Submachine 4: The Lab

The wait is over. The next installment in the Submachine series is finally here. Submachine 4: The Lab again submerges you inside a vessel that you must escape from. The author promises that this fourth chapter takes us to the heart of the submachine, the place where all the questions will finally be answered. So grab your mouse and your favorite comfy chair, and prepare to embark on a journey you won't soon forget.

Please do not copy and paste a walkthrough here obtained from someplace else. If you wish to have your walkthrough considered as the official walkthrough here and earn one credit towards a t-shirt, your walkthrough must be original and in your own words. No plagiarism please. (If you don't know what that means, I suggest you look it up.)

Jay, I'd like to thank you for keeping such an excellent site, I've enjoyed it for almost a year now, and it has revitalized both my interest and my hope-in games. Thank you.

I've played through the previous Submachines, and probably due to that, the journey through and ultimately, the completion of this game took on an emotional significance I usually do not experience in browser based games.

I'd like to state my reactions:

It was great to see how Mateusz managed to create a compelling and mysterious storyline/atmosphere weaving together the disparate gameworlds of the previous three. I've really enjoyed these games, and hope he continues his game making. I'd like to add that I love bonus material, and though I've played 99-rooms, I think the population of point-and-click fans(myself included) would eagerly embrace another such game( especially if it was filled with the same inventive puzzles Mateusz always create). Great fun.

Thank you. Keep up the great work!

Oh, and on a completely bragging note: Just beat it with all secrets, no walkthrough, no help.

I think if you put the plug and stone key in before opening the door and getting the tile that it makes the tile disappear. I'm not certain, but I went to the walkthrough on my first attempt, and wasn't able to get all the tiles no matter what I did.

Though I remain terribly confused, I think this is his best one yet! Call me Gregory if you want, but I like going to the room with the really happy music, so I can listen to it as I do other worthless thingies.

I found another glitch in the game. On the roof when you're first there, if you get the hammer, go down the ladder, then to the screen with the padlocked door on it and click the hammaer before the talk bubble pops up, the hammer will not be usable and it will stay as your cursor. It wan't bad since it was early in the game, but it's still a glitch..

Despite one or two trials of random clicking-everything-on-everything-else, I finally managed to make my way through the last installment of this extraordinary voyage. Next, I'll play them all through, one after the other, and experience the entire Submachine.

I thoroughly enjoyed this refreshing alternative to waking up in a nondescript room with no plot point other than "I must get out". Then again, Submachine is more along the lines of "unravel the mystery" than "escape the room".

Is it just me or is this walkthrough not that helpful?
"On the same floor as the trashcan, in the room to the right of the stairs, attached a charged coil to the machine and turn the bottom screw." What charged coil? I can't find one. I appriciate the fact that it leaves room for us to figure stuff out - but isn't the point of a walkthrough to figure stuff out for us?

itsjustme: that walkthrough isn't for getting through the game, it's for finding all the little blue "Secrets." If you want a game walkthrough, open the game itself again in another window and click "Walkthrough" from the main menu. This will open a page with a link to a full game walkthrough.

I saw Sub4 first (FIRST!) at Lazy yesterday so I dove in. I knew it wouldn't be long before Jay caught on.
I finished it in about 4 to 5 hours, only 1 leetle hint, 22/21, and loved the music and the special ending, very personal. I like the cat. :o)

The coolest thing is that I'm able to download all 5 Sub games to my PC! Not many free flash games offer that opportunity.

After playing for some time I found myself stuck. I opened the walkthrough and read the following lines:

The Basement (Revisited)
1. Go to the room with a pedestal and the laser beam that has been bent. Place the orb on the pedestal. After it breaks, collect the chest key. Go back to portal. Type 5 - 5 - 1.

After trying to do that nothing happened. Any idea of where the problem might be?

I had missed the one you had to use the hammer with!however had 22 3 minutes ago before i saw that comment on here! weird...

