Voxel Octrees: What Are They?
🛈⏬Quick little talk about voxel octrees and streaming voxels! An Atomontage video: https://www.youtube.com/watch?v=J62z_7JaYMw A typical example from 2012: https://www.youtube.com/watch?v=km0DpZUgvbgTop 10 Worst Video Game Consoles
🛈⏬Top 10 Worst Video Game Consoles Subscribe: http://goo.gl/Q2kKrD Everyone loves a new gaming machine with exciting games and upgraded visuals and controls. However, not every console released has been an improvement for one reason or another... Join WatchMojo for a list of console fails. Featured on this video: #10. Magnavox Odyssey (Magnavox) #9. Gizmondo (Tiger Telematics) #8. LaserActive (Pioneer) #7. Pippin (Apple/Bandai) #6. 3DO Interactive Multiplayer (Panasonic) #5. Atari Jaguar (Atari) #4. 32X and Sega CD (Sega) #3. ? Special thanks to our users for submitting the idea on our Interactive Suggestion Tool at http://www.WatchMojo.com/suggest Get WatchMojo merchandise at http://watchmojo.com/store/ WatchMojo’s ten thousand videos on Top 10 lists, Origins, Biographies, Tips, How To’s, Reviews, Commentary and more on Pop Culture, Celebrity, Movies, Music, TV, Film, Video Games, Politics, News, Comics, Superheroes Your trusted authority on ranking Pop Culture.Bruce Dell of Euclideon Interview - Exploring VR, Unlimited Detail, and Holograms
🛈⏬Please consider supporting PC Perspective and technical content through our Patreon: http://patreon.com/pcper Subscribe for more hardware videos! http://www.youtube.com/subscription_center?add_user=pcper Full story link: SOON I sat down (virtually) with the CEO of Euclideon, Bruce Dell, to talk about the recent updates to their Euclideon Unlimited Detail engine, the addition of animation capability and the opening of virtual reality hologram entertainment rooms based on the tech.Why Do We Need Polygons In 3D Video Games?
🛈⏬What are polygons, and how do they make our favorite games three-dimensional? Let's explain. Subscribe for more: http://youtube.com/gameranxtv Footage via: https://www.youtube.com/channel/UConzx4k6IVXSs9PsY9Snkbg Video Credit [1:10 -1:22]: Bart de Vries https://www.youtube.com/watch?v=_-bwf2EEZI4 (https://www.artstation.com/bartndv)10 Expensive Gaming Accessories You'll Probably Never Buy
🛈⏬The most overdone, luxurious, and unnecessary gaming products we could find. Do you actually have any of these? Let us know! Subscribe for more: http://youtube.com/gameranxtvMighty Morphin Power Rangers - Angry Video Game Nerd: Episode 144
🛈⏬Get Mighty Morphin Power Rangers: The Movie for Game Boy http://amzn.to/2q0Fchk AVGN Episode 144! This time the Nerd reviews several Mighty Morphin Power Rangers video games on Famicom, SNES, Sega Genesis, Sega CD, Nintendo 64, and GameBoy. Guitar and Music Production by Epic Game Music Vocals and Synths by Julian Spillane See music video here! https://www.youtube.com/watch?v=tdYJgmmtjTI AVGN Volume X2 Double-Disc Blu-ray on Amazon (Episodes 101-114) https://www.amazon.com/gp/product/B06WP92N19/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=screemedia-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B06WP92N19&linkId=ecfb9193cde9b3755d5f39cd1fecd8e4 Board James Blu-ray on Amazon (Complete series) https://www.amazon.com/gp/product/B06WVG9M36/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B06WVG9M36&linkCode=as2&tag=screemedia-20&linkId=d18edae766fb8f29a6bfa4eba338e60b #retro #retrogaming #nes #snes #jamesrolfe #mikematei #atari #playthrough #gameplay #gamereviewPhotorealistic Materials in Unity!
🛈⏬Discount on Skillshare! http://skl.sh/brackeys3 What is PBR and how can we use it? Let’s take a look into Physically Based Rendering and the Unity Standard Shader. ● Thumbnail created with Amplify Shader Editor: https://www.assetstore.unity3d.com/#!/content/68570?aid=1101lPGj ♥ Support Brackeys on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Donate: http://brackeys.com/donate/ ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· ► All content by Brackeys is 100% free. We believe that education should be available for everyone. Any support is truly appreciated so we can keep on making the content free of charge. ········································­­·······································­·­···· ♪ ES_Straight Out The Basement 1 - Axel Ljung by Epidemic Sound ♪ ES_Dress Code_Black - oomiee by Epidemic SoundThe best of real-time GPU rendering
🛈⏬In the last 10 years the world of computer graphics improved at the point that you can see photo realistic real-time rendering performed with the GPU. Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF https://www.youtube.com/watch?v=2AVh1x-Uqjs Reset Atmosphere Tech WIP https://www.youtube.com/watch?v=0ygZCDoCVec GVDB: Raytracing Sparse Voxel Database Structures on the GPU https://www.youtube.com/watch?v=UJYjvaT4oZg Real-time Voxel Cone Tracing Global Illumination https://www.youtube.com/watch?v=EHaSzQTjlik Sparse Voxel Octree and Polygon hybrid https://www.youtube.com/watch?v=XkSS_veoSg0 3D fractal (Kleinian) GPU realtime rendering https://www.youtube.com/watch?v=XIzScwydxOE NVIDIA Tech Demo Realistic Head https://www.youtube.com/watch?v=WeJDesNsQ2Y Simulating Dynamic Skin Microgeometry SIGGRAPH 2015 https://www.youtube.com/watch?v=FXXdypEuR_M Unreal Engine 4 - The Best Looking Characters Ever! https://www.youtube.com/watch?v=rT1FMqL4gek Musics: https://www.youtube.com/watch?v=5yiCqdIcr3s https://www.youtube.com/watch?v=Qlif-EJfhIY https://www.youtube.com/watch?v=Z_fEBxoPceA https://www.youtube.com/watch?v=23HaShtb0cs https://www.youtube.com/watch?v=9nEpV-T6hasUnity: Good Enough for Bad Games
🛈⏬Disappointed to see you guys think I'm saying that Unity is bad. Watch the darn video! Check out Jim's video here: https://youtu.be/-z4_bjyJ4EM?t=1m21s How much is Unity to blame for the bad games created using it? I argue they're a sign of success. Unity's good enough to let anybody make a game... it's just that most people aren't cut out for making a Steam-worthy game. Download my complete game collection, made using Fusion 2.5, here: http://www.mediafire.com/download/amch35s3rg4dhfj Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Ryzen 1800X, 32 GB RAM, Geforce 108010 Video Game Easter Eggs That Took Years to Find
🛈⏬Here are 10 video game easter eggs that took years and in some cases decades to find. WATCH MORE VIDEOS LIKE THIS ONE HERE: 9 Video Game Addicts That Went Too Far: https://www.youtube.com/watch?v=Nnvkt8FeLr8 10 Most Expensive Virtual Items Ever Sold: https://www.youtube.com/watch?v=VUNRl3kAATk 10 Things You Didn't Know About Mario: https://www.youtube.com/watch?v=m00fjQthy04 Visit our site: http://www.TopTrending.com Like us on Facebook: https://www.facebook.com/TopTrending Follow us on Twitter: https://twitter.com/TopTrending Commentator: http://www.youtube.com/user/BaerTaffy 10 Video Game Easter Eggs That Took Years to FindGame Theory: Gaming is BROKEN! ...What Comes Next?
🛈⏬Pokemon Are Going EXTINCT! ►► https://goo.gl/pUEkbk Super Mario BETRAYED?! ►► https://goo.gl/NpsRVz SUBSCRIBE to Catch all the Theories! ► http://bit.ly/1qV8fd6 In the modern age of gaming, it seems like indie games are king. AAA games, on a whole, just aren’t as good as the far cheaper and more challenging games emerging from indie creators. Well it turns out that this could’ve easily been predicted because it’s all happened before – and in Art no less! That’s right, Loyal Theorists, the stuffy world of Art can reveal the exact phases of how gaming has progressed, and what will come next! SUBSCRIBE for Every Theory! ► http://bit.ly/1qV8fd6 Hang out with us on GTLive! ►► http://bit.ly/1LkSBnz More THEORIES: The Pokedex is FULL OF LIES! ►► https://goo.gl/1sGoXL We SOLVED Zelda’s Timeline! ►► https://goo.gl/8UdEmL Super Mario Odyssey’s GIANT Problem! ► https://goo.gl/GZjdz6 The Final FNAF Theory Begins! ►► http://bit.ly/2lIYJRX The FINAL FNAF Theory Solved! ►► http://bit.ly/2i6h6fn How Bendy Will END! ►►► https://goo.gl/hGeBMo Check out some more of our awesome video game content: Game Theory ►► http://bit.ly/1zz3t7E Culture Shock ►► http://bit.ly/1sw7aZ8 The SCIENCE! ►► https://goo.gl/GFK9EVHow Do GRAPHICS CARDS Work?
🛈⏬Ever wondered how graphics cards actually work and what they do to deliver visuals in video games? We explain. Follow Falcon On Twitter: https://twitter.com/FalconTheHero Subscribe for more: http://youtube.com/gameranxtv Thumb Source: Natalia P. Gutiérrez (http://goo.gl/GAA5ho) 0:06 Source: http://imgur.com/gallery/ojKNn#eDbwYmEAtomontage Volumetric Technology Reel - April 2018
🛈⏬A glimpse of the inevitable volumetric future http://atomontage.com Scanned 4D head model by Infinite-Realities ( http://ir-ltd.net/ ) Scanned 4D whole-body models by Digital Air ( http://www.digitalair.com/ ) Tank and buggy models by Mattias MagitoIs Your Brain Too Old For Video Games?
