Blog

Egamebook is a project which strives to bring the gamebook (aka Choose-Your-Own-Adventure) experience to the ‘new media’ platforms (mobile, tablet, web, …) and to the 21st century. This blog maps its journey from idea to reality. Back to egamebook.com

August 25, 2015 —
The whole point of egamebook is to allow for complex game worlds that are controlled by a series of simple choices. By simple, I don’t mean “easy” or “without complex consequences”. I just mean they’re not a complicated interface.1 They’re a list of 2 to 5 options to choose from.
You could say that even strategic games like Civilization only present a few buttons at a time. But you’re forgetting the world map where each of the thousands of tiles is a potential option. ↩
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March 10, 2015 —
I recently ran a miniature survey to gauge interest in egamebook and to find out more about the kind of people who might be interested in it. I thought I’d share what I learned because much of it could be interesting to others.
Read →

Complex game worlds, simple interfaces25 Aug ’15
The whole point of egamebook is to allow for complex game worlds that are controlled by a series of simple choices. By simple, I don’t mean “easy” or “without complex consequences”. I just mean they’re not a complicated interface.1 They’re a list of 2 to 5 options to choose from.
You could say that even strategic games like Civilization only present a few buttons at a time. But you’re forgetting the world map where each of the thousands of tiles is a potential option. ↩

48% Americans know what gamebooks are10 Mar ’15
I recently ran a miniature survey to gauge interest in egamebook and to find out more about the kind of people who might be interested in it. I thought I’d share what I learned because much of it could be interesting to others.

Blog started7 Mar ’15
Building egamebook — the system for writing non-trivial electronic gamebooks — has been a years-long journey already and I have poured lots of energy, time and thinking into it.