[PyOpenGL-Devel] Beginning to integrate 1.2 and above features

I've spent the evening on the OpenGL 1.2 and above features, wrapping
them to produce what I hope will be useful APIs for Python programmers.
Of course, I often have no tests for these types of features, but oh
well. I've plowed through the 1.2 and 1.3 headers, still quite a lot of
material to cover.
The raw packages are shrinking along the way (haven't checked those
changes in yet, though, as there may be breakages). I'm constraining
what goes into them somewhat more, and will do so to a greater extent
when I have all of the higher-version code wrapped. Basically this is
just moving the entry points into the correct spots in the package.
Going to try to work on PyOpenGL tomorrow as well.
Have fun all,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.comhttp://blog.vrplumber.com

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I've spent the evening on the OpenGL 1.2 and above features, wrapping
them to produce what I hope will be useful APIs for Python programmers.
Of course, I often have no tests for these types of features, but oh
well. I've plowed through the 1.2 and 1.3 headers, still quite a lot of
material to cover.
The raw packages are shrinking along the way (haven't checked those
changes in yet, though, as there may be breakages). I'm constraining
what goes into them somewhat more, and will do so to a greater extent
when I have all of the higher-version code wrapped. Basically this is
just moving the entry points into the correct spots in the package.
Going to try to work on PyOpenGL tomorrow as well.
Have fun all,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.comhttp://blog.vrplumber.com

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