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Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

I just got through playing this and here's my review:
It's a very good hack, filled with unique features and ideas. I especially like that you didn't change the graphics too much. I prefer FR Style graphics over any other tbh. I really loved the whole Under Forest Concept. It looked amazing, with quite a bit of Makuhita [who I love!]. There were about 5 glitches I encountered and I've uploaded screenshots of them. I can't wait for the next beta/release so we can see some custom sprites/overworlds.

[House on the far-right in Ao City] The warp brought me directly to the table.
Self-explanatory; Also you can't walk on the shaded tiles beneath the wall.
The door animation is discolored.
My Lapras left me =[
I had no choice but to challenge the leader with only one live Pokemon and the Egg. Needless to say I lost.
May not be an error, just weird that she's facing down yet you can't talk to her directly while she's facing down.

After hopping on the SS Sonic, which'll be shown soon, I returned to Coral Town to find that Alyssa's flower shop now has plenty of seeds!
It also helps because a large ditch has appeared on Route 3 and I think there's some pretty awesome treasure on the other side.

The first and second "Errors" aren't really errors at all. The way the sentence is put together makes sense grammatically. Changing it to "I never thought it's possible" would make it grammatically incorrect, just saying.

On topic:
I really like the seed/plant idea. Does the hole get covered instantly or is there wait time. Also the change from purple to blue [and subsequently blue walls to yellow] in Alyssa's Flower shop is pretty sharp. Not telling you to change it, just giving my opinion.

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The return of Pokemon Shattered Dreams! Click the screenshot to visit the thread, you know you want to.

The first and second "Errors" aren't really errors at all. The way the sentence is put together makes sense grammatically. Changing it to "I never thought it's possible" would make it grammatically incorrect, just saying.

On topic:
I really like the seed/plant idea. Does the hole get covered instantly or is there wait time. Also the change from purple to blue [and subsequently blue walls to yellow] in Alyssa's Flower shop is pretty sharp. Not telling you to change it, just giving my opinion.

At the beginning of the vid I thought of Alma... ;_;
Why are you doing this to me? QQ

But seriously: I like the idea, but wouldn't it be better to use the ghost battle? If you don't want to customize it via ASM to fit your needs, you could use JPAN's hacked engine to (some sort of) keep the ghost by changing it so you battle one of the 25 unused pokemon. Just a suggestion, though.
Oh, and: will we be able to jump over that 1-block-canyon thing seen at the end of the video? Or will we fall down? Both ways would make awesome puzzles possible easily! The other thing I can think of at the moment would be being blocked, but that'd be too easy, right?

__________________

There are two things every Rom-Hacker should learn:
1. Don't give away everything you know!

At the beginning of the vid I thought of Alma... ;_;
Why are you doing this to me? QQ

But seriously: I like the idea, but wouldn't it be better to use the ghost battle? If you don't want to customize it via ASM to fit your needs, you could use JPAN's hacked engine to (some sort of) keep the ghost by changing it so you battle one of the 25 unused pokemon. Just a suggestion, though.
Oh, and: will we be able to jump over that 1-block-canyon thing seen at the end of the video? Or will we fall down? Both ways would make awesome puzzles possible easily! The other thing I can think of at the moment would be being blocked, but that'd be too easy, right?

Thanks. I did consider using the ghost battle, and may just use it, if those working hard in Research and Development somehow manage to crack it, but using JPAN's engine is out of the question, especially this far into the hack. As for the part at the end, it is a broken bridge. With the use of a certain attack, it will be passable, but yeah, no cool puzzles there (though a puzzle involving falling etc. will be introduced in the hack, fear not).

Anyway, jumping back to Azure Plaza for a second...

Those who followed this hack before will recognise these guys - Anne Aniseed and Dan Dandelion, the news team.

Considering your age, I shouldn't have talked about her. The little girl reminded me of Alma, a character from F.E.A.R., a horror-shooter.
Anyway: you might have looked into the hacked engine further. The ASM-code is available so you can install every single feature without using neither the patch nor the tool
I like the screens, by the way :D

__________________

There are two things every Rom-Hacker should learn:
1. Don't give away everything you know!

"No more gatehouses! Well, they're still there, but you don't have to actually see the inside. I always though it was useless and slowed down travelling from town to town."

Spoiler:

Actually, the reason there are so many gatehouses in FireRed is that it is the remake of Pokemon Red (which is for Game Boy). Game Boy's hardware is very limited and so, only 12 different sprites could be displayed at the same time (each map bank could only include that many sprites).

There are much more than 12 sprites in pokemon red though so programmers had to create a way for making the game switch the loaded spritesets (a set of 12 sprites). And, that's exactly what happens in RBY when you travel through a route gate.

GBA hardware can probably display all the sprites in each map so there is no purpose in having route gates. However, it wouldn't have made sense if there weren't route gates in FireRed while Red is filled with them.

I think the hack is okay, nothing that special but at least it's not 100% "gym to gym travelling". Anyways, there were a couple of minor bugs I noticed this being the one I only remember clearly though (didn't keep "notice" what had happened).

If you lose against Jack of H. in Under Forest and go to fight him again, the moving script for Jack of H. doesn't occur and he'll stay standing in the right corner of the screen saying all the stuff he normally does before the battle starts. You probably messed up with the flags or something...

Another one is at "Pewter City Pokemon Center" where a man tells you that Team Rocket is in Mt. Moon or something like that. By the way, I think you should also re-create even minor things like houses where random people live.

I think the hack is okay, nothing that special but at least it's not 100% "gym to gym travelling". Anyways, there were a couple of minor bugs I noticed this being the one I only remember clearly though (didn't keep "notice" what had happened).

If you lose against Jack of H. in Under Forest and go to fight him again, the moving script for Jack of H. doesn't occur and he'll stay standing in the right corner of the screen saying all the stuff he normally does before the battle starts. You probably messed up with the flags or something...

Thanks. Hopefully Beta 2 will have some more features that'll stand out. I really need to fix that events, I never got the movements right, but it slipped my mind somehow.

Quote originally posted by miksy91:

Another one is at "Pewter City Pokemon Center" where a man tells you that Team Rocket is in Mt. Moon or something like that. By the way, I think you should also re-create even minor things like houses where random people live.

Anyway, just a small update, I've decided to not include Hoenn, and instead include a custom region, which I'm thinking will be called Fe'i. It's the part of the landmass that is reluctant to conform to the modernisation that Felith has undergone--a sideplot will take place there. Opinions?

Um, I think you misread. I'm including Hoenn Pokémon, definitely, just not the actual Hoenn region. And the same applies for custom pokémon--it's a custom region. (There will be some fakemon eventually, though.)

By the way, I have in the end decided to go with the JPAN's patch upon seeing the tutorial for making custom items. I plan to utilise a lot more of the features in the future, so keep an eye open for them. :3

By the way, I have in the end decided to go with the JPAN's patch upon seeing the tutorial for making custom items. I plan to utilise a lot more of the features in the future, so keep an eye open for them. :3

Wow, I really love the dark pallet you used in Ash Tunnel, and Ash Town look pretty unique as well. There is a small tile error in your second Ash Tunnel screenshot - The rock wall above the ladder is meant to go over regular ground, rather than sand (if you know what I mean). Heatran's OW looks perfect and I can't wait to see him in battle :>

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