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During a normal lvling I don't feel grind at all. Everything gives me exp and whenever I am tired of 1 thing I can do another. There is grind for cosmetic items but that was expected. Afterll all those "hardcore" players needs to do something.

Besides that Diablo 3 is a proof that people love to grind. Blizzard wouldn't add those 100 levels in the recent patch if that wasn't tha case.

If for people GW2 is grindy then you have a very short memory. It's the least grindy game of the last decade.

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Every MMO will have a grind otherwise you can't have a MMO. Just saying!

What matters is how much fun the game is or how boring the game is. This is why the dumb downed games of late have failed because they are just to boring to keep grinding. With the event in GW2 you can always switch up and do something epic and still keep grinding those skill points.

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Sorry but the grind was NOT removed whatsoever in GuildWars 2, and is even the worst i've seen than some done previously. You see this pretty well with an alt trying to level it.

Trying to go from 20 to 30 last night on my alt was like pulling teeth. I had already done all that content before on my main (I explored every low tier end area for each race), and it was a literal grind finding xp to level off.

Hearts,

Events (they aren't dynamic),

Scripted Boss Fights,

Scripted Champion Fights,

Hidden # of bear-butts to obtain by a Progress Bar,

Horribly grindy so far, but then again the game is so easy who cares right?

This! Sorry OP, but this game is as much grinding as any other MMO.

They just removed quests and replaced them with Events (aka Mythic's WAR public quest system, which Trion copied for their game RIFT as well).

In fact, this game feels more grindy than any other game, as all these events start becoming stale and repetitive after you've gone through a few zones.

I actually started missing some good old Storyline quests like in LOTRO and Everquest 2. :-(

GW2 only has a personal storyline quest series and that's it. :-/

You both have a very different play style it seems! I am level 71 and I didn't go to any other zones except the Norm areas! So when i'll "alt" , my journey will be new, almost everytime. I prefer hearts/de's over quests! Simple because I don't need to : click NPC , accept quest, go kill 10 centaurs , press M to see where you need to return , then walk to that NPC, quest complete, then ... what do you know? You accept other quest : Mr Tiny have a job for you, go to the blazing camp and talk to him. Press track to see where it is, then .. walk to him ignoring your "journery" to that NPC. You just want to go to him as fast as you can.

Now, if you say events/de's start becoming stale and repettitive, how would you call the quests ( ! ) in .. WoW for exemple? Hm? Yea, I though so!

"Scripted Boss Fights,

Scripted Champion Fights,"

I would like to point out, that people like Fadedbomb are kinda ... low in IQ and he is not alone! How in the hell do you want devs to create content? Of course EVERYTHING is scripted! Every game from this world is scripted and they will be scripted forever. And not only game related. Robots are scripted, wash machines are scripted, cars are scripted. ... you name it. Events are dynamic untill one point, and is YOUR fault if you repeate them more then .. twice let's say. I "manage" to meet players, who just stayed in this area, where 2 events were "spamed" every 5 or so minutes. And guess what? They said they are bored and want to be lvl 80 fast! HELLO? Move through the map or just go to other! Press M if you don't know, and they DO write level requirements for maps, and see the one close to your level and go there.

No my friends, YOU make the game a grind and ... bored! YOU are responsible for your play-style and the fun term.

Reporter: What's behind Blizzard success, and how do you make your gamers happy?Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

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Every game has grind, but what constitutes it being a grind is if it is boring or not. I never felt a "grind" in EQ or daoc, because I had fun leveling up in a group, knocking off a few levels, progressing my character. I didn't even think WoW was a grind first time through, then really started getting sick of quests. Questing is almost always a grind for me.

A game can be super grindy, but not feel like a grind at all if it is fun to do, or can be quick to progress, but feel like a massive grind. It is all perspective. The better the grind flows, the less it feels like a grind to a majority of players.

Currently I've been playing Dragon Quest VI on DS. The system has your characters level, but also have like 10 vocations, then secondary vocations after you do the first tier, added on to your normal leveling process. I've been fighting mobs over and over, apart from the story, raising my vocations and it is not a grind at all, because I am having a blast. I'm grinding levels, but it is not a "grind".

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The 100% achievement bonuses can make zones a grind. Skipping bugged quests or those you you hate means lost loot that may help you. Leveling alts is still very grindy, especially considering how many zones I ended up doing to reach the cap. I can't imagine exploring the world on more than one character.

