Description: Long dead powers reside in the black water said to derive from Yomi itself, a place many describe as one form of Hell and others believe to be a sub area of Sin. The water sells for high prices on the black market but one day it all dried up, not a single drop of the black water remained and it was due to the Strauss family. They had learned a way to gain full control over the source, by making a child of the family bear the full curse of the water inside themselves. The effects of bearing the curse caused most children to die before their eleventh birthdays black water seeping from every orifice and their pores but few children lived long enough to gain control over the curse, Sylvia is one of the children, and she was the last after she ran away in hopes of escaping her family. The magic of the Black Water is a natural occurrence of corruption, unholy natures and worst of all a degradation of flesh and material on contact. In small doses it was known as a terribly strong drug but in high it was lethal, as a magic wielded by Sylviana she has suppressed all of these and simply made her water a unique black coloration, a price to keep it under as much control she can.

Strengths:

- Flowing Freedom: Her magic is a water based attribute and as such has plenty of Multi-Hit or AoE spells making it quite good for groups.

- Impact Speed: Sylvia focused her magic on the speed aspects over power, in essence trying to throttle her power to prevent killing but also making her magic hard to avoid.

- Aqua Vitae: As a user of water magic she is quite good it dealing with survival situations and dealing with plenty of heat or flame based magic, this combined with her water being black makes her good with stealth as well.

Weaknesses:

- Mental Magic: Despite the power the magic allows Sylvia herself throttles it and reduces how powerful it is often times focusing more on the speed aspect, this comes with the fact that if she ever thinks that she has harmed someone, her mental state grows too unstable to keep up her magic.

- Weakness Policy: Despite the advantage it has vs, flames it also has problems when faced with ice magic users or worst of all wind mages that know how to disperse water.

- Single Focus: Because of the free flowing nature of Water this magic too suffers from the fact that her magic is focused on groups instead of single enemies, she can hit but not as hard.

- Aqua Mors: With her magic being as tainted as it were, she has a lot of difficulty hiding her own presence from others and in fact is almost impossible to hide her magical signature.

Lineage:

Ariel's Descent:

Ability: Gives the ability Aqualung. An ability to redirect water attacks up to the user's rank, and to breath under water; finally, it gives the user a passive 25% resistance against water spells regardless of spell rank. They gain a single user-ranked water spell (S Max) or a user-ranked minus one signature water spell (A Max) in addition to their spells.

Usage: Can be used when battling water mages to redirect spells for the MP cost the spell would cost the user for their rank plus half(S Max) with a 4 post cooldown after use. Water breathing and resistance is passive. Spell is dependent on spell creation, cooldown/duration up to the spell.

Unique Abilities:

- Black Water: All of the water spells Sylviana uses are tainted and filled with Unholy energy causing them to deal 10% more damage to holy beings increasing by 5% for each of Sylvia's ranks past D-Rank,they are also all black in color.

- Water Nypmh: Sylviana is capable of swimming at 50% the normal speed someone of her current rank is capable and while out of water is granted a 50% bonus to her speed.

- Liquid Voice: While underwater Sylviana is fully capable of speaking as if there were no water and while above on the land or in the water she can use her voice to cause water to gift her own allies with air to breath while they swim.

Spells:

Signature Spells:

Maidens Song:

Name: Maidens Song

Rank: D-Rank (Scales with Rank 1 lower than current rank)

Type: Supportive, AoE, Buff.

Duration: 3 Posts.

Cooldown: 2 Posts. (after duration.)

Description: The first spell Sylvia ever learned and it was from the Spirit of Black Water, using her voice Sylvia channels the sound of the Black Waters through her own voice singing a macabre song of the souls contained in the water. Those that hear this song in the 15 meter radius around herself are filled with the vigor of the trapped souls within. Those that hear it are given a boost of 10% to their speed plus 5% for each rank after D they are and take 10% less damage. This bonus ends immediately if Sylvia is killed or incapacitated or if someone attacks Sylvia before one post of the buff is active fully. Sylvia herself is unaffected by this spell.

Strengths:

- AoE: is an area of effect buff for her allies.

- Speed and Vigor: Helps her allies get around, and protects them even after they leave the 15m.

Weaknesses:

- Weak Voice: The range is quite short as is and she must sing for allies in the magics area even if people further away can hear the singing.

