Jack The Nipper, Gremlin Graphics Ported to the Atari 8-bit

Mariusz Wojcieszek and Terrence Derby have ported the ZX Spectrum cult classic ‘Jack the Nipper’ (1986, Gremlin Graphics) over to the Atari 8-bit. For the few of you that have never played this game, Jack the Nipper is loosely based on the British comic strip character Sweeny Toddler.

..and so the story goes,

Jack was tired of all the wimps in his town, their boring games and goody goody ways sent him to sleep. So, Jack being of a rather naughty disposition set about livening things up a bit, he picked up his trusty pea-shooter and scarpered off to cause some trouble.

This is where you come in to take on the role of Jack and use your imagination to be as naughty as possible doing the things you always wanted to do but dare not (YOU WIMP!!). Jump on things, pick them up and drop them, use your pea-shooter to create smashing effects and toot your horn at the cat.

Use the items you pick up wisely then you must work out where you have to drop them to cause ultimate havoc. for instance what could you do with a tube of glue?

Mariusz Wojcieszek and Terrence Derby have spent a considerable amount of time rewriting the sprite/screen engine for a significant increase in gameplay performance. An additional 128Kb version of the game is in the works, utilising the additional 64Kb of RAM for pre-shifted/mirrored sprite cache. This should give a further performance boost for users with extra RAM.

The download (below) should work on all DOS versions, loaders and modern storage solutions. The game requires 64Kb of RAM supporting both PAL and NTSC systems and running on CPU accelerators.