Frequently Asked Questions

Is PULSAR available for purchase on Steam?

Is there an in-game tutorial?

Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

How does the online multiplayer work? Does it require an account to play?

The online multiplayer does not require you to create a persistent account.

How can I contact you?

Can I stream and/or monetize game footage?

Yes! This is our written permission to do so.

Simulation or Game?

We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

What are the system requirements?

At this time the game is under a constant state of change. Because of this, it can be difficult to determine the minimum specs the game will require to run properly. If you are unsure if you meet the specs below, we urge you to reconsider before purchasing the game.

Player versus player modes?

PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?

We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Mod support?

Mod support is outside of the scope of PULSAR as it stands.

Virtual Reality support?

We are planning on having Oculus Rift support. We will also be investigating other VR solutions that may be a good fit.