Livestock

Now that your pets and mounts don't take up space in your bags, Livestock lets you manage them intelligently. This addon sorts your companions into land mounts, flying mounts, and vanity pets. Then, with the push of a button, you can randomly summon any of the three, or designate a favorite pet to have out on command.

You can also have Livestock always keep a pet by your side, and have it dismiss your vanity pet when you are in PVP battle and it would give away your position.

You can even tell Livestock to put you on a random land or flying mount depending on whether the area you're in lets you fly or not. Underwater or in combat, Livestock can also be configured to cast certain spells relating to travel, such as Path of Frost or Ghost Wolf.

New to version 1.2 and above, you can designate certain pets or mounts to be called in certain zones or subzones. Ride in style on a Frostwolf Howler while in Alterac Valley, and then switch to your favorite color of Mechanostrider while in Ironforge. Livestock will let you make sure that you have your good luck pet out whenever you're in Ulduar or Trial of the Crusader.

You can summon critters, land mounts, and flying mounts in various ways. See the ReadMe file for more information.

Localization Help:

Livestock currently only works for the enUS, deDE, eES, ruRU, and frFR clients. (The client is only localized completely for the enUS client, and assistance in localizing is always appreciated!) If you are on another client, Livestock will load but will show all English strings. If you are willing to help localize the addon for your language, please let me know - you'd only need to provide some simple translations and I'd do the rest. You can reach me through the Private Message system available here.

Slash Commands:

There are currently eight slash commands for the addon. View the ReadMe file for a more in-depth explanation. /livestock and /ls both work for commands.

Use "/livestock" to bring up the main menu bar.

Use "/livestock reset" to move the four Livestock Buttons back to their default positions.

Use "/livestock scale <scale>" to change the size of the Livestock Buttons.

Use "/livestock prefs" as a shortcut to access the preferences, described in the ReadMe.

Use "/livestock redo" to force Livestock to reset to default. Useful for squashing buggy behavior at the cost of having to reset your settings.

Use "/livestock [zone/subzone/party]" to designate a pet or mount for your current zone, subzone or party. For more information, check the ReadMe.

Use "/livestock debug" - Prints out useful debugging information that can assist the developers in solving problems. Use the command again to turn off the debugging output.

Livestock Options and Preferences:

You can find the options for Livestock in the Addons tab of the Blizzard Interface options menu. The "Livestock" tab has the major options, while options for pets, Smart Mounting, and zone/subzone preferences are in sub-menus. You can read more about the preferences in the ReadMe file.

Bug Reports and Feature Requests

If you find unexpected behavior in Livestock, especially in locales other than enUS, please check the FAQ first to see if it has been addressed and if there is a possible fix.

Please report any bugs you find with Livestock -- or feature requests you'd like to see -- using the "Report Bugs" or "Feature Request" button underneath the Download button, up and to the right. I appreciate your feedback and support.

If you are reporting a bug, the following information is helpful: Any error messages that you saw, where you were (if you can give coordinates, that's excellent), what you were trying to do, what your menus looked like, and what class you play.

Thanks!

Well-deserved credit goes to the following people:

Khanthal (Uldum), for the original idea and being our MT so often!

A BIG thank you to Sbo (UI and Macros forum, Live) who helped me figure out what was the issue with Dalaran and Wintergrasp as well as suggesting the way to get around it.

Grimgear (UI and Macros forum, Live) for helping troubleshoot a bug, pointing me to keybindings, and suggesting rotation speed. Also for pointing out how best to adjust my GUI to compensate for localization.

Lunessa (UI and Macros forum, Live) for pointing me to Blizzard's instructions on creating panels in the Interface menu.

Xelron (UI and Macros forum, Live) for helping construct debug messages to get more information and indirectly convincing me to make my own dropdowns.

Ro (UI and Macros forum, Beta) for the 3D model viewer idea. Ro also originally suggested making my own custom dropdowns, which I thought was beyond me!

Elloria and Tgulics (WoWInterface) for helping spread the word and test the addon in its early stages and for suggesting highlighting the buttons when they're clicked.

The MVPs (UI and Macros forum) for providing the resources needed to accomplish this one as well as stepping in and answering my questions from time to time. Special thanks to Alestane and Iriel for helping me with secure handlers.

kdkunde (WoWInterface) for helping translate this mod into German so far!

Vastilia (WoWInterface) and Yorgl (Curse) for helping translate into French!

madbit (WoWInterface) for the Spanish translation.

simply (Curse) for the Russian localization.

