Trivia

After the poll on the founders forum she was to be named after Sarin, which is a colorless, odorless liquid, used as a chemical weapon owing to its extreme potency as a nerve agent. It was altered to Saryn when a first responder to a sarin attack suggested a name tweak, along with Sarin sounding too masculine.[1]

She is the first female Warframe whose base stats defy a trend of fragility, having health and armor values that exceed those of many male Warframes.

She is the 4th tallest out of the current 32 other frames.

Saryn is the 1st Warframe to replace Alloy Plates with Circuits for construction – the 2nd is the Valkyr.

Unlike most other Warframes, Saryn does not bear a symmetrical appearance. This is due to the tissue/matter which is situated on her right thigh, her neck and around her hips. This tissue/matter vaguely resembles the Infested tissue (or rather the structure of it) sometimes found on Corpus and Grineer ships.

Introduced

Margulis, from your winter ashes, there has sprung a field of flowers. Conceived by me, germinated for deadly purpose. You used to dream of old Earth, didn't you? Bathed in gold and solemn blue. I intend to reclaim it now, from the spores and the ruin.

It came to me like a proverb: Fight poison with... poison. Cure this sick horde with the greatest of plagues. I will call her... Saryn.

Saryn Prime is the Primed variant of Saryn, possessing higher armor, energy capacity, and sprint speed, as well as an additional polarity. Saryn Prime was released alongside Spira Prime and Nikana Prime.

Notes

As a prime Warframe, Saryn Prime possesses a special passive ability where contact with an Orokin VoidDeath Orb will make them release an energy pulse that grants 250Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Saryn Prime, along with Volt Prime, Chroma Prime, and Baruuk, possesses the highest energy pool of all Warframes in the game: 200 at rank 0 and 300 at rank 30.

Trivia

The PS4 version of the game was the first of the three global builds to gain access to Saryn Prime.

Saryn Prime is the first Warframe introduced via a cinematic lore video.

Unlike most Prime Warframes, Saryn Prime prominently features an additional color — violet — on her face and right thigh, as opposed to the predominantly monochromatic color schemes used by the other Prime Warframes (not counting the gold ornamentation nor the Warframe's energy color). This is a trait shared with Trinity Prime (who sports red accents on her body), Mirage Prime (who sports blue/purple shades on her body), and Nova Prime (whose lower arms and legs, along with portions of her face and chest, are in varying shades of blue).

On February 16th's "Ask a Cephalon", Saryn asked how to stand out on the battlefield. Cordylon responded with, "[…] it is my understanding that the Lotus has uncovered new technology hailing from the Orokin Era that could interest you…". [1]

Certain areas of Saryn Prime glow with the current energy color (if applicable, otherwise will be default green) during Toxic Lash.

Vaultings

On December 6th, 2017, it was announced that Saryn Prime would enter the Prime Vault and its relics retired from the drop tables on December 12th, 2017, along with Nikana Prime and Spira Prime. Any preexisting components or fully-built frames will remain as is.

Spores duration and number of initial spores are not affected by mods.

Saryn's disease spreads its infection rapidly, grows evermore lethal, and decays in the absence of hosts over the course of the epidemic:

Shooting or hitting a spore directly bursts its membrane to release infectious pus, which regrows the spore on its host and transmits 1 spore to all nearby enemies within 10 / 12 / 14 / 16 meters; infected enemies can carry up to 3 spores via transmission from another enemy.

Spores do not spread if enemies infected via transmission are killed by Spores' damage per second alone.

When the outbreak first begins, damage per second starts at 6 / 8 / 8 / 10Corrosive damage; for every second Spores remain active, damage per second increases by 1 / 1.25 / 1.5 / 2Corrosive damage per infected enemy, up to a damage growth cap of 7 infected enemies. Current damage per second is uniform across all active spores and will apply to newly infected enemies.

Amount of infected enemies is unlimited, only damage growth is capped.

Current damage per second is hard-capped at 100,000 damage.

While Spores is active, a stylized infection meter appears above Saryn's ability icons on the HUD, indicating the current damage per second and tracks the number of infected enemies in the mission affected by spores belonging to the player.

When zero infected enemies remain, Spores' current damage per second is instantly reduced by 20% then decays at 10% of the new total every 0.5 seconds until it reaches the initial damage amount. Damage decay stops when at least one enemy is infected by Spores.

Current damage per second is visibly subtracted from the meter whilst a red flashing "decaying" warning message replaces the counter for number of infected enemies.

The infection meter disappears when it reaches the initial damage amount.

If Spores is still active, recasting Spores on any enemy consumes 20% of current damage per second from the infection meter and casts Spores for 50% reduced energy cost. Recasting on an infected enemy grows a new set of spores on the target, which carries up to 12 spores via recasting Spores on it.

Cast on an enemy in the middle of a crowd and promptly kill it or use one of the many methods to spread the spores.

Each spore inflicts damage per second and Corrosive status effect on proc, which is tripled on an enemy carrying three spores from a max rank Spores cast or accumulated from transmission from other infected enemies.

Infect at least 7 enemies to maximize damage growth, allowing Spores to reach higher damage per second counts over time.

Mod for Ability Strength to increase initial damage, damage growth per enemy, status chance, while reducing the reset decay on recast or on zero infected present.

Saryn sheds her skin, removing all existing status effects and increasing her movement speed by 1.3 / 1.35 / 1.4 / 1.5 x for 3.5 / 4 / 4.5 / 5 seconds, while leaving behind a decoy with 400shields and 150 / 300 / 400 / 500health that draws enemy fire for 14 / 24 / 32 / 40 seconds. When deployed, the decoy is invulnerable for a period of 1.5 / 2 / 3 / 3 seconds, during which all incoming damage absorbed by it is converted and added to its health. The decoy will explode if it loses all of its hitpoints, if its duration expires or if the ability is cast again, inflicting 240 / 300 / 350 / 400Toxin damage with 100%Toxinstatus chance to all enemies within 5 / 6 / 7 / 10 meters from it.

Using during a well timed jump can result it being low enough for enemies to target, such as Infested or Melee units, but be more protected from most melee attacks. (Ancients will still be able to reach, as well as the knockback damage from Leapers).

Place Molt in locations which can protect it from enemy attacks to maximize its survival.

If Molt is closer to the enemy than the player, enemies will (normally) focus it. Applies to the caster as well as other players, unless the use aggro increasing abilities such as Nyx's Absorb or Rhino's Iron Skin.

It can be used as protection from enemy fire, when you revive an downed teammate.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

When knocked back by an Ancient, the physical target of the decoy will move, but the model remains in place. This can be seen while having Enemy Sense and Enemy Radar equipped while seeing the decoy (as a friendly blip) against a group of infested.

For clients, Molt will sometimes be in a default standing position when deployed.

Toxin status effect deals 50% of the bonus damage per tick over 11 ticks in 10 seconds (duration is prolonged due to Saryn's passive).

Toxic Lash adds damage to every weapon attack calculated from Saryn's total weapon damage before damage resistances are applied. (e.g., with a maxed Intensify and a weapon that inflicts 300 total damage before damage resistances are factored, a rank-3 Toxic Lash will add 300 × 0.3 × 1.3 = 117Toxin damage to each strike).

The gas cloud from a Gas proc will cause a second Toxin proc from Toxic Lash.

The explosion from mods like Acid Shells will proc Toxin while Toxic Lash is active.

The additional Toxin damage is treated as a separate instance of damage and does not combine with elemental damage on the weapon.

Contagion Cloud is a Warframe Augment Mod for Saryn that causes kills made with Toxic Lash to leave behind a poisonous cloud that deals Toxin damage to enemies within it for 12 seconds. Melee kills double the damage dealt by the cloud.

The exact amount of Toxin damage is equal to the percentage multiplied by the weapon's base damage, after base damage modifications (e.g., Pressure Point) are applied.

Toxic Lash is an invaluable ability for players who were not able to collect a Melee Toxin mod or not capable of equipping such on Melee weapons, in which the ability becomes a suitable replacement for those in need of direct health damage.

