* ''[[VisualNovel/DengekiStryker Chou Dengeki Stryker]]'': The {{UsefulNotes/Steam}} version censors nudity with mist.* ''VideoGame/CriminalGirls'': The localized [[UpdatedRerelease re-release]] for [[UsefulNotes/PlayStationVita PS Vita]], ''Criminal Girls: Invite Only'', to avoid an AO rating, has audible comments and moans removed from the motivation mini-game , and covers the screen with a translucent pink mist.* ''[[VisualNovel/ToHeart2 Dungeon Travelers 2: The Royal Library & the Monster Seal]]'': In the localized version, four monster sealing images were altered to avoid an AO rating.* ''VideoGame/HuniePop'': The UsefulNotes/{{Steam}} version, without the uncensored patch, replaces images of nudity with images of girls wearing lingerie.* ''VideoGame/IllusionOfGaia'' has a lot of references to God and the heavens replaced with "spirits" and "light", but it also features a lot of Biblical names removed or retranslated (Leviathan became Riverson, etc). Also, references to an African tribe being cannibals were censored, making the tribe nearly dead of starvation instead. However, such censorship is [[BlindIdiotTranslation the least of the game's translation problems]].* ''Monster Monpiece'': The [[UsefulNotes/PlayStationVita PS Vita]] US/EU release has around forty cards only showing their level 1-3 evolution art, as the higher level evolution art is considered "too exposed".* ''VideoGame/MonsterStrike'': North American art has been changed to be less revealing.* ''Nekopara Vol. 1'': The {{UsefulNotes/Steam}} version censors nudity with mist.* ''[[VisualNovel/{{Sunrider}} Sunrider: Mask of Arcadius]]'': The {{UsefulNotes/Steam}} version removes two scenes with adult content. These scenes can be re-enabled with a patch.* ''VideoGame/TheWitcher'' was fairly heavily censored in North America (to the point of having its own, less graphic sex cards) until the Director's Cut patch was released.* Whenever a game is denied sale in Australia due to lacking a rating (due to it being "too much for MA" and the people in charge of giving higher ratings to videogames being more than a little clueless), this will inevitably occur. The most famous is ''VideoGame/{{Fallout 3}}'', where morphine became "Med-X", as the Australian censors really felt the need to protect Australian kids from getting jacked on hospital grade narcotic that is nowhere near as readily available as its illegal counterparts. For essentially the same reason, this also happened to the other versions of the game (so as to keep the rating from being AO or its foreign counterparts). ''VideoGame/TeamFortress2'''s Soldier lampshades this through some of his Domination lines for the (Australian) Sniper:-->'''Soldier:''' Aww, am I too '''VIOLENT''' for ya, cupcake?!-->'''Soldier:''' Your country did not prepare you for the level of violence you will meet on my battlefield!* The German release of ''VideoGame/TeamFortressClassic'' replaces all classes with a generic robot model, making it incredibly hard to tell who's on your team and who's on the opposing team.* The German release of ''VideoGame/TeamFortress2'' has the original models intact, but all gore has been replaced with the "Silly Gibs" mod, which causes the characters to turn into toys, mechanical objects, food, and other items upon being blown up. In the German language [[SupplementalMaterial/TeamFortress2 Meet The Team]] shorts, they explode into just the mechanical parts, blood is now entirely oil black, and the spines seen protruding from the necks of the disembodied heads in Meet The Soldier are now screws, implying they're all robots.* The Japanese release of ''VideoGame/{{Fallout 3}}'' made it impossible to nuke Megaton for sensitive reasons.* ''VideoGame/Left4Dead2''. Infected couldn't be set on fire, thus making incendiary rounds useless, a ''lot'' of the gore was removed, the appearances of Riot uncommon infected were almost non-existent, and nearly all zombies disappeared before they even hit the ground. Yes, even stuff that was in the previous game was censored. [[http://www.abc.net.au/tv/goodgame/video/default.htm?src=/tv/goodgame/video/xml/20091214_2030.xml&item=5 Australian review show 'Good Game' took the mickey out of it]] in one of their [[CrowningMomentOfAwesome finest moments]]* The same applies for Germany. It's not unusual that games are Bowdlerised as a preventative measure, as it's legally tricky to do it after the original release got "indexed". Although it has been pulled off at least once, but required a name change in addition to the actual Bowdlerization.* The Chinese version of ''VideoGame/WorldOfWarcraft''. To the point where Chinese censorship often delays new content ''far'' longer than it should, much to the irritation of fans everywhere. Especially with content involving death. Quite problematic, considering ''Wrath of the Lich King'''s premise was basically a ZombieApocalypse. The playable undead have all the exposed bones covered by badly colored flesh -- you can see exactly where the original model had holes in the flesh. The skeletons left behind when a dead character resurrects are replaced by neat, tidy graves in the Chinese version. * In ''VideoGame/FightersMegamix'', the Rent-A-Hero theme song has the vocals removed, an image of Rent-A-Hero has the theme song credits removed, images of Candy and Tokio are replaced with fully clothed versions, and a portrait matching mini-game revealing three pictures of Janet was removed.* The ''Franchise/FinalFantasy'' games have their fair share of censoring, especially those that appeared on Nintendo's consoles. Examples include:** ''VideoGame/FinalFantasyIV'':*** Religious references were forbidden. The WhiteMagic spell "Holy" was renamed to "White", the Tower of Prayers in Mysidia was renamed to Tower of Wishes, most of the summons had their name changed and Rosa's "Pray" ability was removed entirely. (Pray could have been removed due to its uselessness in battle)\\\\One of the uses of "holy" got through, however, during the Elder's first speech to Cecil after he washes up in Mysidia.*** References to death were inconsistently censored. Early in ''FFIV'', Rosa, sick with sand fever, was "kept from falling down" at the desert village.*** References to Cid and Yang dying after their {{Heroic Sacrifice}}s are removed. It makes Rydia's protest to Edge not to throw away his life so easily like Cid and Yang did less poignant [[spoiler:even if the two are later revealed to be alive]].*** Square did this to themselves when the ''Easy Type'' version of the game was released. In addition to the expected difficulty adjustment, some of the more mature themes were removed or toned down and several dialogues containing big obscure words were rewritten to use phrases kids would be more likely to understand.** ''VideoGame/FinalFantasyVI'', like ''[=FFIV=]'', had references to alcohol and religion completely censored. Pubs were changed to Cafes, and Holy was translated as Pearl. They also covered up some scantily clad female sprites: Chardanook's woman form had much more censorship steam, Goddess and Siren were edited so that the cloth wraps they wore were less revealing, and the random enemy Critic had her swimsuit enlarged.*** ''VideoGame/FinalFantasyVI Advance'' reverted some changes, such as references to alcohol, sex, and death. Siren and Chadarnook retain their censored sprites. What got removed was a scene where Celes was repeatedly punched by a prison guard. The Japanese ratings board tends to be more lenient towards sexual content and less lenient towards violence than the USA board, and they forced the scene's removal. Then Square Enix just didn't bother restoring it in the overseas version. Ironically, the punching scene '''was''' present in the heavily censored SNES version. There's also the line about Edgar "waiting '''eight''' years" for (ten-year-old) Relm. Emphasis ours, because he couldn't just say "wait until you grow older". Apparently the United States' age of consent applies to pseudo-medieval Europe now. And in the SNES and UsefulNotes/PlayStation versions, Locke threatens to rip the lungs out of a man who calls him a thief. In the GBA version, he simply calls him rude, [[SpiceUpTheSubtitles because the "rip your lungs out" was never in the original Japanese version]].** Later ''Final Fantasy'' games continued to face a few editorial axes to stay within the ESRB's "Teen" rating. Notably, ''VideoGame/FinalFantasyVII'' was localized with Cid and Barret's {{Cluster F Bomb}}s bleeped over.** Pearl finds its way into ''Franchise/KingdomHearts'' as the American name for King Mickey's signature spell. With the much lessened level of censorship these days, especially on the Sony side of things, it's more likely a reference to ''FFVI'' than a strict case of bowdlerization -- "Pearl" was the localized name for the spell "Holy", chosen because the spell looks like a bunch of exploding pearls. In ''Kingdom Hearts'', it releases, well, shiny pearls. "Holy" also exists, and varies with the game, as does another version called "Faith".** One of the jobs for the OneGenderRace in ''VideoGame/FinalFantasyTacticsA2'' is called Bastard in Japan. This job was localized as Ravager, probably because it's not worth the risk arguing with the MediaWatchdog or MoralGuardians.* A Bowdlerized option was added in ''VideoGame/OrcAttackFlatulentRebellion'' called Magic mode to tone down the ToiletHumour. Instead of the orcs farting, they unleash magical bursts of energy that have the same effect as [[FartsOnFire igniting gas]].* A particularly noticeable Bowdlerisation comes from Germany in the form of ''VideoGame/{{Carmageddon}},'' a ''GTA''-esque car game. Originally the protagonist could run people over, but the game makers replaced the people with zombies. According to the execs this was ''still'' not enough, so they replaced the zombies with ''robots''. (This is one of the few examples of Bowdlerization making something cooler, in an insane way). The N64 version replaced humans with zombies, and changed the blood color from red to green.* Quite strange since the localized script for ''VideoGame/{{Drakengard 3}}'' didnít shy away from many sexual themes, undertones, overtones, implications and etc; yet things did end up getting cut or made it all too subtle in certain parts:** In the Japanese script Octa made an offhand comment that he had sex with a horse once, praising his member to be able to satisfy a Mare just fine, while in the English script Octa is also rife with comments about his grand member and how greatly it performs, thereís no mention of bestiality in it.