Month: June 2017

The final version (1.2) of my book, Dangerous Gamers, is available. Typos and some odd grammar constructions have been fixed. To ease reading, the formatting of the e-book is now as close as possible to how it is going to look in the paperback version. If everything goes well, that should be available next week. I have already bought one proof copy to see how it looks. There shouldn’t be any problem, but there may be some complications with the stupid cover (curse you, KDP and CreateSpace!) which is why the book isn’t available yet.

I also have added a few extra “mini-chapters.” This is stuff that, for one reason or another, I failed to add to the original version. It’s not essential material, but it’s stuff that helps to get the point across:

-A few paragraphs about the influence of globalization and foreign (i.e., non-American) markets in the content and criticism of mass culture. That’s something that’s actually very important since the business of politicizing culture is, well, a business in the English-speaking world, but it’s also inextricably linked to marketing and consumption, which nowadays is global. I added this at the end of Chapter 1, starting at “The questions and issues I talk about in this book cannot be…“

-The inevitable suckiness of “political” or “message” fiction, explained by pointing out at their extremely short and shallow range of emotional expression, meaning that the protagonists and characters are humans in name only. Unlike other chapters, where my point is mostly about unnecessary or misplaced content and readings (“this shouldn’t belong in entertainment and games”) here I explicitly mention that the narratives of politicized storytelling are false since they are a gross mutilation of human nature.

I added this part at the end of chapter 12, starting at “The problem with so-called “political” stories is not…” and it may be one of the best parts of the book.

-A few paragraphs about the importance of “nicotine” and “poisoning” metaphors when talking about media effects. Those appear at the beginning of chapter 20 (or Part 2, Chapter 4 in the paperback version)

Unless I come across another minor issue (probably a typo or some annoying comma that refuses to stay where it should be,) I won’t make any more updates until (and if) I make a second edition.

Now you can buy the final version of the best book out there about the politicized commentators of games and entertainment and our contemporary moral panics. Why the best? Well, because I say so and, besides, it’s the only one.

My DRM-free ebook, “Dangerous Gamers: The Commentariat and its war against video games, imagination, and fun,” is available on Amazon. Currently, it’s only in ebook format, but I intend to upload a paperback version as soon as possible (Amazon is giving me problems with the formatting of the Table of Contents and a few footnotes, and I need a new and better cover.)