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In response to a disturbing transmission from Palladino, the Red Veil Syndicate’s spiritual medium, Tenno are compelled to investigate a dark, mysteriously abandoned Steel Meridian spacecraft found adrift. Inside the vessel, lights flicker and emergency lights strobe. All is quiet except for whispers of “Rap. Tap. Tap,” heard echoing throughout the lifeless craft. What does it all mean? Players must uncover the terrifying reality of what happened onboard, how the Red Veil might play a part in it, and more.

If you have completed The War Within Quest and have unlocked the Mot node in the Void the Chains of Harrow Quest will be automatically added to your Codex.

Chains of Harrow Quest is also replayable after completion - enjoy it all over again!

(Please note that the Chains of Harrow Quest is Solo - not being able to matchmake is intentional)

Always prepared to sacrifice. This monastic Warframe uses the Void to bolster allies’ defenses and amplify their lethality.

Get Harrow today by purchasing him in the Market for Platinum, or by completing the Chains of Harrow quest and finding his parts! His parts can be found in the Defection mission type, Grineer Fortress Spy missions, and from enemies corrupted by Void Fissures!

Harrow’s Abilities:

Passive: Harrow’s overshield cap is doubled.

Condemn: Harrow casts a wave of energy that chains enemies where they stand. Each enemy held reinforces Harrow’s shields.

Penance: Harrow sacrifices shields to boost reload and fire rate, while converting damage inflicted on enemies into health for Harrow and nearby allies (including companions). The more shields are sacrificed the longer the buff lasts.

Thurible: The more energy channeled the greater the reward for each kill

Covenant: Protect nearby allies with an energy force that absorbs all enemy damage and converts it to a Critical Chance bonus that can stack up to 2x for all those under the Covenant for a short duration. The more damage is prevented, the bigger the bonus. Headshots are amplified even further.

6 x Syndicate Weapon Mods are back!

Previewed in the Operation: Ambulas Reborn, 6 Syndicate Weapon Augments are back and here to stay!

These can all be found in their corresponding Syndicates for Standing!

New Weapons!

Scourge

Harrow’s signature Primary weapon, the Scourge is a Corrosive spear gun that shoots wave projectiles with high Punch Through and guaranteed Status Effects. Thrown spears attach a bullet attractor to the heads of all enemies within 14 meters, and continues to pulse every 7 seconds and attaches bullet attractors for 3 seconds wherever it has landed.

Knell

Harrow’s signature Secondary weapon, the Knell, has the utility of a sniper with the sight and zoom with the convenience of a pistol. This single round magazine sidearm grants 100% ammo efficiency for 3 seconds (that can be refreshed when active) and 0.5x Critical Damage added per headshot with a maximum of 3 stacks.

New Customizations!

Nave Syandana

Harrow’s signature Syandana.

Suffragan Harrow Alt Helmet

An alternate helmet for Harrow. Find it in the Market or Alerts!

Return to Warframe’s first planet with a completely new look. Earth Remastered offers improved volumetric lighting, a conversion to PBR materials, and a new vegetation system, which create a mood and atmosphere far more advanced than the original January 2014 update did. The new lush forests of Earth are yours to explore. This Update turns the formerly good-looking planet into a stunningly lush, beautifully lit, alive, organically structured environment.

Note from our Sound Design Team:

We’ve breathed life into Earth’s ambiance by adding a greater variety of unique sounds as you move between the different areas, connecting tunnels/paths, and between the day and night cycle. You can now experience the sounds of more unique wildlife in the lush forest heavy areas, while the overrun Grineer areas focus more on the clunking and chugging of their machinery. With performance gains and a clearer and more focused mix, Earth now offers a higher level of diversity, adding to the overall experience.

New Grineer Enemy - Chem Strike Nox!

Ghastly in appearance and even more unpleasant in combat, Nox is the newest Grineer experiment, a member of a tactical chem-focus unit, and enemy to the Tenno. Seared by an obsession with toxin and wielding a dart weapon that deals Toxin and Impact damage, Nox leaves clouds of deadly toxin whenever he goes. Take caution, destroying Nox’s helmet will release the toxin trapped inside. This Grineer unit is also extremely unstable and will explode in repulsive fashion when killed.

Thrown Melee weapon stats have been revisited to balance this new feature:

Kestrel

Increased Critical Chance from 5% to 10% for Melee hits and projectiles

Increased damage from 30 to 35

Increased Crit Multiplier from 1.5 to 2

Glaive

Increased Critical Chance from 5% to 10% for Melee hits and projectiles

Increased damage from 35 to 45

Increased Crit Multiplier from 1.5 to 2

Mastery Rank requirement increased to 1

Cerata

Increased Status Chance from 25% to 30% for Melee hits and projectiles

Increased damage from 35 to 44

Changed damage type of recall discharge to Toxin

Orvius

Increased Status Chance from 10% to 15% for Melee hits and projectiles

Increased Critical Chance from 10% to 15% for Melee hits and projectiles

Damage increased from 50 to 70

Recall discharge damage changed to Ice

Increased Mastery Rank requirement from 5 to 6

Halikar

Increased Status Chance from 15% to 20% for Melee hits and projectiles

Increased Crit Chance from 5% to 10% for Melee hits and projectiles

Increased Crit Multiplier from 1.5 to 2

Increased damage from 35 to 45

Increased Mastery Rank from 0 to 7

Glaive Prime

Increased Status Chance from 20% to 30% for Melee hits and projectiles

Increased Critical Chance from 5% to 15% for Melee hits and projectiles

Increased Crit Multiplier from 1.5 to 2

Increased damage from 45 to 50

Knockdown added to recall discharge

Increased Mastery Rank requirement from 0 to 10

Friend Notes!

Add Notes about your existing friends or create new Notes to send with your future Friend Requests! This will allow you to keep track of your friends list in more detail - know someone who is great with an Octavia? Remember if someone is always in it for the long haul? Add Notes today!

After completing the Chains of Harrow quest, visit Palladino in Iron Wake to purchase your Donda for a small Ducat fee. Shiny for a shiny!

TennoGen!

Community Made Skins for the following Items have been added to the Market! Check them out and support your fellow Tenno!

TennoGen Bundle XI

Mag Knaita Skin by prosetisen

Oberon Destrier Helmet by Rekkou

Mirage Graxx Skin by Faven_PS

Aquiros Syandana by led2012

General Additions

A Mastery Rank 24 test has been added for eligible Tenno!

Special item pickups now display on the left side with emphasis rather than on the bottom resource bumper. You'll notice items like Kubrow Eggs, Weapon Blueprints, and other special items picked up in game now have more pizazz!

Mods that are already equipped on compatible gear now have a desaturated look and icon representing that they cannot be simultaneously used on compatible gear!

With Archwing 2.0, players can now fire their weapons while 'sprinting'. This functionality carried over to Submersible missions, but there was no animation to go with it. An animation has been added for this functionality!

There is now a Sentient category in the Simulacrum!

Selecting Emotes in the Arsenal now plays said Emote on your Warframe!

Added variants for enemy group knockback and get-up animations when they are struck together.

Added a new minimap zone marker for more interesting objectives. You will see the first example of this in Harrow’s Quest!

Added custom leap attack animations for the Nikana.

Added an “Opponent forfeited” message in Conclave Team Annihilation and Lunaro when the opponent team leaves the match instead of "Victory".

Added a “Thank you for your purchase” message when buying Slots from your Inventory.

Added muzzle flash to shotguns.

Added new blood effects for when you shoot or slash your enemies.

The Shock-Camo Opticor Skin is available for purchase in your Arsenal and we swear it's not a Braton model!

Added notification for Energy gained by hitting enemies with Void Dash (it was always 10 energy/enemy but you could never see this).

Changes:

The Silva & Aegis Prime mace now spins while equipped and will increase/decrease when swinging/idle! I’m sure there is a Fidget Spinner joke in there somewhere...

Oberon’s Immortal skin has received the PBR treatment! This fixes issues with the Immortal Skin texture introduced this week as well as Oberon Prime’s shoulders appearing very plain without his Prime Armor attachments.

Slightly increased enemy count when you have more Excavators deployed than players to help balance the flow of spawned enemies (mostly experienced in Solo mode).

Adjusted the Igaro Syandana positioning on Hydroid to bring it closer to the body.

