iceworm - A worm that has specialized in very cold climates. Some arctic fish types don't recognize normal worms or are very suspicious, then an iceworm would do the trick. Rarely seen in shops but can be found on ground in arctic areas.

spinner - A lure that rotates rapidly creating a noise that attract certain fish. shop only

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In addition to these there are things you can do to lure fish to your position like throwing out food into the water to lure fish.

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blackjack

cobit

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blackjack - A large agressive flesh eating fish. very agressive if it smells blood.

cobit - midsized ocean fish.

hammerjack - A large flesh eating fish with a head that reassemlbe a hammer. Very aggressive if it smells blood. tropical ocean.

squid - A smilar fish to the ocean spider but it has much thicker and stonger arms. Lake, tropical lake, some rivers.

squirm - A snakelike fish with a fin as tail. Seen in lakes, oceans and some rivers.

river snake - A small snake that live in water and mosly live on fish and small mammals. Can be seen on land. Its flesh can be used as bait to catch bottomdwellers as squids and larger fish.

ocean snake - A small cousin to river snake. The ocean snake live near the shores of oceans and eat crabs and other bottomdwellers

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line is item?

length of line - longer = harder to fish

better results.

endurance - line more visible - harder to catch fish, easier to haul.

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Water areas are quite large areas isn' it? whats the memory status of that?

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Fishing contests

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Fishing contests

there will be a couple of fishermen that will hand out flyers around tolnedra when there is a fishing contest on the roll. Held by wizards, signups are done by telling that you're in. There will be player only contests just for fun but NPCs could also join in(not hardcoded).

Largest fish

Most herring caught

find a special fish with an item

etc there are quite a number of variations you can do

Rewards will be very different. Decided before each contest, money and badges/medals are one thing. Trophies and other things aswell.

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+ The fish container would be the whole water area, many fish spots all around a lake would still use the lake as water area and (this sound bad, fish lovers jump over next two words) fish deposit.

Oshius - A rod with same name as the town. Some say that fishing with net was invented there, one thing is for shure, they started with angling rods. Passed down through generations this rod is famous for its flexibility. Hand crafted in Oshius and made from only the finest wood materials from reef island.

Ocean bragget - A custom rod which is stronger than a wooden rod. Same name as the ale because in old days fishermen always used to drink ale while they waited for the fish to bite in the often harch weather on the ocean shores. Long and heavy so you can catch larger fishes and bottomdwellers. Usually sold with a tripod to help holding it.

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Ocean flyer - it doesn't really fly but its handy grip and weight helps against the often hard winds near the ocean.

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worm - the most basic lure. Ground, shop.

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worm - The most basic lure. Ground, shop.

frog - Can be found all over Tharsis Gate, you just need to catch one.

crab - Found near salt water, they are more common at night. catch.

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ocean - large and deep

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ocean

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ice fishing

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march

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Other than those there are certain spots that are ice, tropical etc. Weather and time of day also affect what fish goes where.

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sarda - a quite large fish, white skintone with a dark blue stripe along its back. crab eater.

ocean sarda

crab eater - A small bottomdweller who lives near the shores. Can be found in smaller places like ponds and salt lakes.

bonato - A large ocean fish, blue color, likes crab.

skipjack - large fish famous for its tasteful and rich flesh. blue tone with black stripes, family with bonato, likes crab.

medregal - Looks like the cobia, but it is a little bit larger and has black dots over its body. ocean.

frog

blackjack

cobit

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cooking and food

sell

quests

use special fish in alchemy

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Cooking and food

Sell

Quests

Use special fish in alchemy

Player score

Tables

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the rods endurance?

Does it break just by taking on too large fish?

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the rods endurance

A rod can break if its too fragile for the fish you are reeling

If skill in fishing is too low

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see ideas below

How many are there in one area?

Respawn rate?

see ideas a few lines below

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Some lures are better than others.

also fixed in ideas below

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While reeling

The fish tries to swim in the opposite direction

fish str vs player skill, str, reel power vs rod endurance, line str

Makes sudden movements that strain player/rod. Player are warned when the fish takes a "leap".

can be avoided by releasing the line instead of just trying to reel against the fish

ideas
Fish always exist in water rooms, you cannot fight a fish that is "afraid", they are simply too fast for you in water. The actual lure is moved to the nearby water room where fish can move freely in the ocean. If it swim by a lure it will get intrested and perhaps bite it with a chance of getting stuck.

+ Fishing isn't faked, a player can dive into the lake and see that those fishes are there (ofcourse they will hide or not be visible if not studied)

+ Water is inhabited by fish!

+ Fish can eat fish

+ The fish have their own lives in the water, much like those planned growing plants.

+ A daemon can place fish in water and builders can choose what kind of fish withouth the hassle of using a module

The idea is to create a module that every room that is a fish spot will inherit. Then every neccessary setting is set in those rooms that are fishing spots. Firing rods will act as very inproper weapons otherwise, but you will still be able to set lure [and line] whereever you might be, but you can only fish on a fish spot.

