----* ''VideoGame/BanjoKazooie'': Both Mumbo Jumbo and Humba Wumba, in addition to a few side characters, in this series. Rather jarring in Wumba's case, being a heavily stereotypical Native American in a game released in ''2000''.* ''Beat the Beat: Rhythm Paradise'': Mandrill from "Hole in One". The US version, ''VideoGame/RhythmHeaven Fever'', has a different translation in which Mandrill speaks more normally.* ''VideoGame/{{Bioshock}}'': Dr. Suchong speaks this way, including referring to himself in the third person (Chinese languages tend to lack articles, but this is not a typical result in new English speakers). Dr. Tenenbaum, in contrast, has a Russian accent but her grammar is perfectly fine. * ''VideoGame/CityOfHeroes'': The Trolls are a gang whose members take a drug that gives super-strength but mutates them into giving them their distinctive troll-like appearance; it also apparently causes their brains to degrade to the point they start speaking like this. Ironically, this is the ''only'' effect (well, that and rage issues) Superadine has on the brain. Trolls are still as intelligent as anyone else; it's just the language centers that are affected.* ''VideoGame/JediKnightIIJediOutcast'':** Has a bartender who randomly adds unnecessary plurals to his speech ("You seek informations?" etc), leading to the [[MemeticMutation infamous quip]] "[[DoesntTrustThoseGuys Never trust]] a bartender with bad grammar." Amusingly, this ''isn't'' a species thing because he's a Chiss, the same as the [[WickedCultured supremely cultured]] [[MagnificentBastard Grand Admiral Thrawn]], and in later Expanded Universe works, the Chiss have been depicted to be reasonably cultured and able to speak Common well.* ''VideoGame/DarkSouls'': 'Snuggly' the crow squawks: "You, you! Give me, warm! Give me, soft!" - "No, no. That, no. That no warm, that no soft."** [[VideoGame/DarkSouls2 In the sequel]]: "[[MemeticMutation Gavlan wheel, Gavlan deal!]] Gavlan want soul! Many many soul! What you want? With Gavlan, you wheel! You deal!"* ''VideoGame/{{Diablo}}'': "We strong! We kill all with big magic!" The poor little demon had obtained a ''tavern sign'' depicting a sun and naturally expected it to be magical.* ''VideoGame/DungeonsAndDragonsOnline'': Kobolds, Orcs, and other monstrous races vary in their eloquence. Sometimes this can be written off as different tribes having different levels of understanding of Common, but other times it's jarring when two members of the same group or even the same individual switches depending on which stock quote they use.* ''VideoGame/EtrianOdyssey III: The Drowned City'': The barmaid speaks this way. It's surprisingly cute.* ''VideoGame/{{Fallout 3}}'': Has the Super Mutants. Player characters with low Intelligence also talk this way.* ''VideoGame/FalloutNewVegas'':** The add-on ''Dead Money'' has Dog/God, a Super Mutant with a split personality. The more bestial personality (Dog) speaks like this. The more cerebral personality (God) talks like a super villain.** The tribals in ''Honest Hearts'' also speak broken English like this.* ''Franchise/FinalFantasy'':** In some translations of ''VideoGame/FinalFantasyII'', [[RaisedByWolves Guy]] speaks this way.** In the American SNES version of ''VideoGame/FinalFantasyIV'', the Dark Elf speaks like this, but speaks normally in other translations.** ''VideoGame/FinalFantasyIX'' features the Qu, large gluttonous humanoids indigenous to swamplands around the globe.** In ''VideoGame/FinalFantasyX'', the Hypello are depicted as being incredibly lazy (they [[BrilliantButLazy won't play blitzball despite being incredibly good swimmers]] because they can't be bothered) and speak like Jar Jar Binks with a mouth full of water.---> That's Imposhibible!---> Rides ze shoopuf?*** Also exhibited with the [[ProudWarriorRaceGuy Ronso]]. It's kind of hinted that this is merely a language barrier, since the Ronso Maester speaks perfectly eloquently, but Kimahri has spent at least ten years away from Mt. Gagazet and still hasn't learned a personal pronoun...