Comments

Comment by aldeia

This is an incredible spell for holy priests. Completely situational when you know the tank is going to die and/or could use some serious healing. Relatively low mana cost and an instant cast.

The only downside is it just might reduce the number of spirit-specced priests because of its sheer awesomeness.

Comment by Archdmon

This talent brings Holy specced priests back to being the best healers in game when it comes to raw healing and overall effectiveness at it. This is an incredibly powerful talent and when used with a lot of strategy, it can make impossible encounters be easy.

Comment by Destinies

I wonder if this spell will interact with Divine Intervention? If so that would be a neat synergy between palis and spirit priests, especially in certain instances when someone pulls aggro from the MT. Buff hits a pali, who can DI the person who pulled aggro, then the MT can regain aggro. For a prot pali it would be a super BoP.Just an idea if it does infact work that way with DI.

Comment by daGELLO

Comment by Dragixx

Comment by Fail595

Only thing that bothers me about this talent, is that when you need it the most, you're often in the GCD.

To make this a REALLY good talent, it should be removed from global cooldown. And a longer duration wouldn't be too shabby either ;)

Comment by Cornbreader

It takes 6% of mana (only) and is instant cast. Most casters in BC have haste (that number will increase in Wrath) so I feel like this move will have its uses mainly as a trump card. You are not going to depend on a move with a 3 minute cooldown. However, coupled with raid healers, the 40% healing is incredible when you consider hots will be ticking round the clock (not to mention the priest's own renew).

The first poster was on point, and it is hard to describe the awesome in this move. Also, its applications for PvP are superb as well (you can stop an execute/evis/pyro, or if a pally uses holy shock its a lot stronger, if a druid/shammy use swiftness and heal the person this move is on then that person will be full life...etc).

If there are multiple priests in a raid, a rotation of this move can greatly reduce the difficulty level of future raids.

Comment by Meridius

I don't know if i will get downrated for this....

But that screenshot is awesome and this graphic is pretty cool.

Comment by Bendyr

This spell does not prevent death from fall damage.

Comment by battyboy

I cant tell if your being serisous or not. Cause this spell is defintly lacking

Comment by pritrix

With the patch coming out on October 14 (supposedly), this will come in handy for Fel Rage on Bloodboil. 2-3 priests in raid should cover it for those damn clothies. :-)

Comment by darkkeijp

Pretty much pain supression effect but a little different.

short time more healing and no death v short time waay less dmg. Tho this spell is actually usable on tanks and not in pvp

Comment by Tildy

Now that it's healing 50% of the target's maximum health when they 'die', that portion of the ability is much more practical and powerful. 50% gives the target enough to work with, whereas the old version's 10% would have left the target nearly dead again already. A mob was eating me today and I used this just before dying with no mana, and it gave me the boost I needed to run away in a fashion worthy of Sir Robin.

Comment by kamiccolo291

I'm surprised that no one has mentioned this, but healing priests should realize that they will be unable to grab Meditation if they get this talent at level 70. I know this talent is amazing, but for most healing situations, I'd rather have the mana regen. I'll certainly pick up this talent by level 80, but when the 3.0 patch hits, I think I'll be passing on this one.

Comment by hazakay

to make this spell readable for "normal persons"

Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.

means:

you summon a guardian spirit,this spirit increases healing done to the target by 40%if the target is about to die, the guardian spirit jumps in and dies,leaving you a dead spirit but a living tank / whatever..

if the spirit dies by "sacrificing" itself the tank / whatever is healed for 50% of their healthpoints

Comment by Zakton

Big question here, if the target is afflicted my Mortal Strike or other such ability, will the sacrifice still return the full 50%? This IS a 51 point talent after all.

Comment by salvatore0447

shall you can cast the spell on yourself ?

Comment by RazorAce

Way too OP... in effect you can have 23 priests, 1 shaman and 1 war. If each priest time it right, Shaman with blood lust, mana totem = never wipe? :S

Comment by Phounus

Well.. who would dps the boss down?

