Alright, I'm gonna ask this question; I've dug through as many pages as I could but couldn't find the answer, so here goes:

I'm using Pokemon Emerald, so I know it's possible...
Has anyone found out how to make a partnered battle? Where you've got a teamate who uses his three and you use you're three. (Ex. Player&Steven vs. Team Magma @ Mossdeep City)

I know that the certain types of battles are Wild, Trainer/Rebattle and Gym/Rebattle... but based on what I've seen, it might be a 'Special' event... and anyone help out?

#org @hello
= [Black_fr][rival]: Hey [player]!\nToday, is the day I go on my\lQuest, To become a awesome\n[blue_fr]Pokémon Trainer.\l[black_fr]Im also taking my pet Pokémon,\n[red_fr]CHARMANDER.\l[green_fr][player]: I wish I had a Pokemon..\p[black_fr][rival]: I'd bet! Its like the coolest\nthing ever! Well I'd better go now.\lSeeya!

The person I've tried to make move just won't move. Everything else works in the script. He just won't move for some reason. I've even tried switching the 0x05 to 0xFF to make sure that it wasn't the fact that I had the wrong person selected but the player didn't move as well. Does anyone know what I'm doing wrong? Someone suggested that the lock might be a problem so I moved the release above the applymovement and the person moved but then when I went to give him 2 more movements (the #raw 0x10 and the #raw 0x60) he didn't do those 2, he just does the first 4 and then stops. Also the person will move back to where he originally was after I reload that map. Is there a way to make him stay disappeared?
Thanks in advance.
EDIT
I've figured out my problems, no need for help.

'---------
' Strings
'---------
#org 0x2E9217
= [grey_fr]Hang on a second\nI have to go see [rival].

#org 0x1E8C07
= [grey_fr]Where was that again?

'-----------
' Movements
'-----------
#org 0x1E80DF
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
Problem: Does do deactivate What i want it to do: Bring up first message then move player down then bring up second message. but not do this after seeing rival.

#org 0xE89217
= Hi [player].\nWhat do you meen that\nevery thing looks different?\p...\pOh! I see well I will help\n you find out.

'---------------
#org 0x1792E9
msgbox 0xE99217 0X6
end

#org 0xE99217
= What have you found out\nso far\p...\pI see...\nI will keep an ear out\nand let you know if i hear\nany thing.

Problem: when you talk to him it freezes the game and the script dose not openWhat i want it to do: The first message box opens the closes when you talk to him again the second message box opens. Then when you talk to him again the second message box opens. and so on

Help would be greatly appreciated. Thanx

3rd script:

What i want it to do: Not let me past until get a pokemon and the pokedex. By not letting me past i want i to move me back.

__________________

(\__/)(='.'=)This Is Bunny. Copy And Paste Bunny Into('')_('')Your Signature To Help Him Gain World Domination!!!!

About the Yes/No messagebox: like this, it means, that if you chose Yes, it'll go to @yes, and if you chose No, it'll go to @end. But, there's no way to do the applymovement part below. So, I'm not quite sure what the script should do exactly...

About the Yes/No messagebox: like this, it means, that if you chose Yes, it'll go to @yes, and if you chose No, it'll go to @end. But, there's no way to do the applymovement part below. So, I'm not quite sure what the script should do exactly...

I want to make a script for a rival in fire red just like Brendan/May in ruby & sapphire, or Carlos in Shiny Gold.

if you chose a male character in the beginning of the game, Blue will appear sometimes, and she will have the starter weaker against yours (Green have the stronger one), and if you chose a female character, Red will appear then...

I want to make a script for a rival in fire red just like Brendan/May in ruby & sapphire, or Carlos in Shiny Gold.

if you chose a male character in the beginning of the game, Blue will appear sometimes, and she will have the starter weaker against yours (Green have the stronger one), and if you chose a female character, Red will appear then...

Is it possible??

It is possible, but you have to configure tha various battles with A-Trainer and you have to put a level script in each map with Blue/Red that make them vanish/reappear... to check if you are Male or Female, use this command:
checkgender
it strores in LASTRESULT 1 if you are a Female, 0 if you are a male

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