Louis-Philippe Demers combines several profiles: Artist, Freelance Designer, Professor, Researcher and Entrepreneur. He is a multidisciplinary artist using machines as media. He worked on the conception and production of several large-scale interactive robotic installations, so far realizing more than 225 machines. His robotics works could be found in theatre, opera, subway stations, art museums, science museums, music events and trade shows. As a freelance designer, he develops, conceives and realizes interactive systems. He participated in more than seventy artistic and stage productions while collaborating with recognised artists such as: Bill Vorn, Christian Möller, Stelarc, Robert Lepage, Peter Gabriel and Le Cirque du Soleil.

His works have been primed with several prizes and featured at major international venues such as Lille 2004, Expo 92, Expo 2000, Sonambiente, ISEA, SIGGRAPH and Sonar. He received three Interactive Kunst prizes Ars Electronica (Distinction 96) and one honourable mention in digital musics in 2005. He received the first prize of artificial life Vida2.0 and the prize for Interactive Lighting at Lightforms 98. His latest work, Devolution, received six prizes in 2006 including the Ruby Innovation award in South Australia, Outstanding Performance from Australian Dance Awards and two Helpmann Awards, the Australian equivalent of the Broadway’s Tony.

From 1994 to 1998, he was the president of Kunst Macchina Production Company; a group specialized in the commercialization and the R&D of software solutions for the entertainment. From 2001 to 2005, Demers was a Full Professor of Digital Media and Exhibit Design at the Hochschule fuer Gestaltung affiliated to the world renowned ZKM (Zentrum fuer Kunst und Medientechnologie). Afterwards, Demers joined the Interaction and Entertainment Research Centre of the Nanyang Technological University. Since, he enrolled at NTU’s School of Art, Design and Media.

Research Interests

To investigate Design, Digital Media and Media Arts from the interactive and embodied media perspectives.

To investigate Artistic, Aesthetic and Technological impact of digital media on humans under the following paradigm: As digital media, pervasive and ubiquitous computing are increasingly being part of our every day life, the researches focus on the human - the role of the body - at various levels
of the digital domain experience. Beyond the sole paradigm of Human Computer Interfaces (HCI), these researches will analyze and implement projects across the spectrum of Art & Design while correlating those to the spectrum of being close to the body -objects-, to a broader sphere -space- and finally to a
global container -culture-.