You mean 'Cast funeral pyre instead of venom of the snake to experience the mana dream!', I'm sure.
Else no. Unless its resisted (which it is here and there, ngl), then for DPS don't do what you said. Do the opposite

Even if Funeral Pyre was "fixed" (the spell before it, and after it, both have 8 ticks, for some reason this only has 6), it would still be worse. Less so, but worse still

Actually if you want to live the mana dream even more, cast
Pyrocruor (58):
Total damage: 1776
Duration: 8 ticks.

Well the thing about that, first of all I don't have it yet, sad panda.
Second, the cast time on it, is not really 4 seconds (which is kinda bad imo, but different topic), its more like, 1.5 second, since you can cast it in the 'Spellbar locked'-2.5 second timer. Also clicking it doesn't lock your spellbar after completing.

Yeah the clicker isen't great, and if you just look at raw dps, its 55 vs 12.7, Pyre clear winner there.

So in a way I agree, but as I apperently is so bad at putting dots on my target, that I struggle with keeping the 5 top dps dots on, I can't cant fit this in to my spam
The clicker, I think I could manage to "sacrifice" 1.5 seconds here and there.

Buuut... Because most necro spells has such high neg mod, it will only help a few of their spells, or if the mob is high resistant, yet not immune (or very highly resistant).
Not a fan, but nice to see that it does do something atleast

I'm a little late to the party, and under the power curve of most folks here, but I've been using the runic 2 pet extensively and have a bit of feedback on it.

I feel like it should be able to replace the non-runic pet in all but the most "farm greys" of scenarios and right now it's mana regen is pretty bad, it also doesn't really benefit from the normal raid-summons items (silks, collar, blades). (if there's a better place i should submit the suggestion i will)

Items:
The thurgadin snowglobe box is pretty nice in place of blades, and that pet doesn't die as often as melee pets so that seems fine.
For silks I'd suggest: Add spell crit to hands, add mana to all silks, add spell procc to silk bracers (to match the melee proc on rune sword?)
For the BST collar i'd suggest: Add mana, about 15-20 FT

Mana:
I think the pet needs to either gain a LOT more innate mana regen, like 40 FT or more (so it can be used in back to back fights in all but the fastest of pulling) or have some innate "regain mana after each combat ends".

Overall though I love the runic pet, just feel like it has serious drawbacks in quite a few scenarios which isn't good for the fancy pet.

ps. I also agree that it sounds like the mimic tap tome should instant cast to not damage DPS (though I'm still working on the tome right now!)

pps. I don't have a good frame of reference for top end necro, but my opinion on necro is generally that it should do apreciably less DPS than wizard, rogue, ranger, but that it should bring utility to the group/raid. necro has a lot of "dead" spell lines we get low level versions of but never higher level versions. mind wrack, anti undead slow, stat taps. If the necro brought more mana regen to the group, or group healing while also doing decent dps they'd be desirable without making the wizard feel poopypants.

ppps. and "necros solo awesome" works until iksith when half the mobs summon and then punch you in the dignity.

Yeah I have been meaning to write about problems with the R1 pet.
Not sure what you suggest is what is needed.
I agree with the problem, it runs out of mana to fast, and it stay's out of mana (you can zone or refresh to get FM back, but thats not a solution, its a pain).

To change this problem, sure have it gain more FT, but I think that if it was affected by Strands of Life kills, that would really help the pet. So make the pet gain health and mana when ever someone in group gets a Strands of Life kill (usually it self, or you, but could be an other necro in group as well).

Also I feel that the pet doesn't protect it self very well. It is able to cast lifetaps, and it does if it takes melee damage (which is super sweet), but if it just takes AE (any raid mob really), it doesn't care, it just keeps casting its dots.
So an other thing that could be nice, is that it starts to cast lifetaps when its below 80% health.

There is also a minor issue with how far away from the pet you can be, that it stops meditating and tries to move to you. The range is so short that if you levitate, it often never sits, because its not close enough to you.
Please change the range to like 200. If we need the pet to be near us, we can always just call companion. Also allow it to meditate efficient when in combat, if its sitting. (It wont go in to meditate when in combat, and thats fine. But if its already in meditate when combat starts, it will stay meditating, as long as you dont move to far away from it).

Finally when the pet is out of mana, it would be nice if it had some default thing it could do for 0 mana.
I like Drain Soul, lvl 49 necro lifetap, base 338 damage, cast time 6.1. Wouldn't be amazing, but would help it stay alive and still produce some damage.

Also all this should have been in the 'Suggestion and Request' section, sorry.

I don't know who he is, but these fix's he suggests would put us a little closer to the more busted dps class's, so obv I agree.
One way to fix the cast time, could be to change the AA that allows necro's to cast their buffs faster.... I mean, they are king of dot's right? This AA makes no sense at all. Change it to faster Dot by like 15%. It won't mean a 15% dps increase, not even close, because of the way dots work. (and because of the recast on spells in general)

On live they boosted all dots in general, to just do more damage.
I guess they finally realized that casting a dot doesn't give a 100% chance of doing all its damage and that "lucky crits" wont make the dps spike as much as it will for DD's.

In order to get such fast cast times on dots, its around a 25% upgrade. But again it wouldn't change that much on a single target. On 2+ targets, it would have a pretty big impact though.
Still I don't think it would make any other dps class's look twice anyway heh.

Man this slow build dps is just useless in that fight.
It's also so slow it's almost useless for breaking Elements at Custodian, can't really kill adds vs MT or 4.3 phase 1 efficiently, probably many other fights where you need like 10k damage in seconds, well a Necro will take around 20 seconds to do it.

It doesn't seem right that we have such low dps, with such big drawback, as in we take a good 30 seconds to get started (and we are crippled by any resist, as we use all 5 types).
While I try to build my dps, all the snap dps (Monk, Ranger, Wizard, Bst, Rogue) have already fixed what needed fixing...

It's fine that we are slow build dps, it's not fine that we are also low dps with high mana requirements to our DPS.

We also have the biggest job arranging gear, as we basicly need all mods.

Necro need cold, fire, magic, poison and disease focus. We need the 2x pet focus, we need casting speed, mana con. ect obv, Damage Increment and Affliction Enhancement.
Also we benefit from both Conjuration, Alteration and Evocation, so those all should be maxed out, as much as possible.
If we want to use our mezz we also need control enchancement..

We need to track 5+ dots, as in, it's not easy to box a necro, heck it's not easy to single client a necro.

All this is fine, I don't mind a challenge; but it really sux, that we then can't even beat wizard or a ranger autofire, who both starts out with max dps at a touch of a button...

Please look in to the necro class, it is a very slow dps class, and the pro's it gets are nice, but on a tier'd raid, it doesn't matter much. We use 6 slots for 5 dots and taps always basicly, so its limited how much utility we have room for. Again its fine, just make the DPS (once up and running) reflect all the work we put in to it please.