Next up, it’s the third segment of the Modular Cyberware rules: Replacement Limbs and Body Segments, as well as remote-operated robotic “creatures”. This is another extremely popular category of equipment, since such replacements can not only be stronger, faster, and more durable than a characters original body, but they can also be equipped with a wide variety of other equipment rather more cheaply than you can get similar gear installed as cyberware – or in tailored holdouts – where the space available is more constrained and often oddly-shaped.

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Welcome to my roleplaying blog! The Emergence Campaign Weblog exists to easily distribute material for my players, in support of Eclipse: The Codex Persona and other Distant Horizons Games products, and to provide a home for my role-playing material - along with occasional player contributions - in general. Queries and special requests are welcome.

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