I've got a few name changes in there and an additional legend that explains the "underdog" bonus. There is a lot of bonus arranging to do. I think we can break up a little bit more 7 or 8 max. Some rearranging through the central bonuses will be a major focus. I feel NE Philly, SW Philly, and Pennsauken are probably about right.

Additional river's creeks may be required. Frankford creek may be added to split up Center City in a more traditional manor. The creek roughly flows along the western border of Bridesburg northwest through Frankford and Olney exiting Philadelphia right about where the right angle exists.

With that split I can think of making Germantown a little bigger and split off Kensington and Strawberry Mansion into the Philadelphia side of the Waterfront bonus and probably rename it South Philly. The Jersey side I can make it's own bonus, I'll have to figure out a name.

The bridges may need to be moved/deleted. For the most part they are in the correct spots of the 4 major bridges across the Delaware River from Philadelphia to New Jersey. (From south to north: Walt Whitman, Ben Franklin, Betsy Ross, Tacony-Palmyra) The Tacony-Palmyra Bridge is further north to have a connection between NE Philly and Pennsauken.

Hmm, that's a unique use of the XML. I'm not sure how its going to play out though... maybe some strange stalemates where nobody is qilling to make a move for fear of messing it up. We shall have to see though I think.

That's generally the way some flat rate games get anyways. But I agree. There has to be a balance from just sitting with 1 territory and then trying to win the game.... I generally figure the values I just kinda threw in there to show the bonus are too high. I'm leaning towards values in the range of flat card turn ins. Say:

3 regions: 4 troops2 regions: 8 troops1 regions: 10 troops

I'm also not opposed to adding in some of the other XML features to facilitate attacking and prevent stacking. Perhaps the losing condition? It would a pretty good use to allow the comeback chance, but put a losing condition in that say you MUST have greater than 3 regions or you lose.

Philadelphians wouldn't stack and build up, they'd strike and take their chance when it came!(even if the odds were against them...)

Alright more than a bit of restructuring bonus wise, and I've added the losing condition to the legend. The center looks much more balanced and you could reasonably build from just about anywhere on the map and have a decent chance of victory. Some connections are gone, along with the addition of a 7th bonus. (Frankford) The large Center City bonus has been split into the 3 surrounding bonuses, Germantown, Frankford, and the new South Philly bonus. The old Waterfront bonus has been split in half the New Jersey side of the river is a bonus by itself now called Gloucester. A few other regional names have changed or have moved around. Region count is up by 1 to 43 total. (Fishtown)

Previous map was better. Why is there a bridge from Haddonfield to Philly? Collingswood should be in between Haddonfield and Camden, and Camden should probably be bigger. Also, Fishtown is south of Port Richmond not north.

I like the idea of the underdog bonus, but I think it will get a little silly with 8 player games and quads games. Maybe if the bonuses were smaller 1, 2, and 3 troops it would work. Not as "epic" as 5, 10, and 15 but a little more playable. Also, the more I think about it the more I think you don't need all those New Jersey territs. Maybe you could just have Pennsauken, Camden, and Gloucester with the three main bridges connecting them to Philly or something like that. That way you can focus more on the actual city, which could have some really great gameplay itself with all the bridges, rivers, shipping yards, and refineries. Maybe have bonuses for holding a certain number of those.

I'm probably interpreting the losing condition incorrectly then. I figured that you would have a chance to attack and get back over the mark. Oh well, I'll flip it back without the losing condition, and we'll see it works. I'd hate to see stalemates develop with someone just collecting on one territory. But in all the game types it shouldn't really affect gameplay in this way any more than those game types that lend themselves to stacking. As long as the values are reasonable.

Names are easy enough to move around. Things won't be completely accurate afterall... But I'll strive to get it as close as possible. The Bridge though, that's the Walt Whitman. (Like you said, Camden should be bigger) For balance sake the Ben Franklin Bridge was taken out. I am still tempted to put in the 4 bridges as named regions and seperate the Philly and Jersey sides of the river, and maybe throw in a "Hold 3 Bridges for +2" etc...

I think it would be good to have a "hold two or you're out" losing condition. In general, with the underdog bonus, players will not attack other weak players unless they can eliminate them. However, in team games, I will kill them except for one spot that I can protect, then he will just deploy on me every turn. This is not in the spirit of the underdog bonus, and I think having the losing condition helps. However, the greater the losing condition, the more territories you need to prevent early eliminations in the early rounds (and to prevent underdog bonuses being used early). I am assuming that if there is a losing condition of "hold X territories", then the underdog bonus will be for X, X+1, X+2 territories.

Also, I think the underdog bonus should be lowered. 1,2, and 4 is still pretty significant. You don't want people to WANT to have fewer territories.

It's coming, I got a beautiful idea from Z-Rambo via pm to add an inset map for Center City. I've had issue with the additional territories in New Jersey that isn't "Philadelphia" per-say... but I will likely quash a hunk of those territories for space to inset a bonus in the 4 territory area currently around Olde City, Strawberry Mansion, Kensington, and Port Richmond. I'm really thinking I can put in there a maybe 3/4 profile with the city's buildings and historic monuments.

Perhaps this will make the map unique and intriguing enough without a gimmick bonus structure, but I won't rule it out completely. I'll rework the map when I get a chance. I might have a lot of time going forward, or not... we'll see. Hoping to get something out before the 1st, but hopefully not much past it at the worst.

AndyDufresne wrote:A modern-day Philadelphia map isn't too interesting for me. However, a historical city map---sounds like something I'd support. And certainly Philadelphia has a history to build upon.

--Andy

I sure agree with Andy. How about a late 1700's Philadelphia. I think Phili has some historical landmarks that not only can be graphically featured they can also be game play/bonus featured.

This post was made by jefjef who should be on your ignore list.

drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".

natty_dread wrote:A bit early for graphics nitpicks, but I agree - although the land should be a bit lighter, especially with the black text.

I do NOT think that it is EVER too early for GFX nitpicks, because if you wait till later, the map tends to set in stone. (if you get my drift).I have found that GFX changes are MUCH more readily accepted earlier rather than later.

Lemme hit the gameplay here first guys, I'm on adding in a better representation of Philly by seeing more of the "central" part of the city, and in the process taking out much of what I've added that's really New Jersey....

18th century Philly isn't something I'm interested in doing, it's very small. It's just a small portion of the "Olde City" territory. Besides when you think of it, the reason stuff became historical is because things happened there, and then they became remembered after passing years. Independence Hall was a functioning government building for the city and state for about 100 years after 1776.

I'm getting there, gimme a couple more days, and I'll have something to show yas.

I've reverted back to just Philly, been toying with a bridge bonus, finally have that realized. Added a killer neutral... reverts to 4 at the moment, basically calling it the "Bridge Toll" - HA! Added Center City bonus insert. The so-called "underdog" bonus can still be toyed with and debated, but may not be needed now, maybe....Couple name changes couple territory lines moved, nothing major moved there.Kinda muted the colors, the green is still pretty bright though, not overly worried about it right now.

Overall the map feels less cramped to me, but there's plenty to do, what say you folks?

That's easily fixable. Center City really is that squarish. Logan's Circle is the only thing not squarish in Center City. The map I used to create the inset and the spot of the actual map Is probably off set a little north/south, and probably should be narrower on the main map to match perfectly.

Cool, I like the inset. Wondering if University City could be connected to Rittenhouse Square or Art Museum, or if you think that would throw the gameplay off too much? The bridges on Walnut st, Chestnut st, Market st and JFK very heavily used. It also seems a bit strange for the inset (the focal point of the map) to only touch two other regions.