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Since the rendering techniques are so different this comparison might be futile, but I thought it was interesting that the old GeForce4 MX 460 put out about 38 Million triangles per second. Some of the mobile GPU's are getting up there, and the MP2 of course is already well past it with 65 million. Reply

Triangles really aren't a good axis to compare one once you start getting to GPUs more than 7 or 8 years old. Although geometry processing has surged in the most recent generation of cards, it only increased bot about 2x between the GF5xxx and 2xx series. Improved texture, shading, and anti-aliasing capability returned much better improvements in image quality. Mobile GPUs probably won't evolve quite the same way (higher DPI makes AA much less needed); but they're getting to the point where geometry is going to be mostly maxed out in terms of farther returns for a while.Reply

I know that ARM is generally very good on power utilization, but do we have any power utilization comparisons of these GPUs (or the whole SOC/phone). 2x-4x the performance is great, if it doesn't kill your battery life.

Also, any explanation for the difference in performance between the Nexus S (1GHz Hummingbird and an SGX 540) vs the Optimus 3D (1 GHz OMAP4430 + SGX 540) or the Infuse 4G (1.2GHz Hummingbird + SGC 540)? Different GPU clocks? Different number of GPU cores?Reply

The article/review of the actual phone is clearly linked above and if you bothered to look it you'll see that the battery performance is actually better than most other smartphones, even with this being the fastest phone/SoC on the planet. They might not have battery performance tests for playing games but the GPU is still used when using the browser and other stuff, which was tested in the review.Reply

<i>and if you bothered to look it you'll see that the battery performance is actually better than most other smartphones, even with this being the fastest phone/SoC on the planet. </i>

I always find it interesting how there's always someone who jumps in on a poster with a smart-ass comment. It would be so much easier for you to skip the post and shut the hell up. Ooops, look at me; I'm doing it too.Reply

I do believe he succeeded in his goal then. People who post moronic comments will not understand how moronic those comments are until someone takes it to the extreme so that they can get a taste of their own medicine, per se. His comment effectively points out how dumb those types of comments are. Particularly the one being sarcastic about him not looking at the link. Gaming deserves its own benchmarks on battery life.. the way gaming uses a GPU is nothing like how a browser uses it.Reply

If I were interested in reading about the phone, I would have read the article. This was a separately published link with the title "ARM's Mali-400 MP4 is the Fastest Smartphone GPU...for Now". If it's about which phone is fastest, then the title is misleading. I came to find about CPUs and GPUs, not about specific phone models.Reply

iPhone 5 could be faster, it depends how much they've had to scale back the performance to make the A5 work in a phone form factor. They have the advantage of being last out the gate and can tune to beat this, if they can find the power/thermal headroom.Reply

The best thing I love about these comments and this site is that for the average person none of this matters. It is only important to guys who still live in their parents basement, have a half eaten pizza next to their 2 liter bottle of diet Pepsi, and a tube of Clearasil on the shelf. Anantech has been a great source of info to me in many ways. Long live the geeks. We shall inherit the Earth. By the way, I do like girls and talk to them frequently. Have been know to get intimate from time to time as well. :) Also, I know what the sun looks like. :)Reply

Why is the Sensation missing form gl2.1 benches? Also, no where in the vellamo chart does the sgs2 get anywhere close to 100% faster than the evo 3d. I'm a huge adreno fan, and feel that it performs WAY better than most people give it credit for, usually due to it's higher resolution in tests that can't be ran off screen.Reply

Earlier version of glbechmark has the following result for IPAD-2 offscreen test @ 1280x720Egypt offscreen: 38PRO offscreen: 55

the new version from this report indicates 85/148.

I suspect that the new version result on IPAD-2 is for 800x480 resolution and not 1280x720.Could be a bug in iOS port of the new GLbenchmark version... result is very suspicious considering it is almost 3X higher than previous version number.Reply

IPAD-2 results @ 1280x720 offscreen with vsync should be as below:Egypt ~ 50PRO ~ 102which is still better than galaxy S2. most likely latest glbenchmark has bug in iOS port... watch out new release.Reply

yes, it did have. what they had was an offscreen 720p test (but still with vsync on).

Egypt was ~ 38FPS for 720p offscreen with vsync on, on the IPAD-2The next version of glbenchmark removes the vsync on, and the result now shoots up to 85.7! this is too good to be true. For people familiar with opengl, onscreen tests require eglswap() to be called, for offscreen test if you remove the eglswap() and do glflush instead, you can get the FPS without vsync limitation.

But there is no guarantee that the underlying drivers and h/w do the same work as onscreen test. For e.g. a smart driver can figure out that it gets a bunch of render buffer commands routed to offscreen FBOs, but the result is not even used (no pixel read calls or texture loads from these FBOs), and so can skip the rendering.

Unless you have tools to extract frames out of the GPU, you can never be sure if the results of these offscreen tests make sense or not.

So, i dont think it is right to assume that IPAD-2 GPU is much better than Mali400MP just by looking at one data point from glbenchmark.Reply