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http://massively.joystiq.com/2014/01/20/not-so-massively-lols-lcs-tourney-star-citizens-death-mechan/http://massively.joystiq.com/2014/01/20/not-so-massively-lols-lcs-tourney-star-citizens-death-mechan/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Rumours over former World of Warcraft designer Greg "Ghostcrawler" Street's reasons for quitting were quelled when it was revealed that he's now a lead game designer at Riot Games. League of Legends also kicked off its 2014 competitive season with the first round of the Legends Champion Series. Dota 2 extended the deadline for its 3-D modeling competition until tonight, and Russian MOBA Prime World revealed plans to merge its English and Russian servers together.

Star Citizen's head honcho Chris Roberts answered more questions from fans this week, touching on topics from character death and contracts to NPC AI and playable alien races. The next stage of the Elite: Dangerous alpha was revealed to be a focused test of the multiplayer ship combat gameplay, but its release will cause the first beta stage to be delayed.

Diablo III enabled background downloading for its upcoming Patch 2.0.1 and the Reaper of Souls expansion, allowing players to download the game's 6GB pack of artwork and models ahead of launch day. The treasure hunters among you will also be happy to hear that dozens of legendary and set items have been significantly buffed in the latest public test realm patch. And a new infographic published on Path of Exile's hardcore new-year race shows that over 25,000 characters were made for the event and just over half survived the entire week.

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action-mmoaction-rpgactivisionaialien-racesaliensalphaalpha-testingbattlenetbetabeta-testingblizzardblizzard-entertainmentbrabenccp-gameschris-robertscloud-imperiumcompetitive-gamingcontractsd3david-brabendelaydelaysdiablodiablo-2diablo-3diablo-iidiablo-iiidotadota-2e-sporte-sportseliteesportesportseventf2pfantasyfeaturedfree-to-playfrontierfrontier-developmentsghostcrawlergothic-fantasygreg-streetgrinding-geargrinding-gear-gamesinfographicleague-of-legendslolmobamultiplayernewsnivalnot-so-massivelynpcsnsmonline-multiplayerpath-of-exilepoeprime-worldpvevppvprace-eventreaper-of-soulsriotriot-gamesround-uprounduprpgrussiarussianrussian-serverssandboxsci-fiserver-mergestar-citizenten-for-the-chairmanvalvevideowarcraftworld-of-warcraftwowMon, 20 Jan 2014 20:00:00 -0500319|20811290http://www.joystiq.com/2014/01/14/report-world-of-warcarft-designer-now-at-riot/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2014/01/14/report-world-of-warcarft-designer-now-at-riot/http://www.joystiq.com/2014/01/14/report-world-of-warcarft-designer-now-at-riot/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
Greg "Ghostcrawler" Street has taken the long road to Riot Games, joining the studio in the pivotal role of lead game designer, Joystiq sister-site WoW Insider reports based on multiple sources. Street had previously held the position of lead systems designer on World of Warcraft at Blizzard, a job that gave him visibility as a franchise spokesperson and one that he vacated over five years later in 2013.

Prior to his time at Blizzard, Street spent nearly a decade at Ensemble Studios as a designer on the Age of Empires franchise. Street was the lead designer on Age of Empires 3, the last version of the game Ensemble independently developed before being shuttered in 2009.

Riot Games has only one game under its belt, but it's a big one: the wildly successful (and popular among lead designers) League of Legends, which launched in 2009.

WoW Insider
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Greg-StreetRiot-GamesTue, 14 Jan 2014 17:00:00 -050011|20807917http://massively.joystiq.com/2014/01/14/greg-street-is-now-lead-game-designer-at-riot-games/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/01/14/greg-street-is-now-lead-game-designer-at-riot-games/http://massively.joystiq.com/2014/01/14/greg-street-is-now-lead-game-designer-at-riot-games/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsGreg Street, also known as Ghostcrawler, was the lead systems designer for World of Warcraft for much of the fantasy MMO's life. When he left Blizzard late last year, the rumor mill exploded with speculation on where (and why) one of WoW's most familiar and visible developers might be going. As of today, the mystery appears to be solved.

Information on Street's LinkedIn profile, supported by several industry sources, indicates that he is now working as lead game designer at Riot Games, known for the massively popular League of Legends. Street has yet to confirm the move via Twitter or any other official channel.

