« Argad ! »
is a mix of role-playing
game and miniature skirmish game. It's certainly not intended for competition or game tournaments.

These
rules work better if a game master or organizer imagines a scenario and
a story, and if players consider their miniatures as
living characters, not game pawns.

The
rules are devised for 28mm miniatures and large game tables with many terrain features
(but it's possible to play with other miniature scales).Our "friendly simultaneous" (no IGOUGO,
no initiative)
system may look
strange and unfamiliar at first, but is simple and encourages fast moves and daring
actions on the game table.

Quick
reference sheets
include movement, shooting, and melee tables, which can be used easily
to play adventures, skirmishes and fights.

Each player commands a small troop (typically 10-30 miniatures)
and is represented by the character of the group leader, warband chief
or officer.

There
is no complicated
game mechanism, it's man-to-man
quick combat resolution, but the rules allow tactical choices (such as
forming in close order: shield wall, or fire by volley...)

It's a toolbox, many extensions are not complete or are still
being tested. But
it's free!

Some
interesting game AAR have been translated in English, with many
pictures!:

Texts printed in blue in the rules
and in the tables are optional or advanced rules, which can be ignored
for a simple game.

The
"quick reference sheets" mention the most common weapons and
tactical modifiers useful in their historical (or fantasy) context. All
tables and weapons are compatible (effects and shooting ranges are
simplified for playability), so the soldiers and weapons of different
historical periods (using different reference sheets) can be
mixed in imaginary contexts.

These
skirmish rules were first published in 1996 as a bilingual
(Breton + French) booklet. During a few years, a fanzine called
« An
Argader » published updates, extensions, scenarios, and
discussions.
The fanzine no longer exists but has been replaced by our forum.