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The product of tonights LiveStream. Went in without any plans, aside from to make an entry for The-mech-warriors competition.This came out, don't think I've ever polished a piece this much in one sitting, the power of mecha got me though

A Marauder heavy mech from battletech, firing a pair of PPCs and Medium Lasers.Due to the original being a pull from macross, the canon design has gone through a lot of changes in it's life. With my painting I aimed to bring together the feel of the original, with some modernization of the re-seen version, some IIC details made it in too.

Biggest thing, and it might simply be the pòse and perspective, it's the most agile and menacing looking version. The lore descriptions implied a leanness that added to it's aggressive and alien look. The canopy on this, especially from this angle help lend it that air.

Also appreciated are the visible and thus vulnerable torso rotation ring and base on the Autocannon. To me the weapon pods look more in scale to what I ension of a Marauder.

The pose is probably the number one aspect that gives it that dynamic feel to me, as well as the weapons fire. If there were a knock on that aspect, there is something from the position or possible just the shape of the autocannon barrel that feels off, for lack of a more precise term, feels a little melty. Maybe just a slight physical separation, being a skosh higher on above the hull, would change that.

Line work I enjoy a lot aside from that minor criticism, and while it lacks some of the technical details of some pieces, I would say that being too technical would actual bog down the energy of the piece, as something in motion is rarely seen with extreme clarity, anyhow. That goes for the more organic, less machine precise nature of the line work itself. All of it just adds to the dynamism of the piece in general.

Colors are good, and the choice if toxic greens for the atmosphere makes the Wolfs Dragoons color scheme jump out, as well as just a nice contrast and alien planet feel to the background in general. Love that the mech's paintjob itself is largely simple and uncluttered, the antithesis to the repaints often seen (and I am often guilty of!) in the MWO Forums. Again, it adds to the feel of motion.

In all, I would say, great lines, color usage and a ton of energy to the piece giving it a animalistic fluidity. Minor knock on the AC, but not enough to detract from the piece as a whole.

I would have to agree with Bishop. Hands down one of your best Marauder Designs. By completely changing the torso into more of a Cataphract / Avatar style tors you can side step a lot of the legal issues with the original marauder. But the real genius comes from incorporating a lot of the marauders defining features.

The top mounted gun, the vents on the side and the extruding bubble cockpit. All great choices. I felt the technique was a little lacking, not that it's not fantastic it's just it doesn't feel like it's up to your usual standards.

If you ever get around to designing a 3D model or even a few more illustrations of this concept from different angles I would definitely go hit MWO over the head with the design. Give Alex a run for his money.

Last proper Mechwarrior/Battletech table-top campaign I played too long ago, my character James Wolfe (no relation, just happened to be an RP name I sometimes used for military themed characters) upgraded from the classic Enforcer into a salvaged Marauder. At the time we had just started salvaging Clan tech and it became the test platform for integrating Clan tech with Inner Sphere tech.

So a couple of salvage runs and skirmishes later I had my finished MAD-5D modified, "Mad Raptor." Dropped the AC/5 and ammo for Jump Jets (5/8/5 Heavy Mech!), and got a full conversion to Clan Heatsinks. I may or may not have found some Clan PPC's to swap out, don't quite remember. I also added some armor to some key spots but that's the basic jist of it.

I wish the Marauder took up less of the image. This piece makes an excellent wallpaper, and I have it set as the homescreen background on my tablet, but everything from the cockpit up gets cut off in landscape mode.

Unfortunately, that's not how it works. The top and bottom get cut off in landscape mode. Cropping the image just gives me less image to work with. Android hates all the good images; you'd think they could have made it more flexible by now.

Ya know, I was just thinking, this would be the perfect art to use to make a new mini for pre-project phoenix marauders. It has most of the same character as the original marauder artwork, but is different enough to not be something from macross.

I do love the reseen, but it looks nothing like the original and the fluff does nothing for the older models. THis captures the spirit of it though.