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The idea is to create a module that every room that is a fish spot will inherit. Then every neccessary setting is set in those rooms that are fishing spots. Firing rods will act as very inproper weapons otherwise, but you will still be able to set lure [and line] whereever you might be, but you can only fish on a fish spot.
This should be something fun to do, it doesn't add much to the game in alchemy or quests(altought it can easily be used as it). Players should get cool stuff out of it.

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All fish has some kind of random scale so some can be extremely large/small.

PumaN Said this would be out of theme and I have to agree. I will start with just angle fishing, but will not waste this cause I liked this very much. It seems natural that some engineer in Tharsis Gate invent a very simple casting rod when the usual ones has been around for a while. It could even be written in the history books or "fishing history of TG" (we need more books) plus a new NPC - the engineer who made it. -- FreD - 06 Feb 2004 13:38

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wooden stick - The most basic rod you can get. Take any stick and tie a line to it and set a bait, then fish. Fragile, short and light.

wooden pole - An upgrade from stick, much stronger than stick, longer.

wooden rod - Someone took the pole and designed it to a rod, stronger than pole but same length.

Fishermans Friend - A well known brand in Tolnedra, also called "Fishermans Fiend" by the few who ever used it..

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underground lake/pond

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shark

tiger shark

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stinkfoot - lives in bogs and marches, has no fins.

yelp - A small fish with a very large mouth, looks like it would scream when catched, but it has never uttered a single sound.

yalpa - A tiny brown fish with large dark spots, like small dirty areas like ponds and basins, no one knows how it get there but it can even be seen in certain dirty fountains.

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Add every fish you want here.

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Add every fish you want here. Come on I need help with this! They do not have to have anything to do with real fish..

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Good idea, It could perhaps be done in the same action as in study fish, so you need tools to study/gut/find treasure. -- FreD - 06 Feb 2004 13:48

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Does it break just by taking on too large fish?

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night and day?

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night and day

Different fish depending on day/night

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How does it affect the fish?

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climate?

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climate

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This could easily be added into different fishing spots, like "tropical lake", "ice pond" etc. Should be tied to seasons later, which raise another question about weather; Will there be the same season all over TG or does winter come slower/not at all to certain areas? -- FreD - 06 Feb 2004 13:43

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This require a special shop or some person that knows how to create a pole. Some persons might be more skillful than others(some could do a certain amount each day).

This is basically a good idea, but the complexity needs to be downtuned, so we dont end up with a fishing-simulator. -- PumaN - 04 Feb 2004

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The idea is to create a module that every room that is a fish spot will inherit. Then every neccessary setting is set in those rooms that are fishing spots. Firing rods will act as very inproper weapons otherwise, but you will still be able to set lure [and line] whereever you might be, but you can only fish on a fish spot.

Here is just the basic fish listed. A complete list is somewhere else.

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Add every fish you want here.

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Perhaps each fish could heal something different if eaten/give a different advancement... or poison :)

It should probably be possible to add anything as bait so long as the weight is under a certain amount (3... 2 ?). but fish wouldn't really want to eat bottles of ale, so only things that inherit fishfood (?) would be of any use, and the rest would just waste your time.

more weight the strong rod [and line] you need. Also more strength when casting.

Perhaps each fish could heal something different if eaten/give a different advancement... or poison :)

It should probably be possible to add anything as bait so long as the weight is under a certain amount (3... 2 ?). but fish wouldn't really want to eat bottles of ale, so only things that inherit fishfood (?) would be of any use, and the rest would just waste your time.

todo, add all sorts of fish here (secret?) - Nod, not giving every type away is probably a good idea.

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Maybe troublesome if the boat is in motion, which it inevitably will be...

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Gutting the fish to find treasures inside? Perhaps more tools than just fishing poles would be needed.

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better results.

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Build custom poles through buying/quests. So that you can optimise each pole for the specific fishing you would like to do (I assume different fish are in the shallow water than the deeper water which is further out?).

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Depth vertically measured the same as horizontally? so, rooms downwards the same as you move by room side to side...

Require alot of space and alot of skill. Very strong players will find this method quite hard to use. Once mastering it it will be no problem.

equip a special fancy rod - all rods should mention if they are casting rods or not in their long.

set bait *2

"cast " - either light, for normal or hard. This depends on players skill in fishing and strength. strong players cannot cast too close to shore. they have to angle instead.

"reel" - to reel in the line in a few measures. depends on how far you've got when you "cast"ed. this is when the fish comes.

"haul" - to return to starting position and/or try to catch any fish.

(6.) if fish then you have to haul more than once to try to catch the fish. depending on the strength of you, the fish, rod and fishing skill. if unsuccessful the line can break and you loose the fish and bait if it goes really bad. same if fish swim too far out (depending on rods line length).

comments

No faking of cast. The bait travel x rooms forward depending on the cast. Fishing spots have to be set up to allow long casts, or else the bait is lost.

you set how much you want to reel or haul with "reel #" or "haul #". so instead of typing reel 3 times you do: reel 3. when hauling you need to think of not to break your line so a haul 100 would probably rip your arms off aswell as loose the fish, bait and break the rod. reel 1 or haul 1 is same as a simple haul or reel.

How to handle depth. I have only one pretty combersome idea; same as casting forward. If left alone too long the bait sinks. If no room is under then the bait has a chance of getting stuck(= lost bait and line).