New Playable Character: Zero

Zero is the child of Rhinne, the Transcendence of Time. Born from her tears in an attempt to free her powers from the Black Mage, but things would not go as planned as the Black Mage figured out her plan. The child was split in two, Alpha a male and Beta a female, and imprisoned in the Mirror World.

Only with their powers combined will Alpha and Beta be able to break free from Mirror World and ascend to be the next Transcendence of Time.

Zero starts at Lv. 100.

Zero has a special name tag.

Zero will start with 48 inventory slots for Equip, Use, Setup, and Etc.

Item drops in Maple World will be restricted to basic loot and quest items form normal monsters. The restrictions will be lifted after completing the story.

Experience cannot be gained in Maple World until completing the story.

Quests in Maple World will be unavailable until completing the story.

A single cosmetic coupon can be used on just Alpha, Beta, or both.

Zero’s Character Card will increase EXP obtained be 4% on 110, 6% on 130, 8% on 160, and 10% on 200.

The Mirror World is a construct of the Black Mage made with the goddess Rhinne’s power to imprison Zero and control the source of their power. It is only a shard of Maple World, copied but not reproduced. It is an unstable, incomplete shadow.

The Mirror World is broken up into hub towns that mirror certain locations from Maple World, such as Leafre and Henesys. Each location will have a set of premium dungeons to quest and train in. Dungeons can be started solo or in a group.

Zero will also be able to directly invite other Zero characters into one of the Mirror World dungeons by using the “Attempt Intrusion” feature. This can be activated after entering a Mirror World dungeon and selecting the red “Attempt Intrusion” button under the map. A list of Zeros in the hub map and Zeros in your friend list can be invited.

Alpha and Beta will not be alone in their struggle to break free from Mirror World. Devout priests of the Transcendence of Time will help guide and train them for the journey ahead.
Zero’s Temple will be home of a number of priests that will offer useful services such as a Beautician, Storage Keeper, and Quartermaster.
Dello will offer to train Zero in any profession. And for a fee and some fatigue, Dello will also give lessons to increase mastery over a selected profession. Dello’s lessons will only bring professions up to Lv. 10.
Next to Dello is a book shelf. Zero will be able to read from this book shelf 3 times a day to raise a random trait.
Cello, the quartermaster will sell a number of useful items, equipment, and crafting material. Besides the crafting material, Cello will only accept Time Coins for his wares, which can be obtained while running the dungeons in Mirror World.

Zero will use a unique evolving weapon that grows with them. Alpha will wield the long sword Lazuli, while Beta the heavy sword Lapis. These weapons will upgrade every 10 levels up to level 170.

After completing chapter 1 of the main story, Lazuli and Lapis can only be enhanced through a special weapon UI accessible from the weapon button on the bottom left of the equipment inventory window.
Only 1 scroll or enhancement item is needed to upgrade both weapons. When the weapon evolves, you will have the option to carry over all enhancements or to reset the weapon.
By defeating enemies and completing dungeons in Mirror World, Zero will also accumulate WP (Weapon Point), which with a small meso fee can be used to reset and possible upgrade Lazuli and Lapis’ potential.
Because Zero is unable to unequip their weapons, Lucky Item Scrolls have been added to turn Lazuli and Lapis into a piece for another equipment set. These scrolls will not change the stats of the weapons but will instead count the weapons towards the set bonus of the scroll used. Visit Cello in Zero’s Temple to obtain a few of these Lucky Item Scrolls.
If you are unlucky enough to blow up your weapon, their stats will reset back to their unenhanced state.

Zero will utilize a combination combo system that will allow them to perform powerful and spectacular combos by just pressing one attack key. Each attack will belong in a preset combination and by repeatedly pressing the key for the first attack in the combination, the follow up attacks will be performed. For example by just using the skill Moon Strike, the first attack will be Moon Strike, followed by Piercing Thrust, and ending with Shadow Strike.
Along with the combination attacks, Zero will also be able to tag team the enemies. By using an attack of the character on standby, both characters attack together for the next 3 seconds. Each attack will have a corresponding assist skill that the other character will perform.

