In this tutorial we showcase how to use Substance in Unreal Engine 4. We cover importing sbsar files, using Substance Source and the basic usage of the Substance plugin.

published:28 Mar 2018

views:10008

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
LEARN MORE: http://output.com/products/substance

published:14 Sep 2016

views:71159

*text is cut off in the video and should read:
Mesh kindly provided by 5518 Studios - Sergey Tyapkin
In this video we take a look at the UE4 Livelink plugin in 2017.4. The Substance Plugin for UE4 now includes the link functionality and can be downloaded from the UE4 Marketplace.

published:22 Nov 2017

views:26853

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
LEARN MORE: http://output.com/products/substance
Visual artist: Susi Sie /susisie.de

published:14 Sep 2016

views:282074

CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace

published:23 Nov 2017

views:13933

TwitchStream: 7/15/2016
*There is not a part one. First stream had an issue and needed to stop broadcast to restart computer. Nothing was covered in the original stream.
In this stream we looked at using Substance in UE4. We also cover using a Substance to create a landscape material.
Download the Substance: https://www.dropbox.com/s/0raod41fkt1ex9o/rocks_dirt_ground_v3.sbsar?dl=0

published:16 Jul 2016

views:104370

This tutorial goes over how to export textures from substance painter and apply them to a mesh in Unreal Engine 4

ProducerAdam Pollard aka Multiplier shows us some of the presets of the SUBSTANCE (http://bit.ly/substanceplugin) BassEngineKontakt instrument from Output.
About Output SUBSTANCE Instrument
SUBSTANCE is a deeply produced bass engine, combining heavily processed electric and acoustic basses, real brass sections, the dirtiest analog synths, insane sound design and so much more to make bass sounds unlike anything you’ve heard.
SUBSTANCE combines three layers of sources to create one massive sound. The real power comes in the engine, Output’s largest to date, which blends them together with layer and global FX, filters, modulation, an advanced arpeggiator, flux control and macros. Either start with one of SUBSTANCE’S 300 expertly crafted presets or easily create sounds from scratch.
Features
• A playable instrument with 300 presets
• Powerful new 3-layer engine
• Preset menu with smart tagging
• Layer FX and global FX
• 4 central macro sliders unique to each preset
• Advanced arpeggiator
• Monophonic and Legato modes
• Built-in help menu
• Rhythm page that syncs to tempo
For more information and pricing visit here: http://bit.ly/substanceplugin

published:23 Nov 2016

views:3954

So the good peeps at Output have a new BassEngine called Substance that came out yesterday ( 9/14/16). Xpect, gave it a test run and, the BASS is beyond normal. Toys with few presets here....Also used some Exhale and Rev .
Subscribe to Youtube Channel for more to come:
https://www.youtube.com/channel/UC40Pq2HT0irZRGIgga8yEZg
For more of Xpect's work,
http://instagram.com/BeatsByXpect
http://soundcloud.com/BeatsByXpect
http://twitter.com/BeatsByXpect
http://www.xp3ct.com
beats@xp3ct.com

published:15 Sep 2016

views:4974

In this episode of the PolygonPilgrimage : Season 5 we make some molding or trim using Maya LT, SubstanceDesigner 6, Substance Painter 2.5, and Unreal Engine 4. Let's get started!
I hope you enjoyed Episode 11 of the Polygon Pilgrimage - Season 5. If you like the series please be sure to subscribe and follow the series on twitter (@PolygonPilgrim), and YouTube.
Thanks for watching!
Please Like and Share!
- My Twitter - http://www.twitter.com/PolygonPilgrim
- My Site - http://www.polygonpilgrimage.com
- My Youtube Channel - http://www.youtube.com//user/mentallic3d
- My Twitch Channel - http://twitch.tv/thepolygonpilgrimage

published:12 Mar 2017

views:2422

ProducerAdam Pollard aka Multiplier shows us round the SUBSTANCE (http://bit.ly/substanceplugin) BassEngineKontakt instrument from Output showing us some of the presets, and details how you can quickly edit presets to make your own unique sounds.
About Output SUBSTANCE Instrument
SUBSTANCE is a deeply produced bass engine, combining heavily processed electric and acoustic basses, real brass sections, the dirtiest analog synths, insane sound design and so much more to make bass sounds unlike anything you’ve heard.
SUBSTANCE combines three layers of sources to create one massive sound. The real power comes in the engine, Output’s largest to date, which blends them together with layer and global FX, filters, modulation, an advanced arpeggiator, flux control and macros. Either start with one of SUBSTANCE’S 300 expertly crafted presets or easily create sounds from scratch.
Features
• A playable instrument with 300 presets
• Powerful new 3-layer engine
• Preset menu with smart tagging
• Layer FX and global FX
• 4 central macro sliders unique to each preset
• Advanced arpeggiator
• Monophonic and Legato modes
• Built-in help menu
• Rhythm page that syncs to tempo
For more information and pricing visit here: http://bit.ly/substanceplugin

Unreal Engine

The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shootergameUnreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today.

Substance in Unreal Engine 4.19

In this tutorial we showcase how to use Substance in Unreal Engine 4. We cover importing sbsar files, using Substance Source and the basic usage of the Substance plugin.

5:05

SUBSTANCE by Output - Walkthrough

SUBSTANCE by Output - Walkthrough

SUBSTANCE by Output - Walkthrough

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
LEARN MORE: http://output.com/products/substance

5:13

Substance Painter 2017.4: UE4 Livelink Plugin

Substance Painter 2017.4: UE4 Livelink Plugin

Substance Painter 2017.4: UE4 Livelink Plugin

*text is cut off in the video and should read:
Mesh kindly provided by 5518 Studios - Sergey Tyapkin
In this video we take a look at the UE4 Livelink plugin in 2017.4. The Substance Plugin for UE4 now includes the link functionality and can be downloaded from the UE4 Marketplace.

1:05

SUBSTANCE by Output

SUBSTANCE by Output

SUBSTANCE by Output

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
LEARN MORE: http://output.com/products/substance
Visual artist: Susi Sie /susisie.de

6:05

5.4 Feature - Substance Import

5.4 Feature - Substance Import

5.4 Feature - Substance Import

CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace

59:41

Substance in UE4: Creating Landscape Material

Substance in UE4: Creating Landscape Material

Substance in UE4: Creating Landscape Material

TwitchStream: 7/15/2016
*There is not a part one. First stream had an issue and needed to stop broadcast to restart computer. Nothing was covered in the original stream.
In this stream we looked at using Substance in UE4. We also cover using a Substance to create a landscape material.
Download the Substance: https://www.dropbox.com/s/0raod41fkt1ex9o/rocks_dirt_ground_v3.sbsar?dl=0

4:03

How to export textures from substance painter and apply them in UE4

How to export textures from substance painter and apply them in UE4

How to export textures from substance painter and apply them in UE4

This tutorial goes over how to export textures from substance painter and apply them to a mesh in Unreal Engine 4

