[FuryBand 5.0.3 Character Sheet]
Name : Matti Age 61 STR! 36
Sex : Male Height 81 INT! 40
Race : Dunadan Outcast Weight 190 WIS! 40
Class : Master Social Class 41 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 3
+ To Melee Hit 31 Level 75 Hit Points 1738/ 1738
+ To Melee Damage -55 Experience 204068453 Spell Points 3588/ 3588
+ To Ranged Hit 26 Max Exp 204068453 Sanity 1392/ 1392
+ To Ranged Damage 0 Exp to Adv. ***** Piety 90331
AC 28+147 Gold 644127801 Speed Fast (+46)
(Miscellaneous Abilities)
Fighting : Excellent Perception : Superb Blows/Round: 4
Bows/Throw : Very Good Searching : Superb Shots/Round: 1
Saving Throw: Legendary[5] Disarming : Good Damg./Round: 4d4-220
Stealth : Legendary[22]Magic Device: Legendary[27]Infra-Vision: 30 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of several children of a Townsman. You are a
credit to the family. You have blue-gray eyes, straight
brown hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barad-Dur: Level 34 (1700')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Orodruin: Level 99 (4950')
Submerged Ruins: Level 35 (1750')
Orc Cave: Level 22 (1100')
Erebor: Level 62 (3100')
The Old Forest: Level 13 (650')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
A lost temple: Level 36 (1800')
Emyn Luin: Level 70 (3500')
Angmar: Level 90 (4500')
Utumno: Level 122 (6100')
Your body is a Player.
You are currently on level 122 of Utumno.
You have defeated 19681 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved no princesses.
You saved Arda and became a famed King.
You found 2 of the relic pieces and failed in your quest.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 30th Coire of the 2890th year of the third age.
You have been adventuring for 170 days.
adefkmnopsuxz{|@
MagicBrand: +...............
Sust Str : ..+............+
Sust Int : ......+.........
Sust Wis : ....+...+.......
Sust Dex : ..+.+...+.......
Sust Con : ..+.+..........+
Sust Chr : ........+.......
Free Act : ..++..++..++..+.
Hold Life : ..+....+........
Blessed : ..............+.
Reflect : ................
No Stun : .....+..........
Protection: ......+.........
Res Acid : ...+....+.......
Imm Elec : ..*...+.+++.....
Res Fire : ...+.....+......
Imm Cold : .*..+..+.+.....+
Res Pois : ..+.+.....+.....
Res Fear : .+.............+
Res Light : .........+.+....
Res Dark : ...++...+.++....
Res Blind : ......+..+......
Res Conf : ......+..+....+.
Res Sound : .........+......
Res Shard : ....+..+........
Res Neth : .+.....+........
Res Nexus : ...++....+......
Res Chaos : .........+......
Res Disen : ..+...+.+.......
Levitate : ..+.......++....
Light : .....+..++......
Digestion : ..+++...........
Regen : ..+...+..+.....+
See Invis : ..+....+.+......
Magic Brth: .......+........
Spell-Hold: +.....+...+...+.
Add Str : .23......3......
Add Int : ..35......33....
Add Wis : ..3.....53.....?
Add Dex : ..353......3....
Add Con : .235.....3......
Add Chr : ..3.....5..3..4.
Mul Mana : +.....+...+....+
Add SPower: 5...............
Add Stlth.: ....3.2....3....
Add Search: .....4..5..3....
Add Infra : ....3...........
Add Speed : ..353....3.3....
Mul life : +..............+
Add Luck : ..3..4..5.3...4?
Acidproof : .+++++++++++..+.
Elecproof : .+++++++++++..+.
Fireproof : .+++++++++++..+.
Coldproof : .+++++++++++..+.
Could 2Hnd: +...............
Activate : .++..+.++++...+.
Good ESP: ...........+....
Unique ESP: ...........+....
