Anti Candy Crunch is available on the App Store as Anti Cookie Crunch!

FEATURES

iOS 11, Swift 4, Xcode 9 ready!

We wanted to create a game that will turn heads. While researching the market I’ve found that there are a LOT (some good, some bad) of MATCH-3 source codes.

What will make a bang is a new gameplay: Match 4 candies or more! Do not match 3!

Features of the Anti Candy Crunch source code include:

Revolutionary MATCH-4 gameplay

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3 Virtual Currency Pack In-app Purchases - This is where you will make money

No Ads In-app Purchase - This is where you will make money

Ads from AdMob (banner) and Chartboost (interstitial) - This is where you will make money

Rate My App System

Game Center Leaderboard

Achievements

108 Levels

2 types of gameplay: timed or with moves

Random Level Mode

iOS 11, Swift 4, Xcode 9 ready

many more

You will get your hands on the Anti Candy Crunch source code and hands on video tutorials how to put your own reskin of it on the App Store.

When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support. You will get access to 2.5+ hours of hands on video documentation.

Got a question? Ask it in the Comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee.

• Removed App Invites functionality bec ause with the release of the Facebook SDK version 4.28.0, App Links Hosting is deprecated. It will be supported until February 5, 2018.

10.0.1 – (23.09.2017)

•Added SmartReviewController.

10.0.0 – (20.09.2017)

•Updated code to Swift4 / Xcode9 / iOS11 / iPhone8 / iPhone8 Plus / iPhone X. This is a brand new project! You will need to start from scratch. Besides the obvious code changes one resource has been modified (TopPanel.png) and one new resource has been added (TopPaneliPhoneXExtension.png) – waiting for Facebook to fix the warnings in their SDKs (but they are only warnings – the code works fine with them)

2.3.0 – (20.08.2017)

• Added Localization – this is a BRAND NEW version of the code; almost all files have been changed – To update you will need to start to set up your app with this version.

2.2.1 – (04.08.2017)

• Fixed the following issue: When a user completes a level and at the same time completes an achievement, then first the achievement pops up (and sometimes also and ad). This leads to a conflict, because it cause the ‘You win’ popup to NOT show and the user goes back in a game that is already won….This is annoying for a user, because the user has to make another move to complete the already completed level. (Thank you GamingV1 for the bug report) – (file changed: GameScene.swift)

•Made the Star (that is after the counter of stars label) in the Gameplay to be a button that goes to the Shop. Thanks for the feature request phillip kidd ( files changed: GameScene.sks; GameScene.swift )

•Added button to Game Over Panel that goes to Main Menu. Thanks for the feature request simpleapps ( files changed: GameScene.sks )

2.0.4 – (06.11.2016)

• Improvement: AdMob banner now spans to the sides of the screen on all devices ( file changed: Main.storyboard )

• Updated project to automatic recommended settings

2.0.3 – (02.10.2016)

• Fixed Screen being cut in iPad Landscape Orientation ( for a quick patch all you need to do is: select your Target; go to General and in Deployment Info check “Requires Full Screen”)

2.0.2 – (15.09.2016)

• Updated Info.Plist file to avoid ‘Invalid Build’ when uploading to the App Store because of Facebook. Basically added the following: