If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

I guess the thought is that if the bosses apply 25 might for 1 minute, the mesmer can help herself to that. I noticed some of the mobs in the new dungeon have very long buffs. (Can't thieves steal boons too?)

Not only can the Mesmer steal up to 3 boons (while gifting up to 3 conditions at the same time) from an enemy, a handy signet also allows them to share the fruits of their larceny with the rest of the party...

You really want to look for long lasting, powerful boons though since it can't be repeated too often. (the 25 stacks of might for example typically only last 5s, with the mob reapplying them to itself on a regular basis)

Don't forget on alts to use low level sigils n runes as they can make a big difference plus as I've realised - transmutation stones allow you keep said runes etc as you get incrementally better weapons n armour and from my original character I have 50 odd.

On a strict thread note - necro staff powers 3 and 4 (I think). Hook yourself to them and freeze/condition their asses THEN scare them off. Not much point doing it the other way round.

Monksbjornsson, a glass cannon of nordic origins and gleeful slaughterer of rabbits
Monksbane, gnarly bit of wood that rots, festers and gives you splinters of the nasty kind that really sting
Monksgaard, a squishy human guardian badly helping to keep you alive while running away

Necro, Dark Path. Can be shot at reflection effects (Wall o' Reflect, Feedback) to turn the projectile over into your opponent's possession. If it hits you, your enemy will shadowstep/teleport to you, instead of the other way around. Useful for extracting people from a blob. Note: Needs verification, just heard about it on a podcast.

The Phoenix weapon skill (Scepter MH - Fire 3) should be aimed through the intended target(s) as it will hit 3 times instead of once because it travels to the intended blast site and then back to you.

Lightning flash (utility) can be used in a number of interesting ways, particularly to ambush unsuspecting players in WvW/sPvP using for instance Burning Speed (Dagger MH - Fire 3) or Churning Earth (Dagger OH - Earth 5), blinking will not interrupt the cast.

Fiery Greatsword is great for running away from a zerg, Fiery Whirl (3) and Fiery Rush (4) are on short cooldowns (5s and 10s respectively) & can almost be chained to give some impressive mobility combined with swiftness from swapping to air attunement periodically

Evasive Arcana (Arcane trait 11) can be used as a blast finisher in earth attunement.

these are rather basic, but they're not immediately apparent from the skill descriptions

I don't know how much use it actually has, but (Ranger) spirits also count as plants. So if there is a place with a lot of them, Plant Slayer might go a little bit faster - though I don't recall anywhere where that's the case.