Lazer Gun Diplomacy will keep you posted on the fascinating irrelevancies of what's going on out there in digital world. Lazer Gun Diplomacy will help you overcome Post-Ironic Stress. Lazer Gun Diplomacy will gently chide you for not keeping up with the times, while also positioning itself at the bleeding edge of nostalgia. Lazer Gun Diplomacy will become your indispensable guide to the cliche-crushing 21st Century. Lazer Gun Diplomacy will make you sexier. We have no philosophy. We blog.

Subscribe To Lazer Gun Diplomacy

Wednesday, 8 April 2015

High On Marvel

The Ravers Guide
to The Marvel Universe

Drugs! Party Drugs! There are heaps of real, and fictional drugs in the Marvel Universe, more than enough to get off ya chops! Here's a delectable sample of fictional drugs for your next party!

Hook (Earth 616)

There are two versions of the drug known as 'Hook'.
The first is the original 'Hook', which is a drug presumably originating in
Atlantis, and sold to Atlanteans, then later humans. The second from is a
human-synthesised version, made from an enzyme farmed from human-addicted
subjects, then sold back to Atlanteans. This presumably has a different,
or enhanced effect over the original 'Hook'. The operation was busted by
the Misty Knight-led Heroes For Hire. At least, the surface operation
was. The status of the underwater market remains unclear.

Described by Moon Knight (who must have been doing a bit of
underwater 'research') as "...a vile substance in Atlantis, but it has a
particularly nasty effect on dry land. Air-breathing humans find it
aggressively addictive."

According to Misty Knight (no relation)

"Hook-addicted humans secrete an enzyme that can be
synthesised into a new generation narcotic that is even more wildly popular on
the Atlantean market."

Effects:

Positive: Unknown. 'Wildly popular on the Atlantean
market.'

Negative: Aggressive addiction in humans. Lethal in
'thousands' of cases (although whether this is a literal or a figurative number
is unclear).

Method of Ingestion: Unknown. In order to obtain the
synthesised by-product, subjects were trepanned (the brain surgically exposed)
and Hook in its original form was intravenously drip-fed. I can't imagine
this method being the recommended method of taking Hook at parties, but who
knows what happens at them Atlantean raves.

Value: Unknown. A truck-trailer of contraband Hook was
valued at 3.75 million dollars street value by Misty Knight.

Verdict: Not enough information about the euphoric
effects (if any). Being described as 'aggressively addictive' would
indicate some kind of meth-amphetamine. The synthesised human byproduct
and its effects on Atlantean bio-neural systems might make for an interesting
night at an underwater rave.

Suggested Listening:

On Land: Something 'aggressive', along the lines of Pantera
perhaps, or Aphex Twin at his most industrial.

Underwater: 'Dreamfish'
by Pete Namlook and Mixmaster Morris. The bubbly, dreamy frothy synth on
this piece will wash over you and put you in an underwater sonic paradise. Just
add Hook, and you're away. Don't forget to breathe.

Appearance: Heroes for Hire (2012) #1

Kick
(Hypercortisone D) (Earth 616 and Earth 15104)

Kick, or Hypercortisone-D is - get this - a concentrated dose
of an ancient, sentient bacteria that is one of the oldest
organisms on the planet. This bacteria has an impressive behind-the-scenes
resume, overtaking the body of John Sublime and directing the 'Weapons Plus'
program that produced Captain America, Wolverine, Deadpool, and others, and
views mutants (or more specifically, mutation) as a threat to its domination of
Earth. It has been hinted that all anti-mutant hysteria is caused by
Sublime. Now available in a handy inhaler, for your convenience.
Puff away!

Effects:
Positive:

“It makes them feel like movie stars being directed by God,
on location in heaven.' and 'I felt angelic and violently insane for five hours”
(Emma Frost)

Just the Facts: Lasts for five hours. One puff enhances your mutant
talent up to five times.

Not So Sure: Abuse of Kick may have lead to the start of a secondary
mutation in Quentin Quire.

Use of Kick by Xorn lead him to believe that he was actually
Magneto, and he subsequently attempted to reverse the magnetic polarity of the
planet Earth. Now there's some seriously fucked up shit right there...

So, generally, an enhancer for mutant powers, with the
euphoria that that would entail. Not really party material in an by itself, but an interesting supplement to other drugs listed here perhaps...

Interesting Fact #23 Robert Hunter (Nitro) was on a combination of Mutant Growth
Hormone and Kick when he exploded after being attacked by the New Warriors,
resulting in the Stamford explosion that triggered off Civil War.

Method of Ingestion: Inhaler.
The 'local disco' slang for using Kick is being "on the puff".

Verdict: Ingesting a
sentient ancient bacteria that will eventually override your DNA and take
control of you doesn't sound so crash hot in the long run. But the short
term sounds pretty good. Provided that you are a mutant. There
seems to be no documented effects on non-mutants. If you have an
addictive nature it's probably best to steer away from Kick, but if you can
keep a lid on your addictions,then 'feeling like a movie star being directed by
God on location in heaven' sounds like a great night out. Then again,
having your mutant powers ramped up by a factor of five sounds pretty damn
addictive to me.

Now, it begs the question for us non-muties. If, say, I decide to drop some MGH or Xperience, in order to temporarily gain mutant powers, then immediately inhale Kick, do my artificial powers increase by up to a factor of five? And throw a tab of Toad Juice on top of that to make the whole thing scintillating!

Suggested Listening: For the full effect of your
mutant powers in overdrive, I strongly suggest 'Montagues and Capulets’
(Prokofiev) for a full flight. And the best thing is, the following
version is around five minutes long. Just the right length for the five
minutes of contact time. Blast it!

All right! If there is anything like a drug epidemic in the Marvel Universe(s), then it's this bad boy right here. Mutant Growth Hormone, or MGH for short, is rife. Alot of the drugs mentioned here get stomped on or completely shut down in an issue or a story arc, and that's the end. MGH is here to stay. And even the Scarlet Witch's pronouncement only put a dent in supply.
There are a few versions of MGH getting around, including a Gamma-irradiated version, and a fake Mr Hyde formula being passed off as MGH, but essentially they are developed from DNA scrapes of mutants and non-mutant superfolk, they give a euphoric rush, and a 'temporary genetic shift' in baseline humans, meaning they get someone's superpowers, for an hour. It also tends to come with increased aggression. For mutants taking MGH, it increases their existing power. Sounds good, right? It's sometimes used as a power enhancer among low or non-powered superheroes to get that edge. It's occasionally referred to as a 'bullet' and has been used as a cocktail with Morphine on Spider-man.

MGH was first isolated by Dr. Henry McCoy Phd (The Beast) who also became the first user. It further mutated him to the grey (later blue) furry version of The Beast.

But why should Henry have all the fun?
A similar drug was given away, described as a Power Formula at a party hosted by Dr Maximus Power who extracted genetic material from Speedball during a robbery and used it as a base for one dose of his power formula. Iron man crashed that party.

Warre Worthington III (Archangel) bought out a drug empire established by Telford Porter (The Vanisher) that ships MGH, in order to stop the trade. (yeah, right) Porter was operating a separate cartel from Cuba with an unnamed drug that lasted 'a couple of hours' and was presumably MGH. This was busted by the X-men.

The Owl used his own DNA to manufacture and sell a version of MGH until stopped by Daredevil.

Young Avenger Patriot was a regular user of MGH, lying about having super-powers. He had a secret stash of pills hidden in his belt buckle. He quit the Young Avengers after being found out by fellow Young Avenger Wiccan.

Reginald Mantz used MGH to replicate the powers of Cloak. Reginald's dealer was The Pusher-Man, himself a probably MGH addict.

Nitro used MGH to increase his power to explode in Stamford Connecticut, triggering the Civil War.

The MGH was supplied to him from Damage Control, who got the clean-up contract for Stamford. And we thought they were the good guys...

The Beast and Bishop, post M Day, found dealer Charlie Hustle with a stast of now inert MGH (except for a dose of Whirlwind (David Cannon)). Charlie offered $50,000 to the Beast or Bishop per pint of their blood, in order to stock up on live MGH again. Deal or no deal?

Norman Osbourne used a gas form of MGH to contaminate a construction site and a nearby school in order to recruit Michael Pointer (Weapon Omega) to the Dark X-Men, implying, in a conversation with the Dark Beast, that they had the resources to manufacture MGH again, with Pointer's (presumably genetic) co-operation.

During Fear Itself, some drug dealers took some MGH and tried to instigate a riot between a white neighbourhood and a native American group, stopped by Jason Strongbow (American Eagle).

Magneto has supplied a sample of his DNA to a chemist in order to produce (presumably for personal use) MGH.

In Earth 58163 House of M reality, produce is treated with MGH and encouraged over 'organic' vegetables' for increased chances of mutant birth.

Mattie Franklin (Spider-Woman 3) was used as a source of MGH by her boyfriend. What a creep!

