We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.

Sorry I was not clear, it runs as is for RF, and is a pre patch pre RF file I have on the system and is the only custom civ that will run without any modding after the update and RF install.

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that's not possible.

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Want to play a different Civilization game ?
Interested by Revolutions, Supply Lines, Front Lines, Resources stockpile and much more ?
Help me design and develop my most ambitious modding project so far.​

I'm not sure if this is just for scenarios but has anyone experienced an issue where if you move a unit onto territory (including your own) a pop-up always comes up asking if you want to declare war? I suspect its something to do with the scenario map or config but I can't seem to figure it out, its the first time I've even seen this and it came with the patch. I know it doesn't have to do with the lua code in my tests, it still does it when placing things with the console.

What's the latest on the DLC/R&F/Mods load order issues? Is there no way around editing the DLC .modinfo?

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None AFAIK. I'll post here if I found out that someone has a way to do it.

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Rise&Fall uses „function replacement” quite often. There seems to be even a special tag in .modinfo for UI replacements.
The method is simple and exploits a bit Lua peculiarities, i.e. a function name is just a key in the table.
So, they store original function in e.g. BASE_original, then overwrite it with a new function. Inside that new function you do your stuff and may also call original function using BASE_original. Sometimes they just simply overwrite old function entirely.
Load order is important is someone wants to stack more hoops like this.

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So, after a week, who has found anything interesting for modding in that patch ?

The only useful addition I can think of is that, available in script context for R&F:

Code:

City:ChangeLoyalty

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