Concept: My original vision was to have a solo RP with an Alpha Werewolf (MC) and a pursuing Female Hunter finding themselves accidentally rolling their conflict right into a lair of Vampires and having to deal with that eventuality. It was, as I was fleshing out the details and talking to others that, it was realized the greater group potential.

Plot: Alone, a powerful ancient Alpha Werewolf, on the run from a dangerous Female Hunter with a personal vendetta, wanders into the Alaskan silver mining town of Darkholme in hopes of finding some rest and possibly starting a new pack. The Huntress tracks the Alpha to said town, with the intent of ending the beast once and for all. Neither Wolf or Hunter is aware that the town is actually home to a Vampire Coven who's leader is an ancient pureblood Vampire monstrosity that sleeps in the catacombs beneath the town and mine itself. As the Coven's territory is violated and it's food source, the miners and citizens of the town, are made painfully aware that the supernatural is not only real but engaged in a turf war; they face a new and growing werewolf pack and Hunters, arriving by the truckload, seeking to kill everything they have worked for.

Roleplay: Players will create a Character that will fall, in the beginning, into one of the following factions - Coven, Pack, Hunter, Darkholm (see faction details below). The gameplay will move thru Chapters, starting with Chapter 1 - Welcome to Darkholm. Each Chapter will move the plot forward from a basic beginning to hopefully a climactic ending that might lead to a continuation. The Goal is to provide your character with an environment to interact with, while a larger story is unfolding which should force you to choose sides in the eventual battle to be had. Keep in mind this is a supernatural, modern, environment that takes place in an isolated part of the world with extreme conditions regarding the elements and living standards. Violence will happen as we are talking Supernatural Creatures and the Men and Women who kill them to be at their best and worst. Expect your Character to get their ass's kicked, lip bloodied, and downright humiliated, from time to time. This is going to be a back and forth territory struggle with dwindling resources (Humans or food). Battles won and lost for everybody. Death might be a possibility... (Worked out heavily before hand though).

Erotica: Sex play will range from light (boo!) to dark (yeah!), consensual to dubious or non-con, to a lot in-between, and must be negotiated BEFOREHAND between willing partners. So basic Elliquiy standards and rules apply. I imagine each faction will have their own particular 'kinks' inherent with their breed (term will be explained below). For examples, Werewolf Mating, Vampire Seduction & Domination, Hunter's Bondage of Captured Prey, and Darkholm Civilian Submission and Romances are some imagined interactions. I, myself, am interested in reading what this RP will bring out of people.

Expectations: First and foremost, RESPECT each other. No two people look at the world the same way; respect, in my opinion, is understanding that and treating people accordingly. That goes not just for the player but for the Character. Group fun is always achieved when there is a high level of acceptance and compromise for the benefit of the whole. Players are to create unique and individual characters with some depth. If you love your character you are more likely to remain engrossed in the RP. I will try to be very open to your character design. Absolute Power corrupts absolutely, in other words, creating a character who is supremely powerful can corrupt a roleplay unless you can play them effectively. I will allow a lot but expect me, as GM, to step in when I feel your character is too much. Consider that the best characters are ones who have limitations and weakness to go with their amazing abilities. What is Superman without Kryptonite? Lastly have fun interacting, planning, and indulging in this RP, as long as the above mention 'expectations' are kept in mind, enjoy the world we are creating.

Requirements: or Rules if you want. Only two Character's per Player (for now). Please submit all character concepts to me and Vlexia for approval by PM (no need to put them in character sheet format, just give the 'jist' of the character. Be able to post at least twice a week. Two paragraphs per post minimum and a soft rule of about five to six paragraphs max (this will be hard for me as I like to write novels for my post as seen below). Please use approved header and format for posts. Normal third person past tense. Factions will have a sort of loose hierarchy, try to be respectful of that in your RP but your character is your own. NO DRAMA or OOC FIGHTING; we can disagree but if it starts to bring down the RP I will settle it or start asking people to leave. Players who disappear, especially if unannounced, might find that if there Character is holding up the RP... said character might become a casualty to an imposing faction. Please just state to the group or me, that Real Life is back and you need to handle it, we all understand and will make accommodations. Of course, have fun! If you are not, then let me know and I will see if we can change that dynamic or we can fade your player out. No worries and no grudges.

N icholas Ebonwulf (Nico) was born sometime in the 17th century. He had lived and died and lived again, cursed to walk the earth as a carrier of a disease that most people don't even believe in. Modern medicine does have a name for it, Lycanthropy; however, only Hollywood and Fantasy Writers care to indulge its real nature, educating the masses with fantastic tales of that hold as much truth as it does fiction.

Still, werewolves exist and there is no cure for their affliction, not that Nicholas would take it if one could be found. The Alpha Werewolf has enjoyed his neverending hunt, rejoicing in the pain of the change and the call of the lunar cycles to the apex predator sleeping in his blood. Ebonwulf has created hundreds, maybe thousands, of his kind over the centuries and has led his own pack on hunts that have left entire old world towns and villages devoid of life.

Yet, such carnage could not go unanswered. As the Wolf hunted the Sheep, there arose the Dogs that guarded them: Hunters, the bane to unholy creatures like Nicholas, armed with the very elements themselves that exist as natural antibodies to the cancers that plague the night. Silver, fire, the air itself, all harnessed by Man's ingenious prowess and engineering. How many times had silver bullets ended one of the Children of Ebonwulf? If you would only ask Nicholas, he could tell you. He felt it every time one of them died. Nico knew that Hunters would be the death of him. One in particular seemed to be closer to killing him than any other. She who had turned the Ultimate Predator into a fleeing prey... She.

She had been a fledgling hunter when Ebonwulf's pack fell upon her party. It was a glorious battle and though a few of his children howled their last, the Hunters where slaughtered. Only one remained. She was all that was left, and for that, Nicholas had made her his plaything for months. What She suffered at his hands, his claws, his fangs, and of course, his manhood, still warmed the old Beast's heart. Nico had thought that he had broken the poor thing. Had he not shattered her mind and will, violated her body in biblical ways, and left her as nothing more than a husk of a wannabe hunter?

That was why he didn't kill her. That was why he left her unafflicted, a warning to all the other hunters who would dare challenge him and his pack. Yet, She wasn't broken, wasn't shattered. She returned somehow stronger, somehow faster, somehow smarter. She killed them all; every last member of his pack was hunted and destroyed down to the one. Down to Nicholas... and now She was coming for him.

Perhaps refuge will come in this Alaskan town called Darkholme. No one in their right mind would look for a Werewolf in a town built around a fucking silver mine. At least, that is what Nicholas hopes as he treks his way through the snow. Maybe the Alpha Werewolf will be able to lick his wounds, rebuild his pack, and go on the hunt once more. Or... maybe She will come and finish this Ebonwulf once and for all. Or... maybe they will both find out why Darkholme isn't a place to seek refuge, for inside the town, under one roof, sleeps another: an ancient being who will not feel so welcoming of such disruption in his isolated Alaskan empire.

