Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

*Vertical Cleave tends to have acc issues from what I've seen in the past, so you can remove VC > Sub Zero Smash entirely and substitute for Savage Blade, but it will cut the final Darkness multiplier to 2x

Edited, Jun 3rd 2011 11:46am by ImmortalAlchemist

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Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

*Vertical Cleave tends to have acc issues from what I've seen in the past, so you can remove VC > Sub Zero Smash entirely and substitute for Savage Blade, but it will cut the final Darkness multiplier to 2x

I've also found BT to be kinda spotty at times, too, but they are both single hit spells, so I guess it's not entirely surprising the 'No Effect's stand out more. Whatever 91-99 brings could be interesting since, as is, CB with SACA is kinda meh. For added fun, one could also try and burst CW off the double light, but I'm not sure we'd be able to get it off in time (and the only mobs who would survive this should be NMs).

Hate to be the nay-sayer (as I'm really REALLY excited about having an actual 2hr - BLU was my first job and my first love). But with the above two SSC Combos that tummie suggested (awesomeness and much rate ups)....

How long will it take SE to nurf this:

Assuming we survive (WHM cure spam...) - but when you 2hr wipe the floor with an NM (Esp if you have the Empy WS), hit an ISL chest, and do it again? (I've used a lot of phrases in brackets, sorry)

Personally, I'm all for this. Freaking right it's about time people started respecting BLU's athority.... ^^

Still, while it's nice to have a real 2-hour, it's still just our 2-hour. I don't see it dramatically changing the way we play. Besides, even if we do step on sam's toes a bit, they're getting what I expect to be a huge buff at the same time (which I anticipate only affecting sam main personally). So I don't see them complaining too much, for fear of seeming petty if nothing else.

The job adjustments wern't added yesterday, I presume it was just an maintence for some other reason.

I'm a SAM (main outside abyssea) and I have no issue in the slightest of good BLU's now being able to dish out some 20K DMG during 2hour. The nerf bat won't come out either, SE havn't been whipping the playerbase with that anymore. Just buffing and overpowering jobs more and more. The only time you will see the nerf bat is for a coding error, or something not working as anticipated like the PUP weapon.

Can't wait to see this in action either, I just wish my 3.5man static had a BLU in it.

i tried it with the darkness i saw here(vc-sub-diss-gob-bt-qc) but got no sc at all <.<

well, i was unlucky and missed sub-zero and bt, but at least disservment-goblin rush should have sc(maybe i timed it badly ? >.>)

also qc went after azure lore but since it's with CA, that's probably not a problem.

The job adjustments are coming in a larger scale update that should occur sometime this month given the roadmap Square Enix released a few months back. The maintenance yesterday was one of their new, smaller patches they've been implementing for the sake of tweaking existing content, and in yesterday's case it was the adjustments to Abyssea (changes to !! proc messages, increasing the number of sturdy pyxides that can be up in a zone at any given time, a list of the 12 most recently used atmas to choose from, etc)

I could see him MB'ing Eyes On Me, but I'm assuming this will also change last AU Mission as well. Also I wonder with the sc changes with the effect lasting longer if we'd be able to self MB with our longer casting spells?

I'd give it even odds that changes won't affect npcs in old content. I find break to be effective on old mobs that are immune to **** near everything else. And mob 2-hours are often not the exact same ability. Aaaaand the fact that Maat hasn't gotten any new spells added. (drk maat has no abs-tp or dread spikes, for example)

I'd give it even odds that changes won't affect npcs in old content. I find break to be effective on old mobs that are immune to **** near everything else. And mob 2-hours are often not the exact same ability. Aaaaand the fact that Maat hasn't gotten any new spells added. (drk maat has no abs-tp or dread spikes, for example)

Also some mobs havn't had two hours changed, like the ark angel galka's two hour for his drg half is still call wyvern.

I tried to mimick this on NM bunny in Misareaux. I used Frantics to keep me alive long enough to test.

My numbers were very close to yours except I was unable to land CA+Flux+QC onto Gravitation to make Darkness.

Tried it twice and failed each time to land the Darkness. I was only able to do produce about 13,000 damage each time. Maybe my timing was off or I missed something. Gonna get a restore chest and make another attempt.

#31kimjongil76,
Posted:Jul 12 2011 at 5:20 AM, Rating: Sub-Default, (Expand Post) Wouldn't the numbers be muc higher if you do a demorlizing roR, MEMORI MORI, and perhaps 5 -9fntoid 1st? And did you swap gear at all?

You guys mind inserting the actual <wait #s> in the list so that I can duplicate faster w/o having to waste 2hrs on trying to get that part right? I appreciate it. Good job guys!!!! Cant wait to try this on some NM that I can solo.

You guys mind inserting the actual <wait #s> in the list so that I can duplicate faster w/o having to waste 2hrs on trying to get that part right? I appreciate it. Good job guys!!!! Cant wait to try this on some NM that I can solo.

- Revitalizer will allow you to do 2 Azure Lore back to back - Frantics Drinks + Frantics Powders will buy you 2 mins of invincibility, and additional Mins for each pt member with a Frantics Powder. - Fighting NM next to ISL chests will enable you to restore you 2HR ability. (use /item macro)

It takes about ~35 seconds to complete the chain. There is not much a monster can do within 30 seconds but you still want to watch for things like Paralyze, Sleep, Silence, Terror, Stun, Knock Back, Blind, Flash, Shadows/Blink, Magic/Physical barrier, High-Evasion etc. Obviously NMs that cast magic would be a nightmare, or NMs that recover HP when attacked under certain conditions.... like Glavoid >.>

Given 10 tp per spell and the spam keeping you from getting more than 1 or 2 physical hits, the mob would just be hitting it's first TP move as you finish. This is barring any natural regain the mob might have

for Chant du Cygne you could use a tp wing or the temp item one aat the end of our two hour skill chain. could do the same with KOTR, but not sure where to insert it, begening, end or none.

Another question, if you teamed up say with a second blu, could you end up chaining the SC's to do even more dmg or tripple, quad light dark ending?

A little off topic, but with our two hour do yyou think we surpass a Kclub BW drk?

Edited, Jul 13th 2011 3:51pm by kimjongil76

Maybe close on the DRKs but I think not. Pretty sure I remember seeing parse info putting them over 30k when 75 was the cap. Not that anyone does it anymore but it would be more now.

At the same time those numbers were probably triple BRD full HP food /MNK etc, maybe head to head naked we would win.

It would have to be outside of abyssea. ALl the NMs mobs in abyssea seems to take reduced damaged from breath spells, Bloodweapon soul eater, atonement and spirits within. I haven't seen or bother to try anything to do with voidwatch.

The issue wherein switching blue mage from main to support job would occasionally interfere with the player's blue magic setup.

this issue doesn't seems solved. /blu still remove lv.45+ spells (and keep it that way when you switch back to blu main). unless they meant another issue i'm not aware of.

Its not for that. I think they are talking about if you don't remove all your spells before swtiching to /blu the game would still think you had a spells set and wouldn't let you use all the set points.

With how our two hour acts now...Could someone please fasion a list of magic to use to create a skill chain chain like the one in this forum for the 70 cap G5? Friend of mine needs help building one but I just now realized I'm not any sort of expert on the flow of multiple skillchains ^^;