Here it is DynDOLOD 2.32 BETA which will print detail log for the static tree assignments. It also contains all other fixes from test version so far of course.

See how things work out with it. I also reworked the assignment code a bit as it might have been not really working right anymore. I did a few specific tests to make fallback to billboard/full model work as they should.

Trees mind blowing, Getting ILS though fast traveling to any cities, villages and smaller locations seem to work. Tried OSAllocators=1 in SSE fixes file, seemed to help at first but got the ILS again after.

Ran around speedmult 2000, game froze a bit but didn't crash ever, no missing meshes or textures or anything that would seem like it would crash the game. Tried lower res(512 textures and 1024 LOD instead of max) for texgen and dyndolod outputs, same ILS.