Fishing fixes which should be in pub 69

#1 score for crabs and lobsters needs to be fixed. It is currently 1/2 instead of double as Mark claims below. Seems someone put a "/" where they should have put a "*" in the code.

Fixing that would probably go a long way towards helping us get the higher level scrolls.

From Mark_Mythic

Here's something you might want to know. The list of fish expands when you get a skill above 105. Thus, you will be seeing small orders again. The fish that are added are the dungeon fish. The fish required for this quest system fall into one of 4 categories... fish that must be caught near the shore, fish that must be caught in deep water, fish that must be caught in dungeons and fish that must be caught with a trap.

Since the chance to get big orders increases with the number of successful deliveries of one fish, working with a smaller list is advantagous.

However fish classes are weighted. There is a bracketed reward system and the number of fish in the order, modified by difficulty to get the various fish determines what bracket your reward comes from. Dungeon fish count triple. Trap fish count double. Etc.

Click to expand...

#2 Fix the reputation loss bug, whatever it may be.

#3 Stop the fish mongers from automatically giving an order (if you don't have one from them) when you are delivering an order. Some might consider that a feature they like (saves 3 mouse clicks), but others consider it a pain if they're trying not to get an order for whatever reason.

Any other fishing fixes needing immediate attention? I'm sure there's lots of design change ideas out there, but can we try and keep this thread focused on short specific fixes that might have a chance of getting in for the publish?

Stratics Veteran

1.
Fix, so that you can get a 110PS before you are already scrolled to 110.

Probably has to do with not being able to get orders for dungeon fish until 106. Seems simple fix would be, to start recieving dungeon fish orders at 105.

2.
Two verified reasons for reputation drop bugs...

I will be happy to repeat the specifics in detail if necc. again.
1. Multiquests, when go to monger and already have a crate in box for same type fish your reputation drops.
2. Single quest-recieving new order from fish monger when already have order for same type of fish in hold, by trying to turn in order when you forget to put all the fish in crate.

(Seems that the fish monger is not looking in your "hold" to see what active quests you have, and assumes you canceled the order.)

3.
I feel the baits need to be checked to see if working correctly. Would like a list of odds, of catching a specific fish with bait, as compared to without bait. Example, it seems it out of 80 stone crab baits the average actual catch of a stone crab is only 3. Yet stone crab can be caught at (110 skill) without bait. Another example, I have caught 3 autumn dragon fish with no bait, at skill 105, have caught 0 autumn dragon fish with 30-40 bait.

4.
Rare books-what do we do with them? Is there a plan for them, do they help you in anyway? I have well over 40, they are taking up valuable room but afraid to throw them away in case they decide to have a use for them.

5.
Plain crab and lobster- is there going to be a use for those??? Have thousands of the buggers in my house. Or should I just throw those away too?

6.
Will there be a way to recoop lost traps??? They add up concidering the amount you lose compared to what useful crab/lobster you actually catch. I have the same old fishing pole I started with, I think it cost me 12 gp. I have spent thousands on traps, and it is easier to catch fish than crabs, also, the payout for fish is much better then what you get for the hard earned crab and lobster, and cost of traps. Can we fish up traps instead of shoes?????

7.
Trash cans or cobblers on fish monger docks. Now not only are the seas littered with shoes and boots, but also our banks and docks, and shore sides.

8.
Again crabs and lobsters only count for 1/5 point instead of 2 as stated by Mark Mythic.

9.
I read that one poster claims to get only one fish steak from stone crab regardless of its weight.

Stratics VeteranStratics Legend

13. Consider a certain skill level where you no longer pull up plain lobsters or plain crabs. 90 fishing is when you stop getting plain fish in your pack that cannot be used for anything. How about a similar skill level or at least a level where the same is true for crabs and lobsters

Stratics Veteran

We could REALLY use some containers that will hold more than 400 pounds of fish, so we don't have to have piles of fish locked down all over our houses. The bank and cargo hold are the only things I know of right now that will hold more than 400 pounds of fish (only 40 fish). I'm afraid something will go terribly wrong constantly having to resecure my piles of fish, when I need to draw some off of the pile.

Stratics VeteranAlumniStratics Legend

#1 score for crabs and lobsters needs to be fixed. It is currently 1/2 instead of double as Mark claims below. Seems someone put a "/" where they should have put a "*" in the code.

Fixing that would probably go a long way towards helping us get the higher level scrolls.

#2 Fix the reputation loss bug, whatever it may be.

#3 Stop the fish mongers from automatically giving an order (if you don't have one from them) when you are delivering an order. Some might consider that a feature they like (saves 3 mouse clicks), but others consider it a pain if they're trying not to get an order for whatever reason.

Click to expand...

Yes, what he said exactly. Very close if not over 100 quests and still nothing but baits, lava fishing poles and books. What the heck are the books for anyway?

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