Fallen Earth Development Blog - the journey of turning Fallen Earth into a Free2Play experience

Monday, May 7, 2012

May State of the Game

Welcome to the State of the Game!

As you all know, we are closing in on the final release of Global Territory Control, an exciting and major update to the post-Sector 1 experience in Fallen Earth. We’ll discuss some of the latest additions to this system and the world later in this blog, including the all-new PvP conflict area, The Foothills, in Deadfall.

First off, a couple of the Free2Play restrictions will be modified soon with the 2.4 (Global Territory Control) update. This is being done to fit better with the capabilities of the engine, and allow us to grant even greater benefits for supporters. The Crafting Queue (meaning how many recipes you can have in progress at once) will be set to 1 for free players (EDIT: 3 for free players who have paid previously), 20 for Survivalists (this is what it currently is for everyone) and an increase to 30 for Wastelanders and Commanders. The upshot for free players here is that you’ll never hit an artificial wall preventing you from crafting for the rest of the day, so as long as you’re actively playing you can always craft something new once the previous item is finished. Most notably, this will eliminate the dreaded “stuck” crafting queue bug for all players regardless of paid status. The amount of Death Toll free players can gain is also being reduced, as currently there is a surplus of Death Toll in the system, and the Premium benefits do not offer a very noticeable increase in comparison. Reducing free Death Toll makes more sense than going in and raising all Death Toll costs of individual items to bring everything in line. It’s not all negative, however; free players will no longer have an XP penalty, and will earn 100% of the available XP from quests, hunting mobs etc (versus the current 75%).

We’re also working on addressing some calculations on the client and server that a portion of players have been abusing via third party tools. Until then, consider this an automatic first and only warning: Everyone caught for exploitation/modification of any kind will be banned immediately with no further discussion and no appeals process. So instead of cheating and then blaming it on your cousin/brother/best friend/dog, maybe just don’t do it in the first place? That seems like the best route, if you ask us.

Now, enough of that stuff, let’s talk about THE GAME.

We’re closing in on the finishing touches for Global Territory Control! In addition to tweaking some values and adding specialty merchants, one of the things that was most important for us to include before GTC goes live was a new more centrally located area for high level players to fight over that provides a good amount of Faction Control Points towards the GTC faction buff.

We wanted an area that would be between two important destinations for level 55 players—Los Alamos and Citadel—as well as a town layout that utilized some of the most requested and favored features from Haietta.

The central road in the area cuts straight through the center of town, and the discarded vehicles and abandoned houses give plenty of vantage points for snipers and ambush points for the unlucky traveler who happens upon the wrong end of a Volatile Bloodvine Axe.

The Foothills is an abandoned settlement that never quite made it despite its proximity to Los Alamos and as the settlers were driven back to safer towns, the factions have moved in eager to take control of the area and further their influence over the entire canyon. Check out some screenshots of The Foothills below!

With The Foothills added, we’re in the final stages of testing, balancing and tweaking for the Global Territory control patch so stay tuned for all the final details, as well as a few surprises we’ve managed to sneak in. We are hoping for a launch of the 2.4 update next Wednesday, if our final tweaks and additions come along smoothly.

If those players are free, they're not contributing to the company anyway. Having that exp buff is more than making up for any reductions. If people want greater benefits then they should pay for them like everyone else had to and support the games development.

and what about all those that did contributing to this game from what this reads all those of us that bought this game before it became f2p and now going to get screwed because it no longer worth paying for with all the problems it has we get stuck with 1 even though many of no longer pay the monthly premems but upgraded so we could get rid of dumb restrictions like the chip cap and the channals and such now they reduce the crafting thinking it makes up for the xp gain sorry but for those of us that like the crafting it's no longer going to be worth playing i don't want to spend 24 hours a day playing just to be able to craft which if i dont then i cant get new gear because there is really no way of making money in this game if you don't have crafting other to grind for materials that don't sell worth a *&$ anyway

For the record, I've been paying monthly for year and a half before it went f2p. Also bought some wardrobe items.F2P players are POTENTIAL payers and I can assure you we are many more than the usual subscribers.If they keep nerfing trying to make us subscribe instead of buying things with G1 credits we'll flock away to another f2p game :/

Mikki, you fail to see why games like this go free to play, they go free to play in order to bring in new players to keep the game alive, if new players coming in do not equal or exceed the number of players quitting, then eventually the population dwindles into nothing, and these sort of games are not fun to play without a reasonably sized community.

