Madden NFL 25 - Xbox Onehttp://www.gameinformer.com/games/madden_nfl_25/b/xboxone/default.aspxen-USTelligent Community 1.5.134.12297 (Build: 5.5.134.12297)Back From The Byehttp://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/11/19/back-from-the-bye.aspxTue, 19 Nov 2013 22:56:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6421862Matthew Kato0<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts2013/madden/next_gen/maddxbox111.19610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Note: The main text is from the current-gen review, and the additions from the Xbox One version have been added below.</p>
<p>It&#39;s fitting that an iteration celebrating the 25th anniversary of Madden is littered with references to past games and hampered by the feeling that, no matter what has been done for this particular version of the game, the foundations it was built upon this console generation are not fully up to the task of delivering a highly polished product.</p>
<p>The uneven execution of ideas that have characterized Madden in this generation continue. You can see it in an owner&#39;s mode that changes little of how you run a franchise. It&#39;s also evident in the game&#39;s second stab at a physics model that produces tackles and hits that you would have never seen before, but which often inexplicably do not accurately take into account the mass of the players involved. These collisions are also at the whim of AI that have a hard time identifying targets to block, angles to take to a tackle, and sometimes even the awareness to trigger a tackle animation when the ball carrier is near.</p>
<p>Madden 25 does achieve a modicum of competency &ndash; and even excellence. Another year with the Infinity engine has paid noticeable dividends in the kinds of tackles seen, despite the work needed to produce consistent outcomes in player contact. Still, the inconsistency has me pining for an &shy;unambiguous step forward such as last year&#39;s revamped passing game and the birth of &shy;Connected &shy;Careers.&nbsp;</p>
<p>I hoped the return of owner functionality in Connected Franchises would be that advancement, but its revenue and fan happiness NFL ranking system is confusing (how could my Team Success rating get lower after going deep into the playoffs?) and, in the end, didn&#39;t matter. Even with a seemingly toxic combination of a bad stadium, a losing team, and high prices, I still could sign players and renovate my stadium. I like the fact that your team funds correlate directly to how much of a signing bonus you can offer players, the staff you hire, and the state of your stadium, but there are other franchise/money-related features that are still missing. These omissions include being able to offer different contract options to players and restricted &shy;free &shy;agency.</p>
<p>These latter two points may be relatively insignificant, but the franchise mode still hasn&#39;t recovered all of the features that were previously purged, and presents limited choices such as not being able to negotiate rookie or in-season free agent contracts. Minute details like this are wrapped in larger-scale oddities such as a menu system that still buries or omits info.</p>
<p>Madden&#39;s next-gen debut is certainly better than when the series first appeared for the last generation, but there&#39;s still plenty of work to be done.</p>
<table style="margin:20px auto;color:#000;width:550px;" bgcolor="#efefef" cellpadding="10" cellspacing="0">
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<td style="background-color:#ccc;font-weight:bold;">THE EDGE</td>
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<td><span id="docs-internal-guid-1636e59d-6d3a-b694-73fc-500514bf19f5">
<p dir="ltr">Although the overall score is the same, the Xbox One version edges out the PS4 one because of its cool SmartGlass functionality. Check it out below.</p>
<span></span>
<p dir="ltr"><span><strong>Presentation</strong></span></p>
<p dir="ltr"><span>The game&rsquo;s graphics look pretty good and the play is smooth. Much has been made of the next-gen versions&rsquo; ability to render all the players and camera people on the sidelines, but I didn&rsquo;t find this very additive. Players on the sidelines will nominally move out of the way if a player is steaming out of bounds, but they are still rather stiff and lifeless figures.</span></p>
<p dir="ltr"><span>As good as the player models are, their uniforms surprisingly don&rsquo;t pick up dirt or grass stains. It is cool, however, to see clumps of turf get kicked up by players&rsquo; cleats.</span></p>
<span></span>
<p dir="ltr"><span><strong>Offense</strong></span></p>
<p dir="ltr"><span>Ball carriers showcase some fancy footwork that heightens their foot planting and change of pace, and yet movements still feel smooth. Perhaps the fact that players sometimes anticipate contact and in those moments gamers lose control split-seconds before a tackle is related to this. I also noticed players&rsquo; momentum caused them to drift out of bounds, and as often as they were cognizant enough to plant their feet inbounds on a sideline catch, they&rsquo;d inexplicably step out of bounds. On the flip side, I felt that tackling was easier in this version of Madden 25.</span></p>
<p dir="ltr"><span>Elsewhere on offense, the blocking on the second level remains suspect, and running backs staying in to help block produces some laughable moments as their bodies fold and flop in unnatural ways.</span></p>
<span></span>
<p dir="ltr"><span><strong>Defense</strong></span></p>
<p dir="ltr"><span>Passing against defenses is tougher, with defenders being more active on the ball than your still too-passive receivers. I even saw some instances where defensive backs suspiciously broke on passes before they had good sight of it.</span></p>
<span></span>
<p dir="ltr"><span><strong>Mid-Game Saving</strong></span></p>
<p dir="ltr"><span>Finally! Although you won&rsquo;t see an option for it in the in-game pause menu, if you turn off the system, when you return the game will let load where you left off &ndash; down, distance, and everything.</span></p>
<span></span>
<p dir="ltr"><span><strong>Loading</strong></span></p>
<p dir="ltr"><span>Progressing your Connected Franchise from week to week takes about the same amount of time as it does in the current-gen version, and scrolling through the stories from around the league is a little better.</span></p>
<span></span>
<p dir="ltr"><strong>Kinect</strong></p>
<p dir="ltr">The sensor picks up your voice better than on the Xbox 360, even though there are not new commands.</p>
<p dir="ltr"><strong>SmartGlass</strong></p>
<p dir="ltr">EA Tiburon did the right thing and didn&#39;t make this version&#39;s second screen functionality about play calling. Preferably using a tablet with the SmartGlass app, you can get good extra info while you&#39;re playing on offense or defense. This includes the last 10 or so plays you&#39;ve run (and their success or failure), your opponent&#39;s tendencies (where they like to throw the ball and to whom), and even play suggestions from the community. It&#39;s pretty useful.</p>
<p dir="ltr"><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts2013/madden/next_gen/maddxbox111.19sg.jpg" border="0" style="max-width:610px;" alt="" /></p>
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</table><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=6421862" width="1" height="1">FootballEA TiburonMadden nfl 25SportsEA SportsXbox OneReview249EA Shows Off Next-Gen Madden NFL 25http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/10/18/ea-shows-off-next-gen-madden-25.aspxFri, 18 Oct 2013 21:48:43 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:5450198Mike Futter22http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/rsscomments.aspx?WeblogPostID=5450198http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/10/18/ea-shows-off-next-gen-madden-25.aspx#comments<p><img style="max-width:610px;" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts2013/madden/next-gen/Madden25NextGen-610.jpg" border="0" alt="" /></p>
<p>With a new generation of consoles arriving in just a month, sports fans have been wondering what an upgrade will look like. Today, EA Sports is giving us an in-depth look at Madden 25 on Xbox One and PlayStation 4.</p>
<p>The trailer below shows off the elements that set the next-gen versions apart from the game you&#39;re already playing on PlayStation 3 and Xbox 360. Of particular interest is the way the Ignite engine handles step and run animations (and the collision of two very large football players at high speeds).</p>
<p>You can check out the trailer for yourself below and pick up Madden 25 alongside the launch of both PlayStation 4 and Xbox One next month. You can also read <a href="http://www.gameinformer.com/games/madden_nfl_25/b/xbox360/archive/2013/08/23/madden-nfl-25-current-gen-game-informer-review.aspx">our review of current-generation Madden NFL 25</a>.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=5450198" width="1" height="1">FootballPreviewMadden nfl 25SportsEA SportsXbox Onemadden 25Madden NFL 25's Next-Gen Gameplay Teasehttp://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/10/10/madden-nfl-25s-nextgen-gameplay-tease.aspxThu, 10 Oct 2013 19:13:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:5137923Matthew Kato16http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/rsscomments.aspx?WeblogPostID=5137923http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/10/10/madden-nfl-25s-nextgen-gameplay-tease.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts2013/madden/next_gen/madden25ng10.10610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Madden NFL 25 developer EA Tiburon is saying that its new next-gen Ignite engine will help the title feel differently than the current-gen edition, and this teaser trailer gives a few glimpses of the game in action.</p>
<p>Vikings running back Adrian Peterson opens the clip talking about the importance of every step &ndash; a quality that will hopefully be recreated in the game, ensuring fidelity of weight transfer and the correct interaction between players.</p>
