I really didn't understand what was meant by a "menu combat" that was posted earlier, as I've never played final fantasy games - is this something like the Baldur's Gate rpgs, with the stop and go combat for each character, or something in more real time combat like the JKII engine?
thx

hey, thanks--that answers a lot of questions I was worried about. glad it's not totally the same as BGII and the hurry up and wait D&D games, as that can get old fast. this looks and sounds so much better.
'preciation