Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Back

Binding Shot

(30 yd range, Instant, 45 sec cooldown)

30 yd range

Instant

45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Back

Binding Shot

(30 yd range, Instant, 45 sec cooldown)

30 yd range

Instant

45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 211,671 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
Generates 40 Focus.
Also replaces Multi-Shot.

Back

Sidewinders

(40 yd range, Instant)

40 yd range

Instant

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 211,671 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
Generates 40 Focus.
Also replaces Multi-Shot.

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.

Back

Guerrilla Tactics

(Passive)

Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

Back

Dragonsfire Grenade

(40 yd range, Instant, 30 sec cooldown)

40 yd range

Instant

30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.

Back

Expert Trapper

(Passive)

Passive

All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.

Choose a Specialization

Beast Mastery

A master of the wild who can tame a wide variety of beasts to assist her in combat.

Marksmanship

A master archer or sharpshooter who excels in bringing down enemies from afar.

Survival

A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Back

Binding Shot

(30 yd range, Instant, 45 sec cooldown)

30 yd range

Instant

45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Back

Binding Shot

(30 yd range, Instant, 45 sec cooldown)

30 yd range

Instant

45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Back

Binding Shot

(30 yd range, Instant, 45 sec cooldown)

30 yd range

Instant

45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 211,671 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
Generates 40 Focus.
Also replaces Multi-Shot.

Back

Sidewinders

(40 yd range, Instant)

40 yd range

Instant

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 211,671 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
Generates 40 Focus.
Also replaces Multi-Shot.

Marksmanship

A master archer or sharpshooter who excels in bringing down enemies from afar.

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Back

Binding Shot

(30 yd range, Instant, 45 sec cooldown)

30 yd range

Instant

45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 211,671 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
Generates 40 Focus.
Also replaces Multi-Shot.

Back

Sidewinders

(40 yd range, Instant)

40 yd range

Instant

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 211,671 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
Generates 40 Focus.
Also replaces Multi-Shot.

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.

Back

Guerrilla Tactics

(Passive)

Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

Back

Dragonsfire Grenade

(40 yd range, Instant, 30 sec cooldown)

40 yd range

Instant

30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.

Back

Expert Trapper

(Passive)

Passive

All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.

Survival

A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.

Back

Guerrilla Tactics

(Passive)

Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

Back

Dragonsfire Grenade

(40 yd range, Instant, 30 sec cooldown)

40 yd range

Instant

30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.

Back

Expert Trapper

(Passive)

Passive

All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.