Commenti

Commento di izzydrangs

this npc can be seen at approximately 39.17, 34.93 (hear of fear raid entrance) in dread wastes , its only visible during the quest Cieli scuriit is part of the achievement Sulle loro teste, and much like the molten front daily and accompanying achievement only 3 random NPC's are up per dayhappy hunting and good luck

Commento di Iroared

(re-posting it here because apparently the other page was for the achievement NPC)

A short guide for this boss (normal 10 man):

The major mechanic in this fight is Reshape Life. It turns a raid member into a Mutated Construct with four abilities. The construct will slowly lose willpower, and should it reach zero, the player will die and the construct will start attacking the raid.1. Assalto d'Ambra: does considerable damage to the target and increases its damage taken by 10% for 15 seconds, stacks. Also, interrupts your current target.2. Lotta per il Controllo: mini-stuns yourself to prevent Esplosione d'Ambra from being cast. Costs willpower.3. Consumo d'Ambra: heals yourself for 2 million (and increases your max HP), and restores 20 willpower.4. Evasione: frees you from the construct, can only be used when under 20% hp.The mutated player should use ability (1) on the boss (or Amber Monstrosity) as often as possible, while interrupting your own Amber Explosion casts and breaking free when low on willpower (or as soon as possible for healers).

There are three phases to it. First, you will fight the boss alone. There are three abilities in this phase:Bisturi d'Ambra: targets a random player, and follows them with a beam that deals a lot of damage and leaves a trace of amber, that turns into Living Amber globules. These globules fixate on a random player until killed, and killing them deals a small amount of damage to nearby players and heals nearby globules.Crescita Parassitica: a small dot that grows stronger when the target is healed.Rimodellamento Vitale: turns the target into a Mutated Construct. In phase one, this is only used on tanks.The strategy is to simply DPS the boss to 70%; when a tank is mutated, bring him to 20% and resume damage on the boss. The small slimes should be single targeted by ranged players, they don't present a difficulty other than being annoying.

Phase two starts when the boss reaches 70%. On phase two, an Amber Monstrosity spawns, that uses Esplosione d'Ambra, Urto Massiccio and . The boss continues to use the abilities from phase one, this time only mutating non-tanks (can target healers as well).All players should focus on the Monstrosity, as the boss doesn't take any damage on this phase. Of course, still bring mutated players to 20% asap.The Monstrosity's Amber Explosion can and should be interrupted by mutated players using Amber Strike. Usually, the explosion is cast shortly after Reshape Life, so the newly mutated player should get to the Monstrosity asap and wait until the Explosion is cast to interrupt it.

Phase three starts when Amber Monstrosity dies. The boss stops using Scalpel, but gains increased damage and attack speed, and starts casting Reshape Life more often (on non-tanks, unless no other targets are present). The remaining pools from globules will damage random players and heal the constructs, so freeing mutated players is not an option - essentially this is a burn phase, until your healers are mutated and the tanks die (or are mutated as well). Mutated players should replenish their willpower using Consumo d'Ambra, this also reduces the amount of damage taken by the raid. Other than that, everybody should focus on DPSing the boss, as the Amber Strikes stack, it will start taking immense damage and should die quickly (the constructs themselves do massive damage with auto-attacks and Strikes).

Commento di Patriarcha

Do not use Killing spree http://www.wowhead.com/spell=51690, when boss is engaged at the stairs, even with glyph returning you to starting location you will land under the texture - dead

Commento di violetta

something strange happened while fighting this boss, my feet began to get cold and I noticed that my socks had somehow gone missing from inside my boots! I was un-sock-ed!

Commento di Elarink

This is one of the bosses that drop tier fourteen tokens for all classes. These are dropped in all difficulties, but the armor token that drops will be changed by the current difficulty. The token can be redeemed at a valor merchant for the token armor that goes with your class. There are multiple versions of the armor for different specs, usually a DPS, healing, and tanking version.

