Composer of Journey and The Banner Saga soundtracks Austin Wintory, speaking at DICE in Las Vegas yesterday, broached an intriguiging philosophical topic upon declaring that while he’d hope his works have fans, you doesn’t want people to be fans of him personally.

Journey developer thatgamecompany blew critics and many gamers away with its sand-trudging PS3 romp. During a GDC Next session, studio manager Sunni Pavlovic stressed why such innovation and the delivery of unique ideas demands a great deal of experimentation, revision and risk.

GameTrailersTV will be doing a “#PS4ALLACCESS” thing on November 14 (PS4 Eve) at 11pm EST with Geoff Keighley pimping some “world premieres and announcements” that will “definitely” involved games that have not been announced for the console. (Perhaps including Journey.) You can stream it, so if you’re waiting in line for your this could help […]

Journey was a game that had ‘all the feels,’ which I think is what you kids like to say these days. It’s a sentiment shared by former producer and co-founder of Funomena Robin Hunicke, who believes that if you start with feelings first then move backwards to mechanics, you will create a successful game.

Jenova Chen, co-founder of thatgamecompany and creator of Journey has spoken at the Gaming Insiders Conference in San Francisco about how he tries to encourage emotional investment in his games, and how he has spent his career discovering new ways for gamers to “feel something new.”