Knochen

Today im showing of the nearly finished Mad Dogg House and the Final Coin Ops. The Third Coin Op is something special. So you have to find out.

A sidenote from me, myself and who knows. I will put lots of eastereggs into it, so that you can explore the whole interiors in a new way, maybe a little I found that, is this that contest.The only requierement is a strong machine and sa limit adjuster. My fps are at 60 outside and about 100 inside for now. Dropped about 10fps inside LOL. with enbseries my machine is at its limit. 19 to 22 fps constant with a 8800gs 384 MB.

So if you running a pc with a 6800 gt/ 7600gt (in that region) and install not too heavy mods like project oblivion everything will run smooth cause the interiours are loaded seperatly and are not streamed.

But see and tell me what you think. (The wall of the Mansion is not final. Those Tiles are driving me mad (dogg) and will be changed ) and the screenies are a bit dark. In movement everything looks so amazing, so detailed. Words cant describe.

OK all screens moved to first post

So thats all for now and only one screenie update will follow before release.

My goal is to create a first class quality mod with as much detail as possible. Nearly every Texture will be remade.Mainly the windows will stay the same. Every single crap will be update. The bottles, the posters, pictures, HiFi stuff.

Most of them are already done but i will not show them off. you have to explore and find.

So stay tuned.

Greetings

P.S.

The PS3 Console and those Punchbags are not made by me, so they will not be included. If you want them you have to get it yourself. I recommend them for the best experience but of course its your choice.

Cause i got already questions for using textures of my work, i can say one thing:

I will give permission only if you show me off your mod. Only if its a good mod or with good potential i give my ok.Its really simple. I have put till now about 30 Hours of hard work in this mod. and lots of hours will follow (i think about another 20 Hours). If you could see my working directory you would go crazy LOL Just for fun i marked all Textures im working with atm Total: 1,59 GB = 1887 tga, jpeg, gif and psd files. So first show me details of your mod and then i will make my descision.

Is a bug from R*, they forgot to add a texture to that "model" I don't know what can be, because is white but I have found the bug

You see that color, white under the texture, I think there they have forgot to add it... try to turn that white color in an other color (like red for example), then go at Madd Dogg Mansion and see if that is gona be red... if yes, then means that you have to make a texture like those others, like this 2 :

The new texture has to be at the same scale like in this pictures...

And I like what you have done until now

EDIT 2: No, man, is not from there... I have tryed my self, and didn't change nothing... still the same. I think they have forgot to put an texture to the cj_furniture.txd and I don't know what name you have to give at "NAME" and "ALPHA" when your gona work with Txdworshop... I think you have to let that "model" to remain how it is

Knochen

Is a bug from R*, they forgot to add a texture to that "model" I don't know what can be, because is white but I have found the bug

You see that color, white under the texture, I think there they have forgot to add it... try to turn that white color in an other color (like red for example), then go at Madd Dogg Mansion and see if that is gona be red... if yes, then means that you have to make a texture like those others, like this 2 :

The new texture has to be at the same scale like in this pictures...

And I like what you have done until now

EDIT 2: No, man, is not from there... I have tryed my self, and didn't change nothing... still the same. I think they have forgot to put an texture to the cj_furniture.txd and I don't know what name you have to give at "NAME" and "ALPHA" when your gona work with Txdworshop... I think you have to let that "model" to remain how it is

Thanks man.

Ill fix it later. Maybe i make screens of the other stuff that missing too.

To correct those rockstar bugs.

Thx again for your help.

Edit: ok, thats what i have thought. There are much more of those greyed little things.

Hey, I want to ask you something. How do you make the texture ?! Can you make a tutorial how you made a "re-texture" but to be a good tutorial ... and if you have time and if you want ?! Because I have continue with a mod, but I don't know how to make a Re-texture , well I have made only 1-2 re-textured but hard... and the only thing that I dind't make are the buildings from SA.

Knochen

Hey, I want to ask you something. How do you make the texture ?! Can you make a tutorial how you made a "re-texture" but to be a good tutorial ... and if you have time and if you want ?! Because I have continue with a mod, but I don't know how to make a Re-texture , well I have made only 1-2 re-textured but hard... and the only thing that I dind't make are the buildings from SA.

But ic an say one thing.It depends from texture to texture. Some are good to retexture some not. Tiles are really easy.

Im working with photoshop. Using filters, some reliefs, transpareny, luminance and so on.

For example the texture you have chosen is basically the same texture only *16. Added some filters adjusted contrast.

A hard texture rework like this

from to

The base is the same texture. The detail has been added afterwards. A rework like this has about 15 to 20 layers with different transparency, filters, saturation, gamma and so on. It takes about 20 minutes to create.

The Kirbster

Very nice work, Knochen Your HD Interiors make everything in the interiors appear more clean and sparkly. I'm going to ask this: Are you going to do this for Vice City? I really hope someone like you could re-texture the interiors of Vice.