Wednesday, October 30, 2013

Scrap Princess (of this here blog) trawls the web digging up exotica including coconut fibre armor. "The warrior holds a three-pronged weapon (taumangaria) edged with shark's teeth. He may also have worn undergarments, a porcupine fish helmet and ray skin cuirass on top"

This Gary Chalk interview illustrates how things should work: " They had repeatedly threatened to sue me for plagiarism over the dungeon planner pads and the floorplans, but had never really been able to make it stick. I told them that if they gave me a job, they wouldn’t have to keep trying to sue me and I could even invent products for them. They thought this over and gave a job they called Games Development Manager!"

Have liked Sarah Horrocks' art for a while and I like what she has to say about The Counselor too. Not RPGish but lots of blatant thought-provocation about comics, writing, art and much else that is RPG-adjacent.

When was the last time you heard an RPG podcast that was not annoying? Ta-daa! That's from Shiro of the RPG corner blog.

And Noisms is doing that thing where he sheds light on how RPGs work using knowledge gleaned from things other than how Buffy and/or other RPGs work

Monday, October 28, 2013

I collect these and stick them in my notebook--I look for ones that convey a relatively large amount of information in one picture--easy for a GM to take in mid-session and easy to imagine any group of PCs running into.

Like for example the first one gives you a wizard who is: evil, in the middle of an incantation, holding something important, possessed of an impressive collection of alchemical glassware (one piece of which is broken), surrounded by webs and accompanied by rats.

If you've got any pictures that get a lot of gameable details across all at once, put them in the comments. I suspect Conan comics and covers would be rich vein, and some of Kirby's double-page spreads from The Demon .

Saturday, October 26, 2013

Brazen MienSpell Level: Magic User 4thRange: CasterDuration: Permanent until dispelledCan only be cast once in a lifetime. Requires a blessed
cauldron filled with magically molten brass. It is pref-
fered that the brass come from desecrated holy objects
and stolen altar pieces. At the astrologically-appropriate moment, as determined by the caster according
to their own ingenium, the mage recites a blasphe-
mous chant then plunges their head into the cauldron.
Should they survive the unholy ordeal, their face and
most of the flesh on their head is replaced with a grotesque mask of brass. They gain 1d6 new senses over
and above the free use of Detect Magic and See Invis-
ible as permanent abilities. Unfortunately they lose the
ability to speak, unless they use magical Ventriloquism
or other such means.

PecuniariseSpell Level: Cleric 2nd/Magic User 4thRange: Touch/CloseDuration: 3d6 hours
The caster may add perceived value to a common
quantity of something of little or no value, for example
the words of a proven liar or a portion of waste material. This value will affect all members of a reasonably
sized and reasonably specific group, for example all of
the members of an extended family, the politico-managerial class of a mid-sized space station or a swarm of
interplanar horrors.

Friday, October 25, 2013

I got 99 problems and they form an interlocking network of pistons in a vast adventure-generating engine

There are more scripts than business cards in Los Angeles, so finding writing advice so simple that millions of people who will never ever get a movie made will understand it or at least think they do is big business.

Here's a simple one you'll hear on day one in any screenwriting class:

"There are two kinds of scripts: plot-driven and character-driven".

A plot-driven story is one where, essentially, you could replace Batman with Robin (i.e. a character of roughly the same kinds of abilities but a different personality) and the central conflict of the story would remain the same.*

For an example of these words being used by someone who knows what they're talking about, here's Jenette Kahn, ex-publisher of DC Comics:

In the mid-seventies atDC, most stories were driven by plot not character. We tried to reverse this equation across the board so that our comics dealt more with human complexities than they did with mechanistic ones.

(You can, of course, have both at once. Don't even think of writing a boring comment in my comments extolling the overlooked virtues of having both at once. Sure great, lovely, let's move on...)

Like:

Let's say Norgulon shrinks the population of Zor'Clactica so they're all 2 inches tall and then rules them like a cruel god.

A) If the story is mostly about the hero, Gnastimus Prodd, realizing that, despite his anomie and alienation, all Zor'Clacticans are fundamentally one and, thus inspired, manages to rally the population for an all-out Zerg Swarm assault on Norgulon and defeats him and so grows the Zor'Claacticans back to normal size, that part of the story is what a screenwriter would call Character-Driven.

B) If the story is mostly about the hero, Gnastimus Prodd, realizing that, although there is no antidote to the shrink ray, he can use the shrink ray on Norgulon so that the cruel tyrant is once more the same size as everybody else that part of the story is what a screenwriter would call Plot-Driven. Even though, note, Gnastimus, a character, is still the agent of action.

...and check this:

C) If the story is mostly about life under the heavy fist of Norgulon but then Norgulon is crushed by a random asteroid, that part of the story is what a screenwriter would also call Plot-Driven._____
Now anybody into role-playing games will notice a vast gulf between B and C. In B, a hero solves a problem with one of a set of solutions. In C, fate does, inexorably, with no decision points. In movies this isn't as vast a difference because both asteroids and heroes' skillsets are under the control of the screenwriter--in games, the heroes and the random asteroids are typically under control of different people.

This is one reason this plot-driven/character-driven dichotomy hasn't caught on that much in talking about games--it doesn't quite apply in the same way.

However, the fact that we don't use it much does obscure one thing: a lot of the work people like Vincent B and Luke W are doing over in the more motivation-obsessed indie games is, essentially, trying to find a way for RPGs to make character-driven stories. That is: stories where what happens is all about a problem latent in the characters.

Well, why is that hard? Because most traditional RPGs are set up to be what a screenwriter would ham-fistedly and misleadingly call "Plot Driven".

Because those words suggest railroading or a pre-packaged plot (i.e. they conflate the shrink ray solution and the asteroid), people who want to talk about RPGs need another term.

So: Solution-Driven.

In a Solution-Driven adventure the characters are presented with a problem or (better) a complex set of interlocking problems. Exterior problems.

The conflict and story arise from any set of characters attempting to solve the problems, mostly in a mechanical way.

It's not Character-Driven because you could replace the characters with other characters and there'd still be a conflict (presuming the new characters still crave experience points, gold pieces, basic survival or some other low-common-denominator motivator) though that conflict might take a different form.

It's not a Railroad (or Participationist--which is when you're ok with being railroaded) because in a Situation-Driven adventure if you changed your choices you'd get a different story.

A Solution-Driven story isn't just one where the players are given a pile of problems to solve, it's where they choose problems and different solutions lead to radically different plots.

In a Character-Driven story you change the character and you've changed the story completely. In a Solution-Driven one you change the details of the method of solving the problem and you've changed the story completely.

Like yesterday me and Stokely chose to get drunk in the middle of an adventure Kirin was running.

My elf, Gorgut the Weasel, got tossed in jail.

Stokely hooked up with a witch who then turned her leg into a tentacle.

Though these could be framed as natural consequences of our characters' respective alcohol problems, the game mechanics frame these problems as external. You gotta roll to get bonus xp--this isn't a Hard Choice--you deal with the problem you get.

Stokely decided to try to charm a goofy local apprentice wizard into Cure Disease-ing her, but he (die roll...) took her to his mom's basement and had some stolen wizard's library book and he was all weird and clueless and she was thinking this wasn't gonna take and there'd be some horrible diceroll in the future so she tricked him and took off with his spellbook.

The spells turned out to be too high-level for anybody in the party to handle, so she asked around about how much it'd cost for a professional--3000gp.

At this point I'm like "Look, don't bail me out of jail--let me go to the arena, let my third level ass fight a giant crab with all the other doomed prisoners. Bet on me: I'll win at insane odds against, I get out of prison, we get enough gold to cure Stokes, all is right in the world."

And, weirdly, that worked.

Point is: all that adventure came from attempts to solve basically mechanical problems ("I've got a monster leg.""I'm in jail.") and player choices, not presumed plots.

So a Solution-Driven adventure is a thing.

_

Some other things about Solution-Driven adventures:

In Solution-Driven adventures, the characters are treated like tools to enact solutions.

Characters' personalities affect the style of solution, the atmosphere, and the choice of which problems to solve but that moment of choice is not a drawn out main event, the complexities of the solution are the main event.

Almost all location-based modules are gonna give you Solution-Driven adventures. The location is a problem--it has gold in it, it is guarded in one way or another, there are billions of ways to extract it, some good, some bad. However, not all Solution-Driven adventures are location-based.

For example: murder mysteries can be Solution-Driven adventures. Assuming you can make a suitably complex web of clues and have a suitably wide variety of avenues of inquiry, the way the players choose to solve the problem of discovering and then confronting a culprit can be written in a Solution-Driven way. For example.

Superhero adventures are easy to write as Solution-Driven. There's Dr Doom: he lives in Latveria which is here and he has these powers and he just made an army of cannibal sloth men. Do something about that.

Just because there's one Big Bad doesn't mean it has to be a railroad. Cthulhu can be banished in a thousand ways after a thousand different series' of events. Or he can even win.

When a game company sells you a module, they are selling you a set of problems. The characters that your players bring are tools to find solutions. The story is the interaction of these two parts.

