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Computer Generated Vegetation

The talk will be about the physiology of plants and how to implement branching, tropisms, hormons and their control in simplifyfied simulations.

December 12th
2008

Starts at
10:30

Abstract

The talk will be about the physiology of plants and how to implement branching, tropisms, hormons and their control in simplifyfied simulations. Also, generation for real time models including metric, LODs, textures, streaming as well as rendering and lighting will be covered in the talk.

Biography

1993 Czech tech university - cybernetics
1997 leave university and base Bohemia interactive studio
2000 Computer game Operation Flashpoint (sel over 2 milions copies worldwide)
2001 VBS (virtual battle space) - military sim , main customers are US Navy, US Army, Australian defence forces, Israel defence forces, UK ministry of defence and so on, many other European armies
2004 Flashpoint Elite - game for Microsoft Xbox
2006 Computer game Armed Assault
2007 VBS2 Arma2 and mil. simulation of next generation
Until 2004 optical motion capture systems, dataglowes and laser scanners and using data from this systems for RT application.
From 2004 working on system for realistic vegetation in realtime - Linda

Speakers

Jan Hovora, Bohemia Research

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