On a slightly off topic note. If anyone manages to get an exporter working for the character models, do post them please, regardless of the low poly count.

This. This, this this this. PLEASE. I've been trying for *years*.

Thirded (sp?). I've always wanted the Sonic R/S3DSaturnSS/Jam/protoSA1 models sooooo bad, because there the only models I've ever seen in all of history that captured the charm of classic Sonic 100% no matter how blocky they look. Give the models and I'll love you forever plzkthx~ <3

SRMapEd is done!Unlike my previous editors, this one pulls the graphics from the proper files instead of having png files with it. You can also 'paint' in this one, rather than clicking 50 times. Requires .NET Framework 2.5 or greater.

And, as proof that it works:

Heh. I actually made a floor editor like that about three or four years ago, written in VB6. It even read in the graphics the same way. The biggest difference was that you had a palette of tiles on the right rather than using a spinbox, and a menu bar for selecting the MAP/PLY files and saving.

Well, now it seems like Sonic R doesn't want to respond to inputs even when I run it from IDA. And I still can't get it to run in a window.It looks like I won't be doing much with this unless someone can figure out how to fix the control problem.

EDIT: okay, looks like IDA 5.5 is not working. It still works with 5.1.

Anyway, in case I haven't already said these, the RAM addresses I have found so far are: