The Boomsday Project is just around the corner, so check out a list of all of the information you need to know prior to the release. We’ve got launch and release times, what you are getting free with the expansion, tips if this your first expansion launch, pre-purchase information, as well as a look at all the new stuff that is coming once the expansion launches!

When is the Puzzle Lab set to release/launch?

Just like the Monster Hunt, it looks like Puzzle Lab will be two weeks after the release of The Boomsday Project expansion. You can start solving equations in the Puzzle Lab on August 21st! Check out our Puzzle Lab Guide for more information on this single-player mode.

What am I Getting for Free?!

You get three packs of The Boomsday Project for logging in once it releases.

You get a random class legendary card from The Boomsday Project for logging in.

Remember that you will also get one guaranteed legendary in the first 10 packs you open for the expansion!

Puzzle Lab Launch

Once the Puzzle Lab launches on August 21st, you will also get another three free packs from The Boomsday Project.

The Boomsday Project Expansion Launch Tips

I refer to most of these tips for every expansion and they continue to be useful to this day!

Tip: Don’t Purchase the Wrong Packs

Tip: Save Money by Watching Twitch Streamers Open Packs

Streamers buy a TON of packs, and if you’re on a budget and want to get your fix then I’d advise watching them open packs. It’s not exactly the same, but it can help ease your lust for packs.

Tip: Don’t Craft or Disenchant Legendaries Right Away

It’s tough to not craft a bunch of cool looking Legendaries the day they come out, but if you’re on a budget you should just hang back and wait for the meta to settle a bit. The famous example of tons of people crafting Troggzor the Earthinator comes to mind, where it seemed like a great card but ended up never really seeing any play. This also goes for disenchanting cards! Finja, the Flying Star was not a popular Legendary when Mean Streets of Gadgetzan released, but ended up seeing quite a bit of play.

Tip: Don’t Commit to a Deck Immediately

On the first day of most expansions there’s always a deck that stands out from the pack. This does NOT mean it’s going to stick around. I’ve seen versions of Handlock, Tempo Rogue, and even the early Shudderwock Shaman look very strong on the first day, but fall apart in the following days. Don’t invest too much into a deck on day one, because it might not even be good on day two!

Pre-Purchase The Boomsday Project Expansion

Make sure you get this done before the expansion is released! If you plan on spending money on the game, this is usually the best investment. You get a lot of packs, and this time you even get a random Golden Legendary class card. There are two bundles available, but you can purchase both if you want to.

Regular Bundle

MEGA Bundle

It includes 80 Boomsday Project card packs, the “Mecha-Jaraxxus” card back, a random Golden Legendary card from The Boomsday Project, and the Mecha-Jaraxxus Warlock Hero (you can use this immediately after purchase)!

New Stuff Coming to The Boomsday Project

What’s coming to the new expansion? Well, we’ve got the new Magnetic keyword, tons of mech minions, omega cards that get stronger when you hit 10 mana, legendary class spell cards, project cards, and more!

Magnetic Cards

There’s a lot of new mech cards in this expansion, and some of them have the powerful new keyword: Magnetic. This gives you the option of fusing two mechs together! You can use this to buff the card on the board, giving it more stats and keywords. Check out a full list of the cards that have this keyword with our Magnetic Keyword Guide!

Omega Cards

Omega cards have pretty good early game and can be played on curve, but if you draw them in the late game they have a powerful battlecry that makes them worth saving for 10-mana crystals!

Project Cards

Projects are cards that benefit both players. However, because you have control over the card, you can pair it with synergy that benefits you and hurts your opponent. You can also control the timing of when you play it, giving you the benefit and perhaps messing your opponent’s strategies.

I’ve played since GvG and have every monthly card back since Maraad, I’ve pre-ordered every expansion that I had the money for, bought all the alternate heroes (including Khadgar), spent a fortune on cards over the years, and I ought to be hyped for this because mech mage was one of the first decks I learned (along with oil rogue and handlock). I’ve been playing a version of it again in wild recently and even crafted Mimiron’s Head about a week before the theme of this expansion was announced. So it should be happy party time.

But I find I can’t summon the slightest enthusiasm for it. The humour is puerile, the overall theme is childish, the card mechanics are gimmicky, and I’d be embarrassed to be seen playing the alternate hero.

