If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his attack speed by 40% for 3 seconds.

Ability

Description

Rank Up

Blinding Dart

(Active): Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration.

Cost: 70 / 80 / 90 / 100 / 110 mana

Range: 680

Cooldown: 8 seconds

Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)

Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds

Move Quick

(Passive): Grants increased movement speed until struck by a champion or turret. This bonus is restored 5 seconds after last being struck by a champion or turret.

Passive Movement Speed: 10 / 14 / 18 / 22 / 26%

(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.

Cost: 40 mana

Cooldown: 22 seconds

Toxic Shot

(Passive): Teemo deals extra magic damage with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack.

(Active): Teemo places a trap which stealths and arms after 1 seconds. It detonates if an enemy steps on it, poisoning all enemies nearby to be dealt magic damage every second for 4 seconds plus slowing them and providing vision of them (doesn't reveal stealthed units) for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.

The traps last 10 minutes. Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap.