This file consists of conversions taken from the Rebellion Era Sourcebook for the d20 Star Wars Roleplaying Game.

- Brief Supplement Overview -

The Rebellion Era Sourcebook contains material covering the entirety of the Rebellion Era. The book is chock full of information on both the classic trilogy and the Expanded Universe, in addition to a few new and interesting tidbits. For anyone who wants to run a cohesive Star Wars game set during the Rebellion Era, this book is a valuable resource.

The dates contained in the book seem to be laid out in chronological order. The lay-out is good, but can occasionally get busy, with side-bars and stat blocks abounding. Interior art consists primarily of photographs from the movies, with an occasional illustration here or there. The text is well-written, and I found no glaring inconsistencies with any of the previously published material. The book is hard-bound and made of good-quality paper. Page length tops out at 159 pages. Cover price is $29.95, though I got my copy on Amazon.com for a 20% discount.

Should you buy it? This depends on how much information you have that is already in D6 format. There isn't a whole lot here that is new, most of it having been covered in previous editions of the game. There are a few interesting adventure hooks and plot ideas, but if you own either of the Trilogy Sourcebooks, Galaxy Guides 1, 4, and 5, or the Shadows of the Empire sourcebook, you might want to reconsider buying it. I've been sitting on this book since it was released, as much of the information within it as been done already; after paging through it initially, I didn't feel any particular incentive to crack my whip and get down to work.

Unfortunately for the D6 player, this book is strongest as a resource for the d20 GM who doesn't want to worry about converting his old D6 material to the newer rules. The monkey wrench for d20 aficionados is that much of the statistical data printed in the Rebellion Era Sourcebook has been outdated by the release of d20's Revised Core Rule Book, and Wizards hasn't posted any updates.

AX-M12 (RES, page 32)
Dexterity 1Ddodge 1D+2Knowledge 3Dsurvival 4D+1Mechanical 1D
Perception 3Dhide 4D, search 6D+1, search: tracking 7DStrength 2D
Technical 2Dcomputer programming/repair 3D+1Equipped With:Comlink (The droid has an integrated comlink system)
Holorecording Unit x4 (The droid can record and play back up to 20 minutes of footage)
Improved Sensor Package (The droid has a +2 bonus to all Search skill checks)
Infrared Vision (The droid can see in the dark up to 30 meters)
Locked Access (The droid's shut-down switch is secured or internally located)
Motion Sensors (The droid gains a +2 bonus to Search checks against moving targets)
Sonic Sensors (The droid gains a +2 bonus to Search checks that involve sound)
Telescopic Vision (The droid's visual sensors include a long-range capability)
Telescopic Appendage (A telescopic appendage can reach up to 2 meters away from the droid)Move: 10Size: 0.5 meters tallCost: Not available for saleNote: Statistics for a standard Arakyd Seeker can be found in CFTD, page 51.

Dark Trooper, Phase Three (RES, Page 105)
Dexterity 2Ddodge 5D+1, missile weapons 7D+1, vehicle blasters 7D+2Knowledge 2Dintimidation 6D+1Mechanical 3Drepulsorlift operation 5D+1Perception 2Dsearch 5D+2, sneak 3D+2Strength 5Dbrawling 9D, climbing/jumping 7D+2Technical 1Dcomputer programming/repair 2D, demolitions 2DEquipped With:Armored Shell (The droid gets a +3D bonus to Strength when resisting damage, 2D to Dexterity)
Assault Cannon (Plasma load damage is 6D, range 3-25/50/200)
Comlink (The droid has an integrated comlink system)
Heuristic processor (The droid is able to use skills untrained)
Infrared vision (The droid can see in the dark up to 30 meters)
Long-Range Rockets (Fired from assault cannon; Range: 10-50/200/800, Blast Radius: 0-2/4/8/12, Damage: 12D/9D/6D/3D, Scale: Character)
Low-Light Vision (The droid can see twice as far as a human in dim light)
Magnetic feet (The droid's feet are equipped with electromagnetic grippers)
Seeker Missile Firing Tubes (Range: 5-30/100/300, Damage: 6D, Scale: Speeder)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)Move: 10Size: 3.5 meters tallCost: Not available for saleNotes: The Phase Three Dark Trooper can also be worn as an exo-suit using the Powersuit Operation skill. The operator can take advantage of any of the droid's accessories, but must use his own weapon skills to operate the droid's armament. The operator must use the droid's Dexterity and Strength scores while using the suit, but any damage that penetrates the suit is applied to the operator's unmodified Strength score.

