Evolve Character Mastery Guide For Hunters and Monsters

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Evolve Character Mastery Guide For Hunters and Monsters

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XP earned from completing challenges and objectives is contributed to player level – Level 40 being the highest. Each time a player levels up, he or she receives a Perk.

In addition to this, XP can improve the Hunters’ non-class specific loadout items and the Monster abilities. Keep an eye out on the ‘Character Mastery’ screen after each match to have a track of your progress.

Hunter Character Mastery

Abe’s Character Mastery

For the first tier, players are required to deal 14,000 damage. For the second tier, 29,000 damage must be dealt to the Monster and for the last tier, 12,000 headshot damage must be dealt to the Monster.

Stasis Grenades
For the first tier, you are required to slow down the Monster a total of 130 times. For the second tier, the Monster must be slowed down for a total of 800 second and for the last tier, the Monster must be kept slow for 3 seconds 160 times.

For the first tier, players must dark the Monster 15 different times. For the second tier, the Monster must be darted for 3,000 seconds and for the last tier, the Monster must be darted from a distance of 30-meters 60 times.

Rewards: Badge Foreground, Abe Elite Skin

Bucket’s Character Mastery

Guided Missile Launcher
For the first tier, you need to deal 9,000 damage. For the second tier, 25,000 damage must be dealt to the Monster and for the last tier, 390 direct hits to the Monster are required. Buffs for all three tiers add bonus damage.

Sentry Guns
Players receive increased range as a Buff for all three tiers.

For the first tier, you need to dish out 15,000 damage. For the second tier, you are required to dish out 20,000 damage to the Monster and for the last tier, you need to have at least 3 Sentry Guns firing at the same time for 30 times.

UAV
For the first tier, players are required to cover 3,000-meters in Hunt or Rescue.

For the second tier, you need to find the Monster a total of 30 times and for the last tier, you must find 25 Stage#1 Monster in either Hunt or Rescue. Buffs for all three tiers include increased tracker duration.

Rewards: Cabot, Badge Foreground, Bucket Elite Skin

Cabot’s Character Mastery

Rail Cannon
All Buffs for three tiers add increased damage. For the first tier, you need to dish out 12,000 damage. For the second tier, 34,000 damage must be dealt to the Monster and for the last tier, 26,000 headshot damage to the Monster must be dealt.

Damage Amplifier
For the first tier, you need to amplify 9,000 damage. For the second tier, amplify 24,000 damage to the Monster and for the last tier, amplify 54 damage during a single use 250 times. Buffs for all these tiers increase Energy Pool.

Dust Tagging
Buffs for all three tiers add increased radius. For the first tier, you need to reveal 70 creatures. For the second tier, you need to reveal the Monster 60 times and for the last tier, you need to reveal the Stage #1 Monster 25 times.

Rewards: Badge Foreground, Cabot Elite Skin

Caira’s Character Mastery

Napalm Grenade Launcher
For the first tier, dish out 3,300 damage. For the second tier, you need to dish out 4,000 damage to the Monster and for the last tier, get 170 direct hits on the Monster. Buff for all these tier increase your range.

Healing Grenade Launcher
Buff for all three tiers includes increased range on AOE burst.

For the first tier, you need to heal 32,000 damage. For the second tier, you are required to revive 15 teammates and for the last tier, you need to heal multiple teammates 900 times.

Acceleration Field
For the first tier, you need to cover a total of 2,200-meters using the Acceleration Field. For the second tier, provide a boost to your teammates 74 times and for the last tier, you need to cover 50-meters with teammate in a single match 100 times.

Rewards: Badge Foreground, Caira Elite Skin

Griffin’s Character Mastery

Gauss SMG
For all three tiers, you receive additional damage.

For the first tier, you need to dish out 10,000 damage. For the second tier, you need to deal 14,000 damage to the Monster and for the last tier; you need to deal 8,000 headshot damage to the Monster.

Harpoon Gun
For the first tier, you need to trap the Monster for one second 14 times.

For the second tier, you need to hold the Monster for a total of 115 seconds and for the third tier; you need to harpoon the Monster in the mid-air 80 times. For each tier, you shall receive increased range.

Sound Spikes
For each tier, you shall receive increased range.

For the first tier, you are required to plant 15 spikes at least 50-meters apart. For the second tier, you need to reveal the Monster 120 times and for the third tier; you need to reveal Stage #1 Monster 20 times in the Hunt Mode.

Rewards: Abe, Badge Foreground, Griffin Elite Skin

Hank’s Character Mastery

Laser Cutter
For the first tier, you need to dish out 6,000 damage.

