The Legend of Zelda: Twilight Princess Walkthrough :

This walkthrough for The Legend of Zelda: Twilight Princess [Game Cube] has been posted at 31 Jan 2010 by justin no nothing and is called "Twilight Princess FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up justin no nothing and share this with your freinds. And most important we have 14 other walkthroughs for The Legend of Zelda: Twilight Princess, read them all!

Walkthrough - Twilight Princess FAQ/Walkthrough

Page 1

Darkstar Ripclaw Presents...
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/ / / /________|/_______|/_____.-' /__\ /___\
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/ / / / | ,---' | | | \ _
/ `--------' | | \ | | | | .-- |-._|_ | - |> | |-. / |. /_ /_
/__________________| | \|\| | |_ | |_ | | | .| |\ | | | \ |_ / /
/
The Legend Walks Again....
The most recent version of this FAQ may always be found at GameFAQs.com.
Credit for the ASCII Art goes to 1337mangamaster.
Long-time FAQ users should know the drill. For those whom are not, hit
CTRL + F, and enter the search code that corresponds to the section that you
wish to use into your search query to bring yourself to the desired section
quickly.
-----------------
TABLE OF CONTENTS
-----------------
Note for GCN Players - IMPORTANT [NGCN]
Author's Introduction
1. Walkthrough
a. The Beginning [WTBN]
b. Link's Transformation [WLTR]
c. Forest Temple [WFTM]
d. To Kakariko [WTKK]
e. Goron Mines [WGRM]
f. Restoring the Lake [WRTL]
g. Lakebed Temple [WLBT]
h. To Wield the Master Sword [WWMS]
i. Crossing the Desert [WCTD]
j. Arbiter's Grounds [WABG]
k. The Cold Cold North [WTCN]
l. Snowpeak Ruins [WSPR]
m. The Temple of Time [WTTT]
n. Link the Anthropologist [WLTA]
o. City in the Sky [WCTS]
p. Wrapping Things Up [WWTU]
q. The Four Caverns [WTFC]
r. Cave of Ordeals [WCOR]
s. Palace of Twilight [WPOT]
t. The Final Showdown [WTFS]
2. Sidequests
a. Heart Pieces [SHRP]
b. Poe Souls [SPSL]
c. Golden Bugs [SGLB]
d. Magic Armor [SMGA]
3. Controls
a. General [CRGE]
b. Link [CRLN]
c. Wolf Link [CRWL]
d. Horse-Riding [CRHR]
4. Equipment
a. Swords [ESWD]
b. Shields [ESHD]
c. Tunics [ETNC]
d. Equippable Items [EEIT]
5. Miscellaneous
a. Shop Information [SHPI]
b. Hidden Skills [MHDS]
6. Mini-Games
a. Rollgoal [MRLG]
b. Snowboarding [MSNB]
7. Frequently Asked Questions [FRAQ]
--------------------
NOTE FOR GCN PLAYERS
--------------------
[NGCN]
The next paragraph is background information; skip this if you so
desire.
During the development of The Legend of Zelda: Twilight Princess for the
Nintendo GameCube, Nintendo made the decision to port the game to the Nintendo
Wii as well. Shigeru Miyamoto had noted that most people preferred using the Wii
Remote with their right hand, regardless of their dominant hand. Unfortunately,
the game was far enough ahead that all the major parts had been designed for
left-handed Link. The most effective solution was to simply flip the entire game
world around. This meant that Link would be right-handed, and all the puzzles
and bosses are accomodated to a right-handed player.
As such, the map in TP Wii and TP GCN are mirror images of each other.
This means that if you go WEST in TP for the Wii, you need to go EAST in the GCN
version. This walkthrough is written for the Wii version. As such, I recommend
that you peruse a guide written specifically for the GameCube Nintendo version.
If you still wish to use this walkthrough, then if placing the GameCube version,
every instance of left and right and east and west should be reversed (north and
south are unaffected).
---------------------
AUTHOR'S INTRODUCTION
---------------------
Normally, I would not consider doing an FAQ for a game that would
instantly be set-upon by dozens of others. However, Twilight Princess was a
special case, as I wanted to set out to create a resource that would differ in
some ways from the 'standard' format that most Zelda games appear to have
adopted. Probably the biggest thing that you may find of use in the walkthrough
itself are all the high-profile alerts for Heart Pieces, Poe Souls, Golden Bugs
and Howl Stones/Hidden Skills. A section for right before the end of the game
('Wrapping Up') also gives you the chance to find all the rest of these items in
Hyrule.
Given Twilight Princess' reputation as being the most heavily story-
centric game in the series as well, also possibly noticeable is the lack of
spoilers in this guide (I do not have a complete blanket ban on spoilers, but
for the most part, you likely will never find one outside of boss names).
Lastly, the writing is, admittedly, dry. It is also formal to a fault, lacking
casual talk and contractions. I hope that this no-nonsense approach can help you
out with using this guide.
