HTML5 Games/What's Coming

In order to convince the best talent (indy, industry or otherwise), they will need to be confident that the platform can support their investment and be inspired by the potential. As we provide more graphics and general processing power, HTML5 will increase the potential range of products that can be supported. The following chart shows the different types of product that will likely emerge as we improve the number of computations that can be done in the 15sec game loop.

TODO: This is still a work in progress and only about 50% complete.

The green represents a special category of early adopters that are willing to contribute while full support for games is still in its infancy

Moving from bottom up, the colors represent the computational efficiency required by these different game types (yellow is low and red is high)

The increasing width indicates the budget sizes and technical challenge involved in developing the product.

The text offers a description of what types of games we will likely see as we cross the different thresholds.

To test and prove the capability of the platform as we pass each threshold (grey lines) we should seek out and assist high quality early adopters.