The Matchmaking dropdown is now selectable in the Squad menu while in the Dojo. This enables you to change your matchmaking settings if you're playing Solo and try to invite someone.

Changed Fatal Acceleration to allow fitting on all Shotguns since trace-hit shotguns have their falloff altered by projectile speed Mods (this was already happening from Riven drawbacks).

Ash’s Fatal Teleport Augment will now only rotate the target so their back is facing you (before would rotate to front or back) since many weapons don't have frontal finishers.

Mag’s Magnetize Discharge Augment disarm will now also have a chance to Disarm when the bubble explodes naturally.

Ratels are now more aware of the objectives in Excavation, Survival and Mobile Defense missions.

The Health Conversion Mod now activates upon taking damage instead of getting hit. Previously, Warframes (like Valkyr, Rhino or Nezha) that have abilities that make themselves invincible to damage, were consuming the conversion when hit even though no damage was being done due to invincibility. This rendered the Health Conversion Mod rather useless, and has since been changed to improve functionality.

Adjusted the force feedback when firing the Glaxion with a controller.

Force Feedback will now work as intended for all beam weapons when using a controller.

Oberon’s Renewal no longer affects Mirage’s Hall of Mirror clones since it does nothing but consume Energy.

Flipped the Desert-Camo icons to face the correct direction

Junctions that used to award Quest blueprints will now directly award the following Quests, thus removing the need to craft them in your Foundry:

The Limbo Theorem (Jupiter-Europa Junction)

Patient Zero (Pluto-Eris Junction)

Hidden Messages (Pluto-Sedna Junction)

Oberon and Oberon Prime have received new visual FX for Hallowed Ground!

Captura sessions now include a countdown and voting.

With Harrow's enhancement to Criticals, we have slightly tweaked the colour gradient in which Critical hits are displayed. Introducing: Orange Crits! These now occur in between Yellow and Red Crits. Before, Crits became Red when 100% Crit Chance was achieved. Now Crits will be ORANGE in the 100.01-200% range, and Red will start at 200.01%+! This is solely a visual change.

Polished Grineer enemy AI vault over, drop down, etc. animations.

Adjusted skybox lighting in Pluto’s asteroid field.

Corpus featured in the Valkyr Prime trailer now reflect the new facial feature textures in-game.

Swapped out an old Grineer console panel with the consistent console panel in the Grineer Asteroid Fortress tileset.

Smoothed out Stealth and Parry finisher animations. Enemies will no longer pop in front of you and instead will properly align your Warframe with the enemy during the animation.

Lowered Armor and Health for Grineer Drahks.

Feral Kubrow have had their Armor reduced to 50.

Made the Cycuta and Verlorum Prime Sigils appear more metallic.

Improved glass rendering to be more accurate all in the name of good looking glass.

Adjusted the hitbox size of some of the Grineer units’ shoulder pads so that they don’t block headshots.

Updated terminology for Melee combo descriptions for Portuguese and Turkish.

Made several case changes to text in game.

Changed Kavat animation looping from laying on side to sitting up to growl, and then lay back down. Essentially, your classic cat behavior - unbothered.

Replaced an old door in the Derelict tileset with a newer version.

Improved navigation for enemies in the Corpus Ice Planet and Infested Salvage tileset.

Reduced the countdown when going to a Relay to 5 seconds.

Made slight adjustments to the stiffness of the Zaikhya Syandana.

Slightly tweaked Excalibur's Noble stance to have better trigger placement with his fingers.

Kubrow Eggs are now shown in the Inventory screen under the 'Misc' Tab.

Thought the Grakata couldn’t get any better? Well now it’s firepower sounds even more satisfying! We’ve improved it’s 3D sound to use stereo samples, which gives the Grakata a meatier sound when in close proximity to it. This gives ally and enemy Grakatas a more dynamic feel in 3D! Clem will be pleased.

Clients will now be able to see the Host's Octavia Mallet Range FX for a few seconds when cast.

Dex weapon muzzle flash will now apply the chosen Energy color instead of mixing purple + Energy color. Previously it was always purple to keep the Lotus muzzle FX visible, but has since resulted in an unpleasant mix of colors.

Various improvements to Grineer animations including aiming, crouching, sprinting, and more. Transition animations have also been improved.

