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The values ​​displayed for debugging shaders are multiplied x1000000000, instead are corrected in the same pixel graphics history. It seems to be the language setting. (forcing the English language makes bug disappear).

Similar bug to locals with decimal comma.

Posted by Microsoft on 2/22/2013 at 12:44 AM

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Posted by Microsoft on 2/21/2013 at 2:52 PM

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