It's a spherical demiplane with an artificial light in the middle of it, city around the outside. The "sun" is in fact the souls of everyone who has died in the city. The gods have no power or voice within the city.

"Adventurers" are not necessarily that special, they're just freelancers who are willing to take on dangerous jobs for money. Think Shadowrunners.

So there's the physics and the general setting, now I'm looking for some stuff for the plot. It will...Comment too long. Click here to view the full text.

Las FamiliasCriminal import/export gang. It' a bunch of gangs from separate places treating this place as their center of operations. Obviously, quest hooks write themselves here.

Magicians of the RealmExactly what I am implying, but slightly different. The rich and the famous hiring advenurers to get things they want for reasons you don't want to know unless you like vomiting. Pays well, but you will always be dirty. Always.

The HivePretty big insect people spreading the gospel of the Queen....Comment too long. Click here to view the full text.

I want to make a iaijutsu master for Pathfinder, because I don't like both Samurai and Sword Saint. So I decided to make archetype for the Fighter, because he makes better Samurai than actual Samurai. Currently I want to implement a strong attack which also integrates a Sleight of Hand check, but I don't know how to really balance it. Here are my thoughts - before rolling attack, you roll SoH check and if you hit 10 or more - you can strike. For hitting 20, 30, 40 and so on, you'll get accumulating bonus to damage. If you roll under 10, your attempt fails.But...Comment too long. Click here to view the full text.

i personally like goblins more when they are tribal folk who are just trying to make a living. I like when they aren't locked into being an evil race either. In the campaign I'm in currently the gobbies or gorlops as some racists call them are like above. In the campaign i'm playing a goblin who is a paladin of kord, it's pretty fun.

Why is the hatred for "metagame mechanics" (rules that interact with the players but not their characters, like arranging dice sets for different results, managing whatever version of fate points you use, deliberately having misfortune befall your character for fate points, expending encounter/daily powers, making declarations about the lore of the game world, risk vs. reward based on fairness as a game rather than simulating what would really happen, etc.) much more vocal than the support for them on /tg/?

Is there something about metagame mechanics that causes...Comment too long. Click here to view the full text.

It's pretty much that. Most modern RPGs have some sort of meta-mechanics in them and most people with broad RPG experience are perfectly fine with them. It's the same sort of people who raged and hated D&D 4e (Despite it being a wholesale improvement over 3.PF) just because it was unfamiliar and different. They want to keep playing the same games they've always played, and anything unusual scares and disturbs them.

That depends on the god though. If the god is benevolent to all beings then maybe it could work; if it's benevolent to just its followers and has a "smite the non-believers" stance then religious freedom might go down the drain; meanwhile, if the god is an asshole then you might have problems.

>>43899967It's the 'I've just shat my diaper', 'I'm trying to give myself spinal pain' stance, combined with the fuck ugly bald face. How do you not see it? There's even oversized pauldrons, for fuck's sake.

Doesn't it seem kind of silly that having an odd-numbered stat like 15 or 17 is no different than having a stat at the lower value?The only point of having a stat at that kind of value is for leveling up.

I mean, explain it away as much as you what, but as far as I can tell it seems kind ridiculous.I feel like, if a character has 17 to strength, they should just have 17 strength not 16.What if your characters don't really level up? Are you just supposed to make their stats even numbered each time?What if through some effect, you manage to increase...Comment too long. Click here to view the full text.

Let me ask you DM's a question. It might get a bit /pol/y so forgive me. What are humans like in your game? Do you base them off of a certain culture or race of people? Such as in my fantasy games if there is an empire it is Always roman, perhaps modified to fit the times but roman in nature. If i go to spacey or more advanced it because more slavic, and thats mostly because of some of my personal preferences. Also will be dumping my greentexts

Not OP but>100% focus on SCIENCE!>Dress in creepy weird robes>Barely 100 left in the world>Used to be the big mysterious fallen kingdom>Magic is pure poison to them>Isolation tend to make them weird or eccentric>Offer tech to other races in return for whatever they need

I read the first one ages ago. Seemed like an amazing setting, but does it ever become anything other than "young adult fiction"? 'cause that plot was unbearably trite. Still, never seen biopunk done as well.

