Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

General

For Root Dungeons there are two sets of 100 possible layouts, which ZullieTheWitch has been calling 100a and 100b. It seems that only Depth 5 dungeons and Depth 4 Loran have 100b layouts. Every Depth 1, 2, or 3 Dungeon and Pthumeru 4 only have 100a. With 15 different Root Chalices, there should altogether be a grand total of 2,200 potential nonstory dungeons. ZullieTheWitch

Example of Chalice Dungeon made by ZullieTheWitch. Above are highlighted the parts that are going to be important.

1. Area and Depth: This byte controls what kind of dungeon it's going to be. You can see the example is a Depth 5 Loran.

Value

Labyrinth

Depth

0A

Pthumeru

1

14

Pthumeru

2

15

Hintertomb

2

1E

Pthumeru

3

1F

Hintertomb

3

28

Pthumeru

4

2A

Loran

4

32

Pthumeru

5

34

Loran

5

35

Isz

5

2. Layout Seed: This is where it actually gets the general layout of the chalice from.

3. Treasure Room: This should control whether or not you can access an additional treasure room, similar to the 4th layer.

4. Fourth Layer: In 3 layer chalices, this will be FF FF FF FF. Changing it to 00 00 00 3C will dispel the illusory wall hiding the 4th layer.

5-8. The Rite slots: These will all be lines of FF if the dungeon doesn't have the Rites added. In order here, the rite slots have the values for:
> Fetid Offering > Rotted Offering > Curse > Sinister Bell, [Rotted Rite Testing]

9. PSN: You'll see the PSN of the chalice's creator here.

10. Conductor: Self-explanatory. This will be the easiest way to find the chalice structure though. Just search the first four letters of your name, reversed, as text and it should bring you right to it. For example, you'll see on the right "HuZ”.

All you're going to need to do is create a chalice, and then plug in the values for the rites as you see them here. It seems like you can have them in any order.

Notes

In every normal Root dungeon, the first byte is 00 or 01, and in every Sinister Dungeon it’s 14 or 15. In Story dungeons, it seems to always be 5A Additionally, the second byte seems to only go up to 63. Anything higher will crash the game 00 is also reserved for Story dungeons.

The way the game seems to handle the fourth layer is by having a sort of Illusory Wall at the end of the boss room that just can't be broken. In a regular dungeon, all the information for the fourth layer is already there and what you're really doing is just forcing it to choose to reveal it. In a Sinister dungeon, it doesn't quite work out.

It might still be possible to end up with a four layer Sinister dungeon by turning a regular dungeon into a Sinister dungeon. It's possible a regular four layer dungeon with the Sinister Bell rite applied to it still won't generate the spawnpoints for the Bell Maidens.

Rotted Rite Testing: There are 10 different bytes in the Rotted rite which control what Rotted enemies will spawn in your dungeon. This byte will vary every time you create a dungeon with Rotted rite applied, meaning that the same dungeon can have different Rotted enemies in the same spawnpoints - this is actually one of those things that can sometimes create an illusion of randomness, making it seem like there are more dungeon layouts than there actually is. For more information visit Rotted Rite Testing wiki page.

Oil Smoke: Unused additional dungeon effect - "oil smoke". It does behave like poison smoke but visually it's pitch black. When running through it you will be afflicted with "Oil" effect, same as with being hit with Oil Urn or running in oil puddles. [image]

Shadow Dungeons: In the files you can find for example "Shadow Loran", where it's a prefix like Sinister, Fetid, Rotted, and Cursed. It turns out Shadow was just an earlier version of Fetid. To explain that a bit better, let the numbers show what that means. Lower Loran is 502000. Fetid Lower Loran is 502110, Rotted is 502200, Cursed is 502700. There's a Depth 3 Loran listed as 302000. The Shadow Loran is 302110, sharing the same last digits with the Fetid dungeons. So, the likely explanation is that they went back and changed all instances of Shadow over to Fetid only in the dungeons that made it into the game. The Shadow prefix only exists in dungeons like Depth 5 Hintertomb, which can't be generated ingame, and takes Fetid's place.

Save-edited Chalice Dungeons

Pthumerian Labyrinth with Loran layout

Pthumerian Labyrinth with Isz layout

Empty entrance for 4th layer [nzzn259g]

False Depth Chalice Dungeons

By using false depth dungeons you can significantly shorten your journey to the F/R/C Isz Gravestone. Follow this document for optimal path and farming.

