Quick question - Does offhand damage no longer apply to ability weapon damage? Did it ever? With the addition of some "additional X% damage from offhand damage" abilities, I'm beginning to wonder if Offhand damage even plays a role in Weapon Damage. Thanks!

Hotasfire0Coolasice wrote:Quick question - Does offhand damage no longer apply to ability weapon damage? Did it ever? With the addition of some "additional X% damage from offhand damage" abilities, I'm beginning to wonder if Offhand damage even plays a role in Weapon Damage. Thanks!

Some abilities use the combination of both weapons while others do separate attacks.

I was informed that we removed the mercenaries penalty for raids. We began changing the loyalty system but found that it was a lot of moving parts to include with the rest of the update. This is correct in what was asked by Lord Venan but it is only part of what will be future changes to to improve the loyalty system in a future update.

I was informed that we removed the mercenaries penalty for raids. We began changing the loyalty system but found that it was a lot of moving parts to include with the rest of the update. This is correct in what was asked by Lord Venan but it is only part of what will be future changes to to improve the loyalty system in a future update.

It would be great if you could add experience as a reward now for the endgame quests, such as Origins of Creation, Primal Power, Spider Queen, & Shadow of the Hunter. Also the weekly quests. Now that we have an L40 cap, our toons can fulfill these quests before L40, & should receive experience commensurate with the quests as they do for all other quests before. Thank you, great update, it'll keep us busy until you can add content.

I'm finding that the scaling up of the vile realm monsters is making them stronger more quickly than my toon. E.g. SR P3 gets harder each time I level up. At level 39, my sw now dies quite often even with speed elixir.