Rising Storm/Red Orchestra 2 Multiplayer

Island Assault content pack for Rising Storm/RO2

Continuing our tradition of providing free additional content for all our games, Tripwire Interactive is pleased to announce the release of the "Island Assault" Content Pack for Rising Storm. So that everyone gets a chance to try out the free content pack as well as the base game, we are running our first ever free weekend for Rising Storm (that means you can play the full game, for free, all weekend), starting today (Thursday 26 September), through Sunday.

Multiplayer Campaign Mode is an all new paradigm in multiplayer FPS games – more than just a game type, it ties the game types and individual matches together into a campaign that can keep you occupied for hours. This gives the multiplayer game more depth than ever before, as individual matches now matter for the overall victory or loss in the MP campaign. Both sides battle it out to control territories on a large scale battle map, voting on which territories to attack, whether to attempt to take more territory, or to defend and try to grind down the enemy's resources. We like to say it is like a “meta-game" of Risk. This features both Stalingrad and Pacific Theater campaigns.

All new level: Betio. The tiny island of Betio was the scene of the heaviest fighting during the Battle of Tarawa in November 1943, the first major US amphibious offensive of the Pacific Theater. The map here recreates the push of the US 2nd Marine Division across the devastated island against their counterparts in the 6th Special Naval Landing Force (the Japanese 'Marines') as the US forces attempt to disable key tactical objectives such as naval guns and transmitter stations. The map favors desperate pitched defenses and assaults at all costs.

Two new weapons, one for Rising Storm and one for Red Orchestra 2. Red Orchestra 2 gets the PPS-42 submachine gun. Born out of desperation during the siege of Leningrad, the PPS-42 provides the Russians with a powerful, lightweight SMG option. For Rising Storm, the Japanese get the Type 97 sniper rifle. More accurate than the existing Type 99 sniper rifle, this weapon gives the Japanese another way to reach out and touch their enemies.

Classic Mode Refinements. While Rising Storm and Red Orchestra 2 are considered by many to be one of the most hardcore shooters out there, the hardcore among the fan base have been clamoring for something even more extreme and authentic. The fans have asked and we've answered with further refinements to Classic Mode (the most hardcore gameplay mode in RS/RO2). We've made player movement changes, as well as aiming and recoil changes to make it more difficult to keep your aim on enemies resulting in longer and more intense firefights.

Why are major bugs from RO2 still unfixed? On several levels satchel objectives are for the wrong team (Mamayev Kurgan for example) and Allies bots still get stuck on tank traps in front of their spawn in Mamayev Kurgan, and the severe bug on Gumrak Station where all the Axis bots get stuck in the trench is STILL unfixed, why? It is disgraceful that major and obvious bugs like these even escape beta testing