So how many more developers are going to have to go down like this before people start to actually believe that the industry's business model is some seriously fucked bullshit and the current tech acceleration is unsustainable?

So how many more developers are going to have to go down like this before people start to actually believe that the industry's business model is some seriously fucked bullshit and the current tech acceleration is unsustainable?

i came to post this, basically.

Wont happen for atleast a long time.

Bigger=better to alot of people tech wise ( to both Western devs and HD twin Fanboys) . . . and games have shit loads of "better" that they can go.

The thing is . . . if shit is costing WAY more to make and theres not WAY more people buying what you make than shit just aint on your side. People don't seem to grasp this.

I realize the costs of the technology needed to program a game for an HD console are high, but isn't the pressure of properly implementing motion controls into a game on the Wii almost as costly from a testing standpoint? We've seen some games use motions successfully (No More Heroes, The Godfather), but the Wii isn't without its obstacles.

I realize the costs of the technology needed to program a game for an HD console are high, but isn't the pressure of properly implementing motion controls into a game on the Wii almost as costly from a testing standpoint? We've seen some games use motions successfully (No More Heroes, The Godfather), but the Wii isn't without its obstacles.

Programmers and Artists get paid pretty damn good (ie high) salaries. Game testers, which they would probably use to test and figure motion controls, get paid a FRACTION of what a programmer/artist gets paid. You could hire multiple testers for what 1 programmer/artist would cost you.

I realize the costs of the technology needed to program a game for an HD console are high, but isn't the pressure of properly implementing motion controls into a game on the Wii almost as costly from a testing standpoint? We've seen some games use motions successfully (No More Heroes, The Godfather), but the Wii isn't without its obstacles.

Yes, if anything is far more expensive. I can easily see most Wii games costing 20-30 million dollars to create. Or maybe not.

Programmers and Artists get paid pretty damn good (ie high) salaries. Game testers, which they would probably use to test and figure motion controls, get paid a FRACTION of what a programmer/artist gets paid. You could hire multiple testers for what 1 programmer/artist would cost you.

Game testers don't implement, or design control schemes for games. They test for bugs in MOST cases.

Yes, if anything is far more expensive. I can easily see most Wii games costing 20-30 million dollars to create. Or maybe not.

the most expensive Wii game on record was Red Steel at 12 million, but only because it was a mad dash to make it. give a team 15 million and two years, they could create something beautiful. compare that to 35-100 million for HD games. not a fun concept...

the most expensive Wii game on record was Red Steel at 12 million, but only because it was a mad dash to make it. give a team 15 million and two years, they could create something beautiful. compare that to 35-100 million for HD games. not a fun concept...

I think Red Steel 2 must be even more expensive. The first version (which was for almost one year in development) was playable and then completely cancelled. Now the game is at a different team and I'd guess Ubisoft hopes it won't be as shitty as back then.
Though I must say that artwork of the cancelled RS2 looked great.