Looks and plays well on my system, but I don't know if this is by design, but when I click on a skull, a skull 2 places to the right becomes the active skull, which is a little strange (piccy link below). Otherwise, nice!

I like match 3, good thing with that hellometer. The game could finish when there are no moves left, I had to wait until the field filled up with skulls. In the main menu, the sound is deleyed when switching and selecting options, is it because of my slow computer?Could be a good game when finished, will you make more levels?

[QUOTE=alessandroLino]Also plays good on my system, but i did not had the issue that zenox98 said[/QUOTE]

Thanks for playing! A little info about your system specs would help.

[QUOTE=Noga]The game could finish when there are no moves left, I had to wait until the field filled up with skulls.[/QUOTE]You can click on the center of the hellometer to stop the game immediately. You're still right, I should add some sort of check to kill the game when there aren't any viable moves available anymore.

[QUOTE=Noga]Could be a good game when finished, will you make more levels?[/QUOTE]

This is a highscore hunt, so I guess there won't be a level progression in the usual sense. Other game modes are possible though.

[QUOTE=zenox98]Looks and plays well on my system, but I don't know if this is by design, but when I click on a skull, a skull 2 places to the right becomes the active skull, which is a little strange (piccy link below). Otherwise, nice![/QUOTE]

[QUOTE=chrisbrobs]I,m having the same problem, and the word 'view' with the letter'm' underneath appears in the top right of the screen. Might be something connected to the full screen settings?[/QUOTE]

[QUOTE=zenox98]I wonder if it's to do with the desktop resolution. I always run 1024x768, unless I'm sending over HDMI to the TV.[/QUOTE]

Is everyone having this issue running the game windowed with a desktop resolution lower than 1280*720 (720p)? Does it also happen in fullscreen? I suppose using a higher desktop resolution would fix things.

Going fullscreen (which is tricky in itself due to the displacement) fixes the problem, and it plays as it should :)

Personally, I think all games should set the resolution based on the current system resolution (SysInfo.GetScreenHeight etc) or just force fullscreen. A resolution shouldn't be assumed, unless coding for a console, of course :)

[QUOTE=zenox98]Personally, I think all games should set the resolution based on the current system resolution (SysInfo.GetScreenHeight etc) or just force fullscreen. A resolution shouldn't be assumed, unless coding for a console, of course :)[/QUOTE]

The thing is this being a 2D game it's designed for a certain resolution. In this case 720p. So this is basically part of the system requirements.

Sure, some things could be adjusted to maybe fit 1024x768. But what if the next dude comes and insists on running it on his 640x480 desktop? Time to use a contemporary resolution!

One likely solution would be to stop the game with an error message if you try to run it windowed in a lower resolution.

[QUOTE=zenox98]Going fullscreen (which is tricky in itself due to the displacement) fixes the problem, and it plays as it should :)[/QUOTE]

You can quickly open settings.ini and set fullscreen to 1, so you don't have to start the game to change the setting.

Also let me mention that for this first release a few bugs have already been found (one being a pretty severe one), so there's enough to do already to warrant a 2nd test release, which should be done soon.

Thanks to everyone so far for playtesting this!PixelRebirth2011-07-29 20:37:52