Crash Twinsanity Walkthrough :

This walkthrough for Crash Twinsanity [Playstation 2] has been posted at 17 Apr 2009 by alyssa88 and is called "Helpful walkthrough". If walkthrough is usable don't forgot thumbs up alyssa88 and share this with your freinds. And most important we have 5 other walkthroughs for Crash Twinsanity, read them all!

Walkthrough - Helpful walkthrough

NOTE: The gem locations are NOT in the walkthrough. Refer to the Gem Locations
section for those.
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3.1 N.Sanity Isle
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Part 1
=======
The first part of N.Sanity Isle is a breeze. Collect the Aku Aku mask to reunite
with the ol' wooden guy, then head towards the waterfall and skull rock at
one end of the beach. Bounce on the worm and hit the TNT atop the rock to get
some fruits and the two extra lives at the end. Explore this end of the beach
for more fruit, then jump up to the top of the fish rocks to get a slew of
fruit and some more lives. Roll the red seed into the hole nearby to get a
fruit tree.
Avoid the water to keep your lives and head towards the other end of the beach.
If you use the slide and ramp to get to the island out in the ocean, then
return to the beach by jumping on the arrow crates, you'll get another extra
life. Spin any monkeys or crabs that try to get in your way, which shouldn't
really be a problem.
Get to the end of the beach to meet Cortex, er, I mean Coco. Follow "her"
onto the grass to enter Jungle Bungle.
Part 2
=======
Once you finish Cavern Catastrophe you will return to N.Sanity Isle. You can
return to the first part of the island by turning right and going through a
long cave (packed with fruit and lives), or continue through the beach to keep
going.
There are a couple of gems 'n such on the beach, as well as fruit. Collect
what you can then run up the ramp to the cliff near the beach. Collect the life
on the right side of the cave, then enter the cave and get through it much like
you've gotten through every other cave in the game so far.
At the end of the cave you'll enter Totem Hokum.
Part 3
=======
Ah, you've just finished Totem Hokum and are now back at N.Sanity Isle. There's
not much to do now, so go talk to the ostrich guy and then spin Cortex to grab
him. Use him to slam the worms on the left for some Whack-A-Worm fun and make
the trees grow. Use the trees to get to the top and meet the next boss.
Boss: Totem God
================
This guy seems big and tough, but it's a slice of cheese cake. Start by running
around him and continue running until he turns around and opens the other
mouth. Jump and toss Cortex into the red target to hit the Totem God, then pick
up Cortex and keep running. Repeat this two more times and spin any small
totems that appear to finish it off.
Move on to the beach area to find more fruit and lives among the natives. Spin
off those natives and collect everything, then jump into the boat at the dock
to move on to the Iceberg Lab.
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3.2 Jungle Bungle
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Follow Cortex into the jungle and simply do what he does. Spinning is always
the best way to get rid of enemies, and jumping should also be a simple task.
Get to the large cave in the statue's mouth and press Circle as you run to
spin off the native, then head left from the cave mouth for an extra life and
other extras. Enter the cave when you're ready.
Gather fruit as you go and get the continue crate. The next path is a lot of
spinning enemies, some jumping over pits, and avoiding logs. Those logs kill
you with one hit, so tread cautiously as you pass them. Slide the native and
run left to find an extra life behind a rock.
Follow Cortex once again and body slam the first worm to get it in the right
spot. Get to the top of the mountain using the worms, then hit the TNT and
let it blow down the tree. Head along (enjoy the beautiful scenery of course)
and follow the obvious path.
Avoid nitro crates at all costs and duck under the logs to continue along. The
green rock in the center of the pit will fall, so quickly get across and
collect the life and fruit along the way. Listen to that poor lil' fella's
tale, then spin him. How dare he quit on the job
Pop the autosave crate and collect that extra life to face the first boss.
Boss: Neo Cortex
=================
Jump to avoid his locked blasts and bombs, then spin when you see Cortex charge
his gun. This will rebound the blast back to him. Do this three times to easily
take him out.
