wiivn wrote:......I think level 3 can be split into two levels. The yellow enemy takes too much damage and too much shots to be killed. And there are a lot of these creatures. Any cheats?......

Here is a trick for level 3 - Mountain, there are at least 3 chocolate Yorps (extra lives) in the level. Grab at least one of them, grab all the ammo and keep dying until you build up the ammo. This should give you plenty of ammo to shoot the Yellow Guy and Blue Mouth.

One of the main reasons these levels are so big is because there are huge hidden areas accessible by very cleverly hidden secret passages. I have found 10-12 hidden areas of varying size in each of the first three levels. On Mountain, I am having trouble finding the path to the green key, but I found a secret passage that leads to a huge cave at the bottom of the level. I am guessing if I work my way from there it will lead me to the green key and then eventually to the exit.

@Grimson, wiivn, and Kuliwil: do you really disrespect ckgeoff and all the hours he's put into this project enough to post random, off topic garg here? Stop acting like children.

I'm on the mountain level currently. Have the yellow guys been tweaked to be harder since I worked on the level? I seem to remember them not being so tough, but maybe that's just me (also I need to update my game files to your latest update). Wish I had been more helpful in perfecting this level, but I'm notoriously bad at testing my own levels

I just completed Mountain. I am now on Cave. I found an error in this level. When I grab the Point Mulitplier and then go for the two Bag O' Sugars that are right near it, when I hit the Hole Monster the game locks up.

The levels are HUGE, and there's no in-level saving to lighten the load, but it's just so fun that I want to spend an entire sitting on these levels.

The world map is kinda... nyeeeah. Looks like it was just rushed and tacked on, you don't even really explore it like you do in the official keen games anyway.

WATER DOESN'T KILL KEEN! He can swim!

One thing I have a problem with is there are bonus items that can hurt you. It's just like that poison mushroom in Super Mario Bros. The Lost Levels. It's sadistic design that just p***es the players off

Ceilick, yes the yellow guys got harder. The v1.1 update took a few of them away, added more ammo, and made their damage less.

Syllypryde, can you post the error log (was there one?). I've never had the game hang, ever.

kuliwil, is 70MB a large download these days?! In any case, there may or may not be any future versions, so it's totally up to you. It's not fully alpha, it's just not fully tested, and the levels are not complete. It was released due to lack of help, and if it wasn't released no one would ever see anything.

VikingBoyBilly, the world map is worse than nyeeeah! That's my lame attempt at a place holder. At least you get a vague idea of Keen's movement throughout Isis II. Regarding the bad "bonus" items... they're not meant to piss you off. They're an obstacle. You are meant to identify they are bad, and hence avoid them! They are pretty easy to identify, particularly if you read the help. Oh, and yes Keen can swim. In-game swimming is one of my favorite features personally.

Most levels (1, 2, 3, 4, 5, 6, 8) are based on original Isis II levels. They were copied almost exactly, and then modified to be playable since many were just layouts.

Some of the "existing levels" (1, 2) were tweaked & completed by Ceilick, and tested by himself and I. Probably the only two levels that are fully completed / tested, and the only two I'll allow anyone to blame Celick for if they don't like them :) Although of course, he was not responsible for their size, that comes from the original designs.

Some of the "existing levels" (3, 6) were modified by Ceilick to some extent, but never completed or tested. These ones were "finished" by me, but more so just to be playable, rather than fully completed. For these levels, I take full responsibility for their incompleteness.

Other "existing levels" (5, 8) were finished off by myself.

The remaining two levels (7, 9) were started from scratch and finished by myself.

ckGeoff wrote:Regarding the bad "bonus" items... they're not meant to piss you off. They're an obstacle. You are meant to identify they are bad, and hence avoid them! They are pretty easy to identify, particularly if you read the help.

Really? One of the Bad bonuses looks identical to one of the Good bonuses...