bjwil1991 wrote:The only memory managers that work with the SoftMPU program are only emm386 and qemm at the moment.

Since Jemm386 is part of FreeDOS, the memory manager doesn't work with the software quite yet since the SoftMPU program needs sets of instructions or commands to allow Jemm386 to work with the SoftMPU program itself.

Call me stupid, but my Celeron433 is not so fast for ScummVM, I tried to run SoftMPU in Fullscreen-Dos under running Win98se.It does not work because it does not detect the started emm386.exe memory-manger. Is there any chance to run softmpuunder started Win98se?

Question: how does one simply make a VxD file for Windows 9x? On top of that, when I run my K6-2/300 PC at full throttle, NHL Hockey 95 seems to have bad or incorrect notes, while underclocking the CPU from 300MHz to 166MHz, the notes are correct, however, the game doesn't seem to like Pure DOS or DOS Mode in Windows 98SE, except for running it in command prompt or just opening the file itself. In Windows 98SE, the notes are correct and everything works ok, except the music slows down a little bit until I hit a key and then it goes back to normal speed.

The reason why I use 300MHz is because DOOM gets 20FPS on average when clocked @ 166MHz, and I get about 95FPS on average between MS-DOS and Windows 98SE at full throttle (300MHz). I tried to use the slowdown program, but that didn't do a dent in MS-DOS, but Windows seems to be getting there. I hate to use a slowdown program in Windows because it can cause my system to freeze up constantly.

Is it possible to connect the MT32 to the Soundcard (should go for one with hanging notes bug) or with a serial connection with the Multi/IO ?Has the A2386/sx25 enough power to run the softmpu? What sould be better, connection to the soundcard or to the serial-port of the multi/io?

G'day BJT, i found your software via this forum yesterday and just finished reading all 14 pages of this topic! Amazing work!

I'm just building a retr0 PC from parts I had lying around, it's a little over powered but I'm hoping it'll work anyway. It's a K6-III+ 500Mhz, 256MB ram, 4GB CF-Microdrive, SB16 CT2940 (non-OPL3 version unfortunately), Geforce 6200-PCI, Intel PCI NIC, DVD-RW and so on.

I'm hoping it will still work fine with my MT-32 (which works great in DOSBox on my Mac Mini via USB UM-One Mk2) for Sierra & Lucas Arts games.

My SB16 apparently has the hanging note issue, is there any way SoftMPU can mitigate this?

No, it's a hardware problem with certain Creative sound cards and not something that can be fixed via software.

However, I doubt that you will come across any hanging note problems with your MT-32 based games, since most MT-32 based games didn't have digitised sound effects and the MIDI hanging note bug was limited to only certain games that were developed on certain "engines". And, practically all of these were released after General MIDI became the standard.

Tested SoftMPU on my Aztech Sound Galaxy WaveRider Pro 32-3D AZT2316R, with a genuine OPL3 chipset, and it does work to some extent, except certain games don't like to play music when testing it, for example, Star Wars TIE Fighter. Mainly because I might've configured it wrong. Before hand, it would refuse to load since dummy me didn't install the drivers for the sound card within MS-DOS.

Edit: a couple of months ago from today (Aug. 16th), I figured I plugged in the MIDI in cable to the MIDI out on the SC-55. Always check the connections beforehand and only use the MIDI out cable to the MIDI in on the MIDI box (Roland MT-32, SC-55, etc.)

I'm also going to build drivers for Windows 98/98SE with a Driver Development Kit, but Visual Studio 6 doesn't like the files, so I'm going to install Visual Studio 5 on my computer and make said driver, and beta test it to see if it'll work. If it does, I'll have everyone test it out. If it doesn't make the cut, I'll have someone give me some pointers on how to build said driver.