As you walk up a large hill, ready to fight the horrors falling from the sky, Flipper stops you.

"Here, you can join up with all of the others to fight giant monsters for prizes! A warning, though - if you join in a fight with one, and it isn't defeated, you get nothing. -_-

If you are a newer Ninja, you might want to skip this part for now - there's tons of other awesome stuff to do, and this can take your Stamina really, really fast. If, however, you are ready for the long haul, with serious rewards for serious Ninja, then let's go!"

The WorldKaiju are attacking! Pick one and help out!

All the players together have 14 days to defeat a WorldKai. Should the players not defeat one in the 14 days given, it will attack the Summoner, and all the damage done by the players will be for nothing. You can both attack it directly, and join in Combo Attacks. Combo Attacks, while not adding to your Rank, deal more and more damage to the WorldKai, weakening it to a point where the players have a shot at defeating it.

When a WorldKai is summoned, the summoner has the option to enrage it. Each level of Enraged gives the WorldKai 25% more armor (i.e., a Level 3 Enraged FarmVale would have an armor of 90%), but if defeated the Worldkai will give +1 extra Emblems per rank earned. This armor is less on basic amount of armor (ranging became from 0% to 75%) against the summoner's attacks.

When a WorldKai is successfully destroyed, all players fighting it win Emblems based on their Rank: 2 + the level of the Enraged the WorldKai had for the Rank they've obtained, and +1 for each Rank below that (3,4,5..). Each Emblem gives a 1/11 (cumulative) chance to win that Rank's prize, and may be saved between instances of specific WorldKai. WorldKai do not fall until Dayroll, and may be 'over-damaged' by those already fighting them for Ranking purposes, so no need to camp Dayroll. Best of luck - you'll need it!

If you are in the top 11 damage-dealers when a WorldKai falls, you get 2 additional emblems for each Rank, even if you haven't otherwise earned that Rank. For example, if you are in the top 11 and earn B Rank against an unenraged WorldKai, you get 2 S emblems, 2 A, 4 B, 5 C, 6 D, 7 E, and 8 F.

How it works:

Each time you attack costs 5 stamina, the results of your rolls are added up with successes counting as a max roll (equal to your range). That sum is then reduced for armor to get your total damage done for that attack. You may not use certain allies1

The Ranks:

There are ranks F-S, and you get a shot at different prizes depending on your rank. Combo Attacks don't count towards rank.Here's the ranking ladder from the site, and the damage you need to deal to get each rank:

There is also a special World Kaiju summoned each 11/11 starting on 11/11/2015, by the game's creator. It is a special event, changing each time, but with more than 999,999,999 HP. (The 2015 one apparently started with 9,999,999,999 HP, which was increased to 99,999,999,999 HP mid-fight to keep it from falling too fast. The 2016 one was summoned with 99,999,999,999 HP.) It has a high Enraged rank, but this only matters for bonus emblems (it lists "0% Bonus Armor! (wait, what?)"). Its emblems can only be used to obtain ElevenTickets, which are only redeemable on and for some after 11/11 for various prizes (in 2015 and 2016, there was a raffle for custom WorldKaiju, and another one for an assortment of items). In 2015 it was named Eleven Eleven; in 2016, its name was randomly displayed (in the manner of Tesseract) as Internet Drama, Every Bad Customer Ever, Working On Your Day Off, Server Issues, New Video Games, Someone Coughing On You, Wet Socks, and My Laptop Touchpad. Levels, Strength, and Successes are based on 111+Tsukiball, 11+Mahjong, and 11+Flower Wars levels respectively, with the range being the sum of those three.

Combo Attacks

Align your Chakra with the flow of the World! Each attempt costs 5 Stamina. The yellow number is how many Chakra types you have correct and in the correct position, white is how many you have correct that aren't in the right position. Multiple types of the same Chakra can be used in the correct sequence.

Combo attacks, or Synchronizations, are puzzles that you can solve to do a large amount of damage (not counted to your ranking) to a WorldKaiju. When you solve the puzzle, the person count in that particular combo gets +1 people (+2 if using Whitey Style: Seven Nation Army), and if you solve it within the specified amount of attempts, you will receive the Elemental Mastery bonus against that WorldKaiju until dayroll. When the required amount of ninjas have joined the combo, the damage, unaffected by armor (?), will be dealt to the WorldKaiju, and a new Combo Attack will start. You can only join 1 combo attack per day, and cannot join a combo you completed in the same instance.

