Even though the game has been available on iOS for a few measly dollars, and on PC for free, Super Crate Box has finally hit the Steam ecosystem.

We've already ranted and raved about how great the game is, so Steam fans have a lot to be excited about. Interestingly enough, Rami Ismail launched the game last week specifically with a media blackout in mind, just to gauge first week word-of-mouth metrics.

The success of SCB has already been ripped off a few times in the mobile arena, simply because it's a fun formula that just works, as it entices you to play long or short sessions with equal fervor. For the uninitiated, it's a juiced up Mario Bros. with incentives to keep you playing for what could quite possibly be the rest of your life.

Note that just because Steam lists it as "free-to-play," that doesn't mean the game requires, or has any sort of microtransaction scheme. Phew!

timeline following:⇓ Super Crate Box

One of my all-time favorite indie games has finally appeared on a platform which allows (technically requires) me to pay money for it. When I first met the guys at Vlambeer after playing Super Crate Box, I actually chewed the...more

With so many horror titles out, it's difficult to keep things interesting for players. While some focus on throwing countless monsters at you, others seek to make players feel nearly powerless against a limited number of foes...more

Last month, we got a tease from an upcoming indie action title that will put players in the role of a superhero during an alien invasion. The trailer certainly inspired a lot of interest, as it was more somber and earnest, no...more

We haven’t gotten a look at Untame’s Mushroom 11 since we gave it a Best of PAX East award in 2014. It captured our hearts at the Boston show, with its approach to kinetic energy proving absolutely entrancing...more