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Re: ♦ Custom Jutsu Submission ♦

(Tetsu suna no ha) - Blade of Iron Sand
Type: Weapon
Rank: S
Range: N/A (Mid-Range for Wave.)
Chakra: 40 (-10 each turn and -20 to change form. 20 to use wave.)
Damage: N/A (30 for wave.)
Description: The Tetsu suna no ha is a blade that was forged by the Third Kazekage and was made from Iron Sand that was loosely held together. The blade itself is a normal blade except for it's ability to change its form into near any kind of weaponry. The reason it has the ability to change it's form is because it can be extended with Iron Sand and have its shape change via the user's magnetism. When changing the shape of the blade, the user will hold the hilt as the Iron Sand from the original blade is added upon. The blade can also exert a small wave of Iron Sand when the user swings it.
Note:
-The form of the sword can only take onto weapons that are one-handed due to their being only one hilt.
-The user has a moment in which they change the form that the weapon will be useless.
-The wave of Iron Sand is only C-Rank.

(Satetsu Disku) - Iron Sand Disc
Type: Attack
Rank: B
Range: Mid-Range
Chakra: 25
Damage: 40
Description: The user will gather Iron Sand create a disc of Iron Sand. He will then refine the edges and shoot it off towards the enemy by changing the magnetic forces inside of the disc to send it flying.
Note:
-Can only be used three times in a battle.
-Can be sent with a spin or without.

(Satetsu Doragon) - Iron Sand Dragon
Type: Attack
Rank: A
Range: Mid-Range
Chakra: 30
Damage: 60
Description: The user will gather their Iron Sand into the form of a dragon that can shoot a small amount of Iron Sand from his mouth. The Iron Sand Dragon can also crash into the target but if the Dragon leaves Short-Range of the user, it will no longer be able to use the projectiles.
Note:
-Can only be used two times in a battle.
-Projectiles can be used up to Mid-Range.
-Dragon loses form if it stays at Mid-Range for too long. (2 turns.)~All Approved~

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Darijan

(Howaido Hoshi)Regulus:
Regulus is a type of mostly short-ranged attacks. It was created in a long time ago by te first white lions from Šiškovci. Its a fightning style which you can only use by signing the white lion contract. Another of the things you have to do to learn Regulus is to get the Howaido Raion Ring which is made of Stones from Šiškovci, some stones in Šiškovci have the similar effect as the oil from Mount Myōboku. The stones from Šiškovci allow the user to use Regulus, cause for it the user needs a strong link with Šiškovci and the lions. Regulus is a ninja art where the user uses his chakra to boost his attacks by pressing the chakra from the ring in any part of the users body.

Restrictions for using Regulus:
-Must have signed the white lion contract
-Must have a Howaido Raion Ring
-Must have a quite good chakra control
-Must be Kage rank
-Must have mastered Fire
-Must have mastered Taijutsu and Ninjutsu

And this is how Regulus looks like when its used

feel free to edit it if needed

~Declined~ Please follow the proper template (rank, range...etc)

ok so i resubmit regulus in the proper way this time

(Howaido Hoshi)Regulus
Type: Offence/Defence/Suplementary
Rank: S
Range: N/A
Chakra: 40 (+ 5 chakra per turn to keep it active)
Damage: N/A
Description:
Regulus is a type of mostly short-ranged attacks. It was created in a long time ago by te first white lions from Šiškovci. Its a fightning style which you can only use by signing the white lion contract. Another of the things you have to do to learn Regulus is to get the Howaido Raion Ring which is made of Stones from Šiškovci, some stones in Šiškovci have the similar effect as the oil from Mount Myōboku. The stones from Šiškovci allow the user to use Regulus, cause for it the user needs a strong link with Šiškovci and the lions. Regulus is a ninja art where the user uses his chakra to boost his attacks by pressing the chakra from the ring in any part of the users body. The Regulus attacks have a affinity towards fire chakra so they have the same weakness and strenghts as fire.

Restrictions for using Regulus:
-Must have signed the white lion contract
-Must have a Howaido Raion Ring
-Must have a quite good chakra control
-Must be Kage rank
-Must have mastered Fire
-Must have mastered Taijutsu and Ninjutsu

And this is how Regulus looks like when its used

(Youton: Sugoi Yougan Kabe) Lava Release: Great Lava Wall
Type: Defence
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/A
Description: The user will make a row of 3 hand seals, and at the same time he will release a huge amount of lava chakra trough his legs in the ground, and as he does the hand seals he will quickly release the chakra upwards to make a huge wall of liquid lava erupt from the ground which can block many attacks, when 1st used the wall is liquid, but after one turn it turns into rocks.
Notes:
-Usable 2 times per match
-No lava in the same turn
- No forbbiden ranked jutsus the next 2 rounds

(Youton: Yougon Doragon Hoippus) Lava Release: Lava Dragon Whips
Type: Offence/Defence
Rank: B
Range: Short-Long
Chakra: 20(+5 for each whip)
Damage: 40(+ 3 for each whip)
Description: The usrer preforms 4 hand seals, and after that he slams his hands together nifront of him to create a lava sphere from which he will make several lava whips emerge and target the enemy, the whips move very fast and they can change directions making them quite hard to escape.
Notes:
-Usable 2 times per match
-No other lava jutsus in the same round this jutsu was used
-No firbidden ranked jutsus for the next 2 rounds

(Youton: Yougan Mo-Do)Lava Release: Lava Mode
Type: Suplementary
Rank: S
Range: N/A
Chakra: 40(5 each turn to kep it active)
Damage: N/A(10 to the user each turn it is keeped active)
Description: The Lava Mode is a ancient Lava jutsu created by the first lava users. The user will make a row of 8 hand seals and at the same time he pushes chakra trough his whole body, when he does the hand seals and releases all the chakra, lava will start coming out from his whole body(except eyes, nose, mouth and ears)that way he will have lava around him the whole time, and he will be able to use lava jutus by making just 2 to 0 hand seals, and he needs no lava resources for making some jutsus cause lava is coming out from him the whole time. While in this mode the user gets a 15 damage boost for all lava jutus and a 5 boost for all fire and earth jutsus, but there is a drawback of this form, while in it the user is only able to use Youton, Katon and Doton.
Notes:
-Usable once per battle
-Must be Kage rank to be able to use it
-In the same turn this was used just one more jutsu can be made
-lasts 5 turns if its not deactivated before that time
-when in this form the user cant do any other jutsus except Youton, Katon and Doton
- After the mode goes of the user cant use forbiden ranked jutsus for the rest of the battle, and he wont be able to use S ranked jutsus for the next 4 turns
-Cause having lava and fire around him the user is unaffected by lava and fire jutsus of C rank and below.

Feel free to edit any jutsu if you think that it should be edited
tnx ^.^~All Declined~ OP and Unrealistic, Do not resubmit Lava mode

Luffy's CJ submission

(Bunten Dyuaru) - Dual Equinox
Rank: S
Type: Weapon
Range: Close
Chakra Cost: 40
Damage: N/A
Description: Two highly uniquely-designed knuckles created by Mathias a very long time ago. They are worn like a glove, these two unique knuckles have three very sharp blades coming out of them which are barely spaced together creating a very dangerous close range weapon. The knuckles are made from a special metal that can be infused through chakra flow with elemental chakra to produce added effects. When infused with wind or lightning natured chakra, they can easily pierce through stone. The knuckles damage and effect can also be maximized if the person has a better control of their chakra. If used for taijutsu related techniques these knuckles can be very deadly. Since these knuckles are worn like a glove the user has no problem performing hand signs. Because of the metal they are made from, the knuckles can be used to deflect incoming kunais or shurikens with ease.

♦ Only Mathias way wield these knuckles.

Picture:

Approved

I will be dropping this CW for a new one. Its more of an item than a weapon though.

Sunadokei ‡ Hourglass
Rank: S
Type: Weapon/Item
Range: Close
Damage: (+15 to Gold Dust)
Chakra Cost: (-10 every turn it is held)
Description: The Sunadokei is an artifact which was founded by the Fourth Kazekage in a long forgotten ruin in the outskirts of Sunagakure during his childhood. The Sunadokei is made of toughest type of glass, making it nearly indestructible containing a special type of sand, or that’s what the Fourth thought at first. He carried the Sunadokei on his waist, over the years the Fourth found out about his magnetism kekkei genkai because he was able to manipulate the “sand” within the Sunadokei. However he realized that controlling sand with magnetism was impossible. That’s when he found out about the true properties of the “sand” which were made up of Gold Dust. Over the years the Fourth created his own style of gold dust, gathering gold dust particles from the earth itself. Although it seems that he did not fully mimic the original Gold Dust. The Sunadokei seems to have its own chakra generated by the raw gold dust inside. The frequency of the chakra that is coming from the Sunadokei resonates with the magnetic chakra that is used by the fourth, boosting all the gold dust techniques by +15 damage. When the Sunadokei is held it feeds on the Fourth’s magnetism chakra to keep itself “full” loosing -10 every turn it is held.

♦ Boosts all Gold Dust techniques by +15 damage.
♦ Allows the user to perform Gold dust techniques with one less hand seal.
♦ The user loses -10 chakra every turn the Sunadokei is held.
♦ After 5 turns the user will have to flip the hourglass to reset the dust.
♦ Can only be wielded by the Luffy..

~Declined~ How many times can it be used per fight?

Originally Posted by Luffy..

(Jiton: Jishaku Sacchi Shuuha) - Magnetism Release: Magnetic Sensing Waves
Rank: C
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: The user releases small waves of magnetic energy from his body throughout the air and ground around him. By doing this the user can sense where his opponent is whether he is standing on the ground, underground, or flying above.

♦ Can be used 5 times per battle
♦ Only magnetism release bios can use this technique
♦ Must be taught by Mathias~Declined~

Originally Posted by Luffy..

