yeah, I'm wondering if it will "work". but I think, given the story, and the boss itself, it might work out. i'll make the final judgment call later.

if i showed the rest of the song so far it might make more sense - that's a mini-climax, but right at the end you can hear that "stress" letting off a bit - then it goes back to a little more relaxed (like the beginning).

fight songs can be weird . though I use a generic one for the dungeon bosses (which I'm still waffling with just writing re-interpretations of the dungeon songs for each boss fight), the other bosses are tied to the story so you sort of have to write the song to the meaning of the battle, the character and so forth.

listening to perfume's JPN album. it's pretty good at times. i like a few of the song a lot, the others are good but not like super remarkable.

---

in other news, i'm probably going to be running a kickstarter in January, in parallel with the release of the pc/mac/linux/android versions, to fund an iPad + iPhone, and disaster funds (case of stolen laptop...I don't live in a great part of town). to make an iOS port, of course! this is because you dont get your money for a while when selling the game (though i plan to selli t through my site)

listening to perfume's JPN album. it's pretty good at times. i like a few of the song a lot, the others are good but not like super remarkable.

---

in other news, i'm probably going to be running a kickstarter in January, in parallel with the release of the pc/mac/linux/android versions, to fund an iPad + iPhone, and disaster funds (case of stolen laptop...I don't live in a great part of town). to make an iOS port, of course! this is because you dont get your money for a while when selling the game (though i plan to selli t through my site)

and it will help get the word out about the game, I believe.

...

Yeah it could definitely help, I'll hopefully be able to kick in some money as well

Really enjoyed the demo. I have nothing constructive to add, just that this was an awesome game experience because it really does capture the feel of classic SNES games while having its own style. Looking forward to release--this is definitely on my xmas list.

Thanks, I'm especially glad you liked its style...we definitely wanted to do that so it wasn't just totally a super-homage of Zelda (though in many ways it is!)

Put it on your new year's list! It'll be out in early January (we hope!)

Seagaia can I ask you some question? I would like to make my own music to my games.. Does it need many years of experience to make some kind of game music? Should I learn first to play with real life instrument? You have done pretty good music.

Thanks, I'm glad you like the music. While you can go and make game music right now, getting it to sound okay will be very hard if you don't have much musical background:

You don't necessarily need to learn a real life instrument, but it may be very useful because you'll gain a basic understanding of theory which is very useful when you need to put a song together - they're not rules you have to follow strictly, but they may make your life easier when listening and learning from others' music.

I wouldn't really worry about learning to play an instrument *well*. It's definitely useful, but by no means needed (though you should still do it if you can) to be able to play concertos or the like...

In any case, you will need to listen. A lot. Listen to lots of music. Try to transcribe it. It will be hard at first - I remember it took hours to transcribe Golden Sun's world map theme when I was 9. Now I could do it from memory and add my own stuff, too.

There's a lot of things you can do. For most of my life I played, listened, transcribed. I didn't really start writing music till ~2 years ago (I had done one-off things occasionally), but all of the other musical experience has let me pick it up pretty fast.

So yeah, start slow. Learn some easy songs on an instrument. Listen to music, transcribe some easy stuff, try writing a simple melody. There are right and wrong ways to do all of the previous...but you can look into it more. If you're persistent you'll eventually get good at it, I think.

And once you're good, well, there's no ceiling so you have to keep making music and getting better! My audio production is pretty bad (but I can get away with it sort of with Anodyne), but I make up for it with the writing, I think, which sort of makes sense, since I haven't been writing for the computer for a very long time - but I still try to stay aware of audio production so I get better at it.

Im very sorry for late post! This is big lesson and inspiration for me and thousands of thanks to you! New screen is pretty awesome too i like that green color palette.. It looks a bit creepy.

Im very sorry for late post! This is big lesson and inspiration for me and thousands of thanks to you! New screen is pretty awesome too i like that green color palette.. It looks a bit creepy.

thanks! good luck with the music. i'm glad you like that screen, though I don't think i will be using it in any major area - it was one of those happy mistakes that occasionally happens when fussing around with graphics.

---

did a lot of music today - playing with random ideas....toying with the idea of short loops for the bosses rather than a generic one. iono. iguess i might have the time.

also gotta plan stuff out, like the ending sequence (visually - i have the words down), and our release trailer, etc.

i've actually ran out of stuff to program that is major, so i've been doing tiny polish things, random other secret things

thanks calvin! i don't think we'll be making the twntytwlv lsit o_o we're releasing in january now. imean maybe the game will be done before then. that seems kind of insane, it being done in this same month. holy shit i can't breathe now okay.

---

you should retweet/favorite this tweet to help us win a devkit for OUYA!!! that would be mad neat-o.