No Man's Sky's Most Significant Update Yet!

This past weekend Hello Games has released update 1.07 for No
Man's Sky, hoping to provide fixes to some of the games problematic
systems.

Sean
Murray has included in his patch notes that "this is just the beginning
and the continued focus of Hello Games will be to resolve any issues that
people are still having."

“What matters
now, as always, is what we do rather than what we say. We’re developers, and
our focus is first on resolving any issues people have with the game as it is,
then on future free updates which will improve, expand and build on the No
Man’s Sky universe.”

Notes for the patch are below.

Objectives and stuck without
Hyper-drive Issues

·Player no longer able to redeem your pre-order ship at a point which
would then prevent you learning the hyper-drive blueprint (and if you have done
this, we save you).

·Player no longer able to bypass being sent to find hyper-drive tech by
reloading a save in game at a very specific point.

Getting Stuck in the World

·Fixed a couple of low repro bugs that could result in you falling
through the world and getting stuck underground.

·A raycast in some space stations could hit a very specific point that
would put the player inside the floor.

·Fixed an issue that would cause your ship to be thrown in the sky at
high speed when taking off (in rare cases could in turn lead to getting stuck).

·Fixed an issue that would cause your ship to get stuck in terrain and
prevent you from taking off, if the player managed to out run generation of
terrain LOD 1, and land inside an overhang.

Gameplay

·Some players were unable to achieve the extreme survival journey
milestone, this has been resolved.

·Fixed an issue where some players had some technology types being
reported as “already known” when they weren’t actually known.

·Under some circumstances a message was sometimes misinforming you that
you learnt a blueprint when you hadn’t, this has been fixed now.

·It was possible you could use up all available slots for waypoints on
the galaxy map and be unable to set new waypoints. This is much better now.

·There was a bug that could cause objective markers to disappear when you
loaded a previous save. This is fixed now.

·Fixed a rare issue when scanning creatures that would cause all planets
to show as 100% complete even if you had only completed one.

Save / Load

·Fixed a bug what could cause some corrupt save games to not be loaded,
this is now fixed.

·Fixed an issue where saves made with the system clock set in the future
could cause problems.

Crash Fixes

·Fixed a crash that would sometimes happen when warping into a system
with a space battle in progress.

·Fixed a crash that could happen when interacting with an NPC.

Tweaks and Improvements

·It is now easier to scan flying creatures.

·Fixed height and weight stats being the wrong way around for creatures.

·Gek towers can no longer be interacted with repeatedly.

·The ‘You have unredeemed items’ message will now only show for the first
5 minutes.

·Fixed getting 0% charge on Photon Cannon when buying a new ship and
constantly being prompted to charge it.

·Reduce Suit VO for life support warnings and only do life support VO on
25% and 50%.

·Fixed grave being transferred to the new star system after you warp.

·Fixed toxic protection 3 (theta) from having the wrong name.

·Fixed incorrect marking of sea caves under floating islands.

·Turning down music and SFX volume in the options will now work correctly
(mutes the VO also).

·If you change ship or multi-tool and then revert to previous save the
ship should now be the one you had at the time.

·Atlas station collision improvements to prevent you from bumping into
them too much.

·Fix for the stars not being discarded during load/warp (causing
duplicate stars).

PC Only Issues

·Editing the settings file and corrupting it could cause the game to
crash. Instead of crashing it will now revert back to the default settings.

·The inventory screen now works correctly regardless of resolution.

·Added error message for older CPUs without SSE3 support.

·Synchronise frame capping with the first vsync (removes some framerate
issues).

·Added steam id to login call to help track down some login issues.

·Fixed the X key size on the galaxy map.

·If you press Tab+P in quick succession, the game paused and didn’t let
you out of it.

·Fixed a performance issue by defaulting your texture resolution to a
sensible value based on available GPU memory.

A fairly extensive update there in what is promising to be an ongoing process with No Man's Sky. It is good to see the developers supporting their game and working with the community to create a better experience for all.

Pat (Snoogan512/Snoogs)

Thanks for reading and as always comments and feedback are welcome, we even encourage it. While you're at it, check out our Facebook Page, YouTube channel and weekly Podcast for all things gaming related or hit us up online, we are always up for a game or a chat.