(Notice: all questions/requests/demands for mod releases/updates/schedules, including "reminders" about the current Minecraft version or doubts about Uncle's commitment to Sparkle Motion, will be folded, spindled, mutilated, shredded, pulverized, pummeled, dipped in sewage, flash-frozen, dropkicked, shot into the Sun, and finally, reported for deletion. You have been warned )

Gulliver the Resizing Mod

Enjoy Minecraft from a different perspective!

Latest version - Gulliver v0.14.3 for Minecraft 1.6.4!New features:

Updated to Minecraft 1.6.4!

Mod installers!

Better climbing blocks when tiny! No more falling straight down the instant you stop moving!

Plants will now help break your fall when tiny!

Tweaks to Bat riding! As always, hold String and use the forward/back keys to control the Bat. Try naming your Bat for even more useful features!

Added Romanian and Slovak language support!

Somewhat better handling of custom blocks added by other mods, including Little Blocks!

Even more fixes and tweaks!

Works with Too Many Items, Rei's Minimap, Optifine, some Forges, Little Blocks, and more!Doesn't quite work with Smart Moving, Player API, More Player Models, and more!

Important tips:

Backup your world files before trying Gulliver or Gulliver Forged! You have been warned!!

Don't open Minecraft 1.7 or 1.8 worlds in older versions of Minecraft!

Gulliver (or Gulliver Forged) should not be installed into the minecraft jar file or the mods folder. Use their installers instead.

It's named for the book Gulliver's Travels, though much of the inspiration comes from The Borrowers, Alice in Wonderland, and other size-related stories.

What it does

From the outside, it looks just like plain vanilla Minecraft. There are no new blocks, items, entities or biomes - just two Potion effects.

But with Gulliver installed, you now have the ability to change your own size or the sizes of mobs and NPCs!

The world works differently when you and mobs change size. See what happens!

Starter tips for tiny players:

Watch your step

Hold Shift or sprint to jump 1 Block high

Some Blocks are climbable!

Hold Paper to glide, Slime Ball to climb, or Lily Pad to raft

Hold an Item for greater reach, attack power and digging speed

Hold something pointy (like a Stick or Sword) to pry open Chests or Doors

Try the Fishing Rod grappling hook

Beware of Cats and Spiders!

Starter tips for huge players:

Watch your step - falling hurts!

Hold Shift to jump higher

Try punching Blocks or Mobs empty-handed

Step or jump on Mobs to hurt them (or else hold Shift to sneak over them)

Right-click drops empty-handed (or holding a Bucket) to pick them up!

Right-click Mobs empty-handed to pick them up!

Then use left-click to throw them, 'Q' to toss them, right-click to place them, or 'V' to set 'em on your shoulder!back to topScreenshots[/anchor]
Wanna see some of the things you can do with this mod?

Embiggened!

Ensmallened!

Gliding with Paper!

Rafting with a Lily Pad!

Riding an Iron Golem with String!

back to topHow to Change Size[/anchor]
You get 3 different ways of changing size in Gulliver! (Note that the resizing methods combine, so a Potion of Embiggening doesn't make you 4 times normal size, but 4 times the size you'd be without the potion effect.)

Resizing Potions

Brewing recipe:

Add Nether Wart to Water Bottle to make Awkward Potion.

Add Red Mushroom to make Potion of Embiggening, or else:

AddBrown Mushroomto make Potion of Ensmallening.Add Redstone Dust to extend the effect duration or add Glowstone Dust to make them Tier II. Turn them into Splash Potions with Gunpowder to throw them at mobs.

Potion of Embiggening makes you 4 times your height, Potion of Embiggening II makes you 8 times your height.
Potion of Ensmallening makes you 1/4 your height, Potion of Ensmallening II makes you 1/8 your height.
You can drink Milk or a Potion with the opposite resizing effect to remove the effect.

