OK, so Blizz has fucked this up enough that it deserves it's own thread. I'll start.

As mentioned before, they are turning off the fishing tournaments until they can get them to work with CRZ. (Taking bets on patch 5.3)

New one tonight... apparently CRZ bugged out Hyjal, where once you land from the dragon, all the NPCs phase out. So you can't quest, can't open the portal, or do anything. After finally finding out what was going on, I wound up buying gear so I could get into dungeons, and leveling that way, but I'm basically locked out of anything related to Hyjal, unless I want to go back and quest there when they finally fix it.

Amirya wrote:... because everyone needs a Catagonskin rug.

twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.

Speaking of CRZ....while leveling another toon, took the quest chopper to sholazar basin, have Aotona (I think. The flying bird anyway) set off npcscan, see it within 60 yards or so of where I land and as soon as I do, bam, different realm. Sooo irritating. And the place was packed with crossrealm players decimating quest mobs left and right. This sucks. However much lipstick they put on this pig, I still taste bacon. I get it, by funneling 3 or more realms into one zone, they save server space. More profits, less product. First you recycle all the molten core skins and call it Firelands, then make the afterthought of raid that is Dragon Soul. Just waiting for the GM's to be outsourced to India/East Asia so someone I don't understand can tell me to turn off my computer and make sure that my boards are secured properly the next time I try to do item recovery.

Stubblerump wrote:Speaking of CRZ....while leveling another toon, took the quest chopper to sholazar basin, have Aotona (I think. The flying bird anyway) set off npcscan, see it within 60 yards or so of where I land and as soon as I do, bam, different realm. Sooo irritating. And the place was packed with crossrealm players decimating quest mobs left and right. This sucks.

Yeah, I saw this today. Spotted a rare mob in Shadowmoon Valley while on flight path from Shatt, when I landed it had disappeared. Didn't realise I'd moved into a cross-realm zone until later.

I understand why they're doing it, to make sure zones always have a similar level of activity, but it's going to be hard to adjust after years of having totally dead zones to yourself whenever you do low level content.

Bug: Whenever you're in a cross-realm area, zone chat channels post multiple times. So you see 2-3 copies of every chat message in General. Thought it was a beta bug, then it started happening on live as soon as they turned on cross realm.

I`m mostly against those cross realm zones aswell, but teleporting to the blasted lands from sw and seeing the masacre that had went on there during the day, it did make me giggle... ~250 bone corpses lying around randomly around the dark portal site.

Edit: The 5 hunters waiting for an unfortunate alliance character to come to the Sethekk Halls entrance where less fun tho...

Though they may have overdone it a bit in some cases. Went to the Molten Front yesterday and there were probably 30 people all jammed together in the first area. Getting 5 dogs tagged took a while...

About 1/4 of them were PvP flagged as well. Not sure how the whole area didn't erupt into a gigantic warzone actually. Last couple DS runs I've done the area right at the meeting stone WAS a warzone! Reminded me of the old days inside Blackrock Mountain on a PvP server.

Most people want the wealth produced by a society with limited government distributed to them more generously by bigger government.

I've had zero issues with CRZ and think it is a solid idea and will be good for the game once bugs are worked out.

Well, if you don't fish, gather, hunt rare spawns, and are ok with PVP in your PVE, you wouldn't have anything to complain about. You should post on the forums, you'll get a blue response, Blizz has been busy locking complaint threads and posting in support threads. (All about the spin...)

The most amusing thing is many of those upset are from the low-pop realms, they were quiet, and people liked it that way, and now some zones are the normal zoo.

It's a good idea, but they REALLY didn't think this through....

Amirya wrote:... because everyone needs a Catagonskin rug.

twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.

It's just about adjusting. We've spent years having zones practically to ourselves, which wasn't intended, and now they're putting them back to the levels of activity they're meant to have. All that stuff about nodes, mobs, etc? The empty zone with everything to yourself was the broken state.

Locking duplicate threads has always been the standard practice on the forums.I assume fishing is for the tournament? I'd imagine they'll do like what they're doing for WG and TB for that.Rare Spawn visibility is an issue that'll be fixed, other people going for them is not a problem to be fixed.My gathering experience has been fine, I did it over the last few weeks when I shifted professions around. I ran in to zero issues, unless you count other people also gathering in the same zone as me as issues.I've also not been flagged for PvP while going into a CRZ. Unless you mean people flagging themselves for PvP, which was incredibly common when populated quest hubs were released in the past (flag for PvP, stand on a vendor, profit) and not really an issue to be solved.

