320m in crunching?

I have a mini running 24/7, with BOINC running world community grid projects. I just realized today that the 320m used in it supports CUDA. Are there any GPU-based humanitarian projects that I can tie the mini into? Will it bog down video decoding performance while running, or release resources when needed, like CPU-based crunching?

One more note, there is a release feature. It's basically, if you're using your system, it'll stop GPU crunching. After the system has been idle for an x amount of minutes (3 minute is default), it'll restart GPU crunching.

I installed the drivers and Boic reports finding the GPU. What projects can I run on it now? I only found einstien@home, and I'm more interested in humanitarian causes, though I'm not exactly sure what einstien does, I don't think it's medical research or energy research.

Should Nvidia CUDA projects run as if they are a third core, or do they need both the GPU and CPU to run calculations? I see FightAIDS@home, Human proteme folding, and einstein on my list, but only the two fightaids projects are running.

I installed the drivers and Boic reports finding the GPU. What projects can I run on it now? I only found einstien@home, and I'm more interested in humanitarian causes, though I'm not exactly sure what einstien does, I don't think it's medical research or energy research.

Click to expand...

Collatz Conjecture uses CUDA. I haven't been able to get Einstein to run any projects on CUDA. MilkyWay@Home.

Should Nvidia CUDA projects run as if they are a third core, or do they need both the GPU and CPU to run calculations? I see FightAIDS@home, Human proteme folding, and einstein on my list, but only the two fightaids projects are running.

Click to expand...

GPU is running as a (3rd) or whatever core after your CPU. It does use 0.01 CPU, which is basically nothing.

MacRumors attracts a broad audience
of both consumers and professionals interested in
the latest technologies and products. We also boast an active community focused on
purchasing decisions and technical aspects of the iPhone, iPod, iPad, and Mac platforms.