Jedi_Learner wrote:What about Giants? According to the book "Of Men and Giants" in the first game many Giants were brought to Thaermore "from the lands beyond Barrea and forced to work the mines, smashing rock and carrying ore." Since the revolt many of them have returned to their native homelands.

Donovan wrote:We meet at least one half elf in Book I, I believe, who teaches archery, so the world theoretically has them.

You are correct. The same book I mentioned in this post also mentions elves.

"First, a note concerning Giants: they are not the feeble-minded creatures of popular conception. They are, in fact, highly socialized beings equal to that of men or elves, though perhaps their primitive speech patterns and rituals make them appear less civilized. It was this prejudice that led to the giants' enslavement and eventual revolt of the race of giants."

You could have more of the hostile plants, from sentinel stalks (Book 2) and that grass that damages you when you walk through it (Book 1). After all what's a jungle without constricting vines and blood sucking plants.

Randomizer wrote:You could have more of the hostile plants, from sentinel stalks (Book 2) and that grass that damages you when you walk through it (Book 1). After all what's a jungle without constricting vines and blood sucking plants.

Randomizer wrote:You could have more of the hostile plants, from sentinel stalks (Book 2) and that grass that damages you when you walk through it (Book 1). After all what's a jungle without constricting vines and blood sucking plants.

Speaking of hostile plants, a cool one would be something like a vine plant that stretches out over several tiles, and the vines in each tile can attack individually so you have to wipe them out one tile at a time to kill the whole plant. Maybe it can even spread sprouts to another tile every so many turns (like the trolls regenerating), so if you're not killing it fast enough, it spreads.

Kreador Freeaxe wrote:Speaking of hostile plants, a cool one would be something like a vine plant that stretches out over several tiles, and the vines in each tile can attack individually so you have to wipe them out one tile at a time to kill the whole plant. Maybe it can even spread sprouts to another tile every so many turns (like the trolls regenerating), so if you're not killing it fast enough, it spreads.

Sounds cool, and perhaps a smaller non spreading vine type plant that ensnares the player either making them miss a few turns or means they can only attack the plant until it's destroyed allowing nearby enemies to get a few free shots.

Or I guess you could be mean and combine all of the above

Last edited by raverdave2k on February 10th, 2012, 9:52 am, edited 1 time in total.

I just went through the entire Book III wishlist twice, and did not find a request for the following:

Atmospheric/Peaceful Creatures.

Game animals - things like deer and rabbits that will run away when attacked and yield food and sellable furs. Others such as the boar/bear which won't attack on sight but might defend or attack if the player comes within a certain distance. (eg. within 10 squares you get the message" "The boar turns toward you, snorts, and starts pawing the ground. Careful!" and within 5 squares: "The boar squeals angrily and charges"

Various Insects - won't attack on sight, will defend or run and might yield sellable or alchemical components.

"Apparently, getting your ass kicked is now part of this complete breakfast." - Roy Greenhilt