Pathfinder Society Scenario #55: The Infernal Vault (PFRPG) PDF

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.

Written by Thurston Hillman

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Average product rating:

Simple dungeon crawl, good learning scenario

Most of the scenario is a standard dungeon crawl, with the required straps.
The opportunities for roleplaying are low, although you can improvise a lot with the human mooks.

Where I think this scenario will really shine, is as a learning scenario for new players. There are several devils in this scenario, giving them an insight into monster types and their resistances.
It also has a couple of interesting bottlenecks, which need teamwork and good tactical decisions to overcome.

Summery: classic dungeon crawl. Boring for veterans. Really good for new players.

my first one

This was the first scenario I ever played. I enjoyed the plot and the monsters and found that it was the perfect combo of murder and plotting.
Since I have grown with experience and learned more about pathfinder, I have realized how well this was written.

A pleasant surprise

I had my hesitations about running this after Assault on the Wound, but I enjoyed the game in spite of my expectations.

The combats are reasonably challenging, particularly at lower levels. The narrow corridors and lack of maneuverability force the party into interesting tactical decisions. The final encounter had the party positively seething as they finally overcame it. A true challenge for their level, without being blatantly overwhelming.

There is not a large amount of opportunity for roleplay in this scenario, but what little is there fits naturally and even caught my group off guard.