Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037.

Inner Fire

Inner Fire: Ignite the fires of hate in an enemy's heart, dealing [3074 / 3107 / 3142 / 3176]Magic Damage and taunting them to attack you for 15 seconds. A ranged ally targeting the taunted enemy has a 25% chance to activate the ​Radiatesynergy, dealing 2345 Magic Damage to them over 2 seconds then an additional 6876 Magic Damage to them and other nearby enemies.

Inner Rage: Ignite the fires of hate in an enemy's heart, dealing 3174 Magic Damage and taunting them to attack you for 15 seconds. A ranged ally targeting the taunted enemy has a [35 / 36 / 37 / 38]% chance to activate the ​Radiate synergy, dealing 2345 Magic Damage to them over 2 seconds then an additional 6876 Magic Damage to them and other nearby enemies.

Inner Beast: Cost: 3443Stamina.
Ignite the fires of hate in an enemy's heart, dealing [3174 / 3210 / 3244 / 3280]Physical Damage and taunting them to attack you for 15 seconds. A ranged ally targeting the taunted enemy has a 25% chance to activate the ​Radiate synergy, dealing 2345 Magic Damage to them over 2 seconds then an additional 6876 Magic Damage to them and other nearby enemies.

Inner Fire causes Magic Damage and taunts an enemy up to 28 meters away, forcing them to attack you so that you can take the heat off of your teammates. It also gives allies the ​Radiate synergy, which deals more damage to the target, and also to any of their allies in the area. The Inner Rage morph increases the chances of this synergy being available, while Inner Beast changes it to a Stamina based skill and reduces its cost.

This skill is very useful to tank builds, as it is one of only two skills with the Taunt effect (the other being Puncture), and the only one that works at a range and with any type of weapon(s) equipped.

This skill is essentially required to complete the fight against S'kinrai and Vashai in the Maw of Lorkhaj, as the bosses must be taunted from a distance.