General Ladder

This ladder is limited to 16 player per team.

Every team is required to have a minimum of 3 player on their roster prior to accepting a match.

Planting on top of any object (such as the bomb site or a fence) in any gamemode is Not Allowed, doing so will result in a forfeit of the map. Additionally, players can not plant or defuse the bomb through any object, doing so will result in a forfeit of the map.

If something is not listed as restricted or disabled on the match page you may use it in your match.

Valid proof will show the scoreboard and an opponents gamercard/PSN profile that is accessed by selecting that individual name through the scoreboard.

Settings

The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.

We suggest that the Party Privacy be set to Invite Only.

If any of the below settings are incorrect, the hosting team will forfeit the map. The team hosting is solely responsible to ensure all settings are correct prior to beginning any map. If the settings are incorrect, the non-hosting team will not be penalized for leaving the match early. The non-hosting team will be required to obtain valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.

All Games

Scorestreaks: Challenge Option

Hardcore Mode: Challenge Option

Killcam: Enabled

3rd Person Spectating: Challenge Option

Friendly Fire: Enabled

MiniMap/Radar Always On: Challenge Option

Silent Plant: Disabled

Explosive Delay: 8 Seconds

Scorestreak Delay: 15 Seconds

Banned Weapons

Banned Perks

Peacekeeper

Ghost

Team Deathmatch

Domination

Points to Win: 100

Time Limit: 10 Minutes

Time Limit: 5 Minutes

Score Limit: Unlimited

Respawn Delay: 5 Seconds

Round Limit: 2

Switch Sides: Every Round

Demolition

Kill Confirmed

Time Limit: 3 Minutes

Score Limit: 2

Respawn Delay: 5 Seconds

Round Switch: Every Round

Bomb Timer: 30 Seconds

Extra Time: 2 Minutes

Time Limit: 10 Minutes

Score Limit: 30 Points

Search and Destroy

Hardpoint

Round Length: 3 Minutes

Score Limit: 4 Points

Plant Time: 7.5 Seconds

Defuse Time: 7.5 Seconds

Round Switch: Every Round

Time Limit: 10 Minutes

Score Limit: 250

Lifetime: 1 Minute

Capture Time: None

Locations: Linear Order

Suicide Penalty: 5 Seconds

Team Killed Penalty: 5 Seconds

Headquarters

Capture the Flag

Time Limit: 10 Minutes

Score Limit: Unlimited

Capture Time: 20 Seconds

Destroy Time: 20 Seconds

Lifetime: 1 Minute

Activation Delay: 30 Delay

Win Condition: Total Flag Captures

In the event of a tie, overtime should be played in order to establish a winner.

Time Limit: 5 Minutes

Respawn Delay: 5 Seconds

Capture Limit: No

Round Limit: 2

Enemy Carrier: Delayed

Auto Return: 30 Seconds

Pickup Time: Instant

Return Time: Instant

One-Flag Capture the Flag

Bolts Only

Win Condition: Total Flag Captures

In the event of a tie, overtime should be played in order to establish a winner.

One Gun Only

Using a knife to kill an opponent will result forfeit of the map. You MAY run with a knife or a secondary weapon.

Using disabled equipment during the game will result in a forfeit of that map (Matches Rule.21)

As always, GB & MLG Variant override these settings.

In the event that both "Bolts Only" and "One Gun Only" are enabled, the settings for Bolts override those of One Gun Only.