Depth 5 Pth.Labyrinth, L1: pre-lamp has top tier Communion, pre-boss has top tier Formless Oedon. Main room: knights with flaming swords near the lamp drop cursed radials (22.3% phys + add phys ATK +8.1) and can be farmed for Yellow Backbone. L2 first bonus room: 2x Sage's Hair in a coffin. L3 first bonus room: 3x Sage's Hair in a coffin. L3 main area: 3x Yellow Backbone, 4x Red Jelly, Great One Coldblood and tons of Tomb Mould(5) in the swamp. L3: lost reiterpallasch in main area.

False depth Pthumeru Ihyll chalice. Layer 1 first bonus room: Logarius' Lost Wheel. 1 RB(5) in a chest on a balcony that faces the pre lamp corridor. 2 more RB(5) in the treasure room. 2 Tomb Mold(5) in a room on the opposite side of the treasure room. 2 more RB(5) in a chest up the first ladder in the main area. Layer 2: 2 TM(5) in a small chest at the start of the pre lamp. 4 Fire Papers in the room with the shotgun Pthumerian and his dogs. 3 tier Heir Rune in the coffin, guarded by a club Watchers and a lot of Pthumerians. Brainsucker guarding the lever, can be farmed for early Flat ARC gems. 2 RB(5) and 4 Fire Paper in the cave under the main lift, 1 Kin Coldblood(12) in the other cave in the same spot. 2 TM(5) and 4 more Fire Papers on the sides of the layer door. Pre-boss bonus room: 2 TM (5) on the other side of the canyon area. Cleaver Watcher and hook Gravedigger guarding the coffin with Blood Rock, Kin Coldblood (12) in the treasure room. Layer 3: 2 YB in a small chest atop the main lift. Katana wielding Shadow of Yharnam on the spiral staircase in the pre boss. 3 TM(5) on the other side of the drawbridge and a Messenger Bath and a chest with 3 Red Jelly. GoW in the area underneath the drawbridge. Sickle Madman and rats guarding a Tier 3 Lake Rune in the coffin.

Note: For being able to use glyphs of above "save-edited" chalice dungeons you only have to unlock regular Root Pthumeru (depth 1).

Ailing LoranDepth 4

xdq5insd

Explored01-12-17

Watchdog of the Old Lords

Beast-possessed Soul

Pthumerian Elder

Depth 4 Ailing Loran; Glyph for this CD had expired. It was recreated and revived so it could be Shared again, includes a magic portal and a roaming Abhorrent Beast on L2. Overlapping layers in bonus room on L1, Lost Rifle Spear on L1 first bonus room.

Notes - Blood Gems in false depth dungeons

The way these dungeons seem to be created is that they are generated as depth 5 or 4 but the code for area and depth is changed to depth 1 Pthumeru. The layout and default loot (runes, weapons and items in chests and on corpses) stays the same but the area change apparently affects gem effects dropped by enemies with varied loot tables.

What this means is that enemies who should drop gems with effects from Loran or Isz loot table drop gems with limited effects from Pthumeru, which makes it near impossible to get arcane, bolt and fire gems from them (unless they are fixed effects, e.g. Loran Darkbeast and Abhorrent Beast always drop bolt gems, or Watchdog that always drops fire gems. These gems will have secondary effects from Pthumeru as well) since bolt and fire effects are not native to Pthumeru. Arcane gems are possible to get there but their drop rate is very, very low.

For example, Loran Silverbeast and Scourge Beast in false depth dungeons with Loran layout drop tempering gems as the most common gem type with Pthumeru secondary effects like flat physical damage or Physical ATK UP at full HP. For some reason, other common Pthumeru secondary effects like ATK vs open foes UP or Charge ATKs UP does not seem to show up at all (tested on more than 100 gem drops).

Therefore, there’s most likely no way to reliably farm bolt and arcane gems early. Farming various enemies with wider loot tables showed that none of them can drop any elemental gems (note that the flaming weapon pthumerians will probably drop fire gems as they can normally drop those in regular Pthumeru chalice). However, out-of-shape are still possible. All gems are non-cursed by default, however, there are a couple of enemies who drop cursed gems even in non-cursed dungeons (e.g. enemies with fire-buffed weapons and some labyrinth knight and watcher mob variations). Bosses do not drop cursed gems.

The only potential advantage to this is that it’s now possible to farm tempering waning gems from labyrinth madman (red aura and flaming weapon madmen drop cursed gems) with Pthumeru secondary effects, something that is quite a hassle to get normally since you have to rely on out-of-shape or out-of-effect drops.

L2: The first two door in the first bonus room will close if you reset the map (e.g. Bold Hunter's Mark). First bonus room also has Illusory Wall in very uncommon place

S/F/R/C Lower LoranDepth 5

athu7rsx

Explored24-11-17

Beast-Possessed Soul

Maneater Boar

Pthumerian Elder

Empty entrance for 4th layer

S/F/R/C Pthumeru IhyllDepth 5

upxshfna

Explored24-11-17

Beast-Possessed Soul

Merciless Watchers & Chieftain

Bloodletting Beast

S/F/R/C Pthumeru IhyllDepth 5

8mqcbh3u

Explored23-11-17

Keeper of the Old Lords

Undead Giant

Bloodletting Beast (Headless)

S/F/R/C Pthumeru IhyllDepth 5

qr6k5r4b

Explored26-11-17

Maneater Boar

Keeper of The Old Lords

Bloodletting Beast (Headless)

L3: non-hostile Undead Giant (Cannon) in bonus area within the main room

S/F/R/C Lower LoranDepth 5

2v8c6uzk

Explored25-11-17

Undead Giant (Cannon)

Watchdog of the Old Lords

Amygdala

S/F/R/C Lower LoranDepth 5

3pss6hwd

Explored25-11-17

Keeper of the Old Lords

Bloodletting Beast

Loran Darkbeast

L2 main area connects to bonus room, can skip lever

S/F/R/C Isz GravestoneDepth 5

cvvcggi5

Explored25-11-17

Maneater Boar

Merciless Watchers & Chieftain

Amygdala

S/F/R/C Lower LoranDepth 5

upbjaid4

Explored08-12-17

Beast-Possessed Soul

Blood-starved Beast

Amygdala; + L4: Pthumeran Elder

F/R/C dungeon made sinister so Bell Ringer doesn't naturally spawn. There are Witches/Mad Ones here! L2 no door for pre-boss bonus area; L4 Bonus area requires hunter mark / death to get back to lamp. Has 9 sage hair in chest!

Dual dungeons are save-edited dungeons with swapped Area and Layout Seed, or swapped bytes for drop tables assigned to each dungeon type. Most of them show up in Dungeon Search as e.g. Pthumeru chalice but either use a map from another chalice type or drop tables from another chalice type. E.g. enemies in Isz dungeon with Pthumeru layout will drop radials with effects from Isz. Only effects that aren't fixed to enemy type will be affected. This means that e.g. Watchdog will still drop fire radials but their secondary effects will be pulled from Isz pool of effects.

Bosses: L1: BPS; L2: Boar; L3: Pthumerian Descendant. Notes: This is fundamental for farming those gargoyles effectively: DO NOT aggro them. Ignore them and go kill the watcher guarding the lever first, or they'll glitch inside the ceiling. One of those five gargoyles will always glitch regardless of your actions, though.

Static dungeons are save-edited dungeons that allow us to farm gems with certain effects at near guaranteed drop rate, e.g. Striking and/or Finestrike (Open Foes) as either primary or secondary effect on all gems you'll find. Static dungeons are still in testing phase and the variety of static effects is for now very limited.

Labyrinth

F

R

C

S

Glyph

Status

Static Effect

Shape

Bosses

Additional loot/notes

Pthumeru IhyllDepth 5

-

-

X

-

j6pkwsdp

Explored11-11-18

Open Foes (secondary)

Radial

Watchers, Keeper, Pthumerian Elder, Headless BLB

L3: 2x gargoyles can be farmed for nourishing radials with guaranteed Open Foes secondary

Pthumeru IhyllDepth 5

X

-

X

-

xs3cnxs6

Explored11-11-18

Open Foes (secondary)

Radial

Watchers, BPS, BLB, Headless BLB

L4: 2x gargoyles can be farmed for nourishing radials with guaranteed Open Foes secondary

Pthumeru IhyllDepth 5

X

-

X

-

ywwffubu

Explored11-11-18

Charge ATK UP

Triangle

Watchers, Pthumerian "Elder", Ebrietas

Pthumeru IhyllDepth 5

X

-

X

-

pgt39my4

Explored11-11-18

Charge ATK UP

Radial

Watchers, Undead Giant(Cannon), Pth Descendant

L3: gargoyle can be farmed for nourishing raidals with guaranteed Striking secondary

Pthumeru IhyllDepth 5

X

-

X

-

e8um2a42

Explored03-12-18

Open Foes (secondary), Phys. UP near death - very high drop rate

Radial

Watchers, BPS, Headless BLB

L2: 2x Labyrinth Spirits can be farmed for Poorman gems with high chance of getting Poorman secondary. Madman facing a wall can be farmed for Poorman gems.

