JavaScript Developer in Buenos Aires, Argentina

Member since May 6, 2016

Daniel began working in 2006 and is, now considered by his peers, a senior software engineer and Unity 3D/JavaScript expert. Throughout his career, he’s worked on his own projects and on others as a freelancer. His past teammates can vouch that he can quickly integrate into interdisciplinary teams and any type of project (UI/UX, back-end, and so on). Daniel is a proactive individual who enjoys tackling new challenges and working with new tech.

Experience

The company Bundle Games contracted us to develop a racing game for the first category of the Brokers Association Turismo Carretera (ACTC). This project took just over a year of work and was finally released with great acceptance in the targeted segment. In this project, we exceeded several goals, the development of an AI itself, rendering quality, and above all, the performance on mobile devices.

We developed a presentation scene for a television studio, for the category Road Tourism Race in 2015 and 2016. This application is responsible for dynamically assembling the starting line with all its cars and end positions, and exporting a video to be broadcast on television.

Honey Maker is our last production. It is an addictive casual game that points to the imposing presence in the most popular stores applications. Currently in beta, but is now available in the Google Play Store and will soon be available in the App Store.

We had the opportunity to collaborate with 2Pez in the development of one of its simulators. This project was very important for the company because it was the first mass-market product in which we were part of. This development was sold (and still sells) in large retail chains, and offers the possibility to feel like a real pilot of a top race which is the fastest growing category in recent years in Argentinian motoring.

Thinking Monkey participated in the creation of HUD (Heads-Up Display) which is the graphical interface that shows all the telemetry data, as well as number of laps, circuit map, and more.

This game—which is still in production—is a bet on the future to continue consolidating as a developer of entertainment content. They are still being defined the game mechanics, but we can already overtake some images of what will be our next casual game.

Imitating the game concept of a raid in France, China requested a new game that fits the most common design in the country: large print, sound explosions, and banner advertising was requested. This project was designed to be made public in the Republic of China and was submitted to the Apple App Store.

We developed an augmented reality application to enhance the experience of users in different outlets of a major company dedicated to the marketing of household items, electronics, and computing. For legal reasons we cannot name the company, but we can say it is the number 1 in the country and has more than 110 branches and around 4,900 employees.

About the application we can say that shows it our versatility in providing solutions in different technologies on the market.

This project is part of an advertising campaign to let consumers know the product line Lysoform. It was very successful within the traditional sales channels where the product is marketed. The activation was accompanied by a heavy investment in advertising by the customer.

Raid France for Android was a strong marketing bet in Europe where they aimedto educate customers of the product about which insectide was the most appropriate for each type of insect. This campaign was very successful because the numbers of the company reflected a greater number of their regular customers purchasing their less popular products

As a result of an investigation of potential new platforms for user interactions, we investigated the ability to work with the proximity camera developed by Microsoft. The Kinect offers a new experience in the user interface. This particular experience, offers players the possibility to clean stains that appeared on a screen of 40 inches with the movement of their hands.

The activation was very successful in Mexico where it was implemented.