IMPORTANT: With the patching, and mod authors attempting to keep up, and our own testing, the order of our mods change a lot. Please refer to our connection and mod info channel on discord for up to the minute information.

We thank you for visiting and giving us a chance.

As of 12-11-18, this is our current mod order-

Pippi

DyeMoreBetterer

stone statues

nobodyhair

Extreme Color

Sexiles

exiled_sands_RP

exiled_sands_armory

All mods are available on Steam, and the current steam version are the ones we use.

EXPLOIT FIX:It's no longer possible to increase your movement speed using a Set Antidote

NEW CONTENT:Added thrall inventories so you can equip armor and weapons!

NEW CONTENT:Added ability to reposition already deployed thralls

NEW CONTENT:Added ability to have thralls follow players [max 1 at a time]

NEW CONTENT:Added repair kits for both weapons and armor

NEW CONTENT:Added monster/animal ecology - animals and monsters should now attack each other out in the wild

NEW CONTENT:Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others. More information on the dev blog!

NEW CONTENT:Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery and bedmaking, for example) has been moved to this station.

General Bug Fixes and Improvements

Fixed a bug where logging out and back in would give players more encumbrance and additional items

Fixed an issue where scorpion corpses couldn't be harvested for resources

Water breathing potion should no longer deal damage to players

Thralls should no longer have white hair

Thralls should now attack enemies again

Players can no longer dismantle Blacksmith benches belonging to NPCs

Map markers should no longer disappear after closing and re-opening the game

Fixed a crash bug when placement brushes interact with large destroyed meshes

Fixed a bug where overlapping sockets on building pieces would provide stability that they shouldn't have

Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery, for example) has been moved to this station

Added vulture NPC that flies away when aggroed. Can be killed when on the ground or the air, but will despawn when it flies too far away

Moved beds to Artisan's Worktable

Totems can now be learned by interacting with the totem outside the Frost Dungeon

Improvements on creatures with charge attacks

Optimized building piece placement and snapping

Removed message telling players they learned a non-existent emote

Addes assets for aquilonian medium armor set

Updated barbarian heavy armor assets

Jamila the Pirate Queen no longer teaches the Mitra religion. This honor has been moved to Muriela, who you may find at Muriela's Hope where construction of a large Mitra statue has begun

The "Simple Palisades" and "Palisades" feats have been combined into a single feat called "Palisades"

Campfires now reduce spoil time by 5%. Large Campfire reduces spoil time by 10%. Bonfires reduce spoil time by 15%. Stove reduces spoil time by 20%

Drying normal wood now gives 2 dry wood instead of 1. Drying normal wood now also gives 1 Resin as a byproduct. Drying sticks is reduced from 10 to 5 sticks to get 1 dry wood

Dogs of the Desert werehyena corpses can now be carved up for resources

Players should no longer get the Journey notification for drinking water when eating food that gives no water (and the reverse is true as well, no eating food journey notification when only drinking water)

The amount of "chops" it takes to bring down ice nodes and black ice nodes have been reduced to 3-6

Different strength healing items no longer stack. The item with the highest healing will overwrite or stop lower strength healing items. It is still possible to refresh the duration of the buffs by consuming another item, but it's no longer possible to gain 3-4 different healing over time effects at the same time

Combined the Rugstitcher and Carpetmaker feats into one

Combined the different Stygian Banner feats into one

Moved some feats around to even out the rate at which players gain new recipes early on

Mead now requires Plant Fibers instead of Ale as part of it's recipe

Adjusted building blocker volumes / splines to prevent players from building in places where they are not supposed to build

Bedshaper and Cushioner feats have been combined into one feat

Increased shield durability

Projectiles now have a 50% chance to break on impact.

Admin panel now lets you set your level directly, and the Experience is set correctly

Hardened Steel armor should now give cold-protection, not heat-protection

Reduced rate of Branch and Bark drop from trees

Hoar-Frost Hatchet now harvests 3-4 wood at a time

Creatures can no longer see through walls

Audiovisual Improvements

Dancer thralls should no longer be moaning after being placed in the world

Optimized all in-game assets

Text on top of the carousel no longer gets cut off in non-wide screen resolutions

Death music added. When you die it will now fade in the death music which will play until you respawn and then fade out over the next 5 seconds

Increased the inner interaction radius of the radial menu to match the visual radius. This means the mouse now only interacts with the visual part of each menu entry

