---The Beta period has concluded for the Lunar War Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations natty_dread and Gilligan, your shiny new medals are well-earned

Conquer Club, enjoy!

--MrBenn

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

I have a concern with regards to Lunar War manual. As it is currently, it doesn't give you any troops to deploy on the different starting positions. However, it does have 4 troops on each of those regions. Should those not be deployable instead similar to maps like feudal etc?

No, since they are coded as starting positions. Starting positions always start with the amount they are coded, therefore manual deployment will not work.

The only way this could be remedied would be to get rid of the starting positions, and we don't want to do that for two reasons: 1 - it would force each shuttle to start with 3. We want them to have 4 for gameplay reasons.2- in 2-player games each player would start with only 2 shuttles. We don't want that either.

Sorry, but the only solution I have for this is: if it bothers you, don't play Lunar with manual.

natty_dread wrote:No, since they are coded as starting positions. Starting positions always start with the amount they are coded, therefore manual deployment will not work.

The only way this could be remedied would be to get rid of the starting positions, and we don't want to do that for two reasons: 1 - it would force each shuttle to start with 3. We want them to have 4 for gameplay reasons.2- in 2-player games each player would start with only 2 shuttles. We don't want that either.

Sorry, but the only solution I have for this is: if it bothers you, don't play Lunar with manual.

Lol, thats the whole point, there is no Lunar with manual. It just becomes an easier way to farm manual medals since there is nothing different in the game 'tween manual and auto. It doesn't really bug me persay, it's just weird /shrugs shoulders

It just becomes an easier way to farm manual medals since there is nothing different in the game 'tween manual and auto.

Well, the same can be said for some other maps as well. There's a suggestion in the suggestions forum to disable manual from maps like this where the setting doesn't make any difference...

Yeah, I saw that, I just haven't seen any other maps where end deployment immediately follows begin turn, but I'll accept it if you say thats the case.

Just now, I was wondering if it's possible to see any latest versions of the map with neutral values? I think I've seen it in other op's and I was just wondering if It was just me, or N mare Imbium (connecting to br1) is the only sea to have 4 neutral?