Wasteland 2 developer inXile Entertainment’s Brian Fargo doesn’t believe people are sick of Kickstarter, and has attributed the smaller chance of success compared to what it was previously to “Kickstarter doing its job.”

Wasteland 2 is doing solid numbers via Steam Early Access, according to inXile Entertainment co-founder Brian Fargo. While it’s not quite raking in DayZ numbers, it’s still doing well despite its high price of entry. Fargo has now touched on the beta’s performance and pricing in a new interview.

Wasteland 2 is gearing up for beta. VG247’s Dave Cook speaks with inXile CEO Brian Fargo about what the test involves, how final development is going and why the game could kill you in its first five seconds.

Speaking with the [a] List Daily, the CEO of Wasteland 2 developer inXile Entertainment Brian Fargo spoke about the changes he is already starting to see in how Microsoft treats independent developers in the wake of their policy shift on self-publishing we learned about a few weeks ago. And he says they’re being way nicer […]

CEO of InXile, Brian Fargo, not only successfully Kickstarted Wasteland II but also a second project, the Planescape: Torment based RPG, Torment: Tides of Numenera. He discusses why it makes sense to run the projects this way, focusing game development on the audience, crowdfunding and more.

InXile’s Brian Fargo has stated that – regardless of whether or not Wasteland 2 is a success – he will return to Kickstarter again with future projects. Fargo also believes that the potential rewards of crowd-funding are too great to pass up.

Wasteland 2 is going to be a hardcore RPG experience right down to the last pixel, according to inXile founder Brian Fargo. The developer gave VG247 more insight into the game’s companion system, perma-death mechanic and fast turn-based combat as part of a new interview.