Combat & Other Important System Related Information

In the eternity of the cosmos, the building blocks of all things created by the Light dance their swirling chaotic gavotte from every corner of creation to every other. Worlds are created…. worlds destroyed… particles and atoms of the mightiest star cast themselves in their death throes to the far flung parts of the universe to begin life anew as another incarnation of being. This has always been so since the First Days. One of these constituent parts of the magnificence of creation, however, was the first to be “treasured” by the immortals and prized as a token to show meaning amongst the angelic choirs and the hordes of hell. These are the pieces of the first Great Star, and from these pieces are the Tairise Relics made.

It is not recorded when the first Great Star, known as Zigeus, exploded. At this point in the creation time was…. not as it is now. Indeed it remains an inconsequential matter of “when” to the immortals, as for them time means truly nothing. This perhaps is reflected in the fact that they had the “time”, when they noticed the dust of this star as a new presence in the cosmos, to collect up every particle of it and compress it into tokens. Some say that the instruction to do so was given by The Light itself, and if true then the mystery and power of this star-dust truly is to be feared and held in awe. The angels, naturally, wrought from it exquisite pieces of adornment and awarded those they deemed most “worthy” with these delicate relics to reflect their deeds. The demons similarly took to fashioning medals in dark and macabre forms worn with great sinful pride to lord over their peers their dominance in actions….

The only thing which linked the nature of these artifacts was the name given to them…. from the language of the Most High – “Tairise Relics”.

Still to this day the immortals cherish them as reward of their great or despicable acts…. and those whose wings bristle with them are the stuff of legend…..

Relics are untradeable.

How will they be earned?

► Participating in official battles (2 relics each battle you participate in)
► For participating in Ranks. Every Rank you obtain you will also get Relics
Task A: 1 relic
Task B: 2 relics
Task C: 3 relics
Task D: 4 relics
Task E: 5 relics
Task F: 6 relics
Task G: 20 relics
► Reporting bugs that you may come across (must actually be a bug and not something made up) (10 relics per report)
► Become Legendary Artisan (20 Relics once)
► We will give relics to those that we see are doing things that we like or that makes us impressed. For example if you do a RP in front of us for the tasks and we enjoy it greatly or if you impress us in the tournaments and etc. (amount of relics depends)
► In hunts you will have a chance to find these relics
► Rare chance to find relics from mining on the rock and also from lumberjacking.
► Doing good lengthy role-plays in the main A&D Group (must provide chat logs or witnessed by the Sators).(amount of relics depends)
► Completing daily tasks that the Sators might give out in the main A&D Group.

The Stats System is a new addition to Fighting aspect of Eternal Conflict: Angels & Demons.

Everyone was reset to 1000 Health due to switching to the Stats System. It you wish to increase it you will need to increase .Vitality. (Explained in more detail below)

With this system you will be able to configure your character depending on your fighting style.
-There are 5 attributes (Strength, Accuracy, Vitality, Intelligence, Spell Power) that you can use to customize your character’s fighting abilities.
– You will need to use Stats Points (SP) to increase these attributes.
– You will gain 1 Stats Point every midnight as you age until you reach the max of 800. After 800 stat points you will no longer gain stat points.
– You will have a RARE chance to find Stats Points when you are Mining, Lumberjacking, or Chiseling.
– If you are Banished/Faded during age trigger at Midnight SLT you will not gain any SP.. Therefore you only gain SP when you age (If you are in aging Cryonics/Resting you will still gain SP)

As standard there is a minimum and a maximum damage you can deal to your enemy. With every strike you will deal a random number of damage between your min and max damage points.

