Each playthrough of the level felt radically different, a testament to how the game adapts to whatever style you wish to pursue. I left the demo with a number of unanswered questions -- how do your actions affect later missions? Does each level truly offer the same level of freedom? There's a staggering ambition behind Human Revolution. With the right execution, Eidos Montreal has a real opportunity to fulfill the promise of Deus Ex, and introduce a new generation of fans to the franchise.