-Quest Log in RPG Mode-Class Creation for RPG Mode=I have seen this in almost every other reply, but In Game Character Customization/Pre-Made Male/Female Models with several clothing options to show examples of skins for beginners like myself.

I was thinking of an important feature for RPG mode that should be added: random drop in loot function.

By that I mean adding to monsters (or chests, barrels etc.), a database of items that can randomly drop, and maybe (if possible) even have a certain drop rate %.

Let me give u an example: You add to a Wolf monster 3 possible Item drops: Meat, Fur and Teeth. Upon killing the monster, the loot that drops will be randomly generated from the 3 items u added in the database.

Can something like this be implemented into Sandbox? This is an important feature and it's found in most RPG games, and it will add to the diversity of the games u make.

Dear Sandbox god, I wish an easier way to import models and make RPG and FPS models available for both game modes, I mean, when you are creating a map on FPS mode you only have a few enemies to add to the scene, but there are more on the RPG mode, like the Zombie. Something like just adding the model to the 'models' folder.

Also, I wish there is a way to change the projectile color, 'cause I changed all weapon sounds for real weapon sounds but with that projectile color it doesn't look too good.

I wish the ability for bullets to pass through the walls, or at least the thinest ones.

And finally, the ability to create walls that can be destroyed or exploded.

so how does you import model all this time mr. Brightside? I think it was easy enough for me to import model.With projectile colour, you must mean mean the fps mode. You can do that by editing the source. If you want i can make a tutorial for one since it is not that complicated but it is quite hard to explain here.Bullet to pass through wall? I don't really know if that possible but hirato is trying his hard I think.And lastly the destructable wall. If you look closely there is a barrel entity, if you spawn the entity using the menu, you cannot set it's health you had to do it through console. Barrel entity explode when it reach certain damage. You can change it mapmodel to anything including a wall.

Mr. Brightside wrote:I wish the ability for bullets to pass through the walls, or at least the thinest ones.

I think this would be a great addition as well. A weapon piercing stat system would do nicely for this that way the higher the weapon piercing stat the thicker the material you can penetrate but also have each layer of wall you shoot through decrease the amount of damage done by a small amount.

Wind Astella wrote:And lastly the destructable wall. If you look closely there is a barrel entity, if you spawn the entity using the menu, you cannot set it's health you had to do it through console. Barrel entity explode when it reach certain damage. You can change it mapmodel to anything including a wall.

Yes this may be true but is would be more than a little odd to shoot at a wall with a normal gun and then have it randomly explode wouldn't you agree? I think wall entities that have changeable health and would change into a damaged wall texture at 50% HP and then into rubble at 0% HP would work much better don't you?

Mike wrote:Random Map Generator similar to Minecraft

This would be great. It would also be nice to have a RMG that has a menu that game creators can use with options to chose what textures, blends, models and music to generate into the map that way we could chose what types of grass, flowers, ivy, ect. can be blended to what ground/wall textures, what plants, trees, animals ect. to generate and what music to use. I will go into greater detail on my idea if you're interested. It would also be nice to have the Minecraft biome system.

Are there any news on the new release of PAS? I was wondering this because I saw that the kickstarter plan isn't going really well unfortunetly I really wish I'd had the money to support all the developers for this amazing project. If kickstarter fails, what will become of the future of PAS?