Boss: Mecha Bandicoot
======================
Cortex's old buddy, N. Gin, will now appear in a new gizmo called Mecha
Bandicoot. Start on the far left or right and run the opposite way to get out
of the way of the missiles, then run the other way to get away from the
chainsaw. After those two attacks it will fire a large green blast like
Cortex's, so do another spin to hit it back. After two hits the chainsaw arm
will fall off and it'll be all missiles. Two more hits will destroy the missile
arm, and three final hits will destroy it completely.
On to Cavern Catastrophe.
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3.3 Cavern Catastrophe
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Roll through the first part of the tunnel and grab the extra life on the left,
then immediately turn right to avoid the nitro crate. Speed through for the
remainder of the tunnel until you get to a cavern with a large statue. Roll
along the wooden track and hit the three crystals to make a rock fall below
and get the extra life.
Head into the next tunnel and go left through the skull door for some extras,
or on through the normal tunnel. Continue along to get to the next cavern with
several wooden tracks running through it. Take the right branch and avoid
the nitro crates, then speed up to jump over a large acid pit. Keep rolling
into the wooden wheel
Get to the continue crate and wait for the elevator to come down and use it
to get up to the next area. There are two lives on the right side if you wish
to risk it (roll in and out quickly), then head left into the next elevator.
Hit the three crystals in the right order (red, yellow, green) to make a rock
fall. Roll into the next part.
You can roll to the right and use the jumping crates to get some extras, or
get to the wooden wheel on the other side. Get through that set of wooden
wheels to fall into a statue and come out on a wide platform.
Here Cortex will find the first power crystal, only to be ambushed by
underground robot bugs. Body slam all four of the buttons on their machine to
make 'em go away, then collect the crates in the area for some fruit and lives.
Spin into Cortex to grab him, then get onto the next elevator when you're ready
to go.
Spin the wheel to go up the elevator and onto the next platform. Jump and
press Circle to launch Cortex to the lever on the other side, but remember to
ALWAYS pick up Cortex before moving on. You can't beat the level without him.
Go up the next elevator and make sure to avoid the gas blasts.
Head along and get through the next tunnel (much like the previous ones), then
hit the red and yellow crystals you see. Throw Cortex across the gap to hit the
green crystal and make a rock drop. Jump across the gap and pick up Cortex to
continue.
Now, the final part with the elevators has to be done correctly if you want to
get through it. As you roll the elevator up, make sure to hit every crystal
along the way. The order is always red, yellow, green. If you do this the drill
will get delayed, giving you more time to climb up. Keep going until you get to
the top.
Run through the tunnel and clear the way of any malign crates to reach the end
and return to N.Sanity Isle.
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3.4 Totem Hokum
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It starts with Cortex running across a bridge in a mad panic. You need him
alive (unfortunately) so run along and follow him. Cortex will run along as
you destroy things that may get in his way. If anything does get in his way,
you'll lose a life. The best thing to do is keep as far ahead as possible
(except when holding up a weight).
Here's what you'll have to do:
- Hit TNT plungers to blow up nitro crates.
- Trigger switch crates "!" to fill in outline crates.
- Trigger mantraps.
- Lift spiked weights.
- Spin into stone supports to break them.
- Spin wheels to extend bridges.
- Jump on spiked platforms to flatten them.
- Spin the man-eating plants.
- Wait for Cortex to step on buttons to lift spiked doors.
After that you'll enter a large cave. Get through it to reach the river on the
other side.
This part involves jumping on canoes, rocks, and docks to get across the river.
You will also need to duck behind reeds to avoid being seen by the tribesmen
in the watch towers. Try it when you get to the first dock by ducking behind
the reeds. The tribesman will look out with his binoculars and miss you.
Continue along to get under the watch tower.
Use the canoes to cross again and blow up the TNT next to the tree. Duck behind
the reeds again and wait for the native to take his binoculars away and quickly
jump under his tower. Duck into the canoe to avoid this last guy, then use the
traps and get past the tower.
