turns out it was Ketchup, but!...there's something funny here, apparently you can get both the Zblood weapons and the Ultra Crispy ones, which, i wouldn't probably mind but the ammo seems to be different for every version of each weapon.and yeah it looks weird...btw there's still no voodoo doll, tommy gun or the rest of the dynamites right? no pressure tho i hope you plan on add them eventually.aside from that works great now.on a sidenote i like the machete althought you could add the pitchfork too kinda like the chainsaw maybe? it was a nice weapon to keep the zombies at a safe distance from you.

Yes, although it's very cool, ketchup tends to bug the hell out of everything it touches, it seems.

It isn't exactly a bug if you are able to pick out Blood vanilla weapons and ammunitions, as i think (haven't looked inside the map) some of those things were replaced with exclusive actors instead of actors that replace vanilla ones. For this to work, it would be necessary a compatibility patch, and even then i cannot guarantee 100% success.

About the weapons:

The Voodoo Doll won't be in the cast, as the Cursed Heart fulfills it's function the desired way. Same for the Tommy Gun. The dynamites only lack a remote explosion mode, and i think i can add this, making the three TNTs into one.

Your suggestion about the pitchfork is cool, but i've already placed the same SuperShotgun spawner into the Chainsaw spot, so players which are going through Doom 1 maps won't miss the Assault Rifle and the Jackhammer.

nvm it turned out to be a bit more complicated, apparently there's also a problem with the dynamite not restocking ammo when you pick up more of it and actually being able to switch back to it like if it had ammo when cycling through weapons which is kinda annoying idk, Valherran might be right, it may need some sort of compatibility fixes for ZBlood.Still a good mod to play other wads tho.

This is an okay mod. The only real complaint I have is that the AK is very unfitting, every other weapon was in Blood/Blood 2 and this one weapon just wasn't. It doesn't feel iconic or correct at all. I think replacing it with an AR/M16 type weapon (like in Blood 2) would fit more with the other weapons.

Second, thanks to GOLDEN MOBSTER72, TheLightBad96 and lots of other guys who helped and dedicated themselves to this mod and convinced me to make Caleb live again in Doom. The credits list is long, so i glued it on main page. It took me exactly 9 months to bring Caleb back!

And before you ask what changed: Chex Quest compatibility, improved Hexen experience, a better assault rifle, new sprites, new sounds, faster gameplay, new one-liners, new HUD, SAME FUN!

Spoiler: Changelog

+ Added a power bar for the TNT.+ New HUD in honor to Horror 3D.+ Added Chex Quest compatibility+ Added a titlemap+ Improved Hexen compatibility by replacing correct actors.+ Added a grenade altfire for the Assault Rifle+ MAC-11 can be dual wielded while silenced to obtain a silenced akimbo!+ Vulcan Cannon can refire faster after winding down+ Fixed a state bug on the Vulcan Cannon.+ Buffed Flaregun main fire damage.+ Buffed Flaregun projectile speed.+ Moved Vulcan Cannon to spawn along with the BFG9000.+ Weapons select and deselect a lot faster.+ Berettas fire slightly faster+ Buffed Assault Rifle and Vulcan Cannon damage by 2 points each.+ Cursed Heart main fire attacks faster.+ Buffed Life Leech just slightly+ Slightly buffed Caleb speed.+ Improved Beretta altfire: Each shot on the burst is stronger than the previous one.+ Added some new one-liners= New secret sound= New small font.= New heartbeat sounds= New sprites for Shotgun box and Explosive ammo= New sprites and sounds for the Assault Rifle.= New sprites for Health bonus= New glowing effects on Life Seed and Super Armor= Sprite tweaks for Life Leech, TNT, machete, Napalm Launcher, Cursed Heart and Assault Rifle.= New colors for the Booting title= New sounds for ammo pickups= Added some small sound variations for the Vulcan Cannon= New sounds for medikit= New ricochet sounds- Nerfed Napalm Launcher Altfire. Both in damage and splash.

I've been absent from the forums for quite some time due to some personal things, just getting my shit together among other things, some more major than the others. while taking that break I decided to finally learn how to mod, I mean it was at first just graphics, messing with damage and ammo values and other minor stuff but over the course of a few months I've learned a lot more stuff to the point that now I've been able to code my own stuff all the while building my self-confidence on pursuing more art related stuff.

Needless to say GAA1992, i've got you to thank for that I mean without your allowance to pursue making my own customized version of UC I'd probably still be reskinning Brutal Doom.

