Guerrilla Games / Horizon Zero Dawn

Software

Guerrilla in-house tools & engine

Maya

Motionbuilder

Python

Between June 2016 and February 2017 I worked as a cinematic animator on the Playstation 4 exclusive title Horizon Zero Dawn at Guerrilla Games in Amsterdam.
Together with the Cinematic director, work included setting up cutscenes and trailers, animating, cleaning mocap for cinematics, assisting on the Maya/Python to Decima Engine Pipeline and integration in-game.