Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

not exactly a spoiler but you might wanna discover it yourself nonetheless(Move your mouse to reveal the content)not exactly a spoiler but you might wanna discover it yourself nonetheless (open)not exactly a spoiler but you might wanna discover it yourself nonetheless (close)

Vince was kind enough to give me access to Dungeon Rats ver. 0.9.0+ and for the last couple of days I've been playing Dungeon Rats as much as I could. After about 30 hours I've finished my first run on default difficulty (Murderous Psychopath) with an 8 Charisma guy which allows for a 4 men team (in my case: Marcus, Ismail and Roxana).

Click to expand...

You finished on hardest difficulty in just around 30 hours? Either game is too easy or too short?

From all of these comments I noticed a trend: Old Skool RPGs were difficult because they required persistence and hard work to figure out how to get to the end. Newer RPGs were challenging to finish because they get so boring you don't even want to finish them (c)

As it turns out, playing solo was easier, I was surprised. At the end I've become a demi-god, I felt much more powerful than in AoD with Power Armour. I've had 7 STR (started with 4), 10 Perception, 10 CON, 10 DEX, 4 INT and 2 CHA, alchemy, crafting, swords, crossbows, critical strike maxed + tons of the rest SP invested in synergies. Plus I was regenerating and had meteor gear . Iron man is an entirely different beast, 2 fights in particular could be very problematic (and they are near the end).

30 hours means about 30 min per fight, which is a lot. I'm sure Goral can beat it in 10-15 hours on his next playthrough now that he's familiar with it.

Click to expand...

Took me about 13 hours, although discounting alt+tabbing it would be more like 12. But I've spent at least 2 hours going back and forth to my stash (I accidentally told my porter to fuck off). I would play more but in Poland we have All Saints' Day tomorrow and I have some stuff to do.

As it turns out, playing solo was easier, I was surprised. At the end I've become a demi-god, I felt much more powerful than in AoD with Power Armour. I've had 7 STR (started with 4), 10 Perception, 10 CON, 10 DEX, 4 INT and 2 CHA, alchemy, crafting, swords, crossbows, critical strike maxed + tons of the rest SP invested in synergies. Plus I was regenerating and had meteor gear . Iron man is an entirely different beast, 2 fights in particular could be very problematic (and they are near the end).

From all of these comments I noticed a trend: Old Skool RPGs were difficult because they required persistence and hard work to figure out how to get to the end. Newer RPGs were challenging to finish because they get so boring you don't even want to finish them (c)

It's definitely worth the money, I already have 44 hours in and will have at least twice as much. I want to finish the game in iron man mode, create a charisma 10 guy (might be harder than CHA 8) and try different builds competing with such monsters like Eyestabber, Kirinyale, NaVil and others. I've played only two times so far and I'm not bored but I'm an AoD fan so I'm not sure how the rest will perceive this game. If you fancy dungeon crawler games or enjoy tactical games (like Desperados or Jagged Alliance) you will definitely enjoy it.

Despite receiving the key from Vince it's a day one purchase for me on Steam and GOG.

From all of these comments I noticed a trend: Old Skool RPGs were difficult because they required persistence and hard work to figure out how to get to the end. Newer RPGs were challenging to finish because they get so boring you don't even want to finish them (c)

i mean there's no arts and civil skills to get in the way in this one, and in AoD so far, playing exclusively combat build is pretty easy. AoD is most tricky to figure out hybrid build (like my previous failed archer in the tips and trick topic). if the hardest difficulty is equal to AoD base game, i expect some AoD experts won't have too much trouble in this one.