Challenge rival students to become the best in class in Arcane Academy, an innovative board game of tile linking wizardry for 2-4 players that pits young spellcasters against one another in a duel for honor and prestige.

Forge potent magic items and wield wickedly powerful elemental energies to outthink and outmaneuver your opponents in this elegantly simple and quick-to-learn board game that will appeal to families and experienced players alike!

The second Rim expansion set for Firefly: The Game, Kalidasa adds a massive star system to the ‘Verse with loads of new opportunities for adventure and profit.

The long arm of the Alliance reaches out beyond core space with the addition of the Operative’s Corvette. Two new Contacts, Magistrate Higgins and the twin brothers Fanty & Mingo, provide new work opportunities for ambitious crews. The bustling port of Beaumonde offers exciting new gear and supplies for captains of all sorts. New Set Up cards, new Story cards and a host of surprises await the bold. Will you answer?

Ronnie tells us about Dungeon Saga the Kings of war rules what’s new for Warpath and Daeadzone and the Dreadball ranking system that’s coming soon.

I played Dungeon Saga and it has a good feel to it. What I mean by that is it’s not like some of the other dungeon crawl games on the market where you feel like your’e playing a board game. In Dungeon Saga I felt like the mechanics blended well with the story too. I will definitely be bringing more to you in the near future.

Hello! We’re the makers of Creative Clash. We’d like to personally invite you to visit us at booth #2721 at Gen Con 2015! We’ll be doing demos of our game and talking about what we have coming up next.

Creative Clash is a fast-paced card game that moves players through the ins, outs, and pitfalls of the creative advertising industry. To win you need to grow your ego as big as possible, while making sure that your competitors stay humbled through the use of devious card mechanics.

Your first year at the Elemental College has been disappointing. They taught you to light a flickering flame at the tip of your finger, but you’ve spent much more time reading books than learning powerful spells as future great wizards like you should.

So when you heard about the Big Book of Madness hidden in the great school library, you couldn’t help but to sneak in and peek in this intriguing tome in spite of the warnings. When you slowly lift the cover of the terrible book, dozens of dreadful creatures rush out, threatening to destroy the world itself! This was your mistake, and only you can fix it now! Learn from the library to fight back against the monsters, and try not to sink into insanity…

The Big Book of Madness is a co-operative deck-building game for 2-5 players where young magicians defeat the terrifying monsters released, one page at a time. Can you survive the pages of this book of madness or will you fall to insanity?

In 2014, TFP unveiled an ingenious board game called Folklore: The Affliction, a release that was received with great critical acclaim as well as broad public support. As TFP finishes polishing and tweaking the game in time for a spring 2016 release, creative director Will Donovan will be working with Ed Greenwood on initializing two new aspects to the game: first, a series of roleplaying game (RPG) adventures; second, a series of novels from TEGG authors tied to the setting Folklore: Tales of the Affliction. Both aspects will use characters from the existing board game and also feature new characters in new adventures from the TEGG Sessorium of Creatives. Greenwood and Donovan will work together to guide the continuing folklore adventures in both the fiction and RPG lines.

“I grew up reading books and playing adventures written by Greenwood… That he loved what we created was awesome…that we now get to create together is incredible! The creative opportunity to extend our realm’s reach by adding novels and RPG adventures by working with Steven Schend and Ed Greenwood is fantastic,” said Will Donovan, creative director at TFP. “We’ve already got some great ideas flowing—the fans are going to be well pleased.”

The Ed Greenwood Group, a new transmedia publishing company from the creator of the Forgotten Realms®, launches this fall with its first novel, a brand-new Ed Greenwood title. Your World Is Doomed is the first novel in an urban fantasy setting called Hellmaw; 6 story arcs, 86 novels, 14 anthologies, 5 games, and 9 Artifacts are planned between Mr. Greenwood’s first novel in 2015 and the end of the sixth story arc, projected for October 2022. Next year (2016) will see the launch of a more traditional sword-and-sorcery setting code-named Pony Island Adventures. More settings in more genres will follow over the next ten years—For Wolf & Empire (steampunk), Lost Princesses of Mars (space opera), and In So Deep (sex fantasy), to name only a few. Quickblade, designed by TEGG head of game development Steven Schend and Ed Greenwood, is The Ed Greenwood Group’s RPG house rules and will serve as a master rules set for all adventures from all settings.

“I love what the gang at Twin Fire have done thus far,” said Ed Greenwood, president and publisher at TEGG. “It’s really beautiful stuff all around, and I am very much looking forward to working and creating both stories and adventures with them. This is going to be fun!”

Galaxy Defenders: Extinction Protocol is the second campaign expansion for Galaxy Defenders, and can be used with or without Operation Strikeback. The agents cross a portal to the invaders’ home planet to fight the final battle against the Aliens – The adventure begins after the Agents defeat the Aliens on the Moon in Operation Strikeback.