The war against the Elohim was going great, we had just captured a city from the threacherous bastards. Then Perpentach's personality changed once more.

" My Liege, we should continue the hostilities with the Elohim as soon as our troops are healed "

" Ah yes, the war... so inconvenient. There's so many questions to ask, so many more carnivals to build, so many things to optimize in our empire... This war bores me. Let's see what those annoying pilgrims are willing to give for peace "

"That will do. Let them bask in their security, we'll decide when to strike and how to do it. Our sages are busy studying ancient knowledge, and soon we'll be able to mount a more ... entertaining force. Perhaps enslaving their general populace will bring some fun to our carnivals "

Slaves are always useful, and so we sacrifice some to quickly build a monument in the newly captured city.

We also got lucky and find some orcish slaves, nice. Variety is the spice of life

The Sheaim are destroyed by the Luchuirp. Keelyn will be sad to know there won't be any demons around soon... hopefully she won't have an imp chew on our nose.

Our goal in these years is simple: take advantage as much as possible of Perpentach's current disposition to quickly build those buildings he's currently obsessed about, before he turns into some homicidal madman or something worse.

This amused Perpy to no end, and if he's happy we're happy

A great sage is born, he'll build an academy in Argenteria who'll soon become our second sage district. Mimics are fun, but... don't forget harlequins, taskmasters, and courtesans

We want an Arena in our new city, the culture will be useful to push back the Elohim influence while we get ready to take what we want from them. Time for some slave mass sacrifice!

Excellent! those orcish slaves will go very nicely against the human ones in our other cities

Et Voilą! Arena almost built, maybe a carnival next?

Jubilee and Gaudium get a dwarf, elf AND orc cage in the same year. In the meanwhile, our new academy is built

Unfortunately we notice we can't build a sage district in Argenteria due to the barracks already there. Very well then, Argenteria shall become a noble district and our academy will allow us to employ sages

And another slave rush to quickly build a carnival...

Sadly our sea serpent gets swarmed and killed before he can circumnavigate the world

We vote to setup a smuggling ring, which will bring even more money to our coffers. we truly are Mammon's chosen people!

Time to move onto the next player... here's a pic of how we're going to win this game: once we get harlequins ( taunt ) and mimics we should be in a good position to bring it home

We get +1 for unit mutated if training Freak, right? If yes, then we should do Gekko's idea : building Freaks and upgrading it to Mimic/Harlequin/Archer. We'll need plenty of gold to do it, though. Moar merchant district, please!

BTW, what is that pink icon in the 8th picture? Build Elf Cage? Have you report it in Master of Mana's forum?

It started as a relatively boring infrastructure building sequence with no more than a few obscure random events to break the monotony.

By that i mean stuff like this:

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And of course stuff like this:

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But then Perpentach decided to use a more or less "well known" exploit to gain some bonus faith.

By spreading the fellowship of the leave to some random city, the faith counter rises high enough for the mind sapling advance to be researched. Perpentach is, of couse, very pleased.

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Sabathiel, of the Bannor, however, is NOT pleased. He asks us for stuff.
He is turned down and we now have a very large hate toward him, the bastard.

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Then Sandalpon proves that the world is round. This knowledge is of course wasted on such a shady character...

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This was a somewhat confusing period for Perpentach, he was not sure any more of many things. He hated others, but did not wish to fight them, he loved money, but did not know what to do with it.

However, he was feeling rather confident about his desire to see his empire expand.

To make this happen he had regrouped an army of sort with the capability to totally own wild Pachydermic beasts. Room hence created, he used his expensive personality as a basis for creating a new city.

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It also needs to be said that Perpentach was pushing maritime research at this time. Newly constructed boats allowed a part of the army to raid some unoccupied peninsula at the west of lady Ethne's lands.

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Now Perpentach was fed up, he wanted proper mages, no more noobish adepts.

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A new, very cruel Hero was created, Saverous!!!!

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Our long range parrot explorer meets a new neighbor, the Luchuirp... We decide to do some lucrative trading with them...

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We also feel that Lady Ethne is giving us some intolerant symptoms. We threaten her and she agrees to pay a new 150 GP tribute, she can live... For now...

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The North western peninsula's Orc fort is destroyed, result is 1143 stones, pretty useful this shall be.

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We then finance trouble and dissidence across Erebus, FTW!

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And after our Ninja archers clear the last Pachyderm, a new city is founded in the north western peninsula.

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A new great artist appears and a Golden age is started.

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Then this.

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Then this. ( Dockyard FTW!!! )

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This guy is annoying but he is unable to move, Epic aquatiic huntrer should take care.

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We find those Bannor to be really offensive so we ask compensation for the insults, they refuse. They must perish.

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Mathematics...

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To finish this round with beauty, a third city is founded and the economy is back in the glorious Negative .

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Note for next player: I upgraded all adepts to mages, I built many construction yards, switched civic to Warrior caste during the golden age, made quite a bunch of freak->Archers to garisson the cities. I did not lose a single troop and had a few of our veterans gain a level. Also, I actually played almost 21 turns, sorry about that but i really wanted to get the third city done before the end. :P

Ah well not many things happen, i basicly fixed the ecconomy that you guys crashed, some other stuff happend aswell.

Oh wait you whant to know what... fine...

Yeah sure why not.

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Saverous angry.. Saverous smash!

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We discover willpower and trade

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We got this far, we might as well go for archmages even though they are far less usefull than they used to be. :S
Oh and i got rid of that nasty snake.

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Tradeing with a fellow overlords follower.
He also started beating up the Illians at some point, nice to see the Lurchis doing well.

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Not the most usefull wonder but with all the costal citys it might be worth it anyways, so i decided i would give the compass a try.

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Culture bomb incomeing!

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Ok guys i realy dont know how well the AI handles the mercurians, they used to suck in base FFH and WM, Tholal turned them in to monsters(i remember getting totaly owned by an order clan/mercurian once) so we might whant to be nice to the Bannor just to be sure.

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But we are still ahead powerwise, only the Lurchis beat us to it, so i suppose we are save for now.

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One of our ships found a large island to the north.
And the compass is done.

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Some pirates attack but deal no real damage, the illusion from the hall of mirrors acctual manages to capture their ship. ^^
Oh and some other event related to a shipyard.

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Oh look who i found.

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That was a realy booooooooooooooring turnset, i got us to +30 something gold and built some stuff, we should decide on a cource of action, my vote is on killing the Elohim for good.
Nothign else realy happend.... by the way, where is that sea serpent i found the last time?

In my last game i was the Bannor and had several enemies. The Mercurians basically did absolutely nothing at all. Once in a while i lost a unit and it said that it was resurrected to the Mercurians or something.

And sorry Aline, but your pet sea serpent died
Apparently he was trying to prove the world is round and got eaten by something along the way.

Edit: And I agree about killing the Elohim, of course. And the Bannor must die too, but Lady Ethne first.

Guys, I got CTD whenever I tried to enter arcane screen, tech advisor screen or spell research screen. Also each waiting on the other civs have become tedious to wait [that's why I play with Lake maps; Lake is a little bit smaller and does not consume too many memory ]

I guess I have to upgrade my RAM soon; I think I have to quit this game, before I corrupted a save game. I still can lurk and comment in here

Nah, go ahead, continue with this game. I'd love to see Balseraphs kick some Elohim rear-end, while fulfilling their ED Next time, we can try playing a game in Lakes. Large Lakes with high water make a nice map. I usually play with this setting