The current thing I'm screwing around with is experimenting with time. All previous time-scale modifications to the game have had numerous issues: Twallan-style Relativity causes time-hiccups where the sun jitters in the sky, and generally breaks event scheduling by causing triggers to fire at the wrong times: When a trigger programmed to go off "3 hours later" goes off in the expected number of ticks, but time has been repeatedly rewound, the times are wrong. The other attempt I've seen results in the times for actions to not actually changing, so LENGTHY idle delays where your sim stares vapidly into space for no perceptibly obvious reason result, and the action still ends up taking a huge amount of time. Since nobody has really managed to do this WELL yet, I'm exploring my own options, and think I may have found something.

It has its own side effects, of course, but these may prove easier to overcome. Testing is underway. Or rather, testing WOULD be more underway, if this didn't greatly increase the number of annoyances-encountered-per-simday that must be squashed.

Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.

The current thing I'm screwing around with is experimenting with time. All previous time-scale modifications to the game have had numerous issues: Twallan-style Relativity causes time-hiccups where the sun jitters in the sky, and generally breaks event scheduling by causing triggers to fire at the wrong times: When a trigger programmed to go off "3 hours later" goes off in the expected number of ticks, but time has been repeatedly rewound, the times are wrong. The other attempt I've seen results in the times for actions to not actually changing, so LENGTHY idle delays where your sim stares vapidly into space for no perceptibly obvious reason result, and the action still ends up taking a huge amount of time. Since nobody has really managed to do this WELL yet, I'm exploring my own options, and think I may have found something.

It has its own side effects, of course, but these may prove easier to overcome. Testing is underway. Or rather, testing WOULD be more underway, if this didn't greatly increase the number of annoyances-encountered-per-simday that must be squashed.

Seems like an interesting thing to start out with and pick apart, I never myself noted the issues with Relativity in that sense, but I suppose it's because I didn't pay much attention myself when I played a lot, but in all if you can fix how game time flows without breaking things like the sky and event timers, then it's worth the extra symptoms to stomp out. If I may ask, what kind of annoyances are you seeing pop up with your attempt to fix it?

Also if I may ask, how are you faring with modding in S4? I know there's a bit more hoopage to jump through with S4Modding, so it's interesting to see how people adapt to them.

Well, it's not quite what I started OUT with. I started OUT by simply waving a hammer around randomly, breaking things just to see what would happen if I smashed a file in certain ways, without any intent of actually making a directed change, to see how they game would react if I inserted a file that was knowingly defective in specific ways, or deleted core game files. None of THOSE things are actually fit for mortal consumption.

I never myself noted the issues with Relativity in that sense, but I suppose it's because I didn't pay much attention myself when I played a lot, but in all if you can fix how game time flows without breaking things like the sky and event timers, then it's worth the extra symptoms to stomp out.

Well, yes, you know me. I'm extremely picky like that. That's why Awesomeware is made to the highest standards.

Well, it's not quite what I started OUT with. I started OUT by simply waving a hammer around randomly, breaking things just to see what would happen if I smashed a file in certain ways, without any intent of actually making a directed change, to see how they game would react if I inserted a file that was knowingly defective in specific ways, or deleted core game files. None of THOSE things are actually fit for mortal consumption.

I figured that it wasn't the first thing you tried out and I half expected you probably tried to turn TS4 into a BFBVFS (and probably managed to do it). Have you seen that crazy thing though with custom TS4 script mods? The whole you have a main mod package and this weird TS4Script file in the same folder at all times. That shit seems like an interesting setup, but I personally find it another annoying thing to deal with.

Yeah, you don't really wanna know what kind of stuff we get fixated on for personal use, like the blinkenlights mod, an extremely detailed blinkenlights modification that conflicts with absolutely everything and is guaranteed to break every patch...

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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.

Yeah, you don't really wanna know what kind of stuff we get fixated on for personal use, like the blinkenlights mod, an extremely detailed blinkenlights modification that conflicts with absolutely everything and is guaranteed to break every patch...

Wow! I am really happy that Pescado got the game! The Sims 4 is the only game I am playing right now because the load times are much better than Sims 3 for example (and if I want to spend an hour playing, I don't need to spend half the time waiting for things to load) and because I still haven't gotten the Sims 2 installed on Windows 10... As of right now I am not using any mods and I have encountered issues with the clock running and all sims being stuck for (sim) hours. I think it happens most often during club gatherings. Am I seeing the same issues JM is describing?

As long as the FOJ includes the Soviet Russia seal of approval on his TS4 mods, - wherein the bolshie appliances use the sims, and not the other way round - then I'm totally "Red" and I'm totally Hammer & Sickle in.

In Soviet Russia, you do not use TS4. TS4 uses you...

Can't wait. I knew you'd get round to it eventually, FOJ. You always have been a key simmer. Resistance is (Was) futile...

I'd tried to play Sims 4 before, and it looked okay, but in the end I found myself feeling pretty apathetic about it and dropped it pretty quickly. I reinstalled Sims 4 again today, felt a little more interested, and then decided to have a peek over here. Nice to know that this is apparently the year everyone decided to tinker with it again.

I look forward to seeing if Pescado ever rolls anything out for the masses.

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"For what do we live, but to make sport for our neighbors, and laugh at them in our turn?" Jane Austen"If you're going to wash your hands of it, use soap. Otherwise you're just moving the dirt around." Myself "...You're fucked up, you talk like a fag, and your shit's all retarded." Idiocracy

I don't have the patience to even start! I was just about gathering up enthusiasm for it a couple months back and then I saw what was happening with the monthly patches and so many mods broken every time I thought sod it.