I wasn't going to comment originally because on maps such as these I get frustrated and give up before completing. But I agree completely, it feels like "repeated narrow drops" is just arbitrary difficulty and doesn't actually challenge any real skill that I can improve.

if you play more and more maps like this you get better at air control or controling your character. especially with dustkid. if you have experience with maps like that this one is really easy just gotta play them more to get better at them.

Gonna have to agree with Syena. The only hard part for me was the second checkpoint after you heavy the gargoyle in the spike column but even that wasn't that bad. Air control is something you can definitely get better at and the gaps aren't too tight. If you want an example of hard for the sake of being hard take a look at the map Claustraphobia.