My latest creation! I've taken up the idea of performing mini game jams by myself when I have time, and this is the second one. Took around 10 hours to do!

The premise of the game:You are a hedgehog cleverly named Hedgie who has a working jet pack and bombs to use. The other hedgehogs don't have working jet packs and are angry because of it. Survive as long as you can in this frozen hole, and well, get the best high score!

Controls----------A & D to move left and right respectively.Press and hold shift while you have fuel to use your jet pack and escape the claws of your fellow hedgehogs.Q to buy fuel canisters when you have 20 coinsE to place bombs Escape to pause and return to the info screen

Goals-------Collect as many coins as possible! The currency is the yellow coin, fuel is the red, and the hearts are health!Survive for as long as possible, I will probably implement a timer to keep track of how long you survive!

The enemy hedgehogs have genetically altered some of their kin to produce the bomb hog. This special hedgehog will sit and blow up if touche, so watch out!Enemies speed up over time, and fuel becomes scarce, so use it wisely!

I like your idea! It kind of combines doodle jump and launching games! The art is funny, and the premise is creative!

However:

- The framerate is about 5FPS, rendering it unplayable! Probably just a linux thing though, so ignore until someone else reports.- The textures don't have the same resolution! I would suggest using glScalef()! It seems that you just took a low-res texture and scaled it up! That is going to take up a LOT more space than you want. You should have everything at the same resolution, just to use less space, to be more efficient in making art (not having to scale up and down every change you make to textures).- I would suggest that you don't increment the fuel by 20 coins, but just add a little bit for every coin. It is frustrating to have to press Q all the time!

A little off topic, but I would suggest leaving some debugging information with your utilities? I do that with my engine to see what goes wrong at which time, the time, etc. Just make some debug/logging info at the initialization of the library.

I really wish I could play this at a better frame rate, but for now, it is a good start!

Really nice game! I do agree with wessles however that your textures would look nicer if they had the same resolution, but you said this was a game made for a personal jam, so art doesn't really matter. I especially like the bomb texture BTW.

Instead of pressing Q, I think it'd be easier to just have the fuel increment automatically.

Huh, that's interesting that you get such a low frame rate, it runs perfectly on my machine.

The textures, yeah I got really lazy with those after I spent a couple hours scrounging them together for an hour. I suck at art you see, so just slapping them onto quads that weren't the same size seemed ok at the time. Usually I don't do that, but oh well!

Good idea about the coins, I never thought about that. I was kind of planning a small store, but now that I'm not doing that anymore, I don't need to make the player press the key anymore.

Debugging, yes I should, I just need to make a better error handler. The library is fairly simple right now though, so not much can go wrong. That's why I haven't worked on any sort of internal debugger!

Updated the OP!Added Linux and Mac versions.As per suggestions of my fellow forumers, I made the process of buying fuel automatic.Added timer that displays when player dies.Fixed a bug that allows you to continue to gain resources after you die.