foreach ($this->rpc_calls as $call) {
// display error message if needed
$err = false;
if (isset($responses[$call->index]['faultString'])) {
$this->rpcErrorResponse($responses[$call->index]);
print_r($call->call);
$err = true;
}
// if an id was set, then save the response under the specified id
if ($call->id) {
$this->rpc_responses[$call->id] = $responses[$call->index][0];
}
// if a callback function has been set, then execute it
if ($call->callback && !$err) {
if (function_exists($call->callback)) {
// callback the function with the response as parameter
call_user_func($call->callback, $responses[$call->index][0]);
}
// if a function with the name of the callback wasn't found, then
// try to execute a method with its name
elseif (method_exists($this, $call->callback)) {
// callback the method with the response as parameter
call_user_func(array($this, $call->callback), $responses[$call->index][0]);
}
}
}

It will generate a file called event_time_debug.txt. It wont be sorted but you can set a minimum time for an event to be put into the file (microseconds).
Dunno wether it works, just try it. If it works, it wont be very pretty and easy to use but for few minutes work i think its ok

There are no access denied errors in our Apache log. At what timestamp exactly (including timezone) are you trying to acces it?
Does it happen every time you join the server or run /admin mergegbl, or just once and it was perhaps an incidental networking hiccup?

There are no access denied errors in our Apache log. At what timestamp exactly (including timezone) are you trying to acces it?
Does it happen every time you join the server or run /admin mergegbl, or just once and it was perhaps an incidental networking hiccup?

.. I did a mistake.. I did not uploaded this file on includes folder and I had the standard values in it, sry..^^

Perfect, Then i can setup the Server again
After an change from HDD to SSD i found out that php7.0 is out
And all Package-Names are different, So i had to relearn them

And then i was wondering why it is not working and searched in forums, and i found the message that mysql will removed in future versions (This text was even in the XAseco.log)
But i have forgetten that

Hello. I'd like to suggest a small but useful update to xaseco. My goal was to fix the https problem in chat. We all know that opening https hyperlinks does not work, because they will be opened as "https//" in browser, instead of "https://". I didn't find a full fix for it though. It's more like a hotfix. With this update, all https:// links in chat will automatically be re-written as http://. I accomplished this by making use of the ChatEnableManualRouting method. The changes in code are surprisingly small, and there are 2 additionally things that have changed (by accident) with it. The changelog goes something like this:

- any https:// strings (no matter if hyperlink or not, or if players send it or if /me was used etc.) are now re-written as http://
- when putting white spaces in front of commands, the command will not be shown in chat anymore (example " /rank" would show the message itself in chat, which is not desired behaviour)
- generally when putting any white space at the beginning of text messages, the white spaces will be removed, but only at the beginning of the text message, you can still put lots of white spaces at the end of your text message or inbetween. (examples: "_____hi" will be converted to "hi". "hi____" will remain "hi____". "hi____lol____" will also remain "hi____lol____". I used _ here as whitespaces because the forum editor removed too many spaces itself lol)

I don't know if I like the third change too much, but it does somewhat prevent spam, actually. The changes made in aseco.php are the following:

Line 754-755 (is executed when xaseco starts, inside of the run function)

One thing I'd like to mention is, that when using 'ChatEnableManualRouting', true instead of 'ChatEnableManualRouting', true, true, the method ChatSendToLogin does not work. On the other hand ChatSendServerMessageToLogin does work. This resulted in a few given commands not to work anymore, such as /help, and also the no admin privileges messages didn't show, because they use ChatSendToLogin. Luckily, by using both parameters (true, true), this was fixed. This has caused some serious debugging yesterday, because I couldn't figure out why the /help command didn't work lol. The only difference between ChatSendServerMessageToLogin and ChatSendToLogin is that ChatSendToLogin puts the nickname of the server in front of the message, that was sent, and that's it. But somehow the ChatEnableManualRouting method views it as a chat message, and blocks it (unless using true, true). So that's that, just in case someone tries to fiddle with these methods and doesn't know why the hell it isn't working.
Furthermore, on the method pages (like http://methods.xaseco.org/methodstmf.php but also http://www.gamers.org/tmf/docs/ListMethods.html) it reads this behind the ChatSendServerMessageToLogin method: "Send a text message without the server login to the client with the specified login". It's not the login of the server, but the nickname of the server.

