An advice at the beginning: When you use the walkthrough, make sure to read every paper that you find, look at all pages of books and when you have to examine pictures or objects with the magnifier, you should do so. Also go always through the whole conversations. Otherwise, it can happen, that at a certain point, you will have to go back and do this things, because without the "knowledge" of this, the game will not go one. If you run into something like this, then have a look at your objectives (option in the inventory) and see, what objectives are not marked as done!

By using the mouse, you can turn around 360° - just move with the mouse over the screen

You should always have an eye at the bottom of the scene - you will find there sometimes useful informations about what to do, where to go, what you are looking at

When you see your cursor changing into two gears, you can interact with an object (opening doors for example) by just clicking or using an inventory object

When you see your cursor changing into an eye, you need to click the object. You will get a closer look and/or an explanation about the object

When you see your cursor changing into a magnifier, you need to click also. You will get a closer look at something, that is of further interest and you will have to find out, what to do

Using the space bar will skip the actual dialog line or a video scene

Click the bible in your inventory on regular base - use the random button at the top - you will get a new biblical saying, which will be always related to your situation, maybe even give hints or showing you a way how to handle

Make sure, you follow the conversations - that will help you on your way

When you move your mouth over Latin phrases, you will get an english translation for it at the bottom of the screen

There are a few parts in the game, where you can, but you will always get to start over exactly from this point

When you pick up things for your inventory it will be collected in one box, upper right of the inventory

To see each item or get it out to use, you first have to drag it to one of the empty boxes on the left side of the inventory

If all boxes are occupied, you can click one of the buttons on top of the boxes and you will get a new page with empty boxes

With right click, you open your inventory with a few options:

The menu - here you will find a possibility to save your game or load particular saves. The game does NOT save automatically, so its a good choice to save regular. You have enough room to do it.

The objectives - when you are unsure, what to do next, have a look at the objectives. They will always tell you're next goals (without telling you, how to reach them). There is no other hint system in the game

The inventory itself - you will find there everything you picked up and might need

The documents - during the game you will receive several documents, which you can read back there

The dialogs - here you can read back every dialog for in case you missed an important information

Inside your inventory you will find a bible and a list of roman numbers

Turn to the left, go one step into the small alley and turn to the right then

In front of you, you see a red house, click it to come near and use the door knocker at the right side of the door to enter the inn

The inn / Reception

Have a look around

To your left you see stairs and the telephone at the left wall

Straight ahead you see the desk - click the fruit basket on the left side of the desk and the outbox on the right

Now click the service bell on the left side and Ozana will come

Ask her about her son

After finishing the conversation, turn to the left, go one step and turn right to use the phone

Pick up the receiver and click the handle in the middle

Choose the option to get a connection with the Vatican

Ask both questions

End the conversation

Turn right

The inn / Parlor

Go two steps straight forward

Janos Pekmester will start talking to you automatically

Go through the conversation

Look at the red book after

Its "War in Transylvania"

After reading it Pekmester will tell you, that it is propaganda

The book will be copied into your documents, where you can refer it any time

Turn around and go over to the painting

Click it to get a closer look - its "Ball in red and black" from Markus Delenker

It will be also copied into your documents

When you choose it in your inventory, you can use the magnifier at the top to have a closer look

Turn to the right and have a look at the books

This is the regional newspaper archive, in the order from 1870 - 1914

You have seen all here for the moment

Turn around, go back to the stairs and up

The inn / Your room

When you are upstairs, move on step forward and turn right

Enter your room, go forwards and get the diocesan file from the table

You will have to read all pages, otherwise will be told that you are irresponsible

You might have a look at the wardrobe and then leave the room again

The inn / Parlor

Go down and back into the parlor

Read the following newspapers:

1870, 1902, 1905, 1913, 1914

All articles will be copied into your documents

Go back to the reception and use the service bell to call for Ozana

Ask her about the picture, then turn around and leave the inn

The dispensary

Go two step straight head and you are standing in front of the vesnici foundation dispensary

Ring the bell right next to the door

When you are in, turn to the right and talk to Maria

Look around after the conversation - you can't take or do any yet

After you tried leaving the kitchen through the backyard door, leave the dispensary the way you came in

Streets of Vladoviste/Cemetery

After you saw the mysterious hand turn left and look at the broken window from the green house

Go one step further to see the damage, the war caused

Turn around, go back to the dispensary and two step further forwards

Look at the memorial stone

Now go back and further on till you stand in front of the gate to the cemetery

Look at the sign to the left and enter after the cemetery

Look to the right and read the names on the graves

Go left and click the boy - talk to him

Have a look to the right at Martha's grave

Go to the right, look left and you will see the grave of the woman you already read about in the news paper

Go up the stairs, look at the graves right and left and go down the stairs at the other side

You see the grave digger, look at the right at the children graves first, then talk to him

You will receive a telephone number to call the local priest, which is out of town for cure

Leave the cemetery, open your inventory and have a look at the bible

Click the random button on the top right and you will find another biblical saying

Click to go down the hill

When you are down go one step forward, one step to the right and one to the left

You are in front of the inn again

Enter the inn and use the telephone to call father Gregorius

Go upstairs and to bed

As soon as you click the bed a video scene will start.....

The inn / Room next door

Leave your room - Ozana, cleaning the floor wants to talk to you

Beside the information, that Stephan Luca, a journalist is waiting for you, she has to ask you a favor

She wants you to hang up the cross in the other room and praise it

Turn right and enter the room

Turn right there also and go one step forward - have a look at the door, which does connect this room with the one of Father Arno - the lock is broken

Turn around and go to the bed - on the floor you see a dark stain and the cross on it

Grab the cross and look at the wall

You see a white spot of turned around cross - but you use the upper nail to hang back the cross

Leave the room and talk again to Ozana

Open the bible and you will find two new biblical sayings

The inn / Parlor

Go downstairs and enter the parlor to your left

Go through the whole conversation with Stephan Luca and read the letters he is laying on the table

Also read the case files he is giving you

Go back into the hall and call the police

After the first call, you will have to call again and ask for Inspector General Brutar

Go through the conversation and back to Stephan Luca

Talk to him again and call Father Gregoriu after

Now try to reach Monsignor Briganti, but he is not in his office

Turn a little to the right

Try to grab that tile shown a dragon, but you need permission first

Go the reception and use the bell to talk to Ozana

Go back to the phone and get the tile

Leave the inn

Way to the castle

Go one step forward and then left

Meet Luana, the gypsy and talk to her about Maria

You might want to play with her, if so, click the crate with the dice in front of Luana

Hovering over the dice will show you the rest of the dice

Die 7 gives a 1:3 chance to throw a 1

Die 5 has only fives

Die 3 give a 1:6 chance to throw a 12

You have to choose a die and put it into the dice cup, upper right corner

Then click it on the table

Luana will do the same

The one with the higher amount will win

If you dont want anymore, just leave the window

Now go the way right next to Luana, 1 step further and left at the next crossing

Go straight ahead till you are at the war graves again

Have a look right at the oak

You see bullet holes and they seem to be fresh

Turn more right and you see a wagon, but no driver

Now turn left from the oak and look on the ground

Pick up the two bullet shells

You also see shadows of people speared to pales, but when you turn around, you will only see the pale - without anyone

Turn back and go straight ahead till you are standing in front of the castle

The castle

After entering the gate, Janos will start talking to you

Go through the complete conversation

Turn to the left and have a look at the letters, which are carved into the stone: BM

Turn more left and look at the skeletons

Turn back and look a little right from Janos on the floor

You see three parts of a broken sun dial

Click the two small parts to fix it and get the part out of your inventory, you found in the inn

Turn around a little more, and pick up a few berries - they will go into your inventory

Now you saw everything here, so go back to the inn

The inn

Go to the telephone and call Monsignore Briganti

Talk to him, he needs to call you back, so stay at the phone and wait a moment

After you finished also the second call, go back to the parlor and talk to Stephan

Read the case file, Stephan is giving to you, carefully, to know, how far Martha did come with her investigations

After this, go to see Ozana at the reception

She tells you, that Maria asked you to come to the dispensary for a blood donation

Before you leave the inn, talk to Ozana about all available issues

Don't forget to have a look at the bible, where new biblical saying are waiting for you

Leave the inn and go to see Maria at the dispensary

The dispensary

To come to the dispensary, you just have to go straight ahead

Ring the bell, enter and go to the right into the kitchen, where Maria is sitting at the table

Follow the conversation to find out what Maria needs you to do

You will have to get a blood sample from yourself

You will have to put it into the refrigerator box, which is locked with a number lock

You will have to write down the blood type of your and the last three blood donations in the analysis book

After Maria left, you will be brought to the surgery automatically

You are standing in front of a working table, but before you start, look a little right up and you will see a few books

You can have a look at all of them, but only the Book from Martha, laying in front of the standing ones, will go into your document files

Now have a look back at the working table and grab the table with the instruments

They have to be sterilized before you can use them, so go back to the kitchen

In the kitchen

Sound needed!

Go to the sink and open the curtain, get the funnel

Open left from the sink the right drawer and get the copper wire

Look at the right and grab the pot, standing on the oven

Place it at the sink and click the faucet

Get the filled pot and place it on the oven, left side above the fire

Open the door of the fireplace and turn to the left

You see a basket with wooden logs

Grab one and place it in the oven

Close the door and wait till the water starts cooking

Get the instruments out of your inventory and click them into the boiling water

Go to the sink and wash your hands with the soap

After a short while you can get them out again

During all this the telephone will ring (random at what point)

When you face the door, you will see the telephone in the hall

Answer it - its Prof. Heinrich Krüger from Munich and he asks for Maria to call him back

Don't mind, if you missed the call the first time, as soon as you turn around to go back to the kitchen, the phone will ring again

When you sterilized your instruments, go back to the surgery

<

Blood donation

Place the sterilized instruments back on the table and you will get a near by view automatically

Now connect the left tube connection with the left side of the syringe and the right one with the right side

The needle goes at the right tube connection

Open the first aid box left, a cotton is inside

Take of the top of the left bottle, left side

It is alcohol - so place the cotton on top of the alcohol bottle and take it back into the first aid box

Click the glass ampule on the instrument table, it will turn around

Get the measuring cap from the right bottle, left side

It's citrate - click the measuring cap at the glass ampule

After that click the right tube connection onto the glass ampule

When you click the tourniquet on the table, you will get a near by view of your arm

Use the tourniquet at the upper arm part

Now get the cotton and place it at the crook of the arm

You have to lead the needle now to the vein

The cursor is shaking a bit, to show that Arno is nervous

Place the needle at the vein, once it is in, you have to move the mouse a little right to make sure, that it is really in

Take off the tourniquet by clicking it

Now you need to draw up the syringe at its top - an arrow will show you the direction the mouse has to go

After it, get the glass ampule No. 814, how it is called now.

Turn to the right and open the door

Lab

Paper and pen needed

Look around and click the white refrigerator box to open it

Maria told you the code is the year, the foundation was founded

From you newspaper articles you know, that this was 1905

After giving in the code, you have to drag the lock to the right and then open the door

Your blood donation has the no. 814, so the other ones you need have to have the numbers 811, 812 and 813

Turn right and wash your hands with soap

You will be told to do not leave open the door too long, so close it while washing you hands

Right next to the fridge box, you can see a shelf with test tubes, each test tube holds a pipette

Grab the first one and use it on bottle 811

Get the next pipette and use it on bottle 812, the next to then on 813 and 814

Also get a sample from the blue and a sample from the yellow liquid

On the working table there is a testing plate - drop left blue and right yellow liquid

Now get the pipette with the first blood sample and click one drop on the blue liquid and one for the yellow

You can see, that the blood reacts - so write down the reactions

Now get the plate and clean it in the sink, place it with right click back on the working table

Do the same with the other samples and write down the results of the reactions

Now you know, how the blood reacts, but you still do not know which blood type it is

You also know, that Arno Moriani and Janos Pekmester do have the same blood type as the reaction

<

Have a look on the working table left from the refrigerator box

Get the green file - read it - this are the analyze result of the other blood samples

Clean the test tubes, except the ones with the blue and the yellow liquid

Now wash your hands again and get blood samples from the remaining blood samples in the box

You do not have to test all: When you look at the files, you will see, that the yet tested people do only have type A or type 0

So just test the reactions of one from each blood type as the example shows

As you can see in the example below, the samples 808 and 813 show the same reactions, what means that Stephan Luca has to have blood type 0 - this blood samples do not show any reactions with the test liquid

Arno Moriani (814) and Janos Pekmester (812) show the same reaction - there is a reaction to one of the test liquids, but it's not the same reaction as Ozanas blood type A shows - so they both have blood type B

Ionel Martinescu's blood sample shows reactions with both test liquids, so his blood type has to be AB

Now take the green file and fill in the right blood types for the blood samples 811, 812, 813 and 814

Number

Name

Type

Reaction

805

Ozana Vulpesco

A

blue-red dots/orange

808

Martha Calugarul

0

purple/orange

811

Ionel Martinescu

AB

blue-red dots/yellow-red dots

812

Janos Pekmester

B

purple/yellow-red dots

813

Stephan Luca

0

purple/orange

814

Arno Moriani

B

purple/yellow-red dots

Go to the kitchen and talk to Maria, which is already back

Talk to her

She gives you the novel from Bram Stroker to look at

Take it and read the passages which are underlined by clicking the random button in the right upper corner

Talk with her about the novel and leave the dispensary after.

