IMO, what makes Nucleus a good DM/startup map is that the point is so easy to ignore. The RED and BLU sides of the map aren't walled off. Contrast with Sawmill, where you can only enter the opposite side of the map from a handful of chokepoints, or Lakeside, where the point forms an almost-literal wall.

Outside Nucleus, I think Harvest and Viaduct are the best stock maps for screwing around killing each other.

I think koth_oilfield is pretty good for that as well. The CP is on that platform in the middle.

Just a heads up TF2 will be converted to Steampipe in the next month or two. For clients it means much faster load times. It will probably break stuff on the server. They just pushed it out to the TF2 beta so hopefully the work out all the bugs there. This link tells you all about Steampipe.

Standing over a stained copy of an old Ronald McDonald ad, masturbating furiously screaming MY WAY!

Gumbie wrote:

Just a heads up TF2 will be converted to Steampipe in the next month or two. For clients it means much faster load times. It will probably break stuff on the server. They just pushed it out to the TF2 beta so hopefully the work out all the bugs there. This link tells you all about Steampipe.

Big props to ragin for finding a cvar in the gscramble plugin that I've been overlooking. Basically players will be auto scrambled by hlstatsx skill ranks at the end of waiting for players time. Since some people load in much slower than others I've bumped the "waiting for players" time up to 60 seconds from the usual 30. When the steampipe change over happens we can probably put it back down to 30 when map loads are much quicker. Let's try it out tonight and see what happens. Also before anyone bitches about setup time taking forever, 30 extra seconds is not going to ruin your life.

If something is not to your liking tonight when we test it please don't kick, stomp, scream, and profess loudly over voice chat how much you hate it. Adjustments can easily be made. I don't get paid to maintain the server and the only end goal I have it to make our TF2 games more enjoyable for everyone. No one likes getting stomped by uneven teams and most people on stacked teams don't like rolling other teams either.

Big props to ragin for finding a cvar in the gscramble plugin that I've been overlooking. Basically players will be auto scrambled by hlstatsx skill ranks at the end of waiting for players time. Since some people load in much slower than others I've bumped the "waiting for players" time up to 60 seconds from the usual 30. When the steampipe change over happens we can probably put it back down to 30. Let's try it out tonight and see what happens. Also before anyone bitches about setup time taking forever, 30 extra seconds is not going to ruin your life.

That is exactly what I had been hoping to see! Awesome, thanks so much, both of you. Everyone can use the extra 30 seconds to grab another brewski from the fridge!

Just a heads up TF2 will be converted to Steampipe in the next month or two. For clients it means much faster load times. It will probably break stuff on the server. They just pushed it out to the TF2 beta so hopefully the work out all the bugs there. This link tells you all about Steampipe.