After building up some business & board experience *outside* of game development, we're now having regular meetings to figure out how to get the funds required to make Blockade Runner properly.

Our biggest trouble with 'Blockade Runner' is to get what we were looking for -- a robust space voxel game that's not just a Minecraft in space --, it's either going to require a lot of dough at this point or a lot of community involvement. Not a fan of Early Access / Kickstarter funding for obvious reasons, and not wanting to dump this onto 'the community'; the only way forward is to get ourselves as a game development company to the point where it make sense to take on such a big project.

Among the discussion in our meetings is to build a different gameusing the same engine with a reasonable scope, so we're killing flocks of birds with a 4th dimensional stone. Top of the list right now is the voxel game that started it all, "Infiniminer", either through collaboration with Zach Barth or just building a game in its spirit. Infiniminer is near and dear to our Zan-hearts, so definitely 'twould be a work of passion.

I'd be curious as to some of your thoughts in private though Thadius... mind if I email you? Is your e-mail from the forums good?