> "The chance for Aldric Jitan, Bartuc and Akarat to drop a trophy has been increased by 50%"

I don't believe this is working. I did each boss several times and still no trophy. Either it is not working as intended or my luck is impossibly bad? Anyone else try this? Great game, great patch. Thank you

> "The chance for Aldric Jitan, Bartuc and Akarat to drop a trophy has been increased by 50%"

I don't believe this is working. I did each boss several times and still no trophy. Either it is not working as intended or my luck is impossibly bad? Anyone else try this? Great game, great patch. Thank you

This change didn't increase the chance TO 50%, it increased it BY 50%. That means that the chance to get a trophy is now 4%. That means 1 in 25 runs grants you a trophy. However, since this game is still random number based, the trophy can drop in your first run, or it can drop in run 1500, and it would still be 4%, since other players may get the trophy much earlier than you do.

when there will be new bosses, new quests, new charms, new uniques, new sets. Each time you simply rearrange the figures from one map to another, the global one does not change. Do you run out of ideas? Very boring

sacred142 wrote:when there will be new bosses, new quests, new charms, new uniques, new sets. Each time you simply rearrange the figures from one map to another, the global one does not change. Do you run out of ideas? Very boring

Because writing dumb criticism with no actual ideas on how to fix/change something you're complaining about in a forum it's as easy as writing the code/editing the files needed in order to create a mod. Next time, go to suggestions and post there a wall of text filled with constructive criticism, how to improve stuff or better, why don't you apply for developer and help them with knowledge and editing/modding skills?

It's easy to criticize something, you should look at the amount of work the devs put into it, and they are a couple of people.

Edit: Lets not count the 76% progress on Sigma by a single god man, @whist.

sacred142 wrote:when there will be new bosses, new quests, new charms, new uniques, new sets. Each time you simply rearrange the figures from one map to another, the global one does not change. Do you run out of ideas? Very boring

Too bad you was too lazy to read about M2017 core and what that meant for MXL2017 release and why relocations took place.

Extended LevelsOne of the most annoying limits of a soft-coded mod is the fact that no areas can be added to the game. Instead, existing areas need to be replaced. The game currently has 136 areas that can be used, and this limit is pushed to 255, nearly a 100% increment. This will enable us to greatly increase the game world, add new quests and areas, and give a proper location to the uberquests that are currently occupying act 2 and act 3 quest areas - which is confusing to new players.