Now of course by that, I don’t mean that every adventure is a “who done it.” (Though I’ve done some of those.) I mean that every adventure has some element of the unknown, and that there are clues sprinkled throughout the adventure players can assemble into a picture of what’s really going on. Finding these clues is not always the heroes objective, and solving them is not always necessary to the plot, but I want to create opportunities for the player’s to have those “a-ha!” moments.

In the past these mysteries have been everything to “who is haunting a creepy orphanage”, to “why a baker wants an orc run out of town.” Broken Earth had many mysteries for the heroes to pursue, like where did the slavers who attacked their homes come from, and who or what is Phoenix?

Kronocalypse has it’s own set of mysteries. The first is the meteor that kicks off the campaign. However the heroes examine it, through magic or science, it is completely unlike anything they have seen before. Then their is the mystery of time travel: how does it work, and why is it happening.

My playtesters encountered another mystery last session. Who is John Mobius? He’s kind of designed to scream mystery, as he wears a mask, heavy cloak, and gloves, so that none of his actual skin shows. Not too surprisingly, the party was suspicious of him, but in the end they decided his offer of well-paying work was too good to pass up, so they are escorting him to the dwarven capitol of Ridhame.

I’m not going to reveal the secret of the Mobius family here since it’s a major spoiler, but if you’re a backer of the Kickstarter campaign, you can check out the GM’s portion of the playtest document to get the whole story.

On a final note. This is the last blog post of the Kronocalypse Kickstarter campaign. I’ve decided that I’m going to keep blogging, but I’m going to cut it back to once a week: every Tuesday. I’m also going to open it up beyond Kronocalypse, and blog about some of the other thing’s that we’ve got going on here at Sneak Attack Press.