Moloch

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Contents

Overview

A feared and overconfident demon overlord, he eats hot coals for breakfast!

Moloch's modest health is balanced out by his dangerously fast movement speed. Other than Vez'nan, he is the only boss to possess an area instant kill attack (other bosses only have either area attack or instant kill); and he can use it on every unit (while Earth Elementals are immune to Vez'nan's). His path is very short, and combined with his above average speed and ability to quickly clear units designed to stall him, he can easily overtake an unprepared player.

Strategy

He will only use his area instant kill when there are 2 or more units facing him. Use this to your advantage and block him with a durable melee Hero like Gerald Lightseeker, Oni or Hacksaw (preferably Level 10) or an Earth Elemental. It is best to keep the Elemental non-upgraded and upgrade him when he's about to die, which will heal him completely. The attack is also tied to a cooldown, he will use it after about 2-3 regular attacks.

If you do have soldiers, sell them and either leave the strategy point empty or buy a non-barracks tower.

Alternatively, a barracks tower could be used to stall Moloch for a very long time. Send the soldiers against him and upgrade the tower when they die, which will spawn a new batch of them. Do this until he kills the level 4 soldiers, then sell the tower and repeat the process.

He walks very fast compared to other bosses like J.T., Vez'nan, The Juggernaut, etc., so try to stall him. Adequate strategies for this are listed above.