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The bf3 campaign was a wasted opportunity. It looks, feels and sounds great, the locations are superb and the basic gunplay of the engine is awesome in and of itself, but all the blatant attempts to rip off MW end up hurting it quite a bit. The coop missions are an improvement, too bad there is only 6 of them. I would buy a coop expansion for bf3 that adds 10-12 of those.

Ah! Thanks, Voon, you reminded me to charge up my DS so I can try and get back into DQIX. Brilliant writing, but I seem to recall I was finding the crafting aspect to be very frustrating, since drop rates on just about everything are so low.

I've been playing some more of the Mann vs. Machine mode in TF2 and I'm starting to figure out the best strategies for classes. It's interesting to see how some loadouts that are inferior in the normal game really shine in this mode. Though as expected, Medics and Demos still completely dominate every other class. Still, with the exception of Sniper and Spy I feel every class occupies a useful niche and there's a lot of different setups that let you win.

Snipers and spies are supposed to handle the big special bots I assume. Spies can disable them and snipers can dish out big damage to individual targets. Since they are not in every wave however that seems a bit narrow.

Ah! Thanks, Voon, you reminded me to charge up my DS so I can try and get back into DQIX. Brilliant writing, but I seem to recall I was finding the crafting aspect to be very frustrating, since drop rates on just about everything are so low.

Actually, you don't have to grind for the ingredients since you could just find some of them in the overworld or buy them straight out of the store like Tanglewebs or some Sleeping Hibiscus.

But yeah, alchemy is sort of a love-hate thing. There's some stuff that you have to grind for to make something that you ultimately won't use or it saves you a lot of money by getting the better armours and weapons that you can buy later in the game (which are relatively easy to craft, early on)

I think snipers definitely have a place in TF2's co-op. It's my second preferable class to use. It does require a few power-ups to be super powerful, but once you get bullet penetration and damage/explosive head damage/scope power-up time, you can deal out serious damage, on multiple targets. I've been able to do just shy of 1K to two giant mechs because they were standing next to each other and I was able to line it up.

Of course my preferred class is the engineer. Given the wrangler, the device that lets you control your own turret, you just obliterate everything...until you have to stop and resupply it. Good upgrades for that seem to be metal regeneration and then dispenser range to full. The back-up turret is great, but best not used for supporting fire, better to cover you specifically from stray targets that manage to get through.

Just completed Silver Lining in Skyrim on Thieves Guild quest line, after the main guild quest itself. now I can finally sell all the stuff I've been hoarding to endon, but it's a bit of an anti-climax. What can I do with all this money if I can only train five times per level? my archery's already at 91 anyway. Contemplating leaving for a while and playing Dark Messiah again.