If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Selendrile

(Bakuton: Nendo ta Shishō)- Explosion Release: Clay Polymelia
Rank: A
Type: Attack/Defence
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will put a single hand in their side pouches filled with clay, and then release the clay from their palms. The thin thread of released clay will travel onto the user's back, where it will then begin to rapidly sprout two complete, large and muscular pairs of arms. After the arms complete their formation, the user does not have to continually manipulate the arms. These clay arms have a full reach of two meters, and a single clay arm is powerful enough to hold the entirety of the user's weight off of the ground. At the end of each clay arm is a hand that is capable of being individually detonated with the performance of a single hand seal. The explosion has the force of a single c1 bomb. These hands can also then regenerate from the present clay in the arms. The clay arms have a variety of uses, from accurately throwing multiple kunai, to engaging the enemy in close combat.
Note: Can only be taught by Selendrile
Note: Usable three times per battle
Note: No clay techniques above A-rank the same turn

______________±± Declined ±± How long do they last? And are you sure you want to have 2 giant bombs strapped to your back? Because they are still explosive clay and as such they can still be detonated by tons of customs out there.

(Bakuton: Nendo ta Shishō)- Explosion Release: Clay Polymelia
Rank: A
Type: Attack/Defence
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will put a single hand in their side pouches filled with clay, and then release the clay from their palms. The thin thread of released clay will travel onto the user's back, where it will then begin to rapidly sprout two complete, large and muscular pairs of arms. After the arms complete their formation, the user does not have to continually manipulate the arms. These clay arms have a full reach of two meters, and a single clay arm is powerful enough to hold the entirety of the user's weight off of the ground. At the end of each clay arm is an explosive clay hand that is capable of being individually detonated with the performance of a single hand seal. The explosion has the force of a single c1 bomb. These hands can also then regenerate from the present explosive clay at the base of the arms. The clay arms have a variety of uses, from accurately throwing multiple kunai or other projectiles, to engaging the enemy in close combat.
Note: Can only be taught by Selendrile
Note: Usable three times per battle; Arms last three turns
Note: No clay techniques above A-rank the same turn

Just a note, but clay cant be detonated by anyone except for myself. o_o

______________±± Approved ±± and not really. Lol. I just hope you never have to find out how. Lol

(Doton: Chikyū Ningyo no Ishi Suisō)- Earth Release: The Earth Mermaid's Stone Aquarium
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user first will perform the required hand seals, Dragon → Boar → Snake. They then will direct their chakra into the ground, in the necassary location. After the opponent releases a technique toward the user, the user will manipulate the earth in the technique's line of travel. The user will mold the appropriate creature, and cause it to "leap" out from the ground, where the creature opens its mouth and swallows the opponent's technique. Using the hardest minerals found in the ground, the inside of the creature's body is lined in it, allowing it to swallow techniques without breaking apart due to the force. After the creature enters the ground once its first leap is finished, it performs another leap, spitting the opponent's technique back at them, mixed with sharp pieces of pebbles and rocks. The creature then returns underground and disperses back into earth/rock. The earth pebbles and rocks released by the creature are equal to C-rank. However, due to the opponent's technique being swallowed and returned, the technique loses a single rank once released back at the opponent (Ex: S-rank water is returned as A-rank water + C-rank earth). The user is capable of creating any sea creature desired depending on the size of the opponent's technique.
Note: Can only be taught by Selendrile
Note: Usable twice per battle
Note: No S-rank or higher earth on the same, or next turn

______________±± Declined ±± That this can block a technique, I agree. But spitting it back requires fuuin or dark release or something of the sort. Also, the part i colored needs explanation. I won't approve something you can activate at any time after you perform the technique and you need a size. Mainly because it may work on a small technique and not against a big one, regardless of rank.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Echo..

Za Anzu ± The AmpType: WeopanRank: A-rankRange: Short-LongChakra: 30Damage: N/A (+10 to lightning)Description: *The amp is a gold, dual pronged baton that appears very similar to a cattle rod. It is able to extend and retract it whenever the user draws and seathes the Weopan respectively. The Amp is utilized mainly for melee and close quarter combat with any hostile he would encounter. Channeling lightning chakra into the weapon and the Amp is capable of unleashing a thousand volts into every strike made.The user is able to perform several acrobatic moves that enable him to take down human-sized hostiles with ease. Electricity runs in between the two prongs whenever it is swung. The user can *attach a rope of electrical energy at the hilt of the amp and use it to extend the range of the amp.*The tether has a long, limited range. If the amp is weilded by anyone other than 'Echo..' then it will send alot of bolts into whoever it touches, stunning them.*
Note: Can only be used by Echo

______________±± Declined ±± why would this weapon power your lightning techniques? Just by having it? No dice. Also, max is mid range.

(Futon: Kame ashi)- Wind Release: Turtle PaceType: Supplementary Rank: A-RankRange: ShortChakra: 30 (*20)Damage: N/ADescription: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds . This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects
Note: Last two turns

______________±± Declined ±± Make this S-rank and add one more restriction. Using Fire in such a highly powered wind atmosfere (basically what you are creating all around you) would do something to you. Rest is ok

(Raiton: Raikou Hanran)- Lightning Release: lightning negation Type: Defence, SupplementaryRank: A-RankRange: ShortChakra: 30 (-5 per turn)Damage: N/ADescription: Known as the "ultimate defense" against other lightning-based attacks. When the user is attacked by a Lightning Release technique, the user flows chakra through their body, which becomes charged with the same polarity as the lightning attack, ultimately repelling it and leaving the user unharmed.
The jutsu, though powerful, can be overcome if the lightning attack is fast or powerful enough to reach the user's body before the technique's full potential initiates.
Note: Can only be taught by Echo..
Note: Only works on lightning techniques
Note: Usable twice per battle
note: Once used, the jutsu remains active until it is used

______________±± Declined ±± Similar techniques exist and it has been attempted countless times before. Don't resubmit

(Futon: Kame ashi)- Wind Release: Turtle PaceType: Supplementary Rank: S-RankRange: ShortChakra: 40 (*20)Damage: N/ADescription: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds . This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects
Note: Cannot use fire while activated
Note: Last two turns

______________±± Declined ±± On resubmissions you need to bold the changes

(sabaku seichuu ) Sand controlType: Offense, Defense, SupplementaryRank: A-RankRange: Short-MidChakra: 30Damage: 60Description: This jutsu allows the user to bend and control sand that they have already created or taken control off, to bend it into different shapes or forms by controlling the sand with their chakra.

Note: This is a variant to pervy's carbon control, i have his permission to submit it.

(Sabaku Raikou Mainkai)- Sand lightning dischargeType: Offense, SupplementaryRank: A-RankRange: Short-LongChakra: 30Damage: N/A(20)Description: This technique is very similar sand lightning needles. Gaara will focus a large amount of lightning based chakra into the sand the user has control over. On the users command, it discharges electricity, shocking anyone caught in between. The lightning released isnt focused enough to kill, but to shock whatever it touches.
Note: Can only be used three times
Note: Cant use sand or lightning in the same turn
Note: If not dealt with, this last 2 turns MAX

Re: ±±Custom Jutsu Submission±±

Summoning animal: Tiglon ( Wiki Link)Scroll owner: William24 Other users who have signed contract: none Summoning boss if existing: None yet Other animals tied to contract: NoneDescription and background:
A tiglon ( /taln/) or tigon (not tigron) is a hybrid cross between a male tiger (Panthera tigris) and a lioness (Panthera leo). Thus, it has parents with the same genus but of different species. The tiglon is not currently as common as the converse hybrid, the liger; however, in the late 19th and early 20th centuries, tiglons were more common than ligers. Tiglons can exhibit characteristics of both parents: they can have both spots from the mother (lions carry genes for spots—lion cubs are spotted and some adults retain faint markings) and stripes from the father. Any mane that a male tiglon may have will appear shorter and less noticeable than a lion's mane and is closer in type to the ruff of a male tiger. It is a common misconception that tiglons are smaller than lions or tigers. They do not exceed the size of their parent species because they inherit growth-inhibitory genes from the lioness mother, but they do not exhibit any kind of dwarfism or miniaturization; they often weigh around 180 kilograms (400 lb). A century ago, tiglons were evidently more common than ligers. Gerald Iles, in At Home in the Zoo (1961), was able to obtain three tiglons for Manchester's Belle Vue Zoo, but wrote that he had never seen a liger. A number of tiglons are currently being bred in China.

( Genjutsu: Igai-sei ) -
Illusion art: Element of surprise Rank: AType: Offensive, SupplementaryRange: Short-MidChakra Cost: 30Damage points: 60Description:
The user first performs 3 hand seals (Ox-Tiger-Snake) then inserts chakra into the opponents brain. From there the opponents Sense of sight will be manipulated in order to make ONE chosen element invisible to his/her VISION. For example, if you choose lightning to be invisible the victim of the illusion would not be able to see any electricity of any sort, but could still feel, hear, smell it etc..

• Can only be taught by william24
• Lasts 3 turns (if not broken)
• Can NOT work on the Earth element.

______________~ Declined ~ Unallowed font-formatting.

( Genjutsu: Igai-sei ) -
Illusion art: Element of surpriseRank: A Type: Offensive,Supplementary Range: Short-Mid Chakra Cost: 30 Damage points: 60 Description: The user first performs 3 hand seals (Ox-Tiger-Snake) then inserts chakra into the opponents brain. From there the opponents Sense of sight will be manipulatedin order to make ONE chosen element invisible to his/her VISION.For example, if you choose lightning to be invisible the victim of the illusion would not be able to see any electricity of any sort, but could still feel, hear, smell it etc..

• Can only be taught by william24
• Lasts 3 turns (if not broken)
• Can NOT work on the Earth element.

______________±± Declined ±± Don't resubmit.

----------------------------------------------------

( Ketsugō o shōkan )-
Summoning BondRank: AType: Supplementary Range: Short-MidChakra Cost: 30Damage points: 60Description: The user first performs 3 hand seals (Rat-Tiger-Snake) which in return activates a complete mental connection between the user and his summoning animal. With this activated one achieves a connection identical to that of nagato and his paths, apart from shared vision this also allows the user to smell, feel and hear the same things along with being able to communicate mentally without speaking.
- The mental communication is not like telepathy but more like sharing the same instincts and reactions therefore the user and the summons will react in perfect sync without hesitation.
- The shared sense of touch can work in both a good and bad way. If the user is under a genjutsu the summon could stab himself, the user would then feel the pain of the stab though the wound wouldn't be there. The bad thing is that the user is vulnerable to any pain inflicted on the summon.

• Can only be taught by william24
• Lasts for 3 turns
• can only be used on up to 2 summons
• If the summon and user become Long range from each other the connection breaks

Re: ±±Custom Jutsu Submission±±

Originally Posted by ReXii

[Hyouton: Kōri ryū no Hōkō] Ice Style: Ice Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage from the frostbite and the blast has thousands of miniature ice crystals almost microscopic in size that penetrate the opponents skin without his knowledge, These crystals cause a continued feeling of numbness even if the opponent survives the initial blast causing them to be slowly numbed over the course of 5 turns, They get slower and slower until they eventually can barely move any longer and must get warm to recover.
►Must be Kage Rank.
►Can only be used Once per battle.
►No A rank or above ice techniques the following turn
►Doujutsu can see the microscopic crystals.

[Hyouton: Kōri ryū Shimo Enjin] Ice Style: Ice Dragon's Ring Of Frost.
Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (-10 damage to user)
Description: The user will channel massive amounts of Ice chakra throughout the arm's, the hand's will then gain a bluish tint around the skin. The user will then clap those hand's together which causes a snap freeze around his location encasing any living organism in a frost prison of very high durability immobolizing them for around 1-2 minutes before it begins to melt, The reason the ice melts is due to the incredible coldness of the chakra used to sustain it, Meaning the technique can only be self sufficient for that amount of time, But if the user makes contact with the ice prison he can create a link maintaining the prison for up to ten minutes.
►Can only be used once per battle.
►No A rank or above ice techniques the following turn
►This can encase the user also but they suffer no harm and can move freely.
►This technique can be dispersed at any time.

______________±± Declined ±± Don't resubmit.

Removed the Japanese characters.

[Hyouton: Kōri ryū houshoku] Ice Style: Ice Dragons Gluttony
Rank: S
Type: Defense.
Range: Short.
Chakra Cost: 40
Damage Points: N/A
Description: The user will channel a large amount of chakra in to the back of there throat molding it to form a defensive layer against Water wind and ice chakra using the powers of the ice dragon, This allows the user to absorb any A rank and below technique that is either water wind or ice.
►Can only be used twice per battle.
►If used during Power of the ice dragon, The freezing aura around the user gains an extra rank, This can stack both times and if Power of the ice dragon reaches S rank it gives a +5 bonus to ice release techniques, Also providing a +5 boost to Taijutsu due to the heavy infusement of ice.

______________±± Declined ±± OPed and similar to existing techniques.

[Hyouton: Kōri ryū no Hōkō] Ice Style: Ice Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage.

►Can only be used Once per battle.
►No A rank or above ice techniques the following turn

______________±± Approved ±±

[Hyouton: Kōri ryū houshoku] Ice Style: Ice Dragons Gluttony
Rank: S
Type: Defense.
Range: Short.
Chakra Cost: 40
Damage Points: N/A
Description: The user will channel a large amount of chakra in to the back of there throat molding it to form a defensive layer against Water wind and ice chakra using the powers of the ice dragon, This allows the user to absorb any B rank and below technique that is either water wind or ice.
►Can only be used once per battle.
►If used during Power of the ice dragon, The freezing aura around the user gains an extra rank and if Power of the ice dragon reaches A rank it gives a +5 bonus to ice release techniques.

Removed the bits added, Also downgraded the technique in hopes of approval, I would really like some variant of the ice dragons gluttony to be approved as its superficial, If it come to it im willing to drop the power boost altogether in favor of something simple and easy.

Feel free to edit as needed.

______________±± Declined ±± This would need fuuin or dark release. No turning around from it.

Re: ±±Custom Jutsu Submission±±

[Hyouton: Aisu Tsuin Yajuu "Deliora"] Ice Release: Twin Frost Giants "Deliora"Type: Attack/DefenseRank: ForbiddenRange: LongChakra: 50Damage: 90 (-40 Self-Damage)Description: User makes Dragon > Horse > Ox hand-seals and channels enormous amount of chakra into the ground summoning twin giant brothers from it, also known as Delioras. Both of the Delioras are made up of giant ice crystals, one of them has spear hands, and the other normal human hands. They are named "Spear Deliora" and "Hammer Deliora" respectively. Spear Deliora can impale the earth up to 10 meters deep, while Hammer Deliora can make 10 meters diameter craters. If a contact with Deliora is made, the thing or object freezes. Summoning Delioras can be done in offensive or defensive manner.They are about the size of Great Stone Golem form, and can be summoned in two strategic manner. One, known as offensive creation, where the user simply creates the Delioras infront of him at short range and they can attack up to long range. The other creation is known as defensive creation, where Delioras are formed back to back encasing the opponent in the ice who can move freely in them, and acts as the heart of both Delioras.Note: The jutsu can only be used once per battle.Note: This jutsu counts as two moves in a turn.Note: If the Delioras are destroyed user is left extremely tired.Note: Cannot use any Forbidden Rank Jutsu in the same turn.Note: Cannot use Ice of S-rank for the next two turns.Note: Graphic representation of Hammer Deliora; xNote: Can only be taught by Blizzard.

______________±± Declined ±± Ok, summoning? Don't you create them through Ice? How long do they last? Until destroyed? Too much. The defensive part is equal to existing techniques. And freezing anything on contact is oped.

[Kagirinai Kuro Kori Kiba: Kiretsu Kihaku] Eternal Black Ice Fang: Shattered SoulType: AttackRank: ForbiddenRange: LongChakra: 50Damage: 90 (-40 Self-Damage)Description: Wielder of The Frozen Fang (TFF) channels enormous amount of wind and water chakra from each arm into the majestic sword. When it is done ice blade of The Frozen Fang turns into black ice, and the moment that happens the jutsu is initiated and the user holds the sword into the air, expelling humongous amount of chakra towards a desired location. The black ice chakra explodes at that location creating countless molecular shattered black ice, which covers an entire mid range of the area where it exploded. Each molecule of that shattered black ice is transparent and flourished with chakra. It is small enough to stay unnoticed and be inhaled inside through nostrils or mouth. Upon contact with internal saliva and/or moisture the black ice molecules expand into a spiked ball of black ice about 2 inches in diameter and spikes extending another inch. Once the spiked balls are formed in the internal system, the body is completely pierced from inside enough to make the opponent(s) suffer a painful death. The molecular ice can also be turned into 3 inch spiked ball of ice at will even outside the body of the user, causing countless scratches of tiny fangs, the amount of molecules turned at will drastically increases the chances of that scratches turning into ripping of skin.Note: Must be wielding The Frozen Fang to initiate and complete the Jutsu.Note: The Frozen Fang CANNOT be regenerated for the rest of the battle and shatters after this jutsu is complete.Note: One of the user's arm is paralyzed for two turns, thus effecting all the jutsus that require two hand's hand-seals.Note: The jutsu can only be used once per battle.Note: Cannot use any Forbidden Rank Jutsu in the same turn.Note: Cannot use Ice of S-rank for the next two turns.Note: Can only be taught by Blizzard.Note: Black Ice Jutsus Permission by Hazama.

______________±± Declined ±± you can add as much restrictions as you want to this that it doesn't change the fact that its as oped as it can be.

Originally Posted by Blizzàrd

(Kuchiyose: To-rasu) Summoning: TaurusType: SupplementaryRank: SRange: LongChakra: 40Damage: N/ADescription: The user channels his chakra, biting his thumb for mere blood simultaneously and after performing Ox he/she summons the Boss of the Bison contract, known as The God Bison or Taurus. Taurus is a moderate size bull who stands on two feet instead of using all four. Taurus, has his body covered with an earth armor and is considered as Earth Elemental Bison, or Earth God of Bisons. Taurus inheriting the traits of all the bisons, comes with amazingly good strength, but due to his humanoid figure he is not bulky but fast. Taurus has said to rule over Bisons over 200 years yet his body is as young as an full grown Bison. His power solely depends on Earth Element, having such mastery over Earth he is able to absorb Earth rank Jutsus, and using the chakra he could create an armored protection of the same rank over him or the owner of the contract who summoned him if he/she is in contact with Taurus body. Taurus's earth armor covers full body and comes over the head leaving holes for his horns to sprout out. When the chakra from the earth Jutsu is absorbed, it is either turned to dust from the solid form or into a solid rock from mud. Taurus can create only 1 Armor from each absorbed Jutsu, and the armor is of same rank as the absorbed Jutsu. Once the armor is wielded over the human body, lightning Jutsus are forbidden to be used, If used the Jutsu will effect Earth before going for the aim. If no armor is wielded Taurus can move up to Lee's speed without weights.Note: Can only absorb 3 Jutsus Chakras per battle.Note: Can only create 3 armors in total which are able to defend water Jutsu of one greater rank.Note: Can only be summoned once per battle.Note: Stays in battle for 5 turns after summoned.Note: Must have Bison summoning contract signed.

