All of us at Sucker Punch are looking forward to a big anniversary—we’re about to turn 20 years old! Unfortunately, we didn’t have enough room to invite all of you to our anniversary party, so we did the next best thing—we added Infamous: Second Son to your Instant Game Collection this month! Have fun!

Long ago, in October of 1997, five friends and I left cushy jobs at Microsoft, sublet some crappy office space down the street, and got to work on our first game.

We’ve been on Team Sony for a long time, but our first game was actually for the Nintendo 64—Rocket: Robot on Wheels, a light-hearted physics-based platformer starring a plucky maintenance robot who has to rescue a theme park from the dastardly clutches of a criminally-minded raccoon. After two years of hard work, a smattering of critical success, and a somewhat tepid response from the game-buying public, we took one important thing away from the project: “criminally-minded raccoon”.

And that led us to the first game in our long partnership with Team Sony: Sly Cooper and the Thievius Raccoonus. By the way, I still can’t believe we put fake Latin words in the title of our first big game. Every time I start to type “Thievieus,” I have to look up how we spelled it. Just so you know, whenever we want to remember some detail about one of our old games (like how to spell “Thievious”) we search the internet. Those of you behind the awesome Sly Cooper and Infamous web sites have our eternal gratitude—we’ve relied on you countless times over the years!

Working on the Sly games was tons of fun, but if you make a game for kids about a master thief and his friends pulling off crazy heists, you can’t help worrying that the message you’re sending to the youth of the world is “Hey Kids! Stealing Is Cool!” Which would be the worst public service announcement ever. Eventually we decided that Sly was such a skillful thief that he only steals from other thieves, and explained this rule in the first five minutes of the game. We crossed our fingers—and managed to not trigger a tweener crime wave. Whew!

We’re proud of the first Sly game—it’s still fun to play, 15 years later—but sometimes we succeeded despite ourselves. During development of Sly, we’d held off on building the Panda King world (the first level players encountered) until the end of development. We figured after designing and building three other worlds, we’d be really good at it, and we wanted the first world people played to be exceptionally good. So that’s what we did—we built the first world last, then after it was done we held a focus test with real players. And it was a complete disaster—no one could make it past the first level! We’d been playing the game for years, so we thought the tricky jumping and sneaking techniques we’d added were great, but new players were completely lost.

This caused mild panic. We were only months away from shipping the game, and didn’t have enough time to fix all the problems with the first world. Luckily, inspiration struck—with a little bit of improvisation, we could change the order of the worlds! And that’s what we did—we invented a new move to learn on the Panda King world (the internet just reminded me that this move was Invisibility), moved it from first to fourth in the order of worlds, and managed to escape the mess we’d made of things.

After seven or so years of Sly Cooper, it was time for a new challenge, and we left toon shading behind. We set out to make a game that told the sort of super-hero story we all loved. Eventually, that game turned into Infamous, but that’s not how it started.

At first, we were building a superhero version of Animal Crossing. You roamed your city, tracked down criminals, helped out the citizens, and did some light zoning work along the way. The best superheroes have alter egos, right? So your alter ego was a property developer, deciding where to put the pet shops and tiki bars the citizens were demanding. Sounds awesome, right? Well, it wasn’t. After six months of experimentation we gave up on property development and focused on superhero action.

If you’ve played Infamous, you’re probably wondering why I haven’t mentioned karma yet. That’s the point of an Infamous game, after all—waking up with superpowers and deciding how you’re going to use them. Surely we switched from pet shops and tiki bars to karma? Um… unfortunately, no. We didn’t have parkour in the game either, at that point. Midway through development, the awesome French parkour action movie District B13 hit our local theaters, and we were inspired to spend a couple of years trying to bring it to life.

Karma was also sort of an accident. On the umpteenth time trying to explain our game, this time to our friends in Sony Marketing, we ran through the premise. “You wake up with super powers, and you’re a bike messenger, but you can climb around the city, and you have to decide whether you’re a good guy or not, and you throw sharpened bike gears at people, and you have a friend named Zeke, and …”

“Wait a second,” the marketing guys said. “You get to decide whether you’re good or evil? That sounds cool.” And they were right. Five Infamous games later, they’re still right.

