<!--EZCODE BOLD START--><strong>Wanted</strong><!--EZCODE BOLD END-->: 3D modeler with solid animation skills to join our fun and motivated team! Your task--create semi-realistic, semi-cartoon style pre-rendered character models based on 2D concepts. 3D studio Max is the program of choice, but proficiency in another 3D package is also acceptable. Texturing skills would be a definite plus. Traditional art technique would be nice, but is not absolutely necessary. Strong work ethic is a must, as well as the ability to communicate and be a team player. The ideal candidate should have a passion for classic adventure games and be driven by challenges and success.<br><br>Finally, we guarantee that this project <!--EZCODE ITALIC START--><em>will be completed</em><!--EZCODE ITALIC END--> . It will also provide an excellent opportunity to work alongside our development team and get your work seen by many people.<br><br>If you're interested, email us at kqvga@hotmail.com<br>Providing a link to a webpage or some still renders of characters would be handy.<br><br>Looking forward to hearing from you!<br><br>The Tierra Team<br>www.tierragames.com<br> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestforums.showUserPublicProfile?gid=milaneaston>Milan Easton</A> at: 11/16/03 8:30 am<br></i>

I've had some luck modelling characters.<br><br>For instance, a jester with a colorful suit. Then I used a video I made of a clown face for his face so he looked like he was looking around.<br><br>What type of character should we make to show our skillz? My clown files are gone. Thanks! <p></p><i></i>

Just to emphasize the seriousness of the position and by way of doing so, try to answer your questions Jodo.<br><br><!--EZCODE ITALIC START--><em>"3D modeler with solid animation skills"</em><!--EZCODE ITALIC END--> = sounds like more experience needed than your clown.<br><br><!--EZCODE ITALIC START--><em>"Strong work ethic is a must"</em><!--EZCODE ITALIC END--> = be able to spend significant time on this.<br><br><!--EZCODE ITALIC START--><em>"Providing a link to a webpage or some still renders"</em><!--EZCODE ITALIC END--> = already have work completed, not take time to make some. <p></p><i></i>

I'm not applying for the position, but it makes me fairly curious as to what game the future modeller/animator will be working on. I have a rough guess as to what it could be for, but I'll keep my mouth shut for the time-being. Although, I suspect it's for a work that's currently in progress...<!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <p></p><i></i>

Post subject: Why do I doubt..............................................

Posted: Thu Nov 20, 2003 8:09 am

King of Men

Joined: Tue Aug 13, 2002 9:10 pmPosts: 2373Location: Balamb Garden

Why do I think this is for another game besides QFG2VGA. And the game WILL be completed. For some reason I'm leaning towards KQ3VGA. Then again, I could be wrong. <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/happy.gif ALT=":D"><!--EZCODE EMOTICON END--> <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://www.shadowwebs.co.uk/images/aragornsig.jpg" style="border:0;"/><!--EZCODE IMAGE END--><br><br>"I see in your eyes, the same fear that would take the heart of me.<br>A day may come when the courage of men fails.<br>When we forsake our friends and break all bonds of fellowship but it is not this day.<br>This day we fight!"</p><i></i>

I'd like to request to reserve this thread for questions regarding the application in particular, rather than rumors/speculations.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashswt.jpg"/><!--EZCODE IMAGE END--> <p></p><i></i>

Yeah, I did. The thread was drawing a lot more attention to the whole thing than we wanted it to have.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashswt.jpg"/><!--EZCODE IMAGE END--> <p></p><i></i>

Thinking about this seriously...<br><br>Where will the job be based? ( Geographically )<br>Or will it be working solely online / post?<br><br>How many hours per week will you expect? If at all?<br><br>Are you seeking a person to do both modeling AND animating? Or one person for each?<br>( Workflow is much greater when the role is split. )<br><br>Thanks for any information. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>

Hey Grundy, most of the work would be done online from the comfort of wherever the modeller/animator lives in the world. It would be conducted via forums.<br><br>The hours per week would vary, and are very flexible. We'd base these on a the individual's current lifestyle to figure out something reasonable. A steady workflow would be required, though.<br><br>We're seeking both modellers and animators. Skills in modelling are what we're primarily interested in for now, but animation will become our main concern later in the process. We already have a couple of people working in both departments, but we're on the lookout for more.<br><br>If you want any more info, feel free send an email to kqvga@hotmail.com<br><br>Thanks! <p></p><i></i>

I've recently been poking around in the Morrowind modding community and there seems to be quite a large pool of talented 3D modellers, animators and texturers creating plug-ins for the game. I've even seen a few professionals. Maybe someone over there would be interested.

_________________I'm a man, but I can change, if I have to, I guess.-- The man's prayer

And thanks for pitching in, Broomie! You know, I think we're actually good with modellers for now. Well, another animator (3DS Max, Lightwave, or Maya) might be nice, but I think we've got enough dedicated people for the task ATM.

For starters, you might want to check out the PsychoDog Studios forums. They've created two of the most impressive Morrowind mods: Better Bodies (a complete re-modelling and re-texturing of the NPCs' bodies) and Better Heads (same thing, but with the heads). If you check around, though, you'll find that there's always someone working on a new character, monster, suit of armour, city (!), etc. Here are some modding forum links:

Modeller should have skills in any of the following packages:
3DS Max, Maya, or Lightwave

Animator should have skills in any of the following packages:
3DS Max or Lightwave

The project is moving deeper into development stage now and we're seeking dedicated people to help us bring it to completion. It also provides a good opportunity to gain some professional credit for your work. Please note: this is not for a fan project nor an AGDI game. Anyone interested in the position as a student internship may also apply.

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