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User:Evil4Zerggin/Keyword table

Contents

Auras and buffs

Skill

Use

Element

AoE

Duration

Projectile

Other

AngerAngerAura, Spell, AoE, FireRadius: 36Mana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with AttacksYou and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Fire

✓

Aura

ClarityClarityAura, Spell, AoERadius: 36Mana Reserved: (34-279)Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby Allies Regenerate (2.9-33) Mana per second+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

✓

Aura

DeterminationDeterminationAura, Spell, AoE, PhysicalRadius: 36Mana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants armour to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain (32-51)% more Armour+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

GraceGraceAura, Spell, AoERadius: 36Mana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants evasion to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain (227-2575) additional Evasion Rating+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

HatredHatredAura, Spell, AoE, ColdRadius: 36Mana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold DamageYou and nearby allies deal (14-18)% more Cold Damage+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Cold

✓

Aura

Purity of ElementsPurity of ElementsAura, Spell, AoERadius: 36Mana Reserved: 35%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants elemental resistances to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain +(12-27)% to all Elemental Resistances+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

✓

Aura

Purity of FirePurity of FireAura, Spell, AoE, FireRadius: 36Mana Reserved: 35%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants fire resistance to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain (22-41)% additional Fire Resistance+(0-19) to radiusYou and nearby allies gain (0-4)% additional maximum Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Fire

✓

Aura

Purity of IcePurity of IceAura, Spell, AoE, ColdRadius: 36Mana Reserved: 35%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants cold resistance to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain (22-41)% additional Cold Resistance+(0-19) to radiusYou and nearby allies gain (0-4)% additional maximum Cold ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Cold

✓

Aura

Purity of LightningPurity of LightningAura, Spell, AoE, LightningRadius: 36Mana Reserved: 35%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants lightning resistance to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain (22-41)% additional Lightning Resistance+(0-19) to radiusYou and nearby allies gain (0-4)% additional maximum Lightning ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Lightning

✓

Aura

VitalityVitalityAura, Spell, AoERadius: 36Mana Reserved: 35%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants life regeneration to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby Allies Regenerate (0.7-1.65)% of Life per second+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Cold

✓

Aura

WrathWrathAura, Spell, AoE, LightningRadius: 36Mana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.Per 1% Quality:2% increased Area of EffectYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with AttacksYou and nearby allies deal (15-21)% more Spell Lightning Damage+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Lightning

✓

Aura

Herald of AshHerald of AshSpell, AoE, Fire, Herald, DurationRadius: 10Mana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Per 1% Quality:0.75% increased Fire DamageGain 15% of your Physical Damage as Extra Fire DamageBase duration is 4 secondsBase Burning Damage is 25% of Overkill Damage(9-12)% more Spell Fire Damage(0-38)% more Burning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Cast

Fire

✓

Enduring CryEnduring CryWarcry, AoE, DurationRadius: 60Mana Cost: (7-16)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 0.25 secRequires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:3% increased Area of Effect(8-36) Endurance Charges granted per one hundred nearby enemiesBase duration is 0.75 secondsRegenerate (48-394) Life per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

✓

Immortal CallImmortal CallSpell, Duration, GuardMana Cost: (21-36)Can Store 1 Use(s)Cooldown Time: 3.00 secRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1% increased Skill Effect Duration(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedThis Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

✓

Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, GuardRadius: 15Mana Cost: (8-12)Can Store 1 Use(s)Cooldown Time: 4.00 secRequires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1% increased Skill Effect Duration(50-858) additional Armour75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 20% of your Armour, up to a maximum of 10000Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depletedThis Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Fire

✓

✓

Arctic ArmourArctic ArmourSpell, Duration, ColdMana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1% increased Skill Effect DurationChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%(8-13)% less Physical Damage taken from Hits(8-12)% less Fire Damage taken from HitsBase duration is (2.5-4.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Cold

✓

Blood RageBlood RageSpell, Duration, PhysicalMana Cost: (7-16)Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:0.25% increased Attack Speed(5-15)% increased Attack Speed1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillBase duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Chaos

✓

Herald of IceHerald of IceSpell, AoE, Cold, HeraldMana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secEffectiveness of Added Damage: 80%Requires Level 16Channel ice through your hands, adding cold damage to spells and attacks. If you shatter an enemy, they explode and deal AoE cold damage to enemies near them. The AoE cold damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:0.75% increased Cold DamageAdds (4-38) to (5-56) Cold Damage to SpellsAdds (4-38) to (5-56) Cold Damage to AttacksDeals (18-308) to (26-462) Cold DamageDamage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Cast

Cold

✓

Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, HeraldRadius: 32Mana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secEffectiveness of Added Damage: 120%Requires Level 16Channel lightning through your hands, adding lightning damage to spells and attacks. If you kill a shocked enemy, lightning bolts will strike enemies around you for a short duration. The lightning bolt damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:0.75% increased Lightning DamageAdds (2-19) to (7-76) Lightning Damage to SpellsAdds (2-19) to (7-76) Lightning Damage to AttacksDeals (1-27) to (34-1303) Lightning DamageBase duration is 6 secondsCannot inflict ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Cast

Lightning

✓

Righteous FireRighteous FireSpell, AoE, FireRadius: 18Can Store 1 Use(s)Cooldown Time: 0.30 secRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1% increased Burning DamageGrants (20-39)% more Spell DamageDeals 20% of your Maximum Life as Base Fire Damage per secondYou Burn for 90% of your Maximum Life per second as Fire DamageDeals 20% of your Maximum Energy Shield as Base Fire Damage per secondYou Burn for 70% of your Maximum Energy Shield per second as Fire DamageDeals (35.8-1541.8) Base Fire Damage per second+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Cast

Fire

✓

Tempest ShieldTempest ShieldSpell, Lightning, Chaining, DurationMana Cost: (7-16)Cast Time: 0.25 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1% increased Lightning DamageDeals (24-284) to (36-426) Lightning Damage+3% Chance to Block Attack Damage while holding a ShieldChains +1 TimesBase duration is 12 seconds+3% Chance to Block Spell Damage while holding a ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Cast

Lightning

Curses

Mines

Minions

Totems

Traps

Triggers

Other

Skill

Use

Element

AoE

Duration

Projectile

Other

CleaveCleaveAttack, AoE, Physical, MeleeRadius: 20Mana Cost: 6Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (125%-170%)The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:0.5% increased Attack SpeedDeals (125-170)% of Base DamageWhen Dual Wielding, Deals 60% Damage from each Weapon combined(2-75) to (3-113) Added Attack Physical Damage+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

✓

Dominating BlowDominating BlowAttack, Minion, Duration, Melee, StrikeMana Cost: 8Cast Time: 1.00 secEffectiveness of Added Damage: (165%-190%)Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:Minions deal 1% increased DamageDeals (165-190)% of Base DamageBase duration is 1 secondsMaximum 9 Summoned Normal Sentinels of DominanceMaximum 3 Summoned Magic Sentinels of DominanceMaximum 1 Summoned Rare Sentinel of DominanceBase secondary duration is 20 seconds25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

✓

Minion

Glacial HammerGlacial HammerAttack, Melee, Strike, ColdMana Cost: 5Cast Time: 1.00 secEffectiveness of Added Damage: (155%-200%)Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:2% increased Chill Duration on enemies1% increased Freeze Duration on enemiesDeals (155-200)% of Base Damage60% of Physical Damage Converted to Cold Damage25% chance to Freeze enemies35% increased Chill Duration on enemies(10-29)% increased Effect of Chill+(2-4) to Melee rangeEvery third successive strike Freezes enemies as though dealing (200-390)% more DamageAdds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

Cold

Ground SlamGround SlamAttack, AoE, Physical, MeleeRadius: 35Mana Cost: 6Cast Time: 1.00 secAttack Speed: 90% of BaseEffectiveness of Added Damage: (95%-125%)The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies.Per 1% Quality:1% increased Stun Duration on enemies0.5% increased Area of EffectDeals (95-125)% of Base Damage25% reduced Enemy Stun ThresholdDeals up to (40-49)% more Damage to closer targets(2-75) to (3-113) Added Attack Physical Damage+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, DurationRadius: 15Mana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (104%-133%)Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (103.9-133)% of Base Damage50% of Physical Damage Converted to Fire DamageBase duration is 0.8 secondsExplosion deals base Fire Damage equal to 6% of the corpse's Maximum LifeDebuff deals 66% of Damage per Charge(5-75) to (8-113) Added Attack Fire Damage+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

