[ToME 2.3.2 Character Sheet]
Name : Haoann Age 26 STR! 36
Sex : Male Height 35 INT! 40
Race : Vampire Hobbit Weight 60 WIS! 40
Class : Sorceror Social Class 81 DEX! 40
Body : Player CON! 40
God : Manwe Sulimo CHR! 32
+ To Melee Hit -55 Level 50 Hit Points 736/ 736
+ To Melee Damage -21 Experience 36510369 Spell Points 1519/ 1519
+ To Ranged Hit -33 Max Exp 36510369 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. ***** Piety -64830
AC 21+203 Gold 2141568 Speed Fast (+16)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Bad Blows/Round: 14
Bows/Throw : Very Bad Searching : Bad Shots/Round: 1
Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 14d4-294
Stealth : Superb Magic Device: Legendary[15]Infra-Vision: 80 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of several children of a Hobbit Mage. You are
a well-liked child. You have hazel eyes, straight black
hair, and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 109 (5450')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 5 (250')
Your body is a Player.
You are currently near Angband.
You have defeated 18996 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 94 princesses.
You saved Arda and became a famed King.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 15th Quelle of the 2890th year of the third age.
You have been adventuring for 29 days.
adefkmnopsuxz{|@
Add Str : ....6....3.3....
Add Int : ..*46.....3.....
Add Wis : ..*.6....3......
Add Dex : ...46...........
Add Con : ....6....3.3.1..
Add Chr : ....6...........
Mul Mana : +.........+.....
Add Stea. : .......3........
Add Infra : ...4............
Add Tun.. : ..............7.
Add Speed : .**..3.3.3.3...+
Add Blows : ..*.............
Chaotic : .............+..
Slay Orc : .............+..
Slay Troll: .............+..
Sust Str : ...+............
Sust Int : ................
Sust Wis : ........+.......
Sust Dex : ...............+
Sust Con : ..+.............
Sust Chr : ..+...+.........
Invisible : ..+.........+...
Mul life : ......+........+
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : .....++..+.....+
Imm Acid : ...+...+*.......
Imm Elec : ......*..++.....
Imm Fire : .+....+.*+......
Imm Cold : ......*.++.....+
Res Pois : ..........+....+
Res Fear : ...........+....
Res Light : ..+..+...+......
Res Dark : .....+..+.+....+
Res Blind : .........+......
Res Conf : .....+...+.+....
Res Sound : ........++......
Res Shard : ...+............
Res Neth : ...............+
Res Nexus : .+.+...+........
Res Chaos : .....+...+......
Res Disen : ......+..+......
Auto Curse: ....+...........
Levitate : ..........+.....
Lite : .........+.....+
See Invis : .....+...+......
Digestion : ...+............
Regen : ..+......+......
Activate : .+...+.+.++.....
Blessed : .............+..
Cursed : .+..+...........
Hvy Curse : .+..............
Climb : ...........+....
Orc.ESP : .....+..........
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 0)
- Combat 01.000 [0.300]
- Archery 02.000 [0.000]
. Sling-mastery 00.000 [0.300]
. Barehand-combat 01.000 [0.300]
- Sneakiness 13.135 [0.900]
. Stealth 10.400 [0.500]
. Disarming 01.500 [0.000]
- Magic 50.000 [1.000]
. Magic-Device 40.800 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 11.700 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 05.400 [0.900]
- Spirituality 10.000 [0.550]
. Prayer 02.500 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 06.200 [0.500]
. Summoning 01.000 [0.300]
. Symbiosis 50.000 [0.500]
. Mimicry 01.000 [0.300]
Abilities
* Perfect casting
[Fates]
You are fated to meet a Pitiful-looking beggar on level 15.
[Character Equipment]
a) a Mage Staff of Mana (1d4) (-8,+1)(80%)
It can be wielded two-handed. It can be used to store a spell. It
increases your mana capacity by 80%.
