I think it should allow modding. I like customizing my game just a little.

Beforehand. We won't know how it's going to work. We can be pretty damn sure it's not going to be nearly the same, but we won't be able to figure out whether or not it's going to be open for modification by just discussing it.

edit: Forgot to add. The way the game's data will be set up won't necessarily determine if it'll save space or even prevent the user from modifying its contents.

FYI, the console and PC version don't differ very much at all as far the data goes, so we should (i'm not sure about the new discs on the 360 and PS3) be able to find out when the console version is released by popping it in our PC dvd drives.

No, with the hard drives available now. There will probably not be optimization. This way Sony can sell hard drives too. I can see it now...GTA "IV" takes up 15 Gigs, Processor must be atleast 2.8 GHz, Videocard must be atleast 1024 MB, and not to mention the 4 Gig of RAM. LOL, this would be hilarious.

Just not the look of the roman numerals coughtheeffectsontheIVmeannothing

Now you've just really got me wondering

Edit: Xeroer, you edited your post?

I understand what you're saying about the hot coffee thing, but it really was their fault for leaving that sort of content on the game. Modders and any fans of modifications shouldn't be punished by a fault on Rockstar's part. However, after this incident, Rockstar stopped listing fan sites in the game manuals. Was this because of hot coffee, or simply because the stories' weren't as big?

Rockstar Leeds wrote the manuals, I believe.
They aren't as huge on PR as Rockstar North is.

Also, the "stories" series wasn't so big, as you said. This was evident on a lot of GTA websites.
So, if the PSP games (and the PS2 converts) weren't doing so good online, I guess they didn't want to give webmasters a favour there.

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