A host of video and nonvideo electronic games, many using microprocessors, promises the public more stimulating fun for leisure time.

BY KRIS JENSEN

A COUPLE of years ago, an electronic video game consisted of a simple “black box” that, when connected to a TV receiver, produced little more than some version of video table tennis. In some cases today, that black box is virtually a personal computer. Now there are games whose color images try your gambling instincts at blackjack, your “destroy” capability against an enemy tank, your patience and fortitude through a maze while a “cat” attempts to devour you, your artistic talent with computer-drawn pictures, or your knowledge of math and history. And that is just the beginning in video games!