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The wait is finally over and the LittleBigPlanet 2: Cross-Controller Pack is available now! This brand new pack will allow you to use your PlayStation Vita as a controller on LittleBigPlanet 2 to allow you to play the game in a totally new and exciting way. Not only will you be able to play through Sackboy’s grand new adventure, we’ll also be giving you a brand new set of tools and other goodies to enable you to make your very own LittleBigPlanet 2: Cross-Controller levels! What’s in the LittleBigPlanet 2: Cross-Controller Pack? Sackboy’s latest adventure is chock full of a wonderful array of goodies that we know you all can’t wait to hear to find out about, so here’s a...

Do not despair though, if you have yet to buy The Incredibles levels and costumes, then you have until the start of June to do so, and if you have already purchased the items, they will remain in your purchase history in case you need to download them again in the future. Don't miss your chance to own these awesome levels and costumes folks!

The nefarious Phantom has plans to stop the Muppet Show from being a smashing success. That simply will not do! With help from the new Attract-O-Gel and Attract-O-Tweak, products of the infamous Muppet Labs, it'll be up to you to make sure it all goes off without a hitch before the last curtain falls. What Level kit would be complete without another Popit bursting selection of new creator assets and tools? The Muppets pack is filled with oodles of decorations, stickers, objects, music tracks, sound effects, and voices, plus 7 new trophies, 12 new pins AND a bonus costume of Rowlf the Dog. But that's not all folks, The new glowing blue Attract-O-Gel material allows Sackboy to walk on walls...

LittleBigPlanet 2: Special Edition * PlayStation Move support: Now you can choose to play LittleBigPlanet 2 with all new Move controls and enjoy the over 6,000 Move games created by fans like you FOR FREE! Endless Fun! * LittleBigPlanet 2 Move Pack: Rise of the Cakeling - A brand new story featuring 14 levels - Create your own PlayStation Move games - Hundreds of new assets to create with - A new Powerup for Sackboy - The Brain Crane - 11 brand new PlayStation Trophies * Disney/Pixar's Toy Story Level Pack - 5 new levels + 2 mini-levels, Alien costume and more goodies * Disney/Pixar's Toy Story Costume Pack - Buzz Lightyear, SlinkyDog, Hamm, and Rex costumes * Even More...

The LittleBigPlanet™2: Move Pack features a new story mode - The Rise of the Cakeling - in which a rogue cake threatens doom and destruction, and you Sackfolk must once again attempt to restore peace to Craftworld. This time though you’ll have a brand new toy to make things easier, The Brain Crane; a new powerup that allows you to control objects with the power of your mind, freaky! A new suite of new creative tools give you the power to create your own PS Move motion controller games, record fluid motions, and paint your own stickers, whilst a boatload of new stickers, materials, decorations, costumes, music, sound and sequencer objects will vastly broaden your creative palette, and make your...

This is the 3rd of four costume packs due to hit LittleBigPlanet, and we also released a level kit with four levels to play in and a whole ton of stickers and things to collect! Stay tuned for news on the fourth pack, and in the mean time, check out all the Marvel content released to date!

Fortunately our Sack Hero is not alone and will receive help along the way from legendary Super Heroes as he races against time to put a stop to the villains' dastardly scheme. Sackboy must battle his way across rooftops and the city streets to reach the villains' secret laboratory, where he must stop them from launching their deadly weapon, or LittleBigPlanet will be changed forever! Do you have what it takes to guide Sackboy through four levels of peril? Are you a worthy match for the Super Villains of Marvel? Will you battle side by side with the most famous Super Heroes of all time? The Marvel Level Kit is out next week, along with the first of four costume...

The Solstice is when the tilt of the earth's axis will mean the northern hemisphere is the closest to the sun that it will get all year, making it hotter, making it summer time! In ancient times, hundreds of years before the dawn of history, a strange race of people called the Druids celebrated the when the sun was at its strongest - at midday on the Solstice - by performing mystical rites and combing their beards. We too shall celebrate the Solstice, by once again releasing this free costume, and once again re-using an old joke about just how long their beards are... Download the costume for free on the store this week!

