To be clear, I really disliked the game (the only exception was geth consensus and geth/quarian conflict). In fact, I felt so out of place in ME3, that at some point I just youtubed the ending to figure out how it ends, because I really didnt want to play it anymore.

Nah, I played without the DLC (thhou I did watch the extended endings, they felt a bit lackluster. Hell, I even decided Its better to belive the Indoctrination Thoery). My problem wasent exactly "main story" beeing weak, but both in ME1 and ME2 you start small and you build up (weapons upgrades, more squad mates, etc). Then, when you reach a mid boss it feels like an epic battle. In between you get to romance, or fly around helping someone.... etc. The world feels bigger, with more in it.

IN ME3, I felt like all enemies were kinda the same. Except the banshees at the asari ardak-jasi (or something like that) temple where it felt more dreadful.

Also, no final boss in ME3 (This was something I just dont understand).

Perhaps the problem is that in both ME1 and 2 there was something that really impressed me, and I overlooked the things that would bother me.

Ofc thats my view of it, not a fact in itself.

In a way I felt like ME3 was more like Call of Duty, less like Mass effect (Many cool scenes to make it feel like a movie instead of a nice challange to make you feel like you are the one doing the great stuff).

I think you might be right about ME3 having less enemy diversity, though I can't say for sure. This can make it a bit more disappointing from a shooter standpoint. The things I dislike about ME3 are that you can't holster your gun (this drives me crazy), and the reused twist with The Illusive Man which by now is very unoriginal as it was also used in ME1 and ME2 Arrival DLC. But hey, Bioshock reused System Shock 2's twist and nobody complained about that except me.

As for ME3 not having a final boss fight, I think they did this for a few reasons: one being that ME2's boss fight wasn't very well received, and I think they wanted to be a bit less predictable. They probably didn't feel the need to add another shooter element in the form of a big boss fight at the end, they settled for putting in the encounter with The Illusive Man before reaching the ending itself. Personally I don't have a problem with this: I found ME2's boss fight to be laughable due to the design of the boss itself. I'm not a fan of boss fights, they usually feel too consolish and are poorly done. I think the only boss fight I really liked was the end battle in Neverwinter Nights 2 due to how strategic it was.

I don't see the relation between ME3 and CoD. The cool scenes in games like CoD, Naughty Dog games, The Witcher, etc definitely are just to emulate movies, though ME3's scenes are still very much dictated by previous player choice. Ultimately ME3 did have the most, and the biggest scenes since everything was coming to a conclusion. But you are still doing the "great stuff" in ME3, or the "not so great" stuff depending on your choices.

I have to admit I was a;so kinda disappointed with ME3. Unlike most elitists I don't think it's such a bad game, I just think that ME2 raised the bar too high and ME3 just failed to deliver on the high expectations. Neither is it comparable in any way to cinematic experience like TLOU and Uncharted 2. And as far as the Systen Shock - Bioshock comparison, I have to say that I liked much more how Bioschock turned out. For some reason System Shock's twist never really impressed me that much but might be because at the time Silent Hill was still blowing my mind.

Neither is it comparable in any way to cinematic experience like TLOU and Uncharted 2.

Yeah they aren't the same: Naughty Dog games just want to be movies. They skimp on every game aspect and are really primitive in their gameplay and overall game design, they're all about the cutscenes. Mass Effect is all about player choice and interaction; the cutscenes don't have fancy camera angles or really good facial animation like Naughty Dog games, but you're actually involved in the scenes in Mass Effect. The plot plays out according to the player, the relationship with characters is dictated by the player. It's far more advanced and involving than just trying to be a movie. I was never impressed by anything Naughty Dog made, if I wanted a movie I'd go watch one and get much better writing and more impressive performances.

The last mission in ME2 goes down as one of the greatest moments in video game history, nothing will top that. As far as the rest of the game goes, I find it to be on the same level as ME3. Both have very similar gameplay, except ME3 has a few more RPG elements and mechanical improvements. Both have impressive sets and level design, though ME3 wins here with some amazing locations like Tuchanka, Rannoch, and other homeworlds. ME2's Citadel was such a disappointment. You also have to make the most difficult decisions in ME3 by far. Character development is top notch in both, rivaled only by Dragon Age and some of Telltale's games.

Yeah they aren't the same: Naughty Dog games just want to be movies. They skimp on every game aspect and are really primitive in their gameplay and overall game design, they're all about the cutscenes. Mass Effect is all about player choice and interaction; the cutscenes don't have fancy camera angles or really good facial animation like Naughty Dog games, but you're actually involved in the scenes in Mass Effect. The plot plays out according to the player, the relationship with characters is dictated by the player. It's far more advanced and involving than just trying to be a movie. I was never impressed by anything Naughty Dog made, if I wanted a movie I'd go watch one and get much better writing and more impressive performances.

