Mass Effect Walkthrough :

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Walkthrough - Mass Effect FAQ

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***********
*Mass Effect*
***********
***********
Mass Effect FAQ/Walkthrough
For Xbox 360
Version 2.0 (1/15/08)
Written by Brad Russell "TheGum"
(email at the bottom)
***********
Version 1.0 - completed main quest, did all clusters; renegade path and
alternatives to come; only female and paragon path covered so far
(12/20/07)
Version 2.0 - did rewrite, added some, did paragon and renegade, did male and
female, and just did a super job
(1/15/08)
*****************
Table Of Contents
*****************
Use Ctrl + F and type in the code to easy find.
Section: Code:
1. A Brief Foreword
2. Controls CON2222
3. Starter Tips TIPS333
4. Walkthrough FAQ4444
Eden Prime EDEN111
Citadel CIT2222
Artemis Tau TAU3333
Feros FER4444
Noveria NOV5555
Virmire VIRM666
Ilos ILOS777
Citadel CIT8888
5. Side Quests SIQU555
Citadel C1I1T1
Feros F2E2R2
Noveria N3O3V3
UNC/Cluster U4N4C4
Collection Quests C5O5L5
Squad Member Quests S6Q6U6
6. Clusters CLUS666
Argos Rho X101
Armstrong Nebula X102
Artemis Tau X103
Attican Beta X104
Exodus Cluster X105
Gemini Sigma X106
Hades Gamma X107
Hawking Beta X108
Horse Head Nebula X109
Kepler Verge X110
Local Cluster X111
Maroon Sea X112
Sentry Omega X113
Serpent Nebula X114
Styx Theta X115
Voyager Cluster X116
7. Copyright/Misc.
*****************************************************************************
* 1. A Brief Foreword *
*****************************************************************************
Mass Effect is a game that flirts with greatness. Perhaps the only flaw in
the game is the Mako driving sequences. There are small gripes such as some
menu behaviors and simple mechanics, but the Mako is probably the only flaw
in this game worth mentioning. To be honest, I don't know how something like
that made it into such a great game. What, did they want to add something that
would slow the game to a grinding halt so players would spend more time
gaming? Perhaps.
Other than the exploration element of driving the Mako, the rest of the game
is superb. Nothing I've played matches this level of customization and story-
telling; I haven't played KOTOR or Jade Empire, so this has all been new to
me (I have both games sitting on my shelf and haven't touched them beyond
making sure they work, but I'll eventually play them at least once, maybe).
Simple as that, great story, great custom-gaming, shaky fighting at times,
terrible driving mechanics, and great graphics minus the rendering delay at
times. The story itself starts fast, slows, speeds up a bit, slows to near-
death if you choose to go 'plorin', and then the game ends with perfect pacing.
So the only flaw with the story is anything side quest-related. The mysteries
and choices in the story will force gamers to play at least one extra time
as the opposite gender and with a different personality, so there is a lot of
game for your buck.
All this leads me to believe the next games will be perfect. Or at least I can
dream.
TheGum.
*****************************************************************************
* 2. Controls ( CON2222 ) *
*****************************************************************************
A - use / run or storm in combat / jump jets in Mako
X - draw weapon / return to Normandy from map when exploring worlds
B - holster weapon / exit Mako
Y - first aid / repair Mako
RB - use power / hold for power wheel / cannon fire in Mako
LB - switch to last gun / hold for weapon wheel
RT - fire / turret in Mako
LT - aim / turret view
RS - look
LS - move
DPAD - team orders: UP=move, DOWN=take cover, LEFT=rally, RIGHT=target
START - mission computer
BACK - grenade (don't forget it)
*****************************************************************************
* 3. Starter Tips ( TIPS333 ) *
*****************************************************************************
*Upgrades equal success - Never forget to keep track of the various upgrades
you have on your equipment. Always swap for better ones as you progress. And
you go to the equipment and press X to upgrade stuff, just in case you didn't
know.
*Don't forget your grenades - Aside from upgrading these too, you need to use
them. They float through air in the direction you send them, but you can press
BACK again to detonate them mid-air. They stick to surfaces if you let them
go.
*Use the map - It's your bible of this game, always use it to find where to
go and things to do.
*Spend talents point wisely - Know what you're doing when giving out talent
points. For instance, you gun-users don't need to have more than one gun, so
don't spread out points on guns; save that for later. You need to have someone
that is getting decryption and electronics, that is your goal. Other than that,
just be sure to have a good mix of powers and abilities, and be sure you're
getting everyone's health and armor up.
*Bring a good mix of squad-mates - You ALWAYS need a tech expert to hack stuff.
You should also bring a biotics expert. Just make sure that you have all three
bases of combat, biotics, and tech when you head out.
*Crouch, cover, and powers - You need to practice all three while fighting.
Crouching makes you a smaller target, cover is just duh, and you must use the
powers in your squad. If you hadn't already, change the options menu option
for squad powers to "active", or you will have to use all the powers in your
other team-mates manually.
*Make your own omni-gel - just enter your items screens, for either items or
upgrades, and then press the correct button to turn that thing into omni-gel.
Good if you are close to 150 items total, or if you just want to skip hacking
locked boxes.
*****************************************************************************
* 4. Walkthrough ( FAQ4444 ) *
*****************************************************************************
Mass Effect Walkthrough
This walkthrough is done on the default settings, with just squad powers set
to active rather than defense. Don't forget you can change any settings in the
option menu.
============
Starting Out
============
Select new ID tag, an ID you've already created, or be really unoriginal and
choose the vanilla character already provided. What follows is if you make your
own.
*NOTE: Choosing a previous character gives you all the items, talents, and
whatever from that character.*
Pick a name, any name.
Pre-Service History
Spacer - both parents are military, and you have a military background.
Colonist - from Mindoir in the Attican Traverse. Family was slaughtered by
slavers and Alliance military saved you.
Earthborn - orphan of earth. Joined military to escape.
Psychological Profile
Sole Survivor - only one to survive an attack.
War Hero - victory over impossible odds.
Ruthless - you do whatcha' gotta do to get the job done.
Military Specialization
Soldier - more health, all guns, start with medium armor, can gain heavy armor;
no biotics, no techs.
Engineer - need a good omni-tool to work technical stuff, can disrupt shields
and weapons, and heal squad; stuck with light armor and pistols.
Adept - need a biotic amp, use "mind powers" to attack; light armor and pistols
too.
Infiltrator - Engineer meets Soldier; more aggressive tech powers and some
combat specs (such as medium armor, pistols, and sniper rifles).
Sentinel - Engineer meets Adept; defense of both specs ONLY; no weapons and
only light armor; expect to be the "healer" of your team and the "disruptor"
of the enemy, but with little to no offensive abilities.
Vanguard - Biotics meets Soldier; biotics along with close-range combat
(pistols, shotguns, medium armor).
*NOTE: For your first game, and maybe the rest, you may want to be a soldier.
It just seems like guns are more important, or just easier to use. Biotics are
funner than techs, but techs can be used to good effect if used properly.
Biotics are just more reckless.*
Here is a chart with all the above info in an easier to see form. Note that
everyone has light armor and everyone but sentinels have pistols.
-------------------------------------------------------------------------
| | | | | | | | |
| Spec | Medium | Heavy | Shotgun | Rifle | Sniper | Biotic | Tech |
-------------------------------------------------------------------------
| | | | | | | | |
| Soldier | Yes | Yes | Yes | Yes | Yes | No | No |
| | | | | | | | |
-------------------------------------------------------------------------
| | | | | | | | |
| Engineer | No | No | No | No | No | No | Yes |
| | | | | | | | |
-------------------------------------------------------------------------
| | | | | | | | |
| Adept | No | No | No | No | No | Yes | No |
| | | | | | | | |
-------------------------------------------------------------------------
| | | | | | | | |
| Vanguard | Yes | No | Yes | No | No | Yes | No |
| | | | | | | | |
-------------------------------------------------------------------------
| | | | | | | | |
| Infiltrator | Yes | No | No | No | Yes | No | Yes |
| | | | | | | | |
-------------------------------------------------------------------------
| | | | | | | | |
| Sentinel | No | No | No | No | No | Yes | Yes |
| | | | | | | | |
-------------------------------------------------------------------------
*NOTE: Again, these are SPECIALIZATIONS, which mean you can have all of the
guns open to any character, but they can't use those guns well if they don't
have the spec for it. Armor, biotics, and tech cannot be used by just anyone.*
Select Bonus Talent
You only get one of these after you play the game once or more. They seem to
add one to the list after each playthrough.
Facial Appearance
Just make yourself as pretty or as ugly as you wish. FYI, you'll never know
how good you look until you see your character in the game, so just hope you
don't screw up.
Personality Choice
This isn't a decision to make pre-game or at any point, rather, this is just an
active decision that you'll have to keep making with each conversation you
enter.
There are two personality traits to follow: Paragon or Renegade. A paragon is
someone who plays nice and helps others, while a renegade does whatever to
piss people off. Being the nice guy or gal will usually mean selecting all the
chat options that appear on the upper part of the chat options, while the mean
ones are on the bottom. Keep in mind that all the topics under the
"investigate" title will not affect your personality either way, those are
usually just info dumps, but one or two may be important.
By maxing out either trait you will progress down either the charm talent or
the intimidate talent. Both will unlock new dialogue options - blue is charm,
red is intimidate (up, bottom). These otherwise hidden options will not only
lead to new dialogue, you usually get better rewards, like more money when you
do someone a favor.
So basically, you need to pick whether you wish to be mean or nice.
*NOTE: In dialogue, most of the time, both basic options (the ones not in
color) will usually lead to the same end. For example, refusing to allow a
new member onto the team will still get them on the team, because you can't
avoid it. But, be careful when going to side quests and non-critical players,
refusing a side quest, by picking the renegade options, will usually result in
missing that quest. So just be mindful of your selections, especially if you
do wish to be ruthless in your dealings with others.*
*NOTE: Also, you have to be careful about those romantic ties when you play
evil, if you care.*
*NOTE: If you do want to be a renegade, it will take longer to get that meter
full, but your evilness will fill up. Renegades can miss entire quests, or they
will complete some and get paragon points for it. It's no big deal if you are
conscious of your choices; in other words, don't cut off conversations at the
first chance, that isn't wise. Also, renegades will most likely have a quarter
of their paragon meter full by the time they have almost half the renegade
points, but critical choices in the later stages of the game will get you more
than enough evil points.*
=====================
Mission 1: Eden Prime ( EDEN111 )
=====================
Normandy: Command Deck
----------------------
*NOTE: If you want an early tip, choose the top options when given three
choices in the conversation responses. This will get you mucho Paragon points
by the time you land. The opposite will be true for Renegade and the bottom
options. Remember what kind of background you made for yourself and try to
reflect that too. I'm pretty sure there is a link there. Keep reading if you
have no clue what a Paragon and Renegade mean in this game.*
*NOTE: Just in case you are playing again, and why you are reading this is
curious, don't forget to use the X button in conversations, just don't press
it too much or you might select an option by accident. You usually don't need
to go into the investigations if you've heard them before. If this is your
first time you should not do this since you may skip a crucial topic in mid-
chat.*
During the conversation with Joker, choose the medium "you're overreacting"
just for the sake of it. Then "I heard".
+++++
Now you have control. X brings up your gun, but no need to do that now; B would
put the gun away. Just press start to bring up the mission computer screen. You
can read some items in the codex, of which there are primary and secondary
topics (primary will read to you, which is great). The journal tells you what
you need to do. The squad team lets you see your talents and level them up as
you progress.
This squad screen is important for many reasons. You can see the talents list
on the right, but on the left is something more important. You can see a blue
line with the word "Paragon" at the top, and then an orange line with the
word "Renegade" on the bottom. If you connect that with the Charm and the
Intimidate talents in the talent list, you will realize the way you respond in
conversations will either pull you to the light (paragon) or dark (renegade)
side. As you go through the conversations you can tell which responses are
nice and which ones are mean; top is nice, middle is neutral, and bottom is
mean.
But for now, just spend the three points you have as you wish. If you look
next to the listed talents you will see light blue squares and then the
remaining squares are darkened. You for now can only get two of anything but
the personality talents (charm and intimidate) which let you get three. You
should spend two on the soldier talent since you can't go wrong with health,
and then whatever else, probably the pistol.
Still in the mission computer, you can look at your equipment and then save
your game. You can also choose whatever options you like at any time, and you
even have a map. But that's pretty much it, so when you're done you can exit
this screen.
+++++
Back in control, go forward and talk with Pressly. Go ahead and ask him what
he was arguing about. Then what he means. Then choose investigate and then
the Turian Spectre. Then the rest is just you choosing how to continue the
conversation, or you can exit by saying goodbye. By choosing investigate you
can look into further information from Pressly. Into the stealth system block
you get another choice. Remember, how you choose to respond in chats will take
you down either the nice or mean road.
*NOTE: Press X during conversations to skip dialogue, mainly if you accidently
choose something you've already heard.*
After that, go forward and speak with both Jenkins and Chakwas; which is one
conversation between the two of them. Again, more choices and more finding out
what may be going on.
When done, go into the control room and speak with Nihlus, or talk. Remember
that the topics away from the rest (like three on one side and one on the
other) usually means that chat path is worth taking. Just keep talking and
after some more scenes you will be in action.
Eden Prime: Surface
-------------------
*NOTE: Another early jump, spend your three talent point on your character on
the charm/intimidate talent, depending on what path you've chosen. It's best
now since the fighting is easy.*
When on the planet, turn around and approach the gas bags. At the swamp, go
around to the right side through the muck to find an upgrade kit with some
goodies. Don't forget that now you have two squadmates, so you can give them
some talent points.
Now walk up to the north path to learn how to use your weapons. The LB pulls
up your weapon select screen. The controls for firing are standard shooting,
RT fires and LT zooms. Fire in bursts if you are using the rifle, and feel
free to actually get closer.
Then move up for a scene in which you will lose a guy. Shoot the drones when
you get control and then go investigate your downed friend. Choose an option
and then move up the hill. Kill more bots and at the top will be another
upgrade kit on the ground.
*NOTE: You should level up too, so this time you should go with more health
or rifle, or armor, or whatever you like. I say choose one weapon and stick
with it. For rifles, you want better accuracy ASAP. Try to get Alenko up on
his decrypting and then electronics talents, may come in handy.*
Up into the tree area and send you dude ahead of you with the order. Kill the
bots down the way, but go left of the trees to find a medical kit on the
ground. Then move forward for a cutscene, then go meet up with Ashley. Help
her out and then talk.
Grab the updgrad kit and the crate item nearby. Now is a good time to go
into the computer and change things as you see. Should have talent points to
assign too.
*NOTE: As you collect ammo upgrades and other things, you just go to the
equipment screen and press X on the weapon to add the upgrades.*
When you move down the path you learn about cover. If you've played Gears of
War you know how this works, but you have to be in combat mode (gun drawn)
to use it. Click the LS to crouch. Move forward to the dig site. Start fighting
with the Geth, using the storm move by holding down A if you want. Storm to
cover, shoot the guy on the right around the center area, then finish off the
survivors. Go into the dig site when the fight is over for a scene, then grab
the crate items as you go up the path at the back.
*NOTE: Trust me, master the squad controls (essentially just the UP and DOWN
buttons) and know how to use cover and crouching like in Gears of War, this
game may feel like a good ol' fashion shoot'em up. If you're a soldier.*
After the cutscene of the zombie things, just start firing at the first one.
Stand back if it is standing after you get its help down, it will emit an
electric burst. Then finish off the other two Husks. There is an upgrade kit
behind where the spires held up the Husks.
*NOTE: Don't forget that you have both grenades (BACK button) and you can use
powers (LB). To use grenades, toss one, notice the blinking BACK button near
your stats menu, and then press BACK again to detonate.*
Go to the door for a decryption. You only have one shot at this or you will
have to reload, so save now just in case. When you enter the minigame you will
need to match the button highlighted for the time it's lit up. Do the three
buttons and you get to meet the doctors, who seem pretty out of it. You can
investigate further to learn more. Grab the items in the other room and don't
forget to give weapons to your teammates, and remember to keep an eye on
their health.
*NOTE: The upcoming battle is a good time to test the Overkill power (LB)
if you got it; to kill the three Husks quicker.*
Then go down the path for a scene, followed by a ship, and then a fight in
the next area. Take the high ground to watch out for the Husks who are the real
dangers in this fight. Heal your team after and then go to the locked door on
the right. Save before decryption and then take your shot. Speak with the
dudes that come out. At the end you can grab a pistol from Cole, either take
it nice or meanly. Inside the room is a locker, but you probably don't have the
talent to get it.
*NOTE: If you did spend three talent points on charm/intimidate, you will get
a chance to reap the benefits (it's just a random small item).*
*NOTE: During decryptions, don't let the repeating of the same button get you.
If you press a button and it's still lit the press it again.*
After that, go up the path and to the right to investigate Nihlus on the
platform. Talk with the lazy bastard and then move forward to fight two more
Geth around the corner. After they are gone you may get shot at from an unknown
source. Look on your minimap to see red dots nearby. They are below you and
if you get to the top corner of the ramp you can barely shoot them down below.
Get down there and get on the train. Equip one guy on your team with a sniper
rifle and hopefully that is enough.
*NOTE: For Powell, you can continue any charm/intimidate chatter you started
with Cole, and it results in more Paragon/Intimidate points and another free
do-hicky. I won't mention all of these, so it's extremely important you start
investing talents points into one of those talents.*
Start shooting at the enemies down the way and you will notice one big guy
charging toward you. Take cover, then kill him quickly and deal with the other
enemies far down the way. I suggest letting one of your allies use a sniper
rifle, or you could but it's hard to aim; you could always storm forward and
blast away if you like. Either way, kill them and get all the way down to
the train controls and use them to move on.
Eden Prime: Spaceport
---------------------
Step off the train and disarm the first charge. Then go up the ramp and start
fighting with the many enemies around the walkways. Use the rifle for the
far away targets, and then switch to something like the Stinger you grabbed
from those "farmers" for closer combat. Once all are gone, go around and disarm
the charge in the corner. Then take the left walkway for the other two. All
four charges are in this area, so the five minutes was just a timer to kill the
bad guys. So long as you have a minute left you should have time for the
charges.
Go into the next area and kill the two husks and the two troopers. There is a
locker to the left. Then across both bridges will be items, but don't forget
to save if you just don't feel right about the decryption. Don't forget to
add weapons and upgrade talents. When ready, go grab a crate by the beacon and
then investigate the beacon.
==================
Mission 2: Citadel ( CIT2222 )
==================
*NOTE: If you need help getting through this mission inside my guide, just
enter command Ctrl + F and then type whatever keywords reflect your status,
or just the name of the map you're too. This mission is quite big and it
would be easy to get lost.*
Normandy: Quarters
------------------
After the talk, go forward and grab more medi-gel. Then go talk with Ashley.
Then the doc, and then you can leave this area. Take the elevator down to the
deck 3.
*NOTE: FYI, usually conversation topics separate from the rest, like on the
other side, usually mean something is up with that topic. So see what's up.*
Normandy: Engineering
---------------------
Go inspect the vehicle for some XP. Then go meet the requisistion officer. You
can't buy much, but you can get the grenade and medigel upgrades. No need to
sell anything, as you probably don't have enough to sell to add up to a
purchase, so just the two things and then you're done. Take the doors on the
sides to talk with Adams. Look at the computer for XP. When done, go back up
and then get to deck 1.
Normandy: Command Deck
----------------------
There are two computers, one at the front and one by the map which will give
you XP. Then go meet Joker.
Citadel: Presidium
------------------
*NOTE: Again, get that charm/intimidate talent up, and I hope you realize to
choose one or the other, but not both. You can try both, but not for your
first playthrough.*
Big place indeed. After you're in control, go decrypt the computer nearby (I'll
stop reminding you to save before decryption). Then go out the door and take
a right to meet some aliens (not the body-bursting kind, just the rude kind).
Talk with Din and the other two if you want, and the Elcor are a riot! And you
can't talk with the little bug in the corner, sadly.
*NOTE: Remember, anything you do, from chatting to decrypting computers, will
possibly gain you some XP.*
Go out and when you get to a lively area, talk with the AI Avina if you want
to learn about stuff - it's fun learning. Then you can learn more from the
receptionist. You can go up the ramp nearby and enter more rooms, or you can
just proceed to the marker on your map.
If you go into the rooms you one will have two computers full of XP. In the bar
you can meet a Fredricks and a bartender. In the adjacent room is a Pallin
who you can have a good long talking to. Then go back out to the Avina.
You can go left or right or anywhere else. Let's go across the bridge and visit
the shopkeeper. In the standard items he has a license, so grab it. You can
also get a few ammo upgrades if you want. There is an Avina and a banker to
talk to on this side of the water. You can also go to the Consort's building
and talk with the girl in front. Then you're suddenly bumped up from four
months to right now.
Go meet Sha-ira upstairs. Not much you can do for her, so then go to the Avina
near the Citadel. You can use the rapid transit points to get to places here
quicker. Talk with Avina to learn about the strange behaviors of the Keepers,
who I do not trust in the slightest. Then get on the elevator and head up the
Citadel.
Citadel: Tower
--------------
Go talk with the two in front of you. Then go see Anderson. After the highly
useless meeting, have a grand talk with Anderson concerning many topics. When
you go down the steps you can talk with a guy next to the Keeper named Chorban
who will give you a device to scan the Keepers in the area.
There are four Keepers in this area: the one in front of you, the one to the
side by the water, one on the walkway on the other side of this area, and then
one on the right side of where the council meeting took place. Then go back
to the Presidium.
Citadel: Presidium
------------------
*NOTE: Other than the keeper scanning, you should consider saving all the
Citadel side quests until after you become a Spectre and max out your
personality trait of choice. One such quest is the Hanar preacher's.*
Scan the Keeper in front of you, then turn left and get the one by the wall.
Then go meet a Preaching Hanar after you talk to the officer he/it is arguing
with. You will eventually agree to buy the license for the guy, unless you have
the charm or intimidate options, which you probably don't. If you do then you
can resolve the situation now.
Cross over the bridge and go visit Barla Von. After, don't forget to scan the
Keeper in the corner by the Emporium. There is also one inside the little
shop, just take the steps at the back. Then go scan the Keeper by the Consort's
place. Cross back over the bridge to the embassies area. Go up the steps to
the area on the left side. Scan a Keeper in the computer room and then another
down the path behind the bar. Now you can go to the other side near where you
started, but the room with the ambassadors will be missing the Keeper.
Nothing to do but head down to Wards.
*NOTE: By now I'm sure you've noticed, but just in case I'll tell you that if
you go to the squad screen in the pause menu you can check your status in the
Paragon/Renegade bars. You will see that a small chunk of each will begin to
grow larger as you do more conversations. Each choice in a conversation adds
you either bar, well, most choices, well, some actually; it all depends.*
Citadel: Flux and Wards Access
------------------------------
Go down the path and on the left will be a room with two people (yes, if it
can talk it is considered people). You can listen, but nothing else to do
in this room. The next room down the path has a Keeper. Take the elevator at
the end of this short hallway to reach the Upper Wards.
Citadel: Lower Wards / Chora's Den
----------------------------------
When you step off the elevator, go right, down the alleyway, through a door,
take another door on the right, and you will be close to Chora's Den. But you
will fight two thugs in the walkway outside first. Not a hard fight at all.
In the club will be lots to do, but just swing around the left side to run
into two Krogan exchanging words. After that you can follow up by speaking with
the bouncer by the door, but he has little to say.
Just locate Harkin at a table, talk about Anderson and then Garrus, and then
leave.
You can visit the Lower Market on your way to the Upper Market; the two are
connected by stairs, so either/or.
Citadel: Upper Wards
--------------------
Lots to do in this area, so just go into the alleyway nearby for a Keeper.
Don't get twisted, but there are like three different entrances to new areas.
Like if you go down this alley and take a right you will be in the Lower
Wards. So keep checking your map in the pause menu often, or use the signs
posted all over, to help get around. Let's stay in the upper area for now.
You will find a Conrad Verner by the stairs from the Upper Market to the
Lower Market. Give him an autograph if you wish, but the side quest log in
your journal (the assignments) will suggest there is more to come.
Expat in the Upper Market should have another license along with all his
expensive stuff, so sell something and grab the tag. In the corner of the
market is a Keeper too.
There is also an Emily Wong in the transportation area. Yet another side
quest, so toss it on the growing pile.
Near the rail in the middle is a sonic view, so go take it to enter a very
strange conversation chain. I believe this is where the so called "romance"
lines begins. Basically, play a good guy and you will start getting all these
strange alien emotions called love starting to appear. Nothing big, but there
is something there. Not sure what a neutral or evil approach gets here.
*NOTE: Going to the med clinic after meeting Harkin will trigger the fight and
will get you Garrus. After that, if you approve or deny the help of Wrex,
either way you will get another mission to seek him out in the academy. So
you could get Garrus or Wrex first, but you'll get both no matter how you do
it.*
Anyway, go toward the Med Clinic, but go around the walkway to get a Keeper in
the corner. Enter the clinic and talk with Dr. Chloe Michel. You can get some
suit upgrades and converse. Nothing much.
Now go back into the big area and take the stairs down to the C-Sec Academy.
But you're not in the academy just yet. Get the Keeper at the bottom of the
stairs and then talk with Lang. Go down the long hallway and take the elevator
to the academy.
Citadel: C-Sec Academy
----------------------
Go left and meet Wrex, the Lovable Rascal. Get talking with him and be sure to
inquire all the leads to learn as much as you can. Then you get Wrex on your
team! You only get two squad-mates, so pick whoever. Make sure you're as
balanced as you can be. So if you're a soldier you may want Alenko and Wrex to
have strength in all three combat types, or just go all out and be combat, up
to you really.
Don't forget to assign Wrexy some talent points.
Once you're ready, go into the Requisistion Office for a Keeper. The officer
should have another license, so grab it.
Take the other hallway to run into a Jahleed in a sitting area on the side.
You will learn of the developing story that is Chorban, the same guy who
wanted the Keepers scanned - the plot thickens!
Make your way from the offices to Traffic Control. A Keeper to the right.
Check the computers and the weapons rack, but that's about it.
Now return to the central area and take the elevator up to the Docking Area.
Citadel: Docking Area
---------------------
You can see the Normandy, but you can't get on. All that you're here for is
the lone Keeper at the top of the path.
Now go through the academy, through Upper Wards, and get to the Med Clinic.
Use a terminal to zip near it.
Citadel: Upper Wards
--------------------
*NOTE: Again, if you've already done this, just head to the Den.*
Get to the Med Clinic and go inside. After the scene, get out your gun and
start blasting. Send your team into the area if some enemies are in cover, but
don't be afraid to just run up and start blasting; and use the fire
extinguisher on the ground too.
*NOTE: If you bring Wrex, he will have an affect on the story; just know that
he INTENDS to kill Fist on sight, so remember that.*
After the fight, go talk with Garrus. Hooray, another ally! Put Wrex and
Garrus in the squad, then assign him talent points, then talk with Michel if
you want, and then get moving.
Now, you have only not been to Flux. So you can go there now if you wish.
Citadel: Flux and Wards Access (two areas in one map)
------------------------------
In the Flux section of the map, go to the bar and talk with the Rita and
Doran. Rita gives you a side quest if you so inquire. Doran just have info.
Go up to the Quasar machine by a Keeper to get a side quest, then scan the
Keeper. You can play some if you want, but it's not as thrilling as continuing
the story.
Now make your way back to the Lower Wards.
Citadel: Lower Wards
--------------------
*NOTE: You can set the team AI power use to active, unless you wish to have
complete control in battle. Otherwise your team won't use any of their
offensive powers themselves.*
In the Lower Markets is Morlan with a license, so pick it up.
As you pass through you will run into Chorban in the market.
Near Chora's Den will be an ambush by assassin's, so use your best gun to take
them out. Then into the den.
You should be ambushed, so just clear the place out. I suppose if you came
here earlier the joint would be buzzing, but that is not the case if you saved
the den for last. Just kill all the enemies in the main area and in the
hallway on the other side.
When you open a door and run into some warehouse workers, if you have a
charm/intimidate option, use that, or kill them, however. There is a weapon
locker on the wall, but you should save now either way before going through
the next door.
In the office will be an ambush. It's Fist and two turrets. Send your team
into some cover (if they fall they will revive after the fight, so no
worries). Just use your Overkill (LB, last time I remind you) and blow the
turrets. Then finish off the boss.
After the fight and after the cutscene, make a quick grab of the lock box on
the wall and the one on the ground. Then make your way back to the alleyway
in the Upper Wards area.
In the den you will run into a few more goons, nothing tough. When you get
to the alley there is a scene. Then you get a big fight with the boss assassin
and the two white things. Kill the small guys, but soon the assassin will
blast a charge that will overheat your gun. You can try to use grenades, or
maybe switch a gun, but your allies may just finish the fight for you. The
best you can do is start off the fight with some overkill bullets into the
assassin, then just survive or toss grenades and detonate in mid-air.
After that's over, it's off to a serious discussion.
Citadel: Presidium
------------------
*NOTE: If you happen to gain a level from here on toward the end of this
mission, it would be best to save the talent points. That is if you haven't
gotten the maxed out charm or intimidate. If so, then save any talent points.*
After the epic chat, and your fellowship grows plus one, add her (Tali'Zorah
nar Rayya) and Garrus, or Alenko, to the squad and set out.
Go into the ambassador suite to find the final Keeper back in place. Then go
out into the open to run into a Samesh Batia. Toss it on the side quest pile.
Now, you have spare time, lots and lots of side quests, and the whole areas
are clear of enemies and major story points. I say now is a good time to
tackle any and all of the side quests. You have about six side quests that
need resolving at the moment. Ignore the two about other planets and "The Fan."
You should hop on a transit and return to Chora's Den since it will be open.
Citadel: Lower/Upper Wards
--------------------------
Speak with Jenna, but that only leads you back to Rita. While you're in the den
you should also meet with Septimus for the Consort. Coming out you will meet
a Chellick who is part of Rita/Jenna's quest.
Then go to the Lower Market and talk to Chorban, assuming you have all the
Keepers scanned. Choose to help or not and you are sent to Jahleed anyway.
Then talk to Emily Wong in the Upper Ward big open area and hand over the OSD
you picked up at Fist's place.
Go up into Flux to run into Schell and accept his quest. Enter Flux and talk
with Rita if you like, but no point. You can go up to the Quasar area and meet
with Doran if you like. This will resolve the Schells quest if you want to
hand the tool over to Doran right now. But you should probably just play the
game, which is just like blackjack except you just need to get close to
20, five times and then give the data to Schells; no karma points either way.
Hold off on finishing the Rita and Jahleed quests for the moment. Instead, go
to the Wards Access, that hallway from the Presidium.
Citadel: Wards Access
---------------------
Go into the room with people and look at the device on the wall. Now it's off
to the Presidium.
Citadel: Presidium
------------------
You got four side quests to tackle here.
Now go to the embassies and see the Elcor first. Resolve his fuss about the
Consort. Then go across the way and into the bar to meet with Bosker about
the dead wife. Convince him otherwise with your maxed out karma option and then
go tell Samesh the good news.
Be sure you go to see Sha'ira after you meet the Elcor, so you can get a
trinket for a thing on a planet called Eletania. Also, be sure to be displeased
with her "words" so you can get a proper reward.
Last thing is to go toward the Emporium and enter Barla Von's bank. Inspect the
device behind him and then go to the back of the Emporium. Speak with the
device on the right side. Talk with the Signal Source and investigate his
motives. Don't even start hacking after the chat, just pull out your gun and
shoot the power box next to the computer. You could play the mini-game, but
no need.
Okay, now that all the side quests are done except two, the Jahleed and Rita
ones, go to the tower.
Citadel: Tower
--------------
Go talk with Captain Anderson and try this yet again.
Ah ha, this time some stuff actually gets done and you are now a Spectre!
The first thing you need to do is assign the extra talent points. If you have
saved 2 or 3 points, then you should have about 6. Give as many as you can to
either charm or intimidate, whichever you have chosen, and then give the rest
to the Spectre Training at the bottom.
Now you are to go to the Docking Bay, but we have other things to do. For one,
you can finally speak to Rear Admiral Kahoku who's in this area. He's the dude
on the side who is looking at a computer screen and hasn't said much to you
yet. Talk with him to gain another side quest, one in space. Toss it on the
pile.
Go down the steps to run into a Garoth. Yet another free handout for some
dude. Toss it on the pile and head out to the Presidium through the elevator.
Should get a message about some missing guys in space, which turns out to be
another quest, and you haven't even stepped onto your ship yet!
Citadel: Presidium
------------------
Go across the bridge and talk with Barla Von for a chat. Then go in front of
the Emporium to find a Helena Blake. Accept her shady proposal if you wish,
but it's not a clean quest; just accept it either way - 2 renegade points
won't kill you.
You can go to the embassy area and talk to Pallin at the C-Sec HQ for just a
small chat, but that's it. Now off to the C-Sec Academy.
Citadel: C-Sec Academy
----------------------
First you need to resolve the Jahleed quest. Do so and use the karma option
when it pops up. Then go over to Chellick's office nearby. Use the option yet
again.
Before you leave the academy, go visit the requisition officer to access the
Spectre stock. You probably can't afford anything too big, no Spectre
discount, but you can probably buy some armor.
Then transit over to the med clinic in the Upper Wards.
Citadel: Upper/Lower Wards
--------------------------
Enter the clinic and find out about Chloe's past. Yes, you could have gotten
this sooner, but now is a good time since you're going to the markets.
Now go to the Lower Market. Speak with Morlan first if you wish. Yet again, use
your powers of speech to chase off the blackmailer when he shows up.
After that, go see Jax, and just hand over the credits by choosing "sure."
That's it. Now go back to Chloe to get a discount; you also will have a topic
to discuss with Anderson when you see him.
Also, outside the clinic is a "view of the nebula" marker by the rail, so do
it. It's probably been there the whole game, but better late than never.
Now transit back to Chellick. You can then go check on the sisters in Flux if
you wish, but it's not necessary.
After that, now you can go to the Docking Bay. Talk with the two in front.
When you get to the point of choosing between Feros, Noveria, and Artemis Tau,
go with Noveria. There are two codex spots to look at: one looking to the front
of the ship, and one to the center.
After the main conversation, you can talk with Anderson some more. You get the
usual options, and in the investigation you get a "Banes" topic. Go into that
to learn more, but damn it, you have to go back into the Citadel to reach
Admiral Kahoku again. Ugh, go back down the elevator and transit to the tower.
Just talk with the admiral to learn that Banes actually just ties into his
own quest. PS - skip returning to the admiral if you can help it.
Go back to the bay and get on the Normandy.
======================
Mission 3: Artemis Tau ( TAU3333 )
======================
Normandy
--------
Your first job as captain is to give a rockin' speech for karma points.
Seth Green is quite a character, I mean Joker. Talk to him if you want to meet
the man behind the robot chicken, I mean the Normandy.
Go down a deck and speak with Kaidan. Then examine the sleeper pods near him
and a computer in what used to be Anderson's room. Now down the elevator. Go
see Wrex if you want. He's got a good story. Ashley doesn't say much. Garrus
has some to say, not much. Then go see Tali down by the core. You can learn
a lot about her in this chat; learning is fun, and this is by far the most
epic chat yet. Adams also have some things on his mind.
*NOTE: You should gain a level during these chats; they're just that big.
Also, just as a measuring stick, I was at level 11 by this point in the game.*
You can go see the requisition officer, but even with all the licenses you
picked up, you probably can't buy anything useful.
Just head up to the command deck. Talk with Pressly. Then get up to the
Galaxy Map to see the galaxy map.
It's the Mikly Way. You must zoom out to see the whole map. You have lots of
options and you can go where ever you wish, but for now let's just head to
the Artemis Tau cluster on the edge. Enter the Knossos system and then choose
the only landable planet, Therum.
*NOTE: The normal way to find this planet is to check each of the four star
systems in Artemis Tau one by one, but there will only be one planet to land
on in each system, so it's really not that hard to find.*
Once you land, go to the front of the ship and out the door. Choose your squad
and it can be whoever. You could go with the two humans if you want the old
gang back together, but it doesn't matter, your choice. And if anyone hasn't
been active for a while, be sure to assign talent points.
Therum: Surface
---------------
Nothing to do but go along the path. Once a ship flies overhead, kill the two
Armatures that drop (run them over for laughs and damage).
When you get near the refinery, check map, you will see three turrets in the
front, but you don't have to fight them; you can and if you dodge their
missiles you can beat them. Bring up the map and find a side path with just
one turret.
Within the walls of the enemy territory, run over guys, use exploding tanks,
and don't die. When the open area is secure, get out and locate about four
containers of loot around the sides. There are two gates, one by the turrets
you saw and one opening the path ahead. Don't open the turret gate unless you
want to get shot at, or if you want to fight them. Search both buildings by
this gate. Then go to the other gate and search the building on the left to
open the path.
Get back in the vehicle and get to rollin', and save, always save after you do
stuff. Along this path will be many Armatures in your way, so try to run them
into the lava, or go past them. Once you hit a more narrow path there will be
infantry and a Colossus. The big thing is almost not worth the large amount of
time and effort, but you may as well try. The only way to bring it down is
to constantly run through its legs, but don't stay parked under it or the game
could glitch up; just stay moving, keep chopping it down, and it'll die
eventually.
Go through the tunnel, after saving, and kill two troops at the end. Swing
around the path and into another tunnel with two more troops inside. At the
end will be more little guys. Go to the end of the path with a narrow opening
between some rocks. Get out and proceed on foot.
Therum: Ruins
-------------
A fight in the rocky area as soon as you are on foot. Keep moving and then
another fight. In this one you have limited cover and there are snipers up
high. Just survive and advance as I always say.
Make your way up the trail and to the mining camp. A cutscene reveals an
attack squad of a good mix of Geth on the way. As soon as the scene is over,
bring up your powers menu and assign your friends and you to do something. Find
cover for all and then focus on the smaller enemies, Ghosts and Stalkers, then
take out the troopers. Save the Armature for last, where a good ammo choice and
the overkill power should do it in not too long of time.
Recover and use any points you may have earned. Then take the tunnel down to
the ruins proper. While a different map, still the ruins.
Two enemies at the bottom. Then go into the elevator down. A loot container