Talk Talk Talk

You want to talk to Janos again, so you turn right and go straight ahead till you are at the castle

Talk to Janos

Go back to the town and there left to the station

Talk to Luana

Go back to the inn and talk to Stephan, he is still in the parlor

Use the phone and call first Irina Boczow, then Prof. von Krüger and last Monsignor Briganti

Go to the reception and talk to Ozana, making sure, that she won't give your room away while you are in Budapest

Before you enter Irina Boczow's office, turn around and notice the bust from Herman van Bergen

Recognize his birth year - 1820

Now enter the office and talk to Irina Boczow's

She mentions that she is sure, that important informations are in the safe, but unfortunately Herman van Bergen didn't gave her the combination before he died

You can try to open it, but be carefully as the acid on top will destroy the safes content, when you don't do it right

Click one of the letters and move your mouse with pressed left mouse button up or down

Only letters, which can also be used for roman numbers do make a noise

There is only one number we know from Herman van Bergen - 1820

Romans counted with 1000, 500, 100, 50, 10, 5 and 1

The romans did not have that much numbers as we are used too, so they did subtraction also

There were several rules, how to use it, but important for us now is:

There is no lower number allowed in front of a higher number.

That made problems, when you are so limited in numbers.

A number was only allowed to be used three times one after one

So you can't use I I I I (1+1+1+1) for a 4

That's why you were allowed to use subtraction, but only with one lower number befor a higher one: a 4 will be written as: IV

1820 would, "translated", look like this:

1000 (M)+500 (D)+100 (C)+100 (C)+100 (C)+ 10 (X)+10 (X)

Give in the combination MDCCCXX

Get the letter and the cylinder out of the safe and place it on Irina's desk

After she red the letter, she will turn it around, so that you can see it as well

Read it and go on with the conversation

Irina will show you a book of the Thule society, the eye will go on it automatically

You will have to find the hidden clues inside all this letters - Irina shows you one: Casus Belli - the cause of war

It is your goal now, to find the connected two words, that give you the year the war started and the place

The war started 1914 - remember, we need the roman numerals - so you are looking for

1000 (M)+ (1000-100=)900 (CM)+ 10 (X) + (5-1=)4 (IV) = MCMXIV

The C is used from the word Casus - Use the M diagonally left from the C and go on diagonally right from the C till the V

The cause of the war was Sarajevo

For this use the first S of Casus as begin and go diagonally down right

This was about the past, but there is a document, pointing on the future

Irina gives you two clues: Thule (the name of the society) and Caedes (massacre)

The big massacre started 1934 in Germany

Remember, we have to spell it out in Latin, so according to the explanations above you look for the year: MCMXXXVI

Germany was called GERMANIA

For the year use the C of Caedes - start with the M above and go down to the S

For Germania you use the I from MCMXXXVI

Start at the G in the 2nd row, 2nd line from above and go diagonally right down till the A

Now we have to find a connection to THULE

Start at the M right next to the I from MCMXXXVI and go down over the T of Thule, to the A

Mali Victoria - Victory of the evil

Go on talking with Irina and she will show you another book, with a picture of Rafael

You already have a picture of the original in your documents - which you choose from your documents now

You see at once the huge difference - the original shows, that both angels are holding a goblet in their hand, but the copy (to which you go by clicking the arrow on top) shows only one angel with a goblet

There is another difference: Get the magnifier from the top of the page and move it to the lower part of the cross - you will see some carved writing there

Go on talking with Irina

After leaving her office have another look in the bible

Now turn right and click the map at the back wall - you will get a closer view

For now, grab the first in the middle row and the second in the first row and place on two other spots

As this, you will repair the laboratory and the developing photo room

Now get the copper wire out of your inventory and click it on the first fuse in the middle row

After this, repair the second fuse

If you have repaired other fuses you can click to get the repaired fuse out and place it, where it is needed

Now turn the handle on ON

Turn around and have a look at the generator

Get the empty can out of the inventory and place it on the grill, left side on the floor

Get the funnel out of your inventory and it on the empty can

Now click the faucet and the can will be filled with oil

Grab the oil can to get it back into your inventory

You are done here now, leave the shed and go back into the house

You will hear the telephone

Go in the hall and answer it

It's Prof. von Krüger - he wants you to do the analyzes

Leave the dispensary again through the kitchen door

Go left and again left at the shed

Turn right and use the golden key from your inventory at the door

Maria's room

Enter the room and have a look around

The voice you here is a bird in the corner behind you

Grab the grain, that is in the feeder

On the floor you will find a feather

Now pick up the tweezer, right side of the dresser

On the left side you can grab an empty metallic box

Left next to the dresser you will find a box on the floor - open it and get the acetic acid can

Behind this, you see a red cloth - click it to move it to the side and get the painting

Its a painting form Martha and Maria (the bible figures of course)

Place it at the free spot on top of the dresser

Have a look at the bed and see the magazines

Turn back to the dresser and open the bottom drawer

Click the clothes, at the left side you will find Martha's box

It has a number lock, so you will have to find clues for the code

Remember what Martha was writing in one of her letters: To find the key, carefully observe the order of the paintings on the wall

You can replace paintings by clicking the on the hook - have a look at the different colors at the wall and bring them in the right order

To storage a painting for a moment, place it next to the drawer, where you found the painting from Martha and Maria

The right order is:

Right side above the dresser - Martha and Maria

Left side above the dresser - Funeral of Patroclus

Wall at top of the bed - Gymnosophist

Wall at side of the bed - St. Sebastian

Click at each painting at the wall and have a look at the low right corner of the frame- use the magnifier

