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I have a question about Regigigas. If its ability were to change to insomnia before slow start wore off via worry seed, would its stats stay the same or revert to normal? I was thinking of how to use it and the only place I can imagine it being useful would be in the doubles and triples battles.

amoonguss and slowking can work, regenerator is nice.
cryogonal is pretty specially bulky, and has access to recover so it can absorb special hits it's pretty valuable as a rapid spinner though so i wouldn't use it as a dedicated wall
uxie also has the stats, but no recovery outside of rest.(and using it as a support pokemon is much more appealing)

Is this the best wall in the game? Blissey+ schuckle :
Schuckle has max defence and sp. defence , and blissey has max HP .
Schuckle has the highest defences in the game , and blissey highest HP. Schuckle uses guard split to average his amazing defences with blisseys amazing sp. defence and weak defence. When the highest HP and defences are combined , blissey becomes THE NIGHTMARE OF ALL WALLS! I'm terrible at competitive battling so pleace have mercy. Tell me if there is a flaw or ways to improve this combo. Thnx

I don't use "uber" Pokemon, I don't calculate stat values, I don't use cheating devices, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.(Started by Tyranitar)

'Strong Pokemon. Weak Pokemon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favourites.' - Karen

[IMG]http://oi43.*******.com/sawqqo.jpg[/IMG] I have officially claimed Jumpluff

Is this the best wall in the game? Blissey+ schuckle :
Schuckle has max defence and sp. defence , and blissey has max HP .
Schuckle has the highest defences in the game , and blissey highest HP. Schuckle uses guard split to average his amazing defences with blisseys amazing sp. defence and weak defence. When the highest HP and defences are combined , blissey becomes THE NIGHTMARE OF ALL WALLS! I'm terrible at competitive battling so pleace have mercy. Tell me if there is a flaw or ways to improve this combo. Thnx

The problem with these two Pokemon are that they are both set-up bait for many things (Shuckle more than Blissey) and they can be broken through by many common physical attackers in the OU tiers, such as Terrakion, Landorus-T (SD/Double Dance), Keldeo, Conkeldur, Reuiniclus, and I'm sure there are more than aren't popping in my head right now. The main problem with this core is that Shuckle lacks reliable recovery, which can be mended by Blissey's access to wish, but with hazards and the powerhouses of Gen 5, this strategy is unlikely to hold up for long. Really, to improve this you should drop Shuckle, as there are many walls that can do his job better because they A) Have reliable recovery and/or B) Have some sort of offensive presence. Also in the future, can you include movesets so we can see how exactly you're playing the core? It would help us answer your questions much easier.

Hello, I'm having trouble chooseing 6 dependable pokemon for my team. I have a lot of EV trained pokemon with descent move sets, yet no 6 seem to work together. I attempted to make a rain team, but it fell apart in battle. All I really want to do is beat this friend of mine at our pokemon play meeting. He runs with Zapdos and Garchomp in the lead.(we double battle)

So I suppose the core question is how do find six pokemon that fit together?

The best I can come up with from a quick glance is Politoed/Toxicroak/Ferrothorn/Dragonite or Volcarona/Gliscor/Sharpedo. If you had a Starmie, I would suggest Politoed/Toxicroak/Ferrothorn/Dragonite/Volcarona/Starmie.

The best I can come up with from a quick glance is Politoed/Toxicroak/Ferrothorn/Dragonite or Volcarona/Gliscor/Sharpedo. If you had a Starmie, I would suggest Politoed/Toxicroak/Ferrothorn/Dragonite/Volcarona/Starmie.

I have a non EV trained Starmie, I can use that while I train a Starmie. Thanks for the advice, I'll try it.

I have a form of autistum, plaese be kind to me, I don't know too much stuff, But I've been a pokemon fan for a long time.
ps. I am a HORRIBBLE speller

So I've been playing since Gen 1 wayy wayy back. When Gen 2 came around I got into breeding, and still now into gen 5 all I've ever really focused on is breeding, however, for the first time I find that I actually want a competitive team to play with to have a little extra fun on the side.

So this bring me to the actual point of this thread. I literally know nothing about the competitive scene or what kind of pokemon I'd need in your standard team. I've been searching around and I see all these terms of support and ****.

I would like a drought team, I have a very good hidden power ground shiny vulpix that I had traded for some months back, I do not know how I should EV train it, I've been stumped for a long time on this and have found myself just staring at it for months now. I've seen smogons page on sun teams but I'm still very confused.

Past this I have no idea what kind of composition I should make. Are supports required? Is this like a card game in which I need x amount of walls, x amount of support, x amount of fire types, x amount of grass types, etc etc etc. I'm basically just looking for information on how to proceed on figuring out what to breed to create my Sun team.

If you can help me feel free to ask any questions, I'll answer whatever I need to.

So I've been playing since Gen 1 wayy wayy back. When Gen 2 came around I got into breeding, and still now into gen 5 all I've ever really focused on is breeding, however, for the first time I find that I actually want a competitive team to play with to have a little extra fun on the side.

So this bring me to the actual point of this thread. I literally know nothing about the competitive scene or what kind of pokemon I'd need in your standard team. I've been searching around and I see all these terms of support and ****.

I would like a drought team, I have a very good hidden power ground shiny vulpix that I had traded for some months back, I do not know how I should EV train it, I've been stumped for a long time on this and have found myself just staring at it for months now. I've seen smogons page on sun teams but I'm still very confused.

Past this I have no idea what kind of composition I should make. Are supports required? Is this like a card game in which I need x amount of walls, x amount of support, x amount of fire types, x amount of grass types, etc etc etc. I'm basically just looking for information on how to proceed on figuring out what to breed to create my Sun team.

