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I am a 33 year old software developer living in Sonora, a small mountain town in California. I am trying to make a living making VR games. Previously I mostly worked on software projects related to machine learning and business operations. I am especially interested in procedural generation (especially narrative generation). I am entirely self taught and use UE4 as my game engine, 3ds max or z-brush to build meshes and animations, FL studio to do music and sound design, and photoshop for any needed raster art.

Most of my money goes towards rent, utilities, health insurance, food, and alcohol. My week days are spent working on writing software. Lately this has been Double Bubble Blaster (the game I'm promoting in the reddit post above).

I am a 33 year old software developer living in Sonora, a small mountain town in California. I am trying to make a living making VR games. Previously I mostly worked on software projects related to machine learning and business operations. I am especially interested in procedural generation (especially narrative generation). I am entirely self taught and use UE4 as my game engine, 3ds max or z-brush to build meshes and animations, FL studio to do music and sound design, and photoshop for any needed raster art.

Most of my money goes towards rent, utilities, health insurance, food, and alcohol. My week days are spent working on writing software. Lately this has been Double Bubble Blaster (the game I'm promoting in the reddit post above).