Advanced Next: The Fighter

Saving Throws: You are Trained in Constitution and may choose two other Saving Throws of your choice (from the remaining Ability Scores)

Background: You are Trained in one of your choice (see below)

Training Bonus: Training Bonus is added to any ability check, background check, class check, saving throw or attack roll that a fighter is trained in

+2 from Level 1 through 4

+3 from Level 5 through 8

+4 from Level 9 through 12

+5 from Level 13 through 16

+6 from Level 17 and higher.

Fighter Class Abilities

Bonus Attacks: Fighters gain extra attacks at Level 5, 11, and 20.

Battle Hardened: Fighters gain +2 to all attack rolls.

Lightning Reflexes: Fighters gain +5 to initiative rolls.

Weapon Specialisation (optional): With the permission of the GM, weapon specialisation may be selected duringcharacter generation. If weapon specialization is not selected during character generation, it remains forever unavailable to the character, barring some magical or divine intervention.

If weapon specialisation is in play, fighters may choose a specific weapon to be specialized in and once per battle they may make one extra attack with their specialized weapon as a bonus action. Fighter's also gain +1 to hit and +2 damage owing to their skill with the weapon they have chosen.