Interviews Archives

We got the fortunate opportunity to sit down for an in-person interview with Jeron Moore. He is the producer of the first two seasons of the Zelda Symphony which still contains a lot of the core elements he helped setup. He also currently produces the Pokemon Symphony Evolutions gig, which has tour dates running through early 2017. Alfred did a bit of traveling to have a full sit down with someone who has helped capture our imaginations as Zelda and video game fans...

The absence of Link's green tunic and cap was a little strange at first, but now I find myself used to the change. It still might make an appearance, but even Miyamoto doesn't know for sure. Link's blue clothes fit Breath of the Wild well in my opinion, and represent Nintendo's new "revisiting the conventions of Zelda" mantra. When asked about this topic, a Nintendo artist who drew illustrations for Skyward Sword that is involved with the development of Breath of the Wild gave his take on the decision...

An artist at Nintendo who has drawn the art for The Legend of Zelda: Breath of the Wild was interviewed recently, and he explained Zelda's producer places special importance on Link's bow this time around. His name is Takumi Wada, and he previously worked on art for Skyward Sword. Wada says he felt the game was beautiful as it is, and felt it didn't need accompanying illustrations. This placed even more pressure on him, but he eventually settled on a style to draw with. In the interview, three prototype designs were revealed...

We have already seen the importance of the bow in The Legend of Zelda: Breath of the Wild, as it is used quite regularly by Link. The new slow-motion mechanic in the game allows players to utilize the bow better than previous games in the series, and Link is seen holding it in official art for the game. In a recent interview with an artist who has drawn Zelda illustrations, Satoru Takizawa talked a bit about the bow and its importance. He stated Eiji Aonuma...

Instead of developing Twilight Princess HD internally, Nintendo hired a developer group named Tantalus to work on the project. The company previously worked on Deux Ex: Human Revolution, as well as the Mass Effect games on Wii U. CEO Tom Craig recently talked with IGN regarding the HD remaster, where he discusses Nintendo hiring them, the development process, and more. Check out the quote...

Are you afraid of the dark? Eiji Aonuma did an interview with Edge Magazine where he talked about a lot of things, but one of the more interesting tidbits had to do with the day and night cycle. He and the team struggled with the cycle because they were worried about it being too dark and scary. Of course out in the real world the nighttime can provide all sorts of unique challenges, but in Breath of the Wild he wanted to present something closer to a personal experience he had while scaling a mountain. Here's how Eiji Aonuma describes it...

Edge magazine's most recent release contained a fairly in depth interview with Zelda series producer, Eiji Aonuma. We've already shared some key information from that issue, such as the real reason Breath of the Wild was delayed and how Aonuma has been tasked with making a new IP. More specific to the overall look of Breath of the Wild, he also talked about how the series has stayed fresh due to uniqueness and also how and why this particular title took the direction it did...

Last week, we reported on a quote attributed to Nintendo president Tatsumi Kimishima that came out of the company's annual shareholder's meeting. The quote at the time seemed to indicate that Nintendo is currently in talks with an external partner with which to produce films, but a full translation recently provided by Nintendo has since refuted such film plans. According to official statements made by Kimishima and Shigeru Miyamoto, Nintendo has no solid plans to make a feature film at this time, even though the company is currently considering ways to utilize its IP in video content...

Update: Official translations of the shareholders meeting has refuted this report. Kimishima's statements merely revealed that Nintendo is open to discussions with with potential external partners that might be interested in film projects.

A few months back, Nintendo president Tatsumi Kimishima shared that the company was considering a venture in the film industry. While he did not announce anything official, he did admit that he hoped Nintendo would have its...

In an interview conducted by IGN with Mr. Eiji Aonuma, he went over several different aspects of the brand new Zelda game, Breath of the Wild. One of those aspects had to do with medicine and/or potions... or as he calls it this time around, elixirs. It is know you can craft several different types of these exilirs, though we don't know the full extent of their capabilities. Here is what he had to say about them...