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Mac PBE vs Bootcamp

So, I've been running LoL primarily on a Bootcamp partition, especially in S3.
I've had a copy of iLoL for awhile, but S3 seems to have been very unkind to it.

Big thing I noticed, the FPS issues that I thought had to do with iLoL are apparently not, or at least not completely. (iLoL still runs slightly worse, but only slightly.)

On the same computer, the FPS is difference is pretty insane.

Bootcamp I run High Char, medium effects/environment, and no shadows. 1600-1024 resolution. I run at an average of 30 fps, with swings from 19-49 at the extremes.

PBE client. I run High Char, low effects/environment, no shadows, and 1024-768 and I average 25 on a low activity area, and bounce between 15-30. The creepwave can quickly drop me under 20. If I run my game at much higher settings or resolution it quickly deteriorates to a laggy unplayable mess.

On the other hand. Unlike iLoL, I can actually ping the minimap. Self cast works (all be it with the issues that self cast has on windows too for randomly needing multiple key inputs) and I don't have to open and confirm the interface to clear glitchy junk off my screen.

I just don't understand why the graphics should be so much different for 2 sides of the same computer.

For what it may apply to:

10.6.8
3.06GHz Core 2 Duo
8GB

NVIDIA GeForce 9400

~edit I am very sad that Command-M does not work to window mode the game.

Hm ... I got 60 fps on bootcamp, running low settings and it gets down to 25 in some teamfights.
On Mac OSX I play with 50fps on slightly higher settings, so pretty much the same, but it's way more stable then on my Windows Client.
And I think it is more responsive then on Win7.
Don't know if it's just me, but playing on PBE is way easier with Mac- then with Windows-client(consider my 180 ping)

I've been playing LoL on my bootcamp partition. all settings on HIGH with 60+ FPS (I turned off vertical sync to allow higher frame rates. I generally run 74+ with VS off). I never did run iLoL though.

I guess my real point is that for some reason, though it's the same computer with the same hardware, the windows version of LoL that I'm running on my Bootcamp, works significantly better than the new Mac LoL client.

I guess my real point is that for some reason, though it's the same computer with the same hardware, the windows version of LoL that I'm running on my Bootcamp, works significantly better than the new Mac LoL client.

FWIW, this might have something to do with the video card drivers for each platform and not so much with LoL's code--I notice the same problems with World of Warcraft and Civ 5. I think the key is to make sure it's as close as possible.

I've been playing LoL on my bootcamp partition. all settings on HIGH with 60+ FPS (I turned off vertical sync to allow higher frame rates. I generally run 74+ with VS off). I never did run iLoL though.

I play both windows and mac with all setting on very high except shadows (low). Vsync on. In windows I play at 1920x1200 and mac i play 1650x1050. I get about I get about 45-55 fps in windows and 40-50 fps in mac.

I'm running on a 2011 15" macbook pro and if I don't limit fps to VSYNC, I get over 100 fps (1440x960 i believe). The settings are set to high and I turned shadows to medium. I don't see a huge difference at all (my opinion) from high->very high so I just turn it down for the boost.

I also have the retina display model. And strangely, it runs alot smoother than when Im using bootcamp. Getting consistant 60 FPS with everything on high other than shadows, and not many noticeable drops.