To be fair, Duke Nukem Forever isn't Gearbox's fault. All Gearbox did was give the folks from 3D Realms the chance to finish their game. It was they who were developing the game. All Gearbox did was bring it back from the dead and market it,that's it. They had no development involvement in it.

To be fair, Duke Nukem Forever isn't Gearbox's fault. All Gearbox did was give the folks from 3D Realms the chance to finish their game. It was they who were developing the game. All Gearbox did was bring it back from the dead and market it,that's it. They had no development involvement in it.

I thought there was some development involved? Enough to put a Psycho form Borderlands in there I suppose. Although not much. Either way I actually enjoyed Duke Nukem Forever. It definitely wasn't the best and kinda generic but it was nice change to all the COD clones out there.

To be fair, Duke Nukem Forever isn't Gearbox's fault. All Gearbox did was give the folks from 3D Realms the chance to finish their game. It was they who were developing the game. All Gearbox did was bring it back from the dead and market it,that's it. They had no development involvement in it.

One could almost say that something similar happened with Aliens. Gearbox didn't fully develop the game themselves, they had to outsource it to TimeGate. But that was still their fault since they were taking resources from Aliens to other games without SEGA's knowledge.

Still, Duke Nukem turned out to be an acceptable game, while Aliens...

The folks from 3D Realms made the game (rather they failed to make the game), 3D Realms went bust, Gearbox bought the rights and got the folks from 3D Realms, now calling themselves Triptych Games, back together so they could finish what they started. Then Piranha Games was hired to do the console ports and add multiplayer to the game. All Gearbox did was fund this effort, and yeah, the Psycho was added in after Gearbox started funding the project and Gearbox had a hand in it as far as telling them "you have this amount of time to make your game that you'll never finish be presentable enough for release"... and that's it.

The folks from 3D Realms made the game (rather they failed to make the game), 3D Realms went bust, Gearbox bought the rights and got the folks from 3D Realms, now calling themselves Triptych Games, back together so they could finish what they started. Then Piranha Games was hired to do the console ports and add multiplayer to the game. All Gearbox did was fund this effort, and yeah, the Psycho was added in after Gearbox started funding the project and Gearbox had a hand in it as far as telling them "you have this amount of time to make your game that you'll never finish be presentable enough for release"... and that's it.

That is how a game developers work doesn't go to total waste... you know, like with what's happened with LucasArts. Even if their games aren't as good as they used to be, their efforts deserve to be released, just like Duke Nukem Forever was eventually released.