If you have seeds that will not stack, take them to the flower garden behind the Nujel’m Palace and place them in the Gardener’s Toolbox. This will allow an exchange of unstackable to stackable seeds. The box will accept single seeds or containers filled with seeds. Please be warned that the player can’t carry the seed container and it will drop to the player’s feet. Double click the box for instructions if needed.

Mysticism Changes

Imbuing is not the only skill associated with Mysticism now. Players can use EITHER their Focus skill or Imbuing skill. Evaluate Intelligence no longer has any effect on a Mystic’s spell power

Housing Teleporter Changes

If two House Teleporters are not linked with each other, it is now possible to form a link between the two. To do this:

Have both House Teleporters in your backpack.

Double-click on one House Teleporter.

When the targeting cursor appears, target the other House Teleporter.

The two House Teleporters will then be linked and can be used for teleporting between each location when locked down in a house.

This is an exclusive link. Old link associations will be broken when the new link is formed.

Faction players will no longer be able to use these while carrying a sigil

Please Note: If you have teleporters placed you do not have to relink them. If one happens to become unlinked for any reason, you will be notified by the teleporter becoming dark grey.Item Insurance Update· All items have been evaluated based on their true value and these values will now be used to determine insurance costs.Scaling insurance cost

New insurance costs will be between 10gp and 800gp.

Magical items cost will be based on their worth in the Imbuing system. Please note: Item property weighted values subject to change.

All community collection items will remain 600gp.

All faction armor/weapons will be 800gp.

Insurable armor set pieces will remain 600gp.

Players will now be receiving 100% of the insurance value for player kills and faction players will receive 50% of the insurance value insurance value for player kills.

Non-magical item cost is based on a percentage of the items vendor price.

New improved interface added to the player context menu

Displays all insurable items currently within the players backpack and equipped on paperdoll.

Displays current insurance status for each item.

Total insurance cost, the number of deaths payable, and the gold available are displayed for the player.

Bug Fixes

House add-on deeds will remain blessed when they are redeeded

Glowing runes will animate in the Legacy Client

Player’s last corpse is teleported out of the Underworld puzzle room if the key expires

Snakes which are attacked while under the influence of a snake charmer will no longer remain uncharmable.

Gregorio the Bandit will no longer turn blue when attacked.

Fixed an issue with Tinkers not being able to make trapped boxes. This was caused when the tool was used up upon a failed attempt.

Pets should be able to follow their owners down the stairs from Underworld into the Abyss

Fixed an issue with re-deeding heritage token ladders decaying when redeeded and replaced.

Maple and Snows trees will no longer display bare in Felucca

The Crystal Vortex now has a new corpse animation

Young players can now say “cross” to use the ferry in Skara

Players will no longer be able to cast Rising Colossus inside houses

The 20 skill points from humans’ “Jack of all Trades” will no longer apply to the skill points required for the mana discount on special moves. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost

Patch NotesPatch 4.0.5.0 (Enhanced Client)

Players from Global Chat can now be added to the Ignore List. Click on the “Add from Chat” button when adding players to ignore.

“Filter Obscenity” and “Ignore Players” options are now turned on by default.

Hotbar Updates

With Legacy Targeting turned off, target type is indicated by the color of the outline around each slot.

Hotkey assignments on the hotbar are now more visible.

All hotbar slots now properly highlight on mouseover.

Added new actions

Equip Last Weapon: swaps between the currently equipped weapon and last equipped weapon.

Bandage Self: searches for the first available bandage in the backpack and uses it on yourself.

Bandage Selected Target: searches for the first available bandage in the backpack and uses it on your current target.

Stratics Veteran

With this patch, the method of crafting Relic Fragments with relatively little effort goes bye-bye.

Many players will complain about that, but to my opinion it was a necessary change, as Relics are only needed for the most desirable attributes on items (HCI, DCI, Regeneration, SSI) and are meant to be difficult to get. Relics have been flooding the market lately, which is no good thing. At least not to those players, who still want to play a game that offers a challenge or two.

Stratics VeteranStratics Legend

Just checked all my chars on my home shard,
I know for a fact that all of them had auto insure on but at least three to five items were no longer insured on four of them and every piece was an imbued item that wasn't insured the other three are crafters and nothing other than odds and ends are insured,
So people do check your insurance just to be safe may have something to do with imbued items

(edit) I had to reinstal UO both clients after the last patch so it may have well been my instal that was borked

With this patch, the method of crafting Relic Fragments with relatively little effort goes bye-bye.

Many players will complain about that, but to my opinion it was a necessary change, as Relics are only needed for the most desirable attributes on items (HCI, DCI, Regeneration, SSI) and are meant to be difficult to get. Relics have been flooding the market lately, which is no good thing. At least not to those players, who still want to play a game that offers a challenge or two.

With this patch, the method of crafting Relic Fragments with relatively little effort goes bye-bye.

Many players will complain about that, but to my opinion it was a necessary change, as Relics are only needed for the most desirable attributes on items (HCI, DCI, Regeneration, SSI) and are meant to be difficult to get. Relics have been flooding the market lately, which is no good thing. At least not to those players, who still want to play a game that offers a challenge or two.

Click to expand...

I don't see where it says anything about changing imbuing.

Click to expand...

If it's anything like the other 3 (4?) Imbuing nerfs since SA went live, they won't have announced it. But it's great to know that the expansion was thoroughly beta tested and ready for launch before people actually paid for it. rolleyes:

Ya know, it seems like a typical way of thinking by software developers. Not to be offensive, it's just something I've noticed over years.
If it were me, my thinking is that you have:
-equip weapon (set hot key, as many as you want.)

There. That's it. Whatever hand it goes in it goes in. If anything is already being held, it replaces it.

Why even mess with "equip last weapon"? Just let us bind hot keys to individual weapons and use them as we want.

Stratics Veteran

With the Mysticism changes, I popped on 120 Focus and Mysticism, stoned Meditation and Eval Int. If you don't mind losing your bless, curse, and damage spells its a pretty good deal, especially as the damage spells in Mysticism are pretty much the same. I can drop a demon with 3-4 Bombards.

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