This project was far more complex than the team initially realised. They were able to get it to run on iOS but the UI was just so much work that it would take years to complete with the small team. Taking in to account how quickly Apple change the goal posts and what this would cost, its been decided to stop work on the project. It is a real shame as a game like this on iOS would have been great but the decline in premium games on iOS, old code base, dated UI design, and work to update those just make it prohibitively expensive and the team would never get their money back. Sorry we don't have better news for those if you waiting for this game.

Question: Are you still open to publishing some other Grand Strategy titles on IOS? As mentioned before, there is a huge market gap there that no one else but that silly Strategy and Tactics game has sought to fill.

From your comments on the "decline in premium games on IOS", I infer that you will still make IOS strategy titles but are being very selective with your efforts based on the company's confidence that the subject matter will generate good sales and does not require a disproportionate amount of effort. (apparently Heroes of Normandy fits that criteria)

Are you keeping options open for possible implementations for such games as CEAW series etc - which previously had some porting activity on other devices?