The Temjin series is one of the most iconic Virtuaroids of the Virtual-ON series and also a fan-favorite among beginners and expert players alike. Temjin is an all-rounded VR equipped with a Multi-Purpose Beam Launcher (or M.P.B.L. for short) and grenades, which make it effective in long- and close-range combat.

Sort of justified. The 707-series from Oratorio Tangram were the only one that work correctly on Jupiter front in FORCE, though modifications were less noticeable when adapted. The newer 747-series is more of this trope.

Lightning Bruiser: The a8 variants from MARZ. Also, the entire White Knight models throughout the series.

Leitmotif: "Into the Blue Sky", one of the most iconic songs from the franchise.

Sky Surfing: Since the Oratorio Tangram wars, Temjin can turn its weapon into a surfboard and ram it into its enemies with style! This move has been unofficially christened the "Charge of the Light Brigade" by fans.

Super Prototype: In Oratorio Tangram, a secret alpha version of Temjin can be played through a Cheat Code. The alpha Temjim lacks the ability to double-jump, air-dash, or perform turbo attacks, but its damage output is higher than the normal version.

Another fan-favorite in the Virtual-ON series. The Fei-Yen series are agile Virtuaroids though they often have weak armor. They also possess a unique ability in invoke their Hyper Mode to gain a boost of speed and power in dire situations (or in some cases, activated manually at the expense of her life).

Heart Symbol: Her "heart" in Operation Moongate and her Heart Beam. In Oratorio Tangram, Fei-Yen Kn has hearts as her hair accessories, her rapier's guard, her buckler, and on her chest with her RNA palette. The Heart series in FORCE and MARZ took Up to 11, being Exactly What It Says on the Tin.

Dorkas

The Dorkas series are small, but resilient and odd-looking mechs. Their weapon of choice is a gigantic spiked mace where their right hand should be. It is also equipped with flamethrowers. By the time of Oratorio Tangram, the series has been discontinued and succeeded by the Dordray series.

Viper II / Cypher / MYZR

The Viper II series are perhaps the fastest of all mechs in the series, but pay the price with extremely poor defense. They also have the ability to transform into a jet fighter, but this is a very risky maneuver, as some people have reported their comrades losing control and dying horribly when this mode is activated.

Apharmd

The Apharmd series is mainly suited for mid-to-close-range combat. They are equipped with specially modified tonfas, called "tongfers", to inflict massive damage against enemies, as well as sub-machine guns. Eventually, the series was divided into three variants: the Battler (later Jaguar series), Striker (later Tiger series), and Commando. The Battler is more suited for close quarters, acting as an upgrade to the original Apharmd. The Striker, however, is better suited for mid-to-long range, equipped with cannons instead of machine guns. The Commando variant acts as a balance between the two, replacing the tongfers with a plasma machete and a shotgun.

BAL-series

The BAL series are easily the hardest mechs to control in the series. Able to change their shape depending on the environment, they utilize a complex drone system that involves detaching their limbs. These drones can utilize a wide variety of attacks, from homing shots to even trapping enemies in a laser cage that electrocutes them.

Confusion Fu: Their fighting style. The BAL series has very erratic movements as well as odd weaponry, making them very difficult to catch and giving you no idea when, where, or how they will attack until you suddenly get blindsided from seemingly out of nowhere.

Raiden

Raidens are the slowest of all mechs but exhibit the most devastating beam weapons of all - plasma cannons hidden within their shoulders that fire HUGE laser blasts to decimate foes. These cannons are taken directly from those of super battle cruisers, which led to only 26 Raidens being made. Later models use a weaker, emulated variant due to the immense costs of porting the cruisers' cannons over to the Raidens. Some can even completely shed their armor to gain immense speed.

Specineff

Appearances:Oratorio Tangram (debut), FORCE, and MARZ

What happens when science decides to take the bond between pilot and mecha literally, and everything goes horribly, horribly wrong. Specineffs are powered by a device known as the EVL Binder, which is directly powered by the pilot's negative emotions. Many who have piloted a Specineff have been reported as being completely changed from the experience, and most certainly NOT for the better. Horror stories aside, the Specineff is skeletal in design, evoking the image of The Grim Reaper. Its main weapon is a gigantic beam scythe. By far its most infamous function, however, is "Death Mode". Upon activation, Specineff becomes an unstoppable juggernaut for 13 seconds in real time, but fail to defeat your opponent within the time limit? Well...you'll be paying a steep price.

Desperation Attack: Specineff's signature move: Death Mode. It can only be activated if his energy meter is lower than his opponent's. When Death Mode is activated, the in-game timer will disappear for the player using it, and they will see a countdown on the screen with 13 seconds on it. During this time, Specineff is completely invulnerable to any and all attacks. As the timer ticks, heartbeats can be heard* (and felt, if you have the controller's vibration setting turned on). You must now defeat your opponent within that 13-second timeframe. Fail to do so, and Specineff will die as it emits a horrible, agonized scream.

Nightmare Fuel: In-Universe. All There in the Manual states how the EVL binder, which is powered by the pilot's negative emotions, has side effects on the pilot's psyche. Recurring nightmares are the mild ones; the worst effected are Driven to Suicide. And then there's the stories about Specineff's "The End" model specifically, in which the EVL binder is set to the highest possible setting. These stories involve the pilots themselves going berserk along with the mech, and when everything is over, the pilots are found dead in the cockpit.

Dordray

The successor to the Dorkas. Dordray is much larger than its predecessor, and no longer has a lower frame that resembles a vacuum cleaner. Now with legs, it has the special ability to increase its size to titanic proportions...somehow.

Stout Strength: Dordray has a relatively stout frame, but he can pack a punch.

10/80 Special

Appearances:Oratorio Tangram (debut), FORCE, and MARZ

A Virtuaroid introduced in Ver. 5.66 of Oratorio Tangram, he serves as a throwback to the original Temjin of Operation Moongate (MBV-04 G TEMJIN to be precise). Likewise, it doesn't have all the new features of the later Temjin series, and he is also weaker. To compensate for the lack of overall strength, 10/80 Special has spread shots and he can use some turbo attacks at a lesser expense than Temjin.

Wave Motion Gun: Weaker than Temjin's, but since can be fired off more times.

Guarayakha

Appearances:FORCE (debut) and MARZ

Another Magical Girl mecha from the same designer of Fei-Yen and Angelan. Like Angelan, this one was designed to capture a certain anomaly. However, contact with the anomaly resulted in a horrible mutation in which the pilot was crushed to death as the mech transformed and its functions were completely assimilated by the anomaly.

Superpowered Evil Side: Originally designed by her creator to imprison the Jaguarandi entity present in the M.S.B.S. System. It works- for a little while, until the events of FORCE where the Jaguarandi finds a way to use the Guarayakha's body as a conduit to manifest in the real world.

Kagekiyo

From the Mad Scientist behind Specineff comes this new monstrosity. Kagekiyo is, quite literally, the warrior himself reborn. Some say his very soul was plucked from the afterlife and subdued under immense torture and conditioning in order to be implanted directly into the mech. Some pilots tell tales of their Kagekiyo mechs exhibiting similar symptoms as Specineff, going berserk as if it had a mind of its own.

Soul Jar: This thing is said to house the soul of the actual Kagekiyo. Reports say that it sometimes regains its will and the pilots lose control as it goes berserk.

Bosses

Jaguarandi

Appearances:Operation Moongate (debut), FORCE, and MARZ

A glitch in the M.S.B.S. system that manifests as a punishment for winning matches via timeout one too many times. It is said that a child's mind had become trapped within the system, and as such reports of its existence vary wildly. Some have reported it as gigantic, dwarfing even Raidens, while others have reported it as comically tiny. Even the color of the mech itself varies. Eventually, a mech called Guarayakha was made to investigate and capture the anomaly. However, the mission ended in failure when the anomaly forcibly took over the mech, crushing and killing the pilot within as it mutated the Guarayakha to match its iconic, gigantic form. What was once something akin to a harmless computer virus has now become a living nightmare, crossing over into the real world.

Bonus Boss: Mainly as a penalty boss in Operation Moongate. If you take too long to finish the first five stages, you get a warning message letting you know you might it handed to you by Jaguarandi in the following stage.

Taken Up to 11 in FORCE. It's one among all playable units in the Xbox 360 port, and it doesn't get nerfed when unlocked (unlike Ajim in Oratorio Tangram), at least. Especially when the sluggish controls don't help.

