Category: d6 General

Design Notes: This a new concept inspired by some of new mechanics like ind D&D 5e and CoC 7e, where the GM tells the players they have advantage or disadvantage based on the situation. CONCEPT 1 Advantage: Wild Die is a…

Getting a ‘1’ on the Wild Die Despite the rulebooks insistants that the GM decide whether the ‘1’ on the Wild die counts as a complication, or a “take away the highest” or nothing, my players were convinced that they…