Posts tagged gamescom-2012

Gamescom 2012 was not a show of many big surprises. Fans and press alike were mostly given in-depth looks at things to come for existing franchises and games that were announced at E3 or even before that.
But that doesn't mean that there were no exciting little bits of information to be scroun...

During GDC Europe 2012, former Rare developer Martin Hollis recounted his experience directing GoldenEye 007, one of the most fondly remembered games of its time and a landmark title in the history of console first-person shooters. Hollis had only worked on one game for Rare at the time, the arcad...

During this year's Gamescom, we met with the folks of CJ Games for a coffee near Cologne's central station, away from the hectic crowds of the show floors, to talk about what the Korean giant has in store for us in the near future. Earlier this year, CJ Games opened its North American subsidiary,...

Firefall has undergone quite a few changes over time just like most betas. As the size of the testing base slowly grows to massive proportions, more and more input fuels the ideas-machine at Red 5 Studios as it improves an already-impressive game. The immense booth at this year's Gamescom was tes...

The city of Cologne, Germany, home to the country's annual Gamescom convention, is full of beautiful cars (proof!). During our week-long stay, I counted at least six Audi R8s in the wild. That includes this one, used to casually control a game of Gran Turismo 5 (by an underage driver, no less). As ...

Germany is crazy about MMOs. Proof of this was the Gamescom attendance of almost all major players in the genre, showing off what they had in store. Trion Worlds -- known well to fans of RIFT, Defiance, and End of Nations -- was no exception. The studio gave us a closer look at some of what it's ...

Have no doubt, it's been an absolutely barnburner of a week or so for RIFT. As Trion Worlds chugs toward the unknown release date for Storm Legion, we've seen the reveal of the first new soul (the Harbinger), a special annual subscription offer, a tour of several areas of the expansion from Games...

Neverwinter Nights and Neverwinter Nights 2 are games that live vividly in memories of gamers around the globe, especially those with a passion for Dungeons & Dragons and fantasy RPGs. If you are one of them, rejoice because the next instalment in the series, developed by Cryptic Studios and ...

As any of its millions of players will tell you, League of Legends is a fun game. Those same players will likely also tell you that the game has a tremendously steep learning curve. With more than 100 playable champions, a dizzying array of items and demanding gameplay, getting to know the ropes is...

Divinity franchise dev Larian Studios had a successful trip to Gamescom, even though two of the company's PCs were stolen containing early builds of Divinity: Dragon Commander and Divinity: Original Sin. "The team is using backup PCs, so no issues there," Larian said in a statement issued during t...

The Gamescom demo of Ni no Kuni was hands-on and, as expected, full of adorable moments. GameSpot UK's editor supreme Guy Cocker narrates the proceedings alongside Namco's Hollie Bennett, which can be seen above....

Adding a feature to a game might seem like a fairly straightforward process, but even a simple one can have much bigger ramifications than you might think at first glance. During GDC Europe 2012, CD Projekt Red gameplay producer Marek Ziemak and lead gameplay designer Maciej Szczesnik detailed the ...

In a small room at the center of WB Games' business headquarters at Gamescom, Lord of the Rings Online Live Producer Aaron Campbell is sitting with a broad smile behind his 27-inch screen. "I love those orange skies," he says, excited. "It's something new we've put in this expansion. It looks bea...

Over at this year's Gamescom, I was lucky enough to be among a small group invited to a Blizzard round table on Raids and Dungeons, where we sat down with Blizzard's Lead Encounter Designer Ion Hazzikostas and Lead Game Producer John Lagrave. These two high-end content creators opened the round t...

Electronic Arts made over $39 million in just three months off FIFA 12's Ultimate Team DLC last year – a 69 percent increase from the same period the year before – but it also created a lot of headaches for consumers (and us) with what came to be known as the "FIFA hack." "We learned a ...

Due to "political" issues, Hitman: Absolution's "contracts" won't be transferable across platforms for developer IO Interactive to feature, but there is a way for the community to do it. The recently revealed contracts mode is a major part of Absolution's package – receiving co-billing on the...

The only place Joe Danger hasn't ended up is on a Nintendo console. Which made Hello Games founder Sean Murray's statement on the game's inspirations distinctly confusing when he told me this last week during Gamescom: "What we always talk about is a kind of 'Nintendo-y' feel. The Nintendo thing f...

Richard Mitchell: So Alexander and I got a chance to try out the XCOM: Enemy Unknown multiplayer mode at Gamescom. Both of us played single-player before, so we had some idea of what we were getting into – but multiplayer is an entirely different beast. Using a pool of points, players "pur...

The more than 275,000 attendees of this year's Gamescom in Cologne, Germany, were the first to see the planned date for the 2013 convention -- if they noticed the large banner hanging overhead, that is. Folks wanting to get a headstart on planning for the event can mark their calendars: The fifth...

Joe Danger 2: The Movie from UK dev Hello Games is leaping to your Xbox 360 in the not-too-distant future. "We're pretty much complete," Hello Games head Sean Murray told us at Gamescom during a demo of the upcoming 2D Xbox Live Arcade racer. "We're showing the full game here, and hopefully people ...