After last structure changes it happens often. Because of shields mostly.

We are going to add destroy timer. When negative structure is detected timer starts (several days I think). Player can build something to increase structure and has possibility to prevent destroying (if structure became positive).

So negative structure will be legal aka "destroying process".

For now all objects with negative structure can be destroyed with 1 gun shot or colliding (without damage on collider) or leaving. If you a leaving object with negative structure it will be immediately destroyed without any debris's.

P.s. by the way, we are discussing about adding possibility of capturing any satellite (free or owned) like OPS >500k.

I know you find a technical solution.With respect, I still have the question.Is this "fair" ? An OPS does not explode at 0 structure ?

And next question is - is it secure to conquer it. ?Or you want we risk fleet with timer ?

As "player" I think programmer should not forget about "FUN" in playing here.There are much to much frustrating things.Possible its time for some motivation. since gate range reduction all my fleethang in garage. 99% of time.

stein, Shields we mostly shot with rockets.that is not the problem at all

AND most important:attacking Super Station of enemy. OPS of enemy. Is it similar ? ? ? does he survive with negative structur ? ? ?As we are preparing to kill some Superstations. I would love to know.

This moment I do not understand totaly. Special the logic behind.I thought all buidings and defence add to basic structure.And damage from canon first hits addons - than the basic structure.

And 0 / -1 is destruction.

I try to figure out what is the math behind and what does it mean for our dayly Buisiness. Special in destruction of our enemy Superstation.The most common case of negative structure is:1. Dialing damage with gun (increases applied damage)2. Destroying shields in battle (decreases max structure)

"Max structure decreasing" events:1. Defense decreasing in battle2. Defense clearing on colonization3. Building destroying in battle4. Building destroying by player in building5. Building clearing on colonization6. Building destroying by Nuclear Strike7. Building eating by Devourer 8. Xerj`s officer Auxin changing on colonizationand more. Every structure bonus can cause structure decreasing in a different places of game, so I gave up and started to think how to make negative structure legal.

Most of this events can cause negative structure. But destruction is not obvious. E.g. player wants to destroy one level of building to free field, but station blow up - nice isn`t it?Sometimes players deal to much damage to OPS they want to capture.

In such cases I think negative structure with destroy timer will be a good solution.