Im not sure exactly what your asking, when you save the UV snapshot and bring it into photoshop you can give them different textures. If you want to use different materials you can save out files of only the textures you want showing and add those to the color map of a particular material.

I can't seem to get to grips with these UV sets myself. It seems I should have created the sets before laying out all my uv's and can't find any info on transferring already laid out UV's to a new set.
I have so many object in my scene laid out that some of them need their own 2048x2048 square so that they aren't too pixelated in a close up render.

There is a UV set editor Rhet...I have quickly had a look...so you should be able to UV then apply that UV to a new set/layer? Maya help file explains it a bit...sorry mate dont have time to investigate yet.

cheers bullet

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes

Seems like no matter what I do, I get either a syntax error or a parsing error, or only a few uv's will copy into a set (when I can actually get it that far) then I cant get the rest of what I want in that set there... this is quite the pain in the butt. Wish there was a tutorial on doing this! haha

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