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Re: ±±Custom Jutsu Submission±±

Originally Posted by Zanji

(Raiton Hijutsu: Rairyū Hōtengeki) Secret Lightning Release: Lightning Dragon's Heavenward HalberdType: OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description: The user raises both of their hands above their head at their sides gathering a large amount of lightning chakra, between their open, facing palms. The lightning is rapidly shaped into the shape of a spear. The user will then proceed to throw it with incredible speed and power. While shooting across the sky the spear resembles a Ji, a traditional Chinese halberd.Note: The user cannot use this technique if they have already used an S-Rank Lightning technique the same turn.Note: The user is incapable of using an S-Rank Lightning Technique until the following turn once this is used.Note:This technique is as fast as the Chidori Eiso extendingNote: Can only be used 3 times

~ First one approved, second one what does the Ji do exactly ? Go boom ? Shock someone to death ? ~

(Raiton Hijutsu: Rairyū Hōtengeki) Secret Lightning Release: Lightning Dragon's Heavenward HalberdType: OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description: The user raises both of their hands above their head at their sides gathering a large amount of lightning chakra, between their open, facing palms. The lightning is rapidly shaped into the shape of a spear. The user will then proceed to throw it with incredible speed and power. While shooting across the sky the spear resembles a Ji, a traditional Chinese halberd. Upon impact the Ji, cause the persont to feel as if they had just been struck by a massive lightning bolt that engulfs their entire body, and mildly paralyzes them.Note: The user cannot use this technique if they have already used an S-Rank Lightning technique the same turn.Note: The user is incapable of using an S-Rank Lightning Technique until the following turn once this is used.Note: This technique is as fast as the Chidori Eiso extendingNote:If contact is made the opponent is only able to perform 2 techniques their following turn from the paralysisNote: Can only be used 3 times

Re: ±±Custom Jutsu Submission±±

(Soshi Kage Bunshin no Jutsu) - Elemental Shadow Clone Technique
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates multiple shadow clones of an elemental technique after performing Ram → Rat → Bird hand seals, striking down the enemy. This is an advanced version of Shuriken Shadow Clone Jutsu and unlike it, this one allows the user to multiply his own elemental jutsu. Yet since the shadow clones are real and not illusions, all the shadow clones that fly around are equally lethal.
-Though the user can not multiply large techniques and techniques of S rank and above. (The jutsu is used to multiple techniques like Earth Spears, False Darkness, Great Dragon Fireball jutsu, etc. etc.)

~ Declined, do not resubmit. ~

(Genjutsu: Osore no Itami) - Illusionary Technique: The fear of Pain
Type: Offensive/Supplementary
Rank: A
Range: Short/Middle
Chakra Cost: 30
Damage Points: N/A
Description: With a single hand seal, the user will cast a very quick genjutsu that will activate the Agliophobia - Fear of pain. In a matter of seconds the enemy will start being afraid of the Pain and if he has been hurt (like stabbed or anything) He will be so terrified that he will soon lose the ability to think straight. The opponent will only be concentrating, leaving anything else aside.
Note: Only twice per battle.
Note: After using this, no genjutsu for the following turn.

Re: ±±Custom Jutsu Submission±±

Originally Posted by ~Orochimaru~

Dark Palm Gauntlets
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 for the elemental blast, +10 for Jyuken
Description: A pair of gauntlets specially made by a master made of a special metal allowing the user to block kunai and standard sword strikes with them, they.go all the way up to the users shoulder thus making the users arm protected, also it has 2 abilities and a few trap mechanisms...

Traps d
-2 Chakra wire nets in each gauntlet which can be shot at an opponent up to long range and is connected to the gauntlet shot from by another chakra wire
-A large supply of retractable chakra wire which is fired with a kunai attached to the wire each gauntlet has enough to reach long range

Abilities
1. One may concentrate their chakra into the tips and increase Jyuken attacks by 10 also puncturing any protective armor an enemy may have on and making almost any attack lethal due to its sharp fingertips
2. The user can pour elemental chakra into the gauntlet and shoot a blast of that element(S ranked, mid ranged) which counts as 1 out of the 3 moves.
•Earth-Shoots a quantity of fast hardening sticky flamable mud
•Lightning-Shoots a large ball of lightning
•Fire-Shoots a stream of fire like a flame thrower
•Wind-Shoots a large spiraling wind which is capable of blowing back large summons like Gamabunta
•Water-Shoots a large jet of water capable of slicing through concrete

-Only useable by who I say
-For the second ability you must master the affinity you are shooting out
-For the third ability you can only use 2 elements per match

~ Declined, Japanese name ? ~

ADDED JAPANESE NAME

(Kurai pāmugantoretto) Dark Palm Gauntlets)
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 for the elemental blast, +10 for Jyuken
Description: A pair of gauntlets specially made by a master made of a special metal allowing the user to block kunai and standard sword strikes with them, they.go all the way up to the users shoulder thus making the users arm protected, also it has 2 abilities and a few trap mechanisms...

Traps
-2 Chakra wire nets in each gauntlet which can be shot at an opponent up to long range and is connected to the gauntlet shot from by another chakra wire
-A large supply of retractable chakra wire which is fired with a kunai attached to the wire each gauntlet has enough to reach long range

Abilities
1. One may concentrate their chakra into the tips and increase Jyuken attacks by 10 also puncturing any protective armor an enemy may have on and making almost any attack lethal due to its sharp fingertips
2. The user can pour elemental chakra into the gauntlet and shoot a blast of that element(S ranked, mid ranged) which counts as 1 out of the 3 moves.
•Earth-Shoots a quantity of fast hardening sticky flamable mud
•Lightning-Shoots a large ball of lightning which explodes upon contact creating a lightning field destroying anything within mid range with the exception of the user
•Fire-Shoots a stream of fire like a flame thrower burning anything it touches
•Wind-Shoots a large spiraling wind which is capable of blowing back large summons like Gamabunta and slice through trees
•Water-Shoots a large jet of water capable of slicing through concrete

-Only useable by who I say
-For the second ability you must master the affinity you are shooting out
-For the second ability you can only use 2 elements per match

Re: ±±Custom Jutsu Submission±±

Opening a new cycle of submissions that will span from today, the 26th of July until the 1st of August in which you can submit 3 techniques.

I remind members that not following the marker system/rules or spamming this thread might lead to punishment.

I also remind members to try and think of your submissions in a logical and practical manner. Submitting just because you can is a waste of both your time and ours. If the technique isn't going to be of use, don't submit it. Always try to make sure that what you are submitting will be, in some way, helpful or useful for you in the long run.

