Gameplay:Features: One Way Assaults Double Dipping Build Your Own Bonus systems 4 goblin tribes fighting to dominate the goblin grotto within the forest of faces - tribes are the fangs, skulls, muds, and bloods

2 types of gates start neutral (2) - evil mine and dark portal -same type connects -hold all four for +4 bonus -are not part of the tribe territs 4 chiefs territs -chiefs start as 3 neutral -marked with crown army indicator -chiefs can bombard other chiefs and assault the territory there crown army number indicator sits in -hold chief and receive +1 for every 3 of there tribal territories held secret one way paths Hobgoblin hut on fungi can one way myz's and bug's mushroom patches

Version 19

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CHANGESchanged wording in chief portion of legend

WORKING ONimproving gate legend - Are the different colours for different types of gates improving clarity or not? - Will be enlarging size of mine icon and blending both portal and mine icons better with the text. - Are the colours used for the Evil Mine and Dark Portals ok??

TO DO - Move MUD icons slightly lower on a few of the regions. - Update Small Map

* like one of my favorite maps Berlin 1961 you only need to hold a portion of each tribe to obtain the tribe bonus * with two types of ports that can attack each other of same type and they start as neutrals and are not part of and tribe bonus *due to the fact that goblins are feisty jerks at times i wanted some territory to be able to bombard each other to cause annoyance especially will cause a good time with multiple players *thinking about having camps one for each tribe within a certain territory for auto deployment but need feed back on that

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Last edited by Danyael on Sat Apr 09, 2011 8:09 pm, edited 86 times in total.

The idea is not bad.First of all: buy photoshop, if you can't, download GIMP.You can't use paint or you'll find yourself in jam in few time.

Gameplay is interesting but as said i need a better map to have some suggestions for you.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

Hmm... Love the idea, but this isn't what I believe a Goblin Tribe/Village would look like...

1) When I here "Goblin Tribes", I think of a more centralized, small area, with goblin huts, and in the midst of a deep dark forest, not on something like an island. Maybe make it more centralized, and instead of having water, have it a forest?

^The trees in it are perfect for a Goblin Tribe map, and when I think of the area where the goblins live, I think of the look of the light brown on in the pit. The villages and fire pits would be perfect for this type map, as well as the different buildings. If you could make it like that, then this map would be perfect.

2) Some territories can bombard other territories, but its not clear how. Catapults? Trebutchets (sp?)??

3) If you do go with a more "deep in the forest" look, then instead of bridges you could do something like the roads in that map I showed.

Post by bryguy » Thu Mar 12, 2009 10:29 amHmm... Love the idea, but this isn't what I believe a Goblin Tribe/Village would look like...

1) When I here "Goblin Tribes", I think of a more centralized, small area, with goblin huts, and in the midst of a deep dark forest, not on something like an island. Maybe make it more centralized, and instead of having water,

as i worked on the map yesterday i thought the same thing goblins hate water, forests and caves is where you'd find so ports will be underground paths (evil mine & dark portal)

bryguy wrote:2) Some territories can bombard other territories, but its not clear how. Catapults? Trebutchets (sp?)??

Goblins a tricky creature i'm working on different art looks for catapults or slingshots in the ground

as well if anyone has idea about what i can use to make the outer black area look like a dense forest as well i'll be making the title in the top right corner and legend across the bottom

Last edited by Danyael on Sun Mar 15, 2009 5:55 pm, edited 3 times in total.

Now you really need some graphics before this map can get anywhere. I say to start change the setting so the background of your text is clear. I kind of like the texture you have going but the border needs to be better and the written "G6" or G8" needs to change. If this is a real place make it a real place and if not make it special. Maybe use spell check

sailorseal wrote:Now you really need some graphics before this map can get anywhere. I say to start change the setting so the background of your text is clear. I kind of like the texture you have going but the border needs to be better and the written "G6" or G8" needs to change. If this is a real place make it a real place and if not make it special. Maybe use spell check

MrBenn wrote:As others have said, the map feels fun, although at the moment I think it looks a little bit (unnecessarily) cluttered.

You've made a promising start - keep up the good work

Thanksand yes to too much clutter i've been back and fourth on ways to trim it down best to my ability as i worked on the small version of the map i found a few ways that look good and my next update will show the differenceuntil then i'll keep to the grind

Last edited by Danyael on Wed Mar 18, 2009 10:41 pm, edited 1 time in total.

i try to refine the legends to keep clutter down but i need to know if the text is too small to read mainly on the gate legendas well i know some of the text is distorted on the other legends i'm in the process of fixing it

and i added a bomb icon

Last edited by Danyael on Sun Mar 29, 2009 7:02 am, edited 1 time in total.

Could you make the textures and borders on each continent more similar?The borders on Muds look painted on and artistic. But the borders on Skulls seem really sharp and contrasting.I think you should pick one style of borders and use that across the entire map so things work a bit better together.

FarangDemon wrote:I would add more, larger images of goblins. That would make it more fun. The more devious the better.

i will make the goblins bigger for adding more not sure about that but i'll try a few things out

wcaclimbing wrote:Nice map so far.I like it.

Could you make the textures and borders on each continent more similar?The borders on Muds look painted on and artistic. But the borders on Skulls seem really sharp and contrasting.I think you should pick one style of borders and use that across the entire map so things work a bit better together.

thanks for the complimentsyes i agree about the borders i'm currently working on making them all the more artistic look

Update April 13th V3.5ChangesWorked on mountains Smoothed and deleted weird pixels Redid borders so they all look most part similar (totally erased old and redid with 2px brush and gauss blured) Rescaled goblin chiefs

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Things to discussAdd More Goblinsshould more in the way of goblins be added to map for game play suggested by farangdemon he wanted to see more goblins to make the map more fun i think this is a good idea but i don't want to added more chiefs so my thoughts are: -add hobgoblin to four spots on map 1 per tribe i.e. 1 to Sqat, Myz, Fungi, and BiZ (maybe start as neutral +1 autodeploy) -add goblin shaman to the aforementioned territs which allow you to attack other shaman

i dont want to busy up the map much more due to the fact it takes away from the art style of the texturesother ideas very welcomed I'm having quite the idea block on this

BordersI have gone back and forth on the best way to make them look i think i have settled on this look still stylized but still pretty defined. with little variations depending on land textures.my question is, is it well defined enough between different tribes or should i have a different look bordering different tribes and gates - maybe use a 4px brush add inner glow

i.e. does this look better for those borders?any thoughts

edit:: added arrows on border example

Last edited by Danyael on Tue Apr 14, 2009 12:14 am, edited 1 time in total.