Some systems want to give you different consequences based on the plausibility of your solution (GURPS) and so are all about the problem of concocting the best solution for the situation, some want to give radically different solutions basically equal chances of success (Dread) and so the precise decision is less important than the camera pan across the tension of the act of enacting the chosen solution.

In Dread, breaking the window or dropping the TV on the guy will both work equally well--either way you gotta pull a brick from the Jenga tower--in GURPS, whichever is easier to do is easier to do. Thinking of the best solution is an important drama in GURPS, whereas in Dread the important drama is Will you tip over the Jenga tower after you've picked a solution?

For that reason, I'm not sure I'd go "x,y,z systems are solution-based"--this is more about what a session or adventure is like than what system itself is like.

The very last part of that Jenette Kahn quote up there ends

"...We tried to reverse this equation across the board so that our comics dealt more with human complexities than they did with mechanistic ones. This was a much more modern approach and also a more adult one."

...and begs the question of whether Character-Driven stories really are more grown-up than Solution-Driven ones. They are in the sense that they engage the empathic rather than the inventive imagination. On the other hand, as anyone at DC should know, there's something a little childish about a fear of being childish especially in a game.
Personally I wonder why it is that Character-Driven movies and books interest me very much (or as much as anybody else), but games that seem to want to be Character Driven fall flat for me. I think it may be because the use of characters as pawns by real and interesting and independent players means a layer of character interest is automatic in any game I play and far more subtle than the schematically simple moral and emotional conundra games seem to ask for (Kill the girl in Bioshock? Who cares?) Every good Solution-Driven game asks: Will they cooperate and think and live or will they react and squabble and die like ugly pigs?

Which is the only real human question anyway.

_
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*Yes, which conflict is central in a given story can be a topic of debate, as can all of the terms, like "character". Like if we decide HAL is a character in 2001 then it's Character-Driven and if HAL isn't then it's Plot-Driven. Despite whatever TED talk you saw, writing isn't an exact science. Or a science.
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Thursday, October 24, 2013

Copy this and put it somewhere on your blog or some other static place that's easy for people to find. Like if some RPG person can find your name, they should be able to find this profile. It'll speed things up.

Like, I put a link to mine over in the margin there.

If you're on a forum, you can put a link to in your signature.

I'm going to copy mine and put it in the comments on this page, but if you do that also make sure you do it somewhere else, too, because there's no guarantee anybody will be looking for your profile here.

Friday, October 18, 2013

Roll d100 for a random plot element from...Sharaz-De: Tales from the Arabian Nights by Sergio Toppi...

1. ...the snowy peaks of Bashra, where Hyrkanian tigers lose their color in winter
2. I have a garden filled with birds
3. Each day the king takes a new and beautiful wife, and she is dead the next morning
4. The land is ravaged and sullen. Sharaz-De goes forward to end this, by sacrificing herself
5. An owl that listens to stories

6. A hunter prince with a great falcon who lives in the mountains
7. A mirror which shows not the one who gazes but the one that they love
8. A prince calls a great hunt
9. A golden-horned animal pays homage to a monarch--this is not a good omen
10. An animal that speaks only with its dying breath
11. A pond made from the drool of a great dragon
12. ...the cries of stones scalded by the sun terrify travelers
13. Attempting, and failing, to placate every demon claiming jurisdiction before undertaking an important task
14. The punishment for the sin of the father visited upon the son
15. From all corners of the kingdom came wise men and mages to try and heal the young king
16. Leprosy hidden behind a silver mask
17. A columnar hill, surmounted by a dome, where executions take place
18. A wise man's disembodied head, kept in a jar, talking
19. A great black book bound in a serpent's black skin
20. A blank book, with poisoned pages
21. A summoned demon guards the rear flank of a mortal army
22. A subordinate buried alive for drunken dereliction fo duty
23. An arrogant demon whose fatal flaw is his eagerness to prove his powers
24. Mysterious signs form in the blood of a dead fish
25. A fortress-isle of magnetic iron to which ships are ineluctably drawn
26. The gold domed building is the head of a vast golem
27. A man forbidden to speak a certain word, lest he be turned to stone
28. A man who rides a giant turtle
29. A merciless monarch served by a formidable and honorable general
30. The animal which was spared turns out to be a grateful demon
31. A man sworn to always be merciful on pain of being transformed into the victim of his cruelty
32. The party accused of a crime recently committed by someone else
33. A rock shaped like a hand that covers a round stone concealing a tremendous treasure
34. A magic sword requiring communion with the deepest abyss of earth where metals unknown to man boil in fusion
35. Kumaz, great bronze-hoofed beast, destroyer of fortresses
36. So there's this prince, right? And this magic dwarf helps him conquer everybody and the dwarf's like "In return, I wish only for your #1 babe" and the prince is like "Whatever"
37. Great Mu'Awyah, forced to murmur his stories while balancing on a rock, where a tyrant had banished him
38. Hot immortal babe entombed in a rock

39. Scarlet rocks licked by sourceless rivers where great ruby-eyed birds fly overhead
40. Jade riders on proud destriers
41. The treasure speaks at the trial of the thief who stole it
42. Iblis, the Lying God, disguised as a poor man
43. A difficult question that, until answered, will pull at the soul as a geas or quest
44. An egg of the great falcon, Shamak, a bird sacred to all those who live from plunder--it will save you from brigands
45. A serpent whose bite summons sleep
46. A trickster who tells his victim to seek out the wise woman he then pretends to be
47. A jackals shoulder blade, engraved with vital information
48. A wandered who begs everyone he finds to read a blank scroll
49. A conspiracy of disgruntled wise men, dismissed by their patron
50. A man forever enthralled by stories within stories

51. A man so old he no longer knows his own name
52. A faithful servant who forces his aged charge to eat
53. A would-be apprentice travels a vast distance to seek a master, only to be refused. He is enraged.
54. A vain man possessed of a minor injury he would hide from the world
55. A secret order of mystics unknowingly aiding the schemes of a lunatic
56. A senile man whose mind is clear once every hundred years
57. An overgrown temple, excavated and prepared for a coming ceremony
58. Words which only the highest-level wizards in the world can hear, and which they all hear at once
59. A blue-skinned witch from Atlantis, who survives on the surface with her head in a cloud of mist held together by sorcery
60. A king served by golem-replicas of himself
61. Accidentally casting spells while asleep
62. A mystically sealed memory, only opened at a command word
63. A temple in the shape of three colossal faces
64. A multicultural gathering of the world's mightiest sorcerers to contest for a great honor--the winner must perform a service for the next runner-up
65. A scholar sworn to serve the gods forever in exchange for knowledge
66. A triarchy of divinities--a gracious lady, an all-seeing wizard and a tiger with eyes that burn
67. A hostage trapped in emerald
68. Any attack on the artifact turns the attacker into a zombie
69. Learning magic by eidetic memory of verbal, somatic components
70. The entity responsible for your spell is the thing you're fighting
71. An evil wizard-king seeks your aid in freeing the soul of his mother from the clutches of a demon
72. Every hundred years there is a ritual in a temple. It destroys the temple. So there are many identical ones all over the world and new ones must constantly be built. (Explains a lot.)
73. A ruler as evil as he is beloved
74. Cynthia Von Doom must have been a mystic of considerable skill
75. Diaries reveal the clues to the fate of a victim of a evil forces
76. Repeated, failed attempts to rescue a lost soul
77. An iron hoop, candles like numbers on a clock, a witch in the center
78. A tyrant enthroned to save a persecuted people in a pact with a devil

79. Unbeknownst to the wizard, the power granted by the demon is too powerful--the first time it's used on any target, it targets everyone in the area.
80. The chest full of cursed arcana can neither be destroyed nor lost
81. The wicked baron scours the land for the renowned healer
82. Your apprentice is evil
83. Each midsummer's eve, when the barriers between worlds are most easily breached, I have called the powers of hades into this chamber and challenged them on my mother's behalf
84. Incantations that rhyme
85. A demon, worm-bodied and tiger-striped
86. An adventure that requires going to hell
87. Throne of boulders and monstrous skulls
88. A mystic sandstorm splits the party
89. Once the party's split, the most ambitious party member is offered a Faustian bargain
90. Flashbacks to past sins, trying to use your own despair to crush you
91. This demon's only job is to pour napalm into his boss' cup
92. Trap--touching the enemy's inert body causes paralysis

93. Antimagic crystal
94. The soul is a moth in a diamond
95. If you perform an evil act in this place, you can never leave
96. Channeling the bad guy's own zap can shatter his devices
97. Altruistic acts + magic = holy smite
98. The demon wants to keep you alive because he can't ensnare your soul if you die while you're still good
99. Good people annoy demons and they want them gone if they can't kill them
00. It is essential that the villain feel as though he owes no-one anything

Thursday, October 17, 2013

Nice as it is, it doesn't do much more work than the entry on the random encounter chart I already have that says "Manticore", whereas #19 above says "Creepy pseudo-asian potentate half-finished with some blasphemous sacrifice with a bunch of decapitations behind him" and it says it in half a second. Handy when you're trying to whip something up in the middle of a session.

