Why should have magical items have zillions of functions? Magic should be rare, strange and useful in any dose... as these rings are. They are logical in their background, and could be transformed to many a game world - for fighting an unusual enemy, these tools of a terrorist were made. Nice detail about how they are used, and the fact they have to be worn twice. Same for the item's enemy.

And the curse is, well, a logical outcome of being another person for too long.

All in all a solid item to be known to pretty much anyone, and still a problematic topic for both nations. Go to Comment

Why, there is nothing wrong with it, it _is_ cool, just didn't touch me in that way that makes me cry "This is it!". Or I have just a very critical phase, just ask AG. :-> I have decided to be very stingy from now on with fives... but am sure this will get a few. It is a good item.

(Oh, and to those links: try html and the url tag, but I fear it won't work for now on... wait until V2.) Go to Comment

There are many things I like about this post... good history (specific, yet easily to generalize to another world), not too powerful (needing two at a time!) and the curse. Also, it's hard to come up with something completely new, and to my mind, this is that. Go to Comment

Reminds me of some classic comic book tropes, the idea of some technology or item eventually corrupting the user, turning them into something they didn't intend (Doc Ock, for example). I can see the same idea functioniong for any fantasy race.

This is really cool. History is fantastic. Reminds me of all sorts of strange inventions and machines created during war to give any kind of advantage to one side or the other. Original, nice history, very limited in use, what more can you ask for? Thanks.