NAME

abuse - An SDL port of the Abuse by Crack dot Com.

SYNOPSIS

abuse [options]

DESCRIPTION

Abuse is a port of the classic Crack dot Com side-scroller shoot-em-up
Abuse. It uses the Simple DirectMedia Layer API to draw it's graphics
and play sound.
Abuse has the following additional features over the original game:
Stereo sound with panning.
Runs at any colour depth from 8bpp to 32bpp.
Can use a mousewheel for changing weapons.
Scaling to any resolution.
Can use OpenGL for hardware accelerated scaling and anti-aliasing.
Customizable keys.

REQUIREMENTS

OPTIONS

The following command-line options are available:
-fullscreen
Run Abuse in fullscreen mode.
-doublebuf
Use double-buffering when blitting to the screen. This is
slower but can reduce image tearing or other artifacts. Only
use if you notice any display problems.
-mono Use mono sound like the original Abuse. This is faster.
-nosound
Disable sound altogether.
-scale<arg>
Scale the window by <arg> amount.
-gl Enable OpenGL support.
-antialias
Enable anti-aliasing. (Only with -gl)

CONFIGURATION

Abuse can load it's settings from a configuration file stored in the
users home directory. The file is located at ($HOME/.abuse/abuserc).
If either the directory or the configuration file don't exist they will
be created automatically with default values.
The configuration file contains various settings for adjusting how
Abuse behaves. Except for key settings, most of the options have an
equivalent command-line option. Lines starting with a semi-colon(;) are
ignored as comments.
The following options are available:
fullscreen=1|0
Set starting in fullscreen mode 'on' or 'off'.
doublebuf=1|0
Turn double buffering 'on' or 'off'.
mono=1|0
Turn mono audio to 'on' or 'off'.
grabmouse=1|0
Set locking the mouse to the window 'on' or 'off'.
scale=<amount>
Scale the game by the specified amount.
gl=1|0
Turn OpenGL support 'on' or 'off'.
antialias=1|0
Turn anti-aliasing 'on' or 'off'.
nosdlparachute=1|0
Turn SDL handling segfaults to either 'on' or 'off'. For
debugging purposes only.
The following options are for setting the keys used in the game. Valid
values are any letter of the alphabet or number. Special keys like the
cursor-keys include:
LEFT, RIGHT, UP, DOWN, CTRL_L, CTRL_R, ALT_L, ALT_R, SHIFT_L,
SHIFT_R, BACKSPACE, INSERT, DELETE, PAGEUP, PAGEDOWN, TAB
left=<key>
Move character left.
right=<key>
Move character right.
up=<key>
Jump or climb up ladders.
down=<key>
Use switches, doors, teleports or climb down ladders.
fire=<key>
Fire currently selected weapon.
weapprev=<key>
Switch to the previous available weapon.
weapnext=<key>
Switch to the next available weapon.