The Sims 1 + Expansion| Game inThe Simsseries is more of a sandbox game in that they lack a defined purpose (except for a couple of expansion packs and then the console version that introduced this style of gameplay). Player creates virtual people called "Sims" and places them in houses and helps direct their moods and satisfy their desires. Players can place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series plus what players can do with their Sims.

The Simsis a strategic simulation computer game created by game designer Will Wright, published by Maxis, and distributed by Electronic Arts. This game is a simulation of the daily activities in the household. On February 4, 2000, the game has sold more than 16 million copies making the biggest selling computer game in history.

The Sims focuses on the lives of virtual people called Sims. The player can control the day-to-day activities of Sims, as he was sleeping, eating, reading, or bathing. Will Wright, the designer of this game, called The Sims as a game playhouse digital (digital "Dollhouse").

Game Sims Series

Main article: The Sims (video game)

The Simsis the first game in the series. Developed by Maxis and published by Electronic Arts, it was released for Microsoft Windows in February 2000. The game uses an isometric projection and features an open simulation of the daily activities of one or more virtual people ("Sims") in a suburban area near SimCity. Seven expansion packs and two bonafide deluxe edition with exclusive content has been released for this game. It was packaged in several different formats and different versions were released on several different platforms. By March 22, 2002, The Sims has sold over 2 million copies worldwide, making it the best-selling PC game in history, surpassing Myst. [3] The original game, all seven expansion packs, and two deluxe edition exclusive content package is the first generation of the series on PC All PC releases in this generation developed by Maxis.

Main article: The Sims 2

Electronic Arts released The Sims 2 on September 14, 2004. Sequel, developed by Maxis, took place in a full 3D environment as opposed to the projection dimetric from the original game. Sims also age through six stages of life from infancy to old age and subsequent death. Another major feature is the aspiration system. Each exhibit sim desires and fears in accordance with their aspirations and personalities. As a result, the level of aspiration meter to determine the effectiveness of sim in completing the task. Aspiration points earned through wish fulfillment, which can, in turn, used to buy aspiration reward. In addition, the game features a clear day of the week with weekends when kids can stay home from school, a holiday when adults can take time off from work.

The Sims 2 is set about 25 years after the original game. For example, Goth family has aged significantly with Bella Goth mysteriously disappeared in a period of 25 years. Because the entire game has evolved from 2D sprites to 3D models, all of the content in The Sims 2 to be created from the ground up. Because of this, The Sims 2 was not made backwards-compatible with the first generation of the content of the main series. However, some objects and features of the original series remade for the sequel.

Electronic Arts has released eight expansion packs and nine stuff packs for The Sims 2. More than 400 exclusive items have also been released for this game through The Sims 2 Store. In addition, exclusive items including a pre-order item was released during the life cycle of this generation. All of this release is the second generation of the main series. It should be noted that the development is handed over from generation to Maxis Sims Division sometime during 2008, with the former studio focusing resources on the next project.

Main article:The Sims 3

Electronic Arts The Sims 3 released to retailers worldwide and available by digital download on June 2, 2009. Sequel, developed by The Sims Studio, published by EA in November 2006. The game is set 25 years before the original game and features an open, seamless environment, enhanced tools for making sim, improved build and buy mode function, and the introduction of desires and goals. The game also introduces a new form of gameplay is directed through a small, step-wise goals are presented as opportunities that players can choose to pursue or reject. The Sims 3 sold 1.4 million copies in its first week, making it the biggest release in the history of PC games at the time. The game has sold over 10 million copies worldwide since its release.

Nine expansion packs and nine stuff packs have been released for the third generation of the series. EA will release two new expansion packs:The Sims 3Paradise Island in the summer, and the final expansion pack will be released in the fall of 2013, is currently untitled and has a futuristic theme including travel time. A package goods unnamed featuring items inspired by the theme of the film and the setting will be released in the fall as well. In addition, many items are available online for an additional fee at The Sims 3 Store. The core game and the related release is the third generation of the main series.

Notably, Maxis is no longer involved in the production of the franchise since the handover to The Sims Studio during the second generation. Maxis is not focused on the development of a new franchise resource: Spore. In addition, EA announced on April 8, 2009 that Will Wright, who designed the original game, has left Maxis to run Stupid Fun Club, an entertainment development studio founded in 2001 to develop "a new intellectual property that will be used in various fields including video games, movies, television, internet, and toys.

The Sims: Livin 'Large

Release Date: August 31, 2000 (North America)

The Sims: Livin 'Large (known as The Sims: Livin' It Up in the United Kingdom, Ireland and Finland) is the first expansion pack released for The Sims. This package provides additional characters, careers, items, and new features.

The Sims: House Party

Release Date: 21 April 2001 (North America)

The Sims: House Party is the second expansion pack for The Sims game. House Party provides additional features for a party, as well as additional characters and new items.

The Sims: Vacation

Release Date: March 28, 2002 (North America)

The Sims: Vacation (or The Sims: On Holiday in Ireland, Great Britain, and China) is the fourth expansion pack for The Sims game. Vacations provide additional housing (neighborhood) called the new Vacation Island, where Sims could go on vacation with their families. Vacation Island is divided into three zones, namely coastal, forest, and mountain snow.

The Sims: Unleashed

Release Date: 7 November 2002 (North America)

The Sims: Unleashed is the fifth expansion pack developed by Maxis / EA Games The Sims. In Unleashed, there are additional features that allow players to raise animals. Some animals, including dogs and cats, such as Sim-diperlakuakn they need to eat and drink. While other animals are treated as objects (decoration).

In Unleashed, many housing (environment), which initially numbered only 10, has grown to more than 40 pieces divided into residential and commercial zones. In the commercial space, the player can set up shop and various types of restaurants.

In addition, this expansion also provides many additional in-game music.

The Sims: Superstar

Release Date: May 13, 2003 (North America)

The Sims: Superstar is the sixth expansion pack of the game The Sims. Sims expansion pack allows players to become a celebrity.

The Sims: Makin 'Magic

Release Date: October 29, 2003 (North America)

The Sims: Makin 'Magic is the latest expansion pack released for the game The Sims. This expansion pack provides new features that allow players to use magic in the game.