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The ability to mod sprites and abilities easily.
An ability to change things around a bit (like M210 has already done with the skill levels), such as restoring the old life-leech
Options for some 'quality of life' settings, such as enabling a colour gradient when invulnerable (like reflective shots), so you know when the ability is about to end.

In original Blood you can add 2 functions to the same key. Such I have S = both backward movement and open. Also space bar = both jump and open. Not a huge deal but curious if it can easily be fixed? Useful for backing away from killer doors or doors with proxies behind them. And other for maps we've made with jump pads, activating exactly when you jump.

Skins? Like what exactly? Changing sprites to somewhere like? Like black sawed-off? If yes, that would require art inside tileart containers plus updating animations (offsets of sprites might be wrong if only tiles are replaced)

Permanent Akimbo? Why? That sounds like a mini mod, not the actual feature this port needs.

The feature I would like the most is a simple game folder. Maybe when 210 is finished this is the way it might be.
In the game folder you have simply:
1. The BloodGDX executable file
2. The Blood grp file ( or whatever it is called ) from your original copy of Blood
3. A subfolder containing any added content. HRP, voxels, 3D models, new maps

I would love to have a function to toggle akimbo (without the pickup) in the options and/or as a keybind. It may work better as a mini-mod, but as far as I can tell no such mod currently exists that allows you to always have akimbo weapons or use them at will.
But that's just a side thing, I'd much rather have a more organized folder like what Mark recommended.

1. Ability to easily mod in/out sprites or voxels to replace existing artwork.
2. An ability to have a dynamic skybox (so some of the alpha art which showed things like lightning can be included)
3. Options list like ZDOOM, so things like permanent akimbo could be turned on/off or old life leech function.
4. Quality of life options, such as a warning when invulnerability is wearing off.

Wouldn't toggable Akimbo be overpowered? That's basically always double damage. Of course you can currently make a mini mod which makes Akimbo always present, but certainly not toggable.

Well of course it's overpowered damage-wise, but you do burn through your ammo twice as fast, also it would be fun to match the sprite in the mirror, dual wielding. And sometimes its fun to be OP .
My point was that no such mod currently exists that I can find, I didn't know it wasn't possible to make it a toggle. Was hoping for some Shadow Warrior style dual wielding.

I know, its crazy but years ago I played BloodCM + eduke32 vr (pretty bugged but ok) and recently Vivedoom + Zbloody Hell (best blood conversion for doom by far) and I really enjoyed both, especially Zbloody Hell. I would love to play the original Blood in VR. The scenarios and atmosphere are incredible, you feel you are inside the game.

Skins? Like what exactly? Changing sprites to somewhere like? Like black sawed-off? If yes, that would require art inside tileart containers plus updating animations (offsets of sprites might be wrong if only tiles are replaced)

Permanent Akimbo? Why? That sounds like a mini mod, not the actual feature this port needs.