*** Brother, who speaks perfectly good Al Bhed and very poor English. Oddly enough, his younger sister Rikku and father Cid are both fluent English-speakers. Leads to a distinctly heartwarming moment when he tells the main character, before you leave to fight the final boss, [[BigBrotherInstinct "Rikku, you... guard."]] He improves drastically in the sequel, apparently because [[KissingCousins he wanted to talk to Yuna]]. ** ''VideoGame/FinalFantasyXI'': Has the majority of the beastmen use simpler forms of the FiveRaces language, if at all. Goblins and Lamia are actually more fluent in the player's language, although for Goblins, being good at language is [[HonestJohnsDealership good for business.]] It's also subverted in that there's a very well-spoken Orc in ''Wings of The Goddess'', as said Orc is actually a cursed Elvaan. [[spoiler:Why is this text spoiler'd and not the earlier part? Because it's actually an aversion; the Orc is really a well-learned GenreSavvy MagnificentBastard ''real'' Orc who puts this trope and the expectations of it to work in order to trick you into freeing him, and it's only until you meet him again in TheLostWoods that it's revealed you've been had.]]* ''VideoGame/FireEmblemAwakening'': Gregor be the suffering from bad case of this.** In the [[{{Woolseyism}} English localization]], that is. In the original Japanese, ''Grego'' ([[DubNameChange as he's known there]]) speaks in a somewhat rough-and-tumble manner befitting a globetrotting mercenary {{Oyaji}}, but is perfectly fluent in whatever the world's language is.* ''VideoGame/{{Geneforge}}'':** This series by Spiderweb Software features a race of creations called Serviles, which are designed to be human-like enough to serve as a general slave race (menial workers, assistants in offices, blacksmiths, etc.) but are kept dumb enough to prevent independent thought and ultimately rebellion. One effect of this is that they speak in very simple English.** In the first game, serviles are abandoned on an island and develop their own cultures. Despite significant advances, two of the three factions deliberately continue to speak in simplified speech. [[spoiler:The Obeyers, who do so because they know the Shapers wanted it, and the Takers, who hate the Shapers and would rather speak like Serviles than like Shapers. Only the Awakened, who believe in equality between Shapers and creations, speak proper English.]]* ''VideoGame/AHatInTime'': The Mafia of Cooks talk this way, as part of being [[AsLongAsItSoundsForeign generally foreign]].* ''VideoGame/HomeworldCataclysm'': The [[HiveQueen Beast]] starts by speaking in broken English, and has an...idiosyncratic method of speech when controlled by the player. However, as the campaign goes on and the Beast adapts and learns, it finally speaks to the captain as an equal.* ''VideoGame/KingdomOfLoathing'':** While proper English is almost always much-lauded, one well-known player character named Bashy often talks like this, which is then lampshaded in various in-game items. Still, his vocabulary is far superior to what it seems at first glance; as for his excuse for speaking like that, he claims it to be an artifact of his Prussian upbringing.** The goblin minions in the [=GameInformPowerDailyPro=] Dungeon talk like this, to which your character tries to protest "No, [[VideoGame/WorldOfWarcraft that's kobolds...]]"* ''VideoGame/TheLegendOfDragoon'': Kongol speaks this way, never using pronouns if he can avoid it. What makes the whole thing so strange is that Kongol was raised by humans, but his brother who only lived with others of his species speaks with a perfectly normal syntax.* ''VideoGame/TheLegendOfZeldaTwilightPrincess'':** Yeta speaks like this, as does her husband Yeto. For instance, when she gets possessed and yells '''[[http://static.tvtropes.org/pmwiki/pub/images/NOTTAKEMIRROR.bmp "NOT TAKE MIRROR!"]]'''.** In the French version, both speak perfectly fluently... ''except'' when possessed.* ''VideoGame/MarioAndLuigiSuperstarSaga'': The natives on the island (known as Oho Oasis) where Mario and Luigi learn their hand powers speak simple sentences like "This fire temple. Thunder temple that way."* ''VideoGame/MassEffect2'':** The vorcha usually speak this way and combine this with NoIndoorVoice. They're the only species met so far to do so. This is justified in that their average lifespan is twenty years, if they're lucky: such short lives leave little time for them to become well-educated. Shepard does meet one or two well-spoken vorcha throughout the game, and even those that don't have a great grasp of Basic are not necessarily stupid, as seen by the vorcha soldier speaking to a human soldier in the third game's ''Citadel'' DLC, who displays an impressive understanding of tactics and multiplayer mechanics.