Saturday, June 11, 2016

I wrote up these rules about two years ago but for whatever reason I never posted them. They're untested but to my knowledge at least decently balanced(ie you can't just have a guy flying around shooting the whole game and win like some hero encounter games).

40k Arena Battle Rules: Choose a Body, Mask and up to 2 choices from the both the CC or Ranged section(unless otherwise stated by choices). Models play on a 4'x4' board with no terrain. Roll 2d6 to determine order of play. Phases follow the normal 40k rules.

Crowd favor: For every round you are not in CC -1For every hit your model does in the shooting phase or assault phase +1For every wound your model does in the shooting phase or assault phase +1For every finishing wound done to another model +D3For being the last model standing +3

Masks:Monster-ConcussiveJester-It Will not DieHealer-FnPSavage-Hatred(all opponents)Monk-Blind

CC Weapons:Sword: Parry(Force opponent to reroll one to hit roll per combat)Plague/Poisoned Blade: ShredElectrowhip: Opponent fights at -1WS.Shield: +1 to SaveSpear/Trident: +1I on the first round of combat.Shardnet: Opponent fights with one less attackSawblade: Counts as two options. Roll d6 at beginning of combat. 2+ You get that many extra attacks. On a 1 you make no attacks. Replaces extra attack from charging.Two Handed weapon +1S Counts as two options