{{bookmarkService.getLastNoticedAccessory().id}} {{bookmarkService.getLastNoticedAccessory().partNumber}}
has been added
has been removed
{{bookmarkService.getLastNoticedCamera().series.subtitle}} {{bookmarkService.getLastNoticedCamera().series.title}} {{bookmarkService.getLastNoticedCamera().model}}
has been added
has been removed
Bookmarks
({{bookmarkService.countBookmarks()}})

PvAPI: Code for accessing the Ancillary Buffer data

// allocate memory for the Ancillary Buffer

GCamera.Frames[i].AncillaryBuffer = malloc(sizeof(UCHAR) * 48);

GCamera.Frames[i].AncillaryBufferSize = 48;

// enable Chunk Mode

PvAttrBooleanSet(GCamera.Handle, "ChunkModeActive", true );

// for your convenience (pointer arithmetic) assign the buffer to a variable