All posts tagged: skeleton tracking

Created by Ben McChesney at Helios Interactive, is this handtracking gesture experiment using openFrameworks and the latest release of the iisu 3.5 – gesture recognition middleware, compatible with all 3D cameras. The video shows Ben using a grasping hand to draw 3D ribbons based on the hand position or navigating the camera within 3D space.

Supporting

If you create interactive experiences you'll want to check out the third annual INSTINT. The event assembles an international roster of artists, makers and designers who explore the intersection of art, technology and interaction. September 2015. Workshops + Lectures. 300 people. (60 tickets left as of 6/15/15). Find out more