A new trailer called "Inside Reckoning: Narrative Design" kicks off a new series of trailers looking at development of Kingdoms of Amalur: Reckoning, the upcoming RPG from Big Huge Games and 38 Studios. Here's the deal: "In this video series, we'll take a closer look at a variety of development aspects, such as design, cinematics, and music. Our first video is all about Narrative Design, and features members of the Big Huge Games Narrative Design team (Lead Narrative Designer Erik J. Caponi, and Narrative Designers Andrew Auseon and Tom Murphy). Join us as they talk about their roles, how they shape the world of Amalur, and share stories about how visionary author R. A. Salvatore’s involvement has enriched the Reckoning team’s creative direction."

Blah. This game still looks completely and utterly generic. I really wish publishers weren't so conservative and were actually willing to fund RPGs that don't use the typical fantasy or sci-fi settings. There are so many settings that remain unexplored.