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I guess I don't understand why Capture and Hold is considered casual. Battlefield 2 had a pretty strong 8v8 game community and was competitive Capture and Hold, just to name one example. Personally, I think this game mode has some of the largest potential for the goal I believe all games should have - easy to understand at a basic level, with a lot of room for mastery.

People think that because the game type is different than our classic mode it's for casuals. Even though some of the most competitive games, like Battlefield as you said has a capture and hold game type that is extremely competitive.

While I agree with you, I'm also hesitant knowing that there is no ranked play for this. Do you guys intend to implement ranked play for Dominion in the future?

They are probably waiting until this new game mode is out for a while to implement ranking and ladders. Think about it. Why would they have ranked right from the start with something completely new. Everyone would be new to the game and not really know how to play so the rankings would probably not be represented in the best way. Wait until the game mode is out, people have gotten some practice with it and THEN implement it into ranked play.

Brackhar knows this better than I, but we're not holding it back because "we don't want competitive play." That's silly :P

OK, good. Personally I'm really excited about the map/mode's aggressive right out of the gate play style and I'd be really disappointed if ranked play was put off for a long time.

Mostly because you say you're "revolting" against the paradigm of what a MobA can be; not having a ranked version of your pioneer mode is essentially doing just the opposite of that, you're not revolting, your saying "yeah this is a diversion, if it's not farming in lane for 20 minutes and punishing the slightest sign of aggression, it's not MobA."

Resources is more along the lines of server capability (and don't forget compatibility), management to keep an eye on the system (assuming it is going to be relatively isolated from the classic game mode on a physical base [and yes that is a pretty big assumption]), as well as the manpower (and woman power) to launch and maintain the environment for the mode itself. The entire logistics of a mode launch are a little daunting to even a company, and it will take time to make sure that the game mode is balanced enough for ranked play. Give them some time, and I can guarantee you that Dominion will see some serious competitive (ranked) play.