TRUNK.WAD

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DEATHMATCH-wad, with still lots of attention for the scenery though. Haunt, kill, slaughter your friends in this PWAD. Cause total mayhem and destruction!!!!! Show no mercy!! Let your opponents suffer enormously!

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Title : TRUNK.WAD
Author : Richard Smol
Email Address : bl227@Cleveland.Freenet.edu
Misc. Author Info : Member of the Doom Contest Group Rotterdam.
Specialized in the making deathmatch-PWADS
for this team (but I'm not a bad DOOMer myself).

Description : DEATHMATCH-wad, with still lots of attention
for the scenery though. Haunt, kill, slaughter
your friends in this PWAD. Cause total mayhem
and destruction!!!!! Show no mercy!! Let your
opponents suffer enormously!

*ahem*

Generally, just have fun >:)

Additional Credits to : the members of the Doom Contest Group, who
are a true inspiration.

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* Play Information *

Episode and Level # : E1M1
Single Player : Yes (but not as much fun)
Cooperative 2-4 Player : Yes (your friends can be your worst enemies)
Deathmatch 2-4 Player : YES! This is what the level is made for!
Difficulty Settings : No. Why? Real Doomers do it Ultra-Violent!
New Sounds : No (aside from your friends screaming!)
New Graphics : No

You MAY use this level as a base to build additional levels.
But do not claim you created this level. If you create a new
level based on this one, please credit the original author.
You may do whatever you want with this file. The author
will not accept any responsibility for problems caused with it.

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File Reviews

I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.

Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.
this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?
WRONG
while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.
it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.

More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.