You found it lying in a vault on level 29 of The Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
It can
be activated for fire branding of bolts every 999 turns if it is being
worn. It increases your speed by 10. It provides resistance to fire
and nexus. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death drake on level 64 of Mordor.
e) The Ring of Eleri (+10)
It
increases your intelligence, wisdom, speed and attack speed by 10. It
makes you invisible. It sustains your constitution and charisma. It
provides resistance to light. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 71 of Angband.
f) The Ring 'Loregon' (+4 to infravision)
It increases your intelligence, dexterity and infravision by 4. It
sustains your strength. It provides resistance to acid, shards and
nexus. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 27 of The Sandworm lair.
k) an Amulet of Doom [+7] (+6) {cursed}
It
increases your strength, intelligence, wisdom, dexterity, constitution
and charisma by 6. It is cursed. It cannot be dropped while cursed.
It can re-curse itself.
You found it in the remains of an Ethereal dragon on level 69 of Erebor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Archlich on level 58 of Mordor.
n) The Hard Studded Leather of Adacir (-52,-14) [7,+10](40%)
It
increases your hit points by 40%. It sustains your charisma. It
provides immunity to electricity and cold. It provides resistance to
life draining, fire and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolich on level 71 of Erebor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It
can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Large Leather Shield 'Ladar' [4,+10]
It sustains your wisdom. It provides
immunity to acid and fire. It provides resistance to cold, dark and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 36 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to life draining, electricity, fire, cold, light, blindness, confusion
, sound, chaos and disenchantment. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can
be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It
can be used to store a spell. It increases your intelligence and luck
by 3. It increases your mana capacity by 60%. It provides immunity
to paralysis. It provides resistance to electricity, poison and dark.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient blue dragon on level 72 of
Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It
makes you completely fearless. It provides resistance to confusion.
It allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
z) a Master quylthulg named Casper (3000 hp)
{) The Bolt of Pereb (1d5) (+8,+10) (+1)
It increases your constitution by 1.
It produces chaotic effects. It is especially deadly against orcs.
It is especially deadly against trolls. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 40 of
Mordor.
|) a Dwarven Shovel of Digging (+7)
It increases your ability to tunnel by 7. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
[Character Inventory]
a) 5 Tomes of Magical Energy
b) 4 Fireproof Tomes of the Eternal Flame
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
c) 3 Fireproof Tomes of the Blowing Wind
It
cannot be harmed by electricity. It cannot be harmed by fire.
You found it lying in a vault on level 26 of The Sandworm lair.
d) 5 Tomes of the Impenetrable Earth
e) 6 Fireproof Tomes of the Everrunning Wave
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
f) 4 Fireproof Tomes of Translocation
It
cannot be harmed by fire.
You found it lying in a vault on level 46 of Mordor.
g) 4 Fireproof Tomes of the Tree
It cannot be
harmed by fire.
You found it lying in a vault on level 24 of The Sandworm lair.
h) 3 Fireproof Tomes of Knowledge
It
cannot be harmed by fire.
You found it in the remains of an Enchantress on level 43 of Mordor.
i) 3 Fireproof Tomes of the Time
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
j) 4 Fireproof Tomes of Meta Spells {100% off}
It
cannot be harmed by fire.
You stole it from the Black Market.
k) 5 Fireproof Tomes of the Mind
It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
l) 4 Fireproof Books of Beginner Cantrips
It
cannot be harmed by fire.
m) 49 Potions of Healing
n) 32 Potions of *Healing*
o) 9 Potions of Restore Mana
p) a Golden Rod of the Istari of Healing (250/250)
It can hold more mana. It can cast spells
for a lesser mana cost. It can cast spells faster. It regenerates
its mana faster.
You found it in the remains of a Demilich on level 85 of Angband.
q) a Golden Rod of Capacity of Home Summoning (134/250)
It
can hold more mana.
