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But if the game and reality merge.... then what happen to the people left behind or not log in? In the manga.

The body physically disappeared when Apocalypse happen. But if the reality merges then its a lot more disturbing than being thrown into alternate world because what happen to the people left behind? they died?

But if the game and reality merge.... then what happen to the people left behind or not log in? In the manga.

The body physically disappeared when Apocalypse happen. But if the reality merges then its a lot more disturbing than being thrown into alternate world because what happen to the people left behind? they died?

Naotsugu: "There seem to be a lot more NPCs around since the Apocalypse..."

Well one theory could be that Elder Tales connected two dimensions together and the players could remotely control their body/avatar from the computer. Then after the update and everyone logs on they get sent over to the log horizon world getting trapped within a new body.

It's just a theory. I'd rather it not be the case, really, because in some ways I'd find that even more disturbing than everyone in the world having been killed.

Yea, that theory really give me the creeps...*shivers*

Quote:

Originally Posted by Quol

Well one theory could be that Elder Tales connected two dimensions together and the players could remotely control their body/avatar from the computer. Then after the update and everyone logs on they get sent over to the log horizon world getting trapped within a new body.

Thats a great theory really. But it seems there is a few problem. One of them that if you control a body using your computer, you should be able to see more npc interaction, or clues showing them as not npcs , but something that are more alive. Since if I understand your theory right, you basically saying that the players use their comp as a viewer to another world/reality. Any possible explanation?

Well, some of the side-story implies the Landers observed that Adventurers "changed" after the so-called Apocalypse.

Spoiler:

A maid girl named Sarah in the Nishikaze no Ryodan manga, taking place concurrently as the first volume of the novel and the few episodes of the anime, said before the Apocalypse the Adventurers ignored her presence like she didn't even exist, but now they treat her like people.

Log Horizon focus on the players side, so from that POV it's the "NPC became human"
But you switch the POV and it may be the other way around.

This most likely won't come up in the anime since it's based on the novels, but if it ever reaches near the end, this element may come in spotlight.

There seems to be more to this than meets the eye.
And I think gives Quol's theory a lot of merit.

Unlikely I guess. half gaia project basically made landmass ~1/4 compared to real world. If all the people who arent logged in during "Apocalypse" become npc the land would be extremely overcrowded.

1/4 of landmass is still a hell of a lot of real estate. It's not like one out of four people on Earth play WoW.

Though I suppose Elder Tale doesn't have as many cities as we do to park people in.

Quote:

Originally Posted by darksassin

I did say my theory is about alternate reality. I might be wrong and they were really inside an extremely made vr that somehow managed to suck all the players into it. That is why I said it was a speculation

In my theory, that is still plausible. In-game, the ball of light is, well, a ball that is giving light. So in this alternate world, that ball of light would still be bright(game) and that light will prevent someone from seeing clearly in the dark(reality)
For the food, there is probably no way for the taste to be in the game. In the game, if the food gives out light, it would probably also gives out light in the new reality, but since the taste cannot exist in-game, the food prepared using in game menu would be tasteless. but ingredients still have taste probably because it doesnt go through ingame menu solely
For npc unable to make food that have taste, I can think of 2 possible reason
1.Npc use solely ingame menu
2. Npc has no chef subclass, they can only do premade food

Begging the question: what do NPCs, the supposed "real humans", eat?

Quote:

Originally Posted by JediNight

Don't feel like getting into the argument over game physics, experimentation, etc. But I will put this comment out there:

Historically, a community needs stability socially and with basic necessities, before experimentation/research type things happen beyond day-to-day needs. Akiba is certainly far from stable atm, many people are just trying to earn enough gold just to stay at the inn and afford "soggy crackers" as it were. To say nothing of apparently, the large number of lowbies being exploited. (It's also been less than a month)

Speculation time.
I got this impression that the New World is an alternate reality that has both game laws and laws of reality. Somehow the Elder Tale game imposed the game law to that reality. That might cause the ingame made food to be tasteless, since in-game, foods probably only serve as hunger-stat reducing or hp/mana recovery items(ie. the game's laws doent provide taste since it was unnecessary in-game). To make food with taste you need to use laws of reality, in other word, cooking manually like in real world . So, A dish need to obey both laws to be made successfully; "reality" for the properties of the food such as taste and texture, and "game" to determine whether the dish successfully prepared or not

And both laws probably affect everything else such as combat or environment.

Well, this is a speculation anyway

Makes me think of something. Have you seen the Greed Island arc in HunterXHunter?

Spoiler for HXH Greed Island spoilers:

In that case, the "game" was actually a part of the real world, but elements like the Book ( = inventory), cards ( = items) or spells were Nen manifestations. In that sense, they obeyed certain limited rules which were consequences of how were they programmed to behave.

This might be a similar case. Everything having to do with the game (like menus, spells, and so on) is superimposed on a physical reality but is not, in itself, physical. So when you use raw materials to craft a game object, you make real matter disappear and replace it with something that is not as detailed in its intimate structure (and thus lacks chemical properties of food like taste). Think of it, taste is an unnecessary part of food: a simulation environment would already have a hard time describing its fundamental chemistry without going into all the tiny amounts of molecules that give it its flavour.