~Darkstar Ripclaw
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a. THE BEGINNING
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[WTBN]
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ORDON FOREST
------------
Watch the first few minutes worth of cutscenes between Link and Rusl.
Once you are given free control of Link's movement, talk to Fado to learn his
request. Next, head straight north from Link's treehouse and into the next
screen. Going along the forest floor, pick up some rocks to collect a small
handful of rupees, as you will need them very shortly. Once you make it to the
middle, take the turnoff right into the spring, and watch another short scene.
Talk to Ilia, then pick up some grass nearby the gate and blow. Afterwards, get
onto Epona. Ride back south to Link's treehouse. Head south and into Ordon
Village this time around.
-------------
ORDON VILLAGE
-------------
In town, do some talking if you wish to, but once done, head south along
the dirt road, and up the hill to Ordon Ranch at the end.
Here, get close to Fado to trigger another scene, and he will give you a
brief tutorial on how to herd the goats. Here is a better explanation: On Epona,
move around and get in from behind the goats. This will scare them off and cause
them to run a short distance, away from Epona. If you herd them close enough to
the barn, they will automatically go in. A large part of which direction they
go, however, is the angle you come in from; if you come in from the north, they
will run south, and so on. Keep this in mind when trying to move them, as coming
in from the wrong side can waste time. Lastly, try to bring stray goats together
with the small groups, to save time. After you have finished herding them all
in, Fado will automatically call you over.
The man will set up some fences for you to have a training run with
Epona. It is pretty basic - run around the track, and press A to feed the carrot
to get Epona to dash and jump over the fences. Practice around a bit if you
want, as it will be a lot different from Ocarina of Time's controls. Afterwards,
head south and jump over the gate from whence you came.
In the morning, you will be woken up. Go down the treehouse and exit
outside. Talk to the crowd of kids, and talk to Colin (whom is tending Epona) as
well. Head south into the village.
In town, talk to the man to the left, whom will motion to a bee's nest.
Talk to him a couple more times to observe a funny scene. Head straight west
from here until you get motioned to Z-Target, and talk to the man on top of the
pillar. Once done, climb up the vines, continue the conversation, then jump over
to the next pillar. Blow on the grass to get the hawk to come to you, then use
the C button and aim it right at the bee's nest. Afterwards, head back down and
in the nest's direction, and go up the hill and climb up the tree. At the top,
grab some rupees, then jump down and roll to avoid the damage.
Now, head to the southeast portion of the map, and at the stream near
Rusl's house, you'll see his wife Uli. Talk to her to learn about a missing
cradle. Go back to the pillar with the vines, and climb up it. Jump onto the
nearby house roof, then continue on another two pillars. Pick the grass and call
the hawk, then aim away from the village. You should see something hopping in
the village. Send the hawk after it, and it'll bring the cradle back to you.
Take the cradle back to Uli (if you drop it in the river, grab the hawk again to
retrieve it - if you can't reach it with either of the two conventional spots,
climb up to the roof of the mayor's house. Alternatively, you could just swim
and push it back, but that can be annoying, and take awhile).
Afterwards, carry the cradle a bit more southeast, to Uli's house. She
will in turn give you the FISHING ROD. Open the item screen with -, then equip
the fishing rod. Head to the middle left portion of the village (where the cat
was), and go to the pier. From here, use your fishing rod.
Now, for some reason, a number of people have trouble with the bobber
fishing, so please allow me to explain this in easy terms. The first thing that
you need to do is cast the bobber into the water. If it does not go down into
the water but rather floats, jab a bit with the Remote to move it. Once the
green part of the bobber goes underwater, tug upwards by moving the Remote up
from your original position, and horizontally (near your head). If the FISH ON!
sign appears, hold the Remote in that position, and you should eventually catch
the fish. Press B to let the fish out behind you, and this will catch the cat's
attention. Fish a second time and release it, and the cat will make off with it.
Follow it back to Sera's Sundries.
Inside, talk to Sera to get a free Bottle (with milk to boot), and
purchase the newly available Slingshot, bundled with the maximum of 50 pellets.
If you do not have the necessary 30 Rupees to make the purchase, run around town
and destroy the pumpkins - they offer a good number of blue rupees. Other
methods include running through the grass, or throwing around the rocks outside
of town. Once the transaction is done, exit, then head back to Link's treehouse.
------------
ORDON FOREST
------------
After talking to Rusl, equip the slingshot and talk to the three kids in
front. They will force you into a brief slingshot tutorial. If you have problems
with the TV or Remote, now is a good time to adjust the sensor bar appropriately
so you have no problems in the future. If the Slingshot is not on the B-Button
already, hit the part of the D-Pad it is assigned to first, then press B to
equip it, aim, and fire with B again. For reference, hit the scarecrow's head to
enable a 'kill'.
