Sony Professional Unveils VENICE, Its First Full-Frame Digital Motion Picture Camera System

By
Kevin SebastianSept. 17, 2017, 3:45 p.m.

VENICE is the next generation of Sony’s CineAlta camera system, designed to expand the filmmaker’s creative freedom through large-format, full frame image capture of filmic imagery.

Sony Professional is unveiling VENICE – its first full-frame digital motion picture camera system. VENICE is the next generation of Sony’s CineAlta camera system, designed to expand the filmmaker’s creative freedom through large-format, full frame image capture of filmic imagery with natural skin tones and expressive dark areas. VENICE was designed through close collaboration and careful research with the creative community, fulfilling the various requirements from filmmakers and production professionals. VENICE will be officially unveiled on Sept. 6, in front of a select audience of American Society of Cinematographers (ASC) members and high-profile industry professionals. Sony will also screen the first footage produced with the new camera, directed by Joseph Kosinski and shot by Academy Award winning cinematographer Claudio Miranda, ASC.

Full frame sensor and wide range of lens compatibility to visualize the image of filmmakers

The camera combines a newly developed 36x24mm full frame sensor and compatibility with a wide range of lenses, including anamorphic, Super 35mm and full frame PL mount for a greater range of expressive freedom with shallow depth of field. The lens mount can also be changed to handle E-mount lenses for shooting situations that require smaller, lighter, wider and more characteristic lenses. User-selectable areas of the image sensor allow shooting in Super 35 mm 4 – perf. Future firmware upgrades are planned to allow the camera to handle 36mm wide 6K resolution. Fast image scan technology minimizes “Jello” effects.

New color management system and established workflow for flexible post-production

A new color management system and wide color gamut gives users more control and greater freedom to work with images during grading and post-production. VENICE also has more than 15 stops of latitude to handle challenging lighting situations from low-light to harsh sunlight. VENICE achieves high quality and efficient file-based production through Sony’s established 16-bit RAW/X-OCN and XAVC workflows using the portable memory recorder AXS-R7. VENICE is also compatible with current and upcoming hardware accessories for CineAlta cameras (DVF-EL200 Full HD OLED Viewfinder, AXS-R7 recorder, AXS-CR1 and AR1 card reader, AXS and SxS memory cards).

Intuitive design and refined functionality to support smooth on-site operation

VENICE has a fully modular and intuitive design with refined functionality to support smooth and efficient on-site operation. It is the film industry's first camera with a built-in 8-stage glass ND filter system, enabling to reduce the replacement work of the external ND filter and make shooting progress efficient. The camera is designed for easy operation with an intuitive control panel placed on the left and right sides of the cameras. A 24 V power supply input/output and Lemo connector allow use of many standard camera accessories and make use in harsh environments easier.

License options for individual production requirements

With VENICE, Sony is giving users the option to customize their camera by enabling the features needed, matched to their individual production requirements. Optional licenses will be available in permanent, monthly and weekly durations to expand the camera’s capabilities with new features including 4K anamorphic and full frame, each sold separately.

The VENICE CineAlta digital motion picture camera system is scheduled to be available in February 2018.

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Kevin Sebastian is a passionate writer who lives and breathes on the internet. He started out as a Reddit lurker and eventually made his way to editorial. His curiosity for the region's burgeoning tech scene lead him to editorial positions in various tech publications managing content in technology and gaming. While Kevin is not writing or ranting about the gaming or tech industry, you can find him in far off deserts trying to practice his astrophotography, or in the city making documentaries. More »