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"Jewels of ancient times hover above the clouds, married to the sky. Long ago, civilization once embraced these cloud born lands. Today these massive gems and ancient ruins harbor both treasure... and danger."

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Welcome to another Floating Island Alternate I've made! It is heavily influenced by old school Final Fantasy and D&D. I definitely wanted to do more things with crystals and such, and while remaking the Fallen Isles alternate, I paralleled development on Sky Crystals. Hopefully it earns a cozy place in your heart. Of course there are some more storied things to the alternate, and it even has a few easter eggs for any of my avid alternate followers out there.

Please enjoy!

Nothing here yet!

Disclaimer
***** Please Read Before Posting *****

This is a suggestion. And as such does not assume anything definitively. This means...

Balance is a non-issue; the numbers are provided to elicit an idea of what values an object could have. If the not-set-in-stone-imaginary numbers upset you, you're welcome to suggest other numbers, but they have no bearing on the suggestion changed or not.

Sprites are a non-issue; sprites have been provided, like balance, to help imagine the suggestion as a concept. In no way are any of the sprites final. Just like the numbers, they too are not-set-in-stone-imaginary things. This means that recolored, spliced, and unique sprites have no ultimate bearing on the suggestion. If any particular sprite upsets you, you are welcome to provide one of your own to remedy the not-actually-an-issue so that I may reject it.

This is an alternate. This means that Sky Crystals can spawn in a world instead of Floating Islands. It does not replace Floating Islands. As an alternate, Sky Crystals additionally does not mirror the values or gameplay of Floating Islands in a 1:1 ratio. It is it's own biome, not a recolor or reskin. Sky Crystals is also NOT an expansion. There is no additional content. Content included in Sky Crystals is a counterpart or replacement of existing content given to Floating Islands.

Lastly; as an alternate (and not an expansion or replacement), Sky Crystals does not assume to redefine class balance. I'm sorry if your favorite class isn't represented well in the suggestion. If Floating Islands represented all classes equally, so too would Sky Crystals.

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Concept Music

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Environment & Items​

Blocks & Ore

Sprite

Name

Replaces

Type

Max Stack

Rarity

Ingredients

Crafted At

Dimensions

Shimmering Brick

Sunplate Block

Crafting Material

999

x25, x1

1x1

Shimmering Brick Wall

Disc Wall

Wall

999

x1

1x1

Horizon Crystal

Cloud

Crafting Material

999

1x1

Horizon Crystal Wall

Cloud Wall

Wall

999

x1

1x1

Cumulus Crystal

Rain Cloud

Block

999

x1 + Space Biome

1x1

Horizon Crystals do not replace every instance of Clouds. Clouds may still generate. Sky Lakes are unaffected by Sky Crystals

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Cumulus Crystals generate a thin cloud when placed.

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Items

Sprite

Name

Replaces

Type

Max Stack

Rarity

Ingredients

Crafted At

Shimmering Scene

Place Above the Clouds

Furniture

99

Myths of Yore

Sky Guardian

Furniture

99

Shimmering Scene can be purchased from the Painter for 1 20 while in the Space biome.

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Myths of Yore can be purchased from the Painter for 1 20 while in the Space biome during Hardmode.

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Monster Drops

Sprite

Name

Replaces

Type

Max Stack

Rarity

Drops From

Drake Bone

Feather

Crafting Material

99

Drake

Dragon Wing

Giant Harpy Feather

Crafting Material

99

Drake, Crystal Dragon

Enemies​

DMG = damage

HP = health

DEF = defense

KBR = knock back resistance

Sprite

Name

Drops

DMG

HP

DEF

KBR

Inflicts

AI

Spawn

Banner

Drake

50%, 0.5%

40

140

9

60%

Flying

Crystal Dragon

100%, 2%

90

5000

17

100%

Flying

Drakes are a scourge upon the sky. They are so dangerous and so plentiful, that it is not uncommon for adventurers to be paid for slaying them. They roost within the Sky Crystals and feed from Sky Lakes, attacking anything that gets in their way.

Drakes behave similar to Harpies. They will fly around the player while spitting fireballs. They have a 50% chance to inflict the player with On Fire!

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Dragons and Drakes were once a part of normal life to denizens of the Sky Crystals. It was because of the appearance of Crystal Dragons that no one lives above the clouds any longer. They use the crystals that grow from their backs to channel the very essence of storms to fire deadly bolts of lightning.

Crystal Dragons fly slowly to approach the player. When they do attack, the Crystal Dragon must first charge. The bolt fired will target the player's position at the time of firing (hold still at your own peril). Their attacks inflict Electrified.

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Shimmering Chest Loot​

Shimmering Chest Weapons & Tools

Sprite

Name

DMG

Power

Velocity

Mana

KB

Use Time

Rarity

Ingredients

Crafted At

Dragon Slayer

30

16

6

40 (Very Slow)

Dragon Slayer is a spear that carries the player in the direction that it is used (like a dash) and pierces all enemies in the path. The Dragon Slayer will carry the player far enough (when used directly upward) that the landing will cause fall damage. The weapon is strong, but unfortunately also slow.

Dragon Slayer is a spear that carries the player in the direction that it is used (like a dash) and pierces all enemies in the path. The Dragon Slayer will carry the player far enough (when used directly upward) that the landing will cause fall damage. The weapon is strong, but unfortunately also slow.

I like the concept of floating crystals...
Thinking of crystals that make Islands float.
Castle in the sky is a movie that has just that... Please look it up and be inspired.
I'm inspired enough to make my own suggestion! Should I do that?
Example I can think of a minion, a magic weapon, accessory and a mount!
Minion, that robot with lasers.
The crystal would inspire both weapon and accessory
Of course they had flying ships in the movie. Can't forget those!
Real question.
Should I in fact go and make my own thread about castle in the sky?

I adore this idea! Really can't wait to see how it progresses. Do you intend to make player sprites for the accessories? I'd love to see how you picture them on a player, particularly the cowl. The music choice is good, and the sprites are great! My only criticism for them would be that you use pure black outlines far too often. I think the sprites could be improved massively if you made the outlines a different colour.

I adore this idea! Really can't wait to see how it progresses. Do you intend to make player sprites for the accessories? I'd love to see how you picture them on a player, particularly the cowl. The music choice is good, and the sprites are great! My only criticism for them would be that you use pure black outlines far too often. I think the sprites could be improved massively if you made the outlines a different colour.

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The outlines are black for forum readability.

Also, as it says in the disclaimer:

Izzabelle said:

Sprites are a non-issue; sprites have been provided, like balance, to help imagine the suggestion as a concept. In no way are any of the sprites final. Just like the numbers, they too are not-set-in-stone-imaginary things. This means that recolored, spliced, and unique sprites have no ultimate bearing on the suggestion. If any particular sprite upsets you, you are welcome to provide one of your own to remedy the not-actually-an-issue so that I may reject it.

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I have no plans right now to show player sprites with the accessories. But if there were enough want for them I would consider it!