That reminds me that I actually did change the text over the Canyon Mall buildings some time back. Probably should have spelled coffee with an E, but I was just doing a straight D'nenglish translation of that one.

Though I hope there were not some clues that he just got tired of waiting for someone to find.

It would have been a big clue if the inscription had been limited to the arch and ferry terminal as intended. Unfortunately, "The Island welcomes you" doesn't make a lot of sense above doors in City neighborhoods!

(EDIT: City Proper neighborhoods, I should say for clarity.)

Minor quibble the Neighborhoods as well as Bevin, Kirel and Seret are not located within the City Proper, they are part of city expansion areas that also exist along the cavern walls, while the City Proper, is actually directly north of the main island.So if you stand in the island courtyard, and look directly toward the arch, you are now looking north and toward the city proper, if you turn slightly north west you'd find K'veer and the hoods behind it, Hope that helps.

Minor quibble the Neighborhoods as well as Bevin, Kirel and Seret are not located within the City Proper, they are part of city expansion areas that also exist along the cavern walls, while the City Proper, is actually directly north of the main island.So if you stand in the island courtyard, and look directly toward the arch, you are now looking north and toward the city proper, if you turn slightly north west you'd find K'veer and the hoods behind it, Hope that helps.

That's not at all certain, Chloe. We've got some very mixed signals about it. It would make sense if that were true, because it is written in cavern notes that the D'ni built all of their most important buildings along the zero toran line that runs from the Great Zero through Kerath's Arch.

The problem is arises from Aitrus' Map, which shows the City in an alcove in the cavern wall about 45 degrees counterclockwise from the direction of K'veer. On the map, K'veer is marked "121", and the City is shown as a large hashmarked area. On this edited section of the map, I've marked the approximate location of the neighborhoods with a yellow star. That's based on the view from the balcony toward Ae'gura as seen through the telescope.

Minor quibble the Neighborhoods as well as Bevin, Kirel and Seret are not located within the City Proper, they are part of city expansion areas that also exist along the cavern walls, while the City Proper, is actually directly north of the main island.So if you stand in the island courtyard, and look directly toward the arch, you are now looking north and toward the city proper, if you turn slightly north west you'd find K'veer and the hoods behind it, Hope that helps.

That's not at all certain, Chloe. We've got some very mixed signals about it. It would make sense if that were true, because it is written in cavern notes that the D'ni built all of their most important buildings along the zero toran line that runs from the Great Zero through Kerath's Arch.

The problem is arises from Aitrus' Map, which shows the City in an alcove in the cavern wall about 45 degrees counterclockwise from the direction of K'veer. On the map, K'veer is marked "121", and the City is shown as a large hashmarked area. On this edited section of the map, I've marked the approximate location of the neighborhoods with a yellow star. That's based on the view from the balcony toward Ae'gura as seen through the telescope.

It'd be great in a perfect universe if all things lined up to all versions of the story, however limitations exist in our real world and those limitations make it impossible for the map to be correct. These limitations are due to recreating D'ni in a 3d game engine. For that reason Aitrus' map should not be taken as a literal translation of what the cavern looks and where areas exist within it. In order to help us and others fill up the cavern with fan content, the Intangible's group was given access to more maps than just the Aitrus map to fully flesh out placement of the cavern locations, for the most part all of these maps are consistent with each other which is why the Intangible's group has come to the conclusion that its best to treat the Aitrus map this way:

IC - The Aitrus map is a mass produced version of the real Aitrus' map which remains in the DRC archives because of the age and deterioration of the map. When trying to leave subtle hints of the existence of D'ni through games and books the DRC partnered with Cyan. DRC restoration experts tried their best to recreate the map to give to Cyan to ship with the Book of T'iana. However just like early map makers that recreated maps based off of earlier source maps from the middle ages - the age of Aitrus map made it impossible to create a fully fleshed out version so liberties were taken to recreate the map as close as possible, with a greater emphasis put on the map being a tool with language assistance in translating the D'ni language rather than a tool for actual distance/placement of cavern locations and areas. This is why a great deal of existing cavern locations are not located on the map or appear in the wrong location when we visit D'ni.