The highly successful Dungeon Crawling FPS game Ziggurat is set to release on the Europe WiiU eShop on June 30th. North America will follow some time later, we don’t have the exact date yet.

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard! The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey… Each game is a whole new experience!

After being a commercial and critical success in digital stores, Ziggurat is heading now for Retail!

Specific dates may vary depending on platform/country, but it should be available on most european countries by next week, for all platforms (Steam/PS4/Xbox One). United States will have to wait a bit longer.

By the way, we’re aware of an issue with the PS4 retail version, related with achievements (wrong achievements being unlocked). We’ll issue a patch as soon as possible to fix this issue. This issue is not present in the digital version.

Past week we got to Gamelab 2014 on Barcelona and showcased a playable demo of Ziggurat on a booth for 3 days straight.

During those three days, over 100 people tried the game, and most of them were both suprised and pleased by how the game looked and played. We intended to do a Twitch stream of the entire event, but the WiFi wasn’t fast enough so it wasn’t possible.

This demo also helped us gather plenty of data on game difficulty and balance on specific enemies and weapons, as well as some important feedback on what gameplay elements and goals needed more work. Some stats of the data we have collected:

Over 130 plays were logged, with almost 7,000 enemies spawned

Around 56,000 shots were made, with a 70% overall accuracy

The incendiary bomb was the most effective weapon, causing a total of 7,500 points of damage

Cockatrices, one of the basic enemies, were 4 times more dangerous than expected, killing a total of 34 players.

We didn’t take as many pictures as we’d wanted, we had our hands full with all the people testing the game :), but here are a few of them: