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May 15, 2018

Love Domain

Divine DomainNotes from the Nails: kind of surprised we haven't done this one already...

Love Domain

Love is something that almost all humanoids experience at some point in their lives. As such, it is no surprise that many cultures have deities dedicated to it. Aphrodite, Sune, Myhriss, Sheela Peryroyl, Eilistraee, Freya, Hanali Celanil and Branchala all include love, romance and beauty in their portfolios -- and most are widely worshiped by people hoping to find new love or strengthen existing relationships.
Clerics of love make it their lives' missions to spread the joy of romance far and wide. They officiate weddings, arrange dates, and counsel those who have lost sight of what made them fall in love in the first place, all in the hopes that more people will be able to experience the wonder of true love.Love Domain Spells

Cleric Level

Spells

1st

charm person, cupid's arrow

3rd

calm emotions, enthrall

5th

beacon of hope, phantasmal beauty

7th

aura of purity, charm monster

9th

dominate person, raise dead

Romantic
When you choose this domain at 1st level, you gain the friends cantrip, if you don't already know it. It counts as a cleric spell for you. You also gain proficiency in Persuasion.

Blessing of the Charmer
Also at 1st
level, you can use your action to touch a willing creature other than yourself to give it advantage on Charisma (Persuasion) checks. This blessing lasts for 1 hour or until you use this feature again.

Channel Divinity: Matchmaker
Starting at 2nd level, whenever a creature makes a saving throw against being charmed by you, you can use your Channel Divinity to impose disadvantage on its saving throw. Additionally, you can choose for the target to instead be charmed by a willing creature you can see within 60 feet of you (other than the original target).

Power of Love
By 6th level, you are such an icon of love and beauty that you can enrapture almost anyone. Your spells and abilities ignore immunity to the charmed condition.

Potent Spellcasting
At 8th
level, you add your Wisdom modifier to
the damage you deal with any cleric cantrip.

Captivate
When you reach 17th level, any creature that is charmed by you suffers the following penalties in addition to the normal effects of the charmed condition:

It cannot willingly move further away from you or lose sight of you.

It treats your friends as if they are its friends.

It has disadvantage on Wisdom (Perception) checks to perceive anything but you.

The next time you make a ranged weapon attack during the spell’s duration, the piece of ammunition or the weapon itself (if it is a thrown weapon), is imbued with a magical enchantment. Make the attack roll as normal. The target takes the weapon’s normal damage on a hit, but they do not experience any pain. Instead, the target must make a Wisdom saving throw or be subject to the effects of a Philter of Love (DMG 184).
The piece of ammunition or weapon then returns to its normal form.

You tap into the dreams of a creature you can see within range and create an illusory manifestation of its darkest desires, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes incapacitated and unable to move for the duration. In addition, it has disadvantage on all Wisdom (Perception) checks it makes. The target can repeat its saving throw against this spell when it takes damage, ending the spell on a success.