I killed bunk3r yesterday and it dropped a purple sniper rifle that fires like an smg when zoomed, it's very cool but burns through the ammo which is drum loaded.

I thought i was close to the end but it seems like there is a new zone of stuff to do. 42 hours level 28 now and enjoying it but looking forward to getting t the end for the second play through without side missions.

Heh, I actually got a sweet slag SMG yesterday. Oscuros got a splat gun that he didn't want, so I used a few keys to get something to give him in exchange. First I got a launcher (which I didn't particularly want, but it was nice enough), then a couple of class mods, then the 2 SMGs. I kept the slag one (which I needed an upgrade for on my Gunzerker) and gave him the other in exchange for the Splatgun, so now we're both happy.

Having a blast with Gunzerker in TVHM (paired ith Oscuros as a Siren). There have been a couple of isolated spots that were tough so far, but overall I'm not finding TVHM to be harder than playing through on normal.

Damnit. I just finished up (or almost did) my first playthrough as Mecro. Killed Handome Jack and he fell on top of the button I was supposed to push and it wouldn't let me push it and I couldn't move him. Went out to Eridium, fought my way back through in the hopes that his body would be gone. Got to the entrance to the last area, and the game crashed.

Damnit. I just finished up (or almost did) my first playthrough as Mecro. Killed Handome Jack and he fell on top of the button I was supposed to push and it wouldn't let me push it and I couldn't move him. Went out to Eridium, fought my way back through in the hopes that his body would be gone. Got to the entrance to the last area, and the game crashed.

Anyone playing as Zero? Im up to lvl 13 with him (about to save Roland so not very far yet) and wanted to see if anyone else has gone through it with him/it.

beat the game with Zero. if you take the pure sniper route as I did, you'll have a great time. I put a lot of my badass points into crit chance and damage and the skills which increase crit damage. I've had a great time of it and most regular baddies (even badass enemies) are one-shot kills. it's not uncommon for my crit shot to do 15x the weapon's rated damage on the first hit with a high chance of elemental damage to follow up.

GeneralModified profile behavior to better protect Badass Rank and related data.Added functionality to detect and restore Badass Rank in the event it was lost. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.Fixed an issue that caused players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.Added a confirmation dialog when opening the Golden Chest in Sanctuary.Fixed a bug causing players to sometimes get stuck zoomed in when in "Fight For Your Life" mode.Fixed a bug that could sometimes cause skill points to be reset when loading a character.Fixed a bug that could cause weapons to not stop firing when the "Gunzerking Autoswitch" option was enabled.Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.Fixed some cases where enemies were getting stuck and unable to move.“Inverted reverse steering" option now works correctly for clients in a multiplayer game.Fixed an issue that could cause the trade icon to get stuck on the screen.Fixed a bug where a splitscreen player would sometimes not receive the appropriate default weapon when creating a new character.Fixed a bug that could cause the message "processing vehicle change request" to get stuck on the screen.

MissionsFixed a bug that could cause enemies and missions to be locked to an incorrect level.Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:Plan BWildlife PreservationMighty MorphinFink's SlaughterhouseAnimal Rescue: FoodThe Man Who Would Be JackGet To Know JackWhere Angels Fear to TreadTrailer TrashingClan War: First PlaceStalker of StalkersThe Once and Future SlabHome MoviesShielded FavorsYou Are Cordially Invited: Tea Party(Captain Scarlett) Freedom of SpeechFixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.Fixed a bug that could cause mission waypoints to not display in DLC areas.Reduced level of Captain Scarlett and Mr. Torgue DLC raid bosses in Normal Mode.Captain Scarlett and Mr. Torgue DLC raid bosses no longer drop Seraph crystals in Normal Mode.Fixed a bug where Master Gee (Captain Scarlett DLC) would sometimes not drop any items when killed.Increased the health of Terramorphous, Willhelm, and Blue.Addressed an infinite leveling exploit with Fleshstick.

EquipmentFixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.Fixed a bug causing the item-of-the-day not displaying "sold out" sometimes when opening a vending machine where the item had already been purchased.Fixed a bug that could cause non-droppable inventory to be lost when trying to equip it from the world.Fixed the player's backpack sort setting not persisting.Fixed a bug that could cause players' backpacks to display empty under rare circumstances when trading.Fixed a bug that could cause the critical hit bonus to inconsistently be included on the item card of weapons that modify this stat like Miss Moxxi's Bad Touch.Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.Fixed an exploit giving the player unlimited grenades by picking up a specific grenade mod.Fixed customization items getting sorted as "ammo" in the inventory.Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.Balance adjustments to "The Bee":Increased Recharge DelaySignificantly increased Recharge RateReduced Amplify damageAdditional miscellaneous balance tweaks.

