Energy Drain (Su): A grimweird can bestow one negative level on a successful claw attack, whether or not it does damage. The DC is 21 for the Fortitude save to remove a negative level; this save DC is Charisma-based.

Unholy Grace (Su): A grimweird adds its Charisma modifier as a bonus on all its saving throws, and as a defection bonus to its Armor Class.

A grimweird hates the merest thought of being in melee combat, and so it always interposes at least one monster between it and anyone it meets. If a grimweird gets into combat, it will do whatever it can to get out.

Grimweirds are weak, withered, paranoid former humanoids who have tapped into the energy of the Negative Energy Plane. They wield this energy to summon guards - raising the spirits of hell if necessary - for their frail, barely animated bodies.

A grimweird is never alone. When encountered, it will have already summoned at least one monster. A grimweird never rests, so it is always able to devote its energy to summoning an ally. It is these constant demands that make grimweirds reviled on planes from which monsters are summoned.

Despite this, grimweirds are some of the most charismatic beings in existence. They bluff, cajole, threaten, and blackmail beings of all types into getting them items and information they need.

A grimweird is a foot or so shorter than the human it once was, its muscles and sinews withered by exposure to negative energy. It weighs less than 100 pounds. It speaks the languages it did in life, though it may have learned quite a few more to communicate with its thralls.

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