Adventurers Guild

An organised play campaign by Adventurers Guild Melbourne

Creating a Character

Characters for the Adventurers Guild are currently created using the rules for Dungeons and Dragons 5th edition.

To create your character, you will need to refer to the 5th edition Player’s Handbook or D&D Beyond. This will guide you through the process of creating your character. If you don’t have a copy of the Player’s Handbook, you can contact one of the DMs through the Meetup Messaging system or on our Discord Server. The DMs will also have a set of pregenerated characters for you to choose from if you don’t want to build your own character from scratch.

For story consistency, we kindly ask that all Adventurers Guild characters are created solely for the Guild and not previously played in other campaigns.

Character sheets

There are two available versions of the character sheet you will be using. The first is a version that you can fill out on your computer which you can download here. The other version is a flat printable version that you will need to fill out by hand; you can download it here.

Ability scores

We use a slightly different standard array for AG characters, the array is: 16, 14, 13, 12, 10, 8.

Race, Class, Background, and Equipment

All races, classes, and backgrounds listed in any of the official books are permitted. Unearthed Arcana content is allowed at the discretion of the individual DMs.

Characters can either use the gold/items provided by their class/background, or use the standard 175 GP starting gold to purchase their equipment. Please note all magic items aren’t “purchased” like normal in Adventurer’s Guild – characters are awarded these by their factions.

Alignment

Please note that Chaotic Evil characters are not allowed in the Adventurer’s Guild. Players that wish to use a Lawful Evil or Neutral Evil character must first discuss it with the DM. This is to ensure a fun play session for all players as all characters are working towards similar goals.