Please keep this thread on-topic.It's a basic training FAQ for how to be a MT.

4.0.3a "Level to 85" version. Updated December 6th.

Feel free to make suggestions.

Philosophy of the FAQ AKA: Knaughty is biased

Skip this section if you're uninterested in my personal viewpoint. Actual answers start in Mechanics & play changes in the next post.

Q: What's the point & purpose of this FAQ?A: Short & simple answers for people who want a quick fix.The basic assumption is that the reader is a protection spec paladin who hasn't followed every beta patch note in gory detail, or read every single thousand-post sticky on this forum. Or you're a Holy/Ret/SomeOtherClass re-roll wanting some quick advice on how to tank as a pally.

If you don't like the shortness of the answers, do your own damn research - the links under I want more info! in the fifth post of this thread are a great start.

Q: You're biased!A: Yes, very.This is a guide for people who want to be "progression raiding main tanks" - that's all I've done since 2.0, it's all I know, so that's the advice you get. It assumes you'll be MTing a progression-focussed raid - 10 or 25 doesn't matter much, but you'll be trying for hard-modes eventually. The FAQ also doesn't present the subtleties - just the "standard answer". There are no provisos or subtly nuanced examples of edge cases. I'm a (semi-retired) tanking officer for a World 500-ish (on a good day) guild, so I see most stuff fairly promptly. There's half a dozen or so common posters here who are more advanced, including at least one "top 20" I can think of. If you're not aiming for hard modes, my guides (and this forum) may be too hard-core, but in Basic Training we try and get you hooked slowly.

Q: I think you're wrong and am going to flame you!A: Official forums ---> thataway. Oh, and expect to be flamed back, I enjoy it.

Q: You're rude and mean!A: Yup.It's not really true though. Ask a polite question (even a noob one) and you'll get a polite (if terse) answer (and maybe an update to the FAQ if I think the question is "F" enough). Ask a rude or argumentative question, and I'll joyfully tear you apart. Sorry, it's a flaw, I enjoy baiting the trolls. I'm pretty sure it's the main reason Aergis has never been brave enough to make me a moderator

Q: You don't talk about trash mobs, enchants, or detailed gear selection!A: Correct! Being a MT is a responsibility, you need to be willing to learn how to do your job. If you need that level of training the links under I want more info! in the fifth post are a great start. Or even WoWwiki. This FAQ is to get you started with the basics in heroic content and your first raids. After that... you're off to the Advanced Training forum.

Q: You're just regurgitating stuff other people *cough*TheckHD*cough* have already posted!A: Yup. That's the point. What's the Wikipedia quote? No original research! This FAQ contains bugger all research. Just a one-shop-stop for (opinionated) advice on questions frequently answered.

That's my philosophy, now...

Last edited by knaughty on Mon Dec 06, 2010 3:25 am, edited 7 times in total.

Welcome to Cataclysm. Tankadins just got broken. Thankfully GC stepped in at the last damn minute and we got rebuilt into the $6million dollar tank. Just be aware that six million just doesn't go as far as it did in the 70's.

Q: @^%$@!! Everything is different!?A: Yes. 4.0 is a pretty massive reboot. GC/Blizz didn't like where Wrath ended up, the pace of the game is being dropped and basic mechanics play differently. Tanks will live through a few hits - you won't be dead before a healer can heal you, so they won't have to be spamming their highest throughput heal. This is lucky, because mana regen is being nerfed TO THE GROUND, BABY! Basically the new mechanic for healers is "Play smart or go OOM". Think "Vanilla" if you were playing back then. There will be fewer (no?) AoE death zones or raid-wide AoE damage auras, so DPS won't have to be spammed instantly back to full health either. There's also further commoditisation of buffs & debuffs - for example, Kings and MotW are the same thing now, and BoW and BoM were merged. Mages and BM hunters bring Blooslust. (Actually, BM hunters bring everything, depending on what pet they summon). Bring the player, not the class

Rest of FAQ will stick to tanking & paladin mechanics.

Q: Zomg, what happened to the talent trees?A: More Back To The Future! Welcome to Vanila-sized talent trees, but with a massive perk: You pick a spec at level 10 and get some signature abilities for that spec, but then have to put 31 points in that spec before you can put points elsewhere. Awesome change. Lets Blizzard put a pile of spec-defining abilities at level 10, instead of, say, 52... Also solves the "I spec half-and-half" problems that Blizzard's been having since TBC.

Q: What? I have to pick a spec?A: Yup. Click a button and pick Holy, Ret or Prot. Picking a spec defines your "Mastery" bonus and gets you these:

Q: Where'd all my passive talents go?A: Deleted. Only 31 talent points means that most of the boring talents like "+1% to damage" are gone. Instead you only get interesting talents that do something. The goal is you notice when you spend a talent point. Think "modern computer RPG" - you spend a point, you get something good. Lots of talents are also "Good, but not DPS or heals" - lots of flavour/situational talents. Blizzard's stated goal is "Stick last 10 points in whatever seems awesome to you" and also a smaller gap between PvE and PvP specs.

