Hey, I tried to use the phys:GetConvexCount() but crashed with the reason "Lua Error Dump!". Here is my code...

Code:

local physmeta = FindMetaTable( "PhysObj" )
if physmeta and physmeta.GetConvexMesh and physmeta.GetConvexCount then
local phys = ent:GetPhysicsObject()
if IsValid( phys ) then
local count = phys:GetConvexCount()
print( count )
end
end

Any idea what's causing the "slidyness" when you try to jump on it as a player? It works fine for props vs props, but player vs props is weird. This is in SP, but maybe it's related to prediction in some way?

Any idea what's causing the "slidyness" when you try to jump on it as a player? It works fine for props vs props, but player vs props is weird. This is in SP, but maybe it's related to prediction in some way?

That the reason why Haza is working on a client-side part of this module.