This episode marks the first anniversary of The Digital Front. Many thanks to everyone who has listened to the show and sent in their feedback, and especially to all my guests so far, without whom there would be no show.

In The Digital Front – Episode 12 we chat with Don Dehm of Pulp Gamer Media Network about the history of Pulp Gamer, from podcast to media network, about podcasting, hobby podcasters and pro podcasters, and the place of podcasts in the gaming industry, past, present and future. We also talk about the Evil Hat Retailer PDF Guarantee, a new program from Evil Hat Productions that allows people who buy their products at a brick-n-mortar store to get a free PDF version as well.

This episode is going out on both The Gamer Traveler and The Digital Front feeds; my apologies if you get them both.

I had the opportunity and fortune to fly out to Las Vegas, Nevada to attend the GAMA Trade Show 2008, April 20-24 (though I was there April 22-24). There I was able to see a lot of the new games coming out this year, demo some of them, and talk to a lot of industry folks about the current state of gaming and the future of our hobby and industry. I hope you enjoy the report.

In The Digital Front – Episode 11 we chat with Tom Tullis of Fat Dragon Games about publishing cutout terrain in a downloadable format, moving away from text-based support to more universal products, cardboard modeling for beginners, and about giant earth drills.

Daniel will be at the GAMA Trade Show in Las Vegas from Tuesday, April 22 through Thursday, April 24, so be sure to email him if you will have time for an interview.

In The Digital Front – Episode 10 we chat with Mark Clover of Creative Mountain Games about gaming since the 70’s, being an occasional publisher and hyperlinking PDF products to the extreme. Daniel also offers some thoughts on a special promotion Evil Hat Productions ran at a mini-con bringing a PDF product to a brick-n-mortar store to drive pre-order sales of a product.

In The Digital Front – Episode 09 we chat with Jeremy Smith of Dreamscarred Press. Jeremy tells us about being a young company in the field, about targeting a niche within a niche, and about many things psionic in general. Mark then reviews High Psionics Compilation: Volume I from Dreamscarred Press.

This episode is going out on both The Gamer Traveler and The Digital Front feeds; my apologies if you get them both.

On March 4, 2008 – GM’s Day – Dungeons & Dragons co-creator E. Gary Gygax passed away. These are just some quick thoughts about the man, and what he, and his creation, meant to me. Godspeed, Gary. So long and thank you for the games.

In The Digital Front – Episode 08 we chat with Preston DuBose, president of 12 to Midnight. Preston put out a PDF called E-Publishing Secrets: The Shocking Truth About Starting Your Own RPG Company, and though it started as a joke, it turned out to be a good list of valuable advice (download the free PDF and follow along!). Mark then reviews Witch Hunter: The Invisible World from Paradigm Concepts.

In The Digital Front – Episode 07 we chat with Philip J. Reed of Ronin Arts. Phil, a veritable pioneer in the e-distributed gaming market, talks to us about the early days of the PDF market, the heyday of Ronin Arts, the changes brought on by changes in the PDF side of the industry, and what he’s been up to lately. Mark Gedak presents a review of a product by RPG Objects, and we tell you about an AP news article on e-books and niche markets (focusing on our own), about a charity project from 12 to Midnight, and about advertising on The Digital Front Podcast.

In The Digital Front – Episode 06 we chat with Charles Rice of RPG Objects and Vigilance Press. Charles talks to us about being in the industry for a while now, niche markets, the revolutionary changes he has seen and still hopes to see, designing a new rules system and about the future of the market. Mark Gedak presents two reviews from Precis Intermedia Games and 0one Games, and Daniel adds some thoughts on the 0one Games product and its innovation.