Overview

Screenshots (7)

Reviews

One of the benefits of digital media distribution is the chance developers get to stretch their limbs and explore some creative paths often overlooked or avoided. Step in Eduardo The Samurai Toaster, a game with a concept very much out of the ordinary. It’s in good company though, as Wiiware has certainly had its share of...

About The Game

Eduardo the Samurai Toaster is an incredibly fast and frenetic sidescrolling, run‘n’gun 2D shooter. The game will be released exclusively for WiiWare, developed and published by Semnat Studios.

With visuals drawn and scanned in from several different art mediums such as pen & ink, acrylic paint and charcoal, Eduardo sports an untraditional aesthetic design for a videogame. Jump, shoot, whip, drive, fly and throw your way through hordes of Peking Opera pastries, spear toting carrots, robotic mangos, and more. Play with friends as you learn to cooperate effectively, or be annoying by throwing each other around the screen and attacking one another.

Well, just from Daniel's cryptic comments, the sole picture, and the description, the game seems actually pretty cool and quirky. I hope to goodness it's good because we need a quality game like this on WiiWare.

Wiiloveit - Purely bad timing. We expected to send out a press release earlier, before the game would show on up the ESRB list. There was a slight delay and then the holidays came. We'll make the announcement shortly.

Roaches? Sounds like a winner in my book. With all the crap that some companies have shoveled out (SPOGs [cough], Allstar Hockey [hack], and the Incredible Maze [Aaaaargh!]), Roaches 2.0 sounds like a true winner.

@Semnat: You mentioned that the screenshots looked "ancient". They kinda look like characters out of Aqua Teen Hunger Force or something like that. One thing I've noticed is that most of the indie developers who've actually cared enough to come out and participate in the forums (like Nnooo and Two Tribes), usually have also put a lot of thought into their games and churned out some pretty good stuff. Keep up the good work!

4 player multiplayer, awesome run and gun action, SAMURAI TOASTERS!!!, what more can a man want in a downloadable game?!This is the quirky game I've been waiting for, so thank you Semnat, for helping along such a great and fun idea.I hope the game gets a great review, and I will be one of the first to buy =)Don't let me down Semnat!!!

what in the bule h*LL is this crap! I woke up this morning expecting Smash Bros 64 and I see a line up of leprecon CRAP! What are those fools doing over at VC/Nintendo headquarters?!**? They need to put down their cucumbers and get to work on that remix Ninja Turtles game, Earthbound, Smash Bros 64 and castlevania rondo of blood!!!!!!!!!!!

Well, it is a bit repetitive so far (I'm about a third through the game), but repetition isn't necessarily bad. Galaga is repetitive, but I've still played more of it than almost any other game. Eduardo could certainly use more variety, but it's fun enough that you don't really tire of it so much.

The bosses so far have been underwhelming, but I'm hoping this will change as I play more.

There are a lot of difficulty options, which is a huge plus for this type of game.

One of the oddest things is how abrupt the game is. When you lose your last life, you are almost instantly back at the last checkpoint with no special death animation or pause or anything. Or, I say checkpoint, but it may be that it's level start. I've been through a few "levels" but I'm not sure if they are divisions of a level or not due to the lack of any in-game acknowledgment of my accomplishment, other than a split-second fade-out and back in.

Another odd thing is the subdued sound. Enemy fire and deaths do have sound effects, but they are mixed very, very low compared to what you're used to. I didn't even notice at first and thought they forgot about sound effects.

All of these things add up to an odd experience that feels a little... thinner for lack of a better word, like it's missing a layer of something, if you follow.

The music and graphics are great, though, and the game is indeed fun if you enjoy this type of game. I'm surprised I'm even having this much fun solo, but I should get a three-player game going this afternoon and lend my impressions after that. Back to playing!

Well, it's two hours after release, and despite having time for lunch and a quick phone call, I've completed the game, haha.

The ending is extremely abrupt and disappointing, but I won't go into details on that, of course.

I really could have spent $8 on something worse, but I probably should have spent it on something better. The highlight of the game for me was the two flying levels, both of which are a bit short.

I expected a bit better from the game, but it wasn't bad. It was a decidedly average game, that I'll probably play a bit more, but not much. Hopefully it's more fun with friends, but my guess is it'll just be even easier than it already is, which'll make it less fun.

I won't lose any sleep over the Wii points it cost me, and I do hope to see more from the Eduardo team, but I can't really recommend it.

has anyone tried it on the hardest difficulty? kinda sucks if its too easy cause for this type of game its ok to be really hard but too easy is not good. still might be worth it for the experience. kinda like playing an arcade shooter port that gives you unlimited continues.

Thanks for your impressions Adam! I guess I won't be picking up this game after all. Too bad because I had really high expectations for this game. Well, you saved me 800 points so at least something good came out of this!

(1) Eduardo the Samurai Toaster is a good game. I'm glad I bought it. (However, it IS repetitive repetitive repetitive and simplistic) The art style is cool.

(2) I heard that it was easy, so I immediately started playing on the "hard" difficulty and I've had fun ever since. I have no idea how I gain and lose power-ups, but it doesn't seem to matter at this point.

(3) Is anyone else experiencing audio problems/issues? The game audio is still there, but there's this metallic-grating noise and static sound over it...

It's a fine run'n'gun game and no more or less repetitive than any other of that particular genre; it's what this type of game thrives off of: arcade-style action.

What this game really could've done with is more bosses, a stronger ending and some additional vertical scrolling and shmup stages. It's still a very enjoyable gameplay experience for what it is and features an absolutely gorgeous art style which is striking, unique and never an eyesore. I was quite stunned at how smooth and clean it look even on my 42" widescreen TV. And for the hardcore gaming completionist, run'n'gun masters, you've got your work cut out for you if you limit yourself to 1 or 3 lives and decide to play on Crazy Hard. It's definitely crazy, crazy hard.

The four-player option has also got to be a blast and I can't wait to try it out one of these days. It was fine with myself and better with a friend, so I can well imagine four players has got to be a real treat.

Not near as bad a game as many people are making it sound but certainly could do with some polishing and expanding here and there.