RP description: (This is mainly for RP purpose as his ability to control ice.) Slashing the air before him, his natural energy freezes the vapors in the air and moves towards who he was slashing at. The ice goes in a straight line to whoever it was aimed at. He uses his strength to propel the ice towards whoever he was aiming at.SP Cost: 5 sp. 2 / battle, with a 1 turn cool down.Effect: Damage Bonus +2 with a successful hit. Still counts towards SP cost and times he can use it.

Ice ControlThe ice, though made from his aura, it's still cold and it's a literal mimic of his spirit. If he tries to make something large it feels very heavy but something small is light as a feather to Timothy. He's able to move ice with his aura if he applies it to the other ice, though it's not able to move huge amounts of ice.SP Cost: RP power. DC equal to DM's decision.

Ice BloodRP: When his power starts, his blood will become icy. His wounds would slowly heal as he fights or rests. Steam could be seen from the wound as the ice melts and helps close the wound.SP Cost: Innate regeneration 1 hp every other round of combat.

Soul SaintPersonal Sexy assistance

Number of posts : 830Registration date : 2010-07-20

Subject: Re: Timothy's power request. 2012-03-22, 7:43 am

Quote :

Ice ControlThe ice, though made from his aura, it's still cold and it's a literal mimic of his spirit. If he tries to make something large it feels very heavy but something small is light as a feather to Timothy. He's able to move ice with his aura if he applies it to the other ice, though it's not able to move huge amounts of ice.SP Cost: RP power. DC equal to DM's decision.

Gunna say this right now: No. You're saying you'd be able to even attempt moving a ship, for example, for free if you covered it in ice. Try something else. Mixing this one with a custom tech for covering someone entirely in ice is another reason this a no-no. Not going to give a suggestion for a new power since you seem to have idea's of your own.

But I will say one thing about your last one, "Ice Blood": The description makes no sense as to how that causes your character to regenerate in the slightest. You can give a description that doesn't involve ice as what it's based off of. What you described in it was how your wound closes, aside from your body dieing due to your blood becoming icy. Blood is what heats up the body. You may want to work on the description a tad bit. Maybe you can work on something involving how your body merges with your characters icy-aura. I'm having trouble finding a way it actually makes sense you have regen when it involves ice, personally.

Feel free to ask me any questions. If any complaints, on anything or anyone, then please PM me.

- Soul

Last edited by Soul Saint on 2012-03-25, 9:13 am; edited 1 time in total

shadowtim3

Number of posts : 30Registration date : 2011-10-08

Subject: Re: Timothy's power request. 2012-03-22, 10:17 am

Alright. Think I would have learned by now how to make halfways decent powers for characters by now. Thanks for the advice. Updated, took out Ice Control and updated Ice Blood to help it make more sense.

RP description: (This is mainly for RP purpose as his ability to control ice.) Slashing the air before him, his natural energy freezes the vapors in the air and moves towards who he was slashing at. The ice goes in a straight line to whoever it was aimed at. He uses his strength to propel the ice towards whoever he was aiming at.SP Cost: 5 sp. 2 / battle, with a 1 turn cool down.Effect: Damage Bonus +2 with a successful hit. Still counts towards SP cost and times he can use it.

Ice BloodRP: A thin layer of ice forms over the wound. The icy aura stalls the blood flow leaving from the wound as it slowly allows the wound to mend itself. What would be left after the wound had healed would be a thick scar depending on the size of the cut. What little blood does escape from the covered wound looks to be made out of ice.

(Basicly the blood is able to bind together easily under the icy aura while expelling the impurities though said ice looking blood that still escapes. It also explains the every other turn for the power.)SP Cost: Innate regeneration 1 hp every other round of combat.

The world isn't easy, nor is it sane. I just embody how insane the world has become.

Timothy, LVL 20 (19 fighter, 1 paladin) RP Class swordsman.

shadowtim3

Number of posts : 30Registration date : 2011-10-08

Subject: Re: Timothy's power request. 2012-03-25, 4:41 pm

One of the DM's suggestions. BUMP!

The world isn't easy, nor is it sane. I just embody how insane the world has become.

RP description: (This is mainly for RP purpose as his ability to control ice.) Slashing the air before him, his natural energy freezes the vapors in the air and moves towards who he was slashing at. The ice goes in a straight line to whoever it was aimed at. He uses his strength to propel the ice towards whoever he was aiming at.SP Cost: 5 sp. 2 / battle, with a 1 turn cool down.Effect: 1d6 Damage Bonus +2 for a successful hit. Still counts towards SP cost and times he can use it.

Ice BloodRP: A thin layer of ice forms over the wound. The icy aura stalls the blood flow leaving from the wound as it slowly allows the wound to mend itself. What would be left after the wound had healed would be a thick scar depending on the size of the cut. What little blood does escape from the covered wound looks to be made out of ice.

(Basicly the blood is able to bind together easily under the icy aura while expelling the impurities though said ice looking blood that still escapes. It also explains the every other turn for the power.)SP Cost: Innate regeneration 1d3 hp every other round of combat.

Your Nearest Random person

LucyPersonal Sexy assistance

Number of posts : 230Registration date : 2011-03-16

Subject: Re: Timothy's power request. 2012-03-25, 6:26 pm

there

Your Nearest Random person

shadowtim3

Number of posts : 30Registration date : 2011-10-08

Subject: Re: Timothy's power request. 2012-03-26, 8:55 am

I'll send that in. Thank you guys for helping me with my power. *Goes on to plan more characters.*

The world isn't easy, nor is it sane. I just embody how insane the world has become.

RP description: (This is mainly for RP purpose as his ability to control ice.) Slashing the air before him, his natural energy freezes the vapors in the air and moves towards who he was slashing at. The ice goes in a straight line to whoever it was aimed at. He uses his strength to propel the ice towards whoever he was aiming at.SP Cost: 5 sp. 2 / battle, with a 1 turn cool down.Effect: 1d6 Damage Bonus +2 for a successful hit. Still counts towards SP cost and times he can use it.

-::Filipse wonders how 1d6+2 dmg for a blockable strike for 5 mana is effective... or wheter Lucy madea typo as that textage confuses the living s*** outta me atleast::-

Adding a 1d6+2 dmg to a single attack as damage bonus if its meant that way is far too much for a level 1 power(as that essentialy straight on doubles the damage of the attack)in any regard... i'd go with 3 mana cost and have it add <1d4+1 or 3> or something like that regard.... as you'd be ableto up it to 4 or 1d4+2 at rank 2 power or the likes <.<

Personaly though to make it abit less ineffective compared to normal techniques i'd make it into this giving itless confusing textage aswell, the below is suggested as the current cost of it is suprisingly high and it has limiteduses thus i suggest to turn it into something more efficient and into something that doensnt grow useless after levelingup abit.

Filipse wrote:

[Activated]: Freezing slash, 5 mana. 2 / battle, with a 1 round cool down after use[Attack-Type]: Counts as a ranged physical attack, blockable and dodgeable as the ice thats launched is structural and may be broken as it shoots out for its targets.[Description]:Slashing the air before him, his natural energy freezes the vapors in the air and moves towards who he was slashing at. The ice goes in a straight line to whoever it was aimed at. He uses his strength to propel the ice towards whoever he was aiming at, the ice is abnormaly sharp and has been proven at times to shred throughthe enemy with devastating-effiency, very much alike to when someone lands a critical hit with a melee-weapon.

[DF-Effect]: Makes a single normal attack count as ranged, all damage of this is considered frost/ice/cold and cannot trigger damage-return back on Timothy upon hitting, in addition to such the crit-range of this attack is 18-20, should this crit the attack will continue in a straight line forwards slashing away at everything in a straight line forwards, the missile will fade if blocked however.

I already sent it in to Scrochys. T_T I like this version better, though. *Wishes I waited just a little longer.* Wait. . . She didn't approve it yet am I still able to send it in though I sent in a copy?

The world isn't easy, nor is it sane. I just embody how insane the world has become.

I already sent it in to Scrochys. T_T I like this version better, though. *Wishes I waited just a little longer.* Wait. . . She didn't approve it yet am I still able to send it in though I sent in a copy?