Looks like the background issue and the invert absorption are fixed on this last version.But there is a another issue i found today, regarding the the "matte" option inside the shader - scene file attached, i will explain:

This is a project i started with the prevoiuse version and it worked properly, right now when the "matte" option inside the diffuse material is on - there are some black noise weird stuff going on in the live viewer. Instead of just behave as a shadow catcher.

Looks like the background issue and the invert absorption are fixed on this last version.But there is a another issue i found today, regarding the the "matte" option inside the shader - scene file attached, i will explain:

This is a project i started with the prevoiuse version and it worked properly, right now when the "matte" option inside the diffuse material is on - there are some black noise weird stuff going on in the live viewer. Instead of just behave as a shadow catcher.

Hi Ahmet. Can I ask: in the release of Version 3, has OTOY added multithreaded OSX object conversion? One of the biggest bottlenecks with Octane on C4D and OS X is the time it takes to convert mesh data for rendering.