Now, I don't know if it's because of my terrible monitor and/or game settings, but I believe that at least for me, the weapon flashlights seem useless at night. It's annoying because I expect to be able to use them to illuminate dark places, but they only seem to do the job for me in day time. I believe this may be related to game engine mechanics, but I'm not entirely sure. Then again, it could be because some parts of night-time maps seem to be lit, but even in places of night time maps that have little to no light, my flashlight isn't as effective compared to the day time maps. I wonder if this is something you're able to fix.

a galil 308 will be good for this game as its powerfull and reliable
the galil was born after the fall of the fal in the 6 day war as it was unreliable in the sand and israel looked for a replacemt and they tested the ak and the m16
ak came on top but israel didnt want the 7.62 rnd so they build their own gun dose make the galil now in 5.56 and the 308
you can snipe with one and make david mad
or take a 5.56 one and a 50rnd mag
(and if you want you can open a coke bottle as it have a build in buttle openr)

More info in the customize screen
This is something I've wanted for some time, and I think I have some useful suggestions to it as well.
The suggestions mainly focus on weapons and/or attachments you don't own but also applies to the ones you do own.
Here they are:
See fire modes for weapons in the customize screen, Semi auto, Burst fire,full auto and Bolt action
Preview Scopes and reticles in the cusomize scren
Have the able to change red dot opacity in game (?)
Remove/add the 3rd loadout row, as you can only see the 2 boxes for loadouts in the customize screen but if you use the keys to the left/right of the boxes you can scroll to a 3rd row without anything in them.
See how many kg's (or preferred weight measurement) you have left before the next weight tier/overload. The bar at the bottom is good to have but it doesn't cut it.
Have the ability to have no attachment on the end of the barrel.
no flash hider, compensator or supressor.
Separate muzzle brakes, flash hiders and compensators
And also see the effect on vertical and horizontal recoil depending on the type of attachment.
When previewing an item, the weight limit also moves according to the total weight, ties into the point above.
Example: Previewing a weapon with an attachment that weighs 0.1 is medium weight, changing to a 0.25 weight attachment makes the loadout heavy. Previewing a heavier than 0.1 attachment does not move the weight bar/ change loadout weight.
Maybe a bad example but I min/max like that.
Unlock items/attachments when you purchase a weapon.
Some weapons come with a medium barrel equipped, leaving you to keep it medium, or purchase short/long if you wish to.
If you purchase a long/short barrel if you want to re-equip the medium barrel the menu puts the medium barrel into the shopping cart as you haven't purchased the medium barrel.
Example: DMG NINE-MILLI comes stock with Short barrel, but you can purchase the Long barrel, if you want to go back to the short barrel you have to purchase it.
This can be worked around just by clearing the equipped long/short barrel, resetting the barrel to whatever barrel the gun came with stock.
See the damage chart/map on per bullet damage.
See total ammo for the weapon.
See Equip speed on different weapons when previewing/hovering over them.
additional ammo types for shotguns, either as primary or additional ammo.
Slug, flechette etc.
Let weapons that have iron sights attached on the weapon when you buy it, like the SCAR-H , use iron sight.
Instead of having the one prebuilt on the weapon be flipped down, only to attach a new one on the top rail.
Could possibly remove some weight.
Give bodyparts stats;
A good example for this is the stocks, my example here will be the VEPR, where you can choose the VEPR Reciever Cover (no stock) or any other actual stock.
Examples:
Giving the Juno stock higher weight and equip speed but also reduce spread.
Giving the Reciever Cover a spread penalty could be a tradeoff for weight and equip speed.
Move/Remove the Monster grip with light and laser combo from the Grip section.
Also get the laser working on the Monster grip with only the laser.
Use the Esc button as a way to go back instead of having to press the <<BACK button
Unlocking some of the Visual items from the start, as you can select a preset config and use the gear/clothes without even owning them.
This is probably a bad idea but whatever.
You cannot customize the items you don't own, even if they are equipped from a preset.
Be able to change:
Boots, backpack and other items, as changing pants also changes boots.
Rename the Gloves dropdown menu to Gloves or Handwear. (Currently No category)
If your secondary weapon/sidearm is a pistol it will be put in the pistol holster on the pants that have it.
Preview Strikes/strike alternatives, even if you cannot afford them.
Yes, you can preview/look at items on the owned strike you cannot afford, but not another version of a strike.
Example: MBT version Abrams, T-72
See numbers for Armor stats on Tanks in the customize screen, not just weight or thickness.
Fix pricing on items to 0 instead of -1, like the Mobile Spawn Point version of then UGV Leviethan.
Tny item with the price of -1 cannot be purchased (as far as I've experienced)
Add correct images for weapons when you press the (i) button.
This is a really small and nitpicky thing but the images shown when looking at the MSBS-B isn't the correct gun.
Whenever you select an item on a list, the list resets, making you have to scroll down to where you were, this can be especially annoying in the visual screen when it comes to changing clothes and patterns.
Those were all the points I have for now! Sorry for the really really long post!
Please keep in mind that these are just suggestions! If you have any questions what I meant by any of the points just ask.
Thanks for reading.

