You are not logged in

I think I encountered a wall texture glitch that is visible within the very first seconds of the game: If you start a new game and enter the corridor on the right (towards the switch), the texture of the wall on the opposite end of the corridor is green tiles. However, after a few steps into the corridor the wall texture suddently changes to dark rocks.

I am not sure if this is a bug in level design, but I could reproduce it with both vavoom and prboom in both software and openGL rendering modes. I am currently using freedoom 0.8-beta, but I believe this bug was already present in freedoom 0.7.