Leave Rapid Hit alone on console

Destiny 2 has two sandboxes one for PC and one for console.
Rapid Hit is not overpowered on console especially on hand cannons and makes many of the ones with a severe "kick" usable.
(looks at his spare rations)

I do agree that there's too much of a stability problem with console. Even more than leaving rapid hit alone, I'd rather see them just buff stability on console across the board- and most importantly rework bloom on hand cannons.

I'd be more inclined to see Rapid hit on an auto or smg. Most meta Handcannons on console, especially if you get decent stability really don't need rapid hit.
I got rapid hit on the Duke, but that's mainly for the reload speed... Oh wait... That's getting nerfed... Well I also have drop..mag....
Fyk

It's interesting to see a few posts on this forum asking this company not to do something, yet quite a few players haven't caught on. This company is full of kids and no adults to guide them so it's like asking some kids not to do something but to them it's you asking them to do it.
There is a no-win situation here.

I’m gonna be for real, rapid hit should have never been put on a 150 HC. trying to beat a rapid hit spare rations with another hand cannon on console is dam near suicide. It negates the drawback/challenge of mastering handcannon recoil.

Console Hand Cannons rely on any stability they can get. By nerfing reload perks that help add stability you will just cause even more upset.
The only hand cannon that would be ok in PVP is Lunas due to stability build.
But I forgot the best handling HC on console is being sunsetted.
PC users don’t care as stability is mostly irrelevant with point and click.
I struggle with these decisions.
What is going on?

Nope they have a master plan to make bad content more of a sludge. So get ready for those 3rd versions of weapons we already have with pulse monitor and reloading holster at the same time. Should be so much fun.

Console biggest problem is Field Of View. U are in the same position-distance in the 3D engine on both PC and console but see things trough different lenses. The weapons on screen have different size-s even when they fire from the same spot on both platforms. Which is the most weird thing, not the actual zoom. It would be weird if your gun would be so much smaller :). And that causes the recoil and flinch differences. [url]https://i.imgur.com/MU1Pezz.jpg[/url]
And yes if u run the PC-version with 75 FOV and joypad it should be almost same as console.

They are tweaking these perks along with retiring weapons
Why? Well let’s see...
The same weapons have been meta for over a year, close to two
All weapons god roles consist of the same
Rapid Hit, Outlaw, Feeding Frenzy and something to do with a Damage buff. It’s stale and honestly gross at this point.
We need it