Multi Stage Haarp rc

HAARP is an Attack and Defend CTF map for the contest. H.A.A.R.P. (the High Frequency Active Auroral Red Project) is stationed inside a huge Red base built in the side of a cliff. In the snowy Alaskan wilderness, they've built antenna arrays and a gigantic satellite dish. But what you don't know is it's really a DOOMSDAY DEVICE that could potentially END THE WORLD AS WE KNOW IT. Blue must infiltrate the base and deliver the shutdown override codes before DEATH AND DESTRUCTION RAINS DOWN ON THE WORLD (or something).

So what are the rules?
-Blu delivers intelligence to capture points. Red defends.
-The map is divided into 3 sections, like dustbowl.
-The intel spawns outside of Blu's respawn. Once Blu captures the first CP in a section, the next intel will still spawn outside of Blu's respawn.
-Red can block captures by standing on the CP.

Really wish this was available to play more often and that Valve would add this map, and the gamemode, to the official roster of maps as it is terrific. The map is varied and interesting, and the concept created by TF2Maps.net for their contest was fantastic and is sorely needed as a better version of CTF.

Such an incredible map! Feels stock in almost every way, and I love how the multistage mechanic ties the whole map together similar to dustbowl or hoodoo. The gamemode is real sweet too. Got to play it in a populated server and it was an absolute blast!