Pthumeru IhyllDepth 5

X

-

X

-

khsva3kx

Explored03-12-18

Phys. UP near death - very high drop rate

Triangle

Undead Giant (chains), Boar, Celestial Emissary

L1: main area Labyrinth Spirit can be farmed for Poorman gems with very high chance of getting Poorman secondary.

Pthumeru IhyllDepth 5

X

X

X

-

ca8pxpgb

Explored03-12-18

Add physical ATK (secondary)

Radial

Boar, BPS, Pthumerian Descendant

L2: 2x Gargyoles near lamp can be farmed for Nourishing radials with guaranteed flat phys secondary

IszDepth 5

X

X

X

-

u7kwnzsa

Explored03-12-18

Add physical ATK (secondary)

Triangle

Boar, Brainsucker, Amygdala

Lower LoranDepth 5

X

X

X

-

yqmb73dk

Explored03-12-18

Add physical ATK (secondary)

Waning

Keeper, BPS, Amygdala

L1: Sleeping BPS and Cainhurst NPC hunter can be farmed for triangles

Pthumeru IhyllDepth 5

X

-

X

-

j37wapj3

Explored03-12-18

Add physical ATK (secondary)

Radial

Undead Giant (chains), Keeper, BLB, HBLB

Pthumeru IhyllDepth 5

X

-

X

-

q5kwn7mh

Explored03-12-18

Add physical ATK (secondary)

Radial

BPS, Watchdog, BLB

L1: red aura madman next to lamp can be farmed for radials with guaranteed flat phys secondary

Lower LoranDepth 5

X

-

X

-

u9mb74p2

Explored03-12-18

Add physical ATK (secondary)

Waning

BPS, Keeper, Loran Darkbeast

L1: 2x madman near lamp can be farmed for wanings with guaranteed flat phys secondary

"Slot Machine Dungeons" have their gem effect bytes removed, making all gem effects in these dungeons possible (some effects like Tempering are still a common drop though). Doing this ups the chance of getting Bloodtinge gems, but it is still very rare. These dungeons should only be used to farm Bloodtinge gems effectively, other gem effects can be farmed faster in other dungeons. But if you want dungeons with a reasonable chance to get any gem, these are the ones for you! For precise drop rates see this table.

"Triple Curse Dungeons" use hidden bytes for Cursed rites that didn't make it into the final game. One reduces your HP by 75% and the other by 87.5%. Stacking all cursed rites reduces your HP by ~99% but also multiplies the amount of echoes you get from enemies. This makes these dungeons good for farming large amounts of echoes. As a side effect of stacking three cursed rites, all gem drops are glitched and you won't be able to pick up any gems in these dungeons. Cooperators summoned in these dungeons have their HP cut by 50% like in normal cursed dungeon. Apart from echo farming, these dungeons can serve as an exceptionally difficult challenge.

Labyrinth

F

R

C

S

Glyph

Status

Effect

Shape

Bosses

Additional loot/notes

Pthumeru IhyllDepth 5

X

X

X

-

g23a3ed3

Explored24-02-19

"Slot machine dungeon" - all gem effects are possible

Radial

Watchers, Undead Giant(Cannon), Pth. Descendant, Pth. Elder

IszDepth 5

X

X

X

-

74rpt7p6

Explored24-02-19

"Slot machine dungeon" - all gem effects are possible

Triangle

Watchers, Brainsucker, Amygdala

Pthumeru IhyllDepth 5

-

X

X3

-

ppqzah27

Explored24-02-19

Triple Curse Dungeon - 98.44% HP cut

-

Keeper, Pth. Descendant, Amygdala

Ihyll dungeon with Isz layout. 2 Bone Ash Hunters near L1 lamp can be farmed for echoes - with all 3 Heir rune: 450,000 echoes each

IszDepth 5

-

X

X3

-

3fsh82up

Explored24-02-19

Triple Curse Dungeon - 98.44% HP cut

-

Pth. Elder, Undead Giant(chains), Amygdala, Celestial Emissary

10 celestial emissaries near lamp can be farmed for echoes - with 3 Moon runes: 300,000 echoes for all 10. Good for low BL

False Depth Story Dungeons

False depth story dungeons are similar to false depth dungeons but they use maps from the story chalices. This allows players to skip most of the chalice path and go to Isz/Loran/Ihyll right after obtaining the first pthumeru root chalice. The bosses in false depth story chalices drop root chalices as they usually would in normal story chalices, and sinister root chalices can be bought in Bath Messenger shop at their appropriate locations.

