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Rovio's new flagship game Angry Birds 2 had to stand out from its predecessor and still be downloadable by *everyone*. But how do you fit the expectation of console quality audio on a mobile platform, with only 10 megabytes of space? The audio team at Rovio looked at compression and trends in headphone usage to make the most of the platform limitations, and created the music and sound design to be varied and grand but with a bird-sized memory footprint. Jonatan Crafoord, Audio Director, will talk about best practices for sound design and file formats to save space without compromising quality. Elvira Bjrkman, Music Composer, will show how the music was composed and implemented to feel as refreshing as possible while staying within memory limits.