Chicago Gameday 35 is July 13th: SIGN UP TO PLAY

Chicago Gameday 35 Sign-Up Thread

Gameday 35 is July 13th.

ENWorld Chicago Gameday 35 is a day of FREE gaming held at earth's finest game store, Games Plus.

To participate, simply post to this thread with your intention to play in one of the following events. Event sign-up is first-come, first-serve. Be aware that the event schedule may be subject to change until the last week before Gameday. No changes will be made to the schedule after that point. PM or email me (buzz AT buzzmo DOT com) with any questions.

PLEASE NOTE: This thread is the primary means of communicating information about Gameday 35. Please keep an eye on the thread for any updates or schedule changes, especially in the day or so prior to Gameday. This goes double for GMs. If you'd like to be on the Gameday mailing list, just shoot me an email.

Life here is nasty, brutish, and short. The Rust slowly eats everything away. It wears a man down. Corrodes him. Changes him. Makes him do things he wouldn’t think himself capable of. If you had to, wouldn’t you?

It’s a hard world, and you gotta pay for what you want. Sometimes the price is so hideous it makes you think twice, but it might be your only chance. The Rust whispers in your ear, “C’mon, do the math.”

So, how much are you willing to pay? What are you willing to do? What are you willing to become?

Can your tribe of protohumans survive in a prehistoric world where nearly everything considers you dinner? Only by working together, and by finding the balance between Civility and Savagery will you overcome the myriad dangers of aeons past. Sharpen your pointy rocks and your wits, and prepare to get Primitive!

Look out! Southpaw's got a flamethrower! It was supposed to be a relaxing day at the ballgame where the only explosions happened when someone hit a home run, but now countless lives are at stake and some very nasty things want to make sure that you're dead--or worse.

Come join a ridiculous cast of action movie archetypes as they battle to protect an ancient creature from the clutches of demons who would destroy it. Bring a quiver of one-liners, your best bad accents. ideas for gravity and death-defying stunts, and the improvisational chops to turn every object your character encounters into a deadly weapon.

Simple rules taught at the table. Bring two different colored d6's, and get ready for a wild ride through Chicago.

* The Shab Al-Hiri Roach: A dark comedy of manners, lampooning academia and asking players to answer a difficult question - are you willing to swallow a soul-eating telepathic insect bent on destroying human civilization? Even for tenure?

* Misspent Youth: Teenage rebellion in a ed-up future. It's a story-based game where you play young punks fighting the dystopian government of the future.

I'll be taking a few shortcuts to make sure we can fit both games into the time slot, such as creating characters beforehand, but we can do this! Grrrr!

Rated I for Immature. Featuring bad jokes, blue language, and whatever the opposite of innuendo is. Nuendo? Open talk of dirty stuff.

You awake in a hotel room. The sounds from outside of a bustling city let you know you are somewhere in a civilized part of the world. Groggily you rise as if from too long a sleep. Aside from a set of clothes picked out for you there is nothing except a note on the desk. The desk light is on, reflecting brightly on the glossy paper.

Dear Agent:

As an agent of the Bureau your job, your duty, is to carry out the missions assigned to you: period. You do not question. You do not second guess. You do not apply ethics or morals to your actions. There is a much larger picture here and there are men in charge of that larger picture. You are insulated from them. They are insulated from you. You know only what you need to know to carry out your responsibilities. This is necessary for the safety of the Bureau, its purpose and the future of global security.

Morning Game 8: The Ruins of the MoathouseAD&D 1e, Isawa Hochiu, Table H

The villagers whispered stories of a horrible lord who ruled from the keep a generation ago. What remains appears unable to support a base of terror though. Has the marshland cleansed the land of any residual evil? Or does a vile darkness regenerate in this forgotten outpost?

An AD&D 1E adventure for character levels 1-3. Pregenerated characters or pre-approved PC's are allowed. No game experience required, teens and older please.

