Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

I actually wouldn't mind a entire thread on hilariously bad Americanized versions of Japanese games. There something of a rarity nowadays--instead, they just don't have NA versions--but there were some real doozies back then. Turning Ranma 1/2: Chounai Gekitou Hen into Street Combat for example.

Or the cover for Battlemania on Megadrive--since they could edit so much of the actual game itself, I guess. What are the odds that the American cover would look ten years older than the Japanese one? I guess it did come out in the US a year earlier...

Spoiler:

Anyway, hopefully you guys won't get stalled a bit past 50% like a lot of translation efforts.

Decisions, decisions. Presuming you can do anything more technically elaborate like an animation morphing the title art to the English name, you might just want to settle with a small title bar underneath or to the side of the graphic or maybe even nothing at all.

Isn't half the draw of the Shikigami series the terrible scripts and localizations? This seems akin to trying to "properly" translate the original Resident Evil - a lot of work that seems like it would make it better but actually just removes the fun kitch value.

Isn't half the draw of the Shikigami series the terrible scripts and localizations? This seems akin to trying to "properly" translate the original Resident Evil - a lot of work that seems like it would make it better but actually just removes the fun kitch value.

I disagree, because Shikigami 3 gave the game a proper translation, and was all the better for it.

Shikigami 2's script, hilarity aside, makes a mockery of a genuinely good story. So that was never an option for this project.