Why No One Should Ever Buy Crit DMG

Why No One Should Ever Buy Crit DMG

For Tryn, Crit damage is far better than crit chance.
Why ? Because you already start off with something like 25% chance to crit at lvl 1 with tryn, and go up to over 50% very quickly.

How do you start with 25% chance to crit at level 1? With Crit Chance runes? With a magical starting 1280 gold? With 4 Twisted Fates on your team? I'm quite curious to know. And considering the Bloodlust skill is a great self-heal early game for staying power in lane, and it triggers off of crit activation, I'd say chance is awesome early. Plus each crit reduces the spinning slash's cooldown.

Quote:

Originally Posted by Squelos

mid/late game, you have something like 80% crit chance, which goes up to 100% when under ulti.
Why get more crit chance when you are already at 100% ? Useless ...

And if you have crit chance runes, why would you waste your gold on crit chance items that put you over 100%? Let's say you have:

Shaco, however, is the odd exception to begin with, as he has the ability to crit on demand.

In general, Armor penetration beats out Crit Damage Reds/Quints, but I would have to do a detailed breakdown to see the BEST distribution. Since you get more Crit Damage relative to Armor Penetration with quints, if it were worth it, you would get a split in quints.

Well look at that, now instead of crit damage pulling ahead at 200 armor, armor penetration is better.

Quote:

Originally Posted by Insanious

And wait theres more. My other items include things like:

- The brutalizer
- LW
- BC

So say i have 3 stacks on BC thats

- 40% armor
- 61 armor

That means I get the same bonus as your -armor guy for anyone with less than 101 armor.

No, you don't.

Having Last Whisper and Black Cleaver at the same time is a horrible idea. Armor Reduction/Penetration goes in this order:

-Armor Reduction
-Armor % Penetration
-Armor Flat Penetration

So if they had 60 armor and you got the five stacks of the black cleaver, your last whisper is now doing nothing. If they had 100 armor, you're doing damage against them as though they had (100 - 60) * .6 = 24 armor. If they had 100 armor and you're using last whisper + 60 armor penetration, you're doing damage against them as if they had (100 * .6) - 60 = 0 armor. Hence, either you want Armor Reduction + Flat Armor Penetration or % Armor Penetration and Flat Armor Penetration. Not Armor Reduction + % Armor Penetration.

As long as Flat Armor Penetration is less than or equal to the amount of armor they have, it actually becomes *more* effective the more you add. By contrast, Crit Damage simply has linear returns, each part of which makes Armor Penetration that much more effective.

The lower the target's armor is, the more effective armor reduction and penetration are (until you have penetrated to zero). The more armor penetration/reduction you get, the more effective each point of armor penetration you have is. This means, while Crit Damage may be better than Armor Penetration at 200 armor WITH NO OTHER PENETRATION/REDUCTION, if you add in something like Last Whisper (which is pretty much necessary on any physical attacker, especially if they have 200 armor), you increase the required armor to make Crit damage better to something like 330.

The other thing worth noting is that Armor Penetration only has an effect up until it reduces their armor to 0. As most champions start with something like 14-18 armor, this means that Crit Damage might be more effective at level 1. However, if you do the actual math for Shaco:

50 base damage + 20 from potion, 250% crit damage on deceive, (283% with crit damage runes), more armor penetration than they have armor (call it 14 armor), you get 175 net damage with Armor Pen and 173 with Crit Damage.

Sort of. I do point out that Shaco actually has a reliable source of critical strikes, thus my second point of relying on a specific item build is irrelevant. However, Armor Penetration is still better on Shaco unless they have less than 30 armor, in which case I'd have to redo the math. The math I gave isn't for your average hit. It's for Critical Strikes. So even given Shaco's critical strikes, Armor Penetration is better.

Sort of. I do point out that Shaco actually has a reliable source of critical strikes, thus my second point of relying on a specific item build is irrelevant. However, Armor Penetration is still better on Shaco unless they have less than 30 armor, in which case I'd have to redo the math. The math I gave isn't for your average hit. It's for Critical Strikes. So even given Shaco's critical strikes, Armor Penetration is better.

If you'll look, Crit Damage still loses out to Armor Penetration at level 1 on Shaco, I just did this math.