ATTENTION: Returning students, faculty, and those pondering admissions!
We are elated at the response to the materials we've put forward in MorgraveMiscellany.
Now that you’ve had a chance to read and ponder the options presented in MorgraveMiscellany, we have arranged a little survey to go along with... [click here for more]

What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other... [click here for more]

So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers:
- simple rules for making deals and earning money
- 16 upgrades for the manor and tavern, which provide small game-mechanics benefits
- a cool-looking handout: the Deed of Ownership
- 40 random events that... [click here for more]

Now with even more Villains and Lairs!
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding podcasters,... [click here for more]

"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku
Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D!
We... [click here for more]

This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation.
This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation... [click here for more]

“A tavern is a place where madness is sold by the bottle.” - Jonathan Swift
Taverns have become something of a cliche in RPGs, and because of this they’re also sadly underutilised. A tavern can be a wonderful place: the heart of a small village or a city district; a welcome respite during a long, arduous journey; a breeding ground of gossip and trouble.
Wouldn't it be... [click here for more]

Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign.Scott Niedjela
Sick of not being able to find a game? Have a burning passion for D&D and everything it... [click here for more]

"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the... [click here for more]

With the long-awaited release of a Magic: The Gathering (M:tg) setting into the Dungeons & Dragons (D&D) franchise, the expectation of a spell system to suit the new setting was a given … or so many of us thought.
Many magic players who also play and love Dungeons & Dragons have waited with bated breath for this day to officially arrive. We say officially as there have been unofficial... [click here for more]

100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile.... [click here for more]

"Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios
"I don’t know of a clever way to ease into this so I’ll just put it bluntly: this is an amazing accessory! ... It is gorgeous, functional and useful... Grab a copy so you can say you helped this thing go Platinum. It's gonna."... [click here for more]

"From the shadows of Victorian England, the genre ofSteampunk takes the Age of Steam and throws it intooverdrive, mixing dark intrigue and social conflict withtechnological wonders and a world of opportunity."Bring your D&D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons & Dragons!... [click here for more]

Everything was going great, until someone decided to test out their loaded dice.
In this compendium, you will find mini-games for players to partake in when they are hanging out at their local watering hole. These games can be casual pass-time for the adventurers while they are waiting to get paid for a bounty, or it can be a high stakes game of chance with a potential pay-out of massive amounts of... [click here for more]

Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend.
But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery.... [click here for more]

150 Shops, Stalls and Stores for your RPG Campaign. Originally designed for Waterdeep: Dragon Heist, but is location non-specific. This is a reference sheet for DMs, intended to be used at the table (including store name, type, and proprietor). ... [click here for more]

Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using the... [click here for more]

"This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace." "A well-written adventure through a mansion filled with dark secrets."The House of the Midnight Violet is a 3+ hour standalone adventure designed for 5th Edition. The print version of the adventure... [click here for more]

An Airship for Any Campaign
Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle of transportation, they are a vehicle for the plot, and a vehicle for character growth. ... [click here for more]

Design your own clandestine guild!
Great Gilded Guilds is a DM-facing guide on constructing your own secretive guilds of thieves, assassins, mercenaries, rebel freedom fighters, and other underworld organizations. It details their business practices, themes, membership, and all of the information you need to weave a living, breathing organization into the fabric of your world.
This... [click here for more]

HEY, MISTER. CAN YOU HELP ME? A series of short encounters and story hooks that may cause your party to never trust a child again… Designed for characters of all levels by ALAN TUCKER
__________________________________ Follow me on Twitter: @TuckerAuthorFor Fantasy and Science Fiction Novels—some for FREE!— check out: www.AlanTucker.net... [click here for more]

The chimneys of Trollskull Manor must be repaired before you can open for business. Unfortunately, you don't have the dragons to pay for the guild-licensed work.
Luckily for you, a skilled steeplejack has his own problems that you're uniquely skilled at solving. After being robbed, his wife risks jail if she can't recover the stolen goods before her employer learns of their absence. The steeplejack... [click here for more]

The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016. You get eight adventures and a cursed item supplement. In addition, one of the adventures includes over 20 new magic items!... [click here for more]

In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides... [click here for more]

Bring Your Jungle Campaign to Life!
Six short adventures to supplement your exploration of the jungles of Chult!
These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign.
Includes the following adventures:
Tavern Trouble - With a mysterious curse upon... [click here for more]

**NOW A COPPER BEST SELLER WITH A 4.5 STAR RATING!**
The goal of my newest DM supplement is to take as much work out of the typical tavern meetup as possible! In this product you'll find TWENTY handcrafted taverns and pubs, each with its own unique feel based on the quality and region.
For each tavern, you'll be provided the following:
Tavern and proprietor name, descriptions, NPCs to encounter,... [click here for more]

5e Solo Gamebooks Presents: 56 Miscellaneous Maps.
Here you will find a collection of 56 maps. Contained within this are dungeon maps, wilderness maps, urban maps, large area maps and more.
There is a mixture of battlemaps and larger maps. Many of these maps have been used in our solo adventure products, with great feedback from users.
The maps are a mix of old-school black and white style... [click here for more]

Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both encounters, the goblin ambush at the start of the adventure and the confrontation with the Redbrands later on, are detailed further in the module, but contain no accompanying battle maps. These high resolution maps come in multiple variations including... [click here for more]

Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below.
BarbarianPath of the Stonefist Brawler. Consumed by fire and fury, these barbarians find themselves at home in hand-to-hand... [click here for more]

Solstice Shenanigans
Updated for 2018: Corrections and clarifications, along with new art for the magic items!
Update #2 for 2018: Paper Minis! A new ZIP file with jpgs set up ready to print to make your own paper minis for the creatures found in the adventure!
Solstice Shenanigans is a ~5 hour adventure for a tier 2 party. The Winter Games are in full swing on the demiplane controlled by the... [click here for more]

Reign of the Ice King is a 10th level Adventure for 4-6 players
Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving... [click here for more]

An original one-shot adventure designed for level 4-5 characters.
Summary:
The city of St. Valentine is home to Dante's Casa di Dolci, a world-renowned bakery — and tucked within the bakery is the entrance to a secret labyrinth, created by a mischievous, merciless god. Every February, an unsuspecting resident from St. Valentine is pulled into the maze. Some return after years spent in... [click here for more]

So, your characters are in a city...what now?
City Encounters details ten short encounters that you can throw at your party. The encounters provide a mix of combat, skill and social challenges. Most can be easily modified for almost any character levels.
Encounters include:
The Spectator: A porter trips, unleashing a nasty surprise
The Garbage Monster: Oops, a deadly wrong turn…
Tomino’s... [click here for more]

Get the first four parts of the bestselling adventure path After Lost Mine plus Supplements I and III for a special combo price.
Part I Orcs to Phandalin:
The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much... [click here for more]

Sometimes looks can be deceiving. This time, they may be fatal.
While searching for a series of missing people in the Galago Hills, the party comes across a cave decorated with disturbingly life-like statues.
What lurks in the cave isn’t anything as simple as a monstrous basilisk, however. After all, what evil could possibly be as dark and dangerous as that which lurks... [click here for more]

As more customers trickle into Trollskull Manor, you find that service has become standing room only. After much of the furniture was destroyed while the tavern stood derelict, you discover that you must replace most of your tables, benches and stools.
One of your neighbors has worse luck than you — he has a degenerate gambler brother-in-law who is about to lose his livelihood. Luckily for... [click here for more]

The engines screamed as Vincent slammed the throttle open, banking the old D-Grade aircraft into a sharp, declining tailspin. The flak cannons from the gigantic B-Grade airship opened up in response, peppering the air with clouds of deadly shrapnel. Dipping low beneath the exploding shards of metal, Vincent fought the battered aircraft for control; the cowling ripping off in a shower of sparks... [click here for more]

Step into the arena, and the world of "combat-entertainment"!
Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it.
Inside these pages you will find...
Twelve new subclasses,... [click here for more]

Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the... [click here for more]

Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material plane?
Regardless of which side you choose in... [click here for more]

An original one-shot adventure for 3-6 level 7 characters.
O winged beings, do you hear? The voice of the forest, the trees that singWhere river rushes over weir —Where blue and green pour into spring —Awaiting you is ancient starlightEvermorning, evernight
SUMMARY:
There... [click here for more]

The Curious Case of the Drowned Man & the Shriveled Woman
About This Adventure
In this urban adventure, a party of three to five 3rd-level characters must investigate after jailors find two prisoners mysteriously dead in their shared cell — one of them drowned and the other shriveled to a husk — with no obvious culprit.
The priests... [click here for more]

A set of rules and recipes governing the creation of items. Itemcraft is broken down into four disciplines:
Blacksmithing, the art of creating metal armor and weapons of war.
Clothcraft, the art of sewing clothes and leather armor.
Enchanting, the art of imbuing mundane objects and scrolls with magical power.
Herbalism, the art of synthesizing potions and poisons from plants and herbs.
If... [click here for more]

Praise for The Beast of Bastion Bay
"The adventure itself is compelling, interesting, twisty, and above all, fun! The art and cartography are amazing. At the price point, The Beast of Bastion Bay is one of the best buys on the Guild today! HIGHLY RECOMMENDED!" - Travis L., 5 starsBastion Bay has become a bustling trade hub under the guidance of the cunning... [click here for more]

Reviews for The Graveyard Shift from its initial release on DriveThruRPG
"I ran this for my players as a one-shot today and it went great, though my players definiitely took it off the rails to places I didn't expect; still, there's enough information provided in this adventure to help a DM improv if that happens. A++ lauout and formatting as well, and props for including plater-friendly... [click here for more]

The small coastal town of Pinepass spends its days in relative peace until the nearby lighthouse stops shining. Nobody knows what could be the cause but with reports of one ship already wrecked along the shores it won't be much longer before others follow. Travel across open ocean to reach the Nightwatch Lighthouse and reignite the flames above while also investigating... [click here for more]

Behind every door is a story just waiting to be told...
This book contains 97 pages of original encounters and mini-dungeons set within shops and houses of all sorts. The settings within these pages will take you from the terrifying Vampire's Manse to the fully automated Home of the Future, all the way back around to the vicious Gambling... [click here for more]

Now an Electrum Best Seller!
No two games are alike.
The Contract is a re-playable one-shot with 1,056 possible combinations. The DM rolls for key plot points like combat encounters and surprise endings; players roll at the beginning of the game for secret objectives that connect their characters to the story.
For 3-5 players with first-tier characters (levels... [click here for more]

Loot The Room presents
Breaker of ChainsThe shrine on the edge of town has been little more than a landmark for generations – but now eerie runes have begun pulsing across its surface, and rumour has it a dark force is growing. Now the party must investigate the threat, and destroy whatever lurks inside the Hall of Lament once and for all.The Legend of Zelda... [click here for more]

"Dead of Winter" is a 1st-level adventure which can easily be adjusted to any levelIt is designed as a side quest for Dungeons & Dragons 5th Edition(but could be converted to other editions with very little effort).
As the adventurers are traveling a lengthy road between destinations, a bitter winter storm... [click here for more]