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The Cellar

The Cellar is a little Lovecraft-inspired game. You play as Howard who wants to open the portal to the Other Realm in this odd cellar. But to open the door, Howard must first solve a riddle and activate the correct levers.

The room holds various symbols of different deities. Luckily, Howard is a scholar of the occult so upon examining them multiple times, he'll interpret the symbols for you.

Pretty good! Found the clues a little simplistic, but I enjoyed reading about each deity. Mood was great. Sometimes got stuck with a lot of text going by (I think the text was still displaying from something else, so I kept clicking Space hoping to read what I was standing on, and it queued up 10 of them or something... happened at the end too, I read the passage instructions another 3 times before the game said Thanks for playing).

@Jimbly: Yeah, the text gets queued in the player instance, but you could just hold down Space or E to speed up the display. I know, it's clumsy, but I might work on it to not have the text disappear behind some levers, for example.

This was a great little experience the art style and sound design created an immersive atmosphere! It fits the theme really well too ^-^ I didn't have any of the text buffering issue the others were talking about but I assume that's what you fixed after submission.

This was a great little experience the art style and sound design created an immersive atmosphere! It fits the theme really well too ^-^ I didn't have any of the text buffering issue the others were talking about but I assume that's what you fixed after submission.

Not really my type of game I guess, I got really bored really quick. I wasn't involved in the mystery and I had no idea what I needed to accomplish besides reading things and flipping switches. I guess there was an order to flip them or something but I wasn't really interested.

Not to say it's horrible, other people who like those genres seemed like they had a good time. The mood you were trying to accomplish was perfect with the music and sound you used and the dark atmosphere.

This made me think, i love the theme, the music, the graphics is are moody, i would want to play a full story of this, though i found a little bug, the Eternal and the one next to him, the text gets obscured by the lever.

@Hannah: Thanks for playing, glad you enjoyed it. After playing your game, I realized we had something pretty similar and yet completely different. :)

@Calzep: No worries. You do you and that's fine :) I'm happy to know that you liked the atmosphere nevertheless.

@NoobDdue29: Oh thank you! Maybe I work on it and expand it a little, maybe add more story and different kinds of puzzles and even some sort of enemies to it. And the lever rendering on top of the text, well, I noticed it too but there was no time to fix, as long as it didn't crash the game ;)

Amazing game! The idea, the story, the graphics, the audio and the mechanics all help create a terrific Lovecraft-ian experience, the ending was a bit anticlimactic but it's definitely understandable given the limited time you had. All things considered this is definitely one of my favorite compo games of this LD!

Wow, the mood is oozing off this game. I loved the look and feel.
There was a little trouble with the dialogue repeating, but that is it.
The puzzle was very "Silent Hill" and that's a definite thumbs up for me.

Very atmospheric, the audio works really well as part of that and sounds good, the ending was indeed a bit anticlimatic :P, but i guess you ran out of time. A couple of humour points for the symbol of the feline wrath. Enjoyed your documentaries on your other entries, hope to see one on this one too. Good entry

I really enjoyed the mood and audio on the game. It fits in harmony with the atmosphere of the game.

Some things, that could be added in a post-compo version, are a more rewarding ending and probably some visual feedback, to build up better the mood of psychologic horror and suspense (some shadows on the edge of the camera, strange sounds, etc).