Join the Bungie Family

We’re always on the hunt for talented passionate people who desire to create the best games possible.

If that sounds like you, please send a resume to careers@bungie.com and include the position for which you are applying in the subject line of the email (or you can use the job-specific email links included in the positions to the left).

Don’t forget to include samples of your work (attached files or URLs are great), which clearly demonstrate your artistic proficiency in a specific area. For example, if you’re applying for a character artist position, we’d love to see your strongest character work up front versus paging through several environment and vehicle shots before arriving at your gruesomely cool monsters. Detailing how your reel is broken down is also paramount; we want to know what you did and how you did it. Finally, please be sure to put your best, most polished and approved work forward. We look forward to checking it out!

Bungie Benefits

Behind every great game developer is a great benefits package. We love to lavish our employees in luxurious benefits. Feast your eyes on a mere sampling of what we have to offer:

Medical, dental and vision benefits. It will be hard to find better coverage.

401K with a generous match. Your future self will thank you.

Highly-competitive compensation. This includes salary, performance bonus and profit sharing on titles.

One of the best time-off/holiday plans east AND west of the Mississippi.

...and more!!! In the spirit of mystery and intrigue however, you'll have to apply to find out...

Washington State

Besides giving birth to grunge in the early-90s, the Evergreen State is an environmentally-friendly region that serves as an intersection between Nature and Technology. A rich development community is complemented by lush forests and snow-capped mountains.

Bungie's office is located in Bellevue, WA, which is a short drive from Redmond and Kirkland and just across the 520 or I-90 bridges from Seattle. The Puget Sound area, which includes the aforementioned "Eastside" communities and Seattle proper, has a plethora of nightlife and entertainment ranging from frequent concerts, superb dining and four major professional sports teams (Mariners, Seahawks, Sounders FC, and Storm).

Senior User Researcher

Bungie is seeking an experienced User Researcher to join our team in Bellevue, WA. In this role, you will contribute to Bungie's creation of world-class entertainment experiences by providing actionable insights based on representative consumer feedback, positively impacting player experiences with Bungie games. You will work closely with development teams to create, maintain, and execute comprehensive research plans for Bungie products. You will design and conduct research to address Bungie's burning questions about player interactions and motivations. You will analyze data to create meaningful insights into player behaviors. You'll create persuasive reports and visualizations to make your case for changes that will improve the player experience with Bungie games. If you are a passionate advocate for excellent player experiences, an avid gamer, and you love data, you may be the ideal candidate to join Bungie's User Research team!

Responsibilities

Collaborate with our development teams to identify research opportunities and arrange the collection of feedback to inform our design decisions.

Design and conduct research studies using a variety of research methods.

Director of HR

Of everything that goes into making a kickass game, our people and the talent they bring to the process are the most important ingredient. At Bungie, we strive to maintain a culture that values creativity, inspiration, and expertise above all else. To help us continue to honor those goals, Bungie needs a Director of HR to lead the development and deployment of strategies, short and long-term policies and programs. Your work will partner you with studio leadership to articulate key human resources philosophies. Your mission will be to establish our objectives and work with our existing human resources staff in the areas of employee relations, records and statistics, compliance and risk management, training and development, strategy and organizational development, and compensation and benefits. We need a strong leader to help ensure that Bungie remains an amazing place to all of our people to work, create, and grow.

Responsibilities

Function as the top human resources policy officer and as an advisor to key stakeholders and the leadership team on all human resources issues.

Participate as a strategic partner in the development of the company’s goals, objectives, and business plans.

Provide hands on direction and guidance to all aspects of the human resources function, particularly in the areas of performance management, talent and leadership development, compensation and rewards, change management and organizational development utilities of the company.

Function as advisor in sensitive and confidential personnel matters where required, including team building and coaching.

Graphic Designer

Our ideal Graphic Designer will support multiple facets of design for a video game release into a variety of channels, including: print, web, motion, mobile, digital, PR, marketing product development and companion applications. You will create and collaborate in the production of designs, and then forge them into real world elements.

Marketing Event Coordinator

The Marketing Event Coordinator assists the Marketing Manager, Community Manager(s), Creative, Communication and Marketing Directors to execute important strategic events and trade shows. Strong interpersonal skills are essential as this position must work with both creative and technical positions on a variety of projects. This role requires collaboration with the marketing, visual design, licensing and merchandising teams, as well as the development team and publisher.

Responsibilities

This role will work with the Marketing Manager to support and manage event logistics, including:

Head of Narrative Development

Bungie is looking for an experienced Director of Development with a passion for the craft of storytelling to manage our studio’s growing Narrative Department, which is comprised of the following disciplines: Writing, Cinematics, Narrative Design, Localization, and Audio.

This role is a management position focused on mentoring Narrative Department team members; promoting and fostering excellence in the art of storytelling for games, and driving departmental recruitment and hiring strategy. You will also develop training processes and present growth opportunities for individual team members as well as oversee performance reviews. In addition, you will be a key member of Bungie’s leadership team, fostering consistent management practices and culture across the Studio.

With a focus on people, processes, and culture, this is a wonderful opportunity to build, develop, and motivate a talented team of storytellers while establishing new standards in narrative techniques.

Responsibilities

Promote teamwork and healthy collaboration studio wide.

In collaboration with Project Leads and the VP of Game Development, organize and structure the Narrative team to best support the needs of the studio.

Narrative Director

Bungie is looking for a seasoned Narrative Director to help us tell the story of Destiny.

As a Narrative Director, you will be responsible for directing the storytelling efforts for major Destiny releases. The ideal candidate will have a deep understanding of interactive storytelling with strong organizational and leadership skills. You will work closely with the Game Director and Project Leads to define the high-level story vision and help align the various Narrative Department teams responsible for implementing that vision across the narrative channels.

With a focus on cross-departmental collaboration, this is a wonderful opportunity to work with and direct a talented team of storytellers and deliver compelling narratives in the Destiny universe.

Responsibilities

Collaborate with the Game Director to establish narrative goals for a given release.

Develop and communicate a story vision that supports the Game Pillars through structure, character, and theme.

Work with the project leadership team to set priorities at each stage of development from pre-production through release.

Coordinate with Narrative Discipline Leads to ensure the content meets the product’s narrative goals and supports the Game Pillars.

Ensure narrative scope and schedules align with the production plan and are achievable.

Work alongside Creative, Art and Design Directors to establish and maintain a healthy collaborative process.

Provide and encourage clear communication to the development team.

Promote excellence in storytelling craft through feedback and direction.

Identify opportunities to expand and deepen narrative channels.

Convey the story vision to both internal and external partners.

Promote an inspiring, creative, and enjoyable work environment.

Required Skills

5+ years game industry experience in a creative leadership role on AAA games.

Live Narrative Director

Bungie is looking for a seasoned Narrative Director to help us tell the ongoing Destiny story.

As a Narrative Director, you will direct the storytelling efforts for regular, small-scale Destiny releases throughout the calendar year. Our ideal candidate has a deep understanding of interactive storytelling with strong organizational and leadership skills as well as an ability to work with external partners. A proven record of prioritizing resources against creative goals in a fast-paced release environment is a must.

You will work closely with the Game Director and Project Leads to define the high-level story vision and ensure alignment of the various Narrative Department teams responsible for implementing that vision across various narrative channels.

With a focus on cross-departmental collaboration, this is a wonderful opportunity to work with and direct a talented team of storytellers while delivering compelling narratives in the Destiny universe.

Responsibilities

Collaborate with the Game Director to establish narrative goals for a given release.

Develop and communicate a story vision that supports the Release Pillars through structure, character, and theme.

Work with project leadership teams to define narrative strategy and set priorities for each release.

Contract Copy Editor

Bungie is looking for a Copy Editor to help ensure writing in the Destiny universe meets our standards for style and quality. We need a detail-oriented Copy Editor to review content before it goes into the game.

The ideal candidate should feel comfortable working with the Chicago Manual of Style, as well as the established style of Destiny. The candidate must have confidence editing other people's work; the ability to work within tight character limits; and understand the challenges of localization. Comprehensive knowledge of English grammar and language standards (and when it is stylistically prudent to side-step them!) is a must. Above all, we’re looking for someone with proven chops in the science fiction and fantasy genres to help make our world feel awesome.

Estimated Duration: 3 months

Responsibilities

Reviewing and editing content generated for the current Destiny release. Ensuring content maintains conformity to the style guide and the standards of the English language.

Coordinating with the Editor to verify that content meets the goals and standards required.

Required Skills

At least three years of experience working as a professional writer or copy editor in interactive and/or other storytelling mediums.

Ability to iterate and adapt in a fast-paced and ever-changing environment.

Strong interpersonal and communications skills.

Bachelor’s degree in communications, literature, journalism, or other writing-intensive field.

Experience, passion, knowledge of the game industry, and familiarity with science fiction/fantasy storytelling are all big bonuses.

Head of Design

We have a new and exciting opportunity for an experienced creative manager to strengthen our growing Design organization. This is a management role contributing as an integral part of Bungie’s senior leadership team. This person will be focused on employee resource planning, mentoring, coaching, and nurturing the Design team to excellence. Additionally, the Head of Design will identify training and development opportunities for the team while also collaborating across disciplines throughout the studio.

Responsibilities

Cultivate and maintain an inspiring and rewarding Design culture to ensure Bungie is always the best place for Designers in the industry

Technical Creative Director - Engine Group

Do you have a burning desire to creatively guide innovations in both tools and technology? Are you driven by working with many teams to improve and evolve a game engine? Do you want to apply this to make Destiny a better game and developer experience? Can you communicate and champion a creative vision that inspires a team to do their best work? If you're a passionate creative, comfortable speaking in technical pillars and goals from an end-user's perspective, we're looking for you!

As the Technical Creative Director you'll convert the Destiny creative roadmap into technical reality. You'll bridge the gap between Destiny Game Directors and Engine teams, mapping out and evangelizing the inspirational future of Destiny's tools, technology and player experiences. You'll uphold these north stars through production, and guide the teams building Destiny's technical future.

Responsibilities

Work with the studio's Creative Directors to commit to Destiny's creative future vision

Create goal and success-focused stories to guide the work of the Engine teams

Advocate for delivering great player and developer experiences

Bring the Engine team leads into alignment towards your vision

Tirelessly and widely communicate inspiring and coherent technical improvement pathways to the studio

Gameplay Designer

Do you love the challenge of designing great gameplay? Do you hate that moment in a game when you realize that you’ve found the ultimate powerful weapon, making all others pointless? Are you an experienced game designer looking to work on AAA games with talented and passionate people in a team environment? If so we have the job for you! Bungie Studios is looking for a passionate, creative and hard-working Gameplay Designer for Destiny.

As a Gameplay Designer, you will work closely with the entire Design Team designing, crafting, and implementing a robust sandbox of gameplay systems. You will collaborate with team members from other disciplines to drive the gameplay experience. You will contribute to the design processes to ensure your work is the very best it can possibly be.

Responsibilities

You will be part of a team of designers building a compelling second-to-second gameplay experience. You will:

Senior/Lead SDET

Do you enjoy trying to figure out how to break the games you’re playing? Are you obsessed with finding clever ways to combine items and abilities just to see what will happen? Do you like unraveling how things work, sharing that knowledge with others, and then putting it back together - better, faster, stronger? If so, read on, brave soul.

Bungie is looking for a Senior/Lead Software Development Engineer in Test (SDET) who wants to help us push the boundaries of testing software in games. We need someone who shares our passion for automation and tools that: save time, improve workflows, and allow a large test team to be selective in the areas they focus their time.

A Senior/Lead SDET will learn Destiny inside and out; you will gather the deep knowledge of our systems' internals and apply to solve hard test problems. You'll be expected to understand how code and content changes may result in bugs that impact functionality and the player experience. You'll leverage your desire to be the best and push our testing methodologies to new heights.

As a Senior/Lead SDET you will coach, grow and develop SDETs that are developing automation to test and improve test workflow for Destiny gameplay, activities and sandbox. You will leverage your ability to mentor and motivate SDETs nearly every day.

If you believe you have the technical and leadership capability to deliver outstanding code, drive quality and help SDETs achieve their potential, we'd love to talk to you.

Responsibilities

Lead and manage a team of SDETs delivering test automation and workflow improvement in Destiny gameplay, activities and sandbox

Senior Test Engineer

Do you spend your free time trying to figure out how to break the games you’re playing? Do you see those bugs in games that none of your friends notice until you point them out? Are you obsessed with finding clever ways to combine items and abilities to become the most powerful? Do you like breaking things and letting people know how you did it? We may have a job for you.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will work with your lead on a day-to-day basis to determine how to most effectively use your skills.