Why would he put more than he says? its just weird! oh well

Have to say, my favourate game yet, it puts in all the bits of the other ones which i loved. Cool music mized with lots of thinking. Although i feel this is easier than sub_2, is this just me? i thought sub_2 was quite difficult to do in the wrong order! (i know that sounds crazy but in sub_4 you are able to go to any room and then revisit it once you know what was there)

Walkthrough for anyone REALLY stuck. This is so simple, only look if you stuck! Complete!

On the roof

Follow the instructions

Inside

• Get the Naphthalene from inside the coat pocket
• Go right and collect rubber tube (top right of chimney)
• Go right and collect chimney brush and secret (1) on chair
• Go back onto the roof and put chimney brush down the chimney
• Go inside and collect key which has come out of the chimney
• Collect gold key from hooks above the draws
• Go right and collect Gas handle from under the table
• Open door and go down one. Collect secret (2) in right corner on floor.

The Lab

• Go right 2 and collect lighter of windowsill
• Go left to computer. Click on screen and click on green button. Read what Mur has to say. He will print you a piece of diary for you once you have finished talking to him.
• Collect secret (3) by bin.
• Go down collect beaker and carry on down.
• Collect 2 pieces of diary off table you see and secret (4) under table on the fallen over chair.
• Go right collect CD. Go all the way to the left to the bathroom. Collect soap and secret (5) under the piping on left.
• Go right 3 and up the ladders. Collect second test tube with pink stuff (iron trioxide). Go right (try clicking the floor!) and collect screwdriver. Collect secret (6) behind pipe in right corner.
• Now go back outside onto the roof. Go to the left and unscrew the screw holding the valve. Take the valve and come back to the bathroom.
• Place the valve on the circle on the pipe on the left. Use the hammer to break off the cap on the pip running along the top of the screen. Place the beaker on the grill. Turn the valve and this will fill the beaker up for you.
• Pick the beaker back up and take it to where you got the screwdriver from, up the ladder. Connect the rubber tube to the yellow pipe, and the gas handle to the other hole.
• Click the gas handle which will make it turn, and the handle on the Bunsen burner (it is what I called it in school, sorry if that is incorrect). Use the lighter to light the burner.
• Place the beaker on top and place in the soap, iron trioxide and naphthalene (in that order, it wont let you put them in any other way), and take it back off, should look white. Pick up the empty test tube too.
• Go back down and to the room on the right, use the key to open it. Use the acidioxide on the metal box connected to wires on the wall. It would break and the metal wall at the side will go up. Just before you leave the lab, fill the test tube up like you did with the beaker in the bathroom, and click the bell.
• Pick up your 4th piece of diary. Now if you look at the first piece of diary you will see coordinates. I found going in order worked quite well! So lets go to (1,0,4) by putting it in the transporter!

Ancient Section

• Go right and down. You will see a strange stone with leavers. This controls boxes opening to collect things like the one you saw before you came down. For example ‘/' +‘\' = X which gives you a blockade. Do this 3 more times (to collect tiles B and D, and a stone key) THEN put them all down.
• To the right of the leavers, collect secret (7) in the rocks on the left. To the left of the leavers collect the knife and click the bell.
• Go up to where you can see a square and circular hole and put the blockade and stone key in here. This will bring down some stairs. Go up 1 and break the square under the horse looking thing with your hammer for secret (8).
• Go up and if all the leavers are down you should see tile C. Go up the stone pillar, cut the rope with the knife. Go back down to the leavers and collect tile A.
• Go down to the dog, collect secret (9) in the dogs eye and put the tiles in the wall. Click the button in the middle. This will bring down a set of stairs on the screen where you started with the transmitter.
• Go up these steps to collect the coil out of the machine with the red dot. Go right to collect a piece of diary. You cant do anything else up there yet.
• Lets go to the looping traps, (6,9,0)

Looping Traps

• This is very similar to an idea on one of the levels in sub_3 the loop. You have to put the coordinates of the strange circle things on poles in, press the bottom button, go find them and press the red button! Do this 4 times for all pole things.
• Go to the big square thing left and up of the transporter, click the screen once all lights are white and collect the orb. Collect diary (right and down of transporter) and secret (10) (left of diary, in the corner on the floor).
• Lets go to (5,2,9)

