The Crysis 3 Website now offers system specifications for Crysis 3, the next installment in Crytek's shooter series (thanks VG247). They outline the typical minimum and recommended systems for playing the game, as well as a "hi-performance" spec for the ultimate experience:

Given that Crysis 2 includes DX11 tessellation, it obviously has a higher polygon count. Meanwhile, Crysis 3 was built around tessellation from the start so it will be better implemented. Take a look at this gameplay video, because if you think that looks worse than the original Crysis you're delusional.

Fion wrote on Dec 3, 2012, 15:18:The only reason Crysis 2 and 3 appear better in some ways is the improved lighting engine. Frankly in Crysis 1 they skimped on lighting largely so the game would run on systems of the time heh.

It was simply a poorly written engine, hence why it hasn't scaled well with newer hardware. And they pushed the lighting with Crysis anyway, so let's stop with the revisionist history - it was the best available at the time. Don't forget that the competition of the time was games like Unreal Tournament 3 (with the 'cutting edge' Unreal Engine 3), so I don't know where you get the idea that Crytek held back.

Far Cry 3 has demonstrated that current multi-platform engines blow Crysis out of the water, so it's likely that Crytek will have made serious advances too - in fact the videos seem to support that. Crysis hasn't been the definitive visual leader for years and it certainly isn't now, so please stop pretending that modern games have to compete with it.

Crysis was a game that ran poorly on most systems and still does, over 5 years later. It had very good visuals but it was a terrible engine.