'3D Studio Max'

Making Of ' Bedroom White & Wood'

The floor was modeled using a plane. I used six vertical faces on this plane. I created an object for each face, so I could reorganize all the faces as I wanted. To create the lines in each piece of wood, I used the V-Ray edge texture in the bump channel. The material and model are simple, as you can see (Fig.07 – 09).

Fig.07

Fig.08

Fig.09

The wood texture was simple too, I just used glossy and reflect (Fig.10).

Fig.10

For this part I used the Glass Physical preset (mr Arch Design). In Fig.11 you can see all of the settings.

Fig.11

For the throw on the bed I used Reactor Cloth and then subdivided with turbosmooth so that the fur wasn’t too heavy (Fig.12 – 13).

Hello This work is amazing . But one question why does"nt anyone use mentalray. and why is it so hard to find tutorials on how to use it vray is powerful and you are exstreamly proficient with it I am just curoius to know?[email]elboogie2008@gmail.com[/email]

Hello This work is amazing . But one question why does"nt anyone use mentalray. and why is it so hard to find tutorials on how to use it vray is powerful and you are exstreamly proficient with it I am just curoius to know?[email]elboogie2008@gmail.com[/email]

Hello This work is amazing . But one question why does"nt anyone use mentalray. and why is it so hard to find tutorials on how to use it vray is powerful and you are exstreamly proficient with it I am just curoius to know?[email]elboogie2008@gmail.com[/email]