Legendary Thoughts

I finally finished my quest for the legendary cloak. Unsurprisingly, I have some thoughts on the matter. ;) I’m going to break down the different chapters of the quest and comment on them separately before discussing my overall impressions at the end. Go get a beverage. Trust me.

Chapter 1: Sigils Can Suck It

Being that I’m not a rogue who got Fangs of the Father, I had to grind rep for Wrathion.

First, let me be clear: I’m not opposed to a good, old-fashioned rep grind. Really, I’m not. That said, just killing mobs to do so is (and always has been) annoying. I’ve done it several times in the past (Hydraxian Waterlords rep to Honored, for instance) but there’s no other real way to gain rep with Wrathion. Just lots and lots… and lots… of killing.

Part of me enjoyed the mindless killing of the Mogu in the Vale (which was where I decided to rep grind), but it wasn’t fun by any stretch of the imagination.

That said, it was ten times more fun than collecting 10 Sigils of Power and 10 Sigils of Wisdom.

Perhaps if I had been a regular raider this expansion, instead of not playing for 17 months, I wouldn’t have been frustrated at the low drop rates. Maybe I would have taken it in stride that sigils only dropped occasionally from the bosses of Tier 14. (Yes, I know that they continued to drop through Throne of Thunder and the first half of Siege, but the hypothetical is if I’d been playing and raiding consistently, so that’s a few months of just Tier 14.)

On the one hand, loot is random. It always has been and it always will be. It’s part of what keeps people going back. How many times did I kill General Drakkisath for my Beaststalker Tunic? 60. Six-zero. SIXTY. Over the course of a couple of years. I killed Gandling in Scholo for my Beaststalker’s Cap 4 times before I even SAW that helm, but killed him an additional 24 times before I won it. I’m fine with random loot in general. It’s like it’s the natural order of things.

That said, 20 random-drop, required “legendary” pieces is a lot of killing bosses. Like I said, maybe if I’d been a regular raider, I wouldn’t have minded, but as someone who was catching up through LFR and not raiding regularly with any group… this was less fun. LFR in general is not terribly fun, so to do LFR run after LFR run and not get the requisite number of sigils is disappointing.

Kurn, why didn’t you raid regularly?

Okay, so that’s a fair question and I may as well answer it now. After over a year of not needing to make time to raid, not having to set aside 3-4 hours three times a week, I really didn’t want to start doing that again. I play at weird times and it’s not really consistent. You can find me online at 7am or 7pm, 2am or 2pm and it changes frequently. I didn’t want to be tied to my computer for raids. As much as I enjoyed raiding in the past, I didn’t particularly feel like raiding regularly again. Certainly, to do so when I came back (March) would have meant doing so with another guild, because my own guild of Apotheosis was knee-deep in heroic Siege of Orgrimmar at that point. Doing so with another guild would have meant character transfers and, honestly, I didn’t feel like giving Blizz any more of my money (I’d just pre-ordered WoD and resubbed for a month), so I decided against it. Also, I typically raid on my holy paladin, but I wanted the cloak on my hunter, with whom I had not seriously raided since Vanilla — and I was seriously behind on gear compared to organized raiders.

Yes, I could have used services like OpenRaid and all that in order to have smoother runs, but I’m notoriously private about my BattleTag and have turned off RealID and until these systems receive the basic in privacy-related tools, I will do my best to not use them. It’s a Thing for me. And while I recognize that I’m one of very few people who feels this strongly about privacy in the game, that’s my choice.

So did I make things harder on myself than I absolutely needed to? Sure, I’ll admit that. But that doesn’t change the fact that chasing down 20 sigils was unpleasant for me. I would wager it was unpleasant for everyone.

Okay, back to Chapter 1…

The reward for this, the Crystallized Dread? I didn’t even get to use this! It’s still sitting in my bags. Why? Because I’d picked up a bow from Tortos in the Throne of Thunder. So my actual reward for finishing Chapter 1 was to be able to move on to Chapter 2.