Re: ±±Custom Jutsu Submission±±

(Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky DragonType: OffensiveRank:A-RankRange: ShortChakra:30Damage:60Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self foward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding.

~Can ony be used 3 times per battle~
~Cannot use another hand required jutsu while in effect~

~ Approved ~

(Sukai doragon no hōkō)Roar of the Sky DragonType:OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description:The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.Due to twister can only travel in a straight direction the user must stop and repreform the steps over in order to redirect it.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.

~ Declined, remove redirection and add restrictions ~

(Grandeeney kara no okurimono)Gift from GrandeeneyType:WeaponRank:SRange:Short(Self)Chakra:40Damage:N/ADescription:This is a special green scarf given to Wendy Marvell from her foster mother Grandeeny.Unlike most scarfs it gives Wendy unusal powers.Her Wind based ninjutsu are increased by +10 also given them a magestic greenish glow the makes them differ from many ohther wind based jutsus.The scarf can create a shield of wind around Wendy to block Raiton jutsus up to B-Rank,2 A-Ranks and 1 S-Rank.The sheild is only self activated and counts as one of the users jutsus per turn.

~Can only be worn by XxFallenUchihaxX~
~After each use of the shield the scarf begins to weaken~
~Must be worn from the starting of a battle~

Re: ±±Custom Jutsu Submission±±

Originally Posted by Erzo

I have 2 more submission space left, couldn't edit the other post since it had already been checked.
Um...no it wasn't, I checked it just now

(Genjutsu: Silence )- Illusion Technique: Shinkan
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.Note: Can only be used thrice.Note: No Genjutsu next turn.

~ Declined, same as above ~

Note to checker: I know it got declined and says ''same as above'', but the problem was that the Japanese name and the English name had been the wrong way round, hence why I've switched them and put them in bold.

(Genjutsu: Shinkan )- Illusion Technique: Silence
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.Note: Can only be used thrice.Note: No Genjutsu next turn.

~ Approved ~

_____________________

New submission:

(Ototon: Hira Onpa ) - Sound Release: Palm Sound Wave
Rank: A
Type: Attack/Supplementary.
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates his chakra onto his palm (whichever, it's up to the user of this jutsu) and once a substantial amount of chakra has been gathered, the user releases it all as a powerful sound wave, coursing through the air and towards whatever the palm is aimed at. This sound wave is able to blow back opponent(s) and/or objects/projectiles up to A-rank backwards. Upon the opponent being hit by this wave of sound, the opponent - for the next 2 turns - would feel as if the user is constantly using the C-rank Earth shaking jutsu, and thus they struggle to maintain their balance and they're constantly swaying struggling to get a good footing. This occurs due to the sound wave being able to disrupt the physical balance of the enemy.Note: Can only be used 2 times.Note: No sound jutsu previous turn.Note: No Sound jutsu higher than A-rank, in the next turn.

Re: ±±Custom Jutsu Submission±±

Using this approved CJ methods of bending light. (Explanation of CJ method added to the help explain, link below.) Ask me (or maybe Izuna sensei if he is not to busy as he approved the original CJ) if any points need explaining. Open to any changes and comments.

Thank You

http://www.narutobase.net/forums/sho...postcount=5456)
=========================================(Fuwafuwa Mira Teresuko-Pu) Light Reflection Telescope
Type: Supplementry
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage: N/A
Description: The user will create a dense ball of mist from the palm of the hands. This ball is then pulled back to a point at one end while being extended and opened up at the other end, this will give it the distinctive telescope shape. Using light reflection like a normal telescope would do, the water droplets are angled to reflect the light into the users eye allowing them to look through the mist and get an enhanced view of the surroundings for miles around. This allows for even further viewing then the reach of the Byakugan or the Sharingan. The mist still has no density so must be controlled with the users chakra control.
Notes:
~Can also be used by gathering the same mist used in "Light Reflection Mist" CJ without making the user visible.
~ Must have learnt "Light Reflection Mist" to use this.

~ Declined, explain clearly what you mean by further than the Byakugan or Sharingan and specify what enhanced view means ~

Re: ±±Custom Jutsu Submission±±

~Dropping,

Originally Posted by Salvatore

Summoning Animal: Booby Bird (bu-bi-Tori)Scroll Owner: Dead Bones BOther Users who have signed contract: N/ASummoning Boss if existing: To Be CreatedOther Summoning Animals tied to contract: To Be CreatedDescription and Background:
A booby is a seabird in the genus Sula, part of the Sulidae family. Boobies are closely related to the gannets (Morus), which were formerly included in Sula.
Boobies hunt fish by diving from a height into the sea and pursuing their prey underwater. Facial air sacs under their skin cushion the impact with the water. Boobies are colonial breeders on islands and coasts. They normally lay one or more chalky-blue eggs on the ground or sometimes in a tree nest.~Approved~

Along with it's Summon Animals tied to it, If Contract Below gets Approval.

Summoning Animal: (Rizu) - SquirrelsScroll Owner: SalvatoreOther Users who have signed contract: N/ASummoning Boss if existing: To be CreatedOther Summoning Animals tied to contract: To Be CreatedDescription and Background:
Squirrels belong to a large family of rodents called the Sciuridae. The family includes tree squirrels, ground squirrels, chipmunks, flying squirrels, and prairie dogs. The hind limbs are generally longer than the fore limbs, and they have four or five toes on each foot. Their paws on their fore feet include a thumb, although this is often poorly developed. The feet also have soft pads on the undersides. As their large eyes indicate, squirrels generally have an excellent sense of vision,. They also have very versatile and sturdy claws for grasping and climbing. Many also have a good sense of touch, with vibrissae on their heads and limbs.
- Summoner gets this tattoo on their right wrist:

______________±± Declined ±± Contract already exists and you can't drop contracts, you can only pass it down to other people by making one of the signers of your contract become the scroll holder.

