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Comment by zickzag

this will be the normal version of warrior tank T12, skin isn't available yet and if you press view in 3d you will see the T11 one. 5/26/11

Comment by Stealthfree

I hate how all of these pieces have a Stamina socket bonus...I guess that's Blizzard's attempt to compromise for the lack of skill and itemization it will take to reach mastery cap. You know, because of increased stats n' stuff. 5/31/11.

Comment by highwind123

extremely suboptimal itemized set as only 2 pieces have mastery+avoidance which is -hands down- the best prot-warrior stat combination.

if this goes live like this i will probably only bother with legs+gloves and look for mastery/dodge+mastery/parry items on the other slots... although the 4p bonus isnt to shabby.

Comment by pogopogopogo

4piece bonus is pretty nice.

Comment by cubelord

The 2pc bonus complements well with the 2pc bonus from t11, in terms of producing threat. Combine that with the large shield slam increase from Heavy Repercussions, and we'll see quite a bit of DPS coming from prot warriors on single target, which as I've noticed is a bit behind other tanks.

Comment by KelanX

Quite a nice looking set!

Comment by McEgan

The 4pc of this is nice, no doubt. Normally, shieldblock is a 30 second cooldown and is active for 10. So you have 20 seconds of being able to take an unblocked hit. With this 4pc, that time period will be reduced to 10 seconds (assuming you are at 94% unhittable).

However most of those parried hits are only going to lead to overheals anyway. I would rather have the passive ability to never take an unblocked hit (aka 100% combat table coverage). This set is horrible for this ideal due to so many pieces lacking mastery and having expertise/hit. Instead, here is a better set of items to go for instead of getting all pieces in this tier. This will give you max CTC and still retain the awesome 2pc threat bonus.

Comment by valenwood

I have neglected common enchants and meta gems, as they will be the same. This also assumes Puisssants in blue, Fines in red and Fractureds in yellow. Also assumes reforging into dodge>mastery, dodge>parry, threat>mastery, threat >parry (which ends up being more parry then we really want).