Thank you so much for everyone who donated... and there were lots of people that donated so much that I can't express how awed, humbled, amazed and impressed I am. You are truly the greatest community a game designer ever could wish for!!!

And what a heart beat match it has been... we unlocked the $90,000 level literally in the last second of the campaign!!!

And broke so many records:

Highest funded gaming project ever on Indiegogo

Highest funded computer gaming project ever on Indiegogo

Highest funded roguelike game world wide

Over the months to come we'll see a ton of new stuff appear (I'll need to write down all the extras that added up in the past 24 hours) but besides tons of new quests (literally) tile support, audio integration, Steam support, new races, new classes, volcano quest, Rolf quest, achievements, ADOM RPG and what not ADOM now truly has the chance to become a true 21st century roguelike game. Thank you so much for all the love - I'm beyond words!!!

We'll now happily take the huge responsibility this puts on our shoulders to give our blood, heart and soul to produce the best ADOM ever... and the best ADOM Deluxe ever. Due to the totally unexpected amount of extras we managed to unlock it will take months to create the finished version (quite a few months). We'll try to be as transparent as possible about the whole process and keep you updated constantly.

But I also have to ask for a little time now. The most important tasks for the near future now are:

Getting to work (long day ahead).

Getting some sleep.

Getting all the submissions and manual upgrades sorted out (that alone probably will take a full day or two).

Get the open taxation question sorted out (Germany is a third world country in regard to crowd funding and taxation issues, hints from others are very welcome).

Get contracts set up with the team.

Sort out all the extras and completely rewrite our project plan.

Get the infrastructure finished to be able to do quick automated early access releases (Jochen is 90% done).

Then we'll start implementing and releasing. As I said: Thank you once more!!!

Congratulations. After so many years of Adom development, it was nice to be able to support you somehow.

I'd suggest you deliver what is promised, and then run second campaign to get funds for the goals which were missed today (iPad, full color RPG, etc.). When you deliver, you'll get more traction, so getting the remaining $40k+ should be easier than this time.

Second campaigns are generally seen as being cheap and exploitative of community goodwill. I'm sure Thomas is more than happy with the overwhelmingly positive results of this campaign. And he's said iPad support may come in the future anyway.

I think it should be memorialised as a special day for starting the game. Just as TB's birthday is "Creator's Day", this could be "Day of Resurrection". Not sure what an appropriate effect would be, but perhaps all PCs start with companions and some multiple of their normal starting gold, or something?

On the "Day of Resurrection" every new character could start with an amulet of life saving. Of course, realistically, this would cause lots of people to change their computer clocks, or stock up on new characters on that day. Maybe a random chance of being resurrected if you die on that day...

As Jeff says, complete validation of your success with ADOM. You've truly made something that can inspire mankind. Thank you Thomas, and a big thank you to all the other ADOM fans that donated or promoted the campaign. We have such a fantastic community here that everyone should be proud to belong to.

I said it could be done. I even predicted that an amazing amount of support was out there, and that over $60,000 was easily possible. But standing here, looking at the final numbers, even I, ever the optimist, am amazed. In disbelief, even... A huge and hearty congratulations, Thomas, from here in the states! The stretch goals I was hoping for got funded, too. Yay, Ratlings and the Volcano Quest! I raise a glass in honor of your awesome achievement.

What I'm really looking forward to is seeing a big, big list of what we actually got put into the game. Including quests, bug fixes, new monsters, how many new items, how many statues with inscriptions, etc.

But hey, rest up as much as you can this weekend! There's a lot to do, not including ADOM II, I don't want you to get burnt out too soon :)

Yeah, we've started sorting out all the new stuff and I probably will post a chart or image of some kind showing all the things (and having you out there if I forgot about anything - the last couple of days have been a bit of a daze ;-) ) that will get added, meta tasks (to teach trolls about the complexity of such projects) and illustrate the dependencies.

My dad introduced me to ADoM in 1993/1994 (I think! It was definitely pre-Minotaur Labyrinth and pre-Claw Bug Temple). I played it on the Amiga for years and years, played it on the PC too.

I have an i5 2500k, 8Gb DDR3 and 2x 1Gb HD6870's in CrossfireX and I still find myself going back to ADoM for a bit each year.

Donated $40, being a balance between what I could afford and many goodies.

Thomas... I am slightly disappointed that one of the added extras of one of the donation packs wasn't a "have your own inscription on a tombstone" perk. Always loved those, especially "A Great Treasure is buried here" followed by "An Emperor Lich jumps out. You die." :)

Since you are likely to be duly occupied as noted above for the next few days: How about shooting for participation in ARRP 2012 in the form of the long awaited and nearly wrought ADOM II 0.3.0 release?

http://roguebasin.roguelikedevelopment.org/index.php/2012_ARRP

I should think it the best venue for it to not get lost in the shuffle as well as garner some review coverage from those that make a habit of testdriving and reviewing all the entrants each year----the timing seems quite ideal.

90,000 dollars? Awesome! Races, classes, tiles, quests...everything I wanted with ADOM! And Thomas, unless you work sixteen hours a day on this, I'm positive this will take more than a few months to finish. Still, I look forward to it and can't wait to play the new ADOM!

I'm 26, and I started playing ADOM when I was around 13. I think the amount of funds raised, represents the way (i.e. how much they care about) people view the whole history of ADOM and how much T. Biskup did for no money (postcard-ware), for years. I remember when steel golems were a big gray "S", and thinking 'wow, my low level character sure met a hard monster in an early level dungeon'. We remember when the assassin guild was a brand new destination, we remember the addition of the mana temple. Reading each new release notes for what changes have been made. I think that's why people were so willing to give!

Congratulations on this! The last time I looked at this page was yesterday, and it was sitting at just over $75,000. I know there were 2 people who donated $2,500 to meet the $70,000 and $75,000 stretch goals, but what the hell happened after that? Did somebody give $10,000 or some crazy amount?

ADoM was the first roguelike I ever played, and it was the game that solidified my desire to become a game developer. I haven't released anything yet at this point, but I just wanted you to know what ADoM has meant to me. And seriously, congratulations, this was a bigger success than I thought you could ever get out of this!

Also, not to rain on your parade, but is ADoM 2 going to be pushed aside until this is done?

Congratulations Thomas Biskup. After all these years ADOM is going to be resurrected and my wait will be over. After the resurrection and hours of frustration and happiness. I'll be waiting for the "Full release" of ADOM II.

I remember I played Adom and my most powerful character was a human wizard who by luck got a wish from a pool on a very low level and have asked for the 'sword of sharpness' (I think 4d8 damage) which I have later crafted to make it like +13. Of course later I got better weapons but this character reminded me so much of Aragorn I always loved him. Can't wait to refresh memories with the new quests etc. GOOD LUCK