I’ve been porting one of my projects from 2.1.4 to 3.0.0, and noticed some memory leaks with visual leak detector.To dismiss the origin coming from my own project “I’m sure there are issues there ” tried it with the HelloCpp sample project and also got leaks.It seems related to opengl, but my diagnose skills are limited

The changes to the project are only the following:

Add windows sdk include path to VS2012 include path (VS2012 problem cannot link to Windows.h if not done):

Don’t know if it will help, but I have memory leak on cocos2dx-2.0_2.1.4. Just write Test with boost\test and #include “CCApplication.h” and you will have memory leak:{693} normal block at 0x00487940, 4 bytes long.Data: < > 00 00 00 00