war and noise... the momentum and the medium... film, games, and more

Guillotines and Rubbernecks

Rarely do games and art collide in interesting ways. Yet somehow, South African artist Handré has given us a vertiable car crash of early video game cover art and the fine-tuned fangs of modernist insensitivity, and the result is a morbid disaster so appealing to the post-modernist gaming socialite we can't help but enjoy the sensibility shock.

Beauty in ugliness, I think, requires a delicate balance of asymmetry, both physical and moral. At a certain point, it becomes ambiguity. With cultivation, ambiguity becomes the mysterious, and the mysterious is one of the tenets of beauty because its quality of rarity, its measure of unquantifiability, is, frankly, addicting.