Question 1

My pegasus (or unicorn, destrier, nighter, or crossbreed) won't let me mount him when I right click on him. What can I do?

Answer 1

I've sometimes had problems mounting a horse (or unicorn or pegasus, etc) right after summoning or breeding, because it is not full grown. Unfortunately, in Minecraft 1.8, the young horses look a LOT like adult horses, just a little smaller.

Try feeding the pegasus some apples (golden apples are best), and try again. Feeding him a bunch of golden apples is even better, sine he'll like you more, and be easier to tame (and thus less likely to dump you from a great height while you are trying to tame him).

Question 2

Since installing your mod, my jump button does not work. How do I fix it?

Answer 2

This is caused by a bug in an earlier version of the mod that changed a configuration setting. Because the configuration setting was changed, the problem can still happen after you have updated to the latest version. Thankfully, it is easy to fix.

To fix this problem, first make sure you have the latest version of the Ultimate Unicorn mod. Then, after starting Minecraft, click on the "Options..." button to bring up the options screen. Next, click on the "Controls" button. Scroll down until you see the "key.ascendPegasus" key binding. Set it to a free key that is not the same as the Jump key! Personally, I like to use the 'V' key, but you're free to use whatever key you like.

Question 3

I just ordered a custom unicorn, but you didn't send me anything! How do I get it?

Answer 3

I put out an update every Friday (and sometimes more often). Your new custom unicorn will show up in the next update after you create him, most likely on that Friday. To get your custom unicorn, you need to download that new update and install it. Once you do that, you can name your horse using a name tag and an anvil, and he will get your custom skin and powers!

This is probably happening because of a conflict with another mod. I would recommend you try the mod out by itself, and see if it works. If it does, there is another mod that is probably making Minecraft look for the mob textures in the wrong place.

After you see that it works, you can then try to add in mods until you find the one that is conflicting. I would much appreciate it if you post the name of any mod that is causing problems with the Ultimate Unicorn mod!

Not the same commenter, but it does work without other mods. One specific problem, however (and I'm uncertain if it matters much in helping ferret out the problem), is that only the person running the server is unable to see the horses. Anyone else on the server can see them.

Have you tried running Minecraft with just this mod? It could be that it is conflicting with another mod you have.

If you know how, you could create a profile that points to a different directory with only this mod installed. I've found that to be helpful if I don't want to mess with all the other mods I have installed in my main profile. (I should put up instructions on how to do this).

Hmm. What versions of Minecraft, Forge, and the mod are you running? Does Minecraft pop up a message indicating where things went wrong? If I could see that, it would be very helpful for determining where the problem is.

I'm not a programmer, so I may be on the wrong track, but I've found something potentially useful. I can either paste or send a copy of the "latest.log" from my server, but the line with the exception listing includes the following:

Again, I'm not a programmer, but is this a missing dependecy regarding the "realmsclient" data? Since I'm not running my server on Realms, maybe that's causing issues? Also, to be fair, it's my first Forge server. Still figuring things out.

I have this same server problem. Works great in single player mode. Mod loads on server just fine, then when you try to spawn a unicorn, the egg is grey and nothing happens. So sad... such a super cool mod.

There seems to be some weird log spam when using this mod with Journeymap, something about "Invalid UUID String: Skeleton". It appears to happen when Journeymap is trying to get the icons for the horses.

I made some changes to the mob registration to "do registration the right way" and make this mod work better with other mods and not have conflicts. However, that screwed up egg spawns. I tried to fix this, but this seems to cause other egg-related problems with earlier versions of minecraft. I'll have to revisit this fix. Until I do, egg spawning doesn't work the best, especially if you are running on a server. Sorry about that! :(

Did the horse you applied the custom skin to already have wings when you did it? If not, try adding the custom skin to a horse that has large or tiny wings - the custom skin doesn't add wings to the horse model.

If this doesn't work, or isn't the issue, let me know! I am glad you are enjoying your custom skin! :)

Hi there, I love this mod, but seem to be having some issues along with it. It crashes whenever I explore new chunks, and I cannot get on my worlds further more unless I remove the mod. I have multiple mods running, and have the same problem when using the mod by itself. I would love to hear back from you on this.

I have found that this has a problem with Fossils and Archeology Revival, and The Aether 2 Mod, whenever the three are used together, under the circumstance of mining fossils while one of the Unicorns is near, it crashes the game. I will let you know if I find any issues unrelated to other mods. Thanks for your time!

