Unreal Engine

Viewing Post from Monday Jan 26, 2009

Major UT3 Update Details

Epic Games has been quietly working behind the scenes on a M-M-MASSIVE update for Unreal Tournament 3. However, the most exciting news may just be that this is only the beginning - a very small part - of what they have in store...

Added support for a whole mess of options on Advanced video settings page.

Easier to click buttons by fixing cases where mouse went just past them.

Max player counts always fit on all scoreboards.

Modifier cards should take display priority in toasts over character unlocks.

Improved voice command menu positioning and offsets.

Fixed showing as teleport destinations on map nodes which could not be teleported to.

Added tooltip while deployed in stealth vehicles to show drop deployable button.

Bot count UI changed from "Number of opponents" to "Number of combatants" to be less confusing.

Added support for showing top weapon user in end of match scoreboard. This shows which player got the most kills with a particular weapon. If a player was the leader with more than one weapon, it picks the weapon he or she got the most kills with.

Show beacon with name of enemies in DM if they are close enough.

Fixed ammo number on HUD pulsing on armor pick up instead of ammo pick up.

Third position for powernode beacon, when just looking at base.

Added speaking icon to player beacons.

Portraits shown for player speaking with VOIP.

Fixed onslaught teleporter tooltip not always displayed correctly.

fixed toasts that don't shut down properly popping up later unexpectedly

More delay before going back to ambient music from action.

Fixed text being obscured after removing a friend from the friends list

Fixed showing proper weapon icon on weapon bar for selected weapon when two weapons are in same slot.

Fixed issue where playercard and friend message screens were disappearing.

Reduced chat log spam.

Fixed rules for showing "change team" button.

Vehicles:

Increased radius/volume of Manta, Raptor, and Viper engines.

Fixed scavenger legs disappearing in kill volumes.

Force occupied manta to rise if underwater.

Added sound effect and recharge bar to SPMA to indicate when the weapon is ready to fire

Increased water damage taken by vehicles.

Increased Goliath health.

Fixed nightshade beam weapon accuracy.

Fixed spidermines confused about nightshade that switches teams.

Tank shell is always relevant, so you'll see it if it kills you from a hidden tank.

Teleporter portal rendering updates are now disabled by default, even for high end systems (for performance reasons).
To enable, add the following to your UTGame.ini file
[UTOnslaughtNodeTeleporter]
bRealtimeCapture=true

Game:

Option to allow for custom characters to load at all times (no default characters, but may get hitches when new players join).

CTF flag is hidden for player carrying it.

Can no longer teleport to node that is under attack.

Improved victim death messages (precise cause of death).

In game types using weaponlockers, players spawn with weapons from nearest weapon locker.

Added two new functions to Object.uc, 'IsNetScript' which returns true if the current code was remotely executed, and 'GetNetFuncName' which returns the name of the replicated function where script execution began

Added a new function flag, 'DemoRecording', which replicates the function into the demo file when recording demos NOTE: Implicitly flags the function as simulated

Added the ability for mods to specify custom settings scenes, through new values in UTUIDataProvider_GameModeInfo.uc:
- 'ModGameSettingsScene', allows mods to specify a custom settings scene which is accessible through a 'Mod Settings' button in the Instant Action and Host Game menus
- 'ModClientSettingsScene', allows mods to specify a custom settings scene which is accessible through the main menu settings
page, and the mid game menu settings - Added ClearConfig and StaticClearConfig functions to Object.uc
- Added team change notification hooks to Mutator.uc
- AllowChangeTeam: Allows mutators to prevent players from changing team
- NotifySetTeam: Notifies mutators when a player successfully changes team

Added bCanRagdoll flag to UTPawn for mod authors.

Added slight player glow support for darkmatch (maps with DARKMATCH at start of worldinfo name

Made UIObject 'ResolveStyles' function accessible to script.

Added support for loading a Splash.bmp in a mod directory.

Fixed server browser not being able to filter custom gametypes; in the gametype data provider, set 'GameSearchClass' to: UTGameSearchCustom

Added code to reinitialize ServerActors after seamless travel

Added editable 'MouseBounds' property to UIScene, which allows you to configure mouse boundaries for the current scene
- 'MouseBounds.BoundaryObject' is set through the 'Set Mouse Boundary' submenu in the UIEditor context menu
- Also added a selection to the UIEditor View menu, 'Mouse Boundaries Outline', for viewing the current mouse boundaries
- Mouse boundaries can be changed during runtime using 'UIScene::SetMouseBounds' and 'UIScene::ResetMouseBounds'

Level specific:

Fixed redeemers nopt able to damage power cores in Islander.

Don't allow disabling of fog volumes. Fixes VCTF-Sandstorm exploit.

Fixed collision issues in VCTF-Suspense and Suspense_Necris.

Fixed real-time teleporter portal updates in WAR-Avalanche.

