Would you recommend this FAQ? YesNoHow can the author improve this FAQ?Add CommentNo CommentComments are sent anonymously - 140 character max.

_..--..--*\
..--..--* |
_..--..--* ** |
/* \__|_/ \
_/ \ ## \__|__/ / \ |
/ | ** / \ / + |
| ...| + + ... | \
| #### \ | ... | :## | | .---.
\ *##* | | :## |\ *** __ | {.. |
| | + *** + \____ / \ \ | |_
| .. \ ^\_______/ _..-* | | / * ..
\ ## | |\ ___..-* | | *-.
| ** | *#*. -... \ .-* **--..|
| \ *##*-.. ..* | .-* .-*\ --.. |
\ ... | *######***-----*** .##. | __ .-* .-* **--.._/*
| #### | *########| |#| | :##* \_/ \.-* .-*
| *##* \ *#######|__|#|__|. ** | | .-*
\ *** | *.####::##:#######| |____|*
| | *.-* ** *-.##.* |
| ... \ *.________.-* _..--.|
\ ### | ..--..--* \
| *** | ..--*/\_/\ / \
|___ _|-..--..* \_/ | |* .\
/ |/ \ + +. ...---*** \
/ | \ ../.---*\* ___ |
/ _ | \...---*** -. *.. *** |
|_| |_| __/#* ... -. /###* |
| | \ /####* ###* **** * ...
| | |######. ...---***
| | |###### ...---***| |
| | |:::::*...---*** |_____|
| | | | | |
/ \ |_____| | |
__.* \ | | | |
{__. \__ | | |_|
| _ /-.___} | | |_|
/ / | | |_| |_|
| | | | |_| | |
* * |_| |_|
| | .*###|
|_|_ |####\
.*###| |#####\__
|####| |########:
*.###\ *_.######\
+####. \#####|
/#####: :####.
/####_.| *--*
|####|
|####|
\_-*
____ _____ ____ ___ __ _____ _____ ____ ____ ____
/ \ | \ / \ | | | | / | | __| | \ / \ | \
| __/ | {} | | __ | | || || ____| | |__ | {} / | __ | | {} /
| \ | __/ | | | | | | | || | _ | __| | / | | | | | /
\__ | | | | |__| | | || || |__/ | | |__ | \ | |__| | | \
/ | | | | | | | | || | | | | {} \ | | | {} \
\____/ |__| \____/ |__| |__| \_____| |_____| |____/ \____/ |____/
____ ____ ___ _____ ____ ____ ___ __ _ _______ ____
/ \ / __ \ / \ | \ | __|| \ / \ | | | ||__ __| / \
| __/ | / \ |/ { } \| { } || |__ | {} |/ { } \| || | | | | __/
| \ | | | || _ || / | __|| __/ | _ || | | | | | | \
\__ || | | || / \ || |\ \ | |__ | | | / \ || || | | | \__ |
/ || \_\ \|| | | || | \ || || | | | | || | | | | | / |
\____/ \___\_\|_| |_||_| \_||____||_| |_| |_||_| |_| |_| \____/
SPONGEBOB SQUAREPANTS: THE YELLOW AVENGER!
I'll just let you know this is my fist Walkthrough, and my first try at ASCII
art
1.0 - The boring legal stuff (You don't have to read it)
c - 2006 (Blake De'Ath)
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
This is what it says at the beginning of the game:
Nickelodian, Spongebob Squarepants, and all related titles, logos and
characters are trademarks of Viacom International Inc. Created by Stephen
Hillenburg. Developed by Tantalus Interactive Pty. Ltd. Tantalus and it's logo
are trademarks of Tantalus Interactive Pty. Ltd. Exclusively published by THQ.
THQ and the THQ logo are trademarks and/or registered trademarks of THQ Ltd.
All rights reserved. All other trademarks, logos and copyrights are property
of their respective owners.
Licensed by Nintendo
Version History
10.04.2006 - 0.1 A bit of a start, might as well get it onto the web. I also
need feedback on the "List of Missions" section so can you please post it just
for that? I'll update as soon as I can.
14.04.2006 - 0.45 Added more to the Walkthrough, added more to the Legal Stuff,
added Credits
4.05.2006 - 0.46 not much more done, been away, added FAQs
6.05.2006 - 0.5 My game save file got corrupted so I had to start again. Some
spelling/Grammer errors corrected. Hints section added.
7.05.2006 - 0.8 Alot more added to the Walkthrough. Up to Super Speed.
15.05.2006 - 0.9 Oh so close to finishing!
31.07.2006 - 1.0 Complete except for one sticker.
1. The boring legal stuff
2. Controls
3. Screens
4. Walkthrough
5. Hints
6. FAQ
7. Glitches
8. Credits
9. Contact Information
2.1 Basic controls
If you don't know the controls, why are you in the walktrough? Anyway:
/__
\ on the directional pad sends you, wait for it, LEFT!
__\
/ on the directional pad sends you, you guessed it, RIGHT!
|
\ / on the direcional pad makes you duck (I never found a use for this)
It has been brought to my attention that ducking does have value in the
and that I have used it. There are some places (Like Rock Bottom) where
there are moving platforms that pass right underneath coral. You need to
duck there (Credit to Fran)
/ \
| on the directional pad sends you up when you come to a crossroad and the
up sign in a triangle appears above your head.
A - is to use the waterball ability when you activate it.
B - is to jump.
X & Y - is to suck up a dirty bubble to use its power or a jellyfish to collect
some of it's nutritious (HP refilling) jelly.
L - Stop using a super power to preserve you Dirty Bubbles
R - Aim the Waterball
START - opens the pause menu
SELECT -
__________
3. Screens|
**********
3.1 Title screen
The title of the game appears on the top screen. I don't need to tell you what
that is do I? Press start is on the bottom screen. Either press the start
button or hit the touch screen on the bubble. You then have three options.
Start Gane, Options, and Credits.
Start game - start the game. You can either start a new game or continue one
that you have been playing (The game has an auto-save feature)
Options - Choose Settings, Delete Profile, or Character Viewer.
