Sower? J. M. Sower known for some time as vanBhradok? If yes, then long time no see! It's been a while since we met with each other. I knew you had potential to finish this cursed town, that's why huge respect goes to You and Your teammates for making the project real!

I liked also that you didn't want to do everything exactly the same as it was shown years ago (town screen, then ben_hur's pack with buildings' sprites etc.).
I think that was the key, as you were not binded to one concept and could discuss, to make that particular town. You also didn't loose the spirit to do this, unlike me and many members of our formal team.

If I might tell what things I disliked (as for it is not a complete version yet, yes?):

- 7lvl creature, it looks strange for me; it also doesn't represent the quality that other creatures from the same level in other towns have (although I wouldn't be able to do a model like this, heh);

- naga tank... legendary, controversial and topless... why you didn't use it? It'd be cool to see her not because of breast, but because a model with full animation made by Trith was excellent and presented very high quality. I remember when I played it when we were together in one team, it looked spectacular. I even have saved on my pendrive three sprites of upgraded, non-upgraded naga tank and its portrait (merged into one picture; it's below);

Apart from these things, it's epic. If I may ask, are you planning to use those werewolves as an alternative unit for Necropolis?

thank you Corribus for accepting my recommendation and giving +QP to Sower

@ haregar: do what i plan on doing: using whatever Forge units you want. this release doesn't have either the cyber-zombies or the naga tank, both on which i plan on using(though, not the same that you have there, but the best version). i'm gonna frankenstein the best of the best for my own Forge, and i'll be replacing my Stronghold with it.

revolut1oN said:Huh, the Naga you mention here is just awful compared to the graphics present in the mod now.

Non-upgraded version was average, but I don't know if Trith polished it more after 2/11/2012 (end of my previous team and the beginning of Sower's one, I guess). Even if it was not improved, as I remember it still had full animation and sounds. About quality, in my oppinion non-upgraded naga tank by Trith looks only slightly worse than current non-upgraded 7lvl Juggenraut. Upgraded Juggernauts are excellent, I have nothing against it and in my oppinion they completely fit both Sower's Forge and the game itself.

I was rather emphasing upgraded naga tank. If you look at her portrait and model, you can see something that is definitely a high quality unit for this game. That's why it's a pity that she did not appear.

@fred79
Yeah, there are no legendary cyber-zombies, sadly. New units looks good though, maybe we will see cyber-zombies (as presented on the poster about Forge's awakening) as alternative unit some day.
About your plan, I remember that my previous team planned on changing Stronghold with Forge (our aim was Era II, not VCMI though). Your plan is good, though, although I'd rather play Forge as 11th town than replacing existing one (especially when I'd have to replace my dear Stronghold...).

Edit: by the way, I noticed that only the naga in the middle was made by Trith. I remember he made both upgraded and non-upgraded nagas and they were great, but when I wanted to find a .def file of Trith's nagas, I found only the middle one was made by him. I apologise, but many years passed and I could forget that detail (although these nagas were presented on our forum, so I could save these three pictures).
Naga from the left and right side of the picture I posted was made by Axolotl. Good job for both of You, guys! I won't edit my previous posts, but BEAR IN MIND WHAT I WROTE ABOUT WHO IS AN AUTHOR OF WHICH NAGA, PLEASE!!!; that's why I shout, lol.

Years ago I discussed the same with my team, but as I remember all of us decided to pick Stronghold due to its construction. It'd be a good town to replace Forge with because of i.e. 3-levels of Mage Guild or its general focus on Might (as we planned to focus Forge on Might, not Magic). Notice we planned to do it for WoG/Era II firstly. VCMI was only an alternative back then.

Now it doesn't matter really. My previous team fell, new one rose and completed the town. I don't care if it's on VCMI, it can still be entertaining, however I'm looking forward to see next versions of VCMI due to technical issues.

once i'm done with it, i'll release it for everybody. you guys can convert it to whatever platform you want.

it'll be a ways off, though. like, at least a year. i have to learn 3d to make further headway with it. by then, i'm sure vcmi will have advanced quite a bit. if it turns out that vcmi works with what i have in mind(adding instead of replacing, expanding on multiple ideas, maximum compatability, no crashes, etc), then i'll be needing a tutorial on how to play with stuff under your platform. not atm of course, but later on.