Rockhounding Mod: Ore Tiers Mod

Rockhounding Mod: Ore Tiers Mod 1.10.2 is meant to make access to coal and iron less cheaper and more challenging, trying to don't alter the Vanilla supplying materials

1.10.2

Updated on November 21, 2016

Minecraft an open-world game that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is your imagination.

Mods are add-ons allow changes Minecraft's game content from what it originally was. With Mods you can make your own world within Minecraft by programming a whole new set of rules and situations!

Author: GlobbyPotato

Updated on: November 21, 2016

Comments:

Newest File: Rockhounding Mod: Ore Tiers v1.10

Release Type: Release

Supports: 1.10.2

License: All Rights Reserved

Rockhounding Mod: Ore Tiers Mod 1.10.2 is meant to make access to coal and iron less cheaper and more challenging, trying to don’t alter the Vanilla supplying materials. It may work better in a Vanilla Plus scenario, not heavily modded, where the main resources are a key part of the survival. The Vanilla ores (coal and iron) are replaced by several tiers of the same ores depending on level, biome, quantity and quality of the contained resource. It takes then more exploration and caving for the better quality supply and some planning for the most efficient usage.

Coal Tiers

Coal tiers replace the vanilla coal ore generating different types of coal ores in the world. Each coal type has a different efficiency due to the fossilization level. More efficient coals are often found deeper than less fossilized ones. Each type of coal allows to create a different amount of torches and be split into a different amount of pellets for a more efficient smelting. No coal should spawn under the oceans. It also adds a new charcoal with a third of the efficience of the vanilla charcoal to have a less cheaper access to fuel. It is obtained as well by smelting any wood log. Vanilla coals produced by other mods should still work. In case some recipes require vanilla coal ore and charcoal they are still craftable or exchangeable. Coal Types Anthracite – It can be found in deeper levels (15/33) in any biome excluded dead biomes and rarely at very high heights (120/200). It is the most efficient coal type. It allows 16 furnace smelts, 16 coal pellets and can produce 8 torches.

Bituminous coal – It can be found in mid-low levels (29/44) in any biome excluded the wet biomes. It allows 12 furnace smelts, 12 coal pellets and can produce 6 torches.

Sub-bituminous coal – It can be found in levels around the surface (40/70) in any biome, though rarely in wet biomes. This is the vanilla coal. It allows 8 furnace smelts, 8 coal pellets and can produce 4 torches. Lignite coal – It can be found from the surface to higher levels (60/150) in any biome excluded sandy biomes. It is a reasonably young and weak coal. It allows 5 furnace smelts, 5 coal pellets and can produce 3 torches.

Peat coal – It can be massively found in dirt around the sea level (55/70) in wet biomes only. It is a weak moist coal, so the mined chunk needs to be dried on a Drying Pallet to get the worth dried coal. It allows 2 furnace smelts, 2 coal pellet and can produce 1 torch.

Tier Charcoal – It is the charcoal introduced by the mod by smelting woods and has a third of the vanilla charcoal power. It allows 3 furnace smelts, 3 coal pellets and can produce 2 torches.

Smouldering Coal – Coal seam fires can be found some levels under the surface and consist of clouds of ignited coal constantly burning. They are reasonably rare and can be washed on a filled cauldron to extinguish into coal blocks. They are insidious blocks because can set the player on fire touching them and spread fire around when mined.

DevicesBoth machines require no power to work. By concept they process very slowly Though working time can be configured. They share the same working time, though the config has a parameter to multiply the single base time required to work. Output can be picked from below with an hopper, any other side will supply the input.

Peat Drying Pallet – This is the required block where to lay the mined peat chunks for drying. It takes no power to work and has a gui where to place the chunks. It will return the dried peat coal.

Basic Coal Refiner – This device improves the efficiency of a coal type by pre-combustion. Only Lignite and Vanilla coal can be improved to their next coal tier. It requires a torch or a fire beneath it for heating and has a gui to handle the items. To extract the product can be used a vanilla hopper only. In this case the heating source can be placed under the hopper, making it a unique system.

Iron Tiers

Iron tiers generate different types of iron ores replacing the vanilla ore. Each type of ore contains a different amount of smeltable material. Usually better iron ores are found deeper than cheaper ones and while some ores are common to all biomes, some others can be found only in specific biome types and at different levels so to make iron searching more challenging. Iron can be produces in two ways. A basic smelting where the ores are placed in a furnace obtaining the final product or through a Bloomery where the iron will be melt and forged into ingots. While the basic method allows an higher yeld, the bloomery process is meant to return a slightly reduced yeld. Vanilla iron ore is still craftable in case crafting recipes require it.

Iron Types Magnetite – It can be found in deeper levels (20/42) in any biome excluded hot biomes. It is an high bearing iron ore. It smelts into 3 pellets or 700mb of Molten Iron Bloom.

Hematite – It can be found in deeper levels (14/34) only in hot biomes. It is an high bearing iron ore. It smelts into 3 pellets or 650mb of Molten Iron Bloom.

Goethite – It can be found in mid-low levels (40/55) in any biome excluded the sandy biomes. It is equal to a vanilla ore. It smelts into 1 ingot or 450mb of Molten Iron Bloom.

Limonite – It can be found around the surface (50/70) in sandy biomes only. It is equal to a vanilla ore. It smelts into 1 ingot or 450mb of Molten Iron Bloom.

Siderite – It can be found around the surface (55/70) in any biome excluded wet biomes. It is a moderate bearing iron ore. It smelts into 5 lumps or 400mb of Molten Iron Bloom.

Bog Iron – It can be found in the dirt around the surface (55/70) in swamp biomes only. It is a reasonaly low bearing iron ore. It smelts into 4 lumps or 300mb of Molten Iron Bloom.

Taconite – It can be found in levels above the surface (70/90) and rarely at higher heights (100/200) in any biome. It is a low bearing iron ore. It smelts into 3 lumps or 200mb of Molten Iron Bloom.

Banded Iron Formation – It can be found at high levels (80/150) in hills and mountains only. It is a very low bearing iron ore. It smelts into 2 lumps or 100mb of Molten Iron Bloom.

Devices Bloomery – This is a two blocks tall Device which allows a more realistic iron smeting. It is an harder alternative to the basic smelting procedure of the mod, producing a lower yeld. It consists in melting the ores into a molten iron bloom (each ore produces a different amount of fluid), that will be automatically forged into ingots by using a Forge Hammer as consumable. An additional slot will take a Draining Valve which allows to extract the fluid for external uses

Mod Spotlights:

Update soon…

How to install:

Install the version of Forge that corresponds with the mod (http://files.minecraftforge.net/ Choose the installer version of Forge)

Download the Rockhounding Mod: Ore Tiers Mod.

Drop the entire zipped file into your mods folder (Search %appdata% on your PC then go into .minecraft, then mods(create this folder if it is not there))