With such a fast turnaround time, I have to wonder... were these issues you already knew about, or just those that were discovered since 3.1 launch?

On release day, as a developer, you literally sit there and wait for these to come in, then fix them. It's kind of like a super crunch time. So, they were doing nothing but waiting for them to show up, to fix them.

With such a fast turnaround time, I have to wonder... were these issues you already knew about, or just those that were discovered since 3.1 launch?

On release day, as a developer, you literally sit there and wait for these to come in, then fix them. It's kind of like a super crunch time. So, they were doing nothing but waiting for them to show up, to fix them.

I've never been a developer for a major video game, but I do releases for other software and... when we catch bugs on launch day for a new thing, we just revert, because it's totally infeasible to deploy a fix to world just a few hours after discovering a bug

With such a fast turnaround time, I have to wonder... were these issues you already knew about, or just those that were discovered since 3.1 launch?

On release day, as a developer, you literally sit there and wait for these to come in, then fix them. It's kind of like a super crunch time. So, they were doing nothing but waiting for them to show up, to fix them.

I've never been a developer for a major video game, but I do releases for other software and... when we catch bugs on launch day for a new thing, we just revert, because it's totally infeasible to deploy a fix to world just a few hours after discovering a bug

Sometimes so. Sometimes not. It really depends on a whole bunch of things, like, say, "can you force everyone to update by taking the realm down" and all. You can totally roll forward on a service used by billions, though. If your company has the will, and I completely understand that not all do, and not all can.