Welcome

“Why use a role-play setting based on a Street Fighter game when you can use a setting based on 6 of them?”

Welcome to my site dedicated to Street Fighter: The Storytelling Game, a role-playing game (pen and paper) Published by White Wolf in 1994.

I have had, by far, more fun playing this game than I have had playing any other role-playing game. It’s pulp vibe and fast-paced combat system let you just run with it and have fun instead of getting bogged down under a pile of rules.

And lets face it. The Street Fighter video games, and the early White Wolf game series were some of the most creative and fun franchises ever. Combine the two and it’s solid gold.

This site’s goal is to update the out of print role-playing game (which is based on Street Fighter Two) to include the characters, styles, maneuvers and systems of the other video games in the series (Street Fighters Zero, One, Three, Four and Five).

Related Content

About the Game

The G-File

Comments

I’m a big fan of Street Fighter and tabletop RPGs, but I only just recently found out about this. It is instantly a favorite of mine! I’ve long since enjoyed White Wolf’s mechanics, but never really their settings – I absolutely LOVE this setting, though!

I’m especially impressed by your active efforts to keep up-to-date stats on modern characters, all the way through to Street Fighter 5 today. Serious, serious props!

Was the Australia World Warrior fighter that is described as a fellow who has somehow learned powerful kicks from kangaroos
and weird magic from aboriginal shamans ever revealed in any of the Street fighter books?

I know you are not responsible for putting together the “SF- TSG 20th Anniversary” Rulebook but, do you know this guy well enough to be able to tell me if he’s going to make another one of these compilations? (This time with all the adventures, npc stats, and etc)?
I’m asking you so because I did not find his e-mail or anything…

I just read the description of the Frogmen. I understand they use the same statistics that the Toughs use, but my question is where do their special maneuvers of Scuba Slash and Harpoon get placed? Are they placed in Weapons or Maneuvers and Powers? Also what are the speed, damage, and move of these special maneuvers? If you could, can you make a NPC sheet just for them?

After reading M. Bison’s bio in Screts of Shadoloo, why is his concept ex-dictator? Shouldn’t it be dictator since he rules Mriganka with an iron fist? Also why are the team sections in the bios of M. Bison and Sagat empty? Shouldn’t the team that they are apart of be Shadoloo? Also isn’t Bison the leader?

I might do a supplement to cover EX one day, just not in the G-File. My original plan was to do all kinds of random supplements to cover games, books, or movies that sparked my interest, but adult happened and I have much less free time than I once did. Right now I’m focusing on getting the G-File out by the end of the year. There’s an update coming this weekend hopefully. After that there’s an adventure I’m planning based on a movie. I have a lot of work done on that in an old notebook from my past. I don’t have a problem with doing things that aren’t canon, just not in the G-File.

Hey there! Interesting page, and it’s good to see the old SFRPG getting attention – doubly so with your “G-File” – but I’d question your decision to leave out the SFEX characters. True, it’s not considered canon by Capcom, but neither is the interpretation of the characters in the RPG! Heck, the core book states that Ken and Ryu are students of Shotokan Karate instead of the canon Goutetsu-Ryu Ansatsuken… and that’s not even getting into the original characters the RPG created. Point is – it’d be cool if you included them in a second file, even if you don’t fold them into the main splat.