Skills (points left: 0)
. Archery 01.000 [0.000]
- Sneakiness 18.675 [0.900]
. Stealth 28.000 [0.400]
. Disarming 00.400 [0.000]
- Powers 50.000 [1.000]
. Devices 50.000 [1.000]
. Power 50.000 [0.600]
. Mastery 50.000 [0.700]
. Energy 00.900 [0.900]
. Fire 01.000 [1.000]
. Water 01.000 [1.000]
. Air 01.000 [1.000]
. Earth 01.000 [1.000]
. Meta 01.000 [1.000]
. Movement 01.000 [1.000]
. Knowledge 01.000 [1.000]
. Temporal 01.000 [1.000]
. Mind 01.000 [1.000]
. Nature 01.000 [1.000]
. Runecraft 50.000 [0.900]
. Innate 00.000 [0.900]
- Spirituality 50.000 [0.550]
. Prayer 05.000 [0.500]
- Monster-lore 03.200 [0.500]
. Corpse-preservation 04.000 [0.800]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Sorcery (1d4) (+10,-35)(100%)(100%) (+5)
It
should be wielded two-handed. It can be used to store a spell. It
increases your spell power by 5. It increases your mana capacity and
hit points by 100%. It does extra damage from pure magic.
You found it in the remains of a Great Venom Wyrm on level 120 of Utumno.
d) The Horn of Helm (+2)
It can be activated for sound ball (300) every 300 turns if it is
being worn. It increases your strength and constitution by 2. It
provides immunity to cold. It makes you completely fearless. It
provides resistance to nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 89 of Angmar.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be
activated for greater healing (900) every 200+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 89 of Angmar.
f) The Ring of Himraden (+5)
It
increases your intelligence, dexterity, constitution and speed by 5.
It provides immunity to paralysis. It provides resistance to acid,
fire, dark and nexus. It slows your metabolism. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Thunder on level 70 of Emyn
Luin.
k) The Amulet called 'kaulaketju' (+3)
It increases your dexterity, stealth, infravision and speed by 3.
It sustains your wisdom, dexterity and constitution. It provides
resistance to cold, poison, dark, shards and nexus. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15)
every 10+d10 turns if it is being worn. It provides light (radius 3)
forever. It prevents stuns. It increases your searching and luck by 4
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
n) a Psychoactive Skin of the Ithryn (+3,+3) [10,+29](40%) (+2 to stealth)
It
can be used to store a spell. It reduces damages you take by 50%,
physical and magical. It increases your stealth by 2. It increases
your mana capacity by 40%. It sustains your intelligence. It
provides immunity to paralysis. It provides resistance to electricity
, blindness, confusion and disenchantment. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Chaos on level 116 of
Utumno.
o) an Ethereal Fur Cloak of Protection [3,+27]
It can be activated for wraith-form every 50+d50 turns if it is
being worn. It provides immunity to paralysis. It provides resistance
to life draining, cold, shards and nether. It allows you to breathe
without air. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 116 of Utumno.
p) The Large Mithril Shield of Gil-galad [10,+20] (+5)
It can be
activated for starlight (75) every 75+d75 turns if it is being worn.
It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 90 of
Angmar.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if
it is being worn. It provides light (radius 1) forever. It increases
your strength, wisdom, constitution and speed by 3. It provides
resistance to electricity, fire, cold, light, blindness, confusion,
sound, nexus and chaos. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Balance on level 101 of
Utumno.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence and luck by 3. It increases your mana capacity by 60%.
It provides immunity to paralysis. It provides resistance to
electricity, poison and dark. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Byakhee on level 89 of Angmar.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It
grants you the power of panic hit if it is being worn. It increases
your intelligence, dexterity, charisma, stealth, searching and speed
by 3. It provides immunity to paralysis. It provides resistance to
light and dark. It allows you to levitate. It allows you to sense
the presence of good beings and unique beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Metal Babble on level 120 of Utumno.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
It can be activated for rune of protection every 400 turns if it is
being worn. It can be used to store a spell. It increases your
charisma and luck by 4. It provides immunity to paralysis. It
provides resistance to confusion. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 90 of
Angmar.
