Hi there! This week, we have news that may seem bad, but it’s actually very, very good. Traiteur will not launch in January as planned. This happened because during Traiteur‘s production cycle, I lost a family member and that hit me quite hard. I had a...

Happy Wednesday as always! Last week, we didn’t have a dev blog update. This week is a little bit of a break, too. We’ve been hard at work on the game and needed a bit of a breather from the Internet after the election. More Traiteur news is coming very,...

Good morning, and happy Wednesday! Our post today relates to something I feel is very important in gaming: the little, minute details. Let’s embark upon a journey of tiny proportions! The little things This morning, I discovered a tweet relating to Dishonored 2...

Happy Wednesday, this time actually on Wednesday! ;) We’ve got another brief update this week about the future and what we’re working towards; next week, we’ll have another more in-depth look at the game. For now, let’s grab marshmallows and...

Happy Wed-well, it’s Thursday, I won’t even deny that this time! I wanted to release this update yesterday, but it took a little longer than expected to be ready. Here’s your next glimpse into our ASCII world. Enjoy! More to come soon. -Nick x Join...

Welcome back, and happy (belated) Wednesday as always! This week, we’re celebrating a milestone — 20 weeks of dev bloggery! We’ll be looking back at what’s been covered in previous weeks, as well as a sneak peek into what’s ahead....