Resizing Dyes

Having a stack of Cyan Dye in your inventory will make you half your size, and a stack of Purple Dye (was Magenta Dye in versions 0.13.8 and older) will make you twice your size. You can have multiple stacks of dye to apply the resizing multiple times, so 3 stacks of Cyan Dye will make you 1/8 size, and 3 stacks of Purple Dye will make you 8 size. Applying dyes to Sheep and tame Wolves' collars will resize them too.

If you don't want to allow it in singleplayer, edit the "enable-dye-resizing" option in the Gulliver config file (either Gulliver.cfg or GulliverForged.cfg) in the config folder of your Minecraft game directory:

B:enable-dye-resizing=false

If you want to disallow it on a server, edit the same property as above in the Gulliver config file in the config folder where your Minecraft server resides.

Resizing Keys

Note: This requires both "Cheat Mode" (or Op permission on a server) and Creative Mode to work.
You can adjust your size by pressing the 'R' key to double your current size and the 'F' key to halve your current size. (Size limits are 1/8 for smallest and 8 for largest.)

If you hold a Stick and point it at a mob, then the 'R' and 'F' size changes will apply to the mob you are pointing at.

The player or mob will stay that size unless affected by a resizing Potion or Dye.

Resizing Commands (advanced)

Note: This requires "Cheat Mode" (or Op permission on a server.)
Use the /basesize command to directly set your base size. This is normal size:

/basesize 1.0

This is 1/4 normal size:

/basesize 0.25

This is 3x normal size:

/basesize 3.0

Base size limits are 0.125 for smallest and 8 for largest.

You can even give an "actual" size, like so:

/basesize 200cm

/basesize 5ft4in

You'll keep that size unless affected by a resizing Potion or Dye.

Configuration Options

If you want to start a new world at a particular size, like for doing a survival challenge, change the "base-player-size" option in the Gulliver config file (either Gulliver.cfg or GulliverForged.cfg) in the config folder of your Minecraft game directory. To start new worlds at 1/8 scale, use this:

S:base-player-size=0.125

back to topMechanics(How Things Work When Resized)
[/anchor]
So, what difference does changing size make?

Ensmallened players:

have shorter reach for using/hitting blocks

take longer to travel the same distance as a regular-size player, and also need to jump more

have trouble fighting moving water currents (but they can claw along the side/bottom of a stream)

take longer to eat or drink

are more vulnerable to Poison effects

get hurt by Roses but not Cactus

will slowly drown in rain if extra-tiny (1/8-scale)

may need to hold something pointy (e.g. Stick, Sword, Hoe) to open Doors, Trapdoors, Gates and Chests, and to activate Buttons and Levers

...

But, Ensmallened players also:

can do cool new stuff with some Items - hold Paper to glide through the air, Lily Pad to raft across water, Slime Ball to climb walls, right-click mobs with String to ride them, and use the Fishing Rod as a grappling hook

can climb some kinds of blocks, like Leaves, Grass, Gravel, Cloth, Cactus, Cake, and more

suffer more fall damage, and may break blocks when they land (in Survival)

can't sleep in Beds

can't ride Boats or Minecarts (or smaller Saddled Pigs)

get less benefit from Regen effects

don't auto-pickup nearby dropped Items - need to right-click on them

Basically, for both effects, I'm shooting for about equal parts awesome and annoying. (The classic essay "On Being the Right Size" mentions a number of the ideas that I used when devising how the mechanics would work differently in Gulliver.)

Tiny players can ride larger entities by right-clicking on them while holding String. This includes larger players in Multiplayer!
Hold on tight by holding String or a Slime Ball! Otherwise you'll be knocked off if you get hurt while riding, or if the ride falls more than a certain distance!

Leave feedback on what you think, or any other suggestions for how Minecraft could work differently when you're tiny/huge. Or even just tell about something fun that you did with Gulliver; I like hearing about the different ways people use the mod

Also try out the Server if you can, this mod is even more fun when you can inflict it on share it with your friends Note that clients will also need to have Gulliver to be able to connect to the server, and should try to use the same version of Gulliver as the server.

back to topGulliver in Action[/anchor]Take the Gulliver Survival Challenge!

