I feel like they missed a great opportunity with this. There could have been an attack on the 3 capital cities, turning them into instances where you had to drive out invaders. Maybe you couldn't defeat them until you went through Awakening. In the meantime, the old Alliance headquarters outside these cities could have been turned into hubs for this "season". It's not like the buildings are currently being used. An alternate solution would have seen Velika razed, and us having to coordinate taking the city back with survivors taking refuge in the Velika Wilds. It would be nice to see the unfinished regions put to use.

why cant they have a scoring system for points that could be used to activate glyphs that you want to open up including these master ones everyone is talking about. this would have to start at the beginning once you got out of stepstone. they could give points for doing storyline, quests. and once you hit 20 when glyphs are usable you could have a decent number already to use to start.

I don't doubt you can beat less experienced and under-geared people but I am not sure some people here realise how fast skilled players on good "dps" classes (especially brawlers and ranged) can get boxes.

well dont tell them I thought this new content was supposed to be cooperative without having to party up and all that other stuff

BHS developers do not have experience with other engines, they said this themselves in an interview when talking about their new game, that is also developed on an older engine rather than the newer versions. Their new game also has optimization issues unsurprisingly. It was said it would take time/money to learn to use updated engines, but they preferred not to do that.

Hang on... so instead of taking the time to make sure the [filtered] looks and feels right, they'd rather fall back on an unstable mess of an engine that could very well collapse on itself.

So I have run celestial arena for quite awhile and I always thought it was 2 rubies as the reward. However, one of my friends claims to get emeralds from their run and said it is based on score. I average about 46k-52k points in the arena and no matter what I can't get more. I finish it as fast as I can as well. Today on one of my runs I got an announcement in the arena that said "Crowd pleaser!". I have no idea what I did to get this but after I got 2 sapphire. Thus inspiring me to make this post to see if anyone has any insight on how to maximize rewards from the arena. Thanks!

crowd pleaser is when you do some massive killing spree for more than 1 stage successively.

Simple thing is to always tell them what they are doing weong. The difference is only in how toxic you are when you go about it. I'm playing a ninja with a mystic and an archer during RG event. Mystic knows what he's doing archer is lost. I carry the first boss and when we get to 2nd boss ninja tanking in back critical crystals. Archer doesn't know mech no crystal bind cruxs wrong skills makes the fight go through all the mechs. So with the boss at 25% life I as the archer if he knows the mechs. NADA nothing. Mystic gets an attitude when I start to explain mechs and what the archer should do. "You should shut up or you don't need my buffs and heals" LOL ok mystic this is my 5th or 6th at that I can actually play and know the mechs so RG yeah don't need you or buffs or aura. Plus I've got ninja I frame jitsu... starts last boss without me (doesn't even wait) archers oblivious and is already there. 15 mins into last boss mystic drops archers finally paying attention and asks where the healer went. Archer is burning through neo res's so I tell him to respond and I'll kill the boss, no need to recruit. I explain what mechs to avoid and I kill the boss right after 2nd egg.

THEN I explain the mechs for first 2nd and 3rd boss. Tell him where his gear is wrong, tell him the correct skills to use in what priority and where he should be almost all of a boss fight (the back).

Rng gods pity me I win the rolls on all the loot boxes. I ask what server archers on and log in there. Parcel him every no strum I had laying around along with CCB and replacement crystals for what he broke. Explain what they are for.

Make a friend on TR, noon but hey I was once also. Laugh at mystic to myself because archers not gonna understand.

You have to say something to new players or they will never get better and they will quit soon after because of the difficulty curb.

I agree with this as long as you explain it plainly and dont use those fancy acronyms for stuff on new players without spelling it out. I am not a new player but it took me a long time to "get" a bunch of abbreviations for stuff.

I would say the WBAM needs to be rethought even without third-party script being an unfair advantage.

Instead of giving only one person the reward, I think they should give everyone who dealt a certain damage or participated in a certain amount of the fight (basically to combat botting) to it the achievement and the reward via parcel (similar to some events EME did). A nerf or not to the rewards is completely fine. This way, you can safely INCREASE the cooldown between bosses to 18-24 hours and people will still get their achievements and people not calling unfair hoarding and stuff.

They should also make a big world boss indicator indicating where it is (therefore increasing the HP and other defences of the bosses) if you are on the same map as the boss. This makes it very easy for people to group up and kill together.

BHS is really not putting its implementation right. You can make world bosses great for everyone in the open world, but they destroyed it by not thinking through how it is done in a correct manner.

this sounds fair on open world Bosses if a bunch of people get in on the fight they all could be rewarded according to the level of combat put out by player, similar to what they do on GW 2. Boss scales up according to number of players attacking dont even need to party up.

