12TM: Fear Effects: Savaged edition

This is the Savage Worlds edition. A d20 System edition is also available.

This 11 page PDF (plus cover and product page) presents a quick, easy, and flexible system for incorporating the effects of extreme fear (aka Horror or Insanity) into your modern game.

The Horror check is an important mechanic in any horror roleplaying game. It's a mechanic that players have come to identify with horror gaming. In fact, Savage Worlds includes a Fear table. Now 12 to Midnight is proud to enhance the Savage Worlds fear system with one hundred ways to be afraid.

The Fear Effects system is designed to be simple, keeping the emphasis on the adventure and not on burdensome rules. There is no sanity score you must track, and the Horror check is still based on a Guts check. If the check fails, the Fear Effect is tiered based on the severity of the situation, ranging from anywhere from "weak knees" to coimetrophobia (fear of cemetaries), and even up to hysterical blindness (psychosomatic blindness).

However, the Fear Effects system is more than a single set of rules. It is also a GM toolbox for creating your own rules to fit your campaign, which is why it also includes nine rule options & variants. While Fear Effects was written with modern horror in mind, it uses nothing specific to one time period or genre. Use it in any campaign from fantasy to future to give your game a more realistic edge. Fear Effects reminds players that dangerous adventures can carry all sorts of consequences and helps stimulate role-play. At less than the cost of a matinee movie or a paperback book, there's no point in waiting. Add it to your shopping cart today and start feeling the effects of Fear Effects.

Ready to try out your new horror rules? Check out Brainwashed, the first adventure written for Fear Effects.

A decent little addition to a Savage Worlds toolbox, considering the price. The 13 pages are reduced by the cover, credits page, intro page, and product placement page to 9 pages of content. Of these 9 pages, 6 pages are tables upon which you can [...]

Scaring people in a role playing game can be tough. It takes a lot of the right elements to make players experience the fear and it really does not take much to have them removed from fear. A simple car alarm going off, a player just not into it, a phone [...]

While not an adventure in itself, Fear Effects expands quite nicely on the Savage Worlds "Fear" table. Instead of the stock 10 items, now you have 5x fold (or more) options... A simple D100 role will give you a result, which makes it Fast, [...]

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