Movement step

Player may move character token to another location. If moving between Colonial One and Galactica, must discard one skill card. Humans may not move into Cylon locations. Revealed Cylons can only move in Cylon locations. Any number of players can move into the same location.

If the player is in a viper, they may move to adjacent region or discard skill card to move back to Colonial One or Galactica. The viper is placed in reserve.

Action step

Players may perform ONE action. All actions are identified by the word “action:” followed by ability

Move heavy raider towards nearest viper launch, and move existing centurion tokens forward on boarding party. If a heavy raider starts turn in region with viper launch, Place centurion token on boarding party and remove heavy raider from board. If no heavy raider on board, launch one from each basestar

Prepare for jump

If the Crisis card has the “prepare for jump” symbol, move the token ahead on the jump preparation track. If the token is moved to the auto jump space, jump the fleet by performing these steps

Remove all ships from game board, vipers placed in reserve

Admiral draws 2 destination cards and choses 1

Follow instructions on card

If the current distance satisfies one of the Kobol objective, follow instruction on Kobol Card

If the marker is on one of the blue spaces on the track, player may force a jump by activating FTL control as an action. The player rolls a die. If 6 or lower then population is lost as indicated on blue space.

Activating and piloting vipers

Vipers can be activated from the Command location. When a viper is activated choose one of the 3 options

Launch a new viper in region with launch icon

Move a viper that to adjacent space

Attack cylon ship in same area

Only characters with the pilot ability can pilot a viper. The player may move the viper during the movement step, and may move again or attack during the action step. When the fleet jumps, the character is placed in the hangar.

Damages

When a viper is damaged or destroyed, the character is placed in the sick bay if piloted, viper is placed in damaged viper area or removed from game.

Destroyed cylon ships are removed from the board, but may return later.

Basestar is destroyed when 3 or more damage tokens present. Remove from board

Critical hit – counts as 2 damage

Disabled Hangar – may not launch raiders

Disabled weapons – may not attack Galactica

Structural damage – All future attack rolls gain plus 2

Cylon player

Cylon players work secretly against the humans to run out a resource, destroy Galactica, or cause an centurion invasion.

After distance 4 is jumped, the sleeper agent phase is active. Players receive another loyalty card. Any player with at least one cylon card is a cylon. On some player counts, there is also a sympathizer card.

Sympathizer

Sympathizer sides with the losing team. When one gets this card, immediately reveal it. If at least one resource is in red, the sympathizer is on human team and ent to brig. Otherwise, the player becomes a revealed cylon.

Revealed cylon

Revealing yourself as cylon is an action. When that actioin is taken, perform these steps

Discard down to 3 skill cards

Lose title to line of succession if any

Move to resurrection ship

Receive one Super Crisis card

End current turn (do not draw crisis card)

On the revealed cylon’s turn, perform these steps. There are no crisis or activate ship steps.

Draw any 2 skills

Move to any cylon location

Perform location action

The Cylon player can play one skill into each skill check. They cannot use any skill abilities.