News & Previews

EN Publishing will be at UK Games Expo this year (May 31st-June 2nd) on Stand 2-T1. We will have all our Judge Dredd & The Worlds of 2000 AD products available to buy, we’re running 1-hour demos, and we also we’ll have an exclusive small print run of the next book, LUNA-1! We literally only have 30 of these printed for the expo (there will be many more printed later, don’t worry!) so it’s strictly first come first served. Please do stop by and say hello!

ASSAULT ON JUSTICE is a livestream from Encounter Roleplay as play Judge Dredd & The Worlds of 2000 AD! There are three episodes available so far. The play live on Twitch on Friday evenings, and the shows hit YouTube the folowing week, as well as podcasts.

Welcome to the worlds of 2000 AD! Voyage into the far future in this versatile tabletop game of science fiction adventure.

Mutant bounty hunters hunt down the scum of the universe. The noble houses of a resurgent imperial Russia use every means at their disposal to attempt to become the supreme power; using bribery, assassination, espionage, diplomacy and war. The solar system is invaded by the Geeks – a hostile alien race hell bent on the destruction of mankind, on Earth and her colonies in the solar system. Criminal hitmen fulfil their contracts, blasting their way though rivals and bodyguards toachieve their bloody payday. Occult investigators hunt down demons andrestless spirits threatening both the lives and souls of the people of Britain.

And then there is Dredd. The top lawman in a vast city over 800 million citizens he contends with criminals, mutant raiders, aliens, rogue robots and enemy agents from other, hostile, megacities.

This roleplaying game provides the core rules for the science fiction worlds of 2000 AD. It also provides in-depth material allowing you to create and run adventures in the world of Judge Dredd.

Inside you will find:

Rules for creating humans, clones, robots, mutants and uplifted apes. The fun, intuitive life path system allows you to run games for a group of Judges, perps or citizens.

A wide array of equipment and weapons from the pages of Judge Dredd. Use the iconic lawgiver pistol with its six different bullet types. Use the daystick baton to subdue perps when up close to them. Ride the lawmaster bike, the two-wheeled king of the road.

Full rules for running the game, including fast but tactical combat, environments, and extended scientific, medical and engineering tasks.

An exploration of Dredd’s world with many key locations of Dredd’s city detailed along with information on how to use them in games.

An introductory adventure where you can play as Judges, perps or citizens. All with very different goals and aims.

Whether you are a street gang looking to make it into the big time with a major robbery, a task force of Judges trying to dismantle a major criminal organisation or a group of citizens just hoping to negotiate the Black Friday sales at one of the massive shoplexes (the most dangerous task of all) this book has you covered!

THE ROBOTS ARE REVOLTING!

All across Mega-City One, the Robots are turning against their human masters. Chaos reigns as the charismatic Robot leader, Call-Me-Kenneth, rallies the city's Robots to his side, and only the Judges stand in their way.

Play as Judges in The Robot Wars, or as Civilians and Perps in Saving Matt Damon Block, as war rages across the embattled city.

With expanded rules for Robot characters, in-depth discussion of Robots' role in society, and summaries of Dredd's earliest case files, this supplement is an essential addition to the Judge Dredd & The Worlds of 2000 AD roleplaying game.

Our Plans For 2019

We do need to make it clear that these four books are not stretch goals in this Kickstarter -- they are planned releases for 2019. However, to use them you will require the core rulebook offered in this Kickstarter. At this stage, we can't share release dates. We also need to clarify that the covers below are not necessarily the final covers, and may change before release.

Judge Dredd....

As you know we intend to work out way through Judge Dredd's chronology. We begin in 2099 with The Robot Wars (which is part of this Kickstarter). The next two story arcs are Luna-1 and The Cursed Earth.

Luna-1, a city on the moon ruled by a triumvirate of uneasy powers. Here, people come to start a new life or escape their old one, but even the moon isn’t free of the reach of the Judges.

The law knows no bounds!

Join Dredd as he takes on the Luna, Sov-Judges, politics, and the scum who’ve left Earth behind.

Patrol Lunar City One, and learn about the Luna Judges, STUP-Guns, and Zipper Bikes. With information on the Space Corps, along with the rest of the solar system, including Titan Penal Colony, this supplement expands your Judge Dredd & The Worlds of 2000 AD game into space!

Rules for zero-G combat and manoeuvring

A full city guide to Luna-1 and it’s political intricacies, espionage and betrayals.

The rest of the solar system bound between the pages of a book, from Luna to Titan and beyond, the reach of the law is never-ending.

New equipment, characters, and profiles of Judges from other nations—or what remains of them.

In the future, even space is no escape from Judge Dredd!