1. Scottenkainen
2. Scottenkainen (Megan Griffin)

Slot 2: Afternoon

Afternoon Game 1: The Day After RagnarokSavage Worlds, CoreyHaim8myDog, Table C (private room)

At the end of World war Two, the atomic bomb killed the World-Serpent. You live in the aftermath. On a mysterious island in the Pacific, secret experiments left over from the war still brew, while beasts not seen on Earth for millions of years stalk the thick jungles. Can you get away? Can you unlock mysteries sealed since the dawn of history? Will you get the shots you need for the big Hollywood movie?

Daring adventures and thrilling tales in the world after the end of the world!

Most people don't believe in them, but they're real. Mostly, when someone finds out that monsters are real, that's just before they die. But some people are mean enough, smart enough, crazy enough, or hurt enough, that they live. And some of those people go and hunt down more. That's who you are – someone who decided to go on a crusade against the evil critters that are scurrying around out there. The one sure thing is you aren't gonna go back to your old, safe life.

When you and your monster-hunting friends hear about some bizarre bodies turning up in a mid-sized town, you of course go to investigate. The bizarre part is, the bodies are in different conditions- -one was practically shredded, another desiccated, another seems to have been the victim of a wild animal attack...could there be multiple monsters?

Monster of the Week is a modern action-horror game built on the Apocalypse World engine. It's an improvisational narrative-driven game, meaning the characters and group story drive the mechanics, not the other way around. Just bring a pencil and maybe 2d6, rules will be taught at the table. The first hour of the game will be character creation, which is designed to give the characters a shared history and connections with one another.

Near the starship "Sanctuary", a crisis threatens the entire human race. Because of proximity or skill, you are part of the final resistance team. You are our last best hope! Join us as we weave a character-driven tale of heroism, self-sacrifice, and desperation!

Armed with evidence about Damage Control's involvement in Stamford, use of Mutant Growth Hormone, and its interest in promoting the Civil War, the heroes take the battle right to the boardroom of Damage Control, Inc.

The ancient Manatorium is leaking raw mana! Strange mutated creatures of pure elemental energy are escaping. Do you have what it takes to venture inside and repair the leaking Mana Batteries?

Exploding Kingdoms is a game in development by yours truly. It was playtested at Forge Midwest under the working title of 4thbreaker. It takes tactical combat, interesting powers, gonzo character creation options, turns it up to 11, and takes out everything that slows down the game. This is a playtest.

Experience with tactical games like D&D 4th edition or Descent are a plus.

The war between the Ayanokoji and Takatsukasa clans has cost the lives of many men, destroyed many rice fields, caused much pain and suffering; it even cost Lord Ayanokoji the life of his son. It must end.

Lord Ayanokoji has made a decision to sacrifice one of his most precious treasures—the kugutsu named Lotus Blossom—to his long-time enemy to marry the young lord of the Takatsukasa, the dashing Lord Shinji. It is the hoped this gift will serve as such a gesture of goodwill that this bloody war may be brought to a final conclusion.

But there are those who wish to see the war continue. Bandits. Neighboring kingdoms that rightfully fear a possible alliance between these two powerful nations. Samurai and warriors who have given themselves to hate and cannot let go of their swords. Even the inscrutable Shinto Priesthood have their own reasons to oppose the coming peace.

Lotus Blossom’s bridal path will be paved in blood.

Tenra Bansho Zero is a "hyper-Asian" fantasy RPG set in a world of Japanese myth and Anime-style technology. It combines elements of traditional RPGs with aspects of Kabuki theater to create a game of intense drama.

Hi Buzz,
Would you, please, sign me up for Morning Game 2: Undeath in the Desert (All Flesh Must Be Eaten), as well, as your game Afternoon Game 7: Lotus Blossom's Bridal Path (Tenra Bansho Zero). We shall do our best to roll outta bed early enough to make breakfast. Looking forward to seeing everyone at GameDay!!!
~ Nat