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12090Code Name SD Update #6http://www.moddb.com/games/codename-sd/videos/code-name-sd-update-6
Mon, 14 Jan 2013 19:28:18 +0000Well I know its been a few days since I have posted anything on here its because I spent 3 days redoing the entire base code to use matrices and transformations as well coding it to work with any resolution. Now that's all done I decided to let gravity affect the players ship, and now have the ability to spawn several solar systems at once. The planets will be slowed down ( as at that speed there is no way to avoid them ), i just enjoyed watching them fly everywhere while trying to get the lasers, the aiming reticle, and the exhaust effect working. I also started working on some ideas for the background visuals starting with some basic twinkling stars which were incredibly simple to do.
This will be the last time I leave my radio playing while recording (woops), I plan on adding in weapon sounds and player exhaust sounds, and maybe some ambient back noise. (Even though I know in space, there is no medium for sound to travel through. media766359skyewingCode Name SD Update #6Well I know its been a few days since I have posted anything on here its because I spent 3 days redoing the entire base code to use matrices and transformations as well coding it to work with any resolution. Now that's all done I decided to let gravity affect the players ship, and now have the ability to spawn several solar systems at once. The planets will be slowed down ( as at that speed there is no way to avoid them ), i just enjoyed watching them fly everywhere while trying to get the lasers, the aiming reticle, and the exhaust effect working. I also started working on some ideas for the background visuals starting with some basic twinkling stars which were incredibly simple to do.
This will be the last time I leave my radio playing while recording (woops), I plan on adding in weapon sounds and player exhaust sounds, and maybe some ambient back noise. (Even though I know in space, there is no medium for sound to travel through. 00:29code, name, sd, update, 6, codename, sd, game, podcastCode Name SD Update #6Well I know its been a few days since I have posted anything on here its because I spent 3 days redoing the entire base code to use matrices and transformations as well coding it to work with any resolution. Now that's all done I decided to let gravity affect the players ship, and now have the ability to spawn several solar systems at once. The planets will be slowed down ( as at that speed there is no way to avoid them ), i just enjoyed watching them fly everywhere while trying to get the lasers, the aiming reticle, and the exhaust effect working. I also started working on some ideas for the background visuals starting with some basic twinkling stars which were incredibly simple to do.
This will be the last time I leave my radio playing while recording (woops), I plan on adding in weapon sounds and player exhaust sounds, and maybe some ambient back noise. (Even though I know in space, there is no medium for sound to travel through. Basic Hit Collision Testshttp://www.moddb.com/games/codename-sd/videos/basic-hit-collision-tests
Thu, 10 Jan 2013 15:34:47 +0000This video shows a few things.
Ive added a thrust effect for the player's ship , as well as adding movement to the sun.
I added weapons to the players ship that is affected by the suns gravity well. As well as adding basic hit collision.
Theres some funky stuff going on there, but for now I feel pretty happy with it. Later on I will attempt to write a culling system that uses pixel collision detection only as a last attempt.
For now the players ship(and thus its exhaust) arent affected by the suns gravity, I may end up changing this( I think adding gravity wells into the mix just might be a little to challenging while trying to avoid thousands of projectiles. )
And if you look real close, (not sure if indiedb's quality will be good enough to see it ) you can see where im working on a function to disperse background stars(that twinkle ;)), youll see one little blinking dot...media764226skyewingBasic Hit Collision TestsThis video shows a few things.
Ive added a thrust effect for the player's ship , as well as adding movement to the sun.
I added weapons to the players ship that is affected by the suns gravity well. As well as adding basic hit collision.
Theres some funky stuff going on there, but for now I feel pretty happy with it. Later on I will attempt to write a culling system that uses pixel collision detection only as a last attempt.
For now the players ship(and thus its exhaust) arent affected by the suns gravity, I may end up changing this( I think adding gravity wells into the mix just might be a little to challenging while trying to avoid thousands of projectiles. )
And if you look real close, (not sure if indiedb's quality will be good enough to see it ) you can see where im working on a function to disperse background stars(that twinkle ;)), youll see one little blinking dot...00:29basic, hit, collision, tests, codename, sd, game, podcastBasic Hit Collision TestsThis video shows a few things.
Ive added a thrust effect for the player's ship , as well as adding movement to the sun.
I added weapons to the players ship that is affected by the suns gravity well. As well as adding basic hit collision.
Theres some funky stuff going on there, but for now I feel pretty happy with it. Later on I will attempt to write a culling system that uses pixel collision detection only as a last attempt.
For now the players ship(and thus its exhaust) arent affected by the suns gravity, I may end up changing this( I think adding gravity wells into the mix just might be a little to challenging while trying to avoid thousands of projectiles. )
And if you look real close, (not sure if indiedb's quality will be good enough to see it ) you can see where im working on a function to disperse background stars(that twinkle ;)), youll see one little blinking dot...Original Test Videohttp://www.moddb.com/games/codename-sd/videos/original-test-video
Thu, 10 Jan 2013 15:21:42 +0000This was the first build I made showing a level loading function as well as the player controls and camera controls. media764223skyewingOriginal Test VideoThis was the first build I made showing a level loading function as well as the player controls and camera controls. 00:29original, test, video, codename, sd, game, podcastOriginal Test VideoThis was the first build I made showing a level loading function as well as the player controls and camera controls.