Value: Unknown. Presumably affordable, as it is often used in parties. Post M Day, an offer of $50,000 was offered per pint of blood from The Beast and Bishop. Gamma-irradiated MGH's cost was described as exorbitant.

Verdict: Hell yeah! Powers for an hour, euphoria, probably the best thing doing the rounds in the Marvel Universe! Just time your fun...

Suggested Listening: For something this good, a rush of euphoria, temporary powers, and a whiff of aggression, I strongly suggest something hard and industrial, like Nine Inch Nails 'Wish', or this beast of a track from Fear Factory, which sound like the theme track for a pro wrestler coming on stage.

Footnote. In Mike Morales Ultimate Spider-Man #9 (Earth 1610) Toad dealt a drug he refers to as MGH, which has the same properties.
The 'source' was revealed as Martin Flumm (Mentallo) as seen in a
flashback episode.
Which is confusing, as previous to this recent issue, Banshee (see below) was believed to be the Ultimate Marvel Universe version of MGH.
So, is MGH now referred to as Banshee, or is it a designer development unique to the Ultimate Universe?

Banshee (Earth 1610)

Banshee is the Utimate Marvel Universe version of Mutant Growth Hormone, mixed with Fentanyl, Testosterone and Dopamine (according to the Marvel Database). Cut with butane in Moira MacTaggart's batch. The root drug of Banshee was extracted from the DNA of Wolverine, discovered by Charles Xavier and Magneto while experimenting on Wolverine in the Savage Land.

Effects:

Positive: On mutants, an increase in their mutant power to 'god-like' levels. On non-mutants, presumably the same as MGH, a temporary genetic shift aka a temporary mutant power. Fun.

Negative: Addictive. Paralysis in Northstar. Makes you act like a dick. So, much like a steroid, really.

Neutral: The Beast speculates that Banshee can cause secondary, even tertiary mutations.

Method of Ingestion:Vial injection. Vindicator had Banshee available to him via dome-like parts of his costume. Also presumably injection-based.

Value: Not clear, but 12 (or 16) vials, plus insertion gun, for a suitcase full of cash. Expensive.

12 or 16? Or someone's lucky day?

Verdict: A steroid-like power-enhancer doesn't really seem like a good party-drug choice, and the gamble (apart from keeping a lid on the addictive side of it) would be which temporary mutant power you got after taking it. You could luck out and be stuck at a rave with Cypher's powers (Semi-telepathic and semi-clairvoyant omnilingualism is such a sick party move. Not.), or you could strike it big and be Dazzler (and have the VJ jealous as all hell). But powers are powers, and they can be intoxicating to us non-mutants.

Charles Xavier informed Magneto that his mind could resist the addictive quality of the drug. He didn't make clear whether this was only because of his mental mutation, or because he was strong willed, and anybody else (mutated or not) with a similar strong will could also do the same. His assertion that 'others' (as opposed to most others, indicating 'all' others') wouldn't be so strong would indicate that he believes the former to be the case.

Do it anyway. Prove him wrong. Have a blast!

Suggested Listening: If we're going for a power-enhancing steroid-munching teeth-grinding kind of high, then some terrortrance, or Rotterdam Gabber sounds like a great bet. If you're gambling on a fun temporary mutation at a club, it's impossible to pick, as it will all depend on what power you get. As always, Trust the DJ.

Human Resource The Sound of Rotterdam. 220PBM of electronic terror.

Appearance: Ultimate X-Men #94 - 97.

Rapture (Earth 928)

Rapture is a legal drug in the 2099 universe, that is highly addictive, mind-expanding and hallucinogenic. Did I mention that it is legal?

The distribution of Rapture is controlled by the Alchemax Corporation. An attempt by Miguel O-Hara to de-bond his DNA from the addictive effects of a simulated Rapture dose by re-booting his DNA from a stored sample resulted in the stored sample being contaminated with Spider DNA and infused him with Spider-Man-like powers, creating Spider-Man 2099. Who says drugs are bad?

Effects:

Positive: Mind expanding, Hallucinogenic. Or so we are told. There seemed to be none of the good effects on Miguel, assuming the 3 day simulation also simulated the mind-expansion and hallucinogenic nature of Rapture. Unless the whole Spider-Man 2099 is just his wild hallucinogenic ride...
Perfectly legal (in Earth 928 in the year 2099, that is...)

Negative: Highly addictive. Without a constant supply, withdrawal is lethal, according to Alchemax employee Tyler Stone.