These games go free to play in order to attract new players to the game in order to keep it alive, then would offer attractive market place items or subscriptions which players use real life currency to get, which supports the game and keeps it alive. However by antagonizing players with negative consequences for failure to pay, they will ostracize their new found free to play community, who are just getting started, trying to form an opinion on whether or not this is a game they'd like to play in a long term and if they would like to pay. The better approach is to create market place items or subscriptions that cause players to want to pay to get them (positive feedback) versus the negative feedback, pay or else we take something from you. IE add new content/gear/fashion something to the game that players want, and make it so you have to pay to get it, then make it tradable to some extent, let supply and demand work itself out and players who pay will make a decent amount of income off players who cant or don't want to pay real money and those players who want it can buy from the players who do have it.

I doubt I'll go back to playing it now... I suppose it's true that we free to play players don't contribute for any membership, but that's certainly not to say we don't buy from the store - Buffs, etc. Its lost my confidence for the game's future to be honest, especially if this is a preview of what's to come... Lets just hope not.

As I recall, the way it works currently (and they haven't stated that this will change at all), is if you've bought something or spent over $5 in the store or something like that, then you have all of the free player restrictions lifted anyway. Maybe try to contact a GM or dev for some clarification but I think you should be okay.

Aha.... Ahaha..... Well, I honestly doubt I'm going to stick with this game. I was even considering starting a membership, but after this? Crafting is such a huge part of the game, and reducing the crafting queue to one means that bigger projects just aren't available, and raising tradeskills will be so much more tedious. One item at a time? Really? That's absolutely ridiculous....

What I REALLY want to know, and has failed to been mentioned in this post (but was mentioned in the PTS patch notes) is did they take away upgrading the queue by buying ANYTHING from the store? Right now this is what the PTS patch notes say

"Instead of a time limit, players have different crafting queue sizes based on their subscription type. Scavenger accounts have a limit of 5 items. If you every buy anything from the store, the limit increases to 10 items. Survivalist accounts have the current limit of 20 items. Wastelander and Commander accounts have a limit of 30 items."

10 items, or even 5 items, would be less crippling (for an upgrade). For crafting clan, yes, this is bad.

Personally and this is just a matter of opinion, but all you ppl that are dogging on the F2p players in case you didn't notice that's were potential future players come from so the harder you make it on them the less likely they will want to spend their hard earned money on a game that has no respect for it's players paying or not that would be like going to a restaurant and having to wait on yourself it just doesn't work like that I think what is going to happen is the dev's are going to run a good game into the ground I have seen it happen

I have seen it happen before, Infantry by Sony at one point was a very popular game and every server had 100's of ppl on it but they got greedy and decided to go with the newage subscription thing that I think Everquest had started and instead of making a killing the game completely died within a month

I think it's getting quite clear what the community thinks about this, that such a large reduction will make crafting a joke.

But becuase i also thinks this I wan't to add my own comment to the discussion.

Crippling every f2p crafter in the game with a reduction this big is going to make a lot of people leave Fallen Earth, probably me included, and thats because the entire game is going to mess up. Yes there are ways to make money but by not being able to craft our own cars etc. (which in the new system will take weeks litteraly) the prices are going to explode. Those that are rich now won't complain at the begining but a lot of people will get hurt by it and they will leave because there isn't any way out of it. Now someone will answere with "Buy a sub and you're good" but seriousely at those prices it just ain't worth it and lots of people like this game just because it's as cheap as it is.

And when you say that the increased exp earnings (+33%) is going to weigh it up I really can't see how that would work. With more exp you will get to higher levels just faster and that will only leed to that you have to make even more money to be able to buy the gear that you otherways would have been crafting meanwhile you where gaining those levels.

I just read this news today and I'm surprised. I will not be applying these restrictions to my gameplay, so I decide to leave this game be. There are more games out there to enjoy.

It is also surprising that some players are actively pushing newcomers into pay-2-play methods, even if at start we all come to enjoy free stuff more than paid stuff (though secretly once we commit to pay we must "enjoy" benefits till they last :).

Free-2-play is not a version of online "demo" of the game.

Crafting is bread and butter in this game. I hear that harvesting will be nerfed next. I liked this game to have possibilities, not limitations (paid and not paid alike).

And to the author, do you really not expect people do not see negativity of limitations of the game?

reducing the f2p crafting queue down to one is over kill. 5 or so would be defend-able but 1 is a joke. there would be no way for f2p accounts to get any where crafting. and as Orval said making vehicles would take way to long to be worth it.

I have a legacy account, have bought a subscription but then cancled it so it will will run out in june, and will be a f2p then, I have bought things from the store for my toon, and now that I see that crafters will be penalized for being free to play even more then just the 8 hour max a day, I can see fallen earth losing its player base VERY quickly and substantially. Not everyone can afford a subscription every month or every few months, sure I wish I could, but I'm going to school, very limited income, and want to play to have fun, not to be punished because I can't pay up to win like others that have more disposable income than I. If there is a way to help kill a game,this is one of them.