The next part is similar, but with wooden posts instead. Spin the boars and
duck behind the posts to get past this part and onto the beach.
Spin any natives who get in your way and heads towards the boat for a bunch of
extra lives and fruit. You can use the barrel in the water or the hay stack to
reach the extra lives out in the water. Head left from there to find a long
line of outline crates and some stones. Use them to reach the gem is you wish.
Head to the mantraps on the side of the cliff and use them to get to the top.
Collect all the goodies and enter the village to save. At this point I suggest
you run around the whole village and spin all the natives and boars. Leave
the worm alone. Also collect any and all crates while you're exploring the
place.
Now return to the worm and body slam it. Keep following the worm (use the dust
in the ground) and body slam it until you get to Cortex's totem pole. Bounce on
the worm to reach the power crystal and "rescue" Cortex.
When you see the chief and natives appear, RUN DOWN! They'll be chasing you as
you run down the screen, so quickly head down and keep your eyes open for
obstacles that may appear. Keep your thumb on the jump button to avoid stuff
and grab the gem when you see it. Keep in mind that the green platforms in the
pits will fall after you step on them.
Enter the cave when you reach the end and get to the other side and return to
N.Sanity Isle.
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3.5 Iceberg Lab
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Part 1
=======
Walk up the ramp and talk to Cortex, then explore the exterior of the iceberg
lab for extra fruit and gems. Proceed to the right side of the lab and enter
the cave in the ice mountain to go to Ice Climb.
Oh, and FYI: you can always return to N.Sanity Isle by returning to that boat.
Part 2
=======
You will appear here, on a platform high above the ground, after going through
Ice Climb. Jump on the platforms to get across, but do not linger on the "N"
platforms that float in place. They will fall if you wait too long.
Once you get to the lab the main door will open and you will enter the inner
sanctum of Cortex himself. Very evil-looking indeed. Watch the cutscene fun
and then get ready for some fightin'.
Grab Cortex and spin attack all of those bug things that appear from the
portals. Spin off three waves and the twins will leave... for now. Follow
Cortex through the door on the right and ride the "N" platform down. Enter the
next big door to enter the Psychotron.
Cortex does a lot of talking, and it basically means you need two more crystals
to continue through the game. So, follow him and hop on the next platform to
ride to a cave on the top of the mountain. Go through the cave and get to the
room at the end to enter Slip Slide Icecapades.
Part 3
=======
You'll appear back at Iceberg Lab after completing High Seas Hi-Jinks. Run up
to the front of the building and jump onto the shaking platform on the left.
Enter the door on the right to get back to the Psychotron.
Run to the right and enter the door after the cutscene (don't touch Coco or
you'll lose a mask). Go outside and use the floating platforms straight ahead
to get to the blimp.
Next up will be a short fight where you control Cortex. Press Square to fire
his gun, and hold the button to fire a charged shot. Collect the ammo on the
right when you run out to easily defeat the bug dudes. Now you'll move on to
Academy of Evil.
Part 4
=======
So you went to the Academy of Evil and have returned triumphant. You can enter
the chamber ahead to enter Twinsanity Island, but be warned: once you enter
Twinsanity Island you will not be able to return to collect gems you may have
missed in other levels. If you're ready, enter the Psychotron.
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3.6 Ice Climb
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Collect everything and spin the two bats in the first chamber, then continue
on to the next chamber. Run along the right side of the chamber and look out
for the hanging stalactites. Spin any bats and penguins along the way as well.
Eventually you'll reach the floating platforms and gears. It's simple enough,
just jump onto the gears and wait to find a floating platform or conveyor
elevator nearby. If you're near the ice walls then you may have to jump onto
the metal scaffolding around the sides, which is no big deal.
Make your way up and spin attack any cameras, bats, and penguins that try any
funny stuff. Eventually you'll reach the top and yet another tunnel (ya gotta
be sick of these by now). Get through the tunnel and collect everything.