WoW Insider
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activisionblizzardblizzard-entertainmentdotae-sportesportf2pfantasyfree-to-playfreemiumGhostcrawlergreg-streetleagueleague-of-legendslolmicrotransactionmicrotransactionsmobapremiumriotriot-gameswarcraftworld-of-warcraftwowTue, 14 Jan 2014 13:00:00 -0500319|20807868http://wow.joystiq.com/2014/01/14/greg-street-joins-riot/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
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Based on Greg Street's LinkedIn profile, and via numerous other sources, World of Warcraft's former Lead Systems Designer has taken up a position as a Lead Game Designer with Riot Games. Riot is the maker of the hugely popular League of Legends.

While there hasn't been an official comment from Ghostcrawler on Twitter yet, we're confident this information is correct.

Just in case you missed the announcement on Saturday, the WoW Insider Show will have a special guest this evening! Former Lead Systems Designer Greg "Ghostcrawler" Street will be joining us on the show to look back at his time spent designing WoW along with a variety of other fascinating topics like crustaceans and the chilly weather we've all been having. The live show begins at 8pm PST/ 10pm CST / 11pm EST.

This week, instead of taking your usual round of WoW questions, we'll be taking your questions for Greg. If you've got a burning question for Ghostcrawler, be sure to pop by the announcement post and leave a comment with your inquiry. Keep in mind, however, that there are topics we won't be discussing -- questions about future plans or confidential information likely won't be asked. We hope to see you all at the live broadcast tonight on our Twitch.tv page. But just in case you happen to miss the live show, we'll be posting the recorded version Tuesday afternoon.

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breakingghostcrawlergreg-streetwow-insider-podcastwow-insider-showMon, 09 Dec 2013 10:00:00 -050099|20784426http://wow.joystiq.com/2013/12/07/ghostcrawler-joins-us-on-the-podcast-monday-at-8pm-pst/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2013/12/07/ghostcrawler-joins-us-on-the-podcast-monday-at-8pm-pst/http://wow.joystiq.com/2013/12/07/ghostcrawler-joins-us-on-the-podcast-monday-at-8pm-pst/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
Monday evening Greg "Ghostcrawler" Street, the recently departed Lead Systems Designer of World of Warcraft, will join us on the WoW Insider Show. Beginning at 8pm PST / 10pm CST / 11pm EST we'll sit down with Greg to take a look back at his time spent designing WoW, talk with him about his favorite crustaceans, and the weather.

In lieu of our normal show format, we'd like to take your questions now for Ghostcrawler. There's obviously a lot he can't talk about -- things like future design plans, confidential info, Titan ideas -- we're not even going to bother bringing those up just to hear "no comment." But if you've got a question about his design philosophy or how he handles the multitudes of trolls, let's hear 'em! We'll sort through all the questions on Monday evening and pick a few to ask.

Our live broadcast and chat will happen on our Twitch.tv page, and the podcast will be up Tuesday afternoon on the site and iTunes.

Don't forget to come a half-hour or so early to the show as we get started with our pre-show mic checks. There will be horses, gin, and at least one burly warrior in attendance.

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breakingghostcrawlergreg-streetSat, 07 Dec 2013 08:00:00 -050099|20783203http://wow.joystiq.com/2013/12/06/the-ghostcrawler-experiment-concludes/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2013/12/06/the-ghostcrawler-experiment-concludes/http://wow.joystiq.com/2013/12/06/the-ghostcrawler-experiment-concludes/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
In early 2009 I wrote about The Ghostcrawler Experiment. In it I asked the question if Greg Street's (aka Ghostcrawler's) unique communication has helped or hindered World of Warcraft. Today, five years later, he departs from Blizzard as their Lead Systems Designer amongst the cheers and jeers of the community. Now is a good time to revisit the question as the experiment conclude: was Ghostcrawler's presence good or bad?

It's my contention that overall his presence has helped not only World of Warcraft succeed but has also evolved the level of discourse in the industry. Prior to Ghostcrawler's prolific writing, developer communication was often scant for AAA titles. There'd be the canned press interviews (notice that gaming press interviews are almost always the same), the short blog or video post saying nothing revolutionary and just acting as a marketing tool, and a series of social media interactions that only showed off a few new graphics.

While Ghostcrawler was not the first game designer to provide an abnormal level of insight behind the scenes, he is the largest and most public. The stage given to him was gigantic, and he took control of it unlike few people could. Ghostcrawler's words, quite literally, reached more people than the nightly news some days. Tens of millions tune into the Warcraft media sites for BlizzCon, and he was front and center with the nerfing of paladins.

