SnoutCast #23: “Live from San Francisco”

(You may notice a lot of what audio engineers call “room tone” or “crappy sound” in this week’s podcast. This is because we didn’t have a proper mixer for recording off the telephone call. We apologize for being complete amateurs.)

00:00 – promo teaser: GC Summit 2010 videos online01:09 – “independent”01:26 – ObligatoryMontyPythonReference01:45 – how does Larry feel about food and cooking?03:13 – Listener Mail!04:58 – whence the 2-Tone Game?06:27 – “so you made a puzzle hunt because you wanted to play with a tracking system?”07:29 – hooray for playtesters!08:34 – 2-Tone Game is location-specific, but nottime-specific09:40 – total solve times range from less-than-one-day to not-yet-finished11:06 – “I’m looking at the logs, and here’s someone…”12:33 – stat fact: most players have started but not finished13:20 – “Is your first puzzle hard?”14:18 – “Is the game completely linear?”15:58 – and what if you’re stuck in Omaha?17:24 – “Is there a question anywhere in our future?”18:39 – Larry prefers to play location-based Games20:01 – what kind of Game does GC want the players to experience?21:29 – and what kind of experience does GC want to have?22:23 – ObligatoryHogwartsGameAnecdote23:00 – DeeAnn has no idea what Curtis is talking about24:47 – Larry’s parents played 2-Tone Game recently26:44 – play 2-Tone Game at http://www.2tonegame.org27:49 – Larry will release his source code Real Soon Now29:10 – read more from Larry at http://lahosken.san-francisco.ca.us29:45 – don’t forget: Shinteki SF Scramble on July 17th30:59 – The End