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Cryptic Studios has teamed up with MMORPG.com to bring our readers a first look at the Neverwinter Icespire Peak zone of the game. Read up on the lore and check out our exclusive video.

Snow-laden crags and hard-edged bluffs loom over Torunedar like frostbitten fingers. Despite the subzero temperatures, the dwarven village is bustling with activity, constantly preparing for an ongoing battle that is as sure as the promise of a cold dawn. Bolbin Ironbrow can be found coordinating the meager Icehammer militia as Garora Oakhew tends to the wounded and holds the front line. In the White Crags, the blistering waste high atop Icespire Peak, Florin Icehammer, last scion of an ancient line, seeks a way to bring the fight to Hrimnir himself.

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Lol yep. The lack of classes is the ONLY thing stopping me from getting a founders pack. I'll play it eventually, maybe a year down the road or so. Once they release 4-5 more classes.

Also I hope they foundry has a ton of textures available. So that one dungeon's walls don't look like every other dungeon's walls etc etc.

one of the preview videos(forgot which) but shows you can select premade layouts if you wish that are pretty much copies of most all the locations in the game already then you can tweak that map how you see fit.. even large areas like cities.. ill see if I can find the video it was like PAX or one of those

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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Lol yep. The lack of classes is the ONLY thing stopping me from getting a founders pack. I'll play it eventually, maybe a year down the road or so. Once they release 4-5 more classes.

Also I hope they foundry has a ton of textures available. So that one dungeon's walls don't look like every other dungeon's walls etc etc.

Better to have 5 great classes then 8 menicore casses like most MMO's release with. My only gripe is there is no Ranged bow class for launch but should get rectified pretty soon after launch thanks to the data mined content. Do not let a lack of classes be your only reason, espcially considering most MMO classes are rather similar to each other. In NWO every class is as original as one can be designed IMO.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

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Lol yep. The lack of classes is the ONLY thing stopping me from getting a founders pack. I'll play it eventually, maybe a year down the road or so. Once they release 4-5 more classes.

Also I hope they foundry has a ton of textures available. So that one dungeon's walls don't look like every other dungeon's walls etc etc.

Better to have 5 great classes then 8 menicore casses like most MMO's release with. My only gripe is there is no Ranged bow class for launch but should get rectified pretty soon after launch thanks to the data mined content. Do not let a lack of classes be your only reason, espcially considering most MMO classes are rather similar to each other. In NWO every class is as original as one can be designed IMO.

If you like the game I say play it and support it. If it gets support they will update it with new classes and content. I dont see why everyone is upset with 5 classes as MMOs are always growing.

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Yeah they will release more classes as the game grows and content expands etc 5 classes are what most mmos start out as and each class has 3 paths to go down as well and veer and move from those as well.

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From what I've played so far in the beta weekend this game is really a 3D action RPG. Sort of what would happen if Blizzard had decided to make a "world of diablo".

If you try to compare it with traditional everquest type mmo's you'll be either confused or dissapointed or both. It does not have many classes, doesn't have many skills you can use at once, doesn't have classic mmo combat based on the turn based model and behind the screen dice rolls.

If however you compare it with the modern ARPG game you will find this is actually the most amazing and advance of its kind. A fully realized 3 -d world where its competitors like Diablo/path of exile/torchlight and titan's quest are stuck in the mid-ninetees with their top down perspective with stuck camera positions. A hugely advanced character creation option where most ARPG games don't even let you select anything beyond class and gender. An MMO, a huge persistent world where most ARPG games allow you to be with no more then 3 or 4 other players in the same region. And finally as an added bonus there is the foundry. A tool which will give create players the ability to design exciting regions, storylines and zones themselves.

Does it have only 5 classes at launch? Yes, but Diablo had only 4 and some ARPG's have even less then that.

So do you like MMO's? Do you like ARPG's? If the answer is yes to both then Neverwinter could be the best thing that happened to you. It's hard to ascertain as of yet how much longevity is in this (depends on the expansion of the foundry options as well) but to me this title is already easily whiping out titles like Path of Exile and Diablo 3 and giving us an exciting new twist in the MMO category.

If you do not like ARPG's (or mmo's) Neverwinter is probably not for you.

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I will watch this title with an open mind, but I am failing to see much that makes the game play feel like a D&D title. Some of the core elements of D&D are not present in this game. The whole vanity pet system does not belong in a D&D title either.... so I will watch and see how it progresses.

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From what I've played so far in the beta weekend this game is really a 3D action RPG. Sort of what would happen if Blizzard had decided to make a "world of diablo".

If you try to compare it with traditional everquest type mmo's you'll be either confused or dissapointed or both. It does not have many classes, doesn't have many skills you can use at once, doesn't have classic mmo combat based on the turn based model and behind the screen dice rolls.

If however you compare it with the modern ARPG game you will find this is actually the most amazing and advance of its kind. A fully realized 3 -d world where its competitors like Diablo/path of exile/torchlight and titan's quest are stuck in the mid-ninetees with their top down perspective with stuck camera positions. A hugely advanced character creation option where most ARPG games don't even let you select anything beyond class and gender. An MMO, a huge persistent world where most ARPG games allow you to be with no more then 3 or 4 other players in the same region. And finally as an added bonus there is the foundry. A tool which will give create players the ability to design exciting regions, storylines and zones themselves.

