If you are in hell company +3/1 life, + 1 SAC, +1 dac and a resistance to TOD.

If you accept my Mark Ally (which can be magical, spiritual or mantic) you get a war cry and two of:+3/1 Life (doesn't stack with other radiated life)+ 1 MAC+ 1 SAC

If you are a goodly and a spirit user (includes Paladins and Devout Believers) you gain a level of spirits, if you don't have spirits you get a level of life instead.

Depending on Will I may cast a spell that gives MAC and stuff in the brief (I think he has better though).

If I give you a sword it is a non-combat weapon that gives +2 MAC + 2 SAC, + 1 level of resistance, Total heal 1/day, Total heal that kicks in if you fall unconscious due to damage 1/day. Can be used by anyone goodly (but is an item still).

If anyone is a retainer to me or a member of Talthar let me know as there may be more.

If I cast a gold mana rockskin on you it is vs all attacks with a magical component.6points off is a good spell and applies to anything with a physical or magical component. It is an aura of defence.

I may as well copy and paste my stuff here too then. Not radiated but easier than explaining it all in brief!

stuff from Sirac…

So, my stuff. When I offer my mark ally, you or I can decide what is offered/taken.1) Standard gold and/or ivory mark ally2) Allowing my ward pacts to benefit you3) Allowing my valdstayn (bodyguard) abilities to work for youI will standardly offer 1 and 2 to just about everyone. I tend to only offer 3 to those I know / trust or believe really need.If you'll never accept my wardpacts, best to refuse that part when I mark you, so monsters know you are always exempt.Otherwise, any time I declare a wardpact you have 10 seconds to shout "not me" or similar, otherwise you will be bound/protected by it too. I often declare wardpacts that protect my allies and not myself.As standard, if using my valdstayn mark, put your hand on my shoulder and all ranged spells cast at you instead hit me.I can put any magical spell, power or innate I have into water, creating magical potions, including advanced and non standard spells. Must be able to benefit from potions. Anyone who can, good idea to carry several small bottles of water. Shield potions and mobility potions tend to be most popular, though ivory warriors if I have the mana will be too. Talk to me about non standard potions, especially if your a mage. If I cast shield spell on you, it grants +2 pac and mac as standard, stacking with your own defences. But I can stack up to 3 of them, granting stacking +6 mac and pac. I can put these into potions as above, and you drink as many doses as you need.Once a day I will cast a mass ivory warrior spell. It will grant 7 runes that last an hour. Giving all my allies +7 dac, +7 max ac and 42/14 extra temp life. I can also cast 7 runes on people individually, if I have the spare mana! Note this life can be magically healed. A few times a day I can cast advanced spells on one of my allies. Tends to be things like ivory armour (rockskin), armour of alator (1/2 effect sharp) or golden golem. Just so you know what these spells are if I cast on you mid combat.Once a day I can cast an advanced glyh, like those above, that effects all my allies. So mass ivory armour or the like. I can now tempo this for all my allies, Ill try and make it clear if I do. If I cast intercession its a take killing blow or effect. So worth making it obvious if you have clearly just fallen over dead rather than unconscious.If I cast attract magic all ranged attacks with a magical component from the previous 2 seconds and the next 5 seconds hit me rather than my marked allies (within 20').My havens are mantic (still don't effect purely spiritual), in case it matters to anyone.If anyone wishes to swear the ivory oath for the day, I can then cast 13 runes of ivory warrior on them lasting 2 hours a pop. Talk to me IC. I am permanently spirit linked with all my marked allies, know your location and status at all times (unless in blinkered eye or the like in which case I know where you entered it)Cheers,Sean