Greetings fellow organic beings ^^
I'm finally getting my Infinity painting project launched, and want to share my work with my fellow hobbyists.
A bit about myself:
I hail from Denmark, and I have been a miniature painter and boardgamer for 20+ years now. Painting has always been the main focus of the hobby for me, so many hours of work goes into each miniature.
I've been on and of the hobby for several years, having had long breaks in between doing some actual painting. It was Warmachine that got me into the hobby again, a couple of years ago, but I've had my eyes on the gorgeous miniatures from Corvus Belli as well. Last year I finally decided to focus on the Infinity game, both because I really like the system, but most of all because the models are some of the best and most detailed on the market (if U ask me).
So I decided to get my infinity project going, by getting myself a buttload of miniatures from Haqqislam, Onyx Aggression Force, and now also Yu Jing (because of the Red Veil Box). Painting is progressing slowly, as I'm still trying to dust of the old techniques, and at the same time, I have to learn a few new tricks (like NMM, OSL and such). But it's great fun, and a really nice challenge as well.
I will try and post here regularly, as the project progresses. Please ask questions or comment. I'll be happy to elaborate on my various models, and I generally try to take pictures of each model I work on.
Hope to see you around!
Best Regards
DarKteleFaX
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I just managed to finish my first Infinity model (more or less), which ended up being a 40 hour project.
A Hassasin Barid Hacker.
I will probably do a little fiddling around with the feet, as I'm not satisfied with the weathering effect. I was going for a dusty rust-coloured effect, but I probably should have gone for dry pigmentpowder instead of pigment wash.

So thanks to Tabletop Simulator i've been trying out a bunch of different armies. I made a little straw poll to try and decide what army I would try out next so I thought I would post it here incase anyone wants to put in their two cents.
http://www.strawpoll.me/14278481/r

