MMORPG.com Discussion Forums

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by Hancakes

Originally posted by Raxeon

Originally posted by bliss14

Originally posted by Hancakes

Originally posted by naljejathere are many reasons to put ships and warhulks etc on hold at launch. One of them is what AV claim, but there are also reasons they don't mention that in itself is a good enough reason alone. They do it for a good reason because in reality none will be using ships and warhulks at the start of the game

and the reason are what?

Other than not being finished???

The seawater is acidic and will eat any ship that sails until a community quest is finished to cleanse the seas. Duh.

theres beginner boats still in game just not the advance ones

Yes one dropped and one crafted,(rest of seige equipment missing) but that has what to do with the above question?

Originally posted by naljejathere are many reasons to put ships and warhulks etc on hold at launch. One of them is what AV claim, but there are also reasons they don't mention that in itself is a good enough reason alone. They do it for a good reason because in reality none will be using ships and warhulks at the start of the game

and the reason are what?

Other than not being finished???

The seawater is acidic and will eat any ship that sails until a community quest is finished to cleanse the seas. Duh.

theres beginner boats still in game just not the advance ones

Yes one dropped and one crafted,(rest of seige equipment missing) but that has what to do with the above question?

his post would mean no boats where in game

umm the acid thing that was a joke!

Anyway, the question remains what "other" reasons are there for missing ships and warhulks?

"there are many reasons to put ships and warhulks etc on hold at launch. One of them is what AV claim, but there are also reasons they don't mention that in itself is a good enough reason alone"

Originally posted by naljejathere are many reasons to put ships and warhulks etc on hold at launch. One of them is what AV claim, but there are also reasons they don't mention that in itself is a good enough reason alone. They do it for a good reason because in reality none will be using ships and warhulks at the start of the game

and the reason are what?

Other than not being finished???

The seawater is acidic and will eat any ship that sails until a community quest is finished to cleanse the seas. Duh.

theres beginner boats still in game just not the advance ones

Yes one dropped and one crafted,(rest of seige equipment missing) but that has what to do with the above question?

his post would mean no boats where in game

umm the acid thing that was a joke!

Anyway, the question remains what "other" reasons are there for missing ships and warhulks?

"there are many reasons to put ships and warhulks etc on hold at launch. One of them is what AV claim, but there are also reasons they don't mention that in itself is a good enough reason alone"

Nah dude, no joke. The rafts and whatnot that are in the game early have acid resistant hulls and carry a neutralizing agent that as you sail will be released slowly to counteract the acid. It's science in action. Also, there are mermaids that live below the acidic surface that as you cleanse the seas will rise up and you can capture one to be the figurehead on the prow of your boats.

Originally posted by naljejathere are many reasons to put ships and warhulks etc on hold at launch. One of them is what AV claim, but there are also reasons they don't mention that in itself is a good enough reason alone. They do it for a good reason because in reality none will be using ships and warhulks at the start of the game

and the reason are what?

Other than not being finished???

The seawater is acidic and will eat any ship that sails until a community quest is finished to cleanse the seas. Duh.

theres beginner boats still in game just not the advance ones

Yes one dropped and one crafted,(rest of seige equipment missing) but that has what to do with the above question?

his post would mean no boats where in game

umm the acid thing that was a joke!

Anyway, the question remains what "other" reasons are there for missing ships and warhulks?

"there are many reasons to put ships and warhulks etc on hold at launch. One of them is what AV claim, but there are also reasons they don't mention that in itself is a good enough reason alone"

Nah dude, no joke. The rafts and whatnot that are in the game early have acid resistant hulls and carry a neutralizing agent that as you sail will be released slowly to counteract the acid. It's science in action. Also, there are mermaids that live below the acidic surface that as you cleanse the seas will rise up and you can capture one to be the figurehead on the prow of your boats.

Is the acid resistant coating obtained through Herbalism or Alchemy? What impact will this have on fishing?

Originally posted by naljejathere are many reasons to put ships and warhulks etc on hold at launch. One of them is what AV claim, but there are also reasons they don't mention that in itself is a good enough reason alone. They do it for a good reason because in reality none will be using ships and warhulks at the start of the game

and the reason are what?

Other than not being finished???

The seawater is acidic and will eat any ship that sails until a community quest is finished to cleanse the seas. Duh.

theres beginner boats still in game just not the advance ones

Yes one dropped and one crafted,(rest of seige equipment missing) but that has what to do with the above question?

his post would mean no boats where in game

umm the acid thing that was a joke!

Anyway, the question remains what "other" reasons are there for missing ships and warhulks?

"there are many reasons to put ships and warhulks etc on hold at launch. One of them is what AV claim, but there are also reasons they don't mention that in itself is a good enough reason alone"

Nah dude, no joke. The rafts and whatnot that are in the game early have acid resistant hulls and carry a neutralizing agent that as you sail will be released slowly to counteract the acid. It's science in action. Also, there are mermaids that live below the acidic surface that as you cleanse the seas will rise up and you can capture one to be the figurehead on the prow of your boats.

Is the acid resistant coating obtained through Herbalism or Alchemy? What impact will this have on fishing?

The coating is player manufactured via a special form of weightlifting, the clean and jerk. It takes 20 or more players to make a hull resistant. There is a special skill involving assisting a player to get it to work more quickly. This also creates a bond between two or more players that will be used more further on down the road with other ventures.

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by bliss14

The coating is player manufactured via a special form of weightlifting, the clean and jerk. It takes 20 or more players to make a hull resistant. There is a special skill involving assisting a player to get it to work more quickly. This also creates a bond between two or more players that will be used more further on down the road with other ventures.

As far as fishing goes, the seamen will take care of that.

So its another version of the "Meat Wall"? Wont there be a shortage of Seamen given the very limited ships planned for release? I need my Lobster Bisque

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by Hancakes

Originally posted by bliss14

The coating is player manufactured via a special form of weightlifting, the clean and jerk. It takes 20 or more players to make a hull resistant. There is a special skill involving assisting a player to get it to work more quickly. This also creates a bond between two or more players that will be used more further on down the road with other ventures.

As far as fishing goes, the seamen will take care of that.

So its another version of the "Meat Wall"? Wont there be a shortage of Seamen given the very limited ships planned for release? I need my Lobster Bisque

There is never a shortage of seamen. They replenish themselves daily, from the dregs of society * and scrotums* to be obvious.

Alright back on topic....nothing wrong with a developer having a release date, then realizing something is imbalanced and deciding to delay said part of the game. It's a fairly small company that has done \the best they could and did in fact hold ten thousand subs from what I have read. If it doesn't work out then it will die off. No worries.

Lol sure...The new and improved Darkfall has half the features as its predecessosr.

DF-UNHOLY WARS... the first "expansion" in history to remove features.

I would agree, other than the fact its a new game, all new coding, etc. Sure if it was an expansion using the same coding...that wouldl make sense, but its all new and built from the ground up.

Its based on the same engine,similar mechanics and was planned to be an expansion. The fact still remains it will have less features than the game its replacing.

No one will be building these items for months. You're in SBA and you still think this is a problem? Did you not play EU1 release? Many guilds rushed to build these items and it still took them months, people won't be rushing near as much now.

The land siege and the larger ships were never used in DF1 except by people who were ridiculously rich months into the game. Removing them from the game until they're reworked is a far better option than not having them at all.

When features turn out to be crap it's best to remove them and rework them rather than slowly tweak them, that's been proven in the short history of MMO's and still goes on today(ie. FFXIV)

Report this post

Originally posted by KaminaxiusIt wont matter anything as no one will be able to afford any of those sorts of siege machines at release anyway.

O good im not the only one who relised this lol, Also seige equipment wont be required to much at the start till everyone egts there city walls up which took quite a while for alot of the guild in DF, atleast the guilds that didnt exploit bugs nonstop, withany luck there wont be many bugs like that again in DFUW.

Lol sure...The new and improved Darkfall has half the features as its predecessosr.

DF-UNHOLY WARS... the first "expansion" in history to remove features.

I would agree, other than the fact its a new game, all new coding, etc. Sure if it was an expansion using the same coding...that wouldl make sense, but its all new and built from the ground up.

Its based on the same engine,similar mechanics and was planned to be an expansion. The fact still remains it will have less features than the game its replacing.

No one will be building these items for months. You're in SBA and you still think this is a problem? Did you not play EU1 release? Many guilds rushed to build these items and it still took them months, people won't be rushing near as much now.

The land siege and the larger ships were never used in DF1 except by people who were ridiculously rich months into the game. Removing them from the game until they're reworked is a far better option than not having them at all.

When features turn out to be crap it's best to remove them and rework them rather than slowly tweak them, that's been proven in the short history of MMO's and still goes on today(ie. FFXIV)

Given AVs track record, you cant count on those being in place when the players are ready for them.