About

12 Realms: Dungeonland

$44,631

pledged of $30,000 goal

400

backers

12 Realms: Dungeonland is a dungeon crawling game for 1-4 heroes. Players take on the roles of famous folklore characters, like Red Riding Hood and Prince Charming, each with unique abilities. They venture across famous tales to stop great villains that have been turned by dark magic, changing the tale's endings and casting the realms into eternal darkness. Our heroes will travel through many tales to gather clues about the source of this mysterious evil. They will fight for their lives using a unique combat system that features a set of custom dice.

Through these adventures, the heroes will gather experience, hone their skills (and, acquire new ones using an innovative skill-tree system), collect gold, and discover powerful artifacts to aid them against the foul magic that has spread throughout the lands. Impassioned explorers will encounter strong villains and their minions served up by an A.I. system that allows them to react to certain circumstances and utilize amazing abilities that will challenge even the mightiest and most resourceful.

SHIPPING INCLUDED!

This standalone game, 12 Realms: Dungeonland, expands the fairy tale world with a dungeon-crawling game. Powerful magic has mutated the lands of the 12 realms, invading their tales and attempting to change them forever.

Cooperative: Just, not in the same sense as the 12 Realms base game (2010). 12 Realms: Dungeonland offers a completely different experience from our earlier game. The theme is common, and they are both set up in a fantasy fairy tale world. Heroes, items, and monsters share thematic inspiration, but the game-play is different and the two would not be compared.

Campaign Mode: This is the main style of play for 12 Realms: Dungeonland. The Heroes explore their way through multiple scenarios. All of which are all intertwined with each other and the decisions you make in earlier scenarios will affect the plot of those that follow. This means that each party's playthrough decisions affect the story differently, and will create a different outcome and experience. Be mindful of your choices and enjoy the consequences of those actions as they play out!

The Arena: This game also includes an Arena board where up to 8 players can be involved in battle. This mode offers two distinctly different game modes: The Duel, and Waves of Enemies. The Duel is a stage where players create 2 teams of 2, 3 or 4 and battle each other...to the death. Which will be the team to be the last one standing? Waves of Enemies gives players to experience a "tower defense" type of board game. This is designed as a bonus stage between the different scenarios of Campaign Mode. In these stages, the Heroes battle against enemies that just don't seem to know when to quit. The more waves they manage to defeat, the more rewards the heroes collect get to empower their furthering of their campaign.

The Master Quest: This a unique features of 12 Realms: Dungeonland. For players that want to get the feeling of a complete campaign, but don't have the time to play all the scenarios. Each single scenario will give players the feeling of a complete campaign. They will get the chance to experience the Hero development, the different choices that lead to different story endings and the boss battles. Perfect for those game groups that have trouble arrange their schedules. Experience everything in a single go!

Gameplay: Everything in 12 Realms: Dungeonland is designed in such a way that it is easy to learn and play making it suitable for families. This is done without taking away the depth and strategic options that more serious gamers look for when taking on a dungeon crawler.

Exploration: This mechanism really shines through as one of the key features of the game and offers great replay-ability. Through clever implementation, the dungeons and monsters are randomly generated, which means that no two sessions will ever be exactly the same. Furthermore, this is designed in a way to make you further immersed in the exploration of the magical dungeons. We think that greatly enhances the game experience.

Character Development: Each Hero has their unique starting gear and abilities. During the campaign your Hero evolve by finding new items, weapons, spells, and potions. You also unlock new skills from the various categories that are offered to suit your play style. Really like a particular Hero, play it again, outfit it differently, and they can offer a totally different experience.

Owners of Previous 12 Realms Editions: As we have said, you do not need to have the other 12 Realms games to play and enjoy 12 Realms: Dungeonland. However, if you do, a conversion kit is offered through this campaign that converts all those Heroes and their starting gear and abilities. This makes them perfectly suitable for taking on this next great adventure!

ADDITIONAL COMPONENTS FROM STRETCH GOALS + SOCIAL MEDIA GOALS:

4 Mushroom Knights

4 Trickster Goblins

24 Minion Cards

1 New Event Card: Dark Protection

We ship the games through two different warehouses. One is located in Germany and we ship the games to all countries except USA. This warehouse uses courier however we offer low costs in order to avoid taxation from customs especially in countries like Brazil or Canada and so on.
However sometimes and especially in Canada it looks that GLS works with local couriers and there is the case of additional handling fees. In any case we present low costs to reduce that rates. The other warehouse is located in USA where we use Funagain Games to ship our games.

What's the program we will follow to deliver the game on time:

June: At the end of June we will receive the funds. Starting from the campaign and until the end of June we will prepare the pledge manager and the surveys.

July, August: We will finish the remaining minis sculpts and proceed with the molds. The molds usually need about 2 months to complete. While we will be waiting for the molds, we will complete the graphics for the rulebook and final components of the game.

September-November: In the last days of August we will send the printing files to the factory. This process takes 1-2 weeks until all files are finalized and checked carefully. The printing and the final packing of the game will take 2 full months.

December-January: We will book the ship, arrange paperwork and customs. This takes 7-10 days max. The ship to Germany needs one month and about four weeks for USA. We calculate the holidays period so there may be some delay. At end of January the games will be in the warehouses. As long the ships will be on the way to the corresponded ports, we will add all the orders in the online systems of both warehouses.

February-March: We have to wait 1-2 weeks for the German warehouse to begin shipping and 3-4 weeks Funagain Games. Around the 3rd week of February and until mid-March all backers will receive their rewards. We added 1 more month in our estimated delivery in case something goes wrong and because in the past we have faced many things, so is better to add more time and be sure for the delivery.

We would like to thank Olivier Bouchet and Magicraft for the miniature models, Loic Billiau, CDS Studio and Anthony Cournoyer for the art of the game, NLX and the playtesters who supported this project, our friends in USA who presented the game in several fairs and among them we would like to thank: Game and a Curry, Bubonicon, Coulee Con, TriCon, WGG Con, Archon, Nuke Con, Zapp Con, Noble Con, Mars Con, AnimoreCon, Bryce Con, Captain Con and more.

A big thanks to Twisted Brothers who created this game as well as to all the people who got involved.

Risks and challenges

PRODUCTION RISKS
We always do our best to ensure quality products and fast production, however there is always the risk of delays. Supplier shortages, holidays, and weather conditions are just a few of the reasons a production run could be delayed. MAGE Company will do everything possible to deliver the project on time using its partners and all the things we know from our past experiences.

REFUND POLICY
We can refund you for a period up to 30 days after the end of the campaign. After that period, we use the funds for the production of the game and all we need to deliver our project.

MISSING/DAMAGED ITEMS
If you find out that there are items missing after you receive your order, please contact us at magecompanyinfo@gmail.com. We will send you the missing items as soon as possible.

DELIVERY DATE
Our current estimation for delivery is March 2018. History has shown, however, that no matter how well you plan things, there is always a chance of delays. In any case, MAGE Company will do its best to deliver the project on time.

UNDELIVERED ITEMS
If a package is not delivered due to a backers fault (wrong address given, backer did not claim the delivered package from their post office, etc.), the backer may be asked to pay additional shipping fees for the item to be sent out again.