Programmer Circo Continisio believes that MMORPGs are addictive, and not only should they not be, but that game designers are obligated to live by a code of ethics and design games that are profitable for the company but not harmful to players.

Has the anarchic arena of online gaming gotten so bad that it needs an all-seeing, vengeful Old Testament-type God to punish the predators and protect the weak? Ernest Adams delves into "that old time religion" for answers.

This article seeks to provide an overview of some of the issues you should consider when thinking about an MMO project - to give you some of the questions you should be asking, as well as a few possible answers.