I didn't make any further changes. The version in the file below is still 1.16. I changed it to 1.17 to test it once, but there is apparently 1 or more files that also need to be changed, because the chat then said the version is 1.17, and then later below said something like "the newest 1.16 version can be found here...". Ill leave it to xymph to change it to make these changes, if he decides to accept this update.

I haven't done any extensive testing with this yet. I tried out a bunch of commands, used packmask nations and united (does that even matter? lol), also with/without admin rights, and so far it seems to be working just fine. The chat looks like it always did. But basically this whole thing is still beta phase.

EDIT: Maybe this could use some config.xml changes too?
EDIT2: the plugin.chatlog.php would also need to get a little update, otherwise the chatlog will still show the https link. i dont know if that's really important, since you can't click links in the chatlog anyway, which is kind of odd actually, because you can click links in chatlog, if they are in the name of the player who wrote the message, lol.

Hello. I'd like to suggest a small but useful update to xaseco. My goal was to fix the https problem in chat. We all know that opening https hyperlinks does not work, because they will be opened as "https//" in browser, instead of "https://". I didn't find a full fix for it though. It's more like a hotfix. With this update, all https:// links in chat will automatically be re-written as http://. I accomplished this by making use of the ChatEnableManualRouting method. The changes in code are surprisingly small, and there are 2 additionally things that have changed (by accident) with it. The changelog goes something like this:
[...]https://koyaanis.com/tm/dl/xaseco/aseco_117_php.zip

There's a problem with your update, I have /a together with /admin and only /admin commands work.

Hello. I'd like to suggest a small but useful update to xaseco. My goal was to fix the https problem in chat. We all know that opening https hyperlinks does not work, because they will be opened as "https//" in browser, instead of "https://". I didn't find a full fix for it though. It's more like a hotfix. With this update, all https:// links in chat will automatically be re-written as http://. I accomplished this by making use of the ChatEnableManualRouting method. The changes in code are surprisingly small, and there are 2 additionally things that have changed (by accident) with it. The changelog goes something like this:
[...]https://koyaanis.com/tm/dl/xaseco/aseco_117_php.zip

There's a problem with your update, I have /a together with /admin and only /admin commands work.

Me and ronny just pm'ed a bit and fixed the problem. Just a little mix up.

Hey NoTimeToDrive. Mh I'm not sure what you mean. You mean the scoretable at end round, where it counts down for a few sec and shows all player ranks? I can chat at all times there . Do you have a custom score maybe? I know that, if xaseco restarts, the chat sometimes delays and is send later, but xaseco shouldn't restart at endround. Can you make a screenshot maybe?

I just tried out the Alternate Scoretable plugin from viewtopic.php?f=127&t=26138 and also had no problems with that. Are you using that plugin?

Yes..i mean the place between the races.
Where you can see who's the winner and so on.
And yes..where all players rankings are able to see.
Printscreen doesn't help.
There is nothing to see.
Of course you can chat..
but it only show up in last 4 sec.
So if 10 people chat something..
it al appears in the last 4 sec.
To fast to read all message..
If next race is started..you can press C to read it all of course.

I notice that it also happend if i add or remove a track.
In my case Xaseco have a 20sec timeout if I add or remove a track.
I have 5236 tracks on my server!!
That effects normaly not the chat..
We can type and read at the same time.
But not if I use your script.
We can chat...but it only showup if timeout is over from xaseco.
So that might be causing the problem with me.

I do use the Vote Manager plugin.
But I don't use Alternate Scoretable or Karma plugin.
I'm very low in plugins..not use to much!

BTW:
Is line 1991 needed in 117?
I saw you change that a little to!
// optionally log all normal chat too
You removed line:
this->settings['log_all_chat']

The https fix is in line 1932 I saw.

I hoping you can read this difficult messages
A bit hard to tell in broken english.
But i hope you got it.