Forerunner Ecumene

Contents

Forerunner Ecumene

Forerunner Ecumene

Forerunner Logo

Full Name

Forerunner Ecumene

Government Type

TBA

Leader

Ur-Didact

Members

UrDidact (Played by USS Enterprise CVN-65)

The leader of the Forerunner Armed Forces, he, and the ranks below him decide any war actions, nobody knows who he really is, or what he is, everything known about him is an armor of strange materials, with orange trims all over the suit, he has seen more wars than anyone, he, has seen civilizations rise, but also has seen some fall to the ground, he knows the balance between life and death, and he knows when to act for the greater good of everyone and everything in the Universe.

05-32 Mendicant Bias (CaptMCDerpington)

Medicant Bias is a Metarch Class Ancilla (AI) and the most advanced AI the Forerunner has created, He also created 2 fragments of himself for 2 of his ships, the Hydron and the Mantle.

Warden Eternal (CaptMCDerpington)

TBA

343 Guilty Spark (Harmonmj13)

A monitor built to assist in constructing Forerunner technology, 343 Guilty Spark is one of the oldest pieces of ancient Forerunner artifacts. He also knows the locations of ancient colonies across the Milky Way, including ones in the star system known as Sol...

Enrollment

Prerequisites

These are required for joining the Foreunners

Basic understanding of role play and role play weapons

Application

RP Name:

Type of ships you will be building.

Amount of ships built.

Optional, Do you use mods. If you don't, it is highly recommended you use the Hansa mod 2.4 English

Optional, what's your Game Center account name.

Rules

WIP

Obey superior officers

Only conduct your own attacks (Start one) when you have permission from the Admiral(s) or higher.

Applications can only be accepted by Vice Admirals or higher.

Declaring of war can only be made by the Admiral(s) or higher., unless the other navy have made many attacks against us.

Claiming of land owned by an inactive/destroyed navy requires the Prime Minister's permission. And claiming unclaimed land requires the Prime Minister's Knowledge.

Demoting can only be done by the Vice or higher.

Political Information

Warning Level

Level I

Level II

Level III

Level IV

Level V

...TBA

Political Information

Coalitions

Alliances

NAP

Enemies

Forerunner Navy

Ships

The Super Sentinel is the smallest, but easiest to produce warship in the Forerunner Navy. It is completely automated and is very deadly when it comes to swarms of them.

The Apex-class heavy frigate carries multiple energy weapons, and is the most common ship in the Forerunner Navy. The "point" of the ship is armed with a high powered energy beam, but it can only fire every 10 minutes. These ships are commonly seen escorting the larger ships of the Forerunner Navy.

The Hydron-class planet breaker is a high toughness superwarship capable of taking hundreds of hits before falling.

Guardian-class planet breaker - TBA

The Didact's Hand-class warship is a large capital ship designed and built during both the (OOC: Pre-RP) Human-Forerunner and Forerunner-Flood wars. Eight of the fourteen original ships have been found, with new ships in the class currently being built.

Forerunner Army

Prometheans

Promethean Warriors

Promethean Knights

Promethean Knights are strongest Ancilla (AI) based soldiers in the Promethean class of troops aside from their originial organic form. Their strength is slightly weaker than a Spartan II and is also the least common seen troop in the Forerunners. Used commonly as commanders.

Image

Variant

Description

Knight Lancer

A variant of Promethean Knights that act as scouts and marksmen, using Promethean Vision to track their targets. In line with their role as scouts, vanguards and snipers, they are extremely accurate even at long range. Lancers can charge the player in a 'zig-zag' fashion by teleporting in quick succession, rapidly closing the distance between themselves and the player where they can bring their Light Rifle, and Blade Arms to bear. Lancers are distinguishable by the large angular pieces on their back armor.

Knight Commander

Knight Commanders serve as the group leaders among the Promethean Knights. They can wield Incinerator Cannons, boast stronger armor. An unknown ability allows them to push away anything in front of themselves or push themselves in the air. Fiery yellow and orange markings on their face and back armor distinguish Knight Commanders from other ranks.

Knight Battlewagon

Knight Battlewagons were rarely seen in the field because they were deployed only when other Promethean forces had failed. In addition to the abilities of the Knight Commander, they boast additional Hardlight shielding and wield the Scattershot, making it a challenge to confront them up close. Large hardlight spines, dark yellow facial markings, and covered eyes distinguish Knight Battlewagons from the other ranks.

Knight Bannerman

A Bannerman is very similar to the Knight Battlewagon in that is uses a Scattershot. It lacks the heavy armor and shields characteristic of the Battlewagon, but is still quite formidable in combat.

Promethean Soldiers

The Promethean Soldier is the most common Ancilla based troops (aside from Crawlers) in the Forerunner army, Usually armed with a Light Rifle. Simular in proformance to a PC Shock Trooper.

Image

Variant

Description

Soldier

The Promethean Soldier is a medium armed Ancilla based fighting unit which usually carries a Light Rifle. It carries medium armor and is very mobile. Usually accompanied by large amounts of Promethean Crawlers.

Crawler

Image

Variant

Description

Soldier

The Promethean Crawler is the most common Ancilla based fighting unit in the Forerunner Army. It is lightly armored and carries either a Boltshot or a Suppressor. Usually deployed in units of large amounts with Promethean Soldiers.

Technology

List

Researched

In Development

Planned

Advanced Ancilla

Sublight Drive

Antimatter

Particle Cannons

Biotech

Miniturization

Advanced Laser

Advanced Cloaking

Advanced Particle Weaponary

FTL Communications

Plasma Engines

Nanite Reconstruction

Superfast Warp

Warp Detection

Cloaking

Advanced Combat Gear

Hard Light (Advanced)

Advanced Proulsion

Advanced Gravitational Maniupulation

Warp Disrupters

Nanobots (construction)

Plasma Based Tech

Ancilla Combat Units (Prometheans)

Advanced Metallurgy and Material Sciences

Descriptions

Hardlight - Hardlight is a very common item in the Forerunner Ecumene, from creating objects like a sword with solid light to holding ships segments together. - Solid Light.

Ancilla Combat Units - This allows a Forerunner Ancilla to take control of a formation of metals which forms troops (see prometheans). Allows for mass amounts of troops and each combat unit is held together by hardlight.

STS - Slipspace Translocation System - Allows for relocation of smaller objects using a non user generated slipspace portal through small distances.