Improved XMl parsing. Takes longer on first load, all static XML files are parsed and cached. Selecting Tech Trees with stat icons enabled is now much faster, 10X faster on my PC.

Reworked Stat Editor.You can now add or remove stats. Select from drop down menus.

Video from version 0.1.6.2 N.B version 0.1.6.5 released with additional Stat editor features..

Version 0.1.5.0 Fixed: File watcher not updating after changing mod location. Special techs sometimes drawing in wrong colour. Added: Copy, Paste. Can copy and paste across different trees.Remove specialization techs. By group, category or all. Turn off file monitoring. Separate save states for modded, core trees. Remembers last used tree.

Version 0.1.5.0

30/11/2016

Hot Fix for 0.1.2.9 Fixes category button lock-out bug after editing.

Version 0.1.2.9

Fixed: Move Tech not adding all prerequ\options when moving to a specialization tech. Double click stat icon not going to correct xml line if similar named stat exists. Category buttons have correct names. Added: Stat mouse over *** Mod support for other languages. Doesn't presume English\Text folder. Tool still in English. Edit Mode to prevent unwanted edits if using as a viewer only. Drag and Drop support for moving Techs around, still needs work. Prompt to reload file if it has been externally modified by text editor. Prompt to copy xml file to mod folder when attempting to edit a core file. Rewrote logic for checking editing of core files.

Some minor UI Gfx tweaks.

***Not all stats are in the same order as in game.

Hovering over hull stats will display all the stats not just 2 as in game.

New images over at nexus.

As a Tech Tree Viewer, I think it is pretty much feature complete.

The Editing side still needs work, I plan to update the Stat Editor next release.

Version 0.1.2.6

Change log.

Reverted edit windows to be non UI blocking.

On first time use points to example mod, creates it if it doesn't exist.

Added:-

Checks to prevent certain functions while editing.

Specialization expander techs stay open after updating via edit.

Multi undo to text edit. To be consistent with other undo's.

More keyboard shortcuts.

Auto generated Generic name when adding new tech. Can be manually changed.

Save (ctrl S) saves tech selection state as well as any edits to tree.

Fixed:-

Repeating 'cannot find file' on load.

Add new tech creating unnecessary nodes.

Move tech not updating all 'prerequ\option\' nodes.

Brief instructions for new features.Left click a tech to select it. Selected tech will flash.Right click and select and option or use short cut key

New options available are:-

Add new tech - creates a new tech based on the selected tech, you will be prompted for a new generic name for the tech or use the auto generated name. Checks are made to ensure the name is unique. Adds an entry to the relevant TechDefsText.xml file.

Delete Tech - Deletes the currently selected tech. All connected techs will be re-connected to the proceeding tech. Grouped Specialization techs will all be deleted unless you individually select them.

Undo- Each time you add, delete or move a tech, it will be added to the undo list. The number of undo's will be shown in brackets.

just curious I've been considering changing all the tech specialization techs to have a prefix of (S) or (*) or something similar will that be possible with this mod? Or just as easy to search and replace on the xmls