Output SUBSTANCE Kontakt Instrument - Presets Run Through

ProducerAdam Pollard aka Multiplier shows us some of the presets of the SUBSTANCE (http://bit.ly/substanceplugin) BassEngineKontakt instrument from Output.
About Output SUBSTANCE Instrument
SUBSTANCE is a deeply produced bass engine, combining heavily processed electric and acoustic basses, real brass sections, the dirtiest analog synths, insane sound design and so much more to make bass sounds unlike anything you’ve heard.
SUBSTANCE combines three layers of sources to create one massive sound. The real power comes in the engine, Output’s largest to date, which blends them together with layer and global FX, filters, modulation, an advanced arpeggiator, flux control and macros. Either start with one of SUBSTANCE’S 300 expertly crafted presets or easily create sounds from scratch.
Features
• A playable instrument with 300 presets
• Powerful new 3-layer engine
• Preset menu with smart tagging
• Layer FX and global FX
• 4 central macro sliders unique to each preset
• Advanced arpeggiator
• Monophonic and Legato modes
• Built-in help menu
• Rhythm page that syncs to tempo
For more information and pricing visit here: http://bit.ly/substanceplugin

1:05

Xpect - Making The Beat...with Substance Bass Engine by Output

Xpect - Making The Beat...with Substance Bass Engine by Output

Xpect - Making The Beat...with Substance Bass Engine by Output

So the good peeps at Output have a new BassEngine called Substance that came out yesterday ( 9/14/16). Xpect, gave it a test run and, the BASS is beyond normal. Toys with few presets here....Also used some Exhale and Rev .
Subscribe to Youtube Channel for more to come:
https://www.youtube.com/channel/UC40Pq2HT0irZRGIgga8yEZg
For more of Xpect's work,
http://instagram.com/BeatsByXpect
http://soundcloud.com/BeatsByXpect
http://twitter.com/BeatsByXpect
http://www.xp3ct.com
beats@xp3ct.com

17:20

Molding in Maya LT, Substance Designer, Painter, and UE4!

Molding in Maya LT, Substance Designer, Painter, and UE4!

Molding in Maya LT, Substance Designer, Painter, and UE4!

In this episode of the PolygonPilgrimage : Season 5 we make some molding or trim using Maya LT, SubstanceDesigner 6, Substance Painter 2.5, and Unreal Engine 4. Let's get started!
I hope you enjoyed Episode 11 of the Polygon Pilgrimage - Season 5. If you like the series please be sure to subscribe and follow the series on twitter (@PolygonPilgrim), and YouTube.
Thanks for watching!
Please Like and Share!
- My Twitter - http://www.twitter.com/PolygonPilgrim
- My Site - http://www.polygonpilgrimage.com
- My Youtube Channel - http://www.youtube.com//user/mentallic3d
- My Twitch Channel - http://twitch.tv/thepolygonpilgrimage

8:06

Output SUBSTANCE Kontakt Instrument - Show & Reveal

Output SUBSTANCE Kontakt Instrument - Show & Reveal

Output SUBSTANCE Kontakt Instrument - Show & Reveal

ProducerAdam Pollard aka Multiplier shows us round the SUBSTANCE (http://bit.ly/substanceplugin) BassEngineKontakt instrument from Output showing us some of the presets, and details how you can quickly edit presets to make your own unique sounds.
About Output SUBSTANCE Instrument
SUBSTANCE is a deeply produced bass engine, combining heavily processed electric and acoustic basses, real brass sections, the dirtiest analog synths, insane sound design and so much more to make bass sounds unlike anything you’ve heard.
SUBSTANCE combines three layers of sources to create one massive sound. The real power comes in the engine, Output’s largest to date, which blends them together with layer and global FX, filters, modulation, an advanced arpeggiator, flux control and macros. Either start with one of SUBSTANCE’S 300 expertly crafted presets or easily create sounds from scratch.
Features
• A playable instrument with 300 presets
• Powerful new 3-layer engine
• Preset menu with smart tagging
• Layer FX and global FX
• 4 central macro sliders unique to each preset
• Advanced arpeggiator
• Monophonic and Legato modes
• Built-in help menu
• Rhythm page that syncs to tempo
For more information and pricing visit here: http://bit.ly/substanceplugin

10:56

SUBSTANCE - A Bass Engine (by output)

SUBSTANCE - A Bass Engine (by output)

SUBSTANCE - A Bass Engine (by output)

SUBSTANCE the new BassEngine by output
I am using a NektarIMPACT LX88+ MIDIController which you can find here:
http://amzn.to/2deVefN
Just a quick run through using some presets/patches that come with Substance.
Substance is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
Available at:
http://output.com/products/substance/
More from Thorsten:
http://ThorstenMeyer.com
https://instagram.com/thorsten_meyer_/
http://thorstenmeyer.tumblr.com/

6:47

UE4 Substance Painter Tutorial: Import Textures

UE4 Substance Painter Tutorial: Import Textures

UE4 Substance Painter Tutorial: Import Textures

This is a tutorial for UE4 and SubstancePainter to show how to import textures generated with Substance Painter into Unreal Engine 4.
I will upload the axe model and the setups / projects to my patreon account on https://patreon.com/jayanam so that my patrons can download it from there.
See me on my social profiles:
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Indiegogo: https://twitter.com/jayanamgames

In this presentation we will give a live demo of SubstanceDesigner and how parametric Substance textures can be used in Cinema 4D, which now integrates the Substance Engine natively in Release 18.
www.maxon.net
www.allegorithmic.com

Atlantis - Substance Texturing Tech Demo

Atlantis is a tech demo showcasing Substance integration for Unreal Engine 4. All textures are 100% authored with Substance which results in the overall texture package size being reduced by 97% (from 2GB to 50MB). Substance textures are also parametric which means that they can be tweaked directly within the game engine and be animated at runtime.
A demo can be downloaded from our website at http://www.allegorithmic.com/demo/atlantis (and soon on the UE4 marketplace as a project)
The UE4 Substance plugin is free and available for Mac and PC on our website http://www.allegorithmic.com/substance-ue4

Substance in Unreal Engine 4.19

In this tutorial we showcase how to use Substance in Unreal Engine 4. We cover importing sbsar files, using Substance Source and the basic usage of the Substance plugin.

published: 28 Mar 2018

SUBSTANCE by Output - Walkthrough

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
LEARN MORE: http://output.com/products/substance

published: 14 Sep 2016

Substance Painter 2017.4: UE4 Livelink Plugin

*text is cut off in the video and should read:
Mesh kindly provided by 5518 Studios - Sergey Tyapkin
In this video we take a look at the UE4 Livelink plugin in 2017.4. The Substance Plugin for UE4 now includes the link functionality and can be downloaded from the UE4 Marketplace.