♦ Other Summoning Animals tied to Slow Loris contract ♦

(Kuchiyose no Justu: Luffyris) - Summoning Technique: Luffyris
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: Luffyris is a Slow Loris that can never be full. He's as big as a Gamakichi, he can eat any kind of attack. He can only be pierced by S-rank and above attacks

♦ Can only eat 3 jutsus per battle.
♦ Must have signed the Slow Loris contract
♦ Every time Luffy eats an attack, it counts as one of the three jutsu per turn.
♦ Must be taught by Mathias~ All Declined~

Resubmitting:

(Jiton: Jishaku Sacchi Shuuha) - Magnetism Release: Magnetic Sensing Waves
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 25
Damage Points: N/A
Description: The user releases small waves of magnetic energy from his body throughout the air and ground around him. By doing this the user can sense where his opponent is whether he is standing on the ground, underground, or flying above.

♦ Can be used twice times per battle
♦ The technique stays active for that whole turn.
♦ Only magnetism release bios can use this technique
♦ Must wait one turn before using it again.
♦ Must be taught by Luffy..~Approved~(Kuchiyose no Justu: Luffyris) - Summoning Technique: Luffyris
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage: N/A
Description: Luffyris is a Slow Loris that can never be full. He's as big as Gamakichi, he can eat any kind of technique up to S-Rank except for Kirin. It takes at least two A-ranks or one S-Rank to disperse him.

♦ Can only be summoned once per battle.
♦ Can only eat 3 jutsus per battle.
♦ Must have signed the Slow Loris contract
♦ Every time Luffyris eats an attack, it counts as one of the three jutsu per turn.
♦ Must be taught by Luffy..~~Declined~ UnrealisticNew Submissions:

♦ Can be used four times per battle.
♦ Must have complete mastery over Fire.
♦ Must be taught by Luffy..~Approved~Osoi Loris Modo ‡ Slow Loris Mode
Rank: S
Type: Supplementary
Range: Self
Chakra Cost: 40 (-5 per turn mode is active)
Damage: N/A (+10 to Ninjutsu & +5 Taijutsu)
Description: After biting their thumb, the user will wipe the blood on the Slow Loris tattoo on their arm then follow it up by doing a series of three hand signs. This will cause Slow Loris’ natured chakra to be “summoned” from the tattoo and overwhelm the users body. This will cause the user to take on similar treats to that of a Slow Loris. The users’ eyes will slightly grow larger allowing him better overall view of everything, along with gaining great flexibility increasing the users avoiding capabilities. The user will grow fur from everywhere on his body. The fur will grant the user the ability to not get paralyzed by lighting techniques up to A rank. One huge drawback of this mode is that the users’ speed will drop dramatically. While this mode is activated the user will not be able to run, only walk.

♦ Can only be used once per battle.
♦ Mode lasts five turns.
♦ The users speed drops to the point that they can no longer run while the mode is active.
♦ Must have signed the Slow Loris contract
♦ After the mode wears off they user will receive -10 damage from the strain on their body.
♦ Must be taught by Luffy..~Declined~ Do not resubmitFeel free to edit anything to help its approval.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Zero Kelvin

Genso no Yoroi Gokakkei | The Elemental Armor Pentagon
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (10 every turn a suit of armor is equipped)
Damage points: N/A
Description: The five armors of the five different elements are represented by five rings worn by the user. Each ring is made of small layers of a chakra infuse-able metal; each layer is a collection of summoning seals, which can all be simultaneously activated by sending chakra into the specific ring. Each summoning seal holds a small part of the armor, and when the ring is activated, it summons all parts of the armor onto the user simultaneously. Every armor has three different versions of itself: The light version, made to sacrifice durability for mobility. The heavy version, which sacrifices mobility for durability. The medium version, which is a half of both. Every suit of armor can be sealed into its ring again, simply by sending a burst of chakra into the ring. Because of the link between the armor and its ring, the armor will instantly be sealed and disappear. The armor’s function by converting all the users chakra into the elemental chakra, of whatever armor the user is wearing. To actually use the armors damage enhancing abilities, the user must perform an extra unique handseal before utilizing the technique. Every suit of armor is in the colors of the element it’s afflicted to. Not one suit of armor is identical and every suit of armor can be different from user to user.

ブレイジング激怒鎧 | Blazing Fury Armor
The armor linked to the fire element. This suit of armor gives the user a 25+ boost to all fire techniques, and gives the user a high resistance to fire. The unique about this suit of armor is the heat coursing through the armor, it feels extremely hot to the touch, but it’s only hot on the outside, so the heat doesn’t affect the wielder.

クラーケンの君主鎧| Kraken’s Overlord Armor
The armor linked to the water element. This suit of armor gives the user a 25+ boost to all water techniques, and gives the user a high resistance to water. The unique about this suit of armor is the great container with water, which is placed somewhere on the armor; the exact location depends on the wielder.

古代の岩の鎧| Armor of the Ancient Rock
The armor linked to the earth element. This suit of armor gives the user a 25+ boost to all earth techniques, and gives the user a high resistance to earth. The unique about this suit of armor is the great tower shield made of the hardest rocks, which is placed somewhere very close to the armor or in the users hands; the exact location depends on the wielder.

青い火花の鎧| Armor of the Blue Spark
The armor linked to the lightning element. This suit of armor gives the user a 25+ boost to all lightning techniques, and gives the user a high resistance to lightning. The unique about this suit of armor is the iron stick lightning rod, which is placed somewhere on the armor; the exact location depends on the wielder.

壊滅的な呼気の鎧| Armor of the Devastating Exhalation
The armor linked to the wind element. This suit of armor gives the user a 25+ boost to all wind techniques, and gives the user a high resistance to wind. The unique about this suit of armor is the small breath mask, which is placed somewhere close to the users face; the exact location depends on the wielder.

Restrictions:
• Using the damage enhancing abilities of the armors counts as one of the three moves allowed per turn.
• Every suit of armor can maximally be equipped for 3 turns at a time.
• Every suit of armor can be equipped once per battle, and there has to be a 2 turns interval before the same suit of armor can be equipped again.
• When a suit of armor is equipped, all elements, except the element the respective suit of armor boosts, are unable to be used.
• The resistance against their respective element each armor gives is equal to a -10 decrease in damage. This, of ocurse, only works if the jutsu actually hits the armor, and it doesn't make the enemies techniques weaker in any way.

I lovered the bonus to 25. If you think that's too much, do me a favor and just change them to 20 ^_^
When i describe that the seals summons all parts of the armor, i mean that a full set of armor usually doesn't consist of just one piece of metal. There's many pieces to it. Like bracers, the helmet, the chest-guard, etc.

~Declined~ You didn't answer my question; can you summon all part of the armor at the same time? And 20 is far too much. Make it +10 max. You also didn't work on the part where I asked to elaborate on each ring's description "the exact location depends on the wielder", make it fix and describe where it is on the armor's part. Lastly, elaborate on this "resistance" to an element when using a ring, what does it protect you from? If your next submission isn't acceptable I'll decline it for good, you barely made any of the changes I asked for.

Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Rank: S
Type: Offensive
Range: Short/Mid
Chakra cost: 40
Damage points: 80
Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys.
-The illusion is B-ranked.
-Can only be used 2 times per battle.
-No A-rank or above illusionary techniques during the next two turns.
-No S-rank Taijutsu during the next turn.
-Can only be taught by Zero Kelvin

~Approved~ I edited the restrictions. Did any mom/fat cop punch through steal recently? It's simply ridiculous and OP. A ninja would need to open several gates to gain the necessary strength to do that, but I'm still pretty sure his bones would break as he tries to do it. Maybe a Kaguya could do it but that's it. Also, I think Naruto and company have been under several life or death situation so far but none have yet to show the incredible ability to punch through metal-like substances.

Genso no Yoroi Gokakkei | The Elemental Armor Pentagon
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (10 every turn a suit of armor is equipped)
Damage points: N/A
Description: The five armors of the five different elements are represented by five rings worn by the user. Each ring is made of small layers of a chakra infuse-able metal; each layer is a collection of summoning seals, which can all be simultaneously activated by sending chakra into the specific ring. Each summoning seal holds a small part of the armor, and when the ring is activated, it summons all parts of the armor onto the user simultaneously. Every armor has three different versions of itself: The light version, made to sacrifice durability for mobility. The heavy version, which sacrifices mobility for durability. The medium version, which is a half of both. Every suit of armor can be sealed into its ring again, simply by sending a burst of chakra into the ring. Because of the link between the armor and its ring, the armor will instantly be sealed and disappear. The armors function by converting all the users chakra into the elemental chakra, of whatever armor the user is wearing. To actually use the armors damage enhancing abilities, the user must perform an extra unique handseal before utilizing the technique he wishes to enhance. Every suit of armor is in the colors of the element it’s afflicted to. Not one suit of armor is identical and every suit of armor can be different from user to user.

ブレイジング激怒鎧 | Blazing Fury Armor
The armor linked to the fire element. This suit of armor can give the user a 20+ boost in damage to his fire techniques. The unique about this suit of armor is the heat coursing through the armor, it feels extremely hot to the touch, but it’s only hot on the outside, so the heat doesn’t affect the wielder.

クラーケンの君主鎧| Kraken’s Overlord Armor
The armor linked to the water element. This suit of armor can give the user a 20+ boost in damage to his water techniques. The unique about this suit of armor is the great container with water, which is placed on the back of the armor.

古代の岩の鎧| Armor of the Ancient Rock
The armor linked to the earth element. This suit of armor can give the user a 20+ boost in damage to his earth techniques. The unique about this suit of armor is the great tower shield made of the hardest rocks, which is placed firmly in the users right hand.

青い火花の鎧| Armor of the Blue Spark
The armor linked to the lightning element. This suit of armor can give the user a 20+ boost in damage to his lightning techniques. The unique about this suit of armor is the iron stick lightning rod, which is strapped to the back of the armor.

壊滅的な呼気の鎧| Armor of the Devastating Exhalation
The armor linked to the wind element. This suit of armor can give the user a 20+ boost in damage to his earth techniques. The unique about this suit of armor is the small breath mask, which is placed firmly in place on the users face.

Restrictions:
• Using the damage enhancing abilities of the armors counts as one of the three moves allowed per turn.
• Every suit of armor can maximally be equipped for 3 turns at a time.
• Every suit of armor can be equipped once per battle.
• When a suit of armor is equipped, all elements, except the element the respective suit of armor boosts, are unable to be used. • Only one suit of armor can be equipped at once.
• A jutsu can only be enhanced once.
• Can only be taught by Zero Kelvin.

~Declined~ Lower the boost you receive from those ring/armor, it's even greater that those of the 7SM. Check the bold part, elaborate on it (what is it and where is it placed specifically). I may have misread it, but can you summon all piece of armor at the same time? Restrict it to 1 use per match please.

First of all, there was no bold part, the only bolded parts of my submission was parts I myself had bolded, therefore I was unable to change whatever you wanted me to change. Second of all, why do you want the boost lowered? A +10 boost in damage is absolutely useless in a fight, unless mixed with something else that also gives +10. My damage enhancing boosts are already very restricted. I don’t see where this is terribly different from The Pervy Sage’s “expansion” techniques, which for your information, increases the damage of a technique by 25 damage by performing two handseal. I will restrict my armors even more this time, but I really don’t see how this is fair in any way. Now, before anyone calls me a copy-cat, I will inform you that my Elemental Armor Pentagon was submitted BEFORE The Pervy Sage submitted his expansion techniques. I’m honestly completely mind-raped by the fact that there’s such a big problem with getting this approved, but to completely remove any chance of misunderstandings, I’ll simply remove the parts you keep pointing me out on. Also, notice that the armors damage enhancing abilities can only be used once on a technique, meaning that it can practically only be used 3 times, since it can only be equipped for three turns. I have a question actually, what would it matter of two armors could be equipped at the same time? Having two armors equipped would mean that I could use no elements, and since I have to be the user of the jutsu to enhance its damage, it would be completely useless. An Answer to your question, “can you summon all part of the armor at the same time?” Would be: Of course I can! If it took me more than one turn to even equip a suit of armor, this technique would be so stupid and useless that I might as well make a technique for changing my clothes and using the bathroom. This really is my last try on this, I really have done my best to make it acceptable, but a +10 bonus isn’t worth anything in a battle, and you’re perfectly aware of that. I would prefer you VM'ed me about this, as you haven't answered my VM to you.
_____________________________________________
New submissions:

Mumei Geijutsu no Yoroi | The Armors of the Obscure Arts
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (10 Every turn an armor is equipped)
Damage points: N/A
Description: The three armors of the three different Obscure Arts are represented by three tattoos somewhere on the users body. Each tattoo is a collection of small summoning seals, all connected to a main seal, which can all be simultaneously activated by sending chakra into the main seal. Each summoning seal holds a small part of their respective armor, and when the tattoo is activated, it summons all parts of the armor onto the user simultaneously. Every suit of armor can be sealed into its tattoo again, simply by sending a burst of chakra into the tattoo and because of the link between the armor and the tattoo, the armor will instantly be sealed and disappear. The three armors are as such:

第七謎の鎧 | The Armor of the Seventh Enigma
The armor linked to the Toad Sages of Mount Myōboku. This armor grants the user a temporary connection with the natural energy in the nature around him, and allows him to freely manipulate it and use it as he see fit. This is possible because of the armor itself and the chakra the user supplements it with. The armor is made of two layers, with a layer of the special oil from Mount Myōboku between the other two; the oil doesn’t evaporate as it has no contact with the atmosphere at all. As long as the armor is equipped, it continuously absorbs the users chakra and infuses it into the area around him, and as the chakra passes through the layer of oil in the armor, it takes on some of its properties, the most important one being the ability to attract natural energy. The natural energy in the area will mix with the users chakra, and the user will then simply manipulate his chakra, now consisting of almost 95% natural energy, as he see fit. The user can only manipulate Natural energy short and mid range away from him, as his chakra simply can’t reach long range while maintaining its Natural energy absorbing abilities. If the oil somehow comes into contact with the atmosphere, it will start to evaporate and will be completely gone 2 turns after the contact occurs. Because of the constant draining of his chakra, the user will not be able to use any Ninjutsu or Genjutsu while wearing this armor.

千の遺伝子の鎧 | The Armor of a Thousand Genes
The armor linked to the Cursed Seal and one of the only ways to control Juinjutsu. This armor grants the user the ability to mutate and physically adapt his body to meet most situations and requirements. The armor is made of a thin organic material, which partially fuses with the users body when the armor is equipped. As long as the armor is equipped, it continuously absorbs the users chakra and forces his Cursed Seal into level 1. The organic material, which the armor is made of, contains thousands of different genes, samples of DNA and samples of RNA. When the user voluntarily enters the second level of the Cursed Seal, the armor injects all its different samples into the users still transforming body. With the appearance of new genes in the users body and with the help from the armor itself, the user will become completely aware of his transformation and able to manipulate it. While able to manipulate his transformation, the user is able to partially transform, like Jugo has shown the ability to, and fully transform. While in this state, the user has completely free control over his body, with the exception of his vital organs which he cannot transform. Because of the strain the transformation puts on the users mind, the user won’t be able to use any Genjutsu while wearing this armor.

晒白い骨の鎧 | The Armor of Bleached White Bones
The armor linked to the Shikotsumyaku of the Kaguya clan. This armor grants the user the ability to drastically enhance the strength and speed of his Shikotsumyaku. The armor is made of a hundreds of bones which form a sold armor without restricting the users ability to move. As long as the armor is equipped, it continuously absorbs the users chakra and stores it inside itself. The armor acts as a second skin to the user, meaning that whenever the user utilizes his Shikotsumyaku and pushes bone through his body in any way, the bone will naturally and smoothly go through the armor without damaging it. The chakra inside the bone armor will strengthen the Shikotsumyaku attack, and allow it to absorb a bit of the armor, thereby making the bones grow a bit bigger. The bone armor will regenerate itself if damaged by using the chakra it absorbed from the user. The bone armor will not regenerate the lost mass given to Shikotsymyaku attacks, and therefore the armor will be gone after ten bone techniques. The assistance given by the armor allows the user to manipulate his Shikotsumyaku better and faster. Because of the constant chakra strain, the user won’t be able to use any Genjutsu while wearing this armor.

Restrictions:
• All the restrictions that applies to Sage Mode, Cursed Seals and the Shikotsumyaku, also applies to the armors.
• Each armor can only be equipped once per battle.
• A suit of armor can maximally be equipped for four turns.
• The user cannot equip a new armor the turn after he seals a suit of armor or during the turn he seals one.
• The turn after the user seals an armor he cannot use any S-ranked or above techniques.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by -Haku Yuki-

katana of koori ( sword of ice)
Type: Attack
Rank: S
Range:Short
Chakra Cost: N/A
Damage Points: N/A ( +15 to ice jutsu)
Description: This is a custom blade made by elders of the yuki clan a long time ago the sword was passed down threw generations to this very day the sword is very strong made of very strong chakra infused steel the sword can use any ice jutsu by a simply swing of the blade this blade gives the user a plus 15 to all ice jutsu just by being in contact with the sword it also makes all ice jutsu used much faster. the sword is as long as sasuke's and as thick as his.
note: only -Haku Yuki- may use
note: the blade can not use ice jutsu more then twice.

~Declined~ Too similar to the 7SM swords.

hyouton koori ayatsuri ( ice relase: ice manipulation)
Type: supplenmatry
Rank: S
Range:Short-long
Chakra Cost: 40
Damage Points: N/A
Description: the user will make 5 hand seals and focas his chakra into already made ice he will then mold the ice into any shape he wishs.
note: must be already made ice on the filed
note: no s rank ice jutsu the next turn.

( izuna if you think this need's to be edited please do so like if you want to add a restion or take some thi ng out please do so if it's keeping the custom from being approved)

~Declined~ Over weekly submission, you are hereby banned from the CJ thread for a week (conform to my post at the bottom of page 278). You ban will be lifted on the 11th (since you posted those on the 4th).

resubmitting ( it got declined mainly because i was over my weekly limit so i didn't have to change any thing yet) weeks up my ban is gone yay

hyouton koori ayatsuri ( ice relase: ice manipulation)
Type: supplenmatry
Rank: S
Range:Short-long
Chakra Cost: 40
Damage Points: N/A
Description: the user will make 5 hand seals and focas his chakra into already made ice he will then mold the ice into any shape he wishs.
note: must be already made ice on the filed
note: no s rank ice jutsu the next turn.~Declined~ Already exists
New submission

hyouton moisture kankaku (ice relase: moisure senseing) ( no jap words for moisture >.<)
Type: supplenmatry
Rank: S
Range:Short-long
Chakra Cost: 40
Damage Points: N/A
Description: the user will make 3 hand seals and focas his wind and water chakra into the air where as long as there is moisure in the air the user will be able to sense what ever is in the air including chakra the chakra will sense the jutsu/ person moving threw the air sending signels to the user of the chakra sorce +
becase as something move's threw the air it will disdort the wind and water chakra in air letting the user know some one or some thing is moving. ( be it chakra or person)
( an example would be the hidden mist jutsu cold air or any where near a lake )
note: can only be used 3 time's per battle
note: last's 8 turns.
note: must have moisure in the air for this to work.
note: basicly this jutsu wouldn't work in a dessert.~Declined~ Find a japanese word
mod's can add restrictions if they are needed

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Ichigo..

