Now with FetishLauncher! This custom window launch bar replaces the launch buttons SOE added to the XP window. Its compact, completely hideable, resizes like a hotbar, and includes buttons for all the Custom Fetish windows. Access it from the "L" button added to the XP window.

Enhanced Persona/Inventory! Dual access to Equipment and Appearance slots. You can even DragDrop between them

Now with Enhanced ClickCures! The original ClickCures just got better! The entire system has been overhauled to allow for announcements by cure type to Group, Raid, Tell, and a custom channel, all from a centralized window. Settings can be temporarily changed on-the-fly while in-game, and defaults edited out-of-game via Notepad. Settings apply to Player, Group and Raid window ClickCures.

Now with RefreshFilter! Ok not exactly new, but working and enhanced. Accessed through FetishCentral or via the Maintained window "R" toggle button. Custom filter Maintained Effects with up to 6 ability names while in-game, or load one of the 7 presets (customizable out of game).

Now with Buff Immunity Timers! Displays immunity progress bars for a single buff name on up to 5 separate targets. An alert and refresh button appears when a target is no longer immune.

Now with ClickAbilities! RaidAbilities are now available in the Player and Group windows (International Friendly).

Fetish Nightfall is the first complete "splash screen to logout" reskin and functionality overhaul of the entire EQ2 UI with too many features to list here. Visit the links above for a comprehensive feature list and technical support.

Nightfall is the first Fetish "Motif", designed to be easily updated with new graphic and texture "Themes" with minimal XML editing. Alternate themes are available with more being added slowly.

Keep an eye out for alternate motifs, based on the same Fetish Framework, such as Fetish Classic

Modders are encouraged to upload alternate Themes to the Fetish Themes page. Window mods can be uploaded as add-ons to each Motif page. Basic instructions for reskining other mods for Nightfall can be found in the Support Area.

INSTALL procedure has changed!
The enclosed ReadMe.txt is for convenient offline viewing but I do recommend you visit the link above for the most up-to-date install instruction. Improper install may result in non-functional windows and/or incorrect display.

Instructions for installing optional files, optional settings and several commonly requested customizations can be found HERE

Lastely, DO NOT post bugs to this forum again. I don't mean to be harsh, but I refuse to waste time on people who can't read the BIG RED BOLD instructions in the first post and above the form for posting to this thread. If you can't follow these basic instructions, you probably shouldn't be modding your games

1. Move the concentration icons in the player window, or something so that the players health and power bars can be the same size and scale as the targets one. When soloing its a nice quick check to see if you are staying ahead of the targets HP. At the moment ive had to reduce the size of the target box to get the bars the same size.

2. Any easy way to change the base colours, Purple is not my favourite.

Originally posted by amberstorm
1. Move the concentration icons in the player window, or something so that the players health and power bars can be the same size and scale as the targets one. When soloing its a nice quick check to see if you are staying ahead of the targets HP. At the moment ive had to reduce the size of the target box to get the bars the same size.

The Player window stretches horizontally just like the Target windows. You should be able make the bars match whatever width you set for the Targets.

Quote:

2. Any easy way to change the base colours, Purple is not my favourite. [/b]

90% of the UI's colors can be altered by adjusting the included images and the FetishStyles.xml file. I plan to release alternate themes to do this but untill then, feel free to play with them yourself. If you get one tweaked to your satisfaction, please upload it as an add-on Window titles and text labels are one of the few things that can't be globally updated

Not a bug, more of a suggestion/inquiry. I really like the new load screen with the mini images. This prompted me to wonder if the same thing could be done, but maybe utilizing the player's screeshot directory for the images? Or an option to do so?

I'm new to this whole UI installing so bare with me a moment. Downloaded the file, changed/saved the .ini, now i'm at the download EQ2MAP part. Is this the EQ2MAP folder inside the zip file, or something i get somewhere else?

Originally posted by phantomsaintca I'm new to this whole UI installing so bare with me a moment. Downloaded the file, changed/saved the .ini, now i'm at the download EQ2MAP part. Is this the EQ2MAP folder inside the zip file, or something i get somewhere else?

The auto updater can be downloaded FROM THIS LINK. EQ2MAP's auto-updater makes their main download unnecissary

Originally posted by Grymmtooth I really like the new load screen with the mini images ...but maybe utilizing the player's screeshot directory

There's more than one thread on how to add your own images to the load screen list. Convert any image to .DDS, rename it drawing_59.dds and drop it into images/loadscreens/random

More than 1 can be added, just incriment the file name number
Might accept .TGA and/or .BMP. The game is capable of showing those formats and I'm guessing the randomizer is doing a pick from a straight directory listing, but may filter for .DDS only.