README.md

Quil

Quil looked up in shock to see Bigelow floating high in the clouds, his balloons rustling merrily in the wind. He gruffed to her from above, "This truly is a party!". Image after image, vista after vista, passed furry Bige's wide-open eyes. A deep underlying beauty unfolded before him. A flock of bezier gulls whistled past. Beneath his dangling paws a distant shepherd called his scribbly sheep in for re-sketching. Goading him from the distance, wooden letters of so many different fonts mocked PERLIN-WOULD from the hilltops.

This truly was an amazing place. Here, dreams and reality had been drawn together - all in one Process. "_Why would I ever leave?" he barked with joy! _Why indeed!

(mix Processing Clojure)

In one hand Quil holds Processing, a carefully crafted API for making drawing and animation extremely easy to get your biscuit-loving chops around. In the other she clutches Clojure, an interlocking suite of exquisite language abstractions forged by an army of hammocks and delicately wrapped in flowing silky parens of un-braided joy.

In one swift, skilled motion, Quil throws them both high into the air. In a dusty cloud of pixels, they bond instantly and fly off into the distance painting their way with immutable trails of brilliant colour. Moments later, you see them swiftly return and hover nearby. Your very own ride to Perlinwould awaits. Summon the winds and ride well, my friend.

Requirements

Quil works with Clojure 1.8, 1.9 and ClojureScript 1.9.x.

Installation

Create sample project using Quil lein template:

lein new quil hello-quil

Then go to hello-quil/src/hello-quil/core.clj file and run it!

If you like adding libraries manually - you simply need to add Quil as a dependency to project.clj:

[quil "2.7.1"]

Then to pull in all of Quil's silky goodness, just add the following to your ns declaration:

Getting Started

Using Quil is as easy as eating chocolate digestives. You just need to grok three basic concepts:

The Setup fn

The Draw fn

The Sketch

If setup and draw are hard working artistic gladiators, sketch is the arena in which they battle for the glory of art. However, they don't actually fight each other - they work as a team - relentlessly spilling colour all over the arena sands. The crowds roar for messy fight.

setup lays all the groundwork and is called only once at the start. draw, on the other hand, is called immediately after setup has completed, and then repeatedly until you summon it to stop. When you create a sketch and name your setup and draw fns, the fun automatically starts.

A simple example is called for:

(nsfor-the-glory-of-art
(:require [quil.core :as q]))
(defnsetup []
(q/frame-rate1) ;; Set framerate to 1 FPS
(q/background200)) ;; Set the background colour to;; a nice shade of grey.
(defndraw []
(q/stroke (q/random255)) ;; Set the stroke colour to a random grey
(q/stroke-weight (q/random10)) ;; Set the stroke thickness randomly
(q/fill (q/random255)) ;; Set the fill colour to a random grey
(let [diam (q/random100) ;; Set the diameter to a value between 0 and 100
x (q/random (q/width)) ;; Set the x coord randomly within the sketch
y (q/random (q/height))] ;; Set the y coord randomly within the sketch
(q/ellipse x y diam diam))) ;; Draw a circle at x y with the correct diameter
(q/defsketchexample;; Define a new sketch named example:title"Oh so many grey circles";; Set the title of the sketch:settings #(q/smooth2) ;; Turn on anti-aliasing:setup setup ;; Specify the setup fn:draw draw ;; Specify the draw fn:size [323200]) ;; You struggle to beat the golden ratio

Feast your eyes on this beauty.

You're witnessing setup, draw and sketch working in complete harmony. See how setup turns on anti-aliasing, sets the framerate to 1 FPS and sets the background colour to a nice shade of grey. draw then kicks into action. It chooses random stroke, fill colours as well as a random stroke weight (thickness of the pen). It then chooses some random coordinates and circle size and draws an ellipse. An ellipse with the same height and width is a circle. Finally defsketch a convenience macro around sketch ties everything together, specifies a title and size and starts things running. Don't just watch it though, start modifying it to see immediate effects. Go to town.

Examples

Quil comes chock-packed full of examples covering most of the available API. Many of them have been translated from the excellent book "Generative Art" by Matt Pearson, with kind permission from the author.

Processing Compatibility

Quil provides support for the standard Processing API - currently version 3.3.7 of Processing and 1.6.6 of Processing.js. The majority of Processing methods have an equivalent Quil fn. Typically, camelCased methods have been converted to hyphenated-versions.

Community

There is also a small number of people that hang out in #quil on freenode. New artworks are show-cased on the @quilist Twitter account: http://twitter.com/quilist

Developing

Modifying Quil and testing changes is pretty simple. First run lein compile to compile some java classes. Then depending on whether you want to test Clojure or ClojureScript:

Clojure

If use emacs+cider, open dev/sample.clj and evaluate.

Alternatively run lein run -m sample which runs the sketch from dev/sample.clj.

ClojureScript

Run lein with-profile cljs-testing cljsbuild auto development which compiles Quil to JS and also compiles a sample sketch in dev/sample.cljs. This command also runs a Clojure sketch in new window. Ignore it and close, that's a bug.