The other problem is the hacking and cheating going on. Why get a subscription if nothing will be done about it? You say you will be fixing the coding and hey, that's cool, but how long until the hackers figure out a new way around that?

Not everyone has disposable income, and they should not be punished for that. This is not an incentive to get a subscription, this is an incentive to leave and find some other game to play and take my time and money.

This is just so sad, I live in Venezuela, for those who live here is not unknown how tedious can be for us purchasing monthly subs from online games, I love so much this game I've bought shirts, boost, lifenet hacks and such, I'm a F2P player, but I support the game the way I can afford to, my build is full crafter, why would I keep playing If I'm having reduced my capacity to craft stuff, I'm ok with the 75% exp rate as it is right now (I consider myself playing on hardcore mode haha) which makes my game even more interesting, I'm even ok with the DT rates being reduced, but please FE Dev Team... reducing crafting to 1? I guess I'll play until the new patch comes.

As this is my opinion I'm sure hundreds share the same thoughts about this patch.

1 seriously? it could at least be 5 to prove your point about it been a free2play that no one really wants to play for free, because of the amount of restrictions. I would rather keep the 20 slots and the 8 hour time limit per day, at least that way its practical. Bringing it down to 1 is just down right spiteful.

You could at least make it so that Free2play players who have bought anything from the site's shop get their crafting queue increased to 5 slots. That way they're still not getting full benefit but they're getting something.

Put back 75% limit XP (that malus is normal) and move crafting queue from 20 for all to :- 5 for free players (we already got +25% crafting time !).- 10 for subscriber.- 20 for commanders.

I'm F2P and crafter. Why this measure is bad for me :- I will stay longer in craft shop, less playing so subscribers will find less ppl to party with/pvp vs.- I will eventually drop craft entirely, as it's already not viable at all to craft (economy is already focked up, it's better to sell mats than to craft with it, and salvage is totally useless as you get back not even 1/5 of mats).

I must add that crafting queue resolves nothing, I got a clan with subscribers and so if I drop craft, others will have all my asks and asks of others F2P players to handle. So yeah you understood well, subscribers will be affected, and F2P players like me won't care :P.

Finally and in a general way :- STOP TO MAKE NEW ZONES AND REDUCE DISTANCES. Maps are already way too big, you see no one in PvP (Tinkersdam = I took it twice alone, stayed for 3 hours picking all faction crates and saw only one ppl). CUT GODAMN MAPS BY 2.- CHEATERS ARE KILLING THE MOOD. You got the exact same reputation than APB, another GamersFirst game. When I see a traveler, I don't even bother to try to pvp, I will know the result.- CORRECT ACTUAL BUGS INSTEAD OF CREATING NEW. No one use Blood Sport (range 20-30). Try to understand why.

You create too much different stuff, reducing the ppl who participe everytime you add something. For a F2P player, it's really annoying to see NO ONE after lvl 20.

I'm aware your game already got players issue (as you changed of company and paying system), there are far simple things to help newcomers : if someone see an empty game, he will drop it. There are tons of MMOs existing as said others.

There are many places ingame which are UNEXPLOITED. It could be a lot of fun to explore those places. An d make something for PARTIES. Almost all quests are doable in SOLO.

You got the exact same problem than LOTRO (perhaps it's wanted, but seriously who want empty places and play a solo game with multiplayer possibilities), added with APB cheater problem lol.

Finally Progress Town is seriously "cheated". I made 6 levels only here. Building ressources nodes is kinda pointless (not enough nodes popup), and you come here only for XP.

Anyway gl,

Tryskel, lvl 29.

PS : You have to keep a good F2P players pool, cause without F2P players, game is empty (it's already empty) and so subscribers will leave.

With the proposed changes to Free to play players crafting queue, you will significantly reduce the number of free to play players as well as reduce the number which bother to stay who will craft. The reduction in crafters will also make the economy more dependent on NPC's, so if you wanted to make the economy player based this is a poor choice, should probably consider putting the gear NPC vendors back in the game if you go forward with these changes, so that the players who do decide to continue to play won't be in Lifenet jackets.

Well this is certainly a bad move, seriously? 1? you might aswell change it so F2P CAN NOT CRAFT ALL TOGETHER! isnt that what you really want? to pamper subscribers and have them be the only ones with the capability to make some chips? The way I see it you can just go back to P2P and wait for the game to die its last days that way. You've lost a big pool of F2P players when you went F2P and couldnt handle the first few days, same thing happened again with the Steam integration, yet some F2P players decided to stick to the game, now you make an effort to get rid of those left...

I get the point of you making more and more PVP areas, but seriously, PVP in this game is broken, rifle and melee are a joke, so its nothing but a cokie cuter game (pistols only and pistols alone) defense decreasing as you lvl up? how can you sleep at night with that sort of system? if anything make higher lvl mobs do more damage, don't reduce the armor value so that it need to be upgraded. It seems stupid to take lets say 50 damage from a roach at say lvl 25 and then after u hit lvl 26 take 58 damage from the same roach just cuz the armor value decreased.

The best thing about the game? Crafting. Lets ruin that too for F2P huh? its already hard to craft with the lack of materials and the time it takes. Make every damn recipe need some strange obscure mat you can only get in PVP areas so the non PVP build crafters wander there and get chewed up.

More exp for grinding/questing for f2p? Are you blind? MOST Players already skip most of the content and get caped in a week or 2. Those few left that make quests are all alone cuz who wants to travel 20 minutes to some remoter cabin to get a book when you could make five times that quest exp killing criters or doing Progress Town/Stronghold, so yeah all that time you took coding those nice quests and all the funny jokes here and there while doing them, all the lore in them? yeah not many noticing them cuz they're all skipping to end game.

With "optional" PVP, Armor inflation, crippled crafting and barren maps I gotta say, farewell Fallen Earth. You obviously learnt nothing from almost dying out not 8 months ago on the P2P model.

I'm going to go with 5 limit (10 if you buy something) also. I mean really isn't 1 item limit just asking to piss your potential players off? I pay a sub. I'm happy with the game as a whole. But I don't want to see my clan mates that are F2P leave the game, over a sad decision. Understandably you run a company, it has a goal to turn profit. But really is this the way to do it?

A crafting Quee of 1 . . . . Bye you will lose your population base and in doing so lose your paying players because they will be alone in a ghostland. If you feel the need to shorted it TRY 5 it is enough to stop Multi accounitng but high enought that people can make their own ammo with out having to long on and off 20 times as low levels just to make a couple of hours ar light pistol ammo.

What the hell....this is fucking crazy.Yestarday i bought 1200 G1 fucking expensive points; i bought the game when it went out and NOW I AM LIMITED TO 1 CRAFTING QUEUE?Fallen Earth, you will loose everyone... i always loved the game, and retaked some weeks ago.. but now? why whould i play? I havw always been a crafter! is the funny thing of this game...you guys have screwed up.. 5 limit was insultant, but 1 ??? WTFI already have been confused when, buying the game and supporting you guys from the begining, i had to pay to play correctly...

I joined FE when it was F2P, now i have a membership to increase my enjoyment. That system worked. There are many good F2P ppl out there that provide much to this game, and at the very least, good targets. This patch will punish F2P players, make a large number of them to quit therefore punishing the P2P players as the FE popluation drops and it will just be lvl 55s running around with their alts.

It was a REALLY dumb idea. The game was perfectly balanced, the Premium Faster, not the F2P slower. I of course spend't credits to buy some things at MarketPlace (G1 Credits), now you pretend to fuck everyone, expecting we gonna buy premium? No, all you gonna receive is a bad reputation and lose players, both Premium and F2P, and Marketplace buyers.

I've paid the subscription for Fallen Earth since launch up until this last December (Alpha tester). I just couldn't justify another monthly subscription and since the free to play restrictions weren't bad I was really excited to continue playing on a drop in drop out basis and supporting the game with micro-transactions instead.

Now you are telling me that you are taking away the main reason WHY the free to play restrictions weren't bad and basically doing what amounts to forcing people that want to remain viable... That ONE terrible decision is going to cost you a ton of free players that probably would have been like me and continue to support the game via the cash shop.

I agree with this change if you have to make any at all:

Apply DT changes, leave 75% exp rate as it is and crafting qeue:

5 for F2P (increased to 10 if you've bought items from Marketplace or by your first purschase)

20 for survivalist

30 for Wastelanders and Commanders.

Otherwise I am officially writing this game off as dead and never touching another G1 project as long as I live.

This game is an awesome concept, and I immediately fell in love with it while searching for a "Fallout" MMO. While the game has its bugs, it is still awesome, and have found myself addicted. I am still "testing" the water on F2P, but am now worried this game is going to die out :( There have been some very valid arguments presented in the comments - listen to them. Please revisit your marketing strategies & do some research with your target market, or if you still feel the need for greed sell the game and concept to a company that knows what they are doing.

Sorry of this sounds rude, but I look at it like this. If you cant afford to be a subscriber, even for only $10 or $15 a month, then perhaps you should spend your time looking for better income instead of sitting around playing video games.

Sure you may be in college and cant afford much now. To that I say, would it not pay off more to study instead of playing games now? So that you can get a well paying job and afford more in your life?

To those living in 3rd world countries with little money. Blame God for that, not G1 for trying to make revenue to pay the employees that provide this game to the masses.

I have a lucrative job that pays well. $10 - $15 a month is the change I pull out of the couch cushions. So I will not worry when this change comes because I will continue my commander subscription.

