Ok... but if the deck focuses on say, swarming the field for an OTK, to the point to where you'll go through 10-15 cards in only a few turns, doesn't that show the majority of the deck? Because I'm running Batterymen, and I go through the deck pretty fast. I have 24 cards that all focus on getting AA to the field.

The reason OTKs are not allowed is simple. Stop trying to justify them. If you need a dang OTK, then no wonder your not a blue. Really? You can't win a duel without swarming the field with a deck that runs on auto pilot and hitting your opponent for more than 8000? Yea, ok your a GREAT duelist, you you TOTALLY deserve a good spot. That's like.... that's like a baby. Literally an infant landing some sort of futuristic plane that flys on auto pilot, and then someone recommending said infant to fly plains in the future... Sorry if I sound rude, I digress.

You cannot OTK, because it does not show your SKILL level. So what if we get to "see your deck" That's not what you are graded on entirely. Yes it's one aspect of the grade, but only one aspect. I want to see if you know your spell speeds, how well you use your hand, how well you choose your XYZs and Synchros. These are what determines your skill. Not how fast you can kill me.

Again, I am sorry, just this topic seems childish and it's making me rather mad.

Last edited by Ventriloquist on Sun Apr 07, 2013 11:20 pm; edited 1 time in total

To put this entire argument to rest, I'll explain both sides. To start, let's look at what an OTK Deck is.

Everything can be found here:

OTK Decks are decks built to specific specs in order to achieve a set goal (In this case, winning the game in 1 turn). Decks like this must be built correctly, used perfectly, and be consistent enough to pull off the OTK. This (most of the time) shows that not only the deck works well, but the player knows what they are doing. It isn't a matter of knowing what is in the deck, it is a matter of knowing that what is in the deck makes a difference.

Decks with the ability to OTK only have it as a perk. Decks that can swarm like Dark World or Blackwing need consistency rather than setup to really get work done. Other decks like Lightsworn, that are a bit slower, need to focus more on the setup than the consistency. And there are also those decks that need an even mix of these, such as X-Saber.

The deal about consistency is that the more there is the better the chance of an OTK happening. You have to be able to draw what you need to make it happen. Depending on the deck, OTKs don't happen most of the time because a deck doesn't draw what it needs. Below is an OTK that requires a specific deck setup to pull off consistently.

> Summon Koa'ki Meiru Doom> Use Gallis the Star Beast's effect in your Hand> Burn opponent and Special Summon Gallis> Use Genex Ally Birdman's effect in hand to bring Gallis back> Doom stops Birdman from being Special Summoned because it resolves on the Field> Rinse and repeat

This is an endless burn loop designed to end a game. However, there is always a tragic downside to strategies like this.

Backrow.

You have to rely on luck or chance to draw a card you need to ensure your plan goes off without a hitch. The way the format plays, a single Solemn Warning or Torrential Tribute could ruin everything. That is why cards like Heavy Storm and Mystical Space Typhoon are put into the deck. If it were a real OTK (or even FTK) deck, then you wouldn't have to worry about making room in your deck for those cards because you can just keep trying again and again. OTKs like the Gallis FTK (FTKs count as OTKs) rely on large amounts of monsters and don't like the other cards clogging it.

These decks require very large amounts of strategy to successfully pull off, but are usually frowned upon. People say that these decks are cheap and take no skill to use are most of the time wrong. Their standard Fire Fist or Dragon decks have cards that were literally built to work together. So next time you go bashing a deck for being 'cheap' or 'auto-play', try thinking about this.

A deck with the ability to OTK, however, is completely different. Where straight-up OTK decks will most likely not have anything to fall back on, these decks do. Like I said before, OTKs that happen are only luck-based (without proper setup) and don't always happen. They will most of the time only be decks with OTKs incorporated into them, such as an XX-Saber Faultroll and Rescue Rabbit OTK:

This will hit for 8200 damage which would end a game under normal circumstances. However, this rarely happens, so a deck has to rely on everything else in the deck to survive. These decks tend to focus more on ability than content, taking more focus to use correctly.

I may have missed a couple topics, but I think you all get the idea.

I'm basically saying that integrated OTK decks (like the FaultrollxRabbit OTK) are ok for the banlist, while full OTK decks are not, but are still a vital component of a person's ability.

Meh, fair enough, Personally, I don't really like any auto pilot decks. Including most metas. As for using the OTK decks to prove you know what your doing, true, but only for an OTK. My argument is that it is indeed cheap because as long as you can pull off you literal "One Turn" move you win the game. Where as I believe it is much much more sportsman like to battle it out turn by turn. Massive damage is one thing, but entire damage is another. I do understand what you mean though, yes a person DOES have to be careful to pull off their OTK. However I simply think it is better to play by standard means, if you want to call it that, and out think your opponent that way. And that my friends, is about all I really have to say in the matter. Sorry if i seemed a bit...dramatic earlier haha!

Back when I started playing, there was no OTK. There was only BEWD... and death. The Batteryman deck can OTK, and I do try to do it, but that not the deck's sole purpose. It does tend to swarm, but the OTK doesn't happen unless the opponent got caught off-guard or if I use Short Circuit.

EDIT: And I already used in in my entry test against yburrrr. But since everybody gets so butthurt about OTKs that are relatively easy to stop, I'll just use GarunixLoop.