True, though with my speedhacks some users reported a slight speed increase.

In any case, it would be interesting to see a software renderer version of SNEmulDS, just to see how feasible software emulation would even be. Yes it would be slow, but it would provide more accurate emulation graphically.

Scaling options are planned for the next release. Sound I'd imagine is kinda hard to do, since he didn't really write most of the sound engine (Gladius did).

The transparency/layer issues are caused by the way SNEmulDS works by using the DS's 2D hardware to greatly speed up rendering. The problem is that the DS doesn't have enough layers to emulate all the SNES layers correctly. You'll probably have to get used to it, or tinker around with the GFX config menu to find some good-looking options.

Frankly I am very impressed with where it is right now. I never even bothered with it, even though I had the ability , for quite a few months because of all the negative talk about it elsewhere, but I was surprised to find quite a few of my favorite games quite playable.

I dont expect Mario RPG or Kirby SS to run anytime soon, but I would like to see the compatibilty go steadily up...