After you've destroyed all the targets, go up the ladder and into Link's
treehouse. Open the blue chest inside to get Link's Wooden Sword, then head back
outside and talk to the kids again. You will then enter the sword tutorial.
Common problems include: re-equipping your sword if you accidentally put it away
(just lightly shake either the Remote or the Nunchuk), the Stab (Swing the
Remote instead of hitting A as may be instinct with some of you, and remember to
use the Z-Targeting system), and the jump attack (use Z-Targeting to hone in on
the target first, then press A).
Once the tutorial is done, a plot twist will occur. Hop onto Epona, and
head north. In the next area, continue north, skipping the spring, and head onto
the bridge and onwards, into Faron Woods.
-----------
FARON WOODS
-----------
At the beginning of this area, skip the first small section, and dash
straight forward and over the fence. Next, head west and through a small tunnel.
Once you get back out into fresh light again, disembark and head northeast,
killing one of the staple Deku Baba enemies of the Zelda series with your newly-
got sword. If you get caught in it's snare, use the spinning sword attack to
break free. Head up the tunnel and examine the sword at the end.
Head back down and get on Epona again, and head northwest into an open
area. Talk to Coro, the man standing near the firepit, to obtain the Lantern. I
should note now that the Lantern takes up fuel all the time while it burns, and
even if you switch secondary items, it will still burn. The only way to stop
this effect is to make it your primary weapon, and put it away with the A
button. As you cannot do anything anymore in this neck of the woods, head back
to the interesection, and go up into the cave (where you found Talo's sword)
again, and continue up past and into a dark tunnel.
Inside, light up the first torch you see with your lantern. While inside
the cave, what one should do with the lantern is light up a torch when need be,
then equip the sword without putting away the lantern on your own. Link will put
it on the back of his tunic, thus giving you a needed extra light. That said,
continue on the tunnel, taking out first a Keese, and then another Deku Baba.
Light up the cobweb at the end with your lantern, then continue on until you
come to a two-way split. Head up the right side, and take out a Deku Baba and
two Keese. Open the chest for a Yellow Rupee, then head back down to the split.
Head left this time, light up the cobweb, then head outside into Faron Woods
again.
Out in the open, I imagine that you will feel overwhelmed. Take it easy,
and head along the left border of the area, until you get to the northwest
corner of the map. The only opposition that you will have in your way is another
Deku Baba, some of the Orc-like creatures, and a few Keese at the end. Enter the
cave entrance that you will inevitably come to. Inside, slay another of the
Orcs, and a pair of Keese.
!!!HEART PIECE ALERT!!!
Open the chest for a Small Key. Light the two torches in here, and a
larger chest will appear on the upper ledge. Go and open it for a Heart Piece,
then exit outside.
Back outside once more, head along the north and clockwise to the other
exit in the area. About half-way down, you'll run into a cluster of the three
enemies you've run into so far, so cut your foes down with a nicely placed Spin
Attack and then cut them down one by one. Continue on, taking down minimal
resistance from Deku Babas. Once you reach the gate, defeat the two guardian
Orcs and then open the gate with your recently-acquired key. Kill one more orc,
then head into the next region.
Here, defeat the two Orc patrols. Head north a bit, killing another one.
You should see a shop here, guarded by a bird. Take your pick of what you want,
then go to the box next to Trill and deposit at least one Rupee. Exit, then head
north again. Go up the hill to the right side, and drop off at the top on the
other side. Kill the nearby Deku Baba that will emerge, then open the chest for
a Yellow Rupee. Head north, and watch a scene. Equip your sword, then run up the
rest of the way and defeat the Orc guards. Once that is done, destroy the cage
Talo and the monkey are trapped in by cutting at it with your sword.
-------------
ORDON VILLAGE
-------------
Three cutscenes later, you will be doing the goat herding mini-game
again (pick up the nearby bulb and blow to call Epona). This time, there are
three modifications to the game; the first is that there are twenty instead of
ten goats. The second is that now a timer is kept, with your starting 'record'
being 3:00 minutes. The last is that when herding the goats, some of them will
get ticked off and turn a glowing red; they will then run at you and knock you
off of your horse. Afterwards, you can do some fence jumping again. Otherwise,
go back into Ordon Village.
Watch another cutscene with Mayor Bo and Ilia, ending up with you losing
Epona. Afterwards, head back to Link's Treehouse, and you will encounter Colin.
Before doing anything else, if you are interested in some early Rupee
collecting, head up the nearby ladder and into Link's treehouse. Inside, go down
the ladder leading into the cellar area, and take out your newly obtained
Lantern to light the dark basement up. Open the chest for a purple Rupee (worth
50), then head back up the ladder and exit outside.
Go talk to the Talo Trio back on the ground, and give Talo your wooden
sword to pass. Head up to the pond/shrine and try to enter. After a brief scene,
head back to the clearing at the beginning of this screen. Head to the right
side, and you should see a small tunnel. Climb through it, turning left on the
first and only intersection and emerge on the other side, and watch a long
scene.
