RIA Step-by-step #18 - RIA with Flash Builder 4

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About This Episode

Get familiar with the Adobe Flash Builder interface and functionality in preparation for developing the photo gallery RIA.

Get started with this step-by-step tutorial series with an introduction to the photo gallery RIA course project. Learn where to access sample project files, project assets, and other RIA teaching and learning resources.

Allow users to create, read, update, and delete (CRUD) records in a database. Use the Flash Builder data management wizard to map CRUD functionality to the appropriate service calls for working with a database.

Join Anuja Dharkar as she speaks about resources available to help prepare students for RIA design and development trends that are impacting interactivity and visual design while connecting designers and developers more closely.

Winners of the interaction design competition from the University of Missouri School of Journalism and Fudan University in Shanghai come to Adobe San Francisco to present their projects and meet the team behind Adobe Flash Catalyst CS5, the software at the center of their projects.

See examples and hear strategies on maximizing the use of rich Internet applications (RIAs) in education while still providing the user with a personal experience. Learn how Miami University architects RIAs using Flash Catalyst, Flash Builder, CF and AIR.

Join Kellen Maicher from Purdue University for a demonstration of the development of several Adobe AIR applications that integrate Flash, AIR, and Flex into existing curriculums. Maicher will describe the evolution of course material from primarily SWF co

Learn why Flex is great for RIA development and how it compares with other RIA technologies. This introductory level session will provide a high-level overview of the tools, languages, and framework provided by Flex.

Join Adam Flater & Scott Sheridan as they share info about the Learning Flex from Scratch series on Inside RIA (http://www.insideria.com/adam_flater_and_scott_sheridan/) focused on a non-programmers journey into the world of Flex.

Get started with this step-by-step tutorial series with an introduction to the photo gallery RIA course project. Learn where to access sample project files, project assets, and other RIA teaching and learning resources.

Allow users to create, read, update, and delete (CRUD) records in a database. Use the Flash Builder data management wizard to map CRUD functionality to the appropriate service calls for working with a database.

Learn how text rendering works in the Starling framework, and understand the two types of fonts you can use to display text in your games. (Learn more about Adobe gaming technologies in the Game Development Center.)

Add food items to the in-game screen randomly and animate them, and detect collisions between the items and hero using similar techniques used for obstacles. (Learn more about Adobe gaming technologies in the Game Development Center.)

Animate the hero based on mouse and finger position, learn about ways of detecting collisions in games, and write the detecting logic for this game. (Learn more about Adobe gaming technologies in the Game Development Center.)

Write the base code needed to control the game state and hero's speed, define the idle state, add the Start button, and make the hero fly in. (Learn more about Adobe gaming technologies in the Game Development Center.)

Learn how the artwork and animation for the Hungry Hero game were built and how the sprite sheet is created using Texture Packer, then run the animation in the project. (Learn more about Adobe gaming technologies in the Game Development Center.)

Exploring the Image, Texture, and Button classes, this episode gives insights into building the Welcome screen of the Hungry Hero game. (Learn more about Adobe gaming technologies in the Game Development Center.)

Join Adam Flater & Scott Sheridan as they share info about the Learning Flex from Scratch series on Inside RIA (http://www.insideria.com/adam_flater_and_scott_sheridan/) focused on a non-programmers journey into the world of Flex.

Winners of the interaction design competition from the University of Missouri School of Journalism and Fudan University in Shanghai come to Adobe San Francisco to present their projects and meet the team behind Adobe Flash Catalyst CS5, the software at the center of their projects.