Hit ground at 3000 meters ?

So I went on a quest to see if there is a bottom of the map... I left northwards from Sandy Shores A.K.A The Quarantine Enforcement Platform (QEP), in the uss infinity 2 (my cyclops). I booted up and departed from there allowing FISTO (My P.R.A.W.N) to fall downwards. I hit ground at exactly 3000 meters below surface level. I proceeded northwards then found a drop off. I was able to repair fisto to full health then lept off falling to over 6500 meters without hitting bottom. I ended my journey there when fisto imploded as I had no seaglide with me. I wonder if there is going to be more things added deeper or if there used to be plans to. Id like to hear some input on my findings or any other information someone may have..

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I accidentally found an area like this at the bottom of the Koosh Zone dropoff the other day (coords 2000 -3000 2000). There are lots of these little areas scattered around the edge of the void and they look to be areas of old terrain made really early in development that have gone untouched since then.

So I went on a quest to see if there is a bottom of the map... I left northwards from Sandy Shores A.K.A The Quarantine Enforcement Platform (QEP), in the uss infinity 2 (my cyclops). I booted up and departed from there allowing FISTO (My P.R.A.W.N) to fall downwards. I hit ground at exactly 3000 meters below surface level. I proceeded northwards then found a drop off. I was able to repair fisto to full health then lept off falling to over 6500 meters without hitting bottom. I ended my journey there when fisto imploded as I had no seaglide with me. I wonder if there is going to be more things added deeper or if there used to be plans to. Id like to hear some input on my findings or any other information someone may have..

Interesting. dident think to turn off water fog and whatnot. I may go and do it again, I tried a few minutes ago but my cyclops got destroyed by sandsharks.

The edge of the map on all sides reads in the debug console as 'VOID' and is just the edge of the map. They implemented it as an ultra deep part of the ocean instead of just going with a solid wall you run into when you reach the edge of the normal play field. In the future, they may add something cool to the edges so you have a better idea that you've reached the edge of the map.

They will probably add sea dragons and ghost leviathans to the void, as suggested in trello. Also the void works nicely because it allows the developers to just fill in that space and expand if they want.

I know about the void lol I was just on a mission to see if there is a bottom... As you can see there is ground in the void, I just found the lowest point of the playable map. After the final drop off it goes down indefinitely.

Hold the phone... your Cyclops got destroyed by Sand Sharks? As in this;

was destroyed by Sand Sharks... as in these?

In EXPERIMENTAL the Cyclops is now quite fragile.

Hopefully, when the new Cyclops upgrades hit the STABLE version, it will be adjusted more toward survivability for the non-hardcore average player.

So far, They have shown a tendency to making the game somewhat player friendly toward that regard.

Yes. I only run Subnautica in experimental... You are 100% correct it is very fragile, im not saying it a bad thing. I actually like it this way. They do need to tweak the creatures aggression and the fire spawn frequencies. It gets rediculase how you are in silent running mode and goto repair and the creatures start attacking soon as you enter to put out fires. They attack like a mini-gun, rapid and repeatedly over and over. Now back to the experimental thing. I only run in that version because i am a active play tester looking for any bugs I can find for the developers. I usually keep a check on just released updates though. I have reported bugs with the new cyclops update and within 10 minutes had a update pushed out fixing said bugs i reported. Sorry got off subject lol.