Maplists

The old maplist system has been replaced with an entirely new one, which is configured through UTMapLists.ini, this allows mods using custom .ini files to have map cycles setup from the ingame menus
- To recover the old server maplist settings, you need to open UTGame.ini and go to the [UTGame.UTGame] section, then for each 'GameSpecificMapCycles' entry you need to find (or create) an entry in 'GameProfiles' under [UTGame.UTMapListManager] in UTMapLists.ini, which has a 'GameClass' value that matches the 'GameClassName' value in 'GameSpecificMapCycles'.
Then you need to find the maplist in UTMapLists.ini which is specified by 'MapListName' value in the 'GameProfiles' entry, (e.g: [DMMapList UTMapList]), and then you must manually transfer each map name in 'GameSpecificMapCycles' to the maplist in UTMapLists.ini.
For example, Maps=("DM-Arsenal","DM-Biohazard") in 'GameSpecificMapCycles' would become: [DMMapList UTMapList] Maps=(Map="DM-Arsenal") Maps=(Map="DM-Biohazard")

Configuration options for [UTGame.UTMapListManager]:
- GameProfiles: This is a list which is used to define custom game type settings (mainly for game voting), options include:

GameClass: The FULL class name of the gametype, including package name as well as class name (e.g. "UTGame.UTDeathMatch")

GameName: The name that is displayed on the vote menu when selecting a gametype (e.g. "Deathmatch", "Warfare - No Orbs")

MapListName: The name of the maplist that this game profile will use (e.g. "WARMapList")

Options: Additional URL options which are used when switching to this gametype (e.g. "?WarmupTime=60")

Mutators: Mutators to be loaded for this gametype (e.g. "UTGame.UTMutator_LowGrav,UTGame.UTMutator_Instagib")

ExcludedMuts: Mutators which are disallowed for this gametype (e.g. "UTMutator_Instagib,UTMutator_Slomo")

bIsTeamGame: Specifies whether or not the current gametype is a team game (used internally for game voting)

MapReplayLimit: The number of matches which must pass before any one map can be played again

ActiveGameProfileName: The 'GameProfiles' entry which is currently active; mainly used by the game during runtime

PlayIndex: A value used for keeping track of when maps were last played, represents the total number of games played

AutoStripOptions: A list of URL options which are automatically removed upon map change (e.g. "LinkSetup")

AutoEmptyOptions: The same as 'AutoStripOptions', except these options are given an empty value on the URL (e.g. "GoalScore,TimeLimit")

Configuration options for [UTGame.UTMapList]:
- Maps: The list of maps used by the maplist, options:

Map: The filename of the map (minus the file extension)

ExtraData: An array of arbitrary data which can be associated with each maplist entry; mainly used by the game at runtime

AutoLoadPrefixes: Maps with the prefixes defined here will be automatically added to the maplist (e.g. AutoLoadPrefixes=CTF,VCTF)

LastActiveMapIndex: The index into the 'Maps' list which was last active; mainly used by the game during runtime

Voting

Added support for midgame voting for maps, game types, and mutators.

All vote related variables have been moved to UTVote.ini
- To recover the old vote configuration values, you need to open UTGame.ini and go to the [UTGame.UTGame] section, then manually transfer the vote configuration values to the [UTGame.VoteCollector] section in UTVote.ini; the affected values are: 'bAllowMapVoting', 'VoteDuration' (now 'MapVoteDuration' and 'GameVoteDuration'), 'bMidGameMapVoting' (now 'bMidGameVoting'), 'MapVotePercentage' (now 'MidGameVotePercentage'), 'MinMapVotes' (now 'MinMidGameVotes'), and 'InitialVoteDelay'.

Added new configuration options 'InitialVoteTransferTime' and 'RushVoteTransferTime'; the first slows down the speed at which vote related data (e.g. maps, game info) is transferred, to spread out bandwidth usage and prevent lag; the second speeds up the remaining transfers, for when the client opens the vote menu

Added gametype voting, allowing players to vote in a different game type before voting for a map (if map voting is enabled). Gametype configuration is setup in UTMapLists.ini, through 'GameProfiles' under [UTGame.UTMapListManager]; configuration options in UTVote.ini:
- bAllowGameVoting: Enable/Disable gametype voting

Added mutator voting, allowing players to decide which mutators get enabled/disabled in the next match; configuration options:

bAllowMutatorVoting: Enable/Disable mutator voting

VotableMutators: The list used to determine which mutators should be votable, options include:

MutClass: The FULL class name of the mutator, include package name as well as class name (e.g. "UTGame.UTMutator_Slomo")

MutName: The name that is displayed on the vote menu for this mutator (e.g. "Instagib", "Low Gravity") N.B. When left blank, the game will attempt to set this automatically

MutatorVotePercentage: The percentage of votes required to enable or disable a mutator; percentages are only checked at endgame

Added kick voting; configuration options:
- bAllowKickVoting: Enable/Disable kick voting
- bAnonymousKickVoting: If true, then the voters name is not shown when performing a kick vote (except to admins)
- MinKickVotes: The minimum number of votes required in order to kick a player
- KickVotePercentage: The percentage of votes required in order to kick a player