Pistols

Beretta 92FS

The Beretta 92FS appears as an unlockable weapon in the game. It can be fitted with a silencer and is unique among the in-game sidearms in that it can zoom in when the player brings the sights up, despite using iron sights.

Beretta 92FS - 9x19mm

The player holds the "Beretta 92FS".

The player reloads "Beretta 92FS".

Beretta 92FS Barbatos

The player holds the "Beretta 92FS Barbatos".

Beretta 92FS Barbatos Dual

The player holds the "Beretta 92FS Barbatos Dual".

Beretta 93R

The Beretta 93R appears in the game as the "Beretta M93Ra". It is fitted with wood grips and is one of two pistols in the game with full-auto capability. Unlike the real Beretta 93R, the in-game weapon can only fire in full auto (instead of burst mode) and has no semi-auto mode.

Beretta 93R 9x19mm with wood grips

Beretta 93R "Auto 9"

CZ 75 "Pre-B"

The CZ 75 "Pre-B" appears in the game as an unlockable weapon, referred to as the "CZ75" in-game. The in-game CZ 75 is the "Pre-B" model, evidenced by the spurred hammer, rounded trigger guard, and the design of the frame and controls.

CZ 75 "Pre-B" - 9x19mm.

The player holds the "CZ 75 "Pre-B"".

The player reloads "CZ 75 "Pre-B"".

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears as the largest pistol in the game, chambered in .50 AE. It comes in either a blued or stainless steel finish, the latter referred to in-game as the "Desert Eagle Silver". Alliance of Valiant Arms is unique among first person shooters in that the Desert Eagle is correctly depicted as Single Action Only, with its hammer correctly down to fire.

Desert Eagle Mark XIX .50 AE

The player holds the "Desert Eagle Mark XIX".

Desert Eagle Mark XIX Silver

Desert Eagle Mark XIX - .50 AE with stainless steel finish.

The player holds the "Desert Eagle Mark XIX Silver".

The player reloads "Desert Eagle Mark XIX Silver".

FN Five-seveN USG

The FN Five-seveN USG appears in the game as an unlockable weapon, referred to as the "FN57" in-game, fitted with an olive-drab frame.

FN Five-seveN USG 5.7x28mm with olive-drab frame

FN Five-seveN USG Milard

The player holds the "FN Five-seveN USG Milard".

Glock 21

The Glock 21 appears in the game as an unlockable weapon, referred to in-game as the "Glock21C". Despite the designation, the in-game weapon is a 2nd-generation model and lacks the ported barrel and slide of a 'compensated' Glock.

Glock 21 - .45 ACP.

The player holds the "Glock 21".

The player reloads "Glock 21".

Glock 21 Neon

The player holds the "Glock 21 Neon".

The player reloads "Glock 21 Neon".

Heckler & Koch Mark 23

The Heckler & Koch Mark 23 appears in the game as an unlockable weapon, referred to in-game as the "MK23 SOCOM". It is fitted with an under-barrel AN/PEQ-6 laser aiming module (which is purely cosmetic and non-functional) and is one of the few pistols in the game that can be fitted with a silencer.

Luger P08

The Luger P08 appears in the game as an unlockable weapon, referred to in-game as the "Luger P-08". Along with the Walther P38 mentioned below, is among the oldest semi-auto pistols in the game.

Luger P08 9x19mm

SIG-Sauer P226

The SIG-Sauer P226 appears in the game as the starting secondary weapon. It is generally viewed as one of the weakest pistols in the game. It is one of the few pistols in the game that can mount a silencer.

SIG-Sauer P226 - 9x19mm.

The player holds the "SIG-Sauer P226".

The player reloads "SIG-Sauer P226".

Smith & Wesson SW1911

The Smith & Wesson SW1911 appears in the game as an unlockable weapon, with a stainless steel finish, railed frame, and synthetic grips.

Stechkin APS

The Stechkin APS appears in the game as an unlockable weapon, and the only other full-auto pistol in the game. It is fitted with the wooden shoulder stock, the only pistol in the game with such a feature.

Stechkin APS with shoulder stock - 9x18mm Makarov.

The player holds the "Stechkin APS".

The player reloads "Stechkin APS".

Tuma MTE 224 VA

The Tuma MTE 224 VA appears in the game as an unlockable weapon, and the only other full-auto pistol in the game.

Walther P38

Revolvers

Colt Python

The Colt Python appears in the game as an unlockable weapon, referred to in-game as the "Python 357". Despite having the slowest rate of fire of all the pistols in the game, it makes up for it by being the most powerful; even more so than the Desert Eagle mentioned above.

Colt Python - .357 Magnum

A Colt Python in Alliance of Valiant Arms

Colt Single Action Army

The Colt Single Action Army appears in the game as an unlockable weapon, fitted with ivory grips and a 7.5" barrel. It is the oldest sidearm in the game and features custom engraving on the barrel, frame, and cylinder, and the player-character fans the hammer when firing it.

Colt Single Action Army .45 Long Colt with 7.5" barrel

Ruger Super Redhawk

The Ruger Super Redhawk appears in the game as an unlockable weapon, referred to in-game as the "Ruger SRH".

Smith & Wesson Model 29

Shotguns

Armsel Protecta

TheArmsel Protecta appears in the game as an unlockable weapon,referred to in-game as the "Striker-12".

Armsel Protecta - 12 gauge

The player holds the "Armsel Protecta".

The player reloads "Armsel Protecta".

World model of "Armsel Protecta".

Benelli M4 Super 90

The Benelli M4 Super 90 appears in the game as an unlockable weapon, referred to in-game as the "Benelli M1014". Despite using the military designation and holding 6 rounds, the weapon is modeled with the civilian 4-round magazine tube.

Benelli M4 Super 90 - 12 gauge.

The player holds the "Benelli M4 Super 90".

The player reloads "Benelli M4 Super 90".

FN Tactical Police

The FN Tactical Police appears in the game as an unlockable weapon, referred to in-game as the "FN TPS". It has a stainless steel barrel & magazine tube and a side-saddle shotshell holder.

FN Tactical Police - 12 gauge

The player holds the "FN Tactical Police".

The player reloads "FN Tactical Police".

World model of "FN Tactical Police".

Franchi SPAS-12

The Franchi SPAS-12 appears in the game as an unlockable weapon, fitted with RIS rails atop the receiver.

Franchi SPAS-12 - 12 gauge.

The player holds the "Franchi SPAS-12".

The player reloads "Franchi SPAS-12".

World model of "Franchi SPAS-12".

Franchi SPAS-12 MOD 0

The player holds the "Franchi SPAS-12 MOD 0".

The player reloads "Franchi SPAS-12 MOD 0".

World model of "Franchi SPAS-12 MOD 0".

Franchi SPAS-15

The Franchi SPAS-15 appears in the game as an unlockable weapon, fitted with a side-folding wire-frame stock. It fires in semi-auto mode has the quickest reload time of all the in-game shotguns, slightly faster than the Saiga 12K mentioned below.

Franchi SPAS-15 - 12 gauge

The player holds the "Franchi SPAS-15".

The player reloads "Franchi SPAS-15".

World model of "Franchi SPAS-15".

Franchi SPAS-15 BG Crusher

The player holds the "Franchi SPAS-15 BG Crusher".

The player reloads "Franchi SPAS-15 BG Crusher".

World model of SPAS-15 BG Crusher".

Franchi SPAS-15 BG Dragon

The player holds the "Franchi SPAS-15 BG Dragon".

The player reloads "Franchi SPAS-15 BG Dragon".

Izhmash Saiga 12K

The Saiga 12K appears in the game as an unlockable weapon, referred to in-game as the "Saiga 12". It features a side-folding stock with cheekpad, wooden pistol grip & handguard, and AK-style iron sights. It is one of only 2 shotguns in the game to feed from a box magazine, and as such reloads quicker than the other shotguns in the game.

Saiga 12K - 12 gauge

The player holds the "Izhmash Saiga 12K".

The player reloads "Izhmash Saiga 12K".

World model of "Izhmash Saiga 12K".

Izhmash Saiga 12K

The player holds the "Izhmash Saiga 12K".

The player reloads "Izhmash Saiga 12K".

World model of "Izhmash Saiga 12K".

NeoStead 2000

Remington 870

The Remington 870 appears in the game as an unlockable weapon, fitted with a high-capacity magazine tube, USMC barrel clamp, heat shield, ghost ring sights, synthetic furniture, and a side-saddle shotshell holder. It holds 7 rounds, and has the highest ammo capacity of all the shotguns in the game.

Remington 870 - 12 gauge.

The player holds the "Remington 870".

The player reloads "Remington 870".

World model of "Remington 870".

Remington 870

The player holds the "Remington 870".

The player reloads "Remington 870".

World model of "Remington 870".

Winchester Model 1887

The Winchester Model 1887 appears in the game as the "Winchester M1887S" with a sawed-off barrel & stock and oversized lever loop like the one seen in Terminator 2: Judgement Day (the player-character even flips the weapon to cycle the action just as Arnold Schwarzenegger did in the film). The weapon is classified in-game as a secondary weapon and takes the loadout slot of the normal sidearm when equipped. It has the lowest ammo capacity of all the shotguns in the game; holding only 3 rounds.

Winchester Model 1897 Trench Gun

The Winchester Model 1897 Trench Gun appears in the game as an unlockable weapon, referred to in-game as the "M1897 Trench Gun" and fitted with an M1917 bayonet.

Winchester Model 1897 "Trench Gun" - 12 gauge.

The player holds the "Winchester Model 1897 Trench Gun".

The player reloads "Winchester Model 1897 Trench Gun".

Submachine Guns

Calico M950A

The Calico M950A appears in the game as an unlockable weapon, fitted with a 50-round magazine. Despite being the full-auto M950A variant, it is referred to in-game as the semi-auto "Calico M950".

Calico M950A - 9x19mm

The player holds the "Calico M950A".

The player reloads "Calico M950A".

CZ Sa. Vz.61 Skorpion

The Sa. Vz.61 Skorpion appears in the game as an unlockable weapon. It is referred to in-game as the "Skorpion vz 61" and is one of several submachine guns that are classified as secondary weapons in the game and replace the normal sidearm when equipped. It also has the lowest ammo capacity of any submachine gun in the game; holding 10 rounds per magazine.

Sa. Vz.61 Skorpion - .32 ACP.

The player holds the "Sa. Vz.61 Skorpion".

The player reloads "Sa. Vz.61 Skorpion".

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 appears in the game as an unlockable weapon. It is referred to in-game as the "Scorpion Evo3".

