Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators provides new character options and DM tools for campaigns featuring player alchemists, constructs, and creators of artificial life, as well as new construct monster types and more for any D&D setting, including Ravenloft and the Forgotten Realms. This product also includes several new class archetypes, new spells, and new races, including the alchemically augmented half-golem, with four subraces: Click the preview to see the whole table of contents and more!

Now available for a temporary price of $6.95, which includes all the added bonus content as well as all new content to come! This living document will continue to grow and improve based on your feedback-- more rules and new content will be added as new sales levels are reached, and while the price will go up for those who purchase later, buying now gets you all future updates at no extra charge.

New Class Archetypes include:

New Primal Path: Path of the Juggernaut. Barbarians who grow into a new and larger monstrous form when they rage, thanks to surviving horrific experimentation;

New Sorcerous Origin: Alchemical.Born with the magic of alchemy in their blood, these sorcerers are living philosopher's stones, able to brew potions or enchant items with a touch and grant life to the inanimate;

New Otherworldly Patron: The Eternal Engine. Opening their minds to a great living machine of Mechanus or another plane, these warlocks gain construct-like abilities, unshakesable mental discipline; and the loyalty of a modron servant;

New Arcane Tradition: Vitalism. Wizards who study this esoteric philosophy manipulate the vital energies of living creatures, empowering their spells, sustaining their own bodies, and eventually creating life itself;

JUST ADDED: New Druid Circle: Circle of the Solstice. These passionate druids combine alchemical herbs and the power of the totem spirits to briefly transform parts of their bodies for quick, decisive actions rather than relying on long-term shapeshifting.

And more class and character options!

The New Half-Golem race: Adapted from previous editions of the D&D game, these poor souls have had parts of their bodies replaced with the limbs of golems. Four subraces allow them to share the abilities of clay, flesh, iron, or stone golems.

The Warforged race: Newly revised and updated from playtest data, this version of the classic warforged race includes five subraces, from heavily armored constructs with adamantine bodies to the psychically gifted psiforged.

New Monsters include: The dread golem, far more human-like than a flesh golem, motivated by hatred for the creator with whom it shares a telepathic bond; the clockwork crawler, a slithering construct with that paralyzes its foes with deadly poison; terracota soldiers, an army of stone constructs made to protect a long-dead emperor; and many more!

Construct templates, allowing you to transform existing monsters into powerful golems of any type.

New spells, warlock pact options, variant archetypes, and more!

A content-packed resource for players and DM's alike Alchemical Archetypes: Created & Creatorsunleashes the power of alchemy, the blasphemous creation of artificial creatures, magical secrets for manipulating the energies of life itself, and armies of new golems and other constructs for any D&D 5th Edition game.

The only gripe I have is that the new Warlock Pact Boon, Pact of the Eye, has no accompanying Invocations for it. I have a player that wants to use it, but I don't know how I should go about making invocations. Is there a possibility of some invocations being added?

Nicholas WJuly 24, 2017 2:31 am UTC

PURCHASER

Typo on page 9. Under living Alchemy says cantriips.

Also, I don't like how the Alchemical Reanimator feature says no one else can use the Manual of Golems. What if an NPC wants to use it. I think it should say only those with "proficiency" can use this Manual of Golems. or maybe it takes a while to discern what the Sorcerer meant like wizard spellbooks.

Under Reanimated Flesh you should say you need to rests like you did before instead of you take rests like normal.

The Modron Servant Feature shouldn't say that the Pentadrone is a construct instead of a beast.

For the Golem Templates just say the AC is 16 plus dex instead if it increasing because someone might see the warrior wearing plate and a shield turns into a construct and now has 26 AC.

victor EFebruary 19, 2017 4:37 am UTC

Excellent resource!

Louis PFebruary 10, 2017 3:44 am UTC

PURCHASER

Finding it very interesting so far! Question though, for Reanimated Flesh Golem Strength, what's the duration on the increased resilience? And when do the hitpoints lost by Reanimated Flesh Golem Strength return?

Alchemical Archetypes; Created & Creators is a certified DM's Guild Masterpiece by the Going Last Tabletop Gaming Podcast! The author of this book, Jeremy Forbing, makes incredible things. His player options are easily some [...]

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