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[Blight of the Immortals]

Posts

Yeah, I'm barely holding on in the middle; haven't been able to mount any sort of attack yet.

edit: Oh, hey, my first look at Zombie Wizards!

Chaos Storms

Fierce storms of lightning and thunder follow the wizards, striking randomly at armies within 6 hours march. Reports indicate that up to 5% of an armies strength can be lost as a result of being the target of on of these chaotic storms. At the very least, one point of strength will be lost for each undead wizard wrestling for control of their power.

Recharge: 36 Hours
Cost: 2 Blue Coins

That "at the very least" and "up to 5%" seem as though they'd be bumping up against each other vs. small armies. If the "up to 5%" is a hard max, then my dwarfs might be fairly safe from it. On the other hand, if the "at the very least" is a hard minimum, then it wouldn't take many of those wizards to wipe out a team of dwarfs.

Yeah, I'm barely holding on in the middle; haven't been able to mount any sort of attack yet.

edit: Oh, hey, my first look at Zombie Wizards!

Chaos Storms

Fierce storms of lightning and thunder follow the wizards, striking randomly at armies within 6 hours march. Reports indicate that up to 5% of an armies strength can be lost as a result of being the target of on of these chaotic storms. At the very least, one point of strength will be lost for each undead wizard wrestling for control of their power.

Recharge: 36 Hours
Cost: 2 Blue Coins

That "at the very least" and "up to 5%" seem as though they'd be bumping up against each other vs. small armies. If the "up to 5%" is a hard max, then my dwarfs might be fairly safe from it. On the other hand, if the "at the very least" is a hard minimum, then it wouldn't take many of those wizards to wipe out a team of dwarfs.

I am pretty sure it is the latter. So yes, five wizards would be enough to kill a basic dwarf army, you might want to invest in your counterattack against that city.

I have great hopes for my goblin counterattack, it seems as though I will be able to clear many of the infected cities around me within a day or two.

Shamans deal at least 1 damage per Shaman. So, if you've got an army of 5 dwarves behind massive fortifications, 5 Shamans will kill all 5 of them rather than 50% of them.

Holy Light from Enchantresses also effects units that are near the targeted city. I just used it on a location, and a zombie army that was 2 hours away turned around and started heading back the way it came, but an army 11 hours away kept on it's course.

Which means I am totally going to use my Enchantresses to bounce this 118-strong zombie army back and forth on this road until it bleeds out all it's strength.

InkSplat on December 2010

Origin for Dragon Age: Inquisition Shenanigans: Inksplat776

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Tiger BurningDig if you will, the pictureRegistered User, SolidSaints Tuberegular

I wonder if it would be worthwhile to try city flipping, as follows: Player A saves up several tax rolls and puts a merchant in a level 4 market city of player B whose color they can use (using the merchant normally for trading). Then, by agreement, that city's owner gifts the city to player A, who uses all their tax rolls and immediately gifts the city back. With their next envoy they could even ship back some of the coins they got as payment. Would that be worth it, or too much trouble to coordinate (not to mention delaying the tax rolls)?

In other news, it looks like Penny Arcadia is wrapping up. Zombie problem: handled.

I wonder if it would be worthwhile to try city flipping, as follows: Player A saves up several tax rolls and puts a merchant in a level 4 market city of player B whose color they can use (using the merchant normally for trading). Then, by agreement, that city's owner gifts the city to player A, who uses all their tax rolls and immediately gifts the city back. With their next envoy they could even ship back some of the coins they got as payment. Would that be worth it, or too much trouble to coordinate (not to mention delaying the tax rolls)?

In other news, it looks like Penny Arcadia is wrapping up. Zombie problem: handled.

Handled? I had a very weird view of this game. There were zombies coming every which way, and now suddenly they're all gone. I'm still going to lose Shadylock, but I'll take that bitch right back.

edit: Not only can you merge armies, but you can merge with allied armies too. I assume that gives them control of the new larger army.

so how does the elven hunting ability work? x% damage where x is the number of original elves means you need 50 elves to half destroy an army and 100 elves to destroy a unit? that seems a bit crap

But the cost is only 2 strength and 1 green with a 22 hour cooldown. Being able to take 20% off a 90 str troll unit while your ents march at it is pretty handy. You can easily hunt and reinforce that unit while your main army marches toward the target.

