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Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!

And it begins...

We did it! Thanks to
each and every one of you, we have completed our incredibly successful
Kickstarter campaign. It has been an
amazing ride and one of the most memorable achievements I’ve ever had. Being able to interact with you all on such a
personal level has been amazing. I can’t
imagine going back to making games any other way. With Double Fine’s success, the world was
watching to see if that was an anomaly or if this fan-funded approach could be
a viable means of changing the world of video games. Together, we’ve proved that fan-funding is
here to stay and we can’t wait to see where you take it next. We are fully committed to doing whatever we
can to keep this movement alive and strong.

Before we move on to what’s next, some quick housekeeping: We’ve received messages from some backers
saying there were issues when Amazon tried to apply the payment. Kickstarter said they would contact you if
this was the case. You can also check to
make sure it worked correctly by logging into Kickstarter. They give 7 days to correct your payments, so
please check it soon. After that
grace-period, your pledge and reward is cancelled, and nobody wants that to
happen!

Now on to the fun stuff… If your tier contained any rewards
where we need to gather your information fo use in the game, we will soon be
doing so through Kickstarter. Keep on
the lookout for this notification. There
is no need to update your shipping address yet as we will collect it when we
get closer to the release of the game next year.

We have opened up a store at http://wasteland.inxile-entertainment.com/store. We currently have the digital copy available
for $20, and we will leave that preorder up during production. If you have friends that missed out on the
Kickstarter but still want a copy of the game, they can go there and still get
it cheaper than after it is released. Also, if you forgot to add $15 for
international shipping on physical rewards, we have added a PayPal option to do
so in the store. In the near future, we
will open a backer-only store with some great exclusive items that won’t be
available to the general public.

So, now we get started on the game! We are in full production mode for the next
18 months. Expect to see many updates as
we start to shape the experience that you’ve helped create. If you want to stay in the loop in between
our Kickstarter updates, head to our blog and forums at http://wasteland.inxile-entertainment.com/. We will be spending a lot of time interacting with all of you there.

I noticed we didn't quite make it to the $3 million mark for the mod kit. If I recall correctly, Mr. Fargo was planning on chipping in a little bit himself to help make this happen. Any chance of overlooking that last $67G to help make that happen?

@cosurgi
The project had to be $600,000 over initial goal for the team to promise OS X and Linux support, and to pull that off, they really just need to code OS specific main executables for the program. The iPad would also require radical adjustments to the interface and many of the resources for the program would require adaptation. But, wouldn't that be cool?! InXile proved they are iOS savvy with their excellent "Fantastic Contraption" and their upgraded port of 2004's "The Bard's Tale".

Karl Zylinski: Yeah, I like Fallout: New Vegas' style of DLC. All three were huge epic quests that were well worth the money. Old World Blues is probably the funniest thing I have played in quite awhile.

Liam: Someone just misundestood what "items in shop" meant, he thought it meant mini-DLCs when it meant like physical t-shirts and other stuff.

By the way: DLC is a retarded acronym that means a heck load of things. Once upon a time there was a word known as "expansion". Expansions added large chunks of new content, it could often be as large as 1/3 of the original game. When DLC actually means those kinds of expansions, it's really cool.

I never had a problem with DLC when it actually added something new and cool to the game. By actually adding new content and increasing play time.

Cosmetic DLC items that are 5$ buck for 6 new guns or horse armor? No, thanks!

New areas and adventures? Yes, please!

So boo hoo if hey decide to make DLC for the game, you don't have to buy it if you don't like it. Also, inXile hasn't said anything about making DLC for the game. I'm pretty sure they're just focused on making the game right now.

I had some problems with payment at first. The banks here in Sweden have a software that allows us to create "digital" VISA-cards for internet-payments. That did not work for me, but when I switched to my real VISA there were no problems.

Congratulations to Fargo and everyone at inXile! Happy to contribute, and very excited to see what happens when game developers have free reign to work on exactly the kind of project they're passionate about.

Issue with payments from CIS (СНГ in cyrillic) depends on bank. I used 2 different banks with Amazon and PayPal without any problems. With billing address in Russia.
For backers living in CIS I can recomend to try another bank. As a variant you can try instant issue cards or virtual cards. In Russia you can try to use Qiwi Bank.