I know its been a while since i have posted anything, my main pc took a turn for the worse and i have finally been able to restore it. So this means that i am back in the gaming community once again, also i will be reporting on FPS instead of MMO’s for a while since i have not been playing any MMO’s but have been playing a few FPS (First Person Shooters).

As you man of seen i have changed the name of the site to reflect the adventures of my main character “Chubbylilbuddy” as he takes a journey thru many different games.

Please stay tuned as we embark not only on new travels, but on heroic deeds, fantastic new locations and as always to conquer the villians of evil that await us as we begin a new chapter in our quest.

I k now this is alittle late and all but here are the update notes from the last 3 game updates in Eq2 from May 25 to June 1, 2010.

Starting with the newest update going backwards.

June 1, 2010 update notes for EQ2:

DRUID RING EVENT

The Defender of Growth now ports players from an already rebuilt druid ring to the one that is currently being constructed.

QUESTS

Recycle Your Minions: Part Three – Players who have completed the quest, Recycle Your Minions: Part Three, but did not accept Damodar’s next quest, Assisting Jaswinda, can now hail Damodar again and gain the quest.

ITEMS

Shoulderpads of the Black Death now grant the effect Empowered Minion.

Pendant of the Ice Drake Eye and Mounted Ice Drake Scale Amulet have had potency added to them.

Icy Keep shoulder items have had potency added to them.

The Seeker’s of the Dark Truth faction mount should now be 65% run speed.

Mounts for level 90 guilds should no longer require level 80 to summon the disk.

PVP WARFIELDS

A new spell effect will now let you know if you will be rewarded for participation in the Warfields.

You gain the effect by reporting to one of the towers during the event.

The effect will cease being distributed 2 minutes prior to when the event timer ends.

Additional detriments have been added to the Tower Guardian defense shields that affect those under level 9.

PVP ITEMS

The Vintage Wares, Scion of War items have been updated to be used by both Good and Evil aligned clients.

The items shared by Battleground merchants and Open PvP merchants do not require a city alignment for use.

PVP QUESTS

Players should now be able to complete the Learning the Path, PvP Tutorial Quest by speaking the Scion of War, Vintage Wares merchant.

PVP POPULATION

You may now obtain PvP writs in Halas by speaking to the Writ Giver near the monk trainer in Halas.

PERAH’CELSIS’ ABOMINABLE LABORATORY

Waansu and Arkatanthis have had the damage of their aoe spells reduced.

NEW HALAS

New Halasian templars can now use their Odyssey spell to return to their home city of New Halas.

The “Locket of Escape” can now gate New Halasian citizens back to their home city of New Halas.

ICY KEEP: RETRIBUTION

Hoarfrost Pyreflyte should no longer summon as often after he gets under 10% health.

When entering Captain H’bri’s room a dialog should be triggered that hints at how to successfully split the encounter.

The Frozen Corrival should no longer leash when the tank gets knocked up into the air.

Odaufe and Kastus should no longer wipe hate until much later into their fight.

The quest “Knocked Out Cold” should now update on killing normal or challenge mode encounter of Vrewwx.

It should no longer be possible to ignore the abominable ice-smashers when battling challenge-mode Vrewwx.

The Reinforced Sandals of Balance now behave the same way as the Reinforced Slippers of Balance.

The Mark of Manaar version of the Cloak of Crystalline Depths can only be used by priests.

Herald’s Armwraps of Disdain now have their intended Empowered Minion effect.

QUESTS

The Nightmare is Over will no longer offer the same rewards as Severing the Head.

ROYAL PALACE OF ROEHN THEER

Heart of Aniquilacion is now correctly a trauma effect instead of elemental.

Inevitable Annihilation is once again an incurable curse instead of an elemental effect.

The ramp leading to Roehn Theer should no longer occasionally become stuck in the ‘off’ state.

PERAH’CELSIS’ ABOMINABLE LABORATORY

Perah’Celsis will not charm as many players as in the past. Perah’Celsis will no longer cast any AOE spells while trying to free heroes from their platforms.

May 25, 2010 Update notes for Eq2:

FEATURES

NEW HALAS

The city of New Halas, namesake of the original city of the Northmen destroyed by cataclysm and war, sits in the heart of the isle of Erollis, a treacherous land of biting temperatures and aggressive fauna within the freezing waters of the Frostfang Sea. Originally a village of war hardened dwarves, it has since grown due to being blessed by Mithaniel Marr and reconnected with the Shattered Lands of Norrath. Pilgrims to New Halas can find their way there via a griffin at the docks in the Butcherblock Mountains. New characters created for New Halas will start at Pilgrim’s Landing, an encampment near the isle of Erollis, in the zone Frostfang Sea.

THE ICY KEEP: RETRIBUTION

A new level 90+ x4 raid dungeon with associated quests is aimed to give players an easy to moderate challenge! The pesky Frostfoots have found a new way into the Icy Keep and this time the Ice Maidens are ready for them! Join Snarf, Gerbi and many more in their quest to rid themselves of the newly hatched Ice Dragon, Vrewwx! Consider yourselves warned, however… Before entering you might want to bring 23 of your friends to help you get past his guardians.

UNDERFOOT DEPTHS

There is a battle raging as powerful elemental forces gather deep beneath the earth. Only the most powerful raiding parties can hope to prevail in the Underfoot Depths.

STORYLINES

A new “Storyline” tab has been added to the bottom of the Quest journal. The Storyline window will help you keep track of the many adventures you encounter as you explore the world of Norrath. Additionally, the Storyline window will help lead you to new adventures as they become available for you to enjoy!

Storylines are color coded by status:

Gold indicates that you have not picked up any quests for this storyline.

White indicates you have made some progress in this storyline even if it is just picking up the first quest in it.

Grey indicates you have completed all quests in this storyline.

TRAVEL REVAMP

We have made several changes to the game in an effort to streamline travel.

Traveling to different locations uses a new interface.

Now when selecting a travel location via teleportation, bell, or sokokar/horse/griffon etc. you will do so through a travel map.

Simply double click your choice, or select it and then press OK to be whisked away.

Mousing over a location when using world teleportation displays a level range and some background information on the area.

Bell/carpet zone travel has been consolidated. Bells on the different continents have all been linked together. This means the bells that were in Nektulos are no longer limited to 6 locations. These bells have been reduced to one bell that is linked to other bells across Norrath. Bells used to travel within Qeynos and Freeport have not been changed except that they now use the travel map allowing for more direct connections to where you wish to go.

Druid portals no longer require the player to have harvested a Blessed Shrubbery.

Blessed Shrubberies have been imbued by Tunare with the power to transport players to any of the other druid rings!

Translocate no longer requires a planar symbol.

Translocate portals were transporting players to incorrect spots in the Bonemire and The Barren Sky. This has been corrected.

Planar symbols have been removed from vendor lists.

Sokokar posts no longer require the Sokokar item. They now check that you have completed either the tradeskill or adventuring version of the quest. This affects the following zones:

Chardok

Jarsath Wastes

Kylong Plains

Kunzar Jungle

Fens of Nathsar

You are no longer required to visit a Sokokar post before being able to travel there. This affects the following zones:

Jarsath Wastes

Kylong Plains

Kunzar Jungle

Fens of Nathsar

The following zones no longer require you to do a quest or go to a location before accessing the inner zone travel option. The quests that were there previously have been reworked so that players can still do them optionally.

Nektulos Forest

Thundering Steppes

Sinking Sands

Pillar of Flames

The flight paths leading to and leaving from Butcherblock, and connecting to Timorous or Darklight, have been modified some to be more geographically appropriate.

The following quests have been modified and had money rewards attached to them:

Griffon Egg for the Nektulos Tower Stations

Griffon Egg for the Steppes Tower Stations

The following zones now have inner zone travel options or have had new locations added to them:

Steamfont

Zek

Feerrott

Enchanted Lands

Everfrost

Greater Faydark

Nektulos

All spires that can be reached through wizard teleportation should now have a static teleporter and they should all now link to the entire network. This affects the following zones:

Greater Faydark

Moors of Ykesha

Kylong Plains

Tenebrous Tangle

Bonemire

Barren Sky

All call spells have had their cast times reduced to 10 seconds. This affects the following spells:

Call of The Overlord

Call of Kelethin

Call of Qeynos

Call of Gorowyn

Call of Neriak

Call of Haven

Call to Guild Hall

Call of Ro

Guild hall bell amenities have been changed:

Since all bells are the same now we have given each one a different look.

The Sinking Sands carpet now acts like a bell but will retain the carpet look for those who like it.

PVP WARFIELDS(PVP Servers Only)

Antonica and Commonlands have once again become hotbeds of conflict! Will your lands be overrun or will your forces prevail against the siege?

Warfields are Good vs. Evil faction based events, with participation starting at level 10.

Discord Tokens are awarded at the end of each event, with the winning team receiving bonus tokens.

The event will stagger between Antonica and 2 hours later in Commonlands and last for 30 minutes.

The Antonica and Commonlands zones have been CHANGED to 10 level ranges from 4 to allow a wider range of skirmishes.

Event Description (Offense)

Four towers located near the three griffin towers and one near the city gate will spawn 10 minutes before the skirmish.

At the start of the event, the towers will have 5 guardian statues that will need to be destroyed by the invaders. The defenders are not able to interact with the Tower Guardians.

The Tower Guardians are protected by powerful magic but are vulnerable to players depending on their level. Each Tower Guardian has a protection spell and a color particle associated with it.

The Purple Tower Guardian will damage anyone level 31 or higher.

The Blue Tower Guardian will damage anyone level 51 or higher.

The Green Tower Guardian will damage anyone level 71 or higher.

The Red Tower Guardian is attackable by all level ranges.

The White Tower Guardian will be immune until all other guardians at that tower are defeated.

Destroying the White Tower Guardian destroys that tower.

If all four Towers are destroyed, the invaders are victorious! If any Tower Guardian is still active by the time the 30 minutes elapse, the siege fails.

Event Description (Defense)

Prevent the destruction of the Tower Guardians at each of the four towers.

The defenders have 10 minutes to prepare for the siege and must then defend all four towers for 30 minutes.

If at any point during the 30 minutes all Tower Guardians are defeated, the event ends.

PVP GENERAL

When inspecting spells and abilities on PvE servers the PVP checkbox will default to unchecked.

The PVP checkbox will only appear on an item if the PVP description differs from the PvE description.

Moved PVP Crit Mit from its own line in the persona window to part of the tooltip for toughness.

Increased spell-damage in PVP Combat by ~15% for all classes.

New Stat: PVP Critical Mitigation.

This is critical mitigation that works only on attacks made on a player from a player.

Toughness provides a bonus to PVP Critical Mitigation.

Starting at level 30 players can go to 100% AAXP on a PVP server and have no limits on how many AA points they can spend (it used to be 1.5 * level).

The tooltips on mitigations (physical, elemental, arcane and noxious) now includes the amount mitigated from PVP damage as well. Note: players get a slight bonus to mitigations against PVP damage and this percent includes that bonus.

You can no longer /yell to prevent would be attackers from getting PVP credit for your death.

PVP Items

The following item effects can no longer critically hit:

Grave Elemental’s Affliction and its upgrades

Burning Affliction and its upgrades

Magical Affliction and its upgrades

Rune of Absolution now dispels all types of detrimental effects and is 5 charges.

Pumice Stone now dispels all types of beneficial effects.

Torrent and Pestilential Rain no longer have an unlimited range.

Stonewill can only trigger once every 20 seconds when in PVP Combat.

Divine Guidance now has a shorter duration rather than less triggers in PVP Combat.

Stonewill now has reduced amounts rather than a reuse time in PVP Combat.

Combat Expertise on the Grand Admiral’s Chain now includes “Greater” in name to distinguish it from the Admiral’s Chain proc.

Massive Concussive Shock no longer has an unlimited range in PVP.

