Fixed rotating bones when "disable inherit rotation" is used with negative scale. Now a bone which doesn't inherit rotation also does not inherit reflection. Projects that relied on the old behavior may require minor fix up.

Fixed freeze on Windows when switching to Spine using alt+tab+click.

Fixed large values being capped in JSON exports.

Faster and more reliable filesystem watching for image file modifications.

Checkbox on Images tree node to remove limits on image file scanning.

Better colors on bone, slot, and other icons in the tree.

Timeline now indicates ghosting frames.

Dragging an image from the Images tree node into the viewport now creates the slot and region attachment on the selected bone.

Fixed tools being unable to select bones after double clicking a bone.

Fixed box select while a mesh, path, or bounding box is selected from selecting other attachments when any vertices are selected.

Fixed deleting a skin placeholder which has attachment in multiple skins. Previously the attachments remained hidden in the project until the next time the project was opened.

Fixed project shown as having changes that need to be saved after using Save Project As.

Fixed Prune saying X weights were removed when they were not.

Pruning weights remembers the last value used.

Added Current tool dopesheet filter.

Fixed rotate, scale, and shear tools going the wrong direction when a parent has reflection.

Constraint order can be specified by dragging constraints in the tree. This enables all kinds of fancy rigging!

The frame rate can now be specified in the Playback view. This affects the animation speed for the whole project, both in the editor and at runtime.

Fixed rotating bones when "disable inherit scale" is used with negative scale. Now a bone which doesn't inherit scale my still rotate as a result of a parent being scaled. Projects that relied on the old behavior may require minor fix up.