Tunnel Vision

EditUncharted 2 Among Thieves Brutal Difficulty Walkthrough, All Treasures Included

This chapter begins quietly enough. Begin by moving forward to the train car ahead of you. This tanker will require you to shimmy around its side, as you did many times earlier. The good news is that you can hoist yourself on top of the train car once you reach the side, but don't do that until you find the lone gunman atop this car. You can pull him over the side to perform an artful stealth kill. This will help you not alert the enemies ahead. Claim the weaponry you find atop the train car, and then lay into the two enemies directly in front of you. Their deaths will cause three more enemies to begin running towards you from several train cars ahead. This is why you find Dragon Sniper Rifles nearby. Use them in zoomed mode to take out these foes from afar, before they pose any real threat to you.

This treasure is found within a train car that you are walking over. In other words, you don't have to ever enter this train car, meaning you're going to have to keep an eye out for this treasure's location, or pass by it all together. After sniping the aforementioned enemies, begin to run forward. The train car next to the train car holding a haul of coal is the key. Work your way to the side of the car and drop down. You'll see an entrance into the train car from there. Launch yourself inside and walk to the far end of the train car's exterior (towards the way the train is going) to claim your treasure.

After grabbing the first treasure, work your way back to the rooftop of the train car and move forward to the next, keeping your gun at the ready. Enemies you encounter as you move forward will oft come to the roof of the train. If you don't want to deal with them directly, attempt to get them to turn their backs, which will make them sitting ducks for the metal beams sticking out intermittently from both sides of the tunnel. You'll eventually reach a train car with a glass ceiling. This ceiling gives you a chance to storm into the train car, surprising your foes. We recommend against this, however, because there are more enemies in here than you can possibly deal with. Instead, try to finagle the camera so that you can see into the train car's main entrance. You can snipe at enemy's limbs from here, slowly but surely thinning their ranks. Then, drop down into the train car and exterminate any stragglers before proceeding onward.

When you reach the train car with the Army Jeeps on it, you know you're headed in the proper direction. The next train car is when things will start to get more difficult for you, though not immediately. The door into this train car is locked, and there's no other way in. So, pull out your firearm of choice and send a bullet careening towards the lock to break it open. Then, open the doors and head on inside. You won't find any enemies within this train car, and to continue, you'll need to use the crates to hoist yourself up through the ceiling, at which point you'll leave the tunnel and find yourself in more arctic climes.

The second and final treasure found in this chapter can be found in this very train car. More specifically, you can find this treasure at the far end of the locked train car. Once you've breached the train car, it's as simple as walking up to the treasure and grabbing it. Just try to grab it before poking your head out of the ceiling, which will catalyze a necessary gunfight, but one that might otherwise distract you from grabbing this treasure in the first place.

Once you emerge through the ceiling of the train car where the second and final treasure of the chapter is located, the train should have already left the tunnel. You're now outside, with snow and mountains all around you. But that's not all. Some sort of high ranking officer has sent his minions at you, and they are a well-armed and tenacious foe. The idea here is to use as much cover as you can while taking out one enemy at a time. If you over-extend yourself during this particular firefight, you're no doubt going to come to regret it. Always use the right weapon for the job (Pistoles and shotguns at close range, assault rifles and handguns from afar), and go for headshots, or at the very least, chest and torso shots. This will maximize the damage you do to incoming thugs.

Eventually, the fight will work its way back inside a train car, and this is when things continue to get more and more complicated. Heavily-armed foes with shotguns and body armor will fire on you from afar, while chucking grenades at you to smoke you out of your hiding spots. Since you're now within a train car and can't move as freely, time is truly of the essence. Thin the enemy ranks so that when you dash away from grenades, you won't have to run into a swarm of foes you've yet to deal with. As usual, headshots are king. Conserve ammunition, though -- as the train moves back and forth, it makes hitting targets harder, and if you run out of ammunition here, you're likely out of luck. If that happens, though, your last resort is always the melee attack.

It's at this point that the random soldier leader dude that's running around the train summons perhaps his greatest weapon yet -- a heavily-armed soldier with a handheld gatling gun. Fighting these foes is no doubt full of peril. Making matters worse is the fact that you just don't have that much ammunition to work with. There's an upside to all of this madness, though, and it comes in the form of a little technique that will do away with that enemy posthaste. Instead of shooting at the foe, take a look at the enemy is actually standing atop. The logs he's standing on are bundled together with blue ties, and metal clasps keep them together. By shooting both metal clasps, the logs will tumble off of the train car and to the ravine below. So, too, will the enemy in question.

This makes your enemy really mad, and now he calls for Drake's best friend these last few chapters -- a helicopter gunship. Thankfully, you won't have to deal with the gunship alone, and your days of avoiding it are done. Instead, work your way forward to the next train car, where you'll see an enemy tank with a gun turret atop it. Follow the on-screen prompt to reach the turret, and then return fire on the chopper. The idea here is to keep an ear and eye out for the missiles the helicopter launches en masse every so often. You must -- must -- destroy these missiles before they reach the tank. If too many hit the tank, you will explode along with the metal surrounding you. When no missiles are launched, you can simply concentrate on firing at the helicopter. It's easy enough in premise, but it may take you a few tries to get through. Keep with it!

Now all who's left to deal with is the captain of all of the enemies you've been dealing with up to this point. For some strange reason completely unbeknownst to us, this guy is a sponge as far as damage is concerned. You can fire at him, throw grenades, and hit him with everything you've got, but the end result seems the same each time -- he takes the damage standing up, and presses onward. Of course, there's a way to bring this thug down, and the technique in question seems to be rooted in melee combat. After he takes enough damage, he'll run at you and you'll be forced to melee with him for a time. Repeat this process twice, and he should take enough damage that he falls. Of course, as the subsequent cutscene will prove, he's not quite dead yet.

Nate, heavily battered and beaten, approaches the body of the soldier captain and removes the decorative key-dagger from his belt (why in God's name this guy was carrying this item remains beyond our comprehension). With it in hand, he rests near a window, but is soon strangled by the not-so-dead captain. Mere seconds away from being snuffed out permanently, Nate hears a gunshot ring out, and suddenly, the captain falls to the ground, permanently dead. Standing on the other end of the pistol that cost him his life is none other than Chloe. Angry at you for seemingly choosing Elena over her (good choice, by the way), she orders you at gunpoint off of the train. It appears Nate and Chloe's relationship is severed permanently.

Nate doesn't heed Chloe's advice quickly enough, however, and finds himself in a bit of a pickle when Flynn shows up wielding a heavy pistol. Harry's had it up to here with Drake and takes a shot at him, shooting him in the abdomen. When he goes for the killing blow, however, Chloe pushes his arm away, sending his shot off to the side. Nate then makes a rather weak getaway to another train car, where he seems destined to fade away. But then, as soldiers approach, he spots a group of conveniently-placed kerosene cans. When the soldiers show up, he takes a shot at them, and the train splits in two. You'll now find yourself in a rather familiar position -- think back to the beginning of the game, as this chapter turns into the next.