Warning: file_put_contents(/ff_d2af4c4c890c6f4d1a9f12e89f24eb8937ecc0836f802d94.php): failed to open stream: Permission denied in /home/ofpecsav/public_html/forum/Sources/Subs-ForumFirewall.php on line 1619News items published in April 2012 @ Intel Depot | OFPEC The Editing Center

Intel Depot

News items published in April 2012 (10)

We've been speaking with Steffen Trombke, Owner/Producer of X1 Software, who happens to be the project lead for the upcoming game, Iron Front Liberation 1944. Iron Front utilizes the Real Virtuality Engine, designed by Bohemia Interactive. The offical interview will be posted in a few weeks and in the mean time, we are inviting community members to participate by presenting any questions they themselves may have. So, if you would like to ask him any questions regarding the game, please private message them to savedbygrace or send them via email to savedbygraceofp@yahoo.com before May 10th 2012.

The fourth installment of the "Field Trip" series has the TOH team gathering data and receiving feedback for the Hinds expansion pack. Together, with cooperation from the 22nd Czech Air Force base and the 221st Tiger Squadron, the team was able to improve and confirm various features in the flight model and controls. Part 4

The Arma 3 development team announces the addition of a smaller secondary island to be included in the Alpha release later this year for testers to explore and discover. It's modest 19 square kilometers is not quite so modest but when compared to the primary island of 300 square kilometers, it's merely just a taste of what the future title will present to players. Read more on the Arma 3 site.

OFPEC The Editing Center in cooperation with Bohemia Interactive Studios will soon be kicking off a series of Mission editing competitions for 2012. Each contest will introduce it's own rules and parameters and hopefully push participants to deliver something extraordinary for community enjoyment.

Members of the Bohemia Interactive development team share some of their experiences while gathering information for the project design. Who says game design is all work? Check out the reports in their developers blog, Part1 and Part2.

Bohemia Interactive published an article on April 5th covering some specifics of Arma 3 animations in the form of an interview with animations lead developer, Zdenek Vespalec. Read more in the Developers Blog.