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I just tried out sappy just in case I would ever need to edit the music in a hack. I got an error saying I was missing "vbalIml.ocx". Then I downloaded the file and extracted it, but I still got the error. Any ideas?

'coz i'm making some new trainers then, a while ago, when i talk to the trainers that i've made, they just only say the Closing words, they won't battle me. Then the other trainers that i made is working perfectly. Have you experience this kind of problem?

'coz i'm making some new trainers then, a while ago, when i talk to the trainers that i've made, they just only say the Closing words, they won't battle me. Then the other trainers that i made is working perfectly. Have you experience this kind of problem?

This is because of Trainer Flags. I'm guessing you are testing this on a save file that already has beaten most of the trainers. When you beat a trainer, the game automatically clears the flag associated with the trainer. (Each trainer has one flag all to itself.) This is so that the next time you see them, they just say their closing remarks and don't battle you again. To reset this, just run this simple script before hand. I would attach it to an NPC near the area that you are testing the battle:

#Dynamic 0x800000
#org @start
settrainerflag 0x[TRAINER NUMBER]
end

Trainer's are kind of backwards, as they only battle when their flag is set, (most events in the game only happen when the flag is cleared, which is why this confuses some people).

Guys, I was wandering if there is anyone currently working on a digimon hack or is planning of making one. If you are can you please tell me as I really want to play one. Also I know about digimon operation digipedia but they've been inactive on the thread for a while now so thanks for reading.

I just tried out sappy just in case I would ever need to edit the music in a hack. I got an error saying I was missing "vbalIml.ocx". Then I downloaded the file and extracted it, but I still got the error. Any ideas?

I know I had this error a little while ago when setting up sappy again. Either try moving it into the same folder as Sappy, or try and find a version of Sappy that comes with an installer. I believe that's how I fixed it, by running an installer and then using the version of sappy I needed.

Oh, I found pointers from the "The 65535 pokemon" a couple of years ago. Do they seem right? It looks like people were able to edit past 440 after all.

And I'm making a Touhoumon hack, and I'm planning on adding a bunch of extra forms in the future. I already filled up 25 slots with just Dark Touhoumon, and I didn't even use them all. So yeah, I think I do need more than 411.

This must be the Picture of XSE right?
Link: CLICK ME
Then Click Compile and copy this[The one that i put Box on it]
Link: CLICK ME
THen Paste it here
Link: CLICK ME
Then save it.
and if i try it now this just happen
Link: CLICK ME
i already click A but still now working :/

This must be the Picture of XSE right?
Link: CLICK ME
Then Click Compile and copy this[The one that i put Box on it]
Link: CLICK ME
THen Paste it here
Link: CLICK ME
Then save it.
and if i try it now this just happen
Link: CLICK ME
i already click A but still now working :/

Ummm, that is PKSV, which is still a good script editor, just not XSE. You did everything perfectly, the only reason nothing happened is because just code ran. The script ran, but just setting a flag does not make any visible changes. After doing this, go try to battle the battle that couldn't be battled before.(:p) It should work now.

Ummm, that is PKSV, which is still a good script editor, just not XSE. You did everything perfectly, the only reason nothing happened is because just code ran. The script ran, but just setting a flag does not make any visible changes. After doing this, go try to battle the battle that couldn't be battled before.(:p) It should work now.

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