Deji

Okay, since people are still saying CLEO 4 doesn't work with ____ mod that works with CLEO 3, I've decided to let you all post which ones don't work.

Only post about mods that actually work in CLEO 3 but not in CLEO 4.

I'll do some testing/experimenting and see whether I can pass any valuable information on to Alien although I've yet to actually experience a working (and well scripted) CLEO 3 mod that doesn't work on CLEO 4.

Deji

I'm still not noticing many problems with your script... So I don't really have much to go work with.

I'm not sure what you mean by zone colours? And a destroy_pickup line would sort the other problem out, but I also didn't notice that occuring either.

I guess saving at other markers would cause problems, but I'd expect these scripts to be working together... Just put the "if saved" check outside of the "if picked up" check and destroy the pickup.. etc.

ZAZ

I'm still not noticing many problems with your script... So I don't really have much to go work with.

I'm not sure what you mean by zone colours? And a destroy_pickup line would sort the other problem out, but I also didn't notice that occuring either.

I guess saving at other markers would cause problems, but I'd expect these scripts to be working together... Just put the "if saved" check outside of the "if picked up" check and destroy the pickup.. etc.

Do you wanna say, if i wanna use cleo4 i can't use 0A95: in a savescript?I need to set a parked_car generator and also an radar icon for the car-saloon starter- and save- scriptWhy should i change then to cleo4 if the scripts are working well with cleo3 but not with cleo4The gang zone color, i told it very often but again:You know that the gangzones are colored on radar and on map when gangwar is enabled.Make a savegame whith your cleo script when you have colored zones.Then load this save and look if the zones are still colored.

Deji

It should say v4.1.1.25 in the bottom corner of the Main SA menu before you start a game.

@ZAZ

I'm not saying you shouldn't use it. I'm saying that it works fine for me and I can't exactly offer much help when I'm unable to duplicate the problem... It's like trying to figure out how to fix a car without looking under the hood

And again, I'm not noticing nearly as many problems with CLEO 4 as others seem to be, which is the purpose of this topic. Apart from the file operation on Ryosukes mod, everything seems to be cross-compatible... There are huge mods that I've been working on since CLEO 3 with so much stuff going on that I was sure I was going to be the victim of any CLEO 4 bugs that existed, but there were very little and they are all gone in the latest versions.

TheSiggi

It should say v4.1.1.25 in the bottom corner of the Main SA menu before you start a game.

can't check it out at the moment My current version was downloaded from your site a couple of weeks ago, if there are any newer versions released during the last um... 4 weeks, its lickely I'm not up to date anymore

TheSiggi

'm sorryI got to bump this but my weapon menu mod still doesn't work for me (fresh install, just a new exe) and well... also little test scripts I made to figur out whats wrong with the read memory didn't work! Normal scripts work like keypress stuff but reading out cheats with the cheat pool doesn't work for me

Deji

I suspect Ryosuke's missile scripts as the only scripts remaining that don't fully work with CLEO.

I already solved and figured out how to fix one of the main crashes when using it but it seems it still crashes when you target lock and fire at another hydra or something. Everything else just doesn't do anything. There would be ways to fix it but I'm too busy with my own CLEO 4 scripts at the moment.