We are proud to present you with some cool new sights and sounds from our eagerly anticipated 6DoF space shooter, Miner Wars 2081!

Exclusive E3 TrailerToday, in conjunction with our presentation at E3 in Los Angeles, we’ve released a brand new trailer for Miner Wars 2081. Enjoy music from our award-winning composer, Karel Antonin, and glimpses into several storyline missions created by our inspired team of level designers. There’s plenty of other stuff to feast your eyes on as well!

Screenshots Featuring Unique Space StructuresEver wonder what a Russian trade station, a Euro-American survey site, or an Outlaw base would look like in the year of 2081, ten years after the solar apocalypse? Enjoy a hot selection of screenshots from our main storyline and give us your comments! Keep in mind that the game is still months from being final and polished—but this should whet your appetite a bit! More stuff is currently in progress—expect killer exteriors, creepy tunnels and mine shafts, fortresses, heavy industrial equipment, and much more in the coming months!

Communication SilenceYou may have noticed that in the last few weeks we have not communicated as often as in the previous months. That’s because we are now focused, hardcore, on development. During the last two months, our team has grown by over a third. We’ve added several new programmers and level designers, as well as two external musicians! Production of the storyline campaign is in full progress—we promise you won’t regret the wait!

and extremely happy to hear that the team has grown. it only means we get to play sooner.but the silence aint bad if we get a bigger dose then small doses more often. (im not a junkie alltough might sounds like it :D)

Game is looking really good so far. I was most impressed with the screenshots showing the amount of asteroids being fit in a sector. Seems for the most part you've finished the steepest climb....hopefully more exciting easy downhills. Not including the never ending multiplayer server aspect but thats a different team anyways isn't it? ;)