Nevereach is a D&D campaign being collectively created by a group of four game-masters. Once the ‘bones’ have been finished, anyone in the extended group is encouraged to fashion and run adventures in the setting … aiding in the development of the world as imaginations run wild.

For those who seek to expand the guidelines set in 2E, setting their minds squarely within the boundaries of a feasibly realistic and believable fantasy setting. If you prefer detail, challenge and complexity rather than a more basic game experience, then this is the group for you!

Welcome to Alsheria! This is another continent that is part of the Tale. It has Eastern flavor and is unique in its own right.

You don't have to know anything about the primary continent to jump in and play a character in Alsheria. New races and classes are available as character options as well as familiar Oriental races and classes. Alsheria is best summed as one part Xen'Drik, one part Oriental, one part post-War of the Burning Sky and one part Tale of the Twin Suns. Take from that what you will.

This group will be for the creation and expansion of Alsheria. Sometimes I get burnout working on the primary area of the Tale. I came up with the idea of Alsheria on 12/11/08 during a sleepless night. Support and encouragement means a lot to me as it helps to keep the ideas flowing.

Kelistin. The city of portals. Heart of the Empire. Where merchants from across the planes brought their wares to the world of mortals. Where airships and wind galleons and lighting railcars arrived and departed from dawn to dusk. Where artificers and magewrights built things only dreamed of in more remote lands. And it was from there there out heroes had set out from on their way to their next adventure.

The town of Sandpoint needs you! Goblins have been lurking about and tales of a now-deceased serial killer along with the recent burning of the old Sandpoint Temple have left a dark pall over the town of Sandpoint. Is the village cursed? Or is there some ancient evil lurking about? Meanwhile, a great stirring of giants are rumored to rise in the east. What could it all mean? An ancient evil threat looms on the horizon and an unlikely group of heroes may be all that stands between it and the fate of all of Golarion!

At the edge of Known Space lies the frontier, a region of old Imperial worlds scattered among young, vigorous colonies and the remnants of decaying interstellar empires. Many ply the jumpspace routes in order to profit from trade, or engage in diplomacy, or any of a thousand other reasons. But there are surprises waiting in the silent spaces between the stars, and they wait for heroes to rise to the challenge.

The Lodge is a tabletop club in Uwchlan, Pa. We have seven standing members between 25 and 40.

The Lodge has an informal interview process, but all genders, ages, and experience levels are welcome -- our only restriction is that you must be friendly and looking to have a good time around the gaming table.

We meet twice a month on Sunday afternoons from 12:30 to 4:30, and are trying to move to a new format where we focus on a single campaign for eight to sixteen sessions, to enable complete story arcs, detailed setting exploration, and satisfying character development.

Games we have played in the past include D6 Space, WH40KRP, D&D Next, Pathfinder, nWoD, Shadowrun, and AD&D2. We play in all genres, and are willing to give any system a shot (although, given the contentious nature of the fandom at the moment, it is worth noting that there is not a great deal of love for D&D4 at our table).

"During the closing years of the War of the Lance in Solamnia, more folk distinguished themselves than could be recorded in a lifetime. Still, a few names stand out in such relief from the immortalized list that they demand accounting." ~Arthon Galtus, Abbot of Swords, Knight Historian of Vingaard Keep, 382 AC