Hi! I am a fairly new player, and wanted to try and write a battle report. Unfortunately photos weren't taken as this is an afterthought. Other than a pic of the table used in the previous match, with slightly different terrain https://imgur.com/a/emau4
The board was of an unusual size, shrinking deployment zones to 4". Mission is the one where you have five relays that act as 4" repeaters, so no specialist usage. I drew the heal someone secret objective and coup-dé-grace secret objective, while he (unsure what, if any, its login he has) had the scan someone objective and another that I think was doable but very difficult. Sorry for my poor recollection of the details. He chose the table edge, as usual the couch side, and I went first. It was chilly until the fireplace had warmed up, and a lot of beer and horrible cheap food was consumed, while in the backround some playlist including the Mass Effect soundtrack was playing. All in all a great time to play Infinity.
My list was made around the idea of using every trick unit I have, that is the AD units and infiltrators, with a defensive Ghulam link and a offensive Sekban one (why a HRL and not a Spitfire? I assumed the AP Rifle and Boarding shotgun were offensive enough close up. Why not a Hafza? He's not BS13 and 360 visor!). I wanted to try out mines so I have two sniper 'Hawwa, but after this game I conclude the sniper model is kinda weird.
His list, from what I can recollect, had 9 orders + an order from his head hobo or something. I know it's based on the sectorial starter but I can't honestly tell the models or the names apart, I just remember the weapon deployments and that there was a strategos 3 hero there, a transformer and some special something with nanopulser which I can only assume was Miranda after how many points are left from other stuff. I could ask later, but it's Night now.
I deploy my Ghulam team in the middle to move up, (there's no long fire lanes anywhere), the snipers around the middle on the sides and the hacker on the middle, the alguacil on sides near the objectives with the repeater one on the right, weaker flank, the Sekban on the left flank, all AD units in the reserve and the Hafza masquerading as a Mobile Brigada in the reserve (note that I'll allow the opponent to count the points he sees if he so likes, so it's not the best cover but the model is painted. He didn't, though, and assumed it was actually a Mobile Brigada). The liutenant was later deployed also at the right flank after seeing most of his strength on the reverse side (to my right). The Bashi is set up to come from his half, right flank.
He had his transformer in the middle, behind some boxes, nearby the hero. To my left he had his hacker and a cheerleader, everything else was rightmost from the hero. Now that I think of it I can only remember 8 models, I wonder if one (likely the other bounty hunter) was accidentally left in the reserve or if I either didn't see it behind something or forgot about him.
Turn 1!
-2 orders for group 1.
COMBAT ACTION : The Fat Yuan Yuan #1 gets +4 armor from booty, lands perfectly and peeks around the corner to shoot at a cheerleader and a hacker with a back an forth movement. Both of them save and they wound the Fat Yuan Yuan #1. I had hoped to save an order and not throw a smoke grenade, instead trusting my armor. That's what I get. He's in a nice place though if I can get up and heal him.
EATING ACTION : The Fat Yuan Yuan #2 also gets +4 armor! And lands perfectly. This time I toss the smoke grenade before the alleged Miranda and what I think was the Peasant Agent, and move behind that to fire my chain rifle. What the hell there's a Nanopulser! The Yuan Yuan downs the Peasant who in turn misses with his Boarding Shotgun, and saves Miranda's Nanopulser, but fails to kill Miranda. On the second attempt both Miranda and the Fat Yuan Yuan #2 drop. Points well spent.
I elect to leave the Bashi Bazouks in reserve, since he would have to face pretty much everything at this point and I see little reason to just bring him out to hide behind an oil silo from where he can still be killed easily.
I deploy 2 mines with both 'Hawwa snipers, and leave them be for the time being covering very short distances. I wish these models had anything but sniper rifles. The hacker I feel like is best left sitting for the time being. I move the Ghulam team up to cover the mid objective and secure it, and the Sekban team toward the leftmost enemy objective and my other Yuan Yuan, and set up a deployable repeater near my rightmost objective (yes, it's a repeater also but I get to potentially stop somebody coming to grab it before they're close enough to grab it).
A good turn, would have been devastating if the first Yuan Yuan had actually downed his cheerleader and hacker.
Yu Jing turn 1 :
His hero starts moving up, toward the middle, but stays in cover for the time being. The Crane agent is the hero of this turn, and moves up middle to down the Ghulam missile and one rifleman, and kill their sniper, taking no wounds in return, but gets hacked with Carbonite. He grabs the mid objective with his fatter point cost than my 'Hawwa hacker and Sniper, earning the lead for Yu Jing this turn.
Turn 2!
The Crane agent gets hacked with basilisk. And my hacker gets Brain Bursted because I forgot about that whole thing, luckily he survives the attack. The Ghulam doctor heals up his leftover team (scoring my secret objective) and I use a command token to reform the team, bringing it up to 4 members. They then take up better positions, while the 'Hawwa sniper plops a mine and runs a bit back to gain distance for her sniper. The Bashi comes in, in sights of the Missile Launcher guy. I put the holoechoes so that a less protected one is the actual Bashi. He guesses wrong, and also misses the holoecho, so I get to move up and blast his face from 8" range. He doesn't re-guess and shoots the wrong echo anyway, however he makes his save, so I have to move up again to shoot him. This time he dies, but I'm not placing my model correctly and the transformer gets to make an ARO with Spitfire, which I save, and will get to do so to my next action too. I decide this is a fine time to stab someone for my secret objective, which I do but also lose my Bashi to the ARO.
The Sekban move up more but gain no vision to anybody. At no point did I decide to move anything between the groups, because I forgot that's something you can do. Instead I spend a bunch of orders on my Liutenant who moves up and shoots a cheerleader with his Spitfire.
Yu Jing turn 2 :
The enemy hacker tries to scan mine twice, which fails. What happens next is that a lot of orders get used between the Crane agent (who resets), the transformer and the hero to kill off the Ghulam, but they only manage to down the doctor, with the Transformer and the Crane Agent (who made his BTS roll against Carbonite) suffering wounds from the Missile Launcher. The mines do nothing to the heavily armored Yu Jing forces.
The score is even with my forces being a point more expensive than the Crane Agent in the middle.
Turn 3 :
The Sekban head up to heal the Fat Yuan Yuan #1, who then rockets in to first shoot the hacker, which fails to kill him, and then stab him in the face with his DA CCW, which kills him. The Yuan Yuan holds the upper leftmost objective now. Then, the 'Hawwa hacks the Crane Agent again with Basilisk, and moves up to hit him with a Demolition Charge. I don't know why I thought this would work since he gets to reset as an ARO twice during this maneuver and has Martial Arts, succeeding on the second reset while my hacker fails his demo charge hit. Well I consider him lost now. Time to shoot the Transformer a bunch of times with a Missile Launcher. He goes to unconscious-1 or whatever, what, this guy has 4 wounds, okay. My centermost 'Hawwa sniper runs up some stairs to gain a vantage point to a huge area, and my liutenant runs up other stairs to look at the transformer, taking 2 ARO's in the process but surviving. He's very low on orders, but could win if it's possible for all of his models to run to different objectives.
Yu Jing Turn 3 :
The Crane Agent tries to stab my 'Hawwa, suffering a critical demo charge hit instead. Boom! The transformer attempts to run at the Yuan Yuan, but gets also critted by a Ghulam rife shot. That's game, with 8-3 score. It was pretty tense at quite a few moments.
Post-Game musings :
Using the first Yuan Yuan better could have resulted in a debilitating -4 orders in the first turn for just 16 points worth of models, and the 'Hawwa hacker maneuver at the end was frankly stupid. I never used his level 2 program to isolate either, which probably is stronger than the immobilised states. The Sekban link did nothing except heal the Fat Yuan Yuan, though he had so few models and the terrain so cramped it was difficult to gain any lines of fire anywhere. The list felt like it could use some improvement, I'm not sure if 2 minelayers are worth 54 points.
From his side, he said that he should have used his transformer more, and more aggressively. Personally I think take some coordinated orders to move, and after those Sun Tze could have just ran up and butchered everything in my middle with his combination of abilities, just Flash Pulse the Ghulam Missile and Nanopulser the crap out of everybody and their 0 BTS.
We learned a lot that day, such as KHD's bypassing Firewalls, EVO Hacking Devices having a ton of abilities aside the programs, that Martial Arts work despite not using a melee attack as ARO and that a fat noodle-eating man has a PH of 14.