Senior Test Engineers understand Destiny inside and outside, they have deep knowledge of the internals of the game. They coordinate or lead small test teams responsible for entire systems. They understand how internal changes result in bugs that impact functionality and the player experience. They represent the risks and costs involved in those changes and work collaboratively with their peers to release high quality player experiences within reasonable timeframes. Senior Test Engineers focus on leveraging their technical knowledge to find and prevent bugs from leaking out and educate their peers on the best methods to implement for long term success. They champion automation as part of their team’s daily workflow and identify ways to improve overall team efficiency.

Production Engineer

Production Engineers have a working knowledge of all content creator workflows and expert level knowledge in at least one area. They use this knowledge to help improve our content pipeline through testing and feedback and often build shipping content to help the team hit deadlines. When content creators are blocked, Production Engineers step in to unblock them and then identify the root cause and drive its resolution. They are also engineers and use their engineering know-how to create tools or scripts to help make the team's life easier. Production Engineers are able to wear many hats (tools engineer, content creator, producer) so they can solve any problem that arises and step in to assist any team and make a big impact.

Responsibilities

Proactively and independently identify workflow issues for many different disciplines and drive them to their resolution

Solve unexpected and difficult problems which arise in unfamiliar areas, often during times of crisis

Test content pipelines and tools and offer feedback to ensure their quality before being handed off to content creators

Perform complex setup of in-game assets and scripts

Act as an advocate for content creators when communicating with engineers

Provide support for content creators with tools debugging, source control, and software installation

Associate Production Engineer

Associate Production Engineers have working knowledge of all content creator workflows used in the studio. They use this knowledge to help improve our content pipeline through testing and feedback and, if the need arises, build shipping content to help the team hit deadlines. If content creators are blocked from work, Associate Production Engineers step in and use their skills and knowledge to unblock them. They are also engineers and use their engineering know-how to create tools or scripts to help make developers’ lives easier.

Responsibilities

Test content pipelines and tools and offer feedback to ensure their quality before being handed off to content creators

Assist artists and designers in the setup of complex in-game assets and scripts

Act as an advocate for content creators when communicating with engineers

Provide support for content creators with tools troubleshooting, source control and software installation

Technical Tester

Do you spend your free time trying to figure out how to break the games you’re playing? Do you see those bugs in games that none of your friends notice until you point them out? Are you obsessed with finding clever ways to combine items and abilities to become the most powerful? Do you like breaking things and letting people know how you did it? We may have a job for you.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will work with your lead on a day-to-day basis to determine how to most effectively use your skills.

Technical Testers understand Destiny inside and outside, they have deep knowledge of the internals of the game. They understand how internal changes result in bugs that impact functionality and the player experience. Technical Testers focus on leveraging their technical knowledge to find and prevent bugs from leaking out. They automate as much of their work as possible with a goal of nailing all functional bugs.

Design Tester

Do you spend your free time trying to figure out how to break the games you’re playing? Do you see those bugs in games that none of your friends notice until you point them out? Are you obsessed with finding clever ways to combine items and abilities to become the most powerful? Do you like breaking things and letting people know how you did it? We may have a job for you.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will work with your lead on a day-to-day basis to determine how to most effectively use your skills.

Design Testers fully understand our design and desired player experience. They leverage this knowledge to find those bugs that frustrate and diminish players’ enjoyment of Destiny. They are articulate advocates for Destiny players. Design Testers have a huge responsibility and a huge amount of work, thus they are able to leverage scripting to automate portions of their manual work.

Visual Design Tester

Developing, not to mention testing, a kick ass game can be hectic and challenging. This doesn’t mean that we don’t do everything in our power to keep the workflow efficient and productive. Milestones must be met and we need to keep to our product schedule. If you possess the work ethic, passion and dedication to help us in our goal of world domination, you might be the perfect fit for our Visual Design Test team.

You’ll be responsible for running daily Build Verification Tests (BVT) on the game. Your tasks will be to verify visual quality for capturing purposes, ensure core game functionality and global stability while interacting with core product leads in order to ensure proper content selection. Visual Design Testing requires working with content creator tools, such as 3DS Max, and multiple proprietary Bungie tools. Bungie is a fast paced, team environment where we strive for the utmost in product quality and customer satisfaction. To survive, you’ll need to bring with you the capability to adapt to unique scenarios and take on critical tasks as they arise.