Something i like to ad is i still see people from time to time with old gear, like Guile and Misery.
I try to explain they need to get the new gear in Highwatch (red questline) but i mostly get no response back, im surprised that you still can que dungeons at all with old gear that sould not be possible anymore

heck when new gear came out I had my valk in misery and a couple of others ; didnt read thru correctly guess what i did yep started out in Guardian.
sometimes simple bullet explanations work better, sometimes long explanations are needful but at all times be nice. Even if it doesnt look like they listened they did just processing the info might take a bit. but directly to you Babbelsim they probable heard you and did as you suggested (hopefully).

I really would like to emphasize a point that was brought upon here: Many don't know they're underperforming at all.

Take the leveling experience. You see something that moves, you hit it, if it gives you a damage counter, keep hitting till it dies. Congrats! You've gotten EXPERIENCE POINTS. It's funny how it's even called that. Now if you check it out, the game has quite the exponential learning curve. You come from... well what I just said, about hitting aimlessly anything with just the random junk you had and you're doing good cause oh my god avatar weapons!! And... Then you drop into a world of checking where to hit the boss, when, when to stop, where to stand, when to stand where, when to avoid or else you're dead in one hit, what to never hit and what to hit as fast as possible, and what is even the best way to kill faster.

Think of the importance of rotations in leveling.
I'll tell ya bluntly: 0. Nothing. Nada. Nanimo. Ei Mitään. It's entirely insignificant if you're just auto-attacking or you're making the "by the manual" optimized rotation to your class. You may get into a party on a dungeon with no tank, where everyone is running madly around the boss, healer keeps people alive cause how hard is it to die on leveling dungeons, and you're doing the top tier rotation at the back of the boss, while that one OP class of the patch auto-attacks and does the SAME DPS as you, cause... hohohooo 3 levels of difference and Avatar weapon. It all just really nullifies the importance of any learning.

Now, you drop directly into that world of knowing what to do. "But hey, come on I've always done this and everyone was happy on the party!!" And sure he's right. It's been like this on leveling, but well, now the auto-attacking and not avoiding hits are literally only a tad better than AFKing. The healers DPSing are crap, the tankers don't just aimlessly hit whatever whenever and don't bother with avoiding cause the shield/block was doing fine. How will a new player ever know he's not doing well?
He just did what he always did and was good. Now he's suddenly dying all the time. What is his conclusion? Gotta stop dying. I'm doing DPS but I'm dying, that's what I should fix. Well, newbie learns avoiding hits. He stops dying. But yeah he's as good as a Thrall there. On his own mind, he's doing fine, he's doing DPS and not dying! What else is there to do? Then... yeah he's sucking and gets trashed. That's why I can't really get mad at side hitters and such that do terrible DPS. It's only normal. Never were they told what's their DPS and what even is a good DPS. They hit, things die, that should be fine right?

This is why, I do think that players should indeed get taught about those stuff. Simply because there would otherwise be no way for them to ever know it's bad/wrong if they're not dying. They will be expected to do some level of performance, and I'm sure not against expecting this (specially because in some cases it's downright impossible to clear a dungeon without meeting some DPS goals on shields and such), but they should have some base to even know they're underperforming and what should they even do to stop underperforming.

"but you get X crystals from quests! There's no excuse to not use them" yeah.... But then go and read the Pounding ones. They do flat damage increase for ANY monster. How come can that be a bad crystal? Flat damage to anything! Going for full power instead of crits too, how would any new guy ever figure out the crit/power balances and to just NOT use pounding ones despite looking so convenient? When is the boss enraged and how is a crystal that works only during enrage phase better than another one that is constant effect? What is better, having crit power or power always? Crit power looks better but only works during crits... Too many things for newcomers to figure out, and too many things MAY be outdated in guides too. But then back at the point: when would they ever figure out, that they do need to read any such guide? Even with in-game DPS meters (which I kinda agree), what is a good DPS for the class and gear set? Why same gear sets are making less damage?

TL;DR: the game is filled with an insane amount of variables that no newcomer would ever know, and they would never know they're not doing well if they're not told so. Expecting good performance is fine/required, but they should have a way to even know how to reach those goals or that they need to reach them.

this is exactly how I play; It took my 3 years or better to figure out how to I could move around mobs( and i still forget) so i just do my little solo dungeons at 65 and grind mobs .I am a mouse clicker hitting buttons I dont usually think about. although lately i have been trying to remember to hit the skill buttons and not so much spacebar. I still havent figured out how to use my skill bar for a whole lot of stuff . So i do the very basic rotations(?)

Is it sad that I spend longer in forums than ingame? I run my little toons 8 vanguards and whatever quests are in the area in about 2 hours if i take my time and fart around. spend like 3 hours or more going thru topics on forums.

I'm always amazed at the amount of people who don't think it's rude and disrespectful to show up to a dungeon, throw your arms in the air and basically say "carry me, guys, cause I'm a casual/newbie and can't be bothered with being useful in this run". There are 4 other people in that party and you are ruining their fun, wasting their time and nerves. You don't get to demand anything when you initiated the rudeness and disrespect. I'll say, again, what I say in all the healer hine topics: Skilled players can tell if you are just hiding your laziness and selfishness behind being casual/a newbie or whether you are actually trying, you just haven't gotten the hang of it yet or maybe got some bad advice along the way. And their attitude will change accordingly to what they see in you. I've played with plenty of notoriously toxic elitist players who've been nothing but nice to me simply because they could tell I was trying to do things right. I've heard these people give pep talks to absurdly bad players because, at the end of the day, effort is what determines the attitude.

lol i have played 3 or 4 other mmos and still to this day I am terrible at mechanics, positioning what not i would play with only 3 other ppl and our guild leader was an elite player ( yeah worked his nerve i did when they dragged me into dungeons.) I like exploring and oohing and ahing the scenery. And most if not all dungeons ppl want to get in and get done. I have one mode forward and kill everything so i dont subject ppl to this and yeah facetank all the time. alll the bad stuff. but this information is good for those that can learn. I just recently started to "kite" a little but i forget and go back to facetanking.

1. Arcane Barrage crits 100%.
2. Balder's Vengeance crits 100%.
3. Bombardment and Mana Missiles both have crit glyphs and they do crit frequently with just the right amount.
4. With proper rotation and play, the explosion of Time Bomb and every Burst Fire hit after the sixth fire will always crit.

That's pretty much more than half of your DPS (probably even 3/4ths of your total DPS).

It's more accurate to say that they do need a certain amount of crit; but yes, compared to most classes, the number they go for is relatively 'little'.

so out of all the teralith thingys on IoD another players takes the one I am trying to kill. yes i am not good on warriors and its not pretty my rotations suck mainly i dont play my warrior but once in awhile. but still; so i tell him thanks for that, he replies s* my D* . how rude I was not even mad or upset.

you know on the vanguard tab they tell you how many you have done. and at the top of the page are things you can check like story quests battlegrounds dungeons solo and track what you can do from there. to find vanguard tab hit "H".

if it takes longer than 5 minutes I am distracted and on to something else ( I am a lady) and sometimes not even that long that's why I don't party and do dungeons you cant just kill stuff dead and move on gotta x, y and z way too long

It says all over the event page you HAVE to open them while in that level range. It's been broadcasted all over the place, has nothing to do with poor design it has to do with people not paying attention.

Announcements don't fix or mitigate horrid design. If you *iss on people and tell them it's raining, it still stinks. Hell, I'd fire whoever designed the UI elements around the event just for the 3x confirms per box. Why?! Nothing bad happens if you open a box, but rather only if you do NOT open a box. It shows a fundamental lack of understanding of basic UI design.

This means a good design would have the "box openings" be automatic; ie. every time you get one, it should simply accrue in the the potion shack total and never hit your inventory in the first place. I'd even go as far as removing the "potion shack" web interface and automatically delivering the results every 5x potions earned. No one can forget or make a mistake or out-level things as a result of placing the party ahead of toying with inventory (as a good team player should do).

I'm fairly sure they like people having to toy with the web interface in order to display some advertising. That's OK. Keep the web side that people need to click, but the entire in-game potion-box clicking mechanic should never have been put in game.

it even says on the box's what level you can open them by. It's up to the player to be bright enough to read them and i don't know Open them within item range. It's not that big of a damn deal. This isn't tumblr this is a game where everything is stated in blunt and plain english. If people don't bother to read things then it's on them, not the game. And Kyras has been this way for the past 4 they have done, this is absolutely nothing new.

Fyi I am going off topic-- MidokuPasta I like your blunt and to the point I do not suffer imbecilic post posts but going forward maybe less harsh verbiage to further a discussion along. This something I struggle with in real life and I have had to learn to extend my statements past no(which to me is an awesome answer) to include all those little words people don't cringe from.( so annoying to be tactful)

The amount of sheer elitism present in this game's community noways is so blatantly out in the open now its not even funny. Jesus [filtered] Christ. Just look at how many spoiled douchebag scrublords that got their BiS HANDED to them (yep, it was. Seriously.) crying and telling other people that their opinion is """irrelevent.""" This community I swear

Anyways, The point of this patch was to CLOSE the gap between hardcore and casual, by making top tier gear (Frostmetal and higher) more accessible to the solo/casual player. Yes, Frostmetal currently is a top tier set, but not BiS, there is a difference. "Top tier" (or high tier) is simply the progression point that allows you complete access to a games most difficult and rewarding content. For example, 4-star content is the current top tier content and you must have Frostmetal to do this content comfortably and to have access to it via IMS. Perhaps in the future they will introduce 5-star content/raids that will move that line back up to Stormcry(BiS) as they usually do in the past.

