I used to be good at speedrunning SM 100%, I forget what my record was though. I think it was like 50:XX IGT but I might be totally misremembering. Any% is so much harder.

SM with item randomization is amazing btw because it's a Metroidvania and item order so dramatically affects map progression. There should be a thread for races of that like with LttP but I dunno how many people would participate?

X-3 if you haven't you should really try out some SM romhacks because the quality of some of them is incredible. Especially Hyper Metroid.

Last edited by pixelated_penguin on Tue Mar 13, 2018 7:31 am, edited 1 time in total.

I used to be good at speedrunning SM 100%, I forget what my record was though. I think it was like 50:XX IGT but I might be totally misremembering. Any% is so much harder.

SM with item randomization is amazing btw because it's a Metroidvania and item order so dramatically affects map progression. There should be a thread for races of that like with LttP but I dunno how many people would participate?

I'd be willing to participate. It's been a few years since I've played Super Metroid, but it's one of my absolute favorite games.

Haha kat, I'm MUCH worse of a tetris nerd than S1x, you don't even know.

Dude, @S1x, I'll totally watch your Nullpo streams... where are they? Also, do you play more on the TGM/ARS side of things, or the SRS/multiplayer/sprint side, or both? I’m guessing the latter? (I always favored Sprint and Shirase-like modes but played more multiplayer when I was younger.)

So like... one of the reasons I don’t play any more is because I almost hate tetris. Like... okay I'll spoiler this ridiculous rant which I should really just delete anyway. (and only s1x will know what I'm talking about.)

Spoiler.

Honestly both ARS and SRS are bad in so many ways and whenever I touch them all I can think of is how much better they could control. I don't get how anyone settles for them. They haven’t evolved in a decade. They’re bad at what they’re specialized for. SRS is bad for giving you “as many twists as possible,” really bad at giving you the kicks that matter for 20G maneuverability (which doesn't matter, because infinite spin + unlimited floorkick break 20G and make singleplayer a joke anyway) and really, REALLY bad if you want kick tables that are controllable and logical. ARS is very inelegant and bad for 20G (but at least it’s a challenge and interesting) and it's like... bad design decisions made on top of bad design decisions that only made sense design-wise in the context of aspects of gameplay that no longer exist but have obvious fixes, things that were incorrectly implemented, and things that make no sense. Nobody wants to make "ARS but fixed" even though it's very obvious what to change, or innovate single-player in any way. It’s *always* copy TGM over and over including every blatant flaw. No one wants to make a new system or change the ones that exist. The only thing where the controls are basically ideal is Sprint.

DTET is so, so, so much more advanced and refined control-wise than modern tetris games. There are SO many brilliant features. It was *incredibly* creative and invented like 10 different new movement, rotation, and control mechanics which were all brilliant. But it’s not even that it was perfect. I don't think it is, despite being vastly better than ARS/SRS. It’s that it was radically different from either, was creative, and made improvements and did new things and since then no one's really tried to. There are SO many things you could do. Like I’ve come up with some of my own rotation and movement systems that I always wanted to implement in a game, and I really should at some point. But in tetris nobody ever designs movement systems that are new. I'm just bored at what exists, and that a lot of it's bad.