And thanks agnosent. On my lowly gf6200, particles and fade effects run with slight hesitations. And in the c++ demo, I did notice some clipping on the bottom of the rotating sprite.

But Sge2d looks like a must for any Sdl coder. Particles, fade effects, font effects, sprite rotation, collision, anim banks, pathfinding. All cool... did I miss something? And please consider releasing any future games for Aros too.

And sami, I think you hit the nail on the head. Sdl could use some tlc on Aros.