Air Conflicts: Vietnam is an arcade flying game published by bitComposer Games. It is the next installment in the Air Conflict series.

Air Conflict: Vietnam has good potential, but it's not great, I don't even think this one is good. I think compared with Air Conflict: Secret Wars, this... Air Conflict: Vietnam is the worst. The gameplay is kinda familiar with the previous game, which is the reason why this game is bad. You can't threat jet fighter the same as those world war II planes! I can't even tell if my missiles are locking on their target or not! I miss my missile fire 90% of the time! There is also this new helicopter mode, which is not really fun to play. The control is very bad, like... uncontrollable! There is also this crop duster thing mission where you spray what... a fertilizer? Okay it's actually poison, a biological warfare, but still, spraying style mission?

Air Conflict: Vietnam graphics is... well they're kinda great, looks good a bit. Maybe it's the only good thing about this game. Performances? I feel it's not very smooth. I played this in one hour, doing some mission and then I can't. I just don't want to play it anymore.

Air Conflict: Pacific Carriers was great. It was very fun and very epic. This sequel is very disappointing. Maybe they should stick with the world war II era. No, I don't like this. I don't recommend this.

Hmm.. I like planes. In this game not bad models of planes and helicopters.Graphic: not bad grapgic, it's looks better then in first games.Gameplay: easy good control, I don't understand gameplay: I start quest..no targets for destroy...looks just like free fly.Menu: much bugs in text (English version).I don't want to do that, but I don't recomment this game.Sorry for my English :3

I was hopeful when I purchased this game. I am a fan of (modern-era) flight sims and I've sunk plenty of time into playing and replaying the Ace Combat games on consoles.

Unfortunately, I came away very disappointed by this game. It's simply... not fun.

While some games don't look very pretty in screenshots, but look amazing in-game, Air Conflicts unfortunately suffers the opposite: its screenshots do tend to look very pretty. But in the game, they don't feel as nice as the screenshots make them out to be.

There are also bugs aplenty and I've gotten completely stuck with my objectives before, requiring me to restart the entire mission again (after which I just stopped playing).

The maps are far too small to feel like you are an air superiority fighter. Go near top speed, and you'll have to turn right around again because you've flown past the map's boundaries.

Ground target missions for anything except helicopters are absolutely rubbish. Take note, game developers, you do not want your players to feel pissed off because clunky controls make accomplishing tasks harder.

The story and voice acting are a joke, although the attempt is noticeable. (Paradox, I know.)

In conclusion, there are far better ways to spend your time. Don't waste it by playing this. Also, its price as it is now is absolutely ridiculous. I got it in a bundle with several other games for less than $5. Even so, it's still not worth playing.

I've played a lot of flight games, arcade and sims both. This really is not on the same level as Pacific carriers or Secret wars. Maps that are too small, graphics that don't hold up visually at close range, and the entirety of the gameplay feels like a bunch of quick-time events. They build up the complexity of the mission in the briefing, but then you drop one bomb on a location and you're instantly into the next phase. Helo controls are not good at all, the F-4 is too fast to stay in the map, missile targetting is non-existent, and the wingmen do nothing but chase the seven or eight enemy that all gang up on you alone. They don't even fire on them! Door-gunning in the Huey is laughable, using an MG to blast open an armored ZSU-23-4? Rail shooters never looked so boring.On the point of controls, I have to complain heavily on the fact that I can't seem to alter the keyboard assignments at all, yet the landing gear (which you NEVER USE TO LAND) are on the same key as the after-burners? Was this a test by the programmers to see how frustrated they can make their users with a little flashing "gear down" indicator every time they try to chase down an enemy?Finally, the story. Yes, Vietnam was a mistake. Yes a lot of people died for ridiculous reasons. I can even go along with a family's fears because their sons are off fighting, it's dramatic. But you really don't need to bemoan the pointlessness of the war while forcing me to endure such a painfully sub-par game. It's a bit redundant. After six missions, I started skipping the depressing commentary entirely. You wasted money and time on your writers, folks.

And they still have the gall to charge 29.99? I'm glad I got it on a Steam Sale for dirt cheap.

The bad:* Boring repetitive gameplay.* Bad AI.* Tiny maps.* Awful quality of maps (ground textures are ugly, lack of objects).* Graphics are not good (it may looks good on screenshots, but it ugly in motion) - trees and clouds are just plane sprites (reminds me of 2000th).* Lack of achievements.* No replay value.* No simulator control scheme for gamepad.* Dead and pointless multiplayer.* Story. Your alter ego is muted. Why Thompson fight for so long? For what? There is no answer.

The good:* Soundtrack.* Relatively long campaign.* About 20 authentic planes and copters.* You can control up to 6 various aircraft at single mission and switch them freely.* Random rescure MIA pilots from your squad are interesting for first 1-2 times.

Some additional thoughts: This game has somekind of historical accuracy: Americans are bad - bombing civilians, spreading agent orange, napalming villages. But if you don't like to be bad, you don't like to play this game. Well, if you American - you may like such "patriotism". It is the worst game of the Air Conflicts series. If you want to get flight arcade game look at HAWX1-2 (better graphics, better gameplay, better replay value) or Ace Combat (fun gameplay).

