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Apologies once again for the absence of updates on development of the game—of course, we've been on a long hiatus. Some non-apocalyptic news is finally here for you all!

After months, in talks with Microsoft, development of Afterdays has been handed over to Microsoft. This text-based post-apocalyptic experience will still arrive on Steam as intended, Desura as well, but also now on the Microsoft Store!

I do apologize for the lack of updates and news on At Day's End/AfterMath's development and release on Steam, but here's our biggest news today!

First off, the game's title is once again being changed to Afterdays, as to keep with the theme of being 'after the days of the apocalypse' and having a one-word title. On the other side of our news, now Afterdays, the text-based post-apocalypse will be releasing on Steam come this year! The release is slated for Q3 2016 and built in Java, rather than originally Batch!

Do you know, just how damn terrible it is livin' sleeping in a bomb-shelter through a solar catastrophe; and hoping to God thatcha DON'T DIE? Well, hey, welcome to my world! Or what I like to call 'hell'. Not to mention, also the place that those stupid 'Doomsday Preppers' can now victor in. God knows if any of those damn hoes are still alive even! But, hey, my♥♥♥♥♥♥is still here, so good luck try'na find me!

~A Lone Survivor, Late December 2012

AfterMath is a post-apocalyptic text-based game. The controls to the game are very simple: hit the number indicated by each available choice, and then hit ENTER! Currently, AfterMath is in its prototype phase. This game is also open-source and Creative Commons; so if you would like to check out the source code, please do feel free to ask for it: there will be no hesitation in sending it to you!

Ways you can help us:

To ask questions, discuss problems/issues you have with the game, or suggestions to make, leave a post in our Discussions tab or fill out your inquiry at {LINK REMOVED}http://virtualworlde.webs.com/contact-us.

To volunteer with building this game (includes code and story, etc.), please contact me on the below link, leaving a comment on my profile, privately messaging me if I am online, or by adding me as a contact on Skype (jbjblaze).