The wearer of an amulet of emergency healing can provide instantaneous aid to an injured ally. When it is activated, you can heal 1d4+5 points of damage to yourself or a creature within 30 feet. You can use this effect to prevent the death of a creature reduced below —9 hit points, as long as the healing provided returns the target's hit points to —9 or higher. (For example, you couldn't save a creature whose hit points had been reduced to —19 or lower, since the amulet can't provide more than 9 points of healing.)

This amulet has no effect on undead creatures or creatures immune to healing spells.