- The MP5 and M4 now use their W Models when dropped- Players CAN respawn, so long as they collect Ink Ribbons. Maximum of 3 Ink Ribbons per player, 1 Ink Ribbon per respawn (see shots)- Added the RE:CB commands to the Main Menu Keyboard Options- Players now say "Follow Me!" in the AdLib system : It was not working before- Added a vague inventory type system (not the final version ... we have plans for it- Added the options to turn off lag-inducing features easily- New healing system. Picking up a healing item adds it to your inventory for future use. You can then use the herbs or first aid spray when you like- Added ability to use Red and Green herbs mixed together- RECB_Subway is being redone from scratch- RECB_Streets has been extended and is now a lot harder (NOT recommended for lower spec machines)- Players now physically pick up items- Desert Eagle and Custom Desert Eagle eject shells- Thirdperson is enabled- Camera will not go through walls in third person- Added a 1.5 second delay between each allowed AdLib command to prevent spamming- Fixed the Custom Desert Eagle using the world model for its player model- Added a 1.5 second delay between each allowed weapon drop to prevent AdLib Item voice spamming.- Added icons above a player to visually represent a player's AdLib command.- Added a slight roll effect when you strafe >_> (I was bored and copied Mazor's tutorial)

Erm, they do in my version. Can't remember if that's been added since the release or not. Either way, they do now so it will definitely come with the update. PS: Are you sure they don't share ammo, and can anyone else verify this?

Now I can how you partially prevented the addition of crosshairs to weapons. Some of the weapons don't even have their own sprite txt files (this file tells the game what sprite file to look for and the coordinates of the part of the sprite in question). However, no one's gonna stop me from using the same M4 sprite that I'm using in CS and the M4 crosshair sprite from Firearms.

Now I can how you partially prevented the addition of crosshairs to weapons. Some of the weapons don't even have their own sprite txt files (this file tells the game what sprite file to look for and the coordinates of the part of the sprite in question). However, no one's gonna stop me from using the same M4 sprite that I'm using in CS and the M4 crosshair sprite from Firearms.

Now I can how you partially prevented the addition of crosshairs to weapons. Some of the weapons don't even have their own sprite txt files (this file tells the game what sprite file to look for and the coordinates of the part of the sprite in question). However, no one's gonna stop me from using the same M4 sprite that I'm using in CS and the M4 crosshair sprite from Firearms.

Good luck. They were removed in the code, not by just deleting the sprite files.