Final Fantasy Anthology seemed to be just what the doctor ordered for old-school role-playing game fans like me. After seeing what Square did with the Japanese version (called Final Fantasy Collection), I was more than a little excited to see the game on these shores.

Living actors and actresses can all breathe a sigh of relief. Why? Because if the first-of-its-kind, all-computer-generated (CG) sci-fi movie, Final Fantasy: The Spirits Within, proves one thing, it’s that technology still has quite a long way to go in artificially recreating human expression physically and emotionally on the big screen.

How could Sega release a game about cabbies and leave out New York City: the cabbie mecca of the world? Our tales of cabbies in this city are legendary—some rival the very things you are expected to pull off in Crazy Taxi. I could only conclude (and hope) that the developer would realize its error and correct it in a sequel. Sure enough Hitmaker did just that with Crazy Taxi 2.

Toss out any preconceptions you might have of league organized 5-on-5 simulation basketball. The setup for NBA Street is simple. It's 3-on-3 fullcourt basketball. Shots made inside the arch are worth one point. Shots made beyond the arch count for two.

Their most recent offering, The Adventures of Cookie & Cream, seems like a simple action/platformer at first glance, but it reveals itself to be decidedly different from other recent releases by making cooperative effort and teamwork the driving force behind the game.

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