Fire

Leap SlamLeap SlamAttack, AoE, Movement, Travel, MeleeRadius: 15Mana Cost: 10Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1% increased Stun Duration on enemiesDeals (100-120)% of Base Damage+0.55 seconds to Attack Time(20-39)% increased Stun Duration against Enemies that are on Full LifeDamaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

✓

Movement

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, LightningMana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (135%-180%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1% increased Damage1% increased Projectile SpeedDeals (135-180)% of Base Damage50% of Physical Damage Converted to Lightning DamageFires (4-7) additional ProjectilesProjectiles deal 25% less DamageDamage Over Time caused by Projectiles deals 25% less Damage(1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

Lightning

✓

Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, FireMana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (120%-130%)Projectile Speed: 750Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1% increased Fire DamageDeals (120-130)% of Base Damage60% of Physical Damage Converted to Fire DamageFires 2 additional ProjectilesProjectiles deal 50% less DamageDamage Over Time caused by Projectiles deals 50% less Damage+(2-6) to Melee range(2-75) to (3-113) Added Attack Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, ChainingRadius: 19Mana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (107%-160%)Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:1% increased Skill Effect DurationDeals (106.8-160)% of Base Damage60% of Physical Damage Converted to Lightning DamageBase duration is 4 secondsBeams Hit Enemies every 0.4 seconds10% increased Beam frequency per Buff stack(4-6) maximum Beam TargetsBeams deal (60-54)% less Damage while StationaryBeams deal (40-31)% less Damage while Moving+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

Lightning

✓

✓

SweepSweepAttack, AoE, Physical, MeleeRadius: 26Mana Cost: 8Cast Time: 1.15 secAttack Speed: 70% of BaseEffectiveness of Added Damage: (170%-225%)Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:0.5% increased Area of EffectDeals (170-225)% of Base Damage(5-75) to (8-113) Added Attack Physical DamageKnocks Enemies Back on Hit+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

✓

BarrageBarrageAttack, Projectile, BowMana Cost: (7-11)Cast Time: 1.00 secEffectiveness of Added Damage: (40%-48%)Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:0.5% increased Projectile DamageDeals (40-47.6)% of Base DamageFires 4 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Bow

✓

Burning ArrowBurning ArrowAttack, Projectile, Fire, BowMana Cost: (5-8)Cast Time: 1.00 secEffectiveness of Added Damage: (150%-184%)Projectile Speed: 3260Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.Per 1% Quality:3% increased Ignite Duration on enemiesDeals (150-184.2)% of Base Damage(30-49)% chance to Ignite enemies(30-68)% more Damage with Ignite50% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Bow

Fire

✓

CycloneCycloneAttack, AoE, Movement, Channelling, Physical, MeleeMana Cost: 2Cast Time: 1.00 secAttack Speed: 300% of BaseEffectiveness of Added Damage: (44%-54%)Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality:0.5% increased Area of EffectDeals (44-54)% of Base Damage30% less Movement SpeedFirst Hit deals 50% less DamageGains 1 Stage every (0.33-0.17) seconds while Channelling+1 to radius per StageLose 1 Stage every 0.33 seconds while not Channelling(5-28) to (8-42) Added Attack Physical DamageMaximum (3-6) StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

✓

Movement

DesecrateDesecrateSpell, AoE, Duration, ChaosMana Cost: (11-26)Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1% increased Cast SpeedBase duration is 4 secondsDeals (8.2-294) Base Chaos Damage per secondSpawns 5 corpsesSpawns corpses up to Level (20-100)Maximum of 10 corpses allowedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Chaos

✓

✓

Detonate DeadDetonate DeadSpell, AoE, FireRadius: 22Mana Cost: (5-20)Cast Time: 0.60 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 160%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum LifeDeals (15-798) to (22-1197) Fire Damage+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Cast

Fire

✓

Double StrikeDouble StrikeAttack, Melee, Strike, PhysicalMana Cost: 5Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (91%-112%)Performs two fast strikes with a melee weapon.Per 1% Quality:0.5% increased Attack SpeedDeals (91.3-112)% of Base DamageAdds (3-113) to (5-169) Physical Damage against Bleeding Enemies25% chance to cause Bleeding+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