[Character Inventory]
a) an Indestructible Unholy Tome of the Hellflame {100% off}
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mornungol on level 90 of Angmar.
b) a Runestone {Element22}
c) 60 Pinches of Longbottom Leaf
d) 63 Potions of Healing
e) 28 Potions of *Healing*
f) 27 Potions of Restore Mana
g) a Silver Rod of the Istari of Healing (200/200)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Dracolich on level 116 of Utumno.
h) a Silver Rod of the Istari of Healing (200/200)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Great Venom Wyrm on level 118 of Utumno.
i) a Silver Rod of the Istari of Healing (200/200)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Cantoras, the Skeletal Lord on level 90 of
Angmar.
j) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is
being worn. It increases your strength, searching, infravision and
ability to tunnel by 6. It does extra damage from acid. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It provides resistance to acid, dark and
disenchantment. It allows you to climb mountains. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Metal Babble on level 120 of Utumno.
k) Portable hole
l) The Cup of Thror
It can be activated for alchemy every 500 turns. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Red Arrow of Gondor (charging)
It can be activated
for mass human summoning every 1000 turns. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in the town of Hobbiton
.
n) a Parchment - Adventurer's Guide to Middle-earth
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 6 Indestructible Unholy Tomes of the Hellflame {100% off}
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
b) an Elemental Ring of Levitation {100% off}
It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to levitate. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
c) a Radiant Ring of Nether Resistance
It grants you the power of
illuminate if it is being worn. It provides light (radius 4) forever.
It provides resistance to life draining, light, blindness and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 89 of
Angmar.
d) an Elemental Ring of Invisibility {100% off}
It makes you invisible. It provides resistance to acid,
electricity, fire, cold and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
e) a Lucky Amulet of the Magi (-4,-4) (+8 to searching) {100% off}
It can be used to store a spell.
It increases your intelligence, searching and luck by 8. It sustains
your intelligence. It provides immunity to paralysis. It provides
resistance to blindness and confusion. It slows your metabolism. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
f) an Amulet of the Magi (-4,-4) (+4 to searching) {100% off}
It can be used to store a spell.
It increases your intelligence and searching by 4. It sustains your
intelligence. It provides immunity to paralysis. It provides
resistance to blindness and confusion. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
g) The Palantir of Orthanc (+2)
It can be activated for
clairvoyance every 100+d100 turns if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom,
searching and infravision by 2. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic powers.
It drains mana. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 89 of Angmar.
h) an Elven Psychoactive Skin of Resist Cold (+5,+5) [10,+21](60%) (+3 to
stealth)
It
reduces damages you take by 50%, physical and magical. It increases
your stealth by 3. It increases your mana capacity by 60%. It
provides resistance to acid, electricity, fire, cold, poison and chaos
. It allows you to sense the presence of orcs. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Vecna, the Emperor Lich on level 90 of
Angmar.
i) an Ethereal Psychoactive Skin (+5,+5) [10,+34](20%) (+1 to stealth)
It can be activated for wraith-form every 50+d50 turns if it is
being worn. It reduces damages you take by 50%, physical and magical.
It increases your stealth by 1. It increases your mana capacity by
20%. It provides immunity to paralysis. It provides resistance to
life draining, electricity and nether. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 116 of Utumno.
j) a Psychoactive Skin of Resistance (+5,+5) [10,+24](20%) (+1 to stealth)
It
reduces damages you take by 50%, physical and magical. It increases
your stealth by 1. It increases your mana capacity by 20%. It
provides resistance to acid, electricity, fire and cold. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Balance on level 120 of
Utumno.
k) an Ethereal Cloak [1,+29]
It can be activated for wraith-form every 50+d50 turns if it is
being worn. It provides immunity to paralysis. It provides resistance
to life draining and nether. It allows you to breathe without air.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
l) an Ethereal Wolf Pelt [1,+26] {100% off}
It can be activated for
wraith-form every 50+d50 turns if it is being worn. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to breathe without air. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
m) an Ethereal Mouse Fur of Electricity [1,+25] {100% off}
It can be activated for wraith-form
every 50+d50 turns if it is being worn. It provides immunity to
paralysis. It provides resistance to life draining and electricity.
It allows you to see invisible monsters. It produces an electric
sheath. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
n) a Dragon Shield of Preservation (-3,-5) [8,+29]
It sustains your strength,
dexterity and constitution. It provides resistance to life draining,
poison, light, shards and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 119 of Utumno.
o) a Dragon Shield [8,+24]
p) a Jewel Encrusted Crown of the Magi [0,+10] (+2) {100% off}
It provides light (radius 1) forever. It increases your intelligence
by 2. It sustains your intelligence. It provides resistance to acid
, electricity, fire, cold and light. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
q) a Jewel Encrusted Crown of the Magi [0,+13] (+1) {100% off}
It provides light (radius 1)
forever. It can be used to store a spell. It increases your
intelligence by 1. It sustains your intelligence. It provides
resistance to acid, electricity, fire, cold and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic
missile (2d6) every 2 turns if it is being worn. It provides light
(radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated
for arrows (150) every 90+d90 turns if it is being worn. It grants you
the power of magic missile if it is being worn. It increases your
dexterity and luck by 4. It provides immunity to paralysis. It
provides resistance to acid. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 90 of Angmar.
t) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
It increases your strength, dexterity, constitution, charisma and luck
by 1. It provides resistance to acid, electricity, fire, cold and
poison. It allows you to fly. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Vampire lord on level 119 of Utumno.
u) a Pair of Hard Leather Boots of Speed [3,+14] (+9) {100% off}
It increases your speed by 9.
You stole it from the Black Market.
v) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm
every 750 turns if it is being worn. It grants you the power of remove
fear if it is being worn. It increases your charisma, stealth,
infravision, ability to tunnel and luck by 2. It sustains your
charisma. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Muzgash, the Snaga on level 44 of Moria.
w) a Dragon Horn (+3)
It can be activated for large acid ball (300) every 100 turns if it is
being worn. It increases your constitution by 3. It provides
resistance to nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Master lich on level 89 of Angmar.
x) a Mage Staff of Sorcery (1d4) (+11,-45)(80%)(80%) (+4)
[Home Inventory - Gondolin ]
a) 4 Potions of Invulnerability {100% off}
b) an Elemental Ring of Slow Digestion
It
provides resistance to acid, electricity, fire, cold and blindness.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
c) an Elemental Ring of Wizardry(60%) (+3) {100% off}
It can be used to store a spell.
It increases your spell power by 3. It increases your mana capacity
by 60%. It provides resistance to acid, electricity, fire and cold.
It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
d) The Ring of Diloth (+2)
It increases your strength and
charisma by 2. It makes you invisible. It sustains your strength.
It provides resistance to poison, sound and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 118 of Utumno.
e) an Elemental Ring of Nexus Resistance {25% off}
It provides resistance to acid, electricity, fire, cold and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
f) an Elemental Ring of Chaos Resistance {100% off}
It provides resistance to acid,
electricity, fire, cold, confusion, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
g) The Amulet of Serahith (-4,-4) (+3 to stealth) {100% off}
It can be used to store a
spell. It increases your intelligence, stealth and searching by 3.
It sustains your intelligence. It provides immunity to paralysis. It
provides resistance to electricity, dark, blindness, confusion, sound
and chaos. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
h) an Elemental Amulet of the Magi (-4,-4) (+4 to searching) {100% off}
It can be used to store a
spell. It increases your intelligence and searching by 4. It
sustains your intelligence. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold, blindness,
confusion and sound. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Rare Jewelry Shop.
i) The Jewel 'Evenstar' (+3)
It can be activated for
restore stats and life levels every 750 turns if it is being worn. It
provides light (radius 1) forever. It increases your constitution by
3. It sustains your intelligence, wisdom and constitution. It
provides resistance to life draining, cold, dark and nether. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Worm on level 90 of Angmar.
j) a Sorcerous Amulet of Devotion (-28,-24)(100%) (+5) {100% off}
It provides light (radius 1) forever. It increases your wisdom,
charisma and spell power by 5. It increases your mana capacity by
100%. It sustains your wisdom and charisma. It provides resistance
to life draining, fire, light and dark.
