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Cellular (v2)

*Note for the Web Version: I had to decrease the light quality in the web version for it to run. When there is much going on (when multiple enemies die and leave a huge pile of food) it can get kind of slow. Play the desktop version if you want to have the full shiny experience ;)

You are a cell in the deep, underneath the surfacte of the ocean, and you try to survive.

Eat those shiny green things and attack the other cells (or evade them).

Control with WASD or keypad
Use SPACE for more speed (uses up food).

There are still some quirks (see below) but I hope you still have fun playing ;)

Known Quircks and Bugs:
- You cannot restart if you die.
- The enemy cells are sometimes kind of aggressive. Need to tune this a bit down, as they start chasing the player very early.
- The camera is a bit laggy.
- The stronger a cell is, the more food it drops on death. I had in uncapped and after a while too much food has dropped XD I put a limitation on it now, but i might have to tune the numbers a bit ;)
- It's hard to follow the text when the enemies start bugging the player ;)

I hope I can still port it to webgl after the compo.

Update 1:
I have uploaded a fixed version of the game. There are mainly 2 changes in this version:
- I found a bug in the AI behavior, which would lead the AI to either attack or flee, but never to gather food. Fixed that and it is now much easier at the start.
- I increased the time messages stay on screen and the time the game progresses a bit, so the player has more time in the start of the game to gather food.

Both were non game breaking bugs (the AI one was nasty and made the game much harder, but never the less it worked ;)), so you can decide yourself which version you want to rate. The fixed version is as it was intended for the deadline...

Update 2:
I managed to get the web version running, but it does not run very smoothly.

Ratings

Comments

Rather liked what I saw. It's a little awkward attempting to play the game and read the messages at the same time though. I know I missed a bunch there when the first enemies appeared then more when "Strong competition" came up.

Haha, yeah. I should add that to the quirks of the game. The plan was that the AI only attacks when they are much stronger than you, but now they start attacking pretty early, making the early game very stressful ;) I need to tweak that ;)

This was a cute little game. Hello from a fellow Box2DLights users! It would have been better with some obstacles that I could maneuver around to trick the enemies though, as-is it turns into a "run away and slowly be killed" game, haha.

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