Jak and Daxter: The Precursor Legacy Wiki Guide

Walkthrough: Boggy Swamp

You can get to Boggy Swamp by taking the wooden bridges that are to the left of the Gambler and Warrior when you first walk into the room that they're in. You can only use these bridges after you've given the Warrior 90 Precursor Orbs, though. The order you'll typically do this is: IV, V, III, VI, I, II, VII (VIII is for the Scout Flies and is done along the way).

Precursor Orbs: 200Power Cells: 8Scout Flies: 7

I. Ride The Flut Flut

You won't find the Flut Flut until you go to the area beyond where you take the Jump pad to get to the third of the tethers you need to break. Jump on the Flut Flut and use to it navigate the platforms in the area until you get to the top where you can find a Power Cell. Also use it to break open steel crates in the area and to get to the platform with the Scout Fly, which we'll mention again below. Just remember that you can hit the Square button to do a beak attack (which opens the crates) and can do a glide/double jump by pressing the X button when the Flut Flut is in the air.

II. Protect Farthy's Snacks

After you get the Power Cell with the Flut Flut, continue further into the Swamp to get to a very drunk man who asks you to keep the Lurkers away from Farthy's snacks. Just say yes and you'll go into your first person view and will be able to move the camera left or right to aim your fireballs at the rats that are coming for the food. Just keep on shooting them before they get to the food and after three waves of the swamp rats, you'll get rewarded with a Power Cell.

You will get the Hungry? trophy when you successfully protect the food from the swamp rats.

NOTE: For the PS Vita version of the game, you MUST use the touch screen to attack the rats in order to obtain the trophy. You still use the left stick to move the camera back and forth, but must tap the screen to fire. You do not have to use the touch screen the whole time, but you must use it to kill at least one rat in order to get the trophy.

III. Defeat The Lurker Ambush

After you break the second tether, head past the wooden spiked gates that are moving up and down, get powered up by the Yellow Eco and then head into the cave on your right and shoot the Dark Eco crates. Jump up to the platform with the Blue Eco and then jump back down to use the Jumper -- it will take you to the area where you get ambushed. Just use your spin attack and fireballs to keep killing the Lurkers till the mayhem stops. You will earn the Twist and Shouttrophy here.

IV. Break The Tethers To The Zeppelin

To get to the first of the four tethers, just head past the spiked wooden gates that have a cave that's immediately to the left of them. Head over the gates and use the Yellow Eco to shoot fireballs and destroy the trees releasing the monsters and then use it to shoot and break the first of the tethers and then go and collect the Power Cell at the top of the platform where the tether was.

V. Break The Tethers To The Zeppelin

This tether can be found after the series of swings on the wooden poles that can be found if you take the path through the cave that's immediately to the left of the second set of wooden spiked gates of them that keep going up and down.

VI. Break The Tethers To The Zeppelin

You'll find this tether by using the Jump pad that's immediately beyond the wooden platform that has the Blue Eco on it that's next to the Jump pad that you used to get to the area where the Lurkers ambushed you. So, after you get the Power Cell for defeating the Lurkers, hop on over the wooden platform, get the Blue Eco and use the Jump pad to take you to the area with this tether. Use the Yellow Eco vent to kill all the monsters and the tree generating them and then finally break the third tether. After that's done, just collect its Power Cell.

VII. Break The Tethers To The Zeppelin

After you've passed the hut of the drunk guy who owns Farthy, head over the platform to the left of it when you're facing him and then head around the swamp past the five spiked wooden gates and keep on going until you reach a Yellow Eco vent. Power up with this and use it to shoot fireballs at the fourth and final tether that you need to break. After you do this, just jump up the platforms to get to the Power Cell. After you have cut the last tethers to the Zeppelin, you will get the The Lead Zeppelin trophy.

VIII. Free 7 Scout Flies

1. You'll find the first Scout Fly on the initial path in the Swamp. It's just over the first set of thorny vines that you must jump over.

2. Use the Blue Eco vent next to the Eco Jump Pad to take you to a Scout Fly in the first part of the Swamp.

3. Further down the path, go into the cave that's immediately to the left of the three wooden spikes that go up and down and take this path until you get to the Jumper that shoots you to another cave with a Scout Fly.

4. After the area where you break the second tether, there's a Yellow Eco vent with these flying bat creatures hovering at the end. Use the fireballs to kill these monsters and head in that direction to find a crate with a Scout Fly.

5. There's a red crate with a Scout Fly in it located just beyond the area where you use the Jump pad to get to the third tether that you must break. But, you can only get it by using the Flut Flut. So, hop on the bird and use it's insane jumping skills to make it to the Scout Fly.

6. On the path towards the opposite direction of the last red crate you found with the Flut Flut, you'll encounter a second one with a Scout Fly in it. This is on the way to the Power Cell that you get with the Flut Flut.

7. After you head left past the house of the drunk guy who owns Farthy and through the cave and over the set of five spiked wooden gates, you'll find a red crate with a lot of Dark Eco crates surrounding it.