______________±± Declined ±± All the parts i put in blue need further explanation. He can absorb any earth technique? How would that work exactly? Can he absorb a mountain smash? Etc etc. Also, max 4 times per battle. Up to which rank can he absorb stuff? And the rock lee withough weights is a no no. He can move as fast as the fastest ninja can without any special training, meaning a Sage Rank, Taijutsu specialist. Leg weights is a special training now.

[Kuchiyose: To-rasu] Summoning: TaurusType: SupplementaryRank: SRange: LongChakra: 40Damage: N/ADescription: The user channels his chakra, biting his thumb for mere blood simultaneously and after performing Ox he/she summons the Boss of the Bison contract, known as The God Bison or Taurus. Taurus is a moderate size bull who stands on two feet instead of using all four. Taurus, has his body covered with an earth armor and is considered as Earth Elemental Bison, or Earth God of Bisons. Taurus inheriting the traits of all the bisons, comes with amazingly good strength, but due to his humanoid figure he is not bulky but fast. Taurus has said to rule over Bisons over 200 years yet his body is as young as an full grown Bison. His power solely depends on Earth Element, having such mastery over Earth he is able to absorb Earth Jutsus Chakra, and using the chakra he could create an armored protection of the same rank over him or the owner of the contract who summoned him if he/she is in contact with Taurus's body. Absorbing an earth jutsu is a process of drying out the earth by draining all its chakra into the body of Taurus, but since it has Earth affinity, only earth chakra can be absorbed thus leaving the jutsu useless. Taurus's earth armor covers full body and comes over the head leaving holes for his horns to sprout out. When the chakra from the earth Jutsu is absorbed, it is either turned to dust from the solid form or into a solid rock from mud. Taurus can create only 1 Armor from each absorbed Jutsu, and the armor is of same rank as the absorbed Jutsu. Once the armor is wielded over the human body, lightning Jutsus are forbidden to be used, If used the Jutsu will effect Earth before going for the aim.Note: Can only absorb 1 Forbidden-Rank Jutsu Chakra OR 2 S-Rank or below Jutsus Chakras per battle.Note:Taurus poofs back if Forbidden-rank chakra is absorbed.Note: Can only create 2 armors in total which are able to defend water Jutsu of one greater rank.Note: Can only be summoned once per battle.Note: Stays in battle for 4 turns after summoned.Note:Graphic representation of Hammer Taurus; xNote: Must have Bison summoning contract signed.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Thunderbolt

Kaze no sutairu: Suterusu bakuhatsu:Wind Style :Stealth ExplosionRank sType : OffensiveRange : SupplementaryChakra cost :40Damage points :80Description ; The user channel his chakra across his body, he then focuses his chakra on his hand and uses chakra and shape manipulation to make hundreds of ants with wind embedded in them which he then releases into the grounds.This ants all contain a large amount of wind chakra engulfed or held in it and can stretch and explode at any given point.The user of this jutsu send the ants undergrounds to gather and surround the Target while remaining stealth and upon command explode at the same time causing a gigantic and huge enough blast to destroy the terrain and blast the opponent out of range and crushing hsi bones.The user has full control of these creatures and can command them to explode or even retreat and abort the attack.

Can only be done once a battle.
Can only be taught by thunder bolt.
The microbe Ants can easily be seen with a Byakugan or Sharingan.

______________±± Declined ±± OP. Ants that are otherwise invisible unless you have a Dojuutsu and can explode like that? Nope. Also, Supplementary range is something i never heard about.
.[/B]

[B]Resubmitting

Kaze no sutairu: Suterusu bakuhatsu:Wind Style :Stealth ExplosionRank sType : OffensiveRange : short-midChakra cost :40Damage points :80Description ; The user channel his chakra across his body, he then focuses his chakra on his hand and uses chakra and shape manipulation to make hundreds of ants with wind embedded in them which he then releases into the grounds.This ants all contain a large amount of wind chakra engulfed or held in it and can be exploded all together at once when having surrounded the opponent,.The user of this jutsu send the ants undergrounds to gather and surround the Target while remaining stealth and upon command explode at the same time causing a gigantic and huge enough blast to destroy the terrain and blast the opponent out of range and crushing his bones.The user has full control of these creatures and can command them to explode or even retreat and abort the attack.

Can only be done once a battle.
Can only be taught by thunder bolt.
No s rank wind the next turn
The ants can only explode once a battle
The ants can be detected with ease by sensory ninja or shinobis.

______________±± Declined ±± No salvation. Don't resubmit.

I removed all those stuff that dojutu can only see it and I change the range and also added a new restrictions and removed the part which i said it can. Explode at any time.

Feel free to edit anything.

Ninjutsu sutairu: Sukai· u~ōkingu :Ninjutsu Style:Sky Walking.
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user channels his wind chakra across his body, he then focuses his chakra onto his feet ,channeling enough chakra into it ,until the point where the chakra can be visibly seen leaking out from his feet . This allows the user to jump upwards into the sky in a jugging stance similar to if he was climbing a stairs or ladder, the user can leap and ascend into the air,above the opponent but can not go further than 40 meter's high.He can also descend at will, racing downwards and using the jutsu as a momentum to execute basic taijutsu kick towards his opponent.

Note:Can only be done once in a battle
Note:Is activated for two turns.
Note:Must be sanin rank to use.
Note;No S rank or Above the next turn.

______________±± Declined ±± Incorrect name. Its a wind technique, not a regular ninjutsu. Also, how long can he stay above ground? I don't mind him raising above ground as long as he can keep stepping upwards but he won't be left a float when he stops.

Note:I really worked hard on my language on this jutsu and sure that i used com mars, full stops, and full sentences, i hope you guys see that and give the jutsu a chance.Thank you

Summoning Animal Bridled Nail-tail Wallaby Scroll Owner:ThunderboltOther Users who have signed contract:N/ASummoning Boss if existing:N/AOther Informations On Animal:The small wallaby is named for its three distinguishing characteristics; a white "bridle" line that runs down from the back of the neck around the shoulders, and the horny spur on the end of its tail. Its common name is in the variant bridled nail-tailed wallaby, and archaically flashjack. The bridled nail-tail wallaby can grow to one metre in length, half of which is tail, and weighs 4–8 kg. Females are somewhat smaller than the males.

Key physical features are the bridle markings, a black dorsal stripe and the tail spur. Other markings include stripes on their cheeks, which is often seen in other species of wallabies as well. The tail spur can be 3–6 mm long and partly covered in hair. Its purpose is unclear.

The "nail-tail" is a feature common to two other species of wallabies, the crescent nail-tail wallaby and the northern nail-tail wallaby. While the crescent nail-tail was declared extinct in 1956, the northern nail-tail wallaby still exists in steady populations in northern Queensland and the Northern Territory.The wallabies are most active during the night-time and dusk periods. Day is usually spent sleeping in hollows near bushes or trees. In modern habitats, nail-tails keep close to the edges of pasture grasses.

These wallabies have a strong reputation as shy and solitary animals. They may occasionally form small groups of up to four to feed together when grazing is in short supply.

The bridled nail-tail wallaby likes to avoid confrontation and has two main ways of avoiding threats – hiding in hollow logs and crawling under low shrubs. If caught in the open, it may try to lie completely still hoping not to be observed.

Joeys are brought up in the mother's pouch. One young is born at a time and availability of food sources determine how often they breed. The gestation period is about 23 days and the joey stays in the pouch for around four months.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Dante..

(Yōsē Kirikorosu) – The Oni Slayer
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: The Oni Slayer is a specially made Katana that's carved with Japanese Kanji letters with the meaning of "The Blood Cutter", this Katana is forged with the usage of pure Steel and and is black colored with a hardwood handle, and the user's blood is forged within the blade itself and when the user re-sheathes the blade most of the blade of the Katana is covered in blood that's resonating with a faint small dark red aura around the blade, for a special effect, in which makes the user unusable unless it was by the person who's blood is forged within the Katana, if someone else wields this Katana a red lightning is automatically released out of the handle electrocuting who's holding it and numbing their hands, this blade has 3 abilities, the blade of this Katana is extremely sharp that if anyone just placed their hands on the blade they would be wounded, the sharpness of the blade grants the user more power in the usage of Kenjutsu techniques which allows the user to cut through A-rank ninjutsu techniques with ease, the second ability the Katana holds is that it gives the user's pure chakra techniques a red color on the contrary to the pale blue color, as the blade has it's own sealed chakra within the blade, making the user's chakra somewhat evil, and making their pure chakra techniques equal to elemental techniques in strength, meaning that if an A-rank pure chakra technique collides with an elemental A-rank technique they would both cancel out each other, however this ability has a serious disadvantage, in which when the user holds the blade he cannot access his elemental chakra and therefore cannot utilize any elemental based techniques including KG elemental chakra, and the user can only use pure chakra based techniques like non elemental ninjutsu, kenjutsu or anything that doesn't include the usage of elemental chakra, the Katana's third ability is that it alerts the user if a foreign chakra entered his body, like a genjutsu for example, whenever the user's body is injected with a foreign chakra the blade's Kanji letters glow in a bright red color and releases a sound that's similar to a demon's roar.

