Contents of the MUSEUM.DOC file

If you enjoy playing The Adventurers' Museum, a registration fee of $15.00 is requested, to be sent to:

Lee Chapel 2349 Wiggins Ave. Springfield, IL 62704

Be sure to include the version and serial numbers of your game, and what size disk you're using, 5-1/4" or 3-1/2", when you register. If there is a newer version of The Adventurers' Museum available, it will be sent to you. Even if you do not register, you are encouraged to copy the program and give it to others, providing you do not modify the program in any way and charge nothing aside from the cost of a disk. When you register, you can also purchase Parts 2 and 3 of The Legacy of the Necromancer at a reduced price, if you wish. (See below.)

The Legacy of the Necromancer continues in Part 2, The Palace of the Necromancer, and is concluded in Part 3, The Dark Tower. In Part 2, The Palace of the Necromancer, you journey to the Necromancer's former stronghold in the north, seeking out treasures, and something else, in the supposedly abandoned palace. In Part 3, The Dark Tower, you are sent to the Black Lands of Bakarok, former kingdom of the Necromancer, searching for a way to destroy an ancient evil that has risen once more.

Each game can be played on its own and you need not have played or completed one game to solve another.

Parts 2 and 3 are not shareware and are not public domain. They may be purchased for $19.95 each. If you send $45.00 instead of $15.00 when you register your copy of The Adventurers' Museum, you will receive the latest versions of all three parts of The Legacy of the Necromancer.

If you are having trouble solving The Adventurers' Museum, you can order a set of hint sheets for $3.00. In addition to giving hints, the sheets also contain maps, a list of treasures, how points are scored, and suggestions for things to try once you've solved the game (such as listening to the crone several times).

1

THE ADVENTURERS' MUSEUM Legacy of the Necromancer: Part I

The Adventurers' Museum has been robbed by a wily demon, who has hidden his stolen loot away in a nearby cave, setting up traps and obstacles for the unwary person attempting to regain the treasures. While passing by the museum you are asked by the museum's curator to find the stolen treasures and return them to the museum. Deciding to aid the curator you set out to find the missing treasures and restore them to their proper place.

Talking with Museum

In The Adventurers' Museum, type in your commands when you see the > prompt. You need only enter the first six letters of a word for it to be understood.

You can move in the four major compass directions: NORTH, SOUTH, EAST, and WEST. You can also go UP and DOWN. These can be abbreviated to just the first letter. You can also ENTER and LEAVE certain places, such as LEAVE MUSEUM. ENTER HUT.

You can use the word IT to refer to the last object you did something with. With certain words, such as GET and DROP, you can use the word ALL.

You can ask Museum two questions: WHERE IS object? and WHAT IS object? For example, WHERE IS THE MUSEUM?

Museum has a vocabulary of over 400 words. If it doesn't understand a word you're using, try some synonyms. If that doesn't work, you're probably trying to do something that is not crucial for completing the game.

Starting the Game

The Adventurers' Museum consists of three files: this MUSEUM.DOC file, MUSEUM.COM, and MUSEUM.DAT.

To run Museum, log onto the drive with the Museum files, type MUSEUM at the DOS prompt and then press the enter key. If you are using a color graphics board, you will first be asked if you want color. If you wish the game to be in color, press Y. Otherwise, press N. Starting the game by typing MUSEUM /C will cause it to automatically run in color without asking if you want color. Entering a /M instead of /C will cause Museum to automatically run in monochrome. You should always keep the Museum disk in the drive while playing, unless told otherwise (when you SAVE or RESTORE, for example).

2

IMPORTANT COMMANDS

AGAIN - Museum will respond as if you had repeated your last statement. Again can be abbreviated to G.

BRIEF - Tells Museum to give the full description of a location only the first time you visit that location. Otherwise only the location's name and the objects found there will be printed. This is how Museum normally acts, unless told otherwise by the VERBOSE command.

INVENTORY - Gives a list of what items you're carrying. It can be abbreviated to I.

LOOK - Museum will describe your surroundings in full detail. It can be abbreviated to L.

QUIT - This tells Museum that you give up. If you wish to SAVE your game first, see the section on Saving and Restoring a Game. Quit can be abbreviated to Q.

RESTART - Halts the adventure and starts over from the beginning.

RESTORE - Restores a game position saved using the SAVE command. See the section on Saving and Restoring a Game.

SAVE - Saves your present position in the game onto a storage disk. See the section on Saving and Restoring a Game.

SCORE - Shows your current score and your rank based upon that score.

STATUS - Gives your present status. Tells how badly wounded you are and how many times you've been killed.

VERBOSE - Tells Museum that you want the full description of a location every time you come to it, even if you've been there before. See BRIEF.

WAIT - Causes time to pass. For example, if you encounter a monster, you could WAIT and see if it does anything. Wait can be abbreviated to Z.

It will take you a while to find all 20 treasures in Museum and chances are you won't be able to complete the game in one sitting. The command SAVE allows you to store where you are in a game in a file on a disk. It is also a good idea to save your game before attempting something dangerous or just after you've accomplished a difficult task.

To save your game position, type SAVE at the prompt (>). If you plan on using a separate disk from your game disk for saving, you should format a disk for this purpose before starting the game.

You will be asked to place the save disk in the appropriate drive and then be asked for a file name. If you're using a single disk drive, do not switch disks until you are told to. Pressing Return without entering anything will cause the file name shown (for example, A:MUSEUM.SAV) to be used. Upon your entering the file name and pressing the enter key, the game will then be saved in the file you specify. If you had to switch disks, you will be told to place the game disk back in the drive before continuing.

You can restore a saved game position at any time. Type RESTORE at the prompt. What follows after you enter RESTORE is the same as when you did the Save, except that the save file is loaded off the disk instead of being saved to it. Once the game is restored the description of your location will be printed, the prompt will appear, and you will be right where you left off when you saved the game.