The Easisest Way to Improve the Queen

Combine Compost and Entourage into a single skill, as compost feeds the entourage it can be rolled up into the skill that feeds it freeing the queen from the overabundance of skills she has.... and making her minion build that much stronger without spending 2x as many skills on it as other Demis....

Wait when did everyone suddenly decide QoT needs a buff? My friend is awesome with her. You just follow him around untill he ground spikes someone then you beat the poor person who lost all the armor to death in seconds. When they try to run, he slows them with that other ground spike skill. He also finds time to throw some shields on you while you're at it.

Well QoT is ok early game but late-game she seems to really fail, and most people seem to agree or at lest say that she has many "worthless" skills. i dont think she's that broken but really the buff compost gives does not really seem to warrant the added line of skill point spending, and sense QoT does infact seem to be the weakest DG in the game i think mixing Compost and Entourage does not just make more sense but can also help the underpowered Demi. Maybe even make her minon build more viable.

I'm that friend of drug's that plays QoT. Her attack skills are plenty strong, but her support/general role isn't as great. To become a good general it takes 16 skill points which is 5 more than any other DG and 7 more on avg.

If these 2 trees were combined it would allow her to better fill a support build or a spread out build which is what she just screams with so many synergies. You could then easily get a few levels in entourage/compost, ground spikes, mulch, shamblers, and uproot and the build would actually work as it sounds it should. You'd be moderately strong at doing just about everything but not overly strong in any 1 area.

Wait when did everyone suddenly decide QoT needs a buff? My friend is awesome with her. You just follow him around untill he ground spikes someone then you beat the poor person who lost all the armor to death in seconds. When they try to run, he slows them with that other ground spike skill. He also finds time to throw some shields on you while you're at it.

Queen can be played one of two ways:

Like your buddy and I like to do. Put points only into her three good skills (shield, ground, and wave) and be an above average early game demi, great mid-game support demi, and very sub-par late game demi.

Or you can go any other route and deservedly earn the hatred of your teamates.

This suggestion wouldn't be a buff to the Queen the way your friend and mine play her, it would simply give people a different way to play her by combining to worthless skills into a decent one.

Everyones got their own perspective on balance but I'll tell you one thing, I don't remember a game I've lost where the opposing queen started popping out shamblers.

Like your buddy and I like to do. Put points only into her three good skills (shield, ground, and wave) and be an above average early game demi, great mid-game support demi, and very sub-par late game demi.

Or you can go any other route and deservedly earn the hatred of your teamates.

This suggestion wouldn't be a buff to the Queen the way your friend and mine play her, it would simply give people a different way to play her by combining to worthless skills into a decent one.

Everyones got their own perspective on balance but I'll tell you one thing, I don't remember a game I've lost where the opposing queen started popping out shamblers.

At first I liked shamblers due to their ranged AoE attacks. But they are slow and have to stop to attack which makes them horrible DG attackers. They are a bit on the mana intensive side as well. I wouldn't mind them not being able to run and attack if the had more HP and dealt like 50% more dmg.