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Played Renegade Ops for a bit now. The game looks to be really nice, had fun shooting everything, plenty of things blow up in a satisfying manner, all in all I really like it, except... Except for the bloody controls. I mean how difficult can it be? You use a key to move the vehicle forward, two others to turn it left or right and an additional one to go backwards. That's it, why is that so hard?

X3: Reunion. Good grief was it daunting for someone who's never played an X game.
Doesn't help that the way it was described on here during the Steam sale made it sound like a completely different game.

Really enjoying it now thought, but I suspect it will take more time to master than I can really give it. By the time I get around to X3:TC, X4 will probably be out.

Oh, I wish I had the entrepreneurial skills to start a trade empire in real life
...and a space ship, of course.

Fucking piece of shit,i just spent an hour playing as Tukaram (Thats the barbarian character) and i accomplished nothing,got killed several times..I can avoid perfectly fine but when attacking its like missing every damn hit.. Gonna go back to knight,at least with him i can normally play :(

I've been playing Darksiders 2 , and despite its ...not-so-good port to the PC I find it very enjoyable , sure the textures are ugly and camera sometimes simply refuses to co-operate but its an overall good experience . The design of the environments and enemies is amazing . They've greatly improved on the freedom of the game , theres a greater level of customization , you can change your gear and talents and you have huge areas you can freely explore while riding on your , surprisingly, well controlled mount. And of course the combat feels great, its smooth , its fluid and most importantly its precise.
I feel like they've greatly improved on the original game , and if you liked the frist one , or games similar to it (Zelda , Prince of Persia) you will undoubtably enjoy Vigils latest creation.

Kane & Lynch: Dead Men: The parts are in place for a great game here. The missions seem varied (rob a bank, stage a prison riot, lead an army), Kane and Lynch are solid characters, and some of the setpieces are fantastic... But the entire game just boils down to shooting people, and therein lies the problem. Your AI buddies are nincompoops, the guns feel terrible and rarely shoot precisely, and the cover system is nigh-on broken. I can see how co-op might improve the experience, but I wouldn't really want to force any of my friends to play through it.

Edit: Guess I just beat it. I chose the "traitorous bastard" ending because the other one looked like it would involve more shooting. This game had terrible checkpoints.

I must say that it was a nice ride. The first hour is tedious, character writing is awful with the two pals being standard silly macho grunts. But it gets a more interesting and even if the 'romance' and 'plot' are no better than a summer action movie blockbuster, it keeps you entertained till the end. I liked the design of some places too.

Played Renegade Ops for a bit now. The game looks to be really nice, had fun shooting everything, plenty of things blow up in a satisfying manner, all in all I really like it, except... Except for the bloody controls. I mean how difficult can it be? You use a key to move the vehicle forward, two others to turn it left or right and an additional one to go backwards. That's it, why is that so hard?

Just finished Thief Gold. I played it years ago, but gave up half way through back then. Its last few levels are definitely its weakest, but overall I'm glad I played it.

Anyhow, the most surprising thing about it, the thing that I didn't remember at all, is that at its core it's really not a stealth game. Sure there's stealth stuff, but that's not the game's main appeal nor is it what keeps you hooked for hours on end. Instead, it's really more a "find your way around huge ass intricately designed levels without a map" game than it is a stealth game. So, I guess you could call it a "navigation" game, maybe? I mean, all in all I'd say that for me the game was 70% navigation and maybe 30% stealth.

But I don't say that as a criticism (even though it might sound like one) as I also (re)discovered that Thief has some of the best level design of any game EVER. So even if most of your work in the game will involve just trying to find your way around, rarely is "navigation" so much fun and as rewarding as in Thief (like, I'd feel like a genius once I finally stumbled onto hidden objectives after searching and following clues). I'd say that I wished more modern games would do away with quest markers and super detailed maps, but I have a sneaking suspicion that if they did all this would do is expose how awful and uninspired level design has become in the past decade.

In fact, in the modern era while there are still "stealth" games, I think unfortunately the "navigation" game genre is all but dead (thanks to the afore mentioned quest markers). Sure, you can fire up Skyrim and refuse to use maps and markers, but that wouldn't really work as game designers have gotten lazy in designing quests to the point that they basically become impossible without using the quest markers.

About 45 minutes into Darksiders 2 and it's already superior to Zelda: Skyward Sword. The fact that DS2 doesn't really waste any time getting you into the game and is rocked by some really great looking comic-styled cut-scenes definitely helps.

You know you're playing too much The Secret World when you start having dreams about the effin' game; I seriously haven't played anything else since Saturday. It's been a long ass time since an MMO hooked me this much.