Concentrate is a 26 att buff, reduces mana cost of all spells by 50% that lasts for 180 seconds. Dispell-able by dark wyverns.

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I find 26 att to be a rather strange number... but alright. My OCD is telling my that number needs to be changed, but let's ignore that and get back to point.

I can see cause for concern when the debuff timer (the cooldown) is as long as the buff itself (assuming max concentrate, meaning 6 - 3 mins off-time), but it lasts more than half a cider and has slightly more attack. I'm not sure how much you care about the mana cost decrease, but as someone who's played a bowmaster in the past, I can say that MP goes by quickly; though, that's mitigated by auto-pot and the fact that potions are honestly not so much expensive.

Would a compromise for you be more ideal, like trading the away the mana reduction or lowering the attack by a little to have no cooldown (essentially)? Because if you move the cooldown to 180 seconds, you basically have a free buff that's better than ciders that also cuts mana costs. Of course, that would be huge for BMs, much like how the Snipe change made markmen so much easier to play for the less funded.

What I know of the Community thus far:

Puns are your manna,
life is your prahna;
smile away and seize the day!

Roses are red;
Violets are blue --
Please don't let Dylan touch me.

Violets are purple,
daisies are yellow;
Sunny is too fucking mellow.

Shot through the heart,
Shot through the head;
Derrick needs some chode in his bed.

Welcome to Hell;
where the Queen haps to rule.
Demure, aptly named,
fueled justly by flame.

Mirror, mirror on the wall;
who's the baddest bitch of all?

Ryan was purple;
he ran in circles.
He liked some bread,
but now he is dead.

Frazen was old, Frazen was gold;
a pocket full of money,
a handful of stars;
now all his characters lay behind bars.

I find 26 att to be a rather strange number... but alright. My OCD is telling my that number needs to be changed, but let's ignore that and get back to point.

I can see cause for concern when the debuff timer (the cooldown) is as long as the buff itself (assuming max concentrate, meaning 6 - 3 mins off-time), but it lasts more than half a cider and has slightly more attack. I'm not sure how much you care about the mana cost decrease, but as someone who's played a bowmaster in the past, I can say that MP goes by quickly; though, that's mitigated by auto-pot and the fact that potions are honestly not so much expensive.

Would a compromise for you be more ideal, like trading the away the mana reduction or lowering the attack by a little to have no cooldown (essentially)? Because if you move the cooldown to 180 seconds, you basically have a free buff that's better than ciders that also cuts mana costs. Of course, that would be huge for BMs, much like how the Snipe change made markmen so much easier to play for the less funded.

Click to expand...

i mean the main issues is that [like everything else] any attack buff overrides another attack buff.
let's say you use concentrate and then a cider.
concentrate will be up before your cider finishes, effectively wasting your cider. Once concentrate runs out, you have to cider again. It's especially annoying for long duration attack pots like apples, when you want concentrate to reduce mana but you can't use it because it overrides apple.

I find 26 att to be a rather strange number... but alright. My OCD is telling my that number needs to be changed, but let's ignore that and get back to point.

I can see cause for concern when the debuff timer (the cooldown) is as long as the buff itself (assuming max concentrate, meaning 6 - 3 mins off-time), but it lasts more than half a cider and has slightly more attack. I'm not sure how much you care about the mana cost decrease, but as someone who's played a bowmaster in the past, I can say that MP goes by quickly; though, that's mitigated by auto-pot and the fact that potions are honestly not so much expensive.

Would a compromise for you be more ideal, like trading the away the mana reduction or lowering the attack by a little to have no cooldown (essentially)? Because if you move the cooldown to 180 seconds, you basically have a free buff that's better than ciders that also cuts mana costs. Of course, that would be huge for BMs, much like how the Snipe change made markmen so much easier to play for the less funded.

Click to expand...

I wouldn't trade anything maybe even a 4min cd , so 1 min downtime would be a better suggestion. Snipe from 15 sec to 5 sec increased dpm of snipe from 800k/min to 2.4m/min, 300% pure damage buff.

i mean the main issues is that [like everything else] any attack buff overrides another attack buff.
let's say you use concentrate and then a cider.
concentrate will be up before your cider finishes, effectively wasting your cider. Once concentrate runs out, you have to cider again. It's especially annoying for long duration attack pots like apples, when you want concentrate to reduce mana but you can't use it because it overrides apple.

Click to expand...

I see what you mean; but then, would you really want to spec concentrate until late-game, or even at all? It just sounds like attack pots in general seem to be better than adding this skill, sadly.

Also, I can't remember exactly what the order of skills should be, realistically, but the only three skills, I guess, that come to mind when I think of BMs atm are Phoenix, Hurricane, and SE, so I guess I just realized this might be more of a concern for people, realistically, 16x and above to deal with.

EDIT: Just remembered that Bow Expert is a skill; so would concentrate be a 17x+ skill?

What I know of the Community thus far:

Puns are your manna,
life is your prahna;
smile away and seize the day!

Roses are red;
Violets are blue --
Please don't let Dylan touch me.

Violets are purple,
daisies are yellow;
Sunny is too fucking mellow.

Shot through the heart,
Shot through the head;
Derrick needs some chode in his bed.

Welcome to Hell;
where the Queen haps to rule.
Demure, aptly named,
fueled justly by flame.

Mirror, mirror on the wall;
who's the baddest bitch of all?

Ryan was purple;
he ran in circles.
He liked some bread,
but now he is dead.

Frazen was old, Frazen was gold;
a pocket full of money,
a handful of stars;
now all his characters lay behind bars.

I see what you mean; but then, would you really want to spec concentrate until late-game, or even at all? It just sounds like attack pots in general seem to be better than adding this skill, sadly.

Also, I can't remember exactly what the order of skills should be, realistically, but the only three skills, I guess, that come to mind when I think of BMs atm are Phoenix, Hurricane, and SE, so I guess I just realized this might be more of a concern for people, realistically, 16x and above to deal with.

EDIT: Just remembered that Bow Expert is a skill; so would concentrate be a 17x+ skill?

Click to expand...

first three should be sharp eyes->hurricane->bow mastery in some order (120->150)
concentrate would probably come after that