Interviews

The Incredibles Junket Q&A

GameSpy: Were you able to use the music you had written for the movie, or did you have to start over from scratch?

Michael Giacchino: We weren't able to use the actual themes. It's one of those things that could've been worked out, but just didn't by the time it needed to be, so I basically had to do knockoffs of my own stuff.

GameSpy: So how much music did you write for the movie and the game?

Michael Giacchino: I did about a hundred minutes of score for the movie. Not all of it got used, but after revisions and rewrites I probably wrote about a hundred minutes worth of music. And for the game, which I did afterwards, there was another forty-five minutes of music.

GameSpy: So now that the movie and the game are both done, was there anything that was originally done for the movie, didn't get used, and wound up in the game instead?

Mark Andrews: Yes. In the movie, Syndrome's island is guarded by these guys with machineguns. But I was pushing for the guards to have these giant mech suits. After all, they're fighting superheroes, just having machineguns isn't going to cut it. But Brad felt that if we did that, the henchmen might seem more powerful than Syndrome. Syndrome needs to be the top of the danger pyramid. So we put all the drawings of the mech suits away. But when we started working on the game, the designers asked if we had any other enemies they could put in. I was like, "here you go," and handed them the whole stack of mech drawings I'd done. It worked out perfectly because they were already in the style of the movie.