Thief - D/D roamer

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.

Contents

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Stealth Attack. Attack your foe from the shadow, striking for double damage if you hit from behind.

Front damage: 292

Back Damage: 585

Range: 130

, this provides superior single target burst at the price of low self-sustain (however you will pretty much always have an opportnity for Stealth to make up for it). Being a Thief, most Mesmers and Elementalists should take moments to kill.

Skill Bar

First Weapon Set

Dagger/Dagger

Utility

Elite

Double Strike

Chain. Strike your foe twice.

2Damage: 138

Number of Targets: 2

Range: 130

3

¾

Heartseeker

Leap and strike your foe. The less health your target has, the more damage you cause.

Stealth Attack. Attack your foe from the shadow, striking for double damage if you hit from behind.

Front damage: 292

Back Damage: 585

Range: 130

on your target (

Hidden Killer

Hidden Killer

Gain bonus critical-hit chance while in stealth.

Critical Chance Increase: 100%

makes all your backstabs a critical strike). If you gained Stealth without performing a C&D on your target, many thieves wait until Stealth expires, then immediately use this skill and only use backstab after - the reason is to land both C&D and Backstab on your target within a short period of time. Using C&D while in stealth is a bad idea, it would break Stealth and apply the revealed effect on you, which means you can't Backstab and can't Enter Stealth for 3 seconds.
Because of the trait

Shadow's Embrace

Shadow's Embrace

Remove conditions periodically while in stealth.

Conditions Removed: 1

Interval: 3 seconds

you lose a condition upon gaining Stealth and will keep losing conditions for every additional 3 second you spend in Stealth - you also regenerate health in Stealth every second due to