ITT: Blizzard make a stupid change for no reason and fanboys defend them.

Really? Can anyone explain the positives of this change, and why it was necessary apart from a couple of randoms killing sha of anger and corpse running if they died? You can't seriously say it's OK to randomly nerf a guild perk because of a complete non-issue like that can you?

Never mind, let's just leave this thread to the fanboys who can talk about how much they love every thing that blizzard does.

Who said anyone loves this change? To be honest I don't give a fuck about it because I don't die often enough where this would cost me a substantial amount of time.

---------- Post added 2012-10-06 at 06:27 AM ----------

Originally Posted by chadiu

Most people aren't saying that it was a good idea, but that it isn't something to bitch about. Oh no, we walk slower while dead. Why are people getting so angry about such a small change?

Look at what site you are on. These people would bitch if Blizzard gave all of them $100 with each copy of Mop because it wasn't 5 $20 bills instead of a $100 bill.

---------- Post added 2012-10-06 at 06:28 AM ----------

Originally Posted by Cheekin

Blizz removes X class from game.

MMO-champ fanbois: Ye it's nice change, I agree with Blizzard...

The change hurts NO ONE. Not one single person.

---------- Post added 2012-10-06 at 06:29 AM ----------

Originally Posted by Didactic

Not since they started putting GYs right outside raid entrances, at least.

Still, it is annoying from a quality of life standpoint, similar to HG:WT.

It saved people half a second. That isn't quality of life. Most people probably didn't even realize they had the perk in the first place. I had forgotten it existed to be honest.

Don't let people release spirit until the entire group has wiped. Like every other raid boss in the game. How can they not think of that.

Because they actually DID think of that. I mean, that has to be the dumbest thing I have heard posted here in months.

If you stop to actually think about the difference between a World Boss and an Instanced Raid boss for more then 10 seconds, you would almost instantly realise that Release Locking people on a World Boss would pretty much make the fight completely impossible in a PvP environment.

All it would take is for a bunch of opposing players to light your tanks up like a christmas tree (or repeat drive by nature's swiftness cyclone them and watch a dps or two die) and your entire raid wipes 1 minute later. With absolutely NO way to prevent that from happening as long as there are enough enemy players around to pick your raid off.

And the Sha of Anger is pretty much designed to be a PvP free-for all.

They fixed this problem back in BC when it comes to world bosses and graveyard zerging. Look up doomwalker and his Mark of Death debuff. I guess blizzard forgot about that and decided to wreck yet another guild perk...

"I think that x is the case, therefore everybody else should also think it is the case."

It's the principle of the matter that is disconcerting. Fixing something that isn't broken.

Seeing as a reason hasn't been yet given, how do you know if something was or wasn't broken?

For that matter, I find it hilarious how everyone automatically assumed that the change was due to the Sha of Anger. I know it's a cliche, but to assume is... you know the rest.
Wait for an explanation, then whine about whatever. Even though that this is so trivial, it deserves absolutely zero attention.

Seeing as a reason hasn't been yet given, how do you know if something was or wasn't broken?

For that matter, I find it hilarious how everyone automatically assumed that the change was due to the Sha of Anger. I know it's a cliche, but to assume is... you know the rest.
Wait for an explanation, then whine about whatever. Even though that this is so trivial, it deserves absolutely zero attention.

What other problems could this change have been intended to fix, exactly?

Personal Opinion: (A disclaimer many people would do well to put on their posts) This feels like a temporary fix to a talent to keep people from corpse camping mobs/world bosses/each other. Likely we will see another perk improved as a result.

Originally Posted by melodramocracy

Gold and the 'need' for it in-game is easily one of the most overblown mindsets in this community.

I guess there were people who found it hard to accurately navigate at the high speed. Or maybe it also has to do with graphical issues (loading stuff). Or that, at high speeds, the distance moved between server and client turned out to be too large (due to lag) which maybe caused disconnects, triggered a cheating alarm at Blizzard, or caused something entirely different.

There could be a ton of reasons to lower the speed, which isn't really necessary in the first place anyway.