@skeletonboy: sorry, pls help me understand what do you mean by "add border countries faintly round the edge" ? Do you mean that the border lines should be rounder rather than broken like they are now or?

Last edited by n.n. on Sat Dec 12, 2009 8:25 pm, edited 1 time in total.

n.n....nice clean start, let's see where you can take this.one small thing, the lakes show 3 lakes, but four districts are listed, perhaps a small dotted line or something similar to dividie up the large lake so it's clear it covers 2 territories.

The only problem I see is the amount of methods to cross the river. Typically, including geographical locations such as rivers/mountains is to create an inpassable border. Thus far, every territ bordering the river can cross it. Consider dropping a bridge or adding a territory or two.

@lgoasklucyl: again, right! I agree and i have removed one bridge - do you think it is enough? (also, its like third or fourth version of the map, i was making some territorial changes with a help of a couple of macedonian conquer friends to make the map more accurate and consistent with inner municipal borders before posting here but anyway - thanks !)

I have implemented much of the suggestions right away (agreed with almost all of them) and also added a few labels and come up with this new version (better than the previous one i think):

n.n. wrote:@skeletonboy: sorry, pls help me understand what do you mean by "add border countries faintly round the edge" ? Do you mean that the border lines should be rounder rather than broken like they are now or?

For example

And also you could add a bonus for holding capitals, eg 1 army for 3 capitals, 2 for 5 etc

Thank you skeletonboy, i understand now what you meant and i am definitely adding the neighbor countries borders, that puts the country in a political/geographical context.

I have given much thought to the idea of adding bonuses for holding capitals, that was the original idea too, but i was i afraid that would also lead to more complicated gameplay. Right now i am thinking about adding not "1 armies for 3 capitals, 2 for 5 etc." rule but rather the "X armies for holding any Y capitals" rule - it would be less complicated i think. Don't have idea what numbers X and Y should be though.Another similar idea is to include the "X armies for holding Skopje + Y other capitals" rule instead, Skopje being the capital of the country.

Thoughts on this one (armies for capitals / gameplay implications, X=?, Y=?) ?

n.n. wrote:Thank you skeletonboy, i understand now what you meant and i am definitely adding the neighbor countries borders, that puts the country in a political/geographical context.

I have given much thought to the idea of adding bonuses for holding capitals, that was the original idea too, but i was i afraid that would also lead to more complicated gameplay. Right now i am thinking about adding not "1 armies for 3 capitals, 2 for 5 etc." rule but rather the "X armies for holding any Y capitals" rule - it would be less complicated i think. Don't have idea what numbers X and Y should be though.Another similar idea is to include the "X armies for holding Skopje + Y other capitals" rule instead, Skopje being the capital of the country.

Thoughts on this one (armies for capitals / gameplay implications, X=?, Y=?) ?

To start with, good first draft!

As for Skopje, you could have it set for +x auto deploy as well. Bonuses for holding x amount of capitals wouldn't necessarily make it more complicated, it just adds a little more strategy I think. On my Fractured America map that is what I did. Now I have 14 capitals and they are spread out over the map so no one will get hold them all at the beginning of the game. As for x armies for holding Skopje and y capitals would also work very well. Looking at your map I'm leaning towards the latter, hold the capital and x capitals to receive y troops. It would very well for this map.

I like the idea of the countries surrounding with the directional arrows, it makes the map different and unique. I don't think you would have to physically put the surrounding countries it. I say leave those directional arrows there.

isaiah40 wrote:As for Skopje, you could have it set for +x auto deploy as well. Bonuses for holding x amount of capitals wouldn't necessarily make it more complicated, it just adds a little more strategy I think.

This map is too small and there are too many capitals to put auto-deploy on every one. Almost a quarter of the territories are capitals -- that gameplay element would take over the map. In any case, capital auto-deploys are far too common nowadays.

As for x armies for holding Skopje and y capitals would also work very well. Looking at your map I'm leaning towards the latter, hold the capital and x capitals to receive y troops. It would very well for this map.

Another idea: x armies for y capitals with Skopje counting as 3 or 4. Skopje becomes important without being too dominant. In that case you'd probably want to start Skopje as neutral.Well, if you ask me this map has plenty going for it gameplay-wise without anything special about the capitals.

That might be a little awkward to pull off well and keep the drop-shadow, which I like quite a bit. Random idea: represent the other countries entirely in shadow and just have the map pop above that, as it does now.Either way you can keep the arrows.

That's about all the analysis I have time for now but I'll be back with more comments. I quite like this map.

isaiah40 wrote:As for Skopje, you could have it set for +x auto deploy as well. Bonuses for holding x amount of capitals wouldn't necessarily make it more complicated, it just adds a little more strategy I think.

This map is too small and there are too many capitals to put auto-deploy on every one. Almost a quarter of the territories are capitals -- that gameplay element would take over the map. In any case, capital auto-deploys are far too common nowadays.

Let me rephrase here. You could put an auto deploy of x armies on Skopje only, not on every capital, OR you could go the way of x armies for holding y capitals. NOT both.

isaiah40 wrote:As for Skopje, you could have it set for +x auto deploy as well. Bonuses for holding x amount of capitals wouldn't necessarily make it more complicated, it just adds a little more strategy I think.

This map is too small and there are too many capitals to put auto-deploy on every one. Almost a quarter of the territories are capitals -- that gameplay element would take over the map. In any case, capital auto-deploys are far too common nowadays.

Let me rephrase here. You could put an auto deploy of x armies on Skopje only, not on every capital, OR you could go the way of x armies for holding y capitals. NOT both.

Ah, I see. Well, my thoughts on auto-deploys still stand: at this point, you need a more compelling reason for auto-deploy than "it's the capital."

I am very open for all continent bonuses suggestions so please do help me with that, but please suggest bonuses for every continent!

The Skopje continent actually has 4 territories (Skopje, Crna Gora, Studenicani, Petrovec) - is it not clear? If it is not clear enough please suggest how to make it clearer - maybe add thin black border lines on the edge of the river?

Also, i am very much leaning towards no special bonuses for holding capitals and also no auto-deploy, i guess i am a bit old school but i like things as clean and as simple as they can be and i would really like to have that with this map and its gameplay.

Please keep supporting the development of this map with comments and suggestions !

Last edited by n.n. on Tue Jan 05, 2010 8:53 pm, edited 1 time in total.

n.n. wrote:The Skopje continent actually has 4 territories (Skopje, Crna Gora, Studenicani, Petrovec) - is it not clear? If it is not clear enough please suggest how to make it clearer - maybe add thin black border lines on the edge of the river?

You're right, it's very clear that there are 4 territories within that region.

n.n. wrote:Also, i am very much leaning towards no special bonuses for holding capitals and also no auto-deploy, i guess i am a bit old school but i like things as clean and as simple as they can be and i would really like to have that with this map and its gameplay.

Other than the fon size, don't give too much graphic importance to capitals (remove black squares for example).