Hello everyone. I want to show some of my painted models, what I'm especially proud of. You an also check out my blog: http://greenmetalsoldiers.blogspot.ru/ It's russian, so not everyone able to read it, but there are many decent photos to look at.

I was doing a list of all the female models in infinity because I was just curious who had the most female models. I did get stuck on something though, do batdroids count as male or female or genderless? They are controlled by and sort of represent a giant female AI so I wasn't sure. Same with ALEPH what do those constructs count as if anything?
OF course this is not to demonstrate how sexist infinity is or whatever, we already have people who talk about that. This is merely for my own curiosity which was sparked by this thread.

I'm sure some of you guys have heard of tabletop simulator. For those of your who haven't it is a pretty great little tool to play just about any tabletop game out there for free or close to free on steam.
Recently I've been using it to play Infinity and it's been pretty great! It's allowed me to try new army lists, new factions and all kinds of terrain setups. I wouldn't of known how much I enjoyed Ariadna without being able to try out their various sectorials in Tabletop Simulator. I've gone from playing infinity every once in awhile to getting almost 20 games in in the last week and a half.
One of the only downsides for the moment is that you are gona have to proxy some units. You are going to have to use some units as other units until the models for the various different armies actually come out. That being said it's easy to do since you can just change the name of the model and give it a description while playing and I am currently looking into making models for the various different factions.
I would highly recommend getting tabletop simulator if you have a couple of friends to try it out with. It's been a great help to me and has shown me that I might need to get a few more Ariadna miniatures in the near future.

