Call of Duty: World at War
Headquarters offers the release of the promised patch for
Call of Duty: World at War, updating the Windows edition of Treyarch's
first-person to version 1.5 while also adding the second map pack to the game.
The new version is accompanied by a corresponding updated Linux dedicated server
and a version 1.3 of the mod tools package that includes the assets from the new
maps. Linux server downloads can be found through
this forum post, the update mod tools can be found through the
Call of Duty: World at War Mod
Wiki, while downloads of the patch are listed on
this page, and here
are the patch notes:

• 3 new MP maps: Banzai, Corrosion, Sup Pens!
• 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell
Hounds, new traps, and more: Shi No Numa!
• CO-OP hosts can now kick players from their lobby
• Improved dog spawning in MP
• Addressed an issue with Zombie pathing• Fixed an instance of the player
model displaying incorrectly
• Some unhandled exception errors have been addressed
• Improved server browser’s refresh functionality when the Source is set to
‘Favorites’
• Added support for CODTV
• “cg_DrawFPS 1” now only displays FPS and cg ms/frame
• Added RCon command "teamstatus" to display players’ team information
• Mods: Added joinsquad script function
• Mods: Players can now join CO-OP lobbies that are hosting map names with
more than eighteen characters
• Mods: Users can now load custom maps when the usermaps folder contains fifty
or more custom maps
• Mods: Removed the loading of duplicate assets that contributed to the ‘2048
materials’ error
• Mods: Increased the amount of mods displayable in the Mods menu
• Mods: Fixed a crash related to the mod.arena file

Not if you want to deliver to the right people, i.e. those that paid for it.

If we as console gamers don't raise awareness of how we're being exploited compared to PC gamers, and start to complain about it instead of being complacent sheep, then publishers and developers will keep trying to up the ante and exploit us even worse. Publishers and developers will start to pay attention when they start getting bad PR for such an obvious double standard, and more console players start demanding equal treatment compared to PC gamers.

I'm guessing you have an idea in your mind that this would somehow result in more free content on consoles. Um, no.