I was working on a new PoP1 remake on Clickteam Fusion 2.5 Dev,finally I made a demo level with it! I attached it here so you guys can test it. It still needs some working, then I'll release a 20 level-set mod with that project.
NOTE:This is just a beta so you can face some bugs...

2233SecondAcc wrote:NOTE:This is just a beta so you can face some bugs...

Here is what I found:

Serious:
* I can't skip the intro.
* The prince can't put his sword away. So I'm stuck after the guard died. (He can't even walk with the sword.)
* I can't restart the level (if the prince is not dead), only the whole game.

Medium:
* Can't go left from the guard's room.
* Sometimes, when I go (run-jump) left from the gate's room, the screen switches to the guard's room and then I can't control the prince.

Less important:
* The guard has no sword.
* No safe step. (shift+left/right)
* The prince keeps his sword when I restart the level after he died.
* It's hard to climb up the ledge before the guard. I have to press the right arrow.
* Options -> Full screen does not do anything.
* Can jump through the guard if the prince has no sword. (But at least I can finish the level then.)
* The prince can't climb up the ledge in the last room of level 1. (Not that anyone would want to go back...)
* The prince can stand in air in the gate's room, in the top row, left from the floor.
* It's hard to jump over the spikes. I must press up in the last moment.
* If I run-jump under a wall, the prince hits his head into the wall. (This will be a problem is there is wall above a chasm.)
* The prince can jump while crouch-walking.
- If I do this under a wall, he goes into the wall. And then he slowly goes up until he reaches the floor.
- The same happens if I climb down to the spikes.
* If I run-jump right from the chomper, an empty room is shown until the prince reaches the bottom.
- The same happens if I crouch-walk in the bottom right corner of that room.
* I once run-jumped to the right, in the room before the guard, into the other room. The prince appeared in an empty room and fell into nothing!

-I know that since I didnt made the intro skippable
-Guard's sword is invisible since prince needs to go combat mode ( will fix it )
-Jumping will have more speed and it will be easier
-I will add restart level to the app menu
-There wont be fullscreen, its a mistake
-Keeping sword will be fixed
-Prince can put his sword away but sometimes he can't(bug depends to your luck) will fixed
-I didnt use room linking system i used markers that teleports you so it can bug,i wont use them next time (for empty room bugs,) I will just put rooms near rooms in next beta
-I thought the guard kills you if you jump (tested it before release) I dont know but i tested it again guard kills you with invisible sword
Most bugs are known of me but there are some I didnt know,thanks!

The second demo is out!
Change log:
BIG bug fix;
Empty room falling bug fixed
Scrolling fix
The game's logo added in title screen
Guard bugs fixed(not all of them)
Keeping sword bug fixed
It is easier to jump over spikes
You can skip the intro
Better "Minutes left" text
Restart level added to the app menu (Hotkey:R)
Maximize screen, the game will be maximized too
Max lives are 8 now
New demo level

Noticed bug:When fighting with the guard near the level doori prince cant move.(Fixed in next version)
Download the demo on attachment:

Believe you or not, for whatever reason, I truly find the PoP1 for DOS graphics more pleasant than the Mac version, or for that matter, than those of any other port I know about. Of course, this is not objective nor effectively arguable. Just recording my thoughts.

I used the Mac sprites on my Roku port, as an alternative option to.the DOS, they look way better in a TV because they have double the resolution. But I agree with oitofelix for some nostalgic reason I prefer the original.