Tuesday, July 2, 2013

Wow it's been a while since I have done one of these. Gunpoint is an interesting and very fun indie stealth puzzle game. Jumping at totally believable heights, rewiring buildings, and stealing highly sensitive data, you play as a Freelance Investigator who at first is very close to being framed for a murder, then helps a young woman is going to be framed for the same murder, and more jobs.

One of the interesting features of this game is the choices you can make. You get to choose what you say to your clients and this will affect which jobs you get in the future as well as how the story pans out. Not only that but you can choose how to handle each job: fast, silent, non-violent, whether or not you let guards see you, and any combination of these.

I really enjoy how each mission is designed and idea behind how the missions are solved. The big thing about the missions is to never get spotted because it's a one hit, one kill for you if you do get spotted. But that's okay because you get all kinds of cool gadgets to help complete a mission and each mission can handled multiple ways. You have your trusty trench coat that lets you jump far distances and survive otherwise deadly heights. You also get tools to help you rewire the wiring in the buildings; a single switch can be set to open/close doors, turn off lights, or overload sockets (booby trap). My favorite gadget is the one that allows you to wire a guard's gun to anything in a building. In the final level, I wired a guard's gun to another guard's gun so that when the first guard fired his gun the guard's gun went off and shot a third guard.

At the very end of the game, you get to choose what you put in your report and when it's finished your web browser will open up and you can share your 'report' with your friends. Overall the game is very fun, has great replay value, and you have the choice of starting a completely new game or replaying certain missions with all the gear you have acquired throughout the game to try and get a better score.