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Generalized Rapid Action Value Estimation
Tristan Cazenave
LAMSADE - Universite Paris-Dauphine
Paris, France
[email protected]
Abstract
Monte Carlo Tree Search (MCTS) is the state of
the art algorithm for many games including the
game of Go and

26935902
CRITICAL ANALYSIS OF A PRESENTATION
PURPOSE:
Present anecdotal references and inform the public about not only achieving ones childhood dreams
but also learn how to live life to its fullest.
STRUCTURE:
Introduction about the lecture About the top

PMLC Project Management Lifecycle
Projects operate as part of a system and involve uncertainty, hence are divided into phases.
A project management life cycle is a prescribed order of phases
The project is delivered in small releases
PRODUCT LIFECYCLE
Th

AGILE MODEL The client needs to be available all the time to do agile model
It is not a life-cycle model, instead it is a group of underlying principles
Collection of new paradigms characterized by:
Less emphasis on analysis and design
Earlier implemen

PROJECT ITERATIVE LIFE CYCLE
1. SELECTION AND INITIATION:
Determining the nature and scope
Analysing the business needs
Financial Analysis of selecting the project
-Consider cost, benefits and budget
-Develop a business case
If selection is not done prope

LECTURE 2.b
Alex,
You have been an excellent team member among us for the past 3 years and have never failed to
live up to our companys standards through your hard and dedicated work in our programming
sector. But lately I have noticed that you have been

PROJECT ITERATIVE LIFE CYCLE
1. SELECTION AND INITIATION:
Determining the nature and scope
Analysing the business needs
Financial Analysis of selecting the project
-Consider cost, benefits and budget
-Develop a business case
If selection is not done prope

PROJECT
A Project has:
A temporary group activity designed to produce a unique product, service or result within a
finite time Not Mirvac building another house
A defined start and end date No death-march projects!
Funding limits Not value-added contracts

ATTRIBUTES OF INFORMATION 1
CURRENCY:
The article is not published recently. The article is not up to date and hence this information
might not be relevant anymore
ACCURACY:
It is doubted that the prices and sales figures are still accurate now. In the ar

Assignment 1
Assignment 1 is due Friday 16th August 2013 at 4PM. Your individual solution to the task is to be
submitted to Moodle2 by 4PM on this date. This assignment has a 5% weighting and provides a basis
for database design, and will quite possibly b

Monash University
Semester One Examination Period 20l3
Faculty of Information Technology
FITI040
SAMPLE PAPER
PROGRAMMING FUNDAMENTALS
SUGGESTED ANSWERS AND
COMMENTS QUESTION A.I:
When testing a Scribble application, a unit test is a test of
E. an individ

FIT1040 PROGRAMMING FUNDAMENTALS
WEEK 7 TUTORIAL
Tutorial 7 SOLUTIONS
Objective
During this weeks tutorial you will on some simple problems involving the use of custom
code blocks. You will be asked to work out what some code blocks are doing and draw the

FIT1040 PROGRAMMING FUNDAMENTALS
WEEK 09 TUTORIAL
Tutorial 09
Objective
During this weeks tutorial you will develop your storyboarding skills.
The aim of the tutorial is to help you:
1. Continue to develop your ability to create storyboards to represent t

FIT1040 PROGRAMMING FUNDAMENTALS
WEEK 09 LAB
Lab 09
Objective
In this weeks laboratory we will create some more games! This week we will make use of the ability to
clone sprites. This feature of Scribble, which is rather like the way other programming lan

FIT1040PROGRAMMINGFUNDAMENTALS
WEEK8TUTORIAL
Tutorial08
Objective
During this weeks tutorial we will be looking at some games. We will be examining the games
processesviatheuseofpseudocodealgorithmsandusingScribblesListofListsasarepresentation
ofthegamep

FIT1040 PROGRAMMING FUNDAMENTALS
WEEK 8 TUTORIAL
Tutorial 8 SOLUTIONS
Objective
During this weeks tutorial you will on some simple sorting problems. We will explore how
sorting is conducted and the level of detail that is required to translate a sorting p

FIT1040 PROGRAMMING FUNDAMENTALS
WEEK 3 TUTORIAL
Tutorial 3 SOLUTIONS
Objective
During this weeks tutorial you will learn to write algorithms in pseudocode and understand
the relationship between pseudocode and real-world program code.
The aim of the tuto

FIT1040 PROGRAMMING FUNDAMENTALS
WEEK 4 TUTORIAL
Tutorial 4 SOLUTIONS
Objective
During this weeks tutorial you will learn to write algorithms in pseudocode and understand
the relationship between pseudocode and real-world program code.
The aim of the tuto

FIT1040 PROGRAMMING FUNDAMENTALS
WEEK 5 TUTORIAL
Tutorial 5 SOLUTIONS
Objective
During this weeks tutorial you will learn to write algorithms involving loops in pseudocode
and understand the relationship between pseudocode and real-world program code.
The

FIT1040 PROGRAMMING FUNDAMENTALS
WEEK 9 TUTORIAL
Tutorial 9 SOLUTIONS
Objective
During this weeks tutorial you will play some games. We will represent the game process
using pseudocoded algorithms and use Scribble lists of lists (as a data structure) to
r

FIT1040 PROGRAMMING FUNDAMENTALS
WEEK 6 TUTORIAL
Tutorial 6 SOLUTIONS
Objective
During this weeks tutorial you will learn to write algorithms involving loops in pseudocode
and understand the relationship between pseudocode and real-world program code.
The