OpenXcom Forum

Greetings friends, i just fall in love with some craft , and so i decided to open a shipyard for all,are some images from the crafts that will be available for download in askReworked this post so newcomer´s can also use this resources ( most images got excluded from service)

whats the mcd names of the van and the car? i probably have it around in some mod already downloaded. easy to start with something than from scratch

The original van and car (original sprites by Nachtwolf to use in UFO2000) can be found in the DAWNURBAN tileset (there's also a black van version on the AREA51A4 tileset), which can be found either on my Terrain Pack or Area 51 mods.

Bullet Designer, I checked these shiny planes and they have faulty RMP files - at least my mapView says so. If you want, I can fix it for you.

(https://s29.postimg.org/vknm22ysj/screen014.png) (https://postimg.org/image/vknm22ysj/)STR_map_gen_error Fix it if you can! the planes are for everyonei pay´d no attention to the Rmp files :P i used the lightning one for all , same metric 10x20, but yeah xcom reported a bug on map but it work for the test

Bullet, I started working on the routes, but I don't really understand your intentions... The nodes you had are just random, inside walls, etc. Not sure how they're supposed to be. I made one, please tell me if it's correct.

Bullet, I started working on the routes, but I don't really understand your intentions... The nodes you had are just random, inside walls, etc. Not sure how they're supposed to be. I made one, please tell me if it's correct.

i had no intentions they were on place of lightning (i just copy pasted the RMP for the test).. your´s is correct

Can we have a Semi or a panel truck that fits like 10-12 dudes? Or an extended cab pick up that has two on the ground and four in the bed? 6 dudesOr a motor cycle ? 1 dude

i will see what i can do, i will do some more vehicles.. but the panel truck is kind of hard because its a small vehicles, does not have the scale to fit a guy like in the Nachtwolf van (i think its a panel truck)

ok now that i have several sprites i have a serious question ! why no one do this?(https://s27.postimg.org/7ldb5zp8v/5d7f60b37a035fa9e3247322236c1fb0.png) (https://postimg.org/image/7ldb5zp8v/)convert to xcom pallet take a hummer (https://s27.postimg.org/l3k7ia1e7/process_1.jpg) (https://postimg.org/image/l3k7ia1e7/)do process 1 resizing hummer to grid and copy paste to sprite sheet

why no one do this? or someone is doing it and not telling the secret!total process time 5 minutes with the grid in placealso i know that this sprites help and there are many more https://www.kgdesigns.ru/posts/illustrations/pixel-art-1/

well now we can have a hightway map also made the grid file more correct so the job becomes more ez, the main reason for the mass produced carshttps://drive.google.com/open?id=0B3EJsib7nOiITGdwYU5Oc0EyUFk

It cannot landing only on specific maps such as TFTD Cruise/Cargo ship maps

Another issue is that with a 20x20 craft will occupy 1/4 of the available map area in a 40x40 battlescape and it will be easier to determine the UFO's location or land right new to it. Some modded terrains might have issues if they were designed for 20x10 or 20x10 craft. This is something that the modder can solve through map generation rules or terrain redesign though.

Another issue is that with a 20x20 craft will occupy 1/4 of the available map area in a 40x40 battlescape and it will be easier to determine the UFO's location or land right new to it. Some modded terrains might have issues if they were designed for 20x10 or 20x10 craft. This is something that the modder can solve through map generation rules or terrain redesign though.

Yes, you explain it better then me. :-[

I suppose that you use the APC pseudo-craft to solve similar contraint on special terrains

Top-notch work as always, already made a variety of fighters from the PLANE2 tileset for Piratez, all look great. And Osprey was sorely needed - many people dreamt about a X-Com helicopter, and Osprey is just as good.

Would you consider making a few helicopters? like a UH-1 Huey, Hind, or a Kiowa? I think their cool as hell and there is a distinct lack of helicopters in OXC.

maybe down the road , next one will be 40k stormtalon. but if i fall in love with a heli, initially i was planning a Chinook but was no isometric to be found on google, i have isometric attack copters but you rarely seen those in xcom action map

maybe down the road , next one will be 40k stormtalon. but if i fall in love with a heli, initially i was planning a Chinook but was no isometric to be found on google, i have isometric attack copters but you rarely seen those in xcom action map

ho i see, i thougt about that bigwall issue, but i check back in plane.mcd and copy it to dismiss trouble

sure help is always appreciated !

Yeah, I first checked PLANE.MCD and noticed it also had BigWall so I initially dismissed it. But then I decided to try to send a Reaper up the ramp and it was able to climb the first and second parts of the ramp so the issue had to be with the 3rd part. However, I have no idea why BigWall is used so this *solution* might have unintended consequences, although both the Avenger/Lighting don't use BigWall either.

ho i see there is a node outside the boundaries witch i cant see in mapview ! try this time i´ve replaced the rmp by the plane 2 and did the xcom node again https://drive.google.com/open?id=0B3EJsib7nOiIZTAzdlhNTkJHbVE

I'll probably implement some automated check soon for all maps, so that modders can check it and don't need reports from players...

