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Playerunknown's Battlegrounds with 1 Billion Revenue in 2018

Far from Fortnite with its $ 2.4 billion profit, Playerunknown's Battlegrounds still managed to close the year 2018 in highs. In fact, the latest financial statement from PUBG Corporation indicates that Brendan Greene's Battle Royale (also known as PUBG) revenue hit the mark of $ 920 million in revenue, of which $ 790 million was earned in the PC version, which is more than 80% of the total. It should be noted that the ports for Xbox One and PS4, as well as the versions for smartphone, registered respectively 60 and 65 million. However, it should be noted that Bluehole only receives a portion of the revenues of PUBG Mobile, since Tencent is the developer and publisher.

Finally, despite a billing near one billion, Bluehole made a profit of only 310 million dollars. How to explain this? Significant investments were made, and the obligation to properly implement PUBG: marketing, eSport (cashprize), partnership, development of different versions, creation of new teams (especially those dedicated to R & D). For this year, the South Korean structure hopes to further increase its revenue thanks to Survivor Pass and upcoming updates that will enhance the game and increase player competitiveness.

But not everything is a sea of ​​roses

Like other Asian countries, Nepal has decided to ban the Playerunknown's Battlegrounds from its territory. Sandip Adhikari, deputy director of the Nepal Telecommunications Authority, even made an official statement to Reuters: "We have ordered the banning of PUBG because it is addictive to children and adolescents."