Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

The description I'm seeing says it does 5% over 3 seconds. If you slow them, then snare them, the snare should do double damage because they are slowed. If you then detonate the slow, they are no longer slowed, so that passive would only proc on the det if roots count as 'mobility impairments' (which I imagine they do). Now, assuming it does, I believe it would reset the timer, so if there was any of the first 3s left to burn, that would be wasted damage. However, I don't think Lux's root lasts 3 seconds, so you'd give up the second proc if you wanted to wait. It would be worth waiting the full 3 seconds only if a) Lux's snare lasts less than 1.6 seconds (an extra tenth for reaction time padding), and b) You can keep them in det range for that 3 seconds (otherwise wait and det at the last second). If Lux's snare lasts more than 1.6 seconds, and procs the double damage, you'll want to det just before the snare fades. Ideally you want to snare them so that the remaining duration of the slow matches the duration of the snare, because the slow will also activate the proc (it just won't double it), and the longer that first proc runs the more damage you will deal.

If, for example, Lux's slow lasts 4 seconds, and the root lasts 2 seconds, you want to wait up to 2 seconds before snaring them, and then det just before the final 2 seconds. This will give you 2/3 of 5% + 2/3 of 10% + 10% as burn, which is 20%. Obviously you would root sooner if they were at risk of leaving the slow before that 2 second interval.

1. Lux casts her E on a group of enemies
2. Lux detonates her E
3. All the enemies hit are on fire from the Liandry's Torment effect

Oh, right, yeah, but I thought the question was whether that would proc the double damage effect from being 'mobility impaired' - did it look like it did 5% or 10%? I don't play lux, but I'm still curious.

Also, I re-checked the description and I now see where you were getting your halved effect from. Because it halves the duration of the effect, you should reconsider the above combos with the fact in mind that it only lasts 1.5 seconds.

Oh, right, yeah, but I thought the question was whether that would proc the double damage effect from being 'mobility impaired' - did it look like it did 5% or 10%? I don't play lux, but I'm still curious.

Oh, right, uhh, for some reason I thought that the intense flames meant the effect was doubled. But that's clearly not the case. Brain fart.