Ah, you don't need sys admin to do that, just yell at the artists til
they do it right.... make them responsible, your right its a simple
concept :)
-----Original Message-----
From: Peter Robbinson [mailto:probbins at corefa.com]
Sent: 04 April 2006 14:57
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] a52 leaves houdini?
So Primal doesn't use sys. admins. Unique structure, each artist
responsible for installing windows and choosing how to
integrate into the company's network. No standard naming
conventions, no central storage place, no standard security protocol,
virus checking, backup.
I can see how that is quite simple, what a concept.
PeterR :-)
Simon Barrick wrote:
Are you hit the nail on the head, you have sys admins to
set up the linux boxes in the first place.
If you don't then the pain starts. Anyone can install XP
you just stick the CD in the drive. :)
-----Original Message-----
From: Peter Robbinson
[mailto:probbins at corefa.com]
Sent: 04 April 2006 14:45
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] a52 leaves
houdini?
Move a linux box and a windows box from one
building to another, as we are currently doing.
You plug the linux one in and go to work,
you dedicate a sys. admin. to clean up the
windows machine and tell your artist to come in the next day.
My sys. admins are close to linching me.
PeterR
John Coldrick wrote:
On Tuesday 04 April 2006 04:49, Simon
Barrick wrote:
I don't want to start an OS war, but why
the pain. We run XP and it's
really stable very easy to setup and
takes no training to get people
using it. Obviously we aren't doing film
effects and we have loads of
software, including our own, which only
run on XP and macs, so it makes
sense. But I'm interested, where does
the pain come from?
I don't want to start an OS war
either - but have you ever been in a unix-y
environment? We tried to get Windows
into the environment, it had the
following issues:
The Good
Lots of software to choose from.
The Bad
Memory Management Most Foul.
Unless you've run a Unix system - really pushed
it - you won't know the difference. The
entire swap management in Windows
was written by idiots.
Exceptionally poor SMP/dual core
performance for workstations. Again, anyone
who runs dual processor on windows only
will call me a liar, but they haven't
run Linux, not in a heavy production
environment. As long as you have the
memory, one process in Linux can be
burning the hell out of one cpu and you
won't even notice the impact. Windows
stutters like mad. The result?
Windows users don't run grids, just
farms. We run a grid. Their loss.
The Registry. 'nuff said.
Results? Viruses, trojans, plenty of rebooting
and reinstalling.
Doesn't come with a standard
shell.(Vista will supposedly address this -
we'll see). Sometimes you need more
than an icon.
Doesn't ship with NFS.
Does ship with windows
networking, one of the worse networking tools out
there since Appletalk died.
Doesn't ship with a free
compiler.
The Ugly
Easy to setup? OK, I guess so.
For a shop with no technical person, that
might be true(as long as you're
installing a post-SP2 install or you stay
offline - pre-SP2 XP on the net has an
average infection time of 14 minutes -
install takes around 40), but once
you've sussed the hardware and the Linux
distro and you know what you're doing,
it's easier to install a good Linux
distro, IMHO. No question - MS has
compatibility with more hardware. You
need tech support to be following those
issues.
Easy to learn? No more than a
modern Linux desktop - although I'll concede
that obviously lots of people come into
the industry knowing Windows.
However, the same argument could be used
against OSX.
Now, I'm *not* knocking people
for using Windows, I just know I've tried
both, and I can't use it in production.
I'm not asking everyone in the world
to switch to Linux - and I'm not
intending to sound like I'm talking down to
you about this. It's just my personal
preference. If any of the issues I've
mentioned seem intriguing to you, you
might want to look into it.
Ask a windows user to learn
linux, they'll groan at having new things to
learn. Make a linux user do production
on windows, they'll reconsider their
job options. That says something.
Cheers,
J.C.
--
Peter Robbinson
Trainer
robbinson at coredp.com
probbins at corefa.com
Core Digital Productions
http://www.coredp.com/
"gravity is not a force, it is a boundary layer"
"everything is coincident"
"Love: a state of suspended anticipation"
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Using the Creep SOP, if you have particles or geometry with thickness that
flatten out when you creep them onto something you can scale them back up in
the proper dimension to make them "fill" a volume or come off the surface. It
can be a very convincing way to do a particle flow.
-Craig
In a message dated 3/31/2006 9:44:21 A.M. Eastern Daylight Time,
iamjaideep80 at yahoo.com writes:
Hi Pablo,
I saw the Creep Sop, It is quite intresting. But not what I want. With
Creep Sop Particles just follow the Surface, and not the Volume. I also saw
Creep Pop, but no Help. Anyway, thanks for ur Reply.
-------iamjaideep80
Jaideep Khadilkar
TD, Sciclone Motion Graphics
Pablo Gim?nez <pablogipi at gmail.com> wrote: I have just seen some Creep SOP
examples in the Houdini doc, one of
this examples show how to drive a bunch of particles along a tube,
generated by a sweeped curve, maybe it helps.
On 3/31/06, Jaideep Khadilkar wrote:
> Hi Everybody........
>
> I had this question on the forum once, as, how to do, particle flow on a
curve, in Houdini, like Maya. I got one response, where we can modify
particle velocity, depending on the nearest tangent of the curve. It is working
fine.
> But the problem with this method is, that we can not modify the flow
using forces ( Fan, Gravity, Noise etc), after using velocity POP. Also, in
Maya, we can have Radius control for particles following the curve, where we
can determine, how packed, or seperate the particles are, when they r
following the curve. Can we design such thing in Houdini?
> Do u have any examples?
>
> Plz. Help Me. Thanking in advance.
>
> --------iamjaideep80
> Jaideep Khadikar
> TD, Sciclone Motion Graphics
>
>
>
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--
Un saludo
Best Regards
Pablo Gim?nez
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According to this article:
http://features.cgsociety.org/story_custom.php?story_id=3478
They were an example houdini company in my eyes. 2 things caught me by
surprise: moving towards maya but also moving towards XP. Will this
become the reality, or are my concerns too focused on this one company?
D.

Hi people.
I would like to hear your opinion about new dynamics in Houdini. I
have much more experience with other 3d app but really would like to do
some cool stuff with DOPs but... After few days of playing with it I get
enough. Maybe it's just me but in my opinion it takes too much time to
set all these stuff to work correct. In example in other 3D app I just
select geo and set it as rigidBody active or passive or just can apply
gravity to geo and it follows down. Is this approach (just one click and
make it rigid) wrong?
Also rigidBodyConstraints are strange to me. What U people think
about DOPs comparing it to another dynamics engines/solutions in other apps?
Have U more advanced Houdini users plan to use it in any movies?
r|m