It's perhaps a little too short, but it's under the kusazuri, the lighting kind of hides it here. (The reason for it not being longer is, when we animate the model having stuff hang down past the knee gets a bit tricky. Had to take creative liberties hehe.

As an experienced 3D artist familiar with game art assets, I must say that this is a spectacular work of art. The thing I think many will overlook is that this model looks this good while still conforming to real-time-render poly counts. Excellent texturing, UVW mapping and normal map work!

The mask is certainly intimidating, which was half the point in Combat during these times. The look could make that subtle difference between you slicing up your opponent and your head being removed. Any advantage was key, and this is amazing. Excellent work. I look forward to playing it.