Yeah, it flies around real high, turns toward Link and swoops down at him with lasers firing, then goes back up and flies around again. When you first enter the area with it, the camera focuses on the ship.

My guess is that Nintendo used this for testing somehow, or as an easter egg for hackers. Totally unexpected, though.

Overlord: Also, I've discovered something unsettlingOverlord: The Now Playing and Fucking Love/Hate sections on people's sigsOverlord: Are faded/darked versions of coloursOverlord: Grey is dark white, and the other 2 can be lightened to be red and blue, as they areNiktheGreek: YupOverlord: What flag uses the colour and layout of the setup?Overlord: RUSSIAOverlord: IT'S AN INVASION D:NiktheGreek: XDDDDD

Thats is sweet, it fully works it attacks flys around were ever the hell it wants then attacks, unlike the birds! Birds and other air enemys focus on link all the time.

But no, at 1998 nintendo didn't leave anything in the game for hackers like they cared about them, at that time did hackers find anything. It flys around doing barrel rolls like crazy at first, if it was a beta enemy for testing it wouldn't have the intro part or do barrel roles test enemys are very basic (all bosses and some mini bosses have one and it would be a waste of time if the Arwing was a test enemy) and explode when it goes down. Shigeru miyamoto did once say there was going to be a a surprize or something like that. It easy to tell it was going to have a roll in OoT as a cameo or boss/sub boss, its possable why it goes down in a hit because they were testing with it, it think it might have been part of the the oh holy scraped temple .

Ugh... I'm trying to get this to work in Project64, but I can't tell which numbers to put in which variable thingy at the end of each of the codes. That site isn't helping me differentiate which ones are different. Anyone want to explain better?

Ugh... I'm trying to get this to work in Project64, but I can't tell which numbers to put in which variable thingy at the end of each of the codes. That site isn't helping me differentiate which ones are different. Anyone want to explain better?

I started adding some of those to my cheat list in Project 64 the day I saw this, and this is kinda how I was doing it.

Ah, yes that does help quite a bit. Thanks a bunch. Another problem I had was that the codes for v1.2 (the version my ROM is) were wrong. If you go to the GSCentral forum link above they have updated versions of the code. That Arwing was pretty awesome; now to see if I can put Ganon there...