Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player

Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.

I would also recomend playing some sort of card filtering or card advantage engine, be it Painful Truths, Survival Cache, or Faithless Looting, since it helps you find the answers you need.You could also run some manlands, which can be alternative win conditions if your creatures are killed, and can be helpful in some matchups since they have all sorts of useful abilities, like lifegain.

1 month ago

1# - Don't use basic mountains. Blood Moon makes every nonbasic into plains, thus you should run Plains & swamps + your non-basics. Otherwise you will leave yourself wide open to that enchantment. And it will deny you from casting Unburial Rites from the graveyard (while making Lingering Souls into something like Krenko's Command). Fetch lands help you as they can act can get you to your basics if you get them on the field before blood moon

5# If you don't get anything of discarding cards, i would advise against running 4x Cathartic Reunion, as they require you to discard 2 (which can be a problem if the game goes long), and if it gets countered you can get into a lot of trouble (if you discarded something important (like a reanimation spell), because you needed to pay the cost, to discard something you wanted to reanimate), play more Tormenting Voice - and i would add 1x Reverberate in place of 1 of those loot spells, as it can mean twice the cards drawn, or can act as a counterspell, if you copy the opponent's counterspell with it.

6# Run more than 4x reanimation spells! Those are your win conditions, if you don't get to them you are like a fish on land.

1 month ago

EXOSURE, thanks for answering the queries while I was at work! I think Thalia, Guardian of Thraben is an excellent sideboard piece - even possibly a wonderful piece of mainboard hate. I also agree with Wear / Tear and a few other suggestions. I'll play around with it. Again, your advice has been invaluable. If I was to play with Genesis Chamber in the sideboard - I'd probably throw in Norin the Wary for that ridiculous bounce synergy that spews a myr per turn. He's another 1 cmc legend as well.

ersatz_olorin, thanks for the suggestion! I didn't know about the existence of that particular goblin and it does have synergy, but as mentioned already, it's quite a defensive play for a deck that really wants to close the game by turn 3.

Dorotheus, I made the same mistake when I started brewing this deck - it's a bummer!

1 month ago

Yeah, I can see why keeping Kuldotha Rebirth could be nice. I've been able to consistently flip Kytheon with hasty creatures (Goblin Guide, Bomat Courier, Dashed Zurgos) so I haven't found too much need for the go wide plan, but I'll test out lists with both cards. The big problem I was having with the deck is that the Mox-base is a little inconsistent, and so I ended up cutting Rebirths and some Grenades to add more legendaries and artifacts, but now I'm worried I won't have the reach I need to close out the game. I'll let you know how my testing goes.

If you do keep Kuldotha Rebirth, a card to consider is Contested War Zone, which can be an extra Signal Pest trigger and seems super sweet.

Some ideas stolen from similar decks I've seen: Genesis Chamber helps us play a "go long" strategy against control decks, which is nice. I think Ethersworn Canonist might be better than Damping Sphere versus storm, and I think the Tron matchup looks good enough anyway.

Alesha, Who Smiles at Death is another interesting long game card, but is maybe too slow and too susceptible to removal, but it could be sweet.

1 month ago

1 month ago

Sword of D&D

:thinking:

Overall seems okay, would heavily recommend using the very powerful U/W/R engine to look at putting in more artifact/enchantment removal. Wear / TearVandalblastShattering Spree, so that you can actually survive to turn 5.

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