Foolproofing the Controls for ‘What Remains of Edith Finch’Tuesday, March 20th from 3:50pm – 4:20pm
Evan Rogers, our gameplay programmer, will dive into how we designed and polished our gameplay controls to make them easy enough for players of very different skill levels to pickup without any explicit tutorials.

Weaving 13 Prototypes into 1 Game: Lessons from ‘Edith Finch’Wednesday, March 21st from 5pm – 6pm
Ian Dallas, our creative director, will discuss how the game evolved from its initial incarnation as a SCUBA diving simulator, how we approached building prototypes, and why we kept changing things right up until the very end of development.

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