Thanks a lot for these tables, but I noticed one feature: when it comes to Zer0’s Legendary Sniper Class Mods, the information regarding them which is given in the Class Mods Max Stats list is in fact misleading - that is because of different mechanics for these Mods. Basically, the higher (where C5 is the highest) CX penalty stat, the less the Legendary Sniper Class Mods cut off Zer0’s Shield Capacity, and vice versa. So, the perfect Legendary Sniper Class Mod features not only A5 and B5 stats which positively affect his Sniper Rifle Gun Damage and Sniper Rifle Critical Damage, respectively, but also C5 penalty stat because it provides the lowest possible Shield Capacity decrease, and the Class Mods Max Stats List given here considers these Mods with C0 penalty the best, which is obviously incorrect.

There are ways to calculate the stats based on formulae but the math would get pretty silly. The only practical way at this time would be to “manufacture” them individually. I’m certainly not going to do it but it wouldn’t take very long.

…yah. I’m an idiot. I took a close look at the list. It would be a gargantuan task. Seventy iterations just of the Bearcat.

I seriously doubt anyone wants to take this on. Not alone and I can’t think of any of the regulars that I could (or would want to) rope together. Deepest and humblest tip-o-the-hat to @BTKs and all involved.

Beedon:

if only I knew how

There’s a lot you need to know going into it even if you’re capable (meaning : on PC). PM me if you want more detail.

It would take a very long time.
As an example an all Dahl Sandhawk at LVL 61 = 16749
If you add around 13% every level you will end up at 64247 at level 72.
So compound 13% 8 more times = 170796 at 72 OP8.
Finally 10 more to reach LVL 80 OP10 = 579778 damage.