Daz needs to show more respect to the adult entertainment industry re: 3D content.

Comments

Well the center piece of modern porn would be bits and how they animate, the rest of that stuff is important but not as much so.

Ya know why, most people (as in the consumer) don't care, don't know any better and don't want to know. But yes improving the visual quality, framing and such would help to a degree. But again not much.

Ya know why, look at a live action hub site and look at the modern trash thrown out and how popular it is.(not saying you literally have to do this but trust me here) Poorly lit, no editing and bad acting. But people(the consumers again) love it to death and spend countless time watching it.

Back in the day I remember porn had stories, and scenes where they build up the characters, they had some simple cinematography, period costumes and great scenery. Not so much anymore(most of the time).

But yeah a lot of the creators of 3d erotica could step up their game a lot. But there are some out there that have gotten it together, but erm its still not for everybody.

Don't expect resources to go towards fixing legacy figures, particularly since the fixing of them has become a mini-industry in itself for small vendors. And yes, I did some fixes as well. They are free on Share Cg.

My question to the OP is this: if the Adult Film Industry is going to make SOOOOOO much money on 3D: why can't Adult 3D Film producers afford high end artists using sate of the art software to make their stuff?

probably because in reality that "SOOOOOO much" is actualy just "A bit"
Logistically speaking - I'd imagine you can hire real actors for much less than a bunch of Maya Licences, a team of 3d artists ,a render farm and big fat electricity bill. There would be no point.
The only reason I can see that someone would opt to make 3d porn (which i'd imagine is fairly low demand compared to the real thing) is that its very low cost to produce - thanks to the likes of Poser.

Oh... okay, so if poser porn makes so much money, why is he complaining? It is what it is.

Because the (ahem) bits & bobs still dont work as well as he'd like i think .. :D

Don't expect resources to go towards fixing legacy figures, particularly since the fixing of them has become a mini-industry in itself for small vendors. And yes, I did some fixes as well. They are free on Share Cg.

The OP did say he didn't like Genesis because it still didn't fix a lot of the stuff Zev mentioned.

But like I said Daz isn't going to focus on a niche like this, they couldn't even put a picture up to show the improvements.

The biggest issue is not the tools, but the lack of skill with how they're used.

I understand that many folk want instant results, and if the motivation is too much in the erotic camp without a sufficient foothold in the artistic camp, then the results are as you see all over the internet.

Learn how to properly adjust Genesis, and learn some half-decent post work/digital painting techniques, then sky's the limit.

This is a customised Genesis M5 with Phillip elite texture (heavy post-work on face to achieve character likeness - I couldn't get face morphs this close)... from start to finish around 5 hours (this is a forum-compliant image; it shouldn't take too much imagination to realise what could be done instead of just a guy standing in trunks) ...

I'm approaching this issue on a PROFESSIONAL BUSINESS level. V4's buttocks and thighs have barely enough geometry for proper modification. Was V4 not designed by DAZ? I suggest a high resolution V4 4.3 with three times the amount of poly's in the thigh & buttocks region.

DAZ needs to realize that V4 & V5 is mainly used for SEX, sex, sex, sex. So the next V4 has to have the thighs & butt in proper order when she is bent over.

Don't expect resources to go towards fixing legacy figures, particularly since the fixing of them has become a mini-industry in itself for small vendors. And yes, I did some fixes as well. They are free on Share Cg.

Take V5 Genesis and bend her over. Looks pretty crappy doesn't it? DAZ needs to get on top of that asap.

A Victoria 4 with more polygons would not be able to use existing Victoria 4 morphs at all, a Victoria 4 with different joint settings would not be able to wear existing Victoria 4 clothing and so on - you are in effect asking for a new figure, not an upgrade.

I also have to point out that the images you linked from the galleries may be pin-ups, but they are a long way short of porn or sex.

A Victoria 4 with more polygons would not be able to use existing Victoria 4 morphs at all, a Victoria 4 with different joint settings would not be able to wear existing Victoria 4 clothing and so on - you are in effect asking for a new figure, not an upgrade.

I also have to point out that the images you linked from the galleries may be pin-ups, but they are a long way short of porn or sex.

I'm willing to sacrifice wearing any type of clothing and I'd be happy with 6-8 body morphs, definition, fitness, voluptuous, etc. I can use a combo between normal v4.2 normal and a v4.2 model that is designed for her to be bent over so her thighs, buttocks and genital area look just like a real woman. I'd pay $99.95 for this model.

I'm a little off topic, but should gen 6 be released, I would like to see them actually high resolution. Seriously they are too low res. When you start creating morphs it's obvious. Sure for practicality on older systems the mesh needs to be lower poly count, but really, in my opinion, Genesis should be double the poly count it currently is. This isnt a video game, this is a virtual studio, photographic realism is what many of us go for.

I have clothing items that even in pieces has almost the same poly count

I'm a little off topic, but should gen 6 be released, I would like to see them actually high resolution. Seriously they are too low res. When you start creating morphs it's obvious. Sure for practicality on older systems the mesh needs to be lower poly count, but really, in my opinion, Genesis should be double the poly count it currently is. This isnt a video game, this is a virtual studio, photographic realism is what many of us go for.

I have clothing items that even in pieces has almost the same poly count

There are few points on which I am disappointed at all with Genesis, but that's one. It really does hurt the morphing capabilities. That affects adult products but also everything else.

