Yes, agreed. But this is also Java-Gaming showcase, not only an HTML page

The question is how to build such map/game from java code, and what guidelines / tutorial can I follow to do this?I would like to create a web game, in Java, without using applet. And beeing able to handle, in java, events like clicks, etc. on my map / html canvas.

You'd have to use an applet to build a game like that in pure Java. As far as I could see, then that game is made in html/javascript, with some server side backend stuff.

But to do it in Java, you could use Java's build in Canvas and paint your object directly on that. I'm not sure how you'd go about making it fill the entire browser though, since I've only ever made 1 applet, and that was a Tetris game.

The problem is there is still confusion out there, that javascript has nothing to do with java. They should have sticked to the original name LiveScript. See [url]http://en.wikipedia.org/wiki/JavaScript#JavaScript_and_Java[/ur]

It was named JavaScript after LiveConnect came around, in the hopes that apps would be built out of JavaBeans that were scripted with the newly named JavaScript. They really did intend to have people scripting Java with it ... problem is, LiveConnect was such a crummy interface that was prone to deadlocks and crashing, that no developer was seriously interested in using it. I tried it for a while, and found that the only java/browser bridge interface worth a damn was, ironically, the one in IE.

I'm told that LiveConnect is still around in some form and that it's more or less fixed now, but too little too late for me and most everyone else.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org