<p>EA says that it will have more on this concept and the title&#39;s gameplay next week.</p>
<p>Madden NFL 25 comes out for Xbox One on November 22 and PlayStation 4 on November 15.</p>
<p>Here&#39;s <a href="http://www.gameinformer.com/games/madden_nfl_25/b/xbox360/archive/2013/08/23/madden-nfl-25-current-gen-game-informer-review.aspx">my review of the current-gen version</a>, and you can take a look at the recent next-gen presentation trailer, <a href="http://www.gameinformer.com/games/madden_nfl_25/b/playstation4/archive/2013/10/01/new-video-shows-off-madden-25-39-s-next-gen-feature.aspx">here</a>.</p>
<p>(Please visit the site to view this media)</p>
<p>[<i>Source: <a target="_blank" href="https://www.facebook.com/photo.php?v=10100482753794703&amp;set=vb.75529708755&amp;type=2&amp;theater">EA Sports</a> via <a target="_blank" href="http://www.operationsports.com/news/669891/madden-nfl-25-feel-it-gameplay-teaser-next-gen/">Operation Sports</a></i>]</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=5137923" width="1" height="1">FootballEA TiburonPreviewMadden nfl 25Playstation 4SportsEA SportsXbox OneEA Sports Unveils CoachGlass For Madden NFL 25http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/10/08/ea-sports-unveils-coachglass-for-madden-nfl-25.aspxTue, 08 Oct 2013 16:20:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:5063353Matt Bertz14http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/rsscomments.aspx?WeblogPostID=5063353http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/10/08/ea-sports-unveils-coachglass-for-madden-nfl-25.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts/maddennfl25/AD610.jpg" alt="" /></p>
<p>Why call defensive plays from your game controller when you could set it down, grab your tablet, and open an app to do it? It sounds inconvenient, but this is what EA Sports is proposing with its new CoachGlass feature exclusive to Xbox One.&nbsp;</p>
<p>So what is the benefit of using CoachGlass? The app surfaces your opponent&#39;s offensive tendencies, including what formations they frequently run, who the primary threats on the field are, and their playcalling history.&nbsp;</p>
<p>&quot;As soon as the opponent picks an offensive formation, CoachGlass will recommend three plays based on either the personnel or the opponent&rsquo;s tendencies, <a href="http://www.easports.com/madden-nfl/news-updates-gameplay/article/madden-25-coachglass-smartglass">says the Madden blog</a>. &quot;This data is pulled from tens of thousands of online games and is tailored for specific formations and plays. Once you select your play, CoachGlass will then highlight the opponent&rsquo;s biggest threats, allowing you to key in on the most dangerous players.&quot;</p>
<p>EA Sports also recommends having a friend use the CoachGlass to assume playcalling duties while you control the team on the field.&nbsp;</p>
<p>Watch the video to learn more:</p>
<p>(Please visit the site to view this media)</p>
<p>Madden NFL 15 releases for the Xbox One on November 19.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=5063353" width="1" height="1">FootballEA TiburonPreviewMadden nfl 25SportsEA SportsXbox OneNew Video Shows Off Madden 25's Next-Gen Featurehttp://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/10/01/new-video-shows-off-madden-25-39-s-next-gen-feature.aspxTue, 01 Oct 2013 15:40:19 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:4838026Matt Helgeson0http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/rsscomments.aspx?WeblogPostID=4838026http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/10/01/new-video-shows-off-madden-25-39-s-next-gen-feature.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts2013/madden/next_gen/madden7.23610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p><span style="font-size:small;">EA has a brand-new next-generation sports game engine called Ignite, and this new trailer shows off some of the new graphical techniques that can be accomplished with Sony and Microsoft&#39;s new hardware.</span></p>
<p><span style="font-size:small;">In the video, the developers talk about some of the fine detail that can now be seen in the players, stadiums &ndash; all the way down to the individual blades of grass on the field. They also claim that the new, uncompressed animations will mean that players move more fluidly and naturally. Let&#39;s hope the next-gen versions are where EA Sports&#39; development dollars have been going, because the current-gen Madden 25 was a bit <a target="_blank" href="http://www.gameinformer.com/games/madden_nfl_25/b/xbox360/archive/2013/08/27/madden-nfl-25-current-gen-game-informer-review.aspx">disappointing</a>.&nbsp;</span></p>
