Next month in Baltimore, I'll be attending UnPub 5 and running a short seminar covering the basics of graphic design in tabletop games. Thing is, I always find it more productive if I can actually know what it is that attendees want to know. So, if you are attending UnPub 5, please share your questions! Here's my general outline:

Introduction

Experience in Advertising/Marketing

Experience in the Tabletop Industry

Typical process for a graphic designer for tabletop games

I. Graphic Design for Players

Typography

Hierarchy: How to organize sections of text.

Legibility: Making sure text is readable.

Iconography

What is an icon vs. a diagram?

When is it best to use either?

Color

What are the "safe" colors for color-blind players?

Common Resources

Fonts: Blambot, Lost Type

Icons: Noun Project, Game-Icons.net, my Patreon

Inspiration: Lovely Package, Web Design Ledger

Stock: Shutterstock, Creative Commons

Misc: InDesign Secrets, PSDCover

Design Challenges in Tabletop Games

Reading game components from varying distances.

"Cool" layout vs. a usable layout

II. Graphic Design for Production

Tools of Production

InDesign or Scribus

Illustrator or Inkscape

DataMerge

Prepress

Bleeds / Live Area

RGB vs. CMYK

Press Check

III. More Info and Resources

SkillShare: Designing Cards for Tabletop Games

SkillShare: Graphic Design for CCGs

Google Helpouts: Graphic Design for Tabletop Games

Patreon: Icons for Tabletop Games

That ought to cover about 45 minutes at least, but I wanted to make sure I'm not rambling about stuff everyone knows already. What questions do you have?