"zombie"

No need for expensive contact lenses, we’ll show you how to use the incredible planar tracker in mocha AE to track your eyes, export them as a Mocha shape layer and apply effects in After Effects to create that “white iris of the zombie” look. Another added feature in this episode is how to use Refine Matte to control the feather, spread and choke of the mocha shape layer. This effect gives you control of how much of the original iris shows around the edge stopping the new white iris from blending into the rest of the eye.

Join us as top casual game publisher PopCap covers a wide variety of topics about porting bestselling "Plants vs. Zombies" from its proprietary C++ framework to ActionScript and the Adobe Flash authoring environment. This session will cover traditional game architecture and the update loop, tradeoffs in the Flash graphics API versus PopCap's native PC graphics API, animation, font rendering, sound and music systems, and resource management.

When the Junker cars of the world turn against the humans they release a viral disease in the clouds of smog they leave behind. The virus causes humans to turn into mindless plant eaters. Who can save the world from the Pootlutting Zombies?