I agree that the what you see in the air should be what you see on the ground is valid. Anything that revolves around "I don't want to interact with people" is invalid.

Last edited by Flex on Fri Sep 21, 2012 11:16 am, edited 1 time in total.

We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.

Let me say first, I understand why Blizzard is going it. They want more interaction between the player base, they want the low level questing experience to be less solitary, they want it to feel "like a world". Those are all great points, I'm sure that I missed some others that are really good ideas for it.

But, I don't know how into it I would be. Sometimes, I went to places, and did off the wall things because I knew I would be alone. I will readily admit that it isn't what they intended, but It ended up being something I looked forward to just the same.

For me, the CRZ experience would probably push me further into dungeons. If I were still playing, My online time would revolve mainly around dungeons and raids (similar to how it did before). Even with the change to gold drops from bosses.

'Nother bug: When you first hit the new zone, it seems to deactivate some of your gear for a second. First noticed this when trinkets on my bars were briefly lost, but even more noticable is when I enter a zone and my Paladin suddenly loses 30k health.

Playing on a really low population realm I'm actually really annoyed. We don't have things on our Auction House (low level crafting mats especially) so you have to farm it yourself. Which I was totally fine with, except it is now impossible since CRZ.

Ecnomy on my server was horrible to begin with, but now it's just so much worse.

It also seems to be a real pain in the ass trying to level with multiple 85s killing you for fun (getting lots of complaints from guildies about this). I think it's a lot easier to be a shitty ganker when you are ganking randoms on other servers who you might never run in to again.

Newsom wrote:Playing on a really low population realm I'm actually really annoyed. We don't have things on our Auction House (low level crafting mats especially) so you have to farm it yourself. Which I was totally fine with, except it is now impossible since CRZ.

Economy on my server was horrible to begin with, but now it's just so much worse.

This is actually a valid point of contention in regards to low pop realms - the CRZ increases participation in the zones to the expected levels, but it doesn't create the expected results on gathering materials (mostly herbs and ore - skinning should be up due to higher pop = faster spawns)

With more populated areas, we’re aware of concerns over increased competition for resource nodes as well as quest and rare mob spawns. This is something that we’re in the process of evaluating. We’ve already taken some steps to address it by increasing the spawn rates of most rare spawns. If a zone becomes too populated, we’re capable of adjusting how many realms are able to connect to it. Just keep in mind that we do choose spawn times of creatures and profession nodes with a certain zone population in mind -- CRZ affords us the ability to better maintain those populations.

With more populated areas, we’re aware of concerns over increased competition for resource nodes as well as quest and rare mob spawns. This is something that we’re in the process of evaluating. We’ve already taken some steps to address it by increasing the spawn rates of most rare spawns. If a zone becomes too populated, we’re capable of adjusting how many realms are able to connect to it. Just keep in mind that we do choose spawn times of creatures and profession nodes with a certain zone population in mind -- CRZ affords us the ability to better maintain those populations.

Just lol

So he's carefully saying that it's actually working the way they want, but they are figuring out that no one likes it.

Amirya wrote:... because everyone needs a Catagonskin rug.

twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.

So he's carefully saying that it's actually working the way they want, but they are figuring out that no one likes it.

If people are used to farming in empty zones any addition of people would be unwelcomed but it is something they just have to get over.

And in the process they ruin the social aspect of the game even further.

Was talking this over with a programmer/server admin I know, and our hunch is that this is all being done to allow them to virtualize their server farm, so while there still might be "realms" they are not on individual blade servers anymore. So, the result is they can actually merge servers without ever admitting to doing so, since they can dynamically scale resources between servers as the population changes.

Amirya wrote:... because everyone needs a Catagonskin rug.

twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.

So sorry to the people who are mad they can't have entire zones to themselves anymore. They complain about how world pvp was dead and how everything felt so empty just like they complained about how LK was too easy and when they change things everyone bawls and complains about how unfair it is and how they're going to quit.

The players have absolutely no clue what they want aside from wanting one more thing to bitch about.

Try leveling a profession on a super low population server and see how you like CRZ then. Doesn't matter how much gold you have, there are no materials to buy on the auction house and farming is a hot mess. And no, I can't just move, this is where my raiding guild is.

I just hope they don't enable CRZ for Pandaria zones any time soon or we might just be forced to move just to get consumables.

They would easily fix the problem by making CR-AH. No idea why they don't want to. The social aspect of a realm community is long dead anyway.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.