Certainly not least, Brenkite (Uldum) for being my personal troubleshooter and moral support.

- Added support for Chauffeured Mekgineer's Chopper and Chauffeured Mechano-Hog

Version 2.3.6

- Added Aspect of the Cheetah to combat forms

Version 2.3.5

- Corrected Garrison Ability to support other languages
- Flying Carpets now only require 300 tailoring

Version 2.3.4

- Support for Dustmane Direwolf and Creeping Carpet

Version 2.3.3

- Fix for silly LUA errors (coding too fast)

Version 2.3.2

- New option to use Travel Form in land areas

Version 2.3.1

- Restrict Nagrand option to not use siege tanks and only use mounts if learned

Version 2.3.0

- Added Garrison Mounts option for Nagrand

Version 2.2.7

- Restrict autosummon pets while in vehicles to prevent issues with vehicle buttons

Version 2.2.6

- Will once again summon flying mounts underwater in flying zones
- Fixed issue with pet auto-summons and barbershops
- Druids now only summon travel form underwater if they are moving
- Moonkin form now supported when canceling travel form (while moving)

- Moonkins now remain in moonkin form when mounting (fix for non-combo button)

Version 2.2.0

- Fixed dragging pets into the Zone/Subzone screen
- Disabled dragging mounts into the Zone/Subzone screen (use the command line)
- Better handling of the new flying mounts in land menu setting
- Moonkins now remain in moonkin form when mounting

Version 2.1.0

- Hide mounts from the opposite faction

Version 2.0.5

- Fixed flying dismounts for non-druids

Version 2.0.4

- New Option: Include flying mounts in land menu
- More druid fixes

Version 2.0.3

- Fixed Death Knights and Paladins
- Additional fixes for Druids

Version 2.0.2

- Support Flight Form when using Glyph of the Stag

Version 2.0.1

- Fixed error on non-hunters

Version 2.0.0

- Support for patch 6.0.2
- Fixed some issues with druid forms
- Low level druids will use cat form until they learn travel form
- Aspect of the Hawk removed (can cancel AotC/AotP when mounting)

Yes, it appears that the auto-summon on move code replaced the auto-summon on rez/zone. I just improved it a bit, so as soon as you do most anything after your pet gets desummoned, he should be out again...coming in a near future release

Originally posted by Movarrin For whatever reason, this release breaks autosummon when rezzing or zoning. I even did a uninstall, fresh install and still had the same problem.

I reverted to Livestock_1_0_5_3 and autosummon works fine.

See Mikhael's comment below mine - I tweaked the code because there were too many ways for the "autosummon when rezzed" event to happen that weren't actually being rezzed. (logging into the game, zoning into an instance or BG, etc.) Because summoning pets invokes the global cooldown, I didn't want to risk having an unintended firing of the "rez" event resulting in the pet taking up the cooldown in an untimely position.

With Mikhael's suggestion, I agreed that it would be better to change this to an "autosummon on move" feature because movement only happens when you move. I will be putting more code into make the change more effective so that when you do just about anything involving movement and don't have a pet out, you will summon one.

This change was fully noted in the change log, so it shouldn't have been that much of a surprise.

Edit: version 1.0.6.2 now includes autosummoning with multiple methods of movement.

I was thinking today that it would be really convenient if a right-click function could be added to the Smart button to summon a land mount in a flying zone, the way that right-clicking the minipet button puts the pet away. Would that be possible?

I downloaded the latest version (1.0.6.2), and now no matter what my flying mount is not summoned anywhere in outlands when using smartmount. This worked fine in 1.0.5.3, but now all I get is a land mount. Am I missing something or done something wrong with a setting? I've been using this since the patch and this is my first issue. I love this mod, so any help would be appreciated.

Originally posted by Melusina I was thinking today that it would be really convenient if a right-click function could be added to the Smart button to summon a land mount in a flying zone, the way that right-clicking the minipet button puts the pet away. Would that be possible?

Hi Melusina, thanks for the suggestion! It is possible to do this, yes. However, I changed how smart mounting looks in the code in version 1.0.5 and now making it have more options would be more difficult than before. I'm not saying that I won't do it, just that I would have to take a look carefully at it.

My recommendation for now is that if you would like to have the ability to force a land mount in a flying area, that you use the land mount button / keybind / macro. If you are using the macro, that is actually pretty easy to change to a right-click / left-click capability, but the button and keybind are harder to do. If you'd like me to tell you how to modify the macro, I can do that.

