Street Fighter X Tekken v2013 - System & Gem changes

System Changes

Pandora
• Now lasts 10 seconds instead of 7.
• Once activated the Cross Gauge will max out, but will not automatically replenish.
• The character that goes into Pandora will appear closer to their fallen partner.
• Frames decreased by 2 on activation.
• Damage is not dependent on remaining vitality, but is now 1.15 times more across the board.
• All characters will leave their freeze state at the same time.

Quick Combos
• Preset Combo 1’s entry will be cleared out so that even if it’s set it won’t activate.
• Present Combo 1’s set combo will be moved to Preset Combo 2.

Forward Recovery Roll
• A hurtbox will appear in the 7 frames when Forward Recovery ends, and the player will be able to block.
• A Forward Recovery Rolling character will be throwable in the 10 frames at the end of the roll and throw escapes will not be possible.

Normal Throws
• Startup changed from 7 frames to 5.
• Except for air throws, successful regular throws will now erase any recoverable damage on the opponent’s vitality gauge.

Vitality Gauge
• Vitality Gauge will not shake when a character takes damage.