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One thing that often causes that is the file names not being accurate and/or consistent between the character's folder, the character's .DEF file, and the character's listing on the data/select.def file.

If the Mugen program loads but then crashes whenever you try to select a specific character, then that's a likely explanation.

Plus, if you just want to view the sprites and animation files for Mugen characters (Dcat's stuff is a real treat), you can download the program Fighter Factory Ultimate.

Thanks for the mention. I want to give the MUGEN's a go, but wasn't sure how to go about it.

__________________"I left some words quite far from here to be a short reminder...
I laid them out in stone, in case they need to last forever...""But hey... I'm not telling you anything that you don't already know."
nWo Tech: The Official Thread Poison of the Technodrome Forumshttps://www.youtube.com/channel/UCxr...awnHgDz1ceDcfA

I've never actually seen the Japanese manual, but I expect it would be pretty sweet.

The scans I posted were actually from a 1994 Kodansha published Japanese book titled: "TMNT Secret Encyclopedia" or something roughly translated to that effect.

Could you please post a few more scans, especially one of the front cover?

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Originally Posted by El Santo

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Originally Posted by Bergerjacques

It was definitely not a kid's book.

That was the thing that always mystified me about the turn the franchise took when Eastman and Laird licensed the cartoon and the parallel comic book published by the same outfit that gave us Archie. The turtles' original origin story? The whole thing hinges on a for-Christ's-sake rape-murder!!!!

I did and I could never get it to work. when I put the characters in and tried to use them, I would always get an error.

Perhaps you're not using the correct version of the M.U.G.E.N. engine.
My TMNT characters are only supported on M.U.G.E.N. 1.0. If you're trying to use them in WinMugen, they won't work and the game will crash.

No, nothing wrong with a little gore but MK sees gore as higher priority than gameplay.

If we're gonna pull something from another fighting game, how about using King of Fighters team mechanic instead? That way you can play as all four turtles in a match.

i'd love for snk to do a 2d fighting game. the final boss could be krang with lasers and a final attack with retro mutagen if not beaten in a certain amount of time. though i would like one for the 2012 series where the final boss is super shredder. now that would be an snk boss. spaming with his shooting claws and inescapable grabs that smash you into the floor.

Leader of the Roman Senate: All fellow members of the Roman senate hear me. Shall we continue to build palace after palace for the rich? Or shall we aspire to a more noble purpose and build decent housing for the poor? How does the senate vote?

And while I don't know how excited I'd be to play a fighter where it's, you know, things like Leonardo vs. April, Casey vs. Rat King... it's probably the most realistic way to get a quality TMNT game. What I mean is, the development time for a fighter is fairly quick (compared to some kind of sandbox game, or anything the last few TMNT games have tried to be), moreso if they are gift-wrapped an engine in their lap.

I feel like enough characters in the series are characterized by iconic weapons enough to where something more like SoulCalibur would make sense. Unless you'd rather them only bring out weapons for specials and fight with fisticuffs? That'd be... weird. Almost as weird as Tournament Fighters NES shelving the Turtles' weapons completely.

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(And since Hothead ate up so much memory to begin with, I wonder why they didn't just trade him out for a smaller character to save...?)

You have to admit that convenient explanation in the game manual about why you can't put two Hot-Heads on screen at once was pretty memorable, even if there was a work-around:

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Due to the nature of the dragon-warrior spirit which inhabits Hot Head's body, there cannot be a duel between two Hot Heads. It would be like putting two Siamese fighting fish in the same bowl. Trust us - that's an ugly scene you don't want to see!

Also, the Chris Allan artwork of the Warrior Dragon looked amazing on the cover!