When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds. This passive effect has a 120 second cooldown.

Ability

Description

Rank Up

Rolling Thunder

(Active): For the next 4 seconds, Volibear will gain 15% movement speed. This bonus increases to 45% movement speed when headed toward a nearby visible enemy champion. Additionally, Volibear's next autoattack during this time will deal bonus physical damage and will fling the target behind him.

Cost: 40 mana

Fling Distance: 300

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Bonus Physical Damage: 30 / 60 / 90 / 120 / 150

Frenzy

(Passive): Volibear temporarily gains bonus attack speed after an autoattack. This bonus stacks up to 3 times and lasts for 4 seconds.

Passive Attack Speed: 8 / 11 / 14 / 17 / 20 % per stack

(Active): While Volibear has 3 stacks of Frenzy, he can activate this ability to bite a target enemy. The stacks won't be consumed. The bite will deal physical damage that scales with his own bonus health. This damage will in turn be increased by 1% for every 1% of the target's missing health.

(Active): Volibear lets out a powerful roar that deals magic damage and slows nearby enemies for 3 seconds. Minions, monsters and pets are feared for the duration as well.

60: 65 / 70 / 75 / 80 / mana

Range: 425

Cooldown: 11 seconds

Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power)

Slow: 30 / 35 / 40 / 45 / 50%

Thunder Claws

(Active): For the next 12 seconds, Volibear's autoattacks will blast his target with lightning that will also bounce to up to 3 nearby enemies. Each bolt of lighting will deal magic damage and will only hit each target once.