World of tanks for a about an hour with a buddy in Canada. Don't play every night but when I do it is for an hour. Hour and a half tops. I just can't do the marathon crap anymore. I shudder to think about the hours I spent in MMOs in my 30s.

Overwatch - I still enjoy this game but man is the community toxic.

"There is dignity and deep satisfaction in facing life and death without the comfort of heaven or the fear of hell and in sailing toward the great abyss with a smile."

I have a party that hasn't had many issues since I got toward the end of Reaper's Coast. I think by completing all of the side quests I could find; I ended up ahead of the curve.

But man.. the bugs. I source consumed some random guy and all of the sudden I know that NPC X is actually a bad guy? WTF. THANKS GAME, next time spoiler alert that. I seriously didn't even have that revelation on my radar. I also had a major quest bug out in the third area that had somewhat large story impact. Then there's times when stuff just auto-advances for no apparent reason or because you simply walked into an area.

Story still decent. Games still fun. But this game needed some more QA. Some of these breakages are bad and could get caught by any tester-monkey.

Assassin's Creed - bought, haven't played yet. Appears to be standard fare for the series.

Shadow of War - Loot box bullshit is skippable, Gollum is back and is terrible. Otherwise, its fine and will be a good sale game if you enjoyed the first.

Super Mario Odyssey - Only ~2 hours in, it's fantastic and fun. It feels more like playing the great PS1/2 platformers (Jak and Daxter, Spyro, Rachet&Clank) than a Mario game. Lots to explore and so far it feels a bit easy. We'll see how that holds up.

SteamWorld Dig 2 - Great game, almost at the end of it. If you liked the first, this is a must-have.

Playing Dragon's Dogma (PC). Pretty fun, even if it gives the vibe of doing dungeons in random_mmo_01 only with the party members replaced by AI. Though considering the average pug experience, it's a definite improvement.

e: also, why do none of you fuckers fine folks have pawns I can steal only to get them horribly murderede2: also also, chests/mobs respawn so often it definitely feels like an mmo. Where are my purpz dammit!

Playing Black Desert Online again. While its biggest flaw is certainly the very weirdly limited player interaction, I still think it's one of the most underrated MMORPGs ever. Easily best action combat and best world in the genre.

Finished Divinity Original Sin 2. 104 hours... wtf. I did start over once, but that is a lot of time toward one time through. I did pretty much complete everything and this game isn't particularly fast paced in the first place.

Good game. Didn't particularly like the ending, but it didn't ruin it. End fight was a bit on the easy side. Don't know if I want to move on to something else or give this another go at a higher difficulty level or just different party composition.

Playing Black Desert Online again. While its biggest flaw is certainly the very weirdly limited player interaction, I still think it's one of the most underrated MMORPGs ever. Easily best action combat and best world in the genre.

I played for about 2 months, put in around 200 hours, and I felt the exact same way. I loved the freedom, the challenge of no fast travel, and the sense of accomplishment with every milestone. Then, I came to realize that every system in the game eventually turns into a soul-crushing grind. Don't get me wrong, I love a good grind, but this was a two-steps forward, 20 steps back kind of grind based on building stacks of failure for a better chance at a single success. It's also possible I have become an old, filthy casual that can no longer tolerate long periods without fun for the delayed gratification.

I will give them credit, they made mastering everything in the game a near impossible feat, which I can respect.

I think that gone are the days when we could stay on the same MMORPG for more than two months. It used to happen because they were the new magic. Now, it only happens because of friends or community, not because of the gameplay. I praise Black Desert for being worthy of my two months. A rare feat these days.

I just played FF14 for 6 months after last time playing it when it first (catastrophically) launched. It was fun to play thru all the content including the new expansion which launched while I was playing but now once I've caught up I'm losing my interest (and letting my subscription lapse). All in all it's a good PVE MMO but I personally do not like repeating pve content ad nauseam.

You maneuver your character(s) through a difficult series of quests and challenges trying to get at some secret base, some hidden power, some must-get-there-before-the-bads-do goal. There's literally only one way to get there. You see signs here and there of your enemy or enemies, but they don't seem to be ahead of you. You get into the secret base, the final lair, the sacred ruin--you've gotten a hold of the only key, you've done the ritual that only you could possibly do, you've gained the power to open the gate through defeating the ageless guardian.

And you walk up to the altar of ascension or the control panel of the ancient Aztecs or the treasure vault of the First Ones or the gate to godhood. And the bad guy and bad guy henchmen walk out of the shadows ahead of you, monologue a bit, smack you down in a cut scene, and take the MacGuffin or destroy the gate or set off the control panel and run on to the real climax, leaving you trapped/temporarily defeated/near-dead.

Yeah, I get it, it's a pulp-fiction staple but in a game context it comes off as especially dumb, because you've seen that there is literally no other way possible to get in this place besides the way you did it, and the way you did it is single-user only (or at least anyone else would have to parallel your adventures 100% exactly as you did it). I would really love to see this whole design idea disappear from game narratives. (Divinity 2 is my latest encounter with it, but hardly the only one.)

That is definitely something that my wife and I both dislike. As are the places where issues could be resolved if characters would just mention some super-important thing that they know to another character.

I'm taking a weekend in the mountains and so am just playing Siralim 2 on my Vita. Son is playing Super Mario Odyssey, which is says is the best thing ever. Wife is playing AC: Origins and is very much murdering the entire region around Alexandria.

Why am I homeless? Why do all you motherfuckers need homes is the real question.They called it The Prayer, its answer was lawMommy come back 'cause the water's all gone

I hate it, because it breaks game logic to satisfy a trodden-out story trope. It's usually even worse, because most often all of that end of the world shit would have been preventable if the main protagonist simply stopped looking for the ancient secret.

There wouldn't have been a threat of Russian super soldiers if Nathan Drake had stopped looking for Shangri-La for example and Raiders of the Lost Ark wouldn't have happened because the Nazi's wouldn't have been able to find the Ark of the Covenant if it weren't for Indiana Jones.

Jones I can forgive because he's just obsessed with the relics plus he doesn't think the Ark of the Covenant has magical powers, at least not until near the end. Though the idea that Jones is skeptical about magical powers seems stupid, considering that we later find out that he's absolutely fucking witnessed other ancient reilcs having unmistakeably magical powers.