Enjoy!
⋅ For each interaction and event, you can choose to switch to first or third person, and modify the camera position, zoom and field of view.
⋅ Forget about the mouse wheel, focus on what you're doing!

LAST UPDATES

Warning: Spoiler

2.2.x
⋅ Added un-mount to re-trigger events that were prevented,
⋅ Added a warning when UI is loaded with a static camera,
⋅ Added more presets,
⋅ Typo corrections,
⋅ Correction of a bug where a bad camera was restored when ending a chat,
⋅ Added preferred camera horizontal offset (static) setting,
⋅ Some other code enhancement,
⋅ API bump.

2.2
⋅ Added an option to prevent another camera change when on mount,
⋅ Some code enhancement.

2.0
⋅ Added FOV in ALL camera changes,
⋅ Added checboxes for ALL camera change settings, so that we can only alter the parameters we want for each camera change.
⋅ Corrected default value for preferred camera "field of view".
⋅ Added dependency for LAM2, as it now has functions I used to add myself in a local version.

⋅ ⋅ ⋅

See “Change Log” for the full list.

SHOULDER SWAP PREVIEW

Sometimes, when we're sneaking around corners… Thieves, assassins, or whatever…
It could be nice to have a key to easily change the camera horizontal position, don't you think?
(That was the only thing this addon used to do, when it was just “NTak Camera Swap”.)

BINDINGS

Swap camera shoulder side,

Toggle camera in center position,

Swap / Toggle (If you prefer using only one keybind: 1 press to center, 2 to switch side),

All the above got 2 possible bindings: 1 for a smooth switch, and 1 for a fast instant switch,

Toggle siege camera.

*NEW* Bindings for static cameras.

Warning: Spoiler

( Screenshots may not be fully up-to-date. )
These bindings are made possible using Emacs!

*NEW* 3 static cameras can be configured. Only works with keybindings.
⋅⋅⋅

Prevent any camera change on interactions : talking to NPCs, using craft stations, lockpicking, reading, siege.
That really is better for immersion not to change the camera on each interaction! You can't imagine.
For example, when you talk with someone, the camera won't focus on them.
(I recommand to allow the camera change for “Stations”, anyway, that's strange to craft without moving.)

2.2.x
⋅ Added un-mount to re-trigger events that were prevented,
⋅ Added a warning when UI is loaded with a static camera,
⋅ Added more presets,
⋅ Typo corrections,
⋅ Correction of a bug where a bad camera was restored when ending a chat,
⋅ Added preferred camera horizontal offset (static) setting,
⋅ Some other code enhancement,
⋅ API bump.

2.2
⋅ Added an option to prevent another camera change when on mount,
⋅ Some code enhancement.

2.1.x
⋅ Minor code modifications,
⋅ Bump for ESO 5.0.5.

2.1
⋅ Added static cameras.

2.0.x
⋅ Corrected default value for preferred camera "field of view".
⋅ Added dependency for LAM2, as it now has functions I used to add myself in a local version.

2.0
⋅ Added FOV in ALL camera changes,
⋅ Added checboxes for ALL camera change settings, so that we can only alter the parameters we want for each camera change.

1.11
⋅ Added more bindings in order to remove the "Bindings" section in the settings,
⋅ Added some more descriptive tooltips in options,
⋅ Completely reworked the "Interactions" settings,
⋅ Moved the "Restore preferred instead of previous" option in the "Preferred camera" section,
⋅ Moved the "Chat" event in the "interactions" section,
⋅ Added camera parameters for craft stations, style stations, and when lockpicking.

To start off I gotta say i absolutely LOVE this addon. It adds so much more to the gameplay when the camera changes to different angles depending on what action you take.

That said i've been having some issues with the Vertical Camera position:
- Standard, i take Right shoulder, VCAM == -30
- In combat, i make it set to 0
- On mount, i makte it set to 0

Now i noticed that most of the time (though not every time), the camera will stay at 0 or move back to 0 when I go back to the standard view when the option "restore preferred camera instead of previous" is on.

I noticed someone else already posting something similar earlier which you said to have fixed, though maybe in the latest build this got bugged again?

With the option turned OFF it tends to stay correct, however still resets sometimes (hard to say when).

After exiting the game & logging back in it seems i have to adjust the values again for it to stick throughout the gameplay.

Due to big changes in 1.11, you may have to redo some of your settings!

