1. the final Fight saw Corik go down , but the group prevailed . Kolbi was sent to the plain of Leng by the random magic of the Mithral Mage.

2. The fight was won . Argoos said his final farewells to the group and wished them well .

3. Corik collects Kolbi and returns to the vault , once he leaves , he ages 10 years and has bad malnutrition.

4. Brodert Quink , tells them to meet him at the manor house , he has items called wayfarers for the characters. But the pathfinder guild have been nosing about and taken some of the books .

5. Corik finds out the following :

Karzoug focused his magic on the school of transmutation, magic associated in Thassilonian times with the virtue of wealth. Under his reign, though, this virtue of rule became more associated with the sin of greed. Among the rune lords, his mastery of greed magic was uncontested, yet in the schools of illusion and enchantment (related to the sins of pride and lust), his skills had atrophied greatly. Many believed that weapons infused with illusion
and enchantment magic, known as “dominant weapons,” would be particularly potent against Karzoug, yet no record of someone attacking the runelord with such a weapon exists within the library.

It looks like Karzoug is in limbo between Golarion and Leng . or IS HE ?

5. Time for the characters to do go to the next vault , the Ravenous Crypts , the vault of the undead ……

6 Maybe it was only Shallelu that noticed the small amount of smoke seeping from the dead purple eyes of bris , as the undead were mentioned . A sinister smile upon his face, but then again it could be the trick of the light.

7. We left it as the characters were leaving the ancient vault , and going to pool money and get new items to help them on there quest against Karzoug

Karzoug was the Rune lord of Greed. While he was, himself, an Azlanti human, he was a powerful man indeed said to be the most gifted manipulator of Transmutation magic in all of Thassilon, and to have lived for hundreds
of years. He ruled a region called Shalast, part of the ancient empire of Thassilon, over 1o,ooo years ago.

Karzoug’s armies were composed primarily of giants who followed his every command-the giants were ruled by towering monsters known as rune giants, who were themselves rune lord pawns. Karzoug counted other powerful creatures as his allies as well, such as blue dragons, eerie denizens from the nightmare realm of Leng, blood drinking outsiders known as scarlet walkers, and immense lamia harridans who towered over most giants.

But Corik Realises there is months and years of study here .

2. Next they enter the library area .

Rows of thick wooden worktables occupy the centre of this long chamber. Bookcases lining the walls hold hundreds of books and scrolls. Crates
next to or pushed under the worktables appear to be filled with an odd variety of mundane items, such as rope, sticks, sacks, tools, and cookware.
A dog on one of the tables looks dead, though its hind end appears to be made of some kind of metal. A few other animals pace back and forth in small metal cages-a house cat, a few rats, a snake, and a small white-faced monkey.

3 The traps of polymorph are bypassed
4 The Fight with the Nalfashnee and oorox demon leaves the party close to death .Finding a pool that recharges magic items , could send the party into the pathfinder chronicles, no body is writing it up or making drawing, maybe Shallelu is , is she who could be famous?
5. The Mithral mage makes an appearance. Then Disappears.

6. The Battle continues as Argoos and two serpents , try to protect the mithral mage , Corik summons a huge elemental , while Bris and Kolbi lay waste to the serpents . And they now face Argoos. Shallelu unleashes 2 deadly arrows into the mighty beast . Kolbi and Bris stalk in for the kill.

7. Someone is trying to contact Corik magically but is being block, the skin on his hands is beginning to burn badly . It is said only the true high priests of saranrae have completely burned skin before she takes them into her service as a saint .

8. The last question I would be asking …………… where is the mithral mage ?

1. They Save Jordimundus from two assassins .
2. He says he will help you forge a rune weapon
3. You enter the Vault of Greed
4. You get past the trap
5. You meet Argoos the body guard and he tells you to leave , but not before you got some magic items .
6. Argoos tells you he has a brother
7. Corik and Bris talk there way past the mephits.
8. they have a dialogue with Ordikon the Mithral mage . He tells the characters he will check who they are Jordimundus, but tell Argoos to keep an eye on them , until they leave. But the characters don’t , they are looking for some sort of liquid .
9 . they have the fight with the 4 stone golems which pushed coriks healing to the limit …………
10. Ordikon can leave the vault ? Has Jordimundus been lying about leaving the vault ?

Leaving the Cages of Lust , the heroes rest and regain spells and health.

But Eando hears a noise and like any thief , he goes to check it out. As he approaches the opening , huge Fiendish mustard jelly , attacks . They overcome it with yet another gruelling fight . After the fight Eando goes to the entrance from where it came from.

A voice booms out a resounding command: “Stop!” The source is a large disembodied human mouth stretched across the ceiling of this section
of the tunnel. It continues, “These are the Abjurant Halls of Eager Striving. Know that your powers will be crushed and you shall die! You are not worthy!”

