A new class: The Elementalist. This class has spellbooks based on the
elements as defined by Angband (So the first book is Light & Darkness, and
the fifth book is Nexus...)

Useless equipment is getting a use. Not happy with Rings of Teleport being
activatable, now Rings of Stupidity and Weakness have given way to rings of
Brutality (not inconsiderable - to INT & WIS, Sustains STR & CON) and
Geekness (Vice Versa) - Likewise, for the intrepid, Resist Fear is finally
available in an object. Specifically the Ring of Aggravate Monster. Feeling
Lucky?

Added a degree of combat-based stat loss. Don't worry, this isn't Z. There
is no way for an electric shock to drain your DEX. I'll let you find out
what does :)

Creatures which can 'point at you and curse' now get a chance to curse your
equipment. This is implemented similarly to Zang, but changes which had to
be made to objects to allow this are implemented quite differently. This
offers no small amount of room to play in the future :)

Rebalanced weapons once more. Now a random amount of the weapon's plus to
damage is added before brands/slays are calculated, and the remainder
afterwards. This is purely the fault of weapons such as the Glaive of Pain
and Deathwreaker, which would otherwise have had to be toned down against
all enemies, and we wouldn't want that would we?

Hopefully, I have now put things in place to future-proof savefiles to the
point that 0.0.6 savefiles can be loaded by future versions. Unfortunately,
0.0.6 does not load 0.0.5 savefiles.

Changes in version 0.0.5a

New monsters

Ring activations (4 so far)

Unified spellcasting ('p' and 'm' now do the same thing)

Point based character creation

Changes in version 0.0.5

Weapons are now difficult to enchant to-dam above the maximum damage their
base dice can do (ie a 1d4 dagger is hard to get past (+9, +4) wheras a 3d8
Lochaber Axe is relatively easy to get up to (+9, +24) but not beyond) - I
hope this levels the situation in so many varients where Half Troll Warriors
always seem to fight with whips/daggers.

Branded weapons increase both damage dice and the weapon's +to-dam (rings
of damage, bonuses from Strength, etc are not increased by this).

Some branded weapons will increase a spellcaster's power. Currently the
brands in question are the elemental ones for mages and Slay Evil/Undead for
priests.