Looks like a good map but use the runway layers that rabbit created, makes it look more realistic.

From the looks of it the runways are pointed 70 degrees and 250 degrees, but since Kaliningrad has a magnetic declination of 7 degrees East of North, the runways should be labeled "6" and "24" respectively

PR:BF2 AdministratorFoxtrotRIF - OfficerDonor

What a great map. Offered some new environments which I've not seen elsewhere. I didn't run into any problems - of course it would be great with more assets but that is changed all the time, even with old maps.

Overall it's brilliant, I really enjoyed it. Good work Heide <3

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"It is better to fight with ten good men than hide behind ten thousand"

9/10, the flow is extremely awesome, the map is really really set very well, although the layout needs maybe, little work but it's fine, but you can implement more vehicles, I know I told you this already but they river is just 1 meter which makes it easily crossed by literally any infantry or vehicle, add some pumps and make it a little deeper in some areas, overall it's a perfect map and should be added to the game for sure, good job, you deserve it mate.

NATO Potato

The map looks great, and plays well, with a nice balance between urban, forest and plain environments.

The only thing I can say is that the flag capping progression sometimes causes some people to prematurely assault flags that are nowhere in play yet, but that happens on pretty much every other map too.

Jednostka Wojskowa Komandosów

Well, Boxers with thermals are ultimate infantry anihilators, while normal 80s can only score by either luck or rushing(which is impossible, as APCs are delayed). Anything better than BTR80 should do, hind maybe xD

Only problem I ran into was in the north-western part of the city near the T-building, I had to jump over the curbs when transitioning from the street to sidewalk. I know it happens on a lot of maps, but it drives me up the wall, especially when a BTR is chasing your squad. It was a really enjoyable map with a great aesthetic, I'm looking forward to it being implemented.

9/10, the flow is extremely awesome, the map is really really set very well, although the layout needs maybe, little work but it's fine, but you can implement more vehicles, I know I told you this already but they river is just 1 meter which makes it easily crossed by literally any infantry or vehicle, add some pumps and make it a little deeper in some areas, overall it's a perfect map and should be added to the game for sure, good job, you deserve it mate.

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Yes I am thinking of making the river a little more tricky to cross, but I dont want to go too far with that since it would result in extremely unbalanced gameplay when the Dutch cant cross the river.

The only thing I can say is that the flag capping progression sometimes causes some people to prematurely assault flags that are nowhere in play yet, but that happens on pretty much every other map too.

Only problem I ran into was in the north-western part of the city near the T-building, I had to jump over the curbs when transitioning from the street to sidewalk. I know it happens on a lot of maps, but it drives me up the wall, especially when a BTR is chasing your squad.

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'Shouldnt happen' buttt I know it does happen sometimes, if you remember exactly which curb it was I can try fixing it.

Jednostka Wojskowa Komandosów

I strongly dissagree, the BTR80 has a much better cannon and the MTLB kills the fennek in just as manny shots as the Fennek kills the MTLB. BTR80A would be too powerful.

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BTR has better cannon, but without thermals it is blind and infantry won't be bothered by it. All it can do is countering NL assets, while Boxer can slaughter the poor pedestrians. I'd say that most people will avoid playing with BTR80 as it is not a pleasant experience and overall Boxer can turn the tide, BTR can't.

Fennek is a scout vehicle that can go for long range kills as it has decent zoom, it can easilly detct enemies with its cool periscope, has smoke to pop and run away, it is so fast that rushing is super easy as it spawns on start. All in all it is fun to play. MTLB however is an APC, and it is one of the worst in game. Slow, clumsy, weak armor, no zoom. No one takes this crap asset seriously. BRDM is straight line counterpart to Fennek and would fit just fine.
The cold calculation you made is wrong in my opinion. I agree that 80A might be too powerfull, yet Russians lack some decent asset.

Map is beautifull but I just feel like NL will always have the upper hand and that's it.

Mapper

I still disagree on your statement that the btr80 isnt good for killing INF, it has decent zoom and nice HEI ammunition at a good fire rate. Also you can use the cannon to kill emplacements which is something .50 cals cant. However. I do agree that the brdm might be a better asset against the Fenneks. I will think about this and how I will compensate the loss in armourd transport. (More Tigrs probably)