Strategy Informer recently posted a new review of Telltale Games' The Wolf Among Us. Based on Bill Willingham's award-winning comic book series FABLES and licensed by Warner Bros. Interactive Entertainment, The Wolf Among Us features a cast of fairy tale characters struggling to survive in the dangerous Fabletown.

Gameplay-wise it should come as no shock that it’s hugely similar to The Walking Dead. Choice and consequence-based storytelling, quicktime event-based action sequences, and occasionally the odd small area to roam around in looking at things. While on the outside it seems that there isn’t much gameplay outside of a choose-your-own-adventure, there’s a lot more than there initially seems. Every little choice you make changes conversations, people’s attitudes towards you, whether you get out of a situation cleanly or messily (or not at all), even to the extent of characters living or dying or the story completely changing depending on whether you went left or right. Telltale pulled this off superbly in The Walking Dead, always making the player feel responsible for their own story, and in this first episode The Wolf Among Us does it just as amazingly well.

In fact it does it better here too, for two reasons. Firstly, The Walking Dead occasionally brought in proper adventure game-style puzzle sections now and again, which worked but slowed the pace and regularly felt forced. The Wolf Among Us ditches them in favour of “investigations”. Bigby’s a detective after all, and whenever he’s called out and allowed to explore there’s usually a crime to uncover. For example after being called round to Mr Toad’s apartment it’s clear that something happened he’s trying to cover up – you then have to explore his apartment, find evidence and catch him out in a lie. It’s a lot more fun and fits more naturally into the plot than Walking Dead’s puzzle areas.