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====== Created Using Wizards of the Coast D&D Character Builder ======
level 3
Deva, Wizard
Arcane Implement Mastery: Orb of Imposition
Birth - Among Another Race: Among Another Race (Elf)
Background: Birth - Among Another Race (Among Another Race (Elf))

PowersCommander's Strike (At Will Standard Melee weapon ✦ Martial, Weapon)
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target
Hit: Ally’s basic attack damage + 3.
Opening Shove (At Will Standard Melee weapon ✦ Martial, Weapon)
Target: One creature
Attack: +9 vs. Reflex
Hit: You push the target 1 square. Then choose one ally you can see. That ally either shifts 3 squares or makes a melee basic attack against the target.
Inspiring Word (Encounter Minor Close burst 5 ✦ Martial, Healing)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Special: You can use this power twice per encounter, but only once per round.

Chilling Cloud (Encounter Standard Area burst 1 within 10 ✦ Arcane, Cold, Implement)
Target: Each creature in burst
Attack: +4 vs. Fortitude
Hit: 3 damage.
Effect: Until the end of your next turn, any enemy in the power’s area takes a -2 penalty to attack rolls.

Warlord's Favor (Encounter Standard Melee ✦ Martial, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 2d8+5 damage. One ally within 5 squares of you gains a +4 power bonus to attack rolls against the target until the end of your next turn.

Feystep (Encounter Move Pesonal ✦ Teleportation)
Target: Self
Effect: Teleport up to 5 squares.Calculated Assault (Daily Standard Melee weapon ✦ Martial, Reliable, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+5 damage, and one of your allies within 5 squares of you gains a power bonus to damage rolls against the target of 4 until the end of the encounter. You can transfer the bonus to another ally within 5 squares of you as a minor action.

==Summary==
<!--This section will be what the DM (and probably you) use during the campaign. A premium has been placed on putting in the core data necessary to run the game; just the total damage and most salient information should appear here.

==Fluff==
<!--This is where all the roleplaying pure-story elements go! Feel free to add as much as you like about your character.-->

'''Description:''' Riardon is tall and looks very athletic, but he somewhat lacks the natural grace of other eladrins. His hair is silver and his eyes a vibrant blue.<br><br>

'''Background:''' A bit clumsy (for a eladrin), but strong and quick-minded, Riardon joined the imperial forces at an early age. He is not the most charismaic leader, but the soldiers respected and trusted his superior tactics and his willingnes to stand with them in melee against the strongest foes. While he has some talent for arcane magic, it is rather untrained.<br><br>

'''Hooks:''' Prooving his abilities to himself and to the Imperium.<br><br>
'''Kicker:''' He left the imperial army after being forced to sacrifice some good soldiers for a bad tactic of his commander.<br><br>

==Math==
<!--This is the section where you "prove" all your stats and other numbers that make up your character summary (the thing above that summarizes your stats. The easier it is to understand the better; but it should be complete. If you have +5 to hit with your daily then show us how you got that. If you have 33 hit points? We need to know why.

The character judges shouldn't have to go paging through their PhB to check every number for you; it's your job to make it understandable for them.

There is no "official" version of what the math section should look like, the headings below are just suggestions; look at the other approved characters for their ideas.-->

* Summary
** You may want to include any skill that has your Armor Penalty of -1 so that you don't forget to include this in skill checks. Skills not already listed that are effected by this are Endurance, Stealth, and Thievery.

This is very minor, so you have 1 approval from [[User:Kalidrev|Kalidrev]]

=== Status ===
Riardon has 2 approvals and is fully approved for level 1<br>
Riardon has 2 approvals and is fully approved for level 2 <br>
Riardon has 2 approvals and is fully approved for level 3<br>

Deimos Vrago come from a long arcane line. He tries to amass enough arcane knowledge and power to once re-conquer his ancestral lands in Ohr Kaluun.

=== Appearance ===

Varis is a handsome light red-skinned tiefling with black hair and horns. He wears a nondescript reddish robe and a yellow cloak. On his back is a backpack and nearly always in his hand is a black staff, topped with what looks like a frozen flame.

* He has heard about a changeling called "Wallflower" in Sharn, who has some useful information about the Inspired.
* He tries to find some fellow adventurers and gain their trust to build a network of contacts and possible helpers to further his greater goals.

