Note on usage of Ruby Knight Vindicator: As per suggestions in Tome of Battle, the class entry requirements were altered to allow for access via Warblade rather than Crusader (swapped Iron Heart for Devoted Spirit).

Circlet of Rapid Casting
[ 15,000 gp ]
This thin, silver circlet is engraved with dozens of different symbols and runes. It allows the wearer to cast a small numbers of spells each day as a Swift action. The circlet has 3 charges which are renewed at the beginning of each day. Spending one or more charges allows you to cast a single spell as part of the same Swift action as you used to activate the item. This spell must have a casting time that is no longer than 1 Standard action. Doing this expends the prepared spell as if you had cast the spell normally.

1 Charge: Cast a single spell of 2nd level or less

2 Charges: Cast a single spell of up to 3rd level

3 Charges: Cast a single spell of up to 4th level

Third Eye Conceal
[ 120,000 gp ]
While worn, this small, faintly glowing white crystal protects the wearer from view by all devices, powers, and spells that detect, influence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers and effects (except for Metafaculty).

Retributive Amulet
[ 56,000 gp ]
This inch-wide disk bears a large red crystal in it's center. Tiny carvings around the crystal show an endless march of angels and demons at war.
When worn, this amulet provides a +2 Profane bonus to AC. In addition, when the wearer takes damage from a melee attack made with a natural or hand-held weapon, the damage is divided equally between the attacker and the target. If the damage is an odd number, the extra point of damage goes to the attacker.
The amulet delivers the same types of wounds upon the attacker that the wearer receives, but only damage to hit points.

Tunic of Steady Spellcasting, Greater
[ 90,000 gp ]
This item, an improved version of its lesser counterpart, grants a +30 Competence bonus to all Concentration skill checks.

Belt of Battle
[ 228,000 gp ]
Grants a +2 Competence bonus to Initiative while worn. In addition, it has 3 charges which are renewed each day. Spending 1 or more charges (as a Swift Action)grants you an extra action which must be taken immediately

1 Charge = 1 Move Action

2 Charges = 1 Standard Action

3 Charges = 1 Full-round Action
The belt has also been enchanted to grant the following Enhancement bonuses:

Casting Glove
[ 20,000 gp ]
This glove (worn on the right hand) allows an item to be stored or retrieved as a Free Action. In addition, once per round you can activate or consume a stored magic item as if you were holding it in your hand. The activation and all effects function just as normal for the item, and the activation requires the same type of action.

Ring of Heavy Armor
[ 72,000 gp ]
Grants Fortification 100%.

Ring of Proof vs Poison
[ 27,000 gp ]
Grants immunity to poison.

Boots of Temporal Acceleration
[ 43,000 gp ]
Once per day as a Swift Action (Command), speed time up as Time Stop. Take two rounds worth of actions then resume acting during your current turn in normal time, but are Shaken for 1 round.

Short Sword
[ 213,310 gp + 10,000 gp ]
This short sword carries the following enchantments. In addition to those listed below, he keeps a Greater Truedeath Crystal attached to the weapon at all times.

Shadowstrike [+5000 gp]: Once per day, a shadowstrike weapon can reach through the wielder's own shadow to catch foes off guard. When this power is activated (a Swift mental action), 5 feet it added to the user's reach, and the target is denied it's Dexterity bonus to AC for this attack.