ORIGINAL: BBfanboy I've been immersed in this game too long; I find myself wondering if she can really "see" out to 25 hex range and fly out to bite you if she spots you.

The answer to the first part is no....even though the search arc graphic seems to go out to 25 hexes, the routines either cut if off at 12 hexes or seriously degrade the chances (due to geometry of the arc..a 480nm 10 degree arc starts to get pretty broad). A seriously knowledgeable AE person told me this I just can't remember who

The answer to the second part is yes..if you order a Mavis to recon a port 25 hexes away and it finds something...it may attack.

I sent Wasp back toward Darwin as I had trouble imagining a situation where I would commit her alone like that. She was covering some TK's moving through the gap between Boela and Sorong as Bettys from Hollandia can reach here. Many of the "rear area" bases along the body of the squid have been stripped of fighters. Darwin has 5 Boomerangs and a USMC squadron converting to Corsairs. I will be red-faced if JJ pcisk today to do a port attack.

I also discovered that most of the USN CVE have an April '43 AA upgrade which essentially triples their AA rating. They are at Darwin and need to go back to Sydney. Scrounging up some air crews now.

ORIGINAL: BBfanboy I've been immersed in this game too long; I find myself wondering if she can really "see" out to 25 hex range and fly out to bite you if she spots you.

The answer to the first part is no....even though the search arc graphic seems to go out to 25 hexes, the routines either cut if off at 12 hexes or seriously degrade the chances (due to geometry of the arc..a 480nm 10 degree arc starts to get pretty broad). A seriously knowledgeable AE person told me this I just can't remember who

The answer to the second part is yes..if you order a Mavis to recon a port 25 hexes away and it finds something...it may attack.

The broadness of the arc would be (Pi/18) * (25 * 46) or about 200 miles at 25 hexes. it would make since to cut off effectiveness at 12 hexes or about 550 miles at it would be a 2 hex wide arc about 92 miles .. and at 6,000 feet the horizon distance would be 88 miles ... so it makes since that as the arc becomes longer the stuff over the horizon is not seen ..

ORIGINAL: BBfanboy I've been immersed in this game too long; I find myself wondering if she can really "see" out to 25 hex range and fly out to bite you if she spots you.

The answer to the first part is no....even though the search arc graphic seems to go out to 25 hexes, the routines either cut if off at 12 hexes or seriously degrade the chances (due to geometry of the arc..a 480nm 10 degree arc starts to get pretty broad). A seriously knowledgeable AE person told me this I just can't remember who

The answer to the second part is yes..if you order a Mavis to recon a port 25 hexes away and it finds something...it may attack.

The broadness of the arc would be (Pi/18) * (25 * 46) or about 200 miles at 25 hexes. it would make since to cut off effectiveness at 12 hexes or about 550 miles at it would be a 2 hex wide arc about 92 miles .. and at 6,000 feet the horizon distance would be 88 miles ... so it makes since that as the arc becomes longer the stuff over the horizon is not seen ..

Joro: Quite a good night/day for the Arries. It is a CA, Chokai, visibirity is a very high 11,000 yds. No radar benefit to the Arries. Chokai fires first but the Arries are getting better at night battles. Even so, Trenton doesn't even get a shot off till they close to 2000 yds and the main guns are depressed for flat trajectories. Arried torpedoes work now too.

Leyte: Here is the answer to the question: "What can a machine gun cruiser due to an airfield?"

Nothin', that's what. Night Naval bombardment of Baybay at 81,86

Allied Ships CLAA Juneau

CLAA Juneau firing at Baybay

The game engine seems to give 5" guns almost no credit for bombardment. I have been using DD TFs of 6-10 DDs on bombardment, mostly to increase their experience levels. The US DDs using 5" [127.5 mm] guns almost never get a damage result - about once in 20 bombardments they disable a squad. I suspect they contribute to disruption and fatigue but that doesn't show up in reports.

Compare that with using British DDs with 4.7" [120 mm] guns or Russian DDs with 5.1" [130 mm] guns which get some kind of results about half the time.

To give all the ships some experience, I always set "escorts bombard" to "on" and leave bombard standoff distace at 0 [unless there are known to be CD guns there]. The escorts will move the bombardment in closer where it will have better accuracy. Recon seaplanes also help, but then Juneau doesn't have one! I wish there was a way of specifying daytime bombardments!

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I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

Near Sidate: The dangerous gap between Ternate and Mindanao just got a little more dangerous. I'm glad it wasn't one of the BB's, which are also making the transit. Guess I have to watch the replay and see where the Bettys are coming from.

Leyte: Here is the answer to the question: "What can a machine gun cruiser due to an airfield?"

