A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Contents

Patch notes

Features

Helmets have been updated with new names and art. There are no longer any repeats of helmet art in the progression. Note: Existing helmets have had their name and art updated, but higher tier ones (that previously had repeated art) will show new art from the lower tier. This will be fixed in a future patch. To fix your helmet manually, put it on the cursor and type /fixmyhelmet

Stats refactor - The way in which damage is calculated has been changed, to make future expansion easier. Most of this is internal and won't affect gameplay. The following effects will be seen in game:

Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.

Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.

Added four new cosmetic microtransactions effects: Raise Mummy Skin for the Raise ZombieRaise ZombieSpell, MinionMana Cost: (10-38)Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1% increased Minion Maximum Life1% increased Minion Movement SpeedMaximum (3-7) Raised ZombiesRaised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery SpeedMinions have (0-38)% more LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.skill gem, Necrotic Footprints, Vampiric Footprints and Lightning Footprints.

Balance

The Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoEIcon: SRadius: 14Mana Multiplier: 140%Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:Supported Skills have 0.5% increased Area of EffectSupported Skills deal (50-41)% less Damage to surrounding targetsSupported Skills deal Splash Damage to surrounding targetsSupported Skills have (0-57)% more Melee Splash Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.support gem now works with Shield ChargeShield ChargeAttack, AoE, Movement, Travel, MeleeRadius: 8 / 16Mana Cost: 10Cast Time: 1.00 secRequires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1% increased Movement Speed75% increased Stun Threshold reduction on enemies at Maximum charge distance(90-109)% increased Movement Speed100% more Damage with Hits at Maximum Charge Distance(15-172) to (22-258) Base Off Hand Physical Damage2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on ShieldBase Off Hand Attack time is (0.53-0.48) secondsBase Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket..

Rebalanced the damage Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, DurationRadius: 15Mana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (104%-133%)Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (103.9-133)% of Base Damage50% of Physical Damage Converted to Fire DamageBase duration is 0.8 secondsExplosion deals base Fire Damage equal to 6% of the corpse's Maximum LifeDebuff deals 66% of Damage per Charge(5-75) to (8-113) Added Attack Fire Damage+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. deals when exploding a monster. It was affected by the Stats refactor and now needs to be calculated differently. It should still be the same overall damage as before.

Bug Fixes

Fixed a bug where Knockback could force a monster into an inaccessible area.

Fixed a bug where Melee Splash did not always apply to all monsters in the radius.

Vendors now assess stacks of currency items correctly and offer full price based on their contents.

Selling items with 80+ total quality now correctly separates two 40 quality sets if possible.

Fixed a recent bug where Raised Zombies had 75% resistance to all elements.

Tools

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