For the second tier, you need to dish out 20,000 damage to the Monster and for the last tier, you need 5,000 headshot damage. Buff for all these tiers includes increased damage.

Shield Projector
The Buff for all three tiers adds increased capacity.

For the first tier, you need to shield your teammates from any damage 20 times. For the second tier, you need to shield 35,000 damage and for the last tier, you need to stop 30 teammates from being incapped.

Orbital Barrage
For the first tier, you need to dish out 6,600 damage.

For the second tier, you need to deal 24,000 damage to the Monster and for the last tier; you need damage the Monster 30 times from a distance more than 50-meters. The Buff for all three tiers adds increased damage.

Rewards: Bucket, Badge Foreground, Hank Elite Skin

Hyde’s Character Mastery

Flamethrower
You receive increased range from the Buff.

For the first tier, you need to deal 20,000 damage. For the second tier, you need to dish out 50,000 damage to the Monster and for the last tier, you need to dish out 50,000 residual burn damage.

Minigun
For the first tier, you need to dish out 4,500 damage.

For the second tier, you need to deal 15,000 damage to the Monster and for the last tier; you need to do 3,000 headshot damage to the Monster. You shall receive increased accuracy as a Buff.

Toxic Grenades
With each tier, you shall receive increased damage.

For the first tier, you need to do 11,000 damage. For the second tier, you need to do 32,000 damage to the Monster and for the last tier; you need to dish out 100 damage to the Monster using a single Toxic Grenade.

Rewards: Parnell, Badge Foreground, Hyde Elite Skin

Lazarus’s Character Mastery

Silenced Sniper Rifle
For the first tier, you need to place 200 targets on the Monster.

For the second tier, your teammates need to deal 270 damage by hitting your targets on the Monster and for the last tier; you need to have 150 headshot targets on the Monster. For each tier, you shall receive increased damage output.

Lazarus Device
For each tier, you shall receive a faster recharge rate.

For the first tier, you need to use the device a total of four times. For the second tier, you need to use device on teammates 28 times and for the last tier, you need to use the device on 3 teammates 25 times.

Personal Cloak
For the first tier, you need to cloak revive 7 creatures using the Lazarus Device.

For the second tier, you need to cloak revive 22 teammates using the Lazarus Device and for the final tier, you need to cloak revive 3 teammates in a single match for 25 times. For each tier, you shall receive increased duration.

Rewards: Caira, Badge Foreground, Lazarus Elite Skin

Maggie’s Character Mastery

Machine Pistol
For the first tier, you need to dish out 8,000 damage.

For the second tier, you need to deal 21,000 damage to the Monster and for the final tier; you need to deal 12,000 headshot damage to the Monster. For each tier, you shall receive increased damage as a Buff.

Harpoon Traps
For each tier, you shall receive increased range as a Buff.

For the first tier, you need to harpoon the Monster 40 times. For the second tier, you need to harpoon the Monsters 8 times in 14 different matches and for the final tier, you need to catch the Monster in 2 traps 50 times.

Pet Trapjaw
For the first tier, you need to follow Daisy for 2,600-meters.

For the second tier, you need to revive 10 downed teammates with Daisy and for the final tier; you need to revive 2 teammates in a single match 30 times. For each tier, you shall receive increased HP for Daisy as a Buff.

Rewards: Griffin, Badge Foreground, Maggie Elite Skin

Markov’s Character Mastery

Lightning Gun
For the first tier, you need to dish out 24,000 damage.

For the second tier, you are required to dish out 84,000 damage to the Monster and for the third tier, you need to do 23,000 chained damage. You shall receive increased range as a Buff for all three tiers.

Assault Rifle
For the first tier, you need to deal 4,000 damage.

For the second tier, you need to deal 18,000 damage to the Monster and for the final tier; you need to deal 10,000 headshot damage to the Monster.

As a Buff for these three tiers, you shall receive increased accuracy.

Arc Mines
For the first tier, you need to do 8,000 damage.

For the second tier, you need to deal 50,000 damage to the Monster and for the final tier; you need to damage the Monster with 2 Arc Mines without taking any damage 60 times. As a Buff, you shall receive increased damage.

Rewards: Hyde, Badge Foreground, Markov Elite Skin

Parnell’s Character Mastery

Combat Shotgun
For the first tier, you need to dish out 19,000 damage.

For the second tier, you need to deal 75,000 damage to the Monster and for the final tier; you are required to dish out 31,000 headshot damage to the Monster.

The Buff you shall receive from these tiers adds bonus damage.

Multifire Rocket Launcher
For the first tier, you need to dish out 32,000 damage.

For the second tier, you need to deal 64,000 damage to the Monster and for the final tier; you need to get 900 direct hits to the Monster.

