Armored Core 4
Xbox 360
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Guide for S Ranking missions.
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Section 1 - FAQ
Section 2 - Mechs
Section 3 - Missions
Section 4 - Rewards
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Section 1
S Rank FAQ
Q: What is an S Rank?
A: A rank achieved that is greater than an A rank.
Q: What do I get for obtaining S Ranks on missions?
A: If you earn an overall/average S rank for all normal and hard missions
combined, you will unlock an achievement:
Mission Rank S (20) Awarded for achieving Total Mission Rank S.
If you achieve an S rank on all 74 missions, 37 normal and 37 hard, you will
get another achievement:
Mission Rank SS (30) Awarded for achieving Total Mission Rank SS.
Q: Is there anyway to see my current overall rank?
A: Yes. When you save your game. It is in the save game description.
Q: Is there anyway to see my current mission rank?
A: Yes. When you complete normal mode, a mission select screen will show up
as you cycle through chapters. It is after chapter 6. You can toggle between
normal and hard mode and see your rank for each. Only here can you see what
your current mission rank is.
Q: What do I get for beating a mission with an S rank?
A: For normal, beating certain missions will unlock schematics. When you S
rank a mission on hard, you are awarded 1 point of FRS memory...yay! This
allows for 37 additional points of FRS memory in the Xbox 360 version.
Q: Do I have to obtain an S rank on normal before I can do it on hard?
A: No. You can S rank a mission on normal whenever you want. You can only
S rank a mission on hard once you have completed the normal difficulty for
that mission. Also, it does not matter which difficulty you S rank first.
The mission timer does not stop when you complete your objective, it stops when
the screen totally fades to black.
Using ammunition (weapons that do not use energy) will cost you credits and
could affect your rank.
After each mission, you will get an AP bonus. The lower your AP is from the
start of the mission, the greater your bonus. For example, if you start a
mission with a mech in the 40,000+ AP range, your bonus will be 3/AP. If you
start the mission with a mech with an AP of under 25,000, you will earn a bonus
of 7/AP. The bigger the bonus, the better your chance of earning an S-rank.
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Section 2
Mechs
I am going to list some mechs I used to obtain my S ranks. If you can tweak
them more to your liking so they are easier to use, so much the better. These
mechs were built under the impression that you already have 300 units of FRSM.
I named and constructed these mechs without help from anyone. I will be using
many variations of one type of mech.
Yoda
Head - Salaf
Core - Salaf
Arms - Salaf
Legs - Salaf
FCS - Bluexs
Generator - Gan01-SS-G
Main Booster - Polaris
Back Booster - BB103-SCHEAT
Side Booster - Holofernes
Over Booster - Judith
L Arm - Moonlight
R Arm - Moonlight
L Back - none (RDF-2022 optional)
R Back - none
Shoulder - none
L Hangar - none
R Hangar - none
Stabilizers - Auto
FRS
Max out EN Output, EN Capacity, Horizontal Thrust, Vertical Thrust, Quick Thrust
on Main and Side boosters, dump remaining FRS into EN weapon skill.
Yoda Sirus
Head - Salaf
Core - Salaf
Arms - Salaf
Legs - 047an04
FCS - Bluexs
Generator - Gan01-SS-G
Main Booster - Polaris
Back Booster - BB103-SCHEAT
Side Booster - Holofernes
Over Booster - Judith
L Arm - er-0200
R Arm - er-0200
L Back - sirius
R Back - sirius
Shoulder - none
L Hangar - eb-0600
R Hangar - eb-0600
Stabilizers - Auto
FRS
Max out EN Output, EN Capacity, Horizontal Thrust, Vertical Thrust, Quick Thrust
on Main and Side boosters, dump remaining FRS into load. If you are still
overweight, ditch the hangar weapons.
Yoda w Nades
Head - Salaf
Core - Salaf
Arms - Salaf
Legs - 047an04
FCS - Bluexs
Generator - Gan01-SS-G
Main Booster - Polaris
Back Booster - BB103-SCHEAT
Side Booster - Holofernes
Over Booster - Judith
L Arm - er-0200
R Arm - er-0200
L Back - ogoto
R Back - ogoto
Shoulder - none
L Hangar - eb-0600
R Hangar - eb-0600
Stabilizers - Auto
FRS
Max out EN Output, EN Capacity, Horizontal Thrust, Vertical Thrust, Quick Thrust
on Main and Side boosters, dump remaining FRS into load and/or arm firing
stability. Ditch the hanger weapons if you need to get underweight.
