1) No use of bugs/exploits whatsoever.2) Battles against players are fought with AR (pics required as always), those against AI may be fought manually. Heroic victories against other players are not allowed.3) Crusades are not allowed.4) Spies need 50% chance to enter a settlement/fort if they are to open the gates. If they were already in there, they'll need to re-enter in order to open the gates.5) It's not allowed to steal generals/FMs with princesses.6) To assassinate assassins, 30% odds are required. For other characters, you need 60%.7) It's not allowed to move defeated units (except if they were in a fortification when defeated) the next turn. It's also not allowed to move bribed units or characters on the turn they are bribed, nor to move agents out of a captured fort/settlement. You can't rob enemy ambushing armies of their MP by luring them into your ZoC either.8) It's not allowed to post defeats.9) It's not allowed to leave a blockaded fort, nor to destroy your fort to avoid this rule.10) It's not allowed to destroy buildings if you haven't held it for three turns yet, if the settlement is under siege or if an overwhelming force is one turn away. Exceptions are starting provinces, where you can already destroy buildings on turn one, and religious buildings that you don't have to wait three turns for.11) Exterminating settlements is not allowed.12) AI are fair game, everything except exploits/bugs is allowed when fighting them.13) The assassin limit starts at one; for every five settlements you own, this limit increases by one.

Examples:At 0-4 provinces, you can have one assassinAt 5-9 provinces, you can have two assassinsAt 10-14 provinces, you can have three assassins...

14) Players are not allowed to ever go outside of the red line drawn above.15) It is not allowed to build watchtowers.

Last edited by ArBo on Sun Feb 25, 2018 2:42 pm; edited 1 time in total