Valve has unveiled the latest batch of games and software to muscle through the Steam Greenlight process.

Unveiled in July, Steam Greenlight is a fairly straightforward process that allows people to vote on which games end up on the service and which are kicked to the curb. Valve still has the final say, as demonstrated by the removal of the "erotic light strategy game" Seduce Me, but it gives developers a chance to connect with gamers directly and maybe gain some traction they otherwise wouldn't be able to achieve.

Now 13 more games and six software titles have made it through the Greenlight gauntlet to earn distribution deals on Steam, bringing the total number of Greenlit (Greenlighted?) games to 50. Some of the titles were selected based on the number of positive votes they received, while others got in for achieving "an incredible upward trajectory" since being added to the mix.

The new additions are:

Blackspace

Darkfall Unholy Wars

Dawn of Fantasy

Dragon's Lair

Euro Truck Simulator 2

Gear Up

Kinetic Void - Space Adventure

The Light

No Time To Explain

Primordia

Sang-Froid : Tales of Werewolves

StarForge

Waking Mars

The first non-game software titles to get the Greenlight certification of awesomeness are Action! Screen Recorder, Bandicam: Game Recorder, Construct 2, Display Fusion, HitFilm 2 and You Need A Budget 4.

"With the help of Greenlight, the indie games market share of games sold on Steam has increased by 50 percent for a third consecutive year," Valve's Alden Kroll said in a statement. "That's a stat we are proud of, but one we also hope to increase as we learn more about Greenlight and continue to refine it in the new year."

Dawn of Fantasy made it, eh? Interesting; it's a bit higher-budget than most - and has been out for a while already.Many of these seem like games that would otherwise have made it into Steam's market with ease; I have to wonder if this is truly supplementing the standard route - or just replacing it.

Let's see if Valve can actually get Greenlit games on the damn market before we get excited about any new additions to the store. So far we've seen incomplete games overcharge people without telling people that the games were not done. Towns is the biggest offender of this.

At first I was happy because StarForge and Kinetic Void both look awesome, but then I noticed Euro Truck Simulator 2 (A fucking truck sim? really people? ) and The Light ("yay" yet another pretentious interactive screensaver) and No Time To Explain (Are we really green-lighting NewGrounds flash games now?) then I remembered that hate the steam community. please for the love of actual decent games go vote for:

AzrealMaximillion:Let's see if Valve can actually get Greenlit games on the damn market before we get excited about any new additions to the store. So far we've seen incomplete games overcharge people without telling people that the games were not done. Towns is the biggest offender of this.

*points to Giana Sisters to prove your statement invalid*

Don't generalise please. There are finished - and good games that were greenlit and are now on Steam.

omicron1:Dawn of Fantasy made it, eh? Interesting; it's a bit higher-budget than most - and has been out for a while already.Many of these seem like games that would otherwise have made it into Steam's market with ease; I have to wonder if this is truly supplementing the standard route - or just replacing it.

looks like replacing it as they have forced primordia to go through this process, despite the fact that the companies previous two games where released on steam and sold pretty well.

i also thought no time to explain was green light in the first batch? oh well shows how much i pay attention to greenlight doesn't it?

major_chaos:At first I was happy because StarForge and Kinetic Void both look awesome, but then I noticed Euro Truck Simulator 2 (A fucking truck sim? really people? ) and The Light ("yay" yet another pretentious interactive screensaver) and No Time To Explain (Are we really green-lighting NewGrounds flash games now?) then I remembered that hate the steam community. please for the love of actual decent games go vote for:

jdogtwodolla:I like no time to explain but Tiny Build really needs to finish this game before putting it out on the steam market.

I decided to bundle you btoh in this one.

to the first guy: no time to explain has been out for months now as a full indie game thats a good 2-3 hours long wiith a kick ass soundtrack (thats now out for free) and amazing replay value to go collect all the hats in the game.

to the second guy: they promised thats exactly what they would do. and that anyone who bought it before it got on steam would get a free copy of the bug fixed and properly made steam edition. They even plan to add controller support (which would really help this game honestly)

NinjaSocks333:And yet none of the first games to get Green-lit are on steam yet near as i can tell. i know some are sot finished, but how hard is it to put Black Mesa on steam?

Postal 2 and Towns were both in the first lot to be Greenlit and have both been released.

I can only assume Black Mesa has hit some sort of problem. Having no idea how the Steam service is run, I don't know what changes need to be made to a game to make it compatible. There may also be legal fandangles to work through, as Black Mesa is (technically speaking) infringing Valve's copyright. Valve don't care, but that doesn't necessarily mean their lawyers won't insist some sort of agreement be made to ensure that accepting Black Mesa onto Steam cannot be used in future by other studios as an excuse to abuse other Valve IP. (Failing to protect your intellectual property in the past has be used in court as a successful defence for infringing copyright - with the fantastically school-yard "but you didn't care when they did it" logic.)

AzrealMaximillion:Let's see if Valve can actually get Greenlit games on the damn market before we get excited about any new additions to the store. So far we've seen incomplete games overcharge people without telling people that the games were not done. Towns is the biggest offender of this.

*points to Giana Sisters to prove your statement invalid*

Don't generalise please. There are finished - and good games that were greenlit and are now on Steam.

I'm sorry but the Greenlight games have still been mostly incomplete. And only 7 out of the 30+ games that have been released in the months that Greenlight has been going along. The Giana Sisters doesn't really invalidate my point as it is one of the few very completely finished games released through Greenlight that isn't just a re-release that got voted onto Steam.

NinjaSocks333:And yet none of the first games to get Green-lit are on steam yet near as i can tell. i know some are sot finished, but how hard is it to put Black Mesa on steam?

Postal 2 and Towns were both in the first lot to be Greenlit and have both been released.

I can only assume Black Mesa has hit some sort of problem. Having no idea how the Steam service is run, I don't know what changes need to be made to a game to make it compatible. There may also be legal fandangles to work through, as Black Mesa is (technically speaking) infringing Valve's copyright. Valve don't care, but that doesn't necessarily mean their lawyers won't insist some sort of agreement be made to ensure that accepting Black Mesa onto Steam cannot be used in future by other studios as an excuse to abuse other Valve IP. (Failing to protect your intellectual property in the past has be used in court as a successful defence for infringing copyright - with the fantastically school-yard "but you didn't care when they did it" logic.)

That doesn't explain the other 30 games on the list,most of which have been "greenlit" for months.

I really wish Farsight's The Pinball Arcade would be greenlit. There's a dearth of PC pinball games, and an even narrower selection of ones worth playing that came out in the last ten years. That Digital Leisure managed to get the pass for another #$%%ing version of Dragon's Lair- a game so desperate for exposure that it's already available on every damn medium from my phone and the Nintendo DS to your @#$%ing DVD player- makes me want to break something.

Darkfall Unholy Wars is an upcoming sequel to the cult classic and niche Darkfall. It's an open world persistent sandbox MMO with free for all PvP, full loot, sieges and the combat is first person/third person with no tab target. This game, unlike the first, will have classes, or roles. You can mix and match roles and switch between with a short timer, so your character is not locked to one playstyle. Leveling one role is easy, shouldn't take more than a couple of days to finish, but leveling them all is hard. All gear is craftable by the player, and you wont be attatched to your items like you are in other MMOs, it comes and go's pretty easy, so losing it is no big deal, and gaining it from others is a nice bonus.

Darkfall has been on Steam greenlight for 2 days, and the entirety of the dedicated hardcore fanbase voted YES, and told all their friends. It will be released on 12.12.12, and possibly released on Steam at a later date, or on the same day, it hasn't been announced. Darkfall Unholy Wars follows the subscription method, you buy the client (unless you owned Darkfall 1), and pay a small subscription fee each month. A hardcore full loot PvP MMO does not fit the FFA cashshop model, so if you can't afford the subscription for a month of entertainment which is the same as one trip to the cinema, this probably isn't the genre for you anyway.

Natdaprat:Darkfall Unholy Wars is an upcoming sequel to the cult classic and niche Darkfall. It's an open world persistent sandbox MMO with free for all PvP, full loot, sieges and the combat is first person/third person with no tab target. This game, unlike the first, will have classes, or roles. You can mix and match roles and switch between with a short timer, so your character is not locked to one playstyle. Leveling one role is easy, shouldn't take more than a couple of days to finish, but leveling them all is hard. All gear is craftable by the player, and you wont be attatched to your items like you are in other MMOs, it comes and go's pretty easy, so losing it is no big deal, and gaining it from others is a nice bonus.

Darkfall has been on Steam greenlight for 2 days, and the entirety of the dedicated hardcore fanbase voted YES, and told all their friends. It will be released on 12.12.12, and possibly released on Steam at a later date, or on the same day, it hasn't been announced. Darkfall Unholy Wars follows the subscription method, you buy the client (unless you owned Darkfall 1), and pay a small subscription fee each month. A hardcore full loot PvP MMO does not fit the FFA cashshop model, so if you can't afford the subscription for a month of entertainment which is the same as one trip to the cinema, this probably isn't the genre for you anyway.

Natdaprat:Darkfall Unholy Wars is an upcoming sequel to the cult classic and niche Darkfall. It's an open world persistent sandbox MMO with free for all PvP, full loot, sieges and the combat is first person/third person with no tab target. This game, unlike the first, will have classes, or roles. You can mix and match roles and switch between with a short timer, so your character is not locked to one playstyle. Leveling one role is easy, shouldn't take more than a couple of days to finish, but leveling them all is hard. All gear is craftable by the player, and you wont be attatched to your items like you are in other MMOs, it comes and go's pretty easy, so losing it is no big deal, and gaining it from others is a nice bonus.

