[Locked] Halo Wars 2 - Patch Notes (UPDATED MAY 14, 2018)

343 Industries

Halo Wars 2 Official Patch Notes ArchiveIn order to accommodate a growing list of patch notes we've changed the formatting for how the patch notes are archived here on Waypoint. All current and past patch notes can be found within this thread or accessed via the links below.

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UPDATE: APRIL 27, 2017

Alongside the release of Colony, the latest Halo Wars 2 DLC Leader, the team has implemented a host of various updates, general tweaks, and bug-fixes to improve your Halo Wars 2 experience. Check out a detailed overview of these changes below.

Core systems:-Made various stability improvements-Fixed some secondary objectives not triggering after loading from a save-Fixed some more cases that could cause infinite loading-Fixed a performance issue on Banished buildings caused by some audio looping inappropriately-Fixed an issue causing desync for some playersLeader Powers:-Archer Missiles now interact with Fog of War appropriately-Fixed an issue with players being able to build toward the pop cap of temporarily stolen units with Isabel’s Ghost in the Machine-Fixed an issue where a shield generator wouldn’t spin up if the main base was damaged during construction-Fixed an issue where Isabel’s ‘The Best Offense’ passive power would render Scorpions unresponsiveBlitz/Firefight:-Ark Defense spawns the correct number of Sentinels in Blitz, for all interactions with line of sight-Grunt Mob returns the correct amount of energy on death in Blitz-Fixed an issue with audio corruption in longer games of Blitz FirefightCampaign/Gameplay/Settings:-Grunts no longer shoot each other in the back, reducing their damage output-The campaign log "Beyond the Edge" is now unlocked when completing campaign mission “The Halo”-Neutral marines in the tutorial no longer attack and kill the player’s units, preventing them from completing the mission-Strongholds custom game setting for “starting population count” now works as expected-Fixed it so “Minibases count as HQ” enabled now prevents the game from ending when the player has no units and only minibases-Added some Sentinels to capture points on Sentry and Badlands-Marines’ grenade throw is more responsive-Deployed Blisterbacks are now attackable by all units, not just anti-air-Hunter upgrade no longer renders Hunters unresponsive-Fixed an issue where Holo-decoy units under the effects of the Hellcharge ability would do damage to enemy units-Global unit upgrades now apply to the Scorpion-Fixed text on Forge’s Rolling Economy text to match the changes that were applied in the previous update-Aligned Kinsano’s flame VFX for her Flamewall power with the area in which it does damage-Fixed several translation errors in Russian, Polish and Japanese-Fixed some instances of debug strings showing up as UI text in a few locationsAI Fixes:-Shipmaster AI can no longer teleport units into the void-Changed the way AI uses and reacts to Nightingale smoke ability-Fixed an issue that allowed the AI to control a jackrabbit drone-AI players are now more aware of cloaked bases-AI players will retake power nodes which were reclaimed by Sentinels-An AI will no longer kill its own units by disabling a Lightbridge while they're on it… RIPAchievements:-Fixed “Two Heads are Better than None” achievement

Audio/Effects:-Fixed audio with several leader powers-Fixed several issues with units not having appropriate audio on destruction-Fixed several instances in campaign when background music could be heard in cutscenes or ingame cinematics-Adjusted some leader powers' audio-Synced some audio with animations for Kinsano’s Cyclops-Fixed an issue with audio events getting spammed when interacting with Fog of War or Cloaking ability-Fixed an issue with large scale battles causing some audio corruption-Fixed death visual effects on the Veteran Flame ‘Hog in Blitz-Fixed some particle issues with the Flame Warthog incendiary grenade-Fixed Guard units generating noise endlessly in Blitz-Douglas’s taunt is no longer heard globallyAnd now for something completely different:-Fixed an issue where Grunt Squads turn into Grizzlies after the player kills them in any mission when loading a save file with the skull “Grunt Birthday Party” active from a previous release

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UPDATE: April 4, 2017This week another small patch will be released for Halo Wars 2 that addresses a saved-game issue that was introduced with the Kinsano update in addition to a few smaller fixes. Please see below for the full details:

Crashes / Errors / Performance

Fixed an issue where campaign save files from previous versions/patches were crashing on load. The save files now load successfully.

