If you're the owner of the original Dragon's Dogma, Dark Arisen is NOT DLC. You will have to buy Dark Arisen on disc for $40. The game will import your original DD save file, so you won't lose any of your progress and you'll get some bonuses as well. DA comes with all of vanilla DD's DLC; DLC gear can be purchased from the Black Cat in Gran Soren.

If you're new to Dragon's Dogma, buy Dark Arisen instead of the base game. Dark Arisen contains the original game along with expanded content.

There are four types of Bitterblack Items to purify: Novelty, Gear, Weapon, and Armor. They come in tiers of levels ranging from 1 to 3. The Lv.3 items are very rare and rightfully so, often containing game changing items such as rings that give you access to Lv.3 skills or the powerful equipment that comes with the expansion. Here is a rundown of what each will give you.

NOVELTY
Miscellaneous items that aid you and your party in new ways. These are not determined by vocation and are, for the most part, random.

Lv.1 Novelty - Gives you any of the new curatives or tools that come with the expansion, all of which are extremely useful, but not the best kind of tools. Often times you'll see a light pick-ax for example or maybe a Jewel of X. The worst reward you can get is Liquid Effluvium.Lv.2 Novelty - Has a chance of giving you access to some secret augment scrolls and magical items like Surging Light tome, which is used in a lot of Rarefying of Ur-Dragon Equipment. Could have more, but my experience has been strictly magical items and augment scrolls.*NOTE: Augment scrolls can only be obtained once. If you get any more of the same, they are traded in for a small sum of gold.Lv.3 Novelty - The best kind of the novelty tier, you could potentially gain items like the Ring of Thrift, which increases the amount of gold you get for selling items. It does not stack with Suasion because it is Suasion in a .20lbs ring. This is where you'll get most of your secret augment scrolls and a small chance of the Elite Lantern, a far superior, wider range, longer lasting lantern.

GEAR
Magical rings that come with special randomized effects or even upgrades to skills you have. What you get is entirely determined by what vocation you AND your pawn are, so Godsbaning and changing your vocations around can help steer you into getting what you want. By far the hardest Bitterblack Item to come by is Lv.3 Gear.

Lv.1 Gear - You can get rings that enhance only one skill on them or fairly weak rings that boost your basic attributes.Lv.2 Gear - Just like the Lv.1 rings except the effects are vastly improved.Lv.3 Gear - The most interesting of them, you will be guaranteed rings with 2 skill improvements on them as well as special rings like the Ring of Dessication, which automatically removes the drenched status. You can get very nice items from this.

WEAPON
Bitterblack Weapon purification doesn't seem to be that based on vocation, but switching them around still does change what you get. The levels here are very distinctive and it's good to keep in mind that what you and your pawn are will affect what you get. Any extra weapons go to storage and you can gift them around (Please confirm this) and sell for a million gold easily, ensuring you'll keep a fat wallet.

Lv.1 Weapon - The Lv.1 weapons will give you items seen in the main game, like the Crossed Cinqueda. There is nothing new here but it can be an option for those still new to the game and without Ur-Dragon equipment.Lv.2 Weapon - This is the first step of getting Bitterblack Items. In the Duskmoon Tower area you can access special doors with Moonbeam Gems, and some contain special weapons. You can get those weapons and more from this tier, and these weapons on their own are slightly superior to the Everfall equivalents. There is nothing old about this tier, it is all new from here.Lv.3 Weapon - By far the strongest weapons of the game, you can have access to the top tier weapons from purifying these items. There seems to only be one type of weapon for each class and I haven't had any magically enchanted things come from it, only raw power. As well, I've only seen one pair of daggers, the Helmbarte Daggers, from these.

ARMOR
The Bitterblack Armors aren't too different from the Weapons, but there is a quest tied into getting the 13 Bitterblack Armaments later on. All 13 of them will come from Lv.3 Armor. There are two sets of equipment for all tiers of class: Cloth, Light, and Heavy. I will list them before talking about the purification. All 13 pieces of equipment have a separate version that is all around better and is listed in the description as being "Truly rare among even the Bitterblack armaments." There are also separate pieces of equipment for those still working on getting the Lv.3 sets, and I will list what I know as well, and some pieces of equipment seem to be completely unrelated to sets. Vocations do apply here, so change up as necessary.

