SonicGDK 1.30.000
Along with playable levels inside

YES. Not only is it good to see this project alive and kickin', GDK seems like an awesome choice as an engine

Yes, UDK kicks ass, especially for us art guys, everything is so easy to set up,
before it would take weeks to set up a few shaders and test levels manually using code in ult 3D engine.
now its just a few hours.

I'm glad Xaklse shared this project.
thanks man !

Also I never expected the vertex shader to work in UDK,, I'm pleasantly overwhelmed with joy...

I know I'm a newbie and all but I've been lurking around in this thread for months, and figured I'd contribute now that I've been playing with the GDK for a bit.
Being primarily a 3d modeller in Maya, I figured I'd try my hand at importing a simple level layout from a 3d file, importing it as a static mesh.
Not wanting to spend time developing a level layout before experimenting, I grabbed one from the modellers resource and started playing.

I can get the static mesh in, but I can't get it to act as it's own collision map, so the most success I've had is with using it as a brush, but that leaves me the arduous task of re-UVing everything and creating new materials for the textures, which I was under the impression could be imported through actor X straight into the UDK. And even then, it still isn't a perfect collision map.

I know I made a cheesy choice when picking a test level but I couldn't resist :p

I actually found that when I import even the loops from the test map into a new map, Sonic doesn't roll the way he does in the test map. He gets caught on bits of geometry, or he simply stops walking.

Is there some basic level setup stuff I should be importing into each new level, or is it a collision issue?

Oh and also, you guys are awesome.
I'm really impressed with all the content that's come out of this, and is sure to come in the future.

Hey any of you guys figure out where the characters default camera settings are located?
I've attempted to make a new default camera( placed directly behind the player start and than linked it to the character in Kismet.
It works, but without rotation around sonic, lol
Having lots of fun with this.

-New
All animations reworked.
All hotspots centered so that Sonic's feet always plant on the ground.
Super Sonic's model was larger than Sonic's normal model so the size was fixed.

Not a fan of Sonic's tweaked running animation; it plays way slower than the old one did. Really hurts the sensation of speed.

Simple fix, buddy. The reason why it seems slower is because on my end, I upped Sonic's max speed. You're still running on Sonic's original speed from GDK. I can edit it so that the animation speeds up with the normal speed, though.