A new PTR build was just datamined, which makes sense in light of all Tier 15 set bonus and class changes Ghostcrawler has been posting about. This build has the Shaman Tier 15 models, a ton of weapon models for the Throne of Thunder raid, some new Lightning Forge weapons for Blacksmiths, new vanity pets, and more!

Throne of Thunder Raid Weapons

Patch Highlights

New Priest Talent: Insanity.Discipline, Holy: You gain the Power Word: Solace ability. Strike an enemy with the power of the heavens, dealing 1072 to 1201 (+ 111% of SpellPower) Holy damage and an additional 7 (+ 3.12% of SpellPower) Holy damage over 7 sec and restoring 1% of maximum mana. Replaces Holy Fire.

Shadow. When cast on a target that has three of your Shadow damage-over-time spells applied, your Mind Flay gains the insanity effect. Assault the target's mind with Shadow energy, causing 5934 to 6657 Shadow damage over 3 sec and slowing their movement speed by 50%.

Item - Warrior T15 Protection 2P Bonus: Your Shield Slam and Revenge have a 10% chance to activate Victory Rush and increase the healing done by the next Impending Victory by 100%.or Impending Victory as if you had killed your target.

Icons

achievement:

Achievements

Cutting Edge: Grand Empress Shek'zeer: Defeat Grand Empress Shek'zeer in Heart of Fear on Heroic difficulty, with Klaxxi Resonance inactive or disabled.before the discovery of the Throne of Thunder.

Cutting Edge: Sha of Fear: Defeat the Sha of Fear in Terrace of Endless Spring on Heroic difficulty, with the Ritual of Purification inactive or disabled.before the discovery of the Throne of Thunder.

Cutting Edge: Will of the Emperor: Defeat the Will of the Emperor in Mogu'shan Vaults on Heroic difficulty, with the Dampening Field inactive or disabled.before the discovery of the Throne of Thunder.

One-Up: Defeat Tortos in Throne of Thunder in Normal or Heroic difficulty after kicking a Whirl Turtle shell through five or more other Whirl Turtles.

Ritualist Who?: Defeat all 24 different Animus Ritualists in Normal or Heroic difficulty on separate visits to the Dark Animus chamber in Throne of Thunder.

Summon Black Ox Statue: Summons a Black Ox Statue at the target location. Lasts for 15 min. Only one Black Ox Statue can be summoned at any one time. The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities. Sanctuary of the Ox (Passive) Everytime the Monk deals AP*816) damage, the Black Ox statue will cast Guard on an injured party or raid member within 40 yards absorbing ((AP * 1.971) + 14232 * 1 damage lasting 30 sec. This effect cannot be cast onto the Monk.)

Divine Aegis: Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 50% of the amount healed. Lasts 15 sec.

Rapture: Removes the cooldown on Power Word: Shield and reduces its mana cost by 50%. In addition, when your Power Word: Shield is completely absorbed or dispelled you are instantly energized with mana equal to 250%100% of your Spirit (excluding short - duration Spirit bonuses). This effect can only occur once every 12 sec.

Blade Flurry: While active, your attacks strike up to 4 additional nearby opponents for 25%40% of normal damage, but Energy regeneration is reduced by 20%. Lasts until canceled.

Smoke Bomb: Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. Allies take 20% less damage while within the cloud.

Dark Intent: Infuses all party and raid members with shadow, increasing their spell power by 10% and Stamina by 10% for 1 hour. If the target is in your party or raid, all party and raid members will be affected.

Blood Pact: Reduces damage taken by 10%. Increases total health by 10% and the amount of health generated through spells and effects by 10%.

Professions

Lightning Steel Ingot: Combine Trillium and Ghost Iron to Create a Lightning Steel Ingot from Ghost Iron Bars. In the process, you may gain additional knowledge of Ghost Iron, and discover a Blacksmithing plan you have yet to learn.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Divine Aegis: Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 50% of the amount healed. Lasts 15 sec.

