A hotfix has been applied to remove the scaling of damage dealt by creatures and to reduce the scaling of creature health. A separate hotfix coming soon will make unequipping an item not affect the power of enemies.

Blizzard

Thanks for the feedback on this issue. It’s clear that we need to make some changes here, so here are our current plans:

We’re removing the increase to damage dealt by creatures in the world. Our overall goal with this change is to keep the amount of time it takes to kill a creature from getting ridiculously short, and increasing the damage they deal is unnecessary for that goal. Instead, this was making you feel like they were becoming more dangerous, which was not our intent.

We’re significantly reducing the rate at which creature health scales with your item level. Again, all we’re trying to do here is prevent cases where monsters die too quickly for players to react to their presence, particularly around World Quests. Our initial tuning was far more aggressive than it needed to be, which could make it feel like your upgrades weren't actually helping. This change will make it very clear that you are still becoming noticeably stronger than your enemies as your gear improves.

Those two changes are already live, and you should be seeing them in-game now.

Later today, we’ll be correcting a separate issue that’s causing unequipping an item to drastically alter the power of enemies you’re facing. The above changes make it so that’s never the right thing to do anyway, but this is still a strange/buggy interaction that needs to be fixed.

It should also be noted that this change was on the Patch 7.2 PTR (and has been since January). We didn’t communicate anything about it initially because we wanted to get testers’ raw and honest feedback about it when they encountered it themselves, rather than attempting to pre-empt or otherwise influence their opinions ahead of time. When that feedback never came, we assumed that meant it was an acceptable change – i.e., those who hadn’t noticed it weren’t bothered by it, and those who had noticed it thought it was fine. Clearly that was a false assumption, and we should have drawn attention to it later in the PTR cycle, so that we could have caught these issues before Patch 7.2 went live.

Pet Targeting

New targeting gameplay was added to some pet summons in Patch 7.2. Included on the list are Enhancement Shaman's 野性狼魂 and all of Elemental Shaman's elementals.

Blizzard

In Patch 7.2, we added optional targeting gameplay to some pet summons spells.

The following pet summon spells will now summon the pet and immediately aggro your current targeted enemy if you have an enemy targeted. If you do not have an enemy targeted, it will summon the pet near you in passive mode:

We expect that there are some specific situations where a player might want to have a target but still cast their summon without having it attack that target (such as a fire elemental being summoned right before the pull). To accomplish this, you should be able to make a targeting macro (/cast Fire Elemental).

We're working on fixing the inadvertent range change. We have a hotfix in testing for that.

Thank you for the feedback!

Custom Lag Tolerance

Blizzard has confirmed that the command in yesterday's post to adjust your Custom Lag Tolerance.

Blizzard

We've renamed the custom lag tolerance cvar to "SpellQueueWindow".

You can change it by entering the following in the chat window:/console SpellQueueWindow X

Replace "X" with the lag tolerance you'd like to test (in milliseconds).

7.2 Common Issues

Blizzard has posted a list of Common Issues in Patch 7.2 and any solutions.

Blizzard

PAID CHARACTER TRANSFER BLOCKED BY CAGED PETSWorking as intended: A character transfer can no longer be initiated as long as the character in question has a caged battle pet. This is a new transfer restriction.

ITEM: DISTILLED TITAN ESSENCE DOES NOT UPGRADE LEGENDARIESHotfix inc: It is possible for Distilled Titan Essence to not upgrade Legendary items to level 940. We're working on a fix!

QUEST: "IN DIRE NEED" DOES NOT GIVE FOLLOW-UP QUESTKnown issue: Some players have contacted us about potentially missing a follow-up quest to In Dire Need. We are currently taking a closer look.

QUEST: WAND TARGETS CANNOT BE HIT IN "WANDING 101"Known issue: We've seen cases where the wand projectile does not properly strike the target dummy and are investigating likely causes.

ORDER HALL: RESOURCES CONSUMED BUT NO WORK ORDER PRODUCEDNeed more info: We have received reports from players attempting to create artifact research work orders, but no research started even though resources were consumed. If you are affected by this issue, please use the in-game bug report feature and let us know in detail!

Vampiric Blood Bug

Blizzard

There's a bug whereby ranks beyond 1 of Vampiric Fangs are providing the healing bonus to Vampiric Blood, but not the health bonus. This will be hotfixed (no specific ETA).

评论

评论来自 Intervencion

I'm pretty sure they have also reduced the amount of turn-in the Broken Shore Buildings need. Mage Tower went from 8% to 15% in just 1-2 hours... (and now is already 19%).

评论来自 Interest

on 2017-03-29T16:30:39-05:00

That was a quick reaction on the item level scaling fix. Let's see if it's improved.

评论来自 sgtevmckay

on 2017-03-29T16:31:47-05:00

I do recall saying something about the PTR and Beta Pools be inadequate to the overall needs of testing....I have said it before and I will be saying it again in the future to be sure.

Most tester could give 2 cents less about what is happening with Azeroth as a whole....most are more focused on achievement tuning...Instances. everything else be damned....otherwise we would not also have this very half-baked "Appearance" update.

评论来自 alisakred

on 2017-03-29T16:50:50-05:00

What about the people that don't have 25 AK and cant start working for the new empowered traits. I have some friends that have 24 AK and needs one more to get his new empowered trait! Doesn't we get the empowered traits when we have 35 or more traits? Then why does it need 26 AK? :|

评论来自 Interest

on 2017-03-29T16:53:25-05:00

Wait a minute..

It should also be noted that this change was on the Patch 7.2 PTR (and has been since January).

Maybe it's time to open a discussion about having incentives for going onto the PTR. I know it became a hot topic on Overwatch for similar reasons... Might've helped to communicate it then since apparently, this was missed.

评论来自 QcRoman

on 2017-03-29T17:26:43-05:00

Well ain't it nice to see the scaling issue that was a hot mess as implemented be reverted and looked more into so quickly after feedback from the live servers started coming in !

Much appreciated.

评论来自 CornbreadPops

on 2017-03-29T17:28:19-05:00

What about the people that don't have 25 AK and cant start working for the new empowered traits. I have some friends that have 24 AK and needs one more to get his new empowered trait! Doesn't we get the empowered traits when we have 35 or more traits? Then why does it need 26 AK? :|

You need to have 35 points not be at AK 25 for empowered trait progress

评论来自 MrVolare

on 2017-03-29T17:54:51-05:00

I am glad they were responsive. Wish they hadn't been dishonest in the first place.

评论来自 Phlynch

on 2017-03-29T18:45:31-05:00

The only hot-fix ilvl scaling needs is the one where they remove it completely.

评论来自 longgood

on 2017-03-29T18:46:53-05:00

now if they would fix Mage frozen orb bug where it flies past all the mobs you send it at or bosses

评论来自 Sarthorius

on 2017-03-29T19:00:40-05:00

Wait a minute..

It should also be noted that this change was on the Patch 7.2 PTR (and has been since January).

Maybe it's time to open a discussion about having incentives for going onto the PTR. I know it became a hot topic on Overwatch for similar reasons... Might've helped to communicate it then since apparently, this was missed.

Yeah they need to rethink the way they give PTR away, most people that get them are those streamers and stuff (do mind that I'm not against it) but since they want to get ALL players in the boat, they should give more chances for other kind of testers, or be more specific in the future about what they want to know. As you said, most will only test what they think are of their mind, and that might not be the case of the whole, as we saw yesterday.

评论来自 Rilgon

on 2017-03-29T19:51:47-05:00

Wait a minute..

It should also be noted that this change was on the Patch 7.2 PTR (and has been since January).

Maybe it's time to open a discussion about having incentives for going onto the PTR. I know it became a hot topic on Overwatch for similar reasons... Might've helped to communicate it then since apparently, this was missed.

评论来自 Funkzorz

on 2017-03-29T20:08:18-05:00

Now can we get some Nighthold boss fixes? Half the bosses are bugged to hell...it's unraidable.

评论来自 nmb3000

on 2017-03-29T20:20:31-05:00

I wish they'd give more feedback about the AOE damage issues. It's affecting several specs, and my Ret Paladin feels almost unplayable because Divine Storm does no damage most of the time. It's not even listed on their Known Legion Issues forum post...

评论来自 Intervencion

on 2017-03-29T21:38:36-05:00

Wait a minute..

It should also be noted that this change was on the Patch 7.2 PTR (and has been since January).

Maybe it's time to open a discussion about having incentives for going onto the PTR. I know it became a hot topic on Overwatch for similar reasons... Might've helped to communicate it then since apparently, this was missed.

Yeah they need to rethink the way they give PTR away, most people that get them are those streamers and stuff (do mind that I'm not against it) but since they want to get ALL players in the boat, they should give more chances for other kind of testers, or be more specific in the future about what they want to know. As you said, most will only test what they think are of their mind, and that might not be the case of the whole, as we saw yesterday.

Maybe a useless cosmetic or an achievement... Nothing actually relevant but a bit of love.

评论来自 GeoS3VEN

on 2017-03-29T22:29:44-05:00

Wait a minute..

It should also be noted that this change was on the Patch 7.2 PTR (and has been since January).

Maybe it's time to open a discussion about having incentives for going onto the PTR. I know it became a hot topic on Overwatch for similar reasons... Might've helped to communicate it then since apparently, this was missed.

Yeah they need to rethink the way they give PTR away, most people that get them are those streamers and stuff (do mind that I'm not against it) but since they want to get ALL players in the boat, they should give more chances for other kind of testers, or be more specific in the future about what they want to know. As you said, most will only test what they think are of their mind, and that might not be the case of the whole, as we saw yesterday.

Just making sure you are aware that the PTR is free... anyone can use it. all you need to do is download it through the Blizzard desktop app. Its not restricted to special keys. I see this perception of the PTR being unplayable by the mass because they don't have a key and i think Blizzard may need to inform people better to the fact it is an open resource for players.

评论来自 Magneith

on 2017-03-29T23:12:17-05:00

I'm pretty sure they have also reduced the amount of turn-in the Broken Shore Buildings need. Mage Tower went from 8% to 15% in just 1-2 hours... (and now is already 19%).

That could be that just more people have had a chance to log in and play. I played from release and it was 100 per turn in...

评论来自 Magneith

on 2017-03-29T23:15:18-05:00

Good to see the caged pets thing. It's a good thing, people. It's to stop those dupers and hackers selling you dodgy pets. Well, that's my guess anyhow.

评论来自 GordonBuchat

on 2017-03-29T23:20:29-05:00

"we put it on the PTR and no one said anything, so we thought it was ok."and yet when people DO complain about something, they still leave it in and put it through to the live version.and then scramble to cover their asses with hotfix after hotfix, a half-dozen posts defending their action, and (in some cases) a week or so of free game time as compensation.