Objects deal +1 step of damage (as if they weighed double) if sharp (like a broken bottle), and -1 step if soft or malleable (like a gourd). A soft or malleable object deals nonlethal damage. A soft object weighing less than 2lb., but more than 0.1lb. deals 1d2 points of nonlethal damage when used as an improvised weapon. A creature is a soft object if it's Armor+Natural Armor is less than 3. It is sharp if it has armor spikes or is naturally spiky. Just having horns is not sufficient to count something as sharp.

Objects with negligible weight deal no damage

Effort needed to wield improvised melee weapon

Object Weight1

Damage2

Tiny

Small

Medium

Large

Less than 2lb.3

1d3

One-Handed

Light

Light

2lb.-5lb.

1d4

Two-Handed

One-Handed

Light

Light

6lb.-10lb.

1d6

Monkey Grip4 (Two-Handed)

Two-Handed

One-Handed

Light

11lb.-25lb.

1d8

Monkey Grip4 (Two-Handed)

Two-Handed

One-Handed

26lb.-50lb.

1d10

Monkey Grip4 (Two-Handed)

Two-Handed

One-Handed

51lb.-110lb.

2d6

Monkey Grip4 (Two-Handed)

Two-Handed

111lb.-250lb.

2d8

Monkey Grip4 (Two-Handed)

Two-Handed

251lb.-560lb.

3d6

Monkey Grip4 (Two-Handed)

561lb.-1,200lb.

3d8

Monkey Grip4 (Two-Handed)

1,201lb.-2,200lb.

4d6

—

To use an object as a light melee weapon, it must weigh less than your light load. To use the object as non-light melee weapon it must weigh less than your medium load.

Objects deal +1 step of damage (as if they weighed double) if sharp (like a broken bottle), and -1 step if soft or malleable (like a gourd). A soft or malleable object deals nonlethal damage. A soft object weighing less than 2lb., but more than 0.1lb. deals 1d2 points of nonlethal damage when used as an improvised weapon. A creature is a soft object if it's Armor+Natural Armor is less than 3. It is sharp if it has armor spikes or is naturally spiky. Just having horns is not sufficient to count something as sharp.