Butterball Hotline

James, who lives in west London and is remaining coy for now about her full name, is leaving interviews for now to her agent, Valerie Hoskins, who said that the success of the book was due in large part to it simply being a “gripping read”.

It wasn’t built for micro play sessions — a polite way of saying it’s not a a game one plays on the toilet — development took over one-and-a-half years; the budget was comparatively large for an indie mobile game, roughly $200,000; and the storytelling was often obscure and self-aware. It wasn’t an Angry Birds clone.