[ToME 2.3.4 Character Sheet]
Name : Glamog Age 69 STR! 40
Sex : Female Height 48 INT! 27
Race : Skeleton Orc Weight 140 WIS: 19
Class : Assassin Social Class 1 DEX: 40
Body : Player CON! 40
God : Melkor Bauglir CHR: 21
+ To Melee Hit 114 Level 47 Hit Points 1097/ 1097
+ To Melee Damage 89 Experience 5948250 Spell Points 62/ 62
+ To Ranged Hit 40 Max Exp 5948250 Sanity 318/ 334
+ To Ranged Damage 12 Exp to Adv. 6300000 Piety 70137
AC 27+139 Gold 915207 Speed Fast (+12)
(Miscellaneous Abilities)
Fighting : Legendary[65]Perception : Bad Blows/Round: 13
Bows/Throw : Superb Searching : Bad Shots/Round: 1
Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 13d4+1157
Stealth : Legendary[32]Magic Device: Legendary[7] Infra-Vision: 40 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of several children of an Orc Slave from the
orc-hold of Mount Gundabad. You have shining black eyes,
bright red hair, and black scabby skin.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
Moria: Level 41 (2050')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 27 (1350')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 9625 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 33 princesses.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 14th Quelle of the 2890th year of the third age.
You have been adventuring for 28 days.
adefkmnopsuxz{|@
Add Str : ........43.....+
Add Int : ......4........+
Add Wis : ...............+
Add Dex : .4.......34.....
Add Con : ....3.4.43.3...+
Add Chr : ...............+
Add Stea. : ......4....3....
Add Speed : .4...14....3....
Add Blows : ...3............
Slay Und. : +...............
Slay Demon: +...............
Slay Drag.: +...............
Elec Brand: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : .........+......
Sust Int : ....+...........
Sust Wis : ....+...........
Sust Dex : .........+......
Sust Con : ....+....+......
Sust Chr : ................
Invisible : +..............+
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : ........+.+.....
Hold Life : ....++.........+
Imm Acid : .+....+.*++.....
Res Elec : ++....+.........
Imm Fire : ++....*........*
Res Cold : ++..+.+..+.....+
Res Pois : +......+.......+
Res Fear : .........+......
Res Light : .......+........
Res Dark : ....+..+.+.....+
Res Blind : ................
Res Conf : .......++.......
Res Sound : ........+.......
Res Shard : .......+.......+
Res Neth : ....+...........
Res Nexus : ......+..+......
Res Chaos : .......++.......
Res Disen : .......++.......
Aura Fire : ......+.........
Aura Elec : +...............
Lite : +...++..........
See Invis : .....+.........+
Digestion : +........+......
Regen : ....+...........
Activate : +...++....+.....
Cursed : .........+.+....
Hvy Curse : ...........+....
Fly : ......+.........
Sentient : +...............
Climb : ..............+.
Orc.ESP : ........+.......
TLord.ESP : ......+.........
Skills (points left: 59)
- Combat 30.392 [0.800]
- Weaponmastery 40.200 [0.800]
- Sword-mastery 50.000 [0.600]
. Critical-hits 02.000 [0.800]
- Archery -00.500 [0.000]
. Boomerang-mastery 01.000 [0.300]
- Sneakiness 08.500 [2.000]
. Stealth 50.000 [2.000]
. Disarming 00.200 [1.000]
. Backstab 50.000 [2.000]
. Stealing 01.000 [0.200]
. Dodging 01.000 [2.000]
- Magic 01.644 [0.200]
. Magic-Device 36.950 [0.750]
. Conveyance 01.700 [0.500]
. Divination 01.000 [0.300]
. Temporal 00.000 [0.200]
. Udun 00.000 [0.400]
- Spirituality 02.600 [0.700]
. Prayer 15.000 [0.500]
- Monster-lore 00.500 [0.500]
. Summoning 01.000 [0.300]
. Corpse-preservation 00.800 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to meet a Pike on level 4.
You are fated to die on level 15.
You are fated to find a Bolt on level 1.
You are fated to find an Iron Spike on level 8.
You may find a Scroll of Trap Detection on level 16.
You are fated to find a Potion of Salt Water on level 6.
You are fated to die on level 8.
[Character Equipment]
a) The Dagger 'Dethanc' (E:1108702, L:35) (1d4) (+32,+20)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from electricity, fire and frost. It is especially deadly
against dragons. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It makes you invisible. It provides
resistance to electricity, fire, cold and poison. It slows your
metabolism. It produces an electric sheath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 55 of Mordor.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 31 of Maze.
e) a Ring of Damage (+15)
You found it lying on the ground on level 28 of Mirkwood.
f) a Ring of Extra Attacks (+3 attacks) {100% off}
It increases your attack speed by 3.
You stole it from the Black Market.
k) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 52 of
Mordor.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 50 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Cloak of Feariach [1,+10]
It provides resistance to poison, light, dark, shards, chaos and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 34 of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, chaos and disenchantment. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed}
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It is cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 44 of Mordor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {cursed}
