Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

Jumping J.A.C.K.

From the two available themes, I chose "Two button controls". Mainly because I already participated in a GameJam this year that had the theme "Growth", so I took the one I didn't already think about.

Used Software:
- Unity3D + MonoDevelop
- Photoshop
- SFXR

This game is a pretty simplistic platformer. Since I had to implement two button controls, you can't walk in this game; There are other ways to move, especially when you have a grappling hook and a thruster.

I hope you aren't here for nice art, because that I can't deliver. If you're looking for great music, this is also not for you. If you like platformers though, please feel free to give it a try.

Regarding the Source code: Feel free to look into it, copy it and do whatever you want with it - just don't sell it as it is (not that anyone would buy it). It's pretty quick and dirty, as it is to be expected in 48 hours. 90% of the Code is in the CharController.cs and I didn't really write comments. I'am also well aware that the code is not really the most performant but well, the game doesn't really require a high end system.
Btw. I used the PSD files in Unity but I didn't include them in the source package. Instead I added PNG files, so Unity might have some missing links.

Last but not least: Good Luck to everyone participating.

//EDIT:
I've added a Unity WebPlayer Mirror on Kongregate, since it's more performant than WebGL but requires additional software.

I've also added Linux and Mac OSX Binaries. The OSX Version is not tested, so please leave a comment, if it doesn't work.

The Linux Version works but on my native Debian with official NVidia drivers it lagged quite a bit - it happend to older games as well though and they worked fine a while ago, so I assume it's the new driver or something else specific to my machine. On my VM with a virtual GPU it ran better than on my native GeForce. Please also leave a comment if everything worked for you.

All those new builds took a while because I wasn't able to make it run on Linux with Unity 5.3. I didn't build the Mac version because it might be an OpenGL problem (if Linux doesn't work, OSX might also not work). I downgraded my Unity to 5.2 and had to change some code, because 5.3 had a few new methods. I didn't notice a difference but I can't be sure. I didn't update the Windows and WebGL Versions, so it's still the unchanged code compiled with 5.3.

Ratings

Comments

Great job man. Impressive work for such short time. I found the limited controls very difficult but made it more satisfying to complete levels. Having a limited amount of fuel was a smart idea. It really makes you think and plan out what to do.

@GenusNymphicus: I wonder how you tried to solve that level. Did you use your thruster to gain momentum and than swing up or did you just grabbed the ceiling and then used the thruster to fly up? The second solution is much easier; I'm not even sure if the first one works.

@justinooncx: It's supposed to be difficult, so thanks I guess. I would be really sad if someone plays through it in 10 minutes without any problems ;)

@Auroz: if you ever read this, can you specify what you mean by "needlessly complex"? If you, or anyone else, can give me advice on how I do it less complex with only two buttons, I would be very grateful.

Nice game! Controls were hard, but in a game with only two buttons, things are bound to be hard. ;) I enjoyed it though. Each level, even the "tutorial" levels feel like good accomplishments once you beat them. I also like the idea of have a fuel limit, even though it is a little bit nullified by the restart button. Good job!:)

The utilization of two buttons is pretty cool, and the hookshot feels pretty neat. Probably enough challenge without the limited thruster - this was a bi frustrating to run out of. Otherwise cool stuff!

I really liked the physics aspect of this, and it was very satisfying to make jumps etc. I found it just a little too frustrating to play for long though, I appreciate that not being able to go left was part of the mechanics, and it was interesting, but it just felt like a bit of a grind to me. This definitely deserves high marks for theme as you took the limitation and built the whole design around it, and I know there will be players out there who appreciate the challenge

Very challenging! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/S5oK4fsls3Q

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