The Inclusive Eye Gaze Learning Curve – from cause and effect to communication and learning!

Learn more about the three sections the Learning Curve is divided into and which can be purchased separately or as a full package:

Inclusive Eye Gaze: Attention and Looking

These 18 fun and meaningful activities can be used with any child trying their first steps with eye gaze.

Inclusive Eye Gaze: Exploring and Playing

18 fun packed games and exploring opportunities to play on your own and with friends.

Inclusive Eye Gaze: Choosing and Learning

18 activities designed to prepare eye gaze users for further communication and learning activities by developing choice making and working on access skills.

The Eye Gaze Learning Curve collection takes children on the learning curve from assessment and cause and effect understanding through to using eye gaze for communication, learning and leisure.

It can be used by teachers and therapists as an assessment tool to determine visual skills and potential use of eye gaze and as a progressive teaching tool that provides structure and lots of opportunities for practice at each level.

All children on their first steps with eye gaze can use these activities to improve their accuracy and understanding of eye gaze in preparation for using other communication and learning software.

By using relevant vocabulary, pictures and sounds and lots of variety, the activities will also offer many opportunities for children with additional needs to develop early interaction, communication and learning skills.

Most importantly, we hope that our carefully chosen activities will ensure success and motivation at each stage with games that children will love and want to play again and again.

First Steps With Eye Gaze

These 18 fun and meaningful activities can be used with any child trying their first steps with eye gaze. Carefully graded and designed to assess and teach attention and looking skills, simple access skills and understanding of eye gaze.

This segment can be mapped to Screen Engagement and Responding on the Eye Gaze Pathway. Use it for inspiration , help to get started and to find which settings to apply for eye tracking to work as intended for different use cases.

Performance, Preferences and Progression

Attention and Looking provides a progression of skills from experiential and cause and effect to targeting, and include customisable activities to cater for specific interests and motivations.

Record keeping – video playback, heat mapping and line tracing of eye gaze movements for assessment and progress records.

Fixating: Are You Looking?

Fun and meaningful activities that provide immediate success and feedback. Use the mouse pointer to interact, paint and reveal.

Motivating activities designed to encourage you to look and keep looking at the screen.

Assessment of visual attention and fixation skills.

Graded teaching of dwell click skills for single targets.

Customisable activities to meet specific needs and interests.

Record keeping – video playback, heat mapping and line tracing of eye gaze movements for assessment and progress records.

Locating: Looking Around

Fun and meaningful activities that provide immediate success and feedback. Use the mouse pointer to interact, paint and reveal.

Assessment of visual scanning skills and ability to use the mouse cursor to explore the screen.

Graded teaching of using mouse cursor movement in a purposeful way.

Customisable activities to meet specific needs and interests.

Record keeping – video playback, heat mapping and line tracing of eye gaze movements for assessment, progress records and art work purposes!

Assess & Improve

18 fun packed games and exploring opportunities to play on your own and with friends. Assess and improve your targeting and access skills and progress from cause and effect to early choice making.

Learn to take turns or do just what you want. You can even make your own music machine!

This segment can be mapped to Exploring and Targeting on the Eye Gaze Pathway. Use it for inspiration , help to get started and to find which settings to apply for eye tracking to work as intended for different use cases.

1. Take Turns

Introduce concept of choosing from more than 1 item on a screen. Includes sequential, forced order and two player access.

Develop dwell select skills of 2+ large targets.

Teach turn taking concepts; take turns to interact, take turns to do a job, take turns to play a game.

3. Choose Anything

Teach early choice making skills and provide opportunities to express preferences in an error free environment.

Communication & Curriculum Needs

The Choosing and Learning package is designed to prepare eye gaze users for further communication and learning activities by developing choice making and access skills.

Add your own pictures and sounds to extend the 18 activities to your specific communication and curriculum needs.

This segment can be mapped to Choosing and Full Control on the Eye Gaze Pathway. Use it for inspiration , help to get started and to find which settings to apply for eye tracking to work as intended for different use cases.

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