Cub Scout Adventures were designed to be as dynamic and relevant to today’s youth and families as possible by focusing on the following program objectives– the aims of Scouting and two strong Scouting methods: character development, participatory citizenship, personal fitness, outdoor skills and awareness. Once a Cub Scout has completed the six core adventures including one duty to God adventure, and one of his or his den’s choosing he will have earned his badge of rank. In addition to the adventures required for rank advancement, there are additional elective adventures that members of the den may earn.

Contents

Wolf Elective Adventure: Motor Away requirements

Complete the following Requirements

Do each of the following.

A. Create and fly three different types of paper airplanes. Before launching them, record which one you believe will travel the farthest and what property of the plane leads you to make that prediction.

B. Make a paper airplane catapult. Before launching a plane, record how far you believe it will travel and explain what information you used to make this prediction. After you make your prediction, launch the plane and measure how far it flies.

Make two different model boats and sail them. Choose different shapes for your boats.

Notes

Each adventure is designed to take approximately two den meetings to implement. For some adventures, one of the meetings may be an outing, ranging from attending a sporting event as a den, to taking a hike, to visiting a museum or going on a campout. At the conclusion of each adventure, a recognition device (a metal belt loop with the image of the award on it) is awarded.