______________~ Declined ~ Too many abilities, paragraph so un-split up that its hard to read

(Yōsē Kirikorosu) – The Oni Slayer
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: The Oni Slayer is a specially made Katana that's carved with Japanese Kanji letters with the meaning of "The Blood Cutter", this Katana is forged with the usage of pure Steel and and is black colored with a hardwood handle, and the user's blood is forged within the blade itself and when the user re-sheathes the blade most of the blade of the Katana is covered in blood that's resonating with a faint small dark red aura around the blade, for a special effect, in which makes the user unusable unless it was by the person who's blood is forged within the Katana, if someone else wields this Katana a red lightning is automatically released out of the handle electrocuting who's holding it and numbing their hands

• Abilities:

-Indestructible however that doesn't mean it can cut through everything.
-The blade of this Katana is extremely sharp that if anyone just placed their hands on the blade they would be wounded, the sharpness of the blade grants the user more power in the usage of Kenjutsu techniques which allows the user to cut through/dispel B-rank ninjutsu techniques with ease.
-The second ability the Katana holds is that it gives the user's pure chakra techniques a red color on the contrary to the pale blue color, as the Katana has it's own sealed chakra within the blade, making the user's chakra somewhat evil, and making their pure chakra techniques equal to elemental techniques in strength, meaning that if an A-rank pure chakra technique collides with an elemental A-rank technique they would both cancel out each other.
-Third ability is that it alerts the user if a foreign chakra entered his body, like a genjutsu for example, whenever the user's body is injected with a foreign chakra the blade's Kanji letters glow in a bright red color and releases a sound that's similar to a demon's roar.

• Restrictions:

-Dispelling/Cutting through B-rank Ninjutsu techniques with the Kenjutsu boosting powers, can only be used twice per battle, and each usage counts as a move of the user's 3 moves per turn.
-Granting non elemental chakra based techniques the power to cancel out Ninjutsu techniques if it had the same rank only works for 6 turns after the user activates this ability, he must mention that he activated it and when he does the red bloody aura flows faster out of the blade, this also has a great risk, as it makes the user unable to utilize his elemental chakra to it's full extent and use any technique that involves elemental chakra usage for the rest of the battle after activating the ability.
-The blade glows only 3 times per battle and the user cannot differentiate which foreign chakra is injected to his body, whether it is a Curse Mark evil chakra, a Sage Mode natural chakra, or the Eight Internal Gates chakra.

______________±± Pending ±± Resubmit with Link to the sword you need to drop...rebellion isn't it?

Re: ±±Custom Jutsu Submission±±

Katon: Karyū no Kenkaku - Fire Style: Fire Dragon's Sword HornType: OffenseRank: ARange: Short-LongChakra: 40Damage: 60Description: The user flows his fire chakra around his entire body which ignites as he ram into his opponent at full speed, then launch them high into the air with his large horn of fire that have the opponent get the air knocked out of him and set aflame after the attack ends.
-Can be used twice

______________±± Declined ±± Similar to countless fire techniques out there.

Hōrī Nova - Holy NovaType: OffenseRank: ARange: Short-MidChakra: 40Damage: 60Description: The user pulls their fist back and begins charging a large amount of Fire chakra. When enough has been charged, the user runs forward, quickly punching their opponent with all the stored chakra, creating an explosion upon impact, further augmenting the damage taken capable of dealing second-degree burns.
-Can be used twice

______________±± Declined ±± lacks proper name.

Faia Doraibu - Fire DriveType: SupplementaryRank: ARange: ShortChakra: 40Damage: 0Description: The user releases fire chakra from every part of their body, cloaking their body in a pure fire aura. This clad of "armor" amplifies the powers of his fire techniques(+10) and burns whoever get in contact with him. The user of this technique also improves physical performance(+10) as well as speed.
-Can be used once
-Last for 4 turns
-Speed increase to that of a swift user
-Fire technique's below B rank has no effect

Re: ±±Custom Jutsu Submission±±

Resubmitting~

Originally Posted by Izaya..

皇鮫后 Same -Tiburón Type: WeaponRank: S RankRange: ShortChakra: 40Damage: 80 Description:
Tiburon; Spanish for "Shark", Japanese for "Imperial Shark Empress". A sword made out of steel and is indestructable and being able to resist very high heat levels without melting or getting any type of damage, Its unusually wide and has the distinction of being completely hollow in the middle where the user can channel elemental chakra into, essentially consisting of nothing more than the edges of what would otherwise be a normal sword. Its handle is purple and its guard is as wide as its blade, with three small holes on either end that Crow. uses to unsheathe it. Oddly, the sword is longer than its sheath. It is worn horizontally on his upper back.

Sword Abilities:
- (Suiton: Hahonryuu) - Water Style: Destruction Torrent can also be used with the sword without having to perform the handseals instead just channeling suiton chakra into the hollow part and moving the sword in small rotations creating the vortex, also improving it by 1 rank.
- Tiburon also carries a unique ability named "Hirviendo" (Demono) wich allowes it to adapt fire chakra by having the user channel it into the hollow part to the point where the entire sword with the exception of the handle gets amazingly heated, then the user just points it foward and the sword releases and invisble layer of blazing fire that instantly boils any form of B rank water & C rank ice technique, turning the water techniques into pure vapor, while turning the ice techniques into regular water rendering it useless.

Resctrictions:
- All abilities of the Sword count towards 1 of the 3 moves per turn of the user, and don't require hand seals if the user is wielding the sword on his hands.
- The Sword can only be wielded by Gazelle.. , and he can't allow others to use it because the sword only reacts to his chakra.
- "Hirviendo" (Demono) Can only be used 2 Times per battle.
- Must wait 3 turns before using "Hirviendo" (Demono) for the second time.______________~ Declined ~ No Japanese characters.

Removed Japanese Characters, changed a Restriction and a part of the abilities.

Same -Tiburón Type: WeaponRank: S RankRange: ShortChakra: 40Damage: 80 Description:
Tiburon; Spanish for "Shark", Japanese for "Imperial Shark Empress". A sword made out of steel and is indestructable and being able to resist very high heat levels without melting or getting any type of damage, Its unusually wide and has the distinction of being completely hollow in the middle where the user can channel elemental chakra into, essentially consisting of nothing more than the edges of what would otherwise be a normal sword. Its handle is purple and its guard is as wide as its blade, with three small holes on either end that Mihawk. uses to unsheathe it. Oddly, the sword is longer than its sheath. It is worn horizontally on his upper back.

Sword Abilities:
- (Suiton: Hahonryuu) - Water Style: Destruction Torrent can be used with the sword without having to perform the handseals instead just channeling suiton chakra into the hollow part and moving the sword in small rotations creating the vortex, improving it by 1 rank meaning it also improves its strength.
- Tiburon also carries a unique ability named "Hirviendo" (Demono) wich allowes it to adapt fire chakra by having the user channel it into the hollow part to the point where the entire sword with the exception of the handle gets amazingly heated, then the user just points it foward and the sword releases and invisble layer of blazing fire that instantly boils B rank and lower water techniques, turning the water techniques into pure vapor rendering it useless.

Resctrictions:
- Abilities of the Sword count towards 1 of the 3 moves per turn of the user, and don't require hand seals if the user is wielding the sword on his hands.- The Sword can only be wielded by Mihawk.
- "Hirviendo" (Demono) Can only be used 2 Times per battle.
- Must wait 3 turns before using "Hirviendo" (Demono) for the second time.

______________±± Declined ±± Abilities copied from my Staff of Gaia. Even some sentences are the same...

(Meiton: Kirudesuto)- Dark Release: Hungry DragonType: Offensive/AttackRank: A-RankRange: Mid-Long RangeChakra: 30 ChakraDamage: 60 DamageDescription:
The user gathers Dark chakra in both hands and brings them together, he then releases a Dragon composed of Dark chakra with help of shape manipulation, from his left hand, the dragon if clashed against a B rank or lower Fire or lightning based technique it will "eat" the technique meaning it absorbs it and will simply grow bigger, faster and stronger, however the user must keep the dragons tail attached to there hand, meaning if he stops the chakra channeling the dragon will simply dissapear. It has enough strength to smash an opponent to the ground and break a few bones.
- Can only be used 3 times per battle.
- Must wait 1 turns before using again.
- Must be a Dark user.
- Can only be taught by Mihawk.

(Meiton: Kuro Ya) - Dark Release: Dark ArrowsType: Offensive/AttackRank: B rankRange: Mid RangeChakra: 20 Chakra Damage: 40 Damage Description:
The user gathers dark chakra in there left palm and then shoots numerous arrows made of darkness chakra at the opponent, with dense chakra at the tips having cutting and being able to stab human flesh.
- Can only be used 4 times per battle.
- Must be a Dark user.
- Can only be taught by Mihawk.

______________±± Declined ±± Again you'll need to absorb something to use this.

Re: ±±Custom Jutsu Submission±±

(Hōgyoku no Megumi) Crystal blessing
Type:Supplementary
Rank: B
Range: Sort-Mid
Chakra:20
Damage:N/A
Description: Guren makes a single hand seal using one hand, Once this is done she condenses the air particles around her up to mid range creating a dense dark pink mist, This is because this mist is formed of thousands of tiny pink crystal mirrors, these crystal mirrors are full of chakra and have a highly reflective surface. Due to the crystal mirrors being infused with the users chakra it can effectively hide the user form both the Sharingan and the Rinnegan, Due to the highly reflectively nature of the tiny mirrors it can confuse the Byakugan causing it to see thousands of different reflected images, Causing the byakugan to become unable to distinguish anything properly.

Note: Stay on the feild for three turns unless blown away.
Note: Can only be used four times per battle.

______________~ Declined ~ How exactly do crystals randomly form by 'condensing' the air ?

(Hōgyoku no Megumi) Crystal blessing
Type:Supplementary
Rank: B
Range: Sort-Mid
Chakra:20
Damage:N/A
Description: Guren makes a single hand seal using one hand, Once this is done she releases her chakra into the air around her up to mid range, Then using her chakra she crystallizes the moisture in the air, She then forms the the crystallized moisture into thousands of tiny pink crystal mirrors, these crystal mirrors are full of chakra and have a highly reflective surface. Due to the crystal mirrors being infused with the users chakra it can effectively hide the user form both the Sharingan and the Rinnegan, Due to the highly reflectively nature of the tiny mirrors it can confuse the Byakugan causing it to see thousands of different reflected images, Causing the byakugan to become unable to distinguish anything properly. Due to the amount of tiny crystal mirrios the area is covered in a dark pink mist.

Note: Stay on the feild for three turns unless blown away.
Note: Can only be used four times per battle.

______________±± Declined ±± How exactly does the blinding work? Because you failed to explain it. Also, Byakugan can only be blinded by Genjutsu...not light, chakra or matter.

(Hōgyoku no Keiyaku)Crystal Promise
Type: Offensive
Rank: Forbidden
Range: Mid-Long
Chakra:50
Damage:90 (+ 40 to the user)
Description:Guren preforms four hand seals and then claps her hand together, As she does this she starts sending a massive amount of chakra into the air long range from her current location, A gigantic crystal structure starts to form in the sky, The crystal structure takes two turns to fully form and during this the guren must not use any other jutsu and always have her hands clapped together. Once the two turns are up, Guren makes the snake hand seal sending the structure flying down with great speed and momentum, The user can either make the tiger hand seal causing the structure to shatter and rain down a shower of sharp crystal glass or she can make the ox hand seal causing the structure to start rotating at extremely high speeds crashing into the ground creating a massive 30 foot Creator as it's sends out a powerful shock wave. After this is complete guren passes out for two turns due to the high charka use, When she recovers she is also unable to use any justu above A-rank.

______________~ Declined ~ A massive 30 foot Creator ? o_O

(Hōgyoku no Keiyaku)Crystal Promise
Type: Offensive
Rank: Forbidden
Range: Mid-Long
Chakra:50
Damage:90 (+ 40 to the user)
Description:Guren preforms four hand seals and then claps her hand together, As she does this she starts sending a massive amount of chakra into the air long range from her current location, A gigantic crystal structure starts to form in the sky, The crystal structure takes one turn to fully form and during this guren must not use any other jutsu and always have her hands clapped together. Once the turn is up, Guren makes the snake hand seal sending the structure flying down with great speed and momentum, The user can either make the tiger hand seal causing the structure to shatter and rain down a shower of sharp crystal glass or she can make the ox hand seal causing the structure to start rotating at extremely high speeds crashing into the ground creating a massive 30 foot crater as it's sends out a powerful shock wave. After this is complete guren passes out for one turn due to the high charka use, When she recovers she is also unable to use any justu above A-rank.

______________±± Declined ±± You do know that this is useless in battle right? Mainly because of the part i put in blue but also because its easily defendable and you fait afterwards.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Enzup

(Doton: Yari Satsugai No Jutsu) - Earth Release: Spear Killing Technique
Type: Offense
Rank: C
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: A silent technique used in various situations in which user makes "Ram" handseal and summons a levitating earth spear behind the enemy at 5m distance. As the moment the spear is summoned, it shoots towards enemy while making very less to no noise.

(Doton: Yari Satsugai No Jutsu) - Earth Release: Spear Killing Technique
Type: Offense
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: A silent technique used in various situations in which user makes "Ram" handseal and a portal of 3cm radius opens behind the enemy at 5m distance. As the moment portal opens, it shoots a spear of 2.5cm radius towards enemy with cannon speed. Because the portal is at much distance and due to the size of the portal itself, it makes no wind, opening or any sort of noise, making it almost if not completely, impossible for opponent to know that a spear is coming at them. But because they saw the user forming handseal, they can predict it, since from front, top and bottom there is no technique coming towards them.

______________±± Declined ±± banned from the cj thread.

_______________________________________(Kame Ninjutsu: Atae Galápagos) - Turtle Arts: Gift of Galápagos
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User summons a small cake like peice of food, from the Mount Galápagos, the homeland of Turtles. The piece of food was given a name i.e. "Jurei Shokumotsu" whose literal meaning is "Food from long aged Tree", a tree in Mount Galápagos which is life saviour for many of the turtles, for saving their lives at crucial moments. The tree secrects a special kind of juice which is very healthy, nourished, enriched with all vitamins, minerals and proteins and a special type of magic, the turtles beleive. The juice is used in the food, along with the mixture of turnip green, carrot, leaves, peas, grapes, a few flowers, worms, snails, slugs, and a lot more of turtle's food. Using these substances the special food is made, which is then used in hospice of turtles, as a treatment. The food is highly nourished, enriched with all vitamins, minerals and proteins, healthy, which is all a living being need for gaining energy. In the battlefield, user snaps his fingers in order to summon the special cake like food, and eats it. This food which is composed of the special juice and turtle's food, do not have much effects on humans and other animals, as it is originally made for turtles by turtle food. So user can't utilize the food for his benefit at highest degree possible, but upon eating it, the food replenishes user's 50% of total energy i.e. chakra in this case, in very short period of time. The same food when eaten by turtles, replenishes their 75% of total chakra, gives them boost in stamina, increases their senses and other inherent abilities futher.

Note: -After eating the food, it shows its effects in next turn.
-Due to the amazingly level of energy and other things it provides, eating it more than once will cause death.
-Instead of summoning, user can bring it along with him at the starting of the battle i.e. must put in bio first.
-Can only be summoned by turtles themselves and the ones who have signed Turtle or any other specie or turtle contract.

Shinigami Reaper
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+10 to kenjutsu)
Description: The sword was made by ancient priests of hell and heaven at a sacred place by using hairs, bones, skin, blood and senses of a living shinigami himself which gave the sword life and transforming ability. The sword was named after the shinigami. And it is believed that the shinigami is living in the form of sword now.
The size of the sword is very big. The hilt itself is of 2m height, and the blade is of 3m height making a total length of 5m. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. The sword is quite thick but the whole blade is covered with the hairs of shinigami which are very sharp, as a normal katana. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it and of shinigami himself. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it.

Abilities:
-This sword is indestructible
-It has life of its own just like samehada and thus it can react on its own when required when its transformed into an animal.
-When Chakra is passed to the sword, the sword transforms into an elemental animal familiar that represents the element used |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|
-The sword only listens to Enzup.

Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
-Transformation lasts for a maximum of 4 turns and can only be done twice
-If opponent's chakra neutralizes or overcomes the animal's chakra (when transformed), then the transformed animal will come to its normal form again. i.e. in sword form.
-The sword transforms into an elemental version of the animal and not an animal on itself.
-If user gets hit by a jutsu while holding this sword, then he will receive an addition of +20 damage points.
-Sword cannot sense chakra.
-The size of the animal in which the sword transforms differs little to nothing from the normal size of the sword.

(Doton/Katon/Shinigami: Sasori) - Earth/Fire/Shinigami Style: Scorpion
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (on physical contact)
Description: Taking advantage of combination of elements, and transformation ability of Shinigami Reaper, user passes his earth chakra into Shinigami and while it starts transforming into earth version, user passes his fire chakra combining the two natures and as a result the sword transforms into an Lava version of "Scorpion", which can now use Lava techniques upto A-rank without any handseals.
Note: -Technique lasts for 4 turns before turning Shinigami into his sword(normal) form.
-This technique counts as user's 2/3 moves.
-Any technique used by Shinigami counts towards user's 1/3 move.
-Can only be used once per battle.
-Can only be used by Enzup.

Got the idea of making this CJ from a thread of Izuna, where he said that combining different element is possible, but that would count as 2/3 moves. And also its the ability of my CW to transform into the animal version of the Element's chakra passed into it. So I thought its possible.. ^^

Originally Posted by Izuna Uchiha

-Fire and Earth, again those two elements are rarely combined because they are associated with Lava release which is a patented CE. Nonetheless, there’s no restriction against using both a fire and an earth jutsu separately to create lava.

Re: ±±Custom Jutsu Submission±±

(Blades of Chaos)- Ken Konran
Type:Supplementary
Rank:S
Range:Short
Chakra Cost:40
Damage Points:N/A
Description: The very same blades belonging to the Original God of War, Ares. These 2 blades are short swords with chains wrapped around the hilt and a retractable chain mechanism inside. At one whip of the swords the blades detach from the hilt with the chain attached to them allowing them to reach up to 12 feet or 4 yards. The way how the blades are shaped they can latch on to the flesh of the opponent. After the blades are extended they are instantly retracted back in by the chain mechanism. The design of the blades allow for fluent non-stop attacks with quick precision and force. When these blades are unsheathed they give of a redish glow and the inscriptions on it are highlighted in red. While attacking and the blades are extended, the chains attached to them glow red and with each swing leave a trail of light from the blades. The user gets a +10 bonus to Fire jutsu while these blades are active. Three times per battle the blades themselves ignite with fire giving them more damage when used. The ignition function of the blades last 2 turns till they burn out and a 2 turn cool down for the blades until they can be ignited again. The user may do an over hand swing with the blades and make them hit the ground causing a small geyser of flame and embers to shoot up out of the ground and damage the opponent further. The geyser can be easily put out with a B-rank or higher water tech(meaning the geyser is of A-rank fire strength).
How the blades look like when swung:

(Can only be used by Daemon)
(Once this activation jutsu is posted, the BoC stay active for the rest of the battle)
(Can only be ignited three times)
(Can only make the small geyser of fire and ember twice per battle and cannot have used fire jutsu that turn.)