Plus, with a lot of the more exotic concepts--like #14--words break down and the monster is fuck-all without the picture, so it's nice to be able to go "You see...this"
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Tuesday, October 15, 2013

AD&D1 is the maxnificence for spells. It has versions of nearly everything that was in the previous editions, plus the ones afterward were never as weird._Well for a long time there's been this which has all 770-odd AD&D spells. Which is nice but hard to search.There's also this which is searchable but doesn't have all the spells.Now just today, Adam T has produced a new one, viewable in Firefox and Chrome which I'll let him explain...

It contains write-ups of 95% of the traditional AD&D list, most of them renamed, all of them rewritten as necessary for clarity, logic and balance. There are also spells from many other sources, very possibly including ones I have gleaned from you (yes, you, the reader). Apologies; happy to give credit if you let me know that's the case.This is my home campaign spell list, based on a hybridised 2nd Ed system. It ought to be very translatable to your system of choice, but there will be some leakage of campaign material into the spell descriptions. Some of that will hopefully be evocative enough by itself, but much of it will need to remain mysterious.

_This is a step toward the Holy Grail--a complete, searchable list:-of all spells in all not-in-print editions of D&D,-downloadable and editable-rewritten so the descriptions are as short as possible (like the 3.5 srd) and easy to referenceAnd why is this a big deal?Because as of 2013, for nearly every single working part of D&D there is at least one DIY-made replacement part available on-line. There are alternate takes on races, on classes, on monsters, alternate planes, alternate combat systems, save systems, everything.The possibility of a totally fan-made game just as fat as the original D&D game is just around the corner--in effect a complete "OSR edition" of D&D containing all the best and coolest stuff, totally playable as its own game with no reference to any other product.But I did say nearly. Most of the missing parts are within trivial reach--if nobody's built a better Giant Ant yet we can get someone on that. The spells, however, are a big hurdle.One day I hope to be able to turn to Evard's Black Tentacles and get a fucking spell where I can fucking understand what it does in the middle of the game at a glance, but this is not that day. It's getting closer, though._For the record, here's all the spells in AD&D:

