Feral Druids are the latest spec to open on the Legion alpha; here's a look at their animations, artifact styles, and artifact acquisition questline. Legion raid testing also continues today with Anomalía cronomática and Trilliax--we've got the schedule and their list of abilities.

Legion Feral Druid Animations

In addition to new cat forms, Feral Druids have updated animations. Our video provides an overview of Legion Feral abilities and talents so you can see what has an awesome new animation--and what's unchanged.

Fangs of Ashamane Artifact Acquisition

Ashamane, the Ancient nightsaber spirit who fought in the War of the Ancients, fell ages ago deep in the forests of Val'Sharah.A group of druids called the Ashen honor her memory and are the guardians of the shrine the houses her fangs.We will need to persuade them to allow their precious artifact be used in combat, but the fangs are a powerful weapon against the Legion.

Hit the spoiler button for a detailed summary of the quest:

In El santuario de Crinceniza Rensar Greathoof asks you to take his signet and meet these group of devoted druids who protect the artifact of Ashamane. When you arrive you nightelf and demon corpses across the grounds and fel fire in the distance.

Verstok Darkbough says: I told you the shrine isn't safe! Look at what your stubbornness has caused!Delandros Shimmermoon says: Now is not the time for this Verstok! We have wounded to tend to.Verstok says: If the ward protecting the fangs fails we'll have a lot more to worry about than a few cuts and bruises. I'll guard the fangs even if you won't.

You aid Delandros is dowsing of the fel fires that threaten to engulf the forest as well as saving a few Ashen druids from the clutches of the Legion. Afterwards Delandros asks what brings you here and you explain. In El santuario en peligro tells you that the fangs are the Ashen's greatest treasure, but you have done such a deed for them already. He asks you to help him fight off the small amount of Legion left until you see a green beam of light befall on the shrine.

Delandros says: Well done! Now we can begin our counter attack!By the light of Elune! What happened to the shrine!?Verstok was at the shrine! Druid, go investigate and find out what's going on up there. I'll meet up with you as soon as I can.

As you arrive to the shrine you see a massive Pitlord threatening to take the fangs.

Algomon says: Your pathetic barriers mean nothing to the Legion! The blades are mine!Verstok yells: I'll never let the Ashamane's Fangs fall to your kind!Algomon yells: RRAAAUUUGHHHH!Verstok yells: Take a good look, brute! You'll never see the Fangs again!Algomon yells: Insolent mortal! We will hunt you down, you only delay the inevitable!

Delandros and some of the Ashen finally arrive you you all work to defeat Algomon. Afterwards, Delandros notices that the ancient fangs are missing, and asks you what happened.

In Los Colmillos de Ashamane Delandros asks you to track down Verstok, he cannot go with you as he must protect the shrine, but he calls upon Ebonfang whose sense of smell will help you find Verstok. You arrive in Falanaar and continue on Versok's scent which brings you to what appears to be ancient nightborne ruins, surrounded in withered creatures. Delandros is able to speak in your mind from afar.

Verstok yells: I see you! You may look like a druid I can tell you're a demon in disguise. I won't fall for your trick; you'll never get the fangs from me!Delandros says: Has Verstok gone mad? Wielding the fangs empowers one's senses far beyond normal, I'm afraid it also heightened his paranoia.Druid, you have to get the fangs away from Verstok. The longer their in his possession the more delusional he will become.Verstok yells: Leave demon! Be gone! Why won't you just GO AWAY!? You won't leave? Very well, I'll end this chase myself!The fangs are mine! MINE!!No! I'll never submit!

Your battle with Verstok ends as he flees into a series of caves and caverns. Suddenly you can hear his shouts ring throughout.

Verstok yells: Augh! What is this? Release me at once!Webmisstress Shinaris says: Look what fell into my web! Tonight I shall feast!Delandros says: What on Azeroth was that!? Be careful, Druid!

You make your way through these web filled caverns and finally see a large dark figure, spinning a web onto something. It notices you and attacks. Once defeated, Verstok seems to come to his sense.

Verstok says: Freedom! I thought I was going to be spider food!My brush with death cleared my head. Everything I saw was a threat, I'm sorry I struck out at you. I just wanted to protect the Fangs, but their too much for me to handle. You've shown yourself to be a far more capable guardian then I. Please, take them.

Fangs of Ashamane Weapon and Form Styles

We've recently highlighted the Feral Druid artifact forms, but there are also some weapon colors. You can match the different colors to transmog gear in the Legion Dressing Room.

We also discovered a sixth artifact cat form in the appearance tab of the Artifact Calculator - Moonspirit!

Blizzard

On Friday, March 4, we will continue our Legion Alpha raid testing of Heroic encounters.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests. Apologies for the short notice, but we needed to ensure build stability. If you can't make this testing window, these bosses will be retested, likely more than once, in the future.

As always, this testing schedule is very fluid and subject to the realities of an alpha environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?

A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Chronomatic Anomaly

Times change.

Overview: The passage of time will increase and decrease over the course of the encounter. These changes will affect the Chronomatic Anomaly's abilities.

Healers:You will have significantly different amounts of time to react to [Time Release] based on the the current passage of time rate.Waning Time Particles will continually cast raid-wide area of effect damage.When a Depleted Time Particle dies it explodes, damaging the entire raid.

Damage Dealers:Waning Time Particles continually cast raid-wide damage, at 30% health and below they are uninterruptable.Depeleted Time Particles will explode on death, damaging the entire raid.

Passage of Time: The flow of time near the nightwell is ever changing. These changes will affect casting, movement, and attack speeds. Periodic effects and cooldowns will also be affected.

Chronometric Particles: Inflicts Arcane damage to the victim every 2 sec for 2 min. If the victim ever has more than 9 applications of Chronometric Particles a Chronometric Overload occurs.

Chronometric Overload: The victim explodes with Chronometric energy, inflicting 925000 to 1075000 damage to all players. The victim perishes in the process.

Time Release: Applies a healing absorb to the victim that lasts for 30 sec. When the effect ends, Arcane damage is dealt to all enemies based on the amount of heal absorbtion remaining.

Time Bomb: Places a time bomb on the victim of variable duration. When this effect expires, all players within 10 yards suffer 555000 to 645000 Arcane damage.Additionally, the explosion rips a hole in the fabric of time, leaving behind a Vortex. (Heroic, Mythic, Normal)

Temporal Volatility: This creature will react violently if exposed to a Temporal Charge. (Heroic, Mythic)

Waning Time Particle: Warps the fabric of time surrounding random players and slowly decays. When the Short Lived Time Particle is about to die, it Wanes from existence, leaving a Temporal Rift behind.

Warp: The caster warps the fabric of time, inflicting 74000 to 86000 Arcane damage to all players.Each cast of this spell increases the damage dealt by the caster by 20%

Temporal Rift: Upon death, the elemental's temporal energies are released, leaving a Temporal Rift behind. Players can interact with the rift to gain a Temporal Charge.

Temporal Charge: You are infused with volatile Temporal energy. You will take increasing Arcane damage every second. Getting near the Anomaly triggers a Temporal Smash that will make the Anomaly vulnerable to all damage for 15 sec and interrupts its Power Overwhelming ability.

Temporal Smash: The caster unleashes their stored Temporal energy at the target. The victim stops channeling Power Overwhelming and will take 30% more damage for the next 15 sec.

Power Overwhelming: The caster focuses their power on the Nightwell, causing it to issue out a multitude of Temporal Orbs. These orbs inflict 300000 Arcane damage to all players in their path.

Power Overwhelming continues until the Chronomatic Anomaly is interrupted by a Temporal Smash.

Full Power: The caster has reached full power and will orbit the room in a random direction. While orbiting, the caster inflicts 2000000 Arcane damage to all players within line of sight every second.

Trilliax

Trilliax, once proud servant to the Nightborne aristocracy, has been discarded and left to slowly deteriorate among the other outdated constructs. Its unwavering will to complete its programming has splintered this construct's personality matrix. It now unpredictably switches from one mode to the next, ranging from doting caretaker to homicidal sterilizer, seeking recognition from a master that no longer exists.

Overview: As the fight progresses, Trilliax swaps between various modes that determine what abilities it uses. No matter what mode Trilliax is currently in, doing damage to it causes it to leak [Arcane Seepage].During Cleaner mode, Trilliax uses [Cleansing Rage] to destroy any remaining food left out.During Maniac Mode, avoid [Annihilation].During Caretaker Mode, prevent Scrubbers from completing [Cleansing Destruction].

Damage Dealers:Inflicting damage to the boss triggers [Arcane Seepage].During The Maniac phase, stand close to your partner when connected by [Searing Bonds].During The Cleaner phase, stand apart from the raid when effected by [Sterilize].

Arcane Seepage: Bile seeps from the construct as it is struck, creating arcane pools at random locations that inflict 332500 to 367500 Arcane damage every 1 sec.

Arcane Spear: Conjures an arcane spear that spilts 2000000 Arcane damage between two targets. Also places a debuff on the current target that increases all damage received by 10% for 30 sec. This effect stacks.

The Cleaner: Trilliax's cleaner personality takes over and wants to scrub the raid into oblivion.

Toxic Slice: Throws toxic slices of cake at random locations that inflict 285000 to 315000 Nature damage on impact. Eating one of these cakes inflicts 95000 to 105000 Nature damage every 1 sec. for 20 sec. This effect stacks.

Stuffed: Eating the toxic cake has filled you up. You can't eat another bite and your movement speed is reduced 25% for 1 min. (Heroic, Mythic)

Sterilize: Trilliax causes random enemies to erupt with violent energy that inflicts 66500 to 73500 Arcane damage every 0.5 sec to allies within 12 yards for 40 sec. This effect will also disrupt neaby scrubbers.

Cleansing Rage: Flies into a rage, using arcane missiles to decimate any food that has been left on the floor. Each one destroyed inflicts 950000 to 1050000 Arcane damage to the raid.

Scrubber: Scrubbers make their way to the nearest Toxic Slice or pool of Arcane Seepage and cleans them. If the Scrubber ever reaches max energy, it explodes.

Arcane Armor: These small arcane scrubbers are nigh indestructible, and will inflict 285000 to 315000 Arcane damage to nearby enemies while it is attempting to to perform its duties.Though, if anything were to clog the scrubber's intake valve, it would lead to catastrophic results.

Cleansing Destruction: If the channel completes, the Scrubber explodes inflicting 617500 to 682500 Arcane damage to the raid.

Comentarios

Comentario de musicallittle1

I cannot even contain my excitement with those kitty models! Oh, the possibilities!

Comentario de coreye9090

on 2016-03-04T13:28:11-06:00

Savage Roar animation could be a proper roar animation, not like this lame attacking something:SSS Others are quite okay, like the survival instinct one. :)

Comentario de Random0223

on 2016-03-04T13:45:53-06:00

Watching the shapeshift to feral is pretty neat as well... they redid the whole smoke + twinkle to the new form animation. Love it!

Comentario de LordBarbarian

on 2016-03-04T14:20:12-06:00

miauuuuu

Comentario de Tyrtun

on 2016-03-04T14:58:03-06:00

Is the Chronomatic anomaly model a PH or is that the final model? I hope it's not...>.<

Comentario de Dolikhena

on 2016-03-04T15:03:07-06:00

I was surprised at how dramatic many of the new spell animations are, especially Rake, Ferocious Bite, and Shred. The updates are appreciated, but man, FB hurls you up into the air like you sat on a thorn. I'm a little confused why there are puffs of Arcane magic, too...

Incarnation form being lost is quite tragic, though, even with the new Artifact forms. :( What about lower-level kitties?

Comentario de Dolikhena

on 2016-03-04T15:05:50-06:00

Is the Chronomatic anomaly model a PH or is that the final model? I hope it's not...>.<

I hope so too. Juxtaposing Trilliax and the Anomaly with each other really demonstrates the difference in model detail, huh? That model has largely remained the same since The Burning Crusade!

Comentario de CaptainJitters

on 2016-03-04T15:36:40-06:00

Aww, I'm gonna miss the Incarnation: King of the Jungle effect! It looked so cool! But everything else looks amazing, can't wait!

Comentario de Atratzu

on 2016-03-04T15:40:35-06:00

Thanks for the update, I'm enjoying seeing the new Feral Druid Animations.

Comentario de SeabeastRivin

on 2016-03-04T16:07:36-06:00

Savage Roar animation could be a proper roar animation, not like this lame attacking something:SSS Others are quite okay, like the survival instinct one. :)

They tried giving Savage Roar a roaring animation in WoD and had to revert it two patches later because of how broken it was. Unfortunately, from what I've seen the new animations have the same issue (body sliding along the ground), but it's not as bad because they're much shorter.

Comentario de sibilant

on 2016-03-04T16:28:13-06:00

Wait, what the hell is the Feral Artifact Equip stuff? It used to be something like "when you use shred, it has a chance to cause rips tick 300% dmg " or something like that. And now if we equip the artifact, it grants us to unlock the first trait which is the main ability that every spec has?

Comentario de lhorente

on 2016-03-04T16:53:28-06:00

Are they still giving alpha keys for those peoples who kill archimonde mythic?

Comentario de Dolikhena

on 2016-03-04T16:55:12-06:00

Wait, what the hell is the Feral Artifact Equip stuff? It used to be something like "when you use shred, it has a chance to cause rips tick 300% dmg " or something like that. And now if we equip the artifact, it grants us to unlock the first trait which is the main ability that every spec has?

I think you're just witnessing tuning as it progresses. If it was removed, it likely was over-performing relative to other Artifacts' on-equip effects or a node on Colmillos de Crinceniza's tree was adjusted to compensate.

Comentario de SeabeastRivin

on 2016-03-04T21:35:07-06:00

Wait, what the hell is the Feral Artifact Equip stuff? It used to be something like "when you use shred, it has a chance to cause rips tick 300% dmg " or something like that. And now if we equip the artifact, it grants us to unlock the first trait which is the main ability that every spec has?

Yep, all of the artifacts had their passive effects replaced with that unlock instead.

Comentario de Restaron

on 2016-03-05T00:21:16-06:00

Is the Chronomatic anomaly model a PH or is that the final model? I hope it's not...>.<

Wowhead shows wrong model. I watched the stream yesterday and his model looked like a purple version of Blast Furnace boss from BRF, so it looks like he has his unique model already.

Comentario de coreye9090

on 2016-03-05T05:50:04-06:00

well yeah thats true... i just hoped they could do a really good job, im not complaining, just a bit disappointed:D

Comentario de bumblebetuna

on 2016-03-05T07:46:38-06:00

not a fan of half of these animations. the vast majority are just particle effects overlayed onto the standard auto attack animation. pretty lame if you ask me. rip and shred are cool since they're clearly unique. others though, a bunch of red slashes appearing in front of you while you continue your auto-attack animation isn't very exciting. maybe if i were a voracious soul eater, and i could just run around killing anyone who walked into my animation...

Comentario de bumblebetuna

on 2016-03-05T07:56:28-06:00

what happened to my horns while in forms? :'(

Comentario de Raynre

on 2016-03-05T10:02:00-06:00

I like the new animations but the tearing paper sounds are going to drive me up the wall. :(