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MISC

Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.

On Valve official servers, the current map will be excluded from the vote options at the end of a match.

Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.

Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.

Fixed coin journal not being accessible from inventory UI.

OSX/Linux

Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.

SPECTATING

Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.

Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.

MAPS

Cbble:

Added stairs up to B site platform, giving CTs additional options for defending the site

Updated trees with more accurate collision model

Fixed rendering error on wall hole model used near bombsite A

Fixed various bugs (Thanks csgobugtracker.com contributors!)

Improved visibility from underpass to A site

Mirage:

Fixed pixelwalk in CT spawn

Fixed some small seethrough gaps in bombsite A

Fixed small seethrough gap from Short to Mid

Fixed grenadecollision on van in bombsite B

Van now plays proper surface sounds when walking on it

Stairs in palace and B apartments will now play correct surface sounds

Fixed potential rendering error on wall hole model used in CT sniper position

Fixed various bugs (Thanks csgobugtracker.com contributors!)

Cache:

Minor bug fixes

Nuke:

Added ladder to bombsite B target

Top of bombsite B target now opaque

Added short crate stack to CT outside

Misc clip fixes

Improved vcollide on plastic bins

Fixed spot at CT spawn where weapons could be lost

Collision model update:

Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.

Added more accurate collision model for barrels used in Overpass B site.