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Alex told me to tell anyone who's unaware that there's a fabulous YGO tournament going on in the get together which anyone who hasn't joined yet should take a look at Don't ask me why Alex couldn't post it himself, I think he hates clubs or something.

I'll sign up.
Username: Elgyem
Favourite Yu-Gi-Oh! Deck: Psychics
Favourite card: Hard to choose, but I'd have to say Brionac.
Do you have a Youtube Yu-Gi-Oh! channel? Not at the moment.
If so, what is it?

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I'm not much of a meta player, preferring to run decks that I like. Probably my favorite deck would be the banish variant of Psychics, which is what I'm currently running. I'm actually doing alright with it at locals, even so far as getting into the top 8 with it. The deck is one of the few that can hold it's own against Prophecy (It can easily spit out an early-game or even first-turn Naturia Beast).

As for Xyz monsters, I quite dislike them. I only run 1 in my Extra Deck, that 1 being Zenmaines, which I rarely use.

__________________

FC: 2148-8142-2372

PM me if you add me.

My Friend Safari is Water-type, with Gyarados, Azumarill, and Octillery.

Hawwa has little purpose beyond trying to fetch maybe a Sombre. Pollux doesn't get its effect off, trying to get Kaust is a waste of time (not strictly r5 build, and thus doesn't reliably get out another level 5), and it's not like you get an activation off of Sheratan anyways. Plus, you don't get to do instant beats with the monster you summon, which removes quite a bit of the damage push potential (make Omega, attack with everything because you don't care about S/T).

Leonis is kind of weak if you're not running the level 3 Gredi. The single-use case of summoning Sheratan and making Hyades is really not that great.

On the case of Hyades ... it's not that good either but at least you can make instant Ptolemys (regardless of whether you get the effect), which is alright.

Ptolemys should probably go to 2-of. It's a very good card.

I would actually say Tiras is weaker than Zenmaioh, because Tiras can't blow stuff up instantly and may be a liability in the face of combat stoppers (i.e. D.Prison or Marshmallon / Reaper, because then you can't push for as much damage or even risk losing your guy).

Papilloperative is pretty weak. Either run Maestroke or another copy of Omega. In fact you could probably either cut Zenmaines or Leviair for Omega (I'd recommend Zenmaines, you rarely make level 3 with the suggested changes anyways), because 2nd Omega is just as important as 2nd Pleiades.

Although Star Cradle sounds good (and is not that bad), you often do not need the extra power afforded by it and you are unable to push for damage on the turn you play it... a lot of Constellar is trying to push for damage / tempo with Pleiades and Omega. Think on it! You could play a Pot of Avarice here instead.

Traps are probably fine ... though there is nothing you need to Safe Zone, so maybe try Xyz Reborn as a 1-of (Reborn -> Pleiades, bounce something at SS2, overlay for Ptolemys in your next main phase). Also I would run 2 Torrential over the Mirror Force / Dimensional Prison lineup ... since you can just Omega in resp to Torrential and make your opponent lose their field.

Re: Photon Slasher or Photon Thrasher (one is level 5, the other level 4 - I assume you're talking about 2 cards here) - they're worse than Cyber Dragon and Ghost Ship. Yeah, don't bother. At least you can do cool stuff with Cydra and Ghost Ship (like beating stuff in the face) - you can't with Thrasher and Slasher. They're pretty weak unless you're a deck that actually cares about protecting a single beater (and the Warrior typing of Thrasher) - for example, HERO beat back in the day. I run a single copy of Thrasher in Blackwings, as replacement for the third TK Raioh that was lost from the banlist a while ago, so there you go.

ON A COMPLETELY DIFFERENT TOPIC:

Very interesting reveals from Shadow Specters' full set spoiler. Labradorite Dragon is a new level 6 Normal (!!) Dragon-Type Tuner. This is actually important, because with some clever manipulation we can in fact make Starform Dragon in Hieratics, which is at least something to think about. Plus there's nothing to be actually lost by playing it, since aside from the loss of a Tempest target (Luster Dragon #2) there's no reason not to play this guy. (The necessary level 5 could be either Eset / Nebthet or Curse of Dragon / Parrot Dragon, the latter is a Tempest target without any loss of offensive stats - not that we care about those but still.) Chauchow-chan is another hand trap (but probably not that useful ... unless maybe you are Bujin? but even so). Genomics Fighter is interesting, I guess, because you can make a bunch of Type-specific Synchro monsters with it (I'll look up some good use cases for it later). Risebell the Star Awakener (second incarnation of Risebell?) is pretty alright - instantaneous rank 5! Plus, mess up your opponent's Xyz Summon (or Synchro Summon I guess). Breath of the Divine Serpent is hilarious, but I can't think of any immediate usage for it (except once again, in Hieratics ... damn); it is a very utilitarian card, however, and I foresee great things coming from it.

(Other good cards are Drewes the Unseen Druid, Pot of Duplicity, Pomp and Circumstance, Mistake, and Grisaille Gaol, among others... but those have been previously spoiled, and this post focuses on previously unspoiled stuff, so.)

Hawwa has little purpose beyond trying to fetch maybe a Sombre. Pollux doesn't get its effect off, trying to get Kaust is a waste of time (not strictly r5 build, and thus doesn't reliably get out another level 5), and it's not like you get an activation off of Sheratan anyways. Plus, you don't get to do instant beats with the monster you summon, which removes quite a bit of the damage push potential (make Omega, attack with everything because you don't care about S/T).

Leonis is kind of weak if you're not running the level 3 Gredi. The single-use case of summoning Sheratan and making Hyades is really not that great.

On the case of Hyades ... it's not that good either but at least you can make instant Ptolemys (regardless of whether you get the effect), which is alright.

Ptolemys should probably go to 2-of. It's a very good card.

I would actually say Tiras is weaker than Zenmaioh, because Tiras can't blow stuff up instantly and may be a liability in the face of combat stoppers (i.e. D.Prison or Marshmallon / Reaper, because then you can't push for as much damage or even risk losing your guy).

Papilloperative is pretty weak. Either run Maestroke or another copy of Omega. In fact you could probably either cut Zenmaines or Leviair for Omega (I'd recommend Zenmaines, you rarely make level 3 with the suggested changes anyways), because 2nd Omega is just as important as 2nd Pleiades.

Although Star Cradle sounds good (and is not that bad), you often do not need the extra power afforded by it and you are unable to push for damage on the turn you play it... a lot of Constellar is trying to push for damage / tempo with Pleiades and Omega. Think on it! You could play a Pot of Avarice here instead.

Traps are probably fine ... though there is nothing you need to Safe Zone, so maybe try Xyz Reborn as a 1-of (Reborn -> Pleiades, bounce something at SS2, overlay for Ptolemys in your next main phase). Also I would run 2 Torrential over the Mirror Force / Dimensional Prison lineup ... since you can just Omega in resp to Torrential and make your opponent lose their field.

Re: Photon Slasher or Photon Thrasher (one is level 5, the other level 4 - I assume you're talking about 2 cards here) - they're worse than Cyber Dragon and Ghost Ship. Yeah, don't bother. At least you can do cool stuff with Cydra and Ghost Ship (like beating stuff in the face) - you can't with Thrasher and Slasher. They're pretty weak unless you're a deck that actually cares about protecting a single beater (and the Warrior typing of Thrasher) - for example, HERO beat back in the day. I run a single copy of Thrasher in Blackwings, as replacement for the third TK Raioh that was lost from the banlist a while ago, so there you go.

ON A COMPLETELY DIFFERENT TOPIC:

Very interesting reveals from Shadow Specters' full set spoiler. Labradorite Dragon is a new level 6 Normal (!!) Dragon-Type Tuner. This is actually important, because with some clever manipulation we can in fact make Starform Dragon in Hieratics, which is at least something to think about. Plus there's nothing to be actually lost by playing it, since aside from the loss of a Tempest target (Luster Dragon #2) there's no reason not to play this guy. (The necessary level 5 could be either Eset / Nebthet or Curse of Dragon / Parrot Dragon, the latter is a Tempest target without any loss of offensive stats - not that we care about those but still.) Chauchow-chan is another hand trap (but probably not that useful ... unless maybe you are Bujin? but even so). Genomics Fighter is interesting, I guess, because you can make a bunch of Type-specific Synchro monsters with it (I'll look up some good use cases for it later). Risebell the Star Awakener (second incarnation of Risebell?) is pretty alright - instantaneous rank 5! Plus, mess up your opponent's Xyz Summon (or Synchro Summon I guess). Breath of the Divine Serpent is hilarious, but I can't think of any immediate usage for it (except once again, in Hieratics ... damn); it is a very utilitarian card, however, and I foresee great things coming from it.

(Other good cards are Drewes the Unseen Druid, Pot of Duplicity, Pomp and Circumstance, Mistake, and Grisaille Gaol, among others... but those have been previously spoiled, and this post focuses on previously unspoiled stuff, so.)

These will by no means be competitive cards or probably even decent cards, but they're so cute eep. I definitely intend to collect them and build a deck around them for a bit of fun, but we'll see how well it actually pays off haha. Thoughts on them?

I was planning to use them in my Nimble deck, yes! I'm basically just trying to accumulate a whole deck full of cute critters and woodland animals. So far it's going quite well, but I had to throw in a fair few bigger beasties to make them usable. That being said though, they are a great casual deck haha.

Very interesting reveals from Shadow Specters' full set spoiler. Labradorite Dragon is a new level 6 Normal (!!) Dragon-Type Tuner. This is actually important, because with some clever manipulation we can in fact make Starform Dragon in Hieratics, which is at least something to think about. Plus there's nothing to be actually lost by playing it, since aside from the loss of a Tempest target (Luster Dragon #2) there's no reason not to play this guy. (The necessary level 5 could be either Eset / Nebthet or Curse of Dragon / Parrot Dragon, the latter is a Tempest target without any loss of offensive stats - not that we care about those but still.)

This and Stoic Challenge is one reason I have picked up Hieratics again. I love the deck and have since they came out, but not played them for over a year, but now I am getting back into them; OTK heaven.

Alrighty, I figures some harsh critic would do me good. Keep in mind this deck was made out of 3 structure decks, a few cards I had lying around, as well as the odd proxy or two. I'm not trying to play competitively, just to be able to actually win against a few times.

So yeah. I was thinking of possibly replacing my prx MST with another Lost Blue Breaker, since they're effects are similar, but LBB needs another Sea Serpent on the field to destroy a spell or trap. I have a few other cards that I can swap for (Sakuretsu Armor, Ice Master, Magic Drain, Magic Jammer are a few off the top of my head) along with anything from the Realm of the Sea Emperor Structure Deck. I was also considering throwing in a Solidarity prx, cept I don't like using proxies. :c

I was also thinking of scrapping the extra deck and using Legendary Ocean. Dunno bout that though.

@Bloodex: Okay, look, guy. What's your goal for the deck? What cards am I allowed to add or cut? I have a totally sweet 40 WATER monster deck but it has 3 Tidal 3 Stream so you might not like (what, $40 for the entire combo deal? plus 2 Moulinglacia and 1 Abyssmegalo I think), but the other cards are pretty cheap. If you don't wanna buy cards, it's very hard to -edit- edit your deck, y'know? Though, if you just want to win against scrubs your current cards are probably enough. Maybe add a Tridon or 2 and call it a day.

OH YEAH actually because you probably haven't read this post yet, you need Synchros for Diva to make. Probably something in the order of 1 Gishilnodon, 1 Catastor, 1 Armades (maybe with less Gishilnodon and more Hyper Librarian).

How have I not found this group before? I used to absolutely love Yu-Gi-Oh back in my primary school. I remember the days me and my mates just stayed in during recess playing Yu-Gi-Oh. I continued to play for a few years into my high school, but lost interest after a while. After heading to college and talking to some other guys and finding out they had an interest in it, I myself quickly regained my interest in it and here I am now!

@Bloodex: Okay, look, guy. What's your goal for the deck? What cards am I allowed to add or cut? I have a totally sweet 40 WATER monster deck but it has 3 Tidal 3 Stream so you might not like (what, $40 for the entire combo deal? plus 2 Moulinglacia and 1 Abyssmegalo I think), but the other cards are pretty cheap. If you don't wanna buy cards, it's very hard to -edit- edit your deck, y'know? Though, if you just want to win against scrubs your current cards are probably enough. Maybe add a Tridon or 2 and call it a day.

OH YEAH actually because you probably haven't read this post yet, you need Synchros for Diva to make. Probably something in the order of 1 Gishilnodon, 1 Catastor, 1 Armades (maybe with less Gishilnodon and more Hyper Librarian).

I agree with this, but I'd add that you should wait for Catastor, it's getting reprinted in the next tins so the price will go down. A copy of Abyssmegalo will cost a bit, but it's been reprinted, so it'll probably be $10 at most, unless the price has went up.

I personally don't really like Moulinglacia, the deck doesn't have that much graveyard control and it can be a complete dead draw. (Plus, it costs a fortune...)

As for Tidal and Stream, I don't think Stream is necessary. While it can help, Tidal is more helpful, if you're willing to spend the money for it. Heck, even 2 Tidal would help.

So I'm here to post a bit about two separate things today. One is Noble Knights! With the release of Drystan, the Medraut combo is finally actually decently reliable; you can NS Medraut, equip, activate, summon Drystan, blow something up, then go into King Artorigus without losing any advantage (instead of, you know, doing something weird with Gwalchavad or just summoning another random dude without accumulating advantage). The only sad thing about this combo is that you can't actually send Drystan for Laundsallyn, which means no free 1-card rank 5 Xyzs =(

OH WELL PARADIOS IS STILL REALLY GOOD whatever. Also, Artorigus is fantastic against any backrow! So much so that I cut Release Restraint Wave, actually.

Debating whether to use Gemini Spark and Knight Dei Grepher in the build. It's a possibility but I think it might take up too much space, so. (Plus then we get into problems with do I run Supervise and or Evocator? I mean seriously, I might as well go back to Gemini.dek...)

Yes, E-heroes and E-Dragons are definitely nerfed in this format. But I love it. Controls decks are finally back since you don't have much to fear for your backrow compared to the last format. Also with 3 Mirror Force and Solemn Banned, people would be more hesitant to attack you bljndy now. Although, them banning Card Destruction hit my Empty Jar deck pretty bad, lol. I usually use that for the winning card. But I think my Burn deck is making a comeback with this lovely format.

TCG Banlist is as posted by PlatinumDude. Favors an aggressive format where there are two possibilities: one, playing heavy backrow hate to defeat the singleton staple Traps that people will run (and obviously other random useful defensive not-so-staple Traps like DPrison and Fiendish Chain), and two, playing no backrow to capitalize on the fact that people play heavy backrow hate. I am ambivalent about the effect of the format, but will likely be playing Agent Angel or Hieratics.

This list is extremely interesting because it increases the power in the format. I mean, obviously it nerfed Dragon Ruler and Prophecy, but defensive Trap power goes up with the unlimiting of Mirror Force. Magician Shark got switched around to make combos harder I guess, which is fine. R7 Mermail got nerfed, but Diva is still at 3 and Trishula is now available to make, so no big deal. 3-axis got a slight nerf with Rooster to 1, though Tenki to 2 probably hurts a lot more. Big Eye limit is inevitable, due to it being much more broke than Dracossack. Divine Wind OTK got killed off immediately as it became discovered... oh well, whatever.

