And, If you dont wanna do all that secure stuff, just try to load smktourney1 via practice menu, in cpma, instead of trying to load it via /map in the console. You really should try all options before quitting trying to judge a map, specially when it's streamed. Hurts a lot, not sure if any of you have experienced this ever.

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Mon Sep 30, 2013 1:08 pm

kaustic

Joined: Wed Apr 13, 2011 3:35 pmPosts: 121

Re: Klaustrophobia by Smiker

Just to let you know, I still get the same problem I had before and if I remove the .shader filefrom the scripts folder it loads with no issues what so ever.

Mon Sep 30, 2013 2:14 pm

smiker

Joined: Thu May 09, 2013 12:18 pmPosts: 87Location: Spain

Re: Klaustrophobia by Smiker

kaustic wrote:

Just to let you know, I still get the same problem I had before and if I remove the .shader filefrom the scripts folder it loads with no issues what so ever.

I didn't. Fact of the matter is I can run any map from the CPMA Mappack in vanilla q3. Your mapshould run outside of the mod without crashing my game to the console.Console read out- Anything that says "in solid" means- as far as the aas is concerned it is insideof a brush (I had the same issue with a target position entity all I did to fix it was move it up 8 units away from the floor) and the bots will ignore them like they aren't even there. ------------ Map Loading ------------trying to load maps/smktourney1.aasloaded maps/smktourney1.aastrigger_push start soliditem_health_small not reachable for bots at (-1228.0 -2352.0 -275.1)item_health_small in solid at (1672.0 -2462.0 -214.0)item_health_small in solid at (1752.0 -2462.0 -214.0)item_health_small in solid at (224.0 -2384.0 304.0)item_armor_shard in solid at (1128.0 -2378.0 12.0)item_armor_shard in solid at (1104.0 -2378.0 12.0)item_armor_shard in solid at (1082.0 -2378.0 12.0)item_armor_shard in solid at (1058.0 -2378.0 12.0)item_health_small in solid at (-240.0 -2336.0 304.0)item_health_small in solid at (224.0 -2336.0 304.0)item_health_small in solid at (-240.0 -2384.0 304.0)ammo_rockets in solid at (-112.0 -2384.0 304.0)ammo_lightning in solid at (128.0 -2384.0 304.0)trigger_push start solidtrigger_push start solidtrigger_push start solidtrigger_push start solidtrigger_push start solidtrigger_push start solidtrigger_push start solidtrigger_push start solidtrigger_push start solidtrigger_push start solidFatal: out of level items-------------------------------------32 bots parsed90 arenas parsedAAS initialized.FinishSpawningItem: item_health_small startsolid at (1672 -2462 -214)FinishSpawningItem: item_health_small startsolid at (1752 -2462 -214)FinishSpawningItem: item_health_small startsolid at (224 -2384 304)FinishSpawningItem: item_armor_shard startsolid at (1128 -2378 12)FinishSpawningItem: item_armor_shard startsolid at (1104 -2378 12)FinishSpawningItem: item_armor_shard startsolid at (1082 -2378 12)FinishSpawningItem: item_armor_shard startsolid at (1058 -2378 12)FinishSpawningItem: item_health_small startsolid at (-240 -2336 304)FinishSpawningItem: item_health_small startsolid at (224 -2336 304)FinishSpawningItem: item_health_small startsolid at (-240 -2384 304)FinishSpawningItem: ammo_rockets startsolid at (-112 -2384 304)FinishSpawningItem: ammo_lightning startsolid at (128 -2384 304)-----------------------------------Fatal: out of level itemsFatal: out of level itemsFatal: out of level itemsFatal: out of level itemsFatal: out of level itemsFatal: out of level itemsFatal: out of level itemsFatal: out of level itemsRE_Shutdown( 0 )----- R_Init -----

this means you have a bad shader /shaders - Z_Free: memory block wrote past end

Mon Sep 30, 2013 5:40 pm

smiker

Joined: Thu May 09, 2013 12:18 pmPosts: 87Location: Spain

Re: Klaustrophobia by Smiker

Need a video to prove the map works perfectly on a fresh install? I feel like you were telling me I am lying or allucinating...

