Ever tired of pounding away at a ship, wondering when it will break? Are you always curious why the enemy ships seem to have impenetrable hulls? Well fear no more! The visible damage mod reveals damage of all ships by showing which armor segment is leaking atmosphere. Every ship (including the playership) is affected by this mod, but don't worry, it's nice to have a visual cue of when your ship will pop. It would be great for permadeath games by signalling the player to back off.

As for the technical aspects, please wait for a while at the beginning of each system generation for the mod to identify every candidate ship in the system.

XD Any suggestions then? I can't really take out the shine (it's part of the graphic), but maybe I can apply the black and white smears when ships/ stations die as overlays. Post here or on the forums to provide some input, thanks!

Hey RPC, do you know the game "Nexus the jupter incident", in space battles the ships hull shows diffents damage effects, and this would be great on your mod...like, an laser make a dark point...and a plasma or an thermo weapon, make "red/hot" hole....or something like it.....

Another thing I've noticed, is when you've damaged a ship, your ICX/Long-reach missile defences will target the smoke trails. In many cases, this helps to bring down the enemy as the defensive weapons will often hit the ship. :D