Turbo Tape Games specializes in game based interactive science simulations used in STEM exhibits at museums and science centers, where users explore scientific concepts inside game based narratives using game software, sensor systems and advanced hardware found in industry and research. We also make learning and research tools for education from elementary to high university levels.

Turbo Tape Games have to date delivered over 40 such projects to public as well as private sectors, working with partners and clients like the Bergen Science Center, Nord University, University of Bergen, Sintef, TV2 News, Art Museums of Bergen KODE, Bergen Aquarium, The Royal Norwegian Naval Academy and many more.

If your organization is in need of a long term partner in simulations and game based learning on screen or as exhibit, feel free to contact us.

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1 Kilo Meat

Year: 2011 / For: The Wonder Raft / Reference: Ola Braanaas

Genius simplicity, the 1 Kilo Meat exhibit quickly visualizes the differences in energy consumption in the production of various food stuffs. The user place a model of an animal, chicken, pig or fish, on an RFID enabled scale, and observe pellets of nutrients fill a virtual screen container with the amount required to produce 1 kilo food from the animal substance.

Big Mouth is Europe's largest glass torso and an installation teaching users about the digestive system and the body’s use of nutrients. The visitors use a touch screen to ‘feed’ food to the glass human, upon which digestion commences. LED lights in the sculpture stops digestion at the next point where the body needs to initiate a process.

SIM Subsea is a mathematics teaching tool for use by a broad range of students and pupils spanning from elementary through higher university and college engineering and STEM levels. The game uses mathematics to calculate everything from financing loans, seismic and geological study optimization, reservoir exploitation, drilling and piping, as well as research, acquisitions and much more.

Based on the PC / Mac game from 2012, Full Cycle is a PhD research tool that records motivation of end users in a blind experiment set up. The game is a cycling racing game where experiment moderators pre-sets details of the end result unknown to the user; whether the user is to win or loose, and by what interval, regardless of actions and skill level.

The unique In Between is a classroom psychology simulator where teaching students at are charged with controlling a social classroom situation using a teachers toolbox on a timeline to optimize the learning of a class of pupils each with their own needsand skill level. The toolbox includes various teaching techniques, teacher placement and attention, room organization, movement of pupils and much more.

Kopernik

Year: 2008 – 2010 / For: Sintef / Reference: Frede Thorsheim

Kopernik was a very early initiative in 3D collaborative on-line learning initiated by Fredrik Breien in the early 2000s and brought into the portfolio of Turbo Tape Games from the start of the company. In Kopernik, secondary level pupils of Western Norway collaborated with peers in Gdansk, Poland to construct their own 3D worlds, doing experiments in natural sciences and mathematics, as well as social science exchange.

Make Your Fish

Year: 2018 / For: Bergen Aquarium / Reference: Geir Olav Mellingen

Make your fish is a gamified quiz trail spanning several fish tanks at the aquarium using Bluetooth grid based identification of visitors smart phones on location. Each available fish tank poses three contextual questions, and each correct answer rewards the user with a part of an animated fish; head, body and tail.

Naval Operations

Year: 2017 / For: RNONA / USCGA / Reference: TTG

Naval Operations is a real-time naval simulator enabling teams of personnel and cadets in training to interact against AI or other teams while drilling naval procedures from all out war to search and rescue operations and anything in between

Focusing on the future of North Atlantic commerce, Ocean City pitches the visitors as pilots of a taxi boat on a fictional future marine environment where a full year society is presented with a full range of proposed industries and uses of the ocean as a green resource for mankind.

In Pelle the Paintbrush, museum visitors learn about video game artistic history spanning from the early 1980s through the current age. Players take role as a digital paint brush that overcomes obstacles based on the gameplay metaphors of the times, and interactively paint the environment inside the constraints of graphics processing.

The ROV simulator is a full room exhibit where visitors use a real life operators chair from off-shore installations to maneuver a virtual remote operated vessel visualized on a wall sized curved screen. The foundational task of the exhibit is to open valves on sub-sea installations in the North Sea in order to initiate pumping of gas reserves to continental Europe.

SIM Subsea

Year: 2017/18 / For: University College of Western Norway / Reference: Tone Røkenes

SIM Subsea is a mathematics teaching tool for use by a broad range of students and pupils spanning from elementary through higher university and college engineering and STEM levels. The game uses mathematics to calculate everything from financing loans, seismic and geological study optimization, reservoir exploitation, drilling and piping, as well as research, acquisitions and much more.

In Vilde Vite, science center visitors take the role as environmental crime fighting ninjas in the secret organization MAS. Guided by their mentor Vilde Vite, the ninjas then navigate the centers exhibits and use an app to solve mini-games related to the scientific content, gaining technological rewards that can be used to fight environmental crimes personified as people representing deadly sins.

Turbo Tape Games specializes in game based interactive science simulations used in STEM exhibits at museums and science centers, where users explore scientific concepts inside game based narratives using game software, sensor systems and advanced hardware found in industry and research. We also make learning and research tools for education from elementary to high university levels.

Turbo Tape Games have to date delivered over 40 such projects to public as well as private sectors, working with partners and clients like the Bergen Science Center, Nord University, University of Bergen, Sintef, TV2 News, Art Museums of Bergen KODE, Bergen Aquarium, The Royal Norwegian Naval Academy and many more.

If your organization is in need of a long term partner in simulations and game based learning on screen or as exhibit, feel free to contact us.