ニケ YoruType: WeaponRank: S rankRange: ShortChakra: 40 Chakra Damage: 80 DamageDescription:
Yoru is known to be one of the strongest sword in the world. It is a "Black Sword". Found by Salvatore while wondering around Amegakure. Yoru is an ornately decorated and very long blade with a total length of at least 7 feet, as it is seen to be at least a full head taller than Salvatore himself when it is placed on his back. On the hilt of this blade is a crossguard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, and its shape is similar to the German "Großes Messer", a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. It can launch a massive slashing attack of compressed air that can reach at long distances, sending spiraling waves at the opponent at pinpoint accuracy, and capable of slicing a through earth and ice. The user swings his blade to launch a wave of compressed B ranked air from this sword, which is able to cut everything in its path, making a powerful slice that can reach Long range, this can also be used in vertical form this slash is Called Crimson.
- Only useable by Salvatore.
- Crimson Technique can only be used 2 times per battle.
- Crimson Technique counts as 1 of the 3 techniques per turn of the user.
- Must wait 3 turns before using the Crimson technique again.
Looks:

Looks of Slash Technique: 1:40 - 2:13

Proof that can cut through Ice: 2:55 - 3:00

~ Declined, no resubmit ~

(Suiton: Gogyou Ookami) - Water Release: Water WolfType: Offensive/AttackRank: S-RankRange: Short-Mid RangeChakra: 40 ChakraDamage: 80 DamageDescription:
The user will first perform the Ram handseal and spew out infront of him the required amount of water wich is infused with dense chakra from the user, part of the water then rises and takes the shape of a wolf that with help of the dense chakra is able to stay in it's wolf shape, it's the size of a Grown Akamaru around 1 foot taller, the wolf can move around and can bite the opponent with enough power to make it's teeth pierce the skin and deal minor wounds, and is able to swing his claws towards the opponent sending a B rank strength water claw at its target that has enough cutting power to slice through B rank and lower earth techniques, the water source used to create the wolf will always move under the wolf using it as a water source for it's technique and to mantain it's shape. If it tries to go into long range it will simply stop working and will return to normal water.

- Can only be used by Salvatore and those who are taught by him.
- The water wolf stays on the field for 3 turns unless destroyed.
- It's B rank water claw counts seperatly as another of the 3 techniques per turn of the user.
- Can only be used 2 times per Battle.
- Must wait 2 turns before using Again.
- No B rank or higher Water techniques can be used while the wolf is on the Field.
Looks:

Re: ±±Custom Jutsu Submission±±

Ration: Ryū-Ken Lightning release: Dragon fistType: Offensive/Defensive Rank:ARange:Short-MidChakra:30Damage:60Description: The user preforms the required hand seals Ox → Ram → Bird, Once this done the user closes his preferred fist as he channels a high amount of chakra into it. The user then punches into the air or onto an object as he releases the stored chakra, sending out a highly compressed bolt of lightning in the shape of a dragon, This dragon then rips through the target sending a high amount of lightning in their body severely shocking them, Next on the users command the dragon wraps around the target binding them tightly as it continually sends lightning chakra into the target shocking him.

Note: Can only be used twice per battle.
Note: The bolt of lightning is powerful enough to rip through Kaguya bone.

~ Declined, no resubmit ~

Originally Posted by naruto uzumaki bujii sage

Kuchiyose no Jutsu: Rei Summoning Technique: Rei Type: SummoningRank: S Range: Short Chakra: 60 Damage: 90Description: The user first bites his thumb then swipes it across his snake tattoo, After this is complete the user then slams a single hand in a solid object and rei will appear directly under the users palm. Rei is a white spiting cobra that half the size of manda, like all spiting cobras she has the ability to spit sprays of Neurotoxin venom out of her venom glands in her mouth which can travel up to long range with distinctive geometric patterns and with great accuracy, This venom is harmless unless it comes into contact with open skin ( Eyes, nose, mouth, open wound, ect...) When the venom comes into contact with open skin the venom's Neurotoxin starts to take affect. Each spray of venom counts as a jutsu. Rei can stay on the field for a maximum of five turns, and can only be summoned once per battle and can only spit venom three times per battle. Rei's Neurotoxin venom acts on the nervous system, chakra system and brain. This venom works to disrupt the function of the brain and nervous system and chakra system, which causes paralysis or lack of muscle control, but it can also disrupt the individual signals sent between neurons and muscles. If the opponent is affect anywhere from the 1st-3rd turns the venom starts to take affect on there ability for there brain to send signals correctly , Resulting in slower breathing rate, And also causes the opponents reflexes to drop by 1 level. During the 4th-6th turn the opponent looses the ability to control their muscles properly, Resulting in their speed to drop by two. During the 6th-7th turn the opponents speed and reflexes drop by one each turn. On the 9th turn the opponent looses the ability to mold and form chakra correctly resulting in no chakra use at all from the opponent. And if left untreated for 10 turns the opponents becomes fully parlayed, meaning total loss of any brain control , Their nerves and they die from numerous reasons, One their heart stops, To they stop breathing, Basically there brain shuts down completely.

Kuchiyose no Jutsu: Rei Summoning Technique: Rei Type: SummoningRank: S Range: Short Chakra:40Damage:80Description: The user first bites his thumb then swipes it across his snake tattoo, After this is complete the user then slams a single hand in a solid object and rei will appear directly under the users palm. Rei is a white spiting cobra that is a little smaller than half the size of manda, like all spiting cobras she has the ability to spit sprays of Neurotoxin venom out of her venom glands in her mouth which can travel up to mid-range with distinctive geometric patterns and with great accuracy, This venom is harmless unless it comes into contact with open skin ( Eyes, nose, mouth, open wound, ect...) When the venom comes into contact with open skin the venom's Neurotoxin starts to take effect. Each spray of venom counts as a jutsu. Rei can stay on the field for a maximum of five turns, and can only be summoned once per battle and can only spit venom three times per battle. Rei's Neurotoxin venom acts on the nervous system, chakra system and brain. This venom works to disrupt the function of the brain and nervous system and chakra system, which causes paralysis or lack of muscle control, but it can also disrupt the individual signals sent between neurons and muscles. If the opponent is affect anywhere from the 1st-3rd turns the venom starts to take effect on their ability for their brain to send signals correctly , Resulting in slower breathing rate, And also causes the opponents reflexes to drop by 1 level. During the 4th-6th turn the opponent loses the ability to control their muscles properly, resulting in their speed to drop by two. During the 6th-7th turn the opponents speed and reflexes drop by one each turn. On the 9th turn the opponent loses the ability to mold and form chakra correctly resulting in no chakra use at all from the opponent. And if left untreated for 10 turns the opponents becomes fully parlayed, meaning total loss of any brain control , Their nerves and they die from numerous reasons, One their heart stops, Two they stop breathing, Basically there brain shuts down completely.

(Dengeki Jigoku Dama): Electric Hell SphereType: Offensive Rank: A Range: Mid-Long Chakra: 30 Damage: 60 Description: The user makes three hand seals then places his hands out in front of him, He forms a sphere of black lightning chakra that has another smaller sphere of gray lightning chakra inside of it, The gray sphere turns black seconds before it is shot, The sphere also has red electricity flowing around it. Once the user fires it, The sphere leaves a black trail of harmless lightning chakra behind before it hits the target. Using hand gestures the user can direct and fully control the sphere with great accuracy. Once the spear comes into contact with it's target it explodes with a blast radius of 20 feet.

