Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya's feature-rich toolset expands with every version and has been reorganized in this latest release. Whether you are new to using a 3D Computer Graphics package, are migrating from another 3D application or you are an experienced user who wants to see the newest features in action, the demonstrations in each chapter of this title will bring you up to speed on Maya 2016. Veteran visual effects artist and instructor, Eric Keller, takes Maya through the paces giving you in-depth descriptions of the interface and tools. Special emphasis is placed on modeling, texturing, animation and rendering while the demonstrations illustrate how the tools are best used in a professional workflow. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. New modeling workflows are explored including the Modeling Toolkit and the new sculpting tools. The redesigned Hypershade, Color Management, UV texturing, and Render Options are explored and explained. You'll also learn how to optimize your workflow through interface customization.