Material blend: Setup 2

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In this video, Scott Pagano explains how to use Timeline nodes in Blueprints to create smooth fades of multiple values via one button press on a motion controller. Learn techniques for creating a range of smooth variable changes all with one button press on a motion controller via Blueprints in Unreal.

- [Instructor] Now we're gonna dive…into our material blend blueprint…and really start getting this system working…that's gonna enable us to have these really smooth,…animated parameter changes just based…on single button clicks; and there's a few things…to think about because not only do we wanna fade up…into one value when we have a button clicked…is we wanna fade out of these other four values.…So we're thinking about these four different variables…at any given time, and we wanna create some,…you know, a special blueprint system that allows…for us to create really smooth transitions.…

Because not only in VR is just having…smoother stuff work better so there's not…a lot of aggressive movement going on.…It's just a really elegant, classy thing to to be able…to have these shader changes happen without any like hard,…aggressive pops or, you know, just like aggressive…transitions that really aren't what we want.…We wanna be able to create the smooth stuff.…So, okay, out of each of these pins off the switch on inch,…

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Released

6/6/2017

Discover how to leverage Unreal Engine to create immersive virtual reality experiences. In this course, learn how to build a real-time motion graphics-style scene in Unreal Engine for deployment on VR headsets. To begin, Scott Pagano covers the proper exporting process out of Maya and importing process into Unreal. Then he moves on to the nuts and bolts of the course—constructing a series of blueprints that provide all the interactivity and logic needed to make your scene work in VR. Scott covers scene building for HTC VIVE and Samsung Gear VR, as well as VR deployment on Android phones. You'll leave this course with valuable skills that can help you dive into building content for the immersive future.