Other than the fact the majority of the Dungeon Maker dungeons are meant for farming/xp grinds, I've done regular casual ones with a few mobs here and a few mobs there, and then the story ones where there's maayybe 20 mobs total.

From what I've gathered since the changes was put in to stop the people from farming AA/XP/Tokens in there like crazy, they've taken the scaling and jumbled it a little too much. My 90 Inquisitor can tear through the mobs easy peasy, and breaking out a mercenary is overkill.

BUT, with any of my alts (That range between 20s and 85s) going into a dungeon maker either means I'm able to roughly squeak through it or I'm going to get facerolled into next year, and my mercenary MUST be out to help.

I have also noticed toon's under 90 do not scale as properly as they should, their HP may be crazy high but their power is stuck around 4k or 6k instead of being way up where the health is.

So, Overall, I don't think it's an issue with any particular type of class, I think it's more along the lines of SOE making either too many tweaks or some poorly thought out ones.

I think it is because the dungeons scale everyone up to level 90 base stats, then adjust the mobs depending on how the dungeon is set up ( + level , - tier, etc ). It obviously adjusts the health and power based on the stats you should have at that level + any gear you have + any AAs you have + skills. The problem is that a level 90 toon is going to have a LOT better gear, AAs, and skills than a level 25, 50, or 75 toon. It wont scale your gear, aa, or skills, so you will essentially be a level 90 toon, with level 90 base stats, using low level gear, AAs and skills.. so you wont be able to handle white con mobs as easily as you normally would.

I think it is because the dungeons scale everyone up to level 90 base stats, then adjust the mobs depending on how the dungeon is set up ( + level , - tier, etc ). It obviously adjusts the health and power based on the stats you should have at that level + any gear you have + any AAs you have + skills. The problem is that a level 90 toon is going to have a LOT better gear, AAs, and skills than a level 25, 50, or 75 toon. It wont scale your gear, aa, or skills, so you will essentially be a level 90 toon, with level 90 base stats, using low level gear, AAs and skills.. so you wont be able to handle white con mobs as easily as you normally would.

The scaling issue was working fine after the first hotfix when player char's in dungeons went live. A level 30 char would scale up to level 90, the mobs were all 90, the characters abilities were increased to level 90, etc. If you could do it at 90, that same dungeon could be done with a level 30 character. Once the Qeynos Rising update went in, player scaling in dungeons went all to hell. Low level chars would be entered as a pseudo-90, with no mana increase, insufficient ability boosts, etc. making the player dungeons only useful if you played a 90+ character or went back to avatars. To date, nothing has been done to address these issues despite numerous threads complaining about them, so unless you're 90+, DM's have become a waste for any class.