So, I've read and reread the rules in Lords of the Ash for aquatic combat. My players are giving some fairly sound cinematic and realistic reasoning as to why a Dweller shouldn't have to spend a Rune during Upkeep to tread in deep water if they actually perform a Move Action during their turn. How do other people handle this?

If your players have sound reasons as to why the situation doesn't warrant spending a rune, then go with it! Remember that the rules cannot cover every scenario that crops up in any given adventure. Quickly negotiate the situation vis-a-vis the rules and keep playing. Don't let the rules as written bog down gameplay. The rules are there as a framework and springboard to give you and your players a starting point on how to adjudicate the scene.

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