Comentario de BreezeOak

Comentarios

Comentario de TheOnyx

To obtain the key to the rest of Dire Maul, you must enter the East wing. Immediately to the left will be a friendly imp. Talk to him, and he'll run off. Work your way toward his new location, speak to him again, and he'll run off again. Continue to do this, and you'll eventually back him into a corner, where he'll change form and attack the party. Kill him to loot the key from his corpse. Everyone in the party will be able to loot the key.

Comentario de Chandrialla

All three wings are a good place to get savage frond and elemental cores, if you're farming for Argent Dawn rep.

Comentario de Gulorg

DM east is a nice place to get Felcloth, get 3-5 ppl do the whole instance and everyone in party will get up to 10 felcloth (depends on how many you are, and how much trash you are killing)

Comentario de Incendium

How to sneak into the Library (useful to know to solo mage quest (getting the actual quest), turning in a class book, or getting Quel'Serrar):

1. Enter DM North2. Wait for the first patrol to pass to your right and run down the left ledge of the ramp slightly to your left. Jump down to the back wall (turn left while on the ledge so that you are facing the top of the ramp), and jump slightly to the right.3. Follow the edge around to the front of the library doors and you're in.

Running straight through the garden or trying to stealth through will fail, you'll just end up running back to your corpse.

Comentario de Gulorg

After last boss in DM east a door will open to a small cave. In the cave you will find 2-3 Rich Thorium vein with a huge drop rate for an arcane crystal. At least 1 of the veins should have an arcane crystal. So you if really need 1 and you are low on money, go to DM east kill the last boss and you will have a big chance to get 1.

Comentario de Altessa

This is probably the best place post-TBC to "twink" your level 55-60s. Unfortunately, Dire Maul has become all but a ghost town, while the other "lower-end" dungeons are still being run rather frequently. If you've never gone here before, please, go grab a group and run all three wings. Dire Maul is one of the best instances in the game, designed very well, it's challenging for the right level players, and it's a load of fun.

Comentario de MAD1Unknown

I have been farming Dire Maul rare spawns on Maelstrom server for about two months straight now, it is very profitable as many of the rare drops are still worth a good amount of gold. Instead of posting individually on each of the rare spawns, I decided to post here to clear a few things up.

First thing to realize is that The Maul, the area inside Dire Maul where the rare spawns appear, is a FFA PvP arena. This is the same as the Gurubashi Arena in STV, you can kill anybody inside regardless of faction, as long as they are not in your group. What this means to you: If you come across somebody already killing a rare spawn, just look at it as an opportunity... Allow them to drop the boss to 20%, deal some amount of damage to the boss and make easy work of the player. The tag becomes yours, and the player cannot corpse run back in time to do anything about it. Enjoy your ninja'd loots.

Next we need to identify our rare spawns. There are a total of three, they are Mushgog, The Razza, and Skarr the Unbreakable. I know FOR A FACT that the spawn timer is not the 2-4 days, or even 3-4 hours that everybody thinks it is. How do I know this? Well I killed Skarr and logged out at The Maul, and after logging in 10 minutes later I found The Razza waiting peacefully for his death. There was another occurence when I was fighting either Razza or Skarr and Mushgog spawned DURING the fight. On another occasion, I arrived at The Maul where Razza and Mushgog were both already spawned at the same time. As you may have gathered, this shows that the three bosses are on seperate spawn timers that are not related to eachother at all. As for the individual spawn timers, I cannot say exactly how long it is possible for one boss to spawn back to back, but the closest I've seen was about 17 hours.

Well this is becoming a bit lengthy, so I'll just leave it at that. I plan on making guides for each boss, so look for them in the next for weeks. I'll also post a comment on Griniblix the Spectator, I'm currently collecting information to try and see if the things he shouts have any relation with the bosses that spawn next, or the time when they spawn.

Comentario de Aaragorn21

Is it possible for a 70 Marksman hunter to solo?

