Reviews and commentary on pen and paper roleplaying games, books, computer games and anything else that seems to fit in.

30 August 2013

Oh, and Fate

One major omission from the previous list of games was the Fate Core kickstarter stuff. Fate Core itself is a great update of the system, but I'm especially interested in Fate Accelerated Edition (FAE). FAE strips the system down even further and looks like it will hit a sweet spot of simplicity to run and play.

Plus, the campaign generated a stupid amount of extra content.

I've been reading through the two volumes of worlds, and there are a few that look like great fun. Fight Fire, Jason Morningstar's firefighting drama setting has looked great right from his early development notes, and the finished version is full of cool stuff. There are a few more that also look neat, and they all bring some new ideas to inspire your games even if you don't use them as-is.

Green Ronin added a Fate Freeport book which includes a full Fate/D&D mash-up, as well as a bunch of fantasy pirate goodness.

And, as they have always done, Evil Hat have made the Fate Core system open content so you can look at the rules for free. Technically it's pay-what-you-like, but that still gives you the chance to try it for free.