For a while I've been enjoying some Unity based engine demo. Heck I think that almost 90 percent of the Oculus Rift demo out there is built on top of Unity. Time to change the figure out

So as with any sane and easily disgruntled programmer I've been messing about with some skeletal hodge podge DB framework that anyone can take a stab at to create their own Oculus themed demo. It's something that anyone can just modify and adjust it to their own liking. Sound simple right

You can download the copy of the demo and its source files from the attachment below.

You would be requiring an xbox controller to run this demo.
Press A to jump
Left thumbstick to move forward , backward or sideways
Right thumbstick to rotate your view
back button to toggle 3rd person or 1st person view
Press the right thumbstick to show shadow map texture

You are the man! This is great! Thank you, thank you, thank you! I downloaded your first one a few weeks back with the cube and tried to get it to work with Sparky's Collision and my own objects but had no success. This update is exactly what I was trying to do. I didn't have an Xbox controller so I got one and it is so much better using that than the keyboard! Oculus development just took a huge leap forward for me. Again, thanks! Can't wait to see what's next!

Oculus Rift has been sold to Facebook for 2 Billion. So it might not be possible for to much longer to test it out for DB since verything is heading to 64Bit, and DB is 32Bit only. I wish TGC would work on DB along with FPS.

Yea I am not sure on that Tiffer. The CEO of facebook said he is pushing the Oculus rift to Social Media. In fact other game companies, such as Mojang for minecraft pulled their support out from the Oculus rift because they want it for games, not for social media. Apparently this announcement by the CEO of FB has caused a huge rift and people are pulling out. So, it might be for games, but then again...

EDIT UPDATE 1: Another game that was in the works and has gotten over 10 Mill in funding was Star Citizen. It's a HUGE supporter of the Oculus Rift because the game practically requires it.. Well, its not looking good... the idea that if you don't have facebook and you want to use OR, means you will need facebook account, that bothers a lot of people. Read here :

This is from the Star Citizen game forum itself :
https://forums.robertsspaceindustries.com/discussion/115872/facebook-buys-out-oculus-rift

EDIT UPDATE 2: This is a quote I have to agree with.

"This strikes me as Google envy--Facebook wants to diversify into different spheres like Google has.

However, Facebook hasn't proven it can be successful at this yet, so it will be interesting to see if they screw this up or not.

If someone at Facebook starts saying this is their answer to Google glass, then rest assured we already know they're going to screw it up."

Had a go with the oculus set Good job man.
I really loved the rocket thruster sound effects..really set the realism level. Kinda scary when those huge asteroids passes by my face.
Pity that the head tracker is not activated

Life begin where ->BeginScene() and it ends at ->EndScene()..so please Present(NULL, NULL, NULL, NULL);

This demo is currently limit to the room area. Maybe when my battle arena prototype is stable enough I can expand the content further.
The source is also included if you wanna do something to it as usual.
Have a read through in the project remarks if you would like to know what is used and all.

<Controls>
You would be requiring an Xbox controller to run this demo.
- movement control
Press A to jump
Left thumbstick to move forward , backward or sideways
Right thumbstick to rotate your view