Rare bug, when Force Bubble doesn’t give any shields to an already summoned ally (but gives to the rest). I’ve only noticed this happen once (happened just now on Mars). For that matter, shields are visually quite glitchy, they often only update when a unit gets it turn etc, but I checked for that in this case.

X-Fighter (Phobos) appears to be Harm all 6 on death instead of Cone 6.

Ok very weird bug.
I start a PvP game, but my hero’s image, powersets and name that show up on the card are not mine.
However, the cards in my hand look like they’re correct.
A few turns pass and it looks like I gain no focus, nor attack nor lose life : the two hero’s images stay as they were at the beginning. However, the log looks normal, counting the focus gains and life loss of a regular battle start. Except that my opponent looks like his name is “.” (just a dot). On its image, there is no name at all.
My opponent said he saw nothing special (not sure he understood my question though).
I couldn’t play any card although according to the log I would have enough focus, so I left after a few turns.
Next PvP game I play looks normal.

Sometimes, for whatever reason, if an enemy with Resurrect (I usually see it with skeletons) gets revived more than once in one round, they never re-activate, and just stay shaded grey for the rest of the game. I feel bad when it happens, because my instinct is to just let it sit on the board and have it work to my advantage. :P

balon, you can use the Report a Bug to get a message directly to customer service. But I have to say, that’s another weird one, and one I haven’t seen or heard of. If you check your task manager and see what services are running, you don’t have another browser instance there, do you?

What’s missing from this log is the retaliation card I played. In the playback animation and on the screen, I had 4 health left, because the Viper died after the first hit. However, on the log, it says it dealt damage twice, which then killed me when I got the two suffer damage, even though the screen said I should have come out with 2 life left.

I had Gaia out and was getting cleansed each turn, so I guess something could have gone wrong there and I didn’t get cleared properly- that might’ve done it, too.

But what really struck me about this whole thing was that it only ticked down for two suffers (the two I thought I should have) which left me at 2 HP on-screen, and then I died without taking more damage.

Also, while I’m here: It looks like the drones summoned by Warp aren’t handling reflect damage right. They don’t seem to take the 1 damage when they’re redirecting to the enemy hero.

I had Gaia out and was getting cleansed each turn, so I guess something could have gone wrong there and I didn’t get cleared properly- that might’ve done it, too.

But what really struck me about this whole thing was that it only ticked down for two suffers (the two I thought I should have) which left me at 2 HP on-screen, and then I died without taking more damage.

Also, while I’m here: It looks like the drones summoned by Warp aren’t handling reflect damage right. They don’t seem to take the 1 damage when they’re redirecting to the enemy hero.

this occurs with all redirect allies, i use cloak and he never takes reflect damage

I had Gaia out and was getting cleansed each turn, so I guess something could have gone wrong there and I didn’t get cleared properly- that might’ve done it, too.

But what really struck me about this whole thing was that it only ticked down for two suffers (the two I thought I should have) which left me at 2 HP on-screen, and then I died without taking more damage.

hmmm he is poisoning and you were cleansing. sounds like a recipe for a long game. By any chance, did this occur on round 21?

At round 20 both heroes start to suffer. round 20 you both lose 1 at the start of your turn, round 21, you both lose 2…. etc., Could that have been what happened? that coupled with the two suffer you had anyway could account for it.

This happened to me twice today. I was playing the Molly mission in the Grimnurs Dream story. Both times he used Amplify followed up by Strengthen. At the end of the turn, instead of the +4 strength going away, he gained an additional permanent +1 strength leaving him with 8 strength for the rest of the game.

I just encountered two bugs.
First, my Ally, Velocity took out a turret (At 3 Health, at the time. It was played when Velocity had 2 Strength), leaving it with exactly 0 Health. However, instead of being discarded, it stay until the next turn, Doing regular damage, and faded out on Velocity’s next attack.
Second, I had finished the DC Story a couple of days ago, and got the reward from the badge. However, I just logged on and received the badge again. I’m not sure if I got the actual rewards, because I wasn’t paying attention too what I had before, but it isn’t one of those pre-loading things, where you see a little screen pop up and disappear right away. It was the actual rewards screen saying that I’ve just completed the badge and was awarded with the money and exp.

Sorry for double-posting, but the same bug just happened to me again (The first one). This time, it was a fighter jet, in a replay of the first Australia mission, that was killed by a Phoenix. It survived and killed my Phoenix (which didn’t resurrect) so I played my Vessel in its place. Then, I used my Shadow Mist card in attempt to kill it, but it still survived with -1 Health! I lost the next turn…

Sorry for pointing that out again, but banzai’s bug is really annoying, I lost 40 energy because of that today. When a battle is really tight the ending just depends on that tiny thing, but when you lose 2 × 20 energy on the daily campaign, it’s just too much, please fix this. I know you are constantly improving this game, and fixing things, but some really common bugs like that in a game where we can spend big money (and a lot of players do apparently) just isn’t acceptable. Thank you in advance

Hey, do you like games? So do we — that’s what makes Kongregate the best source of free games online. We have thousands upon thousands of free online games, from both one-man indies and large studios, rated and filtered so you can play the best of the best. Read more »