SNES A Day 23: Darius Twin

By no means a bad game, Darius Twin is just standard. Unextraordinary. Outside of multiplayer, the main differentiator is the fact the enemies are robot fish. That’s it! Even the title screen is barebones!

Darius Twin is a side-scrolling where you fly through each level and destroy waves of enemies on the way to the boss. Along the way, you’ll collect power-ups that give your ship better ways of destroying enemies. This is an aspect that I’m mixed on.

You’ll get the same powerups in the same order, and most of the time the weapon ends up having a wider spread rather than noticeably more damage. This is good because most of the enemies tend to be smaller than in other shooters. But you don’t lose your upgraded weapons when you die.

Why is that bad? That seems surprisingly friendly for this type of game!

Because the weapons have such a large spread, you’ll end up destroying most enemies very quickly. But since you’re almost guaranteed to have these powered-up weapons, the game has to come up with a way to challenge the player (or two players!). So enemies attack from behind, below, and above a lot. So most of your deaths will probably be from enemies you didn’t see in time ramming into you. It’s frustrating.