The
shops seen below, which contain a lot of unique handmade, printed, and
multimedia products, help fund freeware projects like Panoramic
Worlds, Miniature Multiverse, and Spiral Skies, and keepthem moving forward!

Please
take a look at some of these even if only briefly, and also consider
following on social media (near the bottom of page).

Thank you.

PANORAMIC
WORLDS IS A BEAUTIFULLY
CRAFTED, FIRST-PERSON REALTIME 3D
PUZZLE/ADVENTURE GAME CREATED BY TRIUMPHANT ARTISTS FOUNDER
MATTHEW LYLES HORNBOSTEL USING THE UNITY 2018 GAME ENGINE.

THE
PROJECT IS TAKING LONGER THAN ANTICIPATED

I won't mince words. Everything has taken longer than you (or
I) hoped it would. This is difficult for everyone, I know,
but I'm working as hard as I can on this.

PANORAMIC WORLDS - the realtime 3d version - has been in slow development
for about six years by now.

WHY
THE DELAYS HAPPENED

-I'm the only person working on this game. It is very, VERY
much an indie project.
-I have to fund it out of my own pocket. This means some of
my time is allocated to trying to earn money with various odd jobs to
fund this game. It's a part-time effort, even more so given
that it is not my only personal project!
- Programming all the interactions and debugging everything so it works
correctly, is time consuming and often frustrating, taking far longer
than anticipated.
-I have high standards regarding graphics, animation and sound design.
I'm trying to make it look amazing but I also need it to be
optimized well enough that it will actually run on midrange PCs.
-It's going to be bigger at launch than initially planned (like, twice
as many areas to explore. We're talking a goal of eight worlds at
launch instead of four.)
-I'm reformatting the project, including web-embedded variants, in favor of a higher quality standalone installer.

THERE
IS A BRIGHT SIDE TO THIS SITUATION - THE ENTIRE GAME WILL BE FREEWARE.

THERE WILL BE NO 'HIGH END' PAID VERSION, NO ADS FROM THIRD-PARTY
ADVERTISERS, NO iAP OR DLC THAT COSTS MONEY.

The high-quality HD variant described in past versions of this website
- the standalone one for Windows and Mac OS X - is now going to be free
with occasional free updates after release.

I'll release it on Itch.IO as planned earlier, but with no
price tag save optional payment (pay-what-you-want) on Itch.IO.

But it's going to be a free game. 100% FREE, not 'freemium'.

A free game with free updates, not paid DLC.

There will be a making-of ebook and a bit of making-of video content
available
here, also free.

There is also an
optional mailed version for fans of the project who want something
tangible (it includes a DVD with nice disc art, which contains the game
install files and making-of video, and a printed booklet as a tactile
variant of the ebook, plus a few small extras like stickers, pencils,
etc, all for about $16. But aside from the fact that it's a physical hard copy, there's nothing in that version
of the game that isn't in the free digital-download version.)

With that DVD version, and the Itch.IO optional payments, I plan to
cover the cost of continuing to add new worlds to the game as
freely-released DLC for everyone gradually over time.

Such worlds are likely only to cost around $40-$120 each for me to
make, depending on the size and scope of the world and any unique characteristics of a given world, so if, say, I had
50 or 60 people pitch in $4 each on average after release, that would
be enough to keep production going for that year. This is
hardly an impossible goal given that just over 15,000 people have visited
this website since 2015.

The core game has cost over $650 to develop so far, and I'm
making extremely efficient use of that budget which I have earned through
freelancing & art sales. So again, if you've been
ignoring the links on the top left of the page, please give them a look
now. There is a lot of stuff I'm trying to post on eBay,
Etsy, and my own shop to raise funding for release of creative projects like this.

So this is
potentially good news for everyone, all in all.
Panoramic Worlds is not vaporware, even if it often seems like it, but it is
a slow-moving project. These artfully crafted
fantasy worlds are still on the way,
and I intend to see the project released by fall 2019.

Keep an eye on this
webpage. While you wait for release, why not try
the older version of the project available on the History
Page, or take a look at the small side project 'Spiral
Skies' I'm attempting to release on Kongregate?

Also, you may want to look at the gallery as it has recently been
updated with a bunch of screenshots. No video
trailer/gameplay videos as yet, but that's on the way.

-Eight diverse,
beautiful fantasy worlds to explore.-Inventive and
intuitive puzzles integrated into many of the locations, that unlock
new secrets and new areas.-Atmospheric sound
design adds to the ambience of the varied environments.-Advanced graphics
technology and numerous stunning visual effects and animated elements.-Narrative context
and history expressed through documents, voiceover, and cutscenes.-Customizable
resolution and graphics settings to strike the best possible balance
betweenvisual
fidelity and smooth motion.-Did I mention
it's going to be free? It'll be posted as a free download, on
my Itch.IO page, with a few worlds included at launch in 2019, and if you so choose, you can donate a dollar or two, to help fund further additions to the project. (A hundred dollars would be enough to cover the implementation of 2 or 3 additional, reasonably substantial worlds, with new areas to explore, new puzzles and interactions, etc, so this is a very lean and cost-efficient production!) Another thing to note: Miniature Multiverse, the Redeemer Virtual Tour, and Spiral Skies are also aiming for releases before the end of this year [2019], with Vivid Minigolf v2 and Isola aiming for release at some point in 2020.