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Originally posted by Vannor

They havn't removed the grind at all. To get the most desired items in the game you have to XP grind (for 100 skill points for EACH item) and/or dungeon grind (50+ runs). They removed the need to grind to be competitive, they did not remove the grind. To get those desired items, the grind is worse than in most other MMOs.

Level grind is gone.. but that's only because they throw experience at you every chance they get. <-- Which I prefer over the old ways. However, it's not because the tasks are more stimulating, you wouldn't keep toasting at tables, collecting the eggs or killing things once the hearts or DE is finished, it's just as boring as any other grind. Lack of linking quest based storylines make almost every heart and every event kinda mundane as well, purposeless. Now we are grinding with even less reasons to grind.

I want the legendary and armor sets grind gone though, it's just too high.. it ruins the game for me and is the reason I'm not loggin in every day anymore.

grinding is not required for you to be viable in pve and pvp, therefore there is no grind. the grind for better looking gear is entirely optional. get your facts straight

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Originally posted by FrodoFraginsThe 100% achievement bonues can make zones a grind. Skipping bugged quests or those you you hate means lost loot that may help you. Leveling alts is still very grindy, especially considering how many zones I ended up doing to reach the cap. I can't imagine exploring the world on more than one character.

Again, I don't know how you ended up going to "many zones" to reach the cap! I am level 71 and 33% map completion. So I think I will be having no more then 40% of the world map when I reach level 80! That still remains 60% for almost 2 alt chars to explore, which is .. oustanding really!

And 100% achievement bonuses does not make it a grind. Even more, it rewards you for exploring all the map ( which is what you should do ) . Grind is where you ... do the same things over and over again , where if you complete a map , you do different task since every map is unique.

Reporter: What's behind Blizzard success, and how do you make your gamers happy?Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

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For me, there isn't nearly enough story based questing. I finally do an episode of my personal quest and then I have to grind several levels before I'm high enough to do the next episode and that irritates the hell out of me.

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This game is actually grind city. It's taking quite a while to level, I have to repeat DE's frequently in order to gain enough levels to continue my Personal Story and move on to new areas.

That being said, I'll go to new areas, find new events popping up that I didn't see the first time through, and I always get excited when new things pop up. It's very grindy, but it's not as boring as in other games, it seems. I also love the aspect of just wandering out of cities and instantly playing with others because everyone is working together to complete objectives. Even just if I am being attacked by a random monster, someone will generally come by and help me even if not totally necessary, and I always find people will revive me if I get downed or dead.

It's all just another way of masking the grind, but it's a much more fun way, so I am not minding how long it's taking to level. I assume the end-game wlll be totally grind-heavy with not much else, but i"ll see how that turns out.

Anyway, good assessment here with this article. Once in a while you guys push out a good one that isn't based on money gain and ignorance.

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Grind is a negative term to describe the repetitive steps needed to achieve a particular goal that you are feel FORCED to complete. If the repetitive steps are available for those that enjoy it but equally does not punish those who don't want to do it then it's not a grind.

That's The point of gw2 there is no forcing of anything, no peer pressure, no 'must have' rewards, no pressure to find the optimal xp grind route, no tier x must be grinder to keep up with the joneses.

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Level scaling makes it VERY grindy to me.

I define the "grind' as fighting. So, with the scaling, I feel everywhere is grindy. I can't level up and go faceroll a bunch of mobs to complete a quest, or get to a vista, I actually have to fight at level, making it a grind to me.

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Fourosix you can do that very thing, when you downscale you can destroy packs of mobs when you have a good grip of your skill, but muck up and you will get facerolled yourself. Equally I can happily go 1 on 1 and 1 on 2 with mobs 5 levels higher than me, by again you really got to know how to move and control you targets. It's really up to you to find the balance that suits your game play

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Originally posted by BladestromGrind is a negative term to describe the repetitive steps needed to achieve a particular goal that you are feel FORCED to complete. If the repetitive steps are available for those that enjoy it but equally does not punish those who don't want to do it then it's not a grind.

That's The point of gw2 there is no forcing of anything, no peer pressure, no 'must have' rewards, no pressure to find the optimal xp grind route, no tier x must be grinder to keep up with the joneses.

Well written, and I agree. I am doing things in GW2 to have fun - not level up. Half the time I don't even know what level I am. For me the grind is gone.

For those who are in it for PvP, and only want to get to 80, I can see it being quite grindy.

It's all based on whether you enjoy what's happening on the way to 80. I do, so it's no grind.