Method of Ingestion: Liquid form. Being under the effect of Rapture is colloquially known as 'being enraptured'. (2099 is just so hip).

Value: Unknown, but within the reach of salaried employees of Alchemax.

Verdict: With no record of people experiencing the positive effects of Rapture, and the addictive nature and lethal withdrawal, it seems like a no-go area, unless you have a constant supply of money and Rapture. In which case, go for it.

Suggested Listening: There's no end to 'mind-expanding, hallucinogenic' music out there. Really. I've no idea what DJs are playing in clubs in the year 2099. In Earth 928. Or even if they have clubs. So the next best thing, obviously, is the soundtrack to Portal 2, itself a conscious-expanding game with an awesome soundtrack.

Appearance: Spider-Man 2099 #1, 2, 4, 9, 23, 25. 26. 30.

Rave

There is surprisingly little info on 'Rave', that I could find at any rate. Archangel seems suspiciously on top of quite a few busts however...
Quoted in the Comic Book Drug Reference Site as a stimulant that boosts a mutant's power.
It could be another street name for MGH, or something different. More info needed. Any Rave addicts out there wish to share some info?

Effects:

Positive: Performance-enhancing

Negative: Addictive

Method of Ingestion: Injection

Important Figures: ?

Value: Unknown

Verdict: Possible street name for MGH, or something different. Like the name, though...

Suggested Listening:

Music for punching people in the face.

Appearance: X-Men v1 #101

Thunderbolt,
Raiden, Zap (Zootoxic Acid Psychogalvanide) (Earth 616)

Zap was the 'gateway' drug version of Thunderbolt the
Raiden.

Zap was a drug that was refined from the hypothalamic fluid
of the now-extinct Madripoorian Spider-Monkey. One milligram of refined
monkey brain catalyst can create millions of doses of Zap.

Further refinement of Zap yields a super-drug called
Thunderbolt (a.k.a. Raiden, the Thunderbolt). One dose of Thunderbolt
imparts super-human strength, endurance, total pain-suppression and an ultimate
ecstatic rapture that lasts for an hour and ends in death.

Taking Thunderbolt was referred to as 'riding the
thunderbolt'. One description of the effects of Thunderbolt was
'awakening the dragon within', and a user described it as 'time to take the
roller-coaster to the end of consciousness and fly off into oblivion.' When
attempting to describe the effects to an indigenous Madripoorian, it was
described as '(Making) us see God.'

The drug was developed and initially (falsely) pitched to
Prince Baran of Madripoor as a cure for cancer, in order to encourage him to
lift the sanctions on the protected status of the Madripoorian Spider-Monkey
(the only known source of the catalyst for Zap, and Thunderbolt). It was
also pitched to Tyger Tyger and General Coy under the same ruse in order to
access their criminal resources to enable hunting, manufacturing and smuggling
of the monkey brain fluids back to Japan. The operation was busted by
Wolverine.

Effects:

Positive: (Zap) Unclear. Presumably a milder form of
ecstatic rapture.

(Zap) Genetically engineered to be cumulatively progressive
in dependence as well as being dose-retrograde. Basically, the more you
take, the less you get off, but the more you need. Designed as a
'gateway' to Thunderbolt.

(Thunderbolt) Death within an hour of ingestion.
Bummer.

Method of Ingestion: Thunderbolt was swallowed in a
stylised pill form, in the shape of a 'thunderbolt' of lightning.
Available colours were red and yellow. The ingestion method for Zap is
unclear, but presumably also in pill form.

(Thunderbolt) 'Ten thousand dollars' for one dose
(presumably one pill).

Verdict: Zap had potential as a decent party drug,
(assuming the effects were a mild, non-lethal version of Thunderbolt) provided
that it was taken in moderation (to offset the in-built dose-retrograde), and
provided the temptation to lead oneself to Thunderbolt was avoided.
Thunderbolt was an interesting way to go out in a blaze of glory, but with it's
(presumably 100%) lethal effect, it sucks as a party drug. But, it would
seem it's all academic, as the Madripoorian Spider-monkey was (presumably)
rendered extinct in order to monopolise the manufacture and supply of the
drug, and the operation was busted by Wolverine.

Thunderbolt: Razors and Ice Cream by Wizack Twizack.
The perfect accompaniment to a dark, sweaty, bewildering sonic journey into the
deep forests of your night-time soul , the dark psy masters guide you with
their roller-coaster of sound and captivate you while you are lost in the
labyrinth of sound.