** On Fiveís DLC chapter, during an intermission where she checks on her Assets, when Five checks on her food provisions she tells Dito to eat well so his Semen tastes better on that night, the English script has Five telling Dito to eat well so he is energetic for that night, while the sexual tone is still there, the Japanese script is much more kinky on the take. * A similar Bowdlerization occurred in the PAL version of ''VideoGame/GodOfWar'': in the other versions of the game, Kratos must at one point, drag a helpless man in a cage up a slope and use him as a human sacrifice to open a door, with him screaming in protest all the way through. In the PAL version, he's replaced by an ordinary zombie enemy. This made the preceding scene where you come across the bodies of two men who committed ''suicide'' rather than carry it out rather odd. * In ''VideoGame/UmJammerLammy'', the sixth stage takes place in Hell. In the American release, the cutscene was re-animated so that Lammy ends up on an island instead. Also, some lyrics were changed: In Stage 1, the lyric "...so you can play in Hell" is changed to "...so you can play ''on an island''". In [=PaRappa=]'s side-story, a lyric in Yoko's song says "...I want the devil to join my next dish", this lyric was changed to "...I want ''a man'' to join my next dish". There was also a scene cut from the American version that involved Yoko threatening to kill Lammy with her guitar, with Lammy remarking that she's already dead because she's in Hell, so Yoko simply tells her that if she plays well, she'll let her come back to life.* In ''VideoGame/ParappaTheRapper 2'', the lyric "...tastes better than wine" was changed to "...you better get in line", and all lyrics/dialogue mentioning God were changed to "the man".* ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' are not above editing songs to remove the cussing. If the song has a radio edit, they use that, if not, they cut the word out. The bridge of [[Music/{{Disturbed}} Down With The Sickness]] is rendered almost incomprehensible. Notably, the level of censorship in Red Hot Chili Peppers' song "Sir Psycho Sexy" in Rock Band makes you wonder why they even bothered. Entire lines of the song go missing, leading to several very awkward pauses in the vocal track.* ''Band Hero'' is full of weird censorship due to it being a "family-friendly" installment of the series, and thus, rated E. For one, they censor the word "whiskey" from Don [=MacLean's=] "American Pie" (though this has the silver lining of being able to sub in whichever 2-syllable fluid the singer wishes.) Other notable examples are "Gasoline" by The Airborne Toxic Event, which removes the word "gun" from the line "bullets from a gun" (because where ''else'' would bullets come from?), and "Pictures of You", which does to same to "a Soldier and his gun". In the case of Gasoline, several of the lines that remain are very sexual in the context of the song, however, which raises the question of why this song wound up in a family game in the first place.* Averted by the final ''Warriors of Rock'' DLC songs, which seemed to indicate that [[http://theherofeed.com/2288/dlc-easing-up-on-censorship/ the censors were already laid off.]]* ''VideoGame/JustDance'' has been filled with censorship approaching ''Band Hero'' levels of awkwardness at times, despite carrying the slightly more lenient "Everyone 10+" rating (a middle ground between Everyone and Teen) on most installments:** In ''Just Dance 2014'', Olly Murs' ''Troublemaker'' silences out the words "hell" and "damn" during Flo Rida's segment, even though "damn" and "hell" are easily allowed in an E10+ game.** "The Lazy Song", which is DLC in ''4'', censors "birthday" ("birthday suit") but not "freaking" ("I'm the freaking man"). Uhh?** Also on ''2014'', Katy Perry's "[[Music/KatyPerry I Kissed a Girl]]" censors "cherry" from "cherry chapstick" for contextually bizarre reasons (the logical explanation is that the censors thought "cherry" meant the slang term for a woman's virginity, when really it just meant the flavor of Chapstick, so this edit makes no sense), and Robin Thicke's "Blurred Lines" gets chopped to hell and back (but given the song's notoriety over its premise, it deserved it [though not using the song at all would have been a more effective solution]). The pièce du résistance in lyrical editing in a video game can be heard in [=Ke$ha=]'s "Come On", where words such as "Gimme", "Hooters", "Lollipop"," Screw", and "Wine"[[note]]but ''not'' "Budweiser"[[/note]] have been cut to remove any sexual or drug references.* Samurai and ninjas get hit with this a fair bit:** Korea discourages positive portrayals of {{Samurai}} (on account of the country's various invasions and all). This affected the release of some versions of ''[[VideoGame/SoulSeries Soul Calibur]]'', which replaced Mitsurugi with a British katana-wielding knight named Arthur ([[NoCelebritiesWereHarmed with no relation whatsoever]] to Myth/KingArthur). He later returned as an unlockable bonus character in ''Soul Calibur III,'' using a katana style distinct from Mitsurugi's. Some versions of the first Soul Calibur also alter one of Voldo's alternate costumes to remove a bull-shaped codpiece. This is also apparently the reason Hayate, a character from ''VideoGame/StreetFighterEX'', only appeared in a single game; eventually his Super Moves were given to Garuda as a Meteor Move.** The PAL versions of Soul Blade/Soul Edge changed Li Long's weapons from nunchaku to a three sectioned staff due to a law in the UK banning the use of or depiction of weapons such as nunchaku.** ''VideoGame/SamuraiShodown'' and ''VideoGame/TheLastBlade'' had their names changed for Korean release.** ''VideoGame/{{Kenseiden}}'' had the map of Japan changed with a map of Korea, and the story was also adapted to reflect the change.* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' features many name changes in overseas releases to avoid legal issues with characters named after musicians ("Music/VanillaIce" to "Iced", for instance). In addition, in the overseas releases, when DIO is defeated in some characters' endings, he's simply thrown offscreen. In the uncensored Japanese version, his death mirrors how he dies in the original manga: his upper torso is violently, bloodily obliterated. The uncensored death is available in the international versions in the operator's menu.* ''VideoGame/KingdomHeartsII'' has [[https://en.wikipedia.org/wiki/Kingdom_Hearts_II#Content_editing several]] localization censorings -- for example, recreating the scene from ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl'' where Will threatens to kill himself. In the film (and the game's Japanese version) he holds his pistol to his head, while in the American version, he doesn't even raise it from his side. And the Hydra from ''Disney/{{Hercules}}''? Its already relatively family-friendly green blood was changed to black/purple vapor (A change that was later kept for the ''[[NoExportForYou Japan-exclusive]]'' Final Mix version). Proof that not even ''Disney's own source material'' is safe from Disney. On a smaller scale, Xigbar's sniping sequence was altered so that the cross-hairs looked less like cross-hairs.* The violence present in ''VideoGame/TwistedMetalBlack'''s storyline -- eye gouging, throat-slitting, brain splattering, and the like -- was so extreme, that for the PAL version, the entire story for every single character was removed. Yep, every last word.* ''Franchise/ResidentEvil'':** In a rare occurrence of material being censored in its native country, the original Japanese version of ''VideoGame/ResidentEvil4'' removed all decapitation deaths, instead changing them to have the faces mutilated much like the aftermath of a Novistador's acid attack.** Similarly, in the Gamecube remake of the first game, the Hunter's OneHitKill DeadlyLunge no longer decapitates the protagonist. And both localizations of ''VideoGame/ResidentEvilCodeVeronica'' lack decapitation animations, although you still hear the sound of a head exploding when you get a headshot. And in all versions of ''VideoGame/ResidentEvil5'', decapitations occur offscreen via GoryDiscretionShot.** The first ''VideoGame/ResidentEvil1''. The intro FMV in the Japanese version had gore with bloody corpses and death animations. The Western releases were recut and used alternate footage. The PC version and some PAL releases of Director's Cut contain the original FMV.** ''VideoGame/ResidentEvil4'' also had a single enemy who unexpectedly [[JumpScare pops out of a large oven]] to rush the player [[InfernalRetaliation while on fire]]. This guy didn't make it into the German version, probably due to [[MoralEventHorizon unspeakable things the Nazis did]]. In fact, the German version of ''Resident Evil 4'' was so badly censored that German gamers largely refused to buy it, importing versions from other countries.** At least in the American release of ''VideoGame/ResidentEvil4'', Ashley exclaims "What's going on?" when being trapped against a wall during the game. However, in the demonstration video played when left idle at the menu, the same scene is shown, with the dialogue being "Oh my God! What's going on?"* Censorship of decapitation is somewhat common in Japanese releases. Among others, decapitations aren't possible in the Japanese versions of ''VideoGame/NinjaGaiden'' for the UsefulNotes/XBox. The bowdlerization was carried to all regions in ''Ninja Gaiden III''.* The PC adventure-slash-RPG game ''VideoGame/SuperheroLeagueOfHoboken'' has an interesting example of Bowdlerization being used in-game as a puzzle solution. One mission part-way through the game involves finding out why a neighboring superhero league has suddenly gone "missing"; it turns out that this particular league -- comprised entirely of men -- has become so enthralled by a crate full of pornographic magazines that they refuse to do their jobs. The solution? Zap the magazines with a Bowdlerizing ''ray gun'' that instantly changes the magazines into much less offensive (or interesting) material. In an extension of the gag, none of your ''male'' party members are willing to pull the trigger -- the only person who'll actually do it is your team's sole (at the time) female member.* ''Franchise/TheLegendOfZelda'':** ''VideoGame/TheLegendOfZeldaALinkToThePast'' was named as such in English because of Nintendo of America's aversion to even the most tenuous of religious themes at the time; what the translated title should have been was ''Triforce of the Gods''. For the same reason, the temple dungeons were renamed ''palaces'', the church was renamed ''sanctuary'' and the priest there became a ''sage'', and Agahnim's status as a priest was changed to that of a ''wizard''. ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' lets the priest stay a priest this time (that the plot of the game involves actual sages must have helped), but the Sanctuary is still referred to as such and references to prayer were changed to "morning preparations", although the term and concept of "gods" is used liberally, in keeping with other modern ''Zelda'' games and their mythology. Temples are called "palaces" again, but that at least may be for continuity reasons.** One game later, in ''VideoGame/TheLegendOfZeldaLinksAwakening'', they changed cross-shaped grave markers into "RIP" rounded-block gravestones (this was averted in the two NES games, which did have cross motifs, including the Cross item in the second game). Also, one of the quest items was changed from a mermaid's bra into her necklace, which explains why you never see any part of her except her head. Additionally, diving underwater near the mermaid will cause her to swim her away from you. While she doesn't say anything in the English version, if you try doing this in the original Japanese version, the mermaid will [[HandsomeLech call Link a pervert]]. Also, the Hippo in Animal Village was originally a nude model (with visible breasts) with a towel which she pulls up when Link enters the studio. She screams when you talk to her, which explains why she's sitting on the ground facing away from Link.** The original release of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' had Ganondorf [[BloodFromTheMouth cough up blood]] after you beat him and mortally wound him. The blood was turned green in later-produced cartridges. The vocal track in the Fire Temple was excised as it was a Muslim prayer chant, and the Gerudo symbol of the [[http://en.wikipedia.org/wiki/Star_and_crescent star-and-crescent]] was replaced with [[http://zeldawiki.org/Gerudo_Symbol a custom symbol]], again for its association with Islam; this also required the icon of the Mirror Shield to be changed (notably, ''The Wind Waker'' [[http://zeldawiki.org/Image:NabooruTWW.png includes the custom symbol]] as a ContinuityNod, rather than the crescent). And, contrary to popular belief, the chanting and the star and crescent design were not removed due to public outcry, but by Nintendo to avoid public outcry and because of its rule against having any type of religious content in their games, which is the reason why a lot of crosses and crucifixes get edited.* The much-hyped, gorgeous-looking [=PS3=] game ''VideoGame/LittleBigPlanet'' had one [[http://www.myspace.com/toumanidiabate Toumani Diabaté]] song, "Tapha Niang," excised completely by Sony, replacing with something more generic, a mere ''four days'' before its launch date, pushing back the release two weeks so that whole new, {{bowdlerise}}d discs could be distributed all over again, so that those without online access to patches might not be offended. The issue was two passages from the Koran having been set to music in the song, which is a major controversy in Islam.* The Area 1 boss of ''VideoGame/SuperAleste'' greets you with "WelcomeToHell!" In ''Space Megaforce'', the North American version of the game, this got changed to "Welcome to the underworld!"* Another example of removal of religious references: The American version of ''VideoGame/DuckTales'' had the crosses on the gravestones in Transylvania replaced with "RIP".* The English localisation of ''VideoGame/LaPucelle'' removed every single [[CreepyCoolCrosses crucifix/cross]] from the game. Considering that the plot was based around an church of demon-hunting battle nuns, that's a hell of a lot of crucifixes. The company in charge of the localisation released a statement explaining their reasoning: namely, that they were a very new and very small publisher that simply could not afford their game to be crucified by the MoralGuardians, so they preemptively gave every concession they could to 'good taste'. There were also other edits, such as removing the cigarette from Croix (but keeping his victory animation where he takes a smoke from his invisible cigarette). The American version's box was also subject to censorship as well. Instead of the original artwork of Prier standing front and center, the American cover appears to be some kind of fanart piece she's kind of off in the corner while the other characters take prominence. This is a pretty blatant attempt to distract attention away from the fact that she has rather large breasts and thighs.* In the US version of ''VideoGame/{{Disgaea 2|CursedMemories}}'', the audio for the legendary worst ending is butchered. In the Japanese dialogue, [[spoiler:Adell, being taken over by Overlord Zenon, eats his younger brother and sister]]. This is accompanied with a rather realistic audio clip [[spoiler:of him chomping on their flesh and bones]]. This audio was removed from the English dub, but you can hear it by setting the speech to Japanese.* ''VideoGame/ShadowWarrior'''s UK release had the shrunken weapon replaced with darts. 3D Realms made a patch available online that would patch the game back to the original form. Regardless of which version of the game you have, the graphics for the dart weapon are actually present, even if they're not used because the game isn't the modified version.* While all other media from ''VideoGame/Left4Dead'' (including the game cover) features a hand with its thumb ripped off, said thumb is present, folded, on the French poster ads. Similar censorship occurred in Germany, although there the game had two covers, an outer one with the "folded" finger and the actual inner cover with the ripped-off finger. In the UK, the cover for ''VideoGame/Left4Dead2'' had the hand reversed, to avoid the [[FlippingTheBird two fingered salute]]* There was a long-standing rumor that Barinten was a bit more explicit about having raped Rafa in the Japanese version of ''VideoGame/FinalFantasyTactics'', but it was Bowdlerized for the US release. Technically, this is true; he was a ''bit'' more explicit -- in the Japanese script, during the scene on the Rooftop of Riovanes Castle he refers to her as "Dear, sweet Rafa," which, given what he's saying, has rather obvious connotations... but the rumors that either she or he said it in so many words are false.* For a good idea of what basically every US game on the NES or SNES had to go through to get published, see [[http://www.crockford.com/wrrrld/maniac.html "The Expurgation of Maniac Mansion"]]. Ironically, while the NES version of ''VideoGame/ManiacMansion'' removed nude statues and references to sex, it retained the ability for the player character to [[MicrowaveTheDog blow up a live hamster in a microwave]]--at least, until the censors caught that.* The script of ''[[VideoGame/SaGa2 Final Fantasy Legend II]]'' got thoroughly edited (albeit nowhere as bad as [[VideoGame/MakaiToshiSaGa its predecessor]]), with two parts being the most glaring examples: after the protagonist defeats Dunatis in Apollo's World, he/she/it finds his/her/its father with ally [[AnimeChineseGirl Lynn's]] mother, coming to the conclusion that he abandoned his/her/its mother all those years ago to have an affair. The English version makes it seem that the protagonist gets angry for no apparent reason. The second biggest edit was changing the smuggled opium in Edo to bananas (which actually gets {{lampshade|Hanging}})d). In the remake for the DS, the opium gets censored again into the vague "prohibited goods".* When the Global version of the {{M|assivelyMultiplayerOnlineRolePlayingGame}}MORPG ''VideoGame/MapleStory'' got Showa, all the guns were replaced with robot-like attacks or energy blasts, and the swords were replaced with toy hammers. All the enemies were also shown transforming into monsters upon death. Fairly large changes, considering that only two maps contained monsters not unique to Showa.* ''VideoGame/FinalFantasyTacticsAdvance'' is notable for removing a characters alcoholism but ALSO averting FrothyMugsOfWater,by means of Replacing Cid's drunken slurs with dialogue about self loathing.* Early in the life of ''VideoGame/CityOfHeroes'', Cryptic attempted to create a Korean-language version of the game dubbed ''City of Hero''. Because South Koreans had an ''extremely'' negative regard for America and Americans in the early 2000's, overt references to the United States (for example, the American flag that flies over City Hall in Atlas Park) were removed. Similarly, instead of the AllAmericanFace Statesman as the game's mascot, City of Hero used Foreshadow, the Korean leader of the superhero team W.I.S.D.O.M.* ''Franchise/MortalKombat'':** In ''VideoGame/MortalKombatVsDCUniverse'', ComicBook/TheJoker's fatality move is (to widespread dismay from American players) less violent in the US than elsewhere. In a pre-release version of the game shown to game journalists, Joker's Fatality went as such: he pulls out a gun and fires it, only for that gun to be a fake gun with a "BANG!" flag; after laughing like a madman and the opponent relaxes like they've been let off the hook, Joker ''pulls out another gun and shoots his opponent in the head.'' The Fatality itself was left intact in the American release version of the game, except for one small detail: when Joker does the killshot, the camera zooms in to only show him, not showing the opponent getting a lead lobotomy. A similar Fatality done by Deathstroke is also censored in the same manner in the American version of the game (the European version of the game features both Fatalities in their uncut form). The crossover game has other examples of censorship, due to the copious content restrictions influenced by the use of a family-friendly license by Creator/DCComics. This eventually proved to be the factor that hindered sales most of all.[[note]]By going for a T rating and hoping to get in the good graces of teenagers's parents, they displeased both young players who found it to be a dilution of past MK gore ''and'' the MoralGuardians who still went after its violence just like they did every other iteration in the series. This game can serve as an example that by trying to please everyone, you often end up leaving many unimpressed.[[/note]] When Warner acquired Midway, they rebooted the ''Mortal Kombat'' series and made it unprecedentedly more violent to compensate for the censored content in the previous game. In fact, Midway brought back Joker's Fatality in ''VideoGame/MortalKombat9'', completely uncut, as one of Shang Tsung's Fatalities (the only change being that he transforms into a generic MonsterClown beforehand).** The SNES version of ''VideoGame/MortalKombat1'', the blood was replaced with '''gray sweat'''. Also, Sub-Zero's decapitation Fatality was replaced with one where he threw a ball of energy at the opponent, which froze them solid, [[LiterallyShatteredLives followed by him punching them and shattering them to pieces]].[[note]]This became a standard Fatality for Sub-Zero in all games afterward, even being referenced in the movie. The only difference is that in later games, the pieces are much bloodier, and he usually takes a more hands-on approach to the shattering (in ''VideoGame/MortalKombat2'', you must freeze the opponent yourself before performing the Fatality).[[/note]]* ''Franchise/{{Castlevania}}'':** ''VideoGame/CastlevaniaBloodlines'' was renamed ''Castlevania: The New Generation'' in Europe to remove a reference to blood. It's also notably less gory and violent than any other version -- including changing a dripping blood hazard into dripping water that still somehow hurts you -- it didn't make a lot of sense for blood, but it makes even less sense for water.