We have some great threads about a few of these, but I wanted to make a general thread focusing on the 1E single adventure modules as a whole to discuss all or any of them.

Which ones have you ran and how many times? Which ones are your favorites? Which ones did you not like from reading or playing them? Please share anything you want about any of these bolded 1E adventure modules...

I just got done running Mission to Lianna, an adventure that had sat on my shelf for years. It was strange to finally delve into it, as I'd never before done more than give it a cursory glance. It wasn't great; a little bland, really. I think my edition might be a 2E one.

And I ran Starfall years ago for my kids and thought it was a great adventure. Thrilling, exciting, lots of variety and good villains and NPCs.

And though I've never run it, I've been looking over The Game Chambers of Questal during the last few days (as I hope to run it eventually). It's interesting to me that the author - Robert Kern - did some excellent James Bond 007 RPG adventures that I really enjoyed back in the 80s; this was his only SW module. The cover picture is beautiful, but the interior art is really poor, IMV._________________Currently running Villains & Vigilantes (campaign now 24 years old), d6 Star Wars, The One Ring, and occasionally Marvel Heroic Roleplaying

This is a great idea for a thread, btw, Whill. I try to keep my eyes peeled (as I visit numerous Half-Price Books), but the modules are very hit and miss. It's good to hear (for instance) that Black Ice is a good one, so I can keep my eyes peeled for that one.

Do you have any personal favorites, Whill?_________________Currently running Villains & Vigilantes (campaign now 24 years old), d6 Star Wars, The One Ring, and occasionally Marvel Heroic Roleplaying

I just got done running Mission to Lianna, an adventure that had sat on my shelf for years. It was strange to finally delve into it, as I'd never before done more than give it a cursory glance. It wasn't great; a little bland, really. I think my edition might be a 2E one.

If you have a second edition version of that adventure, then my WEG SW collection is not as complete as I thought it was. I have a 1E module that came out in the spring of 1992, earlier in the year that 2E was first released. I find it extremely unlikely that they would have released two editions of the module in the same year, so I suspect you have the same 1E edition that I have. You could probably look at ship stats or character skills to quickly determine what RPG edition your book was made for.

I made this thread about 1E adventure modules because they were almost entirely single adventures. Most of the 2E adventure books had campaigns or alt least multiple shorter adventures in them. These 1E modules were epic._________________*
Site MapForum GuidelinesRegistration & Log-In Help

This is a great idea for a thread, btw, Whill...
Do you have any personal favorites, Whill?

Tatooine Manhunt - The original adventure module that started it all. (This with the original Campaign Pack were my first two WEG SW purchases after getting the 1E core book and sourcebook.) Tatooine Manhunt is the only adventure I have ran in all of my 6 primary campaign universes. I've also ran a couple other adventures that were a lot like this one. If you're ok with the idea of yet another old Republic hero (besides Kenobi) hiding out on Tatooine since soon after the formation of the Empire, then this adventure is a lot of fun. It's a classic!

Strike Force: Shantipole - This is another classic. I've ran this 5 times. I love it.

Starfall - This is another classic. I've ran this 5 times. I love it except for the ridiculous notion that someone could be a starship engineer without knowing how to use a computer which I changed every time I ran it after the first time.

Crisis on Cloud City - A cool adventure and worthy sequel to Starfall. I've ran it 5 times, but I've always changed how I handled the nanobots.

Black Ice - A great adventure I've ran 5 times.

Battle for the Golden Sun - It's got some cool stuff in it. I've ran this a few times but always made significant changes (rearranged the plot, took out some stuff, inserted NPCs, changed the planet's species, etc.)

Scavenger Hunt - I've ran it a few times. This one can be a lot of fun if you get into the spirit of Squibs and Ugors. And what's not to love about exploring Death Star wreckage? I enjoy the players' reaction to opening what the players don't realize is Vader's closet and I always use the Dagobah cave music for that.

Riders of the Maelstrom - I've ran this one a few times and it was fun.

Death in the Undercity - I've ran this a couple times and it was fun.

The Game Chambers of Questal - I've ran this a couple times and it was ok. IIRC, the last time I changed it a lot and went all Matrix with it.

