im trying 2 games blood with 3dfx patch and tomb raider. both failed with cant find dll. about settings memory to 64mb also with more or less ram. output all options surfacepp-np opengl etc. voodoo settings all options like auto opengl etc. the build is the final.

truemaster wrote:im trying 2 games blood with 3dfx patch and tomb raider. both failed with cant find dll. about settings memory to 64mb also with more or less ram. output all options surfacepp-np opengl etc. voodoo settings all options like auto opengl etc. the build is the final.

You seem to be missing the Voodoo driver file "GLIDE2X.OVL", you can get that here. Just copy it it your BLOOD directory and it should work. Keep in mind though that the 3dfx patch for Blood is an alpha version and has many bugs!

Cool! Maybe we could theoretically run Windows 95 with all that RAM available?

Currently mod on several Discord servs and a forum, so you can trust me if you want a DOSBox mod here! Other places to find me:DraStic: http://drastic-ds.com (as dsattorney)EPForums: http://www.epforums.org (as emulationfan)

Epsilon wrote:Just noticed you've put out Linux builds and source again. And I wanted to come here and say thanks! Much appreciated!

You're welcome!

tlk wrote:

Epsilon wrote:Just noticed you've put out Linux builds and source again. And I wanted to come here and say thanks! Much appreciated!

It was perfectly buildable on Linux after some (rather trivial) changes to a couple of src files. Still good to see some much-needed Linux love here.

Which changes were required exactly? The binary was compiled Linux Mint (32 Bit), so the source code shouldn't require any more changes. Or are there differences between Linux distributions that require changes in the source?

Epsilon wrote:Just noticed you've put out Linux builds and source again. And I wanted to come here and say thanks! Much appreciated!

You're welcome!

tlk wrote:

Epsilon wrote:Just noticed you've put out Linux builds and source again. And I wanted to come here and say thanks! Much appreciated!

It was perfectly buildable on Linux after some (rather trivial) changes to a couple of src files. Still good to see some much-needed Linux love here.

Which changes were required exactly? The binary was compiled Linux Mint (32 Bit), so the source code shouldn't require any more changes. Or are there differences between Linux distributions that require changes in the source?

He expressed joy that you've finally put out a Linux binary *and a Linux-specific source* - my comment referred to the time you didn't put out a special 'linux' source tree, yet one could relatively easily compile it on Linux anyway.