-------------------------------------------------------------------------------------
---------------------------------Character Controls----------------------------------
-------------------------------------------------------------------------------------
This is the controls as given by the instruction manual.
_____________________________________________________________________________
/ Character Movement and Actions \
|----------------------------------------|------------------------------------|
| Move Character | Left Analog Stick |
| Aim Weapon/Look | Right Analog Stick |
| Change Position (Prone, Crouch, Stand) | Triangle |
| Jump | Square |
| Dive | Run + Triangle (Firmly) |
| Peek around Corner | Directional Buttons (Left/Right) |
| Fire/Throw/Deploy Weapon | R1 |
| Toggle Primary/Secondary Weapon | L1 (Tap) |
| Toggle Weapon to Semi/Full Auto | Hold L3 |
| Reload Weapon | Hold R3 |
| Activate Special Action Icons | X |
| Toggle Special Action Icons | Hold X + Directional Buttons |
| | (Left/Right) Then Release |
| Toggle Perspective | Directional Buttons (Up/Down) |
| Swim | Left Analog Stick |
| Submerge/Resurface (While Swimming) | Triangle (Tap) |
| Cycle through Teammates (Online) | Directional Buttons (Left/Right) |
| Change/Customize Weapon (Online) | R2 and Directional Buttons (All) |
\________________________________________|____________________________________/
-------------------------------------------------------------------------------------
--------------------------------Vehicle Actions--------------------------------------
-------------------------------------------------------------------------------------
| Mount/Dismount Vehicle | X |
| Accelerate | R1 |
| Reverse | L1 |
| Brake | Triangle |
| Steer | Left Analog Stick |
| Aim Weapon (When Operating Mounted Gun)| Right Analog Stick |
| Look | Right Analog Stick |
| Fire Weapon | R1 |
| Change Seats | Directional Buttons (Left/Right) |
| Reset Camera | Hold R3 |
\________________________________________|______________________________
Before beginning single player, it would be sensible to read the following
Section and familiarize yourself with different techniques and so forth that
Will make the game easier to complete.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Killing
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Killing the enemy is the key element of the game. If you can't kill them,
then you aren't going to be very good at SOCOM.
As soon as you start, you should see a set of crosshairs in the middle of
the screen. In order to kill someone, you must be shooting at them whilst
the crosshairs are over them.
|
__|__
/ \
----| + |----
\_____/
|
|
In the centre of the crosshairs is a little cross, or circle. In order to
hit the enemy, you'll need to get the cross onto them and shoot. Futhermore,
it's not just a case of shooting them and watching them die, you'll need to
consider where you shoot them. Shooting them in the leg will cause nothing
more than a limp, whilst a direct headshot will immediately kill them,
allowing you to focus on someone else.
_
_/ \_
/_____\ ________________________________________
|. .| Shooting here will give an instant kill
\ _ / ________________________________________
__| |__ ________________________________________
/ \ Two/Three shots required for this area
|| || More required if shot in arm
|| || _______________________________________
|| || _______________________________________
|| || As many as four shots needed
| _ | _______________________________________
| | | | _______________________________________
| | | | As many as six/seven shots needed
| | | | Likely to cause a limp
__| | | |__ ______________________________________
\___/ \___/
The above diagram simply highlights the various amounts of shots needed to
kill an enemy. You should always be looking for the chest, as the head can be
difficult to hit and the amount of bullets required for the legs and abdomen
can cause you to panic if they don't die, you hold the button in to kill them
and waste a load of bullets when you don't need to.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Grenades
------------------------------------------------------------------------------
------------------------------------------------------------------------------
You have two types of grenade at your disposal:
:::::::
: M67 :
:::::::
__
/ \ The M67 has a relatively high explosion radius. However, the shrapnel
| | it emits don't always follow the same pattern. This means that once
\__/ every so often, enemies will survive one that lands extremely near
them. The M67 also explodes slower than the HE.
::::::
: HE :
::::::
___
| | The HE has a relatively low explosion radius. However, because of
| | it's make-up, if it lands on top of the enemy they die immediately
|___| with no chance of survival - unlike the M67. The HE explodes quicker
than the M67
::::::::::::::::::::::::::::
: COMPARISON OF M67 AND HE :
::::::::::::::::::::::::::::
______________________________________________
/ M67 | HE \
|-----------------------|----------------------|
| Slow explosion time | Quick explosion time |
| High explosion radius | Low explosion radius |
| More range | Less range |
\_______________________|______________________/
You get 2 M67 or 2 HE per slot. You can pick up more from dead bodies if you
run out. The M67 is probably a better bet as you'll tend to use it to clear
out large groups of enemies as you see them.
::::::::::::::::::::::
: THROWING A GRENADE :
::::::::::::::::::::::
/
/ \
/ \
/ __ \
_/ \_ \
/______\ \
|||||| \
\ / \
__| |__ \
/ \ \
|| ||
|| ||
|| ||
When you throw a grenade, a yellow line will appear on screen. It is
something similar to the diagram above. If you're throwing it at head
height, then the distant end of the line is where it will land. If you're
throwing it through a window or door, then look at the top of the line. It
needs to be below the top of the window/doorframe or it will simply hit it
and rebound back towards you.
The angle of the grenade is also important. If you throw the grenade high into
the air, then it will explode in mid-air and do damage whatsoever. You need
to keep it at about head-height, perhaps up a little bit if you need to clear
a barrier.
When throwing the grenade, it is important to remember that unlike previous
versions, you don't stop to throw it. You're on the move and if you line up
your grenade and then run away, then the grenade won't go where you intended
it to go.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Dealing with Corners
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Since Socom 3 can be viewed in a third-person perspective, you can take
advantage of it to scan areas before you go around.
_____
| . / Key \__________________________
| . |-----|--------------------------\
| | . | Terrorists |
| | Y | Your position |
_____________________| \_____|__________________________/
Y
In the third perspective, your view should look something like this:
__
_/ \_ |
/______\ |
|||||| | _O_
\ / | /| |\
__| |__ | _O_ |_|
/ \ | /| |\ / \
|| || | |_|
|| || | / \
|| || |
I know the diagram is shocking, but it's just to give you an idea of what to
do. You'll be able to see round, which means you can line up your crosshairs
and lean out using the right directional button (in this example) to kill the
terrorists. Sometimes they'll have their back to you, so you'll have time to
shoot them in the head. If they're looking at you, then just get the crosshairs
over them and either burst or hold the button in until they die. Don't try to
be clever and only fire one shot, as you'll probably miss and then lose health
or ammo.
Before going round each corner in the single player, you should be checking
if there is anyone there by standing on the edge of the wall as demonstrated
above. This will give you a clear view into the next room or corridor and let
you know if it is clear to advance.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. Scoping
------------------------------------------------------------------------------
------------------------------------------------------------------------------
To get into scope, you must first select it as an attachment to your primary
weapon. Once in game, press up twice (considering you start in the 3rd person
perspective) and the game will go into scope.
:::::::::::: :::::::::::::
: 4X SCOPE : : 12X SCOPE :
:::::::::::: :::::::::::::
_________________________ _________________________
| _______ | | _______ |
| / | \ | | / | \ |
| / | \ | | / | \ |
| / | \ | | / \ |
| | ---o--- | | | |--; ; : ; ;--| |
| \ | / | | \ .: / |
| \ | / | | \ -` : / |
| X4.0 \___|___/ RANGE | | X12.0 \___|___/ RANGE |
|_________________________| |_________________________|
The 4X Scope has a set zoom The 12X Scope can be picked on sniper
in range. It takes a while to rifles such as the SR-25. It doesn't
come to a standstill to allow take as long to come to a standstill as
an easier shot. other scopes.
::::::::::::: ::::::::::::::::
: LOW SCOPE : : MEDIUM SCOPE :
::::::::::::: ::::::::::::::::
_________________________ _________________________
| _______ | | _______ |
| / | \ | | / | \ |
| / | \ | | / | \ |
| / : \ | | / | \ |
| |-----':'-----| | | |------o------| |
| \ : / | | \ | / |
| \ | / | | \ | / |
| X1.5 \___|___/ RANGE | | X3.0 \___|___/ RANGE |
|_________________________| |_________________________|
The Low Scope has X1.5 and The Medium Scope has X3.0 and X8.0
X3.0 zoom in modes. It is zoom in modes, however it is only
a relatively poor scope as useable after completing the single player
there isn't much distance game on captain.
available.
:::::::::::::: :::::::::::
: HIGH SCOPE : : THERMAL :
:::::::::::::: :::::::::::
_________________________ _________________________
| _______ | | _______ |
| / | \ | | / | \ |
| / | \ | | / | \ |
| / | \ | | / | \ |
| |------|------| | | |------o------| |
| \ | / | | \ | / |
| \ | / | | \ | / |
| X6.0 \___|___/ RANGE | | X4.0 \___|___/ RANGE |
|_________________________| |_________________________|
This is the best scope on The Thermal only has a X4.0 zoom in
the game. When used with an mode, but it shows landscape as blue
M16A2 it is deadly. It has and then any living thing as red.
X6.0, X10.0 and X16.0 zoom
in modes.
Scoping is a difficult technique to master. In the single player game, if you
pick the M4A1 you only have the Low Scope, Thermal and 4X Scope available.
These all require patience as you'll need to wait for them to stop moving
before you can place them over the head of the enemy. The M16A2 with High
Scope is a superb weapon, as it is basically a sniper rifle on automatic.
To scope a running enemy, put the crosshairs in front of them and try to
take account of the movement. If you've been lying/crouching/standing still
for a long period of time already then the scope should have stopped moving.
Put the scope into the path of the enemy and wait until they run into it
before firing. If you miss in single player, then they should stop and look
around giving you the chance to fire again. Sometimes they will lie down and
make it even easier for you to shoot them. Online, people will run away and
hide behind the nearest object they can find which means you won't have
another chance to shoot at them really. Online scoping is a difficult skill
to master and you'll only get so many scope kills no matter how often you play
the game.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Sniping
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This is just a brief section to provide you with a few sniping techniques for
the offline and online sections of the game.
_________________
/ Sniping Offline \___________________________________________________________
\_________________/
Sniping offline is much easier than sniping online. If you intend to snipe
offline, then pick an SR-25 and attach an SD and a scope. This should provide
you with a good basis for maintaining stealth and ensuring you don't alert the
enemy to your presence. One of the benefits of sniping is that the enemy are
unaware of your presence and you are able to pick them off at distance before
they can locate you.
In order to snipe, you should follow the steps listed below. These will allow
you to be more accurate with your shots.
_______________________________________________________________________
/ Step | Advice \
|------|----------------------------------------------------------------|
| 1 | Lying down steadies the scope and allows greater accuracy |
| 2 | A one hit kill sniper rifle is not necessarily the best choice |
| 3 | A silenced sniper rifle will ensure stealth |
\______|________________________________________________________________/
They may seem like basic points, but they appear to be basic points that are
often overlooked by people. Due to the M87ELR's ability to get a one hit
kill, it is automatically the choice of many people who want to snipe. It's
generally a mistake as if you miss you might not get another chance. The
beauty of the SR-25 with suppressor is that even if you miss then you have
another chance to get a shot in quickly due to the SR's reload function. You
don't have to reload after every shot you take.
________________
/ Sniping Online \____________________________________________________________
\________________/
Sniping online is much more difficult than sniping offline. Where you can lie
for hours in the same place offline, people will soon find you and kill you in
the online mode. In order to take advantage of sniping on the large open maps,
you need to consider a number of factors that may be of some use to you.
___________________________________________________________________________
/ Step | Advice \
|------|--------------------------------------------------------------------|
| 1 | Lying down steadies the scope and allows greater accuracy |
| 2 | Change position every so often to keep the opponent guessing with |
| | regards to your whereabouts |
| 3 | Ensure that you change position the next round if your sniping |
| | position is uncovered during the current round |
| 4 | Change sniping position every so often even if your current |
| | position is undiscovered - this will allow you to cover another |
| | area of the map |
| 5 | If you have unlocked the Ghillie Suit, then use them to blend into |
| | the surroundings |
| 6 | A silenced SR-25 or SASR is much stealthier than a one hit kill |
| | sniper rifle which can be extremely loud and easy to locate |
\______|____________________________________________________________________/
Following the above steps won't make you a better sniper overnight, but if
you're new to the game then they should provide some basic tips that you can
use and improve on yourself. The problem with sniping is being consistently
good. If you rip a team to shreds over a particular area of the map one
round and go to the same place, people will become wise to you and either
not go to that area of the map or find you and shoot you before you can kill
anyone.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Stealth
------------------------------------------------------------------------------
------------------------------------------------------------------------------
The first thing to mention about maintaining stealth is the need for a
silenced weapon. If the guards can hear you shooting at their mates then they
aren't going to assume that it's the boss firing a pellet gun at them to panic
them. If you follow the weapon selections I recommend, you should be able to
maintain a large degree of stealth.
Furthermore, stealth will require a lack of confrontation and you would be
best advised to pick a scope and pick enemies off at distance rather than
getting into close range gunfights that will blow your cover.
-------------------------------------------------------------------------------------
-------------------------------Issuing Commands--------------------------------------
-------------------------------------------------------------------------------------
In order to activate team commands, you can either hold circle and talk into
the headset or you can tap circle and follow the on-screen menu to find what
you are looking for. There are three options available regarding team
commands:
ABLE
BRAVO
FIRETEAM
ABLE refers to you and Jester, however only Jester will follow the commands.
BRAVO refers to the two other seals who are with you.
FIRETEAM refers to all three seals who are with you.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: NOTE: For the purposes of the following section, I shall be referring to :
: the menu with regards to instructions - not the headset. :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Deploy
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This allows you to ask a member of the fireteam to deploy a grenade, a
flashbang, a smoke grenade or a satchel at a specific point. In order to get
the team to deploy the necessary item, point your crosshairs at the point and
hit circle. Go to deploy, hit X and then select the item you wish to deploy.
In order to deploy a satchel, look down at the ground and follow the
instructions above.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Fire At Will
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This will give your team permission to fire at will. In order to complete the
game with greater ease, I recommend that you allow the team to Fire At Will
at the beginning of every mission. If you wish to play it stealthily in order
to get a Grade A or above, then don't allow them to fire at will.
It simply means that as soon as they are capable of getting a shot on a
terrorist, they will take him down without waiting for your permission. If
you don't let them, then you'll have to do a lot of the work yourself.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Follow
------------------------------------------------------------------------------
------------------------------------------------------------------------------
If you have previously sent either Able or Bravo to another navpoint on the
map, they will still be waiting there. In order to get them to follow your
route around the map again, then simply go to follow and confirm it. You
should get a message through the speakers confirming that they are coming
back to you.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. Move To ...
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This will send a member of the fireteam to a navpoint on the map. Once there,
they will wait for furhter instructions. Use this whenever you want to clear
a route to the next navpoint. If you are low on health during a mission,
try sending the Bravo unit to the next navpoint, telling them to fire at will.
They should remove all threats and enable you to make it through to the next
checkpoint without dying.
You can also instruct members of the fireteam to "Move to Crosshairs". This
means that wherever your crosshairs are when you make the command, the
fireteam (the members of it that you commanded to move) will make their way
to the crosshairs and await further instructions.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Breach
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This instructs your team to breach a closed door, or an area through an open
door where you haven't been yet, to clear the area of all hostiles making it
safe for you to go through. This is best used if you have low health and need
to make it through to the next checkpoint.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Overwatch
------------------------------------------------------------------------------
------------------------------------------------------------------------------
You can tell Bravo to go and overlook a position. They will simply "overwatch"
the navpoint (as the name suggests). Use in conjunction with the fire at will
command to ensure maximum efficiency.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. Clear Area
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This instructions members of the fireteam to clear the area of all hostiles.
This is best used whenever your crosshairs are pointing into a room through
a window or another such example. This ensures that your fireteam move in
and clear the area quickly whilst you avoid losing health.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. Mount
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Instruct a member of your team to mount a turret. This is useful whenever
you are driving a truck and want a member of the team on the turret whilst
you drive.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
IX. Action
------------------------------------------------------------------------------
------------------------------------------------------------------------------
After pointing the crosshairs at a particular point, you can tell a teammate
to perform an action using this command.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
X. Hold Position
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This instructs members of the fireteam to hold their position until you issue
further instructions.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XI. Hold Fire
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This is the opposite of fire at will and ensures that the fireteam wait for
instructions to shoot before doing so. If they are concerned about the safety
of the team and feel they can ensure the teams stealth, they will eliminate
the enemy and claim "The hostile was getting too close. I had to fire."
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XII. Regroup
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This orders members of the fireteam to come to your position immediately.
Before moving on to another objective, it is advisable that you instruct your
team to do this just to ensure that they do regroup and follow you. Otherwise
you could run off only to find that no-one is following you and you'll have to
do the rest of the mission by yourself.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIII. Escort
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This tells the team to take care of the friendly VIP/Hostage or whatever who
is following you and help lead them to the location you specify. This is best
used if you intend to charge through to the extraction point. This method
ensures that the friendly person doesn't get hurt or killed whilst you are
clearing the path for them.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIV. Cover Target
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This instructs members of the fireteam to cover a target of your
specification.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XV. Get Down
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Tells your teammates to drop to the ground to avoid enemy fire. This is best
used whenever your team are receiving fire from a number of directions and
need to take cover before they die.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XVI. Dismount
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This instructs members of the fireteam to dismount any turret they may be on
when you issue the order.
-------------------------------------------------------------------------------------
------------------------------Mission Walkthroughs-----------------------------------
-------------------------------------------------------------------------------------
The following is a detailed walkthrough of the guides for Commander and
Captain difficulty levels but also work for Ensign. I won't really be addressing
many sub-objectives
as this is how to complete the game to get the unlockables.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Deep Strike
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Estimated Mission Difficulty: 2/10
______________________________________________________________________
/ | SPECTER | JESTER | KILLJOY | SIMPLE \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY | M4A1 | M4A1 | M4A1 | M4A1 |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 |
| ATTACHMENT 2 | 4X SCOPE | EMPTY | EMPTY | EMPTY |
| SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 |
| ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR |
| EQUIPMENT 1 | SATCHEL | M67 | M67 | M67 |
| EQUIPMENT 2 | AT-4 | AT-4 | AT-4 | AT-4 |
\______________|_____________|_____________|_____________|_____________/
Objective: Rendezvous with Resistance
As soon as you start, jump in the truck and hold R1 in. Don't let go of the
button until you reach Charlie. There's nothing you can do against the enemy
trucks if you're driving, so just focus on getting to Charlie as quickly as
possible. Having done this, get out of the truck and head up the ramp like part
to meet the resistance leaders.
***Checkpoint***
Objective: Ambush Convoy
This is extremely easy. Head to DELTA and wait. As soon as you see the truck
come, take out your AT4 and hit it just before it stops. Another member of
either the resistance or your team should fire a rocket at the other truck.
The third truck will have about 5 or 6 Terrorists in it. They'll run towards
you, so maintain a stealthy profile and use your SD to take them down. Having
taken down the chargers, there will probably be one behind the truck that's
not blown up. Run around and kill him.
***Checkpoint***
Objective: Secure Fortified Well
Get into the truck that isn't blown up. There are 6 seats available, you only
need 4. Head to Echo. When the team asy you should leave the truck, do so.
Make your way towards the well on foot. There is a guy outside. Take him down
and then tell your team to FIRE AT WILL from this point onwards. There are two
Terrorists on the wall. Use your scope and wait until it stops moving before
placing it over their head and firing. Move inside the compound. Take your time
and ensure you don't lose unnecessary chunks of health. Your radar is crucial
here. Go to the building in the north west of the compound and kill everyone
in here before disabling the radio. Go up the ladder and kill the person on
the perimeter wall that you can see. Make a few laps of the wall to make sure
you've got everyone and when you have you've successfully completed the
objective.
***Checkpoint***
Objective: Destroy Radio Tower
Get in the truck outside (south-east). If you didn't disable the radio, then
there will be quite a few terrorists who have swarmed here. You can simply
ignore them. Follow the checkpoints round. Before you get to Juliet, you'll
have a few terrorists firing at you. Don't worry about them. They won't hit
you and you can either run them over or let Jester (he's usually the one on
the gun) take them down. When you reach the rampway closed off by the gate,
get out and head up. The necessary area will look something like this:
E RADIOTOWER |
| |
\_____________________/
.
____________ _________________________ |
| | | | F |
| | | | F |
| | | | F |
|____________| |_________________________| F |
. F |
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF |
-> ______________________/
-> -> ________________/
____________________________/
_____
/ Key \___________________________________
|-----|-----------------------------------\
| . | Terrorists |
| E | Entry Point |
| -> | Direction you are going |
| F | Fence |
\_____|___________________________________/
Head up and through the gap in the fence. Immediately take down the bloke
indicated on the above map. Run through the buildings now, checking as you go.
There will be one outside the building directly beside this one. Take him down.
You will hear gunshots going on around you, but this part is simple. From the
map, you can see where the Entry point is. Go through, look down at the base
of the tower and plant the satchel. Run away and wait for the cinematic to show
it blowing up.
***Checkpoint***
Objective: Meet with Resistance Leader
Run back down the rampway and get in the truck you abandoned. Terrorists
will come from the east, but when you get in the truck, Jester gets in the
gun and he'll kill them. Wait for the other two members of your team to get
in. As you make your way along the route, you'll encounter one truck which
tries to block your past. Simply go to it's left and avoid it. Get out at
Xray and meet the resistance leader.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Escalation
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Estimated Mission Difficulty: 3/10
______________________________________________________________________
/ | SPECTER | JESTER | KILLJOY | SIMPLE \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY | M4A1 | M4A1 | M4A1 | M4A1 |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 |
| ATTACHMENT 2 | 4X SCOPE | EMPTY | EMPTY | EMPTY |
| SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 |
| ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR |
| EQUIPMENT 1 | SATCHEL | SATCHEL | M67 | M67 |
| EQUIPMENT 2 | DESIGNATOR | AT-4 | AT-4 | AT-4 |
\______________|_____________|_____________|_____________|_____________/
Objective: Destroy Bridge
As soon as you come round the corner, as you approach Charlie that is, you
will see two blokes on the rock in front of you. Scope in, wait for the scope
to settle and shoot them in the head. If you miss, then they tend to lie down
with their heads poking out over the rock. Fire one shot at a time at their
head until they die. Once this is done, move forward. You'll see a cinematic of
a helicopter being shot down by the enemy. You'll need to rescue the pilot.
Use your scope and shoot anyone you can see in the head. Move forward and check
your radar as you go. Your radar is crucial as, unlike the online mode, it
tells you where the enemy are. Once you've killed all visible enemies, approach
the pilot. He'll automatically follow you. Head across the river to Delta and
then proceed on with the mission.
***Checkpoint***
Now you'll need to destroy the bridge. Head up and you'll be told that there
is enemy armoury approaching your position. Get out your Designator and wait.
As soon as the tank stops, zoom in with the designator and hold R1. When the
timer goes down, it is only a matter of seconds until the tank blows up. Look
across the river now, and you'll see three guys. Scope the one on the turret
and any others standing still. Occasionally one of them will go down into the
river and come across to you. Shoot him if he does. Make your way towards the
bridge and you should see two people across on the other side. Kill them and
plant the satchel.
***Checkpoint***
Objective: Secure Main Gate
Head to Foxtrot. As you approach you should see and hear the gunfire. There
are only about 4 Terrorists. Scope the one that you can see as you approach.
They are looking the other way to you, so simply line your shots up and shoot
them down. Once these 4 are removed, you've completed the objective.
***Checkpoint***
Objective: Demolish Supply Depot
As soon as you enter the city, go left. Two guys will come through. Kill them.
Make a right and you'll see another one. Kill him and then go around the
corner. You should be greeted by one running across the courtyard. Remove him
and then make a right up the stairs, shooting the bloke at the end of the
alleywall. Make your way through the city slowly. Take your time at corners
and line your shots up. As you approach the depot, you should see a short
cinematic with two terrorists running to the turret.
***Checkpoint***
At this point, I tend to just rush in. They can't aim very well, so if you're
good you can take them really easily. However, the best bet is probably to
run in and dive down, scoping them. Go left and shoot the enemy through the
open entranceway into the building. Run in and remove all threats visible.
Plant the satchel in the middle of the floor. It doesn't matter if you haven't
killed everyone. Once it is planted, run away. You'll be told that the mission
has been a success.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Ripostes Primer
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Estimated Mission Difficulty: 1/10
______________________________________________________________________
/ | SPECTER | JESTER | KILLJOY | SIMPLE \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY | M4A1 | M4A1 | SR-25 | M4A1 |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR1 | SUPPRESSOR2 |
| ATTACHMENT 2 | THERMAL | THERMAL | THERMAL | THERMAL |
| SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 |
| ATTACHMENT | EMPTY | EMPTY | SUPPRESSOR | EMPTY |
| EQUIPMENT 1 | C4 | EMPTY | EMPTY | EMPTY |
| EQUIPMENT 2 | AT-4 | AT-4 | EMPTY | AT-4 |
\______________|_____________|_____________|_____________|_____________/
Objective: Disable Launcher Site 1
Follow the map along the route. Tell your team to FIRE AT WILL. There are
two enemies walking along the route ahead of you towards you. Kill them. Move
along the road and when you come to a hut, there is an enemy inside. Remove
him. As you approach the site, look to the North and you should see a few
enemies either standing around or walking very slowly. Scope them and then
move to the little entrance into the site. Lie down and take out the one on
top of the tanker and the two on ground level. Run in and plant C4 on the
missile launcher.
***Checkpoint***
Objective: Disable Launcher Site 2
As you make your way to the site, you'll be told to destroy the ZSU. To do
so, you'll need to fire an AT4 at it. It's on your way, so there's no reason
not to. Before you go in, there are two guys standing at either side of the
entrance. Kill them and then scan the area with thermal. Remove all threats
with headshots and then fire the AT4. Proceed along to the next site. You'll
need to think carefully about this one as it isn't "unbusy" so to speak.
As you approach, look directly in front of you with Thermal and scope the two
guys further out. Look to your right, through the fence, and you should see
another terrorist. Kill him. You should then be told that there is an enemy
Technical making it's way towards you. Wait for it and scope the occupants.
Move inside via the furthest entrance. Continue to scope with thermal at
regular intervals and remove all threats before planting C4 on the missile.
***Checkpoint***
Objective: Disable Launcher Site 3
Follow the map and scope in. Before you can leave this missile site, you'll
need to kill the two enemies you can see in your scope. Firing a shot at the
enemy on the right tends to make him lie down. He is much easier to hit then.
The other enemy, who is probably running, will simply start to limp and try
to get to cover. Once they are removed, make your way forward and go out onto
the road. You should be confronted by an enemy Technical again. Kill the
occupants who are sitting in the driver seat and on the turret. Steal the car
and then head to Kilo followed by Lima. Continue past the missile and then get
out. There will be two enemies behind the building you just past.
BUILDINGWITH
VISIBLEOPEN _____
DOOR / Key \____________
|-----|------------\
MISSILE OTHERBUILDING . | . | Terrorists |
SITE WITHTERRORISTS . \_____|____________/
BEHINDIT
Once you've removed them, run to the launcher and plant C4.
***Checkpoint***
Objective: Disable Launcher Site 4
Make your way through the tunnels towards the missile site. As soon as you
go in the tunnels, follow it round and the first proper corner you come to
there will be an enemy there. He isn't looking, so measure up a headshot to
conserve bullets. Continue through and take out the two that you see ahead.
Now look across and take out the one you can see there. Continue to make your
way through the caves, referring to the map if you get lost. As soon as you
come outside, crouch at the entrance and zoom in with thermal. You should see
an enemy ahead with his back turned. Scope him in the head. Proceed to scope
the other two you can see. Look to the north and half way up the cliffs there
will be another enemy. Shoot him and then run down to the missile site to
plant the C4 and complete the mission.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. In The Balance
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Estimated Mission Difficulty: 6/10
______________________________________________________________________
/ | SPECTER | JESTER | KILLJOY | SIMPLE \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY | M16A2 | M16A2 | M16A2 | M16A2 |
| ATTACHMENT 1 | HIGH SCOPE | HIGH SCOPE | HIGH SCOPE | HIGH SCOPE |
| ATTACHMENT 2 | EMPTY | EMPTY | EMPTY | EMPTY |
| SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 |
| ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR |
| EQUIPMENT 1 | M67 | M67 | M67 | M67 |
| EQUIPMENT 2 | DESIGNATOR | M67 | M67 | M67 |
\______________|_____________|_____________|_____________|_____________/
Objective: Defend North Position
As soon as the game starts, head to the north point. There will be four waves
of attack at the position. Go to the wall a few metres back from the turret
where the CHA men are and crouch down. You will be able to see pretty much
everywhere across the plain and run very little risk of getting shot. The
M16A2 is the ultimate weapon on this level as it's high scope allows you to
get them relatively easily from distance. The first wave will come from the
right of the large rock about 175 metres directly in front of the turret.