1Acid Arrow

2Acid Cloud

3Advanced Illusion

4Adventurer's Luck

5Aerial Servant

6Affect Normal Fires

7Aid

8Air Breathing

9Air Walk

10Airy Water

11Alarm

12Alter Reality

13Alter Self

14Animal Friendship

15Animal Growth

16Animal Summoning I

17Animal Summoning II

18Animal Summoning III

19Animate Dead

20Animate Dead Monsters

21Animate Object

22Animate Rock

23Anti-Animal Shell

24Anti-Magic Shell

25Antipathy/Sympathy

26Anti-Plant Shell

27Armor

28Aspiration

29Astral Spell

30Atonement

31Attraction

32Audible Glamer

33Augury

34Avoidance

35Babble

36Badberry

37Banishment

38Barkskin

39Battering Gauntlets

40Beast of Burden

41Beckon

42Bee

43Beguiling

44Belch

45Benediction

46Beneficent Polymorph

47Besieging Bolt

48Bestow Curse

49Bind

50Binding

51Black Tentacles

52Blacklight Burst

53Blackmote

54Blade Barrier

55Bladethirst

56Blazing Beam

57Bless

58Blindness

59Blink

60Bluelight

61Blur

62Boiling Bath

63Bookworm Bane

64Brawl

65Breath of Life

66Bubbling Buoyancy

67Bug

68Burning Hands

69Cacodemon

70Call Lightning

71Call Woodland Beings

72Candle

73Canticle

74Cause Blindness

75Cause Critical Wounds

76Cause Disease

77Cause Fear

78Cause Light Wounds

79Cause Paralysis

80Cause Serious Wounds

81Ceremony

82Ceremony: Oath

83Chain Lightning

84Change

85Change Self

86Changestaff

87Chant

88Chaos

89Chariot of Fire

90Charm Monster

91Charm Person

92Charm Person or Mammal

93Charm Plants

94ChiII

95Chill Metal

96Chill Touch

97Chime of Release

98Chromatic Orb

99Clairvoyance

100Clean

101Clenched Fist

102Cloak of Bravery

103Cloak of Fear

104Cloak Undead

105Clone

106Cloudburst

107Cloudkill

108Color

109Color Spray

110Colored Lights

111Combine

112Command

113Command Earth

114Commune

115Commune with Nature

116Communicate

117Comprehend Languages

118Conceal Alignment

119Conceal Charm

120Cone Of Cold

121Confuse Tongues

122Confusion

123Conjure Animals

124Conjure Earth Elemental

125Conjure Elemental

126Conjure Fire Elemental

127Construction Crew

128Contact Other Plane

129Contaminate Water

130Contingency

131Continual Darkness

132Continual Light

133Control Temperature 10’ Radius

134Control Undead

135Control Weather

136Control Winds

137Corpselight

138Cough

139Creak

140Create Food & Water

141Create Water

142Creeping Doom

143Crushing Hand

144Crystal Dagger

145Crystal Dirk

146Crystal Rhythms

147Crystalbrittle

148Curdle

149Cure Blindness

150Cure Critical Wounds

151Cure Disease

152Cure Light Wounds

153Cure Minor Wounds

154Cure Serious Wounds

155Dampen

156Dancing Lights

157Dancing Werelight

158Darkness

159Darkness 10’ Radius

160Deadly Strike

161Deafness

162Death Fog

163Death Screen

164Death Spell

165Death’s Door

166Deep Pockets

167Defense Against Lycanthropes

168Defense Against Reptiles

169Delayed Blast Fire Ball

170Delude

171Demand

172Demi-Shadow Magic

173Demi-Shadow Monsters

174Destroy Water

175Destruction

176Detect Balance

177Detect Charm

178Detect Curse

179Detect Evil

180Detect Good

181Detect Illusion

182Detect Invisibility

183Detect Lie

184Detect Life

185Detect Magic

186Detect Pits & Snares

187Detect Poison

188Detect Undead

189Dextrous Digits

190Diamond Screen

191Dig

192Digit of Disruption

193Dim

194Dimension Door

195Dirty

196Disc of Concordant Opposition

197Disguise Undead

198Disintegrate

199Disjunction

200Dismiss Earth Elemental

201Dismiss Fire Elemental

202Dismissal

203Dispel Evil

204Dispel Exhaustion

205Dispel Good

206Dispel Illusion

207Dispel Magic

208Dispel Silence

209Dispelling Screen

210Distance Distortion

211Distract

212Divination

213Dolor

214Dream

215Drums of Despair

216Dry

217Duo-Dimension

218Dust

219Dust Devil

220Dusty

221Earthquake

222Ebony Tendrils

223Electric Arc

224Electrical Screen

225Emotion

226Empathic Perception

227Enchant An Item

228Enchanted Weapon

229Encode Illusionist Magic

230Encompassing Vision

231Endure Cold

232Endure Heat

233Energy Drain

234Enlarge

235Enmeshment

236Ensnarement

237Entangle

238Enthrall

239Enveloping Darkness

240Erase

241ESP

242Exaction

243Excruciating Screen

244Exorcise

245Expenitious Fire Extinguisher

246Explosive Runes

247Extension I

248Extension II

249Extension III

250Exterminate

251Extinguish Fire

252Eye of the Eagle

253Eye of the Tiger

254Eyebite

255Fabricate

256Faerie Fire

257Faithful Hound

258Faithful Phantom Defenders

259Faithful Phantom Guardian