Further improved and refined language used to describe Ability, Power, and Energy throughout the game’s text.

Moved Valkyr Prime's Channelling FX to a different tint channel so they show up much better.

The Baro Ki'Teer's countdown in Relays now shows where he will arrive in next.

Exterminate Mission Changes:

Enemy units start easy and get tougher towards the end of the mission as more enemies are killed.

Eximus or special enemy mini-bosses will spawn at intervals as more enemies are killed.

Added an in-world marker like other missions.

Enemies in Crossfire missions now spawn with more variety. Previously the same few enemy units were used for all Crossfire missions. These have also been randomized in Alerts and Invasions, depending on the tileset.

Enemies will no longer be tracked once the required exterminate count is reached, and the tracker will now disappear after a few seconds.

Mobile Defense Mission Changes:

Added Mobile Defense consoles to more Grineer Shipyard and Asteroid tiles to increase the chance of playing in unique tiles for Mobile Defense missions.

Reduced the maximum total Defense time from 6 mins to 4 mins in the highest difficulty areas. Time is still divided between 2-3 consoles.

Lockdowns can no longer occur at any point during Mobile Defense missions.

Enemy types start easy and get tougher with each console defended, similar to the Exterminate changes (also applies to Archwing Mobile Defense and Exterminate).

Procedural Level Changes:

Mobile Defense missions always have 3 consoles now, with the exception of those with special mobile defense tiles (see below). There is still a fallback of 2 consoles in case there was no room to spawn a 3rd, but this should occur very rarely.

Grineer Asteroid and Corpus Infested Ship tiles will now randomize with a 50/50 chance of it landing on a special Mobile Defense room or 3 individual large rooms with a console in each.

Added consoles to more tiles in Grineer Asteroid and Shipyards for more variety.

Made a couple tweaks to existing console locations in Grineer Asteroid and Shipyard tiles.

Removed tiles containing elevators on the main path in Grineer Asteroid, Corpus Ice Planet, and outpost tiles to improve spawning

Added Punch Through, Shotgun drop-off, and *Melee range weapon stats to the Arsenal. *(Melee range weapon stats in the Arsenal are still being worked on - soon!)

Added scrollbar to the Clan and Alliance Message of the Day in the Clan and Alliance Menus.

Changed the Corpus lockdown panel material and light from green to orange.

Changed Grineer lockdown panel locked material color to orange.

Changed the look and position of the squad invite notification FX.

Changed the Star Chart Nav Segment mission type in Vor’s Prize to “Quest” instead of “Sabotage” since the Sabotage objective is optional and not discovered until mid-mission. The same was done for the Foundry Segment retrieval mission (“Exterminate” to “Quest”).

Changed one of the unusable small console’s material to an “off” state to avoid confusion with active consoles.

Fixed a problem with the giant round "Airlock" doors used most commonly found in Corpus Outpost levels; enemies could get stuck on these doors if all players were out of view and parts of the door were put to sleep.

Fixed enemies deployed by Condor Dropships in Excavation missions being defensive and fortifying the area they were deployed; these enemies would prevent crucial Power Cell Carrier reinforcements from arriving.

Fixed the camera not keeping up with the position of the player while the menu is open, making it difficult to use the menu when falling/moving/flying/not looking back at explosions.

Fixed Clients not being able to select a Relic or accept the mission if the Host selects a new Fissure mission while the Client is on the loading screen.

Fixed lower-back clipping issues for the Incubus Ribbon Syandana on a variety of Warframes.

Fixed various Syandana clipping issues through Nezha’s back.

Fixed Centuria Syandana clipping issues for various Warframes.

Fixed Zaikhya Syandana clipping issues for various Warframes.

Fixed Syandana clipping issues for the Frost Emperor Skin.

Fixed Oberon’s Feyarch Skin’s skirt getting stuck in his legs.

Fixed various Syandana clipping issues through Titania’s wings.

Fixed various Syandana clipping issues through Chroma’s Effigy.

Fixed Repala Syandana clipping through Loki’s arms.

Fixed “Clan” not being localized in the Clan Tier title.

Fixed some cases where localized text would clip outside of the Riven Reroll Button.

Fixed a crafty guard in the Relays who got ahold of two Bratons instead of one.

