We had an interview with the Design3 team at GDC ’11. Here’s the video’s description:

Both emerging from a background in the modding world, Alex Quick and Chris Latham are two of the handful of people working on the UDK-fueled multiplayer game “Depth.” In this impromptu interview, we get the inside scoop on the sharks vs. humans battle, the “angry text” method of project management, and, of course, why video game design and development is best described as “cheese.”