Let's be honest, anyone can get a couple kills by just mashing random buttons and hoping for the best. It takes an entirely different class of player to continue getting kills without dying or even taking damage. Because of this, many Video Games appropriately reward players who can perform these feats with special bonuses, exclusive titles, or even hidden content.

Examples:

While Assassin's Creed: Brotherhood doesn't feature any extra bonus for its Kill Streaks (actually named that, it's a feature where you can one-hit-kill an enemy who is in range of you when you kill another), its VR training does have a survival mode that counts how many enemies you can kill before taking damage.

Assassins Creed III plays this straighter - some Elite Mooks are normally able to counter Kill Streaks, but if you have built up enough normal kills, they will be scared into vulnerability.

Modern Warfare 2 introduces Death Streaks as well, giving a player who is suffering a string of losses a helping hand to turn the tide. While the player can only equip three Kill Streak rewards at a time, they have an expanded list to choose from, all the way from UAVs (3) and sentry guns (5) up to EMP's (15) and Tactical Nukes (25) (AKA, 'The "I Win" button')

This game's utilization and prevalence of streaks in particular broke the base.

And there's even a reward for players who kill others who are just a kill short of a Kill Streak reward (Buzzkill).

Call of Duty: Black Ops also has an expansive list of Kill Streaks, such as a deployable SAM launcher that can destroy opposing killstreak rewards, and an SR-71 Blackbird, which is a better version of the Spy Plane which cannot be shot down.

Modern Warfare 3 expands on this with "Strike Packages", killstreak rewards tied to your custom classes - you can choose an Assault package to get the usual directly-offensive killstreak rewards, a Support package to get pointstreaks instead that don't reset upon your death and allow you to both help your team survive longer and see the enemy better, or a Specialist package to acquire additional perks as you make kills. Regardless of your streak setup, there's also a hidden fourth kill/pointstreak, the "M.O.A.B.", at 25 kills, which is much like the Tactical Nuke but less abuseable - it kills every enemy on the map, but rather than ending the game at that, just gives doubled experience to the team that called it in for the rest of the match.

Call of Duty: Black Ops 2 switches to a "scorestreak" system, wherein streak rewards are given based on how many points you make in a life. Functionally it's the same as the killstreaks from Black Ops, except you can now gain the same streak reward multiple times in one life.

Dino Crisis 2 rewards you handsomely for completing a kill streak in a given area, and throws a huge bonus on top of that for scoring one without taking any hits. Since the points are used as in-game currency to buy weapons, health and ammo, you have twice the incentive to avoid enemies, but you also have to be aggressive and expose yourself to more danger so you can rack up the kill streaks needed to make it worth your while. You can eventually purchase an upgrade that allows the timer to tick down much more slowly between kills, allowing you ease up on the pace and play more defensively.

Video Game/Divekick: calls out your consecutive headshot streaks. "Double Kill" for two, "Multi Kill" for three, "On a Rampage" for four, and "Total Domination" for a perfect 5-headshot streak. You'll get a PSN trophy if you pull off Total Domination in a ranked match.

This is a core scoring mechanic of the DonPachi series. In general, defeating enemies in a row is worth bonus points, while letting your combo meter run out or getting hit breaks your chain. In later games, each subsequent enemy in a chain is worth its base value plus the base value of all previous enemies in the chain combined. This can lead to some pretty ridiculously big numbers; for example, a perfect chain through stage 5 (much easier said than done) in DoDonPachi Dai-Fukkatsu with some good Hyper Counter usage will result in the last couple enemies in the stage being worth over 100 million points each.

Doom The Roguelike awards the player with a UAC Star medal for killing a number of enemies without taking damage - 25 enemies for bronze, 50 for silver and 100 for gold. In a little downplay of this trope, it also awards the Untouchable Badge, Untouchable Medal and Untouchable Cross for winning the game with less than 500, 200 and 50 damage taken throughout the whole game.

In Final Fantasy XII, you can chain enemies of the same type. Killing a certain amount will raise your chain level, and each level will increase the chances of getting a rare drop.

In House of the Dead: Overkill, you can climb up the violence ladder the more kills you get without missing or being hurt. Extreme Violence, Hardcore Violence, Ultra Violence, Psychotic, and finally Goregasm (which is accompanied by a waving American flag) - each condition increases the amount of points a kill will net you, and as such a long Goregasm is a definite requirement for a high score.

