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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2017 AOL Inc. The contents of this feed are available for non-commercial use only.https://massively.joystiq.com/2013/02/06/the-daily-grind-are-you-a-graphics-snob/https://massively.joystiq.com/2013/02/06/the-daily-grind-are-you-a-graphics-snob/https://massively.joystiq.com/2013/02/06/the-daily-grind-are-you-a-graphics-snob/#comments

When it comes to MMOs, looks are important. Kind of. Sometimes. Sure, you hear the argument from some that great content can overcome any visual limitations, but that's not true for everyone. There are those who must have the highest fidelity if they're going to grace a game with their eyes. They are the graphics snobs.

Have you ever found yourself poo-pooing a game on its looks alone? Are animations and avatar appearances a make-or-break factor in your enjoyment of a title? Does it physically pain you to play earlier-era MMOs due to how crude they look? Do you work in the technical specifications of your graphics card into every conversation you have? Then you might be one of these... visually selective folk.

It's OK. I don't judge. I've been known to shut down a game right away if it looks uglier than sin. So where does your visual tolerances lay -- and are you a self-admitted graphics snob?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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culturedaily-grindgraphicgraphicsgraphics-snobgraphics-snobslooksmiscellaneousopinionprettytdgthe daily grindthe-daily-grindvisual-customizationvisual-optionsvisualsWed, 06 Feb 2013 08:00:00 -0500319|20438081https://massively.joystiq.com/2013/01/25/second-wind-taking-another-look-at-tera/https://massively.joystiq.com/2013/01/25/second-wind-taking-another-look-at-tera/https://massively.joystiq.com/2013/01/25/second-wind-taking-another-look-at-tera/#comments

I am beautiful. Seriously, I'm the best-looking game character that has ever pretended to live. Not only am I gorgeous, I'm lethal. With my massive lance, heavy shield, and ridiculously tight dress, I can make short work of pretty much any foe with the stones to come at me. I am as dangerous as I am attractive, and that is saying quite a bit.

This is TERA. Launched in the west by En Masse Entertainment back in May, the fantasy MMO promised gorgeous graphics, fast-paced action combat and a different way to experience a now-familiar formula. Lured in by pretty trailers and compelling class descriptions, I picked up the collector's edition of the game just before release. I played for a few weeks, streamed it a couple of times, and promptly forgot it existed. When my initial 30 days expired, I never subscribed for more.

But now TERA is going free-to-play. And since En Masse was kind enough to give me (and everyone else) a couple of free weeks of playtime before the F2P transition, I figured now was as good a time as any to revisit the title and see if removing my wallet from the equation would be enough to keep me engaged.

Aww, would you look at that, the iPhone's trying to play big boy games! Following in the well received footsteps of Rage HD, today marks the debut of Infinity Blade, the second in what's hopefully a wave of gorgeous-looking iOS games boasting advanced 3D graphics, if not 3D gameplay. Epic Games has put aside the chainsaw-equipped projectile weaponry of its wildly successful Gears of War console series to deliver the first mobile game built around its Unreal Engine 3. You won't be surprised to hear that it's utterly delicious to look at, and the visuals certainly helped transport us to this alien realm of swords, axes, shields, and magical rings -- where body armor is optional, but helmets apparently are not. Jump past the break to see this visual feast in motion and to soak up some more of our impressions.
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actionaction gameaction rpgaction-rpgactiongameactionrpgadventureappapp reviewapp storeappleappreviewappstorebeautifulchairchair entertainmentchairentertainmentepicepic gamesepicgamesgamegame centergamecentergamesgaminginfinity bladeinfinitybladeiosiphoneipod touchipodtouchitunesprettyreviewrpgstunningunrealunreal engineunreal engine 3unrealengineunrealengine3Thu, 09 Dec 2010 17:50:00 -050021|19754166https://massively.joystiq.com/2010/08/12/anti-aliased-ui-see-what-you-did-there/https://massively.joystiq.com/2010/08/12/anti-aliased-ui-see-what-you-did-there/https://massively.joystiq.com/2010/08/12/anti-aliased-ui-see-what-you-did-there/#comments

Dear user interface designers: please stop making trashy-samey UIs. (Bree is going to kill me for making up a word.) I really am sick and tired of seeing World of Warcraft in every game I pick up.

While many people say that graphics are the game's "first impression" tool, I'd disagree. UIs are the game's true first impression. These are the menus, artwork, and tools that will make a huge impact on how you perceive any game, yet we seem to be stuck in a rut with them as well. Many of today's UIs, instead of taking advantage of new approaches to deliver information in a stylish way, seem to fall flat against the screen.

