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The Roman colony of Julio Carcaso sat largely abandoned in the plains of Languedoc following the destruction of the Roman Empire in the mid-fifth century. The Visigoths, long established in the surrounding region, moved in and claimed the city as their own. The Muslims invaded Carcassonne in the eighth century, forcing the nearby Franks to fight back and take the city under its authority. By the thirteenth century, Carcassonne was a haven for heretics known as the Cathars and the Albigensian Crusade was called to rid Languedoc of its heretical cult. The Hundred Years War came soon afterwards, and with it came plague, famine, and depopulation. The Renaissance which finally arose in the aftermath of these crises brought renewed life to Carcassonne, even as wars of religion tested the loyalty and resolve of the city’s citizens.

Relive the history of Carcassonne and decide its fate!

The History of Carcassonne Grand Campaign includes 50 historically-themed scenarios that use every single official Carcassonne expansion to date. The scenarios are evenly divided into five ten-scenario campaigns: The Legacy of Rome (500-700), The Invasion of the Moors (700-900), The Resettlement of Gaul (900-1300), The Hundred Years War (1300-1500), and The Religious Revolution (1500-1600). No combination of expansion components is the same and the winner of each scenario receives an award to be used exclusively in the next scenario. Score sheets for each campaign and the grand campaign are available at the end of the PDF.

This grand campaign series has been created with the assistance of the members of CarcassonneCentral and the support of Hans im Glück. Please note any corrections, suggestions, or errors on this file thread or PM me directly.

Disclaimer: These scenarios are historically-based but are not intended to be an accurate portrayal of the history of Carcassonne and Languedoc from 500 to 1600. Events have been modified to better fit the expansion elements in use.

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New mini-expansions (Castles in Germany, Russian Promos), new clarifications, and a better organization.

May 22, 2015

S-CAR v7.3.pdf (6.90 MB)

All of the information from previous versions, plus lots of new clarifications, an improved Turn Order section, Halflings, more monasteries, promotional tiles, and New Carcassonne.

Dec 18, 2014

S-CAR v7.0.pdf (5.92 MB)

Version 7.0 of the CAR brings everything from before, as well as Hills & Sheep, German Monasteries, and lots more clarifications.

May 26, 2014

S-CAR v6.4.pdf (6.22 MB)

Version 6.4 -- the version of the CAR published in December 2013. This version includes a whole host of new clarifications, including dragon movement, other things related to Princess and Dragon, and the Mini expansions from 2012. Also new to the CAR is Die Belagerer (The Besiegers), the newest expansion.

Dec 16, 2013

S-CAR v6.3.pdf (5.36 MB)

The version of the CAR produced in May 2013. This version includes a number of new clarifications as well as some new images. A guide to German/English translations has also been added.

May 12, 2013

S-CAR v6.2.pdf (13.01 MB)

The most recent version of the Completely Annotated Rules for Carcassonne. This includes all expansions released through January 2013.

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Inspired by an upload by drewdane called "Annex and scoring track start tile" here are 3 versions of a Carcassonne Score Track and Starting Board that fits into a (1/2 size) expansion box if cut. The Score Track also fits in the base game box if uncut.

PREPARATION:Print out the Score Track of your choice. Glue it to some card and cut the Score Track along the black lines.

INSTRUCTION:* Place the central part of the score track in the middle of the table. Then, each player draws a score track tile and adds it to the 2 x 4 central part. Placing a tile diagonally is permissible. Players may place a meeple as tiles are placed.* If you have "scoring disks" (like the ones in Ticket to Ride), use them instead of meeples to keep score. it can get a bit confusing. Plus you get extra people.

HOUSE RULES: * The Cloister on this board only scores 6 points when surrounded.* Both castles at the top, while uncompleted, give the player whose knight is at that castle 1 point every time another player passes by that castle.* When using the Two Rivers Version, players can choose which river to add the next river title to. Place the "source" and "lake" tiles last to complete both rivers.

PRINTING: * The file is A4 size. Remember to set the scaling at 100%. Depending on the printer one side of the image might not print. If this is the case adjust the margins.* The Score Track also fits in the base game box if uncut. Basically, it fits in the lid (it kind of sits on top of the bottom box) therefore the box won't close completely as before. If this is a problem, use thinner card stock.* Final suggestion that I have yet to try: When cutting the tiles, you can cut them is 1x2 tiles (double tile).

These are posted by request. Contains a full set of icons for all Carcassonne expansions. All of them (except for the Cathars image and Games Quarterly logo) are vector images, most of them drawn in Illustrator by me, from the original sources (boxes, rules booklets, etc.) I took the "liberty" of creating icons for a few of the expansions that didn't have any, these are my own creations...feel free to use them or not. Also, most of them are supplied in both black and white icons, plus a few blue for the Winter sets. Have fun!

Jan 31, 2013

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By request, this is an updated PDF file containing the divider cards I used in my Carcassonne storage box, with the latest expansions added. Pages 1-8 of this file are the same as the previously uploaded version, but pages 9 (front) and 10 (back) have the following divider cards added:

By request, these are the expansion divider cards that I designed to use with my Carcassonne storage box (see Forum). THese are designed to be 2-sided (since some of the rules need 2 sides of the card), so print pages 1 and 2 back to back, 3 and 4, etc. If your printer doesn't have very accurate registration printing back-to-back, you could just print everything single-sided and paste them together. Have fun!

Feb 11, 2013

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Carcassonne now enters a new realm of storytelling as players compete over three campaigns to discover the ultimate victor. Designed with support from the people CarcassonneCentral, the Carcassonne Campaign Pack relives the struggle of the people of Carcassonne through the harrowing Dark Ages. The story then resumes soon after the reconquest from the Moors, only to conclude with the Black Death and the resulting Renaissance. Throughout it all, players win prizes that they can use throughout the rest of the campaign to help them achieve final victory.

Players who wish to play the complete campaign series will need all formally printed Carcassonne expansions up through Summer 2014, including Spielbox expansions. However, the first two campaigns — The Dark Ages and The Resettlement — require only official Hans im Glück materials. For those that have collected nearly all the expansions over the years but feel those expansions have not received due play, this is your opportunity. Unwrap the cellophane and punch the boards because Carcassonne is in trouble, and you are the key to its success!

Version 1.1:Updated to include Hills & Sheep, The Besiegers, The Wind Rose, and The Monasteries in Germany! Minor edits throughout, as well.

Disclaimer: This expansion is a fan-created campaign using components and concepts from Hans im Glück's Carcassonne game. This is not supported or funded by Hans im Glück, its subsidiaries or distributors. All rights reserved.

Aug 16, 2014

carccampaignpack.pdf (727 KB)

Version 1.0 retained for archival purposes. Please check out the version above.

In this solo variant, VISITORS OF CARCASSONNE, players must develop Carcassonne while maintaining a fine balance of resources among the Meeples. Distant star travelers, the Grays will visit and marvel at the Meeples’ accomplishments and provide aid when they can. But they may vanish just as soon as they appear!

Jun 17, 2014

Visitors of Carcassonne.pdf (176 KB)

In this solo variant, VISITORS OF CARCASSONNE, players must develop Carcassonne while maintaining a fine balance of resources among the Meeples. Distant star travelers, the Grays will visit and marvel at the Meeples’ accomplishments and provide aid when they can. But they may vanish just as soon as they appear!