srx wrote:Thank you for the info. I have to ask - can it be used for push and pull? Or at least for walking around push pulled model?

Yes I’ve just tested it on the free online sketchup.

It works great! It said it’s not optimised for my browser but worked perfectly.

I push/pulled in VR! What a time to be alive guys!

It’s like looking at a massive cinema screen lol

Also if you export your SU model into any android based 3D viewer, you can go full VR mode and walk through like you’re actually there. You can even export to unity and then upload to Altspace so people around the world can meet up and walk around your models together. Fascinating and super geeky!

How people use VR attached to a computer I’ll never know! I play FPS games like Pavlov and Paintball so being untethered is a game changer. In 5 years there probably won’t be any wired VR kits; the same way corded house phones all but vanished.

It’s brilliant. I can download films and take it on a plane etc. Can take it to meetings. No PC required. Take it to friends house easily. I am astounded by how good films look. I had a PSVR and it wasn’t very good, used it twice.

It’s very powerful mate and performance is absolutely fine for me. I use it mainly to play poker and watch films in what feels like a huge cinema with 50 foot screen. The games are so funny. I’ve seen some pretty obscenely funny stuff!

In Big Screen, YouTube or Netflix it genuinely feels like you are looking at a private cinema screen, absolutely no eye strain at all. You can watch 3D films in a VR cinema with other people around the world. It’s crazy. It’s a PC stuck to your face. Mind. blown.

I’m not even going to mention the 3D porn lol

0

Last edited by olishea on Wed Jun 19, 2019 6:03 pm, edited 1 time in total.

kaas wrote:IT works with unreal. Process is the same as for the Oculus go - Just with a bit more power. THE big plus to me is untethered, 6dof and reasonable good power (maybe 1/10 of a grx 1060)

Yeah, that's the problem, I need to run heavy models with decent resolutions, I need a beefy 1080ti at the minimum for smooth navigation, untethered means no beefy GPU.But as gaming goes online I think the Quest is ready for a VR gaming revolution.

For sketchup complexity, quest all day long. It’s important to consider that this Quest is more powerful than the 10 year old dual core iMac that I have done 99% of my 3D work on. It’s the rendering where you need big power.

The quest is rumoured to have outsold all other VR units combined....in one month. Sold out everywhere here. So no guessing where all the support, development and money is going in the future.

I have played Xbox for over 10 years online. I’m ashamed to admit it. But I like an hour or two teabagging people in the evening. Lol

Recently I’ve become so incredibly bored with what is essentially button bashing on a 2D screen. There is no involvement, no innovation, no fun. They’ve succeeded in making gaming boring. I played Sea of Thieves for 12 months, I help people do quests and dig treasure up for an hour or so......and then simply throw it all in the water to wind them up. That’s how boring it is! Lol

Anyway 1 minute into Quest. Sold.

No it’s not Battlefield graphics, it’s mainly unreal engine stuff. But wow. Have you ever dual wielded guns, have one pointed at different doors while ducking behind a crate and looking behind you? It’s impossible on Xbox with a controller.

In Pavlov, you don’t press X to reload. You drop you magazine, place another in, cock your gun and raise it to your face! Imagine that in a tense gunfight!!!

It’s not the graphics that amaze me in games.....it’s the sheer involvement. I must be using a hundred times more calories than regular gaming/entertainment.

VR poker is so funny. People point guns at you, smoke cigars, drink beer, throw footballs, stand up and threaten you face to face lolol......genuinely funny gaming. The only downside is people doing that stupid floss dance and dabbing in VR lol

It’s very powerful mate and performance is absolutely fine for me. I use it mainly to play poker and watch films in what feels like a huge cinema with 50 foot screen.

You want to say that you show in the Oculus Quest helmet is like a 50 foot screen ?

Yes. When you look into your Quest, it feels like you’re sat in a cool lounge with a huge screen in front of you.

You can also go into virtual cinemas where it 100% genuinely feels like you are looking at cinema screens!!!

This is what I mainly got the queat for....watching movies on planes and when travelling etc.

Also when the girlfriend puts on that stupid Love Island on TV I can sit there in blissful VR ignorance.

Yes Pilou. You can mirror your PC screen to the quest and do anything you want. It’s called Virtual Desktop app for quest. Works great. You can even stream your PC to a public cinema and random people from around the world can watch what you are watching on your PC screen!!! Or invite friends for a cinema night.

0

Last edited by olishea on Wed Jun 19, 2019 6:43 pm, edited 1 time in total.

Also when the girlfriend puts on that stupid Love Island on TV I can sit there in blissful VR ignorance.

Oy! do not be dissing Love Island, I did a ton of work on that show, but yeah, I'd never watch it either.

Lol shit sorry mate didn’t realise

Can’t stand it though.

I plug earphones in and go into my VR world lol. She’s watching garbage on a 42” TV, I’m sat in my own private cinema looking at educational things.

Another thing that’s crazy....you can setup a virtual mesh or “guardian” around you. You can do this sat down or stood up. You can do 99% of VR stuff sat down BTW. You only need to stand for involving shooting games etc.

Anyway, when you step outside of this virtual mesh, you seamlessly enter back into the “real world” by way of the front facing cameras! So you can actually step out of your VR bubble, make a brew and come back. All with the headset still on!! You’d have to see it to believe it. It’s like military technology at consumer level now.

solo wrote:Yeah, that's the problem, I need to run heavy models with decent resolutions, I need a beefy 1080ti at the minimum for smooth navigation, untethered means no beefy GPU.

For quick and easy testing I still use the Rift & Gtx1080. But the Quest is replacing my Go for taking my projects to clients.

The Quest won't be sufficient at all if a gtx1080ti is needed. Running heavy models can be done up to some point - you'll just have to put in a lot of time though to make it work; reducing shaders, reducing the amount of individual objects etc. Here's a nice small tech video on developing for the Quest https://www.youtube.com/watch?v=JvMQUz0g_Tk

Some people are developing tech for streaming the VR images to the GO/Quest from a powerful desktop (google for a video on 'ALVR' for instance). You need a 5Ghz wifi. I tested this with Google Earth VR using the Quest - it works ok-ish. I do see much potential for this if they keep developing (early alpha at the moment) - the headset would be just a 'dummy' and the heavy lifting would be done by your powerful laptop/desktop.

pilou wrote:No headaches and vertigo ? How many times you support this on your head ? 10, 20 minutes, more ?

No headaches. No eye strain.

I get motion sickness from crazy quick movement in fast paced shooter games. But I learned a trick where you close one eye for a minute, it goes away lol. Pro gamer tips!! I only get this once every couple of days. It’s like a disorientation feeling that quickly passes.

10-20 minutes?

Erm I was up til 6am for several nights playing with this mate!!! Took headset off and it’s daylight!

But in all seriousness I can comfortably do 2-3 hours watching a film, no problem at all.

It doesn’t even feel the screen is close to your face, like I said, genuinely feels like a cinema (and you can pick where you want to sit)