Peach (PM)

Peach is a playable character in the Brawl mod Project M. She has been faithfully restored to her Melee version for her appearance in Project M.

Peach ranks 14th out of 41 on the officialtier list, toward the lower half of the A- tier. This is a slight improvement over her placement in Brawl, where she ranked 19th out of 38, and a distance away from her 6th place out of 26 position in Melee.

Peach is a methodical fighter with several intimidating tricks in her moveset. Her vegetables can either serve as a barrage of heavy damage, an edgeguarding tool, or a cover for her approach. Her down smash is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to KO players at early percents. Peach also has her powerful float ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to float cancel and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her jab, dash attack, and her throws.

However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her dash speed is quite slow and she has one of the shortest wavedashes in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for gimps often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top blast line easily.

Peach does a 180° high forward kick. This move is capable of seriously juggling heavyweight characters at low percentages if they have already used their second jump. Can KO opponents above 120%. Deals more damage if the enemy is closer to Peach's body and less damage at the foot.

Up tilt

12%

Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range. Peach's head and her left arm are intangible while the hitboxes are out.

Down tilt

12%

Sweeps the ground with her extended arm. This move meteor smashes opponents who hit her forearm and grounded opponents who hit her hand. On airborne opponents, her hand deals vertical knockback.

Dash attack

12%/9% (clean), 8%/7% (late)

Peach lunges forward with both arms extended. Good at starting combos.

Forward smash

Tennis racket: 13% Golf club: 13%/15%/17%Frying pan: 18%

Peach swings either a tennis racket, a golf club, or a frying pan through a cycling order. Damage and knockback vary with each weapon, though all three possess very low knockback.

Up smash

8% (sides), 15% (hand), 19% (arm)

Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a Bob-omb or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are intangible when performing this attack.

Down smash

11%/13% (5 hits)

Peach crouches and spins around to the ground, hitting multiple times. This move has repeating hitboxes, capable of dealing incredible amounts of damage, and contains very little lag, making it a low-risk way to KO foes. Arguably one of the best smash attacks in the game. This move deals more damage if an opponent attempts crouch cancel or is in their metal form, also making it the most damaging most in the game; dealing up to 65% if all five sweetpotted hits connect. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out.

Neutral aerial

14% (clean), 9% (late body), 10% (late arms)

Peach twirls in the air, both arms extended. Comes out very fast.

Forward aerial

15%

Peach takes off her crown and strikes with it. This move is arguably her best aerial for KOing.

Back aerial

14% (clean), 10% (late)

Peach thrusts her hips backwards, dealing a good amount of knockback. This move comes out fairly quickly and has enough power to be a passable finisher at high percents.

Up aerial

11% (body), 12% (leg), 14% (body)

Peach performs a quick kick above her head, having both KO potential and combo utility.

Down aerial

3% (hits 1-4)

Kicks downward four times. A good combo starter, but deals low damage and produces barely any knockback.

Grab

—

Pummel

3%

Stomps opponent with her left foot.

Forward throw

2% (hit), 8% (throw)

Peach slaps the enemy forward. Deals very good knockback.

Back throw

2% (hit), 9% (throw)

Peach puts the enemy behind her and bumps them with her rear.

Up throw

2% (hit), 6% (throw)

Peach puts the enemy above her, and volleys them upwards. This throw can be used chaingrab or start combos.

Down throw

0% (hit), 7% (throw)

Peach places the enemy to the ground before sitting on them. Similar to her forward throw, this throw can be used chaingrab or start combos.

Floor attack (front)

6% (hit 1), 6%/8% (hit 2 body/legs)

Performs a sweep kick while getting up.

Floor attack (back)

6%

Performs a sweep kick while getting up.

Floor attack (trip)

5%

Performs a sweep kick while getting up.

Edge attack (fast)

7%

Peach launches herself onto the stage, rear first.

Edge attack (slow)

10% (foot), 8% (body)

Peach slowly gets up and swirls her foot in a 360° motion in front of herself.

Peach holds Toad in front of herself, being a counterattack. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag, it is rarely useful.

Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the control pad/stick and opened again by tapping up.