Wednesday, 1 July 2015

Charlotte, still dreaming after two decades, and about to wake up with a (Kick) start!

Indie dev Robert Guiscard got in touch with me today and his story really resonated with me, since my own situation in developing Captain Disaster is quite similar. Here's what he said:

"Charlotte's Dream, a love letter to classic adventure games. This is a game I started working on when I was only 12 years old, but I could never finish it. Now 20 years later, I am now an experienced game designer, and I'm committed to finishing it.

Charlotte's Dream will not only be a tribute to the classic point and click puzzle games of old, but it also seeks to overturn the problems of the genre. It also introduces modern game mechanics, such as a leveling system and a crafting system. So the game can best be described as part puzzle game, part role playing game."