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If not for the guide, we still need this for the website id say, so it might be worth having a section for this in some collaborative document.

NOTE TO COOPER: As ive said before, I set up an email to be used for "rpsgiraffey" things, and its the one i use for the youtube.. If we want to use this as a port of call and general contact/enquiries I can give you access to it cooper... It is "rpsgiraffes@gmail.com" though, so im not sure if you would want that as our contact or not.. Up to you

A guide to squad Radio Operators (ROs)

A short guide to becoming an accomplished radio operator. I have enough confidence in my own abilities in this role to type something up about it. Have a look and feed back any comments or observations you might have!

What a Radio Operator is:The radio operator (RO) is the player in a squad who is connected to the platoon command channel. ROs from the squads in a platoon share a channel with the Platoon Leader (PL), this channel is called the platoon command channel.

The RO's job is to relay orders from PL to the Squad Leader (SL), so that the SL can implement the orders. RO also relays intel and situational reports (sitreps) and any requests from the SL (reinforcements, permission to switch objectives etc) to the PL.

The RO's purpose is to allow the SL to focus entirely on directing his/her troops on the battlefield.

What your job is:

Receive orders from command

Relay orders to squad

Report in when arriving at objective

Give sitreps, relay intel and requests as needed during the mission

Report progress to command

Request new orders in good time, so that the squad can move on once the objective has been completed or know where to regroup if it fails

How to be a good RO:General tips:

Edit: Your first priority is relaying PL's orders to your squad and its SL and to keep your PL informed of your squad's progress. You will be less effective as a soldier, and this is to be expected.

State your squad name in all communication ("Charlie requesting new orders")

Orders and objectives:

Acknowledge orders ("Charlie to Sungrey West satellite, roger")

When arriving at objective, report in ("Charlie arrived at The Ascent, no resistance")

Ask for new orders when it is evident that the current objective is achieved, which is often well before the cap has gone through ("Charlie here, The Bastion is ours soon, requesting new objective")

Sitreps:

Give sitreps from time to time, to keep PL informed of what is going on

State your location when giving sitreps ("Charlie arrived at The Ascent, no resistance")

Relay sitreps from other squads to your squad, your squaddies will thank you for it

Intel:

When you spot or encounter a significant enemy or friendly force, relay that intel to the platoon command channel ("Charlie spotted significant enemy air above Sungrey")

Be specific when relaying intel ("Charlie meeting heavy resistance at Blackridge, at least three squads of infantry")

Practicalities:

ROs should be the only squad members in the platoon command channel, to free SLs up from the command chatter.

ROs and PL should be made Priority Speakers in Mumble, so that command chat gets a priority over squad banter.

Brevity! Think before speaking. Formulate a good, short reply, request or report before you start talking.

Last edited by EsotericReverie; 03-05-2013 at 06:22 PM.
Reason: Added a note on brevity

So this isn't meant to be a how-to-play-the-game guide. Do we currently have a how-to-play-the-game guide of some sort? ie recommendations on class builds and weapon buys and various tricks its useful to know.

I know this stuff is available elsewhere, but if you don't know what you're looking for it's damn hard to separate the good advice from the bad.

Thanks for the feedback! If you find something you'd like to add or clarify or something you don't agree with, let me know. I've just added a section with a checklist of tasks:

Originally Posted by EsotericReverie

What your job is:

Receive orders from command

Relay orders to squad

Report in when arriving at objective

Give sitreps, relay intel and requests as needed during the mission

Report progress to command

Request new orders in good time, so that the squad can move on once the objective has been completed or know where to regroup if it fails

Edit: we should do similar checklists or short guides for the other roles (grunt, SL, PL, SG). Does anyone feel like takng that on, or should I start out with that too? I've got some ideas and observations to convey, but others may be better suited for this.

Esoteric, in my opinion you should certainly consider continuing to write these guides. You seem to have a real knack for it. Theyre easy to understand and very informative. Only if you want to though, of course. I would post one about SL or PL myself, but due to my recent absences i'm completely out of the teamplay bubble. Given that fact though, i will certainly add suggestions for you to include when my memory is inevitably sparked.

Relay sitreps from other squads to your squad, your squaddies will thank you for it - These can also be highly relevant, if a squad in a neighbouring base meets heavy resistance in form of air or armor, it will give your squad leader an opportunity to reorder his squad with bursters/heavies etc. as he sees fit.

So this isn't meant to be a how-to-play-the-game guide. Do we currently have a how-to-play-the-game guide of some sort? ie recommendations on class builds and weapon buys and various tricks its useful to know.

I know this stuff is available elsewhere, but if you don't know what you're looking for it's damn hard to separate the good advice from the bad.

No, it is not meant to be a "how to play the game" guide.

Many gides better than we could write have been written.

If you know of a particularly good guide, please post a link and it can be included in the links in the outfit guide.

Esoteric, in my opinion you should certainly consider continuing to write these guides. You seem to have a real knack for it. Theyre easy to understand and very informative. Only if you want to though, of course. I would post one about SL or PL myself, but due to my recent absences i'm completely out of the teamplay bubble. Given that fact though, i will certainly add suggestions for you to include when my memory is inevitably sparked.

Alright, I shall continue then. Would be good to have you back, Nick!

Originally Posted by mrpier

Relay sitreps from other squads to your squad, your squaddies will thank you for it - These can also be highly relevant, if a squad in a neighbouring base meets heavy resistance in form of air or armor, it will give your squad leader an opportunity to reorder his squad with bursters/heavies etc. as he sees fit.

Good guide

thanks! I find that relaying info on what is going on in the rest of the platoon/outfit is something's seem to be almost the only one doing, and I think it is very important. Without that, you will feel lost and kinda purposeless as a footsoldier.

Guide to Squad Leaders (SLs)

What a Squad Leader is:
The Squad Leader (SL) is the person who directs the squad towards achieving its objectives, and makes and implements any tactical decisions. The SL calls for vehicle spawns and loadout changes as required to implement whatever tactics he or she is pursuing.

The SL also places squad spawn beacons, that can be used to direct drop pods for squad members.

As SL, your primary responsibility is to make sure that your squad is working together, making what progress you can, and most of all feeling engaged and having fun. The SL is generally not on the platoon command channel.

Wouldn't it be good if the requirements of those different roles were written also? So people can identify what they need to work on?

Like SL needs a basic knowledge of classes and of what weak against what and such
while RO needs a little training at multi-tasking (with the standard attention span of RPS readers, it shoudn't be a problem...)

Wouldn't it be good if the requirements of those different roles were written also? So people can identify what they need to work on?

Like SL needs a basic knowledge of classes and of what weak against what and such
while RO needs a little training at multi-tasking (with the standard attention span of RPS readers, it shoudn't be a problem...)

Not really.

I think noone steps up to SL before having a certain exposure to the game, so he/she knows that stuff. As for RO and multitasking, you said it, broth-- Aw, a prutty birdie