A couple of general indications from Bungie suggest the possibility that their just-announced Destiny may make to PCs after only being announced for consoles. "We would absolutely love to be on the PC. If you talk to the people upstairs, we play it on all platforms," Bungie COO Pete Parsons told Eurogamer. So, stay tuned." The PA Report has a similar vague hint from Parsons, who explains the game should be easy to port: "The interesting part is we, from the ground up, from the very beginning, we have made sure that [Destiny] can be on multiple platforms," he told them. "It’s one thing to say it, it’s another to design and actually architect for it, which we’ve absolutely done." On the other hand, Destructoid has a quote from Bungie cofounder Jason Jones suggesting playing first-person shooters with mice and keyboards is obsolete, as their "ambitious" moves with Halo of limiting players to two weapons and recharging health have changed the FPS. "We did a bunch of ambitious things on Halo deliberately to reach out to people," Jones told them. "We limited players to two weapons, we gave them recharging health, we automatically saved and restored the game -- almost heretical things to first-person shooters at the time. We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo 'cause nobody wants to."

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50.

Re: Bungie on PC Destiny Possibilities and How Nobody Wants to Play with Mouse/KB

Got around to reading the RPS article someone linked earlier. It says a lot of the same things I just did, only better. I like these bits:

Consoles are way more popular than PCs for gamers these days, the PS3 and 360 having created a market that we’ve never seen before. The PC hasn’t gotten smaller – it’s just the rest of the gaming industry has gotten bigger around it. PC has never stopped being a significant factor, but consoles have become a more significant one.[...]Battlefield 3. 8 million on the consoles, “just” 3.1m on the PC. So, once again, barely any difference between the PC and either console, and again, a massive portion of sales going to the keyboard brigade. But it seems we’re being told that the only sensible message for EA to take from this is that should just write off 28% of their overall sales of the game, and abandon this lost cause. Next is BioShock. A million on PC. 2.2m on consoles. Yup, same again then. And apparently both Left 4 Deads selling 5 million on PC, and 6 million on both consoles, means “the PC version lost out yet again.”[...]only 70,000 were playing TF2 yesterday, but Halo 4 had 75,000. Um, Team Fortress 2 (as well as being a cross-platform game, but never mind) came out on PC five and a half years ago. Halo 4 came out three months ago. And the PC’s TF2 is still basically matching it for concurrent players?!