Joystiqhttp://www.joystiq.com
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en-usCopyright 2015 AOL, Inc. The contents of this feed are available for non-commercial use only.Blogsmith http://www.blogsmith.com/http://www.joystiq.com/2013/04/03/molyjam-building-a-game-jam-for-everyone/http://www.joystiq.com/2013/04/03/molyjam-building-a-game-jam-for-everyone/http://www.joystiq.com/2013/04/03/molyjam-building-a-game-jam-for-everyone/#commentsDouble Fine programmer Anna Kipnis hosted a wonderful GDC panel about her time creating "What Would Molydeux," a 2012 game jam inspired by the Peter Molyneux twitter parody, Peter Molydeux. The jam was a rousing success, spanning 32 cities worldwide, with Peter Molyneux himself even showing up for the London event. Rather than trying to encapsulate the whole panel here, I suggest you watch it for yourself.

After the panel, Kipnis told me that one of the most remarkable things about Molyjam was that it attracted so many kinds of people. "We really wanted people who had never worked on games to come, because there was such a wide variety of disciplines," she said. Sound composers in particular, she said, were reticent to come and were worried they wouldn't have enough to do. "People die for audio, and what ends up happening actually is that you have one audio guy working on like five different games."