When the program has an internal error and you are given a button to quit and email the log in, what method are you using to call the mail client? I have Firefox set to handle mailto links, but the method you use gives me an error saying that the mail client has not been configured properly.

When I open SSG and get past the first screen, I get the main window with a blank white area for the planet map. On the right, I choose Planet Type, and a "fixed terrain" then hit "load". I am then met with a 1/5 loading screen that never goes away. The map stays solid white. If I ignore everything and just put in a seed for "random terrain" and hit "generate", I get 2/6 loading screen that never goes away and again, the map stays white.

Am I missing something? I've verified integrity and never have issues with programs on my PC.

When I open SSG and get past the first screen, I get the main window with a blank white area for the planet map. On the right, I choose Planet Type, and a "fixed terrain" then hit "load". I am then met with a 1/5 loading screen that never goes away. The map stays solid white. If I ignore everything and just put in a seed for "random terrain" and hit "generate", I get 2/6 loading screen that never goes away and again, the map stays white.

Am I missing something? I've verified integrity and never have issues with programs on my PC.

Yeah I havent been able to get it to do anything usable yet BUT I havent messed with it much either. I think its just too limited on what it can do atm to be real world usable. It CAN generate (I think) but it cant edit pre existing "Legacy" content which is what most people would want to do with it. Or maybe thats just me. I was really looking forward to upgrading some of my planets or re-working them entirely. Maybe its a planned feature? Maybe the difficulty in using it is why the planet systems are so small at the moment? It does have a long manual on how to use it... Though im VERY pleased to see so much documentation on release! The devs are not normally big on documentation lol.

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I'll be honest hummel... I couldnt understand the loading of a playfield well enough to even attempt it. I didnt see an actual "Import" feature or anything on opening a legacy playfield. I could have missed it. But I did read it like 4 times. I think a video on its usage would help. A lot. Now it does seem to open pre-existing compatible playfields and allow you to edit them and export them but I never got that to work properly either. Im taking another shot at it today now that ive had some sleep

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I sent a email with log already for this but here it is for documentation purposes. I opened the SSG, went to Sector, renamed it, put in a 4 digit seed, randomly generated it, and exported it. Once you load the scenario in game it crashes with error:
ArgumentNullException: Argument cannot be null.
Parameter name: Source
at System.Linq.Check.SourceAndSelector (System.Object source, System.Object selector) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Select[String,String] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
at Assembly-CSharp.IconConverter.ShowServer[String] (IEnumerable`1 ) [0x00000] in <filename unknown>:0
at GameOptionsYamlData.GetDataset (System.Collections.Generic.HashSet`1 conditions) [0x00000] in <filename unknown>:0
at Assembly-CSharp.Addin.DisposePlugin (System.String ) [0x00000] in <filename unknown>:0
at Assembly-CSharp.CommandInvoker+ActionAttribute.MoveNext () [0x00000] in <filename unknown>:0
at Assembly-CSharp.CommandInvoker+DiskTable.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

Looks like we will not be able to play exported scenarios from the SSG for the moment.

I sent a email with log already for this but here it is for documentation purposes. I opened the SSG, went to Sector, renamed it, put in a 4 digit seed, randomly generated it, and exported it. Once you load the scenario in game it crashes with error:
ArgumentNullException: Argument cannot be null.
Parameter name: Source
at System.Linq.Check.SourceAndSelector (System.Object source, System.Object selector) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Select[String,String] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
at Assembly-CSharp.IconConverter.ShowServer[String] (IEnumerable`1 ) [0x00000] in <filename unknown>:0
at GameOptionsYamlData.GetDataset (System.Collections.Generic.HashSet`1 conditions) [0x00000] in <filename unknown>:0
at Assembly-CSharp.Addin.DisposePlugin (System.String ) [0x00000] in <filename unknown>:0
at Assembly-CSharp.CommandInvoker+ActionAttribute.MoveNext () [0x00000] in <filename unknown>:0
at Assembly-CSharp.CommandInvoker+DiskTable.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

Looks like we will not be able to play exported scenarios from the SSG for the moment.

Click to expand...

Ok I was able to fix this. Here is what I had to do:
It seems that the “Export” function exports the scenario but it is missing the gameoptions.yaml file. I copied it from the \Steam\SteamApps\common\Empyrion - Galactic Survival\Content\Scenarios\Default Random folder and pasted it into my SSG created scenario and it was able to load.

Ok I was able to fix this. Here is what I had to do:
It seems that the “Export” function exports the scenario but it is missing the gameoptions.yaml file. I copied it from the \Steam\SteamApps\common\Empyrion - Galactic Survival\Content\Scenarios\Default Random folder and pasted it into my SSG created scenario and it was able to load.

Ok I was able to fix this. Here is what I had to do:
It seems that the “Export” function exports the scenario but it is missing the gameoptions.yaml file. I copied it from the \Steam\SteamApps\common\Empyrion - Galactic Survival\Content\Scenarios\Default Random folder and pasted it into my SSG created scenario and it was able to load.

Also if you check distribution of resources - half of planet is completly empty. This is shown with map command in console. Also - there is too low resources - if you size planet 10 times - you should increase resources also accordingly. Even on the other side - there is too few resources.

It IS intentional (sort of), for THAT planet. It seems that the "TemperateStarter" always has the POI's that way. If you notice, they are the same POI's that show up in the Robinson Protocol. I believe the starter planet is always setup so that the Robinson Protocol can be initiated, even though it doesn't work in random generated planets.
What you could do is go into the Sector yaml and remove that planet. Then delete that planet's folder from the playfields folder. You'll need to make another planet or several planets starter planets through editing the yamls though.

Here is a fun bug. I used Steam to "move install folder" over to different drive. When I now open the SSG it is still looking for the templates in the old folder. No problem right? I'll just point it to the new folder. Well, 2 things happen:
1. Once I generate a planet on the planet tab, it is all messed up showing a ton of mountains but no water. No matter what template I use it is the same.
2. If I go to the sector tab to generate a solar system it no longer finds the solarsystemconfig files in the drop down and I have no option to point to the right place.

I reinstalled the game and experimental version again and it has the same issue. It looks like once you install it to a certain directory, DON'T MOVE IT... for now. I'll try moving it back

When I open SSG and get past the first screen, I get the main window with a blank white area for the planet map. On the right, I choose Planet Type, and a "fixed terrain" then hit "load". I am then met with a 1/5 loading screen that never goes away. The map stays solid white. If I ignore everything and just put in a seed for "random terrain" and hit "generate", I get 2/6 loading screen that never goes away and again, the map stays white.

Am I missing something? I've verified integrity and never have issues with programs on my PC.

Win 10 x64 fully updated
Core i7-6700 3.4GHz
16GB RAM
GTX 970

Click to expand...

I get something very similar.
The only things I do is select a terrain and press load.
AMD FX(tm)-8350 Eight-Core Processor 4017.7 MHz
16GB Ram
NVIDIA GeForce GTX 480

The "Argument out of range" error usually means it can't find the template folders. Click the folder icon at the top and point it to: \Steam\SteamApps\common\Empyrion - Galactic Survival\Content\Playfields