Cold, Hard World: The Real World Sourcebook

In Dead Inside (DI), the Real World is the same as the world we all live in. . . a cold, hard world where spiritual power is weak. Still, the supernatural beings of the Cosmos -- Dead Inside, Sensitives, Magi, Ghosts, Zombis, and Free Spirits -- bring their subtle horrors, mysteries, and wonders with them into the everyday: hiding behind corners, lurking in shadows, dancing right under the noses of soul-blind Average People.

Within Cold, Hard World, you will find:

All of the information on the Real World from DI collected into one place, with expanded detail on how spiritual talents operate there. Also, further information on its strange inhabitants: Average People.

In-depth descriptions of many Places and Times of Power, as well as new Notable NPCs, Organizations, and Enchanted Objects.

Several Real World adventure ideas, and a random adventure generator tool for DI GMs.

New optional "reloads" of the core DI setting (and rules) for very different campaigns focusing on the Real World.

Cold, Hard World is available as a 74 page, 2.9M PDF from RPGNow for $8. Download it now, and look out your window to see -- maybe for the first time -- the supernatural hopes and fears of the Real World.

Cold, Hard World: The Real World Sourcebook for the Dead Inside RPG

Written by Chad Underkoffler

Art by Scott Kane, Chris Cooper, and Chad Underkoffler

ASM-012

Have you tried the other games in the PDQ family? One basic system, worlds of gaming fun!

Very much worth it if, like me, you'd rather run "Dead Inside" more in or very near the mortal world than in the Spirit World. Add to that a toolbox of GM resources and story ideas and the book suddenly becomes not only indispensable for " [...]

A very nice expansion to the excellent Dead Inside. It gives you a good sense of the differences between the default Spirit World setting from the main book, and the real world. QUALITY: Excellent VALUE: Very Satisfied [...]

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