Ultimate Review: Bioshock: Infinity

Good morning people. Today I made a very simple Bioshock Infinity Review. 🙂
note: This review HAS NO SPOILER, so because of this many reasons related to positive or negative points of the game may be omitted, OH and SORRY for my english.

Let’s save the princess from the tower

Bioshock Infinite is the third game from the BioShock series, launched on March 26, 2013, he is not exactly a sequel, and not a prequel, but rather something that fits with the Bioshock series as a piece of Lego.

Unlike from the previousBioshockthat happensinRapture,an underwater city,thishappensin very uncommon and “different” city, Columbia, “different” because she is an amazingflying city. Our main character“Booker DeWitt” accepta missionto go totheflying city to find awoman knowledge by“Elizabeth”, who is beingheld captivefor the most time of his life.Sohereisenoughfor youwho has not yet playedthe game, and that’s allyou need to knowabout the scriptthat takesmoredelicateissues, from racism toreligious theme. What can Iaddabout theplot isthat somehowitis “simple” and “complex” at the same time. Beingmore straight, the screenplayis richin detail, verywelldeveloped and theend of the gameis quite“satisfactory” will answeralmostall yourquestionsandleave openothers questions that will lead the players themselvestrying toassemblea jigsaw puzzlethat neitherLevine(the “creator” of the game) has probably thought.The Story isdefinitely veryfun tofollow, butat certain points inthe game (from the beginning to middle)has someadoforcingthe player to“explore” Columbiaandeventhe middle to theend of the game comesa point wherethe game willkeep yourattention andwillsay:“you will not stop playinguntilyou finish it.”With short word I foundthe main storyin generalexcellentand certainlyLevinedid a great joband more than that, he launched the game inaperfect time, because gamesor moviesdealing withthis kind ofthemeare missing, besidesmanydetails tothink aboutto create a cool storyfor youplayer. Another detail isthe charismaof the characters it isone of the most interesting thingsof the game andcertainlyisamazing.

Plot: 9.5/10

Girls Just Want To Have Fun

Nowlet’s talk aboutanothertopicthat I findthe splendor of anew dawninBioshockInfinite, sound, music,voice acting, sound effects.It really isGORGEOUSin allaspectsrelated toaudio, do not even knowhow to analyzeit right,because we have afabulousvoice actingin English,wherethe voice actors just do their rightexpressionemotionsinPERFECT,withoutor withtoo much saltandtoo much sugar, just perfectforeveryoccasionI do not meanjustthe dubbingofElizabeth, buteverycharacters in the game.Theaudio of the game canhandle theplayer’sheartincludingmystery, action, suspense and evena little of terror.

Audio: 10/10

Deserves it.

Columbia “The (flying) City”

Okay! so far we have a good game, but now let’s talk about the graphics and straightforward it is pretty:
The first 10 minutes of gameplay probably will amaze you, the game is really is beautiful, it is “magical” and the first question that came to my mind is: “How it all can fly?” That you will discover by yourself.
The game is beautiful. “Endpoint”.
But we have another point to consider, the graphic impact over the “reality” of the game, that sky is beautiful, that statue is beautiful, that flower is beautiful, but it is not a “sky”, and that statue is not of stone, and this flower is not a flower. Okay the point here is I want to explain is that the material does not correspond to its physical nature of the objects, I do not blame the game, but its engine. Besides like a FPS, and doing very unfair comparison, In Battlefield 3 I got used to understand the graphics as are their respective materials and speak it a little more forward.
The game has simple graphics, a beautiful art that will make you dream of Columbia, beyond the amazing details in Columbia like children playing, adults talking, walking, and smiling is amazing. Although many characters and situations are repeated as background, it does not hinder the game. The game has a very light “cartoony gore”, nothing strong enough for you to go bad while you are playing.

Graph: 9.0 / 10

When the graphics cheats our hearts.

And here is when I throw stones in the game. : (
Gameplay.
Yes, the gameplay of Bioshock is AWFUL. I had a bad experience with the gameplay on the PC version, since when I left that boat and went to Columbia. The first time I touched the mouse felt the first big problem “Let’s fix the damn mouse sensibility”, it seems that the game was ported from consoles in terms of gameplay, but I was with a great problem to adjust the mouse sensitivity and luckily I’m not the only one and I found a really nice tweak that’s a good solution to the biggest problems of the game:
BioShock Infinite: A Few Essential Tweaks
This link will help you to destroy some of the greatest villains of Bioshock:
-Disable the thousand advertisements “2K, Irrational, UE3, AMD.” Yes! Everytime you start the game you would have to watch the opening of five logos screen. Open the game can be your worst nightmare.
-Horrible mouse Sensibility, will not be perfect, but it will get better, so if you also had this problem.
-And a few others that I’d rather not talk about. 🙂
“Ok! But beyond that, where the gameplay is horrible?”
One thing caught my attention on IGN when it launched the first review was to highlight that the console version had a 9.4 and the PC version had 9.5 and the reason was related to gameplay, and I admit that the PC is actually easier to exchange skills without having to pause the game. So just because of that it worth 0.1 of difference?
And today doing this review, I see the situation is not that simples, using in PC version the abilities and your plasmid, really is easier and pratical, but the mouse gameplay makes it a little difficult then honestly this 0.1 of difference fits well.
The gameplay / game system itself, I think it is very “buggy”, I went through ridiculous situations with problems in general, since loss of save (there is only ONE SAVE! THAT IS AN AUTO-SAVE), IA problems and a thousand other bugs that the game hit me in the face (too strong by the way).
Started by gunfire and blasts through walls, “you player is WELL hidden, but the enemy WILL see it, will shoot and sometimes it will hits YOU” for more that has a wall of lead between you and the enemy.
As mentioned before, a wooden box isn’t a wooden box, it will be an obstacle, in which you’ll have to jump on to pass, and the same will happen with: bananas, apples, watermelon, cardboard and newspaper. Often an apple might end up being your biggest obstacle in the game (A little exaggeration of mine).

Changing the subject inside of gameplay and talking more about AI. In the first Bioshock, my experience with the AI was great, it was beautiful, the game amazed me, the creatures flee or attack and position themselves in the dynamic places, it was perfect, but in Bioshock Infinity the situation is exactly opposite . The AI ​​is terrible!
When I started the game on hard, I died too many times until 1/4 of the game, especially for the Handyman “robotic creatures with giant hands,” and when I tried to be a little stealth, some monsters saw me behind the wall, I was thinking the game was really “hard”, but then when you start to think about “he saw me behind the Wall”, then the AI ​​may not have received a good treatment, let’s test it! And that’s where the world falls down, in fact they are dumb, and everything that was difficult become relatively easy, so I stop dying and started to kill enemies that are supposed to be “difficult “fairly easy but painful, because in many instances may lack bullets and opponents are tough, because they have too many hit points, but do not worry about it, you might not die, but will lose a good time shooting and getting bullets from where the sun do not shine.
And to speak a bit of Elizabeth’s AI, she is relatively simple, when you go into battle, her collision will be disabled, so it will never slow you down, which is GREAT, besides, once in a while she’ll “Find” plasmid, bullets and medikits and throws it to you and you’ll be happy. So besides she is charismatic, also definitely a great “friend”.

Life, Plasmid and Shield

I prefer to call the blue bar of Plasmid, this bar is responsible for his “PLASMID POWERS”, the bigger your blue bar is, more “PLASMID POWERS” you have. These “PLASMID POWERS” tonics are, what you find in the course of the game that gives you skills quite fun, like some already found in Bioshock, yet are definitely better and more interesting. The red bar is the Life, Your HP and if it ends, you die.
And finally the yellow bar, the Shield, aka “Life Regen” disguised, but nothing against it because it worked very well.

Death

Nothing is more disappointing than this way of “death” from the Bioshock series, you dies and wake up right there with some bullets and “plasmid” ready to attack again. Your life is not worth anything, you have not to fear, because if you die, you will be born right there, then all those amazing efforts on the sound and graphics that sometimes try to makes you in “FEAR” of death, goes down (at least on hard ).

Kill, kill more.

Ok, some points in the early game and in the middle, gets too repetitive and yout motivation to continue can sometimes fall. And some timesthe story may gets interesting or your “plasmids” which will excite you to offer the opportunity to try to use different attacks to see what happens, but the reality is that the game will be quite to wrap unnecessarily and extend the game to 10hours of gameplay instead of 5hours to make it worth your money.

Enemies

One more time making a comparisonwith the first Bioshock,this is anotherpoint thatIsomehow“disappointed” me, Bioshock Infinity, despite it has some VERYcool enemies like thePatriot, one of the bestrandomgeneric enemiesI’ve ever seen, andthenthe crows? AWESOME! Butbadapplied…When I sawthese“crows” attacking meI wasso excitedand I killedso“easy and stupid” thatwas sad.In factthe game has fewgeneric enemies, in general theyare not really “cool”, and yet they arebuggyandsometimesdisappoint a lot. Oh and have thatHandyman, that could becool, butthis is the mostbuggyof all, as I said beforeI diedtoo many times at theearly game for himandI thought he was“amazing”, not because it isdifficult, butthe difficultywasfit withthe character, but thenyou noticethat itis buggyanddumbas afrog, it becomesdisappointing. While inBioshock1 we havea rangeofrichand intelligent deformed beings.Enough. I prefer not totalk more aboutthe villainsto avoidspoilers.

TheExploration

I honestlyhate howthe explorationis beingdevelopedlatelyand they areall the sameasin TombRaider, Far Cry 3, and even the new Devil May Cry, which although is notan open world. All youhave todo is followthe damnlittle arrow! Andif I do notfollow whathappens to me? Youcan find moremonsters, chests, drawers, closets withgeneric itemslikeplasmid, medikitsortonicsto enhanceyourShield (aka regenlifebar), Life orPlasmid. BUT CALMDOWN! InBioshockInfiniteitcan evenbe a little rewarding,it mayprovidea few more detailsregarding theplottofindaudio recordingsor detailsover the scenerylikeglibberishover the wall, that’s cool! You canfindsome“equipment” thatwill give yousome special cool “bonus“.Andone more thing“that arrow sux” there are times that “arrows” maymake yougo on circles.

Gameplay: 6.0/10

Conclusion

Thisgame is definitively good, but in my humble opinion itisactuallyone of the most hipped games of the century,but perhaps thebighipeismorebecause of thestory, art and audiothatperfectlyconveythe game’s message. There aregamesbetter thanBioshock? If we talk aboutgames likeGAMES, of course yes. Bioshockinfinitechanged thehistory of video games? Definitelynot, but their interpretationof plotcertainlywill turnfocusofcomparisonswithseveral works ofmovies, booksand moregames thatwillcome in thefuture.But ifyou have troublewith aFPS, you may have even moreproblemswithBioshock, buteverything can beredeemedwith the story, graphics and sound.

FinalRating: 8.5

Have fun, Irecommend this game. I saymore, try play beforeyou accidentally pickanyspoiler.