About ten years ago I came in to possession of an absolutely amazing Charvel 375 in Desert Crackle finish, it was super smooth to play and sounded great. Out of all the guitars I owned it was easily my favourite. In the early days of Facebook I founded the first group dedicated to Charvel (September 2007). That group is still going strong right to this day and has recently had a surge of new members due to increased popularity of the brand in recent years, and will soon be approaching 7000 members.

Unfortunately, a few years ago I had to sell my 375, it was a hard decision to make but we needed the cash when things were tight and I sold a few guitars, just keeping two (my Ibanez DTX-120B and my Ibanez S7420). So Here I am, founder and head admin of the largest Charvel fan page on Facebook, and I didn't even own a Charvel myself!

I recently started having some problems with my Windows 7 installation on my mid-2010 iMac so decided it was time for a refresh and full update.

I backed up my files, booted in to OS X, repartitioned the drive, updated to Yosemite and proceeded to run the Bootcamp Assistant to install Windows 8.1 (with update).

That's when I noticed a problem. I was not given the option to create a bootable USB installer. While my iMac does contain a SuperDrive I don't really have any DVD-Rs lying round these days so wanted to use one of my fast USB sticks to install Windows from.

See that cool looking banner there on the left showing that awesome Tron inspired light cycle game Positron? Well I've been working on the game in my spare time for the past two years and It's finally nearing release!

I could really use your help in spreading the word about the upcoming PC demo which will be released on February 1st 2014.

I'm somewhat disappointed in not getting my game Positron released in 2013 having had a fully working prototype build since the start of the year, but a lot has happened and through work I've released a few games which I'm very proud of. I thought it'd be nice to think back over the events of the past year as I thought it was cool to see Shahid Ahmad do the same last year on his personal blog.

It's been a while since I posted my previous entry in this series, I've spent the last few weeks working very hard on Positron and Z: Steel Soldiers. I've literally had no time to even check out any new Rift demos.

Then late lastnight just before bed I saw someone mention on Facebook that the -vr flag now works in Portal, so I just had to check it out this morning!

A whole load of people I know received their OUYAs last week and I had my fingers crossed that mine would be arriving soon too. Just had the email from OUYA to say it's now reached their 'distribution center' and I'll be notified when it's picked up for delivery (so could still be a few weeks before I get it).

Today was more of a development day, having been in at work for most of the day I got home and was in the mood for some more coding so I loaded up the Elite Force Rift solution and got the ioSTVEF VM compiling, was pleasantly surprised that the patches worked even though the ioQuake3 source has changed somewhat since ioSTVEF was last updated.

There really seems to be a lot more demos popping up over the past few days and not only that but some of the earlier demos are now receiving updates which is cool so there's plenty of new stuff to try.

I downloaded Unity for the first time this weekend and had a quick look over it. As a professional games programmer I've always dismissed Unity as a tool for those who aren't capable of programming a game from the ground up themselves but the recent demos I've been seeing have been quite impressive hence the reason I've decided to give it a chance.

After trying Jamulus Rift, another little demo I saw posted on the Oculus forums was a small space based shooter called Space Cadet.

I downloaded the game and tried it out. I spent a minute trying to figure out how to control my space craft before realising that it was fixed on a 2D plane within 3D space. This works well but I'd still love to play a full 3D space flight game with my Rift.

This time round I had intended to try out one of my old Doom 3 maps with Doom 3 BFG but after downloading it and dropping it in to the game directory I came up against a couple of problems.

Firstly I couldn't access the console, a quick Google search showed me how to do that from command line. Then on loading the map it gave me an error due to incorrect format of a monster model in the game.

If you're anything like me you find interesting stuff all over the internet that you like to share with people. I share things on Facebook, Twitter, LinkedIn, and Reddit quite frequently.

I also like to share my blog posts and press releases through each of these social networks and news portals too. Annoyingly however I'll go to post a link and notice that no image has accompanied the link, something like this:

Just a small update today compared to previous days since I had a lot of work to do. I was going to try out my old Doom 3 maps but saw in my downloads directory I had a demo called Zombies On The Holodeck.

I was surprised I hadn't tried this one yet so unzipped it and had a quick go. This is another little game made in Unity but it's actually a pretty nice wave-based zombie survival shooter.

Today I wanted to try out a few more demos but after looking through most of the lists of what was available to download I have to say I was a little disappointed that most of it looked either pretty basic, or doesn't quite have proper support for the Rift yet. I did manage to try a few small demos but in the end I had another 10 minutes on Doom 3, now in Mars City just after all hell breaks loose.