Next one. All in all this does probably need some getting used to. The sketch, again, only showed the character. The background was added later on, bit by bit, live and without any planning ahead. My recent Inkscape experiments in isometric graphics and correct shadowing certainly had an impact here. The main inspiration for the 2d perspective, however, were some images of a work-in-progress (or dead?) indie game called Piq I had seen a while ago. Even though I didn’t have these images right in front of me when working on this, the result looks a bit more similar than I had actually intended (maybe not too surprising considering the reduced look). So, for completeness sake here’s the link to the game’s thread on the TIGForums. Check it, the artwork is really sweet! :) Oh, and for all pixel purists out there I’d like to stress that this image was made entirely in vectors and not everything (regarding the background anyway) is made of square pixels that scale up cleanly. This doesn’t claim to be „real“ pixel-art.