PVP Spells and Abilities

Assassin

Shadow Step has had its damage reduced in PVP Combat.

Berserker

Battle Frenzy now has 10 triggers when used in PVP Combat.

Cleric

Divine Guidance now only has 10 triggers per person in PVP Combat.

Guardian

Improved Moderation’s PVP effect will now work and cause players you attack to target you from time to time and players attacking your groupmates to lose target from time to time.

Improved Moderation buff now works in PVP on groupmates.

Flat amount damage reduction from abilities like “Battle Hardening” will only reduce a PVP attacks damage by no more than 50% and will no longer be able to reduce PVP attack damage to zero. However, this still stacks with abilities such as “Last Man Standing” so it is still possible to “fail to inflict damage” but it should not happen nearly as often.

PVP Writs

Writs have been updated to be equally rewarding across all levels.

All writs now require 6 kills and grant 5 tokens.

PVP Merchants

Scions of War carrying new wares are now available in all starting cities.

All previous faction merchants have been removed and all their wares have been moved to the Scion of War marked, Discord Vintage Wares.

Prices have been modified to allow a reachable progression in gear acquisition through each level.

Other then some potions, all items are Heirloom.

PVP Tokens

A single token exchange purse has been added to the Priest of Discord for Faydark, Kunark, Void and Odus tokens.

All pre-GU53 tokens now convert to the new Discord token and you can exchange one token at a time as well.

A single currency will be used from now on, the Discord Token.

All other currency can be exchanged using the Priest of Discord.

Currency exchange rate is 1:1 and can be exchange 5 or 100 at a time.

The new token is heirloom and replaces the old Shattered Lands Discord token. As such, there are no exchange bags for this tokens.

PVP Potions

Tear of Discord now provides 3 Accuracy.

Essence of Discord now provides 3 Critical Bonus.

PVP Mounts

Disk of Chaotic Energy is now 70 speed.

Discord’s Prescient Disk is now 70 speed.

Discord’s Enduring Disk is now 70 speed.

SHADER 3.0

EverQuest II now supports Shader 3.0with new vibrant colors and depth processed by your GPU! To enable this feature, on supported cards, check the ‘Shader 3.0’ box in the Performance section of the Display options.

Note: Shader 3.0 does not support ‘r_aa_blit 1’ in the eq2.ini and it should be removed if before enabling it.

STONEBRUNT HIGHLANDS

Many new quests have been added to the Stonebrunt Highlands! Seek out Sous Chef Jailaya in Moonfield Hamlet, Damodar in the Mausoleum of Scholars and Felidael in the Kejek encampment.

TRAITS

Character Traits can now be earned all the way to level 90!

GENERAL

The normal shipping route to the Queen’s Colony and Outpost of the Overlord have been diverted, for reasons the Far Seas Trading Company is not yet willing to discuss. As a result, new players now start in Kelethin, New Halas, Neriak, or Gorowyn.

Qeynos and Freeport have been disabled as starting cities.

Removed stat cap on critical mitigation.

Removed stat cap on potency.

Raid nameds in The Sentinel’s Fate now grant more Alternate Advancement experience when killed.

Fixed an issue where a character would stand on their mount for a brief second if they summoned a mount while wielding a weapon.

Fixed an issue where using a server controlled mount, that was similar to your active mount, would cause your active mount to disappear visually.

Fixed an issue where the client would sometimes crash if minimized during a flythrough sequence.

Fixed an issue where using a group illusion while on a mount could render a character topless.

Fixed an issue causing guild halls to not be available in other copies of the exterior zone if purchased when more than one copy exists.

Increasing your defense, parry, and/or deflection skills to very high levels will no longer cause your chance to avoid attacks to go down.

Looking around while moving backwards with strafe should no longer make you reverse directions.

Corpses and treasure chests will no longer sink to the bottom if underwater.

Bartenders in Norrath’s major cities will once more sell alcoholic beverages to level 90 adventurers, having been persuaded that all rumors of unfortunate high-level drunken raiding incidents are in fact vile slander and in no way explain why Roehn Theer remains undefeated. The bartenders of Norrath encourage the responsible use of alcohol in moderation. This message was not sponsored by Roehn Theer.

