Golden Apples are reverted back to what they did at the same cost. It filled up a lot of hunger if you crafted eight Gold Nuggets around an Apple. Now it's gonna fill everything back up at the cost of eight Gold Blocks around an Apple. Restoring the Golden Apple sounds like it's going to fill everything back up. An effect proper for its crafting cost sounds like they're putting a miscellaneous effect with it too if it's going to require eight Golden Blocks again. I hope Lucky is a status effect so we get boosted rewards from mining and kills.

Been setting up a private server for me and a friend. Using bukkit, I added a few plugins to make our experience more fun. mcMMO because I like how it can make you better at mining and woodcutting, etc. Mineral Vein because I always have a hard time finding minerals myself, so this supposedly improves on that. Tree Assist, because I prefer the Terraria style wood cutting, and it's nice that they replant themselves (I edited the woodcutting experience gain to make up for this). Telepads, because why not? I'll probably find a better teleport plug in later. And Dynmap because I always wanted one :D

I'm going to say this here since the mod megathread isn't really what I need. Working on a mod and for some reason my custom bow(s) fire 2 arrows instead of one. The second arrow is merely a ghost, it doesn't do damage, and stays in the ground whereas I am able to pick up the other one. It also bounces off creatures while the second one does damage and disappears. The second arrow is my own custom class I created so that bows could have different damage values based on the ore their made out of, rather than create an Item for every bow, I just treated it like ItemSword. I also created by own ArrowRender (don't ask me why). I just want to knock the issue out so I can get it out of the way. Not gamebreaking, but I have no idea why it's happening. My best bet is Forge has it's own hook that I'm calling and it's firing two arrows, Forge's empty one, and my arrow.