Castlevania: Curse of Darkness Walkthrough :

This walkthrough for Castlevania: Curse of Darkness [Playstation 2] has been posted at 08 Sep 2010 by runemanqwe and is called "Castlevania Curse of Darkness FAQ". If walkthrough is usable don't forgot thumbs up runemanqwe and share this with your freinds. And most important we have 15 other walkthroughs for Castlevania: Curse of Darkness, read them all!

Walkthrough - Castlevania Curse of Darkness FAQ

____ _ _ _
/ __ \ | | | | (_)
| / \/ __ _ ___| |_| | _____ ____ _ _ __ _ __ _
| | / _` / __| __| |/ _ \ \ / / _` | '_ \| |/ _` |
| \__/\ (_| \__ \ |_| | __/\ V / (_| | | | | | (_| |
\____/\__,_|___/\__|_|\___| \_/ \__,_|_| |_|_|\__,_|
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
___ _ _ ___ ___ ___ ___ ___ ___ _ ___ _ ___ _ ___ ___ ___
/ __| | | | _ \/ __| __| / _ \| __| | \ /_\ | _ \ |/ / \| | __/ __/ __|
| (__| |_| | /\__ \ _| | (_) | _| | |) / _ \| / ' |
| +CON ??? -> HECTOR |
| +LCK ??? -> |
+--------------------+
The extra stats are also displayed under Hector's stats near the middle.
Evolving Innocent Devils
------------------------
An Innocent Devil will be given the opportunity to evolve into another form
with new abilities once enough evolution crystals have been collected from
defeated enemies. The crystals will be available in five different colors and
will determine the path that the Innocent Devil will evolve. The evolution
crystals collected from enemies will depend on the current weapon that Hector
equips.
Red = Sword
Green = Spear
Blue = Axe
Yellow = Knuckles
White = Special
The evolution path for each Innocent Devil will vary depending on the type.
Eventually an Innocent Devil will reach a point to which it cannot evolve
anymore. To turn off an Innocent Devil's evolution, choose "Summon" under the
character menu and press right or left while an Innocent Devil is selected to
enable or disable the evolution of that particular Innocent Devil (Crystal
selected = Evolve, Crystal not selected = Do not Evolve).
Breeding New Innocent Devils
----------------------------
After gaining a certain amount of levels and fighting a certain amount of
enemies, each Innocent Devil type will produce a Devil Shard that can be used
to incubate a new Innocent Devil. The new Innocent Devil will start from the
beginning of its evolution cycle. Breed new Innocent Devils from the Devil
Shards at Julia's Shop in the Bahjhet Mountains.
Storing Innocent Devils
-----------------------
Hector can only hold a certain amount of Innocent Devils at a time, so Julia
will allow you to store Innocent Devils at her shop. She will keep them for
you until you decide to take them with you. Extra ID pockets will allow Hector
to carry more Innocent Devils and finding a new Innocent Devil will allow him
to carry more as well.
Innocent Devil Chart
--------------------
Location: Baljhet Mountains
Once this item is gained, you will be able to view the various Innocent Devil
charts for each Innocent Devil type in the main menu by pausing the game,
pressing one of the shoulder buttons, and choosing "Chart". This will show you
the different paths that an Innocent Devil can evolve and what weapons and how
many crystals are needed to evolve it along said path. An Innocent Devil's
chart will be filled out as you evolve each type. Some Innocent Devils require
a certain weapon in order to evolve them to a specific evolution.
