Walls

Full of wood, rock and other "natural" sundries, arbor is my second texture pack - -and some of the work isn't as good as could be … however, there is some really handy surface in there and I hope they are put to good use. This is another pack I want to follow up on, as a kind of grudge match.

Modeled off of Valve's Source dev textures. There are textures for various liquids, lots of doors, railings, and square grid/gridless textures sized 64, 128, 192, 256, and 512.

These textures are useful in a variety of situations:
- Building rooms without having to texture them before you can add any gameplay elements
- Great for when you have an idea for how you want to shape a room but don't know how you want to texture it yet
- Useful if you're trying to move brushwork in a room around to better fit your gameplay elements. For example, if you find out that a section of your map is too small to fit the epic battle you originally planned, it's a lot easier to re-size the room without having to mess around with the textures. Once the gameplay is working the way you want it to, you replace the dev textures with whatever you want.

If you have any suggestions to make this texture pack more useful, contact JPolito and he will add them.

This is an original texture art set originally created by Crista Forest for use in Unreal based level creation. It was converted to Half-Life format by Bryan Letcher.

"These textures were designed for use in an Unreal level that was based on the theme of a plantation mansion. I got the idea from a visit to Jamaica and pictures of the Rose Hall plantation there. However, my textures and level were only inspired by the mansion. They are not meant to be an accurate representation of it."