Agreed. Uliana's needs more love. I have a Cold Uliana's, and the most I've seen it hit is 30 - 35 Bill per hit on Crit with CoE. Reasonable amount of damage, but it needs an upgrade. Hopefully in the next patch.

My UE DH hits like 200b with CoE. And Multishot is always available. And hits all enemies, I don't really need to group up mobs. With Uliana it's like, CS, generator, explode, wait, repeat. I find the damage output to be very underwhelming, especially when compared to a generator build or even Inna's. Would be nice if they made a new item giving players a reason to choose Uliana again. Like "Monsters hit by 10+ explosions take 500% more damage from your exploding palm" or "Seven Sided Strike cooldown is removed but you now you have 50% dmg reduction during SSS instead of being invulnerable". Would love to see more suggestions.

Not for the casual player. Most people setting these records are over paragon 2k. I think between 85 and 90 will be the maximum reasonably normal people will pull off. Which is what barbs, crusaders and wizards can already do nowadays.

Same thing with my DH and vaulting, it's slow and it feels like you can't "link" multiple vaults together. It's only in the PTR though (happened on previous PTRs as well) so it should be smooth again on live. But yeah, it's less fun testing like this.

Let's just focus on discussing the new patch, instead of ranting how bad this game is. You know what to do when you think a game is shit.

What I wonder most is if buffing all the sets that are not DMO saves this game from having the same group meta every single rift. Will Wrath of the Wastes 4-piece make this set stronger than Raekor? Will Firebirds 800% increased elite burning damage be able to compete? Didn't they just "do something" like buffing sets with 20-33-50-100+% extra damage and see where this ends? I wonder what their vision is.

All I want to see is every class having a decent shot at being a main DPS or zDPS in every rift. I hope the devs share this thought.

Gogok of Swiftness: Every consecutive hit on the same enemy increases your attack speed vs him by 5%, stacking 15 times. (for this to work the gem will need a rework which allows it to have more levels)

Mirinae: Smitten enemies have their damage reduced by 25% for 5 seconds.

Molten Wildebeest's Gizzard: Also gain a shield for 200% LPS when under 25% life.

Moratorium: When you clear all remaining damage, gain invulnerability for 1 second.

Mutilation Guard: Also gain 25% ranged damage reduction.

Pain Enhancer: enemies who are killed while bleeding heal you for 2% max hp.

I don't like the state in which competitive 4-man GR's are. Just like in past seasons there's only one main DPS class, and the same zDPS as before. It just shifted a little bit (last season it was monk/monk/barb/wd, now it's wiz/monk/barb/wd). I would like to see every class being able to be the main DPS, or being support as well. I would like to see the whole GR thing being reconstructed, with more than one DPS in a game becoming viable again.

And not only because my main is DH and this is the second season there's no place for him in competitive GR...