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I really did feel like a tourist in Unova.Its exiting the first time you see it but the glamour wears of.Unlike the previous games after you beat N and Ghetsis I really didn't know what to do, although there are places to be explored it didn't feel exiting to me.Whereas in Ruby and Platinum i played more than 200 hours after beating E4 and it didn't feel boring at all.I think B/W is just missing that post-game spark that the other games have.

I really did feel like a tourist in Unova.Its exiting the first time you see it but the glamour wears of.Unlike the previous games after you beat N and Ghetsis I really didn't know what to do, although there are places to be explored it didn't feel exiting to me.Whereas in Ruby and Platinum i played more than 200 hours after beating E4 and it didn't feel boring at all.I think B/W is just missing that post-game spark that the other games have.

When you think about it, it's kinda odd that most of us kept playing R/S/E post-E4, due to there being so very little to do then.
You'd catch Latias/Latios, then you'd catch Rayquaza or Kyogre/Groudon depending on if you had R/S or Emerald, and then you'd probably go and catch the Regi trio if you hadn't done it already.

But then you only had Battle Tower in R/S (Battle Frontier was much better.)
And there weren't that many areas you could use to train your Pokémon.
It's a good thing you could get exp from trainers in the Secret Bases, though.

I guess it was still better than in Gen I, where all you could do once you caught Mewtwo was rebattle the E4 over and over.

I don't judge games based on feeling. I judge them by what I can do, the game mechanics. (and the Overall Design.)

Each new Pokemon games adds new features that make me think. "This is it, I can't return to the old games." Diamond had the Psychical/Special Split. Platinum had the battle facilities. Heart Gold had the Walking Pokemon. Black battles moved faster had moving Pokemon sprites (and was better designed). Black 2 has breeding mechanics that make it easier to get strong Pokemon.

Black 2 Post-Games is good. PWT was at times challenging, even with my rooster of over 30 EV/IV bred Pokemon. But the best part of PWT is having a place for challenging ROTATION BATTLES when ever I want! Rotation battles are the best new battle style.

I am Native Unova. Each region I go to, I draw an avatar to represent ME. In Unova, I am a Pokemon ranger that lives in the wilderness helping youg trainers start their journey. Scolipede is my Partner, Zebustrika is my occasional steed.

I'm a tourist at best, Unova simply feels too shallow as far as in-game experiences go especially when comparing it to Johto/Kanto in HG/SS if you ask me so I find myself returning to my nest in Johto where I can conduct my experiments in peace without worrying about the metagame in the slightest.

Area wise though Unova's not the worst I've seen but apart from Undella Town and the bay nearby not much really grabs my attention for very long tbh.

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I feel like a native citizen of Unova. At first I felt like a tourist had to explore the main routes, find out where everything was. After a week and half, I know feel like a proud Unova citizen. I know my way around the routes, just exploring the hidden areas. If I need to raise a Pokemon level, I know where the breeders that can be battled more than once are.

Now I can compare them with my travels in Kanto, & Hoenn. Those two regions seem like travel destinations.

This is a difficult question...because it's about Unova, and Unova is different in BW than in B2W2!

I'll admit, in BW I felt...well, the region awed me. It was amazing, but I do agree that there was something about how it felt that made it seem like I was maybe not so much a tourist, but rather a serious newcomer who couldn't really move in. Unova was just another lengthy stop in my trip around the world. Don't get me wrong--I loved it! But it didn't feel as homely to me.

But then B2W2 happened, and I don't know why, but in the sequels I definitely felt right at home. Perhaps I was used to Unova at this point, or perhaps it was the new areas or the changes, but B2W2 Unova really felt like "home" to me.

I feel like a resident of Unova but I also feel like a resident of the other regions. All depending on what game I'm playing. If I'm Sapphire, I feel like a resident of Hoenn or if I'm playing HeartGold I feel like a resident of Johto, etc.

More and more recently I've been finding myself going back to SoulSilver and the GameBoy Advance games rather than playing Black. And for a while I couldn't really explain it. I just assumed it was for nostalgia value, but I've recently realised that it's actually something else:

I am just a tourist in Unova.

I don't feel like I live there. I'm just here to see the sights. I can hardly remember or know how to pronounce most of the city names ('cept Black City, ha ha ha.). I have to constantly look at the map to see where I'm going and remember where I am. I find myself taking cruises and flying to places just to walk over the bridges rather than battling or exploring. I queue up to get an ice creme and go and ride elevators. I sit there fiddling with my C-Gear and scrolling through my PokéDex, and not actually doing anything.

This isn't because I don't like the game or I've gotten bored of it - far from it: I have a team of 6, all of whom have reached Level 80, still in training and whom I think are fantastic. I've been to every bit of the region, have a Battle Subway record and I've caught a lot of Pokémon. I love the music, adore the scenery, the story, the much improved battle system (still not as good as the GBA's imo but that's a different kettle of fish).

And still - it doesn't feel like I live there. With other games it does. Feels like I've been a resident of those parts and I don't have to look at a map to know where I'm going. And I know that because each time I switch from Black to one of the other games I feel like I'm coming home after an increasingly mediocre holiday. It's like Unova's charm was fantastic in the beginning but after a while it's simply worn off. I can play post-game in Kanto, Johto and Hoenn for years (even Sinnoh at a stretch but not so much), and I have done since I never usually start new games.

Is it possibly a lack of expansion after the game has ended? Kanto had the Sevii Islands, the legendary birds, the caves and the league to play with afterwards. Hoenn had it's massive maps to explore, the Gold/Silver games had more expansions than all of them put together - heck even Sinnoh had the underground and that battle island... place... thing. But Unova... you've explored half of it already when the story ends, and everything else after that just seems... well, easy. And now there's just nothing to do anymore.

Or is it because Unova is cold and soulless... in the sense that it was created for the sole purpose to be different from the other games. It's charms are there but that X factor that you can't quite define isn't, and after a while the whole region just feels dead. It looks appealing, but feels impersonal. Kanto, Johto and Hoenn felt, and still feels, like an adventure. Unova just feels like a story that's been told already, like I've been watching a film and it's finished.

Basically every time I go to Unova in Black I feel that I'm just visiting, and when I go to the other games, I'm back at home. It's curious, isn't it?

I'm definitely a resident of Unova, but to be honest I feel like I'm a resident of EVERY region. Although, there are some things about Unova that made me vote yes for being a resident over all the other regions.

1) All the new pokemon. I love using different pokemon each time I play a game, and Unova really gives me this option as there are no annoying fillers. (sorry zubat/geodude) I also love the pokemon spread, it feels like you can start getting good quality pokemon (and more important different species of pokemon) by the 3rd gym. In pinwheel forest there are 7 different families (in the inner part) ready to catch on your first visit, with 5 being new, while viridian forest had 3.

2) The story is stronger. Every other story has just been about you trying to win 8 badges and trying to stop an evil team from taking over the world. Sure this one was about that too, but the tea's motives seemed good at first, and with the complex character of N added in, it made it much more interesting. Along with that, the gym leaders weren't just game bosses. They were actually people, and because of that the games were a lot stronger. Also, your rivals being more than "Let's battle! WHAT?! YOU WON AND I LOST?!?!??!" and having there own struggles, was awesome.

3) The games. They just brought an whole "new adventure" that the franchise maybe didn't feel with Diamond And Pearl. (although I felt it since Diamond was my first game) They reintroduced a vigor into the franchise that was needed. And the graphics were amazing! I loved all the little features added into the game, like the X-transceiver. (okay this last one is a little rushed since I have to go XD)

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