Offense:
9

Defense:
21

Utility:
0

Introduction

Welcome to my first Legue of Legends guide!

My first time with Taric as a jungler was completely accidentally. I was playing with my friend and he picked second adc by accident. I was already locked as Taric, so i decided to try jungle and give us a chance.

I was really surprised how easily it was. I was clearing the jungle with out loosing health. Enemy team were spaming things like "Taric jungle wtf?!", "Report Taric?", "GG sory for trolls", but after few minutes, they stoped laughing.

I was killing carry almost instantly and they had no idea about my power (and me too).

If you are interested in this guide, and you already start reading something, let me show you, why I started to thinking about Taric for real, and not only for trolling like a boss :)

It means that Taric has far more damage (because of mana and armor). My first idea? Why not Manamune? They reduced the mana cost of two abilities. That allow you to gank by gank all the time! With some extra passive damage jungle is faster even if you are building tanky.

Masteries

These defence masteries are the best compilation of all talents, which i could created for really, really long time. If you are thinking about changing anything or you have any questions please comment, and i will try to response as soon as possible.

Items

Every game is different, and you have to look at each game otherwise.

I'm suggesting you some items, but remember, I'm not playing with you and you may need something i just couldn't predict.

Begging of the game (with these runes and masteries):

1/ With Hunter's Machete
Allow you to clear jungle faster, but your damage and survival against players is much weaker. It is good choice if your enemy is playing safe making your ganks hard to be successful. With Hunter's Machete you will be able to farm and get more gold from jungle.

2/ With Cloth Armor
Increase your early damage and survival against champions, in place of damage in jungle. Hopefully you have no more health after killing camps. This is the beginning for active junglers, who want to gank much in early.

Shurelya's Reverie is one of the most useful items I find for ganks and late game. It's not only engeging tool, it will allow you and your team to push, chaise, run away, and move to the safer parts of the map after pushing or doing dragon/nashor.

Sunfire Cape – One of my favourite items. Personally I prefer this item over Spirit of the Ancient Golem. It makes your jungle faster, and increase damage versus players because of the passive, and it gives more armor.

Aegis of the Legion – If enemy team got magic damage it will help you and your team mates. You ask your support and top player if they are buying this. One Aegis of the Legion is enough for team.

Skill Sequence

Consider running and attacking. Sometimes it's better so stay and attack to decrease cooldown for your Imbue. Remember with each hit on enemy decrease cooldown by 1 second (3 seconds while attacking champion).

Use Radiance at beginning of team fights to increase damage of your team mates.

Spells

Flash is one of my favourite spells, you can use it to attack or escape. It's perfect for dodging abilities/stuns/snares/slows everything.

Ghost might help you to make your ganks stronger, and your initiate better, but escaping with this spell might be a bit harder. If you are advanced player you can try it's not a mistake.

Teleport is strong tool in helping your team mates. This spell will allow you to help them while they are defending or loosing the fights. You can push lanes and we where ever you should be much faster. Anyway this is not your main duty, that's why leave teleport for your mid or top player.

Exhaust is another strong spell. Anyway this spell is much better on supports. If you are thinking about getting this spell change your masteries before. Choose Summoner's Wrath and ¾ points in Sorcery .