▫ STRENGTH: Strength attribute will increase the maximum damage you can deal to your opponent. (Cap: 100)▫ ACCURACY: Accuracy closes the gap between your minimum and maximum damage for you to hit more accurately. (Cap: 200)▫ VITALITY: Each point you spend to increase your Vitality will increase your maximum blood/brightness by 3. (Cap: 500)▫ INTELLIGENCE: Intelligence attribute will increase you spell shield (decreases the damage you take from spells) and also effect how your protective spells work by increasing their duration time. (Cap: 175)▫ SPELL POWER: Spell Power attribute will increase the damage of your attack spells and how they work. (Cap: 175)

*These caps might change in future*

You can see your Stats Points right below your profile picture on Stats Window of your Backpack HUD.

▪How to increase your stats:
Next to every Stat attribute there are one down and one up arrow buttons. If you click on Up arrow it will increase that stat and the numbers will turn to yellow which means the changes you have made are not saved yet. Down arrow will only work if you have temporarily increased that stat attribute. You cannot decrease your stats after you save them.

▪How to save your stats:
If you made temporary changes on your Stats you will see a “save” button appear on the bottom right side of your profile picture on the Stats Window. If you click that button your stats will be saved. Make sure you made the right changes before you save or you won’t be able to get your stat points back unless you buy a Stats Reset Capsule which will reset all your stats to 0 and give all your Stats Points back.

▪Additional Features in Character Stats
– You can see your current achievement points.
– You can see the minimum and maximum damage of your attacks.
– You can see your current armor points.
– You can see your current Spell Shield points.

Entropy for Demons
Extropy for Angels

HOW IT WORKS:

a) You can find your Entropy(Demons) or Extropy(Angels) percentages on your scans.

– Daily Erg/Essence Gain:

Depending on how many active(not banished or faded) direct minions you have your daily Erg/Essence gain will increase.

Normally you gain 0.20 Erg/Essence every day but now you will get 0.01 bonus for each active direct minions you have.

– Effect on Damage:

Lets say you are a Demon with 4 direct minions and their names are A, B, C and D.

Same calculation with Total Brightness and Total Max Brightness to calculate Angel Extropy percentage.

Depending on your Entrophy percentage you will gain an amount of bonus to your damages.
If your minions are not feeding often and keeping their Blood/Brightness levels low then your Entrophy percentage will drop. That means the bonus you will get will drop as well but you will still have the bonus unless all your minions are banished or faded.

With this system you won’t lose anything but gain an amount of bonus for taking care of your minions.

To make it fair, if you have less than 3 minions, your Entrophy percentage will stay at 0% and you won’t gain any bonus.

Also since keeping track of lots of minions will be hard you will gain a little bit of bonus on your damage for each active direct minions you have.

We are proud to announce the Karma & Fame reputation system, which will be visible through your scans. Karma & Fame are 2 separate points that effects your reputation. When the 2 points (Karma & Fame) intersect it decides the title that your scan will show. This will be explained more in depth further along in the NC.

The Karma & Fame system will be a representation of how “good” of an Angel or Demon you are being.

**NOTE: If you are on the right path of your species your title will show a plus. If you are on the wrong path of your species you will have a negative next to your title.**

●What is Karma?

► Karma represents how good or bad you are. Angels will strive to have positive Karma while demons will strive to have negative Karma.

► Every hit that you deal will slightly effect your karma, while fading/banishing someone will greatly effect your karma.
-If an Angel attacks another Angel they will gain negative karma, which is not something that an Angel should want (not a good thing) and will also make you a Criminal. On the other hand if a Demon attacks an Angel they will gain negative karma as well but Demons will strive to get negative Karma which is a good thing for them.
-If a Demon attacks another Demon they will gain positive karma, which is not something that a Demon should want (not a good thing) and will also make you a Criminal. On the other hand if a Angel attacks a Demon they will gain positive karma as well but Angels will strive to get positive Karma which is a good thing for them.
– Attacking a member that is 1-5 days old in the system will make you lose Karma and also make you a Criminal. If the 1-5 days old member attacks someone they will also have the same consequences to keep them from abusing it and attacking older members and getting away with it because they older member cannot attack them back.

