[LV1][LV2][LV3] (When Summoned) When you control 6 or more "Magician" Spirits, return all opposing Spirits to the top of your opponent's deck in whatever order you like.

[LV2][LV3] When the opponent destroys this Spirit, you may summon up to 3 Yellow Spirits from your hand or trash, other than "Arcanamaster-Oz" without paying the cost. However, if they have a (When Summoned) effect, it can't activate.

It was unknown whether "The God-Slayer Hero" Manaka was alive or dead. If the world had been organized against the Vanity Deities, would this sacrifice have occurred? It was truly at this time that Kei made up her mind to annex the entire world, and focused her brunt first towards Dark Shield.
—Authentic History: Chronicles of the Hero Kei, Year 644—

Immortality: (Cost of 3/4) (Every Attack Step) If this Spirit Card is in your Trash, you can Summon it to the Field when one of your Spirits with the same Core Cost stated above is destroyed. [LV1][LV2] (When Destroyed) Draw 2 cards from your deck.

[Burst (After your opponent destroys your spirit)] When your opponent has a "Supreme Hero" or "Great General" spirit, summon this spirit. [LV1][LV2][LV3] (When Attacks) This spirit gets +10000BP. [LV2][LV3] (When Attacks) When an opposing spirit is destroyed, exhaust all opposing spirits in the same family as that spirit.

[Burst (After the opponent destroys your spirit)] Destroy opposing spirits with a total cost up to that of the spirit which was destroyed when this burst activated. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) During this turn, all your "Supreme Hero" and "Great General" spirits get +4000BP.

[Lv1-Lv2] When your spirits in the family "Magician" is destroyed by the opponent, draw a card from your deck. [Lv2] Brilliance (When Attacks) At the end of the battle, return all your magic card used during this battle to your hand.

[Burst (After your life is decreased)] When your life is 2 or less, summon 1 green spirit card from your hand. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) During this turn, all your spirits get +2000BP.

[Lv1-Lv2-Lv3] (When Summoned) Reveal 6 cards from the top of your deck, you can summon up to 2 spirit cards from the revealed cards in the family "Magician" without paying the cost. However, they cannot activate (When Summoned) effects. The remaining cards are sent to your trash. [Lv2-Lv3] (After Your Burst Activates) Draw a card from your deck.

[LV1][LV2] Assault: 1 (When Attacks) During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit. [LV2] (When Attacks) When only the opposing spirit is destroyed by comparing BP, destroy 1 opposing spirit that isn't in the "Supreme Hero" or "Great General" family.

[Burst (After your opponent activates a "When this spirit/brave is summoned" effect)] Draw 1 card from your deck and destroy an opposing spirit with 6000BP or less. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) During this turn, give one of your spirits in the "Supreme Hero" family the following effect: "(When Attacks) When only the opposing spirit is destroyed by comparing BP, send a core from the opponent's life to their reserve equal to the number of symbols on this spirit."

[Burst: After the activation of opponent's spirit or brave's (When Summoned) effect] If you have a spirit in the family "Supreme Hero" or "Great General", summon this spirit. [Lv2-Lv3] (Flash) (Your Attack Step) By discarding a red card from your hand, during this battle, choose one of your spirit in the family "Supreme Hero" or "Great General", that spirit is treated as having 2 red symbols.

[LV1][LV2] (During Opponent's Main Step) While your opponent has a burst set, you can deploy 1 nexus card from your trash without paying the cost. [LV2] (Your End Step) By destroying 1 of your nexuses, add a core from the void to your reserve.

[LV1][LV2][LV3] (When Attacks) For each "Supreme Hero" and "Great General" spirit you control, send a core from an opposing spirit to their reserve. [LV2][LV3] (When Destroyed) By discarding 1 card from your hand, this spirit remains on your field, exhausted.

[High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your reserve. [LV2][LV3] (When Attacks) If only the opposing spirit is destroyed by comparing BP, exhaust 1 opposing spirit.

High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your reserve.

[When Braved] (When Battles) When only the opposing spirit is destroyed by comparing BP, send a core from your opponent's life to their reserve.

High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your reserve. [LV2] (When Battles) If only the opposing spirit is destroyed by comparing BP, by returning 1 spirit you control with High Speed or Violent Swift to your hand, add 2 core from the void to your reserve.

High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your reserve. [LV1][LV2] (When Summoned) When summoned on either player's attack step, add a core from the void to your reserve.

[Burst(After your life is decreased)] Choose 1 family. Refresh all your spirits in this family. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) During this turn, resolve the battle by compairing level rather than BP. The spirit with the lower level is destroyed. If both spirits have the same level, both are destroyed.

(Your Main Phase) Choose 1 spirit you control with Ice Wall. During this turn, the chosen spirit can't be blocked by opposing spirits with the same color listed on it's Ice Wall. (Flash Step) During this turn, target spirit gets +3000BP.

[Lv1-Lv2] (When Summoned) You can reveal the top 3 cards of your deck. If there is a card with burst effect, add 1 to your hand. Place the remaining cards at the bottom of your deck in any order. [Lv2] (Your Attack Step) All your spirits with "Dragon" in their last name gains BP+2000.

If your opponent discards this spirit from your deck, send 1 core from your opponent's life to their void. [LV1][LV2][LV3] (When Blocks) Send 2 core from the attacking opposing spirit to their reserve.

BRAVE CONDITION: Cost 5 or more. [LV1] (When Summoned) During this turn, neither player can summon a spirit by their burst effect. [When Braved] Heavy Armor: Red, Green, White (Permanent) This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the listed colors.

