* Range transparency for jpegs <TransparentMinValue>0</TransparentMinValue> <TransparentMaxValue>30</TransparentMaxValue> (in place of <TransparentColor>) it is calculated based on the Greyscale value of the pixel - ie. the pixels is transparent if (MinValue < (r + b + g) / 3 < MaxValue) is TRUE

===Shapefiles===

===Shapefiles===

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====Double-Click to Zoom====

====Double-Click to Zoom====

-

* Double-Left-Clicking zooms out, double-right-clicking zooms in

+

* Double-Left-Clicking zooms in, double-right-clicking zooms out

* Intended mainly for laptop users and those without scroll wheels

* Intended mainly for laptop users and those without scroll wheels

* More control choices, zoom levels planned

* More control choices, zoom levels planned

Current revision

NASA World Wind version 1.3.4 was released on April 20, 2006. Download now!

Important Note - If you do not have a Zoomit icon in your toolbar or a Zoomit entry in layer manager please redownload 1.3.4, two versions got accidentally released so some users who downloaded 1.3.4 soon after it's release may have an older version. Jupiter may also be absent from the first release.

In this release, we're including some of the best community-contributed plugins:

Some of these plug-ins are not turned on by default, to activate them open the Plug-Ins menu and click Load/Unload... (see figure 1).

figure 1

Click on name of the plug-in you wish to activatein the Plugin Load/Unload window and then press the Load button, the indicator next to the plug-ins name should turn green (if you want the plug-in to automatically load each time World Wind starts also tick the plug-ins startup box), you can now safely close the Plugin Load/Unload window.

Should help move this operation from the GPU to the CPU to minimize frame rate studdering

Fixed strange 180/-180 boundary line problem

Involved a different algorithm for the Quaternion4d.Slerp method

Mouse is now more responsive at super-high zoom levels

Camera is now more precise

Single to double precision calculations (should stop the "jitters")

Changes to QuadTileSubset to make the mesh work with higher precision

Range transparency for jpegs <TransparentMinValue>0</TransparentMinValue> <TransparentMaxValue>30</TransparentMaxValue> (in place of <TransparentColor>) it is calculated based on the Greyscale value of the pixel - ie. the pixels is transparent if (MinValue < (r + b + g) / 3 < MaxValue) is TRUE