^ The game has been out a couple months and we can't even play as some of the guys and gals on the roster. It's only 59p for each superstar, but I shouldn't have to pay. Same goes for the moves. Jericho has been doing the Lionsault for donkey's years and Lesnar did the Kimura Lock way before they were coming to the end of WWE'13.

lol I avoided saying that as I wanted to be polite XD but yea there's people who can afford to pay for DLC and THQ know that so they'll happily release it and to be fair the price of it is pretty cheap, get the axcess pack and it's like £12 for every thing.

all sets of DLC for the price of 3 pints in oxford isn't too bad to be fair.

Yeah I disagree, this is the last case I would frown upon for costing money. I mean, we're getting given moves that they've taken out... a response to your main gripe about the games. And still, the models take up a lot of time to construct and have their moves and music ready and all. Largest initial roster yet, remember that. Sandow and Cesaro didn't look as impressive now as they did when the roster was released, so

what was bullshit was last year or the year before having a ridiculous amount of locked moves in the game for no reason.

The rich vs. poor debate on DLC will never end. I've been told many times that I don't have to buy DLC. Yup, I definitely won't be buying any for such a glitchy game. Even if I had $1 trillion to my name, I wouldn't buy shit from THQ/Yukes, just looking at their pathetic quality control (see: PS3 glitching for WWE 12 and 13)

I got WWE 13 as a gift, but I didn't have any intention of buying it til it went down to $10 or something, and only then for a romp around AE mode. If you guys want to use your own money to support a bankrupt company that doesn't listen to its customers, go for it. Buy the Axxess pass.

DLC isn't entirely bad if it's entirely new material created to enhance the gameplay experience, like new episodes, modes, chapters and shit that actually takes an effort beyond pixeling up a model. Re-inserting moves or adding characters that should have been on the main game disc at launch doesn't fit in that category.

Yeah I disagree, this is the last case I would frown upon for costing money. I mean, we're getting given moves that they've taken out... a response to your main gripe about the games. And still, the models take up a lot of time to construct and have their moves and music ready and all. Largest initial roster yet, remember that. Sandow and Cesaro didn't look as impressive now as they did when the roster was released, so

what was bullshit was last year or the year before having a ridiculous amount of locked moves in the game for no reason.

is there even any free DLC these days?

Here and there. Mass Effect 3 had a string of free DLC's, the WWE games give a free thing with each DLC as a compatability pack, they could just have you download an empty pack you know?

Um, there are a few other games here and there with free dlc, most of which is just odd little add ons that add nothing to gameplay.

I don't get the bitching about paying either, so I am right there with everyone. I paid 20 bucks for the Fan Axxess and have been enjoying the steady flow of new superstars, titles, and now moves.

I buy DLC for games I like, and don't for games I don't. I used to buy every CoD map pack, but the newer games I tend to stick with the base maps, because I enjoy them, but don't want to shell out extra money on a game that frustrates me to no end sometimes. Likewise I shelled out the money for the Season Pass on Borderlands 2 because I love that game and want more of it.

DLC are optional purchases that the developers develop seperately/after/or resource out to other companies. Why should we gamers be handed things for free that take time, effort, and a lot of work to make? It's like buying a bottle of vodka and expecting the bottle to refill itself when you finish drinking it. It's foolish.