Ink and Paint

Max's Ink 'n Paint material, many times referred to as a cartoon shader, gives an…object more of a flat two-dimensional look.…To show you how it works, I'm going to be using a file named Ink and Paint Material.…Why don't we first go ahead and render the scene out as is so we can get an idea…of what we're starting with.…So with the normal shading and materials, we as usual are getting a fairly good…amount of depth and dimension in our scene.…Let's compare that with what we get with an Ink 'n Paint skin applied.…Because of all the geometry in the scene and the fact that Toon shader does…indeed take a little bit longer to render,…let's isolate one of the objects in view and we'll concentrate on that.…

Why don't we close the render and then select the sprocket that's kind of in the…middle of the assembly.…Then we'll right-click with our mouse, choosing Hide Unselected.…To get this a little better centered, let's use the Zoom Extents Selected icon,…which is the keyboard shortcut Z.…Now why don't we orbit around real quick to get a closer look?…

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2/18/2010

Textures and Materials in 3ds Max with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world's most widely used 3D packages. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. Techniques are demonstrated using three practical project examples. Exercise files accompany the course.