Starting from Update 2.9, we will continue to develop the camouflage system. In this version, the changes will affect Premium vehicles with custom camouflage. Read below for all the details.

Legendary Camouflage

In Update 2.9, a new type of camouflage will be introduced: a legendary camouflage. A legendary camouflage is a special colour scheme applied to only one vehicle model. Just like universal camouflage, a legendary camouflage can be installed in any slot for winter, summer and desert maps.

Tanks were available for purchase before the introduction of this camouflage type will be able to resupply their legendary camouflages for free after each battle.

The distinctive feature of legendary camouflage, in addition to its stunning design, is the possibility to temporarily remove it and repaint the tank according to its standard historical pattern. In such case the name of the tank will also change to the standard one:

With legendary camouflage: Type 62 Dragon

With standard camouflage or without any camouflage: Type 62

In the future, legendary camouflage will have the standard resupply price in credits, which depends on the vehicle Tier, for all vehicles with the exception of the already given out.

Introduction of the legendary camouflage lets us keep the size of the game client about the same and, at the same time, diversifies the game with your favourite Premium vehicles.

Legendary Vehicles

Together with legendary camouflages, we also have some vehicles with unusual exteriors that cannot be changed: legendary vehicles.It’s important to understand the difference between legendary camouflage and legendary vehicles.

Legendary vehicles are the ones that were created as separate models with pre-installed “permanent” camouflage.

A legendary tank cannot change its camouflage and its special camo gives a permanent bonus to concealment and does not require any credits for resupply.

In May, we will introduce two new Premium vehicles: one of them will have a legendary camouflage and the other one will be a legendary tank.

Q: The patch note has information regarding buffed premium tanks. Are there plans to buff penetration rate of linear analogues in the same way?A: All 88/56 will be buffed. No plans for 50mm at the moment.

Q: Why does Grille 15 have such gun constraints? It would be more consistent to make fully traversing turret taking into account previous vehicles.A: To tell the truth, the previous vehicles shouldn’t have had fully traversing turret.

Q: Are there any plans to enhance hull traverse for TDs making them more similar to other tanks?A: No such changes in 9.15.

Q: Will you stop writing about the excellent and outstanding armor of T-22 med.? It gets penetrated even when angled.A: This tank performs in brawling 2 times better than any other MT of Tier X.

Q: Is there any confirmed information regarding T-22 med. nerf?A: The final amendments will be made during the Public Test, which will be announced soon. I’m reluctant to confirm any stat changes of T-22 med. because they are preliminary.

Q: Could you please tell whether Polish tanks will be introduced in 9.15 or not?A: No, they won’t be introduced in 9.15 patch.

Q: Are there plans to introduce other than Rampage mode allowing to research tanks up to Tier 8-9 without adverse impact on the statistics?A: No such plans at the moment.

Q: Please, reveal the mystery: are you going to introduce any gameplay novelties in the future? Except rebalance of SPGs. Could you please tell us about distant prospects in long time lag? Even if they are still up in the air.A: In 9.15 – no.

Q: Have you developed new features like garage filters completely from scratch or have you used existing codes from mods in any way?A: We’ve developed the features from scratch.

Q: Are there any plans to introduce a filter showing tanks, which have matching battle tiers when we create a platoon?A: No.

Q: Can’t find shell velocity in extended tank stats. Will it be added?A: Not all stats were added at the moment. Though, this stat was not planned to include to in-game stats as far as I remember.

Q: What about other parameters: dispersion due to hull traverse, turret traverse? Will those parameters be displayed in the Garage in extended stats?A: At the moment, no. In the future – maybe.

Q: Will tanks be restrained to climb hills so easily? It looks like they are able to face any slope.A: Sadly, no.

Q: I didn’t get whether the game was optimized or DX11 supports itself provides 30 % better performance. Or these are just rumors?A: The rumors are correct. A huge work was conducted regarding engine optimization, which along with DX11 support grants better performance.

Q: Do we need to update video card drivers or the boost of the performance will be noted after the patch is released?A: It is strongly advised to update video card drivers.

Q: The same goes for AMD cards?A: Yes, of course.

Q: So, is there a cooperation of video card manufacturers? Like they have optimized their drivers for your engine? Or is the advice intended for people who still used WDDM drivers under WIN7 and have never visited website of video card manufacturer?A: In this particular case there was no cooperation. Yes, the advice is intended for users who use default Windows video drivers and haven’t ever downloaded the original drivers made by video card manufacturer.

Bug with freezing client on Fisherman’s Bay map will be fixed in 9.15.

There is no information whether XP bonus for platoons, based on tier played, will be introduced in the final version of 9.15 patch or not.