New FeaturesMultichannel (Professional Plus only)Creating add-on content that integrates with Prepar3D has been simplified and also supports enabling and disabling add-ons from within the applicationController axis sensitivity can now be set per flight mode (normal, slew, etc.)Menu keyboard key now opens the context menu on the active viewFixes and ImprovementsFixed tab order and typos in various UI screensFixed bug that prevented ground vehicles from updating their door systemImproved avatar record and playbackFixed bug where panel-only state could load incorrectly depending on the scenarioFixed crash that could occur when leaving vehicles with many gaugesRestore Local Time Setting in the Go To Airport UI is now on by defaultFixed bug in Select Vehicle screen that prevented vehicles from being selected after clicking the search boxFixed issue where uninstalling could fail to deactivate license on Windows 10 in some casesPosition freeze user is now automatically turned off when hosting multiplayerUpdated installer to include .NET 4.5.1Scaleform MenuWindow now displays a scrollbar when text overflows window sizeFixed bug where pressing '0' would not activate the last option in the ATC menu.Fixed bug that prevented setting KEY_ADF2_RADIO_SWAPFixed bug where panel keyboard shortcuts would also activate ATC options if ATC window was open"Display fuel quantity as weight" setting in Fuel and Payload screen now saves correctlyUpdated item ordering in the multiplayer drop-down menuFixed bug where Time Preview slider would not stop moving when hitting ApplyCanceling out of the Select Airport screen will no longer unpause the simlulationFixed bug that could cause label text to be invalid when being displayed in multiple viewsFixed bug where opening the Scenery Library UI would change the title of Prepar3D Scenery to FS9 SceneryFixed memory leak that could occur during scenery library reloadsFixed throttle issues when using X Grip joysticksFixed bug that prevented custom mini panels from opening when loading a scenarioScaleform multiple choice options no longer add brackets around user-defined menu itemsFixed bug which prevented temperature and winds aloft layers from being read in correctly when decoding WINDS ALOFT metar dataRendering and Performance Updates

New FeaturesView groups can be created to easily configure views across multiple displays using the View Group Management windowPost processes can now be applied per display using the View Group Management windowSupport for Scalable Display Technologies Easy Blend™ to blend multiple projected images together on curved or flat surfacesFixes and ImprovementsFixed bug that would prevent aircraft lights from appearing at startupImproved cloud rendering performanceFixed custom z bias scenery flickering issues including runways and runway markingsFixed crash in XML gauges using RTT elements when Mip-map VC Panels was disabledFixed bug which could cause shadows to disappear when using RTT gaugesFixed bug preventing IR post process from being used in RTT viewsFixed startup crash that would occur on laptops using both Intel HD Graphics and NVIDIA cards to drive different displaysSpeedTree LOD transitions are now more consistentFixed minor texture issues with multi-GPUsAdded cloud facing mode setting to the weather section of the Prepar3D.cfg, refer to the Weather Settings section in learning centerFixed bug that could prevent certain views from blacking out during loadingFixed bug where Special Effects Distance slider was incorrectly modifying effect ratesSimDirector Updates

New FeaturesScenery and Mobile Scenery models can now be swapped out without having to recreate the objectPlayer objects now render their assigned vehicle in Director ModePlayer objects can now be assigned an AssociationIDCamera object now renders a directional wireframeAdded zoom buttons to visualizationOpen Scenario Dialog now shows all scenario content directories defined in Content PathingVisual Path can now be assigned to player objectsScenarios now autosave (default every 5 minutes but can be configured or disabled)Scaleform Object origin can now be modifiedAdded units display to gauge variable and property logic nodesAdded goal resolution to GoalResolutionAction node and goal state to goal nodesEntities can now be filtered by type in CatalogAdded better visual feedback when dragging and dropping objectsNew splash screen shown when entering SimDirector and SimOperatorAdded button to toggle between zoom modes (standard and precise zoom)Fixes and ImprovementsFixed bug where attachments were not cleared when changing entity's container titleFixed crash that would occur when pressing Ctrl+G to group objects when focus was in visualizationDampened slew speed when using controllersFixed bug where user would have to zoom out multiple times to zoom away from the ground in certain casesFixed crash that could occur when renaming a waypoint list in the waypoint editorImproved Catalog search speedDirector Mode Camera position is now saved between mode switchesFixed bug that prevented vehicle selection from working after changing weatherMultiple object references can be added/removed at once in supporting objectsCamera orientation property is now disabled if tracked target or track race leader is setSaving scenarios now adds them to the top of the recent items listFixed bug where recently saved items would not update new title and description valuesFixed bug where scenario object rotation would snap back to original values after modifying them using the object properties windowFixed memory leaks and optimized memory usageAdded more validation feedback when using Spawn ListsFixed crashes that could occur with Scaleform Objects attached to other objectsFixed bug that could cause attached Scaleform Objects to be in the incorrect positionFixed bug where waypoint list could be moved in Director Mode causing a crashFixed crash that would occur when deleting an entity referenced by another entity's AI BehaviorFixed bug that could prevent the camera object from being set to the main view when activatedFixed bug where grouping an AIBehaviorActivationAction would delete its selected behaviorFixed bug where the IsOnGround flag did not work correctly for Mobile SceneryFixed bugs causing the translation gizmo y axis to not work in certain cases including attached Scaleform objects and Mobile Scenery and AI entities when Snap to Ground was turned offProperty Description box now remains at a fixed size preventing the Object Properties window from resizing when clicking different propertiesAdded more precision for decimal value propertiesFixed object rename bug that could cause multiple objects to be stuck in edit mode when using F2 to renameGizmo state now persists when selecting different objects back-to-backFixed bug where scenario would not be marked as changed when deleting objectsFixed bug which could cause extra scenery objects to be created when moving or rotating objectsImproved rotation gizmoFixed bug that could cause waypoints to be selected when selecting a range of objects in the Objects viewFixed bug that would occasionally cause the cursor in the ScenarioVariable field to jump to the front of the text when typingCamera objects now autogenerate a name when createdFixed bug where key events would get sent to Prepar3D when typing in the Catalog search boxFixed bug where the user ownship bounding box would remain onscreen when moving the ownship offscreenCatalog window now displays the correct total number of objectsChanged property order in Object windowRemoved descr field from object propertiesGizmo size is now constantImproved speed of duplicating large number of objectsFixed bug where hidden reference lists were not filtered out of the drag/drop context menu in the VisualizationFixed bug which could cause Property Grid enumeration fields to revert back to their original values in some casesAdded validation checks for attached world object cyclesFixed memory leak caused by deactivated Scaleform ObjectsTitle and Descr no longer editable in the Advanced Properties sectionFixed bug where file information would not update when clicking "Save As" in the File menuFixed bug where the state of the Weather button would be incorrect on first launchFixed bug where context menu in visualization could be brought up when no objects were selectedFixed bug where the incorrect camera would be used when booting to SimDirector from the command lineUpdated various sections of the documentationFixed bug where object selection could be incorrect after selecting objects with a search and/or type filter applied in the objects viewFixed bug where search in Objects window would not find objects in minimized groupsFixed bug where moving attached objects would cause heading to oscillate or rotateUpdated zoom controls to be more preciseMoved Avatar Attach/Detach button to the File menu vehicle sectionFixed bug where moving objects with platforms would cause the object to move offscreenFixed crash that would occur when attaching a Scaleform object to an entityFixed crash that could occur when previewing a flight recording in Flight Instructor mode.SPB files are now sent to clients in SimOperatorSpace for object description and preview in the Catalog is now always reservedReduced the sensitivity of the translation gizmoFixed bug where toggling AltitudeIsAGL on scenery objects would cause them to draw in the wrong locationFixed bug where using the rotation gizmo on objects attached to other objects would cause the heading to changeAIType "Edit" button is now hidden when AIType is "None"Fixed bug where Center On would not position camera correctly with certain objectsFixed bug where snapping to the ownship or centering on an object could cause the zoom level to be incorrectFixed bug that could cause gizmos to sometimes draw behind objectsFixed crash caused by repeatedly pressing the close button during initial loadFixed bug where vehicle could be at the wrong altitude after using Select AirportSDK and SimConnect Updates

New FeaturesSide angles and local offsets can now be added to camera definitionsFixes and ImprovementsFixed PDK documentation errorsFixed bug where zeroed out packet received via SimConnect could close clientFixed bug where content remove command line command would fail if specifying both title and pathISimObject properties/events which share the same name can now be get and set using SimConnectFixed bug that could cause empty/invalid SimConnect packets from being sent and handledFixed bug that could prevent loading weather themes through SimConnectMultiplayer Updates

Fixes and ImprovementsTweaked blend duration for DIS dead reckoningTime to Live (TTL) now configurableFixed bug that prevented AI from firing weapons when using the Attacker behavior in multiplayerFixed valid ranges for DIS multicast connectionsFixed bug where clients could be placed at an incorrect location after vehicle crash in multiplayerFixed issue where chat input text field would not be visible when using long usernamesPrepar3D Content

New FeaturesAdded Fury drone to default selectable vehiclesLCS-1 USS Freedom and LCS-3 USS Fort Worth can now be placed in SimDirectorFixes and ImprovementsFixed bug where installation was not looked up correctly on 32-bit WindowsFixed several default values for the IRIS T-6A Texas II SP2Updated several SDK samplesPrepar3D Scenery

Fixes and ImprovementsFixed bug where installation was not looked up correctly on 32-bit WindowsPrepar3D SDK

Fixes and ImprovementsFixed documentation errors for freeze simulation variablesFixed issue where the local modeldef.xml would never be referenced by the 3dsMax exporterMobile Scenery data now available through SimConnectStreamlined add-on installation processFixed issues in XtoMDL tool when using /WRITETOFILE flag