Further tweaked the AI front balancing, and made sure France does not completely mess up their Italian front and Germany pushes hard against Poland when war breaks out

AI should now be able to respond to naval invasions with naval bombers

Made sure fascist majors are much more likely to go for war economy

Polish AI will no longer randomly change its ideology by picking ministers

AI should no longer use garrison divisions as infantry.

Changed trigger condition for UK focus Benelux Intervention to require a bit more fascist/communist support, preventing the AI from taking it immediately.

Naval AI will now deploy all its fleets (previously it would generally deploy less than 1/3 of all its ships). AI will now split fleets it cannot find a mission for, allowing it to spread them out better

AI is now able to set naval bombers to try to prevent others from sending reinforcements over water.

Tweaked AI down prio of non war/dangerous fronts.

AI will no longer guarantee against leaders of other naughty factions (like soviet) if there is a much much worse faction around doing bad stuff (Axis)

AI nations will no longer spam you with requests for military access at game start and nations who would rather occupy someone than liberate wont ask for military access

AI can now feed puppets/liberated/change government countries with states in peace conferences giving much saner outcomes

Made sure unitcontroller does not interfere with retreating units.

German 1939 OOB now lists the good armor template last so ai will prefer it

Made sure that template design AI puts a motorized together with armored when making new templates.

Made AI look more at fitness when picking template for designing, upgrading and deployment.

Improved how AI calculates which is a garrison template (making it pick the proper one as infantry.)

ai now avoids putting nations that have very small bottleneck borders as main enemy

ai now prioritize fighters and medium armor more for research

Countries at war are no longer automatically assuming war will happen with non neutral neighbors (the Germany putting everyone against Soviet thing.)

ai no longer retains main enemies who have already gotten wiped out

Germany no longer goes justification crazy on south america

Romania and Yugoslav small armor templates on start no longer deathtraps for AI

AI should no longer ping-pong between trade laws in edge case

US AI now a lot more hesitant to join factions due to threat

fixed add_ai_strategy effect and added strategies where countries are added in faction from event or focus

AI will now prioritize better economic laws a lot more

Fixed typo in polish AI focus

UI

Division designer difference indicators now have tooltips showing how much

Added open air base button to the air mission entry

Now shift+click on the category in the production will make visible only that category

Interface tweaks so long texts in other languages does fit in several places

Added buttons for airwing limit to make easier to adjust values in big steps

Now navy commander can now also be assigned while fleet is not in the port

Added tooltip and toggling icon to indicate if current settings let you unlock achievements

You can now merge fleets that are not in the same location, the merging fleet will then travel to its merge target and then merge with it.

Now it is possible to assign airplanes to a mission area before the arrive to the new base

Border occupation now account situations when you attack trough the country which is from the same war, but not in the same faction, plus border flip afterwards also account for countries from the same war.