I quite often get a faulty list of highscores when logging in. It will say "TestName0" on all spots on the first challenge (with the times ranging from 0 to 9 seconds), "TestName1" on the next challenge and "TestName2" on the last one. Reloading the game I might only see the names on one (random) challenge or I will see them all.

I quite often get a faulty list of highscores when logging in. It will say "TestName0" on all spots on the first challenge (with the times ranging from 0 to 9 seconds), "TestName1" on the next challenge and "TestName2" on the last one. Reloading the game I might only see the names on one (random) challenge or I will see them all.

Mike

I tried to reload 10 times the game to see if I got the same bug, but I don't have any issue. I think the problem is coming from a lag in the php answer (of the XMLHttpRequest). What happens is that I've put "testNames" in the list, and when the Applet starts it asks for names online. As long as these names are not received, the "testNames" still appear on your screen. I changed "testName" to "Loading..." to make it clearer. If you wait an appropriate amount of time, you should see real names appear.Yet, maybe the problem is not your internet communication but the server. The website is on a free hoster (000webhoster), so the bandwidth is limited.Thanks for your feedback anyway, I hope I'm right !

@ GabrielBailey74: Agreed, I really don't get how scores can be this good. But to be honest, I like that! Haha!

Thanks for your comments @Wilds: for levels, I built my own level editor. But even with that, I can tell, it 's pretty long to build a new level..And for lighting, I used the color attribute. Not always the best way to do it, but for a start it's good enough and it runs really faster than glLight (and you can have as many light as you want!!!)

Well, I own a nVidia GPU, and nVidia is really tolerant with GLSL. But AMD is not. I was only printing GLSL log file in error case, so I thought everything worked fine. Thanks to someone who told me he had a good AMD GPU and he had GLSL error in the log file, I searched why and decided to print GLSL log file in any case.. And it turns out I had some warnings, which are actually errors with AMD.GLSL is now warning free! (Which is normal )

Okay, so I updated the shader process to improve error detection (as I'm working on another project with more GLSL, I really needed to improve this part) and found the following error: GL_INVALID_ENUMI was actually accessing uniform variables in the shader while it was not loaded.I corrected this error, and was able to test the game on a ATI RADEON HD 2400.. and it works! So i hope you don't have the same error now. Please tell me if it 's okay now. In any case, thanks for your feedback ! I just want to say => GLSL error detection is a pain in the ***

Hmm... I still get the same problem. I think it might be that it's not downloading the fixed version, I see the LWJGL screen "Checking for Updates" for about a second, then it goes straight to the game.

Just a heads up, I sold my laptop on eBay, so come Monday I won't have it anymore which means I can't test if it works or not.

Really hope this isn't too hard to fix, Overbind is reeeally fun! Though if I may suggest something it would be to even out the spaces in the text. Some letters are almost overlapping others, and then some are really spread apart from the rest. Just a little suggestion, it's the little things that make everything seem nicer sometimes.

Hmm... I still get the same problem. I think it might be that it's not downloading the fixed version, I see the LWJGL screen "Checking for Updates" for about a second, then it goes straight to the game.

Just a heads up, I sold my laptop on eBay, so come Monday I won't have it anymore which means I can't test if it works or not.

Really hope this isn't too hard to fix, Overbind is reeeally fun! Though if I may suggest something it would be to even out the spaces in the text. Some letters are almost overlapping others, and then some are really spread apart from the rest. Just a little suggestion, it's the little things that make everything seem nicer sometimes.

Agreed ! When I have time, I'll fix this character overlapping problem.. don't know when yet For the bug, if LWJGL does not download the updated jar, of course there won't be any change (I don't have any idea why LWJGL is not downloading the new version though). But I can't see where there could be any bug now with GLSL, I really checked every steps and every access. (yet I learnt one important thing with bugs: never say never )Thanks for your support Screem ! Warn me of the result if you succeed in launching the update before tomorrow.If someone find the same bug on latest version, please report it.

- Starting a challenge by going through the door to get the timer started, then hitting escape -> Menu -> Play challenge, doesn't reset the timer. This glitch is demonstrated by my #5 placement in the leaderboards: as soon as I crossed the door, I started the challenge again after going to the Menu.- After repeating #1 many times, the timer simply refused to start and was stuck at 0:0, even after I completed the challenge and got to the end. Here's a screencap of it, which also shows some visual glitches with the far wall too.- Story mode, after the above glitches, started in the middle of space, not in the first room. I just flew around in the stars :S- Footsteps aren't stopped when going in menu

- Starting a challenge by going through t... => fixed- After repeating #1 many times, the timer simp... => should be fixed as it depends on previous glitch- Story mode, after the above glitches, started... => fixed- Footsteps aren't stopped when going in menu => fixed

Of course, when I say fixed, I refer to what I tested.. So there should be a way to get the timer behaving weirdly, but I don't find it!And if there were a glitch with the timer, why the best time would not be 0:00 or something really short I don't get it

I think it didn't record the time because, although I was in the arena, the game wasn't actually started so it wasn't measuring anything

Also I found another bug: sometimes my character keeps jumping when I'm not hitting the spacebar. It seems to occur after I jump then right/left-click on those orange things. The spacebar boolean is not reset or something

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