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The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSPSun, 02 Aug 2015 16:48:56 +0000en-UShourly1http://wordpress.org/?v=4.2.3Rocket League: What We Learned at PS Experiencehttp://blog.us.playstation.com/2014/12/19/rocket-league-what-we-learned-at-ps-experience/
http://blog.us.playstation.com/2014/12/19/rocket-league-what-we-learned-at-ps-experience/#commentsFri, 19 Dec 2014 16:00:11 +0000http://blog.us.playstation.com/?p=146969When it comes to video game development, it’s a rare miracle when your team has a week in which everything goes right — but that’s exactly what happened for us when we brought Rocket League to PlayStation Experience earlier this month.

It was a fantastic show and one that we were definitely honored to be a part of, but to be honest, we weren’t sure what to expect. After all, we’ve been developing Rocket League with longtime Supersonic Acrobatic Rocket-Powered Battle-Cars fans in mind; so how “new” players would take to it was a bit of a mystery until we put the game into their hands.

Luckily, they loved it.

The sheer amount of positive feedback we received for Rocket League was both encouraging and humbling. Watching new and returning Battle-Cars fans pick up the controls and dive into their first game with ease, while flashing massive smiles, was “our new best moment of the show” every time it happened — and it happened a lot!

When all was said and done, though, these were the Top Five things we took away from our time at PlayStation Experience:

1.) We didn’t make enough shirts.

The demand for Rocket League t-shirts was enormous. Most folks wanted to buy them off of us, but were happy to learn that they could win one by being the MVP in one of our four-player split-screen matches. Even so, we were out of every shirt in every size and every color by the start of Day Two. We’ll remember to print more for next time…

2.) Customization is a big deal.

Though we weren’t showing anything specific at PlayStation Experience, Rocket League’s customization options came up a lot — pretty much in every game that was played. The bad news was that we couldn’t talk about it yet, but the good news was that it took every fiber of our being to not talk about it. We have big plans for this, more than 100+ customization items and a ton of really cool items that should have people talking once we get into it next year.

3.) Four-player splitscreen is an even bigger deal.

“Games just don’t have this anymore” was a comment we heard on numerous occasions, “My son and I are going to play the heck out of this” was another. Quotes like these permeated our booth for the entirety of PlayStation Experience. We were extremely encouraged to see other people get excited at the prospect of playing our game with their friends and loved ones. It struck a chord with us on several levels, both nostalgically and creatively, and it’s hard to put into words just how much it meant to us to see so much happiness surrounding our game.

4.) Players want control options and we’re going to give it to them.

Despite the high level of praise we received about how the game felt, we also got a lot of feedback regarding the control scheme and how players had a personal preference to see it another way. Because Rocket League is the sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars, we’ve left the control scheme almost identical to what we had in the original, but we also recognize (especially after the show) that folks want options — and that’s why we are now making sure to include multiple control schemes for gamers of every variety in the final version.

5.) We need to add more player events, and so we will.

In Rocket League, we award individual points for playing well: Blocking a Shot, Attempting a Shot, Scoring a Goal, Setting up an Assist, etc. On the show floor, we saw an impressive amount of creative and impromptu maneuvers that felt like they needed special call-outs and points awards. Using an opponent’s car to hit the ball into the goal billiards-style, for example, made for awesome, yell-out-loud moments. Watching players score goals while in reverse was just as amazing. And so, as a result of seeing all these fantastic plays, we’re going to bolster our existing roster of player events to encourage folks to try as many crazy things as possible.

And that sums up our entire PlayStation Experience. We hope that for those of you who were in attendance had as much fun playing our game as we had watching you. We look forward to bringing Rocket League to even more players worldwide when we launch this coming spring.

On behalf of the entire Psyonix team, thank you very much.

]]>http://blog.us.playstation.com/2014/12/19/rocket-league-what-we-learned-at-ps-experience/feed/29http://blog.us.playstation.com/wp-content/uploads/2014/12/rocketleague.jpg3.02Vice President of Marketing, Psyonix295The Panels of PlayStation Experiencehttp://blog.us.playstation.com/2014/12/10/watch-every-panel-from-playstation-experience/
http://blog.us.playstation.com/2014/12/10/watch-every-panel-from-playstation-experience/#commentsThu, 11 Dec 2014 00:20:19 +0000http://blog.us.playstation.com/?p=146437We had such a blast meeting so many of you at PlayStation Experience last weekend. It was a supremely packed two days of great games and thought-provoking panels. But seeing as how not everyone could make the trip to Las Vegas, we wanted to share the memories we made at PS Experience with the world.

You can watch nearly every panel we hosted at the conference right here. We’ve picked out just a small sample of our favorites, but head below for the big list. And thank you for being part of the PlayStation family!

At Supermassive we are thrilled about the reaction to the announcement a few months ago of Until Dawn as a PlayStation 4 exclusive. I can only say we are humbled by the support Until Dawn has been receiving at PSX this weekend. Thank you to everyone who has been able to come out and see us.

Those of you lucky enough to make it out have played a previously unseen section of the game. We follow Sam as she races away from an intruder through the house and into the old basement below. Throughout this chase, there are a variety of decisions you’ll have to make. Each of these will help to forge your path. Up or down, run or hide; the instantaneous decisions you will be forced to take will shape your journey.

Any single decision or mistimed action in Until Dawn may not be fatal but your actions may put you on a potentially fatal path. Weigh each of the decisions carefully because remember in Until Dawn, when you’re dead, you’re dead… that character is lost forever and your story adapts and continues without them. This is the Butterfly Effect mechanic in action.

We’re really excited to share with you for the very first time a new trailer. Following Sam through the chapter, we explore some of the choices you’re forced to make. Sit on the edge of your seat and get ready for a brand new trailer

Watch this space for more news in the coming days as we have more to share with you.

At PlayStation, we strive to provide the best place to play. And with the holiday shopping season in full swing, we have the perfect item for those of you with PS4 on your shopping list. Starting today, we have a new PS4 bundle that will include a 500GB PS4 system and your choice of one of four of these blockbuster PS4 games: Destiny, Far Cry 4, LittleBigPlanet 3, or NBA2K15. The “Four Games. One Pick. PlayStation 4 Bundle” is available in the U.S. for $399.99 (MSRP).

As soon as you pick up this new PS4 bundle, head to http://redeem.us.playstation.com and use the included voucher to choose your game. You’ll then get another code to use on the PlayStation Store to download the game you selected.

Destiny – The ultimate Destiny experience is on PS4, with exclusive content including an additional multiplayer map, Strike mission, an expanded repository of exotic weapons and gear, and player ships. Don’t forget, the first Destiny expansion, The Dark Below, is coming out on Dec 9, and it includes exclusive content for PlayStation gamers: a new Strike, The Undying Mind, and an exotic shotgun, The 4th Horseman. Destiny Expansion I: The Dark Below will be available for $19.99.

Far Cry 4 – A game many are calling a contender for game of the year, Far Cry 4 will take you on a breathtaking adventure through the perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king. PS4’s exclusive “Keys to Kyrat” feature allows you to send up to 10 keys to your PSN friends, so they can join you in Kyrat for a two-hour online co-op session, even if they don’t own a copy of the game.

Little Big Planet 3 – Join Sackboy and his new burlap gang in their newest adventure, and build new levels of your own using more than 70 brand new tools to create more expansive adventures.

We are super excited to launch this bundle just in time for the holidays, as it really offers something for everyone. For those of you who haven’t yet jumped into the PS4 world – now’s the time. And for those that are already PS4 owners – spread the love and engage in a little friendly competition. We hope you’ll enjoy this holiday season with lots of gaming time with your friends and family. With these great titles to choose from, let us know which game you’d pick in the comment section below. Happy holidays!

Throughout 2014, the Third Party Production team has been working with our partners across the game industry to bring all kinds of exciting, diverse and fun titles to our favorite portable powerhouse.

During the PlayStation Experience keynote in Las Vegas, we announced some terrific new titles for the Vita: the legendary classics Suikoden I & II, the single screen competitive chaos of Towerfall: Ascension, the gorgeous Tactical Strategy RPG The Banner Saga, the ludicrous suburban Octopus simulator Octodad: Dadliest Catch, the craziest time traveling shooter of all time, Super Time Force Ultra and the latest entry in the legendary shambling zombie franchise, Resident Evil Revelations 2. All this and that’s not even including all the other great Vita content we announced, like, Bastion, Darkest Dungeon, Severed, Shovel Knight and Broken Age: the Complete Adventure.

