Destiny - PlayStation 3https://www.gameinformer.com/games/destiny/b/ps3/default.aspxen-USTelligent Community 1.5.134.12297 (Build: 5.5.134.12297)Bungie To Live Stream Destiny: The Taken King’s Court Of Oryx Tomorrowhttps://www.gameinformer.com/games/destiny/b/ps3/archive/2015/09/01/bungie-to-live-stream-destiny-the-taken-king-s-court-of-oryx-tomorrow.aspxTue, 01 Sep 2015 12:37:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:7693532Mike Futter0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=7693532https://www.gameinformer.com/games/destiny/b/ps3/archive/2015/09/01/bungie-to-live-stream-destiny-the-taken-king-s-court-of-oryx-tomorrow.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2015/destiny/court-of-oryx/ErisMornTTK-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Eris Morn is always the bearer of bad news. First it was Crota she was warning us about. Now it&rsquo;s his dear old dad, Oryx.</p>
<p>Tomorrow brings the third live stream leading up to the September 15 launch of Destiny&rsquo;s biggest expansion yet, The Taken King. The Court of Oryx is an endgame mode that pits players against the toughest enemies to date.</p>
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<p>You can tune in tomorrow at 11 a.m. Pacific / 2 p.m. Eastern to see it in action. For more on Destiny: The Taken King, check out <a href="http://www.gameinformer.com/thetakenking">our month of coverage</a> from the most recent issue.</p>
<p><a href="http://www.gameinformer.com/thetakenking"><img border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2015/destiny/taken-king/88905/ttk_1509-610.jpg" alt="" /></a></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=7693532" width="1" height="1">bungiePlayStation 3destinyPreviewShooterThe Taken KingFlawed Structure, Engrossing Actionhttps://www.gameinformer.com/games/destiny/b/ps3/archive/2014/09/15/destiny-game-informer-review.aspxMon, 15 Sep 2014 17:30:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6987594Matt Miller0<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2014/bungie/destiny/review/nova610.jpg" alt="" /></p>
<p>Great expectations have followed Destiny since its announcement. As the latest brainchild from the Halo creators at Bungie, the game has garnered a level of anticipation only exceeded by the massive hype machine that declares its not-to-be-missed potential. Bungie&rsquo;s new game is not as gigantic or revolutionary as that hype may have led some to believe. In fact, it has several features that feel like missteps or problems. But that doesn&rsquo;t change the fact that the more I play it, the more I love it.</p>
<p>A benevolent alien intelligence arrives on Earth to gift humanity with its wisdom, and leads us into an unprecedented period of expansion and advancement. When our benefactor&rsquo;s ancient enemy arrives, humanity is beaten back to near extinction. Hundreds of years later, you stand as a guardian of humanity, finally ready to push back against the tide of darkness. Destiny has the seeds of a thoughtfully imagined universe, characterized by a humanistic and idealized vision of mankind&rsquo;s heroism and potential. The universe is supported by gorgeous art and one of the best soundtracks in years. Unfortunately, the story set within that backdrop is anemic. With little to no character development, a disconnected plot thread about alien attackers, and uneven narrative pacing, it seems that many of the fundamental staples of storytelling have been abandoned in the name of continuous action and discrete, standalone missions. Encyclopedic grimoire entries unlock with a modicum of additional story explanation, but the odd decision to include those only on the game&rsquo;s website means few will ever see these tidbits.</p>
<p>Thankfully, the story-sparse missions are a blast, offering a mix of activities for solo, cooperative, and competitive play. Destiny excels at providing activities for different moods and moments, from short planetary patrols to lengthy three-person instanced dungeons. These tasks often take you to interesting corners of the game world, but it&rsquo;s too bad that so many missions start in the same places, leading to a needless sense of repetition. That sense of repetition extends to mission objectives, which too often fall back on the same setup of your AI companion needing time to hack something while you fight off attackers; thankfully, the stage layouts and enemies help the battles feel distinct.</p>
<p>Destiny&rsquo;s design is particularly well suited to team play. Solo play is an ideal choice for players looking for a challenge, but any given mode is more fun (and easier) with a friend or two at your side. The potential for seamless flow between missions is halted by the regular need to return home to a central social hub to receive mission awards and gear up. That wouldn&rsquo;t be so bad, except that Destiny suffers from lengthy load times that stunt the momentum of a session. Bungie also needs to find more solutions to let players of differing levels play together; as it is, a mismatched team-up is doomed to either be too easy for one or too hard for another.</p>
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<p>Intense, high-octane battles are Bungie&rsquo;s forte, and Destiny maintains the reputation. Each of several gun types feels balanced and rewarding, and the special powers, grenades, and melee attacks that are unique to each class are exciting to acquire and a joy to perfect. Enemy combatants often rely on numbers and damage potential over complex A.I. routines; it&rsquo;s fun to mow through dozens of foes, but enemies rarely provide a strategically engaging matching of wits. Characters are highly mobile thanks to the inclusion of class-specific movement modes, and the importance of understanding the aerial game is key to mastering the harder fights. In between battles, Bungie&rsquo;s solution to the MMO &ldquo;mount&rdquo; is a floating speeder bike that&rsquo;s more fun than it has any right to be, even if it is a blatant copy (sound effects and all) of the classic <i>Star Wars</i> vehicle.</p>
<p>The competitive offering includes fewer customization options than some contemporary shooters, but the fierce PvP battles that unfold in the few available modes are uniformly excellent. Double jumps and similar movement modes provide a verticality to the maps that adds tension and tactical depth. Weapon skill and sharp reflexes undoubtedly win the day, but the inclusion of supers assures that even beginning players get brief moments of victory on the battlefield. None of the initial batch of maps stand out, but all include opportunities for compelling exchanges, from interesting sniping spots to hidden alcoves from which to ambush unsuspecting foes. Matchmaking is slow, but my matches have offered mostly well-balanced teams even in the early days after launch. Unlike in the cooperative game, characters of different levels are able to play well together, but guardians who have not yet unlocked at least their core powers are at a notable disadvantage.</p>
<p>Character progression is shared across competitive and solo/cooperative play, lending a genuine sense of ownership over your guardian. The sense of investment is increased through the opportunity to level multiple subclasses and improve weapons with their use. Loot isn&rsquo;t plentiful, but it&rsquo;s often meaningful, so you&rsquo;re making interesting choices about which gun to equip rather than constantly clearing out dozens of useless objects. The three classes are more similar than they are different, but each has a few exciting ways to stand out, from the hunter&rsquo;s unbearably cool bladedancer attacks to the warlock&rsquo;s devastating nova bomb. Your guardian&rsquo;s options only become more flexible as levels rise, leading to ample opportunities to tweak a build to your specifications.</p>
<p>The philosophy of depth over time extends to the rest of the game; Destiny reveals its complexity only after many hours. Unlike in many games, hitting level cap and completing the story is more of a mid-game marker. Farming reputation, using gear to level beyond the cap, and completing progression for each of your subclasses can be a lot of fun, but it won&rsquo;t appeal to gamers who hate grinding. For those that enjoy the process, it&rsquo;s exciting to uncover higher level versions of old missions and track down little boosts and tricks, such as the ability to repower teammates&rsquo; super abilities through careful timing of your deployments.</p>
<p>Like the MMOs from which Destiny draws inspiration, it&rsquo;s challenging to draw a line in the sand about what the game is or will be. Already, Bungie has plans in the works to expand the game with additional story content, raids, and regular new variations on competitive play. However, a game can&rsquo;t be judged for what it might be in the future. Even with its stumbles, the initial release of Destiny is a colossal achievement in interactive design, integrating a number of differing genre elements into a smart and unified whole. Bungie&rsquo;s latest futuristic opus is one of the first true event games of this new generation, and while it still has room to grow, it&rsquo;s worth your attention right out of the gate.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6987594" width="1" height="1">bungiePlayStation 3destinyShooterActivisionReviewFirst Impressions Of The Final Gamehttps://www.gameinformer.com/games/destiny/b/ps3/archive/2014/09/09/destiny-first-impressions.aspxTue, 09 Sep 2014 13:05:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6979910Matt Miller0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6979910https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/09/09/destiny-first-impressions.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activison2014/destiny/firstimpressions/venus610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Destiny is a big game, and the servers only opened up yesterday morning. Much as I&rsquo;d like to offer a final score and full evaluation, there&rsquo;s no way to fully evaluate all the game zones, the competitive multiplayer, three distinct classes, and hours of solo and cooperative gameplay after a single day. I should know, as I played from early yesterday morning and on through late into the night, and I still have lots more to see. Nonetheless, that first day is enough to reveal some clear impressions. </p>
<p>The tight shooting and frantic battles that characterized both Destiny&rsquo;s beta and its much earlier efforts in the Halo games remains in full effect in the final version of Destiny. That alone should be enough to gain many players&rsquo; approval, as the action is fun, the battles are well-balanced, and the guns feel varied and compelling to learn. What&rsquo;s different now is the ability to fully explore the rich upgrade and leveling mechanics. I feel like I&rsquo;ve only scratched the surface of its potential, but what I like so far is the way that you level both your subclass (for new powers) and your equipment. As the game opens up, there are more and more opportunities to customize your gameplay experience. Do I want to have a faster grenade cooldown, or more chances to use my powered-up melee attack? Should my gun have a laser sight, or less recoil? Early in the game, these systems are largely linear, but the options open up significantly several hours in.&nbsp;</p>
<p>The visuals are stunning, both from a technical and artistic perspective. The action remains smooth and seamless even at moments of extreme action, and the detail on environments and characters is remarkable. The game areas I&rsquo;ve visited so far are filled with sights to see and vistas to overlook, which is good, because players end up returning to the same locales multiple times. In between moments of action, the screens in orbit offer a sense of continuity between places, but I&rsquo;m disappointed that Bungie hasn&rsquo;t managed to optimize the loading a little more. It feels odd to be waiting at a load screen for so long in a game released in 2014.&nbsp;</p>
<p>I&rsquo;m a big fan of Bungie&rsquo;s world crafting. Destiny is a beautifully imagined fiction, characterized by a humanistic and idealized vision of mankind&rsquo;s heroism and potential. From the unique hierarchies of the different enemy alien species to the dynamics that govern the guardians&rsquo; interactions with the enigmatic Traveler, there are a lot of interesting elements to learn about. That&rsquo;s why it&rsquo;s unusual that Bungie has chosen to share so little about that world while you&rsquo;re playing. The missions and progression do little to explain all the cool twists and turns of the universe, while an encyclopedic grimoire of lore unlocks over time, but only outside of the game on bungie.net.</p>
<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activison2014/destiny/firstimpressions/skirmish610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Beyond the science fiction setup, the storytelling in this thoughtfully built world is lackluster. After many hours in the game, there are few if any real characters to speak of. Instead, we&rsquo;re meant to infer personalities from the characters we meet at the Tower, but it&rsquo;s rare that we&rsquo;re introduced to anyone in a meaningful way, or that we get any sense of true interaction between one person and another. After a day of playing, I&rsquo;m just now starting to encounter some interesting twists in the plot, so I&rsquo;m eager to see if things improve on the storytelling front.</p>
<p>Cooperative play is absolutely the way to go, if you can manage it. Playing with friends makes every mission more fun, and it&rsquo;s noticeable how much more engaged with the content I feel when going into a challenging fight with a buddy at my side. Grouping up into two or three-person fireteams is easy and quick, and drop-in and drop-out options assure that players can come play for as little or as long as they like.&nbsp;</p>
<p>Competitive play in the Crucible has a number of new wrinkles to explore if you&rsquo;re primarily used to Bungie&rsquo;s Halo work. The presence of supers, all sorts of different weapons, and elevation-lifting movement powers really change up the formula. Stages are often highly vertical, so attacks can come from any direction. Multiplayer modes seem to unlock with play, and initially, your first few matches are in the Control game type. There aren&rsquo;t any options to customize your competitive multiplayer experience, but the games I&rsquo;ve played so far feel balanced, and the competition is already fierce.&nbsp;</p>
<p>It&rsquo;s challenging while playing Destiny to step back from the different game modes, battles, and missions and really grasp the grand scope of the experiment. Touches of role-playing games, MMOs, shooters, lootfests, and open-world exploration are all mixed together here, and it&rsquo;s great fun to take a single or multiple characters and shepherd them through the content. The way everything is tied together around your guardian offers a very real and engaging sense of investment and involvement, and it&rsquo;s a sensation I expect to increase as I delve deeper into the game.&nbsp;</p>
<p>Looking for more launch coverage of Destiny? Check out our tips to <a href="http://www.gameinformer.com/b/features/archive/2014/09/03/get-ready-for-destiny.aspx">get ready for Destiny</a>, our Test Chambers on Destiny&#39;s &nbsp;<a href="http://www.gameinformer.com/b/features/archive/2014/09/08/test-chamber-destiny-release.aspx">Earth</a> and <a href="http://www.gameinformer.com/b/features/archive/2014/09/08/test-chamber-destiny-39-s-moon.aspx">Moon</a>, and join us as we <a href="http://www.gameinformer.com/b/features/archive/2014/09/09/come-play-destiny-with-us-as-we-livestream-all-day.aspx">live stream the game</a> all day today.&nbsp;</p>
<div></div><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6979910" width="1" height="1">bungiePlayStation 3destinyPreviewShooterActivisionfirst impressionsgame informerBungie Celebrates The Destiny Community & Level 20+ Playershttps://www.gameinformer.com/games/destiny/b/ps3/archive/2014/09/05/bungie-celebrates-the-destiny-community-and-level-20-plus-players.aspxFri, 05 Sep 2014 19:51:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6973361Matthew Kato0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6973361https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/09/05/bungie-celebrates-the-destiny-community-and-level-20-plus-players.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2014/bungie/destiny/beta/DestinyBetaEnd-610.jpg" alt="" /></p>
<p>Bungie has unveiled another weekly Q&amp;A, and in it the developer talks beta nameplates, special badges, high-ranking adventures, and more.</p>
<p>The developer revealed that beta nameplates will be given out for those that participated, and Bungie community members can also earn special badges for their contributions including their forum status and having played multiple Bungie titles. Gamers can pick up these goodies in-game by visiting Tess in the Tower.</p>
<p>Bungie also gave a snapshot of what awaits players after level 20: Heroic mode progressions for Daily Heroic Story Chapters and Weekly Heroic Strikes. These require exceptional gear in order to defeat high-level enemies. Strikes&#39; modifiers also increase the difficulty such as making arc weapons even deadlier. This is good for players, but also makes enemies with those type of weapons harder, too. Bounties are also important for post-level 20 players due to the high amount of XP they deliver.</p>
<p>If you&#39;re level 25 on September 16, you can break into the Vault of Glass on Venus for a special run. As Bungie usually does, there will be plenty of other post-release content that will reflect what the developer has learned based on players&#39; experiences so far.</p>
<p>For more info from the Q&amp;A, head over to the&nbsp;<a href="http://www.bungie.net/7_Bungie-Weekly-Update---09052014/en/News/News?aid=12096" target="_blank">Bungie page</a>.</p>
<p>Destiny comes out for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on September 9.</p>
<p>In other recent Destiny news, find out how you can&nbsp;<a href="http://www.gameinformer.com/b/news/archive/2014/09/05/activision-announces-destiny-cross-gen-digital-upgrade-offer-.aspx">upgrade to the new-gen version of the game for free</a>. Also check out the trailer for the PS4-exclusive&nbsp;<a href="http://www.gameinformer.com/games/destiny/b/playstation4/archive/2014/09/04/-get-your-butt-to-mars-for-destiny-s-dust-palace-strike.aspx">Dust Palace</a>&nbsp;strike.</p>
<p><i>[Source: <a href="http://www.bungie.net/7_Bungie-Weekly-Update---09052014/en/News/News?aid=12096" target="_blank">Bungie</a>]</i></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6973361" width="1" height="1">PlayStation 3destinyPreviewShooterTron Legacy Director Helms Destiny Live Action Trailerhttps://www.gameinformer.com/games/destiny/b/ps3/archive/2014/09/04/tron-legacy-director-helms-destiny-live-action-trailer.aspxThu, 04 Sep 2014 12:19:07 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6970665Mike Futter0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6970665https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/09/04/tron-legacy-director-helms-destiny-live-action-trailer.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2014/bungie/destiny/live-action/DestinyLAT-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>I was wondering when we were going to see another Bungie live action trailer. It&rsquo;s been a long time since the Jon Favreau-directed &ldquo;<a href="http://www.gameinformer.com/games/destiny/b/playstation4/archive/2013/05/23/jon-favreau-directs-new-destiny-trailer-first-gameplay-reveal-at-e3.aspx">The Law of the Jungle</a>&rdquo; trailer that was released in May 2013.</p>
<p>Now, less than a week before Destiny arrives on store shelves, we have something a bit peppier. The new trailer shows off the exploits of a fireteam as they cross the solar system from the Moon to Venus to Mars.</p>
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<p>This time out, Activision and Bungie enlisted the efforts of director Joseph Kosinski (<i>Tron Legacy</i>). You&rsquo;ll also note the classic sounds of Led Zeppelin&rsquo;s &ldquo;Immigrant Song&rdquo; from long ago in Earth&rsquo;s past.</p>
<p>You&rsquo;ll be able to do the same when Destiny arrives on September 9 for Xbox One, Xbox 360, PlayStation 4, and PlayStation 3. For more, check out <a href="http://www.gameinformer.com/b/features/archive/2014/09/03/get-ready-for-destiny.aspx">our guide to getting ready for the game</a>.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6970665" width="1" height="1">bungiePlayStation 3destinyPreviewShooterActivisionJoseph Kosinski Get Your Butt To Mars For Destiny’s Dust Palace Strikehttps://www.gameinformer.com/games/destiny/b/ps3/archive/2014/09/04/-get-your-butt-to-mars-for-destiny-s-dust-palace-strike.aspxThu, 04 Sep 2014 09:41:23 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6970369Mike Futter0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6970369https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/09/04/-get-your-butt-to-mars-for-destiny-s-dust-palace-strike.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2014/bungie/destiny/psexclusives/DestinyDP-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Yesterday, we showed you a <a href="http://www.gameinformer.com/games/destiny/b/playstation4/archive/2014/09/03/destiny-s-exodus-blue-pvp-map-is-a-playstation-timed-exclusive.aspx">PlayStation-exclusive map for Destiny&rsquo;s competitive Crucible mode</a>. Today, we get a look at an exclusive strike on Mars, called Dust Palace.</p>
<p>Dust Palace is a three-person mission that, like the beta&rsquo;s journey to conquer Sepkis Prime, will take you about half an hour to complete. You&rsquo;ll meet the Cabal and the Vex there, including some tricky enemies that are vulnerable to specific damage types (discernible from the colors of their cloaks).</p>