~~~~~~~~~~~~~~~~~~~~
+ Hector's Move List
~~~~~~~~~~~~~~~~~~~~
Normal Sword and Axe
--------------------
Stepping Slashes (A) Energy Wave (FA)
\ /
\ /
\ /
\ /
Jump Slash (A) Spinning Overhead (FA)
\ /
\ /
\ /
\ /
Stab (A) Spinning Slash (FA)
\ /
\ /
\ /
\ /
Upward Slash 2 (A) Sword/Axe Throw (FA)
\ /
\ /
\ /
\ /
Upward Slash (A) Handle Strike (FA)
\ /
\ /
\ /
\ /
Horizontal Slash (A)
Large Sword
-----------
Thrust (A) Ground Stab (FA)
\ /
\ /
\ /
\ /
Side Slash (A) Blade Twirl (FA)
\ /
\ /
\ /
\ /
Upward Slash (A) Spinning Ground Smash (FA)
\ /
\ /
\ /
\ /
Horizontal Slash 2 (A) Force Stab (FA)
\ /
\ /
\ /
\ /
Overhead Slash 2 (A) Blade Ram (FA)
\ /
\ /
\ /
\ /
Overhead Slash (A)
Fencing Sword
-------------
Overhead Combo (A) Stepping Mega Thrust (FA)
\ /
\ /
\ /
\ /
Hopping Slash (A) Rapid Thrusts (FA)
\ /
\ /
\ /
\ /
Side Slash (A) Needle Ground Stab (FA)
\ /
\ /
\ /
\ /
Thrust 2 (A) Sliding Stabs (FA)
\ /
\ /
\ /
\ /
Thrust (A) Low Slash Combo (FA)
\ /
\ /
\ /
\ /
Overhead Slash (A)
Large Axe
---------
Overhead Smash 3 (A) Axe Spin (FA)
\ /
\ /
\ /
\ /
Side Slash 2 (A) Uppercutting Ground Pound (FA)
\ /
\ /
\ /
\ /
Overhead Smash 2 (A) Axe Plow (FA)
\ /
\ /
\ /
\ /
Side Slash (A) Upward Strike (FA)
\ /
\ /
\ /
\ /
Overhead Smash (A)
Knuckles
--------
Overhead Kick (A) Burning Ground Smash (FA)
\ /
\ /
\ /
\ /
Backhand (A) Ground Spin (FA)
\ /
\ /
\ /
\ /
Roundhouse (A) Rapid Jabs (FA)
\ /
\ /
\ /
\ /
Overhead Punch (A) Spinning Jump Kick (FA)
\ /
\ /
\ /
\ /
Straight Punch (A) Sliding Punch (FA)
\ /
\ /
\ /
\ /
Backhand Roundhouse Combo (A) Hammer Punch (FA)
\ /
\ /
\ /
\ /
Jab (A)
Special
-------
The special weapons all have unique moves that can be performed by by tapping
the Attack (A) button. Most of them are single attacks.
++ Gatling Gun
Rapid Fire (Hold A)
Hector will fire a stream of bullets at the area directly in front of him. You
can turn him to the sides slowly as he fires by holding to the left or right.
++ Bomb
Bomb Blast (A)
Hector will leave behind a bomb in midair. Three of these can be left at a
time. A bomb will go off after a few seconds or when an enemy touches a bomb.
++ Boomerang
Boomerang Throw (A)
Hector will throw the boomerang and it will fly either upwards, downwards, or
straight toward the left side. The boomerang will not return.
++ Fire Flask
Fire Bomb (A)
Hector will throw a fire flask and the flask will break apart engulfing that
area in flames. The flask can also be broken on a wall and the flames will
fall to the ground.
++ Shuriken
Shuriken Throw (A)
Hector will throw three shurikens at the enemy. The range is not that great,
but you can keep rapidly throwing shurikens without stopping. All three
shurikens thrown will take damage from the enemy.
++ Hien
Punch Combo (A, A, A)
Hector will do a three hit punch combo with the tonfa-like weapon.
++ Spike Shield
Shield Smack (A)
Hector will swipe the area in front of him with an upward strike.
++ Bat
Homerun Swing (A)
Hector will rear back and deliver a powerful bat swing to the enemy. This will
almost always knock down a standing enemy. The delay before the swing is quite
long.
++ Electric Guitar
Play Stance (A)
Hector will jam on the guitar and enter a play stance. From the Play Stance,
you can do the following...
Guitar Jam (A, A, A)
The first attack will actually send Hector into play stance if he is not
already there. Hector will jam on the guitar a total of three times. Once
while standing, once while bent over, and one while holding the guiatar behind
him.