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b. LINK'S TRANSFORMATION
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[WLTR]
----------------
MYSTERIOUS TOWER
----------------
There actually is a name to this place, but it would be pointless
spoilers to reveal it until after you actually know the place. In any case,
after you wake up, stuff will happen, cutscenes will occur, the usual. Once
given free control, try to move around for a bit to make more scenes go around.
Once free of the chain, go to the corner with the box (not the straw) in it and
shake the Remote or Nunchuk to perform the Wolf's movement analogous to the
Spinning Attack regular Link could do. Afterwards, dig through the hole here to
escape the cell. From now on, if you are lost, press Up on the D-Pad to get help
from Midna (or use this FAQ).
Your first course of direction is to head south down the hallway, and
into the other cell. Here, Z-Target the ring hanging from the ceiling, and jump
onto it to open the nearby tunnel. Head through, and on the opposite end,
continue through the tunnel until you can jump out into open space. Here, press
either left or right on the D-Pad to see the ghost, and talk to it. From now on,
you can use your senses to pick up on things such as the presences of ghost.
Anywho, from where the ghost is, and then go right, killing a Keese.
Jump onto the ring to opening of the nearby bars in the wall, then head down the
newly-opened tunnel and break a chest open to obtain a blue Rupee. Now head back
to the intersection and go left through the small door in the bars. Here,
trigger the nearby ring and head into the nearby wall to kill a Keese and obtain
some more goodies from another chest. Exit, then head to the western-most end
and trigger another ring if you wish to - be careful though, as a Keese will
emerge from a hole in the wall right behind you. Finally, at the end of this
four-way intersection, go south and trigger the ring at the end to cause the
water level to raise.
Now that that is done, hop into the water and swim north past the
spikes. At the next intersection, head right and onto the next platform. Do not
trigger the first ring you see - it contains nothing but two Keese. Instead,
head to the end and hop north to trigger a different ring that shall bring the
flow level down. Back at the intersection, head north this time, and open the
wall on the left side by triggering the ring. After the Keese fly out, kill
them, then head inside and destroy another box. Go back to the four-way split,
then head left this time. Hop down at the end, and go through a hole in the wall
on the southern side.
Out on the other side, with Midna back on your dorsal region, head off
into the next area, which is a big room. First, eliminate all the enemies at the
bottom of the staircase. Now head up the staircase, hopping over the platforms.
You will end up falling off a crumbling platform. Climb back all the way to the
jump point to that platform, and listen instead to Midna. Z-Target and jump a
few times, run a few more platforms ahead.
You should notice a rope soon - in case you fall down, you will have to
climb from the opposite side up to here, so take notice for it if you do.
Otherwise, continue on the climb to the top. Once at the rope, you do not need
to tiptoe it; you can just walk normally as usual, and Wolf Link will not fall
off. Continue to the rooftop. Up here, kill the Keese, then destroy the boxes
for some spare hearts if you need anything. Otherwise, climb up onto the pile of
rubble rocks on the right side, then jump up to the top. Exit the tower.
-----------------
MYSTERIOUS CASTLE
-----------------
Head along the battlement walls at the beginning, climbing up and
jumping down the walls, until you get to the end and see the spirit. Talk to the
spirit to learn where this place really is. Head left from here, and push the
big crate against the wooden wall. Climb up onto the top, then jump down on the
other side.
Defeat the Roc on the tower roof here, then continue north through the
rubble. Anytime that you face another Roc, get onto as high of ground as you
can, as it has a maximum height above the base ground level that it can get,
allowing you an easier hit with a lunge or spin attack. At the end, head right
onto the wooden pier, then use Midna to jump down onto the roof of the house.
Walk along the spine of the house, eliminating any enemies in your way. If you
fall, try to fall to the left side, and there is more ground area there to save
you from an untimely demise (yes, you can climb back up). At the end of the
path, climb up the ledges and head inside.
Once inside the tower, jump down onto the staircase, and run up the
stairs. Enter through the open door. Multiple cutscenes later, exit back out
into the staircase, and head downstairs. More cutscenes will occur, and you will
finally be transported back to Ordon Forest, but still in Wolf Link form (oh
well; better than being a bunny).
------------
ORDON FOREST
------------
After being given free movement, exit from the forest shrine. Listen to
Midna's conversation, then head south and back into Ordon Village, making sure
to take care of any stray Orc guards that may get in your way. Once you leave
the vicinity of Link's treehouse area, you will hear from a squirrel. From now
on, you shall be able to talk to animals to gather hints and clues.
-------------
ORDON VILLAGE
-------------
Here, watch the opening scene if you wish, then head to the western side
of town, where the building with the waterwheel is. Slowly creep in on the two
villagers to eavesdrop on them and hear about the shield. Once you pick up it's
location and the two villagers run away on you, head back into the center of
town. The villager on the pillar will try to attack you with the hawk. Dash away
to behind Sera's Sundries shop, and talk to the cat to learn what to do. Coupled
with the knowledge of the shield's location, go onto the rock near here behind
the store, and use Midna to jump up. Hop a few platforms over to scare the
villager, then once again use Midna to get to the top of the waterwheel
building. Enter.
