Comments on: The Last of Us Review: A Story of Stealth and Scavenginghttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/
Read the latest gaming news, get game downloads, mods, patches, and watch game videos at Game Front.Sun, 02 Aug 2015 06:44:34 +0000hourly1http://wordpress.org/?v=3.3.1By: Phil Hornshawhttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-426643
Phil HornshawThu, 30 Jan 2014 07:24:57 +0000http://www.gamefront.com/?p=223926#comment-426643@Jordan
That's fair that violence would be something of the norm, but what The Last of Us lacks is variety. It's never "Our tense encounter with a random group goes bad," or "We inadvertently invade the space of paranoid-but-peaceful survivors (like in, say, I Am Alive)." It's always running across the marauders, who are especially evil and without nuance.
In fact, as far as the violence is concerned, I'm not sure I buy that it would necessarily be quite the norm in most situations One has to assume that while most survivors have the expectation of violence, avoiding violence is almost always in everyone's best interest and would be a general goal for most people. Every violent encounter runs the risk of injury that leaves you vulnerable to future attack or potential infection or sickness, and that means even a relatively small injury can result in death in a world with limited medicine. Add to that the scarcity of bullets and the like, and just the risk of losing, and fights become something best avoided. You can also look at human history for examples -- there are plenty of periods with fewer laws and overarching governments in which violence was more of a part of life, but it wasn't the ONLY part of life.
So from that standpoint, I think there's potentially just more that could be done here. Fallout might be a good example, really; you encounter a wide range of people who have a wide range of motivations and methods of dealing with you, and one would think the same would be true in a game like The Last of Us.@Jordan

That’s fair that violence would be something of the norm, but what The Last of Us lacks is variety. It’s never “Our tense encounter with a random group goes bad,” or “We inadvertently invade the space of paranoid-but-peaceful survivors (like in, say, I Am Alive).” It’s always running across the marauders, who are especially evil and without nuance.

In fact, as far as the violence is concerned, I’m not sure I buy that it would necessarily be quite the norm in most situations One has to assume that while most survivors have the expectation of violence, avoiding violence is almost always in everyone’s best interest and would be a general goal for most people. Every violent encounter runs the risk of injury that leaves you vulnerable to future attack or potential infection or sickness, and that means even a relatively small injury can result in death in a world with limited medicine. Add to that the scarcity of bullets and the like, and just the risk of losing, and fights become something best avoided. You can also look at human history for examples — there are plenty of periods with fewer laws and overarching governments in which violence was more of a part of life, but it wasn’t the ONLY part of life.

So from that standpoint, I think there’s potentially just more that could be done here. Fallout might be a good example, really; you encounter a wide range of people who have a wide range of motivations and methods of dealing with you, and one would think the same would be true in a game like The Last of Us.

]]>By: Jordanhttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-426631
JordanThu, 30 Jan 2014 06:34:11 +0000http://www.gamefront.com/?p=223926#comment-426631I agree with the mechanical feel but if you were to think about if the apocalypse ever were to hit like this in scenarios that are gone through in the story, most if not all WOULD be violent. it is one of the saddest truths of humans, when it comes down to it, there are more violent people then there are peaceful. Now sure you would find a couple along the way BUT the odds of that would be against you and that is part of the reason they did that i believe. I must say though...In my opinion the multiplayer is rather hideous. Having a scattered objective type atmosphere was just to much of a stretch for me.I agree with the mechanical feel but if you were to think about if the apocalypse ever were to hit like this in scenarios that are gone through in the story, most if not all WOULD be violent. it is one of the saddest truths of humans, when it comes down to it, there are more violent people then there are peaceful. Now sure you would find a couple along the way BUT the odds of that would be against you and that is part of the reason they did that i believe. I must say though…In my opinion the multiplayer is rather hideous. Having a scattered objective type atmosphere was just to much of a stretch for me.
]]>By: asdfjklhttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-384603
asdfjklSun, 14 Jul 2013 12:33:36 +0000http://www.gamefront.com/?p=223926#comment-384603How dare you give your honest opinion!!! You are supposed to give it a 10 no matter what otherwise you are uncredible! 8 /10? more like Hate/10 you horrible critic!How dare you give your honest opinion!!! You are supposed to give it a 10 no matter what otherwise you are uncredible! 8 /10? more like Hate/10 you horrible critic!
]]>By: Nubhttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-383556
NubTue, 09 Jul 2013 03:17:14 +0000http://www.gamefront.com/?p=223926#comment-383556Good review. I think what most people like about the game, me included, is just the general atmosphere of it all. It was done well, and that's what kept me going. The actual gameplay was an afterthought. I had fun with some of the stealth, but for the most part I just wanted to hear the next conversation or see the next cutscene. I didn't give a crap about the gameplay, and only crafted stuff so I could kill things faster so I could see the next cutscene. You can't really "rate" a game like this, because I love the game for the reasons I wanted to love it (atmosphere) and didn't give a crap about the other sections (gameplay) that I didn't really want to care about in the first place.Good review. I think what most people like about the game, me included, is just the general atmosphere of it all. It was done well, and that’s what kept me going. The actual gameplay was an afterthought. I had fun with some of the stealth, but for the most part I just wanted to hear the next conversation or see the next cutscene. I didn’t give a crap about the gameplay, and only crafted stuff so I could kill things faster so I could see the next cutscene. You can’t really “rate” a game like this, because I love the game for the reasons I wanted to love it (atmosphere) and didn’t give a crap about the other sections (gameplay) that I didn’t really want to care about in the first place.
]]>By: Phil Hornshawhttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-380465
Phil HornshawTue, 25 Jun 2013 17:06:41 +0000http://www.gamefront.com/?p=223926#comment-380465@Hudson
It's tough when people bring up comparisons to other reviews. I reviewed Tomb Raider several months ago, and of course, all the circumstances of that game and its release were different from The Last of Us. It's impossible to compare every game to every other game, and every moment in which a game is reviewed is unique. Instantly, when I review a game, I'm weighing it against every other game I've ever played. Everything changes with each new review.
So the point is this: there is no comparison between Tomb Raider's score and The Last of Us' score. If I were to play the two games back-to-back and directly compare each one, it might work. But it's impossible to do so. Maybe if The Last of Us had come out first, it'd have the higher score. Maybe not. Maybe Naughty Dog is expected to do amazing things and Tomb Raider was a surprise. Maybe not. But from my point of view, Tomb Raider doesn't fail for having huge numbers of enemies, where The Last of Us does. The two games are attempting fundamentally different things, and that explains a big part of why what might ostensibly be called the same problem is more forgiveable in one situation than another.
Anyway, how I feel when I play a game, about that game and what it's trying to do and whether it accomplishes that thing, is a solitary moment. So it's really hard, and even problematic, to say, 'well, this game got this score and that game got that score and that's a travesty.' If you're looking at the scores over reading the reviews, you're wasting your time.@Hudson