Appearance: Wolverine (Vol 2.) #31, 32, 33.

Toad Juice (Earth
616)

In District X (the Mutant slum of Manhattan), a new party
drug called Toad Juice sparked a turf war between rival racketeers seeking to
monopolise the drug. The source of the drug was a mutant boy nicknamed
Toad Boy, who secreted a psychotropic sweat that was then placed in blotter
sheets and sold at various locations including Kaufman's club The Inferno.

A mutant called Absolon Mercator reversed Tarquin's
mutation, turning him into a 'normal' boy, thus destroying the only known
source of Toad Juice.

Toad Boy. (Real name Tarquin Berdeaux) Source of
Toad Juice. Secreted from his body in the form of sweat.

'Filthy' Frankie Zapruder. Racketeer. Gained
control of the Toad Juice operation after his thugs discovered the psychotropic
properties of Toad Boy's secretions, after attempting to recover loans from his
mother, who by this stage, was permanently 'blitzed' from constantly licking
her mutant son.

Daniel 'Shaky' Kaufman. Racketeer. Tried to
muscle in on the Toad Juice operation, and sparked off a turf war.

Value: Variously 10 - 30 dollars per 'hit'. 2 for 50 at
Inferno. 25 dollars was considered a rip-off.

Verdict: Good party choice. Largely pleasant
hallucinatory effects which would indicate a similarity to acid. Good
clubbing experience. If you are a mutant.

Not so good choice if
you are a non-mutant however...

The effects of mixing a temporary mutant-enabling drug like
MGH or Xperience (in order to temporarily gain the mutant genome required in
order to avoid the unpleasant side-effects of Toad Juice on non-mutants) with
Toad Juice have yet to be tested. Any volunteers?

Suggested Listening: Some old skool Acid trance, like
Hardflooor or Thomas Heckmann, for those juicy acid squelches. For a
gentle, soothing comedown with sonically-triggered hallucinations, maybe some
more modern Psybient like Carbon Based Lifeforms or Solar fields.

Thomas P. Heckmann Amphetamine (Original)

Appearance: District X #1 - 6

Heat Pills

Heat pills are an invention of Marcus Roston who intented to control people, almost exclusively Hollywood A-list party circle folk through addiction to a party drug. Largely created from 'The Blood of the Pride' or the (non-human) blood from a member of L.A. underground crime leaders The Pride.

Effects:

Positive: Hallucinatory, puts a kind of Bill Sienkiewicz edge on everything. So similar to LSD really.

"The glow builds inside you and euphoria streaks across neural pathways..."

Verdict: Largely good, if you can get around the highly addictive nature of Heat. Perfect for raves and doofs with lots of visuals to activate the trippy nature of Heat. No information on going cold turkey, other than Daken using Heat withdrawl as a torture device to extract information from an informant, who was willing to tell everything he knew in order to get the next pill. He had one red eye, presumably an effect from withdrawal. Daken clutched at his chest mentioning withdrawal.

Suggested Listening: Anything trance-y that will paint sonic pictures in your third eye, really. Try Teleport from Man With No Name for a classic sonic journey. Or Sugar Rush. Or Vavoom!

Appearance: Dark Wolverine #10 - 13, 15 - 19, 22, 23.

D-lite (Darklight)
(Earth 616)

Described by its creator, the demon D'Spayre, as, "a
hybrid of heroin and crack." This is the drug that gave Cloak and
Dagger their powers.

Effect:

Positive: D-Lite has a 'high' which is also described
as 'tenuous' with increasing use. D-lite has an added effect, for the
designer. As the demon D'Spayre feeds off despair and suffering in
humans, he literally feeds off the effects humans receive from
D-Lite. He describes the feeling as 'tasty', and in particularly young
addicts as 'far tastier than most'. D'Spayre also gains strength (whether
physical or in terms of 'power level', or otherwise is unclear) from this.

Negative: The 'high' experienced by humans is diluted
with increased use. Overdosing is described as 'inevitable' and
deprivation leads to 'just as painful a death'.

Method of Ingestion: Unconfirmed, but most likely hypodermic
syringe, as this is a common visual motif when the subject of D-Lite is
mentioned.

Verdict: Stay away. Ultimately a drug designed
to create misery in order to make the designer feel high. Lethal in every
trial, with two exceptions. And they seemed very pissed off about the
whole experience.

