Tuesday, September 25, 2012

Global market for electronic gaming to grow to $111.7 billion by 2016

The global market for electronic gaming was $66 billion in 2010. It is expected to reach $69.9 billion by the end of 2011 and will further grow to $111.7 billion by 2016 at an estimated compound annual growth rate (CAGR) of 9.8% from 2011 to 2016.

Learn about market factors that will impact the demand of electronic gaming. This report includes an analysis of the electronic gaming market for different sectors such as game consoles, handheld consoles, computer gaming, mobile gaming and arcade gaming. Company profiles are included as well...

Analyze the global electronic games industry including interactive games played on regular consoles, handheld consoles, computers, mobile devices and arcade machines; and project the industry’s future direction

Determine the competitive environment of the industry

Understand various gaming technologies.

To provide further information about this report we offer a Complimentary Introduction, available from our Website. To download, simply click here, go to the Table of Contents tab, add the complimentary introduction to your cart, and confirm your order.