Kotaku - Easy Modes Can Ruin Games? Um, No. Thanks nin.It' just baffling to see that, in the year 2012, there are still people in the video game industry who approach things as though this was the 1980s, and the only games on the market were there to test you. If I don't have to pass a test just to turn a page in a book, or reach the second act of a movie, I shouldn't have to in a story-rich video game either.

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reisub wrote on Sep 4, 2012, 10:08:I don't think having an optional "easy mode" is a bad thing at all. It harms no one and at the very least it might allow disabled gamers to have more fun.

It's not a bad thing at all. If it's single player, it shouldn't matter how you play the game.

The screenshot of DX there is one of my favorite examples. I'm here to have fun, and enjoy the game (and story). I'm not here to bang my head against the wall, and do the same section of the game over and over. That's not fun, to me.

There's challenging gameplay, and then there's just badly designed gameplay that's hard because you're learning through failure.

I don't mind a challenge, but I don't have the time to devote hours and hours to mastering some obtuse set of button combinations with precise timing to be able to get through a game. Likewise, I don't have the time to bang my head against a wall and replay the same 10-15 minutes of a game because the checkpoint is at the beginning of the level, before the 5 minute cutscene and boss fight where you're just supposed to figure out what the gimmick is through trial and error. Fuck a bunch of that nonesence. If you're going to present me with a trial and error fight then restart that thing instantly when I die.