Sunday, August 31, 2014

I'm going to be working on this game idea I had for a while, and since it's been a while since I've streamed, I might as well do that. There may be interruptions. There may be cool music. There may EVEN BE...questions answered. Either way, tune in. Stream preview on the right. Feel free to comment at me.

Tuesday, August 12, 2014

First thing: My head hurts from all this wall bashing that I've been doing. My motivation for Cursed dries up faster than a puddle in a desert. I'm still not giving up on it, but I am taking a...let's call it an "extended hiatus".

Because fucking everyone has asked me, I'm posting an unlocked version of Cursed. This is not the most current build (which I'm actively working on, uh, sort of), but rather an older one, from quite a while ago, so it doesn't have all the newest stuff. Please do not bombard me with requests for "HOW DOES THIS MECHANIC WORK?!" I have neither the time nor the inclination to explain the minutiae of every last object/room/variable. I'm willing to help, but come on.

Also, please do not actively mod the game. You can make your own changes to it for your purposes, but if I suddenly see a release under someone else's name with my content (and I have put in a few easy-for-me-to-tell methods of figuring that out), then all you'll do is piss me off and kill the game entirely.

Second thing: I DID get hit with inspiration, so while Cursed is on hiatus, I'm going to be making a (much less complicated) other game. No details at the moment, because suspense! But I'll post it here when it's done in 10-12 years.