Can only be taught by Naruto uzumaki bujii sage.

±± Declined ±± Grey lightning chakra? =_= Also, a part from that, which makes no sense btw, this type of technique already exists.

(Dengeki Jigoku Dama): Electric Hell SphereType: Offensive Rank: SRange: Mid-Long Chakra: 40Damage: 80Description:Description: The user preforms the required hand seals Ram → Ox → Bird, Once this done the user brings his hands close together as he channels a high amount of chakra between them, Causing a ball of lightning chakra to form inside of the users hands, The user then pushes forward into the air sending the ball shooting forward at very high speeds, The user can do two things now, He can direct the ball freely with hand gestures and hit the target causing maximum damage or the user can the slams his hands together causing the ball of lightning to spilt into ten different parts which the user can control freely with finger movements, Once the little balls of lightning come crashing into the target(s) they send out a massive shock into the target.

Re: ±±Custom Jutsu Submission±±

Originally Posted by mangekyo byakugan

Shadow Technique: Shadow Engulf (Kage Waza: Kage Makikomu)*Type: Attack*Rank: Forbidden RankRange: ShortChakra: 50Damage: 90(-30 to user)Description: *The user will send their shadow toward the opponents shadow after performing six hand seals, once the opponents shadow is binded, the user will send elemental chakra to his shadow each element will affect as the following.
-Fire: The opponent will begin to feel an intense burning sensation in his body, and if it continues for two turns burn marks will appear on his/her body.
-Wind: The opponent will begin to feel like his body is being slashed by a sword, and if this continues for two turns the cuts will begin to appear.
-Water: The opponent will begin to feel wet and sweaty on the first turn and on the second turn they will feel like they are deep in water and pressure is very high.

Notes:
-Must have Mastered Nara Clan Techniques.
-Usable Once Per three battles(so a link to previous battles is needed)
-Must wait at least three turns to use the technique.
-The user suffers -30 damage due to the intensity of the technique.
-Must perform Six hand seals even if a bio says can perform Nara techniques with a single Hand Seal.
-The effects of the elements when infused are divided into two turns.(As mentioned above and for the second turn the technique will count toward the three techniques allowed)
-If the technique is successful the fight is over unless it is a two on one battle then the user will be after using the tech at half of his speed and can't use Nara techniques and techniques of the used element.

~ Makes no sense; if all that happens is burns, slashes or pressure, how is the fight over ? You NEVER put it in your technique that it ends the fight ~Summoning Technique: Nazu(Kunchiyose No jutsu: Nazu)*Type: Summoning/SupplementaryRank: S RankRange: ShortChakra: 40Damage: 80Description: *After performing the required hand seals and blood is used the user will summon Nazu the sprinter of the addax, Nazu is at the size of horse and can be used for transportation, Nazu can use wind techniques up to the users rank. Nazu is also equipped with a armor that can withstand A rank elemental techniques, C rank ninjutsu, C rank NB tai, and A rank normal tai.
-Can be summoned once.
-Lasts 4 turns.
-Can use wind techniques up to the users rank.
-Techniques that require Hand seals will be performed by the summoner.
-If Nazu hits an opponent with his antlers after charging at them the damage will be equivalent to a S rank tech.
-Must Have signed Addax contract.
Contract here http://www.narutobase.net/forums/sho...&postcount=656

~ Too many abilities ~

(Jou: Rantan) Cane: Lantern*Type: Weapon*Rank: S rankRange: Short(Kunias/Shuriken mid range)Chakra: 40Damage: 80Description: *This is a special kind of cane it is made up of very thin and powerful metal alloy, the cane has a holding area that consists of carbon fiver molded around it giving the user maximum holding/grip potential. The cane's special ability is that it can not be wielded by anyone beside the user(me) it requires chakra from the user to be embedded in it so that he can use it, if others attempt to wield it they will find it extremely heavy and will get electrocuted, the other ability of the cane is that it can emit blue light from itself so it can eliminate the field, and the canes tip contains a hollow area inside where kunia/shurikken can be thrown from.
-Can only be used by mangekyo byakugan
-If others touch the handle area they will get electrocuted.-Only 6 Kunias/Shurikken can be inside the cane and they will reach mid range.
-The light is not blinding, it can be used so that Nara clan members can use their shadows when their is no light source, and the light will be visible in mist as well although only up to short range.dropping this http://www.narutobase.net/forums/sho...&postcount=596

~ "Eliminate" the field ? ~

~All yours Emperor ~Curses.

Downgraded abilities Summoning Technique: Nazu(Kunchiyose No jutsu: Nazu)Type: Summoning/SupplementaryRank: S RankRange: ShortChakra: 40Damage: 80Description: *After performing the required hand seals and blood is used the user will summon Nazu the sprinter of the addax, Nazu is at the size of horse and can be used for transportation. Nazu is also equipped with a armor that can withstand C rank elemental techniques, C rank ninjutsu, C rank NB tai, and B rank normal tai.
-Can be summoned once.
-Lasts 4 turns.
-If Nazu hits an opponent with his antlers after charging at them the damage will be equivalent to a B rank tech.
-The summoner and the summoned can communicate telepathically
-Must Have signed Addax contract.
Contract here http://www.narutobase.net/forums/sho...&postcount=656

~ Approved ~

I hate auto-correct -_-

(Jou: Rantan) Cane: LanternType: WeaponRank: S rankRange: Short(Kunias/Shuriken mid range)Chakra: 40Damage: 80Description: *This is a special kind of cane it is made up of very thin and powerful metal alloy, the cane has a holding area that consists of carbon fiver molded around it giving the user maximum holding/grip potential. The cane's special ability is that it can not be wielded by anyone beside the user(me) it requires chakra from the user to be embedded in it so that he can use it, if others attempt to wield it they will find it extremely heavy and will get electrocuted, the other ability of the cane is that it can emit blue light from itself so it can Iluminate the field, and the canes tip contains a hollow area inside where kunia/shurikken can be thrown from.
-Can only be used by mangekyo byakugan
-If others touch the handle area they will get electrocuted.
-Only 6 Kunias/Shurikken can be inside the cane and they will reach mid range.
-The light is not blinding, it can be used so that Nara clan members can use their shadows when their is no light source, and the light will be visible in mist as well although only up to short range.dropping this http://www.narutobase.net/forums/sho...&postcount=596

~ Approved ~

Wind Cloud Senbon(Futon Kumo Senbon)Type: AttackRank: A rankRange: Long RangeChakra: 30Damage: 60Description: The user after performing two hand seals will send there wind chakra into the air once there the user will manipulate the chakra to form a wind "cloud" which will "rain" senbons of sharp wind needles at the opponent.
-Only twenty senbons can be thrown.
-Usable three times
-Must be separated by a turn interval
-The cloud can last as long as there are needles but using it in another turn will count toward three jutsu count.

