From the breathtaking graphics to the stunning orchestral score, it screams next generation at you and it backs this up with truly imaginative, varied and engaging gameplay, with all aspects of the game featuring a host of lovely features that simply couldn't have been achieved had this game been released on Xbox as planned.

It not only looks fantastic, but uses the graphics ability of the 360 to the full, with super-smooth angles and movement, and the puzzles it presents are every bit as challenging as those in games such as Zelda, with which it shares a medieval theme. Brilliantly designed and executed, and fabulously entertaining.

It has everything a gamer asks for: a great story, art design, excellent graphics, HD support, excellent sound, awesome gameplay and a creative premise all rolled into a package that is extremely entertaining.

But Rare has once again pulled the rabbit from the hat and proved that intelligent game design, charming characters, a grand story, and a next-gen audio and visual presentation is the foundation for an enduring title that should be part of every Xbox 360 game library.

It’s safe to say the story won’t blow you away, and the game could’ve been a tad longer overall, but what you have with Kameo is still a quality title that delivers a next-gen experience that truly feels like it comes from the next generation.

Its cutesy image may not appeal to the hardcore crowd, but the core game is nearly flawless. It’s a game that you’ll want to continue playing – it doesn’t feel like “work”. The characters are imaginative, the visuals are outstanding, and the game is downright fun.

The puzzles are challenging, the gameplay is deep, the environments are stunning, and the music is great. Still, after waiting so long for the game I couldn’t help but be at least a little bit disappointed, particularly when it comes to the game’s length.

It's packed with clever and entertaining action, not to mention some of the most highly impressive, razor-sharp graphics you've ever seen, along with terrific music and sound. Kameo feels rather disjointed at first, and it's not a particularly long game, but it ultimately provides a rousing, memorable journey.

Kameo has finally come out from beyond that massive shadow of past Rare accomplishments and while they may not have reinvented the wheel, it does offer up an incredibly fun and addictive experience that no fan of the genre should miss.

The controls are good but they do take getting use to especially when switching back and forth between the different Warriors. The good news is that it will not take long to get the hang of it and the new 360 controllers are very comfy and responsive.

Every level is designed intelligently and none of the game’s flaws bring it down to a level that saps the joy from the whole experience, as long as you stay away from the co-op mode. Platforming fans have something next-gen to crow about.

For some the cutesy-wutsey graphics, chirpy speech and offers of handholding might be irritating, in which case say hello to the three ghosts of Christmas for us when you see them. For everyone else, this is an enjoyable, well polished game with bags of personality.

The main problem though, is that this game was made as a single player experience and cramming a two player mode into it feels awkward. The stages and balance just aren't designed for multiple players.

Hidden underneath the heroine's cute, sly smile is a solid helping of classic Rare goodness, just waiting to burst forth. Layer on the excellent combat system, beautiful visuals, and an orchestral score, and you've got a game well worth checking out.

Although there are problems - for instance, the game is very short (it only took Gamestyle around seven hours) and the online co-op mode seems more like an added extra - we ultimately succumbed to its storybook charms.

There are numerous moments of creative genius, which are all too rare in today’s cookie cutter games. The moving music, clever character designs and topnotch production values overshadow some of the gameplay elements, but it never stops the game from being fun.

It takes some risks, and as a result ends up feeling gimmicky and repetitive in a few rough spots. However, the game does succeed in making a great action game by including a colorful cast of characters and adding a few RPG elements for good measure.

It’s flat-out beautiful to watch but considering Kameo’s been in development for about four years by my estimation (and on three different platforms: GameCube, Xbox, and finally Xbox 360) I would have expected this, though it doesn’t excuse the slapdash story cuts.

A relatively short-lived experience lasting only ten or so hours, this is a game that, in typical Rare fashion, positions the entirety of its gameplay upon a single gimmick that, sadly, fails to carry to experience on its own. Kameo is a good game, but it reeks of missed potential.

There are so many reasons to absolutely adore Kameo: Elements of Power: it’s magical surrounding, fantastic graphics–that don’t even require an HDTV to impress–and its charming characters. But there are so many reasons to feel its six years of development should have offered so much more.

Generally enjoyable but hampered by awkward controls; it is difficult to aim projectiles, and the underwater levels in which you must use Kameo's aquatic incarnation Deep Blue are utterly painful as you laboriously try to steer through the water and desperately try to aim water missiles in the right direction.

Rare is still very much Rare: inspiration is taken from multiple sources, a solid-but-unspectacular game is built on that inspiration, every imaginable color and graphical effect is dumped on top of it, and everyone is given an awful pun for a name.

As solid an adventure as anything Rare has put out, this game is a must-have if you're looking for a well made "platformer." However, if you're looking for strides in innovation, keep looking. This is just an evolution of the same game we've been playing since "Super Mario 64."

When so much work has gone into the game’s visuals and so much effort has been poured into the most insignificant cosmetic flourish, you find your patience for the hiccups that still plague many games is reduced to almost zero. [Christmas 2005, p.92]

The gameplay isn’t as deep as expected and most average gamers will have no problem cruising through the entire game in a few short days. Regardless, the colorful, lush visuals, dramatic soundtrack and variety filled gameplay should provide a pleasant next-generation fantasy romp for most gamers.

Just like a supermodel, Kameo is all about outward appearances. The visuals are stunning, but the weak and repetitive game-play, the vapid cutscenes, and the groan-inducing attempts at humor make this game perhaps one of the most disappointing of the Xbox 360 launch.

PLEASE BUY THIS GAME it's truly a magnificent game made by rare.controls,gameplay,graphics,story,voice acting,it's all good. despite the factPLEASE BUY THIS GAME it's truly a magnificent game made by rare.controls,gameplay,graphics,story,voice acting,it's all good. despite the fact that the game can be very easy at times.…Full Review »

Most underrated game on the 360 and a masterpiece. If you like adventure games in any way in the mold of Zelda or Banjo Kazooie you owe it toMost underrated game on the 360 and a masterpiece. If you like adventure games in any way in the mold of Zelda or Banjo Kazooie you owe it to yourself to play this. Almost perfect.…Full Review »