Enemy

Throughout Pixel Dungeon’s depths lie many different enemies, all increasing in strength, the deeper you go. Enemies at deeper depths also have some additional abilities, and may be immune to certain things.

Many of them drop items, such as potions, scrolls, weapons, and other valuables. The drop percentage varies, and is never 100 % (except for special drops).

When in battle with multiple enemies, go to a doorway, or confined pathway; this way, you can only be attacked by one enemy at a time.

Gnoll scout

Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans.

Skeleton

Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, animated by emanations of evil magic from the depths below. After they have been damaged enough, they disintegrate in an explosion of bones.

Crazy thief / Crazy bandit

Deeper levels of the dungeon have always been a hiding place for all kinds of criminals. Not all of them could keep a clear mind during their extended periods so far from daylight. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.

Additional description if an item has been stolen:
Crazy <thief or bandit> is carrying a <stolen item name>. Stolen obviously.

Golem

The Dwarves tried to combine their knowledge of mechanisms with their newfound power of elemental binding. They used spirits of earth as the "soul" for the mechanical bodies of golems, which were believed to be most controllable of all. Despite this, the tiniest mistake in the ritual could cause an outbreak.

Animated statue

You would think that it's just another ugly statue of this dungeon, but its red glowing eyes give itself away. While the statue itself is made of stone, the <weapon name>,[sic] it's wielding,[sic] looks real.

Rotting fist

Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.

Health

300 HP

Max level

No max level

Experience

0 XP

Drops

Nothing

Burning fist

Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.

Health

200 HP

Max level

No max level

Experience

0 XP

Drops

Nothing

God's larva

Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.

DM-300

This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar machines were typically used for construction and mining, and in some cases, for city defense.

King of Dwarves

The last king of dwarves was known for his deep understanding of processes of life and death. He has[sic] persuaded members of his court to participate in a ritual,[sic] that should have granted them eternal youthfulness. In the end he was the only one,[sic] who got it - and an army of undead as a bonus.

Yog-Dzewa

Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.

Dispatch enemies one at a time in narrow corridors or from behind a door.

Use a Wand of Amok on enemies. This will make them attack other enemies nearby.

If an enemy with a long-range attack spots you, run behind a door or around a corner, so they don’t use their long range attacks.

If you aren't close enough to a door/corner or are closer to the enemy, use a Wand of Blink, or go towards the enemy to close the distance between you and them.

Tapping the Examine ('?') button, and then tapping on an enemy, will show its description, health, and any de/buffs it may have.

For Animated statues, this will also show the weapon they are wielding, which is useful to decide whether or not to fight them.

When you're about to face a normal-speed melee opponent and there's only one space between you, using your turn to close the gap will set you up to be struck with the first blow; instead, hit the 'Wait' button and let them approach you, so you get to start the battle with the initial strike on the next turn.

When dealing with faster enemies, like crabs, you should instead use your turn to walk one space away.

This strategy is not useful for enemies with ranged attacks.

When an enemy is asleep (upon entering a depth, or via Scroll of Lullaby) and is kept from being awoken, further spawning of that particular enemy type is hindered throughout your time spent at that depth (even with multiple visits to that depth).

The only time this might not be the case is if the depth hasn't yet reached its 'Enemy Spawn Limit', but for the most part, it holds true.

As long as none of the enemies are awoken, you'll be interruption-free.