This game could be the single reason I may never pre-purchase anything again. While this developer has put out some VERY nice work in the past Air Conflicts: Vietnam isn't one of them. There are two huge flaws that are pretty much impossible to overlook. The first one that really hits you in the face are the small maps. Imagine trying to fly a jet inside the airspace of a tennis court. Then imagine trying to fight a battle in that same cramped space. its not very practical. So you spend much of the game flying out of bounds which is no fun and I would say makes the game unplayable. Second are the graphics. They didn't look that stellar in the trailers but I will normally ignore minor graphic issues in exchange for good game play. Unfortunately the graphics are far worse than in the trailers. Jaggy beyond redemption is probably the best term to describe it and no GPU or tweaking is going to fix it. Air Conflicts: Vietnam would need a complete overhaul of its graphics and maps to be reasonably playable. Hopefully the developer will eventually roll out some patches to make this a more enjoyable game. It could happen, I guess, but right now the game isn't ready for prime time.

I can't recommend this game. Graphically it's very messy for something this recent. Controls wise it is likewise messed up, without much functionality for changing the axis of various manuevers. In the jets, C-123 etc, there isn't even an independent rudder/aileron control that I've found-so if you pull up then want to roll, it ends up sending you in some crazy direction of its own devising. (I've played it with mouse/keyboard and 360 controller; it's possible that it's better/more adjustable with a joystick but the game turned me off so much I didn't go to the trouble of plugging in my stick)

The maps are tiny (so tiny that in a jet, I went from out of bounds to out of bounds in less than 10 seconds while trying to kill a MiG) and the voice acting is corny at best.

I hoped that the helicopter mode would be better, but no. Clunky controls, no way to change rudder/attitude controls, massively sluggish yaw. No challenge in attack chopper so far-you sit back in your AH-1 and lob in rockets from way outside the range of the enemy.

This game would have been good ten or fifteen years ago. As a 2013 title, noooo way.

Definitely not worth $30; I would probably still regret this purchase if it was $10. Very disappointed.

Story line is not good, could of been overlooked if Flight physics were more realistic. I would love to see more Vietnam war games because I am a Huey Fan but this one is just no good, If I could get a refund and return I would...

There are good and bad things about this game but I like it. Most people who have posted reviews have only played about one quarter of the game. What they say is not 100% true and you can’t take it as a good representation of the full game. I have completed the game and so I can give you a more complete review. This game, though I do love it, is not worth the £22.99 price tag. If you like the look of this game, wait until it is on sale.

I will start off by saying that this is not a simulator, it is a pure arcade game. I normally prefer sims but I find this one really fun. Plus there is not much choice for games set in this war, so we can’t be picky. It is however very authentic while not being entirely realistic and I think this is one of its greatest strengths.

In addition to all the good and bad points I will make about this game. I would like to mention a few cool little things,which maybe over looked. I have posted them separately here as I feel they are especially noteworthy;

• As a nod to their Second World War games, in two missions you can find the wrecks of an F4U Corsair and an A6M Zero. If you collect them and complete the mission they will then be added to your inventory and you can fly them in custom battles.• Air to air missiles were still unreliable in Vietnam. To illustrate this, the game gives you the option to change between five different accuracy settings. So you can make it realistic or just play it easy with 100% accuracy.• Every plane and helo has its own realistic cockpit which is modelled well. You can also look around them in full using the directional view controls. • All missions require you to use more than one aircraft. You could be ferrying troops around in a Huey, then switch to an AH-1 Cobra gunship and lay waste to the NVA at the LZ. After, switch back to the Huey and drop the troops.

The following points will be positive and specifically what I like about the game, from my stand point (liking more realistic games);

Damage models of aircraft are authentic in the amount of punishment aircraft would take in real life. With the exception of the helos which are like flying tanks but if they weren’t it would make the missions impossible. For example the F-100 is well represented compared to the F-105 which is capable of sustaining a lot more damage. The visual model also reflects damage taken.

Though the flight models are arcady, there is an hair of realism here also with the speeds and manoeuvrability which planes can achieve.

The weaponry the aircraft carry is true to the era and well depicted in game. The armament of aircraft is true to their real life counterparts, like the four auto cannons of the F-8 Crusader. You can use many types of munitions in game; unguided/guided bombs, rockets, Agent Orange, Napalm and many more! All with limited ammo counts. Though the lack of an AIM-7 Sparrow leaves you just the AIM-9 Sidewinders and your gun for air to air combat.

There are a lot of ground units and planes which are all very well modelled in game. You will most likely get acquainted with these fairly quickly, as there is a lot of ground attack in this game. Just like the real war in Vietnam, this game heavily features ground attack and support missions. Sometimes you will go missions without seeing a Mig of any kind. I feel that this realistically represents the air war in Vietnam but it may be a thing to keep in mind, if you just want to kill planes. Though there is an instant action game mode where you can just fight AI.

