Should Set Dungeons Be Removed From Diablo III?

There are often debates among gaming communities that are never really going to be left alone, no matter how passionate the subject is and how much disdain fans show. Diablo III is often a prime example of this, and an age old request has once again risen, as community members (and myself) question as to whether set dungeons should still be in the game.

For those unaware, set dungeons are objective-based that cater for players nearing peak performance with armor set bonuses. These dungeons offer set bonuses for six piece armor sets, where players are encouraged to complete the objectives set for them.

The issue with set dungeons is that they aren’t always that exciting to play. They aren’t randomized, so they feature the same enemies, same layout and the same tasks. In fact, one of the only thing that could possible surprise you is the positioning of the Elites, who spawn in random places. Apart from that, they are rather predictable, and are often criticized for just that.

Set dungeons are a part of Adventure Mode, so you could argue that it adds further variation for players to choose from once completing the main game. But still, its understandable that on the flip-side of this, fans can grow frustrated at the mere sight of predictable content when it comes to Diablo III. This disrepute could stem from the fact that Diablo 4 wasn’t announced back at Blizzcon 2016, but rather further content was revealed for Diablo III instead.

That might well seem a little farfetched. After all, I was happy with the announcements, to see the Darkening of Tristram event come to the game, and the future release of the Necromancer class. But for those who believed the many strong rumours that a brand new game would be announced, the disappointment of a lack of an announcement on Diablo 4 could somewhat make players re-evaluate what is on offer to them at this current time, which can make a number of fans seek avenues that aren’t so predictable and boring after playing the game for such a long period of time.

That’s just one theory, and not necessarily a correct one, but is something worth keeping in mind. Also, that isn’t to say that everybody agrees that set dungeons should be gotten rid of. After all, as stated before, they do bring some post endgame variation, with separate dungeons available for each class.

A thread on the Diablo community page raises the point, and questions whether set dungeons should be eradicated. Overall, it seems like a well-balanced argument, some say the community have called for it for a long time, others enjoy the challenge that it brings and the different variety of gameplay, some even feel that the idea was a good one, but was badly executed into something that turned out to be rather mundane. If you’d like to read and perhaps contribute to the ongoing discussion, head over to the official Diablo forums.

If you feel set dungeons should stay, or perhaps be removed from the game, then feel free to leave your opinion in the comments section below.