Posts tagged "Clockefeller"

This week we’ve got some screenshots from a new power-up: the gadget-inclined prospector! This power-up uses gadgets to collect, make, and get to hard-to-reach coins. His gadgets are powered by his energy tank, which he carries on his back. A power meter shows how much…

This week we’ve spent some time fixing game engine things and giving the website a facelift. But, we do have the abilities of pirate level 2 and 3 to share. Last week we only had the level 1 rope ability implemented. This week, it’s melee…

This week we’ve been outlining the various items in the game and decided to implement a leveling system for the items. So each item will have 3 levels. Each subsequent level increases the item’s strength or ability. This should encourage the player to risk going…

This week we’re sharing new bomb physics and explosions, along with a new Gravity Snail enemy that creates its own gravity to draw you into its spikes, and a moving gear with its own moving gravity. The gravity snail is an enemy that carries…

I’ve been working on various projectile items that the player can use against enemies. This projectile is your standard bomb – destroy enemies and temporary walls & blocks. The bomb can be dropped on the floor in front of the player or can be thrown…

I have three new rock enemies and a player item to share this week! A Charger – this enemy will charge at you if he spots you and will break blocks that are in his way. The spikes prevent the player from stomping on…

Happy New Year! Since my last post, I’ve been working more on the coding side, developing a variety of new enemies and items to challenge the player and I’m excited to share those enemies on the next Screenshot Saturday. For today. I have an update…