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Quantity isn't always better. Who plays codex anymore? Where's TA now? Just because gw1 had more modes does not mean they were good modes. Of course TA was good in its own way and i loved hero battles, but as you can see, they had to get rid of them for one reason or another.

I'd rather have a few SOLID game modes at launch and then expand from there through testing rather than taking away stuff. It's better to add on than take away in the player's perspective when to pvp game modes.

I played GWs1 for the first 2 years from launch. TA and all the modes were going strong when I played. The game has been out for almost 7 years. I am sure there are a lot less players playing. I am guessing most people are just working on HoM points.

~ I played competitive pvp in gws1 for the first 2 years of release (best years). NO other game comes even close to the level of pvp in gvgs/Tombs during that time.

~ Anet is making GW2 suited pvp more for the "pve player". They realize that there are A LOT more pve players then pvp players. My quess 75% pve to 25% true pvp. It is a business decision.

~ My huge concern is the lack of pvp type of matches. In GW1 if you got bored of one type of pvp, you can switch to another. The lack of pvp variety is the main reason TOR got so freaken boring for me in 3 weeks.

I'm pretty sure A-net has said this before, but PvP balancing is one of the last things that are going to occur to the game, its defiantly not on the minds as of the moment. I doubt any of the abilities we think are OP (Thief's Unload) or classes that might be crazy (Necro anyone?), plus if they had skills change in Guild Wars 1 to PvP versions of themselves why not do the same for Guild Wars 2 if not just for the sake of balancing the PvP so it isn't a zerg fest 24/7 in WvWvW

I do not post this to insult you. But, I would strongly disagree with you. Maybe in the development stage of GWs2 right now, this is not on the forefront. If we are going off of Anet's track record for skill balancing; I would say PvP is why 75-90% of the reason skills get changed/nerfed. I can count dozens if not hundred of skill (if I cared to research) that were changed because of the current metagame/ overpowered. Few examples: Aegis, Gale, Burst of Aggression, Iway just to name a few.

Anet will change skills people do not use often, and make them more powerful so people will use them. And after everyone in PvP uses them, they nerf them a little to make them balanced. Ex: All of the Conjures, Primal Rage, WoH, SoD, SoR

There has been PvE changes: Biggest one that comes to mind is the early 55 days. But, they more changed the whole AI instead of a lot of skills. I believe they changed Protective bond.

I am not trying to act all high and mighty. I am sure many, many people know more then I do. I have not played much in the last 4 years. When I did play I did not do a lot of PvE.

Like I said, not to insult you, but Anet takes PvP skill balancing very serious... And that is why I come to love Guild Wars PvP! The best PvP I have ever played!! -Labatts

I was a huge PvP guy for the first 2.5 years after GWs1 launch. Guild Wars KNOWS how to balance and have very, very, strategic/ skilled base PvP. For all of the concerns I am reading DON'T WORRY!!!!

I am reading a lot about thieves being OP/imbalanced because of stealth. For everyone that does not know Anet very well, they are very quick on changing skills/ classes quickly (some people do not like this). But, I do not foresee this being an issue.

For everyone not aware of GWs1 PvP. You will see very skilled, and strategic movements, and builds out of the advanced/ better players. I feel the Roll will become second nature. Player positioning is an important part in competitive PvP. In GWs1 Knock-downs were always important!

People will get very creative building different builds/teams. You will see a lot of different styles & current Metagame. Ex: 5v5s - 5 rangers or 5 eles experimenting with different spikes or ranger pressure with pets and whirling defense. Always had to be ready for team splits too! Can Not Wait for PvP!!!

Has anyone read, or heard about condition removals? I read there will not be Hexes in GWs2. But there will be conditions. I was just curious if you have 3-4 different conditions, are we able to remove them? Would that be one of the the three utility skills?