Vaguely around Earth Occidental Standard Year 2014, the drift of interwebs lead my paths into collaboration course with Chaos Nova
universe. I have since run a character in the forum-based
space opera
RPG (dispensing unsolicited advice about universe, life,
and everything in the process), yapped along to countless online
gaming sessions, and dug deep into the creative flow with editing,
co-writing, and worldbuilding.

This is one of those posts where I show the snippets of me and Knux
working on "Seeker" edits over Skype. Here are links to the previous
posts in the series: one, two, three, four, five, six, seven.

And here's a selection of snippets from the latest editing-discussion sessions. The chapters around the story's second third's end were already in reasonably good shape text-wise; at the same time, the seemingly minor loose ends at the wording level came with some deeper worldbuilding baggage. So that's what we're tackling with here. (Also, just reading some excerpts for sharing.)

First-off, addressing some questions about possible ID solutions and technologies (that won't require a lot of re-writes to implement).

I play therefore I learn. I learn therefore I am. Hey, I like where this is going!

The long version. I was born into eighties in Soviet Estonia, and raised by geeks. (Learning by observation - check.) As little girl, the little access I had to computers and computer games, kindled an inescapable yearning. (Learning by coveting - check.) The decades spent in attempts to navigate the terrains of fatigue, depression, and anxiety while still trying to create some content and enjoy my being, have made me quite skilled in recognizing my talents, my boundaries, and the strategies to manage them. (Learning by doing - check.) I didn't make a good teacher but I can be a wicked once-in-a-while instructor; and my workings in instructional design make me think I'm kinda good at it. (Learning by making mistakes - check.) In the present day I've set myself a new long-term puzzle to solve: how to tweak my existing skills in such a way that I could take part in creating video games myself? (Courage to make mistakes - check.)