Eando makes his way further down to A wide staircase of stone descends into a large, partially caved-in chamber. The murals and decorative bas-reliefs on the walls have been blasted and fractured from what must have been a titanic war of magic. Sooty humanoid bones are scattered here and there, and flames sporadically flicker along the walls and floor as if the room still resonates with the power unleashed here. Electrical discharges spark from a silver rod protruding from the floor in the centre of the room-it almost looks like the metal rod has fused with the stone of the floor.

With some ingenuity they get past the traps and find them selves , in a room with Decorative lanterns illuminate this otherwise
mostly bare room. A tiled path in the granite flagstones leads from the entrance to three steps leading down to a mirrored surface.

Corik uses Phials to collect the liquid , and they return the main room for rest .

And so they enter the Festering Maze home of Jordimandus.

The air grows thick and foul-smelling in this chamber, yet the vaporous stink here is nothing compared to the insult to the senses elsewhere.
Slime encrusts the walls in swaths of sickly brown and noxious green. A foamy sewage channel runs along a slippery walkway, the thickly shuddering
skin atop the slowly churning fluid seeming to hint that, despite its repulsive appearance and smell, something lurks in those depths.

The characters are attacked by 2 sludge demons , these evil creatures try and choke them to death , but the characters overcome yet another terribly hard fight .

Moving on slowly they now come upon A slippery walkway connects four platforms running down the room’s centre to a station of some sort at the far end of the chamber-there, three large and filthy levers protrude from the dripping wall. To the north, four metallic pipes protrude from the wall, ten feet above the level of the sewage-fresh foulness runs from these pipes in thick streams. Every now and then, something larger and hideously more substantial than mere fluid strains through the bars blocking these pipes to drop with a turgid splash into the foulness rippling below.

From a distant room they can hear summoning and they hear a creature approaching. Corik finds out from Jordimandus that he can indeed make a rune weapon , but they must prove themselves to him.

They have another fight with some demons, Kolbi gets a Wish from a Galbrasu Demon , 2 Ormox demon and 2 hideous chernobues.

Jordimandus keeps his side of the bargain and a piece of paper appears in coriks hand .

They realise they have one part , but Jordimandus tries to trick the characters, but alas Corik will not be tricked and they push on further into the maze………………….

As these strangely beautiful creatures hover above you, the world begins to spin your head becomes thick as you have been hit by a huge plank of wood!
The flying creatures fly away and circle above, as larger more beautiful creature’s steps out the tent, flanked by 6 hulking stone giants, each covered on tattoos, and wielding a variety of weapons, they wear heavy metal armour made of some dull red material .
With a flip of her hand , you see the floor is now bathed blood, screams echo around the hall , nearly deafening in its severity . Figures writhe and scream in the cages , body parts mangled and joined in unholy unions . She laughs richly.

She Screams at the Characters “ How Dare you “ ……. “ HOW Dare you enter my abode …. humans ….” she says the last words with venom .
“What do you want? And be careful how you answer ?”
She Gives off an aura of power and evil !

“we are here for a part of rune forged weapon ? you Evil bitch ” shouts Corik

” I know not what you are talking about , now tell me the Truth ?” she screeches

“That is why we are here…. ” shouts Corik

“enough!” she cry’s “Face my giants , Human Scum !!!”

With that the battle takes place , its close and the characters win, but only just and make there way out of the hell , maybe to come back and face her with more power !

A Message from Brodart Quink , alerts the PCs to making a rune forge weapon to kill a rune lord , but how to do this was split between the 7 wings of the rune forge !
The seven pillars surrounding the central pillar are each marked with hundreds of Thassilonian runes-arcane formulae describing the basic tenets of one of the seven Thassilonian schools of magic. These even pillars form the points of a huge Sihedron, If the proper key from the Sihedron Circle outside is placed in the proper pillar’s keyhole and then turned in two complete revolutions (the direction doesn’t matter), the pillar begins to hum and glow softly. Once the pillar is glowing, its key vanishes (returning to the Ethereal Plane at a point corresponding to the correct face in the Sihedron Circle outside). The pillar continues to glow for an hour before it fades, at which point the key must be retrieved from its statue again to reactivate it.
If all seven pillars are active at the same time , the central pillar begins glowing and ripple s with a vortex of light that combines all’s even of the surrounding colors. At the pillar’s base, the vortex whirls in on itself like a vertically aligned whirlpool, opening into a 7-footwide
circular portal through which can be faintly seen a long tunnel. Anyone who steps through this portal steps into Rune forge.

But did they hear someone else come through ? Could it be the Dragon biding her time ?

This domed chamber is nearly two hundred feet across. A large pool of bubbling prismatic liquid occupies the centre of a raised dais in the middle of the chamber. The spiky flanges of the seven pointed
Sihedron are engraved into the marble floor. Each tip of the enormous rune points at a twenty-five-foot-tall statue facing the pool with its back approximately ten feet from a partially concealed arched opening in the wall directly behind it. Each statue depicts a different figure, but all are imperious and finely detailed.