~ Declined, you really have to expand the description. Where do you sumon them from ? ~

(Hachi torappu) - Bee Trap
Rank: B
Type: Offensive/Supplementary
Range: Long
Chakra Cost: 20
Damage points: 40
Description: The user will have their bees surround the opponent by the all the bees spinning in a different direction. Than the Bees will release honey to out their mouth making a vortex of honey that covers the opponent's body completely completely restricting their movements.
Note: Must be a Kamizuru member
Note: Must by taught by ~Korra~

~ Declined, rephrase the description ~

(In the ninjutsu list their is already a jutsu that involves bees using honey so I thought I could also create cjs with that ability since its different than the Honey CE since its my Bees making and they are shown in the anime using honey.)

(Genjutsu -Hachi no sekai) Illusionary Arts - World of Bees
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user will start by doing the Snake than Dragon signs and start inserting their chakra causing the opponent to see everything (like the surrounding, the user, and anything else)slowly breaking down into millions of bees that go after them and stinging them causing a strain in a majority of their movement. The restriction is enough to have them stop walking but they can still weaves some even tho their is some difficulty. In reality they are just in the same spot as they were giving the user the chance to attack.
Note: Usable 2 times
Note: No Genjutsu the next 2 turns
Note: Can only be taught by ~Korra~
Note: Need to wait a turn before using again

~ Declined, incomplete description, hardly deserves to be S-rank ~

Resubmitting
(Hachi torappu) - Bee Trap
Rank: B
Type: Offensive/Supplementary
Range: Long
Chakra Cost: 20
Damage points: 40
Description: The user will have their bees surround the opponent in a tornado by the all the bees spinning in a different direction. Than the Bees will release honey to out their mouth while spinning in their tornado that covers the opponent's body completely in honey completely restricting their movements.
Note: Must be a Kamizuru member
Note: Must by taught by ~Korra~

~ Approved ~

(Genjutsu -Hachi no sekai) Illusionary Arts - World of Bees
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user will start by doing the Snake than Dragon signs and start inserting their chakra causing the opponent to see the user and everything (like the surrounding, the user, and anything else)slowly break apart into millions of bees making it where all they see is bees everywhere.The bees will than go after them and stinging them causing a strain in a majority of their movement. The restriction is enough to have them stop walking but they can still weaves some even tho their is some difficulty. In reality they are just in the same spot as they were giving the user the chance to attack.
Note: Usable 2 times
Note: No Genjutsu the next 2 turns
Note: Can only be taught by ~Korra~
Note: Need to wait a turn before using again

~ Declined, I said it doesn't deserve to be S-rank. One more chance then DNR it is ~

New One

(Shakuton: Sukōchi kabe) - Scorch Release: Scorch Wall
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user will gather their Scorch chakra and generate a wall of scorch that is 8m tall and 5 m wide. The user can than use this wall as protection or send the wall straight at the enemies.
Note: Must be taught by ~Korra~
Note: Usable 4 times
What it looks like(got the idea from avatar )

Re: ±±Custom Jutsu Submission±±

(Fuuton/Katon: Kaen Bure-Do) Fire/Wind Art: Blades of The Blaze
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 100
Description: The user will focus a large amount of Chakra in their gut making the fallowing handseals (Tiger-Ram-Monkey-Dragon) and then shoot several blades of wind that can't be seen due to the winds intangibility. In flight the user will make one more handseal (Tiger) causing the Katon chakra inside these blades to ignite and burst out in Blazing flames. This Jutsu is extremely dangerous to the user as it causes major harm to it's users chakra levels making it so they can't use powerful Jutsu's for a short period of time as well can causing them to feel pain in there gut making them less efficient during battle. If the user is caught in the attack, They will suffer the same damage as an opponent.Note:
-No A-Ranked or Higher Fuuton next turn.
-No A-Ranked or Higher Katon next turn.
-Can only be used once per battle.
-Can only be taught by Serpent

(Suiton: Unagi Jiten) Water Release: Eel Spout
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will focus a large amount of Chakra in their gut making the fallowing handseals (Monkey-Dragon-Serpent) and then release a powerful surge of water from there mouth. This water will take the shape of an Eel and will quickly engulf an opponent. Once caught the Eel will dissipate into a water spout, spinning at fast speed, this will not only slice an opponent but also make them become dizzy in the process.Note:
-Must sign Eel Contract.
-Can only be used Twice per battle.
-Can only be taught by Serpent

(Suiton/Fuuton: Suraisugogyou) Water/Wind Art: Slicing Spout
Rank: Forbidden
Type: Attack
Range: Short - Mid
Chakra Cost: 50
Damage Points: 100
Description: The user will make the fallowing hand seals (Serpent-Boar-Tiger-Monkey) while focusing their chakra around them. This will create a slicing water spout around the user that stretches out to a Mid-Range area. This water spout is massive in size reaching high into the sky, only taking seconds to form it will suck anything within close range into it like an F5 tornado. While inside the spout an opponent will be majorly sliced and suffocated because of the massive amounts of water. Because of the user’s location, being in the middle of the spout where the intensity of the attack is at its lowest point, they will only slightly be damage, only taking minor cuts.Note:
-Can only be used once per battle.
-Requires a Water Source.
-No S-Ranked or above Suiton next turn.
-No A-Ranked or above Fuuton next 2 turns.
-Can only be taught by Serpent.
~ Declined. In your last post, I specifically told you not to resubmit what you were then calling 'Blades of Kagutsuchi'. Just resubmitting it with a different name and removing one ability does not make it a new technique.
As a result, you are banned from the CJ thread for the next cycle, and all these techniques are declined. ~

Re: ±±Custom Jutsu Submission±±

Mirion Shirudo - Million ShieldType: DefenseRank: SRange: ShortChakra: 40Damage: 0Description: With two handseals, the user will create a hexagonal barrier that will enlargen to cover the users whole body from an attack. The barrier protects the user from the attack, then it momentarily absorbs the chakra from the attack and forces it outward away from the shield in effect, dispersing the attack altogether.
- Can only be used once

~ Declined, what ? A hexagonal barrier of what ? If you cannot be bothered to even modify Bleach techniques properly, don't bother submitting them. No resubmit ~

Katon: Roketto Heki - Fire Style: Rocket BurstType: SupplementaryRank: BRange: Short-MidChakra: 20Damage: 0Description: The user focus fire chakra around his feet and release it all at once when jumping, rocketing high into the air due to the momentum it gives. This technique can also be used to evade large attacks while in midair.

