restored before riots ensue. The Orks present in the settlement seem to hail to the Warlord called Batshit. An assault has been prepared for 847.M41/300 which is the annual Ork shooting festivity. They Orks should be drunk by then."

+++Report ends+++

Setup: 6'*4' table. The Orks have just been having a terrific time doing a shooting contest (live targets of course!) south of the Hell City and just as they head back to drink some more amasec the marines arrive from the north. 5 crates of amasec is deployed in the amasec facility.

Deployment zones: 12'' in from the long table edge, but 12'' from away from the narrow edges.

Terrain: A vast desert scape with death world cactii and post apocalyptic shanty buildings. The amasec facility is located in the middle of the board.

Orks: Primary: Secure da amasec krates! (1 VP pr crate with an Ork unit at the end of the game). It takes two Orks to carry a crate. THese can do nothing else.Secondary objective: Show some shoota skills! For each 3 marines killed with shooting. 1 VP

No other VP are awarded.

Special Rules: Drunken Orks. The Orks have been drinking and shooting all day. Before movement each turn roll 1d6 for each Ork unit. On a 1 the unit will move 2d6 in a random direction. If it is a vehicle check for collision.If it brings it into contact with an enemy unit it counts as charged.Affected drunken units (those that rolled a 1) ignore all psychology rules for the turn they're affected.

An overview of the battlefield during turn 1.

Drunken Orks climbing over the rooftops.

Inquisitor Gar (left), with a retinue of Mercenaris and Marines.

The Lieutenant charges across the street, covered by the Terminators.

The Medic revives the Librarian after he recieved a direct hit from a plasma canon.

Turn 3: The Terminators hold the street!

Terminators dying from a Death Wave

Orks orks orks!

Orks ignoring petty 'ooman exploshuns

Orks driving really fast! Vrooooooooom!

Orks larfin' at puny 'ooman flamez!

Bwahahaha!

Tricksy Beakies hidin' in a shack!

Orks takin' da bwewery!

Kannin' it

Where did all da targitz go?! Bwaahaha! Dakka dakka!

Psykick git... Avoid next when!

The battle raged a bit back and forth, the Orks started out pretty good (even though most vehicle crews were drunk from turn one. An out of control Wartrak managed to shoot a direct hit on the Librarian and gave him 12 wounds or something like that. Luckily the Medic near by managed to revive him to one wound and after that the Medic and the Librarian camped out in cover sending out loads of Psychic Smite to the Ork hordes.

On the left flank the Inquisitor was standing half the game looking the wrong way, but when he decided to join the battle he singlehandedly wiped out the Ork Commandos. Not that it had much influence to the general game, but I guess it was outweighed by Warboss Batshits decision to sit back and forget to do anything for the first two turns too.

A Marine Squad had decided to take cover in the building opposite to the Amasec Brewery, but when they had positioned themselves in the building it took a hit from a Leman Russ battle-canon and everyone was falling around inside and did not do much good in this game.

I think in the end the battle was probably won by the Marines. The Amsec Brewery had been secured and most of the Ork vehicles had been destroyed, but had the game continued a few turns more it is hard to tell what could have happened.

The game was long, chaotic and great fun, so if this is setting the standard for my 2014 gaming year I will look forward to what other old school adventures we will experience.