Molyneux has taken up a creative role at 22Cans, a studio who’s philosophy is “to work on truly innovational and experimental ideas.” Their first game, named Curiosity, was announced during E3, and it’s certainly experimental.

You can watch Molyneux introducing the game above, although the video does end rather abruptly.

Released in around 6 weeks from now, Peter Molyneux classes Curiosity as an experiment rather than a game. It is simply a black cube in a white room that you can chip away at. But the cube is made up of millions of smaller black cubes, all of which need to be removed to open up the cube and reveal what’s inside.

Molyneux envisions gamers working together to reveal the contents of the box, but he knows some will want to get ahead. So two lots of DLC will be available to aid in your cube destruction. The first is a 99 cents iron chisel that will give you 10x the power to chip away at the blocks. The second is a diamond chisel, which increases your power 100,000x.

Everyone playing Curiosity will want that diamond chisel, but hardly anyone can afford it as it will cost $77,000 and there will only be one available to purchase. That must be the most expensive DLC ever, right?

Molyneux classes Curiosity as an experiment because he wants to see if players start working together and whether they join forces to buy the diamond chisel. But then only the last chip of the cube will reveal what’s inside, and only to the person who performs that last chip with their chisel.

We can expect several of these experiments from 22Cans in the coming months. They will all be one word titles, and they are all leading up to a real game that won’t arrive for a couple of years.