You will find references there:

Gymnosophist: A4

St. Sebastian: A7

Funeral of Patroclus: B6

Martha and Maria: AD8

Martha said: Observe the ORDER, so get a nearby look from the box again and try out the orders, that she could have talked about: The references of the paintings from left to right or from right to left

The correct order is the one from left to right, change the numbers to 4 7 6 8

The box opens - have a look at the contents

You will find a picture of Martha with uncovered face and a key with a tag

Turn around and open the closet - the dresses seem to be from Martha

The photo development room

Now open the door where you see the light - it's the photo developing room

On the light box you see a photo from Martha - click it

By accident you will throw a bottle with acid over it

Click the bottle (upper shelf, left side) - get the acid out of the inventory and refill the bottle

Clean the light box with the sponge from the sink right next to the table and put the sponge back afterwards

Now get the letter from Janos out of the inventory (you got it from Ozana after you came back from Budapest) and place it on the light box

Have a close look, you will see that some of the letters are having holes underneath

When you write down all letters, you will get:

CCHHHHOONANASHHO

Or, in "chemical" language: C2H4O2, Na2S, H2O

Get each bottle from the shelf (or under the shelf) and mix one drop each on one tray only

Click the faucet and clean the sponge, dip into the mixture and wipe Janos letter with it

Have a nearby look at the letter again: Behind the last K on the letter there is something looking like a square

Get the tweezer out of the inventory and grab it - it goes into your inventory

Get it out there and click it on the glass plate of the enlarger left from the light box

Now get the book at the right side of the shelf. It tells you, what you need to develop a photo

Open the black box left next to the sink and take the tongs from the table in front of it

Click with the tongs into the box, hold the mouse button pressed and drag the paper onto the enlarger on the left side

Release the mouse button and turn the switch from off to on

Take the tongs and drop the paper into the left tray - count off 12 seconds

The game will not give you any clue, but when you get the paper out to early or to late, it tells you, that it can go into the trash. So you have to count off. The same for the next two trays

Place the paper in the middle tray and count off 7 seconds

Place the paper in the right tray and count off 7 seconds

Now place the paper at line with the clothspin above the shelf

Look at the dried photo and use the magnifier - its the place in Turkey, where Vlad was prisoned

The three hills show a symbol each - the symbols of the Thule society

Now leave Maria's rooms and go outside

Backyard

Have a look at the ground in front of the pigeon coop - there is a bird feeder

Get out the grain from your inventory and place it there

The pigeons will come down

Have look a the left one, it seems, there is something at her leg

Click it and you will receive a Schwartz filament and a note from Prof. Krüger

Read it and enter the shed again

Go down, open the fuse box and pull the handle to off

Change the fuse from the developing photo room to the treatment room

Go back to the dispensary

Dispensary / Treatment room

Paper and pen is needed

Go to the treatment room

The first steps are the same procedures as the first time - sterilize the instruments

After you got the instruments back have a look at the door to the backyard - because of the steam from the cooking water you can see a message on the glass part of the door now.

Go into the treatment room and draw blood

The bottle 815 does have to go in the fridge box

Dispensary / Laboratory

Go into the next room - the number code has been changed

To find out the new one, you start with the changing the number left

Just move one step up or down

After this, click the hook, to see, if it moves a little

When you found the right number, do it with the second number from left- and always click the hook after each number, so see, if the hook move a bit more

Go on till you found all numbers

The right combination would be 1 0 4 2

Place the bottle 815 in the middle shelf

Click the bottle 814 - there is not as much blood in as it was before

Close the fridge box - go back into the kitchen and sterilize the filament, like you did before with the instruments

Go back into the laboratory

Look at the battery on the floor - the bulb does not work

Open the panel and get the acetic acid out of your inventory

Fill it in the open panel and close it again

Now place the filament on top left at the sampler right next to the fridge box

Get the letter, that is laying on the left table and read the instructions - make sure, that you read the last page

Wash your hands at the sink, then grab one of the test tubes. open the fridge box and click the test tube at one of the bottles with blood samples

Close the fridge box

Place the filled test tube at the holder at the bottom of the sampler

Click the handle at the left side, so that the filament will go inside the test tube

Cick the + button so that the filament will be charged

Take the filament with the sample and place it on the microscope at the right side

Click the eyepieces to look at the sample

You will have to note three readouts

On the top right you see two icons

The left one is for the mononucleated granulocytes

The right one is for the polynucleated granulocytes

1. Readout: When you click one icon it will be highlighted and show above the readout

2. Readout: To get the result from the second icon, you first have to click the left one again

Note both % - quotation

3. Readout: Now highlight both icons by clicking and note the % - quotation of the total marked cells also

Take the filament and place it back on top of the sampler

Now follows the second part:

Lower the filament by using the handle at the left

Press the - button at the bottom of the sampler - this will eject the marked cells into the test tube and mix it with the unmarked cells

Use the lever, lower the filament and use the + button to get the next sample

Grab the filament and place it on the microscope, click the eyepieces

4. Readout: On the top right, you will again see the % - quotations - note it

Make sure, that NONE of the icons is highlighted and note it

Place the filament back on top of the sampler, use the lever and click the - button

Get the test tube out, place it back on the shelf, open the fridge box, get a clean test tube and do this now with

Now we come to the interpretation:

As exampler we use Janos Pekmester (812)

Get the blood test report - There are 3 results have to be entered

1. the percent of mononuclear granulocytes - Janos sample show 89%

Click the right empty field from the field in front of the slash and click till it shows the 9, then click the field left to the 9 and click till the 8 is standing there

The percent of polynuclear granulocytes changes automatically - for Janos you will see the 11 in the fields behind the slash

2. Total granulocytes/ml of blood by calculations using the percent marked granulocytes in the mixed sample

100 (total marked granulocytes (number that was shown in the 3.readout)) x 100 : % marked in the 4. readout

For Janos, that would mean: 100x100/7= 1428,5714 = 1429

3. Diagnosis:

P anomaly: % mononucleated granulocytes is a lot less than polynucleated granulocytes

Unknown anomaly: % mononucleated granulocytes is a lot more than polynucleated granulocytes

No anomaly: % mononucleated granulocytes is approximately equals to polynucleated granulocytes

Do this with the donors 811, 812, 813, 814, 815

Number

Name

Readout 1

Readout 2

Readout 4

Total

Diagnosis

810

Maria Florescu

100

0

6

1666

Unknown Anomaly

811

Ionel Martiescu

46

54

10

1000

No Anomaly

812

Janos Pekmester

89

11

7

1428

Unknown Anomaly

813

Stephan Luca

57

43

10

1000

No Anomaly

814

Arno Moriani

56

44

9

1111

No Anomaly

815

Arno Moriani

81

19

7

1428

Unknown Anomaly

When you filled out everything right, Arno will tell you after the last result

If not, you might have to test then Readout 4 again or redo your calculation for the Total

When you where right, you will hear someone and the door will be slammed shut

Click the door to make sure, that it is really closed

Get the acid out of your inventory and use it at the door, on the top hinge

Leave the lab and go into the hall - before you can leave, you will automatically call Prof. Krüger

Leave the dispensary and go to the inn

The inn

Go upstairs and enter your room

Open Irina's package with the knife from your inventory

Get the metal box from your inventory and click it onto the garlic

Leave your room and enter Janos' - the one across from yours

Janos' room

Turn to the left and examine the desk

Take the lighter and and look at the calendar, that shows Dienstag (Tuesday) September 14, 1920

Read the letter and the Thule brochure, have a look at the Blood of Dragon

Get the bunch of keys out of your inventory and open the desk drawer

Look at the german passport - Hans Beckermeyer, but the photo of Janos

Hans Beckermeyer is of the subscribers to Thule Society

Look at the pages of Vlad's biography

Turn to the left and have a look at the table by the window

Pick up the pencil and use it three times in a row on the paper

A code map will appear - each one with four letters

The word September has the first five letters underlined and roman numerals (IV III I V II (4,3,1,5,2)) behind

Use the bunch of key again to open the box

The bars on top of the box show roman numerals and letters

The letters can be changed by the little wheels right next to the bars

Make sure, that the bars are showing the roman numeral order, you see on the code paper

If not, you can change them by clicking one - it gets out of its spot

Now click it at the position you want to have it - it will change place the one at this spot

Do this, till the order is correct

Now change the letters of the bars by moving the golden wheels up or down (pressed left mouse button)

They have to show the underlined letters from the code S E P T E

When everything is ok, start clicking the letters from the code paper at the keys at the bottom of the decode machine

You have to read row wise from left to right

UARCQRVDUTDCJOHQYVIKYUQQ

Have a look at the bottom, you will see that typing this code letters will bring readable words which are shown.

After typing a few lines, the code will automatically decode the complete letter

Read the decoded report

When you are making a mistake, you will have to leave the nearby view of the box and then come back to start over

(Note beside: When wondering about the order of keys on the machine: Remember, its coming from Germans - and they use a diffrent order on letter keyboards, as they do have more letters like ä, ü, ö, ß)

Now get the letter which is laying in the drawer of the machine and place it onto the code paper

Click the envelope and use the magnifier to see the date on the stamp: 20th of August

Remember the calender on the desk? September 14th is a Tuesday - counting back brings you to the result, that August 28th is fallen on a Saturday.

There is a note from Janos in your inventory with days and numbers, but the numbers for Saturday are not to see

To find the right numbers you have to study the note carefully

The numbers move position based on its number to the right

Day

1

2

3

4

5

Sonntag (Sanday)

2

5

1

3

4

Example: On the right side of the 2, we find the five - 2 has to be at the fifth place on Monday

Montag (Monday)

5

4

1

3

2

The five is still at the right side of the 2, so it does not move

Dienstag (Tuesday)

4

3

1

5

2

Now the four is at the right side of the 2, so on Wednesday, it moves to the fourth place

Mittwoch (Wednesday)

3

5

4

2

1

Now the one is right to the 2, so Thurday, the 2 has to be on place one

Donnerstag (Thursday)

2

4

1

5

3

Based on this, we now have to fill up the list with the numbers for Friday and Saturday

Freitag (Friday)

4

3

5

2

1

Samstag (Saturday)

2

5

4

1

3

Now change the bars so that the roman numerals in the right order

II V IV I III

As we had the first five letters of September as code for the first paper, use now AUGUS - the first five letters of August

Enter the letters from the coded letter as you did before

YGROWRCBJCDRZJDO.....

Read the letter

You can leave the room now and go up into the attic

Build the gramophone together, but instead of using the cylinder inside the box, use the one you found in Budapest

Click the handle and listen to the last words of Herman von Bergen

Leave the inn

Streets of Vladoviste

Go and see Ionel first

Get the gramophone out of your inventory and click it on Ionel

For trade he will allow you to get the slingshot out of his sack

Click the sack right next to Ionel on the ground and grab the slingshot

Big Oak Tree crossroad / The chapel

Now go to the Oak Tree crossroad (Field of fallen soldiers)

At the right, you will see Luana sitting at the wagon

Talk to her and then go the way right behind you, Luana is pointing to

Look down and see a gravestone of Lord Mircea XIII, you used as bridge to cross the water

Look right and you will see a chapel

Left side of the chapel you see two grave stones: Vlad I and Vlad III - there is a grave stone missing at the right

Go back to the one you used as bridge and click it to turn it around - it is for Duke Alexander VIII

Go back to the chapel and click it to get a nearby view

Its looks like a page you saw in Vlad's biography - Punishment

But the gold cup at the bottom is missing, same as two keys in the circle on the top

Go back to Luna and talk to her

Luna tells you, that the bowl was stolen

Go back to Vladoviste and talk to Ionel

He tells you that Ariel and Celdric stole the cup

Go and talk to Ariel's mother, Ozana

As you do not have any success, go back to Luana and ask her for help

Luana wants you to bring her a few things

Blood of a lost battle, ashes of a vampire, blossom of a rose bush, ring of a killer, hazel wand, berries of mountain ash

Go to the cemetery

The cemetery

Blood of a lost battle - you already have this, its the Maria's shawl, you found on the floor of the dispensary kitchen

Berries of a mountain ash - you might already have them, they have to be collected from the tree at the castle - if not go up to the castle, you will find the tree at the right side

Hazel wand - you already have this one also, when you trade the grammophon for the slingshot with Ionel, if not go to Ionel and give him the gramophone, for this, he will allow you to get the slingshot out of his sack

Ashes of a vampire and blossom of a rose bush

Remember, what you've learned by listening to the wax cylinder from van Bergen: Luciana Hartner became a vampire

