All of these skills are taken from World of Warcraft's "Hunter" class.

Hunter's Mark

Passive

Cooldown: None Skill Cost: None

Marks whoever you shoot, causing the target to take 10% additional damage. Only one enemy can be marked at a time.

Aimed Shot / Multi-Shot

Q

Cooldown: 6/5/4/3/2 seconds Skill Cost: 55/50/45/40/35 Energy

Aimed Shot (Usable under Aspect of the Hawk or no Aspect): Locks on to target, firing after a second charge-up, dealing 100/130/160/190/210 (+0.8 full AD) physical damage. Any enemy in the way of the target will intercept the shot and take damage instead.

Multi-Shot (Usable under Aspect of the Cheetah): Fires 3 arrows in a cone, dealing 50/70/90/110/130 (+0.2 full AD) damage with each arrow.

Frost Trap

W

Cooldown: 30/28/26/24/22 seconds Skills Cost: 40 energy

Fires an immobile Frost Trap to target large area within range, creating a 25% / 30% / 35% / 40% / 45% slowing field in the vicinity. Deals no damage.

Aspect of the Hawk / Cheetah

E

Cooldown: 1 second Skills Cost: 20 energy

Activating an aspect doubles that aspects effect for one second.

Hawk: Increases attack damage by 10/15/20/25/30 while active, and grants vision of enemies within 1300 yards.

There was once seven adventuring brothers, who lived a happy life. The team lived in the mountains, leveling every single day, gaining levels in their respective interests in their chosen professions. One day, they were the first to go on the final raid at max level. They defeated the final boss, and when they did, they gained a level beyond max level- inadvertently triggering a temporal disturbance. All seven brothers were simultaneously transferred to a permanent home in 300 Heroes to begin their new journey.