Ever had that itching desire to break out of hell and into the highest reaches of heaven? In Party of Sin, you take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players. Master a large, dynamic team of anti-heroes -- the Seven Deadly Sins -- as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all multi-dimensional with special powers useful in many situations. Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil. Adventure: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes. Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the shop by collecting God's forbidden apples. Five bosses like the Demon Narwhal and the Airship Captain stand in your way.

Liz worked on animations, notably a balance animation for Envy and Wrath. We will be making these for all the other sins as well to give them a bit more character. A lot of the animation timings and blending is getting polished so the characters look more natural. Here are some pics of Wrath teetering on the edge.

Blake worked on additional tracks for purgatory and earth, waiting until next week to hear the new stuff.

Vince started work on the purgatory boss. Our initial concept for this was a large machine with puzzles that the player must solve. After Vince's first iteration, we decided the concept wasn't really working and changed it up. Here is a diagram of his latest idea:

Wednesday night was the Mount Royal Games Society meetup. Vince and I both attended and had some good conversations about game design and games as an art form.

Luke continued his work on the purgatory art style. Here are a few progress shots.

I revamped the back-end of our menu system to be much more flexible. We are changing our existing weapon shop into a shop for sin upgrades and the new Kickstarter items. I also cleaned up a lot of the hacks we had implemented before PAX to get the game ready for the show. Next week I should be receiving a final design from Justin and Liz. Unfortunately the visuals are not up to par yet (waiting for that new design), so no shots of this!

Vince moved the Narwhal to hell3. We will probably be making a few changes to this mini-boss to reduce his difficulty by next week, but he looks pretty impressive!

Finally, Vince added explosive boxes to purgatory. We're planning to use these for the new boss design!

Dan

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