Slimes, Jellies, or Oozes?

I have a fairly large collection at this point of fantasy monsters and such, but one primary staple of anything fantasy and monstrous has been elusive to me: Slimes, also known as Oozes and Jellies. The little amorphous blobs of various colors that are often the first types of monsters you come across in RPGs and such.

Does anyone know where one could find a decent slime or ooze type monster for DAZ?

Thanks :-)

Comments

I have a fairly large collection at this point of fantasy monsters and such, but one primary staple of anything fantasy and monstrous has been elusive to me: Slimes, also known as Oozes and Jellies. The little amorphous blobs of various colors that are often the first types of monsters you come across in RPGs and such.

Does anyone know where one could find a decent slime or ooze type monster for DAZ?

Thanks :-)

Slimes and oozes are incredibly hard to do properly in either Poser or DS. The closest I have seen is one of my own critters, based on the "Jellies" of Dragon Quest, found in this pack:

I think a nice Blob (Jelly, Mold, Slime) can be done with a good sized Primitive Sphere with good divisions and just adding MANY Deformers to get the right shape. Then use the Default Glass shader with the settings edited.
You could go so far as to add the Deformers as built in morphs. Of course any shaders could be used on the Surface. It would depend on your Render settings as to how good the shaders would look in a render.

EDIT: I would be willing to take this on as a project if I could get some images of what is wanted.
EDIT #2: mjc1016 that looks really good to me.

It is older but I think it still gets the job done. It uses Poser materials so obviously Studio would need to contend with that. It has lots of bendy areas and such.
Render using some of my other materials:

It is older but I think it still gets the job done. It uses Poser materials so obviously Studio would need to contend with that. It has lots of bendy areas and such.
Render using some of my other materials:

Ah.. No need for me to make one I see. But I'm still willing to try my hand if any would like a free one.

It's not free, but for special effects like this you might want to check out pwEffect for Daz Studio. It has some great effects shaders which you can change around for countless combinations. It comes with some like gasses, molten lava and x-ray shaders but has a lot of settings you can change to make unique effects. Here's a quick render I did of my own gelatinous cube devouring some hapless adventurer.

I would think that the free Sculptris is one of the best tools around for this sort of thing, assuming it's still available. It's very easy to use.

:cheese:

That's exactly what I did...then I took it into Blender and ran a softbody sim on it...then when it was nice and squishy, I exported it as an obj and rigged it in DS4.5 (I wasn't happy with the groupings, so I'm going to redo it, after I get the belladonna I'm working on done...)

I made a great shader for it, in ShaderMixer...except for the fact it took about 12 hrs to render it in a very simple scene...so there's some tweaking needed there. I think using UberSurface will go a long way to improving the 'look'...