Campaign for Greater Access in Games

Accessible Gaming Campaign

Why is there so little thought for disabled gamers in the design of games? Is it cost? Is it confusion and ignorance? Is it something else? This campaign asks YOU to get in touch with the people who can make a difference, and tell them what you think.

IGDA (The International Game Developers Association) is a non-profit membership organization that advocates globally on issues related to digital game creation. The IGDA's mission is to strengthen the international game development community and effect change to benefit that community. A central point of accessibility work and campaigning can be found within the Game Accessibility Special Interest Group:

ukie pronounced you-key, (UK Interactive Entertainment) is the only trade body for the UK's games and wider interactive entertainment industry. We are a not-for-profit and are passionate about games, games businesses and their place in the world.

Since then, the membership has steadily grown from 12 to nearly 100 companies, including almost all the major companies concerned with the publishing and distribution of interactive leisure and entertainment software in the UK. ELSPA works to protect, promote and provide for the interests of all its members, as well as addressing issues that affect the industry as a whole through.

TIGA is the non-profit trade association representing the UK's games industry. Their members include independent games developers, in-house publisher-owned developers, outsourcing companies, technology businesses and universities.

CESA (Computer Entertainment Supplier's Association) through its various research and promotional activities...works actively to further promote the computer entertainment industry (centering on the home use of personal computer games and related services) with the aim of contributing to the strengthening of Japanese industry as well as to the further enrichment of people's lifestyles.

ESA (Entertainment Software Association) acts as the spokesperson for the industry as a whole, working proactively to communicate positive messages about the industry, while at the same time aggressively working to correct the myths and falsehoods that are sometimes perpetuated about the industry.