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Hello, I'm from Russia, so sorry for my English, if something goes wrong. I would like to create a map with controllable robots, for this I need to make a zone and when a player enters this zone and presses certain buttons on the keyboard, then certain triggers are activated. And can I still make...

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The script in the tutorial checks the player's movement and action ingame. It doesn't read keyboard input.

I need some help, regarding the A.I zombies. Is there any plausible way to put them in custom maps? Because I'm sure, that I many others, are pretty bored of the current survival map (although, it's still pretty damn great!). And with more survival maps, there will be more strategies, tactics, and...

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Not sure what you're asking here.
In order for the zombie bots (or any future bots) to work you will need to setup a path grid. The path grid is nothing you can design in the editor or setup using the ScriptAPI today because it's not finished. There's still a lot of work to do with the path grid...

I'm a noob mapmaker i don't know very much i just put a script in my map editor but i couldn't any option that could compile any more scripts.
Is there a way to put 2 or more scripts or i have to combine two scripts?

Apologies for my bad englush.

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The scripts cannot conflict with each so you would have to change some of their parameters/names to make unique values. This requires some research into how these scripts work.

I am trying to make a map I have placed in some zones cameras but when it happened to another camera the dynamics is very slow I liked the old form of the cameras even erase the cameras that had placed in the zones (in the areas they wanted to be static) When I move to another area where I am by...

How do I make an area trigger that when yo enter you teleport somewhere else.
Also can I make a spawnweapontrigger spawn weapons that are dynamic, it only spawns static weapons and I'm trying to have a knife fall from a vent.
Any help would be great.

As I can remeber, the left Shift key is for free-move (not magnetic to grids) of objects when dragging them. But now it also do the same thing as the middle mouse button do, at the same time. While the right Shift works fine. So I think there is a bug with left Shift key?

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I added that as an alternative movement control for the camera as not all computers (laptops) have a middle mouse button. Forgot about the invert snap function. Need to think about something else :)
Moving the alternative camera movement controls to Hold Left Mouse + Hold Space instead.

I am working on a map that is FULL of scripting, and ofc, it contains a shooting script. Now,the problem starts.
I know the name of most projectiles, but is there a list of projectile names?
I am having trouble finding projectile names for GRENADE LAUNCHER, FLAREGUN, and SAWEDOFFSHOTGUN.
Does...

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Oh my bad. I mistook projectile with throwings, only throwings are IObjects and can be recognized.

this bridge is when you step on it gets deeper, uses a joint, but what and how?

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If you have done what KliPeH said then go to your maps list and select the template. Now, select the entire bridge and press CTRL+C (CTRL+C copies things) and go to your map and press CTRL+V (CTRL+V pastes things). If you still have anymore questions then please ask us. :ugeek:

I wonder if the player die and explosive.How can i do that
pls help me.Thx :D

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You need an OnPlayerDeathTrigger, then in the script:
If you just want visual effects: player.Gib();
If you want damage to other players: Game.CreateExplosive(var).
(Didn't check the spell, better look them up in the doc.)

I'am making a map (like battle of teams) but after done I remember I couldn't revival but I dont know how to do it and Time remaining pls help me
Thx

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Some tricky script should do this job.
0. You need to change the game to custom game mode, in case that all players died at the same time by accident.
1. With an OnPlayerDeathTrigger calling the script, extract the IUser from that died player and note him down.
2. Procedurally create a TimerTrigger...

I am gonna suggest here two new markers that would awesomely enchant the gameplay and map-making:

1. OnClickTrigger

Suggestions on how the OnClickTrigger could look like in editor

Basically this trigger could work like the ActivateTrigger, but instead of tracking the player it...

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We removed the border areas because they do no longer apply and isn't a concept in SFD anymore.
The camera area you specify and use include an outer limit (represented by white borders when selected) that represent the largest possible area that can be visible to the end users (the players)...

I tried to use the playercommandtrigger it just does not seem to work as the source player and the combat target object i put my playerspawn and as an action I put kneel down after seeing it does not work I put attack once doesn't work aswell tried to power it with buttons area triggers but still...

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the Command source player property is used only to point to the player that have to execute the action, instead the Command Target Object is used to point to the target in case the choosed action needs to have a target for something (shooting running, etc).

Hello people o/
I'm ShutDownMan and I am a script creator...
Some time ago A long time ago I decided to make a post with some scripts to help map makers with the script part, and this way make easier to create a good yet simple scripted map.

I know this post is a bit outdated (I decided to repost...

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Thanks a lot for this scripts shut, you help a lot of map makers with it, it would be awesome if you continue your work !