You stole it from the Rare Jewelry Shop.
k) a Dragon Shield of Preservation (-1,-9) [8,+28]
It sustains your strength,
dexterity and constitution. It provides resistance to life draining,
acid, light, shards, nether, nexus and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 84 of Angmar.
l) a Dragon Shield [8,+20]
m) a Dragon Shield [8,+18]
n) The Small Mithril Shield of Thorin [3,+25] (+4)
It increases
your strength and constitution by 4. It provides immunity to acid.
It provides immunity to paralysis. It provides resistance to sound,
nether and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Byakhee on level 120 of Utumno.
o) a Blazing Golden Crown of the Magi [0,+11] (+2)
It
provides light (radius 1) forever. It increases your intelligence by
2. It sustains your intelligence. It provides resistance to acid,
electricity, fire, cold and sound. It produces a fiery sheath. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Kaschei the Immortal on level 89 of Angmar.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
Emyn Luin.
q) The Jewel Encrusted Crown of Cutumbar [0,+11]
It sustains your wisdom and constitution. It provides
resistance to life draining, light, dark, confusion and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 83 of
Angmar.
r) an Adamantite Crown of the Magi [0,+8] (+2)
It increases your intelligence and spell power by 2. It
sustains your intelligence. It provides resistance to acid,
electricity, fire, cold and shards. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire orc on level 119 of Utumno.
s) a Rogue's Pair of Hard Leather Boots of Stability [3,+13] (+2 to stealth)
It
grants you the power of panic hit if it is being worn. It increases
your stealth, searching and luck by 2. It provides resistance to
nexus. It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts
every 999 turns if it is being worn. It increases your speed by 10.
It provides resistance to fire. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Philosophy Teacher on level 69 of Emyn
Luin.
u) 5 Climbing Sets
v) a Mage Staff of Sorcery (1d4) (+13,+36)(80%)(80%) (+4)
It should be wielded two-handed. It can be used to store a
spell. It increases your spell power by 4. It increases your mana
capacity and hit points by 80%. It does extra damage from pure magic.
You found it in the remains of Quachil Uttaus, Treader of the Dust on
level 49 of Moria.
w) a Mage Staff of Sorcery (1d4) (-57,-47)(60%)(60%) (+3)
x) a Mage Staff of Sorcery (1d4) (-19,-60)(40%)(40%) (+2)
[Home Inventory - Minas Anor ]
a) The Wand Construction Kit
It can be activated for heal 700 hit points every
100 turns.
You found it in the remains of a Master vampire on level 89 of Angmar.
b) an Indestructible Staff of Mana[1|20](100%) (5 charges) {100% off}
It increases your mana capacity by 100%. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
c) The Ring 'Beltar' (+2)
It increases your strength by 2.
It makes you invisible. It sustains your strength, intelligence,
dexterity, constitution and charisma. It provides resistance to acid,
poison, light, shards, nether, nexus and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 118 of Utumno.
d) an Elemental Ring of Speed (+13) {100% off}
It increases your speed by 13. It provides resistance to acid,
electricity, fire, cold and poison. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
e) The Ring of Vanwenwe [+15] (+4% of critical hits)
It can be activated for ball of
lightning and resist lightning every 50+d50 turns if it is being worn.
It increases your charisma and ability to score critical hits by 4.
It sustains your intelligence and dexterity. It provides immunity to
paralysis. It provides resistance to electricity and chaos. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ultimate mimic on level 116 of Utumno.
f) The Amulet of Amdaering (+5)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your strength by 5.
It provides resistance to poison, dark, confusion, nether, chaos and
disenchantment. It allows you to sense the presence of evil beings.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Munchkin on level 117 of Utumno.
g) an Elemental Amulet of Searching (+6) {100% off}
It
increases your searching by 6. It provides resistance to acid,
electricity, fire, cold and nether. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
h) an Amulet of the Magi (-4,-4) (+4 to searching)
i) a Blessed Amulet of the Magi (-4,-4) [+3] (+5 to searching) {100% off}
It can be used to store a spell.
