I would love more emphasis on the background and story, like computers, charts, paper, stuff everywhere detailling where we are, who are the bad guys and stuff I agree. I kinda get lost when they're using all these terms like Mindtech and Dreamers and whatnot. What good would an SMG be in this game...

Well, an idea for the handgun/rifle ammo compromise: What if there, instead of being different ammo types for each weapon, there were more simplified ammo types (handgun ammo, rifle ammo, SMG ammo, etc.)? And, to make you not overpowered if you had a rifle or SMG, they would be rarer and you couldn'...

I think the cut wounds should be more...relevant. As it is now, it's hard to tell between a bloodstain and a cut. I can agree with that. I think it would be fairly simple (compared to other things, anyway) to alter the normals according to the cut, to make it look like there is depth to it. Or you ...

I used to accept abandonware, the pirating of old (10+ years old) games not sold any more, but there have since appeared online shops selling those games, so I've changed my opinion. There are shops selling old games now? AWESOME! E-Bay tends to cost a lot for old games, especially the popular ones...

When you cut someone, there should be the comma effect (rolling around with your neck slit pumping blood everywhere.) There should also, for fun, be a little editor hotkey (like the comma) that does the comma on everything but players.

Here's a pile of ideas I have been making for days: Melee: #1: Blocking/throwing while on ground from falling. #2:Throwing furniture/items. #3: Sneaking that actually allows you to get right behind your opponent. #4: Wolves should make Players/NPCs bleed when hit. Weapons/Armed Combat: #1: Add rang...

Well I was thinking for the rifles like a kind of muskety thing. Kinda like the Ottoman Empire ones. Maybe you could flip them and have melee with the buttstock?? Sorry, #3 was a bug report. Wrong place. #10 I didn't know about. Just asking, and thanks for the help. A new idea: The bots should be mo...

Here's a pile of ideas I have been making for days: Melee: #1: Blocking/throwing while on ground from falling. #2:Throwing furniture/items. #3: Sneaking that actually allows you to get right behind your opponent. #4: Wolves should make Players/NPCs bleed when hit. Weapons/Armed Combat: #1: Add range...