Inside, jump off the ledge, and then onto the dining table down below.
Use Midna to get up onto the opposite ledge. Ram into the wall by attacking it a
few times or dashing into it to knock the shield free, pick it up to obtain the
Ordon Shield, then exit out by facing the direction of the ledge with the window
while on the dining table. Outside, eavesdrop on the conversation, then swim out
of the water and head to Rusl's house in the southeast.
Here, head to the right side of the house, and behind the stack of wood,
use your Senses to find a digging spot. Dig there to get into the house. Claim
the Ordon Sword from the sofa, then use your senses again to dig a way back out.
Once outside, head into the forest.
------------
ORDON FOREST
------------
In the woods, head along as you normally would to the bridge. Once you
get near the forest shrine, however, an automatic scene will occur. Afterwards,
you will be engaged in a battle. The enemy you fight will not be a difficult
one, however; just lunge at it a few times and bite it multiple times, or else
perform a few spinning attacks to take it down quickly. Watch another scene to
learn some more storyline information. Once it is done, head out of the shrine,
go across the ravine bridge, and then head into the gate and back to the
Twilight Realm.
-----------
FARON WOODS
-----------
When another cutscene finishes, head down the road. It sure as hell
is not Kansas, but it ain't Faron Woods as we know it anymore either. At the
bottom of the road, you'll face off against three more Twilight monsters. Take
them out one at a time until Midna finally gives you a hint as to how to defeat
them, then wait until all three of your foes are within the energy circle before
unleashing it. After the battle, collect the hearts that are dropped, then
continue on north.
Climb into the pond and talk to the creature of light to obtain the
Vessel of Light. From now on, the bubbles to the right will turn blue whenever
you kill another of the insects, which I have nicknamed Tears on their own. Head
out of the shrine area and head north. Kill the Deku Baba, then turn on your
senses and kill the two Tears hopping around (#1, #2). Continue on, killing two
more Deku Babas, until you get to the intersection. As the Tears here will
probably hide behind the gate, head left.
Here, head to the left side of the open area, and climb up onto the
ledge. Head over a bit, and use Midna to jump onto the house. Enter. Inside,
drop to the bottom floor and equip your senses, and talk to the ghost. He will
trigger the two Tears inside here to come out. Slay them (#3, #4), then climb
back up and exit outside again. Out here, go around to the back side of the
house. Turn on your senses, and you should see another Tear on the wall. Dash at
the wall to knock it off, then finish it off (#5).
Go back to the intersection, and then head up to the gate. You cannot
break the lock. Instead, turn on your senses, and you should see a hole that you
can dig slightly obscured by the wall right of the gate. Head over to the other
side, and kill the two inects here (#6, #7). Enter the tunnel. Inside here, you
COULD just go straight through the tunnel and emerge out on the other neck of
the woods. However, there is also a shortcut; go right behind the lit torch at
the entrance, and turn your senses on to find a digging spot. Dig here, and you
will be taken to just south of the northern exit, so continue up and outside.
To your immediate left, there will be two more bugs hanging off the
wall. Knock them down with a Dash, then lunge at them while they hang in the air
to defeat them (#8, #9). Now, head over to the west side, and there should be a
part of the landmass jutting out near the shoreline here. Go onto it, and then
jump over to the opposite side (if you do not get the trigger from Midna, go
into the poisonous fog first once). Over here, climb up and jump off the cliff
(which looks too much like the one in The Lion King) over the pillars and into
the center of the area. Use your senses to spot and kill three more insects (#
10, #11, #12).
Next, go along to the right side of this area, and do a whole bunch of
jumping to the upper reaches of this room. Do some more jumping around to get
onto the top of a second tree. The last little bit should be timed properly so
that Wolf Link does not jump straight into the swinging log, but rater when it
is swinging away from the center. Jump down some more pillars after that onto
the ground. Here, open your senses, and look for the shadows of the insects
crawling across the ground. When you find it, dig over them to unearth them,
then kill the two Tears (#13, #14).
Lastly, head into the mine shaft, after digging behind the sign for a
yellow rupee. Inside, you will have a battle with three more shadow creatures,
so charge up your energy radius and let it loose on them to quickly end the
battle. After you have wieped the floor with them, head up north and go up the
path to where you first rescued Talo and the monkey. Dispose of two more Tears
(#15, #16), and after the monkey finishes talking, collect both blue lights. You
will automatically be returned to the small pond.
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C. FOREST TEMPLE
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[WFTM]
------------
ORDON FOREST
------------
Watch the scenes. With that said, it is time to head to the Forest
Temple.
