Does this have the mech suits that were in XCOM's expansion pack? I never got round to owning that but love the idea of having your troops having to give up a huge chunk of their humanity to become walking tanks.

Florentine Gingerbubbles wrote:Wait. So the bar gets full then counts down again? I've just killed a codex which took a block off my bar. Felt good man. The snipers in this are awesome. Always make sure I've got 2 so they hang back while my shotgun lads go in and make a mess.

This is really really addictive. At what point should I try the blacksite missions? I get my arse handed nearly every time I try it.

When the bar fills up it starts a 30 day countdown until the aliens win, if you complete a blacksite mission the timer stops, turns back into the bar and gets a couple of blocks removed (as it does when you kill a codex).

I'd suggest holding off the blacksite missions until you have a squad size of 5 and have the 2nd tier equipment.

Florentine Gingerbubbles wrote:Wait. So the bar gets full then counts down again? I've just killed a codex which took a block off my bar. Felt good man. The snipers in this are awesome. Always make sure I've got 2 so they hang back while my shotgun lads go in and make a mess.

This is really really addictive. At what point should I try the blacksite missions? I get my arse handed nearly every time I try it.

When the bar fills up it starts a 30 day countdown until the aliens win, if you complete a blacksite mission the timer stops, turns back into the bar and gets a couple of blocks removed (as it does when you kill a codex).

I'd suggest holding off the blacksite missions until you have a squad size of 5 and have the 2nd tier equipment.

Ive got 5 in the squad, and what is second tier equipment? I have talon rounds and developing the new armour, I'm just struggling with money. As in I havent got any.

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:1) A much longer campaign, running for 100 to 120 missions on average2) Infiltration mechanics that require you to send out multiple squads at once3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons5) Two new weapon tiers, lasers and coilguns6) Dozens of new enemies and smarter battlefield AI7) ADVENT strategic AI that tries to counter your moves

Had to start again, this game is a right banana split Progressing nicely, but Im too reliant on about 7/8 of my men who I've built up to be invincible soldiers I struggle getting access to the settlements to reduce the counter. I either don't have enough intel or I've spent all my supplies, far too much going on atm.

That final mission was all kinds of fuckery, absolutely no need for it, and ruined the entire balance of the game imo. Up until that point i felt like I was in complete control and although it was a challenge, I could successfully manoeuvre my squad to finish most missions. I literally ended up with 2 squad members left after deciding just to go for theavatars and leave the other enemies to mount up, overall though, wonderful game, gutted its finished as I don't think ill go through it again tbf.

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:1) A much longer campaign, running for 100 to 120 missions on average2) Infiltration mechanics that require you to send out multiple squads at once3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons5) Two new weapon tiers, lasers and coilguns6) Dozens of new enemies and smarter battlefield AI7) ADVENT strategic AI that tries to counter your moves

They are alright but not great. They add a few new super aliens that reappear at random times usually when you least want them to! Add a few new weapons and armour types. One DLC adds new character class too which is nice. Nothing spectacular but all good. It just feels like it was cut to sell DLC

Ignore resistance and anarchy they are just customisation options for look of soldiers (and pretty crap ones too unless you want them to look like mad max / fallout raiders) shens last gift gives you new story mission and access toNew solder class. Alien hunters give you a story mission, new super alien enemies who reappear at random and a couple of new weapons / armour.

I bought the multipack with everything and enjoyed it, definitely feels like how the game should be played (complete) but I feel it was cut from the game to sell as DLC.

There's so much going on so early. Seems far more hectic that XCom (which was bad enough). Trying to work out what to do/how/where is so much harder. Pressure on building as well (only got 1 room built, and 1 being built. Just unlocked the Avatar progress bar)

1 Engineer is becoming a problem. And my soldiers keep getting shot horribly (I'm sure wounds in this are worse than before)