re: Am i missing the MoH beta thread?

I'm with you on the "wish I knew what I had to do to unlock stuff." I am stil getting this one as opposed to BO2. I do like they listened when people said that the last MoH MP sucked and have made changes to it. As far as graphics goes and bugs I fell like they will have some patches at launch since I haven't found any way to report things you find wrong.

quote:Fallback Spawn - We’ve received a ton of feedback on our spawn mechanic! It was clear that the initial system occasionally placed players too close to harm’s way. This new update changes where you spawn in vs. the proximity of enemy players when using fallback spawn. We are also investigating Fireteam spawns for the final game.

Player Dropout – We’ve addressed some issues regarding player connectivity and should have a more stable connection to game servers.

Results looked great during internal testing, so please leave any and all feedback here on the Battlelog forums.

There were numerous reports about “invisible weapons” and “invisible characters” showing up. The team has verified that this is a beta-specific unlocks issue and has confirmed that this is not an issue in the final version of the game.

How about being ready to fight when you spawn? Or ads when I'm prone on uneven ground? How about bigger text characters? How about a more consistent reload animation? or fixing missing ones? How about lowering the damage on the demolition character? He is indestructible in a 1v1 fight. How about increasing the blast radius in the assaulter class guided missiles? Or not losing control of your guided missile when you die?

I guess all they can go on is what people tell them via Battlelog. If you don't take the time to tell them, they won't know. I don't work for EA or DICE or Danger Close, although I know it appears that way.

The one thing I will say is that they will tweak the game. Games are hardly perfect on release day and some are never perfect and keep changing.