______________±± Declined ±± Why does this boost your Fire damage? The geyser, you can make it pop up anywhere? Also it should be noted that it counts as a move and also I don't understand the second restriction. Isn't this a weapon?

Re: ±±Custom Jutsu Submission±±

Originally Posted by Shinta

(Yoton: Yougan Ude) - Lava Release: Lava ArmType: OffensiveRank: ARange: Mid RangeChakra: 30Damage: 60Description: After gathering one's lava chakra and then stomping on the ground thus injecting their chakra into it, the user will then perform the Tiger hand seal causing an arm of lava to suddenly burst out of the ground at short range from the opponent and attempt to grab them thus covering them in lava. The arm of lava is roughly a meter in diameter and is forced out of the ground by when the user performs the hand seal. Due to the speed the the arm erupts from the ground it can not be manipulated after it is fired.Notes:
- Can only be taught by Shinta.
- Must be on the ground in order to use.

______________±± Declined ±± Restrictions?

(Yoton: Yougan Ude) - Lava Release: Lava ArmType: OffensiveRank: ARange: Mid RangeChakra: 30Damage: 60Description: After gathering one's lava chakra and then stomping on the ground thus injecting their chakra into it, the user will then perform the Tiger hand seal causing an arm of lava to suddenly burst out of the ground at short range from the opponent and attempt to grab them thus covering them in lava. The arm of lava is roughly a meter in diameter and is forced out of the ground after the user performs the hand seal. Due to the speed the the arm erupts from the ground it can not be manipulated after it is fired.Notes:
- Can only be taught by Shinta.
- Must be on the ground in order to use.- Can only be used four times a battle.
- No other lava techniques of A-rank or greater can be used in the same turn.

Re: ±±Custom Jutsu Submission±±

Originally Posted by General Teno

________(Shakuton - pirittokuru haretsu) Scorch Style: Fiery Explosion
Rank:Forbidden
Range:Short-Mid
Type:Attack/Defense
Chakra Cost:50
Damage Points:90
Description: The User Will build and channel a huge amount of his scorch chakra in the middle of his body.. Once done he will do a sequence of 5 handseals. Once done he will Release all of the stored up scorch chakra from his body in a Explosion type fashion.. The Scorch Will Drain the Water Out of Everything that is in the Scorch Explosion. This can be used in Defensive purposes also. Due to the explosion from the body. The user gets light headed due to the strain on the body and wont be able to do 3 jutsus but only 2 the next round

:Note:Can Only Do 2 jutsus the next Turn
:Note: Explosion Last for about 5seconds. Making him slightly Vulnerable while the explosion is going on
:Note:Cant Use Fire or Wind in the same Turn as this jutsu
:Note:Can Only be Taught By Teno

______________~ Declined ~ Doesn't need to be F-rank

______________

(Shakuton-Pirittokuru Tebukuro)Scorch Style: Blazing Gloves
Typeffensive
Rank:S
Range:Short
Chakra Cost:40
Damage Points: +10 to Scorch Techniques
Description: The Blazing Gloves are a pair of Bright Red Rare Leather, With small spikes on the knuckles that contains Scorch chakra.. These Gloves have the ability to give scorch chakra to the user. The User Will do a Scorch Tech and the Gloves will Give the Scorch jutsu more juice. Either if its from the body.. Or simply created in the air. It increases the damage dealt from Scorch jutsus. Thus Giving Scorch Jutsus +10 While wearing these Gloves. Though The Gloves dont give off chakra until a scorch jutsu is used. If Used Two turn. You must Wait two turns to use them again so the chakra can restore inside the gloves.

:Note: Can Only be wield by Teno
:Note: Gloves Cant be Torn or Ripped due to its hard, rare leather material
:Note: Cant Use Water Above A Rank. Whenever These Gloves are used (Channeling Chakra to the user)

______________~ Declined ~ Extra chakra does not auto = more power.

(Shakuton - pirittokuru haretsu) Scorch Style: Fiery Explosion
Rank:S
Range:Short-Mid
Type:Attack/Defense
Chakra Cost:40
Damage Points:80
Description: The User Will build and channel a huge amount of his scorch chakra in the middle of his body.. Once done he will do a sequence of 5 handseals. Once done he will Release all of the stored up scorch chakra from his body in a Explosion type fashion.. The Scorch Will Drain the Water Out of Everything that is in the Scorch Explosion. This can be used in Defensive purposes also. Due to the explosion from the body. The user gets light headed due to the strain on the body and wont be able to do 3 jutsus but only 2 the next round

:Note:Can Only Do 2 jutsus the next Turn
:Note:Can only use once
:Note:Cant Use Fire or Wind in the same Turn as this jutsu
:Note:Cant use Fire and Wind Above A rank the next turn
:Note:Can Only be Taught By Teno

______________±± Approved ±±
____(Shakuton-Pirittokuru Tebukuro)Scorch Style: Blazing Gloves
Typeffensive
Rank:S
Range:Short
Chakra Cost:40
Damage Points: +10 to Scorch Techniques
Description: The Blazing Gloves are a pair of Bright Red Rare Leather, With small spikes on the knuckles that contains Scorch chakra.. These Gloves have the ability to Amplify the user Scorch chakra thus increasing its power. Once the user gets ready to do a scorch jutsu the glove will amplify the scorch chakra Either if its from the body.. Or simply created in the air. It increases the damage dealt from Scorch jutsus. Thus Giving Scorch Jutsus +10 While wearing these Gloves. Though The Gloves dont give off chakra until a scorch jutsu is used. If Used Two turn. You must Wait two turns to use them again so the chakra can restore inside the gloves.

:Note: Can Only be wield by Teno
:Note: Gloves Cant be Torn or Ripped due to its hard, rare leather material
:Note: Once you use them twice you must wait two turns. For the cool down process to use them again. (Channeling Chakra to the user)

______________±± Declined ±± Is this a Weapon or a technque? Because, from what I see, its a weapon. If such, then whats with the cold down time? And you still haven't explained how the gloves provide more damage. "Boosting your chakra", ok...but how?
____________________(Shakuton:tori souzoubutsu)Scorch Style: Bird Creation
Rank:S
Type:Attack/Sup
Range:Short
Chakra Cost:40
Damage Points:80
Description: This jutsu was inspired by Deidara Clay Bird. The user will do 3 handseals and create a bird made out of Scorch. The bird is the same size as deidara bird he always ride and the appearance is Reddish and yellow (similar to scorch) and does no harm if you touch it. The user can control where the bird goes at all time. It can also travel as fast as 60 MPH. at very high speeds At the users will. The user can detonate the bird by doing the tiger handseal, sending out a blast of scorch heat waves withing mid range of its explosion. Causing all water in its radius of explosion to evaporate. and cause massive burns to the opponent body, making them unable to use S rank jutsu (Large scale jutsu) for two turns

-Cant Use Water jutsu above B rank for 2 turns after use
-Cant Use Any Scorch jutsu in the same turn as this
-Creating the bird, counts as 1 of the user 3 turns
-Exploding the bird, counts as 1 of the user 3 turns
-Can only use once
-Only Taught By General Teno

______________±± Declined ±± Scorch can't create "solid" constructs to enable you to do what you want with it...

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Naruto-

[Re Submitting]

(Raiton: Raito no tama) - Lightning Release: Body of light
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 for each turn active)
Damage: 40
Description: Similar to the Lightning Illusion Flash of Lightning Pillar jutsu, the user will disperse raiton chakra throughout their whole entire body, creating an bright glow that emits from their body. This jutsu is powerful enough to stimulate the effect of a flash bomb for anything within short range of the user and lasts for 5 turns at max, mainly being used to dispel shadow based jutsu and ease fighting in the dark.

Note: Last 5 turns max
Note: Can only be used twice
Note: Requires no handsigns
Note: Can only be taught by -Naruto-~Declined~ Lasts 5 turns? Yeah, I don't think so.

[Re-Submitting]

(Raiton: Raito no tama) - Lightning Release: Body of light
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 for each turn active)
Damage: 40
Description: Similar to the Lightning Illusion Flash of Lightning Pillar jutsu, the user will disperse raiton chakra throughout their whole entire body, creating an bright glow that emits from their body. This jutsu is powerful enough to stimulate the effect of a flash bomb for anything within short range of the user and lasts for 2 turns, mainly being used to dispel shadow based jutsu.

