Indeed, I find it amusing that Kerm is concerned about finding a tablet that will run BL. Blockland is probably the least graphically intensive 3D game possible (well, not quite, but almost). I think Kerm gets confused between graphically intensive and computationally intensive because he's always hosting -- not only does his comp have to handle the strain of being the server, but his maps are GIGANTIC. That means he's getting slowdown from massive amounts of data transfer, not graphical intensity.

Indeed, I find it amusing that Kerm is concerned about finding a tablet that will run BL. Blockland is probably the least graphically intensive 3D game possible (well, not quite, but almost). I think Kerm gets confused between graphically intensive and computationally intensive because he's always hosting -- not only does his comp have to handle the strain of being the server, but his maps are GIGANTIC. That means he's getting slowdown from massive amounts of data transfer, not graphical intensity.

True, true. I've found that ~700MHz, ~128MB ram machines can't play it at all though.

Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.