Hmmf. I was hoping to hold back this release just a few more years to release a proper final, but now it's out.

There is a final in the works with Atari port , Frequent's remix of Response's track and some other improvements, but all in all it will look pretty much like this. Last time I checked the frame rate was between 16-22 fps depending on the effect so not too bad, but the video is 30 all the way IIRC. Faster than most eph demos, but not as fast as loonies demos ;)

Wow, was expecting some 2nd class compofiller, not this awesome shit! I love it - fantastic colours, lots of original ideas, cool music (although it was a shame to reuse that sample..) and cool effects (blob-thingy especially).. sweet!

Falcon version is right around the corner tho, probably along with an Amiga final...

Hmm, nice words, but it reminds me that we're still waiting to see the final version of this production over a year later. Different group, yes I know ;-)

I've seen the video, will wait until we're running it on fuji-badged hardware to give this its deserved thumb.

Just to add a little pressure, I gather that the Ephidrena demo system has been ported over to the CT60, and little birds tell me that some other productions have been made to run on that flavour of Falcy as well ?!

The 'tough guys' sample is used in a Noisia tune which I first heard on the dance floor here in Trondheim while both Noisia and Frequent by chance were in town. That was awesome :) We used it in Concrete from 1999 and since we are 15 years this was some sort of a backwards reference. We originally got it off a sample cd and I believe the original sample comes from a movie called Thrillseekers. I wanted to have more references to old Darklite and Ephidrena demos really, but it didn't turn out that way in the end.

I think the amount of backward reference was just right. Too many would've been easily received a drawback.
But this reminded me of things like Sumolysbryter with new influences.
Good stuff.
Framerate was OK on the 060/50MHz

@ruderudy : The effect is a voxelball with a smooth heightmap as opposed to the kjøttkakeheightmaps which are more commonl. 64x64 heightmap so it fits in the cache and the colormap is the heightmap offset by 12x12 so I get nice cache hit rate but still have something which looks like shading. Also the effect is in 16 colors so there is some ordered dithering and then there is a subtle overlay made from rice paper to occupy the 4 remaining bitplanes that add some texture. also it has a not so subtle police car.

@photon : did you try outside of workbench? might be lack of chipram and also we have a cgx backend, but we haven't tried it on any cgx cards this time so maybe it doesn't work. We use some bitplane fx. I'm not sure how that works with cgx at all even if i believe cgx takes care of all bpl setting and shit.