News

With 2.2 bln global gamers and $109 bln in annual sales, the gaming industry is a growing giant. Of those annual sales, $94.4 bln is derived substantially from the sale of direct-from-publisher digital goods. A ...

The gaming industry has been experiencing major shifts for a decade now. First came broadband internet, then the rise of Steam. Before long, these developments quickly gave way to the biggest gaming disruption ...

The nested potential of blockchain far exceeds what we see in today’s volatile cryptocurrencies. If implemented effectively, this disruptive piece of technology represents a far greater opportunity to fundament ...

Home to nearly 2 billion gamers and a growing USD $94.4 billion in revenue from ‘direct-from-publisher’ digital goods, the gaming industry is truly booming. And it is only expected to grow, as experts project a ...

The gaming industry is one that is growing at an exponential ratio, with over 2.2 billion gamers around the world who bring in an annual revenue of about $108.9 billion. Among these figures, about $94.4 billion ...

There are currently over 2.2 billion gamers in the world generating over $108.9 billion in revenue from in-game items, annually. This market is expected to be worth over $128 billion by 2020. However, most of t ...

As much of the latest excitement and buzz suggests, Blockchain technology promises an encouragingly secure and efficient future. With features core to blockchains, like encryption and validation, we can solve f ...

Blockchain, the technology behind Bitcoin, has wide applications beyond cryptocurrencies, and Baird analyst Colin Sebastian came up with 13 industries where it could have a major impact. In some areas, it could ...

Team

Our team is comprised of top notch gaming industry veterans, technology innovators, and proven entrepreneurs. We have worked together for many years, across multiple startups. We have built successful global game publishing, game development, and digital goods marketplace businesses.

The main sale will end at the earliest of the following events: (i) 72 hours after 12,000 ETH is achieved or (ii) 43,200,000 FLIP tokens are purchased or (iii) the end date of January 29th, 2018 at 19:00 UTC is reached. Unsold tokens at the end of the crowdsale will be discarded.

Exchanges

Available

Available

Available

Coming soon

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Coming soon

Roadmap

2014 December | Gameflip Founded

Gameflip founded in Silicon Valley, California, USA

Launched marketplace platform for iOS, Android, and Web in 2015

2016 | Digital Goods Transactions

Added support for digital goods transactions into the Gameflip marketplace platform