E3 2012: Divinity Original Sin developer interview

Posted by Charlotte on the 30th of June 2012

Out of all the games at this year's E3 only one was set to revolutionise the way that online works in gaming. Divinity: Original Sin looks to change the tired old traditions of online RPGs, and instead treats the game as though it were a conventional pen and paper roleplaying game; no more boring quests to grind, and full interaction from all party members, meaning that as a client you are not simply following your host, you have just as much input into the outcome of quests and conversations as you would in a singleplayer game.

After we saw the game in action we couldn't help but ask for an interview, so here you have it, I have a chat with Larian Studio's director Swen Vincke for a bit of a low down on their upcoming party based roleplaying game.

Divinity: Original Sin is scheduled for a release during the second half of 2013, and will be available for PC, and when released will come complete with the full editor for the game.