Pinoy PlayStation

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In a lush, post-apocalyptic world where nature has reclaimed the ruins of a forgotten civilization, pockets of humanity live on in primitive hunter-gatherer tribes. Their dominion over the new wilderness has been usurped by the Machines – fearsome mechanical creatures of unknown origin.

Horizon Zero Dawn is an exhilarating new action role playing game exclusively for the PlayStation® 4 System, developed by the award winning Guerrilla Games, creators of PlayStation’s venerated Killzone franchise.

Horizon: Zero Dawn is familiar but also really refreshing. It's not a short game (I spent around 30 hours with it), but the storytelling still feels concise and efficient. The combat has some nice options that make encounters fun, even when you're just stacking up stealth kills from the relative safety of a bush. And the presentation end of the game holds up its end of things with a solid soundtrack, great voice acting, and a cohesive design that makes all its disparate parts fit together. All in all, it's a great game, it's Guerrilla's strongest release to date

Horizon Zero Dawn thrums with the energy of a creative team finally allowed to explore something new. It builds on elements of open-world and loot-and-craft gameplay that we've seen before, but it does so within a context, a setting and a style that feel fresh. Horizon Zero Dawn discovers a stronger sense of its own personality in one game than Killzone ever managed across half a dozen. Guerrilla Games has long been developing some of the most buzzed-about games in the industry; with Horizon, it feels like it has finally found its own voice, one worthy of all that buzz.

This is hands down the best looking open world game I've ever played. The HDR implementation looks great thus far, and this thing really shines with a Pro and a 4KTV. Details are sharp, and the colors really pop.

So far this is by far the best looking open world game on consoles (playing on the pro). The amount of detail in the game for such a huge world is impressive. Plus the quality of the animations, character models, and facial animations are all top notch. Very impressive stuff tech wise from GG (as expected).

The story and writing have not blown me away yet, but I'm sure that's to be expected early on as there's a fair amount of world building and character development going on. The voice acting is great, although it's a bit uneven (I think Rost for example is delivered a little bit too stiffly - but that could be just part of his character). Again, this is 2-3 hours into the game, so I'm sure my opinion on this will change later on. Aloy is a very good character though, and it's easy to connect with her.

The first hour of the game is slow, as there are a bunch of cut scenes, tutorial levels, etc. that bog the game down. But once you head out into the open world and do a bunch of side quests and progress with the main story, it really opens up a lot. The combat in particular has been the highlight of the game. Stealth really works, the action combat is really good (running then sliding into a slo mo arrow shot feels super satisfying). The controls are tight, and no performances issues encountered thus far.

Still getting a feel for the RPG elements of the game, as I have not had the time to dig deep into it yet.

So far, it's living up to the hype and then some. If only I had more time to play lol.

They kinda killed any tension i'll get from the fierce robo-creatures i'll ever come across in the game after they open with the abominable child Aloy. That sort of monstrous encounter should be saved for the end of the game.

They kinda killed any tension i'll get from the fierce robo-creatures i'll ever come across in the game after they open with the abominable child Aloy. That sort of monstrous encounter should be saved for the end of the game.

Worldwide sales for Horizon: Zero Dawn exceeded 2.6 million units during its first two weeks of launch, Sony Interactive Entertainment announced.

The PlayStation 4 title was developed by Guerrilla Games and released worldwide starting February 28. It is the best-selling new first-party IP launch on PlayStation 4 to date and Guerrilla’s biggest ever debut.

There are a lot of really good side missions in the latter part of the game, with some of the most fun encounters i've had.

I had two big side quests in the game now where i was put up against some of the biggest and most fun beasts in the game.

These side missions were really well developed too.

Finished the main quest with some side missions now in 33 hours.

Still have a lot of side quests, hunting challenges, and mini side stuff to do. Will probably take me around 20 hours more to complete, which i dont know if ill do, but the mere fact that im still playing after ive finished the story is a testament to how much fun this game is (and i dislike open world games).