Yoda ER
Head - Salaf
Core - Salaf
Arms - Salaf
Legs - Salaf
FCS - Bluexs
Generator - Gan01-SS-G
Main Booster - Polaris
Back Booster - BB103-SCHEAT
Side Booster - Holofernes
Over Booster - Judith
L Arm - er-0200
R Arm - er-0200
L Back - 050anr
R Back - none
Shoulder - none
L Hangar - eb-0600
R Hangar - eb-0600
Stabilizers - Auto
FRS
Max out EN Output, EN Capacity, Horizontal Thrust, Vertical Thrust, Quick Thrust
on Main and Side boosters, dump remaining FRS into EN weapon skill.
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Section 3
Missions by alphabetization
These are just the standard numbers for each mission, not the S-rank
requirements.
01. A Dark Night's March
N. 8000ap / -ammo / 150s
H. 12000ap / -ammo / 150s
02. Aerial Interdiction
N. 18600ap / -ammo / -s
H. 26600ap / -ammo / -s
03. Bald-Dora
N. 20800ap / -ammo / 270s
H. 21800ap / -ammo / 270s
04. Barbe-Bleue
N. 9600ap / 110000ammo / 240s
H. 13600ap / 110000ammo / 240s
05. Bitter Obligation
N. 31200ap / -ammo / 300s
H. 32200ap / -ammo / 300s
06. Break the White Lance
N. 22000ap / -ammo / 240s
H. 25500ap / -ammo / 240s
07. Dangerous Waters
N. 12000ap / 40000ammo / 155s
H. 16000ap / 40000ammo / 155s
08. Desert Wolf
N. 20000ap / -ammo / 300s
H. 28000ap / -ammo / 300s
09. Ego Boost
N. 19500ap / -ammo / 270s
H. 23500ap / -ammo / 270s
10. Elimination
N. 11200ap / 50000ammo / 180s
H. 24500ap / 50000ammo / 180s
11. Empress
N. 35200ap / -ammo / 360s
H. 36200ap / -ammo / 360s
12. Firefly
N. 33900ap / -ammo / 255s
H. 38900ap / -ammo / 255s
13. First Strike
N. 8000ap / -ammo / 150s
H. 12000ap / -ammo / 150s
14. Futile Resistance
N. 26000ap / -ammo / 240s
H. 28000ap / -ammo / 240s
15. Hail of Bullets
N. 19900ap / -ammo / 270s
H. 23900ap / -ammo / 270s
16. Icebreaker Defense
N. 12800ap / -ammo / 330s
H. 14800ap / -ammo / 330s
17. Internal Purge
N. 20000ap / -ammo / 300s
H. 28000ap / -ammo / 300s
18. Jardin De Chavalier
N. 29000ap / -ammo / 180s
H. 30000ap / -ammo / 180s
19. Juggernaut
N. 30000ap / -ammo / 180s
H. 32000ap / -ammo / 180s
20. Line of Defense
N. 25700ap / 120000ammo / 330s
H. 32700ap / 120000ammo / 330s
21. Marche Au Supplice
N. 33900ap / -ammo / 360s
H. 39900ap / -ammo / 360s
22. Might Makes Right
N. 19900ap / -ammo / 255s
H. 23900ap / -ammo / 255s
23. Operation Ascend
N. 18000ap / -ammo / 220s
H. 34200ap / -ammo / 220s
24. Operation Descent
N. 13400ap / -ammo / 210s
H. 14400ap / -ammo / 210s
25. Pillar of Light
N. 24600ap / -ammo / 210s
H. 25600ap / -ammo / 210s
26. Retaliation
N. 19000ap / 85000ammo / 180s
H. 23000ap / 85000ammo / 180s
27. Sandstorm Citadel
N. 15600ap / -ammo / 240s
H. 16600ap / -ammo / 240s
28. Sea of Blood
N. 31200ap / -ammo / 300s
H. 33200ap / -ammo / 300s
29. Seed a Barren Earth
N. 40000ap / -ammo / 450s
H. 40000ap / -ammo / 450s
30. Sharpshooting
N. 15000ap / -ammo / 225s
H. 17000ap / -ammo / 225s
31. Silent Avalanche
N. 30300ap / 150000ammo / 300s
H. 38300ap / 150000ammo / 300s
32. Sol Dios
N. 35500ap / -ammo / 420s
H. 36500ap / -ammo / 420s
33. Swarm of Red Eyes
N. 0ap / -ammo / -s
H. 0ap / -ammo / -s
34. The Womb
N. 20000ap / 130000ammo / 210s
H. 24000ap / 130000ammo / 210s
35. Unseen Assailant
N. 17600ap / -ammo / 255s
H. 21600ap / -ammo / 255s
36. Up in Flames
N. 24000ap / -ammo / 270s
H. 26000ap / -ammo / 270s
37. Water Gliding
N. 23300ap / -ammo / 240s
H. 26300ap / -ammo / 240s
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01. A Dark Night's March
Yoda w Nades
Normal - numerous ground targets, some aerial targets, and a mobile fortress
Take out the closest set of enemies with the lasers, then switch to ogoto.
