Level 10 Grenade Launcher Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. +20% projectile speedCannonballs push players back on impactCannonballs do not explode on impactDouble Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims

The Loose Cannon fires explosive, glowingcannonballs that travel 20% faster than the Grenade Launcher's projectiles. Cannonballs explode faster than grenades, having a fuse of 1 second. Impact deals approximately 50% less damage upon contact with enemies and do not explode immediately, inflicting potent knockback instead. The subsequent explosion also deals approximately 50% less damage at point blank range, and as with other explosive weapons, scaling down to half that amount when damaging at the maximum explosion radius. The Demoman can hold down the fire button to prime the cannonball without shooting until the button is released, allowing control over how long it takes to explode once fired. As a reward for doing so perfectly, if a cannonball impacts an enemy and then explodes within half a second, the enemy will take mini-crit damage from the explosion. This is known as a "Double-Donk" and produces a unique sound and "DONK 2x" effect on success.

Both the impact and explosion of a cannonball are considered explosive damage. Holding a primed shot for too long will automatically fire the shot, which will immediately explode similar to the Beggar's Bazooka overloading, and deal damage to the user. Over-shortening the fuse in this way can allow for a strong grenade jump known as a cannon jump.

Note: Explosive damage varies depending on how it hits a player. The larger the classes' hit box and the closer to the explosion, the more damage delivered. The further away from the explosion, the less damage. Explosions do the most damage when they happen at the mid point of a player model. The explosion will cover more of the hit box, thus doing the most possible damage.

Demonstration

Crafting

Blueprint

Strange variant

Strange Variant Information

Strange Loose Cannon

Strange Grenade Launcher - Kills: 0(Double Donks: 0) Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. +20% projectile speedCannonballs push players back on impactCannonballs do not explode on impactDouble Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims