I am happy enough to release URaider as a beta now. It is not the final version - I have no doubt that you will find bugs I have missed!

Unfortunately, I am under a high volume of work, and I want that work to be of first-class standard, at university because it is coming up to submission and exam season. Therefore, I did not have time to implement some features people sought such as the classic control scheme (sorry about this one because I know it was asked for a few times and would have liked it myself), and block-pushing. I am, however, not ruling them out as features that could possibly be added over the summer. Who knows.

You will also need to handle things like saving and the main menu UI yourself. All those features would just delay everything further. They are more general things that you can read about yourself on the internet.

I will try to get some tutorial videos up because I know opening a framework without a tutorial can be intimidating, but please don't let it put you off because for now, you can try to make sense of things in the DevMap.

Either open it as a project in Unity (2018.3.5 and above) or copy everything from Assets to your Asset folder in a project

Try something!

As this is a beta, I don't recommend starting a full-blown project with it. Its really still in bug hunting stage. If you can, could you please report any issues/bugs to (note this is not for feature requests): https://github.com/TiernanWatson/uraider/issues