It was given to you as a reward.
r) a Mithril Rod of Capacity of Healing (320/320)
It can hold more mana.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
s) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 107 of Angband.
t) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you
the power of restore life if it is being worn. It provides light
(radius 1) forever. It can be used to store a spell. It increases
your intelligence, wisdom and luck by 2. It increases your mana
capacity by 40%. It sustains your intelligence and wisdom. It
provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) The Metal Cap of Egindor [3,+19]
It sustains your intelligence and constitution. It
provides resistance to fire, shards and nexus. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 109 of
Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
[Home Inventory - Bree ]
a) 4 Fireproof Holy Tomes of Manwe Sulimo
b) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 29 of The Sandworm lair.
c) 2 Rod Tips of Healing (120 Mana to cast)
d) an Indestructible Ring of Speed (+11)
It
increases your speed by 11. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
e) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
f) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500)
every 200+d100 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, speed and
luck by 1. It sustains your strength, wisdom, constitution and
charisma. It provides immunity to fire. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to nether. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
g) The Ring of Flare (+3)
It can be activated
for dimension door every 100 turns if it is being worn. It grants you
the power of swap position if it is being worn. It increases your
strength, constitution, charisma and searching by 3. It provides
immunity to fire. It allows you to fly. It allows you to see
invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 58 of Mordor.
h) The Jewel 'Evenstar' (+3)
It
can be activated for restore stats and life levels every 750 turns if
it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 53 of Mordor.
i) The Phial of Galadriel (+4)
It
can be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
j) The Palantir of Orthanc (+2)
It can
be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 99 of Mount Doom.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, light, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 56 of
Mordor.
l) The Bar Chain Mail of Brith (-36,-38) [18,+9](20%)
It increases your hit points by 20%. It sustains your strength
, intelligence and charisma. It provides immunity to cold. It
provides resistance to confusion, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 49 of
Mordor.
m) The Partial Plate Armour 'Endengwar' (-3 to accuracy) [22,+12]
It sustains your strength. It provides immunity to acid and
fire. It provides immunity to paralysis. It provides resistance to
electricity and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
n) The Robe of Mande [2,+13]
It sustains your charisma. It provides immunity to acid and fire. It
makes you completely fearless. It provides resistance to
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 73 of
Angband.
o) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111
turns if it is being worn. It provides resistance to acid, electricity
, fire, cold and poison. It allows you to sense the presence of good
beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of The Old Forest.
p) an Elven Cloak of Stealth [4,+13] (+5 to stealth)
It
increases your stealth, searching and luck by 5. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
q) an Elven Cloak [4,+9] (+3 to stealth)
r) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and blindness. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
s) The Small Metal Shield 'Bariandor' [3,+0]
It sustains your
strength. It provides immunity to electricity and fire. It provides
resistance to light and chaos. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Large Metal Shield of Anarion [5,+20]
It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides resistance to acid, electricity, fire,
cold and disenchantment. It allows you to sense the presence of evil
beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 56 of
Mordor.
u) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Zombie Large kobold on level 9 of
Barrow-Downs.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns
if it is being worn. It provides light (radius 1) forever. It
sustains your constitution. It provides immunity to paralysis. It
provides resistance to light. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
w) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your
strength, dexterity and speed by 2. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It fights
against evil with holy fury. It provides immunity to paralysis. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Eldrak on level 103 of Angband.
x) The Seeker Arrow of Bard (8d4) (+20,+15)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is a great bane of dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 109 of
Angband.
[Home Inventory - Gondolin ]
a) 8 Sprigs of Athelas
b) 14 Potions of Cure Serious Insanity
c) 26 Potions of Cure Insanity
d) 10 Scrolls of Reset Recall
e) a Fireproof Scroll of Mass Genocide
It cannot be harmed by fire.
You found it lying on the ground on level 71 of Erebor.
f) The Wand of Digging of Thrain (18 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
g) a Staff of Genocide[1|11] (4 charges)
h) The Ring of Power of Akhorahil the Blind (+2 to stealth)
It increases your intelligence, wisdom, dexterity,
constitution and stealth by 2. It makes you invisible. It makes you
completely fearless. It provides resistance to cold and dark. It
speeds your regenerative powers. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Akhorahil the Blind on level 45 of Mordor.
i) The Ring of Power of Uvatha the Horseman (+1 to searching)
j) a Ring of Intelligence (+6)
It increases your intelligence by 6.
