If you've created a fun level for SubTerra and wish to share it with others, post it here using a forum attachment.

This thread is only for complete levels! If you want to give feedback or ask hints on an existing level, or need help creating or testing your level, use another thread.

Oh and by the way - a 'complete level' means that it must be tested. Press the 'replay' or the 'verify' button from the editor and see if it works. Just as a matter of courtesy - it's easy to make an impossible level.

Heres mine SubTerra Hold. Its just a seven room Hold till now so its quite small but I will expand it soon.

Now the hold contains the 3 Singleplayer and 4 Multiplayer rooms. In one both players have the same playfield ; on the other two different. Note : Its not a bug that only one player in the room with two similar playfields have to press the conveyr button. The next update will contain more singeplayer levels !

[Edited by MeckMeck GRE at Local Time:05-17-2005 at 07:26 PM: Added 1 room.]

[Edited by MeckMeck GRE at Local Time:05-19-2005 at 05:33 PM: Added 2 rooms]

[Edited by MeckMeck GRE at Local Time:05-22-2005 at 06:52 PM: Added 2 rooms]

[Edited by MeckMeck GRE at Local Time:05-28-2005 at 12:02 PM: Added 1 room]

I have a small-ish level from the beehive thingies. And Radiant, is it possible to make the Ornaments page more readily available, or do you think that people should find out how to get to it themselves?
This level is for the Level design contest, by the way.

Omega -> No, I have no problem with seeking help (or testers) for your levels.

For the record - I will automatically assume that any level submitted is (also) for the 2005 contest, UNLESS

1.the author specifically asks not to, OR

2.the level does not have a valid hard-mode demo (please doublecheck this yourself), OR

3.the level uses bug explots (which is very rare, but the reason is that a subsequent bugfix may render your level unsolvable; if in doubt, check the Master Object List for behavior patterns), OR

4.the level uses 'strange behavior' (which is also exceedlingly rare, and is defined as in the levels "laws of physics" and "don't try this at home"). The reason is that this is patently absurd and makes levels nearly unsolvable.

To clarify: an exact solution is not necessary, but if you cannot even provide an example solution showing at least one of the (presumably many) ways of doing it, why should we believe it's anything more than random stuff thrown on a board with hopes it has a solution?

I'm not sure if I understand you. Did you mean the cheat code that shows a solution? Because those should all be in hard mode, except for the tutorial ones (of which I have an alternate solution on my hard drive).

Yours, probably. I found the idea very interesting (and the third room is very well done), but the fourth room is somewhat over the top... since the walls will mismatch as soon as you blow one up, it's nearly impossible to keep your two figures aligned.

Yeah, the 4th room is really hard. It's basically a memory puzzle and my memory isn't that great. I think there should be atleast one save point in there somewhere, but I don't know where a good place would be. Probably between rooms 3 and 4 though. (My other level also needs some saves just because of how long it is.)

Here's the first in a sequence of levels I haven't finished (just got done with this one), but it's perfectly fun on it's own. It wasn't a very difficult level for me, but then I designed it, so it may be more difficult than I think.

It even has a story line, although it doesn't develop much in this first level.

Well, actually. One of my friends, named Arryn Villa, decided to make a level for Subterra....normally, it was not playable, but fun.

But thanks to me, this is now a rather interesting level...with a cliche name. XD

In short, Arryn designed the level, I improved it.

Enjoy.

EDIT:There was a room that was normally unaccesible, now fixed. And since Stew Boy asked so politely. I have recorded an easy solution. The hard solution...you're on your own. Quit bugging me. XD (Please PM me bug reports though.)

If you can't do the levels, then why did you make them? If you can't do them, how do you know that it is possible?
Anyway, another level, called 'Handle With Care'. I think the level name has been used somewhere else... oh well, who cares anyway?
Edit: Darkmatt, your maze level doesn't seem to have a working demo. The player kills himself on a seeker in the demo...