Im not too sure where to put this so ill put it here But anyway what have you guys found the best method to make sprite sheets? Would you design each frame of the animation in photoshop? Or would you export a blender animation as some png files? Or other methods?

If all of your other sprites are drawn I wouldn't use blender, 3D-Model-screens + drawn scenery look weird most of the time. But that's a matter of opinion/the game.I used "paintings" because my tiles were also painted.best regards

Using paint.net or photoshop usuallyjust copy/paste some preexisting tile and modify it until its my own. Or use many references to start the sheet.I've never done much with animation stuff though. I just usually make heavy derivatives of other stuff or find freely available stuff and modify that

Maybe the GUI is good for noobs, but I never thought a GUI made sense for a texture packer. IMO people should use it from the command line or from a Java class main method. Configuration is (optionally) done via JSON files in each directory.http://code.google.com/p/libgdx/wiki/TexturePacker

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