~ Declined, similar technique exists ~

Fuuton: Amatsu no Murakumo - Wind Release: Heavenly Gathering of CloudsType: OffenseRank: BRange: Short-MidChakra: 20Damage: 40Description: The user gathers winds around his hands, which he then raises over his body, creating feather-like shaped winds from his arms and then sends large streams of them at the target in the form of wings. Due to the technique spiraling its way towards the target, it becomes very hard to dodge.

Re: ±±Custom Jutsu Submission±±

Originally Posted by AlbelTheWicked

(Katon/Raiton: Tenrai Shourisha) Fire/Lightning style: Divine ConquerorType: OffensiveRank: SRange: ShortChakra: 40Damage: 80Description: The user will first off channel katon chakra to his right hand, and then manipulate the chakra in the form of a fiery claw, which he then uses to slash at the enemy four times. After the fourth slash he then leaps high into the air and takes his sword in both hands and channels raiton chakra into the sword before crashing down upon the enemy with a powerful slash that causes the earth surrounding the impact to erupt with a powerful wave of lightning that hits the enemy multiple times.
~Can only be taught by AlbelTheWicked
~Can only be used once
~No Lightning jutsus above B-rank for the next two turns
~No Fire Jutsus above B-rank for the next two turns

Look at the video below to see what it looks like. Watch 0:05-0:14.

~ Declined ~

Resubmitting Divine Conqueror

(Katon/Raiton: Tenrai Shourisha) Fire Style: Divine ConquerorType: OffensiveRank: SRange: ShortChakra: 40Damage: 80Description: The user will first off channel katon chakra to his right hand, and then manipulate the chakra in the form of a fiery claw, which he then uses to slash at the enemy four times. After the fourth slash he then leaps high into the air and takes his sword in both hands and channels his katon chakra into it. As he does so he comes back crashing onto the ground slamming his blade into the ground a few feet in front of them, which the user then releases the chakra he channeled into the blade into the ground causing it to crack open releasing a wave of fire that shoots up from under them.
~Can only be taught by AlbelTheWicked
~Can only be used once
~No Fire Jutsus above B-rank for the next two turns

~ Declined, this is like two techniques in one. I understand if you jump up and slam the claw, or slash with the sword, but not two different things in one technique ~

Look at the video below to see what it looks like. Watch 0:05-0:14.

@Bolded: I've changed it to just a katon style jutsu and reworked the description a bit by changing the lightning parts to fire.

================================================== =======

July 25th-Aug 1st submissions:

(Katon: Blazing Hatsu) Fire Style: Blazing HeartsType: OffensiveRank: ARange: Mid-LongChakra: 30Damage: 60Description: The user will make a single hand seal and then channels his chakra into both of his hands. Once the user has done so he shall release two fireballs one from each hand which travel to the opponents left and right side in an arc fashion. When the the fireballs make contact they will explode causing damage, while at the same time it also forms an X shape under the opponent which causes fire to erupt from it hitting them multiple times.
~Can only be taught by AlbelTheWicked
~Can only be used twice
~No fire jutsus above B-rank during your next turn

~ Approved ~

Watch from 1:38 to 1:40 the move will be the two fireballs that are being shot.

Re: ±±Custom Jutsu Submission±±

(Fuuton: Shiyō shite no soyokaze) Wind Release: Breeze of Mazo
Rank: S
Type: Defense/Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After the user has done "(Han Kami han hito no ken) Fist of a Demigod" he may channel his fuuton chakra all around the arm, then with putting his hands together, creating a vortex of slashing wind which surrounds the arm, having the arm to be more durable.
Note:
~Can be used 1x
~The vortex is active as long as the user holds his hands together to keep the vortex active, but it cancels at the end of the next turn.
~Can only be done by sannin or above

~ Declined, that technique is OP enough without more add-on durability ~

For checkers, here's the jutsu I was referring to:

(Han Kami han hito no ken) Fist of a Demigod
Rank: Forbidden
Type: Defense/Offense/
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will bite his finger and drip some of his blood into the ground, using it as a sacrifice in the before turn. After the turn has ended, he may slam his hands on the ground, having the finest quality of earth from the ground be compressed/steel like quality to have a giant earth arm, resembling Gedo Mazo's right arm, to erupt from the deep ground. That means it is the same size as Gedo Mazo's right arm. The arm has a fair amount of brute strength, being able to tear off flesh respectively and sharp nails. The user may take defensive purposes as having this arm erupt right underneath him and close its hand, having the hand to protect him and make a counterattack of having this arm punch the opponent with the user inside the closed hand. It may take offensive measures as having the arm crush the opponent. If the hand closes, it is airtight inside.
Note:
~Unable to use Doton techniques for 2 turns due to the restrains on the body.
~Causing -50 damage to user as of the restrains of the jutsu
~The user can only use B-rank and below ninjutsu for 1 turn due to the restrains on the body.
~While this technique is active, the user may only use 2 techniques in every turn.
~The arm can stay in the fight for the max of 3 turns. After the 3 turns, it will go back into the ground.
~Can be used 1x
~Dr. House may teach this.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Selendrile

(Hajimari to Sōzō no Tebukuro)- Gloves of the Beginning and Creation
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: +10 to Clay Techniques
Description: The Gloves of the Beginning and Creation are a set of pure white, skintight chakra reinforced, leather gloves. The gloves have the ability to channel and retain moderate amounts of blast chakra. The gloves are normal shaped, except there is a large cut out of a circle where the palms are, allowing Selendrile to still wield his signature explosive clay. When Selendrile releases a clay figurine from his palm, the figurine will rub against the edges of the circular portion around the palm, absorbing moderates amounts of the stored chakra. This increases the damage of clay techniques passing through the Glove's by +10. The gloves are also a suitable defense against minor projectiles, such as shuriken and kunai.
Note: Only wieldable by Selendrile
Note: Gloves are indestructible

~ Declined, S-rank gloves that give a +10 with no restrictions...Hmm whatever made you think this would be approvable ? ~

(Hajimari to Sōzō no Tebukuro)- Gloves of the Beginning and Creation
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: +10 to Clay Techniques
Description: The Gloves of the Beginning and Creation are a set of pure white, skintight chakra reinforced, leather gloves. The gloves have the ability to channel and retain moderate amounts of blast chakra. The gloves are normal shaped, except there is a large cut out of a circle where the palms are, allowing Selendrile to still wield his signature explosive clay. When Selendrile releases a clay figurine from his palm, the figurine will rub against the edges of the circular portion around the palm, absorbing moderates amounts of the stored chakra. This increases the damage of clay techniques passing through the Glove's by +10. However, when the glove's ability is used twice, the user must wait two turns in order for the chakra to recharge inside the gloves. They are also a suitable defense against minor projectiles, such as shuriken and kunai.
Note: Only wieldable by Selendrile
Note: Gloves are indestructible