The puzzles consist of guessing what elements are in each textbox. You are told the amount of elements you have placed in the correct spots (but not which), and the number of elements you have guessed that are included in the puzzle (not including the correctly placed). There will be four slots, and the number of elements will be based on the difficulty. The elements are: Fire, Lightning, Water, Earth, Wind, RNG (same color as Fire, except black text instead of white), and Awesome (yellow text on dark blue). Note that RNG is an actual element, and not a random selector. Only 7 combo attacks are possible; the page for a WorldKaiju that has 7 completed combo attacks against it will say "All Combo Attacks Complete!" instead of offering details on the progress of the next combo attack.

This solution uses three elements: A, B, and C. Unfortunately we can't just use "Fire", "Lightning", and "Water" since, unlike the 2-element solution, this solution's steps change depending on which element is disallowed.

A is the element that is disallowed in the first position; the rest are the others in whichever order you want. For instance, if Fire is disallowed, you can use A = Fire, B = Lightning, and C = Water, while if Lightning is disallowed, you can use A = Lightning, B = Fire, and C = Water.

Start with B-A-A-B. (For sake of brevity, this solution leaves off when intermediate guesses turn out to be the solution, since all but one of these intermediate guesses could be correct, and it will be obvious if you just tried the right pattern. Also, if you get to a step with 2 solutions remaining: try one; if that doesn't work, try the other.)

If you get 3-0, try B-A-A-C next.

3-0 means B-A-A-A.

2-2 means C-A-A-B.

2-1 means either B-A-C-B or B-C-A-B.

2-0 means either B-A-B-B or B-B-A-B.

If you get 2-2, it's either B-A-B-A or B-B-A-A.

If you get 2-1, try B-A-C-A next.

2-2 means B-C-A-A.

2-1 means B-A-B-C.

1-2 means either B-B-A-C or C-A-B-B.

0-3 means C-B-A-B.

If you get 2-0, try C-A-C-B next.

2-2 means either B-A-C-C or C-C-A-B.

2-1 means either B-C-C-B or C-A-A-C.

2-0 means either B-B-C-B or C-A-A-A.

1-1 means B-C-B-B.

1-0 means B-B-B-B.

0-4 means B-C-A-C.

If you get 1-2, try B-B-B-A.

3-0 means either B-B-C-A or B-C-B-A.

2-0 means either C-B-A-A or C-A-B-A.

If you get 1-1, try C-C-C-A next. (This is the intermediate guess that can't be correct, needed to guarantee no more than 4 tries.)

This solution uses four elements: A, B, C, and D, which map to "Fire", "Lightning", "Water", and "Earth" similarly to the previous solution (whichever one is forbidden in the first position is A, then choose an order for the rest).

Start with B-A-A-B. (For sake of brevity, this solution leaves off when intermediate guesses turn out to be the solution, since all but one of these intermediate guesses could be correct, and it will be obvious if you just tried the right pattern. Also, if you get to a step with 2 solutions remaining: try one; if that doesn't work, try the other.)

If you get 3-0 , try B-A-A-D next.

If you get 3-0, it's either B-A-A-A or B-A-A-C.

If you get 2-2, it's D-A-A-B.

If you get 2-1, it's either B-D-A-B or C-A-A-B.

If you get 2-0, try B-A-C-B next.

3-0 means either B-A-B-B or B-A-D-B.

2-2 means B-C-A-B.

2-1 means B-B-A-B.

If you get 2-2, it's either B-A-B-A or B-B-A-A.

If you get 2-1, try B-B-A-C next.

If you get 3-0, it's B-B-A-D.

If you get 2-2, it's C-B-A-B.

If you get 2-1, it's either B-C-A-A or D-B-A-B,

If you get 2-0, it's B-D-A-A.

If you get 1-3, it's B-A-B-C.

If you get 1-2, it's either B-A-C-A or B-A-B-D.

If you get 1-1, it's B-A-D-A.

If you get 0-4, it's C-A-B-B.

If you get 0-3, it's D-A-B-B.

If you get 2-0, try C-A-D-B next.

If you get 3-0, it's either C-A-C-B or D-A-D-B.

If you get 2-2, try B-A-D-C

1-3 means D-A-C-B.

0-4 means C-D-A-B.

If you get 2-1, try B-C-D-B.

2-0 means either B-A-D-D or C-C-A-B.

0-2 means B-C-D-B.

If you get 2-0, try B-B-D-B.

3-0 means B-D-D-B.

0-0 means either C-A-A-A or C-A-A-C.

If you get 1-3, it's either B-A-C-D or D-C-A-B.

If you get 1-2, try B-A-C-C next.

2-0 means either B-D-C-B or D-A-A-C.

0-2 means D-D-A-B.

