I gained an understanding of why classes are useful, and I also found out that they are almost exactly the same as structures, except that the default access of the members of a class is private juxtapose to public.

It was a lot of reading, and some tinkering, to understand both of these pages pretty well. I haven't created any code with the knowledge gained from these two pages, except for just some small modifications to make sure I understood what I was reading. Here is an example: I wrote a small circle class, and then printed the area of my circle:

I plan to go over the next two pages in this tutorial, which are on friendship//inheritance, and polymorphism. Hopefully, I can read through those, and create some small programs like the one I made today. So tomorrow, I will create another small program using a class, and I will also use pointers and dynamic memory to do so. After this, I will read those next to article pages. I also have quite a bit of homework to do tomorrow, so we'll see how far I get.

Lately the articles and blogs on both gamasutra and gamedev.net have been a bit bland, so sadly, I have no interesting articles for anyone to read this time :P