So, players can make their builds and then select a taboo that complements or suits their liking to force on the opponent. Players aren't in control of what taboo they have to endure from opponents. Just associate players with the taboo they cause in the standings.

Taboos can represent Divine Boons or Totems elicited from gods in the game.

2) You can create a scoring system that gives you more points for winning a tourney match depending on a voluntary handicap. A table is provided giving a point-score bonus for each taboo. So now a Loss - 0, Draw - +1, Win - +3 and Non-Neutral taboo +1, Attack Spell Taboo +2, Undead taboo +2, etc. So, a player can add a taboo for points, but doing so grants an advantage to the opponent which makes victory & gaining points less likely.