I've done almost every map so far in scmdraft2. The kill spell uses a mobile grid, the rest are pretty simple.

The whole thing? I thought I heard somewhere that the briefings didn't work in scmdraft2.I do my maps in staredit, then patch it up in x-tra editor, and (if i need to) patch it up more in scmdraft2.I want to use scmdraft2 as little as possible because it doesn't like me It keeps telling me that:

Soemthing bad happened, would you like to save a diagnostic file?

So I gave up on it. No, I don't want a tutorial. I just don't like using scmdraft2.

Dem0nS1ayer wrote:Also, Jim', if you're getting that error, just click save before you exit the program. Then, when you open your map, it'll be where you saved it from. Also, you're probably using an outdated version of scmdraft. Use this. http://www.stormcoast-fortress.net/temp/Scmdraft2-setup.rar

I still get it often with the newest version; I think it's usually related to not having a start location for one player when saving.

I do have the newest version. I just don't care much for scmdraft2.X-tra editor has most of those AI scripts I think, but terrain is much funner to play with in scmdraft2.

Protoss One:Reuniting screen 7: Only Dark Templar can be warped in at the warp gate for the time being.Reuniting screen 8: I stupidly was building random structures... this is when I noticed.Reuniting screen 9: Cruelty!

Protoss Three:Reuniting screen 13: The ultralisks are pummelling my unprotected/unworked on base.Reuniting screen 14: Zergling rush! With Hydralisks too!Reuniting screen 15: There are so many Mutalisks that their attacks are hiding my Corsairs.Reuniting screen 16: They got in the base!Reuniting screen 17: Trying to kill the last cerebrate.Reuniting screen 18: A new enemy?Reuniting screens 19 and 20: A Dark Templar nobly sacrifices himself.

More coming!

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Last edited by Church on Wed Jul 15, 2009 7:25 pm, edited 1 time in total.

I have tested it, it takes 40 minutes to download on a decent high speed connection. I'll make a lite version soon. Maybe a hard version?

After downloading, don't extract it right away, read the readme. It is in-depth, but it will tell you what to do.

IMPORTANT NOTES:

1. Be patient. Many times you will have to wait a while before something finishes. (Dang music being too long.)

2. Protoss level three is a defending mission. Because of some things (including the length of the song) you will have to defend your base till the song ends. Then run around the area of your base (including outside it a bit) and kill all the zerg in the area. When the screen goes to a black area and text appears, do NOT click any more units. Just watch.

Well I could fix that, but if you lose the heroes in that time, wouldn't that be kinda mean to the player? Right about to win: Yah'zar has been killed. You have failed to achieve victory!

Set all heroes to invincible once the objectives have been achieved. or, if its a dialogue that doesnt require the player to see unit actions (i havent played it yet. still working on my own project) then u can center the player view wherever it needs to be and pause the game

"Imagination is the beginning of creation. You imagine what you desire, you will what you imagine and at last you create what you will."-George Bernard Shaw