Hey guys, I've been pretty sick and traveling all around lately, but when I finally got home I had a chance to work on Tension. I began to implement the physical goals in the time trial levels.

The goal system is pretty simple right now, they are placed by our mapper (Cooper) and come in two variety's.

Required Goal

Placed on the main path and quite obvious

Without completing them the player is unable to finish the time trial.

Secondary Goal

Usually off the beaten path and more difficult to get

Not required to finish the time trial, but when achieved they reduce your final time.

Basically, in time trial levels the player will have one required goal (the end of the level),.Then secondary goals placed on the tougher paths to encourage exploration and use of more refined skills, while rewarding the player with a reduction of their time (lower is better after all).

This is the very bones of our time trial system, not a very impressive spectacle as of now due to our lack of HUD.

Although, since we are getting so farther along we will soon be spending time designing the HUD, and working it in with the goal system and other in game stats. So a couple of news posts down the line, expect an update regarding the HUD and probably some concept art of it .

Thanks for reading! Be sure to check our the grappling and run/jump news posts if you missed them.

Yes, make sure to make it where the player as some idea of where to go, i hate playing mods, where the player has no idea where to go. But this mod looks very promising! And i saw another comment somewhere about how this mod has grown so popular so fast! and i agree, i remember when you guys had like 20 members, and in like a week 169!! good job!

thats wicked work right there =D they look really good i think that you might need some city like textures pretty soon then the game will look heaps more polished but at the same time the plain orange actually looks quite effective but thats just my two cents