Many good games submitted so far, but fewer than last year. 37 games last year compared to 17 games this year, for the same timeframe. But note, in 2008 we only had 21 games, so we've had few games before, so it's not like the sky is falling Besides, last year the 4k contest was abnormally popular.

But I've been wondering about this years decline, if it has something to do with the fact programmers have more bytes to squeeze out due to pack200, so they're taking more time to work on each of their game (I know many good games are in development)? Or is it because they dislike applets? Or just many taking a break this year? Contest not properly advertised (got a lot of publicity last year)? Or probably a mixture of all?

So, let's discuss We cannot fix something if we don't know what is broken. Hopefully we, or I, can do things better next year.

Well, I did get a slap on the wrist for doing so many last year! If I get a chance I'd like to do another...Besides we're only half-way through, if we get another 17 then that's 34, the same(ish) as last year!

Only ever done 2. One last year and one this year. Am planning on another one this year (graphics done, just gameplay when get round to it, got sidetracked). Personally I prefer the applet only option, and dislike the pack200 (not as challenging as last year for sure, which has taken away the edge a little). However, thats just me, still fun like last year tho, so not sure reasons for decline.

Maybe the combination of applets & pack200 make it harder, or perhaps the recession is making folks concentrate on holding down their day jobs. Personally (even though I've submitted two games), I'm missing the motivation of one of Markus' masterpieces to spur me on. Simon's GTA4k has gone a long way to fill the hole though.

I've quite enjoyed writing Applets. Pack200 has been a bit of a mixed blessing. Ok, I've gained about 500bytes, but then so has everyone else. Testing pack200 requires a properly configured server, which is a pain.

Here are my guesses :- the pack200 extending possibilities as well as the applet only option, as already said, which will lead people to take more time to develop their games, and may have frightened a very few ones ;- the big advertisement that Left 4K Dead was last year, and which has no real equivalent this year ;- the Marcus P. discouraging effect, with his previous entries as well as the two coming ones in 2010, including a certainly incredible 3D game ;- the global financial crisis, as some programmers may have less free time because they have to work more in order to avoid unemployment...

By late february, I hope I will be able to add my own 2010 entry, and I guess many people will do the same. In the end, I would bet on at least 40 entries this year, which would be very honourable.

Well, when I wrote that the big advertisement that Left 4K Dead was last year, had no real equivalent this year, I meant that no 2010 game has been reported so far on other gaming websites, as Left 4K Dead was. I certainly didn't want to criticize the quality of the games of this year, most of them being very good too !

I would ignore all factors outside of the viral marketing. Last year, left 4k dead was covered by reddit, digg, jayisgames, etc etc.

I'd have to verify my logs to be sure, but I'm fairly certain the "big" years we had when I was hosting the 4K were the same years we were covered by slashdot and digg.

@appel, I'd suggest you compare your data to see how many games were submitted last year by those who had never submitted in past years; this may be indication of new participation as a result of the online coverage.

I know my skills at making games are no where near those such as markus et al but that is not why i join the competition.... However for new comers and beginners (which i think java 4k is ideal as they can get the accomplishment of actually finishing a game!) they may be scared off by the quality of the leading entries.

May be there should be a new comers league where first timers to the competition can get judged against other first timers?

I personally do not like applets or jws for that matter I like the simplicity of deployment and use of executable jars By mandating applets it makes full screen games out of the question as well as buffer strategy. I do not think that it is a major turn off from entering.

I am a big advocate for Pack200. The competition is about games yes, however you cannot ignore the size shrinking component of the process to create an entry. As the games quality increase each year, so does the ability to fit more into 4096 bytes. And some, like myself, take perverse pleasure from getting those extra few bytes

I agree with the general sentiment that the quantity of games will reduce per person due to the extra bytes afforded by pack200 but in general the quality/scope of the games will increase.

Work will always get priority... so those in precarious situations will obviously favor their energies into maintaining employment...

I've been so busy my bottom is exploding. I really want to get one or two games in.

We are literally releasing our game tonight (in mere minutes!), so my free time will jump up! I can at least put Spoo4k up again with a bunch of levels. I had a great idea for another game and then I forgot it.

I've submitted as many as I did last year and I'm working on a second. Not sure whether I'll find time to finish it though, because I have my parents visiting me for a week, and my sister for another week, and some reading to do to prepare for starting a new job.

Haha. Did it remind you because I said I was going to release a game so was busy? Yes, I've been told we were going to release this since June, and I've been working off and on in crunch mode since then. But it is actually in the app store right now. Well, it's waiting to be accepted, so it'll be there in a few days. I get Monday off - maybe I will try to bust out a 4k game during the day. Probably not, though, given that I just want to sit around and do nothing at this point.

As for JGO Comp, yeah I'd love to get another one going. I was thinking this year I'd buy a domain and give it some simple hosting and the like to try to give it some more exposure. I guess I could write a voting system too so that the player isn't forced to have a JGO account. But that's all a few months down the road, as I don't want to tread on any other contests.

Haha. Did it remind you because I said I was going to release a game so was busy? Yes, I've been told we were going to release this since June, and I've been working off and on in crunch mode since then. But it is actually in the app store right now. Well, it's waiting to be accepted, so it'll be there in a few days. I get Monday off - maybe I will try to bust out a 4k game during the day. Probably not, though, given that I just want to sit around and do nothing at this point.

Well, I feel very busy with just one simple game to make, so I suppose we really don't play in the same court, considering all your projects ! And could you give us a few details about your close-to-release iPhone game ? Actually I didn't find any information about it on your Over-The-Counter website... And my question is not totally off-topic, as this is another advertisement issue !

As for JGO Comp, yeah I'd love to get another one going. I was thinking this year I'd buy a domain and give it some simple hosting and the like to try to give it some more exposure. I guess I could write a voting system too so that the player isn't forced to have a JGO account. But that's all a few months down the road, as I don't want to tread on any other contests.

The JGO Comp 2009 organization was not bad at all ! Once more, it just lacked some publicity, as it seems many people discovered its existence some time after it ended. And even if the 60 hours limit for this competition is crazy ( I mean, for me ! ), I hope I will be able to give it a try if there is another one organized this year.

Well, I feel very busy with just one simple game to make, so I suppose we really don't play in the same court, considering all your projects ! And could you give us a few details about your close-to-release iPhone game ? Actually I didn't find any information about it on your Over-The-Counter website... And my question is not totally off-topic, as this is another advertisement issue !The JGO Comp 2009 organization was not bad at all ! Once more, it just lacked some publicity, as it seems many people discovered its existence some time after it ended. And even if the 60 hours limit for this competition is crazy ( I mean, for me ! ), I hope I will be able to give it a try if there is another one organized this year.

Don't worry, once Apple has accepted it I will plaster the Off Topic section with details.

I didn't submit my game yet (more works than last year...). Pack200 is far more a problem for me than the applet only. Not that there is mush difference, but it was a "late" change of rules . I didn't plan it and it changes a lot of thinks on what I can do... so it has droped a few my interest in the contest.Nevertheless I will try to finish my game (it will not be well polished as usual ).

As for me, I have no submissions because I got distracted by Kev's Slick API. Also, the judging still sucks after all these years. Maybe the judges should collaborate while judging. It could be done in a series of public elimination rounds in which the judges debate who stays and who goes. Then they can rank the remaining 5. That process would certainly be more entertaining.

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