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Twilight Prophet

Creature — Vampire

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

Twilight Prophet Discussion

2 weeks ago

Alright, let's get down to it!
Anje Falkenrath
is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.

I like to start with the mana base in any deck I look at as it is (in my opinion) most crucial in the smooth operation of a deck. To start, your land count looks good, right about the sweet spot for a deck of this type. That said, there are a few sub-optimal choices in lands I would like to point out.

I try and avoid tap lands at all costs if possible. When running a low-to-the-ground deck like this, the loss of tempo from a tap land can be more damaging than the loss of color availability. In addition, I would discourage the use of artifact lands unless you are going for a specific artifact theme. This is simply because artifact lands are easier to destroy than regular lands and aren't worth the risk with literally no benefit in this particular list.

Many of these creatures are either too costly or too under-powered for this format. It is important to remember that in EDH, efficiency is key. I would discourage playing any creature that falls short of the formula (Power+Toughness)/2=Converted Mana Cost (e.g. A 2/2 for two mana or better) unless it is especially crucial for your deck to function.

In addition impact is crucial.
Bloodhall Priest
for example is fairly costed, but doesn't do enough to advance your board state for the cost.

These creatures are all what I would describe as impactful or highly efficient. When I mean impactful, cards like
Malakir Bloodwitch
make a big splash when they hit and are still relevant after the fact due to their efficient bodies. In terms of efficiency,
Vicious Conquistador
can put in a lot of work in the early game as a cheap, go-wide card.

In general 1-1 removal and "small" damage are not that great in EDH. Shoot for cards that are either modal a la
Rakdos Charm
or hit multiple targets such as
Anger of the Gods
or any board wipe (obviously most of these effects are sorceries rather than instants).
Vampiric Fury
seems just okay. Again in EDH these are just okay and are usually superseded by repeatable and/or static effects.

Herald's Horn
is just a good card in any tribal deck and I would highly recommend it!

My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.

3 weeks ago

Hey man! This guy looks like an interesting commander... Here're some suggestions. Feel free to ignore any or all of them.

Blood Celebrant
: I don't know how important this is, but being able to pay three life for a generic mana seems pretty good. This means you can use phyrexian mana in order to cast your artifacts like
Prism Ring
.

From a perspective with zero experience with your general, repeatable life-gain seems really good. I approve of your extort stuff; consider running
Twilight Prophet
. Your current average CMC is 4.34, which means it's usually gonna do a little more than a bolt and gain you that much life, while building card-advantage.

Life may get tight, so
Toxic Deluge
is going to have an unusually high cost. I still think it's good and that you should run it, but consider
Dead of Winter
and all
Snow-Covered Swamp
s as well. The cost on that would be lower, as it doesn't cause you to lose life, which you use to cast spells.

RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.

Ancient Tomb
: This is a great piece of land-ramp and can land a signet or talisman on turn one.

REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see
Fell the Mighty
,
Crackling Doom
and
Return to Dust
). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being
Swords to Plowshares
, which is an absurdly powerful card. I suggest running some of the following:

Fire Covenant
: This is EXCELLENT spot removal, as it differentially kills what you need to kill.

Wear / Tear
: Usually a two-for-one. Any red-white deck in EDH should run this.

Toxic Deluge
: This is a great board-wipe, especially for decks with a lot of counters that get your own creatures' toughnesses up. As an added bonus, you can cast it while
Gaddock Teeg
is down.

MISCELLANEOUS: There're some other cards you might like. Consider the following:

Shared Animosity
: One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.

Smallpox
/
Pox
:
Smallpox
is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good.
Pox
is much more likely to be terrible, but is worth having on your radar.

Suppression Field
: You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.

Price of Glory
: This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.

3 weeks ago

Hello! So a lot of my suggestions will depend on budget/card access; since I don't know what yours is, I'll just leave all of the suggestions I think of. Feel free to ignore me.

The first thing I think of when I think of a 'demon' deck is
Shadowborn Apostle
. With a critical mass of these lil' buggers, you can just tutor out whichever demon is good for any given situation. Pair them with
Thrumming Stone
for instant fun. To take that strategy a little farther, you might consider running
Shirei, Shizo's Caretaker
as your general. I know he's not a demon, but his synergy with the
Shadowborn Apostle
s makes him an honorary demon, as far as I am concerned.

I see you're running
Leyline of the Void
. Consider pairing it with
Helm of Obedience
. If you activate
Helm of Obedience
targeting an opponent while
Leyline of the Void
is out, the mill from the helm will be replaced with exiling the card. Thus,
Helm of Obedience
just makes the opponent keep trying to put the top card of their deck into their graveyard and keep exiling it instead. This results in exiling your opponent's library, and leaving
Helm of Obedience
tapped on the field. This combo only takes out one opponent at a time, is sure to draw a lot of hate, and requires several tutors to make it consistent, but I figured you might be interested in it. If you're good at politics (I'm not), it can be a pretty powerful A-Bomb.

Finally, in terms of what to cut: Start by looking for inefficient cards or over-redundant/unnecessary/underwhelming effects. Keep an eye on those cards when you play, and if you're often seeing them, wishing you could just discard them and draw another card, that's a card you should cut. It might be a baller effect, but if the cost is too high or the effect to narrow, it isn't worth running.

1 month ago

The first thing I notice is that your mana rocks are less than ideal. The Talisman cycle is good, and I'm glad you included it; however,
Chromatic Lantern
is a questionable inclusion. You have a lot of non-basic lands to help your mana-fixing situation, and three-mana rocks are significantly worse than two-mana rocks. I think you'd be better off running
Orzhov Signet
,
Mind Stone
,
Fellwar Stone
or even
Thought Vessel
.

I like the
Second Sunrise
tech -- I didn't notice that interaction with curses.
Faith's Reward
is another good option with the same effect, if you want redundancy there.

1 month ago

First of all, thank you for including the budget in your deck description. It helps me to know what kinds of cards to suggest.

Swords to Plowshares
is one of the few one-for-ones I think should be regularly run in EDH -- you should include it in this list. It is easily better than
Path to Exile
, as the ramp is significant in a format like EDH, where people are always trying to do big things.
Ashes to Ashes
is another good piece of removal, as it kills two things with one card;
Kaya's Guile
is similar.
Despark
is worth considering, if only because of its versatility.

Fiend Hunter
is an interesting card I thought of when I looked at this deck. Sac-ing him with the exile trigger on the stack makes the 'return to battlefield' resolve first, resulting in a permanent exile effect. This may be too marginal a synergy to include, but I figured it'd be worth at least mentioning.

Chromatic Lantern
is a card I've always thought is overrated in EDH. Just running a one-drop dork like
Birds of Paradise
is likely a lot better, mainly because coming down turn one is way better than coming down turn three.

Death's Presence
is a card I suspect is not as good as it seems; it strikes me as a 'Win More' type card. It costs a lot to get down, and you're probably better off investing the mana and card in getting your general fatter in the usual fashion. Of course, play testing is fully capable of proving me wrong.

Twilight Prophet occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.13%

Rakdos: 0.16%

RBW (Mardu): 0.52%

Standard:

All decks: 0.07%

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