Zero uses TF (Time Force) instead of MP.

TF rapidly regenerates and can be used almost without limit.

Zero has no Hyper skills, but instead have Transcendent skills that unlock at certain levels.

New Systems

San Commerci is looking for a few good sailors seeking adventure through the high seas. You will trade goods with different regions to earn precious Commerci Denaro, an exclusive currency of San Commerci. Battle pirates, sirens, and fearsome creatures of the sea to defend your cargo and gain riches and loot!

You will be able to start your new venture once you have access to San Commerci. Cassandra will offer you a quest to visit the San Commerci Trading Post to meet Maestra Fiametta.

Maestra will help set you up with your very own boat and some Commerci Denaro to get you started.

Trade Voyage can only be performed solo. Whenever you wish to undertake a Trade Voyage, just speak with Maestra Fiametta.

Destinations

You will initially only have access to one trade destination, but more will open up as you keep trading. Each new destination will have increased challenges and rewards.

After selecting your destination, you will need to decide on what goods to load up your ship with to trade. The goods you can bring will have different value in different markets, have limited supply, and will cost you Denaros to load on your ship. Your ship has a limited amount of cargo space so deciding on what goods to take to maximize profits is key.

You will have a limited amount of energy each day to perform trades. The more difficult the trade, the more energy will be consumed. Energy and trade goods will be reset everyday on midnight Pacific time.

The Denaros cost to unlock each new destination is a one-time fee each.

After departing, you must defend your ship from waves of enemy attack.

Each wave will have a timer indicating how long the wave will last. If you do not defeat all the enemies within the time limit your ship will continue and move on to the next wave.

Surviving until the end will be considered a successful voyage, but clearing out waves quickly to shorten the voyage time will earn you Bonus Denaros.

If you get KO’ed over the limit or retreat, you will fail the trade voyage. If you do fail, Maestra Fiametta will kindly reimburse you the Denaros spent on the goods, although energy spent and the goods will be lost.

Vessel

As you become a seasoned trader, you will also be able to level up your ship and even purchase new ones.

You can view your trade ship info by clicking the “VESSEL” button in the bottom left of the equipment inventory window.

During your travels through the open sea, you will undoubtedly run across fierce sea monsters such as Grosso Polpo and Livyatan.

Defeating them will reward you with rare crafting materials, rare trade goods that can be traded for large amount of Commerci Denaros, and a chance to obtain a piece from the new Lv. 160 Sweetwater set.

All Sweetwater armor and accessory pieces can be equipped by all jobs. Only the Hat, Overall, Shoes, Gloves, Cape, and Weapon count towards the Sweetwater set bonus.

Transposition through Upgrade Anvil: Decent success rate. Upgrade Anvil will be consumed whether or not it was successful.

Transposition Requirements
A Transposition will require a Lv. 140 to lv. 150 equipment, which will be called to material item, and a Lv. 160 Sweetwater equipment of the same type, which will be the result item.

Material Item requirement:

All available upgrade slots must be used. Hammer slots not required if not already applied.

Equipment must be of rare quality or higher.

Must be identified.

Must be Lv. 140 to Lv. 150.

Result Item requirement:

Piece of the Sweetwater set.

Must match the equipment type as the material item.

Cannot have been in a successful Transposition previously.

Transposition Results
Most enhancements will carry over and will even allow the Sweetwater equipment to upgrade beyond what they can achieve normally.

All scroll enhancements will carry over. Using Transposition will allow you to apply enhancements past the limit of the Sweetwater pieces if the material item has a higher number of available upgrade slots.

Star enhancements will carry over but will be lowered 1 star. All stats gained from the full star enhancements from the material item will carry over.

Result item will have all enhancements replaced with enhancements on material item.

Material item will be lost on a successful Transposition.

Result item will become untradeable upon a successful Transposition.

Top and Bottom equipment pieces such as the Fafnir pieces cannot be used with Transposition. Only Overalls can be used.