⋅ ⋅ ⋅

Version 1.11:
Added more bindings in order to remove the "Bindings" section in the settings,
Added some more descriptive tooltips in options,
Completely reworked the "Interactions" settings,
Moved the "Restore preferred instead of previous" option in the "Preferred camera" section,
Moved the "Chat" event in the "Interactions" section,
Added camera parameters for craft stations, style stations, and when lockpicking.

I'll see if I can figure out the details of why. Here is what I observe when I have your mod in 3rd person for vendors and Bandit's tweak in his settings to stop the introduction dialog when you press E to engage a NPC vendor. It just bypasses the selection to use the vendor and goes straight to the vendor screen.

The camera flys between first person view and third person view non-stop until I hit esc to break it. At the settings screen I change yours back to first person and everything is fine.

Also unless the guild trader issue can be resolved I won't be using third person in the NPC interactions. I really need that history feature.

Edit: Here are some links to videos I made of the problems. I figure it's easier to show than explain.

About the vendor problem:
That seems to be a quite interesting loop problem!
My code only prevents the camera change on interaction, it does nothing else. And it should only does it once! Except if something tries to activate the interaction camera…
So, I guess something like that happens:
N'Tak' Camera: “Noo, I don't want that interaction camera”.
Bandits UI: “Hey, I've done that thing, now I'd like the interaction camera to activate”
N'Tak' Camera: “Noo, I don't want that interaction camera”.
Bandits UI: “Hey, I've done that thing, now I'd like the interaction camera to activate”
…
So, for me, the problem lies in Bandits UI, because it seems to (re)launch the activation of the interaction camera. Why is it doing that?
Anyway, you gave me the idea to auto-open stores when visiting them. I'm gonna add this feature in my N'Tak' Dialog soon.

About the guild trader problem:
As you can see, I haven't got the problem.
Plus, I didn't code anything at all concerning the "recent searches" window or talking specifically to a guild merchant.
So, there is no reason it is due to my addon. My guess is that another addon is somehow hiding and altering the "recent searches" window and waiting for the camera change event to display it back. But as I prevent it, it doesn't!

So, I'm sorry but I don't think I can correct these.
I could add a condition for the "vendor problem" to prevent the camera to switch several times, and finally use the interaction camera if another addon forces it. But that is not the source of the problem.

Did you try asking the author of Bandits about those issues?

I'll see if I can pinpoint the guild trader one then. If you don't experience it then it must be another addon. Also if you incorporate the auto-open feature I won't need Bandits to do that anymore.

I'll see if I can figure out the details of why. Here is what I observe when I have your mod in 3rd person for vendors and Bandit's tweak in his settings to stop the introduction dialog when you press E to engage a NPC vendor. It just bypasses the selection to use the vendor and goes straight to the vendor screen.

The camera flys between first person view and third person view non-stop until I hit esc to break it. At the settings screen I change yours back to first person and everything is fine.

Also unless the guild trader issue can be resolved I won't be using third person in the NPC interactions. I really need that history feature.

Edit: Here are some links to videos I made of the problems. I figure it's easier to show than explain.

About the vendor problem:
That seems to be a quite interesting loop problem!
My code only prevents the camera change on interaction, it does nothing else. And it should only does it once! Except if something tries to activate the interaction camera…
So, I guess something like that happens:
N'Tak' Camera: “Noo, I don't want that interaction camera”.
Bandits UI: “Hey, I've done that thing, now I'd like the interaction camera to activate”
N'Tak' Camera: “Noo, I don't want that interaction camera”.
Bandits UI: “Hey, I've done that thing, now I'd like the interaction camera to activate”
…
So, for me, the problem lies in Bandits UI, because it seems to (re)launch the activation of the interaction camera. Why is it doing that?
Anyway, you gave me the idea to auto-open stores when visiting them. I'm gonna add this feature in my N'Tak' Dialog soon.

About the guild trader problem:
As you can see, I haven't got the problem.
Plus, I didn't code anything at all concerning the "recent searches" window or talking specifically to a guild merchant.
So, there is no reason it is due to my addon. My guess is that another addon is somehow hiding and altering the "recent searches" window and waiting for the camera change event to display it back. But as I prevent it, it doesn't!

So, I'm sorry but I don't think I can correct these.
I could add a condition for the "vendor problem" to prevent the camera to switch several times, and finally use the interaction camera if another addon forces it. But that is not the source of the problem.

I'll see if I can figure out the details of why. Here is what I observe when I have your mod in 3rd person for vendors and Bandit's tweak in his settings to stop the introduction dialog when you press E to engage a NPC vendor. It just bypasses the selection to use the vendor and goes straight to the vendor screen.

The camera flys between first person view and third person view non-stop until I hit esc to break it. At the settings screen I change yours back to first person and everything is fine.

Also unless the guild trader issue can be resolved I won't be using third person in the NPC interactions. I really need that history feature.

Edit: Here are some links to videos I made of the problems. I figure it's easier to show than explain.

Video of the vendor problem:
https://youtu.be/xp7WIeAc4Gs

Video of the guild trader problem:
https://youtu.be/avPsdw-O_ZU

youtube is still processing them atm so they may not show right yet.

Originally Posted by NTak

Originally Posted by Tigertron

So if I use Bandits tweak to stop the initial dialog with vendors and banks, ect and I have this mod to show these interactions in 3rd person it goes into a infinite loop and can be broken only with esc key. Changing this mod to 1st person stops it from happening.
Another thing, when I interact with guild traders I lose the history panel on the left unless I switch back to 1st person.

Hey Tigertron,

I don't use Bandits tweak, what do you mean by "stop the initial dialog" ?

I'm using both my Camera and Dialog tweaks (obviously ) and didn't notice any of the issues you described.
So, maybe one of the solutions is to not use the Bandits dialog tweaks…

So if I use Bandits tweak to stop the initial dialog with vendors and banks, ect and I have this mod to show these interactions in 3rd person it goes into a infinite loop and can be broken only with esc key. Changing this mod to 1st person stops it from happening.
Another thing, when I interact with guild traders I lose the history panel on the left unless I switch back to 1st person.

Hey Tigertron,

I don't use Bandits tweak, what do you mean by "stop the initial dialog" ?

I'm using both my Camera and Dialog tweaks (obviously ) and didn't notice any of the issues you described.
So, maybe one of the solutions is to not use the Bandits dialog tweaks…

So if I use Bandits tweak to stop the initial dialog with vendors and banks, ect and I have this mod to show these interactions in 3rd person it goes into a infinite loop and can be broken only with esc key. Changing this mod to 1st person stops it from happening.
Another thing, when I interact with guild traders I lose the history panel on the left unless I switch back to 1st person.

For some reason with this mod installed I constantly get disconnected when going through the district doors in Imperial City. The weird part is that if I disable the mod it still happens and only stops if I completely uninstall it with Minion. I have tested it a few times and completely uninstalling the mod fixes the issue but as soon as I install it active or not the issue comes back. Also it only seems to happen in the district doors in IC. I can go up and down the ladders just fine and everything is fine up top in Cyrodil and Battlegrounds and the regular game just those district doors that it happens. Thank you in advance for any help and thanks for letting me play werewolf in first person like it should have been from the beginning. :

Hey Kismias,

You're right, that's a very weird issue !
My addon can't "disconnect" or whatever. It only manages the camera. I don't know what can possibly happen. You don't have any "lua errors" ?
Could you try the following scenarios?

1) After launching the game (with my addon installed), on the character selection screen go to settings/extensions and make sure that you uncheck my addon.
Then go to the Imperial City as always, and tell me what happens…
(That should do the same than disabling the addon and reloading the UI but, well… I don't know.)

2) In game, go to settings/extensions and make sure that you uncheck all addons except mine.
Then, reload UI, go to the Imperial City as always, and tell me what happens…

Anyway…
Sorry to hear that you're encountering that weird issue.
And thank you for your feedback, as I don't play werewolf I was waiting for someone to tell me if it was correctly working.

I don't have access to Imperial City, I won't be able to see the issue by myself.

For some reason with this mod installed I constantly get disconnected when going through the district doors in Imperial City. The weird part is that if I disable the mod it still happens and only stops if I completely uninstall it with Minion. I have tested it a few times and completely uninstalling the mod fixes the issue but as soon as I install it active or not the issue comes back. Also it only seems to happen in the district doors in IC. I can go up and down the ladders just fine and everything is fine up top in Cyrodil and Battlegrounds and the regular game just those district doors that it happens. Thank you in advance for any help and thanks for letting me play werewolf in first person like it should have been from the beginning. :

Thanks for the response! Turns out the issue was an old addon Bankit (2014) was running and after removing that the greyed out menus became available!

I had a feeling it was an addon conflict as I couldn't even click the expand arrow for combat etc, seems all is well now. Haven't played for some time I'm still finding alternatives to outdated/abandoned addons

That is only a visual indication, meaning that you're not currently using that event !
(It's easier than having to open each menu to know!)
You can still open the menu, and change the preset from "None" to anything you want.