Why, because I studied my butt off in high school, went to college, and focused on my courses instead of playing games. Instead of playing this 20 - 40 hours a week, spend only 10 hours playing it and get a second job. Things in life come to those that earn them. Not those who complain and do nothing about it.

Your game will not be fun if you have suddenly 1/2 or even 1/4 or the player base, games like this die becasue they lose new players from silly little changes like this. How much $$ you make is not an issue I am happy for you earning enough to pay the BIG account. But games like this and Eve where there are people who are not paying real cash get a real boost from those player some of them playing like you said 20 to 40 hours a week.

They drive down auction house prices by supplying things to earn chips that you could get by just grabbing a few red keys and selling them in the AH. It is a balance thing you have cash they have time.

You should not attack them as you have, they keep the player base up and we can not afford to lose that or regardless of your income the game will be a waste of time.

"To those living in 3rd world countries with little money. Blame God for that(...)" Where have you been your entire life? What do god have to do with this? It's not their fault that people like yourself dosen't give them a choice, pay them super low salaries just so you can get a bigger one.

"Blame god" Especially when people like yourself could give them a fair chance to get a better life, so isn't it you of anyone who should think again?

I feel sorry for the rest of us that people like yourself really exists!

Don't feel bad for me Orval. It is I who pity you. To me, you are like a dog. Sitting on the floor, whimpering as it looks up at me. Begging and whimpering for my scraps. If you are lucky maybe I, or someone else, will toss something on the floor for you lick up off of the ground.

The money people like me have, will contribute to making this game better. In time, new players who can afford the subscription will come. I could list many MMO's that thrive with a subscription based system. Just as many that have been named here that have failed.

As for raised prices at that AH because of a smaller player base as Amardez mentioned, I have an answer for that too.

You see, I have played this game in the same style I play life. Cutthroat. I scan the AH looking for what is needed. I then craft and have sold stuff with inflated prices to those in need. Having over 5 yellow in chips, and already having reached level 55, I will find it hard for me to spend it all.

Again, sorry you were unable to obtain money in game, same as in life. So please, do not feel bad for me. Because after the patch, I will still be enjoying this game.

You sir are a complete idiot with absolutely no concept of business, game based economy, or, I dare say, reality.

The money people like you have is only worth anything if there are lots of you. The fact that the game went f2p from p2p clearly indicates that there are not. When this game hit's that critical low point in population it will be scraped.

I'm from a 3rd world country, have as much money and possibly more than you do, the thing is I have better things to do and invest money in.. If I pay a sub I will not enjoy it because I don't have that much time as you do, so I buy items from the Marketplace in order to support the game, hope you get fun once there are not many players around once this patch is released.

I'd say this is merely a person who wants to feel important among people who give two shits about him or his financial status, which equals low self-esteem, and a false ego. Also, as Kelren stated, the game WAS P2P and needed a change so they made it F2P in hopes between subs and micro-transactions they'd make that difference, this game can't survive without the F2P players making micro-transactions, and odds are they are F2P players because they either don't have the money, or they see better things to place their money in and would like to support the game where they see fit for their money.

If you have so much money why don't you pay some $$$ a month to be able to... for example cross the street first? ¬¬If something is FREE, only those who like to be OVER THE OTHERS pay. /factThe thing is a game feature is being NERFED, and that's always bad.I paid to plays a year and a half, but with the lack of content after goinf F2P y decided to remain SCAVENGER, but I bought some nice items that came to the shop. Now there's even less things to keep me playing.

All of the changes are fine to me EXCEPT the crafting queue, I played Fallen Earth F2P all the way up to when F2P began, I didn't sub for the monthly but I have bought things in the store and so forth. I really really like this game and cancelled my pre-purchase of GW2 because I was content to play this game for a couple more years. I'm not sure how I'll take this crafting queue and I feel I may just redo my pre-purchase of GW2. I think one solution would be to sell crafting 'queue slots' in the market, so F2P players could buy more slots up to a certain amount (10?) That way, FE gets it's support money, and subbers get their extra content as they paid for and everyone is happy. I thought about this for a minute and I think my idea is already far more brilliant than limiting F2P players to one slot, even being F2P this is a bit insulting.

seriously how am i supposed too get my friends too play this after this patch they wont even give this game an change..... neither do i this was such an awesome game and now jeez they screwed up really bad wth is wrong with gamersfirst

I'm a F2P player and I have spent 2x the amount of the cost for a Commander subscription in my first 2 months of playing the game from the G1C store. The prospect of having my crafting queue cut down to 1 is preposterous. One of the things I enjoy about the 20 recipe queue is that if I didn't want to log in for a couple of days - then I didn't *have* to. I could set 3 days worth of recipes and take a walk. Now I have to log in to make full use of my downtime and constantly make sure that crating timer is going. Wanna make 2000 ammo and be ready to go the next day while you're on downtime? Nope. Can't do that any more.

