These are the card details for the Yu-Gi-Oh! TCG card, "D/D/D Marksman King Tell."Please refer to this page for the Yu-Gi-Oh! TCG official rules for "D/D/D Marksman King Tell."If you have any questions regarding how to use "D/D/D Marksman King Tell," go to "FAQs Related To This Card" for clarification on its usage.Please go to "Search For Decks Containing This Card," if you would like to search for Decks that contain "D/D/D Marksman King Tell."

D/D/D Marksman King Tell

Attribute
DARK

Rank
5

Monster Type
Fiend

Card Type
Xyz
/
Effect

ATK
2300

DEF
2000

Card Text

2 Level 5 monstersYou can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.

Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.

D/D Cerberus

DARKLevel 4
[
Fiend
/
Pendulum
/
Effect
]
ATK 1800DEF 600

6
Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).

When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.

D/D Ghost

DARKLevel 2
[
Fiend
/
Tuner
/
Effect
]
ATK 600DEF 300

If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.

D/D Lamia

DARKLevel 1
[
Fiend
/
Tuner
/
Effect
]
ATK 100DEF 1900

If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.

D/D Lilith

DARKLevel 4
[
Fiend
/
Effect
]
ATK 100DEF 2100

If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn.●Target 1 "D/D" monster in your Graveyard; add it to your hand.●Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.

D/D Necro Slime

DARKLevel 1
[
Fiend
/
Effect
]
ATK 300DEF 300

If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.

D/D Nighthowl

DARKLevel 3
[
Fiend
/
Tuner
/
Effect
]
ATK 300DEF 600

When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.

D/D Orthros

DARKLevel 4
[
Fiend
/
Pendulum
/
Tuner
/
Effect
]
ATK 600DEF 1800

3
Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.

When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

D/D Pandora

DARKLevel 5
[
Fiend
/
Effect
]
ATK 1700DEF 2100

When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.

D/D Proud Chevalier

DARKLevel 5
[
Fiend
/
Pendulum
/
Effect
]
ATK 2000DEF 700

6
Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.

When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.