False depth story dungeons:

Glyph

Story Chalice

Status

ux2bg9mk

Lower Pthumeru

Active

2wwfy7py

Lower Hintertomb

Active

3aqbyx95

Pthumeru Ihyll

Active

c76p8sbe

Ailing Loran

Active

zqxwj9g4

Lower Loran

Active

zwmn9yzn

Isz

Active

You can get the Sinister Root Chalices from these false depth dungeons. The bath messenger that sells it is on L1: go outside the layer 1 lamp and up the ladder on your left. There's a corridor with a couple of pthumerians. The bath messenger is in the room at the end. All these glyphs are copies of one dungeon (depth 1 pthumeru root), so the bath messenger is always in the same spot.

False depth Bath Messenger with Sinister Root chalices:

Glyph

Sinister Chalice

Status

fpe7d59k

Sinister Lower Pthumeru Root

Active

wsch3rp6

Sinister Hintertomb Root

Active

pxmq3t98

Sinister Ihyll Root

Active

4wihjnbt

Sinister Loran Root

Active

g62vwhrw

Sinister Isz Root

Active

By using false depth dungeons you can significantly shorten your journey to the F/R/C Isz Gravestone. Follow this document for optimal path and farming.

Most of the fixed (story) chalice dungeons actually have a fully functional 4th layer (opened via hex editing). The Great Pthumeru Ihyll is the only story chalice that doesn’t have a 4th layer, making its 3th layer with Queen Yharnam a final destination. During the exploration of these new areas there have been encountered several fascinating oddities. Such as Empty Phantasm Shell can be looted from several corpses in 4th layer of Hintertomb and Lower Hintertomb [video], previously unseen new variant of Labyrinth Madman wielding a broken greatsword similar to Labyrinth Warriors’.

Testing Chalice Dungeons

Testing Chalice Dungeons with unused Chalice IDs. Including unused enemies and bosses. Chalice Dungeon for testing objects is divided into three layers, one for Pthumeru, one for Loran, and one for Isz. Test Dungeons behave inconsistently. In some, falling to your death in the void returns you to the start of the dungeon. In others, falling returns you to the Hunter's Dream. That means there are "Safe" Test Dungeons that can be released to the public guilt-free. Glyphs share here are safe so in order to leave the dungeon, walk off the map and allow yourself to fall all the way to the bottom. You'll lose your Blood Echoes but nothing else.

[wiki-page]List of Safe Test Chalice Dungeons, on January 9, ZullieTheWitch posted all testing chalice dungeons which can be safely exited without locking player in endless loop within the dungeon.

Boss Rush Dungeons: In the code there are several boss rush dungeons which consist of two boss rooms divided by corridor with illusory wall which would most likely disappear after first boss dies. After killing second boss ending lamp appears. In current state you cannot use nor play them without save editor as you spawn incapable of fighting any bosses due to your spawn locations. There are three variants, using different types of boss rooms. Also there are multiple dungeons of each layout, with different sets of bosses. Some examples include: Blood-starved Beast and Watchdog; Abhorrent Beast and Loran Darkbeast; Amygdala and Ebrietas; Wet Nurse and Great One Beast; Pthumerian Descendant and Blood-letting Beast. It is unclear if they were meant as separate dungeons or as part of the dungeons which would have a "Boss Rush" at the end of the layer. For more information visit the Boss Rush wiki page.

Game version differences UPDATE: When Bloodborne 1.04 patch was released, the developers accidentally included all the unfinished Boss Rush mode maps. Patch 1.05 deletes these, but they were also accidentally left behind on the Game of the Year Edition/Old Hunters Edition (1.06) discs too. This is why some of the chalice dungeons ZullieTheWitch granted us access to behave differently on the GOTY/Old Hunters version. If you manually patch to 1.09 (latest), you don't get those files, but if you install from the GOTY disc, you do get them. PS4 updates can not delete files, so if you installed 1.04 and then slowly updated all the way to 1.09, your game will behave the way the GOTY disc does. But if you never got that update, and never got the GOTY disc, you can't see the functional boss rush maps.

