Mighty Anniversary! Beta Start and Mighty Month!!

Can you believe it’s already been a year since the launch of the Mighty No. 9 project? At PAX Prime last August we launched our Mighty No. 9 Kickstarter, and asked you all to help us make our dreams (and hopefully yours!) come true!

Here we are today, still in awe at your support, generosity and feedback. To show you how much your support means to us, we’ve decided to give the 9th month of the year a Mighty makeover!

Welcome to Mighty Month, Beckers!

There’s so much going on this month that there’s no time to waste. Let’s dive right in!

At his Mighty Chat PAX Prime panel, our main man Keiji Inafune just announced the start of the Mighty No. 9 beta testing! Beta-level backers should be receiving their beta code in the next 24 hours, so stay tuned!

If you’ve been paying attention to Azure Striker Gunvolt lately, you’ll have heard of Mighty Gunvolt, the retro crossover platformer title free to those who purchase Gunvolt. We’re happy to say Inti Creates offered to give out a copy of Mighty Gunvolt to all of our Mighty No. 9 backers, too! As always, it should take a few days to get the download codes out to everyone, so please give us some time!

On the Mighty Forums, come check out the Mighty Month Trivia Thread for a daily dose of all things Mighty No. 9, from development quirks to novel tidbits about the Mighty dev team, even some never-before-seen art! Who knows what else’s in store!?

Our very own KIMOKIMO is holding fan art contests all throughout the month! Do you have what it takes to challenge the Battle Colosseum!?

Of course, we’ve got our regular updates in the pipeline, too, so look forward to those as well!

That’s all for now, Mighties! Enjoy your game(s), and see you on the forums!(￣^￣)ゞ

If you haven't gotten your beta code just email Comcept with your Kickstarter email address, your Mighty number and your donation tier. They helped me in less than 24 hours. Just remember you need to have donated at least $80 to get the beta code, and it's only for Steam/PC.

I got Mega Man X at 8 years old for my birthday (26 now). Played it constantly and it still ranks among my top 5 games of all time on any system.

Stages were inspired, bosses were unique, the soundtrack was catchy, and the flow of combat was superb.

I realize this is a beta, but both the level design and the soundtrack are sub-par at best. The Stage itself felt lifeless. I'd imagine there's only so much you can do with a military base-styled Stage, but please give it something to feel unique.

The combat overall felt a little dull. I know there's transformations in the finished game. I just wish we could've gotten a taste of at least one of them to offer our input about the system it uses.

I know there's 2 more stages coming in a later beta, so I'll reserve more of my judgement for that. In terms of bugs/problems, I've only found a few. The sound settings dont work and I had a hard time finding out how to exit the calibration menu.

Also, dropping down a ladder is a little sketchy. In old mega man games it was very responsive but in this game it seems harder for Beck to "catch" the ladder to descend it and dropping off the ladder by pressing the jump button should make you instant drop.

Other than that it felt polished controls-wise. Haven't found any clipping issues or wall catches.

Can't even spell their own project's name correctly. Can't believe it's been a year since the project started. I was so excited for this when it was announced only to be completely 100% disappointed in all aspects of this project a year later.

The Beta just looks bland and soulless to me. Yea, sure it's a beta, I've played a lot of good ones and a lot of bad ones. This, I can't even rate it because It's literally the most uninspired thing I've seen for a long time. I feel like it's a $.99 XBL Indie Arcade title, not something that came from a $4M Project.

@Anthony Giammarinaro at least they corrected it on the official forum & website. @Pupiyapak You should get it as well (can email them as well). Now I missed the PAX session, can't view it on twitch but at least the new gameplay video is on youtube...

I had the pleasure of taking part in last years panel, and rushed home to back Mighty No. 9. It was so exciting to see the progress that has been made, at this years panel. It is such a rush being a part in this project! Gunvolt looks like a blast too! I just wished that the panelists asked more questions about Beck, rather than the other beloved blue hero. Keep up the great work!

Oh dear, oh my!!! Migthy Month?? If this is sneak peak to their "quality control" I worry for this game. Actually, no, no I don't. Worrying would mean that I care!
*sips champagne*

And again, more content that excludes backers who do not use the forums. Also, my brother has told me that the update did not get properly emailed similar to their recent blunder. Hats off you to lads! Excellent communication to the community comcept!!
*raises glass*

@Michael May
The beta is running surprisingly smoothly on my 4 year old so-so (for the time) laptop on the default fairly high settings. The boss fight was the only area where it slowed down a bit, but even that was just when the boss uses one of his late fight moves.

Oh no, my Beta key was in the Junk folder! I was getting other emails fine from Kickstarter updates so I didn't think to check there, but the sender was different. So yeah, those of you who haven't gotten a key yet, check your junk folder!