The VFX of Gravity at VIEW Conference with Max Solomon

The VFX of Gravity at VIEW Conference with Max Solomon

At the 14th International VIEW Conference Max Solomon, animation supervisor for Framestore, will unveil the making of the latest Warner Bros blockbuster movie: Gravity. Max Solomon will deliver a talk covering the evolution of Gravity from Storyboard to Final, focusing on previz and animation.

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Gravity – Synopsis Academy Award winners Sandra Bullock and George Clooney star in “Gravity,” a heart-pounding thriller that pulls you into the infinite and unforgiving realm of deep space. The film was directed by Oscar nominee Alfonso Cuarón. Dr. Ryan Stone (Bullock) is a brilliant medical engineer on her first shuttle mission, with veteran astronaut Matt Kowalski (Clooney) in command. But on a seemingly routine mission, disaster strikes. The shuttle is destroyed, leaving Stone and Kowalski completely alone—tethered to nothing but each other and spiraling out into the blackness. The deafening silence tells them they have lost any link to Earth…and any chance for rescue. As fear turns to panic, every gulp of air eats away at what little oxygen is left. But the only way home may be to go further out into the terrifying expanse of space.

VIEW Conference this year will be further enriched by the presence of:

- John Knoll, Industrial Light & Magic’s new Chief Creative Officer to unveil the making of Pacific Rim’s VFX;

In addition to the speakers, VIEW 2013 again offers its extremely popular, practical workshops geared toward professionals and aspiring professionals who want to perfect their craft. A list of these workshops, which participants can reserve in advance, is on the VIEW conference website.

Preceding the VIEW conference, the annual VIEWFest, the Italian evolution of Resfest, features presentations by Monsters University director Dan Scanlon of Pixar Animation Studios, the European premiere of Siggraph 2013’s Electronic Theater’s selection of the best short films, visual effects excerpts, scientific visualizations, gamecinematics, and commercials.

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