Having seen off this wave (watch for those that come too near - remember to
tell your team to FIRE AT WILL), there will be a second wave from the East. At
this point, I always run to the central point and wait a minute. Then scope
in with your M16A2 and shoot the idle standers by the turrets. When they are
dead, make your way back to where you were previous and deal with the next
wave. The final wave will see a tank, but it does no damage at all if you
continue to sit in the same place. The benfit of this particular camping space
is that the AI doesn't seem to notice you, so you can sit and pick off any
Terrorists that have run beside the turret to try and find you. Use your
designator to remove the tank and then the objective should be completed. If
it isn't, have a look around the rocks and so forth as there will be one that
you've missed.
***Checkpoint***
Objective: Defend Centre Position
Again, the M16A2 will do the job here. When you come to the centre outpost,
you will see a turret with the CHA man. Ignore them. Look at the cliff on the
left. Stand up there and use your M16A2 scope from there. Look down to the
city walls, and you should see something along these lines:
_____________ . ________________________________
CITY WALL . . CITY WALL
_____________ RRRRRR . ________________________________
RRRRRR . .
_____
/ Key \___________________________
|-----|---------------------------\
| R | Rock |
| . | Terrorist Positions |
\_____|___________________________/
The Terrorist positions are crucial, as this is where they will consistently
appear every time a new 'wave' is announced. I advise that you never move from
the position I told you about. If you are unclear of where that is, refer to
this brief diagram:
___ ____________
\_ | ____ |
|/
This is a heavy-duty weapon, however it allows you a free kill if used right.
You can sit behind a rock somewhere, wait until an enemy comes into view and
fire it straight at them to get the kill. It is also effective against
vehicles.
____________________________________
/ \
| LOAD |------------ | |
\____________________________________/
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLIV. PMN MINES
------------------------------------------------------------------------------
------------------------------------------------------------------------------
________
|________|
-|________|-
These pressure mines can be extremely effective if planted in undergrowth
or out of obvious view. They can be used to block off a route or they can
simply be used to try and hold the seals up whilst the terrorists are getting
into their positions.
____________________________________
/ \
| LOAD |--------- | |
\____________________________________/
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLV. IW-80 A2
------------------------------------------------------------------------------
------------------------------------------------------------------------------
______________________
| __------
'''```\ \```/ /
\_\ '-'
LOAD |--------------- |
ACCURACY |------------ |
FIRE MODES 1 4444
VOLUME |------------ |
FIRE RATE |--------------- |
FIRE RANGE |----------- |
________________ _________________ ______________ ___________________
| _________ | | __ | | | | _ ___ _ _ _ |
| \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ |
| ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
| THERMAL | SUPPRESSOR 1 | RED DOT
| LOW SCOPE | SUPPRESSOR 2 | RIFLE LASER
| MEDIUM SCOPE | | FRONT GRIP
| HIGH SCOPE | |
| 4X SCOPE | |
----------------------------------------------------------------------------
Analysis:
This is a magnificent gun. Great at close and long range, available with a
scope and suppressor and also an amazing fire rate, there is no weapon
available to match it. You will need to complete the game on Admiral to
unlock it.
Recommended Attachments:
- High Scope/Front Grip
- Suppressor 1
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLVI. STG-77
------------------------------------------------------------------------------
------------------------------------------------------------------------------
_________________
| `----------
| __.... .''```````
|__.'`\ \ / /
'-' /_/
LOAD |------------- |
ACCURACY |------------ |
FIRE MODES 1 4444
VOLUME |----------- |
FIRE RATE |-------------- |
FIRE RANGE |--------- |
________________ _________________ ______________ ___________________
| _________ | | __ | | | | _ ___ _ _ _ |
| \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ |
| ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
M203 FRAG | 4X SCOPE | SUPPRESSOR 1 | FRONT GRIP
M203 SMOKE | LOW SCOPE | | RIFLE LASER
M203 HE | MEDIUM SCOPE | |
M203 RED SMOKE | | |
----------------------------------------------------------------------------
Analysis:
This is an excellent weapon. It is only available once you have completed
the game on Admiral mode, but it is an incredibly good weapon both at
distance and long range due to the scope and suppressor option.
Recommended Attachments:
- Medium Scope
- Suppressor 1
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLVII. M203 FRAG
------------------------------------------------------------------------------
------------------------------------------------------------------------------
_____
| `'.
|_____.'
Fired from an M203, these grenades explode on impact causing immediate
death. Unlike normal frag grenades, there is no time delay and no throwing
action. A simple press of the fire button will launch a grenade into the
air.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLVIII. M203 SMOKE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
_____
| `'.
|_____.'
Fired from an M203, these grenades explode on impact causing immediate
smoke. Unlike normal smoke grenades, there is no time delay and no throwing
action. A simple press of the fire button will launch a grenade into the
air. They perform the same function as regular smoke grenades.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
IL. M203 HE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
_____
| `'.
|_____.'
Fired from an M203, these grenades explode on impact causing immediate
death. Unlike normal HE grenades, there is no time delay and no throwing
action. A simple press of the fire button will launch a grenade into the
air.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
L. M203 RED SMOKE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
_____
| `'.
|_____.'
Fired from an M203, these grenades explode on impact causing immediate
smoke. Unlike normal smoke grenades, there is no time delay and no throwing
action. A simple press of the fire button will launch a grenade into the
air. They perform the same function as regular red smoke grenades.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LI. THERMAL
------------------------------------------------------------------------------
------------------------------------------------------------------------------
_____________
| `. The Thermal scope provides a 4X scope with all heat
| ) shown as red. Dead bodies are shown as blue for "cold".
|______________.'
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LII. LOW SCOPE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
.---------. The low scope provides a 1.5X and 3.0X scope ranges.
|_________.'
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LIII. HIGH SCOPE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
__________________
| '. The high scope provides a 6.0X, 10.0X and 16.0X scope
|__________________.' ranges.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LIV. RED DOT
------------------------------------------------------------------------------
------------------------------------------------------------------------------
____
|____| This produces a large red dot in the middle of the crosshairs and
allows the user increased aim.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LV. 4X SCOPE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
______
|______) This provides a 4X Scope in view.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LVI. 12X SCOPE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
____________
|___________|) This provides a 12X Scope in view.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LVII. RIFLE LASER
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Can be useful if you're having an off day and need a bigger area to aim at.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LVIII. SUPPRESSOR 1
------------------------------------------------------------------------------
------------------------------------------------------------------------------
____________
|____________| This adds a silencer to the weapon and ensures stealth.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LIX. SUPPRESSOR 2
------------------------------------------------------------------------------
------------------------------------------------------------------------------
_____
|_____| This adds a silencer to the weapon and ensures stealth.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LX. BI-POD 1
------------------------------------------------------------------------------
------------------------------------------------------------------------------
/\ Ensures greater accuracy whenever the user is lying down.
/ \
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LXI. BI-POD 2
------------------------------------------------------------------------------
------------------------------------------------------------------------------
/\ Ensures greater accuracy whenever the user is lying down.
/ \
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LXII. BI-POD 3
------------------------------------------------------------------------------
------------------------------------------------------------------------------
/\ Ensures greater accuracy whenever the user is lying down.
/ \
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LXIII. MEDIUM SCOPE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
_______
|_______|] This provides a 3.0X and 8.0X scope in view and is only available
when the game is completed on Captain mode.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LXIV. FRONT GRIP
------------------------------------------------------------------------------
------------------------------------------------------------------------------
|| The Front Grip ensures greater accuracy for the weapon but is only
available when the game is completed on captain mode.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
LXV. GHILLIE SUIT
------------------------------------------------------------------------------
------------------------------------------------------------------------------
_________________________________________________________________
| | |
| __ | __ |
| _/ \_ | _/ \_ |
| /______\ | /______\ |
| |||||| | |||||| |
| \ / | \ / |
| __| |__ | __| |__ |
| /\/\/\/\/\ | |||||||||| |
| |/\/\/\/\| | |||||||||| |
| |\/\/\/\/| | |||||||||| |
| |/\/\/\/\| | |||||||||| |
| |\/\/\/\/| | |||||||||| |
| |/\/\/\/\| | |||||||||| |
| |\/\||/\/| | |||||||||| |
| |/\/||\/\| | |||||||||| |
| |\/\||/\/| | |||||||||| |
| ___|/\/||\/\|___ | ___||||||||||___ |
| [_______||_______] | [_______||_______] |
| | |
| NET COVERING GHILLIE SUIT | GRASS COVERING GHILLIE SUIT |
|________________________________|________________________________|
The Ghillie suit is a camouflage suit which puts the player in a grass-covered
costume or a net covered costume to try and ensure that they are less
noticeable to the enemy. The Ghillie costume cannot be changed once selected
(once the game has started this means). It also counts as a slot of your
weaponry and is relatively heavy for costume. It can only be unlocked once
the game has been completed on Commander.
------------------------------------------------------------------------------------
--------------------------------Weapons Stats/info-----------------------------------
-------------------------------------------------------------------------------------
Weapons will be rated by me in the following categories.
Load: How much it weighs.
Volume: How loud it is.
Accuracy: How accurate it is.
Fire Rate: How fast it shoots.
Fire Range: How far is shoots.
Overall: My personal opinion on the weapon.
I will also inculde info and input on the weapon.
==============================================================================
A) SEALs (SEAL)
==============================================================================
SEALs generally have lighter, less powerful weapons. With Mobility and
Efficiency in mind, they fight for the good of the free world.
------------------------------------------------------------------------------
M4A1 (a.01)
------------------------------------------------------------------------------
Range: 95 Meters
Silenced Range: 65 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 7/10
Volume: 6/10
Accuracy: 6/10
Fire Rate: 7.5/10
Fire Range: 5/10
Overall: 9/10
Attachments:
Front Grip
Rifle Laser
Suppressor 1
Suppressor 2
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal
M203 Frag
M203 HE
M203 Smoke
M203 Red Smoke
One of my favorite assault rifles to use, the M4A1 brings a lot to the table.
It's a little heavy, but it's a very balanced weapon and can be equipped with
a lot of good attachments.
------------------------------------------------------------------------------
M8 (a.02)
------------------------------------------------------------------------------
Range: 95 Meters
Silenced Range: 75 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 6/10
Volume: 5.5/10
Accuracy: 6/10
Fire Rate: 8/10
Fire Range: 5/10
Overall: 7/10
Attachments:
Bipod 1
Suppressor 1
Suppressor 2
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal
GL-36 Frag
ZX25 Airburst
At first glance, this looks like a better, lighter M4. But it lacks accuracy
attachments outside of the Bipod, dropping it's rating a little with me.
It's lighter than the M4, and a lot of other Assualt Rifles, but it is the
only weapon able to equip the Airburst Grenades, which is it's saving grace.
------------------------------------------------------------------------------
M16A2 (a.03)
------------------------------------------------------------------------------
Range: 115 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds.
Fire Modes: Single Shot, 3-Shot Burst
Load: 6.5/10
Volume: 6.5/10
Accuracy: 6.5/10
Fire Rate: 9/10
Fire Range: 6/10
Overall: 8.5/10
Attachments:
Rifle Laser
Red Dot
4X Scope
Low Scope
Medium Scope
High Scope
Thermal
M203 Frag
M203 HE
M203 Smoke
M203 Red Smoke
This gun is an absolute beast at long ranges, due to it being able to equip a
High Scope. It has a high fire rate as well, so it can handle itself in close
combat, provided you remember that it's not Full Auto.
------------------------------------------------------------------------------
M14 (a.04)
------------------------------------------------------------------------------
Range: 115 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 6/10
Volume: 6.5/10
Accuracy: 6.3/10
Fire Rate: 7.5/10
Fire Range: 6/10
Overall: 8/10
Attachments:
Rifle Laser
Bipod 3
4X Scope
12X Scope
Low Scope
Medium Scope
High Scope
Thermal
The predecessor to the M16 is just as good about as good the M16 is, but is
lighter and can go Full Auto.
I prefer the M16, due to it being able to equip M203's, but if you are looking
for a Long Range Assualt Rifle, you should definitely look at this.
------------------------------------------------------------------------------
IW-80 A2 (a.05)
------------------------------------------------------------------------------
Range: 115 Meters
Silenced Range: 95 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 8.5/10
Volume: 6/10
Accuracy: 6.5/10
Fire Rate: 7/10
Fire Range: 6/10
Overall: 8/10
Attachments:
Front Grip
Rifle Laser
Suppressor 1
Suppressor 2
Red Dot
4X Scope
Low Scope
Medium Scope
High Scope
Thermal
(You can unlock this gun by beating Single Player on Admiral)
The ultimate weapon of SOCOM II is a shadow of it's former self, but it is
still a formidable weapon.
Capable at long ranges, it's as good as the M14 and M16, but with one slight
advantage. It can use suppressors.
In scope, it's not as stable as the previous two however, and it is really
heavy, so don't plan on carrying much else.
------------------------------------------------------------------------------
HK36 (a.06)
------------------------------------------------------------------------------
Range: 95 Meters
Silenced Range: 75 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, 2-shot Burst, Full Auto
Load: 6.5/10
Volume: 6.5/10
Accuracy: 6/10
Fire Rate: 8.5/10
Fire Range: 5/10
Overall: 8/10
Attachments:
Front Grip
Rifle Laser
Suppressor 1
Suppressor 2
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal
GL-36 Frag
This is a good gun and is better in close combat than the M4 is.
Use it if you expect a lot of close-to-medium combat battles.
------------------------------------------------------------------------------
HK5 (a.07)
------------------------------------------------------------------------------
Range: 45 Meters
Silenced Range: 35 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, 3-Shot burst, Full Auto
Load: 4/10
Volume: 5.5/10
Accuracy: 5.5/10
Fire Rate: 9/10
Fire Range: 3/10
Overall: 7/10
Attachments:
Rifle Laser
Suppressor 2
Red Dot
This is the SEALs best Submachine gun in my opinion.
Low Range, High Fire Rate sums it up nicely.
It is a little bit weaker than Assault Rifles, but it shoots faster to
compensate. Bring some extra ammo for this, and you'll be good to go.
------------------------------------------------------------------------------
HK7 (a.08)
------------------------------------------------------------------------------
Range: 45 Meters
Silenced Range: 35 Meters
Chest Shots to Kill: 3
Clip Capacity: 20 Rounds
Fire Modes: Single Shot, Full Auto
Load: 5.5/10
Volume: 5/10
Accuracy: 5/10
Fire Rate: 10/10
Fire Range: 2.5/10
Overall: 5/10
Attachments:
Rifle Laser
Suppressor 2
Red Dot
I really don't see the point of using this over the HK5. It shoots faster,
but the clip is so small, it's not even worth it.