Obviously, we made some good decisions along the way, too. Sucker Punch history isn’t an uninterrupted string of near escapes from dumb mistakes… but those stories are a lot funnier. And we can’t wait to tell you the stories yet to come.

Thank you for all your support of Sucker Punch over the last 20 years, we couldn’t have done it without you! Enjoy Second Son!

]]>https://blog.us.playstation.com/2017/09/25/looking-back-on-twenty-years-of-sucker-punch/feed/72https://blog.us.playstation.com/wp-content/uploads/2017/09/delsinimage.jpg4.5Co-Founder, Sucker Punch7213Infamous Second Son & First Light Showcase Power of PS4 Prohttps://blog.us.playstation.com/2016/11/04/infamous-second-son-first-light-showcase-power-of-ps4-pro/
https://blog.us.playstation.com/2016/11/04/infamous-second-son-first-light-showcase-power-of-ps4-pro/#commentsFri, 04 Nov 2016 15:00:24 +0000https://blog.us.playstation.com/?p=185177When we started working on PS4 Pro, we knew the Infamous titles were going to be an amazing showcase for HDR and 4K resolution. If you played either of the games, you know that Infamous Second Son and Infamous First Light were a spectacle of vibrant superpowers and explosions inside a rainy Seattle cityscape.

It all started with Second Son where we first introduced our incredible particle effects as Delsin discovers his own set of powers. Then in First Light (which is still one of my favorite projects we’ve made at Sucker Punch), Fetch had a style all her own, fast and deadly, with incredible neon powers. With our new patch to take advantage of the PS4 Pro, those effects have never looked better. There are numerous reasons to return to First Light and Second Son with PS4 Pro, but let me dial into the three big ones.

First up is HDR. When we re-worked our engine to create Infamous Second Son for the PS4, we had a strict focus on realistic lighting and exposure. We wanted the art direction and tech to reflect realism in a way that immerses players in the damp, rainy streets of Seattle. We did a lot of work to ensure our sky, sun, and light sources felt like the real thing. So why is HDR such a big deal now? This patch, along with an HDR capable TV, pushes those crazy bright values even further.

Yes, that means looking at the sun or sky in our game feels extremely bright, providing a level of contrast I’ve never seen in our game before. The vibrancy of the sky and lighting creates some really striking and beautiful moments. Furthermore, this particular feature will work on the standard PS4 as long as you have an HDR capable TV.

The second reason is in the smaller details. In both games, the Seattle city streets are filled with incredible art from our hard working art team. Signs, coffee cups, puddles, fall leaves — this world is filled with little touches waiting to be noticed. With PS4 Pro’s increased resolution, those touches are even more crisp. You can see detail on bricks and signs that previously went unnoticed. When we created the Seattle landscape, we had a goal to make everything wet. That means reflections of those details on every surface. It also meant a fair amount of specular aliasing. The increased resolution improves this and many other alias issues. And if you don’t have a 4K TV, you’ll still see a smoother image as the PS4 Pro will scale down to match your 1080p display.

The third — and best — reason to revisit the Infamous games on PS4 Pro is simple: the powers look amazing. Delsin’s smoke powers and Fetch’s neon powers are particularly impressive. Watching the original effects now in 4K and HDR, I notice details I didn’t even know existed. For example, when Fetch does a ground pound, waves of brilliantly flickering particles erupt in all directions. We even improved photo-mode to let you pause on powers. My favorite is winding up Fetch’s ultimate neon bomb and then quickly activating photo-mode to pause and observe the thousands of emissive particles bits forming around her.

As a developer, it’s great to see games that we released two years ago come to life in more dazzling ways than ever before. The increased power, resolution, and HDR capabilities of the PS4 Pro breathe new life into every corner of the game.

If you’re into lighting, rendering, or VFX, I would encourage you to check it out. Second Son and First Light are beautiful games on PS4, but on PS4 Pro, they’re an exciting window into the future.

Halloween happens to fall on a Friday this year, and to celebrate the kickoff of a Halloween weekend the SuckerPunch developers will host a special Twitch treat.

Three years ago, after inFAMOUS 2 shipped, we looked at the calendar and realized we had the perfect window to do something really fun… a Halloween themed inFAMOUS DLC! That’s when Festival of Blood came to life as a tall tale Zeke Dunbar rattles off in a bar to impress a lady patron. His tale follows Cole McGrath on a quest through the streets and grave yards of New Marais. Cole is racing against the clock to kill the vampire that bit him before he turns into a child of the night forever.

Festival of Blood is one of our favorites, so we’d like to invite you to join us as we take a walk down memory lane this Halloween. Tune in to our livestream at 4:00 PM Pacific and watch Jason Connell, Jason Stansell, and Billy Harper play inFAMOUS Festival of Blood with you and give you all the juicy details behind the game!

If you haven’t played it yet, inFAMOUS Festival of Blood is available for download from the PlayStation Store.

]]>https://blog.us.playstation.com/2014/10/31/lets-play-infamous-festival-of-blood/feed/25https://blog.us.playstation.com/wp-content/uploads/2014/10/infamous-festival-promo.jpg3.6Sucker Punch250inFAMOUS Second Son Hands-Onhttps://blog.us.playstation.com/2013/11/11/infamous-second-son-hands-on/
https://blog.us.playstation.com/2013/11/11/infamous-second-son-hands-on/#commentsMon, 11 Nov 2013 23:15:25 +0000https://blog.us.playstation.com/?p=120615Infamous Second Son. Following the catastrophic events that shook the world in the first two games, Delsin's super-powered status as a Conduit is laid bare after exposure to other superhumans. Delsin can absorb the powers of others, and then employ them for his own devices. He has serious potential, and that immense potential was on display during the PS4 launch event here in New York City this week.]]>

Things don’t go as planned for Delsin Rowe, the smug but likeable hero of inFAMOUS Second Son. Following the catastrophic events that shook the world in the first two games, Delsin’s super-powered status as a Conduit is laid bare after exposure to other superhumans. Delsin can absorb the powers of others, and then employ them for his own devices. He has serious potential, and that immense potential was on display during the PS4 launch event here in New York City this week.

This third-person, superhero action game already looks electric running on PS4, with fluid animations and sharp bursts of light around every rain-soaked corner. At the event, we join Delsin and his cop brother Reggie as they attempt to pass through a Department of Unified Protection (DUP) security checkpoint. Their dark, menacing uniforms stand in stark contrast with the bright yellows of warning signs that litter the scene.

But unfortunately for Delsin, things don’t go as planned.

Sure enough, Delsin’s spectacular abilities trigger an automated warning at the checkpoint, and the DUP descends upon him with rifles ready. This is where the first playable section of Second Son begins. I grabbed the DualShock 4 with an appropriate level of eagerness (see: extensive), and put Delsin through his paces.

Second Son feels just as it should in the inFAMOUS family, with an addictive fusion of melee combat and projectile play. Once again, Sucker Punch has approached traversal carefully and with a great attention to detail.

The first power on display is smoke, which gives Delsin some great ways to move around. Our hero can burst apart into gouts of red and black, whipping right through obstacles and towards targets. All it takes is a press of the Circle button, but the momentum this move generates is exhilarating and practical, providing Delsin with much needed control of the battle space.

Like past inFAMOUS games, Delsin can also leap up onto cars and launch off of them with more inky explosions, gaining additional height and tactical options. In fact, explosions (and, more specifically, their remnants) fuel Delsin’s smoke abilities — much like Cole’s beloved electricity. By standing near a ruined car or fire that’s belching smoke, Delsin can absorb it into himself for some extra super juice. A fine meal for any smoke-powered protagonist.

Delsin can move around all day, but he still has some very angry DUP soldiers to deal with. Using his chain and shots of smoke, Delsin chews through the opposition with style. Each tap of the Square button peppers targets with sizzling blasts that come in both light and heavy varieties. The heavy, “shotgun” blasts are capable of tearing down guard towers, along with any unfortunate soldiers staffing them at the time of demolition.

Delsin has a few more tricks up his sleeve, however. Our hero can drain the humming charge of neon signs and take on those powers for himself. Yes, “neon” can be a power, and it’s rad from top to bottom. Delsin’s blast becomes a bright streak of light, and his new, neon dash can send him flashing up the sides of walls in a glorious display of color. Sucker Punch is tightlipped on the other applications this power will provide, but the mind races at the possibilities.

The demo ends on Delsin face-to-face with a hulking soldier and his chaingun pal. But even the extra padding isn’t enough to save the soldier from Delsin’s tentatively named “karma bomb,” which sends our hero up into the air and back down again in a screen-wide attack.

inFAMOUS Second Son looks and plays like a dream, and makes our wait for Delsin’s story all the harder to bear. Expect increased smoke levels in Seattle come early next year, when Second Son drops on PS4.

]]>https://blog.us.playstation.com/2013/11/11/infamous-second-son-hands-on/feed/65https://blog.us.playstation.com/wp-content/uploads/2013/11/second-son-promo-image.jpg4.71Senior Specialist, SIEA Social Media652Infamous Second Son Gamescom Trailer Debuthttps://blog.us.playstation.com/2013/08/20/infamous-second-son-gamescom-trailer-debut/
https://blog.us.playstation.com/2013/08/20/infamous-second-son-gamescom-trailer-debut/#commentsTue, 20 Aug 2013 19:24:30 +0000https://blog.us.playstation.com/?p=113343gamescom. Can’t wait for gamescom! inFAMOUS Second Son will be there in full force. Our E3 trailer featured Delsin reveling in his powers using the Orbital Drop.]]>Germany! I love Germany! Mostly for the beer. Also the pretzels, and Christmas smokers, funky sleds and gamescom. Can’t wait for gamescom! inFAMOUS Second Son will be there in full force. Our E3 trailer featured Delsin reveling in his powers using the Orbital Drop. Our newest trailer drops a lot of new game details: new smoke powers for Delsin and an all-new superhuman with unique powers of her own, ripe for Delsin to take for himself. Wanna see what this gal can do? Watch the trailer. You’ll like it, its set to music. You’ll see cool stuff.

Or course if you’re at gamescom, come on by. On the show floor, we’ll have some Sucker Punchers walking fans through a live gameplay demo of the content we initially revealed at E3. We’ll also be showing off a new behind-the-scenes movie to media, showcasing how Second Son uses the new DUALSHOCK4 controller. Keep an eye out for more news as we talk more about the DS4 throughout the week.

]]>https://blog.us.playstation.com/2013/08/20/infamous-second-son-gamescom-trailer-debut/feed/29https://blog.us.playstation.com/wp-content/uploads/2013/08/issgamescom.jpg4.63Game Director, Sucker Punch Productions290Conversations With Creators: Infamous Second Son on PS4https://blog.us.playstation.com/2013/07/18/conversations-with-creators-infamous-second-son-on-ps4/
https://blog.us.playstation.com/2013/07/18/conversations-with-creators-infamous-second-son-on-ps4/#commentsThu, 18 Jul 2013 16:00:48 +0000https://blog.us.playstation.com/?p=110634DualShock 4 controller (which is great, by the way!). In addition to myself, Sucker Punch senior staff members Nate Fox, Jaime Griesemer and Horia Dociu discuss what developing Second Son has been like, and some of the things we're each excited about...]]>Hope everyone is enjoying their summer outdoors in the nice weather! We’ve been looking through our windows with envy as we continue working hard on Second Son. Last time we checked in, we were debuting a trailer and a taste of Delsin’s smoke abilities at E3… It was really exciting for us to see the response from all of you — and we were also grateful to leave E3 with an armload of nominations and awards from the media. It all was a nice lift for us as we continue to try to make Delsin’s story in Seattle into something special…

Here’s something else for you to take a look at, another entry in the “Conversation with Creators” series. The crew behind these came up and interviewed us about what it’s like making PS4 games, and our experiences with the DualShock 4 controller (which is great, by the way!). In addition to myself, Sucker Punch senior staff members Nate Fox, Jaime Griesemer and Horia Dociu discuss what developing Second Son has been like, and some of the things we’re each excited about…

That’s all I’ve got for today, surely there will be more soon, but meanwhile let us know what you think here, on Twitter, and on our official Facebook page as we release information in the upcoming weeks. Did anyone say GamesCom?

]]>https://blog.us.playstation.com/2013/07/18/conversations-with-creators-infamous-second-son-on-ps4/feed/46https://blog.us.playstation.com/wp-content/uploads/2013/07/infamousss.jpg4.52Sucker Punch Productions460Exclusive Black Friday Deals for PS3 and PS Vitahttps://blog.us.playstation.com/2012/11/16/exclusive-black-friday-deals-for-ps3-and-ps-vita/
https://blog.us.playstation.com/2012/11/16/exclusive-black-friday-deals-for-ps3-and-ps-vita/#commentsFri, 16 Nov 2012 16:01:02 +0000https://blog.us.playstation.com/?p=90567PS Vita or PS3, now’s the time. PlayStation platforms will be paired with the biggest and best franchises in gaming, proving once again that PlayStation is the best place to play.
PS Vita’s game library is growing rapidly, and some of the biggest franchises in gaming are launching on the platform this holiday. In addition to the PlayStation Plus announcement providing an instant game collection for PS Vita, we are also celebrating the holidays with several incredible deals.]]>As we’ve noted in the past few months, PlayStation stands for gamers. And because we stand with you, the PlayStation Nation, we want to offer you incredible deals on Black Friday to show our appreciation. If you don’t own PS Vita or PS3, now’s the time. PlayStation platforms will be paired with the biggest and best franchises in gaming, proving once again that PlayStation is the best place to play.

PS Vita

PS Vita’s game library is growing rapidly, and some of the biggest franchises in gaming are launching on the platform this holiday. In addition to the PlayStation Plus announcement providing an instant game collection for PS Vita, we are also celebrating the holidays with several incredible deals. The Assassin’s Creed III: Liberation, Call of Duty Black Ops: Declassified, and Lego Batman 2: DC Super Heroes PS Vita bundles will be available for $199.99 (MSRP)* on Black Friday and Saturday only. Here are the details (check your local retailers for availability):

PS3

Black Friday is also a big day for PlayStation 3, where we continue to offer incredible value and the only platform that continuously celebrates the gamer. Two of the most popular first party PS3 franchises will be combined to bring you the Ultimate PlayStation 3 Value Bundle for only $199 (MSRP). This bundle includes a 250GB PS3 System, 30 Day PlayStation Plus Trial, Uncharted Dual Pack (including Uncharted 1 and Uncharted 2), and inFAMOUS Collection (including inFAMOUS 1 and inFAMOUS 2), giving you over $119 in savings.

There will also be special pricing available for new and existing colors of DUALSHOCK 3 wireless controllers at select retailers nationwide. Find a variety of DS3 controllers for only $39.99 (MSRP).

All of these bundles are in limited supply so don’t wait to take advantage of and save on these deals. Happy shopping PlayStation fans — we hope you have a happy holiday!

* Please check local retailers for pricing and availability.

]]>https://blog.us.playstation.com/2012/11/16/exclusive-black-friday-deals-for-ps3-and-ps-vita/feed/143https://blog.us.playstation.com/wp-content/uploads/2012/11/codlead.jpg4.34Vice President, PlayStation Brand Marketing, SIEA1433PlayStation Collections Available at Retail Today: God of War, inFAMOUS, Ratchet & Clankhttps://blog.us.playstation.com/2012/08/28/playstation-collections-available-at-retail-today-god-of-war-infamous-ratchet-clank/
https://blog.us.playstation.com/2012/08/28/playstation-collections-available-at-retail-today-god-of-war-infamous-ratchet-clank/#commentsTue, 28 Aug 2012 16:01:21 +0000https://blog.us.playstation.com/?p=83542PlayStation Collections and believe it or not, they're finally here!
Available today at retailers near you and September 25th on the PlayStation Store, the PlayStation Collection is packed to the, uh, packaging with extra digital content that guarantees you'll be getting the most out of your purchase this fall. Whether for yourself or as a gift, these are going to be a great chance to check out some of our greatest exclusive franchises.
We've been really happy to see such a positive response from the community and thank you for your continued support of PlayStation. This is just the beginning.]]>It’s been only a few weeks since we last talked to you about PlayStation Collections and believe it or not, they’re finally here!

Available today at retailers near you and September 25th on the PlayStation Store, the PlayStation Collection is packed to the, uh, packaging with extra digital content that guarantees you’ll be getting the most out of your purchase this fall. Whether for yourself or as a gift, these are going to be a great chance to check out some of our greatest exclusive franchises.

Remastered versions of classic Ratchet & Clank games from PS2 in 1080p with 3D support (in 720p)

Ratchet & Clank

Ratchet & Clank: Going Commando

Ratchet & Clank: Up Your Arsenal

Online Multiplayer Support for Ratchet & Clank: Up Your Arsenal

Full PlayStation Network Trophy Support

FREE 10th Anniversary Ratchet & Clank Avatar

EARLY ACCESS to the Sly Cooper: Thieves in Time Demo

As an added treat for those of you wondering what the inside covers are going to look like – here they are in all their glory!

We’ve been really happy to see such a positive response from the community and thank you for your continued support of PlayStation. This is just the beginning. Keep an eye out as we announce even more additions to the PlayStation Collection in the coming months!

]]>https://blog.us.playstation.com/2012/08/28/playstation-collections-available-at-retail-today-god-of-war-infamous-ratchet-clank/feed/154https://blog.us.playstation.com/wp-content/uploads/2012/08/LEAD_collections11.jpg4.48Associate Product Marketing Manager, Software Marketing15419New PS3 Greatest Hits Titles Available Nowhttps://blog.us.playstation.com/2010/04/01/new-ps3-greatest-hits-titles-available-now/
https://blog.us.playstation.com/2010/04/01/new-ps3-greatest-hits-titles-available-now/#commentsThu, 01 Apr 2010 16:01:54 +0000https://blog.us.playstation.com/?p=26921Hi everyone! We have some exciting news for those of you looking for another way to take advantage of the great value of the PS3 system. We’ll be rolling out ten, yes TEN, new PS3 “Greatest Hits” titles at retailers in U.S. and Canada over the course of the next few weeks. For $29.99 (MSRP), you can expand your library with some of our best-selling games like inFAMOUS, God of War Collection, Killzone 2 and Resident Evil 5 at an incredible price.

With nearly 40 “Greatest Hits” titles for you to choose from, you can pick up that AAA game you’ve had your eye on. Enjoy!

]]>https://blog.us.playstation.com/2010/04/01/new-ps3-greatest-hits-titles-available-now/feed/168https://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg4.58Associate Marketing Manager, PlayStation 31680This Week in PlayStation Home: Twisted Metal, Resistance, inFAMOUS Content + Musicality Apartment, PlayStation.Blog Meetup and More!!!https://blog.us.playstation.com/2010/03/17/this-week-in-playstation-home-twisted-metal-resistance-infamous-content-musicality-apartment-playstation-blog-meetup-and-more/
https://blog.us.playstation.com/2010/03/17/this-week-in-playstation-home-twisted-metal-resistance-infamous-content-musicality-apartment-playstation-blog-meetup-and-more/#commentsWed, 17 Mar 2010 20:06:46 +0000https://blog.us.playstation.com/?p=26203Every Thursday sees a deluge of new content publish on the PlayStation Home platform, and this week, of course, is no exception. From Resistance, inFAMOUS, and Twisted Metal items to beachside bungalows with built-in mini-games to personal concert venues (complete with all you’ll need to jam with your friends) to 100% exclusive community events, there is something going on in PlayStation Home this week for every kind of gamer – hardcore, casual, and any type in-between.

