Thursday, 31 December 2009

2009 will not see my first leman russ finished, but who cares?as you can see there are still many things to do but i wanted update the same, just to show you how it is taking shape, even if i've chosen the scheme given for loser.i'm in a hurry because i gotta cook some desserts with my girlfriend so i postpone every comment to next year, or tomorrow night :-)have a nice 2010 guys!

Monday, 28 December 2009

Sunday, 27 December 2009

just a quickie: i made the extra armour and the ranged weapons of the ironclad. the armour has been made with some plasticard strips and some rivets. the heavy flamer is from dreadnought kit and the "meltagun" is simply a storm bolter with a different nozzle, made from a plasticard rod, drilled

Saturday, 26 December 2009

i've started my thoughts about camo schemes in this post. now i've decided that i'll paint my imperial guard vehicles with one of these two schemes (above). i also made a little modification to these introducing some dots and stripes (that strongly reminds me Wehrmacht and Fallschirmjager late war camo schemes):

Friday, 25 December 2009

this is a studio about a colour scheme for Orlando's eldar army. it is made with the same technique used for Alaitoc scheme but with a scale of greens (dark angels green, snot green and scorpion green) instead of blue. snot green is the basecoat, the 1st layer is watered down dark angels green and the final touch is done with watered down scorpion green. the tourquois part is the colour scheme adopted by the previous owner of this model (that of course has been bought used), so don't consider that.

Thursday, 24 December 2009

just got back from Swiss and already at work: i put on my old plastic dreadnought the ironclad's right arm, nice isn't it? i tryied to give him a shooty pose, like he's flaming some enemies of mankind... maybe a bit overdeformed but in the grim darkness of the far future everything is possible! yeah, i know that: gotta model the extra armour, maybe someday...by the way: have a nice holiday!

Friday, 18 December 2009

i've painted them quite over the needed because they will be hidden inside the valkyrie hull but who cares, they are nice this way. i'm particularly proud of the targeters and of course of the shoulder insignas.i'm tired of space marines so i began completing my valkyrie and the next step will be to make it magnetized... and not only to interchange its weapons... stay tuned!

Thursday, 17 December 2009

the deadline is gone but the space marines paintjob lies. the fact is that i'm currently working on my graduation thesis that is a harder work than painting toy soldiers but i gotta do ifi want to get out of university and start having a social life. yeah, engineering kills it.

Monday, 14 December 2009

the Odessa X pattern turret is a quite simple scratchbuiding job... step 1: think a template (or at least steal one). personally i made both things, i've stolen one simplyfing it. step 2: build it: i needed only some glue and 1mm thick plasticard and this is the result!

writing the measures is a nice thing to do if you wanna avoid mistakes!

rear view of the diamond-shaped turret

another nice thing to do: try many ways of putting pieces of equipment on the turret with some adhesive putty

when you are happy with it, it's time to glue! bear in mind what you wanna paint (insignas, numbers...)

in order to have a nice rotation of the turret, the best and simpliest thing to do is make a cross with plasticard, obviously of the same dimension of the circle in the top part of the hull and fill the grooves of the hole (that hold the hooks of the original turret) with milliput.

Sunday, 13 December 2009

well, i added some hive hexagons to my map. the question is: should i group them in the centre of the planet (representing a centralized urbanization) or is it more realistic to scatter them on the surface? i chose the 2nd. the hive tiles are simply pics of Planetary empires found on GW site, cut down with photoshop and pasted on the grid.also i added o bit of numbers to identify the various tiles so when a player will declare a move it will be pretty simple to understand where i wanna go. by the way those number are still provisional. for the hives i guess i'll use names (like "xxx city" or "yyy hold") instead of numbers.

last but not least: in order to add a bit of taste to the game i think i'll include some extra rules like Planetary empires stratagem cards but, instead of cards, we'll use tables: rolling on them will bring some result, but i'm still working on that.

Wednesday, 9 December 2009

...if you have this DIY 40k map.well, in reality Planetary Empires seems to be a quite nice product but too expensive, so i made this map for our upcoming campaign. it will be uploaded on a dedicated blog and manually updated after every game. nice, isn't it?i must add some counters for the rules and for the representation of the hive. the map was made with Greenfish Relief Map Generator 1.4 and the hexagonal tiles are taken from Going on Campaign blog thank you guys!

Tuesday, 8 December 2009

since i'm tired of competitive powerplay i've planned some rules for a 40k campaign: i just wanna sit back and relax while playing my favourite tabletop game. the ideas are:

use a hexagon-divided map: this will be made with photoshop and uploaded somewhere in order to be able to update it through a blog: every player will declare weekly his move dropping a comment

terrain is divided in Urban and Field, so we might use some Cities of Death rules. in addition to this some Field hexagons are designated to be Core terrain for the race that starts the campaign from there (Core Terrain grants 500 pts to be spent in the armylist planning), others are Aerocamp hexagons (allow to replace losses and to change armylist whenever a player wants, a sort of reinforcements gateway). every player has 3 Core & 1 Aerocamp. obviously if these are lost things get difficult. some Urban hexagons might have CoD stratagems but i'm not sure.

every conquered zone (hexagon) grants some points to be spent, as wrote above: Core 500 (very rare), Field 100. the maximum amount of fieldable points is 2000 and of course it is possible to have unbalanced battles (maybe this can be one of many roads to victory).

the PDF can be "conquered". in order to do this the wishing player must move in the PDF's Fortress hexagon and make a check: roll a D6, on 4+ the invading commander manages to convince the PDF commander that he's on the right side. from now PDF player must act as he's told by his conqueror. if the test gives a 1,2 or 3 then a normal battle must take place: if PDF wins then it still preserves his independence, if it loses then is conquered as explained above.

Friday, 4 December 2009

it's been a while since the last update, sorry guys!in these 9 days of no news i'm working on my last 10 men tactical squad, Scipio. above there is a member of that squad: squad commander Quintus! obviously there are many little details to be done, like the highlight on the laurel... as many may have seen the head is a little kitbash: it is taken from WHFB empire cavalry (thank you Orlando). the bolter scheme reminds me Necromunda... or a bee, but i don't care :-) do you like it? the picture is pretty sh*tty i know, that's not my fault but weather's