The Guild 2 - Renaissance v4.0 to v4.1 Patch

- Fixed outlaw impact
- Fixed severall missing textures
- Fixes severall missing/wrong texts
- Slightly adjusted bloom shader
- Fixed a bug which prevented the player from choosing another town than "Hall" when playing on the maps of tyrol
- Cattle spread out a bit more
- Second level of stonemason's building now has a chimney
- Added the Hansa map
- Adjusted the lighting in the new room of the townhall
- Dyes were not producible
- Some products were only sellable at a very low price
- Character went into the meeting hall after purchasing a title