Shuffleboard Knock Off Rules

Basic Overview:
Games are played one-on-one or with two teams of two people. Team members play at opposite ends of the
board and remain there for the duration of the game. Games are played until one team scores 15 points
at which time they are declared the winners. Weights are considered in play if they are on the board
and past the foul line closest to the shooter (i.e., a short foul line).

Play:
Initial shooting and weight color are decided by coin flip. The winner of the flip may elect to choose the
"color" or the "hammer". The hammer is the last weight shot in a round
(i.e., the other team shoots first). It is considered advantageous to have the hammer. When color and
shooting order are decided play begins.

The team without the hammer shoots first. The other team shoots second. Players continue to
alternate shooting until all weights are used. At this time, points are counted and play continues
from the opposite end. The team which scored points on the previous round must shoot first on the
next round. If no points are scored on the preceding round (e.g., all weights are knocked off) than
the hammer changes. In other words, the team that had the hammer during the round where no points
were scored must shoot first the next round. Play continues in this manner until on team reaches 15
points.

Scoring:
Only one team scores in a round.

The team which has their weight closest to the end of the board scores. All of their weights which
are ahead of their opponent's deepest weight (closest to the end of the board) are added together for
the score for that round.

A weight scores one point if it is located between the short foul line (short foul line) and the "2" line.

Weights completely across the "2" or "3" line count 2-points or 3-points
respectively. To judge if a weight is completely over the line it should be viewed from above
(i.e., look down over the top of the weight. Again the entire weight must be over the line for
it to count as the next higher point value. You should be able to see some wood between the line
and the weight.

If any portion of the weight is hanging over the end of the board (not the side) it is
called a "hanger" and counts four (4) points. Close calls can be checked by holding a
weight so the bottom of the weight is along the back end of the board. The weight is then slid along
the back end of the board. If it hits the "disputed" hanger the weight is indeed hanging and
is worth 4 points.

Scoring Examples:

On the table above, the "red" team gets to score because the red weight is closest to
the end of the board. All red weights located between the end of the board and the first blue weight
would be added up for a total score. On the table above, there is only one red weight between the
end of the table and the first blue weight, so only one weight counts for points. It appears that
this weight is a three (3). Thus the red team scores three points.

If a second red weight was ahead of the blue weight, it to would be added into the score.
That is, there would be two red weights located between the end of the table and the first blue weight.
The red team would than get the combined point value of both weights.

If the red weight in the 3 area was not there, the blue team would score (2) since the blue weight
is ahead of the other red weight and also across the 2 line.

If all weights on the board are the same color they all count. All point values are added for the
team with their weights on the board.

Miscellaneous rules:
Before a player shoots, the player can dust the board if dry spots are showing.Note: In tournaments this may be restricted to the edge of the board.

Shooters must have one foot behind the playing surface while they are shooting.