64-bit Cross-Platform Nitrous Engine Announced

Oxide, a new studio that boasts a talent pool that includes veterans of
companies like Firaxis and Microsoft announces the Nitrous engine, a new
cross-platform 64-bit game engine specifically designed to accommodate
development for PCs, Xbox One, and PlayStation 4. "As the sole industry provider
of technologies powering both PCs and major next-generation consoles, AMD is a
natural fit for Oxide’s Nitrous engine, an evolutionary leap in PC and console
gaming development," said Ritche Corpus, director of ISV gaming and alliances,
AMD. "Oxide’s Nitrous engine supports thousands of high-detail animated models
on screen simultaneously. Nitrous makes tomorrow's designs come to life on
today's top hardware like AMD’s new AMD Radeon™ R9 Series GPUs, unrivaled APUs
and powerful CPUs." Here's more:

In addition, with its unprecedented
utilization of multiple cores, Nitrous is able to realize the potential of new
architectures such as Intel’s Haswell CPU. “The Nitrous engine has made great
progress on the fundamental substrate for parallel compute in PC games. Their
tasking system shows near-linear scaling across Intel’s high-end desktop PCs,
which translates into players being able to control an unprecedented 10,000
interactive units in their engine,” said Mike Burrows, principal engineer and
technical director for visual computing engineering at Intel® Corporation.

By natively supporting 64-bit computing, Nitrous is able to support very high
resolution texture models while its multicore capability enable vast numbers of
light sources on screen simultaneously.