Project Reality Server Rules

1. General

Do not use a different language than english within public visibility (team chat etc.).

Do not advertise and do not recruit players for your clan, community or server.

Do not false report any player and do not abuse the report function.

Do not use or show any type of explicit nazi imagery (chat, player names, squad names etc.).

Do not stream on the server unless it has been authorized by the admins.

Do not impersonate any individual.

Do not debate admin decisions in-game.

2. Communication and Teamplay

Every player must have a working microphone and a correctly configured Mumble.

Keep communication short and to the point.

Squadleaders are required to use direct squad communication (num. 1-9) instead of all-squad communication when appropriate.

All players are required to obey the in-game hierarchy and follow orders.

3. Gameplay

Do not use any form of an unfair advantage (ghosting, cheating, glitching etc.).

Do not be a lonewolf.

Do not excessively roadkill.

Do not use any suicide tactics except when playing as insurgents.

Do not request a kit without the permissions of your squadleader.

Do not intentionally disrupt gameplay in any way (teamkilling, spam, smoking main etc.).

Do not create squads before the pre-round timer reaches 2.00!

Do not attack bleed flags on skirmish layers unless it has been authorized by the admins.

Do not attack caches or use heavy assets until there are atleast 40 active players on the server, unless it has been authorized by the admins (Heavy assets are vehicles with thermals/ or assets with caliber larger than 14.7mm).

4. Rush Protection

Do not rush unless one of the rushing exceptions is in place.

Rushing is defined as any of the following happening before 10 minutes have passed:

Attacking anyone inside the radius of the enemy's first cappable flag.

Entering the radius of the enemy's first cappable flag.

Stopping the enemy from entering the radius of the enemy's first cappable flag.

Intercepting the enemy between any of their spawn points and their first cappable flag.

Rushing exceptions are defined as follows:

The flag can be capped (i.e. it has an attack marker on it).

There are only 2 neutral flags in the beginning on this map, layer and layout.

Your team has paradrop spawns in the beginning on this map, layer and layout.

5. Base Protection

Do not attack or fire into the enemy main base unless it has both a flag and an attack marker on it.

Do not fire out of your own main base unless you are using AA emplacements or it has both a flag and an attack marker on it.

Main Base is defined as follows:

The compound, building(s), permanent spawn locations and carrier within any team's main base, and their immediate surroundings.

Repair stations that can not be destroyed.

6. Squad Types, Rules and Asset Claiming

"INF"/"INFANTRY" Squads:

This squad may be locked with 6 or more players.

This squad requires to have an officer kit unless special circumstances would then make the squad less effective.

"MECH INF"/"MECHANIZED INFANTRY"/"MECHANISED INFANTRY" Squads:

This squad may be locked with 6 or more players.

This squad requires to have an officer kit unless the squadleader is operating the asset or special circumstances would then make the squad less effective.

This squad claims one armored personnel carrier that requires two crewman kits to be operated and has not actively been claimed by "APC".