It’s time to unravel the next speaker from Seattle Summit. Our expert has a great experience of the successful release of a rogue-lite game which was also Steam’s Top 10 best selling games. We are happy to announce you this talented person.

Daniel Cook will host a fireside chat with Justin Ma about making FTL and beyond. FTL: Faster Than Light is a top-down roguelike spaceship simulator which was first released for Microsoft Windows, OS X and Linux in September 2012. The project was launched on Kickstarter and kicked up more than $200,000 in pledges. Justin is going to touch on an issue of the FTL development process, and he will explain how this experience and analysis of his work helped him with his next title.

During this session, Justin Ma and DanielCook will talk about the decisions Justin made when developing the rogue-lite hit FTL: Faster Than Light, what he might have done differently now, and how he is applying these lessons to the development of their next game. The talk will cover the current state of indie and rogue-lite games, and where the trends are taking us next.

Justin Ma is a co-founder of Subset Games which is primarily a two-person team comprised of Justin and Matthew Davis (programmer). In September 2012 they released the game FTL: Faster Than Light for PC. After finding success, Subset Games returned to FTL to create a free expansion along with an iPad port, both of which were released in April 2014. He is also a former 2K Shanghai team member, where he worked on such projects as Bioshock 2, Top Spin 4 Wii, TBA Online Project.

Daniel is Chief Creative Officer at Spry Fox, a grand company focused on a new way of making and funding innovative games. Daniel has been making games and software for over 15 years. His journey has led through some of the largest companies such as Microsoft and Epic Games as well as a variety of visionary startups.

Don’t miss out this session, come to DevGAMM Summit in Seattle, and learn more from Justin Ma about the rogue-lite games. Grab your tickets now!