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how we treat people

There is a spawn of paneleons that several people hunt. its a rather thin spawn, but 3-5 people can hunt there without much issue. this is the story about the little people that dont 1-shot an 80 hp mob.

Jan 7 --> spawn has 4 ppl actively killing, the small power avatars ask avatar XXX to please head to a different spawn, as folks will killing with good haste (but not 1-shot). avatar XXX declines and essentially says 'fu'... avatar XXX begins actively stealing kills by those who will damage the mob, but not kill it in 1 shot. Player AAA was first affected, had more than 10 kills stole, and to my understanding, filed a support ticket. The same later happened to player BBB, they filed a ticket (to my understanding), and then later in the day the same kill stealing occurred, and i reported the matter as a harassment ticket.

Jan 8 --> got canned response from support, they would investigate,... player XXX is back at spawn and inside of 20 minutes of active hunting stole 17 of my kills. I file another support ticket, and this time talked to live support on website, and they send 'MindArkOfficial LiveSupport Aphrodite' to investigate the matter. meanwhile player XXX is mocking the fact that he is active kill stealing these mobs. Official shows up... and to my dismay i get "MindArkOfficial LiveSupport Aphrodite: can you move in other spot pls".

i initially thought it was neat that MA was giving small budget players the chance at looting some markup.. but now I am strongly considering selling everything. Super awesome to know that i will likely not be compensated for the kills stole, and player XXX will continue harassing others with no reprise.

I will probably get all kinds of flamed in this thread, from people that depo a crap ton more than me. but ya, i just think some folks should be treated fairly, thats all.

I had this happen to me on both weak paneleon spawns. Same player using plasma weapons and one shot killing all mobs. You can easily have 5 hunters on a spawn with no problems and this guy shows up and takes all mobs and doesnt care at all. I m really sad to hear you made a support and nothing was done with it.

While we (Planet Cyrene) can't really tell players where to go or what to do, is there anything design wise that would help to alleviate this in the future? Either a larger group of static mobs or a better spawn for higher level players or loot changes on either higher or lower level paneleons?

Too bad mattyo. But it happen like that when strongbox are on that 80hp mob.
It's easy to fix, place strongbox on your shared loot Jolly Lurker. There is puny to old + big one there, so all players will find his level mob and they have to move for kill them and the area is huge. In that paneleon spot, they just stand at same place and shoot.
That MA live support really sucks...

Either a larger group of static mobs or a better spawn for higher level players or loot changes on either higher or lower level paneleons?

Click to expand...

That problem is on Weak paneleon, they still have low hp and they don't move alot. I think, if you put more spawns that will product same problem. Lower level ? That will destroy the strongbox market and same problem will appear.
Maybe a larger group ? I don't know, the guy still can kill steal.

Too bad mattyo. But it happen like that when strongbox are on that 80hp mob.
It's easy to fix, place strongbox on your shared loot Jolly Lurker. There is puny to old + big one there, so all players will find his level mob and they have to move for kill them and the area is huge.

Click to expand...

I will talk to MA about this, they are the ones who assign the strongboxes to creatures, so if they aren't on these paneleons there will be less incentive for players to behave this way.

maybe have them on non-weak/puny creatures? having several young-old spawns could be really fun, much like the island north of outer rim.

while i do like the idea of having such great mark-up on smaller mobs, it really brings out the worst in people. Avatar XXX has openly mocked the fact that he was kill stealing in game chat, as well as planet calypso forum, as i had commented on another thread.

to me, its abusive, and its really frustrating to be the first one at the spawn, an then told to leave by support, when we (small group of hunters) asked that avatar multiple times to please not steal kills, and head to a different spawn.

@Kris | Cyrene --> while you cant dictate how people play, or where they hunt, if they destroying other peoples ability to enjoy the game, what then? If avatar XXX is costing players ped by one-shotting mobs that others have dumped PED into already, does that not hinder others ability to enjoy the game?
- in real estate (in the US) owners are entitled to quiet enjoyment of the land, meaning that you should be able to enjoy the land and use of your property without much disturbance from others. I dont see how this is much different. Multiple players opening multiple harassment tickets on the same player --> and we are all shit on. never mind that fact that avatar XXX has taken dozens of kills costing several ped at this point. yet he is rewarded with quiet enjoyment, and we are,.. ... ... ... ??? i dont know what we are, other than screwed to the point that we are not able to participate in the same type of enjoyment?

maybe i am way off base here. but to me its insane that an abusive 'bully-like' player gets rewards, and players asking for space, and politely asking others for quiet enjoyment, just get told by support 'go elsewhere' ....

I'm on Cyrene to tame and finish a few nearly done smaller missions, so I don't have a horse in this race.
But it seems to me that the strongboxes from punies are to give newer players some small chance to loot them.
It's up to Cyrene officials to decide, but removal looks like a pay-to-play move, just saying.

Now if there was a 2nd equally small spawn nearby, and I'd assume near a shore line too??
1. Then XXX the kill-steal thief would have no excuse not to go elsewhere when asked politely.
2. It would also give anyone/everyone else the chance to simply leave and quickly get to other spawn location.
3. Solves any crowded feeling. When I tamed Panes +year back it felt overcrowded whenever just 4 players appeared there.

Kris, since acting as police is not something cyrene official can do, putting more spawns for weak paneleons would be good. Even in times when strongboxes dont drop it would be good to have several spwans since this is the go-to mob for sweat gatherers and its not comfortable to grind close to them.
As a side note on the paneleons, please a repeatable mission for this guys!!

I'd like to suggest some radical stuff to Kris.
Suggested in the belief that a, b, c, would be fast and very simple to do. And d, & f could appear later? (Suggestion c being shared to avoid hiding in fear inside yet another boring af solo hunting mission instance.)

a. Move the Nimets (non-rookie mob) from front entrance of Rookie area to opposite side around 139103, 77606

b. Put the second puny paneleon spawn where Nimets had been but a little closer to the road and thinly along shore towards the south bridge at 138682, 77461.

c. Place a third larger spawn area of puny paneleon (as a shared mob??) in the middle of that thin landbridge at 137501, 76730 since it has water on both sides and fairly flat.

d. Put a daily hunting NPC for puny paneleon near the landbridge.

f. Then see if MA will let you add a pet taming mission for arrets, and one for paneleon.
Just as a test case to see if it all works out etc.
And could simply add more taming missions later on if its a good fit for Cyrene.
(Afaik no one has any taming missions in game, unless that changed last year when I was away???)

There's a lot to unpack in this thread, I'll edit this post with my reply but I don't want to be hasty with our answers about this either.

For now I'll say there's some good ideas here and this setup for n00bs having this effect with higher skilled players in an unintended consequence and one we are looking to remedy within our limited power set.

While we (Planet Cyrene) can't really tell players where to go or what to do, is there anything design wise that would help to alleviate this in the future? Either a larger group of static mobs or a better spawn for higher level players or loot changes on either higher or lower level paneleons?