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Anders Gronstedt, President of The Gronstedt Group, is an established author, public speaker and entrepreneur whose
global firm specializes in improving frontline performance through the use of “Serious
Games” and Sims. The Gronstedt Group developed Cloud Defense, an innovative “Serious Game” designed to help Intuit Inc. employees
learn, practice, and master cyber security. The game has just won a Silver @
the 2017 International Serious Play Awards, in the Corporate category (please
find also Nine Games Earn Gold in the 2017 International Serious Play Awards). Intuit Inc. is a business and financial
software company that develops and sells financial, accounting and tax
preparation software and related services for small businesses, accountants and
individuals. The company is headquartered in Mountain View, California. Greater
than 95% of its revenues and earnings come from its activities within the
United States. Intuit produces TurboTax, a consumer tax preparation
application, the sm…

CROSS - POSTING FROM SERIOUS GAME MARKET BLOGDavid Conover, an innovative high school at
risk teacher, engages his students -- and stimulates an interest in a career in
technology - by having the students build games and simulations for young
patients at Dell Children's Hospital in Austin, Texas. In one of first projects, Conover's class
created a simulation around infectious diseases for use with Minecraft, a
popular software that lets kids program. Next, he took on helping them
use AI and simple robotics to create games that help patients learn why
medicines are important and how to do things like have better discussions with
their doctors about their medical issues.

Join David to see how teachers can use
available tools like IBM's Watson AI to learn 20th Century skills.

CROSS - POSTING FROM SERIOUS GAME MARKET BLOGTheData Analytics
Simulation: Strategic Decision Making, created
by Professor Tom Davenport, renowned thought leader on big data, for Harvard
Business Publishing has won silver honors in the 2016 International Serious Play Awards competition under the Higher Education category. The browser-based, single-player simulation
teaches students about the power of analytics in decision-making. Acting as the brand manager for a laundry
detergent, players use sophisticated analytic techniques to determine the best
strategy for improving brand performance. Players are asked to predict market
demand, set the channel price, make formulation decisions, determine
promotional spending strategy, and communicate their strategy effectively to
their managers. Those who have ever formatted new offerings for
market (re)/positioning or played the traditional spreadsheet-based equivalent
business games, as I have, are to be amazed by the most playable, engaging and…

XPLingo - Play Your Language is a
start-up in its very early stage founded by Ingo Ehrle and Jose Freitas. In early 2014, Ingo Ehrle, a business developer who
had worked for six years in Barcelona building up a subsidiary for a German
software company, was looking for a technical co-founder to start a business in
language learning. Passionate about languages, Ingo met Jose Freitas who was jumping
to a new life from Brazil to Germany to open an indie game company. At that
point, they spent a lot of time talking about language learning and adventure
games, realizing that they shared the same beliefs. In spring 2014, Jose and Ingo joined forces to work
on the XPLingo - Play Your Language project, targeting people who
learn a foreign language for passion – people who fall in love with a country as
they travel there for the very first time, or want to connect with locals, or
this language just sounds so damn good to them that they want to speak it. Believing in the power that storytelling an…

EditorsProf.Minhua Ma, Art, Design and Architecture, University of Huddersfield, UK; Dr.
Andreas Oikonomou, School of Science and Technology, Nottingham Trent
University, UK and Prof. Lakhmi Jain, University of South Australia, School of
Engineering, Australia, have issued this week a “Call for Chapters” for the
second volume of Serious Games and Edutainment Applications published in 2011.

Following the success of the first volume,
which has been heavily downloaded (over 28k downloads), the second volume
offers an insightful introduction to the recent development and applications of
video games technologies including virtual and augmented reality in educational
settings, with cutting edge academic research and industry updates which will
inform readers current and future advances in the area. This book is suitable for researchers,
postgraduate students, educators who are interested in using "Serious Games" for
training and educational purposes, and software developers who are…

Earlier this year, Schell Games was awarded a $1 million, two-year grant from the U.S. Department of Education to change the way molecular chemistry is taught in schools. This award, from the Small Business Innovation Research (SBIR) program of the Institute of Education Sciences (IES), was one of only eight given for Phase II projects.

Phase II projects support further research and development of prototypes of education technology products that were funded by 2014 ED/IES SBIR Phase I awards. In the Phase II project, the teams shall complete the development of the product, and conduct a pilot study in schools to demonstrate the usability and feasibility, fidelity of implementation, and the promise of the product to i…

Finalists will be notified on October 15 and
shall be prepared to attend the I/ITSEC conference to be held November 30-December
3, 2015. Allfinalistsare provided free entry to the conference as well as space in the SGS&C
booth to demonstrate their game to a worldwide training, simulation and
education audience in Orlando, Florida. All award winners are announced on the final
day of the conference, December 3, and invited to the I/ITSEC Awards Reception. There are 7 awards to be reaped, as you may
find below. Development Categories There are three development categories for
entry into the Challenge with…