The Fate Guide to the Secret War is a terrifying World War Two setting for Fate Core with a conversion by Ryan Macklin
This edition combines both the Investigator's Guide and Keeper's Guides plus extras like character creation and character sheets.
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance... [click here for more]

A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin)
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the occult; of frightening inhuman conspiracies from the depths of time; of the unbelievable war machines which were the product of Nazi scientific genius... [click here for more]

A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin)
- Winner of ‘BEST ROLEPLAYING GAME’ Award UK Games Expo 2014 -
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the occult; of frightening inhuman conspiracies from the depths of time; of... [click here for more]

Tired of the tavern? Make some backstory!
Create rich worlds for you roleplaying games with Backstory Cards. With these cards, players and GMs mesh their characters and the game setting together, coming up with unexpected history and engaging plot hooks. Backstory Cards work for every game system, genre, and setting—published settings and those invented by you!
Backstory... [click here for more]

The Backstory Cards Technique Guide is your one-stop source for unlocking the potential of Backstory Cards. This free 10-page PDF includes:
The instructions on one page, so you don't have to just refer to the three cards in the core deck
Essential tips for players and GMs
Plenty of advice on creating and using an effective setting grid, including... [click here for more]

Backstory Cards: Unseen Threats is a themed expansion for Backstory Cards.
Distant Worlds contains prompts for horror and investigation separately—you can incorporate just the horror cards for survival or action horror, the investigative cards for conspiracy or detective narratives, and of course blend them together for full investigative horror.
About Backstory Cards... [click here for more]

Backstory Cards: Wicked Shadows is a themed expansion for Backstory Cards.
Wicked Shadows gets into themes of cyberpunk, something modern noir, and stories from the classic film noir era, as different expressions of the same core ideas: lawlessness, desperation, vigilantism, loose morality, and so on.
About Backstory Cards
Backstory Cards blend your characters and setting... [click here for more]

Become the first super hero, the vector for a new disease...
Or become a Montreal police officer, torn between doing what's right and what's easy...
Or become a Mythender, and end a god at a great cost...
Roads Less Traveled is a supplement for Becoming. It contains six new Quests, written by various RPG industry veterans, all ready to play.... [click here for more]

Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through... [click here for more]

Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through... [click here for more]

Heart of the Union
The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world.... [click here for more]

Advocate to the Masses
Of everyone in the Ascension War — Traditionalists, Nephandi, and even other Technocrats — no one gets humanity quite like the Syndicate. The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows... [click here for more]

THE FEW, THE PROUD, THE ENLIGHTENED
The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war... [click here for more]

Crowdsourced & CrowdfundedWe asked creators, amateurs, and professionals alike to share new mechanics, settings, and entirely new games based on our popular Cortex Plus roleplaying games: LEVERAGE, SMALLVILLE, and MARVEL HEROIC ROLEPLAYING. An army of authors contributed their own ideas to the project, which we dubbed the Cortex Plus Hacker’s Guide. Emboldened... [click here for more]

Down a lonely alleyway, under a starless sky, lies a city that never was, yet is: the Mad City, where nightmares walk the streets, and a good night's sleep can get you killed.
Here, then, is a book from that place. Within these recovered pages are the tales of the Awake, insomniacs who've walked those perilous streets, bringing a bit of the power of dream with them to fight back the... [click here for more]

Ever since you went back to school after winter break, things have been very, very disturbing. A monster has taken up residence in your room, one that won't leave no matter what you do.Of course, no one believes that this monster, this Bad Man, lives outside your window, in your closet, under your bed. Everyone says he's not real, that it's just your imagination. ... [click here for more]

Step Into Our WorldWe are wizards, cops, mechanics, werewolves, doctors, fairies, mobsters, reporters, holy warriors, and vampires.We call upon the dark powers of the Never­never-or the darkness in human nature.We are the monsters living next door or lurking behind a friendly face.This is the Dresdenverse. ... [click here for more]

These are the Kindle (mobi) and Nook (epub) versions of the The Dresden Files RPG volume 2: Our World. We've stripped out most of the art and simplified the formatting for easiest use on those devices, at an affordable price! For the full, lushly illustrated experience, consider instead the PDF or physical book versions.Step Into Our WorldWe are wizards,... [click here for more]

STAND TOGETHER AGAINST THE DARKNESS...
In Jim Butcher’s bestselling Dresden Files books, the forces of good bond together into an organization called the Paranet in a desperate attempt to turn the tides of their equally desperate war against big baddies like the Fomor and the Denarians. Now you can bring the Paranet to your Dresden Files RPG game with the Paranet Papers... [click here for more]

Tell Us Your StoryBeneath the "normal" surface of the world are things and people which most of us don't want to know about, and will do our best to forget about if we ever come near them. People won't see what they don't want to see.But that's most of us. And you-you're not most of us.What's Your Story?
Whether you're... [click here for more]

This is the Kindle (mobi) and Nook (epub) ebook collection for The Dresden Files RPG volume 1: Your Story. We've stripped out most of the art and simplified the formatting for easiest use on those devices, at an affordable price! For the full, lushly illustrated experience, consider instead the PDF or physical book versions.Tell Us Your StoryBeneath the "normal"... [click here for more]

In Transhumanity's Fate, you play secret agents protecting the scattered remnants of transhumanity from threats that could wipe it out once and for all. You might be a crusading hacktivist, an anarchist militia fighter, a planet-hopping xenoscientist, a psychic detective, or a social networker owed favors by all the right people. You’re a transhuman—a genetically... [click here for more]

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up.
Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books,... [click here for more]

Fateful Concepts: Character Aspects is a collection of four articles about character aspects in Fate Core and Fate Accelerated:
Why Five Aspects? Unpacking the Aspect Economy
This article discusses the evolution of the aspect economy through different versions of Fate and the design philosophy behind the number of character aspects in Fate Core, all while exposing the underlying... [click here for more]

Fateful Concepts: Hacking Contests is a collection of five articles about understanding and changing the contest system in Fate Core and Fate Accelerated.
Understanding Contests
There’s more to contests that you might think. The inherent pacing of victories and sense of passive competition can surprise you the first few times you use contests. Understanding how to tweak these dials... [click here for more]

Factions of chi warriors battle through the Netherworld and across four junctures in time and space for dominance of feng shui sites.Terrible villains, ruthless dictators, conspiring agents, and abominations of unspeakable origin gather to fight for victory in this endless war.
Revealed here for the first time are new secrets of this tireless conflict, from battle... [click here for more]

Note: the next edition is being Kickstarted throughout April 2016!
Live the Dream of '90s Roleplaying!
Do you yearn to portray the passionate and harrowing drama of awesome Immortals in a secret supernatural world? Does your heart sing the ancient aphotic melody of '90s storytelling? Does endless fire burn within you to make an everlasting mark on this Darkest Cosmos? If you meet... [click here for more]

Note: the next edition is being Kickstarted throughout April 2016!
Live the Dream of '90s Roleplaying!
Do you yearn to portray the passionate and harrowing drama of awesome Immortals in a secret supernatural world? Does your heart sing the ancient aphotic melody of '90s storytelling? Does endless fire burn within you to make an everlasting mark on this Darkest Cosmos? If you meet... [click here for more]

Note: the next edition is being Kickstarted throughout April 2016!
A Self-Righteous Expansion!
In Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver, you got to meet its Immortal population and get a little bit of sweetness around vampires, werebeasts, ghosts, vypers, and more. Katanas & Trenchcoats, Episode 7: Celestial Boogaloo adds some... [click here for more]

Note: the next edition is being Kickstarted throughout April 2016!
Roleplay Life a Quarter Mile at a Time!
Did you read through Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver and think to yourself "Yeah, but playing Immortals is soooo '90s. I need something that speaks to the here and now."
Is that you? Hell yeah! Katanas & Trenchcoats:... [click here for more]

We’re going with a much bigger scam. One of the classics...
EVERY JOB NEEDS A PLAN, AND EVERY CON NEEDS A PLAYER. IT’S THE AGE OF THE GEEK, BABY.
This long-awaited sourcebook for the LEVERAGE Roleplaying Game includes expanded rules for staging heists, planning capers, breaking in, busting heads, bypassing firewalls, and putting one over on the Mark. It’s the ultimate... [click here for more]

Get Ready to Get Even
The rich and powerful, they take what they want. You steal it back. You and your Crew used to be the bad guys, but there are worse people out there. The weak and the helpless need you. You provide... leverage.
Based on TNT’s hit show, The LEVERAGE Role Playing Game puts you in the middle of a dysfunctional but highly specialized group of con artists, criminals,... [click here for more]

Get Ready To Get Even!
Dennis Holland is not a good guy. He's responsible for bank failures, collapsed mortgages, and dozens of innocent people being forced from their homes. He collects seventies memorabilia. He's a bad man. And he's hosting a party.
Nathan Ford and his Crew are on the job, but it has to be done fast. Presented as a training exercise for newcomers and experienced gamers alike,... [click here for more]

In the world of Paizo’s Pathfinder Roleplaying Game, the myriad of gods are locked in eternal contest over their own realms and influence over mortals. Some are benevolent and emotional, some are harsh but still caring, some revel in corruption and strife, some in pure destruction, and that is to say nothing of those who are wholly alien in mind-set.
In Mythender Roleplaying Game,... [click here for more]

Winner of the 2012 Indie RPG Award for Best Free Game!
On the other side of this bloodied snowy plain stands Thor, God of Thunder and Mythic Norden’s warmaster. His thousands of einherjar charge at you and your two comrades. Mortals watch from the distance, unable to turn their gaze away from the oncoming storm. As the horde charges, you let out a bellow that drowns them all out, shaking... [click here for more]

Hayersch. The Red Star. Home to a Saldrallan penal colony. Strange emanations from a solar flare struck the planet and granted strange powers to those exposed. Ever the pragmatists, the Saldrallan government wishes to turn these people into weapons. The top-secret program to create super-powered soldiers goes wrong in catastrophic and predictable ways, and now the Union is desperately trying to contain... [click here for more]

Santa Must Pay! Santa Must Die!
Ever since Wil Wheaton wrote about his experience Ending Santa Claus—which he wrote about in the foreword for the Mythender Roleplaying Game—people have asked for details about that game. Well Merry Christmas, friends! This PDF has what you need to having your friends campaign against Father Christmas, Spirit of Charity, Husband of Winter.
And... [click here for more]

Expand your World of Dew with the Sound of Water. This is the companion to a World of Dew, a samurai noir roleplaying game set in Old Japan the same world as John Wick’s Blood & Honor. A World of Dew is inspired by Japanese and Noir films and literature like Yojimbo, the Maltese Falcon, and the Sano Ichiro... [click here for more]

The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge.
We've also been lucky enough to feature some really great artists, including our own Marissa Kelly, Kaitylnn Peavler, and Juan Ochoa. There's... [click here for more]

The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, enough to finish up our first year--and volume--of The Fate Codex!
Now we've put together all the issues of that first volume of... [click here for more]

Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon... [click here for more]

With guest Sean Patrick Fannon, Paul and Ryan talk about OneBookShelf, Talisman Studios, Champions Online, and Primetime Adventures, as well as GenCon night life (and a dearth of free drinks).... [click here for more]

Ryan and Paul have their show validated by the presence of industry luminary Kenneth Hite. Among the things they talk about are Ken's own Where The Deep Ones Are (from Atlas Games), Tour de Lovecraft: The Tales (from Atomic Overmind Press), Hunter: the Vigil (from White Wolf), It's Complicated (from Two Scooters Press), and Zombie Cinema (from Arkenstone Publishing).... [click here for more]

On their first two-guest show, Ryan and Paul sit down with Dominic Crapuchettes from North Star Games (publishers of Say Anything) and Thomas Tullis from Fat Dragon Games to talk about their companies, the ENnie Awards, and everything else they've been doing recently.... [click here for more]

Despite suffering from Convention Brain, Ryan and Paul sit down with Robin D. Laws to talk about his work with Pelgrane Press, 3:16 - Carnage Among The Stars, Sweet Agatha, It's Complicated, Things We Think About Games, Tour de Lovecraft: The Tales, and Espana 1934.... [click here for more]