Twitch Announces Industry’s Largest Live Broadcast Schedule for E3 2015

Twitch,
the world’s leading social video platform and community for gamers,
today announced its milestone setting broadcast schedule as the official
live streaming partner of the Electronic Entertainment Expo (E3). In
addition to broadcasting all of the E3 2015 press conferences and being
the exclusive broadcasting platform for the PC Gaming Show, more than 30
publishers and developers will be showing games on the Twitch stage at
South Hall, Booth #2803. For the first time, Twitch will have
broadcasting partners from several countries providing localized content
from the Twitch booth.

Adding a new twist, Twitch broadcasters will be allowed to co-stream all
of the Twitch E3 content on twitch.tv/twitch to their own channels. By
providing their own commentary on the news, this gives broadcasters the
opportunity to create a more personalized, social experience for their
communities.

As part of the E3 experience, Twitch is bringing back its Day 0 live
broadcast on June 15 from 9:00am to 7:30pm PDT. Named for the day prior
to the official start of E3, the Day 0 extravaganza includes all of the
press conferences combined with exclusive game and gameplay reveals,
appearances by major publishers and developers, and more.

From June 15-18, Twitch will broadcast from its stage with on-staff
hosts Jon Carnage, Marcus "djWHEAT" Graham, and Jordan "Soma" Tayer,
along with guest hosts MANvsGAME,
Ezekiel_III,
Swiftor,
Seltzer,
Anna
Prosser, and djminiWHEAT.
Watch as these personalities interact with top publishers, developers
and the Twitch community while showcasing all of the latest games. To
complement the English broadcast, popular Partnered channels from
several countries will be doing regionalized shows from the Twitch
booth. This includes a German-language presentation from Rocket
Beans TV and a French presentation from Jeuxvideo.

"The Twitch community is the single most active, socially engaged group
of gamers in the world," said Jon Carnage, Live Programming Director,
Twitch. "They have a voracious appetite, especially for new indie and
AAA games. With every press conference on Twitch and every major
publisher being featured on the Twitch stage, we've got the fans
covered. By having the industry's most comprehensive collection of live
streamed content, this is shaping up to be our biggest E3 to date."

Twitch’s booth includes high-performance professional audio provided by
Turtle Beach, Twitch’s official audio partner. Xbox is also partnering
with Twitch by presenting the Xbox ESports Celebrity Challenge&
Twitch Party. At this event—which is also sponsored by Alpha Draft
and Turtle Beach—500 lucky Xbox fans get a chance to mingle with top
broadcasters, celebrities and industry elite on June 16.

This is Twitch’s second year as the official live streaming platform of
E3. The partnership with the Entertainment
Software Association (ESA) is a three-year agreement that continues
to heighten the global presence for the leading video game event.

Twitch is the world’s leading social video platform and community for
gamers. Each month, more than 100 million community members gather to
watch and talk about video games with more than 1.5 million
broadcasters. Twitch’s video platform is the backbone of both live and
on-demand distribution for the entire video game ecosystem. This
includes game developers, publishers, media outlets, events, user
generated content, and the entire esports scene. In February 2014,
Twitch was ranked the 4th largest website in terms of peak Internet
traffic in the U.S., fortifying the brand as an entertainment industry
leader and the epicenter of social video for gamers. For more
information visit the Twitch website
and the blog.

Development of games is undertaken by a developer, which may be a single person or a large business. Typically, large-scale commercial games are created by development teams within a company specializing in computer or console games. A typical modern video game can cost from USD$1,000,000 to over $20,000,000 to develop.[1] Development is normally funded by a publisher. A contemporary game can take from one to three years to develop, though there are exceptions.

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