Letters From My Exes #1 by Tiffany $2 – You’d publish letters from your ex you met at the three-day Phish festival if they were shitty enough, wouldn’t you? Or if they detailed a personal drug history? Tiffany would. The best part: the e-mail that shuts down the correspondence with “This is Mauro’s wife..we have two kids and live in brooklyn..do you know this?” A peek inside something I feel like I shouldn’t be spying on but I can’t resist. -LM

Pallor Pink Anthology vol 4 Cheers Celebration of Artists of Color $15 – An anthology of comics, art, and writing by young artists of color. Moving and personal material with an emphasis on memoir. Features a full-page foldout comic strip: “Drag But Make it About Race”. Beautifully printed in two-color risograph by Perfectly Acceptable Press. -Lane

Cherry Slimeade #1 $5

Graphic Novels

The Lie and How We Told It by Tommi Parrish (Fantagraphics) $24.99

Kitaro The Vampire Slayer by Shigeru Mizuki (D&Q) $12.95

Politics & Revolution

When They Call You a Terrorist: A Black Lives Matter Memoir by Asha Bandele and Patrisse Cullors $24.99 – With a foreword by Angela Davis.

Art Books

Sad Stuff On the Street by Greg Larson and Sloane Crosley (ammo) $14.99 – A sometimes humorous, yet often sad tribute to the untold stories of detritus found on the streets of cities around the world. Featuring photographs and short essays from Lin-Manuel Miranda, Amy Sedaris, Salman Rushdie, Miranda July, Michael Chabon, Ben Gibbard, Jesse Eisenberg, and by other sad stuff spotters across the globe, this collection chronicles the cast-offs of our daily lives and speculates on their origin and on their demise.

Organizing Without Organizations: Guide for People Taking Action Without Institutions $4

Humor

Trump’s ABC by Ann Telnaes (Fantagraphics) $12.99

Mags

Video Game Art Reader #1 $20 – The VGA Reader is a peer-reviewed journal for video game audiences and video game practitioners interested in the history, theory, and criticism of video games, explored through the lens of art history and visual culture. Its primary aim is to facilitate conversation and exploration of video game art, documenting and disseminating discourse about the far-reaching influence of video games on history, society, and culture.