Yeah, I'm finding blocking to be a good deal less effective for my build as well. Paired with rolling losing a good deal of its iFrames, unless you level Adaptability, and the Demon's Souls-styled HP decrease upon death, your mistakes hurt more than in the last two games. I like it in that masochistic Souls-styled way.

A random tidbit:Once you make yourself a decent poison resistant build, Harvest Valley is so much fun. You don't even have to attack the green enemies, you can just jump down into the mist, quickly run out, and they'll kill themselves.

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The difficulty seems a bit unbalanced. For example, Gargoyles and the Sentinel trio were incredibly crazy solo. Sinner was a reallyneat and brutal fight, but you can make it easier for yourself by lighting up the area. Then, a bit after, you have the Skeleton Lordtrio which was easy once you realized the proper order for killing things, then a weird blob-like thing that I don't think anyone coulddie to.

I was struggling with poison because of the boss in the area next to Harvest Valley. What build did you use for poison resist? Also

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Sinner was one of the best fights in the game so far. Also, the Blob you're referring is the one at the end of Black Gulch , or the one who looks like Jabba the Hut? Because i had some major problems fighting the one at black gulch

I can not stress enough how useful the bow is in this game, even if you are in a mainly melee build.

Loving it so far, but one boss in particular is pretty terrible. He's one from the beta, so no surprises considering he was fucking awful back then. His hit box is always sorts of screwy and has a tendency to glitch in his rotations, which can result in an unblockable attack coming from nowhere. The camera is also the biggest enemy in that section and resulted in me getting backstabbed a couple of times. Needless to say, I've turned the game off to take a short break before I punch a wall.

Again, LOVING this game so far, but this boss fight is just cheesy and awful. They have never gotten these kinds of bosses right, and it's a real shame.

Is that boss The Pursuer?

I've currently hit a dead end on two bosses, so i'm exploring to see if i can find some new paths, and already found one. Also looking for embers.

Playing Symphonia for the first time (never had a gamecube). Seven hours in, and i'm having a hard time enjoying the battles. The normal encounters seems so slow-paced, and it feels like i'm not getting stronger. I'm not that fond of the characters either, but i can sense there'll possibly be some good development on Lloyd. Well, these are only my first impression, will play some more, since i am enjoying the story so far.

Just finished playing Lightning Returns. It was definitely a good ride, playing the 3 games. But i was expecting so much more after XIII-2. My main problem was how disconnected the story was from the other games, like it's not a sequel at all. Don't get me wrong, the main points are still there, but the 500-year passage was, in my opinion, a weird turn. The way the narrative uses to tell what happened in those 500 years with the other characters is weird too, using small flashbacks with characters simply stating "Yeah, we did that for the first 200 years...", which gets the point across in a weird, disconnected way, like no time passed at all. And i really wish Lightning would get more character development, besides the few lines of text we get in some loading screens.

The ending was good, although i feel it needed an epilogue of sorts. But i always think that games need an epilogue, so take that with a pinch of salt. Definitely worth playing through the series, though.

That game had a great atmosphere, despite the strange graphics and movement system - or perhaps because of them. I also really liked the localization, they did a great job and contributed a lot to the game's atmosphere.My main problem was that i played the game knowing there would not be a sequel, so i was expecting the entire story to be wrapped up nicely. So i was a little disappointed in the game because of it, despite still loving it.

Now, to get back on topic, i am not very familiar with game development, specially the financial area, so i am curious: Assuming there is a kickstarter for Zero Escape 3, what would be the amount needed to fund the development of the game? I think novels are one of the most affordable genre to develop, since it's mostly text-based and not much gameplay. There is still the cost of the 3D characters model, puzzles, soundtrack and voice actors, among other things, but compared to more traditional games, i assume the overall cost is much much lower. Is this about right, or there are things i'm ignoring?

This sounds like Hotel Dusk/Last Window all over again; the game plot was concluded, but the general plot still ended in a cliffhanger. The company went bankrupt and there's little to none chance we'll see a sequel to it.

I sincerely hope this does not happen with Zero Escape. It would be like GRRM dying before releasing Winds of Winter. I would totally support the game if it goes for crowdfunding.

It's definitely not as good as 999 or VLR, but it's definitely worth it. The trial sections are really fun and dynamic, and the cast is.. alright, i suppose. The characters are more quirky than interesting or well deleloped, but they still deliver.

Still, the story is solid and the gameplay is fun. And there is Kirigiri, which is one hell of a great character. I think it goes without saying, but i recommend playing the game with japanese voices.

I'm halfway through the first disc of Digital Devil Saga 1 and, despite the very interesting story and characters, i'm having a hard time not getting frustrated with the insanely high encounter rate. I don't have anything against random encounters, but with the way they're used on DDS, i'm having a hard time playing the game over a great length of time. My question is, does DDS 2 keeps the encounter rate the same as the first game?