Comentario de micho

hey all i have a question:how lvl for a paladin to enter solo,to the arena??

Comentario de blazingpenguin

The lowest level you can zone in is 45.

Comentario de Ryxis

the maul is insane, i got 8 points of herbalism there in less than 60 seconds, there was 9 plant spawns (a black lotus i couldn't loot) all within the centre of the maul, as long as no-one else is around, can be awesome herbying

ps. mountain silversage, golden sansum and dreamfoil were the plants

Comentario de ScarCrow

VERY good instance to grind money at lvl 70. I am a protection warrior with decent gear and i do the instance in like 40-45 minutes and get between 80-100g per full boss run....if i am lucky i get 120g too...So if u want money, this instance and Stratholme are the best to farm at lvl 70

Comentario de FinnrSlayer

Dire maul is located at Feralas, go west of Camp Mojacher, until you see a road heading north and you see white pillars and you'll be there ^_^

Comentario de SmartRedneck

the back door to the east instance at the Lariss Pavilion, loc. 76, 37. it's a huge white thing and it's hard to miss.

Comentario de jaxsonbateman

Back on my 60 human paladin, I very rarely ran Dire Maul... and now that I've started farming Dire Maul: East on my 70 paladin for enchanting materials, herbs, and thorium, I realise I missed out.

The loot from this instance - particularly the healing gear - was ahead of its time. A lot of this gear has near-perfect itemisation by pre-BC standards. I mean, look at Gloves of Restoration or Emerald Flame Ring. The gloves were near perfect for any shaman, druid or pally, and the ring had excellent itemisation for a priest or druid. For other roles, Evil Eye Pendant is a good example - while not providing any stam, that's an awesome level of avoidance on a piece that doesn't waste any stat points.

If I had the chance to redo my pre-BC adventures, I know I would have paid Dire Maul a lot more attention. ^^

Comentario de megatinker

Right, Where is Dire Maul? :< Haven't a clue

Comentario de Surbris

Hi all i'm a 71 warrior with the dark moon cards crusade and wrath and i want to know if you have disenchant and run this instance after selling and killing every thing in here what amount of gold did you make

money from killing mobsdropsdisenchants

?

thanks

Comentario de siar

This place is a goldmine if you are the right class and have the right profs. I farmed Stratholme with my prot paladin for the runecloth disenchanting before. But this here is just something. My tactic is to go straight to the upstairs and kill Illyanna. Jump downstairs and attack Tendris. All of the Ironbark protectors from the first room will rush in and join the battle also some lesser elites might engage. So be ready for some AoE. The green drops from Illyanna and Tendris can be disenchanted to Greater Eternal Essence or Illusion Dust which sell for a fair amount on my server (40g Essence, 2-5g Dust). For the blue drops.. sometimes it's just better to vendor those since the shards are not in a value. I also get about 1 green a run from the protectors when fighting Tendris.

A run takes about 5-8 minutes so you have 30-20 minutes to send all the disenchanted and random crap to your auction mule. So far after 15 runs I have gotten 1 boe epic, 5 boe blues, a bagfull of herbs, Living Essence gems and Savage Frond which have sold for about 30g alone. 20g from the vendor trash, 10g looted and over 1000 gold from the Essences and Dusts. The BoEs haven't sold yet. And also have gotten 3 of the class quest books and 4 Librams. Those made me about 50g.(The class books don't sell for that much but someone still seems to need the Librams)

PS. Remember to check the arena for rare.PSS. I suppose herbalist enchanter is the best combo for this, money wise. Any class is good if you manage the Tendris pull with all the elites. They have entagle and knockback.

In addition, there's four quests for Dire Maul in the "Dungeon Set 2" quest chain which starts in Orgrimmar with one of the An Earnest Proposition quests (depending on your class). The four quests are:

Keep in mind that you have to do a lot of other quests before you can obtain these.

