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Ironically, I had gotten this game in the mail the other day from Amazon, only to find out they sent me the demo instead of the full game. I'm actually sending the game back to them today with hopes that I can get a trade for the actual game. Because I rather enjoy this one, if only for the battle system.

I remember having a fun time with this game and that I did consult a FAQ on a few battles. I didn't remember much of the plot. Anyway I would probably be more annoyed with the load times if I went back to the game now, but for the late 90's it was definitely the norm. I liked it more than the sequel which felt less interesting in every way except the graphics were better.

I really like Legend of Legaia. It is unique, quirky, and fun. It really shows the signs of the limitations of PS1 3D, but at the time I was amazed by simple things like characters who actually changed their looks based on what they were equipped with (even if it was only in battle). I still think the entire premise of the Seru and the Ra-Seru characters was pretty great. It's a shame the sequel didn't bring those things back.

I think Jumes and I will never be on the same page in game tastes. I'd probably give this a 2.0! XD

I gotta agree with Paws here. I don't mind a challenge, but Legaia was just way too much. I don't know if the enemies scaled or not, but it was a pain even back then. I seriously got to Level 99 and still barely eeked out a victory against the final boss.

[SIGPIC][/SIGPIC]"What the f--- is a Shakespeare?"-Rico Valasquez, showing off why no one likes him.

The problem with this game is the same as Xenogears, there is no strategic value in having the different attacks or super moves as they are all just a big gimmick (other than birds need to be struck high and creatures on the ground need to be struck low). While a cool concept originally...once you realize it isn't an actual legitimate gameplay mechanic it's hard to appreciate it. Though Xenogears had a top notch story to aid with its tedious battle system, while Legaia...not so much.

The beginning of the game was kinda cool though, the rest..not so much.

I think this "gimmick" is what makes both Xenogears and Legend of Legaia great. There doesn't need to be any strategical value, you can do cool and flashy moves and you can decide yourself which one you want to see and don't have to regard monster properties. I like it.

Well yeah I guess if you don't mind but it does seem to be wasted potential. In Legaia, unless your using a hyper art there's no reason to not using anything but your ra-seru (as it does more damage than kicks and weapons generally). The system is somewhat more refined in duel saga, but still is quite shallow. Same goes for Xenogears, there's no reason not to use your strongest combo all the time (Breath of Fire V and Chrono Cross also took the system and made it much better).

Though Legaia probably wanted to be an action rpg at a time when action rpgs weren't really easy to make so yeah.