I just purchased the iOS developer program for $99. It said on the website that the sellers name would be your name. I think Ketchapp (the creator of 2048) also uses individual. So are you allowed to ...

I published my game Eyeroller on Google Play the other day. I checked there was no game on Google Play with the same name. But today I searched for "eyeroller" on Google (Yes, I should have done it a ...

I was wondering how developers can give some people (like family) their paid apps for free?
Or even give paid in app purchases for free. I'm not talking about the promo codes, i believe they only last ...

The App Store has been featuring Facebook integration for a while, letting users "Like" your app. But what do these likes relate to? Are those "Likes" simply about the App Store page and outside of ...

I am about to publish my very first iOS game and was reading the Apple iTunes Connect guide (pages 237 till page 240). I understand that they require a PSD file of dimension 3200x600 pixels. I also ...

This may not be an appropriate question for gamedev.stackexchange.com.
I'd like to make a basic Breakout game with Unity.
I'd also like to sell it on the Mac App Store, iOS App Store, Google's Play ...

I have noticed lately on the App Store many games have been updated to require a minimum of iOS 4.3 to run thus eliminating support for 2nd gen devices (iPod Touch 2nd gen and iPhone 3G).
It is now ...

I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with ...

We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...

Does Apple implement any limit on the frequency / number of updates posted for a given app on the app store?
I have seen that apps that are updated get featured in the "new app" lists. So developers ...