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Fall underground to a magical land where a prophecy is soon to come true. Surpass all expectations with thought-provoking activities. Students give meaning to sentences from the novel. Write the true version of false statements from the book. Determine what a metaphor is and find an example from the story. Recall in detail the complete prophecy as told to Gregor. Choose the definition that matches the underlined vocabulary word from the text. Students explore the concept of betrayal and reflect on a time in which they experienced this. Students create their own Underland and write a short story about how to get there. Compare the Overland and Underland in a graphic organizer. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Gregor the Overlander is a story of a fantastical world deep beneath the surface of the earth. Gregor is home alone in New York City watching his baby sister and grandmother. After his sister falls through a grate in the basement, Gregor follows her deep underground into a new world. The Underland is filled with humans whose skin is almost see-through, giant bats, rats, mice, and fireflies. A conflict between the human city of Regalia and the rats is creating panic among the inhabitants. It's not until a prophecy is revealed that Gregor finds himself involved in plans to save the Underland. Gregor the Overlander is an epic story of fantasy and destiny.

Centered around Common Core State Standards, Common Core: Elements of Literature is designed to help students understand such complex elements of literature as irony and symbolism. Practice pages, student charts, graphic organizers, research challenges, discussion starters, writing prompts, games, group activities, and recommended reading lists enable students to practice: Pinpointing character, setting, plot, and theme; uncovering common symbols in fiction; detecting similes, metaphors, and other figures of speech; spotting verbal, situational, and dramatic irony; and recognizing allegory, parody, and satire. Mark Twain Media Publishing Company specializes in providing captivating, supplemental books and decorative resources to complement middle- and upper-grade classrooms. Designed by leading educators, the product line covers a range of subjects including mathematics, sciences, language arts, social studies, history, government, fine arts, and character. Mark Twain Media also provides innovative classroom solutions for bulletin boards and interactive whiteboards. Since 1977, Mark Twain Media has remained a reliable source for a wide variety of engaging classroom resources.

Studying literature is never easy! Putting it into the right category can even be a little tricky—but not anymore! This 17 in. x 22 in. colorful learning chartlet covers the basics. It even has a resource guide on the back.

This story tells about the love a little girl named Fern has for a pig, named Wilbur and his friendship with a large gray spider named Charlotte A. Cavatica. Novel by E.B. White. Reproducible chapter questions, plus comprehension questions, a story summary, author biography, creative and cross curricular activities, complete with answer key. 64 pages.

The first pocket introduces students to Randolph Caldecott and the history the Caldecott Medal. Each of the succeeding 11 pockets features a medal-winning illustrator. Students read a biography of the illustrator and complete writing and art projects to enhance their appreciation of the book. Illustrators and works included are: Chris Van Allsburg—Jumanji Allen Say--Grandfather's Journey Arnold Lobel--Fables Ed Young--Lon Po Po: A Red Riding Hood Story from China Emily Arnold McCully--Mirette on the High Wire Paul Goble--The Girl Who Loved Wild Horses Trina Schart Hyman--Saint George and the Dragon David Macaulay--Black and White Mary Azarian--Snowflake Bentley David Diaz--Smoky Night Gail E. Haley--A Story, A Story

This well-written and fast-paced story follows the struggle by the Danish family of Annemarie Johansen to help their Jewish neighbors reach safety during the Second World War. Novel by Lois Lowry. Reproducible chapter questions, plus comprehension questions, a story summary, author biography, creative and cross curricular activities, complete with answer key. 62 pages.

Have you ever boasted you could do something? Billy bragged he could eat worms. Alan supplies the worms; see who wins the bet. Novel by Thomas Rockwell. Reproducible chapter questions, plus comprehension questions, a story summary, author biography, creative and cross curricular activities, complete with answer key. 64 pages.

The gates of Willy Wonka's chocolate factory are being opened for five lucky contest winners. Remarkably, poor little Charlie Bucket is one of the children to visit. Novel by Ronald Dahl. Reproducible chapter questions, plus comprehension questions, a story summary, author biography, creative and cross curricular activities, complete with answer key. 62 pages.

Explore the complexities of intergenerational family relationships as one boy declares war on his older relation. Bring this novel to life for students, with well-designed and thorough vocabulary and chapter assessments. Imagine the problems that may arise from a grandparent moving in. Draw a scene from the novel as it is being described. Come up with reasons behind certain characters' actions. Complete sentences with words from the reading. Students get into the mind of Peter to understand his motives and reactions. Create a "How Not to Start a War Handbook", detailing helpful tips on how to avoid fighting with family members. Detail all the things Grandpa did to get revenge on Peter in a Timeline Graphic Organizer. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: The War with Grandpa is a story about a young boy and his grandfather at odds. 10-year-old Peter Stokes loves his grandfather and is excited to learn that he will be coming to live with the family. That is, until he learns that grandpa will be taking over Peter's bedroom. Peter's two best friends encourage Peter to stand his ground and do something about this injustice. Peter soon declares war on his grandfather, who proves to be an even match. The two attack and counterattack each other until escalations lead to one finally surrendering.

Meet Milo, a boy with a strong imagination and sense of adventure, as he travels to a fantastical world. Incorporate chapter questions with vocabulary and writing prompts for comprehension checks. Students contemplate who would send Milo the package containing the tollbooth. Predict what Dictionopolis will be like. Answer questions with the correct character from the book. Match idioms found in the story with their meanings. Complete sentences from the novel with their missing vocabulary words. Make a list of unpleasant sounds that Dr. Dischord and DYNNE can collect. Describe how the Dodecahedron felt when Milo said numbers aren't important. Identify all the instances where figurative languages were used in the novel. Complete a Cause & Effect Web with some of Milo's actions in the story. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: The Phantom Tollbooth is a story of imagination and wonder. Milo is a very bored little boy. One day, he receives a make-believe tollbooth. When he goes through it, he is sent to a magical world. There, he meets Tock the watchdog. The pair make their way to Dictionopolis, one of the country's two capitals. Here they meet King Azaz, who sends them on a journey to Digitopolis, where the Mathemagician is holding the two princesses — Rhyme and Reason — in the Castle in the Air. On their journey, Milo and Tock meet many different people and places, all with their own adventures.

Fall underground to a magical land where a prophecy is soon to come true. Surpass all expectations with thought-provoking activities. Students give meaning to sentences from the novel. Write the true version of false statements from the book. Determine what a metaphor is and find an example from the story. Recall in detail the complete prophecy as told to Gregor. Choose the definition that matches the underlined vocabulary word from the text. Students explore the concept of betrayal and reflect on a time in which they experienced this. Students create their own Underland and write a short story about how to get there. Compare the Overland and Underland in a graphic organizer. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Gregor the Overlander is a story of a fantastical world deep beneath the surface of the earth. Gregor is home alone in New York City watching his baby sister and grandmother. After his sister falls through a grate in the basement, Gregor follows her deep underground into a new world. The Underland is filled with humans whose skin is almost see-through, giant bats, rats, mice, and fireflies. A conflict between the human city of Regalia and the rats is creating panic among the inhabitants. It's not until a prophecy is revealed that Gregor finds himself involved in plans to save the Underland. Gregor the Overlander is an epic story of fantasy and destiny.

Centered around Common Core State Standards, Common Core: Elements of Literature is designed to help students understand such complex elements of literature as irony and symbolism. Practice pages, student charts, graphic organizers, research challenges, discussion starters, writing prompts, games, group activities, and recommended reading lists enable students to practice: Pinpointing character, setting, plot, and theme; uncovering common symbols in fiction; detecting similes, metaphors, and other figures of speech; spotting verbal, situational, and dramatic irony; and recognizing allegory, parody, and satire. Mark Twain Media Publishing Company specializes in providing captivating, supplemental books and decorative resources to complement middle- and upper-grade classrooms. Designed by leading educators, the product line covers a range of subjects including mathematics, sciences, language arts, social studies, history, government, fine arts, and character. Mark Twain Media also provides innovative classroom solutions for bulletin boards and interactive whiteboards. Since 1977, Mark Twain Media has remained a reliable source for a wide variety of engaging classroom resources.

Studying literature is never easy! Putting it into the right category can even be a little tricky—but not anymore! This 17 in. x 22 in. colorful learning chartlet covers the basics. It even has a resource guide on the back.