On the other hand, this makes way for a bit more of speculation. Game (crafted or looted) weapons and spells harm a player's HP. When a player's HP run out, he goes back to the cathedral. He did not, literally, die: he was hit with in-game objects until an in-game number unrelated to his actual physical condition became zero. So, what would happen if someone forged a sword from iron and fire, instead of crafting it, and used it to stab someone? Would he override the "game" rules and kill him for real?

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They did farming. Be it animals or fruits. So they probably eat the goods they harvest. But to adventurers. The goods they harvest are ingredients that can be used for cooking.

So... raw pig with a side of raw flour? That's the NPC stapple diet?

Quote:

Originally Posted by darksassin

At least Odysseus had an inkling, or knew that he can go home, its just that his home was very far away, not totally unknown
In LogHora the players literally didnt knew where they were, or even any speck of clue that they were able to go back to the old world, or how did they even got there. So yeah, they are not the same

1 - It's not that it was that far. It's that gods were purposely screwing him.
2 - It's irrelevant. The point is that "wanting to go home" is an old theme, and it's ridiculous to claim that I only thought of it because of SAO.

On the other hand, this makes way for a bit more of speculation. Game (crafted or looted) weapons and spells harm a player's HP. When a player's HP run out, he goes back to the cathedral. He did not, literally, die: he was hit with in-game objects until an in-game number unrelated to his actual physical condition became zero. So, what would happen if someone forged a sword from iron and fire, instead of crafting it, and used it to stab someone? Would he override the "game" rules and kill him for real?

That is a disturbing thought indeed. However, how's the case with monk? There are equipments, but ultimately they use barehands to fight. There is real force involved behind every fist, unlike other classes which uses weapons which in this case can be likened as using paper toys.

Or perhaps, the players' bodies themselves are treated as ingame objects, so a raw fist from other players doesn't violate the game rules?

EDIT: WHOOAAAA wait, this finally get its own Sub-Forum! Should we move things to the anime-only speculation thread?

If their reaction to cookies is anything to go by, tasteless food for the most part.

Quote:

Originally Posted by Anh_Minh

Yeah, well, how hard is it to kill a couple of monsters a day?

Depends on the economy and the difficulty level of the monsters. If inns are expensive, one might need more than just a couple of monsters to get through. And that's ignoring PKers draining your resources.

Well, some of the side-story implies the Landers observed that Adventurers "changed" after the so-called Apocalypse.

Spoiler:

A maid girl named Sarah in the Nishikaze no Ryodan manga, taking place concurrently as the first volume of the novel and the few episodes of the anime, said before the Apocalypse the Adventurers ignored her presence like she didn't even exist, but now they treat her like people.

Log Horizon focus on the players side, so from that POV it's the "NPC became human"
But you switch the POV and it may be the other way around.

This most likely won't come up in the anime since it's based on the novels, but if it ever reaches near the end, this element may come in spotlight.

There seems to be more to this than meets the eye.
And I think gives Quol's theory a lot of merit.

Is that so? Im unable to read the source so I wouldnt know. At this point theory and speculation is just ans assumption.

Quote:

Originally Posted by Gan_HOPE326

Makes me think of something. Have you seen the Greed Island arc in HunterXHunter?

Spoiler for HXH Greed Island spoilers:

In that case, the "game" was actually a part of the real world, but elements like the Book ( = inventory), cards ( = items) or spells were Nen manifestations. In that sense, they obeyed certain limited rules which were consequences of how were they programmed to behave.

This might be a similar case. Everything having to do with the game (like menus, spells, and so on) is superimposed on a physical reality but is not, in itself, physical. So when you use raw materials to craft a game object, you make real matter disappear and replace it with something that is not as detailed in its intimate structure (and thus lacks chemical properties of food like taste). Think of it, taste is an unnecessary part of food: a simulation environment would already have a hard time describing its fundamental chemistry without going into all the tiny amounts of molecules that give it its flavour.

On the other hand, this makes way for a bit more of speculation. Game (crafted or looted) weapons and spells harm a player's HP. When a player's HP run out, he goes back to the cathedral. He did not, literally, die: he was hit with in-game objects until an in-game number unrelated to his actual physical condition became zero. So, what would happen if someone forged a sword from iron and fire, instead of crafting it, and used it to stab someone? Would he override the "game" rules and kill him for real?

So my theory is not so baseless after all.
Well for your question, Ill assume that the end result is probably the same. Lets look about cooking. Even if you cook manually(reality), you still need a chef subclass with an appropiate level(game), So I guess, for manual attack, like maybe stabbing someone with fireforged weapons, or heck, chocking someone to death, the "game" law would still be in effect, ie. that person would still be resurrected

Quote:

Originally Posted by Anh_Minh

1 - It's not that it was that far. It's that gods were purposely screwing him.
2 - It's irrelevant. The point is that "wanting to go home" is an old theme, and it's ridiculous to claim that I only thought of it because of SAO.

I never said you are comparing it with SAO. I just compare the difference in setting
Yes, odysseus wasnt that far but it took him years to get home. And I got the impression that a few of us here thought trying to get home is easy peasy in LogHora

And someone before said that if LogHora is in a game, you should try to test the physic engine using thousands of bouncing balls since he said the game engine will have a hard time emulating and calculate the trajectory, bouncyness and shadows.But heres the thing: emulating bouncing balls is relatively much, much easier compared to emulating hairs. And so far I didnt see any character in LogHora complained about hair physics.