Hello everyone! Alinare and I are proud to show you the project we have been working on these months.

This mod is inspired by the science fiction classic, The War of the Worlds, by H.G. Wells as well as the great tabletop miniatures wargame All Quiet on the Martian Front (http://quietmartianfront.com/), with some references of this post (https://openxcom.org/forum/index.php/topic,2918.0.html).

We have many resources in which we work constantly, although at the moment we do not have a definitive version ready.

The story goes like this:

In 1896, an unexpected invasion of Mars destroys England, one of the most powerful nations on the planet.The United States and France support the reconstruction of the country, forging especially strong ties with the USA. The Entente Cordiale was created in 1904, composed of these 3 countries.

In 1908, with the Tungunska event, alien ships fall in different parts of Siberia and in the next 2 years they fall all over the world, silent and far away from everyone. Beginning in 1911 they begin their large-scale attack simultaneously and much of the world is occupied. They corrupt every land they pass by, turning it in a purple wasteland devoid of life. After a hard war of attrition and bitter human defeats, the Martian advance begins to decline by the end of 1913 and finally in September 1914 it stops.

Humanity unites and the survivors create the Coalition of Nations, also called the Eighth Coalition. The Coalition creates a special multinational team to support the joint global effort in the War to End All Wars. This group is formed in the image and likeness of the veteran British Expeditionary Force and is called International Expeditionary Force.

You will be in charge of different types of tanks and airplanes of the time and you will use small arms that a rifleman in 1914 would equip.

Alinare is working on creating new images for the mod (the cover of the mod is his own), as well as new tanks, missions, German and French soldiers and Tier II Tesla weapons. I'm in charge of designing the Geoscape, new modified terrains, planes, Tier I weapons and the British and Americans. We are adapting some resources to create the iconic tripods, albeit on a small scale.

Likewise, I have almost ready a compilation of music for the soundtrack that will be great.

The images that you can see is just a very small sample of what this project is. Includes the British basic uniform, the Short Magazine Lee-Enfield MkIII service rifle and your transport, the Conqueror APC (many thanks to bulletdesigner and ohartenstein23 for allowing us to use it), some MkIV Tanks and a couple of modified terrains. Special thanks to Solarius Scorch and Dioxine, for their brand new Village terrain and Tekamthi, for his modified Alien habitat terrain. Also Hobbes for his invaluable help with my questions about Geoscape editing.

Feel free to comment and make suggestions! All help/feedback/kind words are always welcome.

Image way of changing dynamically geoscape colors based on mission result. It will need lot of code to do but result could greatly fit this mod.

Whoa, that would be definitely useful, Yankes. :0Maybe could be a little easier a code that allows change the texture ID of an occupied country, as a result of a Martian Infiltration. I hope some code will be available soon. *is now on my wish list*

Hi all:Here we include some screenshots of the Tesla armament, which will include the mod, provisionally tested in TEW, (The Endless War).

Greetings.

Tesla weaponry are the Tier II in The Great War of the Worlds and reemplace the Laser weapons. Eventually we are going to include Tesla-powered armor and tanks and Tesla CraftWeapons.

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Title: Re: [WIP] The Great War of the Worlds
Post by: Anon011 on October 23, 2018, 01:06:35 am

Great idea for a mod, would love to see more of it. I absolutely love the alternative world war 1 themeBtw. might i suggest a few ideas?

First thing first I think it would be cool if the APC would get a re-color to distinguish it a little bit more from 40k version.

Secondly i know that in game year is 1914 but since the war with aliens has been going for quite some time it would be plausible to see some weapons that were used in World War 1 later on, such as for example "Fedorov Avtomat" or "Fusil Automatique Modèle 1917". Or maybe even M1918 BAR.

And the last thing, trenchcoats and bayonets, what a Great War would be without those after all.

Anyway, absolutly love the idea for the mod, good luck with it.

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on October 23, 2018, 01:58:23 am

Great idea for a mod, would love to see more of it. I absolutely love the alternative world war 1 themeBtw. might i suggest a few ideas?

I'm glad you liked. And of course, your suggestions are welcome.

