During the early goings of Metal Gear Solid V: The Phantom Pain's launch there was a series of events themed around the multiplayer of the game about disarming the nuclear warheads. Well, the Nuclear Disarmament event has gone live... again. And Konami can't seem to explain why that is.

The nuclear disarmament event was triggered in the Steam version of METAL GEAR SOLID V: THE PHANTOM PAIN on Feb 2nd at approximately 12:00 GMT. We are still investigating, but can confirm that the event was triggered while the nuke count hadn’t reached zero. (1/3)

The news was posted via the official Metal Gear Twitter account. Over the course of three tweets, Konami explained that at 12:00 GMT on February 2nd, 2018 the Metal Gear Solid V: The Phantom Pain Nuclear Disarmament event kicked in.

The crazy part about it is that the team can't seem to figure out exactly why it kicked in. According to the official account, they are still investigating why it happened or why the Steam version was the only one that was affected by this and not the Xbox 360, PS3, Xbox One or PS4 versions of the game.

The running theory from the thread is that it's a glitch that may have been triggered whenever the game last received maintenance from Konami. The other theory is that hackers may have triggered the Nuclear Disarmament event, which originally took place back in the fall of 2015 for home consoles and PC.

What's even crazier is that players are actually participating in the event in order to unlock the Peace Day cinematic, which many believe may reveal something new from Chapter 3.

The conspiracy about the Chapter 3 cinematic spawns from the fact that Konami fired Hideo Kojima and shut down Kojima Productions before the team could finish Metal Gear Solid V: The Phantom Pain. The game was about 75% to 80% complete when production was halted on the game because Konami's top brass didn't want to spend anymore money on the game after five years of development. The game likely would have required anywhere between six months to a year of additional development for completion.

Given that the game was halted before the last chapter was finalized, it meant that Chapter 3 was left on the cutting room floor, which was the chapter that explained the bridge between Metal Gear Solid V and the events that transpired in Metal Gear from the NES, which eventually led to Metal Gear Solid on the PSX.

Some bits and pieces of the storyboards and unfinished cinematics were included in the special editions of the game so players could see exactly what didn't make the cut. The triggering of the Nuclear Disarmament event led some diehard fans to believe that maybe there's something additional to unlock for Chapter 3, but that seems highly unlikely at this point.

In the end, some gamers don't even think that Konami will explain why the event was triggered again for the PC version of Metal Gear Solid V: The Phantom Pain. Others believe that the whole thing was just some sort of internal error. So, what's your take on this odd occurrence?