If your machine is challenged in the graphical horsepower department, then try running the game in the Semi-static rendering mode. This mode disables the continuous rendering of the screen and only performs a render when necessary ie upon user action. Whilst this does remove some of the nice finishing touches that the normal rendering mode contains, it should significantly improve the frame rate on less capable hardware.

Well after several years of development, and a few days later than scheduled, the day has finally arrived where I can publicly release the next version of War of the Solstice.

Special thanks are due to my coworker on this project, Mr. Wayne Britcliffe, who has created once again some exceptional content this time in the form of more than 25 musical pieces, 50 incidental “stings”, 10 audio textures, 325 sound effects and 260 guidance sub-phrases!

Thanks are also due to Chris Wild for granting permission to release this update under licence from www.thelordsofmidnight.com.

Final thanks rest with Mike Singleton for creating the land of Midnight more than 30 years ago, a place which will be with me for many years to come!

We hope you will agree that this update adds a unique extra dimension to the realm of Midnight and that you can enjoy the audio experience as you take on the armies of Doomdark once again!

User registration is required before downloading the content (a registration link is provided at the top right of the site). Once registered return here and follow the download links below or on the menu above. No formal installation is necessary. Simply extract the archive contents to your preferred drive location, and then run the Midnight.exe within.

I have opened up some new forums on this website where you can provide your feedback, suggestions and of course report bugs to be fixed – I left a few in for you to find 🙂

The next release of War of the Solstice has been scheduled for 22nd Dec 2015 (The winter solstice always seems a fitting time to me to release anything Midnight related!)

Progress has been good on the audio side this year and this is thanks again to the exceptional talents and support of Mr. Wayne Britcliffe, who over the past 18 months has written and provided numerous musical pieces, ambient tracks and sound effects for the soundtrack to the game engine. (For those who are not so familiar with Wayne’s prior involvement in War of the Solstice, he also created 99% of the 3d models and texture maps used in the 3d frontend)

Together with engine integration of FMod Studio, we have been working away at pushing the midnight environment in a new way that has not been tackled before in any other Midnight remake; a fully immersive audio environment that develops alongside the traditional gameplay. Audio adds another dimension that a purely graphical experience cannot match up to. Through the hand crafted pieces that Wayne has composed, we feel that this adds something really special to the Midnight playing experience. In a couple of months, you will be able to decide for yourself 🙂

One of the additional features requested was to be able to select lords from the map explorer view…

This is now built in and working. Pressing “SELECT” takes you to the recruited lords list view, and there is a “MAP” icon on this page which brings you to the map explorer, from where you simply hover over a lords shield, and click to select