Whether you’re into twitchy arcade action, deep strategy games with epic tales, or clumsy mollusks that have trouble with the most basic of tasks, there’s never been a better time to own a Vita. Check out more about the exciting games coming to my favorite video game machine Q1 2015

Super Time Force Ultra (PS4/Vita)
Are side-scrolling platformer/shooters too difficult for you? Too bad because Capy Games’ Super Time Force Ultra isn’t going to hold your hand through its bite-sized but intense levels. Luckily, you can rewind time, bring back fallen characters, and add their previous runs to your current one for absurd extra firepower (or just a little help to get past timing-based obstacles).

The just-announced Vita edition comes with bonus content like extra playable characters, including our very own Shuhei Yoshida, president of Worldwide Studios, Sony Computer Entertainment.

Towerfall: Ascension (PS4/Vita)
Perhaps shooting your friends in the head is more your style? In Towerfall, up to four players compete in arena-based combat, launching super-powered arrows at each other until only one (or one team) survives. It’s fast and addicting, and on the Vita! Along with Towerfall Ascension the new Dark World expansion content with new characters, levels, and power-ups will also be available for both Vita and PS4!

The Banner Saga (PS4/Vita)
The critically acclaimed strategy role-playing game is coming to the Vita. The Banner Saga features beautiful, hand-drawn art and animations; deep, tactical combat; and an epic story influenced by Viking legends that players can shape with their choices.

Octodad: Dadliest Catch (PS4/Vita)
Our eight-legged — and intentionally difficult to control — hero is back for the Vita, sloppily knocking over everything in his path as he attempts to complete normal, everyday tasks (like mowing the lawn or going grocery shopping). Octodad just wants to be a normal guy, after all, and live peacefully with his human wife and kids in this lighthearted and hilarious adventure.

Broken Age (PS4/Vita)
The Complete Adventure is a love letter to the classic adventure games of the 90s, written by the creator of some of those famous games, Tim Schafer. The tiny title that became a Kickstarter juggernaut features two characters in independent, parallel stories—Vella, a young woman destined to be sacrificed to a giant monster and Shay, a young man coddled and overprotected on a mysterious space ship. Both Vella and Shay attempt to change their fate, but doing so sends their respective stories on a crash course into each other.

Resident Evil Revelations 2 (PS4/Vita)
Famous series protagonist Claire Redfield returns (and goes portable) in the latest release in the Revelations Franchise! The Vita version is being produced and digitally published by Third Party Production

Darkest Dungeon (PS4/Vita)
Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take? It is a game about hard trade-offs, nearly certain demise, and heroic acts. Prepare to experience an RPG like nothing you have played before.

Suikoden I & II (PS3/Vita)
The legendary PS1 RPGs are finally coming out West as Suikoden I & II make their PS1 Classic debut on Vita (and PS3) this coming Tuesday, December 9th thanks to our good friends at Konami and countless #BuildingTheList requests!

All of these titles will be released throughout the Spring of 2015. No Matter where you play and no matter what kind of games you love the Vita’s got something for everyone! What games would you like to see come to the Vita next? Add your games to the comments below or continue to tweet your suggestions to #BuildingTheList! Believe it or not, we’re always listening!

]]>http://blog.us.playstation.com/2014/12/06/its-vita-time-3pp-bringing-more-titles-to-playstation-vita/feed/185http://blog.us.playstation.com/wp-content/uploads/2014/12/15340981333_b592e93bb5_b.jpg4.53Director, Third Party Production for SCEA1850Introducing Project SkyLight: Limited Edition Faceplates to Personalize Your PS4http://blog.us.playstation.com/2014/12/06/introducing-project-skylight-limited-edition-faceplates-to-personalize-your-ps4/
http://blog.us.playstation.com/2014/12/06/introducing-project-skylight-limited-edition-faceplates-to-personalize-your-ps4/#commentsSat, 06 Dec 2014 20:27:08 +0000http://blog.us.playstation.com/?p=145878Hello PlayStation Nation! We all love to personalize our consoles, and today, we’re kicking off a new initiative that lets you personalize your PS4 − codenamed Project SkyLight. During this early preview of the project, we’re starting out with two limited edition faceplate designs, and we plan to have even more options to choose from when the program fully launches in the future.

