You're
going to start with Stitch the medic and Farsight the
sniper. In combat, Stitch is pretty useless due to his
low perception; he will only do any damage when close,
and then he will do a lot of damage because of his
shotgun. Farsight is good enough at range, although she
will miss often. Your character should start with an MP5,
a submachine gun which is middling with range, and can do
lots up close with a burst. Burst isn't all that accurate
at range, however, and burns ammo fast. You'd best get
yourself a rifle ASAP if you have good perception (which
you ought to if you're a sniper) and work in concert with
Farsight to pick off people from afar or middling
distances, and have Stitch patch you up when you're hit.
One of the best tactics is to duck behind a wall, and on
your turn stand up, fire a round or two, and then duck
down so you can't be seen. Keep this in mind as I
describe the areas below.

You start
in a ruin. Go NE and talk to the village elder. Then
crouch everyone and move to the bridge, N of you. There
are a couple guards NW of you past the rocks, and one NE
of you, patrolling, with a dog. Try to engage them one at
a time; get into the rocks if you can, and remain
crouched because you are harder to hit that way. Also, if
you hide behind the rock structure with the firepit in
front of it, you can take potshots at the NW guy without
being hit (only Farsight has this capability with her
rifle).

When done,
DON'T FORGET TO RELOAD YOUR WEAPONS. This is done easily
by selecting everyone and hitting the 'R' key.

The guy to
the NE has a Mauser (a 9mm pistol) and a baseball bat.
You want your main character to loot him because the ammo
he has is useful for the MP5. The NW one has a zip gun (1-shot,
sucks), ammo, and a stimpak, great for healing.

Advance NW
to the bunker. There is a guy patrolling the area.
Advance on him and cut him down. Then position 2 people (including
Farsight) to the SW, against the wall, and put them on
agressive attack. Use the 3rd to bait the guy out of the
bunker, and your other 2 will ambush him. In a close-quarters
fight, you should be ok, especially with stitch's shotgun.
Loot the 2 bodies to get a 44 (a good pistol) and an uzi.
.44 should go to Farsight, who needs a close weapon, as
the rifle can be innaccurate up close. Put it in her 2nd
weapon slot and RELOAD.

Head into
the bunker to get the chest, wherein you may find a key
and rifle ammo, as well as a stimpak (rifle ammo goes to
Farsight). Then head SW to the ruin and talk to the
shaman. Now go back NE and into the door by the bunker.
Make sure you're on agressive (or not, if you intend to
sneak) and open the door. There is a guard inside, and
hopefully you'll hit him once or twice. Also note the
guard outside by the garden, and the dog running around
out there.

Crouch
inside and use the walls for cover once the initial guy
is down and try to hide behind the walls. Stand up, take
a shot, and then duck. Don't get too close, though, as he
has a shotgun, which sucks for range but does a
prodigious amount of damage should it hit. Loot the
raider inside and the shelf next to the blue shelf. Also
take the booze on the ground. Also loot the shotgun guy
for more shells for stitch.

Advance NW
to the tent. Loot the shelf inside, then go N to the area
with the sleeping people. Put yourself on passive sentry
mode and get as close as you dare so as to kill them
before they can do anything at all. Getting Stitch near
the dogs is a good idea as he can kill them both with one
good shot from the shotgun, if you're lucky.

Go through
the gate here into the Brahmin pen. Do not injure them.
This next part is a bit tricky. You want to make sure not
to hit any of the civilians in the tent, and yet there
are 2 guards in there who need to be killed. Put stitch
at the N entrance and the other 2 at the south entrance.
Advance the south team in on agressive to shoot the one
guy, and move Stitch around to shoot at the guy who runs
in among the kids. Alternately, put your MP5 guy there to
try to hit him hard before he runs in among the kids. If
you're lucky, nobody will be hurt, but this part is hard.
Definitely save beforehand.

Go out the
NE door when you're sure the sentry isn't around, and
into the tent N of you. Kill the guy inside and take his
speargun. Also loot the shelf for shotgun shells and
drugs (worth money).

Sentry
time. Put the MP5 guy in the tent with the kids, then set
all to agressive. You want to ambush the sentry because
she has a rifle, which has some serious accuracy bonuses,
so you want to hit her fast and hard, at short range, so
she won't be able to get away and have the advantage. Put
Farsight and Stitch in the N tent, near the door, on
agressive, and the MP5 guy in the tent with the hostages
(alternately put Stitch there for shotgun power) and wait
for her to come around. When dead, give the rifle
immediately to the main character and put the MP5 in the
2nd slot.

Now move
NW to the next bunker, on crouch. The guy will notice
you, but you should be able to kill him quickly with 2
rifles. Unlock the door and go in. Inexplicably, he has
both shotgun shells and rifle bullets, which you can
split between the two riflemen. Also loot the crate in
here.

Head out
the next door, across the street, and into the little
parking lot that might once have been a basketball field.
Beware the guards here and do not make a frontal assault
on the bunker. Instead, move down behind the tin wall,
killing resistance on the way. You will kill one guy
there who wants to ambush you, and also the sentry who
moves back and forth. From there, move to the trees in
the middle and advance cautiously. Shoot the guards when
they activate; hopefully you are close enough to do
damage. If not, you'll have to go around the back of the
bunker.

Give the 3rd
rifle off of the guard here to stitch, for his 2nd slot,
and make sure to loot the crate for grenades and first
aid. Then carefully move through the hole in the SW wall
and to the sniper post (with the ladder). Go up the
ladder with your main char on aggressive, ideally with
the MP5 selected, on burst. You ought to blow him to
smithereens. Once up here you might be able to see other
guys and shoot them, so look around with the rifle on,
set to aggressive. Before you leave, get the stimpak and
rifle bullets in the crate.

Move SE
through the next wall, into the next ruined area, this
one with wood floors. If you didn't snipe him, there's a
guy here with a pistol who you can deal with. Then move
SE to the buliding with the burning barrel. There are 2
guys here, waiting in ambush, along with a dog, so be
careful.

Move SW
into the room with the wood floors and tin walls. There
is an uzi-packing thug here that shouldn't cause too much
trouble if you're careful. Next move W into the courtyard
and take out the 2 sentries there, from cover if you can.
Move around the building N (on the east side) and come
around to surprise the sentry on the west side.

Once he's
gone, you can either get onto the roof to shoot people
from there, or go in the front door. The best way to
finish this mission is to walk out a single step, fire a
shot or two, and then move back behind cover. They won't
be able to take a single shot at you. It's pretty easy if
you ask me. The only risk is when you take the first step
out, as there is a guy on the right side with a machine
gun. Either set your MP5 to burst and go on the right
side, or do the left side to activate TB combat and then
machinegun him on your next turn. Whatever you do, do it
crouched.

Killing
Horus ought to send you up a level. Put all your points
in small guns; I'm not kidding. It will be very hard on
you if you don't.

Loot the
bodies for stuff. There is also a crate and a box and a
locked box. The locked box is tricky to open without
extra lockpick points, but contains 2 stimpaks (not
earthshattering if you miss them).

Go all the
way back and talk to the shaman, who will give you heal
powder. Then go back to the Elder and talk to him; he
will give you a detonator if no natives died. Then, step
on to the green patch nearby to leave.