The UI art has been completely replaced, new crisper fonts, custom screen controls torpedo controls, and significant changes to every game screen.

Artemis 1 had distinct enemies and friendlies. This was inflexible, especially for multi-ship games (which are much more popular than we originally assumed). So a lot of underlying structure was changed, so that any ship could take on any role for any side.

Artemis 2.0 can now support up to eight simultaneous bridges (48 players). Multi-ship games got special attention, with lots of bug fixing and UI changes.

Science scanning now has much more data displayed about NPC ships, and this information has more mission ramifications.

By popular request, there is now a full-fledged PVP mode, where any number of sides and teams can battle each other in arena sectors that can be tuned to limit torpedo and ship types, as well as the number of NPC ships on each side.

four new NPC non-combatant ships now ply the spacelanes, offering many new scenarios for Artemis crews. These ships can be broken down, hijacked, blinded, held hostage, and more.

Pathing AI has been added to all NPC ships. No longer can players rely on the stupidity of enemies that blunder into black holes and minefields.

Artemis ships play in real 3D now, with climb/dive controls (button, keyboard, and joystick). Players can fly OVER a black hole, and come up underneath enemies.

The Skaraan enemy race has always bedeviled Artemis players with cloaking, warping, and other special abilities. Now these abilities have doubled, including tractor beams and drone launchers.

As with any major release, there are also many, many bug fixes, corrections, and adjustments, thanks to the feedback of our awesome fans.

"The bubbling chaos which consumes your bridge as you warp around the sector trying to solve problems and mitigate damage is a delightful experience, and as much fun as failing may be, watching success grow out of that chaos is even more rewarding. It will take some practice (and is generally helped by having a good captain), but that moment when your plans actually start to come together and the various crew members each really do their job is absolutely wonderful. And you must all work together and share information with each other; no single console on the bridge has enough information or control over the ship to operate their own position most effectively. As your crew slowly gets into the swing of things, you’ll hear various crew members giving brief bursts of information to each other as the captain coordinates the whole show. And it’s glorious."

Artemis is designed for anyone who watched Star Trek and dreamed of what it would be like to sit on the bridge of a star ship.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the "main screen", while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control.

Artemis is a social game where several players are together in one room ("bridge") , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn't have a workstation, and tells everyone what to do.

Artemis Spaceship Bridge Simulator has been Greenlit and made available via Steam. For the latest information, purchase options, and discussions for Artemis Spaceship Bridge Simulator, please see it on the Steam Store or in the Steam Community.