You would think with my turning 18 and everything I would be getting drunk and hooking up with hot babes, but no.

Instead I have become the village’s Courier, giving me the thrilling job of delivering shiny rocks to some city miles away.

Did I mention that my village is in the middle of a god forsaken forest filled with vicious monsters hungry for human flesh?

Wait, it gets better.

See while travailing though the woods I misplaced my sword, as one does while running for their lives! Fortunately I managed to find a sword logged deep in forest.

Lucky break hah? I thought so too, before I discovered that sword was some sort of mystic seal and by touching it I have released “Void”, the embodiment of darkness and nothingness, unto the world devouring everything in its path until it envelopes everything.

And guess who now has to stop it?

So now I have to journey around the continent with an angry Rune Knight who just seems to want to brutally kill everything, her ditzy younger sister, who for some reason outranks her, and a snarky mage who I don’t completely trust partially due to the fact he tried to kill us.

Plus, not only are we up against the essence of darkness we also have to deal with a mad undead sorcerer who thinks he’s a god, a cult of radicals who want to ban all magic and technology and the Darklords, the five most powerful, ruthless beings on the plant who 100 years ago nearly brought the world to its knees.

Sounds like fun.

Eternal - Return of the Void, is a throwback to the good old days of RPG Maker 2003. Where games where stitched together music and graphics stolen from everywhere and mashed together to create a unique experience dripping with nostalgia. And no it’s not just an excuse so I don’t have to bother with graphic consistency, shut up Steve!

Join Nero, on his quest and watch as what should be an ordinary task is hampered by an ever more improbable series of events that eventually snowballs into dealing with necromancers, inept political leaders, a grope of dangerously powerful individuals who everyone thought where dead, and the very concept of darkness and nothingness that wants nothing more than to consume everything.

Features:

Challenging old fashioned turn based combat system... If you call that a feature.

The ability to change the Battle BGM between three styles. Original, Traditional, and Classic.

A crafting system to create new arms and armor from enemy drops (not present in the demo)

After going over my game I’ve discovered a few bugs in the coding. In response I’ll be removing the existing demo until I get these problems fixed.
So while I’m at it I’ll also adjust the, rather unpleasant, difficulty of the first are to something more manageable as well as, hopefully, fixing the grammar and length.

The good news is I have more playtesters onboard now, which will hopefully result in a more polished Demo.

I should have the updated demo ready in about a week or two if all goes well.

I just finished up on editing the demo. I really didn’t want to do it so soon or at all really, but with the new titles and stuff I thought it would be a waste not to include them in the demo. So I’ve upgraded the demo into Demo+, for lack of a better term.

For those of you who have already downloaded the game... I wouldn’t recommend downloading it again, since it’s the same as before, just with nicer pictures now and some small grammar checks. Unless of course, you really, really want too.

Yeah that forest is a bitch; I’m still working on the difficulty. If you haven’t found him yet there is a guy south of the village that gives you a bunch of healing herbs for beating some really weak enemies. You can also rest in Nero's shack. That should help.