IMHO.....1080p games don't need AA. It's nice don't get me wrong, but I would have rathered them up the fps.

I kinda disagree. 1080p games still have enough aliasing to warrant AA. Plus now we are using post process AA that barely takes 1-2fps down from your performance. I refuse to accept any jaggies in the coming gen. Its almost 2014 we shouldn't have to deal with aliasing anymore.

I think 4k is where you don't need AA (there will still be jaggies but not noticeable)

I kinda disagree. 1080p games still have enough aliasing to warrant AA. Plus now we are using post process AA that barely takes 1-2fps down from your performance. I refuse to accept any jaggies in the coming gen. Its almost 2014 we shouldn't have to deal with aliasing anymore.

I think 4k is where you don't need AA (there will still be jaggies but not noticeable)

The need for AA is kinda related to the final output res with the size of the monitor, view distance and pixel density. Its like how tablets or phones that start to push 1080p or go over look smooth is because there are just so many pixels for the image to be painted over, that and jaggies or aliasing issues are just too small to see. Your right though with 4K not needing AA, but on smaller screens like a 40" 42" tv where the pixel size would be so small.

I'd take 1080p with no AA than 720P with 4x or more AA on a 1080p screen any day. Having the output image match the screen res with no scaling what so ever I feel makes a better image. But each to their own

FXAA is what let these last PS3 games look so great, giving a hint of next gen. TMAA is probably in-house, SMAA was. It makes a big difference, the outline edges are so sharp without being overly contrasted. FXAA is super fast and TMAA is probably faster.

Last edited by Bligmerk; 11-05-2013 at 06:24.

Pacing in wait of Sony's imminent DOOM!...since 2006

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TMAA should be a temporal solution which should make thin things look better even in small movement. (Similar what is in SMAA T2x and UE4 temporal solution.)
FXAA, well it's cheap solution and hopefully they integrated it as part of TMAA and not just use it after it. (can cause false gradients)

IMHO.....1080p games don't need AA. It's nice don't get me wrong, but I would have rathered them up the fps.

on a smaller screen they don't but i think a small solution on a big screen would work. but yea, i don't like AA too much either, i'd rather they freed up the resources. BF3 did a good job with the lack of AA...somehow i noticed more issues with AA on.

Originally Posted by Itachi

I kinda disagree. 1080p games still have enough aliasing to warrant AA. Plus now we are using post process AA that barely takes 1-2fps down from your performance. I refuse to accept any jaggies in the coming gen. Its almost 2014 we shouldn't have to deal with aliasing anymore.

I think 4k is where you don't need AA (there will still be jaggies but not noticeable)

yea, i would want AA on a 1080p game and it all depends on what you're playing the game on. I did not care for AA on my monitor if the resolution was 900p but it wouldn't hurt.

Originally Posted by Shibby

Yes, they do. 720p with AA looks better than 1080p.

Noooooooooooo! I hate AA...unless you give me 1080p. the whole dynamic changes on a big screen. 720p with AA looks horrid. I want BF4 to give us the option to turn it off. BF3 without AA looks better and it performs better.

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