1 - Each player gains 100 gold pieces whenever a day begins.2 - When a player is lynched, his gold pieces are equally divided between everyone on the wagon.3 - When a player is NKed by mafia, his gold pieces are equally divided between mafia members. If he is NKed by someone else, then all gold pieces go to this someone else.4 - At night, you may buy a night action (or several, provided you have the money) or save your money for the following night and perhaps a more powerful night action.5 - Before the game starts, I'll publish a list with town night action prices and mafia night action prices so you all have an idea of what to expect.6 - Game setup is meant to be 15-5, unless supply/demand persuades me to go with more or less than 20 players.

DoomYoshi wrote:Agreed. VIg is like a 100% accuracy cop, plus you get money.

But if you target a townie, said townie dies. With a cop, if you target town, town gets to live with an innocent result.I think Jonty and you are overestimating the value of a vig. Vig is such a dangerous role that vigilantes are usually encouraged not to act. Cops have no such problem.

I used to hate vig's. Actually on Mafiascum, I started a lengthy discussion about whether vig's should be modkilled for using their role. However, I have since flipped entirely to the other side of the vig/cop debate. This is a matter of perspective, but the most basic argument is that the game is decided at LYLO. When you are at LYLO, you want maximum information. Information gained from a dead player is maximum information. Information gained from a cop is not maximum information, as it has the potential to be tainted.

First off, town living isn't the greatest thing ever. It would be nice if town got a perfect game, but I don't think that's a realistic goal, and I would argue that because it isn't a realistic goal it shouldn't be your goal. You shouldn't be thinking: how can town only lynch scum and not lynch or vig any townies? You instead should be thinking: how can I insure that by LYLO there will be enough correct information for town to win the game?

Second: a cop investigate might still end up getting lynched. I am willing to bet that one of the ???s is a recruit, and as the game progresses, Cop Investigates will be worth less and less. Second, with cheap framing, results will always be in question, regardless of your posited accuracy. Not that I have ever played a great framer (my first mafia game I was a framer), but I know enough now about meta that as mafia, I could figure any frame by night 3 (the first time someone can afford a cop).

Third: without casting doubt on results, the mafia now has a target for killing, as cop-confirmed, while not maximal information is still better than no town information. So, does it matter to a player that you get killed by a vig or you get subsequently killed thanks to the meddling cop? Maybe, but it shouldn't too much.

Anyways, I am going to announce my town strategy now. I am going to do nothing N1 and Vig whoever is scummiest N2. I suggest everyone else do the same, so we get a D2 bloodbath and a D3 LYLO. Not sure if that is the "correct" strategy, but if half of the town uses it, and pushes us to D4 LYLO, we should be winnable.

Track – 90 - useless, everyone has all actionsRoleblock – 90 - T/N chance to hit town (which is always >50%) and therefore inefficient to use on mafiaVig – 150 - best action town hasProtection – 150 - this should have been "bulletproof for 1 round" or something along those lines, or simply be more expensive; this ability can be bought twice every three rounds on base income alone. Even though the rest of town actions suck, this one is actually overpowered. Watch – 150 - useless, everyone has all actionsBusdrive – 180 - only screws up everything town doesInvestigate – 350 - bloody expensive

Mafia

Protection – 80 - why protect, you're mafiaTrack – 80 - useless, you have no power roles to find and therefore no actions to trackWatch – 150 - sameFrame – 150 - you have a one in N chance to hit the right guy and an even smaller chance to do so in the correct round, useless??? - 150 - only interesting ability so farVote steal – 200 - only useful if entire mafia group does it at lylo (which then is no longer lylo)Roleblock – 200 - only actual useful role in the game, since all towns will probably use something by day 3/4??? – 300 - another interesting ability??? – 500 - again

Just saying.

Don't take my critique as personal Rodion, I have the best intentions... but half of these actions will either never be used and the game will simply blow itself up by day 2/3 due to excessive vigging.