- Weak Vocal Cords: If she is struck before the end of the first post of effectivness her buffs end instantly making her a target.

- Immobile Song: While she sings she cannot move from her spot.

D-Rank:

Liquid Aria:

Name: Liquid Aria.

Rank: D-Rank.

Type: Offense, AoE, Water.

Duration: Instant

Cooldown: 2 Posts.

Description: Using her magic Sylviana creates an orb of water from the black water that flows from her eyes. With force the water orb flies to the destination detonating a 25 meter radius in the location and going up to 15 meters away from Sylviana. The speed it goes is 20m/s and when the impact explodes into a torrent of black water it deals 10 damage to all enemies and heals allies for 5 hp.

- Damage Sphere: Along with incapable of healing herself Sylviana damages herself while she is in the AoE but at half the amount.

Black Tide:

Name: Black Tide.

Rank: D-Rank.

Type: Offense, Multi-Target, Water.

Duration: Instant.

Cooldown: 2 Posts.

Description: Pouring the Black Waters from her hands and feet Sylviana merges briefly with the water and becomes a wave of that whips forwards up to 45 feet until she collides with either terrain like a tree, wall, etc or she hits an enemy. Enemies struck by this take 10 damage and the water detonates dealing 10 damage to all enemies with 5 meters of the impact point. Sylviana herself takes 5 damage from this, and the spell travels at 42m/s.

Strengths:

- Speedy Strike: This spell allows Sylviana to close distance with relative ease and does damage to those she strikes.

- Ripping Torrent: The area of the spells strikes are low but it is fast and enemies are hard pressed to avoid it.

Weaknesses:

- One with the Water: As she herself is the one crashing into them and the magic resists her as much she resists it, she takes damage from her own magic.

- Line Target: She whips forwards and cannot control the tide, if she hits a wall or other terrain she still takes the damage.

- Bad Area: If she whips too far she might end up in a bad situation as the spell always tries for maximum range. (Hello Cliff)

Dragged Down:

Name: Dragged Down.

Rank: D-Rank.

Type: Offensive, AoE, Water.

Duration: 2 Posts.

Cooldown: 3 Posts.

Description: Centered on Sylviana a great whirlpool forms beneath her starting at 25 meters radial around herself but on the second turn doubling in size to 50 meters. It spins at 23m/s and enemies, allies, terrain all of it is attempted to be dragged down towards Sylviana. Enemies take 15 damage from this spell, allies take 10 and Sylviana takes 15. When the size doubles Sylviana takes another 15 and enemies take the same, allies take 5 damage this time and the pool spins at 46m/s trying to drag them towards Sylviana. The whirlpool itself is black in color but if one looks deep in the waters they can almost make out human figures like corpses spinning around in the water.

Strengths:

- Dragged down: Forces enemies all into the same area making AoE stronger on them but they can fight it.

- Damage for all: Hurts enemies more than normal as the spell is more using the true power of the Black Water.

Weaknesses:

-True Pain: The spell harms Sylvia for exactly the same as enemies, and she herself cannot escape the AoE.

- No Escape: Enemies dragged down towards her are not stopped from attacking, and in fact can end the whirlpool by knocking her unconscious or killing her.

- Unfriendly: The spell harms her allies much less as Sylvia can throttle it on them, but it still does them harm.

Maiden's Arm:

Name: Maiden's Arm.

Rank: D-Rank.

Type: Offense, Single, Water.

Duration: Instant.

Cooldown: 2 Posts.

Description: Using the water contained in her, Sylviana projects the arm of the Maiden of Black Water, a twisted deformed arm with claws of water that reaches from with Sylvia's palm and shoots 60 meters forwards to strike an enemy for 20 damage trying to stab them violently. It shoots out towards an enemy at 60m/s but upon returning to Sylviana strikes her for half the damage it dealt.

Strengths:

- Maiden's Reach: Is a fast and long reaching spell, along with one of her only single target spells.

- Claws Grasp: The Maiden deals the most consistent damage of all the spells as it does what it does.

Hey there, Fillername! We met in the Discord chat earlier-- I'm Iza, and will be grading your magic. Everything looks great so far, there are just a few changes I need that I listed in this fabulous color. (:

Please make the edits and bump, then I'll give it another look. ^o^ Thank you!

