I’m currently the EVP of UBM Tech’s Game Network, Black Hat and HDI, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Germany, and China – plus the double Webby award-winning Gamasutra website, the Black Hat set of security events, and more.

Why you need to think about 'share of voice' - how many games people are playing monthly - when you make your game, and some thoughts on some of the things you can do to mold your game into a majority share of voice one for gamers.

Yes and no on the 'lack of research ' on Sony - yes, because it 's true that I haven 't had a chance to check out Morpheus in sufficient detail. But I would also say that Morpheus doesn 't seem to be handing out devkits to 'average ' thirdparty ...

Ironically, David, you wrote this on the day that TB covered Gravity Ghost - a female-developed title that probably doesn 't appeal to his core demographic - with fairness and interest. Given that you can 't actually - in real life - make people disappear, how is this helpful

Obviously, if some games are seeing a slight decrease in sales in the longer-term, probably by not being recommended or curated a lot, some games are going to see a slight increase. Perhaps more than slight Maybe Mini Metro will have a longer-term boost because of this after all It ...