You found it in the remains of a Halfling slinger on level 44 of Mordor.
k) a Ring of Speed (+9)
It increases your speed by 9.
You found it in the remains of a Great Storm Wyrm on level 67 of Erebor.
l) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
m) an Amulet of the Magi (-4,-4) (+3 to searching)
It can be used to store a spell. It increases your
intelligence and searching by 3. It sustains your intelligence. It
provides immunity to paralysis. It provides resistance to blindness
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
n) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
p) an Amulet of Trickery (+3)
It increases your dexterity, stealth, infravision and speed by 3. It
sustains your dexterity. It provides resistance to poison and nexus.
You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
q) The Rusty Chain Mail of Aereth (-5 to accuracy) [14,-1]
It sustains your strength, intelligence and dexterity. It provides
immunity to acid. It provides resistance to sound, shards, nexus and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
r) The Double Ring Mail 'Araith' (-2 to accuracy) [15,+13]
It
sustains your constitution. It provides immunity to electricity and
fire. It makes you completely fearless. It provides resistance to
life draining, sound, shards and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
s) The Filthy Rag of the Wight [1,+9] (+6 to searching)
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
t) The Thunderlord Coat of Ulion (-23,-52) [9,+12](20%)
It
increases your hit points by 20%. It sustains your strength, wisdom
and dexterity. It provides resistance to life draining, fire, cold,
sound and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Vampire lord on level 61 of Dol Guldur.
u) an Iron Helm of Water Breathing [5,+12]
It allows you to breathe underwater. It cannot be harmed by acid.
You found it in the remains of an Ettin in the town of Gondolin .
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold
. It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 71 of Erebor.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It
increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
[Home Inventory - Minas Anor ]
a) The Tome of Haoann
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) 36 Potions of Augmentation
c) a Golden Rod of Capacity of Nothing (250/250)
d) a Ring of Intelligence (+5)
e) an Indestructible Ring of Speed (+8)
It increases your speed by 8. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
f) The Ring of Elvor (+1)
It increases your strength, intelligence and wisdom by 1. It provides
resistance to acid, fire, confusion, nether and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
g) The Amulet of Carlammas (+2)
It can
be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 52 of Mordor.
h) The Amulet of Salfin [+2] (+2 to stealth)
It
can be activated for venom breathing every 40+d60 turns if it is being
worn. It increases your dexterity and stealth by 2. It sustains your
intelligence and constitution. It provides resistance to electricity,
poison, blindness, sound, shards, nether, nexus and chaos. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Shadow drake on level 27 of Mirkwood.
i) 2 Amulets of the Serpents [+3] (+2)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 2. It provides resistance
to poison.
You found it lying on the ground on level 25 of Mirkwood.
j) The Amulet of Loeglas (+3)
It increases
your constitution by 3. It makes you completely fearless. It
provides resistance to electricity, blindness, confusion and nether.
It allows you to see invisible monsters. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 51 of
Mordor.
k) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Medusa, the Gorgon on level 40 of Mordor.
l) The Chain Mail of Andirdo (-2 to accuracy) [14,+4]
It provides immunity to acid. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to poison,
nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Angamaite of Umbar on level 26 of Mirkwood.
m) The Splint Mail 'Vorthar' (-2 to accuracy) [19,+12]
It sustains your dexterity and constitution. It provides immunity to
electricity and fire. It provides resistance to dark and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 53 of Mordor.
n) The Metal Lamellar Armour of Imbar (-3 to accuracy) [23,+9]
It provides immunity to acid. It provides resistance to electricity,
dark, nether and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dread on level 52 of Mordor.
o) The Robe of Incanus [2,+20] (+3)
It grants
you the power of weigh magic if it is being worn. It can be used to
store a spell. It increases your intelligence, wisdom and searching
by 3. It sustains your intelligence and wisdom. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if
it is being worn. It increases your strength and constitution by 2.
It sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 49 of Mordor.
q) The Large Leather Shield of Celegorm [4,+20]
It
provides resistance to acid, electricity, fire, cold, light, dark and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can
be activated for detection every 55+d55 turns if it is being worn. It
increases your intelligence, wisdom and searching by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 52 of Mordor.
s) The Set of Gauntlets of Elenen [2,+8]
It
sustains your intelligence. It provides resistance to poison, dark,
sound, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Black ogre on level 53 of Mordor.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It
increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 24 of The Sandworm lair.
u) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+6 to infravision)
It
increases your strength, constitution and infravision by 6. It
provides resistance to dark.
You found it lying on the ground on level 35 of Mordor.
v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
w) The Metal Boomerang of Agalin (4d5) (+17,+14)
It does extra
damage from fire. It poisons your foes. It is a great bane of
demons. It strikes at undead with holy wrath. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient blue dragon on level 51 of
Mordor.
[Home Inventory - Lothlorien ]
a) Baalzebub's Tormented Skullcap {tele}
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Dark elven warlock on level 43 of Mordor.
b) a Rod Tip of Curing (35 Mana to cast)
c) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 70 of Erebor.
d) The Amulet of Moromil (+2)
It increases your intelligence, wisdom, searching and infravision by 2
. It sustains your wisdom. It makes you completely fearless. It
provides resistance to light and disenchantment. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 29 of The Sandworm lair.
e) The Amulet 'Ancaman' [Identify] (+2)
It
has a spell stored inside. It increases your wisdom, dexterity and
charisma by 2. It provides resistance to fire, light and
disenchantment. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 28 of The Sandworm lair.
f) The Star of Elendil (+1)
It
can be activated for light (dam 2d15) & map area every 50+d50 turns if
it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Scatha the Worm on level 43 of Mordor.
g) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 29 of The Sandworm lair.
h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth)
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, poison, confusion and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 44 of Mordor.
j) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
k) an Elven Robe [2,+10] (+3 to stealth)
It
increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and light. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
m) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
n) The Mouse Fur 'Calini' [1,+9] (+2 to stealth)
It
increases your stealth by 2. It sustains your strength, dexterity and
charisma. It provides immunity to electricity and fire. It provides
resistance to life draining, poison, dark and confusion. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to dark, sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 69 of Erebor.
p) The Iron Crown of Ornorn [0,+8]
It sustains your strength and charisma. It provides resistance to
life draining, poison, light and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 72 of
Erebor.
q) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it
is being worn. It can be used to store a spell. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 20 of Mirkwood.
r) The Set of Gauntlets 'Paurnen' [2,+15]
It can be
activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
can be used to store a spell. It provides resistance to acid. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
u) The Small Wooden Boomerang 'Falairil' (1d4) (+6,+9)
It does extra damage from fire. It is
especially deadly against dragons. It is especially deadly against
trolls. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 44 of Mordor.
v) The Mage Staff 'Dilwe' [Vision] (1d4) (+0,+4) [+5](20%)
It can be wielded two-handed. It has a spell stored inside. It
increases your mana capacity by 20%. It sustains your intelligence.
It provides immunity to paralysis. It provides resistance to
blindness and confusion. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 26 of The Sandworm lair.
w) a Shattered Mage Staff (0d0) (-6,-5)
It
can be wielded two-handed. It can be used to store a spell.
You found it in the remains of Draugluin, Sire of All Werewolves on level
81 of Angband.
[Home Inventory - Khazad-dum ]
a) a Potion of Salt Water proving I was here! :D
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your
luck by 20. It does extra damage from fire. It poisons your foes.
It produces chaotic effects. It is very sharp and can make your foes
bleed. It strikes at demons with holy wrath. It fights against evil
with holy fury. It can re-curse itself. It can resist being
shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Archangel on level 71 of Erebor.
b) The Demonshield of Gothmog [13,+13] (+4)
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 17 of Mirkwood.
c) The Crumpled Scroll of Mass Resurrection
It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Old Sorcerer on level 65 of Mordor.
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
e) The Amulet of Ernil
It sustains your intelligence. It
provides resistance to poison, dark, shards and disenchantment. It
allows you to see invisible monsters. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nycadaemon on level 63 of Mordor.
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It
can be activated for star ball (150) every 1000 turns if it is being
worn. It provides light (radius 1) forever. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to fire, cold, poison, light and dark. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated
for heal (777), curing and heroism every 300 turns if it is being
worn. It increases your intelligence, wisdom and stealth by 4. It
makes you completely fearless. It provides resistance to life draining
, acid, electricity, fire, cold, poison and dark. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Sky Drake on level 64 of The Sacred Land
Of Mountains.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is
being worn. It increases your strength and charisma by 4. It provides
resistance to acid, electricity, fire, cold, dark, chaos and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
i) The Hard Leather Armour 'Telth' (-1 to accuracy) [6,+9]
It sustains your strength, dexterity and charisma. It provides
resistance to life draining, poison and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Smeagol on level 3 of Barrow-Downs.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid, dark and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your
intelligence, constitution, stealth and speed by 4. It provides
immunity to fire. It provides resistance to acid, electricity, cold
and nexus. It allows you to fly. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Iron Crown of Beruthiel [0,+20] (-5)
It decreases your strength, dexterity and
constitution by 5. It provides immunity to paralysis. It provides
resistance to life draining. It allows you to see invisible monsters.
It gives telepathic powers. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Black pudding on level 54 of Mordor.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to dark and blindness. It allows you to sense the presence
of orcs, trolls and evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if
it is being worn. It decreases your intelligence, wisdom and searching
by 5. It provides immunity to cold. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, poison and disenchantment. It allows you to see
invisible monsters. It produces an anti-magic shell. It drains life.
It induces random teleportation. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 67 of Erebor.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
q) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt
(4d8) every 6+d6 turns if it is being worn. It can be used to store a
spell. It provides resistance to electricity. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
r) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric drain (3*100) every 250 turns if it
is being worn. It increases your dexterity and stealth by 4. It
drains life from your foes. It is a great bane of undead. It
provides resistance to dark. It allows you to see invisible monsters.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 79 of Angband.
s) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your
intelligence and charisma by 3. It does extra damage from frost. It
sustains your dexterity. It provides immunity to cold. It provides
resistance to nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut
your foes. It is very sharp and can make your foes bleed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in a hill.
u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be
activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It does extra damage from electricity. It provides resistance
to electricity and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young red dragon on level 61 of Dol
Guldur.
v) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it
is being worn. It does extra damage from frost. It provides
resistance to cold and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 71 of
Erebor.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It
is especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your
attack speed by 2. It is especially deadly against natural creatures.
It provides resistance to disenchantment. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
a) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It
provides resistance to acid, electricity, fire and cold. It allows
you to levitate. It allows you to see invisible monsters. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 99 of
Angband.
b) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your
searching by 3. It does extra damage from frost. It is especially
deadly against dragons. It is especially deadly against orcs. It
fights against evil with holy fury. It provides resistance to life
draining, cold and dark. It allows you to sense the presence of orcs
and dragons. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 54 of Mordor.
c) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be
activated for ball of cold (100) every 300 turns if it is being worn.
It provides light (radius 1) forever. It increases your speed by 10.
It does extra damage from frost. It is especially deadly against
trolls. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 80 of Angband.
d) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 34 of Moria.
e) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It
decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 49 of Mordor.
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It
increases your strength, constitution and speed by 2. It does extra
damage from electricity. It is very sharp and can cut your foes. It
is very sharp and can make your foes bleed. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to confusion, nexus, chaos and disenchantment.
It allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 69 of Erebor.
h) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be
wielded two-handed. It increases your dexterity, ability to tunnel
and speed by 5. It sustains your dexterity. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 67 of
Angband.
