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Category Archives: Cabal Online 2

Recently, we introduced new patches, including one major update in the form of Trial of Champions, and while we have been hard at work making sure that our Ruins of the Gods update will meet our players expectations, we want to make sure that our players are not left out of the loop with our work.

So now we will make sure that our players are kept up to date on all things CABAL 2, starting not only with our weekly Twitch streams, but regularly updated on our forums as well. We will be showing players previews of our patch notes, any changes made during the development stages, and hints of what will come.

Ruins of the Gods will be our next major update, and we are putting our heart and soul into this update. Some things to look forward to are:

3 New Dungeons, with two new sets of gear that players will be able to acquire

Updated Bind Status on new and old gear

New in game events that will be introduced before the upcoming update, and after

Improved in game features

This month is going to be packed with content, so be on the lookout for more info in the very near future!

Added Content

The Trial of Champions Arena

The Trial of Champions is a brand new Arena featuring both PvP and PvE elements. Players can begin joining the Arenas at level 10

The Monster Arena is a PvE scenario where a single player will have to defeat waves of enemies in order to acquire stronger rewards. Waves will be determined by player level. Higher levels will join at higher waves. Failure to complete a wave will result in the loss of a reward. The higher a player advances, the greater the prize

The Duel Arena is a 1v1 PvP scenario where players will battle each other in a new Ranked System designed to test the strengths of each player.

Players can join both Arenas starting at Level 10, and will be matched up in the Duel Arena with players of equal level, up to 2 levels above or below. If both players are 40, sets will be determined by ranking level

Ranking System

Players will now be able to track their rankings in a brand new system that will be in 4 separate categories: Monster Arena, Duel Arena, Maelstrom Castle and Forgotten Desert Temple Battlefields. Each ranking will be earned by how many individual points each player received during their Trial

Each Rank Category will be reset bi-weekly, with rewards going to each ranked player at the end of each season.

Players must activate the “Get Reward” button on the bottom of the Ranking UI, where the reward will then be mailed to that player

Golden Victory Costume: Players who achieve Rank 1~3 on any of the Arena content will receive a Golden Victory Costume Box which contains the Golden Victory Costume.

These costumes are character bound and are only active for 7 days. The costumes are comprised of helmets, suits, gloves, boots and mantles. Each piece increases a different stat which will remain the same throughout all armor types

Helmet: Critical Accuracy 3%

Suit: All Defense 3% / PvP Defense 3%

Gloves: All Attack 3% / PvP Attack 3%

Boots: Evasion 3%

Mantle: Max HP 3%

Silver Victory Costume: Players who achieve Rank 4~30 on any of the Arena content will receive a Silver Victory Costume Box which contains the Silver Victory Costume.

These costumes are character bound and are only active for 7 days. The costumes are comprised of helmets, suits, gloves, boots and mantles. Each piece increases a different stat which will remain the same throughout all armor types

Helmet: Critical Accuracy 1.5%

Suit: All Defense 1.5% / PvP Defense 1.5%

Gloves: All Attack 1.5% / PvP Attack 1.5%

Boots: Evasion 1.5%

Mantle: Max HP 1.5%

Seasons will be reset bi-weekly with the Player Ranks

New Currency: Force Crystals

Force Crystals will be the main reward for players during their Trials, and can be earned from the following locations: Ranked system at the end of each season, prizes during the Monster Arena and Duel Arena, and crafted by players from Force Crystal Pieces

Force Crystal Pieces will also be awarded to players from the Monster Arena and converted to Force Crystals through the crafting system

Force Crystals will be a powerful aid in upgrading equipment from players, as well as be used in acquiring more crafting slots for all professions, and allowing for faster processing time in receiving raw materials from your chosen Union

New Global Skill: Escape

​A new global skill “Escape” will be available to all players upon character creation. This skill will move the player 5 meters away from the original location, allow players more flexibility in combat, and will make the player untargetable during combat for 0.7 seconds.

Bug Fixes

Fixed an issue where the Item Shop would not properly load for some players

A little of history…

Nowadays, along with online desktop games, the market for online mobile games has been grown significantly. Publishers are trying to work and port their success title on desktop platform to mobile platform. CABAL Online is not an exception! CABAL Online has just celebrated its 10th anniversary in Korea.

The first announcement on “Project MC2” was in G-Star 2014, ESTSoft announced that they were working on 2 mobile games, one was “Project TUNA” (which was a casual game, and was recently released with “Cat Cafe” title (고양이 다방).

Project TUNA aka Cat Cafe

G-Star 2014 was held in November 2014 in Busan, Korean, after that there was no many information of these things were released public. Months ago, the representative of ESTSoft has announced the under-development project of ESTSoft. It was named as “Project MC2” aka CABAL: Another Epic.

Project MC2 has been named as CABAL: Another Epic

So let’s go for brief introduction of this new title…

The new game will try to escape the shadow, there will be no relationship between it and previous games (CABAL Online and CABAL 2) but there might be playable characters which come from previous games (let’s say NPC Yuan) (but there are may other classes available as well).

NPC Yuan will be appeared as playable character in new mobile game?

The teaser screenshot was release and drawn a lot of attention from CABAL players all over the world. We can find out is the color scheme is brighter than CABAL 2, even the graphic and 3D model seem to be similar but it comes with very detailed objects.

Project MC2 in-game screenshot (high-res click for larger version)

How about the game play?

Players can start their own game with one out of 18 characters, and accompany with them will be one of 20 available pets. But it was the current state of the development, since the game is still under the development-stage, there is no confirmation, but players can expect a lot from this title 🙂

Will the game be something like CABAL 2, a MMORPG game? No, since the main target is for mobile devices, several concepts are there to follow, the most important criteria is “Strategy”. Players should care about monsters’ attack patterns to arrange party, party can be consisted up to 3 members and pets, and then players can start the attack with their arranged party configuration. Character leveling which was some kind of nightmare for CABAL Online and CABAL 2 is now easy as a piece of cake.

Just remember, the main thing in new game is: STRATEGY! That’s enough for spoiling 🙂

Game content?

In opposition with two previous titles (CABAL Online, CABAL 2) the new title will be focused better on PvP. Not like PvE, where ability and “IQ” (AI is more exactly) of monsters is fixed. In PvP, the skills of players are different. There will be skill-matched system in-game so players with the same grade of skill will be graded to play together.

We are focusing on creating social-related features, such as: players need collaboration for completing quests, it will emphasize the “MMO” factor.

Current status?

We are now having “CABAL Mobile” which was for checking consignment shop in CABAL Online and “CABAL Chat” for CABAL 2, it was our first step for adapting with mobile platform, we keep collecting feedback from players for improving these mobile applications.

Current mobile applications of ESTSoft for previous titles

For ensuring the game is suitable for all players, we will adjust contents and balance between action-and-casual factors. (As gathered, the general players of previous titles were male players with average age of 40). The target players for this title will be players with mobile devices, from 10 – 30 (in average).

The game is now under development, when there is any news, fans of CABAL should be the first ones to know 🙂

Equipment and Items, just like every MMORPG or hmm every games, they always hold a big role. In CABAL 2, there are thousands of items that can be collected all over Ektensia. In this post, I’m aiming for explaining Equipment and how to enhance them.

Equipment tooltip UI

First thing first, check out the Equipment tooltip UI, later I will name it as Equipment UI. This can be seen every time you move your mouse over an item or click on item link.

At the top position, the item name lays there. Item name is colourised, and the colour depends on rarity (grade) of item.

White White: Normal / Junk

Green Green: Fine

Blue Blue: Rare

Purple Purple: Heroic

Burnt Orange Burnt Orange : Legendary

Amber Amber : Epic

Next is the equipment type, it could be shoes / primary weapon / secondary weapon / gloves / …

Character Required Level / Class will be shown next, your character must be matched with the given class and level must be at least like stated for equipping the item.

Item Properties will show if the item can be traded, stored, refurbished…

Item Level is another info, it let us know how fine item is, higher Item Level means higher limitation for stats. This info will be the key factor for determining which Enhancing items needed to be used (look for more at Item Level below).

Item Basic Stats are stats that will be there, fixed for every item with the same name. These stats can be enhanced with Upgrade Core (look for more at: Enhancing with Upgrade Core below)

Item Random Stats are stats that will be randomly rolled for each of items, even they have the same item name, random stats can be different (in stats options and values). These stats can be enhanced with Ability Core (look for more at: Enhancing with Ability Core below)

Item Set Equipping Status will show how many items you equipped and how many are available for the whole set, detailed set bonus will be displayed as well, just a little below.

Item Level

Depends on Item Level (not the Character Required Level), the equivalent Core level should be used for enhancing item. For example, an item that required level 40 to equip but might need Core Level 50 for enhancing, because Item Level is 47, so the Lv 40 cores are not enough for enhancing it.

Enhancing with Upgrade Core

Enhancing with Upgrade Core is just like with others, right click on the Core, and put your item inside the slot. That’s all! But not all items you can enhance with Upgrade Core. Since Upgrade Core just increases the Basic stats, only items with Basic stats can be enhanced.

On success, basic stats of items will be raised. Bonus stats will be shown in pair of bracket ( and ).

On failure, there are different kinds of penalty.

For details of bonus stats and penalties check this table.

Enhancing with Ability Core

Enhancing with Ability Core is just like with others, right click on the Core, and put your item inside the slot. That’s all! Ability Core increases the Random stats.

Bonus stats will be shown in pair of bracket ( and ). Current grade of enhancing with Ability Core will be shown after “Force Upgrade +x” for example, here is 2.

Enhancing with Force Core

Enhancing with Force Core is just like with others, right click on the Core, and put your item inside the slot. The main point here is Force Core is available to use with items with free slots only.

Shop

Pet related items can be found from other NPC in Frey Hilltown as well, here are list of what they sell and price.

Once you have a pet, you will get an achievement that give you a Fortified Pet Food for free, this can be achieved once for account, so remember to take it (press Y for Achievement UI, and search for it)

Expanding Slot

The second feature of NPC Tauranon that we will check is: Expand Pet Slots. Expanding Pet Slots is available for using with Pet with less than 10 slots. You just have to bring the pet to NPC Tauranon with Fortified Pet Food.

Result of expanding slots will be shown on screen.

Pet Training

Pet with slots can be trained, for starting to train a pet, you need Pet Training Manual. Just right click on the Pet Training Manual and put your pet with some empty slots inside.

Retraining Pet

Feel that your pet options are lame? You can retrain it at anytime. Bring a trained pet to NPC Tauranon, he will reset it for free (you have to wait for 1hr – or you can push the progress, use a Pet Retraining Manual, to make retrain finish instantly).