The Legend of Zelda: Link's Awakening is an action adventure game made by Nintendo and released for the Game Boy in 1993. It's the fourth game in the Zelda series. Later, an upgraded version with the addition of the letters "DX" was released for the Game Boy Color. The game doesn't take itself as seriously as the previous Zelda games and includes jokes, mergers from other Nintendo franchises, and fourth wall breaking.

I had first seen this game on my high school friend's Game Boy (around 1996), and he said it was just as good as The Legend of Zelda: A Link to the Past, which I found hard to believe. But after playing it for a few minutes, I was surprised at how close it was graphically to the SNES game. I didn't do much with it, but around 2010, I decided to try and play the game through, and made it through the first few underworlds, but then got bored of it. I will most likely finish it in the future.

Ugly

I get extremely pissed every time I have to read that damn message about not being able to pick something up with my bare hands. The first time was informative, the second was a refresher, the thousandth was Game Boy throwingly annoying. You would think it would stop after you get the bracelet, but no! Same with acorns, triforce pieces, chests, black boulders, etc. It's really annoying.

Box Art

The original Japanese box art show a friendly scene with Link, Zelda, and some other characters that conveys the less-serious nature of the game.

The box art used for all other regions fits with the gold box art and shield art that we've come to expect from Zelda games.

The Japanese remake is similar to the original Japanese box, and the Western box art is similar to the Western boxes, only with the updated DX logo.