Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).

gobject near

Level : 2 Syntax: .gobject near [#distance]

Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.

gobject setphase

Level : 2 Syntax: .gobject setphase #guid #phasemask

Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.

gobject target

Level : 2 Syntax: .gobject target [#go_id|#go_name_part]

Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.

gobject tempadd

Level : 2 Adds a temporary gameobject that is not saved to DB.

gobject turn

Level : 2 Syntax: .gobject turn #goguid

Set for gameobject #goguid orientation same as current character orientation.

guid

Level : 2 Syntax: .guid

Display the GUID for the selected character.

guild create

Level : 2 Syntax: .guild create [$GuildLeaderName] “$GuildName”

Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.

guild delete

Level : 2 Syntax: .guild delete “$GuildName”

Delete guild $GuildName. Guild name must in quotes.

guild invite

Level : 2 Syntax: .guild invite [$CharacterName] “$GuildName”

Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.

guild rank

Level : 2 Syntax: .guild rank [$CharacterName] #Rank

Set for player $CharacterName (or selected) rank #Rank in a guild.

guild uninvite

Level : 2 Syntax: .guild uninvite [$CharacterName]

Remove player $CharacterName (or selected) from a guild.

honor

Level : 2 Syntax: .honor $subcommand Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands

honor add

Level : 2 Syntax: .honor add $amount

Add a certain amount of honor (gained today) to the selected player.

honor addkill

Level : 2 Syntax: .honor addkikll

Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)

honor update

Level : 2 Syntax: .honor update

Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.

itemmove

Level : 2 Syntax: .itemmove #sourceslotid #destinationslotid

Move an item from slots #sourceslotid to #destinationslotid in your inventory

Not yet implemented

kick

Level : 2 Syntax: .kick [$charactername] [$reason]

Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.

Level : 2 Syntax: .lookup event $name Attempts to find the ID of the event with the provided $name.

lookup player account

Level : 2 Syntax: .lookup player account $account ($limit)

Searchs players, which account username is $account with optional parametr $limit of results.

lookup player email

Level : 2 Syntax: .lookup player email $email ($limit)

Searchs players, which account email is $email with optional parametr $limit of results.

lookup player ip

Level : 2 Syntax: .lookup player ip $ip ($limit)

Searchs players, which account ast_ip is $ip with optional parametr $limit of results.

lookup title

Level : 2 Syntax: .lookup title $$namepart

Looks up a title by $namepart, and returns all matches with their title ID’s and index’s.

modify gender

Level : 2 Syntax: .modify gender male/female

Change gender of selected player.

modify morph

Level : 2 Syntax: .modify morph #displayid

Change your current model id to #displayid.

modify rep

Level : 2 Syntax: .modify rep #repId (#repvalue | $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.

Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.

npc addmove

Level : 2 Syntax: .npc addmove #creature_guid [#waittime]

Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.

npc changelevel

Level : 2 Syntax: .npc changelevel #level

Change the level of the selected creature to #level.

#level may range from 1 to 63.

npc delete

Level : 2 Syntax: .npc delete [#guid]

Delete creature with guid #guid (or the selected if no guid is provided)

npc delitem

Level : 2 Syntax: .npc delitem #itemId

Remove item #itemid from item list of selected vendor.

npc factionid

Level : 2 Syntax: .npc factionid #factionid

Set the faction of the selected creature to #factionid.

npc flag

Level : 2 Syntax: .npc flag #npcflag

Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.

npc follow

Level : 2 Syntax: .npc follow

Selected creature start follow you until death/fight/etc.

npc move

Level : 2 Syntax: .npc move [#creature_guid]

Move the targeted creature spawn point to your coordinates.

npc setdeathstate

Level : 2 Syntax: .npc setdeathstate on/off

Set default death state (dead/alive) for npc at spawn.

npc setlink

Level : 2 Syntax: .npc setlink $creatureGUID

Links respawn of selected creature to the condition that $creatureGUID defined is alive.

Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.

npc setphase

Level : 2 Syntax: .npc setphase #phasemask

Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..

npc spawndist

Level : 2 Syntax: .npc spawndist #dist

Adjust spawndistance of selected creature to dist.

npc spawntime

Level : 2 Syntax: .npc spawntime #time

Adjust spawntime of selected creature to time.

npc tempadd

Level : 2 Adds temporary NPC, not saved to database.

npc unfollow

Level : 2 Syntax: .npc unfollow

Selected creature (non pet) stop follow you.

pet

Level : 2 Syntax: .pet $subcommand Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands

pet create

Level : 2 Syntax: .pet create

Creates a pet of the selected creature.

pet learn

Level : 2 Syntax: .pet learn

Learn #spellid to pet.

pet tp

Level : 2 Syntax: .pet tp #

Change pet’s amount of training points.

pet unlearn

Level : 2 Syntax: .pet unlean

unLearn #spellid to pet.

pinfo

Level : 2 Syntax: .pinfo [$player_name]

Output account information for selected player or player find by $player_name.

Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. .

additemset

Level : 3 Syntax: .additemset #itemsetid

Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

aura

Level : 3 Syntax: .aura #spellid

Add the aura from spell #spellid to the selected Unit.

ban

Level : 3 Syntax: .ban $subcommand Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands

Level : 3 Syntax: .cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.

Change password-changing ability for a channel. 1 for possible, 0 for GM only.

character deleted list

Level : 3 Syntax: .character deleted list [#guid|$name]

Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.

Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!

character level

Level : 3 Syntax: .character level [$playername] [#level]

Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

cometome

Level : 3 SYntax: .cometome $parameter Make selected creature come to your current location (new position not saved to DB).

cooldown

Level : 3 Syntax: .cooldown [#spell_id]

Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).

damage

Level : 3 Syntax: .damage $damage_amount [$school [$spellid]]

Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.

debug arena

Level : 3 Syntax: .debug arena

Toggle debug mode for arenas. In debug mode GM can start arena with single player.

debug bg

Level : 3 Syntax: .debug bg

Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.

debug Mod32Value

Level : 3 Syntax: .debug Mod32Value #field #value

Add #value to field #field of your character.

die

Level : 3 Syntax: .die

Kill the selected player. If no player is selected, it will kill you.

distance

Level : 3 Syntax: .distance

Display the distance from your character to the selected creature.

explorecheat

Level : 3 Syntax: .explorecheat #flag

Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.

Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

flusharenapoints

Level : 3 Syntax: .flusharenapoints

Use it to distribute arena points based on arena team ratings, and start a new week.

gm fly

Level : 3 Syntax: .gm fly [on/off] Enable/disable gm fly mode.

gm list

Level : 3 Syntax: .gm list

Display a list of all Game Masters accounts and security levels.

guild

Level : 3 Syntax: .guild $subcommand Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands

hidearea

Level : 3 Syntax: .hidearea #areaid

Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

hover

Level : 3 Syntax: .hover #flag

Enable or disable hover mode for your character.

Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

instance

Level : 3 Syntax: .instance $subcommand Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands

Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.

learn all

Level : 3 Syntax: .learn all

Learn all big set different spell maybe useful for Administaror.

learn all_myclass

Level : 3 Syntax: .learn all_myclass

Learn all spells and talents available for his class.

learn all_mypettalents

Level : 3 Syntax: .learn all_mypettalents

Learn all talents for your pet available for his creature type (only for hunter pets).

learn all_myspells

Level : 3 Syntax: .learn all_myspells

Learn all spells (except talents and spells with first rank learned as talent) available for his class.

learn all_mytalents

Level : 3 Syntax: .learn all_mytalents

Learn all talents (and spells with first rank learned as talent) available for his class.

levelup

Level : 3 Syntax: .levelup [$playername] [#numberoflevels]

Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

linkgrave

Level : 3 Syntax: .linkgrave #graveyard_id [alliance|horde]

Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).

list

Level : 3 Syntax: .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands

list auras

Level : 3 Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.

list creature

Level : 3 Syntax: .list creature #creature_id [#max_count]

Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.

list item

Level : 3 Syntax: .list item #item_id [#max_count]

Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.

list object

Level : 3 Syntax: .list object #gameobject_id [#max_count]

Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.

Level : 3 Syntax: .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands

lookup creature

Level : 3 Syntax: .lookup creature $namepart

Looks up a creature by $namepart, and returns all matches with their creature ID’s.

lookup faction

Level : 3 Syntax: .lookup faction $name Attempts to find the ID of the faction with the provided $name.

lookup item

Level : 3 Syntax: .lookup item $itemname

Looks up an item by $itemname, and returns all matches with their Item ID’s.

lookup itemset

Level : 3 Syntax: .lookup itemset $itemname

Looks up an item set by $itemname, and returns all matches with their Item set ID’s.

lookup map

Level : 3 Syntax: .lookup map $namepart

Looks up a map by $namepart, and returns all matches with their map ID’s.

lookup object

Level : 3 Syntax: .lookup object $objname

Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.

