Join Twyngo!

Twyngo is hiring! We're technologists with a vision of creating
the world's most fun games. Our first release Amazing Ants has
rocketed to the top of charts and has received fantastic
reviews.
And we have more exciting product launches in store.
Email us at: unni@twyngo.com

Why Twyngo?

At Twyngo our vision is to build games that take true advantage
of the power of smartphones and tablets. As a member of
Twyngo's development team you will be on the forefront of this
revolution. We offer:

An awesome work location in Menlo Park at the heart of the silicon valley

Competitive Compensation

Excellent Benefits including health care and 401k

A great team which implements the best ideas from wherever they originate

Careers

Principal Engineer - Front End Design (Location: Portland, OR)

Twyngo creates innovative mobile games that harness the full potential of today's smartphone
and tablet hardware. Twyngo, Inc. is looking for an exceptionally talented and experienced principal engineer
with the drive to create pioneering games for the ever-expanding global mobile
market.

Specifically, the Principal Engineer will co-own the
responsibility for the technical design and implementation of the
front end 3D experience for all of Twyngo’s mobile games and platform.

The candidate must have prior extensive exposure to the end to
end 3D tool chain utilized in mobile game creation and should be
able to make the informed related technical recommendations for
Twyngo’s core 3D development strategy and process.

Required Experience and Education

Demonstrable experience in creating 3D mobile titles which have shipped

5-10 years software development experience in gaming or a related field.

BS or Higher in computer science or related field from well established university.

Core Required Technical Skills

In depth familiarity of the 3D end to end tool chain utilized in game creation.

Specific knowledge of OpenGL ES 2.0 or the equivalent

Dynamic rendering experience utilized in mobile gaming

Strong demonstrable programming expertise

Ideal Additional Technical Skills

Multiresolution texture mapping

Volumetric rendering

Global Illumination (light maps)

Either deep iOS (Objective C) or Android platform experience

Required Soft Skills

Track record of working in environments with incompletely defined or evolving specifications

Ability to contribute to creative direction of product which would involve iterating with game designers and product managers

Principal Engineer - Front End Design (Location: Menlo Park, CA)

Twyngo creates innovative mobile games that harness the full potential of today's smartphone
and tablet hardware. Twyngo, Inc. is looking for an exceptionally talented and experienced principal engineer
with the drive to create pioneering games for the ever-expanding global mobile
market.

Specifically, the Principal Engineer will co-own the
responsibility for the technical design and implementation of the
front end 3D experience for all of Twyngo’s mobile games and
platform.

The candidate must have prior extensive exposure to the end to end 3D
tool chain utilized in mobile game creation and should be able to
make the informed related technical recommendations for Twyngo’s
core 3D development strategy and process.

Required Experience and Education

Demonstrable experience in creating 3D mobile titles which have shipped

5-10 years software development experience in gaming or a related field.

BS or Higher in computer science or related field from well established university.

Core Required Technical Skills

In depth familiarity of the 3D end to end tool chain utilized in game creation.

Specific knowledge of OpenGL ES 2.0 or the equivalent

Dynamic rendering experience utilized in mobile gaming

Strong demonstrable programming expertise

Ideal Additional Technical Skills

Multiresolution texture mapping

Volumetric rendering

Global Illumination (light maps)

Either deep iOS (Objective C) or Android platform experience

Required Soft Skills

Track record of working in environments with incompletely defined or evolving specifications

Ability to contribute to creative direction of product which would involve iterating with game designers and product managers

Principal Engineer - Back End Design (Location: Menlo Park, CA)

Twyngo creates innovative mobile games that harness the full potential of today's smartphone
and tablet hardware. Twyngo, Inc. is looking for an exceptionally talented and experienced principal engineer
with the drive to create pioneering games for the ever-expanding global mobile
market.

Specifically, the Principal Engineer will be responsible
for the technical design and implementation of the scalable middle
and persistence layers for all of Twyngo’s mobile games and platform.

The candidate must have deep technical expertise in designing and
building from the ground up a massively scalable server
architecture that delivers end user performance within tight QoS
bounds. Ideally the candidate should draw upon experience from
implementation of large multiplayer game or social networking
infrastructure.

Required Experience and Education

Demonstrable experience in architecting and implementing complex middle-tier and back-end tier software systems that support end user performance within tight QoS parameters

7-10 years creating large scale, high performance and fault tolerant systems

BS or Higher in computer science or related field from well established university.

Core Required Technical Skills

SQL (e.g. MySQL or the equivalent) expertise

NO SQL (e.g. MongoDB or the equivalent) expertise

Cloud deployment expertise

Java, Ruby on Rails, Scala or any equivalent mid-tier expertise

Strong demonstrable software architecture expertise

Strong demonstrable programming expertise

Ideal Additional Technical Skills

Experience with location based services environments

Experience dealing with large scale map data and map APIs

Experience designing and implementing reliable system daemons

Mobile device client-side programming expertise

C++, Objective-C

Required Soft Skills

Track record of working in environments with incompletely defined or evolving specifications

Ability to contribute to creative direction of product which would involve iterating with game designers and product managers