Six years have passed after the events of 2226 A.D. The balance in the galaxy has been restored as transgalactic corporations have been deported to the outskirts of the galaxy and deprived of their power. The Empire, just as before, continues to fight against the Aliens. As a rule armadas of battleships aren't used in such conflicts.

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"Keeps the same RPG tactical gameplay as the first game but puts it in a much less linear version of the universe. Fun times!"

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Six years have passed after the events of 2226 A.D. The balance in the galaxy has been restored as transgalactic corporations have been deported to the outskirts of the galaxy and deprived of their power.

The Empire, just as before, continues to fight against the Aliens. As a rule armadas of battleships aren't used in such conflicts. Small maneuverable squadrons that can attack and retreat quickly are better suited for this type of war. This means that the famous Star Wolves team is back in action!

Star Wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters during a time of war for the all-powerful Empire. Human space pirates, rogue AI computers that rebelled against humanity and Aliens roam space in search of easy prey and planets to conquer.

Star Wolves 2 is a sequel to the best-selling space strategy with role-playing elements

Huge game world with over 50 star systems and complete freedom to move from one to another

New ships including the Mothership, improved fighters and ships built using alien technologies

Upgrade your ship with a huge range of parts

New characters and mercenaries to join your team

Non-linear storyline, several ways to finish the game and dynamic missions. It is up to the player to choose where to go and what missions to pick up.

A quite good Sequel despite his harsh start (fighting Aliens in the second Main mission! WTF?) and a quite empty and lifeless Universe. Oh, and voiceacting is awful. But if you are patient and frust resistant enough, the Game rewards you with great and challenging, sometimes brutal Battles ( at least in the Main missions).

This game is in need of some serious patches as there are game breaking. Missions are broken, you do what your supposed to and dont get rewarded. Cargo missions seems to be alright. Docking with bases can result in your ship getting stuck and blowing up or just stuck. It will crash randomly.Voice acting, poor.This game was released too soon and quality control lacking.Star Wolves is fun. Star Wolves 2 is not.If you want to play something similar to Star Wolves try Haegemonia: Legions of Iron.

This game is like the unfinished version of the first SW. It copies most things from the old game and invents a single new idea of one "free to explore"-map. This idea combined with the technical problems breaks the game, therefore my advice is:

STAY AWAY FROM THIS GAME! (Btw, dunno why i spent 12 hours on this, maybe i searched for "something" good in this game, but well, couldve played it through in 8 hours or less...)

+ RPG Part -> Copy from SW1Skill/Perk system is not very complex but functional, various paths can be used for skilling the characters. The different paths lead to a slightly different gameplay approach. Could be more complex, but works nice and is motivating.

- Fighters and EquipmentOn of the highlights in the first game, is now one of the problems. The "natural" progress is gone, you will start with Tier2, grind around some time and -tada- then you will be Tier 4. Natural progress? NOPE.

- CombatYou would expect this to be the same as in SW1, but you have more KI problems, less designed missions and nearly no enemies. Boring.

- Story There is nothing you can call story. Just some "main missions" without any sense. They look like the random missions. Not much difference. You cant compare this to SW1, it had WAY better missions and story.

- Presentation and ControlsStill like the old but way more problematic...

- BugsWay more problems then SW1 - For me personaly it only crashed one time but had alot of KI bugs - Funny as the space is nearly empty compared to SW1...

---Free galaxyA system you can freely explore sounds good? Well, if all sub-systems are nearly empty its just plain bad. Usually 1 trading station (buy/sell gear/fighters) and 0-2 other stations per subsystem (they are only used for the random missions). If you are lucky also 1 trader or a wing of fighters. But usually all subsystems are empty...Still you have to fly around for this stupid random missions. There are only 3 types: Patrol, Destroy and Deliver. The involved subsystems are always random. For example, after you take the mission in a trading station:-> Fly to subsystem XY to start the mission(= you have to cross X maps usually without enemies)-> Mission is started, fly to subsystem YZ and kill/patrol/deliver (= again X maps, sometimes with a single random attack)-> If its kill/patrol, you now get your random encounter (you dont even need your figthers, mothership is way to strong)-> Go back to subsystem XY for reward (OMG). The good? thing, some of this missions (without enemies, just long, boring travel on empty maps) give 500k, so you go on highest tier pretty fast...

When I first started playing this game I couldnt get past the voice acting. Then as the depth of the game developed I slowly slowly learned to actually like it. I have to say that this is one of the most graphically stunning games I have gotten off of steam. It would be extremly nice if there were more games that catered to low system specs. I personally have been drooling over eve online for ages. But it is just out of reach for my system. From what I know of that game this game has allot to offer. The skill system in particular was very very interesting. Each character had certain abilitys the could trigger in combat. However these abilitys have a timer attached and can only be used so many times per mission. Anyway I have rambled on long enough, ohh and the ending wasn't as bad as some reviewers would have you believe. Granted it wasn't a 20 minute long cut scene or anything, but it did provide a measure of closure.

I bought this game after enjoying Star Wolves 1 but was really disappointed. I only got a few missions in due to this game being a buggy mess. My pc is a mid-tier running windows 7, played many games (old and new) via steam and this is the first one that I found unplayable.

Star wolves 1 played alot smoother. This game also offers very little improvement over the first one (even recycling alot of character portraits etc). It offers an open world via portals, replacing the end mission rewards page with alot of unnecessary travelling to and from each mission/trader. The dialogue is also very offputting, comically so. Every line is delivered without emotion or emphasis; jovial banter or life and death threats are delivered the same way. Other than this, it plays just like the first.

I could not recommend this game, it is a gamble as to whether it will work, if you'll get game ending bugs or just minor ones. (The bug which affected me prevented mission objectives from triggering and somehow this affected every save file since the start of the game). If you enjoyed the first game it might be worth a gamble, but this game offers no improvement over the first.

NIce game. Not very good voice acting and the plot also isn't best but it's not common to have freedom of going where you want and when you want, do some subquests or hunt some pirates before doing main quests. However game is quite buggy. I've managed at least fix the problem od crashes every few minutes. You should find star wolves 2.exe, select properties, compatibility, and tag disable visual themes and disable desktop composition. I'm not sure it will help everyone but after doing that i could play about 3 hours without crash and after that i quited because I wanted to, not because game crashed. I hope it'll help a bit. It still won't make this game perfect yet still it's starts to be a bit of playable. Sadly, there is no way to cope with misson glitch. When it once happen you won't be able to win any attack mission. That sucks.

It's much worse than the first one in every aspect. Pacing and difficulty curve are all over the place (you start off fighting aliens with 2 fighters and when you get more pilots and weapons you fight Yaris and Hatchets); the mission-aftermath-mission progression that always made me want to see what's next untill I finally noticed it's 3am is replaced with an "open world" of linked, empty, boring systems, and several missions ask you just to go through 5 or so systems, do nothing and fight nothing; the plot is barely there; all the characters come off as dumb jerks; and they even managed to ♥♥♥♥ up the translation compared to the first game.