Posts tagged MIGS06

Last week, Montreal was the place to be for video games, between the industry-oriented Montreal International Game Summit, and the consumer-oriented Arcadia Festival. Both events featured show floors, allowing attendees to try out all the latest consoles and games ... except for the PS3, that is.Des...

For most gamers, 42 Entertainment gained notoriety after creating i love bees, a massive Alternate Reality Game (or ARG) that served as marketing for the launch of Halo 2 on the Xbox. Since then, Elan Lee has been busy. 42 invited poker fans to graveyards across the States as part of the promotion f...

This past Friday, after a long day of studio tours, we found ourselves at the 2006 Arcadia Festival in Montreal. The gigantic Uniprix Stadium was completely decked out with a wide variety of kiosks, consoles, and computers. And though the space was huge, it was filled with smoke, lasers, and plenty...

On the first day of the Montreal International Game Summit, Chaim Gingold and Chris Hecker presented a keynote on the topic of "advanced prototyping," specifically as to how it pertains to Spore, the game that currently occupies their time over at EA/Maxis. The same talk, given at the 2006 Game Deve...

On the Friday after the Montreal International Game Summit, Joystiq had an opportunity to visit several of Montreal's largest game studios along with a small group of other journalists, thanks to investment firm Investissement Quebec. While touring the Ubisoft Montreal studio, we sat down with CEO Y...

Ken Perlin, director of NYU's Media Lab, spoke at the Montreal International Game Summit on Wednesday on the topic of "revisiting the illusion of life." Who's Ken Perlin, you ask? Well, for starters, he's awesome.Perlin won an Academy Award in 1997 for his work in procedural textures. He's had a han...

We were told that Reggie Fils-Aime would be hanging out on the show floor of the Montreal International Game Summit following his keynote, but I didn't actually believe the man would do it. After not fielding questions, and making himself virtually unavailable for interview, I just assumed that Regg...

"Everyone loves a game, so why isn't everyone playing videogames?" asked Nintendo President Reggie Fils-Aime at the Montreal International Game Summit today. In case you missed it, that question sums up the big N's marketing hopes for their next-gen console, the Wii. In an effort to reclaim fading m...

On the second day of the 2006 Montreal International Game Summit, Nintendo of America president Reggie Fils-Aime gave the first keynote of the day. His subject, Nintendo's current business model, is already well-worn territory, but more relevant than ever considering that the launch of the Wii is on...

A branded man-purse, with brochures, stickers, a pen, and an Ubisoft water bottle. Okay, so the Montreal International Game Summit isn't exactly known for its swag, but I guess I was hoping there'd be at least a cool figurine, or some Wii-related paraphernalia.
I did get a Wii promo DVD, clearly l...

Tetsuya Mizuguchi, lead designer of Q Entertainment and the brain behind games like Rez and Lumines, started things off at the Montreal International Game Summit with his keynote presentation. A frustrating lack of WiFi kept me from liveblogging the event, so consider this a liveblog with a several-...

Wayne Clarkson, general manager of Telefilm Canada, announced an industry-led, peer-driven competition, in order to further develop the Canadian video game industry. The announcement was made at the start of the 2006 Montreal International Game Summit.
Telefilm Canada, a federal organization promot...