I am on a Unibody MBP 17" with (AFAIK) the most up to date Development
tools from Apple.

However, Geometry Shaders show as <unknown> in the OpenGL Profiler,
and when profiling from the OpenGL Profiler I will get crashes in
either my app or the profiler itself whenever I try to compile a
Geometry Shader.

Generally this crash is quite deep into Shader Compilation functions.

On the flip side the gDEBugger BETA recognizes my Geometry Shaders,
and they do work in my app at all other times without problems...

Is it worth creating a radar for these issues, or is this a known set
of issues that is going to be addresses in future updates?

Cheers,
Stephen.
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