Wow, I started this topic in 2012 and it's still going! The new game keeps looking better. And the old game is still a favorite....

I forgot to say thanks for this. Thanks!

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Any prognosis for the new year?

Well, I have set a firm goal in my mind that the game must be published no later than the end of 2018. I'd like to say summer or fall, but I just don't know if I can make that happen. I don't think that I can.

So just to confirm...there will be a multiplayer campaign? I saw mention of a multiplayer battle, but I'm mainly interested in a multiplayer campaign. If so, will players have the option of fighting the battles out using the tactical system? Maybe under certain conditions, such as having a leader, etc.

The short answer is yes. I think with the multiplayer campaign, the criteria for automating battles will be something set at the beginning of the scenario. I want to allow players to fight the crucial battles, but I also want avoid having the game slowed down by minor battles. Some of that can be an option for the players themselves.

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I saw mention of a multiplayer battle

I haven't really decided on multiplayer battles or not. But the game will definitely have a few multiplayer campaigns.

I have been working on the game and it is progressing. Recently, what I have done is to rework the interface for map selections which don't hold armies.

This replaces what is currently on my website. I have extended the panels to include numerical summaries with color-coding (black is friendly, red is hostile, and grey is neutral).

The attribute panels and summaries that you see above are clickable and will open the relevant dialog with an appropriate selection. For example, if you click on the "Cities" panel in the Display Area you will see the Province Report with the "Cities" pane selected.

The old display when provinces, sea zones, etc., were selected was both overwhelming and not entirely informative. I hope this new scheme will make the game easier to play.

Looks good, thanks for the update. Will there be an option to manually enter battle results so that, say, oh just off the top of my head, if I wanted to fight a battle in Field of Glory 2 then enter the results back into the game? I think I know what the answer will be but I can dream

... if I wanted to fight a battle in Field of Glory 2 then enter the results back into the game?

That seems possible. I guess that it depends on how much manual input or interpretation will be required to give the game the information that it would need in order to conclude the battle and continue play.

Did you envision doing this as part of a multi-player game? Or a solo game?