Dota 2 Version 7.00 is Officially Out See Change Log / Patch Notes

After the end of match in Dota 2 Boston Major and announced the champion in the tournament, Dota 2 has last exciting announcement for everyone today the released of its new version of the Dota 2 the version 7.00 that will feature major upgrade including new characters, visual upgrades and gui improvements. People around the world calling it the end of an era or the beginning of the new era, as more new player a rising the Dota 2 tournament. For you to see, here are the teaser video of Dota 2 Version 7.00.

What’s are the new updates?

New Hero the Sun Wukong the Monkey King (The King Has Arrived), a mythological figure in the period of Song Dynasty – in Dota 2 he is a melee, carry, escaper and disabler character. His abilities includes:

Boundless Strike – Monkey King enlarges his staff and creates a huge slams in the ground that stuns enemies in line dealing critical damage.

Tree Dance – Monkey King can jump on the top of the tree to sneak the enemies.

Primal Spring – from his Tree dance abilities Monkey King can leaps into combat slowing the enemies and damaging any enemy area of impact.

Jingu Mastery – Monkey King charges his legendary staff with power and gaining bonus damage and lifesteal.

MisChief – Monkey King can shapeshift his form to deceive the enemies and lastly.

New Game Terrain, the lands of The King’s New Journey a brand-new equippable terrain you can use on playing Dota 2, unfortunately its not free you can buy it for $12.99 from its regular price $19.99.

New Arcana Item for Monkey King featuring four dynamic style that changes his form depending on his level and abilities, these form includes first Form Timeless Tales, second Form Rumble in the deep, third Form Immortal Path and the last Form King’s Crucible. In addition to this Arcana, you will also received the following:

New base model and texture

Custom particle effects for Monkey King’s Primal Spring ability

Dynamic Style that changes according to the level of Wukong’s Ultimate

A cloud-riding run animation when travelling vast distances in a short period of time

New Monkey King Announcer Pack and Killing Spree Bundle, replaces the default announcer and killing spree voice with the commentary voice of the Monkey King.

New HUD, rebuilt in-game interface efficient for controlling your Dota 2 hero while gathering information from the game world it will allow you to ensure your team the upper hand to destroy the enemies. This new HUD will increate map vision with minimize hero controls.

New Pre Game, a new approach before starting a battle featuring the pick phase and strategy phase.

New Game Play, features new Hero Talents and Backpack slots, map changes and an extensive list of other gameplay adjustments, hero leveling and general changes.

They also added community authored bots and hero remodels to Slardar, Viper and Enigma.

Here are some of the additional Hero Level Changes.

Ultimate Levels:

Ultimate levels are now at 6/12/18

Heroes no longer have the attribute bonus ability

Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses; see below for the list of bonuses.

Reworked XP:

XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)

XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)

XP required to reach Level 25 is the same as previous Level 23

Smoothed out XP progression from level 8->13 to be always incrementing

There are Shrines near each team’s Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.

Each team also has 5 Shrines inside the base.

Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.

Shrines do not grant vision.

Shrines provide a 150 gold bounty for each player on the team when killed.

Runes:

Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.

Active – Can cast in a 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage.
Lasts 6 seconds. Cooldown: 12
Note: Both abilities will be used by neutrals against enemies if there is a nearby hero.

Has 0% Magic Resistance, 11 Armor

Other Map Changes:

Tier 4 towers now have the same regeneration as the Ancient.

Using TP scroll no longer destroys nearby trees.

Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.

Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled

Cleave Mechanics:

Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):

The overall distance from which a unit can be hit is roughly the same with the new cleave values.

Battle Fury:

Starting Radius: 150

Ending Radius: 280

Distance: 520

Empower:

Starting Radius: 150

Ending Radius: 240

Distance: 460

Grow:

Starting Radius: 150

Ending Radius: 400

Distance: 600

Tidebringer:

Starting Radius: 150

Ending Radius: 450/500/550/600

Distance: 675/750/825/900

Great Cleave:

Starting Radius: 150

Ending Radius: 300

Distance: 550

Other Changes:

Max movement speed increased from 522 to 550

Haste rune duration reduced from 25 to 22 seconds

Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)

Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)

Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant

The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap

The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate

The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption

The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word

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