Production

Tired of all the needlessly violent and dreary first-person shooters?

Well, so are we. There are so many other ways to tell a story and yet many game developers tend to ignore this and go with what sells – and that is realistic violence, a ton of non-interactive cut-scenes, and multi-player. Sure these games can be fun and even exhilarating, and that’s more than enough for some people! But not for us…

We are proudly building CONSORTIUM as an always optimistic, interactive, single-player experience from the ground up. The story, character development, and supporting game play…are everything.

What does the future hold for Consortium?

CONSORTIUM is actually the first in an envisioned trilogy of games. Each game is completely separate, yet connected through the gameworld and its characters, and then also of course through the meta-storyline involving the “in-game” version of Interdimensional Games.

Additional Team Inspirations:

These are some various games, films and books that members of the team have expressed as sources of inspiration.

CONSORTIUM was developed with Valve Software’s SOURCE engine, which has been used to power immersive single-player experiences such as Valve’s Half-Life and Portal series of games.

We were chosen from over a thousand applicants for the “experimental stream” of the awesome new Canada Media Fund (C.M.F.)

Gregory is a 20 year video game development veteran. Through working with companies such as Cavedog Entertainment, Electronic Arts, Relic Entertainment, Turbine, and Radical Entertainment, Gregory has experienced video game development from many vantage points. Gregory has played principal creative roles for the following titles, among others: “Harry Potter and the Chamber of Secrets PC,” “Incredible Hulk: Ultimate Destruction,” and “Scarface: The World is Yours.” Gregory was also the project lead for Cavedog’s ambitious “Amen: The Awakening” and wrote the original game design treatment for Relic’s “Homeworld.”

Jason started his video game development career in 1994, with Sierra On-Line. He worked on such game classics as “King’s Quest 7,” “Space Quest 6,” and “Leisure Suit Larry.” In 1996 he became the animation director for “King’s Quest 8,” the first real-time 3D adventure game from Sierra. Jason was the animation lead for “Harry Potter and the Chamber of Secrets PC,” where he worked closely with Gregory. Jason has been running his own art asset development company, Turnstyle Studios, for over 10 years.

From the very beginning of this project we’ve believed that MUSIC is one of the most important storytelling tools we have at our disposal. This is why we have on our team who we believe to be the single greatest game composer in history – JEREMY SOULE.

Known to many as the “John Williams of video-game music,” for the past 18 years Jeremy Soule has provided music for some of the most successful and admired games of all time. “Star Wars: Knights of the Old Republic,” “Harry Potter,” “Total Annihilation,” “Guild Wars 2,” and the “Elder Scrolls: Skyrim” are a small sampling of Jeremy’s games.

Jeremy worked with Gregory on the original AMEN: THE AWAKENING project and they’ve both been chomping at the bit for a chance to work together again in a creatively unrestrained fashion.

To learn more about how music will be used as a storytelling tool in CONSORTIUM, click HERE.