Andrew specialises in programming game mechanics - from weapons systems to dialogue trees, and everything in between. He believes that the atmosphere of a game is just as important as the core mechanic and so focuses heavily on the ‘small details’, such as juicy transitions and interactive feedback.

Background

Upon graduating from university in 2010, Andrew was offered a spot on a virtual world research team - where he spent the next 3 years building MMORPG-like systems for the medical and tertiary education industries. Eventually his desire to make ‘real games’ grew, and alongside a few like-minded individuals he founded 2Bit Studios.