Carter talks to Mike Schramm, known for his work at Joystiq and TUAW, about his first iOS game, Antithesis, and the perspective that making his own game has given him.

Carter talks to Forrest Woolworth of PerBlue about the upcoming Parallel Mafia, the sequel to location-based MMORPG Parallel Kingdom, and some of the interesting elements that went into the game's development.

One of the great things the App Store has brought to the video game industry, particularly in the indie game space, is the increased freedom for anyone to get their ideas out there as long as they are dedicated enough. The latest example of this is Antithesis, an abstract little game that just landed on the App Store. Most interestingly though, the game is the brainchild of Mike Schramm, the games editor for The Unofficial Apple Weblog.

Antithesis can roughly be described as a more experimental take on Pong. Players control a paddle and try to survive as many cycles as possible by reflecting the increasing number of incoming balls, all in a stark, minimalist, black and white art style. The game is the result of eight months of intermittent development that began at the 2011 360iDev Game Jam. However, while this is Schramm's first game, according to his personal site, it will not be his last. He says that Antithesis "was to help me learn how to develop games, and then actually publish one," and then urges readers to "wait until you see my next project."