Let me know if you make a video using this mod! I'd love to see some nifty examples of Gulliver in action. Same with adventure maps, though I can't guarantee that later releases won't break them.

I'd also like to see some maps that are like replicas of a Minecraft house or city at 8x scale, it would be fun to walk through at 8x size and feel "normal", and then at tiny size to feel microscopic (The "giant house" maps I've seen are usually much greater scale than that.)

Here's an example of the kind of video I like to see:
These two roleplay through Minecraft maps in Adventure Time style, and use Gulliver to enhance the experience by having Jake the Dog be able to resize himself at will (Jake's actually in Survival Mode using /doublesize and /halfsize commands, if you were wondering why he takes damage in Creative Mode.)

If you want to contact me regarding this mod before doing a video or map (for tips on features, etc.), or if you'd like to make a suggestion or request, you can PM me (UncleMion) here on the forum, or email me: UncleMion {at} gmail {full-stop} com. Or you can find me on Twitter via @UncleMion.

Anyway, there's getting to be quite a number of video spotlights on Gulliver, so I'm choosy about what I add to this section. I'm considering making some Youtube playlists to link to instead, where I could have playlists for Mod Spotlights, Let's Play/Survival, Machinima, and Bug Gallery (vids that demonstrate a bug I want to fix). But for now:

It's best if videos are well-edited, have decent audio, and use clean language.

Creativity counts, as does entertainment value. Amuse me!

I'd really like some more multiplayer videos, they are fun to watch and help me find server bugs

Try to show a feature of Gulliver that hasn't been shown in one of the other videos. There's lots of them, take a look at the Changelog if you're stuck for ideas.

PM me your video link or post the link here in the thread. That doesn't guarantee that I'll add it to this section, however.

Hint for how to pronounce UncleMion:

I'm "Uncle" Mion, my sister is Shion: Mii and Shii, she and me.

(I've organized the videos by version number to help with confusion about why some features don't get mentioned or else don't work the same as in the current release.)(Note: this section is extremely out of date.)

Gulliver v0.9.3 (Minecraft 1.3.2)

Forum member TheDiamondMinecart has a pretty comprehensive mod review of Gulliver v0.9.3

Gulliver v0.9.2 (Minecraft 1.3.2)

Forum member Thescorpi0n shows off the new features in Gulliver v0.9.2

Gulliver v0.8.1 (Minecraft 1.2.5)

Forum member LexLV made a nice spotlight of Gulliver. (But where are the giant sheep?)

The Jolly ol' Brits take a brief look at Gulliver in multiplayer:

Gulliver v0.8 (Minecraft 1.2.5)

GameChap and Bertie fight a giant Ghast, and also do a blazing demonstration of the new mob riding feature:

Gulliver v0.7.1 (Minecraft 1.2.5)

GameChap and Bertie really enjoy stomping on Creepers. And who wouldn't?

Gulliver v0.7 (Minecraft 1.2.5)

The Yogscast do a bit of Villageception spotlighting how the Little Blocks Mod and Gulliver can play together in multiplayer:

Gulliver v0.6 (Minecraft 1.2.5)

Gulliver got featured on the Yogscast! We finally get to see the paperchuting and slime climb in action, along with shenanigans:

Forum member MiniWookiee did a nice dual-spotlight of Gulliver and Little Blocks, also gave me my propers (even pronounced the name right!)

Gulliver v0.5 (Minecraft 1.2.5)

Forum member PocketIsland's spotlight shows you how to climb trees with a Fishing Rod among other things:

Gulliver v0.4.2 (Minecraft 1.2.4)

Forum member Wipper1799's video is pretty comprehensive and well edited and organized

Gulliver v0.4.1 (Minecraft 1.2.4)

Forum member Etalyx contributed a cool mod spotlight showing off some more of the features and fun of Gulliver. (It also helped me note some more bugs to fix...)