Nothin', that's what. Night Naval bombardment of Baybay at 81,86

Allied Ships CLAA Juneau

CLAA Juneau firing at Baybay

The game engine seems to give 5" guns almost no credit for bombardment. I have been using DD TFs of 6-10 DDs on bombardment, mostly to increase their experience levels. The US DDs using 5" [127.5 mm] guns almost never get a damage result - about once in 20 bombardments they disable a squad. I suspect they contribute to disruption and fatigue but that doesn't show up in reports.

Compare that with using British DDs with 4.7" [120 mm] guns or Russian DDs with 5.1" [130 mm] guns which get some kind of results about half the time.

To give all the ships some experience, I always set "escorts bombard" to "on" and leave bombard standoff distace at 0 [unless there are known to be CD guns there]. The escorts will move the bombardment in closer where it will have better accuracy. Recon seaplanes also help, but then Juneau doesn't have one! I wish there was a way of specifying daytime bombardments!

I had the escorts on "no bombard" and the min range 5K yds. Didnt know yet about CD guns there.

Bombardment without a spotter usually is a waste of ammo. YMMV. (A spotter plus 9/10 detection for best results). I mean, you know that, but just sayin'.

Detection was at 8 before the raid. No spotter, of course. Another F4 mission over Babay today. They can see how many palm and fig trees got blown up and count the number of dismembered howler monkeys. Just as well, everbody pretty much can't stand howler monkeys.

ORIGINAL: BBfanboy I've been immersed in this game too long; I find myself wondering if she can really "see" out to 25 hex range and fly out to bite you if she spots you.

The answer to the first part is no....even though the search arc graphic seems to go out to 25 hexes, the routines either cut if off at 12 hexes or seriously degrade the chances (due to geometry of the arc..a 480nm 10 degree arc starts to get pretty broad). A seriously knowledgeable AE person told me this I just can't remember who

The answer to the second part is yes..if you order a Mavis to recon a port 25 hexes away and it finds something...it may attack.

The broadness of the arc would be (Pi/18) * (25 * 46) or about 200 miles at 25 hexes. it would make since to cut off effectiveness at 12 hexes or about 550 miles at it would be a 2 hex wide arc about 92 miles .. and at 6,000 feet the horizon distance would be 88 miles ... so it makes since that as the arc becomes longer the stuff over the horizon is not seen ..

Back to the movie ..

Did you account for the curvature of the earth?

You have an excellent point as I approx things using [distance = SQRT(2*Radius of the Earth * altutude)] just to give a feel of the numbers but in reality I should use distance to the horizon = Radius of the Earth * arccos (Radius of the Earth / (Radius of the Earth + Altitude))

3959 * arccos (3959 / 3560) = 88.97378 miles .. about 89 miles but close enough for government work

ORIGINAL: BBfanboy I've been immersed in this game too long; I find myself wondering if she can really "see" out to 25 hex range and fly out to bite you if she spots you.

The answer to the first part is no....even though the search arc graphic seems to go out to 25 hexes, the routines either cut if off at 12 hexes or seriously degrade the chances (due to geometry of the arc..a 480nm 10 degree arc starts to get pretty broad). A seriously knowledgeable AE person told me this I just can't remember who

The answer to the second part is yes..if you order a Mavis to recon a port 25 hexes away and it finds something...it may attack.

The broadness of the arc would be (Pi/18) * (25 * 46) or about 200 miles at 25 hexes. it would make since to cut off effectiveness at 12 hexes or about 550 miles at it would be a 2 hex wide arc about 92 miles .. and at 6,000 feet the horizon distance would be 88 miles ... so it makes since that as the arc becomes longer the stuff over the horizon is not seen ..

Back to the movie ..

Did you account for the curvature of the earth?

You have an excellent point as I approx things using [distance = SQRT(2*Radius of the Earth * altutude)] just to give a feel of the numbers but in reality I should use distance to the horizon = Radius of the Earth * arccos (Radius of the Earth / (Radius of the Earth + Altitude))

3959 * arccos (3959 / 3560) = 88.97378 miles .. about 89 miles but close enough for government work

Back to your local programing ..

Also, your original calculation, I believe, was for the length of the section of circumference of a circle wtih radius 550 m subtended by a 10 degree arc.

What you really need is the length of the chord. 2r sin(c/2) where c is the angle

I watched the replay. Some of the Zeroes appear to be coming from Taytay. The Sonias and Nicks are coming from Baybay on Leyte. The Sallys from Altimonan on Luzon? The Helens either from Clark or Manila.

I am partial to Puerto Princesa but that is because I like to take Cam Rahn Bay these two points form a cauldron for which no IJN ships will pass effectively cutting the DEI off without having to invade any more strong points ..

The CVE's and Wasp have to (or should) go back to Sydney for a AA upgrade and snazzy paint jobs. They will be ready after 4-22-43. Yorktown will be ready and most of the APA upgrades will be done. Most of the main infantry forces for the landing will be about 63+% prepped.

Allowing for moving to the theater of operations, that makes an earliest main landing in Northern Luzon on or about May 1