Anima Ring: Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, inflicting 70000 Physical damage over 8 sec.increasing the damage they take from melee attacks by 100%. This effect stacks. In normal and heroic difficulties, touching a sphere also inflicts 0 Fire damage over 15 sec.

Anima Ring: Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, inflicting 70000 Physical damage over 8 sec.increasing the damage they take from melee attacks by 100%. This effect stacks. In normal and heroic difficulties, touching a sphere also inflicts 0 Fire damage over 15 sec.

Awaken Lurkers: Lu'lin sprouts a lovely Moon Lotus, which casts Slumber Spores in each direction. Coming into contact with Slumber Spores will put the player to sleep for 45 sec.

Bloodsurge: Your Bloodthirst hits have a 101%20% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 30 of your next 3 Wild Strikes.

Bloom Moon Lotus: Lu'lin sprouts a lovely Moon Lotus, which casts Slumber Spores in each direction. Coming into contact with Slumber Spores will put the player to sleep for 45 sec.

Bouncing Bolt: Inflicts 73125 to 76875 Nature damage tosplit among enemies within 6 yards. If the Bouncing Bolt does not impact with an enemy, an Unharnessed Power is formed, and the Bouncing Bolt will bounce again!

Buried Alive!: Electrocutes an enemy, dealing nature damage over time. Can be discharged at a Lightning Rod.Buries an enemy alive inside of a Mogu Sarcophagus. The target will take damage over 10 sec, after which point they will be released.

Burning Blast: Inflicts 74000 to 860009250 to 10750 Fire damage to all enemies.

Burning Cinders: Inflicts 53625 to 56375 Fire damage initially and then 9750 to 10250 Fire damage every 1 second while standing in the area of effect.

Calling the Beast: Use this fetish on a raptor, compy, or direhorn in the Beast PensBestiary of Jalak to attempt to assert your control over them. Results may be unpredictable.

Cataclysm: Kanrethad channels cataclysmic power, immolating all enemies within 8 yards every 1 sec. After 6 sec, all enemies within 8 yards take 100200 Fire damage and are knocked away and stunned for 5 sec. Once started, the channeling of Cataclysm cannot be stopped by any mortal means.

Cataclysm: Kanrethad channels cataclysmic power, immolating all enemies within 8 yards every 1 sec. After 6 sec, all enemies within 8 yards take 100200 Fire damage and are knocked away and stunned for 5 sec. Once started, the channeling of Cataclysm cannot be stopped by any mortal means.

Crimson Wake: Animus repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer 78375 to 86625 Fire damage.

Crimson Wake: Animus repeatedly explodes upward from the floor, inflicting 142500 to 157500 Physical damage to enemies within 0 yds.ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer 78375 to 86625 Fire damage.

Explosive Slam: The golem slams the ground, inflicting 190000 to 21000097500 to 102500 Fire damage to enemies within 1512 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec.

Expose Lurkers: Lu'lin sprouts a lovely Moon Lotus, which casts Slumber Spores in each direction. Coming into contact with Slumber Spores will put the player to sleep for 45 sec.

Flame Shock: When youyour Flame Shock deals damage, it heals you for 30% of the damage dealt.

Fluidity: Increases healing taken by 40% and damage done by 30% to all players in Conductive Water. Increases Nature damage taken by 100%80%.

Focused Lightning: Creates an orb of Focused Lightning, which fixates on a player. The Focused Lightning detonates upon reaching that player, inflicting 142500 to 157500 Nature damage to all players within 5 yards. This orb also pulses 47500 to 5250038000 to 42000 Nature damage to other players within 3 yards.

Fusion Slash: Lei Shen slashes at the target with his polearm, inflicting 195000 to 205000 Nature damage and causing a Meltdown. Meltdown inflicts 487500 to 512500 Nature damage to friends within 8 yards.increases damage taken by Fusion Slash by 50% for 45 sec.

Hide Moon Lotus: Lu'lin sprouts a lovely Moon Lotus, which casts Slumber Spores in each direction. Coming into contact with Slumber Spores will put the player to sleep for 45 sec.