The tokens can be earned by the last 3 bosses in Heart of Fear, and the 2 last bosses in the Terrace of Endless Spring.

Depending on the difficulty of the raid your token drops on, the armor will have different stats and color.

Commento di Pinkconnors

A warning to death knights and tanking warriors, do not use Glyph of Shield Slam and Glyph of Icy Touch. This will remove beneficial buffs (Fortitude, Arcane Brilliance, Kings, etc.) from the mutated construct players.

The trick to keeping raid dmg down to manageable levels was to leave a DPS in a construct, eating pools so they wouldn't dissolve back into adds. We still had plenty of pools / adds when we did get to phase3. I stacked Assalto d'Ambra on the boss while the monstrosity was out (phase2), same as people did at the time.

With people in ilvl 575 doing about 2 or 3x the dps of people in T14, saving pools for all the MCs you'll have in phase3 was a non-issue. I ate pools before my Will was even down below 50 (it restores 50 on heroic, 20 on norm/lfr), just to get them eaten. Keeping a DPS in a construct full-time in this phase, eating pools and stacking the debuff on the boss, is probably the best strat for a raid that outgears the encounter.

We popped hero right at the start of phase3. Construct DPS doesn't scale with gear as well as your class abilities, so except for stacking the dmg taken debuff, it's actually a personal DPS loss to be in a construct these days.

The adds dying in melee with everyone stacked up for heals in phase3 was doing a lot of damage. Keeping the adds in check by keeping a DPS mutated from phase2 onward made things so much easier than when we were trying to brute force things with more or less exactly how we used to do the fight on normal. (our T14 heroic progression was worse than our current T16 progression.) I'd imagine this strat would still have made for an easy kill with many fewer ilvls on most of the raid.

You'll still have problems if people let the amber globules hit them, instead of each other, but we only got one round.

Commento di Ciada

Can't Cheeze the achiezment:

To all of those attempting Heroic Ambershaper using T16 or more raid gear (overgeared) who have the idea to simply stack up the boss with debuffs north of 30 and then blow him up during a cast of the amberscalpel (and ending the fight during phase 1) this is NOT POSSIBLE given the changes to the game that have recently been made.

As of the date of this post, you can no longer avoid phase one or two. From the GM we asked after our team was sure we had done this multiple times to one Hit Point:

CrinysrakaCustomer Service RepresentativeGreetings, this is Game Master Crinysraka!

I understand you're wanting to know if it's possible to kill Amber-Shaper Un'sok in the first phase anymore, and I'm glad to answer your question! Sorry we didn't get to chat while you were online, but I couldn't wait on this ticket much longer. :(

The short answer is no. You're still able to burn him down low, making P2 and P3 pretty much trivial, but he can not be killed in phase 1 after some of the more recent updates. Hopefully this will help your raid crew, and put your minds at ease! Once again, Amber-Shaper Un'sok can not be killed without completing phase 1, phase 2, and phase 3 of the fight.

Let us know if there's anything else we may assist you with.

Thank you for playing World of Warcraft, and good luck in your adventures! (ó ì_í)=óò=(ì_í ò)

Commento di Araitik

Commento di lowtuned

Currently not soloable as a 702 DK. Its a DPS race that at least i cannot win. You have 50 seconds from the start of the fight to get the boss to 70% then kill the add before you get insta killed by the construct mechanic. Unless im doing something wrong.

Commento di ayrenn

Anyone attempted this in legion pre-patch? Having my first attempt at this as a hunter, item level 719 and 762 legendary ring and it's not even close. Normal 10m

Commento di Alittan

So, now that Legion is out, this boss is finally soloable. I beat him on my lvl 108 ilvl 770 DK today, it was still a massive dps race and I had to pop everything to kill him before he did his one shot move.

Strategy: Rush him down as fast as possible. When he summons a fire-type golem thing, focus your attention on that. He will then rush to the center of the chamber. Dps him down before he casts that one shot move. Took a few attempts.

Commento di Cnith

I just managed to do him on 10-heroic on my ilvl 790 Outlaw Rogue.

It was a struggle and I had 7 wipes, but it paid off to pop all cool downs at the start, and not wait to use them for the big fire guy and I got a bit lucky with the Roll the Bones buffs as well, before he made me into a construct.

Commento di Menjina

Vengeance Demon Hunter 849 /w 869 Weapon- Bring boss down to 70% HP.- As soon as the add spawns, kill it as fast as you can.- Now P3 starts and you'll get transformed.- Ultima Spiaggia won't let you die when the boss uses Rimodellamento Vitale.- Get rid of the rest of his health with autoattack while being transformed.

Commento di jazzybower

Beatable on Legion solo but you have to burn him before you get transformed or GG.

Commento di Seahnjin

Solo cliff notes :

-Getting turned into amber (Reshape Life) = insta-death.-Boss casts it around 50 seconds into the fight if the big bad add isn't dead-Big bad add being around means THE BOSS TAKES NO DAMAGE so really there's no point in focusing the boss at all once it has spawned. You can't cheese the fight that way.-Killing the big bad add makes the boss run to the center of the room and sort of "resets" the timer on his Reshape Life cast, giving you more time to kill him.

1. Focus boss until big bad add spawns2. Focus big bad add and kill it before boss casts Reshape Life (so ~50 seconds into the fight)3. Kill boss dead fast enough once he's in the center of the room

To give you an idea, I did this on 10 man heroic as an ilvl 805 assa rogue. Once I figured out the "trick" of killing the add to delay the instant kill, it was very easy - keeping in mind that ass rogues have good single target DPS and insane HP regen in legacy raids, making a lot of things trivial as long as there is no wacky mechanic.

Commento di InTheEmbers

As an 842 Ret Paladin, it was STILL a close call.

Everyone else's strategies mentioned thus far work the same for us (burn down Un'sok, switch to Monstrosity as soon as it spawns, etc.) When the fight moves to the center, pop any cooldowns you have (Avenging Wrath, etc.). Next, hopefully you have DBM on, because when the timer for the next Reshape Life gets to around 5 seconds left, you should pop your bubble.

Making it through Un'sok's first cast without changing should give you enough time to take him down.

Commento di selkie47

pretty embarassing when an 843 guardian gets her ass kicked by this thing when I can easily solo this with a 820 DK :/

Commento di Kspillz

monk solo:I did this as an 805 Windwalker monk.

On pull, us Touch of Death and Touch of Karma on boss. Continue with normal rotation Once the big guy is summoned, switch focus to him and use Storm, Earth, and Fire and continue your rotation. Try to use all of your big hitter spells (Strike of the Windlord, Whirling Dragon Punch and Fists of Fury) while your other forms are present. Only use one charge of SEaF because you will need the second one for the boss later, if it doesn't refill before then. Make sure you kill the big guy quickly because if you get transformed, you are dead. You get transformed about 10ish seconds after he does the stomp so make sure he is dead shortly after the stomp. Once big man is dead, focus on boss again in middle of the room. You have a short time (less then a minute) from when the big guy dies to down the boss before you get transformed again, which equals death. Use SEaF with all of the big hitters like in step 2.

Took me a couple of times to find out where to use the touches but found out that at the beginning was the best time. That way the boss is already fairly low so it's easier to finish him before you get transformed.

I hope this helped!

Commento di Caidos

Wasn't able to do it on 25N as 857 Enhancement Shaman, even saving Bloodlust and wolves for the final phase. I was getting transformed with too much health left. Maybe later in the expansion for 25N.

Commento di Malachi68

If you want to easily defeat this guy, read some of the comments below. Here are my two-cents:

1. You can't kill this guy in the beginning. It goes down to 1 hp even if the big magma dude hasn't spawned yet.2. Kill the big magma dude as fast as possible after it arrives.3. You still can't kill Un'sok for about five seconds after he runs to the middle of the room. Just keep attacking and the battle will be over soon.

Commento di Socketization

Solo'd as 862 Enh Shammy on 25man. Just pop everything at the start and save pots for first Stormlash proc, go to town on the big guy and then try to stick in melee range with the boss (Spirit Walk etc..) so that you can pray for a proc chain to kill him.

As most people say, did take a few tries.

Commento di Richmond79

I am ilevel 863 balance druid - blew him away, then blew the lava giant away, then blew the boss away again when he reached middle or room. This was on 10normal.

Commento di AudioBull

25M Heroic

Couldn't beat this boss with 850 aff lock and 825 ele shaman, couldn't figure out how to stop the transformations.

Commento di herumor

I just soloed this on 25-man Heroic as an ilvl 877 Beast Mastery hunter (with 35 traits on artifact and The Apex Predator's Claw). It took me around 7 wipes before I managed to pull out the win. This entire fight, win or lose, depends on which CDs you use for each phase.

So I prepotted, cast Bestial Wrath, and started attacking. I didn't burn any other cooldowns at this point, as I had little trouble getting him to 70% and triggering phase 2 (which resets the timer on Reshape Life).

Next, I switched DPS to the Amber Monstrosity immediately so my pets could get on target. Which cooldowns you choose here will make or break phase 3. I ended up killing him with Bestial Wrath and AMoC (used around 80% HP) alone. AMoC was able to reset.

On phase 3 it was trickier. I waited to use anything until his cast finished as I was losing a few seconds of buffs on earlier attempts, except that I did pop drums at the last second. I had 5 seconds till Bestial Wrath* and 8 until potion was ready, so I held off popping cooldowns. As soon as BW was up I popped it and Aspect of the Wild. At this point, I used a potion again followed by Dire Beast+Titan's Thunder, AMoC, and Stampede. Now I just did my rotation. The shaper was to around 5% when all of my big cooldowns faded, and I could sense a Reshape Life coming, but I pushed and barely made the timer.

*Note that I did have incredibly good luck on Wild Call procs during this attempt as well.

Commento di toppjubei

Solo'd 10m heroic as arms warrior. When behemoth comes out pop bladestorm as you can't be transformed while bladestorming. You have enough time after this to kill boss without being transformed again.

Commento di Prohvetoija

Got him down today as 840 unholy DK. Just used all available minions at monstrosity.

Commento di Narim

Solo'd as 887 Retribution paladin on 25 HC version. Here are my tips:

- Start the encounter, get 5 Holy Power, cast Judgment and use Drums of the Mountain and Crusade- Hit boss as hard as possible; when the big add spawns, you should have about 8 to 10 seconds of your Crusade remaining- Kill the add; no need to rush it, you may use Divine Storm (if all you Ashbringer traits are maxed) to cleave him down- Once the add is dead, boss should run into the middle of the room. You won't have neither Heroism nor Crusade left. If you managed to down the boss in the first phase under 35%, you shouldn't worry that much. He needs to die before he transforms you

Anyway, you need to have more than 450k+ DPS single target. Managed to kill him on my 2nd attempt, right after failing the first one with just 400k HP left.

Commento di Ukjzakon

860 Windwalker monk. 25 man normal.

Attack the boss, use Touch of Death and Touch of Karma, then use normal attacks (Chi Wave, Blackout Kick, Rising sun kick). 10ish secs after a big firery giant is spawned - try to go to him as soon as he's spawned, or go there even before he's spawned. Target him, use Storm Earth and fire, do Fists of Fury, Strike of the Windlord etc. Use only 1 Storm Earth and Fire. You need to kill the big guy fast. After that the boss moves to the center, go Xuen of his ass and DPS him down.

Commento di BerekHalfhand

As a 864 Pally Tank, I could not do enough damage. I switch to DPS (862) and followed the strategy of kiting the boss to the room where the fire guy spawns and was able to kill him before I turned. Boss went to center of room and I DPS him down.

