Metal Gear Solid: Rising

Game Summary

This third person action game will debut a completely new engine and an updated look for one of the franchises main heroes, Raiden, last seen in Metal Gear Solid 2: Sons of Liberty from 2001. Historically known to make appearances in several Metal Gear Solid titles, Raiden will be completely re-vamped with upgraded cyborg technology resulting in a fluid style of gameplay simply described as 'Lightning Bolt Action'.

All Microsoft-themed articles this week must feature at least one Halo: Reach image
With TGS upon us it's time for the companies to begin the show and tell process. Thankfully, Microsoft has just released the full list of games which they'll have available at this week's show. It's quite a hefty dollop of stuff indeed, and gamers should be very pleased with all that's being offered.
Hit the jump for the full list.
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Thus far the promotional materials for Metal Gear Solid: Rising have been decidedly violent. Trailers and screens have shown Raiden slicing up baddies and ripping out cybernetic spines with reckless abandon, and for a while it seemed as though the franchise was heading in a decidedly more bloody direction. Therefore franchise fans will be happy to hear that MGS: Rising is keeping true to its roots and allowing players to finish the game without actually killing anyone.
"I believe that MGS has a key stealth element in not trying to kill anyone," said producer Shigenobu Matsuyama. "You could actually have a no-kill completion. There will be a lot of mechs and cyborgs, but if you slice them up, that will be considered as a no-kill as well. You'll have the freedom of killing humans, of course, but you can proceed through the game without killing a human being, but slicing up mechs and cyborgs."
More on how it works after the break.
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What u mean I hafta get up?
After the dust-up over whether Microsoft's upcoming Kinect peripheral could read the motions of gamers who were sitting down we thought the brouhaha was over. Turns out that's just the tip of the iceberg though, as the device also takes issue with players who lie on the ground. According to Blitz Games CTO Andrew Oliver, lying down breaks Kinect's ability to construct a skeletal structure, rendering it practically useless. Read More