We are thinking about having flying mounts that actually fly in the sky be a part of a large expansion in the future. We can't promise a time period, but this is something quite important to us, so please look forward to a future announcement.

In the past when mentioning flying mounts and airship rides... Yoshi-P stated that because of the way the zones are laid out, it wouldn't be possible. So hopefully this is a good sign that future zones will be a little more open!

They should just have specific zones for flying mounts. Something along the lines of Zelda Skyward Sword, where you can fly from floating island to floating island, but not fly around on normal ground zones.

To me flight is just another thing I'd like to use to explore the world. The same with swimming. Swimming sucks too if the ocean/body of water is empty and barren. If they, however, populate it and give you a reason to explore then its awesome.

I'd love airship PvP. Guilds can buy their own airship, and can "sky pirate" each other. The loot could buy cool "sky pirate" themed gear. It'd be cliche and done to death, but the thought of it makes me kinda giddy.

CCP rarely does things right on the first try, they have one of the most loyal and forgiving player bases in the games industry. I would hate for SE to become anything like CCP, the player council is routinely bought off.

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What content were you even doing if you didn't see people and it made you immortal? What game at all were you playing because it sounds more like you were in the wrong place most of the time, never actually went into combat, and never once raided.

Nope. Gorgonnash. Check it. PvP. I'm surprised all the PvPers have even shown themselves. You're usually all hiding and I'm a really big lonely PvPer it seems. It was only when they made WotLK that I switched to Whisperwind (Normal) and found it was a great community for PvE and PvP. Everyone had a reputation and people knew each other from both. It felt like an actual community.

After a couple of sharks jumped (including the ones from BC), I stopped around Ulduar being made. The game had never been the same after BC and it wasn't because of flying mounts. It was everything else, including the races they added.

It's also surprising people even cared for PvP past Vanilla. Those were the best times. Waiting outside Warsong come nightfall. Alliance trying to pester us as we wait in queue. Unending Alterac Valley games. Places BESIDES Booty Bay being rampant with activity because they KNOW where you'll be, and forget it if it's outside an instance, oh I know all too well.

Then for BC they added Halil? Halati? Whatever with an H. Flying mounts were around, but it never stopped it or made it worse. To actually HELP you had to get off the damn thing and ride the automated one if you were attacking or defend.

Maybe we're going to have to say there were different experiences. I think the only thing flying mounts might have ruined were what would be forced fights before a raid, since the conflicting raid times on both sides meant bloodshed.

At best that means flying mounts attracted new players. New players entered the game at a stronger place than older players left, but that doesn't mean that there weren't players dissatisfied with the mounts.

I'm holding my phone in my hand.
I haven't seen a tiger around for 10 years.
It must be because I keep my phone around, I haven't seen tigers around.

What i really mean is that there were a lot of reasons subs went up after vanilla, flying mounts were just a tiny part. Actual content combined with a increasingly more online world and a bucket load of added user friendly ness likely did more.

And kept old ones around for a while. Sure there will always be some people dissapointed with game elements. Look at the outspoken crowd against cross-realm dungeon finder and the such. Doesn't mean there is not a majority who favor it.

I was simply pointing out a fact that I disagree that flying mounts caused any problems in WoW. Seems like you have a personal issue with the game.

if you feel that ffxiv is not taking a lot of game elements from WoW, whether they originated in WoW or not, then you are quite a bit in denial. And this is not a bad thing, new MMOs should use good features from past MMOs.

I disagree!
This brings another point in that the feel of the world is not just about the zones and areas in it, but about the 'space' that's in it. That would include masses of water, as well as the air and sky. For me, the more space there is (meaning the sky to actually have a very high limit) the bigger the world would feel, especially if you can fly there with the Airships.
In my eyes, it will give that wondrous feeling that the world is really vast and you can go exploring and experience it without limits.
A smaller sky will feel restrictive.

I disagree. In a smaller sky, you actually have to dodge around tall structures like trees and mountains, and the space still feels "occupied."

If the ceiling gets too high, load distance and graphical limitations will make it feel like vast expanses of empty, boring sky. This happened in WoW, and really ruined the experience for a lot of people.

Low ceilings are really, really frustrating. Dragon's Prophet - a game about catching dragons - has this problem. The ceilings feel arbitrarily placed based on area and it's honestly just frustrating when you can't even get above a tree or a building in town.

Mabinogi on the other hand had a good flight limit so you could fly through maps above trees and buildings but couldn't fly so high the whole town beneath you failed to render. Flying over an entire city felt amazing. Flight was added after several patches so it wasn't possible at all in early zones but it was still amazing.

