Mist of Pandaria Elemental Shaman Guide

I had to make an Elemental shaman, which I am re-rolling to in Mist, guide for my guild. So I figured I would share the knowledge I attained/gained while on the beta. These are just the things I personally use and have tested and what has come to work for me. I just want to re-clarify this is what I personally have been using and testing and what has been working for me. Other individuals might have gotten better results with different stats, ideas, ect....ENJOY!

I think Earthgrab Totem might be the way to go. There are a couple of fights with adds, example Tsulong, where being able to slow or root is very handy. Plus you don't have to sacrfice damage casting a frost shock.

Call of the Elements - All totems that have a base cooldown shorter than 3 minutes are reset.

Totemic Projection - Relocates active totems to the target location.

Totemic Restoration - reduces the cooldown of a totem by a max of 50% of the lost duration remaining compared the total duration possible.

Personally I like to use Totemic Projection to relocate things like earthgrab, capacitor, or magama totem when needed. Call of the elements can be nice for resetting all sorts of totem CDs; Healing stream, earthgrab, capacitor, grounding, tremor. all of which can be useful in both pvp and pve.

Echo of the Elements - 6% chance to duplicate any spell (including overloads)

Elemental Mastery 30% haste for 20 seconds. 2 minute Cooldown.

At the moment I use Echo of Elements it seems that just about every fight has some kind of AoE part, and with Glyph of Chain lightning thats alot of extra chances to get a proc. I do believe at the moment it is also the strongest single target choice. Elemental mastery does have its place though on fights with alot of high on demand burst.

Ancestral Guidance - for the next 10 seconds 40% of your direct damage or healing is copied as healing to up to 3 nearby injured players. 2 minute Cooldown

Conductivity - 50% of initial damage from Chain Lighting, Earth Shock, Lightning Bolt, or Elemental Blast is shared as healing between all allies standing in your Healing Rain when you successfully hit an enemy standing in your Healing Rain.

Personally Ancestral Guidance seems like the best choice. I feel with the shorter cooldown and the static 40% of damge done is copied, that Ancestral Guidance offers will give out more healing overall. But my raid leader has a hardon for healing tide.

Theses seem like the 2 mandatory glyphs, the majority of fights have some kind of movement and Spiritwalker's Grace isn't enough due to the amount of movement or the cooldown is to long. Flame Shock is one of our weakest hitting abilities but a necessary evil, using this less in a fight is always a good thing.

The goal was to just relay the information I gathered playing the beta and reading forums and testing in SimCraft. I wasn't trying to step on toes. My guild required all of us to make class guides. So I figured I would share mine.

The goal was to just relay the information I gathered playing the beta and reading forums and testing in SimCraft. I wasn't trying to step on toes. My guild required all of us to make class guides. So I figured I would share mine.

Which is fine. There's no issue with people offering up different guides and such. I'm not likely to sticky this particular one, but pretty much solely because there's a collaborative guide effort being led by Binkenstein and I'll be sticking the product thereof when it's ready (and we're working on it). The idea there isn't just to get "a guide", it's to get a cohesive guide that's cross-posted everywhere and has several people double-checking everything on it.

I'm going to make another run through and gather up some of the aura and guide posts that have been made recently and add them to the "Shaman links" sticky, though.

Is casting empower during ascendance actually a dps increase and have anything to back that up? Just curious as I thought Empower was kind of useless for us.

Is is useless unless your Primal Fire Elemental can't hit anything. PFE does approx 40k dps while up, so reverse calculating that for a break even point is 40,000/0.05 (where 0.05 = 5% damage bonus for Empower) = 800,000 dps. You could maybe hit 250,000 peak DPS during Ascendance, but that's about it.

It's for when your FE can't hit the target. Say you pop him out, and the boss enters a flight phase in the last 20 seconds of his duration, for instance; you can Empower to get something, rather than have him stand around providing nothing.

Lava Burst has a fairly significantly higher DCPT than EB I believe, so no you use EB before popped Ascendance. Make sure before you cast Ascendance though your Lava Burst is on cooldown because it will instantly refresh the cooldown. If your first cast of Lava Burst during Ascendance was off cooldown anyway Ascendance is actually just being wasted for that first 1.2-1.5 seconds.

The crit buff wouldn't be useless, you'll still have flame shock ticking away, and either an elemental or searing totem bashing/blasting away. Regardless, as others have said, lava burst has higher priority due to a higher DCPT, so you wouldn't cast EB.