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they will protect you and follow you anywhere,
on foot, in any vehicle or even with a parachute.

in case of trouble they will attack hostile peds
but also they will shoot any object you shoot at.

you can set random or player weapon for your pals.
setting random, every ped will get 1 random weapon and stick to it until you make him leave.
setting player weapon, all pals will use the same weapon as the player at any time.
there is also a godmode for the pals (check below in controls section).

if you enter a vehicle, your pals will also join you.
when your vehilce is full, the remaining pals will grab a nearby vehicle to follow you.
if there is no vehicle of your current type (like when you grab the only heli around)
the same model will be spawned for your pals.
now you can take any seat in a vehicle and let one of your pals drive or fly to your waypoint.

of course there is still pogo and rave mode.
make the city a big party (or mess) involving all peds around you.

you can start animations for pals and player with a keystroke.
depending on pogo or rave mode is on or off different random animations will be triggered
(dancing or taunting or pogo).

check out the 2nd video below introducing the main features.any keypress made in that video will be shown as ingame notification.
names of the keys are the same as in the ini file...

feel free to post suggestions for more useless features / mods.
if i like your idea, i might make something out of it ;)

Issues:- with very low framerates (like if you use some dozend mods at a time) some functions may fail
(probably much can be improved in this version concerning performance
but with my current skills thats as good as it gets...)

v4.0:- complete makeover
- pals can have random weapons or using the same one as the player
- pals shoot at objects player is shooting at, no matter if hostile or not
- pals engage in melee with player
- pal godmode
- improved pals following in vehicles
- enter any vehicle seat
- pals can drive or fly you to a wayponit
- pals follow with parachute
- new pal animations
- new ini settings
- some mod settings adjustable in game
- spawn 3 rottweilers
- animals can enter vehicles (without human animations)
- ...

v3.1:- added dances from after hours update to rave mode
- fixed bug in rave mode after SKIP_RADIO_FORWARD() was removed by R*

80 Comentaris

they will protect you and follow you anywhere,
on foot, in any vehicle or even with a parachute.

in case of trouble they will attack hostile peds
but also they will shoot any object you shoot at.

you can set random or player weapon for your pals.
setting random, every ped will get 1 random weapon and stick to it until you make him leave.
setting player weapon, all pals will use the same weapon as the player at any time.
there is also a godmode for the pals (check below in controls section).

if you enter a vehicle, your pals will also join you.
when your vehilce is full, the remaining pals will grab a nearby vehicle to follow you.
if there is no vehicle of your current type (like when you grab the only heli around)
the same model will be spawned for your pals.
now you can take any seat in a vehicle and let one of your pals drive or fly to your waypoint.

of course there is still pogo and rave mode.
make the city a big party (or mess) involving all peds around you.

you can start animations for pals and player with a keystroke.
depending on pogo or rave mode is on or off different random animations will be triggered
(dancing or taunting or pogo).

check out the 2nd video below introducing the main features.any keypress made in that video will be shown as ingame notification.
names of the keys are the same as in the ini file...

feel free to post suggestions for more useless features / mods.
if i like your idea, i might make something out of it ;)

Issues:- with very low framerates (like if you use some dozend mods at a time) some functions may fail
(probably much can be improved in this version concerning performance
but with my current skills thats as good as it gets...)

v4.0:- complete makeover
- pals can have random weapons or using the same one as the player
- pals shoot at objects player is shooting at, no matter if hostile or not
- pals engage in melee with player
- pal godmode
- improved pals following in vehicles
- enter any vehicle seat
- pals can drive or fly you to a wayponit
- pals follow with parachute
- new pal animations
- new ini settings
- some mod settings adjustable in game
- spawn 3 rottweilers
- animals can enter vehicles (without human animations)
- ...

v3.1:- added dances from after hours update to rave mode
- fixed bug in rave mode after SKIP_RADIO_FORWARD() was removed by R*

@zilch some reason everythings working now, not sure what might have caused the crash earlier, but so far no crashes! for some reason though when having a cop as a buddy/body guard it won't drive to a waypoint, only the non-cops not sure if there's a way to change or not but would be nice. Nice mod, thanks!