It increases your intelligence, wisdom and searching by 5. It
sustains your intelligence. It provides immunity to paralysis. It
provides resistance to life draining, blindness and confusion. It
allows you to see invisible monsters. It slows your metabolism. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
j) The Amulet of Ingwe (+3)
It can be activated for dispel evil
(level*5) every 300+d300 turns if it is being worn. It increases your
intelligence, wisdom, charisma, searching and infravision by 3. It
provides immunity to paralysis. It provides resistance to acid,
electricity and cold. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 88 of Angmar.
k) an Elemental Amulet of Trickery (+4) {100% off}
It increases your dexterity, stealth, infravision and speed by 4. It
sustains your dexterity. It provides resistance to acid, electricity,
fire, cold, poison, sound and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
l) The Black Banner of Gondor (-3)
It can be activated for summon
undead every 666+d333 turns if it is being worn. It provides light
(radius 1) forever. It decreases your stealth by 3. It makes you
invisible. It provides resistance to dark, nether and chaos. It
allows you to sense the presence of undead. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 90 of Angmar.
m) an Ethereal Psychoactive Skin of Resist Fire (+5,+5) [10,+34](20%) (+1 to
steal
It can be activated for wraith-form every 50+d50 turns if it is being
worn. It reduces damages you take by 50%, physical and magical. It
increases your stealth by 1. It increases your mana capacity by 20%.
It provides immunity to paralysis. It provides resistance to life
draining, electricity and fire. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 115 of Utumno.
n) 3 Psychoactive Skins (+5,+5) [10,+12](20%) (+1 to stealth) {100% off}
o) an Ethereal Entish Bark [1,+17] {100% off}
It can be activated for wraith-form every 50+d50 turns if it is being
worn. It provides immunity to paralysis. It provides resistance to
life draining and nether. It allows you to breathe without air. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid,
electricity, fire, cold, light, dark and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 35 of Moria.
q) an Iron Crown of the Magi [0,+14] (+1)
It
increases your intelligence by 1. It sustains your intelligence. It
provides resistance to acid, electricity, fire, cold and poison. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Black Market.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary
ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases
your intelligence, dexterity, charisma, searching and spell power by 3
. It provides resistance to acid, fire, shards and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 119
of Utumno.
s) a Dragon Helm [8,+24]
t) a Dragon Helm [8,+15]
u) a Dragon Helm [8,+17]
v) The Pair of Hard Leather Boots of Barien [3,+2]
It sustains your dexterity. It makes you completely
fearless. It provides resistance to shards and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 118 of Utumno.
w) 3 Portable hole
x) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
It can be activated for ball of cold (48) every 400 turns if it is
being worn. It grants you the power of weigh magic if it is being
worn. It can be used to store a spell. It increases your
intelligence, speed and spell power by 4. It increases your mana
capacity by 80%. It does extra damage from dark and pure magic. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 118 of Utumno.
[Home Inventory - Caras Galadhon ]
a) The Crumpled Scroll of Mass Resurrection
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mornungol on level 70 of Emyn Luin.
b) The Ring of Power of Ren the Unclean (+4% of critical hits)
It
increases your stealth and ability to score critical hits by 4. It
makes you invisible. It sustains your strength. It provides immunity
to paralysis. It provides resistance to electricity, poison,
confusion and chaos. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 90 of Angmar.
c) The Ring of Power of The Witch-King of Angmar (+3 to stealth)
It increases your stealth and infravision by 3. It makes you
invisible. It provides resistance to cold, blindness, confusion,
shards, nether and disenchantment. It allows you to levitate. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Witch-King of Angmar on level 90 of
Angmar.
d) a Radiant Ring of Nether Resistance
It grants you the power of illuminate if it is being worn. It
provides light (radius 5) forever. It provides resistance to life
draining, light, blindness and nether. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
e) an Elemental Ring of Sound Resistance
It makes you completely fearless.
It provides resistance to acid, electricity, fire, cold and sound. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
f) an Elemental Ring of Extra Attacks (+3 attacks) {100% off}
It can be activated for spinning
around every 50+d25 turns if it is being worn. It increases your
attack speed by 3. It provides resistance to acid, electricity, fire,
cold and chaos. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
g) an Elemental Ring of Invisibility {100% off}
It makes you invisible. It
provides resistance to acid, electricity, fire, cold and confusion.
It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
h) The Ring of Oromir [+15] (+4)
It can be activated for ball
of lightning and resist lightning every 50+d50 turns if it is being
worn. It increases your strength and charisma by 4. It sustains your
wisdom. It provides resistance to electricity, fire, light, dark,
confusion and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Munchkin on level 90 of Angmar.
i) an Elemental Amulet of Brilliance (+5)
It
provides light (radius 1) forever. It increases your intelligence and
wisdom by 5. It provides resistance to acid, electricity, fire, cold
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
j) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle
if it is being worn. It provides light (radius 3) forever. It
increases your searching and infravision by 1. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Judge Death on level 45 of Moria.
k) 2 Psychoactive Skins (+5,+5) [10,+10](20%) (+1 to stealth)
l) an Ethereal Cloak of Mist of Air [1,+18]
It can
be activated for wraith-form every 50+d50 turns if it is being worn.
It provides immunity to paralysis. It provides resistance to life
draining. It allows you to breathe without air. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Vermicious Knid on level 90 of Angmar.
m) an Ethereal Cloak of Mist [1,+31] {100% off}
It can be activated for wraith-form every 50+d50 turns if it is being
worn. It provides immunity to paralysis. It provides resistance to
life draining. It allows you to breathe without air. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
n) a Dragon Shield [8,+5]
o) The Golden Crown of Arethelor [0,+13]
It sustains your wisdom and
charisma. It provides resistance to acid, electricity, shards, nexus
and disenchantment. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1)
forever. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and infravision by 125. It provides resistance
to acid, electricity, fire, cold, poison, light, dark, confusion,
nether and nexus. It allows you to see invisible monsters. It gives
telepathic powers. It is permanently cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Brown Thunderlord in the town of Hobbiton
.
r) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 61 of Erebor.
s) a Pair of Hard Leather Boots of Speed [3,+10] (+3) {100% off}
It increases your speed by 3.
You stole it from the Black Market.
t) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
It must be wielded two-handed. It
can be activated for alter reality every 100 turns if it is being
worn. It can cause earthquakes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of Maiar. It is a great bane of undead.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It gives telepathic powers. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
u) The Key of Thorin
It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
v) The Parchment - Map of Thror
It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) a Mage Staff of the Sindar (1d4) (+11,+14)(100%) (+5)
x) a Mage Staff of Sorcery (1d4) (-34,-26)(40%)(40%) (+2)
[Home Inventory - Khazad-dum ]
a) a Scroll of Artifact Creation
b) a Staff of Mana[5|30](100%) (5 charges)
c) an Elemental Ring of Searching (+5) {100% off}
It increases your
searching by 5. It provides resistance to acid, electricity, fire,
cold and light. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
d) a Blessed Ring of Dexterity [+3] (+4) {100% off}
It increases your wisdom and
dexterity by 4. It sustains your dexterity. It provides resistance
to life draining. It allows you to see invisible monsters. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
e) a Radiant Ring of Speed (+7)
It grants you the power of
illuminate if it is being worn. It provides light (radius 5) forever.
