There has been a Forza branded game released every year since 2012. Three of these have been created by Leamington Spa-based Playground Games, earning acclaim as some of the best racers ever. Sean Cleaver speaks to creative director Ralph Fulton to find out the story of Forza Horizon 3

Even if you know how a car drives, would you know what to test to make sure a videogame captured it accurately? Sean Cleaver speaks to Slightly Mad Studios’ Stephen Viljoen and Rod Chong about how Project Cars 2 ‘handles’ the pressure of getting the worlds most exclusive vehicles accurate

Formula One as a sport has evolved tremendously over the last four years. Coincidentally, so has video games development. Sean Cleaver sat down with F1 2017's creative director Lee Mather, to discuss how Codemasters have coped with changes in this generation and the process behind improving the Forumla One game franchise

The biggest news out of this year’s E3 was almost certainly Microsoft’s reveal that it has been working on an improved Xbox One, which it claims will be the ‘most powerful console ever made’. But is better hardware actually a draw for devs? We ask a crowd of triple-A and indie studios for their thoughts