My Little Pwny: FRAGing is Magic is a custom mod for Steve Jackon Game's fast paced board game, FRAG.
Frag is a fast paced, light-on-rules board game based on computer first-person shooters.
My Little Pony: Friendship is Magic is a cartoon targeted towards young girls that teaches valuable lessons about friendship and has picked up a fan base among adult males.
When you combine the two, you get My Little Pwny: FRAGing is Magic.

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Friday, June 1, 2012

Lots of new characters being tested...

So, I haven't checked in here in a LONG time. Sorry about that. I'm apparently busier than I believe sometimes. Anyway, while I haven't had the chance to make a post here, I have been busy working on a bunch of new stuff for Fraging is Magic. One of those things is new characters. I finished Fallout: Equestria a little while back, and I decided to add some of those awesome characters in here, since they seem to fit pretty well. Check them out after the break.

One quick note before the chars: these are still in development (hence why they're on the blog, and not on the Google doc). Also, there may be some mild spoilers here if you haven't read FO:E yet. Nothing too serious, but still... Oh, and I'm still working on Gawd (or her kids; I haven't decided yet). Anyway, here's the chars.

Littlepip

Unicorn Pony

Health: 1

Speed: 2

Accuracy: 4

Special Abilities-

Levitation: Littlepip may use levitation to throw an opponent within line of sight. Counts as an attack. May only be used once per turn.

Flight: Littlepip nay levitate her entire body once per turn. May move through obstacles without penalty. Must land at the end of her turn. May not pick up items while in flight. May choose to land at any time.

Toughness: Time spent in the wasteland has increased her natural damage resistance. +2d6 on all Health checks, and ignores bonus damage.

Calamity

Pegasus Pony

Health: 2

Speed: 2

Accuracy: 3

Special Abilities-

Deadshot: When attacking with any rifle (includes Battle Saddle, Machine Gun, Pulse Rifle, Lightning Blaster, and Electromagnetic Cannon), roll 1d6 for accuracy. On a 3-6, the attack hits. Target must be within maximum weapon range.

Expert Scavenger: Search high and low for anything that might’ve been left behind. At the expense of all attacks and half speed, rounded up, roll 1d6. On a 1, receive one bloodspot. On a 2-3, receive one gadget. On a 4-5, receive one weapon. On a 6, find an ammo cache; reload all weapons.

Velvet Remedy

Unicorn Pony

Health: 3

Speed: 2

Accuracy: 2

Special Abilities-

Dart Gun: Replaces Pistol as standard weapon. 2d6 damage. On a successful hit, roll 1d6. On a 4-5, target base speed is halved, rounded up, for their next turn. On a 6, target loses next turn.

Ghoul: As a survivor of nuclear fallout, SteelHooves’ body is healed by radiation. When attacked by radioactive weapons (Portable Nuke, Radioactive Barrel), attack rolls are halved, rounded up, and minimum damage does not apply. If he is not fragged by the attack, SteelHooves gains 1 health from the resultant radiation cloud.

Invisibility Cloak: At the end of her turn, roll 1d6. On a 6, no one may target Xenith this round.

Master of Fallen Caeser Style: As a master martial artist, Xenith must remain unencumbered while in battle to fully utilize her abilities. Xenith may not equip any weapons or armor (including the Exoskeleton), but all of her melee attacks disregard the target’s armor.

Absolutely Everything!: Ditzy has a knack for finding even the most hard-to-find items in the Wasteland. +1 to weapon and gadget pickups.

Toxic Rainboom: If Ditzy Doo’s movement roll is 21 or greater, she may perform a Toxic Rainboom. On the 12th space of her movement, she unleashes a nuclear explosion (9d6 in 6x6 area, minimum 2 damage). This is considered an attack. After this attack, Ditzy’s Health is 1, regardless of gadgets in play, until the start of her next turn.

Ghoul: As a survivor of nuclear fallout, Ditzy Doo’s body is healed by radiation. When attacked by radioactive weapons (Portable Nuke, Radioactive Barrel), attack rolls are halved, rounded up, and minimum damage does not apply. If she is not fragged by the attack, Ditzy Doo gains 1 health from the resultant radiation cloud.

Regina Grimfeathers

Griffin

Health: 3

Speed: 2

Accuracy: 2

Special Abilities-

That Gun: A modified .223 rifle, cut down to a pistol. Replaces Pistol as standard weapon. 3d6 damage.

Prepared: Always be ready for what may come. +1 to weapon and gadget pick-ups.

Gunslinger: Reggie prefers a gun in both claws. When equipped with any two pistols, may sacrifice 1 Accuracy to fire both weapons once in the same round. May select separate targets. Must roll each attack separately.