Hey, thanks for doing the detective work and figuring out which mods were conflicting with the Ultimate Unicorn Mod. This is not always an easy thing to do. :) I can't guarantee that I'll get a fix for this conflict, but I'll try to take a look.

My bad, it seems since then crashing is uncommon, but still a problem until the Aether is removed and placed back in the mods folder after loading up the game. I don't expect this to be fixed, but thought I would share the further issues. Other than that, this mod is a must have for anyone looking to spice up their Minecraft experience.

I notices that in 1.8 the Unicorn mod interferes with the horse spawn.To check this please use seed:-5266416014843159109This is a horse seed. Use it without the unicorn mod and you get masses of horse near the spawn. Use it with the unicorn mod and you get sheep instead of horses.

I also notices that in 1.10.2 the Unicorn mod interferes with the horse spawn tooTo check this please use seed:1331793660261097841Again this is a horse seed for 1.10. Use it without the unicorn mod and you get masses of horse near the spawn. Use it with the unicorn mod and you get cows instead of horses.

What is the minimum spawn rate you can have for magical horses in the config? I want to add this mod to an adventure pack for a server, but I don't want people to be able to acquire these guys too easily - I want them to be super special.

The minimum setting right now is 1. The way Minecraft decides how often to spawn random creatures works a little strangely in some biomes, so keep that in mind - if you are still getting more than you want with 1, then you can turn off the kinds that show up too often completely by setting it to 0 instead.

it's a new thing for gaming now, most mods use it to update people on mods and discussions. but you have a site so it wouldn't matter. but just a suggestion because i would love to be updated on this amazing mod :)

Hey, not sure if this helps anyone any, but just thought I should mention that I had an error a while ago where I couldn't use the spawn eggs in anyway, shape or form, even though most everything else in the mod worked. I managed to fix it, and it turned out that it was in conflict with another API that I used for a different mod. Not sure if you've fixed the conflict in future versions (I use 1.7.10 latest download), or plan to, but just for your and everyone else's info, this mod doesn't work with the SAPManPack API, so if you're having errors of some kind, that might be the reason.

No worries - like I said, I fixed it without too much hassle, and I didn't have anything important that I was using that API for anyway. I just thought, since this was the troubleshooting page that it would be helpful for other people to know in case they do have that problem. BTW, quick question for you - the Asmidiske horse? Is it supposed to be breedable with the other horses yet? I can't seem to breed it with anything, even though all the other horses work together. Is that an error, or just something you're still working on?

Asmidiske is not breedable at the current time, and that's intentional. I created Asmidiske as a commission, and to lower the cost, we decided to make Asmidiske unable to breed. Asmidiske has body parts that other magical horses don't have, and by restricting breeding, I didn't have to go and update all of the textures with the new body parts.

It's possible that Asmidiske will someday be able to breed. If it happens, it will most likely happen after I add hippogryphs and gryphons (since they have some of the same new body parts).

So just a question; was it intended for the magic horses to have donkey sounds? Or is that possibly just me? It's just a little odd to me, haha. So far enjoying the mod but it throws me off when I go to mount and they.. hee-haw.

Donkey sounds? Hmm. Maybe that's something that happened in a new Minecraft version (which MC version are you using?), since the underlying horse code was restructured such that normal horses can no longer have chests on them - only donkeys and mules get that. Since I wanted magical horses to still get that functionality, I had to restructure things a bit. Maybe I accidentally got the donkey sounds to go with it.

I will try to get this fixed by the next release. Thanks for reporting it!

I haven't put out a version for 1.12.1, since I have to maintain all the different versions, and 1.12.2 was newer when I got around to porting it. Can you move your modpack to 1.12.2 without too much trouble?

Version 1.12.2 here. Whenever I try to feed one of the mod's creatures (hay and apples), they just give me a grumpy neigh. I initially thought it might be an issue with one of my other mods (on forge version 14.23.1.2604, I play with Animania and Hunger Overhaul, among others), but on a newly-made version with JUST this mod and the latest forge update (14.23.2.2619) they still refuse to be fed, which leads me to believe it's a Forge issue. Should I downgrade my forge, and if so, to which install version? I really want to be able to breed!

I believe it does work - you just need to use the entire name, for example: /summon ultimate_unicorn:unicorn .

To make this easier, you can type "/summon un" and then push the tab button. the "ultimate_unicorn:" part should autocomplete. You can also type "/summon unicorn" and hit tab, and that should also autocomplete to the right thing. Let me know if this doesn't work!