I neither want nor need your 25% more experience. It's already too easy to level in this game and I should not feel the need to subscribe when I already pay $60 every other month for goodies from your marketplace

I was actually thinking of buying some items in the marketplace to support the game but forget it,with a crafting limit of 1 item for F2P that game will be unplayable without a monthly sub. So I will enjoy the game until this update and then I will go somewhere else find another game to play (and support).

Sadly, I don't think this is the case. If you look at what the poster typed, he specifically said that crafting will "never hit an artificial wall preventing you from crafting for the rest of the day, so as long as you’re actively playing you can always craft something new once the previous item is finished."

This sounds A LOT like the value was meant to always be at 1. If the value were 10 it would make no sense and difference to the current value we have now!

@Pyro I think you have been misinformed by the GMs, as strange as that may sound.

As a "Freemium" player, meaning F2P account but having bought items through the store, this is an insult to me. I DO support the game through micro-transactions, which the whole purpose of a P2P going F2P. I have everything unlocked that a P2P player has, 4 character slots, removal of chip cap, etc. The XP reduction is great for me, as it takes me "longer" to level and gives me time to craft items at my level. Perhaps you should consider a new "level" of supporter; something that signifies someone who buys from the marketplace but is not a subscriber. This tier of member would retain the current limits and bonuses of the current F2P tier. It would be a BIG motivator for people to spend the minimum $5 to upgrade, which would provide some level of support. If there was something worth buying in the marketplace I would purchase more but the items are not really very useful to a player like me (heavy crafter and quest completer). I would also suggest you talk to the players to find out what kind of items they would be willing to purchase from the marketplace. P2Win items are a joke to me and I look with scorn upon those who would use them to gank players in PVP. If, after spending money on this game, my crafting queue is limited to one item I will go back to other games that are less innovative but more player friendly. The players are speaking out on this and you should listen to them.

Another nerf Good job G1, Not only are you not adding more Player Items, weapons, Models ETC, but you are screwing with a Great game and fucking it up. Good job and Making a game starting to fail anymore. " yeah sure lets take out ALL FE free content, so Free players knows what to expect. Soo they will have to spend money to see if they like the game or not "stealing money.. fucking thugs" there is your feedback. Listen to the damn Players and do something right for a change...

One of the first things I did when I came into game was buy an outfit from shop.I havent been playing long but have bought quite a few items from the shop and spent real money to do so but will never get a subscription. Id drop my account b4 Id subscribe.Hope they will see the error of their ways b4 its too late & they kill such an amazing game.

I demand more from my free game rabble rabble rabble!!! Now I cant sleep craft!?!?! You telling me I have to play the game to craft?!?!?! Next your gonna tell me your employees work for money, not sweet sweet candy!?!?!?!? I SHALL PAY YOU WITH ENFORCER CORPESESES!!!!! RAWR!!!!CHOTA!!!RAWR!!!!

It was their choice to go F2P, to hate on F2P people is stupid, to try and force F2P to go monthly is also a potentially bad move. Crafting, and the way it is set up is the biggest thing that separates this game from other mmo's. I don't see a problem with limiting F2P in crafting queues, but limiting F2P to one seems a bit extreme.

Agreed. We are all so very proud of those of you contribute to the game via monthly subscriptions. Here, have a pat on the back to go with your sense of superiority. Why you continue to comment to F2Pers on an issue only affecting F2Pers is beyond me. You can call it whining, being cheap, being lazy, uneducated, or whatever else but at the end of the day these are honest opinions from a huge part of the player base. This player base, while not currently paying for a monthly subscription for any number of reasons, still supports the game. They support the game via microtransactions (which is the point of F2P model unless I missed something?), being members of clans, participating in "help" and other chat channels, logging on to the test server, recruiting more players for the game, etc.

It seems some of you are forgetting that players are a major part of the content in an MMO. Monthly subscribers, you are going to need other players to group with, join your clans, sell crafted and harvested items to, buy items from, PvP against, and so on. A large number of the player base is railing against a change that will cause them to stop supporting the game. Take notice. It is going to affect everyone. G1 already has your money and continues to do more and more for you. What are you complaining about? This change affects the future subscribers and current micro transaction players.

"Unknown" you sound like an Enforcer puppet posing as a Child. Do what I'm told? Yes sir! Stick up for the corporation? Yes sir! Scorn those with dissenting opinions? Sir yes sir! =P

(Sleep crafting and questing while crafting is one of the MAJOR selling points of this game. It's one of the things this game did right. G1 even has/had an app that supports/supported this FEATURE of the game.)