World Design Tester

Do you obsessively think about games, even when not playing them? Do you strategize about the best way to beat a challenging level and relish flawless execution of that strategy? If the answer is a resounding “YES!”, then I believe we have a job for you at Bungie.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. The role of this particular Tester will be to evaluate the end-to-end experience of our game, looking at how various systems work together to provide a cohesive and fun experience. This role will be heavy on gameplay and as such, we definitely prefer experienced, skillful gamers. A background in finding exploits would also be useful!

Teams: Build Verification Tests, PvE, PvP, Investment, Sandbox

Required Skills

Excellent communicator both written and verbal

Skilled FPS gamer

Ability to understand game systems and use that knowledge to create exploits

Be a born problem solver

Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)

Localization Specialist - German (Mid to Senior)

Bungie is looking for skilled linguists to help us deliver our products into the hands of players around the world. We need enthusiastic, detail-oriented, bilingual wordsmiths who can not only test our content in their native tongues, but also provide translations when needed and help to polish our text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all translation as well as its stylistic consistency and overall quality. Do you have a way with words in another language? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for!

Responsibilities

Translate and edit German game scripts, VO scripts, and related materials

Translate web site and mobile app content into German

Review and edit externally translated assets

Test game software after localized text and audio have been implemented

Report and resolve German text and audio bugs

Maintain German game glossary and style guides

Required Skills

Native fluency in German and proficiency in English

Impeccable German spelling and grammar

Strong creative writing ability

Excellent collaboration and people skills

Working knowledge of Microsoft Word, Excel, and Outlook

Superior attention to detail

Willingness to work extended hours when required

Nice-to-Have Skills

Prior experience in video game translation or testing

Knowledge of science fiction and/or fantasy genres

Experience with memoQ or other CAT tools

Advanced gameplay skills

Please include a one-page German writing sample along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

Senior Weapons and Vehicles Artist

Do you think about what a receiver would have to work and look like if it was fed from the magazine with lightning bullets? What about if you were harnessing the power of the sun, charging, and channeling it inside a rifle? Do you find yourself thinking about how the starboard wing of a spaceship would attach to the main fuselage if it had to repeatedly endure the stresses of re-entry, warp space, and orbital ascension? How would you sit on a rocket with gravity repulsors, hit the throttle, and have the whole thing not only hold together, but look good doing it? These are the questions that we tackle on a daily basis, and then we make those dreams come true for us, and our millions of players.

We are looking for artists to not only realize our imaginations with us, but who have done it time and again. You know who you are, you see vertexes, high poly, baking, shaders, and that polished in game asset that makes everyone smile and get hyped as your bread and butter. You know how to work with Design to make it look amazing and play perfectly. You love talking with the team to bounce around ideas, help spin up new work, polish to that gleaming shine, and mentor and guide those fresh talents with those same stars in their eyes.

We are right there with you, it's what drives us every day. Give us a shout, we want to hear from you. We are the makers of worlds, dreams, and amazing things, and we think you might fit in just fine.

Weapons and Vehicles Artist

Do you think about what a receiver would have to work and look like if it was fed from the magazine with lightning bullets? What about if you were harnessing the power of the sun, charging, and channeling it inside a rifle? Do you find yourself thinking about how the starboard wing of a spaceship would attach to the main fuselage if it had to repeatedly endure the stresses of re-entry, warp space, and orbital ascension? How would you sit on a rocket with gravity repulsors, hit the throttle, and have the whole thing not only hold together, but look good doing it? These are the questions that we tackle on a daily basis, and then we make those dreams come true for us, and our millions of players.

We are looking for artists to not only realize our imaginations with us, but who live and breathe it. You know who you are, you see vertexes, high poly, baking, shaders, and that polished in game asset that makes everyone smile and get hyped as your bread and butter. You love talking with the team to bounce around ideas, help spin up new work, polish to that gleaming shine, and plays perfectly.

We are right there with you, it's what drives us every day. Give us a shout, we want to hear from you. We are the makers of worlds, dreams, and amazing things, and we think you might fit in just fine.

Senior Environment Artist

Building better worlds is a crucial component of making a game that will captivate the imaginations of the people who will play it. Bungie is looking for talented individuals to help create awe-inspiring visuals for breath-taking gaming environments. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Environment Artist

If you are an artist that imagines undiscovered horizons wrought from pixels and code, the opportunity to build better worlds awaits. Bungie is looking for journeymen and fresh talent eager to join an incredible team of project artists responsible for adding an unprecedented level of style and scale to our next AAA title.

Cinematic Animator

Bungie is seeking a talented Cinematic Animator to help push character performance in the AAA world of Destiny. We need someone to approach the creative art of animation with the same passion as they would apply to the technical task of making it happen. If you are self-driven, are the ultimate team player and possess the desire to make great games, this is the opportunity to hone your skills at the next level!

As a Cinematic Animator you will be involved in all aspects of production from prototyping character movement, to the technical implementation of in-game content, to finalizing spectacular in-game animation for a variety of characters. You will support the animation team's goals of efficient and aesthetic completion of tasks as well as participating in critique towards animation and the overall creative process.

Responsibilities

Create high quality key-frame animations

Edit Motion Capture data to craft detailed character animations

Maintain the visual continuity, quality, and performance across characters as set by Project and Animation Leadership

Work with other adjacent groups including Character Riggers, Character Artists and Designers

Exhibit and promote a positive attitude and desire to grow

Introduce new toolsets, systems and pipelines into your craft

Required Skills

3 or more years of experience working as an animator on a shipped game title (AAA)

Special Effects Artist (All Levels)

We’re seeking a Special Effects Artist with the right blend of artistic inspiration and technical savvy to create effects for our next AAA project.

The ideal candidate should possess strong technical and artistic skills. The candidate should understand how to work with a team and navigate the challenges of modern AAA game development to produce stunning in-game visual effects that support gameplay, cinematics, and environments.

Responsibilities

Work closely with the Effects Art Lead and other departments to author effect assets that enhance gameplay and storytelling

Work closely with the Engineering team to help shape the next generation of graphics and tools technology used by the effects team

Use proprietary tools, Photoshop and 3D Studio Max to create effects that balance the visual goals of the project with the performance demands of the game engine

Help develop and refine Destiny’s visual language through the craft of special effects

Required Skills

Previous game industry experience as an Effects Artist

Strong understanding of the principles of real time particle effects

Ability to craft complex and efficient shaders and materials

Proficient in Photoshop and 3D packages

Ability and willingness to follow direction, collaborate productively with others, and work to meet deadlines as necessary

A portfolio or demo reel that demonstrates strong artistic and technical skills as well as a firm grasp of timing and scale

Rigging Tech Artist (Mid to Senior)

Bungie is looking for a Rigging Tech Artist to join our quest for world domination. Do you ever use MacGyver techniques to get art to function and behave in spectacular ways with what you have available to you (batteries, feather and duct-tape are not included). When you use 3D animation software, do you find yourself gravitating toward the script editor to automate and extend the functionality in ways never before imagined by humans? If you're still reading, you must be just the person we're looking for!

Responsibilities

Acquire a deep understanding of our engine and related tools

Operation of Bungie’s proprietary rigging system and DCC tools and technology

Concept Artist

Bungie is looking for an exceptional Concept Artist who will work closely with the Art Director and Art Leads to establish the style and feel for the game universe in exciting new Bungie titles. You will also work closely with the production art team to help them envision what the finished results can be for the in-game content they are creating. As the ideal candidate, you should amaze us with creative designs and artwork and have the capability to inspire greatness in those around you.

Responsibilities

Collaborate closely with the Art Director and other Concept Artists to produce quality designs that define and expand the look of the game.

Create concept art for use by Production Artists to create their game content.

Create thumbnails, sketches, model sheets and production paintings within deadline.

Ensure that concept art is consistent with defined visual style for the game.

Contribute original visual design ideas throughout pre-production and production.

Create additional illustrated concepts for marketing and PR needs.

Required Skills

Ability to quickly iterate concepts given input from the Art Director.

Professional attitude and an ability to take constructive criticism.

An exceptional understanding of mood, lighting and architecture with a keen eye towards form, shape, structure, and silhouette in regards to illustration and design.

Lead Engine Engineer

Bungie is seeking a relentless code warrior, devoted to the pursuit of programming excellence and furthering our ongoing quest for world domination. As a Lead Engine Engineer at Bungie, you will play a leadership role in the design of future generations of our engine technology. You will learn our engine’s capabilities and then help us expand them by building frameworks that enable our team to break new ground in flexibility, inspectability, rapid iteration, and content creator joy. Most importantly you will work with an exciting and energetic team devoted to creating the best and most impressive games in the world.

