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Topic: Zafehouse Diaries 2 - Technical Demo (Read 3708 times)

Zafehouse Diaries is back! But, before we start our journey into a new, zombie-encrusted narrative, we need your help to test the technical aspects of the game.

Update: Massive thanks to everyone who helped us with the tech demo. With the game coming out soon, we've removed the tech demo links. Stay tuned!

So, we're releasing special demo builds of Zafehouse Diaries 2 for Windows and Mac to make sure the game runs correctly on as many systems as possible. As such, we're only really looking for feedback regarding problems with graphics, audio, input and anything else related to actually running the game.

Please note the demo is not representative of the final game -- there's still a few bits and pieces we're adding before the full release.

If you do hit something, we'd also appreciate a run-down of your computer's specifications, either through DXDiag or the Apple System Profiler / About this Mac. Alternatively, if you're familiar with your hardware, you can just list the following (the more the better!):

CPU, video card, amount of RAM, operating system and version (including service packs) and display resolution.

The technical demo has several limitations compared to the final game:

The game will end after 3 days of in-game time.

Limited to 3 survivors (custom or random).

Only the tutorial scenario, "Safe As Houses", is available.

Some dilemmas, events and modifiers disabled.

Item editor is disabled.

Please post any feedback in this thread, rather than the official technical support board. If possible, let us know any information you feel is relevant (graphics drivers, hardware configuration, distribution etc.). If you'd like to contact us directly, email logan@screwflystudios.com for technical queries, and contact@screwflystudios.com with general questions.

found one, It says "Assets.Scripts.WorldData.Agents.AgentWorldData stopped patrolling because the threat was too great"

Fixed

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also, protection items seems to be infinite once you have one, you can assign just one protection item to everyone, is that intended?

Fixed

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and there's the issue of scavenging the house, and the journal not showing things I've discovered, like I found two sledgehammers without it ever showing up in the journal, is it intended?

I'm having difficulty replicating this. Occasionally, you might find new items appear after someone breaches a location - by default, survivors will take an item that might be useful to them (like a sledgehammer) when they go to breach. That might explain why they seemed to just appear.

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there's also the issue of me selecting to cook simple meals, but it usually gives me large meals instead, not sure about this one though.

I've noticed since Deadnaut that you guys use a different filter for the custom photos. This has made some custom photos of friends that i insert into my games, come out looking really poor, or unusable. The original Zafehouse has the best photo filter of all the games produced so far, up through Fear Equation. I was wondering if it will be possible in this game, to turn the filter off, or perhaps have that glanced at, so that a higher quality resolution can still be achieved in game, without compromising the thematic nature of the filter you guys like to use.

I think there's two issues here, both of which we can (or have) addressed in Zafehouse Diaries 2!

First of all, there's a quirk with the photo filter in Fear Equation that means it doesn't always treat the colours in images correctly, resulting in the lower quality you're likely noticing. It also adds some dithering to the image, to reduce banding and help users who don't always import high-resolution photos.

That said, the dithering can make good photos look worse. We've fixed both of these in Zafehouse Diaries 2; the filter is nearly identical code-wise to the one in the original Zafehouse.

Secondly, since Deadnaut, we actually resize (and pad non-power-of-two) imported images, and compress them to a GPU-friendly format, to ease the burden on the graphics card, though the size in both Deadnaut and Fear Equation is capped at 256 x 256. We've boosted this resolution to 1024 x 1024 for Zafehouse Diaries 2, which is more than sufficient for the sizes you see them in game.

However, if you're not happy with the filter in Zafehouse Diaries 2, we're more than happy to add an option to disable it.