I'll keep this short. Fix the damn japanese heavy tanks. A shot in the ground (literaly in the ground)from one of these skill machines in front of my tank damaged the tank and killed the driver. What do we have to do for you to actualy look at these tanks and do something about them ? Thank you.

I'll keep this short. Fix the damn japanese heavy tanks. A shot in the ground (literaly in the ground)from one of these skill machines in front of my tank damaged the tank and killed the driver. What do we have to do for you to actualy look at these tanks and do something about them ? Thank you.

Rant over.

You took it the wrong way, RNG is saying to you "You are so bad at this game that you even get hit when tanks miss you"

You do need to aim.. unless you like getting 300 to 400 damage constantly vs getting 800+ if you manually aimed lower down on the weaker areas. But I take it all the other HE derp guns across the tiers are fine when they kill your crew? It's not that they are "rare" as is besides the Jap HT's.

Issue is that the AP guns on the Jap HT's are crap. People know it, and HE is the easy way out. Even on the tier 8 ppl use the tier 6 depr still vs tier X. Even if they only do 50 damage they will take it. I've said for ages. Buff the AP guns to make the more appealing over the derp, so you have it as a viable option. Not a useless option. As now, derp is the only way to go from tier 6 and up. As even the Type 4/5 AP guns are useless. As the second I see they have that. I know even my Lowe can troll it if I get in his face with the turret armor. That the Type gold HE rounds should have less damage and more pen or splash. Not more damage. If they reduced it to less then 1000 and increased the pen by 10 or something. It would still be viable, just not able to one shot lower tier meds and lights.

Since you/we can't do much about it, it's time to face the facts: This is not a tower-defense game, it's a game about armored vehicles and tanks. Realistic or not - 'tanks' imply 'armor, mobility and firepower'. It shouldn't primarily be about taking a strong position on the heavy flank and waiting for the enemy to make a mistake.

HP conservation and sidescraping has gone from 'viable tactics' to the default playstyle of every average-ish player. That leaves an ideal climate for a tank like the Type 5, or even for Maus. ~90% of the time other players basically bend over for it. Main reason for that is the 'mechanical' approach most have to facing enemy vehicles.

I can barely remember any games out of ~70 where I failed/died because the enemy didn't let me fight on my own terms. No, it's not easy to counter, but people have a tendency to pick whatever is the worst option for fighting it.

Almost any tank will lose when trading shots one-for-one in a corridor. I'm pretty sure a large portion of 'Type 5 whining topics' are due to problems between the chair and keyboard. That may or may not include OP, though personally I tend to not make whining topics when another tank is annoying me (unless it creates some drama, obviously, defending the Japanese superheavies is basically begging for it).

I'll agree on passive Type 5 players being a pain in the behind, however, just like a ton of other vehicles. As for the above, is it correct to nerf or rebalance a vehicle in part because players basically invite them in the back door whenever possible?

The O-Ho's derp gun does way more than 50 damage to higher tier heavy tanks, it's annoying AF, had an O-Ho derp my Conqueror for 300-350 damage a shot with snap shots into the turret, a turret which is 200 - 250mm thick and has spaced armour, he was a 41% er and ended up doing over 3k damage that game. No other tank in those circumstances would have allowed him to do that, he didn't do 3k damage, the tank basically did it by default.

The derp guns need to go, derp guns on tanks like the KV-2, T49, M4 etc. are already problematic, but at least those tanks are soft and take damage easily. It is just a stupid concept to have on a heavy tank, especially one without any frontal weakspots.

The whole line needs a re-work, but removing the derp guns is a quick and easy way to make the line less cancerous on gameplay.

The O-Ho's derp gun does way more than 50 damage to higher tier heavy tanks, it's annoying AF, had an O-Ho derp my Conqueror for 300-350 damage a shot with snap shots into the turret, a turret which is 200 - 250mm thick and has spaced armour, he was a 41% er and ended up doing over 3k damage that game. No other tank in those circumstances would have allowed him to do that, he didn't do 3k damage, the tank basically did it by default.

The derp guns need to go, derp guns on tanks like the KV-2, T49, M4 etc. are already problematic, but at least those tanks are soft and take damage easily. It is just a stupid concept to have on a heavy tank, especially one without any frontal weakspots.

The whole line needs a re-work, but removing the derp guns is a quick and easy way to make the line less cancerous on gameplay.

300 to 350 damage at what rate of fire? And contrary to popular myth, these guns can miss and a miss over the top is not going to do any damage.

And if that player was a 41%'er (wait, was it you? You are a 41%'er) then it can't be helping them that much can it?

There is arty, arty love the Japanese heavies, even arty actually hit... Arty forget xvm focus when they see a Japanese heavy...

Hmmmm... I see the oposite. Will the arty hit the Jap heavy who is most likely using also the super heavy spall liner and do 100 damage OR will he try to hit any other heavy for tripple the damage... Hmmmmmmmmmm. Hard choices, hard choices. Or even better... How about sniping a moving scout for almost full HP

300 to 350 damage at what rate of fire? And contrary to popular myth, these guns can miss and a miss over the top is not going to do any damage.

And if that player was a 41%'er (wait, was it you? You are a 41%'er) then it can't be helping them that much can it?

350 damage every 14s to a tank that other tier 8 heavies would be doing zero damage to in the same situation is a pretty good ROF. Especially as thanks to RNG I was bouncing a few shots and I'm only doing 400 damage every 15s pretty much as well. He should have struggled to do any damage full stop, he was shooting a higher tier tank, in a superior position that had caught him in out a poor position and was doing nothing to try and rectify the poor position he was in.

Any other balanced heavy, hell even something like a Defender would have struggled massively in that situation, but thanks to a noob cannon I bleed large chunks of my HP to a guy playing badly, whilst playing my tank to it's strengths.

And he was 41% overall, he was 47% in the O-ho, so yeh it was helping him quite a lot.