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AC Bonus (Ex)

When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 2nd level. This bonus increases by 1 for every two monk levels thereafter.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

At 10th level, the following feats are added to the list: Improved Critical, Ki Throw[APG], Medusa’s Wrath, Snatch Arrows, and Spring Attack.

A monk need not have any of the prerequisites normally required for these feats to select them.

Ki Pool (Su)

At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to his monk level + his Wisdom modifier.

Ki Power (Su)

At 4th level and every level thereafter, a monk can select one ki power.

Style Strike (Ex)

At 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. At 7th level, and every 2 levels thereafter, a monk learns an additional style strike. He must choose which style strike to apply before the attack roll is made. At 9th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. At 13th level, he can designate up to three of his unarmed strikes, and four at 17th level.

Martial Artist (Archetype)

Pain Points (Ex)

At 3rd level, a martial artist’s advanced knowledge of humanoid anatomy grants a +1 bonus on critical hit confirmation rolls and increases the DC of his Stunning Fist and quivering palm by 1. This bonus and increase increases by 1 at 7th level, and every four levels thereafter.

This ability replaces still mind.

Exploit Weakness

At 5th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the martial artist gains a bonus on attack rolls and damage equal to half of his class level until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness. A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to his class level until the start of his next turn.