<p><span style="font-size:small;">(Please visit the site to view this media)<br /></span></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=4838026" width="1" height="1">FootballPreviewMadden nfl 25Playstation 4SportsEA SportsXbox OneElectronic Artsvideoeamediaps4trailermadden 25sports gamesMadden NFL 25 Updates Its Ultimate Team Modehttp://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/07/02/madden-nfl-25-updates-its-ultimate-team-mode.aspxTue, 02 Jul 2013 14:25:47 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3128009Matthew Kato0http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/rsscomments.aspx?WeblogPostID=3128009http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/07/02/madden-nfl-25-updates-its-ultimate-team-mode.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts2013/madden/overflow/m25ut7.2610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>EA Sports&#39; Ultimate Team mode has thrived across the brand&#39;s titles, and this year&#39;s Madden takes some cool ideas from its brethren.</p>
<p>Chemistry returns to the mode, so this year you&#39;ll get bonuses for assembling a roster of players that fits into a specific offensive or defensive scheme. This chemistry dynamic should also cover teammates, as they would be running the same scheme as each other. The concept is simple but powerful. If you&#39;ve played FIFA&#39;s version of the mode, then you know that a high chemistry rating can count for a lot.</p>
<p>OFFENSIVE SCHEMES</p>
<ul>
<li>Short Pass</li>
<li>Long Pass</li>
<li>Ground &amp; Pound</li>
<li>Speed Run</li>
</ul>
<p>DEFENSIVE SCHEMES</p>
<ul>
<li>Zone Defense</li>
<li>Man Defense</li>
<li>Pass Rush</li>
<li>Run Stuff</li>
</ul>
<p><img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts2013/madden/overflow/m25ut7.2extra.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Like the <a href="http://www.gameinformer.com/games/ncaa_football_14/b/xbox360/archive/2013/05/15/the-ultimate-college-football-team.aspx">Ultimate Team mode in this year&#39;s NCAA</a>, Madden NFL 25&#39;s UT features eight tiers and a 10-game season that contains an eight-team playoff mode. This comes with the chance to earn a bye past the Wild Card round (500 points for a win), with 1,000 coins and one pack as a reward for a Divisional Round win, 1,500 coins/1 pack for the Conference Championship and 2,000 coins/1 pack for the Super Bowl. If you don&#39;t want to participate in the online play of Head-to-Head seasons in Madden 25, you can also play the computer in solo challenges. Regardless if you play online or offline, the mode does, however, require an online connection.</p>
<p>Finally, the Best Lineup button in Madden&#39;s Ultimate Team mode now picks from your reserve and active players, truly giving you the best lineup option.</p>
<p>Madden NFL 25 comes out on August 27 for the PlayStation 3 and Xbox 360. Versions of the Xbox One and PlayStation 4 are expected sometime before the end of the year. Electronic Arts has not yet officially confirmed if Ultimate Team will be coming to <a href="http://www.gameinformer.com/games/madden_nfl_25/b/xbox360/archive/2013/06/12/hands-on-with-madden-nfl-25.aspx">the next-gen versions of the game</a>.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=3128009" width="1" height="1">FootballEA TiburonPreviewMadden nfl 25SportsEA SportsXbox Oneultimate teamMadden 14Electronic ArtsHands On With Madden NFL 25http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/06/12/hands-on-with-madden-nfl-25.aspxWed, 12 Jun 2013 19:44:11 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2983105Matt Bertz0http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/rsscomments.aspx?WeblogPostID=2983105http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/06/12/hands-on-with-madden-nfl-25.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ea-sports/maddenoverflow/Madden25/PurpleJesus610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>With hall of fame Lions running back Barry Sanders and reigning NFL MVP Adrian Peterson serving as cover athletes, it&#39;s fitting that both current- and next-gen versions of Madden NFL 25 are focused on shoring up the run game. </p>
<p>Behind closed doors at the EA booth, I got my hands on a practice scenario of the next-gen version of Madden featuring the Vikings offense and Redskins defense. EA put together this demo to showcase the new smart blocking mechanics that finally take into account player assignments, size, strength, and speed -- no more creating a 5&#39;7, 180-pound left tackle who can somehow block the Jared Allens of the NFL. Trying a variety of different rushing plays, it quickly became clear to me that it&#39;s more important than ever to follow your blockers. Defenders take smart angles on the ballcarrier, so unless your running back is a human joystick capable of breaking ankles you are better off taking what the defense gives you at the point of attack and waiting until you find open field to start juking. For demonstration purposes&nbsp;EA visualized the blocking assignments so you could see which players were expected to be blocked by whom. Blockers are much more efficient at getting to their point of attack, and when they get their hands on much smaller defenders they can make quick work of them. On several sweeps to the right I saw the human mountain Phil Loadholt pancake corners and quickly turn his attention upfield. Running backs also demonstrate increased awareness, pointing out defenders that need to be blocked in the open field.&nbsp;</p>