So this week I'm going after my biggest beefs with the default UIs that games ship with, and how I'd like to see user interfaces improve. Interested? Well then keep up with me and jog past the break!
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accessibilityanti-aliasedculturefancyglamourinformationmmo industrynerdrageopinionprettyrantreadibilityu-g-ui-ly-you-aint-got-no-alibiuiuser-interfaceThu, 12 Aug 2010 18:00:00 -0400319|19588342https://massively.joystiq.com/2010/01/14/the-daily-grind-whats-your-favorite-fashion/https://massively.joystiq.com/2010/01/14/the-daily-grind-whats-your-favorite-fashion/https://massively.joystiq.com/2010/01/14/the-daily-grind-whats-your-favorite-fashion/#comments

Let's not try to deny this -- MMO players are kinda vain. We're always looking for loot that not only has better stats, but also makes us look better. Why have a plain old sword when you can have a glowing sword? Why have a glowing sword when you can have a glowing sword that drips poison and sings Christmas carols when you stab someone? You see my point here.

So today we want to know what's MMO vogue. What's your favorite armor set, or armor piece, or weapon in all of the worlds you have inhabited? Was it something you saw in World of Warcraft, or Second Life, or any other game out there? If you can, be sure to link us some pictures -- we want to see what you think is in style.

So when you're ready, throw your opinions and your links in the white comment box below. Afterwards, you may or may not want to do a little turn on the catwalk, yeah, on the catwalk. (Warning, slighty NSFW video might be too sexy for your work, too sexy for your work...)
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armorclothingculturefashionopinionprettythe daily grindthe-daily-grindThu, 14 Jan 2010 08:00:00 -0500319|19314226https://www.engadget.com/2009/12/03/verizon-ad-confirms-droid-is-a-not-quite-pretty-racehorse-duct/https://www.engadget.com/2009/12/03/verizon-ad-confirms-droid-is-a-not-quite-pretty-racehorse-duct/https://www.engadget.com/2009/12/03/verizon-ad-confirms-droid-is-a-not-quite-pretty-racehorse-duct/#comments

There's something peculiar about Verizon's latest addition to its promotional Droid onslaught. Sure, we get the expected Mad Libs-esque hyperboles like "it rips through the web like a circular saw through a ripe banana," but other nods seem to indicate an acknowledgement that, well, it's not the prettiest of flagship phone princesses. "Should [a phone be] be a tiara-wearing digitally clueless beauty pageant queen?" (Wonder who that's a reference to.) Listen Verizon, trading "hairdo for can do" is great and all, but why can't we simply have both brains and beauty? Still, it's nice to know the fighting words haven't all but left the industry. See the ad for yourself after the break.

Can't get enough Sunrise Earth? Fantastic. Discovery has just announced that it will be bringing its Sunrise Earth: Seaside Collection to both DVD and Blu-ray on June 11th, and judging by the sound of things, it looks to be a real winner for showing off the capabilities of your setup. Focusing on sunrises above crystal clear bodies of water, you'll find scenes from Maine's Acadia National Park, Australia's Great Barrier Reef, Polynesia, Costa Rica, Turkey's coastline, California's Point Reyes National Seashore, Ninagiak Island and a couple more locales for good measure. Of course, submersing yourself in such grandeur won't run you cheap, as the BD version will ring up at $59.95, while the lowly four-disc DVD set can be had for $10 less.
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beautyblu rayblu-raybluraydiscoveryhdnatureprettysunrisesunrise earthsunriseearthThu, 01 May 2008 09:22:00 -040021|1181779https://www.engadget.com/2008/04/30/hawaii-volcano-film-to-be-released-on-blu-ray-and-hd-dvd/https://www.engadget.com/2008/04/30/hawaii-volcano-film-to-be-released-on-blu-ray-and-hd-dvd/https://www.engadget.com/2008/04/30/hawaii-volcano-film-to-be-released-on-blu-ray-and-hd-dvd/#comments

There's simply no question that the beauty of Hawaii Volcanoes National Park (above) can only truly be appreciated after a winding drive down from Kailua Kona (or Hilo, for those who love the rain), but for folks without weeks on end to spare waiting to see lava flow from some of those majestic creations, a forthcoming film should give you the next best look. Volcanographer Mick Kalber has assembled an hour-long movie entitled Kilauea's Flow to Waikupanaha, and while we'd generally brush something like this off, a recent writeup about it most definitely caught our eye. We thought we had already seen HD DVD's last hurrah back in March, but if KHNL-8 is to be believed, the forthcoming flick will be available on Blu-ray and HD DVD. Granted, there's no release date mentioned, but given that red has been decomposing for months now, we're tempted to believe someone was simply misinformed.
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beautyblu rayblu-rayblurayclaritydocumentaryhawaiihdhd dvdhddvdkilaueakilaueas flow to waikupanahakilaueasflowtowaikupanahanatureprettyvolcanoWed, 30 Apr 2008 01:06:00 -040021|1181458https://www.engadget.com/2008/04/04/timing-money-among-reasons-for-channels-getting-hd-treatment/https://www.engadget.com/2008/04/04/timing-money-among-reasons-for-channels-getting-hd-treatment/https://www.engadget.com/2008/04/04/timing-money-among-reasons-for-channels-getting-hd-treatment/#comments