**NOTE: ıf the 1-5 day old is a Criminal you can attack them with no consequence. Same goes for if the older member is Criminal the 1-5 day old can attack them with no consequences.

If you are a Criminal your same species can now attack you and gain karma for attacking you.

●What is Fame?

► Fame represents how “good of a good you are” or how “bad of a bad you are.” Basically the more good you are the better titles you will have that will show you are extremely good and vice versa for being bad. In other word becoming more “famous” from your acts.

► Fame only changes when you have faded/banished someone. Fame either stays the same or increases.

If you are a Criminal your same species can now attack you and gain Fame for killing you.

● Practice Mode (In the settings menu)

► Added to show new members what it is like to attack and be attacked without losing Reputation.

► HOW TO ACTIVATE PRACTICE MODE?
– In order to activate practice mode click the indicator button on your HUD (the diamond that shows how many people in the system is present on the sim you are currently on)
– In the menu that pops up you will see a button called “Practice”
– Click it and another menu will pop up.
– The menu will first tell you if your Practice Mode is currently On or OFF
– If it is OFF you will see a button that says “ON” and another button that says “CLOSE”
– Click the “ON” button if you wish to turn it on
– In local chat you will see “EC:A&D – Settings: Practice Mode is now ON”
– If you self scan yourself you will also see at the very bottom of your scan “PRACTICE MODE: ON”

► When in Practice Mode you will only hit 1
► When in Practice Mode you will not lose Karma or Fame for attacking your own species.

*** NOTE: Make sure before you go out to actually fight that you self scan yourself and make sure that you have turned off Practice Mode. That is your responsibility to make sure it is off if you go to fight. We DO NOT want to hear any complaints that you forgot to turn it off and etc. ***

● Criminal System

► An add-on for the Reputation System
► You will become a Criminal if you attack your own species
► Criminal status will last for 24 hours from the last time you attack someone of your same species
► While you are of Criminal Status you can be attacked by your same species and they will gain Karma/Fame (gaining reputation) for attacking and/or killing a Criminal.
► Also if someone is a Criminal you will see it in their scans where the Reputation is
► If you have 100% in the perception skill you will see if someone is a criminal next to their names. It will look something like this “necati.millet (age: 2088 ar: 2178) (**CRIMINAL!)”

** NOTE: If you see someone that is of Criminal Status and they are your same species you can attack and kill them and you will not lose reputation you will instead gain reputation for attacking and/killing a Criminal **

There are a total of 8 ranks. In order to move up the ranks one must complete tasks that are RP based.

Please turn in all items that require you to turn them in to Sator Tasha (tashaelove)
Task A and B should be turned in to one of the Archs.

***NOTE: You must do the tasks in order. Meaning you must start with Task A: Call to adventure and so forth. You cannot do a task unless you are at the correct rank to complete the task.***

Each Ranks will have a specific task to complete in order to move to the next rank.

The Call to Adventure – Complete to move to Rank 7
The Road of Trials – Complete to move to Rank 6
The Prize- Complete to move to Rank 5
The Show of Commitment – Complete to move to Rank 4
The Return Threshold – Complete to move to Rank 3
The Meeting with the Powerful – Complete to move to Rank 2
The Ultimate Boon – Complete to move to Rank 1 (before moving to Rank 1 you will have to attend the ceremony of the rising)
***The Ceremony of Rising*** Formal ceremony to move to Rank 1

Task A – “The Call to Adventure” – Write a Character Card that explains the RP of your character as an Angel or Demon. Label the NC your username, species and task letter. Send the NC to any of the Archs.

Task B – “The Road of Trials” – Take part in an Angel and Demon RP session in A&D group chat. Label the Nc your username, species and task letter. Send the transcript of the RP session to any of the Archs.

Task C – “The Prize” – Retrieve the prizes from at-least 4 of the 8 Archs and turn them into Sator Tasha (tashaelove) once you have attained all 4. Note that the Archs might have you complete a specific RP task in order for them to give you the prize or you might have to trick the Arch of the opposite species to hand over their prize. Place the items in a folder and label the folder with your username and species.

