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This is my Collaborative Guide to The Redstone Update.Please note that I wrote this during Minecon meaning some of there's things are already implemented, such as Fireworks. This is a list of everything on Mojang's future list from the panel presentation and the discussion and Q&A session afterwards:

ComparatorBlock and Signal Strength - One input, one output; similar to Repeater

Advanced Combat system - Makes Fighting more interesting. May include Spear (longer reach) and Crossbow (rapid fire) - but not planned.

Friends system - It is in planning stage, hopefully released next year. It will be Mojang-server-side and linked to Mojang accounts.

Depth Detector -like a compass for underground

Biome updates - Biome updates are planned; some updates will focus on specific Biomes and some will add new Biomes.

Fireworks - Fireworks before/for New Year's Eve

Fireworks

Mod API will be released with the 1.5 Update, which has a tenative release date of January, 2013.

Mods can have config files that, when initialized, will be able to dynamically print text in a variety of ways.

The API will eliminate the need to write to the engine directly, allowing modifications that affect the game (as any mod will), without altering the game code itself. Among other things, this will greatly simplify mod installation.

You will be able to modifyVanilla block behavior

There will there be official community resources (tutorials, forums, etc) for modders.

Players will be able to download mods from the game client itself.

The API will be able to add new mobs to the game through mods and it will be possible to modify animated blocks (water, lava) as well as custom animated blocks.

The API will be integrated into the vanilla game, hopefully bypassing the need for exernal APIs.

Not at this time, Will client-only mods be supported, but as the biggest client-only modifications are already covered (texture packs, splash screen text etc), it didn't seem necessary.

Mods don't need to be re-written from the ground but will need to be changed to accommodate the API. Even if a mod requires an overhaul for the API, it would only be a one-time occurrence.

Physics be modded.

The API will not be on the XBOX or Pocket Edition unless the developers of each game, wish to.

Something even better than Optifine will be added to vanilla. Overall, the game engine is being simplified, taking most of the load off of the client, and having the server doing the heavy work, greatly improving SMP.

Smoothstone stairs are not planned.

No new mobs are planned.

Snapshot 13W16A

Added horses, based on the work of John Olarte (DrZhark), of Moo Creatures fame

Added horse armor (iron, gold, diamond)

Crafted with six iron/gold/diamond, and a wool block

Added horse saddle

Crafted with five leather and three iron ingots

Added hay bales

Added leashes

Added carpets

Carpets are made using 2 of your desired colors of wool in a horizontal line

The o Respirationo enchantment now also helps seeing underwater

You can now rash blocks/items in a same block/item ID, but has to be an other value, in creative

I'm very sorry, what does this mean? "rash" makes no sense, and this is bad grammar.

Donkeys share the same spawning code as horses

Donkeys have chests with their saddles, although no inventory is available

There is a Undead, Skeleton, and Mule version of the donkey in the horse texture file as well

1.5 Pre-Release

1.5 Pre-Release Features:

Added Redstone Comparator (used in Redstone logic)

Added Hopper (collects items and moves them to containers)

Added Dropper (similar to Dispensers, but always drops the item)

Added Activator Rail (activates TNT Minecarts)

Added Daylight Sensor

Added Trapped Chest

Added Weighed Pressure Plate

Added Block of Redstone

Added Nether Brick (item)

Added Nether Quartz and ore

Added Block of Quartz, with half blocks and chiseled variants

New command: /scoreboard

New command: /effect

Containers and mobs can have custom names

Inventory management has been changed, for example you can drag-place items over slots

Texture packs now have separate images for each block and item, and can have animations

Dispensers and droppers will now only fire once when they receive a redstone signal. To fire again, the signal must be turned off and on again. (Previously a dispenser would fire whenever it had a signal and a nearby block changed.)

Redstone and components stay powered after unloading chunks

Dispenser and Dropper shooting out when updated

Server crashes if spaces are input on the console

Night Vision Potions that are edited to last longer create a potentially seizure-inducing flashing sky background.

Furnace interface occasionally closes when adding fuel, deleting all items in the furnace

Named Mobs Don't have Named Babies

Getting into a minecart with a mob in it crashes minecraft

2 Hoppers funneling unstackable items into a 3rd Hopper at the same time cause the 3rd Hopper to not funnel items into a container

Dispensers continually shoot/use certain items like water buckets and flint&steel

Comparators still giving off power when hopper inventory is empty

Animals can breed over distances up to almost 8 blocks when only seperated by fences

Message "THIS TOO" in console

Full hoppers feeding into full hoppers causes the forward hopper to stall

Adding items to brewing stand using dropper does not change state of comparator

Snapshot 13W10A

Bug Fixes:

Unicode font text shadow misaligned

Activated detector-rails moved by a piston keep their activated state

Single player mode, creative mode, E to select block, select block from grid, E to return to game, game freezess, crash log created

Furnace Tile Entities reproducing o Internal performance bug

Furnace interface occasionally closes when adding fuel, deleting all items in the furnace

I posted this awhile ago and in the blog it says these are things that are PLANED then at the bottom I have all the snapshots and the details. Once something that is planed is created I add more info and a picture.