@EvilDIE only issue with cop drivers i could reproduce is that is you use a cop car,
you'll get a wanted level... then the cop pals will react and sometimes stop and exit the car, then get back in. seems player isnt allowed in cop cars somehow.
wouldnt know what to do about that... you still can set player as never wanted to fix this.
also in LSPDFR the wanted level seems to be locked to 0 if you're a cop.
that way everythings seems to work just fine...

You're a mastermind evil genius. I've tried every type of 'bodyguard' type of mod out there and most don't work very well. Some wont even do squat. I've had everything from them refusing to get into vehicles, refusing to fire the weapons they're behind on helicopters or insurgents, hell I've even had them run away at the first gunshot fired by ANYONE.

Yet yours works flawlessly... I accidently hit the 'follow me' button and had a guy follow me for the entire time I played the other night, I think I played at least an hour or so. It was a lot of fun, and he fired guns with no problem whatsoever... I almost forgot he wasn't a human player for a tiny second or two, loil...

@zilch i found some issue (I hope you can fix them in the next update or something!)
1-For some reason they don't shoot the cops!!
2-Sometimes the mod crash when trying to spawn the same vehicle that i ride !
3-Sometimes a weird green blip appear on the map on a random vehicle or ped!
4-Sometimes they don't enter a nearby vehicle and the they just keep running after me and then after a distance they magically appear in these nearby vehicle or the same vehicle as me!
5-they're slow in land vehicles and helicopters when they trying to follow me but however in air vehicles (Planes) they're fast!

@zilch yo this best thing last postings that i checked earlier today you need to collab with GANG MOD Lucas the guy of author it would be a very nice collab i think !!! hurry up give us another update boy !

@MF-GS4L1 is fixed
2&3 i cant reproduce, does it crash on a specific car model ? whats your framereate in game ?
4 is kind of a failsafe soulution if the peds dont enter the vehicle if they are told and
5: if i make the helis faster they'll crash. the cars arent really slow, but theres traffic and they get stuck sometimes...

@zilch2- it most happen with vehicle with one seat so if i have 7 peds the mod try to spawn 7 vehicles but it just spawn three then it crash and gives me ScriptHook error.
3-i think the mod get confused with the vehicle that my ped is inside with any random vehicle around so instead of just show one blip it shows two and i tried to remove that mistaken vehicle with (Menyoo) but the blip get transported to another vehicle lol.
4-if u can make an option to let the player decide which ped enter which vehicle it's like force them to enter that vehicle or something.

@MF-GS4Lok, i´ll look if i can reproduce and pin down that crash...
about 3 and 4: the peds will enter the vehicles the same order they joined you.
means, the first ped to join you will get the first free seat in your vehicle, the second one the second and so on... for some reason it still fails eventually, thats when the peds get teleported into their vehicles when you get a certain distance from them.
most of the time it works as expected though.

@zilchokay, i think i have some kind of a solution!!
1-what if u make an option to Enable\Disable the (auto spawn vehicle) so if it's disabled the mod will not try to spawn the same vehicle that i'm in so it will let me spawn them my self via trainer or something so that it may help prevent the crash.
2-about the blip what if u separate the option to Show or Hide blips for pals and their vehicles so that if like i want to just enable the peds blips not their vehicles cause i think the problem is with the vehicles blip.

Found an issue where if pal is following me with a plane instead of being right behind me or generally following me he/she just follows a hardcoded path lets say like all npc planes do in this game. (Heading straight to the ocean) Tried it from all the airports in the game. Is it a problem that I spawn 2 planes (one for me and one for the npc) instead of letting the script do it by itself?

@Sokindoesnt matter if you spwan the plane or the script.
i didnt code any paths so i guess its a matter of the speed of the following peds.
if they are faster than you, that might happen, but shouldnt :)
what plane model did you use ?

Great mod for those of us that spend more time modding the game than actually playing it. Gives you the option to go hard and fast into situations and test out peds and other mods.
A must have. Thanks for sharing with us Zilch