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Blaster Master meets Thunderdome

I've been posting my process work for my Thunderdome entry in the WIP forum, for those that want to see the development sketches.

The game I chose to redesign is 'Blaster Master' for the NES. I just finished the line drawing for the final design for the tank. Now I need to work on the pilot, place him in the tank image, and paint the whole shebang.

I'm mainly pleased with the final design, but I'll probably change some things in the color rendering.

The design is fairly conventional and based more in 'reality', which is the look I was going for in this exercise.

just one thing.. the closest gun.. the huge one.. where it meets the head of the tank.. the lines aren't curved enough unlike the curves you have towards the the end of the gun.. dunno if it's meant to be like that.. but it kinda looks weird.. just a petty nitpick :]

-http://iwasink.com/-DS Illustration
"Get reference.
There is nothing wrong with using a photo to help you see things.
No one complains about life drawing,
so take a photo.
its easy, and will improve your piece greatly."

Yaseck, I'm not quite done with the colors, but I'll post them once the contest deadline comes along.

Nardfrog, I see the diverging perspective on the guns now. The barrels of both guns aren't heading towards the same vanishing point. Lucky for me, though, the main cannon can move up and down within the turret.