Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more]

Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more]

Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more]

Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more]

Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more]

Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more]

Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more]

Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more]

Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more]

THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW FOR DIGITAL PRODUCTS AND PRINT PRODUCTS WILL BE SHIPPED SEPARATELY...(PFRPG) The Vile Worm of the Eldritch Oak Regular price: $1.95 Bundle price: $3.45 Format: Watermarked PDF
(This is the re-release of this... [click here for more]

As the faint candle-light flickers about the walls of the underground chamber, your eyes are drawn to an old piece of parchment lying on a table in the corner of the room. A century of dust and debris covers the parchment, but you can just make out the outlines of – something – drawn or written upon it. What do your characters do?
Perhaps... [click here for more]

It was Eremar, first month of winter. The Festival of the First Snow, now surely but two or three days hence, would mark the passage of yet another year. While all the others in the village would gather in the great hall, hanging decorations and planning feasts, the young hero would sit alone on his uncle's porch, absent-mindedly drawing a whetstone across the old iron sword of his father.... [click here for more]

Tark glanced over at his companions with an uneasy look. None of them knew how the barbarian would react to the merchant’s taunting. Two times before they had witnessed him pull a man’s arm out of socket over little more than a misinterpreted phrase. This time, the merchant had insulted him directly. None of them were close enough to stop whatever... [click here for more]

The corridor widens ahead of you, and just beyond the piled corpses of the creatures that attacked you but a moment before, you see a large, oaken chest lying partially open against the wall. The light of your torches reflects off of something - odd - lying next to it on the floor. Your senses are drawn to this strange object, and you reach forth your hand to retrieve it...
47... [click here for more]

For sale here is a set of battle maps, usable on any tabletop RPG! 56 pages of full color maps! They're 1 inch squares, making them the perfect size for minuatures. Just print them out and you're ready to play!
Among these maps you'll find scenes such as:
An Artifact Vault
A Battlefield
A Grand Estate
A Harbor
A 3 story haunted house
A Large Inn
A Prison ship (with possible steampunk... [click here for more]

The first in a hopeful series of 6-Pack Adventures, pick-up-and-play adventures designed to fill 2-4 hours of play and containing everything you need.
*Battle Map
* Tokens
* Pre-generated characters
For longevity you can use the tokens and the map for anything else you care to do and the adventures should be fairly easily adaptable to fit into your existing campaign if you want.
Battle's... [click here for more]

A 6-Pack Adventure: pick-up-and-play adventures designed to fill 2-4 hours of play and containing everything you need.
Battle Map
Tokens
Pre-generated characters
For longevity you can use the tokens and the map for anything else you care to do and the adventures should be fairly easily adaptable to fit into your existing campaign if you want.
Incursion has a village suffering at the hands... [click here for more]

A 6-Pack Adventure: pick-up-and-play adventures designed to fill 2-4 hours of play and containing everything you need.
Battle Map
Tokens
Pre-generated characters
For longevity you can use the tokens and the map for anything else you care to do and the adventures should be fairly easily adaptable to fit into your existing campaign if you want.
The Sting has a band of experienced adventurers... [click here for more]

A 6-Pack Adventure: pick-up-and-play adventures designed to fill 2-4 hours of play and containing everything you need.
Battle Map
Tokens
Pre-generated characters
For longevity you can use the tokens and the map for anything else you care to do and the adventures should be fairly easily adaptable to fit into your existing campaign if you want.
THULU! Has a ragged band of grizzled warriors... [click here for more]

A simple scribe vanishes from his shop during a suspicious fire, leaving the heroes—the only people he can trust—hints as to his whereabouts. The heroes must collect clues, unmask spies, and infiltrate an exclusive party to find the missing scribe. These clues reveal a murderous plot stretching from the untamed forest to the highest social elite, and the heroes are the only ones who can... [click here for more]

When the heroes awaken to find themselves the only survivors of a bizarre mass murder, they alone can hunt the monstrous perpetrator. Hot on the trail, the PCs attempt to keep the body count from rising while uncovering a dastardly scheme. Can the PCs connect the clues before the vengeful plot consumes the entire town?
"A Lucky Morning" also contains an eight-page gazetteer of Thaven,... [click here for more]

Have you ever wanted to host an authentic medieval banquet? Have you ever wanted to qualify for a prestige class whose class features include Gourmand and Chug! Chug!? Well, then, A Medieval Holiday is the PDF for you. In this PDF's 17 printer-friendly pages, you'll find useful, amusing content, such as:
* The real, true history of the first Thanksgiving celebrated by King... [click here for more]

THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...[PFRPG] A Trail of PoisonRegular price: $0.50 Bundle price: $0.50 A TRAIL OF POISON [PFRPG]- The first Mor Aldenn adventure!The animals of Ossindrillon are slowly being poisoned. A... [click here for more]

Aasimar: Heirs of Glory is a Pathfinder Roleplaying Game compatible PLAYER'S RESOURCE supplement by Landon Bellavia.
Born as scions of celestial spirits, aasimar stand as proof that the mortal world is infused with touches of the divine. From relentless adversaries of evil to eccentric benefactors of justice, aasimars have developed many traits and techniques unique to the heirs of the upper planes.... [click here for more]

Advanced Class and NPC brings four new classes to be used with the Pathfinder RPG. This book's sole purpose is to remove the point and shoot aspect of combat. Often we find ourselves with melee classes that move up and attack, attack, attack. Making a less then exciting combat for anyone other than the casters. The classes themselves are designed to encourage players to use the environment, combat... [click here for more]

Description:
Advanced Game Guide brings four new races with variations in each to provide players options where none existed before. With three new classes that have the potential to enhance your RPG. New feats and a system that integrates flaws into a campaign. Cooperative spell section that provides a new way to use magic. In addition this book has new magic items and material to previous... [click here for more]

Heroes and heroines in fantasy fiction have a long struggled under the chilling influence of curses, powerful forces beyond their control whose effects they could never escape. From classic fairytales like Beauty and the Beast to modern fantasy stories like Ladyhawke, the tasks arrayed before the heroes, and their bravery at confronting them, are brought into sharp focus by the heroes' own known weaknesses,... [click here for more]

The alchemist class represents a trope common in adventure fiction, if not fantasy fiction: the mad scientist. From Mary Shelley's Frankenstein to The Strange Case of Dr Jekyll and Mr Hyde, many of the classic works of fiction that helped build the framework from which most fantasy RPGs hang include the inventor or scholar who is clearly dabbling in matters beyond mundane science. Coupled with the... [click here for more]

The Advanced Player's Guide introduced six new base classes. One of these new classes is the cavalier: the mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges that he makes as it does from sheer force of arms. The cavalier class also introduces the concept of cavalier orders-the cavalier chooses one order from among the six... [click here for more]

Although summoners might not seem as if they're rooted in mythology and popular fantasy literature, they represent the iconic character that accomplishes much with the aid of a powerful, otherworldly ally (or sometimes slave). Aladdin and his genie, the king and the witch Zoulvisia, the tale of the genie of the bronze ring (from The Blue Fairy Book by Andrew Lang), and even the tall tales of... [click here for more]

The inquisitor represents a common trope found in fantasy stories, mythology, and to a lesser extent history-the driven warrior fighting for a religious cause. From Samson and the judges of the Old Testament to the Twelve Peers of Charlemagne, the Knights of the Round Table, Saladin, Gochiin no Tajima, and Saito Musashibo Benkei, stories of the religious warrior are commonplace. Modern fantasy stories... [click here for more]

The Advanced Player’s Guide introduced the cavalier as a new class: the mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges that he makes as it does from sheer force of arms. The cavalier class is flexible and customizable through the use of cavalier orders—a themed focus for the character built around the ideas... [click here for more]

Witches in fantasy fiction have a long tradition of amazing and often frightening powers that they can use to aid friends, annoy pests, or outright destroy foes. From the magic feasts of Circe in the Odyssey and the dragon-form of the wicked queen in Sleeping Beauty to the flying monkeys of the Wicked Witch of the West, witches in fantasy fiction have a broad range of allies and abilities from which... [click here for more]

This is a modular print and play dungeon tile set that can be used with any tabletop RPG. Also included are a full set of png files for Virtual Tabletops.
This full set can be used in almost infinite combinations.
The pritable tiles were designed to be used as print and play or as a compliment to the 2.5D tile creation method created by DM SCotty.
A percentage of all proceeds from this... [click here for more]

Alchemist spell cards are from the Pathfinder Roleplaying Game Advanced Players Guide. Each spell has a book reference on the card in addition to the spell description, level, and relevant charts. Included in the cards is a summary of spells for each spell level. This set includes all spells from the Alchemist spell list. Cards may be printed in color or black and white. Each class of spell has... [click here for more]

"That I have taken moments to write down a part of what occurred as that blow fell does not signify that I remained inactive for any such length of time. I think I must have sensed something of what was coming, for I realize now that I was crouched as for a spring as I saw the blow aimed at her beautiful, upturned, pleading face, and ere the hand descended I was halfway across the hall. "... [click here for more]

