In the Home Island campaigns I (marines) rolled leathernecks for what if roll. The description says I get to "promote" 2 infantry units in games that INVOLVE marines. In the Medeera Pocket scenario marine command rules are not in effect however there are marine units present on the board. I know this sounds very technical but from what I interpret from the description is that if there's at least one marine unit there I can use the leathernecks, and that it would specify that marine rules had to be in effect in the description in order to not have the leathernecks.

I would just like to know if im correct in thinking that I can place the leathernecks in said scenario?

Hi all. This is my first post and I hope I'm actually posting in the right place. Please be patient and forgive possible mistakes!

First of all I want to tank Deemao for the errata document. I'm playing the campaigns in CB#2 in these days and that document turned out to be extremely useful. I have a couple of questions about the campaign "Dropped in the Contentin"

As far as I understand, what is written at the beginning of the third item of "Part 4: Break Through Normandy" relative to the scenario at p.92 "Drop in the night: 101st", namely

The single American unit already on the map isn't mistake. It is from the earlier drop and it is as well specialized unit.

does also apply to the scenario at p. 90 "Drop in the night :82nd". In fact I was able to find it stated previously in this thread. Am I right?

I had more troubles with the second sentence
The Allied player cannot use reserved units, only paratroopers, bacause he does not have a base line

I was not to able to find this piece of information in the forum. Is this an official ruling? And if it applies also to the scenario at p.90, as it would make sense to me, does it mean that in the campaign "Dropped on the Contentin" the two Allied reserve tokens can be used only in the last scenario?

I had more troubles with the second sentence
The Allied player cannot use reserved units, only paratroopers, bacause he does not have a base line

I was not to able to find this piece of information in the forum. Is this an official ruling? And if it applies also to the scenario at p.90, as it would make sense to me, does it mean that in the campaign "Dropped on the Contentin" the two Allied reserve tokens can be used only in the last scenario?

Thanks

Regarding the question, there is no official ruling but it seems that other scenarios in the past have applied the same policy.

If I can recall correctly, in this scenario Allies can't go beyond the line formed by the EXIT markers. Since the Reserve Units only can come through your baseline, you can't use them in this specific scenario.

Something new came up yesterday. I'm currently playing Operation Toenails, a SFTF campaign by jdrommel. I don't have the Campaign Book #1 or #2 so am guessing that similar situations could come up here.

As a reward for winning a scenario, I was allowed to place 2 minefields and 2 wire at the start of the next scenario.

Q1: Do you place bonuses and reinforcements after you get your cards (as you do the Paradrop for Sainte Mere Eglise)?

I chose to place my minefields on my opponent's medal sites. I'm guessing that there might be an official scenario and campaign where this could occur. In the past when testing this situation in M'44 Online, the program awards you the medal first then rolls for the minefield (or frozen river). So if you went for your final medal there, you'd get it before risking damage. I didn't think it would matter unless it was his final medal. As it turned out Taking Ground would give him his final medal! It was academic since it was a 0 minefield, but if it had been a 3 or 4 then I could have won.

Q2: Do you roll for minefield (or frozen river) before gaining a temporary medal on the same space?

I may be late on this, I just got my campaign book #2, on the errata sheet it says that "each of these costs 2 reserve tokens". Then it lists Elite Infantry, Veteran Star, and then Jungle Fighters. Is this correct?

p.70-71 the title of these pages is "GRAND CAMPAIGN Rules" while I believe it should be "CAMPAIGN Special Rules". As far as I can tell, there isn't any grand campaign in CB2 about the invasion of Poland.

Sorry if this question may be a bit out of place now that all the rage is the D-Day landings (which I'm still waiting for), but I'd like to know if we played this correctly.

In Break Through Normandy, Drop in the Night: 101st scenario, the Allied player paradrops units "before his first turn".. So victory event rolls only apply to existing Allied units, correct?
Another such instance is The Rescue of Mussolini scenario: in this particular case, Axis player's victory event rolls are useless, as there are no Allied units to be set-up before starting the battle - correct?

Another question came up today related to the Cut of the Cotentin scenario.
Quote from the scenario briefing: "The Allied player must hold at least one of these objectives to win the game." What happens if the Allied player eliminates all Axis units and then plays alone (so to speak: the Axis has no more units to order, but other cards - Bombard, Air Power - might still score medals) so as to to get all three objectives? Of course, the final score would still be 10-to-something, but it would be a weird endgame indeed, since I found no mention of a victory condition like: "If the Allied player holds no objectives at the end of the game, then Axis wins." Or does the errata for The Hedgerow Breach applies: "The Allied player must have 10 medals including one medal token"?

Another question came up today related to the Cut of the Cotentin scenario.
Quote from the scenario briefing: "The Allied player must hold at least one of these objectives to win the game." What happens if the Allied player eliminates all Axis units and then plays alone (so to speak: the Axis has no more units to order, but other cards - Bombard, Air Power - might still score medals) so as to to get all three objectives? Of course, the final score would still be 10-to-something, but it would be a weird endgame indeed, since I found no mention of a victory condition like: "If the Allied player holds no objectives at the end of the game, then Axis wins." Or does the errata for The Hedgerow Breach applies: "The Allied player must have 10 medals including one medal token"?

