Armadyl's Eyrie

This area has been rated as EXTREMELY HIGH-RISK. You should never attempt to fight Kree'arra with items you are not willing to risk losing, and while there, you should expect your death as a possibility at all times.

Overview

Kree'arra has very high defence. Therefore, the XP gained at Armadyl God Wars is far less than optimal training methods.

Drops Summary

Armadyl's general, Kree'arra, is the only monster in the game that drops an Armadyl Godsword Hilt. Kree'arra and his minions drop the Armadyl armour set, the best non-degradeable ranged armour in the game.

Special Notes

While Kree'arra is alive, any minions killed will respawn a short time after their death. Once Kree'arra is killed, the minions can be killed off until the next Kree'arra spawn.

Recommended Levels

90+ Ranged 75 Defence 76+ Prayer (76 for leech ranged, 74 for rigour)

Please refer to the general God Wars guide for the basic mechanics of God Wars Dungeon.

About Armadyl's Fighters

Kree'arra, although the lowest levelled of the God Wars bosses, has the highest max hit, an impressive 690 using ranged. He can also hit up to 500 with melee, and up to 250 with
magic. However, he will only use his melee attack if no-one is currently attacking him, so melee attacks usually aren't much of a problem in groups. His magic and ranged attacks are performed at the same time, and hit every player in the room. Kree'arra's minions each attack with their own combat style, similar to the other boss rooms in the God Wars Dungeon. It should be noted that the ranged minion Flockleader Geerin hits the highest and the most often compared to Flight Kilisa (melee), and Wingman Skree (magic). Prized drops from Kree'Arra and his minions include Armadyl ranged armour, Armadyl Godsword hilt, and godsword shards. To enter Armadyl's Eyrie you must have level 70 ranged and use a mithril grapple (with a crossbow) to cross the gap. All of Armadyl's minions fly too high to be attacked using melee weapons.

Kree'arra's Attack Styles

Ranged/Magic

Melee

Ranged/Magic: This combination attack is the primary attack used by Kree'arra. As previously noted, the ranged damage is considerably higher than the magic damage. This attack also has a chance to push your character away from Kree'arra.

Melee: This attack is a secondary attack used by Kree'arra only when not under attack. To prevent Kree'arra from meleeing, simply keep attacking.

Although a Handcannon is considered to be better in some cases, it is not included to due the possibility of blowing up mid-trip. You don't want to be stuck at a boss without a way to kill it!

Much of your lifepoint restoration comes from Enhanced Excalibur and Soul Splitting the minions (if on curses). Most of your prayer point restoration comes from Prayer renewal potions in combination with the altar in the boss room. If using a pack yak familiar, it should be filled with Saradomin brews and Super restores in an equal amount.

If you have ventured through Dominion Tower, it is worthwhile to bring dreadnips. Although their attack animation looks to be melee, it is actually type-less, and able to inflict damage on Kree'arra. Dreadnips can speed up kills drastically!

Bones to peaches tabs are also highly recommended and should be considered, as they can reduce your supply usage and are stackable.

Although a Handcannon is considered to be better in some cases, it is not included to due the possibility of blowing up mid-trip. You don't want to be stuck at a boss without a way to kill it!

With Pernix, the overall potion set-up changes slightly. Increased range attack and magic defence aswell as more damage reduction means faster kills, and less damage taken, and fewer brews used. Much of your lifepoint restoration comes from Enhanced Excalibur and Soul Splitting the minions (if on curses). Most of your prayer point restoration comes from Prayer Renewal potions in combination with the altar in the boss room. If using a pack yak familiar, it should be filled with Saradomin brews and Super restores in a 2 Restore:1 Brew ratio.

If you have ventured through Dominion Tower, it is worthwhile to bring dreadnips. Although their attack animation looks to be melee, it is actually type-less, and able to inflict damage on Kree'arra. Dreadnips can speed up kills drastically!

Bones to Peaches tabs are also highly recommended and should be considered, as they can reduce your supply usage and are stackable.

*When using a Void knight deflector, you can swap out another piece of Void equipment. A Pernix body or Armadyl chestplate paired with a Void knight deflector has better stats than conventional full Void paired with shield.

With Void, a small amount of defence is lost in favour of the Void boost. Substituting a body item and a deflector is more appealing for the extra defence, while maintaining the Void damage boost.

If you have ventured through Dominion Tower, it is worthwhile to bring dreadnips. Although their attack animation looks to be melee, it is actually type-less, and able to inflict damage on Kree'arra. Dreadnips can speed up kills drastically!

