Looking into the music issue with The Pitt; in the region editor, music type is set as default. I think this maybe were the problem is some what based. All DLC use this. This is really strange. Event trigger or some type of music trigger?

New Vegas changed the way music is handled. Audio markers need to be placed in every cell in the game and they tell the game what music should play. Sesom did this for DC, but nobody has gotten around to doing it for DLC locations.

File Attachments:

I managed to fix Griffions voice in Broken Steel (I may have fixed other as well, not sure). I did this by extracting the data in the Broken Steel - Main.esm and pasting the voice file in the data/sounds file section. I'm still trying to figure out the scribe voice issues as well as others.

I wanted to come by and say I'm a new user for TTW and I'm loving all the work you have done. However, I am missing a significant number of voices post project purity. The people involved in the water caravan quests in particular are the only ones I tried to do so far. I found the tape that was supposed to be on a dead person that raided the caravan and that tape was missing voices, along with the leader of the raiders. So I was a bit surprised to learn there was an option to try to be hired by him since I never heard the tape :)

Thanks for all your work and I'm looking forward to some form of fix for this.

Unfortunately you can't change the paths and the issue was my fault to begin with, the previous installer forgot to change BrokenSteel's voices. To fix it, extract sound\voice\brokensteel.esm from BrokenSteel - Main.bsa and change the folder names like so:

Not all of the folders listed above are guaranteed to even exist, but those that do need their folder names changed. I am working on an updated installer for the next version that will fix this automatically, but I can't begin to guess a release date.

Ok, this is cool, I managed to figure out how to download BSAopt, and extract from the file, I even found the folders that need the name changed. However, I am unsure what to do with them after that. Do I need to repack them somehow? Which I'm not sure how to do that with the program, or do I just put them into the audio folder that's in the Data?

I was sorta hoping for an esp that could do this for me, but I guess the one he posted isn't supposed to be used?

There is a thread discussing whether we should include or exclude the Caravan DLC and it was determined that everyone might as well have it instead of having to work around people having or not having the Caravan DLC.