Ancient Aliens Textures

Resources from the Ancient Aliens megawad. aa-tex.wad contains textures and flats. aa-mons.wad includes the custom monsters and custom decorations used in Ancient Aliens. playpal-aatex.png is the Ancient Aliens palette. You can use it as a base to create your own palettes with additional ranges: it should be clear which ranges are not native to Doom and can be changed to whatever you want. phu_big.bmp is a bitmap font to be used with Bitmap Font Writer. alnarch1.xcf is a GIMP image file for the arch textures. You can use it to make variants of the arches with alternate background textures (a different set of bricks, for instance). See aa-tex-info.txt for some additional instructions if you're unfamiliar with working with custom palettes. You'll need to follow the included steps to import and reindex some IWAD resources into your project.

Read Me

===========================================================================
Archive Maintainer : Please place in levels/doom2/ports/megawads
Advanced engine needed : Boom compatible
Primary purpose : Single player
===========================================================================
Title : Ancient Aliens Textures
Filename : aa-tex.zip
Release date :
Author : Paul "skillsaw" DeBruyne
Email Address : pgdebruyne@gmail.com
Other Files By Author : Sector 666 (666.zip)
Aeternum (aeternum.zip)
Vanguard (vanguard.zip)
Lunatic (lunatic.zip)
Hanging Gardens (hgarden.zip)
Valiant (valiant.zip)
Valiant: Vaccinated Edition (valve.zip)
Sawdust (sawdust.zip)
Ancient Aliens (aaliens.zip)
Contributions to various community, team, and
personal projects, including Back to Saturn X
Episodes 1 and 2, Stronghold: On the Edge of
Chaos, ZPack, Community Chest 4, Unholy Realms,
and various 32in24 sessions.
Misc. Author Info : Makes maps for Doom
Description : Resources from the Ancient Aliens megawad.
aa-tex.wad contains textures and flats.
aa-mons.wad includes the custom monsters and
custom decorations used in Ancient Aliens.
playpal-aatex.png is the Ancient Aliens palette.
You can use it as a base to create your own
palettes with additional ranges: it should be
clear which ranges are not native to Doom and
can be changed to whatever you want.
phu_big.bmp is a bitmap font to be used with
Bitmap Font Writer.
alnarch1.xcf is a GIMP image file for the arch
textures. You can use it to make variants of
the arches with alternate background textures
(a different set of bricks, for instance).
See aa-tex-info.txt for some additional
instructions if you're unfamiliar with working
with custom palettes. You'll need to follow the
included steps to import and reindex some IWAD
resources into your project.
** Credits **
Texture Credits : NiGHTMARE
Espi
Eriance
Fredrik Johansson
Janitor
DaGGeR
Ola Bjorling
Vader
XDelusion
esselfortium
RottKing
Nuxius
Afterglow
AgentSpork
Enjay
Huy Pham
SargeBaldy
Tormentor667
Iikka Keranen
Cage
FuzzballFox
40oz
Mechadon
zrrion the insect
Nightfall
Blue Shadow
Sock
Roger Ritenour
Tarnsman
lupinx-Kassman
skillsaw
GothicDM Team
Eternal Doom Team
id Software
Ion Storm
Raven Software
Rogue Entertainment
Valve Software
Sprite Credits : Eriance
Virtue
Bloax
CeeJay
Tormentor667
skillsaw
3d Realms
Fonts : Mechadon
Status Bar Font : AgentSpork
Palette : skillsaw
(purple range is from BTSX)
Misc Graphics, Splash
Screens, Status Bar : skillsaw
Sound Credits : Eriance
Raven Software
Rogue Entertainment
===========================================================================
* What is included *
New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : PLAYPAL, etc.
Other files required : None
* Play Information *
Game : Doom 2
Map # : -
Single Player : -
Cooperative 2-4 Player : -
Deathmatch 2-4 Player : -
Other game styles : -
Difficulty Settings : -
* Construction *
Base : Texture wad based on 32in24-14 resource
Build Time : 15 months
Editor(s) used : Slade, WhackEd, GIMP
Known Bugs : None
May Not Run With... : Gameplay mods that change the palette or don't
use .png graphics.
If you encounter garbled texture graphics while
using a mod try changing the load order.
* Copyright / Permissions *
Authors may use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors