VSH Derrick

This is my first map. It is designed for the Versus Saxton Hale or Freak Fortress 2 mods, but can be played as a standard arena map (not recommended).

This map is meant to provide strategic opportunities to all classes against the boss in a setting that is easy to comprehend and fits with the TF2 art style. It is a standard map without gimmicks and can be played with any variety of players and bosses.

The current version of the map (vsh_derrick_pre) is a test version of what will become the full map. Feel free to run it yourself or add it to a server rotation, but be warned that there may be balancing issues, errors, or bugs.

The reason I am uploading a pre-release is so that I can receive feedback from other mappers/players before I release a full version of the map. If you have any feedback on the map's design, aesthetics, layout, etc, or have found a bug, please leave a comment or contact me on steam so that I can revise a full version of the map as soon as possible.

Note: this map uses the crude oil texture created by Void, which can be found here.

Looks neat! I've never played VSH myself, so I can't comment on the layout much. That said, there are some detailing nitpicks:

This metal texture has a "grain" to it. You can rotate the texture to better follow the direction of the brushwork, which will help make the tower more like metal beams stuck together rather than a metal-textured object in a videogame.

Displacement seam! Also, the wood retaining wall doesn't look real. A wall with a visible thickness to it would be more convincing.

These tanks would probably be built into a concrete foundation, rather than right into the dirt.