..-KSSSHHHHHHHHHEYYYYYYYY!

I updated the story, it should be a lot better now. I like the idea of three ships per homeworld and one per colony; really reduces the complexity of the ship system. I do think we should keep combat based on player judgement, although a chart keeping track of ship systems and veteran status would be cool.

Resources are now going to play a large part in the RP. Unlike in the original ATS, Helium-3 is now super, super rare. Teuffel still has a FEW rich asteroids, and new empires will have small reserves to last them a year or two, but new sources of power must be researched or found. Habitable worlds are super uncommon, and ships are difficult and costly to build.

I propose 150 starting points to each player to build their fleet, each team is allowed 5 transport/research ships without weapons too, this stops players from expansion spamming and limits OTT crazy expansion, but the 150 point build is a comfy one, allowing every fleet to have a fairly hefty amount of ships they can use to defend areas but not conquer a fucking truckload of areas.