🛈⏬Viewers like you help make PBS (Thank you 😃) . Support your local PBS Member Station here: https://to.pbs.org/PBSDSDonate Get your #ididascience shirt here! http://dftba.com/besmart ↓ More info and sources below ↓ Vintage arcade footage courtesy of: http://patrickscottpatterson.com/ Special thanks to Dreamhack Austin 2016: http://dreamhackaustin.com/ Thank you to our commentators: @Totalbiscuit https://www.youtube.com/cynicalbrit @EGiNcontroL https://www.facebook.com/GeoffRobinsoniNcontroL References: Thompson, Joseph J., Mark R. Blair, and Andrew J. Henrey. Over the hill at 24: persistent age-related cognitive-motor decline in reaction times in an ecologically valid video game task begins in early adulthood. PloS one 9.4 (2014): e94215. Thompson, Joseph J., et al. Video game telemetry as a critical tool in the study of complex skill learning. PloS one 8.9 (2013): e75129. Lewis, Joshua M., Patrick Trinh, and David Kirsh. A corpus analysis of strategy video game play in starcraft: Brood war. Proceedings of the 33rd annual conference of the cognitive science society. 2011. ESA Essential Facts About the Computer and Video Game Industry 2016 http://essentialfacts.theesa.com/ ---- Have an idea for an episode or an amazing science question you want answered? Leave a comment or check us out at the links below! Like us on Facebook: http://www.facebook.com/itsokaytobesmart Follow on Twitter: http://twitter.com/okaytobesmart http://twitter.com/jtotheizzoe Follow on Tumblr: http://www.itsokaytobesmart.com Follow on Instagram: http://instagram.com/jtotheizzoe Follow on Snapchat: YoDrJoe ----------------- It’s Okay To Be Smart is written and hosted by Joe Hanson, Ph.D. Follow me on Twitter: @jtotheizzoe Produced by PBS Digital Studios: http://www.youtube.com/user/pbsdigitalstudios Music via APM Stock images from SciencePhoto http://www.sciencephoto.com/ and Shutterstock http://www.shutterstock.com Stock footage from Videoblocks (unless otherwise noted) http://www.videoblocks.comVoxels vs Polygons basic Q/A
🛈⏬Credits: Branislav Siles- www.atomontage.com Gavan Woolery- www.voxelquest.com Miguel Cepero- www.voxelfarm.com Dennis Bautembach- www.youtube.com/user/radulphi Aerometrex- www.youtube.com/user/Aerometrex Nvidia- www.youtube.com/watch?v=_E1oVl2d01Q Mojang- www.mojang.com SoE- www.everquestnext.com Mandelbox- www.youtube.com/watch?v=bO9ugnn8DbE Polygons Limit- www.youtube.com/watch?v=dSzy6tWhJ7E Additional Information: After 8 months, approaching many LPers we settled on the first who contacted us, using their quality footage. In the future if you are a LPer doing 4k gaming, please tweet @vercusgames. All permissions were pursued over the course of a year. I thank all the experts who helped go over the information provided.BEST Game Engines in 2018 | Graphics, Prices, and MORE! (Comparison)
🛈⏬♥ VIDEO LIKE GOAL: • 170 Likes! In this video, we're talking about which engine YOU should pick in 2018! Make sure to let us know your opinions in the comments. :) SUBSCRIBE and LIKE for more videos! Here is the countdown to the livestream: https://countingdownto.com/countdown/livestream-starts-in-13-january-2018-countdown-clock# Unity License plans: https://store.unity.com/ ♦ Watch UNITY VS UNREAL - GRAPHICS COMPARISON https://www.youtube.com/watch?v=Hr5IOEQI7eg LINKS! ❤️ Twitter: https://twitter.com/sykoosam FB: https://www.facebook.com/sykootv IG: http://www.instagram.com/sykoos Discord: https://discord.gg/4kRCajN Twitch: http://www.twitch.com/sykootv Business Email: sam@sykoos.comStunning Video Game Graphics With Voxel Cone Tracing (VXGI) | Two Minute Papers #117
🛈⏬The paper Interactive Indirect Illumination Using Voxel Cone Tracing is available here: https://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing Implementations (without highlighting a particular one): https://goo.gl/AZeWAU Our post on Patreon on improvements you can expect from Two Minute Papers in 2017: https://www.patreon.com/posts/improvements-for-7607896 Rendering course at the TU Wien: https://www.youtube.com/watch?v=pjc1QAI6zS0&index=1&list=PLujxSBD-JXgnGmsn7gEyN28P1DnRZG7qi WE WOULD LIKE TO THANK OUR GENEROUS PATREON SUPPORTERS WHO MAKE TWO MINUTE PAPERS POSSIBLE: Sunil Kim, Daniel John Benton, Dave Rushton-Smith, Benjamin Kang. https://www.patreon.com/TwoMinutePapers Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Music: Dat Groove by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/ Thumbnail image credit: https://pixabay.com/photo-1872196/ Video credits: BR34K - https://www.youtube.com/watch?v=h1hdAQQ3-Ck NVIDIA, Byzantos - https://www.youtube.com/watch?v=cH2_RkfStSk Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Károly Zsolnai-Fehér's links: Facebook → https://www.facebook.com/TwoMinutePapers/ Twitter → https://twitter.com/karoly_zsolnai Web → https://cg.tuwien.ac.at/~zsolnai/5 Video Game Kickstarters That Ran Away with your Money! | Dan Ibbertson
🛈⏬Please consider supporting my Patreon: https://www.patreon.com/Larry Thank you :) Dan returns with a follow up to his popular Kickstarter Fails video, This time instead of awesome games that failed, Kickstarter games that were successful, but never released the final game! Here are the 5 Kickstarters... #1 https://www.kickstarter.com/projects/524168447/the-stomping-land #2 https://www.kickstarter.com/projects/xeko/xeko?ref=discovery #3 https://www.kickstarter.com/projects/14214732/kaiju-combat-giant-monsters-awesome-fighting-onlin/description #4 https://www.kickstarter.com/projects/primerist/code-hero-a-game-that-teaches-you-to-make-games-he #5 https://www.kickstarter.com/projects/appleton/greed-monger-a-crafting-focused-sandbox-mmorpg/description Subscribe!!! http://www.youtube.com/subscription_center?add_user=LarryBundyJr http://www.youtube.com/subscription_center?add_user=DJSlopesRoom ★ SEE EXCLUSIVE STUFFS ON DAN'S PATREON: https://goo.gl/xzXRFc ★ AND TO LARRY'S PATREON: https://www.patreon.com/Larry ★ DAN'S 2ND CHANNEL https://goo.gl/MDskmO Twitter: https://twitter.com/LarryBundyJr Facebook: https://www.facebook.com/groups/28124030222/ Tumblr: http://gurularry.tumblr.com/ Twitch.TV: http://www.twitch.tv/gurularry More Fact Hunt Episodes: ♒♒♒♒♒♒♒♒♒♒♒♒ ▶ 4 Games Cancelled Stupid Reasons: http://goo.gl/15lKhT ▶ 4 Shitty Patents that Ruined Gaming: http://goo.gl/95Ia67 ▶ 5 Purposely Broken, Unbeatable Games by Dickish Developers: http://goo.gl/u8BGvY ▶ The Rise and Fall of 3 YouTube Gaming Channels: http://goo.gl/sw3NYv ▶ Top 5 Offensive Passcodes: http://goo.gl/srHAh9 ▶ 3 Major Gaming Scandals That Were Buried: http://goo.gl/t1vBQl ▶ Top 5 Offensive Cheat Codes: http://goo.gl/KM7hiY ▶ 5 Games You Never Knew Had Sequels: http://goo.gl/zQ5ndA ▶ 5 Insane Reasons Games were ported to the Same System Twice: http://goo.gl/T8Oe9a ▶ 5 Hilariously Idiotic Gaming Screw-Ups: http://goo.gl/7gMLbT ▶ Top 5 Stupid Things Said by Games Journalists: http://goo.gl/EbZQlU ▶ 5 Games Recalled for Shocking Reasons: http://goo.gl/1BqSA2 ▶ The Driv3rGate Scandal: The Full Story: http://goo.gl/sVeZJA ▶ Top 5 Pissed Off Programmer Rants (UK Edition): http://goo.gl/mfGH3B ▶ 5 Movies You Never Knew had Video Games: http://goo.gl/B2TeVu Games Yanks Can’t Wank: (Games never released outside the UK/Europe) ♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒♒ ▲ Sonic’s Unknown First Home Appearance: http://goo.gl/W0sKoc ▲ The Lost ThunderCats Video Games: http://goo.gl/juUH3g ▲ Box Art Theft – (Game Boxes Ripped off from other works of art): http://goo.gl/eegC28 ▲ Jeremy Clarkson; Video Game Journalist: http://goo.gl/Mt4d6P ▲ Don’t Buy This: Five of the Worst Game Ever: http://goo.gl/cD74dO ▲ Doctor Who: ‘80s Video Games: http://goo.gl/kEx21X ▲ Ubisoft’s First Ever Video Game: http://goo.gl/dKAEaV ▲ British Gaming Rip-Offs: http://goo.gl/nlcrzu ▲ British NES Ports: http://goo.gl/1bYWdu More Video Series of Mine: ♒♒♒♒♒♒♒♒♒♒♒♒ ◀ Wez and Larry’s Top Tens: http://goo.gl/ScEFxl ◀ Films Yanks Can’t Wank: (Movies never released outside the UK/Europe) http://goo.gl/WlXvBp ◀ Guru Larry’s Retro Corner: http://goo.gl/jlfe0x ◀ Guru Reviews: http://goo.gl/3JJ8kY ◀ Ashens and Larry Do Stuff: http://goo.gl/CpqBNm ◀ Unboxings: http://goo.gl/bI3IqIHow to Bake Perfect Normals in Blender - Tutorial
🛈⏬Blender tutorial showing you how to bake a normal map from a high poly model, to a low poly model. Download starter file: https://drive.google.com/open?id=0B8PFSrI9B3iweUVlaHFFbmRhSnM CC-BY footage from Sintel, by Blender.org ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.comVoxel Farm: Dynamic Water
🛈⏬Introduces the dynamic water component in Voxel Farm. For more information visit: http://procworld.blogspot.com and http://www.voxelfarm.comEuclideon Geoverse 2013
🛈⏬Euclideon Technology Demonstration for the Geospatial Industry. As many critics pointed out, if you have the ability to run terabytes of point cloud data, how do you store that much? And how would you load it? This is a problem inherent to laser scanning, which generates a lot of data. Geoverse is our Geospatial product for running laser scanned data. We have spent the last year building technology that overcomes all the loading and memory problems that happen when you use terabytes in places where people would normally use megabytes. If you are in the geospatial industry then we hope that our work can be of help to you. I'm afraid the video isn't very interesting from a gaming point of view and we are aware many have expected a game by now. This does not mean we have abandoned games. If you had the ability to laser scan in the real world and run it, would you abandon games? You will hear from us again soon. Kindest Regards The Euclideon Team.Dual Universe: DevDiary - Voxel Technology Pre-Alph Official Walkthrough
🛈⏬Check out this new developer diary for Dual Universe. Subscribe to us on YouTube Gaming! http://gaming.youtube.com/gamespot Visit all of our channels: Features & Reviews - http://www.youtube.com/GameSpot Gameplay & Guides - http://www.youtube.com/GameSpotGameplay Trailers - http://www.youtube.com/GameSpotTrailers Mobile Gaming - http://www.youtube.com/GameSpotMobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot http://www.gamespot.comAmbient Occlusion as Fast As Possible
🛈⏬Ambient occlusion. that setting is in so many of your games, but did you even know what it does?? ADATA Sponsor Message: The SP910 SSD from ADATA delivers performance, affordability, and reliability. Click here to check it out: http://linustechtips.com/main/topic/188326-adata-sp910-ssd/Indie Game Devlog #79: Glitches and Fixes
🛈⏬Devlog videos of my indie game Equilinox , the nature simulation game that I'm currently developing in Java using OpenGL. Finally moving on from the balancing this week and making a load of improvements and bug fixes. Sweet potato biscuit recipe I used: https://youtu.be/tSX7nA2a2n8 Get access to an open-source version of Equilinox and support the channel on Patreon: https://www.patreon.com/thinmatrix Social Media: Facebook: https://www.facebook.com/thinmatrix Tumblr: http://thinmatrix.tumblr.com/ Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Follow development on Trello: https://trello.com/b/bErRt68t/equilinox IndieDB: http://www.indiedb.com/games/equilinox Pinterest: https://uk.pinterest.com/thinmatrix/ Background Music by Jamal Green: https://soundcloud.com/jamalgreenmusic Outro track by Dannek Studio: https://www.youtube.com/user/DannekStudioCode-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
🛈⏬This video is part #1 of a new series where I construct a 3D graphics engine from scratch. I start at the beginning, setting up the project, then discuss vertices and triangles. Next a description of how 3D coordinates are converted into on-screen 2D coordinates using a projection matrix. This results in seeing a cube being rotated in 2-axis and translated. Source: https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_olcEngine3D_Part1.cpp https://patreon.com/javidx9 https://discord.gg/WhwHUMV Blog: http://www.onelonecoder.com Twitter: @javidx9 Twitch: javidx9[TerrainEngine] V11 : Infinite procedural Voxel Terrain: Optimizations - StressTest
🛈⏬TerrainEngine V11 optimizations : -Loadtime -Terrain Generation -Grass/Details/Trees procedural generation -Trees : New LOD -New Multi-threading system -New Memory management -New GUI Editor -New climbing plants -New Procedural flower -New Procedural Cave Generation -And more... Trailer coming soonEuclideon Makes World’s Most Realistic Graphics
🛈⏬UPDATED! We have uploaded a high quality solidscan video here: https://www.youtube.com/watch?v=DbMpqqCCrFQ Hi Everyone, I know we sort of vanished for the last two years but we have put up a new video on you tube and as you can see we have been very busy. Bruce Dell – CEO Euclideon Please contact us at info@euclideon.com or visit our website www.euclideon.com solid scan is a new technology that copies real-world places in to digital 3D copies for your computer. It works by taking the ordinary output of a laser scanner and artificially upgrades and enriches it by around 200 times.EQ Next Landmark Tutorial - How voxels work
🛈⏬If you are buying the game, please use promo code OBZZAR92 - http://goo.gl/UJVtfu - costs are unchanged, but channel get giveaways etc. This guide / tutorial shows you how the basics of voxels, in Everquest Next Landmark closed beta. It is preferable that you have watched this, prior to watching the specific guides on voxel manipulation. Such as micro, mega, anti, zero data and zero volume voxels. ______________________________________________ Any support in the form of likes / shares on social networks helps me tremendously, and I am forever grateful! :) http://www.facebook.com/Obzzarver http://www.google.com/+Obzzarver https://twitter.com/Obzzarver http://www.twitch.tv/Obzzarver I do not ask anyone to donate, sharing of videos is the best you can do for me. Should you however have more money then you know what to do with, and want to help me cover fees for beta access, equipment, and who knows.. maybe one day be able to do interviews at games conventions etc, I for have a paypal donation page: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YLMBEW3SG9FN2 ______________________________________________ The Obzzarvatory intro and logo was made by: http://www.youtube.com/user/PublishedProductions In it's full length the intro uses audio samples under creative commons attribution, from http://www.freesound.org by users: - Glaneur de sons 34171 - ERH 47541 - NoiseCollector 43029 - StephenSaldanha 166515 And some public domain samples The outro uses public domain and attribution sound samples from http://soundbible.com/ 1884170640 Ta Da 157212383 Bir Poop Splat 1050364296 Angry Cat 262127569 Maniacal Witches Laugh 1597978996 Screaming 1888534056 Yahoo The intro song is: Danse Macabre - Long String Finale, by Kevin Macleod http://incompetech.com/music/royalty-free/Making the Source Engine Beautiful again
🛈⏬This is a sponsored video for Dell. Check out Dell's Inspiron 5675 Gaming lineup here: http://bit.ly/2AZ4kGD Hopefully this video will give any budding map makers some tips on how to make their maps look better for the least possible effort and framerate impact. Thank you to David Randall for the song, They Have Returned: https://youtu.be/MnNqnpZ5bHQ Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● Video captured and edited on: Dell Inspiron 5675 with a Ryzen 1700X, 16 GB RAM, Geforce 1060 6 GBDestructible Voxel Vehicles
🛈⏬Read the related dev-blog entry: http://www.atomontage.com/?id=dev_blog&pid=mar17_2015 This work-in-progress example shows high-resolution voxel geometry being altered during real-time simulation. The presented destruction is done using eraser/blob tools. Any voxel geometry can be altered this way - no need to worry about the polygon budget! The APC (by Nikolay Nikolov, see http://nndesign.tk/ ) and the cabrio (by Peter Blazej, see http://pbdesign.ic.cz/ ) have been voxelized using projection-based voxelizer. The off-road car (by Mattias Magito, see http://www.mattiasmagito.com/ ) was voxelized using ray-based voxelizer. The terrain has been generated. All was done in Atomontage Engine on a XMG P722 notebook (assembled in 2012, specs: http://www.mysn.eu/xmg-p722 ) For more visit the AE homepage: http://www.atomontage.com Contact me if you like this project and want to help: http://www.atomontage.com/?id=contacts You can also become a donator: http://www.atomontage.com/?id=donate Special thanks to Dan Tabár, Schenker Notebooks and others (see below) who are helping me to keep this project going! http://crush2d.com/ http://www.mysn.eu/ more: http://www.atomontage.com/?id=donateGame Engines As Fast As Possible
