Bloodstained: Ritual of the Night Catch-All

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Bloodstained: Ritual of the Night is a new "Igavania" (basically what most people call Metroidvania) from IGA aka Koji Igarashi. For those that don't know IGA has worked on a number of Castlevania games including Symphony of the Night (as an Assistant Director, Programmer, and Scenario Writer) and almost every Castlevania game made since then (except the most recent ones). IGA states that he is crowd funding this game because the publishers (i.e. Konami) don't believe that there is a market for this type of game anymore.

The Kickstarter launched today and has already blown past its funding goal (might even double it before the end of the first day) and is currently planned for release on Xbox One, PS4, and Steam (Mac, PC, and Linux crossplay).

The game will be 2.5D (2D gameplay with 3D graphics) and powered by Unreal Engine 4. Game is still in the early concept stages.

Answer is in the FAQ. Basically they choose to use Unreal Engine 4 and it doesn't support Wii U.

Tyrian wrote:

Since it's so heavily funded already, I'm debating not getting in on the KS.

But then again, it might be worth it to get the physical copy.

I haven't backed anything ok Kickstarter and probably never will at this point. Seeing as how I skipped Shadowrun and Mighty No 9 this has no shot, but I will gladly buy it on day one. I love what Kickstarter does but I am too tight on money to spend it on something I can't enjoy for god only knows how long.

We're only one day into the kickstarter, and things appear to be rolling along. They've not even updated the KS achievements section, and a bunch of those should be unlocked already. I'm guessing they didn't anticipate this level of reaction.

Personally, I'm funding for the sake of helping unlock as many stretch goals as possible (they keep coming). And I backed at $100 because I feel like that's the sweet spot for physical merch. And, it'll be nice and nostalgic to flip through a strategy guide (for this game, I'll probably need it).

Excited to hear what Jake Kaufman does if that stretch goal gets funded.

I funded at the $28 I think, enough to get a Digital Copy. I don't have enough faith that I'll love the game, seeing as I never actually got into Symphony of the Night. But maybe I'll feel differently once the game releases.

I'm getting a physical copy with the backer-exclusive content, so $60. I really don't get the appeal of the lapel pin, key chain, and soundtrack, so it was basically $40 more just for the strategy booklet.

I had originally planned to get Dark Grimoire ($150 and artbook, which would also get me the strategy booklet), but damn it, Starfighter Inc. and Formula Fusion all hit me at the same time as well.

I funded enough to get a digital copy of the game. Symphony of the Night is one of my favorite games, and I quite liked most of the GBA and DS ones too. I'm all for a open Castlevania that isn't restricted by handheld specs.

I don't have enough faith that I'll love the game, seeing as I never actually got into Symphony of the Night. But maybe I'll feel differently once the game releases.

Interesting, but it warms my heart that you're going out on a limb to back it. I never got into SotN on my first play. I got it off of the XBLA, didn't feel right on my TV, since I played (and loved) the GBA/DS games first. I actually re-bought SotN on PSN, and it feels right at home on my Vita.

The only thing I'm wary about is if it feels right not on a portable medium. But, I'm positive they'll go above and beyond to make it feel like it deserves being a console game.

EDIT: For those who aren't backing, but interested; or those who didn't follow the link in the KS update. There's a really nice interview with Koji Igarashi that is really inspiring, to say the least. A really good read for those interested in the game.

Just got an e-mail reporting that Bloodstained: Ritual of the Night is getting a port for WiiU by developer Armature Studios, a studio helmed by former Retro employees that worked on Metroid Prime. The only game they've developed that I'm aware of (other than the canceled Mega Man X FPS game) is Batman: Arkham Origins: Blackgate, which was good as long as you weren't in a boss fight. Curious to see if they'll be converting the game to the Unity engine or some such and how that'll work out, as Bloodstained is currently an Unreal 4 I believe they said.

Wasn't expecting a video of the game in motion, but I love the discussion of development and changes to make. Gets some real insight. Doesn't look impressive thus far, but that's no surprise. They made a flat stage to test the basics out on. Already has a very familiar look and feel to it though.

Shovel Knight is making a cameo appearance! It's really fun to see some of these Kickstarter projects lend out their characters to other projects or even when they link to other interesting projects in their updates.