Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

PSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

Ratings

Comments

This was by far the most amusing game I've played throughout this jam thus far. Top marks on humor! One complain I have is that it's remarkably easy to reach the boss, just sit at the back and fire away. Other than that, it was a pretty fun game!

Glad you liked it! When reaching the boss, I was trying to show off how powerful your weapon was so that you would realize its full power before turning it against you. I should have used some better dialogue to showcase that. Thanks for the feedback!

had fun playing the game tho they are only a bunch of blocks in the screen. game play and concept is cool. wish there was more work put on the graphics to make it visually stimulating. i could see that it has a potential to be a very cool shooter game.

FIRE ZE MISSILES
The writing in this game is hilarious. Though, I think the intro section should be shorter, it's quit easy to get bored and quit the game, without realizing that this is only the beginning

@gillyadrien
Music and graphics were the two things I wish I had more time for :(

@nuprahtor
Thanks. It takes about two minutes to get to the boss fight but I guess that's longer than some people's attention spans :( I added a note to the description. Hopefully that will be enough since changing the intro length wouldn't be an acceptable change at this point

Wow, the boss is really hard. Took me a while to figure out you can score several missiles into it between breaks.

I really like the nice, tight controls. Would appreciate some background music to fit the mood. Felt a bit unfair that missiles don't trigger hits for the first few seconds they spawn. I had fun with the game, though, and that's what counts!

"Just when things were heating up." Haha, nice. Very fun gameplay! I like that the missiles alternate the side they shoot from, and that their thrusters don't activate until they're locked on. Makes shooting feel very satisfying.

I had a great time with the missiles. I don't know why but it's just fun to fire and forget. Then turning it around for the boss fight switched it up. One thing I would say is that while the boss fight was hard the regular enemies were a joke, just stay at the bottom and fire constantly

It's pretty complete, but I felt that it didn't really realise the concept's potential. It feels like the first bit was not punchy enough - the mechanics of missiles tracking myself could have been fleshed out during the normal section - I mean I flew into the missiles myself and they didn't track me - which counters what the scenario set it up to be.

A more ambiguous rather than absolutely binary system would have been nice - it might track you if you got too close or if you generated enough heat through moving continuously, or something.

Holy crap... the heat missiles are by far my favorite weapon used this LD so far. They are so much fun to launch and let them do their thing. The boss fight was a really nice twist and brought a whole new dynamic to the game.

In response to your comment on my game; I played for a while and then there was some text that seemed to hint at an upcoming boss fight, but then the enemies stopped coming and nothing happened for a long time. :(

Fun concept and a fun little story.
Two minor complaints/observations about the game.
It seems completely irrelevant to shot the drones in the first part. Simply avoiding them is fine and there's no penalty in doing so.
It also seems that you can scum ICE by firing missiles directly at him from the correct distance.

Just what have me puzzled is during the ice block fight the ice shoots the usual orange cubes, but the missiles do not seek them as they supposed to. I take it those blocks are also ice? Just a little confusion there.

@pstudio: yeah, I really feel like I missed an opportunity on the intro, looking back :(

@arhpositive: I see what you did there :D

@jprogman: your ship becomes red, so it's 'hotter' than the enemy ships. I probably should have just made the bosses drones blue as well to clear that up.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.