A controversial organisation within the sector, the Grytpype and Moriarty Defence Authority often protects independent planets and stations from the clammy fingers of pirates, luddic raiders... and merchantile convoys of established factions. Attempts to remove this organisation have proven troublesome, as those not under the sway of the centralized powers recieve superior and more immediate defence against the more troublesome reavers in the Sector in return for their support of the GMDA. Using existing Sector ships, the GMDA repurposes them for higher speed at the cost of lower armour. Unsurprisingly they are often seen around the junkyard at Agreus and the more seedy sections of Ilm. Their ships come in two ranges:

THE GMDA RANGE:

The main ships of the GMDA, these ships are fast, light and have superior flux management systems. Their speed is arguably unrivalled amongst the more established factions, making them a terrifying hit-and-run force (and a must have for any captain wanting to maintain a high-speed fleet). The cost of all this speed and power is a lack of armour and an absence of peak operating time. This makes these ships perfect for pursuit operations, or for reinforcing a battle near its conclusion, although in lengthier engagements they will suffer badly if not retreated fast enough. Further, some models have slight variations in design to increase pursuit potential.

For your perusal, here is some moving animated newspaper clippings.

Lasher (GM)

Wolf (GM)

Wayfarer (GM)

Tarsus (GM)

Condor (GM)

Falcon (GM)

Venture (GM)

THE GM-stock RANGE

The secondary ships used by the GMDA, these ships aren't as 'kitted out' as the GMDA counterparts, and often lack the ordinance those ships possess, but still maintain their lightness and speediness. Additionally, due to tinkering by 'The Best GMDA Engineers', different variations of the Lasher and Wolf designs have come about, with several new and flashy ships to fly about the sector in.

Behold: EVEN MORE moving animated newspaper clippings.

Tarsus (GMs)

Lasher (GMs)

Lasher (GMs Blue)

Lasher (GMs Green)

Lasher (GMs Red)

Lasher (GMs Rich)

Wolf (GMs)

Wolf (GMs Blue)

Wolf (GMs Green)

Wolf (GMs Red)

Wolf (GMs Princess)

---

It continues! This is a sub-faction similar to CABAL that comes with new ships, new weapons (The Bludknock Chaser; like a limited shot Salamander on Steroids; Bluebottler, a very weak ballistic EMP gun, and the Crun Gun, a specialized weapon that only kills fighters) and new character names (I apologise in advance for the Bounty names becoming increasingly ridicuous). The aim is to make a faction that allows players to access speedy ships before acquiring Augmented Field Drive, and kind of help independent trader and bounty hunter players in the early game. Also because I find Lashers and Wolves to be cool, and needing some variety.

This is the first 0.8.1a release, so there may be bugs and balance issues. Please notify me if anything goes wrong. Integrated properly into Corvus mode, but can also kind-of-sort-of work in Nexerellin; just don't expect to find GMDA markets in random sector mode.

Credits:Dark.Revenant for letting me use the CABAL script from the Underworld mod as the basis for this factionTartiflette, Mesotronik and Helmut for inspiration and assisting me with my sprite work

Changelog:

0.6e

-Tarsus (GM) had cargo reduced and flux stats drastically cut, but OP increased - is not a much more dedicated missile support destroyer-Tarsus (GMs) turned into a semi-competant combat freighter-Added the Sagitus (C) and Sagitus (F); the new civ freighters of the GMDA-Touched up the sprites of the Wayfarer (GM), Wayfarer (GMs), Condor (GM), Tarsus (GM) and Tarsus (GMs).-Reduced max number of fleets - now you're less likely to get mobbed if you're playing as a major faction

So, now that I have seen these ships in-game, I am also wondering when this faction will be fully available for Nexerelin (not just Corvus, they didn't spawn without a market/planet in Nexerelin, yet it says they retreat to an independent market, which just so happens to be in the exact same sector that I started in).

I also wonder if they'll get a (and this is a longshot) Capital ship. It's not necessary, but it looks like they might get one (going for the longshot guess it's an Onslaught on speed steroids, if not, an reconfigured Conquest. Paragon wouldn't make too much sense haha).

I look forward to the next update, seriously not hoping to have to actually shoot these guys to get a ship and engage in a mini-war with them.

It didn't click at first that the GMDA market's are in Independent markets stated in the intro, but I've checked each location and they were there. I like how you replicated Cabal Exchange into the mod.

All variants appears to have no faults, though I have a few I want to point out.

.

Condor (GM).- All the variants it has are 10 OP over the limit. I think removing the OP from caps/vents would still not allow a player to fit weapons into all slots. Maybe increase the OP limit by 10 should be fine?

Hammerhead (GM)- The 'Pursuit' variant has 6 OP unused, and has a HULLMOD CONFLICT.You've blocked Auxiliary Thrusters, but you've put them on this variant... (I've checked the faction's java file and this variant's file).- The 'Elite' variant is 4 OP over the limit. Removing Blast Door hull mod and re-allocating the freed OP should solve this.

Lasher (GM)- The 'Pursuit' variant is 4 OP over the limit. Removing 4 OP from vents would bring it down to the limit.

Lasher (GMs)- 'Close Support' variant has 2 OP unused.

Tarsus (GM)- 'Standard' variant is 10 OP over the limit. Removing Accelerated Shield and either caps/vents should bring it down to the limit.

Wolf (GM)- 'Elite' variant has 3 OP unspent.

Wolf (GMs Blue)- 'Annoying' variant has 3 OP unspent.

Wolf (GMs Green)- 'Point Defense' variant has 6 OP unspent.

.

Hope this helps! Love the racecar theme!

Logged

"A story teller and a trader. Tell me your tales and I'll tell you no lies."

It didn't click at first that the GMDA market's are in Independent markets stated in the intro, but I've checked each location and they were there. I like how you replicated Cabal Exchange into the mod.

Good to hear, I was a little worried I missed something. And it's supposed to be the independent CABAL; Tri Tachyon has Cabal, Luddic Church has Luddic Path, and Hegemony (in a twisted fashion) has Sindrian Diktat. I thought the independents could use some questionable 'allies'.

All variants appears to have no faults, though I have a few I want to point out.

...

Hope this helps! Love the racecar theme!

Yikes, I thought I'd gotten most of those. I'll fix them in a quick patch later. Good to hear you're having fun!

Regarding the Condor: This is actually supposed to be by choice - I wanted the Condor to be desperately OP starved to the point where you're not supposed to fully kit it out, to solidify it's role as a support ship (Or in the very least to make it feel like a Tarsus with more weapon mounts stuck on, without thinking that the ship needs additional ordinance to support them). This might seem unkind at the moment, but I plan to add a subtle hullmod later that'll justify the low OP cost (that will eventually be rendered useless by 0.8, but before then it should prove to be quite useful for the fighter fleet admiral). My reach went beyond my grasp, so i had to do a cop out here.

the GMDA hammerhead's missile slots are a bit funky, they aren't symmetrical with the left being a static mount and the right a turret, the left is also positioned a bit further ahead of the right one.