Further, I'm sure bosses in wotlk is balanced so that they req. different classes, just like it is right now. This is just a spell to use to prevent a possible wipe. I'm seeing this spell as a 'in the case someone does a mistake this spell can save the raid'-talent.

Compared to other 51-pointers I think this one is just as OP as others. After all, it is a 51-pointer.

Comment by blupache

And apparently this will overlap if two priests use it simultaneously.

We had alliance attacking Lor'themar Theron in Silvermoon. Two horde holy priests timed it perfectly & hit the boss with 2x Guardian Spirit while he was on 1% health. Theron got healed back up to 100% health immediately.

I almost feel sorry for the alliance raiders.. they were beautifully organised, but it was futile with this ability in play.

Comment by Amynthis

Doesn't save you when you jump off Aldor rise elevator :(

Comment by AwokenED

This is a very OP spell single priest healed Sylvanas up to 50% last night and wiped us.

Comment by Zharmir

Yes, this does have some incredible potential as a "No, you can't kill that world PVP boss!" ability. There was an ally raid on the Silvermoon boss the other night. I ran in there with this thing, and threw it on him as he was about to die. Voila, 75%. In my combat log, it showed me healing him three times for 1.3 million each. This is great, because it takes them well over three minutes to do that much damage again, and also less than three minutes for me to walk back and wait as a ghost until I need to shoot the spell off again.

I repeated this procedure three times, and then they finally got smart and stopped all DPS when he was at about 8k health. At that point, I got nervous and threw it on him anyway, and then 10 seconds later he was dead. It doesn't make it impossible to kill these bosses... it just adds some more strategy to it. A coordinated raid can easily deal with this problem if they're alert.

However, it takes a really disciplined raid to COMPLETELY stop DPS when a boss is that low on health. One PUG who might have slipped in with them would have let me continue this indefinitely.

Also, the amount it heals seems to be inconsistent. The first time was up to 75%, the second time was up to 25%, and the third went back up to 100%. My guess would be that 25% is the intended effect if the target has a healing reducing ability on it, but the sheer volume of hits caused this to trigger multiple times.

Comment by lenvik

After they changed the spell to restore 50% HP upon proc'ing the "cheat death" effect it went back on the Global Cooldown.

Comment by defektunge

Or just "not exceeding 100% of the priest's maximum health."

Comment by sinaraine

solution to instructor razuvious's unbalancing strike?

Comment by MihaiLung

You see what happens when you even think of attacking Sylvanas?

Forsaken 4ever!

Comment by jeremyjw

Does the person actually die, then get rezzed?

Can it work as an aggro wipe?

If I see a mage getting hammered on, and quickly cast GS, I'm not sure how much good 50% health will do them if they've still got a dozen mobs aggroing them.

Comment by Chaga

Any idea if it drops aggro when the person dies?If it does, casting it on the tank would not be such a great idea, and it would be mainly used on the priest himself in case of aggro, or most probably on a mage :P

Comment by ZequeZ

Ajajajajaja xDDDSorry the spam xD

Comment by kri1

It's nerfed for NPC usage.

Used it on Thrall today, healed him for a maximum of 30260 / 30261.

It went off about six times because of all the killing blows at the same time, so it was around 180k healed. Not bad, but not enough to stop him from dying.

Comment by zapiks44

Can any priests who've done old-school raiding tell me whether this spell works against boss abilities that automatically kill the target? For example, Vael's Burning Adrenaline, Teron Gorefiend's Shadow of Death, Azgalor's Doom, or the Shadow Demons during demon-phase Illidan.

Comment by Gell

After trying this out for a while, I've noticed two things that made me quite upset:If you cast guardian spirit on yourself and you die, spirit of redemption takes priority, which means you get switched to SoR and then you're gonna die for real, because guardian spirit is canceled along with all the other buffs at the time of the first "death" :(The second is: you need to cast it a bit in advance. If you wait till the tank is really, really low on hp and then use guardian spirit, it is used, gets on cd, but the tank dies anyways. I guess there has to be a 0,5s delay or something.

Comment by mazelong

Can it crit?

