Description

Another devilish weapon requires you to have magic level 60 to wield it. It has the same bonuses as master wand, but cannot autocast ancient magicks. Same deal as before, you need 1000 revenant ether to charge rs 07 gold this weapon and another 1000 revenant ether to activate 100% magic accuracy and 25% magic damage bonus and it consumes 1 ether per attack.
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We’ll be preventing Banners from being used in PvP and Bounty Hunter worlds. When this change goes live, you will be unable to equip Banners on those worlds. Any equipped Banner will also be removed when logging in to those worlds, where it will be automatically moved to either your inventory, your bank, Perdu (who can hold up to 1 Banner) or if all else fails, the floor under your character.
The Old School game engine often has to deal with two players doing something at the same time. This could be dealing damage to a monster, dealing damage to a player, picking up an item, and just about anything at all. The game engine needs a way to decide whose actions (player one or player two) are processed first. This process is called PID.
Currently, PID is randomised once every 100 to 150 game ticks (60 to 90 seconds) per player. It is often the case that when in a fight with another player, only one player will have PID, putting them at an advantage when compared to their opponent.In order to make fights fairer, we’d like to change the way PID is assigned in PvP and Bounty Hunter worlds only, so that it’s randomised once every 40 to 60 game ticks (24 to 36 seconds) per player.
Worlds 318 and 319 are the dedicated Bounty Hunter worlds (they rotate every two weeks). When a player enters the Wilderness on this world, the Bounty Hunter target system will track down a player that is close to their combat level and will match them both up as targets to fight one another. It is often the case that the system will assign a target that is deep within the Wilderness whilst the hunting player is found within the lower levels of the Wilderness. In these instances, the player in the lower levels of the Wilderness will usually skip their target. If too many targets are skipped, a penalty will be incurred, and the player will be unable to receive a new target for approximately half an hour.
As part of the PvP QoL Month, we drastically reduced the penalty for skipping targets that are more than 5 Wilderness levels away from you. This change had a noticeable impact on the frustrations players were facing when trying to get targets to fight, but it hasn’t helped enough.We’ll be giving the Emblem Trader, located in Edgeville, the option for all players to toggle the ability to receive a Bounty Hunter target past level 10 Wilderness. Once toggled on, players will only get targets in levels 1-10 of the Wilderness.
We’d like to improve the functionality of the Looting Bag, making it more accessible to use for all players. The Looting Bag will be given a new option, allowing players to "Open" or "Close" the bag via a left-click. The existing interface would remain accessible via a right-click.
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