Here begin Era of Level Editor.
The story is very different from the others. Nobody knows what's happened to Lara. Her friends tell stories about her unknow adventures. So we can play Lara as teenager or young woman. I liked very much Rome streets, Russian base and submarine, mystery, dark Irland or office in New York. Each story is very interesting, but I like Irland levels the best. In this game, many times, Lara has no weapon and she must defeat enemies in different ways. This second best classic Tomb Raider, after AOD.

I disagree that AoD is the tops and that Chronicles comes second but an opinion is just an opinion. Anyhow, I also liked Chronicles a lot. I thought it was creative and varied. Unfortunately, just as usual (safe for the current avatar TR games that seem to please so many), everyone started saying it was more of the same, the graphics were outdated, the story made no sense, there were bugs (yes, there were a few, it seems there always are), the game was too short and so forth. A pity, since it led to AoD with its new commands and the end of TR. After that it's history: no more Tomb Raider, just candy eye (for some) graphics and silly little adventures.

This was probably one of the most creative TRs out there, especially the levels in New York: mastering a target game to get a secret, using the x-ray window, the grapple gun...so many new ideas were thrown about for Lara. It was a shame those levels were also the buggiest. Either way the TRC engine is sure fun to work with when building custom levels

The game had great potential, but I guess everyone was too focused on AOD to make this more than a filler with a weird ending. I played AOD first and I was hoping when I played TRC that it would explain why Lara was so mad at Von Croy, but the ending of TRC only seems contradictory to the whole thing.