Sunday

Following on from part 1 last week, here's the second installment of our time-filling/warm-up selection.

8. Hangman/Feed the Shark (10+ minutes)
Good for lower grades/abilities. Everyone knows hangman, and Feed the Shark works on the same principle.

Bring some magnetic characters.

Draw a set of stairs to nowhere on the board (however many steps you want. Hangman has 10-16), and underneath the last step draw an angry shark, or spikes etc.

Students have to guess letters for a word in the same way as with hangman. e.g. watch = _ _ _ _ _ and they must call out a letter. Wrong answers mean that the character moves up one step. Clear?

9. Karuta (10+ minutes)
Very simple game for low ability/elementary and 1st grade JHS. Works best with small classes unless you have tons of cards and can play in groups.

Make a set of cards for any one vocab group (subjects, colours, animals etc, etc). Make one or more of each card. You can write the word on the card, draw a picture or both, depending on the aim of the class.

Call out one of the words.

Students try to find and grab the called card before anyone else.

The student with the most cards at the end is the winner.

10. The Janken Game (10+ minutes)
Great fun game for elementary/low ability. Bigger (over 20 students) classes can be a bit of a strain, and kids at the back of the lines will get bored.

Make around 10 sheets with a word/picture on each from the target vocab/review.

Put them up on the board from left to right

Split the class into two groups and line them up either side of the board

One student from each group must go along the board shouting out the word from the card/picture

When the two students meet in the middle, they janken. The loser goes to the back of his/her group line.

The next student from the losing group must start again from the beginning.

The aim is for one student to get all the way across the board. If they do, the team gets one point and they go to the back of the line.

Keep going until time is up/they're sick of it.

Note: this isn't a good idea with months or days of the week unless you swap the two groups around halfway.

11. The Hammer Game (10+ minutes)
Again, good for low ability/elementary, but not so good with big classes. Up to 30 is probably okay, but in elementary school it will have a much higher turnaround and may work fine with a regular sized class.

Split the class in half and have them line up either side of you.

Stand in the middle with a piko-piko hammer (plastic hammer with a sqeaker/whistle inside - can be bought in any 100 yen store).

Two students face each other and must say an English word. You can make it subject-specific if they can handle it, or just anything at all otherwise.

The first student to repeat a word that either of them has said, or to hesitate for too long gets smacked on the head with the hammer. Elementary kids love the senseless violence of this one.

You can use a point system for the teams or just allow them to go through once or twice and see who uses up their team fastest.

12. Grammar Casino (10-15 minutes)

A good review exercise taken directly from MES-English. Good for all JHS grades.