I finally had a chance to watch the movie and have decided to come back to this project. I adjusted some of the star types to correct the colors, adjusted some of the planetary stats to be more like they are in the movie, made stars massless so they don't affect gravity in system, and am currently working on a few other tweaks. I may even get around to adding Pantagruel the Neutron star.

I may post an update soon but for now here are some screens Miller's and Black hole

Mann's

Edmund's

Also Endurance has some higher resolution textures which will be available soon in a update Destructor1701 and I are putting together.

I finally had a chance to watch the movie and have decided to come back to this project. I adjusted some of the star types to correct the colors, adjusted some of the planetary stats to be more like they are in the movie, made stars massless so they don't affect gravity in system, and am currently working on a few other tweaks. I may even get around to adding Pantagruel the Neutron star.

Thank You Doc! Your work on this add-on is much appreciated!

I have just watched the movie and really looking forward to this update

I am especially looking forward to beeing able to enter orbit around at least the outermost planet (is it Edmund's - can't remember now ) of the gargandua, now that you have nulled the gravity of the collpased stars but it may still not be possible considering te gravity of the gargandua is pretty huge compared to the rest of the system

PS> Is there any chance that you might be able to create the wormhole that is next to Saturn?

Well, unless you mean a functional wormhole (which can be actually used for travel), it is sort of possible, I simply imported the 3d model of the Wormhole from the Interstellar app into SpaceEngine. (I did this in 0.971 but it also works with 0.972) It looks like this:

It also looks exceptionally ugly as I have said many times to many people in many different conversations. By ugly I mean that it looks unnatural and doesn't blend properly with the surrounding environment.

I have no plans to do something like that. The closest thing in the engine is a black hole but unless a way to use a custom shader for one object is added I don't see it being worth the time or effort.

I have played around with the shader a bit, but none of those edits will ever be used or posted since they replace EVERY black hole including the main one in the system.

Or you can just disable the black section of the black hole, which again affects all black holes

So pretty much unless SpaceEngineer adds a way to use custom shaders for one object or actually adds wormholes I will not be adding the wormholes.

The black hole shader is also used for White Dwarf and Neutron stars. If you use Noclip and fly inside them you can clearly see the black hole.