--->'''Vorcha Soldier''': ''(on being told that melee attacks aren't useful in a firefight)'' Me kill with claws. Claws good!\\'''Human''': Yeah, but this guy was trying to do it to a [[BossInMookClothing Banshee]]!\\'''Vorcha''': Agh! Claws no good on Banshee! Stay back, use fire!\\''(on disabling Reaper devices)'' [Cloaked] Infiltrator good for devices. Or Engineer with drone or decoy. Or me, because [[HealingFactor me no die!]]\\''(on good defensive positions)'' Ramp bad! Enemies all around! No cover!** Salarian doctor Mordin Solus. Subversion of trope. Salarians have short lifespans. Fewer words means more time. [[MotorMouth Also speak very fast]].* ''VideoGame/NeverwinterNights'':** The kobolds in this series. Actually, being ''TabletopGame/DungeonsAndDragons'' Kobolds, they're as intelligent as a human, and have a developed, if exceptionally violent, culture. Their poor language stems from their typical genocidal hatred of anything except dragons and other kobolds; they consider Common beneath them and don't bother to learn to speak it properly. A sample line from ''VideoGame/NeverwinterNights2'' (where orcs also speak a form of You No Take Candle):--> '''Deekin:''' Yes, Deekin very kobold, last Deekin look in mirror. Deekin not do that much; mirrors usually too high for Deekin.** The first game also has an Ogre Mage who has a sarcastic retort to a player character who observes that he's very well spoken for an ogre.* ''Videogame/PokemonGoldAndSilver'': The foreign member of Team Rocket you encounter in Cerulean City speaks like this.* ''JustForFun/PokemonVietnameseCrystal'': This very poorly translated bootleg version of ''Pokemon Crystal'', is practically made of this trope. Everyone in the game has appalling grammar.* ''VideoGame/RedDeadRedemption'': Parodied. When Professor [=MacDougal=] (a KnowNothingKnowItAll ''par excellence'') introduces [[TheHero John Marston]] to his Native American assistant Nastas, he speaks YouNoTakeCandle to the latter. Nastas, with an air of NeverHeardThatOneBefore, calmly points out that they taught English on the reservation and he's fluent. This doesn't stop [=MacDougal=] from treating him like a stupid child [[spoiler:up to the point where Nastas is killed]], and makes it really satisfying in ''[[VideoGame/RedDeadRedemptionUndeadNightmare Undead Nightmare]]'' when Zombie Nastas eats him.* ''VideoGame/ReVOLUTION'': There is quite a bit of broken English in this game. The company FUN Labs is Romanian, so they might not have native English speakers on hand.* ''VideoGame/RumbleRoses'': In the English language version, Aigle, the Mongolian girl, speaks like this.* ''VideoGame/{{Runescape}}'': The Ogres speak a vaguely Jamaican accent, which is commented on multiple times. Some Ogres that have lived with humans speak grammatically correct, albeit short, sentences. They still use lots of slang, making some sentences almost unreadable. The goblins, though speak in a 'stupid' way with incorrect grammar. In an inversion of this trope, they are revealed to be very smart, but most tribes of goblins care more about warfare and physical strength than science, art, and intellectuality.* ''VideoGame/SidMeiersAlphaCentauri'':** The Planetmind speaks variously broken English, but is a vast planetary intelligence into which humanity may eventually merge.** This is a bit of an oversimplification; it turns out the AlienKudzu is actually a vast neural network that self-organizes into a god-like mind, but in doing so destroys its necessary supporting organisms and dies back down, only to repeat the cycle in a series of tragedies. Humanity is able to break the cycle. So initially, Planet Mind is not very bright, but it just keeps growing...* ''VideoGame/SunsetRiders'': The third boss, Dark Horse, who rides a [[MeaningfulName dark horse]] covered in plate armor, introduces himself with, "You in big heap trouble!" When you defeat him, it turns into, "Me in big heap trouble!" The sixth boss, [[KnifeNut Chief Scalpem]], talks like this, too; he shouts, "Me ready for powwow!" when you meet him, and "Me powwowed out!" when you take him out.* ''VideoGame/{{Thief}}'':** The Pagan faction speak like this:-->'''Pagan:''' I hearsy, I hearsy, and you should be afearsy ''(When you provoke them into searching for you.)''