Hey, I can see your game featured in Best New Games in Sweden today! Congrats!

I would be interested to hear how the paid model is working out for you, I was under the impression that its really hard to get sales even with a feature.

Hey, thanks!You're right, it's hard. I guess I'll have to see how this one turns out after the feature, but I certainly can't rely on this as my sole income. It's more of a hobby at this point, so I don't worry too much about it.

Love the style! I am looking to make a "tile-based" game in stencyl but i'm a little stuck since everything seems to be tailored more to physics-based games. Any pointers on how you set up your levels and actor interactions? Thanks! -tom

Love the style! I am looking to make a "tile-based" game in stencyl but i'm a little stuck since everything seems to be tailored more to physics-based games. Any pointers on how you set up your levels and actor interactions? Thanks! -tom

Hiya. Just an FYI, it's best to post your questions in the 'Ask a Question' forum.

I've created a tile-based behaviour where the actor snaps to the grid. Simply put, the actor checks if there's a tile in the way. If there is, it doesn't move, if there isn't it does.

It'll probably seem quite complex if you're new to Stencyl. See attached.