Me and Siro was talking and i though of a good mod idea and Siro added to it so here goes.

The player will wake up in pripyat with some supplies nothing extravagent, maybe a pistol and some ammo a little bit of food and maybe some bandages and medkits.

The ways out of pripyat are blocked off and disabled so the player will be stuck in pripyat, the North is closed off the the Monolith, who fear to enter the city of Pripyat in this period of Zone history, and the South is blocked off by the Brain Scorcher. The emphisis of the mod is horror survival if you remeber some of the early previews and interviews about the game there was talks of having to live in the city scavanging for food and ammo and sleeping at night as all the worst things came out at night. There will always be a lack of Stalker and faction presence but some Stalkers iwll rarely appear.

The idea of the mod is to bring all this back into the game Via the Pripyat City and nowhere else being availible, the player with have to strive to make food and ammo last for each day avoiding confrontations and such.

Stalker presence will be active but very rare, so the player can choose wheather to get the npc to follow him or weather he wants to kill the stalker as to raid his corpse for more food and ammo.

Mutant presence will be alot higher as there are not Stalkers and Duty to thin them out.

Also The theme is horror so there will be zombies (the cut out ones) (No its not a pure resident evil type thing) around the city, Really Dark Nights, More Deadly Mutants (at night) and Very Powerful and scary Blowouts. Plus, we have a few other tricks up our sleeves.

This is just the start for now. If people like this idea, then i will get this mod into motion and will start thinking of more ideas to add upon the ones i have said and the ones i still have in the works.

So what does everyone think?

Please leave feedback, it's really appreciated (And needed)

So far, remember this, main features:

Blowouts
Rare NPC's
Mysterious corpses, story
Finding food and supplies
You have your own home/base
You are abandoned. No help. Anyone you meet is just as lost as you.
No traders.
Dark, pitch-black nights.
No Night Vision.
Tweaked monsters, damages monsters idsh out and take will be made logical and realistic, not ridiculous like in vanilla.
New weapon models for some, balanced and more realistic damages (so you can actually survive to a certain point with a Makarov).
Zombie heashots.
Yes, SVD will be included.
Scarce ammo and food.
New suits with descriptions and values.
Scary storyline.
Epic scripted events.
Random events.
Hidden items and easter eggs.
Terrifying storms.
New food items.
New weapon and player textures.
Barricading and anti-barricade monster behaviour.
Zombification is still a question. We don't want too many zombies at once.
New encyclopeadia entries.

And many more other features will be kept under wraps at the moment. What we have so far is possible to a point, so most of these features will make it in along with some surprises.

All i can say is Wow , i have fallowed this since someone posted about it on a different site and now i really want it :D hope you finish soon as i would really enjoy this modification to my edition of stalker.

a nice addition to this would be to have a supplier who lives in the (vanilla monolith base's) basement, the items wouldn't cost much but you wouldn't be able to make much money because you would have to chose between eating and shooting :) you could in essence trade in your pistol for food or trade in food for ammo to the supplier, it would give the player a sense of right and wrong with the other stalkers he might find, he might kill the first few for food and ammo then sell their weapons and ammo to the supplier so he could have more food. but eventually would draw other stalkers into his base for protection :D.

Well i think this tip will be good for you guys, Now you said there will be your base/home too. So heres the idea of me, If you met the stalkers you can ask them to follow you etc. And ask to stop following you too. So you can be a gang and you can take people in your base! So you can create your own hideout like bar or cordon camp

you know I like the concept of almost no stalkers, but I would make very few small groups, ( like maybe 2-3 groups) you can find in the city, like on a rooftop you can find 3 guys around a campfire that would add extra atmosphhere imo

I think the small groups would be a good idea. It would fit well with the whole horror survival thing... if you look at any movie of that theme you rarely have one character. Maybe make groups part of the story somehow? (I guess that depends on your current story though..)

Umm... I still won't know how scarce ammo is, but my main question is still:
"The city is infested with zombies, but we don't know if it's the early infestation where ammo can be found in buildings, or late apocalypse, where almost all resources are already spent?

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DBolical

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