Team Fortress 2

Whether this was mentioned before or not, I'm just thinking that Valve should've made the Vaccinator use the reload button to change resist types instead of an entirely new bindable key. Is there a reason why this was not implemented? (Or it was already done because I haven't been using it).

Why not the "redisguise" key. It would be perfect. And for you autoreloaders, I'm pretty sure Valve would make it so it wouldn't constantly cycle through the resist types automatically when using the vaccinator. Even if you don't use the reload button, it's better then a completely new bind.

More then likely the button was added since mouse3 was unused and autoreload may be an issue.

If you are a controller user however I made a button config for someone prior to the vaccinator change to accommodate for the new features such as voting and now attack3. if you're a controller user and would like to try it I have the dl below with two generic button configs and an undo config along with a readme with simple instructions and stuff. Keep in mind I made it specifically for one person that was attending a LAN party for a few who weren't comfortable using a keyboard and mouse. It's completely user preference.