"Why does the Xbox One have a hypervisor, and what is it?"

"The beauty of a hypervisor is we can shut off or suspend operating systems without any effect to others on that same machine.

Got a game that needs to load up 6 gigabytes into memory? That's fine - the apps side won't even get in the way. How about 7 gigabytes?

I think that's kind of outlandish but let's just suppose. If apps can't run within that last half gig of memory we can just suspend the whole thing and give the whole 7.5 gigabytes to the game"

Thanks to the OS of Xbox One.

Last edited by X2; 08-05-2013 at 23:15.

"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"
--Kaz Hirai, CEO, Sony Computer Entertainment

Well with this Tech developers will actually havr 7.5 GB of RAM to work with for games.
The extra 4gb of ram was never really needed.

Well it depends on how strict MS is with all the app snapping and having quick access to the rest of the machines services. Switching back and forth to apps running in RAM to ones in a saved state on a hard drive would show differences. Honestly don't see why having the fast access would be needed ( for any console) while gaming. Some small background functions like downloading and syncing of files maybe, but being able to switch to watching TV or a skype call mid game? How many people would really need that.

Got a game that needs to load up 6 gigabytes into memory? That's fine - the apps side won't even get in the way. How about 7 gigabytes?

I think that's kind of outlandish but let's just suppose. If apps can't run within that last half gig of memory we can just suspend the whole thing and give the whole 7.5 gigabytes to the game"

can't imagine any dev would be allowed access to extra memory above the 5gb (if thats what it is).
i'd assume that if MS introduced something to xbox that had to constantly available above the 5gb that any game that could also use that memory would then just stop working.

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