Comentario de Eisia

It's absolutely trivial to solo the entire instance as a level 78 Blood Death Knight.

Tip: at 78 or above you can run past the majority of trash mobs and all bosses without aggroing anything.Be very careful running past Kromcrush - I ran around him on the right.To get past the door before him you can use an Arcanite Skeleton Key if you have Blacksmithing at 275 or above - be aware that you will need to open your keyring and right click on it then click on the door to open it.

Comentario de viddgar

Easy to solo as a 74 balance night elf druid. dont forget drinks

Comentario de loviatara

Dire Maul East Coordinates: 43.8, 67.4

Comentario de mmilliken

To get into Dire Maul West go in the main DIre Maul entrace. Go up the long stone ramp and straight ahead. Once you go into then through the Zig Zag boulevard you will be standing in front of a wooden wall. You go left or right and then forward to get into the next plaza. Go down the ramp and left on the grass curving around to the right. You will see a ramp going up to the left. The door at the top right of that ramp is the entrance to Dire Maul West. You will need the crescent key from the Pusilin quest (see http://www.wowhead.com/?npc=14354 ) or use the dying trick at the door and ressurecting inside the door once you run back.

Comentario de Nanex

Confirmed. What you need to do is go into the East Wing and complete the Pusillin event. When you kill him eventually he will drop the key to the North Wing. You need to go in there and kill the first boss, loot him for his key and then loot the chest in the middle of the room near the third boss. Then you can simply run to the kings room. Don't kill him! Around the edges of the room behind the king are a load of lvl 60 elite undeads who have 1/1hp and will not attack you (although they are "aggressive") they cannot be killed. Perfect for lvling both melee and ranged wep skills. should take about 25 mins to do the whole thing and get to the undeads.

Comentario de grax15

Comentario de Farori

Comentario de kom4o

This is one of the most interesting and hard for his level dungeons in the game.

Comentario de danshal95

It's really hard to find a group here people don't seem to be in lfg anymore. Anyone know why? Is it because of the green boss drops?

Is it because people just want to hurry on to Outland?

Comentario de Socar

Note to all ppl trying to get into northern or western dire maul for achievements or other purposes: the entrances will not be labeled till you get the key from the little imp, do not bother looking for them till you do. i never got to run dire maul as it was outdated by the time i started playing, so i knew nothing about it, and had to figure out why i could not see them even though it was clear that i was in the right area. it is poorly constructed compared to blizzards other dungeons

Comentario de Happyfisherman

Dire Maul is a beautiful zone. Loot is great and to be honest, the conservatory is breath-taking. With the new Dungeon Finder from 3.3, I've been running this long forgotten dungeon and I'm glad I am. Nice place overall.

Comentario de bruce1967

Just wanted to post, you CANNOT sneak by the warpwood crushers even at lvl 80, they still attack you.

Comentario de Shomni

The quests which include the Librams, Abom Stitching, Blood of Heroes and such, DO NOT count towards the Loremaster of Kalimdor. I just spent 300g getting the Pristine Black Diamonds to turn in the quests and the achievement tracker for that did not move. /Really annoyed.

Comentario de Deadskull

I got a question, if u get all the bosses from the north wing, u take them all alive to the king n then u kill the king, the rest of the bosses watch u, does that makes something, a achivement, makes them kneel infront u enything? (even the drunk guy)

Comentario de holyblessed

in cataclysm its being changed to a level 32-56 dungeoun (porbably different wings will be different levels like scarlet monastery)and the gear that is mostly grren will be made into blues a good change in my opinion i mean otherwise itll never be run

Comentario de Siirenias

Okay, I hopped down into the arena to tame The Razza...how do I get out?

Comentario de GeneralScarFace

In Cataclysm DM North will change slightly but not too much. I have read many posts about Knot's quests no longer being available due to the changes coming to DM North in Cataclysm. Note, these post is based on info from Build 13277 of the Cataclysm Beta and as such any information posted here is subject to change before Cataclysm launches (as is everything on the beta at present).

