I passed through the forested areas of Dalentarth into the vast Plains of Erathell. I found the desert plains filled with bands of raiders and abandoned caravans, a huge island city with lots of merchants and quests, and beautiful areas with waterfalls that were just enjoyable to view. I was avoiding combat as often as possible, though in one of my encounters I did happen upon a piece of an armor set. It was a helmet that boosted my elemental abilities and finding the rest of the set would have added even more. A carrot that kept me looking for more pieces to complete the set.
My exploration came to an end in the Southeast corner of the map in an area called Detrye. It is a dusty, rocky region where I encountered many more beasts that I had not seen before. Without going into too much detail, it seems as if this area is meant for much later in the game than where I was in the story. During a talk with Ian Frazier, he stated that the game's main story will have players zigzagging across the map, though touching every area for at least a brief stop. Despite trying to see as much as I could, it turns out that I'd only seen less than a quarter of the world, and only small portions of those areas. There was even a whole other continent to the east that I'd not found access to yet. For anyone that likes exploring, this game will keep you busy for a long time.

The skill/ability/spell screens looked promising as there seems to be a lot to choose from, including a solid amount of non-combat stuff.
After that it went rather downhill.

Art direction is just bland.
The general world design can´t get more uninspired than what the exterior footage and the world map hint at. It seems like the whole world is arbitrarily divided into about 20 small-ish open areas connected to each other via corridors in even less organic manner than in ArcaniA.
Though there is swimming in the game, apparently jumping is only possible via hot spots which, if it is indeed the case, is a major fail for a game with supposedly Oblivion-like amount of freedom.
Despite the omnipresent vibrant color tones, the world felt rather lifeless, just full of loot-spots.
Quests and writing in what was shown seemed generic, though given the small amount I´ll reserve my judgement.
Wtf was that additional xp bonus for mashing button during a finisher?
Some of the skills seemed quite inconsequential - for example, the guy who played it dispelled an averagely difficult ward on a chest without a single point in ward dispelling on his first try.

Anyway, seems like character building might be interesting, but some of the other aspects still leave me unenthusiastic about this game.

I have stated in a few post about this game:
I don't like the way the graphics look that much.
The combat though I haven't tried it doesn't seem to be what I like that much either.
But I can't wait to play this game…the lore, the 180 dungens, the story line(lines)
It just seems to be what the RPG needed…

Originally Posted by CelticFrost
I have stated in a few post about this game:
I don't like the way the graphics look that much.
The combat though I haven't tried it doesn't seem to be what I like that much either.
But I can't wait to play this game…the lore, the 180 dungens, the story line(lines)
It just seems to be what the RPG needed…