published: 22 Nov 2017

SUBSTANCE by Output

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
LEARN MORE: http://output.com/products/substance
Visual artist: Susi Sie /susisie.de

published: 14 Sep 2016

5.4 Feature - Substance Import

CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace

published: 23 Nov 2017

Substance in UE4: Creating Landscape Material

TwitchStream: 7/15/2016
*There is not a part one. First stream had an issue and needed to stop broadcast to restart computer. Nothing was covered in the original stream.
In this stream we looked at using Substance in UE4. We also cover using a Substance to create a landscape material.
Download the Substance: https://www.dropbox.com/s/0raod41fkt1ex9o/rocks_dirt_ground_v3.sbsar?dl=0

published: 16 Jul 2016

How to export textures from substance painter and apply them in UE4

This tutorial goes over how to export textures from substance painter and apply them to a mesh in Unreal Engine 4

published: 29 Nov 2016

Free 690 substance materials library + Tutorial for unreal engine 4

Free 690 material for unreal engine 4
Thank you guys so much for watching!
Switch to HD Please!
SUBSCRIBE Here: https://www.youtube.com/channel/UCBR8...
I hope you enjoy this as much as I enjoyed making it. Thanks so much for all your support and sweet comments :)
the update direct download link for the project Enjoy!
https://mega.nz/#!k4QynDab!oaM7lnuJ3TMHtU3BZwJjc82KhBfApXtuuRSyxdr8PFw
torrrent link Enjoy!
https://mega.nz/#!RkBWnCrL!Uu27BYki6lTIZJSUTKzNKPm0yXjPNgpLwH6hJt1OPQc
Don't forget to watch and download UE4 free Animals
https://www.youtube.com/watch?v=4pLiprEi-h8
PlayList: Free unreal engine materials
https://www.youtube.com/watch?v=83881ybCBrc&list=PLTc0LXglk6qiWP0zupTU3r1jW4jSjRT9P
PlayList: Free unreal engine 4 assets
https://www.youtube.com/watch?v=4pLiprEi-h8&list...

published: 12 May 2017

Output SUBSTANCE Kontakt Instrument - Presets Run Through

ProducerAdam Pollard aka Multiplier shows us some of the presets of the SUBSTANCE (http://bit.ly/substanceplugin) BassEngineKontakt instrument from Output.
About Output SUBSTANCE Instrument
SUBSTANCE is a deeply produced bass engine, combining heavily processed electric and acoustic basses, real brass sections, the dirtiest analog synths, insane sound design and so much more to make bass sounds unlike anything you’ve heard.
SUBSTANCE combines three layers of sources to create one massive sound. The real power comes in the engine, Output’s largest to date, which blends them together with layer and global FX, filters, modulation, an advanced arpeggiator, flux control and macros. Either start with one of SUBSTANCE’S 300 expertly crafted presets or easily create sounds from scratch.
...

published: 23 Nov 2016

Xpect - Making The Beat...with Substance Bass Engine by Output

So the good peeps at Output have a new BassEngine called Substance that came out yesterday ( 9/14/16). Xpect, gave it a test run and, the BASS is beyond normal. Toys with few presets here....Also used some Exhale and Rev .
Subscribe to Youtube Channel for more to come:
https://www.youtube.com/channel/UC40Pq2HT0irZRGIgga8yEZg
For more of Xpect's work,
http://instagram.com/BeatsByXpect
http://soundcloud.com/BeatsByXpect
http://twitter.com/BeatsByXpect
http://www.xp3ct.com
beats@xp3ct.com

published: 15 Sep 2016

Molding in Maya LT, Substance Designer, Painter, and UE4!

In this episode of the PolygonPilgrimage : Season 5 we make some molding or trim using Maya LT, SubstanceDesigner 6, Substance Painter 2.5, and Unreal Engine 4. Let's get started!
I hope you enjoyed Episode 11 of the Polygon Pilgrimage - Season 5. If you like the series please be sure to subscribe and follow the series on twitter (@PolygonPilgrim), and YouTube.
Thanks for watching!
Please Like and Share!
- My Twitter - http://www.twitter.com/PolygonPilgrim
- My Site - http://www.polygonpilgrimage.com
- My Youtube Channel - http://www.youtube.com//user/mentallic3d
- My Twitch Channel - http://twitch.tv/thepolygonpilgrimage

published: 12 Mar 2017

Output SUBSTANCE Kontakt Instrument - Show & Reveal

ProducerAdam Pollard aka Multiplier shows us round the SUBSTANCE (http://bit.ly/substanceplugin) BassEngineKontakt instrument from Output showing us some of the presets, and details how you can quickly edit presets to make your own unique sounds.
About Output SUBSTANCE Instrument
SUBSTANCE is a deeply produced bass engine, combining heavily processed electric and acoustic basses, real brass sections, the dirtiest analog synths, insane sound design and so much more to make bass sounds unlike anything you’ve heard.
SUBSTANCE combines three layers of sources to create one massive sound. The real power comes in the engine, Output’s largest to date, which blends them together with layer and global FX, filters, modulation, an advanced arpeggiator, flux control and macros. Either start w...

published: 23 Nov 2016

SUBSTANCE - A Bass Engine (by output)

SUBSTANCE the new BassEngine by output
I am using a NektarIMPACT LX88+ MIDIController which you can find here:
http://amzn.to/2deVefN
Just a quick run through using some presets/patches that come with Substance.
Substance is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
Available at:
http://output.com/products/substance/
More from Thorsten:
http://ThorstenMeyer.com
https://instagram.com/thorsten_meyer_/
http://thorstenmeyer.tumblr.com/

published: 14 Sep 2016

UE4 Substance Painter Tutorial: Import Textures

This is a tutorial for UE4 and SubstancePainter to show how to import textures generated with Substance Painter into Unreal Engine 4.
I will upload the axe model and the setups / projects to my patreon account on https://patreon.com/jayanam so that my patrons can download it from there.
See me on my social profiles:
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Indiegogo: https://twitter.com/jayanamgames

In this presentation we will give a live demo of SubstanceDesigner and how parametric Substance textures can be used in Cinema 4D, which now integrates the Substance Engine natively in Release 18.
www.maxon.net
www.allegorithmic.com

Atlantis - Substance Texturing Tech Demo

Atlantis is a tech demo showcasing Substance integration for Unreal Engine 4. All textures are 100% authored with Substance which results in the overall texture package size being reduced by 97% (from 2GB to 50MB). Substance textures are also parametric which means that they can be tweaked directly within the game engine and be animated at runtime.
A demo can be downloaded from our website at http://www.allegorithmic.com/demo/atlantis (and soon on the UE4 marketplace as a project)
The UE4 Substance plugin is free and available for Mac and PC on our website http://www.allegorithmic.com/substance-ue4

SUBSTANCE by Output - Walkthrough

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass section...

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
LEARN MORE: http://output.com/products/substance

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
LEARN MORE: http://output.com/products/substance

Substance Painter 2017.4: UE4 Livelink Plugin

*text is cut off in the video and should read:
Mesh kindly provided by 5518 Studios - Sergey Tyapkin
In this video we take a look at the UE4 Livelink plugin i...