DM North does not require a key to enter.

The tribute run is still possible. (Rewards blues mostly, level 44 requirement to wear, all BoP that I saw).

The first guard does not drop the Inner Door key and the Inner Door is no longer locked.

The second guard still has his chest to get the courtyard key from which is still required.

Knot is still present down near the 3rd guard. (Ogre suit definitely possible). After 2 full clears (full tribute runs) no shackle key dropped from any trash. Several trash packs have been removed (at least 10 that I counted). Less chances to get a key per clear.

Layout is identical to pre Cataclysm.

All bosses appear to drop blues where they once dropped greens, same loot just better quality.

Boss HP values have been noticeably buffed as well as level substantially reduced.

Comentario de Tarponjack

Lots of excellent comments on where to farm by some very informed folks, but, alas, it is all dated with the new world of Cat. I spent several hours looking for a good farming spot for Runecloth and I found one in the new, up-leveled Swamp of Sorrows. This is now a mid-50's zone. I had good luck in the new Bloodmire Camp. The horde NPC's even help you kill the Marshtide Footman. Normal drop rate is at least one piece of cloth a kill.

Comentario de Camis

In case anyone is wondering, even with the changes in the shattering, the tribute run is still absolutely worth doing. We killed the first boss only, and got 4 blues out of the tribute chest and 2 off of the final boss. If we had NOT killed the first boss, you get an additional quest when you run back and talk to the guards which gives you one more blue.

All said and done with the two quests you get in DM North and the tribute chest that's a drum total of 8 blues, a darn good chance to get a gear upgrade.

Sweet!

Comentario de DoggieDoo

To get into Dire Maul in Cataclysm.With a flying mount it's very easy.Go to (65, 35.5). Entrnace is in a little door.Or go to (44, 67). Portal right inside a little archway.

Comentario de Siirenias

...You mean that, in order to grab the quests for Enchanted Thorium Platemail, I have to level beyond the level range to random it?

Comentario de BelushiSushi

Might need to update the levels on this. The quick facts says it is a 44-47, but I've been hitting this in dungeon finder since 40 (maybe even 39?). Bosses in the east wing are all 40-41.

Comentario de adamdhoward

As of late, not sure which patch, keys no longer drop if you are 85 and soloing...if going for the achieve, just follow these steps, and it will be an easy day:

1. Go through normal DM, clear all bosses just for loot/fun, especially Zevrim Thronhoof near the water elemental in the Shrine of Eldretharr( this will "unbind" old ironbark which allows you to get to Alzzin)2. Once done, head out of the instance(if you kill Alzzin too fast, the tunnel doesn't open)3. Make way for the open area courtyard, and enter the second part of the instance at the north end of the courtyard...this is Dire Maul North4. Be sure to get the key in the middle of the instance courtyard from the chest (sitting all by itself, you really can't miss it) as you will need this key to get to King Gordok.

To get to Immol'thar:1. In the courtyard you went through previously, go to the west side of the courtyard and enter the instance...this is DM West2. Kill, loot, and pillage3. Don't forget to kill the elementals around the pylons both inside his prison area and above it...drop down, kill the big tree if you want, expect a mob to attack you if you decide to.4. There are 2 pylons in the prison area...kill the elementals, burn down Immol'thar...enjoy the fruits of your labor by getting the achieve.

Easy day:)

Comentario de adashiel

Though all three wings are still part of the same instance, it's no longer possible to move between them, except by leaving the dungeon altogether. The door to the Athenaeum in the Gordok Commons of DM North no longer opens, even if you had the key.

Comentario de adashiel

I found that DM North is the hardest instance by far while leveling these days. As a priest healer, I could hardly keep up with the insane amount of damage the tank was receiving (about 400 every hit, if not more).

