History YMMV / TonyHawksProSkater

* FakeLongevity: To unlock anything worthwhile beyond a couple of videos and a credits sequence in [=THPS2=], you need to complete every goal and get every cash icon on every level. To finally unlock everything, including two secret levels, you need to do that with ''every single character'' (and there are 16 of them), each time starting from the scratch.

* BreatherLevel:** Even for the standards of the game's Classic Goals, the starting level of THAW's Classic Mode, THPS' Minneapolis, is too easy. The C-O-M-B-O is just a straight line, the barriers aren't hard to spot at all, and the level has ridiculous gaps that are worth thousands of points, making the points missions all but trivial. Notably, a simple Spine Transfer over the one barrier in front of the theater will automatically conclude the High Combo mission even on the SICK level. Inverted, however, with the Secret Tape.** Between Concrete Park and Downhill, two of the hardest Classic Goals in the franchise, Fun Park's PS2 version is not all that hard, except for the baloons mission. The Secret Disc is literally the easiest in the entire franchise, requiring a simple Boned Ollie on a place right behind you as the mission starts.** Philly FDR's Classic Goals are surprisingly easy for the last unlocked level on Proving Ground's PS2 version.

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** THPG's Aggro Kick. A simple trick that boosts your speed for simple tricks and gaps... that can easily be kept for a long time, allowing you to pull special air tricks more easily and clearing huge gaps when combined with Nail the Trick.** Also from THPG, the Rigger career allows you to build Boost Quarter-Pipes out of nowhere, making otherwise hard high-score missions a lot easier.

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* ThatOneLevel / That One Mission:** [=THUG2=]:*** Skatopia, the final level, has TWO missions where you must keep balance for a long distance, plus some other hard combo missions.*** Coming back from the original THPS, Downhill Jam is a nightmare. The level has next to no vert pipes, which forces the player to rely in balance combos to reach the high scores. Not to mention that the Secret Tape is in a far annoying location.*** Also coming back (from [=THPS2=], in this case), Philadelphia is just as hard to score on as Downhill Jam. The only good place to perform vert tricks is the secret area, and most of its rails aren't as good for combos as Downhill Jam's.*** While the level itself is not as hard as it seems, The Triangle's Collect C-O-M-B-O laps around the entire stage.** [=THAW=]:*** One of the missions in Santa Monica requires you to jump over a HUGE staircase and land on a specific spot. Five times. The last time while doing a 360.*** Downtown brings yet another long manual mission. This one in particular is long enough to make you lose the momentum even with a ramp going down AND Spacewalking.** [=THP8=]:*** PS2's version Concrete Park has a Classic Goals with a ridiculous Secret Disc which requires an enormous momentum to be picked up. Even using Spine Transfer and Boned Ollie, it's not granted that you'll get it.*** The returning level of Downhill has the hardest Collect C-O-M-B-O in the entire franchise so far. Not only it laps around the entire phase, but it spreads over high and low locations. ** [=THPG=]:*** PS2's version has the Epic Gaps goal on Downtown Philly, which requires you to hit a 55 ft. jump over a street light. Even if you build '''[[UpToEleveN Boost QP's]]''' to boost your skater, use the Nail the Trick Mode and jump with a Boned Ollie, it's still almost impossible.*** Baltimore Lansdowne's Classic Goals. Not only the "do all in one session" is required for the SICK score, but the mission to stall in all the shoes is pretty hard to do even individually.

* JustHereForGodzilla: Some people mainly get the games for the chance to play as ComicBook/{{Spiderman}}, ComicBook/{{Wolverine}}, [[VideoGame/{{Doom}} Doomguy]], or any of the other guest characters.

** Some fans point to as early as Tony Hawk's Pro Skater 4 beginning the downward trend in quality, citing its ObviousBeta status and it being an inferior follow up to the much loved third entry.

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** Some fans point to as early as Tony ''Tony Hawk's Pro Skater 4 4'' beginning the downward trend in quality, citing its ObviousBeta status and it being an inferior follow up to the much loved third entry.

** In ''[=THUG=]'', certain hidden double-tap grinds like darkslides reset your balance to the center. In certain levels, like Moscow, you can keep grinding circles around the level forever.** Also in ''[=THUG=]'', walking. If your balance was weakening or you feared that you were going to bail at a fall, you can simply get off your board to avoid a bail. No matter how high the skater is or where the skater stands, his or her legs will be perfectly fine.

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** In ''[=THUG=]'', certain hidden double-tap grinds like darkslides reset your balance to the center. In certain levels, like Moscow, you can keep grinding circles around the level forever.** Also in ''[=THUG=]'', forever. Also, walking. If your balance was weakening or you feared that you were going to bail at a fall, you can simply get off your board to avoid a bail. No matter how high the skater is or where the skater stands, his or her legs will be perfectly fine.

* InternetBackdraft: In February 2014, Tony Hawk himself confirmed that a new game was in the making. Fans who were hoping that ''Pro Skater HD''[='=]s success would mean a new ''Pro Skater'' game on WiiU, PlayStation4, and XboxOne had their hopes dashed the moment it was [[http://www.gamespot.com/articles/new-tony-hawk-game-is-coming-to-mobile-not-console/1100-6417988/ confirmed to be a mobile game]]. Although Activision and Hawk himself had confirmed ''Tony Hawk's Pro Skater 5'' was in the works.

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* InternetBackdraft: In February 2014, Tony Hawk himself confirmed that a new game was in the making. Fans who were hoping that ''Pro Skater HD''[='=]s success would mean a new ''Pro Skater'' game on WiiU, PlayStation4, UsefulNotes/WiiU, UsefulNotes/{{PlayStation 4}}, and XboxOne UsefulNotes/XboxOne had their hopes dashed the moment it was [[http://www.gamespot.com/articles/new-tony-hawk-game-is-coming-to-mobile-not-console/1100-6417988/ confirmed to be a mobile game]]. Although Activision and Hawk himself had confirmed ''Tony Hawk's Pro Skater 5'' was in the works.

* BrokenBase: It's debated when the series truly began its epic fall from grace which came to an end in the wake of the disastrous RIDE and [[FranchiseKiller franchise killing]] SHRED. ** Some fans point to as early as Tony Hawk Pro Skater 4 beginning the downward trend in quality, citing it's ObviousBeta status and it being an inferior follow up to the much loved third entry.

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* BrokenBase: It's debated when the series truly began its epic truly ''epic'' fall from grace which came to an end in the wake of the disastrous RIDE and [[FranchiseKiller franchise killing]] SHRED. ** Some fans point to as early as Tony Hawk Hawk's Pro Skater 4 beginning the downward trend in quality, citing it's its ObviousBeta status and it being an inferior follow up to the much loved third entry.

** A few even point to 3 as the start of the series' downfall, saying that the introduction of the Revert made the game way too easy (nevermind that its use is ''entirely'' optional).** ''Pro Skater 5'' has been getting this even before release. First is the fact it's being made by the already controversial Robomodo (the company that made ''RIDE'' and ''SHRED'', and if ''Pro Skater HD'' didn't redeem the company in someone's eyes then that gets added in too), as Neversoft has been shut down (it should be noted that Robomodo has been consulting with former Neversoft devs on how to ensure the game has the right "feel" to it). Second, most of the levels shown off in early footage appear to be remasters or combinations of levels from ''Pro Skater 1'' and ''2'' (such as a level that combines the warehouse from 1 and the hanger from 2). A nice nostalgic throwback, or a cheap attempt to use nostalgia to lure in older fans? Third, the use of elements like fire and electricity to spice up moves and complete objectives. A nice small addition that doesn't harm the core skating gameplay, or a bad gimmick that reeks of something more suited for ''Underground''?

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** A few even point to 3 as the start of the series' downfall, saying that the introduction of the Revert made the game way too easy (nevermind (never mind that its use is ''entirely'' optional).** ''Pro Skater 5'' has been getting this even before release. First is the fact it's being made by the already controversial Robomodo (the company that made ''RIDE'' and ''SHRED'', and if ''Pro Skater HD'' didn't redeem the company in someone's eyes then that gets added in too), as Neversoft has been shut down (it should be noted that Robomodo has been consulting with former Neversoft devs developers on how to ensure the game has the right "feel" to it). Second, most of the levels shown off in early footage appear to be remasters or combinations of levels from ''Pro Skater 1'' and ''2'' (such as a level that combines the warehouse from 1 and the hanger from 2). A nice nostalgic throwback, or a cheap attempt to use nostalgia to lure in older fans? Third, the use of elements like fire and electricity to spice up moves and complete objectives. A nice small addition that doesn't harm the core skating gameplay, or a bad gimmick that reeks of something more suited for ''Underground''?

** Manuals in ''[=THAW=]'', literally letting you get your multiplier into the 50's, by randomly mashing a couple of the buttons. Gets worse when your manual skill gets high, because it becomes STUPIDLY easy to balance.

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** Manuals in ''[=THAW=]'', literally letting you get your multiplier into the 50's, 50s, by randomly mashing a couple of the buttons. Gets worse when your manual skill gets high, because it becomes STUPIDLY '''''STUPIDLY''''' easy to balance.

** The Slam mechanic in ''THPS 5'', which allows you to immediately slam onto the ground if you're in the air. This was designed to be a combo ender, but for whatever reason [[WhatAnIdiot the mechanic was assigned to the same button as grinding]].

** ''Tony Hawk's Pro Skater 5'' infamously went down as the glitchiest game in the series and the internet showed off just how broken it gets. The fact that the day one patch is bigger than '''the game itself''' (7.7 GB compared to the game's 4.6 GB) tarnished its reputation overnight.

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** ''Tony Hawk's Pro Skater 5'' infamously went down as the glitchiest game in the series and the internet showed off just how broken it gets. The fact that the day one patch is bigger '''''bigger than '''the the game itself''' itself''''' (7.7 GB compared to the game's 4.6 GB) tarnished its reputation overnight.

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