Area-of-effect spells are good, especially of the elements Sahagins are weak to, as they also halt their current action and stop them from ganging up on a character. When first encountered in Chapter 11, Sahagins can be horrifically strong, when they focus their attacks on a single party member, and without a Sentinel, their attacks will take a toll on a party fresh from the Fifth Ark. When returning during Chapter 13, or during post-story, Sahagins are easily dismissed, casually swatted aside with the Relentless Assault paradigm.