There's been a longstanding bug with Dreadnips which accustomed them to amaze even enemies which were contrarily allowed to stuns of RuneScape gold. We adapted that this week.

Okay, so allegedly it's simple to attenuate them for 3s but harder for them to attenuate it altogether?

"NPC* that accept been abashed by addition NPC will now become allowed to non-player stuns for 10 seconds, up from 3."

Note that doesn't say Yakamaru. It says NPC's. The acting amaze amnesty refers to all NPC's. If they had fabricated arrest administration allowed to dreadnips with 100% amnesty instead of acting immunity, that would accept fabricated all NPC's allowed to dreadnips.

How the hell do you apperceive what's harder to cipher and what's not.

A. You don't even apperceive what "hardcode" means.

B. On a technicality it ability accept been the amiss term. Their accustomed amaze amnesty cipher didn't plan with dreadnips and they didn't apperceive why, so they had to accomplish a absolutely abstracted bearings for amnesty to be alleged and stick that in afterwards to accomplish abiding it didn't get ignored. They were clumsy to fix the antecedent bug, so they had to put a bandaid on it.

Or so you say afterwards in actuality accepting a source.

Source: dreadnips consistently fabricated the action unwinnable by triggering a baleful bug. It would accept taken a catholic alignment of adequate luck for that bug to not appear at all during the advance of testing and balancing. If they had advised for dreadnips to be spammed and fabricated the "super hard" because of that, that would beggarly they did all their testing with dreadnip spam. If they did all their testing with dreadnip spam they would accept begin the baleful bug. They didn't acquisition an acutely accepted unplayable bug, so it's absurd they acclimated them.