"Nowhere in the game are the problems more apparent than
during the final hour, when Kratos encounters the Trial of Archimedes. This
section is punishingly difficult, thanks more to the shortcomings in
combat design than the specific arrangement of enemies you face. I've beaten
previous God of War games on the highest difficulty level, but it took me about
an hour of constant dying on the normal setting before I could finish the
trial. Just when the adventure should be reaching its crescendo, this section
tragically poisons the final chapters and replaces any lingering enthusiasm
with frustration."

It
turns out he wasn't alone, and Sony Santa Monica's Todd Papy says the studio is
aware of the issue and will be fixing it. In answer to a fan complaining on
Twitter, Papytweeted "It will be patched very soon" and "I
personally tuned it. I didn't mean for it to be so hard. We are looking into
patching it."

It's always good to see a company that's willing to listen to
fan input and correct its mistakes.