Guitar Bash (FA)
This can ONLY be done while in Play Stance. Hector will lean the guitar back
and bash it over the enemy's head.
(MOVE LIST UNFINISHED!)
+ + +
+++++++++++++++ ~~ "What a horrible night to have a curse!" ~~ ++++++++++++++++
+++++++++++++++++++++++++++ - Simon's Quest (1988) ++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
___
Se/ __\tion III [WT00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___ ++ WALKTHROUGH ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Maps are displayed throughout this walkthrough for every room though they are
sometimes not exactly drawn too well for obvious reasons.
For the maps, use this as a legend:
+--------------------------------------------------------------------------+
| ! = Important item (may be behind a breakable wall) |
| ? = Secret area that I have marked in the backtrack section |
| * = A chair |
| W = Warp room |
| S = Save room |
| >,__>_ I
or Back button to bring up your map and make sure I^( IvI
that you are looking at the map in "Fixed Mode". I I I I
Press []/X on the map screen to cycle between _______)^I IvI
Fixed and Free modes. Fixed mode will always ( _>__>__) I I
remain the same no matter where you move, while I^( IvI
Free mode will change depending on the way you I I I I
move - the map will fix itself to face the way I^I IvI
that you are going. Run across the drawbridge I I I I
to find a lit up path ahead. You can strike |^| )v)
the candles with the attack button, but they | | ) )
will not leave you anything except for a bit I^I )v)
of cash (possibly) for the moment. Follow the I I / \
narrow path along the mountainside and at the I^I / \
end you will find a ++POTION++ and possibly I I ( ! )
another item. If you have a Castlevania: I^I \___/
Lament of Innocence save on your PS2 memory I I
card then you will find the ++MOAI++ stone at I^I
the end of the path as well. This can be sold ___I I___
later for a hefty price or it can be used to / ^ \
restore all of your health. Konami purists | |
should recognize the statue head from Gradius | |
since it appears in a number of Konami games. | |
Head back to the south and reenter the \____ ____/
Abandoned Castle. I I
Walk up the steps to where Isaac was standing earlier and open the door. The
door behind you will block off and, as you step forward, an Executioner will
knock down the wall up ahead and attack. Use combos with the attack button to
finish him off quickly. You can only chain four button presses at the moment,
but that will change later. During the normal attack combo, press the Final
Attack button to end the combination with a hard-hitting attack. The animation
will differ based on how many normal attacks you chain. Use the Block button
to guard his attacks if he leans back and tries to hit you. Once he is
disposed of, the door in the area will be unbarred and a ++MEMORIAL TICKET++
will fall from the ceiling up ahead. Enter the blue door up ahead to save your
game. Throughout your quest the blue doors will be a sign of a save room.
They will appear as red rooms on your map. Choose to "Register Memorial
Ticket" to designate that room as your save room to warp to if you use a
Memorial Ticket. You will need to constantly reregister your Memorial Tickets
throughout your journey if you choose to use them.
~~ 10.09% ~~
(map continued from above map)
__________________I I___________________
I ___________ _>__>__>__>__>__>- I
I I |S| IvI
I ~~~~~~~~~~/ (_) I I
I ~~/_____ _____ IvI
I I I I____________________I I I I
I I = ____________________ I IvI
I I I_____I I__ __I I I
I I I I IvI
I I I I I I
___I I _____ _I I_ -v-___
I I I I____________________I I I I
B1F < I > B1F ____________________ I I ! I
I_____I I_____I I__v__I I__v__I
2F 2F
Exit the save room and head down the corridor on the east side (look at the
map) and enter the door at the end. A few Skeletons will appear along the way.
Keep heading south from the next room and you will eventually enter a room
where the doors will seal off and you will be forced to fight a group of
Skeletons. Fight them off and grab the ++QUICK STEP++ skill from the middle of
the room. This will allow you to quickly roll or flip out of the way of an
attack while guarding. Press a direction and the jump button while guarding to
have Hector quickly move in the corresponding direction to avoid an oncoming
attack. Walk up the stairs on the south side.
Abandoned Castle - Second Floor (Outside)
_____ _____
/ \_________________________/ \
( !