Mutate the Labrat 2

Author Comments

OK, after 5 years, i still get emails about the first mutate labrat. Here's the second part. It's a bit complicated for everybody, but i hope this appeals to the fans of the first one.

Manage you personnel, craft chemicals and implants, mutate your monster and fight other monsters.
This also features a thumbnail generator, so you can turn your monster into an avatar.

TIPS:
1. Antitox is probably the most important chem. With lots of Antitox, you can keep on injecting/irradiating your monster with mutagen without suffering the effects of high toxicity.
2. Crafting items will save you money in the long run. Buying ready made items cost you a little extra.
3. Mining is the most reliable source of income, but check on your mining sites often as miners tend to die from mining accidents from time to time.
4. Limit the amount of fusing. Every time you fuse two labrats, you increase it's fusion level. Labrats with higher fusion levels are harder to fuse again.
5. Attack types are determined by the type of spikes growing on a labrat's bodypart. On the other hand, armor types are seen by what type of skin a labrat has (texture).
6. Attack sites (red button on world map) usually contain very high level monsters. If you can beat this encounter, it may prove to be very profitable.

FIXED: pricing issue. It takes some time for the version control to update, but if it does, the version on the title page should say 1.8.3
-Miners are 2x less likely to die in accidents
-Starting money 10k
-More miners at the start

Really good, love this game. Makes you fell like a mad scientist, been playing off and on for years. But for the game designer i would recommend to add multiplayer, I would love to test my rats with other players. more items and staff training and development so they get better at they job over time when you use them. Lab upgrading would be amazing. :) Hope your working on Mutate the labrat 3

Amazing game! I enjoyed it immensely. While I would have appreciated some cinematics, a notification when my miners died, and maybe a third tier of employees (Especially engineers, I wasted thousands on failed implant creations,) the gameplay was good, the map was rather expansive, and I feel that the locations were well paced. It was great watching the monster as it first was morph into a grand, hulking abomination of nature as I progressed. The arena battles were satisfying, and the bartering system was...good. It could still have had some improvements, but it was certainly decent. For a flash game that was made six and a half years ago, this is amazing work. I know that it's unlikely, but I would absolutely LOVE to see a continuation to this. Please man, keep doing work on your games. This was a masterpiece.