– Fixed glow under MP player visible when inventory is opened in caves
– Added skull icon on respawn in multiplayer, clearer text and made controllers visible
– Fixed player sometimes getting stuck in collision or falling through floor when entering caves
– Ik tracked arms now smoothly blend on and off when transitioning into cutscenes/full body animation
– Fixed some bone armour pieces visible on player when equipped
– Ik arms now blend off when controllers are not being held
– Fixed other players visible in overlook area during end game cutscene
– It’s possible to catch fish now with the spear
– Holding trigger now reverses the direction of the spear, to make it easier when throwing over the shoulder
– Fixed missing vhs tape visuals
– Performance – Optimized which ui cameras are active
– Fixed wrong head mesh visible in ghost mode and dead screen
– Controllers are now visible in MP injured state and hanging in cave sequence
– Fixed unable to place rabbits in rabbit cage
– UI outlines for delayed actions now have full rectangle instead of just 2 lines
– player names are now visible in MP
– Fixed missing plane crash audio
– Stick marker flag icons are now visible
– Fixed hands sometimes appearing to stutter when moving
– Added option to hold melee weapons in left hand
– watch face now turns on/off when looking at it
– Fixed seam visible on players neck
– Increased distance yacht lod switches in
– Fixed issue where vr could sometimes get ultra low settings when starting after playing the regular version of the game

Some of the highlights of the VR version include: Full bow aiming. Throwing flares by breaking the tops off them. Lighting molotovs with your lighter, full 3d inventory, and 3d book, and of course chopping down trees with touch controls, but our favourite part of this release are the caves. The caves feel claustrophobic and terrifying and the creatures at scale take on a new life.

We’re releasing this as beta as we see VR as something really exciting but also very new. We’re trying a ton of ideas with how selection works, with how cutscenes work, with our inventory and want everyone’s ideas and feedback so we can make this the best VR experience possible.

As it is beta, expect some bugs and technical issues. We’ll be updating this branch regularly.

Note: First release does not have multiplayer support but that’s coming soon.