Author Comments

IMPORTANT: If you get a glitch as demonstrated here (http://www.youtube.com/w atch?v=opDgxCm9ij4) upon beating the game and then trying to play again in one sitting, please PM me (Bcdefg123). Neither me nor 3D-xelu can replicate it.

5th place in the Game Jam according to Edmund! And apparent fan favorite! Thanks for your support!

Latest version: 1.3.3 (The DiMono update): The time you see you got after the game is now the time you submit. I also fixed an error upon restarting that didn't seem to affect anything, but still.

*whew* Ok, so this is Team Moose's Game Jam submission. We had four people, but the only ones who did anything worth discussing are me (bcdefg123) and 3D-xelu.

3D-xelu had this idea, and he did all of the art, found the music, and for the most part spearheaded the project. For three days I spent virtually every waking hour on this project with him, and we are both pleased at the end result. If nothing else, it certainly is the nicest looking of the Game Jam games XD Anyway, I truly am VERY, VERY grateful to have such a talented teammate... there were also two absent ones, but hey, who cares about the details? And I'm just glad I was able to keep up, especially in that climactic final hour of the competition where we were both madly trying to get things done.

Anyway, enjoy.

Stuff added since the Jam (so you can get an idea): Medals, Wuss Mode, Scoreboards and Timer, go back to menu buttons, control scheme tuning, pause button, mute button, making HUD stuff semi-invisible when flown under, core and collision tweaking, breaking the end of the game and subsequently fixing it :P

Rated 4 / 5 stars2011-01-26 16:05:56

Cool

The idea of the whole game being a boss battle hasn't been done a whole lot before.
I think it's mostly nice, but I don't like how you're obviously supposed to memorize the attacks and dodge accordingly. In the end that just takes a lot of time, but doesn't really require much skill. I got too annoyed to carry on after I died twice in the beams. You really can't clear that on your first time without simply being lucky.
The music is nice, and gameplay works just fine. Considering that this was made in 3 days (WOW, REALLY?! :O), it's really good. Well done! :)

Rated 3.5 / 5 stars2011-01-24 10:26:30

Controls are sketchy but

Although the controls can be sketchy, it seems in some cases it serves as a sort of enhancer, because you'll want to retry and retry over and over. The game itself outside of the controls is very well made. The graphics are solid and although the story isn't the greatest thing ever, I can understand the difficulty in making this in three days. I enjoyed the game for what it gave me and all in all this was a fun game.

Rated 2 / 5 stars2011-01-24 01:52:33

Meh.

Very irritating game, especcially how, regardless of which quality settings you choose, the quality doesn't seem to reduce at all, and is still as laggy as ever.

Also, it's extremely irritating how the helicopter responds as though it weigh's 1000 tonnes, it's just so unresponsive. As somebody else stated, the buttons will just stop working sometimes, and it's especially annoying how you just slide everywhere, even after you've let go of the button.

Also, i love how you call somebody else "crappy and predictable" yet this is the most predictable game i've ever seen on newgrounds.

The music is predictable.
The weapons are predictable.
The story is crappy.
The setting is predictable.

Also, i know that this is a game but, as far as i know, a beam that emmits coldness is theoretically impossible.

I'm trying to remember whenever I called anything or anyone on Newgrounds 'crappy and predictable'. Except maybe those Dot Dot Dot review 'revivals' on Super PSTW RPG, but I'm quite sure I didn't say it that way. Feel free to PM me - I could be wrong, of course.

In other news, a blue hedgehog that runs at 500 mph has just been spotted in the wild. - Brian