I'm not really fond of the game's anymore; I personally think they gotta stop focusing on the amount of stuff to do outside of pokemon (and placing useless mini games) and more on combat dynamics. I hated that my started pkmn could kill anything in one hit.

....yet, meybe its the kid in me; but I got a bit excited hearing about a new one. Here's hoping they do something different with it.

Interpreting it like that is more a statement about yourself than anything else.

The newspaper/zebra joke wouldn't have worked anyway since there's already two Red versions (the original and the remake, btw). I'm guessing that Gray will be the special Jynx mkIII edition for this generation or something (like Klingon).

I'm not really fond of the game's anymore; I personally think they gotta stop focusing on the amount of stuff to do outside of pokemon (and placing useless mini games) and more on combat dynamics. I hated that my started pkmn could kill anything in one hit.

....yet, meybe its the kid in me; but I got a bit excited hearing about a new one. Here's hoping they do something different with it.

If anything, speeding up the combat would be a godsend. Its slow as dirt even if you can one-shot the enemy.

If anything, speeding up the combat would be a godsend. Its slow as dirt even if you can one-shot the enemy.

Wouldn't mind this, especially as a game option (speed up, turn off animations similar to Fire Emblem) or something you can somehow unlock later in the game. I never really felt it dragged for the main story of the game, but if you continue to play it gathering up all your favorites and ev training them after the main quest, yeah it would rock.

I'm on board with Dice, as I'm sure most other fans of Pokemon games are. For me, the last ones I've truly loved were gold/silver, because it really updated the core goal of Pokemon: capturing and training them. The day/night system, days of the week, all that fun stuff. Aside from that, the art for a lot of the Pokemon was still great. My understanding is that they changed the artist when Ruby/Sapphire rolled around, and it showed.

Gameplay-wise, yeah, they're just adding a lot of superfluous stuff that's not fun. The biggest thing they like to push is Pokemon contests, but those are completely luck-based, especially D/P ones.

That being said, there's still that kid in me that's excited as all hell for this.

I'm on board with Dice, as I'm sure most other fans of Pokemon games are. For me, the last ones I've truly loved were gold/silver, because it really updated the core goal of Pokemon: capturing and training them. The day/night system, days of the week, all that fun stuff. Aside from that, the art for a lot of the Pokemon was still great. My understanding is that they changed the artist when Ruby/Sapphire rolled around, and it showed.

Gameplay-wise, yeah, they're just adding a lot of superfluous stuff that's not fun. The biggest thing they like to push is Pokemon contests, but those are completely luck-based, especially D/P ones.

That being said, there's still that kid in me that's excited as all hell for this.

Not to mention that the post game content was the best of the series with the ability to go back to the previous region and even fight against yourself (kinda). Of course that meant that beating the elite 4 could be done at around levels 35-40 instead of levels 50+.

A cool feature I would like to see is maybe a dual protagonist system where you'd end up on different paths and with two different pokemon parties as I tend to find it hard to swap around more than one set and I rarely use pokemon outside of the first ones of a particular type I encounter (outside of grinding for evolutions). Straight dual parties wouldn't work very well because some dungeons are designed to be long isolated grinds and being able to swap parties effectively gives you up to twelve to tote around and would be all kinds of broken.