Originally Posted by Selendrile

(Raiton: Buzoku no San no Keimusho)- Lightning Release: Tribal Sun Prison
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals, and then raise ten, flat rectangular pieces of stone from the ground in a circle formation bordering short range around the opponent. The rectangular stones protrude no higher than the ground, being compared to something like a concrete sidewalk. After they rise to the ground, the user will create large tornadoes of lightning on top of each stone rectangle that shoot up seven feet into the air. As they appear, they begin to rapidly spin around the inside of the circle, converging on the opponent. Once successfully converged around the opponent, the tornadoes combine into one massive fifteen foot tornado, creating a deadly electrical explosion.
Note: Can only be taught by Selendrile
Note: No S-rank lightning on the same or next turn
Note: Usable twice per battle~Declined~ The lightning is magically materializing around the opponent? Its not wind nor water release.

(Raiton: Buzoku no San no Keimusho)- Lightning Release: Tribal Sun Prison
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals, and then raise ten, flat rectangular pieces of stone from the ground in a circle formation bordering the outside of short range around the opponent. The rectangular stones protrude no higher than the ground, being compared to something like a concrete sidewalk. After they rise to the ground, the user will create large tornadoes of lightning on top of each stone rectangle that shoot up seven feet into the air. This is achieved by the user channeling lightning chakra into the stone, similar to the action in Lightning Release: Four Pillar Bind. As they appear, they begin to rapidly spin around the inside of the circle of stones, converging on the opponent. Once successfully converged around the opponent, the tornadoes combine into one massive fifteen foot tornado, creating a deadly electrical explosion.
Note: Can only be taught by Selendrile
Note: No S-rank lightning on the same or next turn
Note: Usable twice per battle

(Bakuton: Sono Shinju Nashi Hamaguri)- Explosion Release: The Clam Without It's Pearl
Rank: S
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will place a single hand into their side pouch filled with clay, and begin to mold and shape it. The user will then release a small, hollow, hinged, sphere-shape creature the size of a tennis ball. The released clay resembles the Clay Explosive Landmines that are released by the C2 Dragon. This sphere is kept on the user until needed. When the opponent releases a technique, the user will throw the small sphere toward it, expanding the sphere greatly, depending on the size of the technique needing absorbed. The sphere's hinges then unlocks, opening the clay sphere, swallowing the opponent's technique. The sphere then re-closes, where the user performs a single hand seal that detonates the inside only of the sphere, dispersing the opponent's technique inside due to the confined explosion. This technique works best with techniques that have a mostly defined shape.
Note: Can only be taught by Selendrile
Note: Usable twice per battle
Note: No clay techniques the same, and previous turn
Note: Cannot swallow lightning techniquesNote: Cannot swallow techniques above S-Rank~All Approved~ Well done. Added a note to the last jutsu

Re: ±±Custom Jutsu Submission±±

Defense Card (Benso Karuto)
Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will levitate any number of Chakra cards in from of them and add chakra to them forming a wall to block an attack(s)

Note: Can only Block up to B rank Jutsu
Note: Can only block up to 2 Attacks at a time
Note: Must wait 3 Turns before you can use it again
Note: Chakra cards infusion with chakra (custom weapon. link / in my sig) makes it resistant to the basic 5
Note: must have chakra card to use

~ Declined; my apologies, but it seems someone has made card usage as a CFS. So, as a result, you can change your CW to something else or get permission to learn it from whoever owns it. ~

Re: ±±Custom Jutsu Submission±±

Originally Posted by Enzup

Ninja Arts: Projectile Deflection[/B]
Type: Supplementary
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: After throwing a chakra infused kunai, shuriken etc. or any other projectile which is imbued with user's chakra, user focuses on that projectile's chakra which is of his own, and by hand gestures he can control/change the direction of that projectile in mid-air.

Note: -Can only be used on 4 projectiles at max in one usage.
-Can only be taught by Enzup.

~ Declined, any other projectile is too broad. For all I know, you could abuse this by changing directions of water projectiles or F-rank projectiles or something. ~

(Ninjutsu: Buttai Hensa) - Ninja Arts: Projectile Deflection
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After throwing a chakra infused kunai, shuriken etc. or any other projectile upto C-Rank which is imbued with user's chakra, user focuses on that projectile's chakra which is of his own, and by hand gestures he can control/change the direction of that projectile in mid-air.

Note: -Can only be used on 4 projectiles at max in one usage.
-Can only be taught by Enzup.

~ Approved ~

__________________________(Doton: Yari Satsugai No Jutsu) - Earth Release: Spear Killing Technique
Type: Offense
Rank: C
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: A silent technique used in various situations in which user makes "Ram" handseal and summons a levitating earth spear behind the enemy at 5m distance. As the moment the spear is summoned, it shoots towards enemy while making very less to no noise.

(Raiton: Mokushi) - Lightning Release: Apocalypse
Type: Offense/Defense
Rank: Forbidden
Range: Long
Chakra Cost: 50
Damage Points: 100 (-40 to user)
Description: Enzup's signature move, which he created after fighting Onoki officialy and carefully watching his "Dust Release: Destruction of the Primitive world technique". In this technique user creates a very small cube in his hand, made up of pure compressed lightning chakra. When the user start creating the cube, then the sky starts to turn dark and all of a sudden the clouds releases a continuous crackling sound, which shows that how powerful the technique is.
This cube can be used in 2 ways.
i.) The user will release the cube at his targets (similar to how Onoki releases) and by making one handseal, the cube expands enormously in size, enveloping everything in its size and thus destroying it.
ii.) Instead of releasing the cube on his opponents, user keeps the cube in his own hands, and then the cube starts rotating on its own axis at very high speed, and then the cube expands enormously, such that the user is at its base centre, and while the cube spins it pushes everything away due to the the centripetal force which acts due to its spinning motion.

Restrictions: -User must not use any lightning based attack in his previous turn.
-User must not use any technique above S-rank in his previous turn.
-Can't use any other tech above A-rank and in same turn.
-After using the technique, user can't perform any S-Rank attack in his next turn.
-Can't perform any lightning attack in next turn.
-User receives 40 damage due to using excessive amount of chakra used.
-This tech can only be used in 1 of the 2 ways.
-Can only be used once per battle.
-Can "only" be "used" by Enzup.