Ahh that would be grand and it would definitely speed up the modding process for everyone, thanks Meridian!

EDIT: There's this other craft I found (Tactical Lightning) but hasn't been updated in over a year with the same problematic node out of map boundaries, so comes up with the map error warning in battlescape...sadly I failed at fixing it.. so in cases like these I really wish there was an option to hide or disable the error warning..

ho i see there is a node outside the boundaries witch i cant see in mapview ! try this time i´ve replaced the rmp by the plane 2 and did the xcom node again https://drive.google.com/open?id=0B3EJsib7nOiIZTAzdlhNTkJHbVE

Perfect! All planes are now working, you're a legend!!

But now that my favourite plane 4 is working....I'll have to re-do my technology tree :-\

Bullet Designer, can you explain further how to use your grid.psd? I thought I understood, but it turns out I didn't.How are you supposed to select parts for one tile? I would understand if one tile equalled one colour, but this is not the case - each side of the box has a different colour.Why is the grid so fuzzy? I can't use it for measurement. It was clearly not meant for this, but I don't know what else I could do.

Bullet Designer, can you explain further how to use your grid.psd? I thought I understood, but it turns out I didn't.How are you supposed to select parts for one tile? I would understand if one tile equalled one colour, but this is not the case - each side of the box has a different colour.Why is the grid so fuzzy? I can't use it for measurement. It was clearly not meant for this, but I don't know what else I could do.

i made a new file with perfect grid and the 3 levels !https://drive.google.com/open?id=0B3EJsib7nOiITGdwYU5Oc0EyUFkstep by step images for 1 level only (https://s29.postimg.org/9pl875w77/step_1.png) (https://postimg.org/image/9pl875w77/)use magic wand for first 3 colors

its simple, select with the photoshop magic wand (with no tolerance or 0 so it only select the color) the yellow blue a red part of the block , the with the selection still on you go for the layer of the object(car) and then copy paste , it will create another layer with that part detached that you can move easily to the side

its simple, select with the photoshop magic wand (with no tolerance or 0 so it only select the color) the yellow blue a red part of the block , the with the selection still on you go for the layer of the object(car) and then copy paste , it will create another layer with that part detached that you can move easily to the side

hope it helps , but by now i guess you already know how to do it

Thanks. The biggest problem is that when I copy and then paste, it doesn't preserve the entire selection, only the parts which contain any pixels; meaning that I don't know how to position it within the grid. I'm making do with placing an additional pixel in a corner to make sure it's positioned right.

BTW do you happen to have a transport helicopter? It's hard to find a good model.

(https://s27.postimg.org/ka3c9k79b/a_2.jpg) (https://postimg.org/image/ka3c9k79b/)maybe that hind will helpi found those from the same pixel art autor , but i would recommend transforming the V22 into a Chinook its the easy way out because the ground its the same you only have to change the 2 and 3 level to ajust the blades to center. i would do that but i´m cought up in remastering the entire ufopedia of 40k

"The biggest problem is that when I copy and then paste, it doesn't preserve the entire selection" that makes me no confusion because it always have sense of the boundaries were it will fit, you can bypass that problem by merging the car layer with a solid color one that way you will never have that problem, but you will have to use the eraser future on to make the boundary of the car again ...

I gave a quick read to your post, your work is really amazing. ;D I would like to make some models, such as helicopters, tanks, APCs, etc. But I'm not sure how to start or what I need. Do I need a 3D model or with an isometric image is it enough? the ripped resources from other games do work? What tools do you use? How are the spritesheets used? How to get started? Thanks in advance! ;D

You only need a isometric image , still you can use no image if you are good at 3d scuplting, but basically IMO start by using the MCD edit tool, you can see how the images are formed also you can do full model there ( in the preview part), next is the Dashiva mapview where you place the MCD´s you create in a specific map.what i explain in the video is a more advance part where you can use a image to your advantage to be more quickAnyway try the basic , i can help if u need some. Still i think there are some help on the MCD edit / mapview in the forum

I have reviewed your video tutorial a couple of times. It looks quite interesting, I understand that you had previously explained in this same post about the previous steps. Right now, I'm reading the MCD Edit page in the UFOpaedia. :)

EDIT: Haha I just checked MCD Edit. And my question is... how to work from an image? I mean, how to import an image. Is it required to be in a particular format? (.png)

like i said using the grid method is only for helping visulization on model and going faster , you can put any image with any axis , it´s just a image, still is crazy hard to make it work´s on the long run