Would it be possible to make an NSF rip of Mitsume ga Tooru but with SFX?Thanks

Here is it.

Memblers wrote:

I just wanted to stop in and say thanks for all the NSF rips and re-rips. When I ripped NSFs long ago I always wanted the sound effects, I included them when they were part of the same init routine as the music, but I never went out of my way to find them. So, thanks!

Sometimes finding the sound effect routines are a hell of a lot harder, especially in european based NES music. Sometimes it has two separate init routines (every Software Creation driver) on the same play, sometimes it the SFX routine has a custom play and custom init routine (Codemasters stuff), and in very rare cases the SFX alone needs a PHA JSR $STA 4015 PLA code just to play the effect normally (Solstice is a prime example).In my book an NSF is fully ripped when it has everything. And that's quite an adventure.

Pently's NSF shell saves the TV system, pushes A, calls pently_init, pulls A, determines whether the value in A is a music track or a sound effect, and jumps to the appropriate start routine. I just added sound effects (including drums) to Pently NSFs a few minutes ago.

Here are some of my new requests. I apologize if any of these are above MrNorbert1994's current ripping skill, but if they are, hopefully someone else can do it, and I hope all of these eventually get ripped or fixed.

The Adventures of Bayou Billy (PAL, also with SFX) - I actually like the PAL version's tempo much better. I'm surprised this got overlooked by MrNorbert1994.The Adventures of Dr. Franken (PAL, also with SFX) - The prototype game changes tempo when run on a PAL system (meaning the game must have been intended to be released in Europe as well), so either separate rip or update for dual mode compatibility if not already present.California Games (PAL)Castlevania III: Dracula's Curse (PAL, also with SFX)Cosmic Spacehead (PAL, also a different version of Linus Spacehead's Cosmic Crusade with the same music ) Donkey Kong (PAL) - Also PAL of all other Donkey Kong games.Donkey Kong: Original Edition - 2010 Wii re-release in Europe with an additional screen from the arcade version cut from the original NES version which features its own music track.The Fantastic Adventures of Dizzy (PAL) - Only the "Aladdin" version has the correct tempo when played on a PAL NES (this game was released in the UK as well), so the "Aladdin" version NSF should be updated for dual mode compatibility if not already present, or a separate rip should be made.Gauntlet II (PAL with SFX, including PCM samples) - This version's music actually sounds faster than the USA version.Indiana Jones and the Last Crusade (PAL, also with SFX) - This is the same as the UbiSoft US version of the game.Kirby's Adventure (NTSC, also with SFX)Maniac Mansion (PAL)Mario Bros. (PAL)Mario Bros. Classic - This is a more arcade-accurate port of Mario Bros. released in Europe, with the music sounding more like the NTSC version.Mario is Missing! (PAL)Metroid (PAL with SFX, also re-rip of NTSC versions with SFX) - This is the only PAL game I need left that's not already ripped for a possible project.Mickey Mania 7 (PAL) - Like most other Ei-How-Yang games, changes tempo for PAL system, so should be dual NTSC-PAL if not already or separate rip.Operation Wolf (PAL)Pac-Man (PAL)Paperboy (PAL)Paperboy (Re-rip of both versions with SFX, and there's only one song present in the current rips, but there's one or more songs during the training course at the end of each level)Pinball (PAL)Pin-Bot (PAL, also with SFX, and the NTSC version re-ripped with SFX)Pocohontos (not Pocahontas Part 2, but a different game by Ei-How-Yang) (both NTSC and PAL tempos)Rampart (PAL) - This is the same as the US version of the game.Rocman X (Re-rip with SFX, also with missing continue music (different than game over music))The Simpsons: Bartman Meets Radioactive Man (PAL, also with SFX) - This is the only un-ripped PAL The Simpsons game.Snake, Rattle N Roll (PAL)Snow Brothers (PAL)Star Wars: The Empire Strikes Back (PAL)Street Heroes - The only un-ripped Sachen game I know of.Stuck in Castle NessensteinStunt Kids (PAL)Super Donkey Kong (PAL) - Like most other Ei-How-Yang games, changes tempo for PAL system, so should be dual NTSC-PAL if not already or separate rip.Top Gun (PAL, also with SFX) - The PAL version of the sequel is ripped, but not the first one.Toy Story (PAL) - Like most other Ei-How-Yang games, changes tempo for PAL system, so should be dual NTSC-PAL if not already or separate rip.Ultimate League Soccer (PAL)Ultimate Stuntman (PAL)WWF WrestleMania (PAL) - The PAL versions of Steel Cage Challenge and King of the Ring are ripped, but not the first one.PAL versions of any other Codemasters/Camerica games, if present

