I dropped the Super Hostile Continental style map into the test server to see how it would work and it worked perfectly. So I'll probably make the change to the new map Friday on the real server so everyone can have some fun this weekend.

A few things.

The entire map is surrounded by bedrock, so there is no escaping.
The map is huge!
You spawn on a beach, with a wrecked ship just off shore. The idea is that you are ship wrecked.
If you find a wool chamber with the colored wool in it, take one piece and one piece only, so if you die all the wool isn't lost.
I'm not sure what to do about warps, I'll probably just disable the plug-in for the time being.
I will reset the difficulty on the server to easy(trust me, you'll need it).
Dynmap will be active, so we can see the map.

The best route from the spawn is towards the tower, and if necessary from there over the "bridge" towards the tunnel underneath the forest, which eventually leads to my mountain dugout that acts like entrance to the staircase to the summit (and from there via a bridge to the next summit and the green wool). The hut by the lake is accessible from that tunnel via a trapdoor, after that there are a route over the water (safest) and along the bank (quickest) available to the hut.

BTW, that tower was terrible to conquer. It contained crap-loads of Creepers, skeletons, Endermen in a narrow space (thus lethal Endermen no matter what attitude towards them) and once the regularly spawned Creepers were gone (the tower was unlit) I had to get rid of the others (on a sidenote, it appeared that there was a room with both an Enderman and Skeleton spawner). But it should be safe there now, except for the area near the foot. There is a hut with fishing pond and mini-wheat field though, that I placed there. Please do not cut the trees that have their trunks grown together if you don't absolutely have to, it is considered a barrier and an emergency source for saplings (by destroying the leaves) in case getting to the swamps is to dangerous.

The best route from the spawn is towards the tower, and if necessary from there over the "bridge" towards the tunnel underneath the forest, which eventually leads to my mountain dugout that acts like entrance to the staircase to the summit (and from there via a bridge to the next summit and the green wool). The hut by the lake is accessible from that tunnel via a trapdoor, after that there are a route over the water (safest) and along the bank (quickest) available to the hut.

BTW, that tower was terrible to conquer. It contained crap-loads of Creepers, skeletons, Endermen in a narrow space (thus lethal Endermen no matter what attitude towards them) and once the regularly spawned Creepers were gone (the tower was unlit) I had to get rid of the others (on a sidenote, it appeared that there was a room with both an Enderman and Skeleton spawner). But it should be safe there now, except for the area near the foot. There is a hut with fishing pond and mini-wheat field though, that I placed there. Please do not cut the trees that have their trunks grown together if you don't absolutely have to, it is considered a barrier and an emergency source for saplings (by destroying the leaves) in case getting to the swamps is to dangerous.

Click to expand...

Additionally, the hut in the high trees is connected to the tower base as well now. From there you can go down via a ladder shaft hung in between the branches and eventually you will be able to get into a tunnel that leads to another small base in the dessert (see dynmap). A route from the last mentioned location to the potential wool locations in the western part of the map (see screenshot in the quote above) will be made.

P.S.: the entrance into the tunnel going west is inside the hut in the base near the tower.

Ah I wasn't impressed with it. Even a little connection lag means I'm pulling arrows out of my ass, and the packs of spiders murdered me a couple times in spawn before I punched em all to death. Challenge maps just work better on a local system, imo.

Ah I wasn't impressed with it. Even a little connection lag means I'm pulling arrows out of my ass, and the packs of spiders murdered me a couple times in spawn before I punched em all to death. Challenge maps just work better on a local system, imo.

Click to expand...

I don't know, the castle I built has walls tall enough to keep spiders out and a trap entrance for dumb mobs. Honestly, I do like survival when it is a little harder. It makes you work harder and think up crazy ways of doing things just to get something done without dying.

i lke the idea of a tougher world to survive in, with more mobs to fight (and ones that actually try and breach your defenses)

i've caved in and tried a pirated version and i like it, so i intend to buy the game soon and join you guys.

basically i find the game gets boring without a common goal to join into - and as a minecraft noob, playing solo gets boring fast (i dont know how to DO any of the fancy stuff - such as wtf is an iron golem?)

We actually always play in survival mode, only on our regular maps things get "civilised" a bit in our build-up areas. Hence the challenge map we are playing now. BTW, don't enter the basement of the pyramid on the current map. It's a death trap full of zombies and silverfish.