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View Poll Results: Which ROUGH SKETCH(ES) of the logo do you prefer. You may select more than one.

Voters

62. You may not vote on this poll

Logo 1

58.06%

Logo 2

2032.26%

Logo 3

1625.81%

Logo 4

3048.39%

Logo 5

46.45%

Logo 6

00%

Logo 7

914.52%

Logo 8

1829.03%

Logo 9

46.45%

I, personally, would be willing to submit a logo design to fit a brief.

Matching the VS logo to the teal on the Gal might be a good call. I think it would certainly look good as a decal then. Then going from there (another teal or green for the centre circle and something darker for the 'raffe and outer circle). Though I do wonder how much we can be sure vehicle trims will remain the same given the recent infantry changes. It might be a bit much to tie ourselves to potentially shifting SOE design decisions.

AHMAGAD T-RAY! Would be amazing if we could get this in-game before other outfits (however you feel about Sony making money from selling it off the back of our efforts... my agent would be not be happy)!

A tool for pulling out game assets has been linked a couple of times in this thread but I cannot find it - what is it? Would be nice to get an exact reference for the Gal trim, rather than guessing based on screenshots.

Originally Posted by Grible

I prefer the block colour if it ends up being a decal but for website use etc it might benefit from a bit of shadow/highlight.

I've been thinking about the level of detail too, quite like the idea of doing something like this for large scale use.

I like that detail. I was thinking that,once colours are down, we should produce a series of images at different sizes. Everything from a website favicon to forum avatar/sig sizes through to banner sizes. Larger sizes can definitely have greater detail on them. I was going to try and come up with something that would work across both the logo and the font that was selected. What you have done above could easily be used on the eventual header font for the website.

The "RoyAwesome" guy took another guy's (open source) work and produced something that now displays textures & model internally rather than having to export everything just to look at it (and find out what the hell it is: some of the file names are wonderfully obscure). It's prone to crashing every now and then, but it's a nifty little thing.

AHMAGAD T-RAY! Would be amazing if we could get this in-game before other outfits (however you feel about Sony making money from selling it off the back of our efforts... my agent would be not be happy)!

A tool for pulling out game assets has been linked a couple of times in this thread but I cannot find it - what is it? Would be nice to get an exact reference for the Gal trim, rather than guessing based on screenshots.

I've been thinking about the level of detail too, quite like the idea of doing something like this for large scale use.

I like this a LOT better than 11 as it currently is because the cyan in the middle as a flat colour is very overpowering. It could do with being a tiny bit less bright.

If this moon like texture spread across the whole cyan circle, I think it would be even better.

I still firmly believe we need to lose that little weird bit on the bottom prong though, because it is really out of place.
I see you snuck it back in :P.

What about:
14: It has the prongs ever so slightly different from the ring, which stands out quite nicely.giraffecol14.jpgI know people seem to be swaying away from the darker version, but I still love that dark shade of green!

15: Rizlars but with dark inner circle:giraffecol15.jpgSame as above but without a different shade for vanu logo.

16: Rizlars with slightly less bright cyan:giraffecol16.jpg The only thing I currently dont like with rizlars previous is how bright the cyan is. This might not be the best alternative, but I just wanted to point out a less "brilliant shine in your face" alternative.

I'd go for this:
Though I too would like to take away the little sprig. I'm happy with this one!

Id support this, though I would still like to see the cyan a tiny bit less bright, even if its just on the diamond spots. Im wondering what it would look like reversed: i.e. the darker green with the moon texture in cyan, and the vanu logo in cyan. You didnt give the TIFF of this one, so I cant do it myself.

I do love the planet look, though im worried that the texture would get totally lost at avatar sizes, for example youtube, in which case I still think the plain cyan is quite bright.

I produced the other variants just to give slight alternatives on the ones that people had already mentioned, namely 1/2, 11, 12, 13. They are very slight variations, but worth looking at.

Yeah, those colours still aren't final. I'm still liking the different colour ideas people are still producing, it's nice to see completely different takes on a design that has become very familiar. The planet idea could work with various colours and was only suggested as a way to flesh out larger logos (not for decals).

Thanks, just after I posted that my internet went down and has only just come back up (Virgin Media are Bad People). As a result I haven't been able to do anything with it. Anyone know exactly what T-Ray's decal deal was and how late is too late to submit something? Was he actually trying to get them made available in-game?