Nvidia shows off Metro Exodus RTX real-time extended demo

Metro Exodus was a key part of the GeForce Gaming Celebration keynote a month ago. Now 4A Games and Nvidia have shared an extended tech demo based around the upcoming game. The video includes lots of gameplay action and a voiceover from Ben Archard, from 4A Games, informs the viewer about the technology behind the visuals throughout.

There are the now obligatory RTX On and RTX Off comparisons in the video embedded above. In particular the most impactful change you will see if due to the "true Global Illumination," delivered by the Nvidia RTX technology. The video can be played in resolutions up to 1080p at 60fps.

If you are looking forward to some RTX On action in Metro Exodus you will have to wait until 22nd Feb 2019.

Please note that the video above does indeed show real-time raytracing in action in the new 3DMark test using Guru3D's test RTX 2080 Ti rig. However, it is noted that the video doesn't contain all the raytracing effects that will be present in the final version and moreover, it isn't optimised as yet.

When complete, the new UL benchmark will run on any hardware that supports the Microsoft DirectX Ray Tracing API. Then it will be able to be used to compare Nvidia and rival brand graphics cards, and their real-time raytracing capabilities.

Project Sol

Nvidia has shared the full Project Sol video in resolutions up to 1440p. A shorter edited version of this video was used to close the GeForce Gaming Celebration keynote a month ago. Project Sol features an interaction between a man and his robotic assistants, with a funky ending.

Nvidia says it created Project Sol as a cinematic ray-traced scene running in real time to show off the capabilities of its new RTX 20 series graphics hardware running an Unreal Engine 4 application. In the video details it says that the demo system was "powered by a single NVIDIA GeForce RTX 2080 Ti," and captured in real-time. The video is available in resolutions up to 1440p and indeed it looks cinematic, but we don't know what frame rate the RTX 2080 Ti could achieve at this resolution with RTX On.

outwar6010Its ironic that the only way to enjoy ray tracing is these videos; that anyone without even rtx cards can enjoy, despite the rtx cards being out…

More interesting if you read the books and played the previous games,where the whole world is in the middle of a nuclear winter after a nuclear exchange 20 years earlier. The whole “Metro” name is because the survivors in Russia had to live in the Metro system since topside is too dangerous,and you need a gasmask and protection to do it for short periods. Now apparently only 2 years later after you support the Dark Ones(the ending which is apparently canon) you have bright sunshine,and the nuclear winter has suddenly ended. Also the dark desaturated look,which is shared with the STALKER series has all gone.

“Later this year, we will release a new 3DMark benchmark test that combines real-time ray tracing with existing techniques to enhance reflections and other effects. The benchmark will run on any system that supports the DirectX Ray Tracing API.

The new benchmark is being developed with input from our Benchmark Development Program partners including AMD, Intel, NVIDIA, and other leading technology companies. We are working especially closely with Microsoft to create a first-class implementation of the DirectX Ray Tracing API.

outwar6010Its ironic that the only way to enjoy ray tracing is these videos; that anyone without even rtx cards can enjoy, despite the rtx cards being out…

More interesting if you read the books and played the previous games,where the whole world is in the middle of a nuclear winter after a nuclear exchange 20 years earlier. The whole “Metro” name is because the survivors in Russia had to live in the Metro system since topside is too dangerous,and you need a gasmask and protection to do it for short periods. Now apparently only 2 years later after you support the Dark Ones(the ending which is apparently canon) you have bright sunshine,and the nuclear winter has suddenly ended. Also the dark desaturated look,which is shared with the STALKER series has all gone.

This looks like a big divergence from the books,and it will be interesting to see how they explain the ecosystem has suddenly repaired itself.

In the books (bugs meant I couldn't finish the first game after getting to Polis) they use nukes at the end of the first one so the nuclear winter should last even longer. It's a shame they diverted from the books as I think the climax of the last book would make for an absolutely AWESOME chaotic survival sequence.

Since I couldn't finish the first game for a game killing bug, I've kinda gone off Metro games.

CAT-THE-FIFTHMore interesting if you read the books and played the previous games,where the whole world is in the middle of a nuclear winter after a nuclear exchange 20 years earlier. The whole “Metro” name is because the survivors in Russia had to live in the Metro system since topside is too dangerous,and you need a gasmask and protection to do it for short periods. Now apparently only 2 years later after you support the Dark Ones(the ending which is apparently canon) you have bright sunshine,and the nuclear winter has suddenly ended. Also the dark desaturated look,which is shared with the STALKER series has all gone.