Hold the left thumbstick in to use manual targeting and blanket the next set
of enemies and the mobile fortress in grenades.
Hard - numerous ground targets, some aerial targets, and 2 mobile fortresses
Take out the closest set of enemies with the lasers, then switch to ogoto.
Hold the left thumbstick in to use manual targeting. Try not to push up too
far, hang around the left side of the perimeter, and take out the next wave.
Stay where you are and try to hit the 2 mobile fortresses from as far away as
possible with the grenades. There are 4 aerial targets as well but they should
be currently grounded and you can use their lights as a target for your
grenades. If they go airborne, switch back to lasers and take care of them
AWAY from the mobile fortresses.
http://youtube.com/watch?v=akZtGbLY0Yk
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02. Aerial Interdiction
Yoda
Normal - 8 transport choppers, train
Once you leave the bridge, you should not have to land until all choppers are
destroyed. Take out the choppers with your blades, keep dodging the aerial
normals, then land and destroy the train when it comes into the area.
Hard - 8 transport choppers, air fortress, train
Once you leave the bridge, you should not have to land until all choppers are
destroyed. Take out the choppers with your blades, keep dodging the aerial
normals. You should try to take out the air fortress ASAP. Mop up the rest of
the choppers, then head for the train when it comes into the area. Be careful
of the aerial normals.
http://youtube.com/watch?v=d5TZG497rfU
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03. Bald-Dora
Yoda w Nades (you might want to just remove all arm weapons for this mission)
Normal - 6 normals
Hard - 6 normals
Just boost through the whole canyon to get to the end. Engaging anything other
than the primary targets is pointless and has no effect on rank. Dodge all
incoming fire and be sure to adjust for the AI leading their shots. When you
reach the end you should only have to fire 12 ogoto rounds, 2 shots per target.
http://www.youtube.com/watch?v=jA84aDMbGDg
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04. Barbe-Bleue
Yoda ER
Normal - numerous ground targets
Boost all over the tunnels and just mow down targets.
Hard - numerous ground targets
Do not stop boosting at all and pay attention to the minimap to see where the
enemies appear. BOOST BOOST BOOST, if you do not boost, enemies WILL take the
docks.
http://youtube.com/watch?v=rJx9i6CP6Gk
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05. Bitter Obligation
Yoda w Nades
Normal - 12 support struts
There are aerial normals, boats firing missiles, and turrets harassing you.
I would suggest taking out the boats first, then the turrets. You should be
able to knock out all the struts with those things eliminated, if not, take
out the remaining aerial normals.
Hard - 12 support struts
I would suggest staying out of range of the boats and eliminating as many of
the aerial normals as you can, then eliminate boats, then turrets, then struts.
http://youtube.com/watch?v=HBsrC3GF_3U
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06. Break the White Lance
Yoda
Normal - Queenslance
Hard - Queenslance
Boost like you have never boosted before, dodge missiles, slash the
Queenslance.
http://www.youtube.com/watch?v=ZegOg2Ns7Q0
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07. Dangerous Waters
Yoda ER
Normal - 4 normals
Hard - 5 normals
Just walk forward and drop down but don't land in the water, stay airborne.
