Installation:
- Make sure you have the appropriate gameconfig to support multiple add-on vehicles: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars

- Make a new folder 'ssc_ruiner' via OpenIV in: update\x64\dlcpacks
- Drop the dlc.rpf contained in the .rar file into the ssc_ruiner folder
- Edit the dlclist.xml file in OpenIV: update\update.rpf\common\data
- Add the new line:
dlcpacks:\ssc_ruiner\

Installation:
- Make sure you have the appropriate gameconfig to support multiple add-on vehicles: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars

- Make a new folder 'ssc_ruiner' via OpenIV in: update\x64\dlcpacks
- Drop the dlc.rpf contained in the .rar file into the ssc_ruiner folder
- Edit the dlclist.xml file in OpenIV: update\update.rpf\common\data
- Add the new line:
dlcpacks:\ssc_ruiner\

@_CP_ i agree strongly with you. @GTAWISEGUY this is a very good mod, only thing that lacks is native headlights support pop up lights, please import a vanilla gta 5 car with popup lights and follow its example this can be a Featured mod if u can do the lights pop up thing, If u don't have time or knowledge , you can ask @foxtrotdelta i have requested him to help u out with the lights if needed. People like this car mod. Just needs proper touches and handling we would love to feature this car . once it has proper functions :) kudos this is a great looking mod.

@INV0KER thanks for tagging me, @GTAWISEGUY is one of my favorite car mod developers , he is genuine unlike many . i follow his youtube channel as well and i can say i am a huge fan of his work! Pop up lights is a small thing, he doesn't need my help just as you said if he imports a gta v vanilla vehilcle like cheetah2 for example or ruiner itself , he will know what to so after looking at it.

But still @GTAWISEGUY if u need to talk or ask me about it or anyother thing im here ans it would be an honor to be able to help you out. :) i love your cars

@FoxtrotDelta@inv0ker@_cp_ I like to pump out as many projects as possible. That's not to say I don't put a lot of time and effort into them with the details because I do, I'm picky about topology and precious with the details when it comes to my builds. However, they mostly serve for the purpose of aesthetics so I do admit that I cut corners with some of my mods when it comes to LODs and other finer details that I might gloss over such as windows that don't break or UV's I haven't mapped for dirt build up.

I haven't yet found a quick solution to producing LODs that I don't find tedious or worth the time for the purpose of the mod which I said previously is mostly for aesthetics. I understand if you're precious about efficient game functionality that this might be a problem, so if it becomes a problem I would recommend just installing it to play around with and disabling it later.

However, with my 200k project building a car from scratch, I'm going to make sure to fine tune all the details and put levels of detail into practice too.

In response to the headlights; I'm aware of how to work with the native support for pop ups using a light_cover node but like I mentioned in my video; I wanted to make the car wink. Obviously, not everyone wants to do that or finds it functional nor do people want it to constantly drift. I do plan to release a car park in the future that will include various versions of my mods with and without drift handling and pop ups that function properly for the Ruiner etc. I'm bummed the lights are restricting the mod from being featured but I'll take it on the chin for now.

I hope that's addressed any issues you have with my mods and I'm sorry they might not function the way you expect them to. I appreciate the detail that goes into producing industry standard 3D models however, my YouTube demands frequent content so I do unfortunately have to cut corners sometimes.

Also, @FoxtrotDelta I'll make sure to give you a shout if things go south when I'm working on my car park to have the pop ups function properly. Thanks for the kind words and offering a helping hand! :)

@GTAWiseGuy So I dont think you are interested, but a there is a mod that adds a lot of new lore-friendly cars into the game (Vanillaworks Extended) that could include your cars. If not, at least make a pack with your cars and make compatible with Vanillaworks.