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
It can be wielded two-handed. It increases your constitution
by 5. It is a great bane of dragons. It is especially deadly
against trolls. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides resistance to disenchantment
. It allows you to sense the presence of dragons and demons. It
drains life. It aggravates nearby creatures. It can re-curse itself.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 76 of Angband.
j) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It must be wielded two-handed. It increases your strength, charisma
and infravision by 4. It does extra damage from fire. It is very
sharp and can cut your foes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to fire and chaos. It allows you to levitate. It allows you to see
invisible monsters. It drains mana. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
k) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2
. It does extra damage from fire. It poisons your foes. It is very
sharp and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It gives telepathic
powers. It slows your metabolism. It speeds your regenerative
powers. It drains life. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient multi-hued dragon on level 46 of
Mordor.
l) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and
attack speed by 2. It does extra damage from fire. It is especially
deadly against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
m) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon in the town of
Gondolin .
p) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your
intelligence by 3. It does extra damage from fire. It is especially
deadly against natural creatures. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire on level 70 of Angband.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can
be wielded two-handed. It can be activated for drain life (90) every
70 turns if it is being worn. It increases your wisdom and infravision
by 4. It does extra damage from frost. It is especially deadly
against orcs. It provides resistance to cold, light and nexus. It
allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of Angband.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated
for destruction every 200+d200 turns if it is being worn. It increases
your strength, infravision and ability to tunnel by 5. It does extra
damage from electricity. It poisons your foes. It is a great bane of
dragons. It is especially deadly against natural creatures. It
provides resistance to blindness, sound and nexus. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 67 of Dol Guldur.
s) The Sling of the Thain (x6) (+15,+15) (+4)
It
increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns
if it is being worn. It increases your searching and infravision by 2
. It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom
, dexterity and speed by 1. It provides resistance to electricity,
fire and cold. It slows your metabolism. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ettin in the town of Gondolin .
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 59 of Mordor.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 30 of Mirkwood.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bile Demon on level 59 of Mordor.
a) The Drum of the Druedain (+4 to stealth)
It
can be activated for detection every 99 turns if it is being worn. It
increases your stealth, searching and infravision by 4. It provides
resistance to poison and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 59 of Mordor.
b) The Horn of Rohan (+2)
It can be
activated for heroism, berserker, and haste every 250 turns if it is
being worn. It increases your wisdom and charisma by 2. It allows you
to sense the presence of dragons. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.

On 13.12.2005 19:47 ulrikj@gmail.com wrote:Hm. This guy has been VERY lucky.. And scumming the sand worm lair. Very fun character to play so far. I usually go for lucky items with my hobbtis, because I happen to love loot. But with this guy I just couldn't keep Thengel on anymore after finding the golden crown of Gondor.. :D

On 17.12.2005 07:15 ulrikj@gmail.com wrote:Updated. Going really well for this guy.. CON!, INT!, four immunities (my winner didn't even have that) all restist, tons of hp, tons of sp...

On 17.12.2005 17:59 ulrikj@gmail.com wrote:Great progress. Only things that really bother me currently are Greater Demonic Q's.. just had a princess quest for them 2 levels down, and now an FF quest.. :( Last time around was hell, Greater Balrogs, Pit Fiends and Bile Demons everywhere! luckily, one of the pit fiends made it worth my while, by dropping Cubragol.. now I just need to find a +3 to CON somehow, since my shooter got switched for Cubras +10 to speed

On 17.12.2005 23:56 ulrikj@gmail.com wrote:Latest progress. Been through Erebor.. think I'm gonna head for Dol Guldur soon.. Not sure when to do the Maeglin quest though, I didn't have a lot of problems last time around, but I realise how potentially dangerous it is.. Will try to get a good symbiote before Angband/Maeglin I think.

On 17.12.2005 23:57 ulrikj@gmail.com wrote:Funny thing, when praying to Manwe I am +25 speed.. when not, I'm +32. I don't get it. I realise my piety problems might cause negative speeds, but why are they only applying when I pray?