GameChap and Bertie have created a video series of unfortunate events featuring Gulliver.
I have no idea what language they're speaking but they seem to be having fun, and that's what matters.

Gulliver v0.4 (Minecraft 1.2.4)

Here's the very first Gulliver video review, by ChazOfftopic, using Gulliver v0.4:

Thanks for trying out Gulliver, guys

Banners

Forum member Minecraftistheman19 made this nice Achievement-style sig banner for Gulliver (thanks!):

back to top(In)compatibility[/anchor]Note: I can't guarantee compatibility of Gulliver with other mods, but I'm certainly shooting for making it more compatible.

Gulliver v0.14.3 only works on Minecraft 1.6.4.Gulliver Forged v0.14.3 only works on Minecraft 1.6.4 + Forge build 9.11.1.965.Gulliver v0.14.2 only works on Minecraft 1.6.2.Gulliver v0.14.1 only works on Minecraft 1.6.2 + ModLoader 1.6.2.Gulliver Forged v0.14.1 and v0.14.2 only work on Minecraft 1.6.2 + Forge build 9.10.1.871.Gulliver v0.13.7 and v0.13.8 only work on Minecraft 1.5.2 + ModLoader 1.5.2.Gulliver Forged v0.13.8 only works on Minecraft 1.5.2 + Forge build 7.8.1.737.

I've changed an awful lot of class files to code this, so the odds are that it will not work with some particular mod. Let me know if you find a mod that works perfectly fine and I'll check it for my compatibility list.

Please note that "compatible" mods mostly work alongside Gulliver, but I haven't coordinated any Gulliver features with the other mods yet, so you won't find mod-specific Creature behavior or other things you probably were expecting.

back to topTroubleshooting[/anchor]
If Minecraft crashes on you after installing Gulliver, Don't Panic!

First, if you're using the new Minecraft launcher, and Minecraft closed and went back to the launcher after crashing, here's how you get the crash log: click on the "Development Console" tab in the launcher, then right-click on that panel, and select "Copy All Text".

If you need help, make a post in this thread with that crash log, preferably between spoiler tags. It will help with identifying the source of the problem and getting you back to playing Gulliverized Minecraft sooner.

If you experience an odd non-crashy bug while playing with Gulliver installed, you're welcome to make a video demonstrating the issue and post a link to it in this thread. I can figure out a lot from watching video of a playthrough. Also a bonus if it's amusing. (Note that some "bugs" may be intentional.)

Client/Singleplayer (Non-Forge):Gulliver Installer - v0.14.3 for Minecraft 1.6.4 (adf.ly) (mediafire) (alternate)MD5:9b096d8de2e40c438766727d8722a575
Install by running the installer and selecting the "client" option. When you run the new Minecraft launcher, launch or copy the profile "1.6.4 Gulliver", or else select the "1.6.4-Gulliver" version in the profile editor.

Server:Gulliver Server v0.14.3 for Minecraft Server 1.6.4 (adf.ly) (mediafire) (alternate)MD5:6cd77fb5aa600e66d3e3fe1b09c24f88
Install by putting gulliver_server-0.14.3-MC1.6.4.jar into the same directory as your minecraft_server.1.6.4.jar file (where the server will go). That's it! Start the Gulliver Server by running the gulliver_server jar (usually by double-clicking it.) Do not install ModLoader.
Players will need to have Gulliver 0.14.3 installed on their Minecraft client, otherwise they won't be able to connect (it gives a "Bad Packet 171 error".)
Players with Gulliver Forged v0.14.3 can connect to non-Forged Gulliver servers with version 0.14.3.

