@OggDude: With the new forum your footer links are missing.
I could use the links to your manual install file!!
Perhaps you add links to the various versions in your first post?
Thanks again, man! Good work!

Wielding a weapon with two hands adds no benefits. Wielding one-handed weapons two-handed is nothing more than narrative. Only weapons that are large and heavy have the rule requiring two hands. If it has the option for one or two hands, then mechanically it is a one-handed weapon.
Right! I am thinking about it from the 'Can they wield dual these?' question, which is important to ask for something like this, since it is a bit more powerful than we usually expect from a weapon.

Here it is with a slight change
Gand Discharger (cultural technology)
A Gand Discharger is an extremely deadly one-handed melee weapon that is as capable of paralyzing an enemy as it is slaying them. They are considered the pinnacle of Gand technology and, as such, are rare items which are treasured by the few Gand who possessed them. Developed around 4000 BBY, the discharger was considered a sturdy and long-lasting weapon finely honed through a few thousand years of Gand interwar-fare, and were used with the different Findsman houses and military units, before the refined technology was claimed by the Gand monarchy for its use in protecting Gand interests.
Each one is specifically designed and developed, and registered to the individual it is meant for and it is gene-locked to help ensure that only the user is able to use the technology. Many are also rigged to explode when unauthorized users are able to activate it, to ensure the technology does not get out of Gand hands.
If one does fall into the wrong hands, those who have violated Gand cultural technology may face reprisals from Gand and their representatives. Individual Gand may also work against or confront the individual, often reporting them to Gand and other authorities to make sure that they are dealt with.
If a person attempts to use a Discharger that is not theirs then they suffer a +1 sbd penalty due to the heavy customization for the individual user.
Encumbrance: 2
Hard Points: 1
Rarity: 7 r
Price: --/2000
Damage Mod: +3
Range: Engaged
Critical: UU
Skill: Melee
Qualities:
Superior
Gene Locked
Defensive 1
Pierce 2
Stun Setting
Disorient 1