D&D 3.0: Tales from Mystara

In their second day travelling The Black Woods, the adventurers found two Ogres that are fighting near a crevice. A sack hanged from a nearby dead tree. The bag had a victim inside who was speaking to the ogres in giant but murmuring in common and other languages. The adventurers decided to rescue the prisoner in the sack, who turned out to be a satyr named Pip Luck.

Later that day, two Harpies used their magical songs on the adventurers. They had been eating mushrooms and were high as fuck. So when they charmed the characters with their magic songs, they made then do stupid things like dance and sing.

Finally, the adventurers arrived to the ruins of the hermit on the north of The Black Woods. Pip told them that the hermit was much older than what the humans said and that originally was made for an older forgotten immortal. From the top of the ruins using the Red Box, the location of the tower in top of the Caverns of Quasqueton was found.

Researching in ancient tomes, searching for lost maps, re-trying failing attempts, The Band of the Wolf have the following results of their lengthy investigation:

The Keys – The Keys are made for a special kind of lock, a magical door. The key can open more than one door in the same dungeon. The doors will detect the magic of the key and know is not a fake. Each key by itself is worth 50gps for the materials used in it. The broken R-Key has was repaired but has 50% of failure. The Z-Key is in working condition.

Green Crystal Ring – This ring was made of arcane materials and is magical in nature, but the real power of the ring is that is coded to a specific area or to the magical traps or guardians of that area and the wearer can pass through the area without activating them. The ring could be valued as 200gps.

Little Red Box – Is made of Red Griffin skin. Worth 130gps. It was crafted to hold two rings (the same size as the Green Crystal Ring). The wood is from a kind of tree found on north of The Black Woods. The metal borders are shaped in the form of temple columns.

Nut Shell – The nut shell has some tiny inscriptions in goblin. It is glued up with a resin used by goblins. The smell is that of dried saliva and wolfsbane. Inside, there are more inscriptions in goblin, a piece of wolfsbane and werewolf teeth. Is a goblin amulet against werewolves. The werewolf teeth are worth 40gps.

Potion – This is a powerful version of the “Modify Memory Spell”:http://www.d20srd.org/srd/spells/modifyMemory.htm that is tailor made with the following specifications: The potion will make the person who drinks it to forget everything related to the location of the Caverns of Quasqueton and any item that they built for the place. Will Save (DC: 22) Caster Level 17 x Spell Level 9 × 50gps = 7650gps.

Following the riddle found on the old Torpeson’s Logs by Raizak Derek the Band tried to trick Colvis Nilenavi out of his hut and search the place for the unfinished map made by his ancestor with no avail. He saw through the deceit and was mad to the whole group for trying even wounding Maiavel and telling them that he will call his fellow hunters to fight them if needed. The group had to return in disguise using a Change Self spell to buy his family taxidermy collection for 200gp (triple the actual cost) and they found the unfinished map on the inside of a Dire Wolf trophy.

Kenalas Silverstreak discovers that the Goblins have moved camp after they found the Goblins killed by the Band of the Wolf. They have moved in front of a mine near the Old Caves. This mine have another entrance that the Goblins can use to escape. Colvis Nilenavi knew of another another entrance with an elevator in the top of the mountain.

The Band of the Wolf were lowered using the elevator to the mine with orders to take control of the mine and block the exit while the soldiers destroy the goblin army. In the water, two snake like aberrations were found and later, traps left by the goblins and a Gray Ooze. They had to open two locks in a big gate and found Goblins, Worgs and Hobgoblins. The Hobgoblins were guarding a chest with:
A Yellow-Like Potion
A Green Crystal RingZelligar’s Key of the Caverns of Quasqueton
A small box with a closed Walnut that had something inside.
A map of the Area with a letter written in goblin with instructions from Kosivikh to one of his Goblin Leader.

The group decided to hide the contents of the Box, and only show the first two paragraphs of the letter to the Captain and to Lady Aleena Halaran.

Time:
2 Weeks before the army arrived.
6 Days travelling to and from the Goblin Camp.
1 Day of Planning, Battle and Ransacking.

Raizak Derek brought some logs from the Church of Karameikos who belonged to the Torperson family.

Ignacio Del Toro calculated the height of the Tower that could be the only visible feature of the hidden Caverns of Quasqueton to be about four floors of height.

Daero of Alfmyr found and old amulet with the Torperson’s family letter in his cottage and after studying it they discovered that it was a broken key made for the late Baron Luvin Valurescu with the inscription: “You have won our trust and you know were we are, if you need to use this key, we can repay what we owe you.”

After their research they entered the Old Mill and cleaned it of the Giant Ants infestation killing 1 Giant Ant Queen, 1 Giant Ant Consort and 10 Giant Ant workers. They also destroyed the Giant Ant Eggs with fire and retrieved the treasure stored by the Giant Ants. This act of bravery gained them the trust of the people of Threshold who had been treating them as outsiders for touching the body of a Wight.

The adventurers of the Band of the Wolf studied the parchment found in goblins hands in the last adventure. Raizak Derek , Daero of Alfmyr and Nathaniel J. Flint have tried to understand the goblin code and the symbols and came to the understanding that the goblin letters were representing K = Keeps/Castles, TH = Threshold, L = ?, F = ?, and the X? They chose to find what the X means because the goblins encounter were moving in that general direction.

At the end of the second day a patrol of Goblins was found and one was capture alive and intimidated into showing the location of their camp. The goblin camp had around 45 goblins, 3 Goblin Sergeants and their 3 Worgs. They check the camp for 24 hours to see that groups of 10 goblins came and go. The camp was a place to gather everything the goblins were stealing but wasn’t the main goblin camp.

When returning, the adventurers were attacked at night by a monster, a Wight who killed their good bard Joseph and turned him in another of his kind who they had to kill They got his body to Threshold only to find he cannot be resurrected. His funeral was payed with the money he (50gps) had and his gear was sold and the money sent to his family.

Time:

Adventure Time: 6 days

Wealth:

Adventure Treasure: No treasure was collected as the PCs forgot to check the goblin’s bodies. Joseph’s Equipment was sent to his family.

Later on Helethil Bluebelleyes and Valora Venatti were able to track the goblin raiding party that was moving from the south west to the north west. The group ambushed the 12 goblins and more 8 goblins came to help. The goblins were killed except 7 who were taken prisoners. Raizak discovered a patch in the clothes of the goblin leader. A patch that the goblins were trying to destroy.

The goblin prisoners were taken into the custody of the city of Threshold guard: Second on Command Arthol Dellbell. The group decided not to show the parchment to Lady Halaran.

Treasures:
3 sp for a work’s day as a mercenary (per character):
Looting: total of 190 gp
First Choice of Aleena Halaran was to take all goblin equipment that had the marks of the Dread Horde. She paid half price as always.

Benedetto’s Con
XP=300
A group of adventurers find themselves in the city of Threshold, tricked by a con artist with forged papers named Benedetto Difusallo and present a complaint to the government of the Kingdom of Karameikos through the bureaucrat Lardos Grobaras. Not wanting to wait for Justice to find Benedetto, the join forces to find him. they didn’t find him, as he has skipped town leaving Duh Torpeson posing as him on an inn. Later that evening, Aleena Halaran, paladin and defender of Threshold and niece of Baron Sherlane Halaran hires them to dispatch a gang of goblins that are south of the city.