USER INTERFACE

The tooltip on avoidance now shows both the normal block and uncontested block value for your character

The tooltip for stamina has been updated to better explain how it affects spell resistance.

Players can no longer change their UI while dead (this would cause the revive window to vanish).

The mouseover tooltip for tradeskill recipes will now properly display the byproduct amounts.

Mouse buttons that are bound to hotbar keys will now have shorter forms of their text displayed according to the hotbar settings.

Added new ‘Render Mounts’ option:

Render Mounts – allows you to determine whether a mount is displayed when you are in combat or not. Also allows you to disable rendering of mounts altogether.

Summoning the mount from the Ykeshan Warbear whistle will now work if you are level 80 in either adventuring or tradeskilling.

Bane Warding can no longer trigger if it has triggered within the past second. It can no longer be modified and cannot critically hit.

Ancient Invigoration now regenerates every two seconds rather than every three seconds.

A great many low level items purchased from merchants in starting areas have reduced their prices.

The Brilliant Bladestopper should be more in line with the challenge getting it.

Cuffs of Definitive Power now have Molten Carnage IV.

The Timorous Deep horse merchant now sells the new guild mounts.

The item effect “Rancorous Ire” can no longer be resisted.

Ward of Elements gear no longer requires previous levels of armor to obtain it. Coin costs were added to the previous levels of armor. Patterns are no longer needed, you can purchase the higher level armor with just the mold and Void Shards. If you happen to have a pattern, you can trade it to Assilus to get the corresponding mold back.

LOOT

Drops from Hard Mode Contested fights have been improved.

Many Challenge Mode bosses now have a chance to drop additional items from the normal mode tables.

Maalus Imbued now has a higher chance to drop the raid mount.

SPELLS

Certain cosmetic pets will no longer overwrite Deity pets.

Deity pets can now be cast while moving.

Cleric

Reactive Heal and Damage spells no longer fail to trigger if the spell has already been cast and the cleric is feared, stifled or stunned.

Conjuror

Certain versions of Earthen Avatar have had their appearances changed.

Defiler

Tribal Spirit will now correctly apply the damage reduction.

Enchanter

Paranoia and Medusa’s Gaze now apply damage instantly rather than on termination.

Illusionist

Personae Reflections: Fixed an issue where the reflections would have a random hair style and hair color if a player race illusion was active.

Paladin

Paladins can no longer cancel Divine Favor after it has triggered.

Shadowknight

Death March: “On The March” will no longer fail to apply when the Shadowknight is stunned, stifled or feared.

Warden

You can no longer summon a healing grove into a wall.

ALTERNATE ADVANCEMENT

Druid

Tortoise Shell no longer requires a buckler.

Guardian

Improved Moderation will now apply properly in PVE combat on PVE servers. It displays both effects at all times.

Spirit Companion: Active AAs will no longer drop when the character dies and resurrects.

Dazing Bash no longer requires a buckler.

Troubadour

Sonic Interference should no longer reduce the duration of damage spells.

Sonic Interference now deals a small amount of damage over time and has a chance to interrupt the target encounter every 6 seconds.

Wizard

Hail Storm now displays on the target.

CITIZENSHIP

Players wishing to change their citizenship should now find an Ambassador with the purpose tag <Change of Citizenship> within their respective city who can give clearer guidance on exactly how to do this and where to go.

QUESTS

Henry Overwater should now offer Qeynos adventure writs to players who have betrayed from evil to good.

A Cleansing This Temple Needs: Mobs will now correctly react to the player’s possessed level instead of their actual level.

A Cleansing This Temple Needs: The counter on the quest helper should now update correctly.

Fury Epic: Restored to Glory: This quest should no longer require you to harvest mantrap roots. You should be able to acquire them by any means and the quest will update. Please note: this will only take affect if you are not currently on that stage of the quest.

