Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

Graphics: Really smooth, the aesthetics match the style of a game board really well. Almost felt like a model that could be on a tabletop, with a sweet forest model around it. Camera controls were really smooth too.

Audio: Love the voices, the unit responses were pretty funny. Was the wind also done a capella?

Theme: Pretty well incorporated.

Fun: Unfortunately the gameplay didn't quite come up as strong as the other areas here. The mechanics of the actual game didn't feel very balanced, since you only move and attack with one piece per turn, you effectively can't ever move within 4 tiles of an enemy piece. The pieces also move suuuuuper slowly, and the turns progress slowly as well, making it difficult to play out a whole game while keeping it fun.

Innovation: I like the idea of making a simple tabletop game with rules that anyone could pick up, so good job on that!

Overall a pretty sweet entry that feels very polished. I might spend more time in the prototyping phase to make sure you nail some fun gameplay elements before doing the rest of the polish. Paper prototypes could help out too, especially with a game like this, where it's essentially a digital board game. Good job!

After I got the game running (windows 10 wanted to block it on me for some reason...) I found it quite fun if a little slow, the long delay between turns was probably the main culprit and the voiceover sounds got quite a few laughs from me.

@Bogden I know that the gameplay is slow, and I tested the game where you were able to move the catapult longer, but it made it much too easy to kill your opponent, and that made the game less fun. Personly I have nothing against that the game is slow, but I know it's not reallya great game for a jam, where the uses have little time on each game. But still thank you for the great feedback.

@studdert249 the win10 block is offten a issue with games made with Unreal engine 4. I don't know if can do anything about that. But thank you for your feedback. And I am glad that you had some fun with my wierd voiceover.

Haha love the custom game sounds you made. The game runs very slowly on my geforce gtx 640M laptop graphics card. If it runs better it will be more fun to play. Love the graphs tho, those models looks adorable!

As others have said delays between turns are to long. And im afraid blue has a huge advantage because they get to start. If they play smart they can't lose. Maybe red can force a draw, but I didn't have time to experiment.

LOL the sound effects were really hilarious!
The graphics were cool, two issues I had:
1. The game was too slow
2. After choosing a catapult if I changed my mind I couldn't find a way to cancel and choose another one
Great work!

QUESTION: I can see that many players complain that the game is too slow. Can the experience not be due to you're trying to play a two player game alone?

@asteryz sayed "delays Between turns are to long", but does this delay feels long if you play with someone? The break is there to prevent you accidentally continue to play into the opponent's turn.

I have tested the game alot, and I do not find it super slow. An important part of avoiding that it becomes slow, is to have catapults placed on the bonus fields. If one player controlles the bonus fields, he/she can win relatively quickly.

I know some players having trouble getting the game to run fast on their computers, and sorry about that, but I am more interested to hear from you who fields that game is slow.

I think you put a lot of time into the design of the game, at least in my point of view: The game looks fantastic. But when I actually played it, I became a bit bored, I would have really enjoyed it much more if the game wasn't so slow but in overall its neat! Nice job ;)

I really want to try this game with a friend, like many have said before it feels "slow". I think that comes from the fact that only one move is allowed per turn, making it very hard to build effective strategies because that would take even more time and you want to get control of the bonus tiles quicklyto secure the victory.
But like i said: needs testing with a friend.
Nice graphics, nice sound effects, don't really enjoy the voice acting though i get the point, i would have preferred another sound effect of some kind (maybe simulating wooden wheels turning on grass but maybe i'm exaggerating).
Sorry for not being able to provide more insightful feedback.

Good job on the 3D models! :) We also enjoyed the "crash" sound! ;-) The game's pacing seemed a little slow, we would have liked to be able to skip the turn animations, for example. Surely would be suited as a board game, we got into a little strategic discussion. If you keep working on the game, maybe add some weapon upgrades? And music!

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

I want to start by saying overall it was a great game! The mechanics were solid all I would say is firstly it could of used some more background music it felt a bit empty at times and also it took a really long time to get into 'combat' due to the limitations of the movement but the game was well constructed.

The gameplay is fine, but not really interesting.. It's like checkers - nothing special happens with different catapults. The game was too laggy for me to play more than 10 turns, but the graphics were fine, so it's kinda forgivable.
The game is ok, but some sounds, lag preventing, and a little more sophisticated gameplay would be better

The sound effects are amazing. I didn't play this with a friend, but I imagine it would be pretty fun to do.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.