Welcome to Darkholme, Alaska. Home to Vampires, Werewolves, and the Hunters who wish to kill them. Which side do you fall on? Are you Bat or Wolf? Are you one of those bad enough to exterminate the things that go bump in the night? Or are you simply a normal citizen of the silver mining town who is about to find out they are not as high on the food chain as they once believed?

L azarus Alister Malström III, and the last, had slept for at least a month in the catacombs deep beneath his silver mine and the Alaskan 'cattle' ranch he had named Darkholme. Cattle was the word he used to refer to those that lived in his little kingdom of ice and stone, the sacks of blood that toiled in his mine, filling his coffers while believing that their short miserable lives had a purpose other than feeding his Coven.

They have no idea what lurks beneath them, a creature more ancient and powerful than anything they could imagine. He was the absolute example of the strong preying on the weak. He is the Sire to a race of bloodthirsty predators that move among them as freely as shoppers in a grocery store. Some might even call his Children boss or sir, as most of his 'Parish' ran his vast corporate Empire, Coven House Industries. The cattle were so oblivious, they didn't even suspect the name.

They come by the dozens to tear fortune from the backside of an ice cold mountain. Some sought honest work, whatever that is... others were fleeing from some sordid past into a wasteland of cold and dubious acceptance, where no one asks anything of who you really are or why you've truly come to Darkholme. So when a worker disappears into the darker depths of the mines... no one really cares. If someone in town vanishes in the chill of the night... they most likely grew tired of the cold and made their way back to wherever they had come from. If anyone bothers to search, they do so after the sun rises, somehow knowing it's not safe at night. But they find nothing, for Lazarus' children are very good at covering their tracks.

It's a Vampire's dream. You cannot freeze a frozen heart, so the frost holds no ill-will for their kind. The food is plentiful, as the 'cattle' fatten themselves under the same roof as their 'butchers', none the wiser till the fangs sink deep. And sunlight? No one ever goes out in the cold, so how do you tell apart those whose skin ashens in the light of day? Darkholme is their home.

Until one day, it wasn't. As the Elder Vampire awakens, he somehow senses the arrival of another, old and powerful, but not of the Bat. His eyes open, peering into the darkness, fangs extend as a sneer crosses his old world features. He can almost smell the stink of the beast all the way down there, deep in the earth, the mange and corruption of a Werewolf. Lazarus drops from the cavern ceiling, his body cartwheeling with unholy grace, to land with an earth-trembling thud in a kneel. One hand touched the soil of his crypt, gathering strength from the decay and death buried beneath Darkholme. He lifts his head and cries out, the horrific sound moving from something that could have come from a man to a screech that goes beyond the range of human ears.

Lazarus Alister Malström III, CEO and owner of Coven House, Elder of the House of Ström and Dire Master of Order of the Silver Drake, will not stand for his sanctuary to be defiled, his prized 'cattle' to become infected and preyed upon by some filthy mutt who howls at the moon. No matter how old this mongrel is, Lazarus decrees he will be brought to heel and learn his place! Or else he and his kind will be destroyed!

"So you want to be a god damned Monster Hunter? Well, the first thing you have to realize is that this isn't a new profession. There were Monster Hunters before there was written freakin' history. Take that fellow Odysseus from that poem or whatever. That man was blinding cyclopses, sailing through the teeth of six-headed monsters, and flicking the bird to sirens way before Jesus walked on water.

You may not have noticed, but you've been reading about Hunters your whole life. Yeah, the stories have been toned down a little bit, but you've heard about them. Hercules, Monster Hunter. Sinbad, Monster Hunter. Aladdin... Monster Hunter. Who'd you think put that damn genie back in that lamp? You think that was a normal wolf that dressed up as Little Red Riding Hood's Grandmother or that so-called Woodsman just happened to be out for a stroll? I guarantee you that blasted axe had a bit of silver in it.

Fairytales and Ghost Stories, that's how it's done, your first indoctrination to a world you don't even want to fucking believe in, till the things that go bump in the night are chowing down on your vulnerable neck. As your lifeblood ebbs, you'll look up into those cold inhuman eyes and say to yourself, "so that's what a Vampire looks like." You've heard the stories, so you can identify the thing that's killing ya. Now you will pray to God that some Van Helsing will come crashing through the window to stake that undead motherfucker.

See, the only reason that you didn't believe that monster was real was because there are those out there that have been killing enough of them to keep their sorry asses in hiding. So, yeah, Monster Hunters have been around as long as the first Boogie Man crawled out from someone's wet dream. Believe you, me.

Now, the second thing you have to understand is that to be a Monster Hunter, you have to be a Killer. You can say it's not fucking murder, but it is. You can say it's for the greater good, but most of the time, it isn't. Most of the time, Hunters are just as bad as the creatures they stalk. Not all of us are out here to make a difference. Some of us just want revenge. I, myself, carry the scars of my first encounter with a supernatural badass. Now I pay back that pain tenfold. I get a sweet satisfaction when I stick a silver knife right up a werewolf's ass. Boy, do they howl then! And I'm one of the good guys.

I knew this Hunter once who found this pretty little vampire girl, freshly turned and looked about eighteen. That bastard kept her in his basement for a year, just to have his way with her. He was a sick son of a bitch and sometimes wrong is just wrong. But in the world we live in, two wrongs sometimes, just sometimes, might make a right.

So if you're still wishing to be a Monster Hunter, let me give you some freakin' advice. I called these the Cardinal Fucking Rules.

One, know what the hell you are hunting. Don't go in there thinking it's a vampire... you'd better fucking know! Holy water doesn't do jack shit to a chupacabra, and they're bloodsuckers, too.

Second, have the right tools for the job. Have your gear squared away and make sure it's appropriate for the right form of nasty you're about to take on, and you just might come out alive. Know this: this damned job doesn't allow for too many dumb ass mistakes.

Lastly, and most importantly, don't ever let them turn you into the thing you are hunting. Always have a backup plan. Me, I keep a grenade on a necklace next to my heart. If I ever think I'm about to grow claws and fangs, I'll just pull that motherfucking pin and see what the next life has got to offer. A hunter turned monster is all kinds of fucked up and there's nothing worse than having to put down an old friend.

Yeah, that's right. Monster Hunters generally run in tight circles. We know about each other, back each other up. You've got a house full of snarling whatevers? Don't go in there alone. Get on the cell and call in the cavalry. We'll come running, because when it's all said and done, we are all after the same damn thing: to kill as many of these unholy sons of bitches that we can."

- Simon Jaeger was found dead earlier this year in a warehouse on the docks of Savannah GA. His body was surrounded by a number of things that could not be readily identified. Cause of death had been due to the fact that Jaeger's upper body had suffered a catastrophic injury though Simon did die with a smile on his face... seems he wasn't kidding about that hand grenade -

(Please note this was the original interest disclamier and will probably be removed in time)

So all that was to see who is interested in playing in my first attempt at GM and in a group RP. What I envision is creating a scenario where a insolated Alaskan town, that mostly exists in a large complex connected to a silver mine is visited by an Alpha Werewolf looking to hide from a female Hunter who is obsessed with ending him and good enough to do it. What neither of the two prior mention characters realizes (and most of the town, as a matter of fact) is that Darkholme is the lair of ancient Vampire and his coven. I don't think I have to mention that, historically, Vampires and Wolves do not get along and the fact that this particular Werewolf has lead a Hunter into their midst is not going to make things better for anyone. Especially the townspeople who are going to not only find out that Monsters do exist but they are actively recruiting.

If you are interested then please think about what type of character you wish to play and which side you want to be on. As it stands right now, your choices are to be either a member of the Vampire Coven (already established), a willing or not so willing recruit to the Werewolf Pack (not established so expect to start your character before they are afflicted), A Hunter called in to help with the growing Monster population in Darkholm (called in by the female Hunter after Nicholas for backup or maybe they have always known that something is strange about Darkholme and have come to investigate), or a member of the town who wishes to stay human an will pay dearly for that decision.

As for the 'Kink' well this isn't going to be freaking Twilight or Interview with a Vampire; for some of you are old enough to have watched that movie. I am going to push a very dark and very dirty world of inhuman monsters doing inhuman things too all too human people. Vampires will have their sex play between themselves, their familiars and their pets (explained when interest level is determined). Werewolves will have their own standards as sex among the pack or with prey before they are bitten or eaten will be their thing. Hunters will range from those who have their humanity to those who don't and might not see Monsters as a living being and will do as they please to those unfortunate enough to be caught; Forsake your humanity and you forsake your human rights. As for Characters who are just townspeople, maybe you are undecided as to which side if any you may want to be on... or you as a player are just dying to be the sex slave to a higher order of Creature. Maybe you can find love among the things that want to eat you... who knows but whatever your reason I, and hopefully others, will try to make it fun for you.

The bulk of the story will take place in, under, and around this building which is a massive complex that is actually a town under one roof (This town actually exist, it's Whittier, Alaska but I'm stealing it's photo because I can).

Let me go ahead and advise that the Character of the Alpha Werewolf and Alpha Vampire will be played by me. I believe I've already had the primary Female Hunter laid out in the story above, filled I will probably be seeking Character's to fill key plot roles and though you will have a lot of freedom to do as you will, I will call upon your Characters to move the story along. The upside, you get to know some 'behind the scene' stuff that others don't know. The downside, you can't tell anyone what you know and you might have to write your Character doing something that I have asked. If your character isn't a plot type then you will probably have the greatest freedom to interact with the story as you will (in collaboration with other players because it's a group game damn it, if you want to be alone, play some solo stuff).

Lastly, let me say this is my first run at being a GM and I am probably being far too ambitious with what I want to do but I am going to give it my all. I've joined group games in the past and have learned mostly what not to do or allow so I hope I can figure out what works quickly. If you have a suggestion or some input I want to hear it in the PM. Doesn't mean I'm going to run with it but I will give all ideas their equal due.

So please let me know if your interested so I can plan this out or not, accordingly. If you have questions you can ask them in this thread because someone might have the same one.

Hi, there! I love this. I have a great werewolf character that I'd love to pull out for a roleplay like this. I'm relatively new to this forum, but not new to writing. That said, I have no idea how groups work on here, so I hope you'll all be patient with me!

Hi, there! I love this. I have a great werewolf character that I'd love to pull out for a roleplay like this. I'm relatively new to this forum, but not new to writing. That said, I have no idea how groups work on here, so I hope you'll all be patient with me!

If you want to, go ahead and submit the character to me in PM, I'm sure it will be perfectly fine. We were all new to this at one time and I'm sure you'll be a quick study. Since this is my first Group RP we can go thru the growing pains together. No worries.

With that said Sasquatch421 if you want to go ahead and slip me your Character as well feel free!

What I'm beginning to see, or think I understand, is that male players will tend to prefer the hybrid form and female players identify more with the larger dire wolf form. There is probably some sort of gender psychology at play but I'm not even going to try to use my limited thought process on exploring the reasons why and I'll probably just come off as an idiot anyway.

So to allow the most freedom of character development and free form play I going to allow both and give reason (vague ones) as to why this is so in the Pack Faction write up.

With the additional people, I feel comfortable turning this into a recruitment thread. Add some faction art to the initial introduction with more information to follow including Characters Sheet Formats.

In a day or so I will open the OOC Up. Thanks for everyone who has jump on board with this RP my hopes is to be up and running by next week.

The mate of a black widow spider goes into the deadly courtship either foolishly seduced with her lies of everlasting mirth, or knowingly accepting his fate just as long as his last taste of pleasure and pain is at her fingertips

FYI, In-Game Character Sheets are up. If you have any issues at all with the sheets, or format please don't hesitate to ask for help. I'll be more than happy to lend a hand. Special thanks to Vlexia for adding some of her expertise to the format.

The sheets should be friendly to all faction characters. If you need to add to it please do so but I reserve the right question or ask for a change (i'll try to keep an open mind). Theme Songs are optional and if you wish to add more pics please do so but not in the header (preferably in the body or at the bottom).

This is no way trying to stifle creativity. I just have a tad bit of OCD and the desire to keep the RP aesthetically pleasing. With that said, please show me what you got because it may be so good it becomes a new thing.

I'll be working on the faction write up. For now... enjoy the imagination of your other players! Mine will be posted shortly.

Altered Forms: Large Dire Wolf. Hybrid Werewolf Form. Nicholas's wolf forms are large, almost prehistoric looking with deep brown to black fur.Unique Abilities: Extreme Inhuman Strength. Heightened Senses (Hearing, Smell, Night Vision). Enhanced Speed. Incredible Rapid Healing. Monstrous Durability against Physical Damaged. Superhuman Endurance. Supernatural Agility & Reflexes. Environmental Adaptation (Weather). Immune to most Diseases & Toxins. Extreme Age or Lifespan (Virtual Immortality). Indomitable Will (Mental Resistance). Beastial Metabolism (Inability to get truly drunk, Superior Digestion and the ability to consume raw meat)Special Abilities: Ability to Establish and Maintain a 'Pack Link' (Unique ability of an Alpha). Rapid Transformation; Almost seamless change from one form to another (Acquired due to extreme age as a werewolf). Lycanthropic Infection.Unique Weakness: Applied electricity, medicine or enzymes may prevent transformation (Chance of this not working at all due to extreme age and control of werewolf form). Lunar Dependency; connected to the phases of the Moon, Full Moon in particular. Involuntary transformation during a full moon; transformation at this time is bigger, stronger, and more bestial with less control. Vulnerable to silver, wolfs-bane and/or other traditional werewolf weaknesses (slightly more resistance to these weakness due to advance age);

Weapons: Claws & Fangs. Has been known to destroy a skull or spine with the swing of his guitar. Equipment: Tarot Cards. Guitar in Case inscribe with wolf and lunar motifs.

