Exploring and explaining the psychology of what makes something fun!

We interview professional entertainers in all industries to explore what makes something fun! Great analysis, perspective, and advice on how to create a fun product yourself, and how to get your foot in the door in the entertainment field!

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Checking out Brain It On. You shouldn't invent content to increase gameplay time, you should reinvest in what's already there. Brain It On does a great job at making their one mechanic always fresh and full of discovery. A good game designer always makes the most of what he/she has available. #gamedesigner #gamedesign #gamer #wmif #fun #education

Really excited to be the Experience Designer for Nolan Bushnell and Jason Crawford's new company Modal VR! Check it out at modalvr.com everybody. #gamedesigner #gamer #gamedesign #vr #atari #chuckecheese #wmif

Hey guys, Sparcade was recently launched on iOS. You can bet and win real money by competitively playing games against other players online. I was the lead game designer on a couple of these games. Check it out! SPARCADE.COM #gamedesign #gamedesigner #gamer #pacman #tetris #scrabble #wheeloffortune

Just thought this was funny :)
#sf2 #guile #sonicboom #gamer

Some mechanics have been overexposed, there's so many cool mechanics that have not been used in a long while, and it's not for lack of being fun, but it's not a mechanic that produced a hit recently. I would say overexposure is a lot riskier than trying a new game mechanic, or bringing back an old game mechanic that hasn't been used in a while. Why isn't there a #parappa type mobile game now? Or a wrestling game based on the AKI engine like #nomercy on #n64 ? #fun #design #gamedesigner #gamedesign #education #wmif #sk @saturdayknightswrestling #gamer

Hey guys, I'm launching a kickstarter soon, if you loved No Mercy on the N64 then you're gonna love this! Please visit @saturdayknightswrestling for more info :)

Your game doesn't necessarily have to be difficult to be fun, it just needs an unknown, and it needs tension. #design #gamer #gamedesign #gamedesigner #education #wmif

#ghostbusters #slimecity has great feedback and is aesthetically solid, but it's lacking in the engaging gameplay mechanics. There's simply no tension in this game, and fun is the cutting of tension. #design #gamer #gamedesign #gamedesigner #education #wmif

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