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bloodaxis

Expert Cheater

notice:
1. the list should look more organized if you open it in Notepad++, but it looks messy in Notepad so ill include a link for Notepad++ -----> https://notepad-plus-plus.org/download/v7.6.6.html .

turns out I need to convert the savegame file manually in order for it to work on my game.... and it seems a lot of work...
so, I power through the game and get the skill myself...

I abandon the previous filter as it would exclude the puppeteer countdown. and I didn't pursue the caller check neither...
instead I went with the stupid way: just do some checks of the max countdown:
buffs' countdown: some are 150, some are 30.
puppeteer's countdown: 45.
and it's literally the filter I implemented now... in theory I can just do a ">=" condition check to cover all these, but I'm afraid that would have a much greater chance to manipulate some other countdowns by accident...
anyway, as usual, I din't test it much, so please report if it doesn't cover some buffs and I'll add them in.
and in case there ARE some buffs not covering by this script, I won't add it to the OP table for now.

After some basic testing, I'm happy to say the Infinite Puppeteer buff is working great, and also did you know enemies you've taken control of are invincible as long as the timer doesn't run out? Fucking OP. I'm walking around Ashina Castle with a veritable army behind me - it's very very fun just seeing them take my enemies apart from the sidelines.
Unfortunately lots of buffs are lost in the new filter, the only ones that seem to stay permanent are all the Resistance Up types (Poison, Burn, Terror, Lightning).
I haven't tested all variants yet, but at the very least HP Regen, Posture Regen, and Divine Confetti are no longer infinite with the Puppeteer code.
Speaking of which, do we know why only a single Sugar/Spiritfall type buff can be applied and stay active at a time? Is it hardcoded that way into the game? I'd love to run some simultaneous Yashariku/Ungo buffs for bosses.

EDIT: After some more thorough testing, I've compiled a more definitive list of the working buffs under the Puppeteer Testing Code:

defiant

Noobzor

when this is enabled, you can no longer hold block to cool down your own posture...it freezes your posture in place. releasing block and posture starts to go down, slower than if you could just hold block to do it.

This table has an infinite health that works on both enemies and the player, not sure if it works on the bosses too, and since it's infinite health and not posture it might not be what you want, but you might be able to cobble together a script that works for posture with it.

killerkrok555

Expert Cheater

i dont know if anyone investigated this but i found something weird the dragon flash id for my first play through was:
808001B9/000A3D18/956A01F8

but now it seems to be in my second play through : 808000B6/000A3D18/956A01F8

i think since the pointer is designed to be used on items rather then on skills we cannot get the correct id for them but rather half correct since they seem so similar, ill try to investigate it more further but until then i think adding a skills pointer would be nice

Cielos

RCE Fanatics

for infinite enemy posture.
here are some hints:
1. all the multipliers provided by the scripts can be set to ZERO.
2. 28 x 0 = 0, 380 x 0 = 0, .....
3. there's a script named posture damage multiplier in the table of the first post.

BUT, if you means the number of deathblow you need to do to bosses before you can kill them, we'll need another cheat then~