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These are the Builder's Notes edited out from the SLWiki page. The Player's Notes are also included here so that the Builder has everything on one notecard. Simply copy and paste them to a notecard for your own convenience.

updated February 10 2012

The Myriad Lite Preview 4 Quick-start

Make a folder in inventory called Myriad Lite
Make a subfolder called Myriad RPG within it
Make a subfolder called Scripts within it.
Make a subfolder called Docs within it.
Drag the Myriad Logo (below) and each Myriad Chapter (below) into the Myriad RPG folder you just created.
Drag each script (below) into the Scripts subfolder you just created.
Drag the rest of the notecards (below) into the Docs subfolder you just created.

Heads Up Display (HUD)

The HUD is the core of the game system and is the only "mandatory" piece you need to play the game.

Create a simple cube
Size the cube to 0.250 meters for X,Y, and Z
Apply a texture to it
Set the cube to 50% transparent.
Drag and Drop the following pieces from inventory into the cube:
The default character sheet notecard: Myriad Lite Character Sheet v0.0.2 20110521
The Myriad Lite Module BAM script: Myriad Lite Module BAM v0.0.0 20110908
The Myriad Lite script itself: Myriad Lite v0.0.18 20110908
Edit the character sheet notecard to set a default character name for yourself at the top.
Take the cube into inventory
Right-click the cube in inventory and choose the "Attach to HUD -> Bottom Left" attachment point. You should see Myriad Lite begin loading your character from the character sheet and tell you when its ready to play.
Edit the HUD attachment to position it.
Detach the HUD back to inventory to "save" the position.

Armor

Armor is never a bad idea if you are in a place where combat is likely.

Create an object to represent a piece of armor, such as a bracelet or helmet.
Drag and Drop the Myriad Lite Armor script from inventory into the attachment: Myriad Lite Armor v0.0.4 20110904
Attach the armor and adjust the position
Detach the piece of armor back into inventory again to "save" the default attach point.
Attach/wear the armor piece when desired. The Myriad Lite HUD should report the armor registering as a change in armor value.

Bullet

Because of the skill-based nature of Myriad Lite, simple kinetic bullets are not enough. Myriad Lite bullets can implement one of multiple damage values.

Find a sandbox with Scripts disabled. If scripts run when you create the bullet, it WILL set the bullet physical, temp-on-rez, and run the cleanup timer which causes the bullet to die within 20 seconds
Create an object to represent the bullet itself, such as a yellow, glowing, 0.050m sized sphere.
While in the script-disabled area, Drag and Drop the bullet script from inventory into the bullet. Myriad Lite Bullet v0.0.3 20110813
Drop in a "puff of smoke" texture of your choice.
Change the texture name in the bullet script.
Set the bullet object to "Physical" and "Temp On Rez"
Quickly take your bullet into inventory before the temp on rez deletes it.

Firearm

Many existing firearms can be adapted to fire Myriad Lite bullets, the main change needed is to add the bullet's damage class as a starting parameter in the llRezObject call which launches the bullet.

Create a firearm such as a pistol or rifle.
Drag Drop the Firearm script from inventory into the firearm Myriad Lite Firearm v1.4 20110903
Drag and Drop in a gunshot sound.
Drag and Drop the bullet you made above into the firearm.
Edit the Firearm script to have the correct gunshot sound name.
Edit the Firearm script to have the correct bullet object name.
Take the firearm into inventory.
Attach it to your right hand
Adjust the position and rotation.
Detach the firearm back into inventory again to "save" the new default attach point.
Attach or wear the firearm when desired.

Healing

Many combat-based games offer a heal-up object that will partly or fully restore the player's health when activated. The Myriad Lite Healing script was designed to sit in a heart-shaped object that spins, turns grey when used until it respawns and turns red again when active. Jeanie Weston has contributed a heart-shaped sculpy texture to save prims.

Make a sculpty prim.
Drag and Drop the Jeanie's Heart sculpt texture onto the sculpt map area of the build tool (Image Coming Soon)
Drag and Drop the Myriad Lite Healing script from inventory into the object: Myriad Lite Healing v0.0.1 20110813
Edit the script to provide full healing or partial healing as desired.
Rez copies of the healing heart where desired to give combatants a chance to heal up.

Holster

Players can draw weapons from a holster or sheathe to begin combat, or sheathe/holster weapons to withdraw from combat.

Create an object to act as a wearable holster for a firearm or a sheathe for a melee weapon.
Drag and Drop the Myriad Lite Holster script from inventory into the holster object: Myriad Lite Holster v0.0.0 20110904
Attach the object to the desired attachment point.
Adjust the position and rotation.
Detach the object back to inventory to "save" the new default attach point.
Attach or wear the holster when desired.

Melee

Melee weapons are hand-held weapons that strike opponents directly around you, as opposed to a ranged weapon like a firearm or bow.

Create a melee object, such as a sword approximately 1m long.
Drag and Drop the Myriad Lite Melee script for sword fighting from inventory into the object: Myriad Lite Melee v0.0.3 20110903
Take the melee weapon into into inventory.
Attach it to your right hand
Adjust the position and rotation
Detach the melee weapon back into inventory again to "save" the new default attach point.
Attach or wear the melee weapon when desired.

Meter

Many people prefer a hovertext meter to let others see the in-character alias name of the player and see the relative damage or health of their opponents during combat.

Create a cylinder 0.025m for X and Y, and 0.5 meters for Z
Set the texture to "Default Transparent" and set the transparency to at least 2%
Drag and Drop the Myriad Lite Meter script from inventory into the object: Myriad Lite Meter v0.0.4 20110903
Take the meter into inventory.
Attach the meter object from inventory to a convenient spot, such as an ear or eye.
Press CTRL-ALT-T to "Show Transparent"
Edit the position and rotation of the meter attachment.
Detach the meter back into inventory to "save" the new default attachment point.
Attach or wear the meter when designed. You should see "waiting for update" at first, which gets replaced with your alias and health on the next meter update event.

Target

The practice target is an object that reports the Myriad Lite attacks and damage amounts. This is useful for verifying if your objects and scripts are working correctly.