Would like to get input on strategy when monster goes sloth alley off spawn. Whats your play as a hunter team? All follow, all cut to other end of alley, 2-2 split, or 3-1 split? Obviously it depends on comp so lets break it down into sunny comp, hank comp, laz comp and no shields/no laz comp. May depend a bit on monster, can comment on that if youd like too.Any input is appreciated

I don’t think the comp makes a difference.
It’s always just Medic+Assault that push through the canyon, and Support+Trapper that set up on the big cylindrical building that is almost equidistant from both entrances to the canyon.
You don’t want to have the trapper assume the monster is going to go through all of the canyon. The monster might turn back at any moment so it’s best to stay in a position where both routes are possible.

If you all follow the monster has the speed to just get away from you. If you all cut you may get lucky but most monsters are sensible enough to sniff out that at least someone is cutting that way and will double back on themselves since most of the time it’s the trapper cutting so doubling back allows for a clean getaway over the top of the chasing team.

A 2-2 split is always a safe approach, though it’s normal for Trappers to do the cutting with support and I’d say, given monsters like to double back when they feel like they’re running in to a dome, that the team should chase with the trapper instead.

Personally though, I just don’t bother. I hate that part of the map, it forces the hunters to commit too much to one action or another. I prefer to stand out as trapper not far from the spawn point (where all the venom hounds are) and have the team (the reason for this 3-1 split is I feel it encourages the monster more to continue running, a more effective flush) push in via the sloth end and keep me informed on comms so that worse case scenario we trap it somewhere around the downed ship or the buildings. Based on what the team say I can move back to the Sloth end if the monster’s changed his direction or carry on to intercept.