In Nomine and GURPS are registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

The Prince of the Game has heard of the almost-amusing human
conceit that the only strategy that cannot be defended against is a truly
random one. There is no such thing as
"random": there is merely "Rules subtle beyond your pathetic
ability to comprehend." Causality
is all, everything is predictable, and God does not live beneath the Planck length. Everything can be described, and thus
controlled.

However, this does not mean that things may not be obscure, even at the level enjoyed by a Superior. The Game is a process, not an event. Describing every piece in the Game is of
course within Asmodeus's powers and Word, but the exercise will still take time
to complete. Until then, there will be
portions of the board that are... uncategorized. Moves coming from those portions of the board
will be... unannounced. Classification
and control will be... subject to prioritization.

In the meantime, there's Maron, and the rest of his
cadre. Maron has been carefully designed
to be both mad and brilliant. The former
quality requires him to develop fantastical belief structures for the most
mundane occurrences: the latter permits him to come up with structures that
might, in fact, work. It also would
normally make him useless to Hell or anyone else, except for the special
circumstances involved in working for the Game. Maron's Discord is Paranoia, which is supernatural in origin, and thus
not amenable for treatment... except when he is using his Humanity
attunement. When he is, the Discord then
reflects a "mere" chemical imbalance in the brain, one that Asmodeus
made sure would be fully treatable with easily available anti-psychotic drugs. The end result is that Maron can turn off his
Discord when it gets in the way of his work.

It's hard to say precisely what Maron's true personality is
like. When his Humanity attunement is
active he's fairly passive and mostly interested in keeping up with his reading
and viewing. When his Humanity
attunement is off Maron is manic in a way that hides the fact that he trusts
nobody in the room. Both versions are
loyal to both the Game and the cause of Hell (in that order); neither makes it
a point to be nasty, but also doesn't fret if it happens.

If there actually is an esoteric answer to a seemingly
mundane problem, Maron actually stands an excellent chance of working it
out. Or will, when he gets more
experience: the demon is just beginning his Earthly career. He is currently ensconced in a very nice
mental health care facility, with plenty of research materials and information
services. When needed, his
"relatives" sign him out on a trip, have him turn off his Humanity in
order to fully access the celestial portions of his intelligence and let him
loose on the nagging problems. Getting
him to turn the attunement back on again can take some doing, and usually
involves making him think that doing so will get him off of angelic radars.