Faculty

Hey, no sense keeping this hidden on my hard drive. And until we get a full and working archive of all the thesis documents back at the department, this seems like the most logical place for it to go. Plus it will allow me to link it into CiteseerX, which I'm currently doing research with and loving. While I'm thinking about it, I"m also loving JabRef, the open-source citation manager. Just wish I'd discovered these last year.

Battle of the Bands: Nurses in Kamuzu Central Hospital's Children's Ward C, which is dedicated to therapeutic nutrition, compare the UNICEF-style MUAC band with the prototype we've created.

Paper Records: One of the driving forces behind implementing Baobab's patient-manage system in hospitals is to help reduce the problems associated with keeping paper records. Here we see the destination of many records that are only a few years old.

Rashid Demonstrates the X-Ray Process: One of the best-loved features of the Baobab system is its use with tracking and reporting on x-rays.

The Pringles Wind Turbine (a.k.a. Power Leech or Pleech) is an attempt to turn simple items found at the hardware store and elsewhere into a working low-voltage power supply. It is also the process for creating the turbine, designed so that other people may reproduce the product themselves.

Final paper pdf is attached below. The accompanying website for the instructable is here.

For our midterm project in Yury Gitman's Interactive Major Studio, we made a teddy bear that had a beating heart, lungs, and tons of sensors that felt chest compressions, its physical orientation (with an accelerometer, ) the instruments placed into its mouth, and a magnet to trip the switch we placed in the "paddle" that would restart his heart.

Here is how the trauma bear play testing went down (maddest possible props to Tracy for editing this):

Making a game can be easier than you think. With a few simple concepts, you can start to piece together a prototype, in any language, that can help you test your mechanics, sketch out an interface, or examine different possibilities for artwork. In this workshop, we'll use Python to:

Build the "main loop"

Get input from the user

Process the rules of the game

Display the result on screen as graphics

all by making a simple version of Space Invaders! In one short evening!

During the winter break of 2006-2007, Chris Hennelly and I spent a bunch of free time working on the Spy in the Lab project. The Spy was supposed to go to our friends at Tsinghua University and peek in on all the stuff they were doing. It didn't quite make it for that semester, but we got it working pretty close to 100% by the time we were done with break.