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yeah, rachel is a very very technical character. which is why everyone was so surprised when she got nerfed to hell in CS1. out of the top characters, you had to work the hardest to win with her.

anyways, played around a bit on psn. even with my shitty connection (thanks cheap parents!) it was surprisingly okay. /\ is still great to play. though her lack of a dp now makes characters who rush down (like, the rest of the cast) much harder to play against. like just now, i got stomped by a fairly legit ragna. it doesn't help that i don't remember which attacks are air unblockable, since they added like a billion of those.. but i couldn't keep away well enough, even though i blocked the mixup fairly well.

also, since i play on a dualshock and haven't played the game in ages, my 236 blister is gone, and it hurts so much to play now. haha. and there's this one hakumen player that keeps rage quitting. poor sport..

Very happy for Rachel mains / players that their character has been beefed up (significantly). In my opinion, no character deserves the treatment she got in CS1 (I still can't believe the devs conducted tests and in the end said, "yea, her crappy damage is fine, let's put it in!"). On that note, Tsubaki-chan is also no longer the "poor man's Ragna". Things are looking a lot better on the whole. Game is no way perfectly balanced but CS2 is a step in the right direction for the most part.

Can't wait for the PSN to be (at least, partially) restored in Asia. In the mean time...back to the lab to perfect those 8K Jayoku combos (yes, I know 8K from 50-ish meter is lame but god damn, that J.6D link towards the end is making me sweat bullets). >_>

I have 2 friends who is also play BB, and guess what? One of them mains Hazama (sub Tager, though), which I enjoys playing against, the other main.....Arakune, and he's really good, so I have a hard time keeping my hair from being pulled out due to frustrating.

challenge mode for /\ is particularly lame, because you need to hit all 8 c presses to progress. i normally hit 6 or 7 because there's always the chance you'll drop it. Hazama is a shit character. its like the devs were like, "lets make a character sort of like /\, but better than her in every way." the matchup is 7.5x2.5. what's wrong with that...

I applaud the players who are patient enough to actually complete challenge mode. Only after the first 3 challenges for each character I'm already fed up with it. (

Heh I don't think I was able to do any of the characters 3rd challenge for CS... I could never find a comfortable button layout since I'm used to the SF 6 button layout. Thankfully playing MVC3 for about 60 hours got me used to the typical animu fighter layout.. can't believe my previous button config was...

A B
D C

Switched that shit back to

A B C
D

ASAP. And now I just did Hazama's first 5 challenges pretty easily. Gonna try and get to a respectable level before the AE DLC for SSFIV comes out...

Oh god... [wait, isn't that like MvC2 minus assists?]
That being said, when I first tried SSF4 [I got into fighting games this generation], I was trying to figure out how people kept access to all of the buttons at once, so I kinda understand how you felt.

Oh god... [wait, isn't that like MvC2 minus assists?]
That being said, when I first tried SSF4 [I got into fighting games this generation], I was trying to figure out how people kept access to all of the buttons at once, so I kinda understand how you felt.

I had a lot of trouble with button layouts for CT, think I probably went with ABC with D on the next line... but by the time CS came out it was back to square 1... I really had to force feed myself MVC3 to get use to the typical animu layout... (for Blazblue CS2 as well as Arcana Heart 3) was also gunning for Top 8 @ my local ranbats for the MVC3s debut.. finished 9th . Anyway I had some teething problems going back to SFIV for a few weeks.. I would like try to EX Air Hurricane kick by pressing MP + HP.... but now I can comfortably play on both layouts.

challenge mode for /\ is particularly lame, because you need to hit all 8 c presses to progress. i normally hit 6 or 7 because there's always the chance you'll drop it. Hazama is a shit character. its like the devs were like, "lets make a character sort of like /\, but better than her in every way." the matchup is 7.5x2.5. what's wrong with that...

and yes, Tsubaki is amazing to play.

