IVs and EVs Guide

If you're active in the Pocket Mortys community, you've
probably heard players talking about IVs and EVs, or
seen screenshots in trades with different stat values
that you don't see in-game. This guide is meant to help
explain what those all mean and why you should pay
attention to them.

What are IVs?

"IVs" are "Individual
Values" and are a special set of stats
given to every Morty when it comes into existence. They
are integers that range in value from 0 to
16, with 0 being "the
worst" and 16 being "the
best."

All other mortys have their Attack, Defense, and Speed
IVs randomly generated, and then their HP IV is simply
an average of the other three.

IVs are unique in that you cannot change
them. Even if you trade or level the Morty,
its IVs will stay the same.

What are EVs?

"EVs" are "Effort
Values" and are also a special set of stats
given to each Morty, but these stats can be increased
over time. They are integers that range in value from
0 to 65535, with 0 being
"minimum EVs" or "untrained" and
65535 being "maximum EVs" or "fully
trained".

In Campaign, when you first catch a Morty (or receive it from Blips and Chitz) the game uses a special formula
(see Formulas
Guide) for determining the starting EV for each
stat.

In Multiplayer, the starting EVs for a Morty are always 0.

In Campaign, the starting EVs for a Morty will never be above 20,000.
Example: A freshly caught level 90 Morty will have a
starting EV between 0 and (int) floor(20,000 * ( (90 -
5) / 100) ) = 17,000 (inclusive).

The higher your EVs are for a stat, the more of that stat
you'll get each time your Morty levels up. These "bonus
stats" cap out at 126 additional points you can gain in
each stat.

This is why it's so important that you train a Morty on
Wild Mortys and not just on other trainers before maxing
its level. You'll miss out on 126 stat points in each
stat if you don't!

Why should I train EVs?

Great question! As explained above, every time you level
up a Morty, its IVs and current EVs are factored into
the formula for determining what stats get added to your
Morty (if you're interested in the formulas, you can
view them in our Formulas
Guide). One way to think of it is that every
time you level up, you get additional stat points if
your Morty has a higher EV value for that stat than you
would with a fresh/untrained Morty.

How many EV stats do I get for each Morty I defeat?

This depends entirely on the base stats of the Morty you're training. For example, if you were to
train a Hobo
Morty by defeating 1 Morty in the wild (any level), you
would get 80 HP EV, 70 ATK EV, 75 DEF EV, and 75 SPD EV
(because those are the base stats of a Hobo Morty).

Therefore, it doesn't matter at all what level you are EV
training at, as long as you defeat enough wild Mortys to
achieve max EVs for each stat before hitting level 100.

If, for example, you were to start training a Hobo Morty that had 0 starting Attack EV, you would need to defeat a whopping 937 Mortys to max your Attack EV! Luckily other Mortys have better base stats!

If the game tells you "This item had no effect on
this Morty" then that Morty is fully
EV-trained for the corresponding stat of the mega seed
used. If the game lets you use the mega seed, then you
still have more training to go.

What's the best way to EV train?

We recommend starting with a high level Morty that you
know has good IVs. Then put another Morty in your party
that is a lower level. You're aiming to be able to one
or two-shot every wild Morty you encounter, but also not
level up too fast because you're going to need to defeat
hundreds of Mortys before you reach level 100 (if you're
training on Mortys that are too high in level, you may
gain too much XP and hit level 100 before maxing out
your EVs).

Once you've checked and made sure all your Morty's stats
are at max EVs, you can go ahead and level the rest of
the way however you'd like, whether that's by fighting
Trainers, using Level Up Mega Seeds, or continuing to
defeat Wild Mortys.

What if my Morty is already level 100?

If you trained your Morty to level 100 without EV
training, then you're out of luck. At this point there's
no way to go back and EV train it and you'll have to
deal with less-than-optimal stats at max level for that
Morty.

Why is taking longer to EV train certain stats than
others?

You gain EVs based on the base stats of the Morty you're training, which vary from Morty to Morty. For example, some Mortys may have a high base ATK, but a low base DEF, so you won't raise your EV stats evenly. Because of this, you may defeat hundreds of Mortys and find that you have a higher Attack EV than Defense EV.

How do I calculate IVs?

We've made a little calculator
on the site for calculating IVs and stats for your
Mortys. Simply choose your morty, select whether its
Untrained or Fully Trained, enter in its level and
stats, and then hit Calculate to get the range of
possible IVs. We've included a little "star rating" to
help visualize how good each IV is. Remember, 16 is the
best IV you can have!

If you haven't trained your Morty yet then you should put "0" or
"Min IVs" in the calculator since you haven't actually
leveled up and gained any of the EV stat bonus yet.

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