Moves

Abilities

Raises Attack to the maximum of six stages upon receiving a critical hit.

Level-up Moves

Lv.

Move

Type

Class

Pow.

PP

Acc.

Effect

1

Scratch

40

35

100%

Inflicts regular damage with no additional effect.

1

Leer

--

30

100%

Lowers the target's Defense by one stage.

9

Low Kick

1

20

100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

15

Karate Chop

50

25

100%

Has an increased chance for a critical hit.

21

Fury Swipes

18

15

80%

Hits 2-5 times in one turn.

27

Focus Energy

--

30

--

Increases the user's chance to score a critical hit.

33

Seismic Toss

1

20

100%

Inflicts damage equal to the user's level.

39

Thrash

120

10

100%

Hits every turn for 2-3 turns, then confuses the user.

45

Screech

--

40

85%

Lowers the target's Defense by two stages.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM1

Mega Punch

80

20

85%

Inflicts regular damage with no additional effect.

TM5

Mega Kick

120

5

75%

Inflicts regular damage with no additional effect.

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM8

Body Slam

85

15

100%

Has a 30% chance to paralyze the target.

TM9

Take Down

90

20

85%

User receives 1/4 the damage it inflicts in recoil.

TM10

Double-edge

120

15

100%

User receives 1/3 the damage inflicted in recoil.

TM16

Pay Day

40

20

100%

Scatters money on the ground worth five times the user's level.

TM17

Submission

80

25

80%

User receives 1/4 the damage it inflicts in recoil.

TM18

Counter

1

20

100%

Inflicts twice the damage the user received from the last physical hit it took.

TM19

Seismic Toss

1

20

100%

Inflicts damage equal to the user's level.

TM20

Rage

20

20

100%

If the user is hit after using this move, its Attack rises by one stage.

TM24

Thunderbolt

95

15

100%

Has a 10% chance to paralyze the target.

TM25

Thunder

120

10

70%

Has a 30% chance to paralyze the target.

TM28

Dig

80

10

100%

User digs underground, dodging all attacks, and hits next turn.

TM31

Mimic

--

10

--

Copies the target's last used move.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM34

Bide

1

10

--

User waits for 2-3 turns, then hits back for twice the damage it took.

TM35

Metronome

--

10

--

Randomly selects and uses any move in the game.

TM39

Swift

60

20

--

Never misses.

TM40

Skull Bash

100

15

100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM48

Rock Slide

75

10

90%

Has a 30% chance to make the target flinch.

TM50

Substitute

--

10

--

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

HM4

Strength

80

15

100%

Inflicts regular damage with no additional effect.

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

40

190 - 284

190 - 284

190 - 284

Attack

80

148 - 233

165 - 259

181 - 284

Defense

35

67 - 152

75 - 169

82 - 185

Sp. Attack

35

67 - 152

75 - 169

82 - 185

Sp. Defense

45

85 - 170

95 - 189

104 - 207

Speed

70

130 - 215

145 - 239

159 - 262

TOTAL

305

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

74

1,000,000

190

70

Attack: 1 point

Damage Taken

1x

1x

2x

1x

1x

0.5x

0.5x

1x

1x

1x

1x

1x

1x

2x

1x

1x

0.5x

2x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

FireRed

LeafGreen

Gold

Silver

Crystal

Red

Blue

Yellow

Flavortext

Black 2

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

White 2

Black

White

Diamond

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

Pearl

Platinum

HeartGold

It is extremely ill-tempered. Groups of them will attack any handy target for no reason.

SoulSilver

It's unsafe to approach if it gets violently enraged for no reason and can't distinguish friends from foes.

Ruby

When MANKEY starts shaking and its nasal breathing turns rough, it's a sure sign that it is becoming angry.However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.

Sapphire

Emerald

FireRed

Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.

LeafGreen

Extremely quick to anger. It could be docile one moment, then thrashing away the next instant.

Gold

It is extremely ill-tempered. Groups of themwill attack any handy target for no reason.

Silver

It's unsafe to approach if it gets violently enragedfor no reason and can't distinguish friends from foes.

Crystal

It lives in groups in the treetops. If it loses sightof its group, it becomes infuriated by its loneliness.

Red

Extremely quick to anger. It could be docile onemoment then thrashing away the next instant.

Blue

Yellow

An agile Pokemon that lives in trees. It angerseasily and will not hesitate to attack anything.