Responsibilities

Collaborate daily with a cross-disciplinary team to build amazing new experiences

Directly manage several awesome engineers, providing support, mentorship, and career development

Build and maintain production quality C/C++ code

Learn, extend, and maintain production workflows and tools

Required Skills

Good working knowledge of C/C++

Experience leading, managing, and mentoring a team of engineers through planning, developing, and shipping a title

Experience working on a team and excellent communication skills

Good understanding of algorithms, performance, and optimization

High quality standards for personal code

Nice-to-Have Skills

Professional experience programming in the game industry

Experience working with low-level infrastructure or game engine code

Expertise in a specialist engine area (such as physics, I/O, or networking)

Experience developing tools

Experience working with modern console architecture and multi-platform code

Senior Engine Engineer

Bungie is seeking a relentless code warrior, devoted to the pursuit of programming excellence and furthering our ongoing quest for world domination. Are you passionate about the process of game development? Do you believe better systems and better tools enable the creation of better games?

As a Senior Engine Engineer at Bungie, you will help lead the design of future generations of our engine technology. You will learn our engine’s capabilities and then help us expand them by building systems, pipelines, and tools that enable our team to break new ground in flexibility, inspectability, rapid iteration, and developer joy. Most importantly, you will work with an exciting and energetic team devoted to creating the best and most impressive games in the world.

Responsibilities

Build and maintain production quality C/C++/C# code

Collaborate daily with a cross-disciplinary team to build amazing new pipelines, tools, and technologies

Learn, extend, and maintain production workflows and tools

Required Skills

5+ years of professional experience working on game engines and/or tools

Professional tools development experience with a
good understanding of tools architecture

Professional C/C++ programming experience

Good understanding of algorithms, performance, and optimization

Smart, driven, and adaptable

Passionate about technology in general and game programming specifically

Excited to tackle new and varied challenges, from tools framework architectures to low level C++ algorithms to web services

Willing and able to engage directly with development customers to gather requirements, obtain feedback, and iterate systems to a polished sheen

Game Services Engineer

Peek behind the curtain of the universe of Destiny and you will find a truly impressive collection of online services. Rich interaction with other players, persistence of your accomplishments and those of your friends, security to keep it clean and fun, and never-before-seen game features that will blow your mind. You would expect nothing less of Bungie and we will not let you down.

Building something worthy of Destiny is always challenging, so we're looking for someone with talent and passion to help make these ambitions become a reality. We make games we want to play, and we want someone who shares that passion.

As a Game Services Engineer, you will do just that. You will work with game designers and other engineers to determine not only what to build, but how to build it. And then you'll craft it, run it, and profit. We're a small team without strict lines, so you'll be wearing a lot of hats: architect, developer, performance engineer, play tester...whatever it takes to get the job done.

Per audacia ad astra.

Responsibilities

Collaborate daily with a cross-disciplinary team to build amazing new experiences

Build and maintain production quality C#/C++ code

Develop scalable systems with a clean design that will serve us well over multiple future game releases

Producer - Game Systems & PvP (Mid to Senior)

Bungie is seeking a Producer to plan and oversee work for a team of producers responsible for Destiny Game Systems & PvP. Game Systems encompasses all weapons, combatants, vehicles, player locomotion, and class abilities -- the core of the game loop. PvP encompasses all Crucible map creation, game mode development, and event planning.

The ideal candidate will have extensive internal development experience, have leadership and management experience driving medium-sized teams, work well in a creative environment, be an excellent communicator, have experience releasing updates in an always-online game environment, and have a passion for the successful orchestration of complex projects from concept through sustained release.

Responsibilities

Drive -- with senior leadership and the Game Systems creative leads -- the creation and maintenance of the roadmap for Game Systems features for all Destiny releases.

Define clear and realistic production plans and determine resource needs. Balance schedules, team morale, and the overall vision.

Work with internal research teams and internal stakeholders to create and maintain a backlog of near-term and long-term features that respond to community, technical, and other feedback.

From concept to release, lead and drive all production tasks in specified areas (or coordinate with producers reporting to you to deliver these tasks).

Act as the primary communication point for your specified areas.

Facilitate communication and collaboration with other disciplines and teams. Constantly and clearly communicate status to stakeholders.

Manage a team of other producers dedicated to aspects of Game Systems development.

Schedule and coordinate the details for all necessary meetings in accordance with individual and production schedules, and ensure action items are followed up on.

Track and manage progress against budget.

Manage risks and establish risk mitigation.

Drive the goals of milestones in conjunction with the wider production team and the game development timeline.

Work with limited supervision and use independent judgment outside of established procedures when necessary.

Contribute to the planning and direction of the development and production of Destiny.

Ensure studio compliance with company policies and procedures.

Required Skills

5+ years Producer/Senior Producer experience in internal games production, ideally with a focus on core gameplay.

Completed a minimum of one large scale game cycle from start to finish or two or more non-game production cycles.

Managed and mentored a team of 3-5 producers of various levels.

Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner.

Outstanding analytical skills: Experience working with project and user data sets and distilling action from them.

Senior Narrative Producer

Destiny tells a tale that unfolds over many years, over many epic adventures undertaken by the player. To keep us focused on the longer arc, we need a Senior Narrative Producer to oversee our story-telling efforts across the studio. The Senior Narrative Producer will be responsible for defining the high-level narrative schedule and scope for each Destiny release. They will support the creative leaders to actualize their story vision in the most expedient way possible. And they will drive processes to ensure the seamless, on-time delivery of all narrative disciplines (writing, cinematics, audio, localization) across Bungie's agile teams.

This position requires understanding and passion for game development with a particular expertise in storytelling. We need a leader to innovate on our processes at the same rate as we innovate on the game. We need a professional who is highly organized, has outstanding communication skills, has management experience, and has proven experience in team leadership.

Responsibilities

Assist the Game Director and Narrative Leads to implement their vision for each project.

Producer

Bungie is seeking a Producer to work with cross-discipline small teams to create innovative experiences in game. The ideal candidate is analytical, detail-oriented, organized, and has experience producing a range of game content using diverse processes. The Producer will be responsible for working closely with teams to generate milestone goals and ensure their on-time delivery.

Responsibilities

Producers are individual contributors responsible for the production processes in their areas. This role will work with a Lead Producer and team leadership to create and implement project plans, schedules, and processes for teams creating end-to-end activities in game. Responsibilities include:

Working closely with team leads and taking every step to ensure those leads' success.

Creating clear and realistic production plans.

Tracking and clearly communicating progress to multiple audiences.

Managing the schedule and risks in given areas, while escalating issues with proposed solutions.

Identifying and addressing any process bottlenecks, in conjunction with the area lead.

Facilitating collaboration with other disciplines and teams, including anticipating and taking steps to avoid cross-team conflicts.

Working with limited supervision and using independent judgment outside of established production practices when necessary.

Communicating effectively and leaving no doubt about the plan of record.

Having a finger on the pulse of team morale and working to keep teams energized and united.

Required Skills

3+ years of experience in internal games production, including experiences producing creative teams.

Completed a minimum of one complete large scale game cycle from start to finish or two or more non-game production cycles.

Experience with Agile production.

Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner.

Outstanding analytical skills: Understand, simplify, and solve or seek the solution to any problem in a fast-paced and ever-changing environment.

Ability to self-motivate and motivate others.

Ability to quickly solve or seek the solution to any problem in a fast-paced and ever-changing environment.

Detail oriented and organized. Comfortable dealing with ambiguity.

Results oriented, focused, and composed under pressure.

Socially intelligent with great interpersonal skills and empathy for creative teams.

Usage / clear space

The Bungie logo requires a minimum blank space around it, especially if used with other logos. The letter B can be used to define this blank space. Please note the width of the B is aligned to the underside of the Swoosh to define the airspace above the logo, and is abutted to the outermost edge of the letter “E”.

Usage / center point

Using the clear space rules above will center the logo in that space. Please note the logo’s actual center and use that to place the logo in a larger space.

Usage / clear space

The Destiny logo requires a minimum blank space around it, especially if used with other logos. The letter D can be used to define this blank space. Please note that on the horizontal version the height of the D is aligned to top and bottom of the tricorn to define the airspace above and beneath the logo.

The horizontal logo is used when creating secondary or supporting art, usually placed at the bottom. It can be used in extremely horizontal compositions.

Usage / center point

Using the clear space rules above will center the logo in that space. Please note the logo’s actual center and use that to place the logo in a larger space.

Usage / don'ts

Please do not alter the logo in any way.

The word “Destiny” is never used by itself without the icon. Although the Icon can be used by itself as a watermark on the lower right corner of stand-alone art.

Typography

The Futura Font is reserved for the Destiny Logo only. Please do not use Futura on any Destiny layouts. Please apply the fonts listed here on corresponding text.