We’ve added a new flying skill called Azerothian Navigation. When World of Warcraft: Cataclysm is released, players who purchase the expansion will see this skill available from flight trainers once they reach level 60. This new skill is required for flying around all Kalimdor and Eastern Kingdoms zones, including the new level 80-85 zones.

The cost for this is 250 gold. The name has also changed. I've updated my original post with the new information.

Cataclysm Beta - Build 12942 (Codename Fluffy)
A new build has been ... well, discovered, and just like the previous one I have no idea if it will be ever pushed on beta realms. That's not a reason to not work on the changes and give it a stupid codename, stay tuned for more updates!

Item - Druid T11 Feral 4P Bonus - Each time you use Mangle (Cat) you gain a 1% increase to attack power for 30 sec stacking up to 3 times, and the duration of your Survival Instinct ability is increased by 50%. / Instant

Item - Priest T11 Healer 4P Bonus - Each time your Penance spell heals a target with Weakened Soul you gain 540 Spirit for 10 sec, and being in a Chakra state grants you 540 Spirit for the duration of the Chakra. / Instant

Spell Diffs
These changes are from the comparison of game files, they are not official changes and nothing is final until it's confirmed by Blizzard AND on live servers. It could be a simple test change, or me being stupid and not doing things properly.

Originally Posted by Blizzard Entertainment

Mounts

Golden King - Summons and dismisses the Golden King. This is a very fast mount. / 1.5 sec cast

Ghoul Frenzy is now Dark Transformation - Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active. / 1 Unholy, 60 yd range, Instant

Ravenous Dead has been replaced with Shadow Infusion - When you cast Death Coil, you have a 33/66/100% chance to empower your active Ghoul, increasing its damage dealt by 10% for 30 sec. Stacks up to 5 times.

Resilient Infection implemented - When your diseases are dispelled by an enemy, you have a 50/100% chance to activate a Frost rune if Frost Fever was removed, or an Unholy rune if Blood Plague was removed.

Combustion revamped - Instantly deals 954.57 to 1131.92 Fire damage and combines your Fire damage over time effects on the target into a single effect, burning for the same total damage for 10 sec. 40 yd range, Instant, 2 min cooldown

Hot Streak is now a Tier 3 talent, down from Tier 4. Modified - Your spells no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana.

Selfless Healer now also boosts your damage - When you heal others with your Word of Glory, it increases the effectiveness of the heal by 50/100% and increases your damage done by 2/4% per charge of Holy Power for 10 sec.

Sanctified Wrath is now a Tier 4 talent, down from Tier 5. Now increases the critical chance of Hammer of Wrath by 20/40%, down from 25/50% and reduces the cooldown of Avenging Wrath by 20/40 secs, down from 30/60 secs.

Seals of Command now affects Seal of Righteousness, Seal of Truth and Seal of Justice.

Power Word: Barrier now absorbs [ 1.2% of Spell Power + 4245.032 ] damage, up from [ 0.75% of Spell Power + 1650 ] and lasts until it absorbs [ 6% of Spell Power + 21225.16 ] damage, up from [ 5% of Spell Power + 11000 ] damage.

Borrowed Time no longer increases the amount absorbed by your Power Word: Shield.

Improved Inner Fire renamed to Inner Sanctum - Your Inner Fire also reduces all spell damage taken by 5/10/15% while it is active, and the movement speed bonus of your Inner Will is increased by 2/4/6%.

Earthquake base damage increased by 55%. Now has a 10% chance to knock down the targets (down from 20%). Lasts 8 sec, down from 10 sec. Mana cost changed to 60% of base mana, down from 86% of base mana. Cooldown removed.

Nether Protection slightly revamped - After being hit with a spell while using Nether Ward, you gain Nether Protection, reducing all damage by that spell school by 15/30% for 8 sec. Nether Protection can only occur once per Nether Ward.

Is anyone else getting totally bored of mounts. They add them like they're amazing prizes but for me they just seem to be lackluster, more spectral mounts? bleh. The TRH mount was bad enough thanks. Would much prefer to be able to customize my character in other ways, WoW is so far behind other games in terms of character customization its not even funny.