Q: Huh? What's Mastery?A: Every spec gets a semi-unique nifty boost from high-end gear.Problem: Too many trinket and ranged-slot thingies to make when you have 30 specs, also people whine about wrong crit/haste/hit ratios for their special snowflake spec. Solution: Mastery. Just think of it as "Awesome Rating". Whatever spec you are, right now, Mastery = Awesome. The mastery bonuses for paladins are:

Holy: All heals also drop a shield (think PW:S) on the target.

Ret a chance for their finishers to use no Holy Power. Back-to-back Templar's Verdicts!

Prot get to block more often. Boring but effective.

Q: What? Block sucks!A: Not when it blocks 40% of the hit. Cataclysm paladins take a flat 40% off the hit you just blocked, rather than a fixed number. Fixed block value sucked - they trivialised old content and sucked for progression: At level 70 in tier 6+ gear, I could AE tank 30+ level 70 mobs at once, because they hit for zero, at level 80 you could solo level 70 raid bosses. And it sucked to block for 1600 when the Lich King is punching you in the face for 50,000. Warrior block is similar - they mostly block for 30%, but sometimes get a critical block for 60%. Our Mastery ratings scale differently and block is still being tuned across the shield tanks.

Q: Where's all my defence go?A: Deleted. Boring stat was boring. All tanks get a (mandatory) talent for -6% to be crit. Block Rating & Value, ArP, MP5 also all got deleted. If you needed MATLAB to work out if something was good or sucked, it's gone. They also made Haste and Crit pretty decent for everyone (except tanks - we stack stamina, avoidance and master). Bonus Armour, Attack Power and spell-power are also pretty much gone.

Q: They deleted AP and spellpower?A: Yes. Plate DPS get 2 AP per point of strength. All other physical DPS get 2 AP per point of agility. Plate has strength, leather and mail have agility. Casters get 2 spellpower per point of Int, so their gear has Int. Most specs also get +5% to something really good in exchange for wearing a full set of "correct" armour. Caster weapons will have spellpower until Blizzard fix their itemisation spreadsheet.

Q: What's Vengeance?A: The fix for tank scaling in raids sucking. Same thing has happened every expansion: Tank threat starts fine, then everyone gets massive gear upgrades. DPS get big DPS boosts, tanks get avoidance and EH. Second part of problem: Raid buffs boost DPS a lot, boost tank threat a tiny bit. Outcome? DPS peel off tanks when we hit the third raid tier. Solution: When you get hit, your AP goes up, capped proportionally of your stamina. Result is that as your stamina increases, your AP goes up, but only in a raid when a boss is smashing your face off. It's also super-easy to tune. We hit 4.3, and tank threat is low? Buff Vengeance, problem solved for all tanks.A: Not well balanced at the moment In circumstances where Vengeance stacks to maximum, tank threat becomes so insane it becomes irrelevant and you can spam WoG.

Q: What's Holy Power?A: Combo Points that stack on you instead of target. All paladins get up to three Holy Power points, then spend them on something nifty. Holy get them from Holy Shock and healing their beacon target. Ret get them from CS & procs. We get them from CS or HotR, and have a small proc to make Word of Glory free sometimes if we talent into it. Holy spend their Holy Power on free heals, Ret keep up Slice-n-Dice Inquisition and blow the rest on Templar's Verdict.

Q: What do we use our Holy Power for?A: It depends! We can heal ourselves with Word of Glory, and there's a ton of talents available to prop it up, and it's fairly powerful. We can pop Inquisition (at level 81+), but it uses most of our Holy Power to keep it up. But mostly we just use ShoR, which hits like a truck single-target. Design goal is

ShoR single target

Inquisition followed by Consecrate/Holy Wrath/HotR for AE

WoG to save your healers some mana or when things go to hell. Costs you a lot of TPS, but you may not care.

Q: What Blessing do I use?A: Kings if you're going to die and there's no druid. Might if your DPS are stupid. Mark of the Wild and Kings are the same thing now, and they don't stack. If there's a druid in the group, cast Might. BoM is more threat than Kings, so use that if your DPS are dumb and you don't feel like repeatedly killing them. If someone asks for Wisdom, feel free to be a sarcastic arse, you have my permission.

Last edited by knaughty on Mon Dec 06, 2010 3:26 am, edited 7 times in total.

Talents, Glyphs, Basic Builds:If anyone finds a Cataclysm talent calculator that allows "invalid" builds, please PM me. Or if you can get MMO-Champ or WoW-Head to respond to my PMs on the subject, that would be awesome.

Q: What about Hallowed Ground?A: It sucks We barely cast Consecrate and even when we do we don't need the mana reduction, and it's the worst TPS talent that exists.

Q: What about Seals of the Pure?A: Don't you have to level in 5 minutes?Grand Crusader is better than SotP but it's complicated to use correctlyI'll explain the correct way to use it in the rotation section, but if you're feeling overwhelmed dealing with 939+HoPo, feel free to skip GC and pick SotP instead.

