Design and Conquer.

This is your machine. This is your race.

Features

Vector 36 is Physics-Based Racer set on the terraformed surface of Mars. You pilot a Skimmer, a completely customizable, surface skimming vehicle. Piloting skill and engineering make the difference between winning and losing.

Each part of your Skimmer is bound by the laws of physics. Moving internal components will shift the center of gravity, adjusting angles of thrusters will affect it's flight characteristics. You are responsible for how your Skimmer performs.

Choose from a wide selection of parts, accessories, passive weapons, or support gear to adjust your Skimmer to its task. Whether it's a quick sprint at full boost, an endurance race with hardened parts, or a hill climb where lift is more important than thrust; evolve or get left behind.

Developed using the latest game technology. Unity drives the game, realtime GI fills the scene with dynamic daylight, physically based shaders make the metal shine, full screen motion blur propels the player.

Ever get that moment when you say:

Press Kit

Road Map

FAQ

Studio

Red River Studio

Since 2007, Red River Studio has specialized in 3D graphics for engineering and energy infrastructure companies. As of 2010, it has shifted gears to work on video games, because games are awesome.

Ryan McKee

Director

Originally from the East Coast USA, he has a background in mechanical engineering, contracted for the US Navy, NASA, and started Red River Studio in 2007. He moved to New Zealand in 2008 and has since been in Christchurch as a freelance 3D artist. Ryan has been modding and developing indie games for many years, but Vector 36 is his first solo venture.