Pokémon Crystal already records basic caught data. I've added a display for the type of Poké Ball. (Also fixed the caught level so it works above level 63.) There are 18 kinds of Ball, including the Premier Balls you get with every purchase of 10 others.

(PHO keeps on not loading my old post data when I click Edit, so I'm starting a new one.)

Pokémon Crystal already records basic caught data. I've added a display for the type of Poké Ball. (Also fixed the caught level so it works above level 63.) There are 18 kinds of Ball, including the Premier Balls you get with every purchase of 10 others.

(PHO keeps on not loading my old post data when I click Edit, so I'm starting a new one.)

I know that not everyone who plays a Gen 2 hack wants Gen 3+ features. Natures and abilities can now be disabled in the Option menu. (Turns out to be easier than making a separate patch like the Faithful one.)

(I went ahead and added the clock and units options to fill space. Got the idea from TPP.)

People have been playing Polished Crystal 2.2.0 for months now, and a few have started playthroughs on YouTube. Which is great, but I keep noticing all the little things that have improved since then. Version 3.0.0 still isn't ready—there's content to add and bugs to fix—but until then, here's the first 15 minutes with the latest updates.

Magikarp Jump forms have been implemented! Now even this "weak and pathetic Pokémon" (so says the Pokédex) can stand out in a team. And NPcs use them too, so the traditional six-Magikarp Fisherman will be less boring.