Gameplay

Fixed an issue where watchtowers and motion sensors did not detect cloaked units

Fixed an issue where cloaking generators would stop cloaking after 15 seconds if the advanced cloaking leader power was fully unlocked/upgraded

Fixed an issue where Forge’s warthog was not displaying aura VFX and his upgrades were not working.

Cosmetic

Updated text for Forge’s “Rolling Economy” Leader Power to match balance changes made in the Kinsano update (removed text referring to reduced building cost)

The next Halo Wars 2 update is underway and is currently scheduled for release in conjunction with the new leader launch later this month. More details to come!

343 Industries

UPDATE: MARCH 20, 2017The latest update for Halo Wars 2 is rolling out today for Xbox One & Windows 10 and includes more fixes, improvements, a number of balance changes, and paves the way for our first new leader, Kinsano!

Crashes / Errors / Performance

Fixed a crash that occurred in Skirmish against AI opponents

Fixed some error handling with Xbox live service messages

Fixed a crash that can occur in a LASO play through

Fixed a hardlock that could occur when loading into “Lights Out”

Fixed a desync that could be hit in Firefight

Fixed a crash that could occur while watching the prologue cinematic

Fixed a crash that could occur while a user signs out while loading into a certain game mode

Fixed a crash that could occur when transporting newly deployed units

Fixed an Win 10 specific issue with the game hanging sometimes when restarting a mission

Fixed some suspend/idle issues that caused infinite loads

Fixed some Intel Iris Graphics 520 issues that could cause a crash

Improved performance when running on various Intel integrated GPUs

Fixed some improper localization strings in controller layout while playing the Basic Tutorial

Fixed an issue that could cause a crash when a Wolverine is destroyed by a Lightbridge toggling off while it was on it

Improved stability by fixing a large variety of one-off crashes

Fixed some performance hitches in Campaign that were caused by scripted events triggering

Gameplay

Fixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers

AI now garrisons a bit more often in Legendary when low on health

Nightingale Smoke bombs now stop Turrets shooting outside of the smoke, identical to how units behave

Damage against Bases show as soon as it happens

Fixed an issue with Hornets sometimes not responding to Banished unit attacks

Fixed an issue with pressing the ‘Q’ key twice did not select all units, if there were no units on the screen

Fixed an issue with Challenges sometimes not progressing in Solo/Team War or Team Objective Playlists

Fixed Shift-Right-clicking to set multiple waypoints not working in some cases

Fixed an issue with AI ignoring Sentinel recaptured Control Points

Fixed some units getting stuck on the campaign mission “The Halo”

Fixed a bug where the enemy AI retreats too often on Normal

Fixed an issue where the AI would sometimes kill its own units by toggling a Lightbridge

Fixed an issue with units doing no damage in a specific scenario

Fixed an issue with “Departures” video being unlocked after completing “The Halo”

Fixed a bug with “Just the Facts” and “The full story” achievements not triggering properly

Fixed an issue where players would get their Favorite Leader instead of the one picked

Various unit animation fixes

Added three new achievements unique to the upcoming “Kinsano” leader DLC

Cosmetic

Fixed some text truncation that could occur in some Campaign missions

Fixed some text in a few Phoenix logs

Fixed some UI callouts for failed objectives in a previously played mission showing in a different mission

Audio

Fixed some cases of audio corruption when multiple sound effects were played at the same time

Fixed an issue with vehicle engine audio stuttering when on the edge of battle

Fixed an issue with clipping/corruption occurring in higher waves of Blitz Firefight

343 Industries

Updated March 7 - 9:00AMA major patch for Halo Wars 2 is now available for Xbox One. The team is working to get the Windows 10 patch out as soon as possible and the current ETA is ideally within the next 24-48 hours. While we regret that PC players have to wait a bit longer, the team didn't want to delay Xbox One solely on account of the Windows 10 release. Due to the much more complex nature of the PC platform everything just takes a little bit longer (certification pass, testing, etc...). We will provide updates as new information becomes available.

Please note this patch is a 9.9GB download.Here are the top issues being addressed in this latest patch:

Crashes/Errors/Performance

Fixed an issue where players could get stuck on the loading screen

Fixed an issue that caused some PC players to see a black screen on startup

Several "desync" fixes, one of which covered most of the tracked occurrences

Fixed a variety of PC crashes that were hardware-dependent

Fixed a Network Error on opening Blitz Packs

Fixed some AI issues in Skirmish that could cause performance hits

Fixed some performance hitches in Cooperative Campaign

Made performance improvements on various hardware

Overall multiplayer performance improvements

Fixed some crashes that could occur when loading a saved game

Fixed an issue that would cause a Campaign mission to get stuck after loading a save

Fixed a bug with joining a party and getting a network error

Added a driver check on PC to alert users to the presence of old drivers

Fixed an issue that caused players to disconnect from multiplayer games at the beginning of the match

Gameplay

Fixed issue with ‘Detect’ on some starting units not working properly

Fixed an issue with getting the Palmer’s Pure Gold Achievement

Fixed some bugs with Kodiaks in Campaign

Fixed a bug with garrisoned Snipers not getting additional stats

Fixed issue with squads getting stuck trying to garrison if another squad beats them to it

Gold medal can now be more easily attained in ‘Hold the Line’

Fixed a Cyclops and Reaver pathing bug where they would sometimes stop moving

Fixed an issue with units getting stuck in bases after being made

Fixed various skull functionality not working on some units or abilities

Fixed some cross-skull interactions between Annihilation and Pestilence

Fixed some Locust pathing issues in Blitz (even though they’re driven by Grunts)

Fixed an issue with units becoming unresponsive in Blitz

Fixed an issue in Blitz with units getting a x4 speed boost in a specific situation

Fixed a conflict created by swapping d-pad functionality in Blitz

Fixed an issue with the Blisterback not recovering from damage in Blitz

Fixed behavior of Marines sometimes failing to get new targets after throwing a grenade

Friendly cloaked units now appear on the minimap

Made some adjustments to Scarab creation

Tweaks to Grunt Mob, Bloodfuel Grunts, and Bloodfuel Locust

Holo Decoy can no longer be used on Pelicans or Spirits

Fixed card level of units affected by Holo Decoy not showing over clones

Glassing beam always creates vision now in Blitz

Adjusted AI to make better use of Healing and Cloaking fields

Skirmish AI now uses Extraction and Teleport

AIs have been practicing their Domination game

Metagame

Fixed a bug where parties were always assigned to Team 1

Fixed a rare issue with users not actually getting to play the leader they selected in Blitz

“Halt” cinematic should no longer be unlocked early in theater

Fixed some daily/weekly challenge issues where they were not tracked in some playlists

PC players can no longer tab target to whisper to themselves

Phoenix Log page adjustments

Pause menu adjustments

Set default difficulty of AI to normal from easy

Cosmetic

Cleaned up some language localizations

Fixed a bug with UI textures failing to load

Fixed some minimap graphical issues

Fixed a PC issue with starting army text overlapping some UI

Fixed some issues with individual card pack opening animations

Fixed an issue with a terminal for a red barrier not having a display string

Fixed a Domination icon issue, where it would rotate briefly when being recaptured

Fixed an issue with Health bars getting stuck on the screen

Fixed some issues with particles randomly shooting across the maps for various objects

Adjusted transparency on locked skulls in the side panel

Radial menu has been cleaned up a bit

Added extra visual indicator to aid players when they are selecting cards

Made some enhancements to the leader selection carousel

Audio

Fixed an issue with the announcer constantly reporting Zone B is contested when it’s not

Fixed an issue with the Condor being able to be heard through fog of war

Fixed incorrect audio playing on some units when damaged

Fixed some issues with units calling out the wrong attackers

Fixed an issue with using right trigger or mouse wheel would cause audio spam

Added audio to Plasma Mines deploy

Added a variety of sound effects, and adjusted timing on some existing ones

Last, But Not Least

Under-the-hood preparation for future ranked multiplayer

Known IssuesIn addition to these fixes, the teams are continuing to investigate and track various issues being reported by some players. A few known issues that are not fixed in this patch but are being worked on include:

We are still working on a fix for a known issue where a game can sometimes freeze or result in a very low frame rate

Investigating reports of the "Short Term Commitment" achievement not registering as intended

Investigating some reports of performance issues with cinematics

Investigating reports of the mini-map occasionally being unresponsive on PC

This is not a full list of in-progress fixes, the team has a number of player-reported bugs at various stages of investigation/fixing. As always we appreciate your feedback here in the Waypoint forums and we'll provide more details and updates as we have them. Thank you!