If you get 1-1, try B-C-B-B next.

3-0 means either B-D-B-B or B-C-C-B.

2-2 means B-B-C-B.

0-0 means either D-A-A-A or D-A-A-D.

If you get 1-0, it's B-B-B-B.

If you get 0-4, it's either B-D-A-C or B-C-A-D.

If you get 0-3, it's either B-C-A-C or B-D-A-D.

If you get 1-2, try B-C-B-A next.

If you get 3-0, it's either B-B-B-A or B-D-B-A.

If you get 2-2, it's B-B-C-A.

If you get 2-1, it's either B-B-D-A or C-A-B-A.

If you get 2-0, it's D-A-B-A.

If you get 1-2, it's C-B-A-A.

If you get 1-1, it's D-B-A-A.

If you get 1-1, try B-C-D-A next.

If you get 3-0, it's either B-D-D-A or B-C-C-A.

If you get 2-2, it's B-D-C-A.

If you get 2-1, try B-B-D-C next.

1-3 means B-C-B-D.

1-1 means C-A-D-A.

0-2 means D-C-A-A.

If you get 2-0, try B-B-D-D next.

1-1 means either B-C-B-C or D-A-D-A.

0-0 means C-C-A-A.

If you get 1-2, try B-B-C-B next. (This is the intermediate guess that can't be correct, needed to guarantee no more than 5 tries.)

3-0 means either B-B-C-D or D-B-C-B.

2-1 means C-B-D-B.

1-2 means either B-D-B-C or D-C-B-B.

1-0 means D-A-C-A.

0-1 means C-D-A-A.

If you get 1-1, try B-B-B-C next.

3-0 means either B-B-B-D or B-B-C-C.

2-0 means B-D-B-D.

1-2 means C-C-B-B.

0-1 means C-A-C-A

0-0 means D-D-A-A.

If you get 0-4, try C-A-B-D next.

2-2 means either C-B-A-D or D-A-B-C.

0-4 means D-B-A-C.

If you get 0-3, try C-A-B-C next.

2-2 means C-B-A-C.

2-0 means either C-D-B-B or D-A-B-D.

0-2 means D-B-A-D.

If you get 0-2, try D-B-D-B next.

3-0 means D-B-B-B.

2-2 means D-D-B-B.

2-0 means either C-B-B-B or C-B-C-B.

If you get 1-0, try C-A-D-D next.

If you get 3-0, try C-A-D-C next.

2-2 means C-A-C-D.

2-0 means D-A-D-D.

If you get 2-2, try D-A-C-D next.

2-2 means D-A-D-C.

1-2 means C-C-A-D.

If you get 2-1, it's either C-D-D-B or B-C-D-D.

If you get 2-0, try C-A-C-C next.

1-1 means C-C-D-B.

0-0 means B-D-D-D.

If you get 1-3, it's either C-D-A-D or D-C-A-D.

If you get 1-2, try B-D-D-C next.

2-2 means B-D-C-D.

2-0 means C-D-A-C.

1-2 means D-C-D-B.

1-1 means D-A-C-C.

If you get 1-1, try B-C-C-D next.

2-2 means B-C-D-C.

1-3 means C-D-C-B.

1-1 means C-C-A-C.

0-2 means D-D-D-B.

If you get 1-0, it's C-C-C-B.

If you get 0-4, it's D-D-A-C.

If you get 0-3, try D-C-A-C next.

2-0 means D-D-A-D.

1-1 means D-D-C-B.

If you get 0-2, it's either B-D-C-C or D-C-C-B.

If you get 0-1, it's B-C-C-C.

If you get 0-3, it's either C-B-B-A or D-B-B-A.

If you get 0-2, try C-C-B-A next.

If you get 3-0, it's either C-D-B-A or D-C-B-A.

If you get 2-2, it's C-B-C-A.

If you get 2-1, it's either C-B-B-C or C-B-D-A.

If you get 2-0, it's either C-B-B-D or D-D-B-A.

If you get 1-2, it's D-B-C-A.

If you get 1-1, it's either D-B-B-C or D-B-D-A.

If you get 1-0, it's D-B-B-D.

If you get 0-1, try C-C-D-A next.

If you get 3-0, try C-D-D-A next.

2-2 means D-C-D-A.

2-0 means C-C-C-A.

If you get 2-2, it's either C-D-C-A or D-C-C-A.

If you get 2-1, it's either C-B-D-C or C-C-B-D.

If you get 2-0, try D-D-D-A next.

1-1 means C-B-D-D.

0-0 means C-C-B-C.

If you get 1-2, try D-C-B-C next.

2-2 means C-D-B-C.

