Kholat Gameplay, Walkthrough, Ending

Kholat is a first-person indie survival horror video game developed by IMGN.PRO for Microsoft Windows platform. The game was released on Steam Store on June 9, 2015.

Kholat Walkthrough

Kholat features a weird horror gameplay. The major element of the game is walking. So there’s a high chance of getting lost in the navigation. Also finding in-game notes can be difficult. For these, you may need a walkthrough of the game. Several walkthroughs are available for the game on the internet in addition to video walkthroughs.
Kholat walkthrough PS4 will be the same as for PC, except the control keys, which are different in consoles.

Act I walkthrough

At the beginning of the game, we find ourselves at the station. Keeping the way to the left and go along the pathways. We go until stones, turn right and go until until you run into the passage with flat felled fir trees.

Go straight and then falls into a kind of hole in the snow. Enjoying a movie, and then in the impenetrable gloom, we need to find a tent, it is not far away, there we will find a map and a compass.

What am I doing here?

Searching pieces of paper? For what? Really, the game has a strange and not attractive plot and gameplay. We just hanging around snowy places, hiding from burning ghosts and understand nothing! Even after the final part. For the first sight (and on screenshots) it is very atmospheric, but then you realize you just tired of everything – sound effects, snow, and your character, who is unable to sprint for at least a minute and unable to jump. Despite surroundings and visuals, the game feels too empty and useless.

Act II walkthrough

Open the map using the M key and look in the left part of it, there will be a list of coordinates, which we need to go to this location. You will notice a campfire on the map icon on the icon area corresponds to the light from the fire on the mountain. Now we have the thing from which you can start looking for the first coordinate, namely 37N62E. So, take the map and press RMB. So we zoom the map, and start to change the coordinates of the cursor. The first coordinate corresponds to a point on the ground, which is surrounded by 5 high stones.

We head was there, there, on the scorched earth, we will find the magazine, read it. After that, we see that the anomalous zone, so move away a little further away and watch a beautiful picture at the end of which will see the ghost, but we do not keep up with him.

Open the map again, and see that visited coordinate already removed from the list. Now it is very important to learn how to navigate the terrain using a compass. Our tent is located in the north. That is, the opening compass in C, we can see the direction of the arrow is red, this arrow will always show to the north, that is the direction of our tent.

Now, after you learnt how to navigate a little, select the next point – 7N52E. This place is more to the north of our fire in the center of the map. So we look directly at the tent and go to the northeast, shows us the map, there is a workaround to this point. So, go northeast until you run into a high wooden totem. We turned immediately to the left here and go down. It’s easy to get lost, but if you use a compass and always choose the path to the north, it is not difficult to reach the desired point. If you chose the path straight north and stuck to the wall, it’s okay, just turn to the left (i.e. the north-west) and go until you reach the path to the north. It is on this principle, and I came to the cave, which is indicated on the map, in this cave, we will fall into the abyss but stay alive, and still find a note from the magazine about the town of Seversk.

We wander through the local caves, along the way to grab me some sort of a mysterious creature, but the good of the game is automatically saved when finding notes. Author continued to wander through the caves and this came across an eerie place with lots of candles, among them the photo of the girl and note.

This is our sixth coordinate.

But let us continue our way to the second coordinate. From the room with candles we need to find a way to the northwest. We go to the uphill, furnished with candles, so keep the way to the top and reach the exit out of the cave (near to the descent into another cave corridor, there will not jump). We see that on the mountain in front of the fire lit, it means that there is a tent, that is, a check-point. If you click on E open the map and we can quickly move to another open tent on the map. So, get down from the tent, we still want to find a treasured coordinate 7N52E. Going down, turn right and climb up and reach the cave and see two possible paths, go left and go outside, go through a little bit and get into another cave with burning torches. Go straight until you jump down from the ledge. We have a few tunnels in front, choose the one that looks to the north-west. So we quickly find a way out to the lake. We get down on the ice and explore all the water space, here are a few guidelines coincide with the map, so that we pass through small passages to another pond, explore the coastline, if properly do this, you can get into the cave with the inscription:

Now, we use this coordinates.

Nearby we will find a lighted torch, and a ghost. Immediately there is a ladder, climb up and our way higher and higher until we reach a narrow snowy trails.

Go for it, but be very careful, you hear the warning siren, it means that now there will be collapse, so quickly run back a couple of meters. Let’s wait until the collapse subside and continue our way, so we get to the cave, where we are waiting for a big surprise in the form of a terrible creature:

To pass unnoticed by ше, enough to sit on the left ctrl. Holding the key go right and go outside. There is not a lot of options for the way, so we go wherever we see that it is possible, so we get to a new mark of origin, and then to the ominous room, strewn with skulls in the center we find a record from the magazine, now on this point the game will be saved.

Immediately begins the collapse of the cave, we turn immediately to the right and find a way out of the cursed room. Let’s go over a small tunnel and go to another room, where we immediately turn right and look for the way out. We go out and do legs, as immediately dangerous creature roams, running aimlessly, or rather directly. A little further on we will find the tent – the save game location.

So, click on E in tent and go to the center of the map. Next coordinate 54N61E.

On the map coordinate corresponds to a place which has low ground level, we look out of the tent directly to the south, so that we know where to go around. To the south from 5 stones is a passage to the mountain top. We rise as far as possible, and then turn right. So we soon we reach the place where you can see the ghost, and in front of him is destroyed wooden building.

