There is finally some footage of Lords Of The Fallen – the new game from The Witcher 2’s lead man, Tomasz Gop. The catch – enthusiastic men shouting over it all.

This is IGN’s footage, seven minutes of it, narrated by the genuinely charming Greg Miller. But boy is he shouty today. Accompanied by Gop, the two men compete to shout over each other as they explore the Zelda-meets-Dark Souls (as apparently everyone’s agreed to think of it).

hehe
Sure it looks like DS and it has similar combat style. Gop always waz talking about his inspirations. But check gamplay ones more. IMO it looks far more beautiful then DS. And combat will not be as hard as it was in DS(but will be hard for regular gamer).
What’s new – exploration! DS was tight and claustrofobic. Here will be more places to visit.

“Zelda meets Dark Souls”, eh? Gameplay wise, it does look like a bit more arcadey DS, that’s for sure. I like it, wonder how open the game world is and how much emphasis there has been put on puzzle solving…

I liked the art style for the setting, although it looked a bit generic, and definitely notas interesting as DS, but maybe that was just the demo. DS does narrative through setting and level design (Implicit game design, it was called here http://www.youtube.com/watch?v=_SOg990vAyk ) and that’s a big reason why it’s much superior to other settings.

I really don’t like the character design. It’s all about dragons and manly mens, very large and “heavy” men. (Am I the only one who is weirded out by the human proportions à la Gears of War?)

Severance: Blade of Darkness it isn’t (seriously, the combat system in BoD is a work of genius, I have yet to play a game that comes close to what Severance had to offer), but it’s inspired by Dark Souls, meaning it should look a bit different depending on what weapon you wield.

“it should look a bit different depending on what weapon you wield.” – this doesn’t encourage me, really. Still the same roll, smack, roll mechanic. More frustrating then fun. That said though – I never played Dark Souls. But from video LotF combat looks totally uninspiring. The only way they could make it worse is by adding some QTEs.

Just wondering, but what exactly is ‘Zelda-like’ in this game? In the video he’s making the connection with Zelda because there are alternative paths and you unlock new worlds… how is that anything like Zelda? Or is he just talking about the hub style world Skyward Sword (and not a single other Zelda) had?

Game still looks interesting, just wonder why they’d have to refer to my favourite game franchise of all time, even though (IMO) it doesn’t seem to have anything worthwhile in common.

If they are trying to emulate the Souls games they aren’t doing a very good job of it. The combat doesn’t look nearly as deliberate. As noted by someone else DS does a lot of interesting things with implicit narrative but this looks pretty uninteresting. Angry man cut scene, fight, cut scene, boss fight, repeat.

That’s the impression I’m getting, anyway. Or perhaps Dark Souls: The Arcade Game would be a slightly fairer unfair label to brand the game with? It reminds me of one of those weird arcade-only iterations of popular franchises that never come out anywhere but Japan. You know, where it feels like CliffyB went in there with a fire axe and hacked off all the subtle bits?

Slightly cartoony, arcadey, Dark Souls. Prettier, but also less weird and imaginative. Dark Souls influencing other game design is not a bad thing at all. It probably won’t leave a lasting impact like DS has, but looks potentially fun nonetheless.

Speaking about tactical combat: I’d like these kind of games to incorporate the environment a lot more. As in swinging your sword widely in a narrow path should bump it into the walls – leaving you vulnerable, so you’d have to resort to stabbing moves instead or use a different weapon altogether (dagger, …). It feels kind of lame to me seeing the swords go through walls like they’re not even there.

Everyone tell that Lords of the Fallen is next Dark Souls. We see only first gameplay and to release date is few months – everything can be changed:) First I want to play in this game then I compare it with another RPG. It’s my opinion.

I’m so hungry for combat centric skill based games, and this looks like just the ticket. The look of it may be a bit more arcadey then Dark Souls, but the combat doesnt look any less deep. Really looking forward to this!

I feel like I’m setting up a wall for all which is great about this game, when I’m saying that it looks like they’ve just taken the souls games and made them easy but advertise it as if it is actually the souls games! It’s the same with every game nowadays: It has to be really easy but look hard if it’s gonna sell!

Yes, I agree with you. This idea give us chance to choice which way we want to go ( I mean gear here). We don’t have a predetermined whih kind of gear must wear warior, rouge or mage like in World of Warcraft:)