In general if you are using OGL bindings (JOGL, LWJGL etc) you will have to write the import code yourself as there are no API standard data structures to load a model into.

OTOH if this is just a college project and you don't need the absolutely latest render tricks (eg pixel shaders) I'd suggest you look at Java3D which is a scene-graph level API and hsa all your translation/rotation stuff built in as well as other things useful for facial animation like object morphing. It also has "loaders" for many popular data formats such as Max's 3ds.

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