GM Games – Sports General Manager Video Gameshttp://gmgames.org
Sports simulator game news, reviews, forums, downloads on PC, Mac, Mobile, Online - MLB Baseball, College & NFL Football, Hockey, NBA & NCAA BasketballTue, 15 May 2018 18:47:00 +0000en-UShourly1https://wordpress.org/?v=4.9.6Realizing a Kid’s Dream of Computerized Baseballhttp://gmgames.org/2018/05/15/realizing-a-kids-dream-of-computerized-baseball/
http://gmgames.org/2018/05/15/realizing-a-kids-dream-of-computerized-baseball/#respondTue, 15 May 2018 14:30:58 +0000http://gmgames.org/?p=8827Growing up in the 1950s, we did not have PlayStations, Nintendos, or Xboxes—no video games at all. We did not have 150 channels on cable or satellite TV or VHS movies or DVDs. We had no surround sound or CDs, no cell phones, no personal computers, and no Internet. But we did have our imaginations, and we made up games. One game I played was dice baseball. In college in 1970, I programmed a baseball computer game based on my dice baseball game that has been accepted in the Baseball Hall of Fame as the oldest baseball game computer code. How did this journey happen? When I was about ten years old, my cousin George introduced me to a game that involved rolling two dice; their combinations when tossed equated to hits, doubles, homers, or outs. I will always remember the dice combinations: two is a home run, three a double, four an out, and so on through twelve. The probabilities of the dice combinations with hits were comparable to a typical player’s season batting average. In my junior high school days, I played this game hundreds of times and began keeping cumulative statistics for batter and team records. I played a full thirty-two-game season with all the National League teams, and I even played an All-Star game after each team had played sixteen games by selecting the batters and pitchers with the best individual records. I am convinced that the skills I learned from adding up batter’s records and calculating batting averages from my simple game prepared me for a business career that involves measures and metrics. It led to my authoring books and presenting seminars in over thirty international cities annually on how organizations can improve their performance. As a manager of performance management solutions at SAS, a world leader in business intelligence and analytics software, I observe incredible computer applications, ranging from biotech industry drug testing analysis to retailers forecasting line-item inventory for tens of thousands of shelf-items in hundreds, sometimes thousands, of stores. From child’s play to game theory During my junior year at Cornell University, I took a game theory course taught by Henry David Block, a famous professor who wrote computer chess games that played against computerized chess games written by Russian professors. I majored in industrial engineering and operations research, which was a demanding curriculum on top of being a varsity football letterman. Professor Block, with his classic white Santa Claus beard, was an inspiration to me. His course, titled Bionics and Robots, was fun and less stressful than other engineering courses. For my term project in this course, I wrote a computer program using a programming language that was a blend of COBOL and FORTRAN—two “ancient” programming languages. The computer code applied a random number generator (in place of the two dice) for one hundred possible outcomes of batter hits that simulated every batter’s at-bat for the 1969 National League season. I still have the original hard-copy print-out on that big paper with the paper-feed holes—a true relic of the past. It was programmed on IBM punch cards that you had to walk to the data center to submit your card deck. This program’s deck of punch cards was a foot thick. My classmate, Pete Watzka (who, coincidently, led the 1971 Ivy League baseball conference in batting average), calibrated each player to his 1969 batting average. Our computer program also differentiated batting power between single and home-run hitters, and for each game we adjusted the players “down or up” based on the quality of the opposing pitcher’s 1969 record. Our computer program simulated all of the games played for each National League team. Pete and I enjoyed changing the input variables of players and pitchers and seeing how the outcomes changed each time we processed a computer run. On May 13, 1970, Pete and I submitted the “final” computer run for the course paper. The fun outcome of that run was that the team’s win-loss percentage records were very similar to their actual season records. The New York Mets won the league title. Rico Carty of the Atlanta Braves had a .340 batting average (compared to Carty’s actual .342 average), beating Pete Rose of the Cincinnati Reds for the batting title. Phil Niekro of the Atlanta Braves ranked as best pitcher with a 32-5 win-loss record. Willie Stargell of the Pittsburgh Pirates led in home runs with forty-four and edged out Willie McCovey of the San Francisco Giants for the Most Valuable Player award— the final equation in the computer program. Professor Block gave us an A, but the real pleasure was programming the code for the game. The evolution of baseball computer games Computer games have clearly become a big industry, and not just for kids— adults play them too. Over the years, computer baseball games have become increasingly sophisticated. For example, Sim Dynasty Baseball allows one to draft a fictitious franchise, set the rotation and lineup, groom prospects in the farm system, and make blockbuster trades. Three times a day, its custom designed Artificial Baseball Engine (affectionately named Abe) simulates the games and compiles complete box scores, play-by-play, and year-to-date statistics. Another game, Baseball Mogul, puts the player in complete control of any professional baseball team. One can begin in any year you choose, from 1901 to 2008, with the full rosterof your favorite team—or an entirely fictional team of your own creation. You can negotiate trades and sign free agents to build a dynasty. At the core of any computer sport game is the “spin of the dial” or “dice roll” that determines the next outcome. In the game that Pete and I created, a few lines of comport code brought the next batter to the plate and processed the random number generator that was cross-referenced to that at-bat outcome. Arguably, today’s baseball computer games evolved from that little kernel of computer code. You can imagine the thrill of now knowing what we did not realize at the time, that Pete and I were pioneers by developing that first computer code. Our accomplishment is obviously not on the same scale as the Wright brothers, but it is a great feeling. The journey to the baseball hall of fame I have been a member of the Society for American Baseball Research for over twenty-five years. A few years ago, after seeing so many computerized sports games in the marketplace, I posted a question on the SABR Web site asking whether anyone knew about the history of computerized baseball. I received a reply to contact the Baseball Hall of Fame. MLB employees introduced me to James L. Gates Jr., the Library Director of the National Baseball Hall of Fame and Museum. He was invaluable in guiding me through the process of submitting the computer code and course paper Pete and I wrote to be judged whether it qualified as an artifact. It was accepted, and the Baseball Hall of Fame and Museum mailed me the official Deed of Gift that officially recognizes the computer code for baseball gaming purposes. Pete Watzka and I are honored to have been early pioneers in creating computer code for baseball gaming. Little did I know as a youngster that dice baseball games would evolveinto an industry of computerized sports games, or that developing a computer program replicating my childhood pastime would influence my career in the application of automated information processing. I am now approaching sixty years old. Occasionally, I ask myself what legacy I want to be known for after I have passed on. Several of my options involve my business career. But having an accomplishment of mine archived in the Baseball Hall of Fame brings a smile to my face.

]]>Growing up in the 1950s, we did not have PlayStations, Nintendos, or Xboxes—no video games at all. We did not have 150 channels on cable or satellite TV or VHS movies or DVDs. We had no surround sound or CDs, no cell phones, no personal computers, and no Internet. But we did have our imaginations, and we made up games. One game I played was dice baseball. In college in 1970, I programmed a baseball computer game based on my dice baseball game that has been accepted in the Baseball Hall of Fame as the oldest baseball game computer code. How did this journey happen?

When I was about ten years old, my cousin George introduced me to a game that involved rolling two dice; their combinations when tossed equated to hits, doubles, homers, or outs. I will always remember the dice combinations: two is a home run, three a double, four an out, and so on through twelve. The probabilities of the dice combinations with hits were comparable to a typical player’s season batting average. In my junior high school days, I played this game hundreds of times and began keeping cumulative statistics for batter and team records. I played a full thirty-two-game season with all the National League teams, and I even played an All-Star game after each team had played sixteen games by selecting the batters and pitchers with the best individual records.

I am convinced that the skills I learned from adding up batter’s records and calculating batting averages from my simple game prepared me for a business career that involves measures and metrics. It led to my authoring books and presenting seminars in over thirty international cities annually on how organizations can improve their performance. As a manager of performance management solutions at SAS, a world leader in business intelligence and analytics software, I observe incredible computer applications, ranging from biotech industry drug testing analysis to retailers forecasting line-item inventory for tens of thousands of shelf-items in hundreds, sometimes thousands, of stores.

From child’s play to game theory

During my junior year at Cornell University, I took a game theory course taught by Henry David Block, a famous professor who wrote computer chess games that played against computerized chess games written by Russian professors. I majored in industrial engineering and operations research, which was a demanding curriculum on top of being a varsity football letterman.

Professor Block, with his classic white Santa Claus beard, was an inspiration to me. His course, titled Bionics and Robots, was fun and less stressful than other engineering courses. For my term project in this course, I wrote a computer program using a programming language that was a blend of COBOL and FORTRAN—two “ancient” programming languages. The computer code applied a random number generator (in place of the two dice) for one hundred possible outcomes of batter hits that simulated every batter’s at-bat for the 1969 National League season. I still have the original hard-copy print-out on that big paper with the paper-feed holes—a true relic of the past. It was programmed on IBM punch cards that you had to walk to the data center to submit your card deck. This program’s deck of punch cards was a foot thick.

My classmate, Pete Watzka (who, coincidently, led the 1971 Ivy League baseball conference in batting average), calibrated each player to his 1969 batting average. Our computer program also differentiated batting power between single and home-run hitters, and for each game we adjusted the players “down or up” based on the quality of the opposing pitcher’s 1969 record.