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ghostcrawlergreg-streetoccupy-greg-streetFri, 06 Dec 2013 14:00:00 -050099|20781914http://massively.joystiq.com/2013/11/27/ghostcrawler-says-farewell-to-blizzard/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/11/27/ghostcrawler-says-farewell-to-blizzard/http://massively.joystiq.com/2013/11/27/ghostcrawler-says-farewell-to-blizzard/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsGreg "Ghostcrawler" Street, lead systems designer for World of Warcraft, has announced that he is leaving Blizzard Entertainment. Street, who has been with Blizzard for over six years, is one of the most visible World of Warcraft developers, participating often in forum threads and working to improve communications between WoW's players and its design team.

Street didn't give details as to where he might be headed but did explain that he was pursuing a "great opportunity for something new and exciting."

It's always interesting seeing the blue team's thoughts on World of Warcraft, whether on the community, or the development of the game itself. Community Manager Zarhym had some profound words to share this week regarding the interviews we've been seeing for patch 5.4, and the challenges of setting up community interviews with the different developers. There's been a big, ongoing debate amongst players regarding story development this expansion -- in particular, faction story development. Players feel that the Alliance story has been somewhat left behind this expansion, to say the very least.

Zarhym decided to chime in and comment not only on this topic, but on the topic of interviews in general, and how hard the story development team works on the story behind the game we love to play. Given that we've done several interviews with various developers over the course of Mists of Pandaria, it was nice to see Zarhym's thoughts on the matter. Read on for his post in full.

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alliancebluescommunity-interviewscommunity-managementdave-kosakgame-designgame-developmentgreg-streethordeloremists-of-pandariastory-designstory-developmentworld-of-warcraftThu, 29 Aug 2013 14:00:00 -040099|20706665http://wow.joystiq.com/2013/08/23/blizzard-livestream-today-at-1-30-pm-pacific-time-with-legendary/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2013/08/23/blizzard-livestream-today-at-1-30-pm-pacific-time-with-legendary/http://wow.joystiq.com/2013/08/23/blizzard-livestream-today-at-1-30-pm-pacific-time-with-legendary/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
Patch 5.4 is just around the corner and plenty of Blizzard developers are doing the rounds of interviews. Today, at 1:30 pm Pacific time, World of Warcraft's Lead Encounter Designer Ion "Watcher" Hazzikostas and Lead Systems Designer Greg "Ghostcrawler" Street are going to be on Gamebreaker'sLegendary livestream. We'll be watching, so you should, too.

Some very interesting things were revealed in this Q&A from Lead Systems Designer Greg "Ghostcrawler" Street and WoW Technical Director Marco Koegler. The interview was conducted in Korea, so there's a bit of down time while translations are being made between interviewers and interviewees, but the hour-long video is worth watching for a few meaty tidbits. In particular, Ghostcrawler has essentially stated that Garrosh will not be replaced at the end of patch 5.4. Oh, his days as warchief will be over for sure, but the patch is intended to end with his defeat at the hands of the players. These actions will set in motion a chain of events which will lead to the new warchief's implementation--but not in patch 5.4. So it seems that the mystery of who will next lead the Horde draws on!

Other bits of information worth noting include the confirmation that patch 5.4 will be the final raid patch of Mists of Pandaria, which leads us here at WoW Insider to speculate on the timeline of the next expansion. Considering that traditionally new WoW expansions have been announced at Blizzcon--still a few months away--and given that the next warchief will not be revealed quite as soon as we expected, it seems reasonable to speculate that there might be a non-raid 5.5 patch in the works to take us through to 6.0. However, there is no mention of that in the Q&A and really, it's just idle speculation on my part. Still, I'm now more fascinated than ever to see what the future holds in store for us denizens of Azeroth! How about you?

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developer-interviewdeveloper-q-and-aGhostcrawlergreg-streetgreg-street-interviewinterviewmarco-koeglernext-warchiefpatch-5.4Q-and-Aq-and-a-panelsiege-of-orgrimmarwow-q-and-aTue, 23 Jul 2013 16:00:00 -040099|20674110http://wow.joystiq.com/2013/05/20/patch-5-3-and-more-with-ghostcrawler/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2013/05/20/patch-5-3-and-more-with-ghostcrawler/http://wow.joystiq.com/2013/05/20/patch-5-3-and-more-with-ghostcrawler/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
In case you hadn't heard the news, patch 5.3 is set to hit live servers tomorrow. While 5.3 doesn't include a new raid, there are a host of different new activities, including four new scenarios, heroic scenarios, a ton of pet battle changes, and of course the advancement of Mists of Pandaria's storyline as the heat ramps up between Alliance, Horde, and an outlier faction of Horde rebels. It's back to the Barrens again -- and this time, Crossroads isn't the area of contention.