lookup quest

Level : 3 Syntax: .lookup quest $namepart

Looks up a quest by $namepart, and returns all matches with their quest ID’s.

lookup skill

Level : 3 Syntax: .lookup skill $$namepart

Looks up a skill by $namepart, and returns all matches with their skill ID’s.

lookup spell

Level : 3 Syntax: .lookup spell $namepart

Looks up a spell by $namepart, and returns all matches with their spell ID’s.

lookup taxinode

Level : 3 Syntax: .lookup taxinode $substring

Search and output all taxinodes with provide $substring in name.

maxskill

Level : 3 Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level.

modify phase

Level : 3 Syntax: .modify phase #phasemask

Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.

Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.

Level : 3 Syntax: .reset $subcommand Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands

reset achievements

Level : 3 Syntax: .reset achievements [$playername]

Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.

reset all

Level : 3 Syntax: .reset all spells

Syntax: .reset all talents

Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.

Level : 3 Syntax: .reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original VALUESat current level.

reset talents

Level : 3 Syntax: .reset talents [Playername] Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.

respawn

Level : 3 Syntax: .respawn

Respawn all nearest creatures and GO without waiting respawn time expiration.

revive

Level : 3 Syntax: .revive

Revive the selected player. If no player is selected, it will revive you.

Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.

send message

Level : 3 Syntax: .send message $playername $message

Send screen message to player from ADMINISTRATOR.

send money

Level : 3 Syntax: .send money #playername “#subject” “#text” #money

Send mail with money to a player. Subject and mail text must be in “”.

server

Level : 3 Syntax: .server $subcommand Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands

server idlerestart

Level : 3 Syntax: .server idlerestart #delay

Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.

server idlerestart cancel

Level : 3 Syntax: .server idlerestart cancel

Cancel the restart/shutdown timer if any.

server idleshutdown

Level : 3 Syntax: .server idleshutdown #delay [#exist_code]

Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.

Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file

server restart

Level : 3 Syntax: .server restart #delay

Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.

server restart cancel

Level : 3 Syntax: .server restart cancel

Cancel the restart/shutdown timer if any.

server set closed

Level : 3 Syntax: server set closed on/off

Sets whether the world accepts new client connectsions.

server set motd

Level : 3 Syntax: .server set motd $MOTD

Set server Message of the day.

server shutdown

Level : 3 Syntax: .server shutdown #delay [#exit_code]

Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.

server shutdown cancel

Level : 3 Syntax: .server shutdown cancel

Cancel the restart/shutdown timer if any.

setskill

Level : 3 Syntax: .setskill #skill #level [#max]

Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.

showarea

Level : 3 Syntax: .showarea #areaid

Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

tele add

Level : 3 Syntax: .tele add $name

Add current your position to .tele command target locations list with name $name.

Level : 3 Syntax: .unban character $Name Unban accounts for character name pattern.

unban ip

Level : 3 Syntax : .unban ip $Ip Unban accounts for IP pattern.

unbindsight

Level : 3 Syntax: .unbindsight

Removes bound vision. Cannot be used while currently possessing a target.

unlearn

Level : 3 Syntax: .unlearn #spell [all]

Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned.

unpossess

Level : 3 Syntax: .unpossess

If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.

wchange

Level : 3 Syntax: .wchange #weathertype #status

Set current weather to #weathertype with an intensity of #status.

#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

Administrador

account create

Level : 4 Syntax: .account create $account $password

Create account and set password to it.

account delete

Level : 4 Syntax: .account delete $account

Delete account with all characters.

account onlinelist

Level : 4 Syntax: .account onlinelist

Show list of online accounts.

account set gmlevel

Level : 4 Syntax: .account set gmlevel [$account] #level [#realmid]

Set the security level for targeted player (can’t be used at self) or for account $name to a level of #level on the realm #realmID.

#level may range from 0 to 3.

#reamID may be -1 for all realms.

account set password

Level : 4 Syntax: .account set password $account $password $password

Set password for account.

achievement

Level : 4 Syntax: .achievement $subcommand Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands

achievement add

Level : 4 Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link

character deleted delete

Level : 4 Syntax: .character deleted delete #guid|$name

Completely deletes the selected characters. If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.

character deleted old

Level : 4 Syntax: .character deleted old [#keepDays]

Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option ‘CharDelete.KeepDays’. If referenced config option disabled (use 0 value) then command can’t be used without #keepDays.

character erase

Level : 4 Syntax: .character erase $name

Delete character $name. Character finally deleted in case any deleting options.