“That
thing, I swear, it looked like a koala,” said John. “But no koala’s ever been
that big, nor had eyes that looked so evil. The whole thing was drenched, like
it had been down in the creek. And its jaws – they weren’t the jaws of nothing
I’d ever seen before. More like a dingo or that marsupial wolf they had in
Tasmania once.”

John
shook, and I passed him my pint. I wasn’t sure I believed him till then.
Strange things happen in the Outback, sure. Uncanny, more than like. I’d heard
stories of ‘roos that chased men and ate flesh, come up from the Dreamtime. I’d
heard of drop bears, then koala-like critters that waited in trees till some
bloke walked under, thinking it was just one of them slow-moving eucalyptus
feeders up there. Nothing to worry about, right? But they say the drop bear, he
eats meat.

I’ve
never seen any of them things. Australia’s got enough critters that can kill
you without making up more. But when John cupped the beer with his hands,
looked down at it, I felt a shiver down my spine. Because I knew – I knew – that this thing was
real. More real to John than the untouched beer in front of him.

“We
need to kill that thing,” he said. “Simon’s dead.”

The Walkabout Thing looks like a massive koala with
dog-like jaws and a sinister attitude. When it bites, the victim takes 1d3
Strength damage and must succeed in a DC 15 Fort save or 1 point is permanent. It
regenerates lost hit points equal to 1 per point of temporary Strength damage,
and 5 per point of permanent Strength damage.

Despite being nearly as large as a man, the Walkabout
Thing is a cunning predator, gaining a +5 bonus to any stealth check.

Friday, 23 October 2015

Since its debut in 2012, Dungeon Crawl Classics Role Playing Game (DCC RPG) has sold through three printings and spawned a movement. This Kickstarter funds the fourth printing, with stretch goals that add a plethora of awesome new features to the physical product. Additional stretch goals fund reprints of some DCC RPG adventure modules that have sold through their first printings.

The physical product is a 480-page hardcover book. The cover and endsheets are color; the interior is B/W. The book is filled to the brim with art, in the classic TSR old-school style. The default binding is Smythe-sewn (“textbook” binding, very durable), although stretch goals may change that (see Kickstarter page).

Friday, 16 October 2015

Virgile Beaudoin
wrote “I would always be in for DCC Daleks but a couple of spells or a magic
item would also be interesting Are you a fan of Hitchhiker's guide to the
galaxy? There could be a couple of fun things in there for DCC. My campaign
starts again in a couple of weeks for its second year. 5-6 characters lvl 2
nearing 3. All players whish for magic items or political/cultural/power
structures to climb. Anyway, just a couple of ideas. Can't wait to read what
you come up with next. ^^”

This, of
course, left me open to merging two of my favourite things: Doctor
Who and Dungeon Crawl Classics.

By the time
of The
Chase, the Daleks have developed a form of time travel analogous to the
Doctor’s own TARDIS – a time machine that can track other time machines, and is
larger on the inside than on the outside. Not only can it track the TARDIS, but
it gains on the Doctor and his companions ever so slightly throughout the
story. As we will see, Daleks in later-era stories do not always achieve this
level of time travelling sophistication.

In some
ways, The Chase is a “sequel” (and “prequel”) to the Tom Baker-era story, Genesis
of the Daleks. Obviously, Genesis of the Daleks didn’t exist yet in the
program, but if we look from the outside, in Genesis the Doctor is sent
back in time to the point where the Daleks are created in order to destroy
them. In The Chase, the Daleks move back in time to stop the Doctor in
his first incarnation. One might almost be considered a response to the other. In
fact, this may be the first story where the Time War is foreshadowed. From the
perspective of the Daleks, it may take place during the Time War.

The Daleks
in this story are no longer dependent upon radiation (as were the ones in The
Daleks) and have their own internal power supplies (a departure from The
Dalek Invasion of the Earth). Their understanding of humanoids has also
improved, allowing them to create a near-perfect duplicate of the Doctor.

It is also
worth noting that, while no Dalek is seen levitating up stairs on-screen, the
action in The Chase implies that these Daleks are capable of doing so. It
is easiest to see this in the Marie
Celeste sequence, where Daleks are able to reach areas of the ship only
accessible by stairs.

These are
still not the Daleks of the new series, however, and they lack several
refinements later Daleks will use. If they are part of the Time War, as seems
likely, they are part of a group which has significantly less technology
available to it than several later Dalek groups. This may be due to changes in
the timeline, splintering Dalek factions, or a simple lack of available
resources. A lack of resources might place The Chase as post- Day
of the Doctor from the Dalek’s perspective, or it might indicate that
the Daleks have allocated greater resources elsewhere…such as an all-out attack
on Gallifrey itself.

It’s fun to
speculate.

The Chase

Daleks have
been a mainstay of the Doctor Who universe. They appeared
in the second televised story, and have appeared more times than any other
villain. Indeed, the Daleks are the only creatures that appear in at least one
televised story for every Doctor.

They are a
perfect villain species to appear in your Dungeon Crawl Classics game. They
are even better suited to Mutant Crawl Classics, Crawling
Under a Broken Moon, or Crawljammer games.

The Daleks
in The
Chase do not seem to rely on long-range communications as frequently as
the Daleks in the previous two stories, although they still retain the ability.
They are capable of replacing the plunger arm with specialty arms, such as a
long range motion detector. (Earlier Daleks could replace the plunger arm with
a high-powered acetylene torch, so this is not a new development.) These Daleks
can slowly levitate up stairs, or along a plane not greater than 45º angle.

A species of
rather ineffective piscine humanoids encountered on the planet Aridius in The
Chase, the Aridians lived in the underground remnants of their ancient
cities. Over many generations, the oceans of the planet had slowly dried,
leaving the Aridians and the Mire Beasts to contest for what remained of the
desert world. Not particularly brave, the Aridians attempted to keep the Mire
Beasts out by building walls around them. The Aridians also tried to sell out
the Doctor and his companions to the Daleks, only to be foiled when the time
travellers refused to cooperate. The Aridians would make a great creature for
an adventure where you end up liking the people you have to oppose. They mean
well, but they are easily frightened into bad choices.

This is an
octopus-like creature, adapted to survival in dark caves and tunnels. Mire
Beasts are encountered on the surface of Aridius as well, although they are
usually active only from twilight to dawn. During the day, they hide by burying
themselves in the sand. They are somewhat stealthy, having a 1 in 6 chance to
surprise in addition to whatever chance of surprise the judge typically uses.

If a Mire
Beast tentacle hits, it grabs the target. The victim can make an opposed
Strength check (vs. +4) to break free, cause 5 hp damage (which does not count
against the creature’s total), or succeed on a Mighty Deed of 4+. A Mire Beast
who grabs a target can either do automatic tentacle damage or make a free bite
attack in the next round with a +6 bonus.

Mire Beasts
are extremely hardy – even if reduced to 0 hp, they gain a DC 10 Fort save in
1d6 minutes to determine if they were slain or merely stunned. If the save
succeeds, the Mire Beast is alive with 2d6 hp recovered.

Mire Beasts
possess a cunning intelligence, and are capable of concerted plans and action.

These are
tall, fungus-like beings encountered on the planet Mechanus. They make a
distinctive “popping” sound, which may be a form of communication among
themselves. If they are able to grab a creature with their “umbrella”, they can
do 1d3 points of damage each round thereafter due to constriction and suffocation.
Although the fungoids do not see in the same way animals do, they are capable
of sensing potential prey within 60’ by a combination of sensing heat, motion,
vibrations, and sound. They are completely immune to effects that target the
mind.