Make your way to the normals and laser them to death.
http://youtube.com/watch?v=hEjn0g3q2JE
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08. Desert Wolf
Yoda Sirus / Yoda w Nades
Normal - 1 NEXT
Boost to the other end of the map as fast as humanly possibly. Your goal is to
eliminate the NEXT before he even activates. Shower him with as many sirius
shots as possible.
Hard - 2 NEXTs, one after another
I would prefer ogoto for this mission. Boost over to the other side of the map
and try to send as many grenades over to the first NEXT as you can. Eliminate
him and the second NEXT will appear. Cover him in ogoto as well. Sirius will
work equally well, the choice is yours.
http://youtube.com/watch?v=94pjKF6_5kY
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09. Ego Boost
Yoda w Nades
Normal - 20-25 normals
3 waves of normals carried by choppers are the target. Take them out before
they are released from their transports.
Hard - 20-25 normals, 1 NEXT
3 waves of normals carried by choppers are the target. Take them out before
they are released from their transports. After the 2nd wave, a NEXT will
bother you. Show him what is up by firing some sweet ogoto rounds in his face.
http://youtube.com/watch?v=IOHWc2quhCc
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10. Elimination
Yoda ER
Normal - numerous ground targets
Just laser everyone down and try not to get hit.
Hard - numerous ground targets, normals with BIGSOUX equipped
Strategy by Ra-Devil
Build and AC, if it can move, your fine.
-Put 2 Laser Rifles on them, the ER 0200.
-Put 2 AS Missile back weapons on them, LAMIA.
As soon as the mission starts, start shooting your Laser Rifles, kill the one
in the middle with 3 or 4 shots, takes maybe a second, strafe left or right
and kill the next one, then strafe the other way and kill the third one.
Here's the beautiful part, you don't have to do anything anymore. Just stand a
bit away from the doors in the room, first one then the other later on, and
just shoot the AS Missiles into the room. The don't require any lock-on, they
automatically trace to enemy signatures, even missiles, and do massive damage.
Just shoot through one door till you see no more red blips, then shoot through
the other door.
http://youtube.com/watch?v=mRYI3gH6_O8
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11. Empress
Yoda Sirus / Yoda w Nades
Normal - 1 NEXT
Hard - 1 NEXT
Just a NEXT, dump ogoto or sirius on her.
http://youtube.com/watch?v=X0D9J6QJkek
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12. Firefly
Yoda
Normal - 1 air fortress
Using yoda, just boost straight ahead to the fortress and slash it.
Hard - 1 air fortress, then 3 air fortresses
Just boost to the first fortress and destroy it, then head back to the
beginning and wipe out the other 3 same style while dodging 50 bajillion
missiles and lasers of doom.
http://www.youtube.com/watch?v=xOSmA2rIsSI
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13. First Strike
Yoda ER
Normal - 3 normals
Just boost forward and laser the 3 normals. Should take maybe 30 seconds.
Hard - 6 normals
Boost forward, then go left. Try to take them one at a time and try not to
get hit. Make sure you quick boost left and right to avoid their fire.
http://youtube.com/watch?v=o15Sat-LHOI
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14. Futile Resistance
Yoda ER / Yoda w Nades
Normal - 7 ground targets
Laser them all down, don't get hit too much.
Hard - numerous ground targets
Ogoto canon works better for hard mode, it mops up the clusters of enemies
quickly. Same thing again, fly around throwing volleys at each lock-on you
get.
http://youtube.com/watch?v=-BY2jYbeXqU
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15. Hail of Bullets
Yoda w Nades
Normal - ground turrets and normals
Boost past the choppers and drop ogoto rounds all over everything.
Hard - numerous ground targets, 2 subs, 2 boats
Boost past the choppers and begin to drop ogoto rounds all over everything.
After the first runway is clear, head to the right and take out the two subs.
Then proceed to take out the two ships in the distance. Then mop up the
remaining forces on the last runway.
http://youtube.com/watch?v=zTDame2jnhI
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16. Icebreaker Defense
Yoda w Nades
Normal - 8 ships
Destroy each ship as fast as you can. S rank depends on how fast you are.
I think under 180s will get you an S. ship damage has no effect on rank.
Hard - 8 ships, aerial units
Destroy each ship as fast as you can. S rank depends on how fast you are.
ship damage has no effect on rank.
http://youtube.com/watch?v=UYRciSM_4oY
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17. Internal Purge
Yoda
Normal - 3 inactive mobile fortresses
Boost to each IMF and slash them to death, DON'T TAKE TOO MUCH DAMAGE.
