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From a gameplay standpoint I can't see how that would be too problematic (assuming you could insert new sprites into popful mail). So long as at least some concept art was around for the characters it would be pretty trivial for a good sprite artist to make a 1:1 replacement for the characters. Story wise of course it would be a total wash unless more information was floating around about that.

Well, I think every Sega fan is thankful for what you and your friends are doing, TheSonicRetard. It's awesome to see it running after so much speculation and this looooooooooooong wait.

But I also would like to ask you to keep partaking the discussions here (not only about the Sonic X-Treme release). I know that you're very busy lately, but your input in this forum has been awesome in the past and I'd like to see you posting more often if possible.

Well, I think every Sega fan is thankful for what you and your friends are doing, TheSonicRetard. It's awesome to see it running after so much speculation and this looooooooooooong wait.

But I also would like to ask you to keep partaking the discussions here (not only about the Sonic X-Treme release). I know that you're very busy lately, but your input in this forum has been awesome in the past and I'd like to see you posting more often if possible.

Thanks a lot!

Thanks man, means a whole bunch. I'm spread really thin lately, unfortunately. I need to put in some more time over here...

So just some things I've noticed from these builds and looking at old xtreme footage:

some of the most grainy footage might have been from POV's saturn port all along. There are number of videos that are extremely poor quality, like they were recorded off screen, than exhibits the behavior from the saturn build, namely the way the Sonic Sprite is pasted over objects in front of him, where, in the PC version, those objects merely become transparent.

Ofer's engine would automatically make obfuscating pieces of geometry transparent if they got in between sonic and the camera, see here:

the saturn build we have exhibits different behavior:

We see that same behavior in some of the stranger footage for Xtreme, example:

In footage from this area, we also see Sonic jump repeatedly, multiple times in the air (as in, more than twice). Also, in this footage, when sonic jumps, he becomes a blue sphere, where in the PC footage, when he jumps, he displays individual frames of jumping animation. I'm not sure if this is just a case of frames being missed in the video capture or not, however. Also, in the above footage, Sonic can't collect rings, just like the Saturn build, but unlike the PC build.

Obviously any actual art or test levels they got would have been created by STI. I'm merely talking about footage of the saturn engine... potentially. I think the above that I pointed out is from POV.

Of course, it could also just as easily be from an earlier version of Ofer's engine and the quirks I'm pointing out in the saturn build were lifted directly from Ofer's work...

we won't know till later, I guess. Just interesting to go back and watch the old footage.

The POV concept was cursed since the very beginning IMO, given that 3D transparencies would be required if you wanted to go beyond Bug!-like maps. I mean, you're always in a point of view where you need transparencies a lot in order to be able to see your character if he goes away/inside rooms, etc.