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@banzai tracers I assure you, everyone in the RP possesses at the very least a generous modicum of logic. With that being said, there is to be no debating of political ideologies within the server. Whether or not one has a personal ideology (which, do forgive me, but you're rather pushing the point of not having one too hard for me to take it at face value), we are not here to debate the relative merits of governmental systems - that's what has torn nation RPs and friend groups apart and sorry, but I will not stand for it.

Whatever the case, you are free to play as any political system you choose. If you would kindly hop into the discord to continue this conversation and start planning your species out in more detail once you have the lore and sheet format, I would be much obliged.

@Banzai Tracers the only problem I foresee here is that there are no humans in the galaxy we’re setting this in. Humanoids were acceptable but no humans as we know them. The Milky Way is several billion light years away, if it even exists in our universe. Other than that, I look forward to seeing what you come up with.

(You seem very tripped up on what this guy said to you in a nation states game. Please don’t bring that baggage into my RP; I have 0 tolerance for real world or personal politicking in my games.)

@banzai tracers I’ve never seen starship troopers, so I cannot comment. If you would like to hop into the discord using the above link, we can discuss more there. I am slightly concerned about the fact that you got kicked from a game on account of your playing fascists - usually RP creators try to be open minded unless it seems that one is pushing their own personal political agenda. At the least, that is the standard that I hold myself to and I’m sure other creators will concur. We’re all here to have fun, and, yknow, not romanticize people and ideologies that attempt genocide. Anyway! I look forward to hearing from you.

Similarly, if there are any lurkers here, please pop into the discord for a chat! I’m increasingly not-present on the guild and sometimes forget to check my messages.

EDIT: Because I forgot to answer your question, the answer is that it's up to you as a player race. As it is, we don't really have weaponized ships or even casual spacefaring yet (lots of research vessels, manned ones within your own system and maybe generational deep space research things) but it will come in time.

Hi, friends, and welcome to another installment of 'things I'm probably going to regret'!

It's been a hot minute since I've been around on the guild, but I'm back to bring you all the latest brainchild of many - yet another free-form-ish space sandbox in the style of the great @keyguyperson and @duck55223. Already I can hear you crying out from the pile of dead and buried roleplays, 'But Aria, how is this one different??!' and let me tell you, there's quite a lot:

We're basing it in discord.

There will be none of the silliness of clusterfluffling into first in-person contact within five posts. There is a regional system for players to interact within - no player will have the full story. Players are to keep their sheets secret, so that no one can metagame (which I know it totally never happens at all but it's better to be safe than sorry.) There is a strong focus on personal development. Players will become personally invested in their empires and paranoid about the other life-forms they come across - are they friend or foe?

The galaxy is alive, and not just with player characters.

Despite the discord setting, it's going to be rather slow-paced - discord was simply more convenient for the multiple discrete regions and so forth. Posts every few days to couple weeks is probably going to be the pace we settle into.

In terms of player experience, we hope that the stat system isn't going to impede on creativity too dreadfully much. It is still basically free-form, the GMs simply ask you to assign numbers to help them keep track of things.

I can't believe I missed this thread. I've started NaNo several times over and never finished. Really never got close to done this year oops. I wasted much of my writing time agonizing over worldbuilding.... in the future I'll endeavor to have prebuilt settings for my people to play in. And I'll likely be doing camp NaNo in the spring, once my school stuff has calmed down.

-||- P h y s i c a l P r o f i l e -||-Lydia takes the appearance of a girl in her middling teens. She is rather taller than an average human female, at 175 centimeters, and bordering more on underweight for her height at 54 kilograms. Her hair is a whispy, ashy brown and is cut short around her pointed jaw. Her eyes are a deep, deep brown almost seeming black, framed by long eyelashes, and her skin is fair - but streaked with plenty of livid red scars.

In terms of attire Lydia favors dark, subdued colors, with grey and various shades of stormy blue dominating her wardrobe. Comfort is key over fashion and she will often wear oversized sweaters or sweater dresses, thigh-high socks or soft leggings, and cushy shoes. Always on her person is her violin case, which is fashioned as a backpack, and was likely once black before age and some amount of dust have turned it a vaguely dusty brown color.