I had direct contact with the publishing team as they were working with us to help structure the community and it was evident that even they didn't really like the game they were working on, we bailed.

Ouch. I bailed as well, just because there are so many problems that aren't being addressed. Instead they're rushing out content and new zones - in beta. That sets a very bad precedent for the game where nothing will get fixed. Would be nice if they implemented dragon trading so I could at least give my Balge away.

Did they ever fix the graphics for that game? I played the beta a bit and had very low frames regardless of graphic settings. I don't think my GPU is that bad (AMD 6950). Maybe the game just wasn't optimized very well

I would like it if there were actual, flying cities like what we saw in FFXII and Revenant Wings, where these cities are only accessible through flying mounts, and the only way to get from one flying city to another is through that flying mount or an Air Ship.

The airship would automatically get you there for a small fee, whereas with the Flying Mount, you have to travel up there. There could also be flying enemy encounters of some sort.

That would be cool. The mounts would have to be completely balanced for them to work however, with a travelling speed limit similar to those of Chocobos. Or the Flying Mounts can only be restricted to those Flying Cities as there's a lawful "ban" on flying mounts on the surface world (part of lore)

Not trying to troll. Just not everything has to be some thought out design choice of "why ignore half the world when mounted because then as a player it...". I just don't see it that way. MMOs are there to provide a microcosm of our real world. Rivers. Mountains. People. Economies. Food. Drink. On and on. So, in our world you can fly stuff. And get from one point to the other quicker. I just think it's cool to have. You don't have to use it, it's not a requirement. Just like planes exist on earth and not everyone rides them. I just don't think that because when you use a flying mount and you feel half the world is ignored is necessarily a valid argument because to me that's the entire point of flight: to ignore all the bullshit and delays below you.

Right. A fantasy experience that is still rooted in the reality of a "world". Different climates. Capital cities. Real people everywhere. Jobs. Professions. It is obviously very closely related to the real world in many ways, which gives players a reference point for jumping in and enjoying the fantasy elements that take it a step further. But it has to resemble the real world to establish immersion. And I think flying just adds to that immersion. I get your point of just flying over the whole world and sort of minimizing that experience on the ground. I'm really not trying to troll. But, just like how in real life some people love to fly and enjoy the exhilaration and convenience and the impossible to copy exhilaration that comes from looking down on the world that used to just be traversable (real word?) by foot, now opened up before you in all it's grandeur. I think if just provides another way of experiencing the huge world they've created and for many players can be a really fun and additional way to enjoy and experience the content. With all that said, I'm not sure ffxiv is the type of game that would be suited to flying, as the maps don't seem to line up together very well.

I don't mean it hurt its playerbase, I mean it hurt the actual world. A lot of players didn't like the addition of them. They're just a novelty thing. A lot of flash, but they're more of a detriment than a benefit.

WoW's subs went up because WoW is just a solid game, not because they added flying mounts.

don't get me wrong, I do not really want flying mounts in FFXIV. And I can agree with you to how it changes the sense of the world.

But from a gameplay perspective, would you rather see insta-teleporting like we have in ffxiv? Travel time in WoW without flying mounts could get pretty extreme, especially considering the size of the world now.

I love travel time and more "hardcore(time consuming)" elements that make the world feel larger and more real. But I know that is now an unpopular opinion among new MMOers. i.e. the insta-port to anywhere in the game we see in FFXIV.

IMO I feel all the insta travel in FFXIV will kill the world feel more than flying mounts would.

Yeah I would rather see instant teleporting. Because when people DO have to travel, like when you're walking around in a zone, then they're on the ground instead of up in the air. BUT if I had to choose between super long ground traveling and instant teleporting, I'd take the ground traveling.

Also, flying mounts have absolutely no place in PvP. Which is why most games that have flying mounts don't include them in PvP. So what's the point in adding them at all except for the gimmick.

Im torn on this, along with other MMO's that have flying mounts. On one hand they are a lot of fun and can be really cool to ride on, they are also usually very fast so thats a bonus. On the other hand, the actually ground/zones become less populated and feel less alive. I do enjoy them though, if implemented correctly. Require character to be max level or something.

Please, as someone who has played WoW from release... flying mounts RUINED the world. Not just pvp, but you get a different experience from walking through the world than flying over it. With fast travel, there is NO reason for us to need flying mounts like before.

In order to have flying be good you need to have designed your world around it. The world from an aerial perspective is going to look quaint and unexciting and not being able to go where-ever you want or having to land to walk through castle gates instead of just flying over walls will break immersion. Additionally, like others have said, it will make the ground seem underpopulated and boring; it's fun to be around other people. You might as well just make it so you can open the map and drag and drop your character wherever.

Many people seem against the idea, but I personally can't see why. If they plan on introducing it in an expansion, I have little doubt they'd make the sky worth exploring, allowing them to expand the world on Z instead of merely X&Y.

Perhaps even some form of mount fatigue regarding flying? So that flight routes would have to be planned or minor shortcuts and the like? Although, I can see how that could irritate.

As long as they take their time with it, and don't make it a region specific thing (like WoW did at first), I have decent hopes.

Flying mounts take a lot from the game by granting an unlimited freedom of movement, not to mention making a headache for world development as shortcuts cannot be taken even in areas no-one cares about. Something I would really appreciate is gliding, but unlimited flight gets boring very quickly (just use teleportation if travel time is an issue)

On the other hand they didn't detract anything from Mabinogi. All of the exploration could still be done, simply from the air. You could see all the mobs from the air so you could stop and chase them, and it actually added to the exploration minigames on the eastern continent of Iria by allowing you to reach new places easier.

Yes, played quite enthusiastically up until about halfway through C4. Unfortunately all the changes to the game are harming what I loved about the world itself - removing the elf/giant stories, chopping up g1-g3, etc. Now they've gone and added guns and a vespa. :/

I still really, really miss Mabinogi but I miss the Mabinogi I used to love, not the one that exists currently.

It also has major lag issues for me. Last time I tried to play I was fine until I was doing some commerce and got attacked by bandits - suddenly the game slowed right down and made it impossible for me to fight back.

Ah well. I'm keeping my eye on Project NT since it looks to be more of a Mabinogi successor than Mabinogi Heroes (Vindictus) and Mabinogi 2 : Arena ever will be.

World exploration is a major part of mmorpgs to me and especially in WoW when people would be social during the trip to a dungeon or PvP battleground.

With the advent of flying mounts there was no more need for group travel and no more chance for world PvP or even being side tracked by a rare spawn monster or anything else. The landscape began to feel completely irrelevant and on the whole killed my enjoyment of the game.

Please know that this is just my opinion though, some people love the flying mounts, just not me.

Don't we already have Duty finder that instantly teleports us to dungeons and also atheryte crystals that instantly get us to certain locations? If anything having these mounts would provide a greater sense of ppl traveling than just teleporting somewhere like we have now in FFXIV. Just my thoughts on it.

Even WoW had dungeon finders (which instantly teleported you inside a dungeon), and yet still flying mounts killed the scale of the world. It's no secret that Blizzard knows this - most of their new patch content comes in the form of seperate zones where flying mounts can't be used. These zones usually have ways of encouraging world PvP, rare spawn hunting, and other fun activities that flying mounts completely destroy.

Dungeon Finder was introduced WAAAYYYY after flying mounts though, in patch 3.3. It killed the sense of immersion more than flying mounts in my opinion, though flying mounts definitely didn't helped and will hopefully be kept as far away from this game as possible.

Gotcha, I think I'd probably feel the same. I played FFXI and there wasn't a ton of group travel but it was pretty cool to travel the land and get to know the maps and such. I'd welcome flying mounts but I definitely hope SE does it right, however that might be. Maybe like the ahriman mount.

Flying mounts were only one of many things that ruined WoW. Blizzard's insistence on conforming to the lowest common denominator is what killed WoW. Among those implementations was flying mounts. Queue-from-home BGs, Arenas and Dungeons contributed heavily to this effect as well.

I got most of my enjoyment from WoW during Vanilla WoW. Everything felt more epic and like I was actually doing something worth doing. Gathering a party in a city, then meeting up to make the run to a dungeon and face whatever was on the way was an awesome experience. Granted, the general gameplay in vanilla was more tuned for MMO players. When WoW exploded in BC, they started catering to the masses of idiots. Don't get me wrong, from a business perspective it worked wonders and to this day people are still shoveling over a billion dollars a year at that game. However, from a game standpoint, it made the game easy, and it is really bad now.

My negative view towards flying mounts is because it is associated with ease and convenience, and I am tired of playing Baby's First MMO (WoW and every clone after). I really hope FFXIV (and Wildstar) don't fall into the same trap WoW did.

