Caught up in a fight between warring super-human gangs, Jaime Reyes ended up with the object they were battling over: a strange blue scarab-shaped object. The scarab bonded to his back and instantly covered his body in battle armor, allowing him to escape. However, once removed from the fight he was horrified to discover that while the armor could be removed, the scarab could not. Worse, the scarab began 'speaking' in his mind. It revealed it had been created by an alien empire bent on universal conquest. The scarab's programming was designed to control its wearer's mind, forcing them to pave the way for invasion. Fortunately, the scarab was damaged and Jaime retained his free will.

Although he possesses tremendous power, Jaime is an awkward teenager and a bit of a klutz. This is made worse by the fact that the scarab's original programming was intended for war, so the weapons it suggests are typically quite dangerous and Jaime must fight to control them.

Ability Name

Ability Description

Reach Directive: Disrupt

Reach Directive: Execute

Trigger (Cooldown: 12s) - After using a skill, Blue Beetle's next Basic Attack within 6s will deal True Damage. It deals max True Damage if your target has full health. Each 1% of Max Health the target is missing reduces this damage by 1%.

Damage: 30 / 50 / 70 / 90 + 40% Bonus Attack Damage

Cooldown: 12 / 10 / 8 / 6

Trigger (Cooldown: 12s) - After using a skill, Blue Beetle's next Basic Attack within 6s will deal True Damage. It deals max True Damage if your target has no health. Each 1% of Max Health the target has reduces this damage by 1%.

Damage: 30 / 50 / 70 / 90 + 40% Bonus Attack Damage

Cooldown: 12 / 10 / 8 / 6

Energy Cannon

Lethal Measures

Blue Beetle fires a shot of his Energy Cannon, dealing Attack Damage to the first enemy it hits and explodes dealing less damage to other nearby enemies.

Blue Beetle launches a Scarab Scanner to the target location, where it grants vision.

The Scanner will explode and mark nearby enemies for 6s when the skill is used again, when 30s pass, or when Blue Beetle enters Infiltrator Mode.

Using a skill or Basic Attack on a marked enemy will consume the mark to deal damage as if the enemy was struck by Reach Directive.

Cost: 30 / 35 / 40 / 45 Will

Cooldown: 20 / 16 / 12 / 8

Blue Beetle emits a hypersonic blast, affected nearby enemies. For 2s, drones and creatures are Feared, and enemy Champion' damage is reduced by 10%. All targets are also marked for 6s.

Using a skill or Basic Attack on a marked enemy will consume the mark to deal damage as though the enemy was struck by Reach Directive.

Damage Reduction: 10% / 13% / 16% / 19%

Cost: 30 / 35 / 40 / 45 Will

Stick and Move

Mandible Taser

Blue Beetle rushes in target direction. While rushing he turns and fires up to 4 energy pulses at the closest enemy he is moving away from. Each pulse deals Attack Damage, which is reduced by 50% when hitting an enemy more than once.

Damage: (for each pulse) 25 / 45 / 65 / 85 + 30% Bonus Attack Damage

Cost: 70 / 80 / 90 / 100

Cooldown: 18 / 16 / 14 / 12

Blue Beetle attacks with his Mandible Taser, dealing Attack Damage and reducing the target's Move Speed which diminishes over 3s.

Damage: 85 / 125 / 165 / 205 + 90% Bonus Attack Damage

Slow: 65% / 70% / 75% / 80%

Cost: 40 / 50 / 60 / 70

Infiltrator Mode

Blue Beetle converts to Infiltrator Mode. While in Infiltrator mode, his Basic Attacks become melee range, he has different skills, and he gains 20 Move Speed.

Ranks in Infiltrator Mode increase the potency of all skills in that form, except for the passive.