Troubador Epic: Feeding the Flame of Yore: This quest should no longer require you to harvest Xegonite clusters. You should be able to acquire them by any means and the quest will update. Please note: this will only take affect if you are not currently on that stage of the quest.

Wizard Epic: Of Fire and Ice: A Codex in Crisis: Players who delete the pages of the codex prior to completing the third stage of the quest (shame on you) can obtain the pages again.

Warlock Epic: The Will of Kyrtoxxulous: Warlocks can now purchase, trade or harvest the harvest items required during the seven stage of their quest. Please note this will only affect those who are not yet on this quest stage.

Stonebrunt Highlands: The Erudin Chef: Tasting the stew Chef Bahiyya is creating during and after this quest series should provide players with a temporary benefit!

Butcherblock Mountains: Trozusk’s Challenge: Player should receive the Horn of Challenge upon accepting the quest.

Jumjum for the Soul: This quest has been slightly simplified, and Shakey scarecrow should now be more accessible.

Steamfont: Unearthing the Moon: The Grikbar Crater is less dangerous for those attempting to complete this quest.

Everfrost: Girding of Gunuk: This quest has had its number of kills required drastically reduced.

The Footsteps of Dartain: Observation: The projected erudite will no longer disappear during conversation.

In Search of Lucan: Fyr’remd Lorak should no longer disappear during conversation.

Foomby’s Stolen Goods: The directions in “Bellendis Tempestcall’s” dialog for this quest have been changed for accuracy.

Dockmaster Waulon at the Butcherblock Mountain Docks now offers his quests to adventurers level 17 or above.

Shards of the Eye of Stormhammer: The shards needed for this quest should be significantly easier to find and harvest.

The quest rewards for “Footsteps of Dartain: Ascension”, have been upgraded slightly.

The Willow Wood: Ayr’Dal who don the illusionary form of other races can no longer fool Daelyn Twinstar! He’s on to you!

It is now possible to do both the tradeskill and the adventuring versions of the sokokar quest lines (from Borbin Happens and Assistant Jones at the dock in Kylong Plains).

Neriak: Divimar G’Zule now offers her quest “The Dreadguard’s Extracurricular Activities” to those level 50+ and have completed one of her city writs, even if they have completed the quest “Acts of Heresy.”

Added purpose tags to the NPCs that give out The Hole quests in Paineel.

Players can no longer turn in the daily mark quests to Jael in The Hole: Contested.

Players that exit the The Vigilant: Rescue while on Stage 3 (the escort) of The Captain’s Crystal can now speak to Jithir and re-start the escort.

Players doing the Collect Elemental Cores quest will now be able too properly loot the items with group looting options set to need before greed on legendary+ items.

Miragul’s Pylactery: Anathema:

The following quests have had their quest category corrected:

Reminders of Miragul

Making Sense of Miragul, Part 2

Necromantic Neverwhere

Watching the Nasins Further

A Sorcerous Tune

TRADESKILLS

Londiar is seeking assistance from adorners in the tradeskill societies of all major cities.

Iced Pomegranate Ambrosia and Halasian Ice Brew now have stats useful to all archetypes.

Difficulty levels of greater and superior adorning recipes have been raised slightly, to give a slightly greater chance of a skill up.

Crafters wearing their Earring of the Solstice may find some more shiny red collectibles around the world.

Mastercrafted items have received an upgrade to put them more correctly inline between treasured and legendary items.

Spotted Whips now require Spotted Leather Pelts to make, as you would expect.

A new introductory crafting quest is available for new players in all 6 home cities or nearby regions (Hate’s Envy in Darklight Wood, the Nursery in Greater Faydark, The Ruins in Freeport, Oakmyst Forest in Qeynos, Gorowyn Island, and on Pilgrims’ Isle outside New Halas.)

RESEARCH ASSISTANTS

Research Assistants will now mention which spell levels can be upgraded.

Research times at lower levels have been decreased. You should be able to research something before out-leveling it now!

HOUSE LAYOUTS

Layout files now have 8 decimal places of accuracy rather than just 2.

Fix for some items with identical names becoming jumbled when using /load_layout (like guild hall teleporters).

NOTE: This fix upped the version number of house layout files from 4 to 5. So old layout files will not be able to be loaded.

BATTLEGROUNDS

Each tower in Smuggler’s Den now has a unique icon on the map.

Player locations will now be randomized at the beginning of a match (to help prevent players from stacking up on each other).

Joust will cause the flag and murderball to be dropped (like other teleport related abilities).

Players who attempt to pick up the relic while inside a respawn area will cause the relic to reset.

Players on the flying disk in Smuggler’s Den will be returned to the starting spot at the end of the match.

Your group or raid can no longer queue for a battleground if any member is not permitted to queue for battlegrounds.

There will no longer be a message “Player has dropped the flag” when Player captures the flag in the Battlefield of Ganak battleground.

If two teams achieve or exceed the target score for a battleground the match will result in a tie with a tied score.

Battleground icons (flags, relics etc…) will only show on the current zone and will not show when browsing maps other than the current zone.

Setting anon or roleplay on your home server to on will no longer get set to off when returning from a battleground.

Wards now add properly into battleground stats.

Healing credit for wards will only be awarded for damage prevented by wards not for regenerating of wards.

When accepting a battleground match while in combat the accept window should re-appear correctly.

You should now be able to move more freely during pregame of a battleground.

The battleground score window will show when you enter a battleground even if you have moved the window.

Pets will now have the team colors of their owners in a battleground.

You can no longer open the battleground leaderboard window unless there is data to show in that window.

You will now get credit for cliff jumpers in battleground PVP, assuming you are close enough when they die for credit.

The following items have been disabled in BGs:

Bot Made Ice Cream Cart

Mechanized Platinum Repository of Reconstruction

Vhalen’s Tribute Band

Gigglegibber Giggle Giver

Heat Guided Message in a Bottle

Gears of Klakanon, Smuggler’s Den, and Battlefield of Ganak are now available in 10-level increments to all players level 30 or higher!

All participating players will be auto-mentored down to 30 or 40 or whichever ‘base’ level range matches their character.

New battleground armor sets and accessories are also available for purchase every 10 levels to all players level 30 through 80

Additionally, level 30, 40, 50, 60, and 70 mastercrafted armor has had limited amounts of toughness added, and should serve as excellent ‘starter’ sets for the battlegrounds. The sets remain otherwise unchanged

Battlegrounds that end in a tie will now reward both teams as though they won

Gears of Klakanon – the relic now resets as soon as it is dropped

1st Campaign armor sets are now available from the Scion of Belamorte! This glimmering golden armor is some of the most powerful yet, and comes with the ability to be adorned with brand new PVP-only Blue adornments!

There are 20+ brand new blue adornments available for purchase with battlegrounds tokens and usable on the new 1st Campaign armor set!

Level 30 -> 80 fabled accessories are now available for purchase from the Scion of Belamorte!

These items for sale include many of the level 80 accessories that previously had their procs disabled in BGs. The procs have had a proc limiter added, and been re-enabled for use!

There are a number of brand new level 90 fabled accessories for sale from the Scion of Belamorte!

Force of Mind and Force of Will now trigger an interrupt + 3s daze.

Capturing points in battlegrounds will now give proper credit for the Usurper achievements.

Quests that require specific world events will no longer be removed when going into a battlegrounds match if those events are not active.

SHARD OF LOVE

Mithaniel Marr should now drop the Bow of Valor.

SHARD OF HATE and MUNZOK’S MATERIAL BASTION

Lockout times for these zones have been lowered to match other raid zones in their level range.

LAIR OF THE DRAGON QUEEN

Toxxulia will now drop a staff of calling as part of her treasure table.

THE TEMPLE OF CAZIC-THULE

The Acidic Slime should once again drop loot appropriate for its level.

SPIRIT’S RESONANCE

Killing “Researcher Jal’Dea’s Restless Spirit” will now automatically spawn “Magicmelter the Summoned” in the graveyard knows as “The Saturnine of Hollows”.

