Another new file added, Gurps Wizards. an unofficial conversion of the templates from the third edition book Gurps Wizards to fourth edition. I have included all the templates from the book (except the Super Wizard bump up the point value of an existing template till you get a super version, you're on your own there). Several templates will require loading variant files to work properly (ritual magic, and clerical magic particularly) you will also need my Path/Book magic and Rune magic files for two of the templates. Which variant files are required are noted in the template descriptions. Also for many templates you will need to run a needs check on the spells due to GCA not always recognizing prerequisites as being fulfilled from the auto added spells for spells in lenses or on pick lists although I have made an effort to make sure all prerequisites have been met (except for the add x points of other spells, you're on your own there too).

I've added a file of templates converted from the 3e book Gurps Warriors. Several templates in the book ended up as multiple templates in the file due to variation for TL or lenses that work better as seperate templates in GCA. I have also fleshed out a few items mentioned in the text that didn't get full treatment as temlates, the High Tech Knight and Island Barbarian for example.

Pushed a small site update, internal stuff for the most part, however, there were a few interesting changes (for content publishers): file archives must now select an associated GCA file type and added support for the 7-zip format.

To help me learn how to edit GCA code I've made templates of the 13 Martial Art Styles from Martial Arts Gladiators.
This was my first attempt at GCA coding. It looks to work fine but I'd appreciate it if anybody can tell me of any errors I've made or how I can make it better.

I just cobbled together and uploaded a variant of the Imbuements 2: Perks file. This version removes all traits that use the Magic system. Games that do not incorporate magic may find this one easier to use than the regular Imbuements file.

I deliberately left Magic School Familiarity in there because that Perk does not require an actual working magical system to be useful. Campaigns that don't even have that much can delete that trait individually.