Cortex's finances have gotten him in a bit of trouble, but it's nothing his
evil genius gun can't fix. Grab Cortex and head along to the left where you'll
start running into red pipes. These things kill with one touch, so throw Cortex
over to the other side and perform a high jump to get over there yourself. As
always, remember to never leave Cortex behind.
Next, throw Cortex across the gap to have him pull the lever and spin the bats
nearby. Go over and continue along until you get to the high red pipe. Toss
Cortex as usual but this time slide under it (run and press Circle). Get to the
gears and stay away from the pipes, always dragging Cortex behind you. Keep
gear jumping until you reach the metal scaffolding on the other side.
Avoid the penguin and keep going, then toss Cortex to the lever on the far
left side. He'll pull the lever and extend the bridge, allowing you to get to
the elevator. Throw Cortex through the ice wall on top of the cliff.
Run along and spin any bats that appear, then jump onto the gear with Cortex.
Stay on the outside part of the gear to avoid the nitro crates, then jump onto
the metal walkway. Get past the pipes and turn right to see a series of levers
on a cliff next to the mountain. Throw Cortex at the levers to make several
platforms appear ahead. Jump on them to get across, and make sure to wait
until all three levers are pulled before doing any crazy jumping. Get on the
gear and get to the cliff to return to Cortex.
Throw him at the ice wall and enter the tunnel, then throw him at the ice wall
at the end. Time to face another old buddy.
Boss: Uka Uka
==============
Here you have to throw Cortex at the three levers around the main platform,
and each time the lever is pulled a button will appear in the middle. Step on
the button to make flames appear from the vents on the platform, but make sure
to stay away from those vent circles or you'll get burned yourself.
Uka Uka's attacks are a large snow ball and a path of ice crystals along the
ground, both of which can be easily avoided. Hit Uka Uka three times to defeat
him.
Follow Cortex after the family reunion and get through the next tunnel to
return to Iceberg Lab.
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3.7 Slip Slide Icecapades
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This one's fairly easy, and quite fast. So I can't quite write a walkthrough
for it. Here are some general tips:
- Do not touch the spiked mines. They will roll down with you and eventually
blow up.
- The penguins won't really hurt you.
- Hit the green switches to raise ramps ahead. They will often help in crossing
over gaps and reaching good items.
- Stay in the middle of the screen to catch the grind after passing the chicken
house.
- Watch out for the falling ice stalactites.
- When you get to the floating icebergs, jump over the small ones.
- The electric barriers spin you with one hit.
- As a snowball you can roll through anything, so just head down the hill.
At the end of the slide you'll fall out of a hole and onto Dingodile's
out-house.
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3.8 High Seas Hi-Jinks
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Proceed towards the ship and avoid the nitro crates. Inch across the ice to
reach the crates or you may otherwise get blown up. Collect the stuff and get
to the end of the path to enter the ship.
Use the plunger behind the crates to blow up the nitros and enter the first
room. Grab what you can from the sides (precise jumping is involved, but by
now it should be fairly easy) and proceed through the middle. Wait for the
rhinos to swing past before jumping onto the next piston. Grab the extra lives
by hitting the plunger on the right side.
Jump across the pistons and wait under the barrels that the rhino at the end
tosses down. Spin him when you get to the top and turn right to see some
springs. Jump on the springs and get to that alcove on the left. Run along
and follow the top path to get to some jumping crates at the end. Follow the
wall to get to the alcove on the other side and get to the end of the path to
head to the next room.
Hit the sack with the target and jump on the platform as it approaches, then
do the same with the second sack. Get to the door to continue.
Use the large rotating pistons in this room to cross over the water and get
to the platform at the end. The easiest way to do it is to jump on the pistons
just as they rise out of the water. Ride the platform up to get to the next
room.
Use the TNTs in the next room to blow up the nitros and get the goodies, then
start jumping across the missile pit by using the springs. Follow the path to
the door at the end and enter. Jump on that next platform to rise up to a
tunnel, and ahead lies the next boss.
