The world of Aihrde spins upon an earth-like axis of ancient civilizations where good and evil have struggled for countless years. It is a world that bares the markings of its past; where ancient evils slumber, stained with the power of eldritch wizardry; where gods dwell in bejeweled halls of wonderment, worshiped by men and women of all creeds; where dragons live in great dens of heaped treasure;... [click here for more]

The Codex Slavorum opens roads into the mythological realms of the ancient Slavs. Born in the shadow of Siberia their myths and magic, their gods, goddesses, monsters, heroes and legends offer an untouched wealth of material for your Castles & Crusades game.
New Classes! New spells! More monsters!
Bring the ancient Slavic worlds to life! ... [click here for more]

Writers, game designers, teachers, and students ~ this is the dictionary you’ve been waiting for! Like no other dictionary the Storyteller’s Dictionary breaks down and defines the words you need by subject matter. In this volume, you’ll find a host of useful words.
Geologic Terms, fauna and flora cover everything you might want to know about the terrain, animals and plants of a... [click here for more]

A Fantasy NovelIf you want mad-cap adventure in the classic style then go no further! James M. Ward delivers again. The King's Commission is what you look for in a fantasy novel. Fun. Adventure. ~Stephen Chenault
Captain Corbyn Cauldron, half-elf prince, serves a human king. He serves with loyalty and distinction, never deviating from any task honor sets before him.... [click here for more]

TLG 77011Victorious: Victorian Role Playing Adventure in the age of Supermankind$20.99 (PDF)
Gaslight street lamps pour fitful illumination through the fog-shrouded streets of Victorian cities. Menacing figures lurk in darkened alleyways. Desperate men with nothing to lose and the determination to take what they can from others plot.
This is an RPG where masked... [click here for more]

Complete with customized anchored hyperlinks!
Designed for play with the 5th Edition of the worlds most popular RPG!
TLG 19306Fifth Edition AdventuresA4 Usurpers of the Fell Axe$6.99
Called to seek out the source of the Baron Dietbold of Ludensheim’s wealth and power, one runs the gamut of greedy merchants,... [click here for more]

Complete with customized anchored hyperlinks!
Designed for play with the 5th Edition of the worlds most popular RPG!
TLG 19307Fifth Edition AdventuresA5 The Shattered Horn$6.99
Upon the edge of the Blighted Screed stands the towers of the mad. A priest, known only as the Crow, has bound himself in the fortress where... [click here for more]

TLG 193105th Edition AdventuresThe Forsaken Mountain$9.99
Coburg the Undying, Master of Aufstrag, has sent forth his servants to find and bring the Vessel of Souls to him. To stop him one must travel far beyond the realms of man and cross over into the lands of dreams and thence into the realms of the forever dying, where creatures both horrifying and ambrosial... [click here for more]

Adventure Type: Overland, Swamp, Bridge, Barbican Level: 11-13 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky... [click here for more]

Adventure Type: Overland, Swamp, Bridge, Barbican Level: 11-13 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew These are the Gates of Hell Where the Wasting Way ends, the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to the pits of hell on Aihrde. Herein lies another world, heaps... [click here for more]

This book brings together the 4 parts that were first featured as a serial adventure. It's been retooled and brought together in one cohesive 36 page adventure!
Riding the winds of an Eldritch sorcery they came, bearing only a lust for chaos and evil and for power over the kindgdoms of men. They built a fortress deep in the mountains, buried beneath a dome of rock. Though their... [click here for more]

The ultimate resource for Game Masters Everywhere!
The Castle Keepers Guide (CKG) explores almost every aspect of table top role playing, from expanded player content to world building. Based on the Attribute Mechanic, the Siege Engine, it is highly malleable to any RPG system on the market, old and new
Within you'll find a whole new approach to age old issues. From equipment wastage... [click here for more]

