This update is chock-full of bug fixes, quality of life improvements, and content. We are adding two AA2 favorites that have been lovingly updated by our art team for AA:PG. Our community weapon skins are all ready to go and can be used right away! Several maps have received performance improvements. We have created some new options with flashbangs. The tinnitus sound they produce can be uncomfortable to some users, so there are options to make that better while keeping it fair. There are a few weapon balance changes and fixes as well.

New Maps
Two favorites from AA2 have returned! Each is a faithful recreation with the same layout and gameplay as the originals with updated visuals.

Sandstorm
Insurgent Camp

Weapon Skins

User-made weapon skins are now available for use. They are free and open to everyone – no unlocks required!

Black & Grey by Root-Access
Available on the M4

Magma by –VI-troub!E
Available on M4

Woodland Hex by [ENG]Uni-Sol
Available on all weapons

Worn Desert by [-n00b-]Bones
Available on M4

Screamin’ Eagle by Keebler750
Available on M4

Desert Hex by [ENG]Uni-Sol
Available on M249

Big Game Hunter by Smurffy
Available on M24

Stainless Steel by Smurffy
Available on M9

Nickel by [-n00b-]Bones
Available on M1911

Maps

Redline & Homestead performance improved in numerous areas

Fixed issues with geometry getting culled out incorrectly on Redline

Cleaned up collision in Checkout where players could reach unintended areas

Weapons no longer shoot through trees on Raptus

Fixed a spot where players could see through geometry on Rusneyev

Fixed a rock on Stone Ruins players could hide within

Door functionality improved – hold the “use” key to quietly close or open a door

Doors now block flash effects and grenade damage

May now revive and secure players who die within the dreaded elevator on Redline

Fixed an unintended sightline on Springstreet

Fixed areas where the player would clip into sandbags on Homestead

Added a blocking volume to an area of Overload where players could clip into pipe work

HUD/UI

Players may now pickup objectives by running over them if desired; this is enabled from the Settings menu

The minimap updates across several frames now, resulting in a performance increase

Main menu buttons more centered with smoother animations

Spectator hint text now supports gamepads

Hint text now supports multiple lines where needed

Orange added as a selectable color for scopes, crosshairs and nameplates

Fixed an issue where sometimes the color selection for nameplates would not stick

The overhead map now properly shows enemy fire locations in the same manner as the minimap

Mouse scroll zoom on the MySoldier menu works as expected now

Fixed issue where the vote text would not update properly when multiple votes are called in the same round

Flash Bang Audio Settings

There is a new setting in the audio settings menu labeled "DISABLE TINNITUS SOUND. It is intended to be used by those that find the tinnitus sound from flashbangs uncomfortable. The normal audio effect of flashbang grenade is a tinnitus sound that plays over other sounds but still allows the player to hear other sounds. This setting, when used, replaces the tinnitus effect with a reduction of volume to 10% of the current setting, restoring to normal over the same time the tinnitus effect would have faded. The in-game effect is to deafen the player for a short time

Weapons

M16 damage increased slightly

M1911 deals slightly more damage has faster sight-up time and is more accurate

M16 and M1911 damage drop off over range reduced slightly (will deal a bit more damage further out)

Shotguns a bit more effective over range

Pistols do not create suppression (added unintentionally at some point)

Fixed several long-standing cosmetic animation issues with the M14

Burst fire audio now properly handles bursts of less than three rounds or an interrupted burst

Players will now see their own tracers when simulated munitions is enabled

Miscellaneous

Option to pick-up an objective via run over added to the Options menu

When an objective is brought out of bounds it will instantly drop at the border volume

The server option to remove character shadows once again works as intended

Custom map makers can now enable NVGs on a per team basis

Spectators can now see progress reticles when the player spectating interacts with an activate or destroy objective

Depth of field limited when using NVGs to avoid overly blurry reticles

All magnification scopes no longer use a depth of field effect; this removes the blurry reticle issue on many scopes

Flashbangs now properly impact players who are in the process of being revived when flashed

Fixed issue where stamina would not regenerate at the desired rate following a jump

Fixed an issue where a player’s stamina could become out of sync with the server

Top Performers properly lists players who have exited the game

Weapon swap while reviving or bandaging is now prevented

Fix for rare case where a player could get two frag grenades

Fix for takedown animation not properly freezing the victim in place

Fixed an exploit where some player names could not be kicked

Fixed a problem where the last played map was not displayed properly on the map vote

Deleted unused textures to reduce the download size by a few hundred megs

Carried objectives can no longer be picked up after a round ends

Fix for door sounds not always properly replicating

Players no longer able to mute themselves

Credits updated with development babies and more

Fixed issue where the spotting scope could be lost when changing loadouts in single player

Fixed exploit where adjusting shader quality would result in loss of ambient audio

Fixed an issue where a server with autobalance off could get into an infinite loop if the VIP left during the warmup phase

Players who use the “Withdraw” option before the round begins will no longer be considered for VIP selection

Fixed an issue with the prone bandaging animation where players could be seen to pop into standing for a single frame

Fixed issue where if the VIP changed teams they would be highlighted improperly on the scoreboard

The bomb no longer falls through objective meshes if dropped on one

ESC and ENTER may no longer be rebound via the settings menu

Fixed for Coldfront maps not appearing in the map list for the Host a Server tool

Spectators can now see objective progress for activate and destroy objectives