Monarcade trailer

A 10 week student film, done for my Collab Class at Savanah College of Art and Design (SCAD) about two kids battling it out at an arcade. I contributed to painting UVs for various objects in the background such as arcade boxes, designing various games, screen designs for the arcade boxes, background layouts, and coloring characters after animation.

We'll be submitting this film to a few Film Festivals, so unfortunately, for the time being we cannot release the full film publicly, but I will be putting up a calendar for any film festivals our film will be showcased in.

Layouts & Screen Shots

We'll be submitting this film to a few Film Festivals, so unfortunately, for the time being we cannot release the full film publicly, but I will be putting up a calendar for any film festivals our film will be showcased in.

Our film, "Monarcade" is a 2D 3D hybrid, with the characters being mostly 2D and backgrounds mostly 3D, and so here are some Screen Shots of the 3D arcade where I contributed most of my time to the film.

All of these arcade boxes and machines and even the room were painted by myself, Christine Axworthy, and Meghana Reddy. Modeling was done by Ryan William Hoffman and Eduardo Escandon; and the lighting and rendering were done by Maya Vyas and Ryan William Hoffman for post production. All of these were textured by painting the UVs of the 3D assets and you can see some of the 3D objects I painted on the UV Paints page.

Screen Designs

At the beginning of the film there are about 5 high score screens in which kid emperor, the yellow kid, encounters when he first enters the arcade. I was in charge with designing these screens and illustrating them. Then most of these designs were handed off to Maria Luisa for animation, and she did an amazing job.

Milky Way

One of the few games I was in charge with helping design. However, this game I pretty much designed and painted entirely myself, as well as coming up with what the characters would look like. It is also one of the few backgrounds that is entirely in 2D, that I painted in photoshop.

The game was meant to be based off "Space invaders" classic arcade game however, with all of the games we wanted to give them a unique twist as well as creating a non-pixelated game style for the animation.

This was then handed off to Soumya Iyer for animation.

UV Paints

The backgrounds for the film were for the most part 3D and the characters 2D. Since I was part of the background painting team I had to mostly paint 3D models. And so, these are a few of the main 3D models I painted for the arcade, or rather UVs. UVs are essentially the face of the different sections on the 3D model, which will be translated on to the 3D model once the color is complete.

A lot of these are random arcade boxes, then there's the hockey table, vending machine, crane machine, atm, food and drinks, tables, and prize table, etc.

I think the biggest challenge when painting these were that I had to paint them spread out like this, the UVs for the 3D models, and since I did not have the 3D models on hand and I did not create the 3D models, I had to hope alot of the time that what I was painting would turn out correctly on the 3D models. Luckily, our head 3D modeler, Ryan William Hoffman, was really good at labeling the UVs so they were a lot easier to paint.