DOWNLOAD APK FROM GOOGLE PLAY USING APK DOWNLOADER (CHROME PLUGIN)

1. Download the latest version of APK Downloader extension from the developer website.
2. Open chrome://extensions/ and drag the downloaded file in to that page.
3. Click Add on the confirm extension install.
4. After Install..Click Options link below APK Downloader extension.

5. It will open a new chrome tab to enter login information. Where enter the fields below.

Email – use the Gmail id which should be the primary Gmail id in your device.Password – dummy Gmail’s passwordAndroid Device ID – enter your device id ( to get device ID dial *#*#8255#*#* or use GTalk Service app from Google Play )

6. Click Login…Done ..( You can set the Country and SIM operator by clicking show advancedsettings )
7. Now go to Google Play and open the App or Game you want to download.
8. Finally click on the APK Downloader icon in the right side of the address bar.

That’s it…!

Method 3

DOWNLOAD APK FROM GOOGLE PLAY USING REAL APK LEECHER (JAVA APP)

1. Download and install JRE (Java Run time environment ) – Download
(Skip this step if you all ready installed JRE)
2. Download and Extract Latest version Real APK Leecher – Download
3. Open Real APK Leecher.exe
4. Now it will ask you to enter Email , Password , Device id ,default country etc..enter it same as method 1’s 5th step…and click Save.

That’s it ..in the next screen you can search and download the desired apps and games.

About a year ago I wrote a blog post about how to get started with Android development on Windows. At lot of new versions has been released since then, even though the basic packages needed are the same. This is a recap of what to download and how to set it up in order to develop Android applications on Windows 7 (64-bit).

My background is primarily in Microsoft.NET and Microsoft Visual Studio, so it did feel a little different when I first entered the world of Java and Android development. But once you get past those initial hurdles, it isn’t as different as you first might have thought.

These are the steps to get started with Android development on Windows. Should work on any Windows version, but I’m using Windows 7 64-bit.

Download and install Java SDK.

Download and unzip Android SDK.

Run “SDK Manager” from Android SDK to download the platform versions.

Download and unzip Eclipse.

Install the Android plugin for Eclipse and point to the Android SDK.

You can read the instructions here, or watch a screencast I made describing the same procedure:

Download and install Java SDK

Click the “Download JDK” button and choose the Windows version you have from the Platform combobox. You don’t have to register to download. I ended up downloading a file called “jdk-6u22-windows-x64.exe”. Run it and accept all defaults to complete the installation.

Download and unzip Android SDK

The Android SDK doesn’t have an install executable, but rather a zip file and a utility called “SDK Manager.exe”. Begin by downloading the sdk from here:

Unzip the file to any location you want. I put it in “C:\Android\SDK”. Inside that folder, you’ll find the executable “SDK Manager.exe”. Run it. Every time you run that application, it will look for updates to anything you’ve downloaded previously with the same tool. The first time it will default to download all platform versions of Android except the Google specific ones. I’d recommend selecting Cancel at this initial update dialog, and then download what you need from “Available packages” instead.

The Android platform has been released in several versions since its initial offering of version 1.0. Every Android application will require a specific version, but will of course work on all subsequent versions too (at least in a perfect world). Today, I recommend that you target version 2.1 as the least common denominator. But note that there might still be users and phones of at least version 1.6 that might be of interest to you. Anyway, this means that I would download version 2.1 and the latest version 2.2. They don’t really take up that much disk space (maybe ~100MB per version?), so it won’t hurt you too much to download them all either.

Also, every Android platform version comes in a “Android plain vanilla” variant and a “Google APIs” variant. The only differences between those two are that “Google APIs” variant will include the ability to use Google Maps component and some other Google specific APIs that some Android devices might not support. I found this naming to be a little strange at first, but note that “Google APIs” includes everything in “Android plain vanilla” too.

The point is that if your application doesn’t need things such as Google Map component, you will be targeting more devices if you choose to develop for “Android plain vanilla”. As far as I know, all commonly sold Android phones support the Google APIs and it is only simpler media players and maybe cheap tablets that might not have chosen to support Google APIs (since I assume the manufacturer pays licensing fees to Google for that).

Run “SDK Manager” from Android SDK to download the platform versions

So, running “SDK Manager”, cancelling on the first update dialog box, you’ll move on to “Available packages”. I recommend checking the following items and then click “Install selected”: (revision numbers can of course have changed since I wrote this)

SDK Platform Android 2.2, API 8, revision 2

SDK Platform Android 2.1, API 7, revision 2

Samples for SDK API 8, revision 1

Google APIs by Google Inc., Android API 8, revision 2

Google APIs by Google Inc., Android API 7, revision 1

Usb Driver package, revision 3

Market Licensing package, revision 1

You’ll need to “Accept all” licenses and then the download should start. You might get a question if it is ok to restart ADB at the end of the installation procedure, which it is!

