The active was formerly bugged and replaced with a stand-in; this was changed with the 26/1/18 hotfix.
Selective Coronation - Fire (19/8, slvl 12)Choose a type of rune to convert into Enchanted Fire runes.

#1672 Upright Utopian - Sun Ce
TC: 14
6★ Water Human
Active: Strike of the Warlord (21/10, slvl 12)For 1 round, the more combos made, the higher this card's ATK, max 15x with 10 combos.
Leader: Greatness of the Warlord+1s spin time. When the team contains only Water Humans: Team ATK 4.5x, +1 combo for each group of runes dissolved, runes dissolve in clumps of 4+.
Team Skill:
When leader and ally are 6★ Sun Ce: All FELD runes have 25% Water effect.
When 6★ Sun Ce and 6★ Sun Quan are in the team, the leftmost Sun Ce and Sun Quan's CDs -2.

#1674 The Untamed Fang - Zhurong
TC: 14
6★ Fire Human
Active: Force of the Heroine (16/5, slvl 12)Every turn that 3+ Attributes are dissolved, gain 1 point (max 5). For 1 round, this card's ATK 2.5x; the more points, the higher this goes, up to 10x with 5 points. Points are spent upon activation.
Leader: Flames of the HeroineWhen there are 3+ Attributes in the team, Team ATK 2.5x; Fire runes have 25% effect of WELD (stacks). When there are 3+ Humans in the team, Human ATK 2.5x.
Team skills:
When leader and ally are 6★ Zhurong: If Fire runes are in the initial dissolve, convert 1 random rune into a Fire Human rune at the end of the turn (prioritizes Light and Dark) for each Human in the team.
When the team contains 6★ Meng Huo and this card, the Meng Huo's CD -2.

#1680 Single-eyed Vanguard - Xiahou Dun
TC: 14
6★ Dark Human
Active: Counter Striker (17/6, slvl 12)If an enemy attacks, Humans and Demons launch an extra 50% chaser attack of their own attribute in the next round. Lasts until WFELD are in the initial dissolve.
Leader: Coolness of CombativenessWhen the team contains only Fire/Earth/Dark cards, Team ATK 4x; by dissolving 9+ Fire/Earth/Dark runes, Team ATK 1.5x further.
Team skills:
When leader and ally are 6★ Xiahou Dun: If the 9 runes in the upper right corner of the default board are cleared in the initial dissolve, Team ATK 1.5x and those positions will be converted into 3F/3E/3D (random orientation, always aligned) at the end of the round.

VR Greeks

Refined Form
Active: (19/8, slvl 12)[ATR] ATK 1.2x. After every turn, this multiplier increases by 0.2x, up to a max of 2.2x. Every 20 runes dissolved also increases the multiplier by 0.2x. Lasts until there are no groups of 5+ [ATR] runes in the initial dissolve. The multiplier resets to 1.2x after each wave.

Leader:For every group of runes in the initial dissolve, 1 [ATR] rune is generated. For every 3 [ATR] runes dissolved, 1 enchanted [ATR] rune is generated.
Team skills:
When running dual: The first 10 combos made will give 1 EX combo. Subsequent combos have a 70% chance of giving 1 EX combo. For each attribute dissolved, 3 [ATR] God runs are generated, up to 15 runes. PR Zeus and Dark Zeus will change attribute to match. Non-PR Zeus will NOT change attribute.
Combine active with PR Zeus: For 1 round, all [ATR] runes that drop will be connected; if a [ATR] Trace is active, it will be maxed out. At the end of the turn, the column below the card that used this active is converted into Enchanted [ATR] runes.

#1699 Sombre Void - Zeus
TC: 30
7★ Dark God
Active: Power of Convergent Elements | Bolt of Enchantment (16/5, slvl 12)Choose one:- For 1 round, Team ATK 2x if 15+ runes of this card's attribute are dissolved.- Convert Heart runes into God runes of this card's attribute.
Leader: Elemental Protection
All Attribute damage -30%
Team skill: If the leader and ally are both PR Greeks/Refined Greeks and of the same attribute, this card changes attribute to match them.

New Race - Machina

When the team contains 2+ Machina members, it will activate the unique property of Fuel, which displays as a percentage within each Machina's icon during battle.
- The more Fuel, the higher the Machina's ATK, up to 2x at 100% Fuel.
- Each rune of a Machina's attribute in the initial dissolve adds 2% to its Fuel.
- Each heart rune in the initial dissolve adds 1% to all Machinas' Fuel.
- When all Machinas are at 50% or more Fuel, the runes of every attribute of Machina in the team have an increased effect. The increase for each attribute is 10% for each Machina of that attribute, up to 60% with 6 Machinas of the same attribute.
- When all Machinas are at 100% Fuel, all Machinas will launch 1 or 2 chaser attacks at 25% damage in either their own Attribute or the inferior Attribute every round.

If there is only one Machina in the team, the Fuel mechanic will NOT take effect.

