STOR-JP001 Cluster PendulumEARTH/Machine - Effect/1/100/300When you successfully Normal Summon this card, you can Special Summon a number of "Pendulum Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) to your field up to the number of monsters your opponent controls.

STOR-JP002 Doppel Warrior DARK/Warrior - Effect/2/800/800When a monster is successfully Special Summoned from your Graveyard, you can Special Summon this card from your hand. If this card is sent to the Graveyard as Synchro Material Monster, you can Special Summon 2 "Doppel Token" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) to your field in Attack Position.Rare

STOR-JP003 Stardust Phantom LIGHT/Spellcaster - Effect/1/0/0When this face-up card you control is destroyed by your opponent and sent to the Graveyard, you can select 1 "Stardust Dragon" in your Graveyard and Special Summon it to your field in face-up Defense Position. Also, you can remove from play this card in your Graveyard and select 1 face-up Dragon-Type Synchro Monster you control. Once per turn the selected monster is not destroyed by battle, and at the end of a Damage Step this effect was used it loses 800 ATK and DEF.Rare

STOR-JP004 D.D. SpiritLIGHT/Angel - Tuner/1/0/100You can remove from play 1 face-up monster you control and Special Summon this card from your hand. During your next Standby Phase, return the monster removed from play for the Special Summon of this card to your field.

STOR-JP005 Top Runner WIND/Machine - Tuner/4/1100/800While you control this face-up card, all face-up Synchro Monster you control gain 600 ATK.

STOR-JP006 Barrier Resonator LIGHT/Demon - Tuner/1/300/800Activate by sending this card from your hand to the Graveyard, and selecting 1 face-up Tuner you control. During this turn the selected monster cannot be destroyed by battle and Battle Damage to your Life Points as a result from a Battle involving the selected monster becomes 0. This effect can be activated during your opponent's turn.

STOR-JP007 Black Feather - Bora the SharpDARK/Bird - Effect/5/1300/900Activate by removing from play this card in your Graveyard, and selecting 1 face-up "Black Feather" monster you control. If the selected monster attacks during this turn, Battle Damage to your Life Points as a result from that battle becomes 0. The selected monster is not destroyed by battle, and the opponent's monster it battled with is destroyed after Damage Calculation.Rare

STOR-JP008 Black Feather - Alizé the Tailwind DARK/Bird - Effect/5/1200/1800You can Special Summon this card from your hand during a turn 2 or more "Black Feather" monster you control are destroyed. If this card is sent to the Graveyard as Synchro Material for a Synchro Summon, you gain 600 Life Points.

STOR-JP009 Black Feather - Calm the Heat Haze DARK/Bird - Effect/4/600/1800Activate by removing from play this card in your Graveyard during your opponent's Battle Phase if you control no monsters. Select 1 Synchro Monster in your Graveyard and Special Summon it. The monster Special Summoned by this effect is removed from play at the end of the Battle Phase.

STOR-JP010Polar Star Beast TanngrisnirEARTH/Beast - Effect/3/1200/800When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Polar Star Beast Token" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0) to your side of the field.

STOR-JP011Polar Star Beast Gullfaxi LIGHT/Beast - Tuner/4/1600/1000If your opponent control a face-up Synchro Monster, and you control no monsters, you can Special Summon this card from your hand.Rare

STOR-JP012Polar Star Beast Garm DARK/Beast - Effect/4/800/1900When this card battles with a Level 4 or lower monster, after Damage Calculation you can return that monster to the owner's hand.

STOR-JP013Polar Star Beast Tanngnjóstr EARTH/Beast - Effect/3/800/1100When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn when this Defense Position Card is changed to face-up Attack Position, you can Special Summon 1 "Polar Star Beast" monster other than a "Polar Star Beast Tanngnjóstr" from your Deck in face-up Defense Position.Rare

STOR-JP014Polar Star Spirit Ljósálfr LIGHT/Spellcaster - Effect/4/1400/1200When this card is successfully Normal Summoned, activate by selecting 1 other face-up monster you control. Special Summon 1 "Polar Star" monster from your hand with a Level equal to or lower than the selected monster.

