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A lot of notice was taken of Boneville's shortcomings and fixed up in this outing; while both games drip with a vibrant and goofy charm that will appeal to audiences young and old, the more sinister undertones that Jeff Smith's comics were so loved for have been allowed to further develop in this episode.

No matter how excellently you race, your opponents will be right on your tail or just in front of you. Even if you crash and burn, you won’t lose track of them because the game just keeps you moving on its own. That leaves you free to explore IGPX’s primary draw: big robot punches.

I won't pretend Guerrilla War is a very innovative game, because it's pretty much as derivative as it gets. There are no fancy gameplay mechanics on display here; this is the epitome of grab-a-weapon-shoot-some-baddies game design. But it's well-executed, it gets your adrenaline pumping, and that's enough to recommend the game. As far as run 'n' guns go, and especially as overhead ones go, Guerrilla War has no real competition on the NES. This is the best the system has to offer for pure twitch ...

Chances are, if you're playing MotoGP'06 for the first time, you're gonna crash. A lot. This is thanks mostly to the feeling of the controls when you're driving your bike. It feels awkward at first, and after a few laps, you start to wonder if Climax screwed up. But, if you're willing to stick with the controls for a little bit longer, you'll start to get how things work and why they work that way. And once you're over that, you begin to enjoy the other aspects that make up this title.

As the sun rises over the village of Kamikimura, its brilliant rays shine on a lone statue sitting in the middle of town. This work of art was created in the loving memory of Shiranui, a white wolf that had once saved the village from utter destruction a century before. Back then, a demon known as Orochi would annually terrorize the town into submission, forcing the people to choose a woman to be sacrificed. In a true display of emotional heroism (and outright idiocy), a young hero named Izanagi...

The Chronicles of Riddick: Escape from Butcher Bay successfully ties the game to the movie and beautifully combines elements of almost every genre. Throwing in stealth, shooting, platformer, and adventure elements CoR ties it all gorgeously and makes for a fantastic experience. The pacing and story are top-notch and you truly feel in control as a ruthless Furon trying to escape the trenches of one of the deadliest and toughest prisons in the entire galaxy.

Once upon a time, two Maverick Hunters teamed up to save the future from evil. There stood X, a suped-up rendition of the original Mega Man that wielded a chargeable energy blaster. Then there was Zero, X’s undeniably badass partner that wielded an even more badass laser saber. These two heroes waged an epic war against Sigma, an evil robot psychopath held bent on destroying mankind and ruling the world. Sigma had ravaged cities, slaughtered plenty of innocent people, nearly destroyed the planet...

I don't play Melty Blood: Act Cadenza because of its technical merits. I play because it's fun. I love the characters, such as the poor undead schoolgirl (with a gimp arm) who sprints across the screen like Orochi Iori. I think it's awesome that the Catholic priestess hunts vampires with adamantium claws. There's even a midget cat-girl who shoots death beams from her eyes.

Under the computer’s control, Christian Okoye and Barry Word are near-impossible to tackle unless the player is able to guess which play will be called (which causes the entire defense to gang-rush the unlucky ball carrier). If I was lucky, the computer would try to have Steve DeBerg pass his team to victory. If not, I’d repeatedly watch Okoye and Word crush my defenders on one long touchdown run after another, while praying I’d be able to score last to win a 35-31 brawl.

Now when you start out onto the highway and you press ‘up’ on the controller, the frog immediately springs forth from the curb and dives into the adventure. When you press ‘left’ he doesn’t drift up into a truck in the next lane. Instead, he actually moves in the direction you specified! That’s a good improvement.

What makes the game stand out from the crowd of its contemporaries is the rather unique notion that you’re not limited to just one static screen, like you would’ve been in Space Invaders or Galaga. You can fly up, down, left or right—or any combination of two directions—and the screen will accommodate your mad piloting skills.

Kengo is a 3D sword-fighting game that takes place in the war-torn 16th-17th century era of Japan's history -- ripe ground for the blooming of close quarters combat. It presumes to deliver a reality based approach to the Japanese sword duel, in the same vein as Bushido Blade; however, many were disappointed that it did not include the one-hit kill system that made the BB series such a cult-hit, and I imagine even more players were turned off by its sparse approach to game design. It's my underst...

The single-player campaign is spiced up by the inclusion of an item inventory system. When you blow up the block de jour within a certain area, there’s a pretty good chance it will leave behind a collectable item. You can activate one of these at a time to impact how you clear the screen, while those goodies not in use head to your war chest. Then, in a moment of need, you can utilize one for simple salvation.

At least once in a lifetime, all American citizens must make a pilgrimage to the distant land of Las Vegas. It is a strange land, where the air is warm at night; here, people come to indulge in more gambling, showgirls, and low-priced buffets than they’ll ever find anywhere else. With Super Caesars Palace for the Super Nintendo, one can now enjoy a veritable microcosm of the entire Vegas experience – only without the distance, warmth, showgirls, and low-priced buffets.