If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

We'll be playing on version 1.07e beta, which you can grab here (http://www.crypticcomet.com/blog/)
Note that the patch is not an auto-run application, you just drag and drop the files into your game folder.

Please make sure you have dropbox installed as we'll be using that to transfer turns and the like.

We're going to be moving at a slower pace to give everybody time to ruminate and torture themselves over their decisions, so plan on playing a turn once every 2-3 days. In addition, I'm GMT-8 here, so files may arrive at odd times. But at this pace, that should not be a problem.

If you're interested in joining this game, please PM me your email and reply with your votes for game settings by bolding your preferred option:

Options (defaults in bold):
Map Size: Choose between 12/14/16 hex width. Height is always 12.
Map Type: Picks between major map features. Great Rivers tends to be more open. Acheron's Locks has many small areas. Dante's peak has a large mountain and chasms to channel conflict. The Lake of Fire is also open, but adds a special place of power, The Palace on the Lake of Fire, which grants +1 order slot, in addition to prestige.
Place of Power: None, Rare, Uncommon or Common. Determines the number of places of power that will be generated. Public objectives and the Lake of Fire can override the None value.
Game Length: Determines number of tokens to be drawn to end the game (10/15/20/25). You can estimate a turn length of 4x the number of tokens.

I'll be sending dropbox links out to players who have signed up and getting the game started tomorrow. Today is rather busy.

1. Still waiting for a confirmed fifth member. I'm going to message MasterBoo and see if he wants in for sure. In that case we'd be waiting until the 22nd to start, but that's no biggie. I'm also going to message realeh to see if he wants in. Whoever gets back first will be joining. We can always have the other join in the next terrifying game, or just in another concurrent game.

2. I'm currently setting up dropbox to host the game. Do people usually just run one big shared folder, one folder for each person, or just link to individual files in emails? I could definitely use some advice there.

I personally prefer one folder with all the files in because it means I can set up a NTFS Junction that links to the SI multiplayer folder and means that I don't have to copy the files around. Just keep a copy of the .anc file somewhere else for backup.

But really it doesn't matter, copying the files only takes a second so just do what you fancy. Dropbox should keep backups automatically so I'm not sure that's even necessary (though I do keep my own backup on the games I host just because I don't yet trust the Dropbox backup).

Even though it asks for an email when creating the game it seems you can just enter any unique name, so you should be able to enter "MasterBoo" or even just "player6" if you're not sure he will be joining. You'll need the email sooner or later for dropbox though.