STOR-JP016Polar Star Spirit Dverg EARTH/Warrior - Effect/1/100/1000During the turn this card was successfully Normal Summoned, you can once more Normal Summon 1 "Polar Star" monster in addition to your Normal Summon per turn. When this face-up card on the field is sent to the Graveyard, add 1 "Polar Star Treasure" card from your Graveyard to your hand.Rare

STOR-JP017Polar Star Angel Valkyria LIGHT/Angel - Tuner/2/400/800When this card is successfully Normal Summoned, if your opponent controls a monster(s), and if you control no cards other than this card, activate by removing from play 2 "Polar Star" monster in your hand from play. Special Summon 2 "Einherjar Token" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) to your field in Defense Position.Super Rare

STOR-JP018Polar Star Angel Mímir DARK/Angel - Effect/2/600/0If you control a face-up "Polar Star" monster, you can activate this effect only once at the start of your Standby Phase by sending 1 Magic Card from your hand to the Graveyard. Special Summon this card from your Graveyard.

STOR-JP019Polar Star General Tyr LIGHT/Warrior - Effect/4/2000/2000If you control no face-up "Polar Star" monster other than this card, this card is destroyed. While this card is face-up on the field, your opponent cannot select a "Polar Star" monster other than "Polar Star General Tyr" as target of an attack.Rare

STOR-JP020True Six Samurai - Kizan EARTH/Warrior - Effect/4/1800/500If you control a face-up "Six Samurai" monster other than a "True Six Samurai - Kizan", you can Special Summon this card from your hand. While you control 2 or moreother face-up "Six Samurai" monster, this card gains 300 ATK.Super Rare

STOR-JP021True Six Samurai - Enishi LIGHT/Warrior - Effect/4/1700/700If you control a face-up "Six Samurai" monster other than a "True Six Samurai - Enishi", once per turn you can remove from play 2 "Six Samurai" monster in your Graveyard to select 1 face-up monster on the field and return it to its owner's hand. You can use this effect during your opponent's turn. Also, if you control 2 or more face-up "Six Samurai" monster other than a "True Six Samurai - Enishi", this card gains 500 ATK and DEF.Super Rare

STOR-JP022 True Six Samurai - KagekiWIND/Warrior - Effect/3/200/2000When this card is successfully Normal Summoned, you can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster other than a "True Six Samurai - Kageki", this card gains 1500 ATK.Rare

STOR-JP023 True Six Samurai - Shinai WATER/Warrior - Effect/3/1500/1500If you control a face-up "True Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card on the field is released, you can select 1 "True Six Samurai" monster other than "True Six Samurai - Shinai" in your Graveyard and add it to your hand.

STOR-JP024True Six Samurai - MizuhoFIRE/Warrior - Effect/3/1600/1000If you control a face-up "True Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn you can release 1 other "Six Samurai" monster you control to select 1 card on the field and destroy it.

STOR-JP025Kagemusha of the Six SamuraiEARTH/Warrior - Tuner/2/400/1800When 1 "Six Samurai" monster you control becomes the target of a Magic, Trap or Effect monster's effect, you can change the target of that effect to this face-up card instead.

STOR-JP026Shien's Yoriko EARTH/Warrior - Tuner/1/300/700If a "Six Samurai" monster you control battles, during that Damage Calculation activate by discarding this card from your hand. During this turn that monster is not destroyed by battle.

STOR-JP027 Saisan, Karakuri DoorkeeperEARTH/Machine - Tuner/4/600/1800If this card can attack, it must attack. When this face-up Attack Position card on the field is selected as an attack target, change this card's Battle Position to Defense Position. When you take Battle Damage from a Battle involving this card, all face-up "Karakuri" monster you control gain 800 ATK and DEF until the End Phase. Also, while this card is on the field in face-up Attack Position, it cannot be destroyed by battle.

STOR-JP028 Kuikku, Karakuri Ninja EARTH/Machine - Effect/4/1700/1500If this card can attack, it must attack. When this face-up Attack Position card on the field is selected as an attack target, change this card's Battle Position to Defense Position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can select 1 Level 4 or lower "Karakuri" monster in your Graveyard and Special Summon it in face-up Defense Position.

