Weekly Team Update

The team took the concept art developed by Jordie, Jimmy, and Pat to piece together what was good about the designs into what is now the new Gangster character. Then it was decided who would be doing what when production began this week

JD and Resh hammered out details on the map and designs were discussed. Changes were suggested, jokes were had. Good meeting

Advisor Meeting (1 hr)

Considering how the map design is going forward (modularly) Wagner suggested creating a feature where players create their own maps.

Menus were once again touched on as something that needed to get in

The time for feature lock is soon upon us

We asked about tablets and other things to help playtest our game

Wagner specifically requested the digm side to have one complete character in the game

CS development meeting (3.5 hrs)

Production Work:

Gangster Character Concept Development (10 hrs)

Map design and development (6 hrs)

Player Sprite Production (6.5 hrs)

CS development (16 hrs)

Positive:

Our archeologist is 3/4ths of the way finished, only need to be put into spine and then we’ll have the animations and everything ready to export into unity.

The second character, the gangster, is 1/3rd of the finished and should be finished sometime this week

The pipeline for character production is functional and looks solid going forward

We’ve been creating a few good map designs we can use going forward to expand our game.

Negative:

Minor communication errors and might have a small issue with sprite color changing properties. Should be able to find a solution this week.

Only two members of the digm side were able to attend the CS development meeting this Saturday, next week should be better

We’re redesigning the presentation for Tuesday’s class and it should address the concerns professors have told us about as well as the game studio team

Pat managed to fix the modeling issues from JD’s stuff and finished the UVs for our environments models.

We’ve had more communication with the CS side and things are going to be going smoother from this point on

We are on track to solving the issue Wagner pointed out on Monday (see negative) as Resh took Jimmy’s lighting solution a step further to have our sprites interacting with the 3D lights to better fit them into the game as well as getting the sprites to cast shadows. More testing will need to be done but mostly in the ballpark.

Negative:

Perforce issues: Perforce gave Jimmie issues and he also somehow managed to lock all of our files at one point. (It’s fixed) JD also seemed to have issues with using perforce.

We had a lot thrown at us on Monday at the meeting. Wagner gave us an important note that might change a lot of our project. The 2D sprites weren’t working as well with the 3D environment. (See Positive)