What do you think about to make Head LookAt like eyes do you think it is good metod to animate head?(max5)

srv

12 December 2002, 12:46 PM

Hey,
Personally I don't like animating with lookat constraints. I just prefer to rotate the eyes and set keys where I want them. I never understood the usefulness of this approach, it doesn't seem intuitive to me.:shrug:

dwalden74

12 December 2002, 07:17 PM

But.... often your character will be moving his/her head while fixing the eyes on one specific position. This happens often. Manually rotating the eyes in this case can be a little too much overhead IMHO. This is why I would opt for a blend setup, where the user can have the option of using either a lookat constraint or manually rotating the eyeballs.

:beer:
David

Namroth

12 December 2002, 08:39 PM

How can I have both do you know how to switch?

This rig have lookat but it is för LW:
http://www.cgtalk.com/plugs/ACS4.jpg

srv

12 December 2002, 12:43 AM

Hey
Good point dwalden74.
Namroth- you can animate the weight of the lookat constraint. If you set a weight of 0 and set the Euler XYZ controller to active you can manually rotate your object.
I get jumping when I switch between these as the object realigns its rotation. Does anyone know a way to get around this?

LFShade

12 December 2002, 05:48 AM

You could key the weight of the lookat constraint up more gradually to 100%, to make the transition smoother.

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