** ''VideoGame/CastlevaniaIIIDraculasCurse'' in the US was censored to remove any nudity (the Medusa boss of the GhostShip was made into a male, and the statues in Dracula's Castle were clothed), however, it escaped religious censorship as did ''VideoGame/CastlevaniaIISimonsQuest''. (''Castlevania III'' even opens up with Trevor praying in front of a cross) however, the SNES games were not so lucky, one big example being Richter's Crash for the boomerang/cross: in the Japan only ''VideoGame/CastlevaniaRondoOfBlood'', Richter summons a giant crucifix that sweeps up across the screen repeatedly, whereas in ''VideoGame/CastlevaniaDraculaX'', he simply calls a bunch of boomerangs that fly randomly around the screen.** In the first ''VideoGame/{{Castlevania|I}}'', "Holy Water" was renamed "Firebomb" and the Boomerang's shape was changed to look less like a crucifix. ''Simon's Quest'' [[GettingCrapPastTheRadar got some crap past the radar]], though.** ''VideoGame/SuperCastlevaniaIV'': In the localized version, blood is removed from the title screen, the crosses on the gravestones in the intro have been removed, the crosses in the background of the dungeon, stables, treasury and graveyard stages have been removed, the blood in the dungeon stage is changed to green liquid, the nude statues in the main hall are changed to clothed statues, and the cross is removed from the attacking coffin enemy.* The SNES port of ''VideoGame/{{Flashback}}'' renamed Death Tower to [[NeverSayDie Cyber Tower]].* In the Japanese version of ''VideoGame/{{Persona 2}}'', the Zombie Junkie is the reanimated corpse of a druggie who died of drug overdose. In the official translation of ''Eternal Punishment'', he is a "junk food junkie turned zombie." In the PSP remake of ''Persona 2 Innocent Sin'', [[ThoseWackyNazis Hitler]] was changed to The Fuhrer and given [[PaperThinDisguise Sunglasses and a coat to cover the Nazi uniform]], The Last Battalion (see: Nazis) changed to The Imperial Army, and all Swastikas removed and replaced with the Iron Cross. Note that this is the Japanese version, which was even advertised to be uncensored.* ''Kato & Ken'': a toilet humor-filled UsefulNotes/TurboGrafx16 game featuring two Japanese comedians, featuring fart attacks, crapping birds, urinating on walls, taking a dump in the bushes, etc., was {{Macekre}}d into ''JJ and Jeff'' for the US. The other character no longer pisses on walls or craps in bushes, the fart attack was replaced with spray paint/pepper spray, although there were still the dog/bird turds and a few other things.* ''VideoGame/HalfLife1'' was extensively censored for release in Germany, with all human opponents (Marines, etc.) being turned into robots and NPC "die" animation being changed to [[http://www.youtube.com/watch?v=alIBAUO_CUM them simply sitting down and holding their head in their hands.]] [[http://www.youtube.com/watch?v=vkUuABNnTC0&feature=related Looks even sillier in Counter-Strike: Source]]* ''VideoGame/FinalFight'' ** The SNES version was particularly wrecked for its international version. Two enemies, Damnd and Sodom were renamed "Thrasher" and "Katana", the line, "Oh my god!" is changed to "Oh my car!", references to alcohol were removed (the "bar" from Round 3 became a "club", while "Beers" and "Whiskeys" became "Root Beers" and "Vitamin Es"), and the two transgender enemies Poison and Roxy were replaced by Billy and Sid. When ''VideoGame/StreetFighterAlpha 2'' was released on the SNES, Sodom remained "Katana" to maintain continuity. The GBA version of ''Final Fight'', though mostly uncut, still has Billy and Sid.** The Japanese arcade version also featured a scene in the intro showing Jessica in her underwear on Haggar's TV monitor, which was removed from the international releases. The SNES port (both, Japanese and international releases) redrew the scene so that it shows Jessica wearing her red dress instead. The Sega CD version alternates between the two, showing Jessica in her underwear in the Japanese version and in her red dress in the international versions.** The overseas version of the Sega CD port was also censored like the SNES, except Roxy and Poison were still kept, they simply wore more modest clothing.* Hilariously inverted with ''[[VideoGame/FatalFury Garou: Mark of the Wolves]]'', in which the character known as Marco Rodriguez in the Japanese version got renamed to Khushnood Butt for the U.S. release.* In the US version of ''[[VideoGame/RaySeries Ray Crisis]]'', the FlamingSword-wielding HumongousMecha boss's name was changed from Sem-Slut to Sem-Strut. Obviously, to get an E rating.* The N64 port of ''VideoGame/DukeNukem3D'' was done when Nintendo was just emerging from the [[CensorshipBureau Video Game Censorship Ghetto]], so much of its "adult content" was axed. The porn shop was turned into a gun shop, the strip club was replaced with a Duke Burger joint, the captured babes were no longer topless (and had to be saved instead of being killed), and the prison chapel was removed. It still had the somewhat {{stripperiffic}} females and gratuitous violence, garnering it an M rating.* The GBA port of ''VideoGame/{{Doom}}'' and ''Doom 2'' had the blood changed to green to maintain a T rating and the Nazi references in the secret levels were replaced, presumably to avoid being banned in Germany. Some things sneaked through, however, such as the status face and blood already existing on Former Sergeants and mostly affects blood the monsters shed. Of course, the Cacodemon isn't censored as it has blue blood and the Baron of Hell and Hell Knight already have green blood.* The UsefulNotes/GameBoyColor ports of the first two ''VideoGame/GrandTheftAuto'' games were heavily censored to cater for the handheld's target audience (which is perhaps mostly composed of 8 to 12-year olds or something along the lines of that), removing all references to profanity and gore. ''Grand Theft Auto Advance'' later averted this, as the game was released for the GameBoyAdvance complete with all that you can expect from a typical GTA series game.* The Japanese release of ''VideoGame/GrandTheftAutoV'' underwent some censorship to keep an 18+ rating, including removing an instance of lower male nudity from "Scouting the Port", removing a few sex scenes, and changing the infamous torture sequence in "By the Book" into a non-playable cutscene.* The UsefulNotes/TurboGrafx16 port of ''VideoGame/{{Splatterhouse}}'' (which was also released on the UsefulNotes/{{Wii}}'s Virtual Console) was Bowdlerised, but not as badly as people might think. While a fair amount of the violent content remained intact (some of it ''was'' toned down -- but that can partially be blamed on hardware limitations), there was some censorship, most notably in Level 4. The boss of the level in the arcade version is a possessed upside-down cross, surrounded by severed heads, and following its defeat, Rick moves further into the chapel where it resides and kneels before an altar with a crucifix in hand, while a hymnal theme plays and light shines into the chapel; in the console version, the cross is changed to a demonic-looking skull, and the altar is removed from the post-fight scene (though the hymnal and lighting effects inexplicably remain).* ''VideoGame/BustAGroove'': Hamm's ganguro appearance is altered to avoid similarities to blackface. Hamm's song "I luv hamburgers" replaces the line "[=McDonald's=], Burger King, or any other place" with ""Hamburger lovers let me hear you say ho" and removes "nigga" from the end. Pinky's song "I know" has the line "Nigga move!" toned down in volume. Hiro-kun is called Hiro and is no longer smoking. Strike's hip flask is changed to a can of soda. Strike's song "Power" has references to alcohol replaced with instrumentals.* The SNES release of ''VideoGame/ChronoTrigger'' removed all references to alcohol. There was a line that went along the lines of "But Toma, you have drunk too much soda today! You must have too much [[{{Narm}} sugar]] in your body!" This also affected a midgame party in prehistoric times, where Crono has to beat Ayla in a drinking contest of "Skull Smash," so named because "next day, skull feel like smash." It was changed to an eating contest with "[[FrothyMugsOfWater soup]]" in the SNES release, though it fails to explain how Lucca seemingly gets drunk on it. The DS UpdatedRerelease fixed this, as all references to alcohol were added back in.* The PSP port of ''VisualNovel/ToHeart2'' is proof that not even '''facial expressions''' are safe from Bowdlerisation. And other, more sensical stuff ripe for this trope. The intended non-naughty facial expression may imply something much worse.* In ''VideoGame/TestDrive 5'', the song "Anarchy" by Music/{{KMFDM}} had the line "fuck me like a whore" changed to a repeat of "knock me to the floor". In another version of the song, the two lines were replaced with "Save me from myself... let me burn in hell".* The early console installments of the ''VideoGame/{{Contra}}'' series in Europe and Australia were released under the title of ''Probotector'', replacing the original human characters with robotic counterparts: thus the original heroes of Bill Rizer and Lance Bean became the robots [=RC011=] and [=RD008=], while the cast of ''Contra: Hard Corps'' were replaced by other robots with the generic names of [=CX1-4=] (except for Browny, who was already a robot in the original version, but was still renamed). This was mainly due to a censorship law in Germany that forbade the depiction of human characters killing each other with guns, which affected the rest of the PAL region.* Inverted with ''[[VideoGame/DoubleDragon Super Double Dragon]]'': a sign in Mission 6 which says "Beer" in the international version was changed to "Books" in the Japanese version. This may be an unintentional example, since ''Super Double Dragon'' was [[ObviousBeta released incomplete]] and the Japanese version, ''Return of Double Dragon'', uses a more completed (but still unfinished) master build.* The ''VideoGame/DeptHeaven'' series has fallen prey to this in Creator/{{Atlus}}' translation. In ''VideoGame/RivieraThePromisedLand'', main character Ein's CrowningMomentOfAwesome speech decrying the villain was heavily toned down (the original Japanese version carried strong atheist -- or as some would say, "anti-organized religion" -- undertones) and is considered by many to make the scene very weak and {{Narm}}-filled. In ''VideoGame/YggdraUnion'', one of the main antagonists is {{Flanderiz|ation}}ed heavily to make him appear less sympathetic to the player, and there were a few lines changed or added for no apparent reason. ''VideoGame/KnightsInTheNightmare'' is more of a CutAndPasteTranslation than anything else, as the translated text is often inconsistent with prior translations or abandons stylistic speech patterns, depriving characters of their individuality. There's also the arbitrary name changes, as that's [[InternetBackdraft highly touchy territory]]. Also, Riviera actually Bowdlerised ''itself'' once -- in order to keep the game's rating at CERO-A, Sting was forced to remove the bath scenes from the PSP remake. The "special edition" rerelease of the remake put them back in, but clad all the girls in bathing suits -- they were going ''swimming'', not getting naked! The fandom (and even the FanDumb) found this hilarious, as [=CGs=] are still included of the girls panicking when Ein arrives, leading to the meme "OH NOES! EIN SAW MY CLEAVAGE!" It's actually even more funny when you think that it is a remake from a Nintendo platform to a Sony platform.