Rabies Werewolf

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The Rabies Werewolf or Rabies Druid is a druid build that focuses on the Rabies skill, most often attacking using a "hit and run" strategy, infecting a few enemies with Rabies, and then leaving the infection to spread to other vulnerable monsters. Even if the monster is immune, it will still carry the disease for its duration, giving it an opportunity to spread to those that are vulnerable. Rabies is the only poison attack in the game that can kill another player and is only capable of being cured by a town healer. Due to the excess of skill points left over, some players opt to invest into Fury.

The Rabies Druid is essentially a melee fighter. The poison damage from Rabies should be regarded as a perk that weakens groups of monsters, not as an end to itself upon reaching Hell difficulty. The basic aspect of having a successful Rabies druid is similar to any other melee character: Some amount of Crushing Blow, Cannot Be Frozen and stacking resistances to an adequate amount.

Death's Web: The penalty to your opponent's poison resistance make this wand a big perk.Grief Rune Word: If you have high runes to burn, this will not disappoint.Plague Bearer: +5 bonus to Rabies, keep in swap slot and switch as necessary.Fleshrender or Islestrike: Come with bonuses to skills and Crushing Blow as an attribute to initially remove large chunks from enemy health.Call to Arms: for the warcriesRibcracker: 50% Crushing Blow, 50% Increased Attack Speed, 50% Faster Hit Recovery.Aldur's Rhythm: The increased attack speed, sockets and its 200% damage versus demons can be made very useful to a shifter druid. Often, shael runes are added to make this weapon extremely fast.