How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor. You can use the "Nudge" buttons to move a frame by one pixel at a time in any direction.

Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute your addons?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

v. 3.0.1
- fix bug with moving frames

v. 3.0
- PocketPlot 3.0!
- time for a rewrite and clean up of old code
- options now split out into separate Lua file
- added option to hide minimap during pet battles
- removed option to hide tracking menu button - now hidden for all users - shift-right click the minimap to open
- removed custom blip textures - too difficult to maintain with Blizz rearranging the textures in the file each time they want to add some
- fixed bug with calendar invite texture

------------------------------------------------

v.2.18.4
- hackish fix for Blizzard(?) bug where the indoors map disappears if the minimap alpha is lower than 1 - this means that if you were using a faded minimap, it will reset to full alpha while indoors and go back to faded when outdoors

v.2.18.2
- update TOC for 7.1
- fix for nil coordinates error in instances (these are no longer accessible through the API)
- temporarily disabled custom minimap blip textures (the icons in the texture atlas were all rearranged, and I need to reorganize the custom textures)

v.2.17
- updated for Legion
- 2 new minimap shapes
- added shortcuts and optimizations to the coords frame
- temporarily disabled custom blip textures (had the textures all updated, then realized the UI was using a different file now - will be fixed up soon)

v.2.12
- FIXED: moverText nil error
- FIXED: minimap mover behavior when minimap is set to a scale other than 1
- ADDED: new minimap blip textures and the ability to change them in the options window!

v.2.11.2
- fixed nil error when trying to move frames - sorry!

v.2.11.1
- updated libs
- you will no longer ping the minimap when right-clicking to open the calendar

v.2.11
- added: 6 new masks to change the shape of your minimap!

v.2.10.2
- added: gave in and added support for WorldStateAlwaysUpFrame finally (used more often now than it used to be)
- fixed: mover frame should properly show in front of the frame its moving
- fixed: centered zone text
- changed: use ToggleCalendar() instead of what I had before

By commenting out that line the coords picks up the saved font. You may have a better solution but this seems to fix it for me for now.

Hmm... It's been a while since I wrote that line, so I don't recall why it is there. I have a feeling that my note, "temporary", means that I had to give it a font upon creation instead of waiting for SharedMedia (to call coords:SetText() for the OnUpdate script perhaps). In any case, :SetFont() is called again later on line 316 in the MapSetup function, where it gets the saved font name from the SVs and looks it up in LibSharedMedia.

I will look at it when I have time, but until then you should still answer my other questions as I'm not certain that's the real problem.

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

Are you trying to set it to 12 and it keeps resetting to the default size (which is 16), or does it keep resetting to 12?

What font are you using? Does the same thing happen if you use a different font? (I notice that the font name is not shown in your options screenshot. This means that the font you picked is probably housed in a different addon that you disabled to test with only PocketPlot. Since the text size and flag are set when the font itself is set, this may be where the problem lies if the font is not found and LibSharedMedia or the other addon isn't doing something properly.)

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

I like this addon. I've wanted a basic minimap that wasn't too basic and this seems to do just fine. I like the different shapes.

I have one issue though: the coords text size and flag keeps resetting every time I start the game and I have to keep refreshing the font size or do a /reload to get it to set. I've tried with just this addon enabled.

Hi Serah,
is possible that pocketplot (v2.15) is unable to display the new icons for rare mob (like the ones in the lost time island) ?

Thanks and happy new year.

Uhm probably my fault, because using only PocketPlot and RareAlert I see them :-)
I'll check it better ...

Yeah. The last update added all new textures.

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

Hi Seerah,
could be possible in the next version of PocketPlot to have the possibility to show the instance difficult with a text like 5, 25H and so on ... instead to show the flag ?

BTW thanks again for this great addon.

For future reference, feature requests belong at my portal so I can keep track of them.

For this request, no I won't add this. But any addon should be able to replace the flag with text and should not conflict with PP.

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

Tracking down taint is tricky. Oftentimes, the addon blamed in the taint log is not the actual addon doing the tainting. (PocketPlot doesn't touch the arena frames with a 10 foot pole, for example.)

If you disable PocketPlot, you'll likely get a different addon listed in the taint log for this.

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.