As with all the other vehicles we designed what the jump jet looked like before we designed the level, because its capabilities really defined what sort of gameplay we could use. This one took a little more thought than most of the others however. The first major decision we made was to build the jet from a front-on perspective, whereas all the other vehicles (barring the pogostick) are portrayed from the side. This was because it had to be very balanced in order to have as much control over flight as possible – the solution to this was to make it symmetrical, and enclose Sackboy in a small space so that his weight wouldn’t upset the balance as he moved...

And another thing: the trouble with something as big as the jump jet being made to move at any speed greater than ‘quite slow’ is that you can’t see where you’re going. With the tank, for example, you can point the camera in front of it, and as long as Sackboy’s on-screen, everything’s fine. But the tank only needs to move forwards in its levels; the jet has to be able to go forwards, backwards, up, down, in fact it’s more than four directions because you can go diagonally as well. The point is, I cracked it. The jet has a variable counter thrust when the player lets go of a control, making it stop quickly, so that you don’t...

As previously mentioned, the military levels see the introduction of not one, not two, but eight (yes really!) different toy soldiers. Well ok, four different ones, in two different colours. We really love these little guys. In fact, we love them so much we stuck brains on them so that we could blow them up. Ka-boom indeed! Whilst previous levels have been wholly based around using the vehicles, this level sets you loose to explore more on foot. Did you ever get a shiny new toy, and have more fun building a fort out of the box? We certainly did, and this “homemade” aspect was largely our inspiration for this level. The style is quite simple but very strong and...

We found that you can have fun emitting bridge sections while swinging the bridge emitting arm around. We also found that the bridge sections can get in the way, and that you can just emit lots on one gap to easily bridge it, so we limited number of bridge sections that can be emitted to one at a time. The tank was good fun, but we decided that what we also wanted something that actually fires missiles. Technically (here comes the science bit), the tank fires projectiles, which aren’t self propelled, and we want missiles, that zoom towards their target rather than arcing towards them like a grenade (okay, not very scientific). Making these guys actually go in the right...

To create a sense of depth, fade stickers are particularly useful. We put them on top of the new water plant stickers that we’ve made, to create the illusion that they are far away in the murky depths. The submarine itself works very well considering the difficulties that the design team faced, and again we’re providing you with all its separate components so that you can build your own version…or weird mutated version. We wanted it to look like a well-loved bath toy that had been used so much that the plastic had a rough, limescaley texture, so it’s quite unique. Out of all the vehicles that we’ve made so far it really stands out because it looks so fun...

Another problem I had was that if Sackboy dies while in the submarine near the start, the submarine’s new version can’t be emitted because the old one’s in the way. Solution: when Sackboy’s absent (dying removes him from the level momentarily), metal blocks are emitted inside the submarine to make it nice and heavy. Useful Submarine facts: * The control platform only rises when there is a blue magnetic key near the conning tower. * The submarine hatch opens when Sackboy is near it. If Sackboy is on the control platform when it’s in its lowered position, he’s far enough away for it to close. Try making your own submarine, with some torpedo launchers and more powerful rockets. Next, it...

In addition to the existing herd of creatures Sackboy can already transform into, pretty soon he'll be able to take the form of a Hippo, Turtle, Fly or Peacock. It's looking decidedly like Hugo will soon have some company in the LittleBigPlanet jungle, and the way we're heading we'll be able to open our own wildlife reserve before too long! Take a walk on the wild side as the More Animals pack hits the LittleBigStore next week . Aww aren't they cute? If you can class a fly as cute anyway.

This level also introduces not one but two new story characters that are also 3D and can be collected in prize bubbles as their separate components. If you really wanted to there’s a couple of heads you could attach to the crane as wrecking balls… not that we would condone such things! The new theme really started to come into its own with this level, with the use of lots of bright colours and in particular a lovely pale coloured wood. We’ve made an entire set of new materials that hopefully you’ll find as useful as we have done! Amongst other things we’ve also made some materials that look like plastic to really get that “toybox” feel. We really loved...