insane00:11:730 (1,2,3,1) - i think adding more space between these object would be good to match the intensity00:20:582 (2,3) - making the slider a bit facing upward will help people for not breaking on it01:12:058 (1,2,1,2,1,2,1,2) - for people who are just playing insane will alternate on this and miss, adding more space will prevent them for doing it

extra00:12:222 (1,1) - sharp angle to stream is not that easy to hit i think01:35:582 (4,1) - flipping the slider vertically and making it a bit far would be easier to hit

00:05:828 (1) - I know this might be very hard or impossible to implement as there's not much space between this spinner and next slider but it would be great if this spinner end at 00:07:632 - along with vocals.

00:18:123 - Put Normal Additions and clap? There's a lack of strong kick in hitsounds at this moment.

01:02:386 (2) - This slider is really hard to read as it emphasize vocals in a strange way and it avoid white ticks. Try to rearrange this slider into something more player-friendly.

00:41:730 (1) - Hm, this slider could be arranged in a better way, it's quite long and probably some players would try to click at slider 00:42:550 (3) on red tick before. I suggest to shorten 00:41:730 (1) - to white tick and add circle at 00:42:386 (2). This should help with vocal emphasizement.

00:48:943 (2,1) - That's kinda weird, but there's a vocal which is completely omitted for... I don't know, nothing? :p If you use Ctrl+G on this pattern, you can see this will rhythmically fit to actual melody and vocals! Consider rearrangement of this section.

01:12:058 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Seriously... There's absolutely no reason to put something like that, it's just a difficulty spike that forces star rating from 4.91 to 5.45... The pattern change is incredibly sudden and unexpected after quite easy part at 01:10:746 (1,2,3,4) which should at least warn and prepare players to play this pattern as you can hear a buildup in music (vocals, melody). You can try to put stream like as in highest diff, but more compressed and containing more "recovery" 1/4 sliders. Even spinner would be better :p

Extreme

00:40:254 (1,2,3,4,1) - There's something wrong with flow... Direction of this slider makes it broken, it should be faced up imho :p

It's so hard to find anything wrong with this mapset, it's a very consistent and well done map!

you use 1/2 rhythm a lot in the difficulty, which makes the rhythm not as easy to follow for super beginners. I suggest renaming the difficulty to something like Standard name does not matter, ez allow 1/2 anyways

00:45:172 - whistle meant to be here? not present in other diffs except for normal (check for normal too pls)

01:02:386 (2,3,4,1) - not really suitable for an easy difficulty imo, too dense and flow not as straight forward

00:39:927 (1,2,3,4,1,2,3,4,1) - I don't relaly like this movement xP The circular flow + linear flow just felt really weird together. I would have curved the second half of the stream a bit moer. right now its so flat ppl will just play it like a straight line isntead of playing with the curve that you gave it from earlier.01:02:386 (1,2,3,4,5,1,2,3) - Felt really forced in terms of jumps, compared to stuff like 01:00:418 (1,2,3) - . You put the big spacing on more important sounds, but in this section they are all jumps. It would be better if you switched the spacing on 01:06:812 - because theres a very noticeable change in pace here that would complement larger spacing choices.01:42:713 (7,8,1) - This part messes up the rotational flow compeltely xP. You can try rotating all of 01:42:877 (1,2,3,4,5,6,7,8,1) - by like ~ 30 degrees .

Extra

00:07:960 (1) - Remove one repeat? Easy to break with a structure like this. Or use two kicksliders instead? 00:39:271 (1,2,3,4) - Looks kinda messed up, like you didn't rotate them correctily. I think 4 especially stands out.

00:05:828 (1) - I know this might be very hard or impossible to implement as there's not much space between this spinner and next slider but it would be great if this spinner end at 00:07:632 - along with vocals.

00:18:123 - Put Normal Additions and clap? There's a lack of strong kick in hitsounds at this moment.

01:02:386 (2) - This slider is really hard to read as it emphasize vocals in a strange way and it avoid white ticks. Try to rearrange this slider into something more player-friendly.

00:41:730 (1) - Hm, this slider could be arranged in a better way, it's quite long and probably some players would try to click at slider 00:42:550 (3) on red tick before. I suggest to shorten 00:41:730 (1) - to white tick and add circle at 00:42:386 (2). This should help with vocal emphasizement.

00:48:943 (2,1) - That's kinda weird, but there's a vocal which is completely omitted for... I don't know, nothing? :p If you use Ctrl+G on this pattern, you can see this will rhythmically fit to actual melody and vocals! Consider rearrangement of this section.

01:12:058 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Seriously... There's absolutely no reason to put something like that, it's just a difficulty spike that forces star rating from 4.91 to 5.45... The pattern change is incredibly sudden and unexpected after quite easy part at 01:10:746 (1,2,3,4) which should at least warn and prepare players to play this pattern as you can hear a buildup in music (vocals, melody). You can try to put stream like as in highest diff, but more compressed and containing more "recovery" 1/4 sliders. Even spinner would be better :p

Extreme

00:40:254 (1,2,3,4,1) - There's something wrong with flow... Direction of this slider makes it broken, it should be faced up imho :p

It's so hard to find anything wrong with this mapset, it's a very consistent and well done map!

00:39:927 (1,2,3,4,1,2,3,4,1) - I don't relaly like this movement xP The circular flow + linear flow just felt really weird together. I would have curved the second half of the stream a bit moer. right now its so flat ppl will just play it like a straight line isntead of playing with the curve that you gave it from earlier. I think it fits tho, more importantly, because as you can see my structure is actually build on this, small adjustment will result in rearrange a huge section and might broken my other pattern, since I think its fine so keep i guess..01:02:386 (1,2,3,4,5,1,2,3) - Felt really forced in terms of jumps, compared to stuff like 01:00:418 (1,2,3) - . You put the big spacing on more important sounds, but in this section they are all jumps. It would be better if you switched the spacing on 01:06:812 - because theres a very noticeable change in pace here that would complement larger spacing choices. well the spacing here I think is fine because firstly they are different sections, and as you can see that 00:51:074 (1,2,1,2) - 00:53:697 (1,2,3) - 00:55:664 (1,2,3) - these beats have vocal support, so I give them larger spacing than 00:55:172 (1,2,3) - 00:53:041 (1,2,3) - etc. then you look at 01:02:386 (1,2) - 01:03:205 (4,5) - with the vocal support, the spacing is actually consistent. the only problem might be 01:03:533 (1,2,3) - can be reduced to 00:53:041 (1,2,3) - level, but again since they are different section, I think a little bit of build up is ok tho.01:42:713 (7,8,1) - This part messes up the rotational flow compeltely xP. You can try rotating all of 01:42:877 (1,2,3,4,5,6,7,8,1) - by like ~ 30 degrees . 30 degree is too much, but I did adjustment on that, should be good now

Extra

00:07:960 (1) - Remove one repeat? Easy to break with a structure like this. Or use two kicksliders instead? yeah.. spacing was over done. I make 00:07:960 (1,1) - much closer now, it should be ok now00:39:271 (1,2,3,4) - Looks kinda messed up, like you didn't rotate them correctily. I think 4 especially stands out. its actually intentional, since you mentioned it, I fixed that to equal spacing

Normal- 00:32:058 (2,3,1) - this would be quite dizzy for nubs, can make more intuitive well its acceptable, i guess i am too lazy to change

HardCS 3.8 would be cool for spread- 00:42:386 (2) - I hope you move it a bit down cuz it's almost touching ds lock only can do this much

Hyper- 01:39:107 (1,2,3) - this part's circle-circle jump became suddenly harder, while song's tension went down. its still in vocal "yo u---", tension should be the same to me

Insane- 00:14:353 (3,4,5) - can reduce this kind's DS to show difficulty gap between Insane-Extra, almost same DS in Extra here well the structure is already there i guess, also its is right in Insane level spacing, I can easily fc this part with mouse

Extremeactually i wanted diffname that can show 'this is different theme diff than Extra', not just Extra-Extreme no because I can only think of Niku Dorei, Harem etc. As a traditional eroge, its really does not have many other elements that inspire me xc

01:03:861 (4) - you could probably make this into a circle; slider train is starting to get long

01:37:631 (2) - 3/4 reverse slider feels kind of odd since this is the only difficulty that ever uses such rhythms here. i get that it's to sort of match the vocals, but honestly i think a 1/1 slider + circle fits the vocals much more nicely

Hyper

00:13:042 (1,2,3,4) - 01:05:500 (1,2,3,4) - kind of worried that this many 1/4 sliders in succession might be a little too much for a Hyper as it kind of feels really overwhelming to see so much at once

01:15:828 (1,1,1) - these three buzz sliders don't really have a distinct sound on the blue ticks; this feels kind of overmapped. you couldn't just make slider art like your other diffs? nvm i can hear it now lol i think my cold is starting to affect my hearing s:

other diffs look okay, call me back when you address the issues.

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