Ono, who made fighting games mainstream again with Street Fighter 4, has visited the Paris development studio to help with the game's fast-paced melee combat.

"He's my boss and he and I speak very regularly about the game, and he's come out with me to Paris," Capcom senior producer Mat Hart told Eurogamer. "He knows the team and knows the game very well. I always benefit from his wisdom when I'm chatting to him about how we're progressing."

He added: "It's a bit like the situation Capcom has with [Devil May Cry developer] Ninja Theory. The strategy of western development is building teams together - Capcom and a developer coming together and making a game together - as opposed to quite an old-fashioned approach of being adversarial. We're moving away from that.

"This is something Jean-Maxime [Moris, Dontnod Entertainment creative director and founding partner] and I have worked on very hard to ensure this is a collaboration. When we saw the game way back last year, we instantly knew this had the DNA to support the Capcom brand and be a really strong part of our portfolio. This is going to be a major franchise for us.

"So having that kind of Capcom crunch you expect, of course, and that's stuff we want to talk about in a much wider context as we get closer to launching the game. At this stage it's fair to say Capcom fans are going to enjoy this game."

Remember Me's combat system is combo-based, with finishing moves and dodges added for depth. "What we tried to is keep those combos as accessible as possible so they don't take too much skill to perform," Moris told Eurogamer.

Also included are special moves, unlocked as you progress through the game and triggered via a special power wheel. These allow protagonist Nilin to "turn the tide of battle," Moris said.

"On top of that will come much more depth, as well. That we'll talk about later."