When you enter as Riku, you'll note that Joshua and Beat are gone, but the trouble isn't. You'll want to chase down the Nightmares pursuing the girl, but first you'll have to deal with the Dream Eaters in the Second District. Dispatch them, and head up towards the door in the raised area in front of you. Once you defeat the Dream Eaters, head through the door to the First District.

First District

Riku to the rescue! Defeat the Dream Eaters in this area using Flowmotion and Links to your advantage; by now, you should be a pro at battles like these.

Reward: Bonus Drops Unlocked!

Once you defeat the enemies, you're going to need to track down Beat and Joshua by following the Back Streets (the Back Streets are by the covered area to the left of the square, opposite of the Third District door). Enter the Back Streets to continue.

Back Streets

This area is very long, and fraught with enemies. Head up the ramp, and dispatch the Yoggy Ram first. The Komory Bats aren't that much of a problem. Continue upwards. Just after the tunnel, you should come across some Pricklemanes. Defeat them and continue. Just past the fountains farther ahead, you'll have a more Nightmares to defeat: the Kooma Pandas should go first because they are annoyingly strong. The Hebby Repps should go next, and finally whatever's leftover should be easy to dispatch. Sleep is rather useful in this battle.

Continue left this time. Head to the upper area and defeat the Nightmares. Head up and try the Laguna Link Portal.

Afterwards, grab the chest around the inside corner in that same area. This chest contains a Potion [1/32]. Instead of continuing into the sewers up there, you're going to head down the other way. Dispatch the Dream Eaters and continue down towards this other sewer. Flowmotion will activate (as if you're on a rail), and you should hold forward on your circle pad to ensure you continue down the sewer at the halfway point. Once at the end, grab the chest's item (Thunder) [2/32], and take the sewer back to where you started. Once you pop back up, you should see a chest on the left containing Paint Gun: Sky Blue x 10 [3/32].

Head back up to where the Laguna Portal was. This time, you can take the sewer rail as you did before. However, you're going to pop out in an area fraught with Komory Bats. Defeat them all, then grab the chest up in one of the alcoves--it contains a Shield Cookie [4/32]. Continue through the sewer, and make it to the end. Defeat these Nightmares, and grab the chest in the back -right corner of the room containing a Potion [5/32]. Now you can move up along this upper path that you may have noticed earlier. Up here, you'll encounter some more annoying Kooma Pandas, though they shouldn't give you too many problems as there aren't many other enemies. Continue around the corner, and replenish (and possibly save) with the save point near the passage to the next area.

Fountain Plaza

Enter the Fountain Plaza corridors, and continue ahead. Immediately therein, you'll notice a Reality Shift box on the left; if you look to the right, you'll see a stack of boxes. This is exactly like Sora's Reality Shift finagling where you'll use a Reality Shift to slingshot the box into the boxes. Grab the chest containing a Vibrant Fantasy [6/32]. Walk up past this area and defeat the Hebby Repps in the narrow corridor. Some commands should easily dispatch them.

Continue up the corridor to the actual plaza. Now this is where things get interesting. When you first enter the plaza, you'll have to deal with some Kooma Pandas, Komory Bats, and Yoggy Rams. Use the trick I outlined in the Laguna Link Portal where you Flowmotion the bears to get practically everyone, and you should be fine. A link with your Komory Bat would also be a good idea.

Now head up the right wall. At the end of this wall, you'll notice some boxes. Keep on hopping up the side of the wall until you reach the top. Up here, you'll have some Nightmares to dispatch. These guys shouldn't give you much trouble; once you get rid of them, hop across the gap and onto the other side. Grab the chest containing an Ice Dream Cone [7/32].

After that battle, you can head up to the huge fountain that you noticed. Feel free to battle to your heart's content in this area (there are more enemies on the high ledge opposite of the chest along with enemies in the fountain. They can hand out some decent experience if you need that. Once you're done battling, head around the fountain and through the large door behind it.

Fourth District

Immediately after entering, you'll have to deal with some Yoggy Rams. They can be annoying in these cramped quarters, but some hack-and-slash should get rid of them. After that battle, you can check out the Link Portal in that opening area to get Squall's powerful (and different) Dream Eaters for your usage. Note that they only last a set amount of time. Now head right; you should see a treasure chest at the bottom of this ramp containing a Potion [8/32]. However, this chest is well guarded by many Nightmares: be ready to face them.

Once you grab that chest, head to the left via the street on the bottom. You'll enter a pavilion where there's a chest directly to your right--it contains a Confetti Candy [9/32]. Head up the building directly opposite of where you entered via the boxes on the left. Use a Flowmotion off of the wall (and a Kick Dive to supplement it) to get up to the higher rooftop. Defeat the annoying Nightmares, then grab the chest that contains an Intrepid Figment [10/32]. Head across to the other side of the roof, and into the blue roofed section. There is a chest at the end of these buildings that you can grab; it contains a Balloon [11/32]. Now, jump across the street to the blue roofs on the other side. Some Nightmares will appear, but they only get to be a nuisance because of the uneven levels of the roof. Grab the chest in the scaffolded area containing another Confetti Candy [12/32]. Jump up the scaffolding up to the top of the cathedral, and grab the chest inside the alcove--it has Treasure Goggles [13/32]. The lit strands of light act as rails, so you should take one that gets you back to the point where you first entered. You can get off and grab a Potion [14/32] down in a lower area between the buildings.

From there, you should hop out and head towards that area beyond all this housing. Take the two railed streets, and you should pop out in this large square-like area. However, before you can go exploring, you'll have to dispatch some Nightmares. Defeat all of them (including the Kooma Panda batch just beyond the stairs), and then you can proceed to check things out. Firstly, you're going to encounter your first Moogle on the left (he's denoted by a blue dot on the map). He sells a wide variety of wares listed below:

Ware

Price

Quick Blitz

100

Fire

100

Blizzard

100

Sleep

100

Potion

20

Rampant Figment

50

Vibrant Figment

50

Troubling Figment

50

Pricklemane Recipe

50

Hebby Repp Recipe

50

Confetti Candy

30

Shield Cookie

30

Block-it Chocolate

30

Ice Dream Cone

30

Balloon

80

Water Barrel

80

Paint Gun (Any Color)

10

You definitely want to grab the two Spirit recipes; they are certainly useful. However, it is unlikely you'll be able to create a Spirit: Hebby Repp at the moment (you need Noble Figments), so I'd make a Spirit: Pricklemane. I'd throw in ample Intrepid Figments and Rampant Figments (you're likely overflowing with them), and attach a magic that you aren't using at the moment. I managed to get a Level 10 Rank B Pricklemane with only ten of each figment and Thunder magic. Check out Appendix A: Dream Eaters for more about Spirits and their care.

There's also a save spot just to the right of that first Moogle. You can save and replenish your health here; finally, there are two more Moogles. One Moogle is just floating about, and allows you to play Flick Rush--a minigame. Check out Appendix F: Flick Rush for more information on this game.

Once you're done exploring all these new options, grab the chest to the right of the Flick Rush Moogle; it contains a Shield Cookie [15/32]. Now you can proceed through the large doors next to Item Shop Moogle. However, before you can find Beat and Joshua, Shiki goes running off getting you into a ton of trouble.

Hockomonkey

Difficulty: 4/10

Ok, for an early boss, this guy is really annoying. He likes to fly around and limit your mobility, send minion hands after you to smash all sorts of tropical objects on you, and just plain attack meanly. While he isn't hard per se, he is just a pain in the monkey ass.

You may notice as you start that the Hockomonkey is floating way up at the top of the room. He'll spend about half of the battle up there, and half of the battle floating at a level where you can easily attack him. During the former, he'll likely send his hands after you to grab palm trees, huge chunks of the ground, and other objects to slam on top of you. These attacks hurt with a capital "H." They stop you dead in your tracks, and are a major impediment to your offensive capabilities. For this reason, you're going to want to go out of your way to eliminate the hands. Two combos should easily fell the hands; however, there are four of them, so it'll take a while to get rid of them all.

Once you get the hands out of the way, you can focus on the Hockomonkey. He does have some attacks--notably an uppercut--that can get in your way, as well. Perhaps the most annoying one is when he grabs a tree and uses it like an old dude with a cane trying to squish an ant. Use dodge rolls to escape that attack. Other than that, you should predominantly try to attack him.

To attack the Hockomonkey, you'll first want to get a good lock-on him. If he's very low, you can simply run up to him and start slashing. Magic is a good alternative if you are far away from him, but magic can only do so much damage. The best way to inflict damage is to lock-on, hop onto a rail of the ramp, and use a Flowmotion attack to deal massive damage. Your attacks from the rail have great range, and are vitally useful for dealing an effective amount of damage without working too hard for it. However, whenever he sends the hands out, you'll want to take care of those with your Dream Eaters, then resume your attack.

The Hockomonkey isn't brittle, so it'll take a while to fell him. Yet, when you do, you'll receive some awesome rewards:

Dive Mode

Goal: Defeat 15 enemies before you reach the goal ring!

Difficulty: 3/10

Ok, so this goal is in a different class than your first dive; however, that doesn't mean it's necessarily harder. Start off by grabbing the stars, and defeating the three bat-like enemies that crop up near the beginning. This is the general way it'll go for the rest of this first part: batches of enemies sprinkled in long stretches of stars. As you get past that first easy part, the enemies come in droves and obstacles impede your ability to defeat them. Try to just focus on the enemies and ignore the obstacles; you'll likely make it through just fine.

Later, you'll notice some white beams of light; these hurt if you touch them. Try to anticipate and avoid as you continue towards the Goal. As you near the end, there'll be stars with cleverly obscured walls behind them: grab the star then move out of the way as quickly as possible. You'll finally reach the goal shortly thereafter.

Welcome to La Cite des Cloches (pardon the lack of accents)--the home of the Hunchback of Notre Dame! This French city (whose name literally means the City of Bells) is your second world to explore. So, as we progress, please note that this world's sub-plot follows the Disney retelling of the Hunchback of Notre Dame with Quasimodo and company. Also, I'll often abbreviate the world's name to La Cite.

Town

First thing's first, the game will inform you about La Cite's Reality Shift--Faithlines. This Reality Shift allows you to use your touch screen to connect glowing marks; your protagonist will follow these glowing marks, dealing severe damage to any enemy foolish enough to cross this line of faith. Take this into account when you're in battle and you notice those glowing marks on your Touch Screen.

Now, before we go running off, let's take care of some business. Firstly, go to your "Items" section and switch your Keyblade over to the Skull Noise; it has better stats, so it'll make battling easier. Secondly, head to your "Command Deck" section and fill in that empty slot. A physical or magic attack will do in this instance. You may also want to shuffle around your deck in general for Sora. A status-inducing spell may work better than having two offensive magic spells. Also, you'll want to check on your Dream Eaters so that you can unlock new abilities for them. Once you're done with all that, exit out of your menus, and proceed to the Save Spot and Moogle Shop.

Ware

Price

Quick Blitz

100

Sliding Dash

150

Fire

100

Blizzard

100

Thunder

150

Cure

100

Balloon

300

Time Bomb

500

Confuse

200

Slow

200

Sleep

100

Potion

20

Hi-Potion

40

Drop-Me-Not

40

Panacea

50

Elixir

3000

Rampant Figment

50

Rampant Fantasy

500

Intrepid Figment

50

Grim Figment

50

Vibrant Figment

50

Vibrant Fantasy

500

Troubling Figment

50

Troubling Fantasy

500

Fin Fatale Recipe

30

Confetti Candy

30

Shield Cookie

30

Block-it Chocolate

30

Ice Dream Cone

30

Balloon

80

Water Barrel

80

Paint Gun (Any Color)

10

I recommend picking up the Fin Fatale Recipe and a few Potions to keep your command stock up. You won't be able to make a Fin Fatale yet, but you should be able to later once you pick up some Noble Figments and Rampant Fancies. Once you're done buying wares, head up through the opening in front of you.

Square

In this area, you'll notice some Frollo magic, and you'll have to fight the Dream Eaters that turned on Quasimodo. This is a tough battle, so don't take it lightly. Firstly, you'll start off with some Komory Bats, a large elephant (a Zolephant), and some other new flower-like Dream Eaters (Wheeflowers). You can Flowmotion into the Zolephant by rolling into it just as you would a Kooma Panda in Traverse Town. Two of these Flowmotions should rid you of the overgrown (or I guess, undersized?) elephant. The other Dream Eaters are mostly pests, and can be dispatched easily should you just land a few combos--a hack-and-slash approach is best here.

After you get that wave out of the way, a new cat-like Dream Eater (a Necho Cat) and some rhino-like Dream Eaters (Drill Syes) will spawn. The cats have a very high defense, and the Drill Syes have strong attacks that send them flying into the air only the crash down upon you. This is where a Spirit Link is best as you can easily overrun the squadrons of enemies with a Link. Any leftover Syes should be taken care of first with frontal combos, and Necho Cats should be dispatched with magic and offensive commands. Heal as necessary in this battle.

