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Just a quick FYI -- the Queers in Gaming panel on Friday will take place right before the LGBT PAX meetup party, so it should work out well to do a max exodus for those interested in both.

Here's the info on the panel, which takes place at 3:30pm on Saturday, September 1st:

QUEERS IN GAMING
The presence of queer content in gaming and other media has been a hot button topic recently that reflects a conflict in our wider culture. Homophobia and bullying in games are as old as online gaming, but is this a small group of Xbox Live trolls or is there a wider problem? In this panel we will discuss the homophobia encountered by gaymers and queer geeks as well as how to stand up to it by building strong LGBTQ geek communities. Presented by Queer Geek!

Panelists are Jeremy Crawford from D&D, James Portnow from Extra Credits, Ashley Cook from GFBRobot, Boris Erickson from Xbox Live and Gwen Yeh from ArenaNet.

Cookie Brigade Panel
That's right, there's going to be a Cookie Brigade Panel this year! If you're looking for something to do other than the Saturday Night concert lines, consider attending. Learn about the well-buttered machine that is the Cookie Brigade, how all the ingredients come together to bake and distribute thousands of cookies every PAX, hear death defying tales of Brigadier heroism, and more!

When: Saturday, September 1 at 10:00 PM
Where: Pegasus Theater

Come to the panel. We have cookies.

Owner of and General Badass Chick at Seattle's only Gamer-Owned Distillery, Old Ballard Liquor Co.
Pre-PAX Game Night is the only way to fly.
If you're not part of the Cookie Brigade, you're doing it wrong.

Lessons from the World of Outernauts – Serpent Theatre – 6:00-7:00pm
This summer, Insomniac Games introduced the gaming community to Outernauts, its first ever game on Facebook. Players join the elite Outernaut force as they capture and train beasts while seeking to
uncover the riddle behind mysterious “ancients.” Join members from Insomniac’s Outernauts team as they discuss behind the scenes details and talk about what’s next for Outernauts.

Ratchet & Clank: 10th Anniversary Panel – Unicorn Theatre – 1:30-2:30pm
Ratchet & Clank has become one of PlayStation’s most beloved gaming franchises. Join developers from Insomniac Games as they look back on the ten years of the franchise, discuss the Ratchet & Clank HD Collection and Ratchet & Clank: Full Frontal Assault, and reveal other elements of the Ratchet & Clank 10th Anniversary Celebration.

Do you wish you could make the next Mortal Kombat: Rebirth? Have you ever felt you could do a better job than Uwe Boll? Learn how fans and companies are working to bring video games to life through films and costuming. We will discuss topics including story development, creating a unique interpretation, practical and digital effects, financing and publicity, why fans want to see live action media, and more. By the end of the panel, you'll walk away with knowledge and inspiration to start your own projects.

Do you wish you could make the next Mortal Kombat: Rebirth? Have you ever felt you could do a better job than Uwe Boll? Learn how fans and companies are working to bring video games to life through films and costuming. We will discuss topics including story development, creating a unique interpretation, practical and digital effects, financing and publicity, why fans want to see live action media, and more. By the end of the panel, you'll walk away with knowledge and inspiration to start your own projects.

If this sounds like your cup of tea, RSVP at https://www.facebook.com/events/469546269730008/ And please share this with your friends as well! If we pack the theater, the next PAX's show will be bigger and better! Help make nerdy comedy a PAX thing!

Do you wish you could make the next Mortal Kombat: Rebirth? Have you ever felt you could do a better job than Uwe Boll? Learn how fans and companies are working to bring video games to life through films and costuming. We will discuss topics including story development, creating a unique interpretation, practical and digital effects, financing and publicity, why fans want to see live action media, and more. By the end of the panel, you'll walk away with knowledge and inspiration to start your own projects.

This one sounds wicked awesome. I can't wait to get the schedule on guidebook and book mark this panel.

Just wanted to give a small update on this one.

In order to allow enough time for all speakers to participate, we've moved off Charlie Tight, Holly Conrad, and Jessica Merizan from the panel. With the number of people participating, everyone would have had less than 5 minutes to say anything! Believe me, it was not an easy decision to make as I'd really love to hear their input on filmmaking, but the remaining speakers are still very interesting. Check out the updated list on the FB event page as well as the films that everyone has worked on.

Hopefully this years panel will be success and allow for more similar panels in the future. With the amount of interest that this panel ended up generating, I'd love to split it up into two parts possibly, one that deals more with the theoreticals of filmmaking (translating the story, how to handle characters and lore, how true to stick to source material, etc) and another dealing with the practical challenges (Practical vs digital effects, effect of web television on distribution, legal relationships, etc.).

I get to officially talk about the panel I'm going to be a part of now, which is nice. It's a follow-up to the PAX East one we did, taking some of the things we learned from that, and (hopefully) incorporating more about the community aspect of the topic.

Press XY To Continue: Transgender Issues In Gaming
From major franchises like Street Fighter and Resident Evil to quirky cult games like Nier and Catherine, video games have a long history of transgender characters. Our panel of transgender game designers, writers and fans takes a look at how transgender people are depicted in video games, and where the industry is heading in terms of letting players explore gender roles through games.

Cards Against Humanity
Bring your best card ideas and pitch them to all eight writers and co-creators of Cards Against Humanity. The best card ideas will make it into the next expansion. The worst card ideas will be mercilessly ridiculed. PLEASE NOTE: Utilikilts will not be permitted in the auditorium.

just out of curiosity... are more being added? i only ask because there's a TON of awesome panels (and a lot i want to go see!), but i noticed the main theater is surprisingly empty compared to previous years. it's like... make a strip, keynote, omegathon, concerts, and maybe 1-2 other panels. there used to be something there every 1-2 hours, and for pax being this big and this full... well... i was surprised.

Cards Against Humanity
Bring your best card ideas and pitch them to all eight writers and co-creators of Cards Against Humanity. The best card ideas will make it into the next expansion. The worst card ideas will be mercilessly ridiculed. PLEASE NOTE: Utilikilts will not be permitted in the auditorium.

Are they that big of a problem?

If Utilikilts were actually banned they'd have a problem with there being enough Enforcers to run the room.

I'd like to take this opportunity to say that the PAX site redesign is fucking awesome. The schedule page is just glorious.
*sees a few things he likes*

*suddenly*

MVC3 TOURNAMENT!?

YO

LET'S GET SALTY

EDIT: Actually, I better make sure I can bring my Hitbox or I won't be able to play.

EDIT: Oh shit, and a CS:GO tourney? Looks like I'll actually be spending a PAX playing video games against others for the first time since the Steel Battalion campaign.

TOGSolid on August 2012

At the point in time when bullets can pass through the interdimensional walls, when firepower takes up the entirety and eternity of space and time all being stuck in a neverending life and death cycle as bullets recover and destroy their bodies in quick succession, no one able to think about anything but the sheer force of the bullets rapidly flying literally everywhere in the materium turning the warp itself into nothing but a sea of semi-automatic weaponry. Then there will be enough dakka.