Your contribution viaPatreonorPayPal Mekeeps this site and its author alive.Thank you.

In some campaigns, non-weapon proficiencies can make or break a character. Those non-weapon proficiencies which are found in TSR's lists for occidentals are included here (the number in parentheses following the listing is the number of slots required if more than one), supplemented by a couple of obvious oversights. Thus, non-player characters can be given non-weapon proficiencies quickly, when it doesn't matter to the nature of the character but might be important to the future of the party.