SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc).

Thursday, December 15, 2011

More thoughts about the project

After reading your comments and working on SoundRTS today, here are some more thoughts (sometimes contradicting with the previous ones):

During the next two days, maybe one, I might be able to get some work done.

Releasing a new 1.1 alpha 7 would be quicker than creating a new stable version.

Even if the 1.1 alpha 7 is very wrong, there is always the possibility for the player to go back to 1.1 alpha 6 and ignore the "please update" message. The older versions are still there for download even if their links have disappeared.

There is no need to remove the recorded voices in 1.1 alpha 7.

Using SAPI by default (without having to press control + alt + F12 during a game) might be nice.

Using the screen reader might be even nicer. Unfortunately, using something else than SAPI or recorded text might require a change in the way messages are processed in SoundRTS because the screen readers don't tell if they are speaking or not. This causes problems to the current "message manager" of SoundRTS who is trying to make sure that every information is told sooner or later. Maybe this control is not really needed. I don't know.