Ragnarok Arena is a sidescrolling multiplayer shooter developed on the Source Engine. Gameplay is brutal and fast paced, with realism being thrown to the side in exchange for adrenaline-fueled arcade action. Relive the joy of playing in the style of older titles like Mega Man, Contra and Metal Slug with friends in eye-popping HD, and with a new control scheme custom-tuned for a keyboard and mouse.

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Now anyone can shoot people sideways. Ragnarok Arena is a free multiplayer sidescroller built on the Source engine. Run, jump and blast your way through seven unique maps with you use a plethora of weapons to blast, burn, perforate and crush your foes.
Realism? Nah. It's Ragnarok Arena.

Now anyone can shoot people sideways. Ragnarok Arena is a free multiplayer sidescroller built on the Source engine. Run, jump and blast your way through seven unique maps with you use a plethora of weapons to blast, burn, perforate and crush your foes.
Realism? Nah. It's Ragnarok Arena.

Modified
RA_Millwater flag positions changed.
Powerups added to RA_Prison, RA_Town
RA_Cliff no longer has the cheap death pit.
Lighting changes to RA_Cliff
New Features
No more random weapons! Spawn-based loadout menu allows you to select your armaments before dropping into the fight.
New Temporary Announcer
Unique footsteps for materials added
New sounds for Pistol, explosions
Players explode into chunks when killed by an explosion or dealt massive damage.

I got on yesterday and there was zero servers! You guys gotta host your own servers until the community to grows.
I remember when I tried your first release we played it on lan..

- Annoying loud music in the main menu ( seemingly cant disable without in depth knowledge )
- Why is there annoying music for ingame? I muted that, you think people play games like css with music? Multiplayer games don't need music.
- The announcer is annoying and corny
Seems you guys got a boner for tf2 or something? why is everything red vs blue now... I remember the first version of the mod you guys had ton of cool player model to choose from.
- The crosshair should be able to freeroam... look at successful game like Soldat. ( Improving the crosshair is probably the most important thing you can do )

This mod has a lot of potential but I feel like its going in the wrong direction

I understand the complaints, and I appreciate the time you took to write them.

-The dev server was experiencing issues yesterday. The fact that the file got approved so fast was a bit of an accident. Either way, the server has been fixed and has been operational all day today.

-The main menu volume has been noted, and will be investigated.
-In-map music was one of the most requested features. I'm afraid you might be in the minority on this one. The music is easily turned off in advanced multiplayer options, however.
-The new announcer is temporary.
-Red versus blue is hardly a TF2 concept, by any stretch of the imagination. Frankly, it's extremely easy to identify the enemy team using opposing primary colors. Also, the multitudes of player models were 'borrowed', and we're moving far away from having to use other people's content in our game.
-Freeaim is something we are working on. It is, unfortunately, not something that is simply done.

I hope you give the mod a shot again when there are multiple people in the server. If you have any other concerns, we'd be glad to hear them.

So this one time, this one guy called Deadrawkstar who's the admin at Modinformer hosted a Modplay Monday for this mod about a week ago, and only 3 people showed up, and you complain that no one plays this.

Oh yeah, and subscribe to our channel, because every Monday we all get together and play mods that normally don't have servers up.