It has been close to thirty minutes since the Mage Hunters have confronted you, and on the shore of this small jungle island, both you and they have been fighting for their lives; for your experience and weapons, their "life magic" poses a potent threat, as their flesh itself warps into forms akin to blades and even hammers. As they had bound themselves together to avoid seperation, you lit them aflame, and as the stench of burning flesh permeates throughout the area, they seperate, some merely angered, and others left naught but a deformed carcass on the sandy ground.

Last thread: >>2614996

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Last time on Innerworld, the Continental War ended, leaving Isarn shattered and Ier in a good position, though the Lopen withdrew to Upper Lopen and left the Tyranny, feeling betrayal at the hands of the Ierans. Regardless, other issues had arisen prior to the war that had yet to be settled, in particular that of the Mage Hunters; and, following a lead, a group of you had come to a remote jungle island called Mozh to confront them. Here, you met with another survivor of the Light, Zalokhash, who told you his story and offered his help after a significant amount of bickering and even violence. Now, approaching the main village on the island, you have encountered your prey, who are weakening as the battle continues...

What will you do?>Cut them up now that they're seperated>Try to take them prisoner>Frenzy>Other

Though you are forced to kill one more before you have the 5 of them in custody, the god's blessing appears to be upon you, as the only other life mage on the island (and one of his Forgotten) emerges from the trees and places his hands on the group. While they are returned to a normal form, the creature assures you that they will not be able to move their bodies other than their heads for the foreseeable future, due to what he says is "a complex enough nerve twisting that any attempt to move would cause a massive amount of pain." As such, you tie them up, and, after burying your own dead, decide what to do next.

With the Mage Hunter retrieval having gone successfully and luckily, without major notice of the villagers of Mozh, the Tyrant grants the participants a small plot of land in the new (former Lopen) territories, as well as some money. The plot of the Mage Hunters is revealed during this time to the public as well; how they tried to kill off the Painted due to their large number of warlocks, and frame the Black Pad for these actions, as well as their killing of the Trow before their escape to Mozh. However, their most shocking revalation comes from the one or two who speak about their obtaining of magic; one day, while watching the pillar within the exclusion zone, strange runes appeared and glowed, and those who survived the change gained new powers, specifically life magic. It is assumed that their words are fact, but that makes the pillar all the more disturbing, as it seems it may have a mind of its own... regardless, the Tyrant has also ordered that life mages and death mages (a term used to refer to the combatants seen in Isarn proper during the war) receive special training at the College when discovered.

In other news, Loris Metalar has begun recruitment for a raid or set of raids in the human lands this year, though many in Ier are unwilling to join, due to his reputation of killing his own men. Winter has begun, as well.

>>2668353E.Amend the borders of our Protectorates according to this map allowing them access to Lake Larope and limited fishing rights of part of it. This will help bring more trade into Taerok and reestablish our control over the region.

The borders are suitably amended, a move seen as important, due to the current financial situation to the Tyranny, to regain money for its coffers. The Sub-Concord of Taerok is also created, though obviously, it is small, limited by the population that has only begun to regrow due to migration. The winter has passed surprisingly quickly, and it is spring now, and in other news, the raid of Loris Metalar has brought with it great success, including a new sort of animal, the horse, and thousands of human slaves along with exotic goods and the coffers of a small city for him and those he had recruited.

Loris Metalar is once again presenting himself as an important figure in the Tyranny (though possibly not entirely due to altruism), as he has donated half of his profits from the raid to the Tyranny, sustaining the rebuilding the area of Lower Lopen as well as Taerok, Augusta, and more. Lastly, the yearly culling of gnoll slaves has turned into a bit of a festival in the past few decades, and is now being called the Festival of Picking, held towards the end of the year, near the harvest time. Often, the slaves chosen are not the worst, but the fittest, done to ensure their seed cannot be spread.

Law: The unity of our community must be protected at all costs. For this purpose the High Priest shall be granted the right and duty to persecute those who refuse to participate in our traditional communal rituals or spreads beliefs determined to be undesirable by the Tyrant. For first time offenders there will be stern warnings and small fines. For those who refuse to change their ways there will be beatings and in the worst cases banishment or death.

Faction ProjectThe Riverisa shall invest into Ivory production facilities (Such as acquiring elephants to get Ivory from them, and artisans to make Ivory Products) and start trading Ivory hoping to gain money from such an endeavor.

Personal Project:Tornak Dzhuro shall attempt to establish good trading relations with the Island nations to the west of Isarn

>>2680688(Before this starts, as the map isn't finished for Reptia, I will give an updated summary of their defenses, agriculture, and infrastructure.)

Along with signal towers along the coast of the sea, the majority of Reptian assets are concentrated towards Moundtown, with agriculture spread out there. You are unaware of major defenses on their islands, though you are aware Long Island has a naval base situated on it. Regardless, the alliance between Reptia and mainland Isarn is not broken, so you must expect the potential of some forces there, along with men from their ally, Lukidor.

Apart from your own 37k strong army, you know your protectorates can muster up 130k (the Tribal Confederation) and 5k (the Stingers). Reptia's population number is similar to your own, though Lukidor is expected to have one near, if not double that. Navally, you are superior, though little is known about the Lukidorian navy outside of its size being a bit smaller than your own.

>>2680695Faction ProjectDifficulty: HardWhile the humans you enslaved were not horsebreeders to begin with, but merchants, the relative scarcity of decent horse breeders is compounded by your slaves' unfamiliarity with your environment, as well as the animals'. That aside, your population of horses slowly grows.

>>2680714Faction ProjectDifficulty: NormalThe ivory market is already dominated by artisans and merchants from the south of Ier, effectively rendering your project wasted.

Personal ProjectDifficulty: Very HardYou manage to anger the nations of the Isarnite Archipelago that were not infuriated with Ier over the previous war, earning the ire of the Tyrant both personally and as a group of merchants. As such, you are harshly treated in ports, with some officials taking advantage of that in some corrupt ways that the Tyrant looks the other way at.

>>2680679Alright so, we're back. You never leave...--Project 1--Aid them metal boys on them horses, in return for a few to breed with. In both senses.--Project 2--Over the 133 fucking years I was inactive, my clan has got its dirty little hands all over the construction scene in Ierok (hopefully). If successfull, this means I will be the premier construction power in the city, and I'll have blueprints to most of the city locked up in a vault somewhere. Ooga booga freemasons. --Project 3--The north beckons. Some fucking Wahhabi tier camel fuckers decided they some hard ass lands up north, with ferals to kill and humans to enslave. Pic is where they go to settle a new camp, and they intend to leave behind a system of landmarks and way signs to help navigation between these two distinct, and important portions of the clan. (About 1/3rd are leaving, all herding families. This leaves 1/6th of the remaining pop in the camp by the bridge, with the masons, making up a half of the Clan, living in the city)--Project 4--The masons of the Clan have, over the years, been able to find themselves a part of Ierok to build a grand and opulent "neighborhood" of expansive and intricate buildings for the Clan, with a most impressive manor crowing it, home to the head of the Southern Clansmen.

By the seventh of Suwez, spring is in full swing, and the Tyrant has approved the war, though in private is speaking of stepping down once it is over. Having already called up all available ships, a group of 110, representing the combined navy of both the Tribal Confederation and the Lukidor, is set to blockade Reptia, though the Tribal ships have been stationed somewhat further south to avoid Reptian suspicion, though it may already exist. As the ships begin to move in the evening, the final stages of preparation for the infantry is announced, as men begin to amass in Ierok, and further south, in the Tribal city of Zhik Faraw...

Though the signal towers along Reptia's coast act in its favor, there is little they can do when merely a couple days' travel would bring the full force of your amassed navy down upon them. In fact, apart from a small fleet of merchants shot down on your passage there, as you arrive in the ports next to Moundtown, the Reptian ships are abandoned, though their crews stand on the dock. In an eery silence, little but the birds and the breeze make any sound whatsoever, until, as you draw within firing distance, a small ship, big enough for perhaps 10 men, moves out to greet you, bearing with it a folded Reptian flag. The order to hold fire is sent down the chain of command, and as the ship docks next to the Ieran flagship, a second message is given: halt the advance. The Reptians have surrendered.

Sub-Tyrant, which in this situation would be Boris Dzhuro, as appointed by the Tyrant, what will you do?

>>2680845Boris Dzhuro shall order all ships to stand down for now, but remain near the port and on guard in case of any foul play. Boris shall accept Reptia's unconditional surrender. He demands that the Archon come to Ierok to formally discuss the terms of surrender, along with members of any important family.

By the 15th, the Archon and members of several of the noble families in Reptia have arrived at Ierok, where, unlike the silence that defined the surrender, the aftermath is loud, perhaps intentionally so, as the defeated are led to the Concord Hall and the seat of government attached to it. There, with the situation ended peacefully, the Tyrant and the Sub-Tyrant sit in waiting in the negotiating chamber. The Archon, having been replaced after the end to the war with Isarn, is a younger man, and as he steps into the room, he asks that the nobles be allowed to stay outside in the antechamber. With that granted, the green eyed man takes a seat, waiting for the Tyrant to speak, though glancing not at him, but at the door.

"Suspicion of your companions is something wise," the older leader chuckles as he looks across the table, though a look is quickly replaced by a stare.

"Considering your actions, I think it is fair to say that, likewise, you chose the wisest way out, if one of the hardest. That is to be commended, if looked down upon by most. Regardless, with unconditional surrender, you are aware what comes next."

"I am," the Archon confirms, though quickly adding, "It could be worse. It could have been Loris."

"So it could have. Regardless, I am willing to offer Reptia a Sub-Concord, the most major sub-division of our government, though one will also be granted to your territories abroad and on the seas. We can't have you being too cozy. That, and one last thing; you will approach Isarn with the same offer we are giving you, as our envoy. If you choose not to, then we will leave you without a Sub-Concord at all."

Isarn quickly acquisces, the Admiral most likely realizing what would be the alternative, and as such, by the end of the year, both Reptia and Isarn have been annexed by Ier. This is met with wide praise at home, but abroad, from both friendly and hostile perspectives, this is being met with disdain, especially by the Lukidor and the Nakh, an ally and trading partner with Reptia respectively. However, that is not to say that the current situation is without its flaws, for in both Reptia and Isarn, there is significant uproar over their surrender. The gnolls in Reptia who could have escaped have, though tens of thousands more have been caught and are being sacrificed; after all, the 5% law of years past has not changed, even with this annexation. On top of that, the Tyrant is stepping down.

>>2680901B.Create a new holiday called Unification Day celebrating the fall of Reptia and Isarn. This shall be held on the Seventh of Suwez each year and have a weeks worth of celebration of all those who fought hard to make this happen!

As the holiday is passed, it is certainly not going to ease tensions, though it marks an important date. The most pressing thing on most people's minds, however, is the election of a new Tyrant as the old one steps down. Ier now dominates the continent, but the potential for unrest has never been higher, and Tyrant Halftwig has left large shoes to fill. However, as part of the negotiations, neither Isarn nor Reptia can vote in the next thirty years, causing tension along with a better chance for a Ieran to win.

Issues:

>How to deal with unrest among the cultures>Dealing with smaller neighbors (The trade city north of Isarn, the Isarnite Archipelago, the Lopen, etc.)>How to handle foreign hostility towards Ier as the dominant power>Diplomacy with humans going forward>What to focus on first in this new era (Ier, Reptia, or...)And of course, the other relevant points (Rhetoric, which is optional, is new):

The time of other nations are done, some have fallen before Ier and others have joined with Ier by their free will. Thus those loyal to Ier of the Isan and Tannish are as true to Ierans as any others, we should look towards a melding of our peoples and cultures as one. Those who have fallen before us have shown themselves as weak with only the annals of history remembering them.

>Dealing with smaller neighbors.

The Lopen are a staunch ally of Ier and shall remain independent with a guarantee of the Tyranny to uphold that. All other Ghoulish states shall be brought into Ier with time either through diplomacy or war, those non-ghoulish states shall be brought in as protectorates over time as well.

>How to handle foreign hostility towards Ier as the dominant power

They shall learn to accept it or be crushed under the bootheel of the Tyranny.

>Diplomacy with humans going forward

They are a cattle race, hardly our concern. If they do rise up will shall crush them.

>What to focus on first in this new era

The focus of this new era is the centralization of power and infrastructure in Ier. Those who have been subjugated need to be properly brought into the Ieran system and their economies changed to mesh properly with ours. This shall been an era of construction and kinship, we shall see Ier rise to new heights and all Isa along with it.

>Name: Roak Norilson>Age: 46>Culture: Ieran>Religion: Rok and Roll>Rhetoric: Passionate but concise >Goal:Bring the newly subjugated states together under Ieran control exporting our economy, technology, culture and way of life all while reaping the rewards of our new expanded resource base.

Background:

A smith who worked in the Thera District, a survivor of the fall of Isarn and one of the men who brought the Mage Hunters to justice.

>>2680992>How to deal with unrest among the culturesUnrest shall be dealt with swiftly. If it gets out of hand Martial law will be imposed upon the area to restore order. However, if the Unrest is light, then we shall leave it to the sub-concords to deal with the unrest as they see fit. As for ending it in the long term we will gradually assimilate all cultures within Ier into one culture. A ghoulish culture. This new "ghoulish culture" shall be similar to the existing Ieran culture, however that does not mean that Reptian and Isarnite culture shall be erased, we shall include important parts of their culture and ensure that in the end as many ghouls as possible are satisfied with the end result.

>Dealing with smaller neighbors (The trade city north of Isarn, the Isarnite Archipelago, the Lopen, etc.)The Trade City north of Isarn and the Archipelago west of it is none of our concern, we must focus on uniting into one coherent nation, and establishing ourselves first. In time we shall conquer them using our military. As for the Lopen, they shall come back to us in time, without us they will become nothing. We shall accept them with open arms as a Protectorate.

>How to handle foreign hostility towards Ier as the dominant powerAs Ierans, our military has been, and still is the strongest on the continent. Likewise, our navy is also strong. The Strong do not care about what the weak have to say. Most foreign nations will not be able to resist us.

>Diplomacy with humans going forwardHumans are not our concern for now. They are far away and do not have much to offer us at the moment. Perhaps in time we shall be able to establish contacts, but for now it is not worth our while. Using them as Slaves is fine.

>What to focus on first in this new era (Ier, Reptia, or...)In this new Era, we must focus on pulling ourselves together. In the current state, even though we are technically one nation, we are as divided as ever. We must focus on bringing ourselves together into a state that is fully unified, and fully ready to take on whatever comes its way. We shall expand our control over the continent, and firmly ensure it is within our grasp by the end.

And of course, the other relevant points (Rhetoric, which is optional, is new):

>NameBoris Dzhuro>Age35>CultureIeran>ReligionRok n Roll>Rhetoric (optional)It is the birthright of ghouls to rule this continent, and rule over Inferior Races. The future is not just for Ierans, but for Reptians and Isarnites too.>GoalWe must unify Ier and establish our supremacy upon this continent.

>>2680950>How to deal with unrest among the culturesTry not to intrude upon the cultures of our new members of our nation while helping to rebuild, restore order, and promote prosperity

>Dealing with smaller neighbors (The trade city north of Isarn, the Isarnite Archipelago, the Lopen, etc.)Keep our relations focused on trade and peaceful interaction.

>How to handle foreign hostility towards Ier as the dominant powerNot use it rashly. Once Ier recovers we will be secure and not need to embark on expansionist campaigns.

>Diplomacy with humans going forwardAt the moment there is not much contact with them aside from a few minor interactionactions but the first steps would be to establish a familiarity with the humans and their situation.

>What to focus on first in this new era (Ier, Reptia, or...)Matters which will improve the whole of the Tyranny. Infrastructure to unite the nation for starters. Followed by promoting economic growth

Eoeri Gaeran43Ieranassorted gods of the Tyranny.Rhetoric/goal: "Citizens both new and old of the Tyranny. I am from a clan of farmers and craftsman, as well as soldiers and statesman. Our continent as seen a great deal of war in a short time. It has caused strife and death but now I wish to see it rebuilt. So that we can be at peace and know prosperity now that a number of the wars we use to wage will stop. Support me as Tyrant so we might all build something that will last for the ages."

Boris Dzhuro clinches the position with a number of votes, though Eoeri Gaeran was not far behind; it appears that while the Ieran public, especially those with origins abroad, are not too keen on a harsh approach to handling this delicate situation, national loyalties worked out, especially as the pan-ghoulish focus rather than a national one allowed for onlookers such as the Ash Walkers and the House of Ivory to support him. In other news, a full census of the new Ieran territories has begun, as with tensions high the new government has decided it would rather know now than later. Summer has also started.

>>2680679Faction Project "Green Pastures" [Auto 50]The House of Ivory has continued the work of the last decade into the most recent one. Continuing to build small Shepherding Camps across the Ierian Heartlands grassy interior and breeding their two hump camels for fur, food and mounts.

>>

House of Ivory!j1wFXZVcz6(ID: VfpmY78W)06/26/18(Tue)02:03:21 No.2681488

House of Ivory!j1wFXZVcz6(ID: VfpmY78W)06/26/18(Tue)02:03:21No.2681488

Rolled 2 + 3 (1d100 + 3)

>>2680679Rheaga has spend this past decade working upon building relations with the Eastern Lopan as the painted have done for many decades before and seeing what information or new developments he might bring back to the Tyranny. (maybe we'll hit lucky and uncover the mystery of the Candle!

>>2680679Faction project: Build a chariot for RokOur god must be able to travel, either to attend festivals in his name or to support our all-conquering army in the field. A suitably gargantuan vehicle pulled by elephants shall be constructed for this purpose.

Personal project: supportin'Mehamn Yad, spearmaiden of the Brotherhood, accompanied >>2681488 on his travels, under orders to keep him safe.

>>2681488>>2682253With the East Lopen already hesitant to engage with Ieran figures of note such as yourselves, your plans do not go entirely as you had hoped... Indeed, after your group is caught up with individuals said to be involved on a plot on their current King's life, you are expelled from the island, and whatever you had brought with you and acquired there was confiscated. Whatever relationship you had tried to build there was no doubt shattered by your actions, though good will may be able to save your relationship. (Brotherhood receives -3 to interactions with the East Lopen).

Despite the good will shown in voting, it appears that among Ierans, nationalism is higher than pan-ghoulish sentiment, contrary to what was believed. It appears many cast their vote for Boris due to his policies of assimilation, though they do not believe in the "pan-ghoulish culture", which has been shown by protests outside the Concord Hall, most significantly by many women left without husband, brother, or father by the wars of decades prior, which are mostly blamed on Isarn. The census has been completed, in other news.

The roads you planned have begun to be built, which is providing labor for some of those put out of work by the destruction of their governments in Isarn and Reptia.

>>2681452With small camps set up along the Great River, you begin breeding the two hump camels that in recent times have come from the human lands as well as the Nakh, who are known as those who domesticated the breed. While it is a slow start, animal husbandry is a rewarding business, given time.

>>2680722Faction ProjectDifficulty: Very Hard + HardWhile you fall short of any wild successes due to the domination of the smithing market by the Metalar family, in the south, due to the even now ongoing rebuilding of the region, both Augusta and Kronova are most certainly taken advantage of by workers, as moving back and forth between Ier would take more time. As such, your fledgling smithies do see some success.

