Not a big deal, and most of the values are either booleans or strings anyway, so it's fairly simple.

In the Skills and Upgrades sheets (you can switch sheets at the bottom) the stats have to be listed in a ";" separated list. This and a couple things more have to be known before filling everything. It wouldn't be great to have to correct every line after someone makes a mistake

I'll look into this and add some data later. My game's currently waiting for other players, meh.

_________________420420420420420420420420420420420420420420420nøkos

Devenger

Post subject: Re: Build Maker [WIP][need some data!]

Posted: Mon Apr 29, 2013 4:55 pm

Joined: Sat Oct 27, 2012 12:52 amPosts: 497

Almost done with Clunk. (Why, who else did you think I would fill out?)

His missile upgrades are a bit crazy and absolutely will not work with your DPS calculator without a special rule, so I figured I'd just provide a little table of all the things you can do with the missile string. (MB = Missile Barrage, Pete = The Juggernaut "Fat Pete", SVP = Salvo Value Pack. Average damage done without a calculator so please correct if wrong.)

Else if there is a Y such that Y > X and Missile Y >= 1 (i.e. they purchased a later missile without buying the earlier ones), fire a 14 damage missile.

Else set X to 1 and fire.

Finally, increment X.

EDIT: or for human readers: a looping missile string contains a 14 damage missile plus all the missiles you've bought; if you buy Fat Pete before both ranks of Missile Barrage or SVP, it puts 14 damage missiles in the 'gaps' of the string, to ensure you only get your 26 damage missile once every 4 shots. Buying the same missile string part twice (e.g. Missile 2: +1, twice) means you fire double missiles at that point in the string.

Last edited by nokos on Mon Apr 29, 2013 5:31 pm, edited 2 times in total.

KHAAAAAAAAN

Post subject: Re: Build Maker [WIP][need some data!]

Posted: Mon Apr 29, 2013 5:23 pm

Joined: Sat Dec 29, 2012 2:42 amPosts: 11

It looks awesome, however there is one problem that currently Lonestar's boots are the standard Space Air Max, instead of his special boots. I guess that there needs to be specific boots for him, Rae and, in 1.18, Skoll

Riyita

Post subject: Re: Build Maker [WIP][need some data!]

Posted: Mon Apr 29, 2013 5:29 pm

Joined: Sun Apr 07, 2013 1:50 amPosts: 2

Alright. Lonestar is finished now. (Thanks for reminding me about the boots!)