so i edited the textures of dragonball fighterzthe .uexp looks fine when i preview it with umodelhowever when i reimport that file and open the .pak with umodel again it seems like some of the mipmaps of the edited texture werent reimported correctly.i guess its a issue with the unreal tournament 4 script that it wont import mipmaps correctlyanyone got some info on it?here you can actually see how it looks

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