Raspberry Pi Projects for Kids

Raspberry Pi Projects for Kids

Start your own coding adventure with your kids by creating cool and exciting games and applications on the Raspberry Pi

About This Book

Learn how to use your own Raspberry Pi device to create your own applications, including games, interactive maps, and animations

Become a computer programmer by using the Scratch and Python languages to create all sorts of cool applications and games

Get hands-on with electronic circuits to turn your Raspberry Pi into a nifty sensor

Who This Book Is For

If you are someone with a big imagination and would like to dive straight into the realm of technology and computers, then this is the book for you. With only a Raspberry Pi and no prior experience required, you will be shown how to translate your ideas into computer programs, creating any game, tool, or animation you can dream of.

What You Will Learn

Learn how to set up your own Raspberry Pi device

Explore the world of programming by learning about Scratch and Python

Program with Scratch to develop your own version of Angry Birds

Get hands-on with some electronics to build your own reaction game

Develop with Python in order to build your own version of Google Maps

In Detail

Technology today is growing rapidly, with all sorts of cool gadgets, applications, and games made thanks to the rise of computer programming. The Raspberry Pi is a crafty device that has promoted the teaching of basic computer science in schools, catching the attention of both young and old. Although learning to program offers a unique set of skills that allows you to explore your creative side, it has its own challenges, which may mean you will need a helping hand.

This handy guide will launch you into the world of computer programming by showing you how to build your own amazing applications. Raspberry Pi Projects for Kids contains several awesome projects for you to get hands-on with, including creating your own games, crafting your own simple electronics, and making your own interactive map. By learning how to use Scratch and Python in your programming, you will be a computer scientist in no time!

After you have become comfortable with setting up and playing with your Raspberry Pi, you will be transported into this exciting world of technology, where you will get to grips with using Scratch, Raspberry Pi's official programming language, in order to develop your own version of Angry Birds! After connecting new circuitry, lights, and switches to your Raspberry Pi, you will then get to use Scratch to create your own reaction game. See for yourself who's the quickest off the mark!)You will finally get to step things up by developing an interactive map of your own hometown using the Python programming language. You will be working for Google before you know it!

This book will teach you everything you need to know about using your Raspberry Pi in order to develop your own games, applications, and electronic circuits. It's time to have your Pi and eat it, because you will be able to create virtually anything you like.

when he used his school's Research Machines RML 380Z and his physics teacher's Compukit UK101. This was followed by a Sinclair ZX81 and then a BBC Micro Model A, which he still has to this day. The interest he has in computers resulted in an MEng degree in electronic systems engineering from Aston University and an MSc in information technology from the University of Liverpool. Ian is currently a product expert in the Business Intelligence and Analytics Competence Center at SAP Labs in Vancouver,

the top-left corner of the Raspberry Pi, just above the logo. As the name suggests, they can be used for any purpose and are capable of both sending and receiving signals: The preceding figure shows what each of the pins does (if you have 26 pins, these are the ones present on the left-hand side of the preceding image). In order to create a useful circuit, we need to connect one of the power pins to one of the ground pins with some sort of electrical component in between. The GPIO pins are

elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you. Downloading the color images of this book We also provide you with a PDF file that has color images of the screenshots/diagrams used in this book. The color images will help you better understand the changes in the output. You can download this file from: https://www.packtpub.com/sites/default/files/downloads/1525OS_ColorImages.pdf. Errata Although we have taken every care to

LabelFrames simply contain other widgets. They allow us to structure lots of widgets better. A Frame is a plain container and a LabelFrame adds an outline and a label, as shown in the following code snippet: labelframe = Tkinter.LabelFrame(window, text="LabelFrame") button = Tkinter.Button(labelframe, text="Button") button.pack() labelframe.pack() As you can see, we add Button to LabelFrame in the same way we would add it to a window, by passing LabelFrame as the first argument when we create