You are here

Accessibility

Stockgrok is a web-based tool that provides auditory counterparts to visual cues in charts that are used to assess financial securities. The team worked with Bloomberg, LP to help make financial visualizations more accessible to people with visual impairments. This inclusive solution was designed to empower people with visual impairments to assess financial trends and make buy or sell judgments non-visually.

A Wearable Fitness Tracker for Wheelchair Athletes

VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World

The world is full of physical interfaces that are inaccessible to blind people, from microwaves and information kiosks to thermostats and checkout terminals. Blind people cannot in­dependently use such devices without at least first learning their layout, and usually only after labeling them with sighted assistance.

​Over 3,000 of the world’s top researchers, scientists, and designers are traveling to Montréal this week for CHI 2018, the ACM CHI Conference on Human Factors in Computing Systems. The premier international conference of Human-Computer Interaction will take place from April 21-26, 2018.

“It’s like all of March Madness in one weekend,” said Patrick Carrington, postdoctoral research fellow at the Human-Computer Interaction Institute, of the National Wheelchair Basketball Tournament (NWBT) in Louisville, Kentucky.

Four Human-Computer Interaction Institute Ph.D. students are recipients of the Center for Machine Learning and Health (CMLH) Fellowship in Digital Health. Incoming students Prerna Chikersal and Megan Hofmann join current Ph.D. students Qian Yang and Julian Ramos as winners of this fellowship.

Carnegie Mellon University is a place where the future is imagined and re-designed constantly. Roads with self-driving cars, rooms powered by super sensors, and computing directly on your skin are just a few version of the future conceived of by Carnegie Mellon minds. While the future of computing continues to expand, Associate Professor Jeffrey Bigham is working to ensure that the future we create is accessible for all people, not just those who can see or hear or interact with devices in a certain way.

3D printing has been quietly moving towards a radical revolution over the past several years. While it has already exceeded 5.1 billion, its growth has been relatively slow, and not as disruptive as some might have envisioned. Instead, 3D printing has been advancing to its quiet revolution through applications like medical technology and industrial manufacturing.