Yes, and the real bitch of it is that I spent three times as much on the other one. If only I'd know, I'd have just gotten 4 of these. And then I could have used them to build a fort. Or stun someone with shock.

I actually had a Skype interview with a certain games company on The Coast (didn't get the job) that had a couple people quite jealous of the gigantic OGRE box on my game shelf behind me. I don't see anyone being jealous of the boxes from the other one that will likely not get opened.

I'm with Poi on this one. The previous two updates were regarding the ACD sheets, and the two before that dealt with Car Wars. I assume behind the scenes Ogre is being worked on, but there's no indication of it on our end.

@Poi - There is no news at this time. News will be posted as updates to this project, so keep an eye on the updates page. And you can turn on updates through Kickstarter so that the news is delivered to your mail.

Just checked the list and more outstanding than I realised.
$90k 4 scenarios on website
$130k 4 more scenarios
$300k computer game
$325k expansion with new units and map
$425k music
$475k scenario contest, PDF of winners and previous 8 scenarios
$575k miniatures rules 2nd edition with new photos and graphics, print and PDF
$651k engineer and Vulcan rules

Have I missed any news?

Any word on Tom Smith's recovery?

Jen mentioned the scenario contest in update #176, but only in passing.

Wow, just got my Strategic & Tactical Objectives and Barbarians at the Gate counters and supplement book in the mail. The book looks to be very well done! This finally completes my collection of the sponsored OGRE counter sheets. :]

Yeah, I got screwed on the ACD sheet as well. Put it in my shopping cart, and then decided to let the site traffic simmer down before completing the order. Tried finishing it an hour later and my cart was "stuck" with an out-of-stock item. (had to clear it out and start over) If I had known it was in short supply, I would have pushed the order through sooner.

Rather annoyed. I decided to wait on the sheets because of how the website was being pummelled (I was getting a lot of 500 errors). Had I known there was a limit on the ACD, I'd have pushed harder, but I expected there to be enough to go around (unless somebody bought up dozens of them...).

There probably should have been a purchase limit per customer/sale so that they could be distributed more fairly, if that was the case.

Any chance Steve Jackson games might entertain a thought of producing a smaller OGRE garage… something that we can fill from our 100 pounder OGRE Designer Edition box for smaller games or to take to a game date or to a friend’s house. I do love the super deal we got, but it’s hard to cart around without having a 4x4 truck or cartop carrier.

In fact, many of my game friends would like to play the game… as in get their own copy… but none available in stores, or rarely available. Any thoughts to duplicating the old OGRE Deluxe game by selectively using the new game boards and minis?? Smaller footprint, but can envision many more sales!!

I posted this on the update but I'll do so here as well. Just TODAY I received my Fire Mountain counter sheets in the mail that I preordered over a year ago. It doesn't come with the book, but there is a sticker on the outside of the shrink wrap that says the scenario book that was supposed to come with the counters will be mailed out later separately. Don't give up hope just yet!

@Matt: FMG is shipping Nightfall counters (but not the scenario book) sporadically and in small batches. I received my preorder in June or so. There is no apparent pattern to the shipping order except that every reported delivery I've seen has been in the US (only).

Yep, I know about that Philip, and have talked to SVC about doing it.
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Which is why if I made an "ogre" game, it wouldn't say its an "ogre" game, nor would have it have any intellectual property of SJG within it.
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For example, the units would be user definable text files, that point to a graphic that may or may not look like Ogre graphics. Maps would be easy to edit, and could be designed to look like the Ogre/GEV/etc maps, or battletech, or whatever you imagine. The combat table would be definable as well. Things like attack/range/defense/move aren't SJG's IP so duplicating those stats for units is totally fine. Creating a "superunit" that is just a bunch of those stats consolidated into a single element isn't hard to code in either.
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Just saying, since we are not seeing ANY progress, if somebody wanted to help me with the graphics I could write a system that could be used for Ogre relatively easily, without needing anyone's permission, nor violating any trademarks/copyrights/intellectual property.
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Though I'd rather somebody else do it :)

Oh, and I could write it in such a way that no IP would be violated. The combat system, unit stats, and so forth would all be variables and not hardcoded. So, its a "generic hex map game engine" that you can "plug in stuff for Ogre, Helltank, GravArmor, etc".
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So I would be free to distribute it, much like VASSAL/Cyberboard. Hopefully though, if it was done, they'd be ok with it. However, I can't do android/iphone programming so it'd be PC only.

@Craig - go see today's update announcing SJG's "Stakeholder's Report". No actual progress to report on any of the unmet Ogre stretch goals. No surprise, either. At least other companies pretend to pay lip service to their backers.