- [Voiceover] Let's take a look at setting upthe user interface in Rhino.We're gonna do a quick set up of the interfaceso we can all work together during this course.The first thing I'm gonna do, is go over here to the rightside and look at these palettes here.We don't need the help section anymore.We can always go in and right click on the wordand you can uncheck what you don't need.I'm gonna go ahead and just uncheck help.The layers palette we can pull it out by just dragging outthe word into the viewportand from here we can go and grab this tab,right next to the word rhinocerosand just drag it right above display on propertiesuntil you see it purple.

Then from here we can grab this line right here,it has a double arrow going up and down,and we just pull it down about half way.And from here we can go into this large toolbar here.And we can grab the very left sectionwhere you see four arrowsand just drag it back into the viewport as well.Then we'll take this dark tab hereand look for the same four arrowsand we're gonna move it to the very top rightuntil you see the purple section right there.Followed by that we'll take the double arrowsgoing this direction and we're gonna slide ita little bit to the left.

Then we can take the command lines borderand pull it down a little bit,and there we go.We're gonna change our perspective shadeby just right clicking on the word perspectiveand go to shaded.Then from the top view, we'll right click and do ghostedand to repeat the same view on the bottom two,just right click on front and right click onthe right view.And all three should have the ghosted active.

Finally, we're gonna go into the options menuand we'll just run a few things here.So, we'll start with the very top and look at the grid.We don't need a grid line count of 70,it seems to be too far away, it's too big,it's not necessary to have a large grid.We're gonna change it down to 50.We're gonna keep the major lines at every five.If you have ten just change it to five.We're gonna go down now and look at what we can change.

Under rhino options we can turn on single-click maximize.That helps you just click on the word onceand it'll open up the viewport.We'll go now to the appearance section.We'll open it up and go to colors.We're gonna go all the way to the rightand just use the slider on the right hereand pull it down til you see general.We're gonna change window color one, two and three.All to a grey color.It just helps you look at your icons much easier.

Window color two, we'll do grey as well.And three, we'll do the same thing.We have a nice looking dark interface around our windows.Moving on, we'll go to files.We don't really need the backup file.We can go into save every ten minutes,so it's a little more frequent.And you wanna change auto save locationto a place you can find easily.For me, I'll just use a desktop and hit save.Followed by that, we can go down, into generaland look under the undo section, we can changeone to 50 and we can turn off our isocurveswhich makes it nicer to look at your meshesor polysurfaces.

Moving down, we'll come back in a later videoto go over the keyboard shortcuts.Under modelling aids, we'll turn our orthosnapevery 22 and a half, just so you can have morethan one snapping rotationwhen you're using the orthosnap.You can go inbetween 45, and you can go inbetween 90which is a great way to rotate your model.We don't wanna snap to our locked objectsand that's it for this one.Let's go ahead and maximize the modelling aidsand go to nudge.

I'm gonna change our nudge keys to arrowsand skip all the way down hereand use the nudge key alone.We'll start with a very low number like .01then we'll go to control nudge key,so we'll use the control and the arrowsand we'll use a slightly larger number like .1,then with the shift keywe'll increase the value to point five.Then we can go now to the Smart Trackand...I'm not a fan of using Smart Trackso I'm gonna turn it off.If you wanna turn it on you can keep it on.

Cursor tool tips, we're gonna turn this on here.And what I wanna do is turn all of these on.Moving down to the gumball, just make sure it's enabled.You can always turn it off here at the bottom.And our mouse, we'll leave this alone.We're gonna scroll all the way down to the bottomwhere you see view, display modes, and let's maximize that.The first thing I wanna change is your wireframe.We'll go to edge thickness and change this to one from two.Going down to the shaded sectionwe're gonna open up this category.

First thing you wanna do is go to color and material usageand go to the customize section.We're going to do gloss intensity and change it to 40.Gloss finish, we'll just change the number to 30just so it's not too shiny.And we're gonna turn off our environmentso you have something nice to look atand it's not too reflective.Let's go ahead and apply and hit ok.Under backface settings we will click the drop down menuand select the last one.

From here we'll go to customize,override object's color and we will use a seagreen.Just remember not to use seagreen as one of your layers.And hit ok.And finally, we'll go down and slide down toedge thickness and change this to one.Moving down to the ghosted section,just change a couple of things here.The gloss, we're gonna turn off the gloss, to zero.Transparency, we'll increase it to 70.And when you slide down,the last thing you have to change is edge thickness.

Ok, so, now that you have yourRhino user interface set up,you can go now to file section and do save as templateso you can always have this application openthe way you're looking at it now.And that wraps it up with the setting up the Rhino options.

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Released

4/8/2016

Rhino is the leading software to design and produce professional jewelry, used for creating prototypes to share with clients and craftsmen and preparing final CAD drawings for 3D printing and milling. Designer Jean Gorospe is excited to share his Rhino jewelry modeling techniques with you. In this course, you'll use Rhino 5 to create four pieces: a basic oval ring, a more complex engagement ring, a cabochon drop earring, and an enamel cuff. These techniques cover basic geometry buildout, sweeps and lofts, fillets, and offsets. You will learn workflows to create basic and complex parts and surfaces and, by the end of the course, be able to apply the knowledge to your own jewelry concepts and designs.