Darkfall has been on Steam greenlight for 2 days, and the entirety of the dedicated hardcore fanbase voted YES, and told all their friends. It will be released on 12.12.12, and possibly released on Steam at a later date, or on the same day, it hasn't been announced. Darkfall Unholy Wars follows the subscription method, you buy the client (unless you owned Darkfall 1), and pay a small subscription fee each month. A hardcore full loot PvP MMO does not fit the FFA cashshop model, so if you can't afford the subscription for a month of entertainment which is the same as one trip to the cinema, this probably isn't the genre for you anyway.

AzrealMaximillion:Let's see if Valve can actually get Greenlit games on the damn market before we get excited about any new additions to the store. So far we've seen incomplete games overcharge people without telling people that the games were not done. Towns is the biggest offender of this.

The two I've got were finished. Perhaps you just have poor luck in choosing.

A truck simulator and Dragon's Lair? Fucking hell man. Just... Fuck. Why vote for such terrible shit!?! WHY!?!There is so much shit on Greenlight and people somehow manage to Greenlight two of the biggest loads of shit there. This severely dissapoints me. May as well have gotten Bed Simulator Greenlit for fuck's sake.

AzrealMaximillion:Let's see if Valve can actually get Greenlit games on the damn market before we get excited about any new additions to the store. So far we've seen incomplete games overcharge people without telling people that the games were not done. Towns is the biggest offender of this.

The two I've got were finished. Perhaps you just have poor luck in choosing.

It's not poor luck that has 7 out of 37 Greenlight games with no release on Steam while a decent chunk of them are available on their own sites.

It's also not poor luck that out of the 7 games that are Greenlit, 1 is still in alpha charging full price, one is an iOS re-release, and one has the most Draconian DRM since Ubisoft's former handling of PC games. That leaves 4 games that are worth people's money in the months of Greenlight's existence. Valve has admitted that Greenlight isn't being handled that well at all as well.

AzrealMaximillion:]It's not poor luck that has 7 out of 37 Greenlight games with no release on Steam while a decent chunk of them are available on their own sites.

It's also not poor luck that out of the 7 games that are Greenlit, 1 is still in alpha charging full price, one is an iOS re-release, and one has the most Draconian DRM since Ubisoft's former handling of PC games. That leaves 4 games that are worth people's money in the months of Greenlight's existence. Valve has admitted that Greenlight isn't being handled that well at all as well.

It's not luck, its poor execution.

Are you trying to make the claim that Towns is not worth people's money simply because it's not finished? Because that's a game you can easily sink a ton of hours into.

This is being blown way out of proportion, Valve said that Greenlight in its current state is not what they want the project to be, not that it's being handled poorly.

AzrealMaximillion:]It's not poor luck that has 7 out of 37 Greenlight games with no release on Steam while a decent chunk of them are available on their own sites.

It's also not poor luck that out of the 7 games that are Greenlit, 1 is still in alpha charging full price, one is an iOS re-release, and one has the most Draconian DRM since Ubisoft's former handling of PC games. That leaves 4 games that are worth people's money in the months of Greenlight's existence. Valve has admitted that Greenlight isn't being handled that well at all as well.

It's not luck, its poor execution.

Are you trying to make the claim that Towns is not worth people's money simply because it's not finished? Because that's a game you can easily sink a ton of hours into.

This is being blown way out of proportion, Valve said that Greenlight in its current state is not what they want the project to be, not that it's being handled poorly.

Yes I'm saying that Towns is not worth the money it charges because its not finished. I'm sorry but when the game came out on Steam there was no indication on its store page that the game was not finished, and that is BS. The game is good don't get me wrong but unfinished games should not be getting released on Steam.

Yes Towns is a game that can be a time sink, but the game itself is in still very, very rough shape in terms of functionality. Having your villagers go across the map to gather things is a problem, especially when they auto engage things they can't kill in combat. The game's tutorial is garbage.

I'm sorry to criticize a game you like, but I'm just echoing the thoughts of a lot of people on the Steam forums. If Steam's Greenlight service was a lot more like Desura's Alpha-Funding, it wouldn't be an issue. But Steam is releasing games that are not finished and not stating that in the store page. The developer of Cortex Command recently made a large read of an apology for the same thing happening.

I'm not going to sit here and let people make excuses for Greenlight because they like Valve. Greenlight is being handled poorly. RockPaperShotgun has been calling them out for its performance for a while now, so its not a new thing to be calling Greenlight a project with a few missteps. I love Steam and Valve but this Greenlight project is starting to piss Steam users off. Hell, look at the controversy surrounding Miner Wars 2081 for another example.