Tabletop tomfoolery– wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.

With the moose defeated, our heroes have a mystery left before them. Who is this prophet? Why can she see the future? How can she see the future? Is magic real, or is science fake? Are curses real? Is it a good idea to eat magical berries you found in the dirt?

As new arrivals to the weasel tunnels, Marx, Sable, and Lily are having a feast thrown in their honor by the Tunnel Lord Fulbert! He has some very important questions for our heroes, and they have some very important anything else they'd rather be doing.

The weasels in Darkheather are up to something. Posters have been found throughout the territories, advertising job openings in the Weasel tunnels to capable science mice and brewers. Gwendolyn is concerned, and decides to send her most diplomatic mice to Darkheather to see what's going on - Marx and Lily, with Sable to make sure they don't do anything TOO risky. Any Guard interference is sure to be taken as a sign of war, so our heroes must tread very, very carefully.

Gwendolyn has something important to talk about with Francisca, who may have made a few mistakes. But it isn't long before some bad news comes down the vine, and Francisca needs to put together a crack team to handle the most dangerous disaster the Territories could possibly face...

Our patrols have reached the end of their primary missions, but Summer isn't over just yet. Every mouse has their own personal goals to work towards this time. Whether its fighting pirates, fending off birds, training spiders, or getting a girlfriend, every mouse has a lot to do while the weather's still good.

And the weasel overlord continues to advance their mysterious agenda...

Tonight, a new city is born, and it wouldn't have been possible without Francisca, and Tander, and Marx. After everything they've done, both right and wrong, it all comes to fruition right here, right now, in Wildseed.

West Patrol has finally finished their mail route. Isolde meets her mentor, and wants to hide. Sable has a confession, and a proposal. Lily has a new pet, and an apology. Zeke has a declaration, and wants answers. And they all discover a grand conspiracy...

The Fellowship has finally reached the second tower of Aurorealis - a massive, burning red heat sink, draining the temperature of the rest of the world. None of Aurorealis' minions defend this tower. It has its own defenses, including one our heroes refuse to fight...

East Patrol finally reaches Wildseed, with everyone intact. Now that we're here, its time for everyone to get settled in, settled down, and begin the next chapter of their lives. But when you put this many mice together, mice who've never met, mice who come from different towns with different cultures, arguments are inevitable.

Mayor Cavre isn't happy with being robbed, and immediately sends his task force out to capture the West Patrol. Our heroes must flee the spider farms before the torches find them, but they aren't the only ones slipping away into the night...