Booyah or someone wrote about the original eight from the 1st street fighter being in it. But yea he was definitely talking about the 2nd game the world warrior. Unless they plan on having white birdie, adon, gen, sagat, and some of the losers who never made it into an alpha. Oh and by the way the actual original S.F. is impossible. At first Adon was hard, but there's no getting past Sagat. Oh well time to play some Super Turbo....

I'm still not too sold on the whole 2D to 3D transition for Street Fighter just yet. Some things in it are just way out of proportion. Overall though, I'm pretty excited for it. Finally, a TRUE sequel to Street Fighter 3.

i just got to get a few games in it myself today, honestly at first it's hard getting your head around the 3D style
but if you loved the SF2 and SF3 titles, this isn't a big leap difference, most of it is basically SF2 style, with a few things from SF3, after a while it just grows on you.

(not sure if anyone has made a post of relevant info about gameplay yet... but yeh aw well)
this is what i've seen so far: in the initial menu after after pushing "start" and before choosing a character
you are offered three different types of modes: "Arcade" "beginner" and "Trial"

Arcade is where you jump straight in and challenge other players (over either wifi or lan i'm not sure, but it shows the little icon that the unit can do it) or play story modeBeginner is where you get to play the first 3 levels of the game to get used to how gameplay is, but after the third level you can be challenged at any time after thatTrial is well... pretty explanatory i guess. never tried it, though i assume they explain the gauges and stuff, oh and apparently you get one less level (prob. last boss fight with "Seth" though still yet to confirm this)
after that you choose your characters, and start playing....

normal 6 buttons layout, LP+LK is throw, MP-MK is the "Revenge attack" (or whatever it's called, chargeable, hold for knock out hit which allows an extra hit), do note that when using the "revenge attack" that you are open to any attack, but the first hit you receive while charging it doesn't affect you but any subsequent hits will knock you out of it...

um... other than that... most of it is just like SF2... OH!

there are also two gauges for supers on the bottom, one is your typical SF2-style-SINGLE-super gauge which builds up through direct hits or blocked hits, which allows one super to be used or it may be used for EX-moves (like in SF3) although the gauge is divided into 5 segments which meant you get to use 5 EX-moves (or EX-cancels), the other Super gauge somewhat resembles a throttle circular gauge which builds up every time you get hit or block a hit (kinda like Samurai Shodown's Rage gauges or CVS's K-groove) once that is built up to a certain level, you can use a SEPERATE super called "ULTRA COMBO" (not to be confused with Killer Instinct's Ultra Combo) (note: the ultra does not deplete your normal super gauge) the ultra is basically a MORE flashier and MORE damaging super move that you use (further note: the Ultra resets after each round, so if you still have a full ultra gauge by the end of the round, it'll be reset to zero on the next)

um... that's basically it i think... otherwise... i admit, some characters do look a tad different, but i personally think it's just the transition between 2d and 3d design... but yeah, so far it's been quite fun playing it... hope that helps you guys out there that are hanging for it. and hopefully gives ya an edge once it's released. have fun.

I hate the two-button garbage throw junk...they need to revert it back to the single button throw again. Other then then that, the game looks really solid. This game looks to have a ton of zoning, with long/mid/close range games being the dominant points once again, that has been severely absent with the 3 Series.