Immolate: Kanrethad channels cataclysmic power, immolating all enemies within 8 yards every 1 sec. After 6 sec, all enemies within 8 yards take 100200 Fire damage and are knocked away and stunned for 5 sec. Once started, the channeling of Cataclysm cannot be stopped by any mortal means.

Item - Warrior T15 Protection 2P Bonus: Your Shield Slam and Revenge have a 10% chance to activate Victory Rush and increase the healing done by the next Impending Victory by 100%.or Impending Victory as if you had killed your target.

Kick: Damage an enemy's armor, reducing it by 0 per Armor Kick. Can be applied up to 5 times. Lasts 20 sec.Inflicts 185 to 215% weapon damage as Physical.

Lightning Bolt: Inflicts 2500010000 Nature damage every 0.25 sec, the Lightning Bolt can be avoided by jumping over it.

Lightning Whip: Lei Shen cracks a Lightning Whip across the floor, inflicting 243750 to 256250195000 to 205000 Nature damage to enemies within 80 yards infront of him, leaving a lightning bolt behind on the ground that can be avoided by jumping over it.

Matter Swap: Dematrixes the target enemy's matter. When this effect is removed, the target swaps places with its most distant ally and Arcane damage equal to the target's maximum health is split between them. The portion of the total damage shifted to the target's ally increases each second.

Mighty Crash: Deals 500% weapon damage to enemies within a cone in front of the caster.

Mighty Shield: SurroundsProtects the caster with 0 balls of lightning that havelightning that has a 50% chance of striking melee or ranged attackers for Nature damage.Each time the lightning shield strikes, a ball of lightning dissipates. The shield expires after it has struck 0 times.

Overcharged: You are Overcharged! After 36 sec causes Overcharge to burst, creating a ringtorus of electric energy around the target to quickly expand. Inflicts 146250 to 153750expands creating a ring with a safe area in the middle. Inflicts 63375 to 66625 Nature damage, stunning effected targets for 5 sec.3 sec.

Overloaded Circuits: The Conduit was the highest power after becoming Supercharged, causing Overloaded Circuits, disabling the Conduit. Inflicts 48750 to 5125029250 to 30750 Nature damage every 1 sec.

Overwhelming Power: Lei Shen absorbs all of the electrical power from the Throne of Thunder, causing his melee attacks to inflict 14625 to 153756825 to 7175 Nature damage over 1 sec and jumps to additional nearby enemies.

Possessed: Possessed by the spirit of Gara'jal, generating Dark Energy, granting immunity to interrupt effects and granting new abilities and additional effects on existing abilities.

Sand Bolt: Hurls a bolt of sand at an enemy, inflicting 82500 Nature damage to them and all enemies within 5 yards.

Sand Bolt: Hurls a bolt of sand at an enemy, inflicting 82500 Nature damage to them and all enemies within 5 yards.

Seed of Terrible Destruction: Plants of seed of destructive power in the target, dealing 20000 damage over 650000 damage over 15 sec. Upon expiring, the seed will explode for an additional 30000 damage and trigger a terrible effect.

Seed of Terrible Destruction: Plants of seed of destructive power in the target, dealing 20000 damage over 650000 damage over 15 sec. Upon expiring, the seed will explode for an additional 30000 damage and trigger a terrible effect.

Serpent's Vitality: Breathes life and vitality into players, causing them to regenerate 4875 to 5125 health and 4875 to 512519500 to 20500 health and 19500 to 20500 mana every 1 sec.

Siphon Anima: The golemDark Animus drains up to 4 AnimusAnima from each smaller golem. This spell will never drain the last point of AnimusAnima from a golem.

Sleeping Dart: Throws a sleeping dart that will knock out a Zandalari Overwatch.

Slumber Spores: Inflicts 48750 to 51250 Nature damage every 1 second and puts the enemy target to sleep for up to 45 sec.

Smoke Bomb: Creates a cloud of thick smoke in an 08 yard radius around the Rogue for 15 sec. Enemies are unable to target into or out of the smoke cloud. Allies take 20% less damage while within the cloud.