Visual improvements to carousel GUI

Fixed camera collision when dragging unconscious thralls

Various map marker corrections

Deleted old obsolete cinematics

The inventory GUI should no longer resize when selecting items with long names

Fixed the temperature gauges to be more acurate to the new temperature values

Added headbutt attack to the dragon, and fixed an issue wuith the skeleton

Character meshes updated in preparation for facial animation

Ghost optimizations

Potential fix for elevators not making sounds

Rename Sandstone Triangle to Sandstone Wedge so we have a consistent naming convention for building pieces

Widow type spiders now have increased damage but decreased health

The lorestones that give out the religious emotes have been switched out for journals. The functionality remains the same

Shellfish traps and fish traps no longer sounds like they're on fire

Beehives no longer play campfire sounds

Fixed various grammar errors fixed in the journey events table

The projectile for the thrown Yoggite spear is no longer the kushite spear

The recipe books spread out across the world now have texts.

The radial menu now has an arrow that indicate the position of the thumbsticks when using a controller

Crafting Stations no longer show all player recipes

Localization

Imported back up translation files to populate the translation for newly added items (with identical text as previous items)

Various translation fixes

Known issues

Thralls placed in the world will end up being naked after patching

Thralls that are in storage or player inventory when game is patched will visually have their original armor after being placed in the world, but will have no armor equipped. This is just a visual bug. Adding armor pieces to thrall will clear the bug for the slot being equipped. Restarting singleplayer game or dedicated server after thralls are placed will also remove visual glitch (which will make placed thralls naked)

An animation glitch might occurr if you move weapons from thrall to thrall.

Restarting the multiplayer server/local game should clear this

Taking a weapon from a thrall placed in the world prior to patching may result in a visual glitch similar to "Arrow in my wrist", where a visual representation of their weapon will remain in their hands despite no weapon being equipped. The issue is cleared after restarting your server or local game

If your client is crashing during "preparing character" try removing mods and verifying the installation files

Update 30 - Temperature system update and quality of life improvements

Hey! It's time to update. We've released a new patch for the PC version. Make sure you restart Steam to get the latest version of the game.

This patch contains three weeks of changes and gameplay updates, chief among them a quick revamp of the temperature system.

See below for the full change log:

TL;DR

Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)

A map marker will now point to where you died

PvP death notifications should now appear when a player logs back in after being killed offline

Arrows can now be picked up by players after they've hit something unless they break on impact

When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.

Thrall specialty recipes should now be in the recipe slots, not the Thrall slot

Fur can now be made into leather in a tannery

The screen edge effect for temperature (de)buffs have been modified to be less intrusive

Doors and gates will now close automatically after about 30 seconds

The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful).

Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affectedDragonpowder and Explosive Jars no longer have decay timers

Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but steel tools give the most resources

Temperature system changes

The temperature system will now change more slowly - meaning that moving from one area to another will still apply the same temperatures but it takes longer to reach the target temperature

Directional movement now rotates entire character instead of blending different rotated animations when using gamepad and playing in third person

Undead creatures should now do damage properly

Fixed some wrong spawn entries which spammed the logs

Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but steel tools give the most resources

Dragon Hatchlings (both red and green), Green Dragon and Crocodile

Boss should now be tougher and drop correct resources

Thrall specialty recipes should now be in the recipe slots, not the Thrall slot

When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.

It should no longer be possible to do damage with an Avatar once the summoning duration has ended

Added an option to disable autowield. The default is off, which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty. Players can still press X to sheathe when in automode to achieve a similar behavior

Black Ice is now a required ingredient in repairs for Black Ice recipes

Reduced the weight of hardened steel armor and the Silent legion set

Players should no longer repeatedly be able to dismantle/craft Explosive Jars for infinite XP. Dismantled Explosive Jars no longer refund Earthenware Jug or Dragonpowder

Reduced the amount of berries required for Berry juice

Made it possible to place Shellfish traps in shallow water

Fixed root motion attacks on Death Knights, Crocodiles, Wild Boars and so forth. This change will make the monsters use their attacks properly and also not teleport at the end of the attacks

Loot specific to The Frozen North should now be available in loot chests in that area

Ice + Glassflask in a campfire will now make a filled Water flask

Thirst will now automatically replenish itself to 100% when first submerged in water

Minor tweak to loot tables to add bolts.

