Recent posts by BuddyPharaoh on Kongregate

Somehow, I’d managed to score an installation of Chrome that didn’t put stuff in my user’s folder like the standard install does. I had forgotten that I was running that one instead of the “standard” copy.

Mostly the same, but with enough differences that I had to hunt in there a little while. At any rate, once I copied the save game I had under Firefox to that folder, then that Chrome suddenly saw my save. Success!

Flash Player has recently changed where it saves your data, at least if you are using Google Chrome.

On Windows 7 the new location is now: C:\Users\<user>\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\<random>\chat.kongregate.com

Hmm. Has this changed since 2012? I looked in
D:\Users\ user \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\ random \
and I see four folders, none of which is chat.kongregate.com. One of them is internal.kongregate.com, but the only .sol files it has appear to be generic settings.

(Note that I redirected C:\Users to D:\Users a long time ago, to stop my C: partition from filling up. C: still has a Users folder, but it no longer gets new data.)

I tried checking the Wikipedia article on shared Flash objects, and it tells me to look in the same place.

“Reread it” simply means loading the same log that you opened before. I found it useful during testing – I was often changing the code and then reloading the page, and Firefox would keep the file that I had browsed to before the reload. Others might find it useful as well, by saving any log on top of a previous one, quickly alt-tabbing to the parser window, and clicking the “Reread it” button.

You have to browse to it first, however, using the top button.

If you did that and it didn’t work… maybe there’s something about your log’s format that I’m not seeing? Could you provide a link to the log? (My weekend’s looking pretty full, but I might have time to look at it at some point in the next couple days.)

Everyone knows WoO has no in-game log. It’s been an open secret for months that you could type “log” in game, though, and get a save dialog; the result is a text file with most of everything that happened in the game to that point (and the previous four games too). But it’s mostly useful for debugging only; it’s really hard to read.

Another vote here for Death vs. Monstars 2. But it depends on whether you consider tapping the bullet-time ability to be a glitch. (I consider it a novel use of gameplay, but at the same time, I recognize its unintendedness.) Of course, even with that, I found that badge challenging, but FWIW, that’s the only impossible badge I ever bothered to get.

Scrotor: so 3 weeks now with no new content?
1ZEN: catluck is out of office for a while …wife is due for a baby
Halfwing: already had it
Halfwing: new dad
1ZEN: oh nice
Halfwing: yeah. so that’s what prompted no update last week
Riffington: What are we, the redheaded stepchildren?
Halfwing: hey now

The big problem I see with MP is that the relative shortage of people playing MP now (thanks to tourneys) causes the matchmaker to set up some pretty unbalanced matches. Maxed cards and epic coins do make a difference. They need to, or else they’re not worth getting. At the same time, a newbie with three heroes and un-upgraded commons isn’t supposed to be matched against a player with maxed scarces. That’s going to be either a routine curbstomp or an epic upset. These matchups happen anyway because the MP pool is too small to prevent it.

There are multiple ways to address this. Ideally, you want to simply increase the MP pool, but that’s a real world marketing problem (the game got Greenlighted, so hopefully this will happen). I strongly believe nerfing coins or upgrades would make the problem worse in the long run.

As someone who’s been playing for months and is now on the scarce grind, I didn’t mind buying the oak packs too much, though I minded a little. I ended up spending 3300 (33 oaks) to get Blood Pact. The only problem I would have is the randomness, which means there will be a high variance on how much a given player will have to spend to get that first card – could be 100, could be 10000. Even for veteran players. The advantage this would afford a newcomer like ewcrew would consequentially be highly variable as well.

In the long scheme of things, however, given the way the cards come out, this is unlikely to matter much.

There are now 36 commons in the game. The chance of drawing a new common on the first oak is about 21/370 (3/37, times 7/10, roughly the chance of getting a common draw from an oak). The chance of drawing it increases to about 50% by the 12th pack. Every 12 packs cuts the chance of not drawing it by half again, so you can expect about 7/8 of the people to have that 37th common by their 36th oak buy, for example. These odds get slightly worse overall on the 38th common, etc.

We’re also running out of “card slots” if the UI stays the way it is, and there’s no hard rules on how card frequencies need to work out – FCG could decide to create nothing but rares from here to eternity – but more importantly, there’s a limit to how many more cards they can introduce without unbalancing the current cards, with the resources FCG has for testing and design, without radically changing mechanics, and by the time they did that, they could very likely just change the payment structure as well.