I agree with the earlier poster about the credit cards - once I looked into starting my own 3d site in general and discovered that if you have any adult content, Paypal will have nothing to do with you. It's much safer to go the titillating PG-13 rated route for any merchant online.

I'm a little off topic, but should gen 6 be released, I would like to see them actually high resolution. Seriously they are too low res. When you start creating morphs it's obvious. Sure for practicality on older systems the mesh needs to be lower poly count, but really, in my opinion, Genesis should be double the poly count it currently is. This isnt a video game, this is a virtual studio, photographic realism is what many of us go for.

I have clothing items that even in pieces has almost the same poly count

There are few points on which I am disappointed at all with Genesis, but that's one. It really does hurt the morphing capabilities. That affects adult products but also everything else.

I agree with the earlier poster about the credit cards - once I looked into starting my own 3d site in general and discovered that if you have any adult content, Paypal will have nothing to do with you. It's much safer to go the titillating PG-13 rated route for any merchant online.

Hey now, as I've been told several times... facts aren't allowed in the forums. They pop too many bubbles.

Are they porn? No, clearly not. However, to claim they are "family oriented" is downright hilarious. DAZ's website is not G-rated. It's not even PG-rated. It's closer to PG-13. The overt sexuality of many of the products is undeniable.

I'm not saying I care. A family oriented site would be boring, to say the least. It's DAZ's view of itself that's ridiculous.

A lot of money is being made in adult entertainment with 3D renders. The problem is that DAZ continues to neglect the most important and alluring features in their 3D models. Particularly V4's thighs & buttocks. When V4 is in provocative positions the geometry just doesn't look right. It's been years and years yet there isn't a solid, professional, ENTERPRISE level solution. I'm not talking about the current fixes on the market. I'm talking about realistic life like geometrical accuracies. When V4 is bent over, the geometry must bend the same way a lady would in real life.

So what's the solution here? Money. If DAZ can just pay some more respect to V4's derriere then I would gladly pay for it. When she is bent over, I want it to look just like it would in a real life photo. Please consider it. Even V5 Genesis doesn't bend properly at the thigh and buttock.

I'm currently ready to pay $99.95 for a professional solution.

you're partly right about all this.
if daz would model real looking humans, bends and body movements have to move in it the right directions and not the wrong
way like we have models 10 years ago with the first poser version.
I still prefer a full correct model to buy over quick fixes created by community PA users afterwards.
humans have gens, animals have gens..., it is up to the 3d artist for proper use of the content.
there will always be real pieces of art and on the other site more adult related 3d things.
this is simply unavoidable...
it is a choice and responsibility from the 3d artist!
If you model only comics all this does not matter, if you try to model, pose, animate real looking humans it all does.

When i saw an adult game the past year, I firstly thought of...
did daz had some other sites running?
the whole game is created with figures from daz.
as there is more money to collected in that other business.
it would not surprise me...
the only thing that was good on the game, was the well done character pose system.
a pose system where poser and daz only could learn from.
but like i've said, it is a choice and responsibility from the 3d artist how to use the content.

most people here come to daz for human figures, not?

I think we can expect more, if daz first can fix and get it's software ready to make all these upcoming goodies available
render, animate and become more real human characters
the choice to change/switch from DS3 to new DS4 kernel was not for nothing.
Think we will see more at the end of 2013...
until that day we just wait and save money.

Learn how to properly adjust Genesis, and learn some half-decent post work/digital painting techniques, then sky's the limit

Yeah, how can people do that without a well written manual or very poor video tutorial section?
that's where the first problem start...
all what's left for many is try'll and error and lot's of frustration.
at that last part, people just leave and go on with other things in life.
and never look back.

Learn how to properly adjust Genesis, and learn some half-decent post work/digital painting techniques, then sky's the limit

Yeah, how can people do that without a well written manual or very poor video tutorial section?
that's where the first problem start...
all what's left for many is try'll and error and lot's of frustration.
at that last part, people just leave and go on with other things in life.
and never look back.

Unfortunately, this isn't where a DAZ manual comes in. You'll need an external modeling tool to adjust the mesh you can't do the adjusting in DS4.

I'm a little off topic, but should gen 6 be released, I would like to see them actually high resolution. Seriously they are too low res. When you start creating morphs it's obvious. Sure for practicality on older systems the mesh needs to be lower poly count, but really, in my opinion, Genesis should be double the poly count it currently is. This isnt a video game, this is a virtual studio, photographic realism is what many of us go for.

I have clothing items that even in pieces has almost the same poly count

Actually it isn't too lo res. The big thing to remember that you're working with a cage, rather than a mesh; so moving points in various directions will give you a bit more detail, so you'll need to practice a bit with it to get the result you want. You could probably exaggerating the points a little to see how it come out once it's sub'd.

And just to throw my two bobs worth in (sorry old Aussie slang), in movies and pictures, sex and violence both make money. Usually a distributor or manufacturer will concentrate on one more than the other for reasons which align with their philosophy. In addition to this, there is little chance of "forcing" change because this philosophical decision has been long made.

As for censorship, I am not a big fan. I believe 99% of the adult human population are reasonable people and can make up their own minds about right and wrong, tasteful or vulgar, share or keep private, we are just force feed how bad the 1% are.