In Blender you can copy and paste poses, and you can also paste mirrored -- if you open the rabbit_rig.blend file in Blender 2.55, you can see how most of the animations are set up. There are actually 7 frames in a run, but only two unique ones. The rest are just mirrored or copied so I can see how ...

I was messing with the Receiver springs before my GDC talk so I could show the before/after of all the different effects, so some of those may still be disabled in the Github build. You could try checking out the repository from before I made those changes, or could try making sure that any variable...

I think I probably can't wear the Rift long enough to test it at this point -- might have to wait for another revision or two of their hardware and drivers to improve the resolution and latency before I can really work with it.

It sounds like the sensitivity may be set too high -- have you tried reducing it? Every time the mouse reports that it has moved one point, then it moves in the game by (one point * mouse sensitivity), so decreasing mouse sensitivity should decrease the size of the smallest possible movement. Differ...

That's a good observation! We do use linear lighting, though it may be disabled by default in the alpha builds ('post effects' and 'gamma_correct' must both be enabled for it to use the linear path). We're planning to do a color correction pass later on to make sure we are properly using the monitor...

You can minimize latency by joining a nearby server with a low ping. I'm also planning to add client-side movement prediction in the next update, which should decouple movement responsiveness from network latency.