Hello Krzysztof
the differences between TORCS and SD are not so big.
The basic calls SD uses are the same as in TORCS.
Have a look here:
http://www.forum.wdbee-aorp.de/speed-dreams-robot-framework.aspxhttp://www.forum.wdbee-aorp.de/speed-dreams-robot-interface.aspxhttp://www.forum.wdbee-aorp.de/installation-of-the-files-for-a-new-robot.aspx
If you are interested to download the source code of the framework, just register and send me a mail to activate the account for you.
Cheers
Wolf-Dieter
Von: Krzysztof W [mailto:krzysiek.kielce@...]
Gesendet: Donnerstag, 28. Februar 2013 19:20
An: speed-dreams-devel@...
Betreff: [Speed-dreams-devel] How to build a robot AI without reinstalling the whole game?
Hi!
I would like to do some research on machine learning algorithms using Speed Dreams. Unfortunately I have some troubles with building and installing a robot AI. Could you tell me, how can I easily build my robot AI and install it without reinstalling the whole game? In TORCS there was an easy way to do that, but in SpeedDreams I don't know how can I make it work.
Greetings,
Krzysztof

Hi!
I would like to do some research on machine learning algorithms using Speed
Dreams. Unfortunately I have some troubles with building and installing a
robot AI. Could you tell me, how can I easily build my robot AI and install
it without reinstalling the whole game? In TORCS there was an easy way to
do that, but in SpeedDreams I don't know how can I make it work.
Greetings,
Krzysztof

#794: rain rendered in wrong direction on SpanSplit views
-----------------------+----------------------------------------------------
Reporter: mungewell | Owner: somebody
Type: defect | Status: new
Priority: minor | Milestone: to be defined
Component: Graphics | Version: 2.1.0-dev
Keywords: |
-----------------------+----------------------------------------------------
Comment(by torcs-ng):
why 3D vector for speed ? speed is just a speed on current car and rotate
a cone with this.
Pass the screen's angle will just resolved your problem with multi screen
but not bug.
All problem is that rain is render after all and it should render just
before current car on some view. So I think sent a current car position to
grRain, but after the problem will be where called this function.
--
Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/794#comment:4&gt;
Speed Dreams <http://sourceforge.net/projects/speed-dreams&gt;
An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player.

#796: Allowing in-race inputs remapping.
----------------------------+-----------------------------------------------
Reporter: rvlander | Owner: mungewell
Type: enhancement | Status: new
Priority: major | Milestone: to be defined
Component: User interface | Version: 2.1.0-dev
Keywords: |
----------------------------+-----------------------------------------------
Comment(by mungewell):
Implemented in r5226.
For now this uses the 'Player and Controls' menu, although this could be
switched to bringing up the specific control menu for the active player
(if someone wants to fix the saving issue).
--
Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/796#comment:7&gt;
Speed Dreams <http://sourceforge.net/projects/speed-dreams&gt;
An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player.

#190: Networkhuman and human modules have 90% duplicated code with
unconsistencies
--------------------------------+-------------------------------------------
Reporter: pouillot | Owner: kmetykog
Type: enhancement | Status: assigned
Priority: minor | Milestone: to be defined
Component: Robots | Version: 2.0.0-dev
Keywords: network human code |
--------------------------------+-------------------------------------------
Comment(by tomlowshang):
Actually, networkhuman now has more lines of network related code which
detects remote players to bypass human robot functions. Originally, there
were two bypasses. #772 added a third. Preferences loading will require a
fourth. Those four bypasses represent exactly half the purpose of
networkhuman.
Local and remote players have nothing in common so there is no actual need
for them to use the same robot. The human robot already does everything
the local player needs. The remote player only needs a stub robot with
empty driving functions.
But I digress. :)
Kmetykog had definite plans (comment:5) before this ticket was put on
hold. I'm hoping he can carry on, otherwise I'll work on it.
--
Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/190#comment:19&gt;
Speed Dreams <http://sourceforge.net/projects/speed-dreams&gt;
An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player.