🛈⏬We hear a lot about new game engines when they're released. But what exactly are they, and how do they affect the gaming experience? Freshbooks message: Head over to http://freshbooks.com/techquickie and don’t forget to enter Tech Quickie in the “How Did You Hear About Us” section when signing up for your free trial. Follow: http://twitter.com/linustech Join the community: http://linustechtips.comVoxel Farm: Making of Citadel for UE4
🛈⏬An overview of how the Voxel Farm Citadel project was built. Get a 30-day free trial of Voxel Farm here: http://www.voxelfarm.com/getvoxelfarm.html This is the largest Voxel Farm project up to date. The video shows how the voxel tools allow for faster and simpler creation. A project this size would not be possible with traditional tools like Maya and Unreal Engine. All the geometry is unique, which allows for massive organic shapes. Only trees, grass, and urns are instanced. With Voxel Farm, creators do not need to be concerned about creating LODs or how the content will be eventually optimized and made game-ready. Voxel Farm tools are closer to working with Photoshop but in 3D. This allows to shape up the entire content from the larger volumes down to the smallest detail. All content created in voxels is destructible in real-time, without requiring any additional preparation. Players could continue to build on top of the original content, using the same tools used by the artists to create the original model. The video still shows a work-in-progress. We will be improving the demo in UE4, adding enemies, interesting forms of destruction and new effects and animations. The citadel model and textures were created by Ben, who works for Voxel Farm. Ben also created the music for this video. We discovered Ben thanks to the EverQuest Next Landmark community, where he created amazing voxel content using the Ginsan alias. You can get the full music from this album here: https://gemini8.bandcamp.com/How are indie devs using low poly graphics?
🛈⏬Low Poly is being used as the art style for an increasing number of games. They're not just ripping off Playstation graphics though. Let Josh take you on a journey to explore where the aesthetic came from, why people are using it now, and how it is being evolved for modern games! Hopefully you'll find a low poly game you like to look of in the process! Check out my other videos: Top Free Low Poly Games - Coming Soon! Pixel Art - https://www.youtube.com/watch?v=FBHpWQRBZhU&index=1&list=PLX1cB1BI8l6lrQ5vroweWjoknMsDyCTgu Roguelikes - https://www.youtube.com/watch?v=fTIl12lEw68&index=2&list=PLX1cB1BI8l6lrQ5vroweWjoknMsDyCTgu Indie Game Music - https://www.youtube.com/watch?v=05pNmDh7RP0&index=3&list=PLX1cB1BI8l6lrQ5vroweWjoknMsDyCTgu Low Poly Extra reading: The History of Low Poly - killscreendaily.com/articles/poly-generational/ Games in order of appearance: ►Shelter 2: http://www.mightanddelight.com/index.php?page=shelter2 ►Fract OSC: http://fractgame.com/ ►Malebolgia: http://malebolgia-game.tumblr.com/ ►Job Lozenge: http://fromsmiling.com/joblozenge/ ►Adam's Drive 32: http://primaerfunktion.itch.io/adams-drive-32?ac=ox5j9VQF ►Eidolon: http://www.icewatergames.com/eidolon/ ►Spyro 2: http://en.wikipedia.org/wiki/Spyro_2:_Ripto%27s_Rage! ►Star Fox: http://en.wikipedia.org/wiki/Star_Fox_%28video_game%29 ►Wipeout Pure: http://www.wipeoutpure.com/ ►Temple Run: http://en.wikipedia.org/wiki/Temple_Run Y2K: https://ackkstudios.wordpress.com/ ►Drift Stage: http://www.driftstagegame.com/ ►Sky Rogue: http://nihilocrat.itch.io/sky-rogue?ac=ox5j9VQF ►Skipping Stones: http://www.skippingstonesgame.com/ ►That Dragon, Cancer: http://thatdragoncancer.com/ ►Glitchhikers: http://glitchhikers.com/ ►Lovely Planet: http://www.quicktequila.com/lovelyplanet.html ►Waiting for Horus: http://wiki.xxiivv.com/Waiting+for+horus Music: Lovely City by Calum Bowen The Custodian of Records by Emo Step Show 97 by Lightsoda Lovely Mountains by Calum Bowen --- My Steam Curator Store - http://store.steampowered.com/curator/5754920/ My Itchi.io Collection - http://itch.io/c/1133/gamingftls-indie-collection Stalk me on Twitter - https://twitter.com/GamingFTL Support my channel - http://www.patreon.com/GamingFTL Steam Group - http://steamcommunity.com/groups/GamingFTL Email me stuff! - gftlbootsie(at)gmail(dot)com --- **Ask me to voice act for something you're making!**Voxel Farm: Destroy The Block Demo
🛈⏬Shows a video of an upcoming demo. This is made using Voxel Farm in Unreal Engine 4. The town was imported from a Minecraft scene, the square look is intentional. As voxels are further destroyed, it can be seen how they can have any shape. For more information visit: http://voxelfarm.com Music: Groovy Baby by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/No Man's Sky PS4 Tech Analysis - Are Voxels The Future?
