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Seeing as it's Christmas in July and all that stuff, I wanted to do some updates to TGTR. My plan is to keep them simple, but if there are some minor features you feel like the game is missing, please write in here and let me know.

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Extra modes would be cool, however it'd be interesting if there were some achievements which required the player to play differently. For example an achievement for picking up a certain amount of one toy and no others, or an achievement for running over the hole playing field irrespective how many toys you get.

Also as a miner point, I sort of wish Santa had an actual evil ho ho ho like the one in futurama, since now the laughter is a bit none specific.

if you'd like me to have a go at recording some evil Santa voices for the game, I'd be glad to help, actually that'd be quite fun to do .

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see, Our souls with high music ringing; O men! It must ever be That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

@Dark, or, perhaps some unlockable lore/text. I'm actually wondering if Bobby is, indeed, facing the Santa we all know. I have a feeling, that since Santa's workshop is magical, what if the workshop is, well, doing it's magic? What if it's an extra special guard that Santa set up, after all, Santa likes to tinker with things. I don't see how this could be our world's Santa, the boss is not ho ho ho-ing, and the boss is squishing stuff.

@Aaron, I kind of like the idea of evil Santa myself, one reason I'd like to see a bit more of him in the game, though as in fairness Naughty Mcnaughterson is basically burgling Santa's place and trying to get away with unjustified presents, so maybe this is more like extremely irritated Santa rather than literally evil Santa .

Actually one mode which might be cool, if we're adding extra modes might be to play as Santa trying to squash the pesky intruder, or grab up keys before he does to activate the rocket powered slay.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see, Our souls with high music ringing; O men! It must ever be That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

What about bonuses for collecting the same type of toys? Example: if you get three random toys in five or seven seconds or whatever, generic bonus; that's fine. But if you get three trains, or three bouncing balls, maybe that bonus is a fair bit bigger since that's a lot harder to do? Would change the way scoring worked as well, and give it more flexibility.

Did you ever tweak the key bonus thing? Because it's often not worth it to actually get all the keys. I'd like to see the "got out after powering up Santa" bonus greater than 750 points. Maybe 1000, or at least 900.

That is the way it works. The goal is to get one or all seven and then get out. the goal being to do this in the shortest amount of time you can. Getting one key and finding that it opens a door near you will get you the most points.

I'm the captain of this ship,don't worry about the little clicks,Everything is working fine,nevermind that audible whine.

Heavy toys that slow you down but are worth a lot more points would be cool.certain toys being throwable at elves would also be a fun little gimmick, say you throw a Frisbee and it knocks Jimmy the elf off his Pogo stick freezing him for 10 seconds.

I will probably not give toys a weight, but I'm really really digging this concept of having the ability to rack up points by collecting three of the same toy in a certain amount of time. hey, and you know what this means? more achievements!!!

I'm not sure I like that idea. It's the whole concept of "get in, grab everything, get out". I would like to see -slightly more toys overall, mind you.

I would also love a way to deal with the elves, but I know that kind of defeats the purpose. Maybe bonus points if you do it. Perhaps Santa is so upset that he will squish elves if he's chasing you while they're nearby? I don't know.

This might be chaotic, but what about if, when Santa drops in, the elves don't actually disappear, and the toys currently on the map stay (but no new ones spawn), and toys are worth extra points? This would let you swipe just a little bit more on your way out the door, assuming you could pull it off. I always thought it was weird that Santa showed up and suddenly the board is wiped clean.

That said, I realize that some of these tweaks are probably more headache than they're worth.

Also, I get the whole concept of keys (I don't mind the decreasing bonus), it's just that most of the time, it's not worthwhile to get all seven keys and get out, if it's only worth 750 points. That's why I suggested that bonus increase to 1000 points or so.

And if you take my "toys and elves don't clear" idea, then maybe if you somehow manage to grab up all the toys on the map that are left, a big, big bonus (after all, Santa's hanging around, constantly getting faster, so it might be the sort of holy grail of bonuses).