Damage reduction always applied when the player is jumping, crouched or prone. Removed IED position check relative to player.

Thermobaric Grenades

Now do 1/2 max health in hardcore modes.

Killstreak Balance

Squad Mate - Reduced Accuracy & Fire Rate. Swapped Weapon to mp443.

eSports

Update to DOM to allow 2, 5 minute rounds for eSports playlist, and with eSports mode in Private Match and System Link.

Anti-Cheat

Overall anti-cheat improvements.

Fixed elite clan tag spoofing issue.

Additional Fixes

Fixed an issue where the Tracked Operations and Progressed Operations loadout builder would not properly select items.

Added popup message if a user tries to join on a blocked user from the recently met player list.

Fixed an issue where the New Icons for heads/uniforms/etc would appear in private match.

Fixed new icon to only appear on the "Heads" button when you have new heads of the gender you're using.

Improvements to map voting.

Fix In Game Store Image Stuttering when moving between images.

Fixes hardcore audio alias for kill confirmed.

Adds proper friendly alias for blitz friendly scoring.

New Features

New Game Mode - Reinforce:

Reinforce is a competitive round based game mode. When a player is killed that player will stay out of the game until someone on his team captures a control point. There are multiple ways to win. Capture and hold 2 control points, wipe out the enemy team, or capture all 3 flags for an instant victory.

Gun Game

Final kill now requires a throwing knife kill.

Players can scavenge throwing knives.

Extinction

Reduced the usability window of other items when deploying the Riot Shield.

Drill logic improvements.

Grenade Turret adjustments.

Apr. 22, 2014

Weapon Balance

MTAR-X: Reduced head-shot damage multiplier.

eSports

Restrict DLC weapons for clan v clan & esports mode.

Anti-Cheat

Fixes dock exploit area in Whiteout.

Fixed map exploit on Freight so deployable boxes no longer stick to the gate.

Fixed map exploit on Warhawk so deployables no longer stick to the fence.

Overall anti-cheat improvements.

Additional Fixes

Adjusted Domination spawn logic to make it less likely for defenders to spawn near a flag if it is being captured.

Fix for 4096 error.

Fix for wiretap perk to work properly in Hardcore modes.

Fixed issue that classified non-sliding kills as sliding kills if the user died mid-slide.

Fix to default killstreak highlight to last one selected.

Fixed issue that allowed the user to navigate menus while accepting a clan invite.

Fixed flare audio after player leaves helo gunner.

Fixed hardcore audio alias for kill confirmed.

Added proper friendly alias for blitz friendly scoring.

Fix to properly show a popup dialog if a user tries to join on someone from the recently met player list that is a blocked user.

Added killcam for Night Owl deaths.

Fixed character scene offset causing misalignment of some characters.

New Features

“Chaos Mode” for Extinction.

Extinction

Stability and performance improvements.

Fixed challenges that were providing more than one skill point.

Casual mode does not write to leaderboards.

Fixed issue where player models could appear stuck when taking large amounts of damage at once.

Improvements to drill placement logic.

Armor is now invulnerable when the Tank Class skill is active.

Nightfall

Late joining, spectating and players in Last Stand will now be teleported to the final Breeder fight if triggered without them.

Fixed case where players could prevent the Breeder from spawning on Nightfall.

Mayday

Improved alien navigation and pathing.

Improved wall and ceiling navigation for aliens.

Updated Kraken smash and cool down logic.

Fixed ingredient issue where some combinations prevented creation.

Fixed cases where players could not turn a Rhino into a pet when using a Relic.

Improvements to clipping to prevent players from getting to undesirable locations.

Improvements to the Tesla Traps behavior.

Improved clipping to prevent players from placing the drill in undesirable locations.

MAAWS stability and tracking improvements.

Drill cannot be removed from the Drillbot after being placed.

Replaced the Drill waypoint icon after completing the defend from afar sequence.

Late joining, spectating players and players in Last Stand will now be teleported to the Kraken fight if triggered without them.

Improvements to pillage locations.

Deployed items in the lower portion of the ship are removed allowing for new item placement on the top deck of Mayday.

Any chance of fixing the Operations - more importantly the ability to unlock what I want - when I want!

For example I have surely completed enough of the game mode Domination and Kill Confirmed patch requirements BUT don't have the patches for it. I have got more than 240 kills with certain perks BUT it seems to have stopped going up as I have also completed more than 10 Field Orders BUT they seem to have stopped counting too!

It feels that you are trying to force me to play the game modes with certain perks and attachments to get the equipment you want me to unlock NOT what I want to unlock! So much for playing the game the way I want.

Patches should be unlocked for in game acheievements - however if I achieve these WHEN you say I should, only then do they count! What happens to my scores when the operations are in active? Do they count for nothing?

This is the only CoD game where you are only rewarded IF you do what the operations that are active want you to do and play the game modes they want you to play. If I fire all my sniper bullets from a magazine, AR SMG etc without missing I will NOT get the patch for that achievement UNLESS it is active however in EVERY other CoD game I would be rewarded for that!

THIS IS WRONG!!!!

The operations should reward you for completing those in that timeframe BUT should not impact on others outside of that timeframe. For example if I get 150 Rileys I should get the patch regardless! if it comes up in an operation it should start from zero and be rewarded with Squad points for completeing those. The operations should NOT govern which patches are unlocked and when! If I get the required red dot kills I should be rewarded with the patches, uniforms etc. I want my in game achievements to be reflected in my Squad Character. Why only unlock certain things when you want us too?

Also WHY does certain things (like quickfire perk, burst fire, Field orders completed) stop counting when you reach a certain number??? IT is NOT fair! Almost makes me want to stop playing after these stop and wait til they start counting again so I can continue to try and unlock the things I want!