This mod allowes every player controlled npc to level up one of his relevant* skills once an hour based on a percentage, that the player can define in the modfile himself. Standard value is a 30% chance.

This mod allowes every player controlled npc to level up one of his relevant* skills once an hour based on a percentage, that the player can define in the modfile himself. Standard value is a 30% chance.

This mod changes the navpath in Cold Star's Natural Expansion sector so ships flying to the Toride gate don't end up next to a Xenon base. It also removes all the navpaths in the Toride sector, which normally keeps ships inside the stone pathways. The latter feature is easily removed if you don't want it.

This mod changes the navpath in Cold Star's Natural Expansion sector so ships flying to the Toride gate don't end up next to a Xenon base. It also removes all the navpaths in the Toride sector, which normally keeps ships inside the stone pathways. The latter feature is easily removed if you don't want it.

This mod lets the player initiate the smalltalk mini-game with any NPC!So no one has to wait ages for a specific NPC to start talking and for the talk-bubble to appear above their heads to be able to smooth-talk them to be trade agents or for better prices^^

This mod lets the player initiate the smalltalk mini-game with any NPC!So no one has to wait ages for a specific NPC to start talking and for the talk-bubble to appear above their heads to be able to smooth-talk them to be trade agents or for better prices^^

You needs to start a new game !!! The mod adds a new sectors, factions, ships, stations and weapons for Skunk. Two new systems and seven sectors populated by new factions, in which you can buy new weapons for the Skunk and meet many new ships. Added new starts immediately in the new systems.

You needs to start a new game !!! The mod adds a new sectors, factions, ships, stations and weapons for Skunk. Two new systems and seven sectors populated by new factions, in which you can buy new weapons for the Skunk and meet many new ships. Added new starts immediately in the new systems.

Adds a new pirate faction that appears in the galaxy. -> builds up defence fleets protecting their shipyards and zones-> sends out ships and coordinated fleets once advanced far enough to hit hostile targets-> new missions for the player to take out Black Legion Ships or Stations (or work for them instead)->

Adds a new pirate faction that appears in the galaxy. -> builds up defence fleets protecting their shipyards and zones-> sends out ships and coordinated fleets once advanced far enough to hit hostile targets-> new missions for the player to take out Black Legion Ships or Stations (or work for them instead)->

News & Updates

The Morrowind Modding Community is hosting a four-week long event starting on December 1st called Morrowind Modding Madness, a team-based modding competition where modders form teams and try to meet weekly challenges in order to prevail until the end and win. This is an intensive competition where modders must strategize and collaborate together in order to release four mods in four different random categories from December 1st until the 31st.

Today, we’re excited to announce that Skywind, the project that is re-imagining The Elder Scrolls III: Morrowind in the Skyrim Creation Engine, is coming to the Nexus!

In the past, Nexus discussion on the project has been moderated due to Bethesda’s stance that exchanging assets between their titles is not a situation they can condone or legally support. So for the past three years, the Skywind developers have been working tirelessly to rectify this by creating brand-new mod...

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It was delayed a few weeks but the Beginner's Guide to Modding Skyrim series has restarted with an episode devoted to showing you mods that improve some of the more annoying game mechanics.

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Ever wonder what Skyrim would be like with guns, aliens and body builders that cannot act? Wonder no more because Tyrannicon is at it again and the Predator has landed in Skyrim. Full list of mods included in the video description.

WARNING: This movie contains offensive/adult language as used in the Predator movie itself. Oh and horribly scenes of violence and carnage just like Skyrim....

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New to this whole 'modding' thing? This Beginner's Guide may be for you. Over the course of several videos I will attempt to give you the knowledge and experience to mod your game easily and safely, starting from the very basics.

*WARNING* This series really is aimed at people who are new to modding. No prior modding experience is needed, only a willingness to learn.

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I finally finished the main quest in the epic Falskaar mod and though I would share my experiences and opinions with you guys. There are no real spoilers in the video beyond the odd shot of places and people you might see.

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The latest version of the ENB mod comes with new memory management code that may help with performance and stability, but what about people who dont use the ENB mod? Well a new mod called ENBoost allows you to use the new features of this mod without the graphical changes, and in this video I take alook at it and see what benefits I can get from it.

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The second in a series of videos looking at the many ENB mods available for Skyrim. In this video look at another popular ENB mod, 'Project ENB' , and compare it to the Sharpshooters ENB covered in part 1.

To find out how to install this mod watch Installing Skyrim ENB Mods 2 - Project ENB (realistic).
For an overview of the aims of this series see this video.

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ENB mods have been around since the start of Skyrim and yet several people have not tried them because they either don't know what they do, or are nervous about installing them. So I have started a new video series aimed at exploring the world of Skyrim ENB mods. In this, the first video of the series, I look at a popular classic, 'Sharpshooters Extreme Graphics ENB', and discuss what you get, and the price you pay to get it.