But on top of all of the new content comes a ton of different class and content changes as well. We sat down to chat with Greg "Ghostcrawler" Street about patch 5.3's changes, as well as some upcoming changes for patch 5.4, response to subscription losses, Vengeance changes, that big unannounced feature we've all been dying to hear more about, and much more.

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10-man-raiding25-man-raidingdaily-questsghostcrawlergreg-streetgreg-street-interviewitem-upgrade-systemitem-upgradespatch-5.3patch-5.3-heroic-scenariospatch-5.3-pvppatch-5.3-pvp-changespatch-5.3-scenariospvp-powerraidingreal-idresiliencetalent-treesthrone-of-thundervalor-point-upgradevalor-pointsvengeanceMon, 20 May 2013 09:00:00 -040099|20575295http://wow.joystiq.com/2013/04/19/live-wow-developer-qanda-thursday-april-25/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
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Next week Thursday from 5:30-6:30 p.m. PDT, the World of Warcraft community team will be hosting a live Q&A session with Blizzard developers/designers Dave Kosak, Ion Hazzikostas, Brian Holinka, Cory Stockton, and Greg Street. The last time we saw one of these with a developer collective was back in October 2011. More recently, in December 2012, Blizzard Customer Support hosted a Q&A of their own.

The full details and job description of each of the developers involved can be found below.

Last week was a flurry of preparation for patch 5.2's launch, including a whole host of developer interviews. WoW Insider had the opportunity to sit down and chat with Lead Quest Designer Dave Kosak, but there were plenty more interviews to be had as the week progressed. And just in case you happened to miss any of that developer excitement, we've put together a roundup of all the fan site interviews in one handy spot.

While the same developers may have done multiple interviews, each interview offers a different look at what's in store for patch 5.2 and beyond. It's certainly nice to see the developers out and about in the community and talking content -- and one thing's for certain, everyone is pumped for patch 5.2's release. Be sure to check out all of the interviews for the most in-depth look at patch 5.2 you can get.

While we already saw the number of catches required to max out fishing halved in patch 4.3, the profession is still heavy on the tedium. And, as someone currently trying to level leatherworking, it's probably best that I not get started ranting about how much leather farming (or buying) that needs to be done to get to max level. Whether either of these professions will see a quick level up option like cooking has and blacksmithing is getting in patch 5.2, we can definitely hope. Regardless, knowing that revamping these professions is on Blizzard's agenda is heartening.

When the Ghostcrawler is away, apparently the Kosak will play -- or at least, take over Ghostcrawler's job for a few days. Those following Dave "Fargo" Kosak or Greg "Ghostcrawler" Street on Twitter may have caught a flurry of tweets from the two. It all began with an innocent enough notification from everyone's favorite crustacean, letting followers on Twitter know that he would be fairly quiet over the next few days. Dave Kosak decided to respond and note that he would be taking over class tweets in the interim. Chaos, of course, ensued.

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buffsclass-buffsclass-changesclass-nerfsdave-kosakghostcrawlerghostcrawler-promised-me-a-moosegreg-streetkosak-kept-the-mooselore-changesnerfsretconstwitterSun, 27 Jan 2013 16:00:00 -050099|20439906http://massively.joystiq.com/2012/11/23/parting-the-mists-world-of-warcraft-turns-eight/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/11/23/parting-the-mists-world-of-warcraft-turns-eight/http://massively.joystiq.com/2012/11/23/parting-the-mists-world-of-warcraft-turns-eight/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsWorld of Warcraft's eighth anniversary arrives after a rough year for the franchise. Cataclysm, the expansion that redesigned much of the old world and trumpeted the return of archvillain Deathwing, also saw subscriber numbers drop from their highest point, reached during the Wrath of the Lich King years. Players expressed discontent over the empty zones and the lack of anything to do save run endless heroic dungeons or chain battlegrounds.

It's said that humans often prepare to fight the next war by devising tactics to deal with the last war, and World of Warcraft's newest expansion, Mists of Pandaria, is definitely a reaction to player complaints about the previous one. The past year saw the game transition from one with two separate, segregated endgames to a game with a great deal more variety for players who've reached max level. Whether you loved or hated Cataclysm, you can't deny that the past year has seen more change than the entire expansion dedicated to changing the game ever provided.

Best Buy Unboxed, the forum community for Best Buy stores, will be holding a Mists of Pandaria developer chat on Tuesday, September 18 beginning at 6pm CST. Included on the developer panel are a few familiar faces from the recent Reddit AMA -- Lead Systems Designer Greg Street, Lead Content Designer Ion Hazzikostas, and Lead Quest Designer Dave Kosak. Also included on the panel is Lead Content Designer Cory Stockton and Community Managers Zarhym and Crithto.

To participate in the chat, all you need do is visit the official page on Best Buy's forums when the chat itself goes live. If your question wasn't addressed in the Reddit AMA, or if you simply missed the opportunity to ask, this is an excellent chance to get all your questions answered. It's nice to see the developer community so active, particularly on the eve of a new expansion's launch. Be sure to hit up Best Buy Unboxed on September 18 whether you've got a question to ask, or you just want to watch the show.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Yesterday, several members of the Warcraft development team had a massive AMA on Reddit. AMA stands for Ask Me Anything -- and players responded with a deluge of questions on everything from Cross-Realm zones to story and lore. For the sake of convenience, Blizzard put together a transcript of the entire post on their website earlier today.

The questions and answers are separated by the designer who answered them. Game Director Tom Chilton focused on PvP, gameplay systems, cross-realm zones, character models and development timelines. Lead Quest Designer Dave Kosak focused on lore, novels, characters, and quest and zone design. Lead Encounter Designer Ion Hazzikostas focused on dungeons and raids as well as loot and talent systems and endgame progression. And of course Lead Systems Designer Greg Street focused on classes, as well as gameplay systems, cross-realm zones, and dungeons and raids.

There is a ton of information contained in the AMA, including some clarification on the purpose and mechanics of Cross-Realm zones, something that a lot of people have been wondering about. Check out the full transcript for an information overload of Warcraft goodies.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

For those who don't know, an AMA is where you post questions for the people participating and they are supposed to answer them all -- or as many as possible in the time allotted. Because this will be a heavily attended session, they will be answering the questions that are upvoted the most.

WoW Insider will be monitoring the AMA, so we'll keep you posted on any important news items that arise.

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amabreakingdave-kovakghostcrawlergreg-streetIon-HazzikostasredditTom-chiltonwow-developerszarhymTue, 11 Sep 2012 09:00:00 -040099|20320396http://wow.joystiq.com/2012/09/07/ghostcrawler-joins-twitter-immediately-disapoints-shockadins/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2012/09/07/ghostcrawler-joins-twitter-immediately-disapoints-shockadins/http://wow.joystiq.com/2012/09/07/ghostcrawler-joins-twitter-immediately-disapoints-shockadins/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
Our favorite Lead Systems Designer of World of Warcraft joined Twitter yesterday, meaning we can now get our daily doses of his infamous "nerf me, bro" in 140 characters.

Actually, he's been pretty approachable and has already been answering questions and communicating with players. It'll hopefully end up to be a great medium for him to interact with the playerbase, which hopefully won't go all insane over everything he says (and doesn't say).

Already he's dropped an interesting tidbit when asked if there's a chance they'll remove the requirement to be in a raid when entering an instance: "Yes (meaning there's a chance)."

Just don't spam him asking for a pony.It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

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breakingghostcrawler-promised-me-a-ponyghostcrawler-twittergreg-streetgreg-tiberius-streettwitterFri, 07 Sep 2012 15:00:00 -040099|20318202http://wow.joystiq.com/2012/06/20/encrypted-text-ghostcrawler-explains-it-all/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2012/06/20/encrypted-text-ghostcrawler-explains-it-all/http://wow.joystiq.com/2012/06/20/encrypted-text-ghostcrawler-explains-it-all/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsEvery week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Greg Street, more commonly known as Ghostcrawler, is the lead systems designer for World of Warcraft. While we can never know exactly what his responsibilities are internally, we do know about his external presence: He is the authoritative voice concerning class design. Players flock to his increasingly rare blog and forum posts to read about the direction their classes are headed. There are a slew of developers working on WoW, but his words are the ones that seem to guide our fate.

In a completely unprecedented event, Ghostcrawler has been replying to dozens of posts in a Mists of Pandariabeta rogue thread. His posts are so frequent on this thread that he even had time to reply to my comment personally. He's shared several pages of information with us about rogue design in Mists, Blizzard's concerns and design for the class, and class design in general.

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assassination-rogue-encrypted-textclass-designclass-design-and-balancecombat-rogue-encrypted-textcombo-pointsenergyfeaturedghostcrawlergreg-streetguide-to-roguesmists-of-pandariamoproguerogue-assassination-encrypted-textrogue-balancerogue-combat-encrypted-textrogue-designrogue-guiderogue-inforogue-subtlety-encrypted-textrogue-talentsrotationsubtlety-rogue-encrypted-textwow-roguewow-rogue-infowow-roguesWed, 20 Jun 2012 12:00:00 -040099|20261404http://wow.joystiq.com/2012/03/19/mists-of-pandaria-press-tour-interviews-from-around-the-web/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2012/03/19/mists-of-pandaria-press-tour-interviews-from-around-the-web/http://wow.joystiq.com/2012/03/19/mists-of-pandaria-press-tour-interviews-from-around-the-web/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
Not only is there a ton of information about the next expansion's features floating around, there are plenty of interviews with the minds behind the expansion as well. All of the fan sites got their own chance to ask developers questions about Mists, so each interview has different information. Check out these links to other developer interviews from around the web.

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chris-metzencory-stocktondave-kosakghostcrawlergreg-streetj-allen-brackmists-of-pandariamists-of-pandaria-interviewsmists-of-pandaria-press-eventray-cobotom-chiltonworld-of-warcraftworld-of-warcraft-expansionswow-expansionwow-fourth-expansionMon, 19 Mar 2012 20:00:00 -040099|20196595http://www.joystiq.com/2012/03/19/mists-of-pandaria-tries-to-breath-new-life-into-an-old-world-of/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2012/03/19/mists-of-pandaria-tries-to-breath-new-life-into-an-old-world-of/http://www.joystiq.com/2012/03/19/mists-of-pandaria-tries-to-breath-new-life-into-an-old-world-of/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsVideo games these days have a shorter shelf life than ever before. Titles fall out of the top ten within days or weeks (if they ever get there at all), there are awesome new releases arriving every month or so, and even the biggest games are on a yearly (if that) sequel schedule at this point. And yet World of Warcraft has remained a constant. Blizzard's MMO has held millions of players in sway for over half a decade, and those players have killed countless boars, cleared out endless quests, dungeons, and raids, and have vanquished not one but three world-threatening expansion bosses, in the forms of Illidan Stormrage, Arthas the Lich King, and Deathwing and his Cataclysm.

So Blizzard is perhaps taking on its hardest task ever with the upcoming Mists of Pandaria expansion. There's no question in the halls of the (recently quieter) Blizzard campus in Irvine, California that the game is at a crossroads of sorts. Blizzard's formula for WoW expansions (define a baddie, and lead a player to gear and level up to the final fight) has worked so far, but it's almost as if the company realizes that the old tricks are getting old.

Blizzard needs, then, to take World of Warcraft, one of history's most-played, most-traversed, and most-conquered games, and make it feel new. "This is definitely different fare from any expansion we've tried so far," VP of Creative Development Chris Metzen said in a presentation to assembled press. He then talked about the game on a much longer scale than a few weeks, a few months, or even a Call of Duty-length year. "The big global threat that's coming, to define the next couple years of WoW's gameplay, is really war itself."

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blizzardblizzard-entertainmentchris-metzenexpansionghostcrawlergreg-streetinterviewj-allen-brackpandapandarenpcscott-mercertalentsupdatewarwarcraftworld-of-warcraftworld-of-warcraft-mists-of-pandariaMon, 19 Mar 2012 03:00:00 -040011|20194670http://wow.joystiq.com/2012/03/07/ghostcrawler-talks-game-systems-in-final-cataclysm-post-mortem/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2012/03/07/ghostcrawler-talks-game-systems-in-final-cataclysm-post-mortem/http://wow.joystiq.com/2012/03/07/ghostcrawler-talks-game-systems-in-final-cataclysm-post-mortem/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
Blizzard's Cataclysm post-mortem blog series has seen Dave "Fargo" Kosak discuss quest design and Scott "Daelo" Mercer discuss dungeons and raids; today, Blizzard wraps up the series with a look at Cataclysm's game systems. As with Fargo and Daelo, Greg "Ghostcrawler" Street, WoW's lead systems designer, talks about what worked (the 1-to-60 revamp, choosing a spec at level 10) and what didn't (a long list of other things). GC is surprisingly candid in this particular blog entry, and it's definitely worth a read to get a bead on what Blizzard learned from World of Warcraft's third expansion.