R4-J1 (RES, sidebar, pages 30-31)
Dexterity 2Ddodge 3D+1Knowledge 2Dlanguages 3D, scholar: astronomy 4D, value 5DMechanical 3Dastrogation 5D
repulsorlift operation 5D+2Perception 1Dsearch 3DStrength 1D
Technical 3Dcomputer programming/repair 6D+2, droid repair 5D+1, repulsorlift repair 6D, security 7D, space transports repair 5D+1Equipped With:Diagnostics Package (+2D to one repair skill, or +1D to two of them)
Environmental Compensation (Vacuum) (The droid is adapted for a vacuum environment)
Heuristic Processor (The droid is able to use skills it is untrained in)
Holorecording Unit (The droid can record and play back up to 5 minutes of holographic footage)
Improved Sensor Package (The droid has a +2 bonus to all Search skill checks)
Infrared Vision (The droid can see in the dark up to 30 meters)
Internal Storage (The droid has extra space available for 2 kilograms of storage or upgrades)
Magnetic Feet (The droid's feet are equipped with electromagnetic grippers)
Telescopic Appendage (A telescopic appendage can reach up to 2 meters away from the droid)
Tool Mounts x4 (The droid has four appendages that have tools attached to them)Move: 8Size: 1 meter tallCost: Not available for sale

X3D-IO (RES, sidebar, pages 31-32)Dexterity 1D
Knowledge 3Dbusiness 4D+1, cultures 5D, languages 9D+2Mechanical 1D
Perception 4Dcon 5D+1, persuasion 5D+1Strength 1D
Technical 2Dcomputer programming/repair 3D+1Equipped With:Comlink (The droid has an integrated comlink system)
Heuristic Processor (The droid is able to use skills it is untrained in)
Internal Storage (The droid has 2 kg. of extra space available for storage or upgrades)
Recording Unit (The droid can record and play back up to 5 minutes of audio footage)
Translator Unit (Gives the droid a +6D bonus to Knowledge: Languages)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)Move: 8Size: Unlisted (Medium)Cost: Not available for sale

Equipment 

Darth Vader's Armor (RES, sidebar, page 34)
Model: Darth Vader's ArmorType: Unique Dark ArmorScale: CharacterCost: Not available for saleAvailability: 4, XGame Notes: This armor provides the wearer with +4D to Strength rolls made to resist physical and energy damage. The armor is also imbued with Dark Side energy, granting the wearer a +1D bonus on rolls made to resist light side Force powers, or any Force power augmented by a light side Force Point. Integrated into the armor are various life-support features that maintain Vader's respiration, as well as his body.

Shield Gauntlet Defense, etc. (RES, page 49)
Control Difficulty: Moderate.Sense Difficulty: Easy.This power may be kept up.Effect: This power works in a manner similar to that of the Lightsaber Combat power, but centers on defense. If a character successfully uses this power, he adds his Sense rating to his Brawling Parry and Melee Parry skill rolls while using a Shield Gauntlet. Additionally, blaster bolts can be deflected using the Melee Parry skill, and the system is the same as the one listed in SWD6, page 148.

Misc. Rules 

The Generationals (RES, sidebar, page 14)Naval officers who are Generationals gain a +2 pip bonus to all interaction skills when dealing with other Navy personnel, and a permanent +2 pip bonus to all skill checks that involve starship operations and information. They suffer a -2 bonus to all planet-based skills, however. Planet-based skills include vehicle operation skills, as well as any other skills that the moderator feels are appropriate.

Kaiburr Crystal (RES, sidebar, page 84)Kaiburr crystal stores Force points, which can be used by a Force-user that takes possession of it. Each crystal stores five Force points, and these Force points can only be used to increase rolls made to employ Force powers. As long as the crystal is in close proximity to the Temple of Pomojema on Mimban, it regains 1 Force point every minute. If removed from Mimban, a crystal does not regain spent Force points, but can be used as a lightsaber crystal. Kaiburr crystals used in this way grant a +2 pip bonus to the lightsaber's damage, as well as a +2 pip bonus to all Lightsaber skill rolls.

Spice (RES, sidebar, page 78)Spice is a potentially addictive and dangerous narcotic. Every use requires a Moderate difficulty Willpower skill roll, with failure indicating that the user is addicted. Some other forms of spice may be more or less difficult to resist. Once per week, an addicted character must make a Moderate Strength check or suffer a permanent 1 pip reduction to a random attribute. Addicts must use spice on a daily basis. If spice isn't available, the addict suffers a 1 pip penalty to all attributes. This effect is cumulative. If the character can go for five days without spice and succeed at a Moderate Willpower skill roll, he can break the addiction.

Void Stone (RES, sidebar, page 85)All Force-users within 100 meters of the Void Stone suffer a 2D penalty to all Force skills. In addition, the use of Force points within the area of the Void Stone is reduced by half (ie, instead of doubling all dice pools, a Force point used near the Void Stone only grants a bonus of x1.5).

Singularity (RES, sidebar, page 75; SWG#5, sidebar, page 46)The Singularity is a standard Imperial I Star Destroyer, with the following changes:Type: Modified Imperial I Star Destroyer
Hyperdrive Multiplier: x1.5Hyperdrive Back-Up: x6Shields: 2D+1Notes: Equipped with a stygian-triprismatic polymer that makes it difficult to detect with sensor equipment. All treated objects (starships, vehicles, and armor) confer a -2D penalty to Search and Sensor skill rolls made to find or detect them. This penalty also reduces bonuses granted by Fire Control systems to a minimum of 0D. Against dark backgrounds, a treated object's lines are partially indistinct, and the difficulty to hit it is increased as if the object were under ½ cover.

Below, you will find book and page references to everything in the "Rebellion Era Sourcebook" that has been previously detailed in WEG products. If it's on this list, that's why I haven't presented conversion information for it. This list might also be useful for players and GMs of SWd20 who are looking for additional reference material on any of the following subjects. I only plan to list up to three or four references for each entry.