Is anyone on R-Gun duty right now?The last pilot roster doesn't have anyone assigned to it.

If not...Corsair, you could probably take R-Gun out on this mission. It's not OPTIMAL for close combat, but it IS capable of it. And provided you don't go wild with Metal Genocider mode or talk the SRX team into HTB'ing the base against orders, it should be fairly safe to play with the guns.

Okay. JayBee and anyone else who's going with us, get to the transports and prepare to leave immediately. Our plan is basically going to be to take out as many mechs as possible while I work my way onto the ship and take over. From there, we'll load any supplies and equipment from that base that hasn't been blown up in the battle onto the ship and make our way to the other team. All told, we should be there a little after the other team has captured the base.

Ready? Let's move out.

dragonmasterjb0: Apparently, in the new series, Lina is arrested at one point on charges of being Lina Inverse.

The rest of the party, in typical Slayers fashion, gives a reaction to the effect of "Sounds reasonable."

Me and Andrew succeded in destroying the Gaplant, I took a few hits from it's beam cannons, but the PS Armor held out.

Also, the Boundoc was capturated, but it suffered some heavy damage (main camera destroyed as well as both hands), so it may be a while before we get it on line.

I found some kind of storage area with several disasembled mecha parts, I'll proceed to investisgate them...as far as I can tell, most of it is standard MS spare parts, but there may be some good stuff in here...report back on it in 1 hour.

All right...the good news is that most of the storage are really just standard MS spare parts (that shall do for most of our repair needs), but there is some interesting stuff here too.

The bad is that it seens most of the hot toys down here were destroyed beyhond repair when they realizated the base would fall.

I found several insect-like parts that I belive may be a Aura Battler's (still don't know the kind, but appears to be either a Billbine or a Sirbine), it appears they were disassembling it in order to dispatch it to another base, for research, most of the parts were pried open. The aura converter was badly damaged, I think the only thing they had time to damage was it, since it wasn't disasembled and loaded in the containers.I can make it whole again, but it will take at least a month to repair the damage and put it togheter.

I also found some MD circuits, but they were also thrashed.

Still, it's a nice find for a small supply base like this one...wonder where they found it!

I had some fun with a couple of patrolling GMs... I poked them with my strike shields a few times, made them turn towards each other, then whacked the back of their heads... priceless!

Anyways, most of it was rather simple. Maybe a bit too simple... Seriously, I shouldn't have any TK Missile pods left, but there's still one primed and ready. Maybe I'm just getting too skillful with the Laser Cannon?

I had to bust out the beam saber for most of the battle, since the base apparently has EVA-esque launch cages situated around the base. While I thought we'd be fighting with mostly ranged weaponry, the entire Leos force decided to come up from below/behind us, and that wasn't fun. I'll go ahead and mention that the R-2 in close combat is about as lovely to watch as to whino's going at it on a bumpy train.

Fin funnels were useful in throwing off the enemy at first. By the time they realized what was going on, I got a good portion of them and had started using the beam rifle. Anyone that got too close was dispatched with a saber.

BK, did you use the beam chakram to take out anyone trying to get close?.