Gathering and contributing information to Wiki in my sig to help others

Test Bridge Officer skills to find the ones that suit my playstyle

Figuring out builds for my captain and learning what each does

Testing those builds when they get the respec option implemented

1. To prevent fps drops and stuttering, I have learned that it's best not to Alt+Tab out of the game once its up. It seems after you alt+tab out and come back, the game becomes much more prone to FPS drops and random jerkiness.

2. Your main character occasionaly gets new abiltiies. Levels 3 (ground), level 5 (space), and level 8 (ground abiltity). This happens every teir, so you get new powers at 13, 15, and 18, ect. Your class gets different skill based on their profession. At level 5 I got Rotate Shield Frequency as an Engineer. A science officer will get a different skillj, and doesn't get Rotate Shields.

Plus, your captain gets skills that make officers of their own type better. As an Engineer I have two class specific skills, one makes ground based engineers do better, and the other makes space based engineer skills better.

So, as an Engineer captain I buff my engineer officers twice. Once with the generic skill called Team Leader-Engineer that everyone has, and again with those two class specific engineer skills. To buff my science officer, all I can do is put points in Team Leader-Science, and that is it. I don't make the science guys do more because I cannot double buff them.

For example, 2 points in Team Leader-Engineer gets me 8% more effect than not having it. If I put 2 points into the class specific skill as well, then my Engineers will do another 8% more, thus doing 16% better than normal. If I max all three skills (generic Team Leader, and both class specific skills), each add 18% to the officers power. My bridge officer skill of "engineering away team" aka a heal spell will do 36% more healing than normal.

And this is only Teir 1 I am talking about. Teir-2 if you max out any skill to 9 you get a new clicky button to do something wiz-bang with. Again, your class, your class specific skills, only your class gets them.

Now, I don't have to use the engineer "cruiser" ship, but I think I will as that ship gets more slots for higher ranking bridge officers that will be the engineers that I buff more that tactical and science.

If you have any of your own Star Trek Online hints or tips to contribute, please post a comment below. Thanks for visiting the site!