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I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Biome compatibility is something we are well aware of. As with all the other bits we aim to make it compatible as much as possible. The compatibility becomes a lot easier when a forge version for 1.13 comes about since the constraints on biome numbers should be removed.

In minecraft there is no scheduled ticks. Basically everything ticks randomly and you just decide if something should happen based on number of ticks that have passed. So for example tree growth in 1.7.10. When you planted a sapling it got tagged with a time stamp. Then every time it randomly ticked it would check if the appropriate number of ticks had passed using the time stamp. If enough had passed it would roll to grow.
In 1.7.10 the chests ticked randomly, which is how things cooled and rotted in them. Vanilla inventories do not tick, which is why things didn’t rot until you removed them and they randomly ticked in your inventory catching up on rot.

This is something for server owners to do if they choose, not something that should be done by default.
What Iadded in my 1.7.10 fork was the respawning of resources at a very low rate. This was a config for debris, berry bushes andseaweed. I plan to include this in the 1.12+ version. In addition I’d link respawn to spawn protection so they did not regenerate in player bases.

1. Yes. See the FAQs for more complete answer.
2. There are thoughts, but nothing definitive. I think mechanical energy system is likely idea we’d like to add.
3. Again nothing definitive. Definitely two tool stuff. Maybe casts poured using mold in one hand vessel in other. The vanilla bow no shield restriction. Don’t know what else.
Yes cave in will be included. Yes we want to have more stable caves. Beyond that no firm plans. Generally we want things to be more intuitive and have more in-game info. Not sure how to achieve this yet.
The flow of progression will be tweaked. There will be some general rebalancing of things.

I thinkI’d want to partly address the clay in dry biomes issue, by decreasing the amount of the world that is dry. I’d like more variety of decor for wetter biomes and for dry to be less prevalent. Or at least reduce odds of vast dry areas.
The bigger issue we need to address is the question of were the challenge will be. You don’t want to have all things everywhere as TFC is an exploration mods as well. TFC very much has a feast and famine issue for a lot of resources, which isn’t inherently a bad thing, but where it is needs to be thought out.
I like the game design of struggle to achieve a goal, but achievement also gives you something to reduce that struggle. As we get the basics in place we’ll need to decide how we are making TFC a challenge.

Beyond what Dries said there is also the concept of not being a dick. I have been involved with this community for years now and have gotten to know the devs, addon authors and pack makers. TFC is opensource, so permission is explicitly given to use the code and assets. ButI have great respect for Bioxx and everyone who has contributed to TFC, so I want the project to move forward with clear permission given. I’m pretty sure most if not all others involved in this project feel the same.

Thanks. They look good. I’ll give them a test.
We will be giving credit to those who contribute to the project. Definitely on the repo and on wiki when we get one going later. I will be sorting out a submission process so it’s clear you agree to our license and get credited.

This is a thread to submit questions for the FAQs. If you’d like to make suggestions or debate features please make a new thread.
I will leave the off topic posts for a day to allow you to copy them, then I will be cleaning up this thread.