It's also important to note that there is no new clothing type of item, there is only armor, capes, and rings to be gained from purification. The 13 Bitterblack Armaments are these sets and this cloak: Betrayer, Shadow, Grave, and the Blasphemer's Cloak. All pieces of armor in these sets come with special bonuses, such as healing you overtime, healing your pawns overtime, giving you stamina back per kill, and so forth.

NOTE: The special properties on set items are randomized.

HEAVY ARMORIMMORTAL SET - Tier 2 Armor for Fighter, Warrior, and Mystic Knight.BETRAYER SET - For Fighter, Warrior, and Mystic Knight.HELLFIRE SET - Upgraded version of the Betrayer set for Fighter, Warrior, and Mystic Knight.

LIGHT ARMORTROPHY SET - Tier 2 Armor for Strider, Ranger, Magick Archer, and Assassin.SHADOW SET - Tier 3 Armor Strider, Ranger, Magick Archer, and Assassin.OBLIVION SET - Upgraded version of the Shadow set for Strider, Ranger, Magick Archer, and Assassin.

CLOTH ARMORADEPT'S SET - Tier 2 Armor for Mage, Sorceror, and Magick Archer.GRAVE SET - Tier 3 Armor for Mage, Sorceror, and Magick Archer.CARRION SET - Upgraded version of the Grave set for Mage, Sorceror, and Magick Archer.

There are two types of cloaks that come with the Bitterblack Sets:

Blasphemer's CloakHellfire Cloak

All classes can use these of course, but you do need the Blasphemer's cloak to complete the quest. Now, on to the Levels.

Lv.1 Armor - Like with Weapon Lv.1, gives you armor from the main game and there is nothing new to this.Lv.2 Armor - Purifying the Lv.2 items will grant you the lower end sets such as the Trophy Set or Adept's set.Lv.3 Armor - These will give you all the special armor sets as well as their upgraded versions.

The Dark Arisen press release posted:

Following the announcement of Dragonís Dogma: Dark Arisen last year we are now pleased to confirm concrete details about this expansion to the world of Dragonís Dogma. Scheduled for release on both PlayStation 3 and Xbox 360 from April 23 in North America and April 26 across Europe, Dragonís Dogma: Dark Arisen is the next exciting chapter in the Dragonís Dogma franchise. Coming both on a physical disc and as a full game digital download, the title delivers a huge brand new area, missions, enemies and more, plus all of the content from the original game.

Just off the Gransys mainland is the cursed Bitterblack Isle and it is here that gamers will discover an underground realm, complete with new terrifying foes to face and incredible treasure to find as they embark on an all new quest. Owners of the original Dragonís Dogma will be able to export their existing characters and all other saved data, to continue their journey as the Arisen and face this new threat that has emerged from the cavernous depths. Players will be able to take their characters to new heights, with brand new high-level skills and augments as well as all new weapons and armour sets. For those that missed Dragonís Dogma the first time around, Dragonís Dogma: Dark Arisen provides the opportunity to start their journey from the very beginning before tackling the all new content.

Furthermore, owners of the original Dragonís Dogma will receive the following for free on purchasing Dragonís Dogma: Dark Arisen: 100,000 Rift Crystals, unlimited Ferrystones and the Gransys Armour Pack consisting of six brand new costumes.

Based on player feedback, Dragonís Dogma: Dark Arisen will make the Dragonís Dogma gameplay experience even more satisfying, with improvements such as easier travel and a more intuitive menu system. For those who already own Dragonís Dogma and then purchase Dragonís Dogma: Dark Arisen, these improvements will be automatically retrofitted to their original game.

So, what does Dragonís Dogma: Dark Arisen deliver? All of the content from the original Dragonís Dogma plusÖ

A massive new underground realm to explore featuring over 25 terrifying new enemies

More skills/equipment/augments:

Level 3 Skills

DD:DA provides each character class with a new tier of skills, giving players new devastating abilities and skills to master

Over 100 pieces of new equipment

All new high level weapons and armor sets for players venturing into the underground caverns.

Which Version Should I Get?
There is a bit of slowdown in places for both versions, but both perform admirably. If you have the 360 version install the game onto your hard-drive. This eliminates a lot of issues that some reviewers were having with their copies. The installation can hang at the start of installation for about 5 minutes before it actually begins due to the disc's new variant of copy protection. This is normal, just hang tight for the install location prompt to appear. Some goons have said disconnecting from Live first helps. Also for those of you with a 360, an Xbox Live Gold account isnít needed to access online pawns, a Silver account works fine.

