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- Party companions can't be selected by ALt+N. Resolution: fixed.
- The first game launch may take several minutes. Resolution: As a quick improvement added a warning about this issue on the initial loading screen. We will try to improve the first loading time in the upcoming hotfixes.
- It's difficult to distinguish newly revealed areas on Global Map. Resolution: add FX and question symbol for recently revealed locations.
- Issues with custom companion: the character model may be not visible in the Character UI. Resolution: fixed.
- "Crow" (kingdom "messenger") may break Global Map UI. Resolution: fixed.
- Specific combination of graphic options may break UI decals on several areas. Resolution: fixed.

- Random crash on computers with specific time zone settings. Resolution: fixed.
- Issue with switching game window between several displays. Resolution: fixed.
- General game client stability improvements.

Localization

- Several strings are missed in German localization. Resolution: fixed.
- Special Characters were not visible (French and Turkish system localization settings). Resolution: fixed.
- Several non-localized German strings. Resolution: fixed.

We are watching the situation with the balancing issues and listening to your comments and suggestions. We will address these issues in the upcoming hotfixes (some fixes for specific encounters will be available in the next hotfix which we are going to release in a day).

Last edited by k0tarsis; 10-03-2018 at 06:36 PM.
Reason: Added hotfix number and date.

Hotfix 1.0.2 – September, 28th 2018

Hello everyone!

Thank you very much for your ongoing feedback. It encourages us to work fiercely on polishing the game. We are desperately sorry that we can't fix everything at once. But let us assure you that every comment will be addressed.

New Features
Changes to the difficulty.
We hear a lot of comments about the difficulty of the fights. We are introducing several changes - we introduce changes to the easier difficulty modes to enhance the player experience for those, who selected them. On the Story Mode difficulty, such mechanics as Damage Reduction, Damage Immunity, and Regeneration will be switched off, while on Easy mode their power will be reduced (less reduction or regeneration respectively). We are adding an additional warning to the Hard and Unfair modes to provide better information about upcoming challenges and the general difficulty of the game so that players can make an informed choice. We'd like to stress the Normal mode is a recommended one, especially for the people not familiar with the Pathfinder Roleplaying Game system and for the first time players.

We are also making some changes to the some of the encounters in the prologue and 1st chapter of the game. To make it clear, we are not reducing general difficulty in all settings, we are fixing several places where this difficulty was not intentional. Also, we provide more information on overcoming the challenge in the place where it was:

- Scare ability in the final fight in Prologue is changed to the communal Protection from Alignment: Good. There are almost no abilities to counter Scare effect in the prologue party, so this ability tends to make combat too chaotic and unnecessary random on the harder difficulty settings.
- The first encounter on the road to the Oleg's Trading Post was never intended to be a great challenge, this area is still part of the tutorial, and difficulty of the fight is taking away from learning about the camp. Wolves were changed to Thylacines, their stats are close, but Thylacines have no trip ability.
- Bokken will properly warn the player about the swarms in the cave and provide them with several flask of Alchemist's Fire. In addition, the tutorial about swarms and how to deal with them will be shown when entering the cave.
- It should be mentioned that the 1st chapter's story is branching into the two different paths, making some of the encounters harder than desired on the first path selected.
- Fangberry quest is very hard on low level. Resolution:
Bokken warns about quest difficulty and gives 6 flasks of Alchemist's Fire.
The special tutorial message is added about dealing with spider swarm.
- Bear-like Treant in Temple of the Elk will now have less Damage Reduction.
- Bear-like Treant fight difficulty is reduced if the player gets there earlier enough (at low levels and without previously following Tartuccio). The fix won't be applied for games saved within the area.
- Some companions joined the party fatigued and damaged in Ancient Tomb and Old Sycamore areas. Resolution: fixed.
- Ancient Tomb: persuaded companion now joins the party after a fight with Tartuccio's Mercenaries.
- Random encounters with creatures too difficult to the current average party level could be rolled. Resolution: fixed

Quests

- There may be issues with Valery romance progressing. Resolution: fixed.
- Crash to the main menu when certain romance scenes are activated. Resolution: fixed.

Areas

- One of the story development paths causes a wrong Capital state in Chapter 3. Resolution: fixed
- 50% spellcasting fail chance after entering the castle in Verdant Chambers location. Resolution: fixed.
- Сut-scene may freeze at the Capital square at the beginning of the second act. Resolution: fixed.
- Sycamore hall is hard to find. Resolution: marker on the local map is added.
- Some monsters in random encounters gave an incorrect amount of experience. Resolution: fixed.

Items

- Amulet of Mighty Fists now properly gives bonuses to attack rolls.

User Interfaces

- There is no way to understand the nature of zero damage. Resolution: Information about immunities and damage reduction is added to the Battle Log (available in tooltips).
- Tutorial messages about mechanics of the "damage reduction" were added before combats with the first creatures with damage reduction
- Time delay for tooltip appearance after a mouse click was too big. Resolution: reduced.
- An issue with male elven hairs and capes visualization while playing Ranger and Rogue classes. Resolution: fixed.
- NPC Hassuf has empty lines in vendor list. Resolution: fixed.
- Unlocalized loot window title. Resolution: fixed.
- An issue with Chinese localization in Quest notification. Resolution: fixed.

Kingdom

- An Ancient Formula quest may be reported as completed before actually completing it. Resolution: fixed.

- Missing or wrong German, French and Chinese localization. Resolution: the next batch of issues is fixed.
- No text on computers with Spanish and Italian system locale. Resolution: fixed.
- An issue with the backer items description in Credits. Resolution: fixed.
- Several achievements were unlocking incorrectly. Resolution: fixed.

Hotfix 1.0.3 – September, 29th 2018

Hello everyone!

We’ve just started work on a big patch that we expect to be available at the end of the next week. It doesn't mean we will stop releasing hotfixes - we will keep addressing the major issues, for sure – however, new hotfixes may not be available every day. For example, there will be no hotfix tomorrow since we really need to give the dev team a little rest before the next week’s run. We are sorry if your specific issue hasn't been addressed so far - we keep track of every message you posted in the bug section and we’re doing our best to fix known problems asap!

Major Issues

- Custom companions hiring was not available. Resolution: fixed.

Quests

- Quest for artisan Shariel didn't work correctly. Resolution: fixed.
- No companion dialogues with Jaethal, Valerie, Linzi, Harrim in the Captial or at Oleg's Trading Post after Old Sycamore dungeon. Resolution: fixed.
- Ekundayo’s companion quest prompted you to tell Ekun about your victory over Kargadd even if Ekun is dead. Resolution: Ekundayo's quest now fails automatically if you kill him.
- Jaethal couldn’t be found at the Capital square during her first quest. Resolution: fixed.
- "Missing Child" Quest: invisible answer in Tig's dialog. Resolution: fixed (player needs to talk to Tig again).

Areas

- A specific dialogue option in Chapter 6 broke a story-critical cutscene. Resolution: fixed.
- Divine services didn’t work for non-divine casters in Chapter 1. Resolution: Jhod Kavken will now read divine scrolls if there are no divine casters in the party.

- Mim's workshop couldn’t be built in Silverstep Village. Resolution: fixed.
- Multiple "GreatSuccess" text strings in one of the kingdom events. Resolution: fixed.
- Artisan Varrask didn't start the dialogue in the village after suggestion to speak to him. Resolution: fixed.
- NPC Kergan didn't start the dialogue after a cutscene on Thorn River Ford. Resolution: fixed.
- Battle with Bokken didn't stop correctly when he is in low Hit Points. Resolution: fixed.

Classes

- Rage and Defensive Stances are no longer switched off when a character is disabled due to adverse status effects. These stances are switched off only when a character falls unconscious.
- Abyssal Bloodline ability Grow Claws should now activate properly.
- Artifice Domain ability should now properly activate on Inquisitor.
- Knowledge Domain now also adds Lore (Nature) to class skills.
- 2 level Eldritch Archer couldn’t cast anything but ranged touch spells. Resolution: fixed.

Misc

- Skeleton Guardians summoned during the Rest by Jaethal no longer drop loot.
- Missing or wrong German, French, and Chinese localisations. Resolution: the next batch of issues is fixed.

Some fixes to expect in the next two hotfixes:
We are working on an issue with Pre-order and Kickstarter in-game bonuses. For all players who have these bonuses and start new game after Hotfix 1.0.2 all rewards should be available in the chest at Oleg's Trading Post or Throne Room areas. We are going to make these rewards available for saves made before Hotfix 1.0.2 with the next hotfix. There will be also fixes for Amiri and Jubilost companion quests.

Also we'd like to ask you for some help! Sometimes it can be hard to understand the exact nature of a reported issue, or even what the issue is at all. We would be very grateful if you could send bug descriptions to technical@owlcatgames.com, putting the issue’s name in the “Subject” field. Please, pay attention that attaching your save file and logs significantly increases speed of bug fixing, as well as attaching screenshots! This especially concerns such issues as crashes, freezes and unclear game mechanics malfunctioning.
You can find a detailed instruction on how to get saves files and enable logging here: https://owlcatgames.com/content/reporting-bug

Hotfix 1.0.4 – October, 2nd 2018

Hello everyone!

We keep receiving a lot of your precious feedback which we convert into tasks\suggestions\bugs on the fly. Thank you very much! Special thanks for those who keep providing us with their saves files and logs submitted to technical@owlcatgames.com. That tremendously helps us to understand the exact nature of the reported issues.

Major Issues

- No pre-order/Kickstarter rewards for the saves started before Hotfix 1.0.2. Resolution: rewards are available in the chest at Throne Room or Oleg's Trading Post.
- Metamagic Rods are properly highlighted when activated and deactivated immediately on click (instead of waiting until the end of the round).

Quests

- Jubilost's companion quest does not work correctly (character is teleported to the tavern at the wrong time). Resolution: fixed.
- The dialogue could be broken at Inconsequent Debates area under certain conditions. Resolution: fixed.
- Quest unit is absent at the location during the second Harrim companion quest. Resolution: fixed.
- Poachers didn't start the conversation at the Poachers' Hideout. Resolution: fixed.

Areas

- Jaethal`s death at the later chapters may cause the game over. Resolution: fixed.
- Amiri doesn't appear at the end of Flintlock Grassland. Resolution: fixed.
- Amiri doesn't return after Flintlock Grassland. Resolution: fixed.
- Captured companion may stay prone visually after the combat starts at Technic League Encampment. Resolution: fixed.
- Companion captured at Technic League Encampment may be invisible for several seconds after areas loading. Resolution: fixed.
- Unable to talk to guard captain Hyland (Runaway Throne quest). Resolution: fixed
- Some lootable corpses may look unnatural. Resolution: fixed.
- Lighting setup issues at Sepulcher of Forgotten Heroes. Resolution: fixed.
- Some players were able to acquire unlimited amount of gold in the Storyteller's dialogue. Resolution: fixed.

- Camera movement keys remapping doesn't works. Resolution: fixed (the rare bug when the camera starts moving on its own should be fixed too).
- No way to check the animal companions stats. Resolution: animal companions sheet is now available by selecting the creature an pressing "C" (default binding).
- An item may be incorrectly added to the sell list while clicking on mass-trading options at Vendor UI. Resolution: fixed.
- Mass-trading options doesn't work correctly at Vendor UI - only visible items are added to sell list. Resolution: fixed.
- The weight value may appear incorrect in sell list at Vendor UI. Resolution: fixed.
- Hit points on the party portraits may not be updated under certain conditions. Resolution: fixed.
- The issue with adjusting the party formation direction while moving the mouse with right button pressed. Resolution: fixed.

Kingdom

- Several kingdom events in Troll Trouble and Season of Bloom chapters deal damage to kingdom stats less often.
- Region claiming visualization is adjusted.

Classes

- Scaled Fists receives their Draconic Fury ability at 4th level despite the description stating that they should have received it at 3rd. Resolution: Scaled Fist now receives Draconic Fury at 3rd level. Any Scaled Fist of already 3rd level will receive the Draconic Fury ability immediately upon loading the game.
- Dueling Mastery requires Dodge instead of Weapon Finesse and did not give proper Shield Bonus to AC and initiative bonus. Resolution: fixed.
- Back to Back feat does not work. Resolution: fixed.
- Sword Saint Magus bonus to AC from Canny Defense does not recalculate when Intelligence were changing (recalculates only on level ups). Resolution: fixed.
- Clerics used to have two copies of Raise Dead on 5th level of their spells, one of those copies without a name. Resolution: unnamed copy of Raise Dead was removed from clerics spell list.
- Armored Swiftness applies extra +5 speed on each reload. Resolution: fixed.
- Guidance works more than once for skillchecks. Resolution: fixed.

- There is an issue with changing Language and Graphic settings on some systems. Resolution: fixed.
- Character doll appearance and some other visual elements spontaneously reset to default state. Resolution: fixed.
- The graphic options resets to defaults every time the game starts. Resolution: fixed.

