The purpose of this study is to show the global gaming hardware’s unit shipments and the global gaming hardware & software's revenue (per different segments) from 2011 to 2020, with forecast figures from 2016 to 2020. Worldwide gaming hardware’s shipments totalled 28.7 million at the end of 2015, a 10.4 percent decline from 2014. This number expects to reduce to 23.5 million at the end of 2020 with all regions and key markets registering a decrease in shipments. At the same time, worldwide gaming hardware & software’s revenue hit $52.3 billion at the end of 2015, a 12.8 percent increase from 2014. This number is expected to increase to $66.2 billion at the end of 2020 with greater demand across all regions and key markets for Toy-to-Life and smartphone supported games.