I recently found this question which has a lot of good advice for things that a game-master can do to ensure that the game is successful and fun for everyone involved. However, it doesn't say anything ...

My group has been fun to play with and likable; we're a group of friends that enjoy the hobby and like to adventure into many different genres and settings, however as a Game Master, there's a problem ...

One way or another almost 95% of all the Shadowruns I either played or was GM in, somehow got to the point where the players would either:
gather building plans and/or
use their existing collection ...

Role playing is an excellent hobby to train your problem solving skills. You learn to look at situations from different view points (i.e. the characters) and you have various skills and resources at ...

I've been running a lot of fate and cthulhu-dark games lately, and I've run into a common challenge with several players: They'll roll the dice before we establish what kind of action they're taking ...

Well guys, I've noticed that I have a tendency to hold back too much with my players.
All of them have been playing for long, however they're used to linear plot style campaigns, and besides the fact ...

Inspired by How can I make investigation engaging for the whole party?, this is roughly the same question but from the opposite side of the fence. As a player, how can I make the investigations more ...

What Happened
Tonight, one of my players began the session pretty drunk. That's not the problem I need help with; it hasn't happened before, and if it becomes a thing then I can deal with that. But I ...

I'm running my first campaign, which will take place in Eberron. I want to put together a campaign handout for the players, to be kind of like an intro to the world, a run down of what to expect in ...

How to enjoy and have fun roleplaying a character again in play-by-post roleplay (forum) after years of it?
It has been six years since I have started roleplaying and it feels like I have seen most ...

I'm playing in a group with a diverse group of players. Some have everything about their character planned (like myself and one other player), others came to the table with a concept and nothing else. ...

I don't think this question has been asked before. However, the 'How do you deal with missing players' question is related.
My group just started a new campaign. A player we thought would no longer ...

So my players recently fought a big bad campaign boss. The (custom made) boss was a kind of solo beserker king, and the encounter difficulty was designed to be fairly moderate until the boss became ...

Can a player continually play the same Deva character according to RAW?
The reason I ask is because according to the PHB2, the deva are simply continually reincarnated to a deva shrine or holy place ...

In a game I'm hosted, the PC (there's only one) has just gotten captured by the enemy. This was part of a plan to give his NPC buddy some major characterization by the way she rescues him, but I've ...

My group and I work on the assumption that a game system's default assumptions are its manifesto, and that by choosing a system we are choosing to let its assumptions stand except where we institute ...

Recent encounters with hard to hurt opponents have left the party pretty beat up. The player is now seemingly scared by similar encounters and prefers fleeing.
I'm GMing a solo game of Pathfinder for ...

A group of three players had been going through my campaign for a year and a half, when a fourth player was added around level 15.
The new player entered in media res: there was a ton of back story, ...

I'm running a Pathfinder game for a few friends (using core + UM + UC + APG). Last session the party thief said that he was planning on buying a called anchoring adamantium axe. What I want to know is ...

My Sci-Fi Larp system is faction based, The team with the most territory at the end of the event (day/weekend) gains additional points towards character progression as well as in game Credits, this is ...

Some of the discussion in this question got me to thinking about an encounter design that sounded fun but I couldn't figure out an elegant way to pull it off:
In some situation where one or more PCs ...

I believe that the premise of the player as the monster of the game quite compelling. Vampire: The Masquerade is obviously the pioneer in this genre, and other creatures such as werewolves, ghosts and ...

What systems/mechanics have proven most effective at giving each player about equal spotlight-time and enforcing that equality between look-at-me players and 'turtles'?
There's a pretty shy player who ...

Somewhat similar to this, but this is a different case with different answers (Or so I hope).
I've been playing "the dark eye", my PnP of choice, for a few years now and have recently taken up GM'ing ...

Frequently I seem to roll up characters who are the spitting image of someone else's character. Most recently I rolled up a Utility Force Wizard for Star wars: Saga edition, which matched someone else ...

No one likes the "rules lawyer." However, most GMs like players to know the rules. There is nothing more frustrating to have a player, or players, come to a table to play a game--that they are excited ...

I am a Game Master, and the characters in my group have started to regularly split up. The group's mage has always been a summoner and recently started summoning smaller demons. The fighter's player ...