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The best spell for a support after Flash. Use this in 80% of the cases. Don't think of Exhaust as a peeling or "Safe" Summoner Spell, think of it as "Control", with a perfect Exhaust you can control and win a fight even tho you are behind in lane.

Exhaust is an amazing spell at stopping damage from champions. You can use it up to 3 things.

Reduces damage dealt from target by 40%Reduces their movement speed by 40%Reduces their Armor & Magic Resist by 10

You might need to use Exhaust on somebody else than ADC if the enemy got an assassin like and in some cases if you can time your Exhaust then

And always on ADC to take out their dmg.

Flash is standard, Lulu can flash to & VERY QUICKLY before Flashing to get the same effect in the area that you Flashed to, this slight advantage really makes a difference when practiced.

Can be used sometimes, if you want to kill your opponent early, make sure to use it right before their ADC use because self-heal is 40% less effective. So it will not work against

Go for Thunderlord's if you will be able to poke your opponent for free, but usually, you won't be able to do that, so go for Windspeaker's to be sure. Windspeaker applies on And goes really well with.

I usually go for Perseverance instead of Insight lately on if I'm against a poke support like , since does not need or as much as other supports, and the extra regen is super underrated in lane.

CUNNING

Wanderer 5/5 - You spend a lot of time as support moving around the map, this gives you a slight boost with that, and you get no value out of the only other option in Savagery (Get back to lane quicker, move to hit the enemy in lane quicker, faster roams, etc)

Secret Stash 1/1 - You start with 3 Health Pots and trade A LOT as Lulu, this gives them more value, and some Mana! and you get no value out of Runic Affinity & Assassin as support.

Meditation 5/5 - 1.5% Mana Regen every 5 seconds, IT'S REALLY GOOD, Lulu uses a lot of mana, and especially before first back, this along with Spellthief's Edge is your only way of regening mana.

Bandit 1/1 - Free Gold, and extra gold for auto attacking the enemy Champions, which you will be doing a lot of during laning phase.

Precision 5/5 - Gives Lethality (Armor Pen), and Magic Pen, since most of the damage you will be doing in lane is through auto attacks and E this gives you slightly more damage, and unlike most supports, Lulu doesn't benefit as much early from the Flat Cooldown Reduction from Intelligence.

Thunderlord's Decree 1/1 - Thunderlords gives you more small amount of extra damage when proc'd, on a 25-second cooldown, so this helps you widdle away your enemy laner's HP over time, and since Lulu gets a good amount of Ability Power items, it scales well on her.

RESOLVE

Recovery 5/5 - Lulu's playstyle involves trading a lot, so you are going to be using your HP a lot, and having Flat Health Regen lets you out sustain.

Tough Skin 1/1 - You take auto attacks from 2 enemy Champions since you are in a Duo lane, so you get twice the value out of this, and it complements the aggressive playstyle.

Veteran Scar's 5/5 - Free Flat Health in combination with runes gives you a huge health advantage over any support not running the same.

Insight 1/1 - Getting 15% Reduces Cooldown on your Summoners, makes blowing your Flash after getting Ganked not as brutal, and more importantly lets you have Exhaust up quicker, giving the enemy a shorter timing window to potentially capitalize on.

I toke this part from Sawyerr, he really gets it and I can't really do it better, but I would like to max E for dmg and shield

Starting Items

NORMAL START for a Lulu player.. The Spellthief give you money and the ability to poke, use poke with e then q

TAKE THE TOTEM TRINKET AT THE START, YOU WILL HAVE AN EXTRA WARD THAT WAY. BUT AS SOON AS YOU GET YOUR SIGHTSTONE, YOU WANT TO GET SWEEPING LENS

Once you get Sightstone, you can switch to Sweeper, holding on to totem is only beneficial if you are trapped on your side of the map and can't back, then sightstone and totem gives a good laneing fase but be aveare, jgl cant gank if you dont sweap

Everytime you back, make sure to have buy one.. always have two, one to plant at a keyspot and one to drop when the enemy takes your control ward

YOUR BOOTS DEPENDS ON HOW MUCH YOU WANT TO ROAM. IF THE ENEMY MID LANER IS VERY IMMOBILE, AND YOUR ADC CAN TAKE CARE OF HIMSELF, YOU WANT TO TAKE MOBILITY BOOTS, BUT IF YOU CAN NOT ROAM MID A LOT, TAKE CD BOOTS.

Core Items

This is your Core build that you will get around Early game

With the Ardent Censer - start with Forbidden Idol. This build will make you able to carry your team thoughout teamfight as long you stay behind and dont die because you are lowhealth with this build

Situational Items

THIS ITEM IS GOOD IF THEY HAVE A FED AP CARRY, OR 2 AP DAMAGE CARIES ON THEIR TEAM. WITH THE NERFS TO THIS ITEM, YOU SHOULD RETHINK BUYING IT, AND SHOULD NO LONGER AUTOMATICALLY BUY IT. THE LOCKET IS GOOD WITH THE SHIELD, IF THEY HAVE AOE DMG. BUT I WILL PERSONALLY PREFER LOCKET IN MOST SITUATIONS,

IF THEY HAVE SOMEONE LIKE KARTHUS ON THEIR TEAM. OR IF YOU GET FOCUSED FOR SOME REASON, AND NEED SOME MORE DAMAGE .

