Organic Deconstruction (Passive)

Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.

Plasma Fission (Q)

Cooldown: 7

Cost: 40/45/50/55/60 Mana

Range: 1050

Vel'Koz shoots a plasma bolt that deals 80/120/160/200/240(+0.8) Magic Damage and applies a slow of 70% that decays over 1/1.4/1.8/2.2/2.6 second(s).Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.Killing a unit with this refunds 50% of the Mana Cost.

Void Rift (W)

Cooldown: 1.5

Cost: 50/55/60/65/70 Mana

Range: 1050

Vel'Koz opens a rift to the void that deals 30/50/70/90/110(+0.15) Magic Damage. After a delay, it deals an additional 45/75/105/135/165(+0.25) Magic Damage.Void Rift has a 2 second cooldown between casts.

Tectonic Disruption (E)

Cooldown: 16/15/14/13/12

Cost: 50/55/60/65/70 Mana

Range: 810

Vel'Koz disrupts a nearby area which, after a delay, deals 70/100/130/160/190(+0.3) Magic Damage and knocks up enemies hit for 0.75 seconds.Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.

Life Form Disintegration Ray (R)

Cooldown: 120/100/80

Cost: No Cost

Range: 1575

Passive: Deconstructing enemy Champions Researches them for 7 seconds. Basic attacks and all abilities refresh Research.Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of 450/625/800(+1.25) and slowing units hit by 20%.Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deals True Damage instead of Magic against Researched units.