I don't think zombies are bad for a game, I only think you shouldn't have the ability to suplex them. Look at "The Walking Dead" TV series for example. You vs 1 zombie, what should you do? Kill it silently with an axe, bow and arrow, machete, whatever. Don't make noise because more of them come. You have 20 bullets, no matter how good your aim is you can't be fighting every zombie, sometimes is just better to run since they are slow and hope you don't have to come back to that area.

That's what Resident Evil was, I remember running all around the police station in RE2 and the mansion in RE1 dodging every zombie only killing the faster enemies that you couldn't dodge easy. In RE3 it was even better because you had an actual dodge functionality and nemesis would hunt you down, if you didn't face him he'll keep coming around in different locations that you couldn't even believe an npc could do, (jumping from a building, at the end of a really short hallway) even in RE2 I remember one time that after you got really comfortable with the door system, example after you enter the door the enemies don't come through, mister x blows of the door and keeps hunting you. That's what Resident Evil is missing, the challenge and the unexpected.

You said it man. If you played on anything other then easy, you were at deaths door all the time. The necromorph are much scarier then zombies. They move so fast and are all ways running right at your face.

Whaaaaat? I've played Dead Space 1 impossible mode once and finished with about 600 plasma energy and enough health packs to turn all the necromorphs in the game back into humans. I've played RE3 Hard mode 20+ times yet i still just scrape by until the end where i get a bit more ammo than i need.

Necromorphs are extremely difficult until you unlock the plasma cutter.

...oh wait.

I miss the hunters/lickers. You know, the threatening ones that could actually combo because they where specifically designed for close quarters combat (iirc there is a file somewhere in the series specifically stating that even a trained Navy Seal could not defeat lickers close combat without extreme firepower yet Chris and Leon turns them into pussies in HAND TO...CLAW combat).

Then again I also miss the days of exploration. RE6 is an absolute insult to intelligence when an incredibly linear game has a constant marker showing you how to go into a straight line, Dead Space does the same shit in a much more fashionable style but still, absolutely insulting. Most typical bland tps shooters insult your intelligence one way or another and yet it always amazes me where they go next. At least this game didn't suffer from Gears of War syndrome, where every button in existence is mapped to the A button *has Mass Effect 3 flashbacks*

That's what Resident Evil was, I remember running all around the police station in RE2 and the mansion in RE1 dodging every zombie only killing the faster enemies that you couldn't dodge easy..

That's what Silent Hill Downpour and Shattered Memories are, you can't fight them in SH SM and if you try to fight them, you'll die easily in Downpour, that's why Downpour still feels like a survival horror because weapons break, good weapons are scarce, combat is avoidable, you rarely get a gun, ammo drop is same as RE1 and SH1 on max difficulties. Face it, Silent Hill Downpour may not be the best SH but it is one of the best horror games out there that doesn't suffer from 'Identity crisis' like RE6 does.

RE6 is a good game, I mean, they tried to make a lot of people happy by granting their wish for a game with a lot of characters and online play but in the process they lost focus and made it more action oriented. Search YouTube for RE4 Beta, if they had kept it that way then, the RE6 would've been different =) I hope they reboot the series and make it more like RE4 Beta.

I saw that but i assumed it was just a bit of an exaggeration. Just ftr she's 26/27 in RE6.

But that reminds me, I could have sworn RE5 was set in 2008? 4 years after RE4 and 5 years before RE6? In a cutscene or a file or something (can't remember what it was) in RE6 there was something about how RE5 took place 3 years ago....

Well... The way to the top of the cathedral was a good example to how the game is... Statues with crossbows that have laser sights... Really?

What!? That had me and my friend laughing our asses of at each other and was pretty fun to me, also the cathedral felt immensely like RE4, I'll admit the boss was annoying but other than that it was fun.

To me Resident Evil 6 was fun, it was a fun action filled adventure. Was it what I wanted from the game? Yes as I knew 6-12 months ago that this game would not be a return to old pastures. Did I want a return? Yes but what they delivered was fun nonetheless. I very much enjoyed the Leon campaign as while it was wholly action packed it did bring back a sense of nostalgia at least in chapter 1. So many times I exclaimed to my friend "this looks like the hallway in Resident Evil 1" or "this looks like the graveyard in Code Veronica", I must have been annoying them so much but it was great.

As for the rest of the game the campaign for Chris was as I expected it was the Resident Evil 5 style of gameplay just vastly improved. Yes the game didn't feel like Resident Evil in that campaign and at times I did think I was playing a new iteration of some co-op military game, but it was still fun and I enjoyed destroying wave after wave of J'avo. I was also a huge fan of Piers, he was a great counterpoint to the Chris character and gave Chris a chance to truly grow as a character, Chris actually felt human this time around. It was great to see.

Now this may be a very lonely opinion as I think the general consensus is Leon's campaign is the best and the other two are terrible, for me though I think Jake's campaign was the best of the lot. I really liked the character of Jake it was great to see a mercenary become the anti-hero and eventually become the hero. He was a character I found funny from the start, some of his one liners and the delivery of his dialogue just made me laugh at times. What I was left with most from his campaign is the feeling of wanting to know what is next in store for him, he's a character I want to have a game 100% based around and I hope it happens at some point.

If I had any negatives with the game it would have to be the pacing. The game was just too much action far too often. I think that the biggest positive the game has is the story and yet it gets sandwiched between action set-piece after action set-piece, there is little room to rest and take in just what happened in the last cut-scene. This may be another reason why I preferred the Jake campaign as it was slower paced, there were more puzzles and less enemies, I liked that..

Overall though the game was good and sure it's not a return to the series roots and for an action game it's not the best at that either, but it was fun and if I find it fun then it's still a good game. I think I may be in the minority for my thoughts on this but if this is what Resident Evil will be like going forward then I look forward to Resident Evil 7.

I went back and played this game with a whole new look on it and I must change my opinion on it. If you don't look at it as a RE game or try to compare it to something else, it's a pretty good game. The action is fast paced and the scenes had me on the edge of my seat waiting for what came next. I think it's was a good game at least worth a 7.5 out of 10.

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