Has it really been over a year since the last post in this thread? Developing a multiplayer game is odd.

Almost all my time with Battle has just been spent refining the gameplay. I prototype new mechanics and throw away old ones so often. Making an arcade FPS is so fun.

Right now the game feels like it has a good amount of strategy options so that's nice. I'm using every button except L3 and R3 though so hopefully I can optomize that a bit. Just today I added a mechanic that uses all of the d-pad so it was lucky I wasn't already using that.

More or less though I think Battle is pretty close to its final form. Now if only raw gameplay of it wasn't so confussing...