I’m famous in my own mind for asserting that outriders will dodge 80% of the time except when I’m playing them, in which case they die immediately. (Sometimes after one hit.) That said, I think the randomness is perfectly Daramek; Daramek has lots of random effects (which tough creature gets sacked; which resource scavs and goats give you).

The only thing that would keep outriders from feeling so much like a Metris “**** you!!” card would be if they didn’t retaliate on dodge.

Confirmation bias is a thing: granted. That’s why I offered to keep statistics (my burn deck uses infighting, and I play it a lot).

Computer random number generators are really pseudo-random, but it’s not that simple. PRNGs are based on algorithms, and most are “good” and some are tweaked to be less streaky (despite streaks being completely permissible). Most of them, the “good” ones, do indeed tend to show a reasonably even distribution over a large enough number of experiments, but any algorithm could be buggy as well – its output numbers, modulo some arbitrary integer (say, 7), may prove to have 10% more 6s than any of 0 through 5.

3dKd7c8s having the same chance as AhAdAcAs isn’t very revealing. AhAdAcAs is also much, much less likely than any combination of four cards with no pair, no flush, and no four-card straight, to the tune of about one 3.5-millionth. Four infightings in a row is probably 1/2401 as likely as not; if I play one infighting “chain” per game and 30 games a day, I should expect to run into this only once every two and a half months. Three in a row maybe once every week. It feels more frequent than that. Feeling is a potential bias, of course; hence, again, my offering to keep statistics.

It definitely does not roll 6 if you have a full bank, unless you count a card just bought from the bank as one of the cards that are rolled from. (I don’t have enough data to tell whether a card from hand can be rolled onto a full bank.)

bohunk might be right, meanwhile. I’ve seen enough infighting spawn another infighting (sometimes 4 in a row) to believe the card last played might be more likely. I could start keeping statistics if you want.

I’ve played MP for months without problems, and suddenly in tournament I get 3 in a row and finish with just a silver pack for my trouble. Something tells me it’s not a Flash quality issue. (Well, graphics quality I mean.)

SirDoom: Holy shit I killed a goat outrider with two shots.
shocman: this should be writen down
delta6421: i dont believe you
Malz_Gaspard: pics or it did not happen
SirDoom: lol seriously I am writing a bug report right now

Given how many hijinks I’ve seen outriders pull – this morning I had one dodge an entire arson (seriously? how does a goat dodge being SET ON FIRE??) – I’m going to be laughing for quite a while at this one.

Could it be set up so that the computer animates actions in order instead of all at once? Oftentimes I see a mass of activity, resources flying, cards dying, and I have no idea what happened. Also, I’d like to be able to see for a moment what cards went away due to Misinformation and what cards were played to get a certain effect. I hate seeing all my guys die and have no idea where the comp got all those skulls.

I know where you’re coming from, but I personally kinda like the way the game swishes cards in and out fast, even if out of order. What I think you really want is something everyone’s been very keen on: a real battle log. Not the event log you can dump to disk, which is more of a dev’s log showing animation events where you extrapolate what was played from what cards were moving around. (Besides, that thing is very Rube-Goldbergy to dig out and look at when you want to.)

I’ve heard rumors they’re working on a real log. That’s all I know, FWIW.

This consequently means that the only intercepts any “igInt” attack will always ignore are those that aren’t allies, e.g. Frame, Misdirect, Palisade, Rampart, Warding Circle, Halting Rebuke, …

On average, I expect such attacks to be allotted equally among all allies, so if there’s a knight and supplicant up and nothing else, a 2-pt igInt is only 1/4 likely to kill that supplicant. 3 attacks would kill it around 1/2 the time. 4 attacks would get it done about 3/4 of the time.

Daramek arguably needed Bloodlust in order to have a fighting chance precisely against Endazu massive walls, since Daramek has no ignore intercept whatsoever.

Unless it gets rebalanced, as Endazu, I would probably play with Hedge Guardian and Paper Vipers more as a result, and favor Contract, Barge, and Song over Yarakeen (although it still works with Peacock now).

That happens to me every once in a while, typically if I’ve left the game up too long. If I had to guess, it’s due to a memory leak in FCG’s 3D rendering engine (which explains why the cards are visible in your bank and hand). I typically fix it with a reload, and move on.

Hey, do you like games? So do we — that’s what makes Kongregate the best source of free games online. We have thousands upon thousands of free online games, from both one-man indies and large studios, rated and filtered so you can play the best of the best. Read more »