Protect the universe from the evil Alien robots terror-bent on eliminating the Earth and all of Humanity! Take control of the ship and blast the hell out of anything that moves and if it doesn’t move – blast it anyway to be sure. Collect coins to get points and use those points to get power-ups.

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"If you are feeling bored and have nothing to do in discount for 1$ it might be anice fun to go game to reach certain seconds."

About This Game

Protect the universe from the evil Alien robots terror-bent on eliminating the Earth and all of Humanity! Take control of the ship and blast the hell out of anything that moves and if it doesn’t move – blast it anyway to be sure.

Collect coins to get points and use those points to get power-ups. Choose wisely, the wrong power-up at the wrong time is the difference between a high-score and having to press ‘Play’ again. You were warned!

Key features

Evil Alien Robots terror-bent on destroying you and everyone else.

Semi-procedural game generation. Never play exactly the same game twice.

I do not know how the bugs escaped mention in the other reviews I read but I feel compelled to write this as a warning. At least some players experience a bug where they die when they are hit by nothing. This happens quite frequently, and perhaps accounts for between 20 and 50 percent of all deaths to those experiencing it. Perhaps most people do not have this issue, though everyone I know who owns it does.

I don't think I could recommend the game even if it worked as intended, mostly because the odd scoring system renders most of the gameplay meaningless.. You will spend the first few minutes mostly breaking even with very little score progress until the one enemy that is actually worth any score shows up. Your score then flies up for a few minutes until that enemy stops spawning for a while and then you wait for it to return.

If you do happen to experience that bug though, paired with the way the game scores, you can unfortunately expect to end most games with a very low score, prior to that enemy spawning. This is of particular interest to achievement hunters because the game may not be such a quick 100% if you have this issue. Dying that early for no reason can make a very long task of the "cumulative score" type achievements present in this game.

This is obviously nothing more than the developer's first Unity coding exercise, and a sloppy one at that. This isn't even worth free as the source code is nothing but how NOT to code in C# and there is very little actual game here. Graphics and Sound are generic retro of the asset store variety. The gameplay amounts to moving your mouse around and nothing more... Seriously, that is the whole of the interaction... Hell, writing this review offered more challenging and substantive "gameplay".

What happens if you lack inspiration but want to earn some money creating games? "Blast 'Em" is probably what would happen. If the title didn't give it away, I'm sure the screenshots do.

With all the hundreds of space shooters and other bullet hell games why would you pick this one? There's nothing in this game you probably haven't seen before because if you have, you've never played a game like this.

The game is controlled by your mouse so if you are thinking about using your controller, don't bother. You do not have to click to shoot because your ship shoots automatically but obviously you will have to dodge incoming ships/bullets and hit them instead. There are powerups which make your ship shoot different directions and you can collect coins to get a better score.

Whenever you get shot or hit an enemy ship/asteroid, you die instantly and it's game over. Since the game is really hard you will die a lot and do the same thing over and over again. Eventually only the hardcore Shoot 'Em Up fans will try to get all achievements and a higher score although I doubt they got the dedication to beat the same section and enemies everytime.

The graphics look average but what's worse is that there's no real change of scenery (look at the screenshots), at least I didn't see it.

There are tons of other and better choices like this game. Blast 'Em! looks like a school project which somehow got on Steam, don't buy it.

As a forty something year old gamer who hunts for old school style games I really wanted to like this game unfortunately I can't, The overall package had potential but it has many design elements that make little sense. For starters there's no possibility for progression, You just end starting at the beginning and going through exactly the same level up to when the skulls appear and soon after that you die and have to start again, your stuck in that same brief never ending cycle. The scoring is a joke because you just can't get a good score and give yourself something to beat either. I grew up on games such as Space invaders. Defender, Galaxian and Phoenix and I'm always on the lookout for similar games today, Sadly this is not one of them.

They put the emphasis on your accumulated high score yet I can't find a way to actually see what that my total score is?

Stuff like this can be seen in most college sophomore coding classes. No idea how it got on Steam, but it wasn't even worth the dollar I paid for it. The dev even thought this piece of work deserved to be $10USD until about 8 months ago (March 2014). His attitude might've made me be okay with this... thing... (don't call it a title, it belittles the word) but he's proven to be hard to deal with in just about anything involving people.

At first glance this game doesnt amount to much, the graphics are terrible even at the highest setting, you can not adjust the controls in anyway.... which was of particular annoyance to me due to my mouse being overly sensitive, and theres also no controller support.... atleast there wasnt for my xbox pc controller. The game in general boils down to how long you can survive without crashing or being hit. This sounds alot more simple than it actually is due to a obscene amount of items on screen at once, such as bullets, coins and ships. I myself wouldve put this down within minutes if I wasnt intrested in completing the achievements and once you give this game a little time it shows its true nature. Theres quite abit of strategy that comes into play..... you see you can get power ups, these wear out over time and so need renewing, you also have to pay for these power ups, so you find yourself juggling wether its worth collecting them or waiting for the next to show. If you die straight after picking one up then your score reflects this as score is coins. Something I havnt seen many people mention and thats the music, although only a few tracks play in repeat and after awhile they do grind on you, there pretty decent, one sounds terribly similar to oblivions theme tune, the film with tom cruise. Overall this game is simple beyond belief... but I find myself enjoying a quick blast on it and afterall thats all it ever offered. Its cheap and cheeful 6/10

The game is O.K. The graphics are meh, controlls are easy and the achivments are easy enouth to get. The price is a little too much tho. at £1.99 the game is too "simple" there is nothing much really to it, there for I cannot reccomend the game for the price. Its maybe worth £0.59 at most.

Blast Em is a retro, arcade style, side-scrolling, procedurally generated, spaceship shooter. The game is very simple. The only control you have is to move your mouse. You don't even need to click to shoot, your ship will continually shoot as fast as it can.

From what I have seen, it consists of 1 level that gets progressively harder with only 3 power-ups. Coins drop when you kill enemies. Harder enemies will drop higher value coins. Your score is entirely based on how many coins you pick up. Power-ups are dropped at certain intervals and they cost a certain number of coins if you decide to pick them up. These points are deducted from your score. The power-ups will wear off after a certain time and you will have to pick them up again.

The game is very difficult and each run will probably last from 30 to 90 seconds. You only have 1 life and if you collide with any enemy or projectile, you will die. The difficulty is partly based on the sheer number of objects moving on the screen at the same time. Also, with so many objects on the sceen, you can sometimes mistake the enemy projectile for a coin if you are not paying close attention.

I would definetly recommend going in the options and completely turning off the screen shaking. With so much stuff moving on the screen at the same time, having the screen shake every time you kill an enemy makes it that much worse. It also messes with my eyes becuase it feels like my eyes are out of focus every time it shakes and that can really make you disoriented after staring at the screen for so long.

I would also recommend turning off mouse acceleration if your computer has it on.

If you are looking for a very simple, but difficult, retro/arcade style, side-scrolling, spaceship shooter, then I would recommend it, although I would not pay the current $3 price. I feel like this is the kind of game that should be free to play on a website like newgrounds. I got it as part of a bundle and I am happy with it for what I paid.

Edit: I barely gave this a thumbs up yesterday when I wrote this, but after playing it some more I have changed my mind. In the first 2 hours I played, I didn't experience the problem others complain about where you randomly die without getting hit by anything, but in the last hour it has happened at least 7 or 8 times. I also have come to the conclusion that this games high difficulty is not based on player skill, but on bad game design. I useually find difficult games fun, but this game is difficult for the wrong reasons.

This is a relatively simple game that I would consider fairly punishing. The temporary upgrades each cost 10-20 coins which are essentially the only reason for playing this score attack jaunt. If you're working towards achievements here know that the Avoid collecting coins for 70,80,90, & 100 seconds achievements may pose a greater challenge for you. It seems simple right? Just don't get hit and don't get coins. The beginning of the game is set up to make this especially hard to achieve; So good luck getting past that 60 seconds achievement. There's also a macro achievement for collecting an accumulated score above 60000. This seems like a great thing to go ahead and mute the game while doing and throw on your favorite music playlist or several hours of your favorite podcast(s).

I think this would be a much funner game with just a few modifications. For instance just make the upgrades cost 5 coins each. Better yet just make the upgrades cost nothing or permanent for that life once you get them. The controls are also a little odd. I'm really used to having controller support in most PC games. Almost everything I've played since getting Steam in 2012 has had good controller support. I ended up using the mouse in this game after some poor results at using joy to key and changing the control options in the launcher. I have a wireless mouse that works quite well. In this game the mouse seems to work great for about 45-90 seconds but the slightest movement can send the ship hurling across the screen at your peril.

I should mention I actually like the music in this game well enough it seems appropriate to the gameplay. The game has like 5 audio tracks, if you run it in windowed mode and click off the window and back on to play the game it changes the audio track each time. I found this convenient because I had a few favorite tracks.

All in all I kind of like "Blast Em!" but feel I really shouldn't. Maybe I just don't respect my own time. I certainly couldn't recommend this to anyone else.

I'm pretty sure I made this same game in a class in high school.The game's real difficulty only lies in figuring out which of the visual noise surrounding your ship will actually kill you. The dev made the poor choice of having your score increase appear next to your ship each time you collect a coin. Collecting the coin magnet will make coins speed towards you. Coupled with the enemies and their bullets floating around, meteors, and enemies that divebomb you, there's simply way too much going on to figure out what's even happening so your best bet is to just move the mouse in a direction that looks unoccupied.

+ The background is pretty funky+ The music is enjoyable+ Autofire is always good

= Powerups cost points which is rather off= Enemy variety is meh

- Difficulty is WAY too hard- Far too many enemies appear on the screen for you to shoot- The game itself is mindless and unappealing- The screen shaking option is unnecessary- There are only 3 Power-Ups which have limited time- Most of the enemies give very few coins- The lack of controller support is irritating for a shmup