Member

Should I play this game through for SP? D/led it and did not find out that the game is locked to 30 fps. I can play 30fps games fine on consoles on a TV, but on PC, I guess with a very low input lag monitor, it just feels like I'm playing a 10 fps game.

Member

I imagine this is only possible because PD was made for the 64MB of RAM of the original Xbox, I think 'apps' on the One have a multi-hundred MB limit before the console will kick them out of active memory for a game, and the new port likely doesn't add a lot of memory overhead since it's fairly direct port. The only way to switch this fast is to keep both games current state entirely in RAM.

Banned

So playing online seems impossible. Everyone lags all over the place and none of my skills seem to land hits even though I psyche blade them in their face.

In single player I beat the floating clam boss and can build a deck but I can't find the next quest to continue the single player campaign. Talked to every NPC (Now I remember why I hated this game) and still can't find the next quest.

Member

So playing online seems impossible. Everyone lags all over the place and none of my skills seem to land hits even though I psyche blade them in their face.

In single player I beat the floating clam boss and can build a deck but I can't find the next quest to continue the single player campaign. Talked to every NPC (Now I remember why I hated this game) and still can't find the next quest.

Member

I imagine this is only possible because PD was made for the 64MB of RAM of the original Xbox, I think 'apps' on the One have a multi-hundred MB limit before the console will kick them out of active memory for a game, and the new port likely doesn't add a lot of memory overhead since it's fairly direct port. The only way to switch this fast is to keep both games current state entirely in RAM.

Interesting. I always figured you could only run one app and one game at a time but the CPU and GPU share estimates say otherwise. It's also odd that UWP on XBO only supports DX11 and not DX12 when DX12 and UWP are so synonymous with each other.

Member

Finished the campaign earlier today (though I didn't get the achievement for beating the campaign, even though I have the achievements for beating the final boss, beating all the post-ending missions, and reading all the memory boxes). I enjoyed it a lot. I have a real soft spot for card games that let me beat up on NPCs. I got to mess around with a few deck concepts, and I have a handful of basic ideas I want to try out before I take them to multiplayer (my multiplayer account has all my singleplayer skills, the free starter pack, and like 100K credits, so I should be alright).

I had forgotten about a lot of the annoyances of the campaign structure. Having to navigate the underground base wastes a lot of time without giving much in return, especially when you're hunting around for another mission (I wound up keeping this guide open nearby whenever Tetsuya didn't have a mission for me). That exacerbates the already-long time you have to spend to get to building arsenals, and from there to acquiring the more interesting skills. I also got fixated on some tiny things that hadn't stuck out to me before, like how a conversation cannot end before a character finishes whatever animation they're doing.

Still, at least story-wise, some things stuck out to me that I hadn't noticed before, like the relationship between pH and Baroness. And it still ultimately does a really thorough job of showing you a lot of the skills and potential complexity of the game.

I'm looking forward to putting some arsenals together and getting into the multiplayer.

EDIT: Apparently beating the final boss after clearing the post-game missions unlocks the "campaign complete" achievement.

Member

Interesting. I always figured you could only run one app and one game at a time but the CPU and GPU share estimates say otherwise. It's also odd that UWP on XBO only supports DX11 and not DX12 when DX12 and UWP are so synonymous with each other.

Neo Member

Member

I finally fired the game up last night. It's pretty fun and definitely a throwback to the OG XBOX days. Took me a little bit to figure out where to invert my Y axis but once I did I was a happy camper.

Banned

First time I've ever played it and I'm hooked. I'm only on chapter 2 and it seems like they're about to introduce deck building or something.

How's multiplayer? I might give it a try. Anybody on here wanna run through some games?

I'm actually really curious to see a new one. Could be huge. Understandably, this game is kinda clunky, but it plays better than expected for the type of game it is and it looks surprisingly good. Full fledged destruction and a visual rehaul alone will be nuts.

Does mobility improve? My character in SP can only jump but I see the AI rolling and doing all types of dodges. Jumping alone is weak as a dodging mechanism.

Also should I explore the compound after every battle and talk to people? I see I've been getting random missions through conversation and idk if those are the same ones that come through the battle terminal, so I can just always go there.

Ugh. I'm reading the OP and I instantly felt the pain that comes with knowing you're going to spend too much time on this.

Member

Member

I never played the original Phantom Dust and I'm pleasantly surprised to say that this has held up very well. It was way ahead of its time. While the character design and dialogue shows its age, everything else is on point. I've already put more time into it than I expected and I think I'll be exploring it a lot more.

Reading the story of the Xbone reboot on Kotaku, I am hopeful that Microsoft is going forward with it once more. Their initial premise of aiming it at the e-sports scene with leaderboards, tournaments, etc is perfect. Microsoft could use a card-type game like this. It could be Play Anywhere and have mobile aspects, as the initial concept did. Skip the campaign and make it a budget or f2p release. It will work.

Member

First time I've ever played it and I'm hooked. I'm only on chapter 2 and it seems like they're about to introduce deck building or something.

How's multiplayer? I might give it a try. Anybody on here wanna run through some games?

I'm actually really curious to see a new one. Could be huge. Understandably, this game is kinda clunky, but it plays better than expected for the type of game it is and it looks surprisingly good. Full fledged destruction and a visual rehaul alone will be nuts.

Does mobility improve? My character in SP can only jump but I see the AI rolling and doing all types of dodges. Jumping alone is weak as a dodging mechanism.

Also should I explore the compound after every battle and talk to people? I see I've been getting random missions through conversation and idk if those are the same ones that come through the battle terminal, so I can just always go there.

Ugh. I'm reading the OP and I instantly felt the pain that comes with knowing you're going to spend too much time on this.

1. Yep, you are right there - you'll be using your own decks for the rest of the SP game
2. Multiplayer is really where this game shines. The SP campaign is just getting you ready for it.
3. You can use different characters in MP and they do have different moves, but there are tradeoffs for it - just like everything in this game. There are also mobility skills.
4. If you want a list of who to talk to for each mission here's one: Mission List & Talk To Guide

Interesting. I always figured you could only run one app and one game at a time but the CPU and GPU share estimates say otherwise. It's also odd that UWP on XBO only supports DX11 and not DX12 when DX12 and UWP are so synonymous with each other.

Banned

1. Yep, you are right there - you'll be using your own decks for the rest of the SP game
2. Multiplayer is really where this game shines. The SP campaign is just getting you ready for it.
3. You can use different characters in MP and they do have different moves, but there are tradeoffs for it - just like everything in this game. There are also mobility skills.
4. If you want a list of who to talk to for each mission here's one: Mission List & Talk To Guide

It was a really hard battle for me too. I ended creating an arsenal with just that fire attack 2/2 (forgot the name) to kill the small bots fast, a couple of high STR attacks and some defensive skills, I also noticed that if you start pressing the jump button during that attack and you are hitted in mid-air while you fall down you will be invulnerable so it helps to mitigate some damage

Member

It was a really hard battle for me too. I ended creating an arsenal with just that fire attack 2/2 (forgot the name) to kill the small bots fast, a couple of high STR attacks and some defensive skills, I also noticed that if you start pressing the jump button during that attack and you are hitted in mid-air while you fall down you will be invulnerable so it helps to mitigate some damage

I try jumping too, but most of the times it feels the attacks wait for me to touch the floor to hit me.

I often get this boss down to 3 he while I'm full health and still couldn't beat it because it never create an opening, it uses this attack, starts opening the eye but closes again and then uses the attack again. Super cheap and annoying.

Member

In all my time with the game, it was just me and a couple friends. Tons of fun to see some real build variety now that I can play online. Hopefully it doesn't become impossible to find a match soon, cause I had trouble there for a little while.

Very excited to get a nice collection of cards so I can really put some crazy stuff together.

Banned

In all my time with the game, it was just me and a couple friends. Tons of fun to see some real build variety now that I can play online. Hopefully it doesn't become impossible to find a match soon, cause I had trouble there for a little while.

Very excited to get a nice collection of cards so I can really put some crazy stuff together.

Banned

Member

Just defeated the Abundance of Memory and starting chapter 3. The game is simple, but requires some tactics. Is the control clunky by design or of the era? because it does add to the planning and engagement.

Member

Just defeated the Abundance of Memory and starting chapter 3. The game is simple, but requires some tactics. Is the control clunky by design or of the era? because it does add to the planning and engagement.

Member

Just defeated the Abundance of Memory and starting chapter 3. The game is simple, but requires some tactics. Is the control clunky by design or of the era? because it does add to the planning and engagement.