We have been talking about Cradle, the game project by Flying Cafe' for Semianimals , as the new Myst (see our thread HERE )Today the developers released an update about the status of the game, and unfortunately announced a delay:

Quote:

Hi all!

We are going to give you an update on how things are going at the Flying Cafe. Things are pretty bad. For the last few months the development has been carried in the atmosphere of deep crysis which threatened the project to face closure. Due to ideological controversies the team has lost its game designer Pavel Mikhailov - now there are only three of us and there will be three up until the release. We have completely run out of budget funds, yet the project is far from its final state. We are solving the problem of overspednings as we speak. We are still floating, but feel totally exhausted. In order to continue the development, three of us need some rest. We have failed to meet the schedule initially planned. The release is postponed considerably. Presumably, we are talking end of summer 2013.

The current plan for the next steps is as follows:

1. Take rest.2. By January, compile the beta version to demonstrate to potential publishers. 3. By late January, prepare another press-release, including a new gameplay video and a screenshots pack.

Our desire to finalize Cradle is as strong as your one to play it. We are confident that with your support we will overcome the obstacles and release the game.

The good news, as you can read, is that they didn't give up, so let's hope the project will be delayed but not abandoned!

We have been talking about Cradle, the game project by Flying Cafe' for Semianimals , as the new Myst (see our thread HERE )Today the developers released an update about the status of the game, and unfortunately announced a delay:

Quote:

Hi all!

We are going to give you an update on how things are going at the Flying Cafe. Things are pretty bad. For the last few months the development has been carried in the atmosphere of deep crysis which threatened the project to face closure. Due to ideological controversies the team has lost its game designer Pavel Mikhailov - now there are only three of us and there will be three up until the release. We have completely run out of budget funds, yet the project is far from its final state. We are solving the problem of overspednings as we speak. We are still floating, but feel totally exhausted. In order to continue the development, three of us need some rest. We have failed to meet the schedule initially planned. The release is postponed considerably. Presumably, we are talking end of summer 2013.

The current plan for the next steps is as follows:

1. Take rest.2. By January, compile the beta version to demonstrate to potential publishers. 3. By late January, prepare another press-release, including a new gameplay video and a screenshots pack.

Our desire to finalize Cradle is as strong as your one to play it. We are confident that with your support we will overcome the obstacles and release the game.

The good news, as you can read, is that they didn't give up, so let's hope the project will be delayed but not abandoned!

Thanks to ergggo to point it out to us!

The part that jumped out at me was this:

Quote:

Due to ideological controversies the team has lost its game designer Pavel Mikhailov

That doesn't sound very promising at all....

Shoot, this was probably the game I was most looking forward to of anything since Lost Souls.