Twilight-PrinceMonsira Forest was full of richness and beauty as Sona traversed through it. However, as Sona took a different direction there, she came upon what seemed to be an ancient altar of some sort. Though worn over time, a stone slab had legible words etched into it. It read as follows: "Four Sources of Dark, One Source of Light, Bring them upon here, Your goal shall come in sight.".

SephirothLink finds his way to the field and wonders whats below the bridge...

DragonDePlatinoHeavily plagarizes inspired by the works of Niklas Jansson.

A very strong showing by everyone! This week my vote went to Feenicks.

Joelmacool: I love your choice of colors here! The minty greens and bright blue reinforce the water theme really well. I feel you might've used too many different water tiles but the screen is really well-balanced overall.

Twilight-Prince: Hmm...This screen is pretty good but the layout keeps it from being a great screen. It's very slightly asymmetrical so my eyes keep gravitating towards details like the trees and stump. Fix those details, brighten up the palette and you could have a memorable landmark on your hands.

Sephiroth: You've got the base of a good screen here but it's just screaming for some enemies or water or more colors or something! If you lowered the cliffs, shortened the bridge and gave yourself more room to the left, I think you could do a lot with this layout.

DragonDePlatino: its bad

Feenicks: I have a personal bias soft spot for Firebird so this one took my vote. For such a simple perspective, there's a lot of depth to the screen. It's immediately apparent what you have to do and there's juuust enough playable space to make this feel cozy. Nice job!

Joelmacool: Decent dungeon entrance. Not sure I can get behind blocking off so much of the river, but I guess there's a reason for it in the overall layout of the area.

Twilight-Prince: Even if it is an altar, the screen as a whole feels a bit too symmetrical, especially for something that's apparently been undisturbed in the middle of a forest for so long.

Sephiroth: Good old DoR. Getting a nice highlands feel from the shot there, even if there's not really all that much going on in it. Can't really say I ever really felt those small trees blended in well with the rest of the stuff there, but that's an issue for another time.

DragonDePlatino: Man I'm really liking that tileset you have there. Gonna have to say the screen layout could be a bit more interesting but this would still have got my vote had I not entered.

Twilight- I love the atmosphere of this scene. The symmetry doesn't bother me because the focus is clear and there's only a few objects on the screen anyway.

Seph- Feels like it's missing something.

Dragon- I LOVE those mountains and trees, they imply a lot of detail and perspective without using very many colors- impressive! I also dig the toon style. The rocks still feel like a front-side perspective instead of being able to see some of the top, and it's really hard to make out the items in the button slots. Still this took me by surprise, overall it's fantastic! Voted.

Feenicks- I feel this could use a little more work, the right edge and bottom left edge feel very straight. Maybe it could use a little more space in front of the dungeon entrance? Why does that paved path lead straight into a mountain wall?

OK this screen I'm like so jealous of. This has that retro feel that reminds me of when the original Zelda game came out. For me there is no argument. This screen wins it for me. Whatever quest this is for, I want to play it immediately. [or is it released yet?]

NOTES:The subscreen is beautiful done, it's something I've never seen anything like before.