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All posts for the month July, 2013

Our small band of goblin, kobold and tengu , make there way through the tunnels in search of an ancient book,

lets add in the ingredients , some strange undead, a weird magical island and the whole place seeming out of sync , they face

a terrible undead cleric with an ancient power in a dank and smelling crypt .

After defeating this powerfull cleric , they find a book clutched in the hand of an ancient pirate , flicking to the end of the book they find the following

passage .

They say the dead walk on Smuggler’s Shiv, and that those who have yet to die dine on the flesh of their kin. They say that the very plants

and animals of the island thirst for blood. And they say that those who sail too close to the island’s cutting edge are already doomed, even

before their ships are impaled and slip beneath the shark-hungry waves .The island itself is a grave to all manner of folk—pirate and soldier,

merchant and smuggler alike. By day, one who approaches too closely can hear their screams from the green that crowns the isle, and by night

one can watch the witch lights dance on its shore, said to be glowing cannibal ghosts eager to lure new meals to their shore. They say all this and more about Smuggler’s Shiv. I can think of no better place to hide my treasure.

—F inal recorded words of Captain Lortch Quellig

A mighty blow slew Squalik , but as the cleric examines him after the fight , he is still alive by the smallest amount ,this is indeed a strange island, with the book , now its time to leave this place , but are they going to use the information for themselves or pass it on like good little pirates ……………………………. graaaaarg!!!!!

With the fierce hounds behind them , something tugs at the goblin knowledge , these thing seem out
Of place and time , trapped here by some event or some force .Two of them start to charge the pirates.

Looking down below they hear the hiss of snakes and see the form of some huge snakes, writhing below, Dhumakak jumps and land safely, Pleb pushes Riek Who lands badly and is knocked out , squawlik pickS up pleb and jumps they both land badly and take damage. Not having any time to take in their surroundings ,
The snakes attack!

During the fight , pleb is knocked unconscious , dhumakak and Squalik by the finest of margins win through!!
They search the snakes ancient nest and find a bag of gold coins , a well crafted scimitar and a magic short sword , plus a magic ring.

With the exits in three direction they open the north door and in the gloom ahead see some horrifying creatures .

The festrog , an ancient and hideous creature , A festrog is an undead abomination spawned when a creature is killed by a massive release of negative energy(perhaps due to planar bleeding, the destruction of a potent artifact, or even certain magical attacks by powerful undead), and then mutilated by an outside force, such as
the scavenging of wild animals. Sometimes called dog ghoulsfor their ability to run on all fours, the name often causes opponents to misinterpret this creature’s abilities and grossly underestimate its intelligence, for the festrog is in fact a rather canny monstrosity. Festrogs inhabit remote areas near places where they were slain. It’s not uncommon for a tribe of festrogs to share territories with ghouls. Most festrogs gather in small bands, based on whatever loose affiliations they might recall from when they were alive, and choose dwellings in sunless areas easily defended with group tactics. Like ghouls, they tend to skulk about graveyards, though they prefer ones with tombs and mausoleums so they can hide during the day. They hunt nocturnally in packs, preferring open areas like plains, farmlands, or open forests where they can track down prey with few places for it to run or hide. These packs wander semi nomadically, often traveling miles beyond their dwellings in pursuit of mortal flesh.

These vile creatures charge , another desperate fight ensues , but this time they defeat them and shut the door , above the wolf creaturers , paw at the opening , a few arrow shots later and they are gone . What else is in this ancient tunnel system from an ancient time, will the one who leads these festrog be the one guarding the ancient book …..

I am away next week, and we are sticking with our goblin friends for the moment next game Tuesday 16th July .

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Darren was away on hols , so it was just Danny and John , we are now onto the third set of characters , the pirates , 2 goblins, a tengu and kobold , have been press-gang by some vile and nasty pirates . The first mate Mr scourge has taken instant dislike to them as have most of the crew. But over the next weeks that has changed, and by working hard , and proving themselves in fisticuffs , they have won the respect of a few members of the crew.

Mr scourge noticed this and for some “FUN” made the tengu fight his pet owlbear for coin, which was unbeaten , with the captain overlooking the fight, the tengu wins and pummels the “owlbear” down.

With that the captain seems satisfied , one night sneaking about , they hear the captain talking and they know they will be picked for a job soon, this bring excitement to our team .

They also get on the good side of the cook and quartermaster , gaining gear back and keys to their lockers .

A few days after the fight with the owlbear , the pirates find themselves on a rocky outcrop deep at sea, they are asked to find a book in an ancient monastery , they find the island has blue dog like creatures with tentacles , that seem to be trapped by the sea water.

We left as our pirate had found a small opening , but 2 dogs had appeared behind them ………………………………………….