I read that this way: if you eliminate all the Axis forces you haven't won until you also take one of the objectives. You can still move around so you can still take one of the objectives. The moment you take one of the objectives you will have met the victory conditions and the game ends, so it is impossible to take the other two.

I read that this way: if you eliminate all the Axis forces you haven't won until you also take one of the objectives. You can still move around so you can still take one of the objectives. The moment you take one of the objectives you will have met the victory conditions and the game ends, so it is impossible to take the other two.

Of course, it's obvious now that you pointed it out: movements are made sequentially It makes perfect sense, thank you very much for your answer.

I posted these questions (they cover the same ground) a week ago and since nobody bothered to answer it, I'll "rephrase" it so as to be answered with a simple YES or NO.

In Break Through Normandy, Drop in the Night: 101st scenario, the Allied player paradrops units "before his first turn". So victory event rolls only apply to existing Allied units, yes or no?
Another such instance is The Rescue of Mussolini scenario: in this particular case, Axis player's victory event rolls are useless, as there are no Allied units to be set-up before starting the battle - yes or no?

I posted these questions (they cover the same ground) a week ago and since nobody bothered to answer it, I'll "rephrase" it so as to be answered with a simple YES or NO.

In Break Through Normandy, Drop in the Night: 101st scenario, the Allied player paradrops units "before his first turn". So victory event rolls only apply to existing Allied units, yes or no?
Another such instance is The Rescue of Mussolini scenario: in this particular case, Axis player's victory event rolls are useless, as there are no Allied units to be set-up before starting the battle - yes or no?

Victory Event rolls occur after the battle is setup but before any other activity.

The Paradrop occur before the first US turn. This is just a way to have random Allied setups for their starting forces.

I would argue that the battle is not setup until after the para drop and that any VE rolls can be applied to the dropped units.

I agree. Generally when a rule is ambiguous, just doing what makes the most sense is the best course of action. In this case, since the VE roll potentially affects Allied troops, they must be in place first.

I would argue that since RESERVE units are not deployed until after the VICTORY ROLL, that paratroopers which do not enter until after the RESERVEs are placed, are not affected in any way by the VICTORY ROLL.

The VICTORY ROLL only applies to units which are on the board in the initial setup. Paratroopers and RESERVES are not part of the original setup.
This is how I have played it. Please see the Order of Operations Reference Sheet.

I would argue that since RESERVE units are not deployed until after the VICTORY ROLL, that paratroopers which do not enter until after the RESERVEs are placed, are not affected in any way by the VICTORY ROLL.

The VICTORY ROLL only applies to units which are on the board in the initial setup. Paratroopers and RESERVES are not part of the original setup.
This is how I have played it. Please see the Order of Operations Reference Sheet.

So what we have:

VE rolls - rolled AFTER a battle is SET UP but prior to any other activity ...

So VE rolls would never affect Reserve Units.

Paradrop - BEFORE the Allied player's first turn...

One could argue that the Allied setup is NOT complete until this is done. As it is done before the first US turn (not during it) adds weight to that.

Reserve Rolls - AFTER a scenario is setup ......

I still believe that the scenario is not setup until after the Paras drop. The lone para on the map represents the pathfinders which dropped earlier.

My reading of the rules (and the way we played it) is the same as Stevens': it's the logical consequence of reading the rules ad litteram. However, an official answer would still be most welcome.

tank commander wrote on Mon, 01 September 2014 21:13

So VE rolls would never affect Reserve Units.

They don't: they're applied prior to Reserve Rolls (clearly specified in the rules).

We're about to finish the second Campaign Book and once it's done, I'll post some stats, notes, ideas and possibly other questions about both books. Hopefully, it'll still be of interest, however marginally, to the forum.

The official answer is in the rules. Read them as they are and play that way! If you miss-read them or come to a different conclusion you can play that way, but the rules are pretty clear in this case with a close reading.

The official answer is in the rules. Read them as they are and play that way! If you miss-read them or come to a different conclusion you can play that way, but the rules are pretty clear in this case with a close reading.

The official answer is in the rules. Read them as they are and play that way! If you miss-read them or come to a different conclusion you can play that way, but the rules are pretty clear in this case with a close reading.

Meaning your take on this is... ?

Yes, and the answer is......?

I am not so sure that the clear answer is in the rules. But if you know otherwise and this would be an official interpretation, I would gladly like to hear it.

Perhaps you could also shed some light on which player rolls and then places his Reserve Units first in a scenario.

I am not so sure that the clear answer is in the rules. But if you know otherwise and this would be an official interpretation, I would gladly like to hear it.

As far as I'm concerned, Stevens' message is the answer. However, I wouldn't be surprised if it turns out the rules are supposed to have an entirely different meaning (wouldn't be the first time either...). Which is why an official answer would be most welcome.

tank commander wrote on Tue, 02 September 2014 12:22

Perhaps you could also shed some light on which player rolls and then places his Reserve Units first in a scenario.

Nice catch . It isn't specified anywhere, but whoever goes first as per the scenario notes rolls first (victory/reserves/specific pre-battle rules) and takes/places reserves, then the opponent follows. At least that's how we played it throughout both campaign books.