The Buff you shall receive from these three tiers adds bonus damage to the Launcher.

Super Soldier
For the first tier, you need to deal 17,000 damage using the Super Soldier.

For the second tier, you need to dish out 58,000 damage to the Monster using the Super Soldier and for the third tier; you need to do 20,000 headshot damage using the Super Soldier.

For each tier, you shall receive increased duration as a Buff.

Rewards: Badge Foreground, Parnell Elite Skin

Val’s Character Mastery

Armor-Piercing Sniper Rifle
For the first tier, you need to place 12 targets on the Monster. For the second tier, your teammates need to deal 12,000 bonus damage to the Monster and for the final tier; you need to place 30 headshot targets on the Monster.

From these three tiers, you shall receive increased damage Buff.

MedGun
For the first tier, you need to heal 16,000 damage. For the second tier, you need to revive 12 downed teammates using the MedGun and for the final tier, you need to heal 40 teammates before they are incapped.

From these three tiers, you shall receive increased capacity for the MedGun as a Buff.

Tranquilizer Gun
For the first tier, you need to tranquilize the Monster 14 different times.

For the second tier, you need to tranquilize the Monster for 400 seconds and for the final tier, you need to tranquilize the Monster from 100-meters or 60 times.

From these three tiers, you shall receive increased duration for the Tranquilizer Gun as a Buff.

Rewards: Lazarus, Badge Foreground, Val Elite Skin

Monster Character Mastery

Goliath’s Character Mastery

Rock Throw
For the first stage, you need to deal 12,000 damage.

For the second stage, you need to damage multiple targets 35 times and for the final stage; you need to hit mid-air Hunters 150 times. As a Buff, you shall receive increased damage.

Leap Smash
For the first stage, you need to deal 12,000 damage. For the second stage, you need to damage multiple targets 50 times and for the final stage; you need to hit the Hunters from 20-meters 50 times.

As a Buff, you shall receive increased range.

Fire Breath
For the first stage, you need to deal 12,000 damage. For the second stage, you need to damage multiple targets 175 times and for the final stage; you need to hit mid-air Hunters for 80,000 damage.

As a Buff, you shall receive increased range.

Charge
For the first stage, you need to deal 8,000 damage. For the second stage, you need to damage multiple targets 50 times and for the final stage; you need to hit multiple Hunters 100 times. As a Buff, you shall receive increased duration.

Rewards: Kraken. Badge Foreground, Goliath Elite Skin

Kraken’s Character Mastery

Lightning Strike
For the first stage, you need to dish out 20,000 damage. For the second stage, you need to damage multiple targets 50 times and for the final stage; you need to dish out some damage to multiple Hunters 80 times.

As a Buff, you shall receive increased damage.

Banshee Mines
For the first stage, you need to dish out 27,000 damage. For the second stage, you need to dal 80,000 damage to the Hunters and for the final stage; you need to dish out some damage to multiple Hunters 60 times.

As a Buff, you shall receive increased damage.

Aftershock
For the first stage, you need to dish out 15,000 damage. For the second stage, you need to damage multiple targets 40 times and for the final stage; you need to dish out some damage to multiple Hunters 60 times.

As a Buff, you shall receive increased damage.

Vortex
For the first stage, you need to dish out 30,000 damage. For the second stage, you need to damage multiple targets 80 times and for the final stage; you need to knock back 360 mid-air Hunters.

As a Buff, you shall receive increased explosion radius.

Rewards: Wraith, Badge Foreground, Kraken Elite Skin

Wraith’s Character Mastery

Wrap Blast
For the first stage, you need to deal 30,000 damage. For the second stage, you need to damage multiple targets 90 times and for the final tier; you need to damage multiple Hunters 15 times. As a Buff, you’ll receive increased damage.

Abduction
For the first stage, you need to abduct a total of 35 targets. For the second stage, you need to abduct 45 mid-air Hunters and for the final tier; you need to abduct Hunters from a team 225 times.

As a Buff, you’ll receive increased range.

Decoy
For the first stage, you need to deal 12,500 damage using Decoy. For the second stage, you need to do 32,000 damage to Hunters using Decoy and for the final tier; you need to stealth pounce 30 times while staying invisible.

As a Buff, you’ll receive increased damage.

Supernova
For the first stage, you need to deal 34,500 damage using Supernova.

For the second stage, you need to do 125,000 damage to Hunters using Supernova and for the final tier; you need to dish out some damage using abilities 70 times while the Supernova is activated.

As a Buff, you’ll receive increased duration.

Rewards: Badge Foreground, Wraith Elite Skin

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