-->'''Pagan 2:''' I be leaving a letter for that thiever, Garrett.-->'''Pagan 3:''' I be want to be deading him, not leavings him letters.-->'''Pagan 2:''' Me too. But Dyan saying hims might be beings useful to us.-->'''Pagan 3:''' Thinks you hes be reading it?** It is suggested that some of them are perfectly capable of speaking proper English, but choose to speak in that mangled way deliberately. It's certainly true of their god, The Trickster, who generally speaks the same way, but [[spoiler:is perfectly erudite in his speech when posing as the nobleman Constantine.]]* ''VideoGame/{{Ultima}}'':** Gargoyles in this series aren't excessive users of this trope, but have one very notable trait: they use "to be" for ''all forms'' of "to be".** To be thinking that an example to be needed to explain. To be of the mind that the effect to be lost by your description. To know that all sentences to be of a personal nature. To explain that at first only winged gargoyles to speak, but later all gargoyles to speak. To not know why this to be.** In other words, gargoyles have no subject phrases--only predicates--and they do not conjugate verbs. Also, every sentence is implied to be spoken of oneself.** Also, the passive voice is spoken in by Emps in ''VideoGame/UltimaVII''.** In ''VideoGame/{{Ultima Underworld}}'', The Stygian Abyss, the goblins are a perfect example for this (especially the Green Goblins except for their king). Try to trade with one of them and make an offer he rejects. The answer: "No, I no like!"* ''VideoGame/VandalHearts 2'': Your hero will - after a TimeSkip - pick up two faithful allies. One of them is a guy known as 'Vlad the Ox' who speaks like this, when not devolving all the way down to HulkSpeak. Naturally, everyone - including your other ally - assumes that he's simply DumbMuscle... which he finds really annoying since, as he soon reveals, he is simply a forreigner who did not start learning the local language until a few years ago. In truth, he's both quite wise and clever. Mostly noteable due to this trope being directly adressed by him.* ''VideoGame/{{Warcraft}}'':** In this video game series, the "primitive" language is actually named "Low Common" in Warcraft [=DnD=] - implicitly there's a "low" form of many other languages, as well. ''VideoGame/WorldOfWarcraft'' actually subverts this at one point:-->'''Draz'Zilb:''' Why the puzzled stare, ? Expecting me to speak like an uncouth ruffian merely because I am an ogre?** Most of the time though, ogres are more like this:-->'''Ogre:''' What ecology mean? Me smash you!** One of the classic battle cries of kobolds is [[TropeNamer "You no take candle!"]]. Incidentally, kobolds are one of very few races depicted as almost universally stupid. Later lampshaded/parodied by the mushroom-stealing ogres of Zangarmarsh, who sometimes shout "You no take mushroom!" Oddly, the phrase isn't echoed by the snobolds of Northrend.*** This has become such a recognized line among the fanbase that the novel ''Stormrage'' has kobolds shouting this in a dream sequence, with another character responding "I-don't-want-your-damn-CANDLE!"*** Also parodied in a later quest where you have to catch Kobolds with a net. One of the possible responses from the Kobolds is "You no take... me!"*** For those who don't know, kobolds put ''burning'' candles on their heads presumably to function as a miner's light even when ''they aren't in a mine''.*** However, if you spend time around one of their above-ground lairs in Loch Modan, you can overhear a kobold practicing archery--and remarking on his accuracy in crystal-clear Common.*** Since Cataclysm patch, alliance players can actually obtain [[http://www.wowhead.com/item=58903 a candle]] at Westfall. The quest is called "I TAKE Candle!" and it's given by the guy who invented that ingenious response. Also, the candle's description says "You took it."** Further subverted in a Northrend questline where the player learns the tongue of the local murlocs. Murlocs are always portrayed as not terribly bright and their gorloc cousins speak in pretty broken English, but in their own language, [[EloquentInMyNativeTongue the murlocs are actually surprisingly erudite]]. (And there's even a gorloc who's learned better Common and speaks both perfectly and intelligently.)*** "Before you say anything, do not assume me as foolish as most of the Gorlocs you've met. I've been into the world a bit, I've learned your language, and I'm not easily duped." The implication isn't that ''he'' thinks the other Gorlocs are foolish, but that ''you'' might think them foolish because of their not good speaking and funny acting. Their leader in particular can say quite philosophical things and catch and eat shiny bugs at same time.** A {{Justified|Trope}} example is the wolvar (wolverine-people) of Northrend, who point out once or twice that there is no real reason for them to know Common/Orcish or how to write. For instance, on a "Wanted" notice board in Zul'Drak:--->Chief Rageclaw sorry for bad writing. First time use one of these things; plus, Chief Rageclaw is wolvar, not person.*** That said, they're also consistently portrayed as not very intelligent creatures, all told. One of the Frenzyheart hunters who accompany you on quests in Schalozar Basin thinks he has to tell you that you aren't a wolvar. Their speech also delves into HulkSpeak territory; they know of gorlocs, but only refer to them as "big-tongues." Of course, the gorlocs call them "puppy-men."** Furbolgs (humanoid bears) are another interesting case as most of them are encountered as enemies apparently incapable of speech, but the few of them that are willing to talk to you all speak in a rather sophisticated manner.*** Starting off as a Draenei gives you a possibility to take a quest line where you actually learn to read/understand Furbolg, for the duration of the quest. And then, in the same way dropping a proficiency makes you weaker, you forget you ever knew Furbolgish, and they only roar at you from then on.*** In the case of the Furbolgs it's justified in that the ones you talk intelligently to are how all Furbolgs used to be, and the brutish, animalistic ones are those that had been driven mad by the invasion of the Burning Legion during ''VideoGame/WarcraftIII''*** Many of the uncorrupted Furbolgs are allies to the Night Elves, who can speak coherently. Unfortunately, almost all of these specific Furbolgs ''are'' corrupted.*** You later encounter the Timbermaw Furbolgs, whose slightly broken Common/Orcish (depending on which side you play) sounds rather more like lack of language fluency than lack of sophistication.** From ''Warcraft III'' itself, you have the trolls, at least in the French translation. With the notable exception of witch doctors, who talk sophisticatedly instead.** In ''Mists of Pandaria'' we meet the Virmen, rabbit-like creatures who are obsessed with vegetables in general and carrots in particular. "You no take carrot! You take turnip instead!"** There are also Hozen, Monkey-men who pepper in common with words they seem to have made up themselves, they're only unintelligible until you figure out what means what ("wikkets" means outsider, for example... and "ook" apparently means anything, but you can still guess). Justified by them only having a life expectancy of 20 years, well-learned Hozen are extremely rare, even if they're an elder. A few speak in more complete sentences, such as Tak-tak, a kite-glider pilot for the Horde, who transports Horde players to various locations for the Dominance Offensive quests and will comment on the questline's events during flight.*** One hozen, Mokimo the Strong, speaks as eloquently as any human, tauren, or Pandaren, likely due to the fact that he's a member of the Golden Lotus, a group made up primarily of Pandaren.** ''VideoGame/HearthstoneHeroesOfWarcraft'' has "YOU NO TAKE CANDLE" as the Kobold Geomancer's battlecry.* ''VideoGame/{{Xenoblade}}'': The entire [[RidiculouslyCuteCritter Nopon]] race speaks like this. They are fond of this way of speaking, and say that the Nopon that try to speak correctly like the other races are just trying too hard to be cool.* The Chua of ''VideoGame/WildStar'' speak like this. They are [[BrilliantButLazy extremely intelligent, but they just can't be bothered]] to speak like the other races. Time spent learning grammar is time better spent on research.* Played with in ''VideoGame/FreddyPharkasFrontierPharmacist''. Hopalong Singh, the Chinese chef, can speak perfect English, but Mom pays him to [[AsianSpeekeeEngrish Speekee Engrish]] instead because he'll sound more "authentic" that way. One of the Native Americans says he only uses TontoTalk to make the tourists happy.----