Not trying to blindly defend my new main out of love (or whatever term one may call it) but in the new CS2 patch, Hazama definitely does not qualify as a zoner and is very unlike lambda (he's a more "in your face" kinda character now). I'm also fairly confident that the matchup is nowhere near 7.5-2.5, be it in CS1 or CS2.

I feel Lambda is pretty alright (not perfect by any means, but very much competitive) and she'll dwell in Mid to High B tier (mere speculations of a random internet guy who will never reach the levels of the godlike players). Hazama is insanely strong with meter but I doubt you can autopilot with him like Bang in CS1. Jayoku is single-handedly carrying him into A tier (mid to high) but his Okizeme (imo, only decent one is 214D~A after 3C), CA (IIRC, one of the worst in-game) and sub-50 meter game (especially on defense) is a bit lacking. He'll still not touch S tier, not in CS2 at least (unless the Japanese gods find some game-breaking stuff).

challenge mode for /\ is particularly lame, because you need to hit all 8 c presses to progress. i normally hit 6 or 7 because there's always the chance you'll drop it.

Ha no kidding. Took me awhile to get down what was exactly on the "To Do" list on the side. I would always screw up and press one less or forget just in the nick of time that I did all of them. I'd try again and do it differently, then when I actually stated the combo, I'd be too surprised to remember what I was doing. GAH!
Nevertheless, she is my Seconder. Mu is my main.

Not trying to blindly defend my new main out of love (or whatever term one may call it) but in the new CS2 patch, Hazama definitely does not qualify as a zoner and is very unlike lambda (he's a more "in your face" kinda character now). I'm also fairly confident that the matchup is nowhere near 7.5-2.5, be it in CS1 or CS2.

I feel Lambda is pretty alright (not perfect by any means, but very much competitive) and she'll dwell in Mid to High B tier (mere speculations of a random internet guy who will never reach the levels of the godlike players). Hazama is insanely strong with meter but I doubt you can autopilot with him like Bang in CS1. Jayoku is single-handedly carrying him into A tier (mid to high) but his Okizeme (imo, only decent one is 214D~A after 3C), CA (IIRC, one of the worst in-game) and sub-50 meter game (especially on defense) is a bit lacking. He'll still not touch S tier, not in CS2 at least (unless the Japanese gods find some game-breaking stuff).

its pretty much accepted that /\ is bottom 3 this time around. Hazama isn't top character, but he's definitely up there. with 50 meter, he's stronger than pretty much the rest of the cast. he's not a zoner, but he can zone better than /\. he's not exactly a rushdown character either, but he does it better than some characters that are supposed to be. they need to slow down his chains (they made them faster) and they need to increase backswing on them.

its pretty much accepted that /\ is bottom 3 this time around. Hazama isn't top character, but he's definitely up there. with 50 meter, he's stronger than pretty much the rest of the cast. he's not a zoner, but he can zone better than /\. he's not exactly a rushdown character either, but he does it better than some characters that are supposed to be. they need to slow down his chains (they made them faster) and they need to increase backswing on them.

I've heard that Tager, Hakumen, and Bang are in pretty bad positions, and I've also heard Ragna's not as great compared to his CS1 incarnation [although I wouldn't know if that makes him bottom 3 or whatever]. I personally don't think Lambda's in that bad of a bad spot. She did lose a lot of defensive options though.

I applaud the players who are patient enough to actually complete challenge mode. Only after the first 3 challenges for each character I'm already fed up with it.

Guess those last two gallery pics are only a pipe dream now.

I completed the 100 challenge achievement long ago. I have about 64-70% of the challenges done and all of Jin's and Valk's. It was fairly easy, I don't see why it is that hard. Some of them are frustrating but I find many of them to be quite easy.

its pretty much accepted that /\ is bottom 3 this time around. Hazama isn't top character, but he's definitely up there. with 50 meter, he's stronger than pretty much the rest of the cast. he's not a zoner, but he can zone better than /\. he's not exactly a rushdown character either, but he does it better than some characters that are supposed to be. they need to slow down his chains (they made them faster) and they need to increase backswing on them.