Collect rare items of the new continent from monsters within your level range and give them to Cassandra

Complete the quest 10 times

Quest can be completed once a day

The rewards depend on how many times the quest is completed

Rewards include:

RED Coin

Power Elixir

Dawnveil Explorer

Requirement: Lv. 100 or above. Lv.139 and below.

Accept the quest from the event notifier or directly from Maple Administrator

Help Wiz the Librarian 10 times and earn the title of Dawnveil Explorer!

[Dawnveil Explorer] Land of Gold

Requirement: In-progress “Dawnveil Explorer”

Accept the quest from the quest notifier or directly from Wiz the Librarian

Eliminate monsters within your level range and collect Dawnveil Ancient Book items for Wiz the Librarian

Quest can be completed 10 times a day

The rewards depend on how many times the quest is completed on the same day. The rewards reset daily, so you will need to complete the quest 10 times in one day in order to obtain ALL the rewards listed.

Rewards include:

EXP

RED Coin

2x EXP Coupon – 30 minutes. Can only be used in the Commerci region. You will get 2x EXP in all locations, but you must be in Commerci to use the coupon.

Trade Coin Coupon – Can only be used in the Commerci region

Honorary Commercian

Requirement: Lv. 140 or above

Accept the quest through the event notifier or directly from the Maple Administrator

Complete each of the Commerci life quests 10 times in order to earn the title of Honorary Commercian!

[Commerci Life] Commerci Seals

Requirement: In-progress “Honorary Commercian”

Accept the quest from the event notifier or directly from Maple Administrator

Collect seals from the monsters around Commerci as you explore the area!

Quest can be completed once a day.

Reward:

EXP

[Commerci Life] Robbers of the Road

Requirement: In-progress “Honorary Commercian”

Accept the quest from the event notifier or directly from Mayor Berry

Eliminate Gray Tomcat critters for Mayor Berry!

Quest can be completed once a day

Reward:

RED Coin (1)

[Commerci Life] Bounty Hunt

Requirement: In-progress “Honorary Commercian”

Accept the quest from the event notifier or directly from Cassandra

Defeat Riverson, Commerci’s number one criminal, in the Party Play zone

School is in session at Red Leaf High, from January 1 to January 14, and the staff need your help! As you gain Friendship Points, you’ll earn the ability to purchase totems — equipable stat items that boost a variety of stats. Sharpen those pencils! The classroom just got dangerous.
How to Play

Requirement: Your character must be Lv.10 or above. The dungeon is solo only.

NPC Boss Kumi will be in most towns. Talk to her to go to her homeroom class.

You can venture deeper into the school for free once per day. Subsequent entries each day will require the use of a Red Leaf High Entry Key, available for 400 NX in the Cash Shop. Each key will be consumed after one use.

The goal is to get as far into the school as you can before time runs out!

After completing each room’s challenge, you will be awarded Friendship points.

You’ll be able to choose which of the Four Pillars of Heaven you want to apply earned Friendship Points toward.

As your Friendship Points accumulate, you’ll unlock the ability to purchase totems from Four Pillars of Heaven Shop in the homeroom.

Red Leaf High Entry Keys
You can enter Red Leaf High for free once a day. More entries require a special key only available from the Cash Shop:

Red Leaf High Entry Key: 400 NX

Totems:

The totems of Joe Joe, Hermoninny, Little Dragon, and Ika each provide different kinds of stats.

Each totem is a unique equipped item, so you won’t be able to have two of the same totem equipped at the same time. For example, you can have a Mighty Joe Joe Totem equipped at the same time as a Golden Joe Joe Totem, but you can’t have two Mighty Joe Joe Totems equipped at the same time.

All of the totems are untradeable.

A totem UI has been added to the equipment inventory for you to view which totems you have equipped. Up to 3 can be equipped at once.

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One thought on “GMS v.144 – RED Part 2: Zero the Child of God (2013-12-16)”

MikeJanuary 10, 2014 at 3:33 PM

Hi, sorry if this is in the wrong place.

I have a question about mastery books and how to exchange them. It seems that we are no longer able to exchange them from the maple admin npc. Was this only a limited time thing? Would you happen to know if there is another way to exchange them?

Thanks

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