Interesting changes. Bladestorm probably still won't be picked over the other two for serious pvp.
Warbringer change is way too little way too late.
Stormbolt needs a buff in pvp too.
Impending victory and enraged regen changes are great; would have been even better if they'd listened to us 3 months ago during 5.3 PTR.
TITAN'S GRIP?! STAVES?! SORCERY!
Increased slam damage during csmash? More streamlining of our rotations. Basically making it clear that csmash is supposed to be followed by slam spam. Also a dps buff for arms.

Originally Posted by High Overlord Saurfang

"I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"

Enrage applies to shield slam (probably already did).
Interesting changes. Bladestorm probably still won't be picked over the other two for serious pvp.

Enrage actually was never proced by any of Prot's abilities, only by crit blocks. This makes an interesting change causing crit to become a usable (probably not valuable) stat for Prot warriors for mitigation.

Bladestorm becomes a 60 second trinket for PvP. Decent PvE AoE buff, but still not as useful as Dragon's Roar for single target due to the 6 second cast time.

No way T16 PVE set bonuses will be turned on in instanced PVP. Lol imagine unlimited executes that cost no rage.

Again, and I could be wrong here, but it reads as though execute is only free when the 4 piece procs AND the target is below 20% HP (so as to give a point to the proc for the actual execute phase). We probably won't see any change in our <20% rotation, except for now being able to throw some extra HS into a Colossus Smash or when it procs and we are about to cap rage we can Execute+HS instead of just Execute like we do now.

I see no reason for it to be disabled in instanced PvP; we're not going to be spamming Execute <20% at all times ever.

Unless it hit with the OH as well, it wouldn't be worth using over Raging Blow as Fury, even during CS (though it'd come close in current tier from my rough napkin math). If it hit with the OH, we'd probably use it to dump in CS instead of Raging Blow at >20% and no Death Sentence proc, which would basically enable us to not care about RB charges.

Still, seems like it is just one of those datamining quirks, and is in all likelihood still an Arms only skill in 5.4.

Unless it hit with the OH as well, it wouldn't be worth using over Raging Blow as Fury, even during CS (though it'd come close in current tier from my rough napkin math). If it hit with the OH, we'd probably use it to dump in CS instead of Raging Blow at >20% and no Death Sentence proc, which would basically enable us to not care about RB charges.

Still, seems like it is just one of those datamining quirks, and is in all likelihood still an Arms only skill in 5.4.

At the end of the line it says "arms spec 20 rage melee" or something to the equivilant.

Anyway this is my general overview of what these notes mean:

Raid utility is getting a nice buff for both 10/25m in the form of vigilance no longer transferring damage to the warrior. No more needing to worry about killing yourself. In 10m, this is a nice buff to use on tanks (as always) or on people with a debuff like V. Pathogens on Primordius. In 25m, this is even bigger for tank damage. A 30% damage reduction for 12 seconds on a 2 minute cool down. Almost better than Pain Sup, 30% for 12 seconds on 2 minutes instead of 40% for 8 on 3.

As well, shattering throw is now free. Probably still not worth using in 10m, but nice for 25m.

We're getting a nice buff to IV in the form of double healing. Very nice, but only on fights where we can actually hit something. This doesn't help our magic damage issue much, but it's still nice.

Bladestorm being moved to a 60 second CD is very very nice. For any fight with burst AoE or even sustained AoE Bladestorm is going to be even better.

Now for tier, 2p will overall lower the skill cap I believe. Rage pooling won't be as necessary, since you'll be gaining 50+ (depending how it works maybe 80+ rage) each CS. Instead we'll be spamming HS more, and using WS much more often.

4p will depend on the proc rate, buff duration, and how high/if it can stack. These will answer if we dump them right off like a KM proc, or save for a CS phase and either go BT-CS-EX-RB-RB-*BrZ*-RB or maybe just replace one RB with the EX. I doubt we'll be using BT inside CS anyway unless we have no other way to proc a 3rd RB and no execute proc.

Arms is getting a slight buff. Not enough to make it competitive, but it is a start. Slam hits for 10% more during a CS.

I like the changes overall, except the ones made to Warbringer and glyph of blitz. Feels like the heroic throw nerf. But everything else seems quite good. Though I really doubt the good stuff will make it to the RC.

If it comes down this way I´m glad. Speaking from a tank pov, making enrage procc from devastate (out FILLER) and shieldbash will increase our survivability. I´m curious how viable it will be to gem crit. Also, now I´m not so sure anymore if I´ll specc enraged regeneration or impedning victory. Sure, as long as I´m in posession of T15 2p bonus I´ll go for regen, but afterwards? Furthermore, that new stormbolt looks abnormally yummy. I wonder if dragon´s roar + bloodbath will surpass dragon´s roar + stormbolt.
Finally I´m glad, that they changed vigilance. always appealed more to me, making my intercept useable for mobility.

Oh and fuck, do those fury/arms setboni look ridiculous great?!

Originally Posted by magnuzze

considering that TG warriors was here since Vanilla, and DK's got into the World of warcraft in WoTLK... you can say that they have been stealing 2-handed from us.

Originally Posted by Darkfriend

There is a reason you don't just pull numbers out of your ass and throw them on the forums. People will show you wrong. Ass numbers are useless.

Originally Posted by Wrien

I can't believe warriors wine about their defensive capabilities. DK's and warrs are even on heals.