*text is cut off in the video and should read:
Mesh kindly provided by 5518 Studios - Sergey Tyapkin
In this video we take a look at the UE4 Livelink plugin in 2017.4. The Substance Plugin for UE4 now includes the link functionality and can be downloaded from the UE4 Marketplace.

*text is cut off in the video and should read:
Mesh kindly provided by 5518 Studios - Sergey Tyapkin
In this video we take a look at the UE4 Livelink plugin in 2017.4. The Substance Plugin for UE4 now includes the link functionality and can be downloaded from the UE4 Marketplace.

SUBSTANCE by Output

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass section...

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
LEARN MORE: http://output.com/products/substance
Visual artist: Susi Sie /susisie.de

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
LEARN MORE: http://output.com/products/substance
Visual artist: Susi Sie /susisie.de

5.4 Feature - Substance Import

CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No li...

CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace

CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace

Substance in UE4: Creating Landscape Material

TwitchStream: 7/15/2016
*There is not a part one. First stream had an issue and needed to stop broadcast to restart computer. Nothing was covered in the origi...

TwitchStream: 7/15/2016
*There is not a part one. First stream had an issue and needed to stop broadcast to restart computer. Nothing was covered in the original stream.
In this stream we looked at using Substance in UE4. We also cover using a Substance to create a landscape material.
Download the Substance: https://www.dropbox.com/s/0raod41fkt1ex9o/rocks_dirt_ground_v3.sbsar?dl=0

TwitchStream: 7/15/2016
*There is not a part one. First stream had an issue and needed to stop broadcast to restart computer. Nothing was covered in the original stream.
In this stream we looked at using Substance in UE4. We also cover using a Substance to create a landscape material.
Download the Substance: https://www.dropbox.com/s/0raod41fkt1ex9o/rocks_dirt_ground_v3.sbsar?dl=0

ProducerAdam Pollard aka Multiplier shows us some of the presets of the SUBSTANCE (http://bit.ly/substanceplugin) BassEngineKontakt instrument from Output.
About Output SUBSTANCE Instrument
SUBSTANCE is a deeply produced bass engine, combining heavily processed electric and acoustic basses, real brass sections, the dirtiest analog synths, insane sound design and so much more to make bass sounds unlike anything you’ve heard.
SUBSTANCE combines three layers of sources to create one massive sound. The real power comes in the engine, Output’s largest to date, which blends them together with layer and global FX, filters, modulation, an advanced arpeggiator, flux control and macros. Either start with one of SUBSTANCE’S 300 expertly crafted presets or easily create sounds from scratch.
Features
• A playable instrument with 300 presets
• Powerful new 3-layer engine
• Preset menu with smart tagging
• Layer FX and global FX
• 4 central macro sliders unique to each preset
• Advanced arpeggiator
• Monophonic and Legato modes
• Built-in help menu
• Rhythm page that syncs to tempo
For more information and pricing visit here: http://bit.ly/substanceplugin

ProducerAdam Pollard aka Multiplier shows us some of the presets of the SUBSTANCE (http://bit.ly/substanceplugin) BassEngineKontakt instrument from Output.
About Output SUBSTANCE Instrument
SUBSTANCE is a deeply produced bass engine, combining heavily processed electric and acoustic basses, real brass sections, the dirtiest analog synths, insane sound design and so much more to make bass sounds unlike anything you’ve heard.
SUBSTANCE combines three layers of sources to create one massive sound. The real power comes in the engine, Output’s largest to date, which blends them together with layer and global FX, filters, modulation, an advanced arpeggiator, flux control and macros. Either start with one of SUBSTANCE’S 300 expertly crafted presets or easily create sounds from scratch.
Features
• A playable instrument with 300 presets
• Powerful new 3-layer engine
• Preset menu with smart tagging
• Layer FX and global FX
• 4 central macro sliders unique to each preset
• Advanced arpeggiator
• Monophonic and Legato modes
• Built-in help menu
• Rhythm page that syncs to tempo
For more information and pricing visit here: http://bit.ly/substanceplugin

Xpect - Making The Beat...with Substance Bass Engine by Output

So the good peeps at Output have a new BassEngine called Substance that came out yesterday ( 9/14/16). Xpect, gave it a test run and, the BASS is beyond normal...

So the good peeps at Output have a new BassEngine called Substance that came out yesterday ( 9/14/16). Xpect, gave it a test run and, the BASS is beyond normal. Toys with few presets here....Also used some Exhale and Rev .
Subscribe to Youtube Channel for more to come:
https://www.youtube.com/channel/UC40Pq2HT0irZRGIgga8yEZg
For more of Xpect's work,
http://instagram.com/BeatsByXpect
http://soundcloud.com/BeatsByXpect
http://twitter.com/BeatsByXpect
http://www.xp3ct.com
beats@xp3ct.com

So the good peeps at Output have a new BassEngine called Substance that came out yesterday ( 9/14/16). Xpect, gave it a test run and, the BASS is beyond normal. Toys with few presets here....Also used some Exhale and Rev .
Subscribe to Youtube Channel for more to come:
https://www.youtube.com/channel/UC40Pq2HT0irZRGIgga8yEZg
For more of Xpect's work,
http://instagram.com/BeatsByXpect
http://soundcloud.com/BeatsByXpect
http://twitter.com/BeatsByXpect
http://www.xp3ct.com
beats@xp3ct.com

In this episode of the PolygonPilgrimage : Season 5 we make some molding or trim using Maya LT, SubstanceDesigner 6, Substance Painter 2.5, and Unreal Engine 4. Let's get started!
I hope you enjoyed Episode 11 of the Polygon Pilgrimage - Season 5. If you like the series please be sure to subscribe and follow the series on twitter (@PolygonPilgrim), and YouTube.
Thanks for watching!
Please Like and Share!
- My Twitter - http://www.twitter.com/PolygonPilgrim
- My Site - http://www.polygonpilgrimage.com
- My Youtube Channel - http://www.youtube.com//user/mentallic3d
- My Twitch Channel - http://twitch.tv/thepolygonpilgrimage

In this episode of the PolygonPilgrimage : Season 5 we make some molding or trim using Maya LT, SubstanceDesigner 6, Substance Painter 2.5, and Unreal Engine 4. Let's get started!
I hope you enjoyed Episode 11 of the Polygon Pilgrimage - Season 5. If you like the series please be sure to subscribe and follow the series on twitter (@PolygonPilgrim), and YouTube.
Thanks for watching!
Please Like and Share!
- My Twitter - http://www.twitter.com/PolygonPilgrim
- My Site - http://www.polygonpilgrimage.com
- My Youtube Channel - http://www.youtube.com//user/mentallic3d
- My Twitch Channel - http://twitch.tv/thepolygonpilgrimage

