Powerful Katana attack that causes a blue flame to attack enemy units. Swords for attack must be found in Deep Dungeon.
Quote: "Flame-eating sword, swipe away the evils! Chirijiraden!"

1

3

3

N/A

Now

820

Basic Abilities

Skill Type

Skill Name

Description

Trigger

JP Required

Movement

Walk on Water

Allows the character to walk or stop on the surface of water

N/A

300

Reaction

Blade Grasp

Allows the character to evade attacks from weapons and some abilities. Bow, Crossbow and Gun attacks can also be evaded, despite what the in-game description says. The higher the character's Brave points, the higher the evasion percentage.

Physical Attack

700

Reaction

Meatbone Slash

When critical, allows the character to damage the target in the amount of his or her max HP. Its weakness is that it doesn't work if the character is defeated before hitting the critical stage.

Critical Status

200

Support

Equip Knife

Allows the character to equip a Katana regardless of job.

N/A

400

Support

Two Hands

Allows the character to hold his or her weapon with both hands, increasing its attack power.

N/A

900

Job Description

Samurai are well armed and armoured. They have effective abilities that effect large radii of enemies or allies, and their attacks can discriminate between enemy and ally. Their Draw Out action ability set is a great secondary set for magic-users, as their effectiveness depend on MA. They can hold a sword with two hands, making them very powerful. It should be noted that each Draw Out ability could potentially destroy the katana being drawn out, so a good inventory of extra katanas should be held.

Job Ability Description

The skills that are really useful here are Kikuichmoji, Murmasa, Murasame, and Kiyomori. As for their other abilities, Blade Grasp and Meatbone Slash are nice. Two hands isn't really worth the time, the ninja's Two Sword ability is much better.