Subscribe to download: The Day Before Yesterday

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Description

Believe it or not, this was the first game map I ever designed. It began life as a Portal 1 map concept a couple of years ago, but I never got to build it for P1, so I've adapted it for P2 instead, using Thermal Discouragement Beams instead of the original High-Energy Pellets.

Uses doors, warm light strips and triggers from #BEEMOD.

Change log, v1.1:*converted walls in entrance area to remove portal-bumping 'solution'*altered access route to 'hidden' button mid-way through the map after playtesters found original mechanic too obscure*moved the button for the first cube dropper to make it clearer how they're connected*jury's still out on the ending, so I've left it as was

Change log, v1.2:*fixed an error where you could get trapped under the second tracking panel; a few other related alterations in the upstairs room*gave in to popular opinion and redid the ending so you don't have to build stairs any more

I had no real difficulty solving the puzzles, but, overall, I found the map confusing and unrewarding. I didn't have a sense of progress as I moved from place to place doing whatever seemed like a good idea. No rating either way.