When the rest of the set is spoiled tomorrow, which, if I remember correctly, this might be the first time in many years that we haven't known less than half the set before it got fully revealed, I am going to think of some new decks. There is an interesting deck I want to test out called USA (R/W/U) Airforce, playing off of cheap flyers and Favorable Winds. I may also try Esper Airforce because of Duskmantle Seer and see how Bob for both players would go. I also want to try and see if an Esper Control deck is possible just to try out Blind Obedience and Soul Ransom. BWR Control may also be a possibility with what may be out there.

Currently using a black/white deck (always used black-white or black-red) Not in T2 but it kicks ass greatly.

There was one old creature that I always loved, considering it would take almost any creature it went against Always had fun eating insane creatures with this one "oh that colossus is cute, nice eldrazi bro, say byebye to it" Specially since remove from the game was still a fairly rare thing...

10 years ago, a 5/5 creature for 4 mana with a drawback was good in standard. Nowadays, a 5/5 creature for 4 mana with a good ability is considered crap by the majority.

10 years ago, a 3-color deck required a really good manabase. 3 years ago we had 5-color control...

10 years ago, a spell that couldn't be countered was "WHOAAA!". Nowadays, there's more spells that can't be countered (check the spoiler), less counters around, and the spells that can't be countered are again mostly considered between mediocre and good, with one or two exceptions of awesome.

10 years ago, destroying all creatures your opponent controlled cost 9 mana. Now it can cost only 5 to 6 and it also does 5 damage to the opponent all in one little package.

We could continue, but what for I think there's plenty of examples of power creep around, and this is only look at "big" cards. The smaller utility cards also have quite a few examples...

... And don't get me started on griselbrand -_-

Yeah it is very true, they changed the formulas for mana or whatnot...

It used to be something akin to 1 att/def = half a mana, 1 passive ability = 1 mana...
So a 1/1 with flying was 2 mana (1/1 = 1 mana, and ability)
So creatures like raging goblin or Savannah lion were amazing (1/1 haste for 1 mana) (2/1 for 1 mana while its real cost should be 1.5)

It scaled a lot, but then again it is predictable really, to keep adding new stuff they will have to scale sooner or later.

About the 9 to destroy all, that is true sometimes was 7, but still.
You could get around it with other methods though and wrath of god/regen or phase creatures out and blow it all etc.

And holy hell this thread become a huge argue fest and here i thought it was just to show some shinnies that we liked.

Two of the guildmages allow for instant combo kills, one in modern and the other in standard... One of the new enchantments is most likely gonna go in the bant enchant deck that has been winning left and right recently in standard tournaments.

Might not be full of bombs, but on the contrary, it's full of utility and decent cards. We'll see how it goes, but most likely it'll turn out well enough.

And don't let me start speaking of legacy and vintage. This set has plenty of tools for eternal formats.