Posted
by
samzenpus
on Monday October 08, 2012 @08:20AM
from the roll-the-dice-and-close-the-tags dept.

An anonymous reader writes "cHTeMeLe is a board game about writing HTML5 code. In cHTeMeLe, players endorse their favorite web browser (Firefox, Safari, Chrome, Opera, or IE) and then score points by correctly laying out HTML tags, while also trying to bug or crash their opponents' code. From the article: 'Despite cHTeMeLe's technical theme, its developers claim you don't need any web programming experience to play. The game takes web design standards and boils them down into game rules that even children can learn. To help less technical players keep everything straight, the tag cards use syntax highlighting that different parts of code have unique colors — just like an Integrated Developer Environment. No one is going to completely pick up HTML5 purely by playing cHTeMeLe, but it does have some educational value for understanding basic tags and how they fit together.'"

Posted
by
timothy
on Sunday October 07, 2012 @04:40PM
from the just-some-reamde-plotlines-nothing-to-worry-about dept.

hypnosec writes "Entire cities in the World of Warcraft have been destroyed with no one spared, not even the NPCs. About 13:00 GMT, forums on WOW started getting the first comments from users regarding players and NPCs dying on the Ragnaros-EU realm in Orgrimmar. Users of the online game started reporting that Draenor had a similar sight to offer. Some of the other realms where this was reported include Tarren Mill, and Twisting Nether."Also at Joystiq, and (with more screenshots) at WCCF Tech, which reports that "it appears the damage is most severe in World of Warcraft European servers."

Posted
by
samzenpus
on Thursday October 04, 2012 @06:25PM
from the by-my-axe! dept.

Dr. Gamera writes "Maine state senate candidate Colleen Lachowicz plays World of Warcraft. The opposing party in Maine has issued a press release attacking her for her Level 85 Orc Assassination Rogue. From the article: 'In an unusual press release issued Thursday, the Maine GOP attacked Lachowicz for a “bizarre double life” in which she’s a devotee of the hugely popular online role-playing game World of Warcraft. In the game, she’s “Santiaga,” an "orc assassination rogue" with green skin, fangs, a Mohawk and pointy ears.' Her incumbent, much to his credit, rejects the attack as 'mudslinging politics.'"

Posted
by
timothy
on Saturday September 29, 2012 @07:21AM
from the taking-a-stand dept.

MojoKid writes "The backlash against Windows 8 from various developers continues, but this time a game's creator isn't just expressing discontent. Notch, the developer behind smash hit Minecraft, has declared that he won't be working with Microsoft to certify Minecraft for Windows 8. Note that this doesn't mean Minecraft won't run on Windows 8. The certification process in question is Microsoft's mandatory rules for submitting content to the Windows game store. In order to be listed there, an application must be Metro-compatible and conform to a laundry list of other conditions. The real problem with Windows 8 is that it locks ARM users into a second class experience. If you buy an x86 tablet, you can download programs from SourceForge, GitHub, or any file mirror. If you're an ARM user, you can download programs from the Microsoft store and that's it. The bifurcated permission structure is the problem, and it makes WinRT tablets categorically impossible to recommend for anyone who values the ability to install whatever software they please."

Posted
by
Soulskill
on Friday September 28, 2012 @05:32PM
from the effort-was-too-much-effort dept.

An article at Nintendo Gamer highlights how Electronic Arts put almost no work into the latest Wii release of their FIFA soccer game franchise, but didn't hesitate to push it out the door anyway. Side-by-side screenshots show the Wii version of FIFA 12 got some minor graphical tweaks — a different splash screen, slightly modified logos, different colored socks on the players — before being re-released as FIFA 13. From the article:
"This is something that needs to be highlighted, because while it would be easy to pass it off and say 'meh, it’s just the Wii version,' the fact remains that this game does still sell relatively well. This isn’t guesswork – as journalists we receive confidential sales figures and though we’re legally bound not to reveal those figures, we can at least say with confidence that FIFA 12 did pretty well for a Wii game this close to the console’s death. The Wii U version of FIFA 13 will no doubt be a fantastic game, since it’ll share a lot (if not all) of the Xbox 360 and PS3 versions’ features. The 3DS version is a solid improvement over last year’s effort, and worth a look if you’re into some handheld football action. This, however – a £30 roster update – is unacceptable."

Posted
by
samzenpus
on Thursday September 27, 2012 @07:34PM
from the time-to-play dept.

An anonymous reader writes "In the third post to the new Valve Linux Blog, the Linux team has announced that starting next week they will begin their internal beta, with an external beta of 1000 users to begin mid 'some time in October.' There will be an external beta sign up page made available 'soon' according to the blog."

Posted
by
samzenpus
on Thursday September 27, 2012 @01:23PM
from the play-it-if-you-got-it dept.

CowboyNeal writes: "Last week was a big week for gamers, with the release of both
Borderlands 2 as well as Torchlight 2. I already shared my thoughts
on the former last week, so I got to playing the latter over the weekend.
Torchlight 2 is the follow-up to Torchlight, the 2009
point-and-click ARPG created by Runic Games. What's new that the first game
didn't have? And, the big question, how does it stack up against Diablo
3? Click the link below to learn my impressions of the game."

Posted
by
timothy
on Thursday September 27, 2012 @09:21AM
from the those-ndas-must-have-weighed-a-ton! dept.

Barence writes "AMD's APUs combine processor and graphics core in the same chip. Its latest Trinity chips are more powerful than ever, thanks to current-generation Radeon graphics and the same processing cores as AMD's full-fat FX processors. They're designed to take down Intel's Core i3 chips, and the first application and gaming benchmarks are out. With a slight improvement in applications and much more so in games, they're a genuine alternative to the Core i3."MojoKid writes with Hot Hardware's review, which also says the new AMD systems "[look] solid in gaming and multimedia benchmarks, writing "the CPU cores clock in at 3.8GHz / 4.2GHz for the A10-5800K and 3.6GHz / 3.9GHz for A8-5600K, taking into account base and maximum turbo speeds, while the graphics cores scale up to 800MHz for the top A10 chip."

Posted
by
timothy
on Saturday September 22, 2012 @01:24PM
from the obvious-witticisms-are-obvious dept.

Hork_Monkey writes "I recently sustained a severe injury to one of my arms, and am lucky not to be an amputee. I'm an avid gamer (primarily PC, but also XBox) and looking for advice one how to adapt to the challenge now presented of enjoying one of my favorite pastimes. My google-fu has led me to some devices and tips, but I wanted to tap the collective while experimenting. I know there have to be some readers in similar positions who could provide some guidance. I'm figuring a few things out, and also hope to share what I find for others in a similar situation."

Posted
by
samzenpus
on Wednesday September 19, 2012 @12:51PM
from the get-a-gun dept.

CowboyNeal writes: "This week sees the release of Borderlands 2, the sequel to
Gearbox Software's 2009 role-playing shooter Borderlands. Pandora is
ready to be explored yet again, with a cast of new heroes, and a few familiar
faces along the way. There's new and different guns, and also guns, and did I
mention guns? Also, there's guns. Read on to learn about my experience in
Borderlands 2, and the joys of Pandora's gun-based economy."

Posted
by
Soulskill
on Wednesday September 19, 2012 @02:01AM
from the you-misspelled-ps4 dept.

Sony kicked off the Tokyo Game Show today by announcing a new, even smaller version of the PlayStation 3. It's 25% smaller than the PS3 Slim and half the size of the original PS3. It will be available next week. The company also announced that the PlayStation Plus subscription service will finally be added to the PS Vita in November, providing automatic game updates and extra storage. "Sony also revealed that the long-awaited PlayStation Mobile service will launch via the PlayStation Store on October 3, with support from Sharp and Fujitsu who have both joined the PlayStation Certified license program."

Posted
by
Soulskill
on Saturday September 15, 2012 @10:18PM
from the just-make-them-swear-a-lot-over-xbox-live dept.

An anonymous reader writes "For the past five years, the 2K BotPrize has challenged artificial intelligence researchers and programmers to create a computer-game-playing bot that plays like a person. It's one thing to make bots that play computer games very well — computers are faster and more accurate than a person can ever be — but it's a different thing to make bots that are fun to play against. In a breakthrough result, after years of striving and improvement from 14 different international teams from nine countries, two teams have crossed the humanness barrier! The teams share $7000 in prize money and a trip to games company 2K's Canberra studio. The winners are the UT^2 team from the University of Texas at Austin, and Mihai Polceanu, a doctoral student from Romania, currently studying Artificial Intelligence at ENIB CERV — Centre de Réalité Virtuelle, Brest, France. The UT^2 team is Professor Risto Miikulainen, and doctoral students Jacob Schrum and Igor Karpov. The bots created by the two teams both achieved a humanness rating of 52%, easily exceeding the average humanness rating of the human players, at 40%. It is especially fitting that the prize has been won in the 2012 Alan Turing Centenary Year. The famous Turing test — where a computer has to have a conversation with a human, and pretends to be another human — was the inspiration for the BotPrize competition. Where to now for human-like bots? Next year we hope to propose a new and exciting challenge for game playing bot creators to push their technologies to the next level of human-like performance."