In our past patches we`ve concentrated on bug fixes, but now we think the time is right to change our focus and rework the game balancing from the ground up. Thanks for our community feedback, and especially help from community moderator Vicious - we are proud to present our new patch - with impressive list of balancing changes. We plan to continue balancing the game next week - reworking abilities, formations, unit upgrades and fixing numerous issues and exploits.

:::::Minor Fixes and Additions:::::
-Dragons and Heroes heal at half the rate while in combat or moving
-Minor fix to CoOp quest start-up to avoid lag and odd cinematics
-Fixed issue with formations sometimes not working right
-Added several new game moderators
-Reduced Dragons army strength

Pathfinding, units skill reset option ,and other balancements regards formation bonus and abilities (formation and abilities are under work right now) are already in our schedule plan for next patches.

Goblin on next patches will have hiding ability, their new concept/role is : flankers/hiders, so they got more hp/dmg, res, movement speed, and tribal heal will be improved in next patch.

I will gladly wanna hear opinion of players expecial for units such as goblins,cavalier,maceman,helbardier, rangers/mounted rangers, hero and dragons this are the units that received more attention and improvements

Rebalance of units strenght value are also planned, after that we gonna refine balancements with small changes, than we think to re-do totally the leveling system/attributes, this in preparation for a summer expansion with probably 3 new races, with new ability/concept such as bleeding effects, poison effects,mage class, new big creatures.