And another one bites the dust: Need For Speed: The Run is locked at 30fps

DSOGaming writes: "I seriously don’t understand developers these days. After Rockstar’s adventure game, here comes another one that is locked at 30fps. And get this right; this is a racing game. Yeap, Electronic Arts’ and Black Box’s highly anticipated Need For Speed: The Run is locked at 30fps. L.A. Noire can get away with this limit as it’s a slow paced adventure game but what were Black Box thinking? This is simply unacceptable."
(Need For Speed: The Run, PC)

If games from the 1990s can run at more than 30 frames per second, then games from today should be able to run at more than 30 frames per second.

What possible technical reason do they have for locking the framerate on the PC version other than, "We're too lazy to change the code for the PC version. This game is crap and we're moving on to another sequel."

If you think 30 fps is alright, that's good for you. But that's unacceptable to me, especially in a racing game.

The author is correct, it's a very disturbing trend this gen. Before I upgraded my pc, I would lower graphics settings intentionally to get higher frame rates. And now that I have a 120hz monitor, I'm here to tell you, if you pair that with 120+ fps you would realize just how unacceptable 30fps on anything is.