Task D – “The Show of Commitment” – “The Show of Commitment” – Prove commitment to building the Armies of Heaven/Hell. Simply RP atleast 3 transcending/descending ceremonies with the Sators present. (If the Sators cannot be present simply put the entire local chat of the transcending in a NC) If you turn in this task and there is no rp I will not rank you and you will have to do the task over again. Make sure that you do a proper role-play when you transcend/descend a mortal. Even if the mortal doesn’t role-play back with you that is fine as I am not judging their role-playing abilities but yours. I will stress this again this Task MUST BE role-played out properly. Do not simply say “Welcome to Hell, I will descend you now” or etc.

Task E – “The Return Threshold” – Inworld object placed in receptacle by appropriately ranked player. A scripted item that will accept one try per day and have a chance of success, or damage the player slightly for being “unready”. After you have successfully passed the threshold you will need to write a role-play scenario of how you managed to receive the gift from the threshold. This will require you to be creative and come up with a made up role-play of passing the threshold.

Task F – “The Meeting with the Powerful” – After you have successfully passed the return threshold you may now meet with the Prime Evil (Demons) and the Empyrean Celestial (Angels) and also any online and available Arch of your species type. There you will participate in a RP requesting that they increase you in rank. If they deem you are worthy of the next rank you will then be leveled up.

Task G – “The Ultimate Boon” – All the previous steps serve to prepare and purify the person for this step. Participate in a duel with the Prime Evil (Demons) or the Empyrean Reaper (Angels) to test your might and to prove that you are ready to rise. In order to complete this task you will have to get the Prime Evil (Demons) or Empyrean Reaper (Angels) below 50% of their health. If you success you will receive the ultimate boon and you will then be ready for your rising.

“The Ceremony of Rising” – Formal ceremony held inworld once per month where all those who have completed Task G are Ranked Up to Rank 1.

►How does the Horde / Choir Leveling Sub-System work?

It is a Sub-System that lets you level up your Horde or Choir by gaining experience points for your Horde/Choir. As your Horde/Choir level up ALL the members of that Horde/Choir will gain certain bonuses.

The Armor bonus can be seen on the Horde/Choir members’ scans next to the Armor point.
Like;
Horde Bonus: (HB:+200)
Choir Bonus: (CB:+200)

The Level of your Horde/Choir can be seen on scans as “Horde: (Lv.2) HORDE NAME” or “Choir: (Lv.2) CHOIR NAME”

Also if you click “Horde” or “Choir” buttons on the HUD Settings menu (diamond indicator on the HUD) you will get the general information about the Horde or the Choir you are in including the experience points and the Level.

►How can I contribute to leveling my Horde/Choir?

There are two ways to level up your Horde or Choir:

1) You can get your Horde/Choir gain experience by fading/banishing(killing) someone from the opposite species. (Between 500 and 1000 experience)

Fading/banishing same species or fading/banishing the same person over and over will not give your Horde/Choir any experience.

WARNING: Trying or Succeeding on cheating by fading/banishing alts in order to gain experience for your Horde/Choir is not allowed. If you think that someone is cheating, report it to an Arch immediately.

2) You can donate resources (Only Ingots and Reagents) by the Resources Donation Kiosk in Heaven and Hell. (Experience gain depends on what type of Ingot or Reagent you donate.)

Raid Boss = Every time you kill the Raid Boss it gives you a random amount experience to your Horde/Choir.
– Easy = 5 – 10 (experience added for each member in the Raid Party)
– Normal = 30 – 50 (experience added for each member in the Raid Party)
– Hard = 500 – 1000 (experience added for each member in the Raid Party)
– Heroic = 1000 – 3000 (experience added for each member in the Raid Party)
– Infernal = 2000 – 5000 (experience added for each member in the Raid Party)

*Note: Members of the same Raid Party will all get the same experience added into their Horde*
[We might do changes depending on how it goes for each member in the Raid Party]

►What are the bonuses for each level?

