Comments for Castle Commander

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I do rather like this... But either a rally point or a select-all button would be nice. Or, even an auto-move which sends your units towards the nearest enemy unit/building.

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Need to cut edges a little here and there. But after all, it's still a nice gem. First, it miss select all button. There's so much clicking my mouse hate me now. And a little AI would be nice. If you see an enemy 2m next to you it's quite wise to attack instead of waiting. Anyway, It's a good game, but need a little work.

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the money mechanics are bad and what the top comments say are true too. but i dont wanna be too harsh cause i know i cant make a game as good or better than this so yea XD

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I really WANT to like this. But it seems unfinished. The cut scenes need editing and don't always make sense, the controls for the battle scenes are difficult and units do not often do what you want them to, As fast as this game wants to move you may need a pause and give orders feature. Even if my brain can keep up with a computer giving orders to every unit on the field every frame, (which it can't) my mouse can not.

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[my humble opinion] games like these have evolved beyond the point of unit management and really should be moved forward into strategy management. ie: what are effective strategies to win, and how can those be incorporated into gameplay. this game would be better received 5 years ago, but the design seems like its set back in time. there are some simple suggestions listed above which would be a good starting point... or as i would suggest, take a step back and look at the bigger picture.

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This game is AMAZING - its sooo adictive ! The art and characters are great, colours so fresh and cool, and the pace and movement is scarily super addictive ! It reminds me of the app reign of swords but sooo much better - it should be an app too ! Some levels are soooo hard but nearly getting 3 star ratings for each level, want to get them for all and the spells.......Il keep on trying !!! AWESOME !

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