Week has come around again and its time for another update. This one won't be as lengthy as the others as there has been some issues effecting the development of other features and bugs.

The problem - Windows servers.
About two months ago we rolled out a windows server for beta testing and feature testing our latest patches. Since then we have had been slowly adding to our server implementation to get the server up, running and fully optimised for the mod. Last week we were ready for testing the server. And it didn't work.
Now normally this isn't an issue, we debug, find the problem and then fix it. Easy.
But for this particular issue it's not our fault. We are currently thinking that is has something to do with our server providers security settings which we can't get access to, to change. So we have reached out to them and are awaiting a response as we write this now.
This has taken up a large amount of the time last week, finding potential problems and adding fixes (although now we are pretty sure its not on us) but despite this rather annoying issue, we have done some other stuff.

Mod Development

Fixed a bug that could cause crashes on some re-spawns.

Fixed more concurrency bugs.

Fixed an issue which could corrupt your S.P.E.C.I.A.L points when joining new cells.

Added firewall support, so when it asks.. say yes pls.

Added server command line input.

Optimised some networking files.

Optimised error catching for actors in the game when they crashed or behaved unexpectedly.

Sorry for the short update, but here's a video of me trying to kill Jak with a terrible aim. (Sorry for the lack of colour correction and fancy stuff, been busy )

Last but not least, here some keys if you can find them.....
Tests coming soon, servers are not online right now.