Mega Man RPG Prototype Bug Reports

So I was versing Crash Man with my Air Man in a chapter 4 fusion battle. During Turn #3, as Crash Man was on a verge of death, I commanded Air Man to use Air Shooter. Crash Man attacked first with Danger Bomb. The attack almost OHKO Air Man, but the recoil killed Crash Man. Crash Man was disabled, he left behind a large energy capsule and everyone gained experience points.

On the same turn, as Air Man uses Air Shooter, the game still assumes that I am attacking Crash Man as if he wasn't dead. So for some weird reason, Crash Man is somehow 'revived', but only appears in the text messages. Air Shooter 'missed', but despite that, the revived Crash Man still had 0 HP, so he 'died' again in the same turn. All of my robots still gained experience points and Crash Man even left behind an explode core.

I think the reason for this is that the game already determined that Air Man will attack Crash Man, before he was disabled the first time. Maybe that's why Air Man was still attacking a disabled Crash Man.

Double KO in one turn Posted by Kirbologist on June 22nd, 2015 at 8:51pm Viewed 376 Times