Spoiler:

FillerName wrote:Yomi Black Water

Primary Magic: Yomi Black Water

Secondary Magic:

Caster or Holder: Caster.

Description: Long dead powers reside in the black water said to derive from Yomi itself, a place many describe as one form of Hell and others believe to be a sub area of Sin. The water sells for high prices on the black market but one day it all dried up, not a single drop of the black water remained and it was due to the Strauss family. They had learned a way to gain full control over the source, by making a child of the family bear the full curse of the water inside themselves. The effects of bearing the curse caused most children to die before their eleventh birthdays black water seeping from every orifice and their pores but few children lived long enough to gain control over the curse, Sylvia is one of the children, and she was the last after she ran away in hopes of escaping her family. The magic of the Black Water is a natural occurrence of corruption, unholy natures and worst of all a degradation of flesh and material on contact. In small doses it was known as a terribly strong drug but in high it was lethal, as a magic wielded by Sylviana she has suppressed all of these and simply made her water a unique black coloration, a price to keep it under as much control she can.

Strengths:

- Flowing Freedom: Her magic is a water based attribute and as such has plenty of Multi-Hit or AoE spells making it quite good for groups.

- Impact Speed: Sylvia focused her magic on the speed aspects over power, in essence trying to throttle her power to prevent killing but also making her magic hard to avoid.

- Aqua Vitae: As a user of water magic she is quite good it dealing with survival situations and dealing with plenty of heat or flame based magic, this combined with her water being black makes her good with stealth as well.

Weaknesses:

- Mental Magic: Despite the power the magic allows Sylvia herself throttles it and reduces how powerful it is often times focusing more on the speed aspect, this comes with the fact that if she ever thinks that she has harmed someone, her mental state grows too unstable to keep up her magic.

- Weakness Policy: Despite the advantage it has vs, flames it also has problems when faced with ice magic users or worst of all wind mages that know how to disperse water.

- Single Focus: Because of the free flowing nature of Water this magic too suffers from the fact that her magic is focused on groups instead of single enemies, she can hit but not as hard.

- Aqua Mors: With her magic being as tainted as it were, she has a lot of difficulty hiding her own presence from others and in fact is almost impossible to hide her magical signature.

Lineage:

Ariel's Descent:

Ability: Gives the ability Aqualung. An ability to redirect water attacks up to the user's rank, and to breath under water; finally, it gives the user a passive 25% resistance against water spells regardless of spell rank. They gain a single user-ranked water spell (S Max) or a user-ranked minus one signature water spell (A Max) in addition to their spells.

Usage: Can be used when battling water mages to redirect spells for the MP cost the spell would cost the user for their rank plus half(S Max) with a 4 post cooldown after use. Water breathing and resistance is passive. Spell is dependent on spell creation, cooldown/duration up to the spell.

Unique Abilities:

- Black Water: All of the water spells Sylviana uses are tainted and filled with Unholy energy, they are also all black in color. This is fine, but would you like to add some sort of effect to it? c: Like because it's unholy, it deals --% more damage to ____, etc.

- Water Nypmh: Sylviana is capable of swimming at double the normal speed someone of her current rank is capable and while out of water is granted a 10% bonus to her speed going up by 5% every rank after D. Double is a 100% buff... a little too strong with no significant drawbacks. Please say she is 50% faster than a mage of her rank. You can remove the 10% bonus that scales and just keep this UA at a total of 50% more speed.

- Liquid Voice: While underwater Sylviana is fully capable of speaking as if there were no water and while above on the land or in the water she can use her voice to cause water to gift her own allies with air to breath while they swim.

Spells:

Signature Spells:

Maidens Song:

Name: Maidens Song

Rank: D-Rank (Scales with Rank 1 lower than current rank)

Type: Supportive, AoE, Buff.

Duration: 3 Posts.

Cooldown: 2 Posts. (after duration.)

Description: The first spell Sylvia ever learned and it was from the Spirit of Black Water, using her voice Sylvia channels the sound of the Black Waters through her own voice singing a macabre song of the souls contained in the water. Those that hear this song in the 15 meter radius around herself are filled with the vigor of the trapped souls within. Those that hear it are given a boost of 10% to their speed plus 5% for each rank after D they are and take 10% less damage. This bonus ends immediately if Sylvia is killed or incapacitated or if someone attacks Sylvia before one post of the buff is active fully. Sylvia herself is unaffected by this spell.