ChallengesAdded "(undiscovered)" entries to the challenge log for challenges that the player has not yet found.Fixed challenges showing inaccurate completion amounts for area-specific challenges.Players can now reset all challenge progress for a character once they've completed 85% of all non-DLC, non-area-specific challenge levels. This will keep the player's current challenge bonuses and rank, but reset all challenge progress to 0 and allow challenges to be re-completed for additional ranks and bonuses. This option will appear as a tooltip at the bottom of the “challenges” screen within the status menu if the player has met the criteria.

Update v1.3.0 (Released 12/13/2012)Fixed the "use" description text on the HUD getting cut off prematurely when binding "use" to certain keys.Fixed a bug that could cause the critical hit bonus to inconsistently be included on the item card of weapons that modify this stat like Miss Moxxi's Bad Touch.Fixed a bug causing decals to not be displayed when the framerate was set to 30FPS Capped.Fixed a bug causing head customizations from the Mr. Torgue DLC to not unlock properly for Sirens and Mechromancers.Fixed a bug where profiles would refuse to save when they were already corrupted on startup.Fixed a bug where profile restoration code would sometimes trigger inappropriately.

GeneralModified profile behavior to better protect Badass Rank and related data.Added functionality to detect and restore Badass Rank in the event it was lost. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.Fixed an issue that caused players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.Added a confirmation dialog when opening the Golden Chest in Sanctuary.Fixed a bug causing players to sometimes get stuck zoomed in when in "Fight For Your Life" mode.Fixed a bug that could sometimes cause skill points to be reset when loading a character.Fixed a bug that could cause weapons to not stop firing when the "Gunzerking Autoswitch" option was enabled.Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.Fixed some cases where enemies were getting stuck and unable to move.“Inverted reverse steering" option now works correctly for clients in a multiplayer game.Fixed an issue that could cause the trade icon to get stuck on the screen.Fixed a bug where a splitscreen player would sometimes not receive the appropriate default weapon when creating a new character.Fixed a bug that could cause the message "processing vehicle change request" to get stuck on the screen.Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.Added an informational dialog explaining that profile-wide settings won't be saved when splitscreen players choose the same system user as the primary player.

MissionsFixed a bug that could cause enemies and missions to be locked to an incorrect level.Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:Plan BWildlife PreservationMighty MorphinFink's SlaughterhouseAnimal Rescue: FoodThe Man Who Would Be JackGet To Know JackWhere Angels Fear to TreadTrailer TrashingClan War: First PlaceStalker of StalkersThe Once and Future SlabHome MoviesShielded FavorsYou Are Cordially Invited: Tea Party(Captain Scarlett) Freedom of SpeechFixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.Fixed a bug that could cause mission waypoints to not display in DLC areas.Reduced level of Captain Scarlett and Mr. Torgue DLC raid bosses in Normal Mode.Captain Scarlett and Mr. Torgue DLC raid bosses no longer drop Seraph crystals in Normal Mode.Fixed a bug where Master Gee (Captain Scarlett DLC) would sometimes not drop any items when killed.Increased the health of Terramorphous, Willhelm, and Blue.Addressed an infinite leveling exploit with Fleshstick.

EquipmentFixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.Fixed a bug causing the item-of-the-day not displaying "sold out" sometimes when opening a vending machine where the item had already been purchased.Fixed a bug that could cause non-droppable inventory to be lost when trying to equip it from the world.Fixed the player's backpack sort setting not persisting.Fixed a bug that could cause players' backpacks to display empty under rare circumstances when trading.Fixed a bug that could cause the critical hit bonus to inconsistently be included on the item card of weapons that modify this stat like Miss Moxxi's Bad Touch.Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.Fixed an exploit giving the player unlimited grenades by picking up a specific grenade mod.Fixed customization items getting sorted as "ammo" in the inventory.Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.Balance adjustments to "The Bee":Increased Recharge DelaySignificantly increased Recharge RateReduced Amplify damageAdditional miscellaneous balance tweaks.

ChallengesAdded "(undiscovered)" entries to the challenge log for challenges that the player has not yet found.Fixed challenges showing inaccurate completion amounts for area-specific challenges.Players can now reset all challenge progress for a character once they've completed 85% of all non-DLC, non-area-specific challenge levels. This will keep the player's current challenge bonuses and rank, but reset all challenge progress to 0 and allow challenges to be re-completed for additional ranks and bonuses. This option will appear as a tooltip at the bottom of the “challenges” screen within the status menu if the player has met the criteria.