Breaking The Rules: The Roman Tournament is a third-person single and multiplayer brawl fighting game.
In the city of Rome has been organized a tournament which brings together the most fearsome fighters of the world.
Try your hand into a bloody battle completely physic-based!
Defeat your opponents, scale up the charts, play with four friends on your PC, or fight online against up to 12 players.
Who will win the title?
Who will be the best at "Breaking the rules"?
And remember, The last man standing WINS!
Features:

Advanced Fighting System completely ragdoll based, using Havok animation and physic for the whole collision system and for animation/physic blending.

FCS ( Fast Combo System ) concatenates attacks boosting attack power.

Dynamic stamina management that affects gameplay.

Co-op techniques like grab, and hold enemy.

8 charismatic wrestlers, inspired to icons of pop culture of '70, '80. '90 and 2000s. Each one with his own particular style of combat, each one available in two different suits.

As the fight goes on, the effects on the players appears clearly visible with blood, cuts, bllod stains on the floor etc...less is the energy, slower become player movements and accuracy decreases too.

Multiplayer battles with up to 12 players. Multiplayer modes include Classic Brawl, and Team Battle.

There is no doubt that, like many other developers, we also had trouble trying to get our games onto Steam.
Being out from the popular DD platform forced us to stop updating the game.
The launch of Steam Greenlight (TM) gives now to devs like us a new chance of getting games on Steam.

This is our page.
If you like Breaking The rules and want to see it updated and patched even more, vote for us!Steamcommunity.com

Nice graphics, and gamerplay seems to be fun, but hit detection is kinda messed up, it reacts too slow and the distance between feet/fist and enemy is too long, looks unrealistic. Anyway, I#d play this evenb with those problems, you may fix them later ;P

thanks for your feedback! For you and for all the others that helped us to address hit delay problems,
check latest videos ( especially "2 rounds in Santangelo" and "active ragdoll tests" ) , we totally re-write hit detection system and get hit logic!

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Graphics are OK. Obviously Doesn't pretend to be Crysis-like but looks like a mid-2000 game. ( first games of next-gen if you get the idea ). The controlls are a little bit hard, but the artificial inteligence is very smart. But the great part of the game is physics. Ragdoll physics of this game is incredible. It's even better than big name studios titles that usually use it only for ko's. Here ragdolls are always present in the fight and thanks to them you can feel every hit as little bit different…

While I admire the developers attempt to create a ragdoll beat-em-up, I have to say, that this is simply the worst indie title I have ever played. The controls are incredbily clunky and sluggish. Combat is difficult and there are almost no combos at all. The combos that do exsist are simply punch, punch, or kick, kick, kick. "Special" moves are difficult to pull off, and certain characters are simply better to play than others due to their knock up and knock down capabilities. Characters have spines…

Aug 29 2011, 6:25am by MiahHman

Style

Genre

Fighting

Theme

Realism

Players

Single & Multiplayer

Project

Indie

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