Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's han"Wave goodbye!"

3

x

Bolbalzak Ex (DMX-04)

Collector Number: S5

Rarity: Super Rare

Type: Creature

Race: Armored Dragon/Earth Dragon/Hunter

Power: 6000

Cost: 7

Civilization: Fire/Nature

Artist: Sansyu

Card text:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, untap all cards in your mana zone.

* Speed attacker (This creature doesn't have summoning sickness.)

* Double breaker (This creature breaks 2 shields.)

4

x

Codename Sorge (DMR-03)

Collector Number: S5

Rarity: Super Rare

Type: Creature

Race: Unknown

Power: 8000

Cost: 8

Civilization: Water/Fire/Nature

Artist: Filip Burburan

Card text:

* (This creature is put into your mana zone tapped.)

* When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle.

* Double breaker (This creature breaks 2 shields.)

3

x

Cyber N World (DMR-01)

Collector Number: S3

Rarity: Super Rare

Type: Creature

Race: Cyber Command

Power: 6000

Mana Number: 1

Cost: 6

Civilization: Water

Artist: Koji Nishino

Card text:

* When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

* Double breaker (This creature breaks 2 shields.)

4

x

Faerie Life (SAToIW)

Collector Number: 98

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 2

Civilization: Nature

Artist: Tomofumi Ogasawara

Card text:

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)Put the top card of your deck into your mana zone."Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral

1

x

Falconer, Lightfang Ninja (DMX-08)

Collector Number: 25

Rarity: Common

Type: Creature

Race: Guardian/Shinobi

Power: 3000

Mana Number: 1

Cost: 3

Civilization: Light

Artist: Shin "JASON" Nagasawa

Card text:

* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

3

x

Hyperspatial Bolshack Hole (DM-36)

Collector Number: 101

Rarity: Common

Type: Spell

Power: 0

Cost: 5

Civilization: Fire

Artist: MATSUMOTO EITO

Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.Choose and activate 1 of the following effects:Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4

x

Hyperspatial Faerie Hole (DM-36)

Collector Number: 109

Rarity: Common

Type: Spell

Power: 0

Cost: 5

Civilization: Nature

Artist: Atsushi Kawasaki

Card text:

Put the top card of your deck into your mana zone.Choose and activate 1 of the following effects:Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2

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Hyperspatial Red Green Hole (DMR-02)

Collector Number: 34

Rarity: Uncommon

Type: Spell

Cost: 4

Civilization: Fire/Nature

Artist: MATSUMOTO EITO

Card text:

* (This spell is put into your mana zone tapped.)

* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

* If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

* If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

1

x

Hyperspatial Samurai Hole (DMC-65)

Collector Number: 5

Rarity: Super Rare

Type: Spell

Mana Number: 1

Cost: 5

Civilization: Fire

Artist: hippo

Card text:

* Destroy 1 of your opponent's creatures with a cost of 4 or less.

* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4

x

Intense Vacuuming Twist (Mode Change) (DMR-03)

Collector Number: 9m

Rarity: Rare

Type: Spell

Cost: 4

Civilization: Water

Artist: Nottsuo

Card text:

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

4

x

Jasmine, Mist Faerie (DMR-01)

Collector Number: 109

Rarity: Common

Type: Creature

Race: Snow Faerie

Power: 1000

Mana Number: 1

Cost: 2

Civilization: Nature

Artist: Tanru

Card text:

* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

å‘½ã‚’è‚²ã‚€ãŸã‚ã€ã‚¸ãƒ£ã‚¹ãƒŸãƒ³ã¯è‡ªã‚‰ã®å‘½ã‚’ã‹ã‘ãŸã€‚ To cultivate life, Jasmine risked her very own. (DMR-01) åœŸã«é‚„ã‚‹ã“ã¨ãŒç§ã®å¹¸ã›ã€‚ãã—ã¦å¤§ããªå®Ÿã¯è‚²ã¦ã°ã„ã„ Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

3

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Mystery Hippo (DM-39)

Collector Number: 34

Rarity: Uncommon

Type: Creature

Race: Beast Folk

Power: 3000

Mana Number: 1

Cost: 5

Civilization: Nature

Artist: hippo

Card text:

* Mana Reburst 0 (You may summon this creature from your mana zone for no cost.)

* When you put this creature into the battle zone, if you summoned it from your mana zone, put a Nature card from your mana zone into your graveyard. If you cannot, this creature is destroyed.

Wild Soul

2

x

Ochappi, Pure Hearted Faerie (DMX-01)

Collector Number: 25

Rarity: Uncommon

Type: Creature

Race: Snow Faerie

Power: 1000

Mana Number: 1

Cost: 3

Civilization: Nature

Artist: Blankas

Card text:

Strike Back - Nature (When a nature card is put into your hand from your shield zone, you may discard that card. If you do, you may summon this creature for no cost.)

* When you put this creature into the battle zone, you may put a card from your graveyard into your mana zone.

1

x

Spiral Gate (BS)

Collector Number: 40

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 2

Civilization: Water

Artist: Tomofumi Ogasawara

Card text:

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)Choose 1 creature in the battle zone and return it to its owner's hand."Can't catch me!"

* When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

* Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

* Triple breaker (This creature breaks 3 shields)

1

x

Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)

Collector Number: V3

Rarity: Victory Rare

Type: Psychic Super Creature

Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter

Power: 5000/26000

Cost: 7/30

Civilization: Light/Water/Darkness/Fire/Nature

Artist: Ishibashi Yosuke

Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

* Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.