Friday, May 18, 2012

New Universal RPG Combat Mechanics

After some time reviewing, rewriting, testing and simulating a bit I have a first revision for the mechanism I proposed back in February. These rules are meant to be universal in nature. Setting the groundwork for the steps to resolve combat and to be able to do so in different settings. From medieval fantasy adventure to futuristic sci-fi.

You can download the document for my rules for the universal combat mechanics here: