Not much of a change in stats, but that’s because Shi0n is working on translation checking and I don’t have any automatic way to check what’s already checked.

News

As you’ve no doubt noticed, updates are as slow as always. We’ve changed our workflow and tools around a bit so hopefully we’ll run into less problems and be able to bring you updates more often.

One benefit from this change is that we’re now able to bring you the latest version of the patch as soon as it’s out. All of this is made possible by our newest team member: Remuz.He’s hosting the patch for us on his servers, you can find it all at the links below.

Automation is cool, but bugs always find a way through our checks, so if you run into one please leave a comment here. I do actually read the comments on a regular basis, even though my updates are less than regular.

There might be some more technical changes in near future, e.g. moving the project site to a more “safe” server than WordPress. I won’t make a promise to write a new post on a regular basis anymore – it simply doesn’t work when I have some other task to do over many weekends. Hopefully always up-to-date stats and patches will be enough for you. If not, I will respond to comments regularly. I will still make an update post after we finish a chunk of work, like TLC or TL of a route.

Recruitment

If you’re interested in helping in translation and your level of Japanese is at least at around JLPT N2 and your written English is around native level (quick check – do you know when exactly “the”/”a” should be used?), please send me a mail to xilexio.yns@gmail.com. We need help with checking correctness of the translation, with making the text more readable, translating remaining parts of Motoka’s route and translating Haruka na Sora.

For other translation groups

I updated the csxtool (used to convert between .txt and .csx) to version 1.3. Now it shows where exactly errors are if you wrote something in a wrong format. And extraction works better. You can find the new version of csxtool here. If you’re searching for csxtool source code along with notes on CSX file format, you can find it here. If you want access to newest version of our Japanese-Chinese-English scenario files or need help with starting your own translation/retranslation project, send me a mail to xilexio.yns@gmail.com.

Thanks for the update. I just recently started to play Yosuga No Sora and my favorite route is that of Motoka which is the one that is behind the rest so yeah here I’m cheering for this translation to keep going. Thanks for your work:)

It might take a while, because I did not get any reply from Shi0n for quite some time. He might be quite busy in RL. So, currently I’m probably the only “active” translator. And I’m working on finishing Akira’s route.
Realistically, unless Shi0n reappears or we get a new translator, I don’t expect there to be any progress on Motoka’s route for 2+ months.

Really appreciate the work you and your team is doing! Not sure what it is about this random eroge that grabs my attention, but I look forward to playing it in full, and especially it’s expansion when it finally comes to that.
I will say that the only reason I worry about how long this is taking is that I’m worried you guy’ll get slapped with a C&D order. I know a previous translation attempt was cancelled because of that. Really hope the same doesn’t happen to you as well.
Regardless, keep up the good work!

Oh my god this must officially be the longest a vn has gone through translation hell while plausibly being released. I remember that back in 2010 this game was at like 20ish% on TLwiki when it was hit with a C&D. I actually admire you guys since it takes a lot of determination to not quit after being stalled for so much time combined. I edited a VN translation significantly longer in significantly less time and then we still were sometimes at the brink of abandoning the project. Anyways, fight the good fight! Once you finish it will feel so good, even if you have lost most of the initial enthusiasm.

But man, the changes from the 2010 VN scene to now have been amazing. Back in the good old days ofTLWiki, MirrorMoon, Amaterasu and Yandere translations when C&Ds were rare but terrifying and progress was good. So much has happened, so many groups have formed and fallen. But Yosuga no Sora would never be translated. Until hopefully pretty soon. I think that when you guys finish we can put a nice period behing the era of fantranslations of visual novels. I for one celebrate the commercialisation of visual novels, they’re even translating fucking Baldr Sky. However, the efforts of all those thousands of hours this (currently incredibly dead) scene have not been for nothing. Dweebs, rejoice, we can finally fill our hearts with all these shitty Chinese Cartoon Games by paying for it!

2. Was he able to find time to translate even like 100 words in the last 5 months or so?

3. Was he able to motivate any translators to do any substantial work on Motoka’s route in the last year and/or keep them around longer than a few months?

4. Does it look like the 1-2% progress per year on Motoka’s route sound like an optimistic scenario or not?

5. Was the editing/translation checking on Akira’s route finished or even half finished?

If the answer to more than 2 of those questions is “no” then the project was a zombie since Shion finished with the Nao route. There might be good intentions but unless one can find a sizeable amount of time AND motivation to finish what remains then the project is nothing but a zombie since quite a while.

That said I’m still grateful to Shion and all other translators for all the hard work they did even if in the end the project was not 100% completed and likely never will.

1. Not particularly Motoka. It’s more about completing a started project.
2. Yes. Only like 1/3 of one of Akira’s H-scenes. But I guess that’s pretty much the same thing.
3. No. I did not go around on IRC asking people to do it in last year or so. I tried before some anonymous translators joined us, but to be honest there was no experienced translator I talked to that would be really motivated by YNS. They mostly said that routes besides Sora’s were weak and just look like written by another, mediocre author. Shi0n was the only really motivated translator that I did not really have to ask myself to translate, that continued for a while and that had actual skills to translate it.
4. No. An experienced translator such as vvav was able to complete Sora’s route in a matter of a few months. So an optimistic scenario is like 30% per month. Generally experienced translators seem to be able to translate dozens of lines per hour.
5. No. I haven’t heard anything from the translator that completed Akira’s route for last few months. It’s safe to say that nobody has a translation checked copy of Akira’s route.

I agree that the project is totally a zombie right now. Unless someone knows Japanese enough to read the vn and still wants to translate it, it might go untranslated.

However, I am learning Japanese myself and I particularly suck at kanji, so I guess I can combine learning them for JLPT exam and translating. This is more or less why I joined the project back when trjr was leading. There aren’t many particularly useful kanjis in H-scenes though ^.^

I’ll try to get this project to the end by myself if I absolutely need to, but if I won’t get any new and motivated translators like Shi0n, I will not continue to Haruka na Sora.

Yeah, it unfortunately looks like Sora was the main reason folks wanted to read this VN. Though I personally enjoyed the other translated routes too. At least Nao’s and Akira’s.

Motoka seems to be the least popular character though which may be why most translators do not seem to bother with her route. I would enjoy if her route was completed though since I do not find her half bad personally…

If you have trouble translating the H scenes of Motoka’s route then worst case scenario just jump to translate the plot portion part of her route and translate(if you are still willing to) the ero parts after finishing the story part.

I just started reading this, and other than Sora I’m particularly looking forward to Akira. What is the current state of the TL on the latest patch for Akiras route? What, in particular, isn’t translated there? If it’s H-scenes that aren’t TL checked or edited, that’s fine.

Nice. By the way, are you a part of some other YNS translation team or just trying to help? Just curious what is your motivation to work on this.
Also, keep in mind that github is a really risky place for publishing a copyrighted work (_decompiled_ dir with the scenario), especially under a GPL license. Of course you’re free to do what you like, but remember that when YNS scenarios were published on tlwiki, they got a DMCA.

No, you misunderstood me – I was talking about the source code received after parsing the game. That is the same engine, the same data, all the same as in the original (but with my source codes).
By translation – there was the same translation that is published here, as of the time the repository was created with the sources. I do not translate this game at all – I was just asked to look at it 🙂

Ok, I understand. Thanks. I thought that your group was developing your own engine that can handle different fonts too. By the way, are fonts configurable in scenario files or hardcoded in the executable?

You have a bat file to convert stuff in tye repo. Is the executable mentioned there compiled from that one cpp file or is it an external project? A few Vietnamese translators might be overjoyed if conversion to csx works along with changing the font, even if there is no bgm for now.

Here is the compiler that I compiled my version: https://yadi.sk/d/THGR-8ve3GdJ5T
The compilation should be done under the Japanese locale, otherwise the text will be replaced by a different text. But, if you replace key places in a couple of places, then you can completely abandon Japanese code (for example, `showName == “語り”` and others).
When assembling, there is not only background music, but there is no sound at all (including speech).

No idea. By results of decompilation, the result of the assembly is similar to the original one. What is the reason, I never found it – all sounds are successfully opened and started, the sound level in the program is normal (added the output of debugging messages).

By decompilation you mean your text form, right? How about comparing binary files – the original Japanese one included in the game (or maybe ours, since audio works) with decompiled and then compiled version of that file?

They will differ in any case – it all depends on many reasons, including the layout of functions by files. The result of decompilation allows you to compare exactly the bytecode of functions – as a result of its work I am completely sure, because the decompiler itself was written using the full documentation on the given scripting language.

I didn’t find any info about this file format or the scripting language when I was reverse engineering it. That’s the reason I had problems with it. What is that language called? I might be able to help debugging it if it is something publicly available.

Language – cotopha, now called EntisGL.
Here is the version I use to build my version. There is also a decompiler code in the archive – an example of working with it is in the BAT-file with the source code of the game.
With the compiler there is official documentation on its IPA, in Japanese.https://yadi.sk/d/zwcKUtQ53Ged8J

It is quite possible that Sphere made their own interpreter that assumes the assembly being in a specific format, if it can be different. I’ll have a look at the binaries. By the way, did your team have some progress with your own game engine?