(Flash Step)Summon 1 purple spirit from your trash without paying the cost. However, if it has a (When Summoned) effect, it can't activate. After the battle, destroy the spirit summoned with this effect. This effect cannot be used during your turn.

[Burst(After your Life is Decreased)] When you have a "Divine Spirit" spirit, you can summon this spirit. [LV2][LV3] (Your Attack Step) When the opponent's life is decreased, move one magic card from your trash to your hand. [LV3] (When Attacks) By sending one of your set burst to the trash, for this battle, this spirit cannot be blocked.

[Burst(After the opponent destroys your spirit)] If this burst activated when a white spirit was destroyed, summon this spirit. [LV1][LV2][LV3] (During Opponent's Attack Step) After the step, if your opponent doesn't attack at least once, send a core from the opponent's life to their reserve. This effect can't bring your opponent's life to zero, and can only be used once per turn. [When Braved][LV2][LV3] (During Opponent's Attack Step) If the cards in your opponent's hand increase, destroy 1 burst your opponent set.

[LV1][LV2] When the effect of your spirit or magic destroys an opposing spirit, increase the BP of the spirits that can be destroyed by 1000. [LV2] When all your "Dragon Warrior" spirits attack, they can target an opposing spirit.

Immortality: (Cost of 4/5) (Every Attack Step) If this Spirit Card is in your Trash, you can Summon it to the Field when one of your Spirits with the same Core Cost stated above is destroyed. [LV1][LV2] (When Summoned) When summoned by using Immortality, destroy the brave of 1 opposing braved spirit.

[Burst: After the reduction of your life] Summon this spirit. [LV2][LV3] (When this spirit attacks) You can reveal one of your set burst. If the burst activation condition is [After you opponent activates a {When this Spirit/Brave is summoned effect}], activate that card's burst effect. If the revealed burst has a different activation condition, return it to bottom of your deck. [LV3] (After your burst activates) Refresh this spirit.

[Burst: After the reduction of your life] Summon this spirit. [LV2][LV3] (When this spirit attacks) You can reveal one of your set burst. If the burst activation condition is [After you opponent activates a {When this Spirit/Brave is summoned effect}], activate that card's burst effect. If the revealed burst has a different activation condition, return it to bottom of your deck. [LV3] (After your burst activates) Refresh this spirit.

[Burst: After the reduction of your life] Summon this spirit. [LV2][LV3] (When this spirit attacks) You can reveal one of your set burst. If the burst activation condition is [After you opponent activates a {When this Spirit/Brave is summoned effect}], activate that card's burst effect. If the revealed burst has a different activation condition, return it to bottom of your deck. [LV3] (After your burst activates) Refresh this spirit.

[LV1][LV2] (When This Nexus is Deployed) When deployed from your hand, exhaust 2 opposing spirits. [LV2] (Your End Step) By sending 1 spirit you control with High Speed to your hand, add 1 core from the void to your reserve.

[Lv1-Lv2-Lv3] (When Summoned) By sending one of your set burst to your trash, move cores from the void to your life until you have 5 life. [Lv3] All your spirits with "Olimpics" in their name, gains "(When Battles) Treat all your opponent's spirit as Lv1".

[LV1][LV2] (When this Nexus is Deployed) When deployed from your hand, move core from 2 opposing spirits to their reserve, until only 1 core remains on each spirit. [LV2] When your spirits with a cost of 5 or less that have a (When Summoned) effect are destroyed, return 1 of those spirits to your hand.

[LV1][LV2] (When this Nexus is Deployed) When deployed from your hand, choose 1 of your nexuses. Destroy 1 opposing spirit with the same cost as that nexus. [LV2] (Each Player's Attack Step) All spirits can't be refreshed by the effects of nexus and magic cards.

[LV1][LV2][LV3] Assault: 8 (When This Spirit Attacks) During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit. [LV2][LV3] (When This Spirit Attacks) When this Battle ends, you may set a Nexus Card in your Trash onto the Field without paying its Core Cost. [LV3] (When This Spirit Attacks) Your opponent cannot use Spell Cards.

[LV1][LV2] (Each Player's Attack Step) When you summon a spirit using High Speed from your hand, you can also move core from the field to play the summon cost. [LV2] Give the following effect to all "The RetsuHero Seiryubi, " "Kumatakanwu," and "Barbary-Chouhi" you control: "[When Battles] Your opponent can't activate a burst"

[Lv1-Lv2-Lv3] (Your Attack Step) All your spirits in the family "Reptile Beast" except "The ReptileMaster Momochidile" has their BP at Lv1, Lv2, and Lv3 become the same as this spirit's BP. [Lv2-Lv3] (After your burst activates) You can summon as many spirits as you like in the family "Reptile Beast" from your trash without paying the cost.

[Burst: When your life is reduced] If your life is 3 or less, this spirit can be summoned. [Flash] Violent Swift (Each Player's Attack Step) When there are five or more core in your trash, you can move all that core to your field and reserve. Then, summon this spirit from your hand. without paying the cost.

[LV1][LV2] (Your Draw Step) At the start of the step, by discarding 1 yellow spirit card from your hand, draw 1 additional card. [LV2] When your "Magician" spirits are destroyed, return 1 of those destroyed spirits to the top of your deck.

[LV1][LV2] (When this Nexus is Deployed) When deployed from your hand, at the end of that turn, refresh all your spirits. [LV2] (Your Main Step) When you summon a spirit card or brave card, this nexus' symbol becomes 3 white symbol.

[LV1][LV2] (When this Nexus is Deployed) When deployed from your hand, add 1 yellow magic card from your trash to your hand. [LV2] When your burst activates, if that burst is a magic card, you can activate it's main or flash effect without paying the cost.