CZ Scorpion Evo 3 A1 - 9x19mm

The player holds the "CZ Scorpion Evo 3 A1".

The player reloads "CZ Scorpion Evo 3 A1".

World model of "CZ Scorpion Evo 3 A1".

Colt Thompson M1A1

The Colt Thompson M1A1 appears in the game as an unlockable weapon, fitted with a 30-round box magazine.

FN P90 TR

When the player opts to upgrade the FN P90 mentioned above, the weapon becomes an FN P90 TR. The biggest external difference is that the integral red dot sight is replaced with an M68 Aimpoint red dot scope or EOTech red dot sight.

Heckler & Koch MP5A5 KAC

Heckler & Koch MP5K-PDW

The Heckler & Koch MP5K-PDW appears in the game as the starting weapon for the Point Man class, and is one of several variants of the MP5 available in the game. It can be fitted with an EOTech red dot sight and a laser pointer, and like most submachine guns in the game, it can be fitted with a silencer during gameplay.

Heckler & Koch MP5K-PDW - 9x19mm

The player holds the "Heckler & Koch MP5K-PDW".

The player reloads "Heckler & Koch MP5K-PDW".

World model of "Heckler & Koch MP5K-PDW".

Heckler & Koch MP5K-PDW Rail

The player holds the "Heckler & Koch MP5K-PDW Rail".

The player reloads "Heckler & Koch MP5K-PDW Rail".

Heckler & Koch MP5SD5

The Heckler & Koch MP5SD5 appears in the game as an unlockable weapon, and is the only submachine gun to feature an integral suppressor.

Heckler & Koch MP5SD5 - 9x19mm

The player holds the "Heckler & Koch MP5SD5".

The player reloads "Heckler & Koch MP5SD5".

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears in the game as an unlockable weapon, fitted with a 40-round magazine, laser pointer, and EOTech red dot sight.

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm.

The player holds the "Heckler & Koch MP7A1".

The player reloads "Heckler & Koch MP7A1".

World model of "Heckler & Koch MP7A1".

Heckler & Koch MP7A1 Roswell

The player holds the "Heckler & Koch MP7A1 Roswell".

The player reloads "Heckler & Koch MP7A1 Roswell".

World model of "Heckler & Koch MP7A1 Roswell".

Heckler & Koch UMP

The Heckler & Koch UMP appears in the game as an unlockable weapon, fitted with a RIS foregrip and an optional M68 Aimpoint red dot scope.

Heckler & Koch UMP with RIS foregrip - .45 ACP

The player holds the "Heckler & Koch UMP".

The player reloads "Heckler & Koch UMP".

World model of "Heckler & Koch UMP".

IMI Uzi

The IMI Uzi appears in the game as an unlockable weapon, and is one of the few submachine guns in the game that doesn't have the option to mount a silencer.

IMI Uzi - 9x19mm

The player holds the "IMI Uzi".

The player reloads "IMI Uzi".

World model of "IMI Uzi".

IMI Uzi Akimbo

The player holds the "IMI Uzi Akimbo".

The player reloads "IMI Uzi Akimbo".

World model of "IMI Uzi Akimbo".

Ingram MAC-10

The Ingram MAC-10 appears in the game as an unlockable weapon, referred to in-game as the "Ingram MAC-10". It is classified as a secondary weapon in the game. It feeds from a 32-round magazine, giving it the highest ammo capacity of all secondary weapons in the game.

Magpul FMG-9

MP40

PPSh-41

The PPSh-41 appears in the game as an unlockable weapon, complete with its' standard 71-round drum magazine, giving it the highest magazine capacity of all the submachine guns in the game. It is unique in that it is one of the oldest submachine guns in the game, and one of the few that cannot mount a silencer.

Spectre M4

SR-2M Veresk

The SR-2M Veresk appears in the game as an unlockable weapon. It is fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.

SR-2M Veresk - 9x21mm

The player holds the "SR-2M Veresk".

The player reloads "SR-2M Veresk".

Sterling L2A3 (MK IV)

The Sterling L2A3 (MK IV) appears in the game as an unlockable weapon, referred to as the "L2A3" in-game. It features a fixed, wire-frame stock, an abnormal feature on the real Sterling.

Sterling L2A3 (MK IV) - 9x19mm

The player holds the "Sterling L2A3 (MK IV)".

The player reloads "Sterling L2A3 (MK IV)".

World model of "Sterling L2A3 (MK IV)".

Steyr TMP

The Steyr TMP appears in the game as an unlockable weapon. It is loaded with a 15-round magazine (despite being modeled with a 30-round magazine) and is another submachine gun that is classified as a secondary weapon in the game. The Korean version of the game makes it possible for the player to dual-wield twin TMP's.

Steyr TMP 9x19mm

Steyr TMP Milad Duo

The player holds the "Steyr TMP Milad Duo".

The player reloads "Steyr TMP Milad Duo".

World model of "Steyr TMP Milad Duo".

TDI Vector

The prototype configuration of the TDI Vector appears in the game as an unlockable weapon. It is referred to in-game as the "Kriss Super V", and is fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.

TDI Vector - .45 ACP

The player holds the "Kriss Super V".

The player reloads "Kriss Super V".

Assault Rifles

Beretta ARX-160

The Beretta ARX-160 appears in the game as an unlockable weapon, referred to as the "ARX-160" in-game.

Beretta ARX-160 with RIS foregrip and Leupold CQ/T scope - 5.56x45mm

The player holds the "Beretta ARX-160".

