This is true. Either way, Themos is one of the people I've come across on this forum that rarely has anything to contribute.

He was, however, correct on this, I think. Holy HAS the HPS; it was mana efficiency they lacked. Now more then ever.

I am attempting to answer your question, however I don't understand it. If you are implying I defend Chakra, I assure you I hate it with a passion, and am barely able to contain my contempt of anyone who does. If you are implying there is no benefit to Cascade, you need to roll another class.

You mean busting with gf/gh? Sorry but that is meaningless. This is an emergency measure, which holy has to use to cover its otherwise low HPS. Gheal serenity spam with renew is about 10% less than a pws/penance-ghealx4 combo, when you ignore all overheal. When you factor in the higher overheal that holy mastery, renew all large crits have you are 20% less. Disc can produce the same HPS as serenity/fh/gh spam without using flash heal by popping AA or spirit shell or it can produce higher HPS using AA/SpS with flash spam.

Holy has a good emergency rotation, but that is really rubbish, when you consider that other classes and disc, have short powerfull CDs they can pop instead.

Edit afterthough:
No really, while this is needed for saving the last three disc priests out there, I think this is going to push holy into the OP territories. And it's not really fixing disc issues - disc is already left with PoH as the only worthwhile goto-spell (ie, not on a cooldown). For balance reasons, I don't like this too much. The backlash will be painful.

When Lightspring and other spells (say Renew) are doing better than PoH in some fights, I believe it is in order to buff PoH. PoM will benefit those with DI even more (mostly Hpriests?) and perhaps that is worrying me. Not many Disc play with DI, right?

Priest (Forums / Skills / Talent Calculator)
Prayer of Healing and Prayer of Mending now provide 25% more healing when cast by Holy and Discipline Priests.
Battle Fatigue properly reduces the effects of Sacred Shield in PvP.
Archangel now affects Spirit Shell properly.
Void Shift can now only work on other players.
Cascade now deals 25% more damage or healing.
Mind Sear now deals 25% more damage.

Not bad.. not bad at all.. and now they realize AA should've worked with Shell from the start??..

It's great if your role is to tank heal, but that doesn't mean that PI isn't better, either.

Unless you face mechanics that ignore absorbs and when it is great it will make others whine at you because it looks even better on the meters. A talent that makes you throw even more absorbs at the tank and only at the tank when we already beat other healers in that area is asking for problems, because whenever it is good it potentially makes some boss mechanics pointless because of increased EHP of the tank, thus forcing the encounter designers to make such that circumvent absorbs, thus making our regular absorbs less usefull in those and leaving us lacking tools for them.

Unless you face mechanics that ignore absorbs and when it is great it will make others whine at you because it looks even better on the meters. A talent that makes you throw even more absorbs at the tank and only at the tank when we already beat other healers in that area is asking for problems, because whenever it is good it potentially makes some boss mechanics pointless because of increased EHP of the tank, thus forcing the encounter designers to make such that circumvent absorbs, thus making our regular absorbs less usefull in those and leaving us lacking tools for them.

I just checked my priests on two different servers and the most recent hoxfix buffs (increase from 15% to 25% for chakra stances) is not live yet. Not only do the tooltips still read 15%, when I tested the healing done with the respective chakra on and off, it is still a 15% change not a 25%. I do believe however, that the buff to PoM and PoH are already live.