Double Jump? If they make the combat encourage fast paced movement with quick melee enemy's and slow moving projectiles, this game will already be worth its weight in gold. Also I guess they're not even bothering with voxelization for idtech 6?

Originally JC was saying tech6 was going to be pretty significant changes - virtual geometry etc, and talk of voxel / raytracing research.

Given the apparent meltdown at id, part of me thinks this is really idTech 5.1, with just some improvements to 5 and some pretty artwork, since they always said 5 could be pushed beyond Rage. Wonder if we will hear any details of what's different from 5?

I didn't want to say it Anthony, but that's the road I was thinking. It wouldn't make a whole lot of sense for them to just toss idtech 5 out in the trash after so much work was put into it straight from thier wallets. Also I doubt half of the stuff that was mentioned for idtech 6 could even remotly run on xbone and ps4. And then as u mention, the overhaul in staff... As sad as all that stuff is, having a brutal doom 2ish game on a modern engine should soften the blow a great deal

To be fair, look at the competition: Valve still uses the same base engine from '04. Crytek & Epic have nothing earth shattering in their new engines. From an economics standpoint, why reinvent the wheel for a brand new chrome one when the competition just recoats every year and people are more thrilled vs your new product?

EDIT: but to me it's the games that matter, not the engine behind them. My current favorite SP game is Necrovision and I never bothered to look up it's engine.

It was long told that Rage was on the early Tech 5 and would act as a prototype for the version to ship with Doom 4.If they scrapped all the Doom 4 work in favor of what they are releasing now, that would be quite some feat.

We'll see.

I also recall Carmack saying that no engine after Tech 5 would be "started from scratch". If he did early dev workto add Tech 6 prototype features to tech 5 then it's possible that the remaining coders could just cleanup that workand ship it as Tech 6. (Whether the actual game would actually use those features is another question... )

id tech 6 = what is ithypothetical carmack could have done some work on the id tech 5 for doom. i dont think right now its a complete new engine. isnt the voxel idea for id tech 6 old?

>EDIT: but to me it's the games that matter, not the engine behind them.

sure. carmack did the engines with their features and the game designers used these features. it is connected. i like engine behaviour in id games. i cant differentiate between gameplay and engine behaviour in id games.