Gameplay

Star Citizen | 3.1 Updates & Weapon Balance

Welcome to some more Star Citizen, today looking at a general update of what’s being worked on for Alpha 3.1 coming at the end of March as well as a deeper dive into how they currently look at ship weapon balance.LATESTATV on WEAPONBALANCE | https://www.youtube.com/watch?v=yDhWccSr08wPATREON | http://www.patreon.com/BoredGamerDONATE | http://www.boredgamer.co.uk/donateFEATUREDORGSYNCH | https://robertsspaceindustries.com/orgs/SYNCHCHECKOUTSYNCH’s DISCORD | https://discord.gg/WBgZM8KDISCORD | https://discordapp.com/invite/boredgamerGETSTARCITIZEN & 5000 UEC | http://www.boredgamer.co.uk/enlistTWITTER | http://twitter.com/BoredGamerUKTWITCH | http://www.twitch.tv/boredgamerukREDDIT | https://www.reddit.com/r/BoredGamer/
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Star Citizen is a First Person MMO Space Sim that covers gameplay in ship & on ground, economy and pretty much anything else you would want. It’s First Person and built in the StarEngine (a modified Lumberyard Engine). You’ll see massive Space Ships that you can fly with friends, land on planets, explore or whatever your way to whatever goal you choose.
Squadron 42 is the Single Player Campaign and the Spiritual Successor of Wing Commander. The Idea is the game is maximum pretty and seamless… NO LOADINGSCREENS. It’s currently in the Alpha of it’s open development with the hope that SQ42 Episode 1 will be released Q4 2017 – Q2 2018.

Full Disclosure: I am a Star Citizen Fan BUT am not paid or contracted by CIG in anyway other than I am an Evocati Member and as such am under an NDA during closed tests.

I am Part of Redacted, a community of Star Citizen Content Creators & Fans, check us out here – http://REDACTED.tv