OK. Well, I'm quite the HOMM veteran and love tough fights, but this one is ridiculous. Now on try number 22. Have never even been close to winning. Not fun any more. With 35 in every stat and mass spells against my 25 stats and virtually no spells, I don't see how this can be won. I have gated, use...

mctronic, I have now tried to boss fight eleven times and have not even come close to winning. I'm on normal difficulty! My hero has no useful spells and the enemy hero is insane. Wild defense, four stacks of tier 7 creatures, and he just keeps casting curse of the netherworld and wiping out multipl...

OK, sorry to be stupid, but when I go for the last trial (forgiveness), I get into a fight I can't win. I know it mirrors my army, but I can't use my dark magic spells, so my hero is useless and the enemy stats are insane. Am I missing something again? Even if I somehow win after many tries, I will ...

I'm having trouble with the same map, Trials of Nicolai. I know I need to get the shackles of the last man to light the pillar and I know where they are, but I can get near the wizard city where they are without getting killed. I'm clearly missing something....

Already deep into it! Truly awesome. Best reason I have had to start playing again since the v5.5 mod! I'm struggling with Icy Death chapter, but that is part of the fun. The neutral stacks guarding the stat boosters are depleting too much of my army too early in the chapter. It's hard to ignore tho...

A few preset formations would be fine, especially if they were designed to take advantage of units with skills that depended on the formation, like "shield" in Haven. I could live with that. I'm not clear on the previous point about bad battle commanders having their troops in poor formati...

It's very frustrating when something that works on one version is undone in the next. That is what they have done with "tactics": 1) First, you now have to use up a skill point to just get the ability to arrange your troops. Why? This is new to HOMMVI. I have no problem with the extra area...

Ah yes. I stand corrected. I was a little strong when I said I couldn't play. As some of you have posted, I could still play, but did not have access to my saved games or campaign progress (since I didn't know to uncheck the "sync" box in the Ubiplayer) or any of the conflux. Since I did n...

How bad can this get? I get home, ready to play more Heroes VI and I can't play because the Ubisoft server, which is completely useless to me and the game experience, is down. I am a very loyal HOMM player, but this has me about ready to quit the series. Having to use STEAM was bad enough, but at le...

Hi Maltz! Great to see you here and working on the game already. I helped you a little with some responses on your walkthroughs for HOMMV, if you recall. I will be interested in what you think of this version of the game. I'm not thrilled at the moment, but I might warm up to it. The hero skill syst...

To be more specific, the "raise skeleton archers" special is gone completely in ToTE and the necro ability has been toned down heavily. There is no way to raise 3K+ archers in ToTE, even in a long scenario. "Raise Dead" spell has also been neutered.

Marzhin, I'm not sure you need to do that. I did manage to beat it. It just very tight in the beginning. If you wait even one turn too long before attacking that first garrison, you lose. However, it is possible and the mission is excellent! I really enjoyed this one! Once you get past the red army ...

The long awaited Book 2 of LotA is out! After finishing the first mission and trying the second, here are some observations: - The first mission was too easy. I played on hard and still never lost a unit in any fight. Most AI units never got a shot off! - The first map is large with a lot of running...