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We had a similar issue with fairly similar errors. In our case, the soundbanks weren't selected on the AkBank component. There were a lot of setup steps we had to get right, most of my time was spent trying to debug AkGameObjects that seemed like they weren't registered. But ultimately, I think it all came down to the soundbanks. Does yours print "Sound engine initialized successfully?" There's no debug line for a successful soundbank load, so keep that in mind.