Boss: N. Gin
=============
Extremely easy. Run around in a circle to avoid his missiles (they come out
in three bursts), then stop next to one of the three legs that hold up his
crow's nest. Move just as he throws a TNT crate to make it land next to the
leg and blow it up. Destroy three of the legs to finish him off and move on.
Now I don't know about you, but this next part freaked the hell out of me.
I mean, what kinda crazy character puts in a meat-eating walrus that busts
through walls like the Kool-Aid Man! Anyway, this should remind you of the
chase with the natives back at Totem Hokum. Keep your eyes at the bottom of
the screen to look out for holes, crates, flames, and nitro crates that might
appear. Remember that when in doubt, follow the fruit.
Once you get to the end your ol' buddy N. Gin will stop by once more, if only
for a second or two. Next up are some more of Cortex's hired help.
Boss: N. Tropy and N. Brio
===========================
N. Brio will turn into some kind of giant frog, but it's easy to avoid him.
Simply run around the iceberg until he jumps into the ocean.
N. Tropy will be slightly tougher. Run around the ice flows and jump from one
to the next, and do not linger because they fall into the water. Continue
jumping around until N. Tropy's shield goes down, then jump over there and
spin him. Repeat it all three times to defeat them.
Now you'll return for part 3 of Iceberg Lab.
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3.9 Academy of Evil
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Part 1
=======
Run forward and talk to Cortex next to the fountain. Collect any fruits and
other extras from the area then enter the fountain. Follow the path until you
get to a four-way intersections, then proceed through the open tunnels to reach
Cortex and the Boiler Room of Doom level.
Part 2
=======
Collect any stuff you may need and enter the green door to proceed to
Classroom Chaos.
Part 3
=======
You'll start in a green chamber after completing Rooftop Rampage. Cross the pit
to meet the headmistress herself, Madam Amberly.
Boss: Madam Amberly
====================
Amberly will start by opening hatches on that thin platform you're standing
and releasing fire. You'll see smoke appear just before they open. You can
close the hatches by shooting tapping Square to shoot quickly.
She'll open a few of those and then switch to some floating objects. Shoot the
objects before they get to you and she will turn around. Shoot that thing on
her back to take away one point. Repeat this two more times to defeat her.
Once you've defeated her you'll switch to Crash. Run outside to find yourself
on the roof of the academy. Collect any items you like and ride the platform
on the right side to return to the blimp. After a short ride you will return
to Cortex's Iceberg Lab.
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3.10 Boiler Room Doom
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Grab Cortex and toss him into the contraption on the left side to get him stuck
inside a pipe, then roll him into the pipe on the right side. This will
activate the bridge so that you may continue.
Roll Cortex into the next room and place him on the toilet. Press the red
button next to the toilet to flush Cortex through the pipes and bring up the
next set of platforms. Get across to the next path. Be warned that from this
point on you have to CAREFULLY roll Cortex along. Avoid the nitro crates, wait
for the steam pistons to go in, and never roll him so fast that he flys into
the acid below.
The next room will have some rats and a blue valve. Spin the rats and spin
the valve to complete the network of pipes, then put Cortex in the toilet and
flush him. Cross over the pit and put Cortex in the next pipe to get him on
his feet again. Throw him over to pull the lever and continue.
Squish the bug in the tunnel and get to the moving platforms in the next room.
Jump on and cross from one platform to the next to reach the other side. Spin
those bugs and continue through the tunnel (wait for the fire to pass).
The next room will have a raised bridge and a blue valve. Spin the valve to
lower the bridge, then throw Cortex to raise the next bridge. Follow the path
to get to yet another bridge with a lever near it. You know what to do.
Continue on and get to another large boiler room, this time with purple bats
flying about. Spin the bats as you move across the rotating platforms and get
to the next room. Throw Cortex into the pipe machine to get him stuck inside
again. Roll him into the first open pipe.
