Originally by:Ghengis TiaThe question is this: When my corp joins a militia, all members of the corp are affected by events corp players are involved in. For instance, if my Amarrian main and corp CEO decides to join the militia as a corp, the other corp members (alts) will have their faction standings affected, no?

AFAIK, players who don't take part will not have their standings affected. Their standings will be used to calculate the corp average but they shouldn't be modified if they don't actually take part in blowing up enemies or doing missions.

Originally by:Ghengis TiaThe question is this: When my corp joins a militia, all members of the corp are affected by events corp players are involved in. For instance, if my Amarrian main and corp CEO decides to join the militia as a corp, the other corp members (alts) will have their faction standings affected, no?

AFAIK, players who don't take part will not have their standings affected. Their standings will be used to calculate the corp average but they shouldn't be modified if they don't actually take part in blowing up enemies or doing missions.

Why wouldn't they? If you join the entire corp, that means that every corp member is signed up with teh militia. Therefore, everyone will be attacked by faction navies, be war targets of opposing faction PCs, ect.

They may not choose to actively go out and seek combat, but they sure as well suffer the consequences of thier corp's decision to sign up for FW.

That's what is so silly about this design. Its actively encouraging player corps to break up if members wish to participate. Either those who want to sign up leave, or the corp signs up and those who don't want to participate are forced to leave the corp to avoid the consequences.

Originally by:Draekas DarkwaterThat's what is so silly about this design. Its actively encouraging player corps to break up if members wish to participate. Either those who want to sign up leave, or the corp signs up and those who don't want to participate are forced to leave the corp to avoid the consequences.

Originally by:Nef'AyrI wouldn't mind seeing a slight re-tooling of the GCC/Aggression mechanics to allow individual players to get limited access to FW.

Example:I go to the Minnie militia HQ and talk to an agent, wanting a privateer's pass--I then am flagged for 24 hours to all Caldari/Amarr militias and can take part in the deadspace FW.

This is exactly how I was expecting it to work before I heard / read the devblogs and dev replies, pretty much exactly like NPC missions, only you’d be signed up for a temporary state of open PvP like a wardec, with mission like objectives that are more or less “go here, kill caldari scum”

Instead it looks like the most I may ever get out of it is taking a week out of my alts skillplan to make a half decent Rifter pilot just so I can TRY it and see if I like it, I realise that to CCP I’m not the kind of player they are intending FW to appeal to, but I mean really… who doesn’t find the concept of quick and easy small scale PvP with near instant access appealing?

To me it seems like a big concrete wall in the sandbox, I can’t think of many if any other aspects of Eve where there is a huge barrier that says “if you do X you can’t do Y”

Originally by:Draekas DarkwaterThis has to be one of the most boneheaded design decisions I've ever seen. Joining in FW should have been kept 100% apart from the corp/alliance system. Totally seperate.

This expansion is purportedly designed to help the carebear, high sec hugging masses to try out PvP? And the first design choice they make, is to make you have to leave your long time carebear corps to participate? Who the hell thought that was a good idea?

So why not get my whole corp to join? Well frack, we're a mostly carebear corp! Not everyone is going to want to participate, and if the corp joins, those who don't want to suddenly become war targets, get limited high sec access (FU traders, explorers, ect).

So either those who want to participate have to leave the corp to do so.. or the corp can sign up, but those who don't want to participate have to leave the corp to avoid the consequences they dont want to partake in. Either way, the carebear corps get fracked up the arse.

So many of us were looking forward to getting involved, but now.. **** me if I'll jump through all these hoops just to participate in something that was supposedly aimed at players like myself who so far have generally avoided PvP in this game.

My sentiments exactly. At first I was cranked up about FW, but realized the built-in dagger to my corp.

Originally by:Ghengis TiaFW will not work for me in its present form, bottom line.

Then don't participate. Wanting to stay in your original corp and still be included in FW is like wanting to have one charecter in both the Goons and Bob at the same time. Tbh war dec mechanics would make it totaly impossible to stay in your player corp regardless.

Posted - 2008.05.20 09:23:00 -
[40]
It is disspointing that they are just reusing the existing Alliance/corp structures rather than building a new structure for FW. I have to chose to either leave my corp or join the corp up. As I'm in an industrial corp I can't just expect the corp to join as we have high sec POS that we cannot afford to lose as a war target. That option is out. So I have to leave my corp and all the benefits I have there. Training an alt is not a realistic option in the short term. I really cannot justify paying for another account. Shame really.

Why couldn't they just make FW a bolt on ? It's just another attribute for your char. You stay with your corp/alliance and just join a malitia to participate in FW events.

Well first off, if you have 2 minmatars , 1 amar, 2 gallente and 6 caldari in a corp,Would it make sense for them to "get along" while each of them takes part in their own race militia, thus fighting against each others nations ?

Second this is intended as pvp impulse, not as more grinding etc. So having 3 alts of different races in the corporation and fighting for one race should be a no go regarding your point, what are those alts for there since you need them to have good standings with eachs race ? Certainly not pvp, or am I missing somthing ?

Also another point, this is ment for unorganized mostly carebearish pilots to move from missioning, etc. into small scale pvp, get the taste for it, reap the benefits and fun and than be on their mary way into 0.0 or back to missioning.Allowing alliances into it makes the purpose of it null.

Why?An alliance in general is organized, has voice comms, has industry, logistics and a group of core pvpers. If this organization would be able to enter it would dominate the others badly, thus making them run back to whatever they were doing before.

True, there are corps out there that compare as an organization to such an alliance and alliances that totaly suck, but the number of such corps and size of them can not compare to the impact of entire alliances joining..

Originally by:ZebaThen don't participate. Wanting to stay in your original corp and still be included in FW is like wanting to have one charecter in both the Goons and Bob at the same time. Tbh war dec mechanics would make it totaly impossible to stay in your player corp regardless.

How can you say because I want to do FW and still fly with my friends is like being part of Goon and BoB? I don't see the relation at all.

The corp I am with has excellent standings with Gallente and Minmatar and both of those races hate me. But at the same time, if my corp is running missions in Gallente space I go help them and if I am running missions in Amarr space they come help me.

My standings with Amarr and allies are between 4 & 6. I have ran missions in low sec, hopefully starting lvl 5 missions soon, as well as hi sec. I even mine in low sec. All Amarr Space. I don't see a reason why I can't do FW and remain with my corp. Maybe if CCP can chime in here to give us a reason that would be great.

As I mentioned before what I would like to see is that I swear my allegience to the Amarr Race and I get access to another set of mission agents. If I have to run into low sec, great. I don't have an issue with that.

The only time I see an is if my corp goes and joins Gallente and Minmatar - then I would have to leave it as I am already committed to Amarr.

Posted - 2008.05.20 17:47:00 -
[44]
I canFt even begin to imagine why members of a player corporation would even be interested in faction warfare. Perhaps itFs just me, but I have been regularly bombarded by these forums and people in game expounding the pure sweet gooey awesomeness of player run corporations. How they are tplaying EVE the right wayv with a sensational candy core that is simply to die for. Asserting how there is nothing better than finding that oh so right corporation.

In steps faction warfare that seems focused on people not tied to a player organization, and suddenly there is this flood of people clamoring for entry. Why? Corporations already have access to unrestricted and unfettered conflict whenever they want it. If youFre in 0.0 space apparently you have a bountiful and war torn territory even less fettered by pesky rules that dampen the PvP experience. I mean faction war seems the domain of the soloist or the PUG. Not really the environment you see a lot of solidarity in group develop from. On the other hand it might connect people that previously might never have crossed paths.

Overall it seems like a decent move on CCPFs part to make faction warfare not a corporation or alliance thing. Maybe if people have already found a corporation they are vested in they should leave well enough alone and forget about faction wars.

The reason is not due to laziness it is good foresight by the developers. This is because of the turmoil that would insue if suddely half the members of a corporation could no longer take part in corporation activities due to their involvement in FW. FW pilots can be attacked everywhere. Therefore all their time will more than likely be spent defending or watching out for themselves.

Quote:There are no fair fights in EVE. If you're in a fair fight, you planned wrong.

Originally by:Nur VadennI canFt even begin to imagine why members of a player corporation would even be interested in faction warfare.

Simple, for me I am loyal to Amarr. I give my Minmatar Corp mates a really hard time about this. One of my corp mates is so loyal to the Minnie Babies that she refuses to enter Amarr space. Our corp is divided on which side to join.

Look at it this way here - the corp wants to remain neutral. Some of the members want to help their allies/friends win. This is not an uncommon practice as it has happened before in History with "The Great War" and WWII being 2 examples. With the government's (corp) knowledge people were able to assist their friends.

Consider us spies if you will. I mean think about it, How many people does a side have in their Army? That number is generally published. What is not published are those who appear to be neutral during the day but have members going out and helping their friends. History is full of this.

Why should it stop now only because we are in space?________________________

Originally by:Nur VadennI canFt even begin to imagine why members of a player corporation would even be interested in faction warfare.

Simple, for me I am loyal to Amarr. I give my Minmatar Corp mates a really hard time about this. One of my corp mates is so loyal to the Minnie Babies that she refuses to enter Amarr space. Our corp is divided on which side to join.

Look at it this way here - the corp wants to remain neutral. Some of the members want to help their allies/friends win. This is not an uncommon practice as it has happened before in History with "The Great War" and WWII being 2 examples. With the government's (corp) knowledge people were able to assist their friends.

Consider us spies if you will. I mean think about it, How many people does a side have in their Army? That number is generally published. What is not published are those who appear to be neutral during the day but have members going out and helping their friends. History is full of this.

Why should it stop now only because we are in space?

Sounds a bit like you're reading too much RP into the situation. It seems far simpler to me. Faction warfare is not really intended for player corporations unless they are unified enough to run missions for a single faction, thus making the decision for which faction to fight for far simpler. If your corporation is split as far as which faction to fight for I might question that whole corporation unity thing. I mean if you run missions for say Amarr in Amarr space and they run missions for Minmatar you're really doing nothing more together than sharing a chat channel which you could easily continue to do.

Your analogy fails because the RP around alliances and conceivably divided corporations not being allowed in as per the [url=http://myeve.eve-online.com/devblog.asp?a=blog&bid=561]dev blog[/url] would seem to indicate the major powers know regular capsuleer corporations are multi-national and could end up divided. They don't trust that fact thus the requirement of distancing yourself from that (drop corporation) or joining as a unified corporation under the faction's command.---The Lurker

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