As such, first head to the intersection between left and right, with the
right side going into the tunnel. Head left instead, and go and talk to the oil
salesman whom is still sitting here. He will first give you a Small Key to get
into Faron Woods (now locked off with the gate), and offer to sell you a Bottle
of Oil for 100 Rupees. The Bottle and Oil both will be important, so purchase
the bottle. If you do not have 100 Rupees, get 100. Afterwards, head back, and
open the gate with your key. Head through the tunnel (with the only change being
a few rats that will run around) until you get out to the other side.
Out here, head up to the dock pier with your lantern equipped and out in
your hand. Cue a cutscene, and the monkey will carry it across the fog to repel
it, allowing you to follow. Not much to say here, as it's pretty straightforward
follow the leader, except to kill the few monsters that come out of the miasma.
Once you get to the other side, reclaim your lantern, and fill it up. Head into
the next area. Here, pick up some more oil at Trill's shop, and pay him.
Continue on, and you'll face a white wolf blocking the temple's path.
!!!HIDDEN SKILL ALERT!!!
You will then be transported to elsewhere. Try to strike the skeleton,
and listen to what he says. Afterwards, knock him down then Z-Target + A to use
the Ending Blow. Once done, the skeleton will talk some more, and you will then
be transported back. Head up the hill, defeat the Orc guards, and then light the
cobweb using your lantern. Enter the Forest Temple.
-------------
FOREST TEMPLE
-------------
Immediately draw your sword once you enter, then kill the Keese that
will try to mob you. Go into the main area after they die, and look up to your
west to see some vines with two spiders crawling the wall. Shoot your slingshot
at them both, and when they fall to the ground, climb up the vines and then
north. Drop onto the branch and open the chest here for a yellow Rupee. Drop
down to the main floor. If you are truly desperate for Rupees, you can roll into
the southeast of the four totem poles to knock down a pot that contains a blue
Rupee. Otherwise, continue down the corridor to the end of the room. Kill all
the enemies that get in your way, and finish it off by using the Spin attack to
destroy the cage the monkey is in. Once it climbs up, use your slingshot to kill
the spiders, and climb up the vines. Up at the top, go inside to a larger room.
Here, first go down and then up the staircase, defeating the giant
spider while you are at it (whom will take a lot of hits to kill; she is not
actually invincible to attacks). You can alternatively wait for it to snarl at
you, and then attack it; only three attacks are required to kill if you do it
this way. Drop down the platform and head to the northwest corner to find a
spider enemy. However, when you kill it, it will turn into a bomb. Grab this
bomb and go east just a slight bit to find a boulder mostly buried into the
wall. Plant the bomb to blow the boulder up, and open the chest that is revealed
for a red Rupee.
Now, go back onto the platforms again. At the top of the second
platform, light all four torches to cause the platform in front to rise up.
Climb it, and open the chest to the left at the top for the Dungeon Map. Enter
the nearby door. Watch the scene, then head back a room. Follow the monkey over
to the middle platform, and she will jump onto the rope. Jump over to her (you
have to physically jump off the platform), and jump off when the time is right.
Enter the next room.
Inside, turn right and defeat the nearby spider enemy. Immediately run
away as soon as it turns into a bomb, and wait for it to explode. When it does,
head back, and of the four pots, one of them will shake a bit. Pick it up and
throw it against a wall to free the Ooccoo, whom will join you as an item that
can be used to teleport you back to the start of the dungeon. Now, head the
other way in the tunnel, and you should quickly run into a cobweb. Light it up,
then head into the larger part of the room, killing the Deku Babas at the
entrance.
Jump into the water here, then swim west through the small lake, and
then south at the western end of the room. You should see a tunnel here.
Continue down south and onto dry land, and open the chest for a yellow Rupee. To
get back onto dry land, swim back out and to the center-east wall and south onto
a staircase. Now Head over the piers to the opposite side until the monkey
begins to cower. Ignore that for now, and instead head through the nearby
doorcase. In this large room, gusts of wind will cause the bridges to turn
around. Go across the bridge in this area of the room and go straight across to
the opposite side, and head in. Open the chest to your immediate right to obtain
a Small Key, and then backtrack two rooms to the room where the monkey was
cowering.
Back here, go to the pier the monkey is on. Use your Slingshot to target
the spider that is above you hanging from the ceiling, then jump across to the
opposite pier. Head up the staircase, unlock the door, and enter. Inside, watch
the cutscene, and walk down the staircase, observing another cutscene. Once you
get to the bottom, roll into the pillar thrice to make the cage fall off and
break. When the Orc guards come down, kill them. Afterwards, head underneath
the northeast section of the broken bridge (under the platform), and you should
find a chest containing a yellow Rupee. Climb back up the ramp and staircase,
and use the monkeys to swing over the broken bridge. Exit.
