Welcome to The Legend of Zelda: The Book of Mudora, the unofficial Legend of Zelda d20 role-playing game! Lots and lots of information, including magic, equipment, and a whole adventure, is in the process of going up. (We’ve got it figured out; it’s just a matter of finding the time to post it!) Rules are being written for use with D&D 3.5, but you should be able to use them with any pen-and-paper system that you wish.

Navigate the website using the links to the right. If you would like to comment on the development or need help with a conversion, feel free to comment or e-mail us here.

Many thanks to the Champions of Smeg, our D&D group, for their rigorous testing of the Book of Mudora system over the past six months. The fruits of their labour are now going up on the site.

Legend of Zelda, Dungeons and Dragons, and their respective characters/artwork/information are copyright their respective owners. Modules/characters/art created by Wodo and Bodo specifically for this d20 game are our property and should not be reposted without express permission, but may be linked to at will.

Wizzrobes are a well-known monster in Hyrule. Appearing as a short human swathed in robes, they can teleport short distances to surprise their opponents with fire and ice attacks. Wizzrobes avoid hand-to-hand combat at all costs and will teleport to a safer distance rather than lock arms.

Helmasauruses are dinosaur-like reptiles wearing metal masks. They are fond of charging. A Helmasaur’s defensive armour is mainly concentrated in its mask, so its AC is lower if it is attacked from behind. Unlike the weaker Helmasaurs, a Helmasaurus’s mask cannot be grappled off.

Helmasaurs are dinosaur-like reptiles wearing metal masks. They are fond of charging. A Helmasaur’s defensive armour is mainly concentrated in its mask, so its AC is lower if it is attacked from behind. Its mask can also be grappled off (especially with items such as the hookshot or clawshot), lowering its AC.