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Superfighters Deluxe is an upscale game
That means that the game does not need a one mistake in the maps who had a time ?
That will reduces the importance of the game ...
here's some mistakes of the maps in SFD including Zombie Nightmare , i did not want to tell the other official maps because...

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It's not because of low settings, maybe this drawing makes it more clear:

The light grey lines correspond to the blue lines, it's just light on the side of the metal structure.

This gif explains it all, you can do this at anytime. The bullets come from the back of the gun, it seems.

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We do a tunneling check from the middle of your X-position to the gun's barrel. Anything between is hit (except teammates). We do a similar approach for melee attacks - even if your chain/axe/katana clips through a thin static wall you won't hit anything behind the wall.
Imagine if we would try to...

Idk if this was already pointed out or something... When you jump and kick before you land a on a crate, you move (fly) a few feet to the direction your facing. It happens with other objects too. Ill make a vid showing it in acton

As far as I know, the sniper has 75% chance of critical hit, and the critical hit does 45 damage, while a non-critical deals 30 damage. But sometimes, you hit a critical (the enemy gets knocked down) but he only takes 30 damage. I just tested it in a damage testing map I made.

PS: sometimes the...

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It didn't seem like multiple projectiles in the second case I described. But if the effect/mechanic can last a few seconds, then the guy was probably being shot a few seconds earlier (maybe 2 seconds) which explains the knockdown.

When picking up a C4, the pickup text is slightly misaligned from the centre of the player, whether this is because it gets aligned by the hitbox or just because the word is small so its more noticable; I think it should be brought to attention.

I was playing tutorial as there were no good servers, on the stage where we get Katana to hit the opponent I was in that stage I was jumping and by mistake, I pressed the 'kick' key instead of Punch and found that the percentage had gone to 20. I'm not sure if this is a bug but It's maybe a...

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We will just leave it as it is as long as we have that tutorial intact.

This is a score bug where player's leave the game in between of a running match leaving you all alone in the map.You can only wander around the map or simply suicide till another player joins.Game won't reset.
This kinda screw's up your win 9-0ratio...

Apparently, you won't be able to jump a window of that size (I think it's 2 tiles) most of the times.
Sometimes you keep jumping and trying to jump through it and you simply don't pass.
Notice that I'm pressing right and it still doesn't work, and I kept only pressing the same keys, nothing...

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By design. The underlaying box2D engine we use is not deterministic so one result may vary from another.

Elements in SFD isn't designed to work in every specific conceivable scenario that a map author can imagine.

Just because you can design something doesn't mean you should :). We try to keep...

Aparentally you can throw and dive at the same time if you throw and start dive at the same time you touch the ground after finishing a jump. It works with any throwing item (mines, knifes, etc).
|LPH| Shakal 've been doing this and I guess it's another popular bug between the players, which is...

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While it's not by design we could leave the bug as it is. Let it be a Trick move or something. You're already have the items ready to be thrown so...

Title explains it really, weather can pass through TrainCarLocomotive00A.

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The weather effect passes through any dynamic object. This is by-design as we opt out to dynamically calculate each individual rain-drop where it should land so we do a lot of simplifications. One is that weather passes through dynamic objects.

This is what happened when someone tried to throw after he won the round

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I got confused first and thought that his head is twisted and located in his shoulder (lol). then i looked carefully its actually a black tattoo with a short-sleeved shirt. And he has a stylish hat and gas mask on his face

There's actually a few situations where a throwable object can go through a player.
It can happen if the object bounce on something before hitting the player.
If can happen if the object has low enough velocity.
Another explanation is that the object never collided on the server but it might have...

Am I the only person who's character isn't relaying the actions 100% of the time? Sometimes my character refuses to kick, block, grab, or even roll. Is this a bug? My computer/keys being crappy? My connection tends to be pretty good, but it still occurs. What the heck is going on and how do I fix...

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The whole Client-Server network code is a complex topic in SFD. But to simplify it:
Most actions need to be transmitted to the server first before being activated.
Like punches, block does have a small activation time before you actually block on the server. If you press block a few frames before...

As you melee pros know, you can drop from objects and small heights and attack midair without having to kneel/crouch. But sometimes you kneel anyway. I notice this more often in other people's servers, but as you can see in the video, it can happen in your own server too.

(please activate HD...

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This makes me conclude that the Box2d engine wasn't supposed to be used to make online games with physics-critical gameplay, we will suffer this less when the single player scene will be fed more with the release of the campaign.

As you know, WaterZone and AcidZone react on players with sound and visual effect. But they don't do this with Objects, Items, and other Foreground Tiles.

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Games like Terraria have the benefit of having a strict tile-based grid. SFD don't have that which means you can create very complex structures. We're not going to have any water simulation what-so-ever. Water is just some esthetics in SFD to create limitations in your map without using invisible...

Farbg tiles have an option to switch between static/dynamic, but it doesn't work now. They're static all the time, regardless which option is selected. I would like having them possible to change to dynamic back again.

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I want to assure, if this is permanent or temporary situation? Hopefully one day all will come back, otherwise on the run maps lose a lot.

Player hitbox size and weapon origin same as the standard player size, same apply to some minor issues like the size of the bullets shells, dropped magazines, etc.

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Here to you:

Anyway this hitbox issue is the lesser evil if you fight with melee, the biggest is what KliPeH said about what I tried to say about the wrong positioning of all the weapon emitters (projectile and muzzle flash spawn position, bullet shells spawn position and their sizes), cause...

My antivirus update was downloading and i joined a local server which was nearby to my location. Still i was having 2000 ping. That was usual but i
could notice a difference this time.

The game speed changed by itself, something like x2 of the usual. I found i could sprint really fast and every...

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This has been around since the first versions of the game.
If the client thinks it's lagging behind it will try to speed up and vice versa. It's not optimal in SFD but as long as you don't have any sever network jitter it's OK.

The score always resets when we enter the new zombie mode stage, it's kind of annoying because I can't leave a server open without the score constantly resetting, this makes racking up wins a bit of challenge. I think it's because I usually set map rotation to official maps only and Zombie map is...

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The whole map rotation feature right now only rotates between all installed maps if they are official maps. The survival map is an official map.
Once we start to create more survival maps and campaign maps (and other type of maps) for future updates we need to refine this so you can select a...

Whenever i drag a tile/block from the list to the map it just doesn't place itself and i have to drag it again, after a few tries dragging the tile it finally gets placed (in the exact same spot).

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Do not double-click in the tile list. Single click+hold and drag it out in the editor. Clicking first in the editor might help before attempting to drag in a tile again if it doesn't work the first time around.

The censor bar I was referring to is the square around the crotch on naked characters. For some reason this square is still prominent over Chest Under which really bugs me because it ruins this design that used to work before pants were added.

When you hit the print button for a screenshot and then you paste the result in the script editor you will see the screenshot in it, since there aren't any practical uses for it I think is not a wanted behaviour.

Now I take this oportunity to ask, if the script editor can handle images, will there...

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The script editor is actually a rich text edit field (RTF) for simplicity when it comes to multiline, indent and scrolling.
Images or any other formatting in this textbox is never actually saved. So closing it and opening the editor again and the image is gone.