Configuration

If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Purple background shows that skill does not affect any of displayed parameters.

Consumables

Cooldown:
90s

Cooldown:
75s
Duration:
15s

Boosters

Parameters

Compare tank's parameters with others from:

1200

HP

2 / 16

266.1

View range

4 / 16

Firepower

Shell

2715

DPM

12 / 16

171

Penetration

13 / 16

160

Damage

15 / 16

105

Devices/crew damage

15 / 16

—

Burst damage

— / —

884

Velocity

8 / 16

5.85%

Penetration loss over distance

1 / 15

—

Explosion radius

— / —

2290

DPM

12 / 15

239

Penetration

8 / 15

135

Damage

14 / 15

105

Devices/crew damage

14 / 15

—

Burst damage

— / —

1105

Velocity

6 / 15

8.79%

Penetration loss over distance

8 / 12

—

Explosion radius

— / —

3393

DPM

11 / 16

20

Penetration

15 / 16

200

Damage

15 / 16

105

Devices/crew damage

15 / 16

—

Burst damage

— / —

884

Velocity

8 / 16

—%

Penetration loss over distance

— / —

1.09

Explosion radius

15 / 16

DPM

— / —

Penetration

— / —

Damage

— / —

Devices/crew damage

— / —

Burst damage

— / —

Velocity

— / —

%

Penetration loss over distance

— / —

Explosion radius

— / —

76.2

Caliber

15 / 16

16.97

Rate of fire

2 / 16

3.54

Reload time

2 / 15

—

Magazin reload time

— / —

—

Magazine size

— / —

—

Shell reload time

— / —

Gun handling

1.72

Base aim time

8 / 16

0.290

Dispersion

3 / 16

Dispersion factors

0.360

When moving

16 / 16

0.360

When rotating

16 / 16

0.160

When rotating turret

12 / 16

4.000

After shot

11 / 16

Gun angles

10°

Depression

2 / 16

10°

Elevation

13 / 16

25°/25°

Aiming arc (left / right)

5 / 16

31.59

Turret traverse speed

3 / 16

Mobility

65.00

Weight

2 / 16

Speed

20

Forward

15 / 16

10

Backward

14 / 16

Effective Power / Weight ratio

8.46

On hard terrain

16 / 16

7.33

On medium terrain

15 / 16

5.50

On soft terrain

15 / 16

Traverse speed

29.16

On hard terrain

15 / 16

25.27

On medium terrain

14 / 16

18.95

On soft terrain

14 / 16

6.73m×3.52m×2.20m

Size

13 / 16

Armor profile

Click or tap on the image to see 3D model

Primary armor

224–280

168–224

112–168

56–112

0–56

Spaced armor

224–280

168–224

112–168

56–112

0–56

Weak

Strong

Chances of getting penetrated from 100m distance by average tank of given type:

— less than 30%

— between 30% and 70%

— more than 70%

Armor performance

Based on tank position, enemy tank type and shells

In battle vs:

Head on

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the side

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the back

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

0

0

Initializing…

Score is a recommendation whether tank is suitable for given tactic:

Good— perfect fit

Average— can perform quite good

Not recommended— result is not guaranteed

Click on the score to get more information.

Tactics

Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle. Personal experience is not considered

In:

Peek-A-Boo
Not recommended

Dispersion
good

Dispersion on the move
bad

Power/Weight Ratio
bad

Speed Backwards
average

Aiming Arc
average

Not recommended

Dispersion
good

Dispersion on the move
bad

Power/Weight Ratio
bad

Speed Backwards
average

Aiming Arc
average

You hide behind a cover, fully reload your gun, pre-aim and sneak out just
for a second to make one damaging shot. Before enemy realizes you are
hidden again. Decent mobility and aiming stabilization and you
surely can pull this one off.

Long range sniping
Average

Dispersion
good

Shell speed
average

Damage
average

Penetration
good

Not recommended

Dispersion
good

Shell speed
average

Damage
bad

Penetration
average

Hiding in the bush on the hill and shooting at enemies on the other side
of the map. If you don't mind all the hate that comes with it then you
just need good dispersion and penetration to make every shot count.

Front Line
Good

Front Armor
good

Average

Front Armor
average

Forget rocks, hills, buildings and all other cover. Make youself
a cover for your teammates. Of course, this works only if you have very
good armor and know how to use it or… well if you're already dead.

Circle Of Death
Not recommended

Aiming Arc
bad

Traverse Speed
bad

Power/Weight Ratio
bad

Not recommended

Aiming Arc
bad

Traverse Speed
bad

Power/Weight Ratio
bad

Drive behind slow tank destoyers and heavy tanks and keep circling
around them to avoid being hit while making easy shots into the back
of the enemy. Good traverse speed and acceleration is required.

Hit & Run
Not recommended

View Range
average

Speed Forward
bad

Power/Weight Ratio
bad

Not recommended

View Range
bad

Speed Forward
bad

Power/Weight Ratio
bad

Hide in the bush, spot the enemy without being seen. Take a shot and
start running. Fast. Repeat until no enemies left. Master this technique
and there are many masteries coming your way.

1 vs 1 brawl
Good

DPM
good

Average

DPM
average

Who would win in 1 on 1 brawl depends on too many variables. Armor, guns,
mobility, tanks sizes and many others. One thing for sure: without good
DPM it's better to stay in the group or keep your distance.

Historical Reference

Assault tank conceived for breakthrough attacks on enemy fortifications. The design project was ready on October 5, 1943. No prototypes were built. However, the project became the basis for the A39 Tortoise heavy assault tank.