Ok, I hate to be the one and it may be somewhat due to colorblindness but I have a hell of a time telling which duelers can attack the building without looking very carefully. Cairns, are you completely set on those colors for the pants and how adverse would you be to making them more contrasting for quicker scanning of the map? I think the black pants is a great idea but the other guys have dark pants as well so it takes some effort to make them out at this point.

Funkyterrance wrote:Ok, I hate to be the one and it may be somewhat due to colorblindness but I have a hell of a time telling which duelers can attack the building without looking very carefully. Cairns, are you completely set on those colors for the pants and how adverse would you be to making them more contrasting for quicker scanning of the map? I think the black pants is a great idea but the other guys have dark pants as well so it takes some effort to make them out at this point.

NP terrance...there was a suggestion about changing the building guards to their proper uniform which may solve some part of this dilema....i'll see what i can do.

Don't care about FT, as long as I can see it and he cannot, should be some easy points for us.

But seriously, having another man their helps.

lolz!

Purple sleeves and black hat? Oh yeah, I can see it! If the rest of the guards of the buildings are going to have that same outfit it will be most excellently visible. Sorry koontz, looks like it will be an even playing field after all.

For future reference I thought I could add some colors that I generally get mixed up/can't distinguish. I do have a pretty common form of color-blindness so it may be useful:

Navy Blue/Black/Dark Grey: These all look more or less alike.Pink/Light Grey: These tend to look identical a lot of the time.Brown/Red/Black: Unless the brown is really light(tan) these all look pretty close as well.

The thing about partial colorblindness from what I can tell is that it's all about saturation. If color is on the light or dark side it makes it immensely harder if not impossible to tell the difference, depending on the level of saturation. For example, maps like Iberia are a piece of cake while something like Waterloo is quite challenging.

Don't care about FT, as long as I can see it and he cannot, should be some easy points for us.

But seriously, having another man their helps.

lolz!

Purple sleeves and black hat? Oh yeah, I can see it! If the rest of the guards of the buildings are going to have that same outfit it will be most excellently visible. Sorry koontz, looks like it will be an even playing field after all.

For future reference I thought I could add some colors that I generally get mixed up/can't distinguish. I do have a pretty common form of color-blindness so it may be useful:

Navy Blue/Black/Dark Grey: These all look more or less alike.Pink/Light Grey: These tend to look identical a lot of the time.Brown/Red/Black: Unless the brown is really light(tan) these all look pretty close as well.

The thing about partial colorblindness from what I can tell is that it's all about saturation. If color is on the light or dark side it makes it immensely harder if not impossible to tell the difference, depending on the level of saturation. For example, maps like Iberia are a piece of cake while something like Waterloo is quite challenging.

OK, can anyone think of any better way to indicate the duelers that attack across borders.At present the guards can attack across the building borders once conquered.And the other duelers that can attack across borders are indicated by * in front of their name, but i am thinking maybe we can do better than that.

cairnswk wrote:OK, can anyone think of any better way to indicate the duelers that attack across borders.At present the guards can attack across the building borders once conquered.And the other duelers that can attack across borders are indicated by * in front of their name, but i am thinking maybe we can do better than that.

How about pools of blood at their feet that connect duelers? Sorry that's all I've got atm, I'll think about it.

cairnswk wrote:OK, can anyone think of any better way to indicate the duelers that attack across borders.At present the guards can attack across the building borders once conquered.And the other duelers that can attack across borders are indicated by * in front of their name, but i am thinking maybe we can do better than that.

How about pools of blood at their feet that connect duelers? Sorry that's all I've got atm, I'll think about it.

1. would you see them except in a colour that isn't blood red? 2. there is already a lot happening at their feet with armies and names.3. i like that you'll think more about it!

cairnswk wrote:2. there is already a lot happening at their feet with armies and names.

True, but that's where your eye tends to go I think.

Mmmm, now i;m totally doubtful /coz you used "i think"

cairnswk wrote:3. i like that you'll think more about it!

Ok, a couple more ideas to denote adjacents:Dotted lines...

Mmm...i was hoping to stay away from these this map, but i'll consider if nothing better arises

Swooping arrows

Mmm, 8 arrows...more stuff to take in when the legend already tells us about bordering duelers

Footprints (bloody? )

...Nah! been there

Shadows (shade)

...then somebody would ask why all the others don't have shadows

I was think about trying to indicate with the directions of the swords so they form a X across the borders, but would also have to have the swords doing the square thing alsolike a cross inside a square image.

I was thinking more along the lines of maybe a tree or a wall or a flag or something casting a shadow on the adjacent duelers but I'm no mapmaker so I don't know how feasible something like that would be.

cairnswk wrote:I was think about trying to indicate with the directions of the swords so they form a X across the borders, but would also have to have the swords doing the square thing alsolike a cross inside a square image.

Hmm, yes that could get tricky since the duelers are squished pretty closely as it stands; It may make it hard to tell what's actually going on. Besides, I think that the duelers look pretty cool in the positions they are now, would be a shame to spoil the continuous look of the battle.EDIT: New Idea. Use the same arrow patterns in the legend on the map instead of in the legend. Most areas are self explanatory so you wouldn't need a whole mess of arrows, just ones to clarify the areas where it gets fuzzy(borders). I don't think it would make the map too busy if they were in a bright red color and thin. I think it would look cool tbh.