Honestly though, who cares about MvC1? Marvel: Origins was overall a terrible idea to release in the place of CvS2, and I’m not surprised it did poorly in sales. It should have been obvious it wouldn’t sell. MvC2 is a MUCH better game by such a huge margin, and it was already available.

3s:OE is a good port, and will be even better once the patch hits. I really have no complaints for it, as the differences are very small, and do not impact the actual game that much (except for the audio bugs that mess up my hit confirms).

As for CvS2:OE, I think IG should definitely get on it. We haven’t had a proper way to play CvS2 online since Xbox, but even then it wasn’t proper by a long shot.

Please give them a chance, they are better than us NOT having a decent online version, and from how they did on 3sOE, it looks like they really try hard to please the OG crowd, even though they might have messed up some minor things.

I think the era you mentioned are discouraged too easily. The SF games they are growing up with give them such a high with such little effort, but when they play a true OG game and can’t instantly stop being bodied by the “basics” haha they have learned, they stop playing.

True warriors are hard to come by, especially when the money incentive for the new era of games is so high.

I just want a reliable port on a current gen system. The best options now are DC/PS2, but none of the scene around here even has sticks for those now. I could get people to play/practice easily if it was available for x360/ps3. We’ve tried emulators, but none of them work quite right.

are we ever gonna get the YT sharing 3SOE has on MvCO? otherwise whats the point of saving replys

I’m sorry, but IG completely fucked up the YT uploading. Given that you can get at max 360p quality (on PS3, on X-Box you have to upload to a dedicated channel and it allows 240p max) you can’t even get a decent video.

What they should have done is the following:

Enter the YouTube credentials the first time you want to upload. Console authenticates with YouTube via OAuth and stores credentials and/or access token linked to your account on the console for future uploads.

Default title for video to be uploaded is “<gamertag1> [<character1>] vs. <gamertag2> [<character2>] <date & time> <platform>”. This is the default, but give user the option to override if they want.

Give user option of quality of video to upload. Understand the user is cognisant of the fact that it will take longer for higher quality videos (to render on the machine and to upload). Store the last choice and make it the default.

Allow user to upload with one button assuming defaults.

And then the video would render and upload (while you wait a gajillion years to transcode).

If IG really wanted to make it godlike, then they would make it even better by setting up a server to do the rendering and transcoding. Basically, all the steps would be the same as the above. The server would act on your behalf, but instead of having your machine perform the rendering and transcoding, the console would send the match state to the server which would then render and transcode and upload the video on your behalf (think of it like how you see replays instantly on AE, you aren’t downloading video, you download the match states and the engine replays it).

The upload would be quick, and they’d have beefy servers which could handle the rendering and transcoding much better than your console could.

Once the video is uploaded, it sends a message back to your account indicating its done along with a link.

The latter would require a bit of money on IG’s part, and be costly to maintain, but given infinite resources, that’s what I envision the ideal way for it to be done with current-gen console technology.