Head back down to the southeast door here, and backtrack to the room
with the four torches. Here, swing over to the central platform, then go along
the right rope and enter the right door after lighting up the cobweb. In the
next, head along the path and climb up the staircases, ignoring the weird
flowers. Kill the spider, and when it goes into a bomb form, quickly pick it up
and run right with it. Throw it off the platform and into the flower's mouth to
destroy it. Jump over the now-safe platform to see a boulder sticking out on the
ledge. Run back to the spider enemy, pick it up as a bomb, run it all the way
right and throw it at the boulder to destroy it. Enter.
Coming in, watch the short scene. Afterwards, jump down from the front,
and headbutt the left pillar to knock down the chest. Open it for a chest to
obtain a Small Key. Now, head east either by running across the bridge and
dodging the tile creatures (or else you can run alongside the right column of
tiles), or swimming most of the way on the southern side and getting up on the
bridge at the end. Head up, and then climb the vines to the north next to the
wooden barricade. On the cliff, open the chest for a red Rupee, then jump down.
In the center of the floor here, you should see four torches, with two of them
unlit. Run around and light up the remaining two, making sure not to stay over
the tiles too long. Climb up the stairs and defeat the large spider by hitting
it from behind, then unlock the cage, backtrack, and leave the room.
Outside, turn to your left (right on the map), and head over and shoot
the two spiders hanging off the wall. Jump over onto the vines, and climb up.
Enter the door, watch another cutscene. No worries though, as it's not really
hard. Get up close enough to the plant so that you can Z-Target it, and keep the
lock on. Move around in a circle, doing sideway jumps if you feel like it. The
plant will lunge and overstretch it's range; while it's recovering and trying to
withdraw, stop pressing on the control stick, and hit A to lunge at it, then
backflip away. Repeat this twice more to defeat the plant. Once it opens up, go
kill one of the spider-bomb enemies in the room and take the bomb and throw it
in the plant to finish it off. Grab the Small Key, then go and free the monkey.
!!!HEART PIECE ALERT!!!
Once you go outside, kill the spider-bomb enemy immediately to your left
(right on the map), then throw it over the ledge and down below. A plant far
below will swallow it. Drop down, and open the chest it was guarding to obtain
the Heart Piece. Afterwards, head out and go back to the main room (the one with
the central platform). Here, go north again, out to the area with the broken
bridge. Head across the ravine using the monkeys, and at the opposite end, head
up the hill and enter.
----------------
MINIBOSS: BABOON
----------------
The Baboon will circle around multiple pillars throughout the duration
of the battle. Z-Target onto him and jump around, making sure to keep with him,
and keep your sword drawn. At random times, he may do a little dance, or stop,
and every so often, he will throw his boomerang at you. When he does this latter
action, roll into the pillar he stands on multiple times to knock him off
balance until the boomerang hits him off. Draw your sword, then whack him
multiple times. Once he jumps back on, continue the previous pattern.
Other things of note are: on occasion, a plant enemy will come wandering
around to fight you. When it does, draw your sword and quickly deal with it, and
then resheathe it, and move on. The other things are that you CAN knock the
baboon off the pillar even when he hasn't thrown his boomerang, but requires
multiple hits to the pillar and is thus more difficult, and the baboon will
recover on his own time when he lands on the ground if you don't hit him first.
Eventually, after four or five trials of attacks, he should fall.
Afterwards, pick up the Gale Boomerang. Equip it as your main secondary item,
then go back to the door you came through. Power up and aim the Gale Boomerang
at the mini windmill above the door, and after a few hits, the door will open up
again. Head out, and go back to the main room.
Outside, go across to your left (right on the map), and cross the first
bridge when you can. Target the windmill on the second bridge to cause it to
rotate, then cross over, defeat the Orc guard, and throw the boomerang at the
rope holding the monkey's cage to free it. Listen to Midna, then head up the
hill south, and across the first bridge. Target the second bridge's windmill to
bring the two bridges in line, then continue on and to the top of the cliff.
Open the door and go inside.
!!!HEART PIECE ALERT!!!
From this room, go right and across the open pit, then onto the ledge.
Enter the water room, where you had previously rescued a monkey. Your goal is a
little bit different this time around: head over to the opposite side, and use
the Gale Boomerang to snuff out the two torches, thus lowering two of the wooden
stands. Open the chest for a Heart Piece.
Head back to the center room. In the central platform, look right above
you to see a chest hanging down from the ceiling. Use the Gale Boomerang to
pierce the rope, and open the chest for the Compass. Now head over to the left
side of the room, and enter. Take the left side through the dark tunnel and out
into the larger expanse. Travel across the platforms, then jump onto the
platform to the left (making sure there is no spider), and finally travel
southwest along the bridge.
Take note of the four windmills here sitting on top of the pillars, but
especially take note of the backwards Z engraved on the ground between them. You
must Z-Lock on all four of them at the same time using the Gale Boomerang and in
the order of the backwards Z, starting with the pillar farther from the gate
(just in case you do not know what I am talking about, press Z-Target when you
can on the first windmill, then press Z-Target on the next windmill; yes, you
can do that). For those whom need a written diagram, try this;
T----T
\
\
\
\
T----T
_
/|\
|
Starting Tower
Afterwards, the gate will open. Open the chest for the Big Key. Head back across
the room, and jump down the single pillar. Head through the northern door.
