What do you mean "who will buy a new system?" There are millions of people who wait in lines to get new consoles for days. For months after a new console is released it's impossible to get one if you haven't pre-ordered it. But you knew that - I assume you meant you won't be buying a new one. That's fine, neither will I. But millions will buy SSB4 on day one, and the site will need to be updated. And you don't have to have a new game to post on that game's forums - it just helps.

Yeah, I'd get the Wii U close after launch personally. And then SSB4. And if there's an updated stage builder, I'll be signed on for that too. I'm a sucker for user generated content.

And this site should manage to survive until the next hype train boost from SSB4 (at least 1 1/2 years away), where more and more people will flood in for info. We would just have a massive content shift. from stages to the new game and then its stage builder. Which would be quite exciting actually.

Yes, I think this site would still be maintained up to the release of SSB4, even if not a single person posted from now until that date. That would never happen, of course, but IGN would not give up their only site for SSB games - note that this site is supersmashbros. ign. com, not supersmashbrosbrawl. ign. com or anything like that. It's for all the games, past, present and future. When SSB4 comes out, you can bet your Wii U that this place will be revamped and a meaty game 4 section will be added. So let me set everyone's fears at rest.

The only thing that I'm worried about is: Will they put in another Stage Builder? Yes, I know it is wildly popular, and everyone loves it, and it was one of the best moves for SSB since adding Mr. Game&Watch, but Nintendo doesn't always make smart moves. So even though they probably will, there's a 1% chance they won't. And that one percent scares me. Maybe irrationally, but...

Well the Stage Builder was rather "bad" this game, if you are creative, you can do lots of things with it. But springs, ice blocks, slopes and gimmicks are most of the time not enough to make a really fun stage.

If it's going to come back (which I'm confident it will), then there shall be a giant improvement. It has very much potential, people should be able to say: "Hey! X is not a stage (anymore) in SSB. That's too bad. Well I guess I can make a nice remake with Stage Builder!"

I know we are making some realistic stages to remake the PHYSICS, but the layout, colors and eventual gimmicks are lacking. If they fix this, then Stage Builder will be a big success.

I almost thought that the word Dojo was going to be the name of Brawl when I first visited the site. But otherwise, I liked visiting the site frequently for the next update on what else was going to be revealed about the game.

But the most important purpose for a website like that would be to use it as a reference to look back to just like an instruction manual. But this one's digital.

Really ZeldaFan? It's not like you had to view the secret characters and stages, since spoilers were marked, and the Dojo goes out of its way to warn you about them. That said, I'd like them to be more... moderate with pre-game information; revealing only the obvious veterans and a few of the less left-field newcomers before release, as well as a few obvious items and stages too. And, as if it wasn't already obvious, I voted yes. =D

I wouldn't mind them releasing the veterans at all, and even maybe a couple newcomers, but not any unlockable charaters. Even though I specifically didn't look at them, word would get around from those that did, and I'd hear about them from my friends.

But you would hear about the special characters that your friends had unlocked with or without Dojo. If I unlocked, say, Isaac in SSB4 I'd tell people that cared about it, whether or not I cheated by looking at a website. I mean, Dojo is just as useful as any IGN FAQ/walkthrough around - why not just read one of those? Personally, I'm against spoilers, but in fighting games like SSB there is no story to spoil - beat up X amount of characters, play X amount of matches = unlock new character.
The whole point of the game is to unlock all the characters, stages, and beating up your friends playing with and on your favorites. Whether or not you knew what characters were in the game beforehand is irrelevant - you'll know all the characters a few days after the game's release anyway, almost always by choice (c'mon - who wouldn't want to know their favorite character was included as an unlockable?). I respect your opinion of not wanting to spoil anything, and I'm in that camp with you for the most part, but if there are those who wish to see everything about the game as soon as they get it, that's their choice. Personally, I think Dojo is a cool idea - even though I've been on the site twice in my life - once today.

But as for what I would like to see Dojo4 become consists a lot with ShockBubble's ideal - Not absolutely everything revealed for the world to see, but a lot of the greatest, most amazing inclusions in the game. I also wouldn't mind having them either:
Put up the criteria for unlocking most/all the characters, but NOT who the characters are; or
Vice versa, put up a characters page and not show how to unlock them. Save a surprise. However I probably won't be going to the site either way - I'll just be uploading stages and reviewing others at this one.

Still, unlockables and spoilers weren't revealed until after release (except third-parties, which were included for hype reasons, I think), so all of the big secrets would still be unrevealed at launch, and if you didn't buy the game at launch, you'll hear all about it from your friends whether there was a Dojo or not. That and it 's awesome to have the director's insight into development, so you can see Sakurai's opinion on various aspects of the game. I personally checked the Dojo daily, for that new information back in '07 and '08, and I still found plenty of surprises while unlocking characters and stages when I bought it on AU Launch Day, which was three months late, though I did have to avoid some of the information.

Exactly! Your first sentence is basically a recap of my first paragraph. In my post I agreed with you (if I didn't write that, I must have forgotten to, I was writing pretty quickly). Since I was never on that site during launch, I can't say what was on it or not, but if it was like you said, then I have absolutely no beef with the site whatsoever. I voted that there should be another site for SSB4.

Oh my, don't even get us thinking about that. : P
- It may just be a reality. But who knows how exactly that might work. It all depends on how the stages are going to function, file wise. Regardless of whether it works the same or not, I say wii continue using this site. Since we've been using it for all 3 installments so far anyway.

It's bad enough we have like twelve active users that form the entire community.

But will it become obsolete? Who knows. But since the site's main purpose is to share stages, I have a good feeling it will stay alive even through the lifespan of SSB4, especially if Nintendo enhances the stage builder capabilities.

As of right now, the real question in my opinion is: Will the site live long enough to await the release of SSB4? With very few users, and the fact that people tend to lean towards the competitive community rather than the stage building community,(because that is the main part of brawl) I am beginning to wonder how much time the site has left.

OK, Rollupntraff and Shockbubble, OK! I get your point. I guess me being the Zelda fanatic I am, I like very little to be shown before I can get my hands on it. It works best that way for the exploration aspect of Zelda games, and I guess my philosophy carries over into other games.

Also, there is little need to worry if this site will die after SSB4 comes out. IGN already has a perfectly good website up and running, and it would take much less work to redo this site than to make a brand new one. Not to mention they will probably want this domain name still.