The only thing left is to make an open road Mario Kart game like Forza Horizon but set in different island in the various worlds of each character. (Big fan of Test Drive Unlimited here)

And then a island building editor so you can create islands to race people on; both offroad and on-road/AG. Much like Mario Maker, I think this could be Switch's surprise killer app before new Zelda comes out. It would be thier most ambitious move for the Kart series because you could remake all the tracks from previous games yourself.. There would be a budget on how many objects on the island to keep framerate high and if you want to play in low detail mode you could switch that option on for busy section/multi splitscreen racing.

Zelda went open world. Now let us see what Mario Kart would be like if they gave us Open Road street Racing game. The Wii U had Need For Speed Most Wanted. Switch needs a open racing game badly. Mario Kart is the franchise to do it. They would have to come up with fictional Mario Kart road vehicles and fictional makes and models. And there would be a Death Race type mode where weapons are allowed and the Karts are modified versions with armor and engine upgrades for battles while racing. (think of cartoons like Spped Racer where getting people to crash is perfectly ok and you can jump over obstacles and saw blade others to crack their armor and damage their vehicles. (no balloon. It's the vehicles that you attack) Every character has their own fave make and model that suits their personality but you can switch models and makes when needed. (bowser's vehicles have spikey armor, princess peach can float in the air longest after a jump, Mario's can jump-dive-butt-stomp and bounce off the roof of other cars to overtake them, yoshi's have the best flame weapons etc)

Within the world are Crazi Taxi styled missions to earn money and get to know the streets in free-roam mode. There are hidden vehicles in the environment that can be found and you can build up vehicles when you get the parts hidden in the world. This is nintendo's answer to Test Drive Unlimited and Forza Horizon but with some Crazy Taxi and GTA thrown in. The technology is good enough to maybe even create procedurally generated maps to explore inside the vehicle (no man's sky) and have race that span entire country and go on for weeks. (players set the checkpoints on each planet) Mario Kart is great for short race but what about long races that stretch from island to island? Your kart transforms into speedboat form when you got to cross the sea from one island to the next - finally waverace fans can stop complaining that they were left out when Mario art 8 catered to F-zero fans with AG vehicles forms The emphasis of procedurally generated cross country mode is the beautiful scenary you can't get in the normal hand crafted islands. The experiences is closer to "Out Run" where you will see more variety in the places you race in but they are remote areas so you will see wildlife, farms, sealife (whales and dolphins if you are in speedboat mode) and the time of day changes so you will be fighting the darkness and weather conditions. (sandstorms and wet weather which may alter your ability to pass through sections easily (eg snow may cause you to have to slow down, mudy areas may bog you down etc) The advantage of doing the long races is you get to see better sights like racing up and down mountains and this would be interesting for let's play streamers as it is all randomly generated.

_________________"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto

What a stupid misinformed article...no wonder it's getting ripped to shreds in the comments section. Nintendo games on the Switch have exactly the same RRP as Nintendo's Wii U games.

As for multi-platform games, well the most recent multi-platform game was Lego City Undercover. WOW just take a look at that MASSIVE price increase between the Switch version and the XB1/PS4 versions...

Uh...notice how the Switch version of Rime (whatever the fuck game that is...never even heard of it) is marked "TBC", whilst the other three actually have official release dates. EB Games usually put placeholder prices for games that they don't have release dates for.

My god you're a loser, Flipswitch. I was already embarrassed enough having to post about a price comparison of Lego City Undercover, and now we are discussing the prices of an indie game called "Rime" from some nobody developer.

It's a fact that Nintendo's games (which is why anyone would buy a Nintendo gaming system) is the same price as Nintendo games on the Wii U. That's all I give a shit about, not the maybe/maybe not possibility that a placeholder price for a shitty indie game called "Rime" may be more expensive on Switch.

Well...bummer! I guess i'm now gonna have to pay more money to play "Rime", a game from a nobody indie developer who have literally only ever developed one game before (which nobody gave a shit about)...and that was all the way back in 2012.

What a stupid misinformed article...no wonder it's getting ripped to shreds in the comments section. Nintendo games on the Switch have exactly the same RRP as Nintendo's Wii U games.

As for multi-platform games, well the most recent multi-platform game was Lego City Undercover. WOW just take a look at that MASSIVE price increase between the Switch version and the XB1/PS4 versions...

Some of you fuckers are really underestimating ARMS, the same way you underestimated Splatoon (which has now gone on to become a global phenomenon, selling approximately 5 million copies). Note this game is being developed by Nintendo's Mario Kart development team.

Edge just had an extended hands-on experience with ARMS, and were so impressed that the game made the cover for the June edition.

Just watch the below ARMS segment of the most recent Nintendo Direct to see how incredible the game looks!

Without this guy your 3d Platformers would control like absolute shit.

Oh and about the carts being superior to optical media: yes they are.

-smaller and easier to carry for portable play.-load quick-being physical unlike the digital games, you can resell them for some money. (since nintendo prices never go down, you can actually get a decent amount of second hand money back - very important to note)

Yes it probably costs more but think about the benefits of it: the smaller boxes you can store the games in, the sturdiness of being cartridges as oposed to discs which can get scratched easily if you have kids.

They outweigh the negatives of paying more. When Sony went back to carts with Vita I was very happy. UMD was a stupid idea. I get why nobody cares here of course because I sense not many people here are into portable gaming as much as home console gaming. But to us that play on the go this stuff matters. Hopefully the next Metroid game is open world title and loading large areas is quick.

Carts are the reason Mario 64 on n64 run so well with no loading screens. Nintendo understand if you have to wait for large areas to load it will impact gameplay. That is the reason you had those door opening sequences in Resident Evil on PS1 because it was a way to trick you into thnking the game was seamless but in fact it was disguising the loading of the next area. If you want to really see what made CD bad, go play Legacy of Kain on ps1 again on a original ps1. Everytime you enter a tiny little hut the game stopped to load a tiny little are and when you exited it loaded again. The advantage of quick loading times is apprent in the old days when CD took ages to load. Anytime there was a arcadey fighting game for instance it would take ages to load the fights. grrr you can't get away with this for arcadey games with fast pace. You can get away with that for adventure and rpg epics but it clearly would not have worked well for the types of games nintendo makes like Mario 64.

Zelda OOT benefits from no loading screens. We take for granted that games load quickly today but back then if you had the Neogeo Carts and your friend had the shit CD version he would be playing inferior game to you because of the loading. The only reason square abandoned nintendo was because of the limits of carts back then. No such limits exist today and it wouldn't surprise me if square were to come back to nintendo maybe even make exclusive FF remakes of all the playstation 1 and onwards titles to nintendo portables.

That would be worth it because PS1 final fantasy games would be far superior if you gave them TRUE 3D open world instead of pre-rendered CG which is what ps1 had to do to give the illusion of giant map. With today's technology you could move the camera about and explore from close-up third person perspective or top-down view and the game would let you see the details of the environments up close.

The older PS1 RPG should be remade on nintendo systems now that carts have enough space for epic rpg titles. Would not mind if Konami did remake of Suikoden 1-2 on Switch with 3D and cel-shaded graphics.

_________________"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto

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