It turns out horses are not camels, and you have no idea what you're doing with them. With your clansmen utterly incompetent in breeding animals aside from camels, the final straw breaks when one of your men dies from some kind of disease after engaging in some form of activity with one of the horses. You burn them, believing them to be cursed. As for the other projects, you already are the dominant power in Ieran construction, so, eh. Your camp up north is created, while the camp near the bridge is revitalized, and the majority of the population settles in Ierok, like normal people.

With reconstruction nearly complete, but roads still being built, a significant portion of the Tyranny's resources are being consumed at the moment, though the phasing out of the old currencies of the new territories has allowed for the coffers to be somewhat refilled even as the drain continues. The native populations of both regions show no real resistance to this, as currency is meaningless without buying power, though the project most likely won't be complete for a decade or so yet. Fall begins now, after a short summer.

>>2689828C.With the destruction of Reptia Moundtown no longer needs to exist as a capital. Due to this fact the Mound itself should be repurposed as a fort and two new state of the art Ieran cities made in Reptia to accommodate the population.

This shall also include a breaking up of the Island sub-concords and the shrinking of the Reptian Sub-concord.

With your clan having gained some military experience in recent generations, you apply yourself to inventing formations that if successful, would assist in war; and indeed, after some simulations run with the approval of the Tyrant, your tactics seem well suited for war. However, you will need to speak about getting them implemented as either a part of official war plans or your teams as part of standard military formation.

There is significant protest to your action, but no organized violence, despite some attacks on Ierans in the area. However, a mass exodus does appear to have begun from your Reptian territories to Lukidor and East Lopen, with the former even offering land to Reptian ghouls wishing to settle in their nation. However, under the Tyrant's orders, most of the ships have been forced to turn back by a blockade, and a smaller portion of those who Reptians who have attempted to escape are moving through the Ashlands, still trying to reach their goal. A not insignificant portion of the population is doing this, and while most Reptians had quieted down on the issue of Moundtown, the blocking of the movement of their former compatriots has caused a resurgence of complaints. There are fears that this could lead to organization of rebel or smuggler groups, as well. The roads will be finished by next year, however, and in two years time a number is meant to be given on the number of boats held by each national fleet prior to the annexations, allowing for readjustment of size.

>>2689988Faction Project: the Fellowship of Kha'el spends time trying better understand runes, hoping the recent destruction of Ier will have brought something new to light.Personal Project: Nol Yuz, the youngest of the Yuz line, has thought of a clever way to use her spider warlock abilities and beings trying to use them to allow her do intricate dances while blindfolded, in hopes of making something beautiful.

The Lukidorians have escalated the situation, landing their troops on the main continent (where you reside) to escort the Reptians to their ships. However, as this was done, the Tyrant issued an ultimatum, demanding they leave the continent (which de facto implies he claims it entirely for Ier) or they will be removed, and their ships blockaded. This has caused a response from East Lopen, who had remained neutral. Stating that they don't believe Lukidor's actions to be inherently neutral, they point out the fact that you evicted these people, and have thus given up any right to claim them. They also point out that the land on which the Lukidorians are treading was claimed by no nation, and by doing so, the Tyrant is the one advancing towards conflict. Perhaps emboldened by this, you receive a response from the Lukidorians shortly after, declaring that until the roughly 5,000 Reptians they have now come into contact with are brought to safety, they will not leave. They have roughly 50 ships in the area directly north of the jungle but south of Makh-Khor, with them all being for the purposes of transportation of men and goods. However, it is assumed if they are saying this, they will move in more ships if they spot movement from Ier's own.

>>2594736Faction ProjectDifficulty: NormalTraining goes well, and you find your warlocks more coherently working as groups, in the first decade. In the following, you institute it from a certain age for interested young adults, and as such, form a form of spider warlock training program.

Personal ProjectDifficulty: Very HardVisiting the Isarnite Archipelago before the fall of Ier, you manage to gain the favor of the islands of both the life and death mages, and as such, are granted the runes for both elements. (+2 to future rune searches, by Bele, though ded, ;-;)

>>2690054Request that the Ringborn stand by the Pact of the Strip and to help us prevent foreign ships from entering into the strait. This is an act of aggression against them too by violating the pact. The Eastern Lopeni are also encouraged to stand by this pact as well, as this is an act of aggression against all three nations.

Send in the navy to also blockade the strip and forcibly prevent any lukidorian ships from sending supplies or more men.

Seeing your actions, the East Lopen refuses to send boats and has thus violated the terms of the pact, but the Ringborn are more than willing, and have blockaded the north of the Strip. As such, as 150 ships (the rest of the navy apart from the 50 blockading Reptian vessels) are more than enough to block the passage of the Lukidorians. However, ships carrying roughly a third of the Reptian ghouls have already passed to Lukidor, and now only 1,000 soldiers ashore and 4,000 Reptians remaining, well, remain. However, the Lukidorians quickly send you a response, stating that if you allow their men ashore to starve, they will view it as Ier declaring war. They are willing to allow the citizens to remain, but only if Ier will grant the Lukidorian ships free passage to pick up their own men. They also point out the fact that the Pact of the Strip was a Ieran invention, and they did not agree to it, meaning legally to them it means nothing.

