Character: Experience Changes (in groups)-- Experience no longer split between group members and based on level difference.----- Size of the group doesn't matter.----- Experience based on highest level character, after level sync, and level of NPC.

----Primary Stat Changes:------ Please reconsider the primary stat changes:---------- Example: How will the gear differ for different classes?---------- Example: How can you explain to new players that certain gear, belongs to certain classes?---------- Example: How will people not need everything now? (items with the highest mastery stats)---------- Or, will literally all gear be customisable?------ If it is about the new name, name them the following:---------- Mastery of Strength---------- Mastery of Willpower---------- Mastery of Cunning---------- Mastery of Aim-------But it is really important to visually see the difference between class gear!

----Endurance changes:------ More health per point is fine, but why from level 65?---------- Will endurance stats have no impact whatsoever on levels below 65?

----Surge & Rearrangement changes:------ The differences in the surge stat might give opportunities for new builds.---------- What is the ratio of this new crit/surge stat?---------- And by the way, not fond off the lower critical and surge rating with same stats!-----------(might be solved by critical going beyond the 100%, but that only for certain skills)

----Planet Level Sync changes:------ Great feature, and nice addition together with the experience changes!---------- But, please make this optional!-------------- Example: What about seeker droid (level 50+) area's?-------------- Example: Helping someone, shouldn't cost you a lot of time right?

Companions: Companion Nico-- Recruitment Nico (storyline or token in mail)-- Only available to qualified subscribers

----Companion Changes:------ Companion Roll & Ability Set per Weapon Type---------- Companions now have personalised skill sets, will this be removed?-------------- Example: What is Tharan Cedrax without Holiday?---------- Please make sure, that every companion has his / her own personal skills in these skill sets!------ Companion Stat Scale---------- Good addition for companions without gear!-------------- But, what about personal customisation (gear wise)?---------------Please make this an optional feature per companion!---------------So that we will still be able to build our companions with the stats we want.

----General Changes:------ Don't understand why commendations should have a different name, but well okay.-------(personally I find basic, elite and ultimate sound much better)------ Great adjustments in the conquest changes!---------- Tip: Create tutorial explaining Conquest in detail.------ Great that all operations will be available at max level!---------- Note: Why not make a max level version of EV and KP? (replacement for NiM)------ The Gazebo decoration is a nice touch, for removing the Makeb Achievements.---------- Tip: Decorations for the removal of Operations Achievements (EV, KP).-------------- Example: Karagga's Statue for Karagga's Palace------ Great Cartel Market changes, especially the Collection changes!---------- Note: Please add Dyes to decorations!-----------(It is so sad that you have to buy the same dye over and over again)---------- Will the Grand Packs also be sold as Super Packs and Hypercrates?------ Great Copy Key Bindings adjustments! In one word: Finally!------ I like the idea of the new temporary ability bars!---------- Will keybindings from the regular toolbars be usable on these temporary toolbars?

----In light of all of these changes, I would also like to take use of this opportunity to propose a few new changes:------ Guild Changes---------- Open Guild Details tab right away (removal of small guild tab)---------- Add Class Roll, Crew Skills and Member Subscription (sub / preff / f2p) to the Guild Tab.-------------- Tip: Class Roll Icon from Group Finder, next to class.-------------- Tip: Crew Skill Icon from crafting skill, or a singular icon for gathering skills.-------------- Tip: Add single column for showing crew skills and member subscription.---------- Add the possibility to select a member, right click, and send a mail.---------- Add the possibility to select multiple members, and:-------------- Change Member Note-------------- Change Officer Note-------------- Send mail to them. (multiple guild members)---------- Add the possiblity to add an account, all characters, into the guild.---------- Link Member and Officer note to an account, so that this will be filled in automatically.---------- Link Republic and Imperial Guild, to see who are online and chat with them.---------- Link Guild Allies (other guilds) to your guild, to see who are online and chat with them.------ Friend list changes---------- Add the possiblity to add an account, all characters, as a friend.---------- Add the possiblity to copy the friends list from one character to another character.---------- Link Friend Comments to an account, so that this will be filled in automatically.------ Other Changes---------- Change portraits of companions according to custimization, during conversations.---------- Select multiple items (like armorings) at vendors to buy with commendations / data crystals.---------- Make it easier to change gear, without having to reopen the gear after every item.---------- Add credits to the cargo bay or legacy bay (as a subscriber), like in the Guild Bank.---------- Add minigames (pazaak, etc.) to Star Wars the Old Republic.---------- Add Pod Racing, as a new kind of PVP experience.---------- Add rewards for being a subscriber for a period of time, expample: half year, one year, two years, etc.---------- And please finally fix the codex entries for all classes! -------------- Link Republic Codex Entries: http://www.swtor.com/community/showthread.php?t=708858-------------- Link Imperial Codex Entries: http://www.swtor.com/community/showthread.php?t=706817

Definite TL;DR, but I I skimmed it, and pretty much everything you ask for they've already said they are doing.

But the two biggest ones that people seem to keep asking even though they've answered it at least 5 times (and then all those like me repeating it)

Yes, Mastery is the main stat for everyone now, so when gear drops if your current gear isn't better, roll need. If you already got the gear for this level, roll greed. (People will still roll need though, they do it now, that's not going to change.)

Companions will still equip gear for their appearance, it just will not grant stats. You can put empty shells on them or you can put epic 220 gear, it's the same thing.

Yes, Mastery is the main stat for everyone now, so when gear drops if your current gear isn't better, roll need. If you already got the gear for this level, roll greed. (People will still roll need though, they do it now, that's not going to change.)

I know mastery is the new main stat, this is why I was asking BW not to, since it is nice to see the difference.

Quote:
Originally Posted by AbsolutGrndZero

Companions will still equip gear, it just will not grant stats. You can put empty shells on them or you can put epic 220 gear, it's the same thing.

Also about the companions, I know that the gear inside the companions does not grant stats.
Same principle applies here, my suggestion is to make this an optional feature, for the companions you don't have the appropriate gear for.

Making it all "optional" is just added complication. If your companions are in the equivalent of 192 gear, why do you need to put them in 192 gear? You really want to waste all those commendations/credits?

As for the Mastery, how many times have you gone into the game and seen a marauder in willpower gear at 60? You tell them how the game works, they go ballistic calling you a noob and saying they need willpower for their force abilities because they are a SITH. You won't need to explain that 'certain gear belongs to certain classes' because that will no longer be the case.

One stat for everyone makes not only that a thing of the past, but it also makes it so that ANY item that drops can be useful to every player. No more "*** we don't have a willpower user why is this boss giving us this crap?" Sure, it will mean potentially every player will 'need' the item, but that is far better than the warrior needing on the cunning gear (I need it for my companion) which also goes back to above... no more of this "I needed it for my companion" crap either.

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.