The Crew's creative director on RPG aspects and the open world

There's plenty of gameplay footage on display, as well as commentary from creative director Julian Garrity that highlights the title's RPG aspects. "Of course we've got tons and tons of cars," Garrity explains, "but we really want people to be playing with one car and taking it everywhere." He mentions all sorts of tuning kits, individual parts, and even the ability to tear down and rebuild a vehicle in order to access and maximize specific components.

The video also touches on the size, complexity, and detail of the gameworld. Driving across the U.S., Garrity says, will take between one and two hours of real time. The game's version of New York City is about the same size as Liberty City from the Grand Theft Auto series. There's much more info if you're interested, all of which is contained in the video after the cut.