Design & Balance Change DetailsThe unit balance adjustments included in this patch pre-date the release of the game and as such are not in specific response to game data and player feedback since launch. Changes:

343 Industries

FEBRUARY 22, 2017Hello - A game update is rolling out today for Halo Wars 2 on Windows 10. This is essentially a "day one" update that was slightly delayed for PC and while it includes a number of improvements it does not directly address many of the issues reported by some players since the game launched. The team is working on a substantial patch for Xbox One and Windows 10 that is close to being handed off to certification at which point we will share patch notes here in this thread. The team is pushing hard and fast to get these updates into the game as soon as possible. Thank you for your feedback and patience.

Halo Wars 2 Windows 10 Update - Feb. 22Please note that this same update was released on Xbox One last week.

[Campaign] - Optional objective "Complete the mission with under 50% damage" on Mission 1 has been fixed

[Campaign] - Mission 11 - Fixed an issue where loading a save created shortly after the

returns would cause the unit to idle and not correctly path between the Domination points.

[Campaign] - Mission 8 will now fail when the Particle Cannon is destroyed

[Campaign] - Fixed an issue where completing objectives in a mission, saving and loading, and then completing the mission resulted in the number of completed optional and bonus objectives being misreported on the missions log.

[Campaign] - Fixed an issue where "Restart from Checkpoint" and "Load Game" options do not appear on Mission Failed Screen.

Scarab minimum range has been adjusted to more effectively engage units that are very close to it

Uber Units can no longer be built by the AI in Skirmish on Easy & Normal difficulty

Blitz card hand input speed has been increased

Fixed an issue where game audio could sometimes be distorted when a lot of units are in play

Fixed an issue where pressing Alt+Enter to enter full screen and then again to exit full screen just as the client launches, just prior to the Xbox app displaying, can result in a crash.

Fixed an issue where closing the Min. Spec dialog box could result in a crash

Join a 2v2 match with your favorite deck for Blitz Quickmatch

KNOWN ISSUES: Please note that with the introduction of this update some players may experience a longer initial black screen during game launch.

343 Industries

Patch Notes: June 28 (Part 1 of 2)The next game update and patch for Halo Wars 2 is scheduled for release on Wednesday, June 28th.

Note:

The patch notes contain more content than a single post will allow so please see the next post for the continuation.

In addition to the notes below there will be a service-side balance update released after the game patch has been deployed. The details of these additional balance changes are NOT currently included in the notes below. We will update once that information is finalized.

UI/Navigation

Improved selection box to allow for easier selection of units when on the fringe of the unit

Selected unit sub-selection now more responsive when using Right Trigger and Y button to cycle through the selection

Fog of war made more readable

Now lines up more closely with logical sight ranges

The visual transition when units emerge from the fog of war is much quicker

Improvements to camera scroll speed and feel when playing with a controller – regular scroll is noticeably more responsive, and fast scroll (holding LB) gives a much larger speed boost

Changing the Scroll Speed settings in options also has a much greater effect than before, resulting in more control over how scroll speed to feels

Speed can be reduced to previous levels by adjusting the Scroll Speed setting in the Options menu

Hid player gamertag and rank in the map load screen

AI

AI is no longer able to place rally flags in places players are not allowed to place

AI no longer knows when the player is beginning to target them with a leader power before they use it

Units won’t be aggroed by Suicide Grunts and won’t automatically move towards them to engage (they will stand their ground instead)

Mech Overcharge and Combat Salvage can now be invoked regardless of whether the reticle is in the fog of war or not

Mass Cloaking now removes units from the minimap in Blitz mode

Reavers will no longer continue to shoot when hit with EMP Mac Blast while stunned

Vehicles stolen by Ghost in the Machine are no longer visible in the Fog of War

Ghost in the Machine can no longer permanently increase Isabel’s population cap by using it on units that are teleported

EMP Mac Blast now more correctly matches the targeting reticle

Engine:

Graphical settings now defaults to ‘Low’ when using an integrated GPU

Fixed an issue with AMD Radeon R9 390 GPU that could cause some graphical corruption in campaign

