-Two skull shots (high and low) - not much different from each other, but can be combined kinda like Reptile's forceballs-Trance/attract from MK9 or MKX-Slide kick from MK4-Teleport from MKM (transports to the far corner of the screen, not behind p2)-two magic tricks, one of which binds p2 to the ground, disabling his movement, and the second one inevitably hits in 5 seconds (on success)

Fatalities: if you askready ask "where's his MK4 teleport stomp?" - there it is, and now is fatal. The leg rip is of course there too. The portal fatality is a small remind of MKX.

Hotaru, who was released earlier, is now on the roster. Those of you who never saw project Hydro or had to add him manually each time - will see him there too.

Cyber Sub-Zero had some adjustments. Freeze bomb inuts are changed, slide kick added and aerial slide altered. The combos are altered as well to work with these moves. He also has blue blood now.

Shang Tsung can morph into all characters for just one move. This can also be activated the easiest way after you do a Soul Steal move and press Block+High Kick.

New game systems:

1. Kombat kodes in VS mode. So far the symbols are switched by directional buttons, but that may change in the nearest future.

2. Aggressor from MKT. Fills upon dealing damage, more against guard. Once full, player's strength is increased. Two differences from the original is that is can be saved for the next round, and slowly tones down if you don't attack.

3. Breaker from MKD. To use it, press Block+run while attacked on the ground. Works for bosses as well. Doesn't do damage and can't be linked into a combo. In Simul mode both character have 4 breakers (instead of 3), but together. In Survival mode you can be granted a bonus extra breaker for a Flawless Victory.

4. Stage transitions. Always triggers, when you land an uppercut upon your opponent in midair. To send p2 up from the ground or in a pop-up combo, press the "up" button. Stage transitions work for all classic stages, where it worked before (subway, bank, soul chamber, Scorpion's hell, Goro's lair) and some others - tower, armory, Reptile's lair (MK4), Shinnok's spire, Lin Kuei temple hall etc. Tower and Bank have more than two floors.

Some of other additions:- bugs are fixed, like throw protection fail at sweep hit and auto-crouch upon standing up- some stages are re-worked, the Spire of Shinnok may be the good example of how the stages of Season 3 will look- characters have new reactions, like Tremor's fatality- character voices are fixed - they don't scream randomly on unscripted moves like throws- lots of the finishers are updated with new MK2 bodyparts- movelist has one new page, where the "HK/LK" meaning is explained to fit the buttons in Options- the "Work" folder has some new documents, where most of the previously unexplained things are explained, as well as brand new ones, such as Var list- one of new possibilities - you don't need to edit the common lists to change your character's blood color anymore, it is now stored in his own files