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“The main reason is that we rarely found swimming gunplay fun in other shooters that we played,” he said. “Another reason — and one we would easily go back on if we thought swimming added fantastic gameplay — is that every Overwatch hero is animated by hand using key frame animation.

“If we added swimming, every single character would have to get an intense amount of animation work for the base locomotion plus animation updates for every ability.”

The explanation makes sense, as working on individual animations for all the the characters with unique animations would take away from other projects that the team had lined up. Kaplan didn’t completely close the doors on the idea, however, by adding a “maybe in the future” at the end of the post. But don’t hold your breath.