>This happens with many such games, but it's a side effect. >The games are designed to be entertaining; if your perception of time >changes, that's fine, but that wasn't the intention of the programmer. >>But what if it were the intention of the programmer? >Suppose you had a game which was *designed* to change >the player's perception of time. Or space. Or... >>Any ideas about how this could be done?

How about a fast-paced game where the action gradually increased the more
you played it so that the action never appeared to slow but your perception
of time became faster and faster. Perhaps we could add transhuman
principles into this game. Hmmm, I'm going to think about this one because
designing 'creative interactive entertainment' aka computer/video games
(hopefully VR, which is why I want to learn rendering) is what I'm
intending on doing as a career.