arguments.getApplicationUsage()->setDescription(arguments.getApplicationName() + " demonstrates the use of multiple render targets (MRT) with frame buffer objects (FBOs). A render to texture (RTT) camera is used to render to four textures using a single shader. The four textures are then combined to texture the viewed geometry.");

arguments.getApplicationUsage()->addCommandLineOption("--image","Render one of the targets to an image, then apply a post draw callback to modify it and use this image to update the final texture. Print some texture values when using HDR.");