The load threshold at which you can no longer move at all will be increased such that you will usually not be stuck after dismounting

Make it easier for healers/supporters to receive fame when being part of a group

Two click auto attack (can be set as an option to avoid accidentally attacking somebody)

Show players and mobs that are hidden by objects, such as trees

2. New Features

Friends List

Armor system rework: getting rid of the mismatch between crafting and equipping. Plate armors will always be heavy, leather always be medium, cloth always be light. The different levels of plate/leather/cloth armor will differ from each other similar to how it is currently down with different levels of the same weapon tree.

Mission system rework: Training Missions that help you with destiny board progress

Gateway Dungeons: Inside of dungeons, there are special gatekeep boss mobs. If you kill them with your group, a portal spawns that your group - and only your group can enter, with a max player limit. Inside of it, there will be very challenging PvE content. In PvP zones, those gatekeeper bosses will be deep inside of dungeons, so you can PvP with other guilds over who gets the right to kill the gatekeeper boss and do the dungeon. In PvE zones, the benefit of this system is that you have your own dungeon and other players cannot annoy/grief you. From a game design perspective, we will be able to produce really cool and challenging PvE content as we know the maximum number of players that will enter.

Rework crafting capacity: if out of capacity, a building can still be used but will not give a much reduced efficiency bonus

Unique item blueprints: these can be gained as a faction reward or as a very rare world drop. You can combine them with a player made base item to create a "unique" item. (i.e. Combine a tier 6.4 sword with a Morgana Bluepring to create a "Sword of Morgana" which then might be 6.7)

Fishing (this one will be amazing, stay tuned for updates)

Player built ships (internal discussions are at a very early stage here)

Player city management: customization of player cities

Scouting mechanics and items

Kill mails that can be shared with other players and posted online

Better market data (charts etc)

Emotes

Rare mob spawns: very small random chance that a very rare mob spawns that will drop something special when killed

More hellgate variations (such as 5 player FFA, 15 vs 15, etc)

Conquerable open world buildings (watchtowers, special castles, etc) that provide benefits to the guild/alliance who holds them

Improved player and guild ranking systems, with regular rewards (titles, vanity items, maybe silver, ...) for those who rank highest in a particular month in a particular part of the world. Of course, we will need to do this such that it cannot be exploited

Dueling improvements: dynamic wagering options, group dueling

Player/guild run taverns

Additional Labourers for farming/cooking/fishing

War declaration system for guilds

3. Balance

Full rework of destiny board fame and learning points requirement

Balancing of group fights: power of AoE spells vs focus firing.

Make healer/support weapons more capable of solo PvE

Significantly increased silver drop from killing players (there was actually a bug that made the drop amount too low)

4. Abilities and Items

Baby mounts for farming different tiers - making sure that T3 mounts are really easy to get and T8 mounts really hard

New type of mount: fast horse, with higher move speed but no load bonus

Loads of additional abilities

New armors and new armor abilities

Make faction items much rarer, but also more unique. They will require a faction blueprint and a base player crafted item to make

Unique/special items. They will require a blueprint and a base player crafted item to make

Offer 3 different enchantment levels for each weapon/armor, i.e. I can choose whether to enchant an item/armor up to level 4,5 or 6. This removes the perceived high end asymmetry between items.

5. PvE & Map Design

New mob types

More and better bossfights

New dungeons

Improved level and zone design

Increased spawn rates in red and black zones

6. Improve Tablet Performance

Achieve higher FPS on tablets

7. Bugfixes
There are lots and lots of bug fixes, too numerous to name them all