Basement Section

• Go right 2, place coil in "charger" and charge it by clicking the dial thing. Collect secret (11) form the wall in the unused socket.
• Collect coil and go left, down, right. Place the coil in this machine and flick the switch. Recharge the coil in the same way and the go left instead and do the same with that machine. Collect diary and coil.
• Go to the machine in the middle of these two rooms and both lights should be green. Flick the dial thing and a beam should come out of it. Collect secret (12) from under neither the pipe just to the right of the machine.
• Go up 2 and place the CD in the arm. This should bend the beam.
• Go into the room to the right, place the orb on top of the podium. It should break giving you a chestkey. Also take diary from here.
• Make sure the coil is recharged before leaving here.
• On the piece of diary you got from the top room, it give you the coordinates, (5,5,1) the brick room, so go here.

Brick Room

• Collect secret (13) on the right.
• Go to the left, and collect diary and turn off the bubbles by pressing the top button.
• Lets go to (4,6,2) and the lighthouse digouts.

Lighthouse

• Go left and collect diary, go right and collect secret (14) under the first pipe piece on the floor.
• The fan to the right should have stopped, use the hammer (4 times) to break it and open the front to receive the fan.
• Lets go to (7,7,0) the tomb.

The Tomb

• Collect piece of diary.
• On the right wall are 3 shapes. The amount of sides correspond to the location although circle (or zero) is 0. Go to (0,4,3).

Tomb 2
• Go to the left, pick up diary piece and secret (15) on the left wall on the floor.
• Click bell.
• Pour water out of test tube onto the light dome thing, and collect sceptre when it comes out.
• Now were going to the ship, (8,0,0)

The Ship

• In the dark you can see a lamp, light it with your lighter. Go right, open the compartment with your screwdriver and cut the wires with your knife and take secret (16).
• Click bell and collect secret (17) from the bottom of the pipe with the lamp on next to the transporter.
• Go left and collect diary. There should be ladders now, go up and light the lamp like previously.
• Go up again, and collect secret (18) from bottom left side of the pipe.
• Place the fan piece in here and close the screen.
• Go down and press the button. The wall should go up.
• Use the chest key to open the box and take out an arm.

Revisiting

• Go back to the Lab (0,0,1).
• Go up to the level with the computer on. Go to the strange machine which we haven't used yet. Place the coil in here and press the bottom screw.
• Collect secret (19)
• Collect coil back.
• Go to (4,6,2)
• Go right and collect (20)

End

• First, go to the lucky room mentioned in the last piece of diary (7,2,8)
• On the left speaker collect secret (21).
• Then go back to the ancient section (1,0,4)
• Go up and place charged coil into the holder you got it from.
• Go left and turn on the light.
• Look into the telescope. You should see new coordinates (4,5,2)
• Go here and place the sceptre and arm onto the statue.
• Now you have finished!
• If you go to the right you will see secret (22).

If you go back to the lucky room (7,2,8) and place all the secrets into the machine it will open the wall next to you!!

What i want to know is

what is with the door when you first find the teleporter? as far as i know you can not get to it!

Heh, that stinks. I know the feeling.
Yes Kirsty, Sub2 was much harder. That kinda annoys me when it's so hard you have to start getting hints around 30% through, and then just solid walkthrough from 50% - 60% onward.

Sub4 was perfect for me. The best part of it was the familiar yet different machines & motifs. It was cool to think "Oh, I'm back HERE....but...". Neat trick. It's used in drama & comedy writing a lot. To see it used in visual/gaming form is a treat.

Did anyone read Spartan Fury's comment? we have some unanswered questions: Theres that second gate, the 22/21 or 23/21 secrets,and I dont know if anyone payed any attention to it, but theres a closed window on the roof. The notes also mention an upper deck of the ship.