THIS IS GOOD IF THE ENEMY HAS A LOT OF CC, AND YOUR ADC DO NOT HAVE ANY QUICKSILVER.

LULU IS WEAK AT THE SUPPORT ROLE AT THE MOMENT IF YOU DON'T BUILD AP, SO GOING FOR A DEATHCAP CAN BE STRONG, IF YOU WANT TO HAVE BIGGER SHIELDS, MORE POKE AND LARGER SPEEDUPS.

GIVES YOU SOME TANKYNESS, AND NOW YOU WILL NOT GET ONESHOT BY AN ADC. BUILD THIS LATEGAME ONLY - SHOULD NOT BUILD THIS IF YOU CAN STAND I BACKLINE

Elixer of Iron - Isn't bad either, you get Flat HP, and a trail to boost movements speed making it easier for carries to kite into you

VS

Alistar

Easy

Alistar is a lot like , the only difference is that he has a heal, which is very annoying for you. You still have to do pretty much the same as if you were playing against ; keep poking and kiting him, and he cant do much. Just remember to poke him most with your basic attacks, as you can make him waste his mana on spamming . This is close to a medium matchup, since his makes him survive the lane, and he is very good at setting up a gank, so you have to take care of him.

If he / your ADC, you can him, to deny his .

VS

Bard

Medium

Don't trade when his empowered Meep auto is up.

You can interrupt someone traveling through if you hit them with the knock up from Lulu's ULT

VS

Blitzcrank

Medium

1) Dont let him snowball

2) Always have minions in front of you, and if your minions are about to die, consider going back and wait for your next minion wave

3) Punish him if he misses his

This matchup can be hard, but you have remember that he only got his to engage from a far, so you will have a good time if you rush . Also do not let him come close, basic attack him, and use your /to get away.

If you get hit by , you are not being careful enough, and be careful about a from the bush.

Keep in mind that nearly always invades, so get away from him as soon as you see him going into your jungle, do not forget to drop a ward tho.

VS

Braum

Easy

You can kite him around very easy, he can block your , but if you try to make him waste his shield, he has nothing.

Don't harass him too much with anything else than basic attacks, he is so tanky that he takes no damage, so using your combo on him would nearly be a waste of mana.

Take care of his passive, the stun is very good, and paired with an adc like, they can stun you all the time.

VS

Karma

Hard

Karma is annoying to play against, and she is one of the few counters to .

To win this lane you need to have fast reactions, since you need to her poke, but on the same time poke back, with a /AA combo. Her is annoying, but your poke should be able to get through it.

If you can dodge her / combo, you have won the trade, even thought it is hard to dodge. You should also use this window to be aggressive, since her has a high CD early.

VS

Leona

Easy

Remember that if she goes all in on your ADC, go all in on their ADC, but your ADC instead of you. If you have good enough reflexes you can try to 's .

Also keep in mind that she has no shield, heal or anything to stop your harass, so you can keep poking her if you play it smart; as soon as you think that she might go in on you, back away a bit, and poke with autos all the time. If you keep her down, she will have no chance of going in on you, unless she wants to die.Keep in mind that you only have to poke her, don't go in if you both have full hp. And be careful about tower diving, she has a lot of cc!

VS

Malzahar

Medium

If Malz goes in for an ULT, Shield your ally then cast Q towards them to brake his shield, then W him to stop the ult.

VS

Nautilus

Hard

He is a lot like , sine he has his , with a follow up CC. The difference is, that can set up a gank a lot better, since his is a guaranteed hit, while need to his his pull in order to have success.

The good thing for you is, that it is easier to poke him, since he has no speed buff. But this is like the matchup, easy if you do not get pulled, hard if you do.

Be carefull with poke, if he hooks you down on lane you are almost done

VS

Tahm Kench

Easy

A very easy lane for you. He should never be able to engage on you, and you can poke him out of lane. His is nearly useless against you, since you don't have any hard CC that he can protect anyone from.

Never really played against him

Champion

Difficulty

Notes

Alistar

Alistar is a lot like , the only difference is that he has a heal, which is very annoying for you. You still have to do pretty much the same as if you were playing against ; keep poking and kiting him, and he cant do much. Just remember to poke him most with your basic attacks, as you can make him waste his mana on spamming . This is close to a medium matchup, since his makes him survive the lane, and he is very good at setting up a gank, so you have to take care of him.

If he / your ADC, you can him, to deny his .

Bard

Don't trade when his empowered Meep auto is up.

You can interrupt someone traveling through if you hit them with the knock up from Lulu's ULT

Blitzcrank

1) Dont let him snowball

2) Always have minions in front of you, and if your minions are about to die, consider going back and wait for your next minion wave

3) Punish him if he misses his

This matchup can be hard, but you have remember that he only got his to engage from a far, so you will have a good time if you rush . Also do not let him come close, basic attack him, and use your /to get away.

