As we promise that we would be uploading Video Tutorials about 3D Studio Max, so here is the first Video Tutorial. In this tutorial you will learn Basics of 3D Studio Max, environment, tools etc. Hopefully you will like this style.

In this video we'll start by using Photoshop to create a spherical map of our sky which we'll then UVW map to a sky model inside of 3ds Max.
This skydome can serve as a backdrop for our scene in 3ds Max, or inside of a game engine.

When designing an identity and brand materials for a client, good presentation is crucial! In the first part of this 2-day tutorial, Hussain Almossawi takes us through how to model the different items usually involved in the branding process, whilst in Day 2 he’ll cover Lighting, Applying Materials, Studio Settings, Rendering and Exporting, and finally the Post Production. So let’s get started!