greenoaks wrote:the op wants this because it is difficult to always click the correct button on his little screen. if extra buttons are to be added then there are many other people who may want one to cover their misclicks.

so lets fill those tiny screens with buttons. or you could just suck it up.

But his suggestion doesn't change the game. It would be like playing risk with your friends in RL, where you pause while considering on whether you want to reinforce, or continue attacking where suddenly you see a great opportunity across the board, where you can attack. Now If I was told I couldn't attack ppl b/c of the fact that I paused too long it would make me mad. Its simple, If you reinforce you can't attack anymore, but as long as you haven't started reinforcing technically the only thing that's keeping you from attacking is that you clicked a button called "end attacks." Logically if you haven't reinforced then in RL Risk you may still attack, I don't see why its such a problem to make it the same here. Its not an undo button its a oh hey, I just spotted an opportunity elsewhere where I could attack and set my self up nicely next turn kind of button.

aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

greenoaks wrote:the op wants this because it is difficult to always click the correct button on his little screen. if extra buttons are to be added then there are many other people who may want one to cover their misclicks.

so lets fill those tiny screens with buttons. or you could just suck it up.

I agree that things shouldn't be built in to accommodate people fat fingering things on their phones. In that regard, I agree for them to just suck it up. Though I support this return to assault feature as if you haven't made any reinforcements, you should still be able to attack.

MERGED with the thread in Rejected Suggestions that deals with the same thing. Editing OP.

A few things about this:

This would take more than just an hour of coding. There is virtually no new implementation on this site that can be accomplished in that short a time frame.

Having an undo button changes the game. This is especially true in freestyle.

Basically, mistakes happen in most games (Cards, chess, board games, sports). There is generally no undo button unless you are playing against a computer. And even that is pretty cheap. Just take your screwup and learn from it.

With all due respect, this thread should not have have been merged here. The original posting from 2006 calls for an UNDO button that would have permitted deployments, attacks, and other GAME CHANGING actions to be implemented. This is not what I have asked for. I'm talking about developing a simple button to return to attacks prior to a reinforcement being made. No change to the game would be necessary, no advantages provided to any one person, and nothing that would complicate/delay/interfere with players that do not wish to use the button.

jjleblanc25 wrote:With all due respect, this thread should not have have been merged here. The original posting from 2006 calls for an UNDO button that would have permitted deployments, attacks, and other GAME CHANGING actions to be implemented. This is not what I have asked for. I'm talking about developing a simple button to return to attacks prior to a reinforcement being made. No change to the game would be necessary, no advantages provided to any one person, and nothing that would complicate/delay/interfere with players that do not wish to use the button.

there is an advantage. you get to undo your 'action'.

get it right the first time. there is no undo, redo, mulligan or take back option.

jjleblanc25 wrote:With all due respect, this thread should not have have been merged here. The original posting from 2006 calls for an UNDO button that would have permitted deployments, attacks, and other GAME CHANGING actions to be implemented. This is not what I have asked for. I'm talking about developing a simple button to return to attacks prior to a reinforcement being made. No change to the game would be necessary, no advantages provided to any one person, and nothing that would complicate/delay/interfere with players that do not wish to use the button.

There are probably at least 50 threads merged here, not just yours and an original. It's already been rejected. There will be no option like this. Sometimes I wish there was for myself as well, because I screw up sometimes too. The bottom line is BE CAREFUL.

So I know I can't be the only one that ends up trying to reinforce from one spot to another and realize I had it backwards or tries to place a portion of my troops on one territory, but accidently click too many times and end up placing all of them there. I've blown up 3 or 4 games from stupid errors like that, my errors, but easy ones to fix potentially.

So, my suggestion is some sort of buffer time. Maybe like 5 seconds? You can click the reset button and it goes back 5 seconds on anything you've done in your turn (excluding attacks obviosly so someone can't just redo it if they get some bad rolls).