But I digress, lets talk about Stormcry. Stormcry is BiS, meaning it is tuned for the top 1% of the game's population. So basically; Your super-veterans, your no lifers, and your whales. Actually MAXING the gear is another story. This gear set is SUPPOSED to drain the ever living [filtered] out of your time and your wallet, to keep you playing (and ideally enjoying) their game for as long as humanly possible until you either quit or grind/whale it out to the very end like a borderline psychopath (i.e, the top 0.1% of a mmo's population).

This is the reality of a F2P Korean mmorpg, no amount of crying or boasting your ego will change that. All this patch did was made top tier/BiS a more practical/accessible option to a larger pool of players (which is a GOOD thing), tightened the power gap to reduce gear discrimination, and made the game progression feel more rewarding as a whole; So you are more likely to grind/whale out your Stormcry at the endgame.

Those who started at Stormcry are feeling the immediate effects of this, if you want to +9 that [filtered] and be about that life, you know what to do. Stop crying about it being too expensive, it is working as intended.

I will likely never have +5 Stormcry or any BiS ever again in this game, I don't want it, I am not about that life anymore, I'm all washed up. I had my little hardcore phase with this game years ago pre/early FoA patch, and now I am over it, I have moved on from playing (Korean) mmoo's like an addiction, and play Tera mostly for the unmatched combat system (still a super fun multiplayer game in general). However, I still strive to get whatever the top tier is on at least 1 character every patch so I can run that patches new content. Right now I going for full Frostmetal on Ninja, who knows I may go to Stormcry+0, but that will be the end of the road for me, most likely.

A little off topic I might regret gearing a Ninja as it has a reputation for being weak AF, and so far their dps compared to my Zerker or Archer is a little troubling, but we shall see.

totally off-topic but my little ninja rocks low to mid tier bams so far ( I don't do groups) one day I might take her up to the mobile ones but not teraliths I think at least not yet.

basically tank should hold aggro, and stand on the outside of the map looking toward the center, that way the boss will face the tank and expose his back toward the center of the map where the team will try to hit him from the back

also certain boss, depends on the mechanic you have to position accordingly
- example demokron factory, the tree boss, the tank stay in front of the tree

yes i main brawler, but i have played all other classes except healer, mystic, slayer

sorry I am not a tank but this doesn't make sense why would a tank stand outside the map? and not in front of boss to where they have his complete attention?

He means the edge of the map. However, this would only be optimal for some bosses and not all of them. For the majority of bosses, you would want to keep the boss as close to the center of the map as possible.

basically tank should hold aggro, and stand on the outside of the map looking toward the center, that way the boss will face the tank and expose his back toward the center of the map where the team will try to hit him from the back

also certain boss, depends on the mechanic you have to position accordingly
- example demokron factory, the tree boss, the tank stay in front of the tree

yes i main brawler, but i have played all other classes except healer, mystic, slayer

sorry I am not a tank but this doesn't make sense why would a tank stand outside the map? and not in front of boss to where they have his complete attention?

Remove the tinfoil hats. As I stated in the original post, EME did not create these ratios; nor did any players. The conversion rates were created by the BHS design team BASED ON THE AMOUNT OF MATERIAL IN THE CURRENT ECONOMY. NA TERA players have A LOT MORE materials in their possession than the other territories, by incredible amounts.

Again, let me repeat that for anyone that doesn't understand:

EME did not create the conversion rates. The BHS design/dev team did and passed it along to us, and today we passed it along to you.

If you want to blame the player, excuse me but NO, i blame spacecats and his stupid mongos.

Now posts like this are counter-productive, and will just sour the relationship further between EME and the player base. Insulting EME won't get the job done. Pointing out a problem is one thing. Insulting them for said problem is another.

For any future people who find this thread--the imps are small mobs who spawn when you find the correct Obelisks and hit "F".