Comment by AznNetwork

Macro it with Prayer of Mending can result in pretty wicked from (about to die to topped off) healing.

Guardian Spirit 50% + ( Prayer of Mending x 40%)

Comment by ozymandias90

does anyone notice that the way it looks is a sunset?

a lot of priests abilities look like the sun

shadow protection is a purple suninnner fire is a sun viewed from abovefort is a sun around a crosssmite looks like your holding a sun and the pic is like the top quarter left of a sundesperate prayer is like a sun raythe pic for holy nova is a guy holding a staff toward the sun and looks like a yellow explosionflash heal is light coming out of a guy's handdivine spirit is a guy in front of a lightcircle of healing is you standing on a yellow ring

Comment by goldenbender

Comment by Dobbelsteen

Can anyone tell me what happens if it is cast on a paladin and the pally casts Divine Intervention?

Comment by Brizzle

Whats the lowest level you can use this on?

Comment by ezurate

Can u confirm that if u cast this on a dK tank, who has the talent of becoming a ghoul after death, the ghoul spell overwrites it?I think it happened to me twice, or I was too slow casting it.

Comment by Ag3nt007

they should make this like a buff lasting X minutes so you don't run a risk on wasting it

Comment by Tereasa

The spell reads "The spirit increases the healing recieved by the target by 40%...". It says nothing about it increasing healing from only the priest. Can anyone confirm that the spell increases healing received from all healers? A 40% increase in healing from all healers every minute is pretty nice. Especially if you are preparing for some heavy incoming damage.

Comment by ShirouChan

Does this ability remove damage over time effects when it is procced?

Comment by Rarehunter

X minutes? Several minutes? That would be overpowered, since Guardian Spirit also gives a passive 40% bonus to all healing on the target. I myself use this for the 40% healing more often than the Oh Shi-! effect because I have it glyphed. The 40% benefit is the main reason this spell is so useful.

Comment by Rarehunter

Yes, this increases healing on the target for all incoming heals, not just the priest who cast it, making this spell extremely useful if glyphed and the second effect is not activated.

Comment by adrianke

also great for me as a pally tank i went through the frogger event without using bubble and this thing saved me and brought me back up to 1k HP i was like da hell is should have died afterwards so uhm all you tanks out there jealous of pally bubble just get yer priest ta pop this on ya and your good forr 1 frogger hit

patent pending

Comment by Nihilium

Comment by Fungalsporebat

im new to preist and cant wait to get this ability it looks great for any dungon or raid...on my realm u never see a holy priest its sorat wierd when the game 1st came out no one was dis. but i cant wait to start using this as a priest what i wish Blizz would do is give it 2 diffrent cooldowns 3 min if u use to save a person and i wish blizz could make this like a instant rez( u target tank/dps/other healer in battle) and give it a 5 min Cd <just to be fair

Comment by KZWings

What?Stop commenting on Wowhead.

Edit: Sorry, that was mean. Please just learn to type in English.

Comment by Arkhirion

Can anyone confirm ifGuardian Spirit > Algalon's Big Bang ?

Comment by Flipke

Do you think this will work on Valithria ? Could be awesome with glyph.

Comment by VampiricTouch

Great talent and improved further with Glyph of Guardian Spirit!

For anyone that is interested: the Sacrifice Effect does NOT work for the Rotting Frost Giant ability "Death Plague". This is the NPC you need to slay to complete the weekly ICC Raid Quest "Securing the Ramparts". I found out the hard way after trying to be smart and casting it on myself with 4 secs remaining. I ended up getting myself and a Tree killed in the process. LOL.

Comment by Meggie

Chaos Bolt will kill a target buffed with guardian spirit.

Comment by safafawgar

Does this show up as "Resist" when the spirit sacrifices its self, if so, be careful for Chaos Bolt. Doesn't care about resists, it will damage you regardless if you cheat death if you're a rogue. And if this shows up as resist, i THINK chaos bolt can do a killing blow on the target of this spell. idk for sure though

Comment by safafawgar

.

