Sean Russell
Sean Russell is a fantasy writer living on Vancouver Island. His
previous novels include The Initiate Brother (DAW 1991) and its sequel,
Gatherer of Clouds (DAW 1992), and the two books of
Moontide and Magic Rise -- World Without End (DAW 1995) and
Sea Without a Shore (DAW 1996).

Barely a moment seems to have passed between the devastating and tragic events at the close of The One Kingdom
and the dramatic opening sentences of The Isle of Battle. The Swans' War rages on; the reader had best be
ready to hit the ground running and keep up with the action. There aren't going to be many chances for the
characters in this fantasy saga or those racing alongside in the narrative to stop for a respite from here on out.

For those of us who walk about with casts of thousands in our head every day, Sean Russell has been kind enough to bring us
back up to speed with a concise and very helpful refresher passage before the main action is off at a run. Whether it's
been awhile since you read the first volume, or if you are jumping into this series at the second, the quick sketch
supplies the framework necessary to understand The Isle of Battle, and why so much rests on this tiny plot of
land. If you haven't read The One Kingdom though, the loss is entirely yours.

Focus in The Isle of Battle has shifted drastically away from the tale of the travellers on the run from the
law, responsibility, and an evil sorcerer. The air of adventure is gone, replaced with a dark, close atmosphere of
apprehension and impending doom. The crafty band of minstrels, highwaymen, and woodsmen remain, but their only aim
now is merely to survive Hafydd and the war that has come to the kingdom.

Even the court intrigues of the past are almost abandoned in the face of betrayal, assassination, and, if not
to head-off the coming war, then to emerge the victors. The women of the powerful Renne are left to deal with the aftermath
of one traumatic night, reluctantly taking up the reins of power to make a bid for peace as their men hunt down
the traitors among them. It is an opportunity to take a more in-depth look at the fascinating women who may well
be the true strength and wisdom of one of the warring clans.

As in the previous volume, Russell's striking descriptions make an animated character of the locales
themselves. Much of the story takes place in a very different setting this time, very different from
The One Kingdom and very different from any place a mere mortal could locate on a map of the kingdom. More
disturbing still, a simple human being might stumble upon this endless canvas direct from the worst nightmares,
but would never find the way out, unaided.

The Isle of Battle is altogether a darker vision of the One Kingdom, a point-of-no-return in the
oncoming Swans' War, a deepening of deceptions and betrayals, and possibly a final awful contest between
the Children of Wyrr. What awaits us in the next, astonishing volume? All we can do is wait.

In between reviews, articles, and interviews, Lisa DuMond writes science
fiction and humour. DARKERS, her latest novel, was published in August 2000
by Hard Shell Word Factory. She has also written for BOOKPAGE and PUBLISHERS WEEKLY.
Her articles and short stories are all over the map. You can check
out Lisa and her work at her website hikeeba!.