@TheEndsOfInvention - I've just been getting into 40k. I've been a fan of the background ever since a friend tried to get me into Epic back in the early 90's, but at the start of this year another friend decided we should start playing, and with nothing else to do I decided to join in.

I've spent the last six months assembling a Valhallan Imperial Guard army entirely from eBay - which (if you're careful) works out a lot cheaper than getting the models from Games Workshop, particularly if you're building a niche force like Valhallans. Still, I shudder to think how much money I've sunk into the project.

I'm yet to actually win a game because my friend is a tactical genius (I'm drafting in some Sororitas allies to go head to head with his Space Marines without being squished), but at least I've had the pleasure of killing his extremely expensive Master of the Forge with a single Ratling Sniper.

(God damnit. How is it that upwards of 70% of my posts end up at the start of a new page? :)

I liked Deadlands: ReLoaded, a lot. I like the simplicity of the system, it keeps play fast and doesn't get bogged down in too many rules. The game has a good blend of danger and awesome that the players are against/can do. It retains the setting and all the fluff that made the original Deadlands as great as it was. Combine that with what I feel is a more efficient mechanics system and you get a great package.

Has anyone ever actually run/played Wonderland under the JAGS (Just Another Gaming System) rules? The setting is just weird and lovely, but the JAGS rules are... well, incredibly crunchy is being charitable. For that matter, I also loved their setting for Have-not.

Yes! Punk-rock-orks! Would love to see that. But hellz yeah, like Purple Wyrm said, the cost is just so damn prohibitive. For everyone except my dealer... He tells me his wares have risen to £10 a gram (and how it's not his fault and how he can't do anything about it) then, in the same breath, all about the new army he just blew £300 on. FFS.

Ok, so I got into Google+ and will be awaiting the filthy crotchrot there. But in the meantime I'm looking for suggestions for a system/setting to get into. I'd really love to run some games using the free Fallout PnP rules that are floating around on the net, but they look pretty intimidating (not to mention I would want to make a lot of changes because they seem to be very Fallout:Tactics and combat orientated), so I wanted to get into a system run a few games and the put my new-found confidence to the test with F:PnP.

So, I'm largely not fond of Fantasy settings (though I'll be happy to play a Fantasy game with all y'all if the alternative is to not play at all), so I'm looking for something science fiction, that's quite accessible. Eclipse Phase sounds interesting, but perhaps a bit full-on, and I was interested in Exodus (it was going to be an official Fallout game until licensing issues got in the way), but I haven't heard great things about it.

Hunt down White Wolf's Aeon/Trinity game (available in .pdf on DriveThruRPG amongst others). It's based on the idea of humanity reaching out into space through the use of psi-gifted individuals -- a century after the last generation of superbeings went insane and were booted offworld under threat of global nuclear armageddon from where they are planning revenge.

To be honest, the whole mad superheroes aspect is by far the least interesting element of the setting, which gives a future dominated by Africa, Asia and South America

Vampire the masquerade was always my favorite. I have nothing but disdain for the new Vampire line, however, Changeling and Promethean are fantastic. Werewolf needed the reduction in power level they got in the new world, but I liked the plot better in the old.

@ Alan Tyson - We ran a Promethean game and it was one of the most emotionally intense and deeply involved games I've played. We kept it to a small group of players who were comfortable with each other, so that we could explore what it means to be a monster and what Humanity truly implies. It takes a lot of dedication, but if you can get a small group of players to do it, it's well worth it.

I've played most tabletop games (yes, really, most of the thousands of them). Most of them I simply played a one-shot of, just to get a feel for the game mechanics (I'm working on designing my own rpg) but a few of them I've played steadily (D&D, D20 Modern, oWoD, nWoD, Shadowrun, Call of Cthulhu, and a few others). I'm particularly found of V:tM, as I ran a 4 year game of it (with only 2 players... it was... interesting) though I've recently switched over to nWoD, specifically Hunter... because, well, Hunter is amazing. I LIKE V:tR, but it removed both of my favorite clans (the new "version" of Malkavians are horrid, and you can probably figure out what my other favorite is from my name) and they took out a few of the social factors I enjoyed. That being said, the introduction of the VII "Covenant" is awesome, and I need to get the source book for that one...

But I also have an issue with D&D 4.0. I played World of Warcraft... I don't want a table top version of it thanks. I think the only thing they vastly improved on in 4.0 was the magic system, which I have never liked in D&D. SO I went from only every played rogues and rangers (basically) to only playing a warlock in 4.0

The game I'm currently running is a blend of nWoD (I've got a vamp, a witch, 2 werewolves, a ghost, and a Hunter) and Call of Cthulhu. It's interesting, and they are quickly realizing how fucked they are...

@ravnos - I've played in mixed-template games, but never multi-universe games. We had a great game with 1 vampire, 3 werewolves, and 2 mages. Interesting to see the different races and societies interact when under the control of Players, rather than PC/NPC interaction. Which rules system are you using for your mix, nWoD?

Yeah, nWoD. Though because my players aren't familiar with any nWoD system except Vampire and Hunter I had them make "generic" werewolves and a "generic" vamp, no clan or tribe, just basics. It's working quite well.And I'm converting everything I want from CoC to the nWoD rules, using Willpower for Sanity. It's working quite well.

Oh god I haven't played anything in so long. I don't even know if I remember how.I was an early adopter of nWoD and have played all of one game of Changeling, which is awesome. I have just about all of the core books, in storage.Throw me in that G+ circle and let me know who else is in there.