The player reloads "Beretta ARX-160".

World model of "Beretta ARX-160".

Beretta Rx4 Storm

The Beretta Rx4 Storm appears in the game as an unlockable weapon, referred to as the "RX4-Storm" in-game. It features a RIS foregrip, optional EOTech red dot sight, laser pointer, and a permanently-mounted suppressor. It is also shown firing in full auto, despite being limited to semi-auto in real life.

Beretta Rx4 Storm - 5.56x45mm

The player holds the "Beretta Rx4 Storm".

The player reloads "Beretta Rx4 Storm".

World model of "Beretta Rx4 Storm".

CZ 805 BREN A1

Colt M4A1 Carbine

The Colt M4A1 Carbine appears in the game as the starting weapon of the Rifleman class. It can be fitted with various accessories including an ACOG scope, M68 Aimpoint & EOTech red dot sights, and AN/PEQ-2 IR designator (which is shown emitting a visible red laser).

Colt M4A1 Carbine - 5.56x45mm.

The player holds the "Colt M4A1 Carbine".

The player reloads "Colt M4A1 Carbine".

World model of "Colt M4A1 Carbine".

World model of "Colt M4A1 Carbine".

Colt M4A1 Carbine BumbleBee

The player holds the "Colt M4A1 Carbine BumbleBee".

The player reloads "Colt M4A1 Carbine BumbleBee".

World model of "Colt M4A1 Carbine BumbleBee".

Colt M4A1 Carbine Carpio

The player holds the "Colt M4A1 Carbine Carpio".

The player reloads "Colt M4A1 Carbine Carpio".

World model of "Colt M4A1 Carbine Carpio".

Colt M4A1 Carbine Chrome

The player holds the "Colt M4A1 Carbine Chrome".

The player reloads "Colt M4A1 Carbine Chrome".

Colt M4A1 Carbine Freedom

The player holds the "Colt M4A1 Carbine Freedom".

The player reloads "Colt M4A1 Carbine Freedom".

Colt M4A1 Carbine MK.3

The player holds the "Colt M4A1 Carbine MK.3".

The player reloads "Colt M4A1 Carbine MK.3".

World model of "Colt M4A1 Carbine MK.3".

Colt M16A2 Rifle

The Colt M16A2 Rifle appears in the game as an unlockable weapon. Contrary to the real-life M16A2, the one in the game fires in full auto as opposed to 3-round burst mode.

Daewoo K1A1

The Daewoo K1A1 appears in the game as an unlockable weapon, referred to in-game as the "K1A1 Rail". It is fitted with a railed handguard mounting a RIS foregrip as well as an EOTech red dot sight or M68 Aimpoint red dot scope atop the receiver. It is also classified as a submachine gun in the game and issued to the Point Man class.

Daewoo K1A1 with RIS foregerip - 5.56x45mm.

The player holds the "Daewoo K1A1".

The player reloads "Daewoo K1A1".

World model of "Daewoo K1A1".

Daewoo K2

The Daewoo K2 appears in the game as an unlockable weapon, referred to in-game as the "K2 Rail". It is fitted with the same features as the K1A1 mentioned above, and has a skeletonized stock instead of the solid stock on the normal K2.

Daewoo K2 with railed handguard - 5.56x45mm

The player holds the "Daewoo K2".

The player reloads "Daewoo K2".

World model of "Daewoo K2".

Daewoo K2 Wild Howling

The player holds the "Daewoo K2 Wild Howling".

The player reloads "Daewoo K2 Wild Howling".

World model of "Daewoo K2 Wild Howling".

Diemaco C7A2 Rifle

The Diemaco C7A2 Rifle appears in the game as an unlockable weapon, referred to in-game as the "Diemaco C7A2". It features a polymer magazine and a Crane stock in place of the normal 4-position stock (though it still maintains the green hue unique to the C7A2's furniture). It can mount either an EOTech red dot sight or an ELCAN Specter scope. Interestingly, this is one of only two M16-pattern weapons in the game where the reload animation has the player-character hitting the bolt release instead of cycling the charging handle, the other being the HK416 mentioned below.

Diemaco C7A2 Rifle - 5.56x45mm.

The player holds the "Diemaco C7A2 Rifle".

The player reloads "Diemaco C7A2 Rifle".

Enfield L85A2

The Enfield L85A2 appears in the game as an unlockable weapon, fitted with an EOTech red dot sight or ACOG scope in place of the normal SUSAT scope.

Enfield L85A2 5.56x45mm with SUSAT scope

The player holds the "Enfield L85A2".

The player reloads "Enfield L85A2".

World model of "Enfield L85A2".

FAMAS F1

The FAMAS F1 appears in the game as an unlockable weapon, referred to in-game as the "FA-MAS F1".

FAMAS 5.56x45mm

The player holds the "FAMAS F1".

The player reloads "FAMAS F1".

World model of "FAMAS F1".

FAMAS F1 Firefox

The player holds the "FAMAS F1 Firefox".

The player reloads "FAMAS F1 Firefox".

World model of "FAMAS F1 Firefox".

FAMAS G2

The FAMAS G2 appears in the game as an unlockable weapon, referred to in-game as the "FA-MAS MK.3". It can be fitted with an EOTech or M68 Aimpoint red dot sight on a rail atop the carry handle, and can be upgraded from the default 3-round burst trigger group to full auto. It also has a sling fitted along the side of the weapon, the only weapon in the game with one, possibly to help distinguish it from the FAMAS F1 mentioned above in first-person view.