Oh, and I think the door is just kind of to goat you into thinking that's where it ends, and the window on the roof is...maybe where you came from? Oh, and to complete the game you go to the upper deck.

Look through the telescope on the right side in the Ancient Section (104), there it is, on the red brick wall. I suspect there is something to do with the floating stones on the very left side in Lighthouse Digouts (462).

This was a great game. I started all over collecting all 21 secrets, but there are still some things that haven't been answered yet. I guess that means there will be another submachine!!! Can't wait!!!!!!!

Play 1,2,3, and zero first. Then play this one. It's by far the best one yet, and perhaps the perfect finish. What a great sense of completion. A journey that has actually come to an end. I think the "feeling lucky" room has something to do with it.

If you put the final secret into the secret machine you end up with a "0/-1 secrets" object :D a bug i guess... unless you can use it to do something very douglas adams ;) (Hitchikers Guide to the Galaxy - having no tea and tea at the same time!)

Is anyone else getting bugs when playing this game? I've tried at least four times now, on two different computers, and I've had to stop each time because I get an object "stuck" on my cursor: it's selcted but I can't use it, put it down or move at all. This has happened at least twice at the bunsen burner.

If you use the screwdriver to loosen the wheel on the roof and leave the screen without taking the wheel (I didn't realize I could take it; I thought it was a switch for something in the house), when you come back to that screen the wheel reverts to its original position and the screwdriver no longer works on it.

This was a great game, and after i beat the game, (as i always do) i looked at the walkthrough to see how much time i would've saved, and it turns out....A LOT! i ended up with -2/21 :P i won't post any spoilers as to how that happened though.

can u please tell me why i cant break the glass to get the orb? i have replayed the game up to this point twice now following all the hints exactly and i still cant get that glass to open.what have i done wrong?

I have 22/21 secrets and put them all into the machine (leaving me with 0/-22) in the "feeling lucky" room (728) but nothing happens. I've gone all the way through the game twice and had this problem both times. Any suggestions?
Thanks in advance!

Take chimneybrush on far right of the attic.There is a rubber tube hanging above near the chimney.

Left,take naphthalene from labcoat.

Up and left to the chimney.Use chimneybrush there.

Take key from the ashes from the chimney below in the attic.

Left,take key from hanger,open door on left by the silver key,also take the handle under the table.

Through the door,2 floors down.There is a place,just go far right and take the lighter on the windowsill.

Down the stairs,take beaker,once more down the stairs to the first floor.

Notes aren't needed,you can't use the secrets too

Left to the door,open it,go inside,take soap on the sink,break the cap of the pipe above.

Twice to right,no need for the CD.Up,take 2nd test tube(Irontrioxide),right and take screwdirver on table.

Go to the beginning scene,go left and disscrew the valve by screwdriver.Take the valve.

Go to the first floor,go far left(bathroom),put on the valve to the slot on the vertical pipe.Put the beaker on grating and turn on the valve.

Take beaker,go to the place that you acquired the irontrioxide and the screwdriver.Put on the gashandle and rubber tube on the yellow pipe.Turn on the tap on the bunsen burner.Use the lighter on the gas outlet.You now have some fire!

Put in order:Full Beaker,Soap,Irontrioxide(Naphthalene),Napthalene(Irontrioxide)-as I know the Naphthalene and Irontrioxide can switch places.

Now you have Acidioxide in the beaker!Take the beaker,go downstairs,far right,unlock the door with yellow key,open it,go inside,use acidioxide on the strange keypad,ringing the bell is no use in this walkthrough because secrets are not used,the grating will open.Go right and type this code on the teleporter:596

Congratulations! You have teleported yourself to the end of the game.You can read the note from Murtaugh and go to the other parts of the game or directly finish the game by the door on the left.
Note:

If you want to go to the other parts,first use the code in the lab by typing the code 001 on the teleporter,and taking the note near it.

That's all folks! If you are going to look at the other parts,use the other walkthrough posted by Scott and the secret walkthrough by Trame

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