Guild Wars 1 had a more elegant way to deal with terrain issues, whenever possible if the monster could not get back at you they would move out of range forcing you to move within range or leave. And as stated by others this is not purely about being in their face either; my guardian using a close range weapon runs into this as often as my elementalist.

Guild Wars 1 had a more elegant way to deal with terrain issues, whenever possible if the monster could not get back at you they would move out of range forcing you to move within range or leave. And as stated by others this is not purely about being in their face either; my guardian using a close range weapon runs into this as often as my elementalist.

There was also no Z axis in gw1, at least until the end of factions, I got out just before nightfall so idk if they added one.

Thinking about it now, I did first encounter it underwater, but I just thought it was a Risen mechanic designed to give the earlier members of the mob you are trying to kill the 10ish seconds they need to respawn on top of you, thereby displaying zhaitan's resing skills. I seem to get it every few encounters with those little rascals, with my warrior, and I don't find face tanking them makes it happen any less. I haven't been keeping track on paper tho, so I might.