0 A.D. is a free, open-source, cross-platform real-time strategy game of ancient
warfare. As the military leader of an ancient civilisation, you must gather
the resources you need to raise a military force capable of dominating your
enemies.

OPTIONS

Basic
gameplay

-autostart

Load a map instead of showing main menu (see below).

-editor

Launch the Atlas scenario editor.

-mod NAME

Start the game using NAME mod.

-quickstart

Load faster (disables audio and some system info
logging).

Autostart

-autostart=NAME

Map NAME for scenario, or rms name for random map.

-autostart-ai=PLAYER:AI

Adds named AI to the given PLAYER (e.g. 2:testbot).

Multiplayer

-autostart-playername=NAME

Multiplayer local player NAME (default 'anonymous').

-autostart-host

Multiplayer host mode.

-autostart-players=NUMBER

Multiplayer host: NUMBER of client players (default
2).

-autostart-client

Multiplayer client mode.

-autostart-ip=IP

Multiplayer client: connect to this host IP.

Random
maps only

-autostart-random

Random map.

-autostart-random=SEED

Random map with SEED value (default 0, use -1 for
random).

-autostart-size=TILES

Random map SIZE in tiles (default 192).

-autostart-players=NUMBER

NUMBER of players on random map.

Configuration

-conf:KEY=VALUE

Set a config value (overrides the contents of
system.cfg).

-g=F

Set the gamma correction to 'F' (default 1.0).

-nosound

Disable audio.

-onlyPublicFiles

Force game to use only the public (default) mod.

-shadows

Enable shadows.

-vsync

Enable VSync, i.e. lock FPS to monitor refresh rate.

-xres=N

Set screen X resolution to 'N'.

-yres=N

Set screen Y resolution to 'N'.

Advanced
/ diagnostic

-dumpSchema

Creates a file entity.rng in the working directory,
containing complete entity XML schema, used by various analysis
tools.

-replay=PATH

Non-visual replay of a previous game, used for analysis
purposes. PATH is system path to commands.txt containing simulation
log.

-writableRoot

Store runtime game data in root data directory (only use if
you have write permissions on that directory).

Archive
builder

-archivebuild=PATH

System PATH of the base directory containing mod data to be
archived/precached.

-archivebuild-output=PATH

System PATH to output of the resulting .zip archive (use
with archivebuild).

-archivebuild-compress

Enable deflate compression in the .zip (no zip compression
by default since it hurts compression of release packages).

FILES

~/.config/0ad/config/local.cfg

User specific settings. You may put in this file any user
specific settings using the same syntax of the default settings file.

0 A.D. also uses the ~/.cache/0ad/ , ~/.config/0ad/ and
~/.local/share/0ad/ directories for other user specific files, such as
texture cache, screenshots and saved games.

SEE
ALSO

http://wildfiregames.com/0ad/

0 A.D. main web site.

http://trac.wildfiregames.com/

0 A.D. wiki and developer web site.

AUTHOR

0ad was written by the 0 A.D. Team.

This manual page was written by Fabio Pedretti <fabio.ped [ät] libero.it>, for
the Debian project (and may be used by others). Permission is granted to copy,
distribute and/or modify this document under the terms of the GNU General
Public License, Version 2 or any later version published by the Free Software
Foundation.

On Debian systems, the complete text of the GNU General Public License can be
found in /usr/share/common-licenses/GPL-2.