Stable Release - Macintosh GameSalad Creator 0.12.20

Stable Release - Macintosh GameSalad Creator 0.12.20

Features:

New in this version is account validation on Creator start. A valid account is one that was created through the GameSalad website, and has completed email validation. If you are having trouble logging into Creator, please be sure you have email validated your account. If you have not, reset your password, and it should validate your email that way. Validating your GameSalad account on start is necessary to access the full suite of features associated with your account permissions. Once you log into Creator using your GameSalad account credentials, you will stay logged in on that machine until you manually log out, so no need to do it every time. Once you have logged into Creator and your account has been validated, you may use Creator offline for up to 3 days before needing to log in again.

64-Bit Support added for iOS Apps and the iOS Viewer

Fixes:

Memory clean-up and fixes for Mac creator. You should now notice decreased CPU usage and memory footprint in OSX Yosemite.

Fixed an issue that was causing submitted iOS apps to get rejected for not adhering to the new iOS Data Storage guidelines. Please re-generate any iOS apps with this build to fix the issue.

Known Issues:

iAds are only appearing at the top of the screen even if set to appear at the bottom (Bug 688)

For iOS 8 devices, if you are unable to connect to the iOS Viewer, try shutting down and restarting the device.

Android devices that use ipv6 will not be able to connect to the Android Viewer over WiFi. Please use the USB connection instead for the Viewer.

Comments

There is also an issue currently in Web Publishing where iPad and iPhone targets are not saving the Minimum OS Version. Until we get the fix in, use iOS Universal Binary or else you'll get rejected by Apple for not setting the version to 5.1.1.

EDIT: This is now fixed. Minimum OS Version is now saving for iOS Universal, iPad, and iPhone.

@921creative said:
According to this article, only 3% of device users are running an iOS version lower than 7. I wouldn't worry about people not being able to run your game.

I also suspect that people who don't keep up with the latest OS are likely to also be people who don't buy a lot of apps . . . . ? So of that lost 3% only a much smaller fraction would have been potential customers . . . ?

@Socks said:
I also suspect that people who don't keep up with the latest OS are likely to also be people who don't buy a lot of apps . . . . ? So of that lost 3% only a much smaller fraction would have been potential customers . . . ?

Not totally true. Whilst it is small numbers, think of how many countries deemed 'third world' are now catching up with tech. India springs to mind

@Chunkypixels said:
QASalad just had my Universal binary rejected. I selected minimum iOS 7, but apparently the build is registering as 5.1 once its uploaded to Apple... thus conflicting with the info.plist

So its still an issue...

Apple email text below:

Dear developer,

We have discovered one or more issues with your recent delivery for "Astro Hop". To process your delivery, the following issues must be corrected:

Minimum OS Version Mismatch - The minimum OS version (LC_VERSION_MIN_IPHONEOS) in the binary ('5.1') for architecture ('armv7') differs from the MinimumOSVersion ('7.0') in the Info.plist.

Once these issues have been corrected, you can then redeliver the corrected binary.

Regards,

The App Store team

That's totally weird because in the apps I generated last night the LC_VERSION_MIN_IPHONEOS is 7.0. Did you re-generate the app after the fix? Just making sure because you will need to do that.

EDIT: Nevermind. Legit bug on our side. We'll have a fix out as soon as possible.