AuthorTopic: Adventure: Welcome to the Genre (Read 2296 times)

I'm really looking forward to your next project! As usual with trilogies, the first part was great because it had a cool fresh idea, and the final part was even better because it squeezed every drop out of this idea.

My favourite locations were the "cutesy children's room" in the Mega-Game, the Adventure shop with its internal narrator, and the Vertex (was cool to see how characters in Thalia's world spend their free time).

I dig the Cabal, especially Loamy (it is a bit sad that his "toad prince" backstory didn't make it into the game) and LeMort with his "stereotypically villain" appearance and room. IMO, a "pure oldschool 2D" version of him and his room could be interesting, maybe somewhat like Mort Cadaver's cabinet from KQ7.

I also loved the idea about "adventure archeology" and the pre-computer origins of the adventure genre. Know what, I have my own idea about this, that perhaps "purely digital" characters existed in some forms and interacted with humans before humans even invented computers. Some paranormal researchers believe that humanity during its whole history has been surrounded by weird teleporting and shapeshifting creatures made of unknown form of energy who manifested themselves as "ghosts", "demons", fairy folk, etc.; sounds really reminiscent of game characters with their changing sprites and CommKeys, doesn't it?

I also loved the idea about "adventure archeology" and the pre-computer origins of the adventure genre. Know what, I have my own idea about this, that perhaps "purely digital" characters existed in some forms and interacted with humans before humans even invented computers. Some paranormal researchers believe that humanity during its whole history has been surrounded by weird teleporting and shapeshifting creatures made of unknown form of energy who manifested themselves as "ghosts", "demons", fairy folk, etc.; sounds really reminiscent of game characters with their changing sprites and CommKeys, doesn't it?

That is some interesting stuff. There's probably enough material there to make a whole new game out of (though I doubt I'd be up to the task).

There's so much about this game that I could praise, from the innovative mix of art and gameplay styles to the great story and puzzle design. But I think the highest compliment I can give is that it managed to create a true world that I will miss being in and look forward to returning to one day - something I feel about all the greats of this genre.

On paper, the whole idea for this game is (forgive me) one that I should hate - a meta-y, fan-remake-type mess. But somehow it works so well. I'll be playing the previous games from this series imminently.

In case you can't tell, I'm seriously impressed. Well done. And thank you. I can't wait to see what you do next.

I was able to fix the problem you reported with Rusty, and another person reported a similar bug with the archeologist, but I was unable to replicate it. At this point, it seems like I'd have to have someone else take a look at that code, because I have no idea what could be causing that problem. Sorry.

I have a few ideas for much smaller games that I've started fleshing out. I haven't been able to make much headway yet, though.

Wishing you the best! Btw, this paranormal researcher I mentioned, John Keel, suggests that the entities we used to know as fairy-tale creatures (gnomes, fairies, demons, etc.), are now pretending to be aliens and representatives of "Intergalactic Federation". So it's quite plausible that the regal Queen Valanice of Daventry would now present herself as the space officer Thalia James

Binge-played the first two so I can now play this one! Have very much enjoyed the series so far -- there's elements of the Thursday Next series by Jasper Fforde (which I love).

EDIT: Aaand I see that Fforde's just been referenced in Thalia's room!

Thank you! Jasper Fforde's Thursday Next series was a major influence on this series (as you might have picked up by now). The world in the series is more or less the computer game version of the Bookworld.

Wishing you the best! Btw, this paranormal researcher I mentioned, John Keel, suggests that the entities we used to know as fairy-tale creatures (gnomes, fairies, demons, etc.), are now pretending to be aliens and representatives of "Intergalactic Federation". So it's quite plausible that the regal Queen Valanice of the Daventry would now present herself as the space officer Thalia James