Games

The JS1K conference wrapped up recently. One of the winners that jumped out at me recently was an implementation of Wolfenstein 3D…. in 1K of JavaScript: The author mentions some of the features: WOLF1K features a 32×32 map ( a 1024 cells grid ) with textured walls colored by orientation ( North, South, East, West Read the rest…

TechCrunch reports on a Googler, Paul Truong, who created an HTML5-based game for Gmail called Galactic Inbox using his 20% time: When you start it up, a little Gmail logo envelope guy pops out of a “20% Projects Lab” and starts flying. Essentially, he’s a spaceship and can shoot objects coming his way. It’s simple, Read the rest…

Interest in Canvas, as well as mobile apps, has led to a renaissance of old-school 8-bit graphics. Joe Huckaby of Effect Games has been playing around with color cycling, leading to some stunning effects. Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to Read the rest…

Jacob Waller created an addictive word came in Golingo. What sets it apart? Not a single line of Objective-C written, courtesy of Titanium Mobile Only one (!) image ingame – the rest is CSS3 magic Fluid gameplay thanks to CSS Transitions and Animations All logic using pure, beautiful JavaScript Multitouch draggables using iPhone Touch API Read the rest…

Slither is a Web port of the age old Snake game. Erik Johnson wrote the game, and had this to say about the project (available here on GitHub): We’ve seen a million varieties of snake/nibbles games over the years, especially in Flash; however, I haven’t come across many that are implemented using Canvas. I’ve used Read the rest…

Nearly 4 years ago, Ben Joffe created a fun Tetris-like game called Torus that takes the classic and makes it cylindrical. He just updated the game now that browsers can power his canvas game sooo much better. Smooth falling motion Smooth left/right motion Row clear animation Slightly higher playing field Visual indication of death zone Read the rest…

Akihabara is a set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in Javascript. What does it consist of? Akihabara is composed of a number of libraries that use HTML5 canvas tag and some standard hooks. Gamebox module is complete and compact enough for making games: it allows multiple grouped objects Read the rest…

It is quite interesting to see how technology moves in circles. With canvas being the new fun toy to play with for creating browser-based games we have to find solutions to fake a 3D environment to be really fast (sure there is Canvas 3D but it is overkill for most games). The trick is to Read the rest…

Tim de Koning has done what folks do best with their winter holidays…. created something fun :) With JSC64 he has ported the Flash version to give us an emulator for the Commodore 64 in JavaScript. Tim’s work uses Canvas and he provides a jQuery plugin if you are that way inclined. It is fun Read the rest…

We received an email from Joesph Huckaby about his new JS-based game rendering engine and I have to admit that when I first read about it, I was a little skeptical about it mainly because I’ve been disappointed with many that I’ve seen in the past. As I dug into his site, Effectgames.com, my whole Read the rest…

The week is almost over, and that means it’s Fun Friday! Ajax and HTML5 aren’t just for serious business apps (“business in the front, party in the back”): http://www.flickr.com/photos/heyjohngreen/ / CC BY 2.0 This week we have JS Wars from Jonas Wagner: There are a couple of unique things about this game that makes it Read the rest…

Scott Schiller, favourite DHTML hax0r, pointed us to Vanthia “a browser based Massive Massively Multiplayer Online Role-Playing Game in development.” The game appears to use Mootools for the underlying library, the UI is quite well done and the map uses an isometric, pixel-based style. Check out the forum.

Martin Kool and Sjoerd Visscher have gotten many of the old Sierra Online games running on the Canvas tag, including many of the Kings Quest series, Space Quest series, and Leisure Suit Larry. Martin Kool describes some of the long process it took to get these into the shape they are: In 2003, I created Read the rest…

We usually post these on Friday, but who says a little fun on Monday is wrong? Paul Brunt has put together a nifty game using the Canvas tag. It’s pretty impressive. He is also using Chrome Frame to have the game work on IE as well. Play it now