Developed by Lobe's Sublime Corporation, Xperience is a
mutant power drug with two levels of intensity. The General Market Product
was for single use generalist gene-tailoring. The Deluxe Option included
tailoring the dose to complement the users own genetics. Five test
subjects were offered Xperience which mimicked the original X-men's
powers. Lobe also conducted a Gala launch event for the Sublime
Corporations 'You X-Men' to attract shareholder investment in the idea.
Free samples were handed out and ingested by shareholders and Lobe when the
gala event was crashed by Storm, Angel, Dazzler, Northstar and Pixie.

Xperience appears to be a synthesised version of MGH (Mutant
Growth Hormone).

While Storm destroyed the known stockpile of Xperience, one
test subject (Penny Newsom) made off with two inhalers, containing the mimicked
powers of Emma Frost and Jean Grey.

Effects:

Positive: Convenient. Fast acting. Enables you
to mimic a specific mutant power. There are potentially 134 versions of
Xperience.

Verdict: Do it! The rush of obtaining mutant powers
seems like a euphoric experience, as evidenced by the try-outs here. And
the rush of using that power, for the short period of time available to you
(for the single dose version) would all depend on your mental state and
preparedness for the trip. Do your research and live it up.

Suggested Listening: Anything
by Hans Zimmer, but 'The Battle' from Gladiator is ideal, with the quiet start,
reaching to an epic crescendo of ultimate battle music. Ideal for the
sudden acquisition of mutant powers, and the inevitable attack by killjoy
mutants who wish to monopolise their powers, just because they were born with
them. Genetic Elitists!

Appearance: Uncanny X-Men #530 - 534

Bonus Mystery Drug!

Appearing in the pages of The Incredible Hulk Nightmerica limited series is a rather curious drug. It has no name, two recorded users (a child, and Dr. Banner) and a weird source. Bruce Banner is caught up in a chase for survivors
of the Wright-Armstrong super-soldiers experiments that had given Steve
Rogers his peak ability as Captain America. Attempts to replicate the unique serum/drug had some interesting effects. One of which was on a subject called Stuart "Stu" Wendell a.k.a. Manifest Destiny. Stu has a condition that causes him to grow excess flesh, giving him a saggy, melted look.

Alas, for Stu, it doesn't end there. His flesh is the raw material for a weird, unnamed drug. Cut from his body by an unnamed group, his raw flesh is treated with menthol to 'kill the flavouring' as it 'tastes like rotting flesh' otherwise. One documented user, a child, nags his mum for another lozenge. It appears similar to a Ritalin, or other ADHD drugs, in effect, or administration in this regard, with the added bonus of like 'being in the Disney Store'. Dr. Banner stuck his head into the fleshy folds of Stu, and experienced a 'fantasy trip'.

Effects:
Positive: Like "being in the Disney Store". Fantasy-inducing.
Negative: Addictive. How much so is unclear, but enough that one user described the feeling as 'normal' and coming down from it presumably as not normal.

Method of Ingestion: Lozenge-style sweet/tablet. Physical contact with Stu also induces a trip.

Important Figures: Stuart "Stu" Wendell (source)

Value: Unknown. Presumably affordable to average families.

Verdict: Not enough information. By itself, not a real party drug, more like a pacifier, But mixed with something else, who knows?

Suggested Listening: Disney Store? Kooky kids? I have just the thing...

Appearance: Hulk: Nightmerica #3

All images copyright Marvel Comics. All music copyright the relevant artists. This site does neither condone nor discourage the use of fictional drugs. Officially. Unofficially, this site clearly encourages you to eat comics and get a contact high from all this fictional drug goodness. All Hail the decision to revoke the Comics Code Authority!

Sunday, 22 March 2015

The Bendigo Record Comic and Toy Fair returned on March 22 at the Bendigo Expo Centre for another day of collectormania. I know I spent too much money, but I landed a couple of major keys, as well as a Thor Hammer (and yes, apparently I am worthy to weild the hammer after all) which feels like a great anti-burglar device. Unless said burglar has a gun. Then I'm screwed.

I digress.

50 vendors from all across Victoria, plus some Sydney folk, made the trip to Bendigo to sell us their stuff, and a good day was had by all. Especially the guy who took all my money for those keys.
The Melbourne Comics folk had an expanded panel this year, with many artists and writers making the roadtrip up to Bendigo to support the Fair. They held a Bendigo RCT Fair Exclusive launch of the new printing of the anthology comic Melbourne Comics Quarterly. Gotta love an exclusive launch!

All in all, another fine day out for all involved, even if hip-pockets around Bendigo are hurting a bit. But collectors are loving the opportunity to indulge their passions, and check out what's on offer.