G1, you are making a huge mistake. Also, consider all the AP that F2P crafters have invested in Intelligence (and Perception to some extent) that is now pretty much pointless. If (and that's a big if) F2Pers hang around after this travesty, you might think about offering them a respec as most of them probably won't continue crafting under this change.

I just don't get it. Is it your idea that F2Pers "actively" play the game by standing in a workshop to craft one thing at a time? Or should they run around and do quests with 10-20 recipes worth of materials stuffed in their inventory (don't bother looting anything)? Maybe the idea is that they can run back and forth between the nearest vault and the area they are questing (or grinding) every 5-15 minutes? Do any of these options seem like an "upshot" to you?

(DAE think they are going to announce that this was a typo? "Oh we really meant 10 not 1. We didn't realize our mistake until 3+ days later. AFTER everyone said it was a poor decision. Uh, yeah. It was a typo.")

Hey pal, noone said that want MORE, no no, we said we don't want LESS THAN BEFORE. Going backwards was never good :/IMO this game has gone bad since G1 merging, I enjoyed it a lot in early years when new zones came up sometimes, instead of silly tweaks and PVP-only "improvements".

Oh! Amazing! FE and his G1 friends took a decision to make us "happy"...

3? seriously? you guys really loves your supporters, If that was the best decision you came up with I'll be honest with you, why merge with G1 and make the game F2P and then after a few months you transform it into "Crippled F2P" cause I believe I'll not be seeing any F2P crafting builds after this, why?

Anyway I'm done with this game, it was awesome while it lasted.

Rifle/Melee/Full Crafter Build player and former micro-transactions supporter.

Well, I was considering a sub. Wanted to try out the game more and see if I really liked it. I could accept the restrictions of F2P. The 20 craft queue, the 8 hours offline crafting max.

Had it been reduced to 10, I would have been fine with that. Had it been reduced to 5, I wouldn't have been happy about it, but I would have accepted it.

But to go from 20 to 1? Are you guys for real? In a game that is based around crafting, crafting that already takes F2P players ages to complete, this idea was probably the best way to kill off your game.

You will get someone download FE, they'll go to craft something, see all the restrictions, go on a bit more, find out early on that the game is based around crafting and they'll log out, probably uninstalling the game. They won't get their friends in, they'll probably tell people to not even bother with it. No one comes in until it's the masochistic F2P players and the people still paying a subscription to be on a sinking ship.

What the hell is going through your minds? How could this possibly be a good idea?

It's a shame, because this game had a hell of a lot of interest for me. Now that's gone if you're going to treat people like they're worthless.

As for the subscribers that look down on F2P players, enjoy your game whilst you still have a population. I would wager F2P takes up a lot of the playerbase, and anyone in their right mind won't want to play it. So, you can look down on us all you want, fact of the matter is, you're about to see what it looks like when an MMO dies.

Word of advice, if you want to have a business, treat your customers fairly. A business that treats customers like trash because they 'browse' will not get them sales. It will lose them business and a business without customers doesn't survive too long.

I am currently f2p, and i currently have now way near enough money to subscribe regularly. I did spend a bunch on APB when i used to have a job, all the way through beta. I have also made small purchases in the cash shop, and started to seriously consider buying some of the more expensive stuff - wardrobe slots mainly. My character is a social crafter, so I think it goes without saying that the current direction of the game has put my decision on hold.What is more, i really love this game and the social atmosphere. I love to contribute to that atmosphere by chatting with other players, and i regularly hang out in help chat when i stand around crafting. See, I have to stand around in workshops a lot as I'm f2p, and while doing so i like to help out new players to make them feel welcome in this awesome game. I usually recommend FE to people in other games, as well as "IRL" when the topic arises. I may not be able to pay much, but helping new players into the game means more potential customers to buy that spiked chopper etc. Needless to say, I won't be doing that much if these changes happens, and may even point out these restrictions to new players. And that's if I stick with this game at all. I have had a great time here, but I'm really losing hope nowdays.

A little word of avice: 3 items in ceafting Q is not even close to enough to make me think of spending some money in the marketplace, so unless you change that decision I'll say good bye to the game at the next update.

I might add to the game lore http://www.gamersfirst.com/fallenearth/?q=the-fall, "the beginning of the second fall became aftre the 2.4, when F2P player began to dissappear in great number falling to a curious virus called "only 1 item in crafting Q".The suscribers soon fall to this ill by contagion, having no more player to buy or sell stuff too. Soon the survivors really felt what apocalypse was like, roaming vaste expanse of deserted land, meeting each other every 3 days or so. How many time will they themself be able to hold?"

Oh god, they really did mean 1 item limit for queue. I thought they mistyped 10. If they really go through with this I predict huge drop in overall population and subscribers. Seriously,I'm not going to constantly pop in to check if a single load of pistol ammo is done. Or interrupt a clash with mutants or bandits just to craft another salvaged gear every 45 seconds.

