Adventure Game Studio | Forums

AGS Games => AGS Games in Production => Topic started by: Akril15 on 21 Oct 2015, 22:59

Thalia James' job in the Computer Game Maintenance Squad is seldom an easy one. After one of her assignments nearly ends in disaster, she is asked to track down five characters believed to be responsible for a series of criminal activities throughout the 2D adventure genre. With that to grapple with as well the mysterious condition from her past that has inexplicably resurfaced, the first annual Adventure Game Awards and the grand opening of something called the Mega-Game, this adventure is bound to be anything but mundane.

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The third installment in the Thalia James series has been in production for the past 2-3 years, and is finally nearing completion!

Unlike its predecessors, the majority of art, sound and music in AWTTG is original. You will still be seeing a number of familiar locales and characters, but there will be a lot of new places and faces as well (plus a few characters that will be familiar to you if you have played Adventure: The Inside Job and Adventure: All in the Game).

(http://i.imgur.com/B4Yiy42.png)

(http://i.imgur.com/I3NOOUD.png)

There will be puzzles, there will be inventory items, there will be dialog trees...

...and there will also be wardrobe changes.

(http://i.imgur.com/sOGc4B1.png)

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UPDATE (11-9-17):

First off, I want to apologize for abandoning this thread for so long. For over a year, I was in a pretty bad place where not only was I unable to work on my game, but even simple projects felt like things I had to force myself to do, and the pleasure I got from them was minimal. As of a few weeks ago, I've finally gotten to the point where I'm able to work on Adventure: Welcome to the Genre again.

The game is ready for beta-testing (drop me a reply or a PM if you're interested, and I also have a somewhat more atypical (and hopefully, more fun) request: If you've got any questions you'd like to ask about Thalia and/or her series (either serious or non-serious), please send them my way.

(Also, I feel I should clarify something I said in my original spiel for the game: when I said the game's music would be mostly original, I meant that it wasn't ripped from other games. Almost none of it was created specifically for this game and is mostly royalty-free tracks, but it should still sound good.)

Also, here's another screenshot:

(http://i.imgur.com/xKq0xFI.png)

UPDATE (11-15-17): Beta-testing is underway.

UPDATE (1-23-18): The game is finally out! Check out the AGS page here (http://www.adventuregamestudio.co.uk/site/games/game/2231/) or just download it directly here! (http://www.mediafire.com/file/1ocafos8egf9o7a/Adventure+-+Welcome+to+the+Genre.zip)

By the way, regarding these five criminal characters... I've always thought it would be great to have a team comprised of drastically different adventure game villains, similarly to supervillain teams in comics (for instance, LeChuck, detective Ryan O'Riley from Laura Bow, and Fluffy from Toonstruck), and watch how they get along with each other. For instance, Fluffy could get a place at LeChuck's Carnival of the Damned, alongside Dinghy Dog and Wharf Rat. Or some dialogues could take place between them, like:

O'Riley: You know, my beloved no longer loved me, so I killed her.LeChuck: I also tried to kill mine, so that she could begin loving me.

Work on the game has slowed down due to some personal issues, but it is still very close to completion. I can't say at this point when it will be finished, but hopefully it will be done within the next few months.

In case anyone watching this thread didn't know, there's still a chance to have one of your AGS characters make a cameo in this game. Check out this thread for details. (http://www.adventuregamestudio.co.uk/forums/index.php?topic=52796.0)

If the game is freeware, I can get you a character of one of the games I'm working on. A colonial warrior from the original Battlestar Galactica. It's a 3D model, so you like, you can just send me the BG (or a sketch of it, so I can pose the character and send you the sprite(s) (including small animation).

Anyway, I understand if you rather be out of IP characters and unfinished games. (nod)

I've got several people helping out with the beta-testing now. I shouldn't need any more for the time being, but as I mentioned before, I could definitely use some questions. This is (hopefully) going to be part of something that will make an appearance in the final game.

1) In "our world", there are many interesting myths and urban legends about some lost treasures, ghosts, and stuff like that. Does something like this exist in the world of Thalia and CGMS (like maybe a "lost room/object" or a "ghost character")?2) Are there any in-universe trademarks (snacks Thalia and her colleagues eat, movies they watch, novels they read)? 3) Not really a question, but you may probably find this interesting. Nowadays some physicists tend to think that our own Universe is digital, and may be even a computer simulation; this conjecture is called "holographic Universe" or "It from Qubit". Thus our reality may not be so different from Thalia's one, and perhaps they are even interconnected ;)

I'm afraid there's been a few very minor setbacks with the testing, so I'm pushing the release date back to next month to make sure the game is as polished as possible before I put it out there for everyone to play.

At long last, the game is finally out! Check out the AGS page here (http://www.adventuregamestudio.co.uk/site/games/game/2231/) or just download it straightaway here. (http://www.mediafire.com/file/1ocafos8egf9o7a/Adventure+-+Welcome+to+the+Genre.zip)