Luna the Moon Rider is a RangedAgility carry hero . Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.

How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.

Cast Animation: 0.6+0.2

Cast Range: 0 (2500)

Search Radius: 675

Number of Beams: 5/8/11 (6/12/18)

Max Beams per Unit: 5 (6/12/18)

Beam Interval: 0.6 (0.3)

Eclipse Duration: 2.4/4.2/6 (1.5/3.3/5.1)

140

150/200/250

Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.

Modifiers

Eclipse: Undispellable.

In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.

Notes:

Beams deal damage based on Luna's current level of Lucent Beam​, so if not learned, Eclipse deals no damage.

Eclipse turns day into night for 10 seconds. This is independent from the Eclipse duration.

Does not interfere with the night caused by Darkness​ in any way, means Night Stalker​'s night is not paused.

Boots of Speed are core on any hero for extra move speed in order to chase and to escape.

Power Treads are the boots of choice for Luna, their attributes and attack speed are helpful throughout the game.

Phase Boots are the alternative boot of choice, it trades survivability and attack speed for more raw damage and additional movement speed.

Ring of Aquila gives Luna a bit of damage, mana regeneration, and other attributes that are helpful throughout the early and mid-game.

Town Portal Scroll is helpful to quickly enter fights from across the map. Luna is one of the carries that can turn the tide of battle thanks to Eclipse.

Magic Wand is good on most heroes in order to get some bonus burst health as well as bonus stats.

Mid Game Items:

Dragon Lance is amongst the most cost-effective items in the game, providing 14 strength and agility at a very reasonable price. The range increase is particularly nice on Luna since her own range is poor (unlike Sniper​ on whom the +140 range is proportionally worse) and she has no mobility tools to help her get in reach of enemies (like Weaver​'s Shukuchi​) except her high movement speed. The item is great for early-mid game pushing and fighting.

Helm of the Dominator allows Luna to stack and kill Ancient creeps. She also benefits from the lifesteal in order to live throughout teamfight. It can also be built into Satanic later in the game.

Yasha increases Luna's movement speed as well as attack speed and damage, and can be upgraded to Manta Style later.

Manta Style is the core item in most games on Luna giving her damage, health, and bonus move speed. Since Manta Style's illusions also obtain Moon Glaive passive, they are very useful for pushing and extra damage.

Black King Bar helps Luna's damage and survivability with Magic Immunity and Strength if the enemy team mainly uses magic damage.

Late Game Items:

Butterfly is great mixtures of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion. Butterfly's active flutter also can help chase enemy heroes at the end of a fight.

Satanic gives Luna some much-needed survivability, offering Luna a burst heal to live through immense amounts of damage in fights.

Monkey King Bar's damage allows Luna's glaives to deal more damage. It is a great counter to enemies with evasion.

Aghanim's Scepter increases the max single target damage of Eclipse. It is great when your team has a powerful initiator such as Faceless Void​ and the enemy team has few way to dodge a long distance Eclipse. And of course, Alchemist​ can farm one for you.

Sange and Yasha is an alternative item of Manta Style, which provides larger HP pool and a maim effect. It is useful when illusions have little effect in this game,

Shadow Blade can grant Luna a critical escape. Eclipse also continues to work when Luna is invisible, allowing you to chase down enemy heroes with bonus move speed and invisibility. It also upgrades into the better Silver Edge

Blink Dagger provide the availability for Luna to counter initiate with Eclipse as well as the ability to chase, escape and farm efficiently.

Mask of Madness is a risky pick on a fragile hero like Luna, but it will help her farm the jungle at an outstanding speed.

Daedalus and Bloodthorn are alternative choices of Monkey King Bar. The former for more damage (Note that Moon Glaive doesn't benefit from critical strike), the latter for a single target lockdown.

Divine Rapier is the last resort for damage in a desperate scenario, as Moon Glaive​ benefit from raw damage item and could possibly inflict massive damage to enemy team.

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