TS History

ts.sc-convoy.com

DFM update is still in a No-Go state, but the big news is that that the programmers think they have squashed all of the bugs.
All that remains is for the testers to give everything a run through and thorough workout.

Well it’s all slowly coming together.Teamspeak has had some more work done to the permission system and Channel Commander is functional now.

Website has had About Usand Affiliates page added.
Teamspeak Server tracking has been added to the main webpage.
Links have been added to all the relevant Convoy sites.

Forums have continued to be fleshed out as well as further changes to the Theme & Style.
Custom links have been added for easy navigation back to RSI & this webpage as well as Direct Teamspeak links.
The Forums have also had Ajax Chat added to it with permissions taken from the Forum permission system.
Forums have had an Adults only area added to it which you will need to opt in for, if you see something you don’t like after you have opted in…..you were warned 😉

Once you have the App installed on your mobile device of choice, just search for ‘The Convoy’ you should see our logo.
then just sign in with your forum username and password.
Then you can browse threads, post or PM within the app.

Arena Commander Launch Countdown

The module Formally known as ‘DFM’ Dog Fight Module is almost here

For those of you who have already pledged for Star Citizen , you may know that the 2nd Major iteration is about to be released.
The game is still 12 months or so away, but Arena Commander will make that wait a little easier to bare as we hurtle through space & I pledge ship get brought into Engine.

Live simulcast recording of Erin Roberts covering some Q&A at PAX East!

TIMESTAMPS PROVIDED BY: http://www.citizenstarnews.com/
Working on Squadron 42, Dogfighting and the Capital Ship system.1:07 Rank you get by pledging does that have an impact for Squadron 42 or the Persistent Universe? No.
Lead into Sq42/PU achievements and how that interacts with the Persistent Universe and Death of a Spaceman3:56 NPC have unlimited ammo? No, same rules as players.4:25 Boarding small ships? Probably end up blown up. But can probably steal. Ramifications, declared pirate.
Lead into Reputation is based on what people know, rather than what you did. Information travels at “speed”. Mechanics of clearing your name.7:32 Production progress, modules, and balance8:44 Confirming p...

PBR (Physical Based Rendering)

Simply, PBR adds simulated real world light values to surfaces, so textures and surface types count.
Shine a light onto a piece of anodised Aluminium and watch that surface effect the rubber hose next to it.
Instead of going down the traditional path where photo realism is achieved by graphic artists lighting objects from apparently nowhere to get a decent result, PBR lights the scene as it would be in real life, or at least closely simulates it.
Different textures & surfaces on an object will now independently change how an object looks, make a teapot out of rubber and the light dispersal will be flat, make the teapot of of Chrome and the dispersed light will move realistically.
This allows texture layers for things like dust, rust, cracking, damage, water ...