Chaos Sorcerer and Gorz both to 2 greatly increases the amount of respect that needs to be had for chaos monsters as well as the time to OTK; I mean after all Gorz is a 2700 body guy, and the token he makes ranges anywhere from being decent to extremely big. I like these changes, and didn't like the fact that Chaos Sorc went to 1 anyway. 2 is the number that most people will run even if it goes to 3, so it is fine. Mole to 2 is semi-irrelevant (Rock STUN is a thing of the past, really ... it might work? But I doubt it), but Whirlwind and Bestiari to 2 should give both of the decks a decent and welcome boost. A lot of the dominance of GB came in the form of Cold Wave and Book of Moon, so it's somewhat iffy if they will be able to perform as well as they did, but Black Feather should do a lot better in the TCG because of their ability to use the extremely brutal Icarus Attack play (after a Shura swing preferably) as well as Delta Crow - Anti Reverse. Plus, Whirlwind to 3 in the TCG! That's crazy.

Tsukuyomi to 3 is like whatever, doesn't matter much. E-Call to 3 - like I said, HERO. ARA helps Perfect Herald (and the random Demise deck I guess but...), but I honestly hate the deck so IDK (although, I might not run 3 ARA even so given the reliability of Preparations for the Ritual and Manju). Duality helps consistency for some decks (once more, notably, HERO...) and is fine to see go back to 3. Scapegoat and Reasoning have the potential to become extremely troll cards (I know I've been trolled by them in the few days I've played on YGOPro with the new banlist ... lol), and we'll see what people do with them to 3 in the near future.

Necroface Chaos is actually a lot better this OCG format... 2 Gorz helps a lot, since level 8 Synchro access is much more reliable, and 2 Chaos Sorcerer means more frequent Arcanite.

It took me a while to get used to both banlists, and I'm not certain which is my favourite but both have merit. While the OCG banlist is somewhat traditional, playing it mostly safe, it is in my opinion a perfectly solid list. Most questionable thing there is the way they handled the Blaze Fenix OTK - they both overhit it and chose the wrong cards to overhit. Blaze Fenix to 2 = OTK dead. Otherwise, no complaints from me.

The TCG list however, is far more ambitious. It's as if they're trying to calm the players who complain about power creep so fiercely. The more ambitious the list, the more failings. Positive points for the TCG are:

- Agents are free!
- Blackwing have had their return sped up!
- Divine Wind is safe!
- 3-axis Fire Fist are dead!
- Random overpowered crap like Gateway of the Six was hit!

Negatives:

- They hit the wrong 3-axis card
- The reversed Mermail hits force the deck to play in a far more linear manner
- Gladiator Beast Bestiari is fine to go to 2 in the OCG but is annoyingly at 1 here
- Shock Master banned from unlimited for no apparent reason (?)

I feel as if both the OCG and TCG lists are going to move around a lot, though - possibly they'll get closer in terms of their ideology until they're again the same before Worlds. A lot of the "let's hit it differently" moves like the Mermail and Fire Fist swap, as well as the lack of Divine Wind on the TCG list, seem to be based around Konami wanting to test to see which hit is ideal for the respective decks. But I must say I'm finding it somewhat baffling that Konami of Japan thinks Shock Master is fine at 3, while the TCG thinks 1 is too many.

As primarily a Mermail and Harpie player, I'm conflicted. Obviously Harpies are better off with the TCG list, so that's fine, but while Mermails are perfectly viable under both lists, I preferred the OCG moves. Diva and Dragoons are two of the reasons the deck is so fun: their searching gives you so many options. In contrast Abyss-sphere and Abyssteus are focused entirely on getting out your level 7s, which is far less interesting. The deck is forced to just try and overpower you with Megalo before the lack of hand management hurts it now, especially with Pot of Avarice banned.

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