* ''VideoGame/BreathOfFireIV'' was hit with this particularly severely (even compared to the rest of the ''Franchise/BreathOfFire'' games, almost all of which have either suffered some bowdlerising, dodgy translation, or both). The UsefulNotes/PlayStation international versions had a bit of fanservice (in essence, an [[HotSpringsEpisode onsen scene]] involving Nina and Ursula) and a scene involving Ursula preparing to drop her pants to prove her womanhood (which were not so important to the plot) cut entirely--as well as [[http://www.youtube.com/watch?v=yr_EL20mPZw a third, ''very'' plot-important scene]] where [[spoiler: Fou-lu decapitates Emperor Soniel]]. International versions just ''fade to black'' at the latter scene and people are left [[WhatHappenedToTheMouse wondering just what the hell happened]]. It's particularly puzzling [[spoiler: as the scene where Fou-lu actually offs Soniel is only depicted by black-on-red "washi screen" GoryDiscretionShot]]--very common to keep games in the equivalent of a PG rating as well as to get around Australian "blood bans"--and which would be considered quite safe for inclusion in UsefulNotes/PlayStation games of the period. In the adaptation of ''VideoGame/BreathOfFireIV'' being published by Comic Blade Avarus there is a bit of a TakeThat response to both the (relatively mild) original Japanese bowdlerisation and the (completely censored) international [=PS1=] and Windows versions; the "graphic novelisation" is considerably bloodier and more explicit in the depiction of that scene. Of note, the two scenes that could be seen as being at Ursula's expense aren't included at all in the manga.* In ''VideoGame/BreathOfFireII'', the Gold Fly says "Uh, damn..." after you defeat it. The Virtual Console re-release changes this to "Uh, darn..."* ''VisualNovel/FamilyProject'' had an English translation done by JAST. A number of scenes involving [[TokenMiniMoe Matsuri]] were censored, with underwear digitally added in any scene that involved her being remotely nude at all. It didn't help that the customers who pre-ordered this were never warned of the censorship; in fact, [[BlatantLies JAST marketed the game as FULLY UNCENSORED]].* ''VideoGame/EarthBound'' suffered from many edits. For example:** In ''Mother 2'' (the Japanese version), Porky was spanked by his father for running off at night as the game's sound effect indicates. Then again, the implications of child abuse was not lost on ''anyone''...if anything, the more cartoony sound effects [[GettingCrapPastTheRadar let older gamers realize what was happening while younger gamers would laugh at the silly noises]]. ** All alcohol, religion (with the exception of Paula's pray command and the Happy Happy Religious Group), and [[NeverSayDie death references]] were removed.** The standard "DRUG" sign was altered to "SHOP," though a few other drugstores managed to slip past.** Ness was naked wearing a hat in ''Magicant''. In the US version, he wore pajamas like in the game's beginning.** In the scene where Lardna [[spoiler:kills Buzz-Buzz]], she exclaims "It's a pesky toilet fly!" in the Japanese version. In the American version, it's "I think it's a [[IAmNotWeasel dung beetle]]!". Either this is a case of Bowdlerization, or plain BlindIdiotTranslation. Either way she doesn't tell Buzz-Buzz to go to Hell in the English version (rather, she threatens to smash its guts out).** In the Virtual Console re-release, all of the flashing/flickering effects are given a blur effect in order to prevent seizures.** Important to note that while the prototype script for ''VideoGame/{{MOTHER}}'' as well as the script for ''VideoGame/EarthBound'' had their fair share of Bowdlerizations, Itoi actually ''approved'' them. This sometimes brings it in to {{Woolseyism}} territory. * The NES version of ''The Immortal'' had the gratuitous death animations toned down.* The ''VideoGame/HouseOfTheDead'' is banned outright in Germany. This affected ''VideoGame/SegaSuperstars Tennis'' and all other ''Sega Superstars[=/=]All-Stars'' games, which feature a HOTD-themed court and minigames, and HOTD tracks -- because it would have been too expensive to release a Germany-only version without this content, the HOTD elements are renamed "Curien Mansion" in all territories.* In the Super NES version of ''VideoGame/ArtOfFighting'', the Super Death Blow (which is actually a literal translation of the term "Chou Hissatsu Waza", the common Japanese term for super moves) became the "Super Fire Blow". The ability to expose King's bra was removed as well. Oddly enough, the Super Famicom version of ''Ryuko no Ken 2'' (''Art of Fighting 2'') also removed the ability to undress King and Yuri, even though that version only came out in Japan.* ''VideoGame/WorldHeroes'' turning the "Death Match" to the "Fatal Match" in the SNES version.* All ''VideoGame/{{Xenosaga}}'' games suffered various levels of censorship to assure the game a T-Rating in the US. The most extreme case was in ''Xenosaga Episode III: Also sprach zarathustra'', in which ''all'' blood was digitally erased for the American release (odd, since the other games got away with some blood). This led to a specially nonsensical scene -- a certain character is "trying to put the blood back" in another character's body... but her hands are completely clean. Ironically, Episode I seemed to have enough blood to put it in the M zone within the first few hours.* ''VideoGame/AkatsukiBlitzkampf'' was altered for the arcade version: the blood from being slashed by Fritz or shot by Anonym was replaced with yellow... stuff... and the "Sieg Heil" that pops up in the background during [[PuttingOnTheReich Elektrosoldat's]] level 3 super was replaced with "Blitzbombe".* The SNES port of ''VideoGame/Wolfenstein3D'' [[NoSwastikas had all Nazi symbols removed]], Hitler changed to "the Staatmeister", and the dogs replaced with giant rats. The Mac version kept all the Nazi symbols, but changed Hitler to a generic blonde dude.* ''VideoGame/SkiesOfArcadia'' had some minor changes made to it, but none of them affect the plot or gameplay: ** The main drink that the Air Pirates preferred was rum; the U.S version changed this to a non-alcoholic juice named "loqua." Due to this, drunken characters were either edited out completely or had signs of drunkenness (such as red faces and dialogue) removed.** A Nasrean dancer's outfit had an added strap to her top and her pants were no longer transparent.** The dialogue between [[KavorkaMan Vigoro]] and [[FieryRedhead Aika]] when he corners her in a Valuan prison cell had the implications of him [[PrisonRape wanting to rape her]] toned down heavily. He was also topless in the original version of the game.** During the first part of the final battle, [[spoiler:Ramirez squeezes his sword to the point that his hand bleeds]]. This was removed.** As a final note, these changes were carried over not only to U.S version of the updated Gamecube version, but they were bought to the Japanese version as well, and in the latter, a lot of the kanji that was used in the Dreamcast version was changed to hiragana so that younger players could read the text.* The ''Franchise/{{Pokemon}}'' games have been getting steadily more extreme about this:** In Gen III's Gen I remakes, for example, the Gamblers became "Gamers" (and thus spouted such gems as "I'm a rambling, gaming dude"). In ''VideoGame/PokemonDiamondAndPearl'', Gamblers returned but were renamed P.I.s in the English translation due to their clothes coincidentally resembling that of a detective. This is, however, despite the fact that they're clearly shown flipping a coin and their dialog contains gambling and probability references because the translation staff didn't bother changing the sprite and dialog to match the name change.[[note]]The same games actually ''did'' change sprites -- male swimmers in Gen IV wear trunks in the international releases (which they ended up doing worldwide in ''VideoGame/PokemonBlackAndWhite'') instead of the speedos they had in the Japanese versions and older games, likely because the low resolution combined with their pose unintentionally made the speedo kind of hard to see in ''Diamond'', ''Pearl'', and ''Platinum'' and for consistency with those games in the case of ''[=HeartGold=]'' and ''[=SoulSilver=]'', and Registeel's sprite was changed in the European releases as well a all versions of Platinum because the graphics designer gave it a pose that resembled a Nazi salute.[[/note]]** The Gen II remakes take censorship even further. Due to changing standards from PEGI (the European video game rating board), the slot machines have been completely replaced by a {{Minesweeper}} clone (outside of Japan, anyway). Generations V and VI bypass the issue by simply not having a Game Corner at all.** ''[[VideoGame/PokemonColosseum Colosseum]]'' has Rui's shirt [[BareYourMidriff no longer showing her navel]] and her skirt is no longer shorter than Dawn's.** Remember that line in Gen IV's ancient Sinnoh legends about how humans and Pokémon once "ate together at the same table"? In the original Japanese, they ''[[InterspeciesRomance married]]''.** Gen I had a possessed woman in Lavender Town's Pokémon Tower telling you to "Give... me... your... soul...". Come the remake, she says to "Give... me... your... all...". Making this funnier and weirder is that another woman, in both versions, says "Give... me... blood..." ** The DirtyOldMan staring through the window of Erika's Gym commenting that the Gym is full of women had the line changed to "strong trainers" in ''[[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]]''.** The infamous 'Juggler' in both ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonGoldAndSilver'', who lost his "dropped my balls" line in the remakes.** 'Firebreather Dick' in Gold/Silver, who was renamed Firebreather Richard in the ''Heart Gold'' and ''Soul Silver'' remake. Which is still accurate, as "Dick" was actually a nickname for "Richard". ** The male swimmers in the original Gens 1, 2, and 3 Pokémon games released outside of Japan wore speedos like they did in Japan, but from Gen 4 on, they became swim trunks outside of Japan. In Gen 5, the male swimmer wears swim trunks in ''all'' versions. Interestingly, the female swimmers (and some of the other female enemy trainers) go the ''other'' way in this. The Beauty in the original version of Gold/Silver/Crystal had her skirt lengthened and no longer winked at the player (The latter also applies to female swimmers), but the female trainers haven't been Bowlderized since.** However, to clarify; Ghetsis's [[spoiler: attempt to order Kyurem to Glaciate the player in ''VideoGame/PokemonBlack2AndWhite2'']] was actually ''not'' Bowdlerization - that was a mistranslation. ** Surprisingly averted with the trans woman Beauty in ''VideoGame/PokemonXAndY''[='s=] Battle Chateau, who survived in international versions with slightly vaguer wording.