Special AbilitiesUnique (Counts as Palpatine)Affinity Order 66 (Characters with Order 66 may be in your squad regardless of faction)Melee Attack (Can attack only adjacent enemies)Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)Vicious Attack (Triple damage instead of double on a critical hit)Execute Order 66 (Cannot be targeted by characters with Order 66)Jedi Purge (Replaces turn: Target enemy character with Order 66 and each character with Order 66 within 6 squares of that enemy makes an immediate attack against one of its allies with a Force rating. Enemy characters that score a hit on this attack join your squad for the rest of the skirmish. Save 16 negates)

Force PowersForce 3Force Renewal 2: This character gets 2 Force points each time he activatesMaster of the Force 3: May spend Force points up to 3 times in a single turnForce Lightning 4: Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16Sith Rage 2: Force 2, +20 Damage on all attacks this turnLightsaber Defense: Force 1, When hit by an attack, this character takes no damage with a save of 11Force Leap: Force 1, This turn, this character can move through enemy characters without provoking attacks of opportunitySurprise Move: Force 1, Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates

Commander Effect Allies gain Jedi Hunter

I invite your critique

Last edited by HanSolo79 on Fri May 25, 2012 12:02 am, edited 13 times in total.

Indeed he reaches his maximum potential when facing a squad with clones. However, you might have missed my point of adding MF3 so as to spend force points 3 times in either re-rolling attacks and/or Lightsaber Defense. He can potentially do 120 damage @ 19 attack (cunning attack & sith rage)... and god help you if he lands a crit with Vicious Attack.

The commander effect is also potentially devastating to an opponent with a unique force user... Imagine "stealing" some one's cornerstone character.

Yes his base defense is low for his cost. But Im basing this off the fact that in all his saber battles his opponents never 'wiffed' hitting him. Instead, what he lacked perhaps in agility while engaged in saber combat, he made up for with his consistent and elite parrying skills.

I disagree. 95 pts for a anti order 66 mini and Motf 3 really. Having 0rder 66 guys in the squad is nice like the old one. I would just update the old one so he doesnt suck than trying to make a super sidious that is just overcosted in the end.

I would just go with a Motf 2 and fix the whole CE and Order 66 thing so you can get him at the high 50-low 70 range. At 95 he just plain is not worth his points he turns in to GM Luke or Revan from FU.

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