Fixed an issue where the “Graphics Driver out of Date!” message could refer to an incorrect driver version in some cases

Idling in the main menu for extended time should no longer permanently disconnect the player from services for that session

Players should no longer be able to remove the command point cap earned in a mission by loading a save

Loading a save and finishing a previously completed mission should no longer add the complete mission time to time played

Fixed a desync that could happen in 3v3 Strongholds

Fixed a crash that could occur when loading saved games

Multi-GPU support is now enabled on Windows 10

Up to two GPUs are supported

This implementation of Multi GPU synchronizes data between the two GPUs. Running at 4K resolution and higher-quality graphics options may exceed the bandwidth available to synchronize the cards, which may cause in-game performance issues.

343 Industries

Patch Notes: June 28 (Part 2 of 2)The next game update and patch for Halo Wars 2 is scheduled for release on Wednesday, June 28th.

Note:

The patch notes contain more content than a single post will allow so please see the next post for the continuation.

In addition to the notes below there will be a service-side balance update released after the game patch has been deployed. The details of these additional balance changes are NOT currently included in the notes below. We will update once that information is finalized.

Art:

Fixed graphical corruption that could appear near wraiths in campaign

Nightingale’s smoke screen no longer disappears when camera moves view off of it and back

Colossus’ legs face the right way when targeting enemies now

Vulture’s yellow warning light is now attached to the craft when firing its missile

Mantis chaingun effects have been cleaned up

Decimus’ Siphon no longer leaves green effects on the units

Audio:

Added some audio to the Cyclops death animation

All leaders were missing the voice over callout when the player’s base was destroyed

Fixed Chopper’s ramming audio loop

Corrected explosion of Lotus Mines to play the appropriate sound effect

Anders sentinels will no longer play Grunt audio upon death

Johnson’s EMP should no longer cause audio to stutter

Last, but not Least:

Players affected by earlier issues with loss of progress will have their progress restored, based on their halowaypoint.com Service Record

343 Industries

Patch Notes: July 25thThe next game patch for Halo Wars 2 is targeted for release on Tuesday, 7/25 in conjunction with the Serina/Operation Spearbreaker DLC release. Here's a list of fixes and improvements included with this month's patch.

(note - for a list of balance changes coming on 7/25, please see this thread)

UI/Navigation

Fixed incorrect control group UI when changing from PC to Controller inputs.

Players are no longer able to see their opponent’s gamertag and rank in Leader Select by opening the friends menu.

Clarified wording on the override warning message when the player has chosen to restart from checkpoint.

Squad is no longer taken to the Blitz Find Match menu when the Squad Leader navigates into the Blitz main menu.

Fixed ‘F’ key radial menu shortcut (PC).

AI

Fixed an issue wherein AI strategy was not assigned to AI players in some MP matches.

Fixed an issue wherein AI unit building is delayed on 1v1 Strongholds.

343 Industries

Patch Notes: August 31A game patch was released today to address the recent increase in online disconnects and de-syncs. There are no other content items or code changes included with this patch.

Background:Following the Aug. 17 YapYap update, the team has been investigating reports of online instability and did discover that something was awry. Today's patch should improve online connectivity and reduce instances of disconnects and de-syncs.

343 Industries

NEW FEATURESTwo new multiplayer maps are available for free to all Halo Wars 2 players!

2v2 map, “Mirage”

3v3 map, “Fissure”

Introducing Spectator mode! This all new feature lets players spectate custom matches with customized HUD, game info and controls.

Select which player you want to follow

Toggle between following a player and free camera modes

CONTROL IMPROVEMENTS

Attack move Command – attack move issues a command to engage any enemies encountered on the way to a specific point on the map. Units issued this move command will continue to engage any enemies they encounter until the enemies are killed or the units that were issued the attack move command die. The units will proceed to the specified point after they finish engaging with the enemy. Press the “`” key and then “LMB” on the desired location to activate attack move on the PC. Hold the “X” button until it blinks on the desired location to activate attack move on the Xbox One.

Queued Movement Command – Players can now issue multiple queued orders to their units to follow. Hold “SHIFT” and “RMB” to activate issue multiple queued orders on the PC. Hold “RT” and tap the “X” button to issue multiple queued orders on the Xbox One.