I have a regular Aleph opponent that pretty roundly trounces my Haqqislam. I feel like I am bringing the wrong tools for the job, or at least the tools that work against the normal factions. Mostly I'm looking for tools that will help leverage the strengths of Haqqislam, especially in ITS9 where having one combat group (and thus elite armies) are advantaged. I suspect it is more of I'm prejudiced toward the units I like historically rather than ALEPH OP!!!11!, so I'm interested in what other folks use against our AI overlords.
For example, leaning on Fidays to alpha strike typically doesn't work due to numerous NWI (unless trading Shock for Damage using the knife) and higher MA on cheaper targets. TO and heavy armor in the form of Tuaregs and Al Fasids can be done cheaper and more efficiently using Posthumans, such that their sacrifice is much worse for Haqq when put face to face. Infiltrators are strong and tough, putting Haqq on their heels right away. Not to mention ODD.
I'm leaning to augmenting a Shihab with Marksmanship 2, which should at least deal with the NWI side of things, but the prevalence of TO (especially cheap TO in the form of Posthuman 2 that ALSO happens to be a hacker) also makes this a huge risk. There is also Asawira teams in HB, but they are a bit of a glass cannon with such low armor.
Looking forward to what we think for limited insertion scale Haqq armies against more elite armies.

I went through and found out how many female miniatures there were for each army. I was just curious about this and I thought I would share what I found. I included old models just not bootleg versions.
The list goes in order from greatest to least.
Nomads 56
Haqqislam 44
Yu jing 33
Ariadna 32
Panoceania 31
Aleph 20
Tohaa 13
Mercs 12
Combined 11
Doesn't really mean anything I just thought it would be neat to know.

So I was just wondering what everyone's favorite fireteam was in QK? How do you use them what do you take with them ect and what is the best combination for what situation?
Go ahead and explain your answer in more depth if you vote.

So we finally have some miniatures other than the one for operation icestorm in tabletop simulator.
This video here will show you how to get involved in all this nonsense. IF you look on the page for the mod you will see the discord server link.
This video took way more effort and way more takes than it should of.
If you stick to the end there is a really stupid joke that I think only the military order's players will enjoy.
What faction would you like to see added or what miniatures would you really like to see here?

So I recently started doing some ( rather cheap ) commission work and at the same time had some limited access to DSLR camera for couple of hours, so I decided to take some quick pictures ( I suck at this ) and show here. Everything is painted with Vallejo colors, GW washes, cheap 12 euro chinese airbrush and old army painter brushes. My first finished piece, Maghariba guard. I attempted some NMM, chipping effects and pigments and I think it all came out rather nicely.
Feel free to contact me if you need something painted. Since I am just starting with doing commision work, you can hire me really cheap :-)
I've put 1/100 Stug for size and quality comparison ( only airbrush and some pin washing ). Ltd. ABH is work in progress for the same customer.

Sometimes my friends have told me they would prefer it if the military orders weren't a thing or weren't a part of panoceania. Sometimes I have seen similar feelings posted on this forum. So I just thought I would ask " What would you replace the Military Orders with if you could?" If there is any other sectorial you'd like to replace go ahead and list them as well. If you think they should stay right where they are you can feel free to make your case as well.

Someone I know suggested the idea that yu jing and pan o could unite to take over the entire sphere.
I wanted to know what you guys thought. Is it possible for these two to unite? Would it make sense? Would it work? Would haqq or the other sphere powers find a way to stop them or at least put up a fight?
It should be brought up Yu Jing and Pan O have fought together before against the combined but that isn't quite the same thing as a temporary all out alliance to fight other parts of the sphere.

So after a few games (especially the most recent) I have found that the Maggie is just not doing anything. In my last two games it has spent the majority of the time either blinded, IMM-1/2 or Possessed and being a really cool terrain piece. Convince me I didn't buy an $80 paper weight.
How do you use it? Vanilla list suggestions would be helpful, especially ones centered around the future Ramah Sectorial.

I was just wondering what you guys thought of using the Iguana in Qapu Khalqi? Is it worth the points or would they be better spent elsewhere? Also is there anything that you think is a must have in Qapu Khalqi?