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taken another Adept hostage: the female Jupiter Adept, Sheba.[36] Saturos and Menardi activate the Venus Lighthouse with the Venus Star, and are confronted by Isaac's party immediately thereafter.[37] Attempting to annihilate their opponents, Saturos and Menardi magically merge to form a massive two-headed dragon,[38] but Isaac's party slay Saturos and Menardi for good.[39] The remnants of Saturos' group, headed by Felix and Alex, continue their quest to light the remaining two Lighthouses, with Jenna, Sheba, and Kraden still with them.[40] The game ends as Isaac's party boards a ship and sail out into Weyard's open seas to continue their mission. Development Camelot Software Planning spent between twelve and eighteen months developing Golden Sun, which is considered a long time for a handheld video game;[41] the finished product was described as a testament to the positive results a long development cycle can bring to a game.[2] In August 2000, Camelot showed an early but playable version at the Nintendo Spaceworld Expo in Japan.[11] North American previewers received the game a few weeks before the release, and IGN noted that the experience of developing Shining Force for Sega helped Camelot develop a gripping RPG for the handheld.[42] Camelot originally planned to create a single title instead of a series, and in the extremely early stages of their project they had created a game design document for the one Golden Sun game to be on the Nintendo 64 console. When it became apparent the N64 was to be superseded by the Nintendo GameCube, Camelot shifted their focus to making a game on the handheld Game Boy Advance.[43] Golden Sun was still intended to be a single game, but due to the hardware limitations of putting the game on a single Game Boy Advance cartridge and the developers' own desire for what they wanted to do with the game, it was expanded to become two successive games, Golden Sun and Golden Sun: The Lost Age. Scenario writer Hiroyuki Takahashi and director Shugo Takahashi had previously designed Shining Force III, where the story involved playing through the perspectives of both the "good" and "bad" characters. Thinking that it was an effective way of conveying the full story of a fictional game world, they incorporated elements of this storytelling methodology into the two-game setup of the Golden Sun series, having the player control the "good guys" in Golden Sun and some of the antagonists in The Lost Age.[44] Golden Sun sold 740,000 copies in the United States[54] and 338,000 in Japan.[55] It received critical acclaim; the title is ranked 91% and 90% on the review score aggregator sites Metacritic and GameRankings, respectively. Many reviewers praised the game's graphics, sound, and varied yet refined RPG gameplay, with particular emphasis on the Battle Mode and Djinn system.[56] Certain critics felt that, despite the technical limitations of its 32-bit cartridge, the game's graphical quality was still extremely high; GameSpot wrote that "Golden Sun is a throwback to some of the SNES's best."[51] Complaints generally focused on a perceived overuse of text dialogue in the game's cutscenes—particularly during the prologue section.[2] Some faulted the game for relying on the "wander around, get into a random battle, win battle, wander around, random battle, etc." mechanics present in many other role-playing games.[52] G4 TV stated, "It's the best original (nonport) GBA RPG to date",[48] while GamePro called it a "huge, fantastic, creative, and wickedly fun RPG that doesn't seem to care that it's 'just' on a GBA".[50] Game Informer called Golden Sun "a visual treat", and said that its graphics "would have amazed Super Nintendo owners back in the day". Noting the game's similarity to previous Japanese role-playing games, the reviewers believed that it was "easily the best original RPG on the GBA", and the "new ruler in the GBA RPG realm".[49] Advance compared the game to the

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one of Canadian television's largest annual sporting events. The Toronto Argonauts have 16 championships, more than any other team. The latest, the 102nd Grey Cup, took place in Vancouver, British Columbia, on November 30, 2014, with the Calgary Stampeders defeating the Hamilton Tiger-Cats 20–16. It was the Tiger-Cats' second consecutive Grey Cup appearance as a runner up. The trophy was commissioned in 1909 by the Earl Grey, then Canada's governor general, who originally hoped to donate it for the country's senior amateur hockey championship. After the Allan Cup was later donated for that purpose, Grey instead made his trophy available as the "Canadian Dominion Football Championship" (national championship) of Canadian football. The trophy has a silver chalice attached to a large base on which the names of all winning teams, players and executives are engraved. The Grey Cup has been broken on several occasions, stolen twice and held for ransom. It survived a 1947 fire that destroyed numerous artifacts housed in the same building. The Grey Cup was first won by the University of Toronto Varsity Blues. Play was suspended from 1916 to 1918 due to the First World War and in 1919 due to a rules dispute. The game has typically been contested in an east versus west format since the 1920s. Traditionally held on a Sunday at the end of November, the Grey Cup has been played in inclement weather at times, including the 1950 "Mud Bowl," in which a player reportedly came close to drowning in a puddle, then the 1962 "Fog Bowl," when the final nine minutes of the game had to be postponed to the following day due to a heavy fog, and the 1977 "Ice Bowl," contested on the frozen-over artificial turf at Montreal's Olympic Stadium. The Edmonton Eskimos formed the Grey Cup's longest dynasty, winning five consecutive championships from 1978 to 1982. Competition for the trophy has been exclusively between Canadian teams, except for a three-year period from 1993 to 1995, when an expansion of the CFL south into the United States resulted in the Baltimore Stallions winning the 1995 championship and taking the Grey Cup south of the border for the first time.

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Augustine developed his doctrine of the Church principally in reaction to the Donatist sect. He taught that there is one Church, but that within this Church there are two realities, namely, the visible aspect (the institutional hierarchy, the Catholic sacraments, and the laity) and the invisible (the souls of those in the Church, who are either dead, sinful members or elect predestined for Heaven). The former is the institutional body established by Christ on earth which proclaims salvation and administers the sacraments while the latter is the invisible body of the elect, made up of genuine believers from all ages, and who are known only to God. The Church, which is visible and societal, will be made up of "wheat" and "tares", that is, good and wicked people (as per Mat. 13:30), until the end of time. This concept countered the Donatist claim that only those in a state of grace were the "true" or "pure" church on earth, and that priests and bishops who were not in a state of grace had no authority or ability to confect the sacraments.[86]:28 Augustine's ecclesiology was more fully developed in City of God. There he conceives of the church as a heavenly city or kingdom, ruled by love, which will ultimately triumph over all earthly empires which are self-indulgent and ruled by pride. Augustine followed Cyprian in teaching that the bishops and priests of the Church are the successors of the Apostles,[86] and that their authority in the Church is God-given. Augustine originally believed in premillennialism, namely that Christ would establish a literal 1,000-year kingdom prior to the general resurrection, but later rejected the belief, viewing it as carnal. He was the first theologian to expound a systematic doctrine of amillennialism, although some theologians and Christian historians believe his position was closer to that of modern postmillennialists. The mediaeval Catholic church built its system of eschatology on Augustinian amillennialism, where Christ rules the earth spiritually through his triumphant church.[87] At the Reformation, theologians such as John Calvin accepted amillennialism. Augustine taught that the eternal fate of the soul is determined at death,[88][89] and that purgatorial fires of the intermediate state purify only those that died in communion with the Church. His teaching provided fuel for later theology.[88]pistemological viewsEpistemological concerns shaped Augustine's intellectual development. His early dialogues [Contra academicos (386) and De Magistro (389)], both written shortly after his conversion to Christianity, reflect his engagement with sceptical arguments and show the development of his doctrine of inner illumination. The doctrine of illumination claims that God plays a part in human perception and understanding by illuminating the mind so that human beings can recognize intelligible realities that God presents. According to Augustine, illumination is obtainable to all rational minds, and is different from other forms of sense perception. It is meant to be an explanation of the conditions required for the mind to have a connection with intelligible entities.[6] Augustine also posed the problem of other minds throughout different works, most famously perhaps in On the Trinity (VIII.6.9), and developed what has come to be a standard solution: the argument from analogy to other minds.[90] In contrast to Plato and other earlier philosophers, Augustine recognized the centrality of testimony to human knowledge and argued that what others tell us can provide knowledge even if we don't have independent reasons to believe their testimonial reports.[91] Just waree also: Just WarAugustine asserted that Christians should be pacifists as a personal, philosophical stance.[92] However, peacefulness in the face of a grave wrong that could only be stopped by violence would be a sin. Defence of one's self or others could be a necessity, especially when authorized by a legitimate authority. While not breaking down the conditions necessary for war to be just, Augustine coined the phrase in his work The City of God.[93] In essence, the pursuit of peace must include the option of fighting for its long-term preservation.[94] Such a war could not be pre-emptive, but defensive, to restore peace.[95] Thomas Aquinas, centuries later, used the authority of Augustine's arguments in an attempt to define the conditions under which a war could be just.[96][97] MariologyAlthough Augustine did not develop an independent Mariology, his statements on Mary surpass in number and depth those of other early writers.[98] Even before the Council of Ephesus, he defended the ever Virgin Mary as the Mother of God, who, because of her virginity, is full of grace.[99] Likewise, he affirmed that the Virgin Mary "conceived as virgin, gave birth as virgin and stayed virgin forever".[100]Natural knowledge and biblical interpretationAugustine took the view that, if a literal interpretation contradicts science and our God-given reason, the Biblical text should be interpreted metaphorically. While each passage of Scripture has a literal sense, this "literal sense" does not always mean that the Scriptures are mere history; at times they are rather an extended metaphor.[101] Original sinSee also: Original sinPortrait by Philippe de Champaigne, 17th centuryAugustine taught that Original sin of Adam and Eve was either an act of foolishness (insipientia) followed by pride and disobedience to God or that pride came first.[102] The first couple disobeyed God, who had told them not to eat of the Tree of the knowledge of good and evil (Gen 2:17).[103] The tree was a symbol of the order of creation.[104] Self-centeredness made Adam and Eve eat of it, thus failing to acknowledge and respect the world as it was created by God, with its hierarchy of beings and values.[105] They would not have fallen into pride and lack of wisdom, if Satan hadn't sown into their senses "the root of evil" (radix Mali).[106] Their nature was wounded by concupiscence or libido, which affected human intelligence and will, as well as affections and desires, including sexual desire.[107] In terms of metaphysics, concupiscence is not a being but bad quality, the privation of good or a wound.[108]

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Golden Sun takes place in the fantasy world of "Weyard"—a massive, earth-like environment with several major continents and oceans. It is revealed in the game's sequel, Golden Sun: The Lost Age, that the setting is based on the flat Earth concept; it is a flat, roughly elliptical plane whose oceans perpetually spill off the edge of the world's perimeter into an endless abyss.[20][21] The plot progression of Golden Sun spans the two largest continents in the world's central region: Angara to the north and Gondowan to the south. Weyard is governed by the mythological concept of the classical elements. All matter on Weyard consists of any combination of the four base elements: Venus, Mars, Mercury and Jupiter, or earth, fire, water, and wind, respectively.[22] These four building blocks of reality can be manipulated by the omnipotent force of Alchemy, which reigned supreme in the world's ancient past. Alchemy was sealed away in the past, however, and the world in the present age has become seemingly devoid of this power. However, in various places throughout the world, people demonstrate an aptitude to manipulate one of the elements through a form of magic called Psynergy. These wielders of Psynergy, called Adepts, usually refrain from displaying their talents to outsiders. Characters Main article: List of Golden Sun characters The player controls four characters in Golden Sun. Isaac, the game's silent protagonist, is a seventeen-year-old Venus Adept from the village of Vale. Garet, a seventeen-year-old Mars Adept also from Vale, is Isaac's closest companion. Ivan is a fifteen-year-old Jupiter Adept who has lived with a famous merchant in the town of Kalay his entire life. Mia, a sixteen-year-old Mercury Adept from the wintry town of Imil, is a gentle healer from a heritage of Mercury Adept clansmen. A fifth character seen and playable in the game's exposition sequence is the 17-year-old Mars Adept Jenna, another childhood friend to Isaac.[23] The primary antagonists of the game are Saturos and Menardi, a pair of immensely powerful and talented Mars Adepts of a foreign race hailing from Prox, a town in Weyard's frigid north.[24] Their goal is to restore Alchemy to the world, and they are assisted by the powerful and mysterious Mercury Adept Alex, who is of the same heritage as Mia; and Jenna's older brother, the 18-year-old Venus Adept Felix, who is indebted to Saturos for saving Felix from death.[23] Plot The prevalent force of Alchemy in Weyard's ancient past enabled the development of great civilizations. However, this thriving period eventually gave way to worldwide conflict that subsided only with the sealing away of Alchemy.[25] The keys to unlocking Alchemy, the four Elemental Stars which hold the pure power of the four elements, are hidden within the mountain shrine, Mt. Aleph, which in turn is guarded by the town of Vale at the mountain's base. In the game's prologue, Saturos and Menardi, with help from a raiding party, storm Mt. Aleph with the intention to seize the Elemental Stars for themselves. They fail to solve the riddles guarding the stars and are driven away by the mountain's trap, a magically generated thunderstorm and rock slide.[26] Three years later, Isaac, Garet, and Jenna join their teacher, Kraden, in his research of Mt. Aleph.[27] Their research coincides with a second raid of the sanctum by Saturos and Menardi, now assisted by Felix and Alex,[28] who coerce Isaac into giving them three of the four stars.[29] The volcano erupts before they can retrieve the final star,[30] but before escaping they capture Jenna and Kraden as eventual bargaining chips.[31] The guardian of Mt. Aleph, the Wise One, appears before Isaac and Garet and instructs them to prevent Saturos' group from casting the Elemental Stars into their respective Elemental Lighthouses across Weyard; if this happens, Alchemy will be restored and the period of instability will begin anew.[32]