Oh no! Where's the JavaScript?Your Web browser does not have JavaScript enabled or does not support JavaScript. Please enable JavaScript on your Web browser to properly view this Web site, or upgrade to a Web browser that does support JavaScript; Firefox, Safari, Opera, Chrome or a version of Internet Explorer newer then version 6.

I too find the Japan Fatal Fury moves much easier than the U.S/EUR ones, the game is just not very good at recognising going from one diagonal to another (or at least, that's how it seemed last time I played it).

I've updated the OP with stuff from Ninja Commando.
Edited by Glowsquid on 14. June 2012 03:48

I only own the Japanese one so I can't speak for the US region. I didn't notice any difference from the arcade version though. To pull off the moves you have to be very precise and make sure you hit every directional. After you get used to it, it's very easy to pull off. But, it sure is not like playing Street Fighter II.

In the US/EURO version the boss Pink always wears white panties while in the JPN version
there are 5 different colours: white, pink, purple, white with red polka dots and red with
yellow polka dots. The panty colour is random. No I haven't been 'perving' while playing The
Super Spy, I read about it in BBH's informative and entertaining guide to the game.

In US mode, all of the tracks with lyrics are removed and replaced by the songs normally used for just the RotD characters, and one other track. While those tracks are quite good, it totally sucks to play through the game with just them. They even changed the music during the end credits to a really lame and annoying one (the normal one is a remix of all the songs in the game).

Money Idol Exchanger

(from Wikipedia)

In the American and European arcade versions, the coins are made to look generic. In the Japanese version of the game, the coin is localized and looks much more like a yen coin.

Glowsquid wrote: Metal Slug (whole series)
This one is pretty well-known, the western versions censors the blood to be white “sweat”. This can easily be changed in the dips setting.

I think it would also be worth mentioning the other games with blood censorship Glowsquid
e.g. Samurai Shodown series.

Thank you Merlin, I added all of those to the OP. I actually had read about the Super Spy thing tdby but I figured I should as well add it alongside something less weird.

I think it would also be worth mentioning the other games with blood censorship Glowsquid

I thought of making a "censorship" section listing what games are censored on western bios and how (green blood, white sweat, removal of stuff, etc)... I'd need a list of games beside MS/SamSho that are censored, though.

Well, don't worry merlin, I was planning on thinking about something like this for a long while, but a lot of stuff gets to me lately to not actually get it done, this will warrant a separate thread soon (if necessary), but in the meantime, there's more regional differences to spot on. In which both of these Q/A are pretty much graphical changes.

Such as KOF 2002.

Whip's "Super Black Hawk" HDM.

(JP version, pulls out the magnum from the chest like Mai, and puts it back same way.)

(EU/US version, different animation, transformed whip gun hybrid.)

Also, most common, from KOF's 2000-03 (and SVC Chaos) Mai's "Bounce" is not in EU/US versions, except the JP one, but at least Unibios, cheats, and/or region switching isn't a problem for that.

Thanks for updating the thread Glowsquid and thanks for your contribution too Stray.

Glowsquid wrote:
I thought of making a "censorship" section listing what games are censored on western bios and how (green blood, white sweat, removal of stuff, etc)... I'd need a list of games beside MS/SamSho that are censored, though.

Sounds like a good idea. Here are a few more games in which the blood is censored.

Art of Fighting 3 - US AES
The King of Fighters '94 - US AES
The King of Fighters '95 - US AES
Legend of Success Joe - US AES
The Last Blade 2 - KOR
Real Bout Fatal Fury Special - KOR

Some more regional differences:

Fight Fever

In the Korean version there's a Korean flag on the title screen instead of flames.

merlin wrote:
It's been quite a while since Glowsquid visited the forum. Hope he will return one day.

0w0

Hi, sorry for not keeping this thread up to date.

Imageshack was always the shittier image dump, but I used it since it had the easiest and quickest "uplad multiple images at once" add-on. I've had to switch computer since last login-in here, but I'll try to upload the surving material to imgur as soon as possible. Don't think I'll bother to reupload the high-scores pictures though, soz.

(Btw, how does not having blood mean you can score higher in Shock Troopers? Been a while since I played the game...)

Good to hear you will try to re-upload some of the images from the first post.

Glowsquid wrote:
(Btw, how does not having blood mean you can score higher in Shock Troopers? Been a while since I played the game...)

I don't actually know why it makes a difference to scoring. I just read about it in the description of BBH's youtube video:

This score was done with the "Blood" softdip turned on, which is the default for US/Japan bios. On a Euro bios, the default setting for Blood is off. This actually makes a huge difference in terms of scoring potential. (I have gotten 37.6 million with the Blood setting turned off, but I do not feel this score to be valid because it is not the true default setting IMO)

All the missing images have been reuploaded, and I've added Merlin's and 2D's contributions to the OP, along with another difference I've noticed in Neo Drift Out. Thanksie everyone ^_^.

I've figured out why BBH said the No violence setting in Shock Troopers mean higher points: Most of the enemies grunts die in one or two hits, but you can keep shooting at them for more points. With the Violence setting enabled, they have various random death animations which will make them drop immediatly. Since these animations don't exist with Violence off, you can shoot at them longer for more points.

Also there are a few games that have completely different intros from AES to MVS. Only two I can remember at the moment are Mutation Nation and Sengoku.

If you do a google search for Fight Fever and Crystal Legacy you come across quite a few places (e.g. rom sites) listing it as the same game. Not sure why this misconception spread. You can see the 'Crystal Legacy' title on a flyer for an early version of Breakers.

The Japanese release of Great Tank, based on the T.N.K. III arcade game, uses historic symbols (Nazi symbols), while the western releases use similar but abstract symbols. One symbol seen at the beginning of the game is a cross on a red background.

My point is: isn't the cross symbol on a red field flag the same seen in the Metal Slug series (Morden's rebel army flag)?? I just noticed this.

NEOGEO is a registered trademark of SNK PLAYMORE CORPORATION.
All intellectualproperty rights related to NEOGEO products and others belong to SNK PLAYMORE CORPORATION.

Non SNK software titles belong to their respective authors.

This website is tested with Internet Explorer and Mozilla Firefox. Best Viewed at 1024x768 or higher.Although it is tested with Firefox and IE, it should work with other browsers without problems - please contact me if you notice any issues!