There is no manual option to install the game on PS3, because the game installs itself automatically during the intro quest. Make sure you have enough hard-drive space before you start playing!

Tips for Newbies

Go to Settings and turn off Pawn dialogue as well as cinematic camera. You'll thank us later.

The Challenger Pack (Hard Mode) is now available. It is... not very good.

Buy 15 potions of each type at the Rift Store. Use all 15 of each in reverse order: Tertiary, Secondary, Primary. Example: You want Scather/Challenger/Utilitarian as your Primary/Secondary/Tertiary. Drink 15 Utilitarians, 15 Challengers, and finally 15 Scathers.

Your inclinations should now be "locked" or difficult to change without inclination potion use or judicious use of D-pad commands/Knowledge Chair.

If you want to change your pawn's speech rate or speech personality at the Knowledge Chair, do that before chugging inclination potions.

Welcome to Gransys
Although it seems like a chimera made from scraps other popular RPGs and action games, Dragonís Dogma is a new beast. Capcomís first foray into the Western-style RPG genre, Dragonís Dogma drops you into a flourishing open world filled with adventure and danger. If you stray from the beaten path, you'll discover forests filled with territorial beasts, cave-dwelling skeletons just waiting for your body to enter the shadows, and seemingly peaceful streams ridden with flesh-hungry lizards. Your worries only intensify at night. After completing your day's quest, you'd better hope you remembered to bring along your lantern. Wandering through the world in pitch-black darkness is a good way to get lost, fall off a cliff, and become the next meal for those zombies that you hear scuffling around you.

A lot of games have you fight huge monsters, but usually those battles amount to nothing more than the player stabbing the beast in the shins. Dragonís Dogma lets you take advantage of the size of your enemies by climbing all over them like a horrible little insect with a sword. Climbing on larger enemies lets you stab at their weakpoints; by scaling a Cyclops and pounding on his helmet, he might remove it to shoo you off, letting you get a shot at his unprotected eye. Smaller enemies can be grappled and thrown; if a goblin is giving your party trouble, hold him down while your warrior stabs him in the belly. With the grab command you can hitch a ride on an unsuspecting harpy, launch your teammates into the air or off a cliff and scale different types of terrain.

Like any good RPG, youíre free to roam around the world and be an insufferable dick to anyone and everyone. Sometimes you need to unwind from all that griffin-climbing. Why not climb on top of a harmless cow instead and stab it in the neck? Or, play a game of catch using a baby deer as the ball? Set yourself on fire and throw yourself into a sleeping camp of goblins! Why not?

There are even ways to gently caress around with quest-givers. Letís say youíve been hired to assassinate a merchant. You go down to the marketplace and toss the merchant off a roof, watching him splatter onto the cobblestone below. After receiving your reward from the quest-giver, you make your way back to the marketplace. You can then revive the merchant with your dragon-given power, and continue to purchase his wares, the quest-giver none the wiser.

Or, what if youíve grown fond of the ancient war hammer that youíve sworn to return to its rightful heir? If you pony up enough cash to the right guy, you can have a convincing forgery made that you can hand over. You keep the real deal for yourself and reap the rewards. But why stop there? Why not make a stockpile of forgeries to pass off to other players online and wait for the hatemail to arrive when some poor doofus has his face smashed in by a Cyclops because the awesome hammer you gifted him snapped in half in battle?

Character Creation
Character creation plays a significant role in how you experience the world of Dragonís Dogma. Your characterís height, weight and even arm length will affect gameplay. A tall, skinny character with long arms will regain stamina faster and have longer reach with a sword, but will be knocked around easier by enemy attacks. A stout, heavy character with short arms will have shorter reach, but will present a smaller target for enemies and can heft around larger loads of loot.

For more information on how character weight affects movement speed, stamina consumption/regeneration and the like, see this page.

Combat
On the surface, the combat in Dragonís Dogma seems simple. There are two standard attacks for every character, a light attack and a medium attack. Hold down the left or right triggers, and you gain access to 6 of your classí special abilities from their main and offhand weapons. For a fighter, the left trigger will be mapped to shield abilities, while the right trigger represents his sword abilities.

