Combine Cell

{{Article|hl2}}
{{Cleanup}}
{{Technology Infobox
| image=FilePrison pod.jpg|150px
| name=Combine Cell
| affiliation=Combine
| type=Portable Cell Casket
| usedby= *Combine
*Gordon Freeman
*Alyx Vance
*Eli Vance
*Stalker
*Imprisoned Citizens
| entity=
| designer=*Viktor Antonov (concept art)''Half-Life 2 Raising the Bar''
*Randy Lundeen (http//developer.valvesoftware.com/wiki/Brush brush)WC mappack
| hidei=
| hideu=
| hideg=
}}
The '''Combine Cell''', also sometimes referred to as a '''Prisoner Pod''', is a device used to contain human prisoners or humanoid troops/servitors.
==Overview==
When Resistance|Resistance members and extremely disobedient civilians are arrested and captured, they are placed in Combine Cells and transferred (usually by Razor Train) to Nova Prospekt or another Combine prison facility to be interrogated or turned into a Stalker. The inside of the Combine Cell contains a straitjacket device that holds the prisoner in place during storage and transportation. When Gordon Freeman|Gordon and Alyx Vance|Alyx infiltrated Depot|New Nova Prospekt and began searching the Cells for Eli Vance, they found many unconscious prisoners in other Cells. This would suggest that the Cells have some means of rendering their prisoners comatose.
The Cells are an important factor in any Combine facility meant to house prisoners or stalkers considering they are the primary form of transportation for both. Razor Trains often carry them as cargo, and both the Nova Prospekt Depot and the Citadel have comprehensive systems of railways for transporting and storing the Cells. In the Citadel, Wallace Breen|Dr. Breen's office is even connected to this system allowing him to summon prisoners at will, such as what is seen during the ''Half-Life 2'' chapter ''Dark Energy'' when the captured Gordon, Alyx, and Eli are brought up to him.
==Behind the scenes==
{{Incomplete}}
*As seen in the WC mappack, the cells were originally different-shaped.
*It appears that the sound they use is that of escalators.
*The file prisoner_pod.cfg states, ''A combine prisoner pod. Used in the Citadel sequence in which the player is taken captive, this vehicle is intended to be attached to a path follower (such as a func_tracktrain) via a hinge constraint. A vehicle was used so that we could do the enter/exit animations, and any view dampening or constraints that were necessary. Since the player is a captive they cannot affect the motion of the pod, they can only look around.''
==Gallery==
===Pre-release===
FileDepot cell.jpg|Concept art for Combine cells in the Depot.
FileDepot cellblock2.jpg|Ditto.
FileDepot cellblock3.jpg|Ditto.
FileDepot cellblock1.jpg|Ditto.
FileDemo citadel01 fixed0029.JPG|Combine cells being moved inside the prototype Citadel prison.
FileDemo citadel01 fixed0000.JPG|Ditto.
FileDemo citadel01 fixed0003.JPG|Inside the prototype Citadel prison.
FileDemo citadel01 fixed0020.JPG|Ditto.
FileDemo citadel01 fixed0007.JPG|Ditto.
FileDemo citadel01 fixed0006.JPG|Ditto, here an open cell likely on the display for the rest of the development team.
===Retail===
FilePrison pods.jpg|Combine cells in cell block D7 in Nova Prospekt.
FileBlocks pods soldier.jpg|Cell block D8 in Nova Prospekt, with Combine cells in the back.
FileDepot pods.jpg|Combine cells in the Depot.
FileDepot pods train.jpg|Ditto, with a Razor Train passing in the middle.
FileNexus cell.jpg|Combine cells in the Overwatch Nexus.
FileD3_breen_010065.jpg|Alyx about to spit at Breen's face, while being held in a Combine cell with her father and Gordon.
FileBreen pod inner.jpg|Alternate pod used for transportation.
FileStalker pod.jpg|The Stalker Pod variation of the Combine Cell, used for transporting the actual converted stalker.
FileD3 citadel 010025.JPG|Cell being "washed".
FileD3 citadel 050310.JPG
FileD3 citadel 050314.JPG
FileD3 citadel 050318.JPG
FileD3 citadel 040287.JPG
FileD3 citadel 020014.JPG
FileEp1 citadel 000087.JPG
FileD3 citadel 010003.JPG
FileD3 citadel 020098.JPG
FileD3 citadel 020068.JPG
FileD3 citadel 020024.JPG
==List of appearances==
*''Half-Life 2'' {{1st}}
*''Half-Life 2 Raising the Bar''
*''Half-Life 2 Episode One''
==References==
{{Reflist}}
{{Technology}}
{{Combine}}
CategoryCombine technologyCategoryViktor Antonov designsCategoryBrush entities

== Information Template ==
I just noticed that you didn't include it in the files you uploaded. Next time you are blocked. UserKlow|Klow 1802, 17 January 2009 (UTC)
== Notes and references ==
There is nothing to write in the sections "Notes and references". What you added is for "Trivia" or "Behind the scenes". Compare with existing articles and use your common sense. Or replace the "smart" in your nickname. UserKlow|Klow 0847, 25 January 2009 (UTC)
GLaDOS mimic "Do you think that I do not belong here? I obsessed about the entire half-life series thanks to Aspberger's syndrome, and it's actually doing some good for my father, since he played them before I knew just what HL was. So, I think that this place is a nice encyclopedia. Better than Wikipedia."
PS I sincerely apologize for any rudeness in this message.
PPS 'Smartguy' means sarcastic and smug. It's an insult term, but I did not decide it to be rude.
== What I do for fun. ==
And another thing, I'm planning on opening up a blog and website via Google. I will call when they're ready.
UPDATE Blog now functional. Address is listed below (http//professoboy.blogspot.com/2009/05/machiniverse.html)
== Sector C ==
I carefully did my research when building the Sector C article. So if you could avoid confuse the Plasma Cells and Ionization Chambers, that would be cool. UserKlow|Klow 1146, March 2, 2010 (UTC)
NO, you just had the number of items wrong. That's all I said.UserSmartguy237|Smartguy237 2243, March 3, 2010 (UTC)
No, the numbers weren't wrong. UserKlow|Klow 2353, March 3, 2010 (UTC)