“Gunner, are you planning on doing anything with jc2mp.com? What about a Just Cause 2 mod site? JustCause2Mods.com is up now and I have a few mods uploaded already. Sure would like to see what you could put together for one on the new system.”

and he said:

“just cause 2 wont have much mods so probably aint worth it. Donate 12 euros and ill set it up tho.”

You may wanna take this off the news as I believe he just got the domain cause he could.

I think, as long as the jc2 community is alive long enough, a JC2-MP will eventually be created. BTW dunno at what state Gunner what when he replyd to H1vlvg3, but after reading through logs, i see that they are in fact working on a MP.

I believe that it is possible. i mean i mostly hope that it will happen. but just look at the SA MP. they were able to do that, we just need to keep the community alive long enough for them to finish working on it.

wouldn’t the rendering or drawing of each players version of panau be client-side? I’m sure there would be someway to work it out, and the game seems to be able to have multiple grapples (using the bolo mod)

what worries me is that the architecture of the game seems to completely lack any sort of multilayer aspect, whereas San Andreas at least had that 2 player co-op thing to build on… but i wouldn’t know, as im not a programmer or anything

In GTA SA Multiplayer, there were never any NPCs, so rendering two parts of Panau wouldn’t be a problem.

And more than one person in a car is already sorted. A while ago, I climbed into a car from the passenger side, at the same time, a military soldier climbed in the driver seat. Rico stayed in the passenger seat.

I think, as long as the jc2 community is alive long enough, a JC2-MP will eventually be created. BTW dunno at what state Gunner what when he replyd to H1vlvg3, but after reading through logs, i see that they are in fact working on a MP.

I’m so pleased that the SA-MP team will be taking this up, they did an absolutely fantastic job on SA-MP I was with them nearly all the way, they’ve seemed to make quite some progress already with the JC2 multiplayer so I’m looking forward to what they contribute and so should we all.

Cant wait for this, judging by the video they provided, NPCs dont work yet so it would just be a massive island to yourself and friends. if atleast enemies work in the full release, that would be awesome.

It’s only early stages nat, nothing has been confirmed yet. The only thing I think they’ve completed so far is the vehicle sync so it’ll be quite awhile before there’s a full playable multiplayer modification released.

yes it will be on steam, steam is great cos you own the game once u register with it, and can digitaly download it anytime anyplace, e.g 50 years from now in russia or something you could login to steam and download just cause again.

I’m so pleased that the SA-MP team will be taking this up, they did an absolutely fantastic job on SA-MP I was with them nearly all the way, they’ve seemed to make quite some progress already with the JC2 multiplayer so I’m looking forward to what they contribute and so should we all.

Guys, this mod isn’t related to the domain owned by modmywhat, just check their youtube profile’s aditional notes:

Quote:

The domain JC2MP.com is not related to this modification, and the team behind the above domain / project is not affiliated with us in anyway.

Our modification ( JC2-MP ) is only for the PC version of Just Cause 2 and will only support the legitimate version of the game. We have no intention of supporting those who wont support the games developers.

Well one things for sure if the people who made SA:MP cant do it, no one can. SA:MP loaded the whole San Andreas map, with a slight visual downgrade, with a max of 500 people, cars are a pain in the ass to find though. But have the parachute now :cheese:

21 May 2010 – 08.41am
Trix and Jax tell us all about their JC2 multiplayer mod
Hi guys, Thanks for taking the time to talk to us. First of all, can I get you to tell us a little bit about yourselves, your background in the mod scene and why you’re relevant to the Just Cause 2 community?

Trix:

I started my interest in sandbox games way back with GTA 3: Liberty City, which led on to GTA: Vice City and then GTA: San Andreas. Naturally, I was interested in how the games were able to be manipulated and found myself contributing a small amount to the sa-mp project. When Just Cause 2 was released, it was like being taken back to one of the GTA franchise and how open the world was to the players imagination.

Jax:

I started out with sandbox games playing GTA3, but didn’t actually start modding till GTA: Vice City, I started out by ripping apart the mission scripts and recoding them to make the game behave differently and took a keen interest in game modding from that point on. Over the last 5-6 years ( on and off ) I’ve had the privilege of working with Kye from the SA-MP project, firstly on VC-MP, then onto SA-MP.

What was it that drew you to Just Cause 2 and begin working on a multiplayer modification for the game?

Well, from the first moment we tried out the demo we pretty much knew we had to make multiplayer for this game, the great sense of freedom and the sheer size of the world, yet the level of detail crafted into every nook and cranny just made it something we had to do. That, and envisioning players driving around in packs with cannons mounted to whichever vehicle.

It sounds like an enormous amount of work, are you able to tell us where you are with the project currently?

Currently, the project is undergoing a re-write from the ground up based on the findings from the proof-of-concept videos we released recently. Once we have the fundamentals set in stone, work will continue on expanding the Vehicle/Player sync to an acceptable standard.

Eep! What have been the biggest challenges in making this work?

Familiarising ourselves with the engine has been rather time consuming, which involved a lot of sleepless nights and time. However, the end result of that work makes up for the time spent.

There’s been a lot of skepticism about the mod, have you anything you want to say to non-believers?

Doubt all they like, but soon enough, we’ll be gunning them down from improvised Bering [See Appendix A] gun-ships.

Have you created any other mods for Just Cause 2, or are you focused solely on multiplayer?

Initially it started out as a vehicle spawner, however that’s what led us onto the multi-player ambition.

Are we likely to see anything else from the team in the future?

Maybe.

Where can we find out more about the mod and its progress? Is there a website we should all be pointing our browsers to?

We have a highly trained monkey coding our website at the moment and if i might add it is looking quite nice. Currently http://jc2-mp.com points to our YouTube channel, however it will be redirected to the website when the design is finished.

We’ve currently also tried to keep information as easy to find and follow by:

I played one year sa:mp (my name was nvidia, the newer [jS]nvidia) and the servers where i was hanging out normaly are closed and so i dont play it. if the sync and the other stuff would be like in samp, it is awesome, and if you would make a server, then there is here a new group for me. but i think mods would be disabled or the game crashes with mods if you play the mp, because not all have the same mods. i hope it gets disabled, that would be easy. maybe mods are not disabled if they REPLACE existing cars/weapons. however, im looking forward to this!

p.s: i think here are some people from gamerx or maybe jServersn you can contact me if you know me!

A moving Mile High Club would be epic! But it will not be possible because it interferes with the map, even if you do get it to start moving. Unless there was a way to remove it from the map, then there would be no problem.

Maybe there will be MP but i prefer Going Bolo and Solo, Unless its really polished and not glitchy and have servers where your constantly dropped not to mention the frame rate hit you will take from another 99 ricos roping and exploding left right and center.

A moving Mile High Club would be epic! But it will not be possible because it interferes with the map, even if you do get it to start moving. Unless there was a way to remove it from the map, then there would be no problem.

OR, you could just make a mile high club vehicle that you can drive!! that would be super epic! maybe make it drive like a helicopter.

And when will we be expecting this ? its takeing a while now and this site is hardly active anymore

they just give up or something?

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