Q: What about 85?A: 0/31/10 That, or some sensible variant. Subject to change, yadda, yadda.Rule of Law is more TPS than SotP (last I checked). I like PoJ. Grand Crusader is OK. I'd probably pick most WoG improving talents given current excess TPS generated by tanks in raids. Hallowed Ground is shit TPS, so skip it.

Q: What about my glyphs?A: Here's the basics:

Prime: Seal of Truth and ShoR to begin. CS is an OK 3rd prime but it's weak compared to the first two.

Major: Holy Wrath for stunning the EleDragoMentals. Avenger's Shield if you're OK with losing the bounce, but I'd skip it for levelling. LoH is decent for levelling, I suppose.

Minor: "Who cares? I'll be taking BoK & BoM.

Q: ?A: .

Last edited by knaughty on Mon Dec 06, 2010 7:52 pm, edited 12 times in total.

Q: What are our Holy Power generators?A: We have two: One for Single target: Crusader Strike, one for AE, HotR

Q: Isn't HotR more single-target damage than CS?A: Not really For some weird gear-sets with low hit/expertise and fast weapons, CS might be more than HotR, but I'm not sure it happens in practice. Even at it's worst, CS is still pretty damn close to HotR, and if you have a slow weapon or lots of hit/expertise, CS is already ahead. Issue gone at 85, so meanwhile, learn to tank properly so that when you hit 85 with proper tuning you're not the StupidTank who breaks CC non-stop and wipes the group on every difficult trash-pack. Clear?

Q: So I specced Grand Crusader, now what?A: Replace Holy Wrath casts AS hits really hard, but it doesn't hit hard enough to compensate for GCD clashes and casting nothing at all at some later point. This means that the only thing you really want to use a GrC proc for is replacing a Holy Wrath - don't push back CS or ShoR. While you can push back Judge and get a short-term gain, you end up with dead GCDs later. If you're AE tanking, don't push back HotR, but otherwise just hit the AS button.

Q: What's our AoE rotation?A: HotR, and whatever AE is off CDA: Complicated when we get Inquisition at 81.A: The best use of Grand Crusader procs...

Q: What seal do I use?A: Truth. Unless you can afford to lose one sixth of your TPS, then you could do Insight for the heals.

Q: Huh? Explain single-target more?A: Bad French Accent:Listen very carefully, I will say this only once!It's like 969. Except CS replaces both "6" abilities. So your basic beat is CS-x-CS-x-CS-x. Thus: 939Then we have some 9s, just like 969.First one is Judgment - keep it on CD, it does a ton of stuff, including keeping your mana up.Second one is ShoR - use it every time you have 3 Holy Power (glow runic thingy bar). You can use WoG instead if you don't care about threat but you're about to die (H-LK, H-Halion-P3).So we're at: CS-Judge-CS-xx-CS-ShoR(WoG)For the xx bit, alternate AS and Holy Wrath.Don't mix up the order! This isn't 969. If you randomly hit shit that is off CD, you'll get clashes where you can't cast anything, and God kills a kitten.Don't use Inquisition Single Target! You're doing it wrong.Only replace HW with your GrC procs!

Q: So how to I pull something?A: Like this:

Hit Divine Plea, you just got 3 Holy Power

(Optional) Hard-cast Exorcism

Avenger's Shield (Glyphed with the AS Major if this is a single-target boss fight)

(Optional) Judge (if you have time before mob gets to you - you should)

ShoR - you just blew your 3 Holy Power and got a massive threat lead. If it missed, press it again.

CS -> 939

Q: What do I do if ShoR misses?A: Press it again.

Q: What do I do if Eternal Glory procs?A: Press WoG again if you have 2/2 GbtL.

A: If not, hit ShoR

Q: Do I judge ahead of ShoR if I don't have a SD proc?A: No. Also: Why are you reading the basic FAQ?

tQ: Don't be a dick!A: Fine..... just remember all this applies once you have Inquisition @ 81:You're going to have to be adaptable. HotR is your basic AE move, but it doesn't hit real hard. You want to get Consecrate and Holy Wrath out, but Inquisition buffs their damage by 30%. Consecrate is also on a 30 sec CD with 10 sec duration - you want to maximise it. If you know you're going to be AE tanking, make sure you don't have AS glyphed - it gives you another multi-target move. Most AE tanking is short duration, so frontload HW and Consecrate, remembering that Consecrate is a DoT where HW is an instant - you need a full-duration Inquisition to get a max-damage Consecrate, but a short Inq can buff HW (or AS, or HotR).

Whatever you do, don't skip HotR - it's earning you the HoPo you need for the long Inquisition.

How you ramp up is going to depend on circumstances - largely "How stupid are your DPS" and "How fast does this pack need to die?". Remember Wings.

AE ramp-up issues are largely solved once they patch Shield of the Templar to give you 3 Holy Power when you press DP.

Last edited by knaughty on Mon Dec 06, 2010 3:27 am, edited 13 times in total.