Forge version (universal):Gulliver Forged Installer v0.14.3 for Minecraft 1.6.4 (adf.ly) (mediafire) (alternate)MD5:c6de33e7670613c8c6bcac4c770ea4eaDo not put the Gulliver Forged jar into the mods folder, it will not work!!Gulliver Forged v0.14.3 requires Minecraft Forge build 9.11.1.965. It will not work on different Forge builds. The installer does not include Forge, so you will need to install Forge separately.
To install the client, first install Forge 965 with its installer, then run the Gulliver Forged installer and select the "client" option.
The installer creates a new launcher profile called "1.6.4 Forge965 GulliverForged", which has the proper JVM arguments to prevent Forge from crashing. You can select it from the dropdown list of Profiles, or else click "New Profile" while the "1.6.4 Forge965 GulliverForged" profile is showing on the dropdown list to make a copy of it, and then edit that profile as you like for playing with Gulliver Forged.If you already made a new profile for Gulliver Forged in some other way, you'll need to "Edit Profile" and make sure that your "JVM Arguments" has the following argument (probably with some other stuff that you can leave there):

-Dfml.ignorePatchDiscrepancies=true

Otherwise Forge will get all upset and quit without even launching Minecraft for you.

To install Gulliver Forged 0.14.3 to a server, first install Forge 965 to the server with its installer, then run the Gulliver Forged installer and select the "server" option. Give both installers the path to the directory containing minecraft_server.1.6.4.jar where you intend to have your server installed. To run the server, double-click the Gulliver Forged 0.14.3 universal jar that got installed to your server folder.

Older Versions (for Minecraft 1.2.3-1.6.2):

There have been enough changes to Gulliver and how it interacts with other mods that I'm more or less dropping support for the old versions. I've still got links to them if you really want to download.

back to topDevelopment[/anchor]
There's a lot I still want to implement and fix in Gulliver, and I want to make it play nicer with other mods if possible.

Gulliver could make a good API for other mods to use once I hammer out the design. As it stands, a non-vanilla creature that inherits from EntityLiving and uses the AI classes should also be resizable and exhibit a reasonable default behavior for interactions with other-sized mobs and players.

To-Do List:

Hooking and flinging other (tiny) players with the Fishing Rod in multiplayer

(Forged) using Forge PlayerInteract and PlayerOpenContainer event handlers to adjust resized player range and access to blocks, including Little Blocks and other custom mod blocks/containers (thanks to SlimeVoid team for example code); removed most changes to Container and TileEntity baseclasses, also some Block baseclasses

updated to work with Optifine 1.6.4 D1

(Forged) removed all Shaders-related code, to let Shaders do its own code injection

plants cause tinys to move more slowly and prevent gliding, but also reduce fall speed and fall damage some - this includes plants in Flowerpots

smaller player movement speed slower when collided against blocks

fixes to tinys climbing climbable blocks or with Slimeball:

no longer fall straight to the ground when they stop moving into the block

will slowly fall when alongside a climbable block or sticky (holding Slimeball), also preventing fall damage (like with a ladder)

fall more slowly when sneaking, won't fall at all if sticky

smaller players climb regular Ladder blocks more slowly

now possible to climb over the top edge of a block against a moving water current

...

back to topDonations?[/anchor]
Spreading goodwill is the best donation, so tell your friends, relatives, classmates, coworkers, and favorite Youtubers about the awesome Gulliver Mod Be sure you send them right here to the mod forum thread so they get the latest updates and information!

But if you insist on making a donation, here's a button
I get something back if you use the adfly download links, so you really don't have to donate money unless you want to.

Mojang made Minecraft. Mion made this modification of Minecraft. The rest of the terms of use are below. Do not taunt Happy Fun Ball.

1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod, and Mod Packs containing this mod, must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

Small mobs will drop fewer items when killed, large ones may drop more. You also get more XP dropped for killing a mob larger than you.

Not sure I have the code quite right for how much damage mobs give you when attacking, but that's supposed to scale as well. Also it should be harder to kill large mobs and easier to kill small ones, I need to make sure that's working.

Okay, Gulliver's been upgraded to Minecraft 1.2.4!
I'll leave up the version for MC 1.2.3 at least until some more common mods get upgraded too.

Also huge players break boats now if they sit on them

Next I'll look into providing more compatibility (PlayerAPI looks very useful, and may give me some good clues on turning more of Gulliver into "hooks" instead of sticking everything in the standard classes; thanks for the tip Retamapark.)

