Those poke-throughs are on purpose. It's style. So cool!
I was sitting in the departure area for a flight recently, and an elegant woman with a tailored blouse and $300 shoes walked through. I think her haircut must have cost that much, too. Yet ... the knees of her trousers were neatly ripped open. It was an exquisite job of ripping.
I almost got the nerve to stop her and say "excuse me, Ms., you've got a run in your pants."
I was afraid of being arrested on harassment, however, and went back to my book.
::::: Opera :::::

@miss-b Sometimes real live can really mess up. My last few months was pretty tough too and so I was not creative that much too.
Slowly I recover from Family issues, own issues and "non inspired " issues. Try to catch up my projects and move on. In small steps .

@joker
https://forum.smithmicro.com/topic/9078/gobos-in-superfly
https://forum.smithmicro.com/topic/968/no-light-masks-in-superfly
There's some methods for using pictures with lights; though I am not sure if those will help you, yet they're worth taking in consideration.

@bagginsbill said in Do we need Fresnel blend on transmap hair:
This is tricky. If I literally answer your topic title question, "Do we need Fresnel blend on transmap hair" the answer is yes.
Did you use it the way it needs to be used, the answer is no.
Like it :) Yes I guessed it was the implementation, but if it's got you stumped I don't feel too bad. Did you implement Fresnel in your uber hair shader? Because so far that is the best shader for transmapped hair we have, only downside is the speed, it's fine at small res but doing closeups is a crawl even on my dual GPU rig, so I was trying to get somewhere between your realism and @ghostship's speed.

@amethystpendant & @pwiecek this is the ball prop typically used to supplant the James Head for material room root node previews:
Head.obj
Since Poser will search for a .obj file before a compressed .obz file, the original Head.obz can actually remain in place, while the ball prop's Head.obj will be used. However, as others have advised, it never hurts to make a backup elsewhere, or rename the original.

@ibr_remote When I plan to create an image where is after heavy Postwork needed for FX and enchantment ,some matte painting etc..I render always FF. Rendering in this case SF would be nonsense, because the realism would anyway go away with my heavy Postwork. So yes, it is still relevant.