A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.

Class suggestions for second playthrough

So since the dlc is out now I've been thinking of trying to play through Dark Souls again and if I get really sucked in I'll be purchasing the extra content. However, I am not sure what class to play as. My first playthrough I was a pyro who focused on dodges and swords but later in the game I switched to heavy armor and poise. To say the least I want to experiment with something different, I'm considering the sorcerer but have a bit of interest in classes like the thief (and basically anything that is different than pyro). I was hoping people could share their experiences with their preferred class and give me some advice!

Sorcerer can be amazingly potent. If you ha dodging down to an art then timing the casting will be easy as well. The biggest challenge with a solid caster, i found at least, is the lock on range limit. Usually you are in a dangerous area to stay locked on, plus dumping all points into magics leaves you very exposed to heavy damage.

The whole game is very different when you are a sorcerer compared to a heavy.

Sorcerer can be amazingly potent. If you ha dodging down to an art then timing the casting will be easy as well. The biggest challenge with a solid caster, i found at least, is the lock on range limit. Usually you are in a dangerous area to stay locked on, plus dumping all points into magics leaves you very exposed to heavy damage.

The whole game is very different when you are a sorcerer compared to a heavy.

Ya the soul arrows seem really useful and I imagine they only get better. Just that alone changed my tactics on how to fight the asylum boss. I'm leaning towards sorcerer the most right now

I'd say experiment with the opposite of your first build.. My first and main was a big sword big shield, high Str.. My second was a quick Pyro.. and then my third for fun was a nimble archer, and I'll admit that was super fun, just shooting arrows a guys from a distance..

Sorcerer can be amazingly potent. If you ha dodging down to an art then timing the casting will be easy as well. The biggest challenge with a solid caster, i found at least, is the lock on range limit. Usually you are in a dangerous area to stay locked on, plus dumping all points into magics leaves you very exposed to heavy damage.

The whole game is very different when you are a sorcerer compared to a heavy.

Ya the soul arrows seem really useful and I imagine they only get better. Just that alone changed my tactics on how to fight the asylum boss. I'm leaning towards sorcerer the most right now

Do it, the new spells from the DLC make sorcerer a viable choice for both PvE and PvP. Make sure you invest in attunement, but int should be your top skill.

No, I think that was hunter. Cleric is the one that uses faith based spells. Basically there aren't any offensive spells in that category until late game so it's a rather fragile character early on; even more fragile than normal. I did a cleric as a dex/faith as my second character and it was rather difficult. A level 1 pyro build seems like it would be easy after doing a run as a cleric that wouldn't leave Way of White (all offensive miracles except for 2 are covenant related).

If I were doing a new character for the DLC that was a spell caster then I'd go with a sorcerer since four of the six new spells are sorceries. Thief is no joke though. With the DWGR nerfed and the bandit knife being so OP on crits it's a scary combo in PVP since most old builds are crippled now.

No, I think that was hunter. Cleric is the one that uses faith based spells. Basically there aren't any offensive spells in that category until late game so it's a rather fragile character early on; even more fragile than normal. I did a cleric as a dex/faith as my second character and it was rather difficult. A level 1 pyro build seems like it would be easy after doing a run as a cleric that wouldn't leave Way of White (all offensive miracles except for 2 are covenant related).

If I were doing a new character for the DLC that was a spell caster then I'd go with a sorcerer since four of the six new spells are sorceries. Thief is no joke though. With the DWGR nerfed and the bandit knife being so OP on crits it's a scary combo in PVP since most old builds are crippled now.

How is the thief is just the normal game. I will say I tend to For backstabs so if he has some sort of bonus for that it may be appealing

@Sackmanjones: I've never done thief myself but the bandit knife (thief starting weapon, drop from hollow thief) is great for backstabs. There is a weapon stat that they don't tell you which is crit bonus. Bandit knife does 147% crit bonus while most other weapons only do 100. Pair it with a Hornet Ring for an extra 50% and backstabs will get you huge bonuses. Even if you don't do a thief build you might want to have the knife as a secondary weapon.