Advanced Unity 3D Game Development Training Video

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Curso

Online

Cuándo:A definir

Descripción

In this project-based Advanced Unity 3D Game Development video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get: Concise, informative and broadcast-quality Advanced Unity 3D Game Development training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Advanced Unity 3D Game Development subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Advanced Unity 3D Game Development tutorial, online or offline... so you'll know the exact steps for your own projects. Course Fast Facts: Only 6.25 hours to complete this course 67 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Advanced Unity 3D Game Development training course, expert author Robert Wiebe teaches you how to use some of the advanced features available to you within the Unity 4 game engine. This course is designed for the experienced Unity developer. You should have a working understanding of the Unity 4 engine and features before taking this tutorial.

You start the training with a quick review of the basics of Unity 4. Robert then jumps right into advanced, Multi-player Network Gaming. He shows you how to implement not only Internet based Network Gaming, but also LAN based using .NET Sockets. You will create a network chat system, learn how to skin Avatars, synchronize pickups and drops, and then you will move on to the Social API. Robert covers specific iOS Game Center features...

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Requisitos: System Requirements - Digital Download Digital Download: Microsoft Windows XP or higher, Mac OS X 10.4 or higher. Minimum screen resolution of 1024x768 Digital Download specific requirements: Between 1GB and 6GB of available hard drive space (depending on the training course) An Internet connection with sufficient bandwidth. You must have at least a 56K modem connection (Broadband recommended). Most modern ADSL and Cable internet solutions will be sufficient. Do I need...

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Dónde se imparte y en qué fechas

Inicio

Ubicación

A definir

Online

¿Qué aprendes en este curso?

Windows

Server

Internet

Network

LAN

3d training

3D

Network Training

IT Development

Programa académico

01. Introduction

0101 Welcome to Unity 4

0102 What You Should Expect From The Video

0103 What You Need For This Series

0104 Updates For Unity 3D V4.3

0105 How To Access Your Working Files

02. The Basics - Examining Coconut Hut Single Player

0201 Windows Versus Tabbed Views

0202 Window Extras

0203 Unity Pro Views

0204 Creating Custom Layouts

0205 Rotating

0206 Snapping

0207 Parenting

03. Internet Based Multi-Player Network Gaming

0301 Testing On The Unity Master Server

0302 Running Your Own Master Server

0303 Using PHP To Manage A Master Server

0304 Hosting A Game And Registering With Your Master Server - Part 1

0305 Hosting A Game And Registering With Your Master Server - Part 2

0306 Joining A Hosted Game

04. LAN Based Multi-Player Network Gaming

0401 .NET Sockets

0402 Implementing Master Server Semantics

0403 Hosting A Game And Registering With The LAN

0404 Joining A LAN-Hosted Game

0405 Issues With NAT And Multi-Player Network Gaming

0406 Issues With LAN And Multi-Player Network Gaming

05. General Multi-Player Network Design Decisions

0501 Chat Room Lobby - Dropping In And Out

0502 Who Owns The Physics

0503 Who Owns The Status

0504 How To Deal With Compromises And Imperfections

06. Basic Communication Between Players

0601 Entering Chat Messages

0602 Sending Chat Messages

0603 Displaying Chat Messages

0604 Aging Off And Fading Out Chat Messages

0605 Network Traffic Logging And Debugging

07. Main Character Avatar

0701 Network Instantiation - Part 1

0702 Network Instantiation - Part 2

0703 Changing The Avatar Skin - Part 1

0704 Changing The Avatar Skin - Part 2

0705 Changing The Avatar Skin - Part 3

0706 Changing The Avatar Mesh - Part 1

0707 Changing The Avatar Mesh - Part 2

0708 Synchronizing Animation - Part 1

0709 Synchronizing Animation - Part 2

08. Pickups And Drops

0801 Network Instantiation - Part 1

0802 Network Instantiation - Part 2

0803 Synchronizing Pickup

0804 Synchronizing Drop

0805 Synchronizing Explosions - Part 1

0806 Synchronizing Explosions - Part 2

0807 Synchronizing Health And Scoring - Part 1

0808 Synchronizing Health And Scoring - Part 2

09. The Social API

0901 Profiles - Part 1

0902 Profiles - Part 2

0903 Achievements

0904 Score

0905 Leaderboard

0906 iOS Game-Center Extras

10. Native Code Plug-Ins

1001 Plug-In Architecture

1002 Desktop And Mobile Plug-In Comparison - Part 1

1003 Desktop And Mobile Plug-In Comparison - Part 2

1004 In App Purchase - Items Or Credits

1005 In App Purchase For iOS

11. Server Based Games

1101 Using A Unity Instance - Part 1

1102 Using A Unity Instance - Part 2

1103 Using Photon

1104 Using Smart Fox

12. Wrap-Up

1201 Final Thoughts

13. About The Author

1301 About Robert Wiebe

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