A Winterborn is the greatest of heroes. The ones that are utterly faithful, and never surrender. The ones that are willing to lay down their life to protect something. They are brave, strong, and courageous. Many are the subject of myth and legend; often after a heroic death. Very few die in their sleep. Almost all will eventually make the ultimate sacrifice.

Very good to team up with a squishy spell-caster. Just one can defend an entire party. However, they are not very effective at dishing out damage. Often, they will pair up with someone who is not good at taking damage, but can deal it very effectively.

”Prepare For Battle” (Ex): The Winterborns Fighting Challenge, Test of Mettle, and Call to Battle abilities treat your levels in the Winterborn class as more levels in the knight class.

Armour (Ex): The Winterborn are extremely well armored, modifying their armor to fit their needs. They gain a miscellaneous bonus to their armor equal to their class level.

Promise Me (Ex): Winterborn are very faithful to their companions. They will never willingly break a promise or abandon their team. In addition to the original tenants of the knights code, the Winterborn is not allowed to willingly break a vow, and will must do everything they can to protect their teammates. In fact, a Winterborn may break the original tenants of the knights code with no penalty, but only if it is absolutely required to protect his teammates.

"This is my place to stand!" (Ex): If a Winterborn establishes his position by staying in the same place for 2 rounds, he gains DR 2/adamantine until he moves again. This DR stacks with any other DR.

"My eyes are closed!" (Ex): A Winterborn has trained to show no fear or pain. A level 3 Winterborn gets a +5 bonus to will saves to resist fear effects.

Improved Armour (Ex): As of level 4, a Winterborn has upgraded his armor to provide even better protection. His armor grants him an additional DR 3/-.

Improve Shield Ally (Ex): At 4th level, the Winterborn's ability to absorb damage increases. Once per round he can absorb all the damage from a single attack directed against an adjacent ally. In addition, he continues to absorb half the damage from other physical attacks on an adjacent ally, if he so chooses. He must decide whether to use this ability after the attacker determines that an attack has succeeded but before they roll for damage.

"And in our dying..." (Su): If a level 5 Winterborn reaches 0 HP, he may immediately make a single attack before he falls unconscious.

Final Stand (Ex): A level 6 Winterborn has learned the value of personal sacrifice. He will not stop fighting until his heart stops. For every 50 HP below maximum, a Winterborn gains an additional DR 1/-. This DR stacks with any other DR.

Greater Armour (Ex): As of level 7, a Winterborn has upgraded his armor to truly astronomical levels. He gains DR 6/-.

"...We're more alive (Su): If a level 8 Winterborn reaches 0 HP, he may immediately make a full attack before he falls unconscious.

Elite Armour (Ex): As of level 10, a Winterborn has perfected his armor's protection. He gains DR 9/-.

Born of Winter (Su): At level 10, a Winterborn is truly of Epic Proportions. He will not stop fighting no matter what. If he reachs 0 HP and his body is not somehow destroyed before his next action (such as by disintegrate), he may spend all of his remaining uses of his Knights challenge (must be at least 4) to gain 50 temporary HP. While there are still temporary HP remaining, any and all DR is removed from him, and he has a +5 to hit and deals +1d8 damage. The temporary HP will be removed if the Winterborn stops fighting, or after 5 rounds, whichever comes first. When all of his temporary hit points run out, the Winterborn automatically drops to -10 HP. This ability can only be used once per week, and cannot be used in conjunction with "And in our dying...". If the Winterborn manages to land a killing blow while under the effect of Born of Winter, he gains back his uses of knights challenge, − 4.

If a Winterborn Breaks a promise intentionally or leaves behind a teammate, they loose all class features except for the 'Armour' line, and are regarded with disdain those who know their name.

Like a member of any other class, a Winterborn may be a multiclass character, but multiclass Winterborn face a special restriction. A Winterborn who gains a level in any class other than Winterborn or knight may never again raise her Winterborn level, though she retains all her Winterborn abilities.

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Characters with ranks in Knowledge (mythology) can research Winterborn to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

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