Tag Archives: TurboGrafx-16

The equation above makes sense when you realize the 16 stands for the good ol’ TurboGrafx-16 system, the 63 stands for the number of TurboChip (aka HuCard) games being sold in this craigslist ad (see photo at right) and the 1,000 stands for the amount of money you’ll have to fork over for the whole shebang–a TurboGrafx-16 system plus the 63 aforementioned games–to be yours.

By the way, a number of those 63 games are absolute winners, including (but not limited to) Air Zonk, Alien Crush, Blazing Lazers, the first two Bonktitles, Legendary Axe, Military Madness and Splatterhouse. A few of them aren’t complete (i.e., they’re missing a manual and/or a case), but it’s still a pretty good deal–if you have 1,000 bucks to blow.

The folks at the long-defunct Working Designs made a lot of great decisions during the 16-bit era. Among them: Their decision to localize (for North American TurboGrafx-16 owners) Telenet’s PC Engine RPG, Cosmic Fantasy 2.

One of their not-so-great decisions: Using the following piece of art to promote said RPG.

The ad above appeared in the April/May 1992 issue of TurboPlay magazine. Unfortunately, the art featured in the ad also appeared on the game’s cover.

Is it any wonder the game wasn’t able to achieve the sales or status of, say, Lunar: The Silver Star, another of Working Design’s 16-bit-era releases?