Anything marked FFA isn't used for teams, which can be kind of a mistake sometimes, but the fact that PW used FFA maps too made me realise that playing Mosh Pit v2 as a team map is pretty bloody awful.

Basically the problem is that ZK's infrastructure only allows for one canonical set of tags and boxes, which means a map must be either FFA or teams. There are a few FFA good maps that have been converted into teams and are unable to be used in FFA.

Multiple "profiles" of tags and Springie commands per-map would be a nice improvement at some far-flung future date.

That means redownloading a copy of each map over and over again for different uses (particularly bad if you have an FFA4 and FFA8 version of the same map on top of the teams mode). While Spring supports having maps with dependancies upon other map data (and so you could have a core map-file defining the landscape and several stub files describing different metadata) none of the lobbies properly handle that so it never caught on.