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Entar says ...

Wow, Rise of the Owls is funny when you turn the game speed all the way up. Well done on the game overall.

MrPhil says ...

MUH HA HA HA I WIN! That was fun!

pansapiens says ...

Wonderful graphics (in the classic Hamumu style .. we expect no less :) ). Sound is better than no sound (would have preferred some less intrusive samples for arrow shots etc more like a low 'whoosh' than an beepy sound). Smart strategy game, nice use of various classes. Pretty well balanced difficultly. I like the way the owls will pass treasure to each other. Loosly on theme. Overall, a very professional entry. Amazing effort for 48 hours.

Endurion says ...

Very well done. Although after a certain setup no more monster survive.

Frimkron says ...

Very professional graphics and a well fleshed-out, substantial and most of all fun game. Cracking stuff!

edwardoka says ...

Great game. Probably the best TD game I've played, in terms of excellent, smooth gameplay and lovely graphics. Reminds me a bit of xbill.

Notch says ...

Professional looking graphics, AND a game, all in 48 hours? Neato-buckets!

It does seem a tad easy, though. ;)

Codexus says ...

Great game! Typical of your style, original gameplay with cute graphics!

kutani says ...

Pretty fun! Those cheeky owls, thinking they can get away with my loots...

matrin says ...

I enjoyed it for a minute or so, but i find it gets boring quite fast.

nilsf says ...

The graphics were incredible, and I really liked the idea of different unique characters, too bad you didn't make a quick random name generator.

Wiering says ...

Very nice and fun game and it had some nice variations from other TD games I've played so far. The speed control worked great! Nice graphics, the sounds are good too, but I turned them off after a while. Certainly great production for 48 hours!

dstrysnd says ...

Owl-some.

wonderwhy-er says ...

Cool and colorful graphics. Also seems as well polished game. Speed control, sounds, cool graphics. Tough difficulty is kind of unpredictable. One moment waves can't even make few steps and then suddently few ways come and charge pretty far and then again can't do nothing...

Deepflame says ...

Probably one of the more polished games I've played so far, I really enjoyed this game as well. I was a bit disappointed when I won, because it wasn't really a hard tower defense game. :)

drZool says ...

Very polished for a LD game.

jolle says ...

Another great TD from Hamumu. Not sure this beats Moon Defender, though, it doesn't feel as balanced. And it's much easier. But still really fun. Also feels polished and looks good. And for being a TD, it's fairly innovative.

Didn't like how it dealt with the max character limit. Let me place and took my money, but the fellows just didn't show up.

adamzap says ...

Great game, tons of fun.

Morre says ...

Score on first try: 269761
This game is just brilliant. The graphics are superb, gameplay is great (although a slight bit on the easy side, I think). I love it!

keeyai says ...

Awesome game. I = Win. Great spin on tower defense. Sounds were good without being annoying. I'm a sucker for your art style.

Archive for the ‘LD #12 – The Tower – 2008’ Category

It’s a TD game that takes place inside a tower. You will enjoy it if you learn the hero abilities! It’s fairly easy to win (though sometimes it seems insane) once you know how, but to get a high score requires great skill and daring.

Can’t show a screenie since I am currently working on the offline computer, the only one with decent art programs on it (stupid Vista won’t run PSP9 or Max5). Thusly, what I am doing now is art! I’ve got lots in so far, though endless hours spent doing it. Six in fact. Still need some stuff for the buttons you click on and the title screen, and the treasure the owls are stealing, then I guess art is pretty much done. Then I’ll need to get some challenge/point/structure to the gameplay, and some sounds. That should pretty much do it. I’ll need more heroes than I have to reach that point, but I’ll just reuse my existing art for those, because man, I’ve made a lot of little heroes. I think about 8 unique characters.

I wanted the game to include a skill tree for boosting all your heroes, but I think that’s something for later. You’ll have to be content with the strategy/luck involved in which heroes you get. Not much luck needed at this point, since the pool of heroes currently is the same as the number of rooms at the inn, and you’re allowed to have multiples of the same. I want to change that, but can’t until there are a whole lot more heroes. Which probably won’t happen by the deadline.

So I’m off to do that. I’d also like to have more than one kind of monster, but that too will have to go by the wayside. Hordes of ordinary owls is interesting enough for now!

In classic autumn colors, it’s a delicious crunchy, nutty, raisiny cereal, with a side of the world’s finest juice (right, PoV?). My wife was really upset to find I had put the juice in that cup. She really hates when the food is the same color as the vessel. But it’s all so lovely and autumnal!

Progress on all fronts simultaneously (except art and sound). This shot depicts the Inn Menu open. As you can see, many of the bunks are occupied with clones of Archie the Archer, since he’s the only hero in the game. The cursor you can’t see is on one of them, eliciting that handy tooltip that describes him. At the top of the tower is a vast collection of invaluable treasure. Hidden behind the row of bunks, you can just barely see that the owls now have life meters for your convenience. Every few seconds new heroes come to the inn, and ones leave, giving you an endless array of heroic selections. Of course, they’re all Archie right now.

I guess the next step is to let the owls steal the treasure. They drop it when they die right now, but I don’t actually know that, since they can’t pick it up in the first place yet.

Well, by “game” I don’t mean something you can play. But it is something you can watch as all the (temp art, in case there was any doubt…) elements function as intended: the owls ascend the stairs and even descend again if they reach the top. The archer as you can see fires arrows at them. He can even kill the first one before they get past him! The excitement is palpitatious!! Things are going well, I think, though I am dreading the actual real implementation.

My game is this: tower defense, inside the tower itself. Eventually, there will be a pile of gold that the owls are stealing at the top. You of course strew archers, chefs, and yetis about the tower to stop them. The twist is that instead of buying generic units, you buy specific heroes as they show up visiting your inn (so a random element to that). So you might dump Archie the archer after a while for Blog the barbarian. The end goal is something with 100+ different guys (some not too different, like an archer who does more damage or fires faster than another), and a lot of wacky variety. Don’t think there will be 100 of them by tomorrow, though.

Here’s my setup for this weekend. Laptop in the living room. There’s a shiatsu machine strapped to my chair, though! I will probably also venture into the actual office, because none of my good art or sound programs run on this computer (Yay, Vista!).