Tag: community

I’ve been setting the forum back up for the last few days, installing the mods to get it modern and such. SimpleMachines forum software is highly customizable, but originally came out when the big contact points were AIM, YIM, MSN, and ICQ. You gotta put some work in to bring it up to the now. The Discord has been set up since Team Pank started playing GTA V again and migrated to it from Steam Chat since we had to have it be voice-activated but with sensitivity adjustments. Gamepad controls don’t have a voice chat button and can’t be edited.

Simon, watching me fight with various website components over the last two weeks, questioned whether it was worth building community features before, you know, the game itself was built. And maybe it did seem very cart-before-the-horse but the fact of the matter is you need to be facilitating community-building before you get anywhere near releasing a game these days. There are tons of games on Steam that would be great multiplayer experiences, if only they had multiple players to play them with. Multiplayer games with no community at launch are dead in the water.

So Discord is an obvious choice as far as community facilitation goes, but I also wanted a forum, which might seem like an antiquated option in this day and age.