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<p>Destiny is out on September 9 for Xbox One, Xbox 360, PlayStation 4, and PlayStation 3. For more, check <a href="http://www.gameinformer.com/b/features/archive/2014/09/03/get-ready-for-destiny.aspx">our guide</a> to help you get ready to take your place among the stars.&nbsp;</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6970369" width="1" height="1">PlayStation 3destinyPreviewShooterActivisionDestiny’s Exodus Blue PvP Map Is A PlayStation Timed Exclusivehttps://www.gameinformer.com/games/destiny/b/ps3/archive/2014/09/03/destiny-s-exodus-blue-pvp-map-is-a-playstation-timed-exclusive.aspxWed, 03 Sep 2014 08:42:35 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6968280Mike Futter0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6968280https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/09/03/destiny-s-exodus-blue-pvp-map-is-a-playstation-timed-exclusive.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2014/bungie/destiny/psexclusives/DestinyPSExc-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>The PlayStation versions of Destiny are getting a bit of timed exclusive content, which is out in less than a week. One of those bonuses is the Exodus Blue PvP Crucible map.</p>
<p>The PlayStation Blog offers us a look at this map, which is designed for on-foot combat with teams of three or six. You can play five different game types on the map: Skirmish (capture points, revives on), Control (capture points, revives off), Salvage (locate and scan relics), Clash (six-vs-six team deathmatch), and Rumble (six player deathmatch).</p>
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<p>The video also gives us a look at the PlayStation timed exclusive armor and weapons. There&rsquo;s a set of gear for each of the classes and two different guns with unique properties.</p>
<p>These items (and the Exodus Blue map) will likely be coming to other platforms later in 2015 after the timed exclusivity deal expires. Destiny is out on September 9 for Xbox One, Xbox 360, PlayStation 4, and PlayStation 3.</p>
<p>For more on Destiny, check out our <a href="http://www.gameinformer.com/b/features/archive/2014/07/28/to-the-moon-and-back-the-highs-and-lows-of-the-destiny-beta.aspx">post-beta rundown</a> and the <a href="http://www.gameinformer.com/b/news/archive/2014/09/02/bungie-gives-us-birds-eye-view-of-destiny-with-planet-view.aspx">newly announced planet viewer</a>.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6968280" width="1" height="1">bungiePlayStation 3destinyPreviewShooterActivisionNew Trailer Shows Off PlayStation Exclusive Contenthttps://www.gameinformer.com/games/destiny/b/ps3/archive/2014/08/27/new-trailer-shows-off-playstation-exclusive-content-for-destiny.aspxWed, 27 Aug 2014 15:30:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6960081Matt Helgeson71https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6960081https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/08/27/new-trailer-shows-off-playstation-exclusive-content-for-destiny.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/Bungie/destiny/shoulders610.jpg" alt="" /></p>
<p><span style="font-size:small;">This new clip lets you in on some of the extra content that PS4 and PS3 owners will receive when they purchase Destiny.</span></p>
<p><span style="font-size:small;">The video, posted on the PlayStation Blog, is below. It shows off some platform-exclusive content like the Exodus Blue multiplayer map, the Dust Palace co-op strike mission, as well as host of gear and weapons.</span></p>
<p><span style="font-size:small;">Destiny is slated to release for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on September 9. All the content shown in the video is exclusive to PlayStation platforms.</span></p>
<p><span style="font-size:12px;">(Please visit the site to view this media)</span></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6960081" width="1" height="1">PlayStation 3destinyPreviewShooterActivisionvideotrailerps4ps3playstation 4mediamicrosoftexclusive contentDestiny Officially Complete, Pours Ice Over Head In Celebration (And For Charity)https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/08/23/destiny-officially-complete-pours-ice-over-head-in-celebration-and-for-charity.aspxSat, 23 Aug 2014 11:46:53 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6955734Kyle Hilliard0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6955734https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/08/23/destiny-officially-complete-pours-ice-over-head-in-celebration-and-for-charity.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision/bungie/destiny/Mercury_blog_610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Destiny&#39;s discs are being pressed as you read this. Also, a Destiny Guardian takes part in the ALS ice bucket challenge.</p>
<p>Destiny
has gone gold &ndash; which means it&#39;s done. Bungie is still working on the
game, obviously, with DLC and the assorted tweaks that will arrive after
the game releases, but the version of the game you will take home from a
retail store exists, ensuring the game won&#39;t see any surprise delays at
the last second.</p>
<p>Also, though somewhat unrelated, Bungie has taken part in the ALS ice bucket challenge by pouring water over a Ghost. You can check out the video below.</p>
<p>(Please visit the site to view this media)</p>
<p>For
more on Destiny, you can head here to check out its launch trailer.