Dual StrikeDual StrikeAttack, Melee, StrikeMana Cost: 5Cast Time: 1.00 secAttack Speed: 70% of BaseEffectiveness of Added Damage: (125%-170%)Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1% increased Critical Strike Chance+0.5% to Critical Strike MultiplierDeals (125-170)% of Base Damage(50-107)% increased Critical Strike Chance100% more Critical Strike Chance against Enemies that are on Full Life30% more Damage with Hits and Ailments against Enemies that are on Full Life+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, BowMana Cost: (7-11)Cast Time: 1.00 secRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1% increased Elemental Damage(23-590) to (43-1096) Added Attack Fire Damage(19-483) to (35-896) Added Attack Cold Damage(4-95) to (70-1802) Added Attack Lightning Damage(30-49)% chance to Freeze, Shock and Ignite10% more Damage per Elemental Ailment on the Enemy80% more Area Radius against Enemies affected by an Ailment of the chosen ElementOnly Deals Damage of the chosen ElementDeals no Damage of other Damage Types+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, BowRadius: 15Mana Cost: (18-27)Cast Time: 1.00 secCritical Strike Chance: 6.00%Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:1% chance to Ignite enemiesBase duration is 1 secondsExplosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Bow

Fire

✓

✓

✓

Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, DurationMana Cost: 10Can Store 1 Use(s)Cooldown Time: 2.00 secCast Time: 1.00 secAttack Speed: 120% of BaseEffectiveness of Added Damage: (142%-168%)Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:0.25% chance to gain a Frenzy Charge on HitDeals (142.2-168)% of Base Damage10% increased Attack Speed per Frenzy Charge15% chance to gain a Frenzy Charge on HitBuff grants 20% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

Movement

FrenzyFrenzyAttack, Projectile, Melee, Strike, BowMana Cost: 10Cast Time: 1.00 secEffectiveness of Added Damage: (115%-135%)Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:0.5% increased Attack SpeedDeals (115-135)% of Base Damage5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy Charge+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Bow, Melee

✓

Movement

Ice ShotIce ShotAttack, Projectile, AoE, Duration, Cold, BowRadius: 23 / 10Mana Cost: (6-10)Cast Time: 1.00 secEffectiveness of Added Damage: (120%-147%)Projectile Speed: 3260Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:1% increased Cold DamageDeals (120-146.6)% of Base Damage60% of Physical Damage Converted to Cold DamageBase duration is 1.5 seconds(2-75) to (3-113) Added Attack Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Bow

Cold

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Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, BowMana Cost: (7-11)Cast Time: 1.00 secProjectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:1% chance to Shock enemiesDeals (100-119)% of Base Damage50% of Physical Damage Converted to Lightning DamageHits up to 3 additional enemies near the target(1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Bow

Lightning

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Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, BowRadius: 20Mana Cost: (6-10)Cast Time: 1.00 secEffectiveness of Added Damage: (55%-64%)Projectile Speed: 3260Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:0.5% increased Area of EffectDeals (55-64.4)% of Base DamageBase duration is 2 secondsDeals (7-1714.8) Base Chaos Damage per second60% of Physical Damage Converted to Chaos DamageModifiers to Projectile Damage apply to this Skill's Damage Over Time effect+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Bow

Chaos

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PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, BowMana Cost: 6Cast Time: 1.00 secAttack Speed: 70% of BaseEffectiveness of Added Damage: (135%-165%)Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:Bleeding inflicted by this Skill deals Damage 0.5% fasterDeals (134.74-164.56)% of Base DamageBase duration is 8 seconds(3-75) to (4-113) Added Attack Physical Damage(30-49)% more Damage with BleedingCauses Bleeding+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Bow, Melee

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ReaveReaveAttack, AoE, MeleeRadius: 20Mana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (135%-155%)Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:0.5% increased Attack SpeedDeals (135-155)% of Base Damage50% more Area of Effect for each stage+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

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Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, BowRadius: 24Mana Cost: (7-11)Cast Time: 1.00 secEffectiveness of Added Damage: (40%-50%)Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:0.5% increased Area of EffectDeals (40-50)% of Base DamageFires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Bow