FAMAS G2 - 5.56x45mm

The player holds the "FAMAS G2".

The player reloads "FAMAS G2".

FAMAS G2 Mk3

The player holds the "FAMAS G2 Mk3".

The player reloads "FAMAS G2 Mk3".

World model of "FAMAS G2 Mk3".

FN F2000 Tactical

The FN F2000 Tactical appears in the game as an unlockable weapon, referred to as the "FN-F2000". It can be fitted with an ACOG scope.

FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm.

The player holds the "FN F2000 Tactical".

The player reloads "FN F2000 Tactical".

World model of "FN F2000 Tactical".

FN FNC

The FN FNC appears in the game as an unlockable weapon. The in-game weapon is modeled on the civilian semi-auto version, evidenced by the bayonet lug being replaced by a sling mount.

Heckler & Koch G36KV

Heckler & Koch G36KV Aligator

The player holds the "Heckler & Koch G36KV Aligator".

The player reloads "Heckler & Koch G36KV Aligator".

World model of "Heckler & Koch G36KV Aligator".

Heckler & Koch G36V

The Heckler & Koch G36V appears in the game as an unlockable weapon, referred to as the "G36" in-game. By default it is equipped with the export-style carry handle/scope assembly, but it can be modified with a flat-top carry handle to allow mounting of optics such as an EOTech red dot sight or M68 Aimpoint red dot scope. The G36V is also used by the player during the tutorial mission playable when the player runs the game for the first time.

Heckler & Koch G36V - 5.56x45mm

The player holds the "Heckler & Koch G36V".

The player reloads "Heckler & Koch G36V".

Heckler & Koch HK416

The Heckler & Koch HK416 appears in the game as an unlockable weapon. It features a Grippod foregrip and EOTech red dot sight or ACOG scope.

IMI Galil MAR

The IMI Galil MAR appears in the game as an unlockable weapon. The game classifies it as a submachine gun, and issues it to the Point Man class.

IMI Galil MAR - 5.56x45mm

The player holds the "IMI Galil MAR".

The player reloads "IMI Galil MAR".

World model of "IMI Galil MAR".

IMI Tavor TAR-21

The IMI Tavor TAR-21 appears in the game as an unlockable weapon, referred to in-game as the "TAR21" and fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.

IMI Tavor TAR-21 - 5.56x45mm.

The player holds the "IMI Tavor TAR-21".

The player reloads "IMI Tavor TAR-21".

IMI Tavor TAR-21 Cherry

The player holds the "IMI Tavor TAR-21 Cherry".

The player reloads "IMI Tavor TAR-21 Cherry".

IMI Tavor TAR-21 Tiamat

The player holds the "MI Tavor TAR-21 Tiamat".

The player reloads "MI Tavor TAR-21 Tiamat".

World model of "MI Tavor TAR-21 Tiamat".

Izhmash AK-47

The Izhmash AK-47 appears in the game as an unlockable weapon. The in-game AK-47's magazine is shaped more like that of the AK-74 mentioned below, having less of a curve than the weapon's normal 7.62x39mm magazines. An upgraded version, the "AK-47 CQB Aka", features a bayonet along with its custom paint scheme.

Izhmash AK-47 - 7.62x39mm.

The player holds the "Izhmash AK-47".

The player reloads "Izhmash AK-47".

Izhmash AK-47 CQB Aka

The player holds the "Izhmash AK-47 CQB Aka".

The player reloads "Izhmash AK-47 CQB Aka".

World model of "AK-47 CQB Aka".

Izhmash AK-47 Dragon

The player holds the "Izhmash AK-47 Dragon".

The player reloads "Izhmash AK-47 Dragon".

Izhmash AK-47 MK.3

The player holds the "Izhmash AK-47 MK.3".

The player reloads "Izhmash AK-47 MK.3".

World Model of "Izhmash AK-47 MK.3".

Izhmash AK-47 Predator

The player holds the "Izhmash AK-47 Predator".

The player reloads "Izhmash AK-47 Predator".

World model of "AK-47 Predator".

Izhmash AK-74

The Izhmash AK-74 appears in the game as an upgraded version of the AK-47, referred to as the "AK-47 Hawkeye" in-game. It features a custom paint job on the handguard and the rear of the dust cover. The AK-74M is also available, and can be fitted with a PK-AS red dot scope.

AK-74 - 5.45x39mm

The player holds the "Izhmash AK-74".

The player reloads "Izhmash AK-74".

World Model of "Izhmash AK-74".

Izhmash AK-74M

Izhmash AK-200

The prototype configuration of the Izhmash AK-200 appears in the game as an unlockable weapon, referred to as the "AK200". It can be fitted with an EOTech red dot sight or ACOG scope. It can be distinguished from the AK-74M mentioned above by the integral RIS rails on the handguard and dust cover.

Izhmash AK-200 7.62x39mm

The player holds the "Izhmash AK-200".

The player reloads "Izhmash AK-200".

World model of "Izhmash AK-200".

Izhmash AK-200 Cobra

The player holds the "Izhmash AK-200 Cobra".

The player reloads "Izhmash AK-200 Cobra".

World model of "Izhmash AK-200 Cobra".

Izhmash AKS-74U

The Izhmash AKS-74U appears in the game as an unlockable weapon. Despite being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Point Man class. A custom version of the weapon, known as the "AKS-74U Corvus III" features two magazines in a dual mag clamp, the weapon's reloading animation having the player flipping the magazines around to load in the full mag in a manner similar to the reload animation for the AK-101 in Battlefield 2.

Izhmash AKS-74U - 5.45x39mm.

The player holds the "Izhmash AKS-74U".

The player reloads "Izhmash AKS-74U".

World model of "Izhmash AKS-74U".

Izhmash AKS-74U Corvus III

The player holds the "Izhmash AKS-74U Corvus III".

The player reloads "Izhmash AKS-74U Corvus III".

World model of "Izhmash AKS-74U Corvus III".

Izhmash AKS-74U Desmodus

The player holds the "Izhmash AKS-74U Desmodus".

The player reloads "Izhmash AKS-74U Desmodus".

World model of "Izhmash AKS-74U Desmodus".

Izhmash AN-94

The Izhmash AN-94 appears in the game as an unlockable weapon, referred to as the "AN94" in-game.

Mk. 18 Mod 0

Norinco QBZ-97

Olympic Arms OA-93

OTs-14-4A-03 Groza

The OTs-14-4A-03 Groza appears in the game as an unlockable weapon, referred to in-game as the "OTs-14 Groza". It is one of only two assault rifles to feature a silencer, having an integral one as part of its' design.

OTs-14-4A-03 Groza 9x39mm with scope

OTs-14-4A-03 Groza Altan

The player holds the "OTs-14-4A-03 Groza Altan".

The player reloads "OTs-14-4A-03 Groza Altan".

World model of "OTs-14-4A-03 Groza Altan".

Remington R5 RGP

The Remington R5 RGP appears in the game as an unlockable weapon, referred to as the "Remington R4" (which is actually the designation for Remington's line of AR-15 pattern rifles). It features a tan finish on the upper receiver & handguard and a Magpul PMag & ACS stock. It fires in semi-auto by default, but can be upgraded with different trigger groups to fire in 2-round burst or full auto modes.

Remington R5 RGP - 5.56x45mm.

The player holds the "Remington R5 RGP".

The player reloads "Remington R5 RGP".

World model of "Remington R5 RGP".

Robinson Armament XCR

The Robinson Armament XCR appears in the game as an unlockable weapon. It features an optional ACOG scope.

Robinson XCR 5.56x45mm

Robinson XCR in game.

SAKO M95

The SAKO M95 appears in the game as an unlockable weapon, referred to in-game as the "SAKO RK.95".

SAKO M95 - 7.62x39mm

The player holds the "SAKO M95".

The player reloads "SAKO M95".

World model of "SAKO M95".

SAKO M95 Noel

The player holds the "SAKO M95 Noel ".

The player reloads "SAKO M95 Noel".

SIG SG 550

The SIG SG 550 appears in the game as an unlockable weapon, referred to as the "SG550" in-game.

SIG SG 550 - 5.56x45mm

The player holds the "SIG SG 550".

The player reloads "SIG SG 550".

World model of "SIG SG 550".

SIG SG 552-2

The SIG SG 552-2 appears in the game as an unlockable weapon, referred to as the "SG552" in-game. Like the AKS-74U, it is classified as a submachine gun and issued to the Point Man class. It can be fitted with an EOTech red dot sight and a removable silencer, the latter being a rare feature among assault rifles in the game.

552-2 with RIS foregrip, ACOG scope, and weaponlight - 5.56x45mm

The player holds the "SIG SG 552-2".

The player reloads "SIG SG 552-2".

SIG SG 556

The SIG SG 556 appears in the game as an unlockable weapon, referred to as the "SG556" in-game. It features a polymer magazine and M68 Aimpoint red dot scope.

SIG SG 556 with ACOG scope - 5.56x45mm.

The player holds the "SIG SG 556".

The player reloads "SIG SG 556".

World model of "SIG SG 556".

SIG 556 SBR

SR-3M Vikhr

The SR-3M Vikhr appears in the game as an unlockable weapon, fitted with a 30-round magazine. It is only available in the Korean version of the game.

SR-3M Vikhr with silencer - 9x39mm.

The player holds the "SR-3M Vikhr".

The player reloads "SR-3M Vikhr".

World model of "SR-3M Vikhr".

Steyr AUG A1

The Steyr AUG A1 appears in the game as an unlockable weapon, referred to in-game as the "AUG-A1".

Steyr AUG A1 - 5.56x45mm

The player holds the "Steyr AUG A1".

The player reloads "Steyr AUG A1".

World model of "Steyr AUG A1".

Steyr AUG A3 SF

The Steyr AUG A3 SF appears in the game as an unlockable weapon, referred to in-game as the "AUG A2 Commando". The weapon is classified as a submachine gun in-game and issued to the Point Man class. It also holds 35 rounds in a 30-round magazine.

Steyr AUG A3 SF - 5.56x45mm

The player holds the "Steyr AUG A3 SF".

The player reloads "Steyr AUG A3 SF".

World model of "Steyr AUG A3 SF".

Steyr AUG A3

The Steyr AUG A3, fitted with an 18" barrel, laser pointer, ACOG scope or EOTech red dot sight, and folding RIS foregrip, appears in the game as the modified version of the standard AUG mentioned above.

AIG Asymmetric Warrior ASW338LM

The AIG Asymmetric Warrior ASW338LM appears in the game as an unlockable weapon, referred to in-game as the "ASW338" and fitted with a 5-round magazine and silencer. Currently it is only available to European players.

AIG Asymmetric Warrior ASW338LM - .338 Lapua Magnum.

The player holds the "AIG Asymmetric Warrior ASW338LM".

The player reloads "AIG Asymmetric Warrior ASW338LM".

World model of "AIG Asymmetric Warrior ASW338LM".

Barrett M82A1M

In AI Annihilation maps, a female NPC 'leader' character will randomly spawn after a period of time, the 'leader' armed with a Barrett M82A1M, referred to as an "M82A3 Barret" in-game. It can be picked up and used by other players after the 'leader' is killed. When not in use, an icon will appear on-screen showing players where the weapon is so they can find and use it. It holds 20 rounds per magazine (twice the magazine capacity of the real M82A1M), with an infinite amount of reloads.

Barrett M82A1M - .50 BMG

The player holds the "Barrett M82A1M".

The player reloads "Barrett M82A1M".

Blaser R93 Tactical

The Blaser R93 Tactical appears in the game as an unlockable weapon. It is fitted with a Harris bipod.

FN Ballista

Heckler & Koch HK417

The Heckler & Koch HK417 appears in the game as an unlockable weapon (currently only available to players in South Korea), referred to in-game as the "HK417 Sniper". It features a 20-inch barrel, suppressor, scope, and Harris bipod.

Heckler & Koch MSG90A1

The Heckler & Koch MSG90A1 appears in the game as an unlockable weapon. Despite being modeled with a 20-round magazine, it only holds 5 rounds per magazine.

Heckler & Koch MSG90A1 with Harris bipod - 7.62x51mm NATO.

The player holds the "Heckler & Koch MSG90A1".

The player reloads "Heckler & Koch MSG90A1".

Heckler & Koch MSG90A1 Borte Chino

The player holds the "Heckler & Koch MSG90A1 Borte Chino".

The player reloads "Heckler & Koch MSG90A1 Borte Chino".

World model of "Heckler & Koch MSG90A1 Borte Chino".

Heckler & Koch MSG90A1 MOD 0

The player holds the "Heckler & Koch MSG90A1 MOD 0".

The player reloads "Heckler & Koch MSG90A1 MOD 0".

World model of "Heckler & Koch MSG90A1 MOD 0".

IMI Galil Sniper Rifle

The IMI Galil Sniper rifle appears in the game as an unlockable weapon. An interesting note about this weapon is that the reticle is identical to that of the PSO-1 scope used on the Dragunov and VSS, despite this weapon not using that scope. The handguard also appears to have the ribbed design as seen on the Galil ARM as opposed to the relatively smooth handguard on the Galil Sniper.

Izhmash SVU-AS Dragunov

Knight's Armament SR-25

The Knight's Armament SR-25 appears in the game as an unlockable weapon, referred to in-game as the "Knights SR25". It lacks the suppressor typically mounted on this rifle and features a RIS handguard.

Knight's Armament SR-25 - 7.62x51mm NATO

The player holds the "Knight's Armament SR-25".

The player reloads "Knight's Armament SR-25".

World model of "Knight's Armament SR-25".

M40A5 Sniper Rifle

the M40A5 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "M40A5".

Unique Alpine TPG-1

The Unique Alpine TPG-1 appears in the game as an unlockable weapon, referred to in-game as the "TPG1". It features a custom paint job on the handguard and stock, and a stainless steel barrel, bolt, and charging handle. It also appears in the portion of the tutorial mission covering Sniper training.

Unique Alpine TPG-1 with Harris bipod - .338 Lapua Magnum.

The player holds the "Unique Alpine TPG-1".

The player reloads "Unique Alpine TPG-1".

World model of "Unique Alpine TPG-1".

Unique Alpine TPG-1 EPKO

The player holds the "Unique Alpine TPG-1 EPKO".

The player reloads "Unique Alpine TPG-1 EPKO".

World model of "Unique Alpine TPG-1 EPKO".

M14 EBR-RI

The M14 EBR-RI appears in the game as an unlockable weapon, referred to in-game as the "M14EBR". It is treated as a battle rifle instead of a sniper rifle and is issued to the Rifleman class. It features an EOTech red dot sight, M68 Aimpoint red dot scope, or ACOG scope and full auto fire mode.

Mosin-Nagant M91/30 Sniper

The sniper version of the Mosin-Nagant M91/30 appears in the game as an unlockable weapon, complete with PU scope.

Mosin-Nagant M91/30 Sniper - 7.62x54mm R

The player holds the "Mosin-Nagant M91/30 Sniper".

The player reloads "Mosin-Nagant M91/30 Sniper".

World model of "Mosin-Nagant M91/30 Sniper".

Mosin-Nagant M91/30 Sniper Roswell

World model of "Mosin-Nagant M91/30 Sniper Roswell".

Machine Guns

FN M249 SAW

In some AI Annihilation maps, a 'leader' character will randomly spawn, the 'leader' armed with an M249 SAW which can be picked up and used after the 'leader' is killed. The weapon has a custom tiger-stripe paint scheme on the handguard and feed tray cover and holds 50 rounds (despite being modeled with a 200-round drum). On Escape maps, players can find and use a SAW without the paint scheme which holds 100 round (again in a 200-round drum). In some Infection maps, players can find a SAW with a leopard-print paint scheme on the handguard and feed tray cover.

