Game Nation began because a few wily entrepreneurs banded together to bring you the experience of a lifetime.Or did it?

Game Nation Corp is the new corporate name for a group that was founded long ago. No one is really certain, but rumors suggest the Corp has had a hand in harming military test pilots to further their own agenda, outright theft of historic finds regarding the AlterNet and Xeridon, and massive cover-ups regarding breakthroughs in portal passage.

If you listen to the leaders of Game Nation Corp, they’ll tell you their group has funded breakthroughs in military research, created multiplayer platforms that allow advanced interaction for gamers, and even helped spearhead wide-use portal technology.

Because of Game Nation Corp’s open door policy for gamers and closed door policy on their operations, neither the rumors nor the advancements can be proved. But the founders promise to share some of this with the new elite of Game Nation starting on November 1st of 2013.

GN ARCHIVES - LAB RATS

Still, there’s a small handful of people out there with more to tell. Wake, Zero, Lore, Vega and Ruse are leaking information about the history of Game Nation. How did Game Nation come to be? What is the history of their technology? What is the Blur, and why is it happening on November 1st? Help or hinder? Whose side are you on?

Seek the truth, choose your side!

GN ARCHIVES - HYBRID NOVEL SERIES

LAB RATS - EPISODE 1

Wake is excited to use his flight pilot training for something meaningful when he’s recruited for a top secret, corporate-military joint project. Or he was, until co-workers began suddenly leaving the organization and strange lights started appearing on his flights.

Zero has been collecting the strange metal rocks from the woods behind his house for years now. But only recently has he realized they are chunks from a much larger original piece. And the pieces aren’t as inanimate as he thought.

Lore has been living by her wits, finding what someone else needs and selling it to the highest bidder. One night one of her clients comes to the door, bringing a helldog hot on his heels. The beast shouldn't even be able to survive, but the lights of the AlterNet are blinking and things are very wrong.

Rule can almost taste the success. Never at the top of any heap, he’s determined to get there, clawing his way up if he has to. A strange woman, blinking lights and a piece of black metal may change everything.

Vega is the ultimate otherworld party girl. But a twice-dead body, an old man with a message, and a subtle shift in the fabric of the Realms tells her something very serious is happening. Armed with only eight digits of information, she has to convince someone to listen.