TheRealBadabing wrote:
Looks like the 3 x SC deal is now live, in addition to the 15% off vehicle weapons for today's special. Probably only going to coincide for a few hours so get in there if you can.

Thanks, at least now I can't forget it tomorrow as my time is very limited. Got all the weapons for my magrider, I love that beast. Today I was secondary gunner and he had the anti tank gun mounted but I still made some nice infantry kills.

overcorpse wrote:
@andytheadequate If your a tanker your best to invest in the VPC and the Saron for the Magrider or if your a Lightning person get the HE gun,night vision on the VPC and HE is also a good idea too.A second Burster and Cosmos for the MAX is also a good investment.

I bought the VX6-7 Carbine for the Engineer and it can be devastating IF you manage to land all your shots but if you miss a few it chews through ammo leaving you exposed as you reload.I hate it.

Dual Burster is a must have. I got the VX6-7 as well for Engy/LA and it's damn good. Also bought the Zephyr so now have everything for the Liberator. Got plenty left but not sure what else to get!

Unlocks are locked to classes, but Light Assault and Engineer share the Carbine type so those should unlock on both (I think). Common pool guns - shotgun (apart from on Infiltrator) and pistol - unlock on everything but MAX. Otherwise no (LMG on the Engineer for example).

andytheadequate wrote:
Really enjoyed the games last night, first time I've properly been involved in the outfit. Playing in an organised squad improves this game massively.

There was a mention of a cert guide in voice chat, anyone have a link to it?

Yeah was good dude, some really big battles last night. We did very well to hold off the TR zerg as long as we did, was actually quite surprised how useful it was to have that seconds squad of randoms, most of them actually listened to orders etc!

Said cert guide has yet to be written I believe, but off the top of my head as a starter:

All 1 cert upgrades. This is stuff like the first level of the medic/repair gun, basic zoom for most vehicle weapons, stuff like that. If it's only one cert, may as well.

AMS for the Sunderer @ 50 certs. This is a priority as the AMS is the mobile spawn/resupply point. Goes in the utility slot, make sure you equip it in the vehicle loadout screen before spawning the Sundie.

AT/AP mines for Engineer (100/200c). These are disgustingly powerful, though very situational. UBAD has been using them to great effect.

Smoke grenades for LA (or Underbarrel Smoke Launcher for Medic/Engi depending on weapon choice; not sure on price). Also becoming more useful, and a lot of people don't use them yet. Need to bust thru a guarded door? Use these.

Few points into the medic/repair guns to taste depending on how regularly you play the class. Recharge timer on the HA nano-shield is good to have as well.

If I can think of any more I'll update the post, and link the proper one when whoever suggested it last night writes it!

Still not sure whether to bother with a new infantry gun or not. I quite like the medic starting gun but struggle with the engineer one. Is there a better one I can upgrade to, or are they very similar to one another?

Will probably get the Saron for the magrider, if that's what it's called..

There's so much to learn in this game, struggling a bit with capturing bases still even after all this time

The VX6-7 is an excellent close range weapon for Engi and LA, but it's 1000 certs/700SC. Saron is a must-have for the magrider.

Bases just take time, learning the layouts is tough. The larger bases are similar in layout, so might be worth running round a secure tech plant/biolab/amp station one night - find the shield generators, find the spawn control unit, find the jump pads etc. Once you know one, all the rest are similar enough to pose no problem.

I decided to buy the Saron, think I have about 300 points left. Anything worth buying for that amount? Is it possible to buy anti tank mines with them? I used my certs to buy proximity mines because they looked fun...

I was showing my mate Planetside 2 last night as he'd just bought a new pc. After a slow start where I showed him the basics and the UI, we had an absolutely epic fight around one of the huge tower bases and their satelite bases (forgot what they are called - a biolab I think?). We lost control of the satelites so the NC were able to keep spawning on the edge and kept using the jump pad things to try attack us. We had a welcoming comittee of around 20 people shooting them out of the air. Was a bit scary when 5 maxes appeared at once though...

In the biolab they appeared to have a spawn room we couldn't get into, with a teleporter thing in it. Seeing as though we had control of the base, why did they have that room? How do you destroy the shields?

andytheadequate wrote:
I decided to buy the Saron, think I have about 300 points left. Anything worth buying for that amount? Is it possible to buy anti tank mines with them? I used my certs to buy proximity mines because they looked fun...

I was showing my mate Planetside 2 last night as he'd just bought a new pc. After a slow start where I showed him the basics and the UI, we had an absolutely epic fight around one of the huge tower bases and their satelite bases (forgot what they are called - a biolab I think?). We lost control of the satelites so the NC were able to keep spawning on the edge and kept using the jump pad things to try attack us. We had a welcoming comittee of around 20 people shooting them out of the air. Was a bit scary when 5 maxes appeared at once though...

In the biolab they appeared to have a spawn room we couldn't get into, with a teleporter thing in it. Seeing as though we had control of the base, why did they have that room? How do you destroy the shields?

AT mines are 200ish I think, so should be fine.

That room in the biolab is a route in/out leading to the satellite points around the biolab. At Allatum they're at the North and West respectively; capturing one of those outer points doesn't flip the base, just gives you another entry point. Most effective biolab victories happen when people are coming in through both teleporters and both landing pads.

@orpheus - ah, that makes sense now. Will probably buy the at mines with the spare points. The only purchase I'm definitely glad I bought were the dual infantry guns for the max. I was useless with it until I bought them

andytheadequate wrote:
@orpheus - ah, that makes sense now. Will probably buy the at mines with the spare points. The only purchase I'm definitely glad I bought were the dual infantry guns for the max. I was useless with it until I bought them

Oooh nice, think you're the only one in the outfit with a proper AI max at the mo. Rumours are that the TR & VS AI Max are due a buff in the new year, with a corresponding nerf for the NC one which is currently massively OP. Should come in handy!