Oracle

Aeromunculus

Creature — Homunculus Mutant

Flying{2}{G}{U}: Adapt 1.

2/3

Règles

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it. [0000-00-00]

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. [0000-00-00]