The device or "platform" that a game is developed for and played on has a massive impact on the game development process. In this hands-on course you will explore how to develop a game for a variety of modern platforms, including Web, Windows, Mac OS X, iOS, and Android. While building a complete game, you will learn intermediate and advanced game development techniques in the Unity game engine. By the end of the course, you will understand how to develop, refine, package, and prepare your game for distribution on a variety of game platforms. Particular attention will be given to developing a 2D platformer game that supports multiple forms of input (keyboard/mouse, controller, and touch), works across multiple forms of output (screen size, screen resolution, sound), and performs well on a variety of computing devices.

À partir de la leçon

Preparing to Ship!

Welcome back game developers!
This week, while you work on your game, we will discuss how to polish, balance, and optimize your game (and future games), build the game for various modern platforms, as well as bring the game to market. These lectures and readings contain a wealth of game making goodness that I hope will inspire and excite you.
As always, if you are having troubles with a concept, quiz, or technical issue with Unity or the project, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can.
Let the final crunch commence!