Post by "Bill" on Sept 17, 2018 20:55:08 GMT -8

It's been 9 months of monitoring the battlefield, as well as play-testing the game on our own time, and we've finally gathered enough data for a new patch!At the MMM, we're committed to continually evolving the game so that the experiences can become fresh to all players old and new! We have a lot of changes coming to things like counters and types, while also adding in a ton of new programs!

Billy: I'll be leaving my comments here and explaining the changes made, so first, let's get to the bugfrag trader

Capcom Token Frag refund: Removed We've realized that purchasing the rights to a capcom character, only to get the frags back while also getting to make the navi at the highest version you have was a little ridiculous to the bugfrag economy. As such we're reducing the cost of the Capcom token from 15 frags to 10 frags.

Power Strike OLD!Passive hidden programAllows the user to focus his/her power for one devastating blast, raising the total damage on one single normal attack to 200%. If the attack chosen has any auto-strike components, only the initial attack has its damage boosted.Usable once every turn.

Power Strike NEW!Activated hidden programOne attack deals 150% damage and its numerical temporary effects are 50% more effective. Affects all hits of an attack but does not retain this programs effect for any subsequent uses of that attack(including autos).[1/turn]

Power Block OLD!Active hidden programAllows the user to brace him/herself for an oncoming attack, dropping the total damage taken from one single attack to 50%. If the attack chosen has any auto-strike components, only the initial attack has its damage lowered.Usable once every other turn.

We made the changes to the Power Programs to take better considerations to add-on effects to attacks. This slightly edges the utility in defense's favor, but allows higher damage on Power Strike if played correctly

NEW!Refraction MatrixActivated hidden programThe next time holder creates a non-S-tier object, clone, barrier, or aura, an additional one is created.[x2 use]14 bugfrags

NEW!Trinket MasteryPassive hidden program+1 Crest slot, +1 Accessory Slot, or +2 Program slots. Effect must be stated in stats and only one may be active at a time.20 Bugfrags

This was a way to help condense shop space while also allowing you customization with the program without having to refund-repurchase hidden programs[/font][/color]

Enhanced restoration: REMOVED

NEW!E-TankPassive hidden programAt the start of each battle holder gains an "E-Tank" containing health equal to 50% of the holder's maximum health. The holder may at any time subtract health from the tank to heal themselves an equal amount.18 Bufrags

Enhanced Restoration was an item beyond niche status and most people would not have noticed if we had removed it without a replacement. As such we're hoping that the E-tank, which is effectively a 150% Max HP navi, can help better in a pinch since there would be no wasted regeneration at Max health.

NEW!Signature MovePassive hidden program1 non-S-tier active skill becomes cooldown based(it loses all uses and gains a 5 turn cooldown. It gains cooldown reduction based on the number of skill uses it would have had as an active skill. Mid-battle skill uses instead reduce the cooldown the affected skill appropriately. (eg: 15 use dodge, becomes 3/turn dodge.)17 bugfrags

Collector's Eye OLD!Passive hidden programThe holder of this program gains +50% Zenny from all battles

Collector's Eye NEW!Passive hidden program+25% zenny from all sources(excluding events, and boss battles). When accessing a mystery data, navi will be presented with two options instead of one. (You still only choose one. Excludes 'special' mystery datas)18 bugfrags

The update to Collector's Eye was a move to make it more enticing for more reasons than a little boost to zenny. Now you have more options when you blow your frags on HMDs and BMDs.

Okay, so the next list is pretty long, so I'm going to summarize what we've been hitting on programs this patch: Counters. They're big, they're mean, they're unavoidable damage mitigated solely by a cooldown-gated effect, so counters are going to be a little less oppressive as a whole, but our goal is to make getting countered feel like your mistake, rather than an inevitability.[/color]

=NEW=<Element> BodyPassive ProgramWhen purchased, select one element. Holder becomes immune to 1 status damage, the negative effects of panels, and gains a strength to that element. If "Normal" element is chosen, then holder becomes immune to "Blinds"

Mirror Armor OLDUser counters for (10 * Version) unavoidable damage when struck by a full attack. This can occur up to 4 times per target per turn.

Reflect / Mirror Armor NEWPassive ProgramUpon purchase, user chooses "C" or "S" range, and one of the following:"When struck by a full attack of appropriate range, User counters for (10 * Version) unavoidable damage. This can occur up to 4 times per turn."OR"When successfully avoiding an attack of appropriate range, User counters for (5 * Version) unavoidable damage. This can occur up to 4 times per turn."

beta NEWIf "when struck by an attack" is this programs trigger, then counters for 50% more damage against attacks marked "Ignores Armor".If "when successfully avoiding an attack" is this programs trigger, then counters for 50% more damage against attacks marked "if avoided".

Gamma NEWProgram ignores "Cannot be Countered" but counters for 50% damage against those attacks.

=COUNTER=OLD[Counter] -- Passive Skill[Description]-- User counters for 20 + (10 * Version) Unavoidable Damage whenever they are struck by an attack-- This can occur up to 4 Times per opponent per turn.[Passive]

Rather than countering upon being struck by an attack, your Navi can counter upon avoiding an attack. This will increase the Counter Damage to 30 + (15 * Version).

NEW[Counter] -- Passive Skill[Description]-- Upon creation choose an attack range(C or S).-- User counters for 10 + (10 * Version) Unavoidable Damage whenever they are struck by an attack with that range.-- This can occur up to 4 Times per turn[Passive]

Rather than countering upon being struck by an attack, your Navi can counter upon avoiding an attack. This will decrease the Counter Damage to 5 + (5 * Version).

TYPES

NORMAL

-1 element level.

"Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it."

INTEL

° Chips may be upgraded 1 additional time beyond maximum.

° +5 total attacks.

° +1 special property of another element, +1 more every new type bonus acquired by version. (May not select properties that require level 5 of an element, or hidden elements)

° Version 4: Access to a single custom status damage of B-tier strength. Does not take up a skill.

° Version 7: +1 use hardcap to all skills, +1 use to Standard, Mega, Dark, and Giga chip uses per battle.

° Version 13: All status damage/reductions with a duration last 1 turn longer.

° Version 19: Custom status damage is allowed to be of A-tier strength. If status remains at B-tier strength, it cannot be cleansed on the turn of infliction.

Normal Typing blatantly ripping off Resource's element level felt bad, so we decided to make its effect a little more unique than just an extra something. As for Intel, we wanted to give players more options on each individual attack than just some bonus stats to objects and/or chips.

Amber Cross of Memory NEWA shining cross of amber, emanates a powerful force.° User has +2 Mega Chip Uses per battle. User may use specific mega chips multiple times instead of only once. This is just a straight buff to Amber Cross so enjoy!

Amber Star of Memory OLDA shining star forged of amber sparkles with an otherworldly power° User has +1 Giga Chip Use per battle

Amber Star of Memory NEWA shining star forged of amber sparkles with an otherworldly power° While equipped, users chips may be upgraded an additional time above maximum. (Lost when unequipped) Giga Chips are such a rare commodity, barring the BugRiser chips, which can already be re-used, so we've decided to give a more impactful shift onto the Amber Star to make it more usable if you happen to get one.

Aqua Star of Peace OLDA shining star forged of aquamarine, sparkles with an otherworldly power° User has +3 Total Attacks

Lapis Cross of Teamwork NEW!A shining cross of Lapis, emanates a powerful force.+1 virus summon per battle and 1 virus may continue fighting for 2 turns after its owner has been deleted.

Lapis Star of Teamwork NEW!A shining star forged of Lapis, sparkles with an otherworldly powerHolders viruses each have +1 element level and +1 use to 1 skill of choice(including trait)

Virus Tamers rejoice!! We are slowly working in more virus support for navis but it's going to take time, since viruses are quirky little things to balance around since they don't play by conventional navi rules, mixing things around for them can get a little tricky!

This concludes Patch Notes for 7.4

Important note!!! If a program you had was ENTIRELY removed, you may refund the program at 100% value. If your program was CHANGED/SHIFTED, PLEASE UPDATE YOUR PROGRAM TO MATCH THE CURRENT CHANGE, NO FULL-REFUNDS WILL BE ISSUED FOR UPDATED MERCHANDISE[/font][/font][/font]

Post by Shast on Sept 18, 2018 21:47:31 GMT -8

The program enhancement hidden is still in the shop as intended. I was just lazily referring to the +2 slots one. Keep your program enhancement one. lol

Power block strips off all the temporary effects an attack would have. So it would apply to full turn effects as well as ones buffing just that attack.

