Oh btw, I don't know if it's intentional but when I use evade (which was the way to speed up) and use the super speed option it will cancel the super speed (like it will ignore it)

It's probably because the script you wrote was for the walking animation and not the run animation.

The script I wrote is the for running animation. That's why the super speed works only when you get. While the super speed option is active you cannot evade anymore, probably because evade triggers when you movement speed is greater than X and smaller than Y and the super speed option skips this part.

I'm not sure if I'll fix it as the problem seems to be minor. Or is this anything important?

Ho, I think I didn't explain right

When you use the evade button (double tap in keyboard or R2/RT) you do an evasion, and when you do that and keep moving after the evade, the character will start to sprint.

Up until the use of the trainer I was using it, the sprint, to move more quickly.

This sprint should be the "run" animation, while the normal movement with should be considered as "walk". At least in my terms.

So, when using the Super Speed option and movement after evade it is on a sprint speed instead of using the super speed option.

Was that helpful? Or is it still not understandable? (I'm pretty crappy at explaining stuff)

No I think I understodd you now, but why should it be important the speed works for the sprint as well? Since the super speed gives you more speed as the sprint does and even if the cheat works for sprinting as well, it's still the same speed.The speed cheat sets your speed to a fixed amount, no matter if you walk/run/sprint (considering when it works for all three).

And when you, after the evade, stop and start running normal the speed cheat takes apply.

It seems that if you know the value of material (the item id) you change it's quantity.Even if you have 0 of this item once you change it's quantity it is added to the inventory.

It might be possible to use that to add "infinite" amount of every item in the game.

EDIT:

Just rechecked, you can "add" an item if you know how to edit the memory of the game, but unless you acquired the item first the game memory will not have it registered and you cannot change the quantity until you get at least one of it.