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Couldn't you guys just increase the amount of teams so we can all get to play? :o

Depends on what we're going to play. Eventually, we'll want some kind of elimination - that'll require a power of 2 of teams, as of the 32 teams starting there'll be 16 left in the next round, then 8, then 4, then 2, then 1. Although we probably won't start that way, it might be 4 groups of 8 teams with the best 4 of each advancing to the elimination round, starting at 16. But there's no need to take the best 4 out of 8 - it could be 4 out of 10 advancing as well, allowing for 40 teams.

Man, I didn't even think I was going to get eight teams involved and I wanted to run it over a fortnight. While, theoretically, I would love to have 40 teams because I want as many people involved as possible, i'm not sure how much I'm capable of for this first event. Forty teams means that I'm attempting to coordinate over two hundred people, plus casters. Time wise, 40 teams splits into eight groups of five, and each group will have nine fixtures meaning that I have to coordinate 80 games in the group phase alone. Assuming then that we only take the top team in each group, the elimination phase will consist of a further 16 games, which gives us 96 games to coordinate. Then, as the final is a best of three, we've got another two games, bringing us to 98 games. Assuming an average of two games a night, that leaves the total length of the tournament at just under two months.

Thirty-two teams, however, divides into eight groups of four, which gives six games per group and 48 games in total. So the full event will be 56 games. Not too mention the fact that the total number of humans I need to coordinate drops by 40.

As we stand, I already need more admins to volunteer to cope with the workload I have. I hope this makes sense, this is my first ever attempt at running an event like this and I want to put on the best show within my abilities. This is will - hopefully - be the first event of many, but for it to be a success I need to not take on too much, too soon.

If only the top team from each group gets past the group stage, have you considered double elimination instead?
Scheduling would be harder but the total number of games would be about the same and you don't risk the best two teams knocking each other out in the group stage.

If only the top team from each group gets past the group stage, have you considered double elimination instead?
Scheduling would be harder but the total number of games would be about the same and you don't risk the best two teams knocking each other out in the group stage.

I did consider that, but taking into account the differences in ability levels of teams, I'd rather give every team three definite games than two definite games. It just keeps more teams involved for longer. For the second season, I'll be using the results of this first event to seed teams, but I just don't have enough data right now.

Tonight or tomorrow, I will be sending out an email to all teams, casters and admins explaining the tournament rules and how everything works out on the admin side.

Right then registered team captains, an email has been sent to everyone who has given me an email address. Everyone who hasn't, get on it. We have many teams waiting for drop outs, so I will have to ruthless if I can't get hold teams in the next couple of days so I'll have to start subbing back ups in.

So are no more teams allowed? There's a ton of ronin signed up (including me). Someone email us and let's get a team together.

You're currently signed up on team Shichinin no Samurai (team 29 of 32) as cc//Nox, a ronin team led by WinstonBorges. If you are not on this team please let your confused former captain know, or contact your captain and get practicing together.