oldBlockHandling works like with /setblock, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, and outline to fill the outer layer of blocks and ignore the inner part

Will update a scoreboard objective based on the number of entities/blocks which have been affected by the command, it updates the objective for the entity that ran the command, fake players can be used when run in a command block

After the mode there are currently 5 possible stats that can be updated: SuccessCount, AffectedBlocks, AffectedEntities, AffectedItems and QueryResult

For example: /stats entity @a set AffectedBlocks @a Test will update a scoreboard objective named 'Test' for all players whenever a command is performed relative to them, the objective will update by the number of blocks affected by the command since the stat was set to AffectedBlocks, this means if the command is /fill then it will update the objective for whoever is running the command (@a) by the number of blocks filled

Functions the same way as /scoreboard players set or /scoreboard players add, but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command

Allows non-op players to use clickEvents as well as prevent spamming clickEvents

Can be used by non-operator players

For a player to run this command, the trigger must be enabled for that player

/scoreboard players enable <player> <trigger> will enable the specified player to use the specified trigger objective

Trigger availability is stored per player, per trigger

One trigger may be disabled for a player, but that player can use a different trigger

One player may be unable to use a trigger, but another player can use the same trigger

Disabled after the trigger has been used (must be re-enabled to use the trigger again)

Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat

randomTickSpeed [value]

Controls how often a random tick occurs; random ticks influence how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay, etc...

Defines whether a written book is an "Original" a "Copy of Original" or a "Copy of a copy"

HideFlags

Allows hiding of certain parts of the tooltip

Bit field determining which parts of the tooltip to hide on an item. 1 for ench, 2 for AttributeModifiers, 4 for Unbreakable, 8 for CanDestroy, 16 for CanPlaceOn, and 32 for various other information (including potion effects, StoredEnchantments, written book generation and author, Explosion, and Fireworks).

Examples: Setting bit field to 3 would hide both ench and AttributeModifiers tags, and setting to 63 would hide everything.

Lock

A way to lock containers from being opened using NBT tags

Mostly useful for adventure maps in adventure mode

Containers can be unlocked by clearing their string for Lock

Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use[3]

Entities without AI do not attack players or move or rotate on their own, and do not despawn, they also do not respond to gravity or collision with other mobs, but can still take damage, die, and ride other entities

There are 18 customization options which affect whether generated structures will spawn in, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.

Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself

Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks

Allows for more contraptions, from new redstone clocks, moving devices, farming etc

Extending a piston with a slime block attached to it will propel entities (mobs, players, items, launched arrows etc) in the appropriate direction[6]

Armor stands are actually entities not blocks and can therefore can be summoned using /summon ArmorStand and put in minecarts

NBT tags can be used to create armor stands which are small (Small), invisible (Invisible), have arms (ShowArms), have disabled slots (DisabledSlots), have no base plate (NoBasePlate), have no gravity (NoGravity) and are in a preconfigured position (Pose)

Now displays render distance, sections being rendered currently, sections being updated currently, an aB value for unknown reasons, version id, whether the client is modded, keywords for when clouds/VBOs/VSync are enabled

Now displays which block the feet are in

When looking at a block, its coordinates, block id and properties will be displayed

The "Facing:" line now indicates in which axis-based direction you're looking ("Towards positive Z")

Now displays Java version, display resolution and vendor, graphics card model and vendor and OpenGL version

The crosshair now turns into 3 short, colored lines indicating the direction of the 3 axis: x/red, y/green, z/blue

"Light" is now the light levels at feet, not eyes

Player rotation is now displayed for the vertical angle as well as the horizontal one

Day counter added

Increases by 1 every dawn

Now displays difficulty

Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25

Looking at a block in the world will show the coordinates of that block on the debug screen

F3 hotkeys

Debug tooltips now show how many NBT tags an item has - Screenshot

When debug tooltips are enabled, items will now show their name id - Screenshot

When debug tooltips are enabled, some instances of usernames and entities in the chat will now show the entity's UUID when hovered on

F3 + D can now be used to clear the chat log

F3 + S or F3 + T reloads block models

F3 + B entity hitboxes now also display entity eye level in red and which direction entities are looking at in blue

F3 + H tooltips now show how many NBT tags an item has

ID de bloques

Occurences of blocks/items now need to be named ids; old ids slowly being phased out

NBT data in commands can now use block/item names in place of numerical ids

A choice to select fat or thin arms on minecraft.net/profile was added shortly after the update.[8]

If you don't have a custom skin yet, you are randomly assigned Steve or Alex based on your random user ID

Right and left arms and legs are now editable independently

Uses a steve.png file with new layout and new dimensions

Dimensions for the file are now 64×64

Overlay now includes the whole body

Overlays are called hat, jacket, sleeves and pants legs

New "Skin Customization" button in the options menu

Cape visibility is now toggled from here

You can toggle the visibility of overlays, independent for each limb/body part

Old skins still work, but won't have the new features

Servers

The server list can now be reordered like resource packs - Use 'up'/'down' to reorder, 'right' to join

When editing and adding servers, you can now set how it handles resource packs: Prompt, Enabled or Disable

Servers can now customise network compression in server.properties using network-compression-threshold: 0 to compress everything, -1 to compress nothing

Servers can now optionally send a hash for clients to verify resource packs using resource-pack-hash in server.properties: Should be a 40 character hexadecimal string, will otherwise only be used as a unique id

Servers can now configure how long a tick may take before shutting down using max-tick-time in server.properties

Servers can now configure the maximum world size, which will override /worldborder, using max-world-size in server.properties

Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points

En otros idiomas

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