Rygarius

Tier-15 Retribution Paladin 2-piece set bonus will no longer interrupt the Paladin's weapon swing timer when is cast.

Quests

Moganite Carica: Players under the effects of Charged Moganite will now deal a flat amount of nature damage against a target, subject to the effects of Resilience and other effects that reduce spell damage.

Commenti

Commento di Jezartroz

Wow, a five minute increase on the berserk timer for Garalon? That seems a bit excessive to me.

Edit: Since a lot of people seem to think I'm referring to LFR, I'm specifically referring to normal mode. LFR isn't getting the enrage timer change.

Commento di Azrile

on 2013-04-10T21:27:57-05:00

Wow, a five minute increase on the berserk timer for Garalon? That seems a bit excessive to me.

I cannot begin to tell you how bad those 5.0 LFRs are. People are literally wearing any gear possible to qualify for them.

Commento di Adamsm

on 2013-04-10T21:30:46-05:00

Wow, a five minute increase on the berserk timer for Garalon? That seems a bit excessive to me.

A lot of groups were hitting the enrage timer, both in LFR and regular, just as they were killing him so it's a good addition.

Commento di FireKatKid

on 2013-04-10T21:32:05-05:00

Man, and I thought it was easy enough to roflestomp Horridon, Council and Tortos as is. Oh man next week is going to be a cakewalk.

Commento di Steamhammer

on 2013-04-10T22:29:36-05:00

Uh guys, unless im missing somthing there are NO changes to LFR listed here, the nerfs are all Normal/Heroic mode.

Commento di Interest

on 2013-04-10T23:27:10-05:00

In addition, Brutal Talisman of the Shado-Pan Assault and Vicious Talisman of the Shado-Pan Assault were overpowered in PvP and received a nerf--only during PvP combat. They'll work exactly the same during PvE content.

Strange. I thought PvP trinket changes were supposed to change this =(

Commento di tunyooo

on 2013-04-11T00:38:02-05:00

What's this nerfbat?

Commento di Nulgar

on 2013-04-11T03:22:51-05:00

I cannot begin to tell you how bad those 5.0 LFRs are. People are literally wearing any gear possible to qualify for them.

I wish they'd realize that they don't have to equip that gear....

Commento di Nishamei

on 2013-04-11T03:51:54-05:00

Wow, a five minute increase on the berserk timer for Garalon? That seems a bit excessive to me.

I cannot begin to tell you how bad those 5.0 LFRs are. People are literally wearing any gear possible to qualify for them.

You did read that it says ONLY normal difficulty, not LFR?

Commento di Zigrifid

on 2013-04-11T05:00:11-05:00

The only LFR with enrage timers is Throne of Thunder , first tier LFR had no enrage ,i have seen Bosses of HoF and Terrace reaching their enrage time and there was NO enrage , which means those nerfs are there cause i assume there are guild that have problems with a couple bosses , or even /trade PuGs .

Commento di 763633

on 2013-04-11T06:20:12-05:00

This post was from a user who has deleted their account.

Commento di Reebs

on 2013-04-11T09:39:04-05:00

Man, and I thought it was easy enough to roflestomp Horridon, Council and Tortos as is. Oh man next week is going to be a cakewalk.

The problem with Horridon/Tortos at least is that with a 10 man group, it really depends heavily on your group composition. We had our hunter replaced with a backup for two weeks when he was on a trip to visit family, and it really hurt our turtle killing speed on Tortos because the spriest replacement, while good, had a much more difficult time burning the first set of turtles skulled whirl turtle while avoiding their spinning. When you have so few people compared to a 25 man, having one ranged or melee who can't pull as much aoe (Horridon) or who is playing a class who has trouble bursting a target on a mobile fight (Tortos, first wave of whirl turtles) can really hurt your group (even if everyone is pulling their weight normally), especially if your pool of backups is small.

The same goes for Council, to an extent. With it being this late in the 5.2 patch anyhow, any groups that weren't having trouble and full clearing won't really be affected, and I'm guessing Blizzard felt that enough people were still getting stuck/blocked on those 3 fights on 10 man at this point that it merited the nerf.