aquileia wrote:As for what to do next, I'd have a humble reqest - Jetrel posted a ne-run for the lancer, but the cloth wasn't shaded. Would you do that? I attached the extracted frames of his gif for convenience.

I love watching these threads!
A question from non-artist: why don't the characters change/move their feet, shift their weight? That's a very natural thing to do when standing and being bored.
Another idea: the unit could change its posture to a mirrored one, to give one leg some rest.

This is the thread for making the characters do exactly that! The reason not all of them do it is that someone has to draw a set of images to animate, and we don't have any permanent artists at the moment.

beetlenaut wrote:This is the thread for making the characters do exactly that! The reason not all of them do it is that someone has to draw a set of images to animate, and we don't have any permanent artists at the moment.

Edit: Are you playing with standing and idle animations turned off?

Nope, I play with all of them on. I just didn't formulate it well, sorry.

The idea is: the unit's standing pose is asymmetrical.
There can be an animation that changes right-sided standing pose to left-sided, where the unit stretches or whatever in between.

singalen wrote:There can be an animation that changes right-sided standing pose to left-sided, where the unit stretches or whatever in between.

I think it would look like the game was broken if units flipped their facing direction randomly, so there would have to be an animation between the poses like you said. Then, the problem becomes just what I said: Someone has to draw the animation frames.

Well, that's the main problem. Another one is that UMC authors would no longer have control over where the unit was facing. What you could do though, is have a long idle animation that changes the direction, then changes it back after 30 or 60 seconds. I don't think there is any limit there. That can already be done, too. No changes to the engine needed.