I was a little confused for a while because I couldn't find underground nodes....I think I might have been confusing the light green nodes as nodes that have portals in them. (instead of nodes with underground)

To get new NPCs, you have to do secret missions or else use a guardian power. This early in the game, you'll have to do secret missions. So that mostly means exploring caves, but you can also find them inside buildings. Specifically you're looking for a Rescue Survivor mission.

If this is your first continent, you should guaranteed have a lumbermancer. If not, then that would be why.

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Under Commodities? Commodities are produced products, granite isn't produced.When i look under Commodities i expect to see crafting related info, not mining related info. (even if mining is related to crafting.. which uh, brings us right back. Why isn't it called "Mining and Crafting Guide" - that would be a lot more logical (as long as mining and crafting related infos are in that.

Speaking of NPC's.. how do I know what my npcs can do and what not. So how i do know i have a "lumbermancer" ?

I think i need to elaborate, Materials Compendium is a very confusing name. I never would click on that to get info about mining or crafting. Materials is also very broad, is it about wood, or enchantments?

Is there some topic to think and talk and debate about a more.. uh, helpful help page thing?

« Last Edit: February 24, 2012, 06:06:26 PM by eRe4s3r »

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Under Commodities? Commodities are produced products, granite isn't produced.When i look under Commodities i expect to see crafting related info, not mining related info. (even if mining is related to crafting.. which uh, brings us right back. Why isn't it called "Mining and Crafting Guide" - that would be a lot more logical (as long as mining and crafting related infos are in that.

Speaking of NPC's.. how do I know what my npcs can do and what not. So how i do know i have a "lumbermancer" ?

I think i need to elaborate, Materials Compendium is a very confusing name. I never would click on that to get info about mining or crafting. Materials is also very broad, is it about wood, or enchantments?

Is there some topic to think and talk and debate about a more.. uh, helpful help page thing?

Perhaps there is need for some updated language, but, to answer some of your questions: The Materials Compendium is about ALL materials. Commodities in this case refer to the materials needed to use Guardian Powers.

As for the professions, all settlements should have one Lumbermancer, but to verify, you can go to the planning menu, go to "Continent Status", then "Settlement Residents". There you will see a list of who is in your settlement and what their profession is. It appears that this is only working while in the settlement right now, we should change that perhaps.

Also, I think one of the big things we should stress to players is that there is a TON of good info in the planning menus.

As far as further debate, perhaps Chris will open up another brainstorming thread on this once he gets a few more of the parts in place that he has planned. There is a good bit more coming, he and I have spent a lot of time discussing it.

To some extent you have to meet the game halfway on its terminology. If you don't want to call "fighters" fighters in AI War, and insist that every small ship is actually a fighter, then none of the documentation will make sense.

In AVWW, all materials are broken up into "commodities and "rare commodities." I suppose we could change that to be "regular materials" and "rare materials." But in terms of what is mined or what comes from trees or whatever else, none of that is distinct enough to matter. Regular commodities are those things which you find easily in the environment, whereas rare ones are the ones that come from missions only.

In terms of NPCs, all that information is available under your Continent Status screen, which shows you Settlement NPCs and stuff about your buildings and such.

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Ah thank you That clears it up a lot. Well right now I find the terminology pretty confusing, maybe because of my background.. mhhh thing is, with commodities I think about modern economics and cargo ships and container terminals, and super markets... and Globalization ^^

Mhh, ah well , planning screen it is!

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Actually, value is a misnomer, value is an abstract concept that only exists when you try to sell or trade something. So commodity is only something of value, and something can only have (the here meant) value in a trade/exchange system.

Or put simply, nothing in your house (not even your house!) has economic value nor is it a commodity, until you try to sell or trade it. Its one of the greatest misconceptions of our time. Its something older generation often uses as well "I buy all this stuff because it has worth" but things do not have a economic value unless you are *able* to trade them. That is, without demand, no value.

;P

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