11When I open PSP
I see "error starting program" The JCMYK.DLL file is
linked to missing export MFC42DLL:6880When I click OK this screen pops
up C:\Program Files\PaintShop Pro6\PSP.exe "A drive attached
to the system is not functioning"-Click OK.

It means you've
overwritten mfc42.dll - here's what JASC says:

"Paint
Shop Pro, as well as most Windows programs, uses certain shared
system files to run. One of these files is called MFC42.dll.
This file is part of the "Microsoft Foundation Classes"
(MFC) and is used by many programs. When Paint Shop Pro is installed
it looks at the MFC42.dll file on your system to see if it is
the correct version. If it is of the correct version (or higher)
the installation program leaves it alone. If it is of a lower
version than what is required the installation will replace it.
However, if there is another program running on your computer
that uses the MFC42.dll file during the installation, then Windows
will deny access to Paint Shop Pro installation to replace that
file. Paint Shop Pro will simply move on with the installation.
If this occurs, then when Paint Shop Pro is launched it will
report an error about a missing or corrupt ordinal or export
file. This is because that file is the wrong version.

Solution
What you need to do is use START>FIND>FILES OR FOLDERS
and search your c: drive for mfc42.dll. rename all copies that
are found to MFC42.BAK. After all files are renamed, reinstall
Paint Shop Pro.

If windows does not allow you
to rename all of the MFC42.dll's, rename what you can and do
the following. Go to START>SHUTDOWN and select RESTART IN
MS-DOS MODE. This will bring your to the c:\WINDOWS prompt. Type
in CD SYSTEM and strike enter on the keyboard. Then type RENAME
Mfc42.dll Mfc42.OLD and strike enter again. Then type in EXIT.
Windows will restart and bring you back to your normal start
up screen. It may give you an error that c:\windows\system\mfc42.dll
is missing, ignore this message, just click OK. Then reinstall
Paint Shop Pro and try to run it again. If this does not work
feel free to contact us again."

Now - here's a freebie
tip from me. Once you have PSP running again, drop to DOS and
copy the working mfc42.dll to your Paintshop Pro directory. Then,
if the file is overwritten again, PSP will be OK (a program normally
looks in its own directory for a file before searching the path
- if it finds what it needs, it stops looking). No more mfc42
errors. -Jackie

11B Help!
Why I try to start PSP, I get the following message: Error
Starting Program
The MSVCIRT.DLL is linked to missing export MSVCRT.Dll:??_This (and similar dll errors) is linked
to a mismatch between the versions of MSVCRT.dll and other dlls
that rely on it. The solution is to download the latest
versions of the dlls and install them.Here's a step-by-step:

Go to START>SHUTDOWN
and select RESTART IN MS-DOS MODE.This will
bring your to the c:\WINDOWS prompt.

Type in CD SYSTEMand strike enter on the keyboard.

Then type RENAME msvcirt.dll msvcirt.old and hit enter.

Type RENAME msvcrt.dll msvcrt.oldand hit enter again.

Typecd\ and press enter to bring
yourself back to the C:\ prompt.

Type Move msvcirt.dll C:\Windows\Systemand enter again.

Now typeMove msvcrt.dll C:\Windows\System
and enter
one more time.

Then type inEXIT. Press Enter and Windows
will restart, bringing you
back to your normal start up screen.

Trust
me - this is easier than it sounds. -Jackie

12"Do
you wish to save image__" or "Do you wish to save image????"
or "Untitled__"It's
a Microsoft problem, not a PSP problem. It is connected to the
installation of Microsoft Picture It! 2000, for one. Picture
It installs a file called mfc42loc.dll for Japanese formatting
which may not be compatible with some programs (including PSP). Go
here for the full microsoft explanation.

Do a Start>
Find>Files or Folders> search on mfc42loc.dll. (That's
MFC42 ell-oh-cee.dll, not MFC42 one-oh-cee.dll) It would be in
your C:>Windows>System> folder. If you have it, you
have to rename the mfc42loc.dll to mfc42loc.old.

Start>
Shut Down>Restart in MS-DOS Mode> and then type the following
line at the command prompt. ren c:\windows\system\mfc42loc.dll
mfc42loc.old Shut down and restart Windows
.

13Customizing
toolbar buttons

Buttons
in the AVAILABLE column below are ordered the same as found on
your menus. File Menu stuff will be near the top of the list
& Windows items will be near the bottom.

Highlight
some entry in a column to activate that column & then type
the first letter of a your button's name to auto-scroll down
through nearly 300 buttons to find & install that little
guy.

(Note
- it might be separate from the PSP image file type if you added
the association with "Open with" - I suspect it will
be, because usually this occurs when the association has been
added manually where no DDE info is added.).

Highlight the entry and
click Edit. Highlight Open in the Actions box,
and click Edit again.

In the Application
used to perform action box make sure that behind the psp.exe
path you type: /dde

Check the "Use DDE" box and under "DDE Message"
type [open("%1")] Click OK and back out using
the "OK" buttons.

Things
are a tiny bit different in XP -
"In Windows Explorer, go to "Tools", "Folder
Options", "File Types" and scroll down to your
entry for the image type. (Note - it might be separate from the
PSP image file type if you added the association with "Open
with" - I suspect it will be, because usually this occurs
when the association has been added manually where no DDE info
is added.)Highlight the entry and click "Advanced".
Highlight "Open" in the Actions box and click "Edit".

In the "Application
used to perform action" box make sure that after the psp.exe
path you type: "/dde" (the quotes are part of it, make
sure you type them in). Check the "Use DDE" box and
under "DDE Message" type [open("%1")] Click
OK and back out using the "OK" buttons."

