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Please no down votes for bad collision physics. Forza 3 is just like GT5 with different damage modelling depending on the car, and the Bugatti Veyron is one of the worse ones. This video was not posted to showcase Forza 3's "bad" damage modelling, especially in comparison to GT5 as it has similar damage modelling (and lots of low quality cars). I have played both games. I prefer Forza 3 overall. It feels more connected and less like a video game.It would be sweet if they both had damage modelling of Burnout Paradise, but they don't. Thank you.

The track is the Speedway circuit, Benchmark High Speed ring track, listed as "A". The 2nd circuit and the first track in the list of that circuit. (Correct me if I am wrong.)

Both Bugattis Veyron's were stock. Head on collisions like this are not always the same. Sometimes they flip over!

For some reason, perhaps because the video was longer (bigger file size) YouTube did not maintain the quality of the source video. See my other Forza 3 vidoes for comparison.

Recorded with a Blackmagic Intensity Pro capture card and a Dell Precision T3400 workstation with a four 7,200 RPM HD RAID-0 array (simulating a single 28,800 RPM HD). This is our XONA GAMES ( http://xona.com/ ) system, used to professionally record our video game footage.

I am an indie game developer, part of a two-man team called XONA GAMES ( http://xona.com/ ). We make Xbox LIVE games. Our current project is an intense retro 2D shoot'em up, DUALITY ZF ( http://dualityzf.com/ ). It features 4x multiplayer and dual play, the ability to control two ships at the same time. Check it out on YouTube:http://www.youtube.com/Xona...