Our computer program simulated all of the games played for each National League team. Pete and I enjoyed changing the input variables of players and pitchers and seeing how the outcomes changed each time we processed a computer run. On May 13, 1970, Pete and I submitted the “final” computer run for the course paper. The fun outcome of that run was that the team’s win-loss percentage records were very similar to their actual season records. The New York Mets won the league title. Rico Carty of the Atlanta Braves had a .340 batting average (compared to Carty’s actual .342 average), beating Pete Rose of the Cincinnati Reds for the batting title. Phil Niekro of the Atlanta Braves ranked as best pitcher with a 32-5 win-loss record. Willie Stargell of the Pittsburgh Pirates led in home runs with forty-four and edged out Willie McCovey of the San Francisco Giants for the Most Valuable Player award— the final equation in the computer program. Professor Block gave us an A, but the real pleasure was programming the code for the game.

The evolution of baseball computer games

Computer games have clearly become a big industry, and not just for kids— adults play them too. Over the years, computer baseball games have become increasingly sophisticated. For example, Sim Dynasty Baseball allows one to draft a fictitious franchise, set the rotation and lineup, groom prospects in the farm system, and make blockbuster trades. Three times a day, its custom designed Artificial Baseball Engine (affectionately named Abe) simulates the games and compiles complete box scores, play-by-play, and year-to-date statistics.

Another game, Baseball Mogul, puts the player in complete control of any professional baseball team. One can begin in any year you choose, from 1901 to 2008, with the full rosterof your favorite team—or an entirely fictional team of your own creation. You can negotiate trades and sign free agents to build a dynasty.

At the core of any computer sport game is the “spin of the dial” or “dice roll” that determines the next outcome. In the game that Pete and I created, a few lines of comport code brought the next batter to the plate and processed the random number generator that was cross-referenced to that at-bat outcome. Arguably, today’s baseball computer games evolved from that little kernel of computer code. You can imagine the thrill of now knowing what we did not realize at the time, that Pete and I were pioneers by developing that first computer code. Our accomplishment is obviously not on the same scale as the Wright brothers, but it is a great feeling.

The journey to the baseball hall of fame

I have been a member of the Society for American Baseball Research for over twenty-five years. A few years ago, after seeing so many computerized sports games in the marketplace, I posted a question on the SABR Web site asking whether anyone knew about the history of computerized baseball. I received a reply to contact the Baseball Hall of Fame.

MLB employees introduced me to James L. Gates Jr., the Library Director of the National Baseball Hall of Fame and Museum. He was invaluable in guiding me through the process of submitting the computer code and course paper Pete and I wrote to be judged whether it qualified as an artifact. It was accepted, and the Baseball Hall of Fame and Museum mailed me the official Deed of Gift that officially recognizes the computer code for baseball gaming purposes.

Pete Watzka and I are honored to have been early pioneers in creating computer code for baseball gaming. Little did I know as a youngster that dice baseball games would evolveinto an industry of computerized sports games, or that developing a computer program replicating my childhood pastime would influence my career in the application of automated information processing. I am now approaching sixty years old. Occasionally, I ask myself what legacy I want to be known for after I have passed on. Several of my options involve my business career. But having an accomplishment of mine archived in the Baseball Hall of Fame brings a smile to my face.

]]>http://gmgames.org/2018/05/15/realizing-a-kids-dream-of-computerized-baseball/feed/0OOTP 19 partners with EA and will include brand new 3D enginehttp://gmgames.org/2018/03/08/ootp-19-partners-with-ea-and-will-include-brand-new-3d-engine/
http://gmgames.org/2018/03/08/ootp-19-partners-with-ea-and-will-include-brand-new-3d-engine/#respondThu, 08 Mar 2018 16:15:32 +0000http://gmgames.org/?p=8694Out of the Park Developments, an official licensee of MLB.com, the MLBPA, and MiLB, announced a partnership with Electronic Arts. The partnership includes the sale of and subscription access to the award-winning baseball strategy game Out of the Park Baseball 19 for all Origin™ users. [This press release is made available courtesy of OOTP Developments with slight modifications.] “We are delighted and honored to partner with Electronic Arts to distribute our baseball game directly to EA’s biggest fans,” said OOTP Developments CEO and lead developer Markus Heinsohn. “EA’s long history of sports excellence makes Origin a tremendous platform. A whole new audience will now experience the delights and agonies of running a baseball franchise across the majors and minors, from today or throughout the entire history of the sport.” OOTP 19 unveils a new 3D in-game engine that, for the first time, has players pitching, hitting, fielding, and running the bases in Out of the Park Baseball. Out of the Park Baseball 19 includes: New 3D stadiums and player models with improved on-field movements, including running, sliding, jumping, and throwing. New in-game screen design for an optimized virtual dugout. 2018 roster sets with all Opening Day MLB rosters, as well as the complete minor league system from Triple-A to rookie leagues as well as the Arizona Fall League. All major league (and over a thousand minor league) player ratings will be based on the popular ZiPS player projection system. The 8 international leagues, as well as independent minor leagues in the US, also return this year with accurate rosters. Rewritten scouting reports that give a more detailed and realistic look at players. New tournament modes! Create a standalone tournament bracket and draw any teams in history into it. The possibilities are endless! Ultra-realistic AI roster management and in-game decisions. A reworked ratings module. User voting for end-of-season awards Many more improvements, including: Redesigned interface, with the ability to choose between 6 different fonts 800 custom team logos for fictional leagues Improved Manager Home screen, with a more customizable layout and new widget options A new stat — RA9-WAR (WAR based on runs allowed) — for pitchers Delayed substitutions for injured players

]]>Out of the Park Developments, an official licensee of MLB.com, the MLBPA, and MiLB, announced a partnership with Electronic Arts. The partnership includes the sale of and subscription access to the award-winning baseball strategy game Out of the Park Baseball 19 for all Origin users.

[This press release is made available courtesy of OOTP Developments with slight modifications.]

“We are delighted and honored to partner with Electronic Arts to distribute our baseball game directly to EA’s biggest fans,” said OOTP Developments CEO and lead developer Markus Heinsohn. “EA’s long history of sports excellence makes Origin a tremendous platform. A whole new audience will now experience the delights and agonies of running a baseball franchise across the majors and minors, from today or throughout the entire history of the sport.”

OOTP 19 unveils a new 3D in-game engine that, for the first time, has players pitching, hitting, fielding, and running the bases in Out of the Park Baseball.

Out of the Park Baseball 19 includes:

New 3D stadiums and player models with improved on-field movements, including running, sliding, jumping, and throwing.

New in-game screen design for an optimized virtual dugout.

2018 roster sets with all Opening Day MLB rosters, as well as the complete minor league system from Triple-A to rookie leagues as well as the Arizona Fall League. All major league (and over a thousand minor league) player ratings will be based on the popular ZiPS player projection system. The 8 international leagues, as well as independent minor leagues in the US, also return this year with accurate rosters.

Rewritten scouting reports that give a more detailed and realistic look at players.

New tournament modes! Create a standalone tournament bracket and draw any teams in history into it. The possibilities are endless!

Ultra-realistic AI roster management and in-game decisions.

A reworked ratings module.

User voting for end-of-season awards

Many more improvements, including:

Redesigned interface, with the ability to choose between 6 different fonts

800 custom team logos for fictional leagues

Improved Manager Home screen, with a more customizable layout and new widget options

