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To me it feels like they're pulling a Serious Sam 2.
It's just crazy and funny and colourful and that's not what Doom was.
The original games were inspired by Giger's Necronomicon. They were supposed to look as realistic as possible for their time. The new one takes the Evil Dead 2 part of the original Doom pitch but forgets the Aliens part...

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New dash ability (yellow gauge above life bar, 2 stocks) and the grapple (super shotgun alt fire) look like game changers! Mobility turned to 11.
I'm a little disappointed by the glory kill system. I was hoping they would highlight specific body parts or something so it would be easier to get the kill you want.

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It's just me or did you guys felt a Robocop vibe in the beginning of Phobos?

Also, I have a theory for the enemy that kinda look like Doomguy. Do you guys saw that you get a life? It means that you die and can reborn, but this time not as the same Doomguy. You reborn to kill your past version.

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One thing I think the game needs more is hearing Doomguys footsteps, specially during the phobos cut scene, he's a big suited up killing machine and it's almost seems floaty when he runs around so fast without hearing footsteps.

It looks more sci-fi at times, yes, but since when is colour a geniune issue in a Doom case? The above demonstrates that cartoony enemies and colorful environments were always a thing, although most of Doom is in brown and grey.

Sir, you seem overly upset at a multitude of things in Eternal to a degree that is unreasonable. Doomguy has also been referred to as Marine or Doom Marine back in Doom 3 and earlier. If this is such a geniune issue, then why aren't you bringing that up?

The Apex Engine that Rage 2 uses (No Id Tech this time, and used by Generation Zero and Just Cause 4 aswell) has no known ARM SKU. Meaning that there is no information available that they ported this x86 based engine to a new ISA (Which is ARM).

As the above has shown, Doom certainly had its colorful moments. Also, you don't think Barrels O Fun was not meant as a funny level?
Personally, i found Serious Sam 2 one of the more hilarious entries in the series, and i know this is an opposing opinion as the majority felt it was a worse take than its predecessor. But i liked the goofy take on Sam and its humor. Which obviously, isn't for everyone..

Ofcourse that upsets them, as demons are literally existing things, you know. Anyone with a functioning brain would know its a dig delivered at something that does not exist IRL. But ofcourse, The Little Helpers that are offended have another case of offensism to be pissed at.

You know, its times like these that i wonder who the actual demons are: The enemies in Doom, or those users who get offended at this. Its a joke, Lost Souls. (And in case one of those reads here: This is a sarcastic reference.) Why don't you ask those mutated hellspawn how they identify as aswell. Perhaps they are transgender brutes, you know? Why does ERA not ask this? I smell a case of demonic/mortally challenged transphobia in here..

PS: So somehow one is okay with the multitude of blood and slaughter and the fact a harmless virtual employee is nearly choked (Because hey, if you get offended at demons being the butt of a joke, why not stick it up for a non-existing employee aswell, right?) by the Doom Slayer but calling demons ''mortally challenged'' as a subtle jab to outrage culture and offensism is the straw?

Go outside and interact with people and nature for once. One afternoon outside will learn you more about how life and the world works than sitting behind your screen getting upset over a damn jab at something that does not exist IRL.

It's a f-ing joke. Did everyones sense of humor die? I'll be so disgusted if they start censoring harmless jokes on the off chance that someone will be offended. It's Doom for crying out loud: SACK UP!

Member

It's a f-ing joke. Did everyones sense of humor die? I'll be so disgusted if they start censoring harmless jokes on the off chance that someone will be offended. It's Doom for crying out loud: SACK UP!

Member

Well that looks awesome. The grappling hook is crazy - it didn't even occur to me that would work in this game but it looks like it's exactly what was needed for taking down cacodemons and flying around the huge arenas better. The new double dash looks like it will help in the same regard, as well as make it easier to dodge many attacks.

I'd still like to see more variety with the glory kills, but it's not a deal breaker. You'd think they'd at least have multiple demon glory kills - there's times where you get a group of them stunned with splash damage and it's dumb to pick them off one by one when you could use one of them to batter the rest.

Member

I am so glad that many of my gripes with the previous games have been addressed. This will truly be an outstanding game, I expect 9/10 at the very least, it looks mindblowing. The first part was kind of meh but the Phobos part was straight up genius and everything I wanted from a DOOM game.

GAF's Pleasant Genius

Also, don't forget the terrible sounds effects (super low volume for gun noises, explosives, etc.), bugged to hell pistol, very little blood and disappearing gore, no feedback on taking damage, boring music, worst BFG ever, horendous plasma gun firing animation, etc. etc.
DOOM 4 is a pretty good game but it can definitely be a 10/10 if they just fixed all this.

Have you tried the modern Shadow Warrior games? I enjoy them considerably more than I do DOOM 4.

It wasn’t pretty clear, they also admitted it in the documentary, that they (greatly) evolved the game we know from a multiplayer battle arenas template hence most of the fights being able it fast movement in a relatively close space and very little of roaming enemies or major surprises for a portion of the game (the Hell levels were different as it was not just a corridor to Gore Nest to fight to corridor, etc...).

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It wasn’t pretty clear, they also admitted it in the documentary, that they (greatly) evolved the game we know from a multiplayer battle arenas template hence most of the fights being able it fast movement in a relatively close space and very little of roaming enemies or major surprises for a portion of the game (the Hell levels were different as it was not just a corridor to Gore Nest to fight to corridor, etc...).

That honestly didn't bother me that much, the little things do more because there is so many of them. Honestly my favourite part of DOOM 4 was the story and the character of DoomGuy, which many interpret wrong for some reason, and Samuel Hayden.