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Hey, dear friends!
I’m very glad to share with you one nice freeware tool every flash reverser (especially beginner one) should have in his toolbox: SWF iD!
It was recently released to the public by Lizard. The purpose of this tool – to allow reverser make fast first glimpse at the target swf file, study its protection (if present), compression, AS version, tags, etc.
Here is how it looks like:

Please, note the Process Scan button – it allows you to search for SWF files right in the processes memory and dump them to disk, very handy addition. This is a search example in Flash Player process, running SWF packed with SecureSWF:

Processes IDs will be added to the processes names in the future versions

You can see here unpacked swf found and detected as Secure SWF 4.0 protected. Process Scan can ignore standard built-in Flash Player SWF files (Filtration FP Noise checkbox) and can skip fake SWF signatures as well (fakes detection sensitivity will be configurable in future versions).

SWF iD supports plug-ins and ships with few default: http://swfid.net/plugins.php
Keep in mind tool is still in early development stage so you’ll meet some bugs for sure, feel free to report them here: swf-id{at}ya.ru.
If you have any suggestions, ideas or anything else to say, just post all this here in comments, or send directly to author using email I mentioned before!

Greetings!
As I previously wrote about flash files unpacking, you can achieve that using static unpacking or dumping swf file from memory usually. There are some exceptions however, and I’ll tell you about one such exception in this article.

Developer of the DoSWF protector (made in China) used few simple yet interesting tricks to prevent revealing of the original SWF, I like something harder than clicking one button)
I guess many poor “hackers” (as they like to name themselves) have no idea why dumped files are not working, and can’t do anything about it.

Let me show you an example how to unpack SWF encrypted with DoSWF (many pictures ahead!)… Continue reading →

Found a typo? Please, highlight it and press Shift + Enter or click here to inform me!

Sometimes I’ll highlight actual files from the archive, attached at the page bottom.

Sometimes I see Flash developers interested in the Unity3D lately, and I – one of them actually)
I work with Unity for a while already and all I can say – it’s fantastic experience! So cool to learn C# language (I hope other Flash devs make wise decision to code in C# as well), to learn new community and people, to meet a lot of new challenges and to look at 3D world from a new point at all!

Many Flash developers are still uncertain they should try Unity and spend their time learning this brand new world though.. And in some cases it’s built on top of the AIR and Unity3D performance differences obscurity. So I’ll unveil portion of this differences in this article to help those Flash developers make a choice (whatever what they choose)!

All examples I’ll compile with AIR 3.6 and Unity3D 4.1 and I’ll try to keep similar functionality and look of these examples to let them compete.
I’ll test builds on the pretty slow Samsung Galaxy Tab 10.1 and make some tests on the desktop as well.

Intro

Okay, let’s start from comparing empty builds.
To measure FPS in unity3D I’ll use hand-made FPSmeter working with GUIText.
In AIR builds I’ll use different FPSmeters, usually in-built to the frameworks I’ll use.
Well, let’s see to the built apks (I built Captive Runtime in AIR and usual release build in Unity3D):Continue reading →

Found a typo? Please, highlight it and press Shift + Enter or click here to inform me!

Since it’s a commonly Russian event, I did no English translation, you could look at my slides (they have English translation) about Flash Console, TheMiner, XFLTool and slide “engine” sources though.
You even can use Google Translate if you really wish to read my report)

Found a typo? Please, highlight it and press Shift + Enter or click here to inform me!

Hey again!
Along with releasing Flash Player 11.2 / AIR 11.2 and publishing information about premium futures, Adobe updated their roadmap for the Flash runtimes today and revealed many awesome features coming to us this year!Continue reading →

Found a typo? Please, highlight it and press Shift + Enter or click here to inform me!