‘Deus Ex: Human Revolution’ Walkthrough Video Shows Multiple Paths

Published 3 years ago
by
Andrew Dyce
, Updated August 24th, 2011 at 12:36 am,

In case you haven’t been keeping up to date with news or details on Deus Ex: Human Revolution, the developers at Eidos Montreal are intent on taking the original game’s use of multiple paths and solutions, and building on it. But even the die-hard fans have really only heard the team talk about how the systems will actually work during regular gameplay, and have yet to see it for themselves. Now Eidos Montreal has released a walkthrough video of Human Revolution‘s first mission, showing clear examples of the different approaches players will be able to take.

The updated graphics and expansive story of Human Revolution alone would be enough to get fans excited and newcomers interested, but the development team isn’t satisfied with letting the series name carry the project.

Our PAX preview of Human Revolution showed that Eidos Montreal is relying heavily on their ‘four-pillar’ approach to gameplay: combat, stealth, hacking and social interactions. To make combat just as feasible a method of success as stealth is a tall order, especially considering that the first reaction of many modern gamers is to shoot first and ask questions later.

Human Revolution is making the proposition an interesting one by dedicating themselves to giving very different experiences to those who refuse violence, and choose to holster their weapons and analyze their environment instead.

The newest walkthrough video gives fans yet another look at the game’s unique look and color scheme, and a chance to see the differences between combat, stealth, and exploration as playing styles:

While the video may only cover a single mission in a fairly-sizable game, the direction the team is taking is clear. It’s one thing to say that your game will accommodate differing play styles, but actually encouraging players to break their habits is something else entirely. Sure, players could sneak their way through the stealth title Splinter Cell: Conviction, but those who wanted to run through a room spraying bullets could succeed as well.

The walkthrough video shows that by simply running into an environment and engaging enemies, the player is actually missing out on a good amount of content. It could still be fun for those who prefer action – and with sword arms, it’s guaranteed – but using hidden passages or exploring the area could add to that experience. And for those who enjoy different challenges, Human Revolution offers some serious replayability.

Although this may be one isolated mission, it does seem that equal time is being given to each style, which may have been a nagging doubt for some. Even the transitions between first-person and third-person seem to work better than some may have expected, but we’ll have to wait until we can see the game in its entirety before we know just how close to their goals Eidos Montreal has come.

Deus Ex: Human Revolution will be released for the PC, Xbox 360 and PS3 on August 23.

4 Comments

i checked the vid out on the youtube page and damn there are some annoying rejects out there in the world. people are complaining about having to use boxes to climb, things being highlighted all the time and the graphics/colour looking terrible. no respect or sense of understand of the amount of effort eidos put into the f***ing game, they expect it to be ‘totally next gen’ with photo-realistic graphics and for the game to cater for only those who have played previous deus ex games.

rant aside, i think the game will be pretty good so long as the yellow outline thing doesn’t appear to often (its to easy with it being around all the time) and the cover system isn’t to distorting/annoying to use (i’m new to the style of cover the game uses so its gonna be tricky for me to get used to the constant perspective changes).

“they expect it to be ‘totally next gen’ with photo-realistic graphics”, “for the game to cater for only those who have played previous deus ex games” – these are two totally different group of people.

“no respect or sense of understand of the amount of effort eidos put into the f***ing game” – are you kidding????? Product is judged by its quality, not by amount of work that went into creating it.

And you are also complaining about the highlights (which, as was confirmed, are permanent and there will be no option to turn them off).