I hope the game's guns are involved as they were in New Vegas, what with all the different ammo types. The reloading benches was a great mechanic as far as I'm concerned.

SenisterDenister250 Posts til Somewhere

Joined: 23 Apr 2007
Posts: 2965
Location: Cackalackyland

Posted:
Wed Aug 12, 2015 1:22 am

Also, there was a gameplay leak a day or two ago. The game looks just like Fallout 3, what with Bethesda reusing assets for shelves and cash registers. There's also loading screens entering and exiting buildings, so that means they're closed instances like their past games. Seamless world, sure. Tell me more sweet nothings, Todd "It just Werks" Howard.

Retlaw83Goatse Messiah

Joined: 17 Jul 2004
Posts: 5328

Posted:
Sat Aug 15, 2015 10:36 pm

Seems to me, with the ton of legitimate grievances that will certainly come from Fallout 4, getting upset they reused cash registers is really petty, considering how many resources were reused from Fallout 1 in Fallout 2 and 3 in NV.

SenisterDenister250 Posts til Somewhere

Joined: 23 Apr 2007
Posts: 2965
Location: Cackalackyland

Posted:
Sun Aug 16, 2015 1:45 am

With a "new" engine you'd think Bethsoft would at least put a little effort into it, is my point.

ManoilWastelander's Nightmare

Joined: 22 Feb 2006
Posts: 3720
Location: Drifting Onward

Posted:
Sun Aug 16, 2015 8:34 am

Honestly, I'm just banking on them outsourcing whatever follows 4 to Obsidian again

S4ur0n27Mamma's Gang member

Joined: 01 Jun 2002
Posts: 15139
Location: Villeray

Posted:
Sun Aug 16, 2015 3:43 pm

Fallout New Orleans?

ManoilWastelander's Nightmare

Joined: 22 Feb 2006
Posts: 3720
Location: Drifting Onward

Posted:
Mon Aug 17, 2015 6:23 pm

S4ur0n27 wrote:

Fallout New Orleans?

Sure. Whatever.

If Fallout Shelter is any indication, Bethesda has no intention of recognizing Obsidian's New Vegas content as worth a damn. The game is cute, and addictive, but it is almost entirely Fallout 3 resources with new pieces I'm assuming from 4, and virtually nothing from New Vegas. I'm losing hope that they have any intention at all on adapting and growing from the experience, though at this point, I'm just craving new content so much that I'm willing to hear most anything they pitch.

Retlaw83Goatse Messiah

Joined: 17 Jul 2004
Posts: 5328

Posted:
Wed Aug 19, 2015 3:07 am

Only NV content I saw was riot gear, relabeled "merc gear". The advanced combat armor variants are from NV as well.

You'd think NV characters and Sunset Sasparilla would have made an appearance.

ManoilWastelander's Nightmare

Joined: 22 Feb 2006
Posts: 3720
Location: Drifting Onward

Posted:
Wed Aug 19, 2015 7:40 pm

Retlaw83 wrote:

Only NV content I saw was riot gear, relabeled "merc gear". The advanced combat armor variants are from NV as well.

You'd think NV characters and Sunset Sasparilla would have made an appearance.

You'd think that. Of course.

But then, there's only Fallout 3 and supposedly 4's content. Like Bethesda doesn't really want to honor that game because it wasn't part of their vision.

Deja vu?

S4ur0n27Mamma's Gang member

Joined: 01 Jun 2002
Posts: 15139
Location: Villeray

Posted:
Sat Aug 22, 2015 4:37 am

Meanwhile, Pete Hines doesn't give a fuck about the older fans, declaring "Very little surprises me after 16 years in this industry. [laughs] Generally speaking... I think weâre an industry, weâre a form of entertainment. As with most forms of entertainment you never get 100 per cent agreement on anything.".

the game is not all that damn great... it's too damn predictable and all the supposedly hard to get equipment is available right near the beginning..

Burning OasisDesert Wanderer

Joined: 09 May 2010
Posts: 486
Location: Coddingtown

Posted:
Wed Mar 22, 2017 11:16 am

Boy, am I ever late for this one. I'm sure you guys had a hell of a time tearing this game apart... What a letdown it was.

RedeyeI lied

Joined: 07 Mar 2005
Posts: 4151
Location: filth

Posted:
Thu Mar 23, 2017 4:40 am

So, how high can you build in Fallout 4?

Are there at least exploitable sandboxy things to do like corralling the airship, making a map-wide network of catwalks, etc.?

Burning OasisDesert Wanderer

Joined: 09 May 2010
Posts: 486
Location: Coddingtown

Posted:
Thu Mar 23, 2017 4:53 am

Redeye wrote:

So, how high can you build in Fallout 4?

Are there at least exploitable sandboxy things to do like corralling the airship, making a map-wide network of catwalks, etc.?

My experience with building things was rather tedious (even though I found I spent a lot of time doing it regardless.)
Without mods, there is a set limit to props set, as well as a rather short height limit.

With mods, people have made some very interesting, tall buildings. Worth checking out some of that, to be honest. This game was lacking in most ways because of how expansive it tried to be.

It's not quite a sim builder, not quite an rpg, not quite a shooter.
With that, kinda falls flat in every regard.

AmisVault Elite

Joined: 20 Jun 2007
Posts: 351
Location: Finland

Posted:
Wed Apr 12, 2017 2:33 am

The game was fucking shit, absolutely fucking cunt ass shit. You are a pedophile fucking your kid in a soldiers body, it's fucking shit, fallout is fucking dead, why is DAC even still here?

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