Wednesday, July 8, 2015

Updates

Changes to the quality of images, and the frames per second being sent to the opponent player are adjusted automatically. Each client tells the other client how many images per second they are receiving, and if it doesn't match what the target rate is, the sending client will lower it's quality of images and/or the rate at which it sends them, until the receiving client is getting a steady stream of images.

Bug Fixes

Fixed bug which caused an unhandled exception if the computer doesn't have a wireless network card installed.

DartMan will automatically update once restarted. Please provide any feedback in the comments below, or via the Contact page (link above) using the form or our Twitter button.