All I know of is Maztica in Forgotten Realms, the Azcans and Oltecs in the Hollow World of Mystara, and the region around the Isle of Dread in Mystara/Greyhawk (forgot which, but I think it depends on edition - 3e Dungeon Mag path was Greyhawk I believe). There’s also the new Ixalan plane for Magic.

What about other settings? Does Dragonlance have an equivalent? Ebberon? Is there a Ravenloft Domain? How about in your home brew settings?

I’m asking for a number of reasons. I’d like to raid whatever ideas I can for Maztica, and I’d also like to connect all of these types of settings through an artifact I’ve developed that will allow my players to travel from world to world. As of right now, they don’t have a ton of choices.

The Mesoamerican people on Oerth are the Olman, first mentioned in C1 The Hidden Shrine of Tamoachan and detailed further in The Scarlet Brotherhood sourcebook. 3rd edition retconned the native humans of the Isle of Dread to be Olman, but the Olman are well established as living in the Amedio Jungle and northern Hepmonaland, and presumably the Olman Isles.

I like your idea for a multi-world type adventure/artifact. Would love to hear more about that.

-Havard

My goodness, I even responded multiple times on that thread. Perhaps I need to get more than 4 hours of sleep each night. Really what triggered this question is specifically Dragonlance and Eberron or I might have remembered lol.

The artifact is something called the Door of Stars. I envisioned it as a Meso equivalent of a Stargate. Canonically in Maztica, a mountain people known as the Otomi have always “mysteriously disappeared into the mountains” every time they might have been overwhelmed by invaders. There was also a civilization known as the Zateca that disappeared in a past age in the same region. Non canonically, I wrote up (and am fully planning to use) the artifact to explain both and lead to other adventures. The Stargate like object has a set of 16 control crystals whose order opens the gate for specific sequences. That’s a lot of permutations so experimentation often leads to nothing - but I have explained that the Zateca emigrated to another world* and the Otomi know the same sequence.

*the other world is none other than Mechica - found in Dragon Magazine 70, where the Zateca name has morphed into its current residents, the Sapotec.

Every world that has a Mesoamerican equivalent has one of these Doors. They are indestructible and immovable. The Otomi are forbidden from sharing its location or experimenting with its crystal controls because in their ancient history it once opened to a world with hostile vampires who proceeded to decimate their population. All this will be written up at some point, I’ve already started the adventure, but my current bestiary has my time locked.

The recent publishing of Ixalan has me thinking those vamps might be from that world.

Dragonlance also has some pyramids on the continent of Taladas (in Neron, I think). They felt Aztec to me. However, the people the pyramids belonged to are gone and the place is run by the yaggol, a race of degenerative mind flayers.

In these few short responses, I believe you’ve all given me years worth of gaming and at least a week worth of reading. Can’t thank you all enough for them.

It seems like there’s more interest in this Door of Stars than I had anticipated, but I get it considering it could link a dozen settings if well worked out. Right now it’s a part of an adventure that I am working out, but when I am finished I think I will expand on it in a post here on Piazza.

Is an adveture named "Going Ape". It describes what remains of the ancient civilization of Cihuatlco (because, as with all Nentir Vale's powerful civilizations, none of them exists by the current age). Adventurers have to rescue the daughter of the chieftain of Jocotepec, one of the surviving settlements of Cihuatlco, while an evil warlock tries to uncover the ancient arcane secrets of the last king of that civilization.

Dragonlance also has some pyramids on the continent of Taladas (in Neron, I think). They felt Aztec to me. However, the people the pyramids belonged to are gone and the place is run by the yaggol, a race of degenerative mind flayers.

I can't remember if there is anything in Otherlands. It's been a while since i looked though it.

Silesia, maybe?

Silesia is a jungle island with a spine of forbidding mountains running its length. Do the gods dwell among the lofty peaks, as the superstitious natives believe? Or do they just say that because no one who goes to the mountain ever comes back?

What about other settings? Does Dragonlance have an equivalent? Ebberon? Is there a Ravenloft Domain? How about in your home brew settings?

Dragonlance has nomadic people. You could try to give them Mesoamerican themes, although I think they feel a bit more like they used North American Native American themes. They certainly don't use giant pyramids or build big cities, so they would need to be like Mesoamerican villagers, rather than city dwellers.

And the idea of Mesoamerican deities is right out with Dragonlance. Everyone uses the same Dragonlance deities. You might be able to give them a Mesoamerican makeover, but there is only so much of a reboot you can do.

Eberron has a fractured civilisation on Khorvaire, that turned into the Five Nations. Those nations have strong themes that do not feel especially Mesoamerican to me, but Keith Baker wanted people to be able to evoke the feeling of movies like Raiders of the Lost Ark, with the world he created, so there could well be an area similar to Mesoamerica somewhere.

The west and east regions of Khorvaire are more wild and dangerous than the central regions (held by the Five Nations) so you might be able to stick something in there, but it would probably need to be a non-human Mesoamerican culture.

Xen'drik and Sarlona are two continents that explorers from Khorvaire sometimes travel to. These might work better. Xen'drik has a lost civilisation of giants on it (that used to keep elves as slaves) and Sarlona is the original land that the humans migrated to Khorvaire from. (There are now psionic creatures from another plane taking control of most of Sarlona. I'm not sure how Mesoamerican that could be made to feel. Perhaps that could be shoehorned in as an "end of the world" thing.)

Eberron has a theme where everything from D&D is there...but not in the same way. And another thing is that the deities are not contactable. So a Mesoamerican/Eberron game would involve giving the Eberron deities a Mesoamerican makeover.

IIRC Legends & Lore said that the Mezoamerican pantheon from that book lived in the Spelljammer universe (in wildspace).

On the topic of a "Door of Stars" ...
There's a good writeup of this kind of thing from the Stargate SG-1 Core Rulebook" by AEG (Alderac Entertainment Group) who produced the D20 Modern Spycraft game. There's lots of stuff about Stargates, obviously, and how to incorporate them on different planets.
They cooperated with Atlas Games, in their Nyambe setting. While Nyambe is African adventures rather than MesoAmerican, it might give you thoughts on how to incorporate a Stargate-like artifact in your game.
I use the "NyangoDa" (which is what the natives call the Stargate) as a portal to the area mentioned above by ripvanwormer Hepmonland in the World of Greyhawk setting, since I use [Nyambe as filler material for that subsetting.