As a matter of fact, the entities are too much over 1024 and that's why it drops fatal: out of level items, the item_start_solid are fixed on later versions, the bots run ok from that pk3, the same pk3 i assume you have.

So this error, may be manifested because your gpu, OS or else, and it may be related to the shader, but definitively it can be loaded, consecuently it can be judged. Your install may have something that mine doesnt have kaustic, I dont want to be heavy, but man, take my place for a second, then tell me.Thanks.

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Mon Sep 30, 2013 7:23 pm

ShaZe

Joined: Sun Oct 28, 2012 3:40 amPosts: 32

Re: Klaustrophobia by Smiker

I also tried the map in Quake Live which take any Q3 maps properly and it crash giving me the same error as kaustic. Personally, I would say to double check everything with your install because if everybody is getting the issue, this is definitively not the others that are at fault.

IMO it should be a bad argument in the shader file but I am no expert in shader and even when trying a few modifications, I couldnt find it.

Mon Sep 30, 2013 7:50 pm

kaustic

Joined: Wed Apr 13, 2011 3:35 pmPosts: 121

Re: Klaustrophobia by Smiker

I did a search the first time this happened. I found a forum entry in which Ydnar (man who wrotethe shader manual) said it is caused by bad shaders. Hence the reason why it will load no issueswithout it. Quake live still uses shaders so there would be no difference. Look you can fix yourmap or leave it as is, its no skin off of my teeth. Just trying to help out. And no it has nothing towith my Vid card , my OS, and I was only specifying those that where listed as in solid and noneof that would keep the map from loading or crash the game but this will(once again)-Z_Free: memory block wrote past end.I don't need a video to prove you can run it. I can run it as long as the shader script is removed.

Mon Sep 30, 2013 9:08 pm

smiker

Joined: Thu May 09, 2013 12:18 pmPosts: 87Location: Spain

Re: Klaustrophobia by Smiker

Sorry then, thank you for your efforts and the help. Its only I cannot understand why me and my brother are able to run it flawlessly, without the need to remove the shader file while the rest of the world...simply seem to be unable to run it at all...

EDIT: Ok, I was able to reproduce your bug, on my machine and OS. I think i'm getting that motherfucker out of the shader file. Thanks to both of you.

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Mon Sep 30, 2013 9:52 pm

smiker

Joined: Thu May 09, 2013 12:18 pmPosts: 87Location: Spain

Re: Klaustrophobia by Smiker

Ok. This is the correct shader file. Sorry for all of this trouble. Next time I wont doubt of your skills. Apologies.

Well, then it would be still legal to update the shader inside the pk3 which was sent to the judges? As far as i know, that's neither an alteration to the map and its not the map file, and since the bug is located in two localized lines (which are each one inside disgrac3_nature/ice and disgrac3_nature/crystal respectively), I don't see any concern with updating of the pk3, do you?

I don't see why there would be a problem with it being it would allow the judges to see the map.I don't have any issues with adding the fixed shader to the pk3. I want you in the comp as muchas you want to be. I was really hoping the majority of the people that signed up were going tofinish but a good portion never even started. Too bad crayfish didn't finish because I think his map would've made the top 3 easy.

Tue Oct 01, 2013 2:23 pm

smiker

Joined: Thu May 09, 2013 12:18 pmPosts: 87Location: Spain

Re: Klaustrophobia by Smiker

Agreed with you, i just wanted to watch my map amongst the finished ones, thought this would be a big map pack to have one of mines inside them, but seems finally it will be a small pack.I wanted to watch nyoshk entry too, even before the compo started, so i share thoughts with you. Ty again for the help, man.

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