Hybrid View

Real shaders are here. Cel & Bloom

I Know this is the hi res texture thread but it seems this would best fit here.

Here you guys might like this. It's not in the greatest shape but It's a start. I concocted this shader when I was working on a bloom shader mod for Resident Evil 4. Its based off of Timeslips DLL for Oblivion. I can confirm it works with Project 1.7 and mudlords rice 6.1.3. To Install place in the same folder as the project64.exe . Prssing the the + on the number pad toggles the effect on and off.

UPDATE...
I've updated the shader to look a bit more vivid and some of the really dark spots aren't so dark anymore feel free to give suggestions.

Sometimes the shaders sporadically work, sometimes they don't..Which is a major shame, as I made did some mods to the fullscreen effect DLL, so that it works on other programs than Oblivion (so it allows for greyscale effects). But unfortunately I am unable to test, due to the original DLL being quite erratic in its function...
Oh well.

EDIT: Mud, the full screen issue in rice, you know, when it crashes when you try to exit full screen..Is there any chance to fix that? Or is it something i forgot to check in the configuration? It has been that way as long as i can remember..

If i ever disagree with you, it is not because iīm trying to be an *******. It is just to tell you that you are wrong
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Mudlord if you look at the (cel) fx file you'll see that this shader is totally ghetto rigged there is allot of useless junk in there like the bright pass and bloom code which can be deleted, I kind of just whipped this up quick. The edge detect shader isn't that great ether I modified it the best I could but other shader passes don't like to work with it. I've been Looking for a better edge detect shader for while now and haven't had much luck. As far as the source code go's modifying and rebuilding it has also been tricky. The current DLL only seems to support two passes and seems to have a hard time using long assembly passes.
I notice for me at least that this shader runs Mario with just a black and white edge detect effect, so some games handle the effect differently.

Also this might interest you, I have nothing to do with it but its a very nice Bloom effect for opengl. It works in opengl mode but there are a few problems you might want to check it out http://www.madabouthats.org/projects/cgshader