Saturday, June 27, 2015

URFAD: Ability Scores

Roll 3d6 in order to determine: Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma. To make a character of a specific class, swap out the rolled prime requisite score for one of the other five. Modifiers are 15–17, +1; 18, +2; and 3–5, –1.

N.B. If the kids want to make a character of a specific class, will let them swap the highest score into their prime requisite, or, if time allows, will consider trading 2 or 3 points for 1 prime requisite point as per Men & Magic (10) or Greyhawk (8).