Strengths:

- AoE: is an area of effect buff for her allies.

- Speed and Vigor: Helps her allies get around, and protects them even after they leave the 15m.

Weaknesses:

- Weak Voice: The range is quite short as is and she must sing for allies in the magics area even if people further away can hear the singing.

- Weak Vocal Cords: If she is struck before the end of the first post of effectivness her buffs end instantly making her a target.

- Immobile Song: While she sings she cannot move from her spot.

D-Rank:

Liquid Aria:

Name: Liquid Aria.

Rank: D-Rank.

Type: Offense, AoE, Water.

Duration: Instant

Cooldown: 2 Posts.

Description: Using her magic Sylviana creates an orb of water from the black water that flows from her eyes. With force the water orb flies to the destination detonating a 25 meter radius in the location and going up to 15 meters away from Sylviana. The speed it goes is 20m/s and when the impact explodes into a torrent of black water it deals 10 damage to all enemies and heals allies for 5 hp.

- Damage Sphere: Along with incapable of healing herself Sylviana damages herself while she is in the AoE but at half the amount.

Black Tide:

Name: Black Tide.

Rank: D-Rank.

Type: Offense, Multi-Target, Water.

Duration: Instant.

Cooldown: 2 Posts.

Description: Pouring the Black Waters from her hands and feet Sylviana merges briefly with the water and becomes a wave of that whips forwards up to 45 feet until she collides with either terrain like a tree, wall, etc or she hits an enemy. Enemies struck by this take 10 damage and the water detonates dealing 10 damage to all enemies with 5 meters of the impact point. Sylviana herself takes 5 damage from this, and the spell travels at 42m/s.

Strengths:

- Speedy Strike: This spell allows Sylviana to close distance with relative ease and does damage to those she strikes.

- Ripping Torrent: The area of the spells strikes are low but it is fast and enemies are hard pressed to avoid it.

Weaknesses:

- One with the Water: As she herself is the one crashing into them and the magic resists her as much she resists it, she takes damage from her own magic.

- Line Target: She whips forwards and cannot control the tide, if she hits a wall or other terrain she still takes the damage.

- Bad Area: If she whips too far she might end up in a bad situation as the spell always tries for maximum range. (Hello Cliff)

Dragged Down:

Name: Dragged Down.

Rank: D-Rank.

Type: Offensive, AoE, Water.

Duration: 2 Posts.

Cooldown: 3 Posts.

Description: Centered on Sylviana a great whirlpool forms beneath her starting at 25 meters radial around herself but on the second turn doubling in size to 50 meters. It spins at 23m/s and enemies, allies, terrain all of it is attempted to be dragged down towards Sylviana. Enemies take 15 damage from this spell, allies take 10 and Sylviana takes 15. When the size doubles Sylviana takes another 15 and enemies take the same, allies take 5 damage this time and the pool spins at 46m/s trying to drag them towards Sylviana. The whirlpool itself is black in color but if one looks deep in the waters they can almost make out human figures like corpses spinning around in the water.

Strengths:

- Dragged down: Forces enemies all into the same area making AoE stronger on them but they can fight it.

- Damage for all: Hurts enemies more than normal as the spell is more using the true power of the Black Water.

Weaknesses:

-True Pain: The spell harms Sylvia for exactly the same as enemies, and she herself cannot escape the AoE.

- No Escape: Enemies dragged down towards her are not stopped from attacking, and in fact can end the whirlpool by knocking her unconscious or killing her.

- Unfriendly: The spell harms her allies much less as Sylvia can throttle it on them, but it still does them harm.

Maiden's Arm:

Name: Maiden's Arm.

Rank: D-Rank.

Type: Offense, Single, Water.

Duration: Instant.

Cooldown: 2 Posts.

Description: Using the water contained in her, Sylviana projects the arm of the Maiden of Black Water, a twisted deformed arm with claws of water that reaches from with Sylvia's palm and shoots 60 meters forwards to strike an enemy for 20 damage trying to stab them violently. It shoots out towards an enemy at 60m/s but upon returning to Sylviana strikes her for half the damage it dealt.

