WaxLab 3D v1 - Sculpting Plugin for Maya

Description

Created out of a desire to
integrate professional sculpting tools within the Autodesk® Maya® Environment,
WaxLab combines the
organic feel of sculpting with the depth of Maya software modeling, rigging and
animation tools, increasing your creative potential.

Familiar
Toolset

Written with the Maya C++ API
for efficiency, WaxLab provides familiar tools and features found in dedicated
sculpting packages. Such tools like extrude, bulge, smooth, pinch, grab, and
flatten; such features like masking, stenciling, reflections, adjustable falloff
curve and tablet support, are all included. WaxLab also introduces distance and
time based envelopes, a smear brush and a new deformer called GeoLink, which
links meshes of different densities together, reflecting changes
downward. Waxlab provides you with the flexibility to customize your tool set,
with many editable parameters that can be stored into presets and linked to
hotkeys. This way you can continue working the way you want to within the Maya
environment.

No
Topology or UV Requirements

Waxlab
provides the ability to sculpt any polygonal shape with no specific topology or
UV requirements, which gives the artist freedom to experiment with ideas without
the technical constraints. Use any shape you like, even booleaned meshes, to
start with and then sculpt to add definition and detail, subdividing the areas
when more detail is required. You can use Geo-Link to create subdivided versions
of your model, then see your changes propagate to all linked meshes in
real-time.

Stenciling

Use the stencil to overlay images of
mountain ranges, scales, veins, bark, etc… From there you can extrude, grab or
bulge the stencil’s image onto your sculpture, with no uv requirements. For more
information, see the Features page or User Guide.

Download

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