There's also a few Mega Drive collection packs with 6 or 7 classic titles for under £3 that might be of interest. There's a lot of titles in the sale so it's well worth a few minutes poking around to see if anything takes your fancy.

Yay the annual "I really don't need this game, I will never play this game, why did I just buy this game?" display of my lack of self control.
So far, I got the Metro redux bundle ( actually did want those games, so off to a good start)

And remember, don't buy games unless they are on a daily deal, flashsale or its the last day of the sale.

Good to see many quality shmups coming to steam. Of course we already have Ikaruga and Crimzon Clover - but following the release of Triangle Service's XIIZeal we can look forward to Delta Zeal as well. And even more excitingly the same publisher is also bringing over former 360 exclusive Eschatos - and likely its wonderswan ancestors Cardinal Sins and Judgment Silversword too. And now it turns out Raiden IV: Overkill is getting released in a few days!

The special Mighty No. 9 demo is finally available to backers. If you backed it via Kickstarter, go to https://www.humblebundle.com/resender and enter your Kickstarter email. Any keys associated to your email will be sent through, including the demo. (They don't really tell you how to get the demo in the email, I only found this out by checking the update comments.)

There's a surprising amount of content in the demo. I was only expecting one level, but it seems you can play the opening stage and three other levels, as well as a challenge mode.

Gameplay-wise, it's identical to Mega Man. Beck runs, jumps, and shoots exactly like Mega Man does in the NES games, so if you're familiar with those, you'll be fine. The only main difference is that you can dash at stunned enemies to absorb them. Doing this can give you power-ups, like increased speed and attack power, as well as extra points when done in chains. I've managed a chain of 16 so far, no clue if that's impressive or not.

There are also cutscenes with voice acting, but I just wanted to play the game so I skipped most of these. Gist of the plot is that Dr Wily Blackwell has corrupted all the robots in America, and Dr Light White is surprised you can absorb other robots' life force or something. No-one's mouths move during these scenes; not sure if they'll add that before February, or if that's final.

Overall, the demo is good. There's a fair bit to try out, and the game is shaping up to be exactly what you expected. However, I'm not convinced Mighty No. 9 will be worth all the hoo-ha that's plagued it for the last few months.

Doubt it, I mean it's a whole host of hardware issues so unless they pull it from general release and redesign it the problems are going to still be there. The only part of it that makes it distinct from other controllers is the trackpad afterall and it's inaccurate and operates basically like a laptop trackpad as pointed out by almost all reviews, and that's pretty gooseberry fool useless for almost all the games you'd want a controller for. The combined with weird design choices like smaller abxy buttons and spongy triggers, a lack of feedback on the right trackpad, etc. are definitely unfixable problems with release pending in a month. It tried to do something new to corner the market and it failed, anyone defending it after seeing everyone saying literally the same problems and calling that a presumption is probably just fanboying over Valve right now.

Trackpads aren't a great replacement for either a mouse or an analogue stick.
Making a controller without a real d-pad is just dumb.
"Haptic feedback" is just marketing jibberish for vibration.

It really should come as no surprise to anyone that it's not great at any of the jobs it wants to do.

"Oh but it's for the living room when you're playing mouse driven games on the couch"
Super, now if only they could go back in time several years before anything like this exists they might have something that could fulfil a role other than the sheer novelty of a new controller: