If you can manage to get three silver symbols, you can do a small form of gambling over winning your next challenge in a specific area in the house south of the Pyramid. Then you can wager 5/10/15 BP over the challenge, do it, and if you win, you receive double your wager back (10/20/30), and if you lose, you get nothing back. I personally preferred the Pike when doing this because I found it quick and easy.

*Currently BUSY with real life,so i might take a while to respond messages or RMTs... Sorry,I might be back someday...*

Mon Sep 25, 2006 5:40 am

Xynle

Bug Catcher

Joined: Fri Sep 22, 2006 9:15 amPosts: 3

tiger10x wrote:

If you can manage to get three silver symbols, you can do a small form of gambling over winning your next challenge in a specific area in the house south of the Pyramid. Then you can wager 5/10/15 BP over the challenge, do it, and if you win, you receive double your wager back (10/20/30), and if you lose, you get nothing back. I personally preferred the Pike when doing this because I found it quick and easy.

[color=darkred]ok ill try to get 3
but i have one more y is : Slaking :High stats aren

Thu Sep 28, 2006 8:38 am

Magic Umbreon

Ace Trainer

Joined: Sat Nov 05, 2005 2:05 pmPosts: 312

Xynle wrote:

tiger10x wrote:

If you can manage to get three silver symbols, you can do a small form of gambling over winning your next challenge in a specific area in the house south of the Pyramid. Then you can wager 5/10/15 BP over the challenge, do it, and if you win, you receive double your wager back (10/20/30), and if you lose, you get nothing back. I personally preferred the Pike when doing this because I found it quick and easy.

[color=darkred]ok ill try to get 3
but i have one more y is : Slaking :High stats aren

Straightforward counter for the Pike Queen herself. Lucy herself isn't hard; it's just that getting to her can be a very murderous procedure. I wasn't too choosy with nature picking, which proved to be a fatal downfall at many times due to Starmie's weakened defence.

Stallix, also used for handling the nasty status effect rooms -- namely to block Toxic and Thunder Wave. Salivates at certain enemy Pokemon like Electrics and other stallers, but what it can't handle are left to Starmie and the last Pokemon...

Before I managed to get a Blissey this girl was my cleric, and she pulled through throughout all 140 rooms I had to pass. Usually I didn't have to use Heal Bell, but it's there for Steelix support. Since it can't Naturalcure away statuses Lum Berry is an obvious option. I used Body Slam for parasupport.

In terms of walling statuses Camerupt is the best option, being naturally immune to burn, freeze and Thunder Wave. Steelix's advantage over Camerupt is its Toxic immunity so Pecha is up as an option, but this Camerupt has much more attacking versatility at least. Naturally, Body Slam can be used over Return to make up for Camerupt's speed. Starmie will help against Waters Camerupt can't touch in time.

Hope this helps, somewhat.

Edited in, thanks.

Sun Oct 29, 2006 6:40 am

garabato

Illiterate

Joined: Tue Nov 21, 2006 5:00 pmPosts: 261Location: Columbia

I think I have an idea for the battle arena gold symbol:

@persim berry

-Substitute
-Focus punch
-Aerial ace
-Crunch

Sub-punch will take care of umbreon, if you have a substitute out, gengar can´t touch you; and aerial ace will destroy breloom

I would like to know how stat-uper moves work on the battle arena (do they increase "skill" or something?) as well as status inflicter moves, like confuse ray or toxic, is it considered an offensive move?.

In base of that, how about this moves for ?

leftovers or lum or brightpowder ?
first move:confuse ray/toxic
second move:wish
third move:double team

As you can see, I would never win in the "mind" category since there are no offensive moves, but I´m trying to win by getting the "body" and "skill" part, since umbreon should last enough to make this work.