Bring double ammo if you plan on using it.
------------------------------------------------------------------------------
MK .48 (a.10)
------------------------------------------------------------------------------
Range: 95 Meters
Silenced Range: N/A
Chest Shots to Kill: 2
Clip Capacity: 100 Rounds
Fire Modes: Full Auto
Load: 9/10
Volume: 8/10
Accuracy: 4.5/10
Fire Rate: 8/10
Fire Range: 4.5/10
Overall: 8/10
Attachments:
Front Grip
Rifle Laser
Bipod 1
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal
This gun solidifies the term, "Run and Gun".
Strap on a Rifle Laser and Front Grip and let the bullets fly.
------------------------------------------------------------------------------
M60E3 (a.10)
------------------------------------------------------------------------------
Range: 95 Meters
Silenced Range: N/A
Chest Shots to Kill: 2
Clip Capacity: 100 Rounds
Fire Modes: Full Auto
Load: 7/10
Volume: 8.5/10
Accuracy: 4/10
Fire Rate: 6/10
Fire Range: 4.5/10
Overall: 7/10
Attachments:
Bipod 2
I'd like to think of this as more a fixed position machine gun than a Run and
Gun.
Still a good weapon, just not as refined as the MK .48.
------------------------------------------------------------------------------
M4-90 (a.11)
------------------------------------------------------------------------------
Range: 15 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity:
Fire Modes: Single Shot
Load: 9/10
Volume: 7.5/10
Accuracy: 3/10
Fire Rate: 1.3/10
Fire Range: 1.5/10
Overall: 7/10
Attachments:
Rifle Laser
Slug Ammo
It's heavier compared to the 12 Gauge Pump, but it's still good for knocking
people down for an easy kill.
------------------------------------------------------------------------------
12 Gauge Pump (a.12)
------------------------------------------------------------------------------
Range: 15 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity:
Fire Modes: Single Shot
Load: 8/10
Volume: 7/10
Accuracy: 3.3/10
Fire Rate: 1/10
Fire Range: 1.5/10
Overall: 7.5/10
Attachments:
Rifle Laser
Slug Ammo
Lighter version of the M4-90. Not much else to say here.
------------------------------------------------------------------------------
SR-25 (a.13)
------------------------------------------------------------------------------
Range: 125 Meters
Silenced Range: 115 Meters
Chest Shots to Kill: 2
Clip Capacity: 10 Rounds
Fire Modes: Single Shot
Load: 6.5/10
Volume: 7/10
Accuracy: 7/10
Fire Rate: 2.5/10
Fire Range: 10/10
Overall: 8/10
Attachments:
Bipod 3
Suppressor 1
4X Scope
12X Scope
Low Scope
Medium Scope
Thermal
Great Sniper Rifle for Silenced Attacks.
Loses points for the lack of the High Scope, but the Medium scope works almost
as well.
------------------------------------------------------------------------------
M87ELR (a.14)
------------------------------------------------------------------------------
Range: Unknown (Limitless?)
Silenced Range: N/A
Chest Shots to Kill: 1
Clip Capacity: 10 Rounds
Fire Modes: Single Shot
Load: 10/10
Volume: 8.5/10
Accuracy: 7.5/10
Fire Rate: 0.5/10
Fire Range: 10/10
Overall: 7.5/10
Attachments:
Bipod 3
4X Scope
12X Scope
Low Scope
Medium Scope
High Scope
Thermal
This gun is great for one shot kills, but it lacks any silenced options and
is very heavy.
------------------------------------------------------------------------------
M40A1 (a.15)
------------------------------------------------------------------------------
Range: Unknown
Silenced Range: N/A
Chest Shots to Kill: 2
Clip Capacity: 5 Rounds
Fire Modes: Single Shot
Load: 6/10
Volume: 7/10
Accuracy: 7.5/10
Fire Rate: 0.5/10
Fire Range: 10/10
Overall: 6/10
Attachments:
Bipod 3
4X Scope
12X Scope
Low Scope
Medium Scope
Thermal
Not as great as it used to be. It's fairly light though, so if you need to be
mobile, or carry an AT-4, it's alright.
------------------------------------------------------------------------------
L96AW (a.16)
------------------------------------------------------------------------------
Range: Unknown
Silenced Range: N/A
Chest Shots to Kill: 2
Clip Capacity: 10 Rounds
Fire Modes: Single Shot
Load: 8.5/10
Volume: 7/10
Accuracy: 8.5/10
Fire Rate: 0.5/10
Fire Range: 10/10
Overall: 7/10
Attachments:
Bipod 3
4X Scope
12X Scope
Low Scope
Medium Scope
High Scope
Thermal
A good Sniper Rifle, albiet not as strong as the M87.
------------------------------------------------------------------------------
Mark 23 (Pistol) (a.17)
------------------------------------------------------------------------------
Range: 55 Meters
Silenced Range: 25 Meters
Chest Shots to Kill: 2
Clip Capacity: 12 Rounds
Fire Modes: Single Shot
Load: 2.7/10
Volume: 5.5/10
Accuracy: 3.3/10
Fire Rate: 3/10
Fire Range: 3/10
Overall: 7/10
Attachments:
Suppressor
Pistol Laser
Good Pistol with Good Power, but lacking a high Fire Rate.
------------------------------------------------------------------------------
226 (Pistol) (a.18)
------------------------------------------------------------------------------
Range: 55 Meters
Silenced Range: 25 Meters
Chest Shots to Kill: 3
Clip Capacity: 15 Rounds
Fire Modes: Single Shot
Load: 2.5/10
Volume: 4/10
Accuracy: 3/10
Fire Rate: 6/10
Fire Range: 2.7/10
Overall: 7/10
Attachments:
Suppressor
Pistol Laser
This is the Mark 23's opposite. Decent power, Good Fire Rate.
------------------------------------------------------------------------------
9mm Pistol (Pistol) (a.19)
------------------------------------------------------------------------------
Range: 55 Meters
Silenced Range: 25 Meters
Chest Shots to Kill: 3
Clip Capacity: 15 Rounds
Fire Modes: Single Shot
Load: 1/10
Volume: 3.7/10
Accuracy: 3/10
Fire Rate: 7/10
Fire Range: 2.7/10
Overall: 7/10
Attachments:
Suppressor
Pistol Laser
This is a pistol with the same basic stats as the 226.
It's a lot lighter with a smaller Magazine.
==============================================================================
B) Terrorists (Terr)
==============================================================================
Terrorists prefer a less stealthy approach than SEALs, opting for heavy
Firepower.
------------------------------------------------------------------------------
AK-47 (b.01)
------------------------------------------------------------------------------
Range: 95 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 6.5/10
Volume: 7/10
Accuracy: 5.5/10
Fire Rate: 7/10
Fire Range: 5/10
Overall: 7/10
Attachments:
Rifle Laser
4X Scope
Low Scope
Medium Scope
GL-36 Frag
A good gun for close to mid-range combat.
------------------------------------------------------------------------------
552 (b.02)
------------------------------------------------------------------------------
Range: 95 Meters
Silenced Range: 65 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 rounds
Fire Modes: Single Shot, 3-Shot Burst, Full Auto
Load: 7/10
Volume: 6.5/10
Accuracy: 6/10
Fire Rate: 8.5/10
Fire Range: 5/10
Overall: 8/10
Attachments:
Front Grip
Rifle Laser
Suppressor 1
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal
A good Terroist Counterpart to the Hk36, it's a little heavier though.
------------------------------------------------------------------------------
AG-94 (b.03)
------------------------------------------------------------------------------
Range: 95 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, 2-Shot Burst, Full Auto
Load: 7.5/10
Volume: 6.5/10
Accuracy: 7/10
Fire Rate: 7.5/10
Fire Range: 5/10
Overall: 8/10
Attachments:
Rifle Laser
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal
A great rifle for mid-range combat. It's a little heavy however.
------------------------------------------------------------------------------
M16A2 (b.04)
------------------------------------------------------------------------------
Range: 115 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds.
Fire Modes: Single Shot, 3-Shot Burst
Load: 6.5/10
Volume: 6.5/10
Accuracy: 6.5/10
Fire Rate: 9/10
Fire Range: 6/10
Overall: 8.5/10
Attachments:
Rifle Laser
Red Dot
4X Scope
Low Scope
Medium Scope
High Scope
Thermal
M203 Frag
M203 HE
M203 Smoke
M203 Red Smoke
This gun is an absolute beast at long ranges, due to it being able to equip a
High Scope. It has a high fire rate as well, so it can handle itself in close
combat, provided you remember that it's not Full Auto.
------------------------------------------------------------------------------
RA-14 (b.05)
------------------------------------------------------------------------------
Range: 95 Meters
Silenced Range: 65 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 7/10
Volume: 6/10
Accuracy: 5.5/10
Fire Rate: 8.5/10
Fire Range: 5/10
Overall: 9/10
Attachments:
Front Grip
Rifle Laser
Suppressor 1
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal
GL-36 Frag
My second favorite rifle on the Terrorist side. Basically, a semi-clone of the
M4A1.
It works well on all occasions.
------------------------------------------------------------------------------
STG 77 (b.06)
------------------------------------------------------------------------------
Range: 115 meters
Silenced Range: 95 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 6/10
Volume: 5.5/10
Accuracy: 5/10
Fire Rate: 7/10
Fire Range: 5/10
Overall: 9/10
Attachments:
Front Grip
Rifle Laser
Suppressor 1
4X Scope
Low Scope
Medium Scope
M203 Frag
M203 He
M203 Smoke
M203 Red Smoke
It's a lot like the RA-14, except lighter with more range, and somewhat
lesser stats.
It has better grenade launcher attachements, and is my favorite Terrorist
Rifle.
------------------------------------------------------------------------------
9mm Sub (b.07)
------------------------------------------------------------------------------
Range: 35 Meters
Silenced Range: 25 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 4/10
Volume: 6/10
Accuracy: 4.5/10
Fire Rate: 10/10
Fire Range: 2.5/10
Overall: 7/10
Attachments:
Rifle Laser
Suppressor 1
Decent Submachine Gun with excellent Fire Rate.
------------------------------------------------------------------------------
F90 (b.08)
------------------------------------------------------------------------------
Range: 55 Meters
Silenced Range: 45 Meters
Chest Shots to Kill: 3
Clip Capacity: 50 rounds
Fire Modes: Single Shot
Load: 5.5/10
Volume: 5.5/10
Accuracy: 5.5/10
Fire Rate: 10/10
Fire Range: 3/10
Overall: 8/10
Attachments:
Suppressor 1
F90 is very good. Probably the best Submachine Gun in the game.
------------------------------------------------------------------------------
ATK-74 (b.09)
------------------------------------------------------------------------------
Range: 95 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 45 rounds
Fire Modes: Single Shot, Full Auto
Load: 7.5/10
Volume: 7.5/10
Accuracy: 4/10
Fire Rate: 6.5/10
Fire Range: 4.5/10
Overall: 7.5/10
Attachments:
Rifle Laser
Bipod 1
4X Scope
Low Scope
Medium Scope
Thermal
A machine gun/assault rifle, this gun does it's job very well.
------------------------------------------------------------------------------
M60E3 (b.10)
------------------------------------------------------------------------------
Range: 95 Meters
Silenced Range: N/A
Chest Shots to Kill: 2
Clip Capacity: 100 Rounds
Fire Modes: Full Auto
Load: 7/10
Volume: 8.5/10
Accuracy: 4/10
Fire Rate: 6/10
Fire Range: 4.5/10
Overall: 7/10
Attachments:
Bipod 2
The Terrorists also gets this gun. It's got a larger clip than the ATK, but
lacks accuracy and attachments.
------------------------------------------------------------------------------
TA 12 Gauge (b.11)
------------------------------------------------------------------------------
Range: 15 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 12 rounds
Fire Modes: Single Shot
Load: 9/10
Volume: 7/10
Accuracy: 2.5/10
Fire Rate: 1.3/10
Fire Range: 1.5/10
Overall: 7.5/10
Attachments:
Rifle Laser
Slug Ammo
Basically the same as the M4-90, but with 4 more rounds.
------------------------------------------------------------------------------
12 Gauge Pump (b.12)
------------------------------------------------------------------------------
Range: 15 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 8 rounds
Fire Modes: Single Shot
Load: 8/10
Volume: 7/10
Accuracy: 3.3/10
Fire Rate: 1/10
Fire Range: 1.5/10
Overall: 7.5/10
Attachments:
Rifle Laser
Slug Ammo
Lighter version of the TA-12, with less ammo. Not much else to say here.
------------------------------------------------------------------------------
SASR (b.13)
------------------------------------------------------------------------------
Range: 125 Meters
Silenced Range: 115 Meters
Chest Shots to Kill: 2
Clip Capacity: 10 Rounds
Fire Modes: Single Shot
Load: 7/10
Volume: 6.5/10
Accuracy: 6.5/10
Fire Rate: 3/10
Fire Range: 10/10
Overall: 8/10
Attachments:
Suppressor 1
4X Scope
12X Scope
Low Scope
Medium Scope
Thermal
Terrorist Version of the SR. Very good Rifle, though it lacks a Medium scope.
------------------------------------------------------------------------------
M82A1A (b.14)
------------------------------------------------------------------------------
Range: Unknown
Silenced Range: N/A
Chest Shots to Kill: 1
Clip Capacity: 10 Rounds
Fire Modes: Single Shot
Load: 10/10
Volume: 8.5/10
Accuracy: 7/10
Fire Rate: 0.5/10
Fire Range: 10/10
Overall: 7.5/10
Attachments:
Bipod 2
4X Scope
12X Scope
Low Scope
Medium Scope
High Scope
Thermal
Terroist counterpart of the M87, it's a great rifle for one shot kills.
------------------------------------------------------------------------------
L96AW (b.15)
------------------------------------------------------------------------------
Range: Unknown
Silenced Range: N/A
Chest Shots to Kill: 2
Clip Capacity: 10 Rounds
Fire Modes: Single Shot
Load: 8.5/10
Volume: 7/10
Accuracy: 8.5/10
Fire Rate: 0.5/10
Fire Range: 10/10
Overall: 7/10
Attachments:
Bipod 3
4X Scope
12X Scope
Low Scope
Medium Scope
High Scope
Thermal
A good Sniper Rifle, albiet not as strong as the M82.