Each of the characters feels no need for food or sleep , and feels much stronger and healthier . Each are covered in runes from head to toe .

KARZOUG: A towering man with gems set in his
forehead and hands , dressed in robes and wielding a
burning glaive.
KRUNE: A short smiling man with a hooked nose and
beady eyes, wearing robes and wielding a spear.
BELIMARIUS: A heavyset woman with a sneering
visage and an imperious stance, dressed in a flowing
dress and wielding a halberd.
SORSHEN: A voluptuous woman with a seductive
look, large eye s , and long flowing hair; this statue is
nude and wields a double-headed guisarme.
XAN DERGHUL: A strikingly handsome man adorned
with a close- cropped beard and a charming expression;
his form is dressed in extravagant clothes and wields
a Lucerne hammer.
ALAZNIST: A gothic beauty with wild hair and a
somewhat insane expression, this woman wears a long
flowing dress and wields a thorny ranseur.
ZUTHA: An obese man, his flesh rotten in place s so
that the bones show through, wearing a ragged robe
and wielding a scythe.

All the characters make there way to the first of the wings.

This grand cathedral can be called nothing less than opulent. The floor is covered in polished red and white tiles. Thick pillars carved into the
likenesses of the same beautiful nude woman with. long flowing hair circle the room and support a ninety-foot-high domed ceiling, where a gargantuan mural depicts men and women engaged in all manner of carnal acts. Numerous
plain ten-foot-by-ten-foot cubes line the outer ring of the cathedral, while at its centre stands a pavilion of opaque silk sheets. N ear the walls of the cathedral stand several delicate-looking cages, their sides more decorative than practical. Some of them contain what appear to be long-dead bodies, although one body in a cage in the chamber’s northern corner seems to be clinging to life.

Above the thick black clouds cover something above ! , Approaching the the cage .The inside of this birdcage contains a shivering man wearing little more than a set of chains and a thick leather collar. A pair of clay bowls occupies one corner and a pile of straw sits in another.

Making no headway with this man , they are suddenly attacked from above by some Evil looking creatures!

With an almighty THuuuuMMPPP , a dark figure lands not 10 feet from Eando Kline , everyone within 100 feet are thrown to the ground, a hooded figure , kneels in the crater, his fist extended ! Purple smoke seeps from the cloak and the crater. Thunder Cracks over head, and everything is still for a minute as no one moves.
In the corridor, runes begin to glow, as a strong magic starts to fill the chamber, the light in the runes growing brighter and brighter .
You see the Man stand and draws back his hood, he staggers for a second, but regains his balance.
Bris turns to the prone Corik “I have lost much of what happened with the Drow, but I do know this, from what I have seen and the places I have been, it is imperative we find out how this rune forge works , the knowledge in here will be invaluable , for the final fight” he continues “Saranrae has guided me , we must finish this !”
Slowly Corik speak s, as a huge change has came over Bris, his eyes have turned a bright purple , his hair as white snow, he looks to be in his late teens . “Yes, my brother, may Saranrae guide us “but “your eyes , your face “ he gets up slowly “You are changed my friend “
“What of Durgen and Rizzen “asks Kolbi, eyeing the inquisitor suspiciously.
Bris shakes his head “Lost …..” he pauses “I remember little, but I know this, this Rune lord must be beaten or it is the end to everything as we know!”
Flipping to his feet , Eando taps bris on the shoulder “ I don’t like to break up this happy reunion , but” he motions over his shoulder “ you seem to have brought something with you, and seem to have woken our 2 guardian Friends “ he sighs “ ah well , its up to Eando Kline to save the day “
Bris, Kolbi and Corik turn to see a bloated mass filled with teeth, and 2 huge elemental guardians, behind it, the creature slobbers and snarls in an ancient guttural language , it makes its way ,slug like towards you !
“I think not master thief, “says as Kolbi hefting his axe charges ahead, screaming “DRAAANGGGVITT”
Corik looks at Bris and nods “It is good to see you back my friend “, this has been a long journey “it’s time to see it to its conclusion “.
“Kialla ay EL “ he shouts . as his scimitar bursts into flame .

The creature is huge an abomination of lamia and warp magic. At the start of the fight it looks a bit scary , but by tactics they overcome the creature .

Finding their way past the guardians using sihedron rune trickery the look down a large hole.
The walls of this cavern glitter and sparkle with sheets of ice. Seven twenty-foot-tall pillars, their sides encrusted with ice and engraved with ancient glyphs and runes, surround an eighth pillar twice the size. Tunnels exit the central cavern, winding deeper into the mountain. Yet perhaps the most notable feature is the sparkling mound of coins,
works of art, gemstones, jewellery, weapons, armour, and other things poking up from the pile that occupies the north-western section of the cavern.