Every tabletop gaming channel has one of these videos. Everyone's got an opinion on what constitutes the 5 biggest mistakes new GMs make. Whelp, these are mine, accompanied with suggestions on how these particular mistakes can be avoided.

In one of the videos I posted earlier this week I promised a special announcement was coming. Well, here it is! Over the past couple years I've been working on a fantasy adventure webcomic with a friend of mine from across the Atlantic pond. Today, I'm very pleased to announce that Phoenix Rising is almost ready to be released! So keep your eyes peeled, friends and gamers, as I'll be releasing more information over the coming weeks, culminating in a special prologue event to finally celebrate the release of this passion project!

Earlier today the DawnforgedCast YouTube channel shared Before Phandelver, a homebrewed supplementary PDF for The Lost Mines of Phandelver adventure that comes in the starter pack for 5th Edition D&D. Unfortunately, while Lost Mines is a fun and well made adventure, it does not do a very good job of teaching new players and DMs how to actually play D&D 5e. Before Phandelver aims to rectify this problem, but is it successful in doing so? Have a watch to find out.

I ran across a post by the Ask A Pathfinder page on Facebook that got me thinking about how defeat is viewed in tabletop games. Specifically, I found myself thinking on the misconception that defeat means death in a TTRPG, an argument the post itself argues against. It struck me as a worthwhile line of thought, so I decided to discuss it a little bit.

During a long drive up to one of my workplace's supply warehouses I found myself thinking on the last game of 5E I played. It afforded me the chance to once again play my favorite class in the game, which lead me to thinking not just about what I enjoyed about the class, but my favorite classes from prior editions as well.

Today I had the pleasure of interviewing Hark of the channel AngelArts. We discussed our mutual love of gaming, how tabletop games and video games relate to each other, and what inspires us in our gaming and our work.