Battlefields: If the RNG at the end of the round lands on a 2, the ref will RNG d5. Whatever number it lands on, the environment will turn into the corresponding arena:

1. The Nexus - A creepy place full of aztec-like paintings on the floor and a circle of doors in the center. This arena is pretty vanilla, as despite there being no plants, dust or even weather, it is somehow possible to use grass knot and weather moves. The only real restriction is that there's no actual water source. This is the arena at the start of the battle.Field Type: NeutralRestrictions: No water sourceArena Event: Strange eggs pop up in front of the pokemon. Each player gains an effect.

2. Snowfield - A vast field of snow, the occasional tree, and a few igloos. It is always hailing, and only the umbrella effect can override this. There's no water source, unless you have a fire move to melt some of the snow. Also, there's too much snow to take advantage of Grass Knot.Field Type: IceRestrictions: Always hailing (only umbrella effect can change the weather), no water source initially, no Grass KnotArena Event: Brrr! All pokemon in play are frozen. Ice- and fire-types are immune to this.

3. Corpse Road - A rainy, forested highway with a dead body in the center...hit by a car, most likely. It is always raining, and only the yukionna effect can override this. Puddles are everywhere, making moves like surf viable.Field Type: GhostRestrictions: Always raining (only yukionna effect can change the weather)Arena Event: Your pokemon swears it sees that corpse twitching...for the next round, all pokemon in play suffer -2 to their attack and special attack stats.

4. Pastel Lake - An island in a strangely pink body of water and balloons floating in the sky. If the pokemon is not holding an item, it can grab onto one and gain the benefits of an air balloon - however, it will only work in this arena. There's also an odd house that's home to a girl with a ponytail...and a horrifying abomination, too...Field Type: WaterRestrictions: Pokemon gains air balloon if not already holding an item (disappears at end of battle/switching of arena)Arena Event: It's Uboa! And he's scared the crap out of your pokemon! For the next round, each pokemon in play has a 50% chance of being unable to attack. Ghost-types are immune to this.

5. White Desert - A vast, desolate realm where the sky is black and everything else is stark white. There's no water or plants; just Monoko, a bizarre girl with limbs sticking out of every part of her body...Field Type: GroundRestrictions: No water source, No Grass KnotArena Event: Monoko starts spinning around recklessly, crashing into you. All pokemon in play suffer a fixed, typeless 15 damage that bypasses any means of protection.

Effects: Occasionally, the RNG may bestow a player with an effect. In which case, the ref will RNG d100 to determine just which effect that is. Some effects are passive and last only for a round; others allow for a single use, but can only be used within the next round. Using an effect takes up a single action, does not cost any energy, and has a priority of -9. Moreover, non-damaging effects can be used even while taunted. Only one team member at a time can use an effect, so if you get one in a doubles or triples battle, you will have to choose which pokemon gets it. The effects are as follows:

1-10: Bicycle (Passive) - The pokemon rides a bicycle, and gains +1 priority to all its attacks for the next round.11-20: Lamp (Passive) - The pokemon's head turns into a lamp, illuminating any and all weak spots. All of the pokemon's attacks will bypass any type immunities or abilities that would negate damage for the next round. Any other effects of said abilities, however, will still take effect (e.g. using a fire attack on a pokemon with flash fire would do damage, but still boost the power of his fire moves).21-30: Nopperabou (Passive) - The pokemon's face disappears, and gains the ghost type and all its benefits (in addition to its current types) for the next round. If the pokemon is already ghost-type, it gains +2 to its attack and special attack instead.31-40: Frog (Passive) - The pokemon's head turns into that of a frog, and gains the water type and all its benefits (in addition to its current types) for the next round. If the pokemon is already water-type, it gains +2 to its defense and special defense instead.41-50: Yukionna (Usable) - The pokemon turns into the snow woman and summons a hailstorm that lasts for 6 actions, even in the corpse road.51-60: Umbrella (Usable) - The pokemon sports an umbrella and summons rain that lasts for 6 actions, even in the snowfield.61-70: Demon (Usable) - The pokemon turns into a red-skinned demon and uses the attack Thunderbolt. If it's raining, the pokemon will use Thunder instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.71-80: Hat and Scarf (Usable) - The pokemon dons a winter hat and scarf and uses the attack Ice Beam. If it's hailing, the pokemon will use Blizzard instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.81-90: Stoplight (Usable) - The pokemon turns into a stoplight, and renders a single opponent unable to use damaging moves or taunt for the rest of the round. In that same timeframe, the user cannot use such attacks, either. Moreover, If the current arena is the white desert when this is used, The RNG will be skipped at the end of the round, and the arena event will be triggered.91-99: Medamaude (Usable) - The pokemon's head turns into a hand with an eye in the palm and does a fixed, typeless 15 damage to a single opponent that bypasses protect/detect/substitutes. Moreover, if the current arena is not the Nexus when this is used, the end-of-round RNG will be skipped, and the arena will be changed to the Nexus.100: Knife (Usable) - The pokemon stabs a single opponent with a kitchen knife, resulting in an automatic KO that bypasses any means of protection - no ifs, ands or buts. If the trainer has already used this effect earlier in the battle, or if his/her opponent only has one pokemon left, the trainer will not gain the effect, and the ref will reroll.

