Winner of the SIGGRAPH 2016 Award for Best Real-Time Graphics and Interactivity, this scene based on Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, was shot, edited and rendered to final quality in minutes, a process that would normally take weeks or months.

This real-time cinematography project was developed by Epic Games, Ninja Theory, Cubic Motion & 3Lateral, with additional support from House of Moves, IKinema, NVIDIA and Technoprops.

Learn how Harry Schreurs and Jilt van Moorst, researchers at the Netherlands Film Academy, used Unity to integrate a motion capture system, a virtual camera system, a handful of mobile devices and a room-scale VR system to develop their real-time cinema studio.