I was able to bump up all settings to High and go to 1680x1050 (previously 1024x768) and get 100+ FPS (averaging around 130, often peak over 150).

iMac CD 2.0 GHz
X1600 256MB
2GB RAM

No idea what FPS I was getting before, but this is obviously better. Load times also seemed to halve. Previously I could count to 10 before the map would load, now I barely make it to 5! A rough benchmark, but still impressive!

I've loved your games since Warcraft: Orcs and Humans. I begged my parents to buy a G3 (we had an LC III) so I could play Warcraft II because it was just the coolest game I'd ever seen. Starcraft was my favorite game for years. I've been playing War3 since 2003 and still play it more than any other game. WoW is also an amazing game that I really enjoyed (too much so, in fact, which is why I stopped).

So what I'm really trying to say is THANK YOU Blizzard, for this port, and for your ongoing support of Mac gaming. This one port may not make you much money directly, but this kind of dedication to Mac gaming keeps many, many of us coming back to you, year after year, game after game.

And lastly, thanks to Rob for always being willing to answer our questions and keeping us up to date on the inner workings of Blizzard!

I just played a 1v1.. I was getting about 49 fps in the beginning, but forgot to check it again when I was fighting and such. At 1280x800x32 on my MacBook (2Ghz, 2GB), it ran very smooth (although I did have a few settings down to Medium). Oh, and I owned the other guy

I was so excited when I read that the patch had Intel Mac support, I nearly crapped myself! No need for me to reboot into Windows anymore! Thanks so much Blizzard!!!

On a side note, I seem to be experiencing some sounds not playing, as well as others not playing as loud as they should be. Kinda strange, but the UB is definintely worth it!!

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I'd like to learn any details you can gather about sounds not playing or volume issues. The sound engine in Warcraft III for Intel Mac is a bit different from the one in the PowerPC version, which still uses the same Miles library as originally shipped.

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