LuxRender Archives • Page 4 of 8 • Blender 3D Architect

One of my concerns about making using Blender 2.50 in my architectural visualization workflow is the lack of support for external renders like LuxRender, YafaRay, Indigo and others. I use those render engines a lot to create scenes and realistic images for my clients and classes. How about the development of those exporter scripts? How […]

In a few months the use of GPU power to render scenes will be just like a global illumination render is today. Almost all tools specialized on rendering offers some kind of GI method to improve rendering. I still remember that a few years ago it was quite expansive to get GI renders. By the […]

Earlier this week I posted an article about the first experimental script available to use LuxRender with Blender 2.50, which allows architectural visualization artists to use the incredible LuxRender algorithms, and generate photo realistic images. This is not the first experiment to create an exporter for Blender 2.50. If you can`t recall, there was already […]

If you like to use LuxRender in your projects, you might want to look to the upcoming release of LuxRender 0.7, which is already in Release Candidate 1. The LuxRender 0.7 RC1 brings lots of bug fixes and new tools, like the physically base absorption. With this new feature, we can setup how much light […]

In which scale you usually work on your models? The use of the right scale set is an important decision for every architectural visualization artists, and could determine how easy the setup of the scene and even render parameters will work. For artists using unbiased renders like LuxRender or Indigo, itâ€™s more than an important […]

If you ever tried to create a scene with lots of transparent objects, like a room with glass planes and objects know how hard it is to setup a scene like this. Before we start to think about get close to the final setup of the scene, all materials and reflections must be created to […]

One of the most used tools to create rough studies and models for architectural visualization is SketchUp, because of the easy to use and speed in which we can create 3d models. So far, if we wanted to render a project designed with SketchUp and with photo real algorithms, we had to turn to commercial […]

In the past few days a lot of interesting news and demos about GPU rendering appear o twitter and user forums. It`s quite clear that after the announcement of Octane Render and Arion, we will start to see even more releases related with GPU render. I will start with the announcement of a GPU render […]