Patch 1.0.4 Now Live

Diablo III patch 1.0.4 is now live in the Americas. Check out the full patch notes below to learn about all the latest changes.

Important: Please note that you will not be prompted to download patch 1.0.4 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.4 is live until those regions have also patched.

New System: Paragon
Patch 1.0.4 introduces a new max-level progression system called Paragon. When a hero reaches level 60, experience earned will begin to count toward Paragon levels. There are 100 Paragon levels in total, and each level will reward players with a permanent bonus to Gold Find and Magic Find as well as core stat increases (Strength, Dexterity, Intelligence, and Vitality). For every 10 Paragon levels, players will also earn a new hero portrait border which will display in the in-game party frame. This border will not only become more impressive as you level up, it will also display your Paragon level in any place where your normal hero level is shown.

Legendary Item Improvements
Significant changes have been made to Legendary items to make them more powerful, more memorable, and ultimately more fun to use. Through the addition of spell procs, many Legendary items now have a chance to activate rare and unique abilities, such as summoning an angel to fight with you, conjuring an icy projectile, or igniting the very ground you walk on. Legendary items in 1.0.4 are also far and away more powerful, possessing higher damage and affix values than their predecessors. In addition, many Legendary items have had visual effects added to their original models, giving them a distinct and detailed flair. (Please note that these changes will only impact Legendary items that drop after the patch 1.0.4.)

Game Difficulty
A large number of changes have been made to the game's difficulty to support the intent of playing efficiently, rather than overcoming an obstacle. The difficulty gap between normal monsters and Rare and Champion packs has been reduced, and drops from normal monsters has been increased substantially to compensate. The enrage timers and "heal to full" mechanic of Rare and Champion packs have also been removed, and we've lowered repair costs of high end items by approximately 25%. Additionally, a wide and varied number of class buffs have been made to help promote build diversity.

Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level

3% Magic Find and 3% Gold Find

In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.

Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60

Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find

Magic Find and Gold Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)

Magic Find is no longer averaged among all players in a multiplayer game

Players can now disable or enable music in the Sound Options

Additional Sound Options including Sound Output and Speaker Setup has been added

A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time

The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger

All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased

Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won't be as dramatic as it was before

Note: This will only impact items created or dropped after patch 1.0.4

Two-handed melee weapons have made more viable:

Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)

Core stat values have been increased by approximately 70%

Note: This does not affect two-handed ranged weapons

Additional affix changes for two-handed melee weapons include:

+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%

Note: This does not affect two-handed ranged weapons

Note: This will only impact items created or dropped after patch 1.0.4

All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons

Note: This will only affect off-hand items created or dropped after patch 1.0.4

Off-hands can now roll Reduced Level Requirement

Drop rate on quivers has been reduced

+MaxFury and +MaxSpirit will no longer roll on ranged weapons

Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block

Repair costs have been reduced by up to 25% for item levels between 53 and 63

Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)

Destructible objects now have a chance to drop items again

The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue

The maximum stack size of gems has been increased from 30 to 100

The gem drop sound effect is now more noticeable

Legendary Items

Significant changes have been made to Legendary items:

Custom proc effects have been added to over 50 Legendary items and Set item bonuses

All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable: +Elemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets

Affix values on Legendary items are no longer demoted and will now roll at their maximum potential

Many lower level Legendary items have had their affix count increased to 6

Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors

The chance for a Legendary item to drop that’s below an item level of 50 has been increased

Item level 63 Legendary items have been added to the game

Legendary Sets:

All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late hell/early inferno to late inferno.

Class-specific sets are now guaranteed to have the class’s core stat on every item in the set

Summoned Creatures:

Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped

Creatures summoned by Legendary item procs should now have combat awareness similar to Followers

Creatures summoned by Legendary item procs should now their level determined by the Legendary item level

Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.

Vendors

Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there

Bug Fixes

Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly

Items with +Chance to Stun on Hit now have the suffix "of Staggering" instead of "of Devastation"

Multiple chests that had a small chance of dropping loot into unreachable locations have been repositioned slightly to prevent this from happening

Fixed a bug where Normal chests found in Bastion keep were dropping items from too low of a treasure class (these chests will now drop the same class of items as other Normal chests throughout the game)

Fixed a bug that allowed players to see properties of unidentified items

The Champion pack at the end of Kyr the Weaponsmith's event "A Reputation Restored" will now drop loot and give experience

The common and Champion skeletons that spawn from the treasure chest during the zombie ambush event in Act I, Cathedral level 4 will now drop loot and give experience

The Goatman Ambush event in the Fields of Misery will now properly spawn a full pack of Champions (instead of just one Champion)

The Aspect of Terror will now drop at least one Magic (blue) item, and its clones will now only drop health globes

The Flying Molok can no longer turn invisible and become un-targetable

The Bloated Malachor’s damage has been normalized to be in line with the rest of his other monster variants

Killing Sardar's illusions will no longer trigger quest completion for "Sardar’s Treasure: Kill Sardar"; the quest will now properly complete when Sardar is slain (this is because Sardar is no longer an Illusionist, and will now only spawn with Vampiric and Nightmarish affixes)

It should now be significantly easier to dodge Triune Berserker Power Hits

Damage over time spells will no longer prevent certain monsters from dropping health globes

A player who is killed by a monster's Reflect Damage affix will now be able to release his or her corpse and be resurrected by other players

Fixed a bug that allowed monsters with multiple affix powers to sometimes to ignore the cooldown timers of those powers

Fixed a bug where several Unique monsters could not spawn in Act II – The Howling Plateau (this fix now allows players to finish the achievement “A Unique Collection”)

Players will now receive full experience and gold rewards for completing quests for the first time in Nightmare, Hell, and Inferno difficulties (Inferno quests will only provide gold rewards)

Players will no longer receive a quest reward after opening the entrance to the Waterlogged Passage; instead, they will now receive the reward after completing the step "Kill Gavin the Thief" instead (which occurs slightly after)

Bug Fixes

The Quest Select window will now always display the most recently completed quest or quest step, as well as all resumable steps leading up to that point

"Trailing the Coven: Talk to Karyna" will now automatically update for players to "Trailing the Coven: Find the Khazra Staff" (even if they have not yet talked to Karyna) when triggering the Lost Wagon scene

This is to ensure that players are able to receive a quest reward when clicking on the wagon

Players no longer receive Town Portal as a reward during repeated completions of the quest "A Shattered Crown: Take the Skeleton King's crown from the Chancellor's Altar" and will now receive gold and experience

Players can no longer disrupt the rituals during "The Crumbling Tower: Explore the Lyceum," which used to prevent players from completing the event

Vendel the Armorsmith can no longer be killed by the environment during the event "The Scavenged Scabbard"

Skipping the cut-scene during the quest "A Royal Audience: Talk to Emperor Hakan II" as quickly as possible will no longer prevent the quest objective from being updated

The matchmaking cut-off point for the quest “The Light of Hope” has been adjusted slightly

Level 60 characters will no longer receive a "+XP" message when looting a new lore journal

Decreased the chance for multiple Sigil rooms in the Gardens of Hope (Tier 2) to spawn at once

Fixed a bug that was causing the in-game FPS meter (Ctrl-R) to display incorrect frame rates

Fixed a bug that was causing some tiles in the Holy Sanctum not to spawn, preventing players from being able to access the room’s treasure chest

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.