Deadly Venom is a passive ability that grants Twitch an on-hit effect, applying a debuff for 6 seconds on attacked targets that deals true damage every second. Subsequent autoattacks stack the debuff up to 6 times, refreshing its duration and increasing the damage over time. Deadly Venom interacts with Twitch's other abilities.

Ambush is a self-target ability that grants Twitch stealth after a 1.25 second delay. Upon exiting stealth, Twitch gains bonus attack speed.

Ambush's fade timer will reset whenever Twitch takes damage, up to a maximum of 3 seconds.

Using Recall when Ambush is activated will cause Twitch to exit stealth.

Using Recall or Teleport during Ambush's fade timer will cause Twitch to enter stealth, but continue channeling the spell.

If you level up Ambush during the delay before stealth, the cast will still use stats equal to the previous level of Ambush.

Taking damage while stealthed will not break stealth, even if revealed by True Sight.

Stealth will be broken after 4/5/6/7/8 seconds or when Twitch attacks, uses an ability or certain summoner spells.

Consuming items will not break stealth (such as placing a Sight Ward or using a Health Potion). However, activating most items, such as Shurelya's Reverie or Executioner's Calling will break stealth. The only item that currently does not break stealth is Wriggle's Lantern.

Expunge is a point blank area of effect ability that deals physical damage to nearby enemy units that are affected by Deadly Venom. Expunge deals increased damage for each stack of Deadly Venom on the target.

(Active): For 7 seconds Twitch gains 300 attack range, bonus attack damage and his basic attacks become piercing bolts that deal 20% less damage to subsequent targets, down to a minimum of 40% damage.

Attack Range: 850

Cost: 100 / 125 / 150 mana

Cooldown: 120 / 110 / 100 seconds

Bonus Attack Damage: 20 / 28 / 36

Spray and Pray is a self-targeted ability that grants Twitch increased attack range and attack damage. Additionally, for the duration, Twitch's autoattacks become pass-through linear skillshots that deal their damage to all enemies in a line both in front of and behind his main target. Subsequent targets beyond the first take reduced damage down to a cap

If the skillshot hits another enemy other than the original target first, the original target still takes the full damage, and all other targets hit will take reduced damage in the order they are hit.

Twitch's attacks proc on-hit effects on all targets hit for the duration of Spray and Pray, including critical strike damage.

Because his attacks become skillshots for the duration, enemies can dodge Twitch's attacks.

If the attack critically strikes the target, all targets will be critically struck.

If Twitch is blinded, his autoattacks will miss all enemy units.

Twitch's attacks will pass through any structures and terrain if it has targeted the designated enemy.

Twitch's attacks during Spray and Pray can outrange turrets (850 range opposed to the turrets' 800) meaning he can damage them during Spray and Pray without taking damage from them.