Baldwin the Merciful's - CoT Campaign
(Inactive)

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.

Ilnerik came back to Cheliax to provide a service to Westcrown, when he was called to do so - he and his shadow beasts would guard the night, and those that remained inside would be safe. Those that were unfortunate to be outside are dealt horrible fates. Sort of ironic that he was called back to Westcrown, where he once left in a fit of jealous anger." He yawns widely. "You provided me with a valuable service and I have returned the favor...find the Chelish Crux...it is with The Outcast King here in the knot." He points to the flickering lights and shifting shadow stuff, "Hell's becoming...not this week, but in the near future by those those energy spikes. My obligation for your service is now fulfilled." He will cast greater teleporation.

Duncan if you detect magic again on his cell you will understand that there was an arcane spell cast in the cell. A strong dimensional lock spell, you will also see a faint conjuration spell inside each cell. Basically, the cells acted as ring of sustenance to keep the inmates alive.

Andrea blinks as the devil teleports away. So at least we have some information on why this whole debacle happened. PLus this Knot may be where Hell breaks through in the future. Andrea shrugs. So the Shadowbeasts are supposed to be here? The previous mayors or someone in power in Chelix arranged it all?

Yes, let us check the other cells. As for the other half of the relic, since the bat thing seemed to have something to do with Ilnerik's vampire and shadow powers, the other half might have something to do with light since it was an eagle head of gold.

The other cells contain the mummified corpses which do not rise to attack. There is the sustenance spell cast on the cells so the occupants did not need to eat, drink or sleep much. However, it did nothing to prolong their age.

As you progress you find yourself at two separate doors. I placed you at the last one. My maptools has a gremlin, it is not exporting all the token with the map for some reason. Only Duncan shows up on this map. Duncan, Orsin, Andrea, Lucrezia, John in that order.

The door that you are looking at does not appear locked. It looks like every other door that you have come across.

You see a domed ceiling above this large chamber sags, with long mildewy strips of wood paneling hanging down from above like drooping branches. A large pool of churning muddy water fills much of the room, flowing down a trough further into the room between a pair of slippery stairs to gather in a smaller pool beyond. Dozens of bones lie scattered along the five-footwide ledge that surrounds the pool.

The water is filthy, a mix of mud and rot, and smells foul. Although the water constantly flows down in to the lower pool, the water level above does not deplete and the water below does not overflow. This appears to be another twisted kink in the realty of the Asmodean Knot.

Tie one end to the door or John and Duncan can take the lead with the rope tied to himself since he has excellent stability. We then help each each other along the ledge. Aid another John can anchor the rear since he has great strength and heavy armor.

This sound good?

I also have this pole we can use to prod the water 10' pole, don't leave home without it Would Duncan like to prod the water?

I'm considering leaving the group once we deal with the Shadowbeasts. Fiosa and I have discussed adopting Emily, an orphan we rescued from the area where The Bastards laired. So focusing on raising her would be most important and I don't want Fiosa to have to deal with trying to explain to Emily why I won't be coming home because I was killed. Andrea sighs. Don't know why I feel I have only you to talk to. Duncan is dependable but this isn't something he deals with, John I still hardly know sonce he rarely talks, Orsin is a gentleman but again I don't know him well.

Oh great, it's up to the one person the dice really hate. We are all doomed!

Andrea's and Lucrezia's previous conversation:

Spoiler:

"Well, it might not be quite the topic that men feel comfortable with. Ya know, talking about feelings and raising kids and such. Are ya maybe feeling guilty about wanting to have a life of your own when there might still be more to be done even after the Shadowbeasts are gone?"

Maybe. I'm resenting things because we've lost two of our group for this mission while Areal gets to sit and plan and benefit. I've lost a lot for this and don't want to lose more but feel dragged along since Fiosa is so devoted to the idea of freeing Westcrown. Yes, I do want a life of my own and feel a bunch of guilt and think that perhaps helping here can alleviate it but I can't help but feel that we are chasing after something that keeps getting yanked out of reach. Andrea seems to ramble a bit, her thoughts hopping from various topics. A lot on her mind.