History: Νικόλαος, or Nicholas was born sometime between the 13th and 14th century to a nomadic band of people commonly referred to as Gypsies. When his troupe was accused, by the local lord, of various crimes and were systematically being arrested, judged, and executed; Nico invoked dark magic to save his people. A Wolf Spirit, embodied in a female form, came to Nicholas during a full moon and entreated him to accompany her to her site of power. There she ravaged him both physically and sexually, imbuing Nico with her essence; this gift paid for by the curse of lycanthropy. As a werewolf, Nicholas was able to exact vengeance on the lord and his people but found that he was feared and reviled by his own kind in turn who abandoned him upon discovering what he had done.

Feeling betrayed and abandoned Nicholas, who later took the surname Ebonwulf, started to wander and acquire companions who either were afflicted as he was or that he created, forming his first pack. As his humanity started to fade, his hunts and rampages across the land grow more brazen and monstrous. Nico's pack almost a herd of ravenous werewolves growing with ever attack. It was at that time the church and neighboring townships paid for and sent the first wave of hunters, who armed with silver and wolf's bane coated arrows started to destroy Nicholas's pack by the dozens. The Werewolf hatred of Hunter's grew with each loss of his packmates but also a grudging respect was given. This force the Alpha to rethink his strategy for long-term survival and the need to keep him and his pack nature secret and hidden was soon confirmed.

Forward to the now; Nicholas's mistake of not killing Bellatrix when he had her at his mercy has been the greatest of his life. It has cost him the lives of every member of his old pack and has him on the run; his survival instincts overriding his need for brutal and violent revenge. Now as he walks along a frozen Alaskan road towards a place he heard of, called Darkholme, he hopes to find sanctuary and a resources Nico thought he would never run out of, time. There is a strange sensation as the Alpha gets closer to his destination. A feeling that makes bonded wolf spirit anxious and excited. Something like... Fate, awaits him at Darkholme. The nature of which he can only imagine.

On's: Dom. Light. Dub-Con. Non-Con. Bondage. Breath Play. WereWolf x Female (WereWolf) Sex Play. Anal. Oral. Light Bitting & Blood Play (Due to the nature of this RP). Rough Sex. Romance & Sensual Sex Play. Off's: Anything that goes into the toilet, or on the side of a tree, behind bushes... is a NO for me; Big Shaggy Dogs or Not

The mate of a black widow spider goes into the deadly courtship either foolishly seduced with her lies of everlasting mirth, or knowingly accepting his fate just as long as his last taste of pleasure and pain is at her fingertips

Height: 5'7"Eye Color: Dark GoldHair Color: Dark BrownPhysical Description: The woman has a lithe figure with quick, toned muscles under her mixed heritaged skin that is light caramel in the winter but can tan deeply under the sun. She has big, curly hair that she allows to flow wildly when desired, but often has it straightened, her cheekbones are high and sharp, her height above average but it's mostly in her legs. She is strong to the core and down to the tendons and sinew due to her career as a physical trainer.Voice: Husky, velvet smooth, sharp remarks with a bold, loud sound.Mannerism: Brash, bold, and bitter, Bellatrix has a sinister head on her shoulders and isn't afraid to use it, albeit in a challenging, disrespectful, and cruel way. She doesn't respect authority and trusts no one, her chest is hollow ice and sometimes the only thing that gives her warmth is when the blood of her quarry is running down her muscled arms. Despite not being the best at first impressions, the lone woman is extremely protective and watchful, mindful of everyone and defender of the underdog. She hates injustice in particular and abusing a child is a sure way to get killed by her.Motivation: To rid the world of Monsters who dare show themselves and prey on humanity- most specifically Nicholas EbonwulfCharacter Strengths: Physically strong, book-smart in the intricate learnings of her prey, and her personal experiences give her inside knowledge. Agile, flexible.Character Flaws: Brash and a touch over-confident. Obsessed with revenge and it will often cloud her judgement. Nightmares from her captivity still plague her, and flashbacks will freeze her in place if they come at the wrong time. Does not trust anyone and often works alone which is incredibly dangerous. Mentally sadistic at times.

Occupation: Fitness TrainerSkills & Talents: Photographic memory, good with faces and names, and loves to cook.

Special Abilities: Has a personal "Pack Link" with the Alpha Ebonwulf that only she knows about due to being forced to mate with him in wolf form. This allows her to track him across far distances and even can intercept some of his "messages" to his other pack members. Her personal close encounters with the werewolves gives her never-before known knowledge and secrets of that particular breed that she uses in her favor.Unique Weakness: Human speed and natural weaknesses.

Other Equipment: Load Carrying combat boots, holster vest for the Tech-9s, silver ammo, wolfsbane inside the pelt she wears, a silver cross is around her neck with a silver chain, and a spray bottle of water blessed by the Cardinal Bishop Fabian Alexander of the Vatican.

History: Born in Compton, California, Bellatrix's real name is a secret only she knows and keeps as that woman died when the Ebonwulf took her. Her mother tried to teach her to do the right thing, but working as an Elementary School teacher during the day and a convenience store cashier at night, the young girl was left to her own sinful devices.

Getting caught up in drug trafficking at a young age, the girl eventually dropped out of High School and ran full time in the "street business". She was inculcated with decent attributes from her Mother, so she wasn't overly violent, didn't cheat, didn't steal from shop owners or other people, nor did she target innocents, such as bystanders or family members.

Drugs, alcohol, partying, and sex, she is covered in back-ally tattoos all over her body, as well as a pierced nose and bottom lip. She met a mysterious man in a nightclub, a man who later became the other half of her soul, who opened her up to a different world, a new world where she could use her talents in a more meaningful way. Dimitri Koslov, a Russian Hunter who taught her the basis of everything she knows now, broke the curtain of fables and trained her in the best way to wring the life from a vampire, to rope a goblin, to collar a phoenix, and skin a werewolf. His "family" took her in as one of their own, loved her and accepted her for years, and that's why the pain of the Ebonwulf was so...to the core....

Why her? Why them? The night was violent, sudden, and over, and the young woman was left cradling her lover in her arms, screaming to the rain that washed his blood from her lips in a desperate kiss, her true torture and torment only beginning.

The Ebonwulf thought to break her, thought to use her as a trophy, an example for others to fear him and his pack. He only succeeded in sealing his doom, allowing her to learn the inner workings of the Werewolf and all their intimate secrets and desires. Her cold fire within igniting and killing her innocence, arising Bellatrix...an ice bitch.

When he deposited her naked, broken, and bleeding body in the warehouse district, the scent of the wolf so strong on her that the ancient hunter who found her initially thought she was in the throes of the transformation, she was very nearly dead. Months of healing, years of training and education, she used her personal experience to refine her skills and intellect, making her one of the deadliest Hunters alive presently.

She wears Kimari, Nicholas' Omega Mate's, pelt as a coat in a taunting gesture as she seeks out the ultimate revenge.

Age - Appearance: Early twentiesAge - Actual: Over four thousand yearsGender: FemaleSexual Orientation: Bi-SexualNationality: Inuit (the first peoples). Currently is registered as Native American citizen of the United States, hailing from Nome, Alaska.