Variant

Variant

Maps and Modes

Maps and Modes

Express - Search & Destroy

Meltdown - Search & Destroy

Raid - Search & Destroy

Standoff - Search & Destroy

Cargo - Search & Destroy

Express - Search & Destroy

Raid - Search & Destroy

Slums - Search & Destroy

Standoff - Search & Destroy

Game Settings

Game Settings

Pre-Match Timer: 15 Seconds

Pre-Round Timer: 5 Seconds

Auto Team Balance: Off

Dynamic Map Elements: No

Scorestreaks: Allowed

Hardcore Mode: Disabled

Killcam: Enabled

3rd Person Spectating: Disabled

Mini-Map/Radar Always On: Normal

Battlechatter: Off

Announcer: On

Explosive Delay: Off

Scorestreak Delay: 15 Seconds

Health: 100%

Health Regeneration: Normal

Friendly Fire: Enabled

Teamkill Kick Limit: Off

Headshots Only: No

Hit Indicator: On

Scorestreaks: Disabled

Hardcore Mode: Disabled

Killcam: Enabled

3rd Person Spectating: Disabled

Friendly Fire: Enabled

Mini-Map/Radar Always On: Normal

Battlechatter: Off

Explosive Delay: Off

Silent Plant: Disabled

Game Mode

Game Mode

Search and Destroy

Time Limit: 1.5 Minutes

Rounds Win Limit: 6

Bomb Timer: 45 Seconds

Plant Time: 5 Seconds

Defuse Time: 7.5 Seconds

Multi Bomb: No

Switch Sides: Every Round

Silent Plant: Disabled

Respawn Delay: None

Force Respawn: Yes

Wave Respawn Delay: None

Search and Destroy

Time Limit: 1.5 Minutes

Rounds to Win: 6

Bomb Timer: 45 Seconds

Plant Time: 5 Seconds

Defuse Time: 7.5 Seconds

Multi Bomb: No

Switch Side: Every Round

Silent Plant: Disabled

Respawn Delay: None

Force Respawn: Yes

Wave Respawn Delay: None

HardPoint

Time Limit: 10 Minutes

Score Limit: 250

Lifetime: 1 Minute

Capture Time: none

Location: Linear

Scoring: Constant

HardPoint

Time Limit: 10 Minutes

Score Limit: 250

Lifetime: 1 Minute

Capture Time: none

Location: Linear

Scoring: Constant

Capture the Flag

Time Limit: 5 Minutes

Win Condition: Total Flag Captures

Capture Limit: 10

Round Limit: 2

Respawn Delay: 5 Seconds

Capture the Flag

Time Limit: 5 Minutes

Win Condition: Total Flag Captures

Capture Limit: 10

Round Limit: 2

Respawn Delay: 5 Seconds

Item Restrictions

Item Restrictions

Any item not listed below is allowed to be used in MLG Variant Matches (Left) and GB Variant Matches (Right)

Weapons

FAL OSW

SMAW

RPG

Kap-40

Weapons

FAL OSW

All Launchers

Assault Shield

Peacekeeper

KAP-40

Lethals

C4

Claymore

Bouncing Betty

Lethals

C4

Claymore

Bouncing Betty

Tacticals

Shock Charge

Tactical Insertion

Tacticals

Sensor Grenade

Trophy System

Shock Charge

Tactical Insertion

Attachments

Grenade Launcher

Akimbos

Attachments

MMS

Target Finder

Launcher

Select Fire (For FAL and SMR only)

Thermal (For LMGs only)

Perks

Hardline

Ghost

Awareness

Perks

Flak Jacket

Tactical Mask

Ghost

Awareness

Scorestreaks

UAV

Care Package

Counter UAV

Hunter Killer Drone

Guardian

Orbital VSAT

Sentry Gun

Wildcards

Overkill

Danger Close

All of the Settings changes that were made to the default Game Modes (Search & Destroy, Capture the Flag, Hardpoint) are listed below.Settings that are not listed below should not be changed from their default state

To play a match using the MLG Variant Gameplay and maps, you must select either "MLG Variant Maps and Mode" custom mapset from the drop-down.

To play a match using the MLG Variant Gameplay only select “MLG Variant Gameplay” as a challenge option.

All of the Settings changes that were made to the default Game Modes (Search & Destroy, Capture the Flag, Hardpoint) are listed below.Settings that are not listed below should not be changed from their default state.

To play a match using the GB Variant Gameplay and maps, you must select either "GB Variant Maps and Mode" custom mapset from the drop-down.

To play a match using the GB Variant Gameplay only select “GB Variant Gameplay” as a challenge option.

Matches

All matches must be played in their entirety unless both teams agree to postpone or cancel the match. A Standard Ladder Match will be played best of 3 maps (first to 2) or best of 5 maps (first to 3).

Randomized maps MUST be used. Verbal agreements will not receive staff support.

The higher ranked team at match time will host the first map. The higher ranked team is the team ranked closer to “1” on the ladder. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. The lower ranked team at match time will host the second map. This will alternate for each map until/if a tie breaker map is needed. If a tie breaker map is needed, the higher ranked team will host the final map.