It increases your speed by 7. It provides resistance to light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord in the town of
Hobbiton .
f) an Elemental Ring of Speed (+10) {100% off}
It increases your speed by 10. It provides resistance to
acid, electricity, fire, cold and poison. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
g) The Amulet of Feith (+4)
It increases your charisma by
4. It sustains your wisdom and constitution. It provides resistance
to shards, nexus, chaos and disenchantment. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 90 of
Angmar.
h) The Amulet of Narien [+5] (+6 to stealth) {100% off}
It can be activated for venom breathing every 40+d60 turns if
it is being worn. It increases your intelligence, dexterity and
stealth by 6. It sustains your wisdom and charisma. It provides
resistance to poison, blindness and sound. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Black Market.
i) The Amulet of Monwe (+3)
It increases your wisdom by 3. It
sustains your intelligence, wisdom and dexterity. It provides
immunity to paralysis. It provides resistance to cold, confusion,
nether and nexus. It gives telepathic powers. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 85 of Angmar.
j) an Amulet of Trickery (+4)
It
increases your dexterity, stealth, infravision and speed by 4. It
sustains your dexterity. It provides resistance to poison and nexus.
It cannot be harmed by acid, cold, lightning or fire.
k) The Silmaril of Flames (+2)
It can be
activated for invulnerability (dur 8+d8) every 1000 turns if it is
being worn. It grants you the power of banish evil if it is being
worn. It provides light (radius 5) forever. It increases your
strength by 2. It provides resistance to fire, light, dark, shards,
nether, nexus and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It drains mana and
experience. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 89 of Angmar.
l) The Silmaril of the Seas (+2)
It can be activated for word of recall every 200 turns if it is being
worn. It grants you the power of banish evil if it is being worn. It
provides light (radius 5) forever. It increases your intelligence by
2. It provides resistance to light, dark, nether, nexus and chaos.
It allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It drains life and experience. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Worm on level 89 of Angmar.
m) a Psychoactive Skin (+5,+5) [10,+9](20%) (+1 to stealth)
n) The Cloak of Alion [1,+9] (+3 to stealth)
It increases your stealth by 3. It sustains your wisdom and dexterity
. It provides resistance to fire, light, confusion, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Combat-Echizen "Because it's time" on level
85 of Angmar.
o) an Elven Cloak of Air [4,+12] (+3 to stealth)
It increases your stealth, searching and luck by 3. It
allows you to breathe without air. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 70 of Emyn
Luin.
p) The Small Mithril Shield of Wenyarech [5,+5]
It provides immunity to electricity and cold. It provides
resistance to light, dark, nexus and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Witch-King of Angmar on level 90 of
Angmar.
q) a Jewel Encrusted Crown of the Magi [0,+16] (+3)
It can be used to store a spell. It increases your
intelligence by 3. It sustains your intelligence. It provides
resistance to acid, electricity, fire, cold and shards. It allows you
to levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Witch-King of Angmar on level 90 of
Angmar.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and disenchantment. It allows you to sense
the presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dagorrog on level 86 of Angmar.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It
grants you the power of magic map if it is being worn. It increases
your searching, infravision and ability to tunnel by 4. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Metal Babble on level 116 of Utumno.
t) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Zephyr Lord on level 70 of Emyn Luin.
u) The Light Crossbow of Brand (x3) (+5,+7) (+10)
It can be activated for explosive rune every 200 turns if it is being
worn. It increases your stealth by 10. It provides resistance to cold
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Servitor on level 85 of Angmar.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Combat-Echizen "Because it's time" on level
85 of Angmar.
w) a Mage Staff of the Sindar (1d4) (+11,+11)(100%) (+5)
x) a Mage Staff of Sorcery (1d4) (-22,-57)(60%)(60%) (+3)
[The Museum Inventory - Gondolin ]
a) The Iron Crown of Beruthiel [0,+20] (-5)
It decreases your strength, dexterity and constitution by
5. It provides immunity to paralysis. It allows you to see invisible
monsters. It gives telepathic powers. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 117 of Utumno.
[The Museum Inventory - Minas Anor ]
a) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an
antimagic field. It increases your speed and attack speed by 2. It
does extra damage from fire and dark. It is especially deadly against
dragons. It provides immunity to fire. It makes you completely
fearless. It provides resistance to chaos and disenchantment. It
drains mana, life and experience. It aggravates nearby creatures. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cave orc on level 119 of Utumno.