Height: 5'1"Eye Color: BlueHair Color: BrunettePhysical Description: Her Inuit heritage is evident in her facial features. That gives her a Occidental Asian facial racial appearance. In her full vampiric countenance, she has full bat like leathery wings. Her fingers elongate into like razor sharp talons. Either form human or demonic vampiric, she can extend her canines in elongated form into fangs.Voice: Sing-song melody like quality.Mannerism: Alert, predator persona.Motivation: SurvivalCharacter Strengths: Survivor, hunter, predator instincts, code of honor (Bushido-beta to serve)Character Flaws: Sentimental, code of honor (Bushido), complacency (Sits at top of food chain, as few equal her her mythical like level of abilities and skill), Savage bestial psyche when in demonic vampiric form.

Occupation: CEO of Coven House IndustriesSkills & Talents: Way of the bushido, kensai level skill with katana.

Herbalist, apothecary medicinal skilled. In the long ages of her existence. She has served her people from the original and adopted peoples along the way as a midwife and healer.

Skilled tracker.

Altered Forms: psychopomp

Unique Abilities: Celerity, the strength of at least three men. Immortality, heighten senses, dark vision (the ability to see in darkness), blood read memories and accelerated healing.Special Abilities: Earth meld, can meld into the earth. An heal herself while earth melded. The ability to come back from near total destruction. This cannot be accomplish in a building or not connected with the earth. Flight in full vampiric form with wings. Is yang imbalanced thus the ability to become pregnant.Unique Weakness: Fire (Fire damage can only be healed by earth meld.) Sunlight, limited through, can spend some time in direct sunlight with minor ill effects because of yang imbalance (bad sunburn). If pregnant cannot earth meld while in such a state. Nor can she take her demonic vampiric form. A wooden stake to the heart will temporary immobilize her. Blood dependency, (at her age a high efficiency.)

Weapons: Katana forged by a master sword smith of feudal Japan nine hundred years ago. Other Equipment: Samsung Galaxy android phone and pad, a wardrobe both professional and comfortable.

History: Legend had it among the Inuit tribes. The goddess Pinga was a goddess of the hunt, fertility and medicine. She was also the psychopomp, bringing souls of the newly dead to Adlivun, the underworld.

Like all myths, are born of truths. Facts blurred in the ignorance of truth. That is twisted with the passage of time. For Pinga did cross with the first peoples. Inuit are the descendants of what anthropologists call the Thule culture, who emerged from western Alaska around 1000 CE. They had split from the related Aleut group about 4,000 years ago and from northeastern Siberian migrants, Crossing the great land bridge that connected the continents. During the time of the great migration of her people the Inuit (Eskimos for the laymen). She crossed with her people following her food supply.

Centuries have come and gone. The world has changed it has become smaller. This elder vampire is over four thousand years old. She is the hunter, the protector, the executioner all in one for those of the night. For she is a vampire. Turned back before the bronze age. Before the pyramids in Egyptian and Central and South America were raised.

She has not always remained in Alaska. For she speaks several languages. First her language of birth Inuktitut. She also speaks Crow, Japanese, Russian, French and English.

She has trained with the Samurai masters of ancient Japan of antiquity. She is a predator, she makes no bones about it. She hunts to survive. She hides behind no facade, she is more then human. Yet it is honor that holds her. That is her moral compass if one were to label such upon a predator. That honor has her sworn a oath of fealty of being oath bound to the elder of the coven Lazarus Alister Malström III. For she shown up one day nearly a decade ago.

If one has been excommunicated, it is she who is called to hunt down and end their un-life as a vampire.

In the old days, many anthropology studies showed a high rate of suicide. The truth is she took them for the benefit of the people In such harsh climes with food could be scarce. The elderly would weigh down the whole of the tribe. She would guide them to the land of the dead. Just as she would ease the passing with the offering of the infants born of defects. That were left behind.

She is aware of other supernatural creatures, say such as the werewolves. She is indifferent to them, as long as they do not intrude on her feeding territory or those of the coven. If such proves the case, she will simply thin out their ranks to move them along.

The truth is lost in the antiquity of time. Whether Pinga is a original elder, a genetic mutation or was she turned is a mystery. A enigma in every sense in the timeline of humanity. History or she herself gives little details if she has turned others or if any of the offspring she has given birth to has had her genetic makeup.

She kills to survive it is a simple as that. It is no moral compass that holds her to not fret over taking life. If their blood nurtures and sustains her, then so be it. Yet she is not without compassion as a fore mentioned, in her past with her peoples of the original tribes and infanticide. Or the culling of the elderly. The meek shall not inherit the earth. A fallacy of a lie that merely gives hope to those that truly have none.

Height: 6'2"Eye Color: Greenish-BrownHair Color: BrownPhysical Description: Jack is rugged to a T. He wears heavy jackets that are about as un-fashioanble as they come. He cares about comfort, and has no worry about what people may think of him. He has pale skin no matter how much time he spends in hotter countries, and thick eyebrows that compliment his goofy expressions he makes frequently. Overall, he is and looks the part of a goofball. The most noticeable trait he has that sets him apart from others is his teeth, which look

like this.

Voice: Low and rough, with a slight Nordic Accent. He laughs loud, and is rather vocal in the -ahem- more private situations.Mannerism: Jack plays the part of the goofy character well, and to his friends Jack is that and so much more. He's a mystery, a man who claims to not be special and yet tells fantastical stories of his past. He is a man who can speak forgotten languages, but prefers English because, in his own words, it 'took him damn long enough to learn it.' To his enemies, Jack is a force to be reckoned with. His eyes can turn dark and his mannerisms can change at the drop of a hat when threatened. Until then he's happy being the class clown.Motivation: Having a beast form and being a Hunter isn't exactly the best combination, but Jack's thirst for justice for innocent people is what drives him and separates him from other 'monsters.' He kills those that threaten the meek, and avenges those that have no one else. Humankind, though not the race he belongs to, is something he has lived within as far back as he can remember. Jack also has a very personal motivation to hunt Vampires. For years, in the very distant past, he was kept prisoner by a Vampire and tortured for the being's pleasure. He doesn't mention it very much, but the experience is why he takes his time killing the blood-suckers.Character Strengths: Loyal to individuals he deems worthy. Almost perfect gun aim when sober. Predatory instincts. Wilderness Survival.Character Flaws: Addicted to Drugs, Sex, and Alcohol. Easy to betray team if other side is more appealing. Illiterate

History: Jack's history is long and complicated. He gave up on finding out what he truly is decades ago, but Jack does know that so far he hasn't found where he began. He was younger in appearance once, but he doesn't ever remember being any younger than a child of around ten. He has no memories of a mother or father who birthed him, only the ones that took him in along the way to where he is now. He lived through the Holy Roman Empire, the construction of the Pyramids of Giza, and Ancient Greece. He sees Ancient Greece as his childhood home, and Egypt as the prison that kept him a slave for years upon years. He can speak so many languages that when he is asked for a solid number, he simply shrugs. Apart from the good times he personally had, Jack doesn't like to talk all too much about the past, because he believes if he gave away too much information about what really happened back in those days people would want to pick him apart for answers. In the more recent past, Jack fought in WWII on the German side, while his brother Lukus fought for his native Englishmen. In the current storyline Jack is not with Lukus, and hasn't been for a number of years. They don't have a rocky relationship, but both of them know they can never be together long without disaster striking.

Jack had always been a hunter of sorts. He had slain beasts and monsters all throughout his life, but until he was the one that was preyed upon by the Hunter Bellatrix he never thought there would be an actual faction. Bellatrix had learned quickly of his unique abilities, but also that he was not on a par with others the Huntress might have slain.

On's: Everything, with the exception of the Offs.Off's: Beastiality, Bathroom Stuff, Underage Characters.

Height: 5'0"Eye Color: Soft blue-green, gold flecksHair Color: Light brownPhysical Description: The first word that would come to mind when looking at Addie is 'small.' The woman was lithe, slender, but agile. Her curves - while small - were well defined, giving her an hourglass figure. She was simple looking, pretty. Nothing really stood out all that much about her, though it would have been unanimously agreed that she was beautiful. In a way, she was forgettable, and that may work out in her favor.Voice: Gentle. Silvery. Appealing. Legato.Mannerism: Skittish. Soft spoken. Shy. Slow to trust. Sweet. Generous.Motivation: To find some kind of protection, mentorship, pack. While she isn't sure how exactly she'll find these things, she is totally alone in the world and knows she won't last long that way.Character Strengths: Adara is incredibly genuine, one of the few that are totally and completely 'good' in such a corrupt world.Character Flaws: With that innocence, she is easily manipulated and taken advantage of, quite the dangerous trait.

Occupation: Newly acquired job as a florist's assistant in this small town, hoping the pleasant floral notes might mask her own scent. Not to mention she'd take just about any position to keep herself afloat somewhere new.Skills & Talents: Floral arrangement. Visual arts: drawing, sculpting, photography. Running. Singing.

Altered Forms: Her wolf form has not quite reached its full potential, being a relatively young wolf. That said, her wolf form is simply a larger white wolf. While much larger than a normal wolf, she would look like quite the runt in a pack. When in her wolf form, she is pure white, almost glowing within the trees. A beautiful coat, it certainly doesn't help her unless it's snowing outside.Unique Abilities: Heightened senses. Advanced and quickened healing. Increased strength. Increased durability. Accelerated speed. Immortality. Ability to mate, join pack link. Shifting into wolf form.Special Abilities: While speed is a common ability amongst the werewolves, Addie is simply the fastest. She has not met a creature faster than she is. This is the most important ability she has, as it makes up for her lack of strength as the 'runt' of the pack.Unique Weakness: She's very fast, but also very weak. Much of this is because she is a new wolf, but she will likely never be as strong as many other wolves. She is also very small, which makes her easier to handle. Her shifts are painful, still a young wolf that hasn't been through it quite enough to be used to it yet.

Weapons: Her brother gave her a small dagger before he died, something that she holds dear. Other than that, she isn't very much of an offensive type, preferring to run.Other Equipment: Her 'nomad' pack, if she ever need flee to a new city. In it is a canteen, a change of clothes, a wad of cash, and a photo of her brother.

History: Adara had never had it easy, not even since day one. Left and right, things went wrong. Both of her parents were wolves, making she and her older brother, August, purebred werewolves. Her parents hadn't really taught her all that much, aside from what she really needed to know. They believed that it was really August that needed to protect his sister, trying to shelter Addie away from the lifestyle, which would only hurt her later on in life.

Throughout high school, August grew stronger and stronger while Addie's growth was stunted due to the lack of use of her werewolf form. That would be the reason she'd grow to be a runt, never to fulfill what might have been her potential. August took care of her, certainly sheltering her not only from the supernatural world, but also the world of bullying and not being accepted in high school. Adara's good looks were surpassed at the time, the kids only seeing her as the shy outsider that wouldn't let anyone in.

But in time, she went to college, when news of her parents' dealings reached her. They had somehow gotten wrapped up in trouble, having taken out a lofty and prestigious couple's newborn son. With vengeance in the couple's eyes, they enlisted the help of only the best assassins and hunters, an enormous prize up on the line to take out the McKay family line, including not only the parents, but August and Adara just the same. What kind of revenge would they really achieve if their children lived on?

The McKay parents had been ambushed, going down before Addie was even able to say goodbye. Unable to hold onto her degree, August ripped her away from school. As important as graphic design and marketing was to Adara, that wasn't what she needed to be studying. He struggled to teach her all that he could, about being a wolf, living the lifestyle. They moved from city to city, never staying in one place for too long and only leaning on each other.

A year went by before the hunters caught up with them again. They had slowed, thinking they had found a sliver of freedom. But they were wrong. Adara was faster than August. Even though he was stronger, they were outnumbered. She watched the life leave him, left to be forever haunted by that empty look on his face. And with his death, Adara became the last McKay standing. She was the last that needed to be knocked out.

Running from those same hunters, she finds her way to Darkholme, hoping to mesh into the small town by getting a job as a florist's assistant. Maybe if she can blend in well enough, she'll make it. But she needs to find a new family, a new pack... Someone to protect her and teach her how to be the wolf she knows she can be.

The mate of a black widow spider goes into the deadly courtship either foolishly seduced with her lies of everlasting mirth, or knowingly accepting his fate just as long as his last taste of pleasure and pain is at her fingertips

Altered Forms: Bat, rats, cats, mist, ravensUnique Abilities: Regeneration (especially after feeding), preternatural strength and speed and reflexes.Special Abilities: Infrared and UV vision. Enthrall: able to hypnotize and mentally control some indidividuals. “Bloodbombing": feeding on someone in a way that poisons them and caused them to a poisonously explode a short time late. Dilated Perception: bursts of accelerated speed and reflexes, even by vampiric standards.Unique Weakness: Fire, sunlight, cinnamon. Yes, cinnamon. Rayne is somehow very allergic to cinnamon. It can cause her enthrall ability to reverse (making her the thrall of someone she was trying to hypnotize). Smaller doses also reduce her will to fight and put her in a ‘rest and digest’ state, whereas large doses have the reverse effect, sending her into a mad rage attacking friend and foe alike. Ever heard of the "cinnamon challenge"? Don't trick Rayne into trying it, unless you and her want to literally paint the town red.

Weapons: Literal blades up her sleeves, guns, a chain harpoon gun for ‘reeling in’ victims or ripping out supporting beams, sections of walls, etc. Usually has small knives and small caliber pistols stashed around her person. Sometimes packs serious heat like machine guns and grenades when expecting or making big trouble. Rayne doesn't like fire but she does like fireworks. Other Equipment: Climbing and burglary gear. Lockpicks, smartphones with some hacking technology (Rayne is not a hacker person but knows how to use certain programs to do things disarm some security stems or snarf information off other devices that are not suitable protected.) Sometimes packs serious heat like machine guns and grenades.

History:

More centuries ago than she cares to speak of, a young Rayne was an attraction in a traveling gypsy freak show. As she tired of the life, earn the wrong kinds of attention (even by freak show standards, and became aware of her own abilities, she fled.

She might have lived a peaceful life (as peaceful as one who feeds on others can), had she not been hounded by goons of the father she had never yet known. She learned that her vampiric father had made her what she was, that she was the product of rape, and that her father now lived as a cruel baron with kingly ambitions. His efforts to forcibly recruit her were his own undoing, as Rayne’s only way out of his grasp proved to be killing her way through his thugs to her father himself.

From there, Rayne kept on the move, always finding it difficult to settle with those who would neither be afraid of her (she hardly blamed them) nor try to use her (whom she fled or fed from). She worked her way around Europe, seeking out answers from great Renaissance thinkers as the continent blossomed with passing centuries. She made passage to the frontiers of North America, working as a hired gun and seeking fortune and gold. She found herself back in Europe on some occasions, making her own furtive contributions to world wars.

Most recently, she found herself back in North America, in what was now the US state of Alaska, not too far from some of the old mining towns she had ridden and worked over during the 19th century gold rush. She was still a hired gun, but for once part of something larger as well - a corporation and a coven.

Rayne operates as a “cleaner”, which is an upmarket word for “thug” or “muscle” but does involve more stealth and tact. Sometimes. She often serves as bodyguard (and, by some rumors, more, but that remains to be confirmed or denied by either party) to the Coven House CEO, Pinga. But she is frequently far from the CEO’s side as well - generally doing dark deeds of espionage or assassination as needed for Coven and Corporation. Rayne's "softer" jobs tend to be things like procuring new playthings for the CEO and the Coven's father and other elders.

Recent rumored threats to the Coven have brought Rayne in a close orbit, working over Darkholme town itself for leads.

Rayne has typically been a very high performing and valuable cleaner for the Corporation, although she does sometimes get a little too...enthusiastic...with things like interrogation, or bringing a grenade launcher to a knife fight. Rumoredly she may have undergone a few very personal reprimands and punishments from the CEO or coven father. If so, they have only increased her loyalty.

When she has down time, Rayne is usually training, and-or holing up at one of several safehouses with her own latest plaything. Rayne has a perverse soft side - bittersweet nostalgia for the peaceful life she knows she could never have - and will indulge herself by finding a nice sweet thing she can play house with, when she has the time. They tend not to last, due to her busy and globetrotting and violent career. At best, her longest companions have succumbed to natural aging. There are a few gravestones around the world, whose exact locations Rayne will never ever forget, even as national borders change.

In other words, when Rayne isn’t shoving bullets and blades through her enemies or biting into their necks, she’s looking for that special someone to lasso and tie down. Literally.

Height: 5'-4"Eye Color: BrownHair Color: BrownPhysical Description: Pleasant featured but not particularly memorable. Dresses non-descript to help hide her identity.Voice: New England accent with annoying vocal fry. Might be Bahston BrahminMannerism: Quiet, tries not to be noticed.Motivation: Find a pack and family, then learn control over shape and instincts.Character Strengths: Loyal to pack, supportive and bright.Character Flaws: Lack of control over instincts and mood. Desperate for cure and hiding from human birth family (who she will do anything to protect. Almost compelled to obey the superior members of the pack (likely all of them).

Occupation: Med studentSkills & Talents: Medical training, full set of Girl Scout merit badges, American Sign Language. High IQ and very good memory but her full intellect depends on how much control she can maintain.

Altered Forms: Large Dire Wolf. Hybrid Werewolf Form. Nicholas's wolf forms are large, almost prehistoric looking with deep brown to black fur.Unique Abilities: Some degree of (but little control over; Extreme Inhuman Strength. Heightened Senses (Hearing, Smell, Night Vision). Enhanced Speed. Incredible Rapid Healing. Monstrous Durability against Physical Damaged. Superhuman Endurance. Supernatural Agility & Reflexes. Environmental Adaptation (Weather). Immune to most Diseases & Toxins. Indomitable Will (Mental Resistance). Beastial Metabolism (Inability to get truly drunk, Superior Digestion and the ability to consume raw meat)Special Abilities: Rapid Transformation; Almost seamless change from one form to another (Acquired due to extreme age as a werewolf). Heather has little control over her transformations and is often in an intermediate state between human and wolf in both body and mind. Lycanthropic Infection.Unique Weakness: Applied electricity, medicine or enzymes may prevent transformation (Chance of this not working at all due to extreme age and control of werewolf form). Lunar Dependency; connected to the phases of the Moon, Full Moon in particular. Involuntary transformation during a full moon; transformation at this time is bigger, stronger, and more bestial with less control. Vulnerable to silver, wolfs-bane and/or other traditional werewolf weaknesses (slightly more resistance to these weakness due to advance age);

Weapons: None.Equipment: Heather has little equipment as she can't always depend on a human form and opposable thumbs. She wears cheap, 'shreddable' outfits and has a cheap cell phone others usually carry for her. She does have a custom collar that is stretchy enough to withstand the change to any form. A tiny radio tracker is in the collar for when Heather is too bestial to maintain concentration.

History: Some people know what they want to be while in elementary school, Heather thought those people were slackers. She was born to a family of wealth and social standing, in addition to being naturally bright, attractive and fashionable. It was expected she would marry well and produce the next generation of social climbers. Lassie herself couldn't imagine more for a life.

But not long ago, under extreme stress, she changed into a wolf. As luck would have it, she was alone and undiscovered. It wasn't too long before she found her Alaska pack found her and/or she found them. It could be that Lassie was the result of an illicit (and forgotten) affair between a male werewolf and Lassie's human mother. Or perhaps the very recessive werewolf genes finally expressed themselves in this distant relation.

While Lassie doesn't mind the senses and perspective of a wolf, it interferes with her very proper social life. So she schedules 'Werewolf Time' in her appointment app. The problem is that, over time, Lassie is losing full control over her human form and personality. With concentration, she can suppress the lupine changes for a time but not for very long. This means that time spent in the company of unknowing humans must be well-planned and relatively brief. Some of the time, she stays on the pack's property as a free-spirited but reclusive hippie chick. But other times, she has to pretend to be the family 'dog' among regular humans (she can usually maintain a wolf's form indefinitely). The sheer indignity of being a genius-level prodigy on scholarship pretending to be someone's pet irritates Lassie greatly. She is frantically looking for a cure for her lack of control. A wise manipulator can use this to great advantage.

On's: Submission, Exhibitionism, Light Humiliation, TransgressionOff's: I'm not generally offended by something simply offered as long as I have the right to gently refuse.

Myself, I'm a bit under the weather but that just means I get to call in sick and Catch up on Post and work on this RP. With that said I've attached a Character Thread to the main recruiting introduction.

Sorry that we lost Sasquatch421 as he was the first to show interest. My hopes are he will give us another try if something comes to him. I'm loving all the work done on the CSs. So let me go down the list from back to front.

Szandor - I actually listened to your new theme over and over. Really Like it.

Dream Lover - Sent you some feedback. We just need to tweak your sheet a little and you should be good to go and I will add her to the CS Thread.

ff - Wow! Yeah... She is so approved. Glad to have you in Group!

Like I said, the goal is to try to get everything running this week. I believe we have another hunter coming and recruiting will remain open till we get about a dozen or so player or a nice even spread among factions.

