- Our scene is finally coming together…and it's looking pretty good…through the rendered viewport here,…but it's time to start adjusting our settings…for our final rendered image.…So I've come over here to the Render panel,…and the first thing I'll do is look at the dimensions.…I'm going to go ahead and render this out at 1280 by 720.…I'm gonna change the preset to HD 720,…and scrolling down,…I also want to take a look at the Sampling panel.…

Here, we can see, we've got 10 samples…for our Preview render here,…and we've got 20 samples for our final Render.…I think, to begin with,…I'll just take the render samples up to 50.…I'll begin with that.…If there's any problems…with grain or noise in the image,…I'll increase that some…to see if that'll help smooth it out.…Scrolling on down the Render panels here,…I wanna take a look at the Light Paths panel.…

Here, we can adjust the presets for global illumination.…I'll change it from Integrative Presets here…to Full Global Illumination.…That increases the number of bounces to 128…

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Author

Released

4/17/2015

Learn how to use Blender to model, texture, and render a realistic interior scene. In this course author Darrin Lile demonstrates techniques used to create environments for animation and architectural visualizations. He begins by creating the basic structure of a contemporary condominium living room based on imported blueprints, and then demonstrates useful tips for modeling the furniture and accessories. Next Darrin shows how to apply materials to the objects in your scene, as well as UV map and texture them. Finally, he goes over the process of adding lights to the scene and producing a rendered image of the environment.