Originally posted by Tungsten Spleen I downloaded the latest version (1.0.6.2), and now no matter what my flying mount is not summoned anywhere in outlands when using smartmount. This worked fine in 1.0.5.3, but now all I get is a land mount. Am I missing something or done something wrong with a setting? I've been using this since the patch and this is my first issue. I love this mod, so any help would be appreciated.

Tungsten Spleen

Hi Tungsten Spleen, I'm sorry to hear that this changed on you! I'm not sure exactly what happened, because I didn't change any of the mount re-assignment code. The only thing I remember changing was something to override the saved Snowy Gryphon bugged data.

Have you tried using /livestock redo ? The newer versions have this command to try and "reset" all the mounts and put them back to where they should be.

Please let me know if that works - if it doesn't, then please send me a PM and I can have you send me some more relevant data.

Originally posted by Recompense My recommendation for now is that if you would like to have the ability to force a land mount in a flying area, that you use the land mount button / keybind / macro. If you are using the macro, that is actually pretty easy to change to a right-click / left-click capability, but the button and keybind are harder to do. If you'd like me to tell you how to modify the macro, I can do that.

Originally posted by Recompense Hi Tungsten Spleen, I'm sorry to hear that this changed on you! I'm not sure exactly what happened, because I didn't change any of the mount re-assignment code. The only thing I remember changing was something to override the saved Snowy Gryphon bugged data.

Have you tried using /livestock redo ? The newer versions have this command to try and "reset" all the mounts and put them back to where they should be.

Please let me know if that works - if it doesn't, then please send me a PM and I can have you send me some more relevant data.

tried /livestock redo and it totally worked! Thanks for the response. This has got to be one of the best new mods out there in my opinion. It replaced 2 clunky randomizers that I was using (1 for pets, 1 for mounts). Livestock has all the features they had, extra features, better support (yay!) and it is smaller. Hats off to you sir! (or madam, this is the net after all, you could be a cat for all I know)

Originally posted by Tungsten Spleen tried /livestock redo and it totally worked! Thanks for the response. This has got to be one of the best new mods out there in my opinion. It replaced 2 clunky randomizers that I was using (1 for pets, 1 for mounts). Livestock has all the features they had, extra features, better support (yay!) and it is smaller. Hats off to you sir! (or madam, this is the net after all, you could be a cat for all I know)

Tungsten Spleen

I'm glad it worked out - I wish I knew *why* it went bonkers but at least it can be fixed. In future versions, I've made a way so that if strange things like this happen again, I can log on to the person's server, find them online, and send commands to have the addon automatically send me Livestock's data so I can look at it before they end up doing /livestock redo. The slash command will clear up the issue, but I'd like to see what it looked like before so I can make sure I didn't inadvertently cause a problem with a change in the code.

And my forum avatar is a scrambled picture of me, so "sir" works - I play a resto druid as my main, so I'm usually in tree form and hardly ever in cat form

Originally posted by unwin [11:32]speed in Swift Brown Wolf is epic....

Thanks for giving me an update with that. It looks like everything is categorized right, so I don't think it's an issue with the code. It looks instead like your flying mount is set to not be selected at all.

If you can't see it in your list, make sure you go into the Livestock options under the Interface options and check to allow non-epic flying mounts to be shown.

First off, let me say how much I appreciate this mod. it's made things so much easier since the changes to pets and mounts. I truly do love the new feature to automatically summon a pet whenever I move. That is by far and away the coolest thing of all.

With that said, I am having one unusual problem. Because of the way the pet summoning on move code works, if I'm in flight form it will try and summon a pet every time I change direction (up, down, left, right, etc.). I'm guessing this is because I'm not actually "on" a flying mount.

Is there a way to modify the code slightly to recognize when I'm in swift flight form and not attempt to summon a pet?

Originally posted by WitchKing First off, let me say how much I appreciate this mod. it's made things so much easier since the changes to pets and mounts. I truly do love the new feature to automatically summon a pet whenever I move. That is by far and away the coolest thing of all.

With that said, I am having one unusual problem. Because of the way the pet summoning on move code works, if I'm in flight form it will try and summon a pet every time I change direction (up, down, left, right, etc.). I'm guessing this is because I'm not actually "on" a flying mount.

Is there a way to modify the code slightly to recognize when I'm in swift flight form and not attempt to summon a pet?

I'm glad you appreciate the mod, and your thanks for the "always summon a pet" code goes to Mikhael of Doomhammer for putting it together for you!

You're right about the issue with flight form. It's not a mount so you will see that happen. I'll see what I can do in the next version - check back in a day or so.