Of course it dooooes. I'll edit that later to say so I guess.

No it does not. The program just emulates the effect.

Since E-tank fills up at the start of battle, all values are decided then. So modifiers affecting max health mid battle won't effect it(

Signature move bases itself off the skill as is. Not as it originally was. Compression codes buff hue.

Good catch. I forgot the "effect changes to:".

I hadn't considered people wanting to buy loads and loads of body programs. A good suggestion.

Technically yes... Hadn't thought of that! haha

": I'm "♥♪!?", but it's hard to pronounce so... call me Geno, after the doll."Gen: All American.The Cobalt Mirage: All the time.Shast: IN AMERICA"They're so far below the understanding of how it could work that it physically hurts me"

1 - Interaction vs Augmented DamagePower Block implies it removes Temporary Damage Additions. Question is whether or not this applies to self-supplied additions on an attack, ie "Gains +10% of User's Base Damage per Attack Avoided up to this point in battle" or additional damage gained by Optional-Charging.

2 - Interaction vs Triggered Auto AttacksSimilar to the last interaction, except in this case my attack says "Auto-strikes an additional time per Attack Avoided while charging". If the Attack natively has this, then 1: Do the Auto Strikes still occur, and if they do then 2: do the extra strikes lose the temporary effects that the initial use would have had prior to Power Block's removal?

3 - Interaction vs Emerald StarAlso similar to the previous question, but this time I'm checking if effects like Emerald Star's "Auto Strike an additional time" count as a "temporary effect" that would get removed by Power Block. And same as before, if the extra Auto Strike still occurs, would it also lose the Temporary Effects that the initial use lost?

4 - Interaction vs Break ElementAssuming an attack natively "cannot be reduced below 50% damage". Now that Attack has Temporary Damage added to it, like a crapton. When Power Block is used against the attack, will Break Element still keep 50% of the Temporary Damage? Or will Break only account for 50% of the attack's initial damage and assume that Power Block completely removed the temporary damage?

Post by Zane on Oct 21, 2018 14:47:25 GMT -8

1 - Vs Augmented Damage.Those would be temporary additions to the attack and thus get removed from the attack. Charges and stacking damages both. Rather than it being self-supplied, the matter is the attack didn't have that damage in the first place and thus, it's temporary.

2 - Vs Triggered Autos.In a case somewhat different than the above, that isn't a temporary effect that's on the attack. While charge damage isn't always on the attack and the increasing damage is also not always on the attack, the auto strike is always on the attack and always happens in those scenarios. Temporary effects like increased damage on the one attack should still get axed, but as it states one attack that doesn't proceed to flow over to the second attack that would go off. That isn't the same attack as it's a new attack in that scenario.

3 - Emerald StarLike the previous question it runs the same vein. The initial attack would get influenced but just like with a negate, it wouldn't stop the attacks that follow it. Those happen either way. Similarly their effects are still in play.

Though to make the story a bit easier to comprehend there, how it functions in these cases is it doesn't retroactively influence the opponent's offensive turn. So you could hit up the first, but it doesn't stop the others that come of it. You can do things like prevent them from gaining uses or boosting damage to follow, but it doesn't erase attacks from occurring at all in the turn.

4 - Break ElementThis effect is more or less the bane of your existence. Whether the attack had it innately, Break Element, or the other avenues that possess it, the end result's the same. They boost it a crapton and all you get to do to it is reduce the damage of the attack's new damage to 50% of whatever that is. The interaction ends up translating as reducing damage because it removes temporary effects that are in fact increasing its damage which in turn now reduces its damage. In short Power Block dies against it.

~Divine|<3|Heart~: UGH! Yeah, you know what? Don't worry about the stats dude. I just realized I completely forgot that there was a rehaul on all those Hidden Progs, so I still got stuff to calculate.Dec 6, 2018 21:54:00 GMT -8

~Divine|<3|Heart~: Warrior: Ugh...don't even worry about it dude. How I'm feeling, I might change her design and make her just some wandering NetNavi and make a whole new NetNavi for the violet-haired boy. Dec 6, 2018 20:29:26 GMT -8