Just wanted to add that performance is going to be an issue when you have tons of draw calls and AI entities running around wheeled or not. I suggest getting some basic AI working and then making a mock up level with placeholder models, just to see what kind of terrain size and amount of performance...

3.61 uses 2.1 Project Manager To test, you can just download the 3.6.1 Full Template Package. http://mit.garagegames.com/Torque3D-3-6-1-FullTemplate.zip Extract and run the .exe Edit: Try going back to the 3.10 and if you can get to the Menu screen, go to options and under Graphics/Video change Ligh...

In 3.10 can you try and run it with openGL in the Options? Either of those GPUs should be able to run it, though it's strange that they are similar in performance. I'm pretty sure that from 3.9 started implementing Directx11, this is why I wanted to see if it would run in OpenGL. I take it you have ...

Sorry, I don't feel like trying to set up a chroot for 32 bit building, to see if it works on my end. T2D seems to work with Wine, if you just want to mess around with it and see if it is something you want to use. GODOT engine is also an alternative open source 2D(and 3D) engine that is still in de...

Could it be a problem with FreeType2? Maybe a conflict between two font libraries? This guy fixed a similar problem. https://root-forum.cern.ch/t/libafterimage-installing-problem-freetype/10977 with sudo ln -s /usr/include/freetype2/freetype /usr/include/freetype EDIT: make sure libfreetype6 is up t...

Sorry for the late post. It appears your idea seems to be how Bryce did it. He has 8 animations named ft1_loser, ft1_winner, ft2_loser, ft2_winner....and so on. For each direction of killing and being killed. He uses the prefix "ft1" through "ft4" and specifies this when a takedo...

Unfortunately all the hand/arm animation is contained within the weapon models themselves and I have found it to be very difficult to even try re-skinning the arms themselves, even back when I used 3dmax, which is what was used to create the original arms and weapons. I believe you can open the rifl...

I have TAIK installed and will see if I can't help you get started. It is what you are looking for. Its a stealth move and works from four positions. Front back left right. I certainly wish that Bryce had included the source Blender files but hey. He put a ton of work into it. Amazing really. I will...