It increases your constitution, stealth and speed by 3. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Climbing Set {!k}
[Character Inventory]
a) The Tome of Glamog {!k}
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) The Ebon Cube of Darkness {mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 66 of Mordor.
c) The Pendulum of Orcus {mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 66 of Mordor.
d) The Box of Many Wonders {genocide}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 62 of Dol Guldur.
e) The Jester's Cap of Insanity {heal 700}
It can be activated for heal 700 hit points every 100 turns.
You found it lying on the ground on level 34 of The Small Water Cave.
f) a Parchment titled ``Household Magic'' {heal 700}
It can be activated for heal 700 hit points every 100 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
g) 9 Potions of Healing
h) a Scroll of *Enchant Weapon*
i) 10 Scrolls of Satisfy Hunger
j) a Silver Rod of Charging of Recall (100/100) {!k}
It regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 52 of
Mordor.
k) a Golden Rod of Capacity of Detection (250/250) {!k}
It can hold more mana.
You found it in the remains of Saruman of Many Colours on level 52 of
Mordor.
l) a Golden Rod of Perception (125/125) {!k}
m) a Golden Rod of Quickness of Disarming (125/125) {!k}
It can cast spells faster.
It was given to you as a reward.
n) an Adamantite Rod of Cheapness of Enlightenment (200/200) {!k}
It can cast spells for a lesser mana cost.
You bought it from the Black Market.
o) The Ring 'Tulion' (+4)
It increases your intelligence, dexterity and speed by 4. It sustains
your charisma. It provides resistance to confusion. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things if it is being worn. It grants
you the power of change the world if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, speed and spell power by 5. It increases your mana capacity by 100%
. It makes you invisible. It sustains your strength, intelligence,
wisdom, dexterity, constitution and charisma. It provides immunity to
acid, electricity, fire and cold. It provides immunity to paralysis.
It provides resistance to poison, blindness, nether and disenchantment
. It allows you to see invisible monsters. It gives telepathic
powers. It speeds your regenerative powers. It drains mana, life and
experience. It is permanently cursed. It cannot be dropped while
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Snaga Shaman on level 50 of Cirith Ungol.
r) a Dark Sword of Westernesse (3d7) (+10,+11) (+1) {nazgul}
It generates an antimagic field. It increases your strength,
dexterity and constitution by 1. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It provides immunity to paralysis. It allows
you to see invisible monsters. It allows you to sense the presence of
orcs, trolls and giants. It can resist being shattered by morgul
beings.
You found it in the remains of a Stone troll on level 37 of Maze.
s) 22 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Bag of Tricks {light abs}
It can be activated for light absorption every 80 turns.
You found it lying on the ground on level 17 of Orc Cave.
b) The Gem of Rage {telep}
It can be activated for teleport (range 100) every 100 turns.
You found it lying on the ground on level 47 of The Sacred Land Of
Mountains.
c) The Tome of Collected Weird Magic {light area}
It can be activated for light area (dam 2d15) every 100 turns.
You found it in the remains of a Dark elven warlock on level 26 of
Mirkwood.
d) Valdarbon's Automatic Alchemist {light area}
It can be activated for light area (dam 2d15) every 100 turns.
You found it lying on the ground on level 14 of A lost temple.
e) a Parchment titled ''Finer Points of Munchkinism'' {heal 700}
It can be activated for heal 700 hit points every 100 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
f) 4 Potions of Cure Light Insanity
g) a Potion of Cure Critical Insanity
h) 5 Potions of Speed
i) 18 Potions of *Healing*
j) a Potion of Self Knowledge
k) 2 Scrolls of *Destruction*
l) a Wand of Tidal Wave[5|48] (9 charges)
m) The Wand of Digging of Thrain (63 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
n) a Climbing Set {!k}
[Home Inventory - Gondolin ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 12 of A lost temple.
b) a Staff of Remove Curses[2|15] (7 charges)
c) a Staff of Probability Travel[3|17] (3 charges)
d) The Ring of Power of Uvatha the Horseman (+4 to speed)
It increases your speed by 4. It makes you invisible. It sustains
your charisma. It provides resistance to blindness. It allows you to
levitate. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Dwar, Dog Lord of Waw
It makes you invisible. It sustains your wisdom and constitution. It
provides resistance to poison and chaos. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 70 of The
Sacred Land Of Mountains.
f) The Ring of Arfing (+1)
It increases your strength by 1. It sustains your intelligence,
wisdom and dexterity. It provides resistance to poison and
disenchantment. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 43 of Mordor.
g) a Ring of Slaying (+10,+3) {100% off}
You stole it from the Black Market.
h) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
i) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 52 of
Mordor.
j) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 1. It cannot be harmed by fire.
It was given to you as a reward.
k) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient Morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 28 of Mirkwood.
m) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Fallen angel on level 44 of Mordor.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, light, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master vampire on level 50 of Mordor.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+6,+8)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold. It cannot be harmed by acid, cold, lightning or fire.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Two-Handed Sword 'Fuina' (3d6) (+9,+9)
It must be wielded two-handed. It does extra damage from frost. It
poisons your foes. It produces chaotic effects. It is especially
deadly against dragons. It fights against evil with holy fury. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Stone troll Priest on level 35 of Maze.
[Home Inventory - Minas Anor ]
a) 8 Sprigs of Athelas
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
It was given to you as a reward.
c) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 30 of Maze.
d) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ogrillon on level 42 of Mordor.
e) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
g) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cherub on level 55 of Mordor.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Glabrezu on level 44 of Mordor.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 37 of Mordor.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon in the town of
Gondolin .
n) The Short Sword 'Gilettar' (1d7) (+6,+9) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master vampire on level 50 of Mordor.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) (charging)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 55 of Mordor.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+2) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 58 of Mordor.
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 46 of Mordor.
t) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in a shallow water area.
u) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
[Home Inventory - Lothlorien ]
a) a Silver Rod of Door/Stair Location (100/100)
b) The Ring of Nienwe (+1)
It increases your charisma, searching and ability to score critical
hits by 1. It provides resistance to light, confusion, sound and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 46 of The Sacred
Land Of Mountains.
c) The Ring of Caron (+0,+0) (+2 attacks)
It increases your wisdom, dexterity, searching and attack speed by 2.
It sustains your wisdom. It provides resistance to blindness, sound,
shards and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
d) The Soft Studded Leather of Aindil [5,+12]
It sustains your strength. It provides immunity to cold. It provides
immunity to paralysis. It provides resistance to acid, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gold Thunderlord on level 70 of The
Sacred Land Of Mountains.
e) The Hard Studded Leather of Gorod (-1 to accuracy) [7,+13]
It sustains your charisma. It provides immunity to fire. It provides
resistance to light, sound, nether and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 70 of The Sacred
Land Of Mountains.
f) The Iron Helm of Isingor [5,+3]
It sustains your dexterity, constitution and charisma. It provides
resistance to acid, light and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mummified human on level 26 of Mirkwood.
g) The Set of Cesti 'Elinata' (+3 to damage) [5,+15]
It provides resistance to fire, sound, nether and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 64 of Mordor.
h) a Khopesh (Defender) (2d4) (+15,+10) [+3] (+2 to stealth)
It increases your stealth by 2. It sustains your intelligence. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, electricity, fire and cold. It allows
you to levitate. It allows you to see invisible monsters. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 36 of Maze.
i) The Beaked Axe of Gliant (2d6) (+19,+13) (+3 to speed)
It must be wielded two-handed. It increases your intelligence and
speed by 3. It does extra damage from electricity. It poisons your
foes. It produces chaotic effects. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a War troll on level 55 of Mordor.
j) The Ball-and-Chain of Golos (2d4) (+9,+1) (+1 to speed)
It can be wielded two-handed. It increases your ability to tunnel and
speed by 1. It does extra damage from electricity. It is especially
deadly against trolls. It is a great bane of demons. It is a great
bane of undead. It has been blessed by the gods. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Novice warrior on level 34 of Mordor.
k) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 70 of Dol
Guldur.
m) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 48 of Mordor.
o) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient multi-hued dragon on level 38 of
Mordor.
q) The Small Wooden Boomerang 'Arast' (1d4) (+20,+26)
It does extra damage from acid and frost. It is especially deadly
against dragons. It is especially deadly against orcs. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 46 of Mordor.
r) The Small Wooden Boomerang 'Echil' (1d4) (-2,+6) {cursed}
It does extra damage from frost. It strikes at demons with holy
wrath. It is a great bane of undead. It fights against evil with
holy fury. It induces random teleportation. It is heavily cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 34 of Mordor.
s) The Wooden Boomerang of Aguniont (1d8) (+13,+9)
It does extra damage from acid. It poisons your foes. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 64 of
Mordor.
t) The Metal Boomerang of Gloki (4d5) (+11,+10)
It does extra damage from acid and fire. It poisons your foes. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It strikes at demons
with holy wrath. It is a great bane of undead. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 45 of The Sacred Land Of
Mountains.
u) The Mage Staff of Nenorlain (1d4) (+4,+6)(60%)
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your mana capacity by
60%. It sustains your wisdom. It provides immunity to paralysis. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Phantom in the town of Minas Anor .
[The Mathom-house Inventory - Bree ]
a) The Deck of Wild Magic {acqu}
It can be activated for acquirement every 3000 turns.
You found it in the remains of a Dread on level 62 of Mordor.
b) Baalzebub's Tormented Box
It can be activated for decreasing Wisdom.
You found it lying on the ground on level 64 of Mordor.
c) The Gem of Fire
It can be activated for decreasing Intelligence.
You found it in the remains of a Dreadlord on level 70 of Paths of the
Dead.
d) The Gem of Hate
It can be activated for cure blindness every 100 turns.
You found it lying on the ground on level 29 of The Land Of Rhun.
e) Mordekainen's Sneaking Eye
It can be activated for decreasing Dexterity.
You found it in the remains of a Hezrou on level 40 of Mordor.
f) Tenser's Alteration Manual
It can be activated for create hunger.
You found it in the remains of a Ghoul on level 45 of Mordor.
g) Mordekainen's Pocket Magician
It can be activated for decreasing Charisma.
You found it in the remains of a Master vampire on level 50 of Mordor.
h) Lloth's Ceremonial Dagger
It can be activated for gain corruption every 10 turns.
You found it in the remains of a Hezrou on level 50 of Mordor.
i) Bumganir's Bag of Magic Toys
It can be activated for cure hallucination every 100 turns.
You found it in the remains of a Dark elven warlock on level 24 of
Mirkwood.
j) Baalzebub's Tormented Skullcap
It can be activated for high experience loss.
You found it in the remains of a Black wraith in the town of Minas Anor .
k) a Parchment titled ``Tenser's Last Words''
It can be activated for Ruination.
You found it in the remains of a Death quasit in the town of Gondolin .
l) The Skull of Vecna
It can be activated for poison.
You found it lying on the ground on level 13 of A lost temple.
m) a Parchment titled ``Secrets of the Gnomish Wizards'' {smt weird}
It can be activated for something weird every 5 turns.
You found it in the remains of a Phantom on level 40 of Mordor.
n) Jor's Compendium of Strange Behaviour
It can be activated for experience loss.
You found it lying on the ground on level 11 of A lost temple.
o) Jor's Book of Impossible Occurences
It can be activated for decreasing Charisma.
You found it in the remains of a Mummified human on level 33 of Mirkwood.
p) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 58 of Mordor.
q) The Ring of Ariath
It sustains your strength, wisdom, constitution and charisma. It
provides resistance to blindness and sound. It allows you to fly. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 71 of Erebor.
r) a Rhino Hide Armour of Vulnerability (-1 to accuracy) [8,-36] {cursed}
It aggravates nearby creatures. It is cursed.
You found it in the remains of a Forest troll in the town of Bree .
s) The Metal Cap of Moronwe [3,+11]
It provides light (radius 2) forever. It sustains your wisdom. It
provides resistance to electricity, dark, shards and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 44 of Mordor.
t) The Quarterstaff 'Arnin' (1d9) (+34,+13) (+3 attacks)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your strength, wisdom and attack speed by 3. It does
extra damage from electricity. It produces chaotic effects. It
drains life from your foes. It can cause earthquakes. It is
especially deadly against trolls. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Balance drake on level 62 of Erebor.
u) a Three Piece Rod of Morgul (3d3) (-9,-16) [-8] (-5) {cursed}
It decreases your luck by 5. It is very sharp and can make your foes
bleed. It allows you to see invisible monsters. It drains experience
. It aggravates nearby creatures. It fills you with the Black
Breath. It is heavily cursed. It can re-curse itself.
You found it lying on the ground on level 35 of Mordor.

