An opening quote from Dante Alighieri indicates the themes to be explored in the game that follows – a thoughtful theological premise that represents both the greatest strength and weakness of Datura.

The game itself is tough to portray in mere words – it's as ethereal and bizarre as the deceptively pretty hallucinogenic flower from which it takes its name. After a strange intro where you're guided into self-administering a seemingly fatal shock, you awake in a forest. Wandering around without any hints as to place or purpose, the primary challenge seems to be finding white trees dotted around, filling in a hand-drawn map while doing so.

Interacting with the oddities dotted around changes things, though. You'll find yourself on a road, in an ice field, trying to escape an eerie house. People flit around, just out of sight. Played in first person, it's incredibly immersive and unsettling, an experience bolstered by a wonderful soundscape.

Unfortunately, Datura never quite matches up to its own highbrow expectations – it tries too hard to be unusual and leave its questions unanswered, preferring instead to be weird for weirdness' sake.

The game is also hampered by shoddy gameplay – neither the PlayStation controller nor the Move wand make exploring the spooky woodlands fun. A short game, it encourages players to run through a few times to get the fullest experience and see how different choices play out, but its poor controls are likely to make that more of a chore.