Hi, i saw in some servers they have a teleporter to ther map, but dont need load, only use teleport and you go to academy1 and later back to ffa3, for example. Is this possible in lugor? and if it is how?.

Okay, lets say you went into the void and found a fairly large buildable area. Your origin there is 13629 -6277 12675. To add the 2nd map, use a code like this:

Code:

/place misc_bsp * origin,13629 -6277 12657,bspmodel.mp/duel3

You can add spawnflags,1 to remove all the normal entities in the map (weapons, spawn points, npcs, etc.), but it will also remove sometimes necessary entities like doors and elevators. It's your choice to remove them all, or delete them manually.

That will place a copy of the map mp/duel3 at the origin. Save the map and reload it for the bsp to appear. Teleport to the origin (/gotopoint x y z), and find the map. I suggest you place a teleporter there so you can arrive easier.

Be very careful when building there. The misc_bsp is a solid entity and can be accedentally modified. Example: You aim at a misc_model_breakable, but you are slightly off and use /delent, which deletes the bsp.

Some maps might crash if a bsp is added (like hoth3). If this happens, the only way is to edit the actual .lmd file and remove the misc_bsp.

Last thing, be careful how many bsps you have. The more misc_bsps you have, the more unstable the map will become.

Oh thx^^, and my last question and i promise stop asking xD. Anyone know the texture of imperial/wall_pipes? i looking for all sites, in console and nothing, dont know why UU dont run but cant do for UU, so anyone know?