Scrum sessions 14th-18th December

Completed tasks

Zem refactoring first tower zone: We are re-defining the way the Team Deathmatch arena, Zem Moorlands, looks. While we explore new technology (procedural ways of building maps thanks to splines) we chose to work with one of the towers to start prototyping. Let us know what you think!

Zem capturing points bug resolved: Now the system to control points and towers in Zem is easier and cleaner. We took the opportunity to re-define it visually. Do you like it?

Tamvaasa: 3 skills + 1 ranged skill VFX I+D: We are exploring some new things when it comes to character skills, which will make them bigger and more spectacular. A pair of the Tamvaasa class skills required some R+D, David from the programming department did some research along with Sergi (VFX) and Txiki (Character Artist) to make a ghost vilkai appear and attack the enemies. It is Awesome.

Cosmetic shop first iteration back end: The way the cosmetic items are stored, selected and purchased is available now in our shop.

Simplygon integration: Now we have Simplygon! Juanma integrated this wonderful tool into our project to be able to optimize easier and faster.

New Tamvaasa skin first 3D model iteration: The new skin for the Tamvaasa race is now visible and selectable on the engine. Now it is time to tweak some of the way materials look on Unreal 4 and it will be ready for the new version!

Forum refactoring: We are linking our old forum to the Playfab database, for you to be able to access your player stats from our forum.

Tamvaasa combat system animations second iteration: Fast and Heavy Attacks blocking animations were modified following the instructions of the design department.

New gameplay feature: Talents. The VFX is now complete. Can’t wait to try them out in the battlefield.

Combat system optimisation: New gameplay status documentation should help smooth out the way combat handles. Keep sending us feedback on this (once the new build is up)

In-Progress

New Tamvaasa skin final 3D model: It’s going to look cool.

Cosmetic shop first iteration: We are continuing to work out how to make this work in a way that players like.

Zem refactoring. 3D assets, lights

Menu remodeling.

Dedicated servers integration

Tamvaasa: 3 skills + 1 ranged skill. sounds, debug

New gameplay feature: Talents. VFX, sounds, debug

Tamvaasa combat system animations

New website

Combat system optimisation: Stuns We will redress this element and make sure the timing is perfect. Your feedback has been tremendously helpful with this.