Following the success of the SingStar and Lips series on the rival consoles, a spot of Wii karaoke always looked as inevitable as Christmas. What's so surprising, however, is that the resulting game, We Sing, is so limited compared to its rivals.

There are no extra songs to download. There is no interactive upload-your-performance capability. There is also no need to sing particularly well.

This latter point is, arguably, a "very good thing", the sort of levelling of the playing field that Nintendo is generally so good at. However, given that blowing into the microphone or making pretty much any sort of noise can earn you a "perfect" score, it does undermine the game somewhat. Yes, you want all the family to play along – and the ability to have four people singing simultaneously is a fine touch – but it's hard not to feel that this could be handled slightly better on what is supposed to be a singing game.

There are still plus points. The aforementioned four-player angle opens up the genre to even the most introverted, and the selection of songs – while undeniably hampered by the lack of additional downloadable content – covers several bases and is pleasingly eccentric. It's also good to see original videos and original artists on all but four of the 30 songs.

There are several game modes – Versus, Pass The Mic, Group Battle, We Sing, First To 5000 Points – and three difficulty levels. This helps to increase the game's longevity and it's easy to see We Sing getting a thorough airing at drunken Christmas gatherings. The chances of it going back in the Wii anytime after January, however, are very small.