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Jungle Girl

I don't want to quote that whole thing, but here's my counter-argument to that.
1. FF let you choose which characters to fight, meaning you weren't subjected through areas that you genuinely didn't enjoy. IE you can beat it just by spamming the last two bosses, or just select whatever character you want to get reamed by. WD doesn't do that, meaning people will be forced through scenes that truly, truly disgust them over the simplest mistake-- like the rocks that grab you because you can't afford to hit them from a distance, then force you to watch your character get a gruesome death for the game having a terrible mechanic go even worse-- or having those flowers below which gouge her insides just because there's a slight frame delay unless you hang over the cliff before you jump.
2. FF's animation was built around mostly just lewdcore things, then the parts that were gruesome (minus a couple) were easily avoidable. What I mean is that enjoyable things weren't "short", and could be spammed with little to no repercussion by giving your character a free cheat that came with the game. IE you can get creampied by the corrupted fairy over and over again-- how awesome was that?
Now look at WD. To get a good scene, you can only see it a couple of times before it deliberately saps your HP, then you have to spend either minutes at a time gathering supplies-- by doing something you might not enjoy at all-- just to see it for maybe 40 more seconds. It's too much effort for nearly no reward at all.
3. There is never a forced area in FF. You're open to whatever you want to get. WD doesn't have stage selections, or gauge invincibility. Instead, it has a gallery that limits the player from actually seeing the newer scenes unless they go all the way through it, or deliberately hold on to a save from the last game.

I mean no disrespect to Eluku, I just think that the game's design isn't meeting it's own purpose.

The first one is a fair point, but mostly a side effect of it being a fighter styled game which is rare. As you can see from pretty much every single other game in this very forum, many (non RPGMAKER) erotic games are designed more or less like WD, with the only way to avoid scene usually being to not let them trigger (kill the enemy, avoid being caught, etc). Granted, few are as "hardcore" as Eluku's stuff, but it's the same concept. Your second point is mostly the same as the first, and I'd argue a good deal of the bosses are pretty gruesome if you think about it, but that's really subjective so no comment.

Point 3, and the end of point 2, is also a fair point short term, but maybe not long term. It only makes sense that the gallery will eventually be finished and it's definitely possible he will add extra options like area select once the game is content complete.

I understand the stance you're coming from, but his game design is essentially the same as everyone else's, like Forest of Blue Skin, Eroico, or whatever else. The thing that's different is the kind of content he offers and apparently how divisive it can be, but there's no easy way for him to make a linear game instead of a fighter and be that selective. How many games let you skip chunks of their content just because you don't like it? Not many, but you could of course always cheat your way through them and people have with CheatEngine for some time now.

Jungle Girl

I don't want to quote that whole thing, but here's my counter-argument to that.
1. FF let you choose which characters to fight, meaning you weren't subjected through areas that you genuinely didn't enjoy. IE you can beat it just by spamming the last two bosses, or just select whatever character you want to get reamed by. WD doesn't do that, meaning people will be forced through scenes that truly, truly disgust them over the simplest mistake-- like the rocks that grab you because you can't afford to hit them from a distance, then force you to watch your character get a gruesome death for the game having a terrible mechanic go even worse-- or having those flowers below which gouge her insides just because there's a slight frame delay unless you hang over the cliff before you jump.
2. FF's animation was built around mostly just lewdcore things, then the parts that were gruesome (minus a couple) were easily avoidable. What I mean is that enjoyable things weren't "short", and could be spammed with little to no repercussion by giving your character a free cheat that came with the game. IE you can get creampied by the corrupted fairy over and over again-- how awesome was that?
Now look at WD. To get a good scene, you can only see it a couple of times before it deliberately saps your HP, then you have to spend either minutes at a time gathering supplies-- by doing something you might not enjoy at all-- just to see it for maybe 40 more seconds. It's too much effort for nearly no reward at all.
3. There is never a forced area in FF. You're open to whatever you want to get. WD doesn't have stage selections, or gauge invincibility. Instead, it has a gallery that limits the player from actually seeing the newer scenes unless they go all the way through it, or deliberately hold on to a save from the last game.

I mean no disrespect to Eluku, I just think that the game's design isn't meeting it's own purpose.

The first one is a fair point, but mostly a side effect of it being a fighter styled game which is rare. As you can see from pretty much every single other game in this very forum, many (non RPGMAKER) erotic games are designed more or less like WD, with the only way to avoid scene usually being to not let them trigger (kill the enemy, avoid being caught, etc). Granted, few are as "hardcore" as Eluku's stuff, but it's the same concept. Your second point is mostly the same as the first, and I'd argue a good deal of the bosses are pretty gruesome if you think about it, but that's really subjective so no comment.

Point 3, and the end of point 2, is also a fair point short term, but maybe not long term. It only makes sense that the gallery will eventually be finished and it's definitely possible he will add extra options like area select once the game is content complete.

I understand the stance you're coming from, but his game design is essentially the same as everyone else's, like Forest of Blue Skin, Eroico, or whatever else. The thing that's different is the kind of content he offers and apparently how divisive it can be, but there's no easy way for him to make a linear game instead of a fighter and be that selective. How many games let you skip chunks of their content just because you don't like it? Not many, but you could of course always cheat your way through them and people have with CheatEngine for some time now.

Mystic Girl

Hopefully, no. There are orcs in every 2 of 3 games that come out.... really getting tired of this shit.
Eluku had WAY better concepts than orcs and those never made it into the game, and that is unfortunate.

New member

Hopefully, no. There are orcs in every 2 of 3 games that come out.... really getting tired of this shit.
Eluku had WAY better concepts than orcs and those never made it into the game, and that is unfortunate.

Indeed, I had kind of hoped we would get an parasite in the jungle section that would actually grant some benefits, along with drawbacks. Kind of keep it an gain bonus damage, at the cost of constant arousal and so on.

Jungle Girl

For whatever reason, the Japanese have latched onto orcs as the go-to creature for "Beefy Insatiable Humanoid Rapist."

Probably due to good ol' Dungeons & Dragons, Dragon Quest and Lodoss War introducing the pig-faced bastards to an entire generation (though we've been seeing more and more Warhammer/Warcraft style orcs as time marches on). And orcs have started showing up all over once that generation grew up and started producing its own smut. Like, there's probably a specific game that's the first professional h-game to have an orc in it.

Fairy Fighting not having orcs is kind of surprising, in hindsight. Though instead we got kobolds with cocks as big as their own bodies.

Jungle Girl

Despite what others seem to enjoy, I'd love to see more "soft vanilla/cnc" erogi's, which I honestly haven't found *exactly* what I'm looking for, yet. Orc aren't my thing at all but the oral scenes in WD are alright. Love the huge-tongue scene when crawling in the roof area. That one's lit.

Jungle Girl

Despite what others seem to enjoy, I'd love to see more "soft vanilla/cnc" erogi's, which I honestly haven't found *exactly* what I'm looking for, yet. Orc aren't my thing at all but the oral scenes in WD are alright. Love the huge-tongue scene when crawling in the roof area. That one's lit.

Tentacle Monster

One of my pet peeves with eluku as a creator, is the inconsistency of his work. Even in Fairy Fighting, one enemy has several animations before you lose, an after loss/black screen animation, a GO animation, and then a CG slide for the continue screen. Then others are lacking one or several of the before mentioned animations.

Fairy fighting is complete as far as game development goes, and I admit i don't know the intricacies of editing characters or adding stuff to fight maker games, so I wont go on to say he should go fix them. For all I know it takes a ton of work to edit an already finished character. This issue could be avoided if he properly planned out characters ahead of time and added everything, before moving on to the next one. Its rather unfortunate that this trend has continued in Wolf's Dungeon, and probably will continue with his future games.

Newbie

One of my pet peeves with eluku as a creator, is the inconsistency of his work. Even in Fairy Fighting, one enemy has several animations before you lose, an after loss/black screen animation, a GO animation, and then a CG slide for the continue screen. Then others are lacking one or several of the before mentioned animations.

Fairy fighting is complete as far as game development goes, and I admit i don't know the intricacies of editing characters or adding stuff to fight maker games, so I wont go on to say he should go fix them. For all I know it takes a ton of work to edit an already finished character. This issue could be avoided if he properly planned out characters ahead of time and added everything, before moving on to the next one. Its rather unfortunate that this trend has continued in Wolf's Dungeon, and probably will continue with his future games.

A bigger problem to me is that his fetish involves ripping people apart, but then the outcry against it led him to create a lot tamer content.
I don't like pron that rips the females apart at all, i prefer the tamer stuff, but the inconsistency could very well be that his heart isn't in it.

Tentacle Monster

As was said by Sav, there was no update yesterday.
Instead, what we got was a quite lengthy blog post.

Next week, Eluku's motorbike has to go through a monthly inspection, but he'll try to get an update out despite this.

It seems Nona has to go through the wetlands to get the bag that she got from the DevilSap tree back to the merchant cat, because she can't climb the cliff. There's meant to be a bridge in the wetlands, but it broke, so she has to swim at some point.

Once Nona gives Merchant Cat her bag, she'll give Nona a potion that'll allow her to climb, along with selling apples and other things.
At some point, Nona will climb up someplace, look at some statues and then get captured again.

Answering reader's questions, Eluku details the following.
As has already been illustrated, the wetlands is a dangerous place. Sleeping in a place such as this has it's risks.

Again, Eluku has stated that futa will not be permanent, there will be an altar ahead of the Merchant Cat's cliff where the Futa seed can be purged.

In the swamp, there may be three types of creatures to make things difficult.

In closing, Eluku, upon being asked what software he's using to make Wolf's Dungeon, replies that he uses Edge2 as his drawing program and ClickTeamFusion 2.5 for game production