Tuesday, 13 October 2009

This time I won't show a new tool, but a new feature for our good old Level Editor: Decals. These are used mainly to add nice details to the level without much sweat. Here is a little video demonstrating how these can be used (to create a nasty mess for example :) )

Nice to know I'm not cleaning that

As you can see, there is some stuff to be tweaked and optimized, but I tell you it's still cool to use :D

About volume decals, nope, we are using a mesh method. We clip geometry surrounding the decal center, just like explained in this post http://blog.wolfire.com/2009/06/how-to-project-decalsSeems to work fine at the moment :)

Thanks! Yeah, I am mapping XYZ to RGB here. Actually it is a pretty common thing to do in 3D editors and such (if you check some 3DSMax or Maya videos, you'll see what I mean). I guess figuring the handedness will be quite an easy task now. :)