Two small deathmatch levels for Zdoom/Zdaemon -maybe they work in Skulltag and other ports, too; not tested-, made at the request of the ABC clan, from Mexico. Designed for fast games and 1vs1 battles... And with new graphics and music. These levels ...

Achtung! das ist krieg los hier!! This is a great level for killing each other and yuuup.... really nice looking level. It took me about 8 hours to finish all of these work, Rammstein's song in it so it's just cool. And i think you will enjoy the gam...

Ever wonder what the doomguy when you turn your computer off at night? This is where he deathmatches when twilight strikes. Here is a set of three moderately high detailed levels for any ZDoom based engine. I would strongly recommend enabling mouselo...

Well i was sittin' there and suddenly the darndest thought popped up in my head. What if i made a script which would change the light colors of a room when the walls were shot. BAMN the wad was born. But you cannot have a level with just a room so i ...

This map was included in my huge project 'TGRDM3'(Morgenstern) that originally started back in 2007, but I finally decided to kill the project on the 26 October 2014. The development time was going to take several more years to complete, and making m...

After scrapping my first single-player megawad project, Catastrophe, I decided to create deathmatch wad with 20 maps, using the resources made for Catastrophe. This map contains lots of blue texture, so it's not recommended to player who has cyanopho...

A set of 13 maps created by myself because I felt like creating some maps. The music is sequenced by myself, apart from map 11. Don't play map 13 if you're epileptic, by the way. I was gonna use the Club Doom music, but I dunno if I can....

A little test run of zdoom scripts for colored sectors and wadauthor actually it is the first deathmatch level I made that. I'm satisified enough to release in quite a while. Its a pond with some marble ruins at the surface. Includes some fog and swi...

It's my first deathmatch level for Doom2. This level was inspired by a 3D pic I made with 3D studio max, which is the TITLEPIC for this level. I added a parking lot, a small office building, a bathroom, and a kitchen. I'd say this DM Level is medium-...

The idea came up, when I thought about a new map for Nutty - a map, where players look like barrels. It must be interesting and funny, if players in deathmatch could pretend not to be a player but part of the decoration. However, Doom doesn't allow s...

Base style deathmatch level. Small/medium size. Specially good for head-2-head play, but it has starts for 8 players! This level is specially designed for NEW deathmatch mode (altdeath), but propably works just as well in old deathmatch. This WAD won...

Base style deathmatch level. Small/medium size. This WAD won't work properly without BooM. Ok... It's an abandoned base that has taken partly over by flood after a hole appeared in dam. All skill levels have been included. They follow TeamTNT's good ...

Base style deathmatch level. Small/medium size. This WAD won't work properly without BooM or some other port that supports all BooM effects that I used. All that the level really tries to be is a base-style deathmatch area. All skill levels have been...

Base style deathmatch level. Very small size. All skill levels have been included. They follow TeamTNT's good deathmatch rules. Platforms with green lights are deathmatch spawn spots... I got the idea to make them while playing Quake 2 deathmatch....

Medium size base-style deathmatch level. Fits best for 2-3 players, and supports up to 8 players. All skill levels have been included. They follow TeamTNT's good deathmatch rules (see below). Teleports behind the doors take you to plasma rifle and to...

Small base-style deathmatch level, a tribute to worlds best drug plant, Hemp. Fits best for 2 players and supports up to 8 players. All skill levels have been included. They follow TeamTNT's good deathmatch rules (see below), however this level mig...

A modified version of "The Bridge Between" map included in the Cyberdreams release. Less room and more attractive ambientation. There are enough starts for four players, but it should be played as a one-on-one deathmatch. Don't use this map with the ...

A medium sized duel/deathmatch map designed for 2-6 players. Type 'Map BBRICKS' in the console to load the map. This map is an attempt to fuse traditional Doom deathmatch design with some new elements to keep things fresh. Despite being a 'newsch...

This is a deathmatch level inspired by a dream about a big arch, damn dreams! :-) It is mostly outdoors, with plenty of height variation. Probably best with many players, two ain't enough and ten is getting crowded....

I found some neat textures at www.freetextures.com so I thought I would build a texture wad and make a ZDoom level. A lot of environment effects are in this one, including ambient sounds, level interaction and of course the surreal textures....

This is a DM .WAD designed for FFA game mode, inspired by my "Blitz" series: in fact, it has got the same tech-base style. It is a medium-big map with a large central outdoor arena, a long corridor around it and 4 small rooms, each one provided with ...

BOH is a simple deathmatch level designed for a fast paced game and made for the ZDaemon clan of the same name. There is no BFG, no plasma no major power-ups and no crying. Use of the mouse is strongly discouraged. See http://boh.ne1.net for more det...

Borgs of BOH! is a series of simple death match levels designed to give Bots as fair a chance as possible. There isn't much in the way of obstacles or structures that can inhibit the movement of ZDaemon Bots....

An indoor/outdoor map with a challenging to get BFG and a slightly symmetrical layout. Not too big, but not too cramped. Ideal for 2-4 players, but 8 is fun in a zany kinda way (especially if you are able to get the BFG :)...

The most powerful DM weapons MOD you will ever play -just add maps and yer set! This is a small DeHackEd file upgrade from v.1.1 to v.1.2, BREED_DM.ZIP is REQUIRED, as this only upgrades the DeHackEd file, not the WAD file....

I got the idea from one of the assault maps in Unreal Tourny called HiSpeed (or something to that effect) where you had to basicly fight and take over the other teams train (which was moving the whole time). So then I said, "hey, that would be a cool...

(THIS MOD INCLUDES 3D FLOORS AND OTHER OPENGL RELATED FEATURES. PLEASE, SET YOUR RENDERER TO OPENGL BEFORE PLAYING) The whole purpose of this DM mod, apart from bringing some sort of LGBT theme to the map design, is to introduce myself as a gay doo...

For more Doom 2 levels and other horror-themed entertainment products visit http://www.innerdemonentertainment.com/
This map is a simple deathmatch arena in a medieval castle. It consists of an inner courtyard and keep (central tower), the inner wa...

This is Episode Two my New Deathmatch levels. In these levels the only weapons you get to use are Chainsaws, pistols, the 2 Shotguns, and a rocket launch once in a while. I think this would be a refreshing chane to the standard DM game. (IMHO) After ...

Chagre Sequence is a simple CTF map designed for 8-12 players. There are five routes going through the map. Each one of them is connected to eachother, and all five are shared by both teams. There are plenty of bridge things, so make sure to have co_...

CHILL contains four unique and original maps that aim to deliver classic 1-on-1 gameplay with emphasis on item and weapon control and brisk, intricate flow. NOTE: ZDoom is required because CHILL uses the MAPINFO lump. The maps themselves use no ZD...

The grand sequel to Chill, featuring three maps previously unveiled in (and removed from) a beta of the upcoming 1-on-1 blockbuster OP Duel and two original maps built for quick, focused 1-on-1 action....

After a year of on-and-off surgery, the second sequel to Chill has finally hit shelves, all bandaged up and ready to roll. Across nine unique, sleek maps that include two guest maps from mapping heavyweights Ralphis and RottKing, Chill 3 pulls you, y...

You either loved it or hated it's TF and TFC versions. Now the joys of Civsaw come to Doom! I decided to port my popular Quake map over, and it has mixed results. I've changed a few things in this one, not only because of engine differences but also ...

This is my first Doombot CTF map. The bots play fairly well on this level even with the unusual layout. I intentionally made the ceiling high on this because of the ROKS explosion effects. I like it. :) You must use the Doombot CTF mode for this map....

This is my second CTF map using the ROKS mod. I personally think map makes a great CTF game and the blue boys really are good at grabbing that red flag. You must use the Doombot CTF mode for this map and the ROKS patch....

A set of maps made for Skulltag. Tons of graphics from Quake 2, CTF (Capture The Flag) gameplay ONLY, plentiful ACS scripting, special effects, scrolling skies, and MOD music. And don't forget all those nice special runes and powerups that just make ...