Please note that we are using the Gentleman's Edition Revised (german edition, as far as I heard it contains some small things the english version doesn't) of Savage Worlds. The setting is a modern ...

In Savage Worlds the rules for Area Of Effect say that if you miss your throwing or shooting roll, the blast deviates, and they reinforce this by saying you move the blast template.
I added emphasis ...

This came up in one of my games this past week:
A player rushed a combatant and used the Push maneuver to knock him prone. The combatant got up on their initiative pass and moved 4 spaces away. The ...

In Savage Worlds Deluxe + Deadlands Reloaded there are RoF2 and RoF3 Gatling weapons. Are both considered Auto and the full "Automatic Fire" rules from the Situational Combat rules apply (including ...

In Savage Worlds Deluxe / Deadlands reloaded, when rolling an attack with a gatling gun, do you check for the bad things that happen on one/many natural 1s before or after you exchange a shooting die ...

I'm looking for a fantasy campaign setting with the following elements:
Savage Worlds or Fate. But I'm open to hacks or others rules systems that match this requisites: Rules light, narrative flavor ...

I'm running a Savage Worlds game in a rugged sci-fi genre (think Firefly or Guardians of the Galaxy), and I've got a problem. One of my player characters is wildly over-powered in combat, (multiple ...

In the Savage Worlds Deadlands Reloaded setting, does a Blessed character (the modified version of Arcane Background Miracles that is casting without needing powerpoints) need to be at least of the ...

A PC successfully casts Beast Friend on an NPC's horse while the NPC is riding on it (e.g. charging in battle). If the PC now suggests the horse to run away or lie down, does the horse simply do that, ...

I'm planning to introduce my players to the Low Life setting, and I'd really like to go through the "Primordial Soup Kitchen" campaign that is in the back of the old setting book. Since that book came ...

In the core rules of the deluxe version it is mentioned that a flamethrower gets +2 to hit since its failry easy for this kind of weapon.
But what about the Burst power?
It uses the cone template and ...

We love playing with Super Powers companion 2nd Edition since it gives us all the flexibility for character creation we want while preventing the usage of the simplistic Powers found on the base core ...

This seems to me a pretty basic question, but I can't find a definitive answer in the rule book:
Let's say I control a PC that took 3 wounds and a 4th one has put him incapacitated. He also have an ...

I'm not very good for map building, actually, especially on tactical games such as Savage Worlds; however every time I add some map feature, it becomes so useless or non-interesting that it ends up ...

As of late, I've been very busy with college now that my schedule forces me to stay pretty much all day long, so I've had to stick with "low prep" games like Savage Worlds, and improvise adventures on ...

All of my friends (and my only and favorite role playing group) live far away from me now. One of them still lives in the city, the other three are in Nicaragua.
We've spent great moments roleplaying ...

I own the original SW: Super Powers pdf that came out some years ago, however my group and I have been playing with the PDF that Pinnacle released with the rules for power creation.
I'd like to know ...

I decided to give super powers a shot. I own the original SP Companion and just got the basic PDF that translates the rules to 2nd edition; we've wanted to play "Scion" for a while but find the system ...

Let's say one player has the Healing skill. The other player wants to assist but is without that skill, however she has skill Knowledge: Biology. Would it be within the rules to allow her to make a ...

Even though the RAW of Savage Worlds Deluxe seems to use the singular, I wonder whether it's possible to taunt / intimidate or to trick multiple opponents with the same action.
In certain cases the ...

I'm running a game of Savage Worlds in which my players, as seems to be the norm in the system, end up in command of a group of human and kobold soldiers. As with most things in Savage Worlds I want ...