The silk shirts are produced amidst heightened tension in Reptia, where unlike the Isarnites, who for the most part have accepted their losses, actions by the government, such as forcing the most radical among the Reptians (those trying to leave) back into the nation, allowing them to put the rest of the Reptian population into a state of agitation. While Lukidor has indeed lost face by being forced back on their promises, East Lopen has confirmed their backing out of the Pact of the Strip, and with the Reptians in an uproar, no side has gained a clear advantage. Despite that, life continues, and the roads are finished.

>>2690163E. Forcefully move the radical Reptians to settle in the jungle creating a new class of citizen called "Lesser Isa" who shall not be able to vote or have free movement within Ier. You can be removed from this class through military service. Those of the Lesser Isa class shall be branded.

While the new class is created, it's not clear that the Lesser Isans necessarily see their branding as a punishment. Regardless, the political unrest has settled down for now. In the meantime, the Ringborn have sent an emissary raising the concept of being allies, seeing as East Lopen has somewhat broke away from the unified direction you three had taken in the past. In the meantime, the government has found itself supporting 200 ships, which has once again led to a significant misuse of funds for ships in disrepair.

Ringborn refuses incorporation, though the alliance is secured. It appears this is a good move for both of you, as East Lopen and Lukidor announce their own alliance, something thought unthinkable in the recent past. The weather is growing colder now, so winter may be right around the corner; the ships have been sold as well.

While you have the proper stockpiles, infrastructure in Isarn and Reptia is checked to make sure that if food needs to be moved, there is the necessary support there for it to be stored. Winter is the dryest time of year, meaning less rainfall. In other news, rumors abound about the human lands currently. It appears that a rebel group has been gaining significant power there, and mean to put an end to the conflicts that have dominated the city-states in the region for centuries.

>>2690294E.Create a new governmental body called the Brotherhood of Riders, these men shall gather under the authority of the Chief Enforcer and be have a smaller amount of training. Their job shall be to carry messages across all the lands of Ier. It shall become a crime to impede these messengers in any way and each Lawhall across the land shall keep at least one camel that these men can trade in their tired animals for. Any message carried shall be wrapped and sealed with beeswax with it being a large crime to break said seal.

The Brotherhood of Riders has been created, and as such, message sending has been made easier. Some do worry about their privacy, but most agree that you have nothing to fear as long as you're not a filthy seperatist. In other news, the Lopen have begun mining veins of volcanite in the mountains north of them.

>>2690424>C ConstructionThe Southern lads require some more development to contain their increase in populations from the Lesser Isa. As such begin clearing the areas around the settlements that already exist so they can grow and develop appropriately

Using your giant population, you have begun clearing away some of the jungle, focusing on the coastline as well as some of the rebuilt areas down south, such as Taerok, the Painted's copper mine, and more. At the same time, the Ringborn tell you that they have made contact with a new group of gnolls, existing somewhere to the east of their land... going on what you know, they could be the original tribe from which all the gnolls you know came from.

FP: Use mudbrick construction to build Eikhol-Wa'Zhrana into a proper village, and fortify it to a degree in which to withstand raids. If there is a source of bitumen or any other such waterproof mortar available, use it to waterproof the huts.

PP: The leader of the Northern Clan, Narak, goes into the Ashlands in search of enlightenment. Or some game. Either will do.

House of Ivory!j1wFXZVcz6(ID: VfpmY78W)06/29/18(Fri)23:59:18 No.2690586

House of Ivory!j1wFXZVcz6(ID: VfpmY78W)06/29/18(Fri)23:59:18No.2690586

Rolled 17 + 3 (1d100 + 3)

>>2690462>Personal Project “Ambition” [Dice+3]Ósoisa Rheaga has spent the past decade mingling with the Snake Warlocks and trying to build up relations with them between them and The painted. During this time he hopes to see more of their island and culture, what power their blood brings and maybe..just maybe gain a wife or lover there to bear a child of his own. But the priority is just friendship

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House of Ivory!j1wFXZVcz6(ID: VfpmY78W)06/30/18(Sat)00:12:40 No.2690643

House of Ivory!j1wFXZVcz6(ID: VfpmY78W)06/30/18(Sat)00:12:40No.2690643

Rolled 39 (1d100)

>Faction ProjectThe Painted have spent a decade Prospecting the three Volcanoes within what was once Repia's borders, if they find something neat stick a mine or something on it. Naturally having seen how Volcanoes are in the past given the southern mine and such use what we learnt there to help us do our best!

Faction Project:Create a school for philosophers. Those who wish to enroll within this school will be taught by other philosophers within our nation (Reptian and Isarnite philosophers will also be allowed to be teachers at this school) and encourage free thinking. This will hopefully create new and prominent philosophers within our nation and revitalize philosophy within our nation.

Faction Project (+5)The Brotherhood will assist the tyrant >>2692893 with the construction of the temple.

Personal Project (+2 for meditation iirc)The current High Priest Tor'yada has not been an active participant in the concord. The reason for this being his hours upon hours of daily meditation before Rok, ever seeking to know the will of his master.

Saddles are slowly becoming more sophisticated as time goes on, with improvement focusing mainly on comfort rather than support; after all, though dirt roads have been created, they are often not enough to support heavy transport, something noted as the oldest roads have been undergoing maintenance due to disrepair. The jungle roads in particular require regular clearing, and areas with heavy rainfall are often muddy. This is merely a worry, however; after all, winter is quite dry.

>>2682253Faction ProjectDifficulty: EasyYour project is easily completed, and the vehicle is ornately decorated with scenes of Rok crushing his enemies, and others of Rok crushing the nonbelievers, and even more of Rok crushing more things.

>>2690512Faction ProjectDifficulty: NormalIvory production is not particularly sought after by any group, due to the costs associated with raising elephants, but by establishing some shady connections to some unscrupulous hunters, you're getting ivory at a premium, if illegally.

>>2690543Faction ProjectDifficulty: HardIt seems you've finally come into your stride as a slave driver, forcing those with knowledge of the horses to work or die. As such, by the end of the decade, your horse population has ballooned, though it still sits under a thousand. In time, perhaps, these beasts will overtake camels... or so you hope. You also develop saddles for them, as well as harnesses. Apparently, in the human lands, they were used similarly to camels, with them even slightly adapted to the lack of water in their area, as camels were in the ashlands.

>>2690547Faction ProjectDifficulty: HardAs you have no mudbricks nor methods of waterproofing your buildings, you instead import limestone from the coast. As such, you manage to create a small hamlet, though some areas are incomplete, such as walls to withstand ferals who occasionally raid.

Personal ProjectDifficulty: Very HardHe returns delirious and missing a few fingers, though speaking of spirits, demons, and the beauty of aqueducts.

---

>>2693287Aqueducts are effectively impossible in your region due to the fact that land is relatively steady, with few ups and downs.

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House of Ivory!j1wFXZVcz6(ID: VfpmY78W)06/30/18(Sat)20:14:27 No.2693361

House of Ivory!j1wFXZVcz6(ID: VfpmY78W)06/30/18(Sat)20:14:27No.2693361

You have begun to construct stone paving for roads in the Ieran region, as a start to a greater roadway system that will more easily deal with weather. While this is a drain on resources, it is decided by the government that it is best to do now, before the rainy season comes in summer. In other news, the Lesser Isans in the jungle appear to be isolating themselves from other Ieran groups, including a lack of trade. While this is not rebellion, it is causing worry that seperating them is causing the divide between them and Ier to grow.

>>2690586>>2690643Faction ProjectDifficulty: Extremely HardIf they were there for so long, why would they be untouched by the Reptians if they had anything valuable?

Personal ProjectDifficulty: Very HardTo begin with, warlocks of a different type can't breed with each other. More importantly though, the snake warlocks called the Mokh, dwelling in the Isarnite Archipelago, do not like Ierans due to the war, and your time is utterly wasted.

>>2690711Faction ProjectDifficulty: NormalYou see a tidy profit within the first decade, as cannabis is popularized within Ier; such a smokable product has only been heard of in the human lands, which makes it seem exotic, while hemp is just quite useful in general.

Personal ProjectDifficulty: Very HardWhile it generally difficult to appease him, the god takes a liking to you, perhaps as one of the quieter groups on the expedition. While he knows little of substance, he does tell you that the other Ringbearers he knew of, and Ier knew of, had been doing much the same as Gwanraw or them; searching for the connection between the pillars and the Light, or settling down.

Tactically, you aim to replicate what had given Isarn an advantage on the seas; while their grand strategy revolved around effective blockades to cut off the islands of their archipelago before invasion, the tactics surrounding attack was quite different. Circling the enemy fleet if it is in a group, they would pick off ships that strayed from the fleet, and tighten the circle enough to ram if the enemy formation showed weakness. This was most effective against slower ships, who could not outspeed their vessels; similarly, your vessels are also known to be the fastest around, as you pioneered the effective combination of biremes and sails. For faster fleets, however, they would have ships pair up into twos, and feign retreat; then, if the enemy went for one Isarnite ship, they would have the other ram into the offending vessel and use hooks to grapple onto it, while the rammed Isarnite ship would do the same to the friendly vessel. This way, they created a numbers advantage in terms of boarding combat, and removed the naval weakness by changing the battlefield.

FP: Clan Chuk will begin experimenting with powdered glowrock, powdered volcanite, ghoul blood, gnoll blood, a piece of the dried up Vanead, dead archeinans, and a blue ring octopi. Combine them with one another to see if there's a reaction and have a slave gnoll try the mixtures to see if there's a reaction as well.

A week and a half after you have issued the proclaimation declaring your dominion, you receive a response from the northern mainland of Isarn, now merely called North Isarn.

