Bain: "Gage finally gets off his lazy wheelchair (don't tell him that) and send the rest of the Gecko 7.62 AR parts that should be shipped along with this 'Assault Pack-age' back in September 2014.

But turns out his Automatic Magazine Loader tool is bugged when preparing all this 'late gear' and only load an even number of bullet onto certain magazine... Oh well, we'll give him some slack for finally delivering this modification"

Gives custom magazine attachment to Gecko 7.62 (Galil) AR

- 35 round magazine (that supposed to be the standard mag...)
- AK 7.62cal magazine (boosted stat to be like a gimped battle rifle [M16, SCAR, AK, etc])
- High Power round magazine (boosted stat to be like gimped DMR)
- 65 round drum magazine (boosted stat to be like a gimped LMG)

As Always,

RequiresBeardLib

>Put mod to "mod_override" folder

Known Issue:

- Can't set an odd number of round for certain magazine.. Due to seemingly Overkill way to code their weapon base stat of each gun having a even bullet by a factor of 2.
- Some mag will clip or float when doing reloading animation. Modding limitation.

upcoming v2.2
- Tweaked High Power round Mag stat. It'll boost Galil damage to DMR damage, 160. It'll also tweak the ammo pickup, making it similar to G3 DMR.

In case you haven't tried this mod yet.
This mod gives Galil 3 more magazine attachment, while still keeping the original 30 round, box, magazine as the default, standard mag.
So installing this mod gives you option, not removing some element and adding something in it's place.

I think I'll keep the short box magazine as 20 round mag.
What I intend with the short mag is to be some kind of a complement to the Sniper Foregrip/Kit of Galil, and shortening the mag model is just for distinct difference between all the mag model.

Perhaps make the shorter mag into a bona-fide sniper kit while keeping the standard 20 rounder as an inbetween for the 30 round and (what i'd assume to be) 15 round mag?
I do like what this mod presents but i'd like the ability to keep the standard mag aswell.

How do you produce that weird glitch? Any info is great, because on my end (latest version of the mod), it works fine

Well, the 65 round, I referenced from Wikipedia where it stated the 65 round mag is using 5.56 caliber round. Hence the total number round and damage being decreased for the mod
I have no idea there's 7.62 caliber drum mag exist.

The 20 rounder, I just don't care with metric at shorten the standard mag to how I pleases :p
To me, the standard mag looks like it hold 20 round, but because I want difference in model, I decide to just shorten the standard mag, and be done with it lol