I believe many out there like me are looking for a solution for one sided geometry rendering in Blender.

http://wiki.blender.org/index.php/Do...put_Techniques
As this link has been spread around, it would appear that this tutorial for achieving one-sidedness in Blender is updated as the No. V.normals has been removed in 2.6.

My attempts to achieve one side polygons in Blender using that Map Input Techniques have not yielded the results I seek.

So I would like to ask if anyone here has achieved one sided materials in Blender with or without materials?

Mrkat

01-12-2013, 04:19 AM

There area a couple ways of doing it depending on what you're trying to do, the latest version of Blender has an option to turn it off globally in "Display" Properties ("N") if that's what you want, just enable "Backface Culling".

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01-12-2013, 04:19 AM

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