So, what is this about? Well, as anyone who has played the game, particularly in a low/rare-magic game knows, the engine's numbers are predicated on a certain array of items: Rings of protection and cloaks of resistance in particular alongside ability-enhancing items. What this pdf proposes is an interesting alternative, namely the awarding of mythic tiers instead of treasure, while also championing a concentration of treasure in key items - a practice I'm btw. preaching and using myself in my games, with scaling magical items being common in my games - so yes, this makes magic items feel less super-market-like...which is a damn good thing in my book.

But the system presented is pretty elegant beyond that: Basically, every time a character gains a level, he may choose one of the following benefits, with the abilities having caps, but stacking.

Inherent Bonuses and Magical Arms and Armor: Weapons are ONLY magical in the hands of a character that has taken the ability for either magical arms or armor and shield; To use a weapon +2 at its proper potency, a character would need to take the ability for weapons twice, for example.

Items like rings of protection do not exist in their usual form, instead being command-word items that duplicate spells, with several suggestions provided.

Finally, there are ability-enhancements, better casting, resistances, skills, toughness, feats, AC and the like -a relatively diverse selection of benefits

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Legendary Games' 2-column full color standard and the pdf has no bookmarks, but needs none at this length.

Jason nelson's inherent advancement mythic mini ends the series with a massive bang; I absolutely love this little pdf; my only gripe with it being that I'd REALLY love a full book that codifies the magic items this eliminates in more detailed manner - a massive inherent advancement book, with class-specific inherent advancement paths and unique benefits. This has HUGE potential and on the one page allotted, the basics are covered for a system that almost begs to be expanded upon. Capturing me like few books in the series have, this gets full 5 stars + seal of approval...and my ardent hope that the rules will be significantly expanded upon in the future - so we may put boring items and Christmas-tree-characters studded with lame magic items to rest for once and for all.