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Name: Victoria BelmontSecret Identity: Victoria BlairSpecies: HumanGender: FemaleAge: How rude of you to ask!Height: 5' 5"Weight: That would be telling.Occupation: Vampire Hunter

Past:
Raised as Victoria Blair in a convent in eastern Europe that had passed down their secret techniques for exterminating vampires, lycanthropes, demons, undead, and other foul creatures! Everything went awry when they decided to modernize by installing computers with internet connections so that their members could keep up to date on the modern world, and be less conspicuous when they went about their business.

This led to Victoria discovering emulation and becoming hopelessly infatuated with the Castlevania series of video games and its depiction of vampire hunters. It was that which led her to take a whip as her preferred weapon, rather than a more sensible sword or mace.

Victoria has recently completed her training, and set out to purge the world of evil! Armed with a number of supernatural abilities thematically tied to her fictitious heroes, the legendary name of Belmont, and a naive belief that nobody will catch on, she will not let her own staggering incompetence stop her from taking back the night from the forces of darkness!

Affiliations: A convent of vampire hunters in remote mountains in western Europe.

Victoria is generally heavily-armed with an array of bizarre 'weapons'. She has a bandolier carrying large vials of water, knives tucked into sheaths on her sides, and several wooden spikes carried on a holstered belt. And, at her hip, she has a very high-quality leather whip.

(58 PP) Powers
(11 PP) Consecrated Body: As part of her preparation to fight the creatures of darkness, in addition to years of training Victoria underwent special benedictions and holy rituals, her body itself being blessed to bestow upon her protection from the insidious forces of darkness and the superhuman prowess necessary to match them in combat.

(1) Rank 1 Immunity: Disease

(5) Rank 5 Immunity: Alteration

(2) Rank 2 Speed

(3) Rank 3 Regeneration (Bruised 3)

(18 PP) Supernatural Attunement: Between the years of meditation and the spiritual conditioning, members of Victoria's order developed a preternatural ability to sense the presence of the aberrations they were trained to fight. Its essentially a sixth sense, that allows them to judge approximate distance and location, as well as what general nature of beast they're up against.

(18) Rank 10 Super Sense

(3) Detect Undead + Extended

(3) Detect Unholy + Extended

(3) Detect Lycanthropes + Extended

(3) Detect Magic + Extended

(4) Accurate

(2) Acute

(12 PP) Sanctified Whip: A whip infused with magical power, making it stronger than most other whips! She's pretty good with it, truth to be told.

(8 PP) Seraph Shoulders: A pair of mystically empowered shoulder guards. They allow the user to execute a second (and third, and fourth) leap in mid-air! They also allow flight, though doing so saps their power rapidly. When flying, a pair of glowing, transparent angel-wings sprout from the user's back.

(8) Rank 2 Device 4/rank

(5) Rank 4 Flight (Fades (-1), Slow Fade)

(2) Rank 1 Super Movement: Slow Fall

(2) Rank 2 Leaping

(12 PP) Sub-Weapons: What would any vampire hunter be without an array of thematically appropriate weapons? Boring, that's what!

Holy Water: Vials of holy water flung as projectiles. When they break, the water bursts into a pale blue-white flame of holy light. The 'flame' is purely visual; it's not hot, doesn't ignite things, and so forth. It will, however, blind the unfortunate soul at its epicenter. [Descriptors: Water, Holy]

Silver Throwing Knives: Silver daggers infused with holy energy. That energy is released when they strike a target, surging through the victim's body and disorienting, or even incapacitating, them. Also, they're sharp. [Descriptors: Physical, Silver]

Use collapsible code to organize your logs in a condensed and easily-overlooked manner. Don't try to nest the collapsible code, you can't do it. If this becomes too long (which it might, with a shitton of logs), I'll consider Ashton's stupid and will never read this allowing people to delete their logs every month (after being checked) so that you only keep one month's worth, and just list the total gained through prior months in a breakdown similar to the one in the character sheet section.

Started on 4/29 (I think? or very early in 4/30's AM) and ran into 4/30. Some bad guys were in a museum. Kevin Wong proceeded to light the museum on fire and nearly kill Valicent. We killed a few bad guys, but mostly just burnt down the museum.

Started on 5/1 and ran into 5/2. The PCs started off captured by the GROND (totally not orcs, rly), in their underground dungeon thing. People present at that point were Valicent, Shortstop, 'self, Naya, and Gemini.

Went vaguely okay for a while, until they met the large-bosomed orc warboss, who decided people would fight to the death!

Honestly, Victoria was way too successful and borderline-epic the whole while. Exploits included yoinking the boss' magical necklace via whip, smashing it via diving stake thrust, and then 1v1ing said boss in an awesome duel where I basically could not roll above a 7.

Victoria met Action Frank! They went outside for a practice fight, which Frank won. Back inside, they discussed things like people who Frank had beaten up and the difficulties of making money as an ex Muay Thai legend.

In preparation for an impending dinner date, Victoria accosted Gemini and called in the " 'saving' her from orcs" favor for advice on what to wear. And, for some reason, Gabe got to watch the ensuing extended dress-up session. Then Gabe was a pervert and scared off Gemini. That pervert.