Outlaw - Roll The Bones Questions

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I tried to collect information about roll the bones by reading and watching guides but i feel like there are so many details that are not mentioned. So it leads me to create this thread with all my recent questions that came to my mind while playing this spec. I would really appreciate it if someone who is more experienced than me in theorycrafting could reply.

1. Ill start with general questions when I go through my normal rotation

with NO cooldowns activated.

- 1.1 I heard that I want to reroll until I have 2 buffs active and

that no single buff is worth keeping in my normal rotation. Are there

exceptions? Do I want to reroll some buffs even if 2 are active? (Saw in

a thread that you want to reroll Grand Meele)

- 1.2 I know there is no real difference if I cast Run Through at 5+ or 6 CP but

does that change when the buff Broadsides is up? Do I want to cast Run

Through at 4+ CP to not waste 2 CP if the Pistol Shot procs? If not, does it

change when I ALSO have the buff Jolly Roger up because more

pistol shot procs = more wasted CPs?

2. Following questions are about the OPENING sequence with Adrenaline and

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Thank you very much for the answer. Interesting that you want to always keep tb. I have the legendary boots for rogue which increase my dmg by 20% of my increased movement speed so i am using sprint as a cooldown in my opener. I think under this circumstance i dont want to reroll while bursting. So would it be a dmg increase to always roll ie or tb before i activate it ?

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Thank you very much for the answer. Interesting that you want to always keep tb. I have the legendary boots for rogue which increase my dmg by 20% of my increased movement speed so i am using sprint as a cooldown in my opener. I think under this circumstance i dont want to reroll while bursting. So would it be a dmg increase to always roll ie or tb before i activate it ?

If you get lucky enough to get them it's a bonus, but I don't think it's worth delaying cooldowns for

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