We are following closely all the discussions considering game difficulty and some other system mechanics. We will keep informing you about our ideas behind the game structure (a couple of updates are about to be posted in the nearest days). And for sure we will keep watching the specific cases that could be breaking game experience and will closely examine them.

Hotfix Update

Dear Pathfinders,
Unfortunately, there is a problem with the Windows version of the hotfix we’ve just uploaded. While the Mac and Linux versions function properly, the Windows build doesn’t have 80% of the fixes we’ve implemented since Monday. For those who want to know the details, the main issue is that at character generation and level-up UI, the list of spells have become invisible. The list is still there, you can still use them and click on them, but you cannot really see them except for the tooltips.
This happened due to a bug in our infrastructure, and, while we’ve already tracked it down and dealt with it, it will take several hours until the issue is completely resolved. As we speak, the servers at our studio are compiling the correct version of the hotfix for Windows. Once again, this issue should not concern our Mac and Linux users – as far as we know, all is fine in their versions of the hotfix. We are very sorry for the inconvenience, and we’re doing our best to get it right this time.

Hotfix Update #2
Dear Pathfinders,
The issue has been fixed. The correct Windows version of the hotfix is available starting from 10PM (PT timezone). Special thanks to Valve for supporting us at this late hour.
Huge apology for the inconvenience, and thank you for your patience!

Hotfix 1.0.5 – October, 5th 2018

Dear Pathfinders,

After considering the incoming feedback we decided that it will be better to focus on releasing hotfixes with the best possible frequency rather than spending time on testing the next big version. The way we see it now we will keep preparing hotfixes during the next 1-2 weeks. The so called "big patch" with several hundred improvements and minor fixes will be released after October 22nd.

Please be aware that there are story spoilers in the descriptions below (at Quest, Areas and Kingdom sections).

Quests

- Tristian's dialogue may not work correctly during Saving Grace quest. Resolution: fixed.
- If the player skips the first quest with Bartholomew and then returns with a whip, the incorrect dialogue is triggered. Resolution: fixed.
- 2nd Valerie romance event may not start and lock the party in the tavern instead. Resolution: fixed. Players already trapped in the tavern need to exit it for the event to start correctly.

Areas

- Amiri may not appear in the beginning of Flintlock Grassland area and the story events don't start in this case. Resolution: fixed.
- Amiri returns as not active companion after the events at Flintlock Grassland. If the player takes her into the party she may be not visible and not controllable. Resolution: fixed.
- There may be infinite loading after entering the portal at Temple of the Elk. Resolution: fixed.
- Bokken may disappear from Oleg's Tradind Post in some cases. Resolution: fixed.
- Chief Sootscale can't be killed if the player returns to the first level of the Old Sycamore Dungeon after the "baronation" event. Resolution: fixed.
- Tristian may not leave the location after meeting with Raven. Resolution: fixed.
- Players are unable to reach the Hunting Grounds area - required for Ekun quest - if they decided not to participate in the Noble Safari event earlier. Resolution: fixed.
- There may be issue with Tristian behavior at Vordakai's Tomb. Resolution: fixed.
- The certain cutscene may freeze during the final fight at the first level of Vordakai's Tomb. Resolution: fixed.
- Party may lack camp rations at Vordakai's Tomb. Resolution: camp rations are added at Vordakai's Tomb.
- Loot can't be picked up at Ruins of the Old Tower area. Resolution: fixed.

- The wizard's list of spell includes spells from the previous levels during Level-Up. Resolution: fixed.
- Missing description for some abilities in class progression table for example for Sage Sorcerer. Resolution: class progression table was improved.
- On of the Chinese character is missing in ZH localization. Resolution: fixed.
- There is no option to see the day of the week (required for some quests). Resolution: the day of the week is available in the hourglass tooltip.
- There are cases when quest's objectives are not visible in the Quest Journal, for example for Twice-Born Warlord quest. Resolution: fixed.
- A bunch of new unique icons added (mostly for wands and potions).
- An "Arcane spell failure chance" string are visible in divination casters spellbook. Resolution: the string is removed.
- Amiri portrait is doubled in party choice interface. Resolution: fixed.

Kingdom

- When the boss of the chapter is overcome on the exact day a kingdom should be defeated, the corresponding event that is destroying your kingdom is removed.
- Technic League Encampment is inaccessible during artisan's quest to get inubrix. Resolution: fixed.
- If Kassil was chosen as ambassador and then was killed at Flintlock Grassland he might appear during coronation event at Throne Room. Resolution: fixed.
- Varnhold and Pitax settlements are not working. Resolution: fixed.

Classes

- Jaethal is not immune to negative levels. Resolution: fixed.
- Feyspeaker archetype of druid previously has orisons that wrongly based their DCs on Wisdom, instead of scaling off Charisma like all other Feyspeaker spells. Resolution: Feyspeaker orisons scale their DCs off Charisma.
- At character creation, the game does not change stat recommendation for Feyspeaker, pointing the Wisdom as recommended and Charisma as not recommended. Resolution: Charisma is a recommended stat for Feyspeaker.
- Vital Strike feat does not give the appropriate usable ability. Resolution: fixed.
- Extra Arcane Pool feat does not increase the pool of Eldritch Scions. Resolution: fixed.
- Weapon Training bonus isn't shown in the tooltips of attack rolls. Resolution: fixed.
- Hideous Laughter requires target intelligence to be higher than 2 for you to be able to cast it. This, combined with penalties for Weak Enemies (default setting for enemy difficulty on Easy Mode and Story Mode), lead to the case that some enemies in this weakened state are too dumb to get the jokes. Resolution: fixed, the Hideous Laughter now takes only the base intelligence of the target into account.
- Greater Vital Strike has the same description as normal Vital Strike. Resolution: Greater Vital Strike now has correct description.
- Duelist Precise Strike has no description and is not visible in the class progression table and in the character ability list. It also works only for characters with a sneak attack. Resolution: both problems are fixed.
- Players may select Point-Blank Master, Slashing Grace and Fencing Grace while not having Weapon Focus/Weapon Specialization with an appropriate weapon. This lead to the case when they see an empty list of available selection. Resolution: Slashing Grace now requires Weapon Focus with a one-handed slashing weapon, Fencing Grace requires Weapon Focus with a one-handed piercing weapon and Point Blank Master requires Weapon Specialization with a ranged weapon.
- Freedom of Movement is classified as a Necromancy spell. Resolution: Freedom of Movement properly counts as an Abjuration spell now.

Miscellanous

- FX trails may work not correctly after multiple save/load. Resolution: fixed.
- New pack of localization fixes for FR, DE, ZH.

System

- There are reports of quits to the main menu when changing scenes on rare occasions. Resolution: more logging is added and a temporary workaround is implemented (there should be no quits but area lighting may not work correctly).

Hotfix 1.0.6 – October, 5th 2018

Hello everyone!

The weekend is coming, and the team is doing its best to solve some more issues before our dear pathfinders have their well-deserved opportunity to relax and play after another long workweek. It so happens that we have a chance to publish one more hotfix today.

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests

- The Secluded Lodge area has an empty caption on the Global Map during the "Deal with the Devil" quest. Resolution: fixed.
- The option to give an Emerald Necklace to Kimo was not available. Resolution: fixed.
- "A Score to Settle" quest did not work correctly if the player met Ekun after Kargadd was killed. Resolution: fixed.
- Some quest characters did not appear at the Capital Square during companion quests under certain circumstances. Resolution: fixed.

Areas

- In some cases, players couldn't return Bartholomew his whip. Resolution: fixed.
- Some players complained about a missing part of the Storyteller dialogue in the Throne Room – there was no option to sell mementos. Resolution: fixed.
- Flintlock Grasslands area will no longer be inaccessible after all events are completed in that location (this is to reduce the size of save files).
- In some cases, after the dialogue with Amiri at the end of Flintlock Grasslands only Amiri stayed under player's control - the rest of the party could go missing. Resolution: fixed.
- Incorrect loot icon on the Map of Old Sycamore Dungeon (no loot was available, in fact). Resolution: fixed.
- The wrong dialogue could start with captive Amiri at Flintlock Grasslands. Resolution: fixed.
- Some area elements could be loaded incorrectly during the "Burying the Past" quest at Ruined Watchtower. Resolution: fixed.
- Bartholomew's dialogue at Wizard's Laboratory could sometimes display incorrect answer options. Resolution: fixed.
- One of the options in the dialogue with Alex Covenorb was recursive and didn't allow to end the dialogue. Resolution: fixed.
- Bartholomew related events could become broken in case of his early death from the Troll/bandits/random monsters. Resolution: fixed.
- The player could miss a few important doors at the Sepulcher of Forgotten Heroes area. Resolution: the doors are highlighted to draw the player's attention.

Items

- Save/load could corrupt items in the Baron's chest - they lost their magical features until the next save/load while they are in the party Inventory. Resolution: fixed. All items that were corrupted have been restored.
- There were no options to learn feats to use the following exotic weapons: Dwarven Urgrosh, Gnome Hooked Hammer, Orc Double Axe, Two-bladed Sword. Resolution: "Exotic Weapon Proficiency" feat has the corresponding choices now.
- Such exotic weapons as the Gnome Hooked Hammer, Orc Double Axe и Sling Staff were not counted as special weapon for gnomes, half-orcs and halflings accordingly. Resolution: fixed.

User Interfaces

- There were issues with "Combat text", "Party information in combat", "Enemy information in combat" (so called Overtips settings) and "Dialogue" settings : 1) players did not understand that these settings are stored within the save file; 2) the value of these settings could be changed by switching "Immersion Mode". Resolution: the Overtips and "Dialogue" settings are moved to "Difficulty" page of the Options. Difficulty page is no longer available form Main Menu.
- Cleric couldn't be level-upped if there were no options in domain progression. Resolution: fixed.
- Spells from another character’s spells list could show up during a caster level-up. Resolution: fixed.
- Key binding for the tactical pause is displayed correctly in the tutorial message now.

Kingdom

- The "Invincible Kingdom" option was added. When turned on, your barony or kingdom will not be destroyed even when its state drops below Crumbling. This option is switched on by default for the "Story mode" difficulty. Please note that story critical events tied to the main threat of the chapter can still destroy your kingdom! However, you will get several warnings before that happens.
- The artisan Bokken would come every time you get to the Throne Room with the same dialogue. Resolution: fixed.
- Different cutscenes would sometimes start at the same time at Throne Room. Resolution: fixed for all new save files. Be aware that the current saves may still suffer from this issue, unfortunately.
- Some visitors (artisans) had wrong dialogues at Throne Room. Resolution: fixed.

Hotfix 1.0.7 – October, 9th 2018

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests

- "The Seed of Sorrow" quest didn't progress after the evil dialogue choice in the Capital Asylum. Resolution: fixed.

Areas

- Several encounters had the wrong enemies at Oleg's Trading Post become infused with First World energies (last chapter state). Resolution: fixed.
- Incorrect copies of Mim and Dragn NPCs could be found in the capital. Resolution: fixed.
- The encounter at Poacher’s Hideout could become unfinishable. Resolution: fixed.
- One of the cutscenes got stuck if Tristian was wounded and had zero Hit Points at Vordakai Tomb. Resolution: fixed.
- Trade with Dumra was not available during the "Deal with the Devil" quest. Resolution: fixed.
- Party couldn't move at Rill-and-Spill area. Resolution: fixed.
- Solo completion for the "Other World" area was not supported. Resolution: fixed.

Items

- Some magical items could have issues with empty descriptions of their magical traits in the tooltips. Resolution: fixed.

User Interfaces

- Days of the week could display incorrectly. Resolution: fixed.
- There was no direct way to check the build version. Resolution: the build version has been added to the Main Menu.
- The description for Enemy Difficulty settings didn't reveal all the mechanical elements altered by this option. Resolution: a more detailed description has been added for the Enemy Difficulty settings.

Kingdom
- It was unclear and confusing that after defeating the main threat of the chapter, all of the kingdom events associated with that threat remained active. Resolution: after defeating the main threat of the chapter, all of the kingdom events associated with that threat are removed from the barony. In case there are too many of such events, the kingdom is considered damaged and its development is slowed down. This state can be removed with special new barony project.
- It was not always clear that some events can destroy the kingdom if not addressed. Resolution: a more detailed description added for the events that damage the kingdom and projects that remove these events.

Classes

- Valerie's quest ability "Valorous" provided Strength and Constitution bonuses instead of Strength and Charisma. Resolution: "Valorous" ability provides Strength and Charisma, as per description.
- Metamagic rods didn't work for sorcerers. Resolution: fixed.
- Enemy Difficulty settings affected saving throws twice - the first time by increasing the enemy ability scores and the second time with a specific bonus to saving throws. Such implementation forced players to avoid spells with saving throws on the higher difficulties. Resolution: Saving throws are now affected by the Enemy Difficulty settings only once by increasing of base ability scores.

