Hi Guys! Thank you for your news! I really want be a tester too! I have an Aorus X7V6 with 1070gtx and windows 10.
I'm one off the staff that organized Frogbyte Lan party (biggest italian lan party). Check us on Facebook.
I hope to see news soon.
I personaly love Carmageddon Max Damage! I want that it became bigger!
Have a nice day Carma Staff! And Carma Fans!

Hi luckbiturbo! Thanks for your interest.
To make it clear, I am in no way associated with the Carmagedden developers (Stainless), I'm "just" a big Carma fan who develops this little indie title on his own (with a little help here and there).
I'll gladly provide you with a key, check your inbox soon.
That Frogbyte Lan Party sounds very cool! LAN or Online Multiplayer is far down on the roadmap right now, maybe even after the release, it depends on how much interest/demand there is, because it will be a lot of work that would be in vain if there are only 3 people playing.
Never the less, if I dial in the scoring/balancing well and maybe a team vs. team mode, I think this game has potential as a MP or even eSport title (kind of like Rocket League).

Hey Excidium, I'm very interested in how the game runs on (somewhat) older hardware like yours, so that's perfect for testing. Please play around a bit with the settings in the graphics menu and tell me if you can get a smooth enough performance. There are also some tracks and parts of tracks that are more demanding than others.
Check your inbox :) .

Thanks Fr0nt, yeah I really tried to capture the feel of DD1 and many racers of that area, so I avoided any post process overkill or over-polish and went for a colorful, simple (but hopefully not too simple) look.

Do you want a key too? No obligations, some quick feedback would be more than enough.

yes sure, i will check it out.

just dont make the damage system the same as DD1, it was hard to stay alive :D

and if you make race tracks, make sure you include a track like the one with the jump before the big drop in DD2, loved that part of the track. ;)

just dont make the damage system the same as DD1, it was hard to stay alive :D

Yeah I try to make it not as punishing as DD1 or DD2 or even Demolition Racer (I played through all of these as preparation for this game ;) a lot of reloading save games involved...)
In fact, I use the logic of Flatout 2 which is sort of unrealistic but cool from a gameplay point of view: When two cars crash, the faster one gets the score and no damage, the slower one gets the damage but no score.
That means if you keep a good pace and avoid being hit by faster cars, you can last quite long.
I will explain this system better in-game at some point, for now you just have to take my word for it ;) .

Fr0nt wrote:

and if you make race tracks, make sure you include a track like the one with the jump before the big drop in DD2, loved that part of the track. ;)

I also love the canyon track of DD2, however my game is very close to DD1 even in track design, so most of the tracks are simply flat, yet there are additional ramps to spice things up in the mid- and high-difficulty levels.