[PyOpenGL-Users] Using Google's Angle as a backend

Hi PyOpenGL people,
I'm using a computer whose graphics card has decent DirectX 9 support but
very outdated GL drivers, and I've had some success writing OpenGL programs
using Google Angle library (which translates GL into DX, including GLSL ->
HLSL) from C++. I'd like to work on adding Angle support to PyOpenGL, but I
have no clue where to begin. Would anybody be willing to give me some
guidance?
Thanks!
Punya

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Hi PyOpenGL people,
I'm using a computer whose graphics card has decent DirectX 9 support but
very outdated GL drivers, and I've had some success writing OpenGL programs
using Google Angle library (which translates GL into DX, including GLSL ->
HLSL) from C++. I'd like to work on adding Angle support to PyOpenGL, but I
have no clue where to begin. Would anybody be willing to give me some
guidance?
Thanks!
Punya