Starting today, you can choose from one of these Limited Edition Project SkyLight faceplates, each available for $24.99:

The Order: 1886 – featuring a shot of the Knights from the highly anticipated third-person action title

But hurry – we are creating these custom faceplates in very small quantities. You can purchase these initial faceplates now on the online Sony Store.

We hope you’ll enjoy these two custom faceplates. We are planning on launching new faceplate designs in the near future so check back often. We are also planning a few other fun enhancements to this personalization initiative and will have more to share soon.

Be sure to check back for the latest info on Project SkyLight. We’d love to get your feedback on the designs you’d like to see as we work on ways to make your PS4 more personalized to fit your style. Let us know what you think below.

Today’s a big, big day for all of us at our little game making and ghost hunting studio.

As for the ghost hunting team, Bartlet and crew have made some big discoveries in the whole Al Capone opera house haunting. Keep an eye out for an update that should be hitting your favorite ghost hunting site soon (and perhaps major news sites as well if what Bartlet thinks they’ve found ends up being authenticated!)

As for the game making part of the company, today is the day we’re finally able to reveal DRAWN TO DEATH, the game we’ve been making with the fantastic crew at Sony San Diego!

And if I may, before I jump into details, I gotta say: MAN it feels great to be back with my Sony family!!!

I remember sitting in Scott Rhode’s office 18 months ago, pitching him the game and trying to be cool and pro and not express my excitement when it started to become clear that Scott was going to give Drawn To Death the go ahead and that PlayStation 4 would be the home of the studio’s first ever game!

What a day that was! And what a day today is. We are so pumped! :)

Hopefully you’ve already clicked on the above video and are liking what you see. There’s lots more Drawn To Death info on the way in the coming weeks and months (y’all know how I love to gab about the stuff we make!), but for now, a few things:

Drawn To Death will be an arena shooter like you’ve never played before. Part of the reason for this is our unique gameplay. And part of the reason is that the game takes place inside the notebook of a very creative teenage kid; it’s a violent and bizarre landscape filled with all of the weird, amazing, passionate, and exciting fantasies that are swimming around in the head of our teenage artist.

We want Drawn To Death to play like the offspring of an old school arena shooter (with updated, modern sensibilities) and a hardcore brawler/fighting game. We want our signature launch mode – a 4 Player Free For All Deathmatch – to be action packed while also giving Players the need and ability to master advanced environment movement, learn and exploit enemy tells, and form clever strategies that pay off in big victories!

Unveiling Drawn to Death at PSX is just the beginning of what we have in-store. The game itself will be in continual development and we’ll be very active on our forums and on social media, reaching out to the game’s fans in order to learn what you love about the game and to discuss the things you feel we need to work on in order to improve the title.

Man, there’s just so much to share about the Drawn To Death!

For now though, we’re diving back in: back in to the amazing PlayStation Experience and back in to the game development process. In the meantime, please head over to drawntodeath.com to sign up for the game’s early access. If you sign up during the PlayStation Experience weekend you’ll get a super rare, super limited in game mystery item. But hurry and do it soon- after this weekend that item goes away FOREVER!!!

Ok y’all- nice chatting with you again- looking forward to sharing the game and the game making process with you all! Thanks! :)

I’m Sean from Hello Games, and I’m having a bit of a crazy weekend here in Vegas!

A year ago today we first revealed our game called No Man’s Sky. These twelve months have been life changing for all of us at our little studio. Your response to what we’re making has been inspiring, affirming, and only sometimes totally terrifying. But in the best way :)

We’ve only shown the game off twice, once at VGX’s last year, and then again at E3. Since E3 we’ve been working incredibly hard, and I know some people were keen to see more of the game.

No Man’s Sky is a science-fiction game, set in an infinite procedural universe. It’s a hard game to summarize sometimes, so I always want us to release direct gameplay, to just capture moments from the game, without lots of cuts. Yesterday at The Gaming Awards, we gave a glimpse of more gameplay.

I’m also incredibly excited to announce that 65daysofstatic, probably my favorite band, is going to be writing a new album of music inspired by NMS. Their music has always provided the soundtrack to everything we’ve shown so far, and we’re going to collaborate to create a unique generative soundscape for the game.

The universe you explore in No Man’s Sky is limitless… infinite. Today, at PlayStation Experience, we really wanted to show you what that scale looks like for the first time. Something that I hope will give you a sense of the extent of the galaxy, and your place in it.

