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It’s that time of year again: tens of thousands of tabletop game enthusiasts are descending upon Indianapolis for Gen Con! If you stop by Pelgrane Press booth #1317 (our neighbors are Green Ronin, Upper Deck, Steve Jackson Games, and Palladium) you might find me skulking about there; otherwise, I’ll be here:

Wednesday

Pelgrane GM Huddle 6:00 – 7:00 p.m.

Location: ICC 241-242 If you’re running a game as part of the Pelgrane Press team, I’ll see you at the GM huddle along with Cat Tobin, Simon Rogers, Rob Heinsoo, Jonathan Tweet, Ken Hite, Robin Laws, Ruth Tillman, and others!

Thursday

13th Age Adventure Design Seminar 11:00 a.m. – noon

Location: Lucas Oil : Mtg Rm 1 Rob Heinsoo, Jonathan Tweet and I will answer questions about adventure design for the 13th Age roleplaying game, and—if we keep to the tradition of past years—work with the audience to brainstorm a new adventure.

RPG: Ragnarok (DramaSystem) 2:00 p.m. – 6:00 p.m.

Location: ICC : 241–242 : 11 You are the gods of Asgard, your starships roving the galaxy in a desperate search for a new home. But even the universe’s death can’t quench your fiery passions, or heal the bitterness dividing you.

RPG: Blood Coda (Night’s Black Agents) 6:00 p.m. – 10:00 p.m.

Location:ICC : 241–242 : 6 Take the fight against Dracula to the Royal Opera House as you confront one of his brides & her ballet company. Can your Edom team stop the British art scene falling under the master vampire’s sway?

Friday

13th Age Monster Design Seminar 11:00 a.m. – noon

Location: Lucas Oil : Mtg Rm 5 Rob Heinsoo, Jonathan Tweet and I will answer questions about monster design for the 13th Age roleplaying game, and perhaps we’ll work with the audience to create a new monster!

RPG: Perveniet Calix (DramaSystem) 2:00 p.m. – 6:00 p.m.

Location:ICC : 241–242 : 13 Working within MI6, Operation Edom works to use Dracula and his network to fight the global War on Terror. The vampires aren’t just killing terrorists, but Edom still protects their assets, and covers up the trail of corpses. As a sleeper cell of Edom agents, your secret life of danger and supernatural horror takes its toll. Rivalries, resentments, and desires grow stronger under the pressure of the job, until they threaten to tear you apart. Can you keep your cell intact, and survive the terrible ordeals to come? Is the cost worth it?

Saturday

Fall of Delta Green: Operation ALADDIN’S CAVE 9:00 a.m. – 1:00 p.m.

Location: ICC : 241–242 : 7 It’s 1968, and your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam—and a confrontation with cosmic horror. U.S. Marine Corps recently captured a Viet Cong tunnel complex in Quang Tri province near the DMZ. It is believed that they removed something from that tunnel complex, not least because the unit photographer died from an “accidental firearm discharge” two days later. That was three days ago. Your mission: investigate this possible outbreak of the unnatural, and prevent it from damaging the war effort, or the world, any further.

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I'm a writer and tabletop game designer in the Puget Sound region. The views I express on this blog are my own and do not necessarily reflect the positions, strategies, or opinions of my employer, my clients, my government, my township, my family, or my 4th-level elf ranger. You can email me at wade.rockett@gmail.com.