Settings - Change SFX Volume, Music Volume, and whether you want the
backlight on or not.
Delete Profile - Delete a profile that you have been playing.
Character Viewer - View characters seen throughout the game.
Credits - View the credits.
3.2 In game screen
This screen is on the bottom screen and is always shown except when in front
of somebody you can talk to, when you are about to go to a new area, or when
you are in front of an interactive object. You can choose (-M-), a picture
with a pencil, and a picture of a compass.
(-M-) - Shows Mermaid Mans Belt (Which does absolutely nothing), plus shows you
how much jellyfish jelly you have collected in different jars.
Picture of a pencil - Shows you what missions you have completed and what
missions you have to complete. If there is a persons head in the top-left
corner you have to talk to that person to complete that mission.
Picture of a compass - A basic map of Bikini Bottom and areas surrounding
Bikini Bottom. Also used when travelling on busses to different areas.
3.3 Pause Screen
This screen appears when you push the pause button in game, and also when
you don't hit any buttons for a while when playing. You can choose: continue,
Help, Settings and Quit
Continue - Continue the game (Duh!)
Help - Shows the help screen which helps you with different areas of the game.
Here are the topics (You have to work through the game to get all the help
topics)
HELP GENERAL HELP SUPER POWERS
Movement and Jumping Super Powers
Hanging and Swinging Water Ball
Moving Between Levels Summon Sea Creatures
Changing Paths Super Strength
Catching Bubbles and Jellyfish Super Speed
HELP MISCELLANEOUS
Interactive Objects and Characters
Collecting Jellyfish Jelly
Bus Stops
Settings - Same as above (3.1)
Quit - Return to Title Screen
______________
4. Walkthrough|
**************
4.1 Missions
The ultimate aim of the game is to rid Bikini Bottom of the Little Dirty
Bubbles. To do this you need to follow the missions given to you throughout
the game. Also, if you talk to some people they will give you side quest
missions, rewarding you with extra HP at the end of them. If you pick up an
item to do with a mission, you will automatically be given that mission.
4.2 List of Missions
This is a list of all the missions (That i have currently found) in order from
bottom to top i.e. the basic order that you should complete them. Sometimes
you can complete a side quest mission faster than the objective mission, but
this is the order I have it in my game:
*Note - I'll refer to missions by their numbers. if you're searching for a
particular mission put the number in brackets after a # sign e.g. (#1)
1. Catch a Jellyfish and collect some of its Jelly!
2. Catch the Bus!
3. Deliver Package to Squidward!
4. I can't go to work until I've fed Gary!
5. Ring up a Krabby Patty and Seaweed Salad!
6. Throw a Water Ball to break a Barrier!
7. Borrow some Fry Grease from Plankton, and give it to Mr Krabs!
8. Find the Key to the Krusty Krab, and get to work!
9. Deliver a Krabby Patty and Fries to Patrick, in Jellyfish Fields!
10. Tell Mermaidman that Man Ray is up to something!
11. Foil Man Ray's plans!
12. Call Mr Krabs to tell him that I'll be late for work!
13. Find Mr Krab's phone number!
14. Watch the TV News to find out what's going on!
15. Go visit Goo Lagoon!
16. Collect the tips and give them to Mr Krabs!
17. Collect all the Mermaidman and Barnacleboy Stickers!
18. Go visit Jellyfish Fields!
19. Find a Jellyfish Jar at Sandy's Tree Dome!
20. Hide Man Ray's Levitation Ray!
21. Catch 12 Dirty Bubbles in the Boating School Test Course for Mrs Puff!
22. Karate Practice with Sandy: Pick up a box using Super Strength!
23. Warn Squidward that his arch-rival, Squilliam, is in town for the
Talent Show!
24. Hand in my homework to Mrs Puff at the Boating School!
25. Give coupons to Patrick, in the Residential District, and Pearl Krabs,
in Downtown Bikini Bottom!
26. Find Sandy in Jellyfish Fields for Karate Practice!
27. Clear the way to Squidwards House!
28. Find Squidwards Clarinet, and return it to him!
29. Confront the sinister Slug!
30. Catch 14 Little Dirty Bubbles in Jellyfish Fields, to make it safe for the
Talent Show!
31. Find out where Squilliam buys his clothes, and tell Pearl!
32. Set the alarm for work tomorrow!
33. Find the Scary Glow-in-the-Dark Beard and Moustache!
34. Scare Squidward!
35. Change the channel!
36. Find all the ingredients for a Krabby Patty!
37. Make a Krabby Patty!
38. Take the Krabby Patty to the Orders Window!
39. Search Jellyfish Grotto for another Jellyfish Jelly Jar!
40. Search Plankton's Laboratory and find out what he's up to!
41. Find the Flying Dutchman's 3 missing Treasure Keys!
42. Borrow Mr Krabs' Sea Needle Pass!
43. Get to the Sea Needle, in Downtown Bikini Bottom!
44. Treasure Key: Defeat the Queen Jellyfish in Rock Bottom!
45. Treasure Key: Check the Rock Bottom Station!
46. Treasure key: Climb Rock Bottom's Giant Anchor!
47. Find Mr Krabs' Lucky Nickel!
48. Find Sandy in Goo Lagoon for some Advanced Karate Practice!
49. Bick up Sandy's Beach Bag for her!
50. Search Rock Bottom for the Flying Dutchman!
51. Foil the Jumbo Shrimp's Plans!
52. Find some Change and buy a Kelp Bar!
53. Cheer up Mrs Puff with a Flower from Sandy's Tree Dome!
54. Bring Larry his Binoculars
55. Work out!
56. Make sure mr Krabs' Money is still safe!
57. Find the Combination to Mr Krabs' Safe!
58. Phone Mr Krabs and tell him that his money is safe!
59. Turn off Mr Krabs' Television!
60. Find out what's wrong with Gary!
61. Find some Snail-Nip Kelp!
62. Catch 16 Little Dirty Bubbles in the Industial Park, to help Sandy clean
it up!
63. Find out what else snails can eat! Ask Patrick, in the Residential
District!
64. Explore Kelp Forest, and find the Clearing!
65. Defeat the King Jellyfish!
66. Feed Gary!
67. Get Plankton's Stolen Robot Parts back, and return them to him!
68. Get Barnacleboy to Autograph Patrick's Cereal Box for him!
69. Check out what's playing at The Reef cinema!
70. Visit Mermaidman at The Shandy Shoals Retirement Home!
71. Confront the Atomic Flounder!
72. Find the Magic Conch Shell, and return it to Patrick!
73. Hide Patrick's stash of Kalp Bars in the Kelp Clearing!
74. Turn off Squidward's Bath!
75. Bring Squidward's Sheet Music to him!
76. Prove to Officer Nancy that you're a Good Noodle!
77. Search Plankton's Laboratory for the Scraps of the Secret Recipe!
78. Find the Winning Ticket Stub!
79. Claim Prize at the Concession Stand!
80. Fix the Pickle-less Patties!
81. Deliver replacement Pickle to Officer Nancy, in Kelp Forest!
82. Deliver replacement Pickle to Scooter, in Downtown Bikini Bottom!
83. Deliver replacement Pickle to Larry Lobster, in Goo Lagoon!
84. Ask Mr Krabs where he gets the Krabby Patty Pickles!
85. Catch 10 Little Dirty Bubbles in Downtown Bikini Bottom, to make it safe
for Mama Krabs!
86. Take the Bubble Goo to Mermaidman!
87. Check out the mysterious Bubble Goo at the Old Factory!
88. Pick 3 Pickles from the Pickle Patch in Kelp Forest!
89. Find Wormy, and bring him back to Sandy!
90. Go back to the Sea Needle to confront the Gigantic Dirty Bubble!
91. Put the Kelp Bar in Mama Krabs' Fridge!
92. Shut down the Freezing Chamber!
93. Restore power to the Old Factory!
94. Find the missing Fuse and replace it in the Old Factory fuse box!
95. Take the Orb of Confusion to the Industrial Park!
96. Find 5 Pearls for Mama Krabs!
97. Fix the Broken Machinery!
98. Show the completed Mermaidman and Barnacleboy Sticker Colloection to
Mermaidman!
99. Save Bikini Bottom from the Little Dirty Bubbles
4.2 Completing the Missions i.e. Playing the Game
*Note - Somethings may seem a little out of order. I wrote this as I played
the game through again.
The game starts off as a large cut scene that describes why the dirty bubble
got split up into little dirty bubbles, and how Spongebob becomes the Yellow
Avenger. You then find yourself in the Shady Shoals Rest Home.
You get shown the tutorial of Moving and Jumping, already explained. (Side
Point, jump on people with Little Dirty Bubbles around them to separate the
Bubbl'es from the Inoccent Victims!) You get your first 3 Missions (#99)(#18)
(#15) Then get shown the tutorial of Interacting with Objects and Characters.
Head out the door to get shown how to Move Between Levels. Get through that and
get into Downtown Bikini Bottom.
Walk out onto the road to get shown how to Change Paths, then head left into
the Residential District. Keep heading left to head to Jellyfish fields.
Free the old woman if you want (You jump on her then hold X or Y facing her
to suck up the dirty bubble). You get to a crossroad with a barrier on one
one side and a super power circle on the ground on the other side. Walk onto
the circle to be shown how to use super powers, then the water ball. Activate
the Water Ball ability by drawing the symbol on the bottom screen when the
light goes around it.
Open the gate by hitting the target, (try aiming),hit L to stop using the power
and save the dirty bubbles (the dirty bubbles give you more time with super
powers, but dissapear fast) and suck up the Jellyfish. You get shown the
tutorial on Jellyfishing, then have the opportunity of jellying (milking!
Lame, i know.) it. Pull down on the front 2 tenticles of the Jellyfish with a
reasonable rhythm to get the most jelly from it. A full jar can replenish 3 HP
and 2/3 full jar 2HP and a 1/3 full jar 1HP. Hit the jar on the (-M-) screen
to refill your HP. Head left into Jellyfish fields.
Congratulations, you have now completed your first mission! (#18). Head right
and talk to Patrick. After a little talk you get shown how to collect Dirty
Bubbles and Jellyfish. You get told to catch a jellyfish but you already have!
You get a mission completed (#1) and get a new mission (#6). Go past Patrick
and up the path. Keep going untill you get to the Waterball pad. Activate it
and DESTROY THE BARRIER! Did that feel good? Disable the power to preserve
your precious bubbles, and continue over the coral until you get to the Bus
Stop. Then head back to Patrick. Talk to him to get another mission completed
(#6). The next mission on your checklist is (#15), go visit Goo Lagoon.
Guess what you're doing now? Head back to Residential Districtand go through
Downtown Bikini Bottom.
Keep heading Right untill you see the entrance to Goo Lagoon. Another mission
completed! (#15) Your talented! Immediently head back out to Downtown and
continue in the way you were going untill you come across Officer Nancy.
Patrick told you to go and talk to her before. When you come across her and
talk to her (as you do) you'll get shown how to catch a bus, and get given a
mission (#2). Head right untill you come to the Bus Stop. You'll see the map
on the bottom screen. Touch the bubble on Jellyfish Fields (you may have to
hit it twice) and you'll be asked if you want to take the bus. Go yes and
voila, you're in Jellyfish Fields (so that's how a bus works!). Take the bus
back to Jellyfish Fields and talk to Officer Nancy. You get a mission ticked
(#2) and get given another mission (#3).
Head back to the Residential District and head right. Talk to Sandy when you
come across her and she'll give you a mission (#19). You won't be able to
complete this one for a while so don't worry about it. Keep heading right and
you'll come across an "Inactive Super Power Pad", and get shown the tutorial
(It's a Super Stregnth pad in case you're wondering). Head into Squidward's
House and give him the package (by talking to him! *wacks myself in the head*)
You get a mission completed (#3) and 2 new missions (#4)(#12). Walk over to
Squidward's cupboard and open it. Collect the sticker and get a new mission
(#17). Walk over to his entertainment system and collect another sticker.
Head out of Squidward's House and into Spongebob's House.