Note: Last 2 turns max
Note: Can only be used twice
Note: Does not require handsigns
Note: Can only be taught by -Naruto-

______________±± Declined ±± Why damage? And what makes this different from the technique you are referring to? Its the same just lowered in rank.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Jacob Moore

(Katon: Salamandra’s Shin'en Abarekuru)Fire Release: Salamandra’s Abysmal Rage
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user begins by concentrating a large quantity of katon chakra to their palms the form of innumerable minute vibrating molecules from the source of burning, which would take on the appearance of a ghastly golden chakra. With but a swing of the hands, the user projects the intense heat produced by the violent vibrations into the surrounding environment. Initially, the heat will simply serve to incinerate a majority of the objects in the immediate vicinity of the attack in the form of a ghastly-fiery aura. After a few meters, the vibrations will disperse in an almost explosive manner, making the technique seem that much more menacing than its initial release. Thanks to the incredible amount of vibrating particles and the swift transfer of heat, this technique can also render ice release techniques of an equal rank and below harmless. The technique is powerful, and causes water to evaporate on contact – Surrounding sources would only be mildly heated. Anyone caught within range of this technique, without protection, will be left as nothing more than a smoking carcass of their former self.
*Can only be used twice per battle
*Can only use A Rank and below fire jutsu in the following turn

______________±± Declined ±± Make the scale slightly smaller.

Resubmitting:

(Katon: Salamandra’s Shin'en Abarekuru)Fire Release: Salamandra’s Abysmal Rage
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user begins by concentrating a large quantity of katon chakra to their palms the form of innumerable minute vibrating molecules from the source of burning, which would take on the appearance of a ghastly golden chakra. With but a swing of the hands, the user projects the intense heat produced by the violent vibrations into the surrounding environment. Initially, the heat will simply serve to incinerate a majority of the objects in the immediate vicinity of the attack in the form of a ghastly-fiery aura. After a few meters, the vibrations will disperse in an almost explosive manner, making the technique seem that much more menacing than its initial release. Thanks to the incredible amount of vibrating particles and the swift transfer of heat, this technique can also render ice release techniques of an equal rank and below harmless. The technique is powerful, and causes water to evaporate on contact – Surrounding sources would only be mildly heated. Anyone caught within range of this technique, without protection, will be left as nothing more than a smoking carcass of their former self.
*Can only be used twice per battle
*Can only use A Rank and below fire jutsu in the following turn

______________±± Declined ±± I still find this too fast and a bit too...general. I need some more "limits" and description of what its size is, how fast it travels, etc. Also, you must describe this as a directional blast.

Reduced the range.
---------------------------------

New Submissions:

(Suiton: Abarekuru no Behimosu Chame)Water Release: Rage of the Behemoth Urchin
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user distributes their chakra throughout the surrounding air and compresses the present water vapor in the air within the immediate vicinity of the opponent in the form of several golf ball sized water urchins. Like the actual urchin, these golf ball sized entities have spiked protrusions all along them – The urchins will serve to immediately prick the opponent along their body, though this initial form doesn’t cause much damage and serves as a mere annoyance. From the moment they make contact, the urchins gorge themselves on the enemy’s chakra and grow proportionally larger through the prolonged contact. As they grow to their maximum volleyball size, the spiked protrusions also grow larger puncturing the body in multiple places and dealing a severe amount of damage to anyone who falls prey to this technique. This technique shares the ability to gorge itself on chakra, similar to the Great Shark Missile Technique. As they proceed to feed, the urchins will engorge and completely envelop the enemy’s body through time. Within five seconds, the urchins will have fully gorged themselves.
~Can only be used twice per battle.
~In the following turn, one is restricted to the use of A Rank and below water release
~This technique can only be used once per two turns.

______________±± Approved ±± Well done

(Doton: Chikara no Amaymon) Earth Release: Power of Amaymon
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This justu allows the user to selectively (To avoid affecting comrades) and drastically increase the weight of the opponent. An opponent will be immediately affected by this jutsu if they come into physical contact (the effect travels through clothes) with an earth jutsu that was previously used by the user of this technique; If I was to use the Earth Release: Rock Pillar Prison Technique, the users earth chakra will flow in and be imparted into the opponent’s system and sub-sequentially increase their weight to the point that they can no longer stand up on their own – The opponent would fall down to the ground unable to move at all, as if they were perpetually bound to the earth. The technique can be used to effect multiple people at once, however it cannot be used on the same earth technique more than once (i.e If the first time this technique was used with Earth Release: Rock Pillar Prison Technique, it cannot be used through that same technique again). The effects of this technique last for a full turn.
*This technique can only be used twice per battle.
*The user must wait a full two turns before utilizing this technique again.
*In the following turn, the user can only use A Rank and below Earth release.

______________±± Declined ±± Too similar in application to the cannon technique.

Batoidea Jutsu : Ken Gyakujou | Batoidea Arts: Exploding StingersType: OffensiveRank: ARange: Short-MidChakra: 30Damage: 60Description: The user releases their chakra into any Stingray stinger(s) on the field, manipulating their chakra now contained within the Stingers, causing their chakra to rapidly expand, resulting in the Stingers exploding violently. The size of the stingers, and the amount of stingers that explode all play a key role in how deadly and large the explosion will actually be. When the Stingers explode, so do the venom sacs, resulting in venomous shrapnel flying outwards from the explosion. The radius of the explosion is twice that of the original length of the stinger.

Note:
- Can only be used 3x by a human/Normal Ray and 2x by a Kodai Boss. Maximum of 3x per battle regardless of species.
- Can also be used by a Ray, if used by a Kodai Boss the radius of the explosion is 4x the length of the stinger, and thus more powerful.

(Suiton : Suiton Waku) Water Release : Water Slide
Typeffensive|Supplementuary
Range: Short-Long
Rank: B
Chakra: 30
Damage: N/A
Description: The user causes a fair amount of water to well up from beneath the opponent, the water spraying to the sides of the opponent and drenching them severly, the water that gushes up immeaditly begins moving in a set course, carrying the opponent in any direction, and off balancing them as it does so. Alternatively this can be used on ones self, allowing for high speed movement.

~ Define high-speed. ~

(Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
Type: Summon
Rank: S
Range: Short
Chakra: 30
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream, was the last student of the Elder Wind Sage who was said to have been faster than any two-leg who ever walked the earth. Slip-Stream is just large enough to carry a single human on her back for short periods of time, although she could carry two if the need should arise, Slip-Stream is hardworking, and has a extremely bubbly personality as a testimony to her youth. Slip-Stream is one of, if not the fastest of all the residents of Kodai no mizuumi. Slip-Stream is able to fly through air, moving faster than a Sage ranked ninja would with ease and a level of unmatched grace, and underwater her prowess is increased greatly. Slip-Stream’s most prominent ability, is that she is able to release a burst of wind from beneath and behind her, or anywhere she may wish for that matter, Slip-Stream then rides the updraft that the wind burst creates, giving her even more insane speeds and allowing her to be propelled forwards in any direction she likes at speeds that most ninja would be hard pressed to keep track of. Slipstream, is also able to excrete chakra from her body as she flies or swims, the chakra creates a mirage of her, the mirages left in the position she was last at, increasing her evasion and giving Slip-stream a opportunity to strike at the opponent's blind spot. A sort of motion blur effect. The faster Slip-stream is moving, the more mirages there are and the more potent they are. Slip-Stream is able to use this ability so well, that she could constantly swim rings around the opponent, creating dozens of Slip-stream’s that form a ring that are all looking towards the opponent confusing the opponent and giving her opportunities to attack. The mirages however fade after 1-3 seconds, leaving only a small window to attack.(Mirages aren’t a genjutsu, but more a form of ninjutsu). Slip-stream, is also able to channel her fuuton chakra to her pectoral fins, causing her pectoral fins to stiffen,and becoming fairly sharp at the edges, allowing her to slice her opponents as she passes by. (A rank hardening and sharpening). Slip-Stream is unable to use jutsu, but makes up for it with her unique abilities. Slip-Stream Can speak fleunt Italian, Enlgish and Japanese.
-Activation of the Mirage technique counts as a move and lasts for two turns, after which it must be activated again, and equates to A rank.
-Slip-Stream’s hardening and sharpening of her pectoral fins counts as a move.
-Slip-Stream can only be summoned once per battle.
-Slip-Stream is able to stay on the field for 5 turns.
-Slip-Stream can fly through the air at three turns at a time, before returning to water, or alternatively being de-summoned.

Example of Mirages

~ Left for Scorps ~

±± Declined ±± Look at what i bolded. You don't need such a huge description to say she's fast. That slipstream needs to be ranked and needs to have a max number of usings. The mirages are a cannon technique...E-Rank...She can use that technique passively...i have no problems with that. But the mirages through movement are a bit too much. She'd need to move so fast that a 3T sharingan of a S-class ninja couldn't track. Too much for a summon.

(Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
Type: Summon
Rank: S
Range: Short
Chakra: 30
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly a meter long (Not including tail) and a meter and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Slip-Stream uses this Technique passively at all times during battle, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and it stays active for three turns.

Example of Mirages

______________±± Declined ±± Everything your summons do count as a move. Making the clones need to be an activational technique that she uses specially with its implications. Also, being imune to S-Rank Water and Earth, Lightning all together and up to A-Rank fire for 3 turns is oped. Also, one meter and can carry 2 people?? Even one is ridiculous. Rest seems approvable.

(Fūton: Jūha Shippū Shō) | Wind Release: Beast Tearing Hurricane PalmType: OffensiveRank: SRange: Short-LongChakra: 40Damage: 80Description: This technique is a even further enhanced version of the Beast Tearing Palm and Beast Tearing Gale Palm. The user utilizes a large amount of chakra creating a mass of dense wind that forms a massive demonic-like claw that extends from the user's dominant hand to strike or grab a target, or deflect weapons and attacks. This hand however is much more powerful than it's predecessors, being capable of changing size according to the users will, the claw possibly growing even larger than techniques such as Great Stone Golem, so as to inflict immense damage to landscape, terrain, or large summons. Due to the Claws unique dense composition, it's capable of striking immaterial, or intangible substances, such as Lightning and fire, while also being capable of moving, grappling, tugging or pulling on the Tangible, such as Earth. As aforementioned, the Size and length of the palm depends solely on the users will, the claw can be controlled and manipulated through either arm movements or simply the users intentions. The user is capable of also splitting the hand, growing multiple more demonic claw like appendages from the original, allowing the user to strike multiple targets.

