The oFusion is a true next-generation WYSWYG toolset for developing game content for the next generation of Ogre (link) powered games, created to surpass the ever increasing demands of artists, with more efficient tools and pipelines, to maximize the production time and to meet today's expected schedules.

It includes the tools that you need to create and preview high quality content to be used with the Ogre Engine, letting you to freely use your current working environment, thus not forcing to use external applications that halt the work pipeline.

oFusion Viewport

The oFusion Viewport is a fully "What you See Is What You Get" environment, the user has precise control over the whole content creation process, completely removing the time spent in previewing the produced assets in external tools, and avoiding the disparity of results commonly present in conventional pipelines.

This high-end capability opens a whole new dimension for artists and content creators, improving the communication process with technical team members and producers. Potential issues can be identified earlier in the process, improvements can be made faster based on the visual feedback, and true consistency can be achieved.

The quality of the results can be greatly increased as the artist have all the ogre engine features at their disposal with instant feedback in real-time.

Objects, lights, cameras, skinned/weighted animations, object animations, materials, gpu shaders, all are supported in real-time by the ogre viewport. Mesh modifications are supported in real-time if the Auto update Mesh setting is active.

The oScene loader is a library ready to use in your applications to load and setup exported osm scenes files.

Its a full featured solution that releases the user from the tedious task of manually loading and configuring scenes and the media that composes them.

Scene files are loaded in your application with a few methods, and the oScene loader engine will take care of the rest, creating and configuring the scene exactly as exported and previewed in the oFusion viewport.

The library is provided in source code form to easily integrate in your project or customize to your needs.