ProducerAdam Pollard aka Multiplier shows us round the SUBSTANCE (http://bit.ly/substanceplugin) BassEngineKontakt instrument from Output showing us some of the presets, and details how you can quickly edit presets to make your own unique sounds.
About Output SUBSTANCE Instrument
SUBSTANCE is a deeply produced bass engine, combining heavily processed electric and acoustic basses, real brass sections, the dirtiest analog synths, insane sound design and so much more to make bass sounds unlike anything you’ve heard.
SUBSTANCE combines three layers of sources to create one massive sound. The real power comes in the engine, Output’s largest to date, which blends them together with layer and global FX, filters, modulation, an advanced arpeggiator, flux control and macros. Either start with one of SUBSTANCE’S 300 expertly crafted presets or easily create sounds from scratch.
Features
• A playable instrument with 300 presets
• Powerful new 3-layer engine
• Preset menu with smart tagging
• Layer FX and global FX
• 4 central macro sliders unique to each preset
• Advanced arpeggiator
• Monophonic and Legato modes
• Built-in help menu
• Rhythm page that syncs to tempo
For more information and pricing visit here: http://bit.ly/substanceplugin

ProducerAdam Pollard aka Multiplier shows us round the SUBSTANCE (http://bit.ly/substanceplugin) BassEngineKontakt instrument from Output showing us some of the presets, and details how you can quickly edit presets to make your own unique sounds.
About Output SUBSTANCE Instrument
SUBSTANCE is a deeply produced bass engine, combining heavily processed electric and acoustic basses, real brass sections, the dirtiest analog synths, insane sound design and so much more to make bass sounds unlike anything you’ve heard.
SUBSTANCE combines three layers of sources to create one massive sound. The real power comes in the engine, Output’s largest to date, which blends them together with layer and global FX, filters, modulation, an advanced arpeggiator, flux control and macros. Either start with one of SUBSTANCE’S 300 expertly crafted presets or easily create sounds from scratch.
Features
• A playable instrument with 300 presets
• Powerful new 3-layer engine
• Preset menu with smart tagging
• Layer FX and global FX
• 4 central macro sliders unique to each preset
• Advanced arpeggiator
• Monophonic and Legato modes
• Built-in help menu
• Rhythm page that syncs to tempo
For more information and pricing visit here: http://bit.ly/substanceplugin

SUBSTANCE the new BassEngine by output
I am using a NektarIMPACT LX88+ MIDIController which you can find here:
http://amzn.to/2deVefN
Just a quick run through using some presets/patches that come with Substance.
Substance is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
Available at:
http://output.com/products/substance/
More from Thorsten:
http://ThorstenMeyer.com
https://instagram.com/thorsten_meyer_/
http://thorstenmeyer.tumblr.com/

SUBSTANCE the new BassEngine by output
I am using a NektarIMPACT LX88+ MIDIController which you can find here:
http://amzn.to/2deVefN
Just a quick run through using some presets/patches that come with Substance.
Substance is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
Available at:
http://output.com/products/substance/
More from Thorsten:
http://ThorstenMeyer.com
https://instagram.com/thorsten_meyer_/
http://thorstenmeyer.tumblr.com/

This is a tutorial for UE4 and SubstancePainter to show how to import textures generated with Substance Painter into Unreal Engine 4.
I will upload the axe model and the setups / projects to my patreon account on https://patreon.com/jayanam so that my patrons can download it from there.
See me on my social profiles:
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Indiegogo: https://twitter.com/jayanamgames

This is a tutorial for UE4 and SubstancePainter to show how to import textures generated with Substance Painter into Unreal Engine 4.
I will upload the axe model and the setups / projects to my patreon account on https://patreon.com/jayanam so that my patrons can download it from there.
See me on my social profiles:
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Indiegogo: https://twitter.com/jayanamgames

In this presentation we will give a live demo of SubstanceDesigner and how parametric Substance textures can be used in Cinema 4D, which now integrates the Sub...

In this presentation we will give a live demo of SubstanceDesigner and how parametric Substance textures can be used in Cinema 4D, which now integrates the Substance Engine natively in Release 18.
www.maxon.net
www.allegorithmic.com

In this presentation we will give a live demo of SubstanceDesigner and how parametric Substance textures can be used in Cinema 4D, which now integrates the Substance Engine natively in Release 18.
www.maxon.net
www.allegorithmic.com

Atlantis is a tech demo showcasing Substance integration for Unreal Engine 4. All textures are 100% authored with Substance which results in the overall texture package size being reduced by 97% (from 2GB to 50MB). Substance textures are also parametric which means that they can be tweaked directly within the game engine and be animated at runtime.
A demo can be downloaded from our website at http://www.allegorithmic.com/demo/atlantis (and soon on the UE4 marketplace as a project)
The UE4 Substance plugin is free and available for Mac and PC on our website http://www.allegorithmic.com/substance-ue4

Atlantis is a tech demo showcasing Substance integration for Unreal Engine 4. All textures are 100% authored with Substance which results in the overall texture package size being reduced by 97% (from 2GB to 50MB). Substance textures are also parametric which means that they can be tweaked directly within the game engine and be animated at runtime.
A demo can be downloaded from our website at http://www.allegorithmic.com/demo/atlantis (and soon on the UE4 marketplace as a project)
The UE4 Substance plugin is free and available for Mac and PC on our website http://www.allegorithmic.com/substance-ue4

Substance Integration Quickstart: Unreal Engine 4

Substance in UE4: Creating Landscape Material

TwitchStream: 7/15/2016
*There is not a part one. First stream had an issue and needed to stop broadcast to restart computer. Nothing was covered in the original stream.
In this stream we looked at using Substance in UE4. We also cover using a Substance to create a landscape material.
Download the Substance: https://www.dropbox.com/s/0raod41fkt1ex9o/rocks_dirt_ground_v3.sbsar?dl=0

In this presentation we will give a live demo of SubstanceDesigner and how parametric Substance textures can be used in Cinema 4D, which now integrates the Substance Engine natively in Release 18.
www.maxon.net
www.allegorithmic.com

Substance Day at GDC 2018 Keynote

Substance Day at GDC gathered people from Allegorithmic and industry veterans for a full day of talks and presentations on all things Substance! As has become the tradition at every Substance Day, founder and CEOSébastien Deguy gave a keynote presenting all the major announcements for 2018 and beyond. Discover what we have in store for you, and we hope you are as excited as we are about the road ahead!
Learn more about Substance at https://www.allegorithmic.com/

In this series you will learn SubstanceDesigner by creating your first base material.
Source files can be downloaded here:
https://share.allegorithmic.com/libraries/2157

published: 03 Aug 2016

Allegorithmic Substance Plugin | Feature Highlight | Unreal Engine

Hang with us and check out Allegorithmic Substance and it's integration with UE4. Catch a sneak peek at an all new sample scene demonstrating the flexibility of the tools - coming soon to the Marketplace! Don't miss us every Thursday at 2pm ET on Twitch.tv/UnrealEngine!

