Well...I'm just saying...they don't make all of Nintendo's games & besides Tatsunoko VS Capcom, none of the other ones were let's say...Nintendo games...at least the mentioned one was released for a Nintendo console as the other ones...not so much...

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Well I meant that I want Capcom to release something that has Marvel VS Capcom rated content instead of Nintendo rated content, I know Capcom makes the games but it's on a Nintendo console...is all I'm saying...

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The only way this idea would ever work is if Capcom developed the title. Nintendo thinks a "fighting game" is something like the Super Smash Bros. series which is, in reality, a set of party games for people who have never played a real fighting game before. Even Mortal Kombat is a deeper fighting game than Smash Brothers and that's sad.

The only way this idea would ever work is if Capcom developed the title. Nintendo thinks a "fighting game" is something like the Super Smash Bros. series which is, in reality, a set of party games for people who have never played a real fighting game before. Even Mortal Kombat is a deeper fighting game than Smash Brothers and that's sad.

Agreed...Capcom has to do it or it simply won't work especially for me...

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Nintendo thinks a "fighting game" is something like the Super Smash Bros. series which is, in reality, a set of party games for people who have never played a real fighting game before. Even Mortal Kombat is a deeper fighting game than Smash Brothers and that's sad.

woah, woah, woah, wait. As far as I know, the deepest thing in Mortal Kombat is a Fatality-thing. Smash has, well, smashes, but also, victory is determined wether you were able to save a frame of time by hitting the L button when you bounce of that wall. Do you know about techniques like gimping, DI, teching, Smash DI, spiking, L-cancels, SHFF, jab cancels, and wavedashing? Helloz!

There's no intended depth on the part of the designers to most of those mechanics. Sakurai wasn't even aware that wavedashing existed until competitive players realized it was a quirk in the game that could be abused. It's not like they sat down and designed a complex, balanced fighting system the way that Capcom does for Street Fighter (which has just as many "quirks" that you listed for Smash, only they're intentionally designed into the game: blocking, ticking, parrying, air throws, tech hits, focus attacks, special moves, super combos, ultra combos, etc.), Namco does for Tekken or Sega does for Virtua Fighter.

Smash Bros. as it is intended is simply a party game, and that's why there's all sorts of crazy characters, environments and items in regular Smash play. It's the tourney fags who ruin Smash by trying to turn it into a retarded clone of Street Fighter, which it was never intended to be and which it never WILL be. It simply isn't the kind of game that is meant to be enjoyed as "No items, Fox only, Final Destination." The main fun of the game comes from throwing Pokeballs at each other and playing in a massive map like Hyrule Temple, not removing those things.

As both a casual player of Smash Bros, as well as a tourney fag, I see the validity of your argument Frost. However in a tournament players want to keep it balanced as possible, though I'm not condoning the banning of all stages or Fox only, but some removals are necessary to do that. Those necessities just happen to be no Pokeballs, Heart Container, etc. It keeps it as balanced as possible so when one person gets a Pokeball they get Latias/Latios, and the next person gets Goldeen. More or less those who ruin Smash Bros are the hardcore tourney fags most notably the ones that follow and use Dave's Stupid Rule.

As for a Nintendo vs. Capcom game I would absolutely love one. Fox McCloud vs. Albert Wesker, to me, would be an incredibly hilarious match.

There's no intended depth on the part of the designers to most of those mechanics. Sakurai wasn't even aware that wavedashing existed until competitive players realized it was a quirk in the game that could be abused. It's not like they sat down and designed a complex, balanced fighting system the way that Capcom does for Street Fighter (which has just as many "quirks" that you listed for Smash, only they're intentionally designed into the game: blocking, ticking, parrying, air throws, tech hits, focus attacks, special moves, super combos, ultra combos, etc.), Namco does for Tekken or Sega does for Virtua Fighter.

Smash Bros. as it is intended is simply a party game, and that's why there's all sorts of crazy characters, environments and items in regular Smash play. It's the tourney fags who ruin Smash by trying to turn it into a retarded clone of Street Fighter, which it was never intended to be and which it never WILL be. It simply isn't the kind of game that is meant to be enjoyed as "No items, Fox only, Final Destination." The main fun of the game comes from throwing Pokeballs at each other and playing in a massive map like Hyrule Temple, not removing those things.

Anything can be a party game. I'm sure there are button mashing Street Fighters. Still, you can't flag the Smash series because Nintendo focused on putting a smile on your face. First of all, isn't that the point of a videogame? Second, almost everything in Smash is customizable, so you can have a three player free-for-all with items on using a WiiMote on 75m, and that's fine. Or, you can have a one-on-one match on Final Destination with items off and Metaknight banned, that's okay too. I have to admit, Nintendo made some really stupid mistakes, like random tripping, but Capcom messed a few things up, like the Giants in TvC or dizziness in Street Fighter. Then again, don't you dare bring Street fighter in this, this is about Mortal Kombat. People who attended the latest Smash tournament: 10,000. People who attended most recent Mortal Kom- oh wait. There wasn't one. And in Mortal Kombat, you don't need to hit right on the control stick at frame 41, then left on frame 42 to do a Samus superwavedash, do you?

Smash Bros. and Mortal Kombat are equally ridiculed by serious fighting game enthusiasts, but at least Mortal Kombat was significant in the history of the development of fighting game series. Even still, MK has gameplay mechanics that were implemented to try to provide depth and they weren't accidental discoveries like wavedashing and such. There's multiple fighting stances for every character, more than the same Special Move sequences shared among every character, air combos, air throws, combo breakers, combos that segue between different fighting styles, etc. While Mortal Kombat is a shallow fighter in comparison to other 3D fighting titles, it's still considered a fighter because there's far less zaniness and randomness than regular Smash is supposed to have.

And dizziness in Street Fighter is NOT a mistake. Certain characters have higher and lower stun meters and certain attacks drain that stun meter more or less than others. Dizziness plays as much of a strategic role as anything.

Oh yeah, sure, so that unlockable character from Street Fighter 2 that pretty much doesn't flinch, doesn't get dizzy at all, and has lightning fast attacks is a well-polished, balanced, strategic game, huh? Smash is also one of the few games were you can't go ultimate on someone. Mortal Kombat is just a wimpy game for 10-year-olds who think they're cool becuase they're playing a game with blood. All because a game is over-the-top and most importantly, fun, doesn't mean it's a bad fighting game. It's just unique. And if you want to complain to the "tourney fags", why don't you head over to the MLG place and complain? Yeah, you'll definite- oh wait, they have millions of more dollars, supporters, evidence, and resources than you. Sorry!

Oh, and this thread is about Nintendo vs. Capcom, not Mortal Kombat vs. Smash.

So, I think Link vs. Zero would be pretty cool. Oh, and what does Albert Wesker exactly do?

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