This story tells about the love a little girl named Fern has for a pig, named Wilbur and his friendship with a large gray spider named Charlotte A. Cavatica. Novel by E.B. White. Reproducible chapter questions, plus comprehension questions, a story summary, author biography, creative and cross curricular activities, complete with answer key. 64 pages.

The first pocket introduces students to Randolph Caldecott and the history the Caldecott Medal. Each of the succeeding 11 pockets features a medal-winning illustrator. Students read a biography of the illustrator and complete writing and art projects to enhance their appreciation of the book. Illustrators and works included are: Chris Van Allsburg—Jumanji Allen Say--Grandfather's Journey Arnold Lobel--Fables Ed Young--Lon Po Po: A Red Riding Hood Story from China Emily Arnold McCully--Mirette on the High Wire Paul Goble--The Girl Who Loved Wild Horses Trina Schart Hyman--Saint George and the Dragon David Macaulay--Black and White Mary Azarian--Snowflake Bentley David Diaz--Smoky Night Gail E. Haley--A Story, A Story

This well-written and fast-paced story follows the struggle by the Danish family of Annemarie Johansen to help their Jewish neighbors reach safety during the Second World War. Novel by Lois Lowry. Reproducible chapter questions, plus comprehension questions, a story summary, author biography, creative and cross curricular activities, complete with answer key. 62 pages.

Have you ever boasted you could do something? Billy bragged he could eat worms. Alan supplies the worms; see who wins the bet. Novel by Thomas Rockwell. Reproducible chapter questions, plus comprehension questions, a story summary, author biography, creative and cross curricular activities, complete with answer key. 64 pages.

The gates of Willy Wonka's chocolate factory are being opened for five lucky contest winners. Remarkably, poor little Charlie Bucket is one of the children to visit. Novel by Ronald Dahl. Reproducible chapter questions, plus comprehension questions, a story summary, author biography, creative and cross curricular activities, complete with answer key. 62 pages.

Explore the complexities of intergenerational family relationships as one boy declares war on his older relation. Bring this novel to life for students, with well-designed and thorough vocabulary and chapter assessments. Imagine the problems that may arise from a grandparent moving in. Draw a scene from the novel as it is being described. Come up with reasons behind certain characters' actions. Complete sentences with words from the reading. Students get into the mind of Peter to understand his motives and reactions. Create a "How Not to Start a War Handbook", detailing helpful tips on how to avoid fighting with family members. Detail all the things Grandpa did to get revenge on Peter in a Timeline Graphic Organizer. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: The War with Grandpa is a story about a young boy and his grandfather at odds. 10-year-old Peter Stokes loves his grandfather and is excited to learn that he will be coming to live with the family. That is, until he learns that grandpa will be taking over Peter's bedroom. Peter's two best friends encourage Peter to stand his ground and do something about this injustice. Peter soon declares war on his grandfather, who proves to be an even match. The two attack and counterattack each other until escalations lead to one finally surrendering.

Meet Milo, a boy with a strong imagination and sense of adventure, as he travels to a fantastical world. Incorporate chapter questions with vocabulary and writing prompts for comprehension checks. Students contemplate who would send Milo the package containing the tollbooth. Predict what Dictionopolis will be like. Answer questions with the correct character from the book. Match idioms found in the story with their meanings. Complete sentences from the novel with their missing vocabulary words. Make a list of unpleasant sounds that Dr. Dischord and DYNNE can collect. Describe how the Dodecahedron felt when Milo said numbers aren't important. Identify all the instances where figurative languages were used in the novel. Complete a Cause & Effect Web with some of Milo's actions in the story. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: The Phantom Tollbooth is a story of imagination and wonder. Milo is a very bored little boy. One day, he receives a make-believe tollbooth. When he goes through it, he is sent to a magical world. There, he meets Tock the watchdog. The pair make their way to Dictionopolis, one of the country's two capitals. Here they meet King Azaz, who sends them on a journey to Digitopolis, where the Mathemagician is holding the two princesses — Rhyme and Reason — in the Castle in the Air. On their journey, Milo and Tock meet many different people and places, all with their own adventures.