The Ouroboros Mentality is a 1-20 adventure path that makes heavy use of psionics. It will take you from a bustling city to a sinister plane ruled by dark passions, along a path strewn with powerful foes and pitiful victims, to a final confrontation with the four aspects of a dark god in the heart of the Library of Ouroboros.

You see a beetle-like creature about the size of a housecat, its chitinous shell a mottled red and black pattern. It regards you with its faceted eyes, and you suddenly become aware of more of them all around you...

Drain (Su): A resentment's bite deals 1d2 points of Charisma damage as it psionically feeds on its victim's psyche.Hunger (Ex): Resentments must feed upon one point of ability damage per day. Every day that a resentment does not deal this ability damage, it gains a negative level. A resentment may store ability damage points from only one target (up to the maximum ability score of the target creature) and feed upon these instead of continually feeding. Resentments recover one negative level per day from Hunger for every day that they feed after gaining the negative levels. In order for the ability damage to count for the purposes Hunger, the target creature must have a base intelligence score of 3 or higher. Resentments gain no benefit from damaging non-sapient creatures.Telepathy (Su): A resentment can communicate telepathically with any creature within 100 ft.Emotional Embodiment (Ex): As a physical manifestation of an emotion, a resentment is quite difficult to affect with mind-affecting effects, receiving a +4 racial bonus on saving throws against them. A resentment also applies its Charisma modifier to Will saves instead of its Wisdom modifier. However, if targeted by the calm emotions spell, a resentment loses the +4 racial bonus on saving throws, and if affected by the calm emotions spell, is stunned for the spell's duration.

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All material in this post, contained within a box like this one, is Open Game Content. Open Game Content in this post is Copyright 2007 by Victorious Press.

Your adventures will begin in the small city of Rihana's Gate, where there is a problem. People are becoming irritable and resentful without apparent cause. Some have even reached a raging, bestial state in which they attack anyone crossing their path. The Temple of Ouroboros and the Watch are mystified, and in any case have bigger problems to worry about. Needing to get to the bottom of this mystery, but lacking the manpower to do so themselves, they hire a small group of mercenaries to tackle the problem...

The city of Rihana’s Gate is in turmoil. Racial tensions thought long buried have suddenly surfaced once more and erupted into a full-scale gang war. Their resources stretched to the limit trying to contain this outbreak of racial violence, the Watch and the Temple of Ouroboros Felix are caught unprepared when one of the gangs manages to seize control of the bridge gatehouse that is the only link connecting the city to the mainland. Unable to recapture the gatehouse themselves, the authorities turn to the small band of adventurers that recently helped resolve an outbreak of evil outsiders in the Moss Quarter.

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