Wilhelm the Courageus they used to call him. He used to have it all. People would cheer as he rode down the street, clad in the specialized full-plate armor that the Knights of Trul wore. But no this is no more. Now Wilhelm is a nothing. People would jeer if he walked down the street, which is why Wilhelm waits in the background- until, that is, the day of his plot comes to fruition and his revenge is gained. For Wilhelm has launched a conspiracy to gain the thing that matters most to him, has brought to bear a plot through all of his means, and is a man with a plan.

One dead, one escaped, four captured. After a late-night car chase and shootout, Team A of the CRTF are probably prepared for the interrogation. That's not to say they'll be prepared for what they might learn...

In a bar not too far off the road, a man walks in. his boots clattering on the wooden floor. The bar is noticeably empty with only a few guys still around either drinking or chatting. Not too surprising since it is already the evening and they probably went home. The smell of smoke and liquor still hangs in the air like a fly caught in a web. The man in the trench coat pulls himself on a stool near the counter. His face covered by a bandanna and the brim of his hat obscuring the view of his eyes. The bartender, who had been cleaning a beer glass, looks up.

Trapped in a dream, chained by a net of magic, Deneus Betherim, arch mage of Cormalth bleeds magical essence from his fingers, fueling a rift in the fabric of existence; an essence conduit to the realm of elemental earth.

Earth, sand, mud, rocks and clay travel through the rift, and a mountain is being born beneath the feet of the ensorcelled conjuror.

Deneus is the blood of the mountain, fueling the portal, but who is the mastermind behind it all?

Two Noble Kinsmen, Two Fair Maidens, Two Mischevious Servants, Two Loyal Handmaids, Two Pompous Dukes, a Clown, a Lion, and a bunch of foolish soldiers, all wandering in the forest. Why, it’s practically Shakespeare!

In the quaint little town known as Golothei, the infamous black legion makes it’s last stand against the mountain tribes of the Ugeroth. On the Asylum River Island the battle rage most intensely, legionary squad mages barely holding their own against the onslaught of chaos worshipping tribal sorcerors. To this location the PCs are destined to travel in search of the powerful artifact known as the Tallow Candle. But not all is as it seems within the halls of the asylum.

Deep beneath the central tower laid the chambers of the Arcane. This is where the mages, witches and warlocks place those creations they deem to dangerous. The crystal bell Ã?Â Beloth Ã?Â was such a creation. Shortly after it was created by Magnus of Cormalth, it got into the hands of a cunning mercenary captain known as Harlan Marcus. Let’s shorten the tale and just say that the mages in the college valley did not like to have Harlan and his men roaming about the valley, helping themselves to the mages valuables. The bell rendered the college magic useless, and the mages locked themselves in, awaiting Harlan, armed with brooms, pottery and kitchen utensils.

The bell was later recovered, together with Harlan himself, and both were locked away in the chambers of the arcane.

This is the conclusion to the Prophecies of Redemption Campaign. The characters have sojourned through mountains and lowlands to reach the forest in which the entrance to the demon lord’s citadel can be found.

But the Citadel is not what one could expect. Can the PCs find their way in and survive to tell the tale?

The peaceful sounds of mid afternoon were brutaly interupted by the swears and jeers of a fight erupting on the edge of the market near an alleyway. Seeing three armored humans fighting a young boy, the fight seems a bit unfair. Not seeing anyone rushing to the aid of the elf and with no watch in sight, the elf doesn’t seem to have a chance. Cries of thief echo from the lips of the three humans.