the Glow does work, but translation and scale do not. Model is called "alex", armature is "alexArmature". I am assuming I have to do scale and translation to the armature, but I currently do not know how to implement it.

Thanks for the info, I have actually tried various versions of what you wrote and have not been successful. Perhaps it is the model I am using, as the bikini dance girl in this thread was just for the sake of this thread, "alex" is actually one of the models from the Junk music video. The mesh called "alex" is skinned to the armature called "alexArmature". That armature, in turn, is parented to "alexEmpty", which allowed me to place the linked model in a main scene. Could "alexEmpty" be preventing anything? I will try this with the blender dance girl later and see if it works. I ASSUME the mesh being parented with automatic weights is what you mean by parented to the armature. Also, I will still need to have a reference to "alex" for the sake of GLOW. Once I have figured out placement of skeletal animated meshes, I am pretty much done with the studies and can go full production.

Ответ на сообщение пользователя trepaningOne more issue, with Transform animated mesh: Is there any reason why this Transform animated mesh will not Scale or Transform? The Glow works.

Hello! Unfortunately, there is a reason. This mesh is animated with object animation. Blender object animation and animation through the engine API use the same model matrix. So, Blender object animation has a priority and you can't use both.

But you can make armature animation for an object and animate the object through the engine API. It works. For example: https://www.blend4web.com/en/article/54 (see "Character animation" section; you can make it without proxy)