While all of the Pre-Pathfinder RPG Adventure Paths could be amazing with an 'Anniversary' upgrade, I think one of the most deserving is Serpent's Skull. The first three books are excellent, and get that real pulp adventure vibe a la Indiana Jones. But the last three were plagued with problems due to (as I understand it) writers missing deadlines and such. So the back half of the adventure kind of falls apart.

In my mind, it has been Paizo's only real 'failure', and I'd love to see them go back and fix it, as well as giving it a new coat of paint.

I'd love to see the original build for comparison. Those stats you posted basically make him a 20-point buy character. With a little juggling, that becomes: 18 Str|12 Dex|14 Con|8 Wis|13 Int|14 Cha after racial modifiers and the attribute boost at level 4. Would that be alright? I'm using it to gain an additional perform skill, giving him max ranks in Oratory and either Strings or Sing. It also means he can take Combat Expertise.

Also, hit points. Average per level? Max? Normal rolls? Which do you prefer?

Given the choice, and assuming a lack of objections, Nikolai Rogarvia sounds like a blast. And a Barbarian/Sorcerer/Dragon Disciple sounds very familiar.

But this guy is a leader of men, yes? The sheer force of personality he possesses would allow no less. So I'm getting this slightly mad idea for an Bard (Arcane Duelist)/Dragon Disciple. I also have no problems with him being blind. That's what the Blind-Fight chain is for. And after a few levels of Dragon Disciple (by level 10), he'd have short-ranged Blindsight. Problem solved!

He'd be pretty badass on the melee side thanks to Arcane Strike, and turning his leadership abilities towards encouraging the group during conflicts.

I'm just wondering if you'd let me use Alexite instead? He and Erion are fairly similar in concept, the only difference being that Alexite is the better skill-monkey and (eventually) the better damage dealer thanks to sneak attack. Both of them will take dips in the other class, so its not too much of an issue, but I thought I'd at least ask.

Don't worry. Assuming I get in, I'll be making wands as early as level six (and wondrous items & potions from level three or so), so I can sort you out.

Are you going with a Trapfinding Rogue? Because if I get in, I can do the trapfinding, which lets you pick up one of the cool Rogue Archetypes that replaces Trapfinding. Since there's going to be four people, there's going to be some need to fill the classic roles, and bassed on the applicants, there's going to be some ability overlap.

As a side note, assuming I DO get in, be prepared for Elsbeth to be really annoying to any Warforged characters (since she's going to go down the Renegade Mastermaker path at some point, she'll probably be studying any 'foreged in the group. Fair warning.

Cool beans. In that case, consider that to be Elsbeth's class should she be selected for play. The only caveat I would make is that when a class can 'disable traps like a rogue', Pathfinder gives them the Rogue's Trapfinding Class Feature. That particular conversion does not (and I think it should).

I think the Artificer inspired Pathfinder's Alchemist class, so the Artificer (who has a general skill, as opposed to a potion focus) could easily be an archetype of the Alchemist class, replacing Bombs, Discoveries, Mutagens, and Alchemy-specific stuff with Artificer-style abilities.

It makes their crafting feat progression similar to how a Ranger's Combat Style or Monk's bonus feats work (granting the Artificer some choice), as well as handling the lack of xp costs in item creation (thus needing a change in the craft reserve). I gave it a once-over, and it still has all the flavor and utility without breaking the system.

Which edition?
I have both books, but I have a preference for 2nd Edition.

Which Superhero Age?
Definitely a Dark Age (80's-90's) game. Modern day (or close enough) feels great. Alternatively, Bronze Age with a definite 007-meets-League of Extraordinary Gentlemen feel to it would be awesome.

Which style?
Gritty and Morally Ambiguous, with a little Fun mixed in. I always felt that the various Ultimate line of Marvel comics struck the right balance between comedy and tragedy. There always needs to be a balance. But I love to ask my superheroes the tough questions.

Which power level?
I'd love to see a progression, to be honest. Perhaps we start at 'high-street-level', move into 'normal' comic book threats, and graduate to the earth shattering stuff. But the last part has the least draw to me. Characters with limitations are far more interesting.

Which setting?
I have to say I love the idea of statting ourselves as like, PL 3 characters, and adding our powers later (after 'event x'). The Wildcards and Paragons settings are perfect excuses of this type of empowerment. But whatever the setting, superhumans should be rare. Or at least have all come into being during the same event.

Chronos:

I have the idea I've been kicking around for a superhero with time-based powers. And after reading a few issues of The Traveler, I'd really like to give it a shot. I'm imagining sime sort of dynamic array that includes effects like duplication (time clones), enhanced defenses (shifting out of phase with time or somesuch), and some 'counter' abilities (takes a blast fired at him and throws it back at you), and so on. Could easily start at street-level and progress into godlike status (because controlling time is pretty boss).

Okay, so I couldn't sleep, and my brain has cooked up the following. I apologise in advance for any terrible spelling or mangled grammar that spews from my sleep-deprived brain.

Elsbeth d'Cannith, Human Artificer:

Elsbeth was always a sickly child, born with a wasting sickness that crippled her from birth, and as such, she was largely ignored for much of her early childhood. All of that changed when her Dragonmark manifested. Not only did her parents pay her much more attention, but the House spent many resources ensuring that Beth could function under her own power as much as possible. The result was that Elsbeth could now walk (with a limp), and had enough stamina to get through a day's effort without severe fatigue. But her body still holds her back, much to her frustration. "The mind of an adventurer and the body of a scholar." This is how Beth usually describes herself.

Elsbeth is quite slender, although she could no longer be truly considered 'frail'. She is pretty, but tends not to look after her outward appearance. She dresses for function, not form, and has shown up to many a social event with soot on her face and grease on her hands from working. Much to the horror of her socialite mother, Beth regularly hacks off her hair to keep it boyishly short. Since she was about fifteen, no barber has touched her unruly crop of hair, and a brush goes through it infrequently.

If it couldn't be guessed by her appearance, Beth is something of a tomboy. She'd rather be exploring some dusty catacomb or tinkering with some manner of contraption than attend the endless cycle of parties and functions that the Houses and socialites of Sharn perpetrate.

@DM Hector:

If the UA-style flaws are allowed, I'd likely take a look at the Frail, Meager Fortitude, and Feeble flaws. Not because I'm particularly feat-hungry, but because I think they fit her thematically.

I have to ask, do we have a dedicated blaster? One of the main reasons I took Greed (Transmutation), is that it grants me access to Conjuration, Transmutation, and Evocation. I plan on her being a buffer and controller, with the odd blasting trick up her sleeve (which could be handled with UMD, to be honest).

So I'm looking for suggestions on what School to take.

At the moment it's a toss up between Greed (Transmutation)-Current, Sloth (Conjuration), or Envy (Abjuration). I like Enchantment, but losing both Conjuration and Transmutation isn't cool with me.

Looks like my Wizard will be heading for Loremaster instead of Cyphermage, then. Cool beans.

I'm thinking of switching races to Half-Elf. I haven't played one in ages, and I like the outcast element. Since we're sticking to Core, I'm guessing the Alternate Racial Traits are out of the question?

Just FYI, assuming I get accepted, I'd love to take a crack at the Cyphermage Prestige Class (Inner Sea Magic), as flavour-wise, the idea of a Varisian Wizard obsessed with ancient Thassilon, and the power of the runelords appeals to me. If you don't want me to do that (and stay core), Loremaster would be my alternate choice, I think.

New question: what starting gold will you be going with?

(On an unrelated note, I am also Australian. NSW, to be more precise.)

I'm currently brewing an idea for a Thassilonian Specialist Wizard. At present, I'm tossing up between Sloth (Conjuration), and Greed (Transmutation). My knowledge of Rise of the Runelords does not extend past the first encounters in book one, as I have never run it, and I've yet to play in a RotRL that went past it. I would plan on taking the Thassilonian Scholar Campaign trait, and probably the Dangerously Curious trait (so I can still use all the nifty spell-completion items that we'll no doubt find).

Okay, so for some reason I have a desire to play an Elf-like character after seeing the following image: Elven Barbarian, who runs around stabbing people with a pair of weapons and otherwise being awesome.

The idea is that he feels his rage is not entirely his alone. He has it sure, and it strengthens him, but its not his. As time goes on, the spiritual nature of his rage will grow deeper (Spirit Totem variant). Eventually I see him taking up the Rage Prophet prestige class at a later point.

Keep in mind this is all pretty rought right now, and subject to change (especially since my brain is currently full of Christmas food).