During the Digital Dragons games festival in Krakow, reported by GamesIndustry.biz, Quantic Dream co-CEO Guillaume de Fondaumiere pointed out how Heavy Rain’s sales prove that developers should “stop thinking that innovation rhymes with unprofitable.”

“Let’s say it’s $22 million to produce,” he said. “With marketing it’s maybe $30 million. With distribution, $40 million. Sony earned $100 million with the game, so it’s very profitable. Heavy Rain was the ninth best selling game in the year it was released, so we made the top ten.”

“Its true of Journey, too,” Fondaumiere added. “I don’t know the details of the budget, but I know from speaking to members of thatgamecompany that it was a profitable game for them and for Sony.”

By | 04/19/2013 12:27 PM PT

During the Digital Dragons games festival in Krakow, reported by GamesIndustry.biz, Quantic Dream co-CEO Guillaume de Fondaumiere pointed out how Heavy Rain’s sales prove that developers should “stop thinking that innovation rhymes with unprofitable.”

“Let’s say it’s $22 million to produce,” he said. “With marketing it’s maybe $30 million. With distribution, $40 million. Sony earned $100 million with the game, so it’s very profitable. Heavy Rain was the ninth best selling game in the year it was released, so we made the top ten.”

“Its true of Journey, too,” Fondaumiere added. “I don’t know the details of the budget, but I know from speaking to members of thatgamecompany that it was a profitable game for them and for Sony.”