The biggest, baddest mod has finally arrived!! To be
honest, this really is the biggest mod I've ever seen for Spore. Check
out this huge repertoire of features!

General Improvements:
- Increased Complexity limits in all editors
- The intro now skips the opening movie.
- Now includes a in game help, just go to Spore guide to find out
everything about BetterSpore.

Tribal Stage:
- Increases health points for the tribal hut to 800, 1500, and 2500
- starting food is set to 100 instead of 15
- Have more tribal members, more than ever before! (Reduced from 1.3 to
decrease chance of crashing)

Space Stage:
- You can now buy the staff of life if you have nearly all the badges.
- It now takes longer to get the high end badges.
- Now find items like healing tools as random items on planets.
- Base of 8 spice stored per colony.
- More variation in price of items between empires.
- Reduce the amount spice is worth on hard difficulty.
- Tools cost more on hard and less on easy difficulty.
- Money dropped from ships is worth more.
- Enemy ships now have more health.
- Ally ships now have more health.
- Costs more to request allies to attack someone.
- Store 999 of everything, except spice!
- Cost more to repair and recharge.
- Your home world produces more spice.
- Costs more to buy up solar systems.
- Now have up to 5 trade routes.
- Easier to fly in the galactic centre.
- There are less large empires.
- Have up to 10 planets in a solar system.
- More chance of a barren planet then T1-3 compared to the original
game.
- Abduct from higher up, so you don’t have to keep going lower!
- More buildings and Turrets on T1 and T2 planets.
- Turrets are better defenders.
- Less attacks, less disasters.
- Now up to 3 artifacts per planet.
- Items cost more to buy.
- All items which you place (eg colonies, spice storage, uber turret
etc) now do not need to be bought multiply times, but instead cost
sporebucks everytime you use it.
- Interstellar Drives have been increased slightly.
- A collection of rare items (Having all 10 of a set) have had their
prices increase by over 500%.
- More variation in price of items between empires.
- Items will not always appear when at a shop, depending on each
civilization.