The team that is not hosting will pick which side to play on.

A "Lag Test" is not required unless the non-hosting team request one be completed. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.

Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

We highly recommend that all players appear offline during their match. Users are not to dispute a match on purpose if the other team did not appear offline. If random players enter the room, ask them to leave. If they leave immediately without disrupting the match, the match can continue. If the player disrupts the match, the match is to resume from the score at which the player(s) entered.

We strongly recommend that you set your Friends List to "Private".

If a map results in a tie, the map will be replayed with the same sides and settings.

Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode will result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.

Switching to CODcaster in-game is not allowed. The offending team will forfeit the map.

We strongly recommend that game recording be enabled during match play.

Teams are responsible for obtaining their own proof during matches and should not rely on theater proof alone. Theater proof is not admissible if the full score board is not shown.

Using disabled equipment/weapons/secondarys during a game will result in a forfeit of that map. Using the equipment includes holding it while running or walking and/or placing it on the ground.

If there is a lag issue, please finish out the map and show proof in a ticket after the match has been completed.

General

Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.

All MLG/GameBattles accounts, teams, roster spots and crowns are property of Major League Gaming Inc. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. This also includes offering to cancel matches in exchange for any item or service. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.

Users must utilize their own unique username when competing on MLG. This unique username must have been registered on MLG personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.

Users are prohibited from sharing MLG account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from MLG. You are responsible for keeping your account secure. MLG is not responsible for any losses incurred as a result of your account being compromised. You are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.

Rules are customized for either MLG League Member Match (Premium Matches) or Non-Premium Matches. Many rules are universal, but some rules will specify instructions for Premium or Non-Premium Matches. Premium Matches utilize the ticket system and GameBattles Staff to resolve match issues. The Non-Premium Matches use the Community Match Resolution System (CMRS) to resolve match issues.

Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.

If a user is found to be evading an active penalty, the original account that was banned will be disabled, regardless of the original offense. In addition, users found to be participating on a team with a user that is evading a ban will be subject to penalties including removal from the site. We advise you to report the evading user immediately by utilizing our ticket support system.

MLG prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on MLG however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder. If a player is banned, no other player within the same household is permitted to participate on Gamebattles until the ban is expired for the banned player.

Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed here.

The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.

Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at the Staff's discretion.

Crown holders must play a minimum of 3 matches in the previous 7 days. Otherwise, the crown will be awarded to the 1st place team on the Ladder or be redistributed by GameBattles Staff.

As to ensure fair competition, MLG reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.

If you believe a member is evading a ban please file a ticket under the category Report: Evading Ban. No match should be disputed if you believe the opposing team is evading a ban. Finish the match, report the correct match scores then file a ticket under the above category and include your Match ID.

All rostered members associated with a team must live within the correct region of competition. This applies to only region specific ladders. Penalties will be assessed to all players in the incorrect region along with the leader of the team. If you live outside of a specific region such as NA or the EU you can play on the closest region however, you must only play within that selected region.

Those who are found alterning their team names in a fashion that is considered to be "glitched" will receive a team lock for two days. Repeated offenses may result in a disband a team leader ban.

Once a team is disbanded all matches on that team become final, and all disputed and schedule matches are subject to being forfeited. This includes teams that were disbanded due to a ban. If you report incorrectly you must submit an Accept Loss ticket. Failure to follow this process may result in a ban.

Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of any Pro Points Ladder, Tournament, or League for which they are registered.

Disconnection Issues

If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill.

A team can start a map shorthanded unless it is for a "Kill Dependent Gamemode" (Team Deathmatch, Slayer, Kill Confirmed).

If a player disconnects after the initial launch in a Kill Dependent Gamemode the team that had a player disconnect would forfeit the current map.

If a ladder has a specific rule for disconnection issues that rule would override the rules below.

Players may not leave the game intentionally to cause a disruption in round based gamemodes. Players caught doing this are subject to penalties.

Host Disconnection Round Based

If the hosting team disconnects during a round based game mode (Search & Destroy) the hosting team would forfeit the round. 5 minutes will be given for the host to get back and restart the map. If the host does not rejoin within 5 minutes, another player on the hosting team may start the map and play shorthanded. Failure to start within 5 minutes will result in a forfeit. Please keep note of the round count and play the remaining rounds to determine a winner.