Mechanoids are
robots created for the colonization of other worlds. The 1st Doctor
and his companions encountered them on Mechanus. They are roughly spherical,
with triangular plating. Each has two arms that fold into the Mechanoid. These can
be used for skills, or can restrain an opponent they hit (opposed Strength to
break free, the Mechanoid gaining +4 per arm restraining a creature, and
multiple Mechanoids can restrain the same creature).

Each
Mechanoid also has a built-in flame thrower, which can strike multiple targets
in a 20’ cone with a 5’ base. Each target in the area takes 1d6 damage (Fort DC
15 for half) and must succeed on a DC 10 Reflex save or catch fire (1d6 damage
each round until a save is successful).

Tuesday, 13 October 2015

Daleks have
been a mainstay of the Doctor Who universe. They appeared
in the second televised story, and have appeared more times than any other
villain. Indeed, the Daleks are the only creatures that appear in at least one
televised story for every Doctor.

They are a
perfect villain species to appear in your Dungeon Crawl Classics game. They
are even better suited to Mutant Crawl Classics, Crawling
Under a Broken Moon, or Crawljammer games.

Original Daleks
are able to partially paralyze those struck by their energy weapons (2d3
Agility damage, recovered at a rate of 1 point per hour, movement speed reduced
by 5’ per 2 points remaining). A second paralysis blast while this temporary
damage is in effect requires a DC 20 Fort save, or the new damage is permanent.

Original
Daleks are reliant on radiation, taking 1d4 damage each turn their environment
has insufficient radiation content. Their travel cases are powered through
static electricity conducted through the floor of the Dalek city. If this
connection is broken, the Dalek is helpless.

The original
Dalek creature, bereft of its cybernetic casing, is fairly defenseless. It has
the same reliance on radiation that the original Daleks do. The difference in
alignment between a Dalek in its casing and outside is based upon later lore.
Daleks are quivering lumps of hate, but the Dalek casing actually programs much
of the creature’s behaviour. As we will eventually see, uncased Daleks don’t
like their cased brethren very much.

The original
Thals were agrarian pacifists, who hoped to come to terms with the Daleks.
Their attempt to bypass the Lake of Mutations on Skaro, and then find a way
into the Dalek city through caves in the mountains, would make a great DCC
funnel adventure.

By the time
the Daleks invaded the Earth, they had overcome their reliance on radiation and
static electricity. These Daleks each had a receiver dish with which they could
obtain broadcast power from several Dalek compounds or saucer ships. They no
longer sought to paralyze enemies – enemies were to be exterminated

By the time
the Daleks invaded the Earth, they had overcome their reliance on radiation and
static electricity. These Daleks each had a receiver dish with which they could
obtain broadcast power from several Dalek compounds or saucer ships. They no
longer sought to paralyze enemies – enemies were to be exterminated.

In the
serial, Earth’s magnetic core draws the Daleks to it, destroying them. A similar
device could be used in a DCC or MCC Dalek adventure.
Travelling across invaded Britain was a big part of the Doctor Who story, and
could be used as a funnel adventure. Exploring a crashed Dalek saucer might
also make for interesting game play…especially if some of the occupants are
still active!

A Dalek can
be disabled if its receiver disc is damaged (Mighty Deed 4+), but these Daleks
are far more efficient in their long-range communications, and instantly know
that the Dalek unit is disabled.

The Slyther
was a “pet” of the Black Dalek, unleashed to control the human worker
population, and allowed to eat anyone it could catch. It is likely that the
Slyther is a Dalek mutant of some sort, larger than a man, and able to attack
with multiple claws. It has enhanced sense, able to sense living beings within
100’ without needing to see them. It has a 1 in 3 chance of attacking by
surprise, in addition to whatever normal chance the judge uses for other
creatures. Finally, it induces fear in its prey – a creature targeted by the
Slyther on its first round must succeed in a DC 10 Will save or lose its next
action due to sheer terror.

