I began to create a platform independant, network-able fantasy-RPG with my development-team some years ago. It is based on a free paper&pen RPG created by us before (www.schattenwelten.net)

We wanted to publish a usable version at the end of last year but all developers momentarily stopped their work on the project because of different reasons.

We don't want our project dying, so we are going to release it so that other developers have the possibility to proceed.

StateThe current state is: We nearly released our techdemo, which is a single map you can walk within (like walktest). This works over the network.Only 10-50 lines of code are missing for completion of the techdemo.We created some sounds and models, but not many (we didn't have enough artists). But we have more code (27084 lines alltogether) and SQL-data for our game-data from our RPG rules (e.g. Weapon-tables etc).

Though we developed platformindependent, there are some issues on Windows, but nothing you can't handle.

We don't have a problem with the GPL, but other licenses are also conceivable.

Project introductionI mainly planned and coded the project and I'm willing to help new developers getting an orientation within the project.The code is clean and tidy and well documented (doxygen), but the comments are written in german. Classes and methods are 99% english though.For seriously engaged developers I will translate the comments into english if they want.

We also have a 98-paged specification included, in which we documented the important things with text, UML-graphics, examplecode.The specification is written in german too.

Whoever is interested to takeover the project or whoever has further questions should post here.

I am a member of the "old" development team. I just like to mention that I still like to support the project.It really is a great project and it would be a shame if all the work, especially from Mark and Alex (another member) was done for nothing.

We put a lot of time in the elaboration phase and the requirements are well done, that should not be a problem. I guess the project failed because our development team was too small and the motivation vanished. People with skills in multimedia things missed and the core team was too small.

But perhaps there really are some people who like to reactivate and lead the project. I'll wellcome everybody with true engagement.

I am a member of the "old" development team. I just like to mention that I still like to support the project.It really is a great project and it would be a shame if all the work, especially from Mark and Alex (another member) was done for nothing.

We put a lot of time in the elaboration phase and the requirements are well done, that should not be a problem. I guess the project failed because our development team was too small and the motivation vanished. People with skills in multimedia things missed and the core team was too small.

But perhaps there really are some people who like to reactivate and lead the project. I'll wellcome everybody with true engagement.

I couldn't find any screenshots on the site. Is there anything available?

This webpage isn't about the computergame, it's about the Pen&Paper RPG we use for the computer game. Maybe that was mistakeable.I didn't post a link to the website of the computer game because the computer game doesn't have a website anymore (it was www.spheretraveller.de, we called the game "Spheretraveller"). We used the PHP CMS "Mambo" for our webseite and there existed a worm+exploit for Mambo we didn't want on our server, so we erased it completely.

There weren't any in-game screenshots anyway, because some code is still needed to let the game render the map (I wrote that above, 10-50 lines I guess). We only had some screenshots from walktest.Some of them survived here: http://schattenwelten.dyndns.org/~mark/ST/Screenshots/ (not all of them are recent)

Don't expect too much from the map, it wasn't big. It was a map for a techdemo: we wanted to see how things work, if maploading works, basic movement works etc.

We also wrote (but didn't finish) our own, easy and small GUI-System (before the cegui plugin existed) that works like Java AWT/Swing. We didn't make skins yet, we only colored the GUI elements blue.Using images instead of the default color is a trivial task that can be done in a later state. We had an artist but the project stopped before he was able to begin with his work. :-/

However, you should not prejudge the game after you have seen the screenshots, because the coders did more than the artists. The real value is within the source and the usable background because we have ~300 pages of gamerules that can be used for the game (or omitted if needed): http://schattenwelten.dyndns.org/Regelwerk/-> RPGBS is the base ruleset and Schattenwelten/1.5 is the fantasy-plot with additional information and rules. Don't worry about the language of the rules, we should talk about the computer game, the license, a new team etc. first.