Unlike the various other installments of the series which feature mechas from Gundam, EVA and whatnot, the Original Generation games feature only original Banpresto mechas and characters. Atlus should have brought Super Robot Taisen MX for PS2 or PSP or any of the three Alpha games over here, and not those GBA games :P.

Unlike the various other installments of the series which feature mechas from Gundam, EVA and whatnot, the Original Generation games feature only original Banpresto mechas and characters. Atlus should have brought Super Robot Taisen MX for PS2 or PSP or any of the three Alpha games over here, and not those GBA games :P.

There is of course, the little problem of licensing laws here. Where Banpresto has all the licenses it likes in Japan, different companies would need to be contacted here along with additional fees paid for a release of the multi-verse SRW instalments.

Of course, this may very well be a foot in the door to see if SRW would be successful period.

Could be. Most of the stuff is intellectual property from Banpresto's parent company Bandai Namco. But then ADV Films still holds the American rights to EVA, I suppose. So a release in the States probably would be tricky.

SRW gameplay is, essentially, fairly consistant along a whole generation of releases. The only difference is that the games won't have non-Oirignal mecha.

In some ways this helps, because it makes the story of the game the star, instead of scattering in random crossover scenarios where you're fighting the Jupiter people from Nandesco one moment and the next half the enemy cast of SPT Layzner is tapdancing on your head.

Not sure, whether this was directed at me, but if it was: Do you seriously believe, I'm not aware of this, after writing about 3,000 stories for this site :P?Besides, Banpresto is not a division of Bandai. Bandai just happened to own a 50% stake in Banpresto, at least until Bandai Namco announced to acquire all the remaining shares and make it a wholly-owned subsidiary last month.