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First thing first I think it would be cool if the APC would get a re-color to distinguish it a little bit more from 40k version.

Ah, a tough one. Well, our greatest lack for both alinare and I are the MCD editing stuff. Eventually we are going to made some APC by ourselves, but until that, the 40k dev team kindly lend us their Chimera.

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Secondly i know that in game year is 1914 but since the war with aliens has been going for quite some time it would be plausible to see some weapons that were used in World War 1 later on, such as for example "Fedorov Avtomat" or "Fusil Automatique Modèle 1917". Or maybe even M1918 BAR.

Seems that you read my mind! For the initial release we are going to include some weapons to start on. This is the complete list:

British*SMLE MkIII*Webley Automatic Revolver

American*M1903 Springfield*M93 Trench Gun

German*Gewehr 98*Mauser C96

French*Lebel 1896*Chauchat LMG

Plus some CQB weapons. I'm going to upload some images tomorrow. :)

Your suggestions sounds doable, maybe as a Tier I 1/2. I'm going to add with this Gun pack one of my fav WWI guns, proudly Mexican: The 1908 Mondragón.

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And the last thing, trenchcoats and bayonets, what a Great War would be without those after all.

Anyway, absolutly love the idea for the mod, good luck with it.

These obviously couldn't be missing! Is what I'm doing right now. We are working in adding new damage types, one of them is the Black Dust, making a priority to research and equip your men with gas masks.

Talking about bayonets, only two of the starting four rifles are equipped with bayonets, the Lebel and the Gewehr 98. The SMLE MkIII and the Springfield are different, the first has a rapid fire almost as fast as a MG and the second has a integrated scope for long range combat.

Title: Re: [WIP] The Great War of the Worlds
Post by: TarzanCZ on October 24, 2018, 11:39:54 am

Looks great. Keep up the good work.

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 03, 2018, 12:51:25 pm

Hi everyone!

We present new developments: 8)

We have adapted the USOs of the Deep Aliens mod from tollworkout and we have added the first set of Heat Rays weapons, modified from an old Civilian mod. These are somewhat slow, but they do a lot of damage and will burn anything they touch. In the attached image, a soldier and a Mark IV tank have already been set on fire.

We continue with the incorporation of new nations and their national equipment. Here the official field uniform of the UK and Commonwealth troops. It is a tedious thing to edit the spritesheets of the armors by hand, if anyone knows of any way to edit them easily, we would be very grateful. ;D

Title: Re: [WIP] The Great War of the Worlds
Post by: Anon011 on November 04, 2018, 01:13:27 pm

It is a tedious thing to edit the spritesheets of the armors by hand, if anyone knows of any way to edit them easily, we would be very grateful. ;D

Maybe have some armors sprites have gas masks and/or enclosed helmets. I know it will make soldiers look less diverse but on the other hand lessen the amount of work and time spent on copying faces to new armors, also makes sense from lore standpoint since most of earth is contaminated so it only makes sense that some kind of specialized force used to make incursions into contaminated areas wears gasmasks/breathing devices/enclosed helmets. I made two examples of enclosed helmet sprites for heavier armors.

Also just as some inspiration here you have some images.

Title: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 04, 2018, 08:12:15 pm

Maybe have some armors sprites have gas masks and/or enclosed helmets. I know it will make soldiers look less diverse but on the other hand lessen the amount of work and time spent on copying faces to new armors, also makes sense from lore standpoint since most of earth is contaminated so it only makes sense that some kind of specialized force used to make incursions into contaminated areas wears gasmasks/breathing devices/enclosed helmets. I made two examples of enclosed helmet sprites for heavier armors.

Also just as some inspiration here you have some images.

Yes, we have found some other spritesheets of the Men in Black and Gasmask mods that we are adapting into our ideas. Actually the Tier II armors include a gas mask to reduce the effects of the poisonous Black Smoke.

Your sprites look great and the photos you shared are really great. :D They are useful for Tier III armors.

I think it would be interesting if you added chemical weapons, like mortar shells filled with mustard gas and so on.

