This tournament is quite involved and complex. If you are only interested in playing some games, this is probably not the tournament for you.

Freemiums are welcome, but please keep one spot open for this tournament for its duration. There may be significant periods of downtime, so this may not be recommended.

The Legend of Tor Na'Mit

The Story

Darkness had come to the land of Tor Na'Mit. Ordinary citizens could no longer go about their day to day lives without fear of terrible creatures or dark magics causing them troubles. This greatly disturbed the king, and so he sent a message to the fifty greatest heroes in the land.

King Gozar wrote:Heroes of Tor Na'Mit. I am sure you are all aware of the darkness that now covers the land. The balance between light and dark must be restored. Thus, I am sending you all forth to recover the seven magical wands that can bring peace back into the world. The hero who returns to me with the seven wands shall receive 100, 000 gold coins. I bid you all good luck.

With that, the heroes set forth, each seeking for the lost wands, and each competing with the other for the king's ransom......

ObjectiveBe the first hero to recover all seven lost wands!

Gameplayi)50 players will each choose a character class. Each class has different abilities.ii)In the first round, players will play be randomly divided into ten, 5 player games. Seven of these games will be 'wand' games, and three 'non-wand'. The wands will be randomly placed, one in each game.iii)All games in this tournament will be Standard/Sequential/Escalating/Chained/Sunnyiv)Before each round, each player must indicate who they are using their class power on(if applicable), as well as which wands they will use(if applicable). If no action is indicated, none will be taken.v)The winner of a 'wand' game receives that wand, and one wand charge. Winners of 'non-wand' games will gain no advantage.vi)Wand charges are needed to use a wand's power. Wand charges must be used before each round or they are lost.vii)In the second round, and each round after that, players may choose which game they would like to join, as well which powers or wands they would like to use(if applicable). Any unclaimed wands will be randomly placed in one of these games.viii)At the end of these games, they may begin choosing which map they wish to play in the next round as well as there actions. First come, first served. There will be five spots maximum in each game, although games will run with anywhere from 2-5 players.ix)A player who goes unchallenged in a district during a round, counts as having won that round.x)At the end of the game, the winner may choose an unclaimed wand, or any one defeated player's wand, as a prize(if applicable).xi)Players can only be prevented from joining a game each round by the Wand of Death. There is no way to be completely eliminated from this tournament.xii)Play continues as such until one hero has all the wands!xiii)All choices can be made by PM. That is, unless you want to go around shouting about who you are casting into limbo with the Wand of Death.xiv)Failure to notify me of which game you intend to play in, or any other critical action, will result in your removal from the tournament.xv)You always to have 24 hours from the time my PM is sent to make your actions. It will be occasionally possible to take actions outside of this 24 hour period, but there are no guarantees. xvi)Getting booted for missing too many turns will result in removal from the tournament.xvii)The next round will not begin until the previous is entirely finished.xviii)Any questions about the rules will rest on my judgment. All decisions are binding and final.

The WandsWands contain different magical powers, that can be activated by winning a game. Each victory will produce one wand charge that must be used before each round or lost. Due to the heavy magical effort of taking on a new wand, only one may be recovered each round. Wands cannot be taken into limbo.There are seven wands spread throughout the kingdom of Tor Na'Mit.

The Wand of Might: Use of this wand will grant the user incredible constitution for one round, allowing them to pick up two wands in one round. (if possible)The Wand of Magic: Use of this wand will grant the user heightened magical abilities, allowing them to gain two wand charges should they win in the next round.The Wand of Stealth: Use of this wand will grant the user great dexterity. Should they eliminate a wand carrying hero in the next round, they may Steal the wand, regardless of whether or not they win the round.The Wand of Vision: Use of this wand gives the user heightened sensory abilities, allowing them to discover which heroes are carrying wands.The Wand of Revival: This wand can return a hero from limbo or remove a curse.The Wand of Death: This wand casts a hero into limbo (cannot join games and any owned wands are randomly replaced next round).The Wand of Protection: This wand protects the user harmful spells, abilities(including Steal) and their wands from detection for the round. This wand will not remove a current curse, but will prevent new curses from being placed.

The ClassesThere are many different types of hero in the lands:

Warrior: The strongest of heroes, their strength allows them to retrieve two wands from a battle, instead of the usual one. A warrior using the wand of might is said to be able to retrieve three wands in one round.Mage: The wisest of heroes, their wisdom allows them to gain twice the wand charges as others from a victory. A wizard using the wand of magic is said to be able to gain three charges in one victory.Rogue: The quickest of heroes, their dexterity will allow them to Steal the wand of an enemy they slay in battle, whether they win the round or not.Druid: These heroes live in harmony with nature. Their natural camouflage allows them to prevent detection of their wands, and prevent their wands from being Stolen.Ranger: The Ranger is a skilled tracker, and is able to determine who has ownership of one wand each round.Cleric: These heroes are excellent protectors and healers. They cannot be harmed by curses or by the wand of death. They may also remove a curse from one hero each round, as well as tell who has been cursed.Necromancer: These heroes are masters of the grave. They can place one curse upon heroes. If a cursed hero is cast into limbo in the future, the cursing necromancer will gain their wands, rather than it being replaced. Only the most recent curse will remain. Only the wand of Death can send a hero to limbo.

The Lands

The lands of Tor Na'Mit are vast and wide. Here are the many districts:

The HeroesBones2484, a Clerickeiths31 the Kanadier, a ClericKernal_Kronic, a DruidCandaVespin, a Clericjwithington, a Cleric of Fharlanghn

Heroes in Limboralphcptc, a Druidharvmax, a RogueSkywardShadow, the charismatic Roguebarterer2002, a RangerDazoot, the High Druidpoguemahone, the Celtic Warriorultraman, a MageMEK, a RangerTimminz, the Rogue scholarLufsen75, the devil's Warriordenominator, a RangerAfroDwarf the Deepwarden, a Druidmountainbill, a MageMarfski, a NecromancerR0k0v, the kick-ass Cossack, a WarriorForza AZ, a DruidKeellan, a Druidsatenialynn, a Druidbrandoncfi, a RangerWhite Moose, the albino DruidBaldAdonis, a Druid-=-=-=-=-Beyond Saving=-=-=-=-=-==---Drasill, a Necromancer\KidWhisky, the clandestine ClericNatewolfman, a Roguegeigerm, a Clericthekidstrumpet, the unlikely Warriorgreyknight77, the glum Warriorlemurkind, a Necromanceramazzony, a Clericmangus of China, a Rougewpg27offsuit, a MageHawk79, a RangerAnarkistsdream, a Rangertabsnake, a Mageacores2005, a Warriordrake_259, a Druidkaisr90, a DruidMostMackinest, a Necromancer, the NecroManicinestplurple the master of magic, a Magevampir2124, the vamparic NecromancerDestroyer Sol, the mighty Warriornic379, a Necromancermonster14, Warrior of deathdemon7896, the evil Warriorkagetora, a Rogue

Last edited by Gozar on Wed Jun 09, 2010 5:27 pm, edited 65 times in total.

I just have to say it... wonderful tournament, Gozar! But I can't join, I'm to busy Too much going on in real life and game load is too high right now. But I'm sure that you won't have any problems getting it full and running soon. Good luck!:)

"Thou shalt accept thy dice rolls as the will of the Gods" (Church of Gaming)"amazzony is a beast" (Woodruff)