Besides the 6★ Machina forms of the Cyborg Scholars and the new biweekly card Bayrou, the following series have been retconned to be Machinas: Metallic Beasts, Metazord, Fort Stirling, Lionel and his evolutions. This retcon has also changed their stats.

Card

HP

ATK

REC

(+937 | -67 | -92)

2810 -> 3747

1523 -> 1456

481 -> 389

(+1012 | -73 | -107)

3007 -> 4019

1693 -> 1620

510 -> 403

(+955 | -68 | -51)

2,835 -> 3,790

1,560 -> 1,492

241 -> 190

(+168 | +54 | +173)

2,262 -> 2,430

907 -> 961

123 -> 296

(+176 | +58 | +154)

2,380 -> 2,556

970 -> 1028

109 -> 263

(+193 | +50 | +164)

2,616 -> 2,809

835 -> 885

114 -> 278

(+175 | +50 | +178)

2,356 -> 2,531

845 -> 895

126 -> 304

(+164 | +60 | +161)

2,215 -> 2,379

997 -> 1057

113 -> 274

(+521 | +43 | +685)

24,402 -> 24,923

7,933 -> 7,976

7,37 -> 1,422

System/Misc

Lost Relic Pass Registry interface is now optimized:
- You can select the card you want, and you will be brought to the stage for it (and the rest of its series, if applicable).
- If you have no leftover entries purchased, you are prompted to confirm entry into the stage after selecting your ally; if you cancel here, you won't lost stamina or coins.
- If you had leftover purchases, they remain in the Lost Relic list of battles, but the new ones will no longer appear there.
- Stages that you have cleared and obtained the diamond for will show an All Clear under them. The number of runs you have left of a particular stage will also be shown.
- The stages are sorted into three categories: Lost Relic (cards that once appeared in diamond/friend point seal), Ultimate Relic (SM bosses), and Bi-weekly Relic (cards that were only from biweeklies).

Guild level cap is raised to 20, and the guild name can be changed at the cost of a Diamond.

#1371 Elegance of Flawless Purity - Xi
TC: 22
7★ Water God
Active: Water Promise - Enchantment (17/8, slvl 10)Convert Dark and Heart into Enchanted Water. The more runes converted, the higher the Water ATK for 1 round, max 2.25x with 10 runes.
Leader: Giant Elemental WavesWater ATK 4.5x; each group of Water runes dissolved increases this by 0.5x, max 6x with 3 groups. At the end of each round, convert 2 random runes into Water God runes.

Another change is Bud of Tender Blossom - Yan's MinCD that changed from CD10 to CD7.

Meng Huo's description is now correctly translated too: "Turn all Runestones into Fire Runestones and Runestones of 2 other Attributes (Team Members' Attributes rank first in priority). All Attributive Runestones also possess 50% effect of Fire Runestones for 1 Round."

If the team contains only Beasts, fully recover HP and the first damage received will not lead to defeat.

Team skills:When Adumbrated Primate - Six Eared Macaque is in a team of only Dark Beasts, CD of all members -3 after entering a stage.

Leader skills:Team ATK increases with the number of attributes dissolved, from 4x with 3 attributes to 5x for 5 attributes. If all 6 types of runes are dissolved, ATK 1.2x further.

If there are 5 attributes in the team, Team ATK 2.5x. If there are 5 races in the team, Team ATK 2x.

Elf ATK 4x; if Elf runes are dissolved, Elf ATK 1.5x further.

Fire ATK 4.5x. If 18+ Fire runes are dissolved, ATK 1.8x further.

Earth ATK 4.5x. If 18+ Earth runes are dissolved, ATK 1.8x further.

Looks like PR Yog-Sothoth, PR Primal Greeks and an Elf version of Divergent Greek leaders. The Celestial Devotees are also getting a 5★ evolution (hasn't been fully implemented yet but some data is in the files), which the Race Runestones active skills would fit.

Wow. I'm so fatigued from all this new stuff lol and it's not even out yet. But we did have a lull of a week during Zhang Jue, so I guess they kinda gave us a break.

Devotees are gonna be feeders for a new series? Maybe? They're really going hard into race runes.

The obvious two leaders are okay, just multiplier updates. If the teamskills are the same... well, I'll be disappointed in Aether at least. Yog will probably be fine, and she has a lot of new demons to play with. Maybe a little more damage reduction would be cool.

The bottom three look like: new elf rare (whose actual ability is in their teamskill), Phanes, and Gaia.

As 5★ cards they might be usable in their own right as converters for Elf teams (or whatever race they might change into). Personally I'm PSYCHED FOR A GOOD EARTH ELF CONVERTER MWAHAHAHAHAHA-

Erhm. Sorry.

It's actually pretty clever to give them these actives, since they're the most troublesome of the common feeders to farm. This way MH can release converters of all 7 races in 5 attributes with the same active, give them good leader/team skills and say they're "farmable" rare seal draws, even though practically it'll take a very long time to get three slvl 10 mini-mobs and some people will just drop Harpies in. And doing so would give a way to produce race runes for any team, just by creating another card with the right race-attribute combination and this active.