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Iji based: The Human Anomaly

Finally i have got a project to present. "The human anomaly" I already presented a spriteset, and a demo. Now i'm working on production of my game, "Alpha strike" Based on Daniel Remar's Iji http://www.remar.se/daniel/iji.php

I already presented the graphic in the appropriate section.

The following archive is an almost empty core (it has got light and strong standing punch, for testing purposes) soon i'll give a version with some AIR paragraphs, and some sparks and projectiles. I published this empty version in case someone wants to develop another version of the character or another character. This file should be a good empty template to get started, altough the number of images and sounds may look odd.

The sounds come from the original game, the voice of original character by Daniel Remar, Iji Kataiser was performed by Anna Ashabova.

The system will be 2 punches and 2 kicks, 2 punches together to get the moves that require the alien weaponry, 2 kicks together for moves based on translation (such as teleport.)

All the throws in the game will be special or hyper moves. (The human anomaly won't have any throw, since compared to the other characters she is cat-sized)Every character will have some method combos.

Every character will have a personal nanomachines control unit, that could be used in different ways, while the aliens are all expert in using this device, the human anomaly is a novice, and therefore, despite her super strenght and agility, her way to use her personal nanomachines control unit to devise strange weapons is quite savage. In fact in Alpha Strike, the game where she will appear, she's the alien presence, kinda like Blanka in the street fighter serie.In the game the projectiles are divided into energy, (like plasma or void) mechanic (Like rockets, bullets or object) and fluid (fire, acid, electricity). There is a character that is vulnerable only to mechanic and fluid, wich are the weakest ones.

About the human anomaly, her movelist, if nothing better comes up, will be:

a= light punchb= strong punchx= light kicky=strong kick

Costant powers:The human anomaly can control the gravity force to a certain degree, and so she can control her jump up to a certain point.

Super moves (require power and will fumble if there isn't enough. AI over level 3 never fumbles.)

2P = energy barrier (stops projectiles but doesn't hurt opponents)F+2P = change teeths odd times, shoots teeths even times (pretty much like sharon's gun in SF ex plus alpha 2)- mechanic projectileB+2P = uses all the current power to heal herself D+2P = crack attempt (steals power from the target. works on both foes and allies)DF+2P = crack attempt (steals health from target to replenish power, works on both foes and allies)DB+2P = crack attempt (sacrifices own power to restore target's health. works on both foes and allies.)

F,DF,D,DB,B, 2P = Nano overload (changes next punch or kick in an explosive special move)

in air 2P = nano overload (basically hurts whoever she touches and destroys incoming rockets, but not energy projectiles)