Oceanhorn impresses with its charming visuals and addictive gameplay while drawing a lot of inspiration from the Legend of Zelda franchise. It doesn’t quite reach the same heights as the Zelda games, but it comes very close which is quite impressive. Even more impressive is the fact that it was originally a mobile title and the developers actually put in a lot of effort to polish it up for PC. Thanks to its length, charm and polish we can definitely recommend Oceanhorn to all fans of the genre.

Gameplay: More than a little familiar if you’ve played any of the Zelda titles, but still a lot of fun.

Graphics: Bright, colorful and detailed.

Sound: Decent voice acting and a great soundtrack

Summary8.3Outstanding

Gameplay0

Graphics0

Sound0

Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".

Oceanhorn: Monster of Uncharted Seas

When a young man wakes up only to find his father missing he embarks on a quest to discover what happened. His only clues are a mysterious necklace and his father’s old notebook, but as he sails the Uncharted Seas he discovers that the whole Kingdom of Arcadia is under threat. Everyone fears a giant sea monster called Oceanhorn and it would appear that a confrontation with this legendary beast is all but certain if he wants to know what fate befell his father.

When you own multiple consoles it is all too easy to fall into the trap of thinking that everyone will be familiar with all franchises, especially the console exclusive ones. I mention this because Oceanhorn bears more than a passing resemblance to the Zelda franchise, which is unlikely to ever appear outside of a Nintendo console. Players already familiar with the Zelda titles will probably experience a sense of déjà vu when they dive into this colorful adventure as the developers are clearly big fans of Link and his escapades, but newcomers are in for a treat.

It is worth pointing out that Oceanhorn was initially an iOS title that was released a few years back, but the developers clearly put a lot of effort into this PC port. In fact, in addition to a host of visual enhancements the developers also paid attention to player feedback after the PC launch and has since released two updates addressing concerns. Anyone worried that this is just a quick and dirty port that has been dumped on PC for some extra cash can rest assured that it is not the case.

As I mentioned earlier, anyone familiar with the Zelda titles will feel right at home with Oceanhorn as it is an action role-playing title that is viewed from an isometric overhead perspective. The fearless hero of the tale is a man of few words and spends his time sailing between islands while gathering clues from the locals or exploring dungeons. Your main quest is to collect some sacred emblems and save the kingdom, but along the way you can also engage in all kinds of other activities. Most of your time will be spent fighting monsters and solving puzzles in the dungeons, but you can also take a break for some relaxing fishing or take pot shots at sea monsters while sailing around on the ocean.

New locations in the game are opened up by talking to NPCs or reading messages in bottles, but sometimes you will need specific items or abilities in order to fully explore these locations. For example, the inhabitants of Gillfolk’s Drop won’t let you into their kingdom unless you bring honey, which can only be found by rescuing a merchant on another island. You’ll also gain access to new items, such as bombs for blowing up blocked passages and arrows for shooting targets that opens doors. Although the overall difficulty level of the game is quite gentle you still have to pay attention as it is easy to miss a clue and end up sailing around looking for the items you need to proceed. Thankfully the game keeps track of all conversations in a log, so you can check back if you suspect you missed something.

In addition to his skills with the sword and shield your character will also eventually learn a couple of magic spells, but these are used mostly for the puzzles. He can also pick up objects such as crates, barrels, jars and rocks which can then be hurled at enemies or placed on pressure plates to open doors. Most of the puzzles in the game involves pushing crates into the correct positions or gaining access to keys needed for locked doors, which isn’t very original or even that challenging, but still entertaining. Don’t worry if you mess up either as there is always a reset button located nearby. As your character gains experience and levels up you are given rewards, such as increasing the sailing speed of your boat or being granted the ability to carry more bombs at once. Each island you visit also has its own specific set of challenges, which if completed grants you more experience points and coins.

The exploration element of Oceanhorn is definitely a lot of fun and I had a blast checking out the various islands while searching for treasures. The game has a mini-map which his very useful for tracking down items of interest and the different locations are diverse enough to ensure that they remain interesting. Visually the game looks very nice and you can tweak the settings from low and medium all the way up to high and even ultra. Individual settings such as reflections, soft shadows, anti-aliasing and real-time ambient occlusion can also be toggled on or off. Considering the mobile roots of the game I was very impressed with the visuals and the extra mile that the developers went to make the game look good on PC. The bright, colorful visuals give the game a lighthearted feel and adds to the enjoyment of the experience. The weather effects you’ll encounter, such as pouring rain also helps to make the gameworld feel more alive and vibrant. The character designs are quite good although once again the Zelda influences are hard to miss.

