tag:blogger.com,1999:blog-3417788486204501901.post8262775012031229631..comments2019-09-03T17:26:02.799+02:00Comments on Trust me, it works on my machine: Hi-Res simulated cloth as skinned meshMarcus Krautwursthttp://www.blogger.com/profile/11933625388076914378noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3417788486204501901.post-57238777511867793432014-03-21T20:20:37.286+01:002014-03-21T20:20:37.286+01:00This solved a huge problem for me involving &quot;...This solved a huge problem for me involving &quot;Paint Effects&quot;. Thank you. <br /><br />I was trying for months to export pre-animated anemone and seaweed to Unity with no results. Also solved a speed tree issue, since it&#39;s direct SDK isn&#39;t compatible with Unity3D. <br /><br />BTW, an issue occurs when I set the &quot;brush animation&quot; to loop. All the vertices shrink into a singularity when i run the script. I found a simple way around it by looping the animation manually after baking. A small issue, but not a deal breaker. Great Job :)Rickhttps://www.blogger.com/profile/03261024843426610503noreply@blogger.com