G{}{}@ngsTer: i dont know how to mod crosshairs, i can make with scripting but we already have some mods like this

Bone34: you can apply to any car creating/editing the custom car config on gta Scritps mod folder, harder part is find the correct offset for the guns, i will make a video demonstrating how i made this for Dukes, Huntley and NRG900

NFC94: well the only thing i can imagine is that objects is being freezed by game because you ahve too much mods running and creating objects, in my tests/develop stage this only happens after more than 20 command reloadscripts, what are your pc specs? try to remove the extra cars from folder ScriptsDeath Race FilesCars

.:Shadow:.: i made a check into ironman and changed when it creates the objects, now its working better with Death Race IV, also, the death race iv only create objects when you spawn a car or when you join a race. I recommend you to download death race again (i made a small change there too) and the ironman update that will be in last blog post about ironman (v2.1)

PoliceOfficer07: i dont know how to make this yet

InfamousSabre: the new version that im uploading now (v1.1) let you customize the mustang, so, you can reduce the angle to 0

RobertBlox: this is up to r3vollv3r

ShaunJohnson: not sure whats next, i have some scritps under develop

AgenBlaze: in new version (v1.1) you can customize the "default" cars and set that they are other models, then restore the original cars (you can use my .oiv generator for the restore)

elotriksy: i tryed use the AI in custom maps without ped paths and it dont work as expected, they follow the track for some time butthen they start to turn. did you tryed to create a race for this map?

did you tried the updated script? i just changed when the ironman script will create some objects to avoid that objects freeze problem, here i had same issue, but after the ironman and deathrace updates it only happend in the third race i tryed, im working in a update for iorn man that will ad new target hud, but i dont know about the wrong images load, this is probably result of edition on the .png files.

try to contact me via my facebook page (you can find in blog), is easier to me see the new comments

.:Shadow:.: no way, you can create your own HUD images to fit that squared map, i dont have time for this and also that mod dont work here, i tested the changes and they improved the results, not get bad, you probably have too much mods running at same time, if you cant be ironman and race Death Race at same game load, just dont do it, its simple.

elotriksy: well man, i can try make a different checkpointsystem where you set direct drive points so you will need to create one point for each turn, im not sure if this will work, this is a theory, i will make some tests

Hi Julio. I have followed you through your process from the first mod to the last. And man you got talent.

I have seen you create things which i thought were impossible. Now, you are a very talent scripter, and i want to ask if you know if it's possible to create some sort of rope climing down script. Sort of how it was in gta v. Do you think is possible to create? If so do you think that you could make it?

edsir98: in IV we dont have a proper rope, we can fake it with animated objects and ped animations, but i dont know how to make those yet

.:Shadow:.: im uploading a ironman iv v2.2 right now that has better object creation and reduces a lot this freeze issue, based on my tests. i recommend that you download and install it, i will upload a vido today about the update with download link, take a look at my channel later:

https://www.youtube.com/user/GTAScripting

also the new ironman script will have the new target hud system

also i just released a update for death race that improves some details and add some options to race mode

but in any case is not good for you taht dont have too much video memory be using features of both mods in same game load (be ironman then try to race)

elotriksy: i have applied taht theory, and it works, in last version you can enable Direct route for AI when creating race, then AI will drive direct to each checkpoint and reduce speed when the next checkpoint is close (like in turns), i tested with your map and owrks almost fine ^^

spike10164: i imagine how easy would be the GTA V's editor in a PC release of the game, in consoles is complicated, also they should remove some limits related to "reality" like the space occupied by objects, they should ignore it making possible to put ramps and objects blending with others, * the reality, this is a game, dont need to be perfect ^^

iGenJu28: i dont make models, the handling is made to make easier to AI drive, but they still crashing a lot with porsche and mustang ^^

i make the config file for this cadillac http://www.gtainside.com/en/download.php?do=detail&cat=377&start=0&id=42235&orderBy=downloads well its looks like the one from FF5 (reyes car at the bridge):D and (req) is it possible to make the checkpoint more than 19 ? thx for the great mod JulioNIB ! by the way i changed lokus to feroci because lokus make the mission "Meltdown" error....

there is no limit for checkpoint, first version has bug that only display few checkpoints (game limits) last version dont have this issue, you can see in my last video that i used more than 100 checkpoints :)