Recent Posts

After gorging ourselves silly over the festive season on one of the finest games of 2012, the outstanding modernized edition of X-COM: Enemy Unknown, we're nothing less than delighted to return to work on a blustery winter morning to get stuck into Warchest's RAD Soldiers.

While it may be a comparatively simple turn-based strategy game, it's an exceptionally well executed one. Touchscreen controls are top-notch, with pinch-zoom and rotational gestures intuitively implemented, allowing you to get a peek at enemy positions behind damage-stopping cover and stay on top of the unfolding strategy.

Each unit type in the game adds a different flavor to the tactical combat, although you can only add so many to your fighting squad before a match begins, and each one is restricted in its movement and firing options by a fixed energy currency that's topped back up after a turn. Use up too much energy getting into position, and you might not be able to take a shot at that juicily positioned enemy. Take a shot in open space however, and you might not have the means to reposition your unit towards safety before the turn ends.

Units are varied in their specialties and performance on the battlefield, so some might excel at flinging grenades around from range, while others prefer to get up close and personal. It's a pretty forgiving strategy title too, and errant shots and poor positioning can always be remedied by undoing your previous actions to receive your energy back. Depending on your familiarity with turn-based combat gaming, that's either a boon or a bust.

As this is a free game, enhancement and progression is made via coins that you can earn either through success on the battlefield or from buying in the cash store. These upgrades range from meatier weapons to mere cosmetic changes, and if you're not averse to a little light grinding, then you should be able to put together a decent, free fighting force to handle all occasions...