I am very much interested in emotional violence in roleplaying games. Say you wanted to make a game *about* that sort of stuff, and what it can do to a person. It seems like there's a degree to which wanting other people to have a genuine experience of this would have to involve hurting them, which is not something I want to do to my friends.

Am I wrong somewhere? How do you deal with this?

This makes AD go "MLWM is there canonical example"and it kind of hurt me