Evoke Release

Hi everybody! (Scroll down to == MECHANICS == if you hate unicorns and kittens)

Let's talk about verbs. I love verbs, you love verbs, we ALL love verbs... Except critters. They would have much better lives without verbs, I think. Anyways, CHANNEL has been a verb for a while that gives you some hard roundtime on casting a spell in exchange for casting a more powerful version of the spell.

Well, with the ELR running amok (Seriously, go check it out!) we realized that there are some spells that have a secondary version, but aren't REALLY more powerful. So what do we do about this? Seriously. Tell me. I'll wait. NO I WON'T I'M TOO EXCITED. Get down to the mechanics section so I can stop typing. Please. Are you still reading this? Wow. I am impressed. How long should I keep this going? You tell me. This is the release note that never ends, yes it goes on and on my friends...

Channeling Evoked Bolts

Thanks to GameMaster Konacon, you can set INCANT to automatically do it:

>incant set channel 903
INCANT will now use CHANNEL for the Minor Water spell.
>incant set evoke 903
INCANT will now use CHANNEL EVOKE for the Minor Water spell.
>incant 903
Your hands glow with power as you invoke the phrase for Minor Water...
Your spell is ready.
You channel at a giant rat.
You hurl a seething blast of steam at a giant rat!
AS: +312 vs DS: +25 with AvD: +70 + d100 roll: +1 = +358
... and hit for 226 points of damage!
Steaming ocular fluid cooks eyeball evenly. Hors d'oeuvres anyone?
The giant rat is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.