Comment by Etchelamal

find that out the hard way?

yes >.>

Comment by Amalacus

The truth behind the spell:

A can of red bull

Comment by notdryad

Just a heads up for those who aren't aware: Latency is the sworn enemy of Guardian Spirit. I've cast it tanks and they still die; I know I casted it because Guardian Spirit was on its CD and I highly doubt that they were being hit so hard and so fast that the 50% bonus health instantly dropped to zero.

Otherwise, awesome 50 point talent and you can be liberal about it with the Glyph. Holy Priests save raids :3

Comment by inyu

Updated Dec. 20Guardian Spirit's capped value did not rise properly from level 80-85. This has been corrected.

Comment by Astrinel

Can someone tell me if this procs from fall damage? It would be great for AB.

Edit: Just tested it, it does NOT proc from fall damage, you will die if you fall.

Comment by BuRYGnome

As of patch 4.0.6 (Cataclysm major bugfix patch) Guardian Spirit has been changed!

Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.

That means if you have 100k HP and boss will hit you for 201k HP - You will DIE.This change breaks many boss tactics on heroic versions within the first raid content.

Comment by 2uwghwywbn

It makes more sense to swap icons with Spirit of Redemption since this icon actually resembles that spell... just wanted to point that out ^^

Comment by Kate612

Is it just me or do other holy priests get seriously annoyed when paladins use the Lay on Hands right after you cast your Guardian Spirit?

Comment by Meggie

It's you.

Comment by dragonstorch

yeaaa i did.... wanted to see if I could land with my wings... i cant i died laughed thought damn they should make it save people from fall damage... oh wait I have levitate -.- .... repairs....

Comment by taohinton

While the tooltip says it will heal for 50% of the target's maximum health, as Guardian Spirit's heal is increased by talents that increased healing done (and received), in practice it will always heal for more than 50%.

Talents that improve Guardian Spirit's heal:

Spiritual Healing provides a 15% increase

Guardian Spirit will therefore always heal for at least 57.5%

Twin Disciplines provides a 2/4/6% increase

Test of Faith provides a 4/8/12% increase

If Twin Disciplines and Test of Faith are both fully talented, Guardian Spirit will therefore heal the target for 68.3% of their maximum health

Blessed Resilience, if procced, will provide a 15/30% increase

If all of the above talents are fully talented, Guardian Spirit is capable of healing the priest himself for 88.7% of his maximum health

Talents that increase healing received (such as Field Dressing and Spark of Life) will increase Guardian Spirit's heal accordingly

Healing debuffs such as those caused by Mortal Strike and Wound Poison will reduce the healing received from Guardian Spirit, usually by 10%

Importantly, Echo of Light is also procced by Guardian Spirit, providing an additional ~10-15% of the total heal, over 6 seconds (dependent on how much Mastery you have).Priests with Twin Disciplines and Test of Faith fully talented will therefore find their Guardian Spirit will instantly heal for at least 68.3% of the target's maximum health, plus 10% or more over 6 seconds (due to Echo of Light), making a total heal of at least 75%. Most tank specs will also have talents or abilities that improve healing (paladins' Divinity, death knights' Vampiric Blood, etc) increasing this amount further.

The priest himself is probably capable of receiving the biggest heal from Guardian Spirit - with all of the above talents, a Blessed Resilience proc and 12 points of Mastery, Guardian Spirit will heal the priest for a total of 102% of their maximum health - more than twice that stated in the tooltip.

So this ability is at least 50% more effective than it sounds, and when combined with Glyph of Desperation allows the priest an instant, unstoppable 102% self-heal for when stunlocked by rogues, warriors, etc. Pretty sweet!

Comment by Finalyzer

Should this be used only when someone is about to die or should it be used quite often?

Comment by essmene

Guardian Spirit

Guardian Spirit

0.9% of base mana

40 yd range

Instant

4 min cooldown

Requires Priest (Holy)Requires level 48

Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 40% and preventing the target from dying by sacrificing itself. This sacrifice terminates the effect and heals the target for 40% of maximum health. Castable while stunned.