"Tyrant Dzhuro,

If you believe that idle threats will cause us to give up our sovereignty, that is false. As it is now, some of your Isarnite population is already joining their brothers and moving north to take up arms with us; what's more, we have an alliance with the Liberation Army (the city-state rebels) and they are more than willing to pay you back for attacking their people. If you choose to go to war, as well, the Lukidor will likely make their move, and perhaps our brothers on the islands as well. Back down, or see your new territory stripped from you.

- Lord-Minister of Northern Isarn,

Prown Az'dan"

The name is recognizable of course; he clearly bears some relation to the late Admiral of Isarn, who had relinquished the nation's statehood and subjugated it to you, along with assisting Ier in the war past. What's more, their threat of people joining them is known to be the case, as reports are also coming in of some Isarnites in Ier moving north to join their army, both in protest of the stripping of New Isarn of power and this new war. The claims about the human alliance cannot be substantiated though.

With the threat averted, most of the Isarnites who had moved north to join them have moved back, though unrest remains. Some suggest making those who left Lesser Isans. However, with human ships spotted by the Ringborn moving towards the continent, and reports of humans in Northern Isarn by the end of the year, it does appear that the alliance between the two groups exists. The majority of the population supports not going to war, though they believe that the time to enforce Ieran hold on the continent will come soon. The roads in Ier have also finished construction.

Enforcers and Scribes go to work punishing those identifiable as leaving, as they are placed by the authorities, and not the communities in which they live. Though some may have slipped through the cracks, the majority of the public is scared into line, or have at least keep further complaints quiet. The sub-concords are thus formed without issue. Other issues have arisen though; in the south, the new gnollish Matriarch, having risen to power in place of her mother (the daughter of the Matriarch who agreed to the Protectorate status) who abdicated the moment she received the throne, seems to not share the same thoughts of her grandmother on Protectorate status.

The clouds are heavy as the Matriarch and her party approach Ierok from the grasslands; perhaps due to the threat of ghouls not in the know encountering them, they have chosen not to take the road. While the meeting place has not been hastily erected, it is outside of Ierok, as to avoid any ghoul-gnoll violence that may be caused by the citizens in the city. They spot it, of course, and approach; it is a drab thing, built of limestone and without decoration, but it will do, bearing a roof that the gnolls use as shelter once the rain begins to come down. And it does so, fast and heavy.

Once seated inside the building, the usual pleasantries are exchanged, but the atmosphere is tense. For the Tyrant this represents another possible embarassment at home, and for the Matriarch, it could mean many things. It is left for the Tyrant to speak first, as he is the one hosting the event.

"My people are giving their money to me with the expectation it is being used well, and I cannot in good faith say that if, as a nation who lost shockingly to yours in the previous war, we are not striving to improve ourselves, and are merely throwing ourselves into conflicts as those before us did. Several times we have come into conflict with you, and each time, we have showed ourselves underprepared. Yet, instead of as the agreement stipulated, I have given up 15% of my kingdom's income for nothing. It is not as if you are preparing us for war against you; the Marez present a problem to both of us, especially with the pact you agreed to fading. However, with no training, no equipment, and not even messages provided to us as a return on investment, let alone a show of good faith, I have nothing more to conclude than we are a sacrifice for you, not someone who you are in union with. What are you willing to do to address this?"

>>2694218"I understand that the Marez are a threat, and the tyrant before me has done little to keep to the agreement that was made. I will change that. To address your grievances I shall do the following. First, we shall send a group of army trainers along with your party when you return south to teach your people how to fight. More trainers will follow after that. In addition, we will have our smiths make weapons and armor to send to you so you can equip your gnolls with weapons and armor. That should be enough to prepare your people for war. Will that suffice?"

"Yes. However, you cannot just send us armor and weapons if you know not what tactics you have prepared. It would be a fool's errand. On top of that, how will you recompense us for over a decade of wasted money?"

>>2694292"I believe that both The Metalars and The Painted have planned out some tactics that could be effective for gnolls. Due to this I shall send them both in order to see which tactics fit best for the gnolls. In addition, since The Metalars are the premiere smiths within our nation, It will also be their job to arm the gnolls appropriately."

"As for compensation, you will be exempted from paying the tax for the next decade."

>>2694504"You have no training in military matters, I have spent my entire life under the tutelage of Loris and training at the College of War. I shall not be placed on the same level as the likes of you."

>>2694588"Clan Erabenim, this is no place to be discussing business deals, save it for another time."

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House of Ivory!j1wFXZVcz6(ID: VfpmY78W)07/04/18(Wed)06:38:13 No.2703809

House of Ivory!j1wFXZVcz6(ID: VfpmY78W)07/04/18(Wed)06:38:13No.2703809

The Painted Ghoul present having simply accept his task and not tried to cause a scene seems somewhat depressed as his dead pan expression persists through out the meeting and the bickering in the background.

he speaks to the Gnoll Matriarch "My Clan will do what we can to see Ierok heeds its side of the bargain and train your people. We look forward to working with you."

he offers a slight nod despite his internal pain as he thinks to himself..."How did we even get this far"