Computer
and Video Games offers the promised (story) first detail on
Deus Ex 3, as the shooter/RPG sequel is previewed in the 200th issue of
print magazine PC Zone, which has begun reaching subscribers in advance of its
release on newsstands this Thursday. The game is under construction at Eidos
Montreal with Deus Ex writer Sheldon Pacotti consulting on the project, and
while Harvey Smith and Warren Spector are not involved, word is it has their
"blessing." According to the article, Eidos Montreal is aware of complaints
about Deus Ex: Invisible War, promising to redress "mistakes" like ammo
type limitations. On the other hand, changes are described that further depart
from Deus Ex canon, and make the project sound more like Gears of War, including combat relying more on player aim than stats, a cover system for
stealth (rather than skulking in shadows), and an auto-healing system for
damage. Thanks Jonas.

It screws the fans in an attempt to cash in on lowest-common-denominator gameplay and name recognition.

Uh, Deus Ex and System Shock didn't exactly set sales records man. We're talking about games 10+ years old now and that an entire generation of "lowest common denominator" players have no familiarity with. If they were attempting to "cash in" on it, then they could do a lot better than Deus Ex and System Shock. Bioshock is a good example of a re-envisioning and update of an old franchise to newer technology. People disagree with some of the design choices made and that's fair enough but it's a far cry from "lowest common denominator".

Speaking of which, it's a silly catchphrase. Lowest common denominator is shit like Barbie's Playhouse.

Sooner or later you guys are going to have to face that deep and complex FPS/RPG hybrids are expensive and take years to make. They are quite the risky proposition. Anyone even attempting it deserves the benefit of the doubt, not scorn and derision.

We're lucky to be getting a PC version at all these days thanks to people like Jerk.