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This short was part of my my diploma-thesis "Emotionality in three-dimensional abstraction"(june08) . At this I analyse the possibility to give life to primitive geometric physiques without changing the figures with extremities or facial expression. I use the some of the 12 Animation principles to underline and enhance the expressions. Everthing is done by myself, from concept scetches to final gathering with music and effects in nearly one month with a standard laptop.

hey again, would be very very glad to hear "more" opinions about this shortmovie. I'm still in concepting a new short and i really want to improve the next movie. So it is necessary for me to get a feeling about the mistakes i've done. Thats why i'm requesting you for feedback, especially what u don't like. Thx alot

Not to sure on some of the jumps, especially the rectangle shape. Looked more like somebody was slamming their fist down onto the table and made them jump.
I really like the idea for the end credits though

I like the rising conflict at with being stuck in the gum. Check your audio levels because the toilet flush was way too loud.

As far as animation wise, you really need to go back and fix the ball bounce. It is ok to have the bouncing intentional, but the movement isn't believable yet. Also, the other primitives need to show some anticipation before their hops. Make them squash a bit more in the opposite direction before the jump. (one of the basic principles)

@baifan thx for the advises. I am practicing the animation principles now with the standard-reference-books so i hope i could enhance the next project at this point. For the shortmovie i've had nearly 4 weeks and its done in 3dmax9. The outcoming vid is in HDready and the whole movie was created on a "shabby" 1,7ghz singlecore notebook. So not the best requirements. Nevertheless i've learned alot in this month.

Yea. I would recommend doing more ball bounces. See if you can do one that is unmotivated (meaning it doesn't have a will of its own) and believable (meaning that the audience would believe the movement)

its quite interesting ...there 2 kinds of feedbacks about the rectangle ... the one side like u slothman doesn't get the story / feelings ...the other side recognize that he's in love with the rubix ..but after the hug he recognize that the rubix is an "inanimate" dead object and thats why he is so sad ... maybe u can tell me how i can show this better ?

This short was part of my my diploma-thesis "Emotionality in three-dimensional abstraction"(june08) . At this I analyse the possibility to give life to primitive geometric physiques without changing the figures with extremities or facial expression. I use the some of the 12 Animation principles to underline and enhance the expressions. Everthing is done by myself, from concept scetches to final gathering with music and effects in nearly one month with a standard laptop.