A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.

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"A true classic. Platforming and mind fuckery with some memorable characters and level design. If you missed this game, you're missing out."

About This Game

A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.

This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts--an elite group of international psychic secret agents--he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is no average psychic summer camp! A mysterious villain has kidnapped Raz’s fellow campers and stolen their brains. Now he must use his psychic powers of Telekinesis, Levitation, and most of all his ability to project himself into the minds of others--to find the loose noodles and keep them from falling into the wrong hands. Fight mental demons! Uncover hidden memories! Sort emotional baggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!

-The texture work is very dated-I should not have to look in the key bindings to figure out how to do a certain command when there is a forty-five minute long tutorial!-You guys did not buy this game, and therefore there will never be a sequel (or a remake)

How do I describe this game? It's like summer camp if your summer camp was all about Psychically training your mind to burn stuff and shoot lazers. Each Level is based on Mental Disorders/Traumas such as PTSD, Paranoia/Conspiracy, Losing a Parent at a young age, Having an orphanage you worked at burn down while you're out buying groceries, Bipolar Disorder, Napoleon Complex, LITERAL NAPOLEON COMPLEX, etc. It's also written by the main guy on Full Throttle and Grim Fandango and the current owner of Double Fine Productions inc. Tim Shafer.

Psychonauts has to be one the greatest Adventure/Platformers of our time, it succeeds in achieving the best aspects of the genre. The controls are tight allowing for great platforming and visually still looks better than most games today. The Steam version of Psychonauts is brilliant, I have not experienced a single bug and it supports HD.

The exploration this game offers is top-notch, you get to explore a large camp littered with clever secrets and challenges along with some of the most insane levels. The combat is entertaining, especially since you get decent upgrades and new powers as you go along, allowing you to form more strategies so it never feels like a boring slogfest.

The art direction of Psychonauts is unlike any other game and is vibrant and unique, you have to wonder what the devs were on when making some of the characters and the sound/soundtrack do their job pretty well. The way this game progresses in terms of difficulty and design is persistent and can get fairly challenging later on in the game. The dialogue is extremely well done adding a lot of life to some of the strangest looking characters in video gaming. The game features a dark/twisted humour which adds to the hilarity of the situations you encounter.

This game gets much better the further you get, the levels get much more abstract and crazier, theres a few here which are total masterpieces and the plot is surprisingly deep for a game of this nature and extremely entertaining.

The amount of imagination put into this game is amazing, the art direction is it's own, the characters are brilliant, the level design is solid, the combat and platforming are tight, the atmosphere is effective, the humour is hilarious as hell and never feels like they tried hard to make it that way, so it doesn't feel forced like many other games that try achieve a comical effect and is loaded with charm, there really is nothing negative about this game.

To get this on Steam is a no brainer as it's an incredibly solid experience that should be experienced by anyone who appreciates Adventure and platforming games and timeless classics. Squirrels are liars.

Graphics still hold up due to a cartoony look and every level is a different and fun experience. The writing is fantastic and has many laugh out loud moments. The game will keep you busy and interested for at least 10+ hours. My only gripes are the collecto-thon type gameplay did wear a little bit thin by the end. I have always been a big fan of games that have you collecting items, such as Banjo Kazooie, but collecting all of the items in this game is a chore, especially the holograms. Some items, such as the collectable brains, yield different story elements and are interesting. Completing the game will probably add on at least another 5-10 hours of gameplay, all be it repititive and mundane gameplay.

TL;DR Very good writing and creative level. Collecting items grows repetitive, especially if trying to attain 100%. Very good game to pick up on sale.8/10

One of my favorite games! Great art, story and mechanics. All aspects of the game have aged beautifully, and it looks better than ever.

I've played it on the Playstation2, Xbox 360, and now on Steam with a synched controller. Works great with the controller, but there are some minor issues navigating the options menu. Easily solved if you have your keyboard handy. The only problem I've found is that the game frequently crashing when loading levels from fast travel locations. While inconvienent, the quick load times keep the delay to a minimum.

This is the third time I've bought this game, and I'll do it again to put this on as many systems as I own.

A game with a incredibly unique concept on the platforming genre, Psychonauts is probably one of my new favorite platformers ever. You take the place of Rasputin (which I hoped was going to be the russian leader, but whatever) who has a mysterious past that I will not spoil, as you learn about it as you go on. You end up into a camp for "psychics," and unlike the other psychics, these guys are the real deal. You battle enemies by not just fighting them up front, but by going into their mind and fighting their demons. I can't wait to play more, as even the tutorial level is genius, with a general with a mind full of a whole boot camp.

I never did play this game when it was released, but these graphics are still hold up very well, and the voice acting is amazing, especially the general of the camp. The only voice that was a little annoying was Rasputin's, but that might just be a personal preference.

The gameplay is fun, and made me wanted to explore around the world the most I could to collect arrowheads, almost like a Banjo Kazooie game. In fact, the entire game reminds me of a remix on Banjo Kazooie, which, now that I think about it, is genius.

All in all: with the sale for it being only 2 dollars, it is an absolute buy.Rating: 9.7/10

For all its imaginative flair, people are going to be put off by Psychonauts’ haphazard assembly; it has all the mechanical aspects of a product not quite completed, made by people not entirely sure what they were doing. At some point, the game decides you’ve spent enough time learning how it’s supposed to work and assumes you can effortlessly pull off a series of challenging jumps, or that you’ve mastered its fumbling combat system. You haven’t; of course you haven’t, and what follows is a chorus of curses and rage-quitting or, in the case of the poor saps trying to play this on a keyboard, uncontrollable rage. But for those who can work past these flaws, Psychonauts has traits that seem largely forgotten in today’s conveyer belt of annual sequels and follow-the-fad gameplay. It’s genuinely funny, for one and has just the right amount of surrealist endearment and adolescent awkwardness to make it completely unique. There’s nothing else out there quite like Psychonauts, where you can be fighting a lucha libre wrestling cat pretending to be an eagle in a neon pastel ring one moment, then be terrorising a city full of tiny lumpy fishmen as a Godzilla-sized monster the very next. Where you can be listening to a classmate tell you that his tin foil hat stops him accidently exploding faces or another one trying to sneak time on the camp radio to return to her home planet, because she feels this world is doomed.

A crazy, creative, imaginative and fun game by the great Double Fine production company. Love the randomness of it at times and the world Double Fine created, full of humour, references, action and fun. Not too short to my taste and not too long, while some parts may seem repetitive it benefits from a rather unique humourous universe with a very fun gameplay which makes the overall gaming experience rather very positive, if you have nothing against platform games ^^. Great voice acting in French; should be equivalent in English :).