Update 19.Jun.2017 (v18)- Added function to detect if a target is protected by a tactical anti missile system.- Reworked and optimized LeadTarget function- Missiles now also hit units with a hitbox above the ground like Mokeylord or Megalith

Took a look at the Lua scripts for the Launcher... It's pretty neat and reminds me of the Smart TML's i made for 4DC.

The heartbeat events (loops) are a drain on the game. Better to have a system in place where when units come into range they trigger a check by the Launcher. This is far faster and requires less Lua to do more or less the same thing. Look at the shield scripts for info on how to set this up. Projectiles don't so much impact as they come into the shields range and trigger an impact event.

Oh yes that's true. If you build 100 launcher then you can see the simspeed dropping because of the loops.I would also love a event based system, and an AI that is controlling all launchers instead of a single AI for every launcher.

But at the moment i am to buzy to rebuild the mod.

Maybe after i finished my own AI, i have the time to give this mod some love.