Xbox Game Preview Patch Notes #12

This time around we’ve got some crucial bug fixes and optimizations for various parts of the game.

Hi folks,

As of tomorrow, Patch #12 will hit live servers. This time around we’ve got some crucial bug fixes and optimizations for various parts of the game.

Optimization and Stabilization

Partially optimized the vehicle system. The dust effect caused by friction with the ground during driving has especially been optimized, and the vehicle system has been improved in part.

Fixed a problem with voice chat that caused some crashes.

Grass objects in Erangel have been optimized and will continue to be optimized going forward.

Gameplay

Fixed a serious bug that caused vehicles to flip or get airtime for no reason. This includes the three-wheel bike.

Fixed an issue where under certain circumstances the character would be upside down or seated in a strange position when moving seats while riding in vehicles.

Player will receive more damage in a vehicle collision. The heavier the vehicle, the greater the damage inflicted upon the player. Also, players are now more likely to die or be knocked out when colliding with a vehicle running at high speed.

The vehicle passenger will receive more damage when the vehicle crashes into an obstacle like a wall or tree. When crashing into something at high speed on a smaller vehicle, such as a motorcycle, the player will take much more damage.