This way if you do accidently place wrong, or reinforce wrong you can click the button real quick and redo. This would basically be the same as if in a physical Risk game you started to place 10 troops and one more fell out of your hand so you picked it right back up and placed it somewhere else. I can't see where it would have any negative effect on anyone else as long as attacks weren't a part of it. Maybe it would have to be for sequencial and not freestyle though as well just so you don't place, see someone else place and then move your troops real quick. But I play almost all sequencial anyways, so that's what I'm really thinking of.

This has happened to me many times. Do you use Firefox as your browser? If so, I would install greasemonkey use a couple greasemonkey scripts, BOB and Clickable Maps: viewtopic.php?f=59&t=73696#p1771986.

They offer you confirmations (e.g. "are you sure you want to fort X?")

davidprichard wrote:So I know I can't be the only one that ends up trying to reinforce from one spot to another and realize I had it backwards or tries to place a portion of my troops on one territory, but accidently click too many times and end up placing all of them there. I've blown up 3 or 4 games from stupid errors like that, my errors, but easy ones to fix potentially.

So, my suggestion is some sort of buffer time. Maybe like 5 seconds? You can click the reset button and it goes back 5 seconds on anything you've done in your turn (excluding attacks obviosly so someone can't just redo it if they get some bad rolls).

This way if you do accidently place wrong, or reinforce wrong you can click the button real quick and redo. This would basically be the same as if in a physical Risk game you started to place 10 troops and one more fell out of your hand so you picked it right back up and placed it somewhere else. I can't see where it would have any negative effect on anyone else as long as attacks weren't a part of it. Maybe it would have to be for sequencial and not freestyle though as well just so you don't place, see someone else place and then move your troops real quick. But I play almost all sequencial anyways, so that's what I'm really thinking of.

This will prevent accidental auto-assaults. I just unintentionally auto-assaulted an opponent while playing on my phone. While my big fingers are to blame, I'd prefer the option just to not have auto-assault there in the first place.

Would clean up the interface for users who don't use or don't like the auto-assault button.

This will prevent accidental auto-assaults. I just unintentionally auto-assaulted an opponent while playing on my phone. While my big fingers are to blame, I'd prefer the option just to not have auto-assault there in the first place.

Would clean up the interface for users who don't use or don't like the auto-assault button.

I Completely agree with this - was actually going to suggest this thread myself. A day or two ago I lost a game wholly based on the fact that I 'accidentally' (I maintain that there was a bug....) deployed my overwhelming marauding force on a dead end territory (Telvanis in the Tamriel map). Had I not done this I would have taken out my opponent and won the game. I realised what had happened as soon as it had been deployed and felt physically sick. Seriously.So the chance to restart the deployment (which I guess would involve saving the details of my original troop statuses at the time I started the round - before deployment, if this is not already done so) is definitely supported by me.

patrickaa317 wrote:It has been announced over and over that there is no storage of moves thus no 'undo's'.

It has the information to write out "[player] deployed N troops on X" - it only has to store that info for one turn, a simple string or array should suffice.Just because there isn't currently, doesn't mean there can never be... it's called progress.

patrickaa317 wrote:It has been announced over and over that there is no storage of moves thus no 'undo's'.

It has the information to write out "[player] deployed N troops on X" - it only has to store that info for one turn, a simple string or array should suffice.Just because there isn't currently, doesn't mean there can never be... it's called progress.

I understand that, I'm not saying I'm personally opposed to it just letting you know what the powers that be are going to say.

I do agree with TFO that if I had to click confirm, i'd get pretty annoyed.

patrickaa317 wrote:It has been announced over and over that there is no storage of moves thus no 'undo's'.

It has the information to write out "[player] deployed N troops on X" - it only has to store that info for one turn, a simple string or array should suffice.Just because there isn't currently, doesn't mean there can never be... it's called progress.

I understand that, I'm not saying I'm personally opposed to it just letting you know what the powers that be are going to say.

I do agree with TFO that if I had to click confirm, i'd get pretty annoyed.

Maybe it's something that one could set as a personal preference on one's profile? Perhaps with an option to exclude speed games?