Cover shooters, unlike most first-person shooters, require a tight focus on defensive positioning, for one thing.

Thereâ€™s still running and gunning aplenty, but youâ€™re often holed up or barricaded behind some protective structure. What one loses in accuracy and immersion, one gains in a new layer of tactical gameplay.

In third-person melee can play a much larger role as well, and in Borderlands 2 it could play a far more integral role in the game.

Melee combat could more easily become a dominant feature of each character class, opening up a whole swath of hand-to-hand weaponry on top of the bazillion guns, not to mention a much deeper melee skill tree.

Depending on how the camera worked, the third person perspective could give you anywhere from an over-the-shoulder view to a birdâ€™s eye view, fundamentally altering the landscape of combat.

Finally, third-person would mean you could see your character all the time (except for when aiming through a sniper rifle or a pair of binoculars) rather than just after dying or in the inventory screen. This would place a higher priority on customization, another key element of any good RPG.