Engineer and Medic make an unsettling new discovery while experimenting with the teleporter. Meanwhile, Scout stops insulting Spy long enough to ask him an embarrassing favor; the Administrator's clerical assistant/cleaner/murder expert Miss Pauling races to bury some incriminating bodies; and Soldier makes a new metal friend. Check it out here[www.teamfortress.com].

When we last left[www.teamfortress.com] our gripping ongoing tale, Saxton Hale had lost Mann Co. to the scheming Gray Mann and disappeared to parts unknown. The TF2 mercs, now out of jobs, had scattered to the winds—until six months later, when Miss Pauling started reassembling the team under orders from an in-hiding Administrator. With Demo, Soldier and Pyro on board, our team heads to Teufort to rescue Spy and Scout from the hangman's noose. Find out what happens next in Part Two, titled "Unhappy Returns[www.teamfortress.com]".

Some of the Steam folks dropped by the TF offices this morning with some interesting news: They've just shipped a new feature they're calling Trade Offers. It's similar to regular trading, except you can propose which items will get traded. Whoever you're trading with can then choose to accept or decline your offer, or make a potentially interesting counter-offer.

The best part is, you don't even both have to be online at the same time now. You can make trades while you sleep! While you're having dinner! Even while you're going to the bathroom. All cards on the table here, pretty much the entire blog post up until this sentence was a preamble to us getting to tell you that you can trade TF items while going to the bathroom. Move over, reading a magazine! Take a hike, preparing dinner!