-A Tale of Fortune- includes about everything you’d expect from a fortune teller – gypsy tent, gorgeous carpets, a wooden table with tablecloth, many many candles, tarot cards and of course a crystall ball with magic swirls surrounding it! And many light in the ceiling of the tent.

We’ve tried to create the fortune teller’s tent with a lot of surprising details and diversity to adjust it to your surrounding/scene. So you will find next to our usual pose menu in the table two further adjustment menus: one special effects menu, which is tied into the seer’s crystall ball, and a second one controlled by the backwall of the tent to set colors for the inner and outer tent fabrics, the carpet for a perfect match, as well as for lights on/off.

Please keep in mind: To see glow and light, it requires for at least ‘basic shaders’ and ‘nearby local lights’ being enabled in preferences – ‘at least’ cause Windlight is obviously more picture taking fun ;-) )

*ANIMATED PRIMS:
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The fortuneteller’s table is animated with stored prim animation frames – as a result of this you cannot [shift]-copy the table because it would delete the stored frames and the copy of the prop will not function correctly – if you need multiple copies of the prop, ALWAYS rezz from inventory to ensure it works! Same applies for resetting: If required, rezz a fresh copy from inventory and delete the old one.

A FORTUNE TALE:
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Please take note some items are rezzed as an unlinked group of table, chair(s) and tent – so it shows as one combined object in your inventory. This is to allow you more flexibility for pictures when moving things around, or if you choose to use other chairs you might have and so on… If you want to move an unlinked group, make sure you have all components selected in edit mode. You do this by keeping [Shift] key pressed, then right-click choose ‘edit’ on the first part, and (with still pressed shift key) right-click choose ‘edit’ on the second and so on. When all are highlighted with the blue/yellow lines, you can let go of [shift] and everything moves as a group now. – in worst case, re-rezz from inventory to go back to the original alignment.

The full set rezzes with 89 PRIMS – so long as you have those free you can rezz everything easily without a problem.

ADJUSTMENT OF POSES with /1a:
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There are no poseballs, you sit directly on the table or chair! On first sit please note the messages in open chat – once sitting, either use included gesture with hot-key [F10] (the gesture is mod, so you can change the key) or speak /1a in open channel for the adjustment menu to open (both will only work if sitting on the prop).

‘Postion’ will allow you to move your avartar more forward, backwards, left or right (X and Y axis) and of course up and down (Z axis), if needed ‘Rotation’ menu gives you more options for your adjustment.

The script remembers the avartar custom settings of its 100 most frequent users who adjusted their positions as long as the set stays rezzed.

HOT-KEY?
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You’ve never worked with gestures? It’s easy, go into inventory and right click it, then select ‘activate’ in the context menu. Once activated, just press F10 key and the adjustment menu will open up if you sit on any of our (*chanimations props using this feature! Typing /adjustPose in chat will have the same effect, SL chat bar will auto-complete the command after the first few characters typed if it recognizes it being an active gesture. The gesture is mod, so you can change hot-key or command to whatever is easier for you, just double-click on the gesture in inventoy to open it.

PHOTOGRAPHER?
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To make it easier on photographers who work with models (or if you don’t want to adjust poses through a menu), a multiPoseballs is included. This way you can freely move your model yourself instead of ‘instructing them’ where to place their avartar. The multiPoseball responds to /1 show and /1 hide and allows to toggle the poses by using the pageUp/pageDown keys.

POST PROCESSING EFFECTS
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If you are not quite sure what to do with greenscreens, have a look at our tutorial how this will help you for post processing in a graphics programm!

UPDATES:
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The table includes an update script which will check for free upgrades when it is rezzed – to not loose the information of your adjusted poses through resetting/rezzing, you can call for the update manually by typing “/12update” (without quotes) in open chat. Please take note, the update script is not active until a first upgrade is made available. As well, you don’t need to check daily yourself, we keep you informed through our mainstore and our blog should a product have received an update: http://chanimations.deviousmind.net/about/updated/

TEXTURES:
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The textures for this set (except inside curtains) are custom made by Chandra Meehan for (*chanimations and deviousMind – if you find them used by anybody else not connected to us, please help protect original content and immediately inform us! Thank you in advance!

BAD SCULPTIE RENDERING
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If you have problems with sculpties seeming rough edged and not properly rezzing – go to Advanced Menu (if it doesn’t show on the top bar, press CTRL-ALT-SHIFT-D to show it), Debug Setting… – type ‘RenderVolumeLODFactor’ (without quotes) and set it to 4.000. It will take a short moment and your sculpties will render smoother when looking at them from a distance! Search the Wiki if you want more info about the RenderVolumeLODFactor.

Last but not least as with everything scripted: Make sure you are in a sim that allows for scripts to run!
Have fun looking into future!