chapcrap wrote:For the rose and microbrew bonuses, I think they need to be lower. 7 is a lot. I think 5 would be good.

I don't think dropping them will be common enough to justify making them start neutral. It's 4 terts you have to get, not the best odds to drop and then go first as well.

This was previously 5, but it was raised to make the bonus more attractive.

I've now had 3 games with a rose/brew drop. I imagine it only happens in 1v1, but it is pretty unfair. I'm just not sure what to do about it.

Either lower the bonus (my recommendation) or have 1 rose and 1 brewery start neutral every game. The neutral start may be the best option, even though it's not my preference.

I'm not sure those are the only options. There was an issue with the rose/brew bonus before and simply reverting back to that doesn't seem all that helpful. Hopefully, we can come up with another options.

In the meantime, there are several outstanding graphic issues which I have addressed with this recent update, so I'd like to focus on that for a minute and come back to this bonus issue.

Before I send the updated images to lackattack, can I ask you if you can remove that black pixel in the third square from the top, on the left side of the portland airport region? I know it's small but I noticed it in a second.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

lostatlimbo wrote:It seems the last issue that needs to be resolved are the rose/brew bonuses. There have been a lot of suggestions (from 5 to 10).

5 seems too low to make the bonus attractive. 7 seems too high for good drops.

I'm inclined to split the difference and go with 6 troops for holding either the rose or brew territories.

Would that works for everyone?

I don't really think that 5 is too low. However, can it just be coded in the XML so that it isn't dropped? If the 2 aren't dropped then it wouldn't be as big of an issue.

Adding two more neutrals would make for uneven drops. Back in gameplay development, it was determined this setup was the fairest. If I tinker with this, we'll have to completely revisit this and come up with a different way to keep it even. Is that really worth it?

I have a problem on an ongoing game running #10382251. It seems since a couple of days Old town change to Chinatown on the map but in China town max in the menu, and Oldtown max in Chinatown. Seems also that Chinatown is connected to Beaverton max. At the end i'm not sure i have to rely on the map i see or the map from the menu.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.