Support Crawler - Cost: N/A
The Crawler is the most important unit at the start of any game, as it forms the heart of presence on the battlefield, and allows you to produce units. The Crawler replaces the MCV seen in previous wars to meet the needs of defending the global Tiberium Control Network, they can quickly be deployed from orbit anywhere in the world and used to produce units whilst on the move. When deployed units held on board will be released and a repair facility made available. If you lose your Crawler in battle then a replacement can be re-deployed to a suitable safe zone, however there is a delay in doing so.

Advanced Thrusters
Enhances this Crawler's propulsion system to allow for greater movement speed around the battlefield.

Charged Capacitors
Deploying a support power is a huge enemy drain on the Crawler's power cells, by adding further high-capacity capacitors Support Points can be gained more quickly, allowing further powers to be deployed onto the battlefield.

Cost

3

Weapon

N/A

Armour

Light

Engineer
Engineers are unarmed infantry units, but offer a wide array of strategic options in battle. One engineer has the potential to repair ground units and infantry, they can also be ordered to escort a particular unit healing them if necessary. It is always beneficial to have at least one at the back of an assault force. They are also equipped with mine and stealth detection sensors while their jetpacks enable even vertical cliffs to be traversed with ease.

Range Boost
Upgrades the HUD systems so that the Engineer can see further into unexplored territory and detect enemy targets from greater range.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Engineer granting them increased movement speed.

Cost

6

Weapon

Rocket

Armour

Medium

Orca
The Orca has been upgraded from a light scout aircraft to a medium combat aircraft. The heavier frame allows for increased armour, upgraded vector thrust VTOL system allows the Orca to move in reverse and for the first time ever, target air units in addition to ground-based targets.

Range Boost
Upgrades the targeting systems so that the Orca can see further into unexplored territory and detect enemy targets from greater range.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Orca granting them increased movement speed.

Accuracy Boost
Purchasing this on-crawler upgrade equips the Orca with a higher grade of missiles boasting an improved heat-seeking target tracking system, vastly increasing the amount of ordinance that will hit its target.

Cost

6

Weapon

Cannon

Armour

Medium

Sheppard Tank
The Sheppard is a close second only to the Hunter as an early-battle tank; the best armour and firepower for its class means it easily outclasses the nearest Nod equivalent; however the price is greater than its aforementioned counterparts. It is one of the most traditional units on the battlefield and can only target ground-based units.

Range Boost
Upgrades the targeting systems so that the Sheppard can see further into unexplored territory and detect enemy targets from greater range.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Sheppard granting them increased movement speed.

Accuracy Boost
Purchasing this on-crawler upgrade equips the Sheppard with a higher grade of missiles boasting an improved heat-seeking target tracking system, vastly increasing the amount of ordinance that will hit its target.

Cost

6

Weapon

Gun

Armour

Medium

Hurricane
The Hurricane is armed with a cannon weapon effective at punching through armour. It also has the ability to attach sensor pods to enemy units so that you can reveal Stealth units and follow the enemy right around the map.

Range Boost
Upgrades the targeting systems so that the Sheppard can see further into unexplored territory and fire at enemy targets from greater range.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Hurricane granting them increased movement speed.

Refire Boost
Upgrades the ammunition feeder allowing a shorter reload time, and therefore can deal greater damage in a shorter time.

Cost

3

Weapon

N/A

Armour

Light

Spanner
Basically an engineer for aircraft, the Spanner can also detect nearby stealthed hostiles. Its System Restore ability forces a remote reset of all units in the targeted area, removing any debffs enemy units may have used against your forces and any buffs the enemy are using themselves.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Spanner granting them increased movement speed.

Range Boost
Upgrades the targeting systems so that the Spanner can see further into unexplored territory and fire at enemy targets from greater range.

Hammerhead
The larger cousin of the Orca; armed with similar weapons but it addresses the key weakness and is much more heavily armoured.

Bezerker Engine
Flick all the switches and let her rip. For 10 seconds the Hammerhead will fire a barrage of missiles at the target, the cost of this is that the targeting system is bypassed so accuracy is reduced. Movement speed and dodge are also reduced.

Electrolysis Projector
Damage units in the targeted area by emitting a high-voltage electrical current causing a chemical corrosion of combat armour.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Conductor granting them increased movement speed.

Cost

6

Weapon

Blast

Armour

Medium

Firehawk
The Firehawk is GDI's bomber aircraft. Few structures and heavy units can withstand more than 3 salvos when equipped with Hellcat Firebombs. It is also equipped with Supersonic Thrusters launching the Firehawk into the outer regions of Earth's atmosphere, enabling it soar high above the range of enemy anti-air defences to deliver a payload to any visible area of the battlefield. The Firehawk is still vulnerable to AA fire on its return flight.

Cost

6

Weapon

Beam

Armour

Medium

Paladin
The Paladin has an Anti-Rocket mode, destroying enemy projectiles?

Refire Boost
Upgrades the ammunition feeder allowing a shorter reload time, and therefore can deal greater damage in a shorter time.

Cost

10

Weapon

Beam

Armour

Heavy

Thunderhead
Thunderhead description

Gravity Field
This creates a localised high gravity field around the targeted unit causing the propulsion system to be insufficient; it is therefore locked in place. The residual area of effect also slows down nearby units.

Cost

12

Weapon

Blast

Armour

Heavy

Kodiac
The Kodiac has been resurrected from the Second War where it acted as the mobile command centre for legendary commander McNeil. It has been prepared for a combat role with increased armour and armed with multiple, independently targeting powerful blast weapons, turning the Kodiac into an awesome airborne artillery unit!

Defensive ManoeuvresRetracts the weapons and automatically clads the entire aircraft in heavy duty armour, vastly increasing the punishment the Kodiac can absorb and increases its own movement speed along with nearby friendly units. Great for getting the Kodiac into the heat of the battle unscathed before dropping the armour and unleashing a deadly barrage.

Cost

10

Weapon

N/A

Armour

Heavy

Archangel
This aircraft is equipped with the same technology as the Engineer's repair weapon. It is regarded by GDI soldiers as the angel of the battlefield, descending from upon high to provide healing in the midst of battle. It will automatically heal all nearby friendly units; both air and ground based. Its ability to supercharge or sabotage the weapons of units within its repair radius makes it an essential accompaniment for any aerial assault.

Augmented Reconstruction
Engineers on board the Archangel can re-route power from the propulsion system straight to the repair facilities, allowing all units in its area of effect to be repaired extremely quickly. The obvious disadvantage of this is the unit becomes a sitting duck.