Classic Adventures

The Gyre

Classic Print Edition$12.99

You’ve survived in the wastelands your whole life. You reckon there’s not much this atomic-soaked world can throw at you that you can’t handle. Surviving is one thing, but getting ahead means more than just playing it safe. You’ve got to explore, take chances, and grab the opportunities that come your way.

So when a landslide exposes some sort of ancient doorway, you know you need to hustle to explore it and get the loot before someone beats you to it. What could be more straightforward than that?

Skull Mountain

Classic Print Edition$13.99

When a rock formation on an old volcano looks like a human skull, you’re gonna get cult activity. Sure enough, a group of unholy bandits called the Obsidian Heart moved in and robbed the countryside blind for their dark god, until Saint Garth smashed them a century ago. But after some recent earthquakes, the cult is back, practicing kidnapping and sacrifice and pretty much demanding to be hunted down. Why now? Who controls them? Just how deep do the tunnels go inside… SKULL MOUNTAIN?

With 36 pages of adventure, 18 detailed maps, a new ritual magic system, and original fantasy art by Andy “ATOM” Taylor and Steve Zieser, “Skull Mountain” is an old-school dungeon crawl for fantasy games like Labyrinth Lord™. Recommended for four to six characters of 4th to 6th level.
Dedicated to the late Dr. Holmes and the imaginations a certain map inspired.

REVIEWS:

The Hidden Serpent

Classic Print Edition$11.99

Faster Monkey’s tribute to a classic dungeon crawl gives you tons of old-school goodness — rooms and tunnels, wandering monsters, traps and treasures — in a fast-playing modern form. “The Hidden Serpent” pits low-level Labyrinth Lord™ characters against a secret complex full of varied foes, some working together and some at odds. More than other Faster Monkey products, this dungeon emulates the humor and zaniness of modules from the hobby’s golden age, hitting the party with plenty of classic risks and rewards.

“The Hidden Serpent” is a 20-page dungeon, plus two pages of maps, two color covers, and two player handouts. It’s fully compatible with Labyrinth Lord™ and the Advanced Edition Companion™, and works easily with other old-edition-style games. Pick it up today for a ready-to-run adventure tonight!

REVIEWS:

Wheel of Evil

Cheesy hard copy direct from FMG!Print Price:$11.99

It’s up to your brave heroes to fight off the invading kobolds and save… the cheese?? Well, a job’s a job, and things underground are seldom what they seem. Wheel of Evil is a 16-page adventure for old-school characters of levels 3 to 5, plus a full-color cover with classic maps and handouts. Compatible with Labyrinth Lord™ and similar games, including the Advanced Edition Companion.

REVIEW:

WRACK & RUNE

It’s a typical job: Go get the thing, bring it to the wizard. Of course, you should keep a few details in mind… like the thing is a three-ton statue… probably broken in pieces… and sunk to the bottom of Eel Bight, a dangerous bay haunted by thick fogs, Reef Devils, and a magic island full of kidnapping fairy-folk. Oh, and this wizard is in a hurry, so the reward drops every day. Other than that, no problem! In true old-school style, WRACK & RUNE pits the players against logistical challenges, resource management, and the ticking clock. Blood may spill, but smarts and creativity will win the day more than brute force.

Realm of the Technomancer

Relax, guys, you’re both right! REALM OF THE TECHNOMANCER challenges players of both campaign types with an unusual dimensional crossover adventure, presented in a unique back-to-back format. Just open the side you want to use tonight!

Something new has invaded an important underground complex… Will you be wizards and warriors gearing up to save the gnomes from strange humanoids, or mighty freaks of post-apocalyptic nature hired to drive out the alien troops of the mysterious Technomancer? REALM OF THE TECHNOMANCER offers dangers, rewards, new gear, and new monsters for post-apoc games like Mutant Future™ and old-school fantasy like Labyrinth Lord™ alike. Plus, the TECHNOMANCY appendix gives simple, vivid rules for what happens when technology and magic try to mix, and the results are often not pretty…

Whichever world you hail from, the Technomancer doesn’t belong there, and it’s up to you to drive him out.

REVIEW:

RE-ENERGIZERS: The First Full Module Ever for Mutant Future™!

Retro hard copy direct from FMG!$9.99

In the mutated post-apocalypse, a man with a laser gun can win an argument. A man with two killer attack robots, though, can rule a whole town––and that’s just what Boss Jarvis does, dominating the little fortified settlement called Xitnine. When Jarvis needs someone to fetch new batteries for his mechanical henchmen, his jaded eye falls on the strangers in town… and that’s you. It sounds like a decent job, so long as you ignore the rumors of swarming mutant beasts, robots gone berserk, and deadly fields of radiation.
RE-ENERGIZERS is a compact adventure module for beginning characters in a post-apocalyptic roleplaying game such as Mutant Future™.