Posts Tagged ‘The Witness’

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It’s the end of another puzzling year in which plenty of things have made us scratch our head and frown so hard that we have permanent crease-marks in our foreheads. The RPS Advent Calendar highlights our favourite games of the year, daily, and behind today’s door is…

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As pretty as it is, I don’t know why you’d share screenshots of The Witness [official site] – the primary response seems to be people screaming that your screenshot of a pebble contains the hugest of spoilers. However, bold video game photographers now have a new tool. J. Blo and Thekla’s puzzler has added support for Ansel, the super-swish camera mode exclusive to Nvidia cards. It lets players place the camera where they please, tweak lens settings like rotation and field of view, then save snaps in fancy formats like 63360×35640 or VR view-o-spheres. Pretty!

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We usually do our enormous GAMES OF THE YEAR posting fest at the end of the year (as would seem logical) but because it seems silly to reserve praise for special occasions we’re doing a Games Of The Half Year collection to tell you about everything we’ve loved playing so far. It can double as a summer holiday recommendations list too!

We’ve listed ours in alphabetical order to prevent genre-based punch-ups in the staff chatroom. We’d also invite you to list any gems we haven’t mentioned or might not have played in the comments below.

Just hit the left and right arrow keys to navigate the Games Of The Half Year or click on the arrows next to the images to get started!

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In the great tradition of taking something cool and then reducing it to its most basic elements while simultaneously challenging what made it cool in the first place, someone has made an NES version of The Witness It’s a curious thing, because at first glance The Witness is a game about tracing lines through grids so that you can trace different lines through different grids. In that pursuit, The Wit.nes [Itch page] seems to excel.

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Nvidia have unveiled their next top-end GPU, the GeForce GTX 1080, which they say can draw lots of really nice pictures really fast. Look, I’m sure Jeremy and his Week in Tech will have more to say about that soon, but what’s interesting to me is the software they announced alongside it. Nvidia Ansel will let people take fancier screenshots, pausing the action to rearrange the camera, apply effects, take ultra-high-res snaps, make 360-degree panoramas compatible with VR goggles, and so on. Support for Ansel is coming to Nvidia GPUs for games including The Witcher 3, The Witness, and No Man’s Sky, and it’ll work on many cards older than the 1080 too.

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While attending GDC I was thinking a lot about how “outdoors” works in videogames and speaking to artists and designers about how they had approached those environments. I was relatively early on in my experience of The Witness [official site] but I was intrigued by how many biomes were crammed onto a small island space without it ever feeling overcrowded. With that in mind I sat down with artist Luis Antonio to talk geography, architectural decay and why a simple handrail needs an entire backstory…

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Dark Souls [official site] isn’t for everyone in the same way that a bowl of piping hot broth isn’t for everyone. Let it cool for a while, add some seasoning, and people might happily tuck in and enjoy, but if you expect them to eat it exactly as you would – whether that’s by chugging it down in a few swift gulps or taking tiny sips long after it’s gone cold – a fair few folks would rather have a nice sandwich instead. Nothing wrong with that. Nobody should have to drink soup through a straw.

Or should they? Given the cries of ‘git gud’ that greet many complaints about the difficulty – or inaccessibility – of Dark Souls, it’s tempting to see those who love the series as precisely the sort of people who would chase you away from the bowl if you brought a spoon to the soup kitchen. “NO SPOONS” they’d shriek “YOU WON’T APPRECIATE IT IF YOU DON’T GET IT ALL DOWN YOUR CHIN AND THE FRONT OF YOUR JUMPER BEFORE YOU MANAGE TO SWALLOW A MOUTHFUL”