As I have now completely moved here from XeNTaX, I'm now creating basically the same topic here. The one on XeNTaX is here: http://forum.xentax.com/viewtopic.php?f ... d7e4284bc8. You can find LOTS of scripts for multiple purposes there and this is also the archive for my basic scripts like gensplit/genscan, func_getTYPE or the header adding scripts.From now on I'll post the scripts I write here. I've written quite a few in the last months so maybe I'll catch up later. For now, have fun! I'll post the scripts and link to them in this first post.

I've written two scripts that convert the sound and cutscenes to xma, including the parse call and header adder. This applies to the *.mul files.You'll need xma_parse (rename xma_test) from http://www.hcs64.com/vgm_ripping.html located in the same folder as the script.

1. The first script can be applied to all the mul files. The ones that can be processed will be processed, all others need the second script.

Code:

# (c) by AlphaTwentyThree of Zenhax# script for QuickBMS http://quickbms.aluigi.org

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