While 80 Boxes is in the oven, cooking itself up, and My Tower My Home is finished, I’m already working in the next project: The Dead Astronaut’s House.

It will be a minigame, more like an interactive story, in FPS format.

So, whats this “game” about? I will only tell you the core of the story: There is a dead astronaut right in the lawn of the house, the grave it’s already dug up, there is a shovel, and the house is over an asteroid in the deep space. Who is that astronaut? why is he dead? who dug the grave? ..why is this house here? WHY I’M HERE??

Its a short game, it will take between 5 to 15 minutes, depend on how much you’d like to dig on the story written on that walls.

It’s the first of many episodes, all are planned to be shot like this. And best of all, it will be free, like our spirit.

The game is under development with the great and powerfull Unreal Engine 4.11, so you can expect some good looking space corpses.

Fixed: lots of minor bugs, including the falling crate and Somnibot’s colisions.

It’s a pretty good list, ins’t?

The final boss, Bubu is here to break your spirit and eat your soul. Bubu its a giant mechaserpet-rex boss for the “final” wave 100. I will not tell much about its mechanics, i will just say that Bubu likes lasers, and thigs that shoots lasers, BIG lasers. Bubu likes turtles too.

Took me a while, more than i expected to make player 1 able to use the gamepad. I simply didnt desing it for joystick, so the work was hard but finally done!

Part of the interface changed to fit the use of Joystick, like the ciruclar inventory and some options added for the selection of controls in coop mode. By default, joystick 1 is assigned to player 1, who also have the mouse and keyboard, when you start a coop game and only player 2 want to use joystick, you must change it up at control option or it wont work.

There are new sounds for the hero, for turrets and for, bosses.

The camera has changed, now its a fluent one that follow player wich a little delay and inertia, so its feel way much smooth. Same for transition, in the previous version of the game, when you push E key for check the core out or to swith camera between players, the camera simply appear there, now the camera travels fast and smoothly, which helps player to have a better idea of where are the things.

The game now saves configuration, like language, sound volume, fullscreen etc upon leaving the game.

Walls now appear by default in horizontal way (the more used way by far) and the pointer cannot leave the construction zone, everything is easier now!

Finally, a lots of minors bugs are dead now. Specially that anoying bug where crates fall off the map and lost forever.