AMX AC mle. 48

Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value.
These differences are taken into account in tooltip boxes.

Dispersion Change Values

A draft project of a heavy tank destroyer, developed in 1947–1948 under the influence of the Jagdpanther. The vehicle was to feature a 120 mm gun as the main armament. The distinctive feature of the vehicle was three 20 mm MG 151/20 machineguns, mounted on top of the fighting compartment and rear. Existed only in blueprints.

The AC Mle. 48 is an improvement over the preceding AC Mle. 46, and is the first French tank destroyer with decent frontal protection. Like most French vehicles, it has good on-paper qualities like gun accuracy, gun penetration, top speed, power-to-weight ratio, and frontal armour values, but these are ruined by exceptionally poor hidden factors such as terrain resistance, gun dispersion values upon traversing the gun or hull, and crippling weakspots that negate the frontal armour. These combine to make a vehicle that can be frustrating to play.

- Although it's side armor was buffed in update 9.20, it is still exceptionally weak.

Performance

Consider this a buffed out AMX AC 46 in all regards except side/rear armor. On paper, it is amazing in many things. It has strong sloped frontal armor that can deflect anything below 200mm of penetration, a powerful array of effective guns that each have good to decent rates of fire and uncanny agility for its size, being one of the most mobile Tier 8 TDs. However, these initial things are bogged down considerably by a number of weaknesses.

Notably, the armor on the sides and rear is so weak that it easily gets overmatched by high caliber guns. This TD is also large in both width and length, making it a juicy target for artillery and making its camo factor somewhat low. Hitting weakspots can injure crew fairly easily too, and its low HP means it won't be able to withstand such things for long. Additionally, you have trademark French dispersion and aim time on all the guns, meaning that it is difficult for you to snapshot and takes a while for you to aim at weakspots.

Nonetheless, it can be a capable and powerful TD in the right situation and with the right skills, if frustrating and inconsistent. It functions best as a mobile sniper, being able to reposition very easily. While it works wonders when being a stationary sniper, your low camo and big silhouette makes you a candid target for shellings. If you do come under fire, you can increase the difficulty of hitting the weakspots by "wiggling" your tank while reversing or stationary, not just making it hard to hit weakspots but also angling the frontal armor. Just make sure not to expose your sides too much due to the overmatch mechanics. Secure yourself a flank and rain down havoc on enemies, and when things get heated, bail out. The Sixth Sense perk makes life in this TD incredibly easier.

It is also worth noting that the 100 mm gun has significantly better hidden factors than the 120 mm gun (aim time, dispersion), while still having adequate penetration for Tier 8, and is worth considering if the 120 mm is too frustrating to use.

Early Research

Since the stock suspension can hold a lot of weight, players should equip the 100mm gun, upgraded radio and the top engine.

Then grind the 120mm to greatly increase alpha damage and penetration.

Lastly, the suspension should be upgraded to increase the top speed and traverse speed.

Suggested Equipment

Gallery

Historical Info

Tankdestroyer concept from the late 1940s. Only existed in blueprints

click to read more...

Historical Gallery

AMX AC 120 mm Mle. 1948 Technical Drawing

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The AMX AC 48 was never designed to have an autoloader, as seen in the blueprints

The AMX AC 48 would have had the same 180mm of frontal armor as the AMX 50 Foch, as the Foch was the same design except without the rear AA turret.