Author Comments

Quiet Falls is a full survival horror game in Flash; a playable Silent Hill fanfic.

## Attack reviewers who've only seen the YouTube video ridiculing this game, you may find that you've been somewhat misled by the edit of the play footage. Also, the viewer comments are spurious; this game has its flaws but is NOT homophobic. Please play Quiet Falls for a while before reviewing. ##

Quiet Falls is a full survival horror game in Flash; a playable Silent Hill fanfic.

Dale Chalmers is on the run when a mysterious stranger stops him in the road, pulling him into a series of horrifying events which are simultaneously familiar and strange beyond belief.

This is a LONG game. Record passwords found on Post-Its. Walkthrough here (remove NG-inserted spaces)...http://blogs.myspace.com/
index.cfm?fuseaction=blog .view&friendId=203550 80&b logId=514532159

Rated 3 / 5 stars2013-09-08 09:27:45

Rated 3 / 5 stars2013-06-05 20:06:19

i did NOT come from the youtube video, let's make that clear. the game is fun yet flawed. what's with the cut up streets? the fog looks like cream and the game freezes when switching screens in later sections. you fight the same enemies 24/7 and as an honest to god gamer, i will say that this is pathetic. a nice attempt at fanfic but seriously flawed. nice job though. make some improvements to graphics in the next game.

Rated 2 / 5 stars2013-03-05 05:49:24

A decent effort, but there are several flaws which hamper this game:

Firstly, there's something about a top-down view that detracts from a Silent Hill atmosphere. Areas are blocked out awkwardly and exits are sometimes hard to find. The flashlight's beam looks awkward when the character faces left or right, and darkened areas aren't dark enough to provide the proper feel. The static, Legend-of-Zelda-style one-screen-at-a-time approach can build tension if perhaps sounds can be heard from adjacent screens, or your radio emits static faintly at first. Outside of cutscenes, music/ambiance is far too sparse to provide mood.

An enemy's sudden appearance when you enter its screen doesn't really provoke a threatening feel, which is compounded by the oft-times silly or cartoonish appearance of said enemy. The Christmas-ornament-looking enemy in particular made me chuckle a bit. I did like the weird twitching severed-arm monster though.

Another issue is the poor interface. Switching back and forth between inventory and exploration is a tad clumsy. Adding customizable keys for attacking and examining, and adding a map key and perhaps an inventory key with accompanying separate screen for convenience would help greatly.

Combat is, somewhat understandably, difficult. I know you were going for that since the SH series has tried to take steps to encourage flight over fighting. Shots have to be lined up too perfectly and most enemies don't even flinch when hit, which causes a problem since the faster enemies move up or down when you do, making adjusting aim difficult at best and evasion nigh-impossible. Most times your only course of action is to move off-screen and try again. A point-and-click targeting system, while trivializing combat, might be a better method here.

Yes, I did see the video, like everyone else making these recent comments. I also realize this game was made six years ago so you will have likely moved on from this, but just giving my honest opinion. Have a good one.

Rated 0 / 5 stars2013-02-16 13:03:41

Another terrible horror adventure game with unresponsive controls, terrible graphics, annoying audio, Dumb AI and overall unpleasant experience. Especially when you use the "gay plague" remark in your game. This is an absolute insult to ANY silent hill game in the genre, especially since it's a DIRECT rip off of the game.

You obviously only watched the YouTube video ridiculing this game, as your comments are limited to what's said in that video and the associated user comments. Please try and make a more informed assessment, rather than merely regurgitating what you've been fed on YouTube.

"The gay plague" is how the media referred to AIDS back in the 80s. Perhaps you're not old enough to remember AIDS hysteria? In this case, it's used as historical context for the decidedly ANTI-homophobic subtext of this game.

Quiet Falls takes liberally from the format, etc. of the Silent Hill games because it's an exercise proving that a Silent Hill game could have potentially been made in a 2D format. Of course, this doesn't come close in terms of quality, atmosphere, etc., but hey. I'm not a studio full of talented people; I'm one person with only a modicum of talent, a claim I'm sure you would dispute.