You get a new mission (#14). Walk over to the TV and change the chanel on the
bottom screen untill you see the "Realistic Fish Head". Then hit the bottom
screen to find out what is going on. The reporter tells you that Bikini
Bottom's villians are up to no good. The villians are: Man Ray, The Sinister
Slug, The Jumbo Shrimp, and the Atomic Flounder. It also says that you are
suspicious. "People are urged to stay indoors, hide their valuable and brush
their teeth after every meal." Another mission is complete (#14). Time to
call Mr Krabs.
Walk over to the fridge, and open the bottom door on the touch screen. Pick up
the bit of paper. Walk over to the phone (just next to the fridge) and dial
the number shown. Mr Krabs then gives you time off to SAVE BIKINI BOTTOM!
Mission complete (#12). Now to feed Gary. Walk over to the cupboard labelled
"Gary" and open it with the touch screen. Touch the bag of food in the middle
of the top shelf. Then go upstairs. Walk over to Gary's bowl and shake the
food with the touch screen. When the Krusty Krab key falls out (what on earth
is it doing in Gary's food?!) you get the mission complete screen (#4). Touch
the key to get a new mission (#8).
Head outside and onto the path. Head right. When you get to some poles in mid
air, you will get shown the tutorial on how to Hang and Swing. Do what it says
to get across. Don't worry if you fall, there is a path down there. Keep
heading right untill you come across the bus stop, then turn around and head
to the Resturant District. Keep heading right past all the barriers until you
find the Krusty Krab and Chum Bucket. Go up to the front doo of the Krusty
Krab to get another mission completed (#8). Go inside and talk to Mr Krabs,
who'll give you another mission (#5). Go up to the Menu to get the price of a
Krabby Patty and a Seaweed Salad ($2 and $1.50 respectively). Go up to the
cash register to put in the price of them ($3.50 if you don't have a diploma in
maths). Once you've done that go talk to Mr Krabs. He tells you that you're
out of Fry Grease and that you have to borrow some off Plankton. You get a
mission completed (#5) and a new mission (#7). Go to a table and move around
the items. Don't ask why, just do it! See the money? Good, pick it up and
you'll have a new mission (#16). Go to all the tables and search all of them
(there's 6 and only 5 tips). Get them all and get the Fry Grease (You'll have
to wait and complete some other missions first before you can give the tips to
Mr Krabs. Weird. You'd think a cheap-skate crustacian like him would want it
now!?)
Head out of the Krusty Krab and into the Chum Bucket (just across the road).
Go up to the orders window and push the buttons in this order. 4-4-6-4. Hard
to do but try. After that go talk to Plankton, he'll give you the Fry Grease.
Go back to the Krusty Krab and talk to Mr Krabs. You get a mission complete
(#7) and a new mission (#9). Go out of the Krusty Krab and head right. When
you come across the bus stop take the bus to Jellyfish Fields. Head left past
all the obsticles and talk to Patrick. You get a mission completed (#9) and a
new mission (#10). Take the bus back to Restaurant District and go back to the
Krusty Krab. Talk to Mr Krabs to get more health and another mission complete
(#16).
Head out of the Krusty Krab and turn left. When you get to the crossroad go up
and past all the obsticles untill you get to the entance to Downtown Bikini
Bottom. When you're there go left untill you get to Shandy Shoals Rest Home
(the place where Mermaid Man is). Talk to Mermaid Man when you get there.
He'll give you a BRAND NEW POWER!!!! SUMMON SEA CREATURES!!!! After reading
the tutorial on how it works, you get a mission complete (#10) and a new
mission (#11). Let's get to our first boss!
Get to Goo Lagoon. When you're there immediately head up. When you get to the
next crossroad head up again. Go past Scooter and use the Super Power Pad.
The purple one. The one with a ~ on it. When you get it right a bunch of
clams should appear and make a bridge. Go across it and head into Goo Lagoon
Pier. Talk to Man Ray to initiate a BOSS BATTLE.
(You should be able to work this out yourself, I just felt like doing this :-)
______________________________________________________________________________
Man Ray
3HP
Attacks:
Levitation Ray -
Man Ray fires a beam that sweeps along the ground. Jump to avoid. Does 1HP
damage
Levitation Burst -
Man Ray charged his Ray and fires off a burst down all the way down the side
where Spongebob is. Jump high to avoid. He only does this when he is on your
side of the pier.
Strategy:
Jump over his Levitation Ray and land on the Water Ball Super Power Pad.
Activate the Water Ball. When Man Ray jumps onto one of the grey platforms,
hit the target on your side of the pier. It will knock the platform out from
underneath him. He will levitate himself over to yourside of the pier and
get ready to fire a Levitation Burst. Hit him with a Water Ball before he has
a chance. This will knock his HP down by 1. If you don't hit him he will
levitate himself back to his side and your back to square 1. Keep at it to
defeat him. (Deactivate the Water Ball and activate it again to restart your
time, you don't want to waste your dirty bubbles)
______________________________________________________________________________
After you defeat him you get a mission completed (#11), a cut scene, a tutorial
on Level Unlocking, and 2 new missions (#20)(#32). You will now be in
Spongebob's place. Walk over to the treasure chest, open it, and swap the
Levitation Ray with the homework (that's already marked!). You get a mission
complete (#32) and a new mission (#24). Walk over to the alarm horn next to
Spongebob's bed. Adjust the time to the time shown on Spongebob's watch, and
put the alarm hand (the red one) on six. Try to get it as close as you can.
When that's done you get a mission complete (#20). Let's hand in your already
marked homework! But after a few side quests!
Go to the Krusty Krab. Talk to Squidward who is in the kitchen. He'll give
you 2 new missions (#33)(#34). Talk to Mr Krabs. He'll give you a mission
(#36). Walk around the kitchen to find Krabby Patty ingerdients. The cheese
and onions are in the drawers in the far side of the kitchen. The lettuce and
patty are in the big cupboard. The buns, tomato, pickles, mustard and ketchup
are on the table near Squidward. Once you've got them all you get a mission
complete (#36) and a new mission (#37). Walk over to the grill. On the bottom
screen you see all the ingredients surounding the bun. Put the patty on first,
then the pickles, sauce, cheese, onions, tomatoes and then the lettuce. Once
that's done you get a mission complete (#37) and a new mission (#38). Take
the piece of paper, touch the plate and go talk to Mr Krabs. You get a mission
complete (#38) and more health.
