Changelog Version 136.

Dear Heroes,

A few weeks ago we have informed you about the plans we have to balance out Might vs Magic. With today’s deployment the changes went live and are now fully active in the game. Click HERE to read the article about the changes again. But that’s not all Heroes, we have also implemented the function to upgrade your artefacts!

Better. Stronger. Faster
Some of you might think, “What is this slogan all about?”
So with the previous deployment your Heroes became “Better” by finding new artefacts in the new Heroic tiers.
With the latest version you can get “Stronger” by refining your artefacts.
Yet, something for “Faster” is missing: With the upcoming deployment we will increase the base speed of your Hero! It has been requested by you many times before and we will add it.

Having that said, the Better. Stronger. Faster updates will be finalized with the next deployment.

Might vs. Magic misbalance
In order to balance Might vs Magic out, we have increased the leadership of Might Heroes. Might heroes now have a second turn as well, starting from level 22.
Furthermore, Might Heroes have access to the spell “Dispel Magic” now. These three changes might look small at a first glimpse. You can rest assured that we have tested them in and out and they have changed the power of the Might Hero in such a way, that there is no big gap any longer. We are looking forward to your feedback regarding this balancing changes after you have given it a try.

Refineable Artefacts
The Power of an Artefact can now get increased with the new Artefact Refinements. They can be found as very rare Loot in Expert Mode Battles, Heroic Mode Battles and in the Shop. Once you activate them, you go into an UI, where you can choose which Artefact you want to refine. Refinements improve the Stats of an Artefact always by a fixed margin depending on the refinement you find. Some Refinements increase only specific Stats (i.e. Spirit or Luck only), while others apply to all Stats.

Artefacts cannot be upgraded infinitely: Based on the Artefact’s initial stats, there is a maximum to which you can refine each Stat. This maximum is represented by a bar that is now visible in every refineable Artefact Tooltip. (Some Artefacts cannot be refined, this is then stated in their Tooltip.)

Upgraded Artefacts do not count towards the existing Artefact Quality anymore. Since an upgraded Minor Artefact can be more powerful than a Major Artefact, we have decided to hide the Artefact Quality for all upgraded Artefacts independent of their initial quality.

Boss battle rework
We have reworked all Multi-Staged-Battles aka Weekly Boss battles. All their abilities should work as intended and will be more challenging now, requiring more attentive and tactical gameplay. The performance of these battles have also been improved.

Player Creatures adjustments
We had to adjust the balancing of some player’s troops to balance out the power between Haven and Necro heroes. The adjustments contain changes for creature stats or/and abilities and have also some new positive effects like increased attack range for Archliches and Fate Spinners/Weavers.

Guilds
We have worked on the long loading times which are a result of being in a huge guild. Furthermore, we have set a new limit of 1200 Members per Guild.
IMPORTANT: We will significantly reduce this limit in the future in preparation of a new feature. We will inform you in advance when a new limit will become active.

Reworked Lightlands and Whispering Plains
We have changed the appearance of the northern ends of the Whispering Plains and Lightlands a bit. Furthermore, we have added some new quests in these areas. Last but not least, we have changed the creature start points of some units in these areas on the battle map. Overall, these changes should improve the experience you have in these provinces.

New Pet in the Shop
We have added a new Pet to the Shop: The Little Swineherd’s Pig. Some of you might already know this little fellow.