A place for Blood Death Knight tanks to learn more about tanking and pugging.

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Wednesday, June 22, 2011

Prime Glyphs

Glyphs are an easy way to increase our abilities and utility, sometimes on the fly with some Dust of Disappearance. Often you can come by most popular Glyphs for around 20-50 gold on the Auction House, so it is definitely within everyone's reach to get their Glyph slots populated with something that helps us do what we do best: Getting attention while taking a beating for the group.

Glyph of Death Coil: If you are specced into Lichborne, this Glyph will increase your healing by 15%, which is not a bad deal. If you are not specced into Lichborne, the value of this Glyph is very limited. Our Runic Power would be better put to use in Rune Strikes.

Glyph of Death Strike: This Glyph has some situational use. When your Runes are on cooldown, you should be using Rune Strike on every GCD for the additional threat and damage it offers. However, that being said, this is basically free damage to an ability we use a lot, so definitely a solid choice.

Glyph of Death and Decay: This turns our staple AoE threat from 10 seconds into 15 seconds. With a 30 second cooldown, that means it could be up 50% of the time. While its damage isn't great, the threat from DnD cannot be beat, and is often enough to stay ahead of DPS on AOE fights.

To sum this up, there are five Prime Glyphs that provide value for us, and none of them are really the wrong choice. For running Heroics, I can highly advice the Glyph of Death and Decay and Glyph of Heart Strike for the additional multi-target threat. DPS isn't always considerate on what target to attack, nor do they ever all focus on the same mob.