Plot: Eight talented candidates have reached the final stage of selection to join the ranks of a mysterious and powerful corporation. Entering a windowless room, an Invigilator gives them eighty minutes to answer one simple question. He outlines three rules they must obey or be disqualified: don't talk to him or the armed guard by the door, don't spoil their papers and don't leave the room. He starts the clock and leaves. The candidates turn over their question papers, only to find they're completely blank. After the initial confusion has subsided, one frustrated candidate writes 'I believe you should hire me because...,' and is promptly ejected for spoiling. The remaining candidates soon figure out they're permitted to talk to each other, and they agree to cooperate in order to figure out the question: then they can compete to answer it. At first they suspect the question may be hidden in their papers like a security marker in a credit card, and they figure out ways to change their environment to expose the hidden words. But light, liquids and other plans all come to naught. Soon enough, the candidates begin to uncover each other's background, prejudices and hidden agendas. Tensions rise as the clock steadily descends towards zero, and each candidate must decide how far they are willing to go to secure the ultimate job...

Eight talented candidates have reached the final stage of selection to join the ranks of a mysterious and powerful corporation. Entering a windowless room, an Invigilator gives them eighty minutes to answer one simple question. He outlines three rules they must obey or be disqualified: dont talk to him or the armed guard by the door, dont spoil their papers and dont leave the room. He starts the clock and leaves. The candidates turn over their question papers, only to find theyre completely blank. After the initial confusion has subsided, one frustrated candidate writes I believe you should hire me because..., and is promptly ejected for spoiling. The remaining candidates soon figure out theyre permitted to talk to each other, and they agree to cooperate in order to figure out the question: then they can compete to answer it. At first they suspect the question may be hidden in their papers like a security marker in a credit card, and they figure out ways to change their environment to expose the hidden words. But light, liquids and other plans all come to naught. Soon enough, the candidates begin to uncover each others background, prejudices and hidden agendas. Tensions rise as the clock steadily descends towards zero, and each candidate must decide how far they are willing to go to secure the ultimate job ...

Become a special agent and investigate a military hospital that hosted a variety of terrifying experiments in The Agency of Anomalies: Mystic Hospital! Discover the monstrosities that soldiers, doctors, and nurses have been transformed into, as you explore every single room of the hospital. Dive into this dark Hidden Object Puzzle Adventure game and stop a dimensional vortex from destroying the world!

Sight is the king of the senses. More than 80 percent of what we know of the world comes through our eyes -- without our sight we re lost. In this episode, we reveal the inner workings of our visual system as they ve never been seen before, vividly confirming that ancient human adaptations prove no less crucial in modern life. The astounding hidden powers in our eyes are brought to life by true stories including: A patrolman relies on the power of sight as he risks his life in a high-speed chase of a murder suspect , a firefighter crawls through thick smoke in a burning building to seek survivors using innate night vision and clues decoded by his brain s vision center.And a lifeguard applies his remarkable skills of pattern recognition to spot one drowning man amid thousands at the beach. Plus, how do magicians fool us with their illusions? What lies behind the mysteries of our dreams? And what new powers will be discovered by the latest scientific breakthroughs enabling doctors to plug a camera directly into the brain?

Eight talented candidates have reached the final stage of selection to join the ranks of a mysterious and powerful corporation. Entering a windowless room, an Invigilator gives them eighty minutes to answer one simple question. He outlines three rules they must obey or be disqualified: don t talk to him or the armed guard by the door, don t spoil their papers and don t leave the room. He starts the clock and leaves. The candidates turn over their question papers, only to find they re completely blank. After the initial confusion has subsided, one frustrated candidate writes I believe I deserve..., and is promptly ejected for spoiling. The remaining candidates soon figure out they re permitted to talk to each other, and they agree to cooperate in order to figure out the question: then they can compete to answer it. At first they suspect the question may be hidden in their papers like a security marker in a credit card...

