Booster Box 9: Clash of the Knights and Dragons – Card Review

Bushiroad released his 9th set of the Cardfight!! Vanguard boosterboxes. There will be a lot of new crossrides in this set. Especially the ones for Aqua Force, Gold Paladin and Narukami (respectively played by Leon Soryu, Aichi Sendou and Kai) are some to look forward to. Why? Because they will be a real pain for your rival. If you buy 2 boxes, you can also get a deckholder of Platina Ezel.

When will it be available to buy?

Clash of the Knights & Dragons is the 9th Booster set that will be released in English format on the 28th of June 2013 and it was released in Japan on the 8th of December 2012.

The cards

I can’t really say more than in my last review about the cards because most Booster sets offer us 80 different cards (except from the extra Booster sets). In each set you have 8 RRR’s, 12 RR’s, 20 R’s and 40 commons. From the rare cards there are 12 cards that can be called Specials or Sp’s, because the foils shine in a different way. But if you buy a booster box you will only get 3 RRR’s, 5 RR’s and 22 R’s and maybe one of them can be an SP. If you want to know more about rarities you can check out the rarity system of vanguard here. And if this is the first time you read a Cardfight!! Vanguard review this rarity explanation can be quite useful. It’s necessary you know a few things about a Booster box before you’ll completely understand what’s in it.

Which Clans

In this set there aren’t new clans introduced, sadly, but in the next there will be one. In this box there are a few clans which are definitely made a lot stronger. For example, Gold Paladin gets 2 new units and they both have an amazing effect. Narukami receives an epic unit which can blow up your front row. And of course we got a more powerful unit for Aqua Force. Don’t worry, I will tell you my opinion later on about the useful or amazing effect. Because not only the crossrides are something that makes this box worthy looking at.

The best cards to get out of it

This is just a list of what the best cards are in my opinion and the explanation of their effect. You can choose a clan that fits your playstyle, because they all have a different effect.

1) Blazing Lion, Platina Ezel:

The effect: [ACT](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast (3)] Choose up to five of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.

[CONT](VC):If you have a card named “Incandescent Lion, Blond Ezel” in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

This card is a bit overpowered but the limit break 5 makes up for it. Because this card can give 5 rear-guards +5000 power until the end of your turn!

2) Dragonic Kaiser Vermillion “THE BLOOD”:

The effect: [ACT](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast(3)] Until end of turn, this unit gets [Power]+5000/[Critical]+1 and “[CONT](VC): This unit battles all of your opponent’s units in the front row in one attack.”.

[CONT](VC): If you have a card named “Dragonic Kaiser Vermillion” in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Here you have the same ‘problem’ as with Blazing Lion, Platina Ezel. This card is way too overpowered, but then again this unit has a Limit Break 5! This card gets +5000 and +1 critical and battles all the units in the front row of your opponent with just one attack!

3) Blue Storm Supreme Dragon, Glory Maelstrom:

The effect: [AUTO](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast(1)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 1 or greater units to (GC) from his or her hand.

[CONT](VC): If you have a card named “Blue Storm Dragon, Maelstrom” in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit that doesn’t belong to the same clan as this unit, this unit cannot attack)

This card is not that strong but the limit break 5 is really necessary. With only one counterblast you can prevent your opponent from using grade 1 or grade 2 units for guarding an attack and it gets +5000. Hopefully you’ll have a lot of grade 0 units in your hand if you need to guard against Blue Storm Supreme Dragon, Glory Maelstrom!

4) Goddess of the Sun, Amaterasu:

The effect: [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] When this unit’s attack hits a vanguard, you may pay the cost. If you do, search your deck for up to one «Oracle Think Tank», reveal it to your opponent, put it into your hand, and shuffle your deck.

[CONT](VC):If you have a card named “CEO Amaterasu” in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

This unit only gets Limit Break 4 because she can only call one unit from her deck. In the end it’s still pretty sweet because you can search your perfect shield or something else that is useful.

5) Fantasy Petal Storm, Shirayuki:

The effect: [AUTO] (VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card named “Fantasy Petal Storm, Shirayuki” from your hand, and discard it] At the beginning of the guard step that this unit was attacked, you may pay the cost. If you do, choose an attacking unit, and that unit gets [Power]-20000 until end of that battle.

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

This awesome card will be one of the most important cards in a Murakumo deck. It will reduce the attack power of your opponent significantly, meaning you won’t have to waste a lot of cards guarding against your opponents attack.

6) Wyvern Guard, Guld:

7) Halo Shield, Mark:

The effect: “choose one of your «[clan]» unit, that unit cannot be hit”.

They are both called ‘perfect guards’, and they make sure one unit can’t be attacked during this attack. No matter what the other person pulls or what his or her attack level is. These will especially be useful if you decide to build a Narukami or Gold Paladin deck. Sadly, because these are reprints they will be less valuable.

Conclusion:

This will be a big evolution for the crossrides. But will they all be that fantastic? I hope so because they look pretty cool and they have epic effects that can be used in combination with the Breakrides which come out in October in Booster set 10. You can read more about those combinations in the next review about that set. So don’t forget to check it because Cardfight!! Vanguard will change a lot in a few months!

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Booster Box 9: Clash of the Knights and Dragons - Card Review, 8.9 out of 10 based on 8 ratings