South Park - Preview @ Ausgamers

The short one-hour demo I took part in saw me playing the game on PC and in comparisons to the show in HD, it’s essentially 1:1. It might not seem like this is a big deal, but when you’re actually playing and interacting in the world, it is. Things like explosions or how people bleed or react when they’re injured are lifted directly from the show, and it’s really great to see a visual gem like this spewing forth from Obsidian. It’s no secret they don’t have the best track record in complete, issues-free development, but what I played looked and handled like a dream. It’s obviously far too early to call the game a success, but if this is a representation of the quality goal (and a result of the delay), then this will wind up being a very big feather in the studio’s cap.