Reviews

Rated 5 / 5 stars2013-01-24 13:09:30

Rated 4 / 5 stars2013-01-24 09:56:49

Not into anthropomorphic stuff usually but this is a well crafted animated series. The models may be low poly but the textures, syncing and voice acting shows the creators really care about this series. Interesting work, I hope to see more!
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Rated 4 / 5 stars2013-01-24 09:46:07

Very well done, Sir.

Honestly, I did not know what was actually going on most of the time, but I suppose its because I have never watched any of the other episodes.
Both humour and overall style remind me of the old "Ratchet & Clank" games, wich is a good thing, as it gives me that objective-judgement-numbing feeling of nostalgia I associate with all things PS2.

Ah, childhood...

Anyways,
My only complain would be the shading and the textures. From my point of view, it would greatly improve the quality of your work if you used moderate cel shading instead of Phong or plastic shading, as most 3D-graphic animations do (wich, again just my opinion, causes the whole picture to look awkward despite of detailed designs and good animation).
The fact that your character models and backgrounds are rather edged would be another reason to use cel shading, as it looks particularly good on low-polygon animation (just think of "Jet Set Radio", for instance). The resulting lack of surface detail could then be compensated through the use of detailed hig-res textures.

Of, corse, these are just some Ideas, and I am everything but an expert on the subject. Still, I admire the effort that went into this , as well as the final product, and would be glad to see your skills develop.

I will say that once I get my hands on some better hardware, a lot of those hard edges and render errors will disappear. Because the hardware I'm using is literally a decade old, I had to composite the majority of the shots to avoid memory ceilings and cpu overload... with software that wasn't really designed for compositing to boot (Blender).

As for cel shading... I'm going to use your suggestion at some point in an experimental short, as i've never really delved into that very deeply. I think it'd be a perfect opportunity to test things out!