The obelisks are called "Sparking Bentyliths" and look like rock platforms with large and tall rocks floating a short distance above them. They are in around the pacing kumas' of Celestial Hills, closer to Godric's Farm and points south.

thank you for the explanation I could not think of the obelisks names. Good job

Because GW2's team actually cares about the immersion and isn't going to put gawd awful anime bunnies and flying llamas and totally out of place cars in the game. There are very few things that are immersion breaking, unlike Tera where just about everything nowadays makes no sense.

And guess what? You can dye your mounts. Want a special recolor of a Tera Mount? Buy a million rigged loot boxes for a chance at one. Hoorayyyyyyyy.

Fly on top of a building? Right, unless you hit the super restrictive flight ceilings that are all over Tera. ^-^ GW2 often comes with plenty of ways to climb buildings like jumping puzzles and elevators and the like. Movement in that game is vastly superior overall. Vanguard quests are a good loophole I suppose... if you want to go to where the teleport is taking you. Otherwise you're kind of out of luck.

i already said it depend of taste of player and what he want

i prefer to fly with my flying bacon with my cute elin bacon over mountain, hill, trees and buildings than glide on your ugly mount in guild war 2

then why are excessively in this thread? You like the things tera does and has this good. Some people like what Anet does with their Guild wars 2 game and that is good also. Stopo insulting people because of this. I happen to like both games and play both equally. The best part of GW 2 is their skill bar streamlined and you can change your utility skills on the fly according to situation. no clutter.

so if i understand you is fine to insult people who love tera ? because i didnt see you when people started to insult tera or tera players

nope you misunderstood. actually the thread got off-course with insults about bdo (whatever that is) I was trying to bring it back to intent; after reading your interaction with that other player GW2 is lore-heavy with a lot of content; whereas Tera is action-combat heavy or it was when first out two different games speaks to two different playstyles; no need for insults about anything. and personally the only time I like bacon is when I am eating it.

Because GW2's team actually cares about the immersion and isn't going to put gawd awful anime bunnies and flying llamas and totally out of place cars in the game. There are very few things that are immersion breaking, unlike Tera where just about everything nowadays makes no sense.

And guess what? You can dye your mounts. Want a special recolor of a Tera Mount? Buy a million rigged loot boxes for a chance at one. Hoorayyyyyyyy.

Fly on top of a building? Right, unless you hit the super restrictive flight ceilings that are all over Tera. ^-^ GW2 often comes with plenty of ways to climb buildings like jumping puzzles and elevators and the like. Movement in that game is vastly superior overall. Vanguard quests are a good loophole I suppose... if you want to go to where the teleport is taking you. Otherwise you're kind of out of luck.

i already said it depend of taste of player and what he want

i prefer to fly with my flying bacon with my cute elin bacon over mountain, hill, trees and buildings than glide on your ugly mount in guild war 2

then why are excessively in this thread? You like the things tera does and has this good. Some people like what Anet does with their Guild wars 2 game and that is good also. Stopo insulting people because of this. I happen to like both games and play both equally. The best part of GW 2 is their skill bar streamlined and you can change your utility skills on the fly according to situation. no clutter.

I don't pvp but why does it matter its not the class that is good or bad but the button masher that decides which is better. Some people are calm and some panic and lose focus so you can tell by the smoothness of their reactions. I play both classes I like Valkyrie better because I do panic and lose focus but I also like warriors because well they are warriors( keep remembering that movie from the early 1980's)

i know tera is decline, but dont say to me guild war 2 is at peak, if the basic game turn to f2p it is for good reason and it seem than the game suffer the same problem than all the old game, we have our personal reason to love our favorite mmorpg

i already said why i prefer tera and you already said why you prefer guild war 2, anyway for lore and immersion i am already busy with witcher 3, mass effect, xenoblade, i play mmorpg, because i can play with other people

you do know GW2 play with other people is what happens all the time in the open world not just dungeons or battlegrounds.no need to make parties/groups unless you want to. But I like both games personally

Thanks so much for making an event that at random argons show up and get in the way of your things in the middle of highwatch and other places so nice . eme you guys really need to learn to code better their pathing. really

noticed today on my baby ninja that animation for the skill with Japanese letters(ofc I do not know the name) was laggy today I would be completely done withj hitting skill before it would even roll off and do its thing delays other skill and causes panic.

As I read on forums the terminology gets me everytime. What is desycnc? vhsm or whatever it is but those things and what is a macro and what does it do? you know basic stuff like that. ( yeah noob/newbie here)

so I have Tera, gw2 and have accounts for aion and BnS. but I am looking for another game for my meh I don't want to play these. My NC soft games I haven't downloaded to my computer due to its iffyness and somehow those files carry I virus that my computer doesn't like. or something. anyho any ideas? I don't mind downloading and stuff like that kinda looking for something that looks and feels like Tera/gw2 ish