Dunno if this is the right place to put this, but the "Report" button in Eternity sent me here, so here goes.

Anyway, a week or two ago, I loaded up the Master Levels and started playing TEETH.WAD, saving before I finished it. Today, I decided to try getting to the end, so I loaded up Eternity, started DOOM2, and went to load my save game: Insta-crash.

I briefly thought it might have had something to do with me moving and renaming the directory Eternity is in, but my Vaporware Demo save that I played before TEETH works just fine...

Did you upgrade Eternity since you originally saved? If so you will have to start over. Saves aren't upwardly version compatible. Eventually there will be detection of this and the save will be loaded in a "compatibility mode" (most likely meaning you start at the beginning of the map you were on, fresh, similar to other id Tech engines w/patch upgrades).

Or, failing that, did you change the location of EE relative to your Master Levels wads?

The path of the file you were playing is stored inside the save and the file is reloaded using that path. Problem being there used to be a check afterward to see that the file was really loaded and it's currently disabled due to being incompatible with the new savegame code that was written in cpp-branch. So it's sailing right through in the event the file wasn't found.

Yep, that's precisely what I did. I thought that might have been the problem, but my Vaporware Demo save (created prior to my Master Files save, or so I thought) still worked, so I had ruled that out. I can certainly move EE back to its original location (one subfolder down) and see if that fixes the problem.

Mind you, this isn't a huge issue or anything. I've only got the two save files, and I'm done with one of them. If moving EE back temporarily gets my Master Files save working, that'll work until I beat that level, then I'll just re-locate EE again and be good to go. Thanks for your help!