(BUSINESS WIRE) – April 4, 2019 – Nearly 90 percent of Americans believe that diet and exercise play the greatest role in influencing their health, and only 44 percent say that where one lives is an important factor, according to a national survey released today by the de Beaumont Foundation. Data from the National Academy of Medicine and other sources indicate that at least 80 percent of a person’s overall health is shaped by social and environmental factors like housing stability and quality, food, and access to parks and public transportation.
The survey reveals that awareness of health departments is low, and people believe that doctors, schools, police, and firefighters have a greater impact on their communities’ health.
“The health of our communities largely determines the health of our citizens,” said Brian Castrucci, president and CEO of the de Beaumont Foundation. “Because of that, public health departments are vital to community health and individual health. To improve their visibility and impact, health departments will need adequate funding, partnerships with other sectors, and the ability to demonstrate and communicate their value.”

Also uncovered through the national survey of voters: Americans believe the factors that most influence health are personal choices like diet and exercise (87 percent), the environment (79 percent), and access to healthcare (78 percent). Only 44 percent said that where a person lives plays a major role.

Americans believe hospitals, schools, fire departments, and police departments play a more important role in making their community healthier than public health departments. 56 percent said their local public health department plays an important role, compared with 79 percent for hospitals, 75 percent for schools, 72 percent for fire departments, and 68 percent for police departments.

Among national voters, 66 percent of women said public health departments are important to community health (scoring them 8-10 on a 10-point scale), compared with only 46 percent of men.

In both rural areas and nationally, Democrats were much more likely than Republicans to value the role of public health departments. Among Democrats, 71 percent said public health departments play an important role, compared with 54 percent of Independents and 42 percent of Republicans. Only 17 percent of Republicans gave public health departments a score of 10 (“very important”), compared with 36 percent of Democrats.The perceptions of these organizations were similar among national voters and rural voters, each of whom rated public health departments above parks, libraries, and businesses in their impact on the community’s health.

The poll findings suggest another reason why people may undervalue the work of local health departments: They’re not familiar with them. Nationally, only 15 percent said they are “very familiar” with their local health department and 34 percent are “somewhat familiar.” More than half, 51 percent, said they are “not too familiar” or “not at all familiar” with the department.
Public Opinion Strategies conducted a national telephone survey among 1,000 registered voters from Aug. 31 to Sept. 8, 2018 (55 percent landline and 45 percent cell). The margin of error for a 1,000-person sample size is +3.1 percent.

BOSTON, MASS — 5/10/2018 — The Electronic Frontier
Foundation (EFF), the American Civil Liberties Union (ACLU), and the
ACLU of Massachusetts won a court ruling on May 10 allowing their lawsuit
challenging unconstitutional searches of electronic devices at the
U.S. border to proceed—a decision described as a victory for the digital rights of all
international travelers..
EFF and ACLU represent 11 travelers—10 U.S. citizens and one
lawful permanent resident—whose smartphones and laptops were
searched without warrants at the U.S. border. The case, Alasaad v.
Nielsen—filed in September against the Department of Homeland
Security—asks the court to rule that the government must have a
warrant based on probable cause before conducting searches of
electronic devices, which contain highly detailed personal
information about people’s lives. The case also argues that the
government must have probable cause to confiscate a traveler’s
device.
A federal judge in Boston today rejected DHS’s request throw the
case out, including the argument that dismissal was justified because
the plaintiffs couldn’t show they faced substantial risk of having
their devices searched again. Four plaintiffs already have had their
devices searched multiple times.
"This is a big win for the digital rights of all
international travelers," EFF Staff Attorney Sophia Cope said.
"The court has rejected the government's motion to dismiss all
claims in the case, so EFF and ACLU can move ahead to prove that our
plaintiffs’ Fourth and First Amendment rights were violated when
their devices were seized and searched without a warrant.”
Immigration and Customs Enforcement (ICE) policy allows border
agents to search and confiscate anyone’s device for any reason or
for no reason at all. Customs and Border Protection (CBP) policy
allows border device searches without a warrant or probable
cause, and usually without even reasonable suspicion. Last year, CBP
conducted more than 30,000 border device searches, more than triple
the number just two years earlier.
“The court has rightly recognized the severity of the privacy
violations that travelers face when the government conducts
suspicion-less border searches of electronics,” ACLU attorney Esha
Bhandari said, who argued the case last month. “We look forward to
arguing this case on the merits and showing that these searches are
unconstitutional.”