Wish i knew japanese properly so i could help you guys i really enjoyed the show and wanted to see the rest of Akira’s story just got to the point where its no longer translated hope you guys are able to update it soon

Some month ago you said all that was remaining of Akira’s route was the h-scene, did you finish those h-scene since ? Normally, most translator happen to drop project on h-scene, so i expect it might had happened. When you will be done with Akira (if you does), do you plan to translate the remaining route then the sequel ?

I just worked for a couple of lines, which were surprisingly not trivial enough to just breeze through it, and stopped there. There is no active translator in the team, so it was left like that since then. We’re essentially missing a EN->JP translator, and I really can’t promise that I’ll do any bigger part in a decently small time.

I don’t think so. There is no such option in game settings. And even if you did, everything would still be upscaled, since the images in the game have the resolution just like the normal window size. What were you looking for specifically? Larger window in windowed mode or higher image quality?

That would require changes to the game executable. Andreil and his team seem to be making their own application to run YnS, so maybe it will be able to support that…
As a workaround, you could change your screen resolution to lower if you just want the game to fill more space on the screen, although I guess you won’t be satisfied with that solution. You can also try Windows built-in magnifier with [Windows key] + [+]/[-]. I bet there should also be a program that lets you enlarge window of any application, although I haven’t used any.

Hope you know the links you provided in the post are not too accurate – especially the latest patch link – it opens a .txt file with the stats and that’s it.

I’d say thank you and the team for the work done so far, but if you’re dropping the project at least release whatever that has been done so far, even if it isn’t QCed? Many of us don’t demand perfection – we just want to have text that’s eligible enough to know what’s going on – it’s a lot better than having old patches that don’t really tally with your progress %.

If you are in Japan (or…), DMM.com sells a legal, downloadable version of YsN. No physical shipping involved.

The download edition, different from the original edition, uses xp3 files, extractable using Krkrextract. It’s viable to use Google translate API to automatically translate all .ks files. A script that might help:
(http://www.mediafire.com/file/pe2ywjci7vyn2t9/)

I’m surprised there are comments as recent as the 18th of June. I would have expected this project to die already, you seem to have a lot of dedication.

I wish I could help you, if i knew Japanese, and not just read the Japanese for myself, this project is near completed, excluding the translate checks, which may take some time as well. Unfortunately, my Japanese is weeaboo-tier.

To be fair, I’m only waiting for the Akira-route translation to reach 100%. From my understanding, you have to go through one route to begin Soras’, and I don’t see the point of going through something untranslated.

I don’t know if there is anything I could do to encourage you, probably not, it’s likely more complicated than motivation, isn’t it?

Seems like there still working on yosuga no sora. Latest update to the patch was on 7-13-17. As for Haruka no sora I think they said something about maybe doing it once they finish with yosuga no sora, but its better if you ask Xilexio or another member of the team.

There is a bit of work going on, although incredibly slowly. To be honest, chances of HnS translation are looking pretty grim. Like, Danganronpa-Ultimate-Despair Grim. It would take forever if I was translating it alone, so I don’t want to start translating it by myself. Either way, YnS first…

Xilexio, did you searched for other translations from JP? I found german, spanish and french. You propably dont speak thise languages…? I mean you could help yourself by translating from thise languages and not from japan one.

Hey. I’ve been around here since late 2014 (though it’s the first time I leave a comment). It’s really nice that the project it’s still alive. I wish I could help with translation, but I die with kanjis and a lot of verbs. I’m used to read manga that has Furigana, but then get lost when finding Kanji by itself. I think I’m capable of proofreading, but it’s just my opinion. I hope you finish this, and thanks for your effort.

So… Is the project dead? Is it still alive? If it is alive, please post an update about the current state of the translation (and possibly and explanation as of why there hasn’t been any update for so long.)

It’s 2018 and that makes it roughly 2 years since anything was updated so is the project still alive or did it go to its grave along with the team?
But judging on how it is now, I’m guessing that it’s the latter. Regardless I still want to know more details about the current situation of the team and the project’s. Pls reply or at least do an update cause it’s been so long and I can’t keep my hopes up forever.

Hey dudes, If you aren’t aware, the reason this translation stopped is because there really isn’t a need to continue. They patch is complete. Sora is the only heroine that matters and you can download and finish her route, and get on with your lives as soon as you want.

I know you guys post from time to time in the comments here , but a proper update , no matter how small( Even a simple we`re alive) on the from page of the site would be like a confirmation of hope , that this project isn`t dead. I mean the most important route is translated already( Sora for the win BOYYY) but would love to finish the whole thing. Something in me just doestn`t let me start the game while i know that it`s not finished and that someone might actually finish it someday. Like if I`d known it`s dead I would have played it long ago and enjoyed it, but knowing you guys are working so hard and for so long to translate the whole thing stops me from playing it when its half way done. So please , a simple bump would hype me for the next few month.
With love and respect, and thank you for the work.