Cold War Q&A

ActionTrip have scooped an interview with Mindware as they go over the action-adventure game, Cold War, published by Dreamcatcher. Here's a whiff on the gameplay:

AT: If you had to compare the game play of Cold War to any other game, what example would you use?

TP: When we started designing Cold War, we had two games in mind: Thief and Metal Gear Solid. But soon we realized that we wanted something more innovative and more exciting. We were looking for some cool and interesting twists. We found it in our main character, Matthew Carter - he is an investigative freelance journalist during the Cold War era. He is no super-killing machine agent and his success mantra is IMPROVISATION. He can pick up two ordinary things and construct deadly or useful gadgets to use to his advantage. He can find more non-standard ways inside a complex, but he has no institutional back-up, no satellites watching his progress or some deus ex machina guarding him.