The city of the Kings of [[Arnor]], on the shores of [[Nenuial]]. The city was founded by [[Elendil]] himself, on the shores of the northern lake [[Nenuial]], near the sources of the [[Baranduin]]. It was the chief city of the Kings of [[Arnor]] for several centuries, and home to one of the three [[palantíri]] of the North-Kingdom.

The available evidence suggests that the city survived for nearly a thousand years. In the early days of [[Arnor]], it must have been one of the glories of [[Middle-earth]]. Soon after its founding, though, the numbers of the [[Dúnedain]] of the North began to dwindle. The population of Annúminas seems to have fallen throughout its history, until eventually it was deserted, and the Kings removed to [[Fornost]] to the east.

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'''Annúminas''' was the city of the Kings of [[Arnor]], on the shores of [[Nenuial]].

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It seems likely that the people of Annúminas were dependent on the River [[Baranduin]] for their contact with the outside world. While the Hills of [[Evendim]] surrounded the city to the west and south, the city's people could reach the other cities of the [[Dúnedain]] that lay along the river by boat.

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==History==

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The city was founded by [[Elendil]] himself, on the shores of the northern lake [[Nenuial]], near the sources of the [[Baranduin]] possibly shortly after the foundation of Arnor. It was the chief city of the [[Kings of Arnor]] for several centuries, and home to [[Annúminas-stone|one]] of the three [[palantíri]] of the North-Kingdom and the [[Sceptre of Annúminas]], the heirloom of and symbol of kingship in Arnor.

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After the city's desertion, it fell into decay, but two relics of its greatness survived: its [[palantír]] and the Sceptre of Annúminas. The [[palantír]] remained in [[Middle-earth]] for more than a millennium after the loss of its city, but was ultimately drowned with [[Arvedui]] in the cold northern seas.

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History suggests that the city survived for nearly a thousand years . In the early days of Arnor, it must have been one of the glories of [[Middle-earth]]. Soon after its founding, though, the numbers of the [[Dúnedain]] of the North began to dwindle. The population of Annúminas seems to have fallen throughout its history, until eventually it was deserted, and the Kings moved to [[Fornost]] to the east. This must have happened around [[Third Age 861]] with the split of Arnor.

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The silver Sceptre of Annúminas was the symbol of Kingship in the North-kingdom. A very ancient thing, it was originally the rod of office of the [[Númenórean]] [[Lords of Andúnië]]. Though it would have been removed to [[Fornost]] by the Kings, and eventually came to be kept by [[Elrond]] in [[Rivendell]], it retained the name of its ancient home of Annúminas.

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===Fate===

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After the city's desertion, it fell into decay, but two relics of its greatness survived: its palantír and the Sceptre.

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At the time of the coronation of [[Aragorn]] at the end of the [[Third Age]], Annúminas had lain in ruins for more than two thousand years. There are hints in [[The History of Middle-earth]] though, that [[Aragorn]] refounded the city and may even have made it his capital. No definite statement on this matter appears in the canonical works, though, so this must be considered speculation.

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The palantír remained for more than a millennium after the loss of its city, but was ultimately drowned with [[Arvedui]] in the cold northern seas. The silver Sceptre of Annúminas (which was originally the rod of office of the [[Númenóreans|Númenórean]] [[Lords of Andúnië]]) would have been removed to Fornost by the Kings, and eventually came to be kept by [[Elrond]] in [[Rivendell]].

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[[Category:Locations]]

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At the time of the coronation of [[Aragorn|Elessar]] at the end of the [[Third Age]], Annúminas had lain in ruins for more than two thousand years. Yet Aragorn soon set his mind to preparing a place to stay in the ancient city. Aragorn sometimes came North to his house in Annúminas restored and stayed for a while beside Lake Evendim, then everyone in [[the Shire]] was glad<ref>{{HM|AA}}</ref>. It is not explicitly stated whether Aragorn had begun a complete restoration of the city, or if he had proclaimed Annúminas the capital of his Northern Kingdom.

