At this point I'm convinced Ouya isn't an outright scam to swindle investors out of their money. I still don't see it getting over the basic real world hurtles in the way of any new media device, let alone a game console ... unless it wants to play nothing but phone games on a TV for its whole existence, and then there's no way they'll get the sales volume needed to keep it at $100

I don't like it much, at least the GPU part. Texture rendering accuracy is below PowerVR's and on par with Mali (which means pretty bad). The depth buffer's accuracy is laughable by default. You have to use an extension to enable a decent quality (but it still remains 16bit, there's no support for anything higher). Performance is ok, but nothing to get crazy about. I would prefer a PowerVR based solution any day.

Yeah its a big point many developers today still dont understand it. The GOOD games on a platform are the one that are specifically designed for that platform; it especially makes a difference when input schemes are different.

games that were made for a controller and being ported to a touch device, just for the heck of it, will fail: see Mega Man X ios portand of course it goes the other way too, every touch game without touch will be duller. Especially considering there is no mouse - on pc you can do a touch game with just the mouse, like cut the rope HTML5 version. a controller doesnt have anything...

my point is, for good reason there are hardly ANY android games being developed with a controller in mindhence all ouya games will be ports... OR someone will actually put all their eggs in one basket and make it almost an exclusive for the ouya (with maybe a pc port)

tl;drandroid games are touch controlled, there are hardly (if any) gamepad gamesporting games to a different control scheme sucks.Thats why the ouya will either have shitty ports or exclusives, which can only succeed if the console succeeds, which it wont

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