How did things get this way? In this issue we tackle Apocalypse Mythology for your character, along with articles on solo-play gaming, stashing your loot, and much more. Issue two of Excavator Monthly magazine is character focused, yet still has plenty for the Mutant Epoch game master to challenge the players with. Included in this release are more nasty creatures: the Bloat Creeper, Pipe Worm... [click here for more]

Welcome adventurer! This is the first issue of Outland Arts' entirely The Mutant Epoch focused magazine: Excavator Monthly. Included in this inaugural issue are articles on GM rewarded Experience Factors, another on how to handle multiple player characters, a character generation technique: the Double Barrel System, a word on some gaming blogs and podcasts, new relics: liquid flesh and the... [click here for more]

How do your post-apocalyptic heroes know each other?Issue 3 presents a robust article on dozens of possible ways in which characters can meet up prior to the beginning of game play. We also present the Fixed Value Allotment method of character generation, two wicked NPCs, two new relics: Landmine Detection coil and Advanced Grenade Launcher, along with three nasty creatures: The... [click here for more]

What drives your character? Why risk life and limb in the God forsaken ruins and wastelands of The Mutant Epoch? In issue 4 we offer 50 goals and obsessions to motivate your post apocalyptic character, and much more.
EM-4 includes articles on how many adversaries a GM should throw at PCs, dice rolling methods to speed up game pace, creating handouts along with links to a heap... [click here for more]

Camping out in the ruins is insane! But sometimes things go awry and your dig team has no choice. If you’re gonna do it, then issue 5 explains how. While the hapless PC’s are having their sleep over in the rubble heaps, why not terrorize them? For the GM, we have an article on introducing horror into your post apocalyptic campaign.
In this issue we also present more... [click here for more]

Savage Insider Premium contained a wealth of Savage Worlds content spanning the genres with much of it useful across multiple settings. During the course of publishing the five issues, a lot of content was extracted and released as standalone products for specific settings, such as Mercenary Breed and Faith & Demons: The Rising. This resulted in a lot of duplicated content.... [click here for more]

It's the little things that count. This first offering from Black Goat Games is nearly 30 pages of gloriously system-neutral material concerning 8 things, complete with suggestions, notes, and tables to roll on for some of that good old fashioned randomness. In Little Things: The First Offering you will find...
The Urmakabus: a... [click here for more]

Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.
In this, our premier issue, eldritch secrets are revealed…Beyond... [click here for more]

Now you can get all six copies of Excavator Monthly Magazine in one book!
Each article, relic, mutant beast, non-player character and other feature has been placed into categories within this hefty tome. Never forget a copy again. Both game masters and players of The Mutant Epoch role playing game can carry all the magazines in one handy book and quickly flip to any resource with... [click here for more]

Designing an adventure and need a town map, at a reasonable price with a very flexible license agreement? Need cartography with that hand-drawn, Old School feel? Then Raging Swan’s Town Maps are for you!
TOWN MAPS ARE...
A system neutral resource for GMs and publishers
Each comes with a tagged and untagged version of the same map making it easy to immediately use it.
Hand-drawn... [click here for more]

The Fortress Unvanquishable, Save for SacnothOGL Edition
This PDF includes the original short story "The Fortress Unvanquishable, Save for Sacnoth," written by Lord Dunsany, and features additional OGL game statistics for the legendary sword known as Sacnoth, the sword whose mere name sends enemies fleeing in... [click here for more]

The Magic of OzSystem: OGL 3.5
Pages: 18
Illustrations: 9
This OGL game supplement features 12 new magic items from the Land of Oz including:
Cans of Brains
The Woodman’s Cursed Ax
Ozma’s Wand
The Belt of the Gnome King
The Powder of Life
The Book of Records
Old Mombi’s Crystal Ball
Silver Shoes of Travel
And... [click here for more]

The second issue of NOD in 2016 features the second half of the Trollheim hex crawl, and then delves into modern and sci-fi supplements for Grit & Vigor, including Tony Tucker's Luchador class, the final part of Luke DeGraw's d20 Mecha rules, the fabulous Lovecraftian Hyperspace setting by Aaron Siddall and a quick and easy rpg that pits... [click here for more]

Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.
This issue is a special edition, published in between our 3rd and 4th issue, to thank all of... [click here for more]

ESCAPE FROM SKULLKEEP PRISON An Adventure for 4-7 PCs between levels 1-3
A prison warden that has wrongfully imprisoned the sheriff’s rogue warlock brother, has brought the wrath of the sheriff onto him. In a mad fit of rage, Sheriff Flavius McKlaive hires the notorious Half-Orc sorcerer Dokaebno, and all hells break loose. While the prison itself is being assailed by unnatural... [click here for more]

ESCAPE THE LAIR #1 - LICH’S BREW An Adventure for 4-6 PCs between levels 3-4
Is the party willing to plunder a supposedly abandoned Lich’s lair?This book will be ON SALE from March 9 - 19th for only $4.99!
The Holy Order of Athagos has come to you to undertake a quest that even the heartiest of souls would flee from. The party... [click here for more]