“We know what was good about Crysis, what we needed to improve and what was fun about the game, and we can build on a core we no longer have to find,” said Nathan Camarillo, executive producer on the shooter.

“We can have those signature moments that only Crytek can do in realtime – those five big things you’ll remember forever.”

Crytek president Cevat Yerli said the films I Am Legend and The Day After Tomorrow served as inspiration for part of the game.

“I Am Legend and The Day After Tomorrow were unique and both ‘owned’ a version of New York. Ours, likewise, is in harmony with the Nanosuit. In Crysis, we changed that island in ways the player didn’t expect. Expect bigger here. It’ll be a New York City like none in games or cinema,” he said.

Crysis 2 was recently tagged for a Q3 FY2011 release, between July-September 2010, alongside Medal of Honor for EA.