Tuesday, June 19, 2012

Patch Notes, Copied from Diablofans

Diablo III Patch 1.0.3 - v.1.0.3.10057General

To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Willow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.

The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies

Battle.net

General

Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag

The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag

Chat settings and preferences will now be saved whenever you log out

Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session

Bug Fixes

Using the /who command in a heavily populated chat channel should no longer cause the client to crash

The "Invite to Party" button should no longer become grayed-out if a player:

Declines a party invite

Requests a party invite and then declines it

Accepts a party invite, but immediately then leaves the party

The character screen should now always display the display the correct act and quest information

If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."

Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)

Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)

Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)

Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)

Items

General

+ Attack Speed bonus values on weapons and armor have been reduced by 50%

This change does not apply to quivers

High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty

Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses

The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)

The Staff of Herding can no longer be salvaged or dropped

Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players

Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain

Weapon racks will no longer drop weapons 100% of the time

Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed

Weapons and Armor

"Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding

Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts

For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.

Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")

Tooltips for items on the ground will now show comparison stats

Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)

When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)

When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab

Bug Fixes

Items level 50 and above will now display their item level in the tooltip

Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix

Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed

Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.

Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)

Fixed a bug with linking items with socketed gems in chat

Fixed a bug where vendors would occasionally not have any items for sale

Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab

Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab

Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size...

Crafting

General

The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%

Leaders of Invulnerable Minions packs have had their health pools reduced

Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

Bug Fixes

Interrupting a monster attack before it lands will now properly trigger its cooldown

Treasure Goblins will now drop gold piles for all nearby players

Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty

The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc

The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes

Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game

Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player

Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters

Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location

Fixed a bug where Sandwasp projectiles could sometimes become invisible

Bug Fixes

General

The experience bar for characters at level cap on a Guest Pass account will now display 0-0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.

The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed

Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation

Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported

It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games

It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client

Fixed a bug where The Lyceum in the Southern Highlands was not appearing

Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings

Fixed a bug that was allowing players to temporarily pick up items that belonged to another account

Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)

Fixed a position desync bug ,aka "rubberbanding", that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource

Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way

Several performance improvements have been made to both the PC and Mac client

Auction House

Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems

Items with class-specific affixes should now display the class restriction properly

It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash

The data displayed in each auction house tab should now properly reset when logging out