Jonny's Swift Campaign

Foggy Pirates

A dark Lighthouse

Our ranks reinforced with the very capable likes of Kevin, a mighty Half-Orc barbarian, and Flint Darkstaff, a Wizard best known for killing enemies with his quarterstaff, we decided to pay the famous markets of Absalom a visit to spend some of our hard-earned cash.
It turned out, there was essentially nothing to buy. A man calling himself “Lord Gallason” {insert Wiki-Link when it’s done} explained to us, that for days now, trade ships from Oppara {inser link} failed to come in. The lord tasked us with finding out why and make sure some “delicate items” that one of his ships, the “Saltbucket”, was supposed to transport to Absalom would safely arrive.
We boarded the Prophetess, a ship running the traderoute under Captain Orisin {insert link} and with a crew that our own Flint called “useless!” to the man, and headed for Oppara [link}. Not halfway through the one-day trip, a thick fog engulfed us and we couldn’t see more then three feet past the ship, not even Jim Scriggins {link}, the ships young look-out.
Soon after, Scriggins {link} called out a warning just before an arrow hit him, fatally knocking him off the crow’s nest. Suddenly the deck was swarming with pirates climbing along ropes attached to our ship with grappling hooks. Luckily, between Kevin’s mighty Greatsword and Flint’s spells and quarterstaff, the pirates stodd no chance. When – pretty much after we had taken care of the situation – the Captain finally had his cannons lined up and fired, the pirates took flight.
Unfortunately, Captain Orsin decided to chase the pirates, and soupy fog be damned, and who cares that the lighthouse had been turned off as well. No surprise, we crashed on the cliffs.

The next morning, we woke up on the beach with the Lighthouse in sight. We decided to not approach the lighthouse on a straight path, and instead took a path through the forest. Just before reaching our destination, we came across an abandoned waggon, bearing a plaque reading “G-Industries” smelling strongly of tar or oil. We gave the waggon a wide berth, suspecting a trap, and finally arrived at the Lighthouse – which the locals actually call “The White House” – and were greeted by an old man calling himself “Smith”. His claim, the LIghthouse had run out of fuel the night before, was easily seen through as a lie, and when Kevin pointed that out to the Lighthouse keeper (Intimidate: 23), Smith broke down and claimed “the pirates made him turn it off”, running away into the next room, through a trapdoor and down a flight of stairs.
We gave chase and soon found Smith hiding behind what would have to be his boss, a massive man with a pirate hat, two cutlasses and an array of flint-lock pistols in a bandolier across his chest. The man, introducing himself as First Mate Smithers, wouldn’t see reason when it was explained to him that he is facing five battle hardened adventurers with only a bend-back old man at his side, or when our Lt. Chuck Steak threatened to “poke him to smithereens!”, so, as these things go, a fight ensued.
To his credit, Smithers lasted remarkably long, took a number of hits – unlike Smith, who was slain by Kharrim in a single, well-aimed shot from his crossbow. The fight came to a sudden end when Flint cast a sleep spell at the First Mate.