I found the entry mechanisms cumbersome ... and the final HTML output tiresome to edit by hand in order to make it "just right". I found myself cutting out a lot of the fluff (okay, okay, contains 8 crates and 4 broken chairs. I got it!).

I would agree with your assertion that map creation is the product's strong suit. The adventure generating aspect feels to me like it was put together at the last minute ... without considering the usability of the interface. Of course, I haven't used it for over a year, these days I use it to create battlemaps for modules and adventures I purchased and am running.

I use it exclusively to write my D&D adventures. I think it is great. A couple of things would make it better of course like multiple maps in one adventure and better looking output (I'm kind of anal about these things and would like it to look just like a WotC printed adventure), but overall I am very happy with the adventure feature.

It was my original reason to purchase the program was to be able to write my adventures within the program. I might try to make them a bit more intuitive for the input of adventures, but otherwise, yeah. I use it. Just never find an adventure FINISHED to my satisfaction to post it here. (Plus would hate to ruin surprises for the players.)

I am just starting to work with DJ as an adventure writing tool. Haven't finished an adventure and haven't printed out a copy so I don't know what to expect when I do get it done. I'm currently on a sifetrack, learning how to use The GIMP so I can make things that I need for the adventure.

I have tried using it to do my adventures, but also fond it a bit tiresome. I now use it exclusively to make maps only, and Fantasy Grounds to create the adventure for online play. Word and PDF are still my output of choice for paper copies. I guess it is just not very intuitive when it comes to setting everything up for a full adventure, and with only useing one map, it is pretty limiting.

I use OneNote to keep track of the random bits of information that I might one day include in an adventure. Additionally, OneNote makes it easy to maintain continuity in the overall campaign that I'm putting together for my PCs.

I make heavy use of the adventure writing portions of Dundjinni to document the adventure itself. While I occasionally find myself editing the html, I mostly only use it for myself, so I'm not all that concerned about how it looks. I write comments on the adventure during the gaming session, then transcribe those comments back into my OneNote campaign note.

Some things I'd like to see in future versions of Dundjinni (related to the adventure writing):

Ability to tie in more maps to one printed/pdf'd output.

Tie css file to document output while it is being created (minimizes selection of fonts)

I'd also like to be able to add Iron Heroes interactive zones to my maps. I think the underlying code mechanics are there, but would need tokens and the support in the adventure part to allow these to be included.

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