Answers for "Is there a way to make a material's "Two Sided" checkbox a parameter?"https://answers.unrealengine.com/questions/604731/is-there-a-way-to-make-a-materials-two-sided-check.html
The latest answers for the question "Is there a way to make a material's "Two Sided" checkbox a parameter?"Answer by KMCloughhttps://answers.unrealengine.com/answers/605363/view.html
Got it! So the easiest way is to just give the material instance a gameplay tag and compare it to get the bool working. ![alt text][1]
Thanks again for all the help guys, it definitely got me looking in the right places!
[1]: /storage/temp/139550-update2.pngSun, 28 May 2017 16:53:20 GMTKMCloughAnswer by Raildex_https://answers.unrealengine.com/answers/605346/view.html
It is automatically a Parameter in your Constant Material Instances. You can't change it at runtime.
Create a Material Instance out of your One-sided Material. Under Material Property Override you can override the Two-Sided Property.
You can then create a Dynamic Material Instance out of this Material Instance.
As I mentioned, you can't set the Two-Sided at runtime! You have to change the Material (/-Instance) if you want to switch between Two and One sided
![alt text][1]
[1]: /storage/temp/139548-unbenannt.jpgSun, 28 May 2017 16:00:44 GMTRaildex_Answer by Deathreyhttps://answers.unrealengine.com/answers/605356/view.html
No, it is not possible to make that checkbox a parameter. You should create two different material instances and set two sided enabled for one of them. Then swap them in blueprints as needed.Sun, 28 May 2017 15:47:16 GMTDeathrey