i am trying to make a character whose body is made of a special kind of smoke as shown below.

I have a geometry for body and i am emitting fluids from that. someone please help me in getting this pattern

Scob

04-23-2008, 02:16 PM

hi ,

you should check this thread ! ;)

http://forums.cgsociety.org/showthread.php?f=86&t=609101

phildog

04-24-2008, 03:56 AM

have you seen the tutorial i made on my site?
all you would have to do is shade it with an xray type shader (sampler info) to get the fall off.
thats why i rigged up this effect, it was for a similiar job.

you would use the technique to follow a curve that you make sit inside the geometry
make it as tangled as you like...then just make the particles collide with the geo so it stay s
in (oh and youd need a long construction history geometry mesh...but if you check my tute youll know what i mean)

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