Oolite

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Project Description

Oolite is an independent reinterpretation and ehancement of the classic space sim game Elite for modern computers. The result is a space trading and combat simulation offering encounters with pirates, police, bounty hunters, the occasional alien menace, and other surprises along the way. While striving to reach the coveted Elite status, the players set their own path through the various galaxies, choosing to be trader, pirate, or bounty hunter depending on the situation at hand, and their own judgement. The game is hugely expandable, using a combination of property lists and JavaScript. Oolite's active modding community already provides more than 200 OXPs (Oolite eXpansion Packs). Among them are a huge variety of missions, weapons, ships, and extra career paths over and above what's available within the core game, as well as a number of other gameplay enhancements and customizations.

Project Release infomations and Project Resources. Note that these informations are from this projects Freecode.com page and the downloads themselves may not be hosted with SourceForge.JP.

2011-12-19 01:58

There are many changes since 1.65, including: shader support and updates to the graphics engine; a modern Javascript engine for scripting; a large number of bugfixes and new features; improved stability; and performance optimization.

Tags:
Stable, major release

2011-05-10 05:41

2011-03-15 08:38

This is a bugfix release leading towards the next stable version. The project is actively looking for people willing to help in tracking down any remaining bugs: to do so, simply download the game and report any issues to the Oolite forum.

Tags:
Minor bugfixes

2011-02-20 01:59

Gameplay enhancements include smarter, more aggressive NPCs, simplified autopilot controls, a more accurate target sensitive reticle, and changes to escape pods and hyperspace behavior. All platforms now have full joystick support. The scripting engine was upgraded to the faster spidermonkey/jaegermonkey engine used in Firefox 4 beta 11. The properties and methods available to scripts were increased. The memory usage of various special effects and javascript objects was reduced. New and improved debugging console options were added. The usual array of bug fixes and optimizations were made.