Hard - 3 inactive mobile fortresses, then 1 NEXT
Boost to each IMF and slash them to death, DON'T TAKE TOO MUCH DAMAGE. When the
NEXT appears, get up close and personal and slash it to smithereens.
http://youtube.com/watch?v=0NF9jqY4HP8
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18. Jardin De Chavalier
Yoda / Yoda w Nades
Normal - 1 NEXT
Hard - 1 NEXT
You just, blast the hell out of her and DON'T GET HIT. She will come at you
with a blade, so keep your distance.
Strategy by Ba1r0g
Using Yoda, swap out the Moonlights for RAJMs. While your waiting for Anjou to
break through the door, find a nice corner to sit in and wait for her to come
into the room. When she does, quick boost over to her and hit her twice and
she's down for the count.
http://youtube.com/watch?v=oDvgrMHroWg
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19. Juggernaut
Yoda w Nades
Normal - 1...thing
Hard - 1...mean thing
Just unload on this thing and boost backwards if necessary.
Strategy by Ba1r0g but re-worded by me
Using Yoda, swap out the Moonlights for RAJMs. As soon as the weapon breaks
through the door, slash once, sometimes twice.
http://www.youtube.com/watch?v=N_kO7Cem-cQ
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20. Line of Defense
Yoda ER / Yoda Sirus
Normal - numerous ground targets, then a 4 aerial targets
Use Yoda ER to mow all the targets down.
Hard - numerous ground targets, then NEXT with some aerial targets
Boost to the bridge and take out the 2 MLRS trucks. Drop back down and take
out all ground forces. The NEXT will appear and he is tough. Make your shots
count. Hit him with all the sirius canon you have, DO NOT MISS HIM. Once he
is done, mope up the remaining aerial enemies. YOU DO NOT HAVE TO KILL THE AIR
FORTRESS. It shouldn't even come into range until you are done with the NEXT.
http://www.youtube.com/watch?v=Wus9bDdw6Hc
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21. Marche Au Supplice
Yoda Sirus / Yoda w Nades
Normal - 4 NEXTs, you have a partner helping you
This is the easy one. Just melt each NEXT as fast as you can.
Hard - 4 NEXTs, partner? hah, who needs one?
This is the most fight ever. Try to start the fight by killing the first mech
as fast as humanly possible with the sirius. The carnage that ensues next is
your choice. You can either stick it to them and stay in the fight or you can
be evasive and take them one by one. Keep running and choose your shots
wisely. Using the ogoto can be beneficial especially if they cluster together.
http://youtube.com/watch?v=44zi3c8suUs
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22. Might Makes Right
Yoda ER / Yoda w Nades
Normal - 6 normals
Go forward and up the first tube. Go straight up then halfway up turn around
180 degrees and go into the tunnel. When you come out, drop straight down and
go right into the tunnel in front of you. Don't stop shooting as the enemy on
the far end of the tunnel is firing BIGSOUX missiles. When you get to the end
of that tunnel, drop straight down again and go forward, the last five targets
are scattered around.
Hard - 9 normals
Go forward and up the first tube, the first normal is in front of you. Go
straight up then halfway up turn around 180 degrees and go into the tunnel.
when you come out, drop straight down and go right into the tunnel in front of
you. The second normal is blocking your path, don't stop shooting as the enemy
on the far end of the tunnel is firing BIGSOUX missiles. When you get to the
end of that tunnel, drop straight down again and go forward, the last seven
normals are scattered around.
http://youtube.com/watch?v=J5KVoF5q1P0
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23. Operation Ascend
Yoda
Normal - 4 turbines
Boost forward and fly up the cylinder, slash the turbines, land on the top.
You should not even have to land while inside the cylinder.
Hard - 4 turbines, 3 air fortresses
Boost forward and fly up the cylinder, slash the turbines. When you reach the
top, circle your camera and find the closest fortress. When you do, go slash
it to death and get back into the cylinder. Repeat this process once more. On
your second trip out, take out the remaining two fortresses.
http://youtube.com/watch?v=qSYi7-U_68o
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24. Operation Descent
Yoda w Nades
Normal - 3 normals
Hard - 5 normals
Fall down, dodge the lasers, blow up the normals. Try not to take damage.
http://youtube.com/watch?v=2DL-DwO5PzE
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25. Pillar of Light
Yoda w Nades or Yoda
Normal - Ehrenberg Canon
Hard - Ehrenberg Canon
Boost like no other towards the canon dodging all incoming fire along the way.
When you reach the canon, you have 2 options, flying around firing the ogoto
into the middle or destroying all of the 4 adjacent gun turrets around the
canon so that you can stand in front of it and shoot it close up without
taking massive damage. The center is tricky, you have to find the sweet spot
to hit it. It is roughly one jump from the base. Stand at the base of the
canon, jump once, and slash.
The Yoda approach is rather simple. Boost to the Ehrenberg and slash it. Two
slashes TOPS. You need to stand at the base of the canon, jump once, and dual
slash.
Strategy by Ba1r0g
Using Yoda with RAJMs instead of Moonlights, start off by boosting to the
shield generator. Hit it once and its down. Head towards the main target. When
you get there, fly on top of the "scaffolding" like structure and go right up
to the middle on one of the sides and fire.
http://www.youtube.com/watch?v=CwyNgF7pUJ8
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26. Retaliation
Yoda w Nades
Normal - numerous ground targets
Bathe the whole area in grenades and don't get shot.
Hard - numerous ground targets, 2 mobile fortresses
Bathe the whole area in grenades and don't get shot. Switch to manual aiming
if you do not want to wait for the lock on.
http://youtube.com/watch?v=kyS9yDIl8dE
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27. Sandstorm Citadel
Yoda w Nades
Normal - ballistic missiles
Hard - ballistic missiles
Just B-line it right to the missiles and blow them up.
http://youtube.com/watch?v=onHN8Wz6p-U
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28. Sea of Blood
Yoda w Nades / Yoda Sirus
Normal - 1 NEXT
you choice of lasers or grenades. douse the NEXT with your choice.
Hard - 1 NEXT, then another NEXT
This one can be tricky. I lucked out and got the first NEXT stuck in the
middle. Start by flying towards the complex to avoid fire from the normals on
the water. Try and take them out from the top if necessary. treat this NEXT
just like every other, hammer it with super weapons while dodge its fire. When
the second NEXT appears, keep your distance, he is very fast and very agile.
You need to time your shots perfectly as he does not like to stand still.
http://youtube.com/watch?v=xttCVwCBRuY
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29. Seed a Barren Earth
Yoda w Nades / Yoda Sirus
Normal - super mech
Hard - super mech, then a NEXT
Abuse the super weapons, keep moving, and dodge with quick boost.
http://youtube.com/watch?v=PlQLBL3oy5g
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30. Sharpshooting
Yoda
Normal - 3 ground targets
Hard - 5 ground targets
Run up to each laser and blade them. Keep moving and do not get hit.
http://youtube.com/watch?v=no9t4AdlzQI
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31. Silent Avalanche
Yoda w Nades
Normal - 12 snipers
just mow them down with volleys from the ogoto
Hard - 12 snipers, then 2 NEXTs
Take out the snipers the same way, try not to lose any AP.
Helix I and Helix II. Fun...not really, Helix 2 usually comes at you first
douse her with the ogoto, then finish her up with the 0200s. For Helix I, drop
the remaining 0200s on her and don't miss, it should be enough to kill her.
Strategy by VakuA
Alternatively for Silent Avalance, I might suggest dual 0200's on the arms,
with the grenade cannons. Take the snipers out with the cannons and use the
0200's on the ACs, as the grenade doesn't PA pierce as well, and takes a bit
more amount of planned aiming to effectively use.
http://www.youtube.com/watch?v=4vGE1uQ9Vbk
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32. Sol Dios
Yoda w Nades
Normal - 6 Sol Dioses
Hard - 9 Sol Dioses
Boost like mad all the way to the Sol Dioses then just drop ogoto rounds all
over them. Much easier if you wait and fire the rounds inside the canon while
they are charging.
http://youtube.com/watch?v=rzQe_Ul8rvI
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33. Swarm of Red Eyes
Yoda Sirus
Normal - 80 bajillion bombs
Hard - 80 bajillion bombs, 5 aerial targets
DON'T TAKE ANY DAMAGE. Use the 0200 rounds on the swarms of bombs and when the
aerial targets come into view, douse them with the sirius rounds. Once the
aerial targets are dead, all you have to do is make sure you destroy as many
bombs as your ammo can take out. You don't have to take them all out to get an
S rank.
http://youtube.com/watch?v=CH-OS3po2LA
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34. The Womb
Yoda Sirus / Yoda w Nades
Normal - 3 NEXTs
You can boost past all the guards and two snipers and head right into the final
chamber. DO NOT GET HIT. They will only be using their swords. Either target
them with the sirius or just blanket the room in ogoto.
