Could it be, that creating water sources is broken?i thought that when placing 2 water sources diagonally in a 4x4 box should create a small endless source because the other two places are converted to sources too, so you can easily get one and it should be replenished automatically?

Sorry, i catched RIVER WATER instead of normal water.Normal water works like intendet.

Could it be, that creating water sources is broken?i thought that when placing 2 water sources diagonally in a 4x4 box should create a small endless source because the other two places are converted to sources too, so you can easily get one and it should be replenished automatically?

Sorry, i catched RIVER WATER instead of normal water.Normal water works like intendet.

@markodon! Thanks! With your logfile I was able to hunt down the bug and (hopefully) fixed it. Thanks a lot for this, this bug report was quite important (well, it's a crash, duh! :D). It was also a really stupid bug to have. xD

Version 0.41.2 is now released!

Changelog:

Fix possible crash when using name tag on mob

-----------------------------

About Facebook: Why should I be opposed to fan groups anywhere? :D Also, I do not get to decide who can and can not be discussed on whatever place on the Internet. Free speech and such. I'm not your guardian, and I shouldn't be. Go wild!

The only thing I explicitly ask you for, kindly, is to not make this group look an official project, or endorsed by me in any way.

At this stage I like to remind everyone here that Facebook is not your friend, or a public utility. It's a private for-profit company and they have their own rules for their own benefit. Facebook is filled with lots of proprietary JavaScript which is run on your browser doing who-knows what and sending things to Facebook you might not want Facebook to know. Anything you post or do on Facebook is not private at all. Facebook openly sells access to “private” data as a service (cf. Cambridge Analytica scandal). Facebook has broken data protection regulations multiple times.But well, I will not stop anyone from doing things on Facebook, but I definitely do not recommend it.

For obvious reasons, I do not have a Facebook account, and I will logically not post in this Facebook group. As a non-member, I cannot even read stuff on Facebook (I always hate it when websites do this, so annoying).

Regarding nether portals; aren't they supposed to translate the nether coordinates x8 on the overworld?

- i Just built a portal in the overworld; coords (3, 62, 564), which created a portal in nether at (3, -28981, 564).Then i moved in nether to (3, -28981, 685) and built a portal there.When i teleport back to the overworld using this portal, i go to (3, -12, 685).

1. i expected to end up at the same height since i did not move up or down2. instead of the expected 4512 coordinate, i did only travel "overworld distance" of the 120 blocks the portals where apart in nether.

Yes. You do not need to delete the world. If you re-install MineClone 2, just make sure the game folder has the same name as before.E.g. if the game folder was named “mineclone2” before, use the same name for the new install as well.Hint: Each world remembers to which game it belongs to. In the file “world.mt” in the world directory, the line “gameid” says which game to use (by its folder name).

If you do not trust Minetest or MineClone 2 to not destroy your world, you can backup your world before you update.

cHyper wrote:How can I enable auto JUMP - like in minecraft - in this game? Any settings in minetest? Thanx for infos...

You need to increase the stepheight attribute of the player object from a mod. I’ve written the code for it but it’s not available to me at this time. I know that v-rob’s fork Voxelgarden II does the same thing, look here.

Last edited by texmex on Wed Jul 04, 2018 18:23, edited 1 time in total.