Robomen are
normal humans, operated on and controlled by the Daleks. They are controlled by
a headset reminiscent of the head cowling of a Cyberman; if this is damaged
(Mighty Deed 3+), the Roboman is no longer controlled by the Daleks. The Daleks
always know when a Roboman asset is lost, and usually investigate.

If the
Daleks lose control of a Roboman, or on a 1 in 7 chance each time a Roboman is
hit, it will go insane, seeking to destroy itself. Under normal circumstances,
nothing can restore the humanity of a Roboman. With the strange powers
available to Clerics, Wizards, and Mutants, the judge may allow a Roboman to
remember who he once was. To this end, it is worth noting that the Daleks tend
to choose only intelligent specimens for Robotization.

If these
versions of the Daleks seem surprisingly easy to defeat, the author recommends
that the reader view the original programs and makes any adjustments he or she
sees fit to make. There are several stories, including the original (The Daleks),
in which the Daleks are defeated by primitive weapons.

Friday, 2 October 2015

My youngest turns 9 today, and has a Doctor Who themed birthday party this weekend. One of the entertainments is a sort of puzzle game that I wrote, which I hope won't prove too difficult for the kids to figure out. I reproduce it, without all of the fun graphics, below:

SETUP

The Third Intergalactic Peace Conference was held on Station Zed
Alpha near the borders of Draconian space. The delegates were there to draft a
treaty for mutual defence against the Daleks. The delegates included:

Earth Adjudicator Kim
Worthington

Alpha Centauri

Ice Lord Sarl from Mars

The Draconian Ambassador

Commander Storr of the 7th
Sontaran Fleet

Bexes, a Tree from the Forest
of Cheem

Sister Manas from New Earth

Administrator Horth, a Silurian
from Earth

Loboromo of the Judoon

Navarino Ambassador Zor

In addition, there were, at various times during the proceedings,
twelve surprising guests – each one an incarnation of the Doctor. At some point
during the Conference, the signed Peace Treaty disappeared. It is feared that
one of the delegates is an agent of the Daleks.

The Doctors have given testimony in message cubes. You can look at
one message cube at a time. The delegates are also present for you to question,
if you wish.

Your mission is to find the Peace Treaty, and figure out who, if
anyone, is working for the Daleks.

TESTIMONY OF THE DELEGATES

Earth Adjudicator Kim Worthington

As Adjudicator for Earth, I supported the Peace Treaty. It was my
idea to include the Judoon and the Sontarans. Both are warlike races, but both
would benefit from a secure alliance. The Judoon would gain policing authority
over the border areas where Daleks have been attacking out colonies. The
Sontarans would gain allies against the Daleks, which would allow them to focus
on their millennia-old war against the Rutans. They would also get to fight the
Daleks, and the Sontarans have never turned down being included in any military
force.

I don’t understand why Commander Storr acted the way he did. Before
lunch, he wanted nothing to do with the Daleks. It was almost as though he were
afraid of them, if that is possible. After lunch, he said he had only just
arrived, and reversed his earlier position. Sontar almost declared war on the
Alliance when we questioned his honesty.

Then the Peace Treaty disappeared. I hope that we can find it.

Alpha Centauri

My people are peaceful, and do not like all this talk of war. I
agree with the other delegates – we must defend ourselves against the Daleks –
but I do not like it. It was very nice seeing the Doctor and Sarah Jane Smith
again, though. I met them on Peladon, a primitive world, but a staunch ally of
the Galactic Federation.

Ice Lord Sarl from Mars

My people care a great deal about war and honour. Once, we were
enemies of the Earth. Now, we are ready to stand with our allies.

The Ice Warriors spend most of their lives in armour. We learn to
recognize small differences. Commander Storr changed after lunch. This was not
the same Sontaran who argued so forcefully against alliance before lunch. I do
not know how he changed. I do know that he changed.

The Draconian Ambassador

We have a great deal of respect for the Doctor. We were glad to see
him attend this Conference in so many of his forms. The Daleks have attempted
to trick the Earth and Draconia in the past. The Doctor saved us from a
grievous conflict that would have decimated both planets. They will not do so
again.

Commander Storr of the 7th
Sontaran Fleet

I am Commander Storr, of clone batch 3 million 4 hundred and 27. My
arrival was delayed by a Rutan aggressor, which was dispatched by the 7th
Sontaran Fleet 100 million kilometres away from our current position. When I arrived, the Doctor and others claimed
that I had already been here, and that I had argued against an alliance. This
is not true! This alliance against the Daleks makes good strategic sense,
giving Sontar the opportunity to consolidate its forces against the hated
Rutans and offering glorious combat against a superior foe. Sontar-Ha!

The Judoon also claim that I was here. At first I suspected a Rutan
trick – they can take the shape of other beings – but a DNA scan confirmed my
identity when I came aboard…two hours before my actual arrival! The station log
cannot be falsified, yet I know that I was not here!

My clone batch comprises 2 million individuals with the same DNA. I
have contacted Sontaran High Command to ensure that all active members of the
clone batch are accounted for.

Bexes, a Tree from the Forest of
Cheem

My people came from the Earth, and our roots there go deep. We came when
the Earth called for allies. It is true that we do not love things made of
metal, and we do not love war, but we remember where we came from. Besides, the
Daleks are the enemies of everyone.

Sister Manas from New Earth

I am here only as an observer. I represent the Sisters
of Plenitude on New Earth, currently headquartered in New New New New New York.
I must say that this Peace Conference has been unusual. Several strange people
have come and gone, and there have been strange noises. Grinding, wheezing…I do
not know how to describe them. Someone must be ill, for at least either
different doctors have been present, some dressed quite bizarrely.

Administrator Horth, a Silurian
from Earth

Of course the Silurian Confederation stands with Earth. We are the
original occupants of the Earth. Our species went into hibernation long ago.
When we awoke, we found our world inhabited by the descendants of the small
mammals that raided our fields. There was conflict, all too often, but now we
have learned to live together in harmony.

I am here as the Administrator of the Pond-Copper Institute. We take
apart captured Dalek pieces to try to find weaknesses. They are cyborg
creatures, part machine, and part living being. Much of their behaviour is
programmed into them by their travel machine casings. Someday, we may even find
a way to live in harmony with the Daleks. We just need to find a way to stop
the machine part from programming them to hate everything that isn’t a Dalek.

Navarinos are peaceful. We’re not fighters, but we love the Earth,
especially the Classic Era Earth of the 50’s, the 60’s, and the 70’s. We are
technologically oriented enough to provide means of defence against the Daleks.
We do not create weapons. The Transformation Arch was installed for my use, so
that I could take this form. You humanoids sometimes find my natural
form…distressing.

Someone has tampered with the Arch. It is now set to transform
whoever passes through it into a much smaller form. Some kind of insect, I
believe.

MESSAGE CUBE DISPATCHES FROM THE DOCTOR

1st Doctor

“Hmmm? Yes? Oh, enough of this
bother. Yes, I was at the Conference with Susan and her two teachers,
Barbara and Chesterfield. Chesterton. Humph. Yes, you could say I saw the Peace
Treaty? Is that what this is all about, hmmm? It was all rolled up and
wrinkled. A dreadful sight. Did you know those papers even had a dead fly stuck
to them? No, I didn’t keep them. I gave them to a young man in a rather
tasteless jumper. The whole thing had nothing to do with me. I was still trying
to get those two young people home to Earth, and didn’t mean to be there at
all.

“If I may make some observations, though? Did you consider the
Transformation Arch? Hmmm? Perhaps someone there wasn’t exactly who they
claimed to be?”

