Dark Souls - Prepare to Die Edition - Review @ PC Gamer

Ask yourself how you pronounce ‘PC game’. If your emphasis is on the ‘PC’, then run. Run far from Dark Souls and don’t look back. There is nothing for you here. There are many reasons to run. The twisted, shrouded, uneasy medieval fantasy land of Lordran stretches away like the darkest night. Go the wrong way, probe too deeply into the inky depths, and the things that lurk there will get you. My best analogy: it reminds me of being six years old and hearing a noise downstairs in a dark house.

A quote about the unfairness in the game:

I don’t blame you. That feeling never goes away. Fifteen hours into Dark Souls, I fought a ten-foot bipedal goat man. He was armed with two vast cleavers, and supported by two vicious dogs. Raising my shield, I could deflect the goat demon’s blows, but staccato bites from his mutts raised my poison gauge to critical levels. Swinging my mace in a wide arc, I crushed the skulls of the dogs, but I was poisoned, losing health as I was backed into a corner. The goat demon reared back to strike. I darted between his legs, aimed a blow at his heel, and promptly keeled over, dead from the dog’s venom. YOU DIED. This is bullshit, I’m turning this off.

And the conclusion:

If you know the trip downstairs will be long, hard, and sometimes uncomfortable, but you want to take it anyway because you know it will reward you like nothing else – if that noise downstairs leaves you too curious to climb back into bed and cover your ears – then Dark Souls: Prepare to Die Edition is waiting for you at the bottom of the stairs. I suggest you go and investigate.