I started with a very basic mustang model I found online, but ended up re-modelling and detailing quite a bit. All texturing was done by me inside Blender using procedural maps and textures from Poliigon and CC0 Textures. Rendered using Eevee, HD at 64 Samples. More images to come as a second post, cheers!

Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Porshe 964 Interior Digital vs traditional / self portrait Last...