Once busted, multiple accounts have been blocked from playing new games but allowed to continue their existing ones. There were a few reasons we designed it that way, a big one being that we didn't want other players in those games wait 72 hours for the multi to be auto-kicked. Obviously this is less than ideal as some members do not enjoy playing against known cheaters!

From now on, inactivated multies will be immediately auto-kicked from their games and will also be auto-dropped from any waiting games. Same goes for members who are given website bans for whatever reason and for whatever length of time. Just like when players are auto-kicked for missing too many turns, in these cases teammates will inherit troops and spoils, assassin targets will be reassigned, and the final winner will get the points in terminator games.

This change been a popular request since Jork first suggested it back in Dec 11, 2006. Hopefully it will make Conquer Club more fair and more enjoyable for us members in good standing.

Now you can always know exactly when a player clicked End Reinforcement in a no spoils game. The game log will now display either X ended the turn or X ended the turn and got spoils as the case may be. This should be particularly handy in shedding some light on confusing situations in freestyle games.

This update involved several changes to the wording of game log entries. "BOB" and other 3rd party scripts that read the game logs may be affected. If you are having problems as of this update please disable your scripts and try again. Script related bugs should be reported in the Plugins & Addons forum.

lackattack wrote:This change been a popular request since Jork first suggested it back in Dec 11, 2006. Hopefully it will make Conquer Club more fair and more enjoyable for us members in good standing.

that long ago?!! wow!! good work, lack...-0

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation makes it ever so much more erotically thrilling"