The public RLCoop server is now up and running! For now, this is just a test. If everything goes well, it'll stay active. But expect crashes, bugs, and downtime, as RLCoop is still heavily in development.

To bind keys, simply open console and type "Set Input Key Command". Example, "Set Input G Grab" will set the G key to the Grab function. Or you can click the Set Controls button on the RLMenu which will automatically show on your first time joining, which will set your controls to the Recommended Setup below.

I suggest you periodically organize a playthrough with people on the forums (OU included) so that there are a considerable number of interested persons cooperating in the server so that curious newcomers can be initiated and helped through the mechanics more quickly. Otherwise, nice job.

Jet v4.3.5 wrote:I suggest you periodically organize a playthrough with people on the forums (OU included) so that there are a considerable number of interested persons cooperating in the server so that curious newcomers can be initiated and helped through the mechanics more quickly. Otherwise, nice job.

Well as it stands currently, the RLMenu pops up if you're a first timer. I've changed RLMenu to have a Tutorial button which explains the key functions in your console, and also a Set Controls button which sets the default controls for you. So far though, 2 people have come in, ignored the RLMenu tutorial button, said "why cant i pick up shit" and then left immediately lol. So yeah...Eventually I wanna design a better tutorial that pops up when you first join. But that'll have to wait.

Well as it stands currently, the RLMenu pops up if you're a first timer. I've changed RLMenu to have a Tutorial button which explains the key functions in your console, and also a Set Controls button which sets the default controls for you. So far though, 2 people have come in, ignored the RLMenu tutorial button, said "why cant i pick up shit" and then left immediately lol. So yeah...Eventually I wanna design a better tutorial that pops up when you first join. But that'll have to wait.

Maybe have the RLMenu pop up every time for each person, and have a checkbox that allows players to switch it off manually. Seeing the menu for each rejoin might force them to look at the menu and see what's there to help them learn how to play. Unreal isn't a simple minded game but it only goes so far in regards to cognition, and players may not immediately consider that your server's new playstyle would be any more complex than vanilla Unreal. When it is and they immediately assume it's broken and unplayable because it's "different" and "complicated", you have to force them to pay attention. Not everybody's like this, but a fair few individuals who have been playing online for years may still have trouble putting some of their own grey matter into figuring out something new (and well-communicated through a frigging tutorial button).

New survivor health will be random between 35 and 75. New survivors spawn proned/feign deathed as to not alert enemies upon spawn.

-Implemented first person spectator cameras with split screen support for multiple players. This allows a spectator to spectate from every player at once.-Fixed Destructible Lights so they correctly flicker when taking at least 5 damage.-Single Player Starts now forced for certain maps that require them, ex. Outpost 3J, Extreme Dark, etc.-Fixed "Eightball sticking out of ass" while game is paused.-Now shows F1 player list at start so you can see who is ready and who is not ready. Automatically turns off when game begins.-Fixed chat not working while game paused.-Fixed access none spam in log.

Last edited by Shivaxi on 21 Mar 2014, 23:03, edited 2 times in total.

Nightmare Kitteh wrote:I've been trying to stealth through Nali Castle all on my own. Did you do something to the way the weapons aim, or am I lagging?

Yes, the accuracy is dependent on your movement. Running and shooting = 7% loss, Standing still = 5% loss, and Crouching or Proning will be only a 3% loss. So being still will obviously give you better accuracy. I may have forgot to update that on the main RLCoop thread, but I'm sure I listed something about that feature.