Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Book Description

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Build the Next Great iOS Game with
Cocos2D!

Cocos2D is the powerhouse framework behind
some of the most popular games in the App Store. If you’ve
played Tiny Wings, Angry Birds, Mega Jump,
Trainyard, or even Super Turbo Action Pig, then
you’ve played a game that uses Cocos2D or Box2D physics. The
beauty of Cocos2D is its simplicity. It’s easy to become
overwhelmed when you start developing an iOS game, especially if
you look at things like OpenGL ES, OpenAL, and other lower level
APIs. Writing a game for the iPhone and iPad does not have to be
that difficult, and Cocos2D makes game development fun and
easy.

Learning Cocos2Dwalks you
through the process of building Space Viking (which is free
on the App Store), a 2D scrolling game that leverages Cocos2D,
Box2D, and Chipmunk. As you build Space Viking, you’ll
learn everything you need to know about Cocos2D so you can create
the next killer iOS game.

As you build Space Viking,
you’ll learn how to:

Install and configure Cocos2D so it works with Xcode 4

Build a complete 2D action adventure game with Cocos2D

Add animations and movement to your games

Build your game’s main menu screen for accessing
levels

Use Cocos2D’s Scheduler to make sure the right events
happen at the right times