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Originally posted by VorthanionI'm tired of the Dungeons and Dragons franchise being so poorly represented in both movies and computer online gaming.

Can't really lay all the blame on the producers/game companies. WoTC has to approve the movies and online games for them to be released. So its also on WoTC. I mean they were the ones that decided that Cryptic was going to use the 4.0 rule set.

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In a game where versatility and the ability to use any type of weapons and armor you desired are quite prevalent (Yet heavily frowned upon, as per the game's negative bonuses,) I find that the concept of having only one weapon type per class to be rather inhibitive and counter-intuitive to the spirit of the game.

Truly, I would like to see the Dungeons & Dragons franchise actually be handled by a company who is up to the challenge of making the game a true example of the tabletop model, rather than a half-hearted attempt, moulded around MMORPG pre-built concepts which "Work."

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Not to worry, I've neither bashed the game nor asked for a key.

Has not caught my interest yet, mostly ignoring for now.

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Originally posted by DrkKaiser

In a game where versatility and the ability to use any type of weapons and armor you desired are quite prevalent (Yet heavily frowned upon, as per the game's negative bonuses,) I find that the concept of having only one weapon type per class to be rather inhibitive and counter-intuitive to the spirit of the game.

Truly, I would like to see the Dungeons & Dragons franchise actually be handled by a company who is up to the challenge of making the game a true example of the tabletop model, rather than a half-hearted attempt, moulded around MMORPG pre-built concepts which "Work."

Kaiser, the amount of money it would require to make a DnD as extensive as a PnP DnD game would be huge. Actually lemme rephase that alil bit, to make a game w/ the depth on the PnP DnD game that is good would cost a huge amount of money. To give the amount of custimization of DnD itself would probably take years to design, thats just the character creation. Putting that shit in a book is a lot simpler than putting all of it in code and balancing it. There would probably be no way to have PvP in the game because there would be so many combinations and shit that it would be an extrodinary feat just to balance the game.

Like I said in another post, you cannot lay all the blame on the game companies for the limitations, WoTC gives the ok for this stuff or the game would never release.

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So in essence, you're attempting to say that in order to do what they're already doing, just with adjusted parameters...would take a massive amount of money beyond what they normally spend, as well as time?

Allow me to be a bit more specific here, so as to eliminate any confusion.

D&D is a great game, but the biggest problem when playing in an MMO aspect is the combat.

As I am at least aware, D&D functions around turns, squares moved per round (Feet in 3.5 and prior, I think)

and the aspect of it being on a grid based system.

To this extent, why have they not tried a method that would cater to that more appropriately?

MMORPG as a design may indeed work, it is merely that the way they're going about it is somewhat flawed, from my perspective.

I do not blame the developers. These statements are more general "Blanket" statements towards the game, until I can play it, find the potential issues myself, and then give an in depth critique about how well they function in their own concept.

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Originally posted by DrkKaiser

So in essence, you're attempting to say that in order to do what they're already doing, just with adjusted parameters...would take a massive amount of money beyond what they normally spend, as well as time?

Allow me to be a bit more specific here, so as to eliminate any confusion.

D&D is a great game, but the biggest problem when playing in an MMO aspect is the combat.

As I am at least aware, D&D functions around turns, squares moved per round (Feet in 3.5 and prior, I think)

and the aspect of it being on a grid based system.

To this extent, why have they not tried a method that would cater to that more appropriately?

MMORPG as a design may indeed work, it is merely that the way they're going about it is somewhat flawed, from my perspective.

I do not blame the developers. These statements are more general "Blanket" statements towards the game, until I can play it, find the potential issues myself, and then give an in depth critique about how well they function in their own concept.

Well first of all, WoTC decided that Neverwinter would be 4.o ruleset which is a more I guess you could say fast paced ruleset. Less abilities just w/ more punch and so on. The problem w/ adapting a PnP DnD to an MMO is the general populace wants fast paced action. Kill it and kill it now type mentality. Trust me I am w/ you, I loved all the old Bioware games that used the turn based DnD rules but sadly if you look at Biowares detachment from that w/ DA2 the majority of the new generation of gamers aren't into the slow stategic type of game play, especially in an MMORPG.

Like I said if Neverwinter was a turn based type game I would be all for it, but its not. I approach all games regardless of their ties w/ a fresh view. Just because a game is associated w/ something like DnD does not mean it is going to be DnD sadly. There will always be compromises and cuts, it would be to difficult to fully translate a PnP game to an MMORPG that todays gamers would accept.

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The Guardian Fighter starts with a sword and shield, and I didn't level one high enough to see if any variation was available. I recall in the Guardian Figther video the character was using a two-handed sword, but they may have changed it since the video's release.

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Still curious what OP is talking about.. Seen some bash because its f2p, or its cryptic, or they feel its not "real" d&d but who asked for a key after bashing?

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