Plz, give me a chance to resubmit, before DNRing it, "if possible". And thanks to Laufey for giving me this pic D

±± Declined ±± Ridiculously overpowered but also similar to existing techniques in other elements. Also, follow proper template for damage... With so many submissions by now, one would imagine you'd already know how to submit a cj.

~ Left for Scorps ~±± Checked it ±±

(Raiton: Mokushi) - Lightning Release: Apocalypse
Type: Offense/Defense
Rank: Forbidden
Range: Long
Chakra Cost: 50
Damage Points: 90 (-30 to user)
Description: Enzup's signature move, which he created after fighting Onoki officialy and carefully watching his "Dust Release: Destruction of the Primitive world technique". In this technique user creates a very small cube in his hand, made up of pure compressed lightning chakra. Then the user will release the cube at his targets (similar to how Onoki releases) and by making one handseal, the cube expands enormously in size, enveloping everything in its size and thus destroying it.

Restrictions: -User must not use any technique above S-rank in his previous turn.
-Can't use any other tech above A-rank and in same turn.
-After using the technique, user can't perform any technique above S-Rank in his next turn.
-Can't perform any lightning above A-Rank in next turn.
-User receives 30 damage due to using excessive amount of chakra used.
-Can only be used once per battle.
-Can "only" be "used" by Enzup.

~ ~ Declined; cut down the range and replace damage points to yourself with an actual physical effect, specify the maximum size of the cube ~

-Made it 90 DP. And sorry bout it
-Removed the part "When the user start creating the cube, then the sky starts to turn dark and all of a sudden the clouds releases a continuous crackling sound, which shows that how powerful the technique is."
-Removed the second way of using the technique, completely.
-Removed some restrictions to balance it.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Uzumaki Naruta

(Kuchiyose no Jutsu: Yura, Yamārashi)Summoning Technique: Yura, The Porcupine
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will wipe blood on their Porcupine tattoo and after performing five seals, the user will slam their hand on the ground, summoning Yura. Yura is a large white porcupine (a bit smaller than Gamabunda Jiraiya summons) and has blue eyes. She gets along with her summoners. Like all porcupines, she has two weak spots: her underside and an area above her head (where the summoner can sit), due to having no quills there. Yura has an affinity to Wind style, being able to use Wind jutsus without using any handseals. She can fire off quills (like the other porcupines) infused with wind chakra and can pierce everything. She also has the ability to curl up into a ball by putting the summoners and her/his allies on her underside protecting them from attacks.

- Can only launch quills twice. After that, Yura loses her quills for the remainder of the match
- Can only remain on the field for 4 turns
- Can protect three times only (Can´t protect if she loses her quills)
- Can use Wind techniques only up to A rank
- Can only be summoned by Uzumaki Naruta and Teno

(Kuchiyose no Jutsu: Yura, Yamārashi)Summoning Technique: Yura, The Porcupine
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will wipe blood on their Porcupine tattoo and after performing five seals, the user will slam their hand on the ground, summoning Yura. Yura is a white porcupine (same size as Gamatatsu Naruto summons) and has blue eyes. She gets along with her summoners. Like all porcupines, she has two weak spots: her underside and an area above her head (where the summoner can sit), due to having no quills there. Yura has an affinity to Wind style, being able to use Wind jutsus without using any handseals. She can fire off quills (like the other porcupines) infused with wind chakra and can pierce everything. She also has the ability to curl up into a ball by putting the summoners and her/his allies on her underside protecting them from attacks.

- Can only launch quills twice. After that, Yura loses her quills for the remainder of the match
- Can only remain on the field for 4 turns
- Can protect three times only (Can´t protect if she loses her quills)
- Can use Wind techniques only up to A rank
- Can only be summoned by Uzumaki Naruta and Teno

~ Declined; many, many, many things to be fixed. She has only two weakspots ? So what if she gets hit head on with a F or S-rank on a non-weak spot ? The quills can pierce everything ? Do you seriously think its approvable like that ? Can use wind up to A-rank ? With no hands to make seals ? Specify everything she uses counts as a move. Also, specify the number of times you can summon her. ~

Re: ±±Custom Jutsu Submission±±

Originally Posted by sage naruto 123

(Katon - Makai Kuchisaki) - Fire Release- Hells mouthType: Offensive/AttackRank: ARange: Mid-LongChakra: 30Damage: 60Description: The user begins by performing the handseals Ram-Dog-Horse-Tiger. The user them shoots out a large amount of intense flames that is manipulated into a demon like head that swallows the opponent. The user can choose to trap the opponent in the demons mouth, burning their body or choose for the head to explode.

Note
~ Can only be taught by sage naruto 123

~ Declined, restrictions ? ~

Resubmitting
(Katon - Makai Kuchisaki) - Fire Release- Hells mouth

(Katon - Makai Kuchisaki) - Fire Release- Hells mouthType: Offensive/AttackRank: ARange: Mid-LongChakra: 30Damage: 60Description: The user begins by performing the handseals Ram-Dog-Horse-Tiger. The user them shoots out a large amount of intense flames that is manipulated into a demon like head that swallows the opponent. The user can choose to trap the opponent in the demons mouth, burning their body or choose for the head to explode.

Note
~ Can only be taught by sage naruto 123Can only be used three times in a battle

~ Declined; mid-long ? So its useless at short range ? Why ? ~

(Raiton - Shainingu Tekidan) Lightning Release- Lightning GrenadeType: Offensive/AttackRank: ARange: Short-LongChakra: 30Damage: 60Description: The user begins by putting both hands together creating a circle shape. ( Like shikamaru's thinking position). They then begin to gather their lightning chakra into their hands creating a small orb of lightning. Once created the user shoots the ball from their hands, the orb of lightning is strong enough to leave a large mountain in ruble.
If one stares into the orb before its shot, it can blind the opponent for a few seconds, giving the user time to hit them.

Note

~Can only be used twice in a battle
~Can only be taught by sage naruto 123

~ Declined; many similar techniques exist ~

Summoning Animal: AlbatrossesScroll Owner: Sage Naruto 123Other Users who have signed contract: N/ASummoning Boss if existing: To be createdOther Summoning Animals tied to contract: To be createdDescription and Background:
Albatrosses, of the biological family Diomedeidae, are large seabirds allied to the procellariids, storm-petrels and diving-petrels in the order Procellariiformes (the tubenoses). Albatrosses are among the largest of flying birds, and the great albatrosses (genus Diomedea) have the largest wingspans of any extant birds. Albatrosses are highly efficient in the air, using dynamic soaring and slope soaring to cover great distances with little exertion.