Justin Robinson, Fanbase Press Guest Contributor

“I am First Omet'iklan, and I am dead. As of this moment, we are all dead. We go into battle to reclaim our lives. This we do gladly, for we are Jem'Hadar. Remember: victory is life.” -- First Omet’iklan

Great villains are inevitably living on borrowed time. I’m not talking about the oncoming train in the form of our hero, either heroically chopping off a hand, revoking diplomatic immunity, or covering himself in mud. I’m talking about the urge for the author to humanize them.

“Why is the Federation so obsessed with the Maquis? We've never harmed you. And yet, we're constantly arrested and charged with terrorism. Starships chase us through the Badlands, and our supporters are harassed and ridiculed. Why? Because we've left the Federation, and that's the one thing you can't accept. Nobody leaves paradise. Everyone should want to be in the Federation! Hell, you even want the Cardassians to join. You're only sending them replicators, because, one day, they can take their rightful place on the Federation Council. You know, in some ways, you're even worse than the Borg. At least they tell you about their plans for assimilation. You're more insidious. You assimilate people and they don't even know it.” -- Lt. Commander Michael Eddington

Eddington was practically a Chekhov’s Gun in human form. When he was introduced in the beginning of Season 3, he was sort of a do-over for the late, entirely unlamented Lt. Primmin, addressing the very valid concern of would Starfleet really allow the security of an important outpost be entirely run by an official of a foreign government? The answer, of course, is no and having another foil for a character as prickly as Odo is bound to bear some fruit.

“Someone once said, ‘Life is a search to find the peace that you once had when you were safe inside your mother.’” -- Lwaxana Troi

“Write what you know” is the most common piece of advice writers get. It’s also terrible advice, since it would completely eliminate a ton of genres a lot of people really like. It’s also part of the reason so many fictional characters are professional writers. Writers might not know what it’s like to be a cop in inner-city Detroit, or an architect in Zurich, or a masked vigilante in Hong Kong, but we have a pretty good idea of how a writer conducts their day-to-day. When I started, I promised myself I wouldn’t write about writers, but as my career as progressed, I’ve found it almost unavoidable.

The defining question of science fiction is “What if?” Those two simple words are the springboard for all of the great (and for that matter terrible) sci-fi out there. Some of the questions veer toward the hard edges of the genre: how will nano-technology change human existence, what if aliens invaded in World War II. Sometimes, sci-fi wants to tackle the softer, deeper questions usually confined to drama, the fantastic elements in the world allowing confrontations to be played out in stark, literal terms.

What’s the purpose of the justice system? On the surface, it’s a pretty easy question. One of those everyone is certain they have an ironclad answer to. It probably goes something along the lines of, protecting the innocent members of society by segregating dangerous criminals, and at the same time discouraging those same criminals through the application of unpleasant punishments. Deprivation is the most common form of punishment, either in the form of property (fines), time (imprisonment), or life (duh).

The first thing that struck me as I was watching this week’s episode of DS9 was that the crew really gets put on trial a lot. Back in Season One, Dax went on trial for something Curzon supposedly did, and in Season Two, O’Brien got thrown into the Stalinist nightmare of the Cardassian justice system. Now, it’s Worf’s turn. With all this going on, you’d think Sisko would have a legal expert sent over from the Federation, and I accidentally might have just pitched CBS’s new Star Trek series.

Federation officers are not supposed to interfere with the internal affairs of other cultures. That’s not quite the Prime Directive, but it’s pretty close, and certainly a related concept. It’s a good policy to have when Starfleet is zooming around the galaxy in spaceships that basically have access to magic. I’m not joking -- the holodeck, replicators, and transporters all might as well be acts of gods, even for relatively advanced races.

“Ferengi workers don’t want to stop the exploitation. We want to find a way to become the exploiters.” -- Rom

DS9’s storytelling shows its age in the strangest ways. Last week, we saw the vast gulf between the understanding of consent twenty years ago and now, this week, we’re looking at a political concept that has abruptly become not just politicized but regarded as a creeping specter of genocide by a significant portion of the American electorate. While that’s more a reflection on the growing hysteria of that portion, it’s still instructional on the shifting tides of public opinion. What a difference twenty years makes.

“You know what my one regret is, Worf? That we weren’t raised together. In the Empire, on Earth, it wouldn’t have mattered. But, the sons of Mogh should never have been separated.” -- Kurn

One of the most unexpected outcomes of being a gamer is that I think about morality a great deal. This started with D&D, which charted your character’s morality -- their alignment -- on a pair of axes. The X axis was their opinion on government: whether they were mostly for (lawful) or against (chaotic). The Y axis was their opinion on eating kittens: whether for (evil) or against (good). This simple mechanic bled into every aspect of the game, and in its current incarnation and its manifold spinoffs, these four points are powerful enough to be solid, physical forces. Not a lot of room for gray areas there. Oh, sure, there’s “neutral,” but come on. That’s the training wheels of alignment, so most everything exists at these extremes.

“There was a time when the mere mention of my race inspired fear. And now, we’re a beaten people. Afraid to fight back because we don’t want to lose what little is left . . . I am the only Cardassian left. And, if no one else will stand against the Klingons, I will.” -- Gul Dukat

All of the best villains assume they are heroes. If they have to undertake actions others would find distasteful or even evil, it is the fault of even worse enemies laying in wait from the shadows. The extreme actions are necessary, and only the villain can truly understand them. This might sound strange when you apply it to a war criminal like Darth Vader or Thulsa Doom (or someone not played by James Earl Jones, I guess), but it’s also the reason that when you’re speeding through traffic, it’s because you’re late for an important meeting (with your toilet, because let’s be honest here), but when it’s someone else, it’s because they’re an uncaring maniac. This is called the fundamental attribution error, and it basically means any one of us could theoretically become a genocidal madman.