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==Geography==

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It seems likely that the city was dependent on the River Baranduin for contact with the outside world, while the [[Hills of Evendim]] surrounded the city to the west and south the city's people could reach the other cities of the Dúnedain that lay along the river by boat.

:The city of Annuminas is available for exploration and adventuring in its entirety. It is partially submerged in the waters of the lake and is overrun by servants of Angmar, who invaded the city looking for instructions to operate its Palantir. A group of the Dunedain of the North, calling themselves Wardens of Annuminas, strives to preserve the ancient city of their ancestors and its rich history, taking fight against Angmarim forces, Tomb-Robbers seeking to plunder ancient relics and even the forces of nature itself when necessary. The city is situated on the hill slope and as such is presented as a multi-leveled place akin to [[Minas Tirith]]: travelers are constantly going either uphill or downhill to reach their destination. Inside the city are several market places, living quarters, pools, gardens and other artifacts of everyday life. At the highest point is the King's Seat of power - the chamber of Ost Elendil. To the east of the city lies the Way of Kings - a row of tombs where Kings of Arnor reside, including a ceremonial Tomb of Elendil, where some of his belonging are buried in memory of the city's founder.

Contents

History

The city was founded by Elendil himself, on the shores of the northern lake Nenuial, near the sources of the Baranduin possibly shortly after the foundation of Arnor. It was the chief city of the Kings of Arnor for several centuries, and home to one of the three palantíri of the North-Kingdom and the Sceptre of Annúminas, the heirloom of and symbol of kingship in Arnor.

History suggests that the city survived for nearly a thousand years . In the early days of Arnor, it must have been one of the glories of Middle-earth. Soon after its founding, though, the numbers of the Dúnedain of the North began to dwindle. The population of Annúminas seems to have fallen throughout its history, until eventually it was deserted, and the Kings moved to Fornost to the east. This must have happened around Third Age 861 with the split of Arnor.

Fate

After the city's desertion, it fell into decay, but two relics of its greatness survived: its palantír and the Sceptre.

The palantír remained for more than a millennium after the loss of its city, but was ultimately drowned with Arvedui in the cold northern seas. The silver Sceptre of Annúminas (which was originally the rod of office of the NúmenóreanLords of Andúnië) would have been removed to Fornost by the Kings, and eventually came to be kept by Elrond in Rivendell.

At the time of the coronation of Elessar at the end of the Third Age, Annúminas had lain in ruins for more than two thousand years. Yet Aragorn soon set his mind to preparing a place to stay in the ancient city. Aragorn sometimes came North to his house in Annúminas restored and stayed for a while beside Lake Evendim, then everyone in the Shire was glad[1]. It is not explicitly stated whether Aragorn had begun a complete restoration of the city, or if he had proclaimed Annúminas the capital of his Northern Kingdom.

Geography

It seems likely that the city was dependent on the River Baranduin for contact with the outside world, while the Hills of Evendim surrounded the city to the west and south the city's people could reach the other cities of the Dúnedain that lay along the river by boat.

Appearances in adaptations

The city of Annuminas is available for exploration and adventuring in its entirety. It is partially submerged in the waters of the lake and is overrun by servants of Angmar, who invaded the city looking for instructions to operate its Palantir. A group of the Dunedain of the North, calling themselves Wardens of Annuminas, strives to preserve the ancient city of their ancestors and its rich history, taking fight against Angmarim forces, Tomb-Robbers seeking to plunder ancient relics and even the forces of nature itself when necessary. The city is situated on the hill slope and as such is presented as a multi-leveled place akin to Minas Tirith: travelers are constantly going either uphill or downhill to reach their destination. Inside the city are several market places, living quarters, pools, gardens and other artifacts of everyday life. At the highest point is the King's Seat of power - the chamber of Ost Elendil. To the east of the city lies the Way of Kings - a row of tombs where Kings of Arnor reside, including a ceremonial Tomb of Elendil, where some of his belonging are buried in memory of the city's founder.