While your ideas would fit a theme of dragons, it doesn't really fit the one we have in WoW. Take a look at Dragonblight and the shrines there. The volcanic activity you describe for the Ruby, is what the Black has. Azure is far more arcane themed, not frost.

That said, I would not at all mind a dragon focused expansion. If the aspects are going to be important again, we need it. And the Sylverian Dreamer is there for a reason.

Yeah I get your point. they could play it the other-way around. Besides, Blizzard is quite infamous for twisting previous work to fit their current vision. Both ways, I think they could make it work. For Azure, I was actually going for exactly that, instead of mountains made of snow, it is made of arcane magic, kind of like the arcanite crystals found in the Nexus or crystalsong.

The zones would be mostly unique and basically design themselves. Red and Green might be a tad similar as both should be forests with swapped colours but feel could be different. Not like other expansion packs haven't had shated biomes between zones. Also you can throw in a titan zone or city. Lorewise its fairly simple between the twilight dragons return, purified black dragons and the as yet unseen creation of the infinite Dragonflight there enough storylines to utilize.

My issue with these genre of fan expasion is patch content and dragon fatigue. Once you've decided on the Dragon theme what do you throw in afterwards or for variation.

Also Horde storyline there's probably a nice Dragonmaw redemption Arc in there somewhere

My idea which is now ofc defunct would be to have N'zoth survive and then have a Dragon Isles expansion where the Dragon Isles would be landmasses floating around a titan structure that N'zoth needs to conquer to fully subsume Azeroth. We would have five isles themed after the Dragonflights and N'zoth's armies would be attacking them (Qiraji, Mantid, Nerubian, Twilight Dragons and K'thir). The game systems would be becoming Dragonsworn, the expansion would have a strong theme around flight with the zones designed for flight and the Dragonsworn system giving us wings that work like the Mechagon jetpacks.

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Originally Posted by WonderZebra

The zones would be mostly unique and basically design themselves. Red and Green might be a tad similar as both should be forests with swapped colours but feel could be different.

I think Green would be full forest while Red would be green plains with some trees on them. Think Nagrand or Stormsong Valley.

i agree with 5 starting zones each being from one dragonflight, the "continent" would be the flying Dragon isles, thats why we didn't found it, each zone will be a nice island, b ut the black dragonflight will be normal, not void corrupted anymore, i think that is already done.

The main enemy of this Expansion would be Cromatus, the five-head chromatic dragon and the return of the chromatic dragonflight, both more powerful than ever.

We will have to get help from the 5 fragonflights and maybe more, this could include a "redemption" or "anti-hero" route with the twilight dragonflight.

We could have some more island in the future patchs, like Storm and protodrakes islands, maybe some elemental drakes return, we didn't saw any water and fire yet, could be a cool way to explore that.

We could have some minor faction conflicts on those minor patches, in the protodrakes islands by example, both factions wanting the dragons and the magic resources in the islands, leaded by the Dragonmaw orc clan, and the wildhammer dwarves, or something else.

Non-winged dragons as side enemies because why not, corrupted by some kind of old spell.

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Originally Posted by WonderZebra

My issue with these genre of fan expasion is patch content and dragon fatigue. Once you've decided on the Dragon theme what do you throw in afterwards or for variation.

i agree with 5 starting zones each being from one dragonflight, the "continent" would be the flying Dragon isles, thats why we didn't found it, each zone will be a nice island, b ut the black dragonflight will be normal, not void corrupted anymore, i think that is already done.

The main enemy of this Expansion would be Cromatus, the five-head chromatic dragon and the return of the chromatic dragonflight, both more powerful than ever.

We will have to get help from the 5 fragonflights and maybe more, this could include a "redemption" or "anti-hero" route with the twilight dragonflight.

We could have some more island in the future patchs, like Storm and protodrakes islands, maybe some elemental drakes return, we didn't saw any water and fire yet, could be a cool way to explore that.

We could have some minor faction conflicts on those minor patches, in the protodrakes islands by example, both factions wanting the dragons and the magic resources in the islands, leaded by the Dragonmaw orc clan, and the wildhammer dwarves, or something else.

Non-winged dragons as side enemies because why not, corrupted by some kind of old spell.

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there is no such thing of dragon fatigue, they just have to do right.

Well im not saying Dragon Fatigue is a thing now. But an entire expasion of just the dragons might being it on

wasnt cata the "dragon expansion"?
my memory might not be the best, but at least the finale was super dragon themed, including a cinematic were the dragon aspects lost most of their power.

aside from that, i cant remember a single expansion where there wasnt at least a bit of dragon themes going on. the dragonflights are so integral to wow, that at least one dragonflight is intertwined with the story in a major way.

Indeed. I could see this as an x.2 patch...or if thy need something to cover 9-12 months before an x-pac as the big final x.3 patch.
.

I'd hope they do a Yogg-saron or thunder king side story with a raid. Would diversify the patch content

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Originally Posted by lagiacrux

wasnt cata the "dragon expansion"?
my memory might not be the best, but at least the finale was super dragon themed, including a cinematic were the dragon aspects lost most of their power.

aside from that, i cant remember a single expansion where there wasnt at least a bit of dragon themes going on. the dragonflights are so integral to wow, that at least one dragonflight is intertwined with the story in a major way.

Cataclysm was the most involved with dragons but it wasn't anything on level with WOTLK with the scourge or Legion with demons.

Fair enough...people hate BfA and I guess it has reached new levels. But people here viciously hated Pandaria, Draenor, Broken Isles as well. Legion and MoP at least now get more love in hindsight.

Draenor was unfinished, but it had the potential to be a good expansion, i think the story background was there, they just gave up on it maybe too soon.
Broken Isles, while it had issues, like the stupid time-gating, had some great things (Mage Tower was great, overall look of the zone was good imo, story made sense, raid was strong.)
Pandaria i can't comment as I didn't play, but i think it's overall considered a strong expansion, classes were in a good state, the world was awesome, raids were strong, not sure on other things.

After the Cata fiasco, on how the Aspects surrendered their powers, it would be good to see them play a part. According to the lore, they were tasked by the titans to be the protectors of Azeroth wasn't it? Shit went downhill with Deathwing but their original purpose is still needed. It would tie in with the story set by end of Legion (big ass sword) and even BFA to a certain extent.

Going OT here: Guess everyone has their definition what counts a "time gating" and some accept one way more than another. But what exactly do you mean for that with Legion?

And how is that different than virtually any other obstacle? Can you stand gating mechanisms more when you can no-life grind it?

I mean...look...you had to get reputation to revered in TBC by running every dungeon on normal until you were blue in the face and only then got a key to do heroics to exalted because some great gear was on vendors. SWP had literal time gates. Portals to bosses opened week after week.

WotLK with limited attempts on endboss. The mage tower that you like, had limited attempts in the way that you needed to pay a currency to enter (and it got more and more per attempt per week IIRC?)

Going OT here: Guess everyone has their definition what counts a "time gating" and some accept one way more than another. But what exactly do you mean for that with Legion?

In the particular case i was talking about, the legionfall campaign was time-gated. You could only progress so much every week. For me, that is not great game design. Compare it with the suramar campaign (not a perfect example, but bear with me), you could do the first part of it STRAIGHT AWAY until the reputation wall (which in itself is also a time-gate, i know).

There's many other types of time-gating, all of which can be argued for or against (powerful char increases behind exalted rep only for example, for me drive me mad).

In the particular case i was talking about, the legionfall campaign was time-gated. You could only progress so much every week. For me, that is not great game design. Compare it with the suramar campaign (not a perfect example, but bear with me), you could do the first part of it STRAIGHT AWAY until the reputation wall (which in itself is also a time-gate, i know).

There's many other types of time-gating, all of which can be argued for or against (powerful char increases behind exalted rep only for example, for me drive me mad).

Fair point. Personally I was ok with both the Suramar and BfA gating of the campaign because I could relax a bit. Being the compulsive type, I would just have done it all in one go otherwise...this way I actually occasionally skipped a week (which is also why I am ok with the weekly cap on the cloak atm)

Fair point. Personally I was ok with both the Suramar and BfA gating of the campaign because I could relax a bit. Being the compulsive type, I would just have done it all in one go otherwise...this way I actually occasionally skipped a week (which is also why I am ok with the weekly cap on the cloak atm)

Yes, but consider this: ALTS. I'd like the possibly of just hammering the story on 1 char from start to finish if I wanted to, or pace myself. So i could bum rush it on my main, but then on the alts casually do it as time goes on (assuming there's a point of doing it ofc).

The way it is currently with the timegating is: you have to do a bit on EVERY char, and the light at the end of the tunnel isn't really known.

With the cape stuff, i'm actually okay with the weekly cap on rank, i wish you could do the visions as much as you want (like m+ for example). Its content that i am REALLY enjoying, but the fact that you're limited to 3-5 runs per week makes it hard to try different tactics and mess around in there. (I know there's balancing issues around corrupted mementos but i'm sure it could be worked around).

On a really OT: I think it's about time Blizzard understands that people like to play alts.