TITAN
HP 10+20 (Medium Construct )
Str +8
Dex +/-0
Con -- (each level 10 Hp instead of 1d10)
Int +2
Wis +/- 0
Cha -2
Construct Traits
Speed 30 ft (can run)
Spell Resistance 12 + lvl
Lightning Quiver
Natural Slam Attack 1k8
Natural AC +4
Special : Rapid Repair
Medium Fortification: A Titan has a soul gem buried deep within it's body.
If it cracks the Titan dies. However the massive body
of stone protects the gem quite well.
RACIAL SKILLS:
Craft (Masonery) (+4)
Knowledge (Architecture) (+4)
Listen
Spot
Profession (Soldier)(+2)
Profession Siege(Engeneer)
A Titan starts the game with 1d4 charges.
SAVES:
As a Cleric
ATTACK:
As a Fighter
Also a Titan starts with an iron breastplate. Only the helmet
can be removed freely, revealing the hair formed from
force energy that flows straight from the soul gem.
The breastplate can be enchanced like any other armor,
however to remove it a craft masonery check (DC 20)
and a craft blacksmith (DC 20) is required. The titan also
must be willing to remove its armor.
If the final condition isn't met. The Titan's energy flow
in the soul gem is disrupted and it is destroyed.
RACIAL LEVEL NOTES:
- Gains 10hp
- Attack equal to HD
- 2+int skill point per level.
NOTES:
Rapid Repair: While resting a successful Craft Masonery check (DC 15) recovers 2hp/h. Failed 1hp/h
This ability does not allow the TItan to regrow lost limbs. However if a limb is sculptured
It can be re-attached using a craf masonery (DC 20) check.
Armor::
Titan as a constuct does not gain any speed penalty associated with any armor. Titan is naturally profficient with
any armor that it is created with.
Lightning quiver:
A Titan can generate a semi solid force spear that is counted as a thrown weapon dealing 1d8 force damage. (Strenght bonus is applied) When used as ranged weapon a Titan may decide to release up to two charges at once. Each additional charge deas another 1d8 damage. The range incresement is same as for a javelin. Also the Titan can summon a semi solid blade dealing 1d10 (Strenght bonus is applied) force damage. The blade lasts one turn and summoning it is a free action not provoking an attack of oppurtunity.
Titan can use this blade like a bastard sword and is naturally proficient with it.
The disarmed blade instantly vanishes.
Titan can use those abilities 4 times per day. The unused charges accumulate to a maximum of 20.
This ability overcomes the natural damage reduction other than force.
It is called a Lightning quiver since physically the javelin and the blade seem to resamble
pure energy in a jagged form, resembeling an icon of lightning.
However to summon a force javelin or force blade a Titan must have an empty hand.
If this condition isn't met the blade/javelin cannot be formed.
Both weapons have a critical of 20/x2
Total of LA +3
APPERANCE::
A Titan appears as a 2to 2.5m tall human stone statue (6.5 to 8ft) wearing a black iron breastplate. What's interesting is the fact that instead of plate hip guards they use a scale mail quilt. The helmet resembles a roman centurion helmet. The typical color other than black is dark yellow. It is used to ornament the armor or the helmet.
Facial features are very distinctive. As strange as this can be those constructs can mimic
emotions but they not often choose to.
BACKGROUND:
The truth is Titans were construced long ago by an archmage Talius who seeked shelter from the ever pursuing him royal Army. The reason for this was the Mage's involvement in some royal family affairs which resulted in the death of Amelia, King Thorion's doughter. The rest remains unknown.
Titans construct and live in massive stone castles at the top of mountain ranges. Commoners speak of them as
cloud castles since almost all the time clouds are beneath or covering them.
Titans live a semi peaceful life, eventually defending their territory from hostile creatures.
If one wishes to pass, a payment in gems is required. It is suspected that Titans then use those gems to
create more of their kind.
Only one in a 100,000 gems is considered to become a sould gem but only Titan mages hold the secret of their creation.
Sometimes Titans wander through the land seeking gems or gold. They hire themselves as mercenaries to any one who has enough gold or gems and dosen't intend on slaughtering a city. It is said that the Archmage seeded morality within them but some of them form war bands roaming the land taking anything they desire. Perhaps they are the outcasts of their own society?
SOCIETY:
When a Titan is created the first thing he is told is his name, usually coming from a gem or mineral. He is fully aware of it's intelligence and existence but not the purpose. He is taken to the Overlord of the caste and later on the the stone library where he learns about his race, his past, his goals.
What is contained in this library is unknown. Titans tend to destroy everything when at loss.
Later on the Titan is trained in the art of war. The art of masonery and architecture is also thought to the young Titan
for the need of self repair or creating a castle later on.
Once the training is complete the Titan is allowed to leave the castle seeking it's destiny.
Very few of them choose to do so. In their own society those who wander and do not wait for the "Calling"
are said to be made out of damaged gem stones.
THE CALLING
Titans are preparing for it. It's nature and cause are unknown. It's the Titan's deepest secret. However some of them claim to already heard the Calling and they wander off.
Some say it might be a fail safe system created by the mage or
maybe just a glitch in their production. Whet ever it might be, Titans who heard it act very odd.
Examples:
- A Call saying "Go to the lake near a village and wait to see the moon's reflection"
- A Call saying "Go to a forest, count 1000 trees then mark the last one with a symbol..."
LANGUAGES:
Titans speak Giant. Bonus Languages: Dwarven, Terran, Common
CLASSES:
Fighter - The most common and obvious choice for a Titan
(Favored Class)
Cleric - Rare but not unheard of. Since Titans posses inteligence, they
also can posses faith. Typically worshiping Khord or Fahrlang.
Druid - Unheard of, Titans as constructs feel no association with nature,
however few of them might.
Monk - Some. Some of titans decide to assign themselves to self
improvement while awaiting the "Calling"
Wizard - Rare. The elite of the Titans become mages, guardians of the
secret of their creation.
Sorcerer - Very Rare, only one in a thousand has the calling of magic.
Paladin - Rare, it could a Titan whos spark of morality turned into a
flame or he heard a calling
Rogue - Almost unheard of. Titan's spark of morality prevents him from
entering Rogue's playground of deciet and theievery.
However, some Titans put out that spark.
Ranger - Common. Many hoist their skill as a ranger, serving as backup for
the front line warriors.
SPECIAL FEATS:
Improved Lightning - Allows to use 3 charges maximum when thrown.
Lightning Arrow - Enables to use Lightning as an arrow dealing 1k8
force damage.
Expanded Quiver - Enables a Titan to store 4 more shots.
This effect stacks.
Splinter Javelin - When thrwon there is a 50% chance of the javelin breaking
into shards. Those shards deal half of the original damage to
targets within a 5ft radius.
(Requires: Base attack bonus of +5)
Regeneration - Restores 6 instead of 4 charges per day.
Far Throw - Upgrades the range increasement for the Lightning throw by 10ft.
Hardness - Grants +1Hp every level.
Gemmed - Adds +1 spell slot for a selected level, maximum spell
level is 6. It functions as an additionall cell for a spell of the selected level.
Once per day a wizard can imbune the gems to store a specific spell.
(can be chosen only once, requires ability to cast arcane spells)