It’s tough when people bring up comparisons to other reviews. I reviewed Tomb Raider several months ago, and of course, all the circumstances of that game and its release were different from The Last of Us. It’s impossible to compare every game to every other game, and every moment in which a game is reviewed is unique. Instantly, when I review a game, I’m weighing it against every other game I’ve ever played. Everything changes with each new review.

So the point is this: there is no comparison between Tomb Raider’s score and The Last of Us’ score. If I were to play the two games back-to-back and directly compare each one, it might work. But it’s impossible to do so. Maybe if The Last of Us had come out first, it’d have the higher score. Maybe not. Maybe Naughty Dog is expected to do amazing things and Tomb Raider was a surprise. Maybe not. But from my point of view, Tomb Raider doesn’t fail for having huge numbers of enemies, where The Last of Us does. The two games are attempting fundamentally different things, and that explains a big part of why what might ostensibly be called the same problem is more forgiveable in one situation than another.

Anyway, how I feel when I play a game, about that game and what it’s trying to do and whether it accomplishes that thing, is a solitary moment. So it’s really hard, and even problematic, to say, ‘well, this game got this score and that game got that score and that’s a travesty.’ If you’re looking at the scores over reading the reviews, you’re wasting your time.

]]>By: Hudsonhttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-380411
HudsonTue, 25 Jun 2013 08:06:12 +0000http://www.gamefront.com/?p=223926#comment-380411I find it a bit unfair that Tomb raider did get a higher score and they have pretty much the same cons except for in tomb raider they left out the
•So many human enemies to fight (and kill) during the course of the game that it gets ridiculous and undermines the narrative — despite emphasis on story, like every other game, you’ll still shoot scores of random, faceless nobodies as the central mechanic
also I thought The Last of Us had a great sound track and left me wanting more, which I love in games!I find it a bit unfair that Tomb raider did get a higher score and they have pretty much the same cons except for in tomb raider they left out the
•So many human enemies to fight (and kill) during the course of the game that it gets ridiculous and undermines the narrative — despite emphasis on story, like every other game, you’ll still shoot scores of random, faceless nobodies as the central mechanic
also I thought The Last of Us had a great sound track and left me wanting more, which I love in games!
]]>By: Tedhttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-380273
TedSun, 23 Jun 2013 22:49:08 +0000http://www.gamefront.com/?p=223926#comment-380273I finally finished the game. I did think the game play and the scavenging ran on being repetitive, but the story and Joel's and Ellie's interactions makes it worth it. I do wish in the story they gave us information to how the infection started, was it natural or man's furthering tinkering with nature that caused the infected.I finally finished the game. I did think the game play and the scavenging ran on being repetitive, but the story and Joel’s and Ellie’s interactions makes it worth it. I do wish in the story they gave us information to how the infection started, was it natural or man’s furthering tinkering with nature that caused the infected.
]]>By: Rajhttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-380204
RajSat, 22 Jun 2013 20:56:02 +0000http://www.gamefront.com/?p=223926#comment-380204A fine balanced review. I agree with many of the comments over the scavenging aspects of the gameplay but the Story still wins me over. It's pretty rare that you get something so compelling and real.A fine balanced review. I agree with many of the comments over the scavenging aspects of the gameplay but the Story still wins me over. It’s pretty rare that you get something so compelling and real.
]]>By: Cunthttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-374578
CuntMon, 17 Jun 2013 16:40:55 +0000http://www.gamefront.com/?p=223926#comment-374578The last three comments were clearly written by Sony/Naughty Dog staff. They don't even seem genuine.The last three comments were clearly written by Sony/Naughty Dog staff. They don’t even seem genuine.
]]>By: Danhttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-374250
DanMon, 17 Jun 2013 12:23:51 +0000http://www.gamefront.com/?p=223926#comment-374250This has got to be by far the best video game, let alone Playstation game, i have played. Period. The balance between story and gameplay was outstanding, the constant tension and subseqeuent relief after each scene was spectacular. The periods where you just get to walk around and take in the surroundings mean so much more after going through an intense battle, especially if you're low on supplies. The Last of Us did live up to the hype, and then some.This has got to be by far the best video game, let alone Playstation game, i have played. Period. The balance between story and gameplay was outstanding, the constant tension and subseqeuent relief after each scene was spectacular. The periods where you just get to walk around and take in the surroundings mean so much more after going through an intense battle, especially if you’re low on supplies. The Last of Us did live up to the hype, and then some.
]]>By: hisoka89http://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-373409
hisoka89Mon, 17 Jun 2013 00:02:10 +0000http://www.gamefront.com/?p=223926#comment-373409this review is very bad , tomb raider 92 , the last of us 80 , what the fuck , how you want to be credible !this review is very bad , tomb raider 92 , the last of us 80 , what the , how you want to be credible !
]]>By: larryhttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-373402
larrySun, 16 Jun 2013 23:56:03 +0000http://www.gamefront.com/?p=223926#comment-373402This SPAM site is on meta?? Did u even play the game dickhead MS cocksuckerThis SPAM site is on meta?? Did u even play the game head MS sucker
]]>By: Farthttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-372840
FartSun, 16 Jun 2013 16:09:05 +0000http://www.gamefront.com/?p=223926#comment-372840The mainstream outlets had already made their decision to award this perfect or near-perfect scores the moment it was announced, entirely due to Naughty Dog's involvement. Had a lesser known developer released it, they would have had no qualms about criticising its weaker elements. It's pointless even calling themselves 'journalists' anymore, they might as well call their magazines "Highest Bidder Monthly" or "Fanboys Who Schmoozed Their Way Into Cushy Industry Jobs Far Away From the Plebs."
The game's good but giving it 10/10 just because of what you WANT it to be is pitiful. Not as bad maybe as all the great scores given to recent Final Fantasy games because they legitimately suck, but still intellectually dishonest and analytically damaging.The mainstream outlets had already made their decision to award this perfect or near-perfect scores the moment it was announced, entirely due to Naughty Dog’s involvement. Had a lesser known developer released it, they would have had no qualms about criticising its weaker elements. It’s pointless even calling themselves ‘journalists’ anymore, they might as well call their magazines “Highest Bidder Monthly” or “Fanboys Who Schmoozed Their Way Into Cushy Industry Jobs Far Away From the Plebs.”

The game’s good but giving it 10/10 just because of what you WANT it to be is pitiful. Not as bad maybe as all the great scores given to recent Final Fantasy games because they legitimately suck, but still intellectually dishonest and analytically damaging.

]]>By: SweetPeahttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-372712
SweetPeaSun, 16 Jun 2013 13:58:19 +0000http://www.gamefront.com/?p=223926#comment-372712Great review Phil! You're probably the only one who wasn't afraid to talk about the negative things and gave an honest review, not just just blindly praising the game to the skies.Great review Phil! You’re probably the only one who wasn’t afraid to talk about the negative things and gave an honest review, not just just blindly praising the game to the skies.
]]>By: Michaelhttp://www.gamefront.com/the-last-of-us-review-a-story-of-stealth-and-scavenging/#comment-362200
MichaelThu, 06 Jun 2013 01:41:22 +0000http://www.gamefront.com/?p=223926#comment-362200Yeah Gameplay is bland. Stuff annoys me like vehicles and furniture that you cannot search. The combat is pretty dumb and frustrating. It really takes away from the horror and fun of the game like for example shooting at enemies and being seen is pointless. The crafting items is so confusing at times. Ah well. I'll pass on this.Yeah Gameplay is bland. Stuff annoys me like vehicles and furniture that you cannot search. The combat is pretty dumb and frustrating. It really takes away from the horror and fun of the game like for example shooting at enemies and being seen is pointless. The crafting items is so confusing at times. Ah well. I’ll pass on this.
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