The figure used for this unit is a DC HeroClix figure from the Jonah Hex Battle Pack. The name of the figure used is Turnbull.

Character Bio:The law has been looking for the murderer Garrett Burns for a long time. Once, a group of three Texas Rangers tracked him to the Mexico border, and cornered him in a box canyon. Another time, two federal marshals with a local sheriff stumbled onto his campsite near Cheyenne. They didn't stand a chance; Garrett gunned them all down.

QUICK DRAW 13
When Garrett Burns is targeted for a normal attack from an opponent’s non-adjacent figure within 7 clear sight spaces of Garrett Burns, you may roll the 20-sided die. If you roll a 13 or higher, the opponent’s figure receives 1 wound.

ORNAK : Red Flag of Fury Aura
As a Unique Hero who follows Utgar, Garrett Burns may take an extra turn using Ornak's RED FLAG OF FURY AURA.

TORIN : Evil Eye Protection
As a medium figure who follows Utgar, Garrett Burns benefits from Torin's EVIL EYE PROTECTION special power when he rolls defense dice against a normal ranged attack while he is adjacent to Torin (Garrett's excess shields count as unblockable hits inflicted by Torin on the attacking figure).

Synergy Imposed

FIGHT THE LAW
When attacking the following Lawmen, Garrett Burns rolls 1 additional attack die:

ANA KARITHON : Protection from Evil Aura
As a figure who follows Utgar, Garrett Burns causes small and medium figures that are friendly to Ana Karithon and within 3 clear sight spaces of her to roll an extra defense die when Garrett attacks them, due to Ana's PROTECTION FROM EVIL AURA.

TEMPLAR CAVALRY : Righteous Smite
As a figure who follows Utgar, Garrett Burns causes opposing Templar Cavalry figures to roll an extra attack die against him with their RIGHTEOUS SMITE special power.

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-Strategy, Tactics and Tips-

QUICK DRAW 13: When playing Garrett, you will naturally be mindful of figures attempting to circumvent his QUICK DRAW with a melee attack or special attack. But don't forget to also keep an eye out for those units whose normal attacks have Range of 8 or higher:

Right, I considered that. But when I looked around at a few other books, it seemed like there was a practice of not including synergies that are highly common, and humans are of course everywhere. I sort of mentally categorized the Ebon Armor effect with the Viking spirits.

I guess the question is, where do we draw the line? Obviously something that targets "medium figures" or "heroes" would be pretty onerous to add to every relevant Book. Is "human" above or below the line?

To be clear, I am more than happy to make the adjustment. I want the Books I'm tending to be as complete and accurate as possible. I just wasn't sure where the boundary was. Anybody know the guidelines?

Here are the wordings I would use (copied from another Book I found, but with grammar corrections):

EBON ARMOR : Animated Materiel; Eternal War
As a Unique Human, Garrett Burns is eligible to have a destroyed Ebon Armor figure placed on his army card to replace him upon his own destruction.

EBON ARMOR : Animated Materiel; Eternal War
As a Unique Human, Josie Whistlestop is eligible to have a destroyed Ebon Armor figure placed on her army card to replace her upon her own destruction.

After looking over this army card (in preparations for an Ornak-podge), I noticed that attacks that ignore Line of Sight can also circumvent Quick Draw 13. The Mindflayer Mastermind and Cxurg'gyath can both pull these tricks off, and the Airborne Elite also get to do it (though they are often more suited to shooting at him). This does require the figure to be hiding behind an obstacle, but is still a very real tactic.

Edit: And I just realized that Quickdraw is negated by special attacks altogether anyway. Carry on.

I think that flameslayer is right. Quickdraw activates when he's targeted, not attacked, so the attacker hasn't rolled any attack dice yet, and if they are destroyed, then they aren't able to carry out the attack.

This could be a good R&C to add to the thread, in case anyone else has this question.