Bloodborne Game of the Year edition (CUSA03173) can ONLY load save files from itself, and from CUSA00207. The USA version of Bloodborne is CUSA00900, and installing the Old Hunters DLC will not change this, and will not make it compatible with Game of the Year Edition installs. If you buy GOTY you'll need to start a new save. There is a way around this, though. If you delete all the install data from Bloodborne, then use a proxy to trick the game into installing v1.04 instead of 1.09, it will install all the developer dungeon testing files that cause the cut bosses to work correctly. Then you can update to 1.09 and you'll keep the files, and it will behave the way you want it to. Doing this would require messing around with a proxy to trick the game into installing a not-latest update, but it's possible. [Lance McDonald]

Testing Chalice Dungeons Gallery: For more pictures from unsafe testing chalice dungeons for developers and their oddities, visit its gallery wiki page.

Exploring Test Chalice Dungeons: On this wiki page you will find photodocumentation & notes of every unused, unique or rare enemies, bosses, environment from developer testing chalice dungeons. Complete list of test chalice dungeons can be found in this spreadsheet.

Unsafe Testing Chalice Dungeons

Labyrinth

Glyph

Status

Exit

Bosses

Description

?PlaceName?Depth 0

none

Explored13-07-18

unsafelamp only v1.0

Mergo's Wet Nurse

Testing Developer Chalice Dungeon; with two Mergo's Wet Nurse while one has exceptionally high HP, after boss is killed lamp will spawn on game version 1.0, in this dungeon you will find original version of Huntsman (Torch & Axe) as seen in Project Beast trailers, he has less polished animations and unique "torch searching" animation accompanied with unique dialogue such as "Oh, bugger! Where'd the beast go?" and "Damn! Where you hidin'?"

Safe Testing Chalice Dungeons

Labyrinth

Glyph

Status

Exit

Bosses

Description

?PlaceName? Depth 0

sikgc3sm

Explored27-12-17

safe

Moon Presence

Testing Chalice Dungeon for unused boss, there is only one layer with boss arena. In order to leave the dungeon, walk off the invisible stairs and allow yourself to fall all the way to the bottom. The name of the boss is actually "Moon Presence" from what is displayed on the boss health bar. Nightmare is fan named on it's unique form. There is phantom at the sideway from the main corridor, probably the same interactible phantom as found in m2vgwtjf. [image 01, image 02]

?PlaceName? Depth 0

xxdy9dmm

Explored29-12-17

safe

Great One Beast

Same testing Chalice Dungeon as previous one but with Great One Beast boss instead of Moon Presence final form. Boss can lose its fur during the fight, trigger seems random and it is probably connected to the game version differences. [image 01, image 02, image 03]

?PlaceName? Depth 0

8qf3rhbr

Explored03-03-18

safe

Pthumerian Bride

Same testing Chalice Dungeon as previous one but with Queen Yharnam with clones as boss instead of Moon Presence final form. Clones have slight visual differences from the original Queen, they have a flat belly and a less detailed dress (and no-blood knife during the last phase). The Yharnam in the Nightmare of Mensis shares the same model as the clones. [image 01, image 02, image 03]

Music stops when near the edge of the map.

The sea floor has no animation and the player hovers on top while the area is surrounded by invisible wall.

The dungeon is closed therefore no coop via SRRC.

Normally echoes aren't lost when the player falls in the void but this isn't the case with this dungeon.

Cooperators cannot enter the fog gate but they can ring inside the boss area.

The invisible stairs would suggest it being a 3rd or 4th layer boss.

The door openning re-closes and creature respawns on reload.

There is no Bell Ringer to summon advarsaries.

Numbing Mist, Oil + Fire works.

Cooperators aren't kicked out of battle when the creature is defeated and the battle music keeps playing.

Pungeon Cocktails and Music Box have no effect.

The creature is instantly aware of the player's presence as soon as they arrive.

Shaman Bone Blade has no effect.

Note on game version differences: There are slight alterations between the player's game versions such as: Nightmare Moon Presence having or not having a proper boss health gauge, fog dissipating or not after battle, invisible lamp appearing or not, Nightmare Moon Presence being hostile before entering the boss room or not. UPDATED above.

