STEAM Education

Across the education sector, research has identified a need to increase participation of students in science, technology, engineering, arts and maths subjects (known as STEAM). This is a vital area as schools seek to prepare students for jobs of the future.

For Churchie’s students, a holistic and immersive approach to learning in these areas has ensured that STEAM learning is well established, occurring on multiple layers within and between Churchie faculties.

The goal of STEAM education is have students engage in an interdisciplinary and applied approach, which has been a feature of the Churchie curriculum for several years. With high participation rates in maths and sciences, and many opportunities to bring together technology, engineering and creative arts, students are well immersed in a STEAM agenda and well prepared to take on the increasing need for skills in these fields post-graduation.

Innovative learning spaces, such as Churchie’s Hayward Midson creative precinct, aid in the immersion of these critical subjects in a collaborative and contemporary approach.

An example of STEAM in practice at Churchie is Monster Jam, a popular project for Year 7 Design and Technology students.

Using computer-aided design (CAD) skills, students collaborate in groups to design and build a monster truck that will either compete in a sprint race, all-terrain arena race or a tug of war competition.

By packaging this learning opportunity into a project combining monster trucks and an element of competition, Monster Jam aims to capture the attention of boys and instill an enthusiasm for a subject area that may lead to further study and, subsequently, enable more varied career options.