mp_friendlyfire “1″ //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade “0″ //Reduces damage done to your teammates with grenades.
//ff_damage_reduction_bullets “0″ //Reduces damage done to teammates when shot.
//ff_damage_reduction_other “0″ //Reduces damage done to teammates regarding non bullets/grenades
mp_autoteambalance “1″ //Auto balaces the teams
mp_autokick “1″ //kicks idle or teamkilling players.
mp_tkpunish “0″ //Enables team killer punishment.
sv_alltalk “1″ //Players can hear all other players’ voice communication, no team restrictions
sv_deadtalk “0″ //Dead players can speak (voice, text) to the living players.
sv_full_alltalk “1″ //Any player (including Spectator team) can speak to any other player
sv_pausable “0″ //Sets the server as pausable. If set as 1 anyone can pause it.
mp_limitteams “2″ //Maximum amount teams can be out of balance. 0 is off.
sv_voiceenable “1″ //Enabled and disables voice chat. Default: 1 which is on.
sv_allow_lobby_connect_only “0″ //If set to 1 it will only allow matchmaking games and not direct connections.
sv_allow_wait_command “1″ //Allow or disallow the wait command on clients connected to this server.
sv_cheats “0″ //Allow cheats on server. LEAVE OFF
sv_alternateticks “0″ //If set to 1 server only simulates entities on even numbered ticks.
//sv_downloadurl”http://www.yoursitehere.com” //Location from which clients can download missing files
sv_forcepreload “0″ //Forces server side pre-loading.
sv_friction “4″ //World friction.
sv_pure “0″ // 0 is off, 1 uses whitelist, 2 is forced default.
sv_consistency “0″ // 0 is off and allows skins, 1 is on and forced defaults.
//sv_pure_kick_clients “1″ //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace “0″ //If set to 1, the server will print a message whenever a client is verifying a
CRC for a file.
// Round Convars
mp_freezetime “6″ //How many seconds to keep players frozen when the round starts
mp_afterroundmoney “0″ //Amount of money awared to every player after each round
mp_playercashawards “1″ //Players can earn money by performing in-game actions
mp_teamcashawards “1″ //Teams can earn money by performing in-game actions
mp_maxrounds “30″ //Maximum amount of rounds per map
mp_timelimit “0″ //How many minutes for the whole map
mp_roundtime “2″ //How many minutes each round takes.
mp_freezetime”5″ //how many seconds to keep players frozen when the round starts
mp_buytime “45″ //How many seconds after round start players can buy items for.
mp_forcecamera “1″ //Set to 1 for team only spectating.
mp_defuser_allocation “2″ //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser “1″ //Drop defuser on player death
mp_death_drop_grenade “2″ //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun “1″ //Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_buytime “45″ //How many seconds after round start players can buy items for.
mp_c4timer “45″ //how long from when the C4 is armed until it blows
mp_do_warmup_period “1″ //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time “15″ //The amount of time a player has on the team screen to make a selection before
being auto-teamed
mp_halftime_duration “15″ //Number of seconds that halftime lasts
mp_join_grace_time “15 //Number of seconds after round start to allow a player to join a game
mp_match_end_restart “1″ //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds “30″ //Max amount of rounds per map
mp_playercashawards “1″ //Players can earn money by performing in-game actions
mp_playerid “0″ //Controls what information player see in the status bar: 0 all names; 1 team
names; 2 no names
mp_playerid_delay “0″ //Number of seconds to delay showing information in the status bar
mp_playerid_hold “0″ //Number of seconds to keep showing old information in the status bar
mp_restartgame “0″ //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay “7″ //Number of seconds to delay before restarting a round after a win
mp_roundtime “3″ //How many minutes each round takes.
mp_warmuptime “25″ //If true, there will be a warmup period/round at the start of each match to
allow to connect.
mp_win_panel_display_time “5″ //The amount of time to show the win panel between matches / halfs
// The Bot Convars

//log on //This is set to turn on logging!
sv_log_onefile “0″ //Log server information to only one file.
sv_logbans “0″ //Log server bans in the server logs.
sv_logecho “1″ //Echo log information to the console.
sv_logfile “1″ //Log server information in the log file.
sv_logflush “0″ //Flush the log file to disk on each write (slow).
sv_logsdir “0″ //Folder in the game directory where server logs will be stored.
// Server Rates

mp_startmoney “400″ //Amount of money each player gets when they reset.
mp_maxmoney “16000″ //Maximum amount of money allowed in a player’s account.
cash_team_terrorist_win_bomb “2200″ //How much the team will win for the bomb.
cash_team_elimination_hostage_map “2200″ //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map “2200″ //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out “2200″ //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb “2200″ //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue “2200″ //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus “2000″ //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds “500″ //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage “100″ //How much the team will win when team has recued a hostage.
cash_team_hostage_alive “0″ //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused “200″ //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction “50″ //How much the team will win when hostages are saved
cash_player_killed_teammate “-3300″ //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default “200″ //How much the player will win when killing an enemy
cash_player_killed_enemy_factor “0.5″ //How much the player will win when killing an enemy
cash_player_bomb_planted “200″ //How much the player will win when the bomb has been planted.
cash_player_bomb_defused “200″ //How much the player will win when the bomb has been defused
cash_player_rescued_hostage “200″ //How much the player will win when rescuing hostages
cash_player_interact_with_hostage “0″ //How much the player will win when interacting with hostages
cash_player_damage_hostage “-30″ //How much the player will loose when demaging a hostage
cash_player_killed_hostage “-1000″ //How much the player will loose when a hostage has been killed
// Voting Options

sv_allow_votes “1″ //Turns server voting on and off.
sv_vote_allow_spectators “0″ //Allow spectators to vote?”
sv_vote_command_delay “2″ //How long after a vote passes until the action happens
sv_vote_creation_time “120″ //How often someone can individually call a vote.
sv_vote_failure_timer “300″ //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio “0″ //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration “15″ //How long to allow voting on an issue

sv_lan “0″ //This should always be set, so you know it’s not on
sv_region “255″ //The region of the world to report this server in.
sv_tags “CSGODEV” //Server tags. Used to provide extra information to clients when they’re browsing
for servers
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg