The power of indies has never been greater. Small, independent game developers have driven the success of platforms such as the iPhone, iPad, and Android. And now those indies are being courted by the likes of Nintendo, Sony, Ouya, Amazon, Steam, Facebook, and Microsoft with developer programs that sweeten the pot if the developer will make a game for their platform.

Above: John Graham, COO of Humble Bundle

Image Credit: Humble Bundle

And as a result, you can expect to see those small studios turn into big ones. Self-publishing and new platforms are giving them options they never had before, and some successful studios are becoming big players. What’s next in the evolution of the big indie? And what does it mean to be an indie?

We’ll delve into this in a panel at our GamesBeat 2013 conference. The session will look at what it means to be an indie and become a big one, from a variety of perspectives. Steve Peterson, a writer at GamesIndustry.biz and [a]list Daily, will moderate a breakout session that will include Steven Allison, the senior vice president of publishing at Telltale Games; John Graham of Humble Bundle; Matthew Hannus, the chief executive officer of Sleepy Giant; and Craig Allen, the CEO of Spark Unlimited.

The event is Oct. 29-Oct. 30 at the Sofitel Hotel in Redwood City, Calif.

Here are more of the speakers we have announced for the proceedings:

Mark DeLoura, senior digital media advisor for the White House office of science and technology

Susan Choe, managing director of Visionnaire Ventures

Andrew Pascal, CEO of Playstudios

Kristian Segerstrale, co-founder of Initial Capital

Maria Alegre, CEO of Chartboost

Jude Gomila, co-founder of Heyzap

Zach Phillips, vp of publisher development at PlayHaven

Matt DiPietro, vice president of marketing at Twitch

Chris Early, vice president of digital games at Ubisoft

John Graham, COO of Humble Bundle

Chethan Ramachandran, CEO of Playnomics

Justin Saint Clair,Windows Games manager

Kenny Rosenblatt, CEO of Arkadium

John Smedley, the president of Sony Online Entertainment

Geoff Keighley, the host of Spike TV’s GTTV

Sean Ryan, the head of game partnerships at Facebook

Mike Gallagher, president and CEO of the Entertainment Software Association

Bing Gordon, a partner at Kleiner Perkins Caufield & Byers

Tim Chang, the managing director at Mayfield Fund

Victor Kislyi, the CEO of Wargaming

Julie Uhrman, the CEO of Ouya

John Riccitiello, an active game investor and former CEO of Electronic Arts

Martin Rae, the president of the Academy of Interactive Arts & Sciences

Clive Downie, the CEO of DeNA West

Kevin Chou, the CEO of Kabam

Tim Merel, the managing director at Digi-Capital

Sunny Dhillon, an early stage investor at Signia Venture Partners

Brock Pierce, the managing director of Clearstone Global Fund

We’ve entered the Battle Royal, an era where many firms are vying for gamers’ time. Apple and Google want to get in the living room and are waging war against Nintendo and Sony. Microsoft already has an edge in living room entertainment with its Xbox Live service, but it wants a piece of mobile as well. It’s a confusing time for gamemakers. Where should they take their titles? Which platforms will provide the best experiences? Who will make them the most money?

We’ll have a steady drumbeat of speakers as we get closer to GamesBeat 2013′s October date. We expect to have more than 80 of the gaming industry’s best lined up for our fifth annual event.

Each year, GamesBeat follows a big trend. In 2009, we focused on how “All The World’s a Game,” with the explosion of games on the global stage. In 2010, GamesBeat@GDC focused on “Disruption 2.0.” In 2011, our theme was “Mobile Games Level Up,” investigating the busy intersection of games and mobile technology. In 2012, we explored “The Crossover Era,” the time when so many big game companies and startups were transforming themselves by expanding from one market to the next. Our judges, meanwhile, are already busy picking the finalists in the Who’s Got Game Innovation Showdown for the best game startup.

As companies adapt to change, we’re witnessing disruption, adaptation, consolidation, innovation, and the arrival of big money. We’re talking billions of dollars that are at stake. We’re expecting 400 notables from throughout the game industry — social, mobile, online, and console. Please join us.