I’ve had a play against the AI and enjoyed myself. It’s a neat concept. Commanding drop-pods, satellites and missile strikes, you need to control 75% of the cities on a map. Each captured city spawns units, but missile strikes obliterate all units in a hex. Tricky stuff. And I’m guessing it only gets trickier when you’re playing against humans who you can sign cease-fires and alliances with. Conquest also earns brownie points for it incredibly cursory tutorial that encourages trial and error. Me likey. I recommend you guys grab the demo and swamp the servers, so there’ll be plenty of matches for everybody. Video after the jump.

agreed, Wesnoth is an AWFUL strategy game, ranged units still attacks only at 1 hex distance, so they’re just like normal units, you can’t cover them with melee ones. And the random factor is just too much random.

Any strategic game that forces you to use a short and longtime planing is good strategic game. And yes as in everything in life there is a randomness factor but as in poker, if its all about luck then why are they always the same people in the finals?

It’s a lot of fun. And it really doesn’t need more unit variety, IMHO. That’s just not what the game is about. A wide variety of units can be interesting in a game in which you choose which units you recruit, but that’s not this game. This game is more like chess in that regard: you and your opponents get basically the same limited variety of units, and it’s all about how you use them.