Go out of the Krusty Krab and head right. At the first crossroad head up, then
up again at the next crossroad. Head into Boating School Test Course. Get
past all the obsticles (you get past the traffic lights by landing on them when
they say go). Go inside the main building, just past the bus stop. Talk to
Mrs Puff and she'll give you a mission (#21). Head outside and catch 12 Little
Dirty Bubbles. Once you've done that go back and talk to Mrs Puff. You'll get
another mission completed (#21) and a new mission (#25).
Take the bus to Downtown Bikini Bottom, and head right. You'll come across
Pearl just after the movie Theatre. She'll give you a new mission (#31).
Now take the bus to Residential District. Head left and talk to Patrick.
You'll get a mission complete (#25) and a new mission (#26). Now go to
Spongebob's House. Go upstairs and turn off the lights (the switch is near the
bathroom door) and get the Glow-in-the-Dark beard and moustache. You get a
mission complete (#33).
Go outside over to Squidward's House. Go insi... What! You can't get up the
front path! Get the mission (#27) and walk/take the bus to Jellyfish Fields.
From the bus stop, head right and talk to Scooter. He'll give you a mission
(#39). Head right again, and up the first crossroad into Jellyfish Grotto.
Go to the left side and pick up the Jellyfish Jar. Now you can carry more
Jellyfish Jelly! You get a mission complete (#39). Head out onto the road and
continue heading right.
When you get to the Water Ball Super Power Pad, activate it and hit the target.
Now head up through the opening gates. At the top of the mountain you'll find
Squidward's Clarinet. Pick it up to get a new mission (#28). Jump down onto
the bridge, keep going left, jump down under the bridge and talk to Sandy.
She'll give you a NEW SUPER POWER!!!! SUPER STREGNTH!!!! Read over the
tutorial. You get a mission complete (#26) and a new mission (#22). Activate
the Super Power, pick up a box, put it down and talk to Sandy. You get a
mission complete and Sandy tells you to clear the way to Squidward's House.
Walk/take the bus to Squidward's House. Activate the Super Stregnth Super
Power Pad outside of Patrick's House, and run into the boxes outside of
Squidward's House. Walk up his path to get a mission completed (#27). Talk
to Squilliam. Now take the bus to Downtown Bikini Bottom. Head right and talk
to Pearl. You'll get a mission complete (#31) and a new mission (#23). Take
the bus to Restaurant District. Go into the Krusty Krab and talk to Squidward
in the kitchen. You'll get 3 missions completed (#34)(#23)(#28), and 2 new
missions (#29)(#30). Take the bus to Jellyfish Fields.
From the Bus Stop, head left, collecting as many dirty bubbles as you can. Then
go right as far as you can go, open the gate at the end of the road, and go up.
Make sure you get all the Little Dirty Bubbles you can. When you get to the
place where you learned the Super Stregnth Super Power, activate it and take
the box over the Goo (I can't say water since they are UNDER-water) and place
it next to the place where the Sinister Slug is. Jump up to him and talk to
him (Make sure that you've collected 14 Little Dirty Bubbles from Jellyfish
Fields before you talk to him (#29)). You'll see a cut scene and have
completed another mission (#30).
You'll find yourself in Plankton's Laboratory with a new mission (#40). Talk
to Karen (The Computer Wife) to get that mission complete (#40) and another
mission (#50). Head out of the Chum Bucket and head all the way to the right.
You'll end up at the entrance to Rock Bottom. Go into it. Head right until
you come across the Flying Dutchman! Talk to him to get a mission completed
(#50) and 4 new missions (#41)(#43)(#44)(#45). Go up at the next crossroad,
and walk along to encounter your NEXT BOSS BATTLE
______________________________________________________________________________
QUEEN JELLYFISH
2HP
Attacks:
Electric Shock-
The Queen Jellyfish electrifies 1,2 or 3 stingers. She then send out Electric
Shocks in the direction the stingers are pointing.
Strategy:
Run underneath the Queen and activate the Water Ball Super Power Pad. Run out
from underneath the Queen and fire a Water Ball at her. She will lose 1HP. Hit
her again to wipe out her last Hit Point.
______________________________________________________________________________
That was easy! Collect the Key to get a mission completed (#44). Keep going
right. Use the Summon Sea Creatures Super Power Pad to get past the wall.
Head up at the crossroads. When you get to the next wall head left and into
the bus station. When you get in there you'll receive a new mission (#52).
Walk around the station looking at the seats. On one seat you'll find 3
quarters, and on another one you'll find the picture for EVIL. You know:
Every
Villian
Is
Lemmons
Pick up the sticker. You now have 3. Walk over to the Vending Machine and
touch the coin slot. Then touch a random button and a Kelp Bar should pop out.
Pick it up and get a mission complete (#52). Go to the window. Touch the bell
and a strange fish should give you the key. Another mission completed (#45).
Head out of the Bus Station and head right. Climb over the wall and keep going
right. Ignore the anchor and go as far right as you can. Then go up. After
crossing the coral you see a Super Stregnth Super Power Pad. Pick up the
crate and walk over the flipping platforms (When they're not flipping of
course). Throw the crate at the barrier and jump to collect the key. You get
a mission complete (#46). Go down the anchor and head left til you reach the
Flying Dutchman. Talk to him. You get a mission complete (#41) and 3 new
missions (#42)(#43)(#48).
Take the bus to Goo Lagoon. Head right, up the clams and over the cliff. At
the first crossroads head up. Keep heading right until you come across the
Lifeguard Station. Walk over to the weights to get a new mission (#55). Now
you need to lift the weights up and down about 15 times and the key should pop
out. Touch it to pick it up and get a mission complete (#55). Now walk over
to the chest, touch the lock and then the binoculars to get a new mission (#54)
Head out and right. Use the box to climb the cliff and keep heading right.
Take the next box over to the next cliff but DON'T CLIMB IT! Go back and
activate the Water Ball Super Power Pad and now climb the cliff. You need to
aim the water ball to rebound off the plank of wood and onto the target. Once
you've done that go back and through the opening gates. When you get to Larry
go up the crossroad and talk to him. You get a mission complete (#54).
Head back onto the road you were on before and keep heading right. Very
shortly you come across Sandy. Talk to her to get a mission (#49). Now you've
got to head all the way back the way you came. When you get to the bus stop
take it to Residential District. Head right up the 2 sets of clams, and right
at the crossroads. Activate the Water Ball Super Power Pad and aim to hit the
target. Activate the Super Stregnth Super Power Pad and climb the cliff
(Look in the Hints section if you can't jump high enough). Keep heading right
past all the obsticles. You come across Sandy's Tree Dome. Go in.
Walk over to the birdbath. Pick up the jar to get a mission complete (#19).
Walk over to the table. Take one of the flowers to get a new mission (#53).
Pick up the sticker. Walk over to Sandy's wheel. Her Beach bag is there. Pick
it up. Now you need to head back to Sandy in Goo Lagoon. You should know how
to get there.
When you talk to Sandy she'll give you a NEW SUPER POWER!!!! RAGING WHIRLPOOL!!
!! Read over the tutorial if you want. You'll get 2 missions complete (#49)
(#48). Use the Raging Whirlpool as a shortcut of Goo Lagoon. Take the bus to
Restaurant District. Go into the Krusty krab. Talk to Mr Krabs. You'll get
a new mission (#47). Head out of the Krusty krab and onto the main path. Head
right. Go up at the 2nd crossroad. Cross the coral while avoiding the eels.
use Raging Whirlpool and collect Mr Krabs' Lucky Nickel. Go back to the Krusty
Krab and talk to Mr Krabs. You'll get a mission complete (#47). Talk to him
again to get another 2 missions (#56)(#59).
Head in the direction of Rock Bottom. Go into Mr Krabs' House when you come
across it. You'll get a new mission (#57). In Mr Krabs' chest you find a
sticker. In Mr Krabs' cupboard you find the combination to his safe and get a
mission complete (#57). Walk over to his safe, use the combination (why was 6
afraid of 7?) and touch the wheel. You get a mission complete (#56) and a new
mission (#58). Walk over to Mr Krabs' TV and push the red button. You get a
mission complete (#59). Walk over to the phone and phone Mr Krabs. You get a
mission complete (#58).
Take the bus to Downtown Bikini Bottom. Head right. Eventually you come
across a crossroad. Go up it, onto the Sea Needle to enter a BOSS BATTLE!!!!
(Before then you get a mission complete (#43) and a new mission (#51).
_______________________________________________________________________________
Jumbo Shrimp
3HP
Attacks:
Crate Throw - The Jumbo Shrimp throws a crate in the air that comes crashing
down on you.
Strategy:
(Note - you're going to lose some little dirty bubble power)
Run to the Super Stregnth Super Power Pad on the right. Activate it and move
til you are right beside the first protected target. When The Jumbo Shrimp
throws a crate at you you'll pick it up. Throw it at the target to destroy
the protection. Do this for all 3 protected targets. When you have destroyed
all the protection run to the Water Ball Super Power Pad on the left. Activate
it and run around hitting all the targets with a water ball. When you have
done that The Jumbo Shrimp is defeated!!!!
_______________________________________________________________________________
You get a mission complete (#51). After a cutscene you find yourself in
Squidward's House with a new mission (#60). Go upstairs in Squidward's House.
walk over to the bathroom to get a new mission (#74). Walk over to his
painting area. Pick up the piece of paper on the painting to get a new mission
(#75). There's another sheet in his music area and another in his vase. Now
go into Spongebob's House.
Talk to Gary. You get a mission complete (#60) and 2 new missions (#63)(#66).
Go outside and in the direction of Sandy's Tree Dome, except at the crossroads
go left. Use the Raging Whirlpool and head right over the poles. Talk to
Patrick. He gives you a new mission (#68). Head to Shady Shoals Rest Home.
Talk to Barnacleboy. He'll give you a new mission (#69). Head out and right
until you come across The Reef Cinema. Go into it.
Walk over to the projector. Push the 3 buttons until you see Mermaidman and
Barnacleboy on the big screen. Walk over to the snack counter. You get given
a new mission (#78). Check the seats until you find a piece of paper with an
! on it. Pick it up. You get a mission complete (#78) and a new mission (#79)
Go back to the snack counter and touch the jar. You get a mission complete
(#79) and the last jellyfish jar. Now go back to Shady Shoals Rest Home.
Talk to Barnacleboy. You get a mission complete (#69). Go back to the
Residential District and talk to Patrick. You get 2 missions complete (#68)
(#63) and a new mission (#64). Talk to Patrick again and he'll give you
another mission (#72). Take the bus to Boating School Test Course and talk to
Mrs Puff. You get a mission complete (#53) and more health. Go over to the
Good Noodles board and touch 5 of the stars to get a new mission (#76). Go
over to the lockers and put in the combination 7-3-8. Pick up the Magic Conch
Shell. Take the bus back to Residential District.
Talk to Patrick again. You get a mission complete (#72) and a new mission
(#73). Take the bus to Jellyfish Fields. Head right until you come the
Raging Whirlpool Super Power Pad. use it. Keep heading right and into Kelp
Forest. Head right until you come across a Water Ball Super Power Pad.
Activate it and go right and hit the target. Go back and through the gate.
Head right over the deep trench, get a new mission (#65) and enter A BOSS
BATTLE!!!!
_______________________________________________________________________________
King Jellyfish
3HP
Attacks:
Same as Queen Jellyfish
Strategy:
Same as Queen Jellyfish
_______________________________________________________________________________
You get a mission complete (#65). Use the Sea Creatures Super Power Pad and
climb the clams. Collect the Robot Brains and get a new mission (#67). Go
into the Kelp Clearing to get a mission complete (#64). Walk over to the Kelp
in the middle of the clearing and pull them to get a mission complete (#61).