SANTA CLARA, Calif. -- (BUSINESS WIRE) -- 4/4/2018 -- McAfee, the device-to-cloud cybersecurity company, released Winning the Game on April 4, a new report investigating key challenges facing IT security organizations in terms of threats, technology investment and skills required to win the fight against cyberthreats. The survey revealed that concerted efforts to increase job satisfaction, automation in the Security Operations Center (SOC) and gamification in the workplace are key to beating cybercriminals at their own game.
The landscape for cyberthreats is growing, both in complexity and volume. According to the report, 46 percent of respondents believe that in the next year they will either struggle to deal with the increase of cyberthreats or that it will be impossible to defend against them. Further complicating the dynamics of the competition between security responder and cybercriminal is the cybersecurity skills crisis. Survey respondents believe they need to increase their IT staff by nearly a quarter (24 percent) in order to manage the threats their organizations are currently facing, while 84 percent admit it is difficult to attract talent and 31 percent say they do not actively do anything to attract new talent.
“With cybersecurity breaches being the norm for organizations, we have to create a workplace that empowers cybersecurity responders to do their best work,” said Grant Bourzikas, chief information security officer at McAfee. “Consider that nearly a quarter of respondents say that to do their job well, they need to increase their teams by a quarter, keeping our workforce engaged, educated and satisfied at work is critical to ensuring organizations do not increase complexity in the already high-stakes game against cybercrime.”

Automation

The growing threat landscape and recruitment and retention challenges facing the cybersecurity workforce demand automation as a key ingredient in the game against cyberattackers. By pairing human intelligence with automated tasks and putting human-machine teaming in practice, automated programs handle basic security protocols while practitioners have their time freed up to proactively address unknown threats.
-- Eighty-one percent believe their organization’s cybersecurity would be safer if it implemented greater automation
-- A quarter say that automation frees up time to focus on innovation and value-added work
-- Nearly a third (32 percent) of those not investing in automation say it is due to lack of in-house skills

Gamification

Gamification, the concept of applying elements of game-playing to non-game activities, is growing in importance as a tool to help drive a higher performing cybersecurity organization. Within organizations that hold gamification exercises, hackathons, capture-the-flag, red team-blue team or bug bounty programs are the most common, and almost all (96 percent) of those that use gamification in the workplace report seeing benefits. In fact, respondents who report they are extremely satisfied with their jobs are most likely to work for an organization that runs games or competitions multiple times per year.
-- More than half (57 percent) report that using games increases awareness and IT staff knowledge of how breaches can occur
-- Forty-three percent say gamification enforces a teamwork culture needed for quick and effective cybersecurity
-- Three-quarters (77 percent) of senior managers agree that their organization would be safer if they leveraged more gamification

The Next Generation of Cyberthreat Hunters

To address the shortage of skilled cybersecurity workers, the report findings suggest that gamers, those engaged and immersed in online competitions, may be the logical next step to plugging the gap. Nearly all (92 percent) of respondents believe that gaming affords players experience and skills critical to cybersecurity threat hunting: logic, perseverance, an understanding of how to approach adversaries and a fresh outlook compared to traditional cybersecurity hires.
-- Three-quarters of senior managers say they would consider hiring a gamer even if that person had no specific cybersecurity training or experience
-- More than three quarters (78 percent) of respondents say the current generation entering the workforce, who have been raised playing video games, are stronger candidates for cybersecurity roles than traditional hires
-- Seventy-two percent of respondents say hiring experienced video gamers into the IT department seems like a good way to plug the cybersecurity skills gap
Methodology: McAfee commissioned market researcher Vanson Bourne to survey 300 senior security managers and 650 security professionals in public-sector and private-sector organizations with 500 or more employees in the U.S., U.K., Germany, France, Singapore, Australia and Japan. The aim of the research was to gain insight into the key challenges facing IT security organizations in terms of threats, technology investment, and skills and to identify the winning strategies and techniques for fighting back.