Enter the cemetery gate and go one step inside and look right - try to grab the shovel

You will need the gravedigger's permission first

Go one step forward and talk to the gravedigger, who is sitting on the stairs

Ask him for the shovel and give him the matches in trade

Get the shovel, turn right and go one step forward and then one step to the left

Now you see the tomb of Luciana Harner and right beside it a rose bush

Get your knife out of the inventory and cut a rose

It will fall on the ground and you have to pick it up

Use the shovel on the top of the tomb

Take ashes from the body

Now turn to the left and go to Martha's mausoleum

It's closed, but you found the key in the box of Martha's dresser

Get it out of the inventory and open the mausoleum

The sarcophagus is empty

Read the sign with inscription at the wall

Look at the ground to your left and see a spare key - you can't take it

Look at the ground right from the sarcophagus and you will see the broken cover

Right from it you can pick up a crucifix and a ring, an iron guard lost there

Now go back to Luana and give her all she wants

She will tell you to leave and you find yourself back in your room in the inn, writing in your journal

Grab the letter for the mail and go down

Talk with Ozana and get the hazel stick from the desk

Place the letter in the mailbox

The chapel

Go up to the Big oak crossroad

Luana is gone, so go left to the chapel

After the first step, get the hazel stick out of your inventory

You will see it at the bottom of the screen

The top will point you to direction you have to move with the mouse

When you see the gears, click there

Get the shovel out of the inventory and dig

Click to get a nearby view - you found the cup but also a bomb shell

Now click with the hand icon two times "gently" the soil in the low right corner

If you try to do it somewhere else, the bomb will explode and you die

But the game of course will give you a new chance at once

You will find out, that you need a tool to disarm the bomb

Go to the cemetery and talk to the grave digger - he will give you a monkey wrench in trade for the lantern

Go back to the bomb shell and use the monkey wrench

Click the cap-tip of the shell, hold the mouse button pressed and move the mouse two times towards you

The tip falls off, you can push the mortar shell away and grab the cup

Have a look at the cup and read the engraving

Go to the chapel and place the bowl where it belongs to

You see, that there are two keys missing

Get the cartridges from your inventory (the will be both placed same time)

If you do not have them yet, go to the oak crossroad and pick them up from the ground

The engraving on the cup said: Three engraved stele give the six on the dial

We already found the stele - Vlad I and Vlad III are standing left to the chapel, used as bridge was the one for Alexander VIII and Lord Mircea XIII

The dial shows the numbers from 1 - 13, we have the numbers 1, 3, 8, 13, the hint says, we need 6 numbers

There should be a mathematical solution for the two missing numbers:

1 + 2 = 3 / 2 + 3 = 5 / 3 + 5 = 8 / 5 + 8 = 13

By adding the sum of the previous calculation, you will get an increasing mathematical sequence

So press the keys I, II, III, V, VIII, XIII

The door opens

Read what is standing on the side

Its to dark to get in, so use the lighter from your inventory to lit the torch left side of the entrance and enter

The castle

The cave

Go deeper into the cave and click the sarcophagus to get a nearby view

Read, what is standing on the cover

You see that the rats are coming out

Click the skull to open the sarcophagus and find horse bones

There is no way to leave the cave, as long as the rats are blocking the entrance

Get the oil can out of your inventory, click it onto the water and lit the oil with the lighter

Watch what happens

Wait a moment and you will be able to see in the dark (!)

Get the coin, you found on your bed in the middle at the round spot

Now now have to move the bars

Click first the one at the bottom and drag it with pressed mouse button up

Next is the one on the top that goes down

The left one goes right and at last the right one to the left

Click the cover and it will move

The maze

The path you came in is still burning, so use the one behind the sarcophagus

You wont come far before you fall down a trap door

You are in a maze - have a look a round: you see spiked doors and on top are roman numbers

Read the inscription on the floor, as it will give you a clue how to come through the maze

There is one door open - MDXCVII (1597)

The inscription says, the sequence of immortals is not suitable to grow infinitely

Remember? The entrance had a mathematical sequence, increasing

The hint tells you, that this time, the progression has to be decreasing - so we count back

Talk with Janos and make sure, that you go through the complete conversation

You will have to play a game with Janos

There is a panel with five beasts

1 Water serpent

2 Basilisk

3 Griffin

4 Hydra (2 heads)

5 Cerberus (3 heads)

You have to choose a beast and Janos, who will not see which one you choose, also has to choose one beast

Some beasts are stronger than others or have better possibilities, so one of them will win, one will loose

When your beast looses, the partition pushes the wall closer to the back wall. After four times loosing in a row, the back wall will move out spikes

Of course the same for Janos

The fifth win will kill the loser

There are arrows - they point from the beast that can defeat to the beast that can be defeated by it

The water serpent (1) defeats 2, 3 and 5

The basilisk (2) defeats 3 and 4

The griffin (3) defeats 4

The hydra (4) defeats 1 and 4

The Cerberus (5) defeats 2 and 3

Make your choice and after Janos also did so, you can see at the two panels above, who chose what and who will win

For me it seemed, that it was random and that there is no way to say, what beast Janos will choose next

I won with 4311 and 1, 4111 and 1 and 4113 and 1

If none of this works out for you, there is a trick with saving

You win - safe the point and make your next choice

You loose now - load the save, where you won

You win - save the point with the two winnings now and choose your next beast

You loose - load the save with the two winnings

And so on

You can only win four times in the row - your conscience will not allow you to kill Janos (Janos by the way does not have any worries, if he wins four times in a row)

But: when you win for times, turn around, go one step and have a look at the right wall

There is a panel free now

Use the monkey wrench to loose the screw

You see steel wires and a metal link - this is the mechanism, that makes the spikes come out

Use your knife and place it inside the link (click when you see the gears)

You will get two arrows - move the knife to left (with pressed mouse button) till the handle is in the back

Click to get the knife back and do it again

You will have to do it three times

Click to receive the upper steel wire

Play the game one more - you win and partition moves and opens the door completly

Exit through the door

Tears to tears. Sweat to sweat. Blood to blood.

