New Releases
31

The Tokaido Collector’s Accessory Pack is designed to transform the components of your Tokaido base game and Tokaido: Crossroads with beautiful new components.Designed for players who already own Tokaido and Tokaido: Crossroads, and who wish to experience the upgraded components of the Tokaido Deluxe Edition, the Tokaido Collector’s Accessory Pack contains everything a gamer needs to enrich their journey along the East Sea Road.Here’s what’s included in the Tokaido Collector’s Accessory Pack:16 highly-detailed 30 mm (1.1”) figurines, each one unique, with a special personality, ready for you to paint or leave as-is50 metal coinsCoin pouch5 scoring tokensNew Crossroads dieSoundtrack CD

For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players. Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely differentplay experience, from the wormhole-hopping Ghosts of Creuss to the Emiratates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy.3-6 playersAges 12 to adult4-8 hours playing time

Cities of Splendor introduces four complete expansions to the Splendor base game, each accentuating and highlighting a different aspect of the original game. Towers allow players to reserve additional cards, special powers introduce a new layer of engine building, cities give players anew goal to strive towards, and a range of exciting development cards add spice to any game. Each of these four expansions offers a completely unique approach to the game of Splendor without compromising the game’s original elegance.

Vs System 2PCG: The Predator Battles is a 200-card standalone expansion for Vs System 2PCG card game that features new characters and card mechanisms from the Predator universe! Players can play as heroes such as Dutch, Harrigan, and their allies or as some of the most deadly Predator hunters in existence. This set contains new main characters, supporting characters, equipment, and more across two new team factions.

House Tyrell surges into the light with House of Thorns, a new deluxe expansion for A Game of Thrones: The Card Game! Within this box, you’ll find a wealth of new cards, bringing powerful new options to support and diversify House Tyrell’s most important themes, such as increasing the STR of their characters, removing characters from challenges, and winning challenges with the Knights and Ladies of Westeros. You’ll also find plenty of iconic characters sworn to House Tyrell entering the game, including Mace Tyrell, Brienne of Tarth, the Queen of Thorns, Margaery Tyrell, and the Knight of Flowers.
Though House Tyrell receives the bulk of the cards in this expansion, you’ll also find new non-loyal cards for each of the seven other factions, many featuring ways to counter the primary strategies of House Tyrell. And since Oldtown falls within the domain of House Tyrell, it’s fitting that this deluxe expansion includes a new agenda focused on the Maesters of Westeros, as voted on by players during the Battle of the Trident. With new Maester characters and a potent new agenda, the power of knowledge could soon become a force to be reckoned with. Completing the expansion, you’ll uncover new options for any deck with seven new plots (one loyal to House Tyrell and six neutral).

Dare to defy death in this adventure for the world’s greatest roleplaying game.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

King of Tokyo: Halloween includes two new monsters for use with the King of Tokyo base game: Pumpkin Jack and Boogey Woogey. What's more, each monster comes with its own set of eight Evolution cards - first introduced in King of Tokyo: Power Up! - so that each monster can mutate into an even more nightmarish version of itself! King of Tokyo: Halloween also includes six orange-and-black engraved dice (to fit the Halloween theme, of course) and twelve new Power cards to be shuffled into the deck. These cards are all Costumes, a new type of card that provides a powerful effect, but which can be stolen by any monster that rolls three claws and rips the costume off of you.

Vs System 2PCG: Legacy is a set of two hundred cards that expands on all of the Marvel Universe teams released to date for the Vs System 2PCG line: The Marvel Battles, The Defenders, and A-Force. Each team gains a new main character and a few supporting characters, including fan favorites such as Captain Britain, Psylocke, Mister Sinister, Taskmaster, Squirrel Girl, and Elektra.Vs System 2PCG: Legacy also includes replacement main character cards for Thanos as the original cards in The Marvel Battles set were subsequently shown to distort play on the tournament scene.

Fans of Tokaido rejoice!An all new set of miniature travelers are headed your way in the Matsuri Miniatures accessory pack. First introduced in the Deluxe Edition of Tokaido, plastic miniatures of the game’s characters help bring the experience of travelling the East sea road to life. In this new accessory pack, 16 never before offered miniatures are included featuring all the travelers from the original Tokaido Matsuri expansion pack.Fitting conveniently into the space already reserved in the Tokaido Deluxe Edition box, these new miniatures are a must-have for any Tokaido fan.

Opus IV enhances the play experience and collectability, featuring popular characters from fan favorite titles like DISSIDIA FINAL FANTASY –Arcade- and FINAL FANTASY TACTICS THE WAR OF THE LIONS.
Strengthen your FINAL FANTASY TRADING CARD GAME deck with one of these BOOSTER PACKS! Booster packs include:
• 12 cards total
• 1 premium foiled card
Booster packs bring you closer to completing your FINAL FANTASY TRADING CARD GAME collection and powering up your deck!

Making it much, much easier to hold your miniatures securely while painting them, allowing you to find the perfect angle with which to access the fiddly bits while avoiding the inevitable hand cramps that come when holding a base for a long time, the Citadel Painting handle has been designed for painters, by painters.
If features a spring-loaded clamp mechanism, which locks tightly onto 25mm, 32mm and 40mm round bases, as well as fitting 60x35mm oval bases.
Grasping the sturdy plastic handle rather than the base or miniature you’re painting means fewer smudgey mistakes from careless fingers and will help you improve your painting all round!

December’s White Dwarf is here and to help celebrate the season it comes complete with a gift – exclusive game cards for Blood Bowl, Shadespire and Warhammer Quest! It’s also a gaming special, packed with a whopping four Battle Reports, new rules for Genestealer Cults in Space Hulk, the first part of a series of new adventures for Warhammer Quest and much, much more – the perfect way to celebrate every aspect of the hobby this Christmas.
• Return to Hammerhal: New rules, a new quest and new game cards for Warhammer Quest!
• Golden Demon Classic: We show off the winning entries from no less than three categories
• The Battle for Erebor: A Middle-earth™ Battle Report
• The Everwinter Curse: Martyn and Jonathan duke it out in our Warhammer Age of Sigmar Battle Report.
• Raid on Khott’s Folly: This month’s Necromunda Battle Report takes things up high
• Assault on Urdek: Michael and Matt H do battle in a Warhammer 40,000 Planetstrike Battle Report
• Building your decks in Shadespire
• Corruption’s Heart: Genestealer Cults in Space Hulk!
• James Hewitt waxes lyrical on running a successful Blood Bowl league
• Illuminations: Paul Dainton’s cityscape from Seasons of War: Firestorm
• The Model Photograph: The ultimate guide to taking photos of your models
• Armies on Parade
• Blanchitsu
• Cegorach’s Revenge: Gavin Beardsmore’s Harlequin army
• Paint Splatter: Dark Angels and Blood Angels
• Readers’ Models
• In the Bunker

Amidst the outbreak of a deadly virus, millions of people struggle to escape infection. Evacuation protocols have been activated. The federal government, strapped for resources due to the infection's spread, has paired your team with officials from Raxxon Pharmaceuticals. Raxxon's ample resources are necessary, but can they be trusted?Gather your team and protect the living with Raxxon, a challenging cooperative game where you and your team desperately search the crowd for survivors to evacuate and infected to quarantine (or kill!).Raxxon is a challenging cooperative experience - To succeed, you'll have to control the crowd and keep innocents out of harm's way. But, be careful. Every action you take has unintended consequences that could spin the situation even further out of control. Ultimately, the choices you make determine the fate of humanity in Raxxon! Raxxon comes with two exclusive Dead of Winter characters that can be used with Dead of Winter or Dead of Winter: The Long Night.1-4 playersAges 12 to adult45-60 minutes playing time

Our reality is one of many. The DC Comics Multiverse encompasses an ever-expanding realm of elseworld tales, alternate timelines, dreamed realities, parallel worlds, and possible futures. Like the Multiverse itself, the DC Comics Deck-Building Game continues to expand and now there is finally a place to contain it all. Inside the DC Comics Deck-Building Game Multiverse Box, you can store all of the currently available cards with plenty of room for expansions to come, including the Multiverse Crossover Pack based on the Convergence storyline that is available exclusively in this box!With the included Crossover Pack, you take control of one of the Multiverse Locations in this competitive game. You have both Superheroes and Super-Villains working alongside you as you try to best your foes. One of the great new additions to this set are Events, which are big-time happenings in the DC Universe. Each new Event creates a secondary Line-Up, utilizing a random set of cards from your collection. If you’ve ever wanted to play with all of your cards at once, but didn’t want to shuffle a 500-card main deck, this box set is for you!

Every general learns from experience, and this 200-page notebook is the perfect way to track your gaming experiences in Warhammer Age of Sigmar. Each page has been specially designed to help you log strategic developments during your games: easily keep track of victory points, turn numbers, battleplan objectives and hero abilities, as well as information about your opponent’s army.Ideal for tournament play or individual games, the Battle Journal will become a valuable record of all your past victories and defeats, and a trusted ally on any battlefield.

Opus IV enhances the play experience and collectability, featuring popular characters from fan favorite titles like DISSIDIA FINAL FANTASY –Arcade- and FINAL FANTASY TACTICS THE WAR OF THE LIONS.
Strengthen your FINAL FANTASY TRADING CARD GAME deck with one of these BOOSTER PACKS! Booster packs include:
• 12 cards total
• 1 premium foiled card
Booster packs bring you closer to completing your FINAL FANTASY TRADING CARD GAME collection and powering up your deck!

Designed as a water pot to wash your brushes in, the Citadel water pot features a lid which holds up to 6 brushes of various sizes, allowing them to rest in the water without flattening and bending their bristles on the bottom of the pot.

Vs System 2PCG: Monsters Unleashed!, the fourth "expansion" to the Vs System 2PCG card game, features all new card characters and card mechanisms. This standalone set features four hundred new cards covering four new teams. The "Monsters Unleashed" initiative by Marvel has opened the door to create an expansion that pits the greatest heroes in the Marvel Universe against some of the biggest and baddest monsters ever created! This set includes many of the monsters feature in the "Monsters Unleashed" initiative, including the six newly created monsters for the comic series.The heroes in this set include members of the Champions and Inhumans, and the set contains 16 new main characters and 78 new supporting characters in the four new factions.

Prepare for an all-out war between surviving colonies in the Warring Colonies expansion for Dead of Winter! A conflict is brewing over resources and territory and the fate of your colony is at stake. Combine this box with a copy of Dead of Winter or Dead of Winter: The Long Night to add new survivors, items, crossroads cards, and crisis cards to the game, or combine all three for an epic colony vs. colony variant for up to eleven players. Pick a side or become the Lone Wolf, playing both sides to accomplish your secret goals. No matter what you choose, you'll face plenty of new challenges in this harsh, zombie-infested world.

The first expansions for Sheriff of Nottingham. This will add five modules that can be added to the base game, as well as the option of including a sixth player. The five modules are:Deputies: In six player games, you may use two Deputies instead of a single Sheriff. Here, both deputies must decide to search bags or let people pass, and they will share the punishments and rewards. If a deputy disagrees with the other and searches a bag, they will receive the punishment or reward by themselves.Merry Men: Adds new illegal goods in the form of 'merry men' characters. If they are successfully smuggled in, players will reveal it and activate its special ability.Black Market: Adds three sets of bonus cards that display illegal goods. The first player who successfully smuggles in the indicated goods receives the bonus cards and a large reward.Laws: Sheriffs must draw three law cards and choose two to keep. The chosen laws are in play for the entire round.Special Orders: Special order cards indicate combinations of one legal and one illegal good. If players can smuggle both of those items in the same bag, they get that card, which provides them with bonus gold.

The Scum and Villainy aces expansion for X-Wing, Guns for Hire adds tremendous versatility to the faction's Kihraxz fighters and StarVipers. Both are represented by miniatures with eye-catching alternative paint schemes, and you’ll find a handful of ambitious new pilots eager to fly them, as well as two new Titles and other upgrades with which you can get them combat-ready. Altogether, the expansion comes with two starfighter miniatures, eight ship cards, twelve upgrades, and four condition cards, plus all the maneuver dials, bases, and tokens you need to send your hired guns to battle!

The shadow of Bhaal has come over Baldur's Gate, summoning monsters and other horrors from the darkness!
As you build and explore the iconic city's dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one — or possibly more — of you against each other. Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close!
Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice.
Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party?

Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, dark tunnels of the Underhives, rival gangs fight to the bitter end for personal power, survival and the honour of their Houses.
Designed for 2 players, this is a game of tactics, skill and absolute ruthlessness, set on the iconic hive world of Necromunda. Players choose 1 of the 2 included gangs in the box, and fight brutal skirmishes on the game board using everything at their disposal – ducking behind barricades to survive withering hails of gunfire before popping up and shooting back, placing and overriding traps, using the decrepit, crumbling corridors of the Underhives to unleash precise strikes before scurrying back into the dark. Survival in the Underhives is a difficult and desperate business, where violence is often the only option.
The Book
Necromunda: Underhive comes with a 104-page softback book containing all the background and rules needed to immerse yourself in the bleak industrial hellscape of Necromunda. It contains an introduction to the Imperium of Man, the role of the Hive worlds within that Imperium and descriptions of a typical Hive structure, along with in-depth explanations of the history of Necromunda, its main cities and the shady characters who populate them. Detailed descriptions of the battles that occur daily in the Underhives, and the bounty that these battles are fought over, provide the inspiration for your games.
The Rules
Also contained in the book are all the rules you need to play, from the basic mechanics of line-of-sight, movement and combat to advanced rules such as moving a group of models together as a team, interfering with close combat, injuries, tactics cards and even running away! The basic rules include their own scenario, designed to ease newcomers into the game – this uses its own special game tile, which is printed on the inside of the box.
There is a complete Underhive Armoury – this is a list of the weapons you’ll find included with the miniatures in the box, with complete rules for using each in games. Included are ranged weapons, close combat weapons, wargear and grenades. There is a guide to creating your own House Escher or House Goliath gang – this contains a full breakdown of the types of gangers available, and the weapons, wargear and armour each can use. There are even suggestions for names – the denizens of the Underhives need to be titled appropriately…
6 scenarios are included in the book, each of which shows you how to configure the game tiles, how to set up the combatants, the special rules that the scenario requires and the victory conditions.
The Cards
A major part of Necromunda: Underhive is the included tactics cards. These add a certain anarchy to your games – after all, there are few real rules in gang warfare – and represent the different schemes and tricks employed by Houses Escher and Goliath. They are separated into 3 distinct categories: Gang Tactics, which are 20 cards usable by any House; Escher Tactics, 4 cards usable only by House Escher gangs and Goliath Tactics, 4 cards usable only by House Goliath gangs.
As well as these, there are 42 Profile cards: 10 of these feature named House Escher fighters, with their statistics and capabilities listed for reference in-game, and a further 10 do the same for House Goliath. There are 22 blank Profile cards, which you can use to create your own fighters and build your very own Necromunda: Underhive gang.
The Miniatures
You get 2 complete, 10-model gangs with Necromunda: Underhive, 1 representing House Escher and 1 representing House Goliath.
House Goliath
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far larger and stronger than an ordinary human, they flaunt their strength wherever they go and it is difficult to ignore the air of brutality which Goliaths wear like a mantle.
Assemble your Goliath gang with the following included components:
- 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
- 20 heads – 2 each of 10 unique designs – 4 featuring respirator masks. There are 10 mohawks, which can fit onto whichever head you choose;
- 10 chest plates, in 5 unique designs, with shoulder pads and leg plates for each miniature;
- Weapons! There are quite a lot of these: 2 brute cleavers, 2 spud-jackers, 4 stub cannon, 2 combat shotguns, 2 ‘Renderizer’ serrated axes, 2 automatic grenade launchers, 2 power hammers, 2 plasma combi-stubbers, 2 ‘Krumper’ rivet cannon and 2 stub guns are included, along with additional frag and krak grenades, 2 sheathed knives and 4 sets of stim stashes.
House Escher
House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of raw physical strength, she more than makes up for in speed, skill and sheer psychotic flair.
Assemble your House Escher gang with the following included components:
- 10 bodies – 2 each of 5 unique designs – each wearing flak armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
- 18 heads – 2 each of 9 unique designs – 4 featuring respirator masks. There are 14 different hairpieces – 2 each of 7 different designs – which can fit onto whichever head you choose;
- A huge selection of weaponry: 6 lasguns, 8 laspistols, 6 stiletto blades, 2 shotguns, 4 power swords, 2 autopistols, 2 shock whips, 2 needler/bolters, 2 plasma pistols, 2 chem-throwers and 2 autoguns, along with additional frag, krak and choke gas grenades, 4 sheathed stiletto blades and 2 sets of chem-synth packs.
Included are 25 round plastic bases – 15 x 25mm and 10 x 32mm – which feature sculpted details matching the aesthetic of the game tiles.
Gaming Content
On top of this are the components you use to build the Underhive environment for playing games and scenarios:
- 9 unique, double-sided tiles, which are placed together in myriad configurations to represent the dark corridors and tunnels gangs skirmish within. The detailed boards feature walls, caved-in sections, missing floors and toxic spills;
- A frame containing 9 barricades, 5 loot crates (which can be modelled with or without a lid, allowing you to see the prizes within), 2 frag traps, 1 melta trap, 1 gas trap, 5 free-standing command terminals, 1 free standing reliquary, 1 beast’s lair (represented as a manhole cover with a sinister mutant’s tentacle bursting forth) and 1 priority token;
- A frame containing 7 heavy bulkhead doors to use in games, with optional handles for 2;
- A set of card tokens, including 5 ducts, 3 melta traps, 2 arc of fire templates (1 for 25mm bases, 1 for 32mm bases), 24 ready/pinned tokens, 16 fire/out of ammo tokens and 16 single wound/two wound tokens.
And, finally, the dice and templates you need to play:
- 16 six-sided 16mm dice in yellow and black: 6 standard dice with a Necromunda icon in place of the 1; 6 injury dice; 2 scatter dice and 2 ammo dice.
- 2 blast templates and a flame template, in clear orange plastic;
- A 12 clear plastic range ruler.

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.Your journey through Charterstone’s many secrets will last 12 games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.

$130.00

3 in stock

Featured Products
15

Everything a player needs to create heroic characters for the world’s greatest roleplaying game.
The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.
Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
The world needs heroes. Will you answer the call?

Cards Against Humanity is a party activity for horrible people. Each round, one player asks a question from a black card, and everyone else answers with their funniest white card.
550 total cards: 460 white and 90 black.
This is the main game. Buy this first.
Contains zero references to U.S. President Donald Trump.
Wouldn't it be nice to laugh again?

In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!
Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game!

In Kingdomino, you are a Lord seeking new lands in which to expand your kingdom. You must explore all the lands, wheat fields, lakes, and mountains in order to spot the best plots. But be careful as some other Lords also covet these lands...Dominoes with a kingdom building twist. Each turn, connect a new domino to your existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The game mechanics for obtaining the tiles is clever: the order of who picks first depends on which tile was previously chosen. Make sure to secure tiles with crowns- these royal treasures help to multiply the worth of your kingdom at the end of the game! The game ends when each player has completed a 5x5 grid, and then points are counted based on number of connecting tiles and crowns.

