Fun at 700Mhz II: RayWarping videos

Here there are some real-time videos captured from the RayWarping engine, everything is pure ray tracing. First a video of a procedural city, the textures are hand-made from photos. You may find interesting the first rotating pseudocube (about 45 seconds into the video) above the trees, it is in fact a rotating tesseract projected from 4D into 3D, all is real-time with no precalcs. The ground and the pond have bumpmapping. There are spheres, cones, cylinders, boxes and non-linear cones featuring as geometry. Some of the portrayed materials are crystal and mirror:

This is a realtime walk trough a procedural infinite texture that never repeats itself and shows interestingly symmetric patterns, I call it ‘Alberto’s Maze’. In fact it was later used on my Raydiosity engine as the base for some procedural city like blocks:

Finally just a bunch of geometry randomly put all over the place to see how the RayWarping engine reacts to chaotic arrangements: