Assault Class

The assault class has the very simple function of dealing damage to the monster, while relying on the other classes to keep them alive. All assault characters can use the personal shield to stay alive.

Markov sports an assault rifle as his standard weapon to attack from a distance. He also has a lightening gun to shock enemies in mid-to-short range combat, and arc mines to lay traps. Just like Hyde, Markov can use the personal shield ability as a defensive skill.

This minigun-wielding soldier focuses on damaging the monster. Besides his primary weapon - the minigun - he also has a flamethrower ready to incinerate opponents. Hyde's unique ability is to throw toxic grenades, which damages over time. In order to defend himself, Hyde can use the assault class ability personal shield in order to shield himself from harm.

Parnell is the third-tier Assault-class hunter. In addition to the Personal Shield class item, Parnell also sports a firey combat shotgun for close-and-personal encounters and a semi-automatic rocket launcher. His Super Soldier ability allows him to increase damage output and speed, though this comes at the cost of his own health.