Candaith informs the player that he just returned from the lands to the east, lands controlled by the forces of evil. He discovered camps of Goblins to the south and a band of Orcs of the White Hand to the north in the Weather Hills. He asks the player for help driving off the Orcs and he will help find Radagast the Brown.

The player reports back to Candaith that some of the Orcs of the White Hand have been driven back from the north. In his search for Radagast the Brown he spotted an Orc-messenger near the Midgewater Pass. He attempted to track the Orc as he headed south-east, but lost him after he hid from some crebain circling above.

He said he would continue his search for Radagast while the player attempted to find the message he delivered. He suggests looking for the message that he gave to the Orc-camp Glumhallow to the west.

Candaith expects that Uzorr is in Bleakrift within the Midgewater Pass. He requests the player to slay the War-master and to search for a letter. The slaying of Uzorr will cause a great reduction in the Orc moral in Weather Hills.

The player informs Candaith that Uzorr was slain and orders were found in his encampment. While Candaith was looking for Radagast the Brown he noticed flashes of white light coming form over Weathertop in the night sky. He asks the player to search the ruins atop Weathertop and see if there is anything out of the ordinary.

The player finds some strange runes carved in a rock. The player takes a rubbing of the markings.

Candaith states that he has news of Radagast, but he must ask for the player's aid one last time. The orders that were given to Uzorr state that the Uruk-hai are planning to take control of Amon Sûl under cover of night. Candaith wishes to attack them before they do so and defeat Rigûl, their leader.

The player along with the help of the Ranger Candaith work their way up the narrow path to Amon Sûl, fighting small band of Goblins along the way. The path forks about half way up the side of Weathertop.

Candaith takes the path to the right while the player takes the path to the left. The player fights off one band of Orcs lead by the Orc War-master Bûb-hosh and then another band of Orcs further up the path lead by the Orc War-master Muz.

The player continues up and meets up with Candaith. He says that he is injured and cannot go on. The player confronts the Uruk-hai War-master Rigûl without the aid of the Ranger.

Candaith says that he tracked Radagast and found that he made friends with the Eglain, Men made some ruins in the Lone-lands their home. The Eglain are a solitary and quiet people, having shunned societal obligation for a simple life. Because of this nature, they are wary of anyone who wishes to traffic with them or their allies, and it seems that Radagast has enlisted their aid. but at some time in the distant past.

Candaith states that the player must first earn the trust before they will provide you an audience with Radagast. He suggests you talk to Gadaric Munce at the Forsaken Inn.

The player is informed by Radagast that he has noticed that the bog-prowlers are becoming twisted shadows of their former selves. He wishes to inspect the moss that they line their nests with to determine what is fouling the land. He asks the player not to harm the bog-prowlers.