Download it here: http://www.fpsbanana.com/maps/112442
I've tried recording what I do in Hammer, but it just looks silly and messy. Far better (and more time consuming) to take screenshots of the map's progress at regular intervals.
This is not a proper map. It's just meant to look nice, and to be an example of how to make your maps look good. I'm sure that your maps reach a stage in this video then can't get any better, perhaps by watching this step by step it'll help you.
Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip
Other information you might like:
● Website: http://3kliksphilip.com
● Twitter: https://twitter.com/3kliksphilip
● PC Specs: Intel 6300 @ 2.6 Ghz, 8 GB RAM, Radeon 4850 512 GB.

Hi, do you follow the grid in Hammer? Set the grid size to 64 or 128 and you should find it easy to align it. It also depends which icons you have ticked along the top of the screen in Hammer, make sure it looks like mine and it shouldn't cause any problems. You can always use the toggle texture application tool on the left hand side of the screen, select a face and manually adjust it.

I've been a subscriber for a long time as i am also creating maps myself.. But i now want to make a textured map and so i'd like to ask you a question.
When making a textured map like this, my brick or building textures don't position themselves well. Always too much to the edges or too high or too low. How can i fix this easily? Thanks in advance!

Yes, if you spend a day detailing a small bit of your map, you tend to look at what else needs to be done and realise you'll be there for ever. At least if you make the general layout first, you can pace yourself and make sure that the whole map gradually improves, so it's ready for release at any time but the more time you put into it, the better it gets.

Which game is this for? CSS? I think it's different to custom textures for 1.6- you put the vmt and vtf files for the texture in the materials folder in the css folder, then you can either attach it to the map's bsp file using a program like pakrat or you can simply include the folder with it in and zip it with the map file for people to download and to manually put in their materials folder.

Hmmm but when I will use textures downloaded from gamebanana so before compilation of map I must create .bat file and add command -estimate -nowadtextures ? Or just : how I can make map for server with downloaded textures to make wad files that they will be downloaded with map. It's the same compiling like in maps for cs 1.6 ?

@Dude5464673 There's no easy answer to that, since it sounds as though you're having trouble with texture scaling (The size of the textures). Follow the grid when making your map. Make the grid size 128x128 and follow that and the textures should all align perfectly. You can use the Toggle Texture Application Tool on the left hand side of the screen and manually adjust the scale / position of the textures for things like windows if you really want to. There's a FIT button in there too. Try that.

hey well when i use my textures for buildings and stuff they are always uneven and i use the texture editor thing but it's always not very good like windows and stuff are to big of small. please help man.

@Thegam3snitch Half Life 2, The source based game, costs around 7 euros in my country, IDK about dollars... (You can also download Team Fortress 2 - It's free - and start creating some maps for this before you start mapping with Half Life 2) Hope I helped :)

@3kliksphilip my hammer wont let me change from HL2 to TF2 even though i own both...any suggestions? p.s these videos are awesome! and glad to see you still comment on them even though they're old. Not checked out your channel fully but if you havent already try UDK :)

@dinomasterjoe A skybox in Source is just the stuff you see in the distance of your map. The 2D skybox is the sky texture you see at the beginning of the video, the mountains and the like are a 3D skybox... or in other words, simply your map, but in the distance, made to look big due to clever trickery within the source engine.

@x75tiger75x You should just make a small house, with furniture, and when it looks neat enough, start putting NPC's in it, npc_zombies, npc_antlions, npc_soldier_s', Hammer is your toybox my friend. You can do whatever the hell you want with it.

@REXanadu If the textures are not included in Portal then they will show up as black and purple squares. So yeah, that's the problem you're having. I suggest replacing those textures with ones available in Portal.

I just downloaded the map files, but when I loaded any of the maps stages in Portal (the only Valve game I have on my comp at the moment), I see tons of areas that are textured with light purple and black squares. Is this because I have the map folder in the wrong area (I put it in the portal folder of the SDK)?

Would you like to comment?

URBAN NATION MUSEUM FOR URBAN CONTEMPORARY ART is an international institution for art, creative projects and social exchange. Since September 2017 URBAN NATION shows under the leitmotif "Connect. Create. Care." that the house is far more than a museum.
Museum Opening hours Tuesday-Sunday: 10.00-18.00 Free admission.
Adress Bülowstraße 7, 10783 Berlin, Germany Contact [email protected] Follow Us.
IN THE STUDIO WITH … HAYLEY.
British born artist Hayley Welsh, has established herself as one of the newest creatives in the Western Australian art scene. There is something quite fantastical and a little bit dark lurking in Hayley’s work. Her latest work of art was created for the URBAN NATION and kicks off “The Monster Project”. We took the chance

Live @ the museum III – “Home” by Icy & Sot.
With her work made live in the URBAN NATION Museum, the artist duo once again draws attention to the fate of refugees and addresses the yearning for a home. Born in Iran, the artist duo Icy & Sot is known for addressing current political debates about war, peace, hope, despair and above all human rights […]
Three New Community Walls in June by Frz, Nafir & Xamoosh.
In addition to the two artists behind Icy & Sot, three other street artists from Iran will visit Berlin at the end of June and design one of our communiy walls on Bülowstraße. The three Iranians Frz, Nafir and Xamoosh are an integral part of the Iranian street art community. In their works, they address […]
Retrospective – SCOPE Art Show x URBAN NATION Museum.