Walk over to the picnic table and pick up Patrick's Kelp Bars. Walk over to
the hollow log and hide the Kelp Bars in it. Head out of the clearing and back
the way you came. On the main path head right, and up at the next crossroad.
Take the bus to Residential District.
Talk to Patrick. You get a mission complete (#73) and more health. Now go to
Spongebob's House. Talk to Gary to get a mission complete (#66) and a new
mission (#62). Go into Squidward's House and talk to him to get 2 missions
complete (#74)(#75). Go to Downtown Bikini Bottom. Head all the way to the
right. Use raging whirlpool and go into the Industrial Park.
Head right, collecting as many dirty bubbles as you can. When you get to the
Bus Stop you should of collected 16, so head back and talk to Sandy. You get
a mission complete (#62) and Plankton's Robot Head. Head out of Industrial
Park, head to the right and take the overpass. Talk to Officer Nancy when you
come across her. You get a mission complete (#76). Now get to the Krusty Krab
by any means necessary. Talk to Mr Krabs. He'll give you a mission (#77).
Now head into the Chum Bucket.
Talk to Plankton. You get a mission complete (#67) and a new mission (#70).
Go into Planktons laboratory. Search around for 3 pieces of paper. When you
have them go and talk to Mr Krabs. You get a mission complete (#77). Now get
to Shady Shoals Rest Home. Talk to Mermaidman to get A NEW SUPER POWER!!!!
SUPER SPEED!!!! Read over the tutorial if you want. You get a mission
complete (#70) and a new mission (#71).
Head to the Industrial Park. From the bus stop head left and use the Raging
Whirlpool Super Power Pad. Head left and use the Super Speed Super Power Pad.
When it's activated quickly run over the platforms that usually collapse.
Deactivate the power as soon as you land on a solid platform, because the time
for this super power is VERY short. Head right until you come to the Atomic
Flounder. Talk to him.
After a cutscene you find yourself in the Krusty Krab with a mission complete
(#71) and 5 new missions (#84)(#80)(#81)(#82)(#83). Go to Downtown Bikini
Bottom and go all the way to the right. After the wall that you need Super
Speed to get across, you should find Mr Krabs outside Mama Krabs house. Talk
to him to get another mission (#85). Now go around Downtown Bikini Bottom and
collect 10 little dirty bubbles. When you've done that talk to Mr Krabs again.
Look in the hints section for a way to complete this easily. After you've done
this you get 2 missions complete (#85)(#84) and a new mission (#88).
Go into Mama Krabs' House and talk to her. You get a new mission (#91). Talk
to her again to get another mission (#96). Now go over to Mama Krabs' fridge
and put the Kelp Bar inside. Go over to her cupboard in the kitchen, open it
and collect the sticker. Now talk to Mama Krabs again. You get a mission
complete (#91). Head outside and go over the overpass. After some time you'll
see a Super Speed Super Power Pad. Activate it and head right over the
collapsing pads. You see a pearl. Collect it and keep heading right over the
collapsing pads to get another pearl. Activate the Sea Creatures Super Power
Pad to collect the last pearl in Downtown Bikini Bottom. Now go to Shady
Shoals Rest Home, and into the Mermalair.
Talk to Mermaidman to get 2 new missions (#92)(#95). Walk over to the power
box near the entrance, and push the red button. Now walk over to the freezing
chamber and pull the lever down. It should shut down the freezing chamber. If
it does you get a mission complete (#92). Walk over to the orb of confusion in
the right of the Mermalair. Pick it up. Walk over to the table beside
Mermaidman and move the flasks around until you see the sticker. Pick it up.
Now take the bus to the industrial park.
You get a mission complete (#95). Now take the bus to Kelp Forest. Next to
the bus stop you should see a Super Speed Super Power Pad. You need to
activate the Super Power just before the clam next to it opens its mouth. If
you do it right you should be able to jump onto the clam, have it rocket you up
and land on the collapsable platform. once you've done that head left and
collect the pickle. Keep going left, over the obstacles and collect the second
pickle. After you've done this head right. Go past the Super Speed Super
Power Pad and activate the Super Stregnth Super Power Pad. Go left and pick up
the crate. Put it next to the wall on the right. Now use the Super Speed
Super Power Pad, climb on the crate, over the platforms and over the wall.
Keep heading right until you come to a Gate that you need to climb over. Climb
over by the means provided. Once you're over immediately go down and collect
Wormy ("A friend is a friend 'til end of the end that's forever, and a day."
*Ahem* Sorry). You get a new mission (#89). Now break the barrier and head
back the way you came.
Go in the direction of the Clearing. On the way you should come across a Super
Speed Super Power Pad. Activate it and head left over the collapsable
platforms. Collect the third pickle to get a mission complete (#88). Head
out to the main path, and head left towards the entrance of Kelp Forest. Talk
to Sandy to get a mission complete (#89). Now head towards the Bus Stop. Talk
to Officer Nancy who should be right beside the Bus Stop. You get a mission
complete (#81). Now take the bus to Goo Lagoon.
From the Bus Stop go right using the Sea Creatures Super Power Pad, and go up
at the crossroad. Keep heading left along the path and up again at the next
crossroad. Use the Super Speed Super Power Pad and keep heading right. Talk
to Larry when you come across him. You get a mission complete (#83). Head
back to the Bus Stop. Take it to Downtown Bikini Bottom. Head right in the
direction of the industrial Park. Keep going right until you get to Scooter.
Talk to him. You get a mission complete (#82). Now talk to Mr Krabs (He's
still outside his mother's house). You get a mission complete (#80) and a new
mission (#87). Take the bus/walk to Industrial Park.
Once your there you just need to keep heading right until you come across the
Old Factory. Once you find it go in. It's a long way along the path. Once
you go in you a mission complete (#87) Collect the Bubble Goo to get new
mission (#86). Walk over to the red lever and pull it down to get a new
mission (#93). Walk over to the yellow power box in the back left. You get a
new mission (#94). Head back into the Industrial Park.
