I`ll throw in a list of RTS games which influenced me the most as DoF producer and design director.

Battle for the Middle Earth I - cinematic feel of gameplay, and the basics of human base building, as well as out approach to battalions. We actually had several meetings with EA`s executive producer on this title - Mark Skaggs (creator for BftME1) and Mr.Skaggs had a good deal input on the features similar to BfME1 that went into DoF

Total War - the scope of siege battles, as well part of controls for the large scale warfare, and some of the GUI.

Dawn of War - the gore levels, the blood, the screams the death agony.

Stronghold - the siege gameplay and boiling oil.

Doesent Dreamlords have the kind of map you are implending to?
And the list is awesome, though will humans only be able to build in selected squares like in BfME 1 or will it be like in nbr. 2 where you can build wherever you want?

Doesent Dreamlords have the kind of map you are implending to?
And the list is awesome, though will humans only be able to build in selected squares like in BfME 1 or will it be like in nbr. 2 where you can build wherever you want?

Orcs can free build, elves/humans have pre-set locations, we're not sure if each location can only have a specific building, or if the 'size' of each square allows for certain 'size' buildings to be placed there.