MaceyNeil

I hate steam as much as any other form of DRM.
Mention that it is not a form of DRM around me and get ready to be cored like an apple on a spiral peeler.
Mention you like it's form of DRM around me and i will merely immasculate you for all the world to see by the creation of hundreds of humiliating memes centering around you're Face/Avatar on every social networking site known to man mentioning of course you're profile name.
As in don't piss in my boots about DRM and you won't get framed for murder and raped by strange black men in prison.

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

Key features:

Space-based RTS, single player or up to 8 player co-op.
Powerful emergent AI that retreats, probes defenses, and surprises even veterans with intelligent tactics.
30,000+ ships at a time on 10-120 simultaneous planetary battlefields.
Different Every Time: 16 billion procedural maps, each with specific units.
A focus on deep strategy with nearly no micromanagement.

AI War The Zenith Remnant

Every planet is a choice. Every choice has a consequence. The Zenith Remnant is the first expansion to Arcen Games' hit space-based indie RTS/4X hybrid, AI War: Fleet Command. This expansion includes a massive amount of new content that bring the galaxy to life in exciting ways. Capturables, special AI ships, and ancient alien artifacts litter the cosmos, making your choices as a player more varied than ever. Do you risk total war with the AI by capturing and rebuilding a massive golem? Do you procure defensive superweapons from Zenith traders?Maybe you’d like to finally be able to build the powerful Core ships that the AI has long used -- or the all-new experimental ships with strange and powerful abilities. Befriend the dangerous alien Dyson Sphere by helping it against the AI forces, or sneak around it to avoid incurring its wrath (that thing is moody). If you see a Devourer Golem, don’t forget to run -- preferably as it pummels your enemies. Any path you take, there are consequences; AI War is known for being heavily strategic even amongst strategy games, and The Zenith Remnant takes it to new heights.Key features: * 122 new ships, including: o 14 new ship classes with a variety of abilities. o 7 massive capturable "Golem" ships. o Dozens of other new capturables, including “experimental” ships. * 12 new AI Types. * 4 Zenith alien minor factions (NPCs). * Over 40 minutes of new in-game music tracks. * Several new map styles. * Several new AI behaviors and many related special AI weapons.

AI War: Children of Neinzul

The Neinzul aliens are an insectoid race of perpetual "younglings," who live for an extremely short span before dying and being superseded by fully-aware and vicious replacements. The Neinzul are organized into localized "Enclaves" that form mini-collectives with their own personalities, goals, and desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new alien presence.The new Enclave Starships bring a long-awaited feature to AI War: mobile space docks, including variants that go all the way up to mark IV. Optionally, for those players who felt that the normal types of AI in the game weren't challenging enough for them already, there are new Hybrid Hives that bring an all-new-to-AI-War type of AI structure to the game. Hybrid hives are part Neinzul and part AI, consisting of loose fleets organized around the Enclave Starships. Hybrid hives have various personalities and goals, and might work together or might go it alone. They are far more aggressive than the regular AI, they gain in power over time, and they can even recapture planets. For advanced players who want to try their hand at a whole new kind of AI War experience, the Hybrid Hives provide more cut-throat opposition than ever.

Ravaged by their recent encounters with the same AIs that pushed humanity to the brink of extinction, the Spire are an alien race that have also been all but destroyed. However, while the AIs were successful in their surprise attack against the Spire, the Spire are far more powerful than even the AIs seem to have realized. The Zenith were broken-down and ancient when humanity encountered them, but the Spire were at the height of their deadly power until quite recently.Now the splintered remains of their race are regrouping, and entering the galaxy with a vengeance. Their attitude toward humanity, who after all spawned the AIs that harmed the Spire so, is unclear. Proceed with caution.

For the exhaustive list of features, please see this page on the wiki.

Key Features That Will Be Coming:

180 new ships, including new "spirecraft" ships (larger than starships, smaller than golems).
Nine new bonus ship classes featuring massive starship-like spire ships.
New Defender campaign type that allows for an all-new way to play shorter sessions.
New AI weapons: Beachheads AI Plot, 4 core guard posts, and 10 guardians.
Exciting new Fallen Spire story-based campaign-within-a-campaing. Alternate way to win!
New in-game music tracks.