The best design articles every day.

We’re excited to launch the first in a series of Workshop Kits, that will help you run your own hands-on sessions using popular design methodologies, together with Marvel! Thousands of companies and educational institutions around the world use Marvel in workshops every year. It’s massively inspiring to see the likes of Laboratoria, Design Museum and initiatives like Design Club lead… Read More ￫

It doesn’t matter how good you think your product is if your users don’t like it or find it useful. Ignoring the needs and desires of your users is like ignoring your product. The better you know your users, their environment, their needs, and the value they derive from your product, the better you can craft rewarding, satisfying, and engaging… Read More ￫

What was the moment you knew you wanted to work in design? How did you get to where you are now? I worked hard and I was lucky enough to take risks that paid off. Regardless of your craft, I subscribe to the belief that no one becomes an expert without a lot of hard work. I’ve always been a… Read More ￫

Interviewing users is an art — whether you are running usability testing, focus groups, ethnographic research or whatnot. Here are some good practices for asking users the right questions, and asking the questions the right way. Formulating the questions Interviewing users require a lot of effort and planning. Depending on how extensive the research is, you might spend several weeks preparing… Read More ￫

What was the moment you knew you wanted to work in design? How did you get to where you are now? After I finished school, I worked in branding and marketing agencies for a while, and I moved from Montreal to Toronto where my salary nearly doubled because there was so much more design opportunity there. After working at a… Read More ￫

Digital products have come a long way and so many teams are more agile than ever before. With continuous delivery, quick turnarounds and back-to-back release dates, running into production bugs every now and then is natural. At Marvel we, the support team, have developed a fool proof bug reporting method to help you squash those bugs in double time. 🐛🔨… Read More ￫

What was the moment you knew you wanted to work in design? How did you get to where you are now? I have to give credit where credit is due; I am incredibly privileged to have supportive parents who financially enabled me to obtain an education and pursue what I love. Not only that, but when I was growing up,… Read More ￫

This essay is taken from an upcoming book by David Travis & Philip Hodgson titled ‘Think Like a UX Researcher’. You can find out more about the book here. It’s fashionable to blame poor usability on firms not doing enough customer research. On the face of it, this seems like the obvious cause of poor usability. If firms only did… Read More ￫

We’re kicking off the new year with a much requested feature from teams that use Marvel everyday with users that are outside of the company, such as clients, developers and stakeholders. Naturally, you may want to have conversations around your work that these external users can’t see, thats where our new feature, Private Comments, comes in. Private Comments allows you… Read More ￫

What was the moment that you knew you wanted to be a designer? How did you get to where you are now? In the beginning, as a teenager, I did a lot of free work for some small local business in the area where I lived. Then I started to publish my work and find more clients online. I gained… Read More ￫

“Sorry we didn’t have enough time to do user research in this project… you know, we have all been super busy. We should definitely consider doing that in the next round. No, no… we definitely understand the importance of bringing users into the process, it’s just that our deadline was coming up fairly quickly. Next time for sure.” We have all… Read More ￫

How did you get to where you are now? I did some freelance and agency work in my native Finland, and that felt small, so I moved to New York City to intern and then work at a startup there. I then met my now wife and moved around a whole ton with her as she interned around the world…. Read More ￫

Human-centred design (HCD) is a term product creators use to describe a process of designing for people. HCD develops solutions to problems by involving the human perspective in all steps of the problem-solving process. In this article, I’ve summarized the four fundamental principles of HCD. 1. Focus on the people No matter what product you design, always think about the people… Read More ￫