There is depth in the combat that you won't find if you just button mash. The game's combat system was designed by staff responsible for Devil May Cry 3 and 4, which gives a good hint about what you can pull off in battle. Once you unlock core skills for your vocation, you gain the ability to perform more complex basic attack patterns. Once you've unlocked these skills, by timing your standard light and heavy attacks differently you'll perform a variety of different combos. These can, of course, be strung together with the abilities from your two weapons. Some attacks can even be jump-cancelled to string together an impressive flurry of blows. Folks in the previous thread explored the depth of combat in the demo:

bleep posted:

Varying the timing of attacks and adding pauses will give you completely separate attacks, you can cancel into block then attack out of block, and most normal attacks seem to be special cancellable. For an example combo that uses a variety of attacks with the fighter, you can do: light, pause, light, pause, light, light, Cymbal Attack (Left Special+Heavy), pause, Skyward Slash (Right Special+Heavy).

The more I dig into this the more interesting it gets. You can combo out of the equivalent of Devil May Cry's Stinger(Blink Strike) with the right timing, and moves are jump cancellable. Using this, you can do the following with the fighter: Blink Strike (Right Special+Light), pause, light, pause, light, light, jump, jumping heavy, pause, light, light, 3 hit Cymbal Attack (Left Special+Heavy, Heavy, Heavy), pause, Skyward Lash (Right Special+Heavy, repeated press). The part shown in italics is a loop that can be done repeatedly as the lights after jumping heavy are jump cancellable.

The Pawn System
Letís get this one out of the way right now: There is no multiplayer. Yes, it would probably be pretty cool, no, you shouldnít whine about it. But donít worry, you wonít be tackling monsters solo.

The Pawn system is a way to fill up your adventuring party. At character creation, you will be asked to make two avatars: your playable character, and your Main Pawn. Your Main Pawn is going to be your BFF throughout the game. He will be there to hold down monsters while you toss fireballs at them, give you tips about the world, carry your loot, and whatever else you task him with. Your Main Pawn is fully customizable; you can change his appearance, vocation, skills, and battle tactics by sitting down for a chat at an inn. As your Main Pawn accompanies you throughout the world, heíll acquire wisdom that boosts his prowess in and out of battle. The first time you two stumble upon a Griffin heíll be just as frantic as you are, but maybe the next time heíll remind you that a flaming arrow to the wing took it down pretty easily.

You can fill the remaining two slots in your party with NPCs called Mercenary Pawns. Unlike your Main Pawn, Mercenary Pawns canít be customized or leveled up; when you hire Marco the level 21 Ranger with a nifty suit of leather armor, you canít send him back as Marco the naked level 50 Mage. When playing online, your Main Pawn will be available to other players as a Mercenary Pawn (glad you canít swipe gear from them now?), even while heís adventuring right beside you. If you have a chat with your Main Pawn at the inn, he might tell you that heís picked up some new tactics in a faraway land. Youíll be able to advertise your Main Pawn on Twitter and Facebook, and other players can assign him ratings or even send you a gift if your pawn was particularly helpful. The game has hundreds of premade Mercenary Pawns to hire even offline, so those of you without internet access arenít losing out.

Vocations
The game includes 9 classes, called "vocations." You'll start the game with a basic vocation, which can be advanced as you gain experience in your class. Character Level and Vocation Rank are two separate stats; you can be a Level 8 character who has Rank 3 in Fighter and Rank 2 in Mage. You can change your vocation any time you're in town, so you're not stuck with the vocation you choose at the beginning of the game. At level 10, advanced and hybrid vocations become available to you.

As you Rank up, you'll gain Discipline in that vocation that can be used to purchase new abilities. Among the skills you can choose to spend your Discipline on are Augments. These are passive skills that will stick with you even when you change class. Augments can do anything from increasing the length of your incantations' effect to raising the damage of your melee attacks when you're on the brink of death.

Base vocations
FIGHTER

Main Weapon: One-handed Sword, Mace

Sub Weapon: Shield

The game's basic sword-and-board vocation, the Fighter has a good balance of offense and defense and uses a one-handed sword and shield. Dragon Dogma's Fighter is a bit flashier than your meat-and-potatoes fantasy Fighter. The classí abilities were developed by Capcom staff who worked on Danteís moveset from the Devil May Cry series, so youíll see plenty of stylish swordplay (including Danteís signature Stinger move). Aside from acting as a damage sponge, the Fighter can further support the group by launching party members into the air to tackle airborne enemies.

