Launching a new IP in the current economy is tough. To start with just trying to get publishers to risk the money to back a game is tough enough. With developement costs as high as they are they are at the moment each game is a risk, and so companies play it safe.

Once you do get backing, the next problem is the gamers themselves. Once again in the current economy many people don't have the spare cash to spend on lots of games, so they've got to be careful. As such new IPs tend to suffer as people aren't willing to risk spending their money on new name, instead choosing to purchase something they've already had experience with, like the latest Call of Duty or Assassin's Creed etc.

It's a real shame, Dishonored was one of the best new IPs in a long time. Arkane did a fine job on it.

Dishonored is a great game....but I'm stuck on last mission....everytime i play it,i get a slew of errors....its known issue but still no fix yet.....they are saying to play via other route to solve the problem....but that's not the solution,just a mere shrug off....

The only numbers we can go by is VGChartz. How accurate is up for debate but I believe Dishonored has done around 800,000 on Xbox and 700,000 on PS3. PC numbers are low but don't include downloads and Steam. I like a reasonible estimate would be close to 2 million so far and I think that is good for a new IP with the holidays to go and increased sales from that and price drops. I think Dishonored is doing good. I do not know where the person that made this article came up with half a million. That seems way off.