Paper submission

Full papers

Full papers should be submitted by April 15, 2016. Full papers have an 8 page limit, and should constitute a technical or empirical contribution to CI/AI in games and be accompanied by an appropriate evaluation of the work.
In addition to regular paper submissions the conference offers three alternative types of paper submission: competition, vision and demo papers.

Competition papers

These are regular papers (up to 8 pages) that describe one or more entries to the competitions that are running at this year's CIG.
Competition papers need to include evaluation of the contribution, including (if possible) results on the same benchmark as that used by the competition, and comparison to other competition entries. Because the problem domain is well-known, these papers can be reviewed faster than regular papers. The same quality standards will apply to competition papers as to regular papers. Competition papers should be submitted by May 31, 2016.

Vision papers

These are regular papers (up to 8 pages) describing a vision for the future of the field of computational intelligence and games or some part of it. These papers need to be based on existing literature, be well-written and well argued. In cases where a paper describes a particular technique or domain, the paper should include a survey of that field; all papers should include extensive bibliographies. Papers should not revolve around any particular set of experiments, and need not contain any new empirical results, but are encouraged to outline ambitious future work. The quality standards applied to vision papers are at least as high as for other conference papers. Vision papers should ! be submi tt ed by May 31, 2016.

Demos

Demo submissions should be in the form of a 2-page extended abstract.
The submission needs to accompany a demonstration of CI in games. The demo event of IEEE CIG 2016 will showcase the latest CI/AI tools, techniques, and systems created for games by academic or industrial research groups. Demos should be submitted by May 31, 2016.

All paper submissions should follow the IEEE conference manuscript format found here