Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

"I Never COULD Get The Hang Of Thursdays..."

Not only is this a Ludum Dare entry, it's also the prologue to my attempt at the 'One Game A Month' Project, which I encourage all LD-ers to sign up for (http://onegameamonth.com). I'll be telling a 12-part story wrapped around nonsensical minigames... Much like this game.

Despite that, obviously as per the rules, I didn't work on or plan ANY of this before this weekend (Do you really think I'd PLAN something as ludicrous as this?). I just sort-of made it up as I went along, as I tend to do.

So basically, there are three minigames, all of which require the use of a mouse. I really don't suggest trying to play it with a trackpad. That'd be torturous. But I mean, if you're one of those 'hardcore gamer' types, then go ahead.

I'm not even going to give you instructions for any of them, because they're REALLY easy to figure out and you can't technically 'lose', so just kinda keep going until you get it.

I will, however, give you some tips, in case you get stuck.

Game 1: The point at which you have to move the mouse is actually REALLY small, so find it and then just kinda wiggle your hand a bit.

Game B: There's a point in the middle of the road where you can just sit and complete the whole game. But y'know, put some effort in, first.

Game Tres: This IS possible. I know it seems devilishly difficult, but your collision box is actually smaller than you think it is.

Also, the theme won't make much sense unless you actually FINISH the game, so don't go giving me one star just because you got stuck on one of the minigames. Not that you'd do anything of the sort, of course. You're lovely, you.

Think that's it. Sorry about the horrible patchwork I had to do to cover the crash. Flash apparently doesn't like resetting the location of the mouse pointer, so I have to ask YOU to do it. You don't mind, do you? No, of course not. You're lovely, you!

EDIT: Bugfix. Updated the hitbox on the 'steer the turtleped' game to be less silly.

I stroke the turtle like crazy during 20 seconds before realizing I had to skip the last dialog line firt.

I played the 2nd level 20 times before realizing I could just say on the middle of the road...

Now I feel dumb. Thank you.

As usual, your game made me laugh out loud, as usual (and as Matthias), I like the low-fi approach and as usual, your mouth-made audio is great.
I like how you managed to make me play boring mini-games and feel satisfied about it.

The annoying thing is I also made a games with mini-games and funny-narration, but now I realize it's not as good :/

Oh man what an awesome game you made there. You should totally release the soundtrack :D
Buuut, one but here, am I the only one who can't seem to be able to read most of the text as it doesn't show up in the boxes? Most texts made no sense as it didn't show everything :(

Still fun game, fun minigames, and I was told to be a VILLAIN by that crazy lab goat. So I won. You did a great job

Woha, that was very long for a Ludum Dare game! Really liked the "music", very nice idea!

Here are some annotations:
1- In the 2nd minigame (the cars) maybe you inverted the graphics of the other cars, because it's looks like they are going backwards!
2- Last minigame is insanely hard. I cheated that by clicking with right mouse button (two timees= and move the mouse directly to the goal.

Ha, I didn't know you could even cheat in the last minigame. I actually hate that one, since it decided to just... not work (hence the ugly fix, I do apologise). The collision detection in the racing game is meant to have 'depth' to it, in that your handlebars can go in front of the cars on the top, since you're technically in front of them, but that's kinda hard to do with my, ahem, 'limited' art skills.

It was pretty fun - and certainly very funny! But the turnip challenge made me feel dizzy/sick and hurt my eyes (not sure if it was the flashing or the tension building up). That sort of ruined the fun for me.

Other than that - really well done! I'm impressed how much you managed to achieve in such a short amount of time!

Initially very funny and then I got a bit tired of reading. We think it needs a higher action/dialogue ratio. It was indeed ms paint-errific though, and we loved the soundtrack until our ears started bleeding.

Okay, that was funny, and the art and music style really meshed well with mood of the game, but that demonic abomination of an operation-like mini game is ridiculous! It took me half an hour, using a digitizer pen which should as precise as one can get. Finally with my resolution as low as it could go I got through. AAAAAAAAAAAAAAAAAAAAAH!

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

REMEMBER: The “Theme” category is only for the main theme (You are the Villain). Don’t penalize for not using Goats.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

We’ve identified the problem, and should have the page caching bugs fixed for next Ludum Dare.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.