Destiny launches on PlayStation 4, PlayStation 3, Xbox One, and Xbox 360
September 9.</p>
<p>&nbsp;</p>
<p><a href="http://www.gameinformer.com/p/destiny.aspx"><img style="max-width:610px;" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2013/destiny/38670/0114-Hub-Destiny-610_Ad_v2.jpg" border="0" alt="" /></a></p>
<p><i>[Source: <a target="_blank" href="http://www.bungie.net/en/News/News?aid=12054">Bungie</a>]</i></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6955734" width="1" height="1">bungiePlayStation 3destinyPreviewShootericepeter dinklagegoldalsbucketDestiny Launch Trailer Taunts Us Three Weeks Earlyhttps://www.gameinformer.com/games/destiny/b/ps3/archive/2014/08/21/destiny-launch-trailer-taunts-us-three-weeks-early.aspxThu, 21 Aug 2014 12:30:32 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6954039Mike Futter0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6954039https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/08/21/destiny-launch-trailer-taunts-us-three-weeks-early.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2014/bungie/destiny/launch-trailer/DestinyLaunchTr-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Activision has big hopes for Destiny, and CEO Bobby Kotick has promised it will be the <a href="http://www.gameinformer.com/b/news/archive/2014/05/06/destiny-will-cost-activision-500-million.aspx">biggest new IP launch in gaming history</a>. We don&rsquo;t know if it will break that record yet, but today it may just have set one for the earliest launch trailer relative to release.</p>
<p>Destiny is due on September 9, and today Activision and Bungie have delivered a gameplay-filled trailer to get players excited. This culminates a series of recent trailers that have given us a look at the remaining two planets available at launch: <a href="http://www.gameinformer.com/games/destiny/b/xboxone/archive/2014/08/15/destiny-mars-trailer.aspx">Mars</a> and <a href="http://www.gameinformer.com/games/destiny/b/playstation4/archive/2014/08/18/guardians-go-to-venus-in-new-destiny-gameplay-trailer.aspx">Venus</a>.</p>
<p>(Please visit the site to view this media)</p>
<p>For more on Destiny, check out a <a href="http://www.gameinformer.com/b/features/archive/2014/07/28/to-the-moon-and-back-the-highs-and-lows-of-the-destiny-beta.aspx">recap of the beta</a>. You can also read up on the game&rsquo;s development in our <a href="http://www.gameinformer.com/p/destiny.aspx">coverage hub</a> from the January 2014 issue.</p>
<p><a href="http://www.gameinformer.com/p/destiny.aspx"><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2013/destiny/38670/0114-Hub-Destiny-610_Ad_v2.jpg" border="0" style="max-width:610px;" alt="" /></a></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6954039" width="1" height="1">bungiePlayStation 3destinyPreviewShooterActivisionThat Wizard Came From... Venus?https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/08/18/guardians-go-to-venus-in-new-destiny-gameplay-trailer.aspxMon, 18 Aug 2014 13:59:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6950744Harry Mackin0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6950744https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/08/18/guardians-go-to-venus-in-new-destiny-gameplay-trailer.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/Bungie/destiny/Venus%202%20610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Today, publisher Activision released a new trailer for Bungie&rsquo;s upcoming MMO-shooter-RPG Destiny. The new gameplay video sees the playable Guardians battling robotic enemies and more familiar faces on the war-torn ruins of the planet Venus. </p>
<p>The new environment of Venus combines vast open stretches of forest and rock with ancient abandoned ruins. Players shouldn&rsquo;t expect to have much time to admire the scenery of the garden world, however, as the video below also depicts battles against the Vex, robotic enemies occupying Venus.</p>
<p>(Please visit the site to view this media)</p>
<p>In the world of Destiny, Venus was originally the site of an important discovery, and a paradise world for human colonizers. However, something went wrong, and the once- thriving research outpost was left to be swallowed by the jungle and the robotic Vex. The Vex have established a stronghold on Venus in the form of a giant tower that casts an ominous shadow on the planet below.</p>
<p>Destiny is releasing for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on September 9. For more information on Bungie&rsquo;s ambitious MMO-shooter hybrid, check out <a href="http://www.gameinformer.com/b/features/archive/2013/12/20/the-places-of-destiny.aspx">some of the other places you can go in-game</a>, read our <a href="http://www.gameinformer.com/b/news/archive/2014/08/16/-destiny-devs-explain-fireteam-size-old-russian-real-estate-and-the-unbeatable-ogres-from-the-beta.aspx">interview with Destiny&rsquo;s production director and senior designer</a>, or visit our cover story hub by clicking below for all kinds of exclusive content.&nbsp;</p>
<p><a href="http://www.gameinformer.com/p/destiny.aspx"><img border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2013/destiny/38670/0114-Hub-Destiny-610_Ad_v2.jpg" alt="" /></a></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6950744" width="1" height="1">bungiePlayStation 3destinyPreviewShooterActivisionxbox 360xbox onedestiny multiplayervenusrpgmmoseptember 9gameplay trailerMars Is Your Playground In New Destiny Trailerhttps://www.gameinformer.com/games/destiny/b/ps3/archive/2014/08/15/destiny-mars-trailer.aspxFri, 15 Aug 2014 12:47:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6947971Matthew Kato0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6947971https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/08/15/destiny-mars-trailer.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2014/bungie/destiny/destiny8.15610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>The red planet has long held Man&#39;s imagination, and in Destiny its red sands will run with blood.</p>
<p>This quick trailer gives you a taste of the gameplay, vehicles, and enemies.</p>
<p>For more on the game, check out this other&nbsp;<a href="http://www.gameinformer.com/b/news/archive/2014/08/12/destiny-s-first-expansion-launches-in-december-multiplayer-modes-detailed.aspx">recent trailer</a>.</p>
<p>Destiny comes out on September 9 for Xbox One, Xbox 360, PlayStation 4, and PlayStation 3.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6947971" width="1" height="1">bungiePlayStation 3destinyPreviewShooterActivisiongamescom2014Xbox Platforms Beta Gets Release Date As Well As Special Edition Information Announcedhttps://www.gameinformer.com/games/destiny/b/ps3/archive/2014/07/07/xbox-platforms-beta-gets-release-date-as-well-as-special-edition-information-announced-for-destiny.aspxMon, 07 Jul 2014 12:22:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6888757Matthew Kato0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6888757https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/07/07/xbox-platforms-beta-gets-release-date-as-well-as-special-edition-information-announced-for-destiny.aspx#comments<p><img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2014/bungie/destiny/strike610.jpg" alt="" /></p>
<p>Coming off the heels of a successful alpha run, Bungie and Activision have outlined the special editions and announced a release date for the beta on Microsoft platforms.</p>
<p>The beta will be coming to Xbox One and 360 on July 23. PlayStation platforms will have access to the beta on July 17 with the beta scheduled to end for all players on July
27. Be sure to watch the latest trailer for the beta below for additional
information.</p>
<p>(Please visit the site to view this media)</p>
<p>The limited edition for Destiny includes a metal case, an arms and armament
field guide, novelty postcards, an antique star chart, an exclusive player
emblem and ship variant, and access to both Destiny expansion packs.
PlayStation users will have access to exclusive content from the expansion
packs at least until fall 2015. The limited addition will run you $99.99.</p>
<p>The Ghost edition will include all of the above as well as a Ghost model
replica, featuring motion-activated lights and voice recordings from Peter
Dinklage, the voice of Ghost. This edition will also include a letter of
introduction, as well as more novelty items from the Golden Age, such as
pictures, patches, stickers, and more. The Ghost edition will be available for
$149.99.</p>
<p>Those who pre-ordered the digital-exclusive Destiny Guardian edition will
have access to the expansion packs as well as an exclusive digital content
pack. This edition will be $89.99. The two expansions can be
pre-ordered for $34.99 as a bundle and will be priced individually at $19.99 each and will
include new story missions, co-op activities, multiplayer stages, and
additional armor, weapons, and gear. The special editions can be viewed in the image gallery below.</p>
<p>Destiny is a new first-person shooter franchise that promises to combine epic
storytelling and satisfying gunplay with a deep and immersive story. If you&#39;re
interested in learning more about Destiny, follow our cover story hub by
clicking the banner below or <a href="http://www.gameinformer.com/b/features/archive/2014/06/14/test-chamber-destiny.aspx">watch our Test Chamber</a> on the recent alpha. </p>
<p>Destiny is set to release on PlayStation 4, PlayStation 3, Xbox One, and
Xbox 360 on September 9.</p>
<p><a href="http://www.gameinformer.com/p/destiny.aspx"><img border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2013/destiny/38670/0114-Hub-Destiny-610_Ad_v2.jpg" style="max-width:610px;" alt="" /></a></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6888757" width="1" height="1">PlayStation 3destinyPreviewShooterxbox 360xbox onebetarelease datesspecial editionBungie's Jason Jones Gives You A 7-Minute Destiny Walkthroughhttps://www.gameinformer.com/games/destiny/b/ps3/archive/2014/06/15/bungie-39-s-jason-jones-gives-you-a-7-minute-destiny-walkthrough.aspxSun, 15 Jun 2014 19:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6856028Matt Helgeson0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6856028https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/06/15/bungie-39-s-jason-jones-gives-you-a-7-minute-destiny-walkthrough.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/Bungie/destiny/jasonjones608610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>In this new video, the head of Bungie himself demos over seven minutes of awesome gameplay footage.</p>
