Update 98.0 Out Now (Experimental Branches)

— アップデート内容翻訳です Japanese patchnote translation, with huge thanks to player Trantez.

Update 0.98.0 is out now on Experimental branch! 0.97.6 remains on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content – for the best experience we recommend waiting for stable release.

0.98.0

It’s the best update ever. It adds and tweaks a lot of things that together change the game experience a bit. It’s a good time to try starting a new game if you were thinking about it.

BIG FEATURES

BLOOMIN’ ROBOT LIMBS!

when a limb goes below -100 damage, that limb gets amputated

lost legs means you have to crawl on the floor

Legs damaged past your KO point also makes you crawl on the floor, until they are bandaged.

robot limbs can be added or removed at a Skeleton Bed

robot limbs will affect your stats in various ways

If you are crawling around on the floor you can still fight really badly as long as you have at least 1 arm.

Your amputated limb goes flying through the air. Dogs will run off with it.

If your pet dog finds a limb he’ll get all defensive and keep running away with it until he finally eats it. Only happens with young dogs, so don’t worry he will grow out of it eventually.

Limb loss can be reduced or disabled in the options

FLIPPIN’ CROSSBOWS!

Crossbow shops dotted around the world

You need ammo too

Crossbows and ammo can be crafted in your base

BLOOD!

Blooooood!

Blood gets sprayed on the ground

People get covered in blood

Blood pools grow around people who are bleeding out

Crawling and bleeding people leave a bloody slug trail behind them. So fun.

18 new beards and 17 new hairs added to the game. Credit goes to Arkhiel for generously donating them.

New hand-painted inventory item icons. Credit goes to Diogo Santos for making them.

Some roaming bandit squads will assault your base and attempt to capture it. If they win they will throw you out and live there themselves, use your stuff, eat all your food. You will have to remove them by force to get your base back.

HOLD button replaces the PASSIVE button. This puts characters into “hold position” mode. Stops your characters running off to fight, but now they still fight anything that comes in range. You can use this to position melee guys tactically, to protect your bow units for example, or guard a doorway. Also still serves its original purpose of keeping your weak workers away from combat.

FEATURES

When playing dead, you can switch to stealth mode and crawl around on the ground giving your buddies first aid or trying to escape without getting noticed

The travel shops now sell tent blueprints. These can protect you from acid rain when you are camping.

Slavers and Traders guilds have near 0 relations multiplier, so fighting them causes less relations loss but they assign bounties to you instead

Swearing filter is now removed from the game, but is still available in the options

Hivers now have proper face morphs for the character editor, they can have more variety now, go and give all your hivers plastic surgery cus they’re funny

When placing buildings, ramps can automatically change to the correct building for the snap target

Bandits now loot more food and take meat from downed animals, meaning they will eat your dog.

Idle characters now sit around on chairs in your home base. Looks nice, and is a handy way to keep track of who’s idle.

“Lockpicking” stat added, separated now from the “Thievery” stat, which now just covers stealing. This means that all your characters don’t end up inadvertently becoming specialised thieves as a result of escaping cages.

Thievery stat XP rate is doubled to compensate for the stat division. Lockpicking rate is the same.

“Crossbow smithing” stat added for crafting bows and ammo

TWEAKS

A new AI sensory system change means that your squad now has to rely on line of sight, which should hopefully stop them running off over the hills to fight enemies

The Fog Islands have better natural resources, so it’s now a nice place to build. It’s lovely, you should move there.

Damaged robot limbs don’t degenerate

You now get a combat XP bonus when a character fights outnumbered

Disguises don’t count as disguises unless they reach over 40%

Skimmers are less edible

The “strong” new recruits are now weaker, because thats the spirit of the game.

Chance of death default increased 20%. You guys aren’t dying enough.

You can now camp indoors in old buildings and ruins

Overall toughness XP rate reduced by 28%

Campfire is now automatic cooking

Animals age 2x slower

Robots and robotic limb damage is now healed instantly, but wear damage rate has been doubled, and first aid speed is 0.33x slower

ECONOMIC BALANCE

Weapons and armour are now almost quarter of the price. I think they were so expensive I never bought anything, just looted and stole, missing out on the joys of shopping.

Beefed up Armour King’s security, because you guys shouldn’t steal from him, the best armourer in the world, you should experience the joys of shopping.

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