The game looked amazing and I heard a few showstoppers about Cities XL 2012 and Cities in Motion, but I surely won't invest into a single player game with an expiration date and this kind of bullsh*t internet requirement.

May my non-purchase amongst that of many others be a strong signal, I hope the game flops really hard.

It's funny, Anno 2070 requires an always on internet connection, but I honestly don't mind it because it gives you stuff like persistent item storage across saves, votes in the "council", special actions, etc. But what does it add to Sim City? The cloud computing excuse is a load of crap.

It's funny, Anno 2070 requires an always on internet connection, but I honestly don't mind it because it gives you stuff like persistent item storage across saves, votes in the "council", special actions, etc. But what does it add to Sim City? The cloud computing excuse is a load of crap.

It's funny, Anno 2070 requires an always on internet connection, but I honestly don't mind it because it gives you stuff like persistent item storage across saves, votes in the "council", special actions, etc. But what does it add to Sim City? The cloud computing excuse is a load of crap.

Thing is Anno feeds back for stuff like achievements and chat, among other things, but the game is still actually running locally. So, theoretically, they could patch Anno and allow the servers to go away without issue. The new Sim City is actually all running in the cloud so to remove the server would take a whole game rewrite and not just a simple patch to remove the online extras.

Playing Anno you can finish out a game if you lose internet in the middle, but the new Sim City will just shut off on you.