Misha

CheckthisshitoutAs time goes on, more and more people are finding bow users indispensable.

In the last promoted tournament of 16 players, there were1 player with 3 bow users7 players with 2 bow users8 players with 1 bow userand 0 players with no bow users.

Not a single player neglected to bring at least one bow user, and half of the tournament brought multiple.

In the last unrpomoted tournament of 16 players, there were1 player with 3 bow users9 players with 2 bow users (that's 1/3 of their entire team, and in some cases, all of their physical attackers)3 players with 1 bow userand 3 players with 0 bow users

Again, very few people declined the option of bringing multiple bow users, even in a format where you only have six units, and none of the bow users have the option of multiple weapon classes.

Maybe not the ultimate physical attacker, but a staple. They kill the very small niche peg mages have (worse avoid tanks than hawks at the cost of 5 more stat points), by getting a +10% accuracy bonus on them. They've got sniper + longbow for hit/runs, they've even got siege, crappy as it is.

New skills that always activate, regardless of stats.They'll be strictly worse than the skills that only work when the conditions are met, but it's an option for units that have 30 skl and <26 in every other stat.