Host Disconnection Map Based

If the hosting team disconnects during a map based or Domination game mode they would forfeit that map.

Player Disconnection Round Based

If a player disconnects mid map in a round based game mode (Search & Destroy/Domination) the current round will continue. Before the next round the hosting team will end the game or the opponent will leave the map. 5 minutes will be given to allow the player to reconnect. If the player does not reconnect the team may play shorthanded. Failure to be ready within 5 minutes is a forfeit of the map. Please keep note of the round count and play the remaining rounds to determine a winner.

Player Disconnection Map Based

If a player disconnects mid map during a map based game mode the map will continue to the end unless the game mode is Kill Dependent (Slayer, Team Deathmatch, Kill Confirmed) then the team whose player disconnected will then forfeit the map. If the map is not kill dependent the player may be reinvited while the map is still in progress unless otherwise specified on the rules page for that arena.

Rosters

When you are added to a roster, it may take up to 6 hours before you will be eligible. A green eligibility icon will be displayed once you are eligible.

It is the responsibility of both teams to verify the eligibility of all players playing in the match prior to starting or continuing any match play. A team playing with an ineligible player will forfeit the map the ineligible player participated in.

All gamertags on a team’s roster must be valid. The gamertag must be legitimately owned by the user on the roster.

The rules below outline our policies on rostered players:

Users are permitted to be listed on only one team on each ladder at any given time. Users are only permitted one gamertag per ladder.

All roster spots must be comprised of only one valid gamertag. Spelling and spaces must be exact, but does not need to be case sensitive.

Challenges

When sending and accepting challenges, you MUST select the players who will actually be playing in the match. You will be prompted to do this before sending and accepting any challenges. The number of players you must select is determined by both the match size and the ladder.

The only players eligible to play in the match are the players who are selected when the challenge was sent/accepted. Once a match is confirmed, the eligible players from both Teams will be displayed on the Match page. Players who enter the room, but whom were not selected to play beforehand, will be considered ineligible players.

If you need to cancel an already accepted match, you must first select the match you wish to cancel and hit the "Request Cancellation" button. Fill out the required field to notify your opponent that you wish to cancel, and then submit the request. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match. Your opponent will have 72 hours to respond to this request. If the request is not accepted or declined within 72 hours, the match will be automatically cancelled.

No Shows

A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.

If you have a No Show issue, navigate to your match page and update your matche's status: “I'm reporting: my opponent did not show up”. As the match was not played, do not report any scores.

To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. You must also select the No Show option for Report Problem when you go to report the match. If you have any proof, be sure to submit it in your ticket.

Reporting

Both teams are responsible for reporting the match within 30 minutes of its completion. If teams do not report matching results, the match will result in a ‘dispute’. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.

Premium Matches: If you encountered an issue and there is no Report Problem that applies, report the match as a win for the team that won the number of rounds/maps needed to win a match. Then, you can submit a ticket containing your valid proof. If your claims are found to be valid with proof, a staff member has the ability to revert/finalize the outcome of the match.

Non-Premium Matches: Select the appropriate option under Report Problem and follow the instructions on the Match Report screen.

Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.

Teams that have 5 or more disputed matches will be automatically locked and unable to play additional matches. The team will not be unlocked until they have less than 5 disputed matches. To resolve disputes, please see rule number 1 above.

Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.

Teams who report matches before the match has concluded are subject to penalties.

Tickets

Premium Matches: Your ticket will be handled by Staff. Submitting an incomplete or incorrect ticket will be closed immediately.

The decision to escalate and/or assign a ticket to another staff member will be made by the staff member viewing that ticket. Requests for "Supervisor Review" are not valid.

Non-Premium Matches: Tickets submitted regarding match issues will be displayed to the community via the Community Match Resolution System (CMRS). The community will vote for which team should receive the win. It is very important that your ticket contain all the proof that you have to support your case. The community’s decision is final.

When submitting a ticket, fill out all applicable fields. You are required to select your team name from the drop-down. If you are submitting a ticket about a match, you must also select the correct Match ID.

Staff Support for Premium Matches

If you have any problems during a match, you need to report the issue via the Report Problem section on the Match Report page. This will inform our staff that you have an in-game issue.

