(The contest is now over and the final deadline has been reached. Ryason55 won because he was the only one to submit anything. You can download his map from here.)

It's time to throw away your hammers and toolsets and give a friendly returning hug to your old pal SED2.

What does this mean? A new mapping contest!

This time contestants will be challenged to create a horror map; basically try to do a map that's scary or otherwise spooky and athmospheric or fits Halloween or horror. To quote myself:

Quote:

Originally Posted by Finzy

It wouldn't matter how big your map is, it'd depend more on how well you captured the feeling and the gameplay etc. I think this kind of a contest could work out pretty well, since most SS2 maps are just all about shooting, and it'd be nice to see what kind of athmospheric horror schemes you could create with SED2 (most maps are quite bright and lacking in sounds/athmosphere; this would be the opposite).

This should give you the basic idea. Just having zombies in it shouldn't be enough, you should try to give it an unique feeling with the use of sound effects and lighting and so on. The gameplay can be anything you want, and there are no size restrictions (your map could be as small as a single room or hallway if it's done well - though I encourage people to make it bigger than that). For singleplayer maps, a gameplay time of at least fifteen minutes is recommended, but it can be longer or smaller than that, depending on the size of the map.

Both DM and SP maps are allowed, and the contest will run until the middle or end of November (this ensures that everyone will have enough time to participate and finish their maps), depending on how fast we receive results (e.g if most of the contestants released their maps after four weeks, it'd be safe to shorten the time ). We'll go with middle of November first, I think that should be enough. ***EDIT - Extended, new deadline can be found at the end of this post!***

All maps will be reviewed equally on different aspects like graphics, gameplay, athmosphere and so on.

Actually wait a second, how are you going to review the maps with your "glitch bug" Jet? We'll need to sort out that one first. If you still have problems with it, drop me a PM and I'll try my best to help you get rid of it.

But how the hell are you going to play the maps if you can't see most of the models or the architecture, and the enemies and other items are invisible to you? I'm not gonna let you review anything like that. When we played DM Pro, you had to constanly ask me where you were on the map and you couldn't see anything, no other players, no projectiles or weapon flashes or anything, only some random models like pillars.