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Doesn't look like a HG/SS hack to me, more like a game programmed from scratch (perhaps using a program like RPG Maker or Game Maker).

If you look carefully, it doesn't appear to be actual 3D, but rather 'mode 7'. If you look at the night-time screen of Rustboro (3rd one on the right), the two buildings at the bottom don't have any perspective. The bottom one is just zoomed in a bit more than the top one; they're both sprites, not 3D models.

That's some of the most impressive mode 7 work I've seen so far, though.

EDIT: It being French and having a dual-screen system reminded me of the Pokémon Script Project for RMXP. Checking on their forum, turns out I was correct: here's the thread. The screenshots in the thread don't appear to have been updated for a while, though.

someone already has made a start!LINK REMOVED. "Posted 04 December 2008 - 10:28 PM
This is an engine ive been working the last few months, ive decided to release the source so i can start working on my own pokemon project...

You are free to use this engine, as long as you give me some credit

Important:Before you test the GM6 file remember to include the external files into the project, else you will get several error messages and the game wont run. The external files must be extarcted to a temporary folder created by the game

It also includes a small crappy map editor to make the .MEF files, read the readme.txt file for the controls and info

Download: (the files is a gm6, but its compatible with all later versions, even 8)LinkA (This one is more updated and secure)Link BGmk users - Thanks Mocgames998!

Please, do post what you think about it, so i can improove, fix, update, etc.."

someone already has made a start!-LINK REMOVED- "Posted 04 December 2008 - 10:28 PM
This is an engine ive been working the last few months, ive decided to release the source so i can start working on my own pokemon project...

You are free to use this engine, as long as you give me some credit

Important:Before you test the GM6 file remember to include the external files into the project, else you will get several error messages and the game wont run. The external files must be extarcted to a temporary folder created by the game

It also includes a small crappy map editor to make the .MEF files, read the readme.txt file for the controls and info

Download: (the files is a gm6, but its compatible with all later versions, even 8)LinkA (This one is more updated and secure)Link BGmk users - Thanks Mocgames998!

Please, do post what you think about it, so i can improove, fix, update, etc.."

does it work???

Um... No. That's for Game Maker. But, I do once seeing a Pearl rom hack, like what we do. I'll have to find it though. :\

well this is a start... if he lets us we should work more using Game Maker because of its 3D editing powers. using that source + the crappy editor we could get a one that works!
then we could
"rip" the part of "game maker" that we need to make a "stand along programe"

as for the ruby remake. they must have used a 3D game editor to make it.

You seem to be misunderstood. Game Maker is for making games from scratch. It isn't used for hacking. I think this game was made from scratch to look like DPPT/HGSS but it isn't. You can't rip something from Game Maker that isn't there.

I don't have much knowledge in DS hacking, but recently I found out that you can't edit the Johto Dex in HG/SS yet. The file that resembles the PokeDex is at a/0/7/4, the 12th file in the narc. However, I tried editing that to the Sinnoh Dex, and nothing happened. Then with a hex editor, I found what appears to be a second listing for the dex, which is at 0x64D2180. I changed that to the Sinnoh Dex, and this time I actually got different results, but it wasn't ideal:
For some reason, only Pokemon that were originally in the Johto Dex still appear, and some graphics won't load O_o.

Earlier, I did the same thing on Platinum, but in reverse: Replace the Sinnoh Dex with the Johto Dex:
I got much better results, as Pokemon actually showed up in the correct order. Not sure how to fix the numbers though.

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