From Sega Retro

'''''{{PAGENAME}}''''' (首都高バトル’９７) is a racing game for the [[PlayStation]] and [[Sega Saturn]]. The Saturn version was only released in Japan; the PlayStation version was released as ''Tokyo Highway Battle'' overseas.

'''''{{PAGENAME}}''''' (首都高バトル’９７) is a racing game for the [[PlayStation]] and [[Sega Saturn]]. The Saturn version was only released in Japan; the PlayStation version was released as ''Tokyo Highway Battle'' overseas.

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==Versions==

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Very little separates the Saturn and PlayStation versions of ''Shutokou Battle '97'', though there are some minor colour differences, and the PlayStation uses real alpha transparency where required.

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The Saturn version runs at a slightly higher resolution in-game, however both use the same 2D assets, meaning on the PlayStation, 2D elements are stretched horizontally. This is most noticable with the speed dial, which is a perfect circle in the Saturn version but an oval on the PlayStation.

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The PlayStation uses a fogging effect to hide the pop-in of 3D geometry, however due to the way the tracks are designed and the fact much of the game takes place at night, the difference is not as noticeable as many other racing games from this time (particularly the likes of the original Saturn version of ''[[Daytona USA]]'').

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While the speed of the game is roughly on-par with its PlayStation counterpart, time flows slower on the Saturn version, making it the easier of the two.

==Magazine articles==

==Magazine articles==

Latest revision as of 14:07, 10 March 2018

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Shutokou Battle '97: Tsuchiya Keiichi & Bandou Masaaki (首都高バトル’９７) is a racing game for the PlayStation and Sega Saturn. The Saturn version was only released in Japan; the PlayStation version was released as Tokyo Highway Battle overseas.

Contents

Versions

Very little separates the Saturn and PlayStation versions of Shutokou Battle '97, though there are some minor colour differences, and the PlayStation uses real alpha transparency where required.

The Saturn version runs at a slightly higher resolution in-game, however both use the same 2D assets, meaning on the PlayStation, 2D elements are stretched horizontally. This is most noticable with the speed dial, which is a perfect circle in the Saturn version but an oval on the PlayStation.

The PlayStation uses a fogging effect to hide the pop-in of 3D geometry, however due to the way the tracks are designed and the fact much of the game takes place at night, the difference is not as noticeable as many other racing games from this time (particularly the likes of the original Saturn version of Daytona USA).

While the speed of the game is roughly on-par with its PlayStation counterpart, time flows slower on the Saturn version, making it the easier of the two.