260Faithful Shield-Maidens

261False Seeing

262False Trap

263Fantastic Fencers

264Fascinate

265Fear

266Feather Fall

267Feeblemind

268Feeling Fingers

269Feign Death

270Find a Stray

271Find Familiar

272Find the Path

273Find Traps

274Finger of Death

275Fire and Ice

276Fire Charm

277Fire Quench

278Fire Seeds

279Fire Shield

280Fire Storm

281Fire Trap

282Fireball

283Firefinger

284Firewater

285First Level Magic-user Spells

286Flame Arrow

287Flame Blade

288Flame Strike

289Flame Walk

290Flaming Blade

291Flaming Sphere

292Flare

293Flash

294Flavor

295Flesh to Stone

296Floating Disc

297Fly

298Flying Feat

299Fog Cloud

300Fool's Gold

301Footfall

302Footsore

303Forbiddance

304Force Sculpture

305Force Umbrella

306Forcecage

307Forcecube

308Forget

309Fortunes of War

310Freedom

311Freezing Sphere

312Freshen

313Friends

314Fumble

315Gate

316Gather

317Gaze Reflection

318Geas

319Giant Insect

320Giant Strength

321Giggle

322Glassee

323Glassteel

324Globe Of Invulnerability

325Glyph of Warding

326Gnats

327Go Down

328Golden Revelation

329Golem

330Gong of Isolation

331Goodberry

332Grasping Hand

333Grease

334Groan

335Grue Conjuration

336Guards & Wards

337Gust of Wind

338Hairy

339Hallucinatory Forest

340Hallucinatory Terrain

341Hand Fire

342Handy Timepiece

343Harm

344Haste

345Haze

346Heal

347Heat Metal

348Heroes’ Feast

349Hide

350Hold Animal

351Hold Monster

352Hold Person

353Hold Plant

354Hold Portal

355Hold Undead

356Holy Symbol

357Holy Word

358Hunting Hawk

359Hypnotic Pattern

360Hypnotism

361Ice Storm

362Identify

363Illusionary Script

364Imbue Undead

365Imbue With Spell Ability

366Implore

367Imprisonment

368Improved Invisibility

369Improved Phantasmal Force

370Incendiary Cloud

371Infravision

372Insect Plague

373Instant Daylight

374Instant Exit

375Instant Summons

376Interposing Hand

377Invisibility

378Invisibility 10’ Radius

379Invisibility to Animals

380Invisibility to Undead

381Invisible Stalker

382Iron Sack

383Irresistible Dance

384Irritation

385Item

386Jump

387Knock

388Knot

389Know Alignment

390Lamentable Belabourment

391Legend Lore

392Levitate

393Light

394Light Step

395Lightburst

396Lightning Bolt

397Limited Wish

398Liveoak

399Lizard to Log

400Locate Animals

401Locate Object

402Locate Plants

403Log to Lizard

404Lose the Path

405Lower Water

406Lucubration

407Magic Aura

408Magic Font

409Magic Jar

410Magic Mirror

411Magic Missile

412Magic Mouth

413Magic Stone

414Magical Vestment

415Magnificent Mansion

416Magnify

417Major Creation

418Major Ward

419Malediction

420Marvelous Shield

421Mask

422Mass Charm

423Mass Invisibility

424Mass Suggestion

425Massmorph

426Master of Arms

427Masterpiece Force Sculpture

428Material

429Maze

430Meditation

431Meld Into Stone

432Melt

433Memory Alteration

434Mending

435Merciful Metamorphosis

436Message

437Messenger

438Meteor Swarm

439Meteors

440Mind Blank

441Mind Scan

442Mind Shield

443Minor Creation

444Minor Curse

445Minor Globe of Invulnerability

446Minor Ward

447Minute Meteors

448Mirage

449Mirage Arcane

450Mirror Image

451Misdirection

452Mislead

453Mnemonic Enhancer

454Moan

455Monster Summoning I

456Monster Summoning II

457Monster Summoning III

458Monster Summoning IV

459Monster Summoning V

460Monster Summoning VI

461Monster Summoning VII

462Moonbeam

463Mount

464Mouse

465Move Earth

466Mummy Touch

467Mute

468Negative Plane Protection

469Neutralize Poison

470Nod

471Noise

472Non-detection

473Obscure Alignment

474Obscure Object

475Obscurement

476Orb of Containment

477Palm

478Paralyzation

479Part Water

480Pass Plant

481Pass Without Trace

482Passwall

483Penetrate Disguise

484Penultimate Cogitation

485Permanency

486Permanent Illusion

487Petition

488Phantasmagoria

489Phantasmal Force

490Phantasmal Killer

491Phantom Armor

492Phantom Steed

493Phantom Wind

494Phase Door

495Plague

496Plane Shift

497Plane Truth

498Plant Door

499Plant Growth

500Poison

501Poison Touch

502Polar Screen

503Polish

504Polymorph Any Object

505Polymorph Other

506Polymorph Self

507Portent

508Power Word, Blind

509Power Word, Kill

510Power Word, Stun

511Prayer

512Precipitation

513Predict Weather

514Present

515Preserve

516Primal Fury

517Prismatic Sphere

518Prismatic Spray

519Prismatic Wall

520Private Sanctum

521Produce Fire

522Produce Flame

523Programmed Illusion