I look at it as a way of trimming down on your casualties ahead of the fight.

so how does the elven hunting ability work? x% damage where x is the number of original elves means you need 50 elves to half destroy an army and 100 elves to destroy a unit? that seems a bit crap

But the cost is only 2 strength and 1 green with a 22 hour cooldown. Being able to take 20% off a 90 str troll unit while your ents march at it is pretty handy. You can easily hunt and reinforce that unit while your main army marches toward the target.

I look at it as a way of trimming down on your casualties ahead of the fight.

yeah i guess its great when youre talking large numbers, but in small battles you barely break even

My easy game is wrapping up nicely, I can't wait to try this on hard or on another map

im losing my first game as northwest men (blue) in honor, but no chance of falling to zombies

winning my second game in honor handily as northeast goblins (orange). have a lvl 11 hobgoblin army that rolls face.

started my 3rd game as southern elves (dark green) after the difficullty change and the zombies are noticabley more aggresive and dangerous so the game is noticeably more fun. it was kinda boring in the first 2. it doesnt help that I made some big mistakes with my first few moves...

Joined 2 Pub games and much enjoying the game so far. Glad to hear that the horde gets a little more aggressive at higher difficulty, on Easy they just kind of... sit there.

Has anyone come up with a general strategy to the game yet? All I've discovered is to conquer and build-up markets early on then hope for the best. I've held off on engaging zombies early on, but that might just be a side-effect of playing on easy and them leaving me alone.

Joined 2 Pub games and much enjoying the game so far. Glad to hear that the horde gets a little more aggressive at higher difficulty, on Easy they just kind of... sit there.

Has anyone come up with a general strategy to the game yet? All I've discovered is to conquer and build-up markets early on then hope for the best. I've held off on engaging zombies early on, but that might just be a side-effect of playing on easy and them leaving me alone.

So far it seems to me that every faction except possible the dwarves and elves of the north should try to abuse the Orcs special ability, because it is imbalanced as hell.

Examples:

1: Get some merchant armies and an orc army, use war chant and move them to your richest province, give this province to an ally and then start using the merchants special ability. With 30 orcs, a level four market and two merchant armies that gives you 16x2x4=128 coins per 22 hours of the provinces color.

2: Use war chant on shamans or wizards. Using them on shamans a mere 20 orcs will make them large enough to instantly kill any undead army. The wizards are much less potent, but 20 wizards are still a force to be reckoned with.

3: Gather one big army of orcs and then gather as many shitty armies as possible around to get boosted up. This works particularly well with goblins and in combination with the hobgoblin special ability, abusing this I managed to get around 400 troops practically for free a couple of days into the Annihilation game.

Basically my only option is to raise an army there but since it's an Ent settlement that's going to be fucking expensive.

I'll see how much I'm missing after taxes, I guess.

You enjoying those new cities, Squish?

Why yes indeed I am! My cyclops dudes are loving the reenforcements, and are already proving their worth by freezing a rather scary zombie army on the road so I could move my asskickers into position to intercept.

Well, that was a gyp. My level 4 dwarves lost to level one humans by one. What made it more preposterous was that the zombies rolled a 6 and should've had one deducted, but did not. My 4 dice rolls added up to 6. Also, I should've had level 2 fortifications up just in time, but apparently it did not count. Game still has some bugs.

Musan on December 2010

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Tiger BurningDig if you will, the pictureRegistered User, SolidSaints Tuberegular

Well, that was a gyp. My level 4 dwarves lost to level one humans by one. What made it more preposterous was that the zombies rolled a 6 and should've had one deducted, but did not. My 4 dice rolls added up to 6. Also, I should've had level 2 fortifications up just in time, but apparently it did not count. Game still has some bugs.

I think that you have to be in fortifications for 1 hour before you get the bonus. I think I read that somewhere.

Penny Arcadia: Op success. Good job Virgil.

Isle of Sodor: Just mopping up. Zombies are are down to just a handful of cities. stopgap has the lead, but glin is in position to steal victory. Gonna be close.

Dead Men Walking: Zombie trolls grow fast. Hard is definitely the way to go.