Tic Toc Games: Speeding up games and development with DOTS

Tic Toc Games: Speeding up games and development with DOTS

Total duration : 03min

Read the full breakdown of how Tic Toc Games use DOTS: https://on.unity.com/2F1ZpZp In this interview, Garth Smith (Tic Toc Games) explains how the team leveraged our Data-Oriented Technology Stack (DOTS) – which includes the Entity Component System (ECS), the C# Job System, and the Burst Compiler – to enable 60 fps performance on mobile devices without draining batteries or overheating phones.