Abraham Brookes

Models

Click for 3d!

I freelanced for a while in the modding and indie scene. I worked with a few different engines including Source, UDK, UE4, Unity, Cryengine, Torque and others. All of these models have baked normal maps, and usually some sort of specular.

Maps

I am the environment artist for Double Action. Our little sourcemod was greenlit on steam and has since been released to a very positive community response. I work on any and all art-related aspects of the game, but spend most of my time detailing maps. These two maps are the most recently detailed.