Posts made in March, 2014

Here’s a bit of different-than-usual content! Thanks to Liore’s hard work at networking, I was able to play a review copy of the brand new puzzle-platformer Escape Goat 2 over the weekend.

In this game, you are a goat! And you have to escape! From a crumbly, trap-filled, haunted castle. With nothing but your amazing jumping ability, extra-thick skull, and trusty magical mouse companion. Yes, that’s right, a magical mouse. Who wears hats! And carries a hammer! And sometimes has a cape!

I’ve been playing a lot of platformers recently, and I really quite enjoyed this one. The platforming elements are important, but not ridiculously hard, and the puzzles take some work to actually get through. The controls are fine, although not quite as tight as some other games that I’ve played – specifically in terms of precision jumping/landing. But that’s not nearly as important as it is in, say, Electronic Super Joy, so it didn’t detract from the overall experience.

I never found a puzzle that frustrated me, even the ones that weren’t immediately apparent. I think part of that is the fact that your tools are chock-full of character. I mean, you’re a goat. And there are grim reapers. And a magical mouse companion. And enjoyable music!

I’d recommend checking this one out, and I even made a video to say so!

I was on vacation this week, spending my time on a warm beach, so special guest Mangle joined Liore and Arolaide to talk about everything that has been going on for the last couple of weeks. One major thing that has happened? WildStar is getting real! Pre-order details came out! A launch date has been announced! And, yes, the NDA was finally lifted, allowing for a more detailed discussion of adventures in Nexus.

The crew talks about the world, the classes, and whether or not all bunny girls have to be able to model underwear. Are we pre-ordering? Are you? What about that rocket house? Also, what is a rocket house?

On a separate but related note, Blizzard is considering abandoning flying mounts in Warlords of Draenor. What does this mean? Is it just a longer trip from point A to point B, or does it have some hidden effect on map and gameplay design? Make your predictions before the episode starts on who comes down where. I sure did… (Mangle: “Seems cool but I feel bad for people who have flying mounts.” Aro: “Back in my day we didn’t have any flying mounts!” Liore: “I do not have a strong opinion.”)

To listen, head on over to the official episode page, hit us up on iTunes, or check out our YouTube channel! Please continue to send in ratings, comments, and questions. It’s great to hear from you, and we appreciate the feedback.

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Also, earlier this week, Totally Legit Movies Episode 3 was released! We talk about why you should love the 2011 version of The Thing, and the black comedy Brick, featuring Joseph Gordon-Levitt.

This week, Liore, Aro, and I sat down to talk about all of the information coming out of Blizzard recently. Specifically, regarding Warlords of Draenor. Topics include: instant level 90 characters with a purchase, mass trimming of class abilities, and Proving Grounds-gated heroic dungeons.

Liore tried to get straight to the meat of arguing over the price of a level 90 character, but was interrupted by a discussion of whether it was even something that was a good idea. Arolaide tries to figure out how we are going to define “good players” and separate ourselves if all of the skill-defining abilities are gone. And, finally, we try to figure out what, exactly, is a reasonable level of difficulty/expectation for players attempting the new Proving Grounds. There is heated discussion!

And, of course, what discussion of WoW would be complete without predictions relating to poop quests? Or bitching about Paladins? And reminiscing about that one random time we actually used Mind Vision.

To listen, head on over to the official episode page, hit us up on iTunes, or check out our YouTube channel! Please continue to send in ratings, comments, and questions. It’s great to hear from you, and we appreciate the feedback.