And, more than that, I don’t feel I’ve even come close to getting value for money out of my Witchwood cards yet. I’ve really enjoyed that expansion, although I haven’t had time to play much, and I resent being hustled towards the door and told to get with the shiny new thing. Especially as it doesn’t look very shiny from here.

I’ll open what free packs I get, and I’ve enough gold to buy about 18 more, but I think I’m sitting this one out. Too rubbishy, too expensive and, above all, too soon.

It’s so strange that you think the “Humor is puerile, the overall theme is childish…”

I’m 28 years old, I love the theme. I think it perfectly replicates the cheesy sci-fi laboratory genre, and that the humor is exactly up to par with that.

“Hustled toward the door” Well the expansions happen at roughly the same time every 4 months right? So this one is on schedule, but you feel rushed.

Overall, your comment reeks of subjective qualifications that make you seem, to me, like a petulant child complaining that everything in your world doesn’t fit into your preference and thinking that this dissonance is so important that you needed to write an entire post simply in an effort to make people know that this one “isn’t for you.”

You’ve done such a good job of making a pointless, opinion based comment, that I just had to respond and applaud you.

I agree that this expansion is shitty but not for any of the reasons he mentioned…the set just sucks power wise except for druid. There are about 15 playable cards in standard and 10 of them are for the druid class. I feel they really dropped the ball on this expansion and if I am correct we will be playing druidstone for the next 4 months which to me does not sound fun.

Funnily enough I’m waaay more excited for this expansion than I was for Witchwood. Hearthstone has a cheeky vibe to it which just didn’t come across in the slightly serious Witchwood. The meta stayed roughly the same (pally/warlock) and none of the legendary cards really lived up to the hype (Tess)… The odd even mechanic was cool but it only really helped (You guessed it) pally/warlock Roll on Dr Boom and his Mechs!

I disagree this time with the “don’t craft any Legendary at launch” rule. For this expansion, I’m crafting Whizbang the Wonderful in golden before I open a single pack. That way I don’t risk opening it in normal form when I open packs. It’s going to be my first golden legendary craft, and I know it’s going to be worth it!

I think the chance that I open a golden Whizbang is much lower than opening a regular Whizbang. And if that happens, it will have occupied the place of a regular legendary. I have been playing for a year and have only opened one golden legendary in all this time (a golden Nat Pagle).

That is right. The no-duplicate in legendaries rule applies irrelevant of it being normal or golden. So if you have it golden, you won’t open it normal, and if you have it normal, you will not open it golden.

Dom

August 6, 2018 at 5:13 pm

Golden Nat Pagle? Uh, that must have been painful. Feelsbadman
I’ve been playing for about a year too and got my first (and only) golden legendary like a week ago. Thankfully it was Archmage Antonidas.

I think many pros and whales do this, they craft the golden legendaries they want before opening packs. Most of us don’t swim in Arcane Dust, so we never would do this, but for things like Whizbang I am doing the exception.

Well this is the first (and maybe last?) time that crafting a golden legendary will allow you to play 18 decks with all golden cards. Golden obviously doesn’t mean anything in game-play, but since we are crafting a non-competitive legendary, we might as well go all-in on him. That’s my reasoning.

I bought both bundles , I’m counting on 2 golden legendaries and the regular… as far as a legendary in the first ten…that’s horse crap I always buy in bulk and there have been many times I haven’t seen a legendary till over 20 packs..

I think that the changes went live during Knights of the Frozen Throne – after that, your FIRST 10 packs from the expansions are guaranteed to give you a Legendary. After that, it’s no longer the case – average is 1 Legendary in 20 packs, but the absolute minimum (so-called “pity timer”) is 1 in 40 packs.

If you buy packs from a new expansion, and you don’t get a Legendary in the first 10, you should most likely contact support, as they owe you an extra Legendary. But that’s very unlikely, I haven’t heard about the system not working for someone.

Just for clarification. If we buy one of the packs we get a golden legendary. Do we still get a standard legendary for logging on? Also, the golden doesn’t count at our one legendary from the first 10 packs.

We should get all three: A regular legendary, a golden legendary and a legendary in our first 10 packs. Is that correct?