(Yōton: Rensei Yougan Tama) – Lava Release: Drilling Lava Bullet
Rank:A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The User will concentrate on his (lava) chakra and then take a deep breath. Once, the user is ready he will quickly perform 4 handseals and, blow out Max. 5 bullets of Lava/Maguma and direct it at his opponent(multiple opponents). This jutsu is strong enough to do major damage to even a Summoning like Gamabunta.(size) It also melts objects surrounding the lava bullet like gras, kunais, shuriken etc.

.Note: This can be taught by Ichigo.
.Note: You must have a Kurotsuchi, Mei or Rõushi bio.

(Yōton: Maguma Sukin) – Lava Release: Lava Skin
Rank:S
Type: Defence/Attack
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: After the user performs a single handseal he channels his entire body with Lava chakra then,the user coats himself with a Lava(skin) making him impervious to all katon and yoton jutsu's of A-rank and below.

.Note: You, must be sannin or above to use this jutsu ._.
.Note: Can only be taught by Ichigo Kurosaki.
.Note: Can only be used 2 times in RP battle.
.Note: This jutsu lasts 2 turns.

(Yōton: Yougan Arashi) - Lava Release: Lava Storm
Rank: Forbidden
Type: Offensive
Range: Mid
Chakra cost: 50
Damage points: 75
Description: The user gathers a great deal of chakra within their body then the user performs various hand seals. And, take in a deep breath as they bring about the ideals of most fire exhaling jutsu into play. Upon exhaling, a burst of condensed lava emerges and is fired off at the opponent. But, as the user fires it at the opponent it explodes so creating a Lava storm. Also, this jutsu can harm the user due to the heat and force of the Lava (damage -20 to the user). And, this jutsu can be be used in combination with Magma Shower to make the Lava storm even stronger and more brutal thats why this jutsu is forbidden it becomes even hard to encounter with a high level lightning jutsu.

.Note: This jutsu can be used once er battle.
.Note: This jutsu can only be used by Ichigo.
.Note: This jutsu can only be taught by Ichigo.
.Note: The user must be at Kage Level.
.Note: This jutsu can only be used by a Kurotsuchi bio.
.Note: This jutsu can b used in combo with a wepon.

~Pending~ Are those re-submissions? If yes, you should know by now that we only check those if you put the added part in bold (which you did) and if you quote your first submission. This way we're able to compare both. Resubmit.

Resubmiting~

(Yōton: Rensei Yougan Tama) – Lava Release: Drilling Lava Bullet
Rank:A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The User will concentrate on his (lava) chakra and then take a deep breath. Once, the user is ready he will quickly perform 4 handseals and, blow out Max. 5 bullets of Lava/Maguma and direct it at his opponent(multiple opponents). This jutsu is strong enough to do major damage to even a Summoning like Gamabunta.(size) It also melts objects surrounding the lava bullet like gras, kunais, shuriken etc..Note: This can be taught by Ichigo.
.Note: You must have a Kurotsuchi, Mei or Rõushi bio.

(Yōton: Maguma Sukin) – Lava Release: Lava Skin
Rank:S
Type: Defence/Attack
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: After the user performs a single handseal he channels his entire body with Lava chakra then,the user coats himself with a Lava(skin) making him impervious to all katon jutsu's of A-rank and below. And, the user is impervious to Lava..Note: You, must be sannin or above to use this jutsu ._.
.Note: Can only be taught by Ichigo Kurosaki.
.Note: Can only be used 2 times in RP battle.
.Note: This jutsu lasts 2 turns.

(Yōton: Yougan Arashi) - Lava Release: Lava Storm
Rank: S
Type: Offensive
Range: Mid
Chakra cost: 50
Damage points: 75
Description: The user gathers a great deal of chakra within their body then the user performs various hand seals. And, take in a deep breath as they bring about the ideals of most fire exhaling jutsu into play. Upon exhaling, a burst of condensed lava emerges and is fired off at the opponent. But, as the user fires it at the opponent it explodes so creating a Lava storm. Also, this jutsu can harm the user due to the heat and force of the Lava (damage -20 to the user). And, this jutsu can be be used in combination with Magma Shower to make the Lava storm even stronger and more brutal thats why this jutsu is becomes forbidden it becomes even hard to encounter with a high level lightning jutsu..Note: This jutsu can be used once er battle.
.Note: This jutsu can only be used by Ichigo..And Igneel.
.Note: This jutsu can only be taught by Ichigo.
.Note: The user must be at Kage Level.
.Note: This jutsu can only be used by a Kurotsuchi bio.

Feel free to edit anything to help its approval.(please o_o)~All Approved~

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Eddy-kun..

Katon Ninpou: Totsuzen no futtō | Fire Release Ninja Art: Sudden Boiling
Type:Supplementary, Offensive
Rank:A
Range: Short-Long
Chakra Cost:30
Damage Points: 25 ( due to the hot steam )
Description:A fire-based ninja art, using the Tiger seal, or none at all, the user will channel Fire Release into his feet while using the water-walking technique. Chakra will accumulate, then release through his feet, creating a scalding explosion of steam that will hide his presence, and create a painful, tactical diversion. Because the user is controlling the Katon technique, the user will not be burned.
Drawbacks: The amount of steam is large, and of course hot. Because of the amount of heat in the air, Water Release is also impeded, for approximately three turns, until the air is sufficiently cooled to allow condensation. Paper-based techniques (including fuuinjutsu scrolls) are also nullified.Likewise, those using Boil Release can take advantage of the steam cloud immediately.
* Can only be used 2 times per battle.

~Declined~ This jutsu doesn't make sense. The water-walking technique is simply chakra in your feet, so there's no reason for you to create steam out of this. Take out everything in bold, you're only creating steam, don't over extend the abilities of this technique.

Katon Ninpou: Nenshō budō | Fire Release Ninja Art: One Thousand Cherry Blossoms ("Scatter!")
Type: Offensive
Rank: A
Range: (Short), (Mid), (Far)
Chakra Cost: 30
Damage Points: 60
Description:Utilizing Fire Release. The user will focuses Fire Release into a specific point, and then releases it as a concentrated narrow shaft of fire and heat. When it reaches terminal velocity, the projectile splinters into numerous individual pellets of explosive chakra, unleashing a fiery carpet-bombing of the targeted region; scouring the ground with blast craters and igniting flammable material.
* Can only be used 3 times per battle.

~Declined~ Work on the range of this technique. How far those the chakra projectile extend to?

Katon Ninpou: Totsuzen no futtō | Fire Release Ninja Art: Sudden Boiling
Type:Supplementary, Offensive
Rank:A
Range: Short-Long
Chakra Cost:30
Damage Points: 25 ( due to the hot steam )
Description:A fire-based ninja art, using the Tiger seal, or none at all, the user will channel Fire Release into his feet while using the water-walking technique. Chakra will accumulate, then release through his feet, creating a scalding explosion of steam that will hide his presence, and create a painful, tactical diversion. Because the user is controlling the Katon technique, the user will not be burned. The amount of steam is large, and of course hot.
* Can only be used 3 times per battle.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~Sindy~

~More Summonings for my Peacock Contract~

(Kuchiyose: Furea)- Summoning: Flare
Type: Supplementry
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: 25 (+5 for elemental jutsu)
Description: Flare is the only male Peacock out of all the other summoning peacocks. His tail has a span of 6 feet and can easily block Fuuton attacks lower than his own rank. Any Fuuton rank higher than his will not be blocked. His tail has another feature. He can extract katon chakra to the feathers on his tail and use it as a fire fan in order to use katon jutsu's. He can only preform Katon jutsu's up to A rankNote:
-Must have signed the Peacock contract first
-Must know Katon up to A rank
-Summoning lasts 3 turns
-Can only be summoned once per battle~Declined~ Its either Fuuton or Katon

(Opps i was tired when i made that)Resubmitting:
(Kuchiyose: Furea)- Summoning: Flare
Type: Supplementry
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: 25 (+5 for elemental jutsu)
Description: Flare is the only male Peacock out of all the other summoning peacocks. His tail has a span of 6 feet and can easily block attacks lower than his own rank with Katon. Any attack that is a higher rank than his will not be blocked. His tail has another feature. He can extract Katon chakra to the feathers on his tail and use it as a fire fan in order to use katon jutsu's. He can only preform Katon jutsu's up to A rank.Note:
-Must have signed the Peacock contract first
-Must know Katon up to A rank
-Summoning lasts 3 turns
-Can only be summoned once per battle~Approved~

Re: ♦ Custom Jutsu Submission ♦

(senshu:uchitoru):Grim Reaper
Rank:S
Type:Attack|Bow
Range:Short-Long
Chakra:N/A (+30 for special)
Damage Point: N/A (+60 for special attack)
Description: A special bow created for channeling and amplifying nature chakra with no stationary solid mass such as earth and water. the arrows are made of special alloy that can channel these natures without effecting the user. When the user channels a nature chakra into the bow, arrows released from the bow are natured charged with different properties.
Lighning: When an arrow is released with lightning chakra, it moves at extreme speeds and numbs the spot it hits aswell as damages.
Wind: the arrows travels even faster and pierce almost anything they hit.
Fire: The arrow has destructive properties of fire and burns on contact aswell as damage.
Notes:
-Can only channel one nature chakra into one arrow
-Maximum of 6 shots
-Can only be wielded by Cutie Pie~Declined~ Where are the changes? where is the quote post?

Note: Can only be taught by Scorps or ZenryokuNote2: Constructs are created within short range of the user
Note3: Can only be used once per turn, up to 6 times.

(I was unsure if i could resubmitt this and worked out the description, since what i meant to say is that the basic principle behind the Rasengan is Shape Manipulation)

~Declined~ 3 things; follow proper template for the rank, limit it to 4 usages, and add a note that chakra tools are weaker then other elements which received chakra manipulation (Chakra manipulate < chakra manipulation + elemental manipulation)(this is to avoid confusion with less experienced members).