An Ancient World This codex explores a large array of mythical monsters and beings from both Greek, Etruscan and Roman cultures, their beliefs (what is known or understood), and their legendary lands. Travel through the Hellenic, Hellenistic, Etruscan, or any of the Roman periods, factual or mythical within this vast canvas in the Codex Classicum and experience the Classical Ideal somewhere along... [click here for more]

Adventure Type: Dungeon Adventure Level: 1-4 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew
Its a dungeon crawl in every sense of the word. There is little back story, allowing the CK to plunge into the dungeon almost immediately. Its filled with adventure, danger and glory.
Dark Journey is a dungeon adventure cast in the classic mold. Here the CK is able to present the... [click here for more]

"So your going down to Dro Mandras Aye? A war going on down there friends and any fellow as goes to the city is sure to be drafted into the struggle no matter what. Hell, even I got a badge!" The fellow paused, leaning on his long bladed spear and reached under the loin-skin mantlet he wore over his steel breastplate and withdrew some form of badge, showing it off to the travelers.
"This... [click here for more]

Enter the Darkness The “Darkness” is an area of perpetual night found many hundreds of feet beneath the surface of the Karboskian Marches. Connected with series of cracks, fissures, tunnels, and underground rivers the cavern system stretches for hundreds of miles and is filled with enclaves of dangerous denizens. Few who dwell upon the surface world know more than legends of the... [click here for more]

Bastions of Timber & Stone Adventure does not limit itself to dungeons of earth and stone, but calls the seeker to plunder the halls of war and worship; from the spires of looming towers, to castles set in forbidden glades deep in ancient heartwood and to the sunken and abandoned places lost in time. Not all are hidden – some are welcoming bastions for the wayward traveler, and... [click here for more]

Beneath the crisp clear air of the world’s surface lies dungeons, deep and cold, where stone passages lead to hidden chambers and rooms of treasure and wealth. In dungeons are the lost chambers of other worlds where mysteries belie the truth of past labors. But the shadow’s dark hide monsters both foul and fair. Creatures who feast upon the unwary stalk these chambers and the undead are... [click here for more]

Eurich Gunshoff IV, Count of Kleaves, is beset by powerful enemies. The King to the north has laid waste his holdings beyond the Tot River and even now threatens the river castles. Only the coming winter holds him at bay, giving the Count time, if only a little, to muster his strength.
Long have the people of Kleaves worshiped the gods of the south, and it is to these people that he turns, striking... [click here for more]

TLG 81281Castles & Crusades Players Guide to AihrdePage Count: 96
In the Players Guide to Aihrde you will find a plethora of new gaming material for your Castles & Crusades Game. Designed specifically for the player in mind!
Expanded Rules for Combat Demi-Human Classes: Dwarf, Elf, Goblin, Gnome & Halfling Equipment, Guns, Cannon and more New Spells... [click here for more]

Castles & Crusades Stains Upon the GreenProduct Type/Format & Price: PDF, 22 pages; $5.99Written By: Stephen ChenaultOrdering Info: TLG 8328
Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls and the ruined... [click here for more]

Full Color 36" x 24: Poster Map Included! The world of Aihrde spins upon an earth-like axis of ancient civilizations where good and evil have struggled for countless years. It is a world that bares the markings of its past; where ancient evils slumber, stained with the power of eldritch wizardry; where gods dwell in bejeweled halls of wonderment, worshiped by men and women of... [click here for more]

Crusader:The Journal of the Intrepid Adventurer
Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: â€œHow is All Happenedâ€? by Gary... [click here for more]

Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called... [click here for more]

Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate.... [click here for more]

Beyond the next horizon lies the uncharted future where science and fiction merge, a line beyond which lies a stellar wilderness defined by our own imagination. StarSIEGE Event Horizon is a science fiction role playing game whose unique design allows you to set the tone and mood of the game. With this rules set you can play gritty, realistic sci fi or range out to the epic space operas or pulp serials... [click here for more]

The Enursalankg, called the Cradle of the World, or simply the Lands of Ursal lie at the center of the world of Aihrde. Here lie the greatest kingdoms of men and the remnants of the dwarven realms thrive, built upon the ruins of the past.
Two full 37" x 29" maps depicted the Lands of Ursal as covered in the Codex of Aihrde.
NOTE: A smaller version of these two maps is... [click here for more]

The town of Ludensheim has grown fat with wealth in the passing years and its citizens become accustomed to the spoilage and ease of life under their lord, Baron Dietbold the Fell Axe. But what brings this new found wealth that so satiates the citizens of Ludensheim while the lands about languish in squalor. Surely, say many, ill gotten gains and tainted wealth have flowed into the coffers of Baron... [click here for more]

The Codex Germania unearths the mythological realms of the ancient Germans. From the murky forests of their beginnings rise the myths, the magic, gods, goddesses, monsters, heroes and legends of the ancient Germans, all brought to life for your Castles & Crusades game.
New Classes! New spells! More monsters!
Bring the Germanic World to the table! ... [click here for more]

Adventure, 26 pages, PDF
Adventure Type: Overland, Dungeon Level: 4-6 Party: 2-5 Setting: Aihrde, Portable to Home-brew
Ãlfwic is a cold hearted Prince with designs on the royal blood of Mercia. To this end he sent his brutes abroad to seize the Princess Gwerfyl and bring her to him. They stole into her castle and there overtook her guards and bore her off into the dark. She fought,... [click here for more]

Crusader:The Journal of the Intrepid Adventurer
Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: “How is All Happened” by Gary Gygax, here Mr. Gygax... [click here for more]

TLG 193015th Edition Role PlayingMystical Companions$20.99
The book of familiars, companions, guides, divine spirits, totems, special mounts and heroic weapons.
Offering a fresh approach to an age-old gamer’s adage, Mystical Companions expands the concept of the familiar beyond the established wizard’s pet. Herein each class is presented with... [click here for more]

TLG 193115th Edition AdventuresBeneath the Helm of Night
Hard roads bring the stout of heart to the Tower’s iron-bound gate. Whether brought here by the Vessel of Souls or by pure happenstance, the Tower, perched upon the edge of no-where, beckons, promising wealth and glory.
Flight brings your fall.
A mid-to-high-level adventure for a party of 3-6 characters.... [click here for more]

World of Aihrde Map Pack! Inside you get FOUR maps of the world of Aihrde.
36 x 24 inch Lands of Ursal Area Map (these are the lands and terrain covered by the Codex of Aihrde
13 x 19 World of Aihrde Map (the whole world)
13 x 19 World of Aihrde Huma Migrations Map (the routes of the ancients)
13 x 19 World of Aihrde Weather Map (the main weather patterns) ... [click here for more]

Castles & Crusades Mystical Companions$20.99(Note: This is a reprint of our Book of Familiars)
The book of Mystical Companions, guides, divine spirits, totems, special mounts and heroic weapons.
Offering a fresh approach to an age-old gamer’s adage, Mystical Companions expands the concept of the familiar beyond the established wizard’s pet.... [click here for more]

Adventure Type: Dungeon Level: 7-9 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew In that time before the All-father warded the world of Airhde, many creatures were already roaming his dreaming creation. These were the Val-Eahrakun. Of that order were the Oonmaukling, elemental lords of staggering power. Unklar, the Horned God, bound one of these oonmaukling to him and set it... [click here for more]

The City of Bergholt lies upon the southern shores of the Interzae. Her crumbling walls and ancient cobbled streets are little more than a backwater, controlled by powerful merchants and thieves. In these darkened streets and twisted alleys people claw their way to the top through violence and guile. In Bergholt, the fear lingers in every shadow.
In By Shadow of Night you’ll find a complete... [click here for more]

