I have a piece of code that signals the player that a projectile has hit its target. Everything works fine during the playmode, however after I compile it, it acts as if there was a missing material.
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I'm creating a 2D Tower Defense game and I want it to be isometric. I'm creating it on the XZ plane in Unity(3D mode). I need the map to be based on tiles so I can seperate the monsters' path and the ...

In my demo I have a GUI where the user determines the number of AI that will spawn. I would like these AI to spawn onto the walkable area of my Grid. So I choose a random position then get the node ...

I'm planning to create a 2D isometric Tower Defense game in Unity3D. I want to make it tile-based so I can split the tiles and give them different functions, ex I want the player to create different ...

I want to create a custom chaped collider in unity to create point-defense triggers for objects. I have a spherical collider that triggers for attacking objects that enter it already. However I want ...

I've been trying to figure this out for about 3 hours now, I have a first person controller script based on the Unity Standard Assets one and I'm trying to figure out how to jump to the direction of ...

My game is played on a big spherical world. Made up of a big spherical mesh with sphere collider, with 'gravity' at it's center (gravity for objects is controlled trough scripts).
Now if I put a ball ...

Sorry my terminology is somewhat limited so I'll have to use more words to explain what I mean.
In games that require critical hits, I've heard it's not good to generate a random number but instead ...

In my RTS (In Unity) each unit or building has strategic circles in a similar fashion to SupCom. If you have multiple units or buildings selected it looks like the picture to the left. I want to make ...

How does Unity3D implement their system where if a class is derived from MonoBehaviour and has certain methods like Awake() or Update(), they are called accordingly? I want to do a similar system for ...

I'm trying to set a SetTrigger parameter to call a different sprite animation on a campfire. I tried this also with a boolean, yet again the same error. parameter 'campfireNew' does not exist. Anyone ...

In my game there is a bird flying up and a stream of containers (baskets) is moving from right to left of the screen in the bottom. Baskets are being Instantiated on right and get destroyed when they ...

I am Instantiating a lot of Rectangles of different sizes (ranging from 3 to 18 units) and they all have attached this script, which should cycle through all the GameObject List which contains them.
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So, I'm starting to introduce attacking to our 2D space RTS (This is in Unity, so it's component driven). Initially it was as simple as "enemy in range, damage applied". However there will be multiple ...

I'm in the process of implementing a 2D top-down shooter game. I have a basic AI script that allows enemies to follow the player around. Currently it works fine for one enemy, but as soon as there are ...

My Problem is simple I want to show scores on my game. The examples on internet are good but in Unity 5 there are no GUI elements but instead these are now UI elements. I was following this example: ...

In my game there is a bird flying and on touch it throws different artifacts projectile downwards. And these artifacts should hit the containers moving right to left on the screen. Now if user keeps ...

first im little new to unity..currently im working on 2D game mobile game.and im using Stranded Asset(Mobile) Single Joystick prefab to move Player..Currently my player move on X and Y axis.
can any ...

I am starting from scratch for a project to develop a game but I wanna start with just mind games like memory game that shows photos on grid and then disappears, something very easy as step one
So I ...

I have 3 Objects Capsule 1, Capsule 2 and Capsule 3. Every Capsule has a script on it for health/damage. It also contains an int for hits and points. Hits should be increased by one for every bullet ...

I'm looking for a book on learning graphics programming in C#. I asked this question in StackExchange, and they told me to go here. I hope this is the right section of the website family, as I don't ...

I was looking for a low level library for handling TCP/UDP sockets on the server for a long time. I came across Lidgren and I was thrilled - reliable and unreliable messages, sequences and unordered ...

I am very new to coding and very bad at it.
In my environnement there is a table, and i would like, after pressing a keyboard button, to make a cube appear. Then, by pressing another button, i would ...

I've searched a lot for this question but there was no answer that could solve the problem I'm having. I'm new to unity and a very naive developer.I'm making a game in unity using c# and it's like a ...

I just got Vectrosity for Unity and need to make a line of all the destinations for an object. Issue is that I need to use a single list of vector3's to create the line (as far as I'm aware).
I have ...

I'm trying to generate random terrain for my game (In Unity3D, C#). All I need is water and grass. No height to it (no mountains or hills.) I'd preferably like to do it by placing individual cubes. On ...