U-RENDER

High Quality Realtime Rendering for Design, Animation and Visualization

About U-RENDER

Based on the latest advancements in realtime rendering, U-RENDER integrates into traditional rendering pipelines and is designed to support and even replace offline CPU and GPU rendering solutions. U-RENDER is available as initial version with integration for Maxon’s Cinema 4D.

Real-time Rendering

Achieving high quality rendering results in milliseconds, U-RENDER is the ideal solution for look development, design ideation and creative experimentation. It provides stunning results that can be used to accelerate the creative process, delivering high quality results suitable as final delivery.

Cost Savings

U-RENDER helps to dramatically reduce iteration times and allows for cost savings in both hardware investments and energy consumption.
Available as Early Access version, U-RENDER provides a cost effective solution to establish high quality realtime rendering in production pipelines.

Key Features

Physically Based Rendering

U-RENDER’s physically based lights and materials allow full creative control with relatively few parameters to create realistic surfaces. Building on established industry best practices, U-RENDER’s material system allows to use a wide range of readily available material and texture libraries based on PBR principles.

Procedural UVs

To accelerate texturing, U-RENDER supports a wide range of procedural texture projections that make the painstaking process of UV unwrapping unnecessary. This can accelerate look development and supports early phases of experimental creative processes.

Multi-Pass Rendering

To allow a maximum of flexibility in later compositing stages, U-RENDER supports the output of multiple passes - including material and object masks. Passes allow fine grained control over the final appearance and provides extra flexibility to artists who want to leverage render result to their fullest.