Reptile

Context

Mortal Kombat is a series of graphic brawling video games that started in 1992. It is not as big as it used to be, but new games are still released as of the 2010s.

Reptile was part of the original 1992 roster, and became playable in Mortal Kombat II one year later.

Background

Real Name: Unrevealed.

Marital Status: Single.

Known Relatives: None.

Group Affiliation: The Outworld Invaders.

Base Of Operations: Various.

Height: 6’3”? Weight: 173lbs?

Eyes: Red ? Hair: None, scaly head.

Powers and Abilities

Reptile looks like a man-sized reptile. His entire skin is replaced with the green, scaly skin of a typical reptile. The parts normally specific to human appearances, such as the nose, are looking like a mixture of human and reptile parts. He clearly speaks with long s-sounds like one can imagine a snake would if attempting to speak human language.

Reptile also has several superhuman abilities such as the ability to become completely invisible and to spit acid. He apparently also has martial arts and acrobatics skills to enhance his savage fighting style which includes crawling, jumping, thrusting blows, jump kicks, etc.. He wears a specialized version of a ninja combatant’s suit.

Reptile’s body language clearly mimics that of any reptile.

History

Reptile is an Outworld mutant who was recruited for the forces attacking the Earth from the Outworlds. Little is known of his background, but it appears he was given some training in fighting skills by the Outworlders who recruited him. Being a mutant he most probably is completely unique even in the strange environments of the Outworld.

Reptile has survived for a long time in the Mortal Kombat tournaments.

Quotes

“SSSchh !”

DC Universe History

Reptile could be a savage fighter in another dimension where magic and evil is common. He would not fit well without getting too much attraction in the main DC Universe.

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Mortal Kombat Rules

Some character powers are subject to Sorcery Power limitations. This is used for simulating Fatalities from the games. These powers are normally only used at the end of a combat finishing the opponent with it.

Before the fatality takes effect the character has to stand around concentrating a whole round first, during which dodging is not possible at all (OV = 0) ; if any damage is sustained during this round, then concentration is broken and the fatality fails to occur.

Success indicates the fatality is successful and the user takes the mystical bashing damage associated with the use of the Sorcery power. During all fights a lot of different combat maneuvers are used and HP expenditure is extremely common.