Unit Description
As of 3093 the Aura Wings are an understrength brigade formation known for their naval prowess currently rebuilding from a crushing defeat at the hands of Clan Snow Raven in the Land's End system and a subsequent civil war that caused them great upheaval.

Recently reborn from a faction of the Akki Tsubasa in 3090 from a low point in their volatile history, the Aura Wings currently consist of the 2nd Aura Wings constituting a 'Mech Regiment, an Armor Regiment, three infantry Regiments and the two Aeorospace Regiments that they are most known for.

The Aura Wings have served mostly in the employ of House Kurita and House Liao since their formation in 3076. They are now under the leadership of Saori Arai, a graduate of the University of Proserpina who never saw front-line duty with the DCMS. The daughter of a minor noble on Proserpina, she disgraced her family by resigning from the Proserpina University Cadre before deployment due to a dispute with her superiors and her father, whom had been intervening in her career to that point.

Arai quickly proved herself in the disastrous Land's End campaign of 3089 with the Akki Tsubasa mercenary command as a Lieutenant, and proved herself again during the unit's civil war on Galtor III. In this she was instrumental in the removal of Countess Petra Michalek and the repulse of Davion-loyalists and opportunists who attempted to seize the Galtor system while the ATMU was at it's weakest. When the dust had settled in the third quarter of 3090, Saori Arai was the Commanding Officer of the Aura Wings. She has since embarked on a campaign to deemphasize the command's Kuritan roots and prove that they are soldiers of fortune first and foremost.

Unit Description
The Black Wolf Rangers was formed on 1st Nov 3079 by the unification of a small group of dissatisfied Taurian Concordat soldiers Led by Captain James Black, and the remnants of a small ‘down-on-their-luck’ mercenary unit brought together by Lt Cheryl Wolfe. Cpt Black along with a few close members of his former unit, fed up with the political manoeuvring and Anti-Davion propaganda in the Taurian Concordat, set forth to create a mercenary command that they could control ‘who’ they fought for ‘when’ and ‘why’. While travelling to Terra the two groups led by Black and Wolfe agreed to form the BWR.

Organized into a uniquely named Latin/Wolf unit and rank structure, the Ranger’s became well known for their Pack-like tactics and strategies. Adept at hit and run tactics, ambushes and deep recon, the BWR has served all Inner Sphere Realms save the Draconis Combine. Awarded the planet of Cimeron by the Federated Suns, the BWR stands ready to repulse the dragon in the spin-ward section of the Draconis March.

Special training on Cimeron has begun at the New Academy of Military Studies near the Units mountain stronghold ‘The Fang’. Multiple venues of military arts can be studied but concentrates on the mech warrior, Armour and infantry lines. Aerospace fighter studies as well as specialized avenues such as artillery and engineer training is conducted as well.

The Black Wolf Rangers have grown to a full Division of combined arms force. Consisting of one Mercenary Regimental Combat Team of one regiment each of mech, Armour and Battle Armour, 5 Rapid Expeditionary Forces (REF's) Combined arms Regiments created for rapid deployments and self sustaining support. The Cimeron Defence Force that defends their home world, is a large contingent having a mech Regiment 3 armour regiments and 7 Infantry Regiments along with Two Aerospace wings and a convnentional Fighter wing.

Unit Description
Formed in early 3097 on the planet Astrokaszy, Conway's Rangers are a small, combined-arms company made up of former Colonial Marshals, disgraced Mechwarriors, SWAT officers, planetary militia, bounty hunters, and reformed pirates. Their mission specializations include assassination, reconnaissance, and pirate hunting.

The unit is comprised of a single, highly-mobile Mech lance equipped with advanced electronic warfare equipment, supported by heavy armor, infantry, gunships, and command support. The Rangers are designed to be completely self-sufficient, minus JumpShip support.

The Rangers are organized around an informal command structure and a common goal - to rid the galaxy of brigands and tyrants, one smoking crater at a time.

Commanding Officer

Executive Officer

Captain

TBA

Ekon Zane

TBA

Current Roster: 1 Player

Overall Public Reputation: -4

Current Employer:
UNASSIGNED

Current Contract:UNASSIGNED

Game Type: Play By Forum Board

Unit Founded: 25th of September, 3097

Unit Description
The members of the Dark Sun Combat Corps are drawn from the various military, paramilitary, and intelligence units from the Periphery, namely the Magistracy of Canopus, Taurian Concordat, and Fronc Reaches. The combined-arms unit was formed by its CO, Captain Ekon Zane, a former Colonial Marshal.

The Dark Sun Combat Corps specializes in small unit operations in static defense, territorial activities, and minor raid duties, as well as being adept at criminal investigation and VIP and corporate security.

Since many of the unit’s members have ties to law enforcement, they seek to bring justice to those who deserve it, and strive to bring a measure of peace and closure to the victims.

Commanding Officer

Executive Officer

Major

Captain

Dwayne Jamison Bishop

Nathan Jones

Current Roster: 4 Players

Overall Public Reputation: 13

Current Employer:
UNASSIGNED

Current Contract:UNASSIGNED

Game Type: Play By Forum Board

Unit Founded: 30th of May, 3078

Unit Description
Not all mercenary units are created equal.

In 3077, Dwayne Bishop, a former Outworlds Alliance officer turned treasure hunter returned from a supposedly fruitless LosTech search in the Periphery. Rumors persisted he'd found something however and a short time later he acquired a rundown dropship, the Huntress and filled it with a company of outdated mechs. Formed around the core of his treasure hunters, the Deuces Wild were soon taking small time contracts in the Periphery.

After a few low key contracts the Deuces first came to the spotlight while working for the Capellan Confederation. In a series of pitched battles, the outnumbered mercenaries defended the world of Ward from an incursion by the Taurian Concordat.

In the aftermath of the victory however, commander Bishop was hospitalized with a rare and difficult to treat illness. He was sidelined for nearly a full year, during which time the Deuces returned to obscurity in the Periphery.

Bishop’s return signaled a change in the small time, hard luck unit. In the past few years, the Deuces Wild, nicknamed the ‘Periphery Bad Boys’ and the ‘Fortunate Sons’, have fought for or against every major house in the Inner Sphere. They again gained notice during the fierce campaign on Ares, where they recaptured the world for the Federated Suns.

Never the most glamorous nor best equipped unit, the Deuces Wild gained a reputation as a haven for those with a questionable past. Always rough and tumble, usually just shy of bankrupt, they persisted through a combination of skill on the battlefield, ingenious salvaging and tech work and creative, if not always legal, side jobs.

The renegade reputation of the battalion was further reinforced in the wake of the Department of Mercenary Management's dissolution. DJ and his battalion opted to not join the new Mercenary Review and Bonding Commission, truly operating as independent agents until their retirement in 3090.

It seemed the days of the battalion were over and most of the unit settled down or signed on with other commands.

Then came a bombing in Merope that left DJ missing and presumed dead. Jason Tian, former lancemate to DJ, called what elements of the unit he could find and launched a rescue mission, dropping two lances of mechs onto a world moments from open rebellion.

By the time the mercenaries were ordered from the world, the insurrection was all but crushed and DJ was found. Though he'd survived and even fought during the incident in Merope, DJ opted to turn the mercenary unit over to Jason, promoting him to Major.

Now under new management, the Deuces Wild are back in action. Already a new generation of scoundrels and rogues with hearts of gold have signed on, ready to live down to the reputation DJ and his treasure hunters set twenty years ago.

The unit makes use of predominately older equipment, which is easier to maintain, scattered with a handful of upgraded machines. They have a small tech crew, but most of the maintenance is performed by the pilots and troopers themselves. The majority of mechs are jump capable, making the Deuces a highly mobile force.

Unit Description
Eden’s Guard is a small mercenary unit, comprised mostly of ex-Star League soldiers and equipment. Most of the members are from Terra itself, seeking to put their skills to good use, uncomfortable with the current state of affairs in the central Inner Sphere.

The unit specializes in peacekeeping operations, preventing fighting from reaching too high of a boiling point, and does not shy away from opening dialog between both sides if it means a meaningful resolution. As such, they are renowned not only for their ability to operate as a military force, but as a diplomatic and humanitarian one, as well.

Deploying a mix of Battlemechs, Infantry, and Battle Armor, Eden's Guard provides security for VIP's and facilities. They also employ dozens of engineers, doctors, and other emergency relief personnel to provide immediate aid to beleaguered regions.

Unit Description
Eiriksen's Huscarls started life as a revolutionary force on the former Rasalhague planet of Radje. Driven off from their home world by the Ghost Bear forces, the Huscarls now find themselves making home on their dropship “Tyr's Sword”.

Forced into Mercenary work to survive, the Huscarls are known to be a grim and unyielding group who's determination has won them many a battle where other mercenaries would have simply given up.

Each Huscarl has a knot work tattoo on their arm that they add to for each mission they complete. The Tattoos start from the bearers wrist and ascend up their arm. Eiriksen and the other original members tattoos now reach up past their shoulders.

The Huscarls are currently a combined arms company. Fielding two lances of mechs, a squadron of tanks, a unit of artillery and a pair of aerospace fighters.

Commanding Officer

Executive Officer

Star Colonel

Star Captain

Cade MacKenzie

Aldus Vong

Current Roster: 7 Players

Overall Public Reputation: 21

Current Employer:
UNASSIGNED

Current Contract:UNASSIGNED

Game Type: Play By Forum Board

Unit Founded: 6th of June, 3087

Unit Description
Few units, Clan or Inner Sphere, have attained the level of recognition the 12th Bear Guards have in the past ten years.

Starting as an experiment by Kahn Sarah Vishio, the Growling Bears, initially only a Trinary in size, was meant to be a quick reaction force to deal with any threats along the Dominion's borders. Comprising both Trueborn and Freeborn warriors under the command of a young Ristar Star Captain named Cade, the unit also served as a rallying point to help unify Clan Ghost Bear and Rasalhague populations behind a single unit.

To call the experiment a success would be the equivalent of calling the the Succession Wars a mild altercation.

Since their inception, the Growling Bears have been on the cutting edge of the Dominions conflicts. They've fought Trials against Clan Wolf and Clan Jade Falcon, dealt with the radical Frihet rebels, led the liberation of Rasalhague, and formed the spearhead of the Star Bridge War.

Today, Cade still commands the Growling Bears, now officially the 12th Bear Guards Cluster. Now a bloodnamed Star Colonel, Cade MacKenzie's Growling Bears is one of the best trained and best equipped units in the Rasalhague Dominion Touman.

The Guards make use of a highly mobile combined arms approach to combat. A number of stars deploy as Novas and Elementals train extensively with their Mechwarrior counterparts, both augmented and not.

The 173rd Battle Trinary and 181st Striker Trinary use predominantly Omnimechs. The 101st Assault Trinary makes use of a mix of Omni and standard designs.

Air cover is provided by the 17th Pursuit Binary in a mix of medium and heavy omnifighters.

Unit Description
Ingersoll's Armored Cavalry is a veteran mercenary battalion as of 3097. They were led by ex-LAAF officers, including their commanding officer Major Erik Ingersoll, once a Hauptmann-Kommandant in the Arcturan Guards brigade who has fallen into a coma as a result of the fighting on Tantara. The House Davion Federated Freeman's Grizzled Veteran, Executive Officer, Gunther Price has taken over in his stead with the hope the Erik will one day regain consciousness. Price has promoted Free Worlds League covert operative, Leonard Sanders, to fill the XO void.

The Cav was designed from the ground up to be an integrated, combined arms force, suited to many different roles on a modern battlefield, consisting of a Company of 'Mechs, armor, and support vehicles, a wing of aerospace fighters, a battalion of motorized infantry, even fielding their own special operations team, drawn from specialists with LIC and LAAF field experience.

Unit Description
The Lightning Marauders is a modified battalion of Battlemechs, Aerospace and Infantry that specializes in quick strikes, covert, and guerrilla style operations behind enemy lines. Most of its members are Lyran in origin but there is a spread of other nationalities as well.
The unit is built along the old combat team mold where all three of its primary fighting units train to compliment each other on the battle field.
LM is the brain childe of its commander, Jannik Richter and as such has definite Lyran leanings in its politics and policies.

Commanding Officer

Executive Officer

Major

TBA

Cathryn Whitley

Kavan McKnight

Current Roster: 1 Player

Overall Public Reputation: 7

Current Employer:
UNASSIGNED

Current Contract:UNASSIGNED

Game Type: Play By Forum Board

Unit Founded: 19th of March, 3097

Unit Description
We are a Battle Armor eccentric Battalion based on Stealth, Espionage, and Infiltration Tactics. We have only two lances of light 'Mechs geared to supporting our Battle Armor. We are a full platoon of Mechanized Battle Armor strong and two Special Forces Platoon of jump infantry, ferried to and from target world aboard six modified Caerleons. We do however, have a three DMM sponsored DropShip that have been modified to carry four Small Crafts, four AeroSpace Fighters, four 'Mechs and our standard operating procedure will be to station one in the target world's orbit to bounce communications off of for communicating with our own sneak satellites.

Commanding Officer

Executive Officer

Tai-sa

Tai-i

Onishi Razan

Kintaro Tanaka

Current Roster: 7 Players

Overall Public Reputation: 15

Current Employer:
UNASSIGNED

Current Contract:UNASSIGNED

Game Type: Play By Email Group List

Unit Founded: 9th of May, 3090

Unit Description
A Combined Arms Regiment, loyal to House Kurita and employs all the five pillars that make the Combine what it is. Razans Ronins is a unit that focuses on it's combined arms rather than the more traditional 'Mech heavy theme for mercenaries. Under Tai-sa Onishi Razan they have maintained superiority in each campaign she has led them into, and the goal is to continue that trend. Now with over four battalions of Military Hardware, a full aerospace wing, a DropShip Fleet, a Naval Flotilla, and a WarShip ready to take on, any Regiment of enemy units had better think twice before going head to head with Razans Ronins in a battle.

