“I learned to love getting lost. You can get pleasantly lost when you don't know where you are but you know you'll find your way if you just keep going. That's the feeling I wanted to create in a game.” This is Stu Maxwell’s philosophy behind his debut game Shape of the World, a serene exploration game where the world’s lush, alien environment organically grows…

From Toe Twists to Charlie Hops, Helicopters and Coffee Grinders, there's Air Chairs, Flares, Knee Spins, Jackhammers, Six Steps, Two Steps and Back Spins. No, that wasn't an abstract poem, but a list of a handful of dance moves in the breakdancing rhythm game Floor Kids. There are over a hundred of these different moves, and through a combination of buttons and joystick directions the…

Far from Noise's protagonist has gotten herself in a bit of predicament. She is stuck in a car that is delicately balanced on the side of a steep cliff. To make things worse, the car’s engine has flooded and it needs all night to cool down. Now staring death in the face, and with a long night ahead, she starts to question aspects of her…

There is a lot going on in Figment. It’s a ‘musical action-adventure game’ with combat, puzzle elements, cut scenes, voice acting and several musical boss battles. It’s visually busy, full of strange, warped objects and surrealist structures from Dali’s clocks to Magritte’s apples – the world of Figment is bright and lively. But beneath all this, there’s the soundtrack, and Figment does something quite wonderful…

[gfycat data_id="ImpartialConsciousFlatfish" data_expand=true data_controls=false data_autoplay=true data_title=false] In ABZÛ, you play as a diver who is exploring the sublime and vibrant depths of the ocean. As you dive further down you heal and restore areas that have mysteriously decayed and help bring back their natural beauty. It’s a wonderful and emotional game that can turn even the clunkiest of players into a graceful aqua-dancer. Yet while…