A super short blog about a simple subject

LoL has a lot of players. Dota2 has a lot of players. They're both free. Like completely free. StarCraft 2 was not free. StarCraft 2 cost $50. When you have to pay to play something, there's going to be less people playing it. Would you rather pay to play something by yourself or play something for free with friends?

Guess what, also... Brood War was really big in Korea. Brood War wasn't free. It cost $60. BUT WAIT.... In Korea it was free. Because people played it at PC bangs. That's where they played all games actually. And it became really popular. Like super really mega popular.

David Kim wants to remove things that the user does that spectators can't see or noobs can't appreciate. He thinks it will improve viewership and spread the game to new audiences. Bullshit. David Kim is an idiot. There are tons of such things that LoL and Dota players do.

"Hey that player dropped a ward to make the opponent think that he palced it and forced them to put down a sentry WHERE THERE WAS NO WARD then picked up the dropped ward and placed it somewhere else."

Yes this is super obvious to beginners. Also the fact that there are 10 people in the game and 2-4 of them are only ever on the screen at once for the majority of the game. That's not confusing to noobs at all right?

David Kim wants to make the game easier for beginners. Apparently 100+ heroes and the same number of items presents an EASY FUCKING LEARNING CURVE THOUGH.

It's not about the complexity of the game. It's about it being free, being fun, and being social.

I for one am of the opinion that games that are SOCIAL, FREE, and FUN will have huge audiences. Is that crazy? Is it insane to think that hopping into a LoL game with 4 friends and dicking around might be more appealing than grinding 1v1 StarCraft?

Can we please have back the game rooms from Battle.net 1.0? Do you know how much of my life I spent playing 2v2v2v2BGH NO KOREANS!!!!! Do you know how many people want to play games like this? A lot.

David Kim isn't the guy who makes pricing decisions anyway, he does what he can to make the game more attractive, but tbh I think SC2 probably missed any window of opportunity to reach a wider audience like it may have been able to if it had been free to play or cheaper like CSGO. At this point the market is, IMO, harder to break into because the the sunk cost fallacy, where people feel like they're invested in one game or the other and so they're less likely to jump balls deep into a new one.

"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"

Its been several years since Blizzard pulled out an actual masterpiece. I don' t know if they have the capability anymore to do so. If they do, project Titan is going to be the next real deal

Titan seems like it's a lot of fun, and I hope they have good people working on it.

I do enjoy HotS but I don't like the direction that LotV development is going in at all. They're trying to compete with LoL and DotA by changing aspects of the game that are unique to StarCraft to be more similar to those Mobas.

What they don't understand is that as long as your game is fun people will play it. And every game will have complexities that only very high level players will pick up on.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI

seeing as HIAT was in toronto and ur country says "canada"... i'd say you can get a lot more than a handjob for $20 at Queen and Sherbourne in Toronto... no need to go to Thailand... just walk around Ted Reeve Arena after 1am and you'll know what i mean.

WoW makes billions. WoW has millions of players. WoW has a subscription fee. Adding a subscription fee should allow SC2 to make billions per year just like WoW. and it'll have a giant player base just like WoW.

all laughs aside,ummmm WoW and LoL and Dota2 are different genres and how many financially viable hack-free F2P RTS games are there? none.

the initial box cost forms a barrier to entry for maphackers.... if anything i want a higher box cost... that is more than the $40 USD they are going to charge for LotV.

On August 26 2015 05:59 DinoMight wrote:Guess what, also... Brood War was really big in Korea. Brood War wasn't free. It cost $60. BUT WAIT.... In Korea it was free. Because people played it at PC bangs. That's where they played all games actually. And it became really popular. Like super really mega popular.

this generates no money for ATVI , so it does not matter how popular it is. ATVI's primary revenue generator is sales of entertainment software.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"