Building Flash Games with Starling

Author

Released

7/5/2012

Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app.

Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.

Topics include:

Downloading and installing Starling and Flash Builder

Creating the project

Creating the main game class, static assets class, and other classes

Building the state machine

Creating a static assets class

Adding images

Creating sprite sheets with Texture Packer

Creating and importing bitmap fonts

Detecting collisions

Adding particle effects

Adding sound effects

Skill Level Intermediate

2h 57m

Duration

208,996

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- [Voiceover] Hi, I'm Lee Brimelowand welcome to Building Flash Games with Starling.In this course, I'm gonna show you how toleverage the open source Starling frameworkto create games that fully tap into the powerof the GPU.I'll cover all of the major features of theframework including how to incorporate differentassets like sprite sheets and sound effects.How to create a simple game framework that canserve as the basis for your own games.How to add beautiful particle effectsand also how to optimize your games so thatthey'll run great even on mobile devices.

After going through this course, you'll haveall the information you need to createyour own high performance flash games usingthe Starling framework.