This is my first post ever, so first I want to apologize in advance because English is not my native language, so I may do some grammar errors; in second place I want to thank all of you, for these wonderful peace of software.I made some code additions to the dynamic_view.nas script, to add some “cockpit shaking” effects just like those addons for FSX that you can see youtubeing (like 3d real cockpit).I think it turned out pretty nice, I use it all the time, maybe it worth sharing it, and some of you can take a look at it and help me do that.Explanation:In the function that do the “default calculations for a plane”, I added the following logic1) Shake effect when taxing proportional to the aircraft speed.2) Reverse thrust induced shake, proportional to the amount applied.3) Speedbrake actuation induced shake (flying), proportional to the aircraft speed.4) Flaps induced shake (flying), proportional to the aircraft speed and flap value.

My ToDo list:1) Share it, to get feedback about the coding (first nasal script for me), and to see if some one like it.2) Eliminate the hardcoded factor numbers that affects the intensity of the effects, adding sliders in the gui.

My first question would be, how can I upload the script? Shoud I copy / paste all of it here?

Oh I see… ok, I will try the code tag; if you want to give it a try, backup your dynamic_view.nas and put the new code; I removed all the comments to try to make it smaller (except where I ended putting mine). Let me know what you think, may be if someone else is working on some thing similar I can search other thing to contribute.

I’m glad you liked it! The flaps and speedbrake shake, gives the approach a touch of vibration, just like the video you posted. I was thinking of adding four sliders to the gui dialog, to make possible adjustments to the shake factors; I thought the default ones (as harcoded in the script I posted) would be the middle of the range.But, I will love to help if someone is kind enough to guide me; I discovered flightgear a few weeks ago and I am a total junior… CheersMartín

I tried it and it is very nice, is the same function that runs for years in X-Plane, it seemed strange that was not present in FGFs. Certainly with fgcamera you can have an even better, but at present the extension fgcamera is not very usable, I hope in version 1.2 that I have not been able to try, but the 1.1, at least in Linux, does not work very well.

To continue with my learning, I changed part of the code, and added several sliders to the gui dialog to control the parameters in the script, so you can now adjust to taste the shaking strength; I also added sliders to control the dynamic view parameters, like for example if you want it to turn the heading less degrees while steering, or the other effects in the air, like while changing the heading.

I hope you like it, and enjoy it like I am doing .

I leave a link to download the two files, remember to backup the originals (I hope the sharing of the zip file Works It´s the first time I use it).