Sundering! I have a character built around this! Dude with an antimagic adamantine mace that drains all the plusses. High strength and tons of points into (profession) breaking stuff and we have ourselves a gamebreaker. Give hima few dozen points in the skill, and with enough dex, and he can stop a heart attack by sundering the buildup in the artery. Percussive maintinence could be applied to lots of things!

...He once built a chef that could one-shot a T-rex.
I always take what he says about builds seriously.
Besides, it isn't as if we don't all know that the only RPG system that can't have it's rules turned inside out by the attentive and is 4th D&D. (If only because it's so darn inflexible.) I'm certain that there are ways to get that many skill points before level FIVE if he takes enough flaws.

I can get ten skill points per level. It's not that hard to negotiate based on some flaws. Pick some obscure class with tons of skill points, doesn't matter if it's a terrible class, like that bad samurai class. High skill points=effectiveness.

It's an alternate method of breaking the game. Think about it. (Profession) Soldier would more or less negate any penalties from wielding standard weapons. It would also grant survival skills, map reading, and and a bunch of other skills. I need to use this character sometime, to test it out.

Also, the T-rex thing wasn't that complicated, just a little rules lawyering. I did, however, die when the T-rex started to fall, and I tumbled off to fall 20 feet and lost my three hit points. You heard me. Three hit points. I think I was level three.

My stat rolls were absolutely abysmal on that character except for a medium amount of int. I'm not kidding here. He had at least a -1 on every score except int, and I rolled three ones in a row for his hp. He fell two stories and died instantly... Well, okay, the T-Rex corpse blocking him might have delayed the party long enough for him to bleed out.

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