Both Avenger and Schreck tank fire everything they have at the mainguns but what luck they had on turn 1 now turns into the opposite: none of the OT-rockets and only the assault tank's regular guns hit but to notenough damage.

This biker guy rolled three sixes in a row and bailed 22 inches. For this awesome feat he gets promoted to be a hero (in need of a name) and returns to the battlefield unharmed and ready for action. Incidently it wasthe only biker who had weapons.

Inside the bar the chearleader mourns her dead friends while the Village People dance on like Bonn-o-Tron.

Size damage table:Vindicator (1 out of 14)Red Tub (2 out of 7)Avenger #1 (6 out of 6) destroyedAvenger #2 (0 out of 6)Delta (5 out of 5) destroyedSchreck (2 out of 4)

For example the Avenger tanks are size 6 and can take 6 points of size damage (or have six hitpoints if you want to call it that) before they blow up:

A brand-new Avenger gets succesfully hit by the combined attack of two huge ass guns that each do 7d6 damage. Since the tank is "armored" one die from each attack gets removed for a total roll of 12d6 = 35 damage. The Avenger's armor roll of 4d10 results in a (very poor) 11, ouch. The damage is enough to overkill the Avenger twice so it loses 3 points in size damage and three more remain to it. It is still allowed to fire its size 4 main gun but movement is reduced.

I find that the "armored" rule does its job very well on the larger vehicles in this game so far. Almost always the damage dealt to an armored target was hugebut not quite enough to overcome the armor roll twice. Without "armor" they'd get overkilled much faster.Contrary to popular belief "armored" targets are hard but not impossible to kill. Either a lot of firepower directed at them or some luck (like in the example above) will bring them down.

Wait, you're supposed to just use the same armor roll for overkill damage on vehicles and structures? Oh man, I've been re-rolling the armor for every piece of overkill damage and it takes fucking forever. That's a way better idea!

EDIT: wait, that can't be right. If that were the case, a critical failure would mean the vehicle would be completely destroyed by any armor roll whatsoever. Lame!