Having completed two more members for my Deathwatch kill team last week, I was only one model away from finishing the project: Last in line was this gentleman here, a Watch-Brother from the Carcharodons Astra I converted earlier this year:

When it came to painting the model, my first port of call was to take another close look at Malcharion’s brilliant Space Sharks with their very prominent tribal trappings (incidentally, I offered Malchy the opportunity to name my Carcharodon, and he kindly provided the character with a name):

Caracharodon Reiver by Malcharion

I wanted to include some of those tribal swirls and decorations, but to a slightly lesser degree. I am not half the painter Malchy is, for one, and I also wanted to keep at least a bit of the rather austere look created by the mostly black armour. I also liked the rather blunt Space Shark painted by Tarvick:

Carcharodon by Tarvick

Tarvick’s model also provided me with the perfect approach for painting the model’s skin tone, because I actually spent quite some time thinking about the kind of colour I wanted to achieve. In the lore, Carcharadons are described as having greyish skin, but I decided against simply using grey, mostly because it’s such an uninteresting approach, really — you lose all the small ways of creating a pale, yet still alive, kind of look. So I went for a very pale skin tone (which shows really well when comparing the model to the rest of the kill team, which I’ll be getting to in a minute), with livid scars as a visual contrast.

Here’s a look at a mostly painted model at the end of my first big painting session:

As you can see, I did try to include some of those tribal symbols on the model. Both Malchy’s models and the Carcharodon artwork produced by Forgeworld served as inspiration for this element:

And I also had to freehand the chapter badge, once again. I worked from the most recent incarnation of the Carcharodons’ symbol, as provided, once again, by Forgeworld:

Here’s what I came up with:

When this last photo was taken, the model was already mostly finished. So with the last paintjob for the kill team all but out of the way, all that was left to do was to build and paint some bases for the last three models. I did this all in one go.

I used the design approach established with the previous members of the kill team: For each Marine, there is also a Xenos skull on their base. The Castigator received a T’au skull (as a tongue-in-cheek shout-out to Commissar Molotov’s semi-insistance on keeping T’au characters out of his Dalthus Sector adventurescape). Brother Mikahel Zephon’s base was decorated with a Vespid head, both because I wanted a bit of variety across the squand and because it was a pretty nice bit. And Brother Komoharai Tetangi’s base saw the addition of a massive jawbone, to hint at the incredible kind of xenos horrors he might have fought in the outer dark beyond the known galaxy.

I also used the opportunity to add the last tweaks and cleanup work to the models’ respective paintjobs. And then the last three members of the kill team were finished at last. So here are some proper detail pictures of the three models. First up, meet Brother Trythus Anteas of the Castigators:

Commissar Molotov ended up providing me with the inspiration for the character’s name, by the way — just as intended 😉

Next up, Brother Mikahel Zephon of the Lamenters:

In this case, the model’s name is a shout out to my fellow hobbyist and good buddy Augustus b’Raass, who donated the Primaris Marine used for the conversion. Cheers again, buddy! 🙂

And finally, Brother Komoharai Tetangi of the Carcharodons Astra:

Since Brother Tetangi’s armour is almost completely different from the kind of armour worn by the rest of the kill team (and intentionally so, I might add: I wanted him to reflect the chapter’s reliance on the ancient wargear that originated from the time before their “exile”), I had to experiment a bit to fit in all the features I had used on the rest of the kill team — such as the red right knee and =][= symbol. I am really rather happy with the outcome, though! I also had to base Brother Tetangi a bit higher, seeing how he is noticeably shorter than his watch-brothers. Fortunately enough, the difference in height is quite a bit less noticeable now!

And with that, Kill Team Ulrach was finally finished! So without further ado, let’s meet the team!

That being said, at the same time I do like the idea of maybe returning to this project at a later date, adding a comms specialist or a medic: Because even though the project was begun before the new kill team rules were even a thing (and even then, mostly as a modeling and painting endeavour), some of the models would fit the Kill Team specialist roles rather nicely, I believe: Brother Anteas could be a Zealot, Brother Diomedes would make for a pretty good Sniper. Zephon is definitely a Heavy, whereas Brother Aren looks every part the Scout. And there are Brother Tetangi as a Comat-specialist and Brother Ulrach as a Leader, obviously.

By the same token, there are also one or two chapters that I might like to explore. Maybe. At a later point…

For now, however, I am calling this kill team finished! So in order to celebrate the occasion, let’s meet each of the members of Kill Team Ulrach in turn. Here we go:

Watch-Sergeant Vorlik Ulrach
of the Iron Hands

A grizzled veteran of the Iron Hands, Vorlik Ulrach has been the commander of Kill Team Ulrach for quite some time now. His coldly logical approach to problem solving and ability to remain clinically calm even under extreme duress has seen the kill team succeed against overwhelming odds more than once.

Brother Trythus Anteas
of the Castigators

Second in command of the killteam, Brother Anteas could not be more different in nature from the watch-sergeant: Zealous and aggressive where Ulrach is coldly logical, Anteas is a grimly menacing presence, even to his oath-brothers.

Brother Arcturus Diomedes
of the Ultramarines“Stalwart Diomedes”

One of the younger members of Kill Team Ulrach, Brother Diomedes is nonetheless an exemplar of all the quintessential Astartes traits — as should be expected of an Ultramarine. He is also the kill team’s most talented marksman.

Brother Vargo Diaz
of the Crimson Fists“The Orkslayer”

Having fought against the barbaric greenskins numerous times, Brother Diaz has become a specialist at fighting at close quarters, the better to counter the fighting style of those brutal Xenos: The Orks have learned to fear the mighty swings of his artificer powerfist.

Brother Rudisha Aren
of the Celestial Lions

A master tracker and proud warrior. Dressed in a suit of slimmed down tactical insertion armour, Brother Aren is the kill team’s infiltration specialist.

Brother Komoharai Tetangi
of the Carcharodons Astra“The Quiet”

A mysterious, deathly pale Astartes clad in a suit of ancient mongrel plate. Taciturn, save for the curtest replies, uttered in an ancient dialect of High-Gothic, Brother Tetangi transforms into a whirlwind of destruction once the battle is joined.

Brother Mikahel Zephon
of the Lamenters“The Doomsayer”

Brother Zephon is given to the kind of dark brooding that is so often observed in those of his bloodline. In him, this trait manifests as a grim resignedness to what he considers an inescapable fate, turning him into a relentless warrior with little regard for personal safety.

So yeah, that’s Kill Team Ulrach — I am actually pretty proud of the finished project, if I do say so myself! A few last observations, if I may:

Fellow hobbyist euansmith pointed out over at the Ammobunker that the squad actually looks pretty colourful for seven guys wearing black armour — and in hindsight, I realise he is correct, of course: They really are rather colourful in that slightly retro-ish, 2nd edition 40k way. Not much of a surprise, really, when the model that kicked off the whole project (the Ultramarine) was very much inspired by the original 54mm Brother Artemis and his classic paintjob:

Speaking of colourful, though, another objective for this project was to explore the kill team members’ respective chapters and backgrounds, and that extended both to typical weapons and decorations as well as different ethnicities. Not only does this make sense from a lore standpoint, but I also really wanted to force myself to step away from just using the same pale caucasian skin tone on every 40k model. So I used this project to experiment with a couple of different skin tones, which was fun and also arguably adds an extra layer of visual complexity to the squad:

Another way to differentiate between the models was the inclusion of their respective chapter heraldries, and I am proud to say that I didn’t skimp on this particular element, trying my best to reproduce the various chapter badges as well as I could:

Two of the shoulder pads simply use a decal. One has sculpted detail. Three designs have been freehanded. And finally, Brother Zephon’s shoulder pad uses a combination of all three approaches 😉

In closing, I also want to give a shout out to fellow hobbyists Commissar Molotov, PDH and Jeff Vader: The Deathwatch has been one of Commissar Molotov’s big long running hobby addictions, it seems, and it has been very educational to watch him use it as a vehicle to explore loyalist Space Marines in their full breadth.PDHandJeff Vader,meanwhile, have been working on their own respective Deathwatch kill teams this year, and being inspired by their fantastic work – and nicking a bit of inspiration every now and then – has been instrumental in getting Kill Team Ulrach off the ground. So cheers, gentlemen!

So that’s it for today — it goes without saying that I would love to hear any feedback you may have! And, as always, thanks for looking and stay tuned for more!

Having been in a bit of a painting slump recently (after a more than productive first half of the year), I was happy to discover that my recent completion of the “Chibi Knight 2.0” project seems to have returned at least a healthy part of my hobby mojo. So I didn’t lose any time and returned to yet another project that has kept me occupied this year: my true scale, Primaris-based Deathwatch killteam for my INQ28 collection.

In order to make up some lost time, I decided to have a go at painting the next two members of the killteam back to back. These guys, originally converted a while ago:

On the left is a member of the Castigators, while the Astartes on the right is a Lamenter — in fact, I already started painting them back in August, that is I painstakingly created their respective right shoulder pads, complete with freehand designs. A technique that still makes me nervous, I must say:

Compared with that really fiddly stuff, the rest of the paintjobs was business as usual, really, so I finally got to work.

