Yris, Citadel TacticianLegendary Creature - Human SoldierWhenever ~ or another creature you control attacks or blocks, target creature gets -1/-1 until end of turn.2/2"I'm grateful to Eriel for his sanctimonious moralizing. It helped me realize that I'm not a good person."

Oszar, the MachinatorLegendary Creature - Human AdvisorWhenever a creature an opponent controls dies, you may sacrifice a creature. If you do, put that creature onto the battlefield under your control.2/2"I've always been ruthless, but only now am I becoming clever enough to see the possibilities opened up by my ruthlessness."

Darthos, Protector of LifeLegendary Creature - Human DruidOther creatures you control get +1/+1.When ~ dies, put a +1/+1 counter on each creature you control.2/2"Nature is amoral and selfish, and I love it. But to preserve it, I must be moral and selfless."

Eriel, the RighteousLegendary Creature - AngelFlyingCreatures you control have battle cry and attack and block each combat if able.3/4"It makes no difference that Yris has joined Oszar's host. She was always a sinner, and so always an enemy."

JoshuaLegendary Creature - Turtle: Draw a card.1/4

Pellium, the HumanistLegendary Creature - Human WizardWhenever you cast a noncreature spell, creatures you control gain protection from the color of your choice until end of turn.2/2"All the universe would ring hollow were it not of the people who inhabit it."

Brulgar, the UntamedLegendary Creature - BeastWhenever a creature you control becomes blocked, that creature deals damage equal to its power to target opponent.4/4"She considers me 'domesticated' since I allied myself with the garrison, and is determined that the same fate should not befall her."-Darthos, Darkwood Druid

Naro, the ReaverLegendary Creature - ElementalHaste: ~ deals 1 damage to target creature or player.Sacrifice a creature: ~ gains deathtouch until end of turn."Where there was once only playful destructiveness, there is now a definite malice, a certain cruelty to him."-Tritia, Caller of Storms3/3

Tritia, ArchmageLegendary Creature - Human Wizard: Each player draws a card, then ~ deals damage to each player equal to the number of cards in their hand.2/2"I never wanted to become a wizard, but I want a lot of things that are easier to get if you're a wizard."

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Any resemblance to actual persons, living or dead, is purely coincidental.

How is it white? The only precedents I can find for destroying low toughness creatures are Fleshpulper Giant and Strangling Soot, and making your opponent lose the game is a black effect (Phage, Triskaidekaphobia, Vraska).

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Any resemblance to actual persons, living or dead, is purely coincidental.

Grum, the HunterLegendary Creature - Goblin WarriorWhen ~ enters the battlefield, put 2 1/1 red hound creature tokens onto the battlefield.If a source would deal damage to ~, you may have that source deal damage to a hound creature you control instead.3/1

Maurice, the ThiefLegendary Creature - Human RogueWhen ~ deals combat damage to a player, that player reveals their hand, and you may exile a nonland card from it until ~ leaves the battlefield.You may play cards exiled with ~.3/3

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Any resemblance to actual persons, living or dead, is purely coincidental.

Grum, the HunterLegendary Creature - Goblin WarriorWhen ~ enters the battlefield, put 2 1/1 red hound creature tokens onto the battlefield.If a source would deal damage to ~, you may have that source deal damage to a hound creature you control instead.3/1

Culling BladeInstantSplit secondChoose one--Remove target creature with toughness 4 or less from the game.-Target player with 4 or less life loses the game.

How is it white? The only precedents I can find for destroying low toughness creatures are Fleshpulper Giant and Strangling Soot, and making your opponent lose the game is a black effect (Phage, Triskaidekaphobia, Vraska).

I guess it feels white cuz exile. Also split second makes it feel kinda… idk heavensent. Also it totally seems like a spell Razia would use

Caustic ShrikeCreature - Bird HorrorFlyingWhenever Caustic Shrike deals combat damage to a player, creatures that player controls get -1/-0 until the beginning of your next upkeep.2/2

Stab in the BackInstantTarget creature gets -2/-2 until end of turn. If that creature is tapped, it gets -4/-4 until end of turn instead.If you aren't paying attention in Duskmantle, you'll end up with a dagger in your back. If you're paying attention, you'll get one in the gut instead.

Gloorx Vloq, Lord of ShadowsLegendary Creature - DemonHasteWhenever ~ attacks, creatures you control gain lifelink and "whenever this creature deals combat damage to a player, that player sacrifices a permanent" until end of turn.5/5

Lom Lobon, Lord of MagicLegendary Creature - DemonProwessAt the beginning of your upkeep, shuffle your library, then exile cards from the top of your library until you reveal an instant or sorcery card. You may cast that card without paying its mana cost. If there is an X in that card's converted mana cost, x=5.5/5

Mnoleg, Lord of RadiationLegendary Creature - DemonInfectSpells your opponents control cost more to cast for each poison counter they have.5/5

Mennas, the SilentLegendary Creature - AngelFlyingWhen ~ enters the battlefield, target player can't cast spells until the beginning of your next upkeep.4/4

Tukima, Ballroom MageCreature - Human WizardEquipment you control have living weapon.Germ creatures you control have haste.When ~ enters the battlefield, exile each equipment you control, then return it to the battlefield under your control.2/3

Divine RapierArtifact - EquipmentEquipped creature gets +4/+0 and has first strike.When ~ enters the battlefield, attach it to target creature you control.Whenever equipped creature dies, attach it to target creature an opponent controls. If you do, that creature's controller gains control of ~.Equip

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Any resemblance to actual persons, living or dead, is purely coincidental.

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