TMUX codebase have a number of "traps" that players can find themselves tripping when entering a room.

Some are mostly harmless - the bus trip to Tennyson, for instance, contains a "travel trap" that waits for you to sit down, then transports you a "vast" distance across town.

Some are nearly harmless (like the "splinter trap" and "fall in the mud" traps, interestingly again at Tennyson and surrounds) that knock off a nominal amount of HP when you trip them.

Some are fairly serious, and fall into a number of damaging categories too numerous to list here. "preparing" and "levitation" can help you avoid the consequences of a tripped trap, but players should not always assume they need to avoid a trap - not all trips are all bad - mmkay?