]]>http://gmgames.org/2018/03/08/ootp-19-partners-with-ea-and-will-include-brand-new-3d-engine/feed/0It’s Tournament Time! DDS: College Basketball 2018 is now availablehttp://gmgames.org/2018/03/08/its-tournament-time-dds-college-basketball-2018-is-now-available/
http://gmgames.org/2018/03/08/its-tournament-time-dds-college-basketball-2018-is-now-available/#respondThu, 08 Mar 2018 16:01:01 +0000http://gmgames.org/?p=8692It is time to get ready to cut down the nets and DDS: College Basketball 2018 is bringing you the biggest and best version ever to let you fulfill your dreams of taking your favorite school to the top. So get ready to hop on the recruiting trail, coach – here’s a look at ten of the newest additions to the number one college basketball franchise on the market. This press release is written and courtesy of the Wolverine Studios development company with slight modifications: 1) 2017 League Conversions Right out of the gate we’ve got some big news – those dynasties you’ve been building with CB:2017….well keep on building them! For the first time ever you’ll be able to upgrade your league files to the new version! 2) Coach Rating Tracking and Improved Increases We’ve put work into making the increase in ratings over time better distributed for the coaches with this version and have added a new feature to the coach card that will let you track the improvements in the ratings of a coach over time. 3) Rating Progression Tracking for Players We didn’t just leave the progression tracking for the coaches either – the player card will have the same progression tracking for player ratings to see how your fabulous freshmen turn out over their careers. 4) Coach Lineage Information Lineage is back but in a new and improved way. Now you will be able to track every coach that worked for every team and find out what happened to them over their careers. You wil be able to sort by team or by active head coach to see which legend of your association has the best coaching tree! 5) Improvements to AI in Recruiting and Tutoring Recruiting is the key to any great college game and our recruiting AI has been honed over many years but each year we make it better and better. This year is no exception as we have worked with the AI to do an even better job of managing their resources and targeting players to up the challenge for you. The AI also does a better job of keeping poor students eligible and if you turn on the option for the AI to manage your operations it will handle tutoring of players as well. 6) UI Improvements and New Information One of our goals is always to add new and useful information to the game. We’ve added an Assn. Info screen that will give you info about each conference and team so that you can see more information at a glance without having to hunt. The search option also remains if you have something in particular you know you’re looking for. We’ve also added a small drop box to the left window news tab to sort different news types and a few other touches here and there to make navigation easier and the screens to look even better than before! 7) Improvements to Walk-On and Recruit Generation One additional area of improvement this season is in the generation of new recruits and walk-ons. With the recruiting improvements teams are doing a better job of filling their scholarships so the overall number of walk-ons has decreased and those that are generated are done so with a better stature for the kind of player they should be. We’ve also tweaked the recruit generation code to improve stats for players especially at smaller schools and to see that there are fewer outlier players. 8) New Asst. Coach Poaching and Job Offer Improvements The coaching job search page now gives you more information about all of the jobs available including showing you if a team is on probation for unethical behavior. An even bigger new addition to the coaching feature is the ability to hire assistant coaches from other programs while they are employed – and it can happen to you as well! Assistant coaches who are entering their final contract year can now be lured away in the offseason for a better position. That’s great news if you like to play as the high powered schools…and you better keep some resumes handy if you’re coaching at a lower level school now. 9) Improvements in Relationship Feature We’ve made a couple of changes here to make this feature even more interesting. The first is that your response options to the players are now changed a bit when you make a phone call to discuss their actions and secondly you’re going to get a response in the phone call to tell you how your relationship was impacted by the actions you took and the impacts vary based on the player themselves so you can never be quite sure what the reaction will be. The other change here is that we have built in some very rare incidents that you might experience to add a little bit more variety to what you deal with as coach. 10) New End Game Improvements The last of our new items we are highlighting here has to do with end-game scenarios. We have made players try to react quicker as you can see from the screenshot above – down five with only 11 seconds left the player raced down the floor and launched a quick three. We have also worked to see that players have the ability to attempt a long range heave if possible so you never know what the closing seconds of the game will bring and nothing will be more exciting than watching your player drain one from half court to win at the buzzer! So coach, what are you waiting for? Your destiny awaits at the top of that ladder. Take your school to the top of the basketball world, cut down the nets and build your dynasty with Draft Day Sports: College Basketball 2018!

]]>It is time to get ready to cut down the nets and DDS: College Basketball 2018 is bringing you the biggest and best version ever to let you fulfill your dreams of taking your favorite school to the top. So get ready to hop on the recruiting trail, coach – here’s a look at ten of the newest additions to the number one college basketball franchise on the market.

This press release is written and courtesy of the Wolverine Studios development company with slight modifications:

1) 2017 League Conversions

Right out of the gate we’ve got some big news – those dynasties you’ve been building with CB:2017….well keep on building them! For the first time ever you’ll be able to upgrade your league files to the new version!

2) Coach Rating Tracking and Improved Increases

We’ve put work into making the increase in ratings over time better distributed for the coaches with this version and have added a new feature to the coach card that will let you track the improvements in the ratings of a coach over time.

3) Rating Progression Tracking for Players

We didn’t just leave the progression tracking for the coaches either – the player card will have the same progression tracking for player ratings to see how your fabulous freshmen turn out over their careers.

4) Coach Lineage Information

Lineage is back but in a new and improved way. Now you will be able to track every coach that worked for every team and find out what happened to them over their careers. You wil be able to sort by team or by active head coach to see which legend of your association has the best coaching tree!

5) Improvements to AI in Recruiting and Tutoring

Recruiting is the key to any great college game and our recruiting AI has been honed over many years but each year we make it better and better. This year is no exception as we have worked with the AI to do an even better job of managing their resources and targeting players to up the challenge for you. The AI also does a better job of keeping poor students eligible and if you turn on the option for the AI to manage your operations it will handle tutoring of players as well.

6) UI Improvements and New Information

One of our goals is always to add new and useful information to the game. We’ve added an Assn. Info screen that will give you info about each conference and team so that you can see more information at a glance without having to hunt. The search option also remains if you have something in particular you know you’re looking for. We’ve also added a small drop box to the left window news tab to sort different news types and a few other touches here and there to make navigation easier and the screens to look even better than before!

7) Improvements to Walk-On and Recruit Generation

One additional area of improvement this season is in the generation of new recruits and walk-ons. With the recruiting improvements teams are doing a better job of filling their scholarships so the overall number of walk-ons has decreased and those that are generated are done so with a better stature for the kind of player they should be. We’ve also tweaked the recruit generation code to improve stats for players especially at smaller schools and to see that there are fewer outlier players.

8) New Asst. Coach Poaching and Job Offer Improvements

The coaching job search page now gives you more information about all of the jobs available including showing you if a team is on probation for unethical behavior. An even bigger new addition to the coaching feature is the ability to hire assistant coaches from other programs while they are employed – and it can happen to you as well! Assistant coaches who are entering their final contract year can now be lured away in the offseason for a better position. That’s great news if you like to play as the high powered schools…and you better keep some resumes handy if you’re coaching at a lower level school now.

9) Improvements in Relationship Feature

We’ve made a couple of changes here to make this feature even more interesting. The first is that your response options to the players are now changed a bit when you make a phone call to discuss their actions and secondly you’re going to get a response in the phone call to tell you how your relationship was impacted by the actions you took and the impacts vary based on the player themselves so you can never be quite sure what the reaction will be. The other change here is that we have built in some very rare incidents that you might experience to add a little bit more variety to what you deal with as coach.

10) New End Game Improvements

The last of our new items we are highlighting here has to do with end-game scenarios. We have made players try to react quicker as you can see from the screenshot above – down five with only 11 seconds left the player raced down the floor and launched a quick three. We have also worked to see that players have the ability to attempt a long range heave if possible so you never know what the closing seconds of the game will bring and nothing will be more exciting than watching your player drain one from half court to win at the buzzer!

So coach, what are you waiting for? Your destiny awaits at the top of that ladder. Take your school to the top of the basketball world, cut down the nets and build your dynasty with Draft Day Sports: College Basketball 2018!

]]>http://gmgames.org/2018/03/08/its-tournament-time-dds-college-basketball-2018-is-now-available/feed/0Draft Day Sports: Pro Basketball 2018 out now for PChttp://gmgames.org/2017/11/27/draft-day-sports-pro-basketball-2018-now-download-pc/
http://gmgames.org/2017/11/27/draft-day-sports-pro-basketball-2018-now-download-pc/#commentsMon, 27 Nov 2017 18:44:42 +0000http://gmgames.org/?p=8570Hoop fans – the season is here and with another season of Draft Day Sports: Pro Basketball 2018 (NBA Manager A.I.) The included screenshots are from the default version of the game. Customers will be able to download real NBA players and NBA team logos from the contributors on the Wolverine Studios forums. But enough with the intro – lets get to the goods. [Press Release details are courtesy of the Wolverine Studios blog & media] UI Changes DDS:PB 2018 gets some added functionality for the user by adding options for depth chart, rotation and trading players right to the team menu so they can be accessed from many screens instead of just the roster one. Buttons have been added to travel right to your d-league affiliate team and some screens have gotten a makeover to make them more visually appealing – none more so than the draft as the draft presentation and war room have been totally redone to give you an even more immersive and exciting experience. Historical/Statistical Additions Player rating changes are now tracked in a database so that you can see how they have progressed over time, coach and GM hiring history has been added to the team history tracking and the array of defensive stats from prior versions of the game has made its way back – we had no idea so many people found them so interesting and useful! New scheduling has been added as well to match real life and spread out the playoff games a little bit. Summer League Tournament In the past the summer league games were largely meaningless – just some exhibitions run to simulate your new rookies for a couple games as well as anyone you might be scouting out for the future but that’s all changed now. Now the teams will compete in 5 or 6 matchups with the 8 best teams record wise competing in a single elimination tournament to crown a champion of the summer league. Two-way Contracts We’ve added our own version of two-way contracts into DDS:PB 2018. Each team will have the opportunity to sign two players to their roster on these contracts and it will allow them to stash those players exclusively in the d-league so that much like in real life you can expand the number of players your team controls. These players will be able to be called up to the normal 15 man roster and converted to league minimum contracts as well if you wish to do so. D-League Control Speaking of the d-league, we have added an option to give you control over your affiliate and treat them like a true extension of your team. You can leave it up to the fine folks running the team if you want or grab control of everything from the d-league draft to in-season pickups or setting the depth chart and player rotations to make sure the players you have sent there from the pro club or are stashed there on two-way contracts are getting all the minutes you want. Free Agency Improvements With all of the information available today teams formulate a gameplan early in the summer for their free agent strategy. Now prior to the draft you will get an email detailing the top free agents available as well as some detailed information about what they are looking for. This way if a player might be interested in you if you had the money or had another star player you have the time and opportunity to try and make some moves prior to free agency to go for it. You might even learn that the free agent you want is close with one of the players on your team and then you’ll definitely know not to trade that player away if you want a shot at bringing his buddy to town! New Injury System The old system of players having an injury % has been removed for a more modern day take on injuries. Players are either healthy, probable or listed as out for a number of days. The AI will act more more conservatively as in real life resting players who have injuries for meaningless regular season games but being more willing to use them if possible in the playoffs. Player ability while injured is also changed now so you will have to weigh the risk and reward of playing a “probable” player – is it worth risking a bad performance or prolonging a sickness if a player is not feeling well with the flu? Is a sore back worth missing a game or two versus having it linger with sub-optimal performances for two weeks? You’ll have to make the call. Fantasy Draft Changes The fantasy draft was one of the most requested areas for upgrade and we’ve done it. Now you can see the initial contracts of all the players in the grid before you draft them as well as see your team’s salary cap total so you know better how much cap space you have used up already. Tournament Maker Speaking of fantasy…a brand new option outside of career play is Tournament Maker mode. The sequel to Matchup Maker (which still exists in the game) will let you grab teams from a database and pit them against each other in a 16 team single elimination tournament. Tired of wondering who was the best of all-time or the best team one franchise ever had? Now you can settle it on the court. That’s not all… We’ve also hidden some surprises for you to find on your own – little things that will improve the game play and immersion factors and hopefully will get a “wow, that’s pretty cool” out of you when you discover them. One final thing we didn’t mention is that we’re working for the first time to be able to make DDS:PB 2017 leagues importable and all leagues being able to be carried forward from version to version from now on. [end of Wolverines studios release] From GM Games, we look forward to many of these enhancements coming to DDS College Basketball 2018!

