I see you added things in, like the spoon, etc. Lets take the dead mouse scene. When I picked up the item it disappeared. I left the scene and came back to the dead mouse scene, the item was still gone. How do you make it disappear and not come back if you go back to the scene? Are you using multiple scenes? If so, you must have multiple scenes for each picture on this game?

Edit: Oh wait, I think I see. You have to find certain things before other scenes show up. I dont know. lol

Nooo, I know about disabling hotspots......what I mean is.........I have a picture of a living room. When you click to get close to the computer desk and click on, say......a disc laying on the desk, the disc will disappear (meaning I have to have 2 pictures of the computer desk, one with the disc, one without).......but when they click the down arrow it will take them back to the full view of the living room........if they click the desk again, it will show the desk with the disc on it........

I would have to also make 2 pictures of the living room so when they pick up the disc and hit back, it would take them to the SECOND living room so if they click the desk again it wont show the desk with the disc. whew....lots of typing......

So If i have multiple items to be picked up so that they wont show on the picture anymore, i would have to create a lot of different scenarios so they cant go back to that same scene and have the item return. Understand me here? lol

Livingroom 1 to------cabinet with cup......click cup. cup disappears and is added to inventory -------click down button, go to livingroom 2, so if cabinet is clicked again, it will be empty and not be showing that cup they already picked up............

But then if you have multiple items around the room that you want to disappear if they pick them up, you would have to have multiple livingroom scenes........ I think i'll just stick to hotspots and SAYING they found a cup, or a key or whatever......instead of putting the actual picture in so it disappears when they pick it up....... now im probably confusing everyone. i'll stop now.

Thats not what I'm talking about. I know how to enable and disable a hotspot after its clicked.

Imagine a room. You see a desk. You click desk to get closer. You click a speaker on the desk to pick it up. When you click the speaker it also disappears from the desk. Now you go back to the far away scene. If you were to click close to the desk, that speaker would be showing again, even if I disabled its hotspot, it will be there. I would have to make ........ugh, nevermind. its too much to type lol

I dont use merging yet. But Im thinking to myself DUH.......I was just reading the FAQ for making a game for ipod and iphone (cant use inventory), but it was saying about how you can use transparent or graphical hotspots. I guess I could use a picture for a hotspot, and if I disable it after its clicked, the picture should go away? I'm going to try that now. This will keep me from having to make many different scenes.

Ok, I tested it, yep, it works. lol. I feel so stupid now.

Oh, and this only works for windows games. I just tried to hide and disable a hotspot for iphone and you cant do it.

Was browsing and I saw this and would just like to add to it...Just so you know..don't draw rooms with items in them..Make separate icons or .gif to have the items there and they dissapear when clicked.....but from what you are saying, sounds like you figured it out.. I like .gifs for items to be displayed myself..Not sure if you tried Imagicon or not..but i'ts an awesome tool for icons..