Kari: Enchantments and Enchantment creatures kind of like but also different from the C18 enchantment, also I am going to rework the card to make enchantments 1 mana less and make it so you only gain 3 life which might mean it will go down in cost

I had a "super friends"/Ally/mazes end with gatelands commander deck. It was so powerful I took out the planeswalkers, they didn't need to be in there. Then I got this reanimate scion of the urdragon deck idea and I needed the lands so I had to gut the rest of the Ally deck, but the mazes end with the gates lives on in my scion deck, I busted that out yesterday against @Dechujoh64 and @jfoster90, it ran so fast cuz I also had in my opening hand amulet of vigor and walking atlas. I'll be honest, that was pure luck. I may never see the deck run that smooth ever again, and I'm still working on it. And that was against a krenko goblin commander deck and a anowan deck!

@pjbear2005 take the shroud off Kari, it's pointless alongside hexproof. As far as spells, it should be themed towards enchantments so it should say enchantments you control cost 1 less to cast. Finally the last bit should say whenever an enchantment enters the battlefield under your control, if you cast it from your hand, you gain life equal to the number of enchantments you control.

You still need ideas for the other commanders/decks? I have a couple really interesting commanders I think you might like:Jarmil for targeted assault and aggroLgeth'aryth for mutant tribal and +1/+1 countersGurdak for gruul fighting!

Those are pretty cool commanders (Especially Lgeth'aryth) but right now we have the other two ideas for decks but commanders for them still need to be worked on. If you would like to help we need to think up a commander for a group hug deck and either a superfriends deck or a Shaman deck that makes tokens