Boss Arena Note: Moon Presence final form's arena isn't unique to it. There is a good amount of bosses you can meet there.

Labyrinth

Glyph

Status

Exit

Bosses

Description

?PlaceName?Depth 0

arkhv2vs

Explored27-12-17

safe

Great One Beast

Testing Chalice Dungeon for unused boss, there is only one layer with boss arena. There are two doors in this chalice, a large one and a small one. The large one has an invisible wall you can get stuck in, so you'll have to Hunter's Mark back into the dungeon to get out of it. The small door is the real exit.

Note on game version differences: There are slight alterations between the player's game versions such as: The Great Beast being hostile or not.

?PlaceName?Depth 0

2c8czh8h

Explored27-12-17

safe

Nonevarious enemies

Testing Chalice Dungeon for the enemies.

This dungeon contains some cut enemies: Patches' the Spider's floating head, Patches the Spider with a fall body that acts a Messenger Bath without conversation except when killed, Manpig and Pthumeru Spirit.

Even if Patches the Spider dies, the messenger bath can still be interacted with.

Killing Patches the Spider in this dungeon doesn't effect the main game one and respawns in this dungeon on reload. He also drops a Great One Wisdom on death. It was found that killing the real Patches in the Lecture Building after won't drop a Great One Wisdom. This would be a way of getting his Great One Wisdom without killing the real one. Also. As long as the real one in the Lecture Theatre is alive, he'll always say his death dialogue.

Some enemies drop Tempering Blood Gemstone (1) that have no effects at all with a level and rating of 0. This is confirmed to be true for all shapes of this gem Radial, Triangle, Waning and Circle (no Droplets).

There is an invisible Labyrinth Watcher (Cleaver) with only its cleaver showing.

Patches the Spider won't turn hostile when attacked.

There some Labyrinth Watcher (Cleaver) near the other side of the dungeon that are not hostile.

Blood-letting Beast's (Head Version) body can't be damaged.

There's a friendly Grave Digger.

Some Celestials stay under ground and are immune even to Madaras Whistle.

Testing Chalice Dungeon for the enemies, variety of enemies depends on your game version. Non-hostile Queen Yharnam, you can hear her sobbing and Mergo crying.

?PlaceName?Depth 0

g2xs4nmx

Explored27-12-17

safe

Nonevarious objects

Testing Chalice Dungeon for the objects. It is divided into three layers, one for Pthumeru, one for Loran, and one for Isz. Lower floors have no collision detection so you will fall through them unless you land on some objects there. All the objects can't be interacted with. No chest can be opened nor destroyed. Some objects that normally can be destroyed are invulnerable.

?PlaceName?Depth 0

2grrxne8

Explored28-12-17

safe

Nonevarious enemies

Small Testing Developer Chalice Dungeon. With interactible phantom at the start, unique staircase and unaccessible layer 2.Bells will only work when in "Layer 1" area. Some enemies are NG difficulty while others are NG+6. There are non-hostile crawler and large crawler in this dungeon.

?PlaceName?Depth 0

m2vgwtjf

Explored28-12-17

safe

Mergo's Wet Nursex3

Small Testing Developer Chalice Dungeon. Multiple dungeons with the Wet Nurse were found, always having at least one other Wet Nurse with her. Either it's some quirk with her clones, causing them to spawn all at once, or she might have been meant to be a multi-boss. This dungeon features three Wet Nurses, boss room has four different doorways and only two are blocked by fog gates so there are two doors to escape the dungeon from, one on either side. There's a lamp in the room but has no interaction functionality.

?PlaceName?Depth 0

hpe5p9mk

Explored05-01-18

safe

None

Testing Developer Chalice Dungeon; a lot of small rooms layered on top of each other. It's strongly recommended to wear the Beast tier 3 rune before entering this dungeon to prevent fall damage. There is another hunter phantom that can be killed in the first room. There is a unknown enemy that has a unique buff that has a permanent effect until the player reloads or leaves the dungeon. The effect is much greater than the Rite Keeper's buff which increases damage and health. When Shaman Bone Blade is used on this enemy, player can benefit from this buff. It appears that this buff gives 4.0x physical AR boost (including firearms) and 2.0x HP boost. [video 01, video 02]; [HMS states, Without buff, With buff, With buff + beasthood + Bolt Paper]