Character Heights

Are character heights ACTUALLY different or do they use the same collision box?

As you know, I have teleports in my map. If everyone is standing on the trigger when it activates, they all go to the same random destination. I'd like them to be able to be standing in the same trigger at the same time and go to different destinations.

I was thinking if I parented the trigger to a func door and "opened" it downward it might hit different characters heads at different times resulting in different activation times and therefore the possibility of different random exits....

Anyone know if that will work/other ideas for ppl standing on the same trigger to end up at different random tele destinations?

Im curious...is this number still accurate since that crouch update?
I would assume that the collision box is what causes the player to interact with the level. So...since you can no longer crouch through smaller areas is just the crouch height different or are the characters actually taller now?

so...i got bored and did a quick test
while standing the player can pass under a height of 83 at the minimum, probably means the standing height is the same
and while crouching they can pass under a height of 63 at the minimum, this used to be 56...so...yeah...

so...i got bored and did a quick test
while standing the player can pass under a height of 83 at the minimum, probably means the standing height is the same
and while crouching they can pass under a height of 63 at the minimum, this used to be 56...so...yeah...