Being able to move your current camera (eyes) to the same location of your ingame Menu (facing you) with a button toggle, would be a neat feature to see. This would allow you to take screenshots (selfies) of yourself. And also see your model without the need for a mirror. The Camera would attach to your characters HAND just like the Menu does. As every character regardless of bones can pull up a menu (albeit a static non-mobile one), I would be surprised if this was not possible.

@MehStrongBadMeh: Each camera uses multiple render textures. The framerate drop would be quite significant if everyone could bring one out.

One solution community mentioned was making it local only, which would make total sense. That way everyone could still see you were holding the camera but wouldn't see the render textures. Also the pics that pop out could have be limited to only last pic taken for users.

Reason right now is we haven't gotten to it yet, but we'll get there eventually :)

@vrpill: I think this is the best solution re: local rendering only for the render textures on the cameras. Having one out and pointed in a certain way should be communicated to other players via a camera model, but the "viewfinder" should only be rendered locally. This is a great idea.

@Ron Millar (CCO of VRChat) : I think it'd be preferable for immersion/group use for the screenshot/snapshot to be via a spawnable in-game object with both a front (for "selfies") and rear (for traditional use) viewfinder. You could cut down on rendering costs by making the model simple, and only rendering the front/rear viewfinder for the user that spawned that particular camera. Additionally you could mark the camera for the user such that it would be easy for a user to identify "their" camera in a pile of spawned user cameras.

However, having this PLUS a quick in-menu "snapshot current user view" button would be nice. Maybe even a shortcut (trigger + menu button?) for quick captures.

@tupper: Have you not seen the Polaroid camera? That's exactly that and more. It was in at launch. Updates to Unity broke it. It is host spawnable only but the intention is to make something all players can use. It has a player ID. It also prints out pictures and labels who took them on the back. The picture itself has a sheen to it and is an object with collision. It also saves to your computer. There's two other cameras also... ;)

Like in RecRoom, or Altspace. Panoramas are fun and all but I just want a normal picture. SteamVR compresses these too much and not enough control of where you take the picture from since it's locked to your head.

I just saw in the video it says the camera is detachable from the screen. My world is a game. Basically if you could leave a remote camera that would be cheating for my world. I think cameras are a cool idea, but please add a disable remote camera or maybe disable cameras button to VRCworld

I think the main issue I have with the camera are the ranges for context sensitives like the buttons. I often have to meticulously move my hand around to find the buttons so I can press them, and it gets even more difficult if I have the Extender enabled. This makes setting up obscure angles more difficult than they need to be, like over-the-shoulder views.