This is the slide deck from my talk on Siggraph 2013 titled "Practical Clustered Shading". It covers some of the adaptations we did to clustered shading for a real game engine. The original technique was covered by Ola Olsson from Chalmers at the same session. His slides are available here.

A similar topic was previously covered on Nordic Game 2013. The slide deck here is the latest version, as presented on Siggraph.