After couple days of listening the tunes in my car I could finally concentrate on music rather then fx in the demo (which are of course great, but everybody knows it ;-) ).
The music is absolutely fantastic! The tunes contain many styles, many sounds, many details. It's an overview of the sounds from entire scene history (including the games). They're very dynamic and fits the demo flow perfectly. One of the best demo soundtracks ever! Not easy to create such masterpiece I suppose, but Fanta is just one of the best.
Can't wait for another Oxyron demo with Fanta on the keys...

heh, i have watched this again after 6 months, and i have to admit that i am still proud of what we did. for me (personally) this is one of the best demos around. and i really hope that some groups are going to beat this soon, as i would like to see more demos on a high level. go go go

You should be fucking proud. This is utterly amazing, every single second of it. I've pissed blood after the end of the demo just by thinking about how fucking shit it is :D

heh, i have watched this again after 6 months, and i have to admit that i am still proud of what we did. for me (personally) this is one of the best demos around. and i really hope that some groups are going to beat this soon, as i would like to see more demos on a high level. go go go

In particular i like the usage of mixed hires and mcolor chars in the intro logo's and turn disk part.

Transitions are great with the parts i liked the most are the vector shadow trailblazer section, twister, and that great looking parallax section. Nice digi part at the end as well. Very clear multichannel samples with SID

I have to write another comment on this. The first time I saw it I was blown away, and it just gets better and better every time I see it. The whole demo is fantastic so I won't mention any special part... hmm, ok I will.. the greetings part is (still) a real beauty and very original. The intro is totally awesome and so polished. And everything in between and after, perfect. I can't see that I will ever get tired of watching this.

W O W !!
With Axis, Bitbreaker, Peiselulli and now also the human code machine all in one group, everything is possible.

Technically the best C64 demo ever, a deserved winner. The intro took my breath away, the tension gets higher and higher and for me personally the climax is highest when it reaches the credits part (that I watched like 20 minutes, but no greetings in my direction.. a weak spot of the demo ;-).
Also the music of the credits part is simply awesome.
What then follows left me speachless again, the "the best looking parallax part ever made" is in my humble opinion the best looking effect ever made, and the transitions are so smooth that I could hardly recognize the changes happening.
But then, despite being technically brilliant like the rest, the music reduces the demo atmosphere for me.
Usual demo musics sometimes have the problem that they are not much timed to the demo - now it's the opposite problem: the music is so much timed to the demo that it becomes merely sound effects at times. While in other demos the music is the glue that binds unrelated parts together to a whole it now separates the parts.
My conclusion is that you will have to make coma light 14 one day to end the series with an all perfect sequal... ;-)

Comalight 13 was released and I was there, yeah:)
Congratulations to the crew, the demo has the true comalight style with lots of great effects.
Demo starts with cool graphics and the shadow cube looks really great.
Turn disk graphics are magnificent and carpetlike effects are also really cool.

And "the best looking parallax part ever made" comes to screen. What a wonderful scene.
I especially liked bezier-like water part, really original. Also graphic-design in this screen is quite cool.

Pool-water effect is one of my favorites in the demo. The vectors with the circles look really great.

Negative things are; the demo looks a bit unfinished at the end, puppet part, fractals and end part looks like something independent from the demo.
I think soundtrack has some weak points too. Lots of effects used with really good synch but some effects sound bad and music always changes during the demo causing incoherency.

Overall Comalight 13 was by far the best demo in the compo and was the clear choice for the 1st place. This demo got its place in my personal top 10.

Have seen it a couple of times now - of course on real hardware. :) It's the surprise of the year for me. Thanks so much for making me happy! ;) I agree with my brother-in-law on this one: The music is very good, but PRI(alike) soundtrack would have made it perfect. Also, I personally enjoyed the loading screens of Coma Light 12, they had those special semi-provoking character. :) Sorry, can't write more now - gotta restart the demo on my C64!