Edit: since several of you tried out Gulliver v0.3 and didn't make any complaints about it not working, I've decided to kick this up from Alpha to Beta. Thanks and enjoy Gulliver v0.4!

This is sweet! I definitely like the idea of combining it with the little blocks mod! Can't wait for the MP version to come out!

As for increasing compatibility, the more static methods you can use from other classes the better, as you can just reference them. I'm sure that you can add potion recipes (I haven't played around with it yet) by calling something similar to (for crafting recipes) CraftingManager.getInstance().addRecipe(...); that's what modloader does in it's addRecipe method. Seems kinda cheap now that you think about it!

This is by far my favorite mod in a long time. I've always loved the tiny person concept. I love the fishing pole especially. Too bad the range on it is so limited.

Fishing with it is fun too I may tweak the range on it some, but want a decent compromise on range for hooking and range for normal fishing. I've been thinking of making the hook catch onto things more readily at smaller sizes, that'd help a lot.

Fishing with it is fun too I may tweak the range on it some, but want a decent compromise on range for hooking and range for normal fishing. I've been thinking of making the hook catch onto things more readily at smaller sizes, that'd help a lot.

New tip: try crafting a Map

What's the map do. Is it on a new version or something because nothing seems different than a regular map, except the size of course.

Yeah, just the size; it took me some tweaking to look like you're holding a big/little map semi-normally. (I thought it was funny anyway... )

Oh, well that's good that you put effort and detail into things. Nowhere near as cool as a grappling hook though.
I just had a though though. Someone needs to make an obstacle course/ adventure map that uses this.
EDIT: maybe you could use the map or paper or something like a parachute like you see in cartoons.

Another thing... It doesn't make sense to me how large takes more fall damage and small less. Think about this: If you're giant, climbing onto, say, a table would be just a very small step. It might be only the height of your foot, so obviously jumping off won't hurt. But if you're tiny, it'd be like falling off of a cliff.

Some other ideas:

When at the smallest size, you can only climb/jump onto slabs and stairs
When at the smallest size, you can use (grappling hook? climbing equipment of some kind) to climb onto blocks
When at the smallest size, you can stand on still water for a second or two before sinking
When at the largest size, mining/punching/left clicking takes out a 3x3x3 area
Something perhaps that adds functionality with Little Blocks/Redpower microblocks and/or Clay Soldiers?

Another thing... It doesn't make sense to me how large takes more fall damage and small less. Think about this: If you're giant, climbing onto, say, a table would be just a very small step. It might be only the height of your foot, so obviously jumping off won't hurt. But if you're tiny, it'd be like falling off of a cliff.

The bigger they are, the harder they hit. You only get hurt for falls greater than 3 blocks, and besides, it's another way get tripped up by how things "look" to you at different sizes.

When at the smallest size, you can only climb/jump onto slabs and stairs
When at the smallest size, you can use (grappling hook? climbing equipment of some kind) to climb onto blocks
When at the smallest size, you can stand on still water for a second or two before sinking
When at the largest size, mining/punching/left clicking takes out a 3x3x3 area
Something perhaps that adds functionality with Little Blocks/Redpower microblocks and/or Clay Soldiers?

- For the jumping I took my cue from how Minecraft does the different sizes of Slimes and the Giant - they all jump up one block high. It's also a bit too much if you can't get around at all outdoors... and the apparent "huge" jump is nicely strange.
- Grappling hook eh? Try the Fishing Rod!
- I like the idea of water surface tension too, but it seems like 1/8 isn't small "enough" to have that effect. Be fun to do anyway, so I'll keep it in mind.
- Mega-punch: Heh, I should just tack up my personal to-do list in the OP, that one's already there.
- Clay Soldiers/Redstone: I'd love it if Gulliver can be used to extend the types of things you can do with other mods, but I'm not sure if I want to code that straight in. Let's see what develops.