M249 SAW - 5.56x45mm

FN M249 SAW Red Tiger

The player holds the "FN M249 SAW Red Tiger".

The player reloads "FN M249 SAW Red Tiger".

World model of "FN M249 SAW Red Tiger".

Heckler & Koch MG4KE

The Heckler & Koch MG4KE appears in the game as an unlockable weapon for the Rifleman class, and is thus far the only machine gun that can be used on a permanent basis regardless of map or game mode. It feeds from a 70-round ammo drum (despite being modeled with a 200-round M249 ammo box) and can be fitted with the G36V-style export carry handle/scope assembly. It has an unusually slow rate of fire compared to the real MG4KE; players with good trigger discipline can actually squeeze off single rounds as if firing a semi-auto weapon.

Heckler & Koch MG4KE - 5.56x45mm.

The player holds the "Heckler & Koch MG4KE".

The player reloads "Heckler & Koch MG4KE".

World model of "Heckler & Koch MG4KE".

Mounted Weapons

MG3A1 Machine Gun

The MG3A1 machine gun appears in the game mounted on Leopard 2A6 tanks the player is tasked with protecting on "Escort" maps. The player can man the Loader's station and use the MG3A1 to engage enemy infantry attacking the tank. It is also the only weapon in the game that is operated from a third-person perspective.

MG3A1 machine gun 7.62x51mm NATO

An MG3A1 machine gun mounted on a Leopard 2A6 tank in Alliance of Valiant Arms

An MG3A1 machine gun mounted on a Leopard 2A6 tank in Alliance of Valiant Arms

Yakushev-Borzov Yak-B

On the map "Barricade", a win by the Neo-Russian Federation (NRF) faction will trigger a pair of Mi-24 Hind-D helicopters to descend upon the map, the choppers armed with their Yakushev-Borzov Yak-B guns, though these weapons are not playable.

Yakushev-Borzov Yak-B 12.7x108mm

Shipunov 2A42

On some maps, the player can see parked BMP-3's armed with a Shipunov 2A42 mounted alongside the main 100mm gun, though the vehicle and its' weapons are unplayable.

Shipunov 2A42 30mm

A Shipunov 2A42 mounted on a BMP-3 in Alliance of Valiant Arms

Browning M2HB Heavy Machine Gun

On some maps, the player can see MOWAG Piranha armored personnel carriers, the APC's armed with a dual weapon system similar to that on the AAV7A1, complete with a Browning M2HB heavy machine gun. The vehicles and their weapons however cannot be manned by the player.

Mk 19 Grenade Launcher

The Mk 19 grenade launcher appears in the game as the second of the two weapons mounted on the aforementioned Piranha APC's on some maps.

Mk 19 grenade launcher 40mm in vehicle mounting

A Mk 19 grenade launcher (right) mounted on a MOWAG Piranha in Alliance of Valiant Arms

Launchers

RPG-7

The RPG-7 appears in the game in "Escort" maps stored in lockers at strategic points throughout the map. The in-game RPG-7 is fitted with a PGO-7 scope (with a red dot added to the reticle to show point of aim) and can disable the Leopard 2A6 tank with two PG-7VM rockets, even to the frontal armor, something which would be highly unlikely in real life. The rockets also fly much slower than those fired by the real RPG-7. When using this weapon, the player's movement speed (particularly when sprinting) is significantly reduced.

RPG-7 - 40mm.

The player holds the "RPG-7".

The player reloads "RPG-7".

World model of "RPG-7".

Grenades

M67 Hand Grenade

The M67 hand grenade appears in the game as the default hand grenade. It also appears in the tutorial mission when the player is trained to use hand grenades.

M67 High-Explosive Fragmentation hand grenade

An M67 hand grenade in Alliance of Valiant Arms

M67 Hand Grenade Heartbreaker 1

An M67 hand grenade Heartbreaker 1 in Alliance of Valiant Arms

MK3 Hand Grenade

The MK3 offensive hand grenade appears in the game as an unlockable weapon, referred to in-game as the "MK3A2". It is actually slightly less effective than the M67 mentioned above; having a shorter effective range when thrown, though it has a shorter fuse, giving enemies less time to escape the blast zone before the grenade detonates, improving the likelihood of a kill.

MK3 offensive hand grenade

A MK3 hand grenade in Alliance of Valiant Arms

M116A1 Training Grenade

The M116A1 training grenade appears in the game as an unlockable weapon, referred to in-game as the "M116A1 Flash Bang" with a black body with yellow markings. Despite the weapon only being used as a training aid in exercises in real life, the game treats it as a frontline weapon. Players caught by the blast of the grenade will be temporarily blinded and unable to defend themselves until the effects wear off.

AN/M8 Smoke Grenade

The AN/M8 smoke grenade appears in the game as an unlockable weapon, referred to in-game as the "AN/M8 HC". It produces thick clouds of white smoke when thrown, which are effective at concealing the players' movements from the enemy.

AN/M8 smoke grenade

An AN/M8 smoke grenade in Alliance of Valiant Arms

M18 Smoke Grenade

The M18 smoke grenade appears in the game as an unlockable weapon, the player able to choose from yellow, red, blue, or purple smoke when purchasing it. It functions the same as the AN/M8 mentioned above, but releases colored smoke instead of white smoke.