Jbgarrison wrote:It seems that the Akkadian juggernaut is about the same size as a typical Brittanian cruiser. IF they are using even remotely the same scale, then you can imagine that one little minifig could be comfortably huddled in the space of one stud, and uncomfortably, two or three minifigs could occupy that space.

The whole Akkadian nation fits in there?

I'm thinking that people might be misinterpreting each others' scale here? Or maybe its just me reading too deeply into things.

Nope, I wasn't trying to make it to scale with anyone else's... just wanted it to look cool. And also, yeah.... the Akkadians needed to have some form of weakness somewhere.... so thus their space-fleet is the suck.

admittedly.... given the teletroops it still isn't all that bad though. Maybe its time to write in moar weaknesses....

stubby wrote:Giving the teletroops an Attack Roll for targeting would be a start. Tying up an Action and frequently missing by a couple of inches would make a big difference. They're a 100% gamebreaker right now.

Depending on the manner of teleportation used, you might need your ships to drop the enemy shields before your troops can port over. That might be a weakness you can add... Failure to drop the enemy shields would result in a sort of pancake effect. Or it might pull a Star Trek 1 and have them bounce back inside out.

0 Lord, save Thy people and bless Thine Inheritance. To our Rulers grant victories over the barbarians, and by Thy Cross protect Thine own Estate.

Warhead wrote:You could for lulz mix it up with the SkyNet effect, everyone appears naked on arrival. No one knows why.

I would do that.... but i suffer from a lack of yellow bodies and such with which to represent it... and maybe to simplify things I'll just use the teleportation table from 2001.. cuz then it would reduce their performance and be funny. Though I suppose Rayhawks idea could also start some rather hilarious carnage if they ended up like inside of a motor rather than right next to it.

My rules are in the first thread of the microspace battle I believe, but I just quickly made them up based off other microspace battles I've seen and kept it as simple as I could, theblackdog has a more thorough rule system I believe.

piltogg wrote:maybe to simplify things I'll just use the teleportation table from 2001.. cuz then it would reduce their performance and be funny. Though I suppose Rayhawks idea could also start some rather hilarious carnage if they ended up like inside of a motor rather than right next to it.

Another option is to use Superpower Dice - teleportation uses a dice pool where you have to spend dice on range and accuracy, and any ones rolled turn into dice your opponents can use against you. You might even put all teleporters in the same pool, so on any given turn you could blow all your dice on a super-long-range super-accurate teleport, or a whole bunch of short-range rough-accuracy ones.