Selling such a lazy port of not-so-polished Android game on Steam is a joke. The graphic resolution looks terrible, there are references to touch screen controls and not a controller support?! I did not expect much, but was dissapointed anyway...

Metagaming is becoming an important niche and I am glad that a somewhat popular mobile game is finally arriving on Steam, to introduce itself to a much wider audience on PCs. I’m talking of Draw Your Game, naturally. Free to play, along with annoying ads and waiting times on Android & iOS, now quite trouble-free on the PC platform after a single purchase and already featuring over a dozen custom levels from creative players. It’s the personification of replay value within indie gaming. The Steam debut for Zero One, yet they successfully ported their sleeper hit.

Story

The story is orbiting around you, the player and potential content creator. You get to make your own “story” in Draw Your Game, just as the name suggest so eloquently. In case you’re like me (anti-talent when it comes to drawing/painting or playing a musical instrument) you can rest assured that this title still features nearly 100 skillfully crafted levels. Short and sweet, yet some will test your patience and reflexes like I’ve come to expect from any noteworthy platformer. This open-ended narrative structure is subject to quite a lot of interpretation. Each person can think of something entirely different in regards to Draw Your Game. Common ground is represented by the fun factor and huge potential for replayability through custom levels.

Graphics

Same as the mobile versions, the PC variant is also powered by the Unity Engine. Fonts and textures scale perfectly, even if you’re playing at 4K resolution while the frame rate shall never suffer from drops. A unique feature which you don’t see everyday in platformers, is the option to rapidly switch from 2D to 3D perspectives within the leves themselves. I can only recall seeing this option in the Evoland series, but its wasn’t as seamless as the transition in Draw Your Game. Once I “discovered” the 3D switch, I never went back to 2D unless I wanted to compare the graphical fidelity between dimensions.

Audio

Nothing spectacular yet it certainly was more enjoyable than the sound assets we’re treated to, in most indie platformer cases. Obviously no voice acting, since those stick figures and drawn avatars aren’t very chatty. At all.

Gameplay

There are 99 official levels so far. Seven for each of the first 14 seasons and a final one for the 15th. Apart from the different visual style, Draw Your Game did remind me of BADLAND: Game of the Year Edition’s gameplay flexibility and the freedom to create new custom stages. At least on the mobile versions since on PC BADLAND, that has yet to happen. But I digress. The title I’m reviewing today is as open as a book and allows all its players to dip their toes in a little amateur drawing session. Or skilled, if they just happened to be really determined to project their own vision within Draw Your Game. It may not even be that time consuming, yet I prefer to judge this title for its official levels.

Interesting choice, to further separate the stages into “seasons”. Since I never played the mobile version (I seldom play on my smarthphone) I can only imagine that it must have been a thorough work-in-progress. At least the dev team waited long enough for the Steam edition, until they had a lot of quality content to justify the price tag. They didn’t just release a handful of levels along with an Early Access label. I respect that. So what are the objectives, apart from the charm of creating your own game levels from converted drawings? Well the stick figures and subsequent avatars which represent either miniaturized animals or fictional characters, have to either traverse a level from one end to another or touch/reach certain blue objects as fast as they can.

Each level has a rating and a maximum of three stars can be achieved per stage. The reward system in the form of coins, seems to be a nearly irrelevant legacy from the mobile versions which relied on them to “speed things up” or perhaps employed an in-game store? I won’t even bother checking this out and I shall refrain from expressing my thoughts relating to microtransactions. I’m sure you can guess them anyway. As mentioned, Blue is an objective or helper or sorts. Green signals a trampoline-like object (what’s a platformer, without epic platform jumping?) and as expected, Red is a foe which upon touch, hinders your efforts and forces a level restart. Basic chromatic rules and the white backgrounds do provide an adequate contrast to the black borders which limit the extent of the level itself.

Verdict

Despite a small install size, I’d say that the game certainly has a lot to show for it. The Achievements seem easy enough to unlock and the very fact that you can always download a new custome stage after you’re done with the official ones, adds significant value to this unconventional platformer. Whether you play it in 2D or 3D, draw and adapt your own ideas or test out the proven levels forged by others, one thing is clear: Draw Your Game is a fun and relaxing experience.

Strong Points

+ Steam Achievements.+ Plenty of official levels to play already.+ Huge potential for user-created content.+ Interesting switch between 2D/3D perspectives.

The concept of the game is pretty fun, but. Well. This is a disappointing port of a mobile game. Two of the achievements aren't even obtainable (you can do the things that are meant to get you the achievements, but you will not get the achievements themselves), the coin system needs an overhaul, and some of the levels don't even work as intended - including official ones! When I reached a level which included several green areas that I couldn't bounce off of because they were too dark for the game to notice they were green, I started to question why I was still playing. More effort needs to be made by the developer, but they clearly do not care about this version of the game.

I got this game as part of a Humble Bundle, but I think I'll be removing it from my account due to how broken it is.

-Partial Controller Support-No Trading Cards-The level editor needs slightly more features-You have to wait until you can play the next ''season'' (unless you pay with the in-game currency), like a free mobile app, even though you already paid for the game.

Other notes:

Game is family friendly: YesLow-Specs computer friendly: YesGame's overall relevance: Very Recommended

**EXTRA NOTE**: I strongly recommend making your levels using MS-Paint, or any other drawing program.

This review is based on my own experience and feelings, my english is not very good, so please if you can`t undestand it, just ask, and I will try to explain it a bit better.

Well, how I start? The Game isn´t really bad, but you can see and feel that this game was done for Mobiles, even the tutorials show you how to move your character when you climb walls up with a mobile and how to move it. The Game is F2P on Mobile and offer InApp Purchases, which I think was the idea of the Coins that is messed up on PC, also Controlls are clunky on keyboard, Levels are okay but feels pretty fast boring and you can only choose between detroying blue things or escape from the level. Since earning Coins is not that easy and you have to play a lot of games to get a few, its not funny to create a game you need to pay each time you release it online.

I would give this Game maybe a neutral feedback but since you can`t do this on Steam I have to give it a negative one.

Graphic:the Only graphic you have is the one you draw or other peoples drawed, so don`t worry, you will see only red, green, blue and black as color, maybe more if you add one of the selected backgrounds when you create your own level. Don`t buy this Game if you are color-blind for blue, red, green or black, because you only have this colors and can`t change it.

Tutorial:The Tutorial is not bad, you can watch a video on youtube how to create your level, upload it and then preper to play. The problem is, that it doesn`t work that good on PC if you did a Webcam Pic or uploaded your own Pic with your mobile (send the pic via mobile to your email, download it to your desktop).

Also the Tutorial was created on mobile and works much better then it does on PC.

Drawing:first, your little stick man is very small so if you draw a dog or a cat or a flower you need to draw it like a miniature, also even if you use the colors you need the App has problems showing the right one, I draw a house in black, a street in black, a dog in red and 2 flowers in blue, the flowers got a black line even if on my paper there was no black line, so i tried to reduce the color, but then the house was colored in black but my black windows where blue, thats a gamebreaking bug for me, because you need, if you do a level "destroy every blue item" to destroy every blue thing, but since my house is black i cant destroy the blue windows, so destroying my flower doesn´t work to win, because the App counts 5 items. There is no way to recolor the things in the App or to make your objects smaller, this App is too limitted in my eyes to make a game you like to play.

The quality is really bad even if you upload your Picture created on Paint. I did a few Screens from my original and how it looks after the scanner tries to adjuce it. The best option I could do was what you see.

Levels:you can create multiple levels but without a story. the only way to set a text there would be a paper writen and created as an escape level. Every level is based on time, how fast you can beat it, there is no way to change that.

Coins:you need to play a lot of games to get coins, the faster you win a game the more stars you get and of course coins (each star gives 10 Coins, so max you can get is 30 Coins), this coins are needed to unlock your items to draw ingame, move objects, backgrounds, characters and so on. You need a lot of this Coins. Even releasing your Pictured Game cost 15 Coins, each time, you release it.

Since I don´t enjoy the levels in this game, I just wanted to create some by my selfe, it feels pretty bad. if you don`t play, you can`t get Coins and without this Coins you can´t create a "good" level or at least not if you like a bit action in it or other characters.

Ages:Well I`m not sure if this game was made for kids or not but creating your level is easy if it works, but getting 3 stars in a level is pretty hard. I don`t think that kids like to rush a game and you need less then 5 seconds to get 3 stars.

End:Maybe if they had done this Game for PC it would be much better and not as limited as it is now. You could do so much good levels, if you could create a story telling level or more then just a destroy and escape game. For 6,99€ the game is overpriced, I paid 90 Cents on Humble Bundle and I still feel bad that I bought the bundle just for this App/Game.

I will do just for fun a few more levels, because I like to draw it ingame, but it would be amazing and an instand buy if you could create a real game with menu and end titels, add music and much much more, also it would be nice if you don`t have to pay to upload your created game online, I mean the game lives from that and this is PC not a mobile where people spend money like hell.

Update:After month of waiting my two levels got declined now, don`t know if they where to hard for the Devs or if it was an auto declined because they didn`t checked it but also no Points was refunded, I could resend the game but would need to pay again 30 Coins for both Levels. No Thank you!

I got this as a part of the humble bundle, and while this wasnt the reason why i bought it, i was paying for the bob ross- joy of painting episodes, in total i paid 0.83 cents for this garbage, and i still feel cheated.

This game is a standard broken platformer with little to nothing to do.you jump off the side of the map and win, touch a thing and watch it move, push a box and- yeah after 4 sets of 5 levels you dont have anything more interesting than that- and you lock off later levels until you can speedrun earlier levels with clunky controls and no actual way to do things faster at all anyway- thats it.

Dont pay 7 bucks for this.I have an assortment of different games with varying levels of quality and i couldnt stomach 21 minutes of this hot garbageThe only reason id ever play this again is to make a video for it and be the only person on the internet with a posted review showing how awful this game is

As i look at other reviews, they say this game was free on android, and remnents of this fact are in the game as its tutorials show a phone screen UI.

Also masquerading a wall glitch as a feature because you couldnt figure out how to turn it off so you base the levels off a glitch that you cant be bothered to fix in UNITY, you've got more problems.

I see what they were trying to do, and it seems like an interesting concept, but its clunky controls and execution make it suck a big one.

go get it on android if your really interested- im gonna go uninstall this now

This game is just bad, the levels difficulity is either based on bad control or bad camera angles. It has achievements which is a plus for me, however two of the achievements are bugged and cannot be completed legit, even if you do what is says. The concept is great, however the execution is not up to par. In it's current state not worth 7eur. (Also the last opdate was 5 months ago, and it was a small update)

Could be a nice little puzzle, even though it is just a mobile port r4ped to fit a real Computer. But like in so many modern games the cloudsave is totally not saving any progress nor configuration on more than one computer.