There is the chart below that shows the bonuses for each level and the experience range for the levels:

The bonuses don’t override each other. Once your Horde/Choir passes a level the next level’s bonuses will be added to the previous ones. So a Level 5 Horde/Choir would have +250 Armor and 7% Damage bonus.

**Each Horde/Choir will lose 500 experience points every midnight.

*Note that the experience ranges and the bonuses can be changed and adjusted by the Sators when necessary.

In the future there will be more ways to increase your Horde/Choir experience.

We are proud to announce the release of the Relations & Eternal Vow Sub-system. With this new system you will be able to have relations with other players. You can increase your relation to 100% by working on skills together or fighting together. If you and another player have each other at 100% on the relations you will then be able to pledge an eternal vow to them and become partners within the system. Becoming partners with someone will bring many bonuses to you both when you are together.

You can see your relations progress on the Website (Left side: The hand shaking icon) and also on the Backpack HUD.

● Relations
When you are within 20 meters of another player working on professions or fighting with them your relations with them will increase.

You will see 2 bars on the relations page the top bar is your progress with that person. The bottom bar is their progress with you.

**** Each person has their own relation progress with others. Other people’s activities will not have any effect on the progress you have with them.
For Example: The Prime Evil has a relation with the Empyrean Reaper on his relations list. His progress with her is at 100% because he worked on many skills next to her. BUT the Empyrean Reaper only has progress for him at 25% because she hasn’t been working much on skills or fighting next to him ****

NOTE: If you wish to remove the progress of someone from your relations you can open your backpack hud go to the relations tab or on the website, under every player on the list is a red x. When you click the red x it will ask you if you wish to remove them when you confirm it will remove their name and the progress. If you work within 20 meters of them again their name will pop-up but you can remove them again if you wish.

► Once you do one of the above things next to another player their name will appear under your relations tab. It will tell you:

– Last Seen: Meaning the last time you worked on professions or fought next to them
– Horde/Choir: It will tell you which Horde/Choir they belong to.
– If you click on the the tab with their name a menu will pop up giving you a general overview of what you have done with that player.
– Last Activity: The same as last seen
– Last Activity Together: What you last worked on next to that person.
– First Met: The first time you worked or fought next to that person and also the sim.
– Activities Together: It will list all the possible activities and how many times you worked on each and also the percentage effect relative to everything on the list.

► Relations Percentages & Titles

– 0%: Just Met
– 16%: Familiar
– 33%: Somewhat Known
– 50%: Known
– 66%: Well Known
– 83%: Friend
– 100%: Best Friend
** You will not gain any progress in your relations if the person you are trying to increase your relation with is Faded/Banished, Invulnerable, or in Resting/Cryonics AKA not vibrant/materialized.

Relations give no bonuses. Bonuses come once you pledge an Eternal Vow.
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● Eternal Vow

You will see 2 bars on the relations page the top bar is your progress with that person. The bottom bar is their progress with you. When both you and someone both have each other at 100% in Relations you can pledge an Eternal Vow and become partners.

** You can partner with the opposing species and same gender as well if you wish as long as you both have each other at 100% on relations.

** You can only partner to one person.

** Soon we will offer Eternal Vow Ceremonies on the A&D Sim. How it will work essentially is once you and your partner to be both have each other at 100% in relations you can request via a Support Ticket to have an official Ceremony on the A&D Sim, picking the date and time for the ceremony. you can request that the Sators act as your minister (or whatever you want to call the person that officiates wedding type ceremonies) or maybe we will get other members that would be interested in officiating requested Formal Ceremonies.
Note that for ceremonies we will make a wedding type venue for your ceremony on the A&D Sim as well as have someone to take photos for you to put in your memory book.

