Hot Video Arcade Games Of 1982

July 14, 1982, KTHI-TV, Fargo, ND - How far videos games had come from Pong to the hits of 1982! Do you remember playing Robotron, Stargate, Wizard Of Wor, Zaxon, Pacman, Amadar, Frogger, Solar Quest, Omega Race, Galaxan, Defender? An overview of the hot games at the time and the common themes and rules among them all. In 1982, they all seemed so advanced, so sophisticated. Looking back from the 21st century, they all now seem ... quaint. Transferred from 34 inch videotape via ADVC 300 and into iMovie HD. From Keith Darnay's personal video collection.

List of Arcade games: Space Invaders 1978 Taito (Japan) Midway (U.S.) Considered the game that revolutionized the video game industry. The first blockbuster video game, it established the shoot 'em up genre, and has influenced most shooter games since. Galaxian 1979 Namco (Japan) Midway (U.S.) Created to compete with Space Invaders. Featured a color screen and had aliens attack in swooping formation. Lunar Lander 1979 Atari First Atari game to use vector graphics, most machines were converted to Asteroids before release. Asteroids 1979 Atari Atari's most successful coin-operated game. Battlezone 1980 Atari Custom cabinet with novel dual-joystick controls, using two 2-way joysticks for movement, and periscope-like viewer. Also used as the basis for a military simulator. Berzerk 1980 Stern Electronics Early use of speech synthesis was also translated into other languages in Europe. Centipede 1980 Atari One of the first games to use trackball control, vertical monitor orientation. Defender 1980 Williams Electronics Was predicted to be outsold by Rally-X, but Defender trounced it, going on to sell 60,000 units
Missile Command 1980 Atari One of the first games to use trackball control. Originally to have a localities-option that named the cities, but was determined too complicated. Pac-Man 1980 Namco (Japan) Midway (U.S.) One of the most popular and influential games, it had the first gaming mascot, established maze chase genre, opened gaming to female audiences, and introduced power-ups and cutscenes. Phoenix 1980 Amstar Electronics Centuri (U.S.) Taito (Japan) Notable for its haunting melody accompaniment. One of the first games to feature a boss battle.
Rally-X 1980 Namco First game to feature a "bonus" round, background music, and a radar. When released, was predicted to outsell two other new releases: Pac-Man and Defender. Star Castle 1980 Cinematronics The colors of the rings and screen are provided by a transparent plastic screen overlay Tempest 1980 Atari One of the first games to use a color vector display Wizard of Wor 1980 Midway Game featured maze-like dungeons infested with monsters and aliens. Donkey Kong 1981 Nintendo Laid foundations for platform game genre as well as visual storytelling in video games, and introduced Mario, the character who would become Nintendo's mascot. Frogger 1981 Konami (Japan) Sega-Gremlin (North America) Novel gameplay free of fighting and shooting Scramble 1981 Konami (Japan) Stern (North America) First scrolling shooter game, featuring forced horizontal scrolling motion Galaga Irem (Japan) Williams Electronics (U.S.) The first arcade game to feature parallax scrolling. Pengo 1982 Sega A maze game set in an environment full of ice blocks, which can be used by the player's penguin, who can slide them to attack enemies. Pole Position 1982 Namco (Japan) Atari (U.S.) A racing video game that popularized the third-person "rear-view racer format" player perspective
Q*bert 1982 Gottlieb Became one of the most merchandised arcade games behind Pac-Man and Donkey Kong. Robotron 2084 1982 Williams Electronics Featured novel dual joystick gameplay Gravitar 1982 Atari Not popular in the arcades due to its difficulty, but historically significant as the gameplay inspired many popular clones like Thrust and Oids. Star Trek 1982 Sega Space combat sim featuring five different controls, six different enemies, and 40 different simulation levels. One of the most elaborate vector games released. Time Pilot 1982 Konami (Japan) Centuri (U.S.) Time travel themed aerial combat game with free-roaming gameplay in open air space that scrolls indefinitely in all directions, with player's plane always remaining centered. Tron 1982 Bally Midway Earned more than the film it was based on Xevious 1982 Namco (Japan) Atari (U.S.) The first arcade video game to have a TV commercial. It was also responsible for popularizing vertical scrolling shooters. Zaxxon 1982 Sega First game to employ isometric axonometric projection, which the game was named after Dragon's Lair 1983 Cinematronics (U.S.) Taito (Japan) An early laserdisc video game, which allowed film-quality animation in the game. Elevator Action 1983 Taito An action game where the protagonist must traverse the building's numerous levels via a series of elevators and escalators while acquiring documents Gyruss 1983 Konami (Japan) Centuri (U.S.) Often remembered for its musical score that plays throughout the game, Bach's "Toccata and Fugue in D minor" Mappy 1983 Namco (Japan) Bally Midway (U.S.) Featured early side-scrolling platforming action

ET This Week looks at this crazy new thing called Video Games that were taking over our youth. Video games are now bigger than ever, but I haven't heard from Ronnie Lamm in a while, heh heh heh... If she though our youth were going to forget how to speak because of video games, her head must have exploded when kids started texting each other!

The teen news magazine show 30 Minutes looks at this new fad sweeping the nation: VIDEO GAMES (gasp!) Good of-the-era interviews with people pro and con, shots of arcades and factories. Don't forget to watch Part 2!