]]>Hoop fans – the season is here and with another season of Draft Day Sports: Pro Basketball 2018 (NBA Manager A.I.)

The included screenshots are from the default version of the game. Customers will be able to download real NBA players and NBA team logos from the contributors on the Wolverine Studios forums. But enough with the intro – lets get to the goods.

DDS:PB 2018 gets some added functionality for the user by adding options for depth chart, rotation and trading players right to the team menu so they can be accessed from many screens instead of just the roster one. Buttons have been added to travel right to your d-league affiliate team and some screens have gotten a makeover to make them more visually appealing – none more so than the draft as the draft presentation and war room have been totally redone to give you an even more immersive and exciting experience.

Historical/Statistical Additions

Player rating changes are now tracked in a database so that you can see how they have progressed over time, coach and GM hiring history has been added to the team history tracking and the array of defensive stats from prior versions of the game has made its way back – we had no idea so many people found them so interesting and useful! New scheduling has been added as well to match real life and spread out the playoff games a little bit.

Summer League Tournament

In the past the summer league games were largely meaningless – just some exhibitions run to simulate your new rookies for a couple games as well as anyone you might be scouting out for the future but that’s all changed now. Now the teams will compete in 5 or 6 matchups with the 8 best teams record wise competing in a single elimination tournament to crown a champion of the summer league.

Two-way Contracts

We’ve added our own version of two-way contracts into DDS:PB 2018. Each team will have the opportunity to sign two players to their roster on these contracts and it will allow them to stash those players exclusively in the d-league so that much like in real life you can expand the number of players your team controls. These players will be able to be called up to the normal 15 man roster and converted to league minimum contracts as well if you wish to do so.

D-League Control

Speaking of the d-league, we have added an option to give you control over your affiliate and treat them like a true extension of your team. You can leave it up to the fine folks running the team if you want or grab control of everything from the d-league draft to in-season pickups or setting the depth chart and player rotations to make sure the players you have sent there from the pro club or are stashed there on two-way contracts are getting all the minutes you want.

Free Agency Improvements

With all of the information available today teams formulate a gameplan early in the summer for their free agent strategy. Now prior to the draft you will get an email detailing the top free agents available as well as some detailed information about what they are looking for. This way if a player might be interested in you if you had the money or had another star player you have the time and opportunity to try and make some moves prior to free agency to go for it. You might even learn that the free agent you want is close with one of the players on your team and then you’ll definitely know not to trade that player away if you want a shot at bringing his buddy to town!

New Injury System

The old system of players having an injury % has been removed for a more modern day take on injuries. Players are either healthy, probable or listed as out for a number of days. The AI will act more more conservatively as in real life resting players who have injuries for meaningless regular season games but being more willing to use them if possible in the playoffs. Player ability while injured is also changed now so you will have to weigh the risk and reward of playing a “probable” player – is it worth risking a bad performance or prolonging a sickness if a player is not feeling well with the flu? Is a sore back worth missing a game or two versus having it linger with sub-optimal performances for two weeks? You’ll have to make the call.

Fantasy Draft Changes

The fantasy draft was one of the most requested areas for upgrade and we’ve done it. Now you can see the initial contracts of all the players in the grid before you draft them as well as see your team’s salary cap total so you know better how much cap space you have used up already.

Tournament Maker

Speaking of fantasy…a brand new option outside of career play is Tournament Maker mode. The sequel to Matchup Maker (which still exists in the game) will let you grab teams from a database and pit them against each other in a 16 team single elimination tournament. Tired of wondering who was the best of all-time or the best team one franchise ever had? Now you can settle it on the court.

That’s not all…

We’ve also hidden some surprises for you to find on your own – little things that will improve the game play and immersion factors and hopefully will get a “wow, that’s pretty cool” out of you when you discover them. One final thing we didn’t mention is that we’re working for the first time to be able to make DDS:PB 2017 leagues importable and all leagues being able to be carried forward from version to version from now on.

[end of Wolverines studios release]

From GM Games, we look forward to many of these enhancements coming to DDS College Basketball 2018!

]]>http://gmgames.org/2017/11/27/draft-day-sports-pro-basketball-2018-now-download-pc/feed/1Football Manager 2018 is out, here are the features.http://gmgames.org/2017/11/12/football-manager-2018-features/
http://gmgames.org/2017/11/12/football-manager-2018-features/#respondMon, 13 Nov 2017 00:49:44 +0000http://gmgames.org/?p=8548Today sees the launch of the latest iteration of the world’s most revered sports management simulation as SEGA and Sports Interactive release Football Manager 2018 worldwide, digitally and in-stores. [This press release has been made courtesy of Sports Interactive] Football Manager 2018 brings with it over 1,000 new improvements and features, building on the success of last year’s game to make this the most in-depth Football Manager yet. New staff roles and enhanced scouting reports, improvements to match analysis, press conferences, new player personality traits and morale are just a few of the things to look out for, but the key new features and improvements this year are: All new Dynamics system– A harmonious squad produces better results on the pitch. By building partnerships amongst your players – both on and off the pitch – and maintaining a good dressing room atmosphere you’ll get the best performances out of your squad. Improved Matchday Experience– A brand new graphics engine produces the best lighting, stadiums and player models in the series’ history, alongside a sleeker match interface and modernised presentation that bring your fixtures to life. Real World Scouting System– A true-to-life representation of the techniques used by the world’s biggest clubs including more detailed data analysis that, combined with a wider range of scouting options, give you a better overview of any potential signing. Sports Science– The new Medical Centre gives you a more complete overview of your squad’s injury situation, with your medical team providing advice on feedback on individual players’ injury risks and how to avoid injuries occurring during training. Tactics Overhaul – A redesigned tactics screen puts analysis at its heart, giving you a clear view of whether your tactic is working. The new pre-match briefing allows you to be better prepared for your upcoming fixtures, while new player roles give you more ways to exploit your players’ abilities. Improved Fantasy Draft– Redesigned with a new interface that is perfect for streaming and with several new setup options that help tailor the Fantasy Draft experience to you, including a bigger squad budget and a Quick Start option. Football Intelligence– A realistic transfer market that reflects the inflated transfer fees and contract values, more clauses to help finalise that blockbuster deal and the more intelligent transfer and board AI that take into account more contextual information from the game world.

]]>Today sees the launch of the latest iteration of the world’s most revered sports management simulation as SEGA and Sports Interactive release Football Manager 2018 worldwide, digitally and in-stores.

[This press release has been made courtesy of Sports Interactive]

Football Manager 2018 brings with it over 1,000 new improvements and features, building on the success of last year’s game to make this the most in-depth Football Manager yet. New staff roles and enhanced scouting reports, improvements to match analysis, press conferences, new player personality traits and morale are just a few of the things to look out for, but the key new features and improvements this year are:

All new Dynamics system– A harmonious squad produces better results on the pitch. By building partnerships amongst your players – both on and off the pitch – and maintaining a good dressing room atmosphere you’ll get the best performances out of your squad.

Improved Matchday Experience– A brand new graphics engine produces the best lighting, stadiums and player models in the series’ history, alongside a sleeker match interface and modernised presentation that bring your fixtures to life.

Real World Scouting System– A true-to-life representation of the techniques used by the world’s biggest clubs including more detailed data analysis that, combined with a wider range of scouting options, give you a better overview of any potential signing.

Sports Science– The new Medical Centre gives you a more complete overview of your squad’s injury situation, with your medical team providing advice on feedback on individual players’ injury risks and how to avoid injuries occurring during training.

Tactics Overhaul – A redesigned tactics screen puts analysis at its heart, giving you a clear view of whether your tactic is working. The new pre-match briefing allows you to be better prepared for your upcoming fixtures, while new player roles give you more ways to exploit your players’ abilities.

Improved Fantasy Draft– Redesigned with a new interface that is perfect for streaming and with several new setup options that help tailor the Fantasy Draft experience to you, including a bigger squad budget and a Quick Start option.

Football Intelligence– A realistic transfer market that reflects the inflated transfer fees and contract values, more clauses to help finalise that blockbuster deal and the more intelligent transfer and board AI that take into account more contextual information from the game world.

]]>http://gmgames.org/2017/11/12/football-manager-2018-features/feed/0(Updated Oct 2017) Exclusive NBA players and logos download for Dynasty Manager (DM16)http://gmgames.org/2017/10/25/exclusive-nba-files-download-dynasty-manager-dm-16/
http://gmgames.org/2017/10/25/exclusive-nba-files-download-dynasty-manager-dm-16/#commentsWed, 25 Oct 2017 10:14:03 +0000http://gmgames.org/?p=6537GM Games is the official host of Dynasty Manager 16 (logos & roster) DM16 files. Dynasty Manager 16 (NBA basketball) has been created for Android and iOS. Our hub page for DM16 has more information about the game features. Instructions: You can download the CSV and make changes if you wish, or if you want to import this roster and logos directly to your game type the following URL exactly as it is displayed here (Case sensitive you must the exact URL!) [NEWER FILES] October 25, 2017 – OFFICIAL COMMUNITY FILE. The Roster is the largest yet, 400+ players on teams, 200+ Free agents, 70+ Rookies/College players for 2018, and updated head coaches. http://gmgames.org/dm16logos/NBA2017OCTOBER.csv [OLDER FILES] April 30, 2017 – OFFICIAL COMMUNITY FILE. Roster update has 60+ upcoming rookies, all roster trades and updates as of the end of the regular season, and massive changes all round to players stats, etc to reflect their end of season averages/performance. http://gmgames.org/dm16logos/NBA2017APRIL.csv April 22, 2017 – 2017 NBA PLAYOFFS and draft class update courtesy of (Timi Aboderin) http://gmgames.org/dm16logos/NBA2017PLAYOFFS.csv April 19, 2017 – 2017 NBA File. Accuracy unknown. (Jay-r Sipalay) http://gmgames.org/dm16logos/NBA2017JAY.csv 2017 UPDATE courtesy of (Timi Aboderin) http://gmgames.org/dm16logos/NBA2017.csv ORIGINAL FILE OFFICIAL http://gmgames.org/dm16logos/NBA2016.csv As well, if anyone from the community would like their images or files hosted here, please contact info@gmgames.org Note: Logo Images must be 400×300 pixels and .PNG files with transparent backgrounds

]]>GM Games is the official host of Dynasty Manager 16 (logos & roster) DM16 files.

Dynasty Manager 16 (NBA basketball) has been created for Android and iOS. Our hub page for DM16 has more information about the game features.

Instructions:

You can download the CSV and make changes if you wish, or if you want to import this roster and logos directly to your game type the following URL exactly as it is displayed here (Case sensitive you must the exact URL!)

[NEWER FILES]

October 25, 2017 – OFFICIAL COMMUNITY FILE. The Roster is the largest yet, 400+ players on teams, 200+ Free agents, 70+ Rookies/College players for 2018, and updated head coaches.

http://gmgames.org/dm16logos/NBA2017OCTOBER.csv

[OLDER FILES]

April 30, 2017 – OFFICIAL COMMUNITY FILE. Roster update has 60+ upcoming rookies, all roster trades and updates as of the end of the regular season, and massive changes all round to players stats, etc to reflect their end of season averages/performance.

]]>http://gmgames.org/2017/10/25/exclusive-nba-files-download-dynasty-manager-dm-16/feed/50OOTP 18’s baseball simulation A.I. predicts 2017 World Series outcomehttp://gmgames.org/2017/10/03/ootp-18s-baseball-simulation-predicts-2017-world-series-outcome/
http://gmgames.org/2017/10/03/ootp-18s-baseball-simulation-predicts-2017-world-series-outcome/#commentsTue, 03 Oct 2017 15:52:22 +0000http://gmgames.org/?p=8498According to Out of the Park Baseball 18, the 2017 Major League Baseball playoffs will unfold as follows: [Press Release is provided from OOTP Developments) Wild Card American League: The Yankees beat the Twins 6-5, coming back from a 4-3 deficit by scoring 3 runs in the 7th on an Aaron Judge home run. National League: The Diamondbacks outslug the Rockies 10 to 7. Both starting pitchers exit before the fifth inning, when Arizona takes a 7-6 lead that holds up to the end. Each team hit 3 home runs. Division Series American League (Indians vs. Yankees): The Indians advance to the ALCS by beating the Yankees 3-1. The Yankees took game 1 behind a good C.C. Sabathia performance and a Judge HR, but it was all Cleveland afterwards, winning the next three games 6-4, 8-4 and 10-7. José Ramirez dominated the series, hitting .500 with 2 HR and 5 RBI. American League (Red Sox vs. Astros): This series went the distance, with the Astros beating the Red Sox in game 5 by a score of 3-2 in 10 innings in dramatic fashion, thanks to a Brian McCann walk-off home run against Craig Kimbrel. José Altuve has a great series, hitting .450 with 2 HR and 3 RBI. National League (Diamondbacks vs. Dodgers): Arizona continues to be a thorn in the Dodgers side this season, winning the NLDS 3 games to 1. Clayton Kershaw wins game 1 with 8 shutout innings and 9 K’s, but Arizona wins the next three games, 11-6, 1-0 and 3-2 to clinch with Zack Greinke allowing just 2 ER in 8 IP to go along with a J.D. Martinez 2-run HR. National League (Cubs vs. Nationals): The Cubs return to the NLCS for the third year in a row, ousting the Nationals 3 games to 1. Chicago storms back from a 1-run deficit to steal Game 1 6-5, only to fall to a strong Stephen Strasburg in Game 2 2-1. Jake Arrieta and José Quintana combine to win Games 3 and 4, and the Nationals are once again eliminated early in the postseason. Championship Series American League:The Indians’ magic late-season run comes to an end, as the Astros win 4 games to 1, despite another huge performance by José Ramirez (.524, 4 HR). The Astros win both of Justin Verlander’s starts, as he allows just 2 runs in 14 innings pitched. George Springer wins the ALCS MVP with 3 HR, 6 RBI and a .348 AVG. National League: The Cubs advance to their 2nd straight World Series, beating the Diamondbacks 4 games to 1. Cubs pitching holds Arizona to just 10 runs in the 5 games, and José Quintana wins MVP honors after going 2-0 with a 0.59 ERA in 15.1 IP (16 K’s, 4 BBs). Anthony Rizzo hits .350 with 2 HR and 5 RBI. World Series The Houston Astros defeat the Chicago Cubs 4 games to 3 in a classic World Series, winning the first title in franchise history in front of their home fans. The Cubs win the opener thanks to a complete game win for Jake Arrieta. Houston wins the next two, but then Chicago roars back to win the next two and take a 3-2 series lead back to Houston. World Series Game 6 has the Cubs up 4-2 and ready to celebrate in the 9th inning – until disaster strikes. Yuli Gurriel hits a home run off Wade Davis, followed by back-to-back doubles by George Springer and Alex Bregman. That set the stage for a walk-off José Altuve single to win it for Houston and send it to Game 7. In that seventh game, Houston goes up 5-1 early as Lester only lasts 3 innings. The Cubs start clawing back, however, to close the score to 5-4 heading to the 9th. Ken Giles shuts Chicago down, striking out Ian Happ to end the game and the World Series for Houston. Dallas Keuchel gets the win in game 7 (6 IP, 3 ER) while Alex Bregman and José Altuve (each 3 H and 2 RBI) provide the offense. The Cubs’ Jason Heyward wins the World Series MVP in a losing effort, hitting .481 (13 hits) with 2 HR and 5 RBI. Jake Arrieta goes 2-0 with a 1.06 ERA in 17 IP for the Series. Houston’s bats stayed rather cold, with José Altuve only hitting .250 with 6 RBI. “It’s a huge thrill to have the MLB Network reveal our postseason predictions,” said OOTP CMO Richard Grisham. “We are huge fans of the network and watch every day. The baseball postseason is simply the best month of the year. We can’t wait to see how closely Out of the Park Baseball’s simulation engine matches the actual outcome.”

]]>According to Out of the Park Baseball 18, the 2017 Major League Baseball playoffs will unfold as follows:
[Press Release is provided from OOTP Developments)

Wild Card

American League: The Yankees beat the Twins 6-5, coming back from a 4-3 deficit by scoring 3 runs in the 7th on an Aaron Judge home run.

National League: The Diamondbacks outslug the Rockies 10 to 7. Both starting pitchers exit before the fifth inning, when Arizona takes a 7-6 lead that holds up to the end. Each team hit 3 home runs.

