Hi all and welcome to another Developer Diary for the upcoming DLC of Order of Battle, Burma Road!

Today we’ll talk and show some of the new units and specializations coming with the expansion.

Special Services

The SAS (Special Air Service) and SBS (Special Boat Service) commandos are designed for sneak attacks and sabotage operations behind enemy lines. The SAS can be transported by armed Chevrolet trucks, only detectable by adjacent enemy ground units. They can also be airdropped and can move easily through all terrain types. The SBS commandos on the other hand can travel through shallow water by canoes, disembark without penalties and cross rivers unobstructed.

Gurkhas and Chindits

Like the commandos above, the Chindits are established for sabotage and harassment. Unlike commandos they require access to supply sources to remain efficient, but this is compensated by their higher combat strength against enemy infantry and armoured units.

Gurkha units on the other hand are regular infantry units composed from Nepalese soldiers. They are known as some of the most skilled - and most feared - warriors in the world however, and thus provide a unique elite infantry type to the British army.

Hobart's Funnies

The vehicles designed by Major General Percy Hobart are designed for very specific tasks: The Churchill Crocodile tank mounts a flamethrower for rooting out enemy infantry units, the Churchill AVRE mortar launcher excels at destroying enemy entrenchments and the Sherman Crab carries a device to clear landmines ahead of its path. Finally, this specialization allows normal Churchill tanks to create pontoon bridges, for easier movement across rivers.

Artillery
The Commonwealth forces will have a wide range of artillery guns at their disposal. In general, bigger - and longer - barrels means higher range and firepower, but each weapon has its own advantages and disadvantages:
The light, short-barreled 4.5 inch howitzer for example can be moved through mountains and difficult terrain, but has a short range and limited firepower.
Heavy guns such as the 7.2 inch Mark 6 excel at destroying enemy fortifications and providing counter battery fire, but their heavy weight causes efficiency loss when pulled through the dense jungles of Burma.
Motorized guns on the other hand have a clear advantage in mobility and can keep up with fast moving armoured vehicles, but their cost in command points and resources limits their widespread use.

Lend Lease Act

A diplomatic agreement with the United States allows the British and Commonwealth forces to acquire American tanks such as the Stuart light tank and the Sherman medium tank series. Later in the war the British can also deploy Sherman Firefly tanks, which combine the reliable US vehicle with a powerful 17 pounder anti-tank gun.

Mine Sweeping

Besides the Sherman Crab mentioned earlier in this preview, the British have access to the Metal Detector specialization. This device allow engineers to move around freely on the battlefield and reveal hidden landmines without taking any damage. In addition, the mines can then be cleared quickly within the same turn.

Military Police

During the unique Quit India scenario in the new campaign, players will have access to unique Military Police units to quell the Indian uprise. These don't pack a lot of firepower, but their shock value is useful in dispersing protesters and rioters. After all, the objective in this mission is to avoid unnecessary casualties among civilians!

Bomber Stream

The British are specialized in heavy strategic bombers and this is further reflected in the "Bomber Stream" specialization. This gives unique defensive bonuses to their bombers when adjacent to other strategic bombers, both against enemy fighter attacks and flak fire from naval and land-based AA guns.

In our previous dev diaries we focused on the different available game modes, as well as the design behind the UI. Today we are going to cover a number of different subjects, but all have something in common: why we decided to make Empires Apart.

It’s no secret that we drew heavy inspiration from games that marked our childhood: Age of Empires, Empire Earth, and others. We wanted to bring back that feeling, the familiar atmosphere of games we loved, but also add our own touch, as well as modernize the formula, bring it to 2018’s standards. Empires Apart is, basically, the game we wanted to play.

“Everyone was talking and chatting, when slowly came into sight the first tank I ever saw. Not a monster but a very graceful machine with beautiful lines…. Here was the missing tool of penetration, the answer to the dominance on the battlefield of small-arms fire.”—J.F.C. Fuller

Matrix Games/Slitherine’s upcoming release of Brian Kelly’s Desert War 1940-42 uses a simple game mechanic often found in WWII board games. It gives tank units a “special place” in the player’s toolbox—a positive shift to the combat force ratio if attacking, and the opposite when defending. Coming up short of attack factors? No problem! Throw in some tanks. A 1 to 1 attack can become a 2 to 1, 3 to 1, 4 to 1, etc. In Desert War 1940

Hello everyone, and welcome to our last Dev Diary for Check Your 6! Today we're going to talk about aircraft Speed, Movement and Control. You can find a quick preview down below, if you want to read the whole Dev Diary just click HERE.