STOR-JP029 Scrap Worm EARTH/Reptile - Tuner/5/200/100This card can attack your opponent directly. If this card attacks, it is destroyed at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard other than a "Scrap Worm", and add it to your hand.Rare

STOR-JP030 Scrap Shark EARTH/Fish - Effect/4/2100/0When the Effect of a Magic, Trap or Effect Monster Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Deck and send it to the Graveyard.

STOR-JP032 Elecmole LIGHT/Thunder - Tuner/3/0/100This card can attack twice per Battle Phase. If this card attacks a face-down Defense Position monster, you can skip Damage Calculation and destroy it while it is face-down.

STOR-JP033 Soundwarrior Bassis WIND/Machine - Tuner/1/600/400Once per turn, activate by selecting 1 face-up "Soundwarrior" monster on the field. Until the End Phase, the Level of the selected card is increased by the number of cards in your hand. Also, you can remove from play this card in your Graveyard to have the Level of 1 face-up "Soundwarrior" monster you control to increase by the number of cards in your hand.

STOR-JP034 Soundwarrior DrumsWIND/Machine - Tuner/2/700/700Activate by declaring 1 Attribute and selecting 1 face-up "Soundwarrior" monster on the field. The Attribute of the selected monster becomes the declared Attribute. This effect can only be used once per turn. Also, you can declare 1 Attribute and remove from play this card in your graveyard to have the Attribute of 1 face-up "Soundwarrior" monster you control to become the declared Attribute.

STOR-JP035 Soundwarrior Piano WIND/Machine - Tuner/3/900/1300Activate by declaring 1 Type and selecting 1 face-up "Soundwarrior" monster on the field. The Type of the selected monster becomes the declared Type. This effect can only be used once per turn. Also, you can declare 1 Type and remove from play this card in your graveyard to have the Type of 1 face-up "Soundwarrior" monster you control to become the declared Type.

STOR-JP036Serious OshaleonWATER/Reptile - Effect/5/2000/800While your opponent controls a Magic or Trap card(s), your opponent cannot select this card as target of an attack. Also, when this card attacks a Defense Position monster, and its ATK exceeds that monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points.Normal Rare

STOR-JP037 YashaWATER/Angel - Spirit/4/1900/1500This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can return 1 Magic or Trap Card your opponent controls to its owner's hand.

STOR-JP038Polar God Monarch, Thor EARTH/Beast-Warrior - Synchro - Effect/10/3500/2800"Polar Star Beast" Tuner + 2 or more Non Tuner monsterOnce per turn, you can negate the effect(s) of face-up monster(s) your opponent controls until the End Phase. If this face-up card on the field is destroyed by your opponent and sent to the Graveyard, you can remove from play 1 "Polar Star Beast" Tuner in your Graveyard during that turn's End Phase to Special Summon this card from your Graveyard. When this card is successfully Special Summoned by this effect, inflict 800 Damage to your opponent's Life Points.Ultra/Ultimate Rare

STOR-JP039Polar God Monarch Loki DARK/Spellcaster - Synchro - Effect/10/3300/30001 "Polar Star Spirit" Tuner + 2 or more non-Tuner monstersOnce per turn, during your Battle Phase, when an opposing Magic or Trap Card is activated, you can negate its activation and destroy it. If this face-up card on the field is destroyed by your opponent and sent to the Graveyard, by removing from play 1 "Polar Star Spirit" Tuner in your Graveyard during the End Phase of that turn, Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can select 1 Trap Card in your Graveyard and add it to your hand.Ultra/Ultimate Rare

STOR-JP040Polar God Sacred Emperor, Odin LIGHT/Angel - Synchro - Effect/10/4000/3500"Polar Star Angel" Tuner + 2 or more Non-Tuner monsterOnce per turn, you can activate this effect during your Main Phase. Until the End Phase, this card is not affected by the effects of Magic or Trap Cards. Also, if this face-up card on the field is destroyed by your opponent and sent to the Graveyard, you can remove from play 1 "Polar Star Angel" Tuner in your Graveyard during that turn's End Phase to Special Summon this card from your Graveyard. When this card is successfully Special Summoned by this effect, you can draw 1 card.Ultra/Ultimate/Holographic Rare

