APB/Weapons

From GameWiki

In APB you can select from a wide range of offensive tools. This page should bring you a pretty good overview of what you can see in the world. Weapons can also get upgrades, which are described in detail on another page.

When you do the tutorial you start out in the world with an assault rifle and a small revolver. Don't worry, things will improve from there.

You can equip one primary weapon, one secondary weapon (pistols/machine pistols only) and one grenade type at any given time. If you wish to change it, you can do so at anny Joker Ammo box and at mobile supply spots either from players directly or their vehicles.

Contents

Basic Type Overview

This table gives you a basic overview over the base type of weapons available to you in the game. Added on top of the base types come the weapons you can either add upgrades yourself on bought weapons with blank slots, or obtain pre-slotted weapons that already have upgrades in them but cannot be modified. With open slot weapons you can replace upgrades them at any time, but the currently installed upgrade is destroyed in the process.

A word to the numbers: They are estimations at best and only for the very basic, upgrade free weapons. So take them with a grain of salt. The values on the general things like Heath Damage and so on, are in percent, extrapolated from what you can see in the game.

Health Damage: Direct damage this does to players health.

Stamina Damage: How much stamina it takes away, if it drops to 0 on a player they are stunned.

Hard Damage: How much damage this does to vehicles, cameras and storefronts.

Effective Range: Where it still does top damage. It might reach further than the effective range but usually loses a lot damage in the process.

Rate of Fire: How fast comes one bullet after the previous one.

Reload Speed: How long it takes for a full reload.

Mobility: How fast you can still move with this weapon equipped.

This chart includes the secondary weapons, which are in the lower half. Pretty much all the ones having pistol in their names are secondary weapons, while the rest are primary weapons.

Name

Type

Price

Health Damage

Stamina Damage

Hard Damage

Effective Range

Rate of Fire

Reload Speed

Mobility

Clip Size

Ammo Capacity

Ammo Type

Faction

Rating

Agrotech DMR-SD

High-velocity Rifle

4995

64

60

82

80

42

20

34

6

30

High-velocity

None

20

N-TEC 5

Assault Rifle

2515

28

20

18

49

67

33

100

32

224

Rifle

None

1

NFAS-12

Auto Shotgun

4858

64

20

64

20

67

28

100

15

45

Shotgun

None

20

SHAW 556

Light Machine Gun

3689

18

20

36

49

76

10

24

100

300

Machine

None

10

Obeya CR762

Rifle

499

28

20

36

60

67

33

100

15

105

Rifle

None

1

OBIR

Burst-fire Rifle

2803

28

40

28

70

67

28

100

24

144

Rifle

None

10

JG-840

Shotgun

2496

82

20

82

10

34

82

100

8

32

Shotgun

None

10

N-HVR 762

High-velocity Rifle

3345

90

20

82

70

8

20

34

6

24

High-velocity

None

10

OCA-EW 626

Sub-machine Gun

499

18

20

18

30

76

53

100

34

238

Machine

None

1

Star 556

Assaut Rifle

5

28

20

28

60

42

30

100

32

160

Rifle

None

1

N-FA 9

Machine Pistol

1596

10

20

10

30

76

63

100

25

125

Pistol

None

10

S-AS PDW

Machine Pistol

1596

10

20

10

30

76

63

100

30

150

Pistol

None

10

ACT 44

Semi-Automatic Pistol

1596

54

20

54

49

59

49

100

8

40

Magnum

None

10

Colby RSA

Heavy Revolver

1596

64

20

72

49

51

45

100

6

30

Magnum

None

10

Obeya FBW

Semi-Automatic Pistol

840

28

40

28

40

67

68

100

15

75

Pistol

None

1

Joker RFP-9

Burst Fire Pistol

1596

28

20

18

40

51

60

100

21

105

Pistol

None

10

Colby SNR 850

Snub-nose Revolver

5

46

20

54

20

42

49

100

6

60

Pistol

None

1

OCA-EW 626

This submachine gun is a very good weapon for close range fights but even at medium distances it can still do some serious damage. At that point it will lose against an N-Tec 5 though more often than not. It also has a shorter range, so while an N-Tec might still touch you, this weapon will just fall short and do no damage at all. It often is used together with a magnum hand gun, which offers sometimes a slightly longer range or the ability to kill off your opponent that has little health left.

These are the guns you can buy from vendors of this type, with upgrade slots you can fill in.

Name

Upgrade Slots

Price

Notes

OCA-EW 626

0

499

Basic Version, no upgrades possible. Can be bought at the very beginning, after tutorial.

OCA-EW 626 NFCP 1

1

13350

Unlocks at Blood Roses Level 15.

OCA-EW 626 NFCP 2

2

26700

Unlocks at Blood Roses Level 29.

OCA-EW 626 NFCP 3

3

1000000

Unlocks after getting to level 6 with all contacts on both organizations.

You can also find special versions of this weapon, by doing missions for contacts. Here are the weapons you can get, their upgrades included and how to get them.

Name

Upgrades

Notes

OCA-EW 626 "Undertaker"

?

Reach level 3 with Bonita Benjamin, G-Kings, Financial

N-FA 9

A fast machine pistol. It has a smaller mag than the S-AS PDW but does not stand behind it in any way. You can get a lot of damage out of this one, but only at close range.

Unlocks at G-Kings Level 3.

ACT 44

This one is close to the Colby RSA, but with two more bullets, faster reload speed and faster shooting. For that it sacrifices power.

Unlocks at G-Kings Level 5.

JG-840

This shotgun is slow, and not very far reaching, but you can usually kill someone with two to three hits at close range.

Name

Upgrade Slots

Price

Notes

JG-840

0

2496

Basic Version, no upgrades possible. Unlocks at G-Kings Level 6.

JG-940

1

24960

Unlocks at G-Kings Level 13.

JG-1040

2

49920

Unlocks at G-Kings Level 27.

JG-1140

3

1000000

Unlocks after getting to level 6 with all contacts on both organizations.

Obeya CR762

Name

Upgrade Slots

Price

Notes

Obeya CR762

0

499

Basic Version, no upgrades possible. Unlocks after tutorial.

Obeya CR762 NFCP 1

1

6860

Unlocks at G-Kings Level 15.

Obeya CR762 NFCP 2

2

13720

Rating 75. Unlocks at G-Kings Level 29.

Obeya CR762 NFCP 3

3

1000000

Rating 250. Unlocks after getting to level 6 with all contacts on both organizations.

OBIR

Name

Upgrade Slots

Price

Notes

OBIR

0

2803

Basic Version, no upgrades possible. Unlocks at G-Kings Level 7.

OBIR NFCP 1

1

28030

Unlocks at G-Kings Level 17.

OBIR NFCP 2

2

56060

Unlocks at G-Kings Level 29.

?

3

?

?

SHAW 556

Name

Upgrade Slots

Price

Notes

SHAW 556

0

3689

Basic Version, no upgrades possible. Unlocks at G-Kings Level 8.

SHAW 556 R&D I

1

36890

Unlocks at G-Kings Level 21.

SHAW 556 R&D II

2

73780

Unlocks at G-Kings Level 35.

SHAW 556 R&D III

3

1000000

Unlocks after getting to level 6 with all contacts on both organizations.

NFAS-12

Name

Upgrade Slots

Price

Notes

NFAS-12

0

4858

Basic Version, no upgrades possible. Unlocks at G-Kings Level 9.

NFAS-12 Nol

1

48580

Unlocks at G-Kings Level 25.

NFAS-12 Adeen

2

97160

Unlocks at G-Kings Level 39.

NFAS-12 Dvah

3

1000000

Unlocks after getting to level 6 with all contacts on both organizations.

S-AS PDW

Unlocks at Blood Roses Level 3.

Colby RSA

Unlocks at Blood Roses Level 5.

N-TEC 5

Name

Upgrade Slots

Price

Notes

N-TEC 5

0

2515

Basic Version, no upgrades possible. Unlocks at Blood Roses Level 6.

N-TEC 5 Nol

1

25150

Unlocks at Blood Roses Level 13.

N-TEC 5 Adeen

2

50300

Unlocks at Blood Roses Level 27.

N-TEC 5 Dvah

3

1000000

Unlocks after getting to level 6 with all contacts on both organizations.

N-HVR 762

Name

Upgrade Slots

Price

Notes

N-HVR 762

0

3345

Basic Version, no upgrades possible. Unlocks at Blood Roses Level 8.

N-HVR 762 Nol

1

33450

Unlocks at Blood Roses Level 21.

N-HVR 762 Adeen

2

66900

Unlocks at Blood Roses Level 35.

N-HVR 762 Dvah

3

1000000

Unlocks after getting to level 6 with all contacts on both organizations.

Agrotech DMR-SD

Name

Upgrade Slots

Price

Notes

Agrotech DMR-SD

0

4995

Basic Version, no upgrades possible. Unlocks at Blood Roses Level 9.

DMR-SD R&D I

1

49950

Unlocks at Blood Roses Level 25.

DMR-SD R&D II

2

99900

Unlocks at Blood Roses Level 39.

DMR-SD R&D III

3

1000000

Unlocks after getting to level 6 with all contacts on both organizations.

STAR 556

You start with one of these, in the basic version. It's a good mix of range, fire rate and damage, but excels at none. You mostly want to engane enemies in medium to medium-long ranges, as that's when you can get the most out of this one.

Name

Upgrade Slots

Price

Notes

STAR 556

0

5

Basic Version, no upgrades possible. Avaialble from the start and you get one for free.

STAR 556 R&D I

1

15540

Unlocks at Blood Roses Level 17.

STAR 556 R&D II

2

31080

Unlocks at Blood Roses Level 31.

STAR 556 R&D III

3

1000000

Unlocks after getting to level 6 with all contacts on both organizations.