Chapter 2: Vexing Valor & Problematic PVP

Chapter 2 brings us to Krasarang Wilds. Despite the fact I dislike PVP-like things (oh boy, more on THAT later), I kind of enjoyed the short period of time I spent in Krasarang, killing Horde mobs to get to Revered. (Yes, I could have gone to Isle of Thunder for all of this rep grinding, but I wanted to experience all of the content Blizz had put in.)

I think this was the one portion of the questline where I was genuinely bummed that no one else was out there doing dailies. It felt very lonely and empty, sort of like how Azeroth felt when they introduced Outlands in Burning Crusade.

The Valor Point section wasn’t too bad, but I fully admit that I had it easy, only needing 3000 Valor Points versus 6000. So I’m not going to complain. I’ll say this, though: six weeks of Valor Point capping is tough and it feels like an artificial barrier for a month and a half to prevent one from advancing “too quickly” on the quest line.

It also wasn’t clear to me (or many others!) that you didn’t need to save your VP, that you could spend them. Perhaps that’s because the VP needed when I did the quest was the same as the VP cap. Plus, the tracking was odd (although I’ve read theories that could explain why — preventing the dropping of the quest/loss of progress, faction transfer issues, etc), but in the end, I got my 3000 VP pretty easily.

Next up was killing Warlord Bloodhilt in Krasarang. Hunters are OP because I soloed him as Survival with my turtle pet and a couple of different talents than I usually take. It wasn’t really hard, but it wasn’t a cakewalk. I liked this. :)

The Lion Roars includes some of the worst experiences I’ve ever had playing WoW and I probably would have stopped there if it hadn’t been for my brother, who had temporarily resubbed. It took me close to a week of trying for about an hour every single day to get both wins.

Why in the fuck does a PVE-related questline, which just required you to raid, which just required you to earn Valor Points, require you to participate in BATTLEGROUNDS?

I used to PVP a lot on my hunter. I got to Knight-Captain (and just missed Knight-Champion a few times!) in Vanilla. I got so tired of the zerg rushes, of the constant death, of everything to do with PVP, that I just stopped doing it, for the most part.

Over the years, I’ve played around in arenas now and again. I got to Rival in Arena Season 2. I kind of like arenas. In 144 2v2 games with me (as a holy paladin) and my brother (arms warrior), I won 73 and lost 71. It’s occasionally fun and I got a bunch of this season’s gear, but ultimately, PVP doesn’t really interest me. As soon as my brother stopped playing again, I stopped caring about arenas.

So to be forced to do PVP stuff in order to advance what is clearly a PVE questline makes no sense to me whatsoever and was probably one of the more miserable experiences I’ve had in the game. Don’t get me wrong — I’ve done School of Hard Knocks. I’ve done With a Little Helper from My Friends. It’s not that I’m just completely terrible! But winning these two BGs was exhausting.

Eff that. I especially hated that it was the new ones. I know how to play Warsong Gulch, Arathi Basin and Alterac Valley. Why not give me the choice of winning two BGs? Just any two. Why THOSE two? Maybe they wanted to push people into trying the new ones? Guess what? I am NEVER going back to Temple of Kotmogu or Silvershard Mines EVER AGAIN. I have developed such an intense loathing for them. It goes beyond my hatred of most BGs. It’s frightening, to be honest. And the sad thing is that when I heard about them before the expansion came out, they sounded fun. The Temple of Kotmogu especially — I loved thinking about the various tactics for scoring when they announced it. I had even thought that maybe I would play around a bit in it with my brother, like, willingly. Silvershard Mines was interesting to me because I play some Team Fortress 2 and it sounded just like a Payload map.

And yet, terrible experiences. They might be the best BGs to ever hit WoW, but I have the worst associations with them now. I’m never, ever touching them again.

You also have to feel sorry for the poor PVPers who had to suffer through countless PVE scrubs. At least I brought with me my brother, who was a decently geared and skilled arms warrior…

Okay. Enough. I could rant about this for another 1000 words, but I’ll leave it at this: Keep your goddamn PVP nonsense out of my goddamn PVE experiences.

Chapter 3: Silly Secrets & Rage-Inducing Runestones

Full disclosure, I did half of my rep and secrets before any of Blizzard’s temporary buffs and the remaining half during the time in which the temporary buffs were active.

