After saving Vushta from the Netherhells and defeating Guxx Unfufadoo, Wuntvor believed that his master would at last be cured and he could finally begin to learn magic at his side. Instead, Ebenezum's curse spread to infect the entire Greater Vushta Academy of Magic and Sorcery! So, Wuntvor is set out on a dangerous quest to the Eastern Kingdoms of Mother Duck. It will not be easy, as even more trials and tribulations stand before him... not least of which his many allies seeming to fall apart, leaving him to continue on alone.

The Chew Toy: Wuntvor again. In fact, Death reveals that Wuntvor is but the latest incarnation of the Eternal Apprentice, the least and most offensive (in Death's view) of all the "Eternal Hero" archetypes. Wuntvor will basically never be able to become anything more then an apprentice and will forever be roped into the sort of weirdness his career has given him so far. And then, when he dies, he'll instantly be reincarnated to experience the same sort of mess again. And again. And again. For all eternity.

Enemies with Death: Because of the above, Death has taken an extreme dislike to Wuntvor, and spends a lot of time maneuvering to get him alone, believing that if he can catch him without any of the companions the Eternal Apprentice attracts like flies, he can kill him for real.

Fractured Fairy Tale: Most of An Excess of Enchantments consists of Mother Duck magically drafting the group into acting out various fairy tales.

No Ending: Pretty much everything that happens is a side-trip on the way to cure the wizards' malady that began at the beginning of the Ebenezum trilogy. The last book ends with them basically saying "Okay, now that all that stuff's been settled, let's get back to that 'wizards' malady' thing." The problem is that it's not entirely clear that that's an Excuse Plot and the "side-trips" are the story. Some people waited six books to find out how it all ends only to get, well, no ending.

Token Evil Teammate: At first glance, the Dealer in Death. Then Guxx and Brax join the group...

Too Dumb to Live: Slag, Grott and Vermin, the so-called "Apprentices Guild" of Vushta, who try to bully Wuntvor into either curing their wizard masters or handing over ridiculous amounts of cash. They cement themselves as this when the very first thing they do after Wuntvor persuades his built-like-a-tank assassin "friend" the Dealer in Death that he does not need to wring their necks like chickens for a pot, as surely they will be reasonable, is to repeat their demands for a cure or 200 gold pieces by moonrise tomorrow. Not even the slightest bit fazed by what just happened, or the fact the Dealer still has his hands around their necks. And then they repeat it a second time while the Dealer is still standing just behind them — though they do at least take off immediately after saying it. No matter how often they end up being chased off, they continue to pursue Wuntvor and demand ever-increasing amounts of money.

Whatever Happened to the Mouse? - In A Night in the Netherhells Alea goes off with Tom, the student wizard. He has vanished in A Difficulty With Dwarves as Alea still thinks she anc Wuntvor are an item.

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