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In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

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About the Author-

Orson Scott Card is best known for his science fiction novel Ender's Game and its many sequels that expand the Ender Universe into the far future and the near past. Those books are organized into the Ender Quintet, the five books that chronicle the life of Ender Wiggin; the Shadow Series, that follows on the novel Ender's Shadow and are set on Earth; and the Formic Wars series, written with co-author Aaron Johnston, that tells of the terrible first contact between humans and the alien "Buggers." Card has been a working writer since the 1970s. Beginning with dozens of plays and musical comedies produced in the 1960s and 70s, Card's first published fiction appeared in 1977 — the short story "Gert Fram" in the July issue of The Ensign, and the novelette version of "Ender's Game" in the August issue of Analog. The novel-length version of Ender's Game, published in 1984 and continuously in print since then, became the basis of the 2013 film, starring Asa Butterfield, Harrison Ford, Ben Kingsley, Hailee Steinfeld, Viola Davis, and Abigail Breslin. Card was born in Washington state, and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he runs occasional writers' workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.He is the author many sf and fantasy novels, including the American frontier fantasy series "The Tales of Alvin Maker" (beginning with Seventh Son), There are also stand-alone science fiction and fantasy novels like Pastwatch and Hart's Hope. He has collaborated with his daughter Emily Card on a manga series, Laddertop. He has also written contemporary thrillers like Empire and historical novels like the monumental Saints and the religious novels Sarah and Rachel and Leah. Card's recent work includes the Mithermages books (Lost Gate, Gate Thief), contemporary magical fantasy for readers both young and old. Card lives in Greensboro, North Carolina, with his wife, Kristine Allen Card, He and Kristine are the parents of five children and several grandchildren.

Reviews-

December 6, 2004Audio reviews reflect PW's assessment of the audio adaptation of a book and should be quoted only in reference to the audio version. Fiction ENDER'S GAME Orson Scott Card , read by Stefan Rudnicki, Harlan Ellison and cast. Audio Renaissance, unabridged, nine CDs, 10.5 hrs., $39.95 ISBN 1-59397-474-4

For the 20th anniversary of Card's Hugo and Nebula Award–winning novel, Audio Renaissance brings to life the story of child genius Ender Wiggin, who must save the world from malevolent alien "buggers." In his afterword, Card declares, "The ideal presentation of any book of mine is to have excellent actors perform it in audio-only format," and he gets his wish. Much of the story is internal dialogue, and each narrator reads the sections told from the point of view of a particular character, rather than taking on a part as if it were a play. Card's phenomenal emotional depth comes through in the quiet, carefully paced speech of each performer. No narrator tries overmuch to create separate character voices, though each is clearly discernible, and the understated delivery will draw in listeners. In particular, Rudnicki, with his lulling, sonorous voice, does a fine job articulating Ender's inner struggle between the kind, peaceful boy he wants to be and the savage, violent actions he is frequently forced to take. This is a wonderful way to experience Card's best-known and most celebrated work, both for longtime fans and for newcomers. Based on the Tor hardcover.

The author declares that this book is meant to be heard, and this reviewer agrees. Re-released in honor of the twentieth anniversary of its publication, it offers a postscript from the author, which discusses not only the origins of the book, but also an upcoming film that tells the next generation of the story. Stefan Rudnicki, Harlan Ellison, and a full cast, including the author, give the definitive performance of this work. The characters are memorable and the pace quick. An Earphones Award winner when originally released, this audiobook is well deserving of listeners' time. J.E.M. (c) AudioFile 2005, Portland, Maine

—AudioFile magazine
"This Hugo and Nebula Award-winning novel is given award-winning treatment as an audiobook...ENDER'S GAME offers outstanding production and first-rate narration."

—New York Times
"'Intense' is the word for Ender's Game."

—Amazon.com
"If you have not yet read Ender's Game you most definitely should: it is believed by some to be the best science fiction book ever written, and a strong contender for 'Great Book' status."

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Macmillan Audio

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9781427220585

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