Is there any chance of a script to allow multi-use of a combat skill? In the DDD I have to Stun Gas the robots at least 30 times before they're manageable, it would be great to be able to do it without 30 clicks.

I don't believe it's been updated since the version I have, so how about a better Custom Outfit manager? I understand the problems in coding it, but the current one is quite frankly more trouble than it's worth.

Just the way you need to take off and re-equip everything you want in the set, and then save it. Also, it takes a page load to put on each item and yet another to check if you're wearing 2 accessories, and then two page loads to remove them. I guess you can't improve that much with Greasemonkey though.

I hope you mean "easy to modify for someone who knows javascript", I had a look in case I could jerry-rig it like I do with mIRC scripts and eggdrop perl scripts, but soon got as lost as George Bush trying to read a copy of the US constitution.

I tested it out and it worked fine except for running very slowly, even when it's finished stun-gassing and is attacking normally there seemed to be about 1.5 seconds between attacks, which adds up in a hundred-round fight. Any idea what's causing that?

I honestly don't think having a delay would make things easier. You're giving the server the same amount of hits. I definitely recommend a much smaller round delay time. I'm on the mafia alpha team and I believe they have 0 delays on anything.

MagiNinjA wrote:I honestly don't think having a delay would make things easier. You're giving the server the same amount of hits. I definitely recommend a much smaller round delay time. I'm on the mafia alpha team and I believe they have 0 delays on anything.

I don't like the idea of anything automated that doesn't have a little delay. It's not only the number of hits, but the density that can cause problems. If 50 people used an autoattack script in the 2 minutes after rollover, without any delays, it might start to cause problems. When the game is 20 times as big and 1000 people are doing the same thing, it could get messy. I'd rather plan for growth, and playing nice with other players.

I'd like to request a new script. A macro casting script. So on the Skills page, you'd have a "Macro Manager" with a list of macros. Each macro has a name and can be edited to cast spell X a Y number of times. Down a list. So like:

Wanted to note: I keep getting bug reports that there are two gumball machines in the galleria, and I suspect it's one of the greasemonkey scripts that's doing it. As there's only one instance in the code, something else has to be messing with the display on that page. Might want to keep an eye out for it, and, if it can be narrowed down, fix it.

Turning on the TH Nav Screen Script Collection didn't break anything either. I think I'm running just about every script that's around. I believe I'm just missing the various crafting scripts, which shouldn't be messing with Somerset anyway.