PERAH’CELSIS’ ABOMINABLE LABORATORY

Arkatanthis’ will cast curse of destruction no more than 6 times per min during his fight, regardless of conditions.

ROYAL PALACE OF ROEHN THEER

A good amount of polish has been applied to the Roehn Theer fight:

The Rune of Paixao event has been changed slightly –

Theer only debuffs 4 players now instead of 6 so that there are an even # of matches

Instead of players needing to find a target of the opposite charge, they must search for group members with the identical charge

Doing so successfully now grants a temporary dps buff

Balanced Judgment, the failure to do so, is no longer resistable

Awe’s damage is now slightly more resistable, it was not intended to nearly insta-gib players

Theer should no longer occasionally drop loot on a platform that immediately drops down below the killplane

The killplane in his room should no longer occasionally NOT kill players

The Runes of Order and Chaos (white/red) should no longer occasionally switch to the other’s previous location

The Runes of Order and Chaos should also no longer occasionally switch then immediately drop down below the platform

Approaching Equilibrium now returns to its rune of Origin (where it spawned) if it happens to fall below Roehn Theer’s platform

Additional drops have been added to the three rune Roehn Theer tables.

The various spells and buffs and debuffs associated with Roehn Theer’s encounter have had their damage types consolidated in order to make it easier to identify specific events / debuffs.

For example, all of the rune-square buffs are now trauma effects.

Increased Roehn Theer’s hitbox slightly so that melee classes do not have to stand quite as close in order to melee him.

Polar Repulsion’s damage is now mitigate-able.

The fires that spawn on the corner platforms during Roehn Theer’s encounter are no longer targetable to help prevent occasional issues with tab-targeting during the battle.

Sage Encounter – The AOE spells for the sages have had their radius reduced. You now have 10 seconds rather than 5 to complete the HO to remove their prismatic spheres. Sages will now wait 80 secs from the time their prismatic spheres are removed before recasting the next one. In hard mode the 3 sages now have lower maximum health.

Well i know haven’t posted in sometime, i have been very busy with real life and haven’t been with in my Virutal home that much.

As most everyone by this point knows that SOE Everquest 2 has released their lastest update “Halas Reborn”, I too was able to log in very breifly and was able to create a new toon starting in this area, i made a Barbarian Guardian names Oleaxu, so far the quest are just like any starting area, go kill X amount of “CREATURE ADDED HERE” and come back for your reward, Even though they are the standard quest i still find it thrilling that there is a new area as well as new content, the storyteller mode is a bit confusing and i am still trying to figure this out myself, and the i also logged in and obtained my little frost kitty, too bad we cant use the little fur ball for combat.

Speaking of Kittys, i entered a contest over at Ten Ton Hammers website on “Loading….”, the contest was to win a free Prowler mount yest thats right the New Prowler Mounts that are currently on sale on the Marketplace for $25.00 real dollars…i could not pass the contest up after all all you had to do was send a email to a specific Ten Ton Hammer email that they listed with the subject line “Gimme me a Prowlerrrrrr!! and they would draw the winners on Memorial day, well i submitted my email on the Thursday before, and i totally forgot about entering this contest, so i logged into my email on Tuesday because i was camping all weekend for the holiday because thats what we do at this time of the year..lol

But to make a long story even longer, i logged into the email and there was a email from Ten Ton Hammer…CONGRATULATION YOU WON A PROWLER….I thought i was going to fall out of my chair at that point. So i was one of the 5 winners of the contest i was provided a code to redeem which i did already and i am now the proud father of a Prowler Mount which costed me nothing but a email….woot woot

I am still fine tuning my newest toon in the Halas area, i will be reporting more on their adventures as we progress.

So far from what i have seen of this new content it is great, the area looks great, the house items are fabolus, the City festival is currently in New Halas on my server and i have picked up some great items for my house, however i am now going to buy a bigger home.

Well thats all i have to report on for this time, i will be adding some photos to this post this evening.

Until next time, Happy Hunting in Norrath!!!

~Chubby~

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