Skill Simulator

I've been working on a PSO2 skill simulator for a while now because it seems like there was none in the works.

For those unfamiliar with skill simulators, here's how it works: It allows you to try out various SP distributions before you apply them in the game, meaning that you don't have to calculate anything in your head. It also allows you to share your builds with others which should become useful later on when discussing various skilling options.

Here's the link: http://arks-layer.com/skillsim/
Go thank AIDA for hosting it!
There might be bugs flying around, please report them here! I'll try to fix them asap unless I get lazy.

Another idea for it, once we find out what the base stats are for the race/ class combos you should let those stat changes be shown on the skill tree simulation... very cool thing though, eagerly awaiting hunter tree

It looks like there's supposed to be controls on each box, but I just see more white at the bottom. (Chrome)

...I knew Chrome would somehow f it up. =_=

Fix to this will come later since I have to change stuff around and redo some graphics for it. In the mean time use IE if possible.

Originally Posted by serenade

nice job. all it needs now is the skill descriptions.

Will probably have to wait until OB, but it will definitely be done.

Originally Posted by Blackheart521

Another idea for it, once we find out what the base stats are for the race/ class combos you should let those stat changes be shown on the skill tree simulation... very cool thing though, eagerly awaiting hunter tree

Unlikely that this will be implemented. Something like that is much better as a full fledged character simulator and I highly doubt I'll tackle that on - it's just too much work for me.

Thanks for the translations. I'd thought that was probably JA under lightning.

From the looks of things, I'm guessing the majority of FOs will go deep into fire, for the massive boost it gives to charged output.

That said, it only takes 14 points to grab PP Charge Revival, and you know the cap is going to go up from 30. I'm curious whether boosting max PP also affects the base regen rate like it does in PSP2. Harder to get significant differences in this, so needs testing.