=== Kicker ===

He tries to amass enough arcane knowledge and power to once re-conquer his ancestral lands in Ohr Kaluun.

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Class Features
Barbarian Agility: Add +1 to AC and Reflex if not wearing heavy armor.
Feral Might (Thaneborn Triumph): You gain the roar of triumph
power. In addition, whenever you bloody an enemy, the next attack by you or an ally against that enemy gains a bonus to the attack roll equal to your Charisma modifier.
Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit.

The jungle was hot and steamy. Nadarr and his clutch-mates moved slowly through the jungle, stalking their otherworldly prey. Nadarr looked back to Heskiss who just reached into the small pouch that contained the dream-preventing drug. They were part of a small contingent of dragonborn warriors that the dragons send to help the giants against the quori invasion. Xen’drik wasn’t like their Argonnessen home, but close enough to feel comfortable.

There was an unfamiliar sound. Nadarr tightened his grip around his greatsword and gave Heskiss and Snaparr a sign. They only hunted as a talon this time, the other members of their claw were searching one of those caves that had risen lately.
Suddenly Snaparr screamed and som kind of tentacles bursted from the ground. Nadarr released a cloud of corrosive gas and closed in roaring. He fought valiantly, but didn’t noticed the new danger behind him…
After he wakened from the blackness, he was … LOST.

Nadar was hatched in the year -39.620. He seved his dragon masters and the prophecy without question. Now, he has to search for his own answers…

Caged Fury, Razorclaw-Shifter Monk 6"Meditate on the wisdoms of the Panther God and find truth.."

Caged, or 'Panther' (as he is called as stage name here) is relative new to the arenas of Arkhosia, spending his last years in the pits of Bael Turath. Time will tell, if he can win the crowd...

In the Arena, Fury tries to single out the most dangerous opponent and goes in for the kill. This can be helpful for a team, but he prefers one against one matches.

Background

Background: Criminal (Assassin).
Caged Fury is part of a line of shifters that overly often produce offspring with a dark complexion and a feline appearance. Traditionally, these shifters are put into custody of the Panther cult to serve at it's guardians and assassins. Fury strongly beliefs and is proud of this tradition. He served the cult well, until evidence was found for his betrayal. He got framed.

A patron and strong supporter of the temple persuaded them to give him fury as a slave, so he could fight in the arena for him.

Levels

Level 1 - Apprentice 'assassin' in the temple of the Panther God.Level 2 - Doing his 'work' for temple. Mostly staying in Bael Turath.Level 3 - Gets digraced and is forced to fight in 'The Pit' the great arena in the capital.Level 4 - Refuses to kill without temple sanction. Forced to do it to save himselfLevel 5 - Survives. Fights. Survives. Faith not wagering.Level 6 - Fights. Survives. Fights. His only motivation is to get back and punish the ones who are responsible for his fate.

Description

Fury look much like a human, with a bit darker complexion, slightly pointed ears and teeth and catlike yellow eyes. All these changes become much more pronounced when he shifts when hurt.
He is pride and has a very catlike demeanor and mannerisms with some big difference: He doesn't like to play with his prey.
His voice is a full baritone that is sometimes accompanied with a growl.

In the Arena: Fury wears blackened brass knuckles with clawlike protrusions. He wears tight dark clothing with a hint of red and black sandals. He doesn't talk much during battle and let's his actions speak for him.

Out of the Arena: Fury doesn't speak much more. but he carefully listens and try to make no personal enemies. He often only wears simple loincloth and a catclw pedant around his neck. He prays before each battle.

Why Fury Fights: Survive another day to get a chance for revenge and restore his church standing.
What Fury Would Do If Free: Return home and find traitor. Serve the cult.

On The Gladiators

In character comments on the other PCs.Bargr: Monstrous and bestial... but some say the same things about me, when I change.Rodeh: Once a slave, ...Kadaj: We are much alike. But her mission lacks a purpose.Atrius: Glory hound. Seems more at home in an arena than most of us.Following Darkness: He is creepy. He fights a bit like me. Seems to be of some strange cult.Stan: I'm glad this one's cell is far from mine.Q'ynn: Keeps a distance. That id fine by me.The Scholar: Useful in a big fight. Likes Arkhosia to much.Pirx: Isn't he dead?Vecnite: Heard his people wage a kind of civil war. Wished he would be one of the other side.