I apologise in advance if these questions have been answered but a couple of issues came up in a game last night that provoked some discussion.

1. A leader (+2 command rating) was activated and he activated every unit around him out to his +2 command rating for movement. The leader started moving by himself and a mine card was played on him. He failed the check and was broken. His command rating is now 0. Does every unit he previously activated for movement remain activated? I argued yes, my opponent suggested no.

2. During a fire order I played Sustained Fire in conjunction with a MG. During the fire attack roll, I, of course, rolled double something "Sniper". So as per the rules the "Fire Attack Roll ends up “doubles”, one firing Mortar or Machine Gun must break (firing player’s choice if more than one)." However, during the random hex check for the sniper the hex number fell within the weapon's "fix" range. The rules state that If the number falls within that Weapon’s “Fix” range, it is flipped back over to its unbroken side, available for immediate use.

My opponent suggested this was not the case. I think he was drawing on the sniper rules which state that Whenever a player makes a die roll and that roll is surrounded by a red box with the word “Sniper!” inside it, normal game play pauses in order to resolve that Sniper: Thus arguing that the breaking of the weapon ("normal game play") was paused.

My view is that the gun was broken by the double and repaired as per the rules Whenever a player checks for a Random Hex [1.8] – either via Sniper! or due to certain Events – the hex number is compared to that on every broken Weapon in play. This happens before the result of the Event/Sniper itself is implemented.

1. A leader (+2 command rating) was activated and he activated every unit around him out to his +2 command rating for movement. The leader started moving by himself and a mine card was played on him. He failed the check and was broken. His command rating is now 0. Does every unit he previously activated for movement remain activated? I argued yes, my opponent suggested no.

Nothing in CC is retroactive. Once the units are activated they remain so until the end of the order. So yes you are correct.

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2. During a fire order I played Sustained Fire in conjunction with a MG. During the fire attack roll, I, of course, rolled double something "Sniper". So as per the rules the "Fire Attack Roll ends up “doubles”, one firing Mortar or Machine Gun must break (firing player’s choice if more than one)." However, during the random hex check for the sniper the hex number fell within the weapon's "fix" range. The rules state that If the number falls within that Weapon’s “Fix” range, it is flipped back over to its unbroken side, available for immediate use.

In this instance your opponent is correct. Play immediately pauses whenever a die roll trigger is revealed. Once the necessary steps are taken to resolve the trigger then play resumes and the results of the die roll are applied.

Yes, the attack roll was a doubles, but it had a trigger. The trigger suspends play (including the results of the die roll) until it is resolved. After the trigger is resolved, the results the die roll are then implemented which (in this case) is breaking the gun.

As a somewhat related bit of info, stop asking your friend about the rules and read them yourself. It sounds like you were winning on the board and he was giving you what is politely called a 'Rules Whipping.'

'Rules whipping'? No, we were just having a friendly disagreement on how we interpret the wording of a couple of particular rules. Much like the two answers above

The rules for Combat Commander are excellent (and I have read them repeatedly). However, there are the occasional grey area which these forums help answer. For that I am truly grateful!!

BTW, my opponent did graciously concede my view on both issues during the game. I just wanted to draw on the collective Geek-wisdom to confirm.

Yes, the attack roll was a doubles, but it had a trigger. The trigger suspends play (including the results of the die roll) until it is resolved. After the trigger is resolved, the results the die roll are then implemented which (in this case) is breaking the gun.

1. A leader (+2 command rating) was activated and he activated every unit around him out to his +2 command rating for movement. The leader started moving by himself and a mine card was played on him. He failed the check and was broken. His command rating is now 0. Does every unit he previously activated for movement remain activated? I argued yes, my opponent suggested no.

Would your opponent similarly argue that as soon as one of those activated units moved more than 2 hexes away from the leader, the activated unit must stop because it's no longer activated?

1. A leader (+2 command rating) was activated and he activated every unit around him out to his +2 command rating for movement. The leader started moving by himself and a mine card was played on him. He failed the check and was broken. His command rating is now 0. Does every unit he previously activated for movement remain activated? I argued yes, my opponent suggested no.

Would your opponent similarly argue that as soon as one of those activated units moved more than 2 hexes away from the leader, the activated unit must stop because it's no longer activated?

2) He is confusing this with the rule that a Trigger cannot occur in the middle of resolving another Trigger. This is a wrong interpretation because the repair/destruction of a broken weapon is NOT A TRIGGER.

As a somewhat related bit of info, stop asking your friend about the rules and read them yourself. It sounds like you were winning on the board and he was giving you what is politely called a 'Rules Whipping.'

Retracted Dedacted Extracted on grounds of Inaccurate(d)

Paul, I suggest that all of our combined victories in the past two years are tainted and we now are even again! (note how fair I am. I'm not just vacating your 60 (70? 80?) percent of the victories, but all of mine too!)