You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

“And the unarmed running hitman as Kazuma Kiryu, the legendary former fourth chair of the Tojo clan, who now runs an orphanage as a tax-shelter at Okinawa. Very well. As he enters the roof, the 100 billion yen and the third gunman also arrive. The first gunman has trailed Kazuma through the building, and casually walks around the scene while the two people on the roof speak endlessly about the past as only 40-year olds can".

Think of it as Mario meets Metroid. So... Marioid? Metrio? The world is made of various platforming situations, and it's up to you to use your skills, items and other recruitable characters to conquer them and find a way out of this twisted wonderland.

You’ll find that every plat-former made since then has copied the formula of Super Mario Bros. to some extent. Characters collect items, find new ways to defeat enemies, and explore “levels’ of unique environments.

Boxing by Activision, is one of the first boxing video games ever created (if not the first) for the home video game console. The game play is simple, yet enjoyable. You play as a Boxer 1 (AKA White Lightning) who challenges Boxer 2 (AKA Black N’ Decker) to a friendly exhibition match.

Before we even have a gun in our hands, Kaos sends us through a Modern Warfare-esque “sit in a vehicle and watch stuff happen” introductory sequence, during which we’re shown a young couple being lined up on a busy street and shot while their crying toddler watches. By the second level, we see the corpses of American civilians being dumped by bulldozers into mass graves. Jeez. Slow burn much, Homefront?

The World Wrestling Federation was undergoing a major facelift as the late 1990's came around. Ridding itself of the stale, 'family friendly' legacy from the decade before, it stood up to growing competition from both WCW and ECW and began offering a far more cut-throat, near-the-knuckle product.
The Federation's last video game release, In Your House in 1996, couldn't have been further removed from this. It was time for developer Acclaim to redeem itself...

They then thrust them into a meek storyline that does nothing to supplement the Golden Sun epic or answer the questions made at the end of The Lost Age, only gives you random, useless insights to the after-effects of Issac and his group’s end goal. Most of these are meaningless—what alchemy did to the land, how vibrant the earth has become—or long-winded recaps about what happened in the first two games.

Stealth is not important as you’d think. With a name like Assassin’s Creed, wouldn’t you expect the gameplay to revolve around sneaking around and killing your targets and getting out undetected? Of course you would! The brotherhood makes a big deal about not drawing attention, but you’ll find its borderline impossible NOT to draw attention. Most of the assassinations take place in crowded, guarded areas, full of frustrating gameplay mechanics like twitchy guards and troublemakers.

My first steps into Epic Dungeon are chronicled by the myriad rat and bat bites pervading my berserker's skin and bones. The only option left for me was to swing my sword in a fit of rage and watch the enemies explode into 8-bit gore. More bats and rats swarmed me with mouths biting, claws raking, flees jumping off and getting under my armor.

Hemisphere Games put some real thought into this game. They didn't want you walking out thinking it was a loveless affair. Each new situation adds to the addiction and stimulates your gray matter and your gall, putting together a solid plan on the fly and having the brass put it into effect, even when it seems you may fail.

It's a good thing that trine is only a handful of hours in length because while it definitely is a clever take on the puzzle platform genre, there just isn't enough to really justify a full length game. The combat is frequently tedious, and the backgrounds often feel unpleasant to look at, being overly dark though quite lush. Get in, try out the clever ideas, and get out before you tire. And you will tire.