Help us caption and translate this video on Amara.org: http:www.amara.orgenvB1rNA humorous glimpse at the video game boom in the early 1980s, when Pac Man and arcades were popular. This clip is an excerpt from a demo for the television show "Wired In." You can watch the full video here:http:mediaburn.orgvideowired-in-16-minute-video-demoMany more videos of early '80s arcades: http:mediaburn.org?s=arcadeHelp us caption & translate this video!http:amara.orgvB1rN

A snippet from ABC2's 'Good Game' episode about the Golden Age of Gaming in the late 1970s early 1980s. It is a good intro for students to the history of computer games as it looks at the different genres, fads and console wars, not to mention the influence that old-skool games have had on the gaming industry of today.

NEW CHANNEL:
http:www.youtube.comuserMlCHAELHlCKOXFilms
Once again, you can relive some classic video games from the 1980's with legos. (I didn't include Mario or Donkey Kong because I have already made videos featuring them). If anyone wants to see another video...send me a MESSAGE with the game you want to see.
This Video includes:
1. Dig Dug
2. Centipede
3. Pong (Yeah I know it's 70's)
4. Rally-X
5. Galaga
I tried using a higher frame rate this time, and listened to suggestions from before. ALL of these videos were requested several times, so I decided to produce them. It took well over 1,000 pictures and exactly 1,395 Lego pieces to make. I hope you enjoy it...it was quite a pain to make...

A platformrun n jump game where you takes control of Zeke the zoo-keeper. Many of the animals at Zeke's zoo are running wild and have captured Zeke's girlfriend, Zelda. Zeke must recapture as many animals as possible and rescue his sweetheart from the animals' clutches.On the first play field, players must move Zeke around the outside of an animal enclosure, constantly re-building the enclosure wall that the animals are set on destroying. Any wild animals that are lose must be jumped over or the player will lose a life. The level's timer is represented as a fizzing fuse, and along this fuse are a number of bonus items such as beer or a net for catching escaped animals. When the timer's fuse reaches an item, it will appear on screen and can be picked up. Once the timer makes it to the word 'End', the current level is completed and play moves on to the next level. The bonus items that occasionally appear include mugs of beer, ice cream sundaes, clover clubs, watermelons, etc.On the second, more difficult play field, Zelda is tied to a palm tree and Zeke must rescue her by jumping to the top of the screen via a series of moving platforms; dodging the coconuts thrown by a mischievous monkey. On each of the platforms, various foods and drinks can collected to earn extra points. Sometimes, one of the ledges will have a 'Free Game' sign that will grant the player a free credit. While Zelda is tied up, she says 'save me', and whenever Zeke gets knocked out by one of the deadly coconuts, she says 'Oh, no!' If Zeke makes it all the way to the top and rescues her, she says 'My Hero' and a bonus of 5000 points is awarded.
After Zeke has rescued Zelda on the final screen, the game begins again with an increased level of difficulty.Note: Invincibility cheat was used when down to last life. The game is endless.

Gaming has been around for a LONG time. Video games have been around for a while as well, but the 80's is really where it started. Video games were semi-popular in arcades and computers, but the NES, Atari, and more was what truly started video games into becoming what it is today.
I wasn't even born yet, but I still played many man games from the 80s as a kid, my first game ever being Super Mario Bros.
Plus a LOT of research went into these choices. Some of them are games that I truly love and play still today, others are games that a sort of unbearable now, like Pitfall, but they still were influential in video game history and were amazing at the time...
Sorry for the LONG intermission between my videos. My last vid was over a year ago and that won't happen again.
I've got 2 videos in the cooker, The Top 10 games of the 90's and the Top 10 games of the 2000s. As well as 5+ in concept mode.
I've got Music themed top 10's coming, funny videos, and more... I'm a busy guy,so I can't promise a LOT. But do expect about a video a month. Each video takes weeks to create. Months even, and that's not taking into account technical problems.
I was more then half way done my Top 10 N64 games and my computer completely shut-down. That's one example...
If you like my work, and would like to see more content more often, check out my other channel.
Youtube.comBamblakopz
Here you will see GameplayCommentary on current games like Halo and Call of Duty. I have at least 1 video a week uploaded on that channel. If that's your thing please check it out! If not, that's fine too... :D
Thanks for your support everyone!
SPOILERS for this video below!
Songs Used:
Intro: Castlevania 2: Simon's Quest--- Bloody Tears
Pitfall: Pitfall 2 theme
Galaga: ET theme and Galaga 88 Arcade Theme
Star Wars Arcade: Star Wars Tie Fighters Theme
Street Fighter Arcade: Street Fighter Bonus 2 Theme
Super Mario Bros: SMB Castle Theme
Donkey Kong Arcade: DK Medley (Smash Bros Brawl)
Megaman 2: Megaman 2 Metal Man Theme
Pac-man Arcade: Pac-man Theme Remix http:bit.lyLrbSy
Tetris: Tetris B Theme
The Legend of Zelda: Underworld Remix http:bit.ly5mLurJ
Credits: The Official LOZ Orchestrated version

Released by Midway in 1980, Wizard of Wor was the first arcade game to really capture my time and attention. Prior to Wizard of Wor's release I spent a lot of time (and quarters!) playing other classic arcade games such as Space Invaders and Asteroids, but Wizard of Wor took things to a different level. It's one of the first games I remember which allowed two players to play cooperatively against the game's enemies while at the same time intending for players to attack one another. It's may very well be the first example of a hybrid of co-op and death match shooter gaming.
For more details about the game please see the following:
Wikipedia: http:en.wikipedia.orgwikiWizard_of_Wor
Killer List of Video Games: http:www.klov.comgame_detail.php?game_id=10459
StrategyWiki: http:strategywiki.orgwikiWizard_of_Wor