Division Series

American League (Indians vs. Yankees): The Indians advance to the ALCS by beating the Yankees 3-1. The Yankees took game 1 behind a good C.C. Sabathia performance and a Judge HR, but it was all Cleveland afterwards, winning the next three games 6-4, 8-4 and 10-7. José Ramirez dominated the series, hitting .500 with 2 HR and 5 RBI.

American League (Red Sox vs. Astros): This series went the distance, with the Astros beating the Red Sox in game 5 by a score of 3-2 in 10 innings in dramatic fashion, thanks to a Brian McCann walk-off home run against Craig Kimbrel. José Altuve has a great series, hitting .450 with 2 HR and 3 RBI.

National League (Diamondbacks vs. Dodgers): Arizona continues to be a thorn in the Dodgers side this season, winning the NLDS 3 games to 1. Clayton Kershaw wins game 1 with 8 shutout innings and 9 K’s, but Arizona wins the next three games, 11-6, 1-0 and 3-2 to clinch with Zack Greinke allowing just 2 ER in 8 IP to go along with a J.D. Martinez 2-run HR.

National League (Cubs vs. Nationals): The Cubs return to the NLCS for the third year in a row, ousting the Nationals 3 games to 1. Chicago storms back from a 1-run deficit to steal Game 1 6-5, only to fall to a strong Stephen Strasburg in Game 2 2-1. Jake Arrieta and José Quintana combine to win Games 3 and 4, and the Nationals are once again eliminated early in the postseason.

Championship Series

American League:The Indians’ magic late-season run comes to an end, as the Astros win 4 games to 1, despite another huge performance by José Ramirez (.524, 4 HR). The Astros win both of Justin Verlander’s starts, as he allows just 2 runs in 14 innings pitched. George Springer wins the ALCS MVP with 3 HR, 6 RBI and a .348 AVG.

National League: The Cubs advance to their 2nd straight World Series, beating the Diamondbacks 4 games to 1. Cubs pitching holds Arizona to just 10 runs in the 5 games, and José Quintana wins MVP honors after going 2-0 with a 0.59 ERA in 15.1 IP (16 K’s, 4 BBs). Anthony Rizzo hits .350 with 2 HR and 5 RBI.

World Series

The Houston Astros defeat the Chicago Cubs 4 games to 3 in a classic World Series, winning the first title in franchise history in front of their home fans.

The Cubs win the opener thanks to a complete game win for Jake Arrieta. Houston wins the next two, but then Chicago roars back to win the next two and take a 3-2 series lead back to Houston.

World Series Game 6 has the Cubs up 4-2 and ready to celebrate in the 9th inning – until disaster strikes. Yuli Gurriel hits a home run off Wade Davis, followed by back-to-back doubles by George Springer and Alex Bregman. That set the stage for a walk-off José Altuve single to win it for Houston and send it to Game 7.

In that seventh game, Houston goes up 5-1 early as Lester only lasts 3 innings. The Cubs start clawing back, however, to close the score to 5-4 heading to the 9th. Ken Giles shuts Chicago down, striking out Ian Happ to end the game and the World Series for Houston. Dallas Keuchel gets the win in game 7 (6 IP, 3 ER) while Alex Bregman and José Altuve (each 3 H and 2 RBI) provide the offense.

The Cubs’ Jason Heyward wins the World Series MVP in a losing effort, hitting .481 (13 hits) with 2 HR and 5 RBI. Jake Arrieta goes 2-0 with a 1.06 ERA in 17 IP for the Series. Houston’s bats stayed rather cold, with José Altuve only hitting .250 with 6 RBI.

“It’s a huge thrill to have the MLB Network reveal our postseason predictions,” said OOTP CMO Richard Grisham. “We are huge fans of the network and watch every day. The baseball postseason is simply the best month of the year. We can’t wait to see how closely Out of the Park Baseball’s simulation engine matches the actual outcome.”

]]>http://gmgames.org/2017/10/03/ootp-18s-baseball-simulation-predicts-2017-world-series-outcome/feed/1Details emerge of the new Franchise Hockey Manager FHM 4 (PC, Mac)http://gmgames.org/2017/09/20/details-emerge-new-franchise-hockey-manager-fhm-4-pc-mac/
http://gmgames.org/2017/09/20/details-emerge-new-franchise-hockey-manager-fhm-4-pc-mac/#respondWed, 20 Sep 2017 15:20:08 +0000http://gmgames.org/?p=8470OOTP Developments, the creators of Out of the Park Baseball and Franchise Hockey Manager have released details about the new game to be released on October 6, 2017 [Contents of this press release has been compiled from the OOTP Developments Press Release] FHM 4 is officially licensed by the NHL®, it packs even more features than FHM 3 and takes the series to a whole new level in terms of realism and gameplay. New features in FHM 4 2017-18 team rosters Take over a team in one of over 24 playable leagues that feature real current rosters based on countless hours of detailed research into player ratings. In addition to the National Hockey League® license, which gives FHM 4 real logos, uniforms, and histories for all 31 teams, the game features North American minor leagues, Canadian major junior leagues, and multiple levels of European hockey leagues. Vegas, baby! Yes, you can roll the dice with the new NHL® expansion team, the Vegas Golden Knights™. Take control of the team as it was built through the expansion draft or return those players to their original teams and remake the Golden Knights™ according to your strategic vision. Unprecedented customization FHM 4 features even more ways to set up a league. In additional to pre-configured structures, choose the number of conferences and divisions in your league, its schedule length, and the number of teams. The most hockey ever Travel as far back as the 1917-18 season and enjoy historically accurate rosters, including the early major leagues in western Canada! FHM 4 puts more hockey history at your fingertips than any game ever released. In addition, try one of FHM 4’s 30 new historical challenges (one per NHL® team) and see if you can repeat, or improve on, such successes as Montreal’s 1950s dynasty, Philadelphia’s 1970s expansion wins, and Vancouver’s wild ride to the 1982 Stanley Cup® Final! Challenge Mode You can also put your hockey smarts to the test in the modern day with Challenge Mode, a new twist that pushes you to compete and win even when the odds are stacked against you. It’s a spin on the popular Path to Glory Mode, which is now available in every aspect of FHM 4. Commissioner Mode You can now take the top-level view in all game types and make changes as you see fit. Worldwide playable leagues Take the reins of a team in Austria, Belarus, Denmark, Slovakia, Poland, and other countries, in addition to returning favorites. FHM 4 also features a European Champions League and more international competitions than ever. Staggering detail Many more new features include: A new Hall of Fame system Line chemistry Player uniform number assignments Postseason awards Dramatically expanded statistical tracking Single game records Club alumni lists In-game audio and visual enhancements

]]>OOTP Developments, the creators of Out of the Park Baseball and Franchise Hockey Manager have released details about the new game to be released on October 6, 2017

[Contents of this press release has been compiled from the OOTP Developments Press Release]

FHM 4 is officially licensed by the NHL®, it packs even more features than FHM 3 and takes the series to a whole new level in terms of realism and gameplay.

New features in FHM 4

2017-18 team rosters

Take over a team in one of over 24 playable leagues that feature real current rosters based on countless hours of detailed research into player ratings. In addition to the National Hockey League® license, which gives FHM 4 real logos, uniforms, and histories for all 31 teams, the game features North American minor leagues, Canadian major junior leagues, and multiple levels of European hockey leagues.

Vegas, baby!

Yes, you can roll the dice with the new NHL® expansion team, the Vegas Golden Knights. Take control of the team as it was built through the expansion draft or return those players to their original teams and remake the Golden Knights according to your strategic vision.

Unprecedented customization

FHM 4 features even more ways to set up a league. In additional to pre-configured structures, choose the number of conferences and divisions in your league, its schedule length, and the number of teams.

The most hockey ever

Travel as far back as the 1917-18 season and enjoy historically accurate rosters, including the early major leagues in western Canada! FHM 4 puts more hockey history at your fingertips than any game ever released.
In addition, try one of FHM 4’s 30 new historical challenges (one per NHL® team) and see if you can repeat, or improve on, such successes as Montreal’s 1950s dynasty, Philadelphia’s 1970s expansion wins, and Vancouver’s wild ride to the 1982 Stanley Cup® Final!

Challenge Mode

You can also put your hockey smarts to the test in the modern day with Challenge Mode, a new twist that pushes you to compete and win even when the odds are stacked against you. It’s a spin on the popular Path to Glory Mode, which is now available in every aspect of FHM 4.

Commissioner Mode

You can now take the top-level view in all game types and make changes as you see fit.

Worldwide playable leagues

Take the reins of a team in Austria, Belarus, Denmark, Slovakia, Poland, and other countries, in addition to returning favorites. FHM 4 also features a European Champions League and more international competitions than ever.

