The ACTION of ultimate frisbee

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The TEAMWORK of basketball

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The ACCURACY of disc golf

1 TOWER

5 ROCKETS

AIR O DISC

AIR O CIRCLE

THE BASICS

Set-Up

Break up into two teams (recommended 360* play is 4-on-4, but any size teams work!)

Start with a “jump disc” by tossing an Air-O-Disc to determine who starts on offense

Play

When on offense, you can run, pass, or shoot from any angle to knock off the rockets

Shots must be taken from behind the O

Points are awarded when a direct hit knocks a rocket off the tower

On defense, work together to block, intercept, or defend rockets from being knocked off

When the Air O Disc hits the ground after a drop or missed shot, the disc becomes “live”

The first team to pick up the “live” disc is now on offense

Score

Teams earn 1 point for every direct hit on a rocket

Opposing team gets possession after each score

First team to 11 points wins the match!

“It is a happy talent to know how to play.”

― Ralph Waldo Emerson

SET-UP SPECIFICS

Official field size for 360* play (1 tower) is 25 x 25 feet with tower in the center

Official full-court field size (2 towers) is 75 x 30 feet with towers on opposite end of field

Field of play can be modified to account for more or less players

Don’t have an Air O Circle? Create your own “no-go zone” using chalk, spray paint, cones or a portable lacrosse crease. Official circle size is 18 ft’ in diameter but can be modifieddepending on skill level

RULES

Players in possession of the disc are allowed to take as many steps as they want

(Advanced rules can limit # of steps or disc advanced by passing only)

The offensive team must shoot from outside the O and cannot run into or through the O

Defenders can have 1 foot inside the circle to gain position

Defenders can not snatch or steal the disc out of another player’s hands

Any team can rebound or recover the disc inside of the O

OFFICIATING

Players are responsible for their own foul and line calls

Fouls are awarded with a free throw (1 step behind the O)

Any dispute can be resolved through a shoot off

OTHER WAYS TO PLAY

Full-Court (7-on-7)

2 Towers Required

Think ultimate frisbee! Set up 2 towers on opposite ends of the court or field. Just like in soccer or ultimate frisbee, each team is trying to score at one end and defend the other. First team to knock down all 5 rockets wins the game.

Team Knockout

2 Towers Required

Set up towers side by side and break up into two teams. With one person from each team throwing one disc at a time, work together to knock off all your rockets before the other team. Can be played outdoors or indoors with towers backed up to a wall.

Trick Shot Challenge

Let your inner Dude Perfect shine by picking fun trick shots. Call out your shot, then see if the next shooter can match it. Whoever reaches 10 points first wins!

Around the O (Give & Go)

Work on spatial awareness and shooting on the run. Feed the shooter as many discs as needed as they rotate around the O until all rockets are knocked off the tower. Keep score by the number of discs needed to knock off all the rockets.

Rapid Fire

Set a timer for 60 seconds, then take 5 shots to see how many rockets you can knock off. For each rocket left on the tower, pick a multiplier of how many reps of any exercise you choose. Repeat until rockets have all been knocked off tower. Remount if necessary and continue until time runs out.

WARNING: This can be an extremely intense cardio workout!

Ultimate Backyard Game

Break into 2 teams. Each team gets 4 throws per round. The throwing team gets 2 points for direct hits. Defending team gets 1 point for catching the rocket before it hits the ground. First team to 21 wins.

Splashed Man Standing

Fill the bottom rockets with water and take turns standing behind the water filled rocket while others toss a disc and try to make it splash. Last person standing to be dry wins! Take the splash to the next level by throwing water balloons at the rockets.

Did winter come too soon? turn Air O Sport into Air O Snowball by trading out the discs for snowballs!