I have been playing TI: Legacy for a while now, so I have a pretty good
feel for things on this mud. The single most important thing to me in a
game like this is that it's relatively fair, and I can say that this game
is. I know that I can trust the staff to at least make attempt to be fair
and keep things that way, and even if I don't like some of the things that
they do, and even if I don't always agree with them, I know at the end of
the day that they tried. That I can trust that for the most part is so
hugely important for me.

That being said, here's my views of the whole thing:

The good:
+ There is a lot of opportunity to be whoever you want
to be in this game. I've been everything from an ex-slave to a noble and
back again, and all the roles were interesting, and there is a lot of things
that you can tailor to your own likes and dislikes.
+ The chargen system in this game is the best that I've ever seen,
and I've been mudding for nearly fifteen years. Very straightforward
and thorough.
+ It doesn't usually take that long to get involved and get into a
guild for the most part.
+ If you like to play evil characters that wreak havoc, the staff and
player base tend to be quite accommodating.
+ The staff isn't on you all the time for every little thing you do as
long as you play well in the sandbox with the other kids, so to speak.
+ When spats erupt OOCly, which is very rare, people are very nice
and very receptive to apologies, and usually make peace pretty
quickly.
+ For the most part, the staff is very responsive to player feedback.
The staff is generally very responsive...period.
+ The player base is, in general, very easy to get involved with. I
will say that sometimes it can take a few days to find your niche,
but I have never had what I would call a hard time, and if people
know that you're a legit newbie or think you are, they tend to go
out of their way to help you and include you.
+ Staff actively plays the game. That's negative for some people, but
for me, it tends to be positive because you know that when there's a
major issue with RP, they truly understand how frustrating it is and can
empathize when they're giving you help with this or that or the other.

The ugly:
+ If you're gone for any reasonable length of time like I
sometimes am, say four or five months, you can log back into
the game to find that a great deal has changed. For some people
this is great, but I am not a fan of so much change. I'm never
lost, but I'm just not the type that likes constant change and
incessant building this and that and the other.
+ There is a very easily recognizable core bunch of people that
tend to be the center of the game and basically run everything.
I am friendly with a good many of them, and I can say that it's not
really done deliberately, only that they tend to be the ones that are
most apt to move plots along most actively. It's not something that
I really like admitting to as a fairly long time player, but it is a pattern
that I recognize.
+ The player base itself tends to have certain people's characters that
can get away with almost anything or get rather light punishments when
compared to others. This isn't as often or as severe as I've seen it on other
muds before, so there is that bit of good news.
+ I trust the staff to be fair, but once they have decided on something, no
amount of player input will change their minds most of the time. I have seen
concerns from numerous players that pointed out what I considered to be
very big and logical flaws with this or that brushed aside. On the other hand,
this was done mostly at the OOC meeting where staff gets player feedback.

I will freely admit that the thing that keeps me coming back again and again
is the OOC chatting and relationships. I actively like the vast majority of
the people there, and the player base and staff are top notch, bar none. Most
of my major negatives have mitigating factors, and that helps a great deal.

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