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Got a roll with demolitionist and swashbuckler and damn it feels good of course not as insane as recluse at close range but still at the close medium range this weapon with the roll i have feels insanely good

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caboose tc @ 12/13/2019

I believe this weapon with grave robber and swashbuckler could be extremely good with warlocks new celestial fire ability.

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Godroyah2000 @ 5/4/2020

If not for simultaneously being Arc and having Demolitionist, Id probably be using any other pulse in the energy slot. You can feel this gun’s limitations at a distance; it just hits too light for my liking. Pulses like Last Perdition and Blast Furnace tend to be more my speed, and I’d probably be using Swift Ride or Jian 7 if either came with Demolitionist. Hoping we get an good Adaptive or Aggressive Arc pulse w/Demo in a future season soon. It’s not bad; just kinda meh overall though.

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Godroyah2000 @ 5/4/2020

If not for simultaneously being Arc and having Demolitionist, Id probably be using any other pulse in the energy slot. You can feel this gun’s limitations at a distance; it just hits too light for my liking. Pulses like Last Perdition and Blast Furnace tend to be more my speed, and I’d probably be using Swift Ride or Jian 7 if either came with Demolitionist. Hoping we get an good Adaptive or Aggressive Arc pulse w/Demo in a future season soon.

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Hi5ive81 @ 2/27/2020

Very possibly one of the greatest pulses atm, genesis swashbuckler has unbelievable potential, alongside the general great range and stability of it all. Fairly snappy, and a good bullet clump for each burst w/ and w/out accurized. One of my favourite weapons overall. Soid in PvE.

Insanely versatile pulse with a great range in its perkset. Demo/Swash for me, but GR/Swash and demo/DF can all be used as effectively. This is my new Recluse replacement.

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DeathFrmAbv225 @ 12/31/2019

As a fusion rifle main user, I barely put anything on energy slot except fusion rifle. Got one of the infinite path 8 with demolisinist+swashbuckler, used it for a while and it is good in pve. This maybe my go to energy pulse gun when the first kinetic fusion rifle comes out this Jan.

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Ashankskank @ 12/25/2019

Looks amazing sounds amazing. This is a great gun for PVE activities and is an amazing ad clearing weapon. In PVP, it will get outclassed by weapons like bygones or claws of the wolf. Overall, great PVE weapon.

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Random Rolls FAQ

Q: What does "random rolls" mean?

A: This item is capable of rolling with random perks when it drops.
For example, every time you get a Better Devils from Shaxx, it has the potential to be a slightly different version than others before it — maybe better, maybe worse.

Q: Why are there some perks inside of a dashed box and some outside?

A: The dashed boxes contain the perks that Bungie's API says are possibilities in each column when the item drops.

Q: What about the stuff outside of those boxes?

A: The perks outside of the boxes are a fixed, "curated" roll from Bungie. Sometimes, that fixed version of the item will drop fully masterworked
(see Nation of Beasts or Vouchsafe for examples). Other times, those perks are just for display, such as when you preview an item from your collection.

Q: Do the two sets of perks ever cross over? Can I get a Vouchsafe with double Dragonfly?

A: If the item is capable of randomly rolling one of its fixed-roll perks, it will be included in the random rolls section as well.

Item Sunsetting FAQ

Q: What do you mean by "sunsetting"?

A: Bungie has announced that beginning in Season 12, weapons will have a cap on the power to which you are able to infuse them. We're calling this process "sunsetting".

Q: How often does this happen?

A: There will be one large sunset beginning in Season 12, in which all* legendary weapons and armor from Seasons 1-8 will be retired. After that, weapons and armor will essentially be sunset 1 year after their release.

Q: Are there any exceptions?

A: Yes. Bungie has stated that exotics will not sunset. Beyond that, gear from the Last Wish and Garden of Salvation raids will play by different rules than standard armor and weapons, though Bungie has not been fully clear on what those rules will be.

Q: So I can never use my Mountaintop / Luna's Howl / etc again?

A: Not exactly. This change essentially only matters in activities where power matters, such as raids, Nightfalls, Trials, etc. In most open world activities and standard Crucible playlists, you will still be able to use whatever armor/weapons you want.

Furthermore, Bungie has also hinted that they intend to "re-issue" certain weapons/armor in the future, thus giving them another 12 months in the sun.

Thanks to @48klocs for compiling all of the different recommendations into a single, easy to parse place. Check out his github project here for all the source files that power these recommendations.

Masterwork Rolls FAQ

Q: What are masterwork rolls?

A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.

Q: What does it take to upgrade a weapon to a masterwork?

A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).

Q: What benefits do I get for masterworking a weapon?

A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.

Q: So what are these "masterwork roll" stats?

A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.

Q: Any catch with this?

A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.