- The cheap game show "CAVE" is a 2D/3D don't hit the walls/race game
- Originaly developed for PSP
- Requires up to date MiniGL and graphics driver
- Should also run nicely on lower end machines like a Sam440ep with built in
Radeon GPU
- Fixed some graphic glitches in HUD display and Highscores (3D Version)
- Faster but therefore less destructive gameplay than original PSP version
- Each level features a unique color theme and groovy electro tunes
- Supports Gamepads
- Keyboard controls: Ship movement = cursors, rotate = a+s, accelerate = space,
brake = c
Original readme:
After more than a month's hiatus, Rerofumi is now back in the scene with another
homebrew game, TCGS Cave. You guys might remember Rerofumi's other TCGS games:
Invader and Block, which I bet a lot of you guys had a lot of fun with just
bouncing those colorful balls. (Something about that didn't sound right but
anyway...) This is how Rerofumi describes TCGS Cave (according to Google Engrish
at least): "Way it does not strike to the wall, the cave the sufficient simple
rule which keeps advancing. Time attack 3D edition and, the retro there is a 2D
edition meaninglessly, two degrees is tasty with one grain." Errrr...right.
We're not sure about this one but based on the readme, TCGS Cave is based on a
game show "CAVE" where the basic principle is to go through the halls (or walls,
whatever) as fast as you can without crashing into them. Cool thing about it
though is you can choose whether you want the game in 2D or 3D version. Rerofumi
describes the 3D version as a time attack race game with three stages all in all
using SDL + PSPGL. As for the 2D version, Rerofumi says it has a "very retro
taste" to it, where the controls for the game is just basically Left/Right to
direct your movement. Here are the controls for the 3D version: *
Up/Down/Left/Right - move * circle button /cross button - throttle * triangle
button/square button - brake * L/R - roll.