Monthly Archives: May 2013

I’ve got another Mercenaries soundtrack for you to sink your teeth into. Once again, this is another battle theme that we intend to use in the upcoming multiplayer. Hope you guys enjoy it. Do feel free and let us know what you think!

It’s me again, back with a new soundtrack for Mercenaries as well as some minor news. For those who have been following Makkre’s travels, the posts will now be updated once a day instead of twice, at GMT +8 9.30 am. Makkre’s travels is pretty jam-packed with snippets on how Eclissa has evolved from the time Scourge of Estellion ended to when Mercenaries begins, so do give it a read if you haven’t already!

As for development, we’ll be making more videos in due time, and despite several hurdles it seems like we’re still in line for a summer release. Yay us!

Now for the soundtrack! This is one of several battle soundtracks in place for Mercenaries, guaranteed to keep tensions high during matches. Hope you guys like it!

I’m really looking forward to getting in some rest this coming weekend! It’s been a pretty long week for us, and we’re all pretty knackered. Well before we skip off to the weekend, I’ve got another soundtrack for you to take a listen to. This slightly nostalgic piece, courtesy of our talented composer Xiao’an, is the music for our store, where the hiring grounds and market will be located in game. It really reminds me of the RPGs of old, although I can’t quite put a finger on it. In any case, call me a sentimental old man but I like it! With that said, I hope you guys like it too. Here it is:

It’s been a while since I’ve written to you guys, and I must admit I miss rambling on the developer blog a little. Alas, I am tasked here today to do more than just rambling. We’ve actually released two of our soundtracks for Mercenaries! Huzzah!

“Overworld”

This soundtrack is for the main menu and well… the overworld for Ravenmark: Mercenaries!

A shout out goes to Xiao’an Li, our talented composer for Ravenmark: Mercenaries. He’s based over in the States and is a graduate of the prestigious Berklee College of Music. You can check out his other stuff here.

With that said, we’ll be uploading more content in the coming weeks, so stay tuned! The guys are all working hard to release the game as soon as possible and who knows? We may even manage to release it sooner than expected, fingers crossed!

About Witching Hour Studios

We’re a tight-knit family of game developers in Singapore who have lived and will die by quality games with immersive, believable worlds. Fight the good fight and play games worthy of your time and sophistication, or better yet – get inspired and make more games!