I've noticed a tiny visual glitch on MAP01 (look at the window) - http://i.imgur.com/XFmue.jpg
I think there was too many monsters in some buildings on MAP02. They were fighting each other too often.
Also, the new weapons look out of place IMO. Low-res sprites would fit better, I think.

Memfis said:
I've noticed a tiny visual glitch on MAP01 (look at the window) - http://i.imgur.com/XFmue.jpg
I think there was too many monsters in some buildings on MAP02. They were fighting each other too often.
Also, the new weapons look out of place IMO. Low-res sprites would fit better, I think.

Oh I know this bug, but I simply canīt fix it. I know itīs related with the stacked sectors in the grate at the ceiling, but I couldnīt find a position for them that didnīt bug. If someone know something I could try there, please let me know.
I deleted some monsters in map 02, I know what buildings youīre talking about. And about the weapons, there are some nice details in the pistol that wouldnīt work in low-res, Iīll keep them this way.

Oh I know this bug, but I simply canīt fix it. I know itīs related with the stacked sectors in the grate at the ceiling, but I couldnīt find a position for them that didnīt bug. If someone know something I could try there, please let me know.
I deleted some monsters in map 02, I know what buildings youīre talking about. And about the weapons, there are some nice details in the pistol that wouldnīt work in low-res, Iīll keep them this way.

PRIMEVAL said:
The more I look at these shots, the more I want to make Donkey Kong Country 2 styled music...

Iīm actually using Monkey Island music, fits well too...

Agentbromsnor said:
This would be awesome to turn into a TC. :)

Iīll try to do that, replacing weapons and monsters is ok, the problem is making 30 maps... this will take a lot of time to do by myself. If someone want to offer a map to this mod, would be very nice hehe