Server Administration

Phucket and I(Tiki) decided to discontinue going forward with hosting a Rust server at this time.

If you’re wondering why, it’s simply the time commitment – we both decided on our own that we can’t commit the time needed to run a server. It does add up, real quick. Maybe once the game comes to fruition it would be an interesting idea to revisit – the mod community and rust itself will be more mature. Until then…

The server wipe is here to stay due to technical reasons forcing our hand. We stated before that we want to do as little wipes as possible, that’s still the case.

Here’s the explanation by our Rust server provider.

The most recent Rust update released by the developers have caused severe performance issues when using old saves. To correct this issue, we will need to wipe the server’s save data folder “myserverdata”. Our control panel will go into maintenance mode at 6:30 EST. During the maintenance, all Rust services will be restarted. We apologize for any inconvenience this has caused.

Edit 4: Server & Mods are all back up and working. We’re aware some players exploited the ownership mod resource bug and are looking into it.

Edit 3: Server has been up since last night – but the ownership mod doesn’t work because it needs an update to fix.

EDIT 2: SERVER BACK UP WITH MODS!

edit: Server is back up – no mods at the moment – waiting on the oxide developer team to release update.

PATCH DAY!!! Read patch notes below, server back up soon…

February 6th Rust Update

Zombies Were Removed (Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revealed.)

Wildlife Was Improved

No longer exploitable by walking backwards

Fears hostile wildlife

Reacts to gunshots

Hostile wildlife retreats if it cannot find a path to you

Wildlife should not jump up and switch to random angles anymore

Removed white wolf

Resource Objects Were Improved

Added new models for wood & stone resources

Wood & stone resources change model to indicate their quantity

Added another stone resource – contains mostly stone

Other Changes

Fixed bugs with the level (such as rocks intersecting buildings)

The ‘oil tank’ area has been modified with cover

Workbenches make you craft faster when standing next to them

Added new player animations

Improved melee attack animations

Grass textures have been improved

Footstep sounds will never play the same sound as the one previously played

Added locked backpacks and lockpicks test ( off by default )

When you die your backpack is locked for everyone else but you for a time

Someone else can use a lockpick tool to bypass this time

Lockpick tools are a default blueprint

You can’t use lockpicks on doors

The amount of time the backpack is locked for is per-server and can be set to 0

Very very pleased to announce several updates/fixes to our rust server mods.

MOTD (Message of the day) : Fixed, so we can get important messages/updates out to players.

Ownership Removal: Players can now remove any structural piece that they placed(foundations, ceilings, pillars, walls, etc..) with a pick axe. The first hit will warn you, the second hit will destroy the piece. You will only get back roughly 1/3rd of the resources used to build the item, NOT the item itself. This is to prevent easy raiding by building/deconstructing raiding pieces. So you must still be careful when building not to lose any of those precious materials.

Welcome Kit: New players(and existing ones because this is a freshly installed mod) will receive a starter kit that contains some basic items for your first day on our server.

Anti Decay: Decay has been disabled, meaning all structures you place will last permanently. We’ll keep decay disabled until we reach a population that it would be too resource intensive to manage. For the time being you won’t need to revisit your constructs every two or so days, they’ll be fine unless they get raided.

-**24/7** uptime, with very little downtime during patches and resets.

-**Server Hosted Events**, We have finished building our third gladiator arena which people will come to fight to the death and face tough opponents. Hatchet battles, gun battles, everything goes. Winners will receive prizes!

-**PvP Enabled**, Friends become a precious resource. Be careful though, trust is the exception in Rust

-**Active Admins**, to help players if they get stuck or see any cheating – please report it in chat! It will be investigated immediately! Admin powers shall **ONLY** be used for the good and health of the server and community. We’re interested in seeing the community grow on its own, without influence, the only exception being server hosted events which everyone will be able to participate in. Private message an administrator if you need help, find out who they are here.

**Private Messaging**, chat with your friends by using /pm “name” “message”
Door Share – share your current and future doors with your trust worthy companions by typing /share “name” – if you don’t like the way they smell you can /unshare “name” to lock them out until they clean up.

**Economy** – Earn money for collecting bounties. With money you’ll be able to buy and sell resources!

**Starter Kit** – type /starter upon joining to get on your feet!

**Location Coordinates** /location – Also on this server you get a link to rustmap.net which shows you exactly where you are on the map so you can share with friends. Official mod plugin page is here.

**1/2 Crafting time**, because ain’t nobody got time for full crafting time.