Hlín No Te | Hlín's HandType: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can channel enough chakra into it to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match.

Note: Can only be taught by ScorpsNote2: Can only be used once per turn to a maximum of 4 times
Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn

Added the bolded parts. If you feel they can be better in some way, please be free to edit

~Declined~ Please elaborate on this shield. When you don't infuse it to defend S-rank jutsus, is it still there and able to defend lower techniques? Again add the note I recommended in the jutsu above.

Resubmitting:

Kougu no Pangu | Tools of the Creator
Type: Offensive/Defensive/Supplementary
Rank: B-Rank
Range: Short-MidChakra: 20
Damage: 40
Description:
Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.

Note: Can only be taught by Scorps or Zenryoku
Note2: Constructs are created within short range of the userNote3: Can only be used once per turn, up to 4 times.

Added the note, restricted it to 4 times. Changed the damage. Sorry about that. My bad ^^~Approved~Hlín No Te | Hlín's HandType: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.

Note: Can only be taught by ScorpsNote2: Can only be used once per turn to a maximum of 3 times
Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn

Added the note and restricted it to 3 times as if a b-rank is 4, then an A-rank is 3 i guessed. Also, this is just a more advanced version of the previous one and doesn't stay in play more than the moment its used. My former description was a bit poor.~Approved~
New Submissions:

Fuuton: Watashi Rei No Sutoppu! | Wind Release: I Command You to Stop!Type: Defensive
Rank: A-Rank
Range: Short to Long
Chakra: 30 (-10 per turn)
Damage: N/A
Description:
User points his palm at the enemy after performing 2 hand seals (Bird+Serpent) and releases a large amount of unfocused wind chakra throughout the atmosphere up to long range around him. This increases the density of air to a degree that every basic ninja tool or weapon in the air at that time will stop on mid flight. They will then slowly fall to the ground. While its activated, all ninja tools thrown in the battle field will only travel a few centimetres before stopping and falling to the ground. This technique also disrupts all lightning techniques casted on its range of action since the air is so thick and filled with chakra that electricity becomes very hard to channel in it. If the user is a control freak he can shout out "I command you to Stop!!".

Note: Disrupts all Lightning Jutsu S-Rank and below while activated.
Note2: Lasts only 2 turns.
Note3: Can only be used twice.
Note4: Can only be taught by Scorps.
Note5: Both enemy and ally Fire Jutsu receive a +10 boost in damage.
Note6: Can't use Lightning techniques while its activated.
Note7: Can't use Wind on that same turn.
Note8: Doesn't affect Lightning techniques channeled through other mediums.

~Declined~

Ninpou: Tsuyoi Shushi No Kushin! | Ninjutsu: The Mighty Finger of Pain!Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60 (+10 if he hits something)
Description:
User gathers and focuses a huge amount of chakra in his middle finger and holds it with his thumb. When he flicks his finger upon his opponent he unleashes that chakra in a form of a focused impact that sends the enemy flying to long range at enormous speed. He can damage the enemy further by sending him flying towards a solid object.

Note: Can only be taught by Scorps
Note2: Can only be used in short range but doesn't require physical contact
Note3: Can only be used 3 times

Re: ♦ Custom Jutsu Submission ♦

All new submissions.

(Toppusutairu Taijutsu)-Top Style Taijutsu
Type: Offensive, Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30 (+6 each turn kept active.)
Damage: 60
Description: The user stands one one foot and begins to emit chakra in a circular pattern through the foot that is on the ground. By doing this, they rapidly spin there entire body around. By doing this, the user is able to increase the power of punches, kicks, kenjutsu techniques, etc... by using the momentum gained by the speed. By increasing/reducing the flow of chakra, the user is able to instantaneously control the speed at which they are spinning. By focusing the direction at which the chakra is actually exiting the foot, the user is able to 'spin off' in a certain direction, thus, they are not bound to the location at which they started spinning.
Note: While this technique is active, the user is unable to use S-F Rank Ninjutsu or Genjutsu.
Note: If the user is somehow stopped from spinning, the technique ends.~Declined~ Too similar to existing jutsu's
(Hyouton: Gokkan No Kaze)-Ice Release: Frigid Wind
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
Note: This does not necessarily have to be created over an opponent's head.~Declined~ Usage restrictions?
(Hyouton: Tsurara Yoroi)-Ice Release: Icicle Armor
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user focuses and manipulates their ice chakra within their body to make icicles grow out of various areas on their body. (These areas are chosen by the user on an individual basis.) The icicles are very sharp and dense.
Note: This technique can only be used three times.
Note: Only five icicles may be created per use.
Note: Only five icicles can be on one's body at a time. (Using this multiple times won't allow you to add icicles.)~Approved~
(Hyouton: Kanzen Tōketsu)-Ice Release: Complete Freeze
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Once an opponent has been frozen in a block of ice, (techniques like "Ice Prison Technique" will suffice.) the user makes three hand seals and manipulates the Ice Chakra in the ice that the opponent is frozen to spread into the body of the opponent, freezing their blood flow and killing them. Due to the blood flow not being frozen instantaneously, there is a two-three second period after the hand seals are complete before the blood flow is completely frozen.
Note: Can only be used thrice per match.~Declined~
(Hyouton: Aisuu~ēbu)-Ice Release: Ice Wave
Type: Offensive
Rank: S-Rank
Range: Short-Med
Chakra Cost: 40
Damage Points: 80
Description: The user makes four hand seals and stomps there foot on the ground. As they do so, they make a large 'wave' of icicles appear out of the ground, which are in turn directed at a target. The icicles are positioned so that the tips are pointed directly at the target. The icicles are extremely sharp and dense. The wave measures to be around 3 meters tall and 8 meters wide. Due to the extreme cold and density of the wave, it isn't effected by anything below A-Rank Fire.
Note: Can only be used thrice per match.
Note: Must wait three full turns before using again.~Declined~
Feel free to edit if and when you see fit.
Not sure if you need it, but if so, the link to my approved ice bio is here.

Re: ♦ Custom Jutsu Submission ♦

(Doton: Terafōmingu) Earth Style: Terraforming
Type: Offensive, Defencive, Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-10 to user when the technique ends)
Description: The user weaves a series of handseals, and then finishes with the "Snake" handseal. While the user holds the "Snake" handseal, they can create walls and pillars of earth as long as there is an earth source (including an already-made earth pillar/wall). If the opponent detroys part of a pillar, causing an uneven face, the pillar will re-create itself to make a flat face. This jutsu is usually used in collaboration with (Doton: Iwagakure no Jutsu) - Earth Style: Hidden in Stones Jutsu, allowing the user to move in and out of the pillars, allowing the user to enter one pillar and exit (after moving to) any other pillar; however, the user's own chakra in the pillars makes it so their opponent cannot enter their pillars.
Note: ~Only lasts for up to 4 turns
~Can only be used once per battle
~No other jutsu (besides Earth Style: Hidden in Stones Jutsu) may be used while this jutsu is in effect, as the "Snake" handseal must be held
~The pillars will crumble the turn after the user releases the "Snake" handseal
~Can only be taught by Sharingdork~Declined~

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by -Kamishiro-

plz edit when it need to
(Raiton:erekutorikku genkotsu mo-do) Lightning release:electric fists mode
Rank: S rank
Type: Attack/Defence
Range:short-long
Chakra Cost: 40
Damage Points: 60(+if use it as a mode it gain 10 for every b rank raiton and 20 for a and s rank)(+10 if use a taijutsu jutsu with hands)
Description:the user put huge amount of his raiton chakra at his fists that make him able to make one single hand seal for any hand seal even if it's 10 and this technique also can make a huge shield of lightning that can defend against him also if he touched anything it get shocked with hit and also he can release the chakra into the ground making the chakra go towards the opposite
-lasts 8 turns if it's as a mode
-can't use any katon or wind jutsu at the mode
-if he use it as a regular jutsu it just last 2 turns
-can't go in any other mode at the same turn he use this

(Katon:itto douzen ato ha) fire release: it's just a leaf
Rank: S rank
Type: Attack/Defence
Range:mid
Chakra Cost: 50
Damage Points: 70
Description:the user gather great amount of his katon chakra then he put it as his hand then he release it all into the form of a regular leaf then he let it and then he make a wind technique so by that he will push it towards the opposite and the opposite won't see it if it touched the opposite it will kill him directly and make huge exploasion
-must use wind technique a b or s rank not lower
-can't use any katon jutsu at the same turn
- can't make any suiton jutsu at the smae turn
-can't go into any mode at the same turn
-must know how to control his katon chakra by some training on it like battle training

~Both Declined: The first one is especially OP and the second one needs a better explanation and description. In fact, both should need better description. Also, work on the restrictions of both jutsu (again, especially the first one)~

re submitting

(Katon:itto douzen ato ha) fire release: it's just a leaf
Rank: S rank
Type: Attack/Defence
Range:mid
Chakra Cost: 50
Damage Points: 70
Description:the user gather great amount of his katon chakra then he put it as his hand then he release it all into the form of a regular leaf then he as a regular leaf and the opposite isn't noticing then as he form it into a leaf he combine some wind with it so it will fly like the other leafs so he simply let it and direct the wind that into it towards the opposite then as it touch the opposite it make huge explosion.
-can't use any katon jutsu at the same turn
- can't use any s rank wind at the same turn
-can't use any s rank water at the same turn
-can only used 4 times per turn
-must be a sannin or kage or sage to use it
-can't use any Forbidden jutsu at the same turn