Interesting! I haven't contemplate the potential effects of chemical warfare against the martians. Initially, we planned to only use Tripods, but with the inclusion of Martian infantry, this open the opportunity to gas those bastards.

This thing reeks of oldschool tabletop fantasies, like Warzone or some parts of Warhammer 40000.It's awesome.

That's one of the purposes of this project! There is some tabletop wargame I've commented earlier, All Quiet on the Martian Front that would be great for a video game. Well, this is the adaptation of some concepts we liked. :)

Well I think uniform would be more Tier 0, and gas mask + standard stormtrooper armor should be available from the start, or right after the start (at a price, tho). The higher tiers sound good.

I agree with the Tier 0. About the initial gas masks, we have planned to add the horrors of the Black Smoke/Dust in the 2nd month (December, 1914), so you have to worry of dying for suffocation until that month. But a initial gas attacks with lowered intensity and a starting but crude gas mask sound like a good option!

If you want some initial heavy armor, maybe a bulky prototype (not made of asbestos, just simple iron) could be useful at the start of the game.

That reminds me of good old Jagged Alliance 2 1.13. Oh the joy of mustard-gassing the whole enemy outpost just to charge in with your mercs equipped with bayoneted AKMs and grenades.

Nothing quite like it 8)

I like how it sounds. (:<

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Title: Re: [WIP] The Great War of the Worlds
Post by: TarzanCZ on November 05, 2018, 08:16:17 am

Since in the book is writen that the infantry weapons didnt do much to the tripods, it would be logical to implement martian infantry or some kind of crude improvised tier 1 tripods the aliens build after landing without such defensive capabilities. The player would then have to research some heavy weapons like howitzers (which would have to be manned (equiped instead of armor like it is in XPiratez) and use the primitive anti-tank weapons that already existed like Mauser 1918 T-Gewehr. In case you would really implement martian infantry then they would need some 1910s scifi theme weapons, something like rayguns and death rays. I think that for martian units you could use waspite texture and lightly modify it. And one more idea, do you have a weapon that would replace blaster launcher? I remember when i was playing Ufo Afterlight there was a weapon called lightning ball thrower and such weapon would fit perfectly into tesla weapon tier. My best wishes(http://i.imgur.com/zCUfAoC.jpg)(https://flyingren.files.wordpress.com/2012/05/martian2.jpg)

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 05, 2018, 11:35:50 pm

Since in the book is writen that the infantry weapons didnt do much to the tripods, it would be logical to implement martian infantry or some kind of crude improvised tier 1 tripods the aliens build after landing without such defensive capabilities. The player would then have to research some heavy weapons like howitzers (which would have to be manned (equiped instead of armor like it is in XPiratez) and use the primitive anti-tank weapons that already existed like Mauser 1918 T-Gewehr. In case you would really implement martian infantry then they would need some 1910s scifi theme weapons, something like rayguns and death rays. I think that for martian units you could use waspite texture and lightly modify it. And one more idea, do you have a weapon that would replace blaster launcher? I remember when i was playing Ufo Afterlight there was a weapon called lightning ball thrower and such weapon would fit perfectly into tesla weapon tier. My best wishes

There are really going to be Martian Infantry. We are working on modifying the Mechtoid race (made by harold_gray) and the Cerebreal race (made by Solarius Scorch) into the infantry. The Waspite is a really good option. Would you like to fight them from the beginning or like a end-game enemy?

There are going to be 4 HWPs available at the start, the British Mark IV, the French FT-17 Light tank, A7V of the German Empire and a new American Self Propelled Artillery. Further on the research tree you will get advanced tanks, some based on the chassis of these 4 tanks, some others very different. Definitely you will use a lot of tanks, alinare drew a lot of them. ;D

The T-Gewehr is going to be part of the Tier I 1/2, composed of late war weapons (like the Fedorov Avtomat, the Luger P08 Carbine, Mondragón M1903, M1918 BAR or the Flammenwerfer) made of Martian Metal, firing Martian Metal rounds.

The whole Martian army uses derivatives of the Heat Ray tech, like small arms and Tripod mounted guns, the humans could only adapt it to heavier weapons. Therefore is imposible to use a Heat Ray Rifle, but you can mount Heat Ray Air Cannons on your airplanes.

