Itching to make a game? Whether you're participating in One Game a Month or just want to try some new tools, we're launching a competition to help get you moving: The Construct 2 Jam!

Construct 2 is a tool for developing HTML5 games with no programming experience required. Check out the Construct 2 website for downloads, tutorials and additional info, or play some games already made with Construct 2!

The theme of the jam is "Touch" - because these are HTML5 games, they will work on mobile devices and tablets. Instead of making something that requires a keyboard, we'd like to see people develop touch-based games! Read this Gamasutra article before getting started, to get your head in the touch game.

The deadline for this competition is April 30th - you can publish your game any time between now and then. Tag your game with "construct2" and "touchjam" so it doesn't go under the radar! We'll feature all entries on a Construct 2 Touch Jam page, as part of our Game Jams showcase.

Prizes:

1st - $200 and Steam key for Construct 2 Business Edition

2nd - $100 and Steam key for Construct 2 Business Edition

3rd-8th - Steam key for Construct 2 Personal Edition

If you purchase the Personal Edition and place in the top eight, you will receive a complimentary upgrade to the Business Edition as your prize.

Supporting members of a winning team (ie Artist) will receive $25 store credit. No limit on team sizes but max store credit for up to two supporting members per team.

This next month will be a great opportunity to familiarize yourself with Construct 2 and decide if you want to upgrade beyond the free version. The Personal and Business editions allow for more complex games and the ability to export as apps for iPhone and Android. All versions can publish as a Windows 8 Metro app or web game.

If you have an HTML5 game to upload on NG, PM ME for HTML5 upload access.

We'll be exploring various ways to make games in 2013 and will ultimately highlight the devs who experiment with the most platforms, soliciting feedback on their favorites. Begin the journey by downloading the free edition of Construct 2, trying some tutorials and making a game!

In other news...

The winners of Comic Jam 4 have been announced! Participants had three days to create a narrative comic.

Looking forward to all the stuff being released for the Construct Jam.

At 3/14/13 01:44 PM, TomFulp wrote:
Also Pico Day has been announced although there are no plans at the moment for a party at the office this year.

Also you like...need to have a party. Even if its just the staff members (or just you dancing in front of a web cam dressed as Pico, please dear god my life would be complete if this happened).
That and the fact that Pico Day is the most important NG Holiday period.

Formally known as Viper50
When you get into one of these groups theres only a couple of ways you can get out. One is death. The other is mental institution.Last.fmYoutube

WOOT! 2nd place in the comic jam! Thanks guys.
Sexy green support badge here I come!

On a side note, all the comic entries where awesome, I was really blown away with golden-monkey15 entry. His comic is very unpolished, but it really exhibits a strong grasp of the visual narrative, composition and over all story telling in general. I was really impressed.

I'd be hyped about the Touch tournament if I had a screen I could finger on that would do more than just get smudge marks, but as long as there are alternative controls provided for those without, this ought to be fun. Congrats all winners!

At 3/14/13 06:59 PM, deathink wrote:
On a side note, all the comic entries where awesome, I was really blown away with golden-monkey15 entry. His comic is very unpolished, but it really exhibits a strong grasp of the visual narrative, composition and over all story telling in general. I was really impressed.

1) What format to export/publish - to submit to NewGrounds? (ZIP files, HTML files - dropbox?) or do these need to be PhoneGap or CocoonJS optimized/wrapped?
2) Any "Don't use Browser Object" or "No full screen" stuff we need to know about?
3) Since these are mobile games, I assume WebGL is out of the question?
4) Will these be "hosted" here on NG? Should we make "non touch" versions/options so people can play them from a computer w keyboard to check them out? (it's not hard to do, just want to make sure the instructions include keyboard as well)

At 3/15/13 04:47 PM, scobot wrote:
1) What format to export/publish - to submit to NewGrounds? (ZIP files, HTML files - dropbox?) or do these need to be PhoneGap or CocoonJS optimized/wrapped?
2) Any "Don't use Browser Object" or "No full screen" stuff we need to know about?
3) Since these are mobile games, I assume WebGL is out of the question?
4) Will these be "hosted" here on NG? Should we make "non touch" versions/options so people can play them from a computer w keyboard to check them out? (it's not hard to do, just want to make sure the instructions include keyboard as well)

1) Our system accepts an upload as a ZIP file, where the index.html is in the root of the ZIP.

2) No limitations off the top of my head.

3) GOOD QUESTION... We should really have another jam that lets people show this off. I'd say no one would be disqualified for using WebGL but the goal should be to run well on phones, so it is probably best to avoid right now.

4) Yes they will be hosted on NG and will hopefully work fine with a mouse in place of a finger - let me know if I'm missing a major issue there. You can also provide alternate keyboard controls but if the game plays well with a mouse, that should cover most players.