Sorry to beat you down, but your outfit is rather poor overall. The website looks like a 90s relic and you fail to understand basic grammar and punctuation. I wish you luck with development, and I hope you get somewhere.

I want to display an image that is loaded into the program itself and displayed on the screen at X/Y coordinates I chose. It also needs to load relative or within the program (in a jar, for instance). Any help?

A year overall, I'm still learning tonnes and I'm reading replies from people with 10-30 with similar indications. Coding is like a spoken language, you can never fully master it and you will always be learning. Even great authors like Shakespeare and Aldeous Huxley never fully grasped their language, which is the same sort of thing for coding.

Haha, 200? The level design is entirely randomized, it depends on how it was generated. I managed 2500 after some practice. I'll probably make the level generator more spaced out when I get the chance, I was just impressed it worked so well.

This is a small clone of the game 'Copter' in Java, using the Swing and AWT libraries. I made this in five hours over the weekend and I'm quite impressed with it. Enjoy! Since that time the game has been played by over a hundred people, featured in a YouTube video (hosted here: http://www.youtube.com/watch?v=eQyUqWgcQ-g) and its threads viewed by many more, leading me to attempt at improving the game. Read the 'more info' section for a detailed list of new features!

This was my first experiment with Java2D and was produced over a short weekend prior to National Anti-Bullying Week 2011 (more info: http://www.antibullyingweek.co.uk/). Please be warned that this, as much as it is complete, still has a few bugs. This has been sitting about my projects folder for ages, so I thought it best to spruce it up and share it with you guys!

ScreenshotAbove: This is the title screen, due to time limitations I made it within the game frame.

Above: The bully interface, whic opens whenever the player passes a bully.

Above: The end screen, with the positive message shown.

More Info

Pokemon styled, four-way walking

Border protection using solid X/Y coordinates

Three 'bullies' to confront

End text varies based on how the user acts

BUG: Player is not stopped until they release the walking key

DownloadThe game and relevant sprites can be downloaded at the link below. Mac and Linux users will need to follow the instructions in 'MACREAD', whilst Windows users can just click 'RUNME'.http://www.mediafire.com/?krr5h5ciacc0v9h

For those with issues running the game, drag all of the images in the 'abw' folder into your C:/ drive. I couldn't work out relative images before I finished the project.

I'm consolidating and correcting the code from my first java project, but I've hit a wall: I can't seem to load images relative to where the program is executed. I know this may seem noobish yet I'm eager to fix this and share my projects with the community. http://pastebin.ca/2118804 is a snippet of the code in question, which is within a 'move()' class that is executed every five seconds (or micro-seconds). The code, as it stands, gives me a null pointer exception.

My immediate reaction was "CHALLENGE ACCEPTED!" But I thought that I should share this with JGO and ask you guys what level of expertise are you? And do you too accept the challenge?

After improving my programming architecture and implementation skills, I thought it would be a good idea to start from the beginning in order to do reinforced learning and to see how far I can get.

Currently, according to this website, i'd say that i'm at an intermediate stage.

Edit: At the end of the challenge, we agreed to show each other our source code and tocompare what we did in certain areas. To help improve our own programming skills and to help each other.

My advice would be to make small projects you can handle, and try to build your knowledge and projects from there. The challenges on that page look like an OK start, but may be tough if you're starting from scratch.

A game with a Totalitarian Government is nothing new to most of us. Ah! How could I forget one of the most famous examples in our popular culture: The Empire from Star Wars. Using them as an enemy to help your 'good guys' have a reason to get together and giving them a common enemy and making them the obvious underdogs in a conflict is sort of meh to a lot of us, because it's been done enough to be considered a trope: http://tvtropes.org/pmwiki/pmwiki.php/Main/TheEmpire .

Doing it well will get you some major props from gamers. Doing it badly can feel like you're trying to push us to sympathize with the MCs, which depending on how they're presented might cause the opposite reaction in the player... I mean, there've been a few games where I'm rooting for the Empire, despite playing as the PCs, because they're just so much more interesting.

So, what I get, is that the idea I want to use is a bit cliche? I understand that it's been done to death in that sense.

1. For a 2d RPG, I would recommend libgdx, since it'll give you the smoothest path to porting to Android.

2. GPL is the opposite of what you want, don't use any library with a GPL license since it will "taint" your project with its license, effectively requiring you to either distribute under the GPL or not at all. With GPL'd Java libraries, there's often something called the "classpath exception", which means if you use the library unmodified, you don't need to worry about taint, and there's also the "Lesser GPL" aka the LGPL, that works pretty much the same way. BSD, MIT, and Apache licensed libraries are fine to use in anything, just be sure to give credit.

3. Rebellion against the totalitarian state is a great and popular heroic trope (not using "trope" in a negative sense here, it just is what it is). It's always been one of my favorites, and it's great for an RPG since it provides clear motivation and dramatic tension right from the get-go. Lots of ways to spin it too, from clear good-vs-evil to wondering if you're really on the right side. I would say at least give The Bad Guys at least some believable motivation for imposing their rule rather than making them snarling growling hissing one-dimensional Cardboard Cutouts Of Evil (I'm looking at you George Lucas).

Incidentally, totalitarianism doesn't require a single dictatorial figure: Big Brother was just an idea dreamt up by the faceless dehumanizing bureaucracy of IngSoc after all, and the government in Brazil didn't even have a figurehead to speak of at all

Wow. On point 3, I was thinking of a similar reason to that 'V for Vendetta' the comic used, a right-wing group hooking on to terrorism/war and turning it to their advantage. I really love the response I get with this community, you guys are great.

1:I think this one comes down to personal opinion as well. There was once a nice list on this forum with each library and its advantages. But i guess for 2d you can just keep using the java2d? Otherwise use something like slick or lwjgl if you have openGL2:no clue3:What do you mean by totalitarion state? when i google it i come around 2nd world war stuff and dictators.

A totalitarian state is a country controlled by one man,an entity who has complete control of all aspects of life. This is not always the case and there would be revolutionaries, sort of my idea.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org