2rec//Mapping thread

Hi there,
on the beginning i need to say, that for this first post, it's more kinda request for help than a show-off and i was going to post it as support thread, but since i felt it doesn't fit so well, i've decided to create a mapping thread and pin a little question here.
But I would of course try to post some fresh, unrelated pieces once in the while.

Sooo, i'm revamping some RL map pieces and i want to make it look as poor and gloom as it can get.
Mostly i'm assisting myself with examples of 1700's europe and Taboo TV series.
I would love to see some opinions if i'm going the right way with the setup(grounds/walls) and maybe some help from other mappers, with some style ideas/templates for architecture and such.

Here's my try on some houses, but it feels a bit empty and weird. (don't mind borders)
I want to change the form of these Thais houses to fit into the theme and get rid of this RL vibe, but i ran out of ideas.

Interesting Thais revamp, though I think the Temple could be better with details etc, perhaps a different ground on the inside.
Not sure how I feel about the Kings Quarters bit too much blue for me I think but overall I'd be interested in seeing more.

Interesting Thais revamp, though I think the Temple could be better with details etc, perhaps a different ground on the inside.
Not sure how I feel about the Kings Quarters bit too much blue for me I think but overall I'd be interested in seeing more.

Click to expand...

Thanks Pero,
i would try other grounds for that temple,
King Quarters, it's the shipyard, guess i can't make it not blue. Unless i would put some floor and rails or something, i guess that's what they do in shipyards
and i have nothing more for you right now, but i can show you estimated minimap only,

The concept is, that it's a couple of RL towns merged into one huge-ass city,
Rookgaard + Carlin on the top, liberty bay + Edron in the middle and Thais on the bottom.
They would be revamp in this one style, exept Edron being the centre, would look more elegant.
And don't mind the surroundings, they're only for decorative purpose.

The swamp is just a tad too cluttered and I think a combination of small changes will give it a different look.
- Remove grass tuft ID 6217, too much neon green for a dark and gloomy swamp. Maybe the same with the zao high grasses but they also kind look nice next to the river.
- Use mushrooms ID 17815 - 17822 to make the existing mushrooms blend in better.
- Don't let the grass tufts stray too far off the actual grass patches. The bright green and dark brown makes for a sharp contrast which is sometimes good but here it's too frequent.
- Use the lichens ID 18692 - 18965 in combination with ID 20094 - 20096 on trees and such to blend the nature and ground.
- Use the lichen ID 22995 and onwards on those fences.
- Redo this area. Too many different items, it's a mess.
- Don't 'spread' too much. This is applicable to a lot of stuff. Keep grass tufts close to trees. Keep ferns grouped together.Here's a mockup with a comparison. Left is according to your nature, right is how I would make it.

Again, this is purely my subjective, personal opinion and I'm being very picky.

I also wholeheartedly agree with Beto. It's never a bad idea to make a map a little bit cleaner. Worst case scenario you have an opportunity to reattempt detailing your map.

No doubt this is so beautiful, the way you build your shit, 10/10, and I see on the latest pictures, you've added more details too, that's what I think, was the missing point in the first pictures, otherwise no complaining, keep this up mate!