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Yesterday (last three Spider-Man, Skylanders: Swap Force), Beenox hinted at a new game on Twitter.

This morning, a local newspaper confirms the game is The Amazing Spider-Man 2. Launch date: May 2014, same week as the movie. PS4, PS3, Xbox One, Xbox 360, Wii U, PC and 3DS. Beenox promises a more realistic web swinging mechanic and a combat system with more depth.

The story of the game will go further than the movie, with an emphasis on the personality of Peter Parker. Additional details: new vilains and old foes, Manhattan will be more lively, Hero System, consequences for letting chaos happens.

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The story of the game will go further than the movie, with an emphasis on the personality of Peter Parker. Additional details: new vilains and old foes, Manhattan will be more lively, Hero System, consequences for letting chaos happens.

Member

I played The Amazing Spider Man recently and it was so fun, it had flaws, but overall it was enjoyable, I felt Beenox if given the chance can really take it to the next level, and it seems they are doing that.

yet it's been only a years, so I am afraid this new title may not live to expectations, I mean come on, couldn't Activision give them 3 full years.

Member

Honestly it completely blows my mind that what Treyarch managed to do almost ten years ago with Spider-Man 2 has never been replicated to this day. Swinging in Spider-Man should be the most important thing to get right. Period. Failing to do that is like making a Mario game with fucked up jumping physics.

I've sworn off Spider-Man games ever since Web of Shadows left me disappointed and I sincerely hope they can do it right.

Puh-lease, don't be so naive.
The game might have been truly shit, but don't go talking about stuff you don't actually know about.
Considering the tales leaked out from 007 Legends about how Eurocom were given about 6 months to make the whole game from scratch, I can't see Acti having gave Beenox much more time just for a Wii port of QoS.

Member

The first one was so boring. The game literally played it self. Automated swinging, automated acrobatics and automated fighting. The latter was ripped from the arkham games without any of the finesse, you didn't break combos by buttonmashing for example. Add to this a boring open world and movie tie-in stigma. Shattered Dimensions was awesome, Edge of Time at least captured the feel of 616 but ASM was only boring. Probably the only developer which have succeded in making each subsequent game less fun. If it was based on the comic book license I would at least have some interest in the game.

Junior Member

I'm curious to see if Spidey will remain voiced by Sam Riegel (A.K.A. Phoenix Wright) like in the first game, if they'll get Andrew Garfield to be consistent with the movie, or possibly get a different voice actor entirely (for example, Josh Keaton of Spectacular Spider-Man & UMvC3, Christopher Daniel Barnes of the '94 Spidey cartoon, or Neil Patrick Harris of that one MTV CGI Spidey cartoon......they were all in Shattered Dimensions, by the way).

But for the love of god, DO NOT HIRE DRAKE BELL! PLEASE, I'M BEGGING YOU, MARVEL! IT'S BAD ENOUGH HE REPLACED JOSH KEATON IN EMH AND BEAT OUT KEATON FOR ULTIMATE SPIDER-MAN WHEN THEY BOTH AUDITIONED......and Bell being in that one Marvel Heroes MMO. WE DON'T NEED HIS VOICE-CRACKING PERFORMANCE HERE!!!!!!

Member

Honestly it completely blows my mind that what Treyarch managed to do almost ten years ago with Spider-Man 2 has never been replicated to this day. Swinging in Spider-Man should be the most important thing to get right. Period. Failing to do that is like making a Mario game with fucked up jumping physics.

I've sworn off Spider-Man games ever since Web of Shadows left me disappointed and I sincerely hope they can do it right.