Subtle Squish – Part 2

In a previous post about polishing the impact frames when the player slams into a wall, I mentioned wanting to make one more adjustment. The player should stretch just a hair parallel to the wall when it squishes into it. So here is a quick update showing where I’ve ended up for now. And once again, this is a lot harder to feel in a web video than it is in the actual game, but let’s give it a go regardless.

Here it is in motion.

And here are some static frames from the the above video.

On impact, it is only a couple pixels wider, which really helps you feel the collision without making the player feel like jelly from a more exaggerated stretch.