Note:
- Can only be used 3x
- No Wind Jutsu S rank or above for the rest of the turn.
- No Beast Tearing Palm, or it's variants for the same and next turn.

Re: ±±Custom Jutsu Submission±±

(Shigure Souen Ryu)
Rank: B
Type: supplementary
Range: short
Chakra: none
Damage: N/A
Description: an ancient Japenese sword style in which some say is the most unbeatable style in the world the user picks up thier sword and holds it close to their eyes with one hand as this technique the user needs to be able to use only 1 hand to control the swords movements, the users feet are spread shoulder length apart, this sword style has 7 totally different forms. In order to use this technique, the user must be an expert in Ittō-ryū (one sword style) because of this, the user's one sword style is fast enough to handle even 3 sword styles.
Note: can only be taught by Axle

______________±± Declined ±± And what does this do again?

(Megumi yori Butsuda) - Blessing from Buddha
Rank: A
Type: Supplementary
Range: Short
Chakra: 30
Damage: (tai +10)
Description: The user says a short prayer to buddha, praying for victory for the upcoming battle. If the user is religious, he will fill as though he has been "unleashed" or "blessed" he will fill a sudden rush of energy. His reaction speed will double and his strength and speed will slightly increase.
Note: can only be used once per battle
Note: lasts 5 turns
Note: can only be taught by Axle

______________±± Declined ±± Don't resubmit.

Custom Weapon: (Shodai Kitetsu)
Rank: S
Type: Supplementary
Range:Short
Description:Shodai Kitetsu is one of the twelve Saijo O Wazamono grade swords. Like all the Kitetsu swords, this one is said to be cursed.Little is known about Shodai Kitetsu's capabilities. However, to be one of the twelve finest swords in the world means it is very strong the Kitetsu were made weaker with each new sword. Being the highest grade of the three swords, Shodai Kitetsu is the strongest of all the Kitetsu swords. Its name also indicates it was the first of the three to be made. This sword is made out of unknown material such as the other Kitetsu, as far is this sword being the strongest, it's also 3 inches longer than the average sword. It's sheathe is made of steel. Because the sword is cursed, it gives the user the intention to kill in a fight. Even if the user plans on missing a vital organ, the Shodai Kitetsu will hit the organ anyway. Also, alot of blood has been spilled over this blade, some people also call this sword "the blade of foolish souls". Also, because of it being cursed, it tries to kill the user on some occasions. This sword also sucks the user's chakra a little while he holds the handle, this is so that the user can simply call on the sword and it will come. This sword can also cut through steel. Also, all sword techniques done with this sword are increased (+15).

______________±± Declined ±± Loled at the blue because you failed to explain how it applies to Narutoverse. And +15 to sword techs? Why? I have no real issue with adding bonus but you need to explain the why. Its not just because you feel like it.

Re: ±±Custom Jutsu Submission±±

Originally Posted by ShikamarUchiha10

Re-submission

Katon&Doton: Iwa-nenshou Tatsumaki | Fire&Earth Style: Cinder TornadoType: OffensiveRank:SRange: Mid-LongChakra:40Damage:80Description: After a fire has been doused and cinders are remaining. The user builds up and channels his fire chakara into the cinders to increase the heat. If the user does not manipulate these burning cinders within 3 turns the cinders will cool, crumble and will not be able to use them. The cinders size vary from pebbles to rocks the size of a fist. Once the fire chakara increase the heat the user then stops channeling his fire chakara and uses his earth chakara manipulate the cinders movements as they are composed of earth, then preforms the Snake, Boar and Tiger hand-seals and forms a violently twister from hundreds of severely hot cinders directed towards the users target at great speeds. It reaches up to about 20 meters in height and has a diameter of 7'1/2 meters. The cinder tornado is very difficult to dodge due to the sheer size of it and its speed towards its target.
Note: Can only be used when a fire is put out by Fire Style: Douse
Note: Can only be used 2 times per battle
Note: Must have begun training in both elements and be up to A rank in at least one.
Note: Can only be taught by ShikamarUchiha10

Katon&Doton: Iwa-Nenshou Bunshin | Fire&Earth Style: Cinder CloneType: SupplementaryRank: ARange: ShortChakra: 30Damage: N/ADescription: After a fire has been doused and cinders are remaining. The user builds up and channels his fire chakara into the cinders to increase the heat. If the user does not manipulate these burning cinders within 4 turns the cinders will cool, crumble and will not be able to use them. After the user increases the heat he channels his doton chakara into the cinders to manipulate them to form a clone of himself. Since the clone is constantly super hot if the clone comes into contact with anyone one the battle field it will cause severe burns. The cinder clone can preform only fire jutsus up to A rank and earth jutsus up to B rank.
~Can only be preformed twice per battle
~Can only be used after a fire has been put out by Fire Style: Douse

______________~ Both Declined ~ Needs more restrictions, also next time quote Douse

Resubmission

Katon&Doton: Iwa-nenshou Tatsumaki | Fire&Earth Style: Cinder TornadoType: OffensiveRank:SRange: Mid-LongChakra:40Damage:80Description: After a fire has been doused and cinders are remaining. The user builds up and channels his fire chakara into the cinders to increase the heat. If the user does not manipulate these burning cinders within 3 turns the cinders will cool, crumble and will not be able to use them. The cinders size vary from pebbles to rocks the size of a fist. Once the fire chakara increase the heat the user then stops channeling his fire chakara and uses his earth chakara manipulate the cinders movements as they are composed of earth, then preforms the Snake, Boar and Tiger hand-seals and forms a violently twister from hundreds of severely hot cinders directed towards the users target at great speeds. It reaches up to about 20 meters in height and has a diameter of 7'1/2 meters. The cinder tornado is very difficult to dodge due to the sheer size of it and its speed towards its target.
Note: Can only be used when a fire is put out by Fire Style: Douse
Note: Can only be used 2 times per battle
Note: Must have begun training in both elements and be up to A rank in at least one.
Note: Can only be taught by ShikamarUchiha10Note: Cannot use S-Rank earth or fire moves next turn

Katon&Doton: Iwa-Nenshou Bunshin | Fire&Earth Style: Cinder CloneType: SupplementaryRank: ARange: ShortChakra: 30Damage: N/ADescription: After a fire has been doused and cinders are remaining. The user builds up and channels his fire chakara into the cinders to increase the heat. If the user does not manipulate these burning cinders within 4 turns the cinders will cool, crumble and will not be able to use them. After the user increases the heat he channels his doton chakara into the cinders to manipulate them to form a clone of himself. Since the clone is constantly super hot if the clone comes into contact with anyone one the battle field it will cause severe burns. The cinder clone can preform only fire and earth jutsus up to A.
~Can only be preformed twice per battle
~Can only be used after a fire has been put out by Fire Style: Douse~Can only stay active for 4 turns

______________±± Declined ±± Again...Chakara...Don't get it...

Katon: Putto-Auto | Fire style: Douse
Type: Fire
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A (30 if falls on)
Description: If a static fire is lingering nearby on the ground. The user preforms the tiger hand-sign and channels his chakara into the fire and releases most of its entities through great chakara control and douses the fire in one second leaving burning cinders, also known as red-hot rocks, laying on the ground from the fire. If someone falls on these it deals moderate burns. This may only be used if the fire is not being manipulated by anyone on the battle field. The user cannot use this technique to douse an incoming fire attack.
Note: Can only be taught be ShikamarUchiha10
Note: The fire can only be put out if its caused by a A rank or lower fire attack

Re: ±±Custom Jutsu Submission±±

Originally Posted by Kryptiic

Gejutsu: Kōgaku Soshi | Illusionary Arts: Optical Element Type: Supplementary Rank: ARange: Short - MidChakra Cost: 30Damage Points: N/ADescription: After performing the Monkey hand seal the user will induce chakra into the opponent brain and place them in a genjutsu. In the genjutsu the opponent sees the user attacking using multiple elements at once, just like using Ying-Yang. For example, if you use a fire jutsu, in the Genjutsu you can add another element to it simultaineously, or cover it in a thin layer of earth, appearing as if Ying-Yang is being used. The genjutsu lasts two turns and can be applied to any of the users jutsu within those turns. While ever the constant chakra flow is being maintained the jutsu wouldn't drop below A rank if hit by an attack that wouldn't stop it.

Restrictions
- Can only be taught by Kryptiic- The Genjutsu lasts for two turns unless broken
- Can only be used twice per match
- No Genjutsu while this is active

Removed what was asked (not even sure what that last blue part in the description was about O_o) and changed its rank. I'm not sure what rank you wanted it, though.

Gejutsu: Kōgaku Soshi | Illusionary Arts: Optical Element Type: Supplementary Rank:BRange: Short - MidChakra Cost:20Damage Points: N/ADescription: After performing the Monkey hand seal the user will induce chakra into the opponent brain and place them in a genjutsu. In the genjutsu the opponent sees the user attacking using multiple elements at once, just like using Ying-Yang. For example, if you use a fire jutsu, in the Genjutsu you can add another element to it simultaineously, or cover it in a thin layer of earth, appearing as if Ying-Yang is being used. The genjutsu lasts for the turn its triggered and can be applied to any of the users jutsu within those turns.

Restrictions
- Can only be taught by Kryptiic
- Can only be used 4 times per match
- No Genjutsu in the same turn