Looks awesome as always. Now that you mention it, it does look like the Mechonis is striking a sort of ballerina pose. LOL

And I also noticed that about some of those spanish textures, but I don't think those are for the game, they might be for the wii menu that was done by Yami 2b. I'll have to go through the old thread just to make sure. I can probably toss all those into a single folder as well such as WiiMenu.
Edit: Yeah that is the case: https://forums.dolphin-emu.org/Thread-hd-texture-project-xenoblade-chronicles-v5-0u-may-17-2014?pid=252082#pid252082
Those are all for the Wii Home Menu that can probably be grouped together in their own folder. There's 128 textures altogether, luckily Yami's pack is still online so I can get it sorted.

That also reminds me I'll have to double check all the spanish textures for USA version since there were some ID changes. I fixed the Quest/Story Memo ones to match the new IDs but there may be more.

Also, I think you made a mistake with the Upper Fallen Arm's ID (Ignore me if this was corrected in the updated release, as I haven't downloaded it yet). Its also like that in your site.
The current ID is SX4P01_65302e19_2, when it should be SX4P01_44f4e49e_2.

Both of those are correct, and the missing one was added to the pack (the second v5.0 lol) at the last minute just before the new thread. After the "big events" after Agniratha the path to Mechonis Field is removed, and it creates a new map from that point on. I almost didn't catch it but I was warping around for some reason and noticed my map was blurry. I was like huh? It ended up being a new ID with very little differences. I was lazy in updating my site with the 2nd map since at this point the page isn't really necessary anymore.

I'll add both maps so you can toss them into your load folder just in case. It's something they have a whole new map for this, but not for Makna when you build the bridge.

Hey guys, I don't want to go off-topic too much, but since you must be super-experts with this game...
Is the NG+ more of a challenge? I really like the game, however, I'm now on Vakal Mountain and battles are boring me a little because most of them are all too easy. Even boss fights. Only some of those named enemies put up a bit of a fight, and then of course there are those 70+ monsters which, I guess, are unbeatable at this time. The most fun fighting I had when I returned to Agora Beach (near Colony 9) at some time.
I guess it's because I complete every little side-quest so my characters are a bit over-powered, huh?
It's still fun, though. I just mostly don't have the feeling I really need to use strategy or anything, which is a shame because I do like the battle system (it's actually the first time I like this kind of action-fighting in a JRPG).

Unfortunately NG+ is even easier because you keep your levels and nothing scales. My first time through this game it felt way too easy as well, so the 2nd time through I found an exp cheat to reduce gained experience to only 25%. This made it extremely difficult because even doing every side quest and affinity chart thing, you are almost always at the same level or under the content and it requires a lot more grinding. 35%-50% might be a better value, but I can't help but love the struggle. At some points Night Vision gems and turning the clock to nighttime was the only way to kill stuff, especially named monsters.

In any case here's some cheats for 25/50%. You can probably put them in now, and it won't be too long before the content starts catching up with you (assuming you aren't 10-20 levels ahead ).

Yeah there's also level reset cheats out there to return to level 1. Unfortunately this doesn't reset character hp, I'm still looking for a code that does that as well. I can't really play ng+ as is. I really want to use my monado III textures.

(05-25-2014, 07:15 AM)StripTheSoul Wrote: EDIT: Hmmm, nope, not working here... where do I have to put those? Add AR Code? Then just give the thing a name and copy over that stuff? Because that didn't seem to work...

Edit: I should also mention that Notepad has lately been messing up my game settings ini. The more manual way to add codes is to go to the Dolphin user folder.
C:\Users\Username\Documents\Dolphin Emulator\GameSettings\SX4P01.ini

I've been adding codes using Notepad++ since Microsoft's Notepad jumbles the text when I save it. Not sure why that happens.

Practicing with gradients... There has been so many times where I tried making 3D effects with only the bevel and emboss tools and ended up with something beyond horrible. As it turns out, gradients can go a long way with making things pop. This still needs more work, but for now I really like where its going.

Also, is this really a paletted texture? It's been showing up every time for me...