Compose, choreograph, and orchestrate animations, cameras, audio, and any other game objects

Generate content faster: Use a familiar multitrack interface to “drag and drop” objects and control and record animations to create rich scenes quickly

Faster iteration, shorter creation cycles

Produce Cinematics and Cutscenes

Build faster

Control animations without code

Create and manage scenes with a graphical UI

Gain a new level of control with Timeline

Customizable playables

Faster iteration, shorter creation cycles

Traditionally, when creating game-object interactions with a variety of possible outcomes, each outcome had to be programmed. Now you can use Timeline to replace code for many scenarios, such as:

Timing game-object interactions

Creating transitions between animations

Composing cutscenes, cinematics, and gameplay sequences

Creating environment patterns such as weather, time, and seasons

Use Timeline for more than just linear content and cutscenes like in Adam. Artists and designers can now create multiple Timelines with variations to the interactions, and each one can be called according to the gameplay scenario.

Produce Cinematics and Cutscenes

Sequence clips and audio like in video editing

Use smart Cinemachine cameras

Add Post-Processing effects and color grading

Build world, level, and environment scenes faster

Sequence and animate scene elements

Trigger and cue events

Add effects like lens flares and particles

Control animations without code

Record new, or use existing animations, and position them in time

Adjust, loop, and blend different animation sequences

Work with multiple characters/objects at the same time

Create and manage scenes with a graphical UI

Transition from Gameplay to cutscene and back

Control non-player characters

Play video and audio, and particles

Gain a new level of control with Timeline

Timeline gives you complete creative freedom and the ability to solve problems when composing your scene and orchestrating your elements. With it, you can use different tracks to affect different behaviors and settings in order to:

Gain explicit control over game-object activation and animation regulating each game object individually by one or more track types

Extend artist and designer freedom with customizable Playables

You can use our Default Playables for commonly used scenarios, (including LightControl, NavMeshControl, ScreenFader, TextSwitcher, TimeDilation, TransformTween, Video) and a Playable Wizard to speed-up creation of your own ideas.

Freeing artists to create

With the help of Timeline, these amazing artists are telling stories in powerful new ways.

“We're able to work interactively on our shots in a non-linear manner, much as one would in a high-end 3D package or editing suite. It simply wouldn’t have been possible without Timeline.”

— Jim Spoto, Engine Technical Director, Oats Studios

“The experience is highly scripted and linear, and Timeline made it easy to trigger animations, music and events so we could just slide things around and change them in real-time.”

— Aaron Koblin, co-founder, Within

“Timeline lets us intuitively orchestrate sounds, music cues, particle effects, and animations, so we can focus on what matters most: the story.”

— Larry Cutler, Chief Technical Officer, Baobab Studios

“The familiar NLE interface granted non-programmer members of the team the power to easily tweak animations without requiring any coding skills. I'm honestly not sure how we would have built Zero Days VR without Timeline.”

— Elie Zananiri, Technical Director, Zero Days VR

“It was pretty amazing to see how easily we could author full blown cinematics with reorderable shots and WYSIWYG with such a tight production schedule.”