Make medic bot immediately heal marine which is on fire. Also fix medic couldn't start healing infested marines because their health was not lower than 85% of total health.

Add more fence models to lights.rad to forcetextureshadow list. These affect Deima map, near the first hack there was a big black unrealistic shadow coming from a fence. Compiling with this new lights.rad make shadow more accurate.

Fix minor issues in Deima mission

Removed a light stand which was floating in-air

Fixed some spawners spamming errors in console for missing activities

Fixed players could get under map during death camera slowdown

Fixed aliens could run through air after marines passed the ship bridge and ship flew away

Added more player spawn points to fulfill 8 spawn points requirement

Fix minor issues in Timor Station mission

Prevented Grenade Launcher's grenades to fly into the sky in place near the biomass block

Fix difficulty in ASBI is lowered for 3 or less marines. asw_adjust_difficulty_by_number_of_marines 0 was applied after the mission start but difficulty adjustment happens before this. This cvar was moved fromchallenge_asbi.nut to asbi.txt

Add rd_auto_kick_high_ping_player convar. If not zero the value will be compared to players ping and player is kicked if the ping is higher than the value.(thanks to element109)

Add ability for each map to have its own background image for the loading screen. The window's background image which is shown during map load can now be customized to show a unique image per each map. Added rd_loading_image_per_map cvar which can be used to turn this feature off.By default it is set to 1 which means the feature is enabled. This works for all maps, including community maps. Example of files required for the custom loading image to work(for rd-til4area9800.bsp map):reactivedrop/materials/vgui/swarm/loading/rd-til4area9800.vmtreactivedrop/materials/vgui/swarm/loading/rd-til4area9800.vtfreactivedrop/materials/vgui/swarm/loading/rd-til4area9800_wide.vmtreactivedrop/materials/vgui/swarm/loading/rd-til4area9800_wide.vtfFiles with "_wide" suffix are meant for 16x9 aspect ratio resolutions.Files without suffix are meant for 4x3 aspect ratio resolutions.If custom material is missing a default material is used.

Fix uber drones are smaller when spawned from spawners. Uber drones default to 1.3 in size of regular drone. asw_spawner, alien selection and vscript code can change the size of asw_drone_uber by setting the Size Scale parameter. It is no longer required for asw_spawner to manually set uber drone's Size Scale to 1.3.

Add Vietnamese translation for game UI by Nguyễn Tuấn Long

Add antlion guard NPCs to the asw_clearhouse

Add rd_chatwipe cvar, set it to 0 to prevent chat wiping

Fix crash on connect introduced by custom loading image feature

Prevent inserting blank page to chat on mission restart if rd_chatwipe set to 0

Prevent camera rotation when not in game(thanks to element109)

Fix tech marine requirement is not disabled after hack on ocs2landingbay7

Fix skybox blinking black at start of bonus_mission2

Known issues

rd_chatwipe 0 can lead to chat being invisible after map just loaded, only happens once at first game start. This happens randomly. We are investigating this issue. If you have additional details on this issue, provide them in the feedback section of our discussions.

A default background loading image is shown when joining lobby for the first time.