-||- P s y c h o l o g i c a l P r o f i l e -||-A serious and somewhat reserved young lady, it's rather hard to befriend her. She doesn't say much to those she doesn't feel comfortable with. However, if you hang around her long enough, you will have a fiercely protective, loyal-to-a-fault friend and ally. When she sets her mind to something she is incredibly determined to see it through, though it is difficult to persuade her into such zealous pursuit of anything - it has to be her own idea. She does care about all her "siblings" and will fight to protect them, but beyond that familial bond she has little motivation for this whole "saving humanity" thing. Overall, she demonstrates no hostile intent other than a slight apathy for the program as a whole, and does not attempt to antagonize her siblings.

-||- A b i l i t i e s -||- || S o n o k i n e s i s || The ability to bend sound and shape it into whatever she desires. (Some aspect of control over air is a collateral effect of this.) Currently, her favored method of attack is funneling the sound into a high-pressure, excruciatingly loud "needles" that tests show to be enough to cause significant pain and long-term (perhaps even permanent) hearing damage. With intense focus she can also expand the sound waves and air into a high velocity "wall" that can crumple sheet metal, shatter glass, and possibly crack brick or concrete. While she can use any sound, if need be, she does prefer to use the sounds of her violin. It's cleaner and easier to control and shape than ambient environmental sounds. Also, artistry, and all that. Her power does not seem to drain her much, and seems to have an effective range of approximately two hundred meters, though Lydia is constantly striving to improve that. Also, she has a variety of echolocation and other related abilities that do little in terms of actual damage, but are very helpful in terms of reconnaissance and ... also snooping. Maybe a little too much snooping.

|| R e g e n e r a t i o n || As most Children of Eve, Lydia has a regeneration ability that enables her to, more or less, not die of blood loss or anything from her injuries. This said, her regeneration is imperfect - once the immediate threats of dying by blood loss or infection of an open wound are gone, her body kind of forgets about it, leaving her with the mess of unsightly scars she has now.

-||- W e a k n e s s e s -||- || H u m a n S t r e n g t h || Lydia is, at the core, human, and has a human tolerance for pain, and human strength, in terms of crushing or other wounds. She would die to an injury to vital organs, as there is a limit to how much her body can repair, and she does have a somewhat longer recovery time than many of the other children.

|| A u r a l H y p e r s e n s i t i v i t y || Given the attention required to direct and shape a sound, Lydia is (especially when directly using her powers) highly sensitive to ambient noise. Even moderately loud things (if she's standing next to a yelling commander, say) are highly painful to her, and can disrupt her concentration.

-||- P h y s i c a l P r o f i l e -||-Though apparently Miriam came from the same egg donor as Lydia, she finds that hard to believe. The two are almost nothing alike in form or temperament - Miri stands a mere 137 centimeters, though she has a form that seems to suggest she's of the age of twelve to fourteen. She is somewhat on the thin side, though not particularly underweight. Her hair is a soft, medium brown, cut precisely to shoulder length, and her expressive doe eyes are a similar shade of brown with vaguely golden undertones. Her skin is fair, and is somewhat prone to freckles and blemishes.

In terms of attire she's picked up on her (biological) sister's style. Lots of oversized sweaters and soft pants, though she at least tolerates brighter colors, favoring warm shades of orange-y brown and forest green and despising shades of gray as being too drab. Often she wears turtleneck sweaters and will at times leave them pulled up over her mouth.

-||- P s y c h o l o g i c a l P r o f i l e -||-Most peculiarly, Miriam displays almost no desire to vocalize around her peers, preferring to write or draw than speak. In other regards, however, she is relatively normal. Curious, and expressing no ill will towards the establishment, and certainly not towards any of the other children. She is quick to join in any games and activities the others have, and seems to share an especially close bond with Lydia. It should also be noted that she has a slight mischievous streak, at times deliberately making noises or copying other Children's vocalizations to make the others in the room startle, or to irritate them, though it's mostly certain she has no malevolently antagonistic will for it.