Download and unzip Eclipse

You don’t have to use Eclipse. You could stop here and use a command line utility from the Android SDK to create project skeletons and edit the files with any text file editor. But I think you’ll enjoy the full development environment of Eclipse, even though it seems to have gotten its share of complaints over the years.

The first option of “Eclipse IDE for Java Developers” is what you want, and click the link to the right depending on what Windows version you’re on. I ended up downloading “eclipse-java-helios-SR1-win32-x86_64.zip”.

Eclipse doesn’t have an install at all. Just unzip the files into any folder you like and start the environment with “eclipse.exe”.

Install the Android plugin for Eclipse and point to the Android SDK

Inside Eclipse, you need to do a few things before you can create your first Android project. When you start Eclipse, you choose your “Workspace”. Just accept the default. This is the base folder where you will put all of your projects, and can of course be changed later on.

After a few seconds, the list should contain “Developer Tools” and there you’ll find “Android DDMS” and “Android Development Tools”.

Select both and then Next

Continue with the download and install. You’ll be asked to restart Eclipse at the end. Do that.

Back in Eclipse with the Android plugin now installed, you also need to:

Select Window menu

Preferences

Android

Click Browse button next to “SDK Location”

Point to the folder where you unzipped the Android SDK previously. For me, that would be “C:\Android\SDK” (where the “SDK Manager.exe” is located)

OK

Apply

After a few seconds the list should fill with the Android platforms you chose to download with “SDK Manager” previously

OK

That’s it!

Create your first Android project

Now you should be able to create your first Android project. Still in Eclipse:

Select File menu

New

Project

Android, Android Project

Next

Project name: My first project

Build Target, Target Name: check any platform version you’d like to start with

Application name: MyFirstProject

Package name: com.myname.MyFirstProject

Create Activity: (checked) MainActivity

Min SDK Version: (can be left empty)

Next

Finish (no test project for your first attempt)

Now, right-click the project name in the left pane and choose “Run as” and then “1 Android Application”. The emulator should start and after some time (it IS really slow to start), you’ll be running your first Android application. If the emulator starts, but not your application, just keep the emulator running and switch back to Eclipse and execute the “Run as” command again. Sometimes it fails on the first attempt.

2) Applications for Android are written using Java programming language.Set up the environment to “DEVELOP” Java Programs.

If you have to only run Java programs, then install Java Runtime Environment(JRE). But we will be developing programs, so install Java Development Kit(JDK) which includes JRE . There is no need of separate installation of JRE if JDK is installed.Note: Identify the operating system and choose the correct version of JDK.Click on below link to install JDK : http://www.oracle.com/technetwork/java/javase/index-137561.html

3) Surely you won’t write programs in Notepad. You will use an IDE(Integrated Development Environment) to code your applications. Preferred IDE would be Eclipse, but applications can be developed using other IDEs.
To install Eclipse , select proper version of Eclipse(3.5 or newer).
Click on below link : http://www.eclipse.org/downloads/4) To code applications , download the Android SDK . Android SDK provides tools and APIs to develop programs for Android OS. Download the Android SDK from this link : http://developer.android.com/sdk/index.html

5) Your installed Eclipse IDE should be capable of developing Android programs. So install the ADT plugin for Eclipse. Click here to install the same : http://developer.android.com/sdk/eclipse-adt.html#installing6) This is last but very important step. Install the essential platform components to complete the installation. This is done using Android SDK and AVD Manager which is installed once you install the SDK.

Select the checkbox next to https//dll-ssl.google.com/android/repository/repository.xml.

Select a specific package(s) or Install All. You need at least one platform so that you can setup an Android Virtual Device (AVD) to run in the emulator. I installed all but I only use SDK Platform Android 2.1 since that is what is on the Ally. The USB Driver is only needed if you are developing on Windows and you have an Android device that you will use to install your app for debugging and testing.

Click on the Install Selected button.

Remember where you install the SDK, you will need that information when you configure the Android Plugin.

Locate your SDK directory – This is the path to where you installed the Android SDK.

Click on the Apply button.

Click on OK.

Step Six: Install the USB Drivers (Windows Only)Note: See my post below for installing the USB Drivers using PDANet.Note: Every computer is a little different and the steps listed here may or may not work for your computer. A more complete set of instructions is available here: developer.android.com