Some stats of rebalanced tanks on “Sandbox”

This is a part of stat changes on the “Sandbox” server.
The tendency is a general nerf of hull and turret traverse, damage and penetration, and also more clear roles of the tanks.
Changes are displayed with 100% crew and with rammer, stabilizer, and ventilator

EDIT: Murazor issued a statement that the leaked stats are very preliminary, but the spirit will be similar: LT will get viewrange buffs, the others get nerfs in this department.

IS-6
– Viewrange was 357.5, is now 367.7
– Turret traverse was 25.6, is now 12.8
– Hull traverse was 26, is now 24

IS-3
– Viewrange was 357.5, is now 367.7
– Turret traverse was 27.7, is now 12.8
– Hull traverse was 30, is now 24

Tiger II
– Damage was 320, is now 290
– DPM was 2187.5, is now 1982.5
– Viewrange was 398.4, is now 367.7
– Turret traverse was 28.8, is now 12.8
– Hull traverse was 28, is now 24

T-34-3
– Turret traverse was 49.1, is now 26.7
– Hull traverse was 28, is now 24

Ru 251
– Damage was 240, is now 220
– DPM was 2752.1, is now 2522.7
– Viewrange 408.6, is now 439.2
– Turret traverse was 46.9, is now 37.3
– Hull traverse was 44, is now 65

Leopard 1
– Penetration was 268, is now 330
– Damage was 390, is now 350
– DPM was 2804.9, is now 2433.3
– Reload time was 8.342, is now 6.952
– Precision was 0.288, is now 0.144
– Aim time was 1.82, is now 1.44
– Turret traverse was 37.5, is now 27.1
– Hull traverse was 54, is now 40
– HP was 1950, is now 1600

Centurion Action X
– Penetration was 268, is now 255
– Damage was 390, is now 400
– DPM was 3224.1, is now 3159.8
– Reload time was 7.258, is now 7.595
– Viewrange 418.8, is now 388.1
– Precision was 0.3, is now 0.328
– Aim time was 1.97, is now 1.78
– Hull traverse was 50, is now 30

T30
– Damage was 750, is now 700
– DPM was 2539.1, is now 2369.8
– Viewrange was 388.1, is now 347.3
– Turret traverse was 19.2, is now 8.5
– Hull traverse was 22, is now 12
– HP was 1950, is now 1900

Grille 15
– Penetration was 279, is now 275
– Damage was 750, is now 700
– DPM was 3160.2, is now 3041.7
– Viewrange was 390, is now 360
– Precision was 0.259, is now 0.173
– Turret traverse was 20.9, is now 10.4
– Hull traverse was 24, is now 20

Jagdpanzer E-100
– Penetration was 299, is now 300
– Damage was 1050, is now 950
– DPM was 2904.7, is now 2628
– Viewrange was 398.4, is now 357.5
– Precision was 0.328, is now 0.234
– AIm time was 2.53, is now 2.34
– Hull traverse was 20, is now 16
– HP was 2200, is now 2000

AMX 13 90
– Damage was 240, is now 220
– DPM was 1603.9, is now 1470.2
– Viewrange was 449.4, is now 483.1
– Turret traverse was 49.1, is now 37.3
– Hull traverse was 40, is now 65

Conqueror Gun Carriage
– Viewrange was 357.5, is now 296.2
– Aim time was 7.51, is now 5.55
Hull traverse was changed, but no stats are present

Object 430
– Penetration was 264, is now 255
– Damage was 320, is now 300
– DPM was 3554.8, is now 4265.7
– Reload time was 5.401, is now 4.22
– Viewrange was 408.6, is now 306.4
– Precision was 0.356, is now 0.347
– Aim time was 2.16, is now 1.41
Turret and hull traverse were changed, but no stats are present

T110E5
– Penetration was 258, is now 260
– Viewrange was 408.6, is now 337.1
– Precision was0.328, is now 0.375
– Aim time was 1.88, is now 2.16
– Turret traverse was 34.1, is now 14.9
– Hull traverse was 30, is now 24
– HP was 2200, is now 2400

M48A1 Patton
– Penetration was 268, is now 255
– Damage was 390, is now 400
– DPM was 3320.6, is now 3159.8
– Reload time was 7.047, is now 7.595
– Viewrange was 429, is now 408.6
– Precision was 0.338, is now 0.328
– Turret traverse was 42.7, is now 32
– Hull traverse was 50, is now 30

E-100
– Penetration was 235, is now 250
– Damage was 750, is now 700
– DPM was 2666.1, is now 2764.8
– Reload time was 16.879, is now 15.191
– Viewrange was 408.6, is now 367.7
– Precision was 0.375, is now 0.328
– Turret traverse was 21.3, is now 14.9
– HP was 2700, is now 2500

T-62A
– Penetration 264, is now 255
– Damage was 320, is now 300
– DPM was 3447, is now 4265.7
– Reload time was 5.57, is now 4.22
– Viewrange was 408.6, is now 306.4
– Precision was 0.319, is now 0.347
– Aim time was 1.88, is now 1.41
– Turret traverse was 51.2, is now 32
– Hull traverse was 56, is now 40
– HP was 1950, is now 2000

they will be more skill reliant, the lower alpha and lower pen will make it harder to use. DPM is just a theory, its worthless if you cant position the tank in the right place to use it.
and dont forget the leo1 pen going to 330

I know it’s horrible, but Tiger II gets the same+other nerfs.
So ok manoeuvrability is now on par with Tiger (and other heavies?), but still BL-9 390 alpha, superior gun handling, speed and BS armor. Small nerf.

Tiger II is great. Just learn how to use the gun. Many tier 10 HT’s can only dream about Tiger II’s gun handling and accuracy, also APCR penetration is very good. Not that you need them that often because you usually hit weakspots reliably. Basically that tank is all about utilizing the gun. Rest of the tank is meh.

It’s not about nerfing best in class tanks, it’s about nerfing the whole class so they have weaknesses against other classes.
Eventually all heavies will be nerfed like the ones above, they were just the first to get nerfed.

Sorry but I dont believe a single word… Leopard 1 330pen? SO different from Cent AX and Fatton… That DPM in Russian meds is completely monstruous, IMO even them are not so retard to consider that an opcion…

If it is not the case, there will be a MASSIVE whining.
What they should do is lower the penetration of meds, limit the ammount of premium shells (to make havies effective again) and lower the damage of artys and RNG.

Because they are bots… I have 34k battles and have never bought premium account, just a couple of premium tanks (allt he other got through missions), and I have never needed extra credits to fire premmium when I needed to use it.

Maybe the whole point of this sandbox is to give us broken game, with couple of things that community wanted, and say
“we tried, but it didn’t work, community didn’t like it, so we ditch Balance 2.0 and stay with the current one”
There you go, WG cares about community and because community didn’t like Balance 2.0 they decided to keep current one. Genius plan.

Maybe learn to understand irony? I signed up for the sandbox. In other thread I said you can’t judge anything by these stats because they will be changed for sure.
So go away with your moralizing plese.

They want to break this game, so they can unveil WOT 2.0 later and have all us old players start over and dump tons more into a game.

I mean come on yo uthink WG will ever give us credit towards new WOT? Yea hthey wil give us some BS “Legacy” tank worth 35$ and make our huge accounts with T59`s and M60`s worthless, while they finally code a game in Cyrengien or better yet they will by AW outright and push this shitty game into the ground.

There initial take is. Everything is shit except the IS6, Is3 and T62a which is now the most OP medium ever including the T22.

4k DPM+ 1.4 sec aimtime with its current turret= Nightmare. Doesnt matter if it has 40 hull traverse 40 actually isnt so low with those numbers.

meanwhiel T30 is nerfed because its so op as is, E5 will now be offically dead as its as slow as a IS7 but with way worse frontal profile and now cant turn to protect its paper sides and rear….Im sorry but this is typical WG

IS-3
– Viewrange was 357.5, is now 367.7
– Turret traverse was 27.7, is now 12.8
– Hull traverse was 30, is now 24

Tiger II
– Damage was 320, is now 290
– DPM was 2187.5, is now 1982.5
– Viewrange was 398.4, is now 367.7
– Turret traverse was 28.8, is now 12.8
– Hull traverse was 28, is now 24

here is another perfect example. Both t8 heavies, I understand WG wants a more realistic feel where havies can truly be flanked and thats fine, but both have good armor and both have good guns but the IS3 has huge speed because of it while KT had its gun

So do they nerf equally? Nope, KT loses Alpha+DPM + More viewrange..I mean we all know the IS3 was already a better tank esp at brawling so now they gonna make the KT clearly useless at brawling and its gonna have same spotting as IS3 for sniping?

So who would ever bring a KT to anything under 500m?

Also, you know even though the viewrange is same the IS3 wil lhave x2 the camo…WTF are they thinking?

really really hoping these are very early those changes to the russians made me burst out laughing also they nerf the tiger 2s damage and overall dpm as wlel as its view range even though its considered mid range for tier 8 hts and buff the is3 view range while leaving the gun stats the way they were that made me face palm so hard the is3 is the most op tier 8 in the game yet they nerf a mediocre one and leave the other to in its op form. the only way they could justify this in my opinion is if the tiger 2 now has full 150 front armour.

also the pen on the tier 10 meds is still way way too high and the leo with 330 pen? that must be a mistake.

215 is way too low. Can’t go through unangled E100. Really really struggles with IS-7. Unangled IS-4 only relying on very good penetration roll. Result would be more gold spam than now. Where russian MT’s would compensate for their lack of penetration by gold spam and their DPM would be pretty much the same as it is now.

I’d say make the pen so unangled heavies and pretty reliable penetration, angled heavies are only penable by high pen roll. Like, people here think how MT’s are overpowered. Thing is, it takes skill to play tank that does only 320 dmg and play it well enough not to take DMG in return. So if HT drivers want to have armor, they should have some skill as well = angling.

i agree maybe 215 is a little too low but still you have to admit basically having a tortoise gun on an medium tank is insanity thats basically what these t62a stats make it a mobile tanks with the gun of a tortosie and perma track city. maybe going about 230 for higher dpm and 250 for lower dpm.

No doubt, I disagree with increasing DPM. If anything I’d decrease DPM for mediums, and for some high DPM HT’s and TD’s aswell. Tanks that are able to put out lot of damage in a short period of time – arty, high alpha DMG tanks (750+), broken autoloaders that have no drawbacks (WT, TVP on a good day) – are bad for the game. You make a tiny mistake, or you just want to make a play where you sacrifice some HP to get into a better position – bam, you lost 1k HP. That is bad IMO.

But when lowering penetration, you make people rely more on RNG, which is not good when you have 25% RNG in the game. Also you rely on WG actually properly changing the maps. If that’s gonna happen and maps will allow lots of play, lots of positions and every tank is gonna have something it can do, great, lower the pen. But I can’t see map overhaul happening anytime soon – map design takes probably more work than tank rebalance. If anything it’s gonna come map by map every patch and most maps will be unplayable.

Actually, the pattern of this rebalance seems to be make every tank good in some role and shitty when it has to do something else. That really sucks IMO. You’re gonna rely on your team, that’s probably gonna be full of bots, and on the map you get. I hate battles where I know I can’t do shit because of MM, map and my team. It makes the game more frustrating.

Yes, I said in my post that this rebalance seems to be going in the opposite way.
I don’t want more tanks that can do everything. I want the same amount or atleast some. They don’t even have to be able to do everything. But I want tank that can perform when my team is full of fruits and vegetables. I don’t play mediums all the time like some people do but I want to be able to have universal tanks.

BTW it’s not only mediums. Every heavy seems to be slow as fuck. Why can’t a heavy be atleast a bit mobile? Not you average medium level mobile, but it’s good sometimes to have mobile heavy. Ofcourse with drawbacks in armor/gun performance/something.

Well you still have 50 B and others which aren’t mentioned in this. And I think they are on good way of balancing as I said in post before.. meds mentioned in this post have already pretty clear roles and heavies are simply not mobile with armor and medicore to good guns.

Ok, let’s call them universal tanks. Is there any problem with them? Every game has universal things, whether it’s FPS or racing game. Every game has guns/tanks/cars that are good in everything but excel in nothing. What’s the problem with that in WOT?

they tried 230 for meds and everyone hated it so much WG decided to scrap the change.
they also lowered the alpha dmg with the pen, so it will be more skill reliant to pen more shots to make up for the lost damage nd bounces.

also whats the point of nerfing the ht traverse rates if your not gonna nerf the pens of the mts? i thought that was the whole point? so that they were able to flank around and get side shots if they still have the same pen then this makes no sense. the only way they could make this make sense is if their buffing armour values in general too later on.

I would say that they just want to make clearer roles for medium tanks. See leo is pure sniper, while russian meds are pure brawrels and cent and patton are kind of both.
I am starting to like some of the changes.

most of the player base is at least good enough to shoot targets that are lit, or at least shoot at them, the change is going to be one high end players use so they can influence the match without being spotted, or by shooting from concealment.

no it isnt, its theoretical DPM. they lowered the pen and alpha. more shots will bounce then before and the ones that do pen will do less damage. most of the playerbase cant even fully use that DPM without killing themselves.
then tanks like the leo1 with its new 330 pen will have a more certain DPM, shells will pen more often now but you wont get to shoot as often.

I read some comments here, but I think most people look at this propositions like it would be made to current WoT gameplay mechanic. However there will be totaly different game mechanic, specified tank roles so you’ve got to look at them in different way. It is quite hard to do so, because it will be pretty much different game, so it might be hard to even imagine how it’s gonna work.
Anyway, we have to wait for Sandbox to check if it’s going to work or it’s sh*t idea.

290 is enough imo, and players would gladly use gold even though the damage will be far less as the standard rounds. As long as they can deal damage. Hopefully i will be excepted in the sandbox server and try it all myself.

Its an awful game though, only fun if you play German tanks.
As for the changes, if the 4k DPM T-62A was on console, Id be fine. (3K DPM T110E3 says hi.)… but with the rest of the changes, even to someone who loves his Soviet mediums, I say “wtf?”

I’m a t62a lover since I got this tank.. I have 3000 battles with it.. I consider the changes on the t62 as a nervous… I really don’t care about the dpm buff by the time they are nerfing the aim time and especially the penetration and accuracy.. the gun performance is gonna be so bad. However this is an early test 🙂

These aren’t balances they are completely different tanks… Balancing just needs minor adjustments primarily to obvious OP tanks, but instead they go ham on tank stats – I mean why even touch the Cent AX? Leo gun is fine, T62 reload is already OP. Just seems like they are approaching the balancing all wrong. It’s worrying anyway.

Don’t panic people. If the changes are shit they will modify them. The OP term will be slowly erased from the game though not completly. They will try and balance tanks so that they are almost equal. And also incoming arty nerf. Saw the FV? Faster aim time. Means damage reduction incoming.

After reading a good lot of comments I came to that conclusion that:
-This is just an early alpha, so every stat will change.
-Once again, fuck the Soviet tenks, not the Germans!
-They better listen to the people with actual experience and 20k+ battles behind their back (or at least 10k+), so they get real data back, not the personal wish of whiners and idiots.

I can feel SerB is back to troll us….look at that 4K DPM on Ruskie Tonks…..and Leo 1 is nearly half of it….

But is a Sandbox isn’t it, so no worries (Yao-Ming face)

I seriously doubt if WoT’s dev/balancing team have any idea that the current game meta at t10 is broken is due to the ALMIGHTY MTs, yes the view range is nerfed, but the pen and DPM is making TDs harder to survive, and if they nerf this hard on MT’s view range, they will camp more.

And again, wtf IS-3 and IS-6 deserve to buff? They encounter all the new coming tanks and Stalin protect them from all the power creeps…..

This is very funny to see players being fooled to believe that WG would do this. These “patch notes” aren’t reliable because there is no real release of the patch notes for the SandBox server. I come to the conclusion that this website is trying to make the notes sound real but they aren’t. This is all bullshit and no one should believe in this stuff.

Grille 15 penetration nerfed? Who is the idiot is setting that. Sorry but is riddiculous.
A bit o sense will produce some racionality: Grille needs more traverse speed; because, it is short and it has a big motor on it. No question about it.

Grille 15 needs more penetration because it is a TD, with regular and with gold. And not a bit, but a huge buff in penetration. And Grille 15 needs a better gun handling. The same of WT aufs Pz IV is OK. Accuracy is OK, do not need more acuracy than those .254

Someone is thinking grille 15 like a no working vehicle: let’s put an over accuracy and 1mm of penetration, but not much alpha, oh… 750 for a no armor TD is much, it is so high, lets lower a bit.

Alpha without penetration is about nothing in tier 10. Grille 15 can’t even pen T-10 or T-62A turrets even with gold. So it has expose itself so hugely to shoot, with no armor to secure. But, the T110Ex has huge armor and do not need to expose because can just shoot the turret with that nice penetration. Why Grille 15 HEAT is so riddiculous low.

Someone is not thinking well. sorry, it is the case of an idiot changing numbers.

REMEMBER THAT NOBODY GRINDS GRILLE 15, SO A DECENT VEHICLE IS THE MINIMUN. GRILLE 15 IS NOT A DECENT VEHICLE FOR TIER X. IT IS A BAD TIER IX.