Contents

The Qualification Challenge - A Traders' Life

At least the best 4 entries will secure a place in the game. The winner of the challenge will also score an extra vote in any poll if they need it. These are cumulative, so if you win 5 rounds, you'll have 5 extra votes to avoid elimination (or win the game) later.

One of the most important buildings in any RPG is the shop. No matter where you are, or what the setting is, there is always someone somewhere willing to buy the random junk you're carrying it, and trade it for something useful.

In Fallout 1, The Hub was to southern California the center of the world, with all major towns tracing their trade routes here. Whereas in Fallout 3, Rivet City offered vault dwellers a hint of Civilisation.

Your Challenge is to add a new shop to The Hub, or Rivet City.

Entries for the Hub

You may choose to place this on either the Hub Downtown, Hub entrance, or Old Town Maps (Darren Hightower doesn't want any neighbours, and people are too creeped out by the Church of the Cathedral to shop nearby).

You may assume that this is being added early in development, as such you can extend the map, add new buildings, or include links in other characters dialogues if you choose.

Alternatively you may want to repurpose one of the existing buildings or spaces, however if you choose to do this the building you choose must have no current major function in game (ie - you can't evict a caravan company or the police; however Irwin can be moved on from his ruin, and the buildings in the Hub entrance map can similarly be repurposed. If you are in doubt, ask).

You should think about what stores the Hub already has. To help guide you on this The Hub already includes the following businesses:

If you're not familiar with Fallout 1, you may want to look these places up, and look at the maps.

You are allowed to duplicate inventory/function if you choose, but you will have to distinguish your store from the existing one enough to make it stand out in its own right.

The "Store" can sell physical goods, or services (like the FLC, or the Hotel in Junktown), or be a place of entertainment (like Gizmo's).

To make the store more interesting, you should tell us about the people who run it, visit it, and any quests they're involved in.

Alternatively, the store does not have to sell anything of use to the player - it could be there selling things that non adventurer types are interested in. However if you choose to follow this option you will need to make sure there is something of interest to the player here - some sort of quest perhaps.

Entries for Rivet City

You may choose to place this on the Upper Deck Deck, the flight deck (outside/runway), or in the Marketplace (Businesses on the Mid Deck will attract noise complaints, and the Bow can't be used for obvious reasons). You can make reasonable adjustments to the Map, but given it is a ship, these will have to be limited in size and scope...

You should think about what stores Rivet City already has. To help guide you on this, Rivet City includes the following businesses:

A chems store (A Quick Fix)

A weapons store (Flak 'N Shrapnel's)

A restaurant (Gary's Galley)

A clothing Store (Potomac Attire)

A General store (Rivet City Supply)

A Bar (The Muddy Rudder)

A Hotel (Weatherly Hotel)

A Doctor (Rivet City clinic)

If you're not familiar with Fallout 3, you may want to look these places up, and look at the maps.

You are allowed to duplicate inventory/function if you choose, but you will have to distinguish your store from the existing one enough to make it stand out in its own right.

The "Store" can sell physical goods, or services, or be a place of entertainment.

To make the store more interesting, you should tell us about the people who run it, visit it, and any quests they're involved in.

Alternatively, the store does not have to sell anything of use to the player - it could be there selling things that non adventurer types are interested in. However if you choose to follow this option you will need to make sure there is something of interest to the player here - some sort of quest perhaps.

Notes for everyone

Make sure you integrate the shop into the game... Remember you're placing this shop during development (of either the game, or a DLC), not as a most-release mod. If you need to make a tweak to an existing quest to help integrate your location into the game.

Make sure you write it in the same style as an article here on the wiki.

Late entries will not be considered.

Closing date

Entries will close on February 24 0000GMT (so you should have your entry either here, or on my talk page by the end of Feb 23 wiki time). We'll be kicking off round 1 in the main game on March 1.

We'll have a new round every month this year... A bit slower than last years pace, but we do expect entries to be better all for it.

How do I get in

You have to be a registered user, this isn't negotiable I'm afraid. But hey, registration is free!

Each challenge will run for about a month... This is more time than last year, but we expect you to use it wisely.

Include the following code on your entry:

{{directionbox
|text =This page is a part of the [[User:Agent_c/FalloutApprenticeRedirectPage|Fallout: The Apprentice contest]]. It should not be confused with in game content.
|image =50 Vault-Tec C.E.O..png}}

Link either here, or in the Fallout Apprentice section of my talk page

If you have any questions, head to my talk page.

If you have as of Feb 12 left a message on my talk page with your submission and I have left you a reply today (Feb 12) it has been ACCEPTED. You can continue to edit your entry until the official closing time.

If you have not received a reply today, but have submitted it to me, then I've forgotten it, please bring your entry to my attention on my TP in the Fallout Apprentice Section.

Why should I enter?

Firstly, because its fun.

Second, we've arranged some prizes that we'll be issuing out through the game... We'll have more announcements on this as time goes on...

I can't commit to that

Each month I plan to feature one reader review in the main blog itself... So make sure you've got a nice detailed review of the week.