The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful)

Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected

Reduced the droprate of Black Ice for the Ice Rocknoses. Tier 3 Sandstone fences now have the correct material costs

Tier 3 sandstone fences now have the correct material costsBoars, Bears, Crocodiles, Rhinos, Frost Giants, and Death Knights should no longer teleport after they've finished charging

Dragonpowder and Explosive Jars no longer have decay timers

Glacier-crack now does less damage

Crafting cost for Pillars have been reduced by 50%

Crafting cost for Hardened Steel and Star Metal hammers have been increased

Telith's Lament, the Kingslayer Polearm and the Deathbringer axe have had their stats adjusted upwards

Black Ice Longsword and Broadsword should now have different stats

Hardened Steel spears should now have armor penetration

Armor penetration has been increased for daggers

Damage on daggers have been lowered

Doors will now close automatically after about 30 seconds

Black Ice recipes, Silent Legion recipes and the King Beneath polearm recipes should now requrie the player to know Starmetal or Hardened steel feats before learning them

Cinematics

Moved a ghost cinematic to the correct location

Added falling boulders and frozen rocks

Performance and Tech Fixes

Fixed an issue where parsing remote address with no port produced port number zero instead of default port

Various minor tech fixes

Fixed an issue where precaching would break mods

Various crash fixes

Fix for local weather controller and rain/snow environments

Fixed Nvidia Ansel functionality not working properly in the Highlands

Increased the Nvidia Ansel range a bit for non-admins

Fixed missing BP_ServerSettings default

Data tables re-export, re-import and localization regeneration

Changed priority on how buildings are loaded in. Buildings closer to the player are now prioritized. This, along with containers being lockable, should help combat "ghost raiding"

Set up asyncronous loading and cache handling of building items to prevent stalls and overeager memory usage

Code improvements for character creation

The loading screen should no longer last forever

Removed log spam for creatures failing to spawn

There should no longer be log spawn when equipping Black Ice Wooden Ceiling and Doorway

Auto-running with the map open should no longer crash the game

The loading screen shouldn't disappear and re-appear for a few seconds during loading

Added a BuildingPreloadRadius-server setting

TickFunction cleanup and optimizations

The Abandoned Keep map has been split from the teleporters that are now placed in their own level. This should hopefully reduce the amount of assets loaded at the same time in

Audiovisual Improvements

Runestones without written lore no longer have the lore display pop up

[CE][WIP] Conan Sexiles 1.17.3

How to installExtract the zip and put the SexilesMod pak file into your "<SteamLibrary>\steamapps\common\Conan Exiles\ConanSandbox\Mods" folder. Then enable it in the game.

Instructions

Press the vocalize key at anytime and your character will cat-call. Use this when you want to let someone know you're checking them out, or you want to have sex, or you're just rooting for a couple already having sex. Your vocals also indicate your arousal level during sex. If your arousal is high enough when you vocalize, you'll have an orgasm.

Press the activate key and you'll be presented with a list of Active and Passive roles that You, as the target, will initiate. Choosing an Active role will put you in position to penetrate someone else. Choosing a Passive role, will put you in position to be penetrated.

Once you're in position, another player can come along and activate while touching you to become your partner. At this point, either participant can control their own vocals, the speed and stage of the animation and when to stop.

For thrall interactions, if your character is in the active role, press the activate key WITHOUT TOUCHING THE THRALL and select an ACTIVE role. Thralls in your vicinity will move towards you and engage.To make a thrall go into a passive role, press the activate key WHILE TOUCHING THE THRALL and select a PASSIVE role. The thrall should move into the passive position, and you can press the activate key again to activate the interaction.The exact opposite applies if you want your character to be in a passive position.

KEYBINDINGS ARE SUBJECT TO CHANGE AT ANY TIME. Keep an eye on the image above.

No animation is final. I'm constantly working on improving them. More are coming soon™

A note on the versioning system:0.00.X increments mean updated to the game version or minor bug fixes. 0.0X.00 Updates mean I've added new animations or updated something major. 0.X0.0 means I've updated a major system.

THE MAIN WORK HAS BEEN DONE BYOXYG1NWHO I CANNOT THANK ENOUGH FOR STARTING THIS PROJECT AND SHARING HIS SOURCE. WITHOUT HIM NOTHING WOULD BE POSSIBLE AND I'D BE STUCK IN THE DARK. ALL THE PRAISE IS DIRECTED AT HIM.