-||- A b i l i t i e s -||- || R e f l e c t i v e A n t i p a t h y || Miri's main power, it forms a passive, reflective aura around her that will bounce back the majority of powers that strike it, rendering her mostly immune to powered attacks. If she strains herself, she can shape this aura to curve another Child's attack or focus it into a point (and consequently amplify it) or diffuse it. She can't modify the overall strength of the attack, though she has proven able to focus aura-style attacks down to pinpoints and make them dramatically more powerful.

|| M i m i c r y || Less of a mutant thing and more of a personal skill, Miri has an uncanny ability to mimic almost any sound she hears, be it natural sounds, ambient sounds, or the voices of the other Children. Mostly, it's only good for distracting and entertaining. Also it does seem to be the only way she's willing to verbally communicate, writing if she must speak for herself.

|| P h o t o g r a p h i c M e m o r y + S u p e r i o r I n t e l l e c t || Maybe it's a mutant thing, maybe it's part of what she's taught herself with the mimicry, but she remembers pretty much every detail of everything. It does make freaking people out with mimicking a lot easier (repeating things back to the person who said them in their own voice is a lot of fun) and it also means she learns new tricks with her reflections somewhat faster, and remembers exactly what each power's impact is going to feel like and how best to brace for it. In addition to all of this, her brain allegedly has a higher processing capacity and reaction time, to allow for the fact that she needs to instinctively calculate angles and directions and focal lengths to use her powers to the fullest.

-||- W e a k n e s s e s -||- || I m p e r f e c t S h i e l d || While her shield is good, it doesn't stop the full force of a powered blow - even if it's designed simply for her to reflect around a corner, it's got to be high powered, and high energy attacks hurt. It's likely that even if she sustains no direct injuries she is going to be out of commission in the sick bay for a while after a mission.

|| O n l y H u m a n || In the same vein as above, she has no special regen or other abilities. She's quite simply a rather-frail human girl, in terms of strength and resiliency, and her shield offers nothing against physical attacks.

|| F r e q u e n t M i g r a i n e s || Pick a day. Now flip a coin - that's basically the chance that she will spend some portion of the day immobilized in pain due to her chronic migraines. She suspects it's something to do with the computationally-enhanced brain not getting on with the rest of her system, but there is of course no way to prove that.

-||- P h y s i c a l P r o f i l e -||-Lydia takes the appearance of a girl in her middling teens. She is rather taller than an average human female, at 175 centimeters, and bordering more on underweight for her height at 54 kilograms. Her hair is a whispy, ashy brown and is cut short around her pointed jaw. Her eyes are a deep, deep brown almost seeming black, framed by long eyelashes, and her skin is fair - but streaked with plenty of livid red scars.

In terms of attire Lydia favors dark, subdued colors, with grey and various shades of stormy blue dominating her wardrobe. Comfort is key over fashion and she will often wear oversized sweaters or sweater dresses, thigh-high socks or soft leggings, and cushy shoes. Always on her person is her violin case, which is fashioned as a backpack, and was likely once black before age and some amount of dust have turned it a vaguely dusty brown color.

-||- P s y c h o l o g i c a l P r o f i l e -||-A serious and somewhat reserved young lady, it's rather hard to befriend her. She doesn't say much to those she doesn't feel comfortable with. However, if you hang around her long enough, you will have a fiercely protective, loyal-to-a-fault friend and ally. When she sets her mind to something she is incredibly determined to see it through, though it is difficult to persuade her into such zealous pursuit of anything - it has to be her own idea. She does care about all her "siblings" and will fight to protect them, but beyond that familial bond she has little motivation for this whole "saving humanity" thing. Overall, she demonstrates no hostile intent other than a slight apathy for the program as a whole, and does not attempt to antagonize her siblings.

-||- A b i l i t i e s -||- || S o n o k i n e s i s || The ability to bend sound and shape it into whatever she desires. (Some aspect of control over air is a collateral effect of this.) Currently, her favored method of attack is funneling the sound into a high-pressure, excruciatingly loud "needles" that tests show to be enough to cause significant pain and long-term (perhaps even permanent) hearing damage. With intense focus she can also expand the sound waves and air into a high velocity "wall" that can crumple sheet metal, shatter glass, and possibly crack brick or concrete. While she can use any sound, if need be, she does prefer to use the sounds of her violin. It's cleaner and easier to control and shape than ambient environmental sounds. Also, artistry, and all that. Her power does not seem to drain her much, and seems to have an effective range of approximately two hundred meters, though Lydia is constantly striving to improve that. Also, she has a variety of echolocation and other related abilities that do little in terms of actual damage, but are very helpful in terms of reconnaissance and ... also snooping. Maybe a little too much snooping.

|| R e g e n e r a t i o n || As most Children of Eve, Lydia has a regeneration ability that enables her to, more or less, not die of blood loss or anything from her injuries. This said, her regeneration is imperfect - once the immediate threats of dying by blood loss or infection of an open wound are gone, her body kind of forgets about it, leaving her with the mess of unsightly scars she has now.

