Walkthrough: Chapter 14

Walkthrough: Chapter 14

Jack, with the help of his marksmanship skills, an exploding bike, and a low-budget script, has managed to climb aboard Fahook's plane. Now that Mayor Pinnacle ain't around to pardon him anymore, Jack needs to get the evidence files back from Fahook if he hopes to expose the whole conspiracy and to clear his own name.

Section 1

Objective - Get up to the passenger deckThe plane consists of three main decks, and Jack starts off in the lowest one - the cargo deck. Kill the enemies in the cargo bay, using the crates for cover. (Notice how Shadow is not available to help Jack in this chapter.)

There are two doors in the rear cargo bay that lead into an adjacent bay. Take either one, and fight through into the next corridor. A locked door here leads up to the passenger deck, but Jack needs a key first. Go through the double doors to enter the forward cargo bay. Kill all the baddies here, including the one behind the car, to find the key. Go back out, open the locked door, and head up the stairs.

Section 2

Objective - Get up to the top deckJack will enter the passenger deck, which is the middle deck. Guards are posted around the corridors, so take them out. The door to the top deck is locked, so Jack needs a key again. He can check the sleeping cabins, the washrooms, and the bar room for items, but he should watch out for guards stationed at those places, too.

When Jack is ready, he should move towards the stern of the ship, past the rows of passenger seats, to find more baddies and another locked door. Now go back out to find fresh enemy reinforcements who have entered the corridors. Kill them, and enter the newly unlocked door leading to the top deck. Go up the stairs.

Section 3

Objective - Check out the top deckJack should deal with the guards in the corridors as he steps onto the top deck. Also kill the guys inside the washroom with the jacuzzi. The next room ahead is the lounge. Blow away all the bad guys there. One of them drops a key that unlocks the door leading to the observation deck. Go there.

At the cozy little observation deck, Jack won't use guns because he's not stupid enough to shatter the glass and get his head sucked outta the plane. He will, however, find three hookers who want to kung fu him. Beat them to death, and then head back down to the lounge.

Jack will see Fahook run out of the room. Whip out some guns and blow away the guards. As Jack follows Fahook out, he will hear the boss shoot the pilot. Jack can't do anything about this, so he should just chase Fahook down to the passenger deck, and then down to the cargo deck. Although the plane seems to be going out of control, Jack can take his time here to deal with the baddies who show up in the corridors.

Section 4

Bosses - Fahook

Objective - Make Fahook puke bloodAt the cargo deck, Fahook is at the forward bay (it's the one towards the bow, with the car). Go into the other bays to look for ammo, and then head towards the boss to fight him. Use the cargo around the bay for cover. Fahook is armed with a submachinegun and lots of booze. Before he dies, however, Fahook will magically regain his life and run off to the rear bay. Jack will automatically chase him.

During this second battle, Fahook can breathe fire in addition to using his gun. The flames can do lots of pain and can leak around some cover, so Jack should always try to maintain a distance between himself and the boss. Jack also shouldn't get too close to the open hatch, or else he will get sucked out and die.

Pick up the weapons around the bay, using the cargo as cover from Fahook's bullets. The best time to shoot the boss is when he's running around. Fahook always stops to chug some beer before using his fire attack, but while he's doing that he cannot be hurt, for some totally weird-ass reason.

Eventually, Fahook will start drinking heavily from his bottle to get life back. (He will say something about making a toast.) When he does so, manually target his bottle and blast it to stop the boss' regeneration trick. Jack will need to shoot the bottle multiple times, so he should always keep some ammo in reserve.

After busting up Fahook's bottle, the boss will resume attacking Jack. Continue pumping his ass full of lead. When he's about to die, he will run towards the open hatch. Shoot him once more to send him away on a skydiving trip.

Section 5

Objective - Turn off the autopilotIn order to land the plane, the pilot - who isn't dead - tells Jack that he needs to disengage the autopilot first. There are two switches that must be activated to turn it off, and Jack has a time limit.

First, go down to the passenger deck (the middle deck). Turn towards the bow and open the door at the end of the corridor, reaching the upper walkway of the forward cargo bay (the one that holds a car). Go across this upper walkway to enter a circuit room with one of the switches. Then, head towards the stern, beyond the rows of passenger seats, and enter another small room to find the other switch.