STOR-JP041 True Six Samurai - Shien DARK/Warrior - Synchro - Effect/5/2500/1400Warrior-Type Tuner + 1 or more "Six Samurai" Non-Tuner monsterYou can activate this effect once per turn when your opponent activates a Magic or Trap card. Negate that activation, and destroy that card. Also, if this face-up card on the field is destroyed, you can destroy 1 other face-up "Six Samurai" monster instead.Super Rare

STOR-JP042 Karakuri Great Shogun Bureido EARTH/Machine - Synchro - Effect/8/2800/1700Tuner + 1 or more Non-Tuner Machine-Type monsterWhen this card is successfully Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the Battle Position of a face-up "Karakuri" monster you control is changed, draw 1 card.Ultra/Ultimate Rare

STOR-JP043Atomic Scrap Dragon EARTH/Dragon - Synchro - Effect/10/3200/24001 "Scrap" Tuner + 2 or more non-Tuner monsterOnce per turn, activate by selecting 1 card on your field and up to 3 cards in your opponent's Graveyard. Destroy the selected card on your field and return your opponent's cards to their deck. When this card is destroyed by your opponent and sent to the Graveyard, select 1 Non-Synchro "Scrap" monsters in your Graveyard and Special Summon it.Ultra/Ultimate Rare

STOR-JP045Polar Star Treasure Draupnir Equip Magic CardEquip only to a "Polar God" or "Polar Star" monster. The equipped monster gains 800 ATK. If this face-up card on the field is destroyed by a card effect, you can add 1 "Polar Star Treasure" card from your Deck to your hand.

STOR-JP046Twilight of the Gods Normal Magic CardActivate by selecting 1 face-up "Polar God" monster you control. Give control of it to your opponent. During your opponent's next End Phase, destroy it, and remove from play all cards your opponent controls.

STOR-JP047 Last MarchQuick-Play Magic CardActivate by selecting 1 face-up "Polar God" monster you control. The effect(s) of the selected monster is negated, and it is unaffected by the effects of Magic and Trap Cards other than this card, until the End Phase.

STOR-JP049 3 Way Slash Style of the Six Normal Magic CardActivate if you control 3 or more face-up "Six Samurai" monster by selecting 1 of the following effects:● Destroy all face-up monster your opponent controls.● Destroy all face-up Magic and Trap Cards your opponent controls.● Destroy all set Magic and Trap Cards your opponent controls.

STOR-JP050Ascetism of the Six Samurai Quick-Play Magic CardActivate by selecting 1 "Six Samurai" monster you control. Special Summon 1 "Six Samurai" monster with the same ATK as the selected monster but with a different Name from your Deck. During the End Phase of this turn, destroy the selected monster.Rare

STOR-JP051Residence of the Six Field Magic CardEach time you Normal Summon or Special Summon a "Six Samurai" monster, place 1 Bushido Counter on this card. Face-up monster your opponent controls loses 100 ATK for each Bushido Counter on this card.

STOR-JP053 Karakuri Powder Quick-Play Magic CardActivate by selecting 2 face-up Attack Position "Karakuri" monster you control. Change 1 of the selected monsters to Defense Position, and until then End Phase, the other 1 monster gains ATK equal to the ATK of the monster changed to Defense Position. This effect can only be activated during the Battle Phase.

STOR-JP055 Stardust's Sparkle Normal Magic CardActivate by selecting 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard, whose total Level is equal to the Level of the selected monster, and Special Summon the selected monster.Super Rare

STOR-JP059 Divine Wind of Mist Valley Field Magic CardIf a face-up WIND monster you control is returned to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. This effect can only be activated once per turn.

STOR-JP061 Forbidden Holy Lance Quick-Play Magic CardActivate by selecting 1 face-up monster on the field. Until the End Phase, the selected monster loses 800 ATK, and it is unaffected by the effects of Magic and Trap Cards other than this card.Super Rare

STOR-JP062 Terminal WorldContinuous Magic CardActivate this card only during your Main Phase 1. While this card is on the field, both players skip their Main Phase 2. Normal Rare

STOR-JP063 Hope for an Escape Normal Trap CardActivate if your Life Points are 1000 or more lower than your opponent's Life Points by paying 1000 Life Points. Draw 1 card for each 2000 Life Points difference between your Life Points.Rare

STOR-JP064 Zero Force Normal Trap CardActivate by removing from play 1 face-up monster you control. The ATK of all face-up monster on the field becomes 0.

STOR-JP066Magical Hammer of Mjöllnir Normal Trap CardActivate by selecting 1 face-up "Polar God" monster on your side of the field. During this turn, the selected monster can attack twice.

STOR-JP067God's AuthorityContinuous Trap CardActivate by selecting 1 face-up "Polar God" monster you control. While this card is on the field, neither player can select that monster as target of card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation.

STOR-JP068Polar Star Treasure Brisinga Men Normal Trap CardActivate by selecting each 1 face-up monster you and your opponent controls. The selected monster's ATK you control becomes equal to the original ATK of the selected opponent's monster until the End Phase.

STOR-JP069 Polar Star Treasure LaevateinnNormal Trap CardActivate by selecting 1 face-up monster on the field that destroyed a monster by battle during this turn. The selected monster is destroyed. The effects of Spells, Traps, and Effect Monsters cannot be activated in response to this card's activation.

STOR-JP070Polar Star Treasure GungnirNormal Trap CardActivate by removing from play 1 face-up "Polar God" or "Polar Star" monster you control, and selecting 1 card on the field. Destroy the selected card, and return the monster removed from play by this effect to the field in Attack Position during your 2nd End Phase after after activation.Rare

STOR-JP071Odin's EyeContinuous Trap CardYou can activate this effect once per turn by selecting 1 face-up "Polar God" monster you control during your Standby Phase. The effects of the selected monster are negated until the End Phase, and you can look either at all cards in your opponent's hand or all set cards they control. Your opponent cannot activate the effects of Magic, Trap or Effect Monster cards in response to the activation of this effect.

STOR-JP073Frigg's AppleNormal Trap CardIf you control no monsters, activate when you take Battle Damage. Gain Life Points equal to the amount of Battle Damage you took, and Special Summon 1 "Wicked Spirit Token" (Demon-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF become equal to the amount of Life Points you gained as a result of this effect.Super Rare

STOR-JP074Magatama of Musakani Counter Trap CardActivate only if you control a face-up "Six Samurai" monster. Negate the activation of an opponent's Magic Card, Trap Card or Effect Monster's effect that destroys card(s), and destroy it.Rare

STOR-JP075 Shien's Plot Normal Trap CardActivate if a "Six Samurai" monster you control is destroyed by battle. Special Summon up to 2 "Six Samurai" monster from your hand.

STOR-JP076 Rampage FightContinuous Trap CardWhile this card is on the field, Token in Attack Position gain 1000 ATK and cannot be destroyed by battle.

STOR-JP077 Xing Shen Fu ReplicaContinuous Trap CardActivate by selecting 1 set card on the field. While this card is on the field, the selected card cannot be activated. The effects of Magic, Trap or Effect Monster cards cannot be activated in response to this card's activation.

STOR-JP078 Tyrant's Reckless WordsContinuous Trap CardActivate by Releasing 2 face-up monster you control. While this card is on the field, neither player can activate the Effects of Effect Monsters that activate in the hand or on the field.

STOR-JP079 Curse of StatueContinuous Trap CardAfter activation, this card becomes a Monster Card (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000) and is Special Summoned to your Monster Card Zone. While this card is on the field it is treated as Monster, and if a Trap Card treated as Monster other than this card battles with an opponent's monster, that opponent's monster is destroyed after Damage Calculation. This card is also still treated as Trap Card.

STOR-JP080 Soul of StatueContinuous Trap CardAfter activation, this card becomes a Monster Card (Rock-Type/DARK/Level 4/ATK 1000/DEF 1800) and is Special Summoned to your Monster Card Zone. While this card is on the field it is treated as Monster, and if a Trap Card treated as Monster other than this card is destroyed by your opponent and would be sent to your Graveyard, you can set it to your Magic and Trap Cards Zone instead. This card is also still treated as Trap Card.