Characters Made Easy. Part 1: Geometry Follow Martin K. Krol as he guides you through the process of creating the geometry for a mouse character model, in real time, providing expert tips about the tools and techniques that he uses along the way.This extensive tutorial is delivered in a conversational style, in real time, and is not highly edited. It's as if you're looking over Martin's shoulder whilst he's teaching you in person.

This 12 hour ZBrush tutorial is aimed at anyone who is new or fairly new to ZBrush and who is keen to learn about character creation from the ground up.

Characters Made Easy. Part 2: TexturingThis tutorial guides you through the process of texturing a mouse character. Follow Martin K. Krol as he shows you how to use Polypainting, Texture Maps, ZAppLink, Projection Master and UVmaster, as well as, the use of Photoshop to create textures for use in ZBrush.

The ZBrush model of the mouse (untextured; no cage) is also included. You cannot directly export it to another application, but it's a useful learning aid. In part 3 of this series Martin will cover how to build a cage for your ZBrush creations.

This extensive tutorial is delivered in a conversational style, in real time, and is not highly edited. It's as if you're looking over Martin's shoulder whilst he's teaching you in person.