Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)​

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.​

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (DW) [unlocked]: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.​

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. ​

Abilities:

Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (DW) [unlocked]: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.​

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

Abilities:

Ability 1: Rock Head

Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.​

Ability 2: Sturdy

Type: Innate

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.​

Ability 3: Sheer Force (DW) [unlocked]

Type: Can be Enabled

This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​

Stats:​

HP: 100

Atk: Rank 4 (+)

Def: Rank 8

SpA: Rank 1 (-)

SpD: Rank 3

Spe: 30

Size Class: 7

Weight Class: 8

Base Rank Total: 21​

EC: 6/6

MC: 0

DC: 5/5​

Attacks:​

Mud Sport

Tackle

Harden

Bind

Screech

Rock Throw

Rage

Rock Tomb

Smack Down

Sandstorm

Slam

Ice Fang

Fire Fang

Thunder Fang

Iron Tail

Crunch

Double Edge

Stone Edge​

Explosion

Heavy Slam

Rock Blast

Iron Head

Aqua Tail

Magnet Rise

Endure​

Rock Slide

Earthquake

Torment

Gyro Ball

Dig

Payback

Bide

Taunt

Dragon Tail

Double Team

Protect

Substitute

Toxic​

Moves: 38​

​

~~~​

smashlloyd20 = HeadsC$FP = Tails​

​

C$FP will release his Pokémon and state the item it is using.smashlloyd20 will release his Pokémon and state the item it is using, then issue orders.C$FP will issue ordersREFEREE​

C$FP reads the wisely chosen actions of his opponent, and immediately decides how to stop Earthquake. But he then realizes how pointless that would be, so he formulates a different plan, already thinking into the next round. He thinks of how nice it is that Will-o-Wisp had 100 accuracy right now.

"Just so you know, I taught Kitsunoh Knock Off just for you and your Mental Herbs."

"HELLO LADIES AND GENTLEMEN! TONIGHT, WE BRING YOU A MATCH OF GREAT WILLPOWER AND ENDURANCE! THIS IS SMASHLLOYD20 VS C$FP FIGHTING FOR THE STEEL GYM!"

*applause*

"OK folks, we have C$FP bringing a Kistunoh named Big Poe, but it might end nastily as smashlloyd20 brings a legend to the field - Gear Golem the Registeel!

Big Poe shows incredibly agility, bouncing across the arena, running circles around Gear Golem before firing off a Will-O-Wisp. Gear Golem's reply is to set up a Large Substitute, in an attempt to barricade further damage. It doesn't barricade the burn that already exists though.

: 73/76 ~ Burned | 25 HP Substitute

: 100/93​

Gear Golem now attempts to tend to the burn, and utters an ancient Curse to minimise the weakening effect it has. A blue glow forms around Gear Golem, but Big Poe couldn't care less as it sends a huge Roar at Gear Golem, sending the substitute out of the arena and into a convenient incinerater, and simply shredding the blue aura. Gear Golem grabs at his burn, as his eyes flash erratically in pain for a few seconds

: 71/70 ~ Burned

: 100/86​

Big Poe seems pleased so far, and decides to further disable Gear Golem by Knocking Off its Mental Herb, knocking the remedial plant to the ground and promptly crushing it with his claw. Gear Golem now seems seriously angered, and slams the ground, causing an Earthquake to strike Bug Poe, as well as several audience members to feel slightly nauseous. Gear Golem seems less irriatated than the burn - perhaps now used to the painful shocks - but Big Poe doesn't like the pain he's in though, so nibbles on some Leftovers.

Big Poe be nimble, as he sets up a Small Substitute (6 Inch BLT on Italian Herbs and Cheese to go!). Gear Golem responds by shaking the arena with another Earthquake, causing a mexican wave of vomit to fly around the crowd members. Ick...

: 66/52 ~ Burned

: 74/71 ~ Substitute (2 HP)​

Big Poe is also sick of the shaking ground, and Imprisons the power to use them, as well as Protect and Substitute for free. A blue cage forms and fades around Gear Golem, as it focusses and manages to Lock Onto Big Poe's substitute.

: 64/46 ~ Burned

: 75/63 ~ Substitute (2 HP)​

Big Poe suddenly glows as a huge ring of black notes dances around the edge of the arena. Screaming loudly, Big Poe commands them to collapse on the arena, in what I believe is a Perish Song. Gear Golem doesn't lost its focus, and fires a Zap Cannon at the substitute, decimating it.

Lock-On~Zap Cannon~Zap Cannon
IF Protect, chill and push actions down
IF Double Team, restart the string of actions (Lock-On~Zap Cannon~Zap Cannon) UNLESS Double Team is used on the second move of the command string, in which case continue like normal

Big Poe used Torment!
Gear Golem is now tormented!
-10 energyGear Golem used Lock-On!
Gear Golem can't use Lock-On because of the torment!Gear Golem is hurt by its burn!
-2 HPBig Poe restored a little HP using its Leftovers!
+1 HP

It's Christmas, so I don't care that much right now, but smashlloyd is over DQ. I have no intent (at this moment and probably for at least a few more days) to DQ smashlloyd, but this battle is taking much longer than it has to.