------------------------------------------------------------------------------
DE .50 (Pistol) (b.16)
------------------------------------------------------------------------------
Range: 55 Meters
Silenced Range: N/A
Chest Shots to Kill: 2
Clip Capacity: 7 Rounds
Fire Modes: Single Shot
Load: 4/10
Volume: 6/10
Accuracy: 3/10
Fire Rate: 3/10
Fire Range: 3.5/10
Overall: 7/10
Attachments:
Pistol Laser
Heavy as hell for a pistol, but one shot can really damage someone.
The only pistol without a Suppressor.
------------------------------------------------------------------------------
Model 18 (Pistol) (b.17)
------------------------------------------------------------------------------
Range: 55 Meters
Silenced Range: 45 Meters
Chest Shots to Kill: 3
Clip Capacity: 17 Rounds
Fire Modes: Single Shot, Full Auto
Load: 2.5/10
Volume: 4.5/10
Accuracy: 2.7/10
Fire Rate: 10/10
Fire Range: 3/10
Overall: 7/10
Attachments:
Suppressor
Pistol Laser
The only Full Auto Pistol, this gun will make short work of anyone that gets
close to you.
------------------------------------------------------------------------------
F57 (Pistol) (b.18)
------------------------------------------------------------------------------
Range: 55 Meters
Silenced Range: 45 Meters
Chest Shots to Kill: 3
Clip Capacity: 20 rounds
Fire Modes: Single Shot
Load: 2/10
Volume: 4.5/10
Accuracy: 3.5/10
Fire Rate: 3.8/10
Fire Range: 3/10
Overall: 7/10
Attachments:
Suppressor
Pistol Laser
Another good pistol. It's light and packs 20 rounds.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3. Attachments (Atta)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
These little doo-hickeys can enhance your weapons greatly.
------------------------------------------------------------------------------
Rifle Laser (c.01)
------------------------------------------------------------------------------
Load: 2/10
Overall: 7/10
Weapons:
M4A1
M16A2
M14
IW-80 A2
HK36
HK5
HK7
MK .48
M4-90
12 Gauge Pump
AK-47
552
AG-94
RA-14
STG 77
9mm Sub
ATK-74
TA-12 Gauge
Great Attachment for increasing your accuracy.
------------------------------------------------------------------------------
Front Grip (c.02)
------------------------------------------------------------------------------
Load: 3/10
Overall: 8/10
Weapons:
M4A1
IW-80 A2
HK36
Mk .48
552
RA-14
STG 77
(Unlock by beating Captain on Single Player)
Even better attachment for increasing your accuracy. It's a little bit more
rare.
------------------------------------------------------------------------------
Suppressor 1 (c.03)
------------------------------------------------------------------------------
Load: 3.5/10
Overall: 7/10
Weapons:
M4A1
M8
IW-80 A2
HK36
SR-25
552
RA-14
STG 77
9mm Sub
F90
SASR
A silencer geared toward long range combat. Is slightly louder than Suppressor
2, though it doesn't cut down on Fire Range.
------------------------------------------------------------------------------
Suppressor 2 (c.04)
------------------------------------------------------------------------------
Load: 3/10
Overall: 7/10
Weapons:
M4A1
M8
IW-80 A2
HK 36
HK5
HK7
A close range Suppressor exclusive to the SEAL side, it cuts on Fire Range,
but provides maximum suppression.
------------------------------------------------------------------------------
Red Dot (c.05)
------------------------------------------------------------------------------
Load: 1/10
Overall: 3/10
Weapons:
M4A1
M8
M16A2
IW-80 A2
HK36
HK5
HK7
MK. 48
552
AG-94
RA-14
Provides Minimal zoom, but you don't lose scope in full-auto.
------------------------------------------------------------------------------
4X Scope (c.06)
------------------------------------------------------------------------------
Load: 1.5/10
Overall: 7/10
Weapons:
M4A1
M8
M16A2
M14
IW-80 A2
HK36
MK .48
SR-25
M87ELR
M40A1
L96AW
AK-47
552
AG-94
RA-14
STG 77
ATK-74
SASR
M82A1A
A decent, light scope that provides 4X magnification.
------------------------------------------------------------------------------
12X Scope (c.07)
------------------------------------------------------------------------------
Load: 4/10
Overall: 6/10
Weapons:
M14
SR-25
M87ELR
M40A1
L96AW
SASR
M82A1A
A scope that provides 12X Magnification. The High Scope is far superior.
Use it if you need the extra magnification over the Medium Scope, or if you
haven't unlocked the Medium Scope yet.
------------------------------------------------------------------------------
Low Scope (c.08)
------------------------------------------------------------------------------
Load: 2/10
Overall: 6/10
Weapons:
M4A1
M8
M16A2
IW-80 A2
HK36
MK .48
SR-25
M87ELR
M40A1
L96AW
AK-47
552
AG-94
RA-14
STG 77
ATK-74
SASR
M82A1A
A weak scope that provides 1X and 3X magnification.
------------------------------------------------------------------------------
Medium Scope (c.09)
------------------------------------------------------------------------------
Load: 3/10
Overall: 9/10
Weapons:
M4A1
M8
M16A2
IW-80 A2
HK36
MK .48
SR-25
M87ELR
M40A1
L96AW
AK-47
552
AG-94
RA-14
STG 77
ATK-74
SASR
M82A1A
(Unlock by beating Captain on Single Player)
This is such a great scope. Replaces the 4X Scope for the most part when you
get it.
Provides 3X and 8X Magnification.
------------------------------------------------------------------------------
High Scope (c.10)
------------------------------------------------------------------------------
Load: 4.5/10
Overall: 10/10
Weapons:
M16A2
M14
IW-80 A2
M87ELR
L96AW
M82A1A
The single best scope in the game. If you want to fight long range, pick this.
It's only flaw is the amount of weapons it can be used on.
------------------------------------------------------------------------------
Thermal (c.11)
------------------------------------------------------------------------------
Load: 6.5/10
Overall: 6/10
Weapons:
M4A1
M8
M16A2
M14
IW-80 A2
HK36
MK .48
SR-25
M87ELR
M40A1
L96AW
552
AG-94
RA-14
ATK-77
SASR
M82A1A
A Heavy scope that provides 4X Magnification plus Thermal View.
Good for picking people out of bushes, but I would rather use another
attachment.
------------------------------------------------------------------------------
M203 Frag (c.12)
------------------------------------------------------------------------------
Clip Capacity: 3 rounds
Load: 5.5/10
Overall: 7/10
Weapons:
M4A1
M16A2
STG 77
Launches a Frag Grenade. Long Reload Time.
------------------------------------------------------------------------------
M203 HE (c.13)
------------------------------------------------------------------------------
Clip Capacity: 3 rounds
Load: 5.5/10
Overall: 7/10
Weapons:
M4A1
M16A2
STG 77
Launches a HE Grenade. Long Reload Time.
------------------------------------------------------------------------------
M203 Smoke (c.14)
------------------------------------------------------------------------------
Clip Capacity: 3 rounds
Load: 4/10
Overall: 4/10
Weapons:
M4A1
M16A2
STG 77
Launches a Smoke Grenade. Long Reload Time.
------------------------------------------------------------------------------
M203 Red Smoke (c.15)
------------------------------------------------------------------------------
Clip Capacity: 3 rounds
Load: 4/10
Overall: 4/10
Weapons:
M4A1
M16A2
STG 77
Launches a Red Smoke Grenade. Long Reload Time.
------------------------------------------------------------------------------
GL-36 Frag (c.16)
------------------------------------------------------------------------------
Clip Capacity: 3 rounds
Load: 5.5/10
Overall: 7/10
Weapons:
M8
MK-36
AK-47
RA-14
Launches a Frag Grenade. Long Reload Time.
------------------------------------------------------------------------------
ZX25 Airburst (c.17)
------------------------------------------------------------------------------
Clip Capacity: 5 rounds
Load: 6/10
Overall: 9/10
Weapons: M8
The best Grenade Lancher in the game. Airburst explode either when the grenade
comes into contact with a hard surface, or when it has be "locked" at a set
distance.
To lock a grenade, point a wall at the range you want it to explode at, hold
Fire, then the next grenade will explode at that range.
------------------------------------------------------------------------------
Bipod 1 (c.18)
------------------------------------------------------------------------------
Load: 3.5/10
Overall: 5/10
Weapons:
M8
MK .48
ATK-74
Increases accuracy when proned. It's the same as the other Bipods.
------------------------------------------------------------------------------
Bipod 2 (c.19)
------------------------------------------------------------------------------
Load: 3.5/10
Overall: 5/10
Weapons:
M60E3
M87A1A
Increases accuracy when proned. It's the same as the other Bipods.
------------------------------------------------------------------------------
Bipod 3 (c.20)
------------------------------------------------------------------------------
Load: 3.5/10
Overall: 5/10
Weapons:
M14
SR-25
M87ELR
M40A1
L96AW
Increases accuracy when proned. It's the same as the other Bipods.
------------------------------------------------------------------------------
Slug Ammo (c.21)
------------------------------------------------------------------------------
Load: 2.5/10
Overall: 3/10
Weapons:
M4-90
12 Gauge Pump
TA 12 Gauge
This increases your shotguns range by quite a bit. Remember to reload it!
------------------------------------------------------------------------------
Suppressor (Pistol) (c.22)
------------------------------------------------------------------------------
Load: 1.5/10
Overall: 7/10
Weapons:
Mark 23
226
9mm Pistol
Model 18
F57
Suppresses your pistol fire.
------------------------------------------------------------------------------
Pistol Laser (c.23)
------------------------------------------------------------------------------
Load: 1.5/10
Overall: 7/10
Weapons:
Mark 23
226
9mm Pistol
DE .50
Model 18
F57
Increases your pistol accuracy.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
4. Sub Equip (Nade)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Grenades and Rockets and Mines, oh my!
------------------------------------------------------------------------------
M67 (d.01)
------------------------------------------------------------------------------
Clip Capacity: 2 Grenades
Load: 3/10
Overall: 7/10
Your standard Fragmentation Grenade. Shreds personel, but lacks somewhat on
armor.
------------------------------------------------------------------------------
HE (d.02)
------------------------------------------------------------------------------
Clip Capacity: 2 Grenades
Load: 3/10
Overall: 7/10
High Explosive Grenade. Can kill people within the blast radius and damages
vehicles as well.
------------------------------------------------------------------------------
Smoke (d.03)
------------------------------------------------------------------------------
Clip Capacity: 2 Grenades
Load: 0/10
Overall: 5/10
Creates a Smoke Screen.
------------------------------------------------------------------------------
Red Smoke (d.04)
------------------------------------------------------------------------------
Clip Capacity: 2 Grenades
Load: 0/10
Overall: 5/10
Smoke. Except Red.
------------------------------------------------------------------------------
Flashbang (d.05)
------------------------------------------------------------------------------
Clip Capacity: 2 Grenades
Load: 1.5/10
Overall: 6/10
Blinds people.
------------------------------------------------------------------------------
AT-4 (d.06)
------------------------------------------------------------------------------
Clip Capacity: 1 round
Load: 6.5/10
Fire Rate: 0.1/10
Fire Range: 9/10
Overall: 7.5/10
Shoots an AT-4 HEAT Round. Can damage or destroy armor.
------------------------------------------------------------------------------
RPG-7 (d.07)
------------------------------------------------------------------------------
Clip Capacity: 2 rounds
Load: 6.5/10
Fire Rate: 0.1/10
Fire Range: 5/10
Overall: 7.5/10
Shoots an RPG. Can damage or destroy armor.
------------------------------------------------------------------------------
PMN Mine (d.08)
------------------------------------------------------------------------------
Clip Capacity: 2 mines
Load: 5/10
Overall: 7/10
Personel Mines. Explodes when someone is near it.
------------------------------------------------------------------------------
M2 Mine (d.09)
------------------------------------------------------------------------------
Clip Capacity: 2 Mines
Load: 6/10
Overall: 7/10
Anti-Vehicle mines. To my knowledge, people can't trigger it.
------------------------------------------------------------------------------
Claymore (d.10)
------------------------------------------------------------------------------
Clip Capacity: 3 Mine
Load: 4/10
Overall: 7/10
Claymores are Anti-Personel Mines that are remotely triggered with a
Detonator.
------------------------------------------------------------------------------
C4 (d.11)
------------------------------------------------------------------------------
Clip Capacity: 4 Charges.
Load: 0/10
Overall: 5/10
Blows up gates and objects.
------------------------------------------------------------------------------
Ammo (d.12)
------------------------------------------------------------------------------
Load: 4/10
Overall: 7/10
Doubles your Ammo Capacity.
------------------------------------------------------------------------------
Ghille Suit (d.13)
------------------------------------------------------------------------------
Load: 4/10
Overall: 8/10
Provides a lot of Camo. Good for sneaking and sniping work.
-------------------------------------------------------------------------------------
------------------------------Online Play--------------------------------------------
-------------------------------------------------------------------------------------
I. Quick Start
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Having got online for the first time, the first thing you'll want to do is to
verify your account to take advantage of features such as friends list, clan
lists and more rooms and so on. To do this, you'll need a North American issued
Credit Card. Having verifed your account, you must now find a room to play in.
Go to "Briefing Rooms" and then join a lobby with less than 256/256 people in
it. I advise that you also join a room with more than 180/256 people in it to
ensure you have a good selection of games to play in. Find a room with an
acceptable number of people in it (about 60%-75% of the total room capacity)
and join it.
Enjoy Socom!
------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Verification in Detail
------------------------------------------------------------------------------
------------------------------------------------------------------------------
First you will need to register your player name. To do so, simply login using
the name and password you want to have. During the login process, you will be
told the player name does not exist and you will then be asked if you want to
register the player name. Do so and continue to main, online menu.
Once here, you should see six boxes across the top. Go to the third one
entitled "COMMUNITY". Press X and you will be taken to a new screen. Go down
to Personal and press X before going down to "Verify Account".
Read through the statement and hit Accept, then Continue in the next window.
You will now be brought to the verification screen.
________________________________________________________________________
| |
| Select a card type |
| Secret Question/Answer: Mother's maiden name =================== |
| o Visa Card Number =================== |
| o Mastercard Expiration Date ==== MD ==== YR |
| o Discover Security Code === |
| o American Express |
| |
| Name (first,last) ===================== ======================== |
| Street Address ============================================== |
| City, State/Province ===================== ======================== |
| Country, Zip Code ===================== ======================== |
| Email Address ============================================== |
| _________________ |
| \ Verify Account \ |
| '----------------' |
|________________________________________________________________________|
First, select your card type and enter in the Card Number, the expiration date
and the security code. Move on to the Secret Question/Answer section next, and
select the question you feel will be the hardest to guess. Enter in your
chosen answer and move down to the rest of the form. For the city, you will
need to enter it in yourself using the virtual keypad. State/Province lists
all states in America and all provinces in Canada, as well as listing the
options of "Armed Forces Europe" and "Armed Forces America". For country, you
only get to pick between the USA and Canada. Enter in your Zip Code and your
email address and verify the account.
Many people have had problems with verification and the list below should help
you to clarify why you are unable to verify and fix it.
1) The credit card itself must be issued from North America. If you card is
originally from Europe or somewhere else, then it may not work.
2) Zipper charge a $1.00 fee to your credit card and give it immediately. This
is done simply to verify that the credit card number is real and not made
up. If your credit card is overdrawn, then Zipper is unable to take the
$1.00 and the verification is deemed a failure.
The above are two of the main problems that people have been able to overcome
regarding verification. Other problems have been noted, however these have
been rectified through sheer persistence and consistently entering the details
until they work. If you discover that the game won't let you verify, you may
find that the only option left open to you is to continue trying.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Joining a Room
------------------------------------------------------------------------------
------------------------------------------------------------------------------
_______________________________________________________
| _____________________________________________________ |
|| / MY SETTINGS /||
|| /.------------------------------------------------''||
||// BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB ||
|--BRIEFING--------------------------------------------'|
| |
| Room Name # Of Players MAX Players Eligible Ranks |
| US EAST 250 256 ALL |
| US EAST 9 149 256 ALL |
| US EAST 8 256 256 ALL |
| US EAST 7 147 256 ALL |
| US EAST 6 17 256 ALL |
| US EAST 5 187 256 ALL |
| US EAST 4 256 256 ALL |
| US EAST 3 251 256 ALL |
| US EAST 2 256 256 ALL |
| US EAST 1 104 256 ALL |
| ________________________________________________ |
| | # L2 >O | TEXT CHAT BOX | |
| |__________|_____________________________________| |
| R YOUR_NAME O MESSAGE X SELECT /\ BACK \_| |
|_______________________________________________________|
_____
/ Key \_________________________
|-----|-------------------------\
| B | Boxes |
| R | Your Rank |
\_____|_________________________/
In order to join a room, you will need to look at the list of Briefing Rooms
available to you, like on the screen above. Each briefing room (bar the ones
called Enlisted Ranks at the bottom) allow all ranked users in and have a
maximum of 256 people allowed in the lobby. The number of players column
allows you to see how many people are currently in the lobby. In order to join
one with a lot of good rooms available, you should look to join a room with
more than 200 people in it. Having done this, you will be presented with a
list of rooms. An example can be seen below:
_______________________________________________________
| BRIEFING JOIN GAME CREATE GAME SPECTATE FILTERS |
| Game Name In Max .--GAME DETAILS----------|
| Suppression Medley 0 32 | Name of Map |
| Extraction Medley 17 32 | Map Type |
| Escort Medley 2 32 | Scoring (R/U) |
| Demolition Medley 0 32 | Round Count | CROSS SECTION OF
| Convoy Medley 32 32 | Round Time | MAIN BRIEFING ROOM
| Control Medley 27 32 | | SCREEN FOR PURPOSES
| Breach Medley 13 32 | | OF EXPLANATION
| Euro Open 16 16 | |
| LS Open 16 16 | |
| eú Open 1 32 |________________________|
| ________________________________________________ |
| | # L2 >O | TEXT CHAT BOX | |
| |__________|_____________________________________| |
| R YOUR_NAME O MESSAGE X SELECT /\ BACK \_| |
|_______________________________________________________|
_____
/ Key \_________________
|-----|-----------------\
| R | Your Rank |
| R/U | RANKED/UNSCORED |
\_____|_________________/
The above is what kind of screen should greet you. It's a basic system really.
The name of the room appears on the left. In order to join a room, you will
need to across the toolbar at the top and select JOIN GAME. This will take
you down to the list below. Scroll up and down and select a room with space in
it and press X to enter it. You won't be able to get in if the room is full,
so I suggest you find a room that is around 75% full (eg. 24 people out of
32 maximum currently playing in the room). This will allow you to have a good
game with no problems getting into the room. Sometimes you will be asked
to enter a password in order to enter a room.
When the virtual keyboard appears, enter the password and you will be allowed
access to the room. If you don't know the password then you can try and guess
but you will probably be there for the rest of the day with no success.
Passworded rooms are generally reserved for clan matches and so forth.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. Creating a Room
------------------------------------------------------------------------------
------------------------------------------------------------------------------
___________
/ Day/Night \__________________________________________________________________
\___________/
Does what it says on the tin. You can make your map a bit more stealthy by
making it a night, or you can stick to what you know by playing it during
the day.
_________
/ Respawn \____________________________________________________________________
\_________/
Turning this option on changes the rount count to 1 and the round time also. It
means that once you die, you can respawn again. It means that those who want
to have a quick warm up and so forth can do so without having to wait 4 minutes
between rounds.
____________
/ Round Time \_________________________________________________________________
\____________/
Decides the maximum amount of time allowed in a round. Setting too high a limit
can make the map unenjoyable as one person could hide themselves in a bush for
8 minutes and stay there. Setting too low a limit may restrict what you can
actually do on the map. By the time you've reached their base (Devil's Road
for example), the round may well be over.
_____________
/ Round Count \________________________________________________________________
\_____________/
Decides how many rounds can be played on a map.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Radio
------------------------------------------------------------------------------
------------------------------------------------------------------------------
In order to have a working radio, you'll need to have a USB headset. In order
to ensure that the packets are allowed to flow and the radio works properly,
I advise that you open up specific ports or allow the IP address of your
PS2 a "free hand" in the router. Basically this means that all packets sent
and received by this IP address are allowed.
In order to tell if the radio is working or not, you should see something
along these lines in the bottom right hand corner of the screen:
. ' ' .
. . TTTTT
. #
. / AA BB
/
_____
/ Key \_____________________________
|-----|-----------------------------\
| A | People currently on channel |
| B | People currently in room |
| T | Time left in round |
\_____|_____________________________/
An example of this would be:
. ' ' .
. . 03:35
. #
. / 10 31
/
This means that there are 10 people currently on your channel and there are
31 people in the room. The number 10 does not necessarily constitute the
entirity of your team who are alive. This is for three reasons. Firstly, their
router may not allow them to use the microphone propely. Secondly, they may
not have their microphone plugged into the USB socket of the Playstation 2
console and thirdly they may be on one of the other channels.
There are three overall channels. One is "General", one is "Offence" and one
is "Defence". Usually people use the Offence and Defence channels when they
want to talk to a person or people they know in private.
For example, in the current example if there were 13 people alive on the team
and everyone's radio was working, then the offence and defence channels may
look like this:
. ' ' .
. . 03:35 OFFENCE
. # CHANNEL
. / 3 31
/
. ' ' .
. . 03:35 DEFENCE
. # CHANNEL
. / 0 31
/
If your radio is not working, then you will probably already know by the fact
that you can't hear anyone and when you press circle nothing happens. Your
bottom right hand corner would look something like this:
. ' ' .
. . 03:35
. #
. / 0 31
/
This would mean that your radio doesn't work. If names are still appearing
above the headset diagram (on screen) then communications are available in the
room and it isn't merely a problem with the host. If this happens, you may
wish to try the following:
Click on the start menu and go to RUN. Enter in CMD and press enter. Type in
the IP address of your router (mine is 192.168.1.1) and put ping in front of
it. For example: "ping 192.168.1.1" and hit OK. You should receive a message
similar to the following:
__________________________________________________________
| |
| Pinging 192.168.1.1 with 32 bytes of data: |
| |
| Reply from 192.168.1.1: bytes=32 time=1ms TTL=255 |
| Reply from 192.168.1.1: bytes=32 time=1ms TTL=255 |
| Reply from 192.168.1.1: bytes=32 time=1ms TTL=255 |
| Reply from 192.168.1.1: bytes=32 time=1ms TTL=255 |
| |
| Ping statistics for 192.168.1.1: |
| Packets: Sent = 4, Received = 4, Lost = 0 <0% loss>, |
| Approximate round trup times in milli-seconds: |
| Minimum = 1ms, Maximum = 1ms, Average = 1ms |
|__________________________________________________________|
In order to work out which IP address your PS2 is, type in (instead of
192.168.1.1):
192.168.1.2
192.168.1.3
192.168.1.4
Turn your PS2 on and try it with these and then turn it off. Whichever one
sends and receives packets whilst your PS2 is on but gives a list of four
"Request timed out" answers when your PS2 is off, is the IP address of your
router. Allow all packets to be sent and received through this IP address
by accessing your router via internet explorer. Simply type 192.168.1.1 as
the internet address.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Spawn Point
------------------------------------------------------------------------------
------------------------------------------------------------------------------
When you are playing an online map, you will have a range of spawn selections
(usually) on certain map types. On maps such as Demoltion on Tidal Fury, you
will be restricted to the one spawn point. This is to ensure the bomb itself
is centrally located and not in the middle of Seal or Terrorist territory at
the beginning of the game.
Spawn point can be crucial to getting to vehicles quicker, or to attacking a
bomb base quicker. Once you have accustomised yourself to maps, your selection
of spawn point could give you a crucial advantage.
In order to select a new spawn point (whilst in game), press O over your dead
body and go down to spawn point before selecting from the options available.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. Understanding the Select Screen
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Below is a basic outline of the select screen:
_______________________________________________________________
| ------------------------------------------------------------- |
| | BRIEFING ROOM - ROOM NAME - MAP TYPE | |
| ------------------------------------------------------------- |
| SEALS A K D S TERRORISTS B K D S |
| Player Name C E F Player Name C E F |
| Player Name C E F Player Name C E F |
| Player Name C E F Player Name C E F |
| Player Name C E F Player Name C E F |
| Player Name C E F Player Name C E F |
| Player Name C E F Player Name C E F |
| Player Name C E F Player Name C E F |
| Player Name C E F Player Name C E F |
| Player Name C E F Player Name C E F |
| Player Name C E F Player Name C E F |
| Player Name C E F Player Name C E F |
| |
| |
| |
| |
| |
| ________________________________________________________ |
| |.' '.| |
|_______________________________________________________________|
_____
/ Key \________________________________________________________
|-----|--------------------------------------------------------\
| A | Number of seal rounds won |
| B | Number of terrorist rounds won |
| K | Number of kills the player has |
| D | Number of deaths the player has |
| S | Number of points the player has accumulated |
| C | Number of kills individual player has |
| E | Number of deaths individual player has |
| F | Number of points the individual player has accumulated |
\_____|________________________________________________________/
The select screen serves a number of purposes and checking it will affect how
you play the game. For example, it tells you how many rounds each team has won.
If you are on the losing team and there are limited rounds left (usually you
can keep track of what round it is by checking for the highest death total)
then you can vary your tactics to make them more attacking to try and pull
rounds back.
Individual stats are also key. They let you know who's playing well and who
isn't, and it lets you keep track of your own performance. Your score takes
into account a number of things. The kills and deaths you have are your main
focus however it is the total score that will affect the order of your name
on the chart and whether you get MVP or not.
Here is an example of the select screen:
_______________________________________________________________
| ------------------------------------------------------------- |
| | eSEALs 2 - Euro Open - CONVOY | |
| ------------------------------------------------------------- |
| SEALS 3 K D S TERRORISTS 1 K D S |
| Gaseous_Snake 11 2 40 RemainNameless 11 3 30 |
| FreezeR 10 4 39 PoisonArroW 5 4 19 |
| Napalm_Stench 8 3 32 Hitman_O 3 3 12 |
| Miniman 5 0 30 Holsten 2 4 10 |
| GoldEagle 5 2 29 SARGE 1 5 7 |
| Sniper_XI 4 4 28 HeadShotKing 0 5 5 |
| -Black_Fox- 4 3 27 DaPhantom 0 5 5 |
| Chaddy 1 4 -6 ArrroW 0 5 3 |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| ________________________________________________________ |
| |.' '.| |
|_______________________________________________________________|
Above is a typical select screen. It is currently the 5th round, as Convoy is
a map that cannot be drawn. Each player has their own individual kills, deaths
and total score which is taking into account. If the map was to end now, then
Gaseous_Snake (My name was not strategically placed at the top of the chart
to make me look good) would get MVP. Also, Chaddy's score of -6 has been
brought about by mass team killing during the game. This is a typical 8v8
room, but numbers can vary from between 1v1 to 16v16.
You gain and loss points for the following:
_________________________________________________
/ Incident | Points \
|-----------------------------|-------------------|
| Kills | 2 |
| Alive at end of round | 1 |
| Team wins round | 5 |
| Die during round | 0 |
| Friendly kill | -2 |
| Suicide | -2 |
\_____________________________|___________________/
The following are "Bonus Objective" related available points:
__________________________________________________
/ Incident | Points \
|------------------------------|-------------------|
| Capture Control Point | 1 |
| Plant bomb | 1 |
| Destroy opposing team's base | 2 |
| Defuse bomb | 1 |
| Extract Hostage/VIP | 3 |
| Kill Hostage | -2 |
| Kill VIP (Seals) | -2 |
| Kill VIP (Terrorists) | 3 |
| Load Convoy truck | 1 |
| Drop cargo | 2 |
\______________________________|___________________/
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. Friends List
------------------------------------------------------------------------------
------------------------------------------------------------------------------
The Friends List is a key aspect of Socom online. All the people you will meet
online won't be able to be in the same clan as you and you will want to keep
in touch with them and play with them. In order to do this, simply add them to
your friend list. To do this, press X over the Friends tab indicated below
(in the row of 4 - Friends, Ignore, Taunts, Invitations) and then it should
automatically highlight the Add Friend function.
