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actually, thinking that, you'll probably want to keep focus sash on zam, so you can reliably beat various threats. and focus blast>shadow ball on Ilan's set, as well as Psyshock>psychic to beat cm keldeo better, as well as the blobs.

full rate later

EDIT: you'll probably want a good Clean up-sweeper to take advantage of hydreigon and scizor's hole-punching abilities, and Mixmence is a classic, but DDmence or DDnite can work just as well. probably over espeon, as espeon sucks.

with that, you need a reliable spinner, and forry fits the bill perfectly. it provides spikes as well as spins.

Hmm ok, 4th round of changes, I think sticking white herb on to cloyster sounds like a gpod idea as it means he isn't entirely ruined by rocks and can freely switch in ( at the moment I have to sac one of my focus sashers to let him switch in and means he can still sweep in sandstorm. With regards to espeon, now that I don't need cloisters sash intact, espeon becomes less necessary, I love the trollyness of u-turning into espeon and bouncing hazards back but I think having another dedicated special sweeper may be more useful (possibly a rapid spinner). At the moment espeon works quite well as I can switch in on dedicated hazard setters, such as forretress, bounce their hazards back, get up at least one calm mind as they switch or rapid spin then I can most likely take one hit from whatever they choose to bring in (bar tyranitar) and then sweep with stored power, I will probably swap baton pass for an offensive move as while it seems nice, I hardly get the chance to use it in practice.

I'll do some more testing tonight on showdown, see I get on, in the mean time, ideas for an attacking move for espeon, also jolly or adamant nature on cloyster and any other suggestions.
Thanks
Macki :3

actually, thinking that, you'll probably want to keep focus sash on zam, so you can reliably beat various threats. and focus blast>shadow ball on Ilan's set, as well as Psyshock>psychic to beat cm keldeo better, as well as the blobs.

full rate later

EDIT: you'll probably want a good Clean up-sweeper to take advantage of hydreigon and scizor's hole-punching abilities, and Mixmence is a classic, but DDmence or DDnite can work just as well. probably over espeon, as espeon sucks.

with that, you need a reliable spinner, and forry fits the bill perfectly. it provides spikes as well as spins.

Hey, nice team! Hydregion is a great mon that will only get better with the Genesect ban!
Honestly, a lot of these rates are quite frankly, terrible. What on earth makes you guys think he needs a spinner? He has Espeon for hazard control, and that's all he needs. If he wants to have a spinner, he should replace that. There is literally no reason to use a spinner on a team with Espeon, otherwise Espeon is just a waste of a slot
That being said, I think a Life Orb Starmie would work better over Espeon. Starmie gives you offensive momentum as well as the ability to check a variety of threats, if you get rid of Cloyster, however, you do NOT need a spinner on an offensive team like this (if the opponent has time to set up multiple Spikes layers, you have already probably lost your momentum and the game)

Okay, so now lets take a look at your Infernape lead. With the advent of team preview, many teams now eschew a dedicated lead. However, you have sort of a Hyper Offensive-type theme going here, so why not use Deoxys-D over Infernape?
Although it cannot give the offensive pressure that the Ape can, it is unparalled in its ability to set-up hazards. It will almost always give you a guaranteed layer of Spikes in addition to SR, and this can really help your attackers in getting some key KOs. Your team won't last long, so it is imperative to wear down the other side as much as possible before going for the Cloyster sweep. If you do use Deo-D, or even stick with Infernape, you should really use a spin-blocker. Otherwise, your hard won hazards will just be spun away! I would reccommend a SubDisable Gengar over Alakazam which is able to wall many key threats in the metagame. The strategy is to come in on an immunity or support move, use Substitute, and then Disable the attacking move as they break your Sub. This ensures that Tentacruel, Donphan, and Forretress won't be able to touch you. Starmie is still an ******* but oh well.

Just realized I changed half your team xx. The Starmie thing I think will make the team much better, but Deo-D + Gengar is more a style choice, so up to you if you like it or not, I'm not sure how rapid-fire you play the team.

I'd just like to say some of the other raters are suggesting some absurd things. If you use Donphan, put it over Espeon -- you shouldn't have 1/3 of a team who's only job is to control hazards -- and then use Thunderus-T/Landorus/Gengar/Genesect if you play on PO/Latias over Infernape.

An good SR setter. sash allows rocks to be set. Earthquake is so you aren't taint bait. sucker punch can stop gengar and co. Stone edge is for flying types who laugh at arena trap. when he is nearly finished, memento can stop an offensive threat like garchomp and salamence

Use Naive on Infernape to speed-tie the musketeers. Run Life Orb, the ape is piss-weak without it.

Espeon & Alakazam shouldnt even be on the same team. Espy is still physically frail even with the bulk investment, Wish from 65 base HP won't help your team either. So yes, like the others said, a bulky mon with Rapid Spin is very good substitute for Espeon. If you finally decide to run Donphan, you can use Scarf + Stone Edge on Infernape so you have a decent revenge killer to deal with Volcarona who otherwise sweeps your team at +1.

Weather teams in general also gives you trouble as you cant break bulky waters.