<p>When I tinkered with the right analog stick jukes, I was impressed by how well the game preserved the sense of momentum with the running backs. Coming out of a spin or planting to cut another direction, Peterson would violently burst upfield immediately just like his real-world counterpart. The runners bounce off the back of blockers better as well. The one area of the rushing game that gives me pause right now is cut backs. Going against the grain of pursuit is a powerful tool that great runners exploit, but in my limited time with the game, I found this to be difficult. The defenders&#39; angles of pursuit were simply too good. &nbsp;&nbsp;</p>
<p>Another game station demonstrated the improved pass blocking. The offensive line spacing has been corrected, with tackles lining up on the edge to better match up against speed rushers in shotgun formations. The lineman appear to be more savvy at double teaming and picking up blitzers, which has aways been a point of contention for the series. When a blocker is slow to pick up a blitz, they still try to chip the oncoming rusher.</p>
<p>The best news about the next-gen debut of Madden, however, is that it won&#39;t be stripped of its feature set like the first Xbox 360 version.</p>
<p>(Please visit the site to view this media)</p>
<p>Upstairs at another demo booth, I took my first tour of the new owner&#39;s mode. When starting a new career as an NFL mogul, you can either assume the role of one of the 32 current NFL owners or create a new one. When doing so, you can choose to be one of three types of owner: a former player like Panthers owner Jerry Richardson, a lifelong fan like Vikings owner Zygi Wilf, or a finanical mogul like Jaguars owner Shahid Khan. Each type has slightly different benefits.</p>
<p>When playing games through the season, the owners presence is accounted for in realistic ways. You may spot him in the owners box during a broadcast, or down on the sideline during the Super Bowl.</p>
<p>Owners are flanked by a team of advisors that help them make decisions regarding things like marketing, the stadium, fan relations, and finances. At times the media may wish to speak with you as well. You can often decline, but answering questions and having your word stand can grant you bonuses like generating more revenue.</p>
<p>As we <a target="_blank" href="http://www.gameinformer.com/games/madden_nfl_25/b/ps3/archive/2013/05/20/madden-nfl-25-preview-owners-mode-returns.aspx">reported earlier</a>, you can build new stadiums, relocate your team to another city from a list curated by EA, and choose a new team name and uniforms from a list of predetermined options. AI controlled teams may pick up and move as well. We asked if you can move a team from a city, then move another franchise to that abandoned city, and were told that this isn&#39;t possible this year. There goes my dream of moving the Rams back to Los Angeles and the Cardinals back to St. Louis.&nbsp;</p>
<p>Madden NFL 25 is scheduled to release on August 27 for Xbox 360 and PlayStation 3. The PlayStation 4 and Xbox One versions will ship at a later date.&nbsp;</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2983105" width="1" height="1">FootballEA TiburonPreviewMadden nfl 25e3 2013SportsEA SportsXbox OneFirst Look At Next-Gen Madden NFL 25http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/06/10/first-look-at-next-gen-madden-nfl-25.aspxMon, 10 Jun 2013 21:34:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2966462Matthew Kato0http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/rsscomments.aspx?WeblogPostID=2966462http://www.gameinformer.com/games/madden_nfl_25/b/xboxone/archive/2013/06/10/first-look-at-next-gen-madden-nfl-25.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts2013/madden/next_gen/madden256.10610.jpg" alt="" /></p>
<p>Unlike when the next-gen versions of Madden were announced <a href="http://www.gameinformer.com/b/news/archive/2013/05/22/ea-sports-ignite-engine-wasnt-real-time-on-xbox-one.aspx">last month</a>, EA is finally ready to show the game in action.</p>
<p>The trailer shows real gameplay footage, and you can tell the difference from the current-gen versions. However, it&#39;s unknown at this time if the next-gen versions will feature the owner&#39;s mode like the current-gen ones.</p>
<p>Madden NFL 25 for Xbox One and PlayStation 4 will come out sometime this fall. With the Xbox One hitting in November, and the current-gen version of Madden NFL 25 hitting on August 27, naturally there will be a gap in release dates between the two.</p>
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<div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2966462" width="1" height="1">FootballEA TiburonPreviewMadden nfl 25Playstation 4e3 2013SportsEA SportsXbox One