🛈⏬Does Hello Games' space sim mark the start of a new wave of voxel-based games? Tom looks at what the technology brings compared to regular polygon-built titles, and the history of voxels on PS4 so far. Subscribe for more: http://bit.ly/DFSubscribevoxel game StoneQuest microgeometry
🛈⏬In this video I show some microgeometry (grass, clover, nettle, seedlings and leaves). Also some of the procedural textures. Just walk a little through the landscape. There are microlags because of some texture updates and some big lags, maybe because I move to fast to far. Don't know... :D There is always a lot of work behind the scenes. On the screens and in the movies I can only show some tip of the iceberg. So have mercy if I can't show new features every week :D The game runs a little better then in the movie, because of the record I get more microlags. Please support me on Patreon: https://www.patreon.com/ZudomonHow Rendering Graphics Works in Games!
🛈⏬Going all the way from the bits of vertex coordinates to the rasterizing of pixels, let's learn how rendering graphics works! More about matrix math in 3D graphics: http://www.codinglabs.net/article_world_view_projection_matrix.aspx My Second Channel: https://www.youtube.com/c/TheHappierCat2 Subreddit: https://www.reddit.com/r/TheHappieMakers/ Twitter: https://twitter.com/TheHappieCat Facebook: https://www.facebook.com/TheHappieCat/ Twitch: twitch.tv/happiecatWicked Engine 2018 [C++][DX11]
🛈⏬A short video about the state of Wicked Engine in April 2nd, 2018. The engine is still in development by me. These days I am spending most of the time on graphics development. Upcoming feature is the Vulkan renderer. A DirectX 12 backend is now available as experimental. The video was recorded on a laptop GTX 1050 GPU, 1080p resolution upscaled to 4k (3840, 2160). Most of the video uses Temporal Anti Aliasing to improve image quality while upscaling. This video was using the DX11 renderer. The engine is available on GitHub as an open source project: https://github.com/turanszkij/WickedEngine Music: Changing Seasons (Persona 3 OST) City model: https://www.cgtrader.com/free-3d-models/exterior/cityscape/the-street-scene Also used sponza, rungholt and conference room models: http://casual-effects.com/data/index.html Thank you for watching.Avorion - New Total Freedom Voxel Space Game, Tutorial + Ship Building! - Avorion Gameplay Part 1
🛈⏬Today we're checking out some Avorion gameplay, it's like Minecraft in Space! Avorion is an early access voxel based space game with an emphasis on creativity and total freedom. You can do just about anything in the vast, procedurally generated galaxy like fight pirates, trade for money, haul cargo, or even become a pirate yourself and take down freighters. There is NO block limit to the size of the ship you can build, and everything you put on your ship DOES something. It's seriously a game that deserves some attention if you love creative sandbox space games. Subscribe if you like! + http://bit.ly/1PG8z9G Follow me on Twitter! + https://twitter.com/GrayStillPlays Like me on Facebook! + https://www.facebook.com/graystillplays/ Avorion on Steam! + http://store.steampowered.com/app/445220/ ---------------------------------- SOME OTHER PLAYLISTS: Raft: https://www.youtube.com/watch?v=_Ku9IyFNB-s&list=PLw8xXEJ0p21fIDAAlug4WKQQyRnPZWWT6 My Summer Car: https://www.youtube.com/watch?v=75N96As-2Kg&list=PLw8xXEJ0p21fSpKwt_HOlpsLVSnykDpa2 Rimworld (Alpha 15): https://www.youtube.com/watch?v=-S5ZBa3xxeE&list=PLw8xXEJ0p21c9emNJQLMujllrr0_B_GSe No Man's Sky: https://www.youtube.com/watch?v=x20rOR42xAc&list=PLw8xXEJ0p21dskKCcNEjrl0-FSh2lMCq0 Tyto Ecology: https://www.youtube.com/playlist?list=PLw8xXEJ0p21cuz4PifqIJ8_U82G0VdNz5 ---------------------------------- ABOUT: AVORION: Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome. Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them. There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships. Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights. Combat Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo. Explore Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look. Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back. Build Your Fleet There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships. Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors. And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships! ---------------------------------- Intro Music: Song: Kadenza - Harpuia [NCS Release] Music provided by NoCopyrightSounds. Video Link: https://youtu.be/f0J2lyVy9_8How Game Engines Work!
🛈⏬Disclaimer: This is intended for people who aren't entirely sure what a game engine is. I have more in-depth programming videos on my channel, this is just how I'd explain engines in general to a non-dev friend :) It's also one of my oldest videos from when I had very few subscribers, I'll redo it if I ever have a chance. My Second Channel: https://www.youtube.com/c/TheHappierCat2 Subreddit: https://www.reddit.com/r/TheHappieMakers/ Twitter: https://twitter.com/TheHappieCat Facebook: https://www.facebook.com/TheHappieCat/ Twitch: twitch.tv/happiecatVoxel Farm 3: Improved Material Rendering
🛈⏬Shows improved materials in Unreal Engine 4. For more information visit: http://www.voxelfarm.com http://procworld.blogspot.com Music: Lightless Dawn by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100655 Artist: http://incompetech.com/ Constance - The Descent by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100850 Artist: http://incompetech.com/C/OpenGL/SDL2 Voxel Engine Update
🛈⏬code at https://github.com/pleune/blocksSoft Voxel Bodies Are Super Easy!
