LinuxFocus: January 1998

Learn How to Program 3D
Graphics

This issue of LinuxFocus brings to you the
first articles in a series that explores the 3D
programming possibilities of Linux. From
libraries intallation to hardware support and
various API interfaces!

Contents

What is OpenGL by Miguel Angel
Sepúlveda (sepulveda[at]linuxfocus.org)
This article is the first in a series about OpenGL, perhaps
the most succesful API for high-end 3D graphics

GLUT
programming:Windows and
Animations by Miguel Angel
Sepúlveda (sepulveda[at]linuxfocus.org)
GLUT is the GL Utility Toolkit, developed by Mark Kilgard. In
this article the author introduces GLUT, and gives us a
primer on Windows and Animations handling with GLUT.

OpenGL Programming:Simple
Polygon Rendering by Miguel Angel
Sepúlveda (sepulveda[at]linuxfocus.org)
The author describes the first steps into any OpenGL
application and tells us how to render simple polygons in
2D

Hardware Review:3Dfx graphics
card by Phil
Ross (phil[at]ryoko.cis.pitt.edu)
3Dfx Interactive's 3D chipset is changing the world of
high-end graphics...and they support Linux!

Kernel Secrets by Emiliano Ariel Lesende (elesende[at]nextwork.net)
Short description of the Linux Kernel.

Debugging
Code with ddd by Jose Maria
Laveda (jmlm[at]ctv.es)
ddd is a wonderful graphical debugger. In this article the
author describes some basic functions of ddd.