-||- W e a k n e s s e s -||- || H u m a n S t r e n g t h || Lydia is, at the core, human, and has a human tolerance for pain, and human strength, in terms of crushing or other wounds. She would die to an injury to vital organs, as there is a limit to how much her body can repair, and she does have a somewhat longer recovery time than many of the other children.

|| A u r a l H y p e r s e n s i t i v i t y || Given the attention required to direct and shape a sound, Lydia is (especially when directly using her powers) highly sensitive to ambient noise. Even moderately loud things (if she's standing next to a yelling commander, say) are highly painful to her, and can disrupt her concentration.

-||- P h y s i c a l P r o f i l e -||-Though apparently Miriam came from the same egg donor as Lydia, she finds that hard to believe. The two are almost nothing alike in form or temperament - Miri stands a mere 137 centimeters, though she has a form that seems to suggest she's of the age of twelve to fourteen. She is somewhat on the thin side, though not particularly underweight. Her hair is a soft, medium brown, cut precisely to shoulder length, and her expressive doe eyes are a similar shade of brown with vaguely golden undertones. Her skin is fair, and is somewhat prone to freckles and blemishes.

In terms of attire she's picked up on her (biological) sister's style. Lots of oversized sweaters and soft pants, though she at least tolerates brighter colors, favoring warm shades of orange-y brown and forest green and despising shades of gray as being too drab. Often she wears turtleneck sweaters and will at times leave them pulled up over her mouth.

-||- P s y c h o l o g i c a l P r o f i l e -||-Most peculiarly, Miriam displays almost no desire to vocalize around her peers, preferring to write or draw than speak. In other regards, however, she is relatively normal. Curious, and expressing no ill will towards the establishment, and certainly not towards any of the other children. She is quick to join in any games and activities the others have, and seems to share an especially close bond with Lydia. It should also be noted that she has a slight mischievous streak, at times deliberately making noises or copying other Children's vocalizations to make the others in the room startle, or to irritate them, though it's mostly certain she has no malevolently antagonistic will for it.

-||- A b i l i t i e s -||- || R e f l e c t i v e A n t i p a t h y || Miri's main power, it forms a passive, reflective aura around her that will bounce back the majority of powers that strike it, rendering her mostly immune to powered attacks. If she strains herself, she can shape this aura to curve another Child's attack or focus it into a point (and consequently amplify it) or diffuse it. She can't modify the overall strength of the attack, though she has proven able to focus aura-style attacks down to pinpoints and make them dramatically more powerful.

|| M i m i c r y || Less of a mutant thing and more of a personal skill, Miri has an uncanny ability to mimic almost any sound she hears, be it natural sounds, ambient sounds, or the voices of the other Children. Mostly, it's only good for distracting and entertaining. Also it does seem to be the only way she's willing to verbally communicate, writing if she must speak for herself.

|| P h o t o g r a p h i c M e m o r y + S u p e r i o r I n t e l l e c t || Maybe it's a mutant thing, maybe it's part of what she's taught herself with the mimicry, but she remembers pretty much every detail of everything. It does make freaking people out with mimicking a lot easier (repeating things back to the person who said them in their own voice is a lot of fun) and it also means she learns new tricks with her reflections somewhat faster, and remembers exactly what each power's impact is going to feel like and how best to brace for it. In addition to all of this, her brain allegedly has a higher processing capacity and reaction time, to allow for the fact that she needs to instinctively calculate angles and directions and focal lengths to use her powers to the fullest.

-||- W e a k n e s s e s -||- || I m p e r f e c t S h i e l d || While her shield is good, it doesn't stop the full force of a powered blow - even if it's designed simply for her to reflect around a corner, it's got to be high powered, and high energy attacks hurt. It's likely that even if she sustains no direct injuries she is going to be out of commission in the sick bay for a while after a mission.

|| O n l y H u m a n || In the same vein as above, she has no special regen or other abilities. She's quite simply a rather-frail human girl, in terms of strength and resiliency, and her shield offers nothing against physical attacks.

|| F r e q u e n t M i g r a i n e s || Pick a day. Now flip a coin - that's basically the chance that she will spend some portion of the day immobilized in pain due to her chronic migraines. She suspects it's something to do with the computationally-enhanced brain not getting on with the rest of her system, but there is of course no way to prove that.