The Following content has been tagged as "game designer"

Since its launch in 2011, World of Tanks has secured over 85
million players worldwide. With its
blend of military strategy, vehicle
customization, and fast action PvP, it appeals to hardcore military enthusiasts
and casual players alike.

These days, Ken Levine is getting
back to the proverbial drawing board. During his periodic five-hour walks with Andres Gonzalez, the lead level designer on BioShock Infinite:
Burial at Sea, the pair ponder gaming’s more nebulous questions. Do game narratives need to
be linear? Can designers give players the power to rearrange and customize storylines?

No experience? No money? No industry connections? Don’t
sweat it, says Obsidian Entertainment creative director Chris Avellone. If you
want to make games or break into the gaming field as a writer, get started
right now. No excuses.

Breathe in, slow down, and look
around. Explore, and don’t for a second think about pulling out a gun or
blowing a baddie away. In Tracy Fullerton’s games, enlightenment, not
adrenalin, is the goal and getting there is a matter of thinking introspectively.

Three years ago, Kent Hudson
gave a talk at the Game Developers Conference on how the industry could
theoretically strengthen player-driven storylines. This week, he’s returning to
San Francisco with an indie game that proves how it can be done.

It was one of the most highly
anticipated games of the year. When the Gearbox Software announced they were
rebooting the Aliens film franchise into a first-person shooter, fans of
both the studio’s previous games and the Ridley Scott/James Cameron films were eager
to see the game’s H.R. Giger-inspired aesthetic.

Photo by: Keita TakahashiPlaying online or through a
console in your living room is one way to game, but Heather Kelley, founder of
the game development company Perfect Plum
and co-founder of the experimental game collective Kokoromi, wants you to think bigger. Much bigger.

In certain circles, John
Romero is legendary as the self-taught game designer who pioneered the original
first-person shooters. Romero’s career dates back to the early ‘80s when he
published his first titles for the Apple II.