Hard - 3 NEXTs
You can boost past all the guards and two snipers and head right into the final
chamber. DO NOT GET HIT. They will be using laser rifles with their swords.
You just might want to ogoto hard mode.
http://youtube.com/watch?v=waOx2y_8Z1g
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35. Unseen Assailant
Yoda ER
Normal - 5 normals
Hard - 5 normals
Boost out of the tunnel and drop straight down, turning your mech slightly to
the left as you fall. When you land, jump right into the tunnel and boost to
the other side. Blast away at the first normal, it is at the end of the tunnel.
jump right across the pool thing and right into the next tunnel and boost
towards the other end. When you come out, start ascending and shooting to your
left, another normal is on the first ledge. drop back down and go to the
right and jump into that tunnel and boost away. When you exit start ascending
and take out 1 normal on your left, then spin around to your right and take out
another. one more to go. Keep ascending. The tunnel you need to go in is
directly above the one you just exited. Boost to the end and aim left when you
come out, you should be able to jump, shoot an enemy, and land directly into
the tunnel and boost towards the end. When you exit the tunnel, the final
target should be directly in front of you one catwalk down. You can probably
stop moving and shoot it from the tunnel's exit.
http://youtube.com/watch?v=_3e2NPfZyD0
===============================================================================
36. Up in Flames
Yoda Sirus
Normal - 1 NEXT
Hard - 1 NEXT
Abuse the super weapons and avoid the barrage of fire.
http://youtube.com/watch?v=k5JxY1VJaIc
===============================================================================
37. Water Gliding
Yoda w Nades
Normal - 4 ships
Hard - 7 ships
Just go to each ship and cover them in ogoto rounds. Take out the normal ship
on the left first, followed by either the super ship in the middle or the
missile ship which is located to the right of the super ship. KEEP MOVING.
enemies will being to fire at you from every corner of the world. Take out
the fourth ship which should now be to the left of the destroyed super ship.
then proceed to the remaining three new contacts which are all clustered
together in the same vicinity of the fourth ship.
http://youtube.com/watch?v=fE15zYlYu-M
===============================================================================
Section 4 - working, please add input if you can
Rewards
S ranking each mission on Hard mode will get you 1 FRS point.
Additionally, S ranking certain missions on normal mode will get you schematics
and an image
01. A Dark Night's March
02. Aerial Interdiction
03. Bald-Dora
04. Barbe-Bleue
05. Bitter Obligation
06. Break the White Lance
07. Dangerous Waters
08. Desert Wolf
09. Ego Boost
10. Elimination
11. Empress
12. Firefly
13. First Strike
14. Futile Resistance
15. Hail of Bullets
16. Icebreaker Defense
Y01-Tellus
Y06-Aurora
Y02-Albireo
Hilbert-G7
Image
17. Internal Purge
18. Jardin De Chavalier - nothing
19. Juggernaut
20. Line of Defense
21. Marche Au Supplice
22. Might Makes Right
23. Operation Ascend
24. Operation Descent
25. Pillar of Light
26. Retaliation
27. Sandstorm Citadel
28. Sea of Blood
29. Seed a Barren Earth
Type-Hogire
Type-Holofernes
Image?
30. Sharpshooting
Salaf
Tawhid
Injil
Eser-01
Omer Image
31. Silent Avalanche
32. Sol Dios
33. Swarm of Red Eyes
34. The Womb
35. Unseen Assailant
Linstant
Madness
Image
36. Up in Flames
37. Water Gliding
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thanks to Masterprestor, Ra-Devil, cautiongod, VakuA, Ba1r0g, GyroJoe69,
===============================================================================
this FAQ should only appear at:
www.nismojoe.com
gamefaqs.com
e-mail me with any questions, errors you have found,
or suggestions you wish to make to nismojoe@comcast.net