General

Just attempting to decide whether skirmish is going to be tactical enough and have enough variety for me.Not having homeworlds Z axis is a real bummer. But I could get over it if this game were good in other respects.

The game has all military classes of ships in each faction which means destroyers, cruisers, frigates of few types, carriers, massive ships, including special ability long range cannons, shield generators, planetary defense cannons etc.

We decided to not implement Z axis because the game has a more faster tactical pace then Homeworld, in Homeworld you would concentrate on one major ship in a single system, in our game you play across several systems controlling few solar systems in same time in real time. It plays different then other games.

We could always add Z axis if we wanted, in future who knows. Everything is possible