Age Rating: 4+

Average Rating

Your review

You can only review assets you've bought.

Anonymous
08 April 2019

Works, but needs some modifications...

I can assure anyone who believes that this may be a joke, that it is not. This engine is a conversion of Forevka's old Minecraft Engine created in GameMaker 8.x. Due to changes in the GameMaker engine, it does not work correctly out of the box. To anyone getting compilation errors, you need to fix every "for" loop by replacing the spaces with semicolons. The engine should compile now, however there will be no trees or houses. To fix this you need to uncheck "Display Splash Screen" inside "Global Game Settings > Windows." Then, simply implement the "tree" fix created by "Glen S" somewhere on this review page. The engine should function, but with a few problems. There is lag when the cursor is out of bounds. (most likely caused by the mass of "out of bounds writing" errors) When colliding with the blocks at certain angles, it teleports the player on top of that block. I have contacted Forevka and have brought these problems to his attention. Hopefully, we can get these problems fixed!

Josh L
01 April 2019

Anonymous
13 October 2018

Good joke..

It dont start

Anonymous
08 May 2018

Its.. ok

The main problem i have is the very clunky physics.

Anonymous
21 May 2018

Anonymous
23 November 2017

good

Dylan C
23 August 2017

Perfect!

Works Perfectly there is a large ammount of lag when the cursor is out of bounds

Now trees spawn randomly... this will get it working. And it runs fine.
I tinkered with this for 10mins with moderate knowledge, and am now going to dive into it and see what happens.
Thank you Forevka, this looks like a lot of fun! :D

mrh l
09 December 2016

Errors

############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_world:

Keith W
22 June 2016

I too had the error others were seeing, but changing
Z=get_max_z(X+2,Y+2)+1
to
Z=get_max_z(X+2,Y+2)
fixed it for me, at least enough to get the game working (whether or not it was expected behavior).

The demo itself is well done, with collision, movement, adding and removing of blocks.
I pressed F1 as it said to do, but nothing happened, so I checked the code for other features.
I've only spent a little time with it, but couldn't figure out how to choose the block I was putting down (just random as far as I could tell).

Overall a solid start that could use a little more polish, which is why I gave it 4 out of 5.

This review was left for a previous version of this asset.

CJ J
21 May 2016

A fix if this does not work for you

In the obj_world create event change Z=get_max_z(X+2,Y+2) to this Z=get_max_z(X+2, Y+2)
;)