Tonight's warriors are...SimonSays:

Ace the DRAGONITE(Move your mouse to reveal the content)Ace the DRAGONITE (open)Ace the DRAGONITE (close)

Dragonair (*) Ace (F)Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]Type: Dragon / FlyingDragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
(Dragonite line capable of breathing underwater)

Abilities:Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Emira the CLEFFA(Move your mouse to reveal the content)Emira the CLEFFA (open)Emira the CLEFFA (close)

Cleffa (Emira) [F]Nature: Quiet [Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]Type: NormalNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Knight the VOODOLL(Move your mouse to reveal the content)Knight the VOODOLL (open)Knight the VOODOLL (close)

Voodoll (Knight) [M]Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]Type: Normal/DarkNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Abilities:Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Abilities:Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Abilities:Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.Skill Link (DW=Unlocked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Arena:The Nexus: A creepy place full of aztec-like paintings on the floor and a circle of doors in the center. This arena is pretty vanilla, as despite there being no plants, dust or even weather, it is somehow possible to use grass knot and weather moves. The only real restriction is that there's no actual water source.Arena Event: Strange eggs pop up in front of the pokemon. Each player gains an effect.

Round 1: Bedtime

HELLO. I AM A ROBOT. I WILL BE PERFORMING REFEREE DUTIES AS...

...SYSTEM ERROR. THIS REALM DOES NOT COMPUTE.

I told them robots don't do well here...

Now then, since Mr. [CENSORED] was whisked away by some toringen earlier, I suppose I'll have to ref in the meantime, you can call me Monoe. This pokemon battle pits SimonSays, using a Dragonite and a Cleffa, against a pair of twins named Laharl and Lenneth, using a Cinccino and a Munchlax.

Ace the Dragonite starts off by using her Agility to avoid any incoming attacks. The duo's Cinccino, I think she's named Foxy Brawn...no, wait, Brown, ignores this and starts Blasting Rocks at Emira the Cleffa, who sets up a Reflective barrier to help alleviate damage from Foxy's dakka. Biggoron the Munchlax finishes off this part of the fight by slamming Emira with a Fire Blast.

Foxy continues her assault on the Cleffa, Slapping her around with her Tail, while Simon finally makes an offensive move, ordering Ace to suplex the Cinccino with Superpowered might. Even though there aren't any stars in the Nexus, Emira Wishes upon one anyway. Who knows? It might come true. Again, Biggoron goes last, dropping Ace's defense further with an ear-rending Screech.

Ace and Foxy reprise their original attacks, dodging with Agility and dakkaing with Rock Blast, respectively. Meanwhile, Emira gives Biggoron an Encore, forcing the Munchlax to Screech again, to no avail.

Arena:The Nexus: A creepy place full of aztec-like paintings on the floor and a circle of doors in the center. This arena is pretty vanilla, as despite there being no plants, dust or even weather, it is somehow possible to use grass knot and weather moves. The only real restriction is that there's no actual water source.Arena Event: Strange eggs pop up in front of the pokemon. Each player gains an effect.

Arena:The Nexus: A creepy place full of aztec-like paintings on the floor and a circle of doors in the center. This arena is pretty vanilla, as despite there being no plants, dust or even weather, it is somehow possible to use grass knot and weather moves. The only real restriction is that there's no actual water source.Arena Event: Strange eggs pop up in front of the pokemon. Each player gains an effect.

Round 2: I once dreamed a grizzly bear was crossing the street

Hello again. You remember the two of us from last time, right?

D-d-doo!<I will skin you alive and use your entrails as a leash.>

I wonder what he's trying to tell us...anyway, It's looking really bad for Simon. Foxy starts off by giving Ace an Encore, forcing her to use Agility again, to no avail. Emira, using one of the eggs I forgot to mention from last round, breaks out an Umbrella, which conjures a rainstorm. Meanwhile, Biggoron lets out another Screech that I'm sure is really upsetting Seccom here.

Ace is forced to use Agility once more, and again it's a futile effort. Meanwhile, Foxy conjures some Seeds from nowhere and starts shooting them like Bullets at Emira, who makes another Wish. Biggoron starts ganging up on the Cleffa as well, smacking her with a Double-Edged attack.

The twins' Cinccino digs underground, much to the chagrin of Simon's pokemon, who have targeted her with Thunder and a Charming attempt to lower her attack. Emira is ultimately done in by this tactic, and Biggoron puts on the Hat and Scarf he got earlier to smack Ace with an Ice Beam.

Oh? It looks like more eggs have shown up. Foxy and Biggoron got a bike, while Ace's head turned into that of a frog. I don't think that's going to help her much, do you, Seccom?

Round's end RNG: 4 = Arena effect - Both players gain an effect!
-Effect, SimonSays: 31 = Frog (Passive) - The pokemon's head turns into that of a frog, and gains the water type and all its benefits (in addition to its current types) for the next round. If the pokemon is already water-type, it gains +2 to its defense and special defense instead.
-Effect, Temperantia: 5 = Bicycle (passive) - The pokemon rides a bicycle, and gains +1 priority to all its attacks for the next round.

Arena:The Nexus: A creepy place full of aztec-like paintings on the floor and a circle of doors in the center. This arena is pretty vanilla, as despite there being no plants, dust or even weather, it is somehow possible to use grass knot and weather moves. The only real restriction is that there's no actual water source.Arena Event: Strange eggs pop up in front of the pokemon. Each player gains an effect.

Arena:The Nexus: A creepy place full of aztec-like paintings on the floor and a circle of doors in the center. This arena is pretty vanilla, as despite there being no plants, dust or even weather, it is somehow possible to use grass knot and weather moves. The only real restriction is that there's no actual water source.Arena Event: Strange eggs pop up in front of the pokemon. Each player gains an effect.

Round 3: Waking

Hello again. You remember us from last time, ri-

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIT!!!

The wanderer crashes his motorcycle into Seccom.

D...D...Doo."<Tha...that's one for the courts...so many pretty colors...>"

Yeah, sorry about the disappearance...now where were we...ah, I see.

So, it's looking really bad for Simon. While the last of that reflection Emira set up helped protect Ace from the dakka, Foxy's Rock Blast still does a substantial amount of damage, while Biggoron takes advantage of the Dragonite's new type with a Thunderbolt. However, this also allows Ace to use Aqua Tail despite the lack of a water source - hell, it even gives her STAB!Foxy is so badly lacking in energy at the moment that she needs to Chill off some of that fatigue, while Biggoron lets loose an Ice Beam that would normally be very painful if it weren't for Ace's frog-head. Speaking of Ace, she's been charging up a really nasty attack, and rushes at Foxy, smashing her in a vicious Death Suplex!

Unfortunately, it isn't enough to KO the Cinccino, and Ace gets cut down by her dakka immediately after. The twins win the battle!

...Phew. Sorry I was gone for most of the fight. Freaky bird women wouldn't stop chasing me.