2nd Doctor

“Oh dear, oh dear. Yes, I was at the Peace Conference. With Jamie
and Zoe. Well, I’d helped to set it up when I was, well, the older me, and I just wanted to see how
it turned out. Educational, too, for Zoe at any rate. I’m not sure how much
Jamie was able to absorb. Well, I left when I head that Commander Storr arguing
with…well, Storr called him Doctor.
It’s a good idea to remember your past, but not always a good idea to see your
future, if you follow me. I’m afraid, in my haste, I knocked over my drink. Oh
my giddy aunt! I hope that didn’t cause a problem!”

3rd Doctor

“Ah, yes, the Third Intergalactic Peace Conference. I helped set
that up, you know, as a favour for the Emperor of Draconia. I took Sarah Jane for
a brief visit, just to see how our old friend, Alpha Centauri, was getting along.
A bit grey around the tentacles, but still the same old Alpha Centauri. We just stopped for a quick drink and a
sandwich. Well, you see, I promised Sarah Jane a trip to Florana, the famous
planet of flowers, and we had to be getting on. No, we didn’t make it. The
TARDIS got pulled a little off track. We ended up in Manchester. The planet
Manchester. Not nearly as pleasant as you might imagine.”

4th Doctor

“Of course I was there! Of
course! They needed someone practical,
and intelligent, and…well, intelligent,
to help them sort things out. Besides, there was that Sontaran, Storr. Never trust a Sontaran, I say. Don’t I
say that, Romana? Never trust a Sontaran.
Caught him trying to steal the Peace Treaty from the vent by the Transformation
Arch. Sontarans aren’t usually that sneaky. Usually they’re all shouting and
zapping people, but they can be tricky. They once tried to invade Gallifrey,
you know. Also, someone nicked my TARDIS.
Oh, I know. Romana said the same
thing. Just forgot where I parked the old girl. But I’m telling you, someone
took my TARDIS and landed it behind those potted ferns…Hmmm…Would you care for
a jelly baby? The orange ones are my favourites.”

5th Doctor

“I see. I did go to Zed Alpha to set up a Transformation Arch,
because the Time Lords asked me to. No, I didn’t attend the conference. I had
already been there four times, and it didn’t seem like a good idea. The
Transformation Arch? That’s a technology to change from one species to another
on a cellular level. The delegates wanted it for the convenience of the
Navarino delegate. In their native form, they look a bit like large purple
starfish. They aren’t easy to communicate with in their native form, you know.
They do seem to like playing at being other species; I know of at least one
tour group that takes Navarino tourists to Disney World.”

6th Doctor

“If you must know, I did dignify the Conference with my sartorial
splendour. Was it bad? Bad? Bad? Bad?
Why they bothered to invite the Sontarans is entirely beyond me. Their
Commander Storr tried to ruin the entire conference. And then, after lunch, he
had the gall to call me a liar and
pretend that he had just arrived. If it wasn’t for my inherent abhorrence for
violence I don’t know what I would have done. Challenge him to a duel, most
likely. Sontarans actually like that
kind of thing. Anyhow, before lunch, Commander Storr did everything he could to
push against an alliance, and after
lunch Commander Storr did everything he could do to push for an alliance. But, by then, the Peace Treaty had disappeared!
No, I don’t know where. I’m as
confused as the rest of you.”

7th Doctor

“Strange, don’t you think? The way time’s ripples catch us up. I
took Ace to the Peace Conference on Zed Alpha. I’d been there before. You have
to be careful, or time’s ripples will catch you up, and then who knows what
will happen? I think it was because of the Sontarans that we went. I had never
heard of Sontarans engaged in making peace. The Sontarans are a clone species,
with batches that number in the millions. That makes them a bit like Time Lords
you see, each clone being almost like a different incarnation of the same
being. I had hopes for Commander Storr. He had a clone, Battle Leader Svarr,
who was court martialled for cowardice when fighting the Daleks on Exxilon 5. I
had hoped it wasn’t cowardice. Maybe he just wanted peace. But Storr turned out
to be a typical Sontaran after all. A pity.”

8th Doctor

“I did go to the Third Galactic Peace Conference. I meant to go to
the Fifth. Just to help out
Ambassador Kelvin with the tricky problem of Durable Solids. Not important to
the Third conference at all, and I’ll
get there eventually, if the TARDIS lets me. So, let’s see. I got there just in
time to see my second incarnation leaving with Jamie and Zoe in tow towards the
wrong TARDIS. We eventually got that sorted out, too. I’d spilled my drink,
that is, the early me had spilled the earlier me’s drink, right onto the Peace
Treaty. So I scooped it up, and set it near a vent to dry, no one the wiser.
No, I left it in plain sight. Then I nipped away – in the right TARDIS – and managed to sort out the other Doctor’s TARDISes,
too, without anyone being any the wiser.”

9th Doctor

“Yeah, I was there, not long after the bit with the Slitheen
crashing into Big Ben. Rose was with me, so that was all right, yeah? Ran into
myself, oh, half a dozen times, without the earlier versions of me knowing it.
No, I didn’t tell Rose. She’s still getting used to the whole 900 year old alien thing. I even saw the
original. Handed myself some papers. I hadn’t even remembered doing that, but I
must have done. They were all rolled up and creased, so I put them in the
library to straighten out. Zed Alpha has a huge library. I stuck them in the
big Atlas of Peladon. I like Peladon. Lovely planet, lots of mountains. I
wonder if old Aggedor would still recognize me? I’ve changed a lot since the
last time I was there.”

10th Doctor

“You know what I like about a good piece of ventilation? No flies. I
mean, who lets flies get into a space
station? There I am, at the Peace Conference, ready to tuck into a good little
bit of lunch, and there’s a fly
buzzing around. Luckily, there was some paper lying on the floor, so I rolled
it up. Took three tries, but I got him. Even with that guy in the fez who kept
getting in the way…What? I’m sorry. I’m so, so sorry. I didn’t know.”

11th Doctor

“No no no no no no no no!
It wasn’t my fault. I mean, it was my fault,
but it wasn’t my fault. I mean, I was
younger when everything really bad happened. First off, I was all teeth and
curls and a really cool scarf when I fiddled with the Transformation Arch. I
don’t even know why I did that. It just seemed interesting at the time. And
cool. I didn’t know I had actually done
anything. And then I was arguing about
that Sontaran who found the Peace Treaty drying on the vent by the Arch,
because I hadn’t put it there yet.
Then Rory tripped over my scarf…I mean the early me’s scarf, and knocked the
Sontaran through the Transformation Arch. And he turned into a small insect. I think he turned into a fly. And then
skinnier early me with the sand shoes…squished
him. Just a little. But it must have turned out all right, because he was back
at the table after lunch.”

12th Doctor

“Of course I went to the Peace Conference. I’d been there eleven
times already, and I think I remember seeing myself at least once. I mean, I
didn’t know it was me at the time, but if I didn’t go, that would be a paradox,
and the universe hates paradoxes. Besides, it was fun. I spent the entire time
playing attack eyebrows with a Sontaran. You know what’s fun about arguing with
a Sontaran? No eyebrows to speak of. Really, how can a Sontaran argue with
these eyebrows, when he’s got none of his own? Sontar HA! Never trust a
Sontaran.”

FINAL CHANCE: Dispatch from
Sontar

All active members of clone batch
3,000,427 accounted for. Inactive members include 454,302 who have died in
battle for the greater glory of the Sontaran Empire. Sontar-Ha! Remaining
inactive member of clone batch 3,000,427 is Former Battle Leader Svarr, court
martialled for cowardice: Refusal to fight against Daleks in the Battle of
Exxilon 5. Strategic calculations indicate high probability of Traitor Svarr
operative in area of Station Zed Alpha. Imperative that Traitor Svarr be
located and apprehended.

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