This change is being made to setup for the greatly increased CXP gains that are possible in 5.1.1 (if you love math click the spoiler tag below for what this means in greater detail)

New CXP leveling event. This event will run until Game Update 5.2 in April. During this event all CXP earned will be increased by 250%.

The goal is that you will earn one crate every 30 minutes or less. The 30 minute time-frame is for a Tier 3 crate (meaning 1 and 2 will be even faster).

All CXP Packs that you earn from drops and Missions are now Bind on Legacy.

This change is to help a player distribute CXP around their Legacy if they choose to do so.

We are introducing a new 100% CXP boost in addition to the existing 15% and 25% boosts. This boost can be purchased from the Command Token vendor or the Cartel Market. This boost only works up to Command Rank 180 and lasts 2 hours (Command Tokens) or 3 hours (Cartel Market).

The goal of selling this boost for Command Tokens is that it allows higher Command Rank players to use their Tokens to greatly accelerate leveling their alts (you can also buy them on the CM or GTN).

Game Update 5.1.2 – Coming February 28th

We will be rebalancing the CXP rewards you earn from Operations. Boss kills will now award more CXP than they did previously. The Operations Weekly has had its CXP reward greatly increased.

Operations CXP rewards are below where we would like them to be and so we are increasing their CXP value from both gameplay and Missions.

Group Finder Daily CXP Rewards are being added. Completing the Daily Group Finder Bonus will award you with a bonus CXP Pack.

We wanted to ensure there were great CXP incentives to participating in Group Finder. By making it a CXP Pack it has the added bonus of being Bind on Legacy so you can use it on whatever character you would like.

The completion Mission for Flashpoints have had their CXP values greatly increased.

Flashpoint CXP rewards are also below where we would like them be to and so we have added a much larger CXP bonus for completing their respective Missions.

The Flashpoint and Uprising Weekly Missions have had their CXP rewards increased.

Our goal is to really encourage players to play multiple types of content for the best rewards. We want to encourage playing a diverse set of content, not a singular activity (although you can always still do that if you prefer)

The PvP Daily and Weekly Missions now reward a batch of Unassembled Components.

This is one of the changes we are making to help players in getting Unassembled Components faster. It also incentivizes dabbling into PvP often.

We have increased the Unassembled Components that are awarded to players after completing Ranked and Unranked Warzones.

Not only did we want to reward playing Warzones through Missions, but we also wanted to ensure that those of you who play primarily Warzones each day could work towards purchasing gear quicker.

In the future

Unassembled Components and Legacy. We understand your Legacy is important to you and we agree with that, we are looking at ways to address that in the future.

These are all of the changes you can expect in 5.1.1 and 5.1.2 for Galactic Command. As you can see there is a lot happening and we want to hear what you think. As we go through these updates we will continue to monitor feedback and data to see what other adjustments may need to be made!

-eric

Spoiler

Let’s take a look at what the change from multiplicative to additive means. Warning, if you don’t like math, you’re not going to enjoy this 

The way CXP and its respective boosts work right now is that the % increases multiply with each other, hence the term multiplicative. Assuming that normal CXP gains =100%, this is what multiplicative boosting looks like:

As you can see, the more boosts you add into the equation the more difficult it becomes to tell how much of a bonus you are actually getting. Since we are going to be running a 250% CXP event and adding a 100% boost. We thought this would be a good time to make that math cleaner for players to figure out and so that our % boost wouldn’t get difficult to manage. Now, the same math from above would look like this:

One thing you will notice is that the % you earn with additive is lower than that of multiplicative. That is one of the reasons that we are making this change under the new event, so that you aren’t actually losing any CXP earned. We also will factor this into future changes to ensure that the additive change isn’t a nerf to the CXP you earn. Especially since our goal is to ensure you are earning it faster, not slower.

Thank you for this information. But what about what's in the crates? I don't care to get a crate every thirty minutes if it's filled with useless items, like the past 20+ crates I've opened. I'm not going to stay subscribed for that kind of system.

Again, thank you for the information but you need to address the crates themselves.

The Starfleet is a sea. It is endless, cannot be beaten, and given enough time turns even the strongest rocks to sand.

All CXP Packs that you earn from drops and Missions are now Bind on Legacy.

This change is to help a player distribute CXP around their Legacy if they choose to do so.

We are introducing a new 100% CXP boost in addition to the existing 15% and 25% boosts. This boost can be purchased from the Command Token vendor or the Cartel Market. This boost only works up to Command Rank 180 and lasts 2 hours (Command Tokens) or 3 hours (Cartel Market).

The goal of selling this boost for Command Tokens is that it allows higher Command Rank players to use their Tokens to greatly accelerate leveling their alts (you can also buy them on the CM or GTN).

I'd just rather have CXP leveling be legacy-wide and that's it. All of this just makes the system more convoluted than it already is. It's such a headache to keep up with how GC works.

And at first glance most of the other changes look positive, but in actuality are eh are best. Please address these two major concerns:

Quote:
Originally Posted by TUXs

Nothing in this addresses RNG gear or the quality of the boxes Eric...

Quote:
Originally Posted by Jmenks

Not bad, but can you guys please put back reg arena CXP to the old way. Why punish players where they have no way to choose what gametype they want in pvp.

I also got 2 arenas yesterday that gave us literally 0 CXP and 0 components as well. Might want to look into that.

Edit: Please do better with legacy, can't gear at all on ALTS unless I play 8+ hrs a day.

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Sadly, Components remain restricted to PvP. I have to get over 1000 additional components to upgrade all my tokens to 242 gear, and I don't enjoy PvP too much, GSF even less. There were many suggestions to have components drop from flashpoints and uprisings to give PvE players a way to upgrade their gear (because seriously, 242 only dropping from NiM bosses is a joke, only a handful guilds can kill NiM endbosses), but you ignored them.

So I guess I have to continue queueing for PvP, and even when I'm sick and tired of PvP for the day, it's not enough, so I'll just put in the least effort and go AFK when it's clear we'll lose the match, anything to continue earning components. I hate letting the teammates down, but at this point, the frustration from the grind is bigger than any backlash I'd get from other players, which is entirely the devs' fault for designing such a flawed system.

Having components drop from the daily/weekly quest is a welcoming change but I doubt it will make much of a difference; I have to play like 5x times as many warzones per day as are required by the daily. For the daily/weekly quests to make a difference, the daily would have to drop 30+ components and the weekly 150+. We'll see by how much the Components per match get increased, but going by the CXP changes it will probably only be a 50% increase at most, which is not nearly enough, and February 28 is too late anyway.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.