Trinity Players Guide

With the return of Aberrants, the rise of psions and contact with alien races, citizens of the 22nd century face complexities heretofore unknown in human culture. In such turbulent times, it can be tough to know where you fit into the scheme of things.

A Universe of Answers

The Trinity Players Guide broadens the scope of the Trinity Universe while simultaneously filling in key details. You'll not only learn the extent of influence that organizations like the Æon Trinity and the United Nations have upon society, you'll see how the man on the street copes with matters of galactic significance. Plus, you'll find juicy character information, including Merits and Flaws and an optional new Aptitude system. An absolute must-have for all Trinity fans!

Trinity Players Guide includes:

New character creation options, including Merits and Flaws, new Backgrounds and an alternative Aptitude system

Expanded information on myriad facets of 22nd-century society, from the United Nations to daily life

Revealing details about the Æon Trinity, the psi orders and Aberrants

Hidden Lore

Release: Originally published in September of 1999, the Trinity Players Guide was the first Trinity book to be published entirely in black-and-white, with no separate color setting section (although the book included a single full-color frontispiece illustration). All setting material was mixed in with the rest of the text, and presented as a series of sidebars. The rest of the line would follow this template.

This is the only product to include rules for quantakinesis, the signature Aptitude of the Chitra Bhanu, albeit only at the first dot, operating under the expectation that it would be available as a rare Auxiliary Mode.

Cover: The cover art by Alex Sheikman shows a number of representative elements of the Trinity setting, from the surviving seven proxies at the top of the image, to a psion emerging from what may be a Prometheus chamber at the bottom.

This is a very solid aid to the Trinity game line. It finally gives a information on what the Big Bad of the setting (the Colony) is planning. Additionally, it functions like a pocket guide to the Orders, giving more detailed information on all [...]

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