The missions are varied and the terrain looks good. The campaign contains about 8-9hrs of missions and it takes you from the very start of the war, right to the end. You see a wide array of famous battles including the Tet Offensive and Hamburger Hill. Missions are plentiful in number and type here. These missions are interesting and show a side to the Vietnam War which is not often seen.

To address some of the common complaints about this game... The controls are a little strange but after a little while you get used to it. It is perfectly playable with mouse and keyboard. Controller support is also available. The map areas are small only in some missions, keep playing and you will see that is far from the norm. In a lot of missions I never saw the edges of the map.

This doesn’t mean the game is without flaws though. There are also a lot of other strange things the devs did which could be considered as flews that I will address here also;

• The AI is not that great. They only serve to be annoying to you when they are either in great numbers or are attacking other aircraft you have to protect. This is not so much of a big deal as I have mentioned. Killing Migs is not the main portion of this game. In the custom battles against them you can ramp up the number to make it more challenging but even then. It is still not that great.

• The missions sometimes start you facing the opposite way to the direction you are meant to be heading.

• They obviously used a lot of assets from their previous Second World War titles and this ends up with some odd experiences. There are a few different ships in the game for the US but apart from the USS Enterprise, they are all Second World War destroyers and submarines. The US also use Sherman tanks but the devs took the time to make T-55s, PT-76s and ZSUs for the NVA. Even then, for some strange reason, the NVA sometimes use Second World War Japanese tanks.

• There is also a part in the game where an NVA soldier is talking but he is clearly speaking Japanese and not Vietnamese.

• The description for the F4U Corsair on the carrier is actually for a F4F Wildcat.

• When in the gunner view in helos, you can throw grenades out of the helo to kill tanks in one hit (though your MG will kill them eventually). Also your MG is a Browning M2 50.cal and not the iconic M60 ‘Pig’ so synonymous with the Vietnam War and the UH-1 Huey.

• When you pass other planes and helos at close range it sounds to me a bit like you are passing a prop plane. Not a jet or helo.

• The voice acting and overall plot is pretty bad. Though what they were going for is a true story and highlights many aspects of the US’s feelings toward the Vietnam War. It was ultimately executed poorly and could have been much better.

• You play the role of a navy pilot but like the story, it is more of a reason to put you in the war. In reality you fly a multitude of USN and USAF arcraft from the time. As you are in the navy, you operate off a carrier and it is a little weird seeing planes like the F-105 and F-100 on their.

• You don’t get to pick your planes for the missions (not even when you go bad and play it again). This is not a terrible thing though, as you are given the planes you need, with the payloads you need to do the missions. Though the timing is strange when they chose to give you an aircraft sometimes. For example one mission starts off bombing in an F-4 Phantom, some Migs roll in and you are now flying A-4 Skyhawks. The bad AI makes this playable but it just struck me as very strange.

• Multiplayer does not work unless you are in the beta version. This Beta also adds more features not in the standard version.

• The cut scene graphics are worse than the in-game ones (not saying those are bad). They often look out of focus and as if they have motion blur on them.

• With all of these problems, I just found it hilarious that there is a wide array of sea life in the Gulf of Tonkin which is only seen in one mission. Whales, dolphins…it just makes me think why they didn’t model a M48 Patton instead.

I hope this review helped you. Take into consideration everything I have said, before you decide to make the purchase but remember...do not buy this game at full price!

This is an incredibly awful, horrible, terrible, no good, very bad game. I am mad as hell that I spent thirty bucks on this grognard of a game and can't get a refund. Don't be like me -- I hope you read the reviews first before buying.

Worst arcade flight sim I ever play!!! Absolutely horrible. Outdated graphics even with max setting, poor voice acting, control schemas and gameplay mechanism. Controls are so bad that you can hardly play the game right, especially on helicopter missions. DON"T WASTE YOU MONEY ON THIS!!!

Cons: very small playing areas. stupid controls (this is NOT a flight simulator). aircraft present in campaigns that did not exist in RL .And my favorite: The Vietnamese are SPEAKING JAPANESE! Aparently, the makers didn't think we might know the difference.

Air Conflicts: Vietnam is disappointing to me seeing as I really liked the previous Air Conflicts games. The previous games were all about fast arcade-style air-to-air and air-to-ground combat in large open arenas, and Vietnam basically gets all of those points wrong. The maps are very small and often obscured by low fog, so you're constantly going past the map's walls. The controls are fiddly and strange, nothing at all like the fluidity of Air Conflicts: Pacific Carriers (which I think is the high point of the franchise).

By far the worst thing about the game is that it interrupts gameplay to deliver cutscenes after the completion of each goal, and these interruptions are frequent. Your goal might be to take out three AA emplacements — which you'll get done within 1-3 minutes since the maps are so small — and then you'll sit through a 20 or 30 second cutscene with hammy voice acting. This will happen about five times per mission.

Give this a miss and try out Pacific Carriers instead. Secret Wars is okay too. I regret buying this game.