I'm making a shooter game and right now I am trying to make it gamepad accessible. For this game I assigned the "A" button on the gamepad to fire the shots. The problem is, it keeps on repeating and is firing rapidly. I just need it to fire once. Strange thing is, when I was assigning the keyboard controls this wasn't an issue. If I wanted the ship to fire once, I'll just select {Upon Pressing "X"}, and if I wanted to fire rapidly, I select {Repeat while "X" is pressed}. The gamepad for some reason thinks the latter was assigned to it. Here's an illustration of what I'm talking about.

I've got this fun little game I'm working on for a few friends. Its a 2D fighting game, similar to a very simplified Mortal Kombat. I only have one problem, the attack animation won't play correctly.

I've tired getting it to work a couple of ways(using counters, just stopping the idle animation, etc). Though as I just stated there's an idle animation I have set to loop. I also have the attack set to play when the space bar is pressed.
The animation starts for a split of a second then continues with the Idle. There also is an event that occurs when space is pressed that cancels the movement of the character till the attack animation has stopped. But give the animation wont even finish or even start, the movement is still disabled.

I'm trying to make a pause menu. I have a very basic set up so I can add stuff in later. I just want to get it to work before I make it complicated. By all accounts it should work, but for some reason it doesn't.
For reference, my player has a alterable string named "State" that the code refers to. This should act as the "switch" so all my code turns off and on properly. The way the code is laid out I can make the game pause, but it does not resume. If I change the order of the "While_Paused" and "Pause_Controls" it does not work at all. Could someone please point me in the right direction?fake jump pause.jpg <=== (Screen shot of code)

]]>Developer Servicesrealwtomblinhttps://bugbox.clickteam.com/threads/102536-FNaF-Fan-Made-WIP-GameHelp with platformer zombie AIhttps://bugbox.clickteam.com/threads/102518-Help-with-platformer-zombie-AI?goto=newpost
Sun, 10 Sep 2017 11:05:05 GMTHello all
I am currently developing a zombie survival game where you survive waves and buy weapons and repair barriers with money earned.
With...

Hello all

I am currently developing a zombie survival game where you survive waves and buy weapons and repair barriers with money earned.
With that said, all I want to know is how to make zombie AI which will track the player down and kill them. I tried to follow a tutorial on YouTube
but the person who made the video spoke too fast and didn't really explain what to do. If any one could help me to figure out this problem
I would be very thankful.

Hello all. I'm fairly new to Clickteam Fusion. I bought it way back when it was in the humble bundle, and have been studying it since.
After following youtubers like Zentaco, I've wanted to take things a step further while still learning how to implement certain ways of coding things.
I would like to assist you (if you need it) in programming a game. I am a "beginner" level but I figure things out fairly quickly. If you have something you need help with, and don't mind me experimenting on your builds, please drop me a line.
If you use what I make, please give me credit. I also accept donations :p