CFM OpenGL support on 10.3

I'm currently working on updating my apps so that they work correctly on
Panther. I'm working on Audio plugins (a la VST, ProTools, Audio Units)
and we use OpenGL to render some parts of the GUIs. Unfortunately some
audio application are still CFM, and can only load CFM plugins so I need
to have partial OpenGL support for these targets. I can build and link
my apps with the CFM SDK but it seems to only support Jaguar. Nothing
works on Panther at all (the shared libraries refuse to load...). I
wonder what the status of CFM is on Panther and if any practical
solutions exists. I currently have to backup plans, the first being to
statically link against MESA. The second being to create stubs for the
OpenGL functions we use and implement just the most common needed ones
by hand. I also could get rid to all OpenGL calls altogether but i'm
reluctant to do that right now.

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