I like a healthy challenge in my games. I like to hit a wall now and then and be required to think my way over it. What I don't like it for a game to confuse challenge with frustration. There is a big difference between failing because you made a mistake and failing because of unfair design.

As such, allow me to introduce, as suggested by reader tashonix...

The Kyle Sandilands Award for Most Frustrating Game of 2013

Now, I must admit to getting a little worked up when playing games. I haven't yet broken a controller, but I've certainly heard a few alarming creaks as I've twisted them in my hands.

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The most recent game to nearly result in a smashed controller was Super Mario 3D World. 90% of the game is a breeze, perhaps a little too easy much of the time, but now and then there is a level that inspires nothing but hatred.

Worst of the bunch was a lava level (there's always a damned lava level, isn't there?) which requires the player to stay on top of a rotating block as is rolls along a fiery path of instant death. I lost count of my deaths, but it was around 40 or so, more deaths than I had in the entire rest of the game put together, I think.

Another recent offender was Lego Marvel Super Heroes. Like 3D World, it's a breeze for the most part, but when you take to the sky as a flying hero, like Iron Man or Thor, you are faced with the most horrendous control scheme I have ever tried to use. The game's freely explorable Lego Manhattan is great fun to wander around, but trying to see it by air, and especially trying to complete "fly through the hoops" time trials, was an exercise in frustration.

The funny thing is that I loved both games. If I really hated a game, I don't think I would spend long enough playing it to get frustrated. The flaws above stick out because they are annoying patches in otherwise excellent games.

Over to you, readers. Which games had you tearing your hair out this year? Note, once again, that only games released this year are eligible, so no Dark Souls! For everything else, please nominate in the comments.

The 2013 Screen Play awards are based primarily on user-suggested categories. On Friday 20 December, all winners will be announced.