Now cross the bridge and continue to the next platform to spin the first blue
valve. Jump across the platform and spin the next two valves to move some
pipes, then ride the next moving platforms to reach a blue valve out next to
the pipes. Return to the toilet and flush Cortex to activate some platforms
that lead to the next area.
Get over there and follow the path. Spin the first blue valve and spin the two
valves along the top to raise the tubes, then continue on to the next
platforms. Spin the next valve and ride up the next platform, then spin those
next two valves. Ride up yet ANOTHER platform and spin the valves at the top
to finish with them. Get to the platforms at the end and jump down to flush
Cortex down the toilet.
Follow the long line of platforms to the next area and push Cortex into the
pipe. Use him to pull the lever and lift the bridge to proceed to the next
boss.
Boss: Dingodile
================
Here there are five radioactive symbols spread out around the arena. The goal
is to get Dingodile to shoot one of them with his gun in order to reveal a
button, then you must body slam the button to rain down on Dingodile. Spin him
as it rains to hurt him.
His first attack is a simple bunch of fireballs. Run around to avoid them and
line yourself up with a radiation symbol to get the first hit.
The next attacks are low and high streams of fire. Jump over the low ones and
duck under the high ones to avoid them, then stand in front of a radiation
symbol as he charges to get another hit.
The third attack is a low stream that follows you. Avoid it by jumping and
running left and right, then avoid the fire shots that follow. Use another
radiation symbol for the third hit.
The fourth attack will also be the toughest. He will alternate his high and low
streams, so the best thing to do is run away and duck or jump just as the
stream gets to you. Pay attention to the length of time he holds each stream.
I found it easiest to wait for a high stream and slide under it. Avoid the
fire shots after that, and then the fire bombs that he throws out. Hit him one
more time to finish him off and move on.
Extra reader tip:
Just for the record there is another way to dodge Dingo Dile's 4th
attack with the alternating up and down. You can just crouch and the
fire will always go over you. Also for his 2nd and 3rd low attack you
can also just stand on one of the tiles that sticks up like a
gravestone.
Grab the mask from the back of the room and go into the tunnel ahead. The
steam elevator at the end will carry you back to Academy of Evil.
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3.11 Classroom Chaos
-------------------------------------------------------------------------------
Proceed down the hallway and do the usual fruit collecting. Jump on the
plungers to blow the nitros and lower a bookshelf that you can use to cross
over the acid. Continue along until you get to the tunnel with the mutant kid
at the end. This is just like crossing the river at Totem Hokum. Use the
bookshelves to hide when the kid uses his flashlight, then run to the next one
to reach the end. Spin the plunger to blow him up.
Cross over the acid pits (don't wait on the platforms because they sink in)
and get to the room with no floor. Jump across the platforms quickly before
they fall.
Get past the next mutant kid by ducking behind the glass cases, then run to
the courtyard. Spin the dogs and grab whatever you like, then move on. Proceed
through the usual obstacles to get to a third mutant kid. Defeat him the same
way you defeated the last two guys. Run through the remainder of the path to
get to a large acid pit.
This one much like the giant drill in Cavern Catastrophe. Just run to the right
and remember these tips:
- Always hit the switch "!" crates to reveal other important platforms.
- Spin the bookshelves to knock them down.
- Stay to the far left side to avoid the nitros after the crumbling walkway.
Get through the next hallway and to the room with no floor. Hop on the
platforms on the right to blow the plunger, then return to the left side and
get to the door. Blow the next plunger to clear the nitros in the hallway.
Now Cortex will come in and take over. Run into the room and grab the ammo,
then proceed down the hallway. In this area Cortex will be chased by bugs,
forcing you to face obstacles as you run away. My suggestion is to keep firing
ahead to blow the nitro crates and any other obstacles that might hold you up.
Shoot the rats and frogs in the next room and grab the ammo to proceed.
Shoot the machine on the left to lower a plate, then jump on it. Shoot the
machine across from the acid pit to pull the plate across and continue. Run
along and shoot everything (crates and robots), and shoot the bells to spin
the big sweeper robots. Cross the pits by shooting the machines, much like
before. Keep going and shoot everything.
