Tree of Savior Updates Optimization Process

When it comes to updating games, sometimes you need to take a step back before you can step forward. For while a delay is always bad, if content is rushed in, and it potentially breaks a game, the fans wrath will be much worse than time lost. Tree of Savior appears to have done that, as they revealed an update for their optimization process.

A special post was made on the Tree of Savior site by programmer TypeBPenguin, who is the person in charge of optimization for the game. It was he who revealed that they had to delay the update for optimization because the game itself was becoming unstable with the update they had been making. However, he notes that this has been fixed, and thus he can explain what’ll happen next with optimization in the game.

He notes that the team wanted one simple thing when it came to this update, to make it so that the game could handle having 100 players on screen at one time. This meant to glitches, frame rate drops, anything. They wanted to make sure the game could handle it, no excuses.

More than that though, they wanted to ensure that IF they got all 100 characters on there, that it wouldn’t crash if all 100 did something like cast spells or did various animations/actions. So, they set up a test environment.

They note at the end that the game is not fully optimized yet. Part of their test has been put into the game, but they’re still testing other parts out. They believe it could be fully optimized in January.