Pixel for pixel, we'd take MOJO HD over TBS HD everyday of the week. Why? Because 100-percent of the content aired on the former is in gorgeous high-definition, while the vast majority of material shown on the latter is in ghastly stretch-o-vision. For those that have wondered why certain channels get HD treatment and some don't, Sound and Vision has taken an in-depth look to unearth the reasons why seemingly worthless networks such as QVC have an HD channel lined up while scores of HD junkies can't get their carrier to land SciFi HD, USA HD or dozens of other channels with worthwhile high-def programming. Needless to say, timing and money rank pretty high on the list, but other conveniences such as simulcasting and having loads of "pretty" content available helps nets "jump the line." Hit the read link for the full spill.
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channel selectionchannelschannelselectioncontentdaytimehdhdtvmaterialnetworknew contentnewcontentprettyprimetimeprogrammingsportsstretch-o-visionFri, 04 Apr 2008 11:55:00 -040021|1156767https://wow.joystiq.com/2008/03/11/a-shinier-wow/https://wow.joystiq.com/2008/03/11/a-shinier-wow/https://wow.joystiq.com/2008/03/11/a-shinier-wow/#comments

WoW is a fairly good-looking game, especially when compared to some other MMOs, but let's face it: it hasn't had much of a change to its graphics quality since its release in 2004, and you can tell. To give you an idea of how pretty it could be, Youtube user qelss has rendered several models from WoW with more light and some additional filters; you can see one above, and more on his profile page. As MMO-Champion notes, these are fan-made and not previews of anything, but it's still fun to look at the gleaming swords and armor.

No real surprises here, but a recent writeup over at USA Today proclaims that the sheer clarity provided by HDTV could pave the way for a whole new pool of channels. We've already found that sports fans in general typically enjoy watching a game in HD regardless of what teams are competing, and the same seems to prove true when looking at nature. The report pinpoints Discovery's Sunrise Earth and The Smithsonian Channel (among many others) as programs that simply wouldn't have the same allure if not shot in HD. Additionally, Comcast's Derek Harrar even suggested that "pretty-picture content" could prove to be just as desirable as movies and sports. Personally, we've all watched quite a few programs for no other reason than to bask in the glory of how stunning HD can look, but only time will tell if there's a real market for picturesque programming.

[Via The HDTV Blog]
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channelchannelsclarityexpansionhdnew contentnewcontentprettyThu, 29 Nov 2007 13:17:00 -050021|1050959https://wow.joystiq.com/2007/09/16/is-ugly-the-new-beautiful-and-evil-the-new-good/https://wow.joystiq.com/2007/09/16/is-ugly-the-new-beautiful-and-evil-the-new-good/https://wow.joystiq.com/2007/09/16/is-ugly-the-new-beautiful-and-evil-the-new-good/#commentsI have a question for all the Horde and warlock players out there -- as well as anyone who plays their character in a so-called "evil" way. But first, let me explain where I'm coming from.

As you know, one of the main differences between the Alliance and the Horde is their sense of style. In fact, the question of what looks and feels good to players of either side may be one of the biggest areas of disagreement that actually exists between them. To a lesser extent, this sort of disagreement exists between classes as well. Warlocks give off a very different feeling from Paladins for example, and different people are attracted to each sort of "aura."

Like many players, my sense of aesthetics and beauty fits in squarely on one side of this aesthetic equation, and the other side can be rather difficult for me to understand. I play in the Alliance, and my favorite races are usually the ones that are "beautiful" and noble-looking in a traditional sense. To me personally, the Horde races are hard to relate to.

I do sometimes start up a Horde character if I have a funny idea for roleplaying him or her, but eventually something about them starts to bother me. Now that the Horde has prettier blood elves to play, I admit this helped me a lot -- I am gradually leveling up a blood elf alt in my free time -- but somehow being a blood elf in the Horde feels rather out of place, as if I'm not really part of the Horde because I'm not hunched over with a ready-to-kill look on my face.

For a long time I couldn't play a warlock either for similar reasons. The class just seemed inherently evil; summoning demons and stealing people's souls seemed wrong somehow. Even though I knew it's just a fantasy game, I still had no desire to mimic in the game something that would be abhorrent to me in real life. I often wondered: what is attractive about the look and feel of these characters to Horde and warlock players?
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aestheticsallianceanalysis / opinionbeautifulevilgoodhordeprettyrpuglyvirtual selvesSun, 16 Sep 2007 16:30:00 -040099|989299https://www.tuaw.com/2007/08/12/doc-mac-shows-off-colorwared-iphone/https://www.tuaw.com/2007/08/12/doc-mac-shows-off-colorwared-iphone/https://www.tuaw.com/2007/08/12/doc-mac-shows-off-colorwared-iphone/#commentsDoc Macenstein dropped us a note about his new Colorwared (can I use that as a verb?) iPhone, and just like everything else Colorware has done, it looks pretty darn sweet.

The only problem, though, is that the process is not only pretty pricey-- a full paint job, including dock, earbuds, and button, will run you a whopping $219-- and it takes an eternity to get done: three long weeks. Don't get me wrong-- Colorware probably needs every bit of that to make sure the paint job is good and even, because their final product usually comes out great. But as the Doc told us, three weeks without an iPhone is a long time to miss out on the burgeoning hack scene.

Still if your iPhone has to be in shades of "Mystique" and "Blush" rather than the standard black and metal, they'll get it done.
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alpinecolorwaredocmacentsteinhardwareiphonemodsodds and endspaintpaintjobprettySun, 12 Aug 2007 14:00:00 -040016|963470https://www.engadget.com/2007/03/18/beauty-rating-software-could-spell-trouble-for-hot-or-not/https://www.engadget.com/2007/03/18/beauty-rating-software-could-spell-trouble-for-hot-or-not/https://www.engadget.com/2007/03/18/beauty-rating-software-could-spell-trouble-for-hot-or-not/#commentsFacial recognition software has been used in a smorgasbord of positive applications, aiding our soldiers in detecting baddies, keeping weirdos out of clubs, barring maniacs from entering football arenas, and even helping parents know when their infant is truly in a bad way, but the latest usage of the technology could indeed hurt the feelings of the less-than-attractive. A pair of controversy-lovin' Australian scientists have devised a software program that actually rates one's face "from one to ten" in terms of most ugly to most beautiful, and uses a sophisticated database of facial proportions borrowed from some 200 stunning women across the globe in order to give you a very honest answer when questioning your attractivity. Of course, we all know that real beauty lies within (right?), and if your idea of sexy doesn't match up with the generally accepted supermodel "look," the results could indeed conflict with your own beliefs. Currently, the program is designed to work solely with women, but adopting a male iteration could definitely be in the cards, and while we doubt this stuff would be particularly beneficial for your image-obsessed teen, it's primarily intended for use in the cosmetic surgery realm to judge just how effective that ridiculously expensive nose job really was.

[Via Digg]
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analysisaussieaustraliaaustralianbeautifuldown underdownunderface recognitionfacerecognitionfacial recognitionfacialrecognitioninventionmiscozprettysoftwareSun, 18 Mar 2007 16:01:00 -040021|855316https://www.joystiq.com/2007/02/07/why-your-wii-is-glowing/https://www.joystiq.com/2007/02/07/why-your-wii-is-glowing/https://www.joystiq.com/2007/02/07/why-your-wii-is-glowing/#commentsYou could simply turn on the unit and check for yourself, but that would mean depriving yourself of that hypnotic glow that fills your soul with abject bliss. No, come to us instead! We will keep you well-informed.

It's nothing earth-shattering, alas. Nintendo simply sent out a responsible message to all Wii-owners about the original pack-in wrist straps, still the subject of much debate. Along with a friendly reminder not to be a retard, the message also directs gamers to a website at which they can exchange their puny straps for the beefy, meaty kind. We love when companies take responsibility for their mistakes, but sometimes, they take too much responsibility ... damn friend codes.
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blueglowmessageprettyreplacementstrapwristWed, 07 Feb 2007 12:45:00 -050011|749604https://www.joystiq.com/2006/09/18/and-you-thought-you-had-it-bad/https://www.joystiq.com/2006/09/18/and-you-thought-you-had-it-bad/https://www.joystiq.com/2006/09/18/and-you-thought-you-had-it-bad/#commentsSo, the Wii has been priced in Japan, the Americas, Europe, and Australia. But how about all those die-hard fans over in New Zealand? Well, Nintendo hasn't forgotten about them. An excerpt from the official press release:

"As part of a global launch period, Wii will arrive in New Zealand on December 7th. Wii will be sold as an affordable, mass-consumer product at an R.R.P. of just $499.90. The price includes one wireless Wii Remote controller, one Nunchuk controller and the groundbreaking collection of five different Wii Sports games on one disc, which anyone can play using simple movements, experienced or not."

Now, before you freak out, they're not talking about US dollars there. $500 New Zealand dollars converted into USD is actually $331, only slightly more than the $315 (249 Euros) Europeans have to pay. Still, for a console supposedly heralded as a low-cost option in the next-gen wars, it sure is getting steep in certain parts of the world.