No, you can't make a Zolephant just yet. I know, you want one--who doesn't want their own Elephant? Regardless, head behind you and grab the chest that you may have noticed in the cutscene off to the right--it contains an Ice Dream Cone [1/49] (yes, there are 49 treasures in this area for Sora). Grab the chest by the stage closer to the center that contains a Balloon [2/49]. Keep heading right along the perimeter (ignore the adjacent area), and you should find another chest along the perpendicular wall of the Square. This one has a Potion [3/49]. Now run to the opposite corner of the Square and grab this next chest that has a Block-it Chocolate [4/49]. When you've finished up collecting chests, check out the building in the back.

Now let's head into the Cathedral!

Nave

Once inside, you'll have to track down Quasimodo. This is no easy feat as, well, the Nave is huge. Continue forward and you'll have to defeat some Necho Cats. These shouldn't be much trouble, and Flowmotion against the pillars will easily defeat them. Ignore the stairs on the left for now, and let's continue up to the main part of the cathedral. There is a huge cluster of enemies up here with Dream Eaters ranging from Drill Syes to Hebby Repps and Necho Cats to Yoggy Rams. Links and/or Flowmotion will work best here as commands will take a long time to metastasize into any sort of vanquishes. Be sure to heal if needed.

After that battle, head off to the right and grab the chest sitting in the corner. It contains a Potion [5/49]. Continue up the side of the cathedral; there should be a chest behind a pillar about one-third of the way around the semicircle. This one has a Drop-Me-Not [6/49]. If you keep going, the alcove all the way at the end (before the boards) will have a chest containing another Block-it Chocolate [7/49]. Now we're going to use a Faithline to reach the upper level. You want to head up to the central part of the Nave and approach the Reality Shift. Trigger the Reality Shift ("X" + "A") and draw a line to the nearest dot on either the left or right. You should move up there, and jump right off on this upper level. Run back to the midpoint of the semicircle and grab the Royal Cake [8/49]. Defeat the Dream Eaters and continue along the arc until you reach another Reality Shift. Draw you Faithline to the ledge directly south of you. Once you get off, open the chest for a Drop-Me-Not [9/49]. Draw another Faithline to the upper level opposite of yours, and grab the chest containing a Water Barrel [10/49]. Now head back to the stairs that were back near the entrance.

SPECIAL Link Portal #5

Forecast: Treasure Front

Difficulty: 2/10

The Meow Wows are no major problem. If you don't have any strong area commands at your disposal, rely on Flowmotion to take them out. Of course, try to block and dodge their attacks for the extra bonus!

I don't know why this counts as the Square as you are in no way able to reach the actual Square. Regardless, continue along the balcony around the tower that you're on. There's no other exit (or point-of-interest) here other than the door on the other side of the proximate tower, so go head inside of it.

Bell Tower

Welcome to the inner sanctum of the cathedral, the house of the bells, and the keep of another cutscene. After Quasimodo hops away, you'll talk to the Gargoyles and learn some "things" about Quasimodo and Frollo (and earn Flashback: Frollo Cautions Quasimodo). Once the cutscene ends, turn around and hop up the box. Grab the chest on the right containing a Drop-Me-Not [11/49]. Keep on hopping up to the top: first up the box behind you (from the perspective of the chest), then up the ladder in the back-right, then on top of the box and up to the scaffolding. Once you're on-par with the bells, walk along the scaffolding and to take a right. This chest has a Balloon [12/49]. Now backtrack to the box opposite of that chest, and hop up it to another level of scaffolding. Once up there, hop across the wheels in the middle over to the boxes on the other side. Jump on top of the boxes and jump to the pole on the other side. Flowmotion as you get close to it and use "Wheel Rush" to make it to the platform on the other side. Head left and grab the chest in the alcove containing another Drop-Me-Not [13/49]. Head back down and jump across to the chest on the other side that contains a Dulcet Figment [14/49]. Now you should head back down and save.

Square

Upon exiting the Bell Tower, you'll be confronted by cadre of Necho Cats. Defeat them with commands or combos and then press forward to the Nave.

SPECIAL Link Portal #6

Forecast: Treasure Front

Difficulty: 5/10

Given we don't have too many great commands at this point, we'll need to rely on Flowmotion and LOTS OF IT. Keep Flowmotion-ing into walls to start all sorts of combos. Use Spirit Links as necessary. Also heal as necessary.

You can either head straight out, or defeat some enemies in the Nave -- your choice regarding leveling. I recommend the latter because the game will get tougher as you near the end.

Square

Defeat the Drill Syes, Komory Bats, Necho Cats, and Hebby Repps in the center. Continue tracking down Quasimodo by heading towards Town (back-right corner). However, before you can leave, you'll encounter Phoebus, who will tell you about Frollo's intentions; you'll find Quasimodo shortly thereafter who will figure out where the "Court of Miracles"--the gypsy hideout--is located. Head towards Town.

Town

Upon entering the Town, you'll be confronted with three "big flower Dream Eaters" whom you must defeat in order to proceed. Basically, the Town is broken up into sections, where you must defeat the flower Dream Eaters to proceed to the next "section." Continue forwards and defeat the clusters of Dream Eaters. Generally, a hack-and-slash approach will suffice for these frail Nightmares. Once you track down your target, use a steady stream of commands to dispatch it, and open the next section. By the way, watch out for the huge purple wisps; they deal damage and can poison you if you're not careful. To reach the next section, head towards the area that was opened up (back-left corner from the perspective of the entrance), and jump up on top of the stall. This should propel you up into the air and onto the next section.

Jump down to the plaza, and dodge the wisps. Chase after the flower Dream Eater and throw everything at it that you have. Commands are likely your best bet; ignore the other Dream Eaters until you've defeated your mark. Once all this trouble has been dispatched, you'll unlock a chest from the grasp of the thorns. Ignore the chest, and head off to the left through the big gray archway.

The last flower Dream Eater resides in this quarter, and should be easier to get rid of due to its limited mobility. Defeat the last flower as you did the earlier Nightmares, and you should be well on your way to completing this mini-boss battle.

BONUS LEVEL UP: HP Up

Once that's all well and done, you'll be placed back in that central plaza where the second flower was. While you may have the urge to start exploring right away, let's head back to where we started so we can complete this area from front-to-back.