Staff members that enter a match have the discretion to make any necessary calls to ensure the match is completed successfully. When in a match, the Staff member's call is final and must be followed. Failure to do so will result in penalties for your team. After the match, if you disagree with a call made, you must first accurately report the match. You may then submit a ticket for review by a staff member.

Community Match Resolution System

The Community Match Resolution System (CMRS) is the system that is used for Non-Premium matches when there is a dispute. The GameBattles community will help to resolve the dispute by evaluating the match in the CMRS. Only disputed matches will make it into the CMRS to be evaluated.

Do not dispute on purpose or you risk being penalized. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.

If you have a problem with your Non-Premium Match, please select the Report Problem option and pick the one that best fits the outcome of your match. This will put the match in disputed status.

To help resolve the dispute, you must immediately submit a ticket about the issue. Your ticket must be submitted within 3 hours of the scheduled match time because the match will become visible to the community after that time. They'll need to be able to read your ticket to help determine the outcome for the match. Be sure to include as much detail as possible to help the community understand the problem.

Your ticket must include valid proof to support your claim. Proof needs to clearly show the entire scoreboard so that we can see all players involved. It must also adequately support your claim by showing the problem you encountered.

All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.

Community members can access the CMRS at the top navigation bar by clicking on “Match Resolution”. Matches will be randomly generated for you to judge.

Be sure to evaluate the matches carefully. Always examine the Team Stats, Team Information, Match Details, and any information provided in the Tickets section.

If you find that you cannot decide a winner based on the proof provided, you can select the “Skip This Match” option and another match will be generated for you.

Proof

Before submitting any proof, please make sure the match is reported correctly. If you had an issue with a match such as a No Show, Wrong Settings, etc., you must report the correct Match Status on the Match Report screen. Do not dispute the match on purpose.

When submitting proof, you must paste the hyperlinks to your proof in the URL boxes located below the “Message Body” box. Be sure to only place one URL link in each box.

All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.

You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid. Also, proof needs to be large enough in size to clearly read all scores and gamertags.

All video proof should be uploaded to a website such as YouTube. Picture proof can be uploaded to your GB profile. The URL link to the individual pictures/proof must be placed in a ticket.

For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.

PlayStation 3

Mobile

Penalties

Major League Gaming takes cheating very seriously. Included below is a list of our penalties. All MLG users are subject to these penalties.

As a reminder, Leaders are ultimately responsible for the actions of their team's members. Should a member submit inappropriate content or a Captain dispute a match, the Leader will be held accountable for that action as well. If you are not comfortable with this responsibility, we suggest you transfer leadership to someone who is.

Offense

Description

Duration

Disband

Reset

Disabled

Inappropriate Content

Submitting Old or Irrelevant Proof

1 Days

No

No

No

Wrong Ticket Category

Bypassing Category Restrictions

1 Days

No

No

No

Attempting Free Wins

Attempting Free Wins (Don't Admit Guilt)

2 Days

No

No

No

Ticket Spam/Abuse

Spamming or Abusing the Ticket System

2 Days

No

No

No

Managing Multiple Accounts

Managing Mult. Accounts or Double Rostering

3 Days

No

No

No

Repeated Evading Territory Restriction

Repeated Evading of Tournament Territory Restrictions

3 Days

No

No

No

Regional Rule Violation

Violating Regional Rule

4 Days

No

No

No

Selling MLG Property

Selling Major League Gaming Property

7 Days

Yes

Yes

No

Staff Abuse

Abuse of Support Member

14 Days

Yes

No

No

Disputing on Purpose

Disputing a Match Without Valid Proof

14 Days

Yes

No

No

Cheating or Glitching

Cheating or Glitching in a Match

15 Days

Yes

No

No

Free Wins

Giving or Receiving Free Wins

30 Days

Yes

Yes

No

Disputing on Purpose (2+)

Disputing a Match - Multiple Offenses

30 Days

Yes

No

No

Evading - Minor

Evading an Active Ban

30 Days

Yes

No

No

Impersonating Staff

Impersonating an MLG Staff Member

45 Days

Yes

Yes

No

Fake Proof

Submitting Fake Proof for a Match

60 Days

Yes

Yes

No

Evading - Severe

Evading an Active Ban

60 Days

Yes

Yes

No

Playing with a Hacker/IP Flooder

Playing in a match with a teammate using Infections/Modified Console/IP Flooding