All posts tagged: capture

Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.

Kyle McDonald has been exploring possibilities of face tracking using FaceShift Studio, an affordable markerless facial performance capture in development since 2009 and presented presented over the years at the SIGGRAPH conference. The tutorial below show you how to connect it to other apps in realtime via OSC with FaceShiftOSC, and connect to openFrameworks via his ofxFaceShift […]

Jan Vantomme aka “vormplus”, designer based in Ghent-Belgium, created this time lapse movie of him making a physical cellular automata piece made from plastic pixels. What is particularly enjoyable are the two types of logic that engage the viewer; one being the celular automata itself and the other Jan’s method of putting it together. It makes you wonder how […]

Created by Teehan+Lax Labs, Touch Vision Interface is a combination of software and hardware to allow realtime manipulation of content on a remote device via touch interface on a mobile device. Instead of purely using mobile device screen as an input, the user views the remote content and applies the content simultaneously, better know but not necessarily a form of […]

Created by Naoki Nishimura, Helvetica Face is a Livetype format font. This new Helvetica family font changes the “typeface” based on the posting of a new “face”. The site allows you to record your face within the font, adjusting the threshold resulting in a new glyph you can download. While normal fonts which are governed by […]

Music video for Catalina, a track off the Chocolat EP by Moullinex, released in January on Gomma Records created using Kinect + Processing + Cinema 4D + After Effects. We started with the Kinect interface library developed for Processing and made available by Daniel Shiffman. Some modifications were introduced, to get our 3D data into […]

Fluid Vase is an object designed by simulating fluid action. The aim was to translate actions commonly associated with an object into the object itself, which in this case is the action of pouring water into a vase. A high speed camera was used to capture actual water motion in vases of different shapes at 500 […]

Color a Sound is a sound installation by Blair Neal, that invites participants to color on a transparency and hear a corresponding sound. Sound is triggered when it passes a line, observed by MaxMSP software running in the background. Different colors control the octave of a note, blue – low, green – middle and red […]

Buttons in a project by Sascha Pohflepp playing on the notion of the camera as a networked object. Unlike a conventional analog or digital camera, this one doesn’t have any optical parts. It is a camera that will only capture a moment at the press of a button by recording only the time it was […]

Created by Mary Huang, TYPEFACE is a study of facial recognition and type design, creating a typeface that corresponds to each individual, like a typographic portrait. Somewhat similar to LAIKA project – interactive typeface, the challenge here were the limitations of geometric type system, being able to allow for a great amount of variation while […]

In cooperation with Christien Meindertsma, Nils Völker developed an installation for Christien’s exhibition at the MU in Eindhoven (Netherlands). The exhibition was called “Makers & Spectators” and was about the human perception and the way we look at things. The installation consists out of two parts. A viewing box with replaceable Images of a range of different […]