If you get hit by , you are not being careful enough, and be careful about a from the bush.

Keep in mind that nearly always invades, so get away from him as soon as you see him going into your jungle, do not forget to drop a ward tho.

Braum

You can kite him around very easy, he can block your , but if you try to make him waste his shield, he has nothing.

Don't harass him too much with anything else than basic attacks, he is so tanky that he takes no damage, so using your combo on him would nearly be a waste of mana.

Take care of his passive, the stun is very good, and paired with an adc like, they can stun you all the time.

Karma

Karma is annoying to play against, and she is one of the few counters to .

To win this lane you need to have fast reactions, since you need to her poke, but on the same time poke back, with a /AA combo. Her is annoying, but your poke should be able to get through it.

If you can dodge her / combo, you have won the trade, even thought it is hard to dodge. You should also use this window to be aggressive, since her has a high CD early.

Leona

Remember that if she goes all in on your ADC, go all in on their ADC, but your ADC instead of you. If you have good enough reflexes you can try to 's .

Also keep in mind that she has no shield, heal or anything to stop your harass, so you can keep poking her if you play it smart; as soon as you think that she might go in on you, back away a bit, and poke with autos all the time. If you keep her down, she will have no chance of going in on you, unless she wants to die.Keep in mind that you only have to poke her, don't go in if you both have full hp. And be careful about tower diving, she has a lot of cc!

Malzahar

If Malz goes in for an ULT, Shield your ally then cast Q towards them to brake his shield, then W him to stop the ult.

Nautilus

He is a lot like , sine he has his , with a follow up CC. The difference is, that can set up a gank a lot better, since his is a guaranteed hit, while need to his his pull in order to have success.

The good thing for you is, that it is easier to poke him, since he has no speed buff. But this is like the matchup, easy if you do not get pulled, hard if you do.

Be carefull with poke, if he hooks you down on lane you are almost done

Tahm Kench

A very easy lane for you. He should never be able to engage on you, and you can poke him out of lane. His is nearly useless against you, since you don't have any hard CC that he can protect anyone from.

Lulu's levels 1-4 need to be very solid, dying, getting Ganked, or over committing is not acceptable.

Level 1 you should look to E the enemy then auto attack twice for good poke, while doing this try to not get hit by anything (abilities, auto attacks, minions). always stay behind minions

You should continue to trade in this type of way so that you aren't blowing your entire mana pool with 1 trade.

If you are playing against a or only poke as long you use less mana than they use on heal.

Ideally, you can get a recall off around level 4, and you have enough gold for Frostfang, so if you haven't killed the enemy / don't have justifiable reasons to stay in the lane, just take the initiative and push out the lane and recall. Most laning phases will go like this, since killing any lane that has & early is pretty hard.

You don't have to kill your lane before first back to win the game, chill. You're goal a Lulu is to give your ADC a CS lead.

Mid Game you should be looking for as many Skirmishes or small fights as possible, walk with your jungler and take good fights, when you either have a number advantage or know you can win, Lulu's kit provides a good amount of Damage, and soft - CC that gives you a good percentage chance of picking someone off.

If you are stuck 5v5 Mid, wait for the enemy to engage then counter with ULT , if you are ever trying to force something onto the enemy while it's 5v5 you will get like 100 damage on someone and die, not worth.

It's also a good habit to not stand right on top of your carries, since if the enemy jumps on them, and you are hit by damage/ CC you won't be able to help them as much afterward.

Around Mid Game you should get which gives you so much power, this in combination with Lulu's & gives you a double whammy of Attack Speed & on hit Magic Damage to a carry, this can easily have great effect when used on most ADC's and even Tanks.

Ping your team to hit the enemy when you have Ardent Passive applied on them though, don't just cast it expecting them to go in.

Dont roam to mid like a lot of Lulu players exept if you can get a assist, because you will just split xp with mid-laner and he will fall behind

Late game you have at least 2 active items () you have to make sure you are using them, and using them optimally.

Lulu has & & for peel, but all are single target spells, Redemption is used best when you can hit your key backline members since they will most likely be the focus, so if you can buffer the Redemption on top of them as the enemy is trying to engage, you can then decide when / if to use & & .

You have to have really good reaction speed, or be playing around the expectation of crucial incoming CC to be quick with the cleanse from Mikael's

Locket - is a little more forgiving, if you use it to early in a fight most likely it will soak up some damage, but you have to use it before income damage hits, or else it's wasted, nobody likes that guy who activates locket after everyone is dead.

Late game things fights will happen faster, and you have to be quicker to react to them with you peeling tools. Lulu doesn't have any influence on wave control since, and doesn't have the CC to really force fights onto the enemy, so try to keep your Wards in Neutral parts of the map (river), and don't walk past there unless you have backup.

There is no reason to lose the entire game to see if the enemy Red Buff is up at 35 minutes in.