So, I think it would be an awesome ability if you could set variables for the spells that you create with other spells.

For an example, @Amulgagar recently posted a Vacuum Spell which is a great idea. But one of my problems with it is that it can only work on stationary objects. If it were to be used in combat, it could be easily dodged.

What my idea would allow @Amulgagar to do is assign a variable in the Cast Spell block that would allow each of the Grab parts of the vacuum to home in on each of their individual targets, making it seem more like a vacuum.

I think this would be an awesome idea and would allow for lots of creativity.

Angoulor
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2017-01-30T19:56:12Z —
#2

In fact, you CAN assign variables... Using Javascript. If you look into the Ingame Documentation (at least in the nightly build), you can pass variables to spells cast using another spell The change wasn't reflected in the Blockly block, though. So maybe reflect the change ^^