Be Sure to Check out Castles & Crusades Condensed here on RPGNOW.
In the Days before Days there were many Dwarven Kingdoms, and they prospered. Their bastions sprawled across the wide world, above it and below it. They built roads across mountains and tunnels beneath them. The Rhodope Mountains, west of Kayomar, were no different. Here the Folk of Grausumhart came and they built mansions of stone,... [click here for more]

No introductions are necessary for I know well who you are, my intrepid adventurer.
A weary traveler indeed. Have a seat, my friend, before you enter the Graffenvold and traverse its byways. Have you come here to rest, to leave the muddy tracks and sharp edges of the world behind? Is that, it my fine fellow? Or have you come to beat down the Lords of this Land and submit them to your will? Which... [click here for more]

The Dampfrat is a dismal upland swamp fed by hot springs, geysers and innumerable underground waterways. To enter the Dampfrat, one must travel through an uplift of steep cliffs, precipitous rock faces, and boulder fields called the Shatten Escarpment. The lands of the Dampfrat are ostensibly controlled by the Zjerd, ruthless and warlike goblinoid tribes adapted to these swamplands. Yet, the Zjerd... [click here for more]

Adventure Type: 3 Dungeon adventures Level: ranges Party: 4-8 characters Setting: Aihrde, Portable to Home-brew But those days, mired as they are in the depths of time, are but echoes heard now by few and remembered by only the oldest and most learned of the scholars. Grausumhart’s cities have all but vanished from the face of Aihrde; only ruins remain, and even these have become as much... [click here for more]

The Legend of the Forsaken
In an age long past, a philosophy of war was birthed amid conflict, honed in battle, and steeped in magic by a monastic sect, of a name lost to time. From generals of renowned fighting prowess, to the most wizened magi, and even those who were shapers of nature itself, all members of the sect put their accumulated knowledge toward one goal – an eternal peace.
After... [click here for more]

Now Available in PDF!
Adventure Type: Dungeon Level: 6-11 Party: 4-6 characters Setting: Aihrde, Portable to Home-brew In days long gone, the Crawling Queen, a creature of the abyss, lorded over the lands of man, elf and dwarf. Her reign was terrible and the lamentations of the suffering people carried into the heavens! In time a dwarven prophet, St. Canor, came to their aid and, leading a... [click here for more]

Crusader:The Journal of the Intrepid Adventurer
Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: ?How is All Happened? by Gary Gygax, here Mr. Gygax takes us back... [click here for more]

Upon the bloody northern marches lies a curious Roadhouse. Here are gathered the flotsam of the world: miscreants, mercenaries, soldiers of fortune, adventurers. Dirty Bowbe's they call it and its as rough and safe a sanctuary as any will find in those dark and bloody grounds! For once, long ago, a Kingdom thrived here and the wealth of its coffers flowed across the lands as honey from a jar. But those... [click here for more]

Thousands of years ago by the recollections of those elves still alive to recall the fable, a great time of tumult and chaos reigned across the universe. In that time the ancient citadel city of Umeshti was known as a bastion of civilization through the dark night of conflict and madness. Temples to the gods and towers of wizardry were erected, as were libraries and civic enterprises designed to preserve... [click here for more]

Return to the Crater of Umeshti!
As is whispered throughout The Duchy of Karbosk, the Crater of Umeshti holds many secrets both wondrous and deadly. Now delve deeper than ever before as the portals to the next three levels in this epic dungeon dive are unlocked at long last!
Face Lord Ulzar the Gargoyle whose aerial minions defend the endless shaft from prying eyes of treasure seekers and would... [click here for more]

The world of Inzae lies beneath the world of Aihrde, bound but separate. It is a harsh world where all life struggles agains the power of iron and darkness. It returns to the TLG library at last with the official release of the Death in the Treklant series. These three adventures were originally published in 2000-2001 and chart a wild introduction into the world of Inzae. We saw a limited release... [click here for more]