Alright guys, it's finally here. I've posted a new version of the mod to the Fleet Ops TeamSpeak server. This is only a test version for multiplayer; from now on, a letter in the version number means that the AI is not fully functional. If you really want to play single player, the Klingon and Dominion AI are working but the Borg AI will crash the game

So, changes! This release is halfway through all the cool stuff I've been cooking up for a long time. Every special weapon has been reworked to have no miss chance and follow a new resistance model. This will be notated later, but the base stats are 20% resistance for battleships and turrets, 32%resistance for structures, and additional % for each Borg holding beam, EM, or adaption module. In addition, passives no longer affect special weapons so they can be used to overcome an otherwise hard counter situation.

Disruptive Strikes has been removed except for on the Breen vessels, but I've added an exciting new passive:

This passive is designed to provide the ability to deal early economy damage to an opponent who rushes ahead in technology without defending themselves. It adds incredible usefulness to some otherwise awkward ships as well. Note that the Saber and Rhienn can no longer fire at their maximum range without vision support from other ships.

More information and updates to come! My schedule is very busy but the mod remains in active development. Please tell me what is broken