A recent press release reveals that IBM will be manufacturing the new processor for Nintendo's Wii U console based on the computer company's Power Architecture technology. IBM also mentions that their embedded DRAM and Silicon insulator technologies will also feature in the 45nm processor's design.

IBM's Power Architecture family of technologies stretches back to the nineties and has been through many iterations. For example, the PowerPC architecture that eventually showed up in the processors for Nintendo's GameCube and Wii consoles was adapted from an earlier version of the technology. More recently, IBM's Watson supercomputer, designed to play and beat the world's greatest Jeopardy players, utilized 2880 multi-core processors based on the latest generation of IBM's Power Architecture processors.

Although the press release refers to the Wii U processor as multi-core, IBM did not reveal any details on the number of cores or processors that will be in the Wii U hardware, nor was there any mention of the processor's clock speed.

I don't mean anything specific by the comment, just that the spec sheet says "Supports up to 4 Wii Remotes", and the demo had them in addition to the Wii U controller. No mention of # of Wii U controllers supported explicitly.

Disney Interactive has officially announced Disney Universe, a new action-adventure game coming to Wii this fall.

First noted last week in a blurb on the Amazon release schedule, Disney Universe appears to be a cross between the LEGO games and LittleBigPlanet, as you play as generic characters that wear different Disney and Pixar-themed suits. The examples given are Tron, Alice (Alice in Wonderland), Mike (Monsters, Inc.), and Stitch. The levels that you'll take these characters through follow the path of different Disney movies.

Disney Universe will be playable at E3 2011, as well, so expect impressions of the game soon.

Mine would probably be Zelda II Adventure of Link. I loved played that game. The RPG elements would wonderful and I could jump freely. It's still the only Zelda game where the player decided where to jump.

You could jump in Link's Awakening with Roc's Feather.

Not to mention Oracle of Seasons, Oracle of Ages, Minish Cap, and Four Swords. Granted, those all required items (Roc's Feather, Roc's Cape).

Link to the Past for me. Sure, the original set the mold and the second was much more innovative, but as my money goes, Link to the Past has the best pacing of any game in existence, let alone the series (Super Metroid is right here too, fwiw). Challenge scales up really well as the game goes along, and it's one of the few games that really never gets bogged down at any point with any sort of elaborate fetch quest or grindy behavior, and you're never really lost as to what to do next, either.

Sure, maybe that takes away from the blank exploration that only the first two games really achieved, but at the same time it alleviated any frustration stemming from having no idea where to go. Even if you hadn't played for months, you could start up the game, take a quick glimpse at the map, and know exactly what you were supposed to be doing without reading pages and pages of backstory to get up to speed.