Containment Protocol is all about taking control of a remotely operated drone and using it to investigate what's happened in a top secret weapons research facility.

Where is everybody?

What's happened to them and why?

More importantly... what's happened to the weapon they were building - the Swarm.

Features:

Find keys to unlock doors.

Find UPS power supplies to top up the power on your drone before it runs out and traps you.

Explore the facility to find where everybody is using only a LIDAR (light based radar) view.

Hack into terminals to read the chat logs of the staff of the facility to find out what went on.

Sneak past motion sensors that will drain your drone of power if they detect you.

Evade security bots that will drain your drone of power if they see you.

What the press say:

Originally posted by Rock, Paper, Shotgun:

I first saw Containment Protocol at Rezzed this year when the large banner showcasing its simplistic, beautiful art style immediately caught my eye. It’s difficult to describe in ordinary genre terms, but it’s close to a survival/exploration game. You remotely control a quad copter exploring an abandoned scientific facility, only able to see via its lidar scanning the surroundings. It’s atmospheric to the max–sounds echoing in empty corridors, clinical beeping coming from the automated defenses of the facility. You can explore too, as solo dev Byron Atkinson-Jones has dropped a new in-browser demo on its site (the build he’ll show at EGX, in fact).

This demo seems a little easier than the Rezzed one, where movement was slower and enemies more dangerous. It’s a good change, as very few on the show floor managed to complete it, but the lethality and slow pace were very in tune with the tone of the game. Detection and failure brought the ire of the voice-over, which Byron told me was deliberately antagonistic – a commanding officer, not a friend. The greater accessibility is better overall, particularly in free demos and earlier sections of the game, but hopefully some of that brutality will remain in the full version.

The wider story is a military conspiracy, told through the interactions between employees in the facility and their interoffice politics, bullying and rivalries. He does a remarkable job of displaying both vital information for the continuation of the plot and non-essential tidbits without compromising the simplicity of the UI. Equally challenging is how it balances conveying quite complex game mechanics quickly and effectively without muddying that interface. I’m really interested to see how much further it can go.

Containment Protocol is a game to watch for the future. A passionate piece from an experienced developer which is dripping with potential. Rarely can I say that after five minutes of play a game takes a place in my mind and my heart, cemented there until release.

If a game cant get votes due to its quality but rather because of a facebook group, then it shouldn't hit mainstream. Release it on your own website and build a fan base and prove greenlight wrong. Lost my vote because of that stupid group!

Containment Protocol has been Greenlit and is now listed in the Steam store. For the latest information, purchase options, and discussions for Containment Protocol, please see it on the Steam Store or in the Steam Community.