I hope to have the faction write-up done, OOC up and the Locations out quickly so that we can start to play in this little sandbox. Thanks again for all your interest. Feel free to drop me a PM with a suggestion, comment, or the like.

What if there was also a coven of Witches in Darkholme? In real life, I have been a Witch since I was a child, as my mother and her mother and so on were all Witches in County Clare, Ireland.I would like to be the coven's High Priest. We would be a dark Witchcraft coven, and would practice Sex Magick, which I can explain at length as that is a practice of mine in real life.This coven could interact with any other faction as they see fit. Once the werewolf comes to Darkholme, the coven would want to investigate... and let's say that the Witches coven is not on friendly terms with the vampires.

Let me know what you think.

By the way, I wrote with Vlexia some time ago, and she sent me the link to your group.

What if there was also a coven of Witches in Darkholme? In real life, I have been a Witch since I was a child, as my mother and her mother and so on were all Witches in County Clare, Ireland.I would like to be the coven's High Priest. We would be a dark Witchcraft coven, and would practice Sex Magick, which I can explain at length as that is a practice of mine in real life.This coven could interact with any other faction as they see fit. Once the werewolf comes to Darkholme, the coven would want to investigate... and let's say that the Witches coven is not on friendly terms with the vampires.

Let me know what you think.

By the way, I wrote with Vlexia some time ago, and she sent me the link to your group.

Hello Arcana 13,

Thanks for the interest. I would not go with creating a whole new faction; at least not right now. I am not opposed to a character who would practice witchcraft as a stand-alone player. Perhaps we can discuss this in the PM?

Thanks to my Elliquiy Group Coach/Taskmaster (who will remain nameless) but has pushed me to keep my RP Dreams on track... We now have a OOC

I know some of you are already talking to each other... let's get some of that 'love' out in the open! May I, respectfully, ask for everyone to chime in and say hello? It would make your GM happy... Thanks in advance.

The mate of a black widow spider goes into the deadly courtship either foolishly seduced with her lies of everlasting mirth, or knowingly accepting his fate just as long as his last taste of pleasure and pain is at her fingertips

The mate of a black widow spider goes into the deadly courtship either foolishly seduced with her lies of everlasting mirth, or knowingly accepting his fate just as long as his last taste of pleasure and pain is at her fingertips

I am very interested in the concept of this game and am working on a daywalker turned hunter and likely heavily involved once the discovery of vampires being in Darkholme, should have something in the next two days.

I am very interested in the concept of this game and am working on a daywalker turned hunter and likely heavily involved once the discovery of vampires being in Darkholme, should have something in the next two days.

Let`s be honest, has anyone ever said this doesn't seem interesting? It may be impossible. Hey all, I`m looking to join with likely the worst choice for a high-stakes-death-may-be-a-thing rp, Evion a werewolf who`s more regular dude than supernatural fighter.

Let`s be honest, has anyone ever said this doesn't seem interesting? It may be impossible. Hey all, I`m looking to join with likely the worst choice for a high-stakes-death-may-be-a-thing rp, Evion a werewolf who`s more regular dude than supernatural fighter.

Let`s be honest, has anyone ever said this doesn't seem interesting? It may be impossible. Hey all, I`m looking to join with likely the worst choice for a high-stakes-death-may-be-a-thing rp, Evion a werewolf who`s more regular dude than supernatural fighter.

The mate of a black widow spider goes into the deadly courtship either foolishly seduced with her lies of everlasting mirth, or knowingly accepting his fate just as long as his last taste of pleasure and pain is at her fingertips

Gadget weapons, like drones and remote controlled weaponised robots, automated traps. I was thinking about his main thing being holing up, setting traps around him and then deploying the drones.

EDIT: I realise this might be close to the hacker. If it's too close for comfort I can always go straight up soldier, I just already saw a lot of those.

Yayyyyy!! More Hunters!

Soldiers are always in need and people who can be Weapons Specialists (I have a few ideas for new weapons and traps and would need someone to build and create them IC). Technology is a major way against the other Factions and so with the tech geek already present focusing on breaking into computers and setting up surveillance, I could use someone else to design my Dream weapons, setting up traps, build protective meeasures around the headquarters, and make it fucking rain silver bullets from a drone.

Soldiers are always in need and people who can be Weapons Specialists (I have a few ideas for new weapons and traps and would need someone to build and create them IC). Technology is a major way against the other Factions and so with the tech geek already present focusing on breaking into computers and setting up surveillance, I could use someone else to design my Dream weapons, setting up traps, build protective measures around the headquarters, and make it fucking rain silver bullets from a drone.

Dude.

Please make one lol

Calm yourself Vlexia! You are having to much fun trying to develop weapons to kill my Werewolves!

The mate of a black widow spider goes into the deadly courtship either foolishly seduced with her lies of everlasting mirth, or knowingly accepting his fate just as long as his last taste of pleasure and pain is at her fingertips

The mate of a black widow spider goes into the deadly courtship either foolishly seduced with her lies of everlasting mirth, or knowingly accepting his fate just as long as his last taste of pleasure and pain is at her fingertips

b) Human characters (might it be citizen or hunter) are bound to be normal humans or can they have (even if small) gimmicks to them (I mean like spiritual powers, wiccan magic, witch/warlock skills or monstrous ancestry)?

I'm sure we are still recruiting, but I'd like to point out that 'intersex' is a birth deformity; not a gender. But that's just me nit-picking. Have a nice day, I'm sure you'll be great if you decide to make a CS!

The mate of a black widow spider goes into the deadly courtship either foolishly seduced with her lies of everlasting mirth, or knowingly accepting his fate just as long as his last taste of pleasure and pain is at her fingertips

b) Human characters (might it be citizen or hunter) are bound to be normal humans or can they have (even if small) gimmicks to them (I mean like spiritual powers, wiccan magic, witch/warlock skills or monstrous ancestry)?

A) No. But all sexualities are welcomed.

B) We have witch characters, and humans with various subtle supernatural qualities, subtle being the main word. We like to encourage people to make a character they love, but please keep the abitiles in moderation if choosing a human as it’s really a game that battles between Humans and the Supernatural.

*rolls in, makes pondering noises* Anything particular you are looking for or just general lack of the bat factor?

Hello Deva,

Thank you for your interest. We are pretty heavy on Wolves and Hunter's but our Vampire Faction has taken some losses and we are looking for that most of all. Either a Human who wishes to become a Vampire or a Vampire outright. If you wish more details on that Faction send me a PM. ~db

I guess a factor that restricts application for vampires is the lack of description in the character creation thread, you have a huge, detailed lorepost on wolfs and their abilities, two vampire covens, basically character lists, and then a human hunter speech, unless I'm missing something crucial.

I guess a factor that restricts application for vampires is the lack of description in the character creation thread, you have a huge, detailed lorepost on wolfs and their abilities, two vampire covens, basically character lists, and then a human hunter speech, unless I'm missing something crucial.

Funny, that was something me and the other GM was talking about today. I got your PM. Will send you a reply when I get settled for the night.