Summary: While the real-time strategy genre still struggles to find a home on consoles, some developers are beginning to think outside of the box. Just recently, Ubisoft released EndWar, an RTS that shifts the camera perspective down to the level of the action and opted for a voice command system. Stormrise, an upcoming RTS from Creative Assembly and SEGA, has similar aspirations. The camera follows specific units at ground level while a new "Whip Select" control interface makes switching between units on the fly a breeze. We got our first chance to try it out for ourselves when SEGA stopped by the IGN office for a demo. Read Full Article

Finally a RTS that put importance in unit location and not only how many units you got. Most "RTS" which I rather call RTB Real Time Building focus only on building as many units as you can faster than your enemy. Real Time STRATEGY is not the same thing. I'll definately buy this game.

I am sorry, but the one thing that I hated about "End War" was the fucking camera, and now they are doing it agian!!!! UGH!! I don't play an RTS to get down on the ground and watch a small little fire fight I play them so I can zoom out watch ten or twenty fire fights going on, and see massive explosions. I don't want to see through the eyes of a squad, because I am not playing a squad, I am a general and need to be up in the god damn air so I can see what is going on and command my troops! How am I suppose to see an attack coming if I am watching the wrong unit? Oh there is a building in the way from this squads view so now I have to quickly switch from place to place. And this BS about "strategic placement" is exactly that BULL SHIT! WTF is it?! all it really is, is a way for developers to excuse the lack of units your controlling!

If you are making a RTS for the consoles you need to incorporate voice control, but I think it shouldn't be used as much as it was in "End War", no one likes to scream at their TV trying to get a unit to attack while they are getting flustered. Voice control should be like hotkeys for selection, and not a command tool. Its ok to say "everyone" then you can tell them all what to do, rather than saying "all units, attack, foxtrot" that took way fucking longer than incorporating both, but you can't really encorporate both very well if you can't see whats going on because you are in the THRID FUCKING PERSON!
P.S. This game remids me of quake kinda.

RTS's are meant for a keyboard, this 'quick whipping' action with a controller is retarded. That's what 'hotkeys' are for. I can press any key and instantly go to the unit I want. Why anybody would think a controller would be better suited for a RTS baffles me.

I don't understand why so many people seem to think the only type of game you can call RTS are games with command and conquer type controls. All you need for RTS is strategy... in real time.

Anyone here play an old PC game called Sacrifice? Awesome game. You only controlled ONE unit directly. He was your commander so-to-speak, and through him you controlled all other units. It was a very cool RTS game and I waited for years for rip-off games that never came. Sacrifice would have lent itself well to a console, and games like this and Endwar are finally realizing that.

This is the first time I've seen the game - have been out of the gaming loop for a few months now (absolutely nothing interesting on the market). After reading up on Stormrise, and watching a couple of the promo videos - this game looks like it could be a lot of fun when it's released. Any word on number of players total? Can we expect 2v2 battles, or 4 player FFA? From the videos, I'm getting the impression that this game may strictly be 1 on 1.