Massive maps and longer games???

This is just a poll to see if there is anyone out there interested in longer games (700 turns) on really large maps (500x1000). As of right now I'm working on a 560x1040 map of Earth with a ratio of 10miles per tile. I need to know if there is any demand for this type of map since it's very time consuming and will require editing of unit characteristics to be implemented properly... just a thought...

Your pc will need as much memory, as you can put into it. Right now I'm playing on a 192x256 map with 11 civs.

Using all the best mods I can find (including the new AAIP - great, great grafics - see the gallon, it's better done than the ship-of-line - and the javelin....) it now takes 3-4 minutes pr. turn. And I have 96 Megs.

But you can bet there are demand for it - if I don't get a 128 Meg blok as a X-mas gift, then I'll buy on myself after NewYear - that's for sure.

Your pc will need as much memory, as you can put into it. Right now I'm playing on a 192x256 map with 11 civs.

Using all the best mods I can find (including the new AAIP - great, great grafics - see the galleon, it's better done than the ship-of-line - and the javelin....) it now takes 3-4 minutes pr. turn. And I have 96 Megs.

But you can bet there are demand for it - if I don't get a 128 Meg blok as a X-mas gift, then I'll buy on myself after NewYear - that's for sure.

So far it doesn't appear to be any real problem... the test map has 21 civs and measures the full 560x1080 and I'm running only on 128Mb... sure the game is slowed, approx 2-4 per computer turns but life isn't that fast either.... the game should take about 60 hours to complete... isn't something this good worth wasting 60 hours to play especially if there is a real realism factor involved....

Originally posted by OmniGod
So far it doesn't appear to be any real problem... the test map has 21 civs and measures the full 560x1080 and I'm running only on 128Mb... sure the game is slowed, approx 2-4 per computer turns but life isn't that fast either.... the game should take about 60 hours to complete... isn't something this good worth wasting 60 hours to play especially if there is a real realism factor involved....

OMNI

I trust old Omnigod as he was very active..gonna have a go at how this works for an epic map

will let ya know

Gramps

Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

Hi guys, i'm new, can u tell me where can i find these maps, the idea of playing a massive 500x1000 map make me wonder and with 31 civs, wow, should be so fun! What can i do to take it?

I know for example how to edit the units properties to adapt them to different conditions, such as inccreasing or decreasing their movement or whatever... If u need to know... just check the units.txt in the gamedata folder...

You'll find CtP1 maps online here and here, but they're not particularly large (no larger than 140x100, if I'm not mistaken). OmniGod ended up releasing his very large maps only for CtP2, not for CtP1. If you want very large maps for CtP1, I'm afraid you'll have to make them yourself...

Originally posted by Grandpa Troll
and then you will have to tweak with ai

I did one about 350 X 700 and 3 of ai literally wandered around never settled...

I believe CtP2 has some similar problems. Try making the map smaller. In CtP2, the largest maps Omni could make without causing AI problems was something like 210x210. You'll just have to fiddle with the size and maybe AI files to find the maximum for CtP1...

I believe CtP2 has some similar problems. Try making the map smaller. In CtP2, the largest maps Omni could make without causing AI problems was something like 210x210. You'll just have to fiddle with the size and maybe AI files to find the maximum for CtP1...

Thanks for the feedback

which, through trial and error I ended up coing to that conclusion..

Gramps

Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

If you want to create maps of different sizes than those you can normally select, you can do so by editing the appropriate data file in ctp_data\default\gamedata. I can't remember what it's called exactly, but I guess it's something like map.txt.

Originally posted by J Bytheway
If you want to create maps of different sizes than those you can normally select, you can do so by editing the appropriate data file in ctp_data\default\gamedata. I can't remember what it's called exactly, but I guess it's something like map.txt.

const.txt will change the map and then you have river lengths and mountain and hills ect.

Have fun

Gramps

Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

You can change the mapsize itself in const.txt as Grandpa Troll said, but then your random maps will look all messed up. By experimenting with adjusting the various values in map.txt you can make random maps look normal again.

Originally posted by Locutus
You can change the mapsize itself in const.txt as Grandpa Troll said, but then your random maps will look all messed up. By experimenting with adjusting the various values in map.txt you can make random maps look normal again.

and now I learned something

Thanks

Gramps

Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

my experience(s) with very large maps a while ago (250x500 i believe):

- about a third to half of the AIs didnt move at all. nor did they ever settle.

and with more than 8 civs:

- you can play single player games with up to 32 civs. the colors (especially the green) will be hard to distinguish, but it will work. also i believe you can define the colors somewhere.
however, once you want to play with other people (hotseat, PBEM), you are always limited to 8 civs. at least i havent found a way around that yet.

Originally posted by Mathemagician
my experience(s) with very large maps a while ago (250x500 i believe):

- about a third to half of the AIs didnt move at all. nor did they ever settle.

and with more than 8 civs:

- you can play single player games with up to 32 civs. the colors (especially the green) will be hard to distinguish, but it will work. also i believe you can define the colors somewhere.
however, once you want to play with other people (hotseat, PBEM), you are always limited to 8 civs. at least i havent found a way around that yet.

correct in userprofile.txt you set to 32 (plus barbs IIRC) and yes the colors get used over and over

I found the same with the ai's going nowhere or doing nothing..

but once you trim map up they perform ok or seem to

Lets all keep posting and we will get somewhere keeping this game alive

Gramps

Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah