But just catching the actual fish themselves, outside of getting that cat at the beginning of the game to open up the shop, does it add anything, or is it just a side thing to try to catch big fish for your journal.

Idoit40fans wrote:I can't think of any games aside from that one Metal Gear solid that are like that.

Here are the games I've recently tried to play but became bored of the cut scenes: The past three Call of Dutys, Red Dead Redemption (to an extent), Assassins Creed 2 (by far the worst offender. those cut scenes are laughably bad), LA Noir, and trying out Last of Us at a friends house.

I just want a game I can jump into and not have to pause every 3 minutes to watch a 5 minute cut scene.

The half life series of games technically has 0 cut scenes. Now, there are times where you need to sit and listen to some NPC talking to you...and usually the door you need to go out will not be opened until the NPC is done talking...but you always maintain control and are in your character. So you inevitably jump around the room and do stupid stuff while listening until the door is open to proceed. You can run away from whoever is talking sometimes and then you wont hear them, but you get the idea. You can shoot bullet patterns in the wall until the conversation is over.

Cut scenes are incredibly boring and time consuming. I don't exactly get a ton of time to game these days, and I don't want to waste that time watching a half baked story with poor voice acting.

It depends on the game. For example, in Bioshock Infinite, I often found myself thinking that the combat in the game was getting in the way of the advancement of the story. Of course, that game as a thoughtful and engrossing plot, and many games do not.