Metal Gear Solid V: The Phantom Pain is Konami’s focal point at this year’ E3, and selected press has been able to attend a lengthy gameplay demonstration showing off the new mechanics and the open world stealth. Several websites have published their impressions, providing some interesting new details.

“They sort of give you context for why they’re in that desert [Snake and Ocelot], and why they’re together, and it turns out the thing that you’re doing, your mission, is very compelling, and I feel like they spoiled something pretty big for me (which I won’t do here).”

What struck him is how big it felt: the scenery seemed endless.

Mother Base is ‘presumably where Outer Heaven starts’.

They’re not just bringing stuff back like they’re usually doing in sequels: ‘every single thing in Metal Gear is getting expanded upon in some way’. The cardboard box is an example of this.

In the demo, Ocelot was walking around on the base, and he waved at Snake.

Mother Base will look different for each player, depending on what choices were made for upgrading and customization. According to Konami, players will also be able to show off and compare their bases.

Soldiers you’ve recruited can train on the shooting range, and Snake can ehlp them improve their skills in shooting and CQC.

There is also dynamic weather when you’re at Mother Base.

Relationships you make (either enemies or allies) in the field also affect Mother Base’s evolution.

In the demo mission, Ocelot mentioned Kaz has been help captive for 10 days.

I know it’s a crappy image (bad quality from a smartphone) but the draw distance is impressive and this Soviet fort/base is huge. I like it.

Kojima is going to tease us with 30 minutes demo images to death.

CrazyGuy207

That looks like the battle suit from Peace Walker.

No Place For Hayter

I’ve just been fricken blown away, everything is awesome and I am looking forward to all of it. The only thing that has me down is that there is no 100% sure fire way of using Fulton, 80% is high but it is not 100%, I personally would like it better if it was 100% most of the time and only decreased when it was dangerous, like when the weather was heavy or if there was anti-air around, I wouldn’t like it if everything was perfect and safe and then I send an S-rank dude home just to have him not make it just because I got the 20% chance, it would make it feel like I lost a good guy just because of a dumb percentage and not for any reason that makes sense to me. Though my worry is founded off minimal information and guess work, and the rest of it is just awesome, don’t get me wrong I love the percentage, I just think there should be times when it is 100%, maybe you can upgrade something at your base or about your helicopters and planes to it will be 100%, *Drool*

flying_fox

I think it’s intentional to leave a certain percentage of risk, as in Pokémon, which Kojima loves so much.

But yes, it will be frustrating at times, no doubt.

Nekkedsnake

Just call Morpho I guess.

Cartmangus

Fulton needs some balance. I’m still worried that Fulton is a little too convenient for its own good. I hope that it isn’t easy to get a hold of a pretty much infinite supply of these and hopefully you can only bring a fairly low amount of them with you on missions. I wouldn’t mind it if the sound of them flying up attracted other guards too, seriously thing needs balance.

Kevin Kerr Music

I wouldnt be surprised if that was the reason its at 80% and like PW you can upgrade your equipment with higher percentages for given circumstances (like sand storms, enemy bases etc)

Anonymous GX

Yeah that makes a little more sense

Cartmangus

Holy shit this is all great news. Knocking back, THANK YOU. Walking around Mother Base with your men saluting you and shit. “In the demo, Ocelot was walking around on the base, and he waved at Snake.” aww.

I wanna see this gameplay demo so much.

“Your horse will defecate. That’s a feature.” oh you, Kojima.

Daniel C. Stringer

Wanting the 30 minute gameplay to be leaked already 😀

PrinceHeir

Thank you Nyxus for compiling every source into one article 😀

It seems they expanded Peace Walker recruiting system and added Ground Zeroes open world style as well as photorealistic and a more darker tone for the game 🙂

I didn’t like Peace Walkers actual gameplay mechanics(aiming felt weird, crouch walk looks slow and clunky, but at least they added the context sensitive tip toe mechanic, CQC is good though), but love the recruiting system that was expanded from Portable Ops.

I think i already have enough information to piece together on what the full game will be.

Each area will be like Camp Omega but bigger. So if we were to have multiple locations(Afghanistan, Africa) Then it will be divided like a sand box open world style.

You’ll have missions from each area, from there on it’s up to you on how to handle it. I doubt there will be a case where you can actual travel from Africa(by walk) to Afghanistan. Maybe by plane? But it will probably be a loading screen where you designate the plane to go there, but you can’t actually go there manually.

Also are planes confirmed to be in the game? I would like to have a bungie jump similar to what Naked Snake did at the beginning of Virtuos Mission 🙂

Haven’t rations been talked about as well? I remember IGN mentioning something about rations…

PrinceHeir

Also what about the E-Cigar??

Can we equip it while we sneak around or we can only use it when Snake stands still as time goes on?

I really want to use it while i sneak around. Even though in the older games it drains your life, It adds to the tension since in just a few minutes your life is pretty much halve by 70% so your force to go sneaking around 🙂

Of course there’s also the smell mechanic and if the guard will react to it surrounding if they smell you smoking some cigar.

Also what about the life system?? I really want the Snake Life bar to be back. It was amazing since you can’t just go to a cover and rejuvenate your health.

I don’t mind the first aid spray(that Resident Evil reference!) though i would really love the Life system back! Even if it’s toggle by option i don’t mind that!!

Also are dogs confirmed to be in the game?? Snake Eater at least had a lot of different animals roaming around the jungle 😛

Though it might cause some problems like what happened to Splinter Cell Blacklist. For example, dogs instantly came at you full charge so you basically needed to lay traps or tranquilize them before hand. This could be frustrating since if your behind a wall. The dog can bite you and alert the enemy without even giving you a chance to subdue the dog or anything.

Lots of questions needed to be answered, but i’ll wait for more gameplay videos or probably TGS 2014 for a more complete build 🙂

George Sears

I’m reading this with my mouth open like an idiot. Want this game right now.
Feels like it’s gonna be the best MGS ever.

CrazyGuy207

Ocelot can wave at Snake, but will he apologize for shooting out his eye?

I hope they reveal whether or not the CO-OPS system will make a return from Peace Walker. Being able to play through pretty much the entire PW game with a friend and 4-player co-op boss battles was the best feature of the game, IMO. GZ would have been so much better with a CO-OPS system, and to me, it would be a huge misstep if it wasn’t implemented in TPP.

Janeo

Well in my first mission I’m going to piss a lot of soviets off I want them to attack me, hopefully I can fight alongside ocelot and I wonder if kaz will be running around fighting. It’s gonna be so great the first time I see ocelot wave I’m guessing his wave is his your pretty good hand gesture.

Any Ground Zeroes challenged anyone can recomend? Your own “made up” missions you try to challenge yourselves with? Kind of like how people would make up assassination missions in the old HITMAN games

BigBoss_88

Amazing :D! This will be the best game ever, reading those stuff made me so excited. I don’t think I can take this wait much longer arghhhhh. Loved PW Mother Base building and so happy it’s returned 100 times better! They’ve included so many new abilities or upgraded the old ones too, like that you can do knocking without the need of wall, I mean OMG O_O.

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