Anyone else have any comments? I am thinking I can make that legend look even better... if the graphics seem like they are going in the right direction I'll spend some time doing the pixel perfect nudging as well.

=D=

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!

koontz1973 wrote:dolomite, still having trouble reading the small font, small map. The size with the yellow glow is the smallest readable text. Everything else is completely unreadable.

Wow its all completely readable to me.

I will see what can be done.

How about we look into allowing a larger "small" map so I can make the text readable.

=D=

yellow text at the top: People can see that they only start with 1 kingdom and 1 corresponding territory as soon as they start the game. So why mention it in text? Isn't that just stating the obvious?The only part that isn't redundant is that it's mentioning it's your unique feature. So why not just say "your feature on the righ is unique to you". Wouldn't that be shorter?

explanation kingdoms: you can reduce the size of the explanation by saying "kingdom symbol *display example figure of a symbol*: attacks corresponding territory"and also say "right: letter favoured territory"That's all you need. Saying "kingdom forces are displayed on the left" is again just stating the obvious.

explanation auto, killer, reset: These explanations seem redundant too. People already know what you mean when you say "auto" or "reset". I also suggest you replace "killer" with "decay", so it needs no explanation and people will still know what you mean.

reduce the size of these things and I think you'll have enough space to enlarge the font size of the rest.

waauw wrote:explanation kingdoms: you can reduce the size of the explanation by saying "kingdom symbol *display example figure of a symbol*: attacks corresponding territory"and also say "right: letter favoured territory"That's all you need. Saying "kingdom forces are displayed on the left" is again just stating the obvious.

explanation auto, killer, reset: These explanations seem redundant too. People already know what you mean when you say "auto" or "reset". I also suggest you replace "killer" with "decay", so it needs no explanation and people will still know what you mean.

reduce the size of these things and I think you'll have enough space to enlarge the font size of the rest.

Thanks a bunch...

I have been working on moving things around and was able to cut down the kingdom explanation part to mostly graphics and I was able to increase all of the fonts...

Need to go do house work and take care of a sick wife but should have a update shortly.

=D=

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!

I would like to change it to Resets 5 instead of Decay 1 ... but I need a clarification on Conditional Borders as a mechanic. Does the conditional border open immediately when the condition is met? if so it should be easy to make the change that way [favored] <==adjacent==> [favored] would be slowed down just a bit and we could change [maelstrom]+[favored]=+1 to [favored]=+1

This also gets rid of the "Decay" mechanic from the map... which BTW I am not a fan of ... I really want a decay to 0 instead of 1 to be implemented.

Thoughts?

=D=

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!

As for Krazy Kingdoms ... well I have always loved the variability in both Cosmic Encounter and Small World board games. And wanted to see if I could push the envelope of conditional borders and came up with an Idea that fit their basic random configuration setup and brought it into the world of Conquer Club.

There are other games that I think could be reworked in the Conquer Club style but I will just hang onto those ideas for now

=D=

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!

I am having issues with Nukes games on my Conquer 500 map and I think something similar could happen with this map. A random nuke could take out your special denying you access to that bonus. Likewise you could lose your race and the favored territory bonuses. Dropping you from 26 bonus to a max of 10.

Is there any way we could fix this with conditional borders... for instance if you lose your kingdom you can reclaim it from your any of your favored territory if you control all 4 of your favored territory... I do worry that someone who lost their kingdom could conquer 4 of someone else's favored territory and then take out that persons kingdom.

=D=

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!

dolomite13 wrote:I am having issues with Nukes games on my Conquer 500 map and I think something similar could happen with this map. A random nuke could take out your special denying you access to that bonus. Likewise you could lose your race and the favored territory bonuses. Dropping you from 26 bonus to a max of 10.

Is there any way we could fix this with conditional borders... for instance if you lose your kingdom you can reclaim it from your any of your favored territory if you control all 4 of your favored territory... I do worry that someone who lost their kingdom could conquer 4 of someone else's favored territory and then take out that persons kingdom.

=D=

I do not see this as an issue. Since nukes came out, it has changed dramatically some maps. Look at maps with losing conditions like Antarctica. Das Schlob, you can lose your parachute and all those lovely auto deploys. Players know this when playing nukes and accept it.

I was making sure that you were finished working out the extra gameplay. Now that you seem to be done, I will look at this a little closer over the next couple of days.

Sounds good ... I think the extra gameplay seems worked out ... I only have 2 concerns about Nuke games...

1) fanatics and Wizards rely on you having a favored territory.2) you can lose your race and not recover it hence also lose a favored territory.

I don't want to add another resource type for fanatics or wizards and still can't think of an elegant way to get your race back if it gets nuked. Players that lose a race or special ability will not be happy that's for sure.

I guess we could leave it as is and see how much rage it brings when it happens in beta.

=D=

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!