Looked at this demo again tonight, and it seems like there is nowhere in it where the music does not follow the changes in effects and visuals. Astonished work and utterly amazing to watch! Im a sucker for colours and music sync, and this has it all! :)

Truly epic demo, absolutely jawdropping there are so many nice parts here that I love.. already gave it 10/10 ;)
It was great to meet you all at the X2012, nice talking to you all, and BB you kocky bastard ;) I actually love that! gives me more fuel to fire up for the next compo }8)=).... Master Graham I missed your participation especially in a ComaLight series I truly hope to see U in the next one :)

btw Why do you have 2 groups? Oxyron and Arsenic?

the last sampling part doesn't seem to work in Vice 2.2? or am I doing something wrong here because no one seems to have mention that problem... anyways C U next at DS 2013 ;) (noticed reg from Yazoo, Axis..) love you all!!

fanta, the soundtrack is fab! it never bores, fits the demo perfectly, is synced properly and has several smaller parts that I would like to hear full versions from. especially the parts during greetings and the dubstep stuff on side 2). great!

i was sooooo happy to see another Coma Light demo live at X. even being in that crowd was enough to be proud of. :)

for me, only missing thing was Graham's participation. i really wanted to see at least one part from him. but congratulations to the rest of the team for making masterpiece parts and covering Graham's absence.

i may write a part by part review later but for the moment, i want to mention two highlights for me. cube with shadow and parallax scrolling. both of these parts shocked my boozed out brain cells at the party. guys, i just love you. :)

PAL: afaik there is no proper tool existing for creating charmode based pictures. so i decided to work in multiple steps.

the logos themselves are designed in mapeddi 2, which is supposed for creating game gfx backgrounds, supports up to 3 charsets and splits can be set individually. unfortunately it uses 2x2 blocks and colormaps are assigned to blocks not chars. so when the logos were done i made excel sheets (no joke) with the charmap and others with color assignment per charset/char. the charsets themselves were ripped from the mapeddi file.

PAL: the intro logo(s) were pixelled by veto who is our charmode-master :) i have "only" done the creditz logos which are not charmode. i think veto has his very own tool from his old games-company (bonespark software artistic) from back in the days, which is a c64 tool. but he may have more informations depending on that and the workflow.

yazoo... the logo effect is chars right... is there any tool that is great to work in 3 color char mode but play around with color mappings per char... other than p1... I meen if I create a logo in 3 colors and then want to just alter the color map... what tool did you use? A special one that you have or something that is open? It is cool effect and reminded me that in the past I used to do such color alterations per mapped color per char... So any hints it would rule...

@hcl and oswald: i can make better sid-music than jeroen tel. but i first have to do xy things for the next 10 years before i gonna show you ;-) <--- joking. bring it on dudes. when this release motivates you, then everything is alright. there always is something which could be done better i guess. nothing is perfect :)

HCL, dont you worry from a coders (my) perspective this is not an EOD killer. BUT the best demo since it :) Personally I'm a bit disappointed, the demo tech level wasnt much raised on this X, I have also some stuff in my bag to show 'em how a real coder does it ;), but a kid to raise now aswell, god knows when will I find time to get together a big act again :) Anyway this demo & the others on X was a huge motivation for me, I kinda felt the scene is fading away, but it was just me not having time :)

Now i have watched it a few more times and, well.. It will be easily beaten :). People seem to compare this with EoD, and so be it, but have in mind that i had to bear with 6-7 year old parts in there. This demo was made in 1-2 years and still there are weak parts (!). Music and graphics are flawless, but we in Booze will show those coders how to do their homework soon.. We just have to raise our kids first ;).

Watching this demo was one of the high points of my scene life. The moment I saw the coma light 13 title on the screen I got goosebumps.

Comalight series have been one of my biggest inspirations growing up. I remember thinking to my self "I want to be TTS when I grow up" :) especially CL10 and CL12 are demos that I still regularly watch today. So it was immensely exciting to see this and even more so to see ourselves greeted in it.

the boozed out part is an awesome example of the competitive spirit of the scene. and the way you guys open the demo proper with the shadowcasting vectors. TRUE COMA LIGHT style!!! I can't think of a coma light without proper amount of math code. And math code you delivered my friends :)

The graphics were also soo epic. I later found out many of them are charsets and that is just insane. Veto is a GOD!!!

