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Fist & Claws are a type of Weapon in Dark Souls 3. These Weapons usually have similar movesets albeit with different skills and properties. In online play, Fists and Claws are often used as parrying tools, due to their fast parry frames.

Fists: Fist weapons have a faster light attack than Claws and a different rolling R1, but have shorter range and lack the innate Bleed Auxiliary effect that Claws have. Fist weapons are mostly used for Quality/Strength builds and due to their higher damage and considerably better Weapon Arts, they are usually favored over Claws.

Claws: Claws have a slightly slower light attack than Fist weapons but have considerably different movesets when two handed (the Crow Talons especially). Claws have greater range than the Fists and have innate Bleed. Claws are usually used on Dexterity/Luck builds.

Notes & Trivia

When infused with a Refined Gem, the weapon name will not read as Refined, but instead it will show as Skilled. This is the only weapon class that does this. Something similar also happens with the Dark Sword; when infused with a Dark Gem, the text will read "Reinforced Dark Sword" instead of "Dark Dark Sword".

As of regulation 1.33, players who parry too early with these weapons will now take an instability hit.

When used in the off-hand, all the fist weapons (except the Dark Hand) offer the possibility to parry. But there are discrepancies in how fast the parry comes out after being chained-buffered into an attack beforehand: Video demonstration. They break in two groups in this regard:

If you don't meet the requirements to wield any of the claw weapons the animation for the parry changes from "fist"-animation to a "small shield"-animation. The frames for the parry windows change aswell. tested it on enemies.

If you equip the sword in one hand and claws in the other and then two hand the claws while having the sword behind your back, the claws get the effects of the sword (Pointiff's left and right eye) + they inflict bleeding.