Yesterday I worked up a rough layout for the building that Takkan's room is, here is that rough layout:

Then, after JMo had a look at it, I went along and started blocking it out in the Unreal editor.

Things of note, unless I am told otherwise, I don't intend on modeling any interior portions of this building, other than Takkan's room. What we're aiming for now is the basic layout, is it big enough? is it too small, etc. The windows that are in place currently will need to be replaced with either existing static meshes, or custom ones that are made for the building. What the window style is for the buildings in this project are, I haven't a clue as of yet. The roof is going to be flat as you see, however it will be adorned with lots of things, as will hopefully all the other buildings in the area - pipes,vents, things of that nature. The doors are also a possible custom static mesh as I don't believe there is an existing kind that fits the style we want.

So thus far:

Possible static meshes that may need to be created besides everything else everyone has listed: Simple Window, Simple Door.

I've also attached the actual map itself if anyone feels they want to explore it.

Do you have any idea what kinds of sound effects or lighting may be needed? I can start working on putting together kismet sequences to handle them, if you do. I understand that it may be a bit early, though. :)

Wow, Fantastic work J! This looks like it's coming along beautifully. I wanted to do a rough flyover of the level using primitive shapes in 3ds max so we could get a sense of scale and such, so I'll try to hand that in tonight or tomorrow.

Recommend you check out the very informative how to videos that come with the collectors edition. You can also find them strewn about on various video sits on the internet as well. Absolutely excellent videos most of the time, I find it a lot easier to understand something like that when it's a sort of visual/audio walk through. In fact, you may want to check the school message board as I remember Tom posting a place you can usually find the videos.