Well I guess I would say does 1.0.7 break it cause it just dropped lol

Use the edit button!!! That's what its there for

With that said, I had an issue with it this morning, I had the time for the building and kingdom events set to -1, and i kept failing a card that would fail the day it came in, not sure if thats something to do w/ 1.0.7, or if I had something messed up the settings..

Table works in 1.07 (at least the non-kingdom ones, haven't reached the Kingdom state yet). I have a question, though: I can't seem to change the item by changing the asset GUID provided in the item id list earlier. Is there a way to change the item, am I doing something wrong? Or is there no way to change an item in the table right now?

EDIT: Ah no, just realized how to get it to work. Apparently the stats won't change until you equip or use the item.

Table works in 1.07 (at least the non-kingdom ones, haven't reached the Kingdom state yet). I have a question, though: I can't seem to change the item by changing the asset GUID provided in the item id list earlier. Is there a way to change the item, am I doing something wrong? Or is there no way to change an item in the table right now?

EDIT: Ah no, just realized how to get it to work. Apparently the stats won't change until you equip or use the item.

I did this on a common dagger, to get Trollreaper early... but the stats wouldn't change no matter what - equipping, unequipping, even going into combat... not until I saved the game, and reloaded it... then all of my daggers, about twenty of them, suddenly became Trollreapers… lol.

Seems to be working, but now I have another question, is there a way to edit the amount of time you have to finish a quest. Currently the Three Wishes quest is broke, and it has a 14 day timer (of which I have 10 days left) and it's just flat broken. I'd like to continue playing without it failing till a patch comes. Is there a way in this table to increase the days too like, say 5000 days?

@ Anyone who might know the answer to this...
I would like to be able to zoom out much further than the game lets us... I know that it is possible, as I have seen the camera zoom out really far when passing over obstacles, like in caverns or ruins, ect… Is it possible to use CheatEngine to disable the zoom limit, or to just make it so that I can zoom out further?

For example... if I wanted to go from one side of a large map, to the other, I'd like to be able to zoom out, and just click on the other side, rather than scrolling all of the way over to the other side, and then clicking... also, in battles, it's sometimes hard to keep track of everyone because the zoom is so close to the action... I'd like to pull it back (more like a God-Game), and be able to see the entire battlefield.

Doesn't work for me. The spellbook interface becomes kinda bugged through the process.

What table version are you using? Is your game the up-to-date version or codex? I basically did this very thing yesterday and it worked fine for me as a Sorcerer, after a fair bit of table shenanigans with other classes on the same character, so I was expecting it to break but it didn't.

Actually figured it out! It's really easy, although I've done it my way. There is pretty big supposition is that we need to understand- you can lock/freeze how much time you desire the class level value, the level up spellbook interface has its own class value, "hidden" value, which is synchronized usually by default with the regular class value shown in the cheat table.

What I did in the first level up, with both character level and its magus class level had been frozen in the cheat table is choosing two spells as usual. Important to note, the spellbook interface hidden class level now is x+1, although I had already frozen that value! After the first level up, I used the increase caster level script and changed the default value to 0. That means that the spellbook interface hidden class value was a static value, as I wanted, and I was able to level up as many times as I wanted and was able chose as level x+1 magus spells that correlate with my level, and don't surpass that level(for immersion purposes).

Finally, after rinsing and repeating, in my last attempt to chose two spells, I unfroze both my character level and class level and that's it. I am now magus level x+1(character and class). My hidden spellbook interface value is also supposed to be x+1.

Also, while I'm asking things... does anyone here have "The Heart of Ira" necklace?... If they do, would you mind grabbing the Asset GUID, and sharing it? I'd be really grateful, as I'd really like to have that specific item.

Just AssetStudio. I made some changes to my version that make finding things easier.

I don't suppose that you'd give a real quick, super basic lesson on how to use AssetStudio, would you?... I see that I can open certain game files with it, and that it seems to be able to load "scenes"...
I loaded a file called level1, under kingmaker data, and there was 539,000 items … I scrolled through the assets, and the things listed in the scene hierarchy... saw a lot of neat stuff... but there were no GUID codes, and I have no clue what to do, or how to search for weapons, armor, or items.... If I could just get a basic idea of how to search for items, I could take care of the rest...

But, for future use, you want to load resources.assets, click the Asset List tab, and change the Filter Type to MonoBehaviour. The unmodified version is a lot harder to use since it doesn't display columns for Class and Namespace, so you have to know exactly what you're searching for.

But, for future use, you want to load resources.assets, click the Asset List tab, and change the Filter Type to MonoBehaviour. The unmodified version is a lot harder to use since it doesn't display columns for Class and Namespace, so you have to know exactly what you're searching for.

You are a God!!! Thank you sooo much!!!!

This marks one of the two things off of my checklist...

Now,... if I can just figure out how to change the camera zoom... I'd be golden