PL Sunrise A6

Adopted right from Muddy's own pl_second, this map is a payload map with 3 points.

Thanks to:
Muddy for the original map
A Boojum Snark for entity things
Moonrat for being great in bed

Signatures are an outdated concept that hold no bearing to forum conversations, but are given to people anyways to make them feel special and unique when in reality, they are special and unique, no matter if they have a signature or not.

I'm working on the same project,
Maybe wanna colab?
Or not, doesn't realy matter

Click to expand...

nah

Funny x 2

Signatures are an outdated concept that hold no bearing to forum conversations, but are given to people anyways to make them feel special and unique when in reality, they are special and unique, no matter if they have a signature or not.

Wow, I already knew that Owly Oops' Dawn skybox looked great, but damn. This map brings it out unlike anything else I used it in.

Changelog:

- The skybox is now a brilliant dawn
- Added a new building to C to defend from
- Changed the geometry of another building at C to benefit defenders rather than attackers
- Removed a dark alcove that didn't add anything to gameplay
- Added a building at A, replacing a stack of crates from before
- Simplified a flank route to A
- Changed a building at A to benefit the A defense
- Fixed getting stuck in an alcove when a door shuts after A's capture

Signatures are an outdated concept that hold no bearing to forum conversations, but are given to people anyways to make them feel special and unique when in reality, they are special and unique, no matter if they have a signature or not.

- Detailed the FUCK out of BLU spawn
- Changed the ground in front of BLU sapwn to displacements
- Added a new route to last favoring BLU, it has a good height advantage, but can't cover all the Sentry spots
- Fixed the door at B that was borked as shit

Signatures are an outdated concept that hold no bearing to forum conversations, but are given to people anyways to make them feel special and unique when in reality, they are special and unique, no matter if they have a signature or not.

- Detailed the FUCK out of BLU spawn
- Changed the ground in front of BLU sapwn to displacements
- Added a new route to last favoring BLU, it has a good height advantage, but can't cover all the Sentry spots
- Fixed the door at B that was borked as shit

- Changed the side route to C to be shorter
- Added a small, spammable window that can get sentry spots out of C
- Removed a nasty sightline at C with a nice looking building
- Added a small shack and defendable Engineer position to B
- Removed the house that held the old entrance to the C side route
- Added more cover for the Engineer position infront of the B building
- Added a door that keeps the window route to B closed until after A's capture
- Messed with kits all across the map
- Detail in various places has been updated and added
- Fixed a clipping exploit that nobody got to use before I noticed it
- Finally dealt with those horrid unclipped railings

Signatures are an outdated concept that hold no bearing to forum conversations, but are given to people anyways to make them feel special and unique when in reality, they are special and unique, no matter if they have a signature or not.