Kinect's Object Scanning Isn't For Now, It's For Later

Despite being one of the cooler elements of Kinect's original E3 2009 reveal, the ability to "scan" real-world objects and use them in games won't make the peripheral's launch. But that doesn't mean the tech is forgotten about.

Speaking with Eurogamer, Microsoft's Kudo Tsunoda said that while we won't be seeing any games take advantage of the ability come Kinect's November launch, we will be seeing it a little later down the line.

"Being able to digitise real-world objects and take them into the virtual world - we saw a little bit of that at E3 last year, but it's not stuff that we have in any of the launch games right now, and I think we're going to see a lot more games start using that as well as we go forward."

I'm just going to put this out there, but a game that mixes Scribblenauts and rock, paper, scissors by using household objects as weapons would be amazing.

Triple AAA games nailing the brief. Indie games surprising people out of nowhere, and expansions and patches that completely turn a game around. It's been a good year for games - now it's time for you to vote for your favourite.