maybe I too Tau based but want all the tanks.
cause I was thinking move the snipers fast around the battle field and out of fire with transport tanks.

But do you think I can pull off an army with a squad with 2 snipers (possibly Ratling) and rest with CADIAN KASRKIN SQUAD units for an elite.
3 Cadian snipers with a couple of other HQ units,3 squads of Tanith Gosts with as many snipers as I could possibly fit in.
With the added tanks.

I&#39;m really trying to pull of a highly mobile, strong Imperial Guard force, that slightly resembles Tau for one army.
But since I&#39;ve never really played with Imperial Guard on the Table top I don&#39;t know how to do that.

Also what do you think about the BaneBlade, is it worth getting.

Uh...honestly, bud, I don&#39;t say this to insult you, but your post was damn-near unreadable. I don&#39;t understand the bulk of it because it was written as though by an eight-year-old.

It seems as though you really have no idea about IG force organisation, so your first buy before you do anything else should be a codex. From that you will be able to see what units comprise which FOC choices and you&#39;ll be in a position to actually buy models you&#39;ll be able to use. Also note that neither Tanith Ghosts nor Cadian snipers have their own unique unit entries - both are merely models that can be used to represent normal Guardsmen or Snipers.

I get what you want for the army, but even if the FOC restrictions allowed you to do what you wanted, it still wouldn&#39;t work in the context of a normal game of 40k. Sniper rifles are heavy weapons, which severely impacts their mobility. Even if they were assault weapons, loading them into transports and moving them away from the action so they can shoot in peace is just not possible. For one, it is beyond the scope of a six turn game if they are to have any battlefield value, and secondly, there is nowhere on a 6&#39; X 4&#39; table that is really out of harm&#39;s way.

Regarding the Baneblade: In an Apocalypse game it is a deeply overpowered unit that is greatly underpriced for the sheer killy firepower it can lay down. In a normal game of 40k however (where one would be expected to stick to the Imperial Armour rules) it is a giant points sink that can do nothing several tanks can&#39;t do better. This shouldn&#39;t influence your decision about getting one of course, because it is the sort of vehicle you buy for the sheer joy of the model itself, whether you mean to use it or not (unless you&#39;re talking about the ghastly cheap plastic rolling cathedral knock-off GW pushed with the apocalypse release).

By the sounds of things you like the Tau way of doing battle but prefer the IG model range? Perhaps then you might consider using IG models to represent a Tau army? It would be a remarkable feat of creative genius if you could convert every model to represent a Tau unit, but you will likely have to make some compromises. Obviously, you can&#39;t make up rules for your army and still call it a &#39;counts-as&#39; army, but there&#39;s nothing stopping you from volunarily dropping certain beneficial rules in favour of better suiting the model. One major for-instance would be in regards to the tanks: If you wanted to field Leman Russes with converted weapons to represent Hammerheads, you&#39;d probably have to drop the skimmer rule (or else move them as though they were not skimmers) otherwise the vehicles simply wouldn&#39;t behave the way they should on the tabletop. You could counter this to an extent by customising them in such a way as to represent super-charged engines or lightweight armour (or both). Perhaps you might consider combining Chimera and Leman Russ hulls to make a unique vehicle? At any rate, you get the idea. Just remember that no model is inextricably tied to a specific unit entry, and can be used to represent any unit at all so long as you convert it accordingly. Obviously, using a Termagant to represent a Land Raider might be hard to pull off...but there&#39;s no reason a Kasrkin trooper can&#39;t be used to represent a Fire Warrior. Get the idea?

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Quote:

Originally Posted by Colonel_Sanders

When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.