It doesn't matter what the pitch its, I've run games for a little longer (About 33 years now. God I'm old) but I've run a game like this. In several editions. As a litmus test, and every time in MY experience with about 20+ groups, if they can't heal relatively quickly, they start hiding behind minions and armies.

But if that's what you want, perfect! But if you're looking for a more S&S style game, you'll likely need to up the healing abilities. In the 5e game, I let the HD healing to refresh after every fight, it seemed to mitigate the problem I encountered.

Hopefully, you won't run into the issue I have with every edition of D&D I ran with a no magic healing or magic casting. Except for 4th.

Only if you want the campaign to be as forgiving as the default High Fantasy settings that 5e defaults to. This campaign world is not meant to emulate that genre. It’s explicitly based on the Sword-and-Planet subgenre of the pulp fiction days. Combat is lethal, injuries are lasting, and healing is difficult.

Personal experience (which is fully anecdotal) tells me that no one will want adventure in this. Especially if it puts people out of commission for several 'in game' weeks or months. They'll hide behind armies of minions.

And the Hit Dice mechanism works better at higher levels, when you have a small handful of them to spread out.

It doesn't matter what the pitch its, I've run games for a little longer (About 33 years now. God I'm old) but I've run a game like this. In several editions. As a litmus test, and every time in MY experience with about 20+ groups, if they can't heal relatively quickly, they start hiding behind minions and armies.

But if that's what you want, perfect! But if you're looking for a more S&S style game, you'll likely need to up the healing abilities. In the 5e game, I let the HD healing to refresh after every fight, it seemed to mitigate the problem I encountered.

Hopefully, you won't run into the issue I have with every edition of D&D I ran with a no magic healing or magic casting. Except for 4th.

I have to agree with BGIII here, the big point is understanding if your players are interested in that particular kind of game.
Personally I've played and GMed games at various levels of lethality and, in general, I've noticed that players who are willing to adjust tend to play samrter, not harder.

“Hiding behind an army of minions” is not only a very good “smarter not harder” option, it’s a style of gameplay I really enjoy and perfectly in keeping within the Planetary Romance genre convention. The trick is recruiting that army in the first place...

“Hiding behind an army of minions” is not only a very good “smarter not harder” option, it’s a style of gameplay I really enjoy and perfectly in keeping within the Planetary Romance genre convention. The trick is recruiting that army in the first place...

All of the sudden I'm hearing that famous Jared Kincaid's line about shooting a wizard from a chilometer away with a high-powered rifle.