1v1 singles
DQ Time 3 days
Arena is Mount Silver Summit.
(Couldn't find a hgss version, so this'll have to do...)
Basically, it's a narrow pathway that you can fall down if you go past the edge. Pokemon with the ability Mountaineer (Scylant! Scylant!) can climb back up the mountain.

Shurnarkabtishashutu the Staryu(Move your mouse to reveal the content)Shurnarkabtishashutu the Staryu (open)Shurnarkabtishashutu the Staryu (close)

Staryu [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Okay, Liberty, your first battle! Let's make it count. Start off with Tail Glow to boost your useful attacks. Then use Silver Wind, try to send Staryu towards the edge if positioning permits. Finish up with Earth Power and let's see where we're at after that.

NJ starts the battle off with his Staryu, Shubasbgasfbggnigglyosdf, and rickheg responds with his Syclar Liberty. As the faster pokemon, Liberty is able to strike first, or not, as her tail glows a bright yellow, somehow raising her special attack by three stages. Shurna responds with a Power Gem, handily avoided thanks to Liberty's Mountaineer ability. The now powered up Liberty is able to Silver Wind, while Staryu changes colour, blending in with its rocky surroundings, reducing its opponent's attacks' accuracies by 20 for 6 actions. Liberty responds with an Earth Power, seemingly thinking it will hit this rock super-effectively, as Staryu ends the round with another Power Gem.

Staryu [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Okay, Liberty, that was a bit of a rough start, but we got this! First, hit it with Leech Life to restore some health. Then really hit it hard with another Silver Wind. Then Protect yourself from the second Power Gem.

rickheg's Liberty starts this round off with a Leech Life, sapping Shurn's energy and using it to replenish its own. Shurn retaliates with a Power Gem, though as expected, Syclar's Mountaineer activates, and Liberty dodges the beam of ancient energy without a problem. Slowly feeling her boosts slip away, Liberty decides to try a Silver Wind, blowing Shurn away, who responds with a Thunderbolt, launching a cracking jolt of electricity toward the bug-type. Liberty then Protects against whatever comes next from Shurn and it looks like another Power Gem, straight from the jewel, but the barrier stops it from having any effect.

Staryu [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Liberty used Leech Life for 4 energy, dealing 9 damage, and healing 4.5 (rounded to 5).
Shurn used Power Gem for 5 energy. The attack was avoided by Mountaineer.
Liberty used Silver Wind, dealing 15 damage for 4 energy.
Shurn used Thunderbolt, dealing 13 damage for 7 energy.
Shurn used Power Gem, which would have dealt 22.5 damage for 5 energy.
Liberty used Protect for 14.5 (rounded to 15) energy.

Okay, not bad so far. We're burning through energy, but hopefully we can end this before you collapse. STAB Silver Wind is still your most powerful attack against Staryu, so start with that while you still have the boost. To conserve energy, use a Leech Life after that. Finish with another Tail Glow, you need the power. However, if a second Power Gem comes your way, use Protect.

Silver Wind > Leech Life > Tail GlowIf Staryu uses two Power Gems, Protect against the second

And rickheg's Syclar Liberty starts things off with another Silver Wind, but at the last second Shurn sets up a protective shield, negating all the damage. Liberty tries another Leech Life to regain some health, sapping Shurn's HP and replenishing its own. Shurn responds with a Power Gem, though the energy beam is dodged with Mountaineer's aid easily. Liberty then tries to Tail Glow, but another incoming Power Gem forces it to Protect against the damage.

Staryu [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Liberty used Silver Wind, which would have dealt 15 damage and used 4 energy.
Shurn used Protect for 12 energy.
Liberty used Leech Life, dealing 9 damage and healing 4.5 (rounded to 4) for 4 energy.
Shurn used Power Gem for 5 energy, which was avoided by Mountaineer.
Shurn used Power Gem, which would have dealt 22.5 damage for 5 energy.
Liberty used Protect for 14.5 (rounded to 14) energy.

Okay Liberty, we're nearing the end of this fight, we can't let up now! But first, I want you to let Mountaineer dodge the fist Power Gem and chill. Then use Tail Glow as it Light Screens so you can still hurt it hard. Then trade blow for blow, hitting him with Silver Wind.

We are nearing the conclusion of this fine battle, and it looks like... what's this? PIGNITE is evolving! She changes shape and becomes shrouded in fire, before blasting it away with her newfound Hammer Arm. POWERFUL PIGNITE evolved into EXCELLENT EMBOAR! On with the battle however, and rickheg senses a Power Gem from Shurn. Knowing that Mountaineer will allow Liberty to dodge it, rickheg orders a Chill, regaining 12 energy while taking no damage from the incoming Power Gem. With her newfound strongth, she is able to Tail Glow again, raising her Special Attack by three stages as Shurn puts up a Light Screen to defend against special attacks. Liberty then uses a Silver Wind as Shurn uses a Power Gem, dealing massive damage.

Staryu [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Okay, this is close! Just hit it as hard as you can with Silver Wind, then restore some more health again with Leech Life, then smack it hard one more time with Silver Wind. Protect if a second Power Gem comes your way, but make sure you Leech Life!
Silver Wind > Leech Life > Silver WindReplace action with Protect against second Power Gem, make Leech Life third action if this happens second

Gasp! Emboar do you see that! They're finally attacking each other! Brings a tear to my eye...

And rickheg's Liberty uses a Silver Wind to start the round still not getting the stat boost he's going for. Shurn responds with the usual Power Gem, but Mountaineer avoids it. Déjà vu, huh. Liberty rushes towards Shurn trying to get a Leech Life in, but upon seeing the oncoming Power Gem, throws up a protective screen, negating the damage. Liberty then tries another Leech Life, only to have Shurn protect against it. Scratch what I said about them attacking each other Emboar. Give it a bloody Flare Blitz.

Staryu [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Liberty used Silver Wind, dealing 11.5 (rounded to 12) damage for 4 energy.
Shurn used Power Gem for 5 energy. Liberty avoided the attack with Mountaineer.
Shurn used Power Gem, which would have dealt 22.5 damage for 5 energy.
Shurn expended 4 energy for consecutive use.
Liberty used Protect for 14.5 (rounded to 15) energy.
Liberty used Leech Life, which would have dealt 9 damage for 4 energy.
Shurn used Protect for 10 energy.

Staryu [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponent's attacks have +10% (flat) accuracy.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).