Testserver Patch Notes - Queen Patch 6

Patch 5 introduced a 3-day cooldown for leaving and rejoining the same alliance. (This existed alongside the 7-day cooldown on joining a new alliance that was already in the game.)

With today's patch, the duration of this cooldown has been updated:

Alliance Rejoin Cooldown: 3 Days → 7 Days

Knockdown Gear Loss Changes

Items without a durability stat will no longer be destroyed upon knockdown. Previously, the following behavior occurred:

Items with durability: 10%5% durability loss [Updated: some time ago we doubled the repair costs and in turn reduced durability lost on knock-down to 5%]

Items without durability: 10% destruction chance

After Patch 6:

Items with durability: 10% 5% durability loss (no change) [Updated: some time ago we doubled the repair costs and in turn reduced durability lost on knock-down to 5%]

Items without durability: immune to destruction

This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.

This change will not affect item loss when killed by another player.

Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change. [reworded for clarity]

Respawn Penalty in Hideouts

We are introducing a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.
Time penalties:

First Respawn: no penalty

Second Respawn: 30 seconds

Third Respawn: 60 seconds

Fourth Respawn: 120 seconds

Fifth Respawn or more: 240 seconds

This is intended to prevent overuse of repeated-suicide defense strategies when defending Hideouts.

What does that mean? Usually means it was 3 days and has changed to 7 days. I'm thinking it is the other way around though.

Rejoin cooldown is applied when you leave alliance with your guild and then try to join the same alliance. Currently on live you have to wait 3 days before you can rejoin the same alliance, with this patch it will be changed to 7 days.

So does that mean if a player kills / executes me there is still a 10% destruction change on items with no durability (runes / souls etc) .. or does that mean that non-durability items just don't get destroyed on death anymore?

Over the coming weeks we will gather more changes and release them as a bigger Mid-Season Balance patch later. However some of the changes might also be pushed to live earlier, if we want to adress any pressing issues earlier.[/i]

So does that mean if a player kills / executes me there is still a 10% descruction change on items with no durability (runes / souls etc) .. or does that mean that non-durability items just don't get destroyed on death anymore?
Could you clairfy?

I won't be surprised if DEVs were not aware of this, in which case your question comes off as a surprise/bug.

So does that mean if a player kills / executes me there is still a 10% descruction change on items with no durability (runes / souls etc) .. or does that mean that non-durability items just don't get destroyed on death anymore?
Could you clairfy?

So does that mean if a player kills / executes me there is still a 10% descruction change on items with no durability (runes / souls etc) .. or does that mean that non-durability items just don't get destroyed on death anymore?Could you clairfy?

On kill/execution the loss of items with no durability still applies.

Updated the final sentence for clarity. Also updated the knockdown durability loss to 5%, which it was changed to several patches ago when item repair costs were doubled.