The first half wasn’t so bad. I got to about 11k through Revered with Wrathion by screwing around on the Isle of Thunder and doing some concentrated mob killing. This is another point where I lamented not doing things with everyone because the Isle of Thunder was just so empty and sad. I didn’t experience probably 75% of what Isle of Thunder had to offer and I’m kind of sad about that.

I also got 11/20 Secrets of the Empire before I tired of LFR and took a lengthy break. I returned to LFR during the two weeks of the Gaze of the Black Prince. So when I walked into the appropriate LFRs to pick up my 9 remaining secrets, it was perhaps a bad thing that I got all nine and still had bosses left to kill. I had presumed (perhaps foolishly) that I could easily knock out both my remaining secrets and all 12 Titan Runestones and finish the quest during the last week of the Gaze buff.

It had taken me literally 20 minutes (with the guild perk Mr. Popularity, plus my Battle Standard of Coordination) to finish off my rep and hit Exalted with Wrathion, so I was ready to move on to the next stage. I turned in my 20 Secrets of the Empire (and my 40 Trillium bars) and was anxious to go kill the remaining bosses who would start me off with my Titan Runestones.

After four bosses, I had 3 Titan Runestones. You’d think someone with a sociology and statistical background wouldn’t take that as FACT, but apparently I internalized the 75% drop rate.

Boy, was I unhappy to only get 7 Runestones out of the 14 possible bosses. It was so discouraging. Here I thought I could knock it all out during the last week of the Gaze buff and finally get my stupid cloak and be done!

I was apparently mistaken.

Anyhow, the other parts of the chapter included a pretty uneventful time over at The Thunder Forge. Maybe it’s that my gear was around 537 in average ilvl, but this was easy and boring as crap. Kind of neat to see an Algalon-like dude, though. That’s a nifty model.

The Nalak bit was pretty hilarious. Again, because NO ONE is EVER on the Isle of Thunder (and because I am stubborn as hell and want to do things by myself whenever possible), I did this by myself thanks in particular to this comment at Wowhead.

I ended up getting my last two Runestones this week, plus the Heart of the Thunder King. And so, we move on to…

Chapter 4: Is that a CHALLENGE?

Okay, so this was both neat and ridiculous.

I talked to all of the Celestials and ended at the Temple of the White Tiger in Kun-Lai because, well, I’m a DPS who isn’t a caster. I had a Celestial Offering to help me out, too, and at the Temple of the White Tiger, it gives 10% extra Strength and Agility.

So I click on the gong and get told it’s the melee DPS challenge.

My actual reaction: “what in the fuck, do I have to go do the CASTER challenge?!”

So off I went to the Temple of the Jade Serpent. Hey, look! 10% increased Intellect thanks to my offering. Yeah, that makes a lot of sense for a hunter. (I still miss my mana bar.)

Anyhow, Wrathion pwned me twice and then I was like “okaaaaay, time to regroup.”

I swapped a couple of glyphs and a couple of talents and even FORGET to glyph Black Ice. I learned it (I hadn’t known it), but forgot to actually select it as a glyph to use. Whoops. I ended up not needing it, though. Swapping to Binding Shot was really helpful and the third try was successful, although just barely.

Given that hunters pick the Tigerfang Wrap, I think it’s especially odd that the challenge took place at the Jade Temple.

That said, I really enjoyed the actual fight. It wasn’t all that hard, though. Kiting Artorius through Winterspring for my Rhok’delar was more difficult and took me far longer than the ~30 minutes I spent in total from the first pull to finishing this challenge. Which is a shame, really. I would like more stuff like THIS. THIS was fun.

Chapter 5: Challenging the Celestials

Get 5000 coins on Timeless Isle? No problem.

Defeat all four Celestials: actually, so much easier than I would have thought.

The “other raids” button is carefully hidden away, but was awesome in finding a group for all of the Celestials. 30 minutes later, they were all defeated.

And done. Got my cloak.

Then, for fun, I killed Garrosh and saw Wrathion get pissed off at Varian. Look, I’m no fan of Varian’s, but Wrathion, you suck. I long for the day when I can skin you. That said, I laughed out loud when he said he should have taken control himself, just like “Auntie Onyxia”. Props to Blizzard for that, and the bit with Anduin remembering her as Lady Katrana Prestor.