Substance Painter Material Breakdown for Sci-Fi Console

Here is a breakdown of Sci-Fi console PBR material for Unreal Engine 4 project. Download this model from http://gum.co/scifi_console
Using simple fill layers and masks and mask generators can take us a long way. But SubstancePainter has many possibilities such as using interactive substances greated in Designer, real world scanned materials and more. There are just so many possibilities.
In this video I take a look at how we can use anchor points for more control over custom made micro details and weathering effects.
Here is super good video by Allegorithmic on how to use anchor points in Substance Painter https://www.youtube.com/watch?v=q9mLZQKxPSo
I hope you find this video useful. If I missed something, please let me know in the comments below.
Subscribe to my channel at:
https:/...

Texturing Car in Substance Painter and Packing into UE4

Layered Materials in Substance Painter [EP33]

Layered Materials in SubstancePainter [EP33]
Don't forget to ► Like ► Comment ► Subscribe
Look at layered material in Substance Painter. Get some baking done as well as getting get into unreal engine 4.
►2h
[4:28] Stream starts
[16:09] Substance Painter for baking
[21:26] Setting up the layered shader
[59:47] Getting it into unreal 4 mask packing and exporting from substance painter.
[1:36:41] Quick glance at some unity stuff ive been watching closely.
[1:42:39] Some more mask tweaking
[1:48:33] Planning on ivy and vine placement. tools im using for drawing on the screen is called epic pen.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Music links
WinterBlanketDreams 2016
https://open.spo...

Output - Substance. Initial First Thoughts (Live Stream)

Today I launched up Output's latest machine, Substance. Here's a live stream recording of my first time playing with the machine, running through all of it's features as I learn myself. http://www.output.com

published: 17 Sep 2016

Texturing Uncharted 4: A Matter of Substance (presented by Allegorithmic)

In this 2016 GDC talk presented by Allegorithmic, Allegorithmic's Sebastien Deguy shares how Naughty Dog's Rogelio Olguin and Brad Smith incorporated the Substance tool into Naughty Dog's modeling pipeline and how it helped their process.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

Substance in UE4: Creating Landscape Material

TwitchStream: 7/15/2016
*There is not a part one. First stream had an issue and needed to stop broadcast to restart computer. Nothing was covered in the origi...

TwitchStream: 7/15/2016
*There is not a part one. First stream had an issue and needed to stop broadcast to restart computer. Nothing was covered in the original stream.
In this stream we looked at using Substance in UE4. We also cover using a Substance to create a landscape material.
Download the Substance: https://www.dropbox.com/s/0raod41fkt1ex9o/rocks_dirt_ground_v3.sbsar?dl=0

TwitchStream: 7/15/2016
*There is not a part one. First stream had an issue and needed to stop broadcast to restart computer. Nothing was covered in the original stream.
In this stream we looked at using Substance in UE4. We also cover using a Substance to create a landscape material.
Download the Substance: https://www.dropbox.com/s/0raod41fkt1ex9o/rocks_dirt_ground_v3.sbsar?dl=0

In this presentation we will give a live demo of SubstanceDesigner and how parametric Substance textures can be used in Cinema 4D, which now integrates the Sub...

In this presentation we will give a live demo of SubstanceDesigner and how parametric Substance textures can be used in Cinema 4D, which now integrates the Substance Engine natively in Release 18.
www.maxon.net
www.allegorithmic.com

In this presentation we will give a live demo of SubstanceDesigner and how parametric Substance textures can be used in Cinema 4D, which now integrates the Substance Engine natively in Release 18.
www.maxon.net
www.allegorithmic.com

Substance Day at GDC 2018 Keynote

Substance Day at GDC gathered people from Allegorithmic and industry veterans for a full day of talks and presentations on all things Substance! As has become t...

Substance Day at GDC gathered people from Allegorithmic and industry veterans for a full day of talks and presentations on all things Substance! As has become the tradition at every Substance Day, founder and CEOSébastien Deguy gave a keynote presenting all the major announcements for 2018 and beyond. Discover what we have in store for you, and we hope you are as excited as we are about the road ahead!
Learn more about Substance at https://www.allegorithmic.com/

Substance Day at GDC gathered people from Allegorithmic and industry veterans for a full day of talks and presentations on all things Substance! As has become the tradition at every Substance Day, founder and CEOSébastien Deguy gave a keynote presenting all the major announcements for 2018 and beyond. Discover what we have in store for you, and we hope you are as excited as we are about the road ahead!
Learn more about Substance at https://www.allegorithmic.com/

Allegorithmic Substance Plugin | Feature Highlight | Unreal Engine

Hang with us and check out Allegorithmic Substance and it's integration with UE4. Catch a sneak peek at an all new sample scene demonstrating the flexibility of...

Hang with us and check out Allegorithmic Substance and it's integration with UE4. Catch a sneak peek at an all new sample scene demonstrating the flexibility of the tools - coming soon to the Marketplace! Don't miss us every Thursday at 2pm ET on Twitch.tv/UnrealEngine!

Hang with us and check out Allegorithmic Substance and it's integration with UE4. Catch a sneak peek at an all new sample scene demonstrating the flexibility of the tools - coming soon to the Marketplace! Don't miss us every Thursday at 2pm ET on Twitch.tv/UnrealEngine!

Here is a breakdown of Sci-Fi console PBR material for Unreal Engine 4 project. Download this model from http://gum.co/scifi_console
Using simple fill layers and masks and mask generators can take us a long way. But SubstancePainter has many possibilities such as using interactive substances greated in Designer, real world scanned materials and more. There are just so many possibilities.
In this video I take a look at how we can use anchor points for more control over custom made micro details and weathering effects.
Here is super good video by Allegorithmic on how to use anchor points in Substance Painter https://www.youtube.com/watch?v=q9mLZQKxPSo
I hope you find this video useful. If I missed something, please let me know in the comments below.
Subscribe to my channel at:
https://www.youtube.com/channel/UC9QkB75gHRy-wXQQM4oydmQ?sub_confirmation=1
Thank you for watching.

Here is a breakdown of Sci-Fi console PBR material for Unreal Engine 4 project. Download this model from http://gum.co/scifi_console
Using simple fill layers and masks and mask generators can take us a long way. But SubstancePainter has many possibilities such as using interactive substances greated in Designer, real world scanned materials and more. There are just so many possibilities.
In this video I take a look at how we can use anchor points for more control over custom made micro details and weathering effects.
Here is super good video by Allegorithmic on how to use anchor points in Substance Painter https://www.youtube.com/watch?v=q9mLZQKxPSo
I hope you find this video useful. If I missed something, please let me know in the comments below.
Subscribe to my channel at:
https://www.youtube.com/channel/UC9QkB75gHRy-wXQQM4oydmQ?sub_confirmation=1
Thank you for watching.

