This has got to be agonizing. DreamQuest games wasn't looking for an insane amount of money when they put their planned game, Alpha Colony up on Kickstarter. All they wanted was $50,000 to develop the exploration, building and trading simulation for PCs and mobile devices. The detailed explanation, with screenshots,… »12/02/12 7:00pm 12/02/12 7:00pm

In 1983, Electronic Arts published a four-player, turn-based strategy game developed by a little company called Ozark Softscape. The game itself didn't necessarily sell very well, but it left its indelible mark on a generation of players—and, perhaps more importantly, a generation of designers who would, in time,… »6/18/12 8:30pm 6/18/12 8:30pm