Does it have only 5 classes at launch? Yes, but Diablo had only 4 and some ARPG's have even less then that.

So do you like MMO's? Do you like ARPG's? If the answer is yes to both then Neverwinter could be the best thing that happened to you. It's hard to ascertain as of yet how much longevity is in this (depends on the expansion of the foundry options as well) but to me this title is already easily whiping out titles like Path of Exile and Diablo 3 and giving us an exciting new twist in the MMO category.

If you do not like ARPG's (or mmo's) Neverwinter is probably not for you.

^ i agree with most everything but the last sentance.. i really loathe arpgs like diablo nowadays but actually very much enjoy nw online so far.. it does have a similar "feel" in a way but i guess i just don't like the top down view of arpgs anymore and the click to death gameplay with very little story inbetween.. at least in neverwinter you just hold down the button heh

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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Lol yep. The lack of classes is the ONLY thing stopping me from getting a founders pack. I'll play it eventually, maybe a year down the road or so. Once they release 4-5 more classes.

Also I hope they foundry has a ton of textures available. So that one dungeon's walls don't look like every other dungeon's walls etc etc.

Better to have 5 great classes then 8 menicore casses like most MMO's release with. My only gripe is there is no Ranged bow class for launch but should get rectified pretty soon after launch thanks to the data mined content. Do not let a lack of classes be your only reason, espcially considering most MMO classes are rather similar to each other. In NWO every class is as original as one can be designed IMO.

If you like the game I say play it and support it. If it gets support they will update it with new classes and content. I dont see why everyone is upset with 5 classes as MMOs are always growing.

Because people like varriety, and don't like looking / playing exactly like the majority of the other people they come across. 9 classes gives much more class variety than 5 classes.

As far as the argument that having many classes makes them all start to feel like one another DAOC had 32 classes at release if memory serves, and not a single one of their classes felt like a mirror of another class.

Limiting us to 5 classes @ release is nothing more than lazy development -or- a cash grab as they charge us for more classes quickly post release. Either way it's not a good thing, and if you think otherwise your only fooling yourself.

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Because people like varriety, and don't like looking / playing exactly like the majority of the other people they come across. 9 classes gives much more class variety than 5 classes.

As far as the argument that having many classes makes them all start to feel like one another DAOC had 32 classes at release if memory serves, and not a single one of their classes felt like a mirror of another class.

Limiting us to 5 classes @ release is nothing more than lazy development -or- a cash grab as they charge us for more classes quickly post release. Either way it's not a good thing, and if you think otherwise your only fooling yourself.

Yes, people do like variety. But assuming there are 5 classes and they are equally distributed you're only like 1/5th of the other players. I fail to see how being like 20% of other players is going to make you feel like you are going to have a lesser game experience, especially since much of the game of soloable and that which isn't is 5 person dungeon(exactly 1 of each class would work fine.)

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Because people like varriety, and don't like looking / playing exactly like the majority of the other people they come across. 9 classes gives much more class variety than 5 classes.

As far as the argument that having many classes makes them all start to feel like one another DAOC had 32 classes at release if memory serves, and not a single one of their classes felt like a mirror of another class.

Limiting us to 5 classes @ release is nothing more than lazy development -or- a cash grab as they charge us for more classes quickly post release. Either way it's not a good thing, and if you think otherwise your only fooling yourself.

Yes, people do like variety. But assuming there are 5 classes and they are equally distributed you're only like 1/5th of the other players. I fail to see how being like 20% of other players is going to make you feel like you are going to have a lesser game experience, especially since much of the game of soloable and that which isn't is 5 person dungeon(exactly 1 of each class would work fine.)

Most likely because you are part of the generation that grew up without the early games that had 10+ classes at launch. So you don't know what a game with more classes at launch feels like compared to those with fewer.

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Because people like varriety, and don't like looking / playing exactly like the majority of the other people they come across. 9 classes gives much more class variety than 5 classes.

As far as the argument that having many classes makes them all start to feel like one another DAOC had 32 classes at release if memory serves, and not a single one of their classes felt like a mirror of another class.

Limiting us to 5 classes @ release is nothing more than lazy development -or- a cash grab as they charge us for more classes quickly post release. Either way it's not a good thing, and if you think otherwise your only fooling yourself.

Yes, people do like variety. But assuming there are 5 classes and they are equally distributed you're only like 1/5th of the other players. I fail to see how being like 20% of other players is going to make you feel like you are going to have a lesser game experience, especially since much of the game of soloable and that which isn't is 5 person dungeon(exactly 1 of each class would work fine.)

Most likely because you are part of the generation that grew up without the early games that had 10+ classes at launch. So you don't know what a game with more classes at launch feels like compared to those with fewer.

i like a variety of classes but personally there could be only 2 or 3 classes i'd still give this game a try to see what people come up with using the foundry and try it out myself.. one thing i noticed is generally games with lots of classes usually have very simple combat animations/variety in combat graphics( look at Rift lots of soul combinations and skills but very little variety in overall skill animations and effects).. you end up with a lot of receycled movements and abilities(graphically at least) which doesn't bother some but in an action game like this would be very noticable

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg