Okay is saw this mod today and downloaded it and installed with no problem at all. I got in the game and being me the first thing i did was jump in the A-10 and OH MY UH GAWD BEST A-10 SOUND EVER. I love that you added a burst mode to it. next thing i did was use the simple support module in editor to call in an artillery strike... HOLY SHIT that was awesome. My friend joined my game I made and took an A-10 to Sultansafe where i had set up some enemies and i could hear the destruction the A-10 was causing, even the GAU was audible from that distance. Every time get in a vehicle all the sounds astound me. Now onto the very few cons i have.

1. LAV: i hit Q and i can hear it but once it goes faster then Q speed the engine goes SILENT.

and thats all I've really had a deal with so far. If i find anything else i will be sure to post it here.

i fucking love this sound mod. listening to the gun fire on my big speakers is fantastic. has that real punch i love.
is it possible to compress the sound even more to get more of that crack and punch when the gun fires?

one thing ive noticed though is that if there are too many machine guns firing it distorts and all other sound is cut out.

Awesome sound mod man !! Only 2 things that have caught my attention
1. Quote from A$$Bag: "one thing ive noticed though is that if there are too many machine guns firing it distorts and all other sound is cut out." The same thing happens with me
2. The other thing i noticed is that when you are using the ACE mod and fire up a HUNTIR round there is a very loud explosion in the air. Not sure if this is supposed to happen. It may be ACE's fault but using vanilla sounds it didnt make the noise

Still, great sound mod. I definately wont be going back to vanilla sounds ever again.

After much searching and testing this is my main sound mod for sure. i have switched few minor things but 90% of my sounds are JSRS. its just great everytime i play. i have a minor issue on launch and i would appriciate help from anyone. it says addon 'JSRS_AAVP' requires addon 'CAWeapons.bizon' ?????????? i only have oa standalone and i bet all the responses will be saying thats why but is there anyway to pinpoint what is causing that error and removing it. great sound mod tho. probably the best ive tried

J.S.R.S. Soundmod

by
LordJarhead

Description:
J.S.R.S. is a Sound modification. This sounds less exciting at first than it is, doesn't it? Oh, but it is much more than just your typical sound modification. Simply because not only does J.S.R.S. essentially offer toally new sounds for ArmA II, but offers much more in that it also extends the game with new sound-based features in-game which were originally
though not possible.
The biggest feature is the "Distance script" that allows the mod to address different sound effects at different distances
to the player. The scenario: If a shooter is 500 meters away, one extra tuned value sound for this distance will be
played. This gives the impression of being far away of that shooter.
There are also effects like the "First Person sounds" which giving the impression that the weapon is close to your face
by adding mechanical extra sound effects which is only played when the player is playing in the first-person perspective. The same works for vehicles. When sitting as a passenger in an armed vehicle, you can hear the mechanical sounds of the weaponry.
The latest addition to the J.S.R.S. Sound modification suite is the all-new "in-room script" which mixes an extra loud
echo over the weapon effects when the player is inside a building and is firing his weapon. The effect results in the
impression that you really are inside a building.
All these new features--plus over 5500 other new sound effects--makes for an entirely new sound experience. Arma
2 is transformed with only a mod in a completely different dimension. Each mission is completely different because of
the ubiquitous new impressions. It is made for more aware of risk, opponents recognized by the authentic weapon
noises or they can very accurately located due to the distance effects.
J.S.R.S. 1.5 brings all the old-known effects and sounds to a whole new level, even compared to previous J.S.R.S.
versions of the past. This version is the culmination of J.S.R.S. "Perfection" after a long journey of working on J.S.R.S..
Try it, you will not be disappointed!

Optional JSRS 1.4.3 sounds
Some of the sounds of the old JSRS 1.4.3 version.
Using those can cause some volume differences. Also the distance sounds are made for the JSRS 1.5 original sounds, so after a certain range, the sounds will switch to JSRS 1.5 again. But in FPS and thirdperson you will hear them just fine.
To install those, just choose the jsrs_xxx.pbo and bisign you want and drop it in your @JSRS 1.5\AddOns foler and overwrite the existing one.
Remember to back up the files you going to overwrite in case you want to switch back to JSRS 1.5 sounds.

Optional Project Zero sounds
Some of the sounds of the never published mod Project Zero, a side mod of JSRS.
Using those can cause some volume differences. Also the distance sounds are made for the JSRS 1.5 original sounds, so after a certain range, the sounds will switch to JSRS 1.5 again. But in FPS and thirdperson you will hear them just fine.
To install those, just choose the jsrs_xxx.pbo and bisign you want and drop it in your @JSRS 1.5\AddOns foler and overwrite the existing one.
Remember to back up the files you going to overwrite in case you want to switch back to JSRS 1.5 sounds.

Disable Pain and Hurt sounds
This is a tweaked config so the soldier hurt and pain sounds are disabled. No more moaning and screaming when being hit.
To install those, just choose the pbo and bisign and drop it in your @JSRS 1.5\AddOns foler and overwrite the existing one.
Remember to back up the files you going to overwrite in case you want to switch back to JSRS 1.5 sounds.

Installation:Important!
Before you install this mod, be sure you have deleted all older parts/updates/versions of JSRS! This is
really important, because of all the changes. Otherwise you will end up with many issues!

It is important to set up 128 Sample in the Audio tions to prevent misfire of the sound. You'll find more
information about that in the FAQ.

If you want to disable a sound files or effect, ONLY disable the xxxxx_C.pbo and xxxxxx_C.pbo.jsrs15.bisign. The files with the little _c.pbo are the ones with the configs which should be disabled only. The ones without the _c.pbo are the sound containers. Since more
configs can use sound files of the same sound folder, never delete the ones without the _c.pbo behind!

Also, if you delete a sound, you may get some strange errors since the weapon ranges in normal soundmods are far longer then in JSRS which means you will get extreme overlapping sounds! Its so better to not delete anything at all concerning weapons, on vehicles no problem! I will provide multiple packs for your to choose from later on. I know it sucks, but thats the way it is!

As we always recommend use modfolders to separate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

Included .pbo files:
jsrs_*.pbo

Media:

Author notes:
JSRS is a huge mod I've been working on for more than three years--each time growing more improved.
I try to offer help wherever I can and always have you--the community--in mind and value your opinions and
support.
This project definitely takes a lot of hard work and time. Yes, this is my hobby I am passionate about, but so much
goes into the project it's almost like a full time job for me. Leisure, which is sacrificed for this is precious, and time is money as we all know.
I had received some time ago a message with the request to set up a donation account. After some time and though, I
decided to do this. I freely leave it up to each JSRS user themselves, how and to what extent he would like to donate to
support my work. There are no obligations to you the user. There are no demands. This was something asked of me
and I decided to do it.
As always, I am grateful for everyone's support, it helps keep me excited going forward with JSRS knowing how many
people look forward to my hard work. But to realize JSRS for Arma 3 it would take a lot more efforts and time, it
would also require a lot more equipment that I can not afford at this moment. Therefore, any help would be gratefully
appreciated in the highest degree!
I thank you very much for your support!

Credits & thanks:
I have to thank some very special people for the support over the last years! If I forgot somebody, please let me know!

Armaholic.com
Brigade2010.de
DevHeaven.net
KellyHereos.eu

Thanks to the community, to everyone who is playing with this mod, who have trust in it, who has gave comments or
who supported this mod!
And special thanks to Yokhanan who was always supporting me in every possible way! Thank you so much mate!
And a thanks to all who were so kind to donate for JSRS Studio! You are AWESOME!
Thanks!

Changelog:
v1.5 final
- now it contains the last UPDATE 4 which is fixing the last error tickets from DevHeaven (EVO ACR Config, MH60/Blackhawk inside sound to low, TTS650 signature failure).

v1.4
*Changed: Signatures and key are updated to version 2 for more safity of cheaters
*Fixed: most error causing trouble or performance lags
*Fixed: strange error causing an CTD when using Hydras on A10/AH64
*Fixed: volume differences
*Reworked: the whole environment system by using BIB_Ambience config system from CarlGustaffa
*Added: Multibl and characteristic helicopter distance sounds
*Reworked: Most handheld weapons with real recoeded sound samples
*Changed: Most entries for dinstances on both vehicles and weapons
*Fixed: All kind of missing wss RPT's
*Added: Parts from Project Zero like some reloading sounds
*New: All explosions are totally new
*New: Added a new script for adding distance sounds for all kind of weapons
*Added: Some new vehicles like the LandRover and the AH1Z
*Reworked: The A10 and AH64 for the first time with real recorded HD samples
*Added: New kind of far sonic cracks, also calles snaps. Impressiv amount of atmosphere
*Reworked: All kind of Sonic crack sounds
*Added: Some more handheld weapons
*Fixed: Some missing wss and empty sounds on M110
*Fixed: Alarm sounds on some helicopter
*Added: New T72 real recorded HD sound samples
*Reworked: T90 got a new sound kit
*Reworked: As well as the BMP2
*New: Over 330 sound samples just for environment
*Reworked: All bullethits
*Added: An small config entry wich allows me to simulate sound of far away flying helicopters
*Changed: Most volume entries for all kind of sounds
* AND A LOT MORE STUFF I DONT EVEN REMEMBER! *

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