Possible bug. Playing Ageless Survival scenario.
The help section for Primevals lists trait 'zealous' as 'zero upkeep'.
However, if I hover over a unit with this trait, it says '+30% xp to advance, +1 melee dmg'.

Seems to be a bug, unless the scenario modifies the trait (as all units are already 0 upkeep there).

Just found about the mod a little ago and i got some interest for the BEEM-Anakes faction
i have been testing mainly the Initiate/Hierophant/Dark Prophet/Spellcaster/Wizard units and found that no one of them is using their ''magic'' animation files
specifically the animation files:
dark_prophet_magic1/2/3/4 ( the same happens for any other ''magic'' related units with the animation )
i'm not sure if this a known problem #if it is i'm sorry i couldn't find anything related about
i didn't got any error-related message problem while loading the ageless add-on or ever any in-game related error-message ( playing as multiplayer/local-game vs AI )
it just.. looks like it skip the animation process while attacking with the ranged missile animation ( which works normally )
anyone else have this problem?

Great Quest seems to be incompatible with some of the factions for this mod, given the way it determines available recruits. Anything that shares a species entry with a vanilla faction, like the Slyvan Elves, can only recruit vanilla units.

Just hopping on here to report a few bugs, I took a screenshot of two, but the others I will just describe best I can.

- Bugs -
1. in the new ELE faction "Centaurs" (loving the new factions by the way), firstly, the icon is missing in the selection list when you choose the faction. It just says the name without a picture. Secondly, one of the units, "Apprentice," has an attack type typo, for it's "thorns" attack, it says it is an "UNTLB type_piece" Damage Type, which is getting through all resistances as if they were 0%.

2. The "Hex" ability on the "Natives" unit "Witch Doctor" carries over to spawned units in the map "Afterlife" online > will post this on the Afterlife thread as well (assuming there is one). Another thing about this ability, the tooltip says it does not affect "undead" units, but in reality, it "only affects living units," magical units such as elementals are also unaffected by the ability.

3. In the EoMa faction "Dwarvish Runemasters," the "Mechanic" unit has some special abilities in it's upgraded forms that are throwing lua errors. It seems to be something to do with the fact that the unit is supposed to gain exp from using the abilities, such as the one to level up a nearby drone by right clicking it and paying for the upgrade. The unit is not actually gaining the exp when using these abilities as the tooltip suggests. Everything else is working ok with the ability, so I presume the lua error might be linked to this.

4. The unit "Steel Sentinel" in the faction "Steelhive" has some weird text showing up on it's AMLA screen where you choose an upgrade. I'm just going by memory and it's been a while, but I think it says some sort of error message about an invalid type in front of each ability choice.

- Bugs -
1. in the new ELE faction "Centaurs" (loving the new factions by the way), firstly, the icon is missing in the selection list when you choose the faction. It just says the name without a picture. Secondly, one of the units, "Apprentice," has an attack type typo, for it's "thorns" attack, it says it is an "UNTLB type_piece" Damage Type, which is getting through all resistances as if they were 0%.

yeah.. that is my fault.I couldn send in the correct version in time. all of these errors and many more will be fixed in the next version. if you want to see the current status of ELE, you can either download the standalone current version. I'might make a separate thread for ELE later.

Just hopping on here to report a few bugs, I took a screenshot of two, but the others I will just describe best I can.

- Bugs -

2. The "Hex" ability on the "Natives" unit "Witch Doctor" carries over to spawned units in the map "Afterlife" online > will post this on the Afterlife thread as well (assuming there is one). Another thing about this ability, the tooltip says it does not affect "undead" units, but in reality, it "only affects living units," magical units such as elementals are also unaffected by the ability.

3. In the EoMa faction "Dwarvish Runemasters," the "Mechanic" unit has some special abilities in it's upgraded forms that are throwing lua errors. It seems to be something to do with the fact that the unit is supposed to gain exp from using the abilities, such as the one to level up a nearby drone by right clicking it and paying for the upgrade. The unit is not actually gaining the exp when using these abilities as the tooltip suggests. Everything else is working ok with the ability, so I presume the lua error might be linked to this.

4. The unit "Steel Sentinel" in the faction "Steelhive" has some weird text showing up on it's AMLA screen where you choose an upgrade. I'm just going by memory and it's been a while, but I think it says some sort of error message about an invalid type in front of each ability choice.

Hope this is helpful, thanks again, all the best!

2. Nothing I can do about how it works in afterlife. There is unit_placed event, but that fires too often and is not suitable time for removing hex. I guess I could keep internal set of unit ids that are affected by hex, but that might become complicated and save-unsafe.

Hi, I'm in the process of making Architecture Mod compatible with Ageless Era and while browsing through the factions I came across a possible typo. The sub era MiE has a faction with the id AE_mie_faction_vampires and all its units have ids that start with "vampire" and the names sometimes contain vampire, but the faction name is "MiE - " + _"Vempire".