Narrator: "Your army has grown to such a large size that it now requires a portion of your income to sustain it. This maintenance cost is referred to as upkeep."

Narrator: "You have just garrisoned a peon in one of your burrows. This enables your peon to hurl spears at any enemies that come within range."

Narrator: "You have just placed a rally point for your structure. Whenever a unit finishes training from this building, he will automatically travel to the rally point's location."

Narrator: "To place a rally point, select one of your unit-producing structures, and RIGHT-CLICK on the ground where you want the rally point to appear."

Narrator: "One of your structures was damaged during the fight. To repair a damaged building, select a peon, CLICK the REPAIR button, and then LEFT-CLICK on the desired structure."

Narrator: "Move Thrall and the rest of your forces across the bridge, and locate Grom."

Narrator: "When you control multiple spellcasters at the same time, it often becomes necessary to quickly switch between them to cast their individual spells. By using the subgroup interface, you can do so without having to try to select them individually."

Narrator: "Notice that the currently selected units are displayed in the bottom-middle portion of your screen by little portraits. One of the unit portraits is highlighted with a yellow glow. This means that it is the currently activated subgroup."

Narrator: "You can switch between subgoups by pressing the TAB key or LEFT-CLICKING on one of the portraits that is not highlighted. This activates that subgroup and displays their spells in your command card."

Units

Named

Creeps

Critters

The battle

Following the instructions of the mysterious Prophet, Thrall is assembling the clans to prepare to leave for Kalimdor. However, it would take a while before all the clans had gathered. Not having heard from the Prophet in three days, Thrall began to worry. Even more troubling was that Grom Hellscream hadn't been seen in some time. Thrall established a base in preparation for the Horde's arrival.[3]

However, just as the base was finished, a group of human footmen from a nearby Alliance internment camp approached and ordered the orcs to surrender. The humancaptain informed the orcs that the they had already captured one of their leaders - Hellscream. Determined to rescue his friend, Thrall and his warriors slew the human attackers and launched an attack on the interment camp. The orcs fought their way through the camp's defenses, rescuing many captured orcs in the process. Eventually, Thrall and his warriors located Hellscream, but before they could free him, they had to destroy three guard towers protecting the area. When this was done, Thrall released Hellscream.[3]

Hellscream hadn't been hurt (with the exception of his pride) and was eager to leave the human lands. He showed Thrall some human ships docked at the camp. Seconds later, the rest of the clans arrived and the Horde assembled, the orcs commandeered the ships and set sail for Kalimdor. While they were sailing Medivh watches the Horde and tells that in Kalimdor is the only place where their salvation is assured.[3]

Notes

The captain and the footmen that attack the base can die simply with the towers, the player just have to wait until they are killed so that their grunts aren't damaged.

With just the five grunts required for the first quest is enough to beat the mission.

In the demo version, the Alliance knights are replaced by two captains.