Smoke Bomb: Throws a smoke bomb that will blind a Zandalari sentry totem within 10 yards, allowing you to sneak past on foot.

Soul Fragment: Possessed by a fragment of Gara'jal's soul, inflicting 35000 Shadow damage every 35 sec. until the Soul Fragment is passed to another player. Each tick of Soul Fragment applies one stack of Shadowed Soul.

Swipe: Inflicts 37000 to 4300074000 to 86000 Physical damage to targets in a 5-yard cone in front of the caster.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and causinginflicting 243750 to 256250 Physical damage. Additionally causesinflicts 190000 to 210000 Nature damage to other targetsplayers within 14 yards of the point of impact, stunning them for 9 sec.Conductive Water erupts from the broken statue, forming a pool on the ground.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and causinginflicting 243750 to 256250 Physical damage. Additionally causesinflicts 190000 to 210000 Nature damage to other targetsplayers within 14 yards of the point of impact, stunning them for 9 sec.Conductive Water erupts from the broken statue, forming a pool on the ground.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and causinginflicting 243750 to 256250 Physical damage. Additionally causesinflicts 190000 to 210000 Nature damage to other targetsplayers within 14 yards of the point of impact, stunning them for 9 sec.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and causinginflicting 243750 to 256250 Physical damage. Additionally causesinflicts 190000 to 210000 Nature damage to other targetsplayers within 14 yards of the point of impact, stunning them for 9 sec.Conductive Water erupts from the broken statue, forming a pool on the ground.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and causinginflicting 243750 to 256250 Physical damage. Additionally causesinflicts 190000 to 210000 Nature damage to other targetsplayers within 14 yards of the point of impact, stunning them for 9 sec.Conductive Water erupts from the broken statue, forming a pool on the ground.

Thunderstruck: Lei Shen winds up to hurl his axe at target location, inflicting 1462500 to 1537500633750 to 666250 Nature. The damage inflicted decreases the farther away the target is from the Thunderous Throw.

Thunderstruck: Lei Shen winds up to hurl his axe at target location, inflicting 1462500 to 1537500633750 to 666250 Nature. The damage inflicted decreases the farther away the target is from the Thunderous Throw.

: Increases Haste, by 5100Crit, and Mastery by 1800 for 30 sec after Alter Time expires.

Touch of the Animus: Corrupts the target, inflicting 60000The Dark Animus periodically corrupts a random target, inflicting 100000 Fire damage every 1020 for the remainder of the encounter.

Treacherous Ground: Nearby pools of Quicksand combined to form a proportionately larger size pool. Living Sand risen from these pools have their health and all damage done increased by 100%125%.

Comments

Comment by MonsieuRoberts

on 2013-01-17T04:34:55-06:00

Lame weapon models are lame : /

Comment by Goldshard

on 2013-01-17T05:04:24-06:00

Seems Disc Priest is now getting completely destroyed.. GG Blizz, GG

and in before the QQ 'no they didn't', Disc is there for Damage Reduction so the actual 'healers' have a break for mana regen etc, giving the ability to 'Buble Bomb' a raid with PW:S is NOT a Viable option, but as per.. the whining #$%^&es get what they want

Comment by macke95

on 2013-01-17T05:34:27-06:00

shamans T15 looks just embarrassing, allthought, i wont play my shaman and have to pay money all the time beacuse blizzard cant make a coll pvp/pve set for shamans and shamans is still UP. hopefully they dont ruin hunters

Comment by ffcloud

on 2013-01-17T06:00:28-06:00

Finaly my BS can get back to work again... altough i hope they dont bring Felsteel Longblade back ;) since the value is pretty high atm and i can make it ^^ :D

Comment by f07gano

on 2013-01-17T06:13:58-06:00

Well after trying the first shaman tier set on a goblin model, which my shaman happens to be, I have to say the peach colored abs aren't a good look for her :(

Comment by no0ob

on 2013-01-17T07:01:40-06:00

I have no idea why Blizz does not make beautiful weapons, weapons back in BC were Awesome looking, looked mean, savage ... weapons these days look more like designs out of Bookshelves or Lamp Shades :/

Comment by Lunarine

on 2013-01-17T08:10:38-06:00

"The Cutting Edge achievements (Cutting Edge: Grand Empress Shek'zeer) now require you to kill the bosses on heroic difficulty before 5.2 launches, instead of waiting for a stacking buff like Klaxxi Resonance. This implies that we won't be seeing any sort of monthly buff for raids in MoP."

Now, to me, it looks like in 5.2, you will be able to turn off Klaxxi Resonance to still get the Achievement at that point (just like we could disable the Aspects buff in DS). I just wanted to comment and try to get some clarification, as the wording there is a little confusing and I'm wondering as to why it was stated in the article you would have to kill it before 5.2. MMOChampion had a forum post discussing this recently, where they postulated that because Klaxxi Resonance is currently @ 0%, that it very well *could* be nerfed every month (i.e. - the buff is 2% the first month, 5% the second, 10% the third, etc.) That could be completely off, but I strongly disagree that the wording of the Achievement alone implies you have to kill said bosses before 5.2 (as GES/HoF isn't the only one being nerfed.) and other than the wording, I'm not sure what the time-restriction implications of the Achievement is based off of.

Other than that, great job as always on the buildmining!

Apparently you didn't read the changed wording of the achievement. "Defeat Grand Empress Shek'zeer in Heart of Fear on Heroic difficulty, before the discovery of the Throne of Thunder."

Comment by Violion

on 2013-01-17T08:46:55-06:00

The stone look of some of those weapons on top of the stone look to the shammy set make me think this will be a dwarf shammy's dream season.

Comment by kalynur

Comment by Ithalaren

I love you Blizzard, at last we gain some blacksmithing plans in this patch. Now we can get more gold from auction house.. Thank you...

Comment by Hackandsmash

on 2013-01-17T12:05:11-06:00

Looks like it is time to start stockpiling BS Mats. again.

Comment by urbanmonkey

on 2013-01-17T12:11:39-06:00

knew they wouldn't let ele shamans have such a decent buff. good to see that resto 4 set has been changed!

Comment by Drastoil

on 2013-01-17T18:22:19-06:00

wow, so excited for the blacksmith patterns to be back in the game. I thought they would be gone forever.

Comment by Sources

on 2013-01-17T19:48:02-06:00

Strangely enough, I haven't seen anything that would be compatible with the Death Knight class, like a undead themed weapon since WOTLK.

Comment by thenixie

on 2013-01-17T20:28:49-06:00

<sigh> skirts again. Really? out in the wilderness, wandering through the underbrush - in a skirt... I really *am* a girl and I don't do that. Just can't figure why my Tauren would... Just *one* pair of pants? Transmog it is....

Comment by TheReal

on 2013-01-17T22:56:47-06:00

I guess if you complain about the art enough, Blizzard WILL bring back the BC art!

/sarcasm off

Comment by Koshut

on 2013-01-18T05:29:58-06:00

the shaman set is so nice but its very unfinished , dwarf with a six pack ? come on :P

Comment by Kaldrith

on 2013-01-18T07:08:16-06:00

In the first picture of the new shaman tier the stomach is stuck to human skin tone. I viewed it on a Night Elf female, then a male to test it. Bug perhaps or not prepared? Hurr. :)

Comment by Severage

on 2013-01-18T10:01:01-06:00

Weird that I see several people saying Ele Shammies are UP...they're sitting pretty at the moment. My elemental shaman kicks some serious butt, and literally only uses like 5 buttons to do so (Being level 46). Ele shammies are almost always top DPS in 5-mans (At lv 90, definitely top DPS before 90), and have fair sustained single-target DPS.

I don't see much to complain about...Fire Mages are the ones who should be complaining - Frost Mages are generally for PvP and easily out-dps Fires in PvE. Shadow Priests are also more difficult to play in 5.x than in 4.x, and have much lower sustained DPS.