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The top-tier TD stuff doesn't bother me that much, my TD lines are currently mellow at Tier 8. I'm more curious to see if the camo changes cause chaos at the lower tiers, where I've seen battles that have anywhere from three to six (!!) Hellcats per team plus incidental StuGs, SU-100s, and whatnot.

ST-I: They don't seem too common when you're only nudging the bottom of Tier 9 games with a Tier 7, get a little more popular at Tier 8, and then I see them somewhat regularly at Tier 9. Though they're far less common than things like E-75s or, well, T-54s.

Random funny: I set up on the eastern slope to detect the tanks returning to reset the cap; the FV304 came racing downhill at me and I set it on fire, first from the engine and then from the fuel tank; I got lucky and only took 5 HP of damage from a pointblank HE shot; the 304 continued barreling downhill on fire until it exploded. Chat message pops up "Great Balls of Fire."

I'm more curious to see if the camo changes cause chaos at the lower tiers, where I've seen battles that have anywhere from three to six (!!) Hellcats per team plus incidental StuGs, SU-100s, and whatnot.

It's going to take more than a moderate camo nerf to make the Hellcat "balanced". It's still very mobile, quick to aim, it has amazing gun depression/elevation, and it bounces ridiculous shots off its mantlet. The sluggish ISU-152 and Rhm.-Borsig, on the other hand, could be nearly ruined by taking their camo advantage away.

Well, if nerfing TD camo gives new spotting advantages to mediums and lights, then it may be worth it.

Quote:

Originally Posted by Endless Knackwurst

Random funny: I set up on the eastern slope to detect the tanks returning to reset the cap; the FV304 came racing downhill at me and I set it on fire, first from the engine and then from the fuel tank; I got lucky and only took 5 HP of damage from a pointblank HE shot; the 304 continued barreling downhill on fire until it exploded. Chat message pops up "Great Balls of Fire."

The sluggish ISU-152 and Rhm.-Borsig, on the other hand, could be nearly ruined by taking their camo advantage away.

That's only going from very good to relatively less good. It's not like they have nothing going for them besides the camo. In fact I think the camo nerf will hurt pew pew pew armorless TDs like the US tier 5s and the Hellcat more.

That's only going from very good to relatively less good. It's not like they have nothing going for them besides the camo. In fact I think the camo nerf will hurt pew pew pew armorless TDs like the US tier 5s and the Hellcat more.

Fair point. They can still use the "nuke something and immediately GTFO" tactic, especially the waffle using its turret around corners.

Incidentally, those three guys managed to get Lucky when there were only two enemy friendly fire kills because the Pz38nA rushed all the way across the field (Malinovka) and crashed into a clump of vehicles, right before the Valentine AT shot it in the back. So adding to the suiscouting and friendly fire failures we have the "not spread out fast enough" failure.

It's seriously frustrating to see waffles in the enemy team cause they can 2 shot you if you aren't careful. Special mention goes for the waifutragger E-100, I find those on the enemy every 8-10 battles when driving my IS-8. However I noticed the waffle E-100's gun has a common tendency to break (or just I'm lucky that I always shot at them and break their guns.

Anyway, my wr dropped another .15%; now I'm seriously questioning myself if stop playing for the rest of the month.

I just love the look of the Main Caliber medal. It's annoying to do a huge amount of damage but not get anything just because I didn't get 6 kills or an 85% hit rate. With this medal, high damage dealers get the reward they deserve.

I like how the new version of the old Sniper medal is arranged. Earlier today I basically did the "cheap" version of the Sniper medal by permatracking a much larger vehicle for zero actual damage over the course of about 20 shots (hey, it was all of it that I could see without getting my face blown off). At least the new way requires penetration on top of accuracy.

Got the AMX M4. It's a very normal tank. What you see is what you get. Nothing more nothing less. Reminds me of the old Tiger I with the old L/71 (infinite aim time and excessive reload for 240 alpha but 200+ penetration). Not as bad as what people say.

...or maybe I just have been playing way too many underpowered tanks making this one actually look good.

That's not exactly incentive to re-play any of those vehicles since I already have it, though. Also, that reward versus the grind makes the IS-6 mission look like a walk in the park.

Edited to add: Apparently there are also individual vehicle unlocking bonuses, like small and large repair/first aid kits, fire extinguishers, a camo net, etc. Better for people that don't already have a lot of them, though.