Cross the first bridge in here, and then follow the monkey north into
another room up the hill. Inside, use the boomerang to rotate the first bridge,
get on, then trigger it again to point the way it originally was. Fight off the
two semi-elite Orcs, then head down the right side and enter. Inside here, first
repel off the two giant spiders, then go on the hole to the left (northern-most
on the map) with a cobweb. Equip the lantern, and swing it to burn the cobweb.
Once you have fallen down, destroy the cage to free the monkey. Jump off the
stump and climb the vines to your right and to the top.
Head out into the larger room, go onto the bridge, rotate the bridge,
and head through the northern door. Watch the scene here, then head right and
onto the first bridge. Rotate the bridge, get onto the second bridge, rotate the
second bridge. Head right and slay the Orc, then climb up the vines to a ledge
extending out of the wall, and then onto the top of the room (make sure to kill
the spiders first). Enter the nearby door.
In here, clear all the regular enemies first so they cannot interfere
with what you are about to do next. From the door, look north, and you should
see one of the spiders that gives off a bomb when defeated. Take out your Gale
Boomerang, and throw it at the spider to retrieve a bomb. Quickly turn around
and throw the bomb into the flower to the south. Once it is dead, hop over and
open the chest for a Small Key. The next order of process is to climb up the
staircase. You should see a boulder up here. Instead of throwing the bomb at it,
however, lock onto the bomb-plant first, and then onto the boulder to destroy
it.
Climbing into the newfound room, slay all the regular enemies first (use
the Boomerang to cut the Deku Babas off the ceiling). Next, retrieve another
bomb, then throw it at the stone bulging from the wall to free the monkey. Head
back into the previous room now. Here, head to the southern portion, then exit
into the last room. Go down to the bridge, trigger it, get on, trigger it again,
then head to the left side. Unlock the door and enter inside.
Inside, kill the tile enemies by letting the Gale Boomerang loose on the
floor tiles. If an enemy is underneath one, it will come out with it, and be
vulnerable. After you have ensured your passage, head to the back and take the
right side, and go through the passage. Once you drop down, kill the giant
spider, then shoot down the spiders on the nearby vines. Climb up the vines, and
Z-Target both windmills above the cell to open the door and free the last
monkey. Head around to the opposite side of the giant pit and head out onto the
upper half of the room. Head left, then jump across the platform. Open the chest
for a red Rupee, then head back into the centralized room. Go through the
northern door.
Watch the scene as the monkeys make a line for you, then swing off over
to the other side. Unlock the Boss Door, then head in. One scene later, you
shall face off against the boss of the Forest Temple.
---------------
TWILIT PARASITE
DIABABA
---------------
The first part of this battle should be reasonably easy. Stay against
the wall near you, and try to target one of the bomb-spiders with your Gale
Boomerang. Experiment as to the maximum distance you can stay away from the
bomb-spider while still being able to capture the bomb with your Boomerang. When
you have the bomb, you can do one of two things; you can either bring it back to
you and throw it in one of the giant Baba's mouths when they lunge at you, or
else connect a Baba's head with the bomb during Boomerang flight. Either way,
get the bomb into their head, and then repeat it for the other head.
Afterwards, the real boss will emerge from the realms of the deep water,
assisted by two more Baba heads. Get back again, and wait for a short while. The
baboon from earlier will then come out, and swing between the rope to each side
while carrying a bomb. Use the Gaia Boomerang to first Z-Target him, then send
it at a side Baba head if you want to. Repeat for the other head, leaving the
central head open. Now, do basically the same tactic with the central head; if
they are up still, the side heads will fall down along with the central head. Go
up to the head and slash at it's exposed eye, then once it recovers, run all the
way to the entrance wall, as Diababa will spew some venom at you. Aim another
bomb at it, and repeat the tactic until you win.
Afterwards, you will obtain a Fused Shadow. Grab the Heart Container as
well, and then exit the dungeon.
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D. TO KAKARIKO
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[WTKK]
After listening to both conversationalists, head north until you get to
the intersection, and take the left path. Go north past Coro the oil salesman,
and then head through the wooden arch and out onto Hyrule Field.
------------
HYRULE FIELD
------------
!!!HEART PIECE ALERT!!!
Head off the dirt road until you get the Hyrule Field sign flashing up,
then continue north along the path throughout the vast scope of the region until
you hit a bridge crossing a stream of water. Stop here, and there should be a
tree next to the southern side of the bridge. You may or may not see a Heart
Piece lying in the branches (it is much easier to see at night, when it is
glowing). Equip your Gale Boomerang and Z-Target the Heart Piece to bring it