Eight talented candidates have reached the final stage of selection to join the ranks of a mysterious and powerful corporation. Entering a windowless room, an Invigilator gives them eighty minutes to answer one simple question. He outlines three rules they must obey or be disqualified: don t talk to him or the armed guard by the door, don t spoil their papers and don t leave the room. He starts the clock and leaves. The candidates turn over their question papers, only to find they re completely blank. After the initial confusion has subsided, one frustrated candidate writes I believe I deserve..., and is promptly ejected for spoiling. The remaining candidates soon figure out they re permitted to talk to each other, and they agree to cooperate in order to figure out the question: then they can compete to answer it. At first they suspect the question may be hidden in their papers like a security marker in a credit card...

Eight talented candidates have reached the final stage of selection to join the ranks of a mysterious and powerful corporation. Entering a windowless room, an Invigilator gives them eighty minutes to answer one simple question. He outlines three rules they must obey or be disqualified: don t talk to him or the armed guard by the door, don t spoil their papers and don t leave the room. He starts the clock and leaves. The candidates turn over their question papers, only to find they re completely blank. After the initial confusion has subsided, one frustrated candidate writes I believe I deserve..., and is promptly ejected for spoiling. The remaining candidates soon figure out they re permitted to talk to each other, and they agree to cooperate in order to figure out the question: then they can compete to answer it. At first they suspect the question may be hidden in their papers like a security marker in a credit card...

Eight talented candidates have reached the final stage of selection to join the ranks of a mysterious and powerful corporation. Entering a windowless room, an Invigilator gives them eighty minutes to answer one simple question. He outlines three rules they must obey or be disqualified: don't talk to him or the armed guard by the door, don't spoil their papers and don't leave the room. He starts the clock and leaves. The candidates turn over their question papers, only to find they're completely blank. After the initial confusion has subsided, one frustrated candidate writes. I believe I deserve and is promptly ejected for spoiling. The remaining candidates soon figure out they're permitted to talk to each other, and they agree to cooperate in order to figure out the question: then they can compete to answer it. At first they suspect the question may be hidden in their papers like a security marker in a credit card, and they figure out ways to change their environment to expose the hidden words. But light, liquids and other plans all come to naught. Soon enough, the candidates begin to uncover each other's background, prejudices and hidden agendas. Tensions rise as the clock steadily descends towards zero, and each candidate must decide how far they are willing to go to secure the ultimate job . . .

Eight talented candidates have reached the final stage of selection to join the ranks of a mysterious and powerful corporation. Entering a windowless room, an Invigilator gives them eighty minutes to answer one simple question. He outlines three rules they must obey or be disqualified: don t talk to him or the armed guard by the door, don t spoil their papers and don t leave the room. He starts the clock and leaves. The candidates turn over their question papers, only to find they re completely blank. After the initial confusion has subsided, one frustrated candidate writes I believe I deserve..., and is promptly ejected for spoiling. The remaining candidates soon figure out they re permitted to talk to each other, and they agree to cooperate in order to figure out the question: then they can compete to answer it. At first they suspect the question may be hidden in their papers like a security marker in a credit card...

A Policeman uncovers a key while working on a murder case. The key can open every door and take him into a motel room, but if you leave there something that doesnt belong to you it will be gone as soon as the room restarts... He discovers that there are objects hidden in whole the world. They dont look special, but they have special powers. When his daughter is kidnapped and he is framed for killing his partner, he must find a way to bring her back from the room, while working with different groups and men searching for all the objects. But who can he really trust when everybody goes crazy once touching the objects...

In the country nearby London, Don, his wife Alice and a few survivors live hidden in a farmhouse. When infected people break in the house, Dan panics and does not help his wife to escape, running away and leaving Alice trapped inside the room. Twenty eight weeks after the outbreak that annihilated the population of Great Britain, London is considered safe and the British survivors return under the coordination of the American Army, that keeps the city under permanent surveillance. The teenager Tammy and her younger brother Andy travel back from Spain to live with their father Don in London.

Explore the Haunted Hotel and experience supernatural phenomenon for yourself in Haunted Hotel: The Lonely Dream! Find Hidden Objects as you explore the different rooms of the hotel and discover spooky secrets. Collect helpful Inventory objects to help you progress through the building, and solve tricky puzzles. Each room brings you closer to the truth in Haunted Hotel: The Lonely Dream!

Gather items, solve puzzles and make spinechilling discoveries as you explore a deserted island in Twisted Lands: Shadow Town! Why does your heart beat faster when you peer into a dark room? What makes the hair on your neck bristle when something invisible whispers in your ear? Dive into the emotion of fear, and find out, in this spooky Hidden Object Puzzle Adventure game!

This time it s no Mishap - it s Intentional! Join the Mishap gang to help Milton Hobblepop infiltrate the shadowy compound of his greatest rival, Avery Nailliv, and stop the scientist from imprisoning more spirits! With hidden objects and supernatural puzzles stashed in every room of Nailliv s estate, you ll need all of Hobblepop s gadgets to defeat a cast of eccentric spirits!

Gather items, solve puzzles and make spine-chilling discoveries as you explore a deserted island! Twisted Lands: Shadow Town Collector’s Edition is the first chapter in a new horror saga that will explore the emotion of fear. Why does your heart beat faster when you peer into a dark room? What makes the hair on your neck bristle when something invisible whispers in your ear? And why do you jump when something that should not be real appears in the corner of your vision? Features the regular game, an exclusive bonus chapter and groundbreaking video walkthroughs!

Jodie Drake and the World in Peril v1.0.25
English | Mac Os X | PC Games | 160 MB

Jodie Drake and the World in Peril is a classic hidden-object game that combines vintage adventure mechanics with beautifully rendered graphics and immersive sound effects. Play as Jodie Drake, a photo-reporter turned heroine, during her exciting journeys all over the world.
Discover hidden treasures in long forgotten ruins. Save the world from the evil professor Bergen and his cronies, while searching for and photographing ancient artifacts with your trusty camera. Solve seven different types of puzzles and mini games in 64 locations on the game map.
Dangerous traps, exciting puzzles, and cleverly hidden objects stand in your way. Will you overcome them and save the world from peril? Do you have what it takes to retrieve all the parts of an ancient machine which may endanger our planet? Find out for yourself!

The medical Dr. Owen leads a three-men SWAT team inside the sealed off building to get blood sample from the girl Medeiros to develop an antidote. They are attacked by the zombie-like creatures and Dr. Owen locks a zombie inside a room using a crucifix. He discloses that the patient zero was possessed by the evil and the Vatican sent him to save mankind. Further, they will only leave the building under his voice command. Meanwhile, three teenagers follow a fireman and a man that breaks into the building through the sewage system to rescue his colleague and daughter respectively and they are trapped inside. They are lured and release the evil creature that was locked by Dr. Owen in a room. Out of the blue, the lead team meets the journalist Angela Vidal hidden inside the building.

David and Amy Fox find themselves stranded in the middle of nowhere when their car breaks down. Luckily, they come across a motel with a TV to entertain them during their overnight stay. However, there s something very strange and familiar about the Grade-Z slasher movies that the motel broadcasts for its guests enjoyment. They all appear to be filmed in the very same room they occupy! Realizing that they are trapped in their room with hiddencameras now aimed at them filming their every move, David and Amy desperately find a means of escape through locked doors, crawlspaces and underground tunnels before they too become the newest stars of the mystery filmmaker s next cult classic!

To mark the papal visit to the UK, a camera crew has spent a year filming a world that few have ever seen. With unprecedented access to the Vatican and the people who live and work there, this is a unique profile of the heart of the Catholic Church and the world's smallest sovereign state.

To mark the papal visit to the UK, a camera crew has spent a year filming a world that few have ever seen. With unprecedented access to the Vatican and the people who live and work there, this is a unique profile of the heart of the Catholic Church and the world s smallest sovereign state.Archivists reveal the Vatican s secrets, including the signed testimony of Galileo recorded by the Inquisition. A cardinal journeys deep below St Peter s Basilica to inspect the site claimed to be tomb of the saint himself, and curators share a private viewing of Michelangelo s extraordinary decoration of the Sistine Chapel.An intriguing behind-the-scenes look at the workings of one of the world s most powerful and mysterious institutions.

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