I'm going to start "featuring" levels! If you post a link to your level here, It might be "featured". (to find out if it is "featured", look in the featured levels section below) However, you have to follow these rules.

NO LEVELS MADE FOR 2.0. Sorry. But they may be 2.0 compatible, just don't make them made for 2.0 only.

PLEASE: Be innovative!

Who doesn't like levels with new ideas? To ensure that your level shall be featured, please make have at least one partially new or completely new idea in it.

PLEASE: Polish your level!

Just to make sure there aren't any "ohno-i'm-in-a-wall" and other bugs.

PLEASE: Use Internal Scripting! (Partially Optional)

I love levels that internal scripting. Please include at least one internal script somewhere. Except Gravitrons.

PLEASE: directmode

Unless your level is Spectacular without it, PLEASE use direct mode.

PLEASE DON'T: Make it too hard/too easy/too short. Making it too long is okay, though.

Self Explanatory, Right?

PLEASE DON'T: Have cutscene bars where they shouldn't be and other internal scripting glitches.

Please playtest your scripts!

Also, for those of you who don't know, instead of using this at the end of a script:

If you want to use internal commands without cutscene bars, put this in the script box which Viridian walks through:

Code: (script1) [Select]

iftrinkets(0,script2)

Then make a new script. In this case the new script is called 'script2' (you can use any name using a-z or 0-9, note that A-Z and some special characters should not be used). Delete the script box, so that Viridian doesn't activate it directly. The script has to be activated by the script containing iftrinkets(0,script2).

Note that in the last part of this script, there has to be one blank line after the last text(1,0,0,4). Not 0, because then things get deleted because of a bug in the script editor, and not more than 1, because then it won't work. 'text(1,0,0,4)' has to be the second last line, and the last line has to be empty.

Because

Also, for those of you who don't know, instead of using this at the end of a script:

I can't use internal scripting, I only have make and play edition But I own the game for 3DS

Can you script in either version? If you can, trysay(12/-1/-234656/36547657/anything else other than 1-11)text(whateveryouwanttoputinhere,0,0,4)say(2-11)Enter internal commands here.When you have all but one line used up:text(whateveryouwanttoputinhere,0,0,4)say(2-11)And the process continues.To end:endtextendcutsceneuntilbars()loadscript(stop)For more info, look at the Internal commands thread. http://distractionware.com/forum/index.php?topic=1089.0

TmanDaCool1

I can't use internal scripting, I only have make and play edition But I own the game for 3DS

Can you script in either version? If you can, trysay(12/-1/-234656/36547657/anything else other than 1-11)text(whateveryouwanttoputinhere,0,0,4)say(2-11)Enter internal commands here.When you have all but one line used up:text(whateveryouwanttoputinhere,0,0,4)say(2-11)And the process continues.To end:endtextendcutsceneuntilbars()loadscript(stop)For more info, look at the Internal commands thread. http://distractionware.com/forum/index.php?topic=1089.0

If you want to use internal commands without cutscene bars, put this in the script box which Viridian walks through:

Code: (script1) [Select]

iftrinkets(0,script2)

Then make a new script. In this case the new script is called 'script2' (you can use any name using a-z or 0-9, note that A-Z and some special characters should not be used). Delete the script box, so that Viridian doesn't activate it directly. The script has to be activated by the script containing iftrinkets(0,script2).

Note that in the last part of this script, there has to be one blank line after the last text(1,0,0,4). Not 0, because then things get deleted because of a bug in the script editor, and not more than 1, because then it won't work. 'text(1,0,0,4)' has to be the second last line, and the last line has to be empty.

Because

Also, for those of you who don't know, instead of using this at the end of a script:

I can't use internal scripting, I only have make and play edition But I own the game for 3DS

Can you script in either version? If you can, trysay(12/-1/-234656/36547657/anything else other than 1-11)text(whateveryouwanttoputinhere,0,0,4)say(2-11)Enter internal commands here.When you have all but one line used up:text(whateveryouwanttoputinhere,0,0,4)say(2-11)And the process continues.To end:endtextendcutsceneuntilbars()loadscript(stop)For more info, look at the Internal commands thread. http://distractionware.com/forum/index.php?topic=1089.0

I know how to use internal scripts! I have been using them for THREE years! I make one mistake because I'm working on something else while I'm making the topic and everyone goes crazy!

I can't use internal scripting, I only have make and play edition But I own the game for 3DS

Can you script in either version? If you can, trysay(12/-1/-234656/36547657/anything else other than 1-11)text(whateveryouwanttoputinhere,0,0,4)say(2-11)Enter internal commands here.When you have all but one line used up:text(whateveryouwanttoputinhere,0,0,4)say(2-11)And the process continues.To end:endtextendcutsceneuntilbars()loadscript(stop)For more info, look at the Internal commands thread. http://distractionware.com/forum/index.php?topic=1089.0

I tried that... it crashed.

Um... Can I see what you did?Maybe internal scripting only works on some versions.Try this first:say(-1)text(1,0,0,4)say(3)vvvvvvman()undovvvvvvman()text(1,0,0,4)say(4)endtextendcutscene()untilbars()loadscript(stop)If that doesn't work, then... I'm going to test it. ......It works... What are you talking about?

I can't use internal scripting, I only have make and play edition But I own the game for 3DS

Can you script in either version? If you can, trysay(12/-1/-234656/36547657/anything else other than 1-11)text(whateveryouwanttoputinhere,0,0,4)say(2-11)Enter internal commands here.When you have all but one line used up:text(whateveryouwanttoputinhere,0,0,4)say(2-11)And the process continues.To end:endtextendcutsceneuntilbars()loadscript(stop)For more info, look at the Internal commands thread. http://distractionware.com/forum/index.php?topic=1089.0

I tried that... it crashed.

Um... Can I see what you did?Maybe internal scripting only works on some versions.Try this first:say(-1)text(1,0,0,4)say(3)vvvvvvman()undovvvvvvman()text(1,0,0,4)say(4)endtextendcutscene()untilbars()loadscript(stop)If that doesn't work, then...I'm going to test it.......It works... What are you talking about?

I can't use internal scripting, I only have make and play edition But I own the game for 3DS

Can you script in either version? If you can, trysay(12/-1/-234656/36547657/anything else other than 1-11)text(whateveryouwanttoputinhere,0,0,4)say(2-11)Enter internal commands here.When you have all but one line used up:text(whateveryouwanttoputinhere,0,0,4)say(2-11)And the process continues.To end:endtextendcutsceneuntilbars()loadscript(stop)For more info, look at the Internal commands thread. http://distractionware.com/forum/index.php?topic=1089.0