Outside the walls of the teeming metropolis known as as Mega-City One lays a vast, radioactive wasteland of lawlessness and lunacy knows as the Cursed Earth. Muties, dinosaurs and mad generals make their home out here...and other things to make even the toughest Judge flinch.

Out there, the Judges hold no sway, and desperados rule. The ruins of the American dream are sparkling slivers luring out treasure hunters, thieves, and exiles. One day, every Judge might take the Long Walk— a pilgrimage to Lady Justice seeking to bring law to this lawless land. The Old West was tame compared to the Cursed Earth, and even the worst habs of Mega-City One seem safe juxtaposed to the war-ravaged horrors waiting beyond the walls of civilization…

Are you foolish or brave enough to walk the Cursed Earth?

A full guide to the places and people that populate the blasted world left by the Atomic War.

Dozens of NPCs ready to challenge you players with might trickery, and sheer weirdness.

A detailed look at the Long Walk—a Judge’s final patrol.

Expanded rules for Mutants and mutations, along with new careers for those who live in the wastelands.

Two adventures—one for Judges and one for those who prefer to play as Mutants

More critters and varmints than you can shake a Lawgiver at.

And much more…

... & The Worlds of 2000 AD

We are really excited to announce the first of many of our "Worlds of 2000 AD" sourcebooks. These setting books do not repeat the core rules found in the Judge Dredd & The Worlds of 2000 AD hardcover; they detail other 2000 AD settings, including all the careers, equipment, new rules, races, and more that you'll need.

Nu-Earth, one battlezone among many that proves mankind brought its penchant for war to the stars. On a planet devastated by biochemical weapons, the very atmosphere itself kills. The Norties and the Southers gear up in protective suits, hurling themselves into an eternal war over a ruined world, determined to kill each other to the last man… but the last man standing may not be a man at all. Instead he might be the last surviving member of the Genetic Infantry—Rogue Trooper.

Genetically engineered to be impervervious to the hellish chemicals on Nu-Earth, Rogue Trooper scouts the insane territories of a ruined world, seeking vengeance for his fellow GIs, wiped out in a massacre arranged by a member of his own side. He doesn’t just seek vengeance for himself, but for three of his dead friends, their personalities wired into his weapons and equipment. The classic 2000 A.D. stories of war and human folly comes to RPGs at last. Join the Gentic Infantry.. Kill for a cause, even if that cause is only ensuring that your friend’s deaths count for something.

Full rules for creating and playing Genetic Infantry as well as Norts, and Southers, the two sides of the eternal war of Nu-earth.

New equipment and vehicles with which to tread your opponents into the toxic mud of Nu-Earth,

A host of personalities to meet and fight with or against, from the sinister scrap dealers who scour battlefields taking whatever they please, to the power mad generals who their men as pawns.

A history of Rogue Trooper’s adventures including ways to incorporate them into a campaign of your own

More carnage than a single planet can contain!

Earth in the 22nd Century, a planet devastated by atomic warfare. The fallout from the nuclear slaughter created mutations in thousands of survivors and their children. These mutants become pariahs, cast-offs, relegated to the ghettos on the margins of society or worse. But they are allowed one job. The ugliest and most dangerous jobs around: bounty hunter. Pure humans won’t hunt down the scum of the galaxy, they leave that to the S/D or “Strontium Dogs.”

Most mutants poisoned by Strontium 90 are horribly disfigured, possessing no special abilities. Some few, however, have powers to accompany their strange appearance. One such mutant is Johnny Alpha. Resistance hero, warrior and champion of the forgotten and downtrodden...not to forget inescapable pursuer of justice.

Join Alpha, or build your own crew to hunt the worst criminals across space and other dimensions. It’s a dirty job, and society’s decided a mutant has to do it. Life isn’t fair. You got the wrong end of the stick. Your only way up is to run down the worst of humanity. Join the S/D and see the galaxy. If your lucky you might even make some money before your head is blown off by a variable-cartridge blaster!

Rules for mutations and disfigurations. Not every mutant gets powers like Johnny Alpha, but that doesn’t preclude them from being a Strontium Dog.

A surreal setting: part space opera, part spaghetti western - at once comedic and tragic.

Rules on manipulating, or being manipulated by, time and different dimensions.

The Galaxy’s Most Wanted—an index of the perps, killers, robbers, and war criminals your kind must hunt down.

The players are perps in this campaign (as you know, Judge Dredd & The Worlds of 2000 AD allows you to play as Judges, Perps, or Civilians), and they are playing Saving Matt Damon Block, one of the two adventures to be found in The Robot Wars supplement, which is the first of many Dredd story arcs the tabletop game will cover.

Saving Matt Damon Block takes place during The Robot Wars. It focuses on the Robot uprising in just one block, and how the inhabitants of that block must deal with the situation along, given that the Judges are all busy on the front lines dealing with Call-Me-Kenneth's forces. I won't go into any more spoilers here, but it is also partly a Robot love story... it's funny, action-packed, and satirical all at once!

We'd like to thank Tablestory for their enthusiastic support. We hope Tablestory will be the first of many groups to livestream their Judge Dredd & The Worlds of 2000 AD campaigns! We do need to note that Tablestory is a third-party, fan-made production - (an awesome one!)

Episode 1: Robot of the Year

As we're introduced to the crew from the Matt Damon Block, they come up with an absolutely diabolical plan to dunk some credits and maybe a robot or two in the process when things go wrong.

These are the characters:

Ketchup, mutant hitman

Johnny Flash, human henchman

Lil Jambles, clone hacker

Taskbar, robot medic

Billy the Chimp, chimp thief

And below you can see the actual episode. It's about 3 hours long -- I personally find the audio version easier, as I can listen to it while walking the dog etc. but various options are available to you.

Judge. Jury. Executioner. Play as a Judge of Mega-City One and bust perps, Sov spies, and mutant raiders in this action-packed standalone tabletop roleplaying game, bringing to life the iconic characters and worlds found in the legendary British comic 2000 AD. This book is your introduction to Mega-City One, and your gateway to a line of supplements based on 2000 AD's many characters and settings.

Russ Morrissey AKA Morrus of EN World joins the Shane Plays show to talk the new Judge Dredd & The Worlds of 2000 AD RPG and related Kickstarter campaign. PLUS! Do dice pool systems have to be crunchy? PLUS! We play a modified version of Our Favorite Game in all the World from the Morrus’ Unofficial Tabletop RPG Talk podcast. PLUS! Where did the term soccer come from? PLUS! Deleted scenes. AND! Don’t miss our Judge Dredd “I am the Law!” impressions (or it’s an Iso-Cube for you, citizen).

Russ Morrissey (Morrus) appeared in a livestreamed interview over at Victory Condition Gaming! Also, the VCG guys will be doing an actual play of Judge Dredd and the Worlds of 2000 AD on Sunday, Sept 30th at 2:00PM EDT on the show - be sure to tune in at this link!

Attention thrill-seekers! Russ Morrissey, designer of the W.O.I.N system joins the lads on the awesome "What Would The Smart Party Do?" podcast to talk about this new take on Judge Dredd and the Worlds of 2000AD. A nostalgiac trip to the early days of gaming, inside scoops and future products, a view of the system, chat about how to make a successful Kickstarter and more await you!

Our friends over at Bell of Lost Souls have an exclusive preview of Judge Dredd & The Worlds of 2000 AD! "I am now more on board with this game than any other game I’ve ever seen in my life. I just want to play a Gorilla and jump into combat and throw foes against a wall."

We've been revealing a lot of the Judge Dredd & The Worlds of 2000 AD core rulebook recently, but we'd be remiss if we didn't reveal a little about The Robot Wars, the 101-page adventures/sourcebook which accompanies the core rulebook.

THE ROBOTS ARE REVOLTING!

All across Mega-City One, the Robots are turning against their human masters. Chaos reigns as the charismatic Robot leader, Call-Me-Kenneth, rallies the city's Robots to his side, and only the Judges stand in their way.

Play as Judges in The Robot Wars, or as Civilians and Perps in Saving Matt Damon Block, as war rages across the embattled city.

With expanded rules for Robot characters, in-depth discussion of Robots' role in society, and summaries of Dredd's earliest case files, this supplement is an essential addition to the Judge Dredd & The Worlds of 2000 AD roleplaying game.

Requires the use of the Judge Dredd & The Worlds of 2000 AD core rulebook.

Take a peek at some psionic powers, engineering and hacking skill tasks, monsters/NPCs like the Toad in the Hole and Skysurfer, a table for generating random crime encounters, and a brief look at Brit Cit and the Cursed Earth!

Morrus and Peter are joined by not one, but TWO special guests this week, as writers Darren Pearce and Andy Peregrine drop by to spill all the beans on the upcoming Judge Dredd & The Worlds of 2000 AD roleplaying game. Plus, of course, all the news (including the new Adventure Paths for Starfinder and Pathfinder, Dungeons & Dragons 5e update of a classic module, a new RPG from Modiphius, 7th Sea's Lands of Gold and Fire, and more), we invite our guests to play our favourite game in all the world, and we meet Malach the Maleficent and discuss his plans for world domination.