Concluding Remarks

So I have a legendary. But it sure as hell doesn’t feel like a legendary, despite all the hoops I jumped through for it. Let’s see, 20 Sigils, 20 Secrets, 12 Runestones, 2 BG wins, one-on-one combat, killing all the Celestials, OH, and grinding to Exalted with that little bastard… Yeah, legendary hoops, but the cloak feels ridiculous. This cloak feels like the Kingslayer title did after three months. The first month, it’s all shiny and new and YOU KILLED THE LICH KING YEAH!!!! The second month, you start to be bored by the invites to join someone’s run. The third month, everyone and their brother has the title.

That’s the same thing with the cloak. I cannot imagine how actual, organized raiders feel about their hard work when people like me (ahahaha, I’m a “dirty casual”!) can get the exact same cloak with nowhere near the same time invested. I queued up for LFR. They did actual raids. Their boss kills were more difficult than mine (probably, anyway). Isn’t it a sad thing that I have the same cloak as Tikari, who is currently 13/14 heroics in Siege of Orgrimmar?

I think it’s sad. Also, ridiculous.

A legendary is legendary not because the item’s colour is orange or because it has better-than-average stats and a neat proc. A legendary is legendary because it’s rare. Or it’s supposed to be.

Tell me, what’s the barrier in getting a legendary cloak today? There’s one tricky part, which is the one-on-one combat with Wrathion, and that’s it. Everything else is pretty easy and just takes a lot of time. But it’s not even a lot of time all at once! It’s time spent at your leisure! You can do an hour of LFR here, two hours there and 30 minutes some other time.

So with just a tiny bit of skill and time spent at your own leisure, you too can get a legendary cloak.

And that’s a problem. Legendary cloaks are now basically required for any raiding guild.

While this is fair for those raiding guilds (the cloaks ARE really good), it’s less good for people who just want to break into raiding. Having the cloaks existing at all is an artificial barrier to entry to organized raiding. Don’t get me wrong, I LIKE barriers to entry for raiding — a lot — but the time commitment to getting a cloak is a lot longer than an attunement quest (or six).

It’s also bad for guilds who want to have that kind of standard because it reduces the pool of available talent substantially. But it’s a difficult decision to make: do you take the undergeared person of that class or do you hold out and pray you get another good disc priest or elemental shaman or whatever it is you’re searching?

I don’t envy guild leaders or raid leaders today. They have difficult choices in terms of recruitment and, frankly, I’m relieved that I’m not involved in their decisions.

As to the legendaries… I don’t think there’s a good way to do them. Giving them to everyone is awful. Giving them to one individual feels bad, too.

If everyone has a legendary, it’s the same result as if no one has one. So I vote to get rid of them.

What do you think?

(PS: Catch more of my writing over at SentryTotem.com, Tuesdays and Fridays!)

3 comments

One small extra note: Siege of Orgrimmar does in fact have cloak drops of the appropriate ilvl. I recall during the first week of the raid, people were complaining about them as just being something you sharded, to which Blizzard’s response was that not everyone had a legendary cloak. So at least Blizzard’s stance on the matter is that not everyone has the cloak, nor were they expected to.

As an aside, I don’t actually have the cloak myself. I stalled out because I couldn’t solo High Marshal Twinbraid and couldn’t be bothered to find a group for it, so I just haven’t progressed past that point.

With the advent of Flex raiding, I don’t think having the cloak is required, but for a normal or heroic raider, especially a damage dealer, the instances were designed around everyone having the cloak. Our raid team definitely wouldn’t consider someone who didn’t have their cloak on at least one character. Not that it makes you a better player, but with the encounters designed around having it, you were incredibly impaired without it. So yeah, you’re totally right, it makes it feel much less legendary.

Maybe some of the problem is our damage is so high right now that RNG makes a bigger difference than our “legendary”. If I’m already normally doing between 350 and 450k damage, then I’m not really going to notice if I have an extra 10k or 20k from my cloak.

It was fun the day I got it. Then it just felt like what was expected of me. meh…