Good: Sneaking past the in-fighting Barons and Cyberdemon to get the red key almost would've been clever... Bad: ...if the room hadn't been almost pitch-black and there were invulnerability spheres, a soul sphere, and a BFG laying around; Invisible barrier in Baron/Cyb pit; Blue key hidden behind walk-through wall; No discernible texture theme; Too dark; Combat is dull. Overall: Short, boring, and hard to see. Not much point in playing this. 1/5 -VV