So after posting lots of twitter updates, and getting comments like "update without screenshots... dull" - I had to post some new screenshots Development has been on/off alot lately, with larger gaps in the middle of the year. But lots of progress during the last months.

We are currently focusing on getting everything playtest worthy done, which resulted in me spending one weekend syncing all the weapons to sounds and adjusting thirdperson weapon positions.All in all, the progress over the last week has been incredible.

Of course now and then we add some awesome stuff as well, as happened the other day with the stealth kills (aka fatalities from behind Basically if a vampire succeeds in sneaking up to a slayer from behind, he is able to perform one of various awesome fatality like kills (i.e. heart rip out + eat).

At the moment me and Fragger are animating those kill sequences, however if an animator wants to help out -> contact me.

Anyways, enjoy the screenshots (all work in progress so the one or other thing might obviously need improving/fixing).

If you like micro updates - make sure to join us on twitter or check the frontpage

Hi folks, and welcome to our yearly mediaupdate.. WTF? Sad but true: Almost a year passed since our last media-update on 10/04/06. Some of you might remember the time when we had weekly news-updates. Another big thanks at this point for supporting us by the way .The good news: Although development went on quite.. erm.. slow.. it did never stop. I am working my a** off in the few spare time I get, and also the 3d department including some freelancers keep on producing high quality game art. Thus we though its time to show you at least a little something after all the last news updates without new media.Lets start with a brand new vampire playermodel named Spike - modeled and textured by Alessandro Briglia working as freelancer for our team (should it look or sound like any familiar character you might know from a certain TV-Series or the much better spinoff; I can assure you that it's in noooo way intentional and purely accidental.. ).

Also we are hoping to end this long break of media updates and delivery you at least a couple of new pics in the following weeks.Btw. thank TheFrog4u who prepared the renders and the first draft of this news update (and not to mention re-unwrapped and rigged the spike model). I rather spent the few time I have on coding for nos than writing news updates (and believe it or not but preparing news-updates takes away alot of time).

Let me again shout out a BIG thank you to all the fans and all my team members who are still supporting Nosferatu eventhough I had very little time for it the past months due to the stuff explained in my previous news post.

If you are lucky I (and maybe even some other team members) might even find some time to write some inside scope in my .plan.

That is the question everyones asking.
No update since X-Mas, is the game (it's still a game and not a mod you know ) dead ?

The answer is... of course it's NOT.

Did you really think that I am going to let all the work done on this die ?
NO, I certainly won't.

Anyway lots of stuff happened in my life. Finishing school, army, getting a job, breaking up with my girlfriend, moving out into my own flat, getting back together with my girlfriend, being busy as hell and working myself to death at my job, you name it.

Anyway its time to get back to active nos development however the developing concept changed a little.

I learned a lot and thus plans have changed.
I spent lots of time coding uber cool awesome stuff into nos that wasn't 100% perfect or unstable and whatnot. This resulted in a very unstable build with lots of unfinished code junks.

I always wanted to release an awesome first release with 10000 of cool features and whatnot delaying the release endlessly.

Anyway, here's the new development plan:

First of all we are going to release a board internal beta, which will feature the important parts and gameplay elements.
Everyone will be able to participate and test it, giving feedback on what sucks and whats cool. We can balance everything out and test stuff.

Lots of (auto)updates with short development cycles will then be released and tested by you. You should then give us feedback about what needs improvement, what's good etc.

Please note that I am not going to recode all already coded features and elements from scratch but rather merge the code from the unfinished/unstable nos build, then improve/finish the code and release it for testing.

We are then going 100% public once we reach version 1.0 which means a balanced and feature rich version of nos.

So the first beta version of nos will hit soon but will most likely not include awesome weapon sounds, advanced physics etc.

Please note that this doesn't mean that the first board beta will suck

I would like to thank all the people and board users at this point for supporting us for this long, and sorry again for the last months of silence.

Btw. even though I haven't done that much the last month, a couple of team members still worked on content for nos, including brand new player models

What the hell ? No, we are not dead, far from dead actually, if you want to know what the reason for the rather long news delay was, follow the last couple of news on the nosferatuthegame.com front page (if you haven't done so yet).

Anyway enough excuses time for some content.We showed you Frog's thug model before but this time he got a sweet skin to go with, made by the man himself. The skeleton, while not really a playermodel is used for the vampire dieing effect and various other things (map props etc.). To further aid your plessure, I included a nice highres render for each model.

But hell yes, I know that model renders are cool and whatever, but I also know that everyone loves new ingame pics, so after the long wait you surely deserve some. As you can see on the pics of the fnp model, the attachment system is working just fine.

Oh wait, what's that ? Can you trust your eyes ? Indeed, the first screenshots of the thug playermodel ingame (btw. the first public ingame playermodel pics)

Btw. we are targeting a closed beta release around x-mas, and right now the ETA looks pretty realistic.

Finally I would like to say thank you to all the fans who are still with us, even after the quite long summer break.