From left to right you can see my sculpting progress in ZBrush 4 (ZBrush 4R2b today!). I started off by blocking in all the forms using a standard DynaMesh sphere and the basic clay brushes. As references I used my little Anatomytools skull plus some images from one of my anatomy books.

The upper row of teeth were sculpted from the same mesh as the main head while I used a different approach for the bottom jaw and teeth. I created those parts as simple base meshes in Cinema 4D which I refined in Zbrush, jumping back and forth between the apps a couple of times, using GoZ.

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About me

I am a freelance artist specialized in 3D/CGI and image retouch. I have been in the industry working with retouching for photographers, advertising and design clients for over 18 years now. Since 2013 I run my company Good Monday.

This website is mainly to show some of my spare time projects, including lots of experiments and unfinished stuff, but I hope you like it!