(Raiton:erekutorikku genkotsu mo-do) Lightning release:electric fists mode
Rank: S rank
Type: Attack/Defence
Range:short-long
Chakra Cost: 40
Damage Points: 60(+if use it as a mode it gain 10 for every b rank raiton and 20 for a and s rank)(+10 if use a taijutsu jutsu with hands)
Description:as the hurrican fist the user put all his lightning chakra at his hand as he feel the chakra into his hand he put water with it so the water will combine with the lightning and make electric hand hand that will make him able to make all lightning jutsus very fast and with sigle hand seal also if the user on a short range with the enemy hey can combine that mode with a taijutsu jutsu by making taijutsu move with his hand so the damage for the taijutsu and the lightning will combine and make a huge damage .
-lasts 5 turns per battle
-if the 5 turns gone and he still using it the water and the lightning will shock and burn his hand
-can't use any kick jutsu on the taijutsu whil the mode is active
-can' use any water jutsu that need hand seals at the same turn
-can't use any genjutsu while the mod
-can't use any Forbidden jutsu at the same turn

(Katon:Honoo shinjou) Fire Style:flame body
Rank: S rank
Type:Supplementary:
Range:short-mid
Chakra Cost: 30
Damage Points:n/a
Description:The user gather great amount of his katon chakra ,As he feel that chakra he channel his chakra and put it into ever part and every thing on his body then as the opponent attacks him he turn all his body into liquid fire that will combine with the ground and he will be on the ground so he will be able to escape from every attack also if there swamp or something the body combine on it and go into the ground
-can't use any katon jutsu at the same turn
-can't use any jutsu while he is into the ground or in the form of liquide fire
-can only be used 3 times at the battle
-the user must be kage or sage to use it

Customs weapon
(Sōgyo no Kotowari|Truth of Pisces)
Rank: S
Type: Weapon
Range: Short - Long
Chakra Cost: 40 (+ 20 for blocking each A,B wind attack attack and +30 for S and Forbidden wind atack)
Damage: (25 as a regular kenjutsu attack )(+15 for every NB kenjutsu attack (+15 for every wind attack)
Description: Truth of Pisces are 2 katana swords with white blade also the both swords made of special metal that can control the wind and the air also the user by it can make a tornado of wind to attack the opponent or waves of wind also by the sword the user can make a shield of wind to protect the user from fire attacks also the swords are able to block and suck any b rank attack and use it to make an attack so the user won't use and chakra as he already has a chakra but he can't make any a or s rank wind by it just B ,C or D rank wind but the user must pay for that 30 of his chakra
- must master wind element
-must pay 30 chakra to suck b rank attack or he won't be able to use the chakra or even suck it so he will get hit
-can only suck the chakra or block the chakra 4 times per battle
-can only be used by -Kamishiro-

Truth of Pisces when the user suck the wind chakra by it and return the wind attack again

normal Truth of Pisces

feel free to edit any part to make it approved

~All Declined~ Unreadable, if you are going to use different fonts, make sure they are large enough to be read

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Anduril

~Resubmitting~

(Hyouton:Ryū no tsubasa)-Dragon wingsType: SupplementaryRank: ARange: ShortChakra Cost: 30Damage Points: 60Description:
In this jutsu the user concentrates his hyouton chakra and then releases all of it along the back of the user and as this happens all this chakra forms ice which stretches into two giant wings made up of pure white ice. These wings resemble to those of a dragon and allows the user of this jutsu to fly in the air. These wings can form and vanish in an instance as the user wants them to.
-These wings allow the user to fly with the agility of an hawk.-The wings can only be activated thrice in a battle.
-A one turn gap is necessary after deactivation to use it again.
-These wings can only be used by members of the Yuki clan.

Note: Added restriction in bold.

~Declined~ How longs does it last each time you activate it?

~Resubmitting~ again

(Hyouton:Ryū no tsubasa)-Dragon wingsType: SupplementaryRank: ARange: ShortChakra Cost: 30Damage Points: 60Description:
In this jutsu the user concentrates his hyouton chakra and then releases all of it along the back of the user and as this happens all this chakra forms ice which stretches into two giant wings made up of pure white ice. These wings resemble to those of a dragon and allows the user of this jutsu to fly in the air. These wings can form and vanish in an instance as the user wants them to.
-These wings allow the user to fly with the agility of an hawk.
-The wings can only be activated thrice in a battle.-The wings whence activated remain for 4 turns in a row.
-These wings can only be used by members of the Yuki clan.

(Kenjutsu-Furasshu)-Flash stepType: SupplementaryRank: ARange: Short-LongChakra Cost: 30Damage Points: N/ADescription:
This Fighting style is a very advanced kenjutsu and is mostly preferred by the people who have there sword placed on there back instead of on there waist. This is a very obscure kenjutsu style and is known only to a select few who have survived the rigorous training necessary to master this fighting style. Thanks to the extremely hard training and the low number of people able to completely master it this technique is known only to a few elite swordsman. This fighting style is more concentrated on the fluid and faster leg movements of the swordsmen in which case it relies on extremely quick speeds to attack and defend. This fighting style also helps a swordsmen to wield the blade using even his mouth. Whence using this technique the user receives a speed boost and a clarity of perception his speed now would rival Narutos sage mode speed. So basically it will help the user to move at very high speeds for three times in a battle either to attack or defend.
-Can be used thrice in a battle.
-All kenjutsu attacks or sword based attack done in conjunction with this move get +20 Attack/defense.
[Note: It is not an ability that could be kept active it is a one time use jutsu only.]
__________________________________________________ __________________________________________

(Kuchiyose no jutsu: Haruka)-HarukaType: SupplementaryRank: ARange: ShortChakra Cost: 30Damage Points: 60Description:
For this jutsu the user bites his thumb and then draws blood which he wipes on his palms and then slams the fist together and summons Haruka the ringtail who fancies herself as the mistress of earth. Haruka is an extremely well mannered ringtail and she is extremely skilled in using the earth element. She is twice the size of a normal human being in terms of height and with proportionate other features. She is extremely skilled at burrowing through the earth and moving extremely quickly inside the earth. She is so skilled at burrowing that there are not even small vibrations while she is burrowing and there is no trace left at the point that she burrows. She is able to take one shinobi wrapped in her fur into the earth to travel long distances her tail masks all the chakra signals of that shinobi.
-can be summoned twice per battle.
-remains on the battle field for three turns in a row.
-she is able to use earth jutsu upto B rank. ~Declined~ If you are going to use a different font, make sure its large enough that it can be read

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~Crow~

(Suiton/Raiton: kyougaku Nami) - Water and Lightning Release: Shockwave
Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 100 (-30 to the user)
Description: the user will manipulate pre-existing water and rise the water up creating a large wave of water at the size of the Sand Avalanche technique , then the user creates a very powerful lightning current into the water creating a large water and lightning wave that shocks in contact with the enemy and burns their bodies due to the highly concentrated lightning current in the water.
- Can only be used once per battle
- Must use a water source
- can't use Lightning/water techniques above A rank for 3 turns including this turn
- Can only be taught by ~Crow~

(Kuchiyose no Jutsu: Kaen no kasai Karasu) - Summoning Technique: Blaze The Legendary Fire Crow
Rank: Forbidden
Type: Summoning
Range: Short - Long
Chakra Cost: 50
Damage Points: N/A [-30 damage to the user when summoned]
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is the same size as Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the fire technique required, being trained in the fire element from birth and being greatly accustomed to it, Once per battle he can shoot a forbidden ranked fire beam that covers a wide area but completely exhausts his chakra causing him to use only A-ranked fire techniques after using the forbidden ranked fire technique.
- Stays on the field for 5 turns
- Must have signed the crows contract
- Can only be taught by ~Crow~

Changed the turning completely into flames ability into the usage of one forbidden ranked technique per battle >_>

~Both Declined~ I will say it once again (I feel like I'm writing this everyday lol) Forbidden techniques are forbidden they inflict great damage to the user (not just -30 damage or something similar since it basically doesn't change anything). An F-rank tech must really cripple you for the following turn(s). Also, I will not allow summoning to use Forbidden rank technique. One last thing, considerably lower the size of your crow, otherwise he would just swing his wings to swipe everyone off the field. Lastly, follow the proper template for the ranks/damages/chakra...etc

(Meiton: Teikoku Sasshi) - Dark Release: Imperial Judgment
Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 [-30 to the user due to the immense exhaustion]
Description: This is a stronger version of the dark release "Judgment" technique, by utilizing the energy absorbed from an S-ranked technique through the usage of the "grand inhaling maw" technique, the user extends both of his hands in front of him converting the chakra that was absorbed into black flames that cover a vast area similar to the judgment technique but much stronger and on a larger scale due to using more energy for the usage of the technique through the usage of a stronger version of the inhaling maw which is the grand inhaling maw.
- Can only be used once per battle
- Must have used the Grand Inhaling Maw technique beforehand
- No dark release technique higher than B-rank for 3 turns
- Can only be taught by ~Crow~

This is the dark release grand inhaling maw technique that Alucard already submitted and got approved and i got permission to use it which is associated with the imperial judgment technique.

(Meiton: Yuuen Ky?ketsuk?) - Dark Release: Grand Inhaling Maw
Rank: S
Type: Defence
Range: Short
Chakra Cost: 40
Damage Points: -
Description: This technique is a stronger version of Dark Release: Inhaling Maw, used only to absorb high ranked techniques. It follows the same concept, however, instead of just one hand to perform, the user will need to use both. He will point his palms together in the direction of the incoming technique and will then absorb it. This is this technique's weakness: since the user needs both hands to perform it, he will be more vulnerable to a surprise attack, being unable to perform an adequate defense most of the times. The absorbed technique can then be released via Dark Release: Judgment
~Usable twice per battle
~There must be a gap of at least one turn between each usage
~Can only absorb techniques up to S-rank or combos made of techniques up to A-rank

~Declined~ Read what I said above about Forbidden techniques.

