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Our first Berlin scenario (see June 3) was a disaster for the Luftwaffe. The British player obliterated Augsburg (everything dropped right on target), set many fires, etc. The German player did not have a good handle on the German air defense tactics (wilde sau, zame sau, GCI intercept, etc.) for the first play-through - it takes some practice.

Our second play-through was a major victory for the Germans. Hannover was the target but a combination of factors contributed to most of the bombs landing outside of town. The Germans shot down 32 heavy bombers.

Bulge 20 (VPG) - Very interesting little game at the army/corps level. Instead of factor-counting the emphasis is on administration on your army group and staff planning. My Germans didn't get very far, infact two armies got tied up in the same axis of advance which was a problem for retreating when the US couterattacked. I'd like to try this again as it is very non-traditional for a wargame.

The Tide at Sunrise (MMP): We used the optional naval rules and counters which we liked as much or better than the basic game. The Japanese did a lot better than the first time, but the Russians recaptured Mukden on the last turn, so another Russian victory.

U-Boat Leader "The Hunted" Medium Campaign - After a "great" result in my last campaign (Operation Drumbeat), thought I'd step up to "The Hunted" (June 1942 - June 1943) when, according to the scenario sheet, "new Allied escorts begin to appear, making convoy attacks much tougher."

"Tougher", I'll say. My results:

U154 - scored 32K tons, sunk by HMS Audacity (escort carrier).

U503 - destroyed one Allied sub, sunk by HMS Lincoln on its first convoy attack.

I have learned (the hard way) that it's important to choose a good mix of fixed-wing *and* helicopters for your squadron. And always include at least one A-10 and a UAV if available. Also, fly low. It's a fun solitaire game.