Graveyard of Alderaan - This adventure has some cool stuff but I think I've only ran this once or twice.

The Isis Coordinates - I'm pretty sure I only ran this once, but I remember having fun with it.

Mission to Lianna - I'm pretty sure I've only ran this once, and if I recall correctly it was ok.

Otherspace and Otherspace II: Invasion - I never ran these because I was turned off by the horrible artwork, I never cared for the concept of otherspace, and I'm generally not a fan of biotechnology. But I've now gotten some ideas on how to integrate the Charon into my campaign so aspects of these adventures may eventually get used afterall.

I just got done running Mission to Lianna, an adventure that had sat on my shelf for years. It was strange to finally delve into it, as I'd never before done more than give it a cursory glance. It wasn't great; a little bland, really. I think my edition might be a 2E one.

If you have a second edition version of that adventure, then my WEG SW collection is not as complete as I thought it was. I have a 1E module that came out in the spring of 1992, earlier in the year that 2E was first released. I find it extremely unlikely that they would have released two editions of the module in the same year, so I suspect you have the same 1E edition that I have. You could probably look at ship stats or character skills to quickly determine what RPG edition your book was made for.

I made this thread about 1E adventure modules because they were almost entirely single adventures. Most of the 2E adventure books had campaigns or alt least multiple shorter adventures in them. These 1E modules were epic.

Now that I'm at home and can look, you're of course right that mine is a 1E book (1992). Unlike some other games, the differences between 1E and 2R&E aren't that drastic, and I never even realized that everything was for the earlier edition.

From using my book (for the adventure I ran), it actually fell completely apart, which is probably reflective of it being over two decades old as well._________________Currently running Villains & Vigilantes (campaign now 24 years old), d6 Star Wars, The One Ring, and occasionally Marvel Heroic Roleplaying

I try to keep my eyes peeled (as I visit numerous Half-Price Books), but the modules are very hit and miss.

I've found the second edition supplements are also hit and miss. WEG Star Wars has been my favorite RPG since 1988 and by 2008 I had most of the gameline releases so went ahead and completed my collection. My goal is to use at least something from every single WEG SW publication before I die.

I've got 5 Half-Price Books in my city, and I visit 4 of them (I'm fortunate that the smallest/weakest one is the one on the other side of town I never make it to). I love Half-Price! Even though my WEG SW collection has been complete for years, out of habit I still always look for WEG SW books anyway just to see what's there and check the prices. Honestly I almost never see these 1E modules at my Half-Price Books._________________*
Site MapForum GuidelinesRegistration & Log-In Help

1996 Classic Adventures: Volume Three 96-page paperback compiling 3 first edition adventures updated to second edition:
Tatooine Manhunt- Yes it was the first module I bought...
Riders of the Maelstrom -Nope
Death in the Undercity -Nope

1998 Classic Adventures: Volume Five 126-page paperback compiling 3 first edition adventures updated to second edition:
Strike Force: Shantipole -Nope
Starfall -Nope
The Game Chambers of Questal-Nope_________________No matter where you go, there you are...

Last night I did some searching to find various threads about the 1e module adventures. I thought I would just post this here for reference, but feel free to discuss any of the 1e module adventures here in this thread too.

Can anyone suggest an order or outline of possibly running some or many of these? A sort of “classic campaign”? Are some of these explicitly sequels of others?

I believe this is the only chronology explicit in the adventures themselves...

Crisis on Cloud City is a sequel to Starfall. Otherspace takes place after both Tatooine Manhunt and Strike Force Shantipole. (Otherspace has NPCs from those prior adventures.) And Otherspace II: Invasion is obviously a sequel to Otherspace of course._________________*
Site MapForum GuidelinesRegistration & Log-In Help

Tatooine Manhunt (implied)
Strike Force: Shantipole
Starfall
Mission to Lianna
Game Chambers of Questal
Riders of the Maelstrom
Domain of Evil
Black Ice
Crisis on Cloud City
Otherspace
Death in the Undercity

Well, that’s about 60% of the published adventures, which is both very encouraging and also not super helpful, but, at least it helps point the way a little bit!