524Projected Image

525Protection from Avians

526Protection from Cantrips

527Protection from Evil

528Protection from Evil 10’ Radius

529Protection from Fire

530Protection from Gas

531Protection from Good

532Protection from Good 10’ Radius

533Protection from Insects

534Protection from Lightning

535Protection from Normal Missiles

536Protection from Scrying

537Protection from Slime

538Pugnacious Pugilist

539Purify Food & Drink

540Purify Water

541Push

542Putrefy Food & Drink

543Pyrotechnics

544Quest

545Radiant Arch

546Radiant Baton

547Radiant Screen

548Rainbow

549Rainbow Pattern

550Raise Dead

551Raise Water

552Rattle

553Ravel

554Ray of Enfeeblement

555Read Illusionist Magic

556Read Magic

557Reduce

558Reflecting Pool

559Regenerate

560Reincarnate

561Reincarnation

562Remove Curse

563Remove Fear

564Remove Paralysis

565Repel Insects

566Replay of the Past

567Repulsion

568Resilient Sphere

569Resist Cold

570Resist Fire

571Restoration

572Resurrection

573Revenance

574Reverse Gravity

575Reversed Temporal Fugue

576Ripen

577Rope Trick

578Run

579Running Warrior

580Salt

581Sanctuary

582Scare

583Scent Mask

584Scratch

585Scribe

586Scroll

587Secret Chest

588Secret Page

589Secure Shelter

590Sending

591Sepia Snake Sigil

592Sequester

593Serpent Missile

594Shades

595Shadow Door

596Shadow Magic

597Shadow Monsters

598Shadow Walk

599Shape Change

600Shatter

601Shave

602Shield

603Shillelagh

604Shine

605Shocking Grasp

606Shout

607Shrink Animal

608Shrink Insect

609Siege Sphere

610Silence 10’ Radius

611Silencing Hand

612Silver Tongue

613Simulacrum

614Sink

615Skull Watch

616Slay Living

617Sleep

618Slow

619Slow Poison

620Smokepuff

621Smoky Sphere

622Snake Charm

623Snakes to Sticks

624Snare

625Sneeze

626Solid Fog

627Soothing Vibrations

628Sour

629Speak with Animals

630Speak with Dead

631Speak with Monsters

632Speak with Plants

633Speak with the Dead

634Spectral Force

635Spectral Guard

636Spectral Wings

637Spell Enhancer

638Spell Immunity

639Spice

640Spider

641Spider Climb

642Spike Growth

643Spike Stones

644Spill

645Spiritual Hammer

646Spiritwrack

647Spittle

648Spook

649Sprout

650Staff of Smiting

651Stalk

652Starshine

653Statue

654Steady Aim

655Steaming Sphere

656Sticks to Snakes

657Stinking Cloud

658Stitch

659Stone Shape

660Stone Tell

661Stone to Flesh

662Stoneskin

663Strangling Grip

664Strength

665Succor

666Suggestion

667Summon Insects

668Summon Shadow

669Summons

670Sunburst

671Sunray

672Superior Force Sculpture

673Superior Identification

674Superior Spell Enhancer

675Sure-Footed Shuffle

676Sweeten

677Swift Mount

678Sword

679Symbol

680Tangle

681Tap

682Tarnish

683Taunt

684Telekinesis

685Telekinetic Sphere

686Telepathic Bond

687Teleport

688Teleport Dead

689Teleport Without Error

690Temporal Fugue

691Temporal Reinstatement

692Temporal Stasis

693Thump

694Tie

695Time Stop

696Tin Soldiers

697Tiny Hut

698Tonal Attack

699Tones of Forgetfulness

700Tongues

701Tool Box

702Torment

703Transformation

704Translate

705Transmute Dust to Water

706Transmute Metal to Wood

707Transmute Mud to Rock

708Transmute Rock to Mud

709Transmute Water to Dust

710Transport via Plants

711Trap

712Trap The Soul

713Tree

714Trip

715True Seeing

716True Sight

717Truename

718Turn Wood

719Tweak

720Twitch

721Two-D’lusion

722Ultravision

723Uncontrollable Laughter

724Undead Drain

725Undead Mount

726Undetectable Lie

727Unholy Word

728Unlife

729Unlock

730Unreadable Magic

731Unseen Servant

732Untie

733Urgent Utterance

734Vacancy

735Vanish

736Veil

737Ventriloquism

738Vicissitude

739Vision

740Vocalize

741Volley

742Wall of Fire

743Wall of Fog

744Wall of Force

745Wall of Ice

746Wall of Iron

747Wall of Stone

748Wall of Thorns

749Ward Against Undead

750Warding

751Warding Tones

752Warm

753Warp Wood

754Water Breathing

755Water Walk

756Weather Summoning

757Web

758Weird

759Whip

760Whispering Wind

761Whistle

762Wilt

763Wind Walk

764Wind Wall

765Wink

766Wish

767Withdraw

768Wither

769Wizard Eye

770Wizard Lock

771Wizard Mark

772Word of Recall

773Wraithform

774Wrap

775Write

776Wyvern Watch

777Yawn

778Zephyr

_____

Also, here's a fan-made list of peoples' favorite spells from lots of other games that have no AD&D equivalent. If you can't see it, add me on Google+ along with a note that you want to be in my RPG circle.