That’s the last level, for what it’s worth. And in case you happened to not notice, there’s a small ledge down and to the right of that screen’s starting point, just below the goalpoint. Triple-jump there first, and then from there up to the goal. And if you’re having trouble doing it in time, there’s a good chance you’re not picking the most efficient route after retrieving the last midair powerup.

It’s not a particularly fancy concept. “X Literacy” simply denotes the set of competencies necessary to experience a set of works. Traditionally, of course, “literacy” is used to speak about literature, and there — as here — there’s the literal use of “literate” (can read written text, recognize the alphabet, etc.) and a related but slightly metaphorical usage (understands enough about, say, literary conventions or 20th century history or whatever to be able to understand the text at hand).

So “game literacy” can be used in two ways as well: literate enough in basic game conventions to successfully play the game at hand or literate enough in a whole host of other somewhat related things in order to be said to understand the game at hand.

All that said, this game uses the phrase for a nicely evocative title, but when it comes down to it doesn’t seem to be more about game literacy than a whole host of other, similar games. But, then again, it’s always a hazy thing to say a game (or a book or a movie or whatever) is “about” something or other, so it’s not like I’m complaining.

But it might be more fair to call this a game about Metroid-like literacy (though even then — in comparison to other Metroid-likes — only because it’s stripped down and repeats the basic structure in small, comprehensible bites).

Thanks for that; you’re right if it’s about understanding the concepts of a game it only really focuses on a specific kind of game. It’d be difficult to cover all of them. But still it’s an interesting concept and a fun game.