DESCRIPTION OF BUG (required: if the possible provide screenshots or video):
Here is a video of two bugs I have found while playing PTE: the tracer rounds that are normally visible on any weapon (even with a suppressor attached) are invisible with the MSBS-B and the Kemper red dot sight. The other bug is that the game increases brightness randomly, which is generally more likely to occur when aiming down the sight at a brighter area than the player is standing at.
GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom):
3522234
STEPS TO REPRODUCE (required):
1 (Sight bug only). Equip the MSBS-B with the QD Suppressor, Juno grip and the Kemper red dot sight.
2. Enter any match/game.
3 (Sight bug only). When aiming down the MSBS-B, aim down the sight. A tracer round should normally be visible with a different sight, but it is not in this case.
4 (Graphics bug only). Random brightness bug is more likely to occur when the player is aiming down the sight towards a brighter area than where they are standing at. It can still happen otherwise.
Edit: I've also noticed this with the VEPR AR, the same suppresor, the same sight, the C-More sight and a different foregrip. Is the lack of visible tracer rounds deliberate or a bug? Testing a gun without a suppressor and the C-More sights (UKM) also lacks tracer rounds, but somehow the DMG and Tochnost still has them.

Copied from the non-PTE section as this is also still present in the PTE.
DESCRIPTION OF BUG:
G36 has no audible feedback for when the player changes its fire mode.
GAME BUILD ID:
3522234
STEPS TO REPRODUCE:
1. Equip a G36 in customization (with any combination of weapons, gadgets, grenades, loadouts and armor)
2. While in a game, press "N" (default to change the fire rate)
3. Fire rate changes, but no audible feedback is "N" is pressed.

DESCRIPTION OF BUG:
G36 has no audible feedback for when the player changes its fire mode.
GAME BUILD ID:
3522234
STEPS TO REPRODUCE:
1. Equip a G36 in customization (with any combination of weapons, gadgets, grenades, loadouts and armor)
2. While in a game, press "N" (default to change the fire rate)
3. Fire rate changes, but no audible feedback is "N" is pressed.

I would prefer to use the handguns more if the soft cap did not exist or were reworked. Right now, I find myself clicking quite quickly, and the gun doesn't fire half the time. I can fix this by clicking at a slower rate, at about the same rate as the handguns' fire rate, but I do not wish to be limited to that. The three handguns that are offered right now have too slow a fire rate in my opinion to be useful for almost any situation. I would like to make further use of it especially now that in the PTE, suppressors can be added to them. I would like the handguns to fire like how the rifles and SMGS can be fired in semi-automatic mode.
Alternatively, I would like to see handguns that have different calibers, such as .45ACP, and .40S&W/10mm auto. I do not yet wish to see revolvers and other high-caliber pistols being used in this game even though they may be better for more offensive purposes, as a result of their higher damage output.
Edit: since the PTE update, I think this already seems to be the case.

I would like the scope zoom to be more realistic and resemble that of a game such as Insurgency: Sandstorm. Right now, the game scopes zoom in a manner akin to other first person shooters (i.e. zooming in the entire camera). I would like only the area within the scope to be zoomed in.

