Hey guys! I've finally got a permission to share my work for the project "We Are The Dwarves" game, that was done in the end of 2015. More images and Marmoset Viewer scene here: https://www.artstation.com/artwork/NLRd5

This is my first time posting on the polycount forums- I'm inspired by all of the work on here. This is a Tengu/Oni character i'm currently working on, based off of a personal concept. Still a bit to go before the hi poly is finished.

Here's a joystick that I had the privilege to model for Heatblur Simulations on their upcoming F-14 Tomcat module for DCS. Texturing is done by Nick Dackard. More pics here: https://www.artstation.com/artwork/1o0AL

In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM)

The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.

Bumble Bree

Bees... Can't Live With Them, Can't Live Without Em'!

In just one year, beekeepers in the United States lost 44 percent of their colonies. When we lose bees, we lose the plants they pollinate which are responsible for $30 billion a year in crops. Don't forget the bees!

For my latest project, I wanted to create a character that embodied an issue that I think needs more public awareness. I chose bees and colony collapse disorder because they are extremely important to our lives, but often overlooked. I referenced Overwatch a lot while designing the character, specifically Pharah.

I made this Dark Souls 3 fan art instead of sleeping. Working on speeding up my turn around time on projects. Next step is to do it without sacrificing (too much) sleep! Viewer and more images at the link! https://www.artstation.com/artwork/b4Avk