Metroidvania

Yeah I'm well aware of... the abundance [of games in the] the Metroidvania genre. I know there are a lot, but I haven’t played them, it however, one thing I think we’ve learned from that is, there’s a need for this there's a thirst for that genre. People are excited about the genre, and so from a marketing stand point, understanding that that market exists, it’s been helpful to have all of those people clamoring for them. And it really solidified the ability of this desire to creating another 2D Metroid game.

Metroidvania is a genre of 2-D or 2.5D platforming action-adventure games that emphasize non-linear exploration and story, with access to new areas restricted until new abilities are gained. The player often comes across obstacles that require an extra ability, and must find this ability before backtracking to the obstacle. The word "Metroidvania" is a portmanteau of Metroid and Castlevania, two game series that are credited with creating this genre.[1]

Super Metroid was universally acclaimed upon release and was said to have revolutionized gaming. Beginning with Symphony of the Night, Castlevania games borrowed influences from Super Metroid. The 2004 indie game Cave Story, another pivotal game in the Metroidvania genre was inspired in part by Metroid, one of the childhood favorite games of the director Daisuke Amaya. Metroid-like enemies called Jellies, which have a queen appear in the game. [2]

LEGACYSuper Metroid wasn't the first game to feature non-linear exploration (the original Metroid and The Legend of Zelda are also early examples), but it absolutely popularized the formula. Combined with Castlevania: Symphony of the Night, which was directly inspired by Super Metroid and The Legend of Zelda, the Metroidvania genre was born.

The most notable instances of Metroidvania games are, unsurprisingly, from the Metroid and Castlevania series. However, the genre experienced a modern resurgence thanks in large part to the best-selling Shadow Complex, as well as indie games such as Cave Story, Axiom Verge, Guacamelee, Ori and the Blind Forest, and Hollow Knight. But Metroidvania hallmarks such as exploring a large interconnected map and backtracking after obtaining new equipment are not confined to two dimensions, also being featured heavily in recent mainstream games such as Rise of the Tomb Raider and the Dark Souls and Batman Arkham franchises.