This was head and shoulders above everything else in the compo. congrats

And it is exciting to have Oxyron back with such force after so many years. We are very fired up to compete with you guys in upcoming demos.

Great stuff! BTW, there are some problems with my 1541Ultimate-II when using the freeze to change disk side - after returning from Ultimate's menu, the demo crashes, but going back to the Ultimate-menu and back to the demo a few times makes the demo continue! Of course I'm not saying this Ultimate-related problem is the demo's fault! Does anybody else have problems with this demo and their Ultimate? Apart from this and a couple of other demos stuff works fine on my setup.

Hopefully this prod. (boozed out :) will trigger Booze Design to bring the best out of theirselfs again over 2 years.

This prod. had great music, WOW! killers effects and neat graphics. Great synching to in some parts. Some parts in this demo are to different though to stay coherent. (If i may find something to bitch at) But WTF bring on more of these demos. Oxyron for the scene dot org award! 10/10

I also like the way there are nods everywhere to other demos, like the obvious Edge of Disgrace, but also Dutch Breeze in a way and the last part is clearly inspired by the jumping guys from Graphixmania 2.

Absolutely brilliant in every way, and a pleasure to watch.. And the last part with the samples puts such a stupid smile on my face :)
I think watching this for the first time will be indelibly burnt into my brain..

Ok, had a good night's sleep and seen it a few times more. More comments! :-)

It's a ridiculously good demo, no doubt about it. I think Fanta has done better soundtracks (Panta Rhei!) but that's mainly a matter of personal preference I guess. It beats most demo soundtracks anyway.

The code is of course really good, but there were fewer complete jaw-dropper effects for me than in Pimp My Snail for example. I think the best effects were the ball-vector thing (total stunner in the compo!), the huge parallax scroller and the dithered hires vectors.

On the other hand I feel that the wobbling scroller looked a bit rushed. I can't help but think that the trig table offset and direction of movement could've been better adapted to where the disco ball hit.

I also think there was some graphical incoherence - namely, Veto's hires graphics being so different in style to the rest of the graphics in the demo. It made me feel that another demo was running along with the main one, during the (otherwise excellent) puppet animation sequence.

All in all it's the best demo in the compo, but for me it lacked that extra effort on polish/art direction and a couple more killer effects to take it to the absolute top. It'll be interesting to see what happens in the coder charts, though... :-)

This demo is what the world has been waiting for. After seen adorable effects, eargasmic tunes and special effects merged together with pixle perfect code, I wonder what is next!

I think the way to go is shown by Hitmen with Artphosis. To make demos with a very good design. Even you do a big demo with not the uber code, but with alot work for the design and presentation. Don't get me wrong, I talk in general for other demos made in the future, the demo Artphosis has alot amazing code. But for other people that maybe not have yet the skills, they could try to make more design and a good story instead of the uber code. Ofcourse many other groups have shown in the past to do great demos with a great design&story, Booze Design, Triad, Fairlight, Offence and many more. When I did read "...I wonder what is next!" than came only into my mind to do more demos with a great design and presentation. I think you can use Krill loader also with oldschool code+effects, you could make a story demo with great newschool design and oldschool code.

Great demo and what an intro!
Polished to the brim. I love the usage of mixed hires/mcol char gfx. This has rarely been done properly.
Music in the end part with the digi's excellent with great audio quality!

Great demo and what an intro!
Polished to the brim. I love the usage of mixed hires/mcol char gfx. This has rarely been done properly.
Music in the end part with the digi's excellent with great audio quality!

Wow, you guys sure know how to make a demo! Impressive and entertaining in every way. I'm glad to see that enough people were able to find this demo by "???" on the voting disks to give you the well deserved 1st place! :)

rewatched it a couple of times now, so time for a more elaborate comment ;)

what a fucking beautiful demo!!! truly excellent everything. a fast pace where you continue to get slapped in the face with bar-raisers in practically every part. also supersmooth transitions and superb design will make me want to watch this again and again!

