In ROBOT2, Hobart was something of a surprise package, garnering multiple wins with its fast-paced, hyper-aggressive style and honest-to-God vertical fucking flails. For CBC3, Team Worst Swordsman has elected to turn things up to eleven. Now getting in on that Black Dog vibe, Hobart 2: Fear Naught has had a comprehensive redesign of its track setup, allowing it to be invertible (though there's definitely still a srimech in there somewhere, I promise) and have a higher top speed. The machine also retains its unique attitude to flails; instead of using them like a conventional spinnaaaaaaaaaaaaaaah, Hobart spins them the "wrong" way and uses them as something analogous to a really fast electric axe. The chain flex that's a problem with using a flail as a conventional spinner thus magically becomes an advantage. With a much improved drivetrain and a hugely powerful weapon, Hobart 2 really does Fear Naught. Except other robots, because it's armoured with Dairylea slices and hope. =]

With revisions to the internals making it a lot more reliable, Dragonfist is back and better than ever! Team Worst Swordsman's sole previous playoff hopeful is returning with its weird combination of horizontal flails and shell spinning. The weaponry now hits quite a lot harder, and we were able to skimp a bit on armour to get the shell up and running at full damage capacity. With the power turned up, Dragonfist is here to show people once again that flail meta is best meta. =]

HW: TABOR MARK 3: SOMEHOW THERE'S A THIRD ONE

Tabor Mark 3 picturesShow

FrontalOblique shotTop down. Please note that the scoop isn't flush with the ground in this shot, and is instead at about a thirty-degree angle. When it is, there's plenty of room for the turret to turn without the scoop getting snagged on anything.The meme will never die.

Interchangeable scoopsShow

Type 1 Meme-Sized Plough; shot here to demonstrate ground clearance, hence why the side skirts are missing.
Type 2 Anti-Rambot Wedge, the anti-monstertrucking spikes of which actually contain some very small Egyptians.
Type 3a/b Anti-HS ABR Plough. 3a is a plain wedge, 3b is the one with the teeth
Type 4 Omni-Directional Assault Spatula. Modelling the googly eyes took me quite a lot longer than I'm willing to admit.

She's back, baby. Tabor Mark 3 is a very different beast from the falling-over-trons of competitions past. She's now sporting a much longer wheelbase, hinged side skirts, shock-mounting for the arms as well as on the interchangeable scoops, a completely rebuilt turret (complete with branding and a pretty sick logo), and a snazzy new paint job. All things being equal, the old girl should now be able to lift much more effectively and without pitching forward all the time, which I hear helps. With powerful drive and defensive prowess, it might finally be Tabor's time to shine. Do your worst.

KEGATRON, and yes you do have to spell it like that, is a full-body drum that asks the question: "What if HUGE, but considerably more stupid?". Built from whatever happened to be lying around the shed, including a beer barrel for the weapon, Team Worst Swordsman have honed their machine into something very, very tough. Deceptively quick off the mark and easy to pilot for something as vast and spinny as it is, KEGATRON's looking to score some attritional victories with its high-torque full-body drum while the team works on rebuilding and redesigning their other extant superheavyweight.

TEAM WORST SWORDSMAN"The world's best swordsman doesn't fear the second-best; he fears the worst swordsman, because he can't predict what the idiot will do."

wedge with overhead thwack. originally made by ChaosFerret. removable wedge spike things.

Speed: 9 / Traction: 7 / Torque: 4 / Weapon: 0 / Armor: 10 (+2 wedge)

Handgun Bobcat - Heavyweight

works like this: . Snake in KoB used this mechanism successfully - basically i will clamp down until I meet resistance, and then lift. the top clamp will also open all the way before I lower the lifter. Relevant to stats, this is run off the same weapon system, so that 5 down there applies to clamp speed and lift speed. alternate plow cofiguration drops the fancy gear setup that lets that work for, well, a plow. the motor powering the system is unchanged - the only thing different is what I attach to the drive axle of the weapon. wedgelets are shock mounted, with enough vertical flexibility to act as hinged.

Back because Gabe wants revenge on her or some shit, or because I felt like it, or whatever. :V

Angled IceWave style spinner. 2 wheel drive near the front, has three heavy wedges on axles in the front, two side skirts, and a static toothed plow at the rear, which she leans on due to the placement of her 2WD. The front and side wedges/skirts are on limiters and will not rotate up into the path of the blade, so no Final Destiny tactics for you. Spinning blade angles down at the front and up at the back, can be spun either direction, and can be paused mid-battle if any meager ram-bot tactics are needed. Should be able to throw the bot over if inverted, but it's not a for-sure thing.

And now for a robot that might have a conventional enough design, but a somewhat unconventional purpose. Harrowdown Hill is a 2WD control VS that's designed to fling it's opponents around the arena and stay on top of them to keep on scoring points, instead of directly doing damage to them. The front wedge is hinged, but only at around 5-10 degrees downward, and is also shock-mounted, to help reduce direct chassis damage.

It's also named after a great song from Thom Yorke's solo album The Eraser, that I recommend you to go check out if you have the time.

In an event that pretty much everyone saw coming--after basically making the playoffs in ROBOT2, but didn't exactly make it because I had dipped out from the community at the time, Redglare is back--in the same setup as she was in during ROBOT2. The weapons are electric motor-operated lifters, and have been set to operate independently. The wedge can move around 45 degrees up and down, and the lifting forks can move 90 degrees forward. In order to prevent Square Wave Syndrome when lifting opponents up on it's wedge, the back of the robot is filled with counterweight ballasts. You know the deal by now.

No, Dude! You'll Get Crushed! is a design akin to Red Devil, but on crack. So, how does this design might work? It's pretty simple, as the top clamps and srimech share the same system. (the bottom forks are unpowered, and are hinged, but on a ~5-10 degree limiter downwards, same goes for the front plows of the robot.) The general gist behind No, Dude! You'll Get Crushed is that I can sneak up on my opponent, clamp down on them with my clamp, and let the saws on the front grind away at my opponent--thus creating sparks that'll woo the judges and accumulate points.

Back from R4, and practically unchanged from it's debut season, Space Cadet is a 4WD 4-bar flipper a-la Ziggy and Son Of Ziggy, but more or less based off of Bronco with the theming of Escape Velocity. Since i did forget to state this in Space Cadet's post in R4, the front America Offline wedges of Space Cadet ARE hinged, but on a ~5-10 degree limiter downwards.

Bang!
Speed-5
Traction-3
Torque-1
Weapon-15
Armor-6https://skfb.ly/6Gt7J (I forgot who I need to credit for this)
Bang! Is a simple, even down to the stat line, Eggbeater. Designed to make its name happen when it’s weapon gets up to speed and makes contact with any part of your bot it can do so with. The 2 wheel drive heavyweight isn’t one to be messed with, and I’m not going to finish this joke because I forgot I could swear on this site or not. I plan on making this a hard reserve being it is the only thing I’m bothering to enter. Random detail.