As Kotakupreviously reported, the game’s creators aren’t striving for a history lesson, but rather, aiming to evoke a time and a place.

So nerdy things I noticed in the gameplay footage probably are irrelevant! (For example, in-game horses looks more like Western breeds, which were introduced centuries after the game was set, and not domestic ones, which have shorter legs and could be classified as ponies. However, a badarse samurai on a pony might be strange to players, so maybe historical inaccuracy is better in this case!)

More relevant, however, are any complaints about the accuracy of swords and stances in the game. By motion capping these modern-day samurai, hopefully, some of those quibbles can be somewhat quelled to find that sweet spot between authenticity and fun gameplay.

Triple AAA games nailing the brief. Indie games surprising people out of nowhere, and expansions and patches that completely turn a game around. It's been a good year for games - now it's time for you to vote for your favourite.