WHat I mean is, if I shoot the space between the turret and the body of the tank, will the game pick this up or will it see the shot as a hit to just the body or the turret?

I'm actually curious about this too. I remember a few days ago there was a t34 facehugging me, and when I hit the shot trap between the turret and body of the tank, it still bounced. I was in a PzKpfw IV with the T6 gun, so the chances of bouncing were low to begin with, but with the location I hit the shot should have gone right through.

This visualizes armor values and weak points. Of course, this doesn't show the interior of the tanks and their modules in 3D (though, that's something I can work on). This section will be expanded in more detail as I have time. For now, it's to simply show the armor values and general weak points.

When looking at the diagram above, remember that the angle of impact is taken into account. The steeper the angle, the more likely it is the shell won't penetrate. Because of this, hitting thick armor that's facing you can score more damage than hitting thin armor at an acute angle.

Yes, they are customized to each tank. The World of Tanks Developers use the schematics from real-life tanks when putting them into the game. For example, if a T-44's schematics said the ammo rack was inside the rear of the turret, then the in-game T-44 would also have an ammo rack inside its turret.

digital0verdose, on May 02 2011 - 16:57, said:

WHat I mean is, if I shoot the space between the turret and the body of the tank, will the game pick this up or will it see the shot as a hit to just the body or the turret?

From what I've personally seen, the game is able to "tell" if you hit them in between the turret/body. In that scenario, you'd either damage or destroy their turret traverse. A lot of it boils down to probability percentages, though. They designed the game to not be "programmable" (aka, always aim here to disable this tank). Sometimes it will work with devastating results, and sometimes it won't.