Bones to peaches tabs are also highly recommended and should be considered, as they can reduce your supply usage and are stackable.

As a professional set-up, most of your healing comes from Excalibur aswell as bones to peaches. When running low on prayer, switch to the demon horn necklace for a bit of extra prayer from bones. In a team, the prayer renewal potion will be enough prayer point generation during the time between praying at the altar.

As a professional set-up, most of your healing comes from Excalibur aswell as bones to peaches. Using a Divine or Elysian Spirit shield will negate more damage, but at the cost of prayer points if using a Divine. If you are running low on prayer, switch to the Demon Horn necklace for a bit of extra prayer from bones. In a team, the prayer renewal potion will be enough prayer point
generation during the time between praying at the altar.

As a professional set-up, most of your healing comes from Excalibur aswell as Bones to peaches. If running low on prayer, switch to the Demon Horn necklace for a bit of extra prayer from bones. In a team, the prayer renewal potion will be enough prayer
point generation during the time between praying at the altar.

The small difference in this set-up is that it uses a Zaryte bow instead of a crossbow and bolts. One inventory space is saved, as you won't need to bring bolts, just a grapple. The mithril crossbow is used for getting into the Eyrie only.

Killcount

You can get killcount either inside or outside of the Eyrie. Pray ranged and kill aviansies, preferably the lower levelled ones. They drop noted adamantite bars fairly often, which can often fund part of your trip. Aviansies to the east of the chasm require a Saradomin item. Getting killcount inside the Eyrie, you will only need an Armadyl or Nex item if you lure the Gorak as shown below. Using Zamorak's unholy book is also an option. This keeps Zamorak's creatures unaggressive, and can speed up
killcount slightly, but at the cost of an inventory space.

Strategy

When fighting in a team, this boss's attacks hit everyone in the room. Kree'arra will only use melee while not being attacked by anyone: this occurs very rarely in a team. Always pray ranged, and emphasize ranged attack and magic defence, as well as prayer bonus. You can use enchanted ruby bolts for the first half of Kree'arra and then switch to enchanted diamond bolts, or just use diamonds throughout the fight. Kill the minions in any order (usually Wingman Skree - magic, then Flockleader Geerin - ranged, and finally Flight Kilisa - melee) praying appropriately. Kree'arra's minions, unlike other minions, do not switch targets while Kree is alive. They attack during the kill at random, and afterwards attack whoever is attacking them, instead of whoever dealt the last damage to Kree. Pray ranged before Kree spawns: the first attack without protection can be deadly, especially combined with the minion's attacks. It is helpful to stand under the spot Kree'arra spawns, as this makes him move around before attacking, giving yourself and others extra time to turn on prayers.

Solo

Solo Armadyl has both drawbacks and benefits over teams. It's much easier to start a trip, and you get to keep all your drops yourself, although your trips are much shorter, and usually more expensive. There are also higher requirements, and Kree'arra's melee attack is used much more often when only one person is in the room.

Recommended Levels:

95+ Ranged

90+ Defence

90+ Prayer

96+ Summoning

90+ Magic

The strategy is different than in a team. Kree'arra only uses his melee attack when there is no-one attacking him, which means that whenever you drink a potion, you may be attacked by melee. While eating, you should take a few steps away if he is close to you, sticking close to the walls, and attack him as soon as you can. Try not to let him melee you to avoid taking high damage. The recommended equipment is the same.

Praying Rigour/Leech Ranged or other boosting prayers will help you suffer less damage and kill Kree'arra faster. Using these prayers is always better than not, unless of course you are low on prayer potions. Using a summoned familiar helps the most during solo runs: you can use a Steel Titan to get much faster killcount and minion kills, a Pack Yak to greatly increase your inventory, or a Unicorn Stallion for greater healing.

Lootshare

While fighting as a team in this multicombat area, use the LootShare chat system to ensure honest reporting of monster drops. Not only will this system report your team's drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual's chances of getting drops, opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster. Also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to receive lootshare drops will have it activated. Coinshare is applied only to certain drops. The drop will be converted to coins and all lootshare members will receive an equal split if Kree'arra or any of his minions drop any of these items:

Conclusion

Armadyl requires higher stats than the melee bosses to perform well at, but the drops are generally more highly valued. All players have the same task, instead of having to seek out a tank. It is also generally fairly easy to find teammates. Here, killcount usually takes longer than the melee bosses, and you will suffer more damage while performing it. It's a classic case of risk vs. reward. Good luck!