Comentario de delloran

Currently best place to farm rugged leather. Average run time for a 73 feral druid:

4:00 mins, 22 rugged leather yielded= 330 rugged leather / hour

Comentario de Indsofin

If you still have a Class Book (the ones that give you a class trinket), you can still complete it. Go to the Aethenaeum, "use" the book and get the quest. The NPC will accept your book and give you the trinket.

Comentario de Tidbitt

I'm going to just clarify something in the West wing: To get into the Prison of Immol'thar, the door is in Tendris Warpwood's room, but be sure that you kill the elementals surrounding the 3 pylons before you go into the prison. Saves alot of time, so you dont have to go back and get those and then come back to the prison.

Comentario de tjikkie

I've been running around for 30 mins .. just to find that the pylons were described clearly in another thread:Immol'thar

Comentario de foreverchang

I'm confused. I kill the Prince and now I ran down this really long tunnel to a door, but there was no way to open it. How do i get past it? ty.

Comentario de zewm

For reference and in order of difficulty based on in-game dungeon finder:

East is Warpwood Quarter (36-46)West is Capital Gardens (39-49)North is Gordok Commons (42-52)

Comentario de lotsofchats

Instance entrance to Dire Maul North is 62, 25 (Feralas).

Comentario de hodrain

As of 1/5/12, are the rares still spawning since Cata came out? Every time I go looking for them, they are never there in the arena.

Comentario de Ficksquoose

Since the cataclysm, I have not found any activity in The Maul. No herb node spawns, no boss spawns. I haven't spent extensive time camping there however. Can anyone confirm/deny this?

Comentario de Calydor

It appears the exit tunnel in Warpwood Quarter has been sealed off. Quite a shame, I enjoyed the bonus of a few Thorium veins after getting through that section.

Comentario de Informant

Not one comment above help me find the entrance to Gordok Commons. I KNOW THE INSIDE HALLWAY LEADS TO A DEAD END. Where is the entrance.?

Comentario de Informant

OK Here it is. The entrance to GORDOK COMMONS is at 62 24 in the Broken Commons In Feralas. To the right is the door that no longer opens and the entrance is on the left if you are facing North.

Comentario de Informant

This is the screen shot to the entrance to GordokCommons. 62, 24

Comentario de MABGamer6407

oddly Prince Tortheldrin is not part of the Lead boss's for achiv, Immol'thar is. meaning players can skip The prince if they want if Ppl notice They got the achiv. Blizz should fix this so that they don't flee Before realizing they have a guy left too kill.

I hope this helps, I am trying to record a review/playthough of every dungeon in the game.... it's a long process!

Thanks :)

Comentario de Flamehead776

The summuning stone for Dire Maul is at the coordinates 57,44

Comentario de Barleduq

I can't find it now, but when I was reading the comments before going into warp wood quarter, someone commented that they missed being able to get thorium ore after running through.

I just found the tunnel behind alzzin, and it had three rich thorium veins before the portal. boing through, there was a short hallway and a hole in the floor, which dropped you just to the inside of the sloped entrance to the arena floor on the east side. much easier to do that and go in to turn quests in than to run all the way back. (yes, I walked in rather than queue... I was stomping for the dire maul achievement with my poorly geared town blacksmith because I had him out getting fossil shards for dmf. it also got me the classic dungeons achieve.)

Comentario de Jarakin

FYI .Dire Maul was once gladiator arena where King Varian Wrynn fought for his life after caravan of orcs led by the gladiator trainer Rehgar Earthfury found him washed up on the shores of Durotar and took him here . After many bloody battles, he emerged the victors of the Crimson Ring tournament. Impressed by Varian's skill at arms, the crowd gave him the orcish moniker "Lo'Gosh" — which means "Ghost Wolf".

Comentario de NaAbPwNzOr420

Annoying dungeon and stupid music i dont like it but nice items are here :)

Comentario de Mookosh

It should be noted that any items above ilevel 50 that are not boss drops should be disregarded as they were gathered pre-Cata nerf of the dungeon level.