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SuperStar Touch is the ultimate game to promote fitness, creativity and communication. SuperStar Touch provides communities with a team game that improves fitness, develops skill levels and encourages greater communication between team members.

All successful Rugby League teams have high fitness levels. In the modern game these teams generally rely on their hooker, half and five eighth to provide the creativity to initiate attacking opportunities. When players have confidence in each other and communicate effectively, opportunities are turned into points.

In SuperStarTouch we encourage all players to develop the three key components of fitness, creativity and communication.

What is the '2 Person Touch Rule' and why is it so important ?

In Touch Football a player’s progress is halted by a single touch from a defending player. In SuperStarToucha player can continue running after the first touch and is not required to stop until touched by a second player in the defending team.

The ‘2 Person Touch Rule’ provides players with many more options in attack. SuperStar Touch uses the ‘2 Person Touch Rule’ to provide opportunities for all players to be creative. This, in turn, encourages players in the attacking team to talk to each other.

In many Rugby League games you see “half chances” created and exploited by enthusiastic support play. The ‘2 Person Touch Rule’ creates the same conditions in SuperStarTouch. Just as important is the talk between players in the defending team. If the defending team fails to communicate effectively they will find it difficult to contain the attacking team.

The ‘2 Person Touch Rule’ cangenerate many passing phases and expansive ball movement. Explosive support play and desperate defensive efforts help develop high fitness levels.