Jump on the platform and head through the next hall to get to another frog and
rat room. This time they jump slightly faster, but it still shouldn't be a
problem. Fill up on ammo and take them out.
Proceed through another bug chase exactly as you did last time. Remember to
pick up those ammo crates whenever you see them. Next is yet another frog and
rat room, then another hall with those big robots. Ring the bells and collect
everything to get that ninth power crystal and reach Nina's room.
Next up is Rooftop Rampage.
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3.12 Rooftop Rampage
-------------------------------------------------------------------------------
Nina plays a lot like Crash, except she also has a stretchy arm thing going on.
Proceed along the rooftops to begin, and naturally you'll want to collect all
crates, avoid the nitro crates, and spin any bad guys along the way.
Jump and press Circle when you see the green target appear on the gargoyles so
you can reel across. Do the same thing with the hooks on the walls, except
after you jump you must immediately press Circle to keep reeling up he walls.
So, continue skipping along and jumping from rooftop to rooftop. Spin the
weathervane to awaken the gargoyle and continue. A few of those robot bugs may
appear, but they're easy enough to destroy. Keep going, use the arrow crate
to get a life above, then reel across to where the gem is. Be careful when
you get to the chimneys because they fall almost immediately after you step
on them.
The hallway should be a breeze. Simply spin them all to death and continue.
Reel to the bell and use the arm to move it out of the way. Reel up the next
wall and climb up, all the while spinning those robot bugs. Hit the switch "!"
crate ahead and spin the plunger to clear the nitros, then jump across the
chimneys and reel to the rooftop. Jump a few more gaps to get to the next
hallway.
Run through and spin attack all of them to easily continue. Just proceed along
up to the top of the next reel walls and across the gaps. It's all old stuff
by now. Just remember to shoot all bugs and hit all switch "!" crates.
Eventually you'll another same ol' hallway with a save point inside, then
you'll exit out onto another rooftop. Except now you'll be in one of those
chase situations.
- Spin the switch "!" crates or any plungers along the way to clear the path.
- Stay in the middle to easily maneuver.
- DO NOT get held up by anything. That bus catches up quickly.
- When you blow up the TNT on the left, stay to the right.
As soon as you see the camera angle turn get ready to reel onto the gargoyle
on the left. Grab it to get back onto the rooftops. Reel across and spin any
bugs to get to another hallway and eventually see Cortex again. Run down
the last hall to return to Academy of Evil.
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3.13 Twinsanity Island
-------------------------------------------------------------------------------
Part 1
=======
Welcome to the 10th Dimension! You'll find that it's a lot like Crash's
dimension with some evil and insanity mixed in. Head through the Psychotron and
follow Cortex to the other side. Jump on the platform and get through the
tunnel at the top of the mountain to get to Rockslide Rumble.
Part 2
=======
Spin the drill-head bugs and make your way up the cave. Once you get to the
top the game will save automatically, and you'll be on the surface. Head to
the right (following the long trail of fruit) and find Cortex with Nina and
evil Crash. Follow Cortex again and spin the bugs to go through the path and
get to Bandicoot Pursuit.
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3.14 Rock-Slide Rumble
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This is a dark duplicate of Slip Slide Icecapades, so I'll just give you those
tips and a few extras that only apply here.
- Do not worry about catching evil Crash. He'll stay ahead the entire time.
- The lightsaber bugs WILL hurt you, so jump or swerve to avoid them.
- Pay attention and watch for nitro crates.
- Stay in the center to catch all grinds and jumps.
- Let evil Crash get ahead to blow up nitros.
- Do not jump over nitros, go around them.
At the end of the slide you'll go to Twinsanity Island part 2.
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3.15 Bandicoot Pursuit
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You'll get here from Twinsanity Island. It plays very much like the beginning
of Totem Hokum, so many of the same tips apply.
- Stay ahead of Cortex at all times.
