Strony

Technology

I believe that the game development is industry with only few limitations:

our imagination, technical skills,

processing power and tools that we use.

It is not in my power to change first three of them. But I believe that the I can do something about last one which I see as key to releasing us from our limitations. I think so because good tools allow us to:

Create incredible things with as little processing power as possible.

Lower need of technical skills by intuitive tool usage and interface.

Free our imagination and allow it materialize in form of games.

For me White Rabbit Engine is one big experiment with purpose of making tools which I want to be big canvas and crayons. Everybody can draw using them everybody can make something unique and in the same time have fun doing it.

So welcome in world of White Rabbit which will lead you to place where dreams come true.

What is White Rabbit Engine ?

I prefers to call it White Rabbit Tool Set because whole project is build from multiple separated tools.:

Game Engine,

Level Editor,

Objects editor,

Resource builder,

Plugins

Scripts

Everything what I need to develop Little Big Adventure Remake. Whole thing is still in development and probably will stay in this state for some time but we steady moving forward and adding a lot of features which allowing us to make even better games.

From more technical stuff whole tech work on Windows and Linux. Code is written in C++, with use of multi-threading and libraries:

OpenGL (currently we supporting: Core Profile 4.3 ),

OpenAL,

Buller Physics

Recast Navmesh.

Scripts are written mostly in python which allow them to be executed on all supported platforms.

If you want to know more just ask. I will be happy to answer all questions.