We’ll Always Have Paris

Matrilineal ancestors of the mother you’ve just shot in the head silently mouthing words you can no longer understand because you’ve given up all memory of your mother-tongue of Lakȟóta to the ritual to dismiss Quachil Uttaus…

Another Pillar of Sanity shattered when you realise you’ve travelled ten years into the future to witness the London blitz of 1941 and your only option is to turn back into the dread path of the Treader in the Dust…

Chanting the Hyperborean phrases gleaned from the handwritten copy of the Testament of Carnamagos bound in shagreen you retrieved from the broken-but-still-living husk of Lt Col Percival Fawcett, mapping the gestures of the dubious insignia he’d written into the endpapers of The Mummies of Mt. Ampato and East Peru (1912), gesticulating in accordance to the most secret moves of The First Temple of Umbanda Branca (1921), as you tear each never-to-be-regained memory from your colleagues to give to the approaching Outer God: It reaches out one huge hand to deliver the most despairing and meaningless gift of Immortality ever an Ape might receive…

The denouement of The Last Catalogue of Ramon Dégas did not disappoint: everyone ended in the Sanatorium. There was some discussion afterward about whether or not any of the player-characters would be in a fit state to return for our forthcoming Dreamhounds of Paris campaign.

Edward Cody will return, having lost all memory of his ancestry and the attendant meaning it gave to his existence, now engaged in a desperate bid to retrieve fragments of his preconscious memory by automatic writing; he’s been given a letter of introduction to the dream medium Robert Desnos.

“Crooked Bob” Nottingham, now bound to a wheelchair and long evenings spent alone in dusty libraries, will accompany Cody to Paris. He intends to decipher a document written in an invented language he discovered at Miskatonic University called The Society of Dreamers.

It all proved too much for dear old James William Barnes. The former rationalist and believer in scientific inquiry has founded the West Country Church of Christ Almighty and travels the by-ways and backwaters of America in a sandwich-board of corrugated iron.

Space Monkey took away the bound folder of Dreamhounds at the end of the session and was eyeing up Kiki de Montparnasse as his next player-character, remarking only that he had “lots of photos to use for inspiration.” Best not to ask.