Hold Position Command – We have added a new command allowing players to issue a hold position order to their units. To activate hold position on the PC, select any unit and press the “H” key. To activate the hold position command on the Xbox One, select a unit and double tap “LB”.

Building Command Groups – Now you can add a building to command groups. To add a building to a command group on the PC hold “CTRL” and “MMB” over the building you would like to add to the command group. Then hit “CTRL” and the number of the control group you would like to add the building to. You can set a rally point with “Y” and open the building’s radial menu with “R”. To add a building to a command group on the Xbox One, hold “RT” and press “LB” over the building you would like to add to the command group. Once selected you can assign the building to a command group like normal using “RT and the “Dpad”. The “Y” button will open the building’s radial menu when the command group is selected.

PC Only

Keyboard shortcut icons have been added to each petal on the radial menus

The PC controls frontend menu has been overhauled to improve the user experience.

Players can now assign a secondary key when mapping PC controls

GAMEPLAYScarab -‘Y’ ability (Shield) reinstated as part of fixes for invincibility issue.Archer Missiles costs reduced for all levels

Level 1 cost reduced 450/275 to 300/200

Level 2 cost reduced 550/400 to 400/300

Level 3 cost reduced 650/525 to 500/400

Glassing Beam cost reduced and DPS and speed improved

Level 1 DPS increased +20%

Level 2 DPS increased +6%

Level 1 cost reduced 400/250 to 300/200

Level 2 cost reduced 500/385 to 400/300

Level 3 cost reduced 600/500 to 500/400

Beam speeds at all levels increased +6%.

Wraith Scorch

Same total damage, but over a shorter period of time

Duration 15s -> 10s

DPS increased +50%

MinesChanges to all mines:

Mines are now tougher

All mines have a small spotting range

All mines deal a small amount of damage and trigger effects even when not armed

Damage to Heavy (Tier 3 Tanks) increased +40%

Damage to Cover increased +70%

Damage to all Heroes increased +50%

Damage to Medium (Tier 2 Vehicles) increased +30%

Damage to Buildings reduced -50%

All mines benefit from Fortify upgrades, increasing their HP and damage

343 Industries

Halo Wars Patch Notes - Xbox One X Update & More!November 2, 2017

NEW FEATURES

Added support for 4K Ultra HD & HDR gameplay on Xbox One X

Crossplay is here for Xbox One and Windows 10 PCs!

- Crossplay will be supported for Campaign, Blitz Firefight, Terminus Firefight, Custom Games, and all UNRANKED Playlists- All of the existing ranked playlists will remain platform-specific for the sake of fairness and parity- For players who really want to see how console stacks up against PC, a new playlist called "Ranked 3v3 X War" will be added that will support crossplay.- Crossplay will be rolled out in phases to make sure everything is working as intended and to give the team time to assess.

343 Industries

Halo Wars 2 Patch Notes - April 2, 2018A server-side update was released today that includes additional Xbox-PC crossplay enabled playlists, various unit balance adjustments, and kicks off the start of Season 10!

MATCHMAKINGMore Crossplay Hoppers and Season 10We are happy to announce that based on feedback we have received we will making 9 of the 11 playlists crossplay. Below are the playlists that will be available during season 10. We wanted to let you all know that we are listening and can’t wait to bring more fun and new things you want to Halo Wars 2!!!Crossplay PlaylistsVersus AIRumbleTeam WarRanked 2v2 ObjectiveRanked Solo WarRanked 3v3 x WarRanked 1v1 Blitz OpenRanked 2v2 Blitz Open3v3 Blitz

Xbox Only Non-Crossplay PlaylistsRanked 2v2 WarRanked 3v3 War

PC Only Non-Crossplay PlaylistsRanked 2v2 War

BALANCE UPDATEPlease see THIS POST for the complete list of balance adjustments included in today's release. All of these changes were the direct result of player feedback and were designed in close partnership with the Halo Wars 2 community right here in the Halo Waypoint forums. Please keep the feedback coming!

343 Industries

Halo Wars 2 Patch Notes - May 14, 2018A server-side mid-season balance update is being released today for Halo Wars 2 on Xbox One and Windows PC. Thank you to everyone who provided input and feedback to help shape this latest update. See below for full details!