You are Siegfried Schmidt, a former guard from the city of Morsland. Due to various circumstances, you have become the new wielder of Galadriel, a holy sword which houses a powerful six-winged angel of the same name. Now you have come to the White Watchtower, a fortress close to the border between the Forsaken Lands and the kingdom of Iseria, to train with the crusaders so that you can protect yourself from the demons that might come after you now that the sword is in your possession.

After paying Nerillian's daughter Sibylle a visit, you returned to the palace and...Comment too long. Click here to view the full text.

>>43898298“Please be seated, the High Council Meeting will begin shortly."

You take a seat at the long table. Laurentius seats himself next to you, and the honor guard stands in the back behind you. A moment later, Lord Bernadotte enters the room as well, and takes his seat opposite you and Laurentius.

“Where is his highness?” Laurentius asks.

“His highness is resting in his room. He says he feels ill, but reaffirmed his previous stance on the matter of the crusade.” One of the councilmen responds, an elf with a trimmed beard.

“His majesty really should get rid of that useless healer. First the prince, now him.” Another grumbles, this one an elderly man with a bald head covered in liver spots.

“For once, I believe we're in agreement Moeller.” Lord Bernadotte agrees. “Regardless, if his majesty will not be attending today's meeting, then let us call this meeting to order.”

>>43898380“Right then. As first order of business, I believe we should continue our previous discussion about the new tariffs on-”

“With all due respect, Traultmann, I believe that topic can be saved for later.” The bearded elf interjects. “Besides, our guests have come a long way, it would be impolite to delay the matter which they've come all this way to discuss.”

“Daffner has a point. Are there any objections to starting with the matter of the crusade?” Lord Bernadotte asks.

>>43898398>Discuss the Battle of Morsland"Because they aren't waiting around for us this time. They've started attacking our cities, striking out into our territory. We won that battle, the first demon attack in a very long time, but that can't last forever. We have to go on the offensive."

Then>Discuss Alastor, and the threat he poses."I've met the demon face to face and I can tell you one thing: He is bored and...Comment too long. Click here to view the full text.

You are Irue Valen, and the little sculpture in front of you won't shut up. It's been talking incessantly since you entered the room, and you've started to boggle at the idea that this may actually be what it was supposed to do. To make matters worse, this room is by far the coldest place you've encountered since you arrived - Which is saying something, considering you were currently standing inside of a glacial palace. You had been forced to fight a persistently frigid gale coming up the stairs just to reach this room, and now that you had arrived, it wouldn't be inaccurate to describe the swirling snow flurries and constantly whipping winds as a localized indoor storm.

One which, you note disdainfully, has been furiously blowing past you and back down the stairs you had come up. This wouldn't be an issue, if the strong winds weren't currently threatening to take you with them in their whirlwind escape.

You take a moment to shift your feet, breaking the encroaching ice that has been steadily attempting to overtake you since you began the descent into this Atelier, and refocus on the task at hand. You felt like you had gathered nearly enough pieces to start making sense of this whimsical winter wonderland, and this place practically boasted itself to be an important part of those pieces. Your dark red eyes narrow at the constantly chattering sculpture, the only truly notable object in the room, as it continues its one-sided dialogue.

This thing, like the king and queen before it, seemed to believe you were family. If all things previous held true, then that would make this a statue of that errant daughter's little brother. While the detail itself was innocuous enough, one discrepancy nagged at the corner of your mind.

Though usually unwelcome, the contemplative voice broke into your own thoughts with a baffling line. You close your ears to the small sculpture's incessant prattling in order to pay more attention. "You figured out who this was?"

No. I was interested in Mana, not royal lineage... But I think I may have an idea. Did you know that the royal family currently on the throne was not the one originally leading La'Fiel?

You remain silent. You knew what Irue knew, and their memories were an open...Comment too long. Click here to view the full text.

It was the prevailing theory, and what history has recorded. However, your scepticism is accurate. There are... Discrepancies. For one, I do not recall any mention of a second child. If there had been two children, the dedication of the daughter to the Mana would not have caused the family line to end, and the throne to become empty.

You narrow your eyes at the sculpture which has been cheerfully informing you of its various adventures and escapades as the wind within the room swept against you with a bitter chill.

As for the other... From what we've...Comment too long. Click here to view the full text.

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