Also, some issues with current NSF rips:Paperboy 2 (both versions) - See request list for information.Panic Restaurant (PAL) - Plays too slow, possibly same problem with other Taito games?Fire Hawk (PAL) - The pitch sounds lower than it sounds in-game in PAL mode, which sounds exactly 2 keys higher than the NSF rip (if you change the pitch in Audacity, it will sound like it should, but slightly distorted due to Audacity's pitch-shifting method.

What's the point of producing seprate rips from PAL versions? They're either the unchanged code that as a consequence plays slower and at a slightly lower pitch, or half-heartedly adjusted code that tries to imitate the NTSC original.

What's the point of producing seprate rips from PAL versions? They're either the unchanged code that as a consequence plays slower and at a slightly lower pitch, or half-heartedly adjusted code that tries to imitate the NTSC original.

+1 this. Personally I prefer to only rip one version, from whatever region it was originally intended.

What's the point of producing seprate rips from PAL versions? They're either the unchanged code that as a consequence plays slower and at a slightly lower pitch, or half-heartedly adjusted code that tries to imitate the NTSC original.

Seriously, do I have to explain this??? Without both region versions' music, it's incomplete. It feels even more incomplete if they're missing your own version's music rip (PAL is actually my region, and I actually prefer the PAL audio from almost all games). If you notice, not ALL of my request list is PAL rips - I've also got the NTSC version of Kirby's Adventure which is strangely missing from the NSF archive and at least 2 completely unripped games (Pocohontos and Street Heroes) and a few fixes, such as Rocman X and Paperboy 2. I don't mean to sound rude, but...hopefully you will understand what I mean.

What's the point of producing seprate rips from PAL versions? They're either the unchanged code that as a consequence plays slower and at a slightly lower pitch, or half-heartedly adjusted code that tries to imitate the NTSC original.

+1 this. Personally I prefer to only rip one version, from whatever region it was originally intended.

Another +1 comes from me.

I admit I did a few of these 'PAL Adjusted Tempo NSF hacks' but those were just for fun experience that how some of games that doesn't got a PAL release would have sounded like.

Another big problem that almost 95% of the European versions of Camerica games are NOT dumped at all, so until I got hands on thosem I can make their separate NSFs.

What's the point of producing seprate rips from PAL versions? They're either the unchanged code that as a consequence plays slower and at a slightly lower pitch, or half-heartedly adjusted code that tries to imitate the NTSC original.

I think there's plenty of value in being able to play back the PAL versions, even if only trivially different.

If the data is identical, you can just mark the NSF header as dual region. NSFPlay has options to select and also override region, in case there's any you want to play as if they were put in the wrong system.

If the data is not identical then I think it's worth having separate rips, and/or you could even use bankswitching and a dual region header to put both rips into one NSF.

When I made the Mr. Gimmick PAL rip, I discovered that the music playback was designed for 60 Hz, and had a simple piece of code to double ever 5th frame, so I kinda think it would be worth having an NTSC 2A03-only NSF version of that soundtrack, even though it was never released that way. Would just have to transplant some NTSC DPCM into it, and disable the doubling code.

Who is online

Users browsing this forum: No registered users and 3 guests

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum