You can download an alpha version and "play" a bit. Use Mouse+button to move paddle.Press C to change between graphics.http://www.ampostata.org/Krakout+/Krakout+.rar (http://www.ampostata.org/Krakout+/Krakout+.rar)

Right, I've had a chance to test the Wiz version and it's not good I'm afraid. I know it's very early days, but here's my initial findings (and i know that most of these issues should be easy to iron out or have probably already been sorted).

1. The scrolling background has a chunk (long black bar) missing from it near the top - although this might be hidden if the barrier appeared as it should; it still appears fullsize, like pc version, not scaled to the Wiz's screen. 2. The ball is also too big. Appearing disproportionate to the Wiz's screen (a la barrier). 3. The bat and ball are a tad sluggish - touchscreen control just isn't upto it at the moment. It's not far off, but it's not properly playable yet either. 4. The polyvector scrolling background flickers pretty badly too. It's lovely on pc, but perhaps the Wiz might be better off without it?

Maybe the large bitmap background images (barriers etc.) are slowing the game down. It would be nice to have an on screen FPS counter, to see how bad the slowdown is.

I've taken a few (very poor photos - I've got to get a new camera soon!). See attached.

Right, I've had a chance to test the Wiz version and it's not good I'm afraid. I know it's very early days, but here's my initial findings (and i know that most of these issues should be easy to iron out or have probably already been sorted).

1. The scrolling background has a chunk (long black bar) missing from it near the top - although this might be hidden if the barrier appeared as it should; it still appears fullsize, like pc version, not scaled to the Wiz's screen. 2. The ball is also too big. Appearing disproportionate to the Wiz's screen (a la barrier). 3. The bat and ball are a tad sluggish - touchscreen control just isn't upto it at the moment. It's not far off, but it's not properly playable yet either. 4. The polyvector scrolling background flickers pretty badly too. It's lovely on pc, but perhaps the Wiz might be better off without it?

Maybe the large bitmap background images (barriers etc.) are slowing the game down. It would be nice to have an on screen FPS counter, to see how bad the slowdown is.

I've taken a few (very poor photos - I've got to get a new camera soon!). See attached.

I do still look forward to a playable Wiz version.

1, 2 & 3: it was because shoebox does not make directories, and I stored all the graphics with the same name but in 320/ and 960/ for different resolutions. In my iPaq it crashed, so I copied the /media dir, so it worked. Now I checked the Win-Low and LOL, everything was HUGE.

4: changed background, test if it works fine now. Of course it will have background off/quiet/follow/random on all the versions.

The new WIZ version is much better and fixes pretty much every problem. It's still slower than it should be, but not unplayablly slow. The shadows around the barrier aren't transparent - they are showing as solid black (see attached image - sorry, I don't know how I could have left the old images out (D'oh!!) - if you still need them I can post them later.).

Control is much better with DPAD than touchscreen, but touchscreen doesn't feel right for this type of game anyway. The C64 mode looks good, can you add a keypress delay between switching between update and original graphics though. Pressing B swaps the images too fast and it can take a few attempts to get the desired graphics set.

The scroll is much smoother than the previous version (probably because the game is running faster anyway), but there is a slightly odd regular banding issue (on the new background only) - kind of like every 32 pixels there is an odd horizontal disparity between the background image. It's not like the banding moves - if so, I'd suspect an image problem, but it appears to be due to the Wiz. However, my Wiz's battery is flat (I'm running it via USB charge from my pc), so that could explain it. Maybe it's the size of the dots/squares within the image, creating an optical illusion. In fact you can see this in the images above.

The C64 version appears to run a tad faster and doesn't seem to have this banding graphical quirk.

I have an iMac with 10.6 and Krakout run very well.But I've added the extension ".App" otherwise the system don't see :(And I've modify the attributes with "chmod x WIZ_parallax.app / Contents / MacOS / MacOSX" :help:

Tested the Wiz and pc versions tonight - both Wiz and pc play at or around 29FPS (pc is rock solid steady at 29FPS), so pretty contant and consistant. The banding appears to be gone from the Wiz - it looks like you've enlarged the background pattern and looks much better as a result - either that or the blocks hide the problem. I'd go as far as to say that the Wiz version actually looks better than the pc version - it's much more vibrant.

Sometimes I get 59FPS when I set limit to 60FPS, but if I use a limit of 61, I get an FPS of 61! One of those things. If you couldn't see the value, you wouldn't know that it wasn't running at what you wanted. No biggie :)

I have an iMac with 10.6 and Krakout run very well.But I've added the extension ".App" otherwise the system don't see :(And I've modify the attributes with "chmod x WIZ_parallax.app / Contents / MacOS / MacOSX" :help:

I just got my very first Mac.HOW THE HELL DO I CHANGE THE NAME TO A FILE/DIR?

I have an iMac with 10.6 and Krakout run very well.But I've added the extension ".App" otherwise the system don't see :(And I've modify the attributes with "chmod x WIZ_parallax.app / Contents / MacOS / MacOSX" :help:

The game .app folder contains the original Media folder (with all your gfx, sfx etc. in), but these contents are not copied into the XCODE Media folder. Make sure you put all your gfx, sfx etc. into the XCODE Media folder.

The version in your latest doesn't work for me. All I get is a screen with no bricks, followed by "level complete", followed by another screen with no bricks, then another "level complete", etc......Also, no media, in fact nothing other than the exe was in there!

The game wouldn't be the same without the coloured, scrolling background... Very few people on Earth imho could distinguish between 60 and 30 FPS, and I'd keep it if I were you, unless you have something that could match it in some way for a lower cost...

I compiled for iphone at 30fps... and it is enough smooth. As the game is being programmed directly multiresolution, I am making it also multi-target. On computers it will be 60, on iphone 30, and in android... Gernot?

No, I lost the momentum back ago, the gameplay was very advanced, with a few monster out there.

Also I am unable to find the game rights owner. The guy who is publishing Gremlim games on the AppStore with a Spectrum emulator said me he had the rights, but after a few months of talk I was tired of him and I requested something to prove me "he had the rights", and then, no more words from him. Was him trying to cheate me, and talking with the real owner to get them before me? I really don't know.

Anyway, I will probably re-start the game from scracth, as it was my first program in a long time and made some serious workflow mistakes.

The guy on the AppStore IS the legal owner of Gremlin and has recently released Bounder. I really don't think you'll get the rights now, as he is in the process of reproducing a lot of the old Gremlin games for iOS.

I wouldn't start again if I were you, unless you want a big fuss from Gremlin lawyers.

I don't know if it was Ian Stewart you had contact with, but he holds ALL the rights to Gremlin Graphics games - http://www.metro.co.uk/tech/games/870140-gremlin-graphics-presents-bounder-s-world-and-the-return-of-super-cars

I can tell you now that your version of Krakout would be better than anything he outputs on iOS if Bounder's World is anything to go by. It's totally unplayable rubbish. I can't believe I paid for that garbage (big fan of the original game).