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plasmax

Posted 02 January 2012 - 06:11 AM

I guess it's about time I showed some of what I've been working on up here. Here are some 3d matte paintings I've been working on. They're all work in progress so I'll be iterating as time allows.

Mountain Flyover:

- An adaptation of the final result of Andrew Kramer's brilliant After Effects "3D Set Extensions" tutorial. I decided to use Nuke instead as I wanted to test out the new particle system in version 6.3. - Since it's a tutorial adaptation I'm not sure if it'll make it into the reel. Anyone know of any good HD stock footage resources apart from artbeats?

- A building situated in a peaceful forest vista. Nuke, Photoshop and Maya.- Credits for the building model go to 3dmodelfree.com. It's meant to be a placeholder.

And lastly, I might as well throw up my ghastly showreel submission in an attempt to explain where my time has been going. I learned a hell of a lot over the last few months but I'm not sure it really shows. Elements of the Procedural Sun (00:40) and Blendshape deformation (00:43) will make it into my 3rd year film.

Aldarion

Posted 02 January 2012 - 06:41 PM

First and foremost, AVOID aything Andrew Kramer, unless the only thing used is the technique.
If it looks anything like stuff off videocopilot, showreels do the rubbish run in less than 12 parsecs.

Now, a couple of things about the showreel (all of which you are probably aware of)
Here we go :

0:09 - bad seams on projections, lighting makes no sense, black sky
0:43 - chromatic aberration overload, subtlety is key, mask it with a chromakey or something, check a real lens profile for amounts
0:44 - no parallax on BG - place things on cards or spheres in 3d space
0:50 - motion blur on particles ? Also, do they extend all the way back ? Doesn't feel like either of those.
End title card - Your name is the most important thing, not the other way around.

Other than those obvious things, some nice work in this thread, especially the interior falling apart, love it !

plasmax

Posted 04 January 2012 - 12:27 AM

Thanks Adam and Mario, glad to have such talented people commenting on here.

I'm loving the Nuke gizmos, perhaps a little too much hehe, chromatic abberation on all the things is SO tempting. I've taken it down a lot on the interior and probably will more.

The motion blur on the chinese forest matte is a total cheat, 2d motion vector using a forward pass, need to tweak the settings but thinking I'll go for maya particles instead, nuke's have been giving me trouble lately and it's simpler to just knock out a hardware render.

plasmax

Posted 04 January 2012 - 08:39 AM

plasmax

What did the five fingers say to the face?

775 posts

Gender:Male

Location:Papua New Guinea

Company: Rise FX

Work in progress ident/software toolset using the same gizmos and scripts as the interior projection. Sky plate was shot in Denver International Airport - keen eyes may notice it's the same sky as in the photograph above.

Needs fixing on some uvs and trying to slow down 5 frames into 25 using Oflow wasn't the best solution - rerendering is warranted. Not to mention that first frame flicker. ;D Just keepin' the thread alive

Miguel

Posted 07 January 2012 - 05:59 PM

I think the raindrops still look pretty massive! And could do with speeding up some more. Good stuff mate.

As far as I know, in films the rain is normally controlled artificially, because it's too fast to show up on camera without a high shutter speed. I think it's why most cg rain looks so fake, because it's trying to exist when it almost shouldn't.