Go back onto the main path, and head right. After a very short walk you should
find the missing fuse. When you have it go back into the Old Factory. Walk
over to the yellow box, and touch it twice. You get another mission complete
(#94). Walk over to the red lever and pull it to get another mission complete
(#93). Now walk over to the blueprints on the far left. Memorise the order
that the numbers are listed. Walk over to the machine near the door and repeat
the pattern. When you do it correctly you get a mission complete (#97).
Leave the Old Factory and go right. After a brief walk you should come to a
crossroad. Head left and leave the Industrial Park. Walk to Shady Shoals Rest
Home. The overpass should bring you out just to the right of it. Go into the
Mermalair and talk to Mermaidman. You get a mission complete (It didn't
announce it for me)(#86) and a new mission (#91).
You can either go straight to the Sea Needle to have the final boss battle or
complete the other missions first. Skip to the bottom of this section to see
the strategy for defeating the Gigantic Dirty Bubble. He's at the top of the
Sea Needle
Head out of the Mermalair and talk to Barnacleboy on the way out. He'll give
you a new mission (#35). Walk over to the TV and turn the dial until you see
Mermaidman on the set. Now walk back over and talk to Barnacleboy. You get
the mission complete (#35).
Head to a Bus Stop. It doesn't matter which one. Take the bus to Boating
School Test Course. Head up the crossroads and past the School Building. Head
along the path until after along walk you come across a Super Speed Super Power
Pad. Activate and jump along the collapsable platforms. Head left until you
find the 4th Mama Krab's Pearl. Now take the bus to Rock Bottom.
Head all the way to the right until you can't go right anymore, then go up/left
When you come to the swinging bars swing up all the way and you'll discover a
Super Speed Super power Pad. Activate it and jump over the collapsable
platforms. You'll then collect the final Pearl. Go back and talk to Mama
Krabs to get the mission complete (#96) and more health.
To get the final sticker (Need to search for it. Let me know if you know where
it is.)
Now enter the Sea Needle (you get a mission complete (#91) and get ready for
the FINAL BOSS BATTLE!!!!
_______________________________________________________________________________
Gigantic Dirty Bubble
3HP
Attacks:
Dirty Bubble Breath of Doom -
The Gigantic Dirty Bubble sends out a spray of Little Dirty bubbles that can do
multiple hits of damage.
Strategy:
Immediately run to the left and use the Raging Whirlpool Super Power Pad. You
bounce on the Gigantic Dirty Bubble and land on the other side of the field.
Activate the Super Stregnth Super Power Pad and run to the left to pick up the
target. Throw it on the base to take one HP off the Gigantic Dirty Bubble.
Repeat the above procedure to win.
_______________________________________________________________________________
Character Viewer now available in the Options menu.
5.0 Hints
Having trouble collecting enough dirty bubbles to complete a mission? Whenever
you leave the area by walking out the exit, going into a building or taking the
bus the dirty bubbles reset, allowing you to collect the same dirty bubbles and
having less to find. e.g. next to the bus stop in Jellyfish Fields is a man
with 2 little dirty bubbles. With mission #30 you can collect the dirty
bubbles he has, take the bus to a random place, take the bus back, collect the
dirty bubbles take the bus to a random place, take the bus back, collect the
dirty bubbles etc. until the mission is complete.
Having trouble jumping of the super stregnth boxes? When you come to a wall,
de-activate the super power and the box will drop onto you. Jump. You should
jump up really high. If not move a little and jump again. This is useful for
confronting the Sinister Slug and accessing Sandy's Tree Dome.
Following 2 contributed by Ruby Gecko
1.) If you come across one of those creatures with 3 bubbles attached and you
have a chance to stand on something above them (works with the wall, the high
stand etc.) just move to the cutting edge. Each time the creature will hit the
stand it will loose one bubble which floats high and can then be caught by
Spongebob. This takes usually less than half a minute but helps avoiding some
confrontations in the Restaurant district.
2.) I find it useself (especially in the later game play) to know a few places
where I can catch a jellyfish to recharge my lifes. My favorite place was just
left to the bus station in Rock Bottom, where you just had to smash the door
behind which you find a jelly fish. You could repeat the encounter either by
taking the bus to another place and the returning or by entering the bus
station and leaving it immediately. Another favorite place of my for catching
jellyfishs was in the Residential district in the direction of Sandy's house
(at the T-crossing don't head left to Sandy's house but right 'til the end
where you usually always find a jellyfish). With your knowledge of the game
you might want to compile a list of all the places where you find jellyfish
(constantly) to ease recharging of lifes.
6.0 Frequently Asked Questions
Where is Sandy's Tree Dome?
Sandyís tree dome is in the far right of Residential District (Sandy is never
home but you get her bag to give to her to get the Whirlpool Power)
Powers Needed - Water Ball, Summon Sea Creatures, Super Stregnth.
Where is Mr Krabs Lucky Nickel?
Mr Krabís lucky nickel is to the right of the Krusty Krab, just past the
building that says Ice-Cream.
Powers Needed - Water Ball, Summon Sea Creatures, Super Stregnth, Raging
Whirlpool.
How do you get Super Speed?
Mermaid Man gives it to you when you are asked to go see him. He'll be in the
Retirement Home.
Where are Mama Krabs Pearls?
3 of them are in Downtown Bikini Bottom, going over the overpass, 1 is in Rock
Bottom, on the top of the giant anchor, and the other one is in Boating School
Test Coarse, to the right of the School Building. You need Super Speed for all
of them.
7.0 Glitches
E-mail me if you find any.
On the giant anchor in Rock Bottom you'll walk under the crossbar. If you jump
on that you can jump through the path above and fall back down through it.
8.0 Credits
Viacom - For owning Nikelodian.
Nikelodian - For Publishing Spongebob Squarepants.
Tantalus - For making the game.
THQ - For Publishing the game.
9.0 Contact Information
If i have missed anything, or you have a contribution or an idea to add, you
can e-mail me at : blake@ashburton.co.nz, with Spongebob in the subject line.
If it is something I've missed I'll try to make sure it gets in.