Hello GAA1992! Sorry for my delay to respond, I just saw your message about now! Just wanted to say that you can use any of my ideas without the need to give me credit or anything! Im just really glad to be able to help! Sorry for sending the message here, but I dont know how to use the forum messaging system! Haha! Congratulations on your mod, its awesome!!!

TheLightBad96 wrote:Needless to say GAA1992, i've got you to thank for that I mean without your allowance to pursue making my own customized version of UC I'd probably still be reskinning Brutal Doom.

Also congratulations on hitting that 2,000+ mark.

Thank You.

And thank you too buddy! I didn't knew if you had an official link to your custom mod, and i didn't found it. But as soon as i have one i'll stamp it on main page for people to play as LightBad in UC

ABalen wrote:Hello GAA1992! Sorry for my delay to respond, I just saw your message about now! Just wanted to say that you can use any of my ideas without the need to give me credit or anything! Im just really glad to be able to help! Sorry for sending the message here, but I dont know how to use the forum messaging system! Haha! Congratulations on your mod, its awesome!!!

Great! Thank you, i'll just leave my words about it on the Blood Rebirth thread, even though it's been some days since the last update =)I will begin to work on it now!

SiFi270 wrote:When the machete's equipped and the non-alpha hud is shown, the infinity sign is in the way of the health.

Whoops! Thankfully this is easy to fix;

Spoiler:

On the SBARINFO document, just find on line 13IsSelected "CBWP1" {DrawImage "NO_AMMO", 93, 182, Center;}

and change 93 to 162. It should be that.

Thanks! Will solve on next update.

erni945 wrote:I waited until I finally waited until ,I feel motivated to make a new version of the music patch. I take it right away

TheLightBad96 wrote:Needless to say GAA1992, i've got you to thank for that I mean without your allowance to pursue making my own customized version of UC I'd probably still be reskinning Brutal Doom.

Also congratulations on hitting that 2,000+ mark.

Thank You.

And thank you too buddy! I didn't knew if you had an official link to your custom mod, and i didn't found it. But as soon as i have one i'll stamp it on main page for people to play as LightBad in UC )

I would pass a link over but it's not exactly finished yet, So I'd hold off that. I'll send you a link once it's complete.

Second, thanks to GOLDEN MOBSTER72, TheLightBad96 and lots of other guys who helped and dedicated themselves to this mod and convinced me to make Caleb live again in Doom. The credits list is long, so i glued it on main page. It took me exactly 9 months to bring Caleb back!

And before you ask what changed: Chex Quest compatibility, improved Hexen experience, a better assault rifle, new sprites, new sounds, faster gameplay, new one-liners, new HUD, SAME FUN!

Spoiler: Changelog

+ Added a power bar for the TNT.+ New HUD in honor to Horror 3D.+ Added Chex Quest compatibility+ Added a titlemap+ Improved Hexen compatibility by replacing correct actors.+ Added a grenade altfire for the Assault Rifle+ MAC-11 can be dual wielded while silenced to obtain a silenced akimbo!+ Vulcan Cannon can refire faster after winding down+ Fixed a state bug on the Vulcan Cannon.+ Buffed Flaregun main fire damage.+ Buffed Flaregun projectile speed.+ Moved Vulcan Cannon to spawn along with the BFG9000.+ Weapons select and deselect a lot faster.+ Berettas fire slightly faster+ Buffed Assault Rifle and Vulcan Cannon damage by 2 points each.+ Cursed Heart main fire attacks faster.+ Buffed Life Leech just slightly+ Slightly buffed Caleb speed.+ Improved Beretta altfire: Each shot on the burst is stronger than the previous one.+ Added some new one-liners= New secret sound= New small font.= New heartbeat sounds= New sprites for Shotgun box and Explosive ammo= New sprites and sounds for the Assault Rifle.= New sprites for Health bonus= New glowing effects on Life Seed and Super Armor= Sprite tweaks for Life Leech, TNT, machete, Napalm Launcher, Cursed Heart and Assault Rifle.= New colors for the Booting title= New sounds for ammo pickups= Added some small sound variations for the Vulcan Cannon= New sounds for medikit= New ricochet sounds- Nerfed Napalm Launcher Altfire. Both in damage and splash.

Go get it now!

O papai chegou! Uh-O papai chegou! ♪Sounds even better that it was before... as soon as I'm home I'm going to test this bad boy out XDBTW Have you seen something about Re-Blood? That could help the mod go even further IMO