Mmmm. As far as I know, powers 2's immortals have a 'powers grow with experience option' that tops out at 6 major powers at level 15. Page 64... 21-25%... starts with a major then gains another major at levels evenly divisible by 3. All ya gotta do is live that long

Continuous Mutation in the Mutant section of the main rule book (pg 161) allows for a mutant to have 2 Major powers and 5 Minor powers by Level 14 for a total of 7 powers (not all Major... but still 7 powers total).

_________________There are three types of people in the world; those who can count and those who can't.

What is the largest number of book legal powers you can get without going mega or using temporary power (like the nano-machines from PU2) or going with unstable powers from the mutant table.

For example, I noticed that an experiment can have 3 major powers where a mutant can not (see above). I also noticed that the Arismal from AU can have 3 majors or 2 majors and 1D4+1 minors!!

Tsh77769

Do you mean @ level 1 or at whatever level *waves back to indicate what the other two posters wrote*?

_________________Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.I say what the classes ARE even if the books mislabel them, so get over it.

Mostly I write out exactly what I mean, then sometimes get even more finicky.

ArmU has powerful mystically bestowed options. Including one for Bestowed by demon lord that can end up with 5 major powers plus a couple of abilities from a list.

_________________Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.

A Rifts Vagabond can have up to 3 major and 3 minor powers. One could easily end up in HU2.

Alternately, any character can spend their time hunting and robbing heroes & villains with magic objects or magic weapons, acquiring those objects and weapons, and gaining powers.So, technically, the number of powers that a person could have at 1st level is "all of them."

_________________Annual Best Poster of the Year Awards (2012)

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Joined: Sun Feb 10, 2002 2:01 amPosts: 3253Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775

Well if you make a Blhaze, the alien being from Rifts Skraypers (in which there are two NPCs already in Century Station) they essentially have 4 majors, 1 minor, and all the supervisions (which is another 10 minor). That would make them the most numerous super poweredbeing in HU and HU under Rifts Rules (Skraypers). Furthermore, you could make a Eugenics characters in which you are limited by the number of super abilities by your budget (1st printing book had a great budget and cheaper abilities. If you have a 2nd printing or beyond you need to add 1D4 million to your budget dice roll. Finally you could make an immortal with seven minor or three major and one minor then make a Super Invention guy who gives the Immortal a weapon or item that has two major and two minor instead of rolling for the magic weapon. So you make two characters which allows the one to have nine minor and five major or five major and three minor.

_________________Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.

Well if you make a Blhaze, the alien being from Rifts Skraypers (in which there are two NPCs already in Century Station) they essentially have 4 majors, 1 minor, and all the supervisions (which is another 10 minor). That would make them the most numerous super poweredbeing in HU and HU under Rifts Rules (Skraypers). Furthermore, you could make a Eugenics characters in which you are limited by the number of super abilities by your budget (1st printing book had a great budget and cheaper abilities. If you have a 2nd printing or beyond you need to add 1D4 million to your budget dice roll. Finally you could make an immortal with seven minor or three major and one minor then make a Super Invention guy who gives the Immortal a weapon or item that has two major and two minor instead of rolling for the magic weapon. So you make two characters which allows the one to have nine minor and five major or five major and three minor.

This, but then you take them to the rift in Atlantis that gives you psychic powers and an alignment change when you're exposed to it.

make sure to take Totem Energy Aura as a Major to also get several minors while it is up

_________________"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82Long Term Project - The Dark City of Cascade - a setting for low-powered heroes in a city filled with crime

With unstable powers the char can have a great numebr of different power over the course of the game even if they only have two to four at a time.

_________________Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.I say what the classes ARE even if the books mislabel them, so get over it.

Mostly I write out exactly what I mean, then sometimes get even more finicky.

Joined: Sat Jul 14, 2007 9:40 pmPosts: 10824
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.

I believe that the forum Member "13eowulf" did a munchtest on this and was able to shenanigan ten or twenty super powers on to one character by massaging the rules.A truly absurd number of powers can be acquired by a eugenics character selecting the right enhancements for instance. Depending on how you define "temporary" the number is, theoretically "All of them" if your willing to pull enough shenanigans.

Basically it comes down to "how badly are you willing to bend, fold, spindle and mutilate the spirit of the rules while obeying their letter to gain the power you seek."

_________________The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:

The only thing necessary for the triumph of evil is for good men to do nothing."

I believe that the forum Member "13eowulf" did a munchtest on this and was able to shenanigan ten or twenty super powers on to one character by massaging the rules.A truly absurd number of powers can be acquired by a eugenics character selecting the right enhancements for instance. Depending on how you define "temporary" the number is, theoretically "All of them" if your willing to pull enough shenanigans.

Basically it comes down to "how badly are you willing to bend, fold, spindle and mutilate the spirit of the rules while obeying their letter to gain the power you seek."

If you massage, bend, cajole, and interpret things in just the right way, and use some Rifters... 18 minor and 13 major for a total of 31 powers, at level one.

OR

If you don't want to do that much work, as mentioned above the Rifts Vagabond can start with 6 powers (either 3 major and 3 minor, or 2 major and 4 minor), then if you become a partial conversion bio-borg you can get 3 symbiotes, build as 3 PU2 symbiotes for a (rough estimate) combined 6 major and 6 minor powers, plus a number of additional abilities.Level one character with 18 powers.

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