One of the difficulties with working on General Mohc is that he was
originally just a cartoon, and his facial features are quite disproportionate.
In remaking him as 3D character, I've tried to make him look more realistic.
But he has a very distinctive and stylized look which doesn't translate
the best.

Here's what I have so far,...

I did some more work to the general's head. Applying the
textures and fixing the uv-mapping helped to remove his oddly shaped cranium.
It was starting to remind me of Frankenstien's Monster. The textures
aren't quite finished, but I think I might be getting close.