History YMMV / StarTropics

** [[spoiler:Zoda-X]] at the end of the sequel's 4th chapter. You fight him on a floor that's ''solid'' conveyor belts sliding you everywhere and his primary attack is to spawn four pillars of flame around you that deal ''massive'' damage due to the sequel's lack of MercyInvincibility.

to:

** [[spoiler:Zoda-X]] at the end of the sequel's 4th chapter. You fight him on a floor that's ''solid'' conveyor belts sliding you everywhere and his primary attack is to spawn completely circle you in four pillars of flame around you that deal ''massive'' damage due to the sequel's lack of MercyInvincibility.

** Chapter Three runs you through a series of five consecutive dungeons with few healing items. The longest and most difficult of these is the Ghost Village, which also includes several false exits to further vex the player.

to:

** Chapter Three runs you through a series of five consecutive dungeons with few healing items. The longest and most difficult of these is the Ghost Village, which also includes rooms of invisible enemies and several false exits to further vex the player.

** [[spoiler:Zoda-X]] at the end of the sequel's 4th chapter. You fight him on a floor that's ''solid'' conveyor belts sliding you everywhere and his primary attack is to spawn four pillars of flame around you that deal ''massive'' damage due to the sequel's lack of MercyInvincibility.

* ScrappyMechanic: The first game rather infamously has a point that you cannot pass until you enter a 3-digit code- a code that is only given to you in a letter that was attached to the game's instruction manual. ''There is no other hint in the game to tell you the code.'' These days you can just look up a walkthrough, but in the game's heyday your only options for getting further without the letter were to own the exact copy of Nintendo Power where it was given or to try every single one of the 1000 possible combinations until one works.** Respawning with only 3 hearts and having your weapon get weaker when you're low on health is ''not'' a good combination.

*** That may justify the monsters, but it doesn't explain the deathtraps.

Reason: The only actual deathtrap in that cave was the three-room medicine deathtrap, which is off the main path and well-hidden to the point that I wasn\'t even aware of its existence until the mid-to-late 00\'s.

* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time ''and'' there might be bats to contend with if you haven't killed them all.)

to:

* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time ''and'' there might be bats to contend with if you haven't killed them all.)) Needless to say, you'll probably be burning through most of your health potions in the BossRush on this segment alone.

* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time.)

to:

* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time.time ''and'' there might be bats to contend with if you haven't killed them all.)

* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time.)

** The first dungeon of Chapter 8 in the sequel. There may be a lot of health potions, but you'll sure as hell need all of them because there's ''no'' checkpoints, and it's the home of the Knight Rider (see ThatOneBoss above.) Not to mention the section that sticks you on a fast-moving conveyor belt and forces you to speed your way through forks in the road to avoid running into giant spikes ''and'' get through fast enough before you have to take even more damage to get across expanding spiked floors.

* SugarWiki/NeedsMoreLove:** Although the game actually gets quite a bit of love for an NES CultClassic, Nintendo seems to [[CanonDiscontinuity pretend it doesn't exist]] (thanks in no small part to it [[NoExportForYou not being released in Japan]]). For example, it's the only first-party Nintendo series not to get any representation in ''VideoGame/SuperSmashBros'' (except for a mention in the Chronicle).** They did see fit to release both games on the VirtualConsole, however, indicating they are at least aware of its fanbase.

Community

Tropes HQ

TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Privacy Policy