Our official forums (available at boardsus.playstation.com) have been buzzing with speculation as to when nDreams’ wildly-popular Musicality personal space was going to hit stateside. We here on the PlayStation Home Community Management have been anxiously awaiting the opportunity to announce that this highly-interactive personal space will be available in the Estates store come Thursday, March 18. Why? Because not only are we all bona fide music nerds, but because this is easily one of the most unique personal spaces to ever grace the platform. A veritable cornucopia of creativity, the Musicality personal spaces allows up to four people at a time to take control of an array of keyboards, drums, guitar, and a DJ console and perform music live in front of their friends. With hundreds of different loops at your disposal, the possibilities are endless in terms of the songs you and your friends can create and perform. Check out the video below for a taste of what to expect when this revolutionary new personal space releases this week.

Also available this week is a new addition in our line of luxurious personal spaces – a tropical retreat plucked straight out of the south Pacific and hand-delivered to your Home. Whether you are a straight up beach bunny or just taking a break from your latest surfari, this seaside abode is the perfect place to lay back and relax (or jump into the sand and kick a ball around). Watch this video for an overview of this hot (no pun intended) personal space, which promises to offer as much fun as it does sun.

Months back we asked you, the loyal PlayStation Home community, what kind of virtual items you would most like us to release. We all anticipated the answers we would receive (hello Star Wars!), but nonetheless I love to be the bearer of good news; the one that gets to say “boo-yah” in this here Blog. So, without further ado, we present new Resistance, inFAMOUS, and Twisted Metal ornaments and costumes galore! We’re talking everything from a Sweet Tooth costume to a Daedalus statue to a full Alden get-up. Don’t believe me? The evidence is below…

This week plays hosts to a ton of community events that can only be experienced in PlayStation Home. For instance, tonight from 6:00pm – 7:00pm PT (9:00pm-10:00pm EST) in PlayStation Home’s Theater 8, there will be a special meet-and-greet with Doc and Luge from the exclusive PlayStation Network reality show The Tester. Come prepared with your most burning questions, and stay tuned to the Blog for details regarding additional guest appearances from The Tester cast in PlayStation Home.

And, as with any week, be sure to visit the Theater each Thursday to watch the newest episode of The Tester, pick up free rewards, and grab commemorative items from the kiosks in the Theater and Central plaza (pictured below). This week we are airing Episode 5 as well as hosting a marathon screening of Episodes 1–4 in Theater 7 over the weekend!

Also scheduled for this week is a special PlayStation.Blog Meetup in the PlayStation Home Theater. Come out on Thursday night from 5:00pm – 7:00pm PT (8:00pm – 10:00pm EST) to watch an exclusive PlayStation Move video with the PlayStation Home and Blog community, get some face time with the players that bring you a never-ending stream of news on the Blog, and pick up free – and exclusive – virtual items. I grabbed a quick shot of my fellow HCM team member, GlassWalls, sporting the exclusive PS Blog belt buckle to post below. Be sure to come out tomorrow night and participate in the festivities or you will lose out on the opportunity to add these limited items to your collection.

Speaking of my buddy GlassWalls – As many of you hardcore Home-people know, he is heading up the Home Community Volunteer program, which is now accepting new candidates. He sent me this message just a few moments ago and asked that I pass along the good word…

Hey everyone!

Over the past year, the PlayStation Home community has expanded its population exponentially. With this growth comes a need for more friendly and knowledgeable power users to help the throngs of newcomers that may need a little help getting oriented. That’s why I want YOU to apply to be a member of the PlayStation Home Community Volunteer program!

From serving as a guide for new users to helping out with community events, the PlayStation Home Community Volunteer program offers a great outlet to the most passionate Home users to help give back to the community that enriches their online gaming experience. So if you want to contribute to the growth of this vibrant social gaming community, I urge to you to follow THIS LINK and apply to become a member of this quickly-growing, and highly-popular, volunteer program!

Looking forward to hearing from you!

–GlassWalls

]]>https://blog.us.playstation.com/2010/03/17/this-week-in-playstation-home-twisted-metal-resistance-infamous-content-musicality-apartment-playstation-blog-meetup-and-more/feed/109https://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg3.94PlayStation Home Community Manager1095