🛈⏬There's plenty information in the SUBTITLES, enabling them is highly recommended! Atomontage Engine supports elastic deformation of high-resolution voxel geometry. And it's super easy! Both static and dynamic geometry can be deformed elastically in real-time. While many Internet trolls often claim that effects like this aren't doable with voxels (as if any of them ever dared to try to implement a voxel engine:) the opposite is true - and was true for a couple years now*. This early prototype cannot render characters or other skinned objects realistically, but simple trees and stuff like that is doable already. While it looks like the car weight induced deformation is a physical effect, this solution only uses simulation data without communicating anything back to the simulator. Still it's more physical than many physics-like stuff you see in games. This was one of the last few remaining features key for AAA games development that AE didn't provide. I thought it was one of the hardest ones to make but it turned out to be surprisingly easy. The first prototype took just about 5 hours to code. This all makes me feel like the end of polygons is way nearer than people think. I'm now working full-time on this and need your help: http://www.atomontage.com/?id=donate Thanks! For more visit the AE homepage: http://www.atomontage.com The recent devblog w/ this scene, destructible cars, VR etc: http://www.atomontage.com/?id=dev_blog&pid=mar17_2015 Another recent feature is here: https://youtu.be/FRZNoaH6ciE * Dennis Bautembach experimented with dynamic voxel bodies years ago: https://www.youtube.com/watch?v=tkn6ubbp1SE and other experiments can be found, too.Voxel Experiments - Block Engine
🛈⏬Just some experiments with a block based voxel engine and LOD. ( opencl + c++ )Unity at GDC - Scriptable Render Pipeline Intro & Lightweight Rendering Pipeline
🛈⏬March 22, 4:15pm (San Francisco) - Learn about Unity’s new Scriptable Render Pipeline (SRP). Andy Touch gives a high-level overview of the technology and demonstrate how to set up the Lightweight Scriptable Render Pipeline in the editor. Learn about the performance advantages that SRP can bring to projects targeting lower-end devices. Speaker: Andy Touch, Product Content Evangelist at UnityPAUSE PROCESS #4 Le Voxel
🛈⏬ J'espère qu'ils vont pas encore parler de Minecraft, en plus il sait pas le prononcer è_é ▼Au programme: ▪ Les origines, la mort puis la renaissance du voxel ainsi que son principe de fonctionnement, évidemment. ------------------------------------------------------------------------------------ ▼PLAYLIST: https://www.facebook.com/P4usePr0ce55/posts/571216269681899 ------------------------------------------------------------------------------------ ▼Truc cool et gratos: Sculptris //logiciel de modélisation 3D simple d'utilisation ▪ http://pixologic.com/sculptris/ //Ya plein de tuto dispo sur internet si vous avez du mal ^^ ------------------------------------------------------------------------------------ Nouveau ici ou besoin d'un rappel ? C'est quoi pause process ? Barh, on explique comment ça marche un jeux vidéo et on décortique tout ça sans trop vous prendre la tête. S'agirait pas de chopper un anévrisme. //sorti le 05/02/2015 sur jeuxvideo.com Tu peux nous suivre sur Facebook pour d'autres trucs: ⁪⁪⁪⁪▪ https://www.facebook.com/P4usePr0ce55Viewport Look Dev - Blender 2.8 Code Quest
🛈⏬The workbench engine just got a new mode to help you visualize your models in different lighting using your own custom HDRIs! This lays the foundation for custom other stuff as well, did someone say matcaps? Artwork: Wasp Bot by Emiliano Colantoni Learn more about the Blender 2.8 Code Quest on https://code.blender.org - Twitter: https://twitter.com/BlenderDev - Facebook: https://www.facebook.com/BlenderDevelopers - YouTube: https://www.youtube.com/BlenderDevelopersMy Adventure with 3D Perlin Noise
🛈⏬My adventure with 3D perlin noise. I'll go back to working on my game now... Revised and commented script: https://drive.google.com/open?id=1lGjJvXvfuJHM2sV99gcQqcvCbzBhPjnm Directions: - Create new GameObject and apply script (set block prefab to unity's cube and material to a new material). - Start game and press G to generate. Notes: - The terrain is actually mirrored on all axes. Pick a point far from origin or use a different noise if you care about this. Lasting Hope by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100178 Artist: http://incompetech.com/Voxel Planet
🛈⏬More info: http://www.jordanpeck.me/2015/02/voxel-planet/Voxel Engine in Unity - Sneak Peek
🛈⏬In this video we take a brief look at a Voxel Engine I've been developing in Unity. It uses dynamic mesh generation, perlin noise, multi threading and an architecture heavily inspired by the Entity Component System pattern. In the future, I'll be making a brief tutorial/overview of the system and later, port this into Unity's new Entity Component System. We'll also make heavy use of the Job System. Note: The original tutorial I used is no longer available! The site no longer exists :( The best I can find is this repository by the author: https://github.com/Voxelmetric/Voxelmetric1 EDIT: Found an archived version of the tutorials! https://web.archive.org/web/20171007220923/http://alexstv.com/index.php/category/voxel-tutorial Brackeys - ECS Tutorial: https://www.youtube.com/watch?v=_U9wRgQyy6s Infallible Code - ECS Overview: https://www.youtube.com/watch?v=TeyTdbqkHmE Infallible Code - ECS Pure vs Hybrid: https://www.youtube.com/watch?v=Q-52mBy2mow Infallible Code - Job System: https://www.youtube.com/watch?v=d9Z4EUZ5apo Unity ECS (Entity Component System) is a new preview package that allows you to structure your game in a much more data oriented approach (as opposed to object oriented) and allows for much greater performance in many scenarios due to better data locality. Associated with this, is the Job System, also a preview package that makes it very easy to write efficient and safe multi threaded code. While ECS and the Job System are two separate things, they have been made to work extremely well together.

Voxel Engine

A short clip from my voxel game engine. The geometry is generated on the fly, as the user moves around. The user can edit it on the fly, although I did not do so in this video. Game was running at 4k but Radeon Relive seems to only want to record at 1080p..grr CPU: i7-4770k 3.5 ghz GPU: AMD 280x API: d3d11