Deadpool

Concept:Marvel Comics’ insane super-mutant breaks the fourth wall in a game that struggles with the majority of its gameplay, yet ends up strangely fascinating for some of its ridiculous content

Graphics:Although most of the action happens on Genosha, High Moon offers a variety of locations in the region. Character models showcase fluid animations and a nice level of detail

Sound:Nolan North knocks Deadpool’s voice out of the park, not only voicing Wade Wilson but the two voices in his head as well. The soundtrack doesn’t jump out, and is often blanketed by Deadpool’s blabbering

Playability:All combat avenues lead to repetition or frustration. Melee is easy to grasp, but shallow. The gunplay is often messy and lacking precision

Entertainment:Deadpool slogs along, dishing out something hilarious or weird every so often. It’s not so much for comic fans, but for people who enjoy absurd things

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Deadpool

Summary:

Deadpool knows he’s in a video game. After refusing to read the game’s script – opting instead to draw pictures of Wolverine and busty women on it – he dives headfirst into the experience High Moon Studios crafted, but he isn’t exactly a willing participant. He frequently breaks the fourth wall to communicate with the player, barking complaints about the gameplay, level designs, and mission objectives. When Deadpool loses interest or sees something he doesn’t like, his imagination takes control. The game changes to fit his immature, offensive, or twisted whim