** The coffee guy early in ''VideoGame/PokemonRedAndBlue'' was passed out due to being drunk in the Japanese versions.* The NES and "US Set 1" arcade versions of ''VideoGame/LegendaryWings'' had the {{stripperiffic}} Michelle Hart and Kevin Walker replaced by two generic guys with golden mechanical wings, as opposed to angelic feathered wings.* Rare example of a game being censored in its own country: in the original PC version of ''VisualNovel/HigurashiWhenTheyCry'', there are shots of a red blood splatter on screen occasionally. When the time came for the UsefulNotes/PlayStation2 remake, the color of the blood was censored into blue/dark colors (due to the Japanese rating system undergoing a change at the time, this was done to avoid an 18+ rating.). The blood is red again in the DS remakes.* ''VideoGame/{{Drakengard}}'' was slammed pretty heavily by this. In the original concept, the main character's sister was incestuously in love with him; the final release had him oblivious to her affections and visibly shocked and distraught upon learning of them. Angelus' genocidal racism towards humans was toned down to the generic "dragons above humans" fantasy trope, and the supporting character Leonard's being a repressed paedophile was omitted entirely.* ''[[Franchise/FatalFrame Fatal Frame: Maiden of Black Water]]'': The bonus lingerie costumes are removed. Instead, there are ''{{Franchise/Metroid}}'' and ''[[Franchise/TheLegendOfZelda Zelda]]'' inspired costumes.* In ''VideoGame/InTheGroove'', two of the [[MarathonLevel Marathon Courses]] were originally titled "Drunk" and "Pure Hell"; these were later changed to "Drift" and "Breaking Point". A few songs had their lyrics edited for the home version, with lyrics from other lines dubbed over the offending lines. These edits were not very well done, for example the line "Lying naked on the floor" from "Torn" [[{{Mondegreen}} now sounds like "Lying chained by a whore"]].* ''VideoGame/{{Strider}}'' arcade version: "You will never defeat the Lord!" In the home versions, "lord" was changed to "master".* In the N64 version of ''VideoGame/{{Quake}}'', in accordance with Nintendo's censorship of religious references, the death message "You Visit the Volcano God" (death by lava) became "You Visit the Volcano Maker". Other religious references such as crucifixes were also removed.* ''Littlewitch Romanesque: Editio Regia'': H-scenes are censored in the {{UsefulNotes/Steam}} version.* ''VisualNovel/LorenTheAmazonPrincess'': The {{UsefulNotes/Steam}} version censors armor and romance scenes.* ''VideoGame/MetroidPrime3Corruption'': In the original release of the game, "damn!" is used in one scene as an expletive. This was changed to "No!" in the PAL versions, as was in all versions of ''VideoGame/MetroidPrimeTrilogy'', despite being rated Teen/12+.* ''VideoGame/NoMoreHeroes'' involves quite a bit of blood when an enemy or six die in the American version. The Japanese version replaces blood with black dust, and the European version got the same thing. However, ''VideoGame/NoMoreHeroes2DesperateStruggle'' had blood in both the American and European versions. This is because Japan is less tolerant of excessive blood in video games as time goes on.* ''Franchise/SuperMarioBros'':** ''VideoGame/SuperMarioRPG'': Bowser's victory pose, the "up yours" or Bras d'honneur, is changed to Bowser holding up both fists.** In the original Japanese version of ''VideoGame/SuperMarioKart'', Bowser and Peach drink from the champagne bottle upon winning first place at the awards ceremony. It was changed in international versions to simply tossing the bottle around.** In the Japanese version of ''VideoGame/SuperMarioGalaxy'', the last main galaxy is known as Hell Prominence Galaxy. In the English-speaking versions, it was renamed Melty Molten Galaxy, despite the other language versions giving the level similar names to the original (i.e. Infernal Stroll Galaxy in the Spanish version).** One of Chuck Quizmo's questions in ''VideoGame/PaperMario64'' was to describe Luigi's and Mario's relationship. In Japan the options were "Lover", "Friends", or "Brothers" while in the English version they're "Neighbors", "Friends", or "Brothers".** ''VideoGame/PaperMarioTheThousandYearDoor'' has a case of ShesAManInJapan with one of your party members, Vivian, whose sex is left vague in the Japanese version but who is implied to be biologically male. She was changed to being cisgender outside of Japan, and her sisters taunting her sex was changed to them calling her ugly instead.** The original UK release of ''VideoGame/MarioParty 8'' had the word "spastic" in it (a word considered offensive in the UK because it's used as a derogatory term for someone who has epilepsy). All copies had to be recalled and then Nintendo released a new print that edited the word to "erratic".** The first ''VideoGame/MarioParty'' game had a religious related edit. In the Japanese version of the game, Wario and Luigi both cry "Oh my god!" whenever they suffer from a bad event. In the English version of the game, Luigi just groans and Wario says "D'oh, I missed!" due to Nintendo of America and Europe forbidding the use of religious figures and phrases in their games at the time.* The music for the ''VideoGame/MaddenNFL'' games is real life songs with titles that can be related to the game of football. However, some of these songs have lyrics that wouldn't be acceptable in E rated games such as Madden, so they end up with references to "non-friendly" things cut out. The worst would be the Atreyu song on the 2007 version, which is so butchered that there are, at points, several second blots where the music completely cuts out. The NHL version suffers a similar fate. Burn It to the Ground by Nickelback was rendered nearly incomprehensible due to how many words were censored. Apparently, fighting in a hockey match is perfectly fine but "damn" is just too much for little Timmy. * Zig-Zagged with ''Franchise/FireEmblem'':** In ''Blazing Sword'', Hector's language and (apparently) Raven and Lucius's [[HoYay ending]] were toned down, but Priscilla's [[BrotherSisterIncest feelings towards Raven]] were kept.** In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', the necrophilia and some of the Ephraim/Eirika {{Twincest}} undertones were kept but the language was toned down and Ewan peeking up Amelia's skirt was changed to him laughing at a dirt stain on it.** The Tellius duology toned down Ike and Soren a teeny bit (their A support was changed from "only you are precious to me" to "you're my only friend") but the [[HoYay nature of their relationship and Soren's feelings for Ike]] were still very much there. So was Heather flirting with Nephenee and other women, Tibarn and Reyson's own HoYay and the word "damn".** ''[[VideoGame/FireEmblemAwakening Awakening]]'' did away with almost all pretenses of making it a "kiddy game", leaving in almost all the language and HoYay and skimpy outfits and Nowi waxing perverted on Tharja's "boingy bits" (though the European version did change it to talking about her smooth shiny hair instead). Played straight in the "Summer Scramble" DLC with Tharja's bikini CG, though, [[http://mynintendonews.com/2013/05/03/nintendo-censors-fire-emblem-awakening-characters-buttocks-in-north-america/ censored for North America by putting a cloth in front of her rear end]]. Which is odd, because the game is rated T anyway - leaving the image unedited would hardly be grounds for a rating bump. The biggest change was the fact that any incestuous romantic pairings (which, unlike the [[VideoGame/FireEmblemJugdral Jugdral games]], consist entirely of KissingCousins) were censored to read as "companions" on the status screen instead of "husband" or "wife." The one obvious cousin pairing is [[spoiler:Lucina]] with her paternal cousin Owain, and if [[spoiler:Lucina's]] father, Chrom, is also the father of either Cynthia or Kjelle, and Owain marries either of them, then the companion label also gets slapped on. Other edits include removing almost every single mention of [[BrokenBird Cordelia's]] ACupAngst, save in a few DLC conversations, and in the European version, an implied SkinshipGrope featuring Nowi and Tharja is changed to mention Nowi complimenting the latter's hair instead.** ''[[VideoGame/FireEmblemFates Fates]]'': *** A scene is removed with Soleil's drink being spiked to become attracted to men, to avoid UnfortunateImplications, while the petting mini-game is removed simply because [[ValuesDissonance it came off as extremely creepy to Western players]].*** The face-rubbing skinship minigame has been mostly dummied out of the Western releases. Calling your allies to your room will skip the minigame, while still playing the session completion dialogue and rewarding the support boost. Bonding with your spouse works the same way, but still keeps the minigames for waking them up and blowing away bath steam.*** The support conversations between Male!Corrin and Soleil have been rewritten, [[https://kantopia.wordpress.com/2016/01/21/fire-emblem-fates-info-on-the-soleil-controversy/ due to the context of the supports being misinterpreted]] as a case of CureYourGays. Instead of the "magic powder" in the Japanese version, Corrin has Soleil wear a blindfold and perform a visualization exercise.*** Optional outfits of the game have been removed, leaving only the [[ModestyTowel bath towel]].* ''Franchise/MetalGear'':** The NES port of the first ''Metal Gear'' wasn't altered much, if at all. However, its notorious "FUCKM E1111 11111 11111 11111" password, which dropped the player off at the final boss with no weapons, led to Nintendo of Europe imposing an additional layer of censorship by forbidding or at least discouraging vowels from appearing anywhere in a game's password system, due to the potential for swear words to accidentally or intentionally appear within them.** Because of the unfortunate timing of its release (9/11), ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'' had [[TooSoon/SeptemberEleventh several scenes from the game removed]], such as Vamp explicitly stating that his and Dead Cell's intentions of using the hydrogen bomb are actually quite different than Solidus: specifically, they planned to nuke NYC itself rather than simply cause an EMP wave over Wall Street (the latter of which was Solidus's plan), Liquid Ocelot stating that he set Arsenal Gear's course to Manhattan, the actual crash sequence for Arsenal Gear, Raiden cutting the American Flag and having it drop on Solidus's corpse after he is defeated, and a news report mentioning the Statue of Liberty's new resting place at Ellis Island.** In the torture scene in the Japanese release of ''VideoGame/MetalGearSolidPeaceWalker'', Strangelove uses the electric rods to ''tickle'' Big Boss rather than electrocute him. Also, the dialogue is different, and Big Boss is laughing rather than screaming. This is due to the fact that the Japanese version was meant to appeal more to children as well as older gamers (in Japan, PSP is a system targeted toward all ages, unlike the US and UK, in which it is mostly targeted toward teens and adults). View the bowdlerized cutscene [[http://www.youtube.com/watch?v=ud7YhYnTQHg here]].** ''VideoGame/MetalGearSolid3SnakeEater'' went through some changes in the European and and Australian releases. You can see a full list of censorings/edits [[http://www.schnittberichte.com/report.php?ID=4192 here]], but to name a few examples:*** Volgin's electricity color was changed to white (for whatever reason).*** During the scene where Volgin realizes Big Boss was disguised as Raikov and proceeds to beat him up horribly, the electric surges are gone.*** During the torture scene, Big Boss does not twitch as much after each electric shock, and [[XRaySparks his skeleton is not shown as much]].*** The explosion of the base holding the Shagohod is less intense.** The release of ''VideoGame/MetalGearRisingRevengeance'' had troubles due to dismembering of humans. As a result, enemies in the game were changed to cyborgs. Additionally, the Japanese version changed the red blood to white. Note that ''VideoGame/MetalGearSolid4GunsOfThePatriots'' already had white blood in the cyborg characters so Japan's censorship can be justified. In fact, the ''lack'' of censorship in the US version created a DubInducedPlotHole when a character is shown bleeding red blood and this is treated as a dramatic UnroboticReveal. * The original versions of "Fever for the Flava" and "Goin' Down On It" by Hot Action Cop had [[IntercourseWithYou extremely naughty lyrics]], so they were heavily censored when they appeared in ''VideoGame/NeedForSpeed: Hot Pursuit 2''. Surprisingly, the clean versions were actually better than the dirty versions.* ''VideoGame/DanceDanceRevolution'': "After The Game of Love", due to its IntercourseWithYou lyrics, was made an instrumental in the US series. Same with "Injection of Love".* Parodied in ''VideoGame/EliteBeatAgents'', where the "Survivor" stage acts like a {{bowdlerise}}d zombie game. It features zombies who merely look like strangely-sick people, who transfer it to others via kissing, and who're literally cured by being shot... with peanuts!* The ''VideoGame/GranTurismo'':** The series in general, being a racing game which includes real-life racing cars back in the days where tobacco and alcohol sponsorship were rampant, also removes all tobacco and alcohol decals from the cars. This is especially noticeable in the UsefulNotes/{{NASCAR}} machines included from the fifth game where the Coors Light logo is blurred out. This example is actually common in racing games and actual motorsport.** The fourth game's remix of "Getting Away with Murder" by Papa Roach had the word "murder" removed and the title changed to simply "Getting Away".* In the Japanese version of ''VideoGame/{{Faxanadu}}'', gurus held crosses, and their churches had stained-glass windows depicting Jesus' crucifixion. These were removed for the international release, though a couple of churches did have crosses at the very top.* ''VideoGame/MegaManPoweredUp'' featured a Robot Master named Oil Man. The differences in appearance between the Japanese and European/American releases can be seen [[http://images.complex.com/complex/image/upload/t_article_image/qh0mtdxsmtt1nbhrj654.jpg here]]. Franchise/ArchieComics took a different direction in depicting Oil Man by retaining his color scheme, but [[http://2.bp.blogspot.com/-b42OTBMKDc0/Ti2jdryG8nI/AAAAAAAAGus/q1oJnLWnAvY/s1600-h/mm7.600.jpg having his lips covered by his scarf]].* FIFA 11 as a very bizarre editing on the songs in the game. They remove the line "when you and I were down on the floor" in "Rules Don't Stop" by We Are Scientists, but they remove the word "corpse" in "Flash Delirium" by MGMT. In Charlotte Gainsbourg's "Trick Pony", they remove the word "rum" in the line. "train, train/come and go/rum cocoa" and make it "train cocoa". Another odd edit is the words "under" and "from below" in "Snowflake" by Malachai, which don't even make sense in context.* The US version of ''VideoGame/BionicCommando'' had NoSwastikas, among other minor censorships, but the cutscene of Master D (Hitler)'s [[YourHeadAsplode head asploding]] somehow [[GettingCrapPastTheRadar sneaked through]].* The German version of most ''VideoGame/CommandAndConquer'' games replaced all infantry units with cyborgs (mostly limited to changing the voices and unit names), with a few exceptions (such as Tanya, who appears in the [=FMVs=]). ''Generals'' got the worst treatment, altering most voiceclips to sound robotic and all human faces getting edited to make them look like robots. The suicide bomber unit also got replaced by a bomb on wheels (which suddenly gets a voice when entering a civilian vehicle, as that ability was obviously overlooked.* The UpdatedRerelease of ''VideoGame/ConkersBadFurDay'', ''Conker Live and Reloaded'' was heavily censored for some unknown reason. The foul language was half the reason the game was appealing. However, upon finishing the game, you do get the option to hear the swears uncensored, but by that point, you've already seen everything the game has to offer as there's no optional goals so it's largely pointless.* The US version of the MMORPG ''VideoGame/{{TERA}}'' censored the Elin models. Compare the differences [[http://my.mmosite.com/1cd10251c16a43d090e2399862b464a2/blog/item/1c8e968e01d15c1fdfee5b36fccf123e.html here]].* With ''[[http://www.hardcoregaming101.net/exile/exile3.htm Exile]]'', many items that were drugs in the original ''XZR II'' were already censored in the Japanese console versions. However, the UsefulNotes/TurboGrafx16 translation by Creator/WorkingDesigns also obscured the religious themes, at NEC's insistence: Christians, for instance, became "Klispins."* The Sega Saturn port of ''VideoGame/HouseOfTheDead'' changed all blood to green. However, bloody marks that appear on-screen upon being hit are still red. The arcade games also have a switch to change the blood color.* ''Inverted'' with the first ''Super VideoGame/StreetFighterII Turbo'' - the secret character Gouki, meaning "proud demon", was renamed for the US version, with a more extreme term that wouldn't see much use in Japanese media - '''Akuma'''. The HD Remix removed an image of the Indian god, Ganesha, from the background of Dhalsim's stage, and replaced it with the Taj Mahal.* In ''VideoGame/StreetFighterV'' [[MsFanservice Rainbow Mika]]'s sexual taunts and fighting poses were censored.* The SNES port of ''VideoGame/{{Lemmings}}'' renamed the level "Heaven can Wait (we hope)" to "Paradise can Wait (we hope)," with the "HEAVEN" in the background accordingly modified. Similarly, "DEATH" [[NeverSayDie was replaced with "TERMINATE"]] in the background of another level. The level [[NumberOfTheBeast "All the 6's"]] was entirely redesigned around a GratuitousJapanese phrase.* The [=PS2=] and Wii versions of ''VideoGame/{{Manhunt}} 2'' had their execution scenes censored with static blurs to avoid an "Adults Only" rating, which is forbidden in console games. The PC version remained uncensored.* Title example: ''VideoGame/JetSetRadio'' was re-named "Jet Grind Radio" for its original American release, apparently because there was a band named Jet Set Satellite, and they were worried that they'd be associated with a game about doing graffiti and running from killer cops. This conflict was long gone by the time ''Jet Set Radio Future'' and the HD re-release of the original came out. Also, quite a few songs in both games had lyrics that were cut. For example, in "Birthday Cake", there's a verse that goes: ''It's mooldy, mom, isn't it?//I DON'T GIVE A FLYING [[PrecisionFStrike FUCK]] THOUGH!" In the game, right after the "It's morning, mom..." part, it cuts right to the chorus (because you cannot use the F-bomb in a T-rated game). And "I'm Not a Model" originally had a segment about giving instructions on oral sex. It was cut in-game for obvious reasons.* The U.S. Sega CD version of ''VideoGame/TimeGal'' had the year 666 changed to 999. It also changed the text for a Time Stop option in 1941; the original version had [[PrayerIsALastResort "Pray to God"]]. The U.S. version changed it to "Hope for luck". What's more, if this option is selected, Reika actually starts praying in the Japanese version, while the American version has her say, "Please help!" She turns into an angel in both versions, though.* The ''Film/WaynesWorld'' NES game has the film's line about "The Shitty Beatles" replaced with "The Lousy Beatles".* In the Chinese version of ''Wizard 101'', all skeletal characters and props in the game were fleshed or removed respectively since it is considered inappropriate to depict skeletons in Chinese culture, similar to the case with ''World of Warcraft'' above. * The VideoGame/{{WWE}} series has done this to a degree, in terms of wrestler videos, historic footage or commentary. Several reasons exist: one is if the content is too violent or it depicts a wrestler who is with Wrestling/{{TNA}} (hence Jeff Jarrett and Al Snow are censored out of video on the 98 Survivor Series,) the loss of rights to the content (witness [[Wrestling/MickFoley Cactus Jack's]] video and how all King of the Death Match video is removed,) or to avoid the dreaded WWF appearance in case the World Wildlife Fund spots an instance of it and sues. Annoyingly, rather than use historical commentary for Attitude matches Wrestling/JimRoss, Wrestling/JerryLawler, Howard Finkle, Wrestling/TripleH, Wrestling/DwayneJohnson, et al redid the scenes. This is annoying because they will still use WWF rather than WWE, and the F will be muted out. * Wrestling videogames have also done various things to prevent players from making inappropriate female create-a-wrestlers. ** The Smackdown vs Raw series allowed players to add patterns to a CAW, and they wanted to prevent players from making fake nude female wrestlers with nipples made out of the patterns. Since there wasn't any other way to prevent that, they just didn't allow patterns and designs to be added to the torso of a female CAW. So if all you wanted to do was put a logo on a T-shirt, too bad. ** By the time the series rolled over to the Videogames/{{WWE}} games, adding designs to torsos was now allowed but the patterns would go ''behind'' the [=CAW's=] breasts to prevent nipple abuse. ** ''WWF Attitude'' and its spiritual sequels ''ECW Hardcore Revolution'' and ''ECW Anarchy Rulez'' simply added a modest black bikini to the default female CAW template. This was exceptionally pointless. For one thing, the design abuse that was possible in the WWE series wasn't possible with the Attitude series' simpler CAW feature. For another, many skimpy outfits, including multiple thong bikinis and backless tops, were available as CAW parts. They just looked really stupid with the default black bikini extending out past their edges. * ''WWF Attitude'' included an option for players to bowdlerise the games for themselves, with the default "Teen Mode," and the more family friendly "Family Mode." Family Mode removed lines with profanity, visible blood, and changed a few of the theme songs [[note]]for example, Degeneration X's theme had the lyrics removed, Mark Henry used his first theme song instead of his "Sexual Chocolate" theme[[/note]]* When ''Videogame/WWFNoMercy'' was re-released in the PAL region after the infamous data deletion glitch was repaired, visible blood was dummied out of the game.* One of Crash's deaths in ''VideoGame/CrashBandicoot2CortexStrikesBack'' involved him being pressed down to nothing more than a WaddlingHead if he got crushed by falling/collapsing objects. Sometime before the Japanese release of the game, a murder was committed in Japan in which the murderer left only the head and feet of his victim behind. Naughty Dog feared that if the WaddlingHead death animation were kept in the Japanese release, Japanese gamers would find it tasteless due to said real-life murder, so they had to cut it.* The creators of ''VisualNovel/DanganRonpa'' couldn't have red blood without bumping the rating up into adults-only territory, so it was changed to - of all colors - bright neon pink. In a case of [[TropesAreTools Tropes Are Not Bad]], this became an iconic part of the game's visual style, to the point that TheAnimeOfTheGame preserved it.* The beta version of ''VideoGame/{{Shadowrun}}'' for SNES had Kitsune saying, "What's the matter, never snuggled down with a fox? Wanna try?" This was changed in the final release to "What's the matter, never seen a fox before?" Calling the morgue a "chop shop" was also edited out.* The Yellow Devil in the NES ''VideoGame/{{Mega Man|Classic}}'' games was never mentioned in the games or their English-language manuals. However, at least one ''Magazine/NintendoPower'' walkthrough renamed it Rock Monster. ''VideoGame/SuperSmashBros'' did not censor its name, however.* Soda Popinski from ''VideoGame/PunchOut'' was known as Vodka Drunkenski in the arcade version. In the home console games, he has his name changed to eliminate the alcohol reference.* ''VideoGame/BravelyDefault'' increased the characters' ages and altered the Bravo Bikini and female Vampire outfits to be slightly less revealing (by making the Bravo Bikini's panties into shorts and adding shadows under the Vampire's outfit). Interestingly, the Bravo Bikini is still considered to be the most sexy thing in the world by the characters in-game.* Several of the ''VideoGame/TonyHawksProSkater'' games had to do some censoring of the licensed soundtrack in order to retain a Teen rating. ''Pro Skater 3'' probably had the heaviest amount of soundtrack censorship, with songs like Guttermouth's "I'm Destroying The World" and Redman's "Let's Get Dirty" being heavily edited for foul language. Outside of curses being removed from songs, Music/TheRamones' "Blitzkrieg Bop" had an implied reference to gun violence removed ("shoot 'em in the back now"), and Del Tha Funkee Homosapien's "If You Must" dropped a reference to hard liquor ("he had a can of O.E." [[note]] O.E. being short for Olde English 800, a brand of malt liquor - apparently the issue was that the song mentioned a specific, particularly strong, brand of alcohol, since the aforementioned Guttermouth song still gets a general reference to beer by[[/note]]).* The English language version of the Russian VisualNovel ''VisualNovel/EverlastingSummer'' was initially released uncensored. But a few days later, {{UsefulNotes/Steam}} released an update which removed the option to enable adult content.* When ''VideoGame/{{Karateka}}'' got ported on the Game Boy as ''Master Karateka'' (which was only released in Japan) the titular princess Maruka did not one-shot you anymore if you enter her chamber while taking a fighting stance. Instead they play the happy ending of the game regardless of the stance you take.* ''Franchise/HarvestMoon'':** The Japanese release of ''VideoGame/HarvestMoonDS Cute'' had the heavily implied GayOption of wooing one of the special girls into a "Best Friend" status, "marrying" her and eventually having a child with her through magical means by the Harvest King's blessing. Everything plays out ''exactly'' like a lesbian relationship but with "[[RomanticTwoGirlFriendship Best Friend]]" slapped on the title instead, which sat horribly with the translators and the option of marriage was removed entirely in every other version, though the "romance" (the special girls' blushing mugshots upon talking with you and the "Best Friend" heart events) were left in.** Alcoholic references were censored in both ''VideoGame/HarvestMoonSNES'' and ''VideoGame/HarvestMoonMagicalMelody''. All other games keep the alcohol intact. ''Magical Melody'' is unusual because ''VideoGame/HarvestMoonAWonderfulLife'', which is on the same system and was released before it, has an explicit bar in it. To make it weirder, one of the notes in ''Magical Melody'' has an alcoholic reference in its name. Despite that the characters drink "soda", and "juice" in the [=SNES=] title, instead of wine.** Gill's comment about wanting to lock you in a basement was changed in English translations of ''VideoGame/HarvestMoonTreeOfTranquility''.** In the Japanese version of ''VideoGame/HarvestMoonAnimalParade'' Julien believes Candace has mistaken him for a {{crossdresser}} due to his [[CampStraight flamboyant]], [[DudeLooksLikeALady androgynous]] fashion style. In the English version he is angry because he thinks Candace believes he's short.* ''VideoGame/SecretOfMana'': The enemy Hell Hound is changed to Heck Hound. In the Mana Fortress, Killroy the robot attacks with the same mallets as Thrillboy, instead of wielding a chainsaw.* ''[[VideoGame/SenranKagura Senran Kagura Burst]]'': In the localized version, the character's ages are removed. This is clearly just doing the bare minimum for legal reasons, as the characters still refer to each others as juniors, second-years, and seniors in the script, giving anyone with a cursory knowledge of the Japanese school system an educate guess of their ages. [[WordOfGod The series director]] has spoken out against Bowdlerization in interviews, stating that the {{Fanservice}} is a part of his overall vision of the game whether people like that or not, and he'd rather not release a game at all than let it be censored.* ''VideoGame/SoccerSpirits'': Character art has been changed in all versions to be less revealing due to South Korean maturity laws.* In ''[[VideoGame/{{Tekken}} Tekken 3]]'', instead of having her top pulled off by Nina, the English version of Anna's ending has Anna walking away.* The NES release of ''VideoGame/{{Uninvited}}'' saw the typical religious censorship of its time (a cross became a chalice of holy water, a representation of Jesus hanging from the wall of the chapel was changed to some kind of column), as well as some stranger things, such as replacing some tribal masks hanging on the wall with paintings of nonsense symbols or removing an eyeball dangling from a zombie's eye socket. Apparently Nintendo was just fine with ''half of the thing's face rotting away'', but a popped eyeball was crossing the line.* In the original Game & Watch release of ''Fire'', the jumpers who weren't caught by the player were implied to have died; they disappeared after hitting the ground, and the miss icon was a little angel. In the port released as part of the ''Game & Watch Gallery'' series, they get up and storm off the right side of the screen, and the miss icon was changed to a bandage.* Capcom's Game Boy adaptation of ''Film/WhoFramedRogerRabbit'' had to change the weasel Smartass's name to Smarty due to Nintendo's famous censorship policies.* ''VideoGame/XenobladeChroniclesX'': In the localized version, the breast size adjustment slider has been removed, and Lin's optional bikini outfit has been made much less revealing.* In her appearance as a GuestFighter for the [=E10+=] ''VideoGame/SuperSmashBros'', the [[HotWitch infamous]] VideoGame/{{Bayonetta}} had to undergo a few changes. Her Wicked Weaves use a lot less of her outfit, leaving her mostly clothed, her demon-summoning Final Smash doesn't leave her wearing nothing but GodivaHair, and her {{catchphrase}} went from "don't ''fuck'' with a witch" to just "don't ''mess'' with a witch". (She's ''still'' a MsFanservice compared to everyone but Zero Suit Samus.)* ''VideoGame/TokyoMirageSessionsFE'': Kiria Kurono, a playable character and idol singer, had her idol costume censored to replace her black panties/bikini bottoms with black tights.* In the Japanese version of ''VideoGame/YokaiWatch'' one of your classmates, Natalie, is a HugeSchoolgirl who briefly goes on a dangerous diet to try and be "glamorous". This was toned down in the English version to her being dangerously obsessed with celebrities.* ''VisualNovel/IfMyHeartHadWings'', despite never receiving an all-ages release in Japan, had its 18+ version hacked up to an ESRB T/PEGI 12 rating by [=MoeNovel=] - this included the obvious removal of sex scenes and nudity, which aren't a huge loss for a lot of visual novels...however, a major part of one girl's route involves a friends-with-benefits relationship between her and the protagonist, which is completely removed from the North American version. Not only that, but sexual references, skimpy outfits and ''open-mouth kissing'' that T-rated [=JRPGs=] get away with on a regular basis were censored.* ''VideoGame/MugenSouls'' had '''over 100''' [=CGs=] removed from its international release. ''Mugen Souls Z'' is missing a risque minigame as well.* Downplayed from RealLife in ''VideoGame/GoldenSunTheLostAge'': at the very end of a ChainOfDeals is a turtle who's all alone, so you find another sea turtle to keep him company, rejoicing that he is Lonesome George no more. Except in real life, Lonesome George was called that because he was the last member of his species.* The Windows version of ''VisualNovel/YuNo'', despite being sold as PornWithPlot, blanked out some words in the dialogue to obscure the fact that some of the sex scenes qualify as ParentalIncest.* ''VideoGame/StreetsOfRage 3'' has many changes in the international versions. The plot was originally about Mr. X capturing a military general and replacing him with a [[RobotMe robot duplicate]] in order to stir up a war between two countries and also planting nuclear bombs around the city. Failing to beat the FinalBoss on the good ending path would have the bombs explode and destroy the city, turning the ending into a PyrrhicVictory. The story overseas changed the general into the Chief of Police, the nuclear bombs were changed into generic bombs, and a cutscene showing Axel yelling at Dr. Zan about what kind of damage the bombs could do to the city (complete with an animated scene of the city being engulfed by a bright light from the explosions) was completely removed from the international copies of the game. CampGay mini-boss Ash was replaced by a generic mook with more health and all the female enemies were given more clothing to cover them up. Most fans see the Japanese version as the better game due to the story not being butchered and the difficulty from enemies being consistent across all difficulty levels.----