Holy shit, pretentious much? Not only did I not reference what you are using as an argument to my statement, which was taken out of context, but I didn't have that problem. I had a guild that could actually field 40 people, and we only raided one day a week, Sunday. So every Sunday I got on, and there were 39+ other people ready to rock. However, I specifically didn't cite that as a reason I enjoyed Vanilla WoW so much (even though it was a contributing factor) because not everyone had that experience. But everyone who played Vanilla WoW can relate to forming a party and running to the dungeon, and the experiences involved with that. Many times a simple "Let's go run Strat" turned into a huge PvP fight or we'd end up doing something else along the way. The journey was as much fun as the destination, and that is what flying mounts ruin, the journey.

Do not regard other people's opinions as inferior simply because you disagree with it. An opinion, by definition, cannot be superior or inferior. My Vanilla WoW experience was obviously far better than yours, that does not mean that I am wearing rose-colored glasses.

I feel like Blizzard had a different idea for flying mounts that came from people complaining about the taxi system..

As in you'd be on your wyvern/gryphon taxi, enjoying the views.. whats that down there? oh shit some people are fighting an awesome monster!! I want to help!.. oh wait, I'm glued to this taxi on rails until I get to wherever I said to go..

So they added flying mounts, now you can control the taxi!! holy shit awesome... wait. players... what are you doing? You're just going in straight lines from A to B as high in the sky as you can go? thats not fun...

Seriously. It's players that are the problem, not the mechanics. As usual. I can't count how many times I've been lazy and decided to take the FP out of Dalaran and without fail, that's when NPC scan pops up the TLPD. Every. Time. =_=

I think if you reread his comment, he didn't even mention raiding. Nostalgia aside, I think most WoW players who've played since vanilla agree that vanilla (and to a lesser extent TBC) was WoW's peak.

The only people who complain about "wrangling 39 other people together" were the ones who didn't progress passed MC.

Edit: I don't mean that as a personal attack against you. For all I know, you could have cleared Naxx. What I meant was that the vocal majority of players complaining about things like that was what dumbed WoW down.

FF world is not as conductive to flying mounts has WOW or so EQ2 it is Much like EQ1 an other games there is only 1-4 entry or exit points to each area. Unlike wow where each continent one one great big map so flying over mountains is not that big of a deal.

Flying mounts in new sky zones created specifically with them in mind would be cool so long as they avoid retrofitting them across all current zones unless there are some that it makes sense adding them to.

Might be tolerable if they implement it right (i.e limited to a zone filled with floating islands, etc); but flying tends to shrink the game world significantly and renders a lot of earlier mechanics obsolete and irrelevant. I'd rather they focus on other things, tbh.

I would much rather see FC airships that you could pilot and would actually take a little bit of time to get from place to place. That way, you could look up in the sky and see an airship representing a particular FC, and FCs can ride together in a mobile "base". If we can have flying mounts that go from zone to zone, I see no reason why we couldn't have this.

I like how people are crying that flying mounts are the sole reason that world pvp died in WoW. The creation of arenas, further incentivizing of normal PvP, structured rated PvP, and dungeon finder to a point ruined world pvp. There was NO reason to world pvp anymore since all of those new QoL features were implemented. Don't get me wrong I'm not saying the 'care bear clouds' were not responsible, just not the sole reason. I personally like and welcome flying mounts, adds another level of awesome for me

Sounds absolutely awesome! I love flying around and it's a huge plus when getting an unexpected call or something to be able to fly up into the air and know you don't have to worry about being killed. People acting like this "killed" WoW have no idea what they're talking about. I never spoke to anyone I ran across on a ground mount any more often than I did when flying around.

Sometimes good design is about limiting people's options. There have been numerous studies and debates on the psychology of this, and a many of them conclude that people are often happier when they aren't given free-roam of everything and anywhere. I know some will disagree with me, but FFXIV has beautiful zones, and I am confident people will care less about them once they get used to flying mounts.

I thought it was the coolest thing when WoW introduced it, but you quickly stop caring. Soon it just becomes a boring way to get somewhere fast, and when people are given two choices - a fun and prettier, but slower one; and a quicker boring one. People will usually choose the fast route. It doesn't matter how "un-fun" it is; gamers like to be efficient. It's in our brains.

Pretty excited. If they do it right flying mounts would be a wonderful addition to the world. I loved exploring from above in Mabinogi, the only places you couldn't fly there were the initial zones that were not built for flying mounts.

This same argument has been had a thousand times in the /r/Wildstar. The gist of the pro-flying mounts argument is that they are convenient and make travel easier.
The gist of the anti-flying mounts argument is that they trivialize content, exploration and they take people out of the world.
Although heated over there, it appears the anti-flying mount crowd has the edge, because the cons can outweigh the pros very quickly. The argument isn't exactly the same for FF as it is Wildstar, given different mechanics.

Because no one would ever choose to take the worse, slower option when the better, faster option is readily available with no consequence. No one ever chooses to make things harder for arbitrary reasons.

Because no one would ever choose to take the worse, slower option when the better, faster option is readily available with no consequence.

So.... flying mounts really do not matter to those that claim they break the game then. It's their own inability to play how they want to because someone gave them another option. That is more of an issue with the player than simply allowing flying mounts.

No, it's human psychology. Hell, it's the law of nature itself. Everything, air, water, animals, people, they all take the path of least resistance (meaning easiest). If a better option is available, it will be used every single time, especially when others around them are using that better option to gain an advantage. Voluntarily not using your flying mount puts you at a disadvantage in many ways. Not using your flying mount means you move slower, clear content slower because you can't skip content, farm slower. Using a ground mount by choice is an extreme disadvantage in every way. This doesn't even touch on the social impact flying mounts have on games.

If you are FORCED to run along the ground you have no choice. IF you can fly then you can still run on the ground. The problem is NOT the game but the player if they cannot play "how they like" if they seemingly will not play "how they like".

The thing is good development isn't always giving player's easier or faster ways of doing things. If the only reason to add flying mounts is for players to move around faster, then there isn't much actual game-play to them at all. We already have instant aetheryte travel, duty finder, etc (which is in my opinion too much convenient travel already). At this point, unless there is content specifically designed to take advantage of flying mounts to add gameplay depth, there is no reason for them to be in the game.

The thing is good development isn't always giving player's easier or faster ways of doing things. If the only reason to add flying mounts is for players to move around faster, then there isn't much actual game-play to them at all.

By that logic mounts, aetheryte travel/etc should all be removed?

It sounds like come next expansion they are planning to add flying mounts. Time will tell.

I never said they should remove anything. I'm saying that at the moment if they were to add flying mounts to the launch game, there would be no depth of game play added.

On that note, I won't be too upset if they ever add flying mounts. I just think in the current iteration of the game they wouldn't really add anything to the game that it doesn't already have. I'd like everything they implement to add to the game, not introduce redundancy.

No, the problem is the mount speed. If the flying mount speed is 200% run speed, and the flying mount speed is 400% run speed, then why would you ever, EVER use land transportation??? I mean you would have to be handicapped in the most sever way to think that traveling by that means is going to feel in anyway fun after flying at 400% speed.

So maybe if they capped flying speed to 200% speed, the same as a ground mount, then I wouldn't have such an issue with implementing flying mounts.

The main reason I didn't like flying mounts in WoW was because:
* The slow flying mount implemented in BC was horribly slow, and felt like I was being penalized for using it.
* The epic mount was so much insanely faster that it just made everything easier and took away the complexity of running through areas with high agro.
* I typically would fly way up high then set auto run to the general direction I wanted to fly, missing out on seeing other players and many of the very cool graphics they put specifically in the game for people to see and appreciate.

Now I will say that I did really enjoy the underwater level, which was designed with 3 dimensional movement in mind, and everyone moved at about the same speed -- there were no slow mounts, plus the zone was just huge to accommodate the fast travel speed.

No, the problem is the mount speed. If the flying mount speed is 200% run speed, and the flying mount speed is 400% run speed, then why would you ever, EVER use land transportation???

Who said it'd be that way? Many games flying mounts are slower than ground based mounts (I'm playing EQ2 right now and it does just that).

You are making assumptions without any real evidence that is how they are going to go.

The original discussion was that flying mounts took away from the game somehow when any person that felt that way could easily ignore them and play the game how they liked. To me that seems more like they wanted everyone to play the game how they felt it should be because they said so... not for any other REAL reasons.

Because no one would ever choose to take the worse, slower option when the better, faster option is readily available with no consequence. No one ever chooses to make things harder for arbitrary reasons.

Don't tell that to 2011 me who played Skyrim with out Fast Travel Arbitrarily.

I think a better argument would be that people taking the slower option would be chastised and bullied into the faster option when it came to parties. No one wants to be that one guy taking 20 minutes to get to a zone.

but everyone else will and the player will level slower and not get to rare mobs faster unless they do too and then they have to unless they want to gimp themselves and...

See what i'm getting at? Your logic works in single player games, where not being min-maxed is fine and dandy (I love me my low-strength fallout new vegas melee builds) but there is a lot more pressure to do things "right" in an online world.

Also, why were you downvoted? You're definitely contributing to the discussion.

but everyone else will and the player will level slower and not get to rare mobs faster unless they do too and then they have to unless they want to gimp themselves and...

There is no "gimp themselves". What other people do does not affect others. Now if you're going to claim you feel less of a elite gamer well then that's another story but not the problem of flying mounts.

As long as the flying mounts have only certain areas where they could be used (or some of them able to be used as land mounts in the rest of the world) I'm all for it. But flying mounts in the open world killed WoW's immersion and the joy of meeting people out in the world randomly.

I met my first group of raiders when I was 15, after being chased by a sea giant and getting helped by a max level who was riding by. That adventure , and the pvp we did on the way out of the zone, really brought me into the world.

Cool! I am fearful and skeptical because of how flying mounts have affected other MMOs for me ( I feel disconnected from the world.. I can just skip all of it. I no longer wanted to adventure and search for new things, I just wanted to get from point A to point B).
HOWEVER, The FFXIV team has not failed to please me yet. I trust that they'll know what they're getting in to. Some of the suggestions for specific flying zones sound good to me.

Black Chocobos that actually fly would be amazing. Everyone has this negative view of it because of games like WoW. WoW's flying mounts didn't ruin WoW. Everything else about the game did.

Flying just meant you could get places faster, but you could never actually fight while flying, which is something you did more than actually using the flying mount itself. It didn't create a feeling that there weren't people in the world because those people had to be on the ground to accomplish anything other than flying. Please separate what you're thinking will happen with what actually happens.

As for how to implement it, all they have to do is make a major new area with tons of new zones (or maybe fewer zones that're bigger, take your pick) and slap some explanation like different aether flow as to why it's possible to fly there, but not in the rest of Eorzea.

I think this would be the best route. Make sure quest chains take you to both major lands so that people who aren't in favor of flying mounts don't feel left out/betrayed entirely.

Include a black chocobo porter to enable people to reach a new dungeon only accessible in the sky; maybe so high even flying mounts wouldn't be able to reach it. This way, content can be reached fairly by everyone, including people who don't want/can't afford flying mounts.

You mean became hilarious. I was an arcane mage and would pom/poly alliance flying up super high, then levitate and laugh as they fell to their death. I was so upset when they took away the ability to polymorph people on flyers ;_;

Looking forward to quit when this comes out. :D Because this thing is the reason WoW feels empty/single player'ish with a que for MP. As for now I will enjoy the ground mounts and running/chocobo rental justy like in vanilla wow.

Hope this will be released in like 2 or 3 years from now, so I can enjoy a world that will feel BIG because there will be no flying.

the devs thinking about adding flying mounts only confirms one thing....that they are thinking about it. the title is misleading, they didn't say it was on the way or even that they were working on it, it's just a possible idea that's been kicked around.

Yeah flying mounts are no good at all. I'm fine with like a location that lets you like say ride some flying beast from point A to point B. Along the way you can like see players below and oogle the environment. But, just free range flying would ruin the feel of exploring. Different types of land mounts would be more appreciated.

More options!!! I love that they aren't limiting people to a certain type of play. If I don't like flying I can just use ground mounts... if I get bored of ground mounts I could fly! Options are always better than none!

Man you people would bitch about anything. If you don't want to fly the. Don't fly you stupid mother fuckers. There isn't open PVP so that shit out the window. I would love to have a Dragoon Wyvern to ride.

Wow had flying mounts at BC and ground PVP didn't fucking change except for people who ran away like pussys and ass holes who flew down and ganked low levels

I agree Cata had too much freedom for such flying but that's a different story.

Nononono, please don't add flying mounts! I didn't even want any mounts at all apart from chocobo, but fine... But flying mounts??? There is a reason why I do not wish to play WoW or Aion or all those other numerous MMOs where the skies and streets are full of people using mounts to walk/fly 10 steps!
Not even to mention that unicorn mount (what's next, a pony? x.x)....horrible....feels like ffxiv team is trying to make the game more friendly to a community of F2P players tbh.
(and now come down votes I'm sure...)

in aion, mounts are very expensive so you don't really see more than a handful of people riding any, and you can only freely fly in certain areas for limited amounts of time so it's hardly the way you describe.

Flying is sort of a thing in Final Fantasy though...I could maybe see guilds with enough members being able to accrue enough points for their own guild airship. How cool would that be? Maybe even collect fares!!