Suggestion: Stop CTRL B from opening Setup Bookmark window when cursor focus is in chats.Keywords: Windows, UI, chat, bookmarks, shortcutsNote: Using CTRL B to bolden text opens the Setup Bookmark window even when mouse focus is on the text box of a chat.

Suggestion: Multi-loginKeywords: UI, multiple accounts, launcherNote: Since most people have multiple accounts, a small change to the UI that lets us input multiple username/password combinations and then simultaneously login into all of the accounts (while leaving the launching of accounts the same as it is now; that works awesomely!) in the launcher would make life a little bit easier and cut down on the number of clicks and waiting.

Suggestion: Multi-loginKeywords: UI, multiple accounts, launcherNote: Since most people have multiple accounts, a small change to the UI that lets us input multiple username/password combinations and then simultaneously login into all of the accounts (while leaving the launching of accounts the same as it is now; that works awesomely!) in the launcher would make life a little bit easier and cut down on the number of clicks and waiting.

This already is in the game unless I misunderstand you. You can toggle which accounts you want to start and click 'play all' and they all start with one click.

Actually launching the clients, yes, that's already in. I'm trying to suggest an initial multi-login when you give accounts to the launcher (eg. what causes them to appear onto the list from where you can launch them).

So, if you launch the launcher and leave no accounts on there for security concerns, you could click "Add Accounts+ (Multiple)" and login to all your accounts simultaneously rather than clicking "Add Account" 3/5/7/9 times, or however many accounts you have.

Suggestion: Notification on completion of a buy- / sellorderKeywords: ui, market, walletNote: Nice to know which buy orders you might set up again because the old buy order completed or timed out. The notification should contain the total amount of items, the type and the price.

It would probably be nice to have that optional so people that sell and buy a lot of things can deactivate it when it gets annoying.

Suggestion: Mission UI for escalations plus right click optionKeywords: exploration, escalation, expeditionnote: It is always annoyng that you have to open your journal every time when you want to warp to your site, why not have the mission UI also showing escalations? And what about a right click option to get to your site without opening the journal? We have that for missions, so why not for expeditions too? It would be great to see the destination of the escalation in the escalation popup when finishing the site that spawns it.

Suggestion: for salvage drones, only let them salvage the item being tractored by MTU if there are no other salvagable items in rangeKeywords: salvaging, time savingNote: salvager drones will repeatedly salvage the wreck that the MTU is pulling. Time would be saved by salvaging more distant empty wrecks, making it unnecessary for the MTU to tractor them at all.

Suggestion: When creating a new character, make it more obvious that "family name" is optionalKeywords: new character, name, NPENote:

At the end of the creation of new character, people are supposed to choose the name of their character. Please make it obvious that Family name is optional, otherwise we will keep seeing names like Luke Skywalker Skywalker. My suggestion would be to rename the fields from

Suggestion: Fix the highlighted button brightnessKeywords: UI, button, highlighting, windowsNote: It is near impossible to figure out which button is highlighted and which is not.

Tabbing though buttons in a window results in highlighting them but the effect is way too minute to be clearly visible. Highlighting needs to be brighter, and actually clicking the button needs to be even brighter or a different effect like a splash traveling outward from the click.

Please please stick to the format suggested otherwise you run the risk of your suggestion being missed.I do read the posts here, and then every now and then I use magic to make a bullet point list of the suggestions, and that relies on the format.So even if I've read your post, I don't have the best memory so I might forget about it if it doesn't make that list.

I dunno if this will help you @Shiloh_Templeton but, In the probe window there is a pinpoint button. With no probes launched, if you press pinpoint button it will launch probes in pinpoint formation. Apologies if this isn't what you refer to.

Suggestion: Make module and skill bonuses consistentKeywords: UI, module, descriptionNote: The description of the bonuses is inconsistent, annoying and some times even wrong. We have bonus negative percents, reduction by positive percents, reduction by negative percents which actually should increase that stat... EANM is a very good example: it has negative damage resistance bonus, so the module should actually increase the damage I take.

Suggestion: Option for vertically listed chat channels.Keywords: ui, chatNote: Useful for people with many chat channels, especially those in diplomacy roles or involved with many groups/communities.

Vertically listing chat channels will allow more to be visible at a glance, and more helpful information about updates to the channel itself; a mock-up and detailed explanation can be found here: http://imgur.com/a/pkbwO

Def Monk6hSuggestion: Option for vertically listed chat channels.Keywords: ui, chatNote: Useful for people with many chat channels, especially those in diplomacy roles or involved with many groups/communities.

Good idea, nice mock up.2 things though, 1. people with smaller screen landscape would lose more to chat.2. what happens when you're in a chat that has people coming and going regularly, which also gets lots of chatter going on at the same time. Your colour code doesn't allow a user to see when a channel has had people leave and also received messages.Fix? Keep blink channel for new messages (optional as now), green and red highlights for join leave but limited to buddy list.. This way you can still monitor channels for new messages and see when a buddy you may want to chat with has joined or left.

EG; I have 15 channels open most of the time on my Trade, JF alt - Much of the time they are just in the background unattended. A few though I monitor closely watching for specific people, so having a chat light up to indicate someone I want to chat with has joined would be a nice qol addition..

Suggestion: Display your last broadcast.Keywords: UI, Fleet, BroadcastsNote: There’s plenty of room in the statusbar of the watch list to show last broadcast.

When you’re in a fleet and you’re broadcasting, it’s often easy to forget or miss whether your broadcast got through or if it got caught in chat window or done in too rapid succession and simply ignored.

If it should show somewhere, for example in the statusbar of the watch list window (which has ample room for showing an icon of your latest broadcast due to its minimum width), then you’d be able to double-check that your broadcast for reps went through etc.

While you can show broadcasts in your broadcast history and see it there, often you disable certain broadcasts in order to see more important ones. For example when you’re not flying logistics you often remove the broadcasts for shield/armour so you can more clearly see aligns and target broadcasts. This would greatly improve awareness and allow you to double-check your broadcasts in such situations.