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Word Count:

101,296

ISBN:

978-1-946858-16-0

$3.99

Synopsis:

Gone are the days of pixelated sprites and simple wired controllers. It’s the twenty-first century, and video game playing has undergone a complete evolution. With high-def graphics and intuitive sensory controls, gamers are enjoying a level of realism and immersion never before experienced. However, when the line between the real and cyber worlds becomes blurred, this digital landscape provides new social predators with opportunities to unleash terror and pain on unsuspecting victims.

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Comments

Comment:

Reviewed by Sefina Hawke for Readers' Favorite
The Enigma Gamers: A CATS Tale by Charles V. Breakfield and Roxanne
E. Burkey is a fictional thriller, mystery, and suspense story that is the
seventh book in the Enigma series. The Enigma Gamers is set in a
futuristic time where video gaming has become so much more advanced.
There are no more game controllers; instead all of the controls are
intuitive and sensory. The Enigma Gamers has the video gamers so much
more immersed in the world of video gaming; however, this immersion is
not without cost or risk. The gamers can experience a blur between
reality and the gaming worlds. This presents a risk as there are those who
use gaming to unleash terror on people using the technology. The CATS
(Cyber Assassins Technology Services) team is all that exists to protect
and avenge the victims of these new cyber-crimes.
The Enigma Gamers: A CATS Tale has a bit of a slow beginning, but I
stuck it out and wow, am I glad that I did; the storyline was amazing and
it quickly picked up the pace after a few chapters. One of the things I
really liked about The Enigma Gamers is the Locations and Primary Cast
Members page. As a first time reader to the Enigma Series, this page
really helped me to catch up. There is some sexual content, but nothing
too explicit. However, it is clear that the characters are engaging in sex
and there is some description. I liked the fact that they kept to a more
PG-13 level instead of an R. Overall, I enjoyed reading The Enigma
Gamers.

Comment:

Reviewed by Ruffina Oserio for Readers' Favorite
The Enigma Gamers: A CATS Tale (Volume 7) by Charles V Breakfield and
Roxanne E Burkey is a thriller that brilliantly deals with cyber crimes, a
reality that is as current as it is appalling. It takes a gifted writer to weave
an intriguing, somewhat mysterious and gripping story around such a
phenomenon. A new kind of evil is plaguing society with cyber threats and
crimes growing in numbers. Gamers are stepping beyond the digital world
to actually execute what is supposed to only be taking place in the games
they play. Cyberspace becomes more and more an uncertain arena in
which to tread and one never knows when a cyber crime lord will strike.
Here come the CATS - Cyber Assassins Technology Services - team led by
Julie and Juan. Do they have what it takes to eradicate cyber crime?
Breakfield and Burkey have written a thriller that should catch the
attention of cyber-lovers and online gamers, but it is a story that will be
of great interest to everyone with a computer, an internet, and access to
anything online. The topic is crucial and very relevant, and this story will
create a powerful awareness in cyber lovers of the dangers that lurk in
this vast and mysterious world. I loved the writing style and it's necessary
to comment on the fact that the authors write with confidence in the
power of their prose. The dialogues are used wisely and they are very
relevant, but the descriptions are stunning. The Enigma Gamers: A CATS
Tale (Volume 7) is the first book I have read by these authors and now I
have to hunt down the previous books in the series. It's a relevant story,
a page-turner, and one that most readers will undoubtedly identify with.

Comment:

Reviewed by Rabia Tanveer for Readers' Favorite
The Enigma Gamers: A CATS Tale (Volume 7) by Charles V. Breakfield
and Roxanne E. Burkey is a twisted tale of how things can go south if the
cyber world is not kept under control. Set in the 21st century, where
virtual reality is very real, the gaming world has evolved; it is more
interesting and more threatening than ever before. When a ransom
demand is made through virtual predators, The CATS know that this is
something much more sinister than they anticipate. Juan and Julie are
given the task of leading their team to find out what and who is behind
this. Someone very real is behind this evil virtual wrongdoing and the
CATS are onto it. But who is it? When the lines become blurred between
the real and the virtual world, can you even find the true culprit? This is a
new world where real is virtual and virtual is real. How can they find the
person behind it all?
This is definitely an interesting novel. It was a cool thriller; reading about
characters like Julie and Juan makes me so happy. We don’t have enough
geeks who are proud to be geeks in the literary world. It is nice to read
about such characters as the main leads. They are awesome and so
smart. I love the way Juan led his team and how Julie became a support
for all of them. Her being a female did not make her any different to her
team. These characters were developed, they were created to perfection,
the thrill and the mystery of the novel was on point, and the climax was
heart racing. This is definitely a five star novel! It was amazing.