Dude, why do people keep asking for other people to explain stuff to them? I never ask for help, I either look at the rulebook(s) or usually make it up myself.

I can make up 2 different fall rules just by thinking for a few minutes:

Just off the top of my head:

Fall damage. To calculate fall damage is extremely easy. The number of inches the minifig falls is how much damage he takes. That means he has to fall 5 inches to kill him. Also, if the damage equals the minifigs armor, then the minifig is stunned (unconcious) until his NEXT turn is over.

A chart:_______________________________________________1-2 inches: No effect

3 inches: The minifig lands clumsily, and takes a -1 Movement Penalty to get up.

4 inches: The minifig falls, hits his head, and is stunned for his next turn. He can't take any action until the NEXT turn is over.

5 inches: Roll a 1d6. On a 3-6, The minifig lands and his arm falls off. Rip off an arm or a leg, and sprinkle blood around the area. The minifig fires at -1 skill for the rest of the battle due to agonizing pain. On a 1 or a 2, the minifig DIES a horrible death.

6 inches: Roll a 1d6. On a 1-3, he dies. On a 4, he lives but is stunned AND his arm falls off. On a 5-6, his arm falls off.

7-8 inches: Roll a 1d6. On a 1-5, he splats on the floor in a pool of blood and comes apart. On a 6, he is stunned AND his arm falls off.

Minifigs that fall from anything higher than 1 storey die, and that's that. Unless they happen to be a hero and want to use their feat to survive in some "I'm-a-ninja-watch-me-jump-800-feet-and-live" kinda way. Then it's up to dice, but maybe you should let them die anyways for being a pansy that doesn't want an undignified death.