Fully evolved

Battle properties

Generation I

Generations II to V

Offensive

Defensive

Power

Types

Power

Types

2×

½×

½×

2×

0×

0×

None

Generation VI onwards

Offensive

Defensive

Power

Types

Power

Types

2×

½×

½×

2×

0×

0×

None

Characteristics

Defense

While the Fighting type has three different weaknesses, Fighting-type Pokémon with a secondary Steel typing have the advantage of having those three weakness neutralized, leaving them only with Steel's weaknesses.

Offense

The Fighting type hits five different types for super-effective damage, the most for any type, tied by only the Ground type. It is the only type that deals super effective damage against Normal. Ghost's immunity to Fighting can be nullified by Foresight or Odor Sleuth.

Most Fighting-type Pokémon can learn Rock-type moves to check Bug-type and Flying-type. Additionally, many Fighting types can also learn Poison type moves to deal with Fairy types. The combination of Fighting and Ghost is even better, dealing at least neutral damage to all type combinations bar Normal/Ghost, which has not materialized (unless Trick-or-Treat is considered).

On average, Fighting-type Pokémon have the highest physical Attack of all types.

Contest properties

Pokémon

As of Generation VII, there are 57 Fighting-type Pokémon or 7.0% of all Pokémon (counting those that are Fighting-type in at least one of their forms, including Mega Evolutions), making it the 8th rarest type.

Fighting is the most common secondary type for evolutions of starter Pokémon, with four starter lines being paired with it, three of them being Fire-type.

The Fighting type could be considered a physical counterpart to the Psychic type:

The highest average stat among all Fighting types is Attack, while for Psychic types it is Special Attack.

While the Fighting type is the only formerly physical type to not have any old moves changed into special moves, the Psychic type is the only formerly special type to not have any old moves changed into physical moves.