This idea has already been mentioned here and there, but I'm making this thread just to make sure it comes to the devs' attention.
I'd like to see a loadout system for uniforms that works the same as the loadout system for weapons.
That way after loading into a game, you can pick a winter uniform loadout when playing on Moscow, urban when playing on Berlin, woodland camo when in Smoleńsk, etc.
(Pls add winter camo for uniforms some day)
Related to this I'd also like to ask why there's currently a restriction to only 6 weapon loadouts and if we could see an increase to that amount. Especially since the longer you play, the more weapons you unlock + various kinds of weapon camo for various maps = many loadout possibilities.
Cheers

What do you guys think? What are some guns you hope they add in future patches?
Here's My List of Weapons I Hope they Add.
Mk14EBR (DMRs as a whole...)
Remington 700
L115 AWP
M416
AEK47
Rem M4 12GA
M27
Kriss Vector
MP5 or MP7
AKU74
1911
Sig p320
Sig P226
Desert Eagle
Steyr AUG
Just a few off the top of my head

Personally, I would see the FN P90 as a logical choice for a first PDW, with it and the MP7 both being the original candidates in the NATO PDW contest. However, other systems such as the KRISS vector have launched, offering similar functionality that some players may prefer in game

I would like to report a bug that I have not yet been able to resolve.
Bug description: I am unable to change the loadouts in the Customization menu, as in the attached screenshot, or alternatively, via this link: https://steamcommunity.com/sharedfiles/filedetails/?id=1555603604.
Game Build ID: 3271209
Steps to (re)produce: This has been the first time I have encountered this bug.
Finish a game via Quick Play.
Modify a loadout – name it “Scout” (including quotation marks), and have the weapons as PKP with M134 scope and open red dot sight (uinder No Distance) as a secondary. Equip the vertical grip and bipod and a long barrel, and the Pecheneg stock. Equip the SIG with a Holo sight, a short barrel and the last suppressor. Equip a concussion grenade and a Mini Drone.
Set the streak rewards to Reaper, Jammer, JSOW and Hellfire.
Join a game via Quick Join and finish said game.
Access Customization > Equipment again.
Please inform me of any more required system information or other information. I do not have crash logs since my game has not crashed when this has occurred.

This game has been great the launch was ruff but once they had the servers up and it became playable WoW,, It brought me back to the good old Battle field 2 days with modern graphics. Now needless to say there is much work to be done "Early access" it would be nice to see my exp at the end of the match or feel comfortable if I am or am not going to get a game. The optimization 100% needs work the frame drop are tiring.. How ever all this is a matter of time to fix
What they have gotten right is amazing adding kills streaks to a open Battlefield was such a smart Idea eliminating having to run towards a tank hoping you get it is a nice change also you know its going to someone who is going to put it to use. The capture points is so smart!!!! I can't express that enough having to cap both objectives "A1-A2, B1-B2, C1-C2 " in order to get points adds new strats in order to obtain a Victory!
Having really strong guns off the start is a fun thing to me. Personally getting killed by a Tor is annoying how ever I can re spawn find a flank get a kill get back to a 1.0kd. I find it exciting people who enjoy sniping have a purpose also so do I someone who likes running around COD style both play styles add something to the battlefield and the guns accent it! One thing I hate is getting spawn killed by RPG but i 100% know that is going to get nerfed in time and there is ways to avoid getting clowned off spawn lol.
The early days of a game can be the most enjoyable while there is no "Meta" or set gun with set attachments. WW3 took key elements from grate games and turned it truly into their own!
In closing thanks so much for creating a game that is familiar yet a fresh breath I can't wait to see what is to come!
P.s
If you'd like to shred hit me up on steam Mg.Coastin

Why do 10 round mags weigh the same amount as 20 round mags and 30 round mags, it makes no sense. They really need to adjust the weight on all the mags ingame since they are all the same besides the 50/60 round mags meaning there is no reason to run anything lower than a 30rd magazine. Honestly the weight difference between a 30 round mag and a 50/60 is almost nothing so if your not using 50/60 your at least a 30 just putting yourself at a disadvantage.

So i checked out the shotguns and is it only me or does the vespr-12 or whatever its called has 0 bullet travel time? Its like i can snipe with it from across the map. Not only that the damage it does is way too high and the spread way too low. Currently assault rifles are nowhere near that gun. It needs a big nerf and probably a complete redesign on the ballistics such as damage dropoff spread and bullet travel time.
Tell me your opinion.