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The elves are back! Both Rakysh and I had makeshift, patched-up teams, missing three first-team starters, but both started with twelve players. He hired a chainsaw, a bribe and a reroll and I figured the main problem would be those three unstoppable AV7 killing machines - the berserker, the ulfwerener and the chainsaw. The first half was spent trying to injure them and running in a touchdown whenever I possible could. There was a flood of norse casualties in around turn 4 and that turned the tide. We scored, lost a player, scored again, lost a player, repeat. Rakysh's berserker stood up to anything I could throw at him, managing four casualties overall, but the rest of the team wasn't helping him. By charging forward at every opportunity we were able to end up winning 5-0 with a bucket of skillpoints. And nobody died.

Well, today was another fine example of my team's unabashed hatred for all things elven. Janek and I played our match with roughly equal tv with me down one of my star wolves. That apparently only inspired the rest of the team to try that much harder. The match began with me kicking off and a nice punch off commencing towards the center of the pitch. Despite my best efforts and several successful blitzes, a blasted elf walked in a td at turn 6, but the process cost Janek 2 kos, and two other injuries. With the pressure on, my rookie ghoul actually did his part and completed a pass, allowing me to set up for a td to close out the first half. The injuries continued to mount, but Janek apparently splurged on the good apothecary as the he managed to bring back an elf from the dead after a zombie accidentally stepped on his face repeatedly.

By the time the second half kicked off the blasted elves had recovered enough ko's to field a full team, and nuffle even went so far as to give them a blitz. It was a bit for naught, as the dice only came up with pushes, and ended up with a lot of elves standing next to some very violent key players. By turn 4 of the second half, there were more elves in the injury box than on the pitch, and it was decided to save some players for following matches.

Man that was cruel. I wasn't actually expecting to beat PeteW's ridiculous elves (seriously he had three +AG Guard elves whaaaat) but to have a result dangled in front of my nose so many times was a bit annoying. Twice I had a skink in possession within scoring range only for him to steal it and go running up the pitch for another touchdown. Also at one stage my wizard fireballed a cluster of a catcher and both wardancers. Didn't hit a sausage. 4-2 the final result :(

(On the plus side, decent winnings, no injuries, and a saurus and skink levelled)

well, beat Ian's pestilent pestigors 1-0 but by god it wasn't easy. Woodies refused to do the easy stuff, nurgle refused to roll anything but skulls but every single time I knocked the ball loose it landed in a chaos warrior's hands, somehow.

Everything Jim says is true. I'd love to say it was my excellent positional play that made it hard for Jim but it was just lolworthy dice. Particularly the aforementioned warriors and their knack for catching scatterballs.

A brave heart and a courteous tongue. They shall carry thee far through the jungle, manling.

Dunno if anyone else has any interest in joining WIL but they're looking for more people already as it seems they've got potential dropouts.

Originally Posted by JockMcRowdy

Some of these unplayed games are due to coaches being away from the site, so we will have to have another recruitment drive, to either replace coaches for round 2/3 or just get people into the fringe for next season.

So if anyone knows anyone maybe interested in joining the WIL please invite them to come chat in #whiteisle or refer them to one of the staff.

A brave heart and a courteous tongue. They shall carry thee far through the jungle, manling.