You enter a hallway with a door on the other side

The door has two bars to close it

Left and right on the wall is one puzzle each

Have a look at the left side

Click and it will give you a description: Tears to tears. Sweat to sweat. Blood to blood

Your goal is exactly what it says - you have to bring tears to tears, sweat to sweat and blood to blood

You see six squares with liquid

The other squares are empty

Each square has four close gates, which open by clicking

Do you open a gate filled with liquid, the liquid will flow into the opened gate

Two gates are filled with sweat, two with blood and to with tears

Each liquid has a taste, blood tastes like wine, tears salty and sweat is both acrid and acid

To find out which is which grab the empty cup and click it at the liquid

You will taste what it is

Now find the two matching tastes and plan a way for the liquid two flow

One liquid may not come in direct contact with another one

When you did it right, one bar of the door will move

Skulls and hats puzzle

Now have a look at the puzzle on the right side

You will see skulls, all except one is wearing a hat and six are having a nail on the skull

Your goal is it, to place the nails on the right skulls

Something like this you have seen before - open your document inventory and look at the two documents called "Punishment"

One "Punishment" (Vat.) and "Punishment" (Berg.)

Use the magnifier to see the differences

The original (Vat.) shows at the left side 6 nails on the table and one in the hand of the executioner

The copy (v.Berg) shows 5 nails and one in the hand of the executioner - so one is missing

See the ship in the background - the copy does have two flags - one with the Geneose flag

The hats of the men are different

Place one nail on each skull which has a hat as one of the six standing man on the pictures

There is a skull with a helmet with the geneose flag on it

Get the syringe out of your inventory and use it as a nail for him

Enter the next room

Tiles and numbers puzzle

You stand opposite to a big skull - turn around and look on the floor - when you move your mouse of the panel it says: Don't look back

Take it litterly - if you turn around now, you will die

Click the panel

Its a puzzle

You see a square with white tiles

On the top and left you see black written numbers

On the bottom and right you see gray written numbers

When you click a white tile once, it will turn to grey

You click it twice and it will turn to black

You click it three times and it will be white again

The numbers present the amount of tiles which have to be colored in the color in this row or column

If there are several numbers seen, it means, that the numbers of tiles are separated - for example you see left side 3 4. That means, that there are three black tiles connected to each other in this row and somewhere else, separated by at least one other colored tile, there are 4 black tiles connected to each other

You goal is to color all tiles according to the numbers and colors on top, bottom, left and right

The puzzle is random, but there are only seven solutions possible

The Well

After you finish it, steps will appear, give you the opportunity to get out of the well

Click them to climb up

When you are half way, you hear a voice - someone lost its bracelet

Climb down again and stand on the first platform right in front of the big skull

Face the skull, turn to the left - there is a hook in the wall

Get the steel wire out of your inventory and place it at the hook

Climb down - a skeleton is laying there

You will find the bracelet at the skeletons foot

Climb up again, but half way the skeleton growls and you let fall the bracelet again

Jump to the other platform - left on the ground are stone

Grab one and throw it into the water - it does not help

Get the syringe back from the skull puzzle and go to see Janos

Ask him for his lighter

He will give you, but only if you bring him some to drink

Receive his flask and go to the blood, sweat, tear puzzle

Fill the bottle with blood (everything else he will taste but ask for something else)

Bring the bottle back to Janos and receive the lighter

Climb down into the well again

Turn to the left and you will see a torch at the wall

Light it with Janos' lighter - a few bats will fly up and extinguish the torch

Light it again

Now you can grab the bracelet - the skeleton won't complain anymore

If it does not work out with the hand - try the forked stick

Climb out of the well

Turn around to the well and see the mirror on the well

Try to go in any direction, it will not work, all entrances are closed

Place the bracelet next to the mirror

In the following scene you see footsteps and following them, you find the way to ballroom

When you move your mouse over the pillars, you can move them with the arrows to the side

Click the stones behind and they will falls away

A bird flies away, grab the feather which is falling to the groand

Go back and get the mirror

The Path of the Dragon

Enter the ruined ballroom

You see 7 Pilars - each of it has a gargoyle, a panel, and on top and unlit torch

Each pilar presents one path of the dragon - your goal is it, to find the right item and the right sign for the right pilar to place in the right order

To find out, what you need, you will first have to look at three pictures

Open your document inventory

Map of Turkish Prison

By using the magnifier you see that the seven pillars on the map are going counter clockwise, first is the Mount of Offering and last the Mount of Dragon

You also see the meaning of the name of each pillar and the order of some of the symbols

Mountain (Martha's photo)

On Martha's photo you can see, that the wedge shape symbol is left of the trident

Microfilm

Here you see, that the pi-symbol is right to the trident

The ladder is right to the pi-symbol

How to find the objects:

For finding the right objects, you have to look at your drawings and search for differences between original and copy (as you did for the skull puzzle for example)

Also the Runic Anthology gives you clues which objects to place where

Beside this: you have all objects: So you only have to look for objects, which are familiar

The 7 path' of the dragon

From your point, you have to start at the pilar opposite of you - the gargoyle already has a bottle of blood in his mouth

The path goes counter clockwise - so your next pillar will always be the one to the left

It does not matter if you first draw the symbol or first place the object

When you draw, try to use the room of the panel complete - if you draw to small it will not work out

The drawing has not to be absolutly accurate - but do not touch the outer lines of the panels

One line has to be drawn at once (as this: __________, not like this: __ ___ _)

Path 1

Mountain: Mount of Offering

Test: Blood Offering - Father Arno offered blood

Symbol: Wedge Shape

Drawing/difference: Crucifixion: one angel has 2 chalices, the other one only 1

Object: Bottle of blood (already there)

Path 2

Mountain: Peak of Sacrifice

Test: Sacrifice ander an oak - Father Arno took Stephan's medalion unter the painting of an ok

Symbol: Inverted cross

Drawing/difference: Necklace on Iphigenies vases - one with, one without

Object: Stephan's necklace

Path 3

Mountain: Fox Peak

Test: Fox Flight - Father Arno escaped from Vlad's prison

Symbol: Inverted pentagram

Drawing/difference: Fox Flight drawings - one with bird, one without

Object: Feather

Path 4

Mountain: Mount of Punishment

Test: Punishment - Father Arno took the syringe from Irina's head

Symbol: Ancient cross

Drawing/difference: Punishment pictures - diffrent amount of nails

Object: Syringe

Path 5

Mountain: Mount of Purifying Fire

Test: Purify by fire - Father Arno made fire in the cave

Symbol: Jacobs ladder

Drawing/difference: Fire Pictures - one man stands with torch at the building, one without

