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With this latest release, I have noticed at the beginning of the mission, when we are spawning on areas with buildings, the prowler and atv's are being blown up every so often. For example, the docks area.

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Very sorry about the delay. I haven't had much opportunity to play, but so far I haven't noticed any changes. Airport mission spawns, some FIA spawn, but no Tasks are created. I also noticed that the flagpole at the beachead doesn't appear on the linux box, but does if I host it on my windows machine. The server report has grown (presumably with the extra debugging), so I used dropbox rather than paste it here.

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The flapgpoles are server side, the mission uses them for stuff. That is - apart from the blue hounds logo flagpole you see at the airhead and deployed FOB, so it's right that you only see them when on a locally hosted server. You might notice them in the middle of target towns too.

Yes, the debug has grown considerably. I'm not sure what version of the mission you have, if the lobby parameters have a 'testmode' setting, it would be useful if you can set that to true to see even more debug. (Now that I think about it, I think that feature is currently unreleased.)

I'll have a good look over the server RPT later, I've got one or two ideas about what's going on here.

*EDIT* This is going to sound like a cop-out explanation, but your server FPS is desperately low. I'll keep looking at the report files.

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As well you should! The clear the airbase task is created and assigned. Once I cleared it, the airhead was established and the next clear the town task was created and assigned. I haven't taken it farther than that, but it appears to be in order. Bravo! Great work!