On 25.9.2007 22:30 Fede wrote:After a long time I returned to ToME... this is actually my second try at this skeleton orc assassin, the first died stupidly in Deathwatch.
And it's male...

Anyway, the death fate arrived while he was in Mirkwood and luckily all level 15 were already done. Eol himself dropped Anguriel (he was really easy to kill, didn't even cast anything apart from phase door), and Beor's boomerang was in the same level where Beor was, lol! Glamog hasn't found Merton, though, and accidentally killed Wolf. Well, orc should be evil, shouldn't them?
He has also been lucky with the Westernesse weapon, as it allowed him to kill Uvatha, whose ring of power wasn't really impressive.

Now Mordor or Moria, searching to cover the missing resists.

On 10.3.2008 21:34 Fede wrote:Dump right after completing the Maeglin quest; time to start searching for the Ring.
Two death fates and two of the 'thancs, Dethanc is leveling well, and surpassed Gilettar before lvl20; Belangil still does a little more damage. I think I'll try leveling Nimthanc even if Dethanc comes out well.

Closer call: temple #4 was near the Sandworm Lair, and I decided to do a quick dive; unfortunately a trap burned my last scroll of satisfy hunger, so I had to return to Bree with no food but corpses dropped by the rare wilderness monsters...

What should I expect from: "You are fated to find something special on level 1."?

On 10.3.2008 22:49 quanchi@icpnet.pl wrote:maybe Beor just seeks for hist lost boomerang on this level ;) BTW. maybe you should think about investing those 70 free points? personally i think Prayer will be ideal, if you plan wear the One, or Spirituality (for saving throws) if you plan to destroy the One.

On 10.3.2008 23:08 Fede wrote:I was planning of putting 1 on backstab to max it, max weaponmastery with other 16 and go over 30 in combat with another point there. The other 70 should go into Prayer to max it.

What makes me wait is indecision: not sure if it'd be better to keep the One or not, and I could get something interesting I haven't yet considered from funblefingers...

The only think I'm sure about is that I need more potions and speed :)

On 10.3.2008 23:47 Daniel Fishman wrote:"something special" I think means a randart, so it would be worth picking it up along with Nimthanc.

The Scroll of Ulumbarn (randart)
Upon reading this scroll, a magical enchantment will be placed on a weapon in your possession, increasing the pain it inflicts when hitting. On very highly enchanted weapons this enchantment may fail, wasting the scroll.

On 11.3.2008 20:46 Fede wrote:Nothing special, it just added a +1 to the dam, which made me think it was probably a randart from a scroll of enchant weapon to-dam... and in fact the description is the same ;)

On 8.10.2008 15:34 Fede wrote:Glaurung dropped the Small Metal Shield of Thorin, Shelob nothing interesting but there was Vorpal Blade on her level, the Watcher dropped a randart Ring, Feagwath dropped *IT*!