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Posts Tagged ‘autotracker’

Argh, life got in the way, and just now I had time to write an “I’m in” post. I’ve been participating since LD24, and this time it won’t be different. The timezone for LD is just perfect for me: The compo starts 10:00AM my time on Saturday (Tokyo) and goes until 10:00AM Monday – Already took the day off work that day ;-).

The only snag will be a school event that will take 3-4 hours Saturday afternoon. I will try to use that time to do some game designing.

Anyway, tool call:

Coding: Java+libGDX, the goal is to make a game playable on android and the desktop. I might drop android or add html5 depending on the theme and the design. Using Eclipse+ADT as my IDE.

Music: Probably I’m just going to go with Autotracker , even though I can now recognize an autotracker-bu generated song by smell 😛 If I have the time and inclination I might try to compose something using the dozens upon dozens of trackers that I have tested over the months, but every time I’ve tried to do so it ended in utter disaster

Here is my base code (right now it is just some empty classes for handling state changing and asset loading). Good Luck and have fun everyone!

There is a program out there called autotracker.py. This code file, when run in python, will automatically generate a piece of background music for you to use in your games – I have just downloaded it, got it to run, and have exported a few background tracks that sound great. I just discovered this tool today, and am supremely happy I did. Music (and all art in general) is something sorely lacking in my games – that is no longer the case!

How to use (for Windows):

Download Python 2.x (if you don’t have it already). Using 2.x is important, as I tried this on 3.x and got errors. Use 2.x! Python 2.x can be downloaded here: http://www.python.org/getit/. Make sure to use the 2.x link.

Install Python. Simply run the file you downloaded and let the program install. I installed Python to the standard directory, C:\Python27.