GLOBALTier 3 tanks have not felt as tanky as they should when finally making their way to bases. To compensate for this - Wraiths, Scorpion, and Grizzlies are getting buffs to their building damage as well as well as other slight changes to increase their accessibility.Wraith

Building Damage increased by 5%

Shield increased by 10%

Scorpion

Building Damage increased by 5%

Cost reductions 600/90 -> 550/90

Grizzly

Building Damage increased by 5%

Cost reductions 900/140 -> 850/140

UNSCUNSC currently are losing overall to the Banished globally with a few leaders being able to keep up. Part of this is due to the units that are supposed to help defend against rush units early as well as anti-vehicle not being up to par. We are making a few targeted changes to help improve their early game as well as make anti-vehicle survive a little bit better.

Cyclops

HP increased by 10%.

Jackrabbit

Base DPS increased by 5%

Time between attacks reduced and shot speed increased to reduce number of missed attacks.

BANISHEDThe latest buffs to AA vs. other units on the ground helped AA out quite a bit, but we did not see a Reaver meta. But – they have been over-performing against units they shouldn’t. We have created an all new weapon for them to use with different modifiers, so they can’t effectively counter there counter and other vehicles.

ReaverReavers shared the weapon type of core infantry and caused a lot of damage vs. other anti-vehicle units and with scaling too much to other core vehicles.

WeaponType for Reaver gunner changed from AAsmallarms to ReaverAutocannon.

DamageModifier vs. Medium reduced to 0.8 from 1.0

Damage Modifier vs. MediumHero reduced to 0.8 from 1.0

Damage Modifier vs. MediumAA reduced to 0.8 from 1.1

Damage Modifier vs. HeavyInfantry reduced to 0.7 from 1.6

LEADER POWERWe might have buffed the cleansing beam just a little bit too much taking it from the trash can to the hottest leader power in the game. We hot fixed it earlier in the season to stop it from cleansing bases too effectively, but it is still over-performing against armies. It was adequately dubbed the Meme Beam and we are going to be slightly lower its effectiveness, so it is still much stronger than it was before Season 10 – but less effective than it has been.

Cleansing Beam

Cooldown increased by 30s

Speed normalized at each tier to 17/18/18 from 17/18/19

Center damage ring radius reduced by 50% at all tiers

Center damage ring reduced to 115% from 125%

AtrioxCounter measure Jump Pack Brute Mines have been rebuilt from the ground up. They now no longer place a slow or stun on any unit that the mines fall on when you jump over an army.

ColonyWhen Goliaths were built they had an armor type placed on them that was not the same as other units that are used to rush bases. This is getting fixed and we have fixed a bug on the Hunter Captain.

Goliath now has the LightRush armor type.

Fixed a bug where Hunter Captain would occasionally not damage units with base weapon.

ArbiterWe have been slowly trying to bring Arbiter down from his height of being too good with Conduit of Rage. To bring him in line with other leaders we are lowering the damage effectiveness of his COR and how it applies. As well, we have moved Elite Spirit Assault to a tier 4 leader power and swapped is with Stasis.

Conduit of Rage

Reapplying the buff now refreshes the 10 second duration instead of stacking

Damage Buff reduced from 30%/45%/60% to 15%/30%/45%

Elite Spirit Assault

Now a Tier 4 power and the position is swapped with Stasis on the radial

Yapyap THE DESTROYERThe community has given feedback that Heavy Grunts build time was not being affected by Logistics. We have fixed this bug. Yap’s mines also were doing significantly more damage compared to others and has been lowered to that of other mines.

Heavy GruntsUnit is now correctly affected by Logistics

Ambush MinesOverall Damage reduced to mirror lotus mine damage.

VoridusAnother case of the community speaking up helped us identify this issue. Voridus’ scarab now appropriately is affected by Logistics.

Corrupted ScarabUnit is now correctly affected by Logistics

BLITZBlitz is something we are actively working to improve balance on. We are doing a very significant investigation on our end in terms of data for the mode, but we have identified a few starting armies that needed some love as they were not as competitive compared to other armies. Many more changes are planned for the future of this mode and we will be targeting them for the next major balance update. Please keep the feedback coming!