Pokemon that use moves for boosting stats can be a little risky. Offensively, as long as you can be sure that you'll beat the current opposing Pokemon or if you already have an advantage over them (like they're already asleep), it's okay to use moves like Swords Dance or Calm Mind. I wouldn't suggest using all three turns for powering up. For example, you can use two first and then go in for the kill, or use a move that causes sleep or paralysis, a Swords Dance/whatever, and then attack. Defensively, with moves such as Iron Defense or Cosmic Power, that needs something else in there to make it so that you won't lose the decision. Anyway, to answer the skill part, if the move succeeds, the skill goes up. Basically, if the move works, skill goes up. Moves like Toxic are not considered offensive because they inflict status conditions. Moves that boost mind are only offensive ones that deal damage. This applies to moves from Hyper Beam to Mud Slap.

Regarding Umbreon, that could work. You would have to test it yourself to get a definite answer because sometimes it looks so much better on paper. Anyway, for it to work most effectively, I would think it would be best as the first Pokemon. You'd also have to hope that your opponent doesn't have too powerful of a Pokemon out there, too, but that can't be helped. For the item, it would work well with a Lum just in case you get paralyzed or something early on. Toxic might work best, too. Another thing you'd have to worry about is if you take enough damage so that Wish doesn't heal enough. Double Team for the last spot would only help if you're faster than the opponent, and that would be unlikely. Maybe that could be an attacking move (like Faint Attack) or Protect. I'm not totally sure, but you'll just have to test it to find out.

_________________

Sat Dec 30, 2006 6:56 pm

Gnaaye

Pokemon Ranger

Joined: Thu Sep 21, 2006 11:22 amPosts: 815

garabato wrote:

First of all, congratulations tiger10x for this great guide.

I would like to know how stat-uper moves work on the battle arena (do they increase "skill" or something?) as well as status inflicter moves, like confuse ray or toxic, is it considered an offensive move?.

In base of that, how about this moves for ?

leftovers or lum or brightpowder ?
first move:confuse ray/toxic
second move:wish
third move:double team

As you can see, I would never win in the "mind" category since there are no offensive moves, but I´m trying to win by getting the "body" and "skill" part, since umbreon should last enough to make this work.

Thanks

I guess not; if your opponent pulls a Protect first turn, then a SwordsDance and at last, AAce, you're creek without a paddle.

The idea for this set came from a Makuhita running around in the Frontier that carries Fake Out and Detect; while not deadly its probability of Detecting attacks is hackedly, twistedly high. Hence this Super Happy Funtime Hariyama Starter Arena set.

Usage is pretty simple. Fake Out the opponent at the start, then Detect and Protect. You'll score in the Body category for being at full health, and using Detect and Protect is good Skill (To the cartridge that is). Essentially, this means you've got a guaranteed judge-out for the first thing your opponent releases. The last attack depends on what you might want to cover; Cross Chop is a good but inaccurate move, and Rock Slide is for countering Ghosts. Earthquake is powerful but not advised due to Levitating Ghosts and Flyers. Leppa Berry replenishes Cross Chop PP if Hariyama lives that long.

The idea for this set came from a Makuhita running around in the Frontier that carries Fake Out and Detect; while not deadly its probability of Detecting attacks is hackedly, twistedly high. Hence this Super Happy Funtime Hariyama Starter Arena set.

Usage is pretty simple. Fake Out the opponent at the start, then Detect and Protect. You'll score in the Body category for being at full health, and using Detect and Protect is good Skill (To the cartridge that is). Essentially, this means you've got a guaranteed judge-out for the first thing your opponent releases. The last attack depends on what you might want to cover; Cross Chop is a good but inaccurate move, and Rock Slide is for countering Ghosts. Earthquake is powerful but not advised due to Levitating Ghosts and Flyers. Leppa Berry replenishes Cross Chop PP if Hariyama lives that long.

Well, I did say it'd give you a laugh...

Alternating Detect and Protect does not work, so it's like instead of you
using Detect after your first Protect, you just use Protect again, therefore
wasting a move slot. You should add in another move to replace Detect or
Protect.

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