Ajim

Appearances:Oratorio Tangram (debut), FORCE, and MARZ

A mysterious mech that appears to be a living V-Crystal. No one knows exactly what it is or why it has appeared. Some even question whether it is even a mech at all, instead being something completely alien. Taking Jaguarandi's place as the penalty boss, Ajim appears before players who consistently win by timing the opponent out in order to punish them. Ajim has immensely powerful weaponry, and utilizes a special upgrade system to make aspects of itself stronger. Perhaps the most advanced mech to use in the series, not only because it is so blisteringly fast, faster than even a Raiden without its armor, but also because its health constantly drains due to being outside of its native environment.

Bonus Boss: He will randomly appear from the second to fifth stages if you win by time outs on the first match. If done correctly, he will descend from the heavens and stab your opponent in the back, destroying and replacing them.

Fragile Speedster: Obviously, Ajim's frame was not made to take any sort of punishment, but he's so fast that even his walking speed can dodge enemy fire.

Lethal Joke Character: Ajim has the worst possible resistance to damage (a solid hit could destroy him instantly) and his energy depletes over time, but he has moves that can raise his speed and power, making Ajim potentially more dangerous than Raiden and Specineff.

Nice Job Fixing It, Villain!: One of Ajim's attacks is to release a number of randomly-colored orbs of light that home in on the target. Most of them do horrible things to you if they hit, but the Indigo-colored orbs actually heal you. The only thing keeping this from being a Tactical Suicide Boss is that the colors are random, and the presence of a dark grey(and similar in hue) orb that can easily be mistaken for a healing one if you're not paying close enough attention.

SNK Boss: The CPU Ajim in Oratorio Tangram is not only incredibly hard, but his constantly-draining health and awful damage resistance? He has none of those.

Unlockable Content: Simply running into him in Oratorio Tangram let's you play as Ajim. In the Arcade Mode and Score Attack Mode, holding down both left and right turbo buttons while high-lighting the Random Select option reveals Ajim; in the other modes, he can be found in the bottom of the left column of characters.

Bradtos

Appearances:Oratorio Tangram

A strange mech that appears to layer two Z-Gradts on top of one another to create a single machine.

Tangram

A seemingly-omniscient, alien supercomputer which has the devastating capability to distort the fabric of reality itself. As a result, many view it as the ultimate weapon, akin to wielding the power of a god, and an arms race has begun between organizations to claim it as their own. Unbeknownst to all, Tangram is a sentient, female-voicing data being capable of human thought and communication, its intentions not harmful to anyone. She serves as the titular Final Boss of both Oratorio Tangram and MARZ.

MLTN

STRTS

DAIMON

The DAIMON are an ancient alien race that was responsible for the construction of the Moongate and manipulated the V-Crystals to their will. They went dormant within Meta-Cyber Space until they were re-awakened by the Limited Wars. They seek to destroy humanity and manipulate the corporations to side with them.

Spell My Name with an "S": The English release spells their name with Dymon, but in all releases, they are officially spelled as DYMN.

Side-story characters

Belmate

The Belmate is an improved Belgdor. It is a slightly larger VR painted gray rather than the traditional green. The Belmate was equipped with a much better radar system than the Belgdor, and was used briefly in Operation Sand Sycthe until its successor, the GRYS-VOK, was developed.

Appears In:

One Man Rescue

i-Dorkas

The RVR-64 "i-Dorkas", a variation of the Dorkas, was created for use in construction. It has no weapons and has a shovel claw installed on its left arm.

Appears In:

One Man Rescue

Background characters

Lilin Plajina

The head developer of LLN series, which are most of the Fem Bots. She got kicked out from DN Corp. sometime before the events of Operation Moongate, after the Prototype Fei-Yen ran away. Since Oratorio Tangram, Lilin has operated as freelance VR developer, selling them to both factions.

Break the Cutie: Hinted. It's state that Prototype Fei-Yen ran away because her Emotional Circuit gradually absorbed Lilin's negative feeling while working on her. She eventually had a stress explosion and just ran away.

Child Prodigy: Lilin was merely a little girl when she worked with DN Corp.

Failure Hero: Despite being a brillant mech designer, things never resolve the way she wants.

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