A weapons editor/tool editor in the tribal stage would add a little more depth to the weapons you use as well as the musical instruments. Also, cities/tribes should not all be the same circular shape, but should have more of randomized shape (so there is different strategy every time you build a new city in terms of how you arrange your buildings for happiness).

I don't know if anyone has noticed this but your buildings and vehicles int he civilization stage are not high quality reproductions of what the editor shows you. While you are building the vehicles or buildings they have high resolution textures and lighting, however in the actual game they are fairly low resolution textures and look horrible. All my other friends have the same issue and we have "uber" computers, lol. Everything is set on high and we all have this issue...go test it out. Look at the editor version of the model and then check out the actual in game model....they are very different.

And you say i should not complain that the game isnt what i expected, even it it was ADVERTISED like it that on various presentations and even in the TV commercial ("How do you want to build the universe")?

Are YOU serious?

I do not know what universe you are on, but I have pretty much watched every video known to man on Spore and the only one that has things that were really missing from the game was the GDC 05 video (only a few things at that: procedural verbs, underwater stage/cities, creatures speed based off of leg configuration/parts, oh yes and of course blood ). Lets see E3 06 video, baby creature and creatures steeling eggs, and flora editor.

How do you want to build the universe - Terraforming tools, creature editor, cell editor, vehicle (land/sea/air/space), building editor, music editor, share functions and tools...the ability to travel to any stage after completion, the ability to use cheats (they have said plenty of times that cheats are a part of gameplay), etc. The question should be ARE YOU SERIOUS?

On a side note, people missed that we never expect to have extras...like the clothing (armor) editor and the music editor, which was never really talked about until only a few months ago. Will spoke about it in a few interviews, however he pointed out that he did not expect it to happen.

I have the collectors edition as well as the special edition art booklet that came with a strategy guide. In there they showed many of the different stages that spore went through and the level of complexity they wanted with the accessibility that needed to achieve as well...for the masses. Will Wright was never going after the hardcore gamer and I do not think that Will over promised and under delivered. It was a figment of the fans imagination, if people would get off their jump to conclusions matte we would not have this problem. People saw a tribal stage and Will said "They have changed over time to reflect your playing style" and people start coming up with all these scenarios in there head about what that actually means...instead of taking it at face value. They build up this fictitious world that was never present or presented for that matter. In the end it meant that how you played in the cell or creature stage helped craft the personality traits your tribe had and the reactions that would have to each other while idle (and damn are some of those things funny).

All in all, it is no ones fault but the fans (this is not some random consumer that just on a whim or impulse buy got the game...that is differnet) they studied it, talked about, worshiped it, and hyped it to hell and in the end it was not what they wanted. Why is that most movies are never as good as the book...because our own imagination out qualifies that of another individuals.

I have never been one for over hyping anything (because when I was younger I built up so much hype for Tiberium Sun...only to be horrible, horrible disappointing). I did however love to here about the tech, gameplay, and the creation of such a huge huge game. Spore has gone far beyond that of a normal game, it has become a phenomenon that will extend itself beyond the game itself and transend a medium that needs something as fresh as this. Over the past decade games have become increasingly more stale and less creative, more squeals and less new IPs. Why, because the same old crap sells to the hardcore masses, the crave the same mundane BS over and over again...when something different, that challenge the typical play style is given to them they look at it like a monkey holding a coconut and just bash it into oblivion. Enough of my rant, I am finished....Fin

No No, I have had that issue before too...it is a strange bug. I have to exit and reenter the editor for it to go away. I was trying to paint my UFO segments different colors and it did not work out very well, lol.

I am playing on hard (only difficult that is a challenge), it takes me about 2 or 3 hours to push myself out of the hole that is dug for you. After 3 alliances and 1 enemy I was able to push them away from my star systems. After that the frequency of which they attacked went down dramatically to once ever 15 to 20 minutes after I completed destroyed the alien race I only got attacked by pirates. However, now that I am many hours into the space stage I have enough experience and money to throw down planetary defenses which pretty much protect me from everything.

Well only on this forum do I feel like people dislike spore. Out of my 160 friends on Xfire about 50 bought the game and I have only had 5 or 6 complain how "horrible" the game is. I have been waiting for this game since March of 2005 and I am extremely happy with the final outcome. Yes there are some bugs and kinks that need to be worked out, but overall the game has been a blast (oddly enough I have never encountered a problem with bugs, but I do know there are a few).

Most of my friends and I constantly chat away about our latest experience with our first and second run through of Spore. I am about 35 hours into the game according to my Xfire and still enjoying it very much.

After almost 35 hours playing Spore, I am on my second run through with a new civilization.

I have found the game highly enjoyable from a creative standpoint as well as a gaming standpoint. Overall, the rating is only as good as the player. The reason I say that is because the game relies so heavily on the player to create their own fun and as well as their own stuff. Before you jump on me for saying this, I just want to say that I have given this some thought over the past couple days and I have some very small mount of evidence (friends and family). I know about 15 people in real life that actually own spore, the individuals that I have found who really think it is "boring" or a "stupid" game would give it a 6 or a 7 and would try to play the game like a typical game.

For instance, I have a friend that is a programmer (not the most creative type) and I probably would give the game a 4/10 purely because he believes he should not have to make the game he plays...he just wants to play it. His creations consisted of boxes that floated around and have random guns stuck out of the square box. His other creations were also very similar. Also, many of my others friends that did not enjoy it rushed through it, creating very little and again trying to finish it like they just picked up Force Unleashed. Most of my friends that really enjoyed the game probably about 8 of them...they played it as more of a god game itself, messing around see if they could pull one creature this way or that, got picked up by an epic and thrown a hundred feet, led an epic to someones city, finished the cell stage without any eyes, and created wonderful stuff in the editor (spent many hours).

If you do not play the damn game like a sandbox then sorry, you are playing it in a way that it was not quiet intended to be played. For me, I try to find things that should work, that end up working...like keeping your cell parts throughout the creature stage, completing the cell stage with no eyes and so on. Overall, many people we be disappointed not because Will Wright failed to give you a great game, but in the end you failed to make it one.

I feel like I am doing something wrong here or really missing a strategy. I only have two colonies, my home colony as well as a one colony outside of my solar system....and I have been playing for a few hours. I feel like I can not get enough money.

I can only trade spice for 250 sporebucks a piece, yet those alien bastards will sell some to me for 2,500 a piece. I have been doing random missions, but I can not seem to get enough spice to do anything with it, since it trades for so little. I have a chance to buy out a solar system, but I do not have nearly enough money. I am sittle around with 30-50 thousand sporebucks at any given time.

For one they compare this game to the Sims and I can assure you (having played both games), there is far more gameplay elements to this game then there ever were in Sims.

Also Spore lays the ground work for future expansions to help add depth to the game. I have always known Spore was going to have large breathe and minimal depth, however the sheer size of the game makes it that much more understanding. It is like an MMO, it has a solid frame work to go off pf and then more material is added to expand on the initial vision.

Heres to the mod community to maybe one day turn it into the game it was supposed to be!

I am sad you over hyped it, I have been waiting as long as everyone else. I played it for 7 hours and absolutely love the game. I always new the game was going to have a lot of breath, but not a lot of depth...and I always loved simulation games. I enjoy dicking around, creating things, and watching what happens.

You had false expectations, there were very few things that were promised that did not arrive in Spore. Underwater phase, physics (drag and pull), flora editor, and underwater cities are the things that have been taken out. The game is missing nothing, but what you built up in your head.

I for one stayed grounded, and understood it was going to be revolutionary...however it was not going to be the "be all to end" games. It was going to be a large stepping stool for the platform.

After 7 hours with the game, I can truthfully say this game is a 9.5/10 in my eyes. I have been a video gamer since the beginning of the ATARI 2600 and this is the largest leap in gaming since Ultima Online changed the we play our PC's.