Roleplaying For Good - 20% of any money that you pay us for this product will be split between the charities 'Child's Play' that provides support to children in hospitals and AbleGamers that creates a way for gamers with physical and mental difficulties to game, be included and build confidence and friendship. Thank you so much!
... [click here for more]

Bard 1st Level Arcane Spell Cards
Bards are masters of lore, knowledge, and interpersonal skills. As part of their studies they learn a unique blend of song, enchantment, and arcane magic.
This deck contains 27 cards with all of the 1st level Bard Spells found in the Pathfinder® Core Rule Book, allowing players that play Bards to have their spells at their finger tips without... [click here for more]

Bard 2nd Level Arcane Spell Cards
Bards are masters of lore, knowledge, and interpersonal skills. As part of their studies they learn a unique blend of song, enchantment, and arcane magic.
This, the second deck in the Bard Spell Deck Series, contains 29 cards with all of the 2nd level Bard Spells found in the Pathfinder® Core Rule Book, allowing players that play Bards to have... [click here for more]

Bard Cantrip Cards
Cantrips are minor acrane spells that all arcane spellcasters learn to caster as part of elementary eduction in the Art, and Bards are no different.
This deck contains 20 cards including all of the Bard cantrips from the Pathfinder® Core Rule Book.
This deck is a must have for all who play Bards.
Get your copy today! ... [click here for more]

Roleplaying For Good - 20% of any money that you pay us for this product will be split between the charities 'Child's Play' that provides support to children in hospitals and AbleGamers that creates a way for gamers with physical and mental difficulties to game, be included and build confidence and friendship. Thank you so much!
... [click here for more]

In ages past, a tiefling witch sequestered herself within a trap-laden tomb in order to acquire immortality for herself and her daughter. The witch must have failed, for her tomb has been sealed behind a serpent-shaped lock since that day. A clever hero found a way into the tomb centuries ago, but she was never seen again. Now, a key to the tomb has fallen into the hands of her descendant, who commissions... [click here for more]

Arcane Spell Cards
What Sorcerer or Wizard doesn’t get tired of flipping through books to find their spells, or forgets which spells that they can cast, or which spells they’ve memorized today? What GM doesn't dread the question "what spells are in that guy's spellbook?" CandleLight Games has the answer: Arcane Spell Cards. Each sheet has 8 cards, front and back, to help you... [click here for more]

Character Feat Cards
CandleLight Games Character Fear Cards allow players to create personalized cards detailing the benefit of a single feat per card. These easy to use cards are a simple and a great addition to any gaming group. Each sheet has 8 cards, front and back, to help you keep all of your information at your fingertips. With the four pages in this PDF file, this gives characters (and NPCs)... [click here for more]

Character Skill Cards
CandleLight Games Character Skill Cards allow players to create personalized cards detailing the benefit of a single skill per card. These easy to use cards are a simple and a great addition to any gaming group. Each sheet has 8 cards, front and back, to help you keep all of your information at your fingertips. With the four pages in this PDF file, this gives characters (and... [click here for more]

Class Ability Cards
CandleLight Games Class Ability Cards allow players to create personalized cards detailing the benefit of a single class ability per card. These easy to use cards are a simple and a great addition to any gaming group. Each sheet has 8 cards, front and back, to help you keep all of your information at your fingertips. With the four pages in this PDF file, this gives characters (and... [click here for more]

Cybernetic Implant Cards
Pathfinder's®Technology Guide is almost here, and with it comes Cybernetics!!!
Every great Sci-Fi game needs to have cybernetics and the Infinite Horizons Campaign SettingTM is no exception. Cybernetics, however, come with their own unique set of adjustments and rules that characters and GMs need to keep track of. TheCandleLight... [click here for more]

Divine Spell Cards
A Cleric's prayer book is just as important to him as a spellbook is to a Wizard. Clerics, Druids, and other divine spellcaster’s, pray for and memorize their spells. CandleLight Games Divine Spell Cards allow players easily keep track of what spells they have memorized and what spells they have cast. The cards are great tools for GMs too! These cards allow a GM to easily... [click here for more]

Personal Armor Cards
CandleLight Games Personal Armor Cards allow players to create personalized suits of armor, and allows GMs to create unique armors for their major villains and antagonists, making it easy for the GM to hand over specialized loot after an encounter. Each card lets players and GMs record all of the characteristics of suit of armor, including a section for armor enhancements and... [click here for more]