January 10, 2007

House Rules

This campaign will be strictly Eberron (no spells, feats, deities, Prestige classes, etc. from other “worlds”), and with races and classes found in either the Eberron Campaign Setting or Races of Eberron. All characters will be based on “3.5” rules.

Characters can be made with 32 points using the Point Buy method. Everyone starts at 3rd level in the hamlet of Mossmantle, a small farming community just outside the Towering Wood in the Eldeen Reaches— a wilderness setting. PCs should be from there, or have a reason to be there (Hugh will supply a reason if you are from elsewhere).

Players are strongly encouraged to email the entire group (not just Kristin, who thinks it’s funny to have an “all rogue” group) with ideas for their new characters. We’ll use the January 14th session to make a cohesive party and begin play the next session.

Character sheets will be in PCGen format (give your changes to Kristin so she can add them to the DM’s roster) or the sheets here: http://rpgs.wererat.net/pcs/ so that the DM has access to them as needed.

In addition to experience points for game play and attendance, Hugh is also basing experience awards on timely-written journal entries, bios and other things character-related that help evolve the game world and make it easier for him to spend what time he has working on the campaign. A good background will lend itself to plot hooks for the characters.

No character or inventory item, etc. is in play unless it has been approved by the DM. This includes characters that have gone up a level since the last time Hugh has okayed a character sheet. Things discussed between characters that effect game play do not happen if the DM is not made aware of them.

Materials from other WotC 3.5 books may be used on a case-by-case basis (if it was referenced in one of the Eberron books, such as the Prestige Classes listed on pages 167-168 of the Sharn book, it will likely be fine).

Character deaths happen, and resurrection isn’t always an option. If a character dies heroically, the player may create a new character at the level the old character would have been at had they been resurrected, with the addition of that session’s experience points. Characters coming into the game in this fashion have to make sense for the story line.

The new character’s starting funds are shown in the DMG on table 5-1. All magic items must be approved by the DM.