I didn't refer to it in a negative way. Just saying as it is. And I do like Naughty Dog's games - not all of them but Uncharted 2 is top notch IMO but just mentioned them to confirm my opinion that ME shouldn't really be comapred to this kind of games in despite all the cutscenes. Anyway, for someone like me who thinks Baldur's Gate 2 is the best rpg ever created ME's freedom and player choice wasn't anything impressive but I was very surprised overall with ME2 and it definitely gets in my top 10 games. My point was just that that there is a reason why ME3 is not very liked and that reason is ME2. The only way this is comparable to Naught Dog is that Uncharted 3 is to Uncharted 2 what ME3 is to ME2 - couldn't match its predecessor in any way.

Well you're definitely right about Uncharted 3 vs Uncharted 2, Uncharted 3 has some really bad moments. Though I think the main reason people liked ME2 more is really just due to the negative reception of ME3's ending. You'd see it on forums; pretty much everyone was loving ME3 at launch until the very end, and their bad memories of the ending colors their view of the entire game.

Well you're definitely right about Uncharted 3 vs Uncharted 2, Uncharted 3 has some really bad moments. Though I think the main reason people liked ME2 more is really just due to the negative reception of ME3's ending. You'd see it on forums; pretty much everyone was loving ME3 at launch until the very end, and their bad memories of the ending colors their view of the entire game.

Nah, I don't know about the other people but I don't care about the ending, I just think ME2 was a much better game. Better pacing, better story, the ending aside, better side quests, I just got hooked right away. ME3 was just MEH for me. And I don't rally care about game endings coz in my mind all games have the ending I want. And we shouldn't really be talking about Uncharted coz it's kinda unrelated and now that's what I call disappointment - not even SH: Homecoming disappointed me that much and that's coming from a die-hard SH fan.

Nah, I don't know about the other people but I don't care about the ending, I just think ME2 was a much better game. Better pacing, better story, the ending aside, better side quests, I just got hooked right away. ME3 was just MEH for me. And I don't rally care about game endings coz in my mind all games have the ending I want. And we shouldn't really be talking about Uncharted coz it's kinda unrelated and now that's what I call disappointment - not even SH: Homecoming disappointed me that much and that's coming from a die-hard SH fan.

Yeah I wasn't talking about you, that was just something I noticed on other sites at the time. Your sentence about SH: Homecoming is very shocking to me, that was one of the worst sequels I've ever played. The difference between SH: Homecoming and the first three is enormous, almost a slight genre change seeing how action-oriented Homecoming is.

Speaking of reused twists... that's another game guilty of it! Or so I'm told, I never finished Homecoming but I've been told it reuses the twist used in Silent Hill 2.

Yeah I wasn't talking about you, that was just something I noticed on other sites at the time. Your sentence about SH: Homecoming is very shocking to me, that was one of the worst sequels I've ever played. The difference between SH: Homecoming and the first three is enormous, almost a slight genre change seeing how action-oriented Homecoming is.

Speaking of reused twists... that's another game guilty of it! Or so I'm told, I never finished Homecoming but I've been told it reuses the twist used in Silent Hill 2.

LOL Homecoming was ridiculously bad and yeah, kind of a rehash on the ending. My point was that Uncharted 3 was such a bad sequel that even Homecoming was a better sequel. And I never understood scores like the ign masterpiece etc. It's like saying that Phantom Menace is the best SW movie

Yeah they aren't the same: Naughty Dog games just want to be movies. They skimp on every game aspect and are really primitive in their gameplay and overall game design, they're all about the cutscenes. Mass Effect is all about player choice and interaction; the cutscenes don't have fancy camera angles or really good facial animation like Naughty Dog games, but you're actually involved in the scenes in Mass Effect. The plot plays out according to the player, the relationship with characters is dictated by the player. It's far more advanced and involving than just trying to be a movie. I was never impressed by anything Naughty Dog made, if I wanted a movie I'd go watch one and get much better writing and more impressive performances.

The last mission in ME2 goes down as one of the greatest moments in video game history, nothing will top that. As far as the rest of the game goes, I find it to be on the same level as ME3. Both have very similar gameplay, except ME3 has a few more RPG elements and mechanical improvements. Both have impressive sets and level design, though ME3 wins here with some amazing locations like Tuchanka, Rannoch, and other homeworlds. ME2's Citadel was such a disappointment. You also have to make the most difficult decisions in ME3 by far. Character development is top notch in both, rivaled only by Dragon Age and some of Telltale's games.

well naughty dog games made my non gaming family members interested in gaming. I will give them that.

well naughty dog games made my non gaming family members interested in gaming. I will give them that.

Yep that is the point of casual games.

