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Hi this is my first Post, I just recently graduated from an animation course in Argentina
I just settle back at home a few months ago I want to get out to foreign country again and Im working in my first characters models.

this project is the water Pot based in my webcomic
http://i13.photobucket.com/albums/a295/tavo2/dibujooriginal.jpg

short story.- it was just a pot that Tlaloc the aztec water god gave to the aztecs to grow their plants and crops, the problem became alive and had a child like personality and with his head always sprays an unlimited water supply and always flood the city.
I just wanted to make it 3d and simulate his water powers
http://i13.photobucket.com/albums/a295/tavo2/helo.jpg

here is the video with the rigging and with a walk and water animation
http://www.youtube.com/watch?v=nEGVfYlwxGU

Opinions?

Ps.- sorry for my english Im not very good at it.

Frogman

11-25-2008, 11:06 PM

Wow - what a great character.

I'm not quite sure what to critique with the animation being so stylized, but everything feels a bit too even in the animation. Kind of a general response, but try adjusting your spacing/timing in the walk to get more zing.. appeal.

I don't know much about effects animation, but the spheres work alright - some variety would be good though.. even a simple blend shape to get more of a drop shape and a little small squash and stretch would add to the appeal.

Ohh.. on another look though, I notice the hands are static/dead.. you have great posing in the comic - think about the animation keys like drawings and I think it will really help the action. Rigging some wrists action might help too.

algeya

11-26-2008, 10:40 PM

thanks for the advice IŽll use the posing comic for the animations keys I never thought that
thanks you a lot IŽll try that for my next animation

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11-26-2008, 10:40 PM

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