Skills are special abilities which ever class possesses. These abilities vary greatly in their effect, but all of them can turn the tide of battle. To acquire a new skill, one must first be of the appropriate level to use that skill, and have enough gold to purchase it from the Trainer Hall. To use it, you must also have a spare skill
slot in which to equip it. Skills are activated in battle using Energy Points. Careful use of skills and EP can lead to success.

The number of skills you can take into battle is limited by how many skill slots your character currently possesses. You can gain skill slots by levelling up, or get them early and have the edge over your enemies with an in-game purchase using Kongregate Kreds.

Note that classes are backwards-compatible with their appropriate skills. For example, a Knight can use the skills of all the previous classes in his tree. However, Knights cannot use the skills from any other tree, like that of the Samurai.

Stun Kick (Level 5) – 5 EP: This Grapple attack has a complete 360 degree radius around you, and if the attack connects, the opponent cannot move during the next turn. This has priority over standard attacks and Novice skills. Equal in priority to Counterattack and Deals 1.6x damage

Blinding Dust (Level 9) – 3 EP: If it connects, it will debuff the enemy’s movement by 25% and attack fan by 50% for the next 3 turns.