The path to the building blocks abyss, so go along it until we understand that the crossing is near. Just try not to go too far from the edge, so we will be able to find a crossing.

So, crossing the bridge, we need to accelerate and climb up. When go out on a flat surface, we find the note, and then save. We were in a coordinate 58-71, open the map and see where our plateau. Hence, we need to keep a track on the west, going in this direction, we will see that same wooden church, our way there.

Again, there is some kind of mystery! Thinking that we go to a coordinate 54-61, there is actually a 51-30! Now it’s on the map marked with a cross, the coordinate crosses out of the list.

Let’s try to find all the same 54-61, leave the church and go to the east. To the east of the church find nearby tent, where you can save.

It is impossible to go east too far, so go down to the church until we reach the bridge, there is a fallen tree and a lot of boulders, there is a mark 68N34E. But we do not cross the bridge, so we turn back and go down, there is a passage near here down. So we dropped go down under the bridge, but already there go upstairs. Just as the rise of the bridge, we see the note nailed to a post.

Go up further, we could see a large vertical antenna, go to the territory of the some kind of research center, we find the path to the antenna, unless the outskirts of the ruins, it is necessary to go to the right, there are passages in the ruins. So get to the antenna, we see that there is a bunker to the right of it there is a note, read it and saved automatically.

We pass under the ground and run to the end of the corridor, there’s the door, if not run, then we catch up with the ghost. So we go through the room and read the note on the table. Found another coordinate – 62N47E.

Treasure of the coordinate 54-61 is not found in this direction, okay, we leave from the territory of the Research Centre on the same road you came, and at the first fork, turn right. So we reach the center of the map to the 5 stones.

Start your search from the south-east direction.

We go through the gorge and keep the left side, so find one more note about the flying sphere in the city. We continue the way to the left, we reach the beginning of the forest and hold on the left side along the cliffs. So we go up a little higher, go straight and come across to one more note from the personal diary.

At the top left of the note there is a road, so we go back a little and climb the path that will lead us eventually to coordinate 39-91, scribbed on stone.

Continue straight path, so we come to the big tree under which another note, this place is marked on the map. This is our next coordinate 43N95E.

Turn right and get into the scorched forest, a little wandering can stumble on another note, we crossed out another coordinate, ie, 45N84E.

We took out the compass and our way to the east, at any forks turn left. So we become delirious again in an eerie place. It is a small forest where the old house can be seen at the height of a spark, but there we go strictly to the south and soon run into another note.

From this place you need to take to the northeast, so we will find a way into the house, we had seen earlier. Go to it and read the note. Coordinate 66-72 deleted. Now hide in the closet from fire ghost and wait.

Exit the house and go to a small bridge, over which reached the house. Most do not go and jump down, there is one more note. Now we head to the north, so we get to the last coordinates of the coveted 54-61.

When read the last note, descend down the pillars that have just burned and turn right, then there is a tent nearby.

We leave the tent, from which fall into this area. And then the whole idea… These 5 stones floating in the air and light. We match and look a little movie.

Act III Walkthrough

Come by the fire, which shines in the distance. This is a tent… That’s the end of this story.

Kholat Gameplay Review

Kholat is a horror game based on the true story of the Dyatlov Pass incident where nine hikers lost their lives somewhere near the Ural Mountains.

Kholat starts at the base of the mysterious mountain, with nothing but exploration and climbing. IMGN.pro provided great tone and environment from the very beginning. From the unforgettable soundtrack to the hints of howling winds, the reduced visibility, and the tenacious blasts of snow, Kholat makes an outstanding impression about its setting to craft a world.

In Kholat, you play as a stranger, who is an explorer, and must follow the steps of those climbers who died, by discovering different landmarks scattered around an open range of the Kholat Syakhl and find out what truly happened to the hikers. Whatever you reach a new landmark or find a note, Sean Bean’s narration is heard. The narration is intended to deliver a mysterious feeling of advancement in the game’s story but since you can discover the different landmarks in random order, it’s difficult to understand any kind of sequence in the story.

Kholat’s another gameplay mechanic is where the horror comes in, when you know you are not the only one on the mountain. Sometime you see an orange glowing trail of footsteps, these creatures will instantly kill you with a single hit. You can’t fight back, and there’s no stealth system to help you hide or escape those creatures. In fact, the game has very limited interactions in gameplay.

The trailer displays beautiful surroundings of the game. It also shows glowing footprints as some unknown evil creature walks through the cold caves of the Ural Mountains. The trailer shows a puzzling gameplay and you can hear some music of the game.

Kholat Storyline and Ending

Kholat’s story is about the true event of Dyatlov Pass, which still remains a mystery, nine hikers strangely disappear and are found dead in cold Ural Mountains.

The hikers had lost their way to the tent, and kept running off into the wild in their underwear. When their bodies were discovered, they showed no indication of struggle, despite the fact that one corpse had a cracked skull, and another one had no eyes and tongue. A high level of radiation was found on the clothing of two corpses.

Kholat has a weird ending. Gamers find it very unsatisfying. The ending leaves you with as many questions as the beginning. You need to collect all the notes in the game to get a clearer ending.

Why so much hype around it? Just an ordinary unity-based indie so called ‘game’

Fynes Moryson

Too slowly paced plus I hate the snow. Not just the snow here but snow in both real and virtual time.
Give me a BFG and monsters to pursue.
The only good thing is that Steam sold this at a price that was worthwhile … ie FREE otherwise I would want my money back but there is no getting back the hour I took wandering around in the snow and readinga boring journal.