Jungle Fever

And you thought civilization was bad...

This adventure takes place on the world/plane of Golarion, in the Age of Lost Omens. Taking a trip to the southern nation of Sargava, you boarded the Jenivere with plans to reach Eleder in about as short of time as is possible without magical aid. Unfortunately, not everyone had the same plans, and you find yourself on an uncharted island, struggling to survive and find a way off.

The hope is to have a long-term game run, where people can truly engage in the world and develop their characters in the long-term. Have general structure for campaign through 18th-ish level (and some final “capstone” adventure/dungeon to complete the campaign), but of course, nothing is set in stone and there is no telling how little or much the PC’s will follow quest-lines. If the running story doesn’t interest or fall in the player’s paths, then so be it, the goal is to have fun and make our own story; the plot is just there for structure and to move things along when there is nothing anyone is seeking out pro-actively.

There will be XP and Hero Point rewards for aiding in running games (init tally), updating the wiki (for characters or adventure log), and potential other bonuses for flushed-out backgrounds *

*A note on alignment – We are using the standard two axis of: Good <—> Evil & Law <—> Chaos
however, the double-middle ground (Neutral, Neutral) alignment is being split into two types:
True Neutral (TN) – aims at balance or equilibrium between the Axis; all sides are necessary
Unaligned (UN) – doesn’t recognize axis; relativist; picks no sides (not even True Neutral)
The Neutral (N) deities count as either type for purposes of clerics & followers
Gozreh followers are more likely to be True Neutral than other followers of Neutral deities