Disclaimer: I have no intention of offending the starter of the thread about Andariel bug drop. Test results.

here's what I did today.

I finished NM Act I a while go, so I decided to go back.
In the first 2 trips, I got 3+ Uniques each time.
In the next 2 trips, I got 2 Uniques and 1 Set Item (great helm and battle gauntlet) each time.

Then, I saved existed.
and then I followed the steps that would "start" the bug
and all i got was 2 rare/blue unIDed item.

and i tried doing the trip like that again 23 times on /players 8
and I got nothing better

Then, I saved existed.
and then I followed the steps that would "start" the bug
and all i got was 2 rare/blue unIDed item.

Click to expand...

What do you mean you followed the steps to "start" the bug? You only have 1 chance per character per difficulty to start the Andy Quest drop bug, and that's straight after you kill Andy for the quest. If you do not travel to Act 2 in the same game as soon as you complete the "Kill Andariel" quest for the first time, you cannot simply go back and re-activate it for that character.

You can't activate the bug if your character is in act2 or later. You either have it permanently or not. (If you wanted to simulate the steps in my test, you have to have a saved backup before killing Andariel for the first time)
And I think that you don't know how to recognize the quest drop.
You will recognize only the non-quest drop, if it will contains gold or potion or scroll or arrows/bolts or blue item of the type that do have a set version. (Quest drop have at least rare quality, but can spawn blue items as a result of failed set check. Failed set items have 2x more durability than normal items, some items like javelins, charms do not have durability though...)
Because andariel drops gold or "junk" items as potions and scrolls quite often if it is a non-quest drop, 2 or 3 kills on /players7 will be sufficient.

You have to:
1) have a character that didn't kill andy so far (has not completed Andy quest)
2) make a game
3) kill Andariel
4) talk to Warriv immediatly after killing Andariel (in the same game)
5) From now on, in all future games you will make in that difficulty with that character, Andariel will drop from the quest TC. You can't do anything to prevent it.

Which step is wrong for you?
If it is number 5), are you really sure it's a no-quest drop like I described it in my previous post?

You have to:
1) have a character that didn't kill andy so far (has not completed Andy quest)
2) make a game
3) kill Andariel
4) talk to Warriv immediatly after killing Andariel (in the same game)
5) From now on, in all future games you will make in that difficulty with that character, Andariel will drop from the quest TC. You can't do anything to prevent it.

Which step is wrong for you?
If it is number 5), are you really sure it's a no-quest drop like I described it in my previous post?

htotheh, you haven't really debunked anything here without knowing exactly what type of items dropped as magical (blue). Getting magic items from an act boss doesn't always mean you're not getting the quest drop. Hrus already tried to explain this to you, but I'll give it another shot:

The quality of an item drop from an act boss can either be magical (blue), rare (yellow), set (green), or unique (gold). The game first picks the item type based on the base items that can actually be dropped by that particular act boss (great helm, naga, bone shield, etc.), then picks the quality based on your magic find and whether it's a quest drop or a regular drop (magical, rare, set, unique).

In the case of a quest drop, the game skips past the magical quality and only picks between rare, set, and unique. So say, for example, the game picks the item type as naga. Then, based on your magic find and the fact that it's a quest drop, it picks the item quality as set.

The problem is there's no such thing as a set naga. At this point, instead of reverting back to a rare naga (which for some would be the logical thing to do) the game turns the "set naga" into a magical naga with double durability. This is just how the game generates items, so even with a quest drop it's possible to get magical items (it's even possible to get all magical items, although it won't happen all that often).

So if you had proof that the magical items that dropped were failed set items (i.e. they had double durability and there's no set item for that particular item type) then you could say you've debunked Hrus' theory. Otherwise nothing's really been proven.

well im doing this again on single player
i used shadowmaster to creat a new character that beat normal already, and the first 5 act 1 quests and all of the act 2 quests (so this guy has beaten act ii without finishing andy quest in act 1 yet). then i used ATMA to give some equipment enough to kill andy quickly without wasting too much of my time... hehe im lame i know.

well im doing this again on single player
i used shadowmaster to creat a new character that beat normal already, and the first 5 act 1 quests and all of the act 2 quests (so this guy has beaten act ii without finishing andy quest in act 1 yet). then i used ATMA to give some equipment enough to kill andy quickly without wasting too much of my time... hehe im lame i know.

Because Andy dropped gold, her quest drop bug is not activated. However with this procedure, it should be activated. I can only imagine, that having quests in act2 completed can influence the whole thing.

1. finish 5 quests
2. start andy quest
3. kill andy, take auto TP back to town
4. talk to nobody other than warriv
5. do NOT sail to act ii
6. save exit
7. all the following andy drops will be quest drops?
8. even if i go on to act ii then come back to act i?

1. finish 5 quests
2. start andy quest
3. kill andy, take auto TP back to town
4. talk to nobody other than warriv
5. do NOT sail to act ii
6. save exit
7. all the following andy drops will be quest drops?
8. even if i go on to act ii then come back to act i?

Click to expand...

Yes, everything you need to do in step 4 is talk to warriv, you can talk with others too, you can go to act2, whatever. That's why it's actually hard not to have Andy bug.