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The worlds of spirit and nature interleave and coexist within this destiny, granting the Primal Avatar versatile powers to both protect and rejuvenate as well as devastate and destroy.

There are many paths to take in this Primal Epic Destiny. An Avatar can wield raw melee might or inspire and shield allies with the powers of the seasons. Primal Avatars are equally adept at using the destructive magics of the natural world, and with time can even transform into powerful tree-like embodiments of nature to wreak havoc on their foes.

This Epic Destiny grants you +10 Melee Power and +4 Ranged Power per Innate ability. (Total: 60 MP, 24 RP)

Strength of Spirit: When you hit with a melee attack, or cast a spell on an ally, or cast an offensive spell on an enemy, you gain 1 Spirit. Each of these three categories triggers only once every three seconds. You can have up to 30 Spirit. Spirit decays at a rate of one every 9 seconds. Toggle: You gain +30 Universal Spell Power. Costs 1 Spirit to activate and 1 Spirit every six seconds. (Stays toggled on until manually turned off.)Active (5 sec cooldown)

Walk with the Spirits: Active (5 sec cooldown) (100 SP, 1 Spirit to activate)
You become 25% incorporeal, invisible and ethereal to monsters, and gain +30 Hide and Move Silently. This consumes 1 Spirit each second. (Turns off if you run out of Spirit.)

Seeking Balance: Passive You gain +[1/2/3] Reflex Saving Throws, +[2/4/6] Tumble, and +[2/4/6] Balance while shapeshifted into an animal form, wielding two weapons, or unarmed. These are Primal bonuses. Skill bonuses required already having at least one rank in the skill.

Balanced Attacks: Passive You gain a +[2/4/6] Primal bonus to Attack as long as you are shapeshifted into an animal form, wielding two weapons, or unarmed. Rank 3: Knock down enemies for 2 seconds on vorpal hit. Enemies knocked down by this effect are helpless.

Toggle: Enemies that damage your nearby allies have a 20% chance to become chilled, receiving 1d20 cold and 1d20 rust damage every two seconds and slowing their attack and movement speed by [5/15/25]% for 20 seconds.

This damage can stack up to 10 times. Chill of Winter also affects bosses.