Fixed an issue with weapons shrinking sometimes depending on the skin equipped.

Fixed unnecessary waypoint markers in Tyl Regor’s boss battle.

Fixed the assassination room already being destroyed when fighting the Juggernaut Behemoth in Jordan Golem Assassinate.

Fixed staying as the Operator when in Operator mode during the transition to Archwing in the Jordas Golem Assassination. Being killed as the Operator with your Archwing would respawn the player into the Juggernaut Assassination room, making it impossible to complete the mission.

Fixed being able to float mid-air if you stand on top of the Juggernaut Behemoth’s spawn pod before he emerges from it.

Hopeful fix for the Grustrag Three not always spawning in the Law of Retribution.

Fixed purging into Arching mode in Stage 3 of the Jordas Verdict while wielding an Exalted Weapon resulting in not having Archwing Weapons.

Fixed loading into an Interception mission on Jupiter IO instead of the intended Defense mission.

Potential fixes for the Balor Fomorian mission not rewarding any Endo.

Fixed missing Earth terrain in The Law of Retribution that made the mission uncompletable. *Worth noting that we’re working on a remastering the LoR Earth tileset - look forward to it in the near future!

Fixed being unable to complete the Hijack mission of The Law of Retribution due to the objective not starting.

Fixed unnecessary teleport volumes in Captura Scenes.

Fixed not being able to complete Earth Spy missions due to water not draining.

Fixed Eximus units spawning as normal variant in the Simulacrum.

Fixed being unable to claim the Grustrag Bolt Release in the Foundry.

Fixed incorrect teleport triggers and water volumes in the Sands of Inaros quest.

Fixed Colonist markers in Defection not being sorted by distance, resulting in their marker rapidly alternating with the Med Station due to standing next to it.

Fixed the aim reticle disappearing due to casting Inaros' Sandstorm or Mesa's Peacemaker while dual-wielding and then returning to a Rifle or Melee weapon.

Fixed the Dread not being affected by Fire Rate Mods.

Fixed not being able to craft Specters.

Fixed floating geometry objects in The New Strange quest tileset and the Earth tileset.

Fixed being invisible upon dying during phase 2 of the Jordas Golem Assassinate mission.

Fixed being prompted that ‘0 Teammates are waiting for you’ upon completing the Jordas Golem Assassinate mission and waiting at extraction with your teammates.

Fixed Miter showing fall off values in the Arsenal (cosmetic only).

Fixed the Scoliac having an unintended reduced Range.

Potential fix for UI freezing when sorting Dojo Research by progress.

Fixed cases of being in a constant Melee attack while in Dual-Wield mode after spamming the Melee button (in particular this was happening after a finisher attack).

Wild Relics containing these items have been removed from drops, but Inventories will not be touched. Those that possess vaulted Relics may treasure them forever or continue to crack them open for a chance at these items.

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So, people who are able to solo interceptions and excavations don't count as persons?

let me rephrase that, most people cant, especially not one that requires you to go atleast 2-3 rounds before you find what youre looking for. and you can solo excavations, i do it all the time, but the one in the limbo quest for some reason just seems really hard, like higher level than the 25-35 it says and who knows how many excavators you have to do for that. helped a guy get to 7 excavators yesterday with no neuro drop.

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Could we please get patch preloading in the near future for these massive patches aka redownloads?

you can have them enable and install at a specific date/time, so it will be much easier for many of us. I could have downloaded that the past couple of days instead of waiting for the patch to download now at 1.2Mbit/s :(

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let me rephrase that, most people cant, especially not one that requires you to go atleast 2-3 rounds before you find what youre looking for. and you can solo excavations, i do it all the time, but the one in the limbo quest for some reason just seems really hard, like higher level than the 25-35 it says and who knows how many excavators you have to do for that. helped a guy get to 7 excavators yesterday with no neuro drop.

It might be hard for new/mid level players but certainly lv 35 isnt a thing to people who are into late game. Take a reasonable strength frost and put bubbles. And have energy pads if you run out. Youll do fine.

I do agree that it is grindy though. I had to do 2k+ myself. But my only problem was the fuel cell carries not spawning😂(Consider it a cryotic fsrm. It wont feel too bad after that)