ABOUT MEAfter completing my degree in Industrial Design and working for two years as a 3d modeler at R.E.M Infográfica (Spain), I entered the games industry by winning a nationwide video game design contest in Spain which led to my joining the team at Psygnosis (UK) in 1998.

Since then I have worked on nearly every graphical aspect of video games including the creation of high and low-poly models, environment art, concept art, game and level design, texturing, special effects, lighting, and ensuring the quality of the products produced by outsourcing companies.