Hello. First off, I would just like to state how much of an amazing utility Construct appears to be. After many false starts at creating a game (from my chosen utility being either too complex to learn or too simplistic in functionality), I have finally have settled on Construct, which seems to be just right. Anyway, enough lauds. What I am trying to create (an RPG-type game) requires the generation of a random world, and I'm wondering: how would I go about implementing this using Construct?

If you have any programming skills, you could develop a plugin for random world building and such. Or you could just build a whole sheet of mind-boggling logic that does the same and then eventually - when that is supported - copy the sheet between projects.

Yeah random works well for this you could set the random to random (50) for x, and random (10) for y.That would get you a row of random objects, or random(300) +50 for x, and random (300) +10, for another row in another spot.

Well, you have to define the rules (on the paper), then try to figure out how to transform them into events. Yes, you can use Random(), you can control it too if you use dungeon building rules (i.e. room sizes, overlapping etc.).