(Kuchiyose no Jutsu: Kaen no kasai Karasu) - Summoning Technique: Blaze The Legendary Fire Crow
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is half the size of Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the fire technique required, being trained in the fire element from birth and being greatly accustomed to it, he can turn his body completely into flames which is considered a fire technique that equals the A-rank and gives him a huge burst of speed and can only be used once per battle
- Stays on the field for 5 turns- Ability to turn completely into flames lasts only one turn and causes the crow to disperse automatically after it ends.
- Must have signed the crows contract
- Can only be taught by ~Crow~

(Gigei Karasu: kurogane hane) - Crow Arts: Iron Feathers
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: This technique has two versions, one is used by the owner of the crows which he concentrates his chakra around his opponent, causing the chakra to take the shape of multiple feathers that has a steel-like quality and comes down onto the target attacking him from nearly all directions, another version is utilized by the crows that the user is summoning, by using his large feathers, the crow gathers chakra into his feathers solidifying them as he releases the feathers at the desired location due to the crow's size it will look like giant kunais are raining down the opponent.
- Must have signed the Crows contract
- Only a certain version is to be used per usage of the technique.
- Any large sized Crow that the user summons may use the second version of the technique.
- Can only be taught by ~Crow~

(Meiton: Teikoku Sasshi) - Dark Release: Imperial Judgment
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 60
Damage Points: 120 [-60 to the user due to the immense exhaustion]
Description: This is a stronger version of the dark release "Judgment" technique, by utilizing the energy absorbed from an S-ranked technique through the usage of the "grand inhaling maw" technique, the user extends both of his hands in front of him converting the chakra that was absorbed into black flames that cover a vast area similar to the judgment technique but much stronger and on a larger scale due to using more energy for the usage of the technique through the usage of a stronger version of the inhaling maw which is the grand inhaling maw, the black flames covers an area as the wind technique pressure damage does slicing deep through the earth as it heads towards it's destination utilizing the lightning properities that the dark chakra have making this technique as fast as most lightning techniques used.
- Can only be used once per battle- This technique takes 2 jutsus out of 3 when it's used.
- Must have used the Grand Inhaling Maw technique beforehand- No dark release techniques For 3 turns after this is used- Can only use A-ranked elemental techniques for 3 turns after this is used.- The user can't use Genjutsu techniques at all for 3 turns because he can't have full control on his chakra from the chakra exhaustion.
- The user is put into an immense state of exhaustion where the slightest movements puts a huge strain on his body for the next turn and can't use more than 2 jutsus the next turn due to the immense chakra exhaustion.
- Can only be taught by ~Crow~

(Meiton:Kuro Kyuutai No Jigoku) - Dark Release: Dark Orbs Of The Netherworld
Type: Attack/Defense/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 [+20 per turn onwards to keep it active]
Damage Points: 80 [Divided among the orbs]
Description: The user performs these set of handseals (Horse → Bird → Tiger) and gathers a huge amount of dark chakra into the center of his body where after he releases the dark chakra while using shape manipulation abilities to shape the dark energy into the shape of 3 dark orbs that are constantly spinning around the user which the dark orbs also have a line of dark chakra spinning around it giving it an atomic look, the user can use these dark orbs seperately to either attack or defend as they are continuously spinning around him until a certain amount of time, another advantage to this technique is that the user can sacrifice each of the orbs to enhance a dark release technique, Lightning and fire technique used after this technique by +25 additional damage points for each orb that's sacrificed and giving the lightning and fire techniques infused with the power of the dark orbs the dark energy properities but due to the constant draw of chakra the user can't use techniques other than dark release techniques, fire or lightning techniques because the fire and lightning are the elements that are combined together to give the dark release.
- Can only be used once per battle.
- The dark orbs continuously spin around the user for 3 turns unless they are used/sacrificed.
- Only Fire, Lightning and Dark release techniques are to be used as long as this is active due to the continuous release of Dark chakra.
- No Dark release , Fire or Lightning techniques of S-rank for 2 turns after this technique deactivates.
- Can only be taught by ~Crow~

(Meiton: Kuro Sacchi) - Dark Release: Dark Sensing
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: The user releases performs the Horse handseal and releases his dark chakra around the battlefield as well as underground and in the air causing anything that his chakra touches or comes into contact with the dark chakra to be known by the user meaning that the position of the opponent if the chakra comes into contact with him his location will be known to the user, the user taking use of this dark chakra properities allows him whenever the opponent is using Dark, Lightning or Fire techniques.~All Declined~ OP or unrealistic

(Kuchiyose no Jutsu: Kurakkā)- Summoning: CrackerType: SummonRank: AType: SummoningRange: ShortChakra cost: 30Damage points : N/ADescription: After performing 25 serial hand seal the user bite his finger then slamming his hand onto the ground to summon Cracker. Cracker is a wombat warrior at the same size with of Gamakichi. His whole body are covered with sharp white solid fur making taijutsu and other sharp object useless. cracker able to shot off his sharp white solid fur from his body.
By stomping his right feet on the ground, Cracker spread his earth chakra to Short-Mid range to senses any chakra within the covered range then link it to the user who summons him.

Note:
-Can be summoned once per battle and stays for 4 turns
-Must have signed the wombat contract.
-Since he has an Earth affinity he is weak to lightning based attacks
-His shot white solid fur ability count as a move
-The senses ability counts as 1 out of 3 move used.~Approved~Summon Weapon : Behemoth
Blade of Shadow ‎(Kyodai kigyō)Type: Weapon Rank: SRange: ShortChakra Cost: 40 Damage points: N/ADescription :
After performing the Rat – Boar hand seal the user bite his finger tip then slam into their shadow and draw out Behemoth a total black dark two handed sword from beneath their shadow, Behemoth surrounded with shadow and wind chakra merge into one and has the ability to release black crescent attach with the user shadows and imbued with wind chakra launch in high speed which able to slice or cut down huge object. Note:
- Behemoth slicing ability same as A – Rank wind technique
-This weapon only last in 5 Rounds
-Can only be summoned once per battle.
-While wield down this sword, the user can’t perform hand seal
-This Weapon can only wield by Oasis.

Re: ♦ Custom Jutsu Submission ♦

Been a long time since I submitted anything in here lol. Gonna try something a bit different than most.

Drunken Fist Style: Drunken Monkey Mode|Suiken: Hebereke Seiyuuki Mo-do
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A
Damage Points: N/A (-20 to user after using)
Description: The user drinks large amounts of sake, becoming very drunk, and brings his arms in front of him. He then grabs several more bottles of other types of alcohol and drinks those very quickly, becoming severely intoxicated and begins to stagger in his movements and becomes completely unpredictable. His movements are so wild and random that it would take a Mangekyou Sharingan to accurately predict his movements. Due to drinking such levels of alcohol, the user can stay in Drunken Monkey Mode for up to four turns and can activate this mode twice a battle. After sobering up the first time, the user is left with a severe headache that restricts his concentration and limits him from using taijutsu higher than A-rank for 2 turns. After using the second time, the user’s headache is worsened to the point that he cannot use any ninjutsu of higher than A rank and taijutsu of higher than B rank, each for three turns and he is left feeling very sick and with large amounts of fatigue, causing him to be able to perform only two jutsus per turn for three turns.
*Can only be used twice and can't be used with any other mode*
*Can only use Drunken Fist jutsu and taijutsu in this form*
*Lasts up to four turns. First time using lasts four turn, second time 3 turns*
*After first turn, user is only able to use taijutsu of A-rank and below for two turns*
*After using second turn, user is only able to use taijutsu of B-rank and below and ninjutsu of A-rank and below for three turns and can only use two jutsus per turn the second time*
*User sobers up from taking severe damage (i.e. broken bones, severe stabs, etc.). Not necessarily life-threatening injuries are needed*

Drunken Monkey Style: Captain Morgan’s Uprising|Hebereke Seiyuuki Youshiki: Teichou Morgan's Boudou
Type: Offensive
Rank: S
Range: Short
Chakra Cost: N/A
Damage Points: 60
Description: The user, after drinking very strong alcohol, becomes very drunk and charges large amounts of chakra to his arms, strengthening them, which he holds out in front of him in the Drunken Monkey starting position. The user will then suddenly fall backwards, swinging his arms behind him to catch himself and swinging his legs upwards, kicking the enemy in his chin, and then quickly boosting himself in the air from his arms, landing with one foot in front of the other. He then immediately stumbles forward, and uppercuts the enemy several times in the chest and face as he/she rise from the “upper-kick”. As the drunken punches are thrown, the user continues to stumble forward, causing them to rise even further. The user then strikes the enemy with a powerful, uppercut sending them a few feet into the air. The user then falls forward, but catching himself by his forearms and using the momentum from falling to flip himself over his head into the air, upside-down. He then catches the enemy almost as if by accident, looping his ankles around the target’s neck, catching him. He then drunkenly rolls over in the air, causing the target to twist around under him. As they hit the ground, the user lands with his chakra enhanced arms hitting the target’s neck, causing deep damage to his throat, severely restricting his breathing and if used twice, can break the enemy's windpipes.
*Can only be done twice*
*After using, the user’s balance will be thrown off on a level that the user can’t focus and/or stand straight enough to perform jutsus higher than A rank for three turns*
*Can only be done with at least a three turn difference in between*
*Can only be used in Drunken Monkey Mode*

Note: The way they land is the opponent on the ground with one of the user's arm landing on the enemy's neck with him laying right beside the enemy. If I explained that in a good way lol.

