Development log

Comments

This is a fun game. Ajax and Cato feel both relatable and yet alien enough to be...well, convincingly aliens. Nice writing, interesting sprites, and the third playthrough got some good laughs from me.

I just wish I knew how to get those last four CGs in the gallery. Nobody has made a guide, and now I am left staring wantingly at them. Fortunately I've not gotten to shaking my fists impotently at the sky, but we shall see.

Thanks for the hard work on the game. I can't wait to see what this year's Barajam will create. Will you be entering it if one does appear?

I'm hoping to participate in BJ again, if time permits. If you like my writing, you can check out Charles 2.0 (my nanoreno 2019 game) or YAGS, and if you liked the art, you can check out PoorlyFormed's current project Shadowburg.

The one of the couch and the TV, one of a look out the door to the eggplant fields, another of the same field with the ship burning/exploding, one of the cows (one upside down), and Eggplant Man taking a vacation on an alien world (or a beach; hard to tell in this game). I might be missing something incredibly obvious to get these to open up - I missed how many I needed after all.

Will do. I've already checked out Shadowburg (promising start there) and I've been pondering on checking out both Charles 2.0 and YAGS for a bit now. Can't wait to see what they bring to the table. I hope your schedule works out for BJ. :D

Oh, are you asking how to get those *in the game*? Because it sounds like you already have them unlocked.

Those are bonus "CGs" that don't actually show up in the game itself.

The first four are placeholder backgrounds that I drew to use during development, that unlock when you complete the game once, and the last one is a random thing PoorlyFormed drew that unlocks once you complete the two normal endings.

Hah, well thank goodness you told me. I was getting ready to dive deep into the strip poker or Twister games to see if there was a special scene that only came out if you played through both endings, used the fourth wall breaking opening and made a very specific combination of moves... or, I don't know, clocked on the eggplant trophy in a particular scene. Sneaky easter eggs and such.

but if i can give you a advice , you should put a option to remove the eggplant thing around the text-box , it take a lot of place on the screen , and a option to modify the transparency of the text-box

We're not likely to make any further changes to the game at this point, as it was a project for Barajam last year, but those are things we'll keep in mind if we do end up having other things we have to clean up.