@Troncoso: Thanks for warning me. I first thought this bug was related to GLSL, but now I've got the feeling the origin is texture loading. Did you have the same problem on the menu? (by the way, I made a small update of the texture loader, maybe the bug is fixed now, but I can't be sure )

Actually you can't. What I do is asserting a boolean that allows me to fly in levels, place as many blocks as I wish and save the world. This editor is not really user-friendly and is too "rulefree", so you can easily produce a bug if you don't respect some rules. As I know these rules, I don't have any problem, but this is the reason why I don't allow the editor to anyone.The .sav file is my save format. It's a binary format so you can't modify it just by editing the text.I'm sorry for the editor restriction. If I had to re-write the code entirely, this is one big thing that I would change so everyone could produce levels.

I've opened the Map Save-Files with the Windows Text-Editor, and found Java Import Signatures in it.Doesn't that mean that you use the ObjectInput/Output Streams for your level System?If thats so, one change in the Classes and you can't load your levels anymore because of the Serialization Stuff. (Correct me if im wrong)

- Longor1996

Edit:By the Way, i love your Game! And i only know one other game that uses nearly the same concept.

I just made an update to resolve the font problem. It is not perfect, but at least it won't be anoying

@Longor1996: You won't be able to go anywhere without knowing how classes are made as I use Serialization to save my objects.As I fixed serialVersionUID of Serializable classes, modification in class file does not make an incompatibility with previous saves. Plus I've written a "wrapper" to regenerate elements and improve compatibility.I am now thinking I should deploy the game as an application and make some modification to open the level editor to everyone. You would be able to save your map. I won't provide anything to share it, but you would be able to put the file in the correct location to play it. I'll try to do that this weekend, if I can @Kroniz: I really don't want to obfuscate this game, but I appreciate your recommendation. Obfuscation would be a good way to protect my code, yet in most of the cases people won't be able to help me debugging my application.

I really would like to see an Level Editor!If you wouldn't make an Editor, no Problem,it's kind of my hobby to crack fileformats.(And then i would just make an Editor for myself, did that already for other games)

- Longor1996

PS: I have the feeling my post here is full of grammatical errors, please correct me if you find any.

MAJOR UPDATE!!You can now download the application for linux and windows. I'll put a download link for Mac later on.You can't play the Challenge mode with the application, BUT you can create worlds !! In the edit mode, press TAB to fly around and place blocks. Left click = place block. Right click = delete block. You can drag and drop to add/delete several blocks in the same time. Use arrows to change the element to add.I made a file loader so you can easily save your world and open world from anyone.

Thanks for your report Longor1996. I was actually expecting some bugs as the editor was not made to be opened to everyone and I did almost all necessary modifications in one night The first 3 bugs are related to the same bugs. So I corrected 2 bugs: one with "resume" button and one with the editor mode in play mode.You must download again the application to get the update.I did not mention one important thing: it is not possible to have multiple lava levels ! (well you can, but the lighting effect will be ugly ). And also, you can not place more than 2500 magnet boxes (I think I don't check how many you place, so there might be a bug if you place 2501 boxes .. I'll check this out)

I'm not sure why it says "sh^M"... looked into the .sh and found nothing like that... strange...

That's a carriage return. This is a unix shell script that's been given DOS line endings, usually due to being written or edited on Windows. The 'dos2unix' utility will convert the script, or you can also use perl:

I really would like to see an level editor!If you wouldn't like to make an editor, no problem, it's kind of my hobby to crack fileformats.(And then I would just make an editor for myself, did that already for other games)

- Longor1996

PS: I have the feeling my post is full of grammatical errors, please correct me if you find any.

Though, ahem, our proofreader did miss one: "I would really like to see a level editor" :)

That was quite a common mistake for me too, because I always though that, the thing you are talking about matters - somehow, to this day I have to think "manually": "no only look at the next word", guess one of my english teachers fucked up on that one

(Whether you use "a" or "an" is based solely on whether the next word starts with a consonant or a vowel sound. Just don't get me started on "an historic moment")

I didn't know that... sound like french: an istroic moment :DWell there are always exceptions for thing like that: Pronouncing "the", is different when the next word starts vowel "thee". BUT its also when talking about any one specific thing: "I'm Rick James", "THE Rick James ?"

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org