I don't want to put words in Anand's mouth, but when it comes to the last couple of mobile shows we've been at said trade show, which makes it difficult to get the time to also push a podcast out the door.Reply

I much prefer video since I like to watch expressions as well as listen, but then I'm rarely mobile when I'm enjoying a podcast.

I don't have either a smart phone or tablet - or any other kind of mobile device - is it really such a problem to play a video on them and just listen to the podcast without watching it? Or is this just a data usage problem, mobile users dipping into their data plan allotment need as small a file as they can get?Reply

The other thing is, a podcast is downloaded beforehand and listened to whenever, unlike a youtube stream, so we can get the podcast on WiFi and listen later. To my knowledge, there is not a video version available as a podcast, so it must be an iTunes/re-editing time issue.Reply

I barely watch TV, let alone watch for "expressions" in a video that is basically just a couple of guys sitting in chairs talking to each other. I listen to my podcasts while working out (jogging, stairs, etc) and download the mp3. Having a video would mean the screen stays on, burning through my battery.Reply

It is only interesting if Intel can implement a super-fast 64bit SoC with cutting edge gpu. For them targetting the mid-range then moving downwards seemed like a losing proposition as ARM keeps edging forward on the high-end mobile and tablet while its Eastern partners eats away the mid-range to low-end phones and tablets.If Nvidia can do a successful comeback this year, the field is going to get much much harder for Intel. Intel should look into licensing the K1 core for its BayTrail chips just to ensure that Android x64 can survive or maybe thrive in future. At the rate Arm is catching up, it has a better chance of leading by a wider margin!.Reply

It's only a matter of power consumption.In this moment BayTrail is well enough for Intel proposals, it has a tiny power draw, a long battery life without many battery cells, a good Cpu performance and a SnapDragon 600 class GPU. It is the perfect SOC for slim Tablets and, in few months from now, slim and well portable phones.The competitors are in a crazy game doing powerful SOCs yes !!! but very power hungry and pretty expensive to manufacture. IMO Snap 800, Snap 805, Tegra K1 all run out of gas in 28nm, their 5-7W power figure is a bad affair in handset and in tablet space too; all devices Snap 800 equipped are a disaster under load, their battery goes to the hell in a short time.Tegra K1 obviously will be another failure for Nvidia, clearly it is a 20nm thinked device done in 28nm because TSMC is very very late....unfortunately, i cannot think about a serious mobile device this this little nuclear reactor in.Intel will do a lot better in 14nm, especially in GPU. Reply

What a huge talent Anand have for that !Impressive. Welcome to CNN. lol.

I really like how he is able pose follow up questions, and the general speed of it. And an inviting body language :) - just saw 8 min, looking forward to the rest. Could personalle use a more critical approach but thats probably a matter of taste and cultural differences. And i know its a difficult balance.Reply

Like this type of video. Very informative and easier to discuss than trying to type it up with the same kind of details done verbally, IMHO. I would watch more of these kinds of reviews/news if you had them available. I don't usually follow the regular podcasts, but haven't really had too much time to listen to them. This video I just happened to see and had the time to view (at work :)).Reply

Amazing show as always guys.It's nice to see nvidia finally devoting more die space to better suited cores at (hopefully) respective speeds, and hope that all other manufacturers follow suit. Lookinf forward to some real-world usage tests on those Denver and Kepler cores.Reply

With all these claims that SoC GPUs are getting close to or surpassing in some ways the PS360 GPUs, what about the CPU side of it? It seems like CPUs would take longer to get there than GPUs.And I agree that part of the limitation is controls, which is why I wish good wraparound controllers existed, to make phones and tablets a bit like the Wii U tablet controller. I think storage is also a bottleneck, after controls. Console games were hitting the limits of DVD-9 regularly, and tablets and phones still start at 8-16GB. Reply

Really enjoyed this podcast. You guys are like the most knowledgeable out there. There are so many people in the industry but not many of them are as knowledgeable as you guys. So that really makes it interesting when you guys talk. Keep it up! Love the format too! You guys don't overcomplicate things!Reply