Well, looks like you guys made enough money off the F2P Steam rush and want to go back to a subscription model with a trial, like most other AAA MMOs!Sounds like you guys are making a giant mistake!Sounds like you do indeed need help with that.I liked Fallen Earth because there was a good free-to-play game that didn't follow the mold of others that I didn't have to worry about paying 15 bucks a month for. I like to play a smattering of MMOs. My playstyle often meant I put something into crafting to go play another game or to sleep. With a 1-wide queue, all of the sudden that perceived productivity goes out the window. I guess I'm not coming back once PVP means something before level 55. (World PVP/whatever that lets you set up extractors in zone 2-x, I can't be assed to remember this about a game that I suddenly lost interest in.)

Well, today I logged out never to log in again. I liked the game, and as a F2P gamer, I bought stuff from the market, and I was planning having an alt, and buying stuff for it also. 3 slots is not even near to the number I could be happy with.

What I don't understand is: this game was P2P first, this modell failed, and they made it F2P. Now they try to push people back to P2P. Are things different? Is the game so much better, that they can make it P2P again? I don't think so.

Economy will collapse without the F2P people, and the game will be a real wasteland, because so many people leaving it.

Some days I wanted to write, going just now.I am interested in the game after the announcement on Steam, downloaded and installed the client. About a month playing on the free account, later decided to support the development and tried to buy a monthly premium. I couldn't pay the credit card in the G1S market, but had no problems with it on Steam, had to buy from another site. Since the main character - a crafter, also bought in the market BCCK.Some time before server go down spent on PTS, research advanced recipes books for wiki. I looked at the new things in action: even in the PTS with a 1/10 craft time - 1 item at time very annoing. Free players can forget about construction and vehicle crafting.I wanted to renew my subscription, but now not so sure. Why the game went to f2p scheme? These players - not just a freeloader, but potential buyers. Yes, they have increased the load on the servers, exposed numerous failures of developers. Yes, you should be more to work, so they wanted to bring you their money. Do not try to knock them out of money with a stick. I know where the pirate bay, but if I liked the result of the developer - will pay.I understand that everyone wants to eat, everyone needs money. But there are enough reserves for shaking out the money from the players. For example, the keys to the boxes. Many players find the price too high. Green boxes are falling so often that they have to throw away. Reduce the price several times - and will be of interest to buy them for their hard-earned real money. Similarly, with the blue. For developers, the virtual keys on the virtual boxes still nothing.In my country some years ago, the government has had problems with the budget deficit. It's quite common for many countries. And someone came up with a bright brilliant idea. We lift up to 50% excise tax on alcohol and collect 50% more money. Excellent! But the truth of life was cruel. More or less selling expensive luxury drinks. In a low-cost sector buyers switched to moonshine and smuggling. Sales of legal drinking down a few times, the plants stopped, the collection of taxes has decreased significantly. Soon all was turned back as it was before.

Hopefully I'm not just restating what everyone else has, but at this point I think its hard not to. I will definitely be leaving FE if the above 'updates' actually are enacted for all F2P people. Currently I am F2P and I'm trying to get through as much of the game as I can this way, with hopes of possibly turning this into the game I play. I was excited to see what enhancements the game would hold when I subscribed, but also glad to see someone not restricting their F2P players in such a crippling way. Hopefully those in charge realize the impact the update will have and heed the words of their player base.

Eve online solved the free player paid player issue. Free players work hard in game and earn in game currency which they use to buy subscription time from paying players who have the real world income to buy extra subscriptions and sell them on the in game Auction House.

G1 need more income stream, there is your answer. Put Subscriptions in the web-store allow the sale of commander crafting items and the like through the in game auction house and let those with the income, fund the free players.

Wow...1 crafting slot? I am literally right now installing the game. I was an O.G wastelander who quit cause masthead were the biggest bunch of losers to start a gaming company and couldn't create a MMO world if they had unlimited resources....

Im at 89% install right now and am going to uninstall right now.

I never go F2p because of restrictions but this boneheaded move just proves to me that gamersfirst is no change from the morons who used to run FE.

Ill check back in 6 months when GamersFirst has to backtrack from this idiotic decision as I love the FE art and the idea is great if they could just get a real design team to make the world breathe- they'd have a real winner.

Fallen Earth USED to be a wonderful game until GF got their grubby little mitts on it, it's gone to hell!The GM's are useless (when there are any about that is!)Why meddle with something that was great and make it into a substandard piece of crap?!GF should put all of their efforts into fixing APB Reloaded and get rid of the hackers that have fked up that game, and pass on FE to a company that could bring it back to its former glory!