|================================================================================================|| r155e (08/05/2015) ||================================================================================================|| | (C code) Map display Impacted files : map.c Extended the vertical space for Prices from 100 to 300 Allows to display all current commodities Added living ships for Puppeteers characters : Valiant lineage : Drone, Fighter, Bomber Added some 1-st Generation HnH Fortresses using NAEV Za'lek graphics Factions Added Stellar Police, the joint L&O force on the border between Core League and Planetarist Alliance Added specific spawn and standing scripts Needs a specific patrol AI: Probability to pick a waypoint Else will either land if there is a friendly planet, or jump out If within a given radius of an ennemy ship, will attack it Upon armor hit, will disengage until shield is replenished Added the Daneb Anarchs, a typically shaad faction based on the villages ("daneb") and their ancestral near-anarchy, and opposing the Masters' power that grew during the Industrial Age. Map Swapped various systems within the Planetarist Alliance and Irilia Clan, mainly to conform to the setting in the Irilia-17 "Sara Seynberg diaries" series of short stories Expanded background text for many planets and stations Added a variety of planets and stations to improve the fit between SoC and our in-dev paperback RPG Map Outfits Added map for the Long Link between Arythem Space and the Sshaad Sphere Added the Irilia-4 and nearby systems to the Gham Garri map Restructured the tech tree Removed entirely all NAEV vanilla outfits Sorted folders according to outfit slot types Added "Low-tech", "Regular" and "Hi-tech" techgroups for civilian technologies Gave "Low-tech" and "Regular" techs at all stations and planets, and "Hi-tech" to capitols Split "Warp Drive" and "Verniers Array" slots into Small, Medium and Large versions Previously, fitting a smaller sized Warp Drive and/or Verniers Array into a ship would vastly improve its performances This is caused by the Thrust (meaning acceleration), Speed and Turn attributes directly setting the ship's performances instead of a physical value in regard to the ship's mass Now a ship can only fit properly sized Warp Drive and Verniers Array (C code) Map Editor Commented most debug printout| ||================================================================================================|

Balance Balanced beginning of game by adjusting missions, outfits and faction presence Adjusted balance on the Aan Jump Route between pirates, lone ships and convoys A new player's ship can not succeed in traversing the Aan route, except a fast fighter Balanced outfit prices to be consistent, but there are still issues with beginning ships Spawning Fixed bug in spawn functions, that caused only independent ships to be generated Tutorials Fixed combat Tutorials Captain T. Practice AI was not correct (baddie_norun) In heat tuto, fighter type was incorrect and Ripper cannon was not properly implemented Missions Created a reco mission for fast debut fighters and couriers The goal is to recon a pirate base, unknown from the player Layout Available when there is noticeable pirate presence and an unknown pirate asset in nearby systems Price determined by target base's presence and # of jumps Goals Get to the base's system Find and approach the target base Keep near the target base for enough time for a complete scan run Return to the origin system with the information Land at the origin base Fixed an issue with standard cargo mission, that prevented the mission to appears Search for a suitable target system always failed The bug made the beginning very difficult, as there was too few missions to gain money on Now that it's fixed, it tends to be too easy... AI Fixed issue causing a refueling ship to break refuelling after being attacked generic.lua : Added a new test for task "refuel" There is still a risk of the refuelling ship following an attacker into hyperspace Maps Added new uncharted sectors linked to ex-Purgatorian territory Configured the Aan sector to give purgatorian artefacts with a heavy pirates danger Added a new Theta sector fit for one of the two novels currently in writing Gave to landable assets the proper maps complement, dependant on their faction and place Renamed Main Routes maps to get better display on Outfits tab Ships and outfits Added an afterburner acting on the warp drive Fixed issue with some maps, which were not included in tech.xml, ans as such, never available Convoy events Created convoy for Instrumentality Company Added a USAGE section to the comments on the convoys system