Week in gaming: Air Force PS3s, Humble Bundle, Halo Reach

This week we talk about the Humble Bundle, the Air Force, and we play the beta …

This week we see how Sony may have limited the lifespan of an Air Force project, we look at an innovative software bundle that raised over a million dollars and is still going strong, and we dig deep into the beta for Halo: Reach.

Is that not enough? We have a PC title that allows you to play with time... as long as you can deal with the paradoxes. EA is also going to begin asking for a crisp $10 from gamers who buy sports games used and want to play online. Let's take a look at this week's biggest stories.

With >$1 million raised, Humble Bundle games go open source: After the Humble Bundle reached a million dollars, many of the games in the bundle became open source. Players can now improve the games, take a look around, or even learn a little bit about coding. This interesting, and successful, project continues to pay dividends for everyone involved.

Deconstructing Reach: our time with the beta: We spend some quality time with the beta for Halo: Reach and talk about what we find. The DMR forces you to slow down and aim, the armor powers change the pace of battles, and the color coding of objectives in Stockpile could use some work.

Achron: indie RTS where time is your plaything, and enemy: While other games have played with time travel, Achron brings the concept to real-time strategy games, introducing the idea of paradoxes that the player has to deal with. It's rare to play a game with new ideas—and this title seems to be brimming with them.