Commento di Coldpaw

I was able to down him on 25H, Windwalker Monk @ 870 item level.

What seems best here is you DPS Amber-shaper normally, then go nuts on the add once it spawns. It needs to die before it casts Stomp. DPS-wise I finished the fight with 400k done. After the add is dead, just be sure you don't die from the Volatile Amber, the boss, or whatever else that's hitting you.

Bring potions, flasks, bloodlust or food if you need to close the gap.

(Edit - As an update I tried completing this boss on a 860 hunter, 25 normal difficulty. Trying all three specializations, I was mind controlled only seconds after killing the big add. I ensured I killed it before it could cast stomp. Other toons of mine don't seem to have any issues. DPS is key, but for whatever reason I guess the fight doesn't like Hunters, period.)

Commento di LyssaWoW

Very easy on 10 man normal once you reach higher item levels, but I still can't down him on 25 man as an 870 destruction warlock. But I wasn't using any consumables, which might have helped, as the wipes were always at about 10-15% of his health after nuking the monstrosity. But I did manage to get the belt I was after once I left the instance and changed back to 10 man, and after all the weeks I have been trying to get that belt, I don't think I will be doing this again. Ever. :-p

Commento di Magneith

This is one difficult fight to solo if you dont manage your cooldowns properly or get unlucky with your procs. I'm 893 Ret and after getting 1 shot several times on 25m H, I devised a strat to overcome the mechanic and finally got it down.

I saved crusade for the final phase and used a Potion of Prolonged Power on the monstrosity to down it before getting transformed. Used crusade on the final phase and dropped it before getting transformed again. A few Blade of Wrath procs probably helped too.

It took a little trial and error of cooldown management and I'm definitely not the best player, but it should be doable by most. Good luck!

Commento di voxcati

While easily soloable, this fight is still a pain for a group of two. Quick notes:

The tankier one of the pair will become a construct. The other player should burn the tank down a little bit past 20%, and then the tank should hit 4 to return to normal form. Repeat this procedure every time the tank is transformed.

Wait to burn the boss to 70% until after the tank has returned to normal from the first transformation.

Failing to do either of these things results in the insta-death of the tank. In a duo fight, these instructions should be followed at least for the first construct transformation. If the tank insta-dies on the second or later transformations, however, the other player can treat the rest of the fight like a solo fight and (assuming sufficient DPS) simply burn the boss down.

Commento di yels

ok, so I have been on this guy for over an hour now. Level 110, ilvl 837, Prot Pally. I don't even get the big amber dude any longer! I just get transformed and POOF! Death. I have read through all of these posts, and actually feel good that I am not the only one having a problem with this boss. Sigh... looks like a solo of HoF is not in my agenda right now...

Commento di Deathzbreath

I went running in this raid on 25 man heroic as a 921 geared fire mage, never having been in there before and was quickly stomped by this boss in the add phase. To get past it, I dps'd the boss until the add popped then dropped mirror image. The boss and add turned their attention to my mirrors and I quickly burned the add down. From there it was a simply dps race to the end. Like previous posters have mentioned, dps is key here in burning down the add and then the boss. Save your cooldowns for the add and final boss burn, and grab some potions for boosting/healing while you're at it. Good luck!

Ambra Vivente
– Each of these animated amber oozes focuses mindlessly on a random player, emanating a Corrosive Aura that inflicts 342 to 378 Nature damage every 2 sec to all players. Each ooze Bursts in a shower of amber when destroyed, inficting 7560 to 9240 Nature damage to enemies within 8 yards and healing any other Living Amber within that radius for 40% of their maximum health.

!5,6 In Heroic difficulty, dissolved Living Amber will reconstitute after 30 seconds.

!7In Looking for Raid difficulty, destroying a Living Amber does not heal other nearby Living Amber.

Ambra Ardente
– When a Living Amber is destroyed, it dissolves into a pool that deals 4995 to 5805 Fire damage every 1 sec to all enemies within 3 yards.