Fairy lights are crafted by a horizontal combination of iron ingot, string or stick, iron ingot, along with any combination of lights to specify a pattern (left-right, top-down). If glowstone is included the hanging lights will twinkle. If string is used there will be slack in the connection and if a stick is used the connection will be straight. The hanging lights item will only show the first four light colors, but the most lights that can be crafted is eight by placing a hanging lights in a crafting table with eight lights.

Here are the light recipes where the red dye in the recipes can be any dye.

Spooky Lights

Example Hanging Lights recipes

Vine & Tinsel Garland

Pennant, Step-ladder, Letter bunting

Pennant bunting is made by first crafting pennants that can be any dye color.

Here are some example pennant bunting recipes.

Fairy Lights Usage

Right click the hanging lights, garland, or bunting on the side of a block, or an existing fastener to place a fastener, now there will be a connection from the fastener to you. From then you right click on another side of a block, or an existing fastener, to complete the connection. The maximum length of a fairy light strand is 32 blocks.

The slack of hanging lights, garland, or bunting can be increased by right clicking it with string and decreased by right clicking with a stick. Hanging lights can be turned on and off by right clicking.

I think that backport would be great, lots of modders are going to skip 1.8 anyway and 1.9 is coming soon so... :)

Over 220 mods are in the 1.8 realm now. Exactly what do you mean when you say lots of modders are going to skip 1.8? More accurately you might just need to adjust what you are saying to "most modders dependent on RF API are skipping 1.8". Furthermore, if RF API is the issue, they only need look at PowerAdvantageAPI by Dr. Cyano that addresses the power issues. https://github.com/cyanobacterium/PowerAdvantageAPI/releases

I think that backport would be great, lots of modders are going to skip 1.8 anyway and 1.9 is coming soon so... :)

Over 220 mods are in the 1.8 realm now. Exactly what do you mean when you say lots of modders are going to skip 1.8? More accurately you might just need to adjust what you are saying to "most modders dependent on RF API are skipping 1.8". Furthermore, if RF API is the issue, they only need look at PowerAdvantageAPI by Dr. Cyano that addresses the power issues. https://github.com/cyanobacterium/PowerAdvantageAPI/releases

They're skipping 1.8 because it's useless. Maybe it adds a couple of blocks and some commands, but the amount of bugs and the FPS drop is not worth it. At all. Especially when this exists.

I think that backport would be great, lots of modders are going to skip 1.8 anyway and 1.9 is coming soon so... :)

Over 220 mods are in the 1.8 realm now. Exactly what do you mean when you say lots of modders are going to skip 1.8? More accurately you might just need to adjust what you are saying to "most modders dependent on RF API are skipping 1.8". Furthermore, if RF API is the issue, they only need look at PowerAdvantageAPI by Dr. Cyano that addresses the power issues. https://github.com/cyanobacterium/PowerAdvantageAPI/releases

They're skipping 1.8 because it's useless. Maybe it adds a couple of blocks and some commands, but the amount of bugs and the FPS drop is not worth it. At all. Especially when this exists.

That's a nice mod.

How about you try out my modpack the Extreme 1.8 Mega Mod Pack obtainable at http://www.kreezcraft.com, then connect to the ProsperCraft server there and tell me what you think? ProsperCraft is on build 2.6.8 of my Mod Pack, and not 2.6.9 which is the Latest unstable version and runs only on my test server which is always up.

I think that backport would be great, lots of modders are going to skip 1.8 anyway and 1.9 is coming soon so... :)

Over 220 mods are in the 1.8 realm now. Exactly what do you mean when you say lots of modders are going to skip 1.8? More accurately you might just need to adjust what you are saying to "most modders dependent on RF API are skipping 1.8". Furthermore, if RF API is the issue, they only need look at PowerAdvantageAPI by Dr. Cyano that addresses the power issues. https://github.com/cyanobacterium/PowerAdvantageAPI/releases

They're skipping 1.8 because it's useless. Maybe it adds a couple of blocks and some commands, but the amount of bugs and the FPS drop is not worth it. At all. Especially when this exists.

That's a nice mod.

How about you try out my modpack the Extreme 1.8 Mega Mod Pack obtainable at http://www.kreezcraft.com, then connect to the ProsperCraft server there and tell me what you think? ProsperCraft is on build 2.6.8 of my Mod Pack, and not 2.6.9 which is the Latest unstable version and runs only on my test server which is always up.

Tell me if you experience any of the "FPS" issue you think 1.8 has.

"Nvidia or Radeon Video Card with a minimum of 512mb dedicated video ram."