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Research & DevelopmentGot a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!

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One more question:
it's possible to have more than 1 pokemon swarming/roaming at the same time?(srry to ask this but i'm in school and i don't have time to test it out)

You cannot. I have made it so that you can only have one pokemon either swarming or roaming in that map, but not both.
The only solution for this is to use a Level Script to select which roaming pokemon appears or if a swarm happens.

This is really amazing! I've tried out a couple of the features you added, and it's simply incredible. Thanks for putting so much time into this, it really helps out amateur hackers like myself! Also, a quick question: Would there be any way for you to add some way to control what music plays during trainer battles?

Could you make a special that forces a move to be taught to that location, even though there may be empty slots?

Also, is there a way to set what map bank and number the Swarming Pokémon or Roaming Pokémon is at? Also, how would you make it so that after you encounter a Roaming Pokémon, it moves to another map?

Another cool idea would be something like the Behavior bytes changing, where you could force an item to be usable and run a script.

And maybe, as an addon to the sethealingplace hack, you could do something that would let you change the text pointers that are called during the run home thing, aka "[PLAYER] scurried home, protecting..", "MOM: Oh, hello, sweetie! Did your POKéMON faint?...", and "MOM: There you go! All healthy and happy!..." or however they go. This would be useful for people who want to have many different places where different things are said upon fainting.

Is there a posibility to make a sort of "follow" script? I mean, more meant for the yellow hacks, so that pikachu (or for non-yellow hacks, even better, all possible pokemon, much like in HG/SS) can follow you around?

Is there a posibility to make a sort of "follow" script? I mean, more meant for the yellow hacks, so that pikachu (or for non-yellow hacks, even better, all possible pokemon, much like in HG/SS) can follow you around?

ok ...someone have already added some OW and palette?....i've followed the manual but once modified the hack on my HEX the rom does error in every programs(advance map and overworld editor)...
so as already somebody ask it, release a patch that adds a great number of OW and palette(i could be awesome have every OW pokemon like HG SS) because i guess it's important for many hackers to have this..........................................................................................................

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.╠══End of File══╣
Awaiting user input...

Step 1: Get both this patch and the patch linked to on this page that only deletes the scripts.

Step 2: Patch both to clean roms.

Step 3: Use LIPS to create a patch from the hacked engine. Then when it asks for a clean rom direct it to the other patched rom.

Step 4. The patch it produces will leave all scripts but still have a hacked engine.

Actually, this will render this hack useless. That is because I used the Script Area of the ROM to implement all code. If you want to use the old scripts, simply copy them from the original code and repoint them into your ROM.

Actually, this will render this hack useless. That is because I used the Script Area of the ROM to implement all code. If you want to use the old scripts, simply copy them from the original code and repoint them into your ROM.

I've been having difficulty with the timer.
How can I get it to show what time it has recorded, in a msgbox?
Do I have to call a var?

__________________

I'm looking for some good (When I say good,
I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.

I've been having difficulty with the timer.
How can I get it to show what time it has recorded, in a msgbox?
Do I have to call a var?

Using Special2 0x(variable) 0x4a, it will read out the timer to the variable.
buffernumber 0x0 0x(variable) will buffer the time in seconds for the buffer 0
To print that, just use a normal msgbox that contains in its text a \v\h02.

If you want to print in the hours, minutes and Seconds format, you may use the VarMaths specials to make it into sizable chunks.

If there were a way to store the players X and Y coordinates along with what map they were currently on, then there'd be no stopping me switching to FR now that this is here.
However, as it is Emerald has a workaround for this using one of the original specials. :/

Is there any way you might be able to include this in the next update?
Your work is fantastic, and I desperately want to be able to make use of it. xD

So the sugestion is: You can make something that forces the player to battle (in wildbattles) until death, capture or kill the poke!If it helps,check the legendarie battle scripts,it could be something there that will help you, since it checks if the player killed the poke or captured it or run from battle(but outside of battle,and my idea is inside battle).Its for the people that want a Pal Park.And if you can make a wildbattle check if the player run instead of capturing or killing the pokemon then instead of making the pokemon appear the times you put,appear until you kill or capture the pokemon like for Pal Park.(of curse you have to put another variable to check if the rom hacker wants it!)

The problem is:I know that you tell to not use the predefined pokemon part of special 56 (roaming/swarming),but before i tell you that bug,i had noticed another bug: with the normal pokemon numbers, the times that they appear is correct(i mean,if you put 5 times,he appears 5 times) but if you use a predefined pokemon he appears infinitely time,even if you put it to appear 1 time.

Thats it,

~Sonic1~

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Hey, I was wondering if you could include something that lets you change the players OW, Back, and Front sprites during gameplay (like a script or something).
If something like this already exists, sorry.

Hey, I was wondering if you could include something that lets you change the players OW, Back, and Front sprites during gameplay (like a script or something).
If something like this already exists, sorry.

You can already do something like that. HackMew will be writing an ASM tutorial on how to do so.

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