Quote:

Originally Posted by catspaw

Well, good endings or bad, bosses or not, its just a fragment of the game itself.

Probably Id have to replay ME3 and 2 now to really remember what bothered me about ME3 enough to actually stop playing it.

I do however remember reading somewhere that Bioware had to remake the ending because the original got leaked. I could think of many endings far better than 3 light beams...

I dont know how people actually accept the ending of ME3 even with the DLCs as passable, but this is subjective.

All that ME3 hate aint without a reason after all ( I know some people will hate anything, but ME3 was kinda more than your random 50 kids who want to see the world burn).

Bioshock on the other side: The first one in terms of story I couldnt care less. Fun game, but due to the shooting etc.

Bioshock 2 on the other side, I loved the Idea of a big daddy running to find his little sister as "father". Someone said it right in a Bioshock review "cute, in a creepy way".

I recommend replaying the whole trilogy since Mass Effect is really one game split into three different parts. You're right about the original ending being leaked, I also like the current ending much more than the original leaked one.

ME3 actually has 4 endings though most people aren't aware of it. So you think you can write a better one? How about it then?

Most of the ME3 hate is really bandwagon hate. They judge it before playing it; they see everyone and all their friends saying it sucks due to the ending, so they say the same to fit in. Of course I'm referring to the majority, places like IGN and Gamespot, not anyone here.

I partially agree with you on Bioshock. It probably had a great story, but I couldn't care less about it since I found the game to be so boring... just running through corridors shooting things. I really despise corridor shooters, they're way too repetitive and simple. I never touched any of the other Bioshock games. I couldn't even finish System Shock 2 since it was so boring.

ME3's hate is somewhat warranted even if there is a bandwagon. But I agree that a lot of hate is bandwagon hate. I know quite a few people who were playing it - were told some spoilers and immediately hated it without finishing it. Some I think were not even halfway through the game.

Currently playing divinity original sin. Have to say I absolutely love this game. There are some game breaking bugs, I came across one that prevented me from progressing the main story (ended up having to restart from beginning - the bug did get patched)

Some games you can tell that the developers put in a lot of love. I am sure all dev's put love into their work but with this game it stands out.

Still don't think the game is for everyone but I do hope more can enjoy it and the community for the game grows. It is one of those types of games that the community can really add to it by their additional content.

If i had to do an ending for ME3, Id probably use a three fold system:

One would depend on your Paragon/renegade status, and see how consistent or inconsistent the player was in their choices in the previous games. This would happen to be a talk with a reaper entity (harbringer maybe) and if the player has been using the paragon/renegade system only to get an advantage in the game (get access to paragon/Renegade wheel options) then the player would have to be cunning in order to convince the reaper. Thus, there would not need to be a consistent behavior, just smart counter arguments and similar.

If the player did however favor heavily paragon or renegade behavior over the course of ME1, 2 and 3, their behavior in this "boss talk" would also have to be consistent, and obviously the reaper would try to make us choose differently so that our will is challenged.

That would be my "talk" ending. And probably Id use here the indoctrination ending if you fail the talk. If it works, the reapers acknowledge that their program is wrong, thus help rebuild the damage they did, with Sheppard guiding them.

Two, I would use a Boss fight that would be totally imbalanced, making it almost impossible to win, where every asset you collected would represent an actual ally in the fight. This would include team mates, their ME2 allience missions, ME1 saved people, and a big long ETC. This could be done in two ways: one big overpowered boss (probably not the one id choose), two a fight with 20 reapers at the same time, and with ofc your allies with you (Im sure die hard fans would rush the game as bad as possible to try take out 20 reapers by themselves for that ultimate archivment).

In this case, if the player did everything right to have the highest EMS (it was called MES right?), the fight would be somewhat Equal. In this case, falling in battle would be an ending (a cut scene would play showing how the reapers do their thing, and go back to doing whatever they do when they not killin ppl).

If you do beat the reaper boss, it dosent actually mean "they all die, you won". It just shows how every race togheter joins forces to take them out one by one (it wouldn't say if you managed to win or not, and id probably stuck another DLC in your face after that :D.).

The third ending would be one that would be slightly hidden. basically like in metro 2033 where you can have an ending that ends in not killing the dark ones (especially if you consider that only 2% of the players managed to find this ending at all).

In this one, if you beat the reapers (via talk or boss fight), the ending you get is a complete rework of ME3 (the game gives you and ending but it dosnt end per se). You can visit places again (reworked, everyone is living thier lives as in the begining of ME1), but Id add your place, your romance and a few blue little children perhaps, as well as parties in Omega with ppl cheering for you and similar. :D.

So, this is what I can do in 5 minutes (of making up an idea for the endings). Ok... it was in 10 minutes.