School, Church, and Home Games eBook

Games which will be found adaptable for the various
groups contained in this volume are suggested below:

For the children under twelve—­Schoolyard
Games for Primary and
Intermediate Pupils.

For those from twelve to eighteen—­Schoolyard
Games for Advanced
Pupils.

For the young men and women—­Outdoor
Games for the Older Boys and
Young Men.

For the middle-aged—­a
selection of games from chapter on “Games
for Picnics, and Social
Games for Adults”.

CHAPTER III

GAMES FOR A STORY PLAY HOUR

The Story—­“Paul Revere”

Following the reading of Longfellow’s poem the
listeners are given the opportunity to give expression
to their imagination in the following games,—­

“The Red Coats”

Divide the group into two equal teams. One team
is called the farmers, the other the red coats.
A goal is marked off on the ground in the form of
a hollow square large enough to contain all the members
of one of the teams.

All of the red coats take a position inside of the
goal with eyes closed while the farmers hide.
After sufficient time has been given to the farmers
to hide, the red coats are released and each seeks
to discover a farmer. Upon being discovered the
hiding farmer must remain in his hiding place until
tagged by the red coat then they both race back to
the goal. The first one to cross the goal line
becomes a farmer and the other a red coat in the next
hiding. After returning to the goal both farmer
and red coat must remain therein until all of the
farmers have been discovered. If the last red
coats find it difficult to locate the hiding farmers
they can call to their assistance such other red coats
as they may need, in which case the red coat first
discovering the farmer points him out to that red coat
who enlisted his help, thereupon said red coat tags
the farmer and races with him to the goal.

After all of the farmers have been discovered those
who are to be farmers in the next round hide and the
game goes on as before.

In case two red coats discover the same farmer the
one first tagging him shall count and shall race with
him for the goal. In case the red coat discovers
more than one farmer he may choose the one he wishes
to tag, but he is not to disclose the other to another
red coat.

“Yankee Doodle Tag”

The group is divided into two equal teams. Two
lines are marked upon the playing space parallel to
each other and about 20 yards apart. These lines
should be long enough to allow all of the expected
number of players to form line upon, shoulder to shoulder.
Each team lines up on a goal line facing in the same
direction, Team A facing the center of the playing
space, Team B facing away from the center.

Team A marches forward whistling “Yankee Doodle”
maintaining a straight line until a leader who takes
a position near the center of one side of the playing
space raises a hand above his head. This is a
signal for team A to stop whistling, break ranks and
run back to their goal line.