ABOUT:Ok, here we go, how about develop an Media Player (Like Winamp, MusicMatch Jukebox, QCD, Foobar2000, Aimp, Xmms, etc, etc) but that consumes lots of CPU resources? And this project could be indeed the world´s media player that consumes more resources... Sounds bad, right?... Not really, its the way that we can impress our friends... and, most important, its all for our own fun !!! TARGET:• Lets try to keep this platform independent (Windows, GNU/Linux (Ubuntu), Mac)• Everything (code) should be clean, simple and well commented as possible (So any user could use this project for his own study, including newbies... Like me!)FEATURES:(Some features are already done) Loads and play audio files ("wav", "aiff", "ogg", "flac", "mp3", "mod", "s3m", "it", "xm"). Will also have a jukebox mode, when it starts to play... then in the stage a character(s) (singer, singers, dancing girls, etc, etc) will dance, jump, play musical instrument(s), whatever, with lots of blinking lights and flash lights, etc... (kind of retro disco ambiance) also with random nice audience events (eg: flash lights cameras, audience clapping (when a music reaches the end), etc, etc, etc...). All these events will be random or read from an custom saved external XML file. MAYBE LATER... We could add an online mode, so a new user may join (a characther will be added in the seats, with his nickname over it) and listen our playing music (stream), and be able to chat (comment), etc... Since this isn´t been done yet in any other media player...

Thankyou all. Glad that you like Now, you can add your own music in the "music" folder. A clickable GUI button will be generated for each found music. And has a lot new features too. And please note that i still need help, to improve this. Have fun, hope that you like.

Last edited by jorgerosa on Tue Mar 22, 2011 9:14 pm, edited 2 times in total.

// The code (formulas) that I´ll use for a HH:MM:SS time format:int hours = milliseconds/(1000*60*60);int minutes =(milliseconds%(1000*60*60))/(1000*60);int seconds =((milliseconds%(1000*60*60))%(1000*60))/1000;

sound = OpenSound(audiereDevice, blah);sound->play();

1) I have all that i need. Only need to get time in milliseconds from an "mp3" file. (Using: sound->getLength(); Only retrieves frames count).[EDIT] 2) Lyrics added: Will display, if available. They are in the "music" folder. Code is not fully done yet, but will give you the main idea...[EDIT] Forget this post: The correct solution for these issues, working with AUDIERE library, are in my next post.

Last edited by jorgerosa on Thu Jan 16, 2014 4:55 pm, edited 7 times in total.

[RESOLVED] Lyrics are now synchronized! Ok, since i had no help for this, i´ve been digging around on this issue, for the last few days, to get lyrics done. Even in the AUDIERE forums lots of people is asking how to get music length (track duration) converted from frames to seconds or milliseconds, needed to develop a decent music player, but with no valid answers So, if you will work with AUDIERE forget my above post code (i´ll keep it there as the wrong way to do this, still it works with many other audio libraries). Here goes the "how-to" to everyone that might have the same problem, and is looking for a solution too:

Thats all! For the complete info (the complete formulas set), download and unzip the project, and look for them in the "main.cpp" file code.The rate var is the main key (one of) to get all the lengths into seconds.--> Now you will be able to display in your IRRLICHT app, the music position and length in HH:MM:SS format! --> Now you can create your own lyrics, they will be synchronized correctly with the music. (Now, its time to improve the graphics and other stuff... Time to mooooooooooooove forward....)EDIT: UPDATED! A new version is now available! (All this related stuff was updated in the first post, too!)

Last edited by jorgerosa on Thu Jan 16, 2014 5:02 pm, edited 6 times in total.

The zip file contains some source, so I thought I would try to compile it. But it won't compile for various reasons. (Arrays declared with a dimension of zero or a dimension which is a local variable, compiler refusing to accept constructors because the types don't match, 'include <dirent.h>' in a Windows build, etc.)

So, I guess the included source is not the source used to build the executable. Is this correct?

Sure I am interested! The main ideia is to improve this project, still I don´t have all the needed time, to do it all, by myself. Thankyou mongoose7, for the tips! EDIT: UPDATED! A new version is now available! (All this related stuff was updated in the first post, too!)

Last edited by jorgerosa on Thu Jan 16, 2014 4:51 pm, edited 3 times in total.

A new IMP version is done (has many improvements), and........A BIG THANKYOU TO ANDARILHOS TO GIVE US 3 COMMERCIAL TRACKS FROM THEIR NEW MUSIC ALBUM,EXCLUSIVELY FOR THIS IRRLICHT PROJECT !!! THEY ARE INCLUDED IN THE DOWNLOAD FILE !!!EDIT: UPDATED! A new version is now available! (All this related stuff was updated in the first post, too!)

Last edited by jorgerosa on Thu Jan 16, 2014 4:55 pm, edited 2 times in total.