Layered Materials in SubstancePainter [EP33]
Don't forget to ► Like ► Comment ► Subscribe
Look at layered material in Substance Painter. Get some baking done as well as getting get into unreal engine 4.
►2h
[4:28] Stream starts
[16:09] Substance Painter for baking
[21:26] Setting up the layered shader
[59:47] Getting it into unreal 4 mask packing and exporting from substance painter.
[1:36:41] Quick glance at some unity stuff ive been watching closely.
[1:42:39] Some more mask tweaking
[1:48:33] Planning on ivy and vine placement. tools im using for drawing on the screen is called epic pen.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Music links
WinterBlanketDreams 2016
https://open.spotify.com/user/dinusty...FeelsRight 2016
https://open.spotify.com/user/dinusty...
80's Synth
https://open.spotify.com/user/dinusty...
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfT...
►Follow my artstation at:
https://www.artstation.com/artist/frozan
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

Layered Materials in SubstancePainter [EP33]
Don't forget to ► Like ► Comment ► Subscribe
Look at layered material in Substance Painter. Get some baking done as well as getting get into unreal engine 4.
►2h
[4:28] Stream starts
[16:09] Substance Painter for baking
[21:26] Setting up the layered shader
[59:47] Getting it into unreal 4 mask packing and exporting from substance painter.
[1:36:41] Quick glance at some unity stuff ive been watching closely.
[1:42:39] Some more mask tweaking
[1:48:33] Planning on ivy and vine placement. tools im using for drawing on the screen is called epic pen.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Music links
WinterBlanketDreams 2016
https://open.spotify.com/user/dinusty...FeelsRight 2016
https://open.spotify.com/user/dinusty...
80's Synth
https://open.spotify.com/user/dinusty...
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfT...
►Follow my artstation at:
https://www.artstation.com/artist/frozan
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

Output - Substance. Initial First Thoughts (Live Stream)

Today I launched up Output's latest machine, Substance. Here's a live stream recording of my first time playing with the machine, running through all of it's fe...

Today I launched up Output's latest machine, Substance. Here's a live stream recording of my first time playing with the machine, running through all of it's features as I learn myself. http://www.output.com

Today I launched up Output's latest machine, Substance. Here's a live stream recording of my first time playing with the machine, running through all of it's features as I learn myself. http://www.output.com

In this 2016 GDC talk presented by Allegorithmic, Allegorithmic's Sebastien Deguy shares how Naughty Dog's Rogelio Olguin and Brad Smith incorporated the Substance tool into Naughty Dog's modeling pipeline and how it helped their process.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

In this 2016 GDC talk presented by Allegorithmic, Allegorithmic's Sebastien Deguy shares how Naughty Dog's Rogelio Olguin and Brad Smith incorporated the Substance tool into Naughty Dog's modeling pipeline and how it helped their process.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ

SUBSTANCE by Output - Walkthrough

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
LEARN MORE: http://output.com/products/substance

5:13

Substance Painter 2017.4: UE4 Livelink Plugin

*text is cut off in the video and should read:
Mesh kindly provided by 5518 Studios - Serg...

Substance Painter 2017.4: UE4 Livelink Plugin

*text is cut off in the video and should read:
Mesh kindly provided by 5518 Studios - Sergey Tyapkin
In this video we take a look at the UE4 Livelink plugin in 2017.4. The Substance Plugin for UE4 now includes the link functionality and can be downloaded from the UE4 Marketplace.

1:05

SUBSTANCE by Output

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining h...

SUBSTANCE by Output

*Listen on Headphones or Speakers*
SUBSTANCE is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
LEARN MORE: http://output.com/products/substance
Visual artist: Susi Sie /susisie.de

6:05

5.4 Feature - Substance Import

CRYENGINE - The most powerful game development platform is now available to everyone. Full...

5.4 Feature - Substance Import

CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace

59:41

Substance in UE4: Creating Landscape Material

Twitch Stream: 7/15/2016
*There is not a part one. First stream had an issue and needed t...

Substance in UE4: Creating Landscape Material

TwitchStream: 7/15/2016
*There is not a part one. First stream had an issue and needed to stop broadcast to restart computer. Nothing was covered in the original stream.
In this stream we looked at using Substance in UE4. We also cover using a Substance to create a landscape material.
Download the Substance: https://www.dropbox.com/s/0raod41fkt1ex9o/rocks_dirt_ground_v3.sbsar?dl=0

4:03

How to export textures from substance painter and apply them in UE4

This tutorial goes over how to export textures from substance painter and apply them to a ...

Output SUBSTANCE Kontakt Instrument - Presets Run Through

ProducerAdam Pollard aka Multiplier shows us some of the presets of the SUBSTANCE (http://bit.ly/substanceplugin) BassEngineKontakt instrument from Output.
About Output SUBSTANCE Instrument
SUBSTANCE is a deeply produced bass engine, combining heavily processed electric and acoustic basses, real brass sections, the dirtiest analog synths, insane sound design and so much more to make bass sounds unlike anything you’ve heard.
SUBSTANCE combines three layers of sources to create one massive sound. The real power comes in the engine, Output’s largest to date, which blends them together with layer and global FX, filters, modulation, an advanced arpeggiator, flux control and macros. Either start with one of SUBSTANCE’S 300 expertly crafted presets or easily create sounds from scratch.
Features
• A playable instrument with 300 presets
• Powerful new 3-layer engine
• Preset menu with smart tagging
• Layer FX and global FX
• 4 central macro sliders unique to each preset
• Advanced arpeggiator
• Monophonic and Legato modes
• Built-in help menu
• Rhythm page that syncs to tempo
For more information and pricing visit here: http://bit.ly/substanceplugin

1:05

Xpect - Making The Beat...with Substance Bass Engine by Output

So the good peeps at Output have a new Bass Engine called Substance that came out yesterda...

Xpect - Making The Beat...with Substance Bass Engine by Output

So the good peeps at Output have a new BassEngine called Substance that came out yesterday ( 9/14/16). Xpect, gave it a test run and, the BASS is beyond normal. Toys with few presets here....Also used some Exhale and Rev .
Subscribe to Youtube Channel for more to come:
https://www.youtube.com/channel/UC40Pq2HT0irZRGIgga8yEZg
For more of Xpect's work,
http://instagram.com/BeatsByXpect
http://soundcloud.com/BeatsByXpect
http://twitter.com/BeatsByXpect
http://www.xp3ct.com
beats@xp3ct.com

17:20

Molding in Maya LT, Substance Designer, Painter, and UE4!

In this episode of the Polygon Pilgrimage : Season 5 we make some molding or trim using Ma...

Molding in Maya LT, Substance Designer, Painter, and UE4!