The Lighting Ball Thrower sounds cool. I'm going to check it with alinare, since he is in charge of the Tesla techs. :)

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Title: Re: [WIP] The Great War of the Worlds
Post by: TarzanCZ on November 05, 2018, 11:52:27 pm

I think the alien infantry should be encountered early-game in large amounts becouse the late game aliens will be good equiped and they wouldnt risk theyre lives outside of tripods

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 06, 2018, 12:04:29 am

I think the alien infantry should be encountered early-game in large amounts becouse the late game aliens will be good equiped and they wouldnt risk theyre lives outside of tripods

I agree with the progressive use of Tripods. The first Tripods will be lighter. But I think that the martians should keep using infantry, maybe more mechanized. They will still use pistols and rifles even on the late game.

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Title: Re: [WIP] The Great War of the Worlds
Post by: Solarius Scorch on November 06, 2018, 12:31:09 am

Will there be triffids in the mod? :P

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 06, 2018, 02:33:29 am

Well not really a prototype, but some of the standard stormtrooper armor used in the era. If it's 1914, it can be expensive since mass production did not kick off yet.

And gas mask can be balanced by giving penalties to reactions and firing, so a shrewd commander can ignore the risk of black gas in order to get better stats... to his doom.

Is a really nice idea! We will implement it.

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Also since tanks are so small, what about a quite radical idea... make soldier sprites to-scale, down to 1/2 of current size? :)

Initially we thought it, but I'm not entirely sure about it, because I don't know if the game engine would display a smaller spritesheet correctly.

To justify the small size of the tanks, the story explains that these tanks are for one crew member and the larger ones (like the Conqueror APC) include more crew and heavier weapons. there is even a justification for the Tripods to be smaller, that these are like small mechs of a single crew member, more like battle suits. I'm experimenting with MapView to make an MCD of a larger Tripod, UFO sized, to make a transport of both the Martian Tripods and infantry. These can be attacked in the Geoscape as a normal UFO.

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Title: Re: [WIP] The Great War of the Worlds
Post by: Solarius Scorch on November 06, 2018, 08:43:19 pm

The game should display smaller units just fine, as long as their height is at least... 6, I think. If it's less, then the origin point of the bullet is generated below the surface.I know Otto Hartenstein tackled this problem with ultrasmall units, but I'm not sure if it was included in OXCE. Still, this does not really concern you, if you want to make the units only half as tall (which would be 11 for humans).

Title: Re: [WIP] The Great War of the Worlds
Post by: TarzanCZ on November 07, 2018, 09:39:25 am

Im super excited to see some screens from your progression again. Cant wait to play it.

Title: Re: [WIP] The Great War of the Worlds
Post by: Anon011 on November 07, 2018, 06:55:55 pm

This is the model we use as inspiration. Our model uses two Tesla Coils, instead of just one.

Is part of the Tier II tanks. ;D

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Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 09, 2018, 02:55:50 am

Hello there!

This are the first steps into creating a new map. What Great War could be without trenches?

At the moment nothing else we have made two tilesets and it is necessary to recolor the craters taken from the Martian terrain.If I remember correctly, it can be done with MCDEdit.

I'm still finding out how the routes work, but I'm confident that it will work out. ;D

Special thanks to Hobbes, who explained to me (a while ago) how to edit all this. ;D

Title: Re: [WIP] The Great War of the Worlds
Post by: ohartenstein23 on November 09, 2018, 03:20:30 am

An idea for the trenches - you can make the ground start at 1 level higher then use something similar to the dirt fill blocks from the base defense terrain to fill in the level below and dig out some trenches from that. I tested doing this with some OXCE code to make it so that I could make a minimum of new map blocks, but you don't need the code if you're already making new map blocks.

An idea for the trenches - you can make the ground start at 1 level higher then use something similar to the dirt fill blocks from the base defense terrain to fill in the level below and dig out some trenches from that. I tested doing this with some OXCE code to make it so that I could make a minimum of new map blocks, but you don't need the code if you're already making new map blocks.

Is a really good idea, Otto! I'm going to try to fill the base defense dirt in level 0 and the other stuff in level 1

I have a question: could be possible for a item (in this case, a trench shovel) to destroy a whole tile in a level below? So you can actually dig new trenches in mission. What damage and power will be required?

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Title: Re: [WIP] The Great War of the Worlds
Post by: ohartenstein23 on November 09, 2018, 04:12:55 am

I made a custom MCD for this - you need either 3 levels of the dirt fill object in either to have a side you can walk up and down into and out of it and peek out the other side, or have stairs and one object tile you can stand on and look out.

You can change the armor values of the tiles to balance it against the tile damage characteristics of your items. The little trench in the images I posted I made during the mission by digging with a heavy plasma.

Here, I'll attach the MCD so you can play with it a bit - it's in the TERRAIN folder of this WIP mod that I made to test the idea out.

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 09, 2018, 05:07:36 am

I made a custom MCD for this - you need either 3 levels of the dirt fill object in either to have a side you can walk up and down into and out of it and peek out the other side, or have stairs and one object tile you can stand on and look out.

You can change the armor values of the tiles to balance it against the tile damage characteristics of your items. The little trench in the images I posted I made during the mission by digging with a heavy plasma.

Here, I'll attach the MCD so you can play with it a bit - it's in the TERRAIN folder of this WIP mod that I made to test the idea out.

I think I'll put Farm stairs to get out of the trenches. The problem would be like leaving a trench created in mission. Or is it possible to get out of the trench you made as an example without any other stuff? ???

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Title: Re: [WIP] The Great War of the Worlds
Post by: ohartenstein23 on November 09, 2018, 05:27:38 am

Yes, the trench in the example shown in the images you can get out of by walking the opposite way the soldier is facing, but not directly forward. Units can walk up object tiles with a maximum of 10 voxels shift upwards - a full tile is 24 voxels, so I made 3 objects at heights of 8, 16, and 24 voxels with the dirt fill. I also made it so that the damaged version of each reduces it by 1 of those 3 levels, so you can cut yourself stairs as you dig the trench.

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 09, 2018, 06:01:01 am

Brilliant, Otto! *u*

How do you do that? Both the creation of custom objets and the custom damage rate.

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Title: Re: [WIP] The Great War of the Worlds
Post by: Dioxine on November 09, 2018, 10:58:31 am

I would not reccomend this for 2 reasons (other than amount of work required):1) Major drag on performance.2) AI loves to fall into holes it cannot get out from.

Title: Re: [WIP] The Great War of the Worlds
Post by: ohartenstein23 on November 09, 2018, 03:28:55 pm

All I did is create a new terrain where the 'destroyed' version of each block is a shorter version of that block.

It won't produce a massive slowdown as it's adding only 1 z level, but getting AI units stuck is an issue - you'd have to make terrain destruction rare except for specialized digging tools and design your maps carefully.

Edit: As a starting point, you might consider just having a few missions with trenches in a custom terrain and make it so you can't dig more, preventing the player from making holes for the AI to fall into.

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 09, 2018, 04:39:07 pm

Taking in consideration what you suggested, Otto and Dioxine, I'll make a "standard" version without the extra level, to appear randomly on the Geoscape and a "deep" version, with the extra dirt level and deep trenches with stairs (so both your units and the martians could get in and out), but make impossible to dig new ones, to avoid the failing AI. This last will be used in certain missions. :)

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Title: Re: [WIP] The Great War of the Worlds
Post by: davide on November 09, 2018, 06:02:20 pm

On the eleventh hour on the eleventh day on the eleventh month the bloodiest war ever fought finally came to the end. The Great War. On 11th November, 1918 the armistice between the Allies and the Central Powers finally put an end to four long years of pointless and futile death.

Since this project is based on the First World War, i think is pertinent to put this here.

Title: Re: [WIP] The Great War of the Worlds
Post by: TarzanCZ on November 12, 2018, 10:45:13 am

We will never forget. :'(

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 14, 2018, 02:03:55 am

Hello everyone!

Here a couple of new mapblocks from the trenches, this time, from real deep trenches. A special thanks to Otto Hartenstein who helped me with some tips for designing them, as well as his Dirt terrain. They are covered with wood and sandbags inside and barbed wire outside, as in real life. I hope you like it, we will continue working. Stay tuned for new updates. ;D

Title: Re: [WIP] The Great War of the Worlds
Post by: The Think Tank on November 15, 2018, 07:56:18 am

It looks very nice indeed! Looking forward to seeing more of this in the future.

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 19, 2018, 03:30:24 pm

It looks very nice indeed! Looking forward to seeing more of this in the future.

Thank you for your support, The Think Tank! ;D

After revealing and breaking my head several times, here the first operative version of the Trench terrain. We still need to do the Routes and find a good map script to balance the appearance of map blocks. The trenches work, although I am seriously thinking about redesigning them to make a more "universal" design and that they can be used in different angles. I will replace the sandbags (or at least, modify them) so they can be scalable.

I will be a little absent these days, I'm in final exams and I try to dedicate a little time to all my projects, like UNEXCOM, The Great War of the Worlds and my little collaboration with Hobbes mod, Tech-Comm. We will updating once in a while, this project isn't going to be inactive at all.

Anyway, all of your questions or suggestions, alinare and I are happy to answer:)

P.D. I'm not sure how to make a "landing zone" for both the UFO and our craft. That's why the UFO has sandbags and barbed wire inside. Any help/tip is welcome:)

Title: Re: [WIP] The Great War of the Worlds
Post by: Dioxine on November 21, 2018, 01:20:48 pm

P.D. I'm not sure how to make a "landing zone" for both the UFO and our craft. That's why the UFO has sandbags and barbed wire inside. Any help/tip is welcome:)

Landing Zone is made of Group 1 mapblocks.

Title: Re: [WIP] The Great War of the Worlds
Post by: luke83 on November 22, 2018, 11:20:39 am

just been playing around, the wheel sections is very ugly, i will see if i can make it any better at some point. I know its not exactly what you mentioned in the PM but its a start. Some BIGGER wheels would be better ( tried drawing some, did not work out so well) for now the tractor wheels will need to do. At some point i will play around with some tank tracks also, i think they will be better but maybe they would endup as a more advanced vehicle.

Also i love the UFO with the barb wire inside, i know its a accident but i t looks pretty cool anyway :)

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 22, 2018, 12:03:50 pm

just been playing around, the wheel sections is very ugly, i will see if i can make it any better at some point. I know its not exactly what you mentioned in the PM but its a start. Some BIGGER wheels would be better ( tried drawing some, did not work out so well) for now the tractor wheels will need to do. At some point i will play around with some tank tracks also, i think they will be better but maybe they would endup as a more advanced vehicle.

Also i love the UFO with the barb wire inside, i know its a accident but i t looks pretty cool anyway :)

I like this transport! The upper roof reminds me the cargo bay of the ISA Intruders of Killzone. Actually, This could serve similar, assigning spawn points on the top to carry troops! With some turrets it will be even better.

I agree with you about tracks, but with wheels still looks badass.

Maybe you could use some tiles from the Triton's "tower" to resemble the Land Ironclad I showed you on PM. ;)

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on November 28, 2018, 04:48:07 pm

Hello there!

Alinare tested the portrait feature, this is the result. We are going to include the Tiny Ranks too.

Oh, my bad. Those are screenshots of the Martian Infantry. In order they are:

*Cerebreal *Martian Line Infantry*Triffid*Martian Crusher

Their exact roles are yet to be specified, but the Line Infantry (basically the Mechtoid race) and the Cerebreal are going to be the most abundant enemy. The Triffids and Crushers are more like terror units.

Title: Re: [WIP] The Great War of the Worlds
Post by: luke83 on November 30, 2018, 11:20:36 am

Title: [WIP] The Great War of the Worlds
Post by: efrenespartano on January 10, 2019, 05:30:05 am

After more than three weeks of being away from a PC (I spent almost all December in the family ranch), I was finally able to resume work on this project. ;D

On this occasion, the showcase of German weapons and infantry. The German Empire makes a considerable effort in the Great War of the Worlds with its professional and able soldiers, the best in the European continent.

On the left, there is the Stormtroopers armor on the right, the imperial uniform, with and without an gas mask.

Below, both weapons Tiers, the Tier I is unlocked from the beginning and the Tier II is achieved after further investigation of weapons. The Stosstruppen and their equipment will not be available from the beginning, they are obtained with an investigation of Trench War Tactics. They are the best that Germany has to offer.

We have planned to continue the development of the playable beta, now we are going to focus on finishing the weapons and items, then the armors and the new Tripod that Luke83 made for this project. Expect further updates. ;D

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Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on January 28, 2019, 06:34:33 pm

With the help of SupSuper (who made the correct version of the Geo palette), Luke83, Meridian and ohartenstein23 (who answered my questions about this) we are one step forward to getting Red Weed on this project, just like the book.

Your mod intrigues me.I am curious and eager to be able to test it! ;)Congratulations for your work!

Thank you, BlackStaff!

You can try it soon. As always, feel free to ask/suggest new additions, weapons and content, we really appreciate it. ;D

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Title: [WIP] The Great War of the Worlds
Post by: efrenespartano on February 05, 2019, 09:35:58 am

This time, the showcase of the American faction:

The US Army (the so-callled doughboys) is made with soldiers from all over North America, including what was left of the Mexican army after the Martians overrun their country. Since much of the US, Mexico and Canada is under Martian occupation, these soldiers are tough and brave, overcome all adversity to defend their homeland. While not all are career military, most have the experience of fighting against invaders since the beginning of the Great War of the Worlds.

In Tier 2, an unstoppable Trench Gun, a powerful Browning Automatic Rifle and the Mexican weapon par excellence, the Mondragón rifle equipped with Martian Metal bayonet, able to slice through the Martian infantry armor as if it were made of butter

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on February 08, 2019, 12:21:29 am

This time, the British Empire showcase!

The British army is highly professional, the vast majority of its officers and soldiers are career military. Composed of soldiers from all the nations of the empire: UK, Canada, Australia, New Zealand and India. It is a small and compact army, grouped mainly in the British Expeditionary Force and ANZAC. Their weapons are of high firing rate and even higher precision, achieved in part by the skill of the soldiers who use them.

Its initial weapons are the powerful and short-range Webley Auto Revolver and the superb Short Magazine Lee-Enfield MkIII, reconfigured to be feeded by removable magazines. It's so fast, that a skilled rifleman could shoot it as fast as a machine gun.

In Tier 2, it has the new Farquhar-Hill Self Loading Rifle, with a high rate of fire and a lot of ammunition available, although poor accuracy. His squadron support weapon is the Huot Automatic Rifle, modified version of a Canadian rifle. This LMG is very light, cheap and easy to handle, it is highly appreciated by the Commonwealth troops. Both weapons uses drum magazines, for its reliability and the ability to carry more ammunition than curved or straight mags.

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on February 11, 2019, 03:22:15 am

Hi all!

I have been testing a new code written by ohartenstein23 (https://openxcom.org/forum/index.php/topic,6874.0.html) and I have tried to adapt it to the needs of my project. Some have suggested the introduction of the Lewis gun, a truly iconic WW1 weapon. This can be deployed in missions, occupies the space of a HWP and can be mounted and dismounted using a special tool.I also plan to use a piece of mobile artillery using Otto's code, although I still have to analyze its operation well.It is a really effective weapon, although in my tests, the gunner is usually unprotected and many times was the first to die.

Since a melee hit is needed to activate the turret, I was thinking of adding a specialWeapon to all the armors, in order to activate the turrets/artillery.

In the images, we can see an ambush of British troops to Martian patrols using the turret, in Trenches and Infested Urban terrain. I still need to define the Lewis own and particular sound and change some parameters, but I trust it works well.

A special thanks to Otto Hartenstein for his great codes and scripts, The Great War of the Worlds is better thanks to his work. ;D

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on March 03, 2019, 08:30:26 pm

Hello, everyone!

The development of the project is still in progress. After a few days of intense work and debugging, we have ready the weapons and items of the project. Here a lot of screenshots of the tests (made on my Android device). I have implemented the Finnik scripts in a Whistle, which increases the TUs and the bravery of the soldiers.

We are still working on balancing the weapons.

Another important part of the project are the new Luke83's Walkers, which will be in the next version. We will upload more information about these war machines soon. :)

The release has been delayed a bit, to correct some bugs and crashes. It will

On the screenshots you can see:1.- A british soldier wielding a MP-18 Bergmann SMG, equiped with Bandages, Painkillers, Dynamite and two mags.

2.- The UI of the Medikit.

3.- The Whistle in action!

4.- A soldier using a Trench Mace and Trench Shovel rushing a Martian soldier.

5.- Medic patching a fellow soldier.

6.- The Whistle!(https://uploads.tapatalk-cdn.com/20190303/9f1a3fa7b26a50a5450042092b82bdb4.jpg)(https://uploads.tapatalk-cdn.com/20190303/ca415c175372e3559434cc93c163b010.jpg)(https://uploads.tapatalk-cdn.com/20190303/c292e502879b9959e9c1f95169111d40.jpg)(https://uploads.tapatalk-cdn.com/20190303/6ca09f5342b01ca057f1cc38f51fddaa.jpg)(https://uploads.tapatalk-cdn.com/20190303/47993a7c1aac9a7f3834a7dfc135be4e.jpg)(https://uploads.tapatalk-cdn.com/20190303/d6d2495fc0e58bd8ad7dbbf8b36eed78.jpg)

Enviado desde mi Blade A510 mediante Tapatalk

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on March 11, 2019, 04:30:02 pm

The Road to v0.1 Mk I

News update!

Last week, Luke 83 and I were working on the Tripods, one of the most important parts of the project. He made the maps and I the rulesets, plus some balancing.

We present to you two of the most abundant Walkers:

1.- Recon Walker Squad: team of three tripods, specialized in missions of deep recon and intel gathering. These are the Martian Fighting Machines that caused havoc in London in 1896.

2.- Assault Walker: tripod specialized in urban and close combat. Fast and small enough to pass between buildings with no problem of getting stuck. Its crew also use short-range weapons.

Keep tuned for further updates! (https://uploads.tapatalk-cdn.com/20190311/f08de425008a1e4cb7acfeb59ea51aca.jpg)(https://uploads.tapatalk-cdn.com/20190311/dd40f438cc669d75a402a86bc6dcc6ee.jpg)

Enviado desde mi Blade A510 mediante Tapatalk

Title: Re: [WIP] The Great War of the Worlds
Post by: Solarius Scorch on March 11, 2019, 04:46:32 pm

They are too cute!

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on March 13, 2019, 07:31:45 pm

The German Imperial Navy puts at your disposal the most effective airship design of the forces of humanity: L30 Airship.

Belonging to the R-Class Super Zeppelin, it is capable of transporting a large arsenal, with hardpoints for machine guns, light cannons and bombs.

It can transport a total of 12 soldiers (5 pilots and 7 infantry soldiers), its great autonomy allows it to be in the air for a long time.

You can face the Martian Fighting Machines without much trouble, but the small and agile Flying Machines will give you many problems.

I made a map quickly, in order to deploy soldiers. The boxes they see in the middle are the weapons and ammunition left by the zeppelin before returning to safer heights (the tile where the weapons are is right in the middle of the boxes).(https://uploads.tapatalk-cdn.com/20190313/7bfbfd00b5641d6d3b3e4dfa76654aa3.jpg)(https://uploads.tapatalk-cdn.com/20190313/5eeb047efe489b619eed2781c65e7494.jpg)(https://uploads.tapatalk-cdn.com/20190313/3d72192550d9f08eb1652a9cc28c755e.jpg)

Enviado desde mi Blade A510 mediante Tapatalk

Title: Re: [WIP] The Great War of the Worlds
Post by: Dioxine on March 14, 2019, 04:11:20 am

Why the Zepp on the picture has non-German markings?

Title: Re: [WIP] The Great War of the Worlds
Post by: efrenespartano on March 14, 2019, 07:56:55 am