Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available.

Added additional Hotkey support (next unit, next city).

Added the ability to rename cities.

Added UI to show the next tile a city will grow to.

Added a visual cue for Barbarian Scouts that are alerted to your city.

Changed Dan Quayle rankings.

[BALANCE CHANGES]

Added prerequisite project (Manhattan Project) for Operation Ivy.

Added Metal Casting as a prerequisite for Economics tech.

Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.

Adjusted relationship decay rates.

Reduced the effectiveness of cavalry production policies.

Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.

Reduced border incursion warnings if the troops are within their own borders.

Increased the number of Great Works of Writing slots in the Amphitheater to 2.

Increased Counterspy operation time.

Increased the cost of Religious units and applied additional charges.

Units may no longer be deleted when they are damaged.

Deleting a unit no longer provides gold.

Updated Island Plates map to have more hills and mountains.

Units may no longer remove features from tiles that are not owned by that player.

Fallout now prevents resource harvesting.

Barbarian camps must spawn further away from low-difficulty players’ cities.

[AI TUNING]

Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.

Adjusted AI understanding of declared friendship.

Adjusted the AI approach to beginning and ending a war based on potential gain and loss.

Increased AI competitiveness in building a more advanced military.

Increased AI usage of Inquisitors. Especially Phillip.

Increased AI value of upgrading units.

Increased AI use of Settler escorts.

Tuned AI usage of units that cannot move and shoot, like Catapults.

Tuned AI city and unit build planning.

Improved the ability of city-states to maintain a strong military.

[BUG FIXES]

Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.

Fixed Royal Navy Dockyard not getting the right adjacency bonuses.

Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points.

Fixed a unit cycling error with formations.

Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state.

Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.

Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.

Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel.

Fixed an issue where the Settler lens would not always show the right information to the player.

Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired.

Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions.

Fixed some crashes with units.

Fixed an issue where multiple leaders of the same civilization would frequently show up in a game.

Fixed an issue where Trade Route yields were doubling in some instances.

Units in formations now break formation before teleporting between cities.

EditorI started out as a loyal reader of Geektyrant before emailing Joey one day about the potential of writing for Geektyrant. Now six years later I'm the managing editor of Gametyrant.com and still living the dream and giving my opinion to the geek masses! Geektyrant is my life, and I hope that shows in everything I do!@G33kyMick // mickjoest@geektyrant.com