There was a period of time about a decade or so ago where a number of companies took their games of various genres and turned them into turn-based tactical combat games: Onimusha Tactics, R-Type Tactics, etc...

I've been wondering what other games might make great turn-based tactical combat games or tactical RPGs. What thoughts do you guys have on the subject?

I'll offer up an example of something that occurred to me. After reading about Star Fox 2 having rudimentary turn-based elements (later re-used for the DS Star Fox Command), it occurred to me that there's enough content and personality in the Star Fox universe for a fully-realized Star Fox Tactics game, with RPG elements to boot. You could even go full-Fire Emblem and have permadeath and leveling.

The key is going to be whether or not a given property already has, or can tolerate creation of, enough detail and depth to support varied unit types on both sides, an underlying story that ties scenarios together, and a good base setting.

Not sure if it would work better with the original series or the X series (I'm leaning original).Anyway, you could recruit/reprogram some of the robot masters and enemies you defeat. Mega as your team leader can learn all robot master abilities. Roll, Rush, and Proto man are on your team of course.

Even better if battles switch to real boss battles, maybe with a damage limit.

Not sure if it would work better with the original series or the X series (I'm leaning original).Anyway, you could recruit/reprogram some of the robot masters and enemies you defeat. Mega as your team leader can learn all robot master abilities. Roll, Rush, and Proto man are on your team of course.

Even better if battles switch to real boss battles, maybe with a damage limit.