______________________________________________________
| ____________________________________________________ |
|| / MY SETTINGS /||
|| /.-----------------------------------------------''||
||// BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB ||
|--FRIENDS---IGNORE---TAUNTS---INVITATIONS------------'|
| |
| ONLINE PLAYER NAME GAME |
| ADD FRIEND |
| o Player Name Game Name |
| o Player Name Game Name |
| o Player Name Game Name |
| o Player Name Game Name |
| o Player Name Game Name |
| o Player Name Game Name |
| o Player Name Game Name |
| o Player Name Game Name |
| o Player Name Game Name |
| o Player Name Game Name |
| o Player Name Game Name |
| |
| |
|______________________________________________________|
_____
/ Key \_______________________________________________________________
|-----|---------------------------------------------------------------\
| B | Boxes |
| o | Green/Red Circle - Green shows the player is currently online |
\_____|_______________________________________________________________/
Once you have done this, you will be presented with an interactive keyboard,
which looks like the one as follows:
_________________________________
/Enter name of player to befriend \
| | TICKER: Where you enter the name
| TICKERTICKERTICKERTICKERTICKER |
| |
| ~ ! @ # $ % ^ & * ( ) _ + BKSPC |
| 1 2 3 4 5 6 7 8 9 0 - = [ ] |
| CA q w e r t y u i o p \ ENTER |
| PS a s d f g h j k l ; ' ENTER |
| SHIFT z x c v b n m , . / EXIT |
| SHIFT { } : ` < > ? | EXIT |
| LEGEND SPACESPACESPACESPA EURO |
\_________________________________/
Having entered the name, hit Enter and the invite will be sent. Once the
player accepts your friends invitation, you will be able to see when they are
online by referring to your friend list and whether they have a green circle
beside their name. This indicates they are online. If they have a red circle,
then they are currently offline.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
IX. Ignore List
------------------------------------------------------------------------------
------------------------------------------------------------------------------
______________________________________________________
| ____________________________________________________ |
|| / MY SETTINGS /||
|| /.-----------------------------------------------''||
||// BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB ||
|--FRIENDS---IGNORE---TAUNTS---INVITATIONS------------'|
| |
| ONLINE PLAYER NAME |
| IGNORE PLAYER |
| o Player Name |
| o Player Name |
| o Player Name |
| o Player Name |
| o Player Name |
| o Player Name |
| o Player Name |
| o Player Name |
| o Player Name |
| o Player Name |
| o Player Name |
| |
| |
|______________________________________________________|
_____
/ Key \_______________________________________________________________
|-----|---------------------------------------------------------------\
| B | Boxes |
| o | Green/Red Circle - Green shows the player is currently online |
\_____|_______________________________________________________________/
This works more or less the same way as the friends list. Press X over the
Ignore tab and the game will automatically highlight the IGNORE PLAYER line.
Press X and enter in the name of the player you wish to ignore. Unlike your
friends list, these players don't have to accept any invite and are
immediately blocked from sending you messages. In any room with them they
are automatically on mute as well, which means you can sever all contact with
them.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
X. Clans
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Clans are groups of friends/acquaintances who play under the same clan tag.
Usually they participate in ranked matches on a third party website. When
creating a clan, you will need to think of a name and a clan tag, for example,
if your clan is called "Lost ~ Souls" then your clan tag would most likely
end up being "[LS]".
If you are going to join a clan, then you will need to have an invite sent by
that clans leader. The invite itself will appear in the Invitations section
highlight on the diagrams for both the Friends and Ignore lists in the above
two sections. You should see "Lost ~ Souls Clan invites you to join",
obviously subbing in the name of the clan in question over Lost ~ Souls. In
order to join the online roster, you will need to accept the invite. You can
also decline the invite if an unpleasant character who you do not wish to
talk to has invited you to their clan.
Once in a clan, the clan list works in much the same way as the friend list.
You will be able to see each member of the clans rank, whether they are on
or not and what room they are currently in.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XI. Problems
------------------------------------------------------------------------------
------------------------------------------------------------------------------
________________
/ Headset Issues \_____________________________________________________________
\________________/
There have been many complaints about headsets not working. Mine didn't work
initially, but by allowing all packets to be transferred from my PS2 (via it's
IP address), I was able to get it working. Please see Section 9 - Part V for
more details.
______________________
/ Weapons Not Changing \_______________________________________________________
\______________________/
Sometimes you will change your weapons in the lobby and when you get into the
game they will be the default ones. The only way to rectify this problem is
to rejoin the room.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 10 |-< ONLINE - MAP TYPES >-| 10 |-
-'===='--'===='-
----------------
There are eight different map types on Socom 3. All of the modes cannot be
applied to every map however. Below is a basic outline of each mode and what
each team needs to do to achieve victory.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Suppression
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Suppression maps put between 1v1 and 16v16 against each other in an all out
death match. There are no VIPs, bombs or trucks to concern yourself with. The
objective is to kill the entirity of the other team or have more people left
when the time expires.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Extraction
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Extraction is the complete opposite to past Socom games. Where it used to be
the Terrorists had to protect the hostages, it is now the seals who must
protect them and prevent a terrorist extraction. Terrorists win if they
kill the seal team or extract the hostages. Seals need to kill the terrorists
or hope that they terrorists shoot two hostages - thise would cause the seals
to win the round. If neither team has shot hostages or killed each other when
the time expires then the round is a draw.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Escort
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Seals must extract the VIPS or kill all the terrorists on this map. Terrorists
have to kill all of the VIPs or all of the Seals to win. If the seals fail
to extract, then the terrorists win the map.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. Demolition
------------------------------------------------------------------------------
------------------------------------------------------------------------------
The two teams must each try to plant a centrally located bomb at the base of
the other team. If the other team has the bomb, then the team must defend
their base to ensure any enemy attack is repelled. Bombs are planted by
looking down to the ground in the base and holding X until the bar fills.
Once the bar fills, it will say "*team* has planted the bomb." A timer of 30
seconds will tick down and this is the window of opportunity for the other
team to defuse the bomb. The team who have planted the bomb should watch
it and kill anyone who tries to defuse it.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Breach
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Seals must C4 breach the terrorists area of the map and plant the bomb at
their base. Terrorists win if they eliminate all of the seals or if the seals
fail to plant the bomb and fail to kill their team. Seals can only win if
they kill all terrorists on the map or manage to plant the bomb and protect
it long enough for it to explode. The say bomb rules apply as in the
Demolition section above. Seals have C4 locked as "Equipment 1" in their
weaponry for this map type as they need it to get past the first line of
defence into the terrorist spawn.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Convoy
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Terrorists have to take one of two trucks to the load zone and load the
cargo onto the trick before driving to the extraction zone. They have to
breach their way into both the load zones and extraction zones. Seals must
prevent the convoy from extraction. If they destroy both trucks, kill all
the terrorists or prevent a convoy extraction when the time expires then they
win the round. Terrorists only win if the seals are all dead or they extract
one truckfull of cargo.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. Control
------------------------------------------------------------------------------
------------------------------------------------------------------------------
There are five checkpoints littered through the map. One is at the spawnpoint
of each side. These are usually the hardest ones to register. Each team must
release a coloured smoke bomb in the checkpoint to "mark" it. The team with
the most checkpoints marked at the end of the round wins. If the teams have
an equal number of checkpoints marked then the round is a tie. The round can
also be won by either team by killing the other team or by marking all five
checkpoints.
To mark a checkpoint, look down within the arrowed circle and hold X until
the bar fills and the coloured smoke is released.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. Small
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Small maps are smaller versions of online maps in suppression mode. It allows
for quicker combat as there is less ground to cover between the two spawns.
Normal suppression rules apply.
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 11 |-< ONLINE - MAPS >-| 11 |-
-'===='--'===='-
----------------
------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Harvester
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This map is based on single player missions 10 and 12.
_________________________________________________________________
/ Good for... | Bad for... \
|-------------------------------|---------------------------------|
| - Snipers | - Guns with poor range |
| - Silenced Weapons | - Rambo-style approach |
| - Ghillie Suits | - Loud guns intended to be used |
| - M16A2 with High Scope | over distance |
| - Camping | |
\_______________________________|_________________________________/
Harvester is the kind of map that Ghillie Suit was made for. Selecting it
and a silenced weapon with scope will allow you lie down and simply pick off
any enemy that runs past you. At distance, silenced sniper rifles and M16A2
High Scope are incredibly effective, as the maps layout of large, open spaces
means that anyone you see at distance should be easy enough to pick off in
a scope with either of the two aforementioned weapons.
Recommended tactics for Harvester focus on patience and stealth. Most people
who do well on Harvester will stress that stealth (through the use of silent
weapons) was the best way forward.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Crucible
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This map is based on single player mission 3.
_________________________________________________________________
/ Good for... | Bad for... \
|-------------------------------|---------------------------------|
| - Snipers | - Guns with poor range |
| - Weapons with scopes | - Silenced weapons due to the |
| - Vehicles | size and layout of the map |
| - M16A2 with High Scope | - Grenades |
\_______________________________|_________________________________/
Teams rely heavily on snipers on this map. Many people will immediately jump
in the vehicles due to the sheer scale of the map. It could take you the
entire round to actually get to where you need to be if you don't get in a
vehicle. As a result, snipers are extremely useful as they can hit the drivers
as well as any passengers. Furthermore, there are a number of large cliffs
and rocks which can be climbed and used as sniping points. Whilst these are
the first place many people will check, they provide a unique view of a large
area of the map and allow the sniper to cover a specific area until it is
deemed clear. At this point, the sniper should move elsewhere to avoid being
shot by enemies who have, most likely, advanced further up the map by this
stage.
Grenades are of little use on this map as many kills will be done at distance.
As a result, weapons with High Scope available are the best bet as they will
allow you to hit people at distance as well as medium distance. Guns with
poor range such as the F90 which only has a 1.5X scope will be of little use
to a player should he see someone on the cliff opposite to him.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Killing Fields
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This map is based on single player mission 1.
_________________________________________________________________
/ Good for... | Bad for... \
|-------------------------------|---------------------------------|
| - Snipers | - Guns with poor range |
| - Weapons with scopes | - Silenced weapons unless a |
| - Vehicles | scope is attached to it |
| - M16A2 with High Scope | |
| - Grenades | |
\_______________________________|_________________________________/
This is a large open map, however nearly all the killing will take place in
the large fort-like structure in the centre of the map. Both teams tend to
jump in vehicles and race there to try and get a good place to ambush the
other team. Snipers are good for this map as you can try and snipe opponents
before they reach their desired destination. Furthermore, M16A2 with High
Scope - whilst you on the surrounding walls, provides opportunities for long
range shots on enemies moving around the ruins. Grenades are also good as most
of the other team tend to hunt in packs.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. Citadel
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This map is based on single player mission 5.
_________________________________________________________________
/ Good for... | Bad for... \
|-------------------------------|---------------------------------|
| - Powerful weapons | - Snipers |
| - Close range weapons | |
| - Silenced weapons | |
| - Grenades | |
| - PMN Mines/Claymores | |
\_______________________________|_________________________________/
This is a close quarters combat map based on mission 5 from single-player.
There are a lot of rooms, stairways and doorways etc. and this makes it ideal
for powerful, close range weapons. Grenades are also key. Not only do they
clear the way for you as you move from room to room, but early grenade charges
can provide a platform to win the round as you may kill/injure many of the
opposing team.
Weapons such as the F90 for terrorists and M4A1 with no silencer attached are
good on this map as they are able to bring enemies down quickly and
effectively. Due to the confined conditions of the map, snipers will have few
chances to take shots at any opposing team member. Claymores and mines can be
of some use as there are many areas where there is only one point of access
which can be easily covered through the use of either a claymore or mine.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Devil's Road
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This map is based on single player mission 6.
_________________________________________________________________
/ Good for... | Bad for... \
|-------------------------------|---------------------------------|
| - Snipers | - Guns with poor range |
| - Weapons with scopes | - Grenades |
| - Vehicles | |
| - M16A2 with High Scope | |
\_______________________________|_________________________________/
This is a large open map, similar to Killing Fields. There are many cliffs
and so on where you, and your enemies, can hide and snipe from. At the start,
many people tend to jump in vehicles and speed to the spawn point of the
opposing team. This makes them easy sniper targets if you know which way they
are likely to come.
Grenades are of little use on this map and most gunfights will occur over
reasonable distances, which means that guns such as the M16A2 or even sniper
rifles or advisable to try and ensure quicker kills.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Boneyard
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This map is based on single player mission 7.
_________________________________________________________________
/ Good for... | Bad for... \
|-------------------------------|---------------------------------|
| - Close range weapons | - Snipers |
| - Powerful weapons | |
| - Grenades | |
| - PMN Mines/Claymores | |
\_______________________________|_________________________________/
This map is mainly indoors and most gunfights occur at close range. Therefore,
a close range gun is advisable. Mines and Claymores work in much the same way
as they do on Citadel, with some areas only have one point of access and they
are easy to cover with the aforementioned equipment. Snipers will get nowhere
on this map due to the amount of boxes outside and the large amount of indoors
fighting. Grenades are also crucial as they can go straight to the spawn of
the other team at times. They are also good for clearing rooms before entering
and ensuring that mines or claymores that have been planted have been cleared.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. Tidal Fury
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This map is based on single player mission 8.
_________________________________________________________________
/ Good for... | Bad for... \
|-------------------------------|---------------------------------|
| - Snipers | - Seals on Map Type: Breach |
| - Weapons with scopes | |
| - Ghillie Suits | |
| - Powerful weapons | |
| - Silenced weapons | |
| - Close range weapons | |
| - Grenades | |
| - PMN Mines/Claymores | |
\_______________________________|_________________________________/
The option of the Ghillie Suit on this map allows the player to camouflage
themselves into the environment. Combined with a silenced weapon, this can
be a formidable combination. Due to the design of the map, there are only
two entrances into the main 'central' area. It is this 'central' area where
the bomb is located on demolition map type. Any team who spawns at the central
point will find that, with only two entrances to cover, it is extremely easy
due to the narrowness of the pathway. Due to this, snipers can watch the
pathways effectively whilst silenced fire from above can ensure that opposing
team members struggle to get further up the map. Claymores and PMN Mines can
be easily hidden in bushes and undergrowth whilst Grenades are also good when
attacking or defending the central area.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. Antendra
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This map is based on single player mission 9.
_________________________________________________________________
/ Good for... | Bad for... \
|-------------------------------|---------------------------------|
| - Grenades | - Snipers |
| - PMN Mines/Claymores | - Seals on Map Tyoe: Breach |
| - Close range weapons | |
| - Powerful weapons | |
| - Ghillie Suit | |
| - Silenced weapons (if | |
| staying outside) | |
\_______________________________|_________________________________/
This is both an indoor and outdoor map. The Ghillie suit allows players to
blend into the environment. If the player intends to stay outside for the
duration of the map, then picking a silenced weapon may be a good bet. If
you intend to rush underground or intend to stay underground, then a powerful
gun with a set of grenades and/or mines may prove to be the way forward.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
IX. Storm Front
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This map is based on single player mission 7.
_________________________________________________________________
/ Good for... | Bad for... \
|-------------------------------|---------------------------------|
| - Snipers | - Guns with poor range |
| - Weapons with scopes | - Grenades |
| - Boats | - Impatient players |
| - M16A2 with High Scope | |
\_______________________________|_________________________________/
This map relies heavily on snipers and long distance shots. You can't move
around the sides of the islands without coming under fire from snipers. Due
to the way the map is constructed, movement between the islands is limited.
There is a bridge, where you could easily be sniped, or you can swim.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
X. Fault
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This map is based on single player mission 3.
_________________________________________________________________
/ Good for... | Bad for... \
|-------------------------------|---------------------------------|
| - Grenades | - Snipers |
| - PMN Mines/Claymores | - Seals on Map Tyoe: Breach |
| - Close range weapons | |
| - Powerful weapons | |
| - Shotguns | |
\_______________________________|_________________________________/
This map is entirely indoors. As a result, there is little opportunity for
anything other than quick gunfights. There are plenty of places where you
can plant a claymore and wait for members of the opposing team to run past.
Shotguns are also useful, as the confined corridors ensure that enemies have
nothing to hide behind when you run at them with your 12 Gauge.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XI. Waterworks
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This map is based on single player missions 13 and 14.
_________________________________________________________________
/ Good for... | Bad for... \
|-------------------------------|---------------------------------|
| - Snipers | - Guns with poor range |
| - Weapons with scopes | - Grenades |
| - Boats | - Impatient players |
| - M16A2 with High Scope | |
| - Medium range guns | |
\_______________________________|_________________________________/
This map relies heavily on movement of teams by boat. Snipers and M16A2 with
High Scope are crucial in clearing areas before your teammates move into them.
Medium-range guns are advisable. For example, the 552 with silencer is good
at close range and reasonable at distance, which means a player has a good
chance of winning gunfights when in the tunnels and outdoors.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
XII. Blackwoods
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This map is based on single player mission 12.
_________________________________________________________________
/ Good for... | Bad for... \
|-------------------------------|---------------------------------|
| - Snipers | - Guns with poor range |
| - Silenced Weapons | - Rambo-style approach |
| - Ghillie Suits | - Loud guns intended to be used |
| - M16A2 with High Scope | over distance |
| - Camping | |
| - PMN Mines/Claymores | |
\_______________________________|_________________________________/
This is a map which relies heavily on stealth. There are many bushes and so
forth to hide in and players should consider a Ghillie Suit an essential
choice (assuming it is unlocked). Combined with a silenced weapon, the player
can be deadly at short and long range. Snipers and M16A2 with High Scope are
both good for certain areas of the map such as the riverbanks, where distance
shots may be required to eliminate members of the opposing team. Overall, the
best bet is to camp in a bush with a Ghillie Suit and a suppressor attached to
either an M4A1 (for Seals) or a 552 (for Terrorists).
_____________________________________________________________
----------------
-.====.-< >-.====.-
-| 12 |-< ONLINE STATISTICS >-| 12 |-
-'===='--'===='-
----------------
.--------------------------------.
| Name: |
:--------------------------------:
| Position: |
:--------------------------------:
| Rating: |
:--------------------------------:
| # of Games: |
:--------------------------------:
| Won: |
:--------------------------------:
| Lost: |
:--------------------------------:
| Win/Loss %: |
:--------------------------------:
| Streak: |
:--------------------------------:
| Quits: |
:--------------------------------:
| Disconnects: |
:--------------------------------:
| Kills: |
:--------------------------------:
| Deaths: |
:--------------------------------:
| Kill/Death: |
:--------------------------------:
| Suicides: |
:--------------------------------:
| Headshots: |
:--------------------------------:
| Team Kills: |
:--------------------------------:
| MVP: |
:--------------------------------:
| Survival %: |
:--------------------------------:
| Pistol Kills: |
:--------------------------------:
| Shotgun Kills: |
:--------------------------------:
| Sniper Rifle Kills: |
:--------------------------------:
| Assault Rifle Kills: |
:--------------------------------:
| SMG Kills: |
:--------------------------------:
| Grenade Kills: |
:--------------------------------:
| Vehicle Kills: |
:--------------------------------:
| Most Kills in One Round: |
:--------------------------------:
| Most Kills in One Game: |
:--------------------------------:
| Demolition Wins: |
:--------------------------------:
| Escort Wins: |
:--------------------------------:
| Suppression Wins: |
:--------------------------------:
| Breach Wins: |
:--------------------------------:
| Convoy Wins: |
:--------------------------------:
| Control Wins: |
:--------------------------------:
| Small Wins: |
:--------------------------------:
| Extract Wins: |
:--------------------------------:
| Gametype Preference: |
:--------------------------------:
| Hit %: |
:--------------------------------:
| Bases Destroyed: |
:--------------------------------:
| Hostages Rescued: |
:--------------------------------:
| VIPs Rescued: |
:--------------------------------:
| VIPs Killed: |
:--------------------------------:
| Times Voted Out: |
:--------------------------------:
| Weapon Preference: |
:--------------------------------:
| Map Preference: |
:--------------------------------:
| Control Points: |
:--------------------------------:
| Convoys Extracted: |
'--------------------------------'
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Name
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
After inputting the player name in the search field, their statistics will
appear. This line merely tells you whose statistics you are currently looking
at.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II. Position
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
On the US Servers, there is an incredibly diverse range of players. The
position line refers to the player's current position on the ranking system.
For example, if you have played around 13 games then you may only be ranked
around 26,000 (at the time of writing). In contract, if you have played in
excess of 200 games, you may be ranked around 80,000.
Your position will also determine which ranking icon you have beside your name
once you surpass the basic starting ranks.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
III. Rating
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Rating refers to your current "rating score" and will determine where you are
placed on the ranking ladder. The rating is determined by the number of games
you've played and the number of games you have won and lost amongst other
things.
The rating number itself is shown as a normal digital number with three numbers
after the decimal point for greater accuracy in determing ladder position.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IV. # of Games
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the number of online games that you have played from start
to finish. Basically if you enter a game late or leave a game early, it is
not counted in this particular statistic. This statistic determines what
ranking icon appears beside your name (That is until you advance past that
particular ranking system).
.---------------.
| Games Won |
| + Games Lost |
| ------------- |
| # of Games |
'---------------'
Example:
.----------------.
| Games Won = 8 |
| Games Lost = 6 |
:----------------:
| 8 |
| +6 |
| -- |
| 14 |
'----------------'
As shown (in an intelligence-insulting way), the player has played 14 games
from start to finish.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Won
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of games you have completed from start to finish and
been on the winning side. This statistic does not consider the margin of
victory.
.---------------.
| # of Games |
| - Games Lost |
| ------------- |
| Games Won |
'---------------'
Example:
.----------------.
| # of Games = 9 |
| Games Lost = 3 |
:----------------:
| 9 |
| -3 |
| -- |
| 6 |
'----------------'
As shown (in an intelligence-insulting way), the player has played 9 games and
lost 3 of them, which obviously means they have won 6.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VI. Lost
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of games you have completed from start to finish and
been on the losing side. This statistic does not consider the margin of
victory the other team had over your team.
.---------------.
| # of Games |
| - Games Won |
| ------------- |
| Games Lost |
'---------------'
Example:
.----------------.
| # of Games = 7 |
| Games Won = 6 |
:----------------:
| 7 |
| -6 |
| -- |
| 1 |
'----------------'
As shown (in an intelligence-insulting way), the player has played 7 games and
won 6 of them, which means they have lost 1.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Win/Lose %
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of games - percentage wise - the player has won.
________________________________________
| |
| Games Won |
| ------------ X 100 = Win/Lose % |
| # of Games |
|________________________________________|
Example: ________________________________________
| |
| Games Won = 8 |
| # of Games = 13 |
:----------------------------------------:
| 8 |
| ---- X 100 = 61.5% |
| 13 |
'----------------------------------------'
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Streak
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of games the player has won or lost in a row. If the
player has won 8 games in a row, then this is shown by the number "8". If the
player has lost 8 games in a row, then this is shown by the number "-8". If
you have a losing streak, then it will be shown as a minus number.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
IX. Quits
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This statistic shows the amount of times a player has left a room by going to
the start menu and selecting abort.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
X. Disconnects
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This statistic refers to the amount of times a player has been legitimately
disconnected from a room whilst playing. This could be through a loss of
connection to the room, the server or their own internet could decide to stop
working and disconnect them.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Refers to the amount of kills a player has achieved in all of the games they
have completed.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XII. Deaths
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Refers to the amount of deaths a player has suffered in all of the games they
have completed.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIII. Kill/Death
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This number is a basic formula of kills divided by deaths:
________________________________
| |
| Kills |
| ------ = Kill/Death Statistic |
| Deaths |
|________________________________|
Example:
________________________________
| |
| 74 |
| ------ = 0.892 |
| 83 |
|________________________________|
As shown, this means that the player achieves 0.892 kills for every death.
Further Example:
________________________________
| |
| 1483 |
| ------ = 2.206 |
| 672 |
|________________________________|
In this example, the players achieves 2.206 kills for every death.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIV. Suicides
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the number of times a player commits suicide, regardless of
the method.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XV. Headshots
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of headshots a player makes when killing the opposing
teams.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVI. Team Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of times a player kills someone on his own team.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVII. MVP
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of times a player has been awarded MVP for having
the highest points total at the end of the game.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVIII. Survival %
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of times they player has survived rounds.
.----------------------------------.
| Survived Rounds |
| ------------------- = Survival % |
| Total Rounds Played |
'----------------------------------'
Example:
.----------------------------------.
| 83 |
| ------------------- = 16.5 |
| 502 |
'----------------------------------'
In this example, the player manages to avoid death in 16.5% of the rounds
they have participated in.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIX. Pistol Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of kills a player achieves with a weapon in the
category 'pistols'.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XX. Shotgun Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of kills a player achieves with a weapon in the
category 'shotguns'.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXI. Sniper Rifle Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of kills a player achieves with a weapon in the
category 'sniper rifles'.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXII. Assault Rifle Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of kills a player achieves with a weapon in the
category 'assault rifles'.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIII. SMG Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of kills a player achieves with a weapon in the
category 'SMGs'.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIV. Grenade Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of kills a player achieves with a weapon in the
category 'grenades'.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXV. Vehicle Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of kills a player has achieved by running other
players overs in vehicles.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVI. Most Kills in One Round
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the highest amount of kills a player has achieved in one round
of gameplay.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVII. Most Kills in One Game
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the highest amount of kills a player has achieved in an entire
game that they have completed from beginning to end.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVIII. Demolition Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of rounds the player has won when the map type was
set to "Demolition".
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIX. Escort Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of rounds the player has won when the map type was
set to "Escort".
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXX. Suppression Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of rounds the player has won when the map type was
set to "Suppression".
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXI. Breach Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of rounds the player has won when the map type was
set to "Breach".
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXII. Convoy Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of rounds the player has won when the map type was
set to "Convoy".
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXIII. Control Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of rounds the player has won when the map type was
set to "Control".
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXIV. Small Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of rounds the player has won when the map type was
set to "Small".
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXV. Extract Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the amount of rounds the player has won when the map type was
set to "Extract".
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXVI. Gametype Preference
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This will be one of the eight types of map available on the game:
[1] Demoltion
[2] Escort
[3] Suppression
[4] Breach
[5] Convoy
[6] Control
[7] Small
[8] Extract
The map type that will appear is the map type that the player has completed
the most number of games in.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXVII. Hit Percentage
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This refers to the hit percentage of the player:
.----------------------------------------------------.
| Number of bullets connected |
| --------------------------- X 100 = Hit Percentage |
| Number of bullets fired |
'----------------------------------------------------'
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXVIII. Bases Destroyed
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Refers to the amount of bombs the player has planted that have successfully
blown up to win rounds.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXIX. Hostages Rescued
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Refers to the numbers of hostages the player has extracted.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XL. VIPs Rescued
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Refers to the number of VIPs the player has extracted.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLI. VIPs Killed
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Refers to the number of VIPs the player has killed when it is an objective of
their team during online play.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLII. Times Voted Out
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Refers to the amount of times a player has been voted out by his own team.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLIII. Weapon Preference
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Refers to the weapon the player uses the most during online map.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLIV. Map Preference
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Refers to the map the player completes the most games in from beginning to
end.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLV. Control Points
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Refers to the number of control points the player has claimed during completed
games.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLVI. Convoys Extracted
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Refers to the number of loaded convoy trucks the player has extracted during
completed games.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Below is an example of the online statistics chart:
.--------------------------------.
| Name: Gaseous Snake |
:--------------------------------:
| Position: 95485 |
:--------------------------------:
| Rating: 822.772 |
:--------------------------------:
| # of Games: 210 |
:--------------------------------:
| Won: 134 |
:--------------------------------:
| Lost: 76 |
:--------------------------------:
| Win/Loss %: 63.800003 |
:--------------------------------:
| Streak: -1 |
:--------------------------------:
| Quits: 46 |
:--------------------------------:
| Disconnects: 9 |
:--------------------------------:
| Kills: 1043 |
:--------------------------------:
| Deaths: 640 |
:--------------------------------:
| Kill/Death: 1.63 |
:--------------------------------:
| Suicides: 10 |
:--------------------------------:
| Headshots: 832 |
:--------------------------------:
| Team Kills: 6 |
:--------------------------------:
| MVP: 22 |
:--------------------------------:
| Survival %: 31.0 |
:--------------------------------:
| Pistol Kills: 20 |
:--------------------------------:
| Shotgun Kills: 1 |
:--------------------------------:
| Sniper Rifle Kills: 113 |
:--------------------------------:
| Assault Rifle Kills: 681 |
:--------------------------------:
| SMG Kills: 77 |
:--------------------------------:
| Grenade Kills: 116 |
:--------------------------------:
| Vehicle Kills: 23 |
:--------------------------------:
| Most Kills in One Round: 56 |
:--------------------------------:
| Most Kills in One Game: 56 |
:--------------------------------:
| Demolition Wins: 98 |
:--------------------------------:
| Escort Wins: 0 |
:--------------------------------:
| Suppression Wins: 469 |
:--------------------------------:
| Breach Wins: 19 |
:--------------------------------:
| Convoy Wins: 15 |
:--------------------------------:
| Control Wins: 20 |
:--------------------------------:
| Small Wins: 0 |
:--------------------------------:
| Extract Wins: 4 |
:--------------------------------:
| Gametype Preference: Convoy |
:--------------------------------:
| Hit %: 11.0 |
:--------------------------------:
| Bases Destroyed: 0 |
:--------------------------------:
| Hostages Rescued: 0 |
:--------------------------------:
| VIPs Rescued: 0 |
:--------------------------------:
| VIPs Killed: 0 |
:--------------------------------:
| Times Voted Out: 1 |
:--------------------------------:
| Weapon Preference: IW-80 A2 |
:--------------------------------:
| Map Preference: Fault |
:--------------------------------:
| Control Points: 9 |
:--------------------------------:
| Convoys Extracted: 0 |
'--------------------------------'
In this example, the most kills in one round and most kills in one game
statistics are respawn room statistics. The online statistics don't split the
scores of respawn and normal games into two seperate categories.
_____________________________________________________________
--------