Adventure Game Studio (AGS) Tutorial – Episode 2

I should be playing games now instead of dicking around with this, I know. But there were some grievous oversights in the previous episode 1 parts that I felt needed correcting — notably that you couldn’t actually see what code I was writing because of the dumbass facecam.

So I start out by showing you how that was supposed to look, then move swiftly into making a simple dialogue tree. Aaaaand fuck it up tremendously. I hope you enjoy.