Traditionally, Virtual Reality has been conceived for purpose-built highly instrumented laboratories. However, the upcoming release of consumer grade Virtual Reality head-mounted displays will allow users to experience VR in everyday environments such as their own home or office where obstacles are commonplace and tracking is not trivial. If consumer VR is to evolve beyond the desktop paradigm, a rethinking of the way we design and implement interactive VR systems for these environments is needed. This half-day workshop will bring together researchers and industry practitioners to explore these new challenges and define a new research agenda.

We invite authors to submit 4 page position papers, preliminary research results, novel concepts or case studies (up to a maximum of 6 pages). Topics include, but are not limited to, the following:

Papers should be submitted via our EasyChair (easychair.org/conferences/?conf=wevr2015). Submissions must be anonymised and in PDF format, using the IEEE template. A committee of expert reviewers in the aforementioned domains will review all submissions.

Please send any queries to Adalberto Simeone (wevr2015@adalsimeone.me). For further information visit wevr2015.adalsimeone.me. At least one author per paper must register for the workshop as well as one day of the IEEE VR/3DUI conference. Authors of accepted papers will be expected to give a 10 minute presentation at the workshop. Proceedings will be submitted for inclusion in the IEEE Digital Library.