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Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

Definitely agree with this. It's weird getting things like Quash later in the game, when it reality no one is really ever going to use it. I'd like to just see things like Ice Beam and Flamethrower given to us by the Elite Four, whether it's in Victory Road or a little before.

And hence my idea of playing the game "twice" in one save (the harder challenge) in the same storyline comes across as a top idea again. By the time you can go to the Gyms the second time, more advanced TMs like Flamethrower and Earthquake become available in areas you've already been to, they're just scripted to appear AFTER you defeat the E4.

Cyclone

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"Y'know...my Emolga really wants to shock your Dedenne."

Cyclone. FC: 5327-1949-9511. Safari: Lampent, Pumpkaboo, and Golurk (Ghost). Champion of the GC11 Pokémon Challenge!
Breeder extraordinaire. Horrible battler. I take requests! Looking ahead to SSB3D for even more fun!

Pokémon Black National Pokédex completed on December 13, 2012.My Lv.7 UT Shiny Nincada (Hoenn) is now in Kalos for trade offers.

The only problem with that again is that if people have to fight the Gym Leaders again, no one is going to walk through all the routes again and waste their time when they can just Fly to the towns. Although you're idea is definitely plausible, I don't think players would take the time to walk through routes again unless they were explicitly made to do so.

The only problem with that again is that if people have to fight the Gym Leaders again, no one is going to walk through all the routes again and waste their time when they can just Fly to the towns. Although you're idea is definitely plausible, I don't think players would take the time to walk through routes again unless they were explicitly made to do so.

I did point out the Gyms can all become available at the same time and the player may challenge them in whatever order they want. i.e. at the end of the storyline, a special league begins and the Gyms are available again. It's also at this time a bonus area like Black City/White Forest opens. One or two don't even have to be in the special league and the player must travel to one last new area for new themed Gyms.

Cyclone

__________________

"Y'know...my Emolga really wants to shock your Dedenne."

Cyclone. FC: 5327-1949-9511. Safari: Lampent, Pumpkaboo, and Golurk (Ghost). Champion of the GC11 Pokémon Challenge!
Breeder extraordinaire. Horrible battler. I take requests! Looking ahead to SSB3D for even more fun!

Pokémon Black National Pokédex completed on December 13, 2012.My Lv.7 UT Shiny Nincada (Hoenn) is now in Kalos for trade offers.

1. Is this game already being played in Japan?
2. Which of the pokemon starters final evolutions,will look the most prettiest?
3. What does the male and female character sprites look like?
4. Who is the new pokemon professor?
5. What is the name of the starting town?
6. Are all the pokemon all new,or will old favorites be returning?

1. Is this game already being played in Japan?
2. Which of the pokemon starters final evolutions,will look the most prettiest?
3. What does the male and female character sprites look like?
4. Who is the new pokemon professor?
5. What is the name of the starting town?
6. Are all the pokemon all new,or will old favorites be returning?

1. Nope, the games aren't even out yet. They'll be out on a planned international release sometime in October, if I'm correct.

2. We don't have photos or anything yet about the starter final evos, but personally speaking, I'm all for Chespin's final evo to look pretty badass. xD; Then again, I'm pretty biased towards grass-type Pokemon.

Ah yes, what might be going through your mind is "that's a lot of empty info", and that's what a lot of us in X/Y (heck, the whole entire Pokemon fanbase, actually!) have pretty much been facing. We're getting info in very little bits at a time, and even if we do, it's usually nothing extremely substantial. Probably a Pokemon release here and there with just about little-to-no data about it (going to make this assumption because of the Sylveon hint). Other than that, don't expect much because there is a long way to go until October.

I wish the weaker tm's were move to the beginning as they'll be likely to be used more. Also save the most powerful ones for the last gym areas and Victory road, instead of having them appear at the middle. Also I love it if the gym leaders gave out some better tm's. Maybe even have one of them give out an HM.

But what about the total number of TMs available for Gen VI? Surely that's much important as the strengths of the TMs. I can only imagine them limited to up to 100 TMs (not counting HMs) for balance reasons, which means more TM removals for newer ones.

But what about the total number of TMs available for Gen VI? Surely that's much important as the strengths of the TMs. I can only imagine them limited to up to 100 TMs (not counting HMs) for balance reasons, which means more TM removals for newer ones.

I don't want more TMs, but rather a change in the current ones. There are a few that could get replaced with better attacks, and I much prefer the concept of just offering better/powerful attacks/stat attacks as TMs so they are made more valuable.

I'm indifferent either way, whether there's more TMs or having the current TMs replaced with different ones. Preferably the former though, because I'm a person that likes to have lots of different choices~

I'm the same. I like the variety a large set list of TMs offer, but I could honestly do without all the useless ones I'm probably never going to use. I wouldn't mind some new ones being added to the list, so long as it doesn't cross a tedious amount of TMs total. I thought 100 was pretty appropriate, but I wouldn't mind if it were to hit 130.

As for what TMs we get early in the games. I think it's better they save the stronger moves for later in the game. If they provided all the go-to moves too soon, it'd lessen the challenge of the games in my opinion.

Just to bring up a slightly different topic, what moves are you guys hoping that the move tutors might teach this generation? I mean, should they continue teaching the elemental punches, or should those finally becomes TMs, also? Basically, what moves from last generation do you see becoming TMs and what moves do you see becoming moves that are...tutor-able, so to speak? :x

Just to bring up a slightly different topic, what moves are you guys hoping that the move tutors might teach this generation? I mean, should they continue teaching the elemental punches, or should those finally becomes TMs, also? Basically, what moves from last generation do you see becoming TMs and what moves do you see becoming moves that are...tutor-able, so to speak? :x

Its kinda early to talk about Move tutors though. Those don't appear until much later, around the Third/Sequel/Remakes time of appearance. I personally want the Move Tutor list to stay exactly as it is plus add a few moves from Gen 6.

Its kinda early to talk about Move tutors though. Those don't appear until much later, around the Third/Sequel/Remakes time of appearance. I personally want the Move Tutor list to stay exactly as it is plus add a few moves from Gen 6.

Ah yes. I mean, I understand that it's a bit early because we have yet to hear about any Gen 6 moves or anything like that, but I suppose I was speaking more in terms of past gen moves perhaps being tutor-able in this generation, I suppose. :x

I honestly hope the move tutors will accept something other than shards. In Platinum, it was very specific and then in Unova they made it a bit easier. However, I feel like both ways were just too complicated because sometimes finding shards isn't an easy task ─ especially in DPPt. Either take my money or want something that isn't so difficult to obtain, but please no more shard collecting move tutors.

I honestly hope the move tutors will accept something other than shards. In Platinum, it was very specific and then in Unova they made it a bit easier. However, I feel like both ways were just too complicated because sometimes finding shards isn't an easy task ─ especially in DPPt. Either take my money or want something that isn't so difficult to obtain, but please no more shard collecting move tutors.

Yeah, I was kinda alright with how Black 2 & White 2's Move Tutors accepted shards of only one color but I hope they make you just pay some money this time around since money grinding is pretty easy these days. If they do stay with shards they should give them an easy way to obtain like with Black 2 & White 2 having them in dust clouds.

I know Platinum's Move Tutors were a little too specific with shards but HeartGold & SoulSilver was even worse with the fact that BP (Battle Points) were required to teach moves. I hope we don't see that again.

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