Object: Light the torch on top, no objcect into the gargoyles mouth

Path 6

Mountain: Mount of Death

Test: To die - Father Arno was in the sarcophagus

Symbol: pi

Drawing/difference: Furneral of Patroclus - one with, one without coin in the mouth

Object: Old Coin

Path 7

Mountain: Mount of Dragon

Test: Baptismn of blood - Father Arno isn't baptisted with blood yet

Symbol: trident

Drawing/difference: Blood of Dragon - one with, one without mirror

Object: Mirror

FINAL

When you did all correct - between path 1 and path 7 a hatch opens

Go down

At the left wall you see a lever - click it to close the hatch cover

If you do not, you will die in the next phase of the game

Go forward and to the sarcophagus

The text tells you, it's Vlad the Great's sarcophagus

Click the skull two times and then click the cover to open the sarcophagus

22 Comments

Possumus non is not in the felixqui room but in the Mento mori room. The book is in Felixqui under Mirabile visu under the Aldebaran shelf. Took me 15 minutes to find it but worth it and thought I'ld save the confusion.

Ok another fix up...4678 is not the combo. The correct combo is 4867. Took me 3 minutes to figure out this one. Well back to the game and if I come across another correction I will post it to save the confusion.

Doing fine up until the developing...I cannot find a empty BOTTLE anywhere in the lab or my inventory (besides the holly water vial) to use to mix the A. Acid mix to develop the photos...Did i miss something (not grabbing it) somewhere?...This is driving me nuts!

I am playing this game on my iPhone, which is kind og different. Bit know i tried to Solve the skull puzzle with the hats so Many times, but i havn't made it yet? No where in the game before i Got to the room with det skulls and the hats i Found nails! Can anyone please help??

Ugh, why is everything in the iPhone/iPod version of this game different than the walkthrough? I am stuck in Part 3 at the part where you go into Janos' room. There's supposed to be a passport in there and there's not one. Then you're supposed to go to the Crossroads and talk to someone and no one's there. Also you're supposed to take the gramophone and give it to Ionel and you can't even pick up the gramophone to take it with you. This is really annoying. There are parts that are listed in the walkthrough that you don't even have to do in the iPhone/iPod version. Why is it so different from the PC version? This is confusing! It makes no sense! Help!!

Am now in the skulls and nails game, it says use the syringe as the 5th nail, but where are the rest of the nails. The syringe doesn't even work. Irina just keeps saying what she said when I originally took the syringe out of her head and then when I click other places nothing happens at all. Why is this game so confusing??? And why is the PC version of the game so different from the iPhone version that the walkthrough doesn't work??? Is there a version of the walkthrough specifically for the iPhone version of the game??? Man this sucks!!!

regarding the ipod or iphone version, Vlads prison, what you have to do are:
1. don't equip yet the old coin
2. go through the tunnel
3. when arno says i must have done smething wrong, move forward once
4. equip now the old coin
5. move back to the prison
and eventually you will find yourself in another room.

I am playing the pc version. I am at the part where I have fallen and found Janos on the other side of the door. There are beasts on the door and he tells me about the game. I click on the animals to play the game and instead it leaves and Janos is yelling at me not to leave him. I go forward play the game of the tears, sweat and blood and part of the door lock falls off. I cant play the skull and hats game because I have no spikes. I found a walkthrough that said i was supposed to play the game and win and have spikes fall. I asume I am supposed to use those spikes for the skull game. But the game wont even let me walk back to Janos and try to play the game. Anyone else having this problem. All the games I am reading in this walkthrough arent even in this game I have solved no puzzles. The game just skips it and moves forward. I think this time I am supposed to play this game.

ive played 1 & 2 im on 3 but most of the games are not on the pc version and im on the skull game but i dont have a magnifier like it says. i tried using the hammer and stake nothing happens except it keeps telling me something is missing. i use tyhe syringe and a woman tells me the answer is in some documents but nothing else happens. how do i do this part??

In the skull game for the PC (shorter) version of the game, use the syringe and select the skulls in sets of three matching the pictures - I had to look at the walkthrough to see the second picture. The sets are the three turbanes, and the other three. It took me forever to stumble on this. Hope this helps.

I am playing the short PC version and I am at the castle where you put the items/symbols in/on the gargoyals'. I cannot put items in the mouths but I did choose the symbols and nothing happened/ Now I have all the required items in my inventory Except for the mirror. Does that matter since I cannot put items in their mouths anyway? I have been pulling my hair out on this one. What do I expect for the $10 version of the game right? LOL I learned my lesson - for sure- but any help will be greatly appreciated. :-)
Thanks in advance
Dakk

Dakk -
If you purchased the retail game from some place like Walmart and not the downloadable PC game from BFG, you apparently have a whole different version of the game according to all the comments I have read about the game.

You can go check the other Dracula 3 posts, other than this walkthrough one to see if you can find your answer in the comments.

Our walkthrough is based on the BFG version of the game so may or may not be able to help you with your problem, but feel free to check it out because it is posted above the comments.

I'm playing this on my iTouch and I'm stuck in the library after Irina has been killed.
There is thumbtacks but no spool.
When I go to the safe and although the 1913 password works, it does not say 'Dracula' when I first walk to it.
There is no box to open.

I can't get the needle inserted into Arno's arm no matter how long I hold it to the vein. I am playing on my iPad. This is really ticking me off. I start out by washing my hands and nothing seems to work. I am playing part 3. Please help.

also on Jayisgames

>
Dora—
High-score centric "jump and run" arcade gameplay gets gorgeous in this simple but stunning iOS game about a boy trying to chase down his escaped herd of llamas on his snowboard. Changing time and weather as well as simple, addictive mechanics makes Alto's Adventure a scenic, oddly soothing treat.
...

>
Dora—
Anita works on a beautiful tropical island for the local cruise line, so when a passenger's luggage goes missing, she's got to track it down in this short and silly point-and-click game from Carmel Games!
...

>
Kimberly—
Who knows what absurd thing you'll find lurking under the surface of the earth in this strategic match-3 game. Draw a line connecting three or more of the same item to upgrade the item into something new. How deep can you go?
...

JayIsGames offers a free online experience with the best free online games. You can read our daily honest reviews and walkthroughs, play games, discuss about them. JayIsGames.com is a leading Flash and Online game review site. Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more.
Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! Submit your game now and we might release it in homepage. Use our game submission form.
Check us back often! We add new games every day and only the best games!