At one specific point towards the end of Jade Empire, the player has the opportunity to take control of Black Whirlwind for a fight against a siege golem and a horde of Lotus Assassin Mooks. The assassins will keep dropping into the arena until the golem is dead and all die in one hit. A Large Ham announcer will gleefully bestow titles on you for every multiple of 20 assassins rendered into Ludicrous Gibs, up to 150 (at which point he will berate you for not just killing the damn golem already).

In League of Legends, racking up a killstreak without dying will cause the announcer to declare after 3, 4, 5, 6, 7 and 8+ kills respectively: killing spree, rampage, unstoppable, dominating, godlike and legendary. Getting a bunch of kills quickly after one another has her announce double kill, triple kill, quadra kill and penta kill. This provides no actual benefit to the player, though, and it instead raises the amount of gold their enemies will get from killing them as their streak rises. Likewise, dying over and over reduces gold gained from you by 70% each time.

In Pokémon, the ability Moxie increases the Pokemon's Attack by 1 stage for every opponent it defeats.

In Purple, stomping enemies continuously without landing will yield bigger amounts of points and eventually 1-ups.

In Resident Evil 4, in the Mercenaries mode, the more kills in a row you get, the more points you get, which in turn can be used to get unlockables.

Ratchet & Clank games since the second one feature a bolt multiplier (which multiplies the amount of bolts, the in-game currency, enemies drop) on a New Game+. It increases by one for every time you kill an enemy up to a maximum of x20, and resets to x1 if you get hit.

In the Namco arcade games Time Crisis (beginning with Time Crisis II) and Razing Storm, landing hits increased your combo meter, but it would get reset if you got damaged. You could get it ludicrously high if you manage to avoid all damage.

Getting a kill streak actually figures into Sewer Shark's plot. You need to pull in higher and higher numbers of "pounds of tubesteak" to maintain your job as a sewer jockey and, thereby, earn a ticket to Solar City as a reward. Later on, critters attack you to drain your energy reserves, meaning you're just shooting them to live longer... and later on, they start One Hit Killing you, further boosting that second incentive.

Soul Calibur 2: Features a "Survivor" mode based on killing multiple opponents without dying.

Some achievements in Team Fortress 2 involve this (often with extra conditions, such as using a particular weapon).

The Heavy's Killing Gloves of Boxing and Sniper's Cleaner's Carbine guarantee critical hits and mini-crits respectively after a kill, and reset the duration for consecutive kills with the same weapon within that time.

The Sniper's Hitman's Heatmaker can fill its Focus meter during Focus mode through kills and assists.

In the Mann vs. Machine update, the Demoman's and Spy's upgrades for their melee weapons allow critical hits after a kill for 2 seconds.

The Two Cities update introduced Killstreak Kits, which you can apply to your weapons. The standard version just tracks your kills, the Specialized version gives a colored sheen that grows in intensity every 5 kills, and the Professional version gives your eyes particle effects after a 5+ killstreak.

The Love & War update introduced the Air Strike, a weaker rocket launcher that fires much faster when rocket jumping. It initially only loads up to 3 rockets at a time, but every kill with it allows a player to load another rocket, up to 8 rockets at 5 kills.

One of Respawn Entertainment's goals in Titanfall is to allow all players access to the titular Mini-Mecha. The quicker the player scores kills and complete objectives, the faster they can call their Titans to the battlefield.

Unreal Tournament: Features special names for the various numbers of kills, which the announcer calls out: M-M-M-M-MONSTER KILL!! and in later games, "HOLY SHIT!" It also reserves "MONSTER KILL!!" for sufficiently large combos. Huge runs without death end up with "GODLIKE!!" and in later games "WICKED SICK!".

Downplayed Trope in the Enemy Within expansion pack for XCOM: Enemy Unknown. Enemy Within introduce Gene Mods that improve your troopers, one of them is the Adrenal Neurosympathy. When a soldier with Adrenal Neurosympathy confirms a kill, he buffs soldiers in a radius around him by giving them accuracy, critical chance and move bonuses for two turns. A single soldier can only trigger this rush once every five turns, but multiple soldiers (up to six) can go on a kill streak, resetting the duration of the buff. But another Gene Mod, Secondary Heart, improves soldier survivability and competes with Adrenal Neurosympathy as you can have only one of these two on any given soldier.

TV Tropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Privacy Policy