#==================================##Monkeydashunderscore's SubMenu##If you have a lot of add ons and your main menu is getting crowded, then this #is what you need.##This is currently set up to work with ##Quest log and Achievements by game_guy#Passive Augments by Xelias#Books by Forever Zero##So if you have those installed then you are nearly done.#=================#Config instructions below.##FIRST go to Scene_Menu (THIS SECTION TAKEN FROM BLIZZARDS TRICKS)## Find where it says:## s1 = $data_system.words.item# s2 = $data_system.words.skill# s3 = $data_system.words.equip# s4 = "Status"# s5 = "Save"# s6 = "End Game"# @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6])## EDIT this so it looks like this:## s1 = $data_system.words.item# s2 = $data_system.words.skill# s3 = $data_system.words.equip# s4 = "Status"# s5 = "NEW_OPTION"# s6 = "Save"# s7 = "End Game"# @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7])## See the added option and the 's7' in the brackets at the end.# Change NEW_OPTION to the name of what you want your Submenu to be for # example "Info".## Now find:## when 4 # save# if $game_system.save_disabled# $game_system.se_play($data_system.buzzer_se)# return# end# $game_system.se_play($data_system.decision_se)# $scene = Scene_Save.new# when 5 # end game# $game_system.se_play($data_system.decision_se)# $scene = Scene_End.new# end## CHANGE it to:## when 4 # SubMenu# $game_system.se_play($data_system.decision_se)# $scene = Scene_SubMenu.new# when 5 # save# if $game_system.save_disabled# $game_system.se_play($data_system.buzzer_se)# return# end# $game_system.se_play($data_system.decision_se)# $scene = Scene_Save.new# when 6 # end game# $game_system.se_play($data_system.decision_se)# $scene = Scene_End.new# end## THIS ADDS THE SUBMENU TO THE MAIN MENU#===================# USING THE SAME PRINCIPLE EDIT THIS SUBMENU SCRIPT TO ADD ANY OTHER SCRIPTS## IN YOUR OTHER SCRIPTS FIND A LINE THAT IS SOMETHING LIKE## $scene = Scene_Menu.new## OR## $scene = Scene_Map.new## CHANGE IT TO## $scene = Scene_SubMenu.new## THEN FIND THE CLASS NAME OF THE OTHER SCRIPT SO YOU KNOW WHAT TO ADD TO THIS.##===================================

I hate to disrupt your learning curve and stuff but this really should go in the database. The problem is that you fucked up the size for the key term. Also, I believe that the version number should be 1.0

Now it's correct. "Key Term" has to be written exactly like that. Not "KEY TERM", not "Key term", not "key term" but "Key Term".Yes, it has no special size, but the capitalization of the letters matter.It's ok to have anything as version, it doesn't even have to be a number (there is a script with "unknown" as version in the database if I remember right). Only the space after the colon is important as well.