Anyway, working on some little custom actions for this kit which can be useful for other purposes too.

NPCPatrol

Which is a simple waypoint to waypoint patrolling for NavMesh Agent, with options for circular and toandfro type patrolling. Also, some helpers to skip and resume patrolling and an output to check what was the last target.

HeistFOVMesh

This is the FOV mesh which is generated through raycasting. Some addtional parameters like range, LOD amd raycast layer mask.

Great work. Any way to add "noise detection" of sorts to the kit? If you had to remain a certain distance from the guard it could add value to the mechanics. Also a walking and running option, both providing benefits/disadvantages.

Great work. Any way to add "noise detection" of sorts to the kit? If you had to remain a certain distance from the guard it could add value to the mechanics. Also a walking and running option, both providing benefits/disadvantages.

Thanks!

Great idea. Let me add these mechanics before shipping.

1. I'm thinking of doing some visual feedback of the footsteps of the guard.

2. Will be doing run and sneak walk (slow).

3. There will be trigger distance threshold. If you are running, this threshold is higher and you will be spotted from a distance, and if you sneak, you can get much closer.