Miscellaneous

- New pack of localization fixes.

System

- Some players have persistent issues loading game saves that we were unable to reproduce so far. After analyzing possible threats that may cause this issue we implemented improvements that hopefully would fix the problem.
- Some players complained about being thrown out of the game and to the Main Menu while entering the Throne Room (including the exit while trying to rest at the capital). Resolution: fixed.

Hotfix 1.0.8 – October, 11th 2018

Hello everyone!

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests

- Bokken could die after his artisan's quest if players came to the "Oleg's Trading Post" area too late. Resolution: fixed, Bokken can't die any longer.
- Tristian could become immortal after completing the "Betrayer's Flight" quest. Resolution: fixed.
- Jubilost didn't appear in the tavern during the "Door to Nowhere" quest. Resolution: fixed.
- The NPC Amalia didn't appear at the Capital Square after citizen revolt in the Season of Bloom chapter (Tristian's "Kingdom of the Cleansed" quest). Resolution: fixed.
- The party couldn't leave "Oleg's Trading Post" area if players failed Nok-Nok's companion quest and the "Trouble with Goblins" quest. Resolution: fixed.

Areas

- Dialogue with Akiros didn't work properly at the "Stag Lord Fort" area after the party got over the wall if the formation layout set party members too far from each other. Resolution: fixed.
- The party couldn't leave the "Womb of Lamashtu" area if an animal companion got stuck at the separated area part. Resolution: fixed.
- The vendor didn't sell goods at "Brineheart" area after resolving all of the problems in the area. Resolution: fixed.
- The dialogue with Amiri at the end of events at "Flintlock Grasslands" area could be inconsistent if players choose chaotic dialogue option. Resolution: fixed.
- The NPC Gwart didn't appear at the end of events in the "Flintlock Grasslands" area if players visited the area first and then came back after completing Tristian's quest. Resolution: fixed.
- There were issues with navigation at "Mysterious Shrine" and "Gnawed Rocks" areas. Resolution: fixed.
- Tristian repeated romance dialogue when the party entered the Capital Square. Resolution: fixed.
- Ekundayo's dialogue didn't work properly at the "Ruined Watchtower" area if players discovered the "Troll Lair" area before talking to him. Resolution: fixed.

- There was a mistake in the Fighter class description, leading to wrong expectations about class development. Resolution: fixed.
- Epilogue ended after the Tiger Lords message. Resolution: the rest of epilogue should play normally now.
- New pack of typos and localization fixes.

System

- Some players complained that video cards might be running out of memory. Resolution: a couple of video memory leaks are fixed.

We have noticed there were a lot of questions and misunderstanding surrounding our game’s crafting feature, the artisans, so we’ve decided to clear things up a little bit.

As a kingdom’s artisans become better at their craft, they can reach ever higher degrees of mastery, mechanically represented by different tiers. The quality of gifts they present to the player depends on their tier, with their finest work – the masterpiece – serving as the reward for reaching the artisan’s highest tier.

To increase an artisan’s tier, you need to complete their respective quests, but that is not the only requirement. You also need to improve your newborn country, so that the artisans have access to better tools and materials – that is, you need to rank up the different kingdom stats associated with the artisan.

As already mentioned, once an artisan’s mastery reaches the highest tier, they will present you with an item of great power – the masterpiece. At the moment, some players may experience an issue where an artisan tells the player they’ve started work on a masterpiece even though not all the necessary requirements have been met. This will be fixed in one of the nearest updates.

Also, we are currently working to make the process of improving an artisan’s tier more obvious and reactive.

Flintrock Grassland Problems in Hotfix 1.0.8b

Dear Pathfinders,
we have found out that as of 1.0.8b, there is a problem with the Flintrock Grassland area. The quests taking place there have become corrupted, with events starting and finishing randomly and at wrong times. We would like to ask you to refrain from going there until later this day – in the evening, we are going to roll out an update that fixes this. We are very sorry for the inconvenience!

In the weekend, we will also start work on a way to convert save files of those players who have already visited the Flintrock Grassland and encountered these problems. This is a difficult task, because the quest has a complicated structure and there are literally dozens of conditions and varying states to take into account. Still, we will analyze every save file we currently have and try to get them to work right. We will also keep an eye out for rarer, more arcane cases as well.