Wombat, the wary street samurai, and Cutter, the wild ganger from the 405 Hellhounds, are about to throw down. Wombat makes the first attack with his trusty Browning Ultra-Power heavy pistol.

He fires one shot as a Simple Action. Once the appropriate modifiers are considered (we’ll cover this in more detail later), he has a –1 modifier on his shot.

Wombat rolls Pistols 4 + Agility 6 + modifiers –1 for 9 total dice; his limit on this test is the gun’s modified Accuracy of 6.

He rolls his pool of 9 dice and gets 4 hits.

Cutter is on the other end and he gets his free Defense test.

The modifiers for the defense test come out to –1 die.

He rolls Reaction 3 + Intuition 3 + modifiers –1 with no limit because there is no skill involved.

He rolls 5 dice and gets 2 hits.

Comparing the hits we see Wombat has 2 more hits than Cutter and therefore gets 2 nets hit to apply to damage.

The next step is figuring out what kind of hurting this might be putting on Cutter by comparing the modified Damage Value of Wombat’s Ultra-Power and the modified Armor rating of Cutter’s armor jacket.

The DV of the Ultra-Power is 8P; 2 is added for Wombat’s net hits, making the modified DV 10P.

The base Armor rating for Cutter’s armor jacket is 12; subtract 1 for the Armor Penetration (AP) of the Ultra-Power, and the modified Armor rating is 11.

Since the modified Armor rating is greater than the modified Damage Value the attack’s damage code changes from Physical to Stun (10P to 10S).