Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming.
If you fancy gaming periods off the beaten track then this is the place for you.
I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford.
All players welcome.

AVBCW Campaign - Important Locations

Within the city there are a number of key locations, vulnerable points or points of strategic interest which must be secured to truly secure the city. Securing these points will provide certain advantages or restrict the other factions in the city.

Government/Royalist Locations

Shire Hall Headquarters of the BUF and Government in the City. The Shire Hall houses the courts for the surrounding area and leading government officials.

Garrison 50 Men

Deansway Police Station The main police station in the City including several cells holding political and non-political prisoners.

Garrison 30 Men

BUF Depot Pitchcroft Based at Pitchcroft Race Course, the troops held here are in temporary tented accommodation whilst they are awaiting deployment to units around the country.

Garrison 120 Men 4 Heavy Weapons3 AFV’s

Guildhall Residence of the Major of Worcester and his local officials, his first loyalty is to the City and then the king rather than Whitehall.The garrison is made up of members of the local militia backed by representatives of the Kings Garrison from within Norton Barracks.

Garrison 30 Men

RAF Perdiswell Earmarked as a potential international Airport, RAF Perdiswell currently houses a number of light aircraft and training crews, the airport defences include a number of concrete pill boxes and slit trenches.The Garrison are loyal to the King although can be ordered to support government operations if deemed to be within the public interest.

Garrison 120 Men 3 AFV’s

Fort Royal OP.

One of the high points in the City and currently housing a detachment of BUF troops designated with the task of observing the Eastern approaches to the City and access routes within the City itself.

Garrison 30 Men 2 Heavy Weapons

BUF Checkpoints. Numerous Checkpoints have been set up within the City partially to control the flow of the population and secondly to defend against any hostile forces attempting to force entry to the city.The Checkpoints Vary from concrete emplacements and slit trenches to a simple sandbag emplacement.

Garrison 10 Men 1 Heavy Weapon.

Norton Barracks Garrison to a Large detachment of the Regular Army loyal to the King but on call to the government of the day should the action be in the public interest.Based outside of the City they are on call to enter the City should City representatives call on their aid.

Garrison 120 Men 2 Heavy Weapons 3 AFV’s

Public Utilities &amp; Communications

Sewage Works Control of this location will reduce the likelihood of Disease in areas under your control.

Garrison 10 Militiamen

Worcester Evening News & TimesControl of this location will allow generate 1D100 additional reinforcements in the areas you control.

Garrison 20 Men Telephone Exchange Control of this location will allow you to co-ordinate separated groups across the City.

Garrison 20 Men

Worcester Royal Infirmary Control of this location will allow you to recover your wounded and improve your rate of recovery.

Garrison 10 Militiamen

Power Station Hylton Road Control of this location will allow provide lighting to your area of control if you control anti-government forces add 1D10 to your next monthly reinforcement roll.

Garrison 20 Men 1 Heavy WeaponPower Station Powick Control of this location will allow provide lighting to your area of control if you control anti-government forces add 1D10 to your next monthly reinforcement roll.

Garrison 20 Men 1 Heavy WeaponBBC Transmitter Control of this location will allow you to generate an additional 1D100 reinforcements if you hold the initiative this month.The reinforcements will arrive from outside the city.

Garrison 20 Men 1 Heavy WeaponWaterworks Control of this location will reduce the likelihood of Disease in areas under your control.

Garrison 10 Militiamen

Road & Rail Transport Infrastructure

Powick Bridge Control of this location will restrict the flow of reinforcements in to the City from the South.

Garrison 20 Men 1 Heavy Weapon

Henwick Station Control of this location will allow you to transport troops to the other stations in the city.

Garrison 10 Militiamen

Worcester City Bridge Control of this location will allow you to cross the River Severn into the City or St Johns.

Garrison 20 Men 1 Heavy Weapon

Rail Bridge Control of this location will allow you to cross the River Severn into the City or St Johns.

Garrison 10 Militiamen

Foregate Station Control of this location will allow you to transport troops to the other stations in the city.

Garrison 10 Militiamen

Shrub Hill Station Control of this location will allow you to transport troops to the other stations in the city.

Garrison 10 Militiamen

Petrol Depot Control of this location will allow you to utilise motorised transport or armored vehicles for the next month.

Garrison 20 Men 1 Heavy Weapon

Gas Works Control of this location will allow provide lighting to your area of control if you control anti-government forces add 1D10 to your next reinforcement roll.

Garrison 20 Men 1 Heavy Weapon

War Production Facilities

Meco Works Control of this location will allow you generate an equipment roll on the table this week if you hold the initiative.

Garrison 10 Militiamen

Heenan & Froude Control of this location will allow you generate an equipment roll on the table this week if you hold the initiative.

Garrison 10 Militiamen

British Slug & Annl Control of this location will allow you generate an equipment roll on the table this week if you hold the initiative.

Garrison 10 Militiamen Metal Box Control of this location will allow you generate an equipment roll on the table this week if you hold the initiative.

Garrison 10 Militiamen

Royal Ordnance Factory

Control of this location will allow you generate an equipment roll on the table this week if you hold the initiative.