We’re excited to announce that Space Marshals 2 has left the Early Access program and is out now on Google Play! Space Marshals 2 is free-to-play, with an option to upgrade to Premium. As premium customer you’ll get the same experience as if you’d bought the game – no ads and no limitations.

We would also like to take this opportunity to thank everyone who participated in the Public Beta test. Thank you!

We’re excited to announce that Space Marshals 2 is out now on the AppStore!

Please note that there are issues with Space Marshals 2, Space Marshals and Xenowerk running on iOS 10 BETA. The only known fix cannot be released until iOS 10 leaves BETA status. Hopefully this issue is resolved in an upcoming beta or release version of the OS, otherwise we will release the fix as soon it is possible.

Let’s start off with – We’re delighted to announce that Space Marshals 2 will be released August 25th on the AppStore!

Now when we got that out of the way. We know, we’ve been quiet for a while and we apologize, but we’ve been hard at work finishing up the last bits of Space Marshals 2. We’ll try to improve this over the upcoming weeks!

Here comes some basic info about the game. It will require a device with Metal support and iOS 8.4 or later. It will launch with support for the following languages: English, Deutsch, Français, Español, Italiano, русский, 简体中文, 繁体中文, 한국어, 日本語 and Português do Brasil.

To all anticipating players out there waiting to get your hands on Space Marshals 2.

We got some good and some bad news.

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To begin with the good – we’re thrilled to see the game coming together nicely. The new features are really enhancing the core gameplay of what Space Marshals stands for and the qualities you players enjoy.

The somewhat bad news is that the sequel will unfortunately not be ready for you guys in June. There’s still some work to be done before we can launch a game that lives up to the standards we think Space Marshals 2 deserves.

Stay tuned on our website or social channels if you wish to get informed about the latest on Space Marshals 2.

It’s been a while since we last posted about the progress on Space Marshals 2. Thought it was time to give you guys a little update on the development and when we predict the game to be ready for release.

We’ve been working really hard and so far we’re truly excited about how it’s turning out.

Compared to Space Marshals 1, where we divided the game into chapters, we are planning on releasing a larger set of missions upon first launch with Space Marshals 2. As for price model, we truly believe premium is the way to go with Space Marshals on iOS. Something which we think a majority of our players appreciate and agrees with. However, we are looking at other approaches for Android where the market is tough for premium Apps.

Gameplay wise, Space Marshals 2 will come with updated graphics, ragdoll physics, new animations and not to mention whole new set of environments and enemies with unique features. We’ve kept the stealthyness that came with Space Marshals 1 and turned it up a notch. In Space Marshals 2 you’ll be able to do silent enemy takedowns!

All in all there’s gonna be some epic new features which really makes the game stand out.

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Looking at our time schedule we believe Space Marshals shall land in the AppStore sometime in June, and shortly thereafter on Android. It’s too early to determine exact dates just yet, but we’ll keep you guys noted as soon as we can feel confident about when the game will be ready for launch.

In the meantime – we hope you stay in practice with Space Marshals 1. Keeping your Space Marshals skills warm and ready for some soon-to-come new Tactical Top-Down Action!

First of all, a huge thanks to all our fans that’s been taking the time to send us your thoughts on Space Marshals and what you wish for in upcoming Space Marshals 2. There’s been some really good stuff there that we’ve taken into account when paving the way for Space Marshals 2.

We’re still in early development but the essence of Space Marshals 2 is starting to form, although there’s still a long way to go before we have a finished game in our hands.

We get a lot of input from you guys and the most frequently asked question that we get is that you want to know when Space Marshals 2 will launch?

Well first of all. We heard you!

Space Marshals 1 began its journey 1.5 years (!) before launch and took around 20 000 hours of work, including updates. Yep, you heard right. Although it was not in full production the whole time, the idea of making a top-down tactical shooter was there all along. Coming down to the fact that it really takes a lot of time and effort creating a game like Space Marshals.

If it hadn’t been for all the excellent feedback from players, reviewers and press we’d probably wouldn’t be sitting here today, scratching our heads on where Burt will go next. Fact is, we want to come up with a sequel that will deliver the same great experience as the first did but instill a unique feel and adding awesome content that we hope our audience will enjoy. We’re creating whole new environments, characters, enemies and all the details that come to it. Ultimately binding up with the storyline.

With that said we are confident enough to say that Space Marshals 2 will launch in the second quarter of 2016.

We hope you can stay patiently excited, knowing we’re working really hard on Space Marshals 2 and making a game we hope you’ll enjoy. In the meantime, here are some early concept art we did to set the feel to some of the environments and new characters.

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Pixelbite

The Pixelbite brand was established in 2009 by five enthusiastic industry veterans. Since then the team has grown into a group of 11 awesome artists and coders with over 90 years of collective development experience. We strive to maintain an office culture where everyone is seen as their own individual treated with humility and respect, as well as having a lot of fun doing what we love!

The Pixelbite game studio is located in Helsingborg, Sweden.

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The Pixelbite studio develops and distributes games over a variety of digital channels, where the ambition is to offer console quality game experiences tailored for handheld devices. To stay competitive and to instill a unique touch and feel in our games we also develop our own in-house multiplatform engine.

Until today we have released 10 game titles on multiple platforms, where the critically acclaimed Reckless Racing is our most known and successful game series.