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I think if a ball and chain "fails" to catch the ball, and it goes on to be caught that is still a turnover?

Edit: To clarify, I'm talking about when a ball and chain moves into the ball, not when they knock it free and it lands on them.

Yes, the skill description is pretty clear on that. Also, a failed pick up causes a turnover every time, even if it's caught.

No Hands

The player is unable to pick up, intercept or carry the ball and will fail any catch roll automatically, either because he literally has no hands or because his hands are full. If he attempts to pick up the ball then it will bounce, and will causes a turnover if it is his team’s turn.

I can confirm that the ball and chain moving into the ball causes a turnover regardless of where it ends up

I'm not usually one to complain about the rules, but it seems unfair to me. It's not like you're actually trying to pick up the ball. Granted, you can "abuse" that ability to knock the ball out of a contentious area, but what's wrong with that? It's not like ball-popping is a particularly fail safe manoeuvre in the first place.

I think if a ball and chain "fails" to catch the ball, and it goes on to be caught that is still a turnover?

Edit: To clarify, I'm talking about when a ball and chain moves into the ball, not when they knock it free and it lands on them.

If a pass is made to a No Hands player I'm pretty sure its just like passing to an empty square - like any player missing their TZ (ie. HypoGazed or Boneheaded) - no catch roll is even made. It will only cause a turnover if an allied player doesn't grab it on the bounce/diving catch.

A No Hands player attempting a pick-up though is just like any failed pick-up - it causes a Turnover no matter who ends up holding the ball.

This latter bit is easily avoided with a Deathroller but that's the Ball and Chain players aren't so lucky. It sucks but you just have to avoid the loose ball like you avoid your own trolls.

If you want to push the ball around you'll have to do it by winning a block, just like any other player. That's the key difference - using the block dice and the chance of failure that involves. The Fanatic at least can quite securely push his own Stunty team mates around if you want to "abuse" ball pushing (never EVER give your Fanatic Tackle).

I moved what I could on last night, but there were a lot of games outstanding, so I left the other divisions on day 2. I'm out tonight, so may have to appeal to one of the other admins if your division needs to be moved on (Admins, check the groups and in here to figure out any defaults, as usual). I WILL be defaulting games that haven't asked for an extension in here tomorrow night, you have been warned!

So the champs didn't get the extension till Thursday for my game against potatodonut?

Cyanide doesn't let you set Tackle as one of the ask me skills in the main configuration, I don't know if the in game skills thingum would but I doubt it. Makes frenzy crowd surfing difficult :\

I'm sure i've read somewhere that you can turn it off as part of a move by clicking on the players skills in the bottom right and deactivating it. Never tried it and this is 2nd or 3rd hand info though.

Hello Dissident, I see you've already added yourself to the spreadsheet. The new season will be starting in about ten days or so - I'd try and make sure you have the right ports opened and have a challenge league game with somebody to make sure it's all working.

Hey dissident, you can hit me up on steam if you want to play a game in the challenge league. Same name as here. I can offer either Chaos or WElf as opponents.

I noticed you choose Skaven for the DoD which would be overfilled by two slots in the next season. So you (and INinja) have to pick another race, unless two currently running Skaven teams retire. See the "Race Balance" Sheet on the DoD table for open races.