I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and...

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes,...

I am Agent 47, tasked with infiltrating and eliminating Viktor Novikov and Dalia Margolis, ringleaders of the international spy organization IAGO. I walk through the main entrance into Palais de Walewska as guests and staff...

On Friday, Valve, the company behind the Steam platform, announced that their current Greenlight program will be discontinued and replaced by a new, stricter, fee-based system – namely “Steam Direct”. The...

We’ve arrived in 2017 with much to look forward to in the development of our much loved software, GameMaker Studio. 2016 saw the release of GMS2 and the community has taken to it rather well, with games starting to take...

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes,...

Missile Cards is a fresh, new mash-up of the Atari classic, Missile Command, and the functionality of a strategic, turn-based card game. I recently caught up with the developer, Nathan Meunier, to find out how the game idea came...

If you’ve found yourself reading this article then I can only assume that you’re either a game developer that uses or follows GameMaker Studio or that you’ve been tricked into reading it purely on the amazing title that I...