Evolution - Put on one of your Demon CommandWhen you put this creature into the battle zone, destroy all creatures except darkness creatures.Double Breaker

1

x

Dorballom, Lord of Demons (DMC-60)

Collector Number: 1

Rarity: Super Rare

Type: Evolution Creature

Race: Demon Command

Power: 13000

Cost: 10

Civilization: Darkness

Artist: Ittoku

Card text:

Evolution: Put on one of your Demon Command.When you put this creature into the battle zone, destroy all creatures except darkness creatures. Afterwards, both players put all cards in their mana zone into their graveyard except darkness cards.Triple Breaker

3

x

Hustle Castle (DMX-08)

Collector Number: 14

Rarity: Rare

Type: Fortress

Mana Number: 1

Cost: 5

Civilization: Nature

Artist: MATSUMOTO EITO

Card text:

* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

* Whenever you put a creature into the battle zone, you may draw a card.

* If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.

Section: Main Deck (12 cards)

3

x

Deathraios, Cursed Blade Reaper (DMC-60)

Collector Number: 8

Rarity: Uncommon

Type: Creature

Race: Demon Command

Power: 4000

Cost: 4

Civilization: Darkness

Artist: hippo

Card text:

When you put this creature into the battle zone, you may destroy 1 of your creatures with "Reaper" in its name. If you do, your opponent chooses 1 of their creatures and destroys it.

1

x

Falconer, Lightfang Ninja (DMX-08)

Collector Number: 25

Rarity: Common

Type: Creature

Race: Guardian/Shinobi

Power: 3000

Mana Number: 1

Cost: 3

Civilization: Light

Artist: Shin "JASON" Nagasawa

Card text:

* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

1

x

Hanzou, Menacing Phantom (DMX-08)

Collector Number: 3

Rarity: Very Rare

Type: Creature

Race: Demon Command/Shinobi

Power: 5000

Mana Number: 1

Cost: 7

Civilization: Darkness

Artist: EDA

Card text:

* Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

* When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power.

* When this creature would be destroyed and you have at least one darkness card in your mana zone, you may put one of your shields into your graveyard instead.

4

x

Jasmine, Mist Faerie (DMD-03)

Collector Number: 9

Rarity: Common

Type: Creature

Race: Snow Faerie

Power: 1000

Mana Number: 1

Cost: 2

Civilization: Nature

Artist: Tanru

Card text:

* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

1

x

Liger Blade, Fierce Tiger (DMX-07)

Collector Number: S1

Rarity: Super Rare

Type: Creature

Race: Demon Command/Hunter

Power: 7000

Cost: 7

Civilization: Darkness

Artist: Yuichi Maekawa

Card text:

* When you put this creature into the battle zone, destroy all non-psychic creatures with cost 3 or less. Then, destroy all psychic creatures with cost 9 or less.

* Double breaker (This creature breaks 2 shields.)

2

x

Olzekia, General of Decapitation (DMX-08)

Collector Number: S2

Rarity: Super Rare

Type: Creature

Race: Demon Command

Power: 6000

Mana Number: 1

Cost: 7

Civilization: Darkness

Artist: Masaki Hirooka

Card text:

* When you put this creature into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.

* Double breaker (This creature breaks 2 shields.)

Section: Side Deck (22 cards)

4

x

Faerie Life (DMX-02)

Collector Number: 39

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 2

Civilization: Nature

Artist: â– Tomofumi Ogasawara (

Card text:

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3

x

Hyperspatial Faerie Hole (DMX-08)

Collector Number: 35

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 5

Civilization: Nature

Artist: MATSUMOTO EITO

Card text:

* Put the top card of your deck into your mana zone.

* Choose and activate one of the following effects.

*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2

x

Hyperspatial Grip Black Green Hole (DMR-03)

Collector Number: 54

Rarity: Common

Type: Spell

Cost: 4

Civilization: Darkness/Nature

Artist: Hokuyu

Card text:

* (This spell is put into your mana zone tapped.)

* Put a creature from your graveyard into your mana zone.

* Put 1 psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2

x

Hyperspatial Revive Hole (DMD-04)

Collector Number: 14

Rarity: Promotional

Type: Spell

Cost: 5

Civilization: Darkness

Artist: 500siki

Card text:

* Return a creature from your graveyard to your hand.

* Choose and activate one of the following effects.

*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3

x

Intense Hitting Twist (DMR-03)

Collector Number: 29

Rarity: Uncommon

Type: Spell

Cost: 1

Civilization: Nature

Artist: Atsushi Kawasaki

Card text:

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Tap one of your creatures. Until the start of your next turn, each of your opponent's creatures must attack the creature tapped in this way if able. If a water or darkness creature was tapped in this way, draw a card.

3

x

Pixie Cocoon (EP)

Collector Number: 50

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 2

Civilization: Nature

Artist: Sansyu

Card text:

[Shield Trigger]Shield TriggerReturn a creature from your Mana Zone to your hand.After you play this spell, put this card into your Mana Zone instead of the Graveyard.

3

x

Terror Pit (DMC-55)

Collector Number: 38

Rarity: Rare

Type: Spell

Power: 0

Cost: 6

Civilization: Darkness

Artist: Yusaku Nakaaki

Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)Destroy 1 of your opponent's creatures.

* Awakenâ€”At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

Holy Soul

Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following effect.)

Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.

Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

Evil Soul

1

x

Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)

Collector Number: 65

Rarity: Uncommon

Type: Psychic Creature/Psychic Super Creature

Race: Gaia Command/Alien//Berserker/Gaia Command/Alien

Power: 5000/105

Cost: 6/15

Civilization: Nature//Light/Nature

Artist: Eel

Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When one of your opponent's creatures attacks, untap this creature.

* When one of your opponent's creatures attacks, this creature gains "Blocker".

* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

* At the start of your turn, you may put the top card of your deck into the mana zone.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

* Triple breaker (This creature breaks 3 shields)

1

x

Silver Volg (P-Y10)

Collector Number: P37a-Y10

Rarity: Promotional

Type: Psychic Creature

Race: Dark Monster/Hunter

Power: 6000

Cost: 5

Civilization: Darkness

Artist: Yuri Shinjuro

Card text:

Blocker

* This creature can't attack players.

* Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

1

x

Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)

Collector Number: 24

Rarity: Common

Type: Psychic Super Creature

Race: Demon Command/Hunter

Power: 3000/110

Cost: 5/12

Civilization: Darkness

Artist: RUI MARUYAMA

Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.

* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.