Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.

1. Immune refers to taking 0.51x damage when attacking or defending.
2. Not Very Effective refers to taking 0.714x damage when attacking or defending.
3. Very Effective refers to taking 1.4x damage when attacking or defending.
4. Base Stamina/Attack/Defense are what this Pokémon start at. Individual values (IVs) add a max of +15 to each.
5. Base Flee Rate is only the base. Additional factors come into play.