* CUP_AirVehicles_Ka52 - Ka-52 alternate textures are now available only from virtual garage, redundant public classes have been hidden from the menu.

* CUP_AirVehicles_Ka52 - Ka-52 copilot seat was redesigned. The FLIR and coax cannon controls were split, players can now switch between the two through a useraction entry. FLIR mode controls dynamic loadout weapons, coax only controls the coax autocannon. Note that while in coax mode you cannot take control of the helicopter due to engine limitations. This change should otherwise vastly improve the capabilities of this helo.

Added : new attachment arrays for Foregrips(Specifically to take advantage of other mod’s handling of these) and “charms” (for fun, sample mesh and configs provided. see SG550s for execution) = nia_rifle_gripod_slot and nia_rifle_grips_slot

the new landmass expansion is in this build however it is not finished, i only have a single source version because i wont create 2 builds, so i will simply develop the expansion in large chunks at a time. The new expansions layout is also subject to change in the future, things like the NWAF on the new landmass for example are being completely changed to be unique. thanks!

Second part to the large overhaul to this map, it contains mainly new additions to the map, no config entry changes this time around, besides from the worldname.

The WORLDNAME has been changed FROM southzagoria_fall, TO chernarus_2035, please update your missions accordingly, replace southzagoria_fall with chernarus_2035 anywhere it is stated to resolve any issues!!

Main map changes:

-Petrovka Nuclear Power Plant

-Kabanino Swamp

-Stary Military Tents

-Cherno & Elektro Military Tents

-Extra foliage at NEAF (not finished)

-More apocalyptic props across the entire map

-Many hidden locations placed, heli crash sites in woods ect

Next update will contain map changes to the northeastern part of the map, aswell as some edits on the western border side aswell, AND a sound overhaul is coming in the future.

Small fix to the satellite image, no key change needed or serverside update, next update however will be new key

- [Add] acre_api_fnc_setVehicleRacksPreset - allows specifying a preset that will be used when initialising the rack on a vehicle basis. When defined, this preset takes precedence over side-specific or player-specific presets. This is useful for command or convoy nets.

- [Add] acre_api_fnc_getVehicleRacksPreset - gets the assigned preset name to a vehicle.

- [Improvement] Japanese translations.

- [Fix] Rack initialisation through API functions (acre_api_fnc_addRackToVehicle and acre_api_fnc_initializeRacks) now support the selection of a player to initialise the radio in order to have the right preset (TvT), through an additional code argument.

- [Fix] Documentation and increase intercom short name length to 5 characters.

- [Improvement] Channel label in racks interaction

- [Improvement] Radio action in racks interaction changed to open radio

- [Improvement] Unmount moved to radio sub-action in racks interaction

- Added CBA settings to adjust the build time. If you are using an addon that overrides the config entries to adjust the build times you have to remove this addon. Otherwise you probably will get script errors when building a trench.

- Added stamina use when building a trench. Stamina is reduced over time and can be adjusted by setting the stamina factor in CBA settings.

v1.4.7

- fixed gigant trench

v.1.4.6

- Added Russian translation

- Reworked Gigant and Short trench

- Increased times

- Fixed bug on Sahrani

Fixed:

- Geometry bug on short trench

v1.4.4

- Added new short trench

- fixed bug with gigant trench

v 1.4.3

- Fixes a bug on Sahrani

- Increased the width of the big and gigant trench by 50%

v1.4.2

- Fixes a bug where trenches would have strange textures when being placed

* cup_terrains_ca_language,maps_chernarus_c,maps_chernarus_summer_c,maps_chernarus_winter_c,weather,worlds - Removed additional cfgAmbientA3.hpp from winter and summer chernarus and referenced common one in CUP Worlds

* CUP_Weapons_Ammunition,VehicleWeapons - Changed firemodes for M230 on AH-64 to bursts of 5, 10 and 15

* CUP_Weapons_Ammunition,VehicleWeapons - Added recoil effects to all the magazines that were missing it.

* CUP_Weapons_Ammunition,DynamicLoadout,Ve... - AMG-65 Maverick can now be used on helicopters that can mount large helicopter pylons.

* CUP_Weapons_Ammunition - & Adjusted flight performance of the AIM-9L to more closely match that of the vanilla BIM-9. This should fix issues regarding sidewinders missing their targets, as well as lock range issues. Further adjustments may be needed.

* CUP_Weapons_Ammunition,DynamicLoadout,Ve... - AGM-114L now has true lock on after launch radar guidance. In top down mode it will fly to the targeted area and find targets on its own. In direct fire it needs a laser lock to work properly, but it will search for targets on its own after launch.

* winter_plants - Tagged some editor classes for winter plants to prevent mixups with other maps (this may throw an error in missions on winter chernarus being made between 24.12 and hotfix day when plants were placed manually)

REMOVED:

* winter_plants - Removed duplicated editor classes in winter plants

* cup_terrains_winter_sounds - Removed config from winter sounds because it was added to early

* CUP_TrackedVehicles_m1_abrams,M113,LAV25 - Completely reworked the dirt system for M113, LAV-25, M1 Abrams and M164 textures, now its applied as an MC map with clean base textures, with makes things easier for modders.