kiddykow wrote:The enemy so i see no reason why the tower should have a low damage

I see your point. Towers in Vengeance look better when they reflect the attributes of the enemy they are based on. However, I think it’s too easy to imagine a tower having to be the exact same unit as the enemy in the other games. Spectres Mausoleums are awesome, but they wouldn’t have been as awesome if they were the exact same thing as the Ghost enemies in Shadowmoon. I think that with a barracks that spawns a Bloodshell, we’re going to get a fairly close replica of the enemy already.

kiddykow wrote:The enemy so i see no reason why the tower should have a low damage

Because having AMAZING attack and AMAZING defence would unbalance the tower, even if it did have a long respawn, the chances of it being killed are next to nothing if it's barely taking any physical damage and killing everything that could harm it.

kiddykow wrote:The enemy so i see no reason why the tower should have a low damage

Because having AMAZING attack and AMAZING defence would unbalance the tower, even if it did have a long respawn, the chances of it being killed are next to nothing if it's barely taking any physical damage and killing everything that could harm it.

That’s all well and good, but remember it’s a single unit, so it could still be balanced IMO. Maybe not amazing attack, but good attack is fine by me. And by the looks of it, it will cost a lot, so you have to get something really nice for your gold.

The next poll is up! The previous options of single unit, slow respawn time, and high cost have won!

Now that the weaknesses have been decided upon, it's time to choose the strengths! This poll will last for 2 days as well, and follows the same rule: If a choice surpasses 6 votes, it will make it in. You can choose up to 4 options this time.

I just remembered that “Great” isn’t an option for armor in Vengeance, as there are only 3 bars, and Great would be the 4th bar. Eh, whatever. We all know it’s going to be 95% either way,

RaZoR LeAf wrote:Great armor, area immunity and area attack. Id have given it ranged immunity but there aren’t enough magic attackers to challenge it if its immune to all other attacks.

For now. I imagine in a future update we’ll wish we had a tower with immunity to all ranged attacks. Look out for Nivus, or Archmages.

SealDarklight wrote:Great armor usually. Whats with other abilities? Bloodshells are known for great armor, bomb immunity, high damage and blocks more people

The other abilities are there so people have more options. Bloodshells in my nead canon are somewhat linked with Karkinos, for sharing that crab design, so I imagine that this can be a new or evolved type of Bloodshell with different capabilities.

I chose great armor, immunity to AoE, ranged immunity, and stacking invulnerability chance based on damage. I just want them to be utterly indomitable.

As for you people choosing the ability to block multiple enemies, can you not? Single unit is one of its weaknesses, and multi-blocking defeats that purpose. Even if you don’t like that weakness, there’s no reason to go against it now that it’s in.

Ninja wrote:As for you people choosing the ability to block multiple enemies, can you not? Single unit is one of its weaknesses, and multi-blocking defeats that purpose. Even if you don’t like that weakness, there’s no reason to go against it now that it’s in.

My general process on them multi-blocking is that multiple units attacking the same one to lower it's health quicker so there is more chance of us actually witnessing the long respawn time.I do however think that it is an unconventional strength, so I do see why it might not deserve to go in. I would say that if it does, it would have to be two people at once and not three.

Flamechar33 wrote:My general process on them multi-blocking is that multiple units attacking the same one to lower it's health quicker so there is more chance of us actually witnessing the long respawn time.I do however think that it is an unconventional strength, so I do see why it might not deserve to go in. I would say that if it does, it would have to be two people at once and not three.

Just remember these are meant to be strengths; we’re not trying to kill it.

Great armor, area attack, and an immunity to area damage were the top 3 choices, so I added them in. This is one tough crab!

However, I recognize that Bloodshells don’t have an animation for an area attack. Then it struck me that we don’t have to stick to the exact same Bloodshell we see in Frontiers.

So, this current poll will allow voters the option to put a twist on our current Bloodshell units. Personally, I voted for Bioshells because I want to see Karkinos’ concept get some justice through this tower. Also, Vengeance needs more mechanical stuff.

Big Bad Bug wrote:Great armor, area attack, and an immunity to area damage were the top 3 choices, so I added them in. This is one tough crab!

However, I recognize that Bloodshells don’t have an animation for an area attack. Then it struck me that we don’t have to stick to the exact same Bloodshell we see in Frontiers.

So, this current poll will allow voters the option to put a twist on our current Bloodshell units. Personally, I voted for Bioshells because I want to see Karkinos’ concept get some justice through this tower. Also, Vengeance needs more mechanical stuff.

I voted for the bioshells too, because as you said, cyborgs are awesome.

I chose Bloody Shells; that just sounds really cool to look at, especially if the spines are dripping with the blood of their enemies. Also, this could give us a better excuse than just the name to do something with bleeding abilities.

The Bioshells win by a single point more than the Bloody Shells! An even narrower victory than the Bluegale vs. Bloodshell poll!

Now we can really have some fun... the following polls are going to decide on ABILITIES, the COOLEST part of any tower!

My personal vote goes to the nanites. I think it’s an awesome way to combine the mechanical theme we’ve just added with the area damage we voted on earlier, while also giving it synergy with other towers (something barracks really benefit from since they’re support towers).

If you notice, some of these options are ways of including the features voted on earlier. If they do not win now, then the tower will still have area damage, immunity to AOE attacks, and immense armor, but it will simply be executed in a different way.

The choices that so not win but receive many votes will appear on the polls for the next 2 abilities.