- Stay on the blue buttons to hold the platforms up.
- Spin all plungers quickly.
- Spin on the green switches to bring out platforms for Cortex.
- Sometimes you'll have to spin a green switch once for Cortex to get onto a
platform, then again for him to get past the other side.
- Wait for Cortex to step on blue buttons before going past the blades.
- Spin those fire-breathing creatures from the side.
- Spin both blue orbs to get rid of the blue force field.
- At the third part of the chase, spin all the switch "!" crates in the row
EXCEPT for the last one. That will allow Cortex to avoid the nitro crates.
- Do not move the cannons when you get to them. Simply use them to blow up the
obstacle in Cortex's path.
After the chase you'll be back on a beach. Run to the end and talk to Cortex.
After talking to him you can either enter Victor and Moritz's fortress, or you
can use the teleporter on the right side of the entrance to return to Cortex's
lab (which is only useful if you wish to replay Rock-Slide Rumble).
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3.16 Ant Agony
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Put the sphere in the generator to open the door, then go in and spin all bugs.
Jump quickly across purple platforms because they disappear. Spin the next
bug and roll the sphere onto the button to activate more purple platforms. Hop
across and kill that bug, then roll the sphere on the top-left platform into
the generator near the door.
Pop all three orbs, then spin the drill bugs and pop the next three orbs.
Proceed through each shield as they disappear. Get to the lava room and spin
that fire bug quickly to move on.
The next room will be a long machinery room. Simply jump along and get to the
top path, and spin all bugs of course. Proceed through the room and spin that
flying bug, then get to the part with many blinking platforms. Jump across by
remembering the pattern (red, green, blue, red) and get to the end.
Jump onto the path near the wall and kill the bugs on the platform, then step
on the nearby button. Cross over the purple platforms and spin the sphere on
the right to get it to the generator near the door. Go through to proceed.
Avoid the lasers and hop across more purple platforms, then cross the multi-
colored platforms just as you did with the last ones. That laser at the end
shouldn't be tough to avoid.
This next room is the same ol' stuff. Spin all bugs, avoid all lasers, jump
across all gaps. Big whoop. Get to the purple platforms and cross by waiting
for the first one to come in from the right, then jump on the next two as they
appear on the left. Use the myriad of platforms to get to all the orbs and
return to the now gone force field.
Run forward and avoid those sphere-tossin' bugs, then spin them. Get past the
lasers by moving in the same direction they move, then a kill a bunch more
of those bugs to open the button. Hit the button to reveal the purple
platforms and get across.
The next hall will have more of those colored platforms, but now they are out
of order. Simply look at them and remember the pattern (red, green, blue, red)
to jump across. Jump quickly to reach that last green platform before the
purple one disappears.
Step in the button and quickly jump across before the purple platforms
return to the right, then kill the bomb bug ahead. Next to that you'll find
three purple platforms and a laser. Wait for the laser to head in your
direction and quickly jump onto the first and second purple platforms. If you
made it continue on to the path. Do the same thing again and then get by those
rotating lasers.
Jump up along the next set of platforms to break the orbs and lower the next
shield. When you get to the next laser platforms, be careful. Look at the way
they rotate and then time your jumps to land on the next one just as the
laser passes.
Step on the button to bring out colored platforms and get across to even
more colored platforms. It may seem tough, but it is the exact same pattern
that they've always had (red, green, blue, yellow). Just stand on solid ground
and look out to plan your route, then do it! Easy cheese, baby! Get to the end
and spin the bug, and remember to grab every crate.
Proceed to the next room and start by spinning the two bugs in the middle, then
hit the plunger. Now go to the left side and use the bomb to blow up the
nitro crates, then roll the sphere to the top and use the slide (Circle) to
pop it up onto the platform. Put it in the first generator. Go to the other
side and use the slide to get that sphere into the other generator.
Go in and watch the rather shameless cross-promotion (still kinda funny), then
proceed through the very long hallway ahead. Enter the next room to face your
final challenge.