Drunken Monkey Style: Monkey’s Feigning Uppercut| Hebereke Seiyuuki Youshiki: Seiyuuki's Gishi Appa-katto
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: The user, after standing in the Drunken Fist position (with the hands held in front of the user, slightly bent and palms facing to the user), drunkenly throws a punch, narrowly missing the enemy’s head. He then loops it behind the target’s head, and pull forward while seeming to stumble drunkenly backwards, falling. As he falls backwards and the target’s head get’s pulled forward, the user extends his leg quickly, hitting the target in the chin with great force.
*Can only be used twice*
*Can only be used in Drunken Monkey Mode*

Drunken Monkey Style: Idiot’s Stupor| Hebereke Seiyuuki Youshiki: Hakuchi Soushin
Type: Offensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: 30(+10 to user)
Description: The user drunkenly swings his left leg slightly in front of him (he swings it to his right) while throwing a punch towards the face of the enemy, losing his balance whilst doing so, causing him to fall forward. As he falls to his left, he head butts the enemy in the stomach, causing them to double over. The user, who by then would have hit the ground, then raises very quickly, once more head butting the enemy, this time in the chin with great force, causing him to fall backwards. The user is then left with a small headache from the drunken, accidental head butting.
*Can only be used in Drunken Monkey Mode*

Drunken Monkey Style: Vodka’s Miscreant| Hebereke Seiyuuki Youshiki: Uxokka Hitodenashi
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: The user uppercuts the enemy while leaning backwards and extending his right leg, kicking him in the groins as well. He then turns his right hand over (palm facing outwards) and punch the enemy in the stomach as he leans back forward, head butting the target at the same time, busting both their foreheads from the impact. As this happens, the user stumbles to his forward and slightly to the left of the enemy, ending up behind him and to his right by a few inches. He then falls forward, swinging his right leg backwards as he does so, hitting the enemy in the crouch once more. As the user hit’s the ground, he rolls forward and drunkenly rises and turns facing the target once more.
*Can only be used three times*
*Can only be used in Drunken Monkey Mode*

Feel free to edit anything that you think needs to be edited in order for it gain approval. I really want these customs as part of a new fighting style I plan on implementing with my Lee bio. ~All Declined~

Re: ♦ Custom Jutsu Submission ♦

Fuuinjutsu : Saijunkan | Sealing Technique : Recycle

Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: By doing one handseal the user can manipulate a previous placed seal into a different seal of lower or same rank. The new seal will have to be posted with this technique but does not count to the users technique limit. This technique works by 'rewriting' the ink for the seal into a different one, and the chakra is just recycled for a different purpose.
-Twice per battle

Fuuinjutsu : Taigyou | Sealing Technique : Sabotage

Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: This seal stays tattooed on the opponent once placed and remains dormant until the tagged foe tries to use ninjutsu. Defensive and supplementary techniques will just not work and offensive techniques will backfire on the opponent possibly injuring him. This seal only sabotages one technique per use. This technique works by sending the chakra held in the seal into the opponent when he tries to use a jutsu; disrupting the technique.
-Twice per battle

Tensha Fūin : Feirusēfu | Transcription Seal : Failsafe

Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 (plus the chakra cost of the technique activated)
Damage points: N/A
Description: This technique activates when the conditions set for this technique are met (must be stated in the users bio), in turn activating one jutsu of the users choice (which must be stated beforehand in the users bio) regardless of the condition/will of the user. The technique used counts to the users jutsu limit. This technique is based on the jutsu Itachi used on Sasuke to implant Amateratsu and activate when certain conditions were met (Transcription Seal: Amateratsu).
-Must know Fuuinjutsu
-Once per battle
-This technique will not activate modes or forbidden jutsu.

(btw if you think that the technique may be abused, remember bios using that technique must state the conditions and the one technique which will be activated, all this would have to be approved by an rp mod who checks the biography)

----

Kekkai : Inpei | Barrier : Suppression

Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: Unique to Minato (and Rinnegan users) this special barrier nullifies all elemental chakra except one (chosen by the user) meaning only that elemental chakra can be used for the duration of the barrier. This barrier effects the user and opponent alike and the chosen chakra type cannot be changed once chosen. This only effects elemental chakra.
-Once per battle
-Lasts four turns
-No other barriers during and for the rest of the battle
-Must have a Minato or Rinnegan Biography

Re: ♦ Custom Jutsu Submission ♦

(Katon: Houka Myakuhaku) Fire Release: Fire Pulse

Type: Offensive
Rank: S rank - Forbidden
Range: Short-long
Chakra Cost: 40-50 (If charged for F)
Damage Points: 80-(90 If charged for F)
Description: This is modeled after the lightning pulse jutsu. The user will make one handseal, Build up an enormous amount of katon chakra throughout their body and will form another handseal releasing an enormousness amount of incredibly hot fire from their body that Incinerate everything on the field. The fire goes through the ground as well due to such hot flames leaving a crater in the ground around him/her. If the user only charges enough katon chakra for one move then they will make one handseal and release a massive amount of fire from them that burns anything within mid range and can burn/destroy small trees, grass and flesh.
Notes:
- No katon on the next 2 turns if charged for F rank.
- No katon on the next turn if S rank.
- No other fire technique can be used in the same turn for F rank version.
- Counts as 2 of the users moves For both the S and F rank version.
- No water techniques can be used in the same turn for the F rank version.
- The user takes 20 Damage from heat for the F rank version.
- The user moves slowly due to burns on the next turn. This will make even a kage rank ninja perform seals slightly slower than a chuunin. And will move as if they were drained of energy for the F rank version.
- The user must be at least sannin rank to use this jutsu.
- Can only be used once per match For the F rank version.
- The S rank version can be used twice.
- Must have mastered Katon and Cannon Techs to use.

By "moves" it means using double the chakra as the S rank version. Like making two rasengans and putting them together for an even more powerful attack, the F rank version is the user charging double the chakra as the S rank version and releasing it.

I basically just wanted a fire version of my lightning pulse CJ. And this will be the last F rank tech I submit as I see these are pretty common now.

(Doton: Futatsu Kabes) Earth Release: 2 Walls
Type: Offensive
Rank: Strong S (Both walls are S rank)
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user makes a single handseal, stomps their foot on the ground and 2 20ftX20ft (20ft in height and 20ft width) Size walls rise from the ground that are 6ft thick and are both equal to S rank. These walls take no more than 2 seconds to rise from the ground. These walls are capable of stopping 1 Forbidden rank attack With the exception of lightning techniques but would bring the lightning technique down to S rank. Other than that it has the durability to stop almost any technique. The walls are both filled with earth chakra to make them even more durable to achieve a good defense and make a loud rumbling sound when rising from the ground. This technique really shows the defensive power the earth element has.

Notes:
- After performing this technique the user feels drained of earth chakra and can't use earth techs on the next turn.
- No other Earth techniques can be used in the same turn.
- Can only be used once per match.
- No other S rank jutsu in the same turn.
- This jutsu counts as 2 of the users moves.

(Doton: Hagetaka Difensu) Earth Release: Condor Defense
Type: Offensive
Rank: Strong S (Both Condors are S rank)
Range: Short-long (wing span)
Chakra Cost: 40
Damage Points: 80
Description: This technique was created by Hagetaka Tsuchi the Condor of Earth and so if he is ever summoned to the field he can perform this jutsu with a mere stomp on the ground but for the ones who have signed the condor contract they will do 2 Handseals and stomp their foot on the ground. Due to basic required knowledge of condors, this technique can only be performed by those who have signed the contract. So, the user makes 2 handseals, stomps their foot on the ground and raises 2 giant condors made of earth from the ground that are both the size of Gamahiro (only in height, and they are both 6ft thick including wings). They stand 6ft apart and together they can stop any S rank attack with the exception of lightning base jutsus. They rise from the ground with their wings apart and the condors are made of earth and cannot move. They take no more than two seconds to completely rise from the ground.

- No earth on the next turn.
- No other Earth techniques can be used in the same turn.
- No other S rank techniques can be used in the same turn.
- Can only be used once per battle.
- Counts as two of the users moves.

(Furi Kuuhaku) Free Space
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: Short-Long
Description: This is a technique made by the condors so that they can be more useful even upon summoning as it helps to create numerous useful plans of attacking. The user will add an extra handseal when summoning a condor and will choose where to summon that condor to. They can summon the animal to any place on the field. They obviously can't summon it inside solid objects or that will be instant death for the condor.
- Must have signed the condor contract.
- Can only be used twice per match.
- Must wait one turn before using this again or summoning an animal again.
- Can only be used for animal summoning that are tied to a contract.
- Counts as one of the users 3 moves per turn.

~All Above Declined~ OP OP OP

Resubmitting

Originally Posted by ~Yard~

(Raiton: ranpu suicchi) Lightning release: Light Switch
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs.
- This does not increase the power of raiton techs, only adjusts the brightness.

~Declined: Elaborate on the effect it'd have if you made your raiton jutsu really bright. It lacks descriptions on the effects and restrictions (for the same reasons mentioned in the jutsu above)~

If you think it should be limited then please put what you think the proper limit should be as another restriction.

(Raiton: ranpu suicchi) Lightning release: Light Switch
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again.

Re: ♦ Custom Jutsu Submission ♦

(Satetsu:Tetsu Ryūsa) Iron Sand: Iron Quicksand
Type: Supplementary
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage: N/A
Description: The user creates a large pile of iron sand below the enemy. This technique is extremely powerful if it is un avoided the iron sand below the enemy will drag the enemy down leading to their demise
~Its like Earth Release: Swamp of the underworld
~This Jutsu can be used with iron sand burial
~Can only be taught by Savior..

~Approved~
_______________________________

(Satetsu: Tsunami) Iron Sand: Tidal Wave
Type: Attack
Rank: S
Range: Long
Chakra Cost: 60
Damage: N/A
Description: The user sends a large amount of iron sand towards the enemy in the form of a giant tidal wave covering and "drowning" Them in a ocean of Iron Sand.
~Can Be used with iron sand burial
~Can only be taught by Savior..

NOTE: The last one isnt that overpowered its the size of Fire Style: Intense Pain