Sixty Frames
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Animations still choppy,especially the title screen.

Mega Man 64 (U)

WTF? Sixty?!?
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Too fast,uses the game rate addresses that are oddly defaulted to 02 this time,so Mega Man 64 actually runs at half speed.
Stunning to see a game natively do this by default,audio stays the same but gets cut short due to faster speeds.
This needs a slowdown code to accompany its overly-fastness.

I can try to look for it again,but I can't promise that I will find it,the only result I could hope for is a code like Banjo-Tooie's frame-by-frame code which smooths out lagging (Sonic 06' style slowdown) instead of dropping frames,then it could be combined with the VI rate code (lagfix) on a low value or a lowered VI Refresh Rate setting to hopefully slow it down enough so it runs at a playable state.