Trouble in Terrorist Town v1

The version numbering scheme is changing, because
we're nearing the point where TTT will ship with GMod, which seems like a
good time. It will now simply increment with every version I release.
There is no underlying significance to calling this "version 1", it's
not any more finished or unfinished than other releases.

On with
the changes:

- Changed weapons like the HUGE and MAC10 to have more spread and less recoil. Previously their inaccuracy was mostly
based on recoil, which was too easy to compensate for.

-
Poltergeist range increased, and recharge delay decreased.

-
Teleporter reworked: * Much faster teleporting, so you're less
vulnerable. * Much quieter, the build-up sound is only audible at
very short range. The "zap" is also quieter. * Completely reworked
graphical effects to be nicer and more subtle. * 16 charges instead
of 8.

- Changed some cvar defaults to be better for new
servers/players: Haste Mode now defaults on (disable with
"ttt_haste 0"), and players are now auto-kickbanned for 60 minutes
when getting less than 400 karma (disable with "ttt_karma_low_autokick
0").

- Added Detective-only text-based teamchat, and tuned some
of the chat colouring for readability.

- Increased physics force
of bullets, which had decreased as a side-effect of previous update's
weapon damage fixes.

- Fixed Teleporter killing you if there was a
corpse at your destination.

- Fixed kill notifications showing
up for NPC deaths.

- Fixed C4 warning indicator not moving when
the C4 moves.

- Fixed parented func_brush and info_target getting
removed by GMod's map cleanup, as well as env_beam breaking. Might have
side effects, tell me if beams on maps look weird where they didn't
before.