[ACT](VC)1/Turn:COST [Soul Blast (5)], put a [Critical] trigger or [Draw] trigger from your soul on the bottom of your deck, and activate that trigger effect for each grade of your opponent's vanguard one at the time.

[AUTO](VC):When placed, activate all of the effects below according to the sum of the grades of the face up cards in your bind zone.
• 3 or more - This unit gets drive+1 until end of turn.
• 7 or more - This unit gets [Critical]+1 until end of turn.
• 13 or more - Six of your units get [Power]+10000 until end of turn.
• 19 or more - At the end of that turn, COST [discard your entire hand], and you get an additional turn. You cannot ride during that turn.

[ACT](VC):COST [Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them], search your deck for up to one grade 4 card, ride it as [Stand], shuffle your deck, and at the end of that turn, retire that unit, and ride a grade 3 card from your soul as [Rest].

[AUTO](RC):When placed, COST [Counter Blast (1) & Soul Blast (2)], draw two cards, put a card from your hand into your soul, and increase this unit's [Power] by the [Shield] of the card put into your soul until end of turn.

[ACT](VC)1/Turn:COST [Soul Blast (5)], put a [Critical] trigger or [Draw] trigger from your soul on the bottom of your deck, and activate that trigger effect for each grade of your opponent's vanguard one at the time.

[AUTO](VC):When placed, activate all of the effects below according to the sum of the grades of the face up cards in your bind zone.
• 3 or more - This unit gets drive+1 until end of turn.
• 7 or more - This unit gets [Critical]+1 until end of turn.
• 13 or more - Six of your units get [Power]+10000 until end of turn.
• 19 or more - At the end of that turn, COST [discard your entire hand], and you get an additional turn. You cannot ride during that turn.