Live out the epic battles of the Star Wars saga with the Star Wars : Destiny Two Player Game. In every game of Star Wars : Destiny, you’ll gather your small team of iconic characters together and battle to defeat your foes, using your characters’ dice and the cards in your deck. The last player with characters left standing wins the game. The Star Wars: Destiny Two Player Game throws you straight into the action with two optimized 46-card decks! Will you join the First Order and take control of Kylo Ren and Captain Phasma, or uphold the values of the Resistance with Rey and Poe? If you ever wondered who would win a duel between two teams of heroes and villains from across the entirety of the Star Wars galaxy, there’s no better way to find out than with Star Wars : Destiny.

Nefarious The Mad Scientist game is a strategy game by Donald X. Vaccarino. You are a mad scientist attempting to destroy the world. To do so, you must build terrifying inventions which require research, hard work, and espionage. Unfortunately for you, other mad scientists are trying to steal your evil glory by destroying the world first. Overtake your rivals and become the most notorious mad scientist in history!
2-6 PlayersAges 10 to adult
Publisher: USAopoly

Release your inner bogan
Reckon youse got what it takes to sweet talk you way to some extra Centrelink payments? Can you outrun the cops in thongs? Will you pay your child support or take off to Kuta with ya mates? Well, find out in the game that’ll will let you and your friends be the bogans you all wanted to be.
Features:
Packed with Aussie Kulture.
It’s more ocker than you.
Straya made mate.
It’s about beer, BBQs and bludgers.
“A dead set cracker of a game”
Play in your trackie daks!
It’s unaustralian not to buy it.
For the price of a couple of lamingtons
Are thongs your primary footwear? Then have we got the game for youse.

You are twisted. I can’t believe you actually want to put these adorable kittens in a blender! I guess that’s none of my business. Maybe you’re more of a dog person. Sure, kittens are curious by nature, but when they get in a kitchen full of dangerous appliances, it is up to you to save them.
This fast-paced card game has players working to save all of their own kittens before the unthinkable happens. But sometimes the only way to save your precious litter of kittens is to let those curious little cats learn the lesson of why you should never play in a Blender!
According to the box: A portion of the proceeds will be donated to a no kill cat shelter.
Objective:
Save your kittens and send your opponents' kittens to The Blender.
Setup & Play:
Put the game box top on the table, open-side up and place the oversized Blender card inside, face-up: that's The Blender. Place the oversized Box card face up in the base of the box: that's The Box. Leave a little space between The Blender and The Box: that's The Counter. Assign each player a Kitten color (red, green, blue or yellow), shuffle the deck, deal each player 6 cards and it's time to start saving adventurous kittens.
On each turn, players play two cards and then draw back up to 6. Kitten cards may be played into The Blender, The Counter or The Box. All other cards are played face up in front of the player so that all players can see which cards have been played.
Players can play Kitties on the Move to move kittens to or from The Blender, The Counter or The Box; the number on the card specifies the number of kittens that can each be moved 1 space. Playing a Blend card will destroy the kittens currently in The Blender, save the kittens in The Box, and move the kittens on The Counter into The Blender unless countered by another player's Blend "Pulse" card.
Players can move kittens around with other cards as well. Kittens in the Blender moves all of the kittens on The Counter or in The Box to The Blender. With These Cats in the Blender a player can move all cats of a chosen color from The Counter and The Box to The Blender. Kittens in the Box moves all kittens in The Blender or on The Counter to The Box, while Cats on the Counter moves all the kittens in The Blender or The Box to The Counter.
Total chaos reigns when the Dog's in the Kitchen as each player gives her hand to the player in the direction indicated on the card.
The game ends when all 16 of the Blend cards have been played. Saved kittens are worth 2 points each, blended kitties cost 1 point each. Highest score wins.
Contents: 1 oversized Blender card, 1 oversized Box card, 110 playing cards (64 Kittens: 16 in each of 4 colors - red, green, blue and yellow; 18 Kitties on the Move: 6 of each number; 16 Blends: 8 Regular Blend & 8 Blend Black; 4 Dogs in the Kitchen: 2 left & 2 right; 2 Kittens in the Blender; 2 Your Cats in the Blender; 2 Cats on the Counter; 2 Kittens in the Box), rules.

Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, dark tunnels of the Underhives, rival gangs fight to the bitter end for personal power, survival and the honour of their Houses.
Designed for 2 players, this is a game of tactics, skill and absolute ruthlessness, set on the iconic hive world of Necromunda. Players choose 1 of the 2 included gangs in the box, and fight brutal skirmishes on the game board using everything at their disposal – ducking behind barricades to survive withering hails of gunfire before popping up and shooting back, placing and overriding traps, using the decrepit, crumbling corridors of the Underhives to unleash precise strikes before scurrying back into the dark. Survival in the Underhives is a difficult and desperate business, where violence is often the only option.
The Book
Necromunda: Underhive comes with a 104-page softback book containing all the background and rules needed to immerse yourself in the bleak industrial hellscape of Necromunda. It contains an introduction to the Imperium of Man, the role of the Hive worlds within that Imperium and descriptions of a typical Hive structure, along with in-depth explanations of the history of Necromunda, its main cities and the shady characters who populate them. Detailed descriptions of the battles that occur daily in the Underhives, and the bounty that these battles are fought over, provide the inspiration for your games.
The Rules
Also contained in the book are all the rules you need to play, from the basic mechanics of line-of-sight, movement and combat to advanced rules such as moving a group of models together as a team, interfering with close combat, injuries, tactics cards and even running away! The basic rules include their own scenario, designed to ease newcomers into the game – this uses its own special game tile, which is printed on the inside of the box.
There is a complete Underhive Armoury – this is a list of the weapons you’ll find included with the miniatures in the box, with complete rules for using each in games. Included are ranged weapons, close combat weapons, wargear and grenades. There is a guide to creating your own House Escher or House Goliath gang – this contains a full breakdown of the types of gangers available, and the weapons, wargear and armour each can use. There are even suggestions for names – the denizens of the Underhives need to be titled appropriately…
6 scenarios are included in the book, each of which shows you how to configure the game tiles, how to set up the combatants, the special rules that the scenario requires and the victory conditions.
The Cards
A major part of Necromunda: Underhive is the included tactics cards. These add a certain anarchy to your games – after all, there are few real rules in gang warfare – and represent the different schemes and tricks employed by Houses Escher and Goliath. They are separated into 3 distinct categories: Gang Tactics, which are 20 cards usable by any House; Escher Tactics, 4 cards usable only by House Escher gangs and Goliath Tactics, 4 cards usable only by House Goliath gangs.
As well as these, there are 42 Profile cards: 10 of these feature named House Escher fighters, with their statistics and capabilities listed for reference in-game, and a further 10 do the same for House Goliath. There are 22 blank Profile cards, which you can use to create your own fighters and build your very own Necromunda: Underhive gang.
The Miniatures
You get 2 complete, 10-model gangs with Necromunda: Underhive, 1 representing House Escher and 1 representing House Goliath.
House Goliath
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far larger and stronger than an ordinary human, they flaunt their strength wherever they go and it is difficult to ignore the air of brutality which Goliaths wear like a mantle.
Assemble your Goliath gang with the following included components:
- 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
- 20 heads – 2 each of 10 unique designs – 4 featuring respirator masks. There are 10 mohawks, which can fit onto whichever head you choose;
- 10 chest plates, in 5 unique designs, with shoulder pads and leg plates for each miniature;
- Weapons! There are quite a lot of these: 2 brute cleavers, 2 spud-jackers, 4 stub cannon, 2 combat shotguns, 2 ‘Renderizer’ serrated axes, 2 automatic grenade launchers, 2 power hammers, 2 plasma combi-stubbers, 2 ‘Krumper’ rivet cannon and 2 stub guns are included, along with additional frag and krak grenades, 2 sheathed knives and 4 sets of stim stashes.
House Escher
House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of raw physical strength, she more than makes up for in speed, skill and sheer psychotic flair.
Assemble your House Escher gang with the following included components:
- 10 bodies – 2 each of 5 unique designs – each wearing flak armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
- 18 heads – 2 each of 9 unique designs – 4 featuring respirator masks. There are 14 different hairpieces – 2 each of 7 different designs – which can fit onto whichever head you choose;
- A huge selection of weaponry: 6 lasguns, 8 laspistols, 6 stiletto blades, 2 shotguns, 4 power swords, 2 autopistols, 2 shock whips, 2 needler/bolters, 2 plasma pistols, 2 chem-throwers and 2 autoguns, along with additional frag, krak and choke gas grenades, 4 sheathed stiletto blades and 2 sets of chem-synth packs.
Included are 25 round plastic bases – 15 x 25mm and 10 x 32mm – which feature sculpted details matching the aesthetic of the game tiles.
Gaming Content
On top of this are the components you use to build the Underhive environment for playing games and scenarios:
- 9 unique, double-sided tiles, which are placed together in myriad configurations to represent the dark corridors and tunnels gangs skirmish within. The detailed boards feature walls, caved-in sections, missing floors and toxic spills;
- A frame containing 9 barricades, 5 loot crates (which can be modelled with or without a lid, allowing you to see the prizes within), 2 frag traps, 1 melta trap, 1 gas trap, 5 free-standing command terminals, 1 free standing reliquary, 1 beast’s lair (represented as a manhole cover with a sinister mutant’s tentacle bursting forth) and 1 priority token;
- A frame containing 7 heavy bulkhead doors to use in games, with optional handles for 2;
- A set of card tokens, including 5 ducts, 3 melta traps, 2 arc of fire templates (1 for 25mm bases, 1 for 32mm bases), 24 ready/pinned tokens, 16 fire/out of ammo tokens and 16 single wound/two wound tokens.
And, finally, the dice and templates you need to play:
- 16 six-sided 16mm dice in yellow and black: 6 standard dice with a Necromunda icon in place of the 1; 6 injury dice; 2 scatter dice and 2 ammo dice.
- 2 blast templates and a flame template, in clear orange plastic;
- A 12 clear plastic range ruler.

Warhammer Underworlds: Shadespire is an action-packed combat game for two players. Build your warband, construct your deck, and defeat your rivals.
Shadespire was once a city of wonder and magic, a mercantile metropolis whose rulers defied death, to the fury of Nagash. This fury was made manifest in something worse than destruction – drawing upon the mysterious power of the shadeglass that gave the city its power, Nagash tore away the light and glory of Shadespire, leaving it a twisted reflection of its former splendour. Those adventurers foolish enough to set foot within its walls are trapped, with all hope seemingly lost. Yet not all will accept their fate without a fight…
The Game
In Warhammer Underworlds, you and your opponent pick a warband – 2 are included in this box – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards, you take turns making actions – movement and attacks – until 3 phases are played. Between actions, you can use the power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives, standing your ground, making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!
Once you’re familiar with the rules, games will take around 30 minutes – you’ll always have time for a rematch.
In The Box
Everything you and a friend need to play games of Warhammer Underworlds is included in this box. Contained within:
- A Stormcast Eternals warband, made up of 3 push-fit, blue plastic Liberators (Angharad Brightshield, Obryn the Bold and their leader Severin Steelheart);
- A Khorne Bloodbound warband, made up of 5 push-fit, red plastic Bloodreavers (Karsus the Chained, Blooded Saek, Targor, Arnulf and their leader Garrek Gorebeard.) Both of these warbands are Easy To Build, with no glue necessary and a comprehensive, easy to follow construction guide;
- A 32-page rulebook, including the story of Shadespire’s rise and fall, and all the rules you need to play; - A quick-start sheet, featuring a brief introduction to the game;
- 2 double-sided game boards, featuring hexes and objectives;
- 2 pre-built decks of power and objective cards, for use with the included warbands;
- 8 double-sided Fighter cards, providing the stats and information needed for the fighters in each warband at a glance;
- 5 attack dice and 3 defence dice;
- 9 double-sided objective tokens;
- 1 Katophrane Artefact token;
- 2 Shardfall tokens;
- 30 wound tokens;
- 46 double-sided glory point tokens;
- 15 double-sided move and charge tokens;
- 15 Guard tokens;
- 8 activation tokens.
Extra Rules
Warhammer Underworlds has an intense, fast and fun core ruleset, but the book contains a host of extras - new game modes, competitive and multiplayer rules:
- Matched Play: designed for competitive play, this is a set of rules that level the playing field to the finest degree – perfect for fast, friendly rivalries and tournaments;
- Capture the Artefact: use the included Katophrane Artefact token as a discovery to battle over – glory points are awarded for holding it, but your opponent will be sure to take it by force;
- Multiplayer games: extra rules that allow you to combine 2 core sets of Warhammer Underworlds to create 3-or-4-player games, with clarified rules for resolving attacks and adjustments to victory conditions.

$100.00

6 in stock

Pre-Order Products
22

This is a pack of handy reference cards for an Elven Union Bowl team, along with blank cards allowing every coach to create their own players! Contained in the pack:- Reference cards for Linemen, Throwers, Blitzers and Catchers;- Reference cards for the following Star Players: Eldril Sidewinder, Lucien Swift, Valen Swift and Jordell Freshbreeze;- The following blank cards that you can use to create your own players:10 Linemen, 4 Throwers, 4 Blitzers and 6 Catchers;- A team roster card, with match record on the reverse;- The following 5 Special Play Random Events cards: Enjoy your trip?, Ref's Favourite, Martial Training, Enforcer and Quick Thinking;- The following 5 Special Play Miscellaneous Mayhem cards: Luckstone, The Phoenix, Keep it Moving, Technicality and Stubborn Determination;- The most important card: a card explaining how to use the other cards.

Compiling together the 2 Death Zone Seasons available so far, with some fantastic content from White Dwarf articles content added on, this is an essential book for every Blood Bowl coach. Contained in the 140-page hardback:- Official League rules! This is a guide to running a Blood Bowl league, taking you through drafting and maintaining teams, dealing with casualties, earning and spending Star Player points, playoffs and continuing into new seasons. Includes a blank roster/match record sheet;- Optional League rules! With these, you can handicap the amount of gold that top-flight teams earn, keep Star Players around longer, earn sponsorship deals (as long as you don’t mind being a dirty shill), bring in infamous referees, cheerleader and coaching staff, use different balls (some of which are a bit… explodey), and set up exhibition matches;- 12 Star Players! Barik Farblast, Glart Smashrip, Kreek Rustgouger, Horkon Heartripper, The Swift Twins, Bo Gallanté, Willow Rosebark, Karla Von Kill, Helmut Wulf, Ripper Bolgrot, Scrappa Sorehead, and Madcap Miggz are all in here, ready to play for your team (for a price);- Hall of Fame! The Bright Crusaders, Orcland Raiders, Warpfire Wanderers, The Greenboyz, The Grudge Bearers, The Celestial Comets, The Chaos All-Stars, and The Underworld Creepers are featured in this illustrious, glorious Hall, along with their history and team rosters;- More Stuff! Alternate rules for using Special Play cards, a compendium of player skills, an OFFICIAL reference for the teams available to play, a summary of all the Star Players and a selection of weather tables, all in one handy place;- An FAQ! This provides clarity on a number of rules based on feedback from the Blood Bowl community.

This pack of plastic components can be used to upgrade a variety of Primaris Space Marines with iconography and details specific to the Dark Angels. 21 components in total are included: - 5 Dark Angel Mk X power armour shoulder pads, which are used to upgrade Hellblasters and Intercessors;- 2 Dark Angel Mk X Gravis armour shoulder pads, which are used to upgrade Aggressors;- 1 Dark Angel Mk X power armour shoulder pad, for use with characters/Sergeants;- 1 Dark Angel Mk X Gravis armour shoulder pad, for use with Aggressor character/Sergeants;- 2 Dark Angel bare heads;- 1 Dark Angels-specific helmet;- 1 left arm and separate power sword, which is designed for use with an Intercessor;- 1 left Dark Angels character/Sergeant arm with attached hand, to fit an Intercessor;- 2 reliquaries;- 1 book;- 2 pouch and icon hangers;- 1 tilting plate.

A double-sided card Blood Bowl pitch, complete with matching dug-outs, this is the perfect place for your Goblin teams to play. One side features a slightly worse for wear grass (and mud) pitch, covered in craters and debris – it’s even sprouting mushrooms. The other side is the same pitch after an extremely heavy rainfall – it’s completely waterlogged, and some unfortunate Goblins have drowned in the craters. The dug-outs are themed to match, and feature score trackers, reserves, Knocked Out and Serious Injury boxes, Down trackers for both halves, and a re-roll tracker. The pitch is made to the same specifications as the board included with the Blood Bowl boxed game, and includes rules for play on a waterlogged pitch.

This is a pack of handy reference cards for an Orc Blood Bowl team, along with blank cards allowing every coach to create their own players! Contained in the pack:- Reference cards for Goblins, Throwers, Blitzers, Black Orc Blockers and Trolls;- Reference cards for the following star players: Scrappa Sorehead, Ripper Bolgrot, The Black Gobbo;- The following blank cards that you can use to create your own players: 8 Linemen, 5 Goblins, 3 Throwers, 5 Blitzers, 5 Black Orc Blockers, 2 Trolls;- A team roster card, with match record on the reverse;- 5 Special Play cards: Spear Chukka, Shamanic Ju Ju, Unforgiving Fans, Fungus Brew, Squigeon Away;- The most important card: a card explaining how to use the other cards.

A double-sided card pitch for Blood Bowl, featuring Human and Orc pitches covered in a blanket of lovely snow, this is an appropriately festive place to play games during the long winter months. Both sides are covered in details with snowmen, reindeer skulls, broken Christmas trees and presents littered about liberally. The dug-outs are themed to match, and feature score trackers, reserves, Knocked Out and Serious Injury boxes, Down trackers for both halves, and a re-roll tracker. The pitch is made to the same specifications as the board included with the Blood Bowl boxed game, and includes rules for play on a snow-covered pitch.

This is a pack of handy reference cards for a Human Blood Bowl team, along with blank cards allowing every coach to create their own players! Contained in the pack:- Reference cards for Linemen, Catchers, Throwers, Blitzers and Ogres;- Reference cards for the following star players: Morg 'N' Thorg, Helmut Wulf, Karla Von Kill;- The following blank cards that you can use to create your own players: 9 Linemen, 6 Catchers, 3 Throwers, 6 Blitzers, 2 Ogres;- A team roster card, with match record on the reverse;- 8 Special Play cards: Mercenary Meteormancer, Experimental Footgear, The Protegé, Bad Burger, Rowdy Wizard, Hungry Griffon, Steelhelm's Sporting Tonic, The Latest Techniques.- The most important card: a card explaining how to use the other cards.

A double-sided card Blood Bowl pitch, complete with matching dug-outs, this is the perfect place for your Elven Union teams to play. One side features a perfectly manicured grass pitch with an Elven Union symbol delicately mown into the centre, the other is a frozen field entirely covered in ice by the swirling winds of magic. The dug-outs are themed to match, with opulent marble boxes and gems everywhere – they feature score trackers, reserves, Knocked Out and Serious Injury boxes, Down trackers for both halves, and a re-roll tracker. The pitch is made to the same specifications as the board included with the Blood Bowl boxed game, and includes rules for playing on a frozen pitch.

A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Primaris battle-brothers, this role is fulfilled by the Intercessor Squads. Most Blood Angels strike forces now field squads of Intercessors alongside their Tactical Squads. Whether deployed as full-size 10-man squads or broken down to 5-man squads for versatility, they have proven an invaluable addition to the Blood Angels’ ranks. This multi-part plastic kit contains the components necessary to assemble a set of 10 Blood Angels Primaris Intercessors. Wearing Mk X Tacticus armour in order to take advantage of its protection and mobility, they prove to be reliable and adaptable warriors, each armed with bolt rifles. Their bolt rifles can be 1 of 3 variants – the standard bolt rifle with sickle magazine, auto bolt rifle with overcharger and box magazine, or stalker bolt rifle with longer-range sight and straight magazine. There are 16 right-hand shoulder pads decorated with the iconography of the Intercessors – enough to cover each of the variant arms, including 2 with an open radio panel, 2 gesturing for their squad to halt, 2 holding combat knives and 2 firing bolt pistols. There are a total of 36 different heads available in this kit, covering helmeted and bare options.The models can be assembled as either a 10-man squad, a squad of 9 Intercessors with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. They can be upgraded to represent the Blood Angels with the 2 included 21-component upgrade frames. This is a selection of 18 shoulder pads, 6 heads, 4 arms with weapons (a Mk X bolt pistol and a chainsword), 12 reliquaries and 2 tilting plates, specifically designed to add Blood Angels iconography to the Primaris Space Marines. This is a 308-component plastic kit (including upgrades), and is supplied with 10 Citadel 32mm Round bases and a Blood Angels Primaris Infantry Transfer Sheet.

No matter the foe, regardless of the odds, the proud warriors of the Dark Angels stubbornly refuse to accept defeat. Descendants of the First Legion, they stand foremost amongst the Chapters of the Space Marines, Mankind’s mightiest defenders. None fight with more grim determination than the Dark Angels, and their renowned special companies – the Deathwing and the Ravenwing – are held in awe by allies and enemies alike. Yet behind their devotion to the Imperium lies a dark obsession…Codex: Dark Angels contains a wealth of background and rules – the definitive book for Dark Angels collectors. Within this 144-page hardback, you’ll find: a dark obsession…- The First Legion: the origins of the Dark Angels – one of the most famously secretive Chapters – their homeworld, and the dark stain on their history that motivates their crusade of vengeance;- A guide to the Dark Angels’ Chapter organisation, with an explanation of their constant, obsessive hunt for the Fallen, along with their heraldries and Chapter markings;- An overview of the Ravenwing and the Deathwing, specialist companies unique to the Dark Angels;- Detailed colour schemes and heraldries of 8 successor Chapters: Angels of Redemption, Angels of Absolution, Angels of Vengeance, Blades of Vengeance, Consecrators, Disciples of Caliban, Angels of Defiance, and Guardians of the Covenant;- In the Name of Absolution: a timeline of significant events and battles in the history of the Dark Angels;- Background and details on each character and unit available to a Blood Angels army;- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.RulesEverything you need to get a Dark Angels army primed for games of Warhammer 40,000 is in here:- 76 datasheets containing rules for every Dark Angels unit and miniature;- Army abilities reflecting the Dark Angels’ methods of war on the tabletop;- Armoury of the Rock: wargear both ranged and close-combat for use by Dark Angels armies;- Points values for all miniatures, weapons and wargear for use in Matched Play games;- Angels of Death: rules for Battle-forged armies, including:- 6 unique Warlord Traits available for any Dark Angels commander;- 26 unique Stratagems;- Relics of Caliban: a selection of 6 rare weapons and artefacts unique to Dark Angels armies;- Interromancy Discipline: 6 psychic powers available to any Dark Angels model with the Psyker keyword;- 6 unique Tactical Objectives.

The life of a Blood Bowl coach can get a bit boisterous, and sometimes terrible things happen to your precious Blood Bowl cards – spillages, wear and tear, even spontaneous combustion. Protect your cards, then, with this set of 50 transparent card sleeves designed for your cards to fit within snugly. They even feature a big gold coin on the reverse. Everyone loves gold coins!

The Elfheim Eagles are notable for eschewing the fancy outfits and extravagant parties of Elven teams past in favour of drills, training sessions and even more drills. The fans may have disapproved at first, but after the Elfheim Eagles nudged out Nurgle’s Rotters to win Blood Bowl XX they became known as one of the finest passing play teams to ever grace the pitch. This multi-part plastic kit contains the components needed to assemble The Elfheim Eagles, an Elven Union Blood Bowl team. The team consists of 6 Linemen (4 of which are actually Linewomen), 2 Blitzers, 2 Throwers and 2 Catchers, each of whom are as impressively-cheekboned and beautiful as you might expect from an Elven team. The heads and shoulder pads are interchangeable between the miniatures, meaning your team can look unique. There are a host of extras in the kit – 2 turn markers, 2 double-sided score coins and 6 balls, 4 of which are encrusted with opulent gemstones. Supplied with 12 32mm Blood Bowl bases and an Elven Union transfer sheet.

No matter the foe, regardless of the odds, the proud warriors of the Dark Angels stubbornly refuse to accept defeat. Descendants of the First Legion, they stand foremost amongst the Chapters of the Space Marines, Mankind’s mightiest defenders. None fight with more grim determination than the Dark Angels, and their renowned special companies – the Deathwing and the Ravenwing – are held in awe by allies and enemies alike. Yet behind their devotion to the Imperium lies a dark obsession…Codex: Dark Angels contains a wealth of background and rules – the definitive book for Dark Angels collectors. Within this 144-page hardback, you’ll find: a dark obsession…- The First Legion: the origins of the Dark Angels – one of the most famously secretive Chapters – their homeworld, and the dark stain on their history that motivates their crusade of vengeance;- A guide to the Dark Angels’ Chapter organisation, with an explanation of their constant, obsessive hunt for the Fallen, along with their heraldries and Chapter markings;- An overview of the Ravenwing and the Deathwing, specialist companies unique to the Dark Angels;- Detailed colour schemes and heraldries of 8 successor Chapters: Angels of Redemption, Angels of Absolution, Angels of Vengeance, Blades of Vengeance, Consecrators, Disciples of Caliban, Angels of Defiance, and Guardians of the Covenant;- In the Name of Absolution: a timeline of significant events and battles in the history of the Dark Angels;- Background and details on each character and unit available to a Blood Angels army;- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.RulesEverything you need to get a Dark Angels army primed for games of Warhammer 40,000 is in here:- 76 datasheets containing rules for every Dark Angels unit and miniature;- Army abilities reflecting the Dark Angels’ methods of war on the tabletop;- Armoury of the Rock: wargear both ranged and close-combat for use by Dark Angels armies;- Points values for all miniatures, weapons and wargear for use in Matched Play games;- Angels of Death: rules for Battle-forged armies, including:- 6 unique Warlord Traits available for any Dark Angels commander;- 26 unique Stratagems;- Relics of Caliban: a selection of 6 rare weapons and artefacts unique to Dark Angels armies;- Interromancy Discipline: 6 psychic powers available to any Dark Angels model with the Psyker keyword;- 6 unique Tactical Objectives.

This is a set of 20 6-sided 16mm dice, in a variety of colours that represent the Dark Angels. Designed with square edges, with the pips perfectly flush with the surfaces, each features a skull in place of the 1 and a Dark Angels icon in the place of the 6: - 12 x dark green dice with grey icons, representing the main Dark Angels colour scheme; - 4 x bone dice with green icons, representing the Deathwing;- 4 x Black dice with bone icons, representing the Ravenwing.

Sons of the angel-winged Primarch Sanguinius, the Blood Angels are noble and magnificent, a proud Space Marine chapter with ten millennia of history. They are warrior heroes who descend into battle on flaming wings to stand between the Emperor’s servants and the heretical hordes that seek to destroy them. Yet beneath their heroic exterior lies a dark secret known as the Flaw, a gene-curse that has bedevilled them for millennia, ravaging their souls until they fight as much for a suitably heroic end as they do for victory in the Emperor’s name.Codex: Blood Angels contains a wealth of background and rules – the definitive book for Blood Angels collectors. Within this 144-page hardback, you’ll find:- The Angelic Host: the origin of the Blood Angels, the story behind their homeworld of Ball, the horror of the Flaw and the introduction of Primaris Space Marines to their ranks;- Ordering the Host: a detailed breakdown of the Blood Angels’ Chapter organisation, their heraldries and vehicle markings;- Colour schemes and heraldries for 8 successor Chapters: Angels Encarmine, Angels Sanguine, Flesh Tearers, Carmine Blades, Angels Vermillion, Blood Drinkers, Knights of the Chalice, and Lamenters;- A Chronicle of Heroes: a timeline of major Blood Angels engagements, from the founding to the present;- Background and details on each character and unit available to a Blood Angels army;- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.RulesEverything you need to get a Blood Angels army primed for games of Warhammer 40,000 is in here:- 77 datasheets, providing rules for every Blood Angels unit and miniature;- Army abilities reflecting the Blood Angels’ methods of war on the tabletop;- Armoury of Baal: wargear both ranged and close-combat for use by Blood Angels;- Points values for all miniatures, weapons and wargear for use in Matched Play games;- Sons of Sanguinius: rules for Battle-forged armies, including:- 25 unique Stratagems;- 6 unique Warlord Traits that any Blood Angels commander can use;- Relics of Baal: 6 rare weapons and artefacts available only to Blood Angels;- Sanguinary Discipline: 6 psychic powers available to any Blood Angels model with the Psyker keyword;- 6 Tactical Objectives unique to the Blood Angels.

This is a set of 20 6-sided 16mm dice, in a variety of colours that represent the Blood Angels. Designed with square edges, with the pips perfectly flush with the surfaces, each features a skull in place of the 1 and a Blood Angels icon in the place of the 6: - 12 x red dice with black icons, representing the main Blood Angels colour scheme; - 4 x Black dice with red icons, representing the Death Company;- 4 x Gold dice with black icons, representing the Sanguinary Guard.

Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Blood Angels gamer. Included:- 7 psychic power cards - 6 from the Interromancy discipline found in Codex: Blood Angels, along with Smite;- 28 Stratagems available to any Battle-forged Blood Angels army as found in Codex: Blood Angels, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;- 36 Tactical Objectives, including the 6 specific Objectives from Codex: Blood Angels.

This is a preorder - Item releases late Novemeber/early December.Legend of the Five Rings: The Card Game is a player-influenced LCG that sees two players take on the role of one of the seven Great Clans of Rokugan, vying for military and political control of the land while maintaining Rokugan society’s strict code of honor.
Each player commands their forces with two separate decks: A Dynasty Deck fills their provinces with characters and holdings and a Conflict Deck consisting of tactics, maneuvers, followers and attachments that can be used to turn the tide in a struggle for supremacy. During a game, players will engage in conflicts, both political and military based, with the goal of breaking their opponent’s stronghold and winning the game. But the rules of society are absolute, and even in the fire of battle and heat of Rokugan’s courts, clans must remember the tenets of Bushido lest they lose everything in their single-minded pursuit of glory.
The Legend of the Five Rings: The Card Game Core Set comes with everything a player needs to explore the seven great clans of Rokugan, the Crab Clan, Crane Clan, Dragon Clan, Lion Clan, Phoenix Clan, Scorpion Clan, and Unicorn Clan. It also includes a variety of tokens, cards, and rule sheets that make the Core Set the definitive starting point for the Legend of the Five Rings: The Card Game.

A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Primaris battle-brothers, this role is fulfilled by the Intercessor Squads. Since the inclusion of Intercessor Squads, the Company Masters of the Unforgiven have come to count on their formidable salvoes of firepower. Indeed, they are often the base upon which the rest of a strike force is built. This multi-part plastic kit contains the components necessary to assemble a set of 10 Primaris Intercessors. Wearing Mk X Tacticus armour in order to take advantage of its protection and mobility, they prove to be reliable and adaptable warriors, each armed with bolt rifles. Their bolt rifles can be 1 of 3 variants – the standard bolt rifle with sickle magazine, auto bolt rifle with overcharger and box magazine, or stalker bolt rifle with longer-range sight and straight magazine. There are 16 right-hand shoulder pads decorated with the iconography of the Intercessors – enough to cover each of the variant arms, including 2 with an open radio panel, 2 gesturing for their squad to halt, 2 holding combat knives and 2 firing bolt pistols. There are a total of 36 different heads available in this kit, covering helmeted and bare options. The models can be assembled as either a 10-man squad, a squad of 9 Intercessors with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. They are upgraded to represent the Dark Angels with the 2 included 21-component upgrade frames. This is a selection of 18 shoulder pads, 6 heads, 4 arms (2 holding chainswords), 12 reliquaries and 2 tilting plates, specifically designed to add Dark Angels iconography to the Primaris Space Marines. This is a 308-component plastic kit (including upgrades), and is supplied with 10 Citadel 32mm Round bases and a Dark Angels Transfer Sheet.

Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Dark Angels gamer. Included: - 7 psychic power cards - 6 from the Interromancy discipline found in Codex: Dark Angels, along with Smite;- 28 Stratagems available to any Battle-forged Dark Angels army as found in Codex: Dark Angels, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;- 36 Tactical Objectives, including the 6 specific Objectives from Codex: Dark Angels.