Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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We've gotten a lot of positive feedback on Kongregate, so we'll be fixing some small issues. If you still want to play the official jam version, play Web (Old). To play the up-to-date version, play Web (Latest).

And if you liked the soundtrack, you can download it here: https://8bc.org/music/spamtron/Escape+OST++Gameplay/

My only nitpick would be that some of the collisions are off. Like jumping near the bottom part of a spike causes death even when the player doesn't hit it. It is pretty amazing otherwise and fun for a short platformer style game. The wall jumping sets this apart from other entries.

wally2069, it's actually weighted so that you can go 2px into the bottom, and 1px into the top of the spikes. It does feel a bit frustrating to die when you're only 3px into them still, though (since it's basically only your ear touching it), but I found that it seemed a little weird when you could go through it more than that, like collisions weren't working.

Wow! This is amazingly polished! The only thing is that it does seem to be a bit frustrating, but the addicting music and slick presentation kept me coming back for more. It feels almost like a pachinko machine, I want to keep dumping more tries into it.

Very nicely done, like the idea. Controls/sliding is well done, but can be randomly punishing on an impossible spike/jump combo. I suppose it sort of fits the theme by combining escape key pun with escaping giant laser thing. Good music/sound. Love the death animation.

dogbomb, I take it you've only played the LD version. If you try the version on Kongregate, I've fixed most of the issues people have complained about, including the player's maximum height on the screen (you can now see ahead a little more than a full jump). After adjusting the height, I never feel like I'm unfairly killed by a random spike group (you can be reckless and have it happen still, so you should still try to be careful).

If you liked the LD version, check out the Kongregate version! I think you'll have fun with it.