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Spectral ThrowSpectral ThrowAttack, ProjectileMana Cost: (7-9)Cast Time: 1.00 secProjectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:0.5% increased Attack SpeedDeals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Tornado ShotTornado ShotAttack, Projectile, BowMana Cost: (8-10)Cast Time: 1.00 secEffectiveness of Added Damage: (90%-109%)Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.Per 1% Quality:1% increased Projectile DamageDeals (90-109)% of Base DamageFires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Bow

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Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, DurationMana Cost: 10Can Store 1 Use(s)Cooldown Time: 2.00 secCast Time: 1.00 secAttack Speed: 120% of BaseEffectiveness of Added Damage: (142%-168%)Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:0.25% chance to gain a Frenzy Charge on HitDeals (142.2-168)% of Base Damage10% increased Attack Speed per Frenzy Charge15% chance to gain a Frenzy Charge on HitBuff grants 20% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

Movement

Viper StrikeViper StrikeAttack, Duration, Melee, Strike, ChaosMana Cost: 5Cast Time: 1.00 secEffectiveness of Added Damage: (90%-135%)Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:0.5% increased Attack Speed0.5% increased Poison DurationDeals (90-135)% of Base Damage50% of Physical Damage Converted to Chaos Damage60% chance to Poison on HitBase duration is 4 seconds(5-169) to (7-254) Added Attack Chaos DamageEach Weapon Hits separately if Dual Wielding, dealing 20% less Damage30% Less Attack Speed if Dual Wielding+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

Chaos

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Whirling BladesWhirling BladesAttack, Movement, Travel, MeleeMana Cost: 10Cast Time: 2.60 secRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:0.5% increased Attack SpeedDeals (100-120)% of Base Damage+0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack, Melee

Movement

ArcArcSpell, Chaining, LightningMana Cost: (8-23)Cast Time: 0.70 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:0.5% chance to Shock enemiesDeals (6-133) to (33-754) Lightning Damage10% chance to Shock enemiesChains +(4-7) Times(10-29)% increased Effect of Shock15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Lightning

Chaining

Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, ColdRadius: 12Mana Cost: (8-23)Cast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 80%Projectile Speed: 844Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:0.5% increased Area of EffectDeals (13-350) to (19-524) Cold DamageBase duration is 5 secondsCan have up to 10 Chilling AreasDeals (16.7-1383.5) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Cold

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Ball LightningBall LightningSpell, Projectile, AoE, LightningRadius: 22Mana Cost: (13-25)Cast Time: 0.75 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 40%Projectile Speed: 400Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1% increased Lightning DamageDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Lightning

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Cold SnapCold SnapSpell, AoE, Cold, DurationRadius: 16Mana Cost: (11-28)Can Store 1 Use(s)Cooldown Time: 3.00 secCast Time: 0.85 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 140%Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:0.5% increased Area of EffectDeals (32-666) to (47-999) Cold DamageBase duration is 5 secondsDeals (26.3-1193.2) Base Cold Damage per second25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's AreaModifiers to Spell Damage apply to this Skill's Damage Over Time effect(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Cold

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DischargeDischargeSpell, AoE, Fire, Cold, LightningRadius: 30Mana Cost: (13-25)Cast Time: 0.75 secCritical Strike Chance: 7.00%Effectiveness of Added Damage: 150%Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:0.5% increased Area of EffectDeals (5-34) to (93-651) base Lightning Damage per Power Charge removedDeals (35-244) to (52-365) base Fire Damage per Endurance Charge removedDeals (29-199) to (43-299) base Cold Damage per Frenzy Charge removed35% less Damage if TriggeredPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

FireColdLightning

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FireballFireballProjectile, Spell, AoE, FireRadius: 9Mana Cost: (6-25)Cast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 180%Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:0.5% chance to Ignite enemiesDeals (9-1095) to (14-1643) Fire Damage(20-39)% chance to Ignite enemies(50-88)% more Damage with Ignite+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

FlameblastFlameblastSpell, AoE, Fire, ChannellingMana Cost: (4-7)Cast Time: 0.20 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1% increased DamageDeals (31-280) to (46-419) Fire Damage110% more Spell Damage for each stage90% more Damage with Ailments for each stage+5% chance to Ignite for each StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Fire

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Flame SurgeFlame SurgeSpell, AoE, FireRadius: 30Mana Cost: (6-16)Cast Time: 0.50 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 120%Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:0.5% increased Cast SpeedDeals (27-563) to (40-844) Fire Damage(50-88)% more Damage with Hits against Burning enemiesCannot Ignite+(0-9) to Area of Effect lengthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Frost WallFrost WallSpell, Duration, ColdMana Cost: (9-33)Can Store 3 Use(s)Cooldown Time: 3.00 secCast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:1% increased Skill Effect DurationBase duration is (3-4.9) seconds0.15 seconds between appearance of Wall sectionsWall will be (28-56) units longDeals (8-462) to (12-693) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Cold

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Glacial CascadeGlacial CascadeSpell, AoE, Cold, PhysicalRadius: 12Mana Cost: (12-23)Cast Time: 0.70 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 60%Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:1% increased DamageDeals (37-354) to (56-531) Physical Damage60% of Physical Damage Converted to Cold Damage+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Cold

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Ice NovaIce NovaSpell, AoE, ColdRadius: 30Mana Cost: (8-23)Cast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 120%Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:0.5% increased Area of EffectDeals (18-518) to (26-762) Cold DamageCan expand from up to 2 Frostbolt ProjectilesAdds (3-79) to (4-116) Cold Damage against Chilled Enemies20% less Area of Effect when Cast on Frostbolt+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Cold

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Ice SpearIce SpearSpell, Projectile, ColdMana Cost: (8-23)Cast Time: 0.70 secCritical Strike Chance: 7.00%Effectiveness of Added Damage: 80%Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:2% increased Projectile SpeedDeals (22-383) to (33-575) Cold DamageSecond form has 600% increased Critical Strike ChanceSecond form has 300% more Projectile SpeedSecond form has +(30-49)% to Critical Strike MultiplierFires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Cold

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IncinerateIncinerateSpell, Fire, Channelling, AoEMana Cost: (2-4)Cast Time: 0.20 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 30%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1% increased Fire DamageDeals (3-140) to (5-210) Fire Damage8 maximum stagesFinal wave deals 500% more Damage with IgniteFinal wave deals 500% more Damage with Hits25% more Damage with Hits and Ailments for each stage+(4-5) to radius per stage, up to 0100% increased angle per stage, up to 300%Final wave always IgnitesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Fire

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Kinetic BlastKinetic BlastAttack, Projectile, AoERadius: 14Mana Cost: (15-16)Cast Time: 1.00 secEffectiveness of Added Damage: (120%-147%)Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:0.5% increased Area of EffectDeals (120-146.6)% of Base DamageCreates 4 explosions35% less Area Damage(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack

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Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, ChannellingRadius: 22Mana Cost: (1-5)Cast Time: 0.23 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 65%While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Per 1% Quality:1% increased Lightning DamageDeals (1-37) to (4-703) Lightning DamageStronger Pulses deal 50% more Damage with Hits and AilmentsReleases a Stronger Pulse every 4 Pulses+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Lightning

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Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, TravelRadius: 16Mana Cost: (9-26)Cast Time: 0.80 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 60%Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:1% increased Cast SpeedDeals (1-37) to (19-707) Lightning Damage(20-39)% reduced DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spell

Lightning

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Movement

Power SiphonPower SiphonAttack, ProjectileMana Cost: (7-11)Cast Time: 1.00 secEffectiveness of Added Damage: (125%-151%)Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1% increased DamageDeals (125-150.7)% of Base DamageFires (4-7) additional Projectiles20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy+10% to Critical Strike Multiplier per Power Charge20% increased Critical Strike Chance per Power ChargeCulling StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Attack

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Shock NovaShock NovaSpell, AoE, LightningRadius: 26 / 14Mana Cost: (12-23)Cast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 120%Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:2% increased Shock Duration on enemiesDeals (34-371) to (102-1114) Lightning DamageRing deals 50% less Damage20% chance to Shock enemies(20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Storm CallStorm CallSpell, AoE, Duration, LightningRadius: 20Mana Cost: (6-16)Cast Time: 0.50 secCritical Strike Chance: 6.00%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:0.5% increased Area of EffectDeals (16-408) to (31-758) Lightning DamageBase duration is 1.5 seconds(10-29)% increased Effect of Shock+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Tools

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