Thanks. Glad you like the character's suit. I was trying to use a font that would maintain the futuristic theme...none of the fonts I have with small letters seem to fit the bill. I don't want to use a boring font. I can always change it though.

Great character but the anatomy looks... not quite right? I can't quite pinpoint it but I think her chest is too low and her feet are on the same plane as on another. I'm not 100% on what ist is but definitely doesn't look right to me.I really like the colours and her boots and the sash though. All nice touches to showcase her personality.

Yeah, I noticed those little issues after the fact--I was speeding through the coloring and wasn't thinking about her figure at all...they're honest mistakes. But in the interest of getting through the bios, I'm going to leave it alone and keep moving this time. Glad at least the coloring and story worked out.

Absolutely the thing to do, I would never mention ot except you ask for critiques on these guys. I always see that as a brave move since it's tough hearing any negatives after the time and effort that goes into every piece. The key thing is power on through and get them done, worry about refinements once the whole roster is complete right? Momentum is paramount. I'm trying to do a bunch of characters in much the same vein but I'm just doing them all first then I'll post them here (though nothing on the scale of your WCL project of course!)

Yeah, I actually meant to get rid of the crit request on these bios because they're just for design (strictly on the bios; I love getting crits on my other work), but the new submission system on dA saved it as a default choice and I keep forgetting to change it.

But on the other hand, I wouldn't want anyone to be afraid to give me feedback...for some reason my WCL project is overall less interesting to my watchers than my other work (if the number of comments and favorites are any indication) and I'm continuously perplexed as to why that is.

If I had to guess the reason why WCL is less attractive I would say it's because with your other work there's a clear protagonist who gets development. WCL has so many characters you barely have time to draw one of each with a bio.

As a result it's not as easy to invest interest in any one focal point. Now that probably isn't the case with the actual story but for the purposes of your dA submissions I think that's true.

You might be right. I built it with the goal of not having a singular focal character in an attempt to build a universe where every character had enough depth to inspire interest, not just a leading hero...but it may have backfired, making every character lukewarm instead of making every character great.

I've been thinking a lot about that, actually...I might be making some changes to what I do in the future, or at least what I post here.

I think you're being overly harsh to call any of your designs lukewarm!I think they simply need time to be developed. But, like any large team (X-men, JLA, Avengers) of colourful personalities it probably pays to put a small handful front and centre to give the audience somewhere to focus. You probably know these characters inside out, but that's going to be a really long task if you want to tell all their stories. Instead of trying to fit everything into one epic tale (which would spiral into an unwieldy story pretty fast) I'd urge you to slice and dice the universe up into strands and see who it foregrounds as a result.

The thing to bear in mind is this is never wasted effort. So what if knowing what Helene Domino's favourite film is never makes it into the story? So long as *you* know, that character will live and breathe much more realistically in their actions than a flat plot-centric stand in. It's about crafting your universe, and sometimes the fine detail is never seen by any but the craftsman, but it's still there, still a part of the finished piece.

But just like a busy scene with forty characters zooming around, it can be hard to know where to look. Your small band of protagonists and antagonists draw focus and help make a coherent story instead of just a vast but confusing canvas.

Just my two cents, I hope it's food for thought at least and I really look forward to seeing how you shape and present WCL in the months to come.

No no, I don't think they're lukewarm. Not at all. To me they're the greatest characters in the greatest story I come up with to date. But you're right about presentation. What's in my head, and what I wrote, are for some reason or another not matching up to what I show off here.

But it's actually way too far gone to try to rearrange things now. WCL is not a new production I just started working on...I've been developing WCL since 2003. The story is 85% written (yeah, it's that big but some procrastination has been involved) and the main reason I'm drawing is to tighten up the visual designs (which have been much harder than writing the story is) so when the time to go visual is upon me, I won't have too many difficulties. At best, I can take the story chapter by chapter and divvy it up to make it into smaller bites but there's no changing how or what I've written at this point.

I've come to realize that while WCL is a grand story, it does little to stimulate in the short term, which is why it's such a hard thing to build and generate interest in, especially since I have so many instant-gratification characters lying around (like Jet Dancer) with shorter, more concise stories. So the best thing to do is to continue building WCL behind the scenes while promoting other works online that I can produce more quickly.

Definitely appreciate the feedback. I'm not even entertaining the thought of abandoning WCL, but I do want to present it in my lifetime so I have to figure out more efficient ways to go about it.

I like it! I'm glad you were able to get the upload to work, it looked really cool in the thumbnail earlier! As she is an actress, it will be interesting to see if she can use her skills to fool opponents!