Videos

Proof Of Concept

Face Integration.

We filmed for two different solutions for the face integration.
– The first shot was filmed to get the motions of the wanted end result. We used this material to track the camera motions and later mask out the face and placed it in a placeholder helmet.

– The second solution we tried was to film Mathias face while his head and the camera was not moving, there was just facial expressions. We took this footage and projected it on a mesh in Nuke.

Both of these methods works good, but we will mainly focus on the shot were the camera moves, the second method will be used if we need to fill in or replace some bad frames.

Snow fall/Turbulence.Our snow effect, both in the air and on the ground, will be made using particles inside Maya. Here we will also use Fields and objects to drive the fluids. This test was to show if we could have multiple particle systems and have them react with an environment. It is fully possible and we can easily manipulate each system separately.

Engine – Landing.
The landing simulations will be made in Maya using 3d fluid containers and fluids. To get the desired effect we will use Fields and objects to drive the fluids. This test was to show if we could have multiple emitters and fluids react to each other inside one 3d fluid container. It is fully possible and we can easily manipulate each fluid separately.

The engines of the spaceship will be able to transform between flight- and hoover mode.
Watch the video below to see the latest test and progress of the engine.

Planet Environment – Wip

One of our scenes includes a wide overview of the suroundings of the landingsite.
To achieve this we have to build a big and wide scene, so that the camera gets a big freedom of movement.
Aron have started to build up the main structure of the entire scene.
Watch the video below to see the progress.