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Since 1994, ZombieMUD has been on-line and bringing orc-butchering fun to the masses from our home base in Oulu, Finland. We're a pretty friendly bunch, with well over 100 players at any given time logging in from all over the globe to test their skill in our medieval role-playing environment. On ZombieMUD, you have the freedom to play whatever type of character your heart desires, and should your be the fickle sort, a painless reincarnation to a new class is just a short spell away.Login now, and see what the fuss is really all about.

--------------------------===[ UPDATE! ]===------------------------- ZombieMUD has been chosen as the Game of the Month for February 2006 by www.MudMagic.com! Mudwide celebration has ensued, so feel free to join the party now! ----------------------------- Since 1994, ZombieMUD has been on-line and bringing orc-butchering fun to the masses from our home base in Oulu, Finland. We're a pretty friendly bunch, with well over 100 players at any given time logging in from all over the globe to test their skill in our medieval role-playing environment. Like freedom? With sixteen seperate guilds (classes), over fifty sub-guilds, and thrice a dozen races to choose from, you can play any sort of character you wish. Should you become tired of one class, then have no fear, simply take a near painless reincarnation and start your life with us anew without losing all your precious experience gained in the past. Your choices are near endless, and you can even play a character as odd as a mage-fighter if you desire. In the end, we leave it up to you. Love to collect? On ZombieMUD you are given the opportunity to build and customize your own personal and permanant castle. Within its stone walls you may hoard chest upon chest of goodies, gathered from througout the realm. You may even amass your own standing army to defend your castle from wiley intruders. Want quests? We've got them. Well over 200 various quests and specially designed 'Equipment mobs' stand ready to challenge your skill in battle with more tricks than Houdini himself. Hate quests? That's fine too, as while doing quests will lessen level costs, they are absolutely not required for advancement within the game. Enjoy interaction? On ZombieMUD we love to party. Fightin' and Killin' being specialties of ours most enjoyed in mass. While fighting solo is a staple of some player's diets, others enjoy the thrill of the group hunt. During a party you team your skills with the skills of other guilds to bring down foes of legendary size and strength. Whether you're a soloer or one who loves to interact, you will find your niche here. Admire progress? ZombieMUD has been continuously growing and changing for over a decade, and it shows. Our lands are vast and our treasures varied. Our staff is active and attentive to the mud itself, constantly adding new areas, or improving the old to be certain that Zombie and its players always have something new to discover. Dare to begin? Check out our webpages and read up on the information listed there for new players. Join us at zombiemud.org, and see for yourself what all the fuss is really about.
[1]

Since 1994, ZombieMUD has been on-line and bringing orc-butchering fun to the masses from our home base in Oulu, Finland. We're a pretty friendly bunch, with well over 100 players at any given time logging in from all over the globe to test their skill in our medieval role-playing environment. On ZombieMUD, you have the freedom to play whatever type of character your heart desires, and should your be the fickle sort, a painless reincarnation to a new class is just a short spell away.Login now, and see what the fuss is really all about.
[2]

This world, based on generic medieval role-playing, is great for anyone! Many classes and races and helpful wizards are what make this world great.
[3]

Since 1994, ZombieMUD has been on-line and bringing orc-butchering fun to the masses from our home base in Oulu, Finland. We're a pretty friendly bunch, with well over 100 players at any given time logging in from all over the globe to test their skill in our medieval role-playing environment. Like freedom? With fifteen guilds and thrice a dozen races to choose from, you can play any sort of character you wish. Should you become tired of one class, then have no fear, simply take a near painless reincarnation and start your life with us anew without losing all your precious experience gained in the past. Your choices are near endless, and you can even play a character as odd as a mage-fighter if you desire. In the end, we leave it up to you. Love to collect? On ZombieMUD you are given the opportunity to build and customize your own personal and permanant castle. Within its stone walls you may hoard chest upon chest of goodies, gathered from througout the realm. You may even amass your own standing army to defend your castle from wiley intruders. Want quests? We've got them. Well over 200 various quests and specially designed 'Equipment mobs' stand ready to challenge your skill in battle with more tricks than Houdini himself. Hate quests? That's fine too, as while doing quests will lessen level costs, they are absolutely not required for advancement within the game. Enjoy interaction? On ZombieMUD we love to party. Fightin' and Killin' being specialties of ours most enjoyed in mass. While fighting solo is a staple of some player's diets, others enjoy the thrill of the group hunt. During a party you team your skills with the skills of other guilds to bring down foes of legendary size and strength. Whether you're a soloer or one who loves to interact, you will find your niche here. Admire progress? ZombieMUD has been continuously growing and changing for over a decade, and it shows. Our lands are vast and our treasures varied. Our staff is active and attentive to the mud itself, constantly adding new areas, or improving the old to be certain that Zombie and its players always have something new to discover. Dare to begin? Check out our webpages and read up on the information listed there for new players. Join us at www.ZombieMUD.org , and see for yourself what all the fuss is really about.
[4]

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Well i was very expectant of this mud. So,i signed up. The mud is big, with a plentiful amount of players. Very well detailed, and in depth as well. But, as a newbie i discovered the hard way that the help files are too convoluted to be of any real aid. They bombard you with at least THREE pages of information at a time expecting you to remember it all. You do get a skull guide, but he almost constantly spams your screen with the same information over and over again, which also adds to the annoyance of figuring out the files. And this mud has a tendency to leave a newbie stranded, entering a room with no exit expecting the new player to remember the long paragraph that was presented to them in the beginning in order to use an object to escape. Now about the 'newbie friendly' part... I found out that to be a complete fallacy. There were over 100 players on and only 1-2 people would even offer aid to me, and yes, i did ask for it (and i even received a few insults because of it). So all in all i would say that if the Help Files were reduced into manageable formats, commands for objects included in said help files and the veteran players actually 'newbie friendly' and not judgmental of a new (possibly confused) player, i would highly suggest this mud. But unfortunately it is not so. This unfortunately will be my first and last time playing this mud. I might try it again to see if things have changed, and if they have not i'm afraid that i would just quit again.

I remember you. You spent only an hour in the game, and the whole time even though I was offering you personal aid in getting you started, you only complained about the 'bombardment of help files'. You were way too anxious and had no patience, that was the only problem. Having said that, the newbie help files were found to be a bit long to read so they were heavily improved and split into smaller texts. We also now have dedicated newbie helpers. And last but not least, newbies are most definitely not left stranded and there are no rooms that you can enter within the newbie areas where you would be left without exits.

This mud is simpy the best. Why? 1) It has a lot of active players. Over 100 every day no matter when I have played so there are always a chance to get a party for exp (or even for eq somtimes). 2) active wizards addind new stuff 3) a lot of choices to made and great character developing process (pretty slow though) - it is never boring 4) if you get bored you can reinc to another guild and you don't have to start all over again since exp and eq you have is saved over reincarnations 5) big world, a lot of places and quests (some hidden, some not), unique monsters with unique set of eq 6) this mud is very advanced in many ways but not too advanced in ways that tease you.. it is very enjoyable and playable as well -RT

I highly recommend this mud, it has a very large map, it has good help files that make starting easy and hundreds of active players (and around 100 people are logged in at all times). What makes it especially good is the fact that reaching maximum level takes years of playing, so development won't come to and end too easily. Join us at zombiemud.org !