If you can help me feel free to ask any questions, I'll answer whatever I need to.

Contrail should still give you his opinion, I don't have as much experience with sun as I would like.

Smogon has various beginners guides and threads about how to start. The best way to learn about the meta is to play yourself or go through Smogon. McDanger has made a fairly good core thread that you could use to help you get started, I'm sure there are sun oriented cores there. Beyond that I'm just going to aim at the team building oriented part of this, I'll try to explain everything as I go.

If you are using hp ground Ninetales it will probably be offensive, so you will probably want a set like this to bait Heatran (aka ohko/do a lot of damage to Heatran with hp ground after someone switches it into Ninetales):

You don't need x amount of walls or y amount of sweepers. I believe most successful sun teams actually run more offensively than defensively (someone please correct me if I am wrong here). Having a specific amount of fire and grass mons is kinda not always going to work. If you are just going for a really standard sun team you are going to want Dugtrio for trapping TTar and Politoed (arena trap lets it trap mons, then it can try to ko, this is best done on weakened mons or with a sash intact considering duggy's poor bulk), a chlorophyll sweeper like Venusaur or Sawsbuck, a fire type to take advantage of the sun, Ninetales obviously, and a spinner like Tentacruel (who also counters rain) or Forre (who also gives you rocks). The last member should either give you hazards, be an anti weather mon, or another abuser of the sun.

My biggest suggestion though is to make a team on Pokemonshowdown.com and start playing. You can get a lot of battles quickly and learn more than if you try playing with wifi. Most people can get 3-4 good battles on PS in the time it takes them to get 1 or 2 battles on wifi

For EV's in general, it really depends on what role you want a Pokemon to preform. Generally, an offensive Pokemon will use 252 (Special) Attack for max power, and 252 Speed so it can strike as fast as possible, with a nature boosting whichever of these it needs a boost on. However, if you need an offensive Pokemon to be able to survive a hit from a certain Pokemon's move, then you would take ev's out of whichever of the two currently invested stats (Speed and [Special] Attack) is less necessary and add it to your HP stat. On walls you typically invest 252 in HP and 252 in whatever kind of wall they are, special of physical. Since you're new, I would recommend starting with the suggested EV spreads on Smogon until you get more competitive experience and know exactly what you want whatever Pokemon to be able to do.

Okay, odd question about EV training, is there a place in white two with a high amount of attack plus Pokemon? (In case I didn't make that clear enough, I mean Pokemon that when beat count as attack EVs?) The best I got is route 19, (only parat and purrloin) but I do so much better with special attack, (celestial tower, nothing but litwick) and speed (outside dragon spiral tower, surfing, all basculin) So I guess I was wondering where do you tipically train for attack EVs? Is route 19 really the best choice? Or is there a better route?

I have a form of autistum, plaese be kind to me, I don't know too much stuff, But I've been a pokemon fan for a long time.
ps. I am a HORRIBBLE speller

Okay, odd question about EV training, is there a place in white two with a high amount of attack plus Pokemon? (In case I didn't make that clear enough, I mean Pokemon that when beat count as attack EVs?) The best I got is route 19, (only parat and purrloin) but I do so much better with special attack, (celestial tower, nothing but litwick) and speed (outside dragon spiral tower, surfing, all basculin) So I guess I was wondering where do you tipically train for attack EVs? Is route 19 really the best choice? Or is there a better route?

route 1 is the best but everything is a lot strong, iirc mid 50s, but both heirdier and watchog give 2 attack evs

速い Mamoswine

I'm not sure if this is the correct thread for my question, but I'm trying to figure out if I ended up battling a hacked pokemon. Disclaimer is I'm pretty new at this...have done research but I'm very terrible at battling nonetheless. :P

That said, I'm trying to figure out how a Mamoswine outruns a Dugtrio. What I've looked into:
- Mamoswine's base speed is 80, Dugtrio's is 120
- The Dugtrio is fully Speed EV trained, has max speed IVs, and the nature is speed neutral
- No speed modifiers on either pokemon, obviously. I doubt there's a held item that could bridge the gap.
- No "strike first" item was used on the Mamoswine. (it would broadcast this, right?)
- Mamoswine has no ability that can boost speed
- The move used by mamo did not have increased priority.
- No Trick Room

I can't imagine a +speed nature on the Mamoswine bridging the massive gap between the two. So was this legitimate?

(in case you're wondering my motive for the Dugtrio...I'm not really too competitive and I just like the thing, but I also like its Arena Trap ability. at least with pub it's serves a valuable (albeit specialized) purpose sometimes )

I'm not sure if this is the correct thread for my question, but I'm trying to figure out if I ended up battling a hacked pokemon. Disclaimer is I'm pretty new at this...have done research but I'm very terrible at battling nonetheless. :P

That said, I'm trying to figure out how a Mamoswine outruns a Dugtrio. What I've looked into:
- Mamoswine's base speed is 80, Dugtrio's is 120
- The Dugtrio is fully Speed EV trained, has max speed IVs, and the nature is speed neutral
- No speed modifiers on either pokemon, obviously. I doubt there's a held item that could bridge the gap.
- No "strike first" item was used on the Mamoswine. (it would broadcast this, right?)
- Mamoswine has no ability that can boost speed
- The ability used did not have increased priority.

I can't imagine a +speed nature on the Mamoswine bridging the massive gap between the two. So was this legitimate?

(in case you're wondering my motive for the Dugtrio...I'm not really too competitive and I just like the thing, but I also like its Arena Trap ability. at least with pub it's serves a valuable (albeit specialized) purpose sometimes )

I'm assuming by the last note it didn't use Ice Shard, so the only option is it was Scarfed which a believe outspeeds neutral Dugtrio