Though the animation might be a problem, since the catapult would have to fling the ammo.

yea exactly severe, that's why the castle doesn't use a catapult/trebuchet. we would have liked it to, but we're limited in that it needs to shoot from a single point that can rotate via the aimer-bob.

Though the animation might be a problem, since the catapult would have to fling the ammo.

yea exactly severe, that's why the castle doesn't use a catapult/trebuchet. we would have liked it to, but we're limited in that it needs to shoot from a single point that can rotate via the aimer-bob.

Not necessarily. It might make an appearance as an extra weapon, provided we are able to allow for extra weapons. But it probably won't be one of the defaults. We really like hearing your guys' ideas though, so keep 'em coming!