This add-on will play songs from the core Wesnoth and (depending on what you have installed) from the add-ons UMC Music Book 1-12 as well as West's Chronicles I and II. To add any other songs, just drop them into *wesnoth directory*/data/core/music. You can listen to these songs once through, loop them, and create playlists that persist between scenarios.

The version for stable Wesnoth is updated until new features are used which are only available for the development version. The version uploaded for the development version tracks the latest revision in Wesnoth's github repository.

WML Syntax Highlighter
The file userDefineLang.zip is is for anyone who uses notepad++. It will highlight WML tags/keys/some symbols. It will be updated as I run into tags/keys that I didn't include originally, if you find a tag/key that it doesn't cover then please let me know.

The file gedit.zip is for anyone that uses gedit. It includes two files: a color scheme (based on the Cobalt theme) and a language configuration file. An example of what it looks like is here.

Can't wait to play the rpg. You could use a random map generator for the map, couldn't you? (like with Ken_Oh's rpg, wesband I think) Or if you don't want a series of maps kind of thing/want it to be the same every time/other reason you could take a random map as a base and edit it the way you want, though that will still probably take a while.

i have moded the 3p-survival once again.
the announce that says the next spawn type was shown 1 turn before the next spawn.
now it is changed to the last spawn.
i belive this is nicer to players than before. please update this if u also think this is better. if not, nvm tho

But I never got around to making sure the current version was balanced, although I tried, and nobody played it anymore. DotG 1 was insanely popular at some point in 2006, iirc, and then DotG 2 also got some serious playing time, but then trailed off. If it picks up you'll probably have some work to balance it.

Good luck and thanks for taking over!

Also, all play testing and comments lead me to believe terrain changing is unbalanced. It either needs to be less dramatic and more refined, or removed completely, the first choice obviously being more difficult to figure out.

DotG 2 bug:
Creeps, the peasants, take villages. They should never do that.

Weapons need serious balancing. I do not think I uploaded the version where I changed it so people can buy every weapon damage type melee and ranged, for the same price. No special add ons.

On turn two, I couldn't enter the shop with a unit that had been killed and resurrected. Actually it appears it cannot ever enter the shop again. I will try to reproduce with a system, otherwise I've attached the saved game.

I've also made an over sight with right click to enter shop:
In the case you go to your shop and then attack an enemy, you shouldn't be able to shop after attacking them? (dunno if that's ok or not)

the problem with the creeps is that avoid tags now overwrite each other, so the DOTG_AVOIDANCE macro made them only avoid the last x,y coordinates listed there.

I'm pretty sure that I didn't touch the weapon specials, much less add entire new weapons to the shop.
-edit: I just checked the version on the 1.6 server and the only thing that I changed was uncommenting the 3 magical weapon specials (since everything else seemed to have some kind of special on it) and removing a duplicate weapon (there were 2 elven bows, though one of them said it was a melee blade attack when it was actually ranged pierce).

I wasn't able to reproduce this

No, it doesn't make sense to be able to heal right after you took damage from attacking someone, I'll fix that too.

99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

Hi! Defense of the Goblin currently has one really awful bug that makes the game unplayable with 6 players: The last player on the right (usually colored orange by default) cannot shop. The right click menu when they stand on a shop has a spells option, but no shopping option. Obviously under these circumstances the right side team cannot win. The only option right now is to play 2 player games, which is unsatisfactory.

There's also another "feature" that is probably a bug: In current versions, the creeps grab villages, which they did not do in previous versions. When you look at the stats, grabbing villages actually causes the AI to develop significant negative income, which I assume was intended to make the AI not want to grab those villages in the first place. I have no idea why that would have stopped working, but in my opinion the game is better when the creeps don't try to grab villages, since they can do nothing useful with the income.
UPDATE: OK, I see the creeps grabbing villages is a known issue, sorry if this is a repeat.

the last player not being able to shop was a mistype on my part, sorry about that . the ai taking villages has already been fixed, and I will upload a new version with the fixed shop option when the add-on server is back up.

99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code