It's not a full "programmed" system like say 2hourwargames does, but it works very well.

Colin MAugust 12, 2017 10:45 pm UTC

Thanks Ivan - I have ton of Two Hour Wargame stuff so I know what you mean. I've also promoted your products on other groups btw. :-)

June 30, 2017 12:12 am UTC

PURCHASER

Very little new for this system in months. Hope it sees some new supporting publications. I've purchased everything you've released, Dungeon Scum related.

Ivan SJune 30, 2017 12:18 am UTC

PUBLISHER

Cheers and appreciate the support.
There are a few things in the pipe but not 100% sure of time frames though I'll try to shuffle a bit to get something new out there soon.
One moderate sized project fell through due to the cost exceeding what I had expected.

thomas MOctober 05, 2016 6:49 pm UTC

PURCHASER

Question for Ivan, I can't seem to figure out what characters actually have to do to cast spells. Are they supposed to roll the number in the table listed to the left of the spell? And if so, what kind of dice are they rolling? It can't be a D6 since the number goes up to ten, and it can't be multiple D6 since the first spell has "1" listed next to it. I've gone over the magic section several times and can't find something that talks about how you know whether a character has successfully cast a spell or not. Maybe I'm just not seeing it? Thanks.

Ivan SOctober 05, 2016 6:54 pm UTC

PUBLISHER

Cheers mate.
The numbers on the left are just if you need to roll a spell at random.

The only requirements are those listed for the specific type of magic:
F.X. Sorcerers can't move that turn.

A die roll is only required if the description specifically calls for it, like Miracles.

Sorry that isn't as clear as it could be.
Hope that helps!

thomas MOctober 05, 2016 7:09 pm UTC

PURCHASER

Ok, so if I understand correctly, they just choose the spell, spend an action, and then cast it as long as they meet the other requirements?

Ivan SOctober 05, 2016 7:10 pm UTC

PUBLISHER

Exactly :)
Originally, there were going to be more dice rolls, but in testing, it wasn't really popular.

thomas MOctober 05, 2016 8:43 pm UTC

PURCHASER

Sounds good to me. Thanks Ivan :) Also, the campaign section mentions a "world" section with rules for using a hex-crawl system, but doesn't seem to exist? Is that a future feature?

Ivan SOctober 05, 2016 8:44 pm UTC

PUBLISHER

Yeah, that's a reference to something that was cut for length.

It'll make a future appearance along with some "build-a-world" tables.

Quite a nice system. Neat mechanics I haven't seen elsewhere, quck to learn, and I like the way it handles schools of magic. The production values are purely amatuer hour in terms of layout, copyediting, etc. (hence the four- instead of five-star ratin [...]

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