So here’s a new video, taken directly from a playthrough session:

The music from that video is the first new track from the new album from 65daysofstatic. Hope you like it.

If all that wasn’t enough, we’re holding something special tonight for fans. An event that everyone can experience with us. We’re calling it A Night Under No Man’s Sky.

If you’re here at PlayStation Experience, you can come along to Sands Expo Hall A, or if you’re at home you can watch the stream on Twitch: http://www.twitch.com/playstation

It’s been a lot to pull together for a very small indie team, but we’re having a lot of fun. We really hope you enjoy it too.

]]>http://blog.us.playstation.com/2014/12/06/new-no-mans-sky-videos-revealed/feed/25http://blog.us.playstation.com/wp-content/uploads/2014/12/NoMansSky_SpaceStationTube.png4.1Managing Director, Hello Games250Tearaway Unfolded: New Trailer Revealedhttp://blog.us.playstation.com/2014/12/06/tearaway-unfolded-new-trailer-revealed/
http://blog.us.playstation.com/2014/12/06/tearaway-unfolded-new-trailer-revealed/#commentsSat, 06 Dec 2014 19:54:16 +0000http://blog.us.playstation.com/?p=145886The 20th anniversary of PlayStation has been a great opportunity to reminisce about a brand we’re passionate about at Mm, but it’s also a chance for us to look to the future and what we’ve got in store for it. At the moment, we’re most excited about bringing Tearaway Unfolded to a brand new audience on PS4 and have just finished work on our first hands-on demo being shown at PlayStation Experience right now!

To mark this special occasion, we have a brand new trailer to share with you all! As you’ll see, Tearaway Unfolded brings an entirely new experience to the game, thanks to the unique features of the DualShock 4. From swiping the touch pad to unleash great gusts of wind into the world, to throwing items and creatures out of your TV and into your controller, you’ll be able to break the fourth wall and make your mark on the world, all while having fun with your messenger!

We’d also like to take this moment to wish you all happy holidays! We’ve had a busy and awesome year here at Mm, and we’re only just getting started! 2015 is going to be pretty big for us, and we really can’t wait to show you what we’ve been working on. We think you’re going to like it :)

]]>http://blog.us.playstation.com/2014/12/06/tearaway-unfolded-new-trailer-revealed/feed/11http://blog.us.playstation.com/wp-content/uploads/2014/12/10543337503_6efcfdb314_b.jpg3.6Junior Community Manager, Media Molecule110The Order: 1886 at PlayStation Experiencehttp://blog.us.playstation.com/2014/12/06/the-order-1886-at-playstation-experience/
http://blog.us.playstation.com/2014/12/06/the-order-1886-at-playstation-experience/#commentsSat, 06 Dec 2014 19:49:22 +0000http://blog.us.playstation.com/?p=145895It’s only a few more months until The Order: 1886 is released and the team here at Ready At Dawn is looking forward to having everyone finally play the game. Before that happens, we’re making a quick trip to Las Vegas this weekend to show another glimpse of the game at the PlayStation Experience before the game hits the streets on February 20th, 2015.

In the past year, we’ve revealed our version of Victorian Era London and some of the protagonists in the game. We’ve shown you a range of different gameplay mechanics. We’ve showcased our technology, our physics system and the graphical quality of the game.

We’re at PlayStation Experience to reveal a very different moment in the game than what you’ve seen previously; the chapter we’re showcasing is an infiltration mission inside the airship Agamemnon. Galahad, Perceval, Igraine and Lafayette are on a mission to stop a rebel assassination plot against a government leader. From the first moments—rappelling down the side of an airship with a grand vista of London around you—to an all-out gun battle in the ship’s kitchens, this chapter showcases the diversity of gameplay that we have talked about in the past.

We’re not only thrilled to show this new part of The Order: 1886 at The Game Awards and the PlayStation Experience Keynote, but we’re also happy to announce that everyone coming here to Vegas will have a chance to get their hands on a brand new demo on the show floor, that not only includes what we’ve already shown but an extended gameplay portion of this chapter.

We‘ll also be joining a few fellow developers for two PlayStation Experience panels: “Music Magic: How Your Favorite Game Soundtracks are Made” featuring Jason Graves and “Storytelling in Video Games” with Neil Druckmann, Tim Schafer and yours truly, amongst others. Looking forward to seeing you all on the show floor…