Fans & Clans

All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS!
and thank you for coming to TEF.

Someone wrote:6) Secret shrine building - image in build tab is still old version.

Yea, it's pretty obvious, so is both Nod and GDI refinery build icon who do not reflect the actual building.

Although a minor problem but I think should be fix.
bug I found Moddb.com
Before the BH elite upgrade they were normal(cept that rifle militant has scorpion's dig in ability) but after upgrade both militants were stealth. Was that intentional or a bug?

Titans can't squish vehicle anymore, only heavy infantry instead! They are heavy walkers so what the deal? I don't know is it glitch or the author's choice but its so unbalanced, thus they are the most expensive T1 units.

-1) Vulcan turret rotating animation for minigun barrels. (yeah I know that I am obsessed with all those little details, but we all know that U can do everything with this game.)
-2) Orca payload issues, if U click on it in air it can change back to previous type of rockets.
-3) Suggestion. Orca engines, if it would be animated like on others air units it will be very cool.
-4) Wolverine ammo box bug. it blinks when W. is firing. (P.S. Thanks a lot for minigun barrel animation on Wolverine, I was so happy to such power with all things working!!! Thx very much.)
-5) Mamoth MK II..yeah.. I think U know bout issue, it simply should not be transportable...for balance and of course for to be sure not seeing it riding on Condor.
-6) Jetpack trooper. Minigun barrel animation (yeah, again I know..sry), and there is a bug with direction of fire, its changing while unit is fire to ambient horizontal state and then back to aiming angle.
-7) Firehawk engine bug, always active even in when its on the landing bay. (And does it suppose to be AA only?)
-8) Vulcan tower cant detect Scrin engineer. (Didn't test with all other stealth units)
-9) Zone commando. Minigun animations, and moving animation is need to be detailed, to match appropriate speed.
-10) Zone Commando after using jetpack jump landing animations needed, like what Zone troopers have.

-1) Stalwart unit is bugged like hell.. I think U already know it.
-2) Sug. Rift generator, I think that original effect of black hole was better, I understand that U are testing all the stuff...but still, hope U'll understand.

Agamemnonjr wrote:Titans can't squish vehicle anymore, only heavy infantry instead! They are heavy walkers so what the deal? I don't know is it glitch or the author's choice but its so unbalanced, thus they are the most expensive T1 units.

Carnius did it intentionally.

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I agree, also they need the "deploy" ability in order to fire. now they are too fast, they can fire and run without any time delay.

The "minibomb" of the shadow team (and their explosive) is too much weak.

Thanks guys for report so far. there is really more bugs than i thought, but now i know about them so i can get rid of them.

Certain ballance issues are different matter and requires more extensive talk.

Titans can't squish vehicle anymore, only heavy infantry instead! They are heavy walkers so what the deal? I don't know is it glitch or the author's choice but its so unbalanced, thus they are the most expensive T1 units.

Its not bug, titans felt a bit unbalanced vs other T1 units when you can simply run over them.
But you might be right and i need certainly more feedback on this, how they do now in PvP.

hey! the black hand elite upgrade its kind of annoying with all thats stealth generators... why not make only the Shadow Squad with that ability? andtalk about it, nice to see the laser guns upgrade but still he kind of sucks. dont get me wrong, but all thats Micro boms and demo charges he cant do a scratch.. hehe
but the game looks great!! I think implaying5 hoursa day! atleast! heheeeeeeee back to play! xD

Oh,I forget on that.Cant still get used to it.Yes,the transporting aircraft stays with you,but still one aircraft can still carry only a 1 squad of e.g riflemen. You will escort your 3 squads back to safety for prize of more than 3000 credits,or let them die? Thnx to future minigun upgrade of orca infantry transport,that you will control it,can repair it,re-use it,call it upon place anywhere where your units are,your units can fire from it,towards snipers,commando and zone troopers the price could seem justified,but towards riflemen not. I would suggest to decrease a price a little.And if enemy will manage to take down your fragile transport with mammoth,it will be great setback to your economy. Also it seems that Jumpjet troopers are now producted with low altitude by default. Well,I just want it back to fly altitude. Were Goliaths APC always so expensive?(900 credits),while they are fragile just like cheap Falcon(700),compared to Scorpion tanks,or Mantas,I would decrease it to 800.

Update!-4) Wolverine ammo box bug. it blinks when W. is firing. (P.S. Thanks a lot for minigun barrel animation on Wolverine, I was so happy to such power with all things working!!! Thx very much.) !!!This bug appears when U buy a composite armor upgrade.!!!-8) Vulcan tower cant detect Scrin engineer. (Didn't test with all other stealth units)!!!Tested against the Nod, can detect Nod vehicle and generaly seem to be working against them!!!

just saw that the orca bomber veterancy not working properly hehe soo much fun!
aandd the peacekeepers dont have squad
ahh and scrins engineers(i forget the name) are a little overpower.. stealth, warp.. i dont even see them capturing my things anymore! hehe or isnt stealth? o.O
ahhh and and the Condor!!! wooow great welcome unit! hebrought manynewtactics to gdi, i only wish that he look more like a aerial bunker than a transport!

It would appear that the scrin AI can on occasion use the assimilator blink ability to jump way longer distances than the human player.
While not really a big issue, superweapon structures do not always show up through the FoW.

As to the not being able to place the new growth accelerator on regular tib spots (riparius and crystal) seems to be a map related issue. Not being able to place over chasms looks like a overall thing. Also not a really big issue.

Stormriders have a problem. If you build stormriders and then research the tiberium plasma upgrade,all stormriders get the effect. If you build new ones,after researching the upgrade,their weapons are blue or not affected.

AI assimiltors can blink across the map. Gets annoying when trying to defend spikes.

Your ioncannon center has a bug when the Ioncannon is ready,the antenna glitches.

The rift generator becomes unselectable after losing more than half of its health.

Zone_Lexus_50 wrote:Firehawks tend to shoot their anti-air missiles against their foes like a stormrider shooting its plasma cannon in any degree. the jets should only fire at its 12 o clock sight.

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Why? it makes them more useful. They are AA only now.

Quote:

-2) Sug. Rift generator, I think that original effect of black hole was better, I understand that U are testing all the stuff...but still, hope U'll understand..

Nope. The new ones are better. Ever seen the new rift generator effects? They are consistent.

My friend Carnius, I have some reports for you:
-Titan : honestly , I love its new models so much. thank u for creating it. now the problem is :
1-when I played agaist Brutal GDI, the I can not see any Titan in the battle field just wolvarines.
2-can u upgrade Titan animation when firing because it just standstill,no movement.
-Cyborg commando:
1-In my opinion the previus fire sound would be still better. its still a good memory from TS.
2-walking animation is too fast. In TS it walks so smooth and just wave his shoulders alittle bit.
-Avatar:
1-m not sure its good if you just brighten the new chest head color abit more.
2-how about firing from both hands one by one?
3-Fireball launcher is good new idea. but I still love gas.
-Reaper:
1-Thank u for the new model, n would it be better if all the legs expand wider?
2-Can it auto fire the net weapon agaist Infantry?
-Attack bike :
1-As commented before the model should be adjusted abit more curved to fit the driver inside.