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Thanks that worked better. lol How do you guy figure all that stuff out? i just never seem to get it. :lol: :D thanks again Well lots of swearing at my computer and pounding on the keyboard until it finally works haha. :wink: I watch youtube tutorials for references and examples and tutorials, and ...

for this effect i'd go about it like so. I assume that the walk in circles is already set up for this. so if talk = 0 walk in circles like a crazy person first make it so the robot knows you are interacting with it. if near player, and T button pressed (to for talked) talk = 1 this way the robot wil...

I've had some ideas about this. First you need to parent the object to the hand (the hand armature if you can) or an empty next to the hand. I've notice in some games that when the player takes things they do a swiping motion (the grab animation) and then their hand raises with the object the quick ...

I suggest having the maze as a static object (collisions off), and the character dynamic (collisions on).
The maze or any other environment doesn't care it you walk into it, but the moving player does.

Well I'm not entirely sure what you want it to do, but if you mean just modeling it, i suggest that you use this and a few other pictures (front and side) and use that as a reference as you model your box. You can split your view into front and side to help you get a feel as you work on it making it...

as for the 3rd person shooting, you could make it when you have your gun/bow it could be idle (pointed up, or arrow not drawn back) and when you right click to ready it (aim, draw back the arrow) the camera would also, move back so it was more over the shoulder like in resident evil 4, but going fro...