Borrowing things from virtually all genres, this huge 3D Action/Adventure game will send you on an incredibly fun journey spread over two planets. The music and atmosphere are among the best I've ever seen, and the story and characters are so much fun you just can't help but fall in love with this game. If you were to say this was the best game ever made, I certainly wouldn't argue with you.

I am pleased to announce that I have made a small bug fix for that annoying LBA1 problem. It's not like this couldn't be done very easy, but many new users who are playing LBA1 for the first time seem to experience this bug and well it is rather unpleasant since you have to restart the whole game.

The machine ("sinas") that is currently hosting the MBN is quite old and had two mysterious system crashes in the past few months. So it was due to be replaced some time. Today the new machine ("mezzomix") arrived and somewhere this week (probably this Wednesday) sinas will be taken offline in order to be moved to mezzomix. The MBN will get it's own VM on mezzomix. After the moving of sinas to mezzomix is done it will be placed back into the co-location facility. During this time the MBN will be offline.
Well, the process will go something like that anyway.
I don't know how long everything will take, but I of course hope it all will be done ASAP.

During the MBN downtime you can still come by in the semi official MBN IRC channel: #lba on EFNet (info).

The following is a walkthrough for LBA2 that provides that fastest path through the game. It will guide you past all interesting sightings or even all story elements. Use it as your guide in speedrun competitions.

No release date yet, but I think Ubi will start speaking about it middle next year.

Regarding Ludoid

I see the website is not yet up, is there any hope to see it come up soon?

I have a lot to do with my projects, and don't really know what I can put on it. (except an annoucement to tell I bought MBN that was a good joke. I wanted to answer with another joke, like I wanted to suit MBN for that annoucement but didn't take the time.)

Will you expand the company into a full working studio in the foreseeable future?

That could happen, we'll see that at the end of my Ubisoft project. Now, it's good to work the way I do, like a consultant but very integrated in studios.

If you're one of these people who can't just settle for playing their favorite game, but have to understand how it works and how to modify it - this news is for you.

LBA File Information is there to be the source of information on everything and anything related to the technical aspect of both LBA games.

The new site has been developed by Zink and is based on the old LBA File Info project by ChaosFish. It is designed to be user friendly and easy to comprehend, even if you don't know squat about programming and software development.

You'll find information about all the programs that you can use to modify the games. If you're really hard core, even technical specifications of the formats the games use. But the coolest feature of this site is the information about all the entries of all the packages of the games.

The site still doesn't have all the information of all the files; but anyone can just submit any information that's missing using the right form. An administrator will add it to the site along with credits to the submitter.

More information (which we already have) will be added to the site in the next couple of days.

For any other discussions about LBA moding, the MBN's LBA Modifications forum is still there waiting for you!

Hello!
Twinsen? Baldino here! How are you? Looks like this transmitter works!
If you swing by, I have a portable radio to give you. Also, I will have
the proto-pack finished soon. It will allow you to fly in complete
safety. Over.— LBA2 (#1200)