First Discussion of its Kind For a While

approximately 30 users have joined deepworld today, around 5 forumers had anniversaries today, approximately 9 onyx has been found today, around 4 old users returned to deepworld today, more users played deepworld this week than the last one

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approximately 30 users have joined deepworld today, around 5 forumers had anniversaries today, approximately 9 onyx has been found today, around 4 old users returned to deepworld today, more users played deepworld this week than the last one

30 new players joined? or 30 players had anniversaries from joining today?

approximately 30 users have joined deepworld today, around 5 forumers had anniversaries today, approximately 9 onyx has been found today, around 4 old users returned to deepworld today, more users played deepworld this week than the last one

30 new players joined? or 30 players had anniversaries from joining today?

approximately 30 users have joined deepworld today, around 5 forumers had anniversaries today, approximately 9 onyx has been found today, around 4 old users returned to deepworld today, more users played deepworld this week than the last one

30 new players joined? or 30 players had anniversaries from joining today?

approximately 30 users have joined deepworld today, around 5 forumers had anniversaries today, approximately 9 onyx has been found today, around 4 old users returned to deepworld today, more users played deepworld this week than the last one

approximately 30 users have joined deepworld today, around 5 forumers had anniversaries today, approximately 9 onyx has been found today, around 4 old users returned to deepworld today, more users played deepworld this week than the last one

approximately 30 users have joined deepworld today, around 5 forumers had anniversaries today, approximately 9 onyx has been found today, around 4 old users returned to deepworld today, more users played deepworld this week than the last one

Honestly I feel we have given the developers so many chances that they could give us a public statement why these delays keep happening. We are all praising them when new rares or new feature concepts arrive, but most concepts never even make it out of the test phase. So instead of this positive vs negative thinking discussion, maybe we should actually get answers.

Honestly I feel we have given the developers so many chances that they could give us a public statement why these delays keep happening. We are all praising them when new rares or new feature concepts arrive, but most concepts never even make it out of the test phase. So instead of this positive vs negative thinking discussion, maybe we should actually get answers.

Along those lines, adding more user suggested stuff would aid the base. But that can't happen unless current issues are resolved. And that can't happen til we know the problem. And we don't know the problem. But I sure-as-hell want answers. I sec.....er... I mean I thi-- I fourth this post I guess? Or third? Whatever. Doesn't matter. But you know what does?What @Debator here said. Who I might take to calling Phoenix Wright. Anyways, irrelevant. Now I'm just rambling...

So, delays happen because life. It sucks. We get it. Feeling as though you are owed an explanation is rather entitled, however. The Devs update as they see fit and when they can. Again - life. This isn't anyone's sole job. We all have other careers and families and hobbies etc. But we all love Deepworld too and try to put as much into it as we possibly can. I feel like Deepworld is a monster by design. It isn't a finite game that was coded, released, sometimes a new improved version comes out and people get excited. It is a constantly evolving world that has no end. This is all to say, we hear you. We do. We get excited about new ideas and share them to get you guys excited too and then something doesn't work out right (ahem, oceans) and we have to battle the disappointment - but remember we are just as disappointed. We love Deepworld. You love Deepworld. We are trying. You are trying. YAY TEAM!