1-1 means D-D-C-A.

0-4 means C-B-C-D.

If you get 1-1, try C-B-C-C next.

2-0 means D-B-D-C.

1-1 means C-D-B-D.

0-2 means D-C-B-D.

If you get 1-0, it's D-B-D-D.

If you get 0-2, try D-B-C-C next.

3-0 means D-B-C-D.

2-1 means D-D-B-C.

If you get 0-1, it's D-D-B-D.

If you get 0-0, try C-C-D-D next.

If you get 3-0, try C-D-D-D next.

2-2 means D-C-D-D.

2-0 means either C-C-C-D or C-C-D-C.

If you get 2-2, try C-D-C-D next.

2-2 means either C-D-D-C or D-C-C-D.

0-4 means D-C-D-C.

If you get 2-0, it's either C-C-C-C or D-D-D-D.

If you get 1-2, try C-D-C-C next.

2-2 means D-C-C-C.

2-0 means either D-D-C-D or D-D-D-C.

If you get 0-4, it's D-D-C-C.

Worst case, 5 tries.

Further combos are not often encountered, and left as an exercise to the reader, but follow the same pattern: with each step, try to break up the remaining possible solutions as much as possible.

Combo Format

WorldKai Group Join

Group Attack (Difficulty: X)(Mastery Bonus - X Attempts or less)

Synchronization Attempt #X

Table of Chakra options for current level of Combo, ranging from Fire to Awesome

Attempt Synchronization

Summon Forth a WorldKaiju!

To summon a WorldKaiju to fight, you must pay The Glow, losing The Glow in this manner unlocks a quest to reacquire it at the cost of 22 million JXP. The WK you Summon is based on what Day it is. Once summoned, the whole world has 14 Days to defeat it. If they do, you will receive a Full Set of Emblems for each Rank you achieve against the WK. Fail, and you will lose Your ability to consume items for a week plus a week for each level of Enraged of the World Kaiju, and be unable to summon a WK again for a month. o_o. We strongly suggest you have a plan, or at least a bunch of friends, before you summon one, since it takes a lot of work to bring down a WorldKaiju.

The Summoning order resets back to AspenStory at the beginning of every month.
Those who have summoned and lost to a WorldKaiju can pay 1100 Stamina to remove one day from the consumable lock.

Personal Army

You can make a Personal Army to fight a WK privately. This army can be up to 20 ninja plus yourself. Only ninja on this list will be able to fight it. All fighters will get +50% to damage, only the top 3 (instead of top 11) damage-dealers get bonus emblems, and the timer is 11 days instead of 14.

Alternately, you can allow your entire village to fight (at least, the one that you are in when you summon). The bonus is only +25%, and you can not use this if you have an alt in your village. (This is only useful if you are in a village of more than 21 ninja, and is more useful the larger your village is.)

(It is not clear if this has to be your alt, or any two ninja that are alts of one another. Although, this should not come up anyway: BvS penalizes villages that have two ninja that it considers alts of one another - whether they are from the same IP address, registered as alts, or by other means - so a well-run village should not have two alts. Kages have an option to see if BvS thinks the village contains alts, under "Duplicate Player Check" on the Village page, so ask your kage to check this if you are unsure. Furthermore, including an alt of yours in your Personal Army could be considered alt abuse, and thus get you banned from BvS, whether or not it is in the same village.)

Notes

Until December 24, 2010, the penalty for summoning and losing was the loss of all Awesome for a week, plus another week for every level of Enraged of the World Kaiju. However, this had a hidden benefit: when you regained your Awesome, it was no longer assigned to particular abilities. At the time, there was normally a limit of one Awesome reset per season, unless one used Karma to buy a booster for a free restat. This led to abuse by players at or near the max level cap who wanted to reset their abilities without looping or paying for Karma: they would intentionally summon, and lose to, a World Kaiju.

In addition to changing the World Kaiju failure penalty, a new system for resetting Awesome (for a fee of 1 milion Ryo for the first "reset" , plus an additional cost of 20 milion ryo for each following use of reset until you Loop or new trophies are implemented) was put into place, making it possible—albeit very expensive—to reset it multiple times in a season.

On February 1st, 2011, the B-Rank prize of the AspenStory World Kaiju was changed from Major Cranes to 10 Golden Potions.

Footnotes

1. The game checks for, in order, Timmy > CiCi > MC Stripeypants > Terri > Flipper. If any of these allies are on your team, you are prevented from attacking the WorldKaiju. The ally that flags the prevention will have his/her special quote displayed in place of the attack link. See each individual ally's highest level for their respective quotes.