Using a hammer with the Shattering Storm stance equipped will make it easy to pop Spores while Toxic Lash is active, due to the ground slam attacks of the stance's combos.

While Toxic Lash doesn't increase the damage over time effect of gas status effects, it does affect its initial damage, dealing separate toxin damage to all enemies affected by gas status effects, and applying separate instances of toxin damage over time to them.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Use Spores first to start shredding armor (if any), then attack with Toxic Lash to inflict Toxin procs on enemies, and follow up with Miasma to deal quadruple damage and a guaranteed ViralStatus Effect proc to half enemies' health, so Toxin damage can eat their health up quicker.

When using Miasma, be careful to not get knocked down during the cast animation, as once up again, Saryn will automatically repeat the cast animation, during this repeat animation she will take damage as normal, leaving you extremely vulnerable.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

We recently made the surprising discovery that Miasma’s damage multiplier for targets affected by Spores never actually worked. It has been fixed and will now work as we’ve intended it to originally. That said, seeing as it has been absent until now, we have increased the damage multiplier from 2x to 4x to encourage even more synergy between the two abilities.

Seasoned Saryn players will notice the change immediately, as it can make quite an impact on the spread of Spores via Miasma kills. By increasing the damage multiplier we have reduced the following to compensate for the change:

The bulbous pockets of corrosive popping goodness have been through the devs’ workshop and are here with some new changes! Saryn, our countess of corrosion, has received the following changes to her Spores.

Curious about the details on how and why? Check out the Spores Revisited Dev Workshop!

Spores can be re-cast while active and will no longer detonate all active Spores.

Recasting on enemies will put new Spores on a target with a 20% decrease to its damage per second (scales with Ability Strength) for 50% of the Energy cost.

Fixed inconsistent spreading ranges with Spores when killing an infected enemy by establishing a new base range of 16m across all spreading conditions.

Removed spread on enemies that die to a Spore’s tick damage.

Spores’ damage growth over time per Spore is now determined per enemy infected. And with it, a max limit of 10 infected enemies to maintain a max damage growth limit over time. To better explain this change and how it all breaks down, let’s compare:

Was: Damage growth is determined per Spore, so 1 damage per Spore every second. For example, let’s say there are 5 enemies. You cast Spores on one of the enemies in that group. 3 Spores are now active on that enemy. Damaging that enemy with Toxic Lash disperses a single Spore to the surrounding 4 enemies for a grand total of 7 Spores (4 enemies with a single Spore + the 3 original Spores on cast). This maintains a damage growth of 7 damage every second.

Now: Damage growth is determined per enemy infected, so 2 damage (can be modded with Ability Strength) per enemy infected by Spores every second up to a maximum of 10 enemies*. So, using that same example, 5 infected enemies would set the damage growth to 10 damage every second (Modded damage growth of x * # of enemies infected up to 10). Reaching 10 infected enemies would set the maximum damage growth at 20 every second.

*The number of infected enemies is uncapped! You can infect more than 10 enemies, but the damage growth is dependent on that max.

Damage per second will now “decay” (decrease over time) when no infected enemies remain.

The damage per second you’ve accumulated will first instantly drop by 20%, which will then commence the decay of the remaining damage by 10% per second (affected by Duration mods).

Decaying can be observed in the damage per second meter located above Saryn’s ability icons.

Fixed Saryn’s Spores breaking if you go through the Onslaught Conduit while Spores is active.

Update 22.20Saryn Revisited:
Our lady of poison is taking the center stage with Saryn Revisited 2.0! Yes, that’s right! She has been revisited for a second time, and this time we took a closer look at increasing the fun factor by removing layers of complicated synergies and giving Toxin Lash and Molt a long deserved encore.

Spores
Inflicts target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host (*Specifically by the spores themselves or by the hand of the Saryn who owns those Spores). Trigger the ability again to detonate active spores. Additionally:

Toxic Lash no longer grants 2 Energy restore when bursting Spores - With the new spreading nature of Spores, survivability of Molt, and the increased duration of Toxic Lash and Miasma, Saryn is not as Energy hungry as she was before!