<p>While we&#39;d be happy just to have a trailer this long, it&#39;s even cooler that it&#39;s narrated by Bungie founder Jason Jones.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6856028" width="1" height="1">bungiePlayStation 3destinyjason jonesPreviewShootertrailerdestiny multiplayere32014Survive The Crucible – Destiny’s Competitive Multiplayerhttps://www.gameinformer.com/games/destiny/b/ps3/archive/2014/06/10/survive-the-crucible-destiny-s-competitive-multiplayer.aspxTue, 10 Jun 2014 14:01:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6844885Matt Miller0https://www.gameinformer.com/games/destiny/b/ps3/rsscomments.aspx?WeblogPostID=6844885https://www.gameinformer.com/games/destiny/b/ps3/archive/2014/06/10/survive-the-crucible-destiny-s-competitive-multiplayer.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2014/bungie/destiny/alpha/crucible610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Bungie gave us the opportunity to dig into the new public alpha of Destiny last week, in advance of E3. If you&rsquo;re interested in reading some more about my day with the game, you can explore my <a href="http://www.gameinformer.com/games/destiny/b/playstation4/archive/2014/06/10/a-day-with-destiny.aspx">hands-on impressions</a>. However, that day also resulted in a couple hours of hands-on play with the new competitive side of Destiny &ndash; the Crucible. </p>
<p>Destiny&rsquo;s competitive Crucible content is fully integrated with the rest of the gameplay experience. In between exploring story missions, cooperative play, or solo wandering, your guardian can travel to orbit and select the new Crucible location, and immediately head into competitive play. Storywise, the Crucible is described as an ongoing effort by one of the in-game organizations (called Dead Orbit) to expand into territory beyond the city.</p>
<p>The Control game mode was available for play in the alpha. The 6v6 mode should be familiar to most FPS players, as it challenges players to take control of three flags scattered around the map, and hold those zones against enemy attack. Each player is assigned onto either the alpha or bravo team before battle begins. Points are scored for holding a flag zone, and for taking out enemy players.&nbsp;</p>
<p>Two maps are available for play in the alpha. The first environment I play is an Earth-based map called Rusted Lands, which is described to be in an area called the Eastern Flood Zone. The relatively tight confines of the map are mostly populated with old ruined brick and mortar buildings. Flags are placed at two roughly opposite ends of the map, while a third hard-to-hold point is set in a roofless courtyard ruin near the middle of the stage. Deaths come quick as enemy players leap over the low walls or rush out of nearby tunnels.&nbsp;</p>
<p>A second map offered one of the rare glimpses we&rsquo;ve had so far of off-Earth gameplay. First Light is a map set on the Mare Cognitum area of Earth&rsquo;s moon. This very large map includes a central complex of several lunar buildings, and a surrounding area of more open areas that leave players vulnerable to attack. The glowing shape of Earth hovers in the sky as battles get underway. Playing on the First Light map is particularly significant because I got to see the first couple of weaponized vehicles that have been shown so far. The Pike looks like a floating motorcycle, but it controls nearly identically to the Ghost of the Halo games. I also saw a second larger vehicle that shoots heavy explosive ammo as it floats along the surface.&nbsp;</p>
<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/activision2014/bungie/destiny/alpha/cru2.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>No matter which map I played on, I got a good sense of how combat feels. In short, Halo players are likely to feel right at home. The speed of movement, shield/health recharge, and the number of shots needed to bring down an opposing player all feel comparable (though not identical) to Bungie&rsquo;s previous work on Halo. However, Destiny competitive play has a number of new wrinkles that feel different from other competitive games. The use of super abilities changes the battlefield in a significant way, providing any given player a powerful tool to take out one or more opposing players. In addition, the variety of weapons that another player might be wielding makes it challenging to gauge exactly what you&rsquo;re facing in any given one-on-one encounter. Perhaps the biggest feature that changes the feel of battle is the use of vertical movement abilities, turning any given conflict into a far more vertical affair. Depending on the movement mode that a combatant is using, it&rsquo;s often easy for them to ascend from the ground to a second floor roof or raised doorway in a single move. During my time in matches, I found that my focus needed to shift to the vertical plane far more than I&rsquo;m used to in previous Bungie multiplayer experiences.</p>
<p>Even as I played the Control mode on these two maps, the alpha teases with grayed out options for several other game modes. In addition, my half dozen matches only offer a taste of the rewards that players can access over a long period of play. Invest time in the Crucible, and you can gain crucible marks (a currency) and crucible reputation, which in turn can be used to get special weaponry at the tower. Players can also earn crucible gear directly through playing matches, but the specifics of what leads to these unlocks remains undetailed.&nbsp;</p>
<p>One of the coolest features of Destiny is the way it lets players engage with whatever aspect of the game they&rsquo;re most excited about at any given time. I won&rsquo;t be at all surprised upon launch to find players that only play Crucible multiplayer content, and others who never engage with competitive play at all. The game seems to support either direction, and everything in between. While the Bungie developers that were in-game the evening I played handed out some potent smackdowns during my session, I&rsquo;m excited for some rematches when more elements of the Crucible come online.</p>
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