Shortly after you discovered the murderer at the Sinclair Mansion, the family disappeared. Where have they gone? Could their departure be linked to the disappearance of King Arthur and his knights? Quick, there isn't much time! Grab your deerstalker and magnifying glass. Looks like a case only a mighty adventurer could solve.

Talk to the Gossip, located just outside of the Sinclair Mansion. He will tell you that the Sinclair family, along with King Arthur and the Knights of the Round Table, have gone missing. He will direct you to the Guard, just a little north of the gossip.

Talk to the Guard and volunteer to get evidence in the mansion.

Go to the east side of the mansion and break the window.

Now head to the northeast room and pick up the scrap paper. Read it to discover that it is ripped in half.

Head up the stairs and take the Address form, which is located in the room just east of the staircase. Search the bookcases in this room as well to find a Black knights helm.

Head back to the guard with all three items. Present him with the evidence, and you will suspect that Morgan Le Fay is involved.

Talk to the gossip, and ask about Anna. He will tell you that Anna is currently being held in prison.

Head back to the guard, and ask him in which prison Anna is being held. Apparently, Anna is being held in the Courthouse, which is the building found directly south of the Sinclair Mansion and south-east of the Bank.

Go to the Courthouse and ask the guard if you can speak to Anna. Talk to her and agree to be her defense lawyer in exchange for a secret way to get into Camelot. She will tell advise you to go talk to the servants in the mansion to gather some information, but you don't have to.

Go down the stairs in the Courthouse and the trial will begin. In the courtroom, do the following (Talk to the Judge to call a different witness, and talk to the witnesses to question them):
Call the Butler and speak about the Dagger
Call the Gardener and speak about the Thread
Call the Dog Handler and speak about the Poison
Call the Maid and speak about the Night of the Murder

The jury will find Anna not guilty. Talk to her and she will tell you to meet her back at her cell, where she has to complete some paperwork. Click the gate to exit.

Speak to the now-snotty Anna and she will tell you about the secret passage through a statue at the back of Camelot.

Go to the northeast wall of Camelot castle and search the statue. You'll realize you've been duped and Morgan Le Faye will put you in a cell with Merlin and the Knights of the Round Table.

Talk with Merlin, and go through all the options. He will tell you about how to save King Arthur and how to get back the Holy Grail. Once finished, head to the north wall of the cell and "Reach" the vent to see Merlin climb out.

Speak to Sir Pelleas, Lancelot, Tristram, Gawain, Kay, and Bedivere for some handy items. Two of the knights will give you a Law rune and an Air rune. Keep these, and you may drop the other items.

Use the runes you received to cast Telekinetic Grab on the guard brushing his hair to obtain a Hair clip. Use your newly obtained Hair clip on the prison cell door and you will be faced with a puzzle (Mastermind).

Start by trying the lock. Four circles will appear in the corner. You have to make them all green to open the lock. Do this by raising the height of one tumbler at a time.

Once completed, climb to the top of the tower past all of the battling knights. Search the table and choose the small, round, purple object, which contains the Holy Grail. You may now exit the Keep.

Go speak to Wizard Cromperty, located in northeast Ardougne. He'll give you the animate rock scroll. Now it is time to get the following items: 1 piece of Granite, Full black armour (Full helm, Platebody, Platelegs/skirt, no kite), Bronze med helm, and Iron chainbody.

Note: If Wizard Cromperty doesn't give you a scroll, you may still have one from One Small Favour. If you do not already have the Granite then you may mine some at Granite and sandstone quarry in the Kharidian desert. You can easily get there by using a teleport charge on your Camulet. Once you've arrived at the underground area of the desert; go down the ladder, through the barrier, down the ladder, through the passage, up the ladder, and then climb the sand.

Once you have the required gear, go to the Black Knights Fortress. Wear the Bronze med helm and Iron chainbody and enter. Now put on the full black armor, push the wall, and go down the ladder.

You will see King Arthur in the south end of the room. Free him and then talk to him. He will tell you to meet him in Camelot.

Return to Camelot and speak to King Arthur.

Congratulations! Quest Complete!

Knight Waves Training Grounds:

Once you have completed the quest, you can attempt the Knight Waves Training Grounds. By completing this you will unlock the ability to use two new prayers: Chivalry and Piety. These prayers do not stack with other boosting prayers.

Name

Effect

Requirements

Chivalry

Increases Defence by 20%, Attack by 15%, and Strength by 18%

60 Prayer, 65 Defence

Piety

Increases Defence by 25%, Attack by 20%, and Strength by 23%

70 Prayer, 70 Defence

This Old School Quest Guide was written by Scorchy_Devil. Thanks to Jackjekcal, Onnor, JoeC, Fruitcheese, DarkBlitz, Brenden, Belgarath, Clawsork_31, Anteres, Uhai, Wheres_Me_Hunting_Steeq, SpAz, trekkie, famous109, nime9, Pac_Sun_Man, Im4eversmart, Crypto416, Uhai, Axeking187, TheBee, Quest Tank, The Darkness, Jarkur, XualI, and Braulick for corrections.This Old School Quest Guide was entered into the database on Tue, Jul 24, 2007, at 07:47:06 PM by Im4eversmart, and it was last updated on Fri, Feb 24, 2017, at 12:58:04 AM by L1ttleR3d.

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