Featured Developer Journals

Hello everybody! This time, we haven't waited an year to tell you about our progresses on Yorg ! We have made a very big step on our (we hope) long way with Yorg: we have implemented artificial intelligence ! At the moment, it is a very basic one: the algorithm is just a simply lookahead that checks the ground and the curve angle to set spe...

Hi friends!
This week I'm pushing a new patch to primarily address one thing: key-bindings are now in the game. In theory, you should have a lot more flexibility when it comes to your input. This includes resetting your keyboard keys to something more comfortable, remapping an XBox Controller, and switching between a keyboard and controller profile....

I'm basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured it was time to crack on again... To that end I've spent a bit of time today updating my own basic windowing library to use C++17 features. Some of the things have been simple transforms such as converti...

LOD, DRAW DISTANCE AND CULLING SYSTEM
I’ve been working on some optimization already, making a flawless LOD, draw distance and culling system. There is still more work to be done, but for now I’m happy with the results regarding the performance. Here is a quick preview of what this system does, make note that the system can be adjusted – you can inc...

So I've yet to do a proper post-mortem for Pixel Zombie Shooter. I will do one soon, but for now I'm very excited about the other project I've started working on, and I wanted to share it with everyone. I've been thinking about this game for quite some time; since long before I completed Pixel Zombie Shooter (which was only about a week ago). So far,...

The month of November has been another hard month to get through. December will be harder and I can't afford presents this year.
I have been making mediocre progress on integrating Oculus Rift + Oculus Touch with my game. I wish my pace of development was faster, but life happened and this was a high hurdle for me to overcome. Here is a short video...