Strengths:

- Maiden's Reach: Is a fast and long reaching spell, along with one of her only single target spells.

- Claws Grasp: The Maiden deals the most consistent damage of all the spells as it does what it does.

Description: Long dead powers reside in the black water said to derive from Yomi itself, a place many describe as one form of Hell and others believe to be a sub area of Sin. The water sells for high prices on the black market but one day it all dried up, not a single drop of the black water remained and it was due to the Strauss family. They had learned a way to gain full control over the source, by making a child of the family bear the full curse of the water inside themselves. The effects of bearing the curse caused most children to die before their eleventh birthdays black water seeping from every orifice and their pores but few children lived long enough to gain control over the curse, Sylvia is one of the children, and she was the last after she ran away in hopes of escaping her family. The magic of the Black Water is a natural occurrence of corruption, unholy natures and worst of all a degradation of flesh and material on contact. In small doses it was known as a terribly strong drug but in high it was lethal, as a magic wielded by Sylviana she has suppressed all of these and simply made her water a unique black coloration, a price to keep it under as much control she can.

Strengths:

- Flowing Freedom: Her magic is a water based attribute and as such has plenty of Multi-Hit or AoE spells making it quite good for groups.

- Impact Speed: Sylvia focused her magic on the speed aspects over power, in essence trying to throttle her power to prevent killing but also making her magic hard to avoid.

- Aqua Vitae: As a user of water magic she is quite good it dealing with survival situations and dealing with plenty of heat or flame based magic, this combined with her water being black makes her good with stealth as well.

Weaknesses:

- Mental Magic: Despite the power the magic allows Sylvia herself throttles it and reduces how powerful it is often times focusing more on the speed aspect, this comes with the fact that if she ever thinks that she has harmed someone, her mental state grows too unstable to keep up her magic.

- Weakness Policy: Despite the advantage it has vs, flames it also has problems when faced with ice magic users or worst of all wind mages that know how to disperse water.

- Single Focus: Because of the free flowing nature of Water this magic too suffers from the fact that her magic is focused on groups instead of single enemies, she can hit but not as hard.

- Aqua Mors: With her magic being as tainted as it were, she has a lot of difficulty hiding her own presence from others and in fact is almost impossible to hide her magical signature.

Lineage:

Ariel's Descent:

Ability: Gives the ability Aqualung. An ability to redirect water attacks up to the user's rank, and to breath under water; finally, it gives the user a passive 25% resistance against water spells regardless of spell rank. They gain a single user-ranked water spell (S Max) or a user-ranked minus one signature water spell (A Max) in addition to their spells.

Usage: Can be used when battling water mages to redirect spells for the MP cost the spell would cost the user for their rank plus half(S Max) with a 4 post cooldown after use. Water breathing and resistance is passive. Spell is dependent on spell creation, cooldown/duration up to the spell.

Unique Abilities:

- Black Water: All of the water spells Sylviana uses are tainted and filled with Unholy energy causing them to deal 10% more damage to holy beings increasing by 5% for each of Sylvia's ranks past D-Rank,they are also all black in color.

- Water Nypmh: Sylviana is capable of swimming at 50% the normal speed someone of her current rank is capable and while out of water is granted a 50% bonus to her speed.

- Liquid Voice: While underwater Sylviana is fully capable of speaking as if there were no water and while above on the land or in the water she can use her voice to cause water to gift her own allies with air to breath while they swim.

Spells:

Signature Spells:

Maidens Song:

Name: Maidens Song

Rank: D-Rank (Scales with Rank 1 lower than current rank)

Type: Supportive, AoE, Buff.

Duration: 3 Posts.

Cooldown: 2 Posts. (after duration.)

Description: The first spell Sylvia ever learned and it was from the Spirit of Black Water, using her voice Sylvia channels the sound of the Black Waters through her own voice singing a macabre song of the souls contained in the water. Those that hear this song in the 15 meter radius around herself are filled with the vigor of the trapped souls within. Those that hear it are given a boost of 10% to their speed plus 5% for each rank after D they are and take 10% less damage. This bonus ends immediately if Sylvia is killed or incapacitated or if someone attacks Sylvia before one post of the buff is active fully. Sylvia herself is unaffected by this spell.

Strengths:

- AoE: is an area of effect buff for her allies.

- Speed and Vigor: Helps her allies get around, and protects them even after they leave the 15m.

Weaknesses:

- Weak Voice: The range is quite short as is and she must sing for allies in the magics area even if people further away can hear the singing.

- Weak Vocal Cords: If she is struck before the end of the first post of effectivness her buffs end instantly making her a target.

- Immobile Song: While she sings she cannot move from her spot.

D-Rank:

Liquid Aria:

Name: Liquid Aria.

Rank: D-Rank.

Type: Offense, AoE, Water.

Duration: Instant

Cooldown: 2 Posts.

Description: Using her magic Sylviana creates an orb of water from the black water that flows from her eyes. With force the water orb flies to the destination detonating a 25 meter radius in the location and going up to 15 meters away from Sylviana. The speed it goes is 20m/s and when the impact explodes into a torrent of black water it deals 10 damage to all enemies and heals allies for 5 hp.

- Damage Sphere: Along with incapable of healing herself Sylviana damages herself while she is in the AoE but at half the amount.

Black Tide:

Name: Black Tide.

Rank: D-Rank.

Type: Offense, Multi-Target, Water.

Duration: Instant.

Cooldown: 2 Posts.

Description: Pouring the Black Waters from her hands and feet Sylviana merges briefly with the water and becomes a wave of that whips forwards up to 45 feet until she collides with either terrain like a tree, wall, etc or she hits an enemy. Enemies struck by this take 10 damage and the water detonates dealing 10 damage to all enemies with 5 meters of the impact point. Sylviana herself takes 5 damage from this, and the spell travels at 42m/s.

Strengths:

- Speedy Strike: This spell allows Sylviana to close distance with relative ease and does damage to those she strikes.

- Ripping Torrent: The area of the spells strikes are low but it is fast and enemies are hard pressed to avoid it.

Weaknesses:

- One with the Water: As she herself is the one crashing into them and the magic resists her as much she resists it, she takes damage from her own magic.

- Line Target: She whips forwards and cannot control the tide, if she hits a wall or other terrain she still takes the damage.

- Bad Area: If she whips too far she might end up in a bad situation as the spell always tries for maximum range. (Hello Cliff)

Dragged Down:

Name: Dragged Down.

Rank: D-Rank.

Type: Offensive, AoE, Water.

Duration: 2 Posts.

Cooldown: 3 Posts.

Description: Centered on Sylviana a great whirlpool forms beneath her starting at 25 meters radial around herself but on the second turn doubling in size to 50 meters. It spins at 23m/s and enemies, allies, terrain all of it is attempted to be dragged down towards Sylviana. Enemies take 15 damage from this spell, allies take 10 and Sylviana takes 15. When the size doubles Sylviana takes another 15 and enemies take the same, allies take 5 damage this time and the pool spins at 46m/s trying to drag them towards Sylviana. The whirlpool itself is black in color but if one looks deep in the waters they can almost make out human figures like corpses spinning around in the water.

Strengths:

- Dragged down: Forces enemies all into the same area making AoE stronger on them but they can fight it.

- Damage for all: Hurts enemies more than normal as the spell is more using the true power of the Black Water.

Weaknesses:

-True Pain: The spell harms Sylvia for exactly the same as enemies, and she herself cannot escape the AoE.

- No Escape: Enemies dragged down towards her are not stopped from attacking, and in fact can end the whirlpool by knocking her unconscious or killing her.

- Unfriendly: The spell harms her allies much less as Sylvia can throttle it on them, but it still does them harm.

Maiden's Arm:

Name: Maiden's Arm.

Rank: D-Rank.

Type: Offense, Single, Water.

Duration: Instant.

Cooldown: 2 Posts.

Description: Using the water contained in her, Sylviana projects the arm of the Maiden of Black Water, a twisted deformed arm with claws of water that reaches from with Sylvia's palm and shoots 60 meters forwards to strike an enemy for 20 damage trying to stab them violently. It shoots out towards an enemy at 60m/s but upon returning to Sylviana strikes her for half the damage it dealt.

Strengths:

- Maiden's Reach: Is a fast and long reaching spell, along with one of her only single target spells.

- Claws Grasp: The Maiden deals the most consistent damage of all the spells as it does what it does.