Hello Pedro,
To be a first level or a test game is pretty good. There is a good use of resources and the disposition of the rooms to make a gameplay line, give the impression that you have the ability to use the design tools. You should continue that you do it quite well.
Good luck!

Hello Pedro,
To be a first level or a test game is pretty good. There is a good use of resources and the disposition of the rooms to make a gameplay line, give the impression that you have the ability to use the design tools. You should continue that you do it quite well.
Good luck!

thx I still have to learn how to make a room up and down, because I have no idea. the tutorial no helps

thx I still have to learn how to make a room up and down, because I have no idea. the tutorial no helps

You mean stacking rooms??? Just make sure the Y axis coordinates are right on top of each other when viewing the current room (the one your modifying/constucting) and whatever neighbor rooms are on top of it or below it. I hope that helps....

Also the static meshes are set to -1 which is the default ambient room lighting, which in your case is black. So you should give them their own lighting for the ones that aren't hidden in the shadows of the "museum" that your building.

You mean stacking rooms??? Just make sure the Y axis coordinates are right on top of each other when viewing the current room (the one your modifying/constucting) and whatever neighbor rooms are on top of it or below it. I hope that helps....

Also the static meshes are set to -1 which is the default ambient room lighting, which in your case is black. So you should give them their own lighting for the ones that aren't hidden in the shadows of the "museum" that your building.