But I'm not too sure about Hand of Purity. A 10% reduction doesn't seem to be that much of a CD. Compared to having LoH on a 5 minute cooldown and shorter reduction on DP... It's magic damage only, but HoPurity doesn't seem that interesting unless it also helps against dots, which are magic as well.

I'm thinking I'll stick to unbreakable spirit. I might however be more convinced to take it on my ret offspec.

I'm undecided about HoPur, but I'm not certain your reading the tooltip right.

Places a Hand on the friendly target, reducing damage taken by 10%anddamage fromharmful periodic effectsby an additional 70% for 6 sec.

The way I read it that's a flat 10% dmg reduction then a 70% dmg reduction on any DoT you have on you magic or physical.Like you say I still think Unbreakable Spirit is better for most fights, though the change will make HoPur even better for any fight that leaves a sizable DoT on the tank.

Daishan"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett

HoPur is clearly superior in my eyes on ANY fight where it even works on some mechanic.Unbreakable spirit isnt really that good imo, its just a nice thing to have since it makes us able to use DP more ofthen if we need, but you hardly rotates it asap as it goes off CD.Some prot paladins just prefer Clemency cause it gives them more HoP/Sac, and just skip unbreakable altogether, and I see nothing wrong with that, but theres few fights where multiple HoPs are requied, but more Sacs is always nice to have for the other tank.Im not sure if this change to HoPur will change all that much tbh, we will still use it on any fight it works on, and likely unbreakable for those fights it has no other benefit than 10% dmg reduction.

daishan wrote:Places a Hand on the friendly target, reducing damage taken by 10%anddamage fromharmful periodic effectsby an additional 70% for 6 sec.

The way I read it that's a flat 10% dmg reduction then a 70% dmg reduction on any DoT you have on you magic or physical.Like you say I still think Unbreakable Spirit is better for most fights, though the change will make HoPur even better for any fight that leaves a sizable DoT on the tank.

Not to nitpick, but doesn't "by an additional 70%" mean you're getting a total damage reduction of 80% on dots?

I mean, I guess it's kind of moot, because if you're grabbing that talent, it's likely not because of the new extra 10% reduction.

I wonder what they're planning. So Hand of Purity was only useful against dots. They gave it an overall boost, but it's so insignificant that likely it will still only be used against dots. It'll be a little better in dot fights, but still lackluster out of that.

Whereas Indomitable Will already seems the choice to pick, and becomes even more interesting once you have the set bonus.

Then again, this might aim at Retri and Holy, to whom Indomitable Will is kinda meh.

I wonder what they're planning. So Hand of Purity was only useful against dots. They gave it an overall boost, but it's so insignificant that likely it will still only be used against dots. It'll be a little better in dot fights, but still lackluster out of that.

Whereas Indomitable Will already seems the choice to pick, and becomes even more interesting once you have the set bonus.

Then again, this might aim at Retri and Holy, to whom Indomitable Will is kinda meh.

US makes DP available more often, and LoH available more often, but if you're using them responsively to mechanics, you may not actually be making use of the reduced cd.

Whereas HoP will always be there to be used for an additional 10% dr that can stack on top of other DR's as you need, and can be used on anyone for any mechanic, even if you don't use it on cd either. IT's a better choice scenario than what we have currently where HoP is pretty much hilariously good for fights it works on, and completely useless where it doesn't.

Fetzie wrote:Yeah, HoPur is ridiculously good on Megaera (fire spit), Ji-kun (both the boss DoT and the debuff from soaking puddles) and Durumu (the Arterial Cut at higher mortal strike stacks).

Based on the Wowhead tooltips for the three breath attacks, I actually think all three heads can be cheesed with HoPur because they're big damage spread over 3 seconds. I was actually tanking the Venom head most of the night last night on Sunday and was going HoPur for the first breath, DP for the 2nd breath, tank swap, HoPur for a third breath (if it came). Everything was back off CD by the time rampage ended. I basically never took breath damage... it was crazy awesome.

Purity's overall raid utility in ToT makes it a very good choice for a lot of fights. Council, Megaera, Ji-Kun, Durumu, Primordius, Qon and Lei Shen all have abilities which can be greatly mitigated by it. As Treckie already pointed out, paladins of any spec would still use Purity solely for the 70% damage reduction even if it had not been buffed as it was.

While Clemency and Unbreakable Spirit have their uses, I'm rather surprised that Purity hasn't been nerfed given how much it can trivialise some encounters given enough paladins.

Dael, tanking since the warriors couldn't be bothered to do it in Hyjal.