Just for background,
a great resource for this sort of question is http://www.whatis.com
About DDE, it explains: "DDE (Dynamic Data Exchange)
In the Windows, OS/2, and (with third-party development kits)
other operating systems, DDE (Dynamic Data Exchange) allows information
to be shared or communicated between programs. For example, when
you change a form in your database program or a data item in
a spreadsheet program, they can be set up to also change these
forms or items anywhere they occur in other programs you may
use. DDE is interprocess communication (IPC) that uses shared
memory as a common exchange area and provides applications with
a protocol or set of commands and message formats. DDE uses a
client/server model in which the application requesting data
is considered the client and the application providing data is
considered the server."

In the case of PSP, using
DDE makes Windows "aware" that the application is running
as a client; Windows then will funnel each call to the open app.
Without the DDE message, Windows treats each call individually
and will open multiple instances of the app (or will choke on
the image and refuse to open it at all)."
-Jackie

Awesome, Jackie!!! Thank
you SO much! The only thing I had to do different was where
you had said to put /dde after the psp.exe path, I tried to do
that, but it told me something like that path didn't exist or
was invalid or something. I was probably doing something wrong,
but that's ok...I left that part alone, but checked the Use DDE
box, and put that code you gave in the DDE message part, and
now it works grand! Thanks again, Jackie. You've cured a year
old headache for me & hopefully the original poster will
see your solution & get rid of his headache, too! -JoFlo

15I'm confused by background and
transparent as applied with PSP?

This is a common confusion
for those new to computer graphics. Part of the confusion here
is around the word background, as we are using the same word
to describe two different things. There is the *image* background,
which is usually the bit that we want to make transparent, then
there is the *webpage* background, which is what we want to show
through the transparent bits.

Let's take it one step
at a time.GIF
is a form of image compression that depends on a set palette
of 256 colours. Those 256 colours can be 256 different colours,
or any number of colours less than 256. They can never be any
colour other than the 256 contained in the palette.

Of those 256 colours,
one (and one only) can be set as "transparent". Transparent
is not, in and of itself, a colour - it is simply one value in
the palette that the gif file tells a web browser (typically)
not to display. Thus, when the gif is displayed on a web-page
background (be it a colour, a texture or a picture) that background
will show through the gif anywhere that the pixel matches the
chosen colour in the palette.

So if I had a gif whose
pixels were palette values 1213141516 and I made colour 1 transparent,
the web browser displaying it would show only 2 3 4 5 6. If the
web page background was "Z", what you would see would
be Z2Z3Z4Z5Z6 - the web page background showing through the transparent
pixels in the gif.

So, what does the "works
best on Web pages with a single color background" mean?
Well, one common use of gif transparency is to "cut away"
the background of an image (this gets around the limitation of
computer graphics to rectangular boxes). If the demarkation between
the object and its background is sharp, there is no problem.
But if it's fuzzy because of anti-aliasing or blur, then things
get problematic.

Exactly
what are the implications when the background is a textured type
of background where adjacent pixels are similar, but different
colors? Or where the background is an image?

Consider two cases, vastly
simplified:
black/white - this is a sharp edge, where all the pixels on one
side of the edge are of one colour and all those on the other
side are another. This is a "perfect" object for transparency.
Make white transparent and all the black pixels show.

But real world images
(especially anti-aliased text) are more often:black/dark grey/medium
grey/light grey/white. This gives us those nice
smooth curves on rounded lines and letterforms. But gif only
supports one transparent colour. No problem, let's make the white
background transparent - now our edge displays: black/dark grey/medium
grey/light grey/transparent.

Which is fine... unless
the background of the web page doesn't match the original background
of the image. In the above example, the gif will display perfectly
on a white background. But what if the web page background is
red? Then those colours shading down to white will look terrible,
surrounding the edges with an obvious halo.

What we really need is
black/dark red/medium red/light red/transparent for that gif
to appear to have real transparency.

How is
it that text appears to be able to be placed over any type of
background with precise edges and no mutual interference?

It's an illusion. In
our above example, we can solve the problem by creating the text
on the same colour background as we will be using for our webpage.
You can do the same thing with a background tile, if the pattern
is small enough. But some backgrounds will have too diverse a
colour scheme to make this effective - in that case, the best
you can do is to take the background and repeatedly apply a Gaussian
blur until you have reduced it to a single colour - the average
grey of that particular image.

Another work around involves
choosing fonts with no curves (there are some) so that you can
work without anti-aliasing

If I
want to create a special piece of text created with special effects
such as is commonly seen as page titles, does this have to be
a transparent gif?

Currently, yes. PNG files
support transparency, too, but their implementation in the major
web browsers is still problematic.

Would the creation of
this be different if the background is plain colour from one
of the web safe palette colours, than if the background is one
of the other plain colours, than if the background is a texture
effect?

No. You'll get the same
problems in any of those situations, but it's worse the more
complex the background is. -Jackie

16Although the images are fine they are quite
purple does
one just fiddle with the RGB or HUE values till they look good?
Something I've
had good success with is using a layer as the equivalent of a
photographic gel.

Open your image. Look
for an area that should be close to white once corrected, and
pick up that colour with your eyedropper as your foreground.Double-click
on the foreground colour, and from the colour wheel go 180 degrees
across - from a purple tinge, this will put you into the yellow-greens.
Don't change the saturation or lightness - it's only the Hue
that we are concerned with. (Basically, what we are going to
do is add in the complimentary colour to neutralize the purple
cast).

Add an upper layer and
flood fill it with your new colour - this provides your corrective
gel. Now you can play with opacity and/or layer blends to correct
your hues. I've had good results with Soft Light and opacities
in the 20-30% range, depending on the photo. -Jackie