Upcoming Technology Overhaul to Radically Improve Consumer Experience and Create More Options for Professional Streamers And Their Sponsors to Engage Fans Directly, Including Clickable Overlays

LOS ANGELES — Sept. 10, 2015 — Azubu, the global entertainment network focused on eSports, today announced its new forthcoming Brightcove powered HLS HTML5 video player will have some of the most advanced technology in the livestreaming world. The approaching advancements delivered by Brightcove, a leading global provider of powerful cloud solutions for delivering and monetizing video across connected devices, will ensure streamers using Azubu’s platform will continue to deliver the highest-quality eSports content to their worldwide audiences. Continue reading Azubu Harnesses Advanced Streaming Technology to Power and Evolve Global eSports Broadcasts

GRIN Studio’s cinematic fable – set to release on March 17th – is available on Steam Early Access starting today.

ANTWERP, Belgium – Jan. 27, 2015 — Following a successful Kickstarter campaign last summer GRIN Studios has been hard at work on its first PC title Woolfe: The Red Hood Diaries, a cinematic fable featuring a vengeful Red Riding Hood, scheduled for release on March 17, 2015. Woolfe: The Red Hood Diaries launched on Steam Early Access* today [http://store.steampowered.com/app/281940], supported by a new trailer featuring in-game footage. Continue reading Woolfe: The Red Hood Diaries Out Now On Early Access

New Team Members Bring Wealth of Game Development Experience from Leaders in Mobile, PC, and Console Gaming

PALO ALTO, Calif. — September 25, 2014 — Kiwi, Inc., today announced the addition of veteran games industry talent to its team as part of the company’s mission to build AAA games for mobile platforms. The new additions include Vice President of Creative Eric Todd, Vice President and Executive Producer Jason Woodward, Director of Product Wes Culver, Lead Gameplay Engineer Pratik Patel and Art Director Shawn Peters. Combined, these new team members bring decades of game industry talent from marquee developers and publishers including EA, Disney Interactive/Playdom, GREE, and Zynga. The new hires follow on the heels of Kiwi closing a $15 million Series B round which is being used to develop next-gen, cross-platform, AAA titles for mobile devices. Continue reading Kiwi Adds Veteran Games Industry Talent to Support Mission to Bring AAA to Mobile

SANTA MONICA, Calif. – Aug. 25, 2014 — Colors and squares and tight spaces – oh my! Tetris® Battle: Fusion, an all-new game based on the addictive Facebook game Tetris Battle and multiplayer tribute to the game that singlehandedly spawned the puzzler genre, is now available for free on OUYA (with a $4.99 unlock for local multiplayer and AI battle mode). Developed this year by Tetris Online, Inc. to honor the Tetris brand’s 30th anniversary, Tetris Battle: Fusion puts players’ spatial strategy skills to the test. Continue reading Gear Up Your Geometric Gameplay with Tetris® Battle: Fusion

PALO ALTO, Calif. – Aug. 6, 2014 – Mobile game developer Kiwi, Inc. today announced that it has closed $15 million in Series B financing, led by Northgate Capital with participation from DFJ and returning investor Sequoia Capital. The Series B brings the total amount raised by Kiwi to $21 million. Kiwi has emerged as a top developer on Google Play, and the company will use the funding to invest in its next generation of cross-platform, AAA mobile titles while continuing to improve distribution and monetization practices that affect the entire mobile ecosystem. Continue reading Kiwi Closes $15 Million in Series B Financing

More Organizers Than Ever are Using Apps for their Events, and the Majority of Non-app Users Plan to Adopt One for Future Events

SAN FRANCISCO — Aug. 4, 2014 — Mobile event technology leader DoubleDutch today announced the early results of its new research on the proliferation and use of mobile technology in the meeting and event industry. Conducted in partnership with Meeting Professionals International (MPI), the research found that 63 percent of meeting and event planners are already using mobile applications for their events, and 60 percent of the remainder plan to use an app in the near future. These statistics suggest that mobile event applications have reached a critical mass in terms of use and popularity, and are now considered a necessary part of a successful event. Continue reading New Research from DoubleDutch Shows that Event App Adoption Has Reached the Tipping Point