Friday, December 30, 2011

As you can tell i haven’t posted in a few days, well I am on a holiday at
the moment! yay! but I will be back in a Day or two. So hold tight, more
tacticas coming, tutorials and battle reports coming soon.

Tuesday, December 27, 2011

I thought you guys
might like to have a quick look at the Vulkan conversion. Obviously
he is still in the works but he is coming along. I used parts form,
Assault Marines, Space wolves, the commander box, Forgeworld
salamander bits and the GW Vulkan model.

As my Necron army is an ice theme, I thought you may like to see how the Stalker from the tutorial looked after i painted it in the same colours as the Wraiths and Warriors. Later today i will post the list i am planning on using with this new addition.

Monday, December 19, 2011

I have always loved scouts… except their dam heads! They look ridiculous in my opinion, so I
bought some really cool heads from .pig iron productions . They
make the scouts look a little Halo-ish, which I really like. I also hate how
they always seem to have the same pose, so I got out the green stuff and remodelled
some arms.

These scouts are going to be a part of my Salamander army.
They will be rocking the battle field in a Landspeeder Storm with twin linked
MultiMelta thanks’ to Vulkan. The idea is to scout move 24 inches, Turn one
charge with the Fist and MultiMelta a different target. If done right I may be
able to take out 2 tanks on turn 1 with this unit. Rocking out at 165 points,
not a bad investment. If I end up going second I can always deep strike down
and Melta stuff, or just hang back to claim last minute objectives.

Saturday, December 17, 2011

Whilst I am busy away
working on the Necrons I thought I would share my Dante conversion.
Made out of the Astoraths jet pack and a kit bash from the Sanguinary
Guard. Its probably the easiest Dante conversion out. I will add a
painted Sang Guard for you to see so you can compare the difference.

A lot of people think
Dante isn’t really a worthy choice for a HQ slot. In a highly
competitive field they may be right. That said some of the most fun I
have had playing my Angels is with Dante. HE brings some very useful
tools to the table. Throw him in a RAS squad with 2 melta and they
don’t scatter!, make sure there is a priest in there and that can
be 1 hard to move squad. Taking away an opponent’s WS,W,A and I can
be huge when facing some of the melee monsters out there.

More importantly is how
awesome Dante and a squad of Sanguinary guard look on the battle
field. When ever I take Dante I always take some Sanguinary guard.
For 220 points you get 1 Power Fist, 1 Infernos Pistol,4 Master
crafted Power Weapons, a 2+ Save, Jump packs and! They are Scoring.

Bottom line. I think
Dante and Sang Guard are good fun and if used well they can be semi
competitive.

Friday, December 16, 2011

I have read lately quite a few negative opinions on the Necron Triarch stalker
that seem to be based purely on speculation as not that many people have
actually used it in game. Having played with them in most my lists over the
last week I thought I would give a quick rundown of what I think they can do,
both the good and the bad.

Wednesday, December 14, 2011

After play testing with the Wraiths in 5 games I feel I have
a good idea on how they perform. I will start with the bad.

Wound generation, it’s a no brainer but at toughness 4 with
a 3+ save they want to stay away from anything that can dish out a bunch of
wounds in a turn. Boltguns and short range fire isn’t a problem, Its Dark Eldar
Venoms and Psycannon, Storm Bolters that we hate. Also Grey Knight Auto Cannon
Dreads. They reliably take out 1 Wraith base per turn. That’s pretty much it
for the bad.

Now what Wraiths excel at is denying charging opportunity to
your shooters. We know Warriors and Immortals fold in combat. With a unit of
Wraiths near the centre of your army it becomes an issue to move your
assaulters too close. Remember that Wraiths move 12 and ignore all terrain so
they will always have an 18inch charge range.