]]>http://gmgames.org/2017/09/20/details-emerge-new-franchise-hockey-manager-fhm-4-pc-mac/feed/0DDS: Pro Football 2018 out now for PChttp://gmgames.org/2017/09/05/dds-pro-football-2018-out-now-pc-download/
http://gmgames.org/2017/09/05/dds-pro-football-2018-out-now-pc-download/#commentsTue, 05 Sep 2017 18:05:37 +0000http://gmgames.org/?p=8390Wolverine Studios is proud to announce that Draft Day Sports: Pro Football 2018 is now available. Brooks Piggott and his team bring you the newest pro football simulation for Windows-PC. [Contents of this press release has been compiled from the Wolverine Studios blog] Draft Day Sports: Pro Football 2018 puts you in control of your favorite pro football franchise. You make the calls as you build your dynasty – build your roster through trades, the draft, and free agency while you help your players improve with custom training options. Watch the action unfold in dramatic 2D fashion where you can take control of the play calling and make the choices that lead your team to victory. Play by yourself against a challenging AI or join an online multiplayer league and see if you have what it takes to outmanage your fellow gamers. Game day is here coach Just as the smell of grilled meat and beer suds from the tailgate subsides and the fans have taken their seats, all eyes switch to the field and more importantly what you, the head coach are going to do next. Have you locked in the right roster? Have you perfected your scheme? Have you done your homework on your opponent? They’ve been having a great year so far but will today be the day that your team overpowers them in their own back yard? We’re about to find out! “What’s the play coach?” The game day engine provides a slick and easy to use interface that gives you everything you need to navigate your way through game day. You take on the role of offensive and defensive coordinators by selecting plays from your playbook and embarking on an epic game of cat and mouse with your opponent. Just like in real life, calling a pass play against a nickel defense could be fatal, whereas making the decision to run up the gut of a 2-man front when its least expected could get you that vital fist down you need to keep the offense rolling. Within your playbook, you get to choose the formation and the play, giving you a huge amount of variety. There are also options at playbook with the team specific playbook or a default option to open your offense up further. Once you have called your play, sit back and watch it play out on 2D. Did you make the right call? Is your rookie wide receiver about to take it to the house or is your quarterback hitting the turf before he can release the ball? You’ll soon find out. It’s all about the stats man The game day screen also shows you a breakdown of stats as the game progresses so you can keep an eye on how your guys are playing. Clicking on ‘Box Score’ will also a breakdown of team stats and scoring summary for you to analyse. Maybe next time you’ll give that third string half back a run out instead if number 4 isn’t getting it done. This is a results business son. Pulled off a play that had you jumping out of your arm chair and want to see it again? Hit the ‘view replay’ button. Need to wrap this game up quicker? The ‘CPU finish’ button will get it done for you. I guess we will really see if you set your team up right now coach. “The draft went well coach but its time to set the roster” Getting down to the right 53-man roster can be as challenging as maximizing your draft picks. Cut too many of one position group and you’re one injury away from disaster, carry too many players on offense and maybe you don’t have the personnel to run all your defensive packages. A great roster will be the foundation for a good year, get it wrong…. Pro Football 2018 has a user-friendly roster management screen that helps you make the right decisions. You can manage your current roster, practice squad and injured reserve list all from one place with the ability to click and compare players as you do. There is even a handy position count tool that helps you get the roster composition right. “Is he going to line up as a running back or a wide receiver, coach?” Got a guy on the roster that played every snap in college as running back, but as all great coaches do, you saw something in him? You saw his hands were what makes him great, the crispness of his routes out of the back field are like nothing you’ve seen from a running back before, and it was enough for you to trade up in the draft and put your name on the pick. Pro Football 18 gives you the opportunity to change a player’s position on his ‘player card’, so you can maximize his production in your scheme. “We got one heck of a QB competition going on” Sick of being asked the same question at press conferences like “Is there a front runner for the QB job?” and “Have you seen enough from him to keep the jersey?”. The answer is simple, its time you set your depth charts. The ‘Depth’ screen allows you to set a master depth chart with a series of drop down menus or if you trust your coaching team you can make use of the ‘AI Set All’ button to speed the process up and adjust from there. Pro Football 2018 is all about choice and customization to help you get the most out of your team. You can even drill down to specific formations in your playbook and adjust your depth chart for those formations. Want a running back that runs hard for your I-form plays but more of a speedy pass catching back for your shotgun plays? Get it done. “You got the players, they’ve got their roles, but how are you going to play?” Are you going to be known for aggressive defense, pounding the rock or airing the ball out? Hop into the ‘Strategy’ screen and set your team up to play how you want it to. On the ‘Game Plan’ screen you can set your style, tempo, how your tight ends will play, who your primary read in the passing game is, who is the Mike and what kind of attitude your team will display on the field. “With the first pick in the 2018 draft…” It’s a day sports fans and collegiate athletes circle on their calendars and await with excitement and anticipation; as general managers and coaching teams assemble in the war room to decide who will be the next budding superstar to join the franchise. With so many choices, getting it right can propel the franchise to success overnight; getting it wrong can lead to the unemployment line. Rarely is there a tougher choice to be made, and now the decision is yours! Pro Football 2018 features an all new draft presentation allowing you to immerse yourself in the draft day experience taking control of shaping your own franchise. Take control of your war room! Once the draft has started you can enter your war room and browse through all the eligible players; checking stats, traits, history and comparing them with other prospects to build your own draft list. As the picks fly in you monitor your list in the hope that the ‘your guy’ is still available when it’s your pick. Then you welcome him to the franchise, give your virtual team a virtual high five, and focus on your next pick. You have the choice to watch the draft play out in full or, safe in the knowledge your prospect list is settled, you can opt to skip the CPU picks until it’s your turn again. There is even an option to set your list and let the draft play out in full sim mode, just make sure you set your player order right before you do to avoid any unexpected surprises! And as the draft draws to a close you can sit back and bask in the glory of your triumphant day by recapping the draft in its entirety, or by team. Don’t forget to keep an eye on your competitors’ picks; always be game planning! Build that roster! Just as you finish that cold celebratory beer, it’s time to hunt for the real gems in free agency. You now have the opportunity to bid for the best undrafted talent in the nation; you decide how much they are worth to your franchise, but get it right or someone else may be reaping the benefits of the next overlooked Hall of Famer! DDS: Pro Football 2018 is ready – game day is here and now you are able to build your dynasty.

]]>Wolverine Studios is proud to announce that Draft Day Sports: Pro Football 2018 is now available. Brooks Piggott and his team bring you the newest pro football simulation for Windows-PC.

[Contents of this press release has been compiled from the Wolverine Studios blog]

Draft Day Sports: Pro Football 2018 puts you in control of your favorite pro football franchise. You make the calls as you build your dynasty – build your roster through trades, the draft, and free agency while you help your players improve with custom training options. Watch the action unfold in dramatic 2D fashion where you can take control of the play calling and make the choices that lead your team to victory. Play by yourself against a challenging AI or join an online multiplayer league and see if you have what it takes to outmanage your fellow gamers.

Game day is here coach

Just as the smell of grilled meat and beer suds from the tailgate subsides and the fans have taken their seats, all eyes switch to the field and more importantly what you, the head coach are going to do next. Have you locked in the right roster? Have you perfected your scheme? Have you done your homework on your opponent? They’ve been having a great year so far but will today be the day that your team overpowers them in their own back yard? We’re about to find out!

“What’s the play coach?”

The game day engine provides a slick and easy to use interface that gives you everything you need to navigate your way through game day. You take on the role of offensive and defensive coordinators by selecting plays from your playbook and embarking on an epic game of cat and mouse with your opponent. Just like in real life, calling a pass play against a nickel defense could be fatal, whereas making the decision to run up the gut of a 2-man front when its least expected could get you that vital fist down you need to keep the offense rolling.

Within your playbook, you get to choose the formation and the play, giving you a huge amount of variety. There are also options at playbook with the team specific playbook or a default option to open your offense up further. Once you have called your play, sit back and watch it play out on 2D. Did you make the right call? Is your rookie wide receiver about to take it to the house or is your quarterback hitting the turf before he can release the ball? You’ll soon find out.

It’s all about the stats man

The game day screen also shows you a breakdown of stats as the game progresses so you can keep an eye on how your guys are playing. Clicking on ‘Box Score’ will also a breakdown of team stats and scoring summary for you to analyse. Maybe next time you’ll give that third string half back a run out instead if number 4 isn’t getting it done. This is a results business son.

Pulled off a play that had you jumping out of your arm chair and want to see it again? Hit the ‘view replay’ button. Need to wrap this game up quicker? The ‘CPU finish’ button will get it done for you. I guess we will really see if you set your team up right now coach.

“The draft went well coach but its time to set the roster”

Getting down to the right 53-man roster can be as challenging as maximizing your draft picks. Cut too many of one position group and you’re one injury away from disaster, carry too many players on offense and maybe you don’t have the personnel to run all your defensive packages. A great roster will be the foundation for a good year, get it wrong….

Pro Football 2018 has a user-friendly roster management screen that helps you make the right decisions. You can manage your current roster, practice squad and injured reserve list all from one place with the ability to click and compare players as you do. There is even a handy position count tool that helps you get the roster composition right.

“Is he going to line up as a running back or a wide receiver, coach?”

Got a guy on the roster that played every snap in college as running back, but as all great coaches do, you saw something in him? You saw his hands were what makes him great, the crispness of his routes out of the back field are like nothing you’ve seen from a running back before, and it was enough for you to trade up in the draft and put your name on the pick. Pro Football 18 gives you the opportunity to change a player’s position on his ‘player card’, so you can maximize his production in your scheme.

“We got one heck of a QB competition going on”

Sick of being asked the same question at press conferences like “Is there a front runner for the QB job?” and “Have you seen enough from him to keep the jersey?”. The answer is simple, its time you set your depth charts. The ‘Depth’ screen allows you to set a master depth chart with a series of drop down menus or if you trust your coaching team you can make use of the ‘AI Set All’ button to speed the process up and adjust from there. Pro Football 2018 is all about choice and customization to help you get the most out of your team. You can even drill down to specific formations in your playbook and adjust your depth chart for those formations. Want a running back that runs hard for your I-form plays but more of a speedy pass catching back for your shotgun plays? Get it done.

“You got the players, they’ve got their roles, but how are you going to play?”

Are you going to be known for aggressive defense, pounding the rock or airing the ball out? Hop into the ‘Strategy’ screen and set your team up to play how you want it to. On the ‘Game Plan’ screen you can set your style, tempo, how your tight ends will play, who your primary read in the passing game is, who is the Mike and what kind of attitude your team will display on the field.

“With the first pick in the 2018 draft…”

It’s a day sports fans and collegiate athletes circle on their calendars and await with excitement and anticipation; as general managers and coaching teams assemble in the war room to decide who will be the next budding superstar to join the franchise. With so many choices, getting it right can propel the franchise to success overnight; getting it wrong can lead to the unemployment line. Rarely is there a tougher choice to be made, and now the decision is yours!

Pro Football 2018 features an all new draft presentation allowing you to immerse yourself in the draft day experience taking control of shaping your own franchise.

Take control of your war room!

Once the draft has started you can enter your war room and browse through all the eligible players; checking stats, traits, history and comparing them with other prospects to build your own draft list. As the picks fly in you monitor your list in the hope that the ‘your guy’ is still available when it’s your pick. Then you welcome him to the franchise, give your virtual team a virtual high five, and focus on your next pick.

You have the choice to watch the draft play out in full or, safe in the knowledge your prospect list is settled, you can opt to skip the CPU picks until it’s your turn again. There is even an option to set your list and let the draft play out in full sim mode, just make sure you set your player order right before you do to avoid any unexpected surprises! And as the draft draws to a close you can sit back and bask in the glory of your triumphant day by recapping the draft in its entirety, or by team. Don’t forget to keep an eye on your competitors’ picks; always be game planning!

Build that roster!

Just as you finish that cold celebratory beer, it’s time to hunt for the real gems in free agency. You now have the opportunity to bid for the best undrafted talent in the nation; you decide how much they are worth to your franchise, but get it right or someone else may be reaping the benefits of the next overlooked Hall of Famer!

DDS: Pro Football 2018 is ready – game day is here and now you are able to build your dynasty.

]]>http://gmgames.org/2017/09/05/dds-pro-football-2018-out-now-pc-download/feed/8Out of the Park Baseball 18 – Available Worldwide (PC, Mac, Linux)http://gmgames.org/2017/03/24/out-of-the-park-baseball-ootp-18-available-worldwide-pc-mac-linux/
http://gmgames.org/2017/03/24/out-of-the-park-baseball-ootp-18-available-worldwide-pc-mac-linux/#respondFri, 24 Mar 2017 15:23:37 +0000http://gmgames.org/?p=7982Baseball is back and Out of the Park Baseball 18 – the sequel to Metacritic’s PC Game of the Year 2016 – delivers countless baseball dreams! [This press release is made available courtesy of OOTP Developments] Officially licensed by MLB.com, the MLBPA and Minor League Baseball, Out of the Park Baseball 18 includes the latest projected 2017 MLB Opening Day rosters, including the complete minor league system and over a dozen international and independent leagues, with thousands of real players. Player ratings are based on a combination of the industry-leading ZiPS player projection system and research conducted by our skilled and experienced roster team. The result is the most realistic and entertaining baseball management game on the planet. Guide your team to glory and build a dynasty! New Features in Out of the Park Baseball 18 Include: Experience a new game mode in OOTP 18: Challenge! This mode adds a unique twist, along with new rewards, while playing OOTP. Your achievements are tracked in an (optional) online profile. Are you the best OOTP manager on the planet? Improved 3D Mode & Game Highlight Reels. With even more ballpark detail than before and enhanced player animations, the 3D game mode in OOTP has taken another leap forward. New Tournaments & Fall Leagues. Set up your own national or international tournaments. Choose from different tournament modes and manage your favorite nation to international glory. Historical Negro Leagues. With the help of Seamheads.com, our historical database experts have been able to add most Negro leagues seasons to the historical minor league feature of Out of the Park Baseball 18, including accurate rosters and player statistics. Redesigned Injury System. Injuries in OOTP 18 has been reworked to be more realistic and interesting. A detailed injury history is tracked for players, the injury database has been enhanced, there are now nagging little long-term injuries, injuries to different body types have different long-term effects, and much more. Team Promotion and Relegation Support. Create a challenging new league setup where teams fight for promotion and try to defend against relegation to a lower league level. Retain player salaries in trades. Can you strike the perfect deal and save your team some money? Improved AI throughout the game, for a more challenging experience than ever. Beautiful new interface design with three different skins. Many 2017 CBA rule changes are incorporated in modern MLB games. 7-Day lineups now support double-headers Improved player morale / team chemistry system. Improved player creation & development system. Improved game recaps, enhanced play-by-play text and league news. Updated authentic historical minor league database from 1915 through 2016 (including the Federal League) with a database of more than 100,000 real players. Support for individual player import from the historical database. And of course, the Out of the Park Baseball trademark of historical seasons spanning 150 years of baseball. And much more! Can the Chicago Cubs repeat as World Series winners, despite the loss of Aroldis Chapman and Dexter Fowler? Or did the Cleveland Indians’ successful offseason set them up for taking the World Series trophy home this year? Will the Boston Red Sox’s rotation, anchored by Chris Sale and David Price, dominate in the AL East, or are the rebuilding Yankees already a contender? Which team will win the tight National League West Division, the powerhouse LA Dodgers, led by the best pitcher in baseball, Clayton Kershaw? Play Out of the Park Baseball 18 and find out!

]]>Baseball is back and Out of the Park Baseball 18 – the sequel to Metacritic’s PC Game of the Year 2016 – delivers countless baseball dreams!

[This press release is made available courtesy of OOTP Developments]

Officially licensed by MLB.com, the MLBPA and Minor League Baseball, Out of the Park Baseball 18 includes the latest projected 2017 MLB Opening Day rosters, including the complete minor league system and over a dozen international and independent leagues, with thousands of real players. Player ratings are based on a combination of the industry-leading ZiPS player projection system and research conducted by our skilled and experienced roster team. The result is the most realistic and entertaining baseball management game on the planet. Guide your team to glory and build a dynasty!

New Features in Out of the Park Baseball 18 Include:

Experience a new game mode in OOTP 18: Challenge! This mode adds a unique twist, along with new rewards, while playing OOTP. Your achievements are tracked in an (optional) online profile. Are you the best OOTP manager on the planet?

Improved 3D Mode & Game Highlight Reels. With even more ballpark detail than before and enhanced player animations, the 3D game mode in OOTP has taken another leap forward.

New Tournaments & Fall Leagues. Set up your own national or international tournaments. Choose from different tournament modes and manage your favorite nation to international glory.

Historical Negro Leagues. With the help of Seamheads.com, our historical database experts have been able to add most Negro leagues seasons to the historical minor league feature of Out of the Park Baseball 18, including accurate rosters and player statistics.

Redesigned Injury System. Injuries in OOTP 18 has been reworked to be more realistic and interesting. A detailed injury history is tracked for players, the injury database has been enhanced, there are now nagging little long-term injuries, injuries to different body types have different long-term effects, and much more.

Team Promotion and Relegation Support. Create a challenging new league setup where teams fight for promotion and try to defend against relegation to a lower league level.

Retain player salaries in trades. Can you strike the perfect deal and save your team some money?

Improved AI throughout the game, for a more challenging experience than ever.

Beautiful new interface design with three different skins.

Many 2017 CBA rule changes are incorporated in modern MLB games.

7-Day lineups now support double-headers

Improved player morale / team chemistry system.

Improved player creation & development system.

Improved game recaps, enhanced play-by-play text and league news.

Updated authentic historical minor league database from 1915 through 2016 (including the Federal League) with a database of more than 100,000 real players.

Support for individual player import from the historical database.

And of course, the Out of the Park Baseball trademark of historical seasons spanning 150 years of baseball.

And much more!

Can the Chicago Cubs repeat as World Series winners, despite the loss of Aroldis Chapman and Dexter Fowler? Or did the Cleveland Indians’ successful offseason set them up for taking the World Series trophy home this year? Will the Boston Red Sox’s rotation, anchored by Chris Sale and David Price, dominate in the AL East, or are the rebuilding Yankees already a contender? Which team will win the tight National League West Division, the powerhouse LA Dodgers, led by the best pitcher in baseball, Clayton Kershaw? Play Out of the Park Baseball 18 and find out!