Peter Molyneux and Richard Bartle, who created the first virtual world, have been announced as speakers at Casual Connect Europe 2014. Also announced was a panel featuring Ubisoft Blue Byte’s Teut Weidemann and DeNA’s Ben Cousins. Previously announced speakers include: Spil Games CEO Eric Goossens, Wooga studio head Stephanie Kaiser, Big Head Mode CCO Scott […]

Peter Molyneux’s god game Godus is in Steam’s Early Access program now, meaning it isn’t at 1.0 status yet and 22 Cans can and is drastically changing how the game works on a regular basis in response to feedback. Thus, he told Joystiq at EGX, the haters will have to come up with new reasons […]

Peter Molyneux, formerly of Lionhead and currently running indie house 22 Cans (Godus), is still keeping an eye on the Fable franchise, but as a “fan” now. While he admits some things his old studio appear to be doing with the series now make him feel a little weird, he is “intrigued” by Legends, the […]

22 Cans head Peter Molyneux has today discussed why he feels Microsoft won the current-generation console race, but has expressed caution over the next-generation and the increasing competition of PC, mobile, tablets and other platforms moving forward.

Microsoft is gearing up to announce its Xbox 360 successor at an event on May 21, and former creative director at Microsoft Game Studios Peter Molyneux has suggested that while he “knew a lot” about the company’s next-gen plans, he’s fascinated to see which way the reveal will go.

22 Cans head Peter Molyneux has today discussed why he feels Microsoft won the current-generation console race, but has expressed caution over the next-generation and the increasing competition of PC, mobile, tablets and other platforms moving forward.

Microsoft is gearing up to announce its Xbox 360 successor at an event on May 21, and former creative director at Microsoft Game Studios Peter Molyneux has suggested that while he “knew a lot” about the company’s next-gen plans, he’s fascinated to see which way the reveal will go.

Curiosity developer 22 Cans has released a new video for its experimental tap-a-thon. The time-lapsed clip shows the cube being obliterated and marks the ’50 layers left’ stage, confirming that the project is heading towards its end-game.

Peter Molyneux will give the opening keynote at this year’s F2P Summit in London. The discussion is entitled ‘Learnings from Curiosity to Godus’, and will see Molyneux reflect on his experience at new studio 22 Cans, from the buggy launch of Curiosity, through his Godus Kickstarter campaign.

Project Godus has received a new trailer from Peter Molyneux’s new studio 22 Cans. The clip shows a proof-of-concept build of the game, complete with gameplay tutorials and mechanic explanations. It comes as the game’s Kickstarter funding campaign reaches its final three days, with just under £100,000 left to raise. See the clip below.

Project Godus is a long way from its Kickstarter target with only a few days on the clock, which 22 Cans founder Peter Molyneux believes may be partially caused by the belief that he is rich enough to fund the game himself.

Peter Molyneux’s Project Godus Kickstarter campaign has hit its half-way mark, with 11 days of crowd-funding left on the clock. 22 Cans has released a new behind-the-scenes dev diary to mark the occasion. Check it out below.

The first glimpse of Godus, the next game in the works at Peter Molyneux’s 22cans, has been shown via the latest developer update video from the firm. Another video update is expected sometime tomorrow.

Project Godus should receive a playable prototype by Christmas, 22 Cans head Peter Molyneux has revealed. Best of all, it’ll be playable for backers to help the studio collate feedback and expand it further. Get the details below.

Peter Molyneux’s has poured water over rumours that Project Godus – supposedly the one and only game to release from his studio 22 Cans – will mark his retirement from the industry. In fact, the developer has called retirement ‘abhorrent’. Find out why below.

Project Godus is the first and perhaps only full game from Peter Molyneux’s studio 22 Cans. The veteran developer has explained to VG247 how an abundance of strict publisher control helped him consider Kickstarter instead, and why putting the beta into investor’s hands will help Godus become a better game.

Peter Molyneux’s studio 22 Cans launched a Kickstarter page for what is supposedly its one and only game release. It’s a god sim called Godus that attempts to recreate and improve on the foundation laid by Molyneux’s 1989 PC title Populous. However, a tearful Molyneux has revealed that he’s concerned that Curiosity’s server issues have […]

Peter Molyneux and 22Cans have launched a Kickstarter for Project Godus, an “innovative reinvention of Populous,” the original god game. It promises “exciting global co-operation, competition, creation and destruction to a whole new generation.”

Curiosity, the app experiment from 22Cans, will have “six big new features” which could be added next week, according to Peter Molyneux who said the content was designed based on “how people interact” with the app. Yesterday, the team responsible for the Cube servers said an update eliminating future loss of coins was “in the […]