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General racing rules apply to the championship which can be foundhere.

1 Registration

1.1 Sign-up rules

The Entry registration form can be found here. Please confirm that you have read and agree with the rules (Article 1.2). The following information will be required when an Entry is registered:

Team name

Team country

Team manager name and surname

Team Manager mail address

Driver #1

name and surname

the number on the race car

iRacing ID

Driver #2

name and surname

the number on the race car

iRacing ID

By registering, the drivers confirm that they agree to these rules and that they will abide by them during the championship. Applications that do not contain the information required above will be rejected and will not be considered. Team managers will receive a confirmation e-mail once their entries are confirmed which will also contain a team password which will be used for race registrations.

The entry fee for the championship is €10 and it must be paid in three days after sign-up to our PayPal account registration@slo-racing.com. If you're unable to use PayPal, please contact us at info@slo-racing.com and we'll try to arrange an alternative form of payment.

NOTE: Pre-season is FREE!

1.4 Registration with your real name

You have to register for the championship with your real name. By registering, you agree that your first and last name will be used when writing championship news on our portal, slo-racing.com's Facebook page and on our other media channels.

1.5 Race car

There is only one car to choose from and that is the Porsche 718 Cayman GT4 Clubsport MR

1.6 Car number

You can choose numbers 1-99 (one and two digits only). The numbers will be assigned on a first-come, first-served basis. In the event that a number is already occupied, we will notify the driver to choose another number.

1.7 Teams

You can register your own team or you can join an existing one (please contact the team owner and arrange everything with them).

2 Organization and championship information

2.1 Race Calendar
Changes can occur if the organizer estimates that this may improve the Championship. Details will be provided to team managers via e-mail.

WeatherTech Raceway at Laguna Seca .:. 12.4.2020

Charlotte Motor Speedway - [Roval] (2018) .:. 26.4.2020

Okayama International Circuit - [Short] .:. 17.5.2020

Silverstone Circuit - [Southern] (2011) .:. 31.5.2020

Donington Park Racing Circuit - [National] .:. 14.6.2020

2.2 Session Schedule

Changes can occur if the organizer estimates that this may improve the Championship.

2.3.1 Race registration
Drivers are not required to register for an individual race session.

2.4 Scoring
The scoring system displays and determines the number of points a driver receives at the end of each race at a particular position. Points will be awarded to individuals as well as teams. The following scoring system will be used. The driver can only get points if he has finished >75% of the total race distance. Team's score will be a sum of their drivers' points for the race.

2.5 Pit Stops

Pit stops are not mandatory

3 Liveries3.1 Custom liveries

Drivers can have their own custom liveries. We will be using Trading Paints service so there is no need to send in your livery.

3.2 Copyrightslo-racing.com is not responsible for the unauthorized use of logos or any other copyright infringement materials when creating liveries. This responsibility lies with the driver driving the race car concerned. Drivers are advised to obtain written permission to use copyrighted content on their race cars.

4 Server settings4.1 Time and weather

Date, time and weather settings for each race will be published separately in the race information topic.

4.2 Sessions

4.2.1 Practice session
Practice session will start with 0% track state and the event in-game time start time will be determined in the race information topic for each race.

4.2.2 Qualifying session
Track state for Qualifying session will be carried over from Practice. The event in-game time will also be carried over from the practice session.

For the Qualifying laps everyone will be on track at the same time. If you are not on a fast lap or if you have just made a mistake and a faster driver is approaching you from behind, please do everything you can to let them through.

4.2.3 Race 1
Track state for Race 1 will be carried over from Qualifying. The event in-game time will also be carried over from the Qualifying. Race 1 grid will be determined by the time set in the Qualifying session. All races will have a rolling start.

4.2.4 Race 2
Track state for Race 1 will be carried over from Qualifying. The event in-game time will also be carried over from the Qualifying. Race 2 grid will be determined by the finisihg positions in Race 1. Top 8 drivers' positions will be reversed.

4.3 iRacing Sporting Codes

iRacing Official Sporting Code will be used and applied where possible.

4.4 In-race penalties

There will be no live Race Control for the session which means only iRacing in-race penalty system will be used for contact, track limits, false starts, speeding in the pits,... There will be no incident limit.

5 Awards and prizes

If there are any awards and/or prizes available, they will be given out after the end of the Championship at the annual slo-racing.com Members' Meeting. If you cannot attend the Members' Meeting for any reason, we are able to send the awards and/or prizes to you by post. You cover the cost of shipping

4.2.1 Practice session
Practice session will start with 0% track state and the event in-game time start time will be determined in the race information topic for each race.

4.2.2 Qualifying session
Track state for Qualifying session will be carried over from Practice. The event in-game time will also be carried over from the practice session.

For the Qualifying laps everyone will be on track at the same time. If you are not on a fast lap or if you have just made a mistake and a faster driver is approaching you from behind, please do everything you can to let them through.

4.2.3 Race 1
Track state for Race 1 will be carried over from Qualifying. The event in-game time will also be carried over from the Qualifying. Race 1 grid will be determined by the time set in the Qualifying session. All races will have a rolling start.

4.2.4 Race 2
Track state for Race 1 will be carried over from Qualifying. The event in-game time will also be carried over from the Qualifying. Race 2 grid will be determined by the finisihg positions in Race 1. Top 8 drivers' positions will be reversed.

11.4.2020 Edited

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2.4 Scoring
The scoring system displays and determines the number of points a driver receives at the end of each race at a particular position. Points will be awarded to individuals as well as teams. The following scoring system will be used. The driver can only get points if he has finished >75% of the total race distance.

Citat

2.4 Scoring
The scoring system displays and determines the number of points a driver receives at the end of each race at a particular position. Points will be awarded to individuals as well as teams. The following scoring system will be used. The driver can only get points if he has finished >75% of the total race distance. Team's score will be a sum of their drivers' points for the race.

11.4.2020 - Edited

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2.3.1 Race registration
Drivers must register for each race individualy. A registration form will be sent to the team managers via email. They must register no later than four days before the race (Deadline: Wednesday before the race, until 11:59 PM).

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2.3.1 Race registrationDrivers are not required to register for an individual race session.

11.4.2020 - Removed

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2.3.2 Failure to register for the raceIf the driver registers too late, but before the start of the race, he will receive a 30kg ballast penalty for that race.

11.4.2020 - Edited

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4.4 In-race penalties

iRacing in-race penalty system will be used for contact, track limits, false starts, speeding in the pits,... There will be no incident limit.

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4.4 In-race penalties

There will be no live Race Control for the session which means only iRacing in-race penalty system will be used for contact, track limits, false starts, speeding in the pits,... There will be no incident limit.