CJ_Parker wrote on Mar 17, 2015, 20:27:4K on PC LCDs is overrated anyway. It will rock on TVs above 40" in a few years once native 4K content becomes more commonly available but what do you need 4K for on a 24" to 32" LCD on your desk or maybe even a laptop screen?It might become more interesting on the PC side if and when VR ever takes off since 4K is effectively 2K but I don't really see much of a use in regular desktop usage. The image might maybe become ever so slightly sharper at 4K instead of 1080p/1440p on 24" to 32" but you have to try really hard to imagine it.

And then you also have to deal with shitty scaling all of the time as long as game devs can't be bothered to optimize their UIs for anything higher than the console typical 1080p. Windows isn't much better either. Everything is tiny on a 24" to 32" at 4K. Let's hope that Windows 10 really ups the ante when it comes to proper scaling across a wide range of resolutions.I'm a very happy camper for now with a 32" screen at 1440p. It will take VR and much faster (and cheaper) GPUs than this TitanX to make me consider moving on to 4K.

Mr. Tact wrote on Mar 17, 2015, 15:04:Most? Don't know about that. A lot of them? Certainly. I'm a full blown mutt myself, German, Danish, Irish, English, Dutch, I think there's even some American Indian in there somewhere -- but my ancestry has never really been of much interest to me.

Ant wrote on Mar 16, 2015, 17:34:Because of Red Faction: Guerrilla free weekend. I played it for about 4/four h(ou)rs.

I don't care what anybody says. That game is fun as fuck. Yeah it gets kind of repetitive later on, but who cares when you have such an enjoyable physics toy at your disposal? I originally...acquired it years ago when it was first released (why no demos? >:\) and ended up buying it because it was awesome. I still go back to it from time to time. The remote bombs you get later are a blast! (Punny!)

Mad Max RW wrote on Mar 16, 2015, 17:59:I tried ROTT2013 a year ago and even though the controls and shooting mechanics are there it's just not very fun. Badguys are pretty much the same everywhere, level design is plain with easy to solve puzzles and key hunts, platforming sections are mostly annoying, and the world itself is boring. If you want a really good oldschool shooter that is FREE try WGRealms 2. It's a crazy yet perfectly realized hybrid of the best parts of 90's games.

I'm not too upset that I missed it then. That WG Realms thing looks interesting but they don't seem to be too actively developing it anymore. :\

Had it not been on Origin, I bet the game would have done a lot better. But then, the game is pretty boring and overrated as it is. The novelty of robots wears off quick, and then it's just an annoying grindfest. If it were free to play and on Steam, it might be worth sticking with it though. Oh well.

jdreyer wrote on Mar 9, 2015, 19:14:Apple Just Canceled The Right Click.

Glad I don't use Apple.

Huh, I thought they had given up on that ridiculousness.

At least now, with this "Force Click" nonsense, when you get really angry at the fact that iTunes just locked up, maybe your ravenous slamming your fingers down on the trackpad in a mad rage will actually cause something to happen.

That tap concept will work for maybe 6 months at the most, and it won't be that nice while it does work. It won't take long before the "turbines" stop spinning due to gunk from the pipes (bits of metal included) and algae build up. Leading up to their eventual failure, they will start rotating more and more slowly and less consistently. While they work, the water isn't going to do quite what these 3d renders depict. The water will glob together and not stay "pretty" for more than a couple of inches or so, and that's stretching it. Interesting idea, but it's ignoring some pretty basic physics concepts.

ForgedReality wrote on Mar 5, 2015, 15:03:You've not heard anything about the controllers it comes with right? Or maybe they're optional, but whatever. I bet that would go a long way toward solving the second type. If your hands are moving, and you see them moving in-game, it's going to help you feel a lot more connected to the visuals. I don't think it's that far-fetched.

The problem cannot possibly be solved with any visual aid.The vestibular system feels if your body is accelerating, decelerating or standing still. If your position doesn't change but your visual organ sees you moving, your brain gets confused and some people will get motion sick, irregardless of what visual aids or other tricks the googles play on you.

The issue is the contradicting information your brain gets, not the lack of realism of the graphics!

The lag problem can be fixed or at least greatly reduced by increasing the VR helmet's response time, I believe Valve is at least on the right track with this part of motion sickness inducing.

And there is actually a third kind of motion sickness, which again has mostly has been solved with OR and probably Valve's solution: A minor group of people simply cannot get used to this forced 3D viewing, the convergence of the 3D image as also the forced focus doesn't fit everyone... but at least this can be solved purely by optimizing the software and the visuals.

Irregardless isn't a word, and I think you meant "goggles."

I think part of the thing with the Vive is that you are moving. That would alleviate some of the effect, perhaps enough to make dizziness a non-issue.

Regardless, we are talking about an unreleased product with no firsthand experience. Let's hold off on the nonsensical speculation, shall we?