Soulcalibur IV Walkthrough and Strategy Wiki SuperGuide

Yoda

Seriously, if you're really not familiar with this lightsaber-wielding goblin...you're probably Amish. As the Xbox 360 version's exclusive Star Wars guest character, Jedi Master Yoda brings his sagacious wisdom and acrobatic combat style to the thoroughly incongruous "stage of history." While the story behind his appearance - an investigation into the source of a disturbance in the Force bringing him to the farthest corners of the galaxy - does no justice in logically explaining why he's here, just be glad that it's him that showed up...and not Jar Jar Binks.

Strengths

Luckily, the Yoda you get to control isn't the lethargic, curmudgeonly swamp-dweller from The Empire Strikes Back, but rather the insanely lithe and agile younger version from Attack of the Clones. He makes up for his tiny stature with blazing speed, mad aerial combos, and an array of special Force powers (that require you to tap into his special "Force Meter"). Learning how to best mix these souped-up hits, reversals, and special blocks is key to mastering the li'l guy's game. Plus, Yoda's short stature gives him a slightly unfair advantage -- most horizontal attacks simply pass over his scabby green head, and any throw, high or low, will whiff. Yoda doesn't feel quite as out of place and cheesy as Tekken 3's cuddly dinosaur, Gon, but he's just weird enough to throw off your opponent's game.

Weaknesses

Yoda's teeny-tiny lightsaber has decidedly awful range, so you'll have to dart in really close to your opponent if you hope to do any real damage. Also, his light-side Force abilities don't seem quite as effective as Vader's, as they're largely defensive in nature. And it's unfortunate that he wasn't given a Force Heal ability, as his defense isn't so hot.

Top Moves and Strategies

A+K: Dives towards the opponent with long range low attack that's safe on block.Use this as a punishing move or as a wake-up.

A: Good long range mid poke. Well, long for Yoda that is.

B, B and throws (A+G or B+G): The vertical slashes and throws have similar animations, which can be confusing when applied in a mix-up strategy. Force the opponent to guess by alternating between B,B and throws. The opponent won't know which way to block -- block high or risk taking a throw; block low or risk being hit by the vertical slashes.

A+B: A jumping high slash that combos into good damage, considering you have force meter available.

B: Yoda jumps and avoids low, high, and mid attacks.

Combos

B, B+K, B, B

B, B+K, B, B

A, B+K, B, B

[]A,B, A+B, B,B '[ ]' indicates hold whetever is inside. The A in the move will miss.