The Town of Light Appearing at Gaming Events

LKA.it, a small, independent dev team from Florence, Italy, has just announced that its first game, The Town of Light, will be appearing at various gaming events towards the end of the year.

According to the team, “The Town of Light is a first-person psychological thrillerset in the Volterra Psychiatric Asylum, shutted down in the late ‘900 by a law from 1 978 Italian government (which instructed to close all the asylums together, contextually giving back civil right to their patients). The game will be played through the fictional eyes of Renée, an imaginary 16 years old girl that suffers from symptoms of mental illness. The adventure starts at present days, near the Asylum. Renee’s voice will guides the player, which will try to find her forgotten and blurred memories through her eyes, her fears and her personal drama whilst exploring an environment full of realistic documents and locations as they were back in time as well as they are today. The Town of Light is a game that want to keep memories of what’s happened alive, focusing on mental illness issues that exists in our society.”

Already appearing at Bit Summit, Gamesom 2015, and Develop 2015, the game will also be available to play at the following events:

Creative director Luis Dalco said that “We are flattered to be selected to showcase our first ever project, a game that born from a personal interest in the history of mental institution and mental illness, something that is rarely tackled by videogames. We were only 2 when we started and we are very proud we are now a full 12 people strong team working together to deliver our vision.” With those themes in mind, a lot of the game’s features make sense.

It is apparently inspired by true stories, and set in one of the biggest asylums in Europe, and explores over seven thousand meters of the real Volterra asylum. They’ve done their research, and have included an extensive bibliography about the history of mental institutions, and it will support the Oculus Rift. A non linear gameplay experience (built on the Unity engine!) allows the main story to evolve differently, and has already won the Best Story and Storytelling award at 2014’s Paris Game Connection, and was a finalist at the Los Angeles Geekie Awards.