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I voted tab targeting. Action combat should be left to non mmorpgs. Action combat is for immersion and mmorpgs are not immersive and shouldnt be made to be such. They are mmorpgs, its about community, socializing, teamwork and good fun. When you try to make it an immersive environment, the human perspective is going to break that often during gameplay. The tab targetting gives you to much feedback about your team and enemies to ignore in what is supposed to be a community driven and social gaming experience.

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If I wanted action combat I would play a console game with a controller where I could mash buttons.

Tab targeting allows for tactics like crowd control and splitting techniques that simply aren't possible during action zergfests.

100% agree with this statement. I enjoy tab targeting in my MMORPG. Any MMORPG without tab targeting, I don't consider playing it.

The best MMORPG would give the option for players to use either of these options. Just as a player can change graphics settings, a player should be able to select whether or not to use tab targeting or a targeting reticle. If that were in an MMORPG, how many players would go for tab targeting?

The notion that TAB targetting somehow requires more tactics is not only blatantly false, but nothing more than an excuse.

Realistically the targetting method has absolutely nothing to do w/ how tactical a game is. For example some of the most tactical games are neither tab target or action combat (they're click & drag). Furthermore, you can look at certain classes in various action games that require you to constantly switch targets and be smart about skill uses (for example, Control Wizard in NWO).

People that tend to view action combat as a 'zerg fest' seem to both have trouble with the concept of what a zerg actualy means, as well as issues understanding how action combat actually works. It does seem a lot more chaotic at first, but as with any mechanic, once you actually understand it, you can bring order to the chaos. After all, even in the most dumbed down TAB target games (i.e. WoW) they can be chaotic as hell if you don't understand how threat works, or how to handle adds properly.

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Fast paced tab-target games like WoW are identical to Action Combat games.

In fact, a lot of "action combat" games are slower than some of the faster "tab target" games.

It truly doesn't matter to me. I am extremely skilled in any type of gameplay or style, and I excel or am defeated the same way no matter how it is.

Obviously theres a big difference between FPS games and guns where you die from range in seconds, and any kind of RPG-like or action adventure game. But amongst themselves, MMO's are nearly identical to me no matter what fancy feature they claim to possess.

With the exception of automatic weapons like seen in modern FPS shooters, you can only do an action every [x] or so minutes anyway. Aiming is not hard, and they purposefully make it easy for even unskilled users to successfully hit the enemy character with their abilities in the majority of games. MMORPG's suffer from too much lag to be able to pull off extremely fast moving characters with RPG-like abilities. MMOFPS games barely pull off their fast moving characters and high RPM weapons, and that isn't without a ridiculous amount of cheaters.

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I have played MMOs that have had one or the other and they both have their strengths. If an MMO included one or the other, it would depend on how well the implemented the system, not which system they implemented.

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Originally posted by KingofHartzI voted tab targeting. Action combat should be left to non mmorpgs. Action combat is for immersion and mmorpgs are not immersive and shouldnt be made to be such. They are mmorpgs, its about community, socializing, teamwork and good fun. When you try to make it an immersive environment, the human perspective is going to break that often during gameplay. The tab targetting gives you to much feedback about your team and enemies to ignore in what is supposed to be a community driven and social gaming experience.

Very good comment, I like your thoughts.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

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I enjoy both but like action better. I mean nothing better then blocking in real time it just feels good. Leaving damage taken up to the math in your gear stats is just plain dumb in tab. You might dodge or roll in tab combat but it's actually just a defense buff. Where as in an action combat dodge you actually have to get the hell out of the way and it's straight up damage for being a slug. Nothing beats that feel imo.

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I prefer action combat. Tab-target is extremely boring after playing it for so long whereas I never get bored of combat in action-oriented games such as Tera or Neverwinter. It gives me a lot more to pay attention to than tab-targeting and as a result keeps me more involved.

It's more than just wanting combat to be more interesting. It's also about not having to look at your UI at all. You can focus entirely on the fight and that is a freedom that is hard to give back, which is why many players can't go back to tab target.

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Originally posted by Leiloni

It's more than just wanting combat to be more interesting. It's also about not having to look at your UI at all. You can focus entirely on the fight and that is a freedom that is hard to give back, which is why many players can't go back to tab target.

Having to look at your UI is a bad thing? That's news to me.

You can focus entirely on the fight with both styles, AC just makes it easier for fresh MMO players.

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Let's be honest...your pvpers...and I don't mean the care bears that like pvp on the side, I mean your full time pvpers will by far vote for action combat. Pve types enjoy other things outside of combat and are probably content with tab target.

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Originally posted by SirBalinLet's be honest...your pvpers...and I don't mean the care bears that like pvp on the side, I mean your full time pvpers will by far vote for action combat. Pve types enjoy other things outside of combat and are probably content with tab target.

This is true for me. Combat is something I have to do to get almost anywhere in an MMO. I rarely seek it out. I rarely hop from opponent to opponent across a zone.

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Originally posted by TheMaahes

Originally posted by LeiloniIt's more than just wanting combat to be more interesting. It's also about not having to look at your UI at all. You can focus entirely on the fight and that is a freedom that is hard to give back, which is why many players can't go back to tab target.

Having to look at your UI is a bad thing? That's news to me.

You can focus entirely on the fight with both styles, AC just makes it easier for fresh MMO players.

Really? What about healing in tab target MMOs?

How can you effectively and efficiently heal in a tab target MMO with no interaction with the UI?

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Originally posted by Xiaoki

Originally posted by TheMaahes

Originally posted by LeiloniIt's more than just wanting combat to be more interesting. It's also about not having to look at your UI at all. You can focus entirely on the fight and that is a freedom that is hard to give back, which is why many players can't go back to tab target.

Having to look at your UI is a bad thing? That's news to me.

You can focus entirely on the fight with both styles, AC just makes it easier for fresh MMO players.

Really? What about healing in tab target MMOs?

How can you effectively and efficiently heal in a tab target MMO with no interaction with the UI?

Same way they do it in TF2 competitive matches, situational awareness, voice chat, predictions based on experience, etc.