Start off by jumping on top of the canvas of the stall on the right. You should bounce right up to an upper alcove. Use the Faithline Reality Shift to move from this upper area to the roof in the center. From there, use another Faithline and go up to the roof up near the top by making a backwards "L" (thereby using another dot as an apex). Basically, these Faithlines only work if you have a clear path not obstructed by any buildings; hence, the need to make a backwards "L." Once on this section, grab the chest containing an Ice Dream Cone [15/49]. Now return to the central hub that you were at before using another Faithline. Start another Faithline straight across to the right. You should land on the roof north of the aerial bridge. Defeat the enemies when you land; afterwards, head off the back edge of the roof where you landed. You should drop down a few steps and eventually land near a chest that contains Confetti Candy [16/49]. Head back up to the bridge.

Go across the bridge and down the stairs on the other side. Drop off the edge to the lower area, and defeat the Nightmares that appear down here. Commands should be your primary killing machine; once you defeat these enemies, grab the chest containing a Troubling Fancy [17/49]. Now head back out to the center and around the corner to a small opening with a stall in the corner that'll allow you to jump back up to the tower. Defeat the Hebby Repps and Wheeflowers, then head up. Use a Faithline to draw yourself up to the tower. You'll need to use an outer dot to assist your ascent, but you should be used to that by now. Once up there, drop down on the edging of the tower that is closest to the town's wall. Grab the chest containing Treasure Goggles [18/49], and head back up.

SPECIAL Link Portal #3

Forecast: Bargain Flurry

Difficulty: 4/10

This portal isn't all that hard if you can stay up top at the beginning of the battle. Defeat the two Meow Wows quickly so that you can transition onto the Rare Zolephant--this guy will be tough. Follow him wherever he falls down to, and use Flowmotion and Spark to decimate him.

Use another Faithline to guide yourself to the southwestern corner. Defeat the enemies here (I used a double link attack to get the job done quickly), and grab the chest. It contains--corny treasure-chest-opening music playing--Sparkra [19/49]! Immediately use this to replace one of your lesser magics.

Now you're going to use a series of Faithlines to make your way to another hidden-ish chest: from the corner to the tower, from the tower to the central plaza, and from the plaza to the southeasterly corner. Grab the chest that resides up here (containing a Lofty Figment [20/49]), and subsequently drop down to the plaza. Head left through another archway to a small keep of sorts. Grab the chest on the left containing an all-important Wheeflower Recipe [21/49] (score, two great items in three chests!). You should be able to make a Wheeflower if you so desire. Also, speaking of Spirits, be sure to keep yours up-to-date on the Ability Link.

SPECIAL Link Portal #2

Forecast: Munnystorm

Difficulty: 3/10

These Drill Syes don't pose too much of a challenge--especially with Sparkra. Just use commands and Flowmotion in conjunction and harmony to take care of these Nightmares.

Now you can head back out to the plaza, and continue through the large, menacing door.

Bridge

Start off by hugging the right wall and walking up; you should find a chest cluttered behind some carts and tents. This chest has a Block-it Chocolate [22/49]. Continue up some more and defeat the Komory Bats (easy compared to the other Nightmares, huh?). Run up towards the tower and grab the chest inside--this one contains a Shield Cookie [23/49].

Move up some more and defeat the large Zolephant, Drill Sye, and the associated Toximanders. The latter are more or less harmless in that they don't have harmful attacks (not that they attack much at all), and they can really only cause problems with poison. Head up towards the next tower-like covered area, jump over the fallen cart, and grab the chest inside containing a Potion [24/49]. Defeat the harmless Nightmares in the next area, and grab the chest behind the cart on the right--this one has a Paint Gun: Redx10 [25/49]. Press forward towards the Outskirts.

Outskirts

Continue along and defeat the enemies in this first area in the Outskirts. You'll start out with Necho Cats, though a Drill Sye will eventually spawn. Move forward through the tunnel and destroy the huge scaffolding work on the right with some combos. Once that's out of the way, move ahead and grab the chest on the left containing a Potion [26/49]. Continue up into the next clearing, and head right underneath the archway. There are a few Nightmares here, but nothing to cause you much trouble. Keep going around the corner towards the right, and defeat the Dream Eaters down here. Subsequently, open both of the chests: one has a Noble Figment [27/49] and the other has a Confetti Candy [28/49].

Head back towards the scaffolding you passed earlier, and destroy it. Continue along and defeat the Pricklemanes and Woeflowers in this area. Sparkra works well here (it's a very powerful spell if you haven't noticed--it just takes a while to execute). Head right towards the alcove, and grab the chest containing a Balloon [29/49]. You can borrow Zack's Dream Eaters from his portal if you so desire. Regardless, walk out of the alcove and head left at the end of this street you were following. Grab the chest containing a Drop-Me-Not [30/49], and defeat the Nightmares if they give you problems. Also, if you haven't noticed, the Komory Bats have gotten more annoying with their Zero Gravity spells; try and defeat them before they can use this Magnet-like spell. Now you can head back and around the corner that was opposite of this alley. Press forward to the Graveyard Gate.

Graveyard Gate

Paris isn't all quaint buildings and gorgeous cathedrals--you now have to explore a graveyard teaming with Nightmares. Save before you proceed. Once you've saved, continue through the gates into the graveyard itself. When you enter, a cluster of Nightmares will likely draw you towards the right. Defeat the Dream Eaters, and then continue along the fence on the right. You should head down the lower side of a cliff. Defeat the flowers that appear, and grab the chest containing a Drop-Me-Not [31/49].

Head back out towards the center and defeat all the annoying Nightmares that spawn--they include Meow Wows, Necho Cats, and Komory Bats. Once these guys are gone, grab the chest in the northwest corner that contains a Potion [32/49]. Head up to the entrance to the Tunnels, but, before you go in, grab the chest behind the mausoleum. This chest contains an Ice Dream Cone [33/49]. Jump into the opening and continue through the Tunnels.

Tunnels

Walk up and defeat the Toximanders that spawn. Head through the gap on the left, and now the tunnels will fork. However, the one on the right is a dead-end with a treasure chest, so let's head that direction first. Grab the chest containing an Ice Dream Cone 2 [34/49], and check out what your Dream Eaters are up to.....

.....Cool! They found a weakened wall that you can bust through. Continue pressing ahead until you reach this large chamber with a purple vase spewing Drop-Me-Faster Gas (I came up with that name--you're welcome). Use a Faithline to cross the gas to the vase, destroy it, and now we can explore. Let's draw a Faithline as far to the left as we possibly can; defeat the Komory Bats on this ledge, and open the treasure chest containing Block-it Chocolate 2 [35/49]. Now let's draw a few Faithlines to get as far right as we possibly can. This chest up here contains a Drop-Me-Not [36/49]. These are all the chests on this upper level; however, instead of dropping down, let's take the main path that we skipped at the fork earlier. Backtrack there.

Head down here to the lower level. Defeat the Tama Sheep and Toximanders that spawn (preferably the Tama Sheep first because they have Sleep), and press forward. Head forward some more and defeat the Nightmares that appear here. Once those are dispatched, head left through a small crevice and grab the Noble Fantasy inside [37/49]. Up ahead, you should find a lone Drill Sye guarding a rather obvious frail wall. Flowmotion the Drill Sye into oblivion, destroy the wall, and grab Sleepra inside [38/49]. Now play against Tidus' Link Portal.

Continue towards the back of the tunnel. A few more Nightmares guard this frail wall as well (it looks like the real exit was sanded in). Defeat the Dream Eaters using Flowmotion against the Drill Sye, and, before we continue, look behind you and grab the chest containing a Paint Gun: Purplex10 [39/49]. Head through the gap in the wall, and continue onto the next area.

Old Graveyard

Continue forward and around the corner. A huge amount of Toximanders and Woeflowers will spawn, so you'll likely want to use area damage spells or attacks. I recommend Sparkra followed by Balloon to get rid of most of them, and finish up what's rest with a hack-and-slash approach. Now head all the way back to the corner and grab the Drop-Me-Not [40/49] inside the chest.

Now let's head down into the Catacombs!

Catacombs

Before you head down to the lower level, head up the pillar on the left side. You should be able to make it to this upper ledge up here with a few well-timed jumps. Walk all the way to the end of the last ramp and now we're going to make it to that chest up on the scaffolding to the right. Jump right towards the wall, and press "Y" then "B" to propel yourself into the air. Grab the Water Barrel [41/49] inside.

Jump down to the lower level and defeat the Kooma Pandas and Toximanders that spawn. You likely won't have enough open time to execute a Sparkra, so simply use Flowmotion to defeat these enemies. After the battle, destroy the wall to the right of the actual opening, and open the chest inside. This one has Fire Windmill [42/49]. I'd equip this command immediately replacing one of your older offensive commands (e.g. Quick Blitz). Now let's head through the main tunnel.

Use the Reality Shift Faithline to make it to the upper levels; here, you're going to want to use the other outside dot as an apex to ensure you make it up to that ledge. Once up there, defeat the Hebby Repps, and jump across a gap to a treasure chest on some scaffolding. This one has a Drop-Me-Not [43/49]. Now jump back and destroy the vase. Use another Faithline to cross over to the other ledge with another chest. This chest contains a Shield Cookie [44/49]. Lastly, drop down and destroy the frail rock wall near the end of this section of the Catacombs. Enter inside for a Toximander Recipe [45/49].

SPECIAL Link Portal #1

Difficulty: 6/10

Considering Necho Cats are already skittish as it is, adding their Rare Nightmare--which has even more HP and higher defense--simply makes this Link Portal all that more difficult. You basically need to let it rip with your strongest attacks, and pray that you defeat the Dream Eaters within 20 seconds. Good luck!

Now let's continue through to the tunnel-y section of the Catacombs. Once here, defeat the two charging Drill Syes using Flowmotion. At the end of the tunnel, Flowmotion against the wall, then proceed to jump using your Flowmotion to reach an upper ledge with another chest. This one contains a Royal Cake [46/49]. Now let's head into the next area...

Court of Miracles

The Court of Miracles! At last, we've made it! Firstly, there's a save spot, secondly, there's a Moogle Shop (wares below). Now, let's clean up our house a little bit: check on your Dream Eaters (you should be able to create a Toximander if you want). Okay, so now let's clean up the chests here, then talk to Esmeralda. Firstly, jump up the ledge on the left. Head up through this jungle of ramps. Now let's jump onto the first low platform on the left we see; once up there, use Flowmotion on the bar to launch yourself to the chest. This chest contains a Hi-Potion [47/49]. Drop back down, and grab the chest behind the ledge you first jumped off of. This chest contains a Block-it Chocolate [48/49]. Now you'll want to jump all the way to the top of all these ledges. The purple banner on the right acts like a rail, so you can simply ride it across to the chest on the other side. The final chest has Thunder Dash [49/49]. I'd recommend equipping this command once you get it. Head back and save, then talk to Esmeralda.

SPOILER! Highlight to View

I really wish in this cutscene that Esmeralda would've just slapped Frollo.

Ware

Price

Quick Blitz

100

Fire

100

Blizzard

100

Cure

100

Confuse

200

Slow

200

Sleep

100

Potion

20

Hi-Potion

40

Drop-Me-Not

40

Panacea

50

Rampant Figment

50

Intrepid Figment

50

Grim Figment

50

Vibrant Figment

50

Troubling Figment

50

Confetti Candy

30

Shield Cookie

30

Block-it Chocolate

30

Ice Dream Cone

30

Balloon

80

Water Barrel

80

Paint Gun (Any Color)

10

SPECIAL Link Portal #4

Forecast: Treasure Front

Difficulty: 3/10

Just chase after the Rare forms of these monster Dream Eaters until they fall. Flowmotion is encouraged.

After blacking out, Sora returns to the Square to save Esmeralda and deter Frollo. However, we have some company first...

Wargoyle

Difficulty: 3.5/10

This guy is really easy if you simply take the time to avoid his attacks. He doesn't have many sweeping attacks, and the attacks he does have are limited in range. Hence, you're best bet is to come in for a few jabs, duck out while he attacks, and repeat. Using this method, you shouldn't incur enough damage to be in serious danger. Attempting to simply fell him before he defeats you is suicidal as his attacks chain and Hurt with a capital "H"

Firstly, the Wargoyle has some notable attacks. First is his tendency to inhale deeply; at this point, he's going to shoot out a bunch of fireballs into the air that will rain down on the surrounding area. These are usually rather easy to avoid should you decide to get out of the way. The Wargoyle's second major attacks is extremely annoying in that he has the tendency to chain them into a massive combo of painful attacks. Basically, he sends a quick shadowy shockwave at you; while this doesn't seem that bad, it moves quickly and has a very minute execution delay, so he can easily surprise you. You're only hope is to dodge in one direction and start running back--the farther you are from the Wargoyle when he uses this attack, the easier it will be to avoid. Another option is to use a command like Sliding Dash or Thunder Dash to get behind the Wargoyle so that you dodge the attack. This is riskier, but it works.

His other attacks are ones he tends to use less often. The Wargoyle may try to dash after you with flaming fists to deal some damage; however, you can easily evade this just by dodging in one direction. And, if he does miss repeatedly, he has the tendency to fall over, giving you ample time to use punishing combos. However, be wary that he does release a damaging aura when he regains his composure. Lastly, when he's lower on health, he likes to send out his expendable fists; these are much like the shockwave except they hurt more, and can't be chained into a combo. You should be fine, just heal as needed.

As for your offensive plan, I'd recommend immediately opening up with a double link attack. This can easily force the Wargoyle to lose two full bars of health, and it leaves you invincible throughout the duration of the link. Once you finish with that attack, you'll need to be more careful about yourself. I recommend that you use a hit-and-run approach in that you dash in (possibly with Thunder Dash), deal some major combo damage, and follow it up by dodge-rolling out. Staying next to the Wargoyle for too long endangers yourself. Once you move out of the way, you have a much easier time dodging the Wargoyle's attacks, your Dream Eaters can deal some measurable damage of their own, and you have some time to heal. Keep repeating this until you defeat the Wargoyle because, frankly, he isn't that much of a threat.

The theme for this battle is "run, run, RUN!" Keep moving and you should be fine.

Dive Mode

Goal: Defeat Queen Buzzerfly!

Difficulty: 3/10

If you know what to do, this guide is easy. You may try to immediately defeat Queen Buzzerfly, but that won't work--she's out of your range. However, you can defeat her minions, which you should do when you can. Firstly, she'll send some poison spikes at you which you should either (a) block, or (b) evade from. After that, she'll tell her minions to go after you using laser-like attacks on you. Once they pass you (evade their attacks), get them on their way back to the queen. Spam the "A" button if you can. Try to get rid of all four of them in one swoop, but two cycles is still good.

Once her minions are out of the way, you are now moved to within range of the Queen. Hack-and-slash as much as possible to rid yourself of this large pest. If you're unable to accomplish this on your first try, rinse and repeat until you get her out of the way altogether.

After that Dive, Riku will inadvertently let Esmeralda escape. Asking for answers, Esmeralda directs Riku to Notre Dame--"a place for answers." Immediately following the cutscene, you'll be dropped into the Square, with your only guidance being to visit the Nave. However, let's grab some treasures first. Head left and grab the chest along the wall containing a Potion [1/34]. Reverse course, and go back along the other wall; there's a chest further along this wall that has Confetti Candy [2/34]. Continue along the perimeter...eventually, you'll see a chest by a raised platform on the left. It contains a Shield Cookie [3/34]. Continue along the wall perpendicular to the wall you've been following, defeat the Komory Bats along the way, and grab the chest in the corner netting you a Balloon [4/34]. Behind you is Cloud's Portal where you can pick up some powerful Dream Eaters for a limited amount of time.

Head out to the center with Cloud's Dream Eaters and defeat the Drill Syes, Necho Cats, and Yoggy Rams that populate the center. Use Flowmotion to take care of the Drill Sye while letting your Dream Eaters take care of the other enemies. Mop up what's rest, and head up to the cathedral.

SPECIAL Link Portal #4

Forecast: Risky Winds

Difficulty: 2/10

These guys shouldn't give you TOO many problems as they're only Meow Wows. You should simply try to whittle them down with basic commands, combos, and Spirit Links. However, don't waste any of your good attacks on the Meow Wows at the beginning--save them for the Special Meow Wows near the end.

You walk in, aaaaaaaaand (are told to) walk out. Though it's such a revealing cutscene for character development. :)

Nevertheless, let's check out Nave a little bit. Move up and defeat the Dream Eaters (including the new Zolephant). Links, Flowmotion, and Reality Shifts are all your friends. After you dispatch those two clusters, head up to the right and grab the chest containing a Paint Gun: Yellow x10 [5/34]. Continuing up the right side, you'll eventually come across another chest behind a pillar containing a Rampant Figment [6/34]. Keep going along the semicircle until the very end, and check the last keep on the right. The treasure chest in there has a Drop-me-Not [7/34]. Ignore the frog in the center--he's annoying. I'll get back to him later.

Head back towards the entrance, but don't walk out. Use the Reality Shift Faithline to reach the upper level of the cathedral. The line you'll want to draw will start from the entrance of the cathedral, and gradually ride up (the end should look like a zig-zag). You should end up on the upper ledge on the right. Head all the way to the front area of this ledge, and grab the chest containing a Shield Cookie 2 [8/34]. Head back and draw another Faithline straight across to the ledge directly to the left of the one you're on. This area has a chest that contains a Drop-Me-Not [9/34]. Now draw one last Faithline to the area in the back, and walk to the midpoint of the semicircle. This big chest has Fira [10/34]. Now head back to the stairs.

SPECIAL Link Portal #5

Forecast: Treasure Front

Difficulty: 2/10

The Meow Wows are no major problem. If you don't have any strong area commands at your disposal, rely on Flowmotion to take them out. Of course, try to block and dodge their attacks for the extra bonus!

Rewards: Charming Fantasy

Square

Head around the tower of the cathedral, and through the open door. This leads to the Bell Tower.

Bell Tower

Jump up here and save. Grab the chest opposite of the save spot and open it for a Drop-Me-Not [11/34]. Continue jumping up the platforms as you did for Sora (if you've done that already), and make it to the catwalks up top. Up here, there's a chest on the right that holds another Drop-Me-Not [12/34]. Continue up to some higher catwalks. Jump across the wheels in the center, and use Flowmotion on the pole. Jump off to the ledge on the other side. To the left and behind you is a chest with a Dulcet Figment [13/34]. Now try to jump over to the chest on the right. If you can't make it, use Flowmotion on the poles to ascend back up. Either way, open the chest for a Royal Cake [14/34]. Now head back all the way down to the actual Square (I'm not going to provide area sections for all that walking).

Square

Just...passing...through. Defeat the Dream Eaters in the center (again), and make your way to the back-right corner. Continue to the Town.

Town

Check immediately to the right of you, and save. On the left is a Moogle Shop (wares below). However, the more important thing to do here is to equip all these new goodies that you've earned lately. Firstly, head to your Keyblades (under "Items") and switch to the superior Skull Noise. Next, go to your commands. Assuming you've been keeping up with your Spirits, replace Potion with Cure, and throw in an offensive command to that empty slot (I recommend Strike Raid). Check on your Spirits, and continue along your Ability Link to get yourself some new commands and abilities (see Appendix A: Dream Eaters). You may also be able to create some new Dream Eaters (a Hebby Repp, for example) if you've been collecting Dream Pieces.

Ware

Price

Quick Blitz

100

Sliding Dash

150

Fire

100

Blizzard

100

Thunder

150

Cure

100

Balloon

300

Time Bomb

500

Confuse

200

Slow

200

Sleep

100

Potion

20

Hi-Potion

40

Drop-Me-Not

40

Panacea

50

Elixir

3000

Rampant Figment

50

Rampant Fantasy

500

Intrepid Figment

50

Grim Figment

50

Vibrant Figment

50

Vibrant Fantasy

500

Troubling Figment

50

Troubling Fantasy

500

Fin Fatale Recipe

30

Confetti Candy

30

Shield Cookie

30

Block-it Chocolate

30

Ice Dream Cone

30

Balloon

80

Water Barrel

80

Paint Gun (Any Color)

10

Once you're done messing around with all of your equipment, Spirits, and the like, let's continue towards the outskirts. If you head straight ahead, you'll come upon two Drill Syes--defeat them both. Use Flowmotion if you have to, but commands should suffice. Once you're done with that cluster, jump up on top of the stall on the right side of the alley to get to the upper alcove of the town. From there, use a Faithline Reality Shift to move from that alcove to a flattened roof in the center of the area. Use another Faithline to move to an upper area to grab the next chest. This chest has a Noble Fantasy [15/34]. Conjure another Faithline that takes you back to the center dot, but then back out to the closer (from the alcove you're on) end of the bridge. It should look like a "V" with a deformed arm. When you land on this upper area, defeat the Hebby Repps and the Wheeflower. Continue along the roofs until you reach the stairs; at the bottom of those stairs is another chest containing a Potion [16/34].

SPECIAL Link Portal #2

Forecast: Treasure Front

Difficulty: 2/10

These Necho Cats shouldn't really be a problem--they aren't all that difficult, and you are enticed to use Flowmotion to defeat them. The walls are viable means to go about this as both Shock Dive and Kick Dive are devastating.

Head back out towards the bridge and draw another Faithline that gets you to the top of the tower; you need an apex out and then a line back in. Once up there, drop down on the side closest to the outer wall of the Town, and grab the chest that contains Treasure Goggles [17/34]. Once you're done grabbing that chest, hop back up and draw another Faithline towards a set of roofs in the corner. Head up and defeat the Yoggy Rams and Wheeflowers, and open the chest containing a Block-it Chocolate [18/34]. Once you're done here, draw a Faithline back to the tower, and continue towards the other corner that hugs the same near wall. You'll have to use the central plaza as an intermediary. The chest in this alcove contains a Water Barrel [19/34]. Drop down towards the center to begin your ground-level sweep of Town.

Begin by defeating the Zolephant and Wheeflowers in the center of this plaza. Now, let's head back towards the tower via the brick tunnel to the right. Notice the Link Portal? Try it out!

After finishing that up, head back out to the main plaza, and then continue up towards the large gray arch. Continue through and defeat the enemies here (there are Drill Syes, Yoggy Rams, and others). Once you defeat these guys, head up the stairs on the left, and grab the chest at the top--this one contains an Ice Dream Cone [20/34]. You should be done with this area now; head back out to the plaza, and go out the huge door on the left.

Bridge

Welcome to the very scenic flaming bridge! Here, you can enjoy full-blown sprints through an obstacle-laden bridge to escape a gaudy flying Dream Eater! Wonderful!

Joking aside, this bridge is infested with Dream Eaters (of course, not including the Wargoyle above). You can try to defeat the enemies, but the Wargoyle's fireballs will only hinder your ability to dole out damage; for this reason, you'll just want to continue ahead and slash at obstacles in your way. Start off by moving around the barrel wall in front of you, and continuing up the flaming barrels guarding the tower. Destroy these, enter the tower, and grab the chest on the left (it contains a Balloon [21/34]). Once you grab that, combo the cart to push it far ahead, and move forward. Continue through this open section (heal as needed), and jump up to the Reality Shift. Use Faithline to advance near a chest (open it to get a Potion [22/34]). Keep going and ignore all else. The Wargoyle's attacks hurt, and you need to get out of here.

Outskirts

Once out in this area, continue ahead. You can defeat the enemies, but you need to watch for the Wargoyle's omnipresent attacks; they are powerful, and three hits will easily knock you out. Continue around the corner and grab the Confetti Candy [23/34] in the chest. Head into the alcove on the other side of this next small plaza and grab a Drop-Me-Not in the chest [24/34]. Once you've cleared out this area of its chests, attack the scaffolding in the center, clear it out, and continue straight ahead. Grab the chest on the right that contains a Paint Gun: Purple x10 [25/34]. Return back and take a right instead. This should put you running towards an exit. Grab the chest off in the back-right corner containing a Potion [26/34] and the other chest as well [27/34]. Continue towards the exit.

SPECIAL Link Portal #3

Forecast: Treasure Front

Difficulty: 4/10

Usually, a bunch of Necho Cats would be no major problem here. However, fifteen Necho Cats, amongst their Rare incarnations, is simply a lot. You'll have to rely on powerful commands and likely Flowmotion to dispatch these guys. Shock Dive will be your favorite.

SPECIAL Link Portal #1

Forecast: Bargain Flurry

Difficulty: 5/10

The only thing that's nice about having a bunch of large Zolephants and Drill Syes wandering about you is that they're all rather big targets. I recommend trying a Spirit Link to deal massive damage to practically everything in your way. Keep it up, and you should have an assured victory.

Start off by heading up and to the left down this embankment. Defeat the Kooma Pandas, Pricklemanes and other Dream Eaters. A link is recommended for this cluster as it will easily defeat many of the enemies. Grab the chest containing a Block-it Chocolate [28/34]. Now head back up and go directly opposite of the save spot to get another chest. This one has a Water Barrel [29/34]. After grabbing this chest, head up and get the last one on the raised area. Defeat the enemies, and obtain the Sliding Crescent [30/34]. Head back to the save spot, install these two commands (under Action Commands), and save. Also, now would be a good time to upgrade your Dream Eaters with new abilities. After this, we're going to begin our long hike back to the cathedral whilst picking up everything we missed.

Sonic Impact

Sonic Impact and it's sub-command, Sliding Crescent, are useful for both dashing and combat. The former allows you to press the "Y" button in the middle of a jump to dash forward (much like a Slide Rush). This command won't deal any damage, but it allows you to move quickly. However, the latter will allow you to press "A" at the end of your dash to attack with a sphere-like damage radius. This can be useful for aerial or larger enemies, but not necessarily smaller enemies like Necho Cats or Pricklemanes.

Now we're going to head out of this desolate countryside back into Paris. You'll want to exit along the path that curls around (and actually leads somewhere). A little farther into the path, you'll come across a rather large cluster of Dream Eaters: defeat them using primarily Flowmotion and commands. This batch includes Kooma Pandas, Necho Cats, Pricklemanes, and a new lizard-like Dream Eater--a Toximander. These guys aren't much of a threat, so don't worry about them too much. They do have the ability to poison you (imagine that!) so don't get careless. Once these guys are all defeated, grab the chest on the left containing a Shield Cookie [31/34]. Continue down around the cliff towards the exit.

Outskirts

Now that you've re-entered this area without a flying dragon-like Dream Eater following you, you can spend a bit more time, er, exploring. Head forward through the large archway in front of you. In the tunnel, you should encounter some new Dream Eaters that are new to you (they've actually been around for a while; you probably didn't have the time or desire to notice them, though)--Woeflowers. These Dream Eaters are frail like Wheeflowers, but can inflict poison upon you and your Spirits. You should take them out if there are no other immediate threats because of the lingering damage poison status causes.

If you've grabbed all the chests from before, then you will most likely be fine just heading back towards the Bridge. You can pick up the Dream Eaters, but it's not really necessary as the only enemy up here that poses a threat is the single Drill Sye that appears. Continue to the Bridge.

SPECIAL Link Portal #3

Forecast: Bargain Flurry

Difficulty: 1/10

Three Rare Necho Cats. End of description. If you can't beat these guys by now, then I'm not writing this guide well enough :/

Immediately upon entering, you'll likely notice that we missed a chest on the left there. Grab it and you'll receive a Confetti Candy 2 [32/34]. Destroy the barrels in your way, and continue along the bridge. Defeat the Nightmares that spawn here (the Toximanders are the biggest threat with their poison attacks, followed by the Pricklemanes with their rage issues). Keep pressing through the bridge and defeat the Drill Syes that spawn here. I used a Dual Link due to the cramped nature of the bridge, but it's up to you what attack method you want to use. Continue ahead, destroying barrels and other obstacles as they impede your progress. There'll be some more minor Dream Eaters, but noting to worry about. Now, right before the entrance back to town, there's a chest behind a yellow and purple tent that is somewhat hidden by other items. Open it and get the Confetti Candy [33/34] inside. Head into Town now.

Town

When you re-enter the Town, there are huge swaths of flames engulfing parts of buildings. Defeat the Zolephant and its associated Nightmares in the center of the plaza with Flowmotion and continue towards the Square. However, let's pick up something first: right before you would normally head up towards the Square, head down to a small square surrounded by buildings first. Defeat the Yoggy Rams and Hebby Repps here, and grab the chest that we didn't get earlier. This one has a Drop-Me-Not [34/34] (treasure chests complete!). Continue up towards the Square, defeat the two Drill Syes (I pushed one into the other, and used Sleep to disable them), and then save at the save point up ahead. Stock up on commands if you want, check on your Dream Eaters, and possibly screw around with your decks. I recommend you equip Cura if you can, and Aerial Slam as a bonus. Once you feel you're ready, proceed to the Square.

Square

The boss is up there (*points up*), so go up and face it! Head into the Nave.

Nave

You're not the only one dealing with Dream Eaters, I guess. Once you regain control of yourself, head up the stairs on the left up to the top of the Nave.

Square (again)

This top area is part of the Square. You get to watch Frollo act all menacingly, then two coated figures will approach you. For spoiler purposes, I'm not going to tell you who they are; you can find out for yourself. :)

Wargoyle

Difficulty: 5/10

This boss battles much like Sora's encounter with the Hockomonkey: it's wide in the open, full of punishing attacks, and few places to dodge. The Wargoyle doesn't have a lot of health, but (a) he flies and (b) he attacks a lot. While you can play the "I'm going to dodge like hell" game, it's more than likely easier to just play the "I'm going to kill you before you kill me" game. With the latter approach, you'll want to be able to switch to your healing spell (hopefully Cura) as needed, so get used to that.

Firstly, I'm going to run through Wargoyle's attacks; his favorite attack is a sweep across the Nave that involves a flaming spin. Wargoyle will use this attack the most, and, while it doesn't deal too much damage, it can certainly hurt when you pile three or four hits on top of each other. Dodge roll if you can; otherwise, deal with the pain as it comes. The other attack that Wargoyle likes to use is a multicolored shard attack; basically, he summons a ton of pointy energy-filled shards and sends them flying around or at you depending on his mood. The less health he has left, the more dangerous the shards are. Generally, it's hard to avoid these if you're trying to deal damage, so only move on in if you're comfortable in terms of health. Otherwise, stay away and wait for an opening. Wargoyle also has the tendency to fly around a bit if he's getting pummeled.

Okay, so your offense should be pretty easy nail down since you have limited options with Wargoyle. When he's in the air flying above the flames, jump over the rail (yes, off of the building), and surf on the flames' blast. Lock-on to the Wargoyle and hack-and-slash him repeatedly. Use the Aerial Slam command if you have it equipped. Every once in a while, you'll get a Reality Shift up here: only draw a small circle that's centered on the Wargoyle to induce the maximum amount of damage possible. Otherwise, just continue to combo him into hell (literally, hell is down there, where Frollo fell). The aerial combat shouldn't prove too costly to your health; it's the combat on the Nave itself that's punishing.

When the Wargoyle shifts to the Nave, head over there and lock-on to him. This is where you'll want to use ranged spells and Flowmotion (the walls and rails are your best bet for triggering Flowmotion assaults). When the Wargoyle starts to assail you with flaming attacks, get out of there with your health intact, or try to Flowmotion through it. Obviously, the latter is riskier.

Your main problem with the Wargoyle is going to be that he attacks often. The best way to circumvent this is simply to heal as needed, and continue beating him into the ground. Unless you like playing tactical, dodge-heavy boss battles, I recommend you just get it over with some well thought-out blitzkriegs.