I love making educational experiences for Filament Games; however, as many of the products I build are not commercially available it has made it much tougher to share my work. I’ve jumped through some contractual hoops, gotten approval, patiently waited out some clocks, and put together some materials on my own. Most projects only allow […] [...more]

I love making educational experiences for Filament Games; however, as many of the products I build are not commercially available it has made it much tougher to share my work.

I’ve jumped through some contractual hoops, gotten approval, patiently waited out some clocks, and put together some materials on my own. Most projects only allow me to share images. If something feels obviously left out, odds are I cannot talk about it.Full Article

I love making educational experiences for Filament Games; however, as many of the products I build are not commercially available it has made it much tougher to share my work. I’ve jumped through some contractual hoops, gotten approval, patiently waited out some clocks, and put together some materials on my own. Most projects only allow […] [...more]

I love making educational experiences for Filament Games; however, as many of the products I build are not commercially available it has made it much tougher to share my work.

I’ve jumped through some contractual hoops, gotten approval, patiently waited out some clocks, and put together some materials on my own. Most projects only allow me to share images. If something feels obviously left out, odds are I cannot talk about it.Full Article

I love making educational experiences for Filament Games; however, as many of the products I build are not commercially available it has made it much tougher to share my work. I’ve jumped through some contractual hoops, gotten approval, patiently waited out some clocks, and put together some materials on my own. Most projects only allow […] [...more]

I love making educational experiences for Filament Games; however, as many of the products I build are not commercially available it has made it much tougher to share my work.

I’ve jumped through some contractual hoops, gotten approval, patiently waited out some clocks, and put together some materials on my own. Most projects only allow me to share images. If something feels obviously left out, odds are I cannot talk about it.Full Article

I love making educational experiences for Filament Games; however, as many of the products I build are not commercially available it has made it much tougher to share my work. I’ve jumped through some contractual hoops, gotten approval, patiently waited out some clocks, and put together some materials on my own. Most projects only allow […] [...more]

I love making educational experiences for Filament Games; however, as many of the products I build are not commercially available it has made it much tougher to share my work.

I’ve jumped through some contractual hoops, gotten approval, patiently waited out some clocks, and put together some materials on my own. Most projects only allow me to share images. If something feels obviously left out, odds are I cannot talk about it.Full Article

One of my responsibilities at Filament is facilitating the hiring process, and I will often be the first person to screen applications. Upon first review, I try to give each applicant 10 minutes of my time. Based on Filament’s structure, I need to evaluate a candidate on the following criteria: Are they capable of building […] [...more]

One of my responsibilities at Filament is facilitating the hiring process, and I will often be the first person to screen applications. Upon first review, I try to give each applicant 10 minutes of my time. Based on Filament’s structure, I need to evaluate a candidate on the following criteria:

Are they capable of building a game from start to finish?

Can they execute at our pace and quality levels?

Does both the studio and the prospective hire have something to gain from working together?

Cultural fit: do they care about educational games?

I’ll unpack what it takes to answer some of those questions and give some general advice on how to make it past the first hurdle in the job application process. Full Article

I’ve previously quoted Sid Meier who believes one way to think about game design is “a series of interesting decisions“. Besides game designers, there are a few other professions that obsess over human behavior with a particular focus on the choices we make; namely, psychologists and economists. They study phenomenon that expose flaws in how […] [...more]

I’ve previously quoted Sid Meier who believes one way to think about game design is “a series of interesting decisions“. Besides game designers, there are a few other professions that obsess over human behavior with a particular focus on the choices we make; namely, psychologists and economists. They study phenomenon that expose flaws in how we perceive the world which give insight into how our brains function. Full Article

A common request when pitching a game idea is “walk me through the first 5 minutes (or sometimes 30 seconds) of your game”. It is a question designed to weed out who has really thought out their ideas. The truth of the matter is that you need to convey a lot information concisely and elegantly […] [...more]

A common request when pitching a game idea is “walk me through the first 5 minutes (or sometimes 30 seconds) of your game”. It is a question designed to weed out who has really thought out their ideas. The truth of the matter is that you need to convey a lot information concisely and elegantly at the beginning of your game. Full Article