Dark Souls developer From Software has admitted to "technical difficulties" which cause troubling frame-rate issues in its hard-as-nails role-player.

From Software felt out of its depth with the game's huge scope, Dark Souls' creative director Hidetaka Miyazaki revealed to Edge.

"Yes, there were technical difficulties," Miyazaki said. "I don't believe that it's okay to have them, but realistically speaking, it was quite a large-scale game - even in terms of budget and expectations.

"So we're very sorry for the trouble we've caused by our processing errors and bugs from Japan. It was a title that we haven't really experienced in all aspects, so there were areas where we felt our technical side couldn't keep up with the game's scope, like an increasingly growing ache."

Miyazaki considered working on the game "a learning curve", but is unsure whether From Software will ever revisit the Dark Souls universe.

"We don't even know if we'll have another chance. We have the confidence that we can improve from our mistakes this time and create an even better Dark world, but we don't know if the users will forgive us for the mistakes."

This might be the Japanese way of fishing for compliments, but it´s not funny. Pretty much everyone adores this game, they really think users wont forgive them for some shitty framerates in spots?\

I don't think the reaction to the game was negative at all. They might be overstating the problems people have complained about regarding framerate. Yeah it was bad in blightown but most people I talk to dont feel it affects the overall experience in the game...

Well maybe, but at least make the mechanics and combat similar. I heard the King's Fields series which they did before the Souls' games were similar type games. I don't think we'll see any other developers making these type of games, so I hope they'll keep doing them.

Dark Souls developer From Software has admitted to "technical difficulties" which cause troubling frame-rate issues in its hard-as-nails role-player.

From Software felt out of its depth with the game's huge scope, Dark Souls' creative director Hidetaka Miyazaki revealed to Edge.

"Yes, there were technical difficulties," Miyazaki said. "I don't believe that it's okay to have them, but realistically speaking, it was quite a large-scale game - even in terms of budget and expectations.

"So we're very sorry for the trouble we've caused by our processing errors and bugs from Japan. It was a title that we haven't really experienced in all aspects, so there were areas where we felt our technical side couldn't keep up with the game's scope, like an increasingly growing ache."

Miyazaki considered working on the game "a learning curve", but is unsure whether From Software will ever revisit the Dark Souls universe.

"We don't even know if we'll have another chance. We have the confidence that we can improve from our mistakes this time and create an even better Dark world, but we don't know if the users will forgive us for the mistakes."

This might be the Japanese way of fishing for compliments, but it´s not funny.

More just a developer being sincere combined with the rather common Japanese emphasis on being humble and kind.

Dark Souls developer From Software has admitted to "technical difficulties" which cause troubling frame-rate issues in its hard-as-nails role-player.

From Software felt out of its depth with the game's huge scope, Dark Souls' creative director Hidetaka Miyazaki revealed to Edge.

"Yes, there were technical difficulties," Miyazaki said. "I don't believe that it's okay to have them, but realistically speaking, it was quite a large-scale game - even in terms of budget and expectations.

"So we're very sorry for the trouble we've caused by our processing errors and bugs from Japan. It was a title that we haven't really experienced in all aspects, so there were areas where we felt our technical side couldn't keep up with the game's scope, like an increasingly growing ache."

Miyazaki considered working on the game "a learning curve", but is unsure whether From Software will ever revisit the Dark Souls universe.

"We don't even know if we'll have another chance. We have the confidence that we can improve from our mistakes this time and create an even better Dark world, but we don't know if the users will forgive us for the mistakes."

This might be the Japanese way of fishing for compliments, but it´s not funny.

More just a developer being sincere combined with the rather common Japanese emphasis on being humble and kind.

They'll be another one!

But he must've seen all the rave reviews and positive feedback from gamers right? Well, at least we will get some DLC in the very near future.