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1UP

It's a sign of the times that the best example of those kinds of games is now a PS3 exclusive that you can't play with a mouse-and-keyboard. Welcome to the battlefield of the future. Now work your way up to squad leader and then be sure to open a chat channel to your platoon leader. MAG needs you.

MAG is one of the toughest games to review. A lot of your experience will depend on what kind of squads you get into and what the future holds. Part of what makes MAG so exciting it watching the community form around it. It is also what makes this game so hard to measure. Nothing like this has been attempted on consoles yet and seeing it unfold is fascinating. The groundwork is solid enough that it shouldn't have a problem winning over the hearts and minds of PSN gamers and MAG lives fully up to its name. If you are looking for an action packed, top caliber shooter, consider deploying with MAG.

MAG is an impressive technical feat wrapped around a solid multiplayer FPS title. For veterans of the genre and newcomers alike, MAG offers a lot of reason to pick up and play for hours at a time. With a growing community and further expansions into the Shadow War on the way, MAG has a great deal of momentum and a strong chance to be around for a long time to come.

In my opinion, this might be something all reviewers should come back to analyze again in one year’s time. The bottom line is that if you’re into the idea of a MMOFPS that requires patience and strategy, there’s no better option, despite the drawbacks (which may only be temporary)

With most of its context, backstory, and updates coming from outside of the game, MAG has the potential for encapsulating players in a rich, ongoing fantasy war that extends beyond their PS3 controller. However, the disconnect between the in-game tug-of-war and alternate reality programming leaves the game less immersive or capable of a die-hard following. Ultimately, it may be a strong package from a technical standpoint, but one that isn't as well rounded or robust as it should be. Playing with 127 allies across a gigantic map is impressive, but its novelty is subject to wear thin without as-unique extra content to back it up.

On the surface, MAG appears to be little more than a standard military FPS with a rather special gimmick. And while that is certainly the case to some degree, there's more to MAG than meets the eye. The control system might misfire and it might whiff of 'been there, done that', but when the FPS action is as accomplished and solid as MAG's is, there's plenty of enjoyment to be had especially if you're fortunate enough to assemble a crack team of mates to play with. 255 mates though? That's a bit of a stretch. Better get on Facebook now.

MAG's core mechanics have a lot in common with other games in its genre, and the fast-paced action is frantic and entertaining. But MAG stands out from the crowd because of its large scope and its unique command structure. Whether you are a soldier following your squad leader's orders to flank the enemy and destroy the antiair battery, or a platoon leader calling in airstrikes to stymie the enemy while your forces push forward, MAG makes you feel like part of a collaborative undertaking and rewards you for your part in it. Though it has some rough edges, MAG's busy battlefields and intense firefights are enough to make any soldier's trigger finger itch.

For someone who tends not to play online games, especially shooters, I found MAG to be an addictive and fun title. The ease of joining games and the RPG elements made me want to keep going back into action, so for those like me, who aren't as experienced, MAG is definitely a good starting point to get into online shooters - it's just definitely not the cream of the crop when compared to more experienced PC-based FPS games, and others doing the console rounds, too.

MAG rewards the patient and dedicated. Its tactical gameplay will definitely appeal to the hardcore—as will Domination’s unparalleled number of players fighting at once. This isn’t a game players can just jump into. There are some pretty big learning curves to overcome before MAG starts to feel rewarding. There’s certainly some fun to be had once the initial frustration of getting killed as a newbie passes, but there’s a bar to entry that may be too high for some.

For those fed up with the glitching of CoD and the jumping shenanigans of the Halo groupies, this is a good enough alternative to check out. Teamwork is key here, and any game that encourages people to work together, rather than think they’re Rambo and head off only to come back in a body bag is good in my book. If the small problems are ironed out in time for a sequel, should it come, then I reckon this series could well be a major contender in the future.

Overall, your experience of MAG will vary drastically due to this requirement of team coherence, resulting in a game that is riddled with bipolar disorder. At times it does work, however, so once the “n00bs” have been eradicated and MAG is left with the dedicated community it’s so clearly targeted for, it should come into its own fruition. Time will most certainly tell with this one.

This isn't a game for those who want to be an army of one. MAG, much like actual war, is often an ugly, confusing mess that tosses a group of people into extraordinary situations where they can overcome through teamwork or die as frustrated individuals. If you're looking for just another game to see your name on top of a leaderboard then keep on walking. We're not looking for heroes here in Raven, maggot, but we sure could use a few replacement cogs for our war machine.

MAG Does a lot of things right - it's a solid shooter, and has shown that having a large number of players doesn't have to choke up the gameplay. Unfortunately, it didn't show that more players means more fun. Bugs, imbalances, and a lack of content for the price make what could have been an excellent game just decent.