No best two-out-of-three matched play. This makes sense, as it means you get to play more opponents. And, really, we had time for only three games.

You need to track W/L/D and the Glory Point delta. This actually maps down to Glory Points per player; the rest can be calculated.

45 minute rounds.

Things went very smoothly except pairings. According to the packet, you effectively group players into brackets based on their number of Wins, Losses, Draws (3, 0, 1 points each, summed; simple enough) and then pair within brackets, matching the highest net Glory Points player in the bracket against the lowest net Glory Points in the bracket (okay) shifting the lowest & highest within a bracket up and down a bracket to account for any odd number of players (this was just too hard to do).

I worked up a spreadsheet to track the event, ’cause that’s how I’m wired. Came away from the evening with a few revisions to make, but for the most part it worked well. You can access (and copy) an updated version of the Google Sheet to use for your events here: Shadespire Tournament Tracking Spreadsheet.

In terms of warband distribution:

2 Garrek’s Reavers

5 Ironskull’s Boyz

4 Sepulchral Guard

1 Steelheart’s Champions

Wade took 1st with Ironskull’s Boyz, Thel took 2nd with Steelheart’s Champions.

I ran Garrek’s Reavers and got the teeth knocked out of me: two losses and a draw. I’d have come in dead last, but that draw was in the last round vs. Casey and across all of the games, I had one (1) less Glory Point loss than he had (-9 Δ vs. -10 Δ).

My games went:

Round 1 vs. Thel (Steelheart’s Champions) – Loss with -6 GPΔ

Round 2 vs. Caleb (Sepulchral Guard) – Loss with -3 GPΔ

Round 3 vs. Casey (Sepulchral Guard) – Draw with 0 GPΔ

So far as I can tell, everyone had a really good time. I think the plan is to do it again in January.