“Over the past half century, video games have transformed our society. Museums and libraries struggle with the challenges of ever-changing technology to preserve that cultural legacy,” says ICHEG’s director Jon-Paul Dyson, in the announcement. The grant has enabled the Center “to test the functionality of approximately 7,000 games in the collection and ensure that we have all the necessary hardware and software to run the programs,” Dyson adds.

“When we test the games we also capture 10–20 minutes of video of the game play for each game. This program of video capture has emerged as an important preservation tool.”

Dyson also notes in the announcement hat the grant is helping the Center pioneer methods that other institutions can use to preserve video games and record their impact on society.

Join us on October 14th for The Digital Shift: Libraries Connecting Communities, focusing on the challenges and opportunities presented by the digital transition’s impact on libraries, their communities, and partners. Our full-day program will provide actionable answers to some of the biggest questions our profession faces for and from libraries of all types – school, academic, and public and will feature thought-provoking keynotes from John Palfrey, author of BiblioTech: Why Libraries Matter More Than Ever in the Age of Google, and Denise Jacobs, tech leader, author, and creativity evangelist.

Join us on August 13, 2015 for a full day of free online programming tackling important issues impacting teen collection and programming. Hear directly from authors about their current and forthcoming titles, plus discussion panels focusing on critical teen issues and trends.