How Metal Gear Rising Nearly Didn’t Have One Of Its Main Illustrators

Kenichirou Yoshimura, a former designer at PlatinumGames, was on his way out of the company. He was switching from being a full-time Platinum employee to going freelance, and his official date of resignation was just three days away. However, instead of leaving as planned, Yoshimura ended up working on Metal Gear Rising: Revengeance.

“Three days before I was about to leave Platinum to go freelance, without much left to do, I strolled over to the nearby Rising team to see if they needed any help,” Yoshimura recalls in a development blog post. He didn’t like what he saw.

He continues: “Then I saw their designs—the art style could not have been further from the Metal Gear universe. Immediately, I slammed my fist on the director’s table. ‘You cannot put this in a Metal Gear game!’ I told him. Before I knew it, my last three days at Platinum turned into over half a year.”
(Kenichirou Yoshimura, Metal Gear Rising: Revengeance, PC, PS3, Xbox 360)