One of the unexpected highlights of the game is the soundtrack which features some great tunes. Typically mobile game soundtracks are nothing to write home about, but Oceanhorn has a plethora of great songs to listen to while you play. The sound effects are also good and the speech, while sparse, is of a high standard. The game can be played using either a controller or keyboard and mouse. I found the former to be the most comfortable, but using a keyboard and mouse isn’t too bad either. Combat takes place in real-time, but bashing enemies with your sword is rather simple as you can’t perform any combos or special attacks. You can however block projectiles using your shield or lob items at enemies from a distance. I did enjoy the boss battles a lot though as some of them shows a lot of imagination and requires you to analyze them to discover their weaknesses. Further hammering home the fact that it is not just a straight up port is the inclusion of Steam Achievements, leaderboards, trading cards and Steam Cloud support.

Oceanhorn is not only an immensely enjoyable title, but also packs enough content to keep you busy for a while. Don’t expect a typical mobile experience that can be completed in an hour or two, this game can easily keep you engaging for up to 20 hours if you aim to discover everything. The fishing mini-game alone can suck up a lot of your time if you are not careful! If you have played every single Zelda title on the market you might not find Oceanhorn as engaging as a lot of what it has to offer has already been done before. However, the developers definitely set their sights very high and came very close to the material that inspired them. If you have a hankering for a great action role-paying game, with vibrant visuals and charming characters, but don’t have access to any consoles, this is as close as you are going to get to the Zelda franchise on PC.

Also On The Site

About author

Related posts

Fly In The House is quite fun at first, especially after the recent patch, but anyone looking for more depth than simply hunting down a fly while destroying everything might be disappointed. The amount of destruction you can get up to is impressive, but the overall visual quality is a bit low. Since there are only three environments on offer the game can also feel a bit restrictive. It’s still fun to play in short bursts though, so grab it if you enjoy mindless arcade games.
Gameplay: Once the novelty of breaking everything in sight wears off it can be a bit repetitive.
Graphics: The destructible scenery is nice, but the texture quality is rather low.
Sound: Limited and annoying music, but decent enough sound effects.

Seasons of the Wolf strays even further from the visual novel path than Loren the Amazon Princess did and feels like a full-fledged role playing game. It still has great characters and an engrossing story, but you’ll be spending more time doing quests and less time romancing party members. Cranking up the difficulty setting also provides a much bigger challenge this time round. Since this game is not a sequel to Loren and only set in the same fantasy world you don’t need any prior knowledge to jump in and enjoy it. Don’t take our word for it though, check out the demo for yourself.
Gameplay: The game is more of a role playing title than a visual novel, but remains very engrossing.
Graphics: Beautiful artwork, varied locations and great character designs.
Sound: No speech, but some good music.

To Be or Not to Be is a faithful recreation of the original book by Ryan North, only enhanced by the Gamebook Adventures Engine from Tin Man Games. This means that there isn’t much here that’s new for people already familiar with the book. Anyone that hasn’t yet experienced the over the top interpretation of the famous tale should have lots of fun with To Be or Not To Be. The story is humorous and the artwork contributed by some very well-known artists are great.
Gameplay: The story is great and with so many different endings to discover there is plenty of replay value.
Graphics: Great presentation and brilliant artwork.
Sound: The music is good as is the narration, although the latter can become repetitive.

While at first glance Shufflepuck Cantina Deluxe might look like a glorified version of Pong it actually has a lot to offer. Your opponents are varied and it takes time to learn how to defeat them while a steady stream of unlocks will keep you coming back for more. Whether you want to play for a few minutes or a few hours, Shufflepuck Cantina Deluxe is a good choice.
Gameplay: Very addictive in short bursts, but can become a bit of a grind.
Graphics: Enhanced enough to not look like a simple mobile port.
Sound: Good tunes but some of the sound effects can become annoying.

It would be easy to dismiss Toast Time based purely on the simple visuals, but doing so would rob you of quite an addictive and challenging experience. Using a toaster to battle interdimensional enemies that are intent on destroying your alarm clock is just as goofy as it sounds, but this doesn't stop the game from being a lot of fun.
Gameplay: Definitely captures the "just one more go" spirit of the simple arcade games from yesteryear.
Graphics: Very simple, but quite charming, especially with all the ways to customize TERRY.
Sound: Each level has its own catchy tune.

Cloudbuilt is one of those games that will cause you to rage quit quite a few times until you wrap your head around the mechanics. Traversing the levels takes a lot of skill and the game doesn't hold your hand. Check-points are sparse and enemies are fierce so make sure you are up to the challenge before taking on this game. The beautiful art style and catchy soundtrack are highlights but the controls take time to master.
Gameplay: Very fast and very challenging.
Graphics: Beautiful cel-shaded visuals with a unique cross-hatch effect.
Sound: A great soundtrack that matches the frantic pace of the game.