Traits

Imperial (Trait)

A character with this trait treats Common Lore (Imperium) and Linguistics (Low Gothic) as untrained basic skills.

Xenophobe (Trait)

A character with this trait imposes a -20 penalty on both parties' Fellowship-based tests when interacting with Xenos.

Biology

Ratlings are treated as humans.

Corruption

Ratlings gain Corruption as normal.

Insanity

Ratlings gain Insanity as normal.

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Ratling Special Rules

A Ratling character uses the following rules:

Experience Cost

500 xp

Starting Skills

Sleight of Hand, Stealth, Trade (Cook)

Starting Talents

Excellent Cook, Heightened Senses (Sight, Sound, Taste)

Starting Traits

Imperial, Size (Weedy), Unnatural Perception (1), Xenophobe

Ratling Bonus

Flight Instinct: Once per round, a Ratling that takes damage from an enemy may immediately move at half rate, provided doing so would put them into Cover. This movement provokes attacks as normal, but imposes a -20 penalty to hit the character.