The interest here is to look in detail config.cfg Player. As a reminder, you can edit your config.cfg with notepad: it is located in your cstrike folder. (C: \ steam \ steamapps \ myaccount \ counterstrike \ cstrike)
The config has many variables that affect the sound, graphics, and the game itself.
Here's a quick definition of many of the variables used.

Rapelons many GUI can have variables considered optimal and does not Contrena regulations of Lans.

The controls in the config.cfg and their meanings:

_cl_autowepswitch "0" / / If the variable is 1, and you pick up a weapon more powerful, then you will switch automatically to this weapon.
bottomcolor "6" / / Sets the color of the bottom of the model of your character

hud_capturemouse "1" / / If = 0, can continue to use the mouse ingame even when the display commandmenu example
hud_centerid "1" / / If = 1, displays the names of the players at the center of the screen
hud_draw "1" / / If = 0, mask all the information lives, ammunition, armor, ...
hud_fastswitch "1" / / Allows you to directly select a weapon without clicking to validate prisse hand
hud_saytext_internal "1" / / If = 0, disables ingame text messages
hud_takesshots "1" / / Enables the automatic taking of sreenshot end of the game

s_a3d "0.0" / / Enable audio A3D
s_automax_distance "30.0" / / Sets the distance from which the sounds are played to their maximum volume
s_automin_distance "2.0" / / Sets the distance from which the sounds are played to their minimum volume
s_bloat "2.0" / / Sets a parameter A3D which affects the size of polygons
s_distance "60" / / Used to convert the distance values of the game in metric values
s_doppler "0.0" / / Used to parameterize the effects Doppler (change in volume depending on the position and speed of sound)
s_eax "0.0" / / Enable EAX audio.
s_leafnum "0"
s_max_distance "1000.0" / / Sets the maximum distance between the player and its function before rolloff is no longer applied
s_min_distance "5" / / Sets the minimum distance between the player and a sound for the function applies rolloff
s_numpolys "200" / / Sets the maximum number of polygons to be displayed
s_polykeep "1000000000" / /
s_polysize "10000000"
s_refdelay "4" / / Sets the time display between a source and its closest reflection
s_refgain "0.4" / / Sets the level of amplification of each reflection (echo)
s_rolloff "1.0" / / Sets the rolloff multiplier (affecting the effects of distance and volume)
s_verbwet "0.25" / / Sets the level of the reverberation

MP3FadeTime "2.0"
MP3Volume "0.250000" / / Volume of MP3 sounds in the game
voice_enable "1" / / Enables or disables see in the game
voice_forcemicrecord "1" / / Used to force the microphone to work even if it is disabled in Windows
voice_modenable "1" / /
voice_scale "0.16" / / Change the intensity of your voice and that of other players
volume "0.450000" / / change the overall volume of the game
bgmvolume "1.0" / / Volume of audio tracks
_snd_mixahead "0.1" / / This sets the value of audio mixahead
hisound "1" / / Sound quality (0 = low quality)