Sample Skills

Springboard: Launches allies skyward.

Sheltered Spike: Let loose a series of stabs from behind the safety of your shield.

Flesh Skewer: Impales the target with your blade, then strikes while theyíre incapacitated.

STRIDER

Main Weapon: Double Daggers

Sub Weapon: Bow

The Strider is quick and acrobatic, just as youíd expect from any rogue/thief character. One feature that sets them apart from the other base vocations is that they have a massive amount of stamina, which allows them to grapple with smaller enemies and climb larger ones with ease. The tradeoff for this high level of maneuverability is that Striders have relatively low attack power, and instead deal damage by landing small hits in quick succession. They wield dual daggers and a shortbow, and are particularly effective against airborne enemies such as harpies and griffins. With skills, Striders can specialize in thievery and flurry attacks that land several blows on the enemy at once.

Sample Skills

Stepping Stone: A flying kick that launches you skyward after inflicting damage.

Ensnare: Tosses out a cable that binds enemies and draws them towards you.

Helm Splitter: An aerial attack that increases in power the higher up you begin your assault.

MAGE

Main Weapon: (6 skills equippable) Staff

Sub Weapon: None

You probably already have a pretty good idea of what Dragonís Dogmaís Mage can do just by guessing. The Mage is a pretty standard affair, with a good balance of offensive and support spells. On the attacking side, heís can freeze enemies with blasts of frigid wind and set enemies ablaze with walls of flame. Supportively, the Mage can cast curative incantations to keep his party members alive, as well as enchanting an ally's weapon with elemental properties. The Mage also has the ability to levitate to remove himself from harmís way.

Sample Skills

Levitate: Jump once to slow your fall, then again to hover in the air.

Frigor: Calls spikes of frost from the ground that can be used as platforms.

Brontide: A lengthy whip made of lightning.

Advanced vocations
Advanced vocations are basically evolved versions of the Starting vocations. They do everything that their respective Starting vocation does, but the strengths and weaknesses are polarized.

WARRIOR

Main Weapon: Double-handed Sword, War Hammer

Sub Weapon: None

The Warrior is the Fighter on steroids. While he starts off as purely an offensive powerhouse, the Warrior develops defensive skills that will bind and topple even the largest of monsters. Although he lacks the agility and range of the Ranger, the Warrior can take and dish out massive amounts of damage in melee.

Sample Skills

Act of Atonement: A strike that increases in power as you take damage.

Spark Slash: A great sweeping attack that damages any enemies within the range of your spin.

Ladder Blade: Launch allies skyward with your two-handed blade.

RANGER

Main Weapon: Double Daggers

Sub Weapon: Large Bow

The advanced version of the Strider loses some of his potency in melee in exchange for unrivaled expertise in ranged combat. The Ranger has a variety of special shots, some of which are highly damaging while others only inflict statuses upon enemies. Rangers can control enemies by pinning them to a wall with a well-placed arrow, or stun monsters with a deafening blast of sound upon the arrowís impact.

Sample Skills

Flying Din: A weak arrow that releases an explosion of noise to stun enemies upon impact.

Foot Binder: Launches a shot that pins a foe to the terrain.

Gamble Draw: An arrow that you can steer in exchange for a large drain on your stamina.

SORCERER

Main Weapon: (6 skills equippable) Large Staff, Staff

Sub Weapon: None

Hailed as the strongest vocation in the game by the director, the Mageís big brother can put out huge amounts of elemental damage from a safe distance away from monsters. As he develops, the Sorcerer will gain a variety of area-of-effect spells that inflict status conditions on groups of monsters. The trade-off for the Sorcererís huge damage potential is that his abilities take a huge amount of time to cast in relation to the other magical vocations.

Sample Skills

Bolide: Calls forth meteors from the heavens to plummet on top of foes.

Necromancy: Summons the souls of the dead to aid your party in battle.

Petrifaction: Releases a cloud of gas that turns to stone any enemy that breathes it.

Hybrid vocations
Hybrid vocations combine the pros and cons of two Starting vocations. Pawns are unable to take on any hybrid vocations, so if you want to see them in action youíll have to become one yourself.

ASSASSIN

Main Weapon: One-handed Sword, Mace, Double Daggers

Sub Weapon: Shield, Bow

Strider + Fighter. The Assassin sacrifices even more defense for a boost in attack power, and is given additional bonuses at nighttime. This vocation is a master at weaponry, and is able to equip a large amount of weapon types for extensive versatility.

Sample Skills

Powder Charge: Sets an explosive that can be detonated remotely.

Gouge: Unleashes a flurry of blows against the target youíre climbing upon.

Spiderbite: A powerful stab that knocks enemies to the ground, inflicting them with poison.

MYSTIC KNIGHT

Main Weapon: Mace, One-handed Sword, Staff

Sub Weapon: Magic Shield, Shield

Fighter + Mage. The Mystic Knight has a variety of support spells, and can dish out elemental damage from behind his shield. Like other magical vocations, Mystic Knights can imbue weapons with elemental enchantments.

Sample Skills

Perilous Sigil: Places an explosive seal that will explode, damaging a wide area.

Stone Grove: A long-charged attack that pulls damaging spires of earth from the ground.

Funnel Sigil: A seal that creates a vortex, drawing in lighter enemies.

MAGICK ARCHER

Main Weapon: Double Daggers, Staff

Sub Weapon: Magic Bow

Mage + Strider. The Magic Archer stays behind the frontlines and bombards enemies with elementally enchanted arrows. Pinning a flaming arrow to a tree at nighttime can be the difference between life and death at the hands of monsters stalking in the shadows.

Sample Skills

Magickal Flare: A blast of light shoots from the arrow upon impact, brightening the area, damaging undead, and blinding living foes.

Ricochet Seeker: An arrow that increases in power every time it ricochets off its surroundings

Seeker Bolt: A shot of 5 arrows that will home in on their targets.

Monsters
GRIFFIN

CHIMERA

HYDRA

CYCLOPS

GOLEM

DRAKE

OGRE

WIGHT

COCKATRICE

EVIL EYE

UR-DRAGON
The Ur-Dragon is an online cross-world asynchronous boss. Players will be able to take on the Ur-Dragon, whittling down its health as every player in the world tries to bring the beast down. Whoever lands the killing blow will get a massive prize, and any player who does a sizable amount of damage to the dragon will also receive spoils of war and will have their name memorialized. The Ur-Dragon will also be available to offline players, but will grant lesser rewards.

Anything Else?
Do you like Berserk? Dragonís Dogmaís developers do, and you should too. Gear from the manga will be available via side-quests late in the game. One day you, too, can look this cool.

How much of the content in this game is locked up on the disc as DLC and available on launch day?

Day 1 DLC is 100 random quests meant as nothing more than additional loot for people who want more quests to do. The game is a huge open world RPG with easily 30-50 hours worth of gameplay if you rush through it, a new game+ mode, as well as some sort of post-game stuff if you don't feel like doing a NG+ straight away.

Day 1 DLC is 100 random quests meant as nothing more than additional loot for people who want more quests to do. The game is a huge open world RPG with easily 30-50 hours worth of gameplay, a new game+ mode, as well as some sort of post-game stuff if you don't feel like doing a NG+ straight away.

I actually just realized that I think I might be confusing what I read as a guess on another forum with something I read in an actual review, so take my "Yes" with a grain of salt until someone who actually has the game can confirm.

e: Haha I was just about to suggest the Stalin/Lenin combo be added to the second post, that was my favorite from the demo.

This chart gives the exact values of how weight affects your character. Characters in the SS and S weight classes share the same attributes, as do characters in the L and LL classes. Even so, there will be differences in gameplay; for example, an SS character will be a smaller target for enemies than an S character, but will get slapped around more by big blows.

Last thread someone linked to a thread on gamefaqs where a guy said he tested parts of this (mostly carry weight) and found it was pretty wrong. For example, there's still a difference between L and LL and S and SS.

All the pawns I make end up looking like some form of celebrity. My current main character reminds me of Alec Baldwin's weird pursed lip thing he does in 30 Rock. The last pawn I made ended up looking like Sigourney Weaver from Aliens 3.

Also, I'm annoyed slightly. New thread, and now I need to go wait outside of Gamestop for 2 hours (I refuse to not have that game at 12:01!) If only I still had my PSP I could read and post in the thread while I wait... Too late to buy a PSP from Gamestop too, heh.

You can just input the numbers on the scales for the different features and people can figure stuff out.

I have no idea how to import my demo dudes. Send help.

edit: naw, I just don't want to, it's a pain. Just go find a picture of Bowie and do what you can. You'll probably do as well as I did. Anyone who wants to look up my pawn, just find this user name, I'll be on the PS3.

Samurai Sanders fucked around with this message at May 22, 2012 around 04:43

All the pawns I make end up looking like some form of celebrity. My current main character reminds me of Alec Baldwin's weird pursed lip thing he does in 30 Rock. The last pawn I made ended up looking like Sigourney Weaver from Aliens 3.

I'm having this problem too. I accidentally made a half-decent Leon S. Kennedy the other day and I'm leaning towards going with it. Resident Evil x Dragon's Dogma.

It's an intriguing mixture of action-RPG mechanics with some great spins on certain conventions (I'm happy they've borrowed and maybe even improved upon the Souls games' weight system). Can't wait to see the pawns everyone comes up with.

Millions - I think your Stalin is actually a bit more Trotsky actually!

Is there any difference in stamina attributes for SS/S and L/LL that the guide mentions?

I suspect there is, but the guide doesn't say there is... Someone who already has it should make several characters and see (Note: The base stamina of a new character is 540 for all 3 classes. I already put the guide in my packback, so I don't know the rest, just remember that)

Also, if someone else who already has the game wants to take the screenshot, here's the recipe for Fanty (or Mingo) from Serenity.

Shardok posted:

(Note: The number is the number of notches. So far left would be 0, not 1) H 9/4. F 37/4/11. E 15/2/2/3/2/2. B 16/2/1/5. N 28/4/1. M 20/3. Ears 2/1/4.

S 4/1/11. M 0. T 7. A 8. L 7. Stance 3/2.

S 0. W 0. F 21/3. M 0

If anyone feels they can do a better Fanty or Mingo, please feel free to, this was as best as I could do with the time I used, although I know it isn't anywhere near perfect (i.e. Hair and beard aren't quite right because there's not much of an option there.)

I posted that in the old thread but never posted screenshots as I can't do anything about that right now... If ya take the screenshots, have the credit.

Well this game looks excellent. Thinking I'll pick it up this weekend, assuming D3 can get its oily claws out of me.

Any guesses/insight on difficulty so far? I feel like looking at some of that video it might be pretty Dark Souls in difficulty: soul-crushing at first, then quickly easier with some attention and learning.

Was that Two Steps from Hell music I heard in the Gametrailers review? Is that in this game?

Any guesses/insight on difficulty so far? I feel like looking at some of that video it might be pretty Dark Souls in difficulty: soul-crushing at first, then quickly easier with some attention and learning.

The consensus seems to be that the difficulty's not bad if you stick to roads and make sure you're prepared before going out, but can quickly kick you in the balls if you decide to go exploring somewhere you shouldn't be, go out at night at a lower level, or if you stay out too long without any healing items. The major complaint seems to be that quests don't have a level marker or anything when you accept them, so you don't really know how hard a quest might be until you go and try to do it.

Well this game looks excellent. Thinking I'll pick it up this weekend, assuming D3 can get its oily claws out of me.

Any guesses/insight on difficulty so far? I feel like looking at some of that video it might be pretty Dark Souls in difficulty: soul-crushing at first, then quickly easier with some attention and learning.

Was that Two Steps from Hell music I heard in the Gametrailers review? Is that in this game?

Unlike Dark Souls, it seems that enemies wander around even when you haven't "activated" them yet, that seems like the biggest difference in terms of difficulty.

edit: vvv I think there are a buttload of choices in how to choose pawns, including only friends' pawns.

I made a strider as my main pawn because I assumed everyone would go for the Fighter/Mage or Mage/Fighter combo and would have to hire out for complete set. I did my best to recreate Wander from Shadow of the Colossus. Now it's just a matter of finding some fitting attire for him.

I went with mage, but I'm already regretting it somewhat. The charge times are pretty high on even the low level spells. I can always branch over to the magic archer later on, so it's no real loss.

It was pretty clever to have the towns and roads populated with other people's pawns. It's more convenient than having to find a rift stone and it keeps a wide variety of faces about.

I am a little disappointed by the frequency of battle encounters so far. The first little escort mission took far too long for what it was because of how often monsters were popping in.

general chaos fucked around with this message at May 22, 2012 around 05:21