First in line was the Castigator, a member of Commissar Molotov’s own DIY chapter, included in my killteam as a little shout out to one of the “founding fathers” of the INQ28 movement, as it were:

Incidentally, I had the idea of actually having the model wield a massive whip fairly early on, inspired by some of the artwork from Commissar Molotov’s aforementioned background thread:

When it came to the actual paintjob, I stuck to my established Deathwatch recipe of scratched black armour and a slightly 2nd edition-ish combination of bright reds and golds, and was able to mostly finish the paintjob in an afternoon:

And, a short time later and in much better lighting:

Something I really like about the conversion in hindsight is the helmet: It’s one of the old metal Deathwatch helmets that I simply used both because I wanted to have at least one relatively clean-cut Mk. VII-ish Marine in the kill team, and also because it seemed like a nice shout out to the older Deathwatch parts. I realised during painting that the features of the facemask were a bit sharper and more menacing than your average plastic Mk. VII helmet, which I think really works for the character.

He’s still missing his base and a name — I have actually reached out to Commissar Molotov in order to ask him whether he would like to name the character. It only seems proper, what with the Castigators being his chapter and everything…

While I was waiting for his reply, I began working on the second model, a Lamenter named Brother Mikhael Zephon (the first name’s a shout out to fellow hobbyist Augustus b’Raass, who was kind enough to donate the Primaris model required for the conversion):

This model was an interesting case in that it was the second member of the killteam to be wearing a helmet and because the massive weapon would shake up my usual Deathwatch approach a bit. Here are some impressions from early during my painting session:

I started with the helmet. The teardrop jewels on the right side of the visor had me slightly nervous, but I was able to come up with a pretty nice result thanks to an excellent painting tutorial over at the Tale of Painters blog.

Now the rather massive frag cannon was a big part of the paintjob, and in order to get it right, I used both GW’s own paintjobs as well as PDH’s Iron Knights Deathwatch operative here as reference material:

Deathwatch operative by PDH

Here’s a shot of the model with the frag cannon already in place (taken, once again, very late in the evening and in fairly poorly lighting conditions):

And here’s what the model looks like right now:

The one area that still requires quite a few finishing touches is his backpack:

But I am already working on it, trying to add the last tweaks and finishing touches to the actual model.

For now, here are the – mostly finished – Castigator and Lamenter:

I am quite happy with the way these are turning out — the Castigator, in particular, has quite a bit of presence, wouldn’t you say? And while I was a bit nervous about that huge gun and equally massive backpack on the Lamenter, everything seems to be coming together rather nicely, if I do say so myself.

Here’s a look at the entire killteam so far:

Once the Lamenter and Castigator have been finished, that leaves me with only the – already converted – Carcharodon as the last prospective member of killteam Ulrach, so this is a project that I might actually be able to wrap up this year 😉

Until then, any feedback you may have is welcome, so please drop me a comment! And, as always, thanks for looking and stay tuned for more!

Welcome everyone to the third and final part of my recent Chibi-Knight project! This has been such a fun little endeavour, and today you finally get to take a look at the finished model, so here goes:

The paintjob for the actual Knight was actually just about finished last time. So here’s where we left off:

This only really left the basing, but since the objective with this entire model was to match the bigger version as closely as possible, I wanted this ethos to extend to the base as well. So for starters, check out the base of the bigger version of Gilgamesh:

As you can see, I used some pieces from the Space Marine statue from the Honoured Imperium terrain kit to represent fallen Imperial monuments, and I really wanted to recreate that look — and it seemed that fate was very much on my side…

I actually realised a long time ago that the aforementioned statue seems to have been created mostly by upscaling existing Space Marine bitz: If you take a closer look, many of the parts of the statue seem to consist of bigger versions of plastic bitz from the company champion that comes as part of the old Space Marine command squad box (incidentally, I am pretty sure the statue’s cape is an upscaled chaos warrior cape, but that’s beside the point). And I actually discovered a while ago that GW used a face very similar – if not identical – to the statue’s face for different kits as well. So it didn’t take much work to collect the pieces that would allow for a very close recreation of my original design for the base. Take a look:

The shield on the left is pretty much the exact same shield also worn by the Honoured Imperium statue. It came from the aforementioned Space Marine command squad kit. The sword is from a plastic Terminator — I’ll admit the company champion’s sword would have been a better fit from a visual standpoint, but the Terminator sword worked better due to its size and proportions. And the head on the right is a piece of a broken Imperial monument from the WFB/AoS giant.

So I used these parts (or rather, copies of these parts) to create a setup that was fairly similar to the original base:

Now I had to improvise a bit, due to the bigger Knight’s base having an oval shape (and hence more room), but I think the setup worked out pretty well. I also chose to have the head in an upright pose this time around — something I should have done on the bigger base as well.

So here’s the base after undercoating…

…and with the Knight provisionally placed on top:

And here’s the finished base, painted to fit the bigger version:

So all that was left was to affix the new Chibi-Gilgamesh to his new home, and then the model was done. So here, once again, the big version for the sake of comparison:

And without further ado, I give you

Chibi-Gilgamesh version 2.0

I am actually really happy with the way the model has turned out. I may have had to compromise a bit here and there because a couple of visual touches from the bigger model just couldn’t be reproduced at the smaller scale (at least not without ending up looking extremely goofy, that is), but you can still tell at a glance that this is supposed to be Gilgamesh at a smaller scale, wouldn’t you agree?

And there’s also my favourite part about this project, the somewhat harebrained, yet ultimately successful, scheme of adding a fully sculpted interior and pilot to a Knight at the Adeptus Titanicus scale. Check out the bigger version of Baron Harrowthorne again:

And here’s the chibi-version:

And now that the new model has been finished, here’s another comparison shot with its predecessor:

As I’ve said before, I really like how the older Chibi-Knight seems to represent the somewhat clunkier vintage Epic 40k design, while the new model fits the sleeker, more faithful designs from the new Adeptus Titanicus.

That’s not quite all, though. Because with the model finished, it was of course time to trot out the actual 28mm Gilgamesh in order to find out how well the new Chibi-Knight stands up to the big guy.

well,…

I think there’s definitely quite a bit of family resemblance, wouldn’t you agree?

Having managed to closely recreate the base also makes me stupidly happy, to be honest 😉

So yeah, a fun project all around! And you know what? I am also going to pledge this little guy as part of Azazel’s Mechanical November ’18 community challenge — fits well enough, I’d say 😉

In any case, it goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! 🙂

Hey everyone, here’s the next look at my current project, the recreation of my 28mm Renegade Knight Questoris, Gilgamesh, the Warrior King, at the Adeptus Titanicus scale. I haven’t had much hobby time since my update, but I’ve tried to make it count. So let’s take a look, shall we?

While the similarity between the Adeptus Titanicus Knight Questoris and its bigger 28mm version already astonished me during the building stages, the parallels even extended to the actual painting process: Due to the way the model comes together, it’s actually possible to keep most of the armour plates, especially the big top carapace and shoulder pads, separate from the Knight’s “skeleton” during painting, so it was once again a matter of undercoating the skeleton in silver and the armour plates in red, then work from there.

And since this was my biggest alteration to the stock model, I did of course have to start with the pilot, trying the best I could to have the paintjob make up for the lack of sculpted detail:

Even at this stage, I was already reasonably happy with the way the chibi-version of Baron Harrowthorne looked, so after that, it was mostly a matter of carefully blocking in all of the base colours. Due to the delicate sculpt of the Knight, this was a bit more fiddly than on, say, a bog standard Space Marine model, but it was still fairly quick work. Here’s Chibi Gilgamesh 2.0 with all the base colours and washes in place:

And now came the delightful part: I carefully tried to match as many visual cues from the bigger version as possible — including the decals used on the original Gilgamesh. In some cases, I was able to use smaller decals that were a close – or even perfect – fit, in other cases (on the kneepads, for instance), I had to use a fine liner instead.

But anyway, enough talk, let’s take a look at the mostly finished model:

Just to remind you, here’s the big version:

And here’s what I have right now:

Pretty close, wouldn’t you agree?

As for Baron Harrowthorne and the cockpit, I had to give the area another small round of tweaks, of course:

So, once again, let’s start with the bigger version:

And here’s the Chibi-Baron:

As I’ve said before, since there is so very little actual detail on the pilot, I’ve had to use the paintjob to suggest detail were none extists, and to create an evocation, for lack of a better word, of the much bigger, more detailed 28mm pilot. I am pretty happy with the outcome, though — if you take a closer look you can even see the glowing buttons on the control panel:

And here’s another comparison picture with my earlier Chibi-Knight kitbash:

So a few very minor tweaks notwithstanding, the new Chibi Knight is basically finished at this point — except for the basing, that is, and I do have a rather nifty plan for that. Let’s hope it works out!

Until then, however, I would love to hear what you think! And, as always, thanks for looking and stay tuned for more!

A quote:

You fools! Your gods have blinded you with visions of glory and power, of a golden future that awaits you in their service. But our lord has shown us more than you could ever imagine. There are no empires awaiting you. In the endless cold between the stars, there is only the hunter and his prey. And those who were once the former and are now the latter. All that remains is the hunt, for only the hunt is eternal.