Also note that you cannot request an Eternal Vow Ceremony if you have partnered. Meaning if you want a ceremony you should not get partnered yet as during the ceremony you will both pledge an Eternal Vow to one another and you will not be able to do it if you partnered with the kiosk on your own**

There will be a kiosk in the Hangout Area that you will both click and confirm the partnership. Once you both agree you will become partners. It will then show on your scan like this:

1. You click the kiosk
2. Your partner to be clicks the kiosk
3. A menu will pop up a sking if you accept the partnership. Press “YES”

Once you are partnered you will start at 10% Partnership. As you level up your partnership you will unlock bonuses.

NOTE: You will both need to work on professions or fight next to each other to level up the partnership. Each person will level it up individually. Therefore one partner can be at 30% on the partnership and the other could be at 60%.

► Eternal Vow Bonuses
These Bonuses only become active when you are together with your partner (within 20 meters) and if you both INDIVIDUALLY reach/pass these percentages in your partnership.

NOTE: The Bonuses are added together as you move up in percentages. So for example once your relationship is at 100% you will have ALL 5 bonuses when within 20 meters of your partner.

** NOTE: You will not get any bonuses when next to your partner if either of you are Faded/Banished, Invulnerable, or in Resting/Cryonics. Only if you both are vibrant/materialized you will get bonuses **

► Dissolving the Eternal Vow
You will go to a kiosk that says “Dissolve Partnership” and confirm to dissolve your partnership.

Once you dissolve the partnership all progress you made with that person will be deleted and the progress that your partner had with you will also be deleted. You will no longer get bonuses when next to that person nor will they get any bonus either. It will be as if you never met.

You can view all your completed achievement and also the ones in progress that have checkpoints on your ”Character” and clicking Achievement Points on the website. Once you complete an achievement or pass a checkpoint of an achievement you will get a message in local that looks similar to this:

On the Stats Page of your Backpack HUD if you click your achievements points it will open a pop-out when you click on the pop-out it will load your personal achievements page. So you can see which achievements you have completed and which ones are in progress. You can also see the TOP 20 via the backpack hud if you click “Overall Top 20”

**** There is also a TOP 20 on the website that shows the top 20 players with the highest Achievement Points. You can see this on the left hand side of the website, near where you see the Gallery Tab and Online members and etc. Also on the Top 20 Page it will show you what your current rank is within the entire system so that you have an idea of where you are in Achievement Points in correlation to other players. ****
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● Achievement Points Unlock

You will receive these rewards automatically.NOTE: If you have already passed these achievement points you will automatically get the rewards.

● NEW ACHIEVEMENTS ADDED (6/11/17)
** (NOTE: These achievements will start recording from the release of these new achievements on the date 6/11/17; any inks made or relics spent before this date will not count as the system was not recording them and has no record of them) **

● NEW ACHIEVEMENTS ADDED (5/22/17)
** (NOTE: These parchment achievements will start recording from the release of these new achievements on the date 5/22/17; any parchments you made before this date will not count as the system was not recording them and has no record of them) **

● Seasonal Achievements (Achievements that can be attained only when activated for a specific Season)

► Winter SnowBallin’: Use the snowball skill on the HUD to hit someone with snowballs.
– Hit a member 50 Times (2 Achievement Points + Relics)
– Hit a member 400 Times (5 Achievement Points + Relics)
– Hit a member 1000 Times (10 Achievement Points + Relics)

► Easter: Eggstravaganza!: Use the easter egg skill on the HUD to hit someone with eggs.
– Hit a member 50 Times (2 Achievement Points + Relics)
– Hit a member 400 Times (5 Achievement Points + Relics)
– Hit a member 1000 Times (10 Achievement Points + Relics)

● Old Achievements (These achievements have already been present within the system)

► Rank: Seraphim/High Prince(sess): (20 Achievement Point + Relic)
– Completed all the tasks that are given by The Empyrean Celestial/Prime Evil and finally proven themself to The Empyrean Celestial/Prime Evil to fully gain her/his trust.