Thimbleweed Park Nears iOS, Android Stretch Goal

It almost seems pointless telling you about Thimbleweed Park, as most anyone who’s ever played a game, ever, knows about it. But just in case you’ve recently returned from Mars, where you were hiding in a cave with your eyes closed and your fingers in your ears, here’s the shtick.

Ages ago (like, 25 years or something) Ron Gilbert and Gary Winnick created a nexus point in gaming history with their point and click graphic adventure, Maniac Mansion. This was succeeded by the unforgettable The Secret of Monkey Island, forever cementing the two in game design legend.

And now the pair are back, having taken to Kickstarter to bring Thimbleweed Park – which is like “opening a dusty old desk drawer and finding an undiscovered LucasArts adventure game you’ve never played before” – to life. Don’t worry. It’s happening. The game made its $375,000 goal money within the first week.

But here at Gamezebo we’ve had our eyes fixed firmly on the final stretch goal, which will bring Thimbleweed Park to iOS and Android platforms, as well as the desktop versions that initially ushered in the goal. No game is complete without a pocket edition, we’re sure you’ll agree, and to be honest retro-styled graphical point ‘n’ clicks are a perfect fit for touchscreen fondlers, so we’re putting out a final call to get your pledge in.

At the time of writing, Thimbleweed Park stands at an admirable $554,000, but needs $625,000 before the smartphone and tablet promise kicks in. There are only two days left to stump up your support, so head on over to the Kickstarter campaign now and slap your smartphone money down on the counter.

Your fingertips will love you for it when the game eventually emerges in around 18 months time.