Tagged Questions

I've been looking at this sketchfab model: https://sketchfab.com/models/5b2de0c2a94240c2b584fcd8a7c48c61
and wondering: the number of polygons is very large, how do they manage to load it in such a ...

What is the best practice (compliant with the 3D pipeline) for saving content-dependent metadata, such as barycentre?
I don't want to render the metadata, but I want to inform the users about it.
I ...

I'm wirting my first OpenGL Application for Android at the moment and now I get stuck on the ObjectLoader for obj files. I have some qestions to this file format and I can't an answer on the internet ...

In my game, a RTS game, the units are all wavefront obj. all their animation frames are each seperate wavefront obj file. ie. without any skeletal animation; fully rigid models. So when many units are ...

Sorry if this is a bit novice but I am far more into engineering than game development but I just want to make a small 3D game for fun with XNA (well actually MonoGame). The thing is that I don't have ...

I am wondering how you would be able to extract mesh properties (i.e. faces, vertices, and vertex normals) and use them to create a collidable object, one that a camera can't go through ?
I am using ...

I've recently started exploring Directx 11. I'm almost done the introduction so I started making my own *.obj parser and it works beautifully. I accounted for the right-hand coordinate system of 3ds ...

I'm using GLFW and I want to draw a obj file. How are they drawn? I know how to draw 3D in OpenGL but when I open the obj file I see "v"s, "vn"s, "f"s, "vt"s, what are these? I don't know how to read ...

I wrote a simple *.obj parser reading read vertices, texcoords and normals. But when I draw a model the texture isn't mapped correctly.
I have already tried uv.y = 1.0f - uv.y to get inverted Y axis ...

I have a 3D mesh Wavefront .obj file.
Is there any algorithm that takes an arbitrary point coordinates as input and determines which face of the mesh that point belongs to ??
The mesh is rendered on ...

I would like to export a 3D model with each part having a name or a label if you will.
For example i would like to export a model of an human body and name each part in specifics vertex groups like: ...

I'm having a problem with displaying my wavefront obj file using VBO's My fps counter slows down like there is something being drawn but I cannot see anything. Is it a problem with my loader? Or maybe ...

( win32 / OpenGL 3.3 / GLSL 330 )
I decided after a long time of trying to do a graphical user interface using just opengl graphics to go back to a gui toolkit and so in the process have had to port ...

I've finally figured out how to get the data from a .obj file and store the vertex positions x,y,z into a structure called Points with members x y z which are of type float. I want to know how to get ...

I started learning OpenGL. I got to a point I want to import some "real" objects. After "Googling" I decided I will go with OBJ file for start, since it is simple to understand, and there are plenty ...

In Maya I use fur to create plants. In my game I want to render these plants with cel shading. I use Wavefront .obj as a file format in my game for the models, but it doesn't seem to include the fur.
...

I downloaded a 3d model of a car. By judging by the skins and images available model treats wheels and car body as separate nodes. I want to access its child nodes (wheels) to specify animation.
But ...