-Hrav vaults over Quagmire and Alex, safely landing in the crowded room. The bugbear then stabs one of the warforged before the construct can think to dodge this new threat. (Hit W1 for 11 damage.)

-Quagmire inspires Alex to keep fighting. (Heals 16 hp of damage to Alex) He strikes out at the warforged in the corner, but can't pierce its tough armor. (No bonus to hit for anyone else since his Warlord's Strike missed.)

-The door to the north behind the warforged opens up and a gnome stands in the doorway behind it taking in the scene and pointing its wand from target to target as if counting. Stopping with his wand pointed at Hrav, he flicks it twice in quick succession, nailing the surprised bugbear both times with bolts of energy. The first one strikes right in his face, blinding and burning him with its light momentarily. The second bolt flies towards him unseen and the fear of what it might do overcomes Hrav for a moment, causing him to retreat backwards a step or two into the wall beside Alex. (First bolt hits for 6 damage and Hrav is dazed until save ends. Second bolt hits sliding him back one square.)

-Beyrk taunts the warforged that Quagmire swung at, but with no more success than the hobgoblin had before him.

-Dang't and Girth can go now, since Beyrk already jumped the gun and went even though I requested nobody past Quagmire to go since I knew the Gnome was coming in at that initiative. His punishment is not getting to change his actions even though there is a new target on the field.

Ducking so he can see, the little goblin sees the gnome and yells, Stupid gnome! Dang't show you! Blue lightning erupts from the goblin's eyes, and the air between him and the gnome bends with the force of the shock that slams the wizard to the floor!

Actions

Dang't shifts to AC23 then Storm Walk vs G: Crit! for 17 thunder damage, G is slid to Y23 and knocked prone. Dang't gains +1 AC TENT. Dang't then shifts back to where he started.

: What are the funny marks in the room? Do they affect movement? Girth will post tomorrow - it's late now.

The circle in Z21 is a table and the three things around it are chairs. Affecting movement? Hmmm. I could see them being difficult terrain, but I could also see just moving around them. If you are going to step up on them I'll say its difficult terrain. Otherwise, just move around them without difficulty.

-The Warforged attack in unison once more, one swinging at Hrav and the other two at Alex. Hrav gets hit and one of the warforged gets through Alex's defenses as well. (1d20+10=22 vs. Hrav AC19; 1d20+10=17 vs. Alex AC20; 1d20+10=25 vs. Alex AC20. Damage= 1d8+4=6 for Hrav and 1d8+4=8 for Alex.)

-Alex swings his axe horizontally in front of him, trying to cleave through one and into the other warforged, but the first target stops the blow on his shield. (1d20+10=13 which misses the warforged's AC.)