UMECUnited Mining Exploration Commission: A group of friends playing JumpGate-- "a MMORPG that launched smoothly, breaks from fantasy character setting, emphasizes PvP, and is the first persistent world space simulator that nobody talks about." ~Scorch

For what it's worth, here's the improvements from the last few patches.

Quote:

v.1.0090 - June 29, 2004
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-Altered the cruise velocities of Transports, Tows, and Fast Transport class ships: FTs are now blockade runners, in prep for contraband systems. Tows were slowed in part to reduce the economic effect of a single ship in a very short span of time.
-Faction Missions will now consume delivered materials that count toward mission completion.
-Reduced CP/SF markup on produced items from 110% to 105% of base price. Reduced Nano Assembler markup to 105% of base price.
-Fixed longstanding cargo display "rollback" bug that could frequently occur while mining.
-Increased ore yields to the maximum possible. Focus was placed on making commodities that are heavily used in production easier to obtain by mining.
-Eliminated a bug that caused the "next" pure asteroid in a sector to be revealed while finishing the mining of the prior pure asteroid.
-Greatly increased the credit rewards of mining, transport, combat, scout, and patrol missions.
-Altered cargo missions so that the mass hauled directly impacts the credit payout and so that deliveries are to stations that consume the commodities.
-Changed a number of production recipes for manufactured commodities and equipment so that more material is consumed. Any changes to components lists will appear on updated JOSSH commodity and equip pages.
-Enhanced Ore Depot buildings to offer increased rewards for ore delivery, including experience and PR.
-Added a test into the economy functions to reduce station production efficiency when a station lacks food and water, causing the station to require more commods to build a given piece of equipment.
-Altered the pricing systems for commodities and equipment to better reflect producer and consumer status of stations.
-Altered production-related demand functions so that demand is both variable over time and takes into account some shortage and surplus conditions.
-Added code to consume Armor, Ammo, and Helium (as "fuel") at TRI stations at rates dependent upon player activity. Linked this usage to pricing and demand functions.
-Fixed a previously unrecognized bug in Nano Assembler function that prevented this building type's shortage-offset feature from working at all.
-Altered Nano Assembler buildings to display as "Hydroponics Units" if the building yields food (Grain or Organic Food) when used.
-Removed Quantar factional bonus to ore sold, due to serious problems with POS. Doubled Quantar factional bonus to mining rate.
-Corrected facton mission issue which prevented building construction from occuring automatically as result of mission progress.
-Added approximately nine more cave-type roids of existing types to strategic sectors across the TRI map, which hopefully will be used to enhance PvP tactics.
-Fixed a bug in a recently-added GM event command that inadvertently restricted operation.
-Added additional code to trap certain types of velocity cheat.
-Corrected a cosmetic bug in the HUD that involved text overlap between rotacol coords and the input chat text area.
-Changed the map screen to default to beacon status display mode when the map is opened.
-Added a new HUD indicator for ECM use, necessary for upcoming ECM functionality changes. For custom HUD makers, this object is "hud_26.bmp".
-Added a new slash command: "/homewhere", to list the location where a pilot will respawn based on /home or other settings.
-Model tweak to Monsoon (Quantar HF).
-Added password functionality to private chat channels: "/chat setpass <pwd>", "/chat join <chn> <pwd>". JOSSH documentation will follow.
-Implemented possible fix for infamous and longstanding "bombertow" bug.
-Corrected graphical issue with Naval Yard domes becoming visible before rest of building fades into view.
-Added three minor event-related functions for GM use.
-Implemented a preliminary render distance enhancement (20km). Further work is needed to solve layering problems at longer ranges.
-Corrected an unreported rendering problem that prevented Quantar ships newer than Whirlwind (Quant FT) from displaying their mounted missiles to others within 400m.
-Altered 3D HUD "holograms" to display using the high-resolution models for most space objects instead of the lower-res versions.
-Fixed a zbuffer problem with the rendering of two of the planets in conflux space.

v.1.0088 - May 4, 2004
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-Added new Operations medal set to incentivize and reward missions completion.
-Corrected problem with Ore Depot buildings that prevented them from correctly paying miners for delivered ore.
-Fixed a problem where resetting an account did not wipe old /home values.
-Made a preliminary adjustment to how and where conflux spawn in a sector. Further conflux spawn adjustments are forthcoming.
-F11 (tightbeam) chat will now echo sent text back to the sender. Please note F11 has never been adapted to the post-Episode2 chat standard. It is still limited to one line.
-Increased mass of the Trap commodity to better reflect the amount of Explosives used in Trap production.
-Made adjustments to the TRI Enforcer and to a conflux subtype to aid their use as events tools.
-Reduced CP/SF markup on produced items from 115% to 110% of base price.
-Fixed problem with CP/SFs that prevented them from correctly handling the prices of items with ore components.
-Corrected an issue with a cave asteroid model that caused bullet collisions to not register properly (players could shoot through and do damage).
-Fixed a longstanding cosmetic problem with the POS Options tab.
-Added a new slash command: "/chat who", for listing pilots using the same non-public F5 channel.
-Added a new slash command: "/clearallprices", for wiping your entire list of custom POS prices at once. Use only if you mean it.
-Added functionality to the "/ignore" command: without a callsign /ignore will output the contents of your ignore list.
-Made adjustment to ore replenishment of pure asteroids to prevent a confusing issue with yields from these roids.
-Added Shift-F12 function to preset a targetted pilot. F12 will recall designated target if in range. Shift-F12 on gate or building will reset F12 to normal function.
-Added backend functionality to asteroid replenishment in preparation for upcoming changes.
-Reduced the lifetime of the highly effective Grave Robber missile, for balance.
-Implemented a new Linkup Information Terminal screen in TRI stations, as Jumpgate's equivalent of "Looking for a Group". Details will be made available in JOSSH.
-Fixed some tooltip display and cosmetic rollover problems in Ship Config, Market, Linkup, and other screens, associated with the extended chatbox.
-Added a 2000m blast radius on nuclear missiles.