Ahgnox

Flesh Hooks: Pulls a player in with a fish hook and places a 5 second debuff on the player. If you get pulled in just move away from other party members.

Deatheake: Every 40 seconds he will start swimming around the room and placing white circles on the ground. Dodge them and try to not get cornered. Be mindful of this ability as it deals 7.5k damage per tick and is quite literally the only mechanic in this fight that can wipe you.

Strategy: Very basic. Stay out of bad. If you’re taking damage – you’re doing it wrong. When he’s moving around the room in fishy mode, just try to predict his path and stay out of it.

Avoxcia

Health: 2,500,000

Abilities:

Venom Bolt: 2 seconds cast, deals 7.5k – 8k AOE splash damage.

Cocoon: every ~45 seconds she will cocoon someone and slowly drag them to the middle of the room. The player in the cocoon needs to spam their reactive ability 40 times to break free before they reaches the middle.

Liquefied Flesh: increases damage taken from Avoxia’s attacks.

Summon Adds: every 15 second she will make a hive glow purple and explode (deals 5.500 damage to anyone standing close to it). Out the the hive 5 Corpse Crawlers with 83.500 HP will spawn. AoE them down.

Strategy: Tank her at the entrance where there are no hives. Players should stand behind the tank with their backs against the lock out. Be sure to not move back until the encounter starts to avoid being locked out. Spam the hell out of your reactive ability when you’re cocooned, dps the boss, kill the adds, and win. This fight can be heal intensive so if you’re under-geared, I’d recommend a support healer.

Bruzhail

Health: 2,500,000

Abilities:

Meathook: 2 seconds cast, pulls 2 random players to him and deals 3.5-3.6k damage 3 times. This dot can and should be dispelled.

Centaur Charge: charges a random person, deals 6k damage.

Spectral Stampede: rows of 4 centaurs come charging at you. You must find the gap in each row and avoid them. Doesn’t really deal a whole lot of damage, but an undergeared healer may have trouble healing the entire party through being bad.

Strategy: Very very easy fight. DPS the boss – he goes through an average of three phases. Between every phase dodge the centaurs that are charging at you as there is a gap between two of them or one of them and the wall. It’s random, but they move slow enough that it’s easy to predict. You can kill the adds that spawn, or not, doesn’t matter.

Forgelord

Summon Adds: summons a Black Revenant with 250k HP. Needs to be interrupted and killed when it spawns.

Strategy: The boss will target a random player and a green AOE will drop at their feet. Move out of this ASAP. It will then follow the boss around so the tank has to cosntantly kite the boss to not stand in the green stuff. There’s blue swirlies that move around the room that also need to be avoided. DPS the boss, interrupt and kill the Black Revenant, stay out of bad things and win.

Necrotic Throne

Throne Health: 2.200.000

Necro Titans Health: 1.200.000

Abilities:

Blood Torrent: green swirling puddles on the ground. Dodge them, they hit for 13k which will kill you quickly.

Ages of Decay: A purple tether that chases a person. Someone must step in the blob to stop it. If it reaches it’s target player deals 16k damage.

Exploding skeletons: they come running to a person, they deal 2.7k damage when they reach you..

What is supposed to happen: At 60% the first Necro Titan is supposed to activate. At 30% the second Necro Titan supposedly joins the fight. These can just be offtanked while you finish the encounter.

What actually happens: I’m not sure if Trion changed this encounter, but I never experienced the above. We had everyone go DPS, and one healer just chill in the middle. Two people DPS each side of the Throne, and then the healer just stands in the middle and heals themselves through the ocassional skeleton and they interrupt the tethers. The encounter ends pretty quick, and you get loots.