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Effects library

Has anyone built up an effects library for all the spells for 35e?
Something that I could cut and paste into the effects window rather than having to work them out.
So things like prayer, bless, haste etc.

Below is a WIP list of the effects you can paste in. Many thanks to Callum for the list.

Most of the others are Pathfinder-specific effects, I believe. Things to note:-

All the effects I've detailed are from the 3.5 rules - I haven't checked for differences in the Pathfinder rules.
Many of these have additional effects that can't be represented in the FG effects system (or apply only in certain situations, such as the SR from holy aura).
Many have effects that scale with level - in which case, I've put the minimum effect in the list.
The durations are not included here, but would be in an effect in FG.
Temporary hit points (such as those from aid or heroes' feast) can be added in a spell in FG.

No, although I have wondered about it. The reason I didn't was that having to cut-and-paste the effects seemed a bit crude. Instead, I asked JPG if effects could be added into spells, here. If this functionality was added, we could then start building up an enhanced spells module with the effects already built in!

In the meantime, I'd be happy to contribute the effects I've created to a community resource, if anyone wanted to set one up.

One step further - how about compiling them into a module so that they can be available in the "Effects" list window within the FG campaign? The list can be searched for text and the effects can be entered in the form <Name>; <usual effect list> to allow ordering and searching on the condition/effect needed.

The example condition.mod available here: https://www.fantasygrounds.com/forum...96&postcount=5 was created as GM only (the data XML file within is db.xml) but if the module created has this file as common.xml and the GM lets the players have access through "module activation" in the campaign then everyone will be able to see the effects in the effects list window.

To create this module it will require a bit of XML editing as effects aren't covered by the usual /export command. But, I think it would be worth the effort to do this so that it can be a reusable reference effects module available to GMs and Players.

Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Well.. I haven't really played around much with effects, so I don't have much experience with the correct syntax. As of right now, I have all the condition examples in the library converted. It would just be everything else that would need to be added with the correct syntax.

To create this module it will require a bit of XML editing as effects aren't covered by the usual /export command. But, I think it would be worth the effort to do this so that it can be a reusable reference effects module available to GMs and Players.

This is an understatement.. Considering the amount of effects that could be made, this module will end up being extremely large. It would also have to encompass anything released by Paizo that could be an effect. Just going through the spell lists and finding those will be a pain then take into account multiple levels of enhancements.

This is an understatement.. Considering the amount of effects that could be made, this module will end up being extremely large. It would also have to encompass anything released by Paizo that could be an effect. Just going through the spell lists and finding those will be a pain then take into account multiple levels of enhancements.

I wasn't suggesting that every possible spell be covered in a module - I was more replying to graphil's post about copy/pasting a compilation into the original post, suggesting that rather than doing that (or in addition to that) to put them in a module for direct use in FG.

Also, there is some spell effect parsing already in Fantasy Grounds - when a spell is drag-dropped onto the spell class. It doesn't recognise all effects and is certainly not infallible, but it does do a good job for a number of spells...

Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!