Breakdowns:
This was modeled in 3ds Max and textured and rendered in Marmoset using its new Physical Based Shaders feature (PBS) and then imported into Unreal Engine 4. I did all of the modeling, texturing, lighting, rendering and all of the objects in this scene.
Took 2 months to complete.
More of those game are referenced here https://www.flickr.com/photos/155285414@N02/albums