HarliquensSpace (SHAMAN)Abilities:Bladed Arm. A small blade of chitin grows in each of a Harliquen's arms.Appealing. No matter what the race the Harliquen is found attractive by all.Acrobatics. Harliquens can do all the stereotyped ninja skills. I.E. Walking on water.

PeriquiansCivGangsterAbilities:Pincers- Every Periquian has pincer-hand-things.Repulsive- Every race finds the Periquians repulsiveFast Movement- Periquians move very fastHigh Jump- All Periquians can jump very, very high

Logged

You can probably find me, if you have pesterchum, under burningOrigins or cantankerousZealot.

ALLURE (Active Ability)When Harlequin is placed into the active slot, inflict Restrain.RESIST PAIN (Social, 2 Green)Harlequin may take a maximum of 20 damage during the opponent's turn.BLADE DANCE (Attack, 3 Spice)Inflict 20 damage. Each time this attack is used, it inflicts 10 additional damage.It may not inflict more than 80 damage in a single strike.

DISGUST (Active Ability)When Periquian is placed onto your field from your hand, flip a coin.If Heads, the opponent's active creature is forced into the reserve slots and must be replaced.LEAP CUT (Attack, 3 Blue)Inflict 30 damage. May attack the opponent's reserve slots.May be used from your Reserve Slots.

Only the space Bard slot left now. I advise you don't "reserve" slots unless you're going to post your creature in at most an hour. Bard slot is open to anyone who wants it.

JumpingsCiv (MONK or GANGSTER)Abilities:Sneaky. Jumpings can change their coloration in a second and use this to mimic their sorroundings.Chi Powers. When a Jumping is in meditation it is invulnerable to all physical assaults on its body.

EmpheriCivAbilities:Regeneration and armor: Not only do they have a tough exo-skeleton, but Empheri can regenerate at a rapid pace and it takes quite a bit to put them down for good. Unless they are 100% dead, an Empheri will get back up eventually after being beaten down.360 degree vision: You cannot sneak up on an Empheri. Period.Multiple limbs: An Empheri only needs 3 limbs in order to stand. The their other 5 limbs can be used for anything else in the meantime.

"Although a generally peacefull race, they will not heisitate to put you down if you threaten their forest home."