As you observe the four orcs ahead of you they take a path that climbs up one last steep switchback toward a bare shoulder of rock. The hillside climbs steeply on your right and drops away precipitously on your left. Debris and rubbish lies scattered over the last hundred yards or so of the path—discarded waterskins, bits of charred bone, and splintered casks or kegs discarded carelessly from the path. Up ahead, the path opens onto a wide ledge and then doubles back sharply into the mountainside.

This once hidden carved pathway is one option though the smoke that rises seems to indicate a different direction.

THe barrow chimney opens up in 30 feet to a domed ceiling over a fire pit, that is used for cooking a small fire is going there. The chamber if about 20 feet high, you will have to use a rope to continue down to the floor.

"So...does any one think we can make, maybe, a sling type affair..?" She asks of those remaining opinions...

"Like I said, after I realized Gurukk went down, I can easily just lower ever one on a rope. No need for climbing or hanging around at all..." She frowns, even as she again bends down to rub and scratch Soot. "You're a distraction, yes you are, yes you are..."

A large, smoky fire crackles in the center of this room. Battered pots and kettles are stacked all over; clearly, this serves as a crude kitchen. You notice a distinct draft drawing the smoke up through a rough hole in the ceiling of the chamber.

Erky steps up and securely ties Gurukk and then begins to craft a harness for Soot.

OKay...Xane will lower folks down the hole. The second last 'person' down will be Soot...That way there are lots of folks down there to catch her if something maybe goes wrong and also release her from the harness.

After that? It's Xane's own fault if she falls and lands on her @rse. (^_^)

Xane's Spelunking:1d20 + 7 ⇒ (12) + 7 = 19

EDIT: Does the DM want any type of 'Strength check' for Xane's efforts getting folks down the hole?