In this episode of the PolygonPilgrimage : Season 5 we make some molding or trim using Maya LT, SubstanceDesigner 6, Substance Painter 2.5, and Unreal Engine 4. Let's get started!
I hope you enjoyed Episode 11 of the Polygon Pilgrimage - Season 5. If you like the series please be sure to subscribe and follow the series on twitter (@PolygonPilgrim), and YouTube.
Thanks for watching!
Please Like and Share!
- My Twitter - http://www.twitter.com/PolygonPilgrim
- My Site - http://www.polygonpilgrimage.com
- My Youtube Channel - http://www.youtube.com//user/mentallic3d
- My Twitch Channel - http://twitch.tv/thepolygonpilgrimage

Output SUBSTANCE Kontakt Instrument - Show & Reveal

ProducerAdam Pollard aka Multiplier shows us round the SUBSTANCE (http://bit.ly/substanceplugin) BassEngineKontakt instrument from Output showing us some of the presets, and details how you can quickly edit presets to make your own unique sounds.
About Output SUBSTANCE Instrument
SUBSTANCE is a deeply produced bass engine, combining heavily processed electric and acoustic basses, real brass sections, the dirtiest analog synths, insane sound design and so much more to make bass sounds unlike anything you’ve heard.
SUBSTANCE combines three layers of sources to create one massive sound. The real power comes in the engine, Output’s largest to date, which blends them together with layer and global FX, filters, modulation, an advanced arpeggiator, flux control and macros. Either start with one of SUBSTANCE’S 300 expertly crafted presets or easily create sounds from scratch.
Features
• A playable instrument with 300 presets
• Powerful new 3-layer engine
• Preset menu with smart tagging
• Layer FX and global FX
• 4 central macro sliders unique to each preset
• Advanced arpeggiator
• Monophonic and Legato modes
• Built-in help menu
• Rhythm page that syncs to tempo
For more information and pricing visit here: http://bit.ly/substanceplugin

10:56

SUBSTANCE - A Bass Engine (by output)

SUBSTANCE the new Bass Engine by output
I am using a Nektar IMPACT LX88+ MIDI Controller...

SUBSTANCE - A Bass Engine (by output)

SUBSTANCE the new BassEngine by output
I am using a NektarIMPACT LX88+ MIDIController which you can find here:
http://amzn.to/2deVefN
Just a quick run through using some presets/patches that come with Substance.
Substance is a deeply produced bass engine combining heavily processed electric and acoustic basses, full live brass sections, huge polysynths, the dirtiest analog synths, insane sound design and much more into single patches. The focus is not realistic emulation, it’s about creating new & powerful sounds that push the boundaries of bass.
Available at:
http://output.com/products/substance/
More from Thorsten:
http://ThorstenMeyer.com
https://instagram.com/thorsten_meyer_/
http://thorstenmeyer.tumblr.com/

6:47

UE4 Substance Painter Tutorial: Import Textures

This is a tutorial for UE4 and Substance Painter to show how to import textures generated ...

UE4 Substance Painter Tutorial: Import Textures

This is a tutorial for UE4 and SubstancePainter to show how to import textures generated with Substance Painter into Unreal Engine 4.
I will upload the axe model and the setups / projects to my patreon account on https://patreon.com/jayanam so that my patrons can download it from there.
See me on my social profiles:
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Indiegogo: https://twitter.com/jayanamgames

Antimicrobial resistance is on the rise worldwide. This is becoming a problem for infectious diseases like tuberculosis as there are only a few active substances available to combat such diseases. Pharmacists have now found a way to increase the efficacy of a common tuberculosis agent while, at the same time, reducing resistance to it. <!-- more --> ... ....

If you are an aspiring engineer and need guidance to choose your area of study, you can turn to this team of engineers in the city ... where you will get to know more about various engineering disciplines....

Substance in UE4: Creating Landscape Material

TwitchStream: 7/15/2016
*There is not a part one. First stream had an issue and needed to stop broadcast to restart computer. Nothing was covered in the original stream.
In this stream we looked at using Substance in UE4. We also cover using a Substance to create a landscape material.
Download the Substance: https://www.dropbox.com/s/0raod41fkt1ex9o/rocks_dirt_ground_v3.sbsar?dl=0

In this presentation we will give a live demo of SubstanceDesigner and how parametric Substance textures can be used in Cinema 4D, which now integrates the Substance Engine natively in Release 18.
www.maxon.net
www.allegorithmic.com

Substance Day at GDC 2018 Keynote

Substance Day at GDC gathered people from Allegorithmic and industry veterans for a full day of talks and presentations on all things Substance! As has become the tradition at every Substance Day, founder and CEOSébastien Deguy gave a keynote presenting all the major announcements for 2018 and beyond. Discover what we have in store for you, and we hope you are as excited as we are about the road ahead!
Learn more about Substance at https://www.allegorithmic.com/

Allegorithmic Substance Plugin | Feature Highlight | Unreal Engine

Hang with us and check out Allegorithmic Substance and it's integration with UE4. Catch a sneak peek at an all new sample scene demonstrating the flexibility of the tools - coming soon to the Marketplace! Don't miss us every Thursday at 2pm ET on Twitch.tv/UnrealEngine!

Substance Painter Material Breakdown for Sci-Fi Console

Here is a breakdown of Sci-Fi console PBR material for Unreal Engine 4 project. Download this model from http://gum.co/scifi_console
Using simple fill layers and masks and mask generators can take us a long way. But SubstancePainter has many possibilities such as using interactive substances greated in Designer, real world scanned materials and more. There are just so many possibilities.
In this video I take a look at how we can use anchor points for more control over custom made micro details and weathering effects.
Here is super good video by Allegorithmic on how to use anchor points in Substance Painter https://www.youtube.com/watch?v=q9mLZQKxPSo
I hope you find this video useful. If I missed something, please let me know in the comments below.
Subscribe to my channel at:
https://www.youtube.com/channel/UC9QkB75gHRy-wXQQM4oydmQ?sub_confirmation=1
Thank you for watching.

Antimicrobial resistance is on the rise worldwide. This is becoming a problem for infectious diseases like tuberculosis as there are only a few active substances available to combat such diseases. Pharmacists have now found a way to increase the efficacy of a common tuberculosis agent while, at the same time, reducing resistance to it. <!-- more --> ... ....

If you are an aspiring engineer and need guidance to choose your area of study, you can turn to this team of engineers in the city ... where you will get to know more about various engineering disciplines....

Winnipeg will serve as the company's COE for all HelicopterEngineMRO services ... Eliminating redundancies also allows the company to better allocate engineering, testing and technology investments ... StandardAero is one of the world's largest independent providers of services including engine and airframe maintenance, repair and overhaul, engine component repair, engineering services, interior completions and paint applications....

"I think partly it’s putting yourself out there," Tuff, an engineer, told Business Insider of his whirlwind career so far. "Many engineers are very technical and laser-focused on building, but then they forget to ......

Engine manufacturer Rolls-Royce has been steadily building up the intelligence capabilities in its aero engines... To support greater numbers of airline passengers, the IntelligentEngine strategy wraps a service around the engine, supported by intelligent sensors....

A Japanese flight was forced to turn around after an engine issue caused numerous metal parts to fall from the airplane into the surrounding neighborhood ... The agency also said that the engine was vibrating....

The Admission Committee for Professional Courses (ACPC) on Wednesday announced that nearly 45000 PINs for admissions in engineering courses has been sold for 67000 seats in the state. A total of 41184 students had registered for the admissions in engineering courses this year....

CLEVELAND--(BUSINESS WIRE)--May 23, 2018--Business-to-Business publisher WTWH Media, LLC, has announced the launch of the inaugural Leadership in Engineering Achievement Program (LEAP) Awards, a design engineering product competition that will honor the most exciting new products in a host of technology ... ....