On this page, you will find a list of the most useful Common, Rare, Epic, and
Legendary cards for the Druid class, in terms of crafting. We separate
cards by their rarity; Common, Rare, Epic and Legendary, but each individual card
is given a rating of priority. It is important to know that a Rare or Epic card
that is given a "High" or "Top" priority rating should be crafted before a
Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to
spend, crafting 2 or 3 Epics and a handful of Rares is usually better than
spending it all on a single Legendary. If a card is not mentioned, you can safely
assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between
the various Card packs and Adventures. This can vary greatly from class to
class and has a great effect on how quickly and efficiently you can build a
competitive deck.

1.

Class-Specific Cards

In this section, we list the class-specific cards that are important for you
as a Druid.

1.1.

Commons

Wrath - Priority = HIGH: Wrath is a core removal card in any Druid
deck, and without access to this card, you will often find yourself struggling
to recover poor board positions. The card draw option can also help you cycle
through your deck when your hand is poor.

Overgrowth - Priority = HIGH: Overgrowth is an extremely powerful
ramp tool that provides a massive advantage for many turns when played in the
early game.

Bogbeam - Priority = LOW: Bogbeam is a versatile removal tool that
can be used as early-game removal where needed, but becomes 0 Cost from 7 Mana
onward, allowing for large tempo swings.

Acornbearer - Priority = LOW: Acornbearer is a powerful
early-game minion that is specifically used in Token Druid decks due to
its ability to flood the board with ease.

1.2.

Rares

Nourish - Priority = MEDIUM: Nourish is a powerful card that fits
into most Druid decks. The ability to draw multiple cards greatly helps
replenish the cards used to gain Mana Crystals in the early game.

Dreamway Guardians - Priority = MEDIUM: Dreamway Guardians is a
flexible early-game card that can be used as a cheap way to summon multiple
minions or an indirect method of restoring Health.

The Forest's Aid - Priority = LOW: The Forest's Aid is an efficient
way to flood the board in the late game. Although the initial cast may not be
too threatening, its Twinspell effect allows it to be played a second time on
a later turn to flood the board once again.

Ironbark - Priority = LOW: Ironbark is a useful defensive tool that
gains tempo when used after having at least 7 Mana. It can be powerful when
paired with Overgrowth.

Breath of Dreams - Priority = LOW: Under the right conditions,
Breath of Dreams provides a powerful improvement over the traditional
Wild Growth card. However, due to only being effective in Dragon decks,
the card is a low priority.

1.3.

Epics

Anubisath Defender - Priority = HIGH: Anubisath Defender naturally
synergise with the high-Cost spells found in the Druid class. As a free Taunt
minion, it helps support the greedy playstyle of many Druid decks by slowing
down opponents.

Glowfly Swarm - Priority = LOW: Glowfly Swarm is an essential card
for token decks, providing an efficient way to generate a wide board of minions.

Embiggen - Priority = LOW: Embiggen provides a powerful boost to
all minion in your deck at the expense of raising their Mana Cost. The card is
effective in minion-based Druid decks.

1.4.

Legendaries

Keeper Stalladris - Priority = LOW: Keeper Stalladris is a
high-value card that can fit into any Druid deck by adding additional copies of
Druid's "Choose" cards to your hand. Despite the high power level of the card,
it is not strategically essential for any deck, preventing it from reaching a
higher priority.

2.

Neutral Cards

In this section, we list neutral cards that are always good to craft if you
are playing Druid. Note that many of these cards will be usable in a wide
range of decks across multiple classes. This means that crafting these cards
over class specific ones is often a good idea if you plan to play a range of
classes.

2.1.

Commons

Rares

Violet Teacher - Priority = LOW: Violet Teacher is an excellent card in
Druid mainly due to its excellent synergy with Power of the Wild and
Savage Roar. However, this combination is limited to one specific deck
archetype and outside of Druid and Rogue, no other classes commonly use this minion.

Scrapyard Colossus - Priority = LOW: Scrapyard Colossus is a sticky
Taunt minion that functions as an excellent defensive tool. While it may have a
high Mana Cost, the Druid class excels at gaining additional Mana Crystals to
reach the card's cost much earlier than other classes.

2.3.

Epics

There are currently no neutral Epic cards used in commonly played Druid
decks.

2.4.

Legendaries

Archmage Vargoth - Priority = HIGH: Archmage Vargoth is a powerful
card that can duplicate the effect of a spell you have used within a turn.
Druid's naturally powerful spells allow the card to be extremely powerful
in any Druid deck.

Kael'thas Sunstrider - Priority = HIGH: Kael'thas Sunstrider is a
powerful tool that naturally fits the Druid class. It utilises a mix of free
spells, including Bogbeam and Ironbark, along with Druid's many
high-Cost spells for extremely explosive turns.

Bloodmage Thalnos - Priority = LOW: Bloodmage Thalnos is similar to
Azure Drake with its ability draw a card while providing Spell Power. It
is able to significantly boost the removal power of Druid decks when combined
with Wrath or Swipe.

The Descent of Dragons expansion added many powerful Dragons for Druid to
use in addition to Embiggen and Strength in Numbers. The expansion
is an excellent choice for Druid players who enjoy prefer big minion-based
Druid decks.

The Ashes of Outland expansion provides support for the spell-druid
archetype, with powerful cards like Glowfly Swarm and
Fungal Fortunes. Additionally, it also has strong cards useful for all
decks including like Overgrowth and Bogbeam. Overall, the
expansion is incredibly useful for all Druid players and one of the best
expansions for the class to date.

The polarised nature of expansions for the Druid class means that knowing the
Druid archetype you wish to play will greatly define which packs are your
best choice. However, for general purposes, you should priortise
Ashes of Outland ans Classic packs to ensure you pick up the most essential
Druid cards.

3.2.

Adventures

The Galakronds Awakening adventure only provides a small subset of cards,
but includes 3 extremely useful Druid cards. All of Rising Winds,
Steel Beetle, and Winged Guardian see regular play in a range of
Druid decks. You should therefore look to invest into the adventure once you
have picked up the most essential Druid cards from packs.