If TOTS is hinting at a truth, just trying to wake the boards up a little, or lighting the firework and standing back to see what happens for fun whatever is true or not its been a while since anything pushed the Fanart to produce something, SO...

As its all a creative, submissions can be written and drawn (boths even better).Over the next 18+ months I want Fan art and ideas for SSX 2016, including:

I should come up with something but I am so laaaazy. I will try and give it a go though.

_________________Midian: Real authentic stuff is the pizza the Teenage mutant Ninja Turtles eat. Fast, cheap and sloppyMidian: Like NACurryKing: I wanted the title to be: This image is in no way grooming you for Thor's mighty hammer

All I have is a peasant idea: First of all you would be able to free roam, but once you reach the bottom and you are tired of it, you could haul a snowmobile and the guy on it would throw a rope at you and pull you back to the top of the mountain. You would hold the rope basically like wakeboarding and use the backside of all the ramps to do tricks.

But the more I think about it, why not just attach the roe to a helicopter.

Just checked this thread and my god the two track designs from Yeti and City are amazing! Love them both, that radio spire looks a ton of fun and the merq design is modern yet still homeage to the original track. Love them!

_________________Midian: Real authentic stuff is the pizza the Teenage mutant Ninja Turtles eat. Fast, cheap and sloppyMidian: Like NACurryKing: I wanted the title to be: This image is in no way grooming you for Thor's mighty hammer

I found it Yeti! lol Ok I guess this would be a new character contribution? I've gotten some pretty awesome feedback on this character from here and also and great amount of support from tumblr and speaking of which I hope NA will bring Freya in. This character has gone through at least two solid years of development. But considering if there were to be an announcement for ssx at the 2015 E3 for a 2016 release this may be useless.

New game, new characters in keeping with the current timeline using SSX2012 as a solid base to build from.

Classic characters (are unlockable to play outside of story mode) act as mentors to the newbies. The classic characters also act as team captain giving multiplayer modes the opportunity’s to form clans/teams. Your character would then pick up the style of play/uber trick etc of the captain and hopefully make people feel more attached to the roster – explain why the tricks are the same as before – make use of the previously built animations to save time (?)

Team mode opens up the challenge of keeping your clan at the top of a ranking system.

Although single story mode and free ride etc. are still a big part of the game, online should concentrate on true multiplayer this time around.

The next game should return to Big Mountain and the three peaks. This time around Big Mountain should be run down and left to fall apart leaving this side of the mountain for backcountry and challenge modes in the higher peaks (lower areas are still the city but can be updated and revamped over the past decade). As its been a few years the tracks will be familiar but also altered by nature/snowfall natural erosion so that they are not exactly how we remember them and take us on new paths. This also opens the opportunity of the full peak run again and introduce the ice, fog, avalanche, blizzard and other conditions to be used in backcountry.

A new course can be built on the reverse side of the mountain where the main part of the new game would take place opening up opportunity for completely new man made tracks (tricky and SSX3 style). Do well enough and get challenged to off peak challenges on the old side of the mountain or an invitational challenge from around the world (Tricky style tracks allowing for normal to crazy designs eg Aloha Ice Jam). Go online and invite people to a live 1on1 or leave a time trial much like the 2012 SSX.

Overall – less tracks than 2012, but more care with the design and features.

Bring back the crowds, arena finishes, neon lights and fireworks but keep back country plain and simple.

Snowing effects would be nice

Death pits should be kept to levels like the Deadly Decent challenges only, tey did sap some of the fun out of courses and I often found myself avoiding playing them again.

Keep the SSX2012 pad control system

Keep SSX2012 helicopter drops, or SSX3 vtol drops

Re-invent the shop – possibly a 3rd person run around area?

Go to Rob n Bob’s board shop, buy a plain board with selected attributes (SSX2012 style) then give the ability to buy a graphic to be used on it. Some graphics are awarded in game only.

Bring Bolt-ons back, even if limited in number instead of just a colour change

Wing suits – not a big fan, was a bit of fun but I’ll leave that vote for others to decide.

Tie in with the Winter Olympics 2018 by using their race tracks (but with SSX flair). If SSX is announced in 2016 with a 2 year development, this would work out nicely and give a huge worldwide potential for advertising during the snowboarding and ski events at the arena stands and on TV etc. We would also be looking at an early 2018 release.Also join up with X-games, or for example ‘The Art of Flight 2’ to bring in joint advertising of each other’s products to build a bigger audience and possible funding.

Bring back features to the mountain that are memorable. 2012 had little to remember, although good, it was mass produced which caused some areas/zones to be lost once they had been completed. Tricky and SSX3 had distinct designs and areas that gave them a personality just as much as some of the characters.

Track feature sketch – Cannon cave / Howling caveSimple idea for a landmark feature ending in a Big Air Moment at the end.The cave tunnel can act as an alternative route or short cut. Fully iced through with drifting snow to lead into the mouth of the cave, keeping the track section fast but tricky to hold a fast line.

The cave acts like a natural wind tunnel from the mountain and is wide enough to hit accurately at speed for a few players to enter. As the track dips an begins to raise and narrow the natural wind helps maintain any speed but restricts movement, if you enter with full tricky boost all the better. At the exit of the cave are the large icicles that cause the howling noise, as the space narrows the player acts like a cork pressing the air out the tunnel causing a greater noise and also creating air pressure behind you.

Upon breaking through the cave mouth icicles, the resulting pressure no only causes a loud howl/popping noise, it also sends out a burst of snow and ice around you to a nice dramatic effect launching you in a massive Big Air opportunity.

Maybe have these on each level to find? Like the yellow signs/gates in Burnout that you had to lookout for and break for a trophy – Howling Yeti Caves challenge trophy complete

Overall – less tracks than 2012, but more care with the design and features.

Bring back the crowds, arena finishes, neon lights and fireworks but keep back country plain and simple.

Quote:

Re-invent the shop – possibly a 3rd person run around area?

Go to Rob n Bob’s board shop, buy a plain board with selected attributes (SSX2012 style) then give the ability to buy a graphic to be used on it. Some graphics are awarded in game only.

Quote:

Track feature sketch – Cannon cave / Howling caveSimple idea for a landmark feature ending in a Big Air Moment at the end.The cave tunnel can act as an alternative route or short cut. Fully iced through with drifting snow to lead into the mouth of the cave, keeping the track section fast but tricky to hold a fast line.

I really like these ideas. I miss the amazing character select screen from Tricky and would love to see something jawdropping like that again. Or like the 1080 Snowboarding one where they're all hanging out in the lodge. Daniel Dociu did another great concept, very modern looking, my next sort of thing for this thread would be to try to do something like that.

I LOVE the howling cave idea, especially since you drew parallels to Burnout. I loved finding all the gates and billboards in BP, so something like that in SSX would be fantastic.

As far as skiis and wingsuits go, I'm pretty against them showing up in the main game mostly because they're derailing, but they could make great expansions. Could even follow the Freedom Cry/First Light tradition and offer them standalone as well for the ski bros.

City - I thought the jump would be a good feature on a track, it wasnt until I posted it here that made me think of Burnout. I do think it would be cool to go around and find all the caves (and snowflakes)

I like alot of what 1080 Avalanche had to offer it just didnt have the great feel of SSX or played nearly as well. The best bit was how they did the avalanche level. I liked SSX2012 but not a big fan of the reverse view, if its done again then follow 1080's example and put the player in the action, not in a distant camera mode.

Back story: Freya was born to an English father and New Zealand mother. When Freya was younger her mother and older sister were killed in a car accident leaving her father with Freya and her younger brother Micah. Not wanting to be a burden and to relive her mother’s Kiwi roots; Freya decided to go and live with her Aunt in the mountains of New Zealand where she learnt to snowboard. Freya left school and spent most of her time teaching kids to snowboard, known for her hard partying she met Griff whilst he was competing for America during a sponsored tournament. Griff accepted her as one of his partners and introduced her to Eve. Unfortunately for Griff, Freya found Eve and Mac to be much better company and her and Eve hit it off and became the best of friends. Freya was asked with Eve to compete during SSX’s The Tour.

Personality: Freya is hardworking and meticulous when boarding, but spends most of her free time at the gym to make up for all the time she spends getting drunk and trying to get laid. She’s stylish and her favourite thing is shoes and going out with Eve. She’s extremely blunt whereas Eve is sarcastic and pretty confident.

So here's a load of Freya art. Not all done by me, some by Sickone, Boogie and a very special friend called Shannon.

Sick One

Me

Shannon

Boogie

_________________Midian: Real authentic stuff is the pizza the Teenage mutant Ninja Turtles eat. Fast, cheap and sloppyMidian: Like NACurryKing: I wanted the title to be: This image is in no way grooming you for Thor's mighty hammer

Hope to see more contribution to this thread.I want more of a SXX3/Tricky feel to the next game and hope equipment like wingsuits, iceaxes, oxygen etc stays in Deadly Descents and dont come over for the sequel.

I will come back later for more, but what I allready have done is getting in touch with mr. Batty. The only thing I can say is that he is still alive, working at EA and I think they are interessted in ideas from this comunity. So if every one can contribute and hjelp me put together a e-mail with great ideas and links, I will make sure to send it to him.

Hope to see more contribution to this thread.I want more of a SXX3/Tricky feel to the next game and hope equipment like wingsuits, iceaxes, oxygen etc stays in Deadly Descents and dont come over for the sequel.

I will come back later for more, but what I allready have done is getting in touch with mr. Batty. The only thing I can say is that he is still alive, working at EA and I think they are interessted in ideas from this comunity. So if every one can contribute and hjelp me put together a e-mail with great ideas and links, I will make sure to send it to him.

Not to worry, this is the place I want all the ideas to come to - If I wasnt so busy myself at the moment I have several things I need to design/draw/sketch that I would love to see happen.

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