Could someone help me pls?I made this but I have a bug with the upper en left Arrow key. I installed in the event: Key on Up Arrow pressed. Action: tile gridmove up. I did the same with the other 4. For some reason the down and right button works normally. But the Up Arrow does nothing and the left Arrow goes up while i installed it to go left. Help me pls.

Rexthanks for the great plugins and the demo.I'm using the demo project to implement one 3match for one test game.But when i try change the position of SquareTx on axis Y. The game logic dont work fine (just some matches work...).This happen for some reason? the match code depend of initial position of squaretx?thanks

sami1337 wrote:Yes that's what i meant. You made it work for simple board games like chess, but if you want a bigger playing field you have alot of tiles that you may not always need. A virtual board grid would be pretty useful. With a virtual board you can have a single background image and still use the grid.

But i understand this is probably hard to do.Your plugins are very helpful!

@rexrainbow,first of all, thank you very much for all your incredible work. Thanks to your extensions too, I'm managing to publish a puzzle game on the market, and that was quite hard, but so easier than how it would have been without your efforts.

I write here just to stress how important it is the question asked by @sami1337

Some mobiles are not yet supporting webgl. From a 'cosmetic' point of view, you can make a tile transparent. My grid is just a bit larger than the chess game (8x10), but since transparent sprites are as heavy as the opaque ones in rendering, they have already shown some significant detrimental effect on performance (80 tiles are 'drawn' on the screen, above a background and below the chess-behaving sprites) on Windows Phone 8 and other canvas2d devices. It is to say I've already made a lot of performance improvements such as deleting unnecessary sprites and drawings, removing text objects, disabling all collisions checks and so on... but I can't go further.

It would be great if chesses could be set as moving within logical grid but ignoring tiles below (or whatever is not at the same logical 'z' level), or tiles could be something less renderer-demanding than sprites. Thank you again, however.