• EASTER EGG: Have the TV Type switch on B&W. During a game you need to
be at the top of the screen when the timer is at 40 seconds. At that moment, hit
SELECT and you'll turn into the letters "JT" (for Jane Terjung)
and all the Thirsties will turn into "ST" (for Stephen Tatsumi –
picture #1). If you turn into Kool-Aid Man, you'll be a large "JT" (but when you
bump into something, you're still an upside-down pitcher). There seems to be no
way to turn things back to normal w/o starting a new game (note- it's very hard
to play in this state, since it's tough to see the "power-ups" as quickly).
{Todd Rogers}

·BUG: Won’t work with some Mattel
Electronics system changers. {BSR}

·BUG: If the game is turned on with the
pause mode on (Left Difficulty A), it will lock up (picture #2). Putting
the switch to B will then start it. {BSR}

·BUG: Due to bit of unorthodox
programming (modifying more than 1 object positioning registers within 24 cycles
after an HMOVE command), the score won’t be shown properly in later consoles
that have a slightly modified TIA chip (a few NTSC JRs and most PAL JRs, and all
PAL 7800s). This causes some of the digits to overlap each other, triggering a
collision register and causing your character to continually bounce
back-and-forth in the upper-left corner (picture #3). {Eckhard Stolberg}

·BUG: A green Thirsty will flash
briefly in the top left corner of the screen, usually when you eliminate the
last one. {BSR}

·BUG: While Kool-Aid Man is small, the
moving Thirsties will hit him and cause him to rebound out of control. It is
possible for the rebounding Kool-Aid Man to pass partially through a moving
Thirsty without rebounding again. {BSR}