Commanding Officer

Executive Officer

Duke Broken Wheel

Major General

Xavier Steele

Tatiana Donatella

Current Roster: 4 Players

Overall Public Reputation: 62

Current Employer:
UNASSIGNED

Current Contract:UNASSIGNED

Game Type: Play By Forum Board

Unit Founded: 27th of April, 3069

Unit Description
Xavier Steele has been the commander of The Restless Souls Mercenary Unit since its inception in 3069. Although plagued by a shortage of 'MechWarriors, he has grown the unit into a full strenth Division with combined arms of tanks, infantry, VTOLs, Battle Armor, AeroSpace Fighters, BattleMechs as well as 'WarShips. The only unit to have its own JumpShip transportation. Some at the MRBC have suggested that he resign due to his getting along in years and allow new blood circulate through the ranks. This is unlikely to happen. Steele considers himself a mentor to all the Souls Colonels and Majors and so will stay on until he thinks one of his Senior Staff is ready to pick up the controls. "After that," as he always says, "I'll consider retirement."

Senior Lieutenant Brandi Rodriguez, the units former-Executive Officer, has turned around the moral of the unit from an all-time low to above average high. This has been attributed to her background, that having been a lowly grunt herself, and her unorthodox style of command. The XO position has hit some hard times. After Brandi redirected her efforts to Battalion Adjutant, Nariko Matsuhita was recalled, however; within four short months she was Court Marshaled. With the serious injury that was sustained by Brandi in combat she was no longer an option for the XO position. Nariko's replacement was Christian Levesque who within a month of becoming the Restless Souls Executive Officer accepted an alternate posting to a Davion Guard Unit. Then came one of the Soul's lieutenants, namely Alex McCray. Alex took the reins of the XO seat and seemed to grab on to it for the long haul. He impressed by the sheer hours he spent every day deep into paperwork or at the controls of his mech. He was the winning ticket, but Lady Luck had something else in store for the Restless Souls and Alex succumbed to a terrible disease that kept him away from his posting for a long time. Without an XO for a long time Steele had to replace Alex with the Chief Logistics Officer, Anakin, an 'adopted' Wolf clanner. Anakin became one of the first clanners to obtain a senior posting in a DMM unit. He 'rejuvenated' the unit with new training programs that were a reminder of the enemy that almost conquered the Inner Sphere years back. He was the XO for over eleven years, but opted out to join to rejoin a Clan unit. The newly promoted Field Marshall turned back to his old friend Alex McCray for yet another replacement.

Each Regiment of the Restless Souls excels in a particular art of warfare. Diablo Regiment, Foxtrot, can defend a piece of property like it was an entire Brigade all by itself, and is considered the Souls' defensive experts. The Assault Regiment, called Sledgehammer, does best on the attack, using its massive size and long range firepower to blast through enemy positions. The Recon Regiment, nicknamed Eagle Eye, is best at raiding and recon. The 'Hunter-Killer' Regiment, Heaven's Fist, is feared around the Inner Sphere for the notorius ability to root out and apprehend high profiled enemy units. The Strike Regiment, Manticore, has mastered the art of long range fire power from behind cover with the resources to bring well over 2,000 long range warheads in on a target in a single salvo. With the increased size to Brigade and then to Division the Regiments have grown in size and in numbers. Their AeroSpace Fighter Support now full Aero Regiments, Iron Falcon, can appear behind enemy lines at will and wreck havoc, even through the most heavily defended strong points. The Restless Souls Vehicle Regiment, commanded by Colonel Jason Fosdick.

The Restless Division consist of two BattleMech Regiments as well as an Infantry Regiment, a VTOL Regiment, a support Regiment, an AeroSpace Fighter Regiment, its DropShip Fleet, and JumpShip Armada, and four WarShips provide the Souls with the independence and staying power they need to stay viable.

With the acquisition of six Landholds, Landgrave of Baxter, Baron of Quentin, and the Duke of Broken Wheel, the Restless Souls now have several places to call home and places where they can leave their dependents and draw upon for new recruits, perform training, garner yearly revenue, and control three Military Hardware Depots across three Landholds. They have constructed the Regina Entrprise Orbital Factory and Shipyard around their primary Landhold, Quentin in the Federated Suns. And have repaired an place at the jumppoints of Quentin and Baxter fully armed Bastion class space stations protected by Caspar MK III System Defense Systems.

The Division as a whole is considered a leader when it comes to defense. The Restless Souls have an uncanny ability to use the terrain and resources around them to their best advantage. Enemies who think a field is empty find themselves shocked when Restless Souls 'Mechs suddenly spring up around them.