Im working on a character and want to make him a tshirt and shorts, i though using the cloth tool would be the best option, i checked out a tutorial and everything was going fine, untill i run the time line,

it all looks cool, except, one of teh arms doesnt seem to like my tshirt, the sleeve of the shirt just seems to pass through the arm. the problem is, is that, it is an exact copy of teh other are just flipped, any ideas...

ive included an image, so you can see what i mean...

:banghead:

unwrap

09-29-2005, 05:15 PM

it is an exact copy of teh other are just flipped
Exactly! The flipped part is the problem, IMHO.

I'm not sure if it's possible to rig a character that is not a whole one piece of mesh. But I do know that texturing will be much easier and good loking with a whole object. But that's me, I'm not much experienced either.

OrganisedChaos

10-22-2005, 12:12 PM

Im pretty new to all this,

What difference does it make, if i merge all the part?

its personal preference, you can work with a character in parts, just try not to let the seams be shown.

malcolmTG

10-24-2005, 03:11 AM

I'm not sure if it's possible to rig a character that is not a whole one piece of mesh. But I do know that texturing will be much easier and good loking with a whole object. But that's me, I'm not much experienced either.

its possible to rig a character in as many pieces as you have to have. the problem comes in along the seam areas, its takes more time because you have to worry about each matching vert having the same exact weight and if you you paint weights alot and do alot of smoothing then youre gonna have to go in and manually reedit the verts alot. its not hard just annoying.

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10-24-2005, 03:11 AM

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