Not so epic as Comalight 12 which had totally testosterone overdosed masculine soundtrack made by PRI. Yes it has some macho moments, for example (WARNING SPOILERS) "insulting" intro, but later the tone of the demo mixed light mood with serious. Not to speak about the fact that it had that nostalgiac babbling at the end (the last comalight demo? you are kidding me right?) instead of (e.g.) shooting you in the knee with arrow of vector dude dancing to insane rave soundtrack. ...

This is no doubt masterpiece. Extremely polished, smoothly timed and very playful on all levels (gfx, animation, msx, code).

To me, this one is a bit Better than Edge of Disgrace, which in some places had some things for sake of having things, but I'm still looking for something that has (how them artsy fartsy people call it?) narrative discourse reaching in greater distances than overscan of an average C64 monitor.

I'm going to rewatch it again just to punish myself, for being asshole, writting these blasphemic words and not shutting up to *just* show huge appreciation to Axis, Bitbreaker, Peiselulli, Fanta, Veto and Yazoo for being still so *f-word* awesome in 2012.

a total hammersmash right into the face during the compo, it so much rocked on the bigscreen. I am happy that you suckers finally won the x-party :-D
Even when Ulli dislikes coding, I have to admit that the perspective scroller was mindblowing, I simply love it. The vectorpart with the balls was awesome, too, fantastic greetings part, well somehow everything rocked. I am very happy that all the hard work paid off in the end finally. very nice soundtrack by fanta, great pixels.

Truly awesome!! Axis knows by now that saving any efforts will not do for a great compo like this ;). You all in Oxyron deserve to win this compo, even thought i think there were more demos that probably did..

Now i only watched this demo once late last night, so i can not really tell exactly how awesome each effect was, just that the over all impression was knocking me quite hard :).

Some of the most mindblowing audiovisuals ever, especially in the introduction, makes it a worthy winner. The only downside (beside that horrible music at the very start :D) is a small lack of coherence all the way through - it's more like you're zapping through some channels with great but different shows running. Terrific work, Oxyron!

Superb demo! Love it! Those vectors with the balls are awesome, very well executed and the water and the magic carpet! Lovely stuff. Also that attention to the small graphical details are really cool and the greetings screen was out of this world. Anyway, amazing as it was it still doesn't cut it. It's "just" a 9. However, by adding that awesome basic fade together with the ubercool plasma and the ph4t z4k for the first 30 seconds you actually rose above your own standards and finally got the well deserved 10 straight from my heart! <3

Very unexpected suprise to see yet another Coma Light in such fashion. I have to admit, it brought a few tears to my eyes as well...
I checked the demo several times, still digesting some effects to understand fully. :) That vector part with the 4 balls are some unbelievable stuff for sure. :)
Design wise, very well timed to excellent music all way through, good transitions, full of very good gfx and ideas. Good job everyone involved, and thanks!

Has anyone noticed a "new" case-use for an underestimated graphic mode that Veto used brilliantly for intro logos and the comics part? It's a tricky one to draw (hires+multi together) but I am glad to see such an amazing execution.

@OXY Guys:
This demo blew my pants last nite at the compo. And I wasn't even drunk. Masterpiece! I dreamt about such a smooth one for years.
You've raised the bar high.

What to say really? To condense the sentences into one word which I haven't used before? Such as: Splendid, excellent, fabulous and superb!
This is a very clever audio-visual presentation, down to the note. If one dreamt this in the 90:is and the early 00's, it finally came true. You got every referential piece in there if you want. With these pieces from the X'2012, this impossibly small platform and numerous people yet show that - - - Everything is possible still!

Greatness. The perfect balance between slick design & gfx, soundtrack, nice codez, humor and timing. All OXY dudes are truly skilled in their diciplines. The soundtrack synch with fx is just insane. Best demo of X2012, and the new standard for modern demos!

This should have a warning at the beginning, directed at all the people who know the C64 from its beginning and are now returning to the scene: "Beware, you may shit yourself!"
This is a masterpiece in all its aspects. Nothing less.

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