Tagged Questions

Homebrew is the creation of one's own rules systems, or material for an existing system. (Note that soliciting ideas for homebrew is off topic for the site.) Not to be confused with the [house-rules] tag.

Please note that we are using the Gentleman's Edition Revised (german edition, as far as I heard it contains some small things the english version doesn't) of Savage Worlds. The setting is a modern ...

Magic is the result of an omnipotent terraforming satellite the size of a small moon, but all the accumulated tweaks and additions to its API used by spellcasters will reset during a double-eclipse ...

I'm designing a Leverage one-shot using Robin Hood's Merry Men, and I've got pretty much everything figured out but the Hacker. I'm trying to define exactly what a Hacker can do in a medieval setting, ...

I'm about to start running a game of Stars Without Number hacked to play Dark Heresy. My players will be creating their characters in a few days. But in my hack, I have so far not a word on what they ...

I've been a DM for a year now. lately, one of my players asked me if there was a way to make magical weapons/armor without being able to use magic... as far as i know, you can't. Craft Magic Arms and ...

I'm a 1st level Rogue in 3.5e. Instead of taking 3rd level Rogue, I want to take a level of Airship Pilot. I'll be playing Sky Pirate style captain. I know that the prerequisites are challenging for a ...

Would this homebrewed spell for dragon-themed conjurers be too powerful? It is a variant of conjure animals / conjure minor elementals / conjure woodland beings but dragon-themed.
This is what I have ...

A friend and I are embarking on a little project for fun: creating a new class for 5th edition Dungeons and Dragons. We have already referred to the DMG section about modifying classes and races etc.
...

I have several campaigns' worth of experience GMing for a fairly rules-light d20 system called Roleplaying is Magic, and I'm taking my group in a different direction for the next campaign: a superhero ...

I designed a new weapon for one of my players (a warrior). The weapon provides several effects that level up with the character, but the main one is to take his Strength to 30 at level 20. There is an ...

Background:
I am preparing to run a campaign using Dark Heresy Second Edition. Although this is nominally an investigative game, several key non-combat mechanical systems are either anemic or missing ...

In an attempt to make a custom race, I'm parsing down a large, broad question idea into several smaller ones. This race, flavorfully, is supposed to have extreme proficiency with grappling hooks and ...

There are many entries in the Monster Manual for Lizardfolk, but I have yet to find a good piece of literature describing how to play them as a player race. If necessary I will create it from scratch, ...

I am running an adventure that is based on a Vampire-like universe, set in present-day Venice. It's a homebrew story telling system with just a bit of mechanics (the domains of vampires and k20 roll ...

I'm in the midst of creating a magic item that would steal hit points from enemies and store them. Once a certain level of hit points have been stored, the user of the item would be able to convert ...

I would like to run Hunter: The Vigil with the God Machine Chronicle rules. Hunter has not yet been updated yet for the new rules, but how hard would it be to convert the rules a bit myself? The PCs ...

I have a (8th level) Magus [Skirnir archetype, so, casting using shields as a catalyst, etc. Not entirely relevant] who, for the sake of roleplay, is an exile from Kelesh who was removed due to his ...

I'm looking into unique stunts that affect dice rolls in gameplay. Are there any rules or precedent on the use of more than 4 Fudge dice in rolls, or using a die to determine outcomes?
I'm thinking ...

I'm starting to use a skill-like mechanic for my NPCs which is kind of a cross between modes and the aspects only option. I want to know what systems have used a feature like this, so I can build on ...