Chunky graphics hold sway, but don’t affect the smooth animations. The attention to detail is impressive, and it frames the gameplay to come quite well.

The on-hands tutorial does a good job of presenting the game and simultaneously allowing players to get their toes wet. It starts off with our friendly neighborhood chopper, and learning to get it off the ground. The player also learns how to land — safely, by the way — and the basics of balance and flying.

After this set, the tutorial hints at the type of missions, and allows one to take part passively. rescue, drop-offs and even firefights; as one goes on through this short sequence, one learns how to use the simple directional system, and to understand the color-coding and other subtle gameplay elements.

The actual action emanates from this simple premise. It’s leveled, and every “mission” is preceded by a small informational that details the goals. Then, it’s time to do it, and do it well; rewards for proficiency include gold game coins, plus a star-based ratings system. Mission times apply, so finger dexterity and timing are pluses.

As one goes on successfully, more levels and goodies are unlocked. Better choppers can be unlocked at particular levels, or one can look to expedite the procurement of upgraded flying equipment. The same goes for weaponry and the like. It’s also possible to purchase boosts at the beginning of a mission, so gold coins do have their purposes.

The management piece helps keep the game interesting. It’s not all about just upgrading and moving on, because there are some junctures that one might look to pick the best tool for the upcoming job, versus simply going for, say, the biggest guns.

It comes together quite well, and works through the different elements found therein.

The game is dicedly old school in appearance, with plenty of retro visual elements that are a delight to see. It is rendered in 2D in — portrait orientation — with deliberately muted colors and a stilted animations. The visual representation works quite well with the cheery music, which is able to evoke a sense of action. Altogether, the looks and sounds frame the gameplay in an expectant manner, and create a fun experience off the bat.

With regards to gameplay, this is a chopper shooter with one simple overriding mission: keep flying as long as possible. Along that note, one controls the protagonist helicopter, which flies from left to right of the screen. Controlling the craft is a matter of tapping the screen to keep it “afloat” in a manner of speaking, kind of like a gust of strong wind; one can avoid obstacles this way. Tapping on the screen allows the craft to fly forward perpetually, so once one has the tapping motion down, one can fashion a somewhat even-keeled flight pattern amidst the bobbing.

Emanating from the right side, however, are several airborne vehicles that are, of course, looking to stop the run, and are willing to do whatever possible to end it. Thankfully, the player’s machine is equipped with weaponry, albeit relatively rudimentary, and this is a great tool when it comes to dispatching the enemy craft. It auto-shoots, so one has to figure out out how control the craft, avoid return fire, avoid crashing into enemy aircraft, and avoid the girders that come out of the ceiling and floor.

Each time one takes a go, one looks to gather as much coin and destroy craft for XP, each time one levels up, there is a new bonus tier one enters. The longer a run goes, the harder it gets, with zipper sequences that demand faster reflexes. There is a life are, and when that is depleted, the run ends.

Secondarily, there are a collectibles one should look to pick up; gold coins line up the airways, and it is very beneficial to pick up as much as possible. One has to way the dangers inherent, as going out of one’s way can be make flying harder. Blasting the enemy craft usually pops out collectible gold as well, but also drops boosts and special diamonds. The gold can be used improve one’s craft and weapons, and the diamonds can be used to do the same as well as to get run continues. Improving one’s ship is definitely important, as better ships generally have better survival attributes.

The game gets high marks for being especially easy to play across generations, and for being fairly self-contained. One can pay to kill ads to, so the experience is quite what one makes of it.

Chopper battlers never get old, and there should always be a place for entries like Gunship Strike HD.

Hopping on into this one reveals a game that is consumed in landscape; this also highlights the game’s core color scheme and artwork. We get a pretty realistic-looking set of backdrops that make great use of color; set views range from the seafaring to arid to the immensely mechanical, and we even get a tropical motif.

The incorporated animations are just as good as would demand in a game of this type, and the developer does a good job of adhering to the general rules of visual perspective. Movements are smooth, and for the most part, the gameplay is conveyed effectively.

As far as the actual gameplay goes, one is faced with a leveled adventure. The player’s gunship is controlled by virtual controls, and is controlled via an abbreviated top-down view. Movement is effected by combining tilt and a virtual joystick; with a little practice, one should be able to roll, dart and sweep in any direction. There is also a radar system that highlights the general direction of bogeys, and a bank of weapon buttons to the bottom right.

The very first level serves as a tutorial of sorts; the targets appear in the distance with life bars, and the main idea is to drain those life bars by continued fire. The targets are enemy vehicles, and stuff like towers, and at first, it is fairly easy to get three stars.

As the game goes on, it does get delightfully more difficult. Without spoiling too much, one learns that the action is two-fold… be prepared to play defensively as well as offensively, because the enemy does know how to bite back, and bite back harshly. The missions and achievements are varied, but the main objective remains the same: survive and advance.

Doing well earns game cash, and such cash can be used to improve one’s craft. The process can be expedited with real cash.

There’s not a lot to dislike, but picky folks might feel the controls could use a bit of tweaking. Grammar/spelling perfectionists might gripe about some of the verbiage, but all in all, it is quite a fun romp.

Army Helicopter – Relief Cargo is a game that makes heroes out of players.

It’s a simple game, really, so the lack of any pointers probably shouldn’t hurt it in the eyes of prospective players too much. The first scene runs right into it; one uses a truck to load a heavy duty chopper with gear, and there is a bit of skill required to direct the truck in there, what with virtual steering wheel, brakes, gas and gearbox. In addition, one has a time limit to contend with, so errors can be costly.

The end game, at first, is to get the trucks in position. As this is the first level, it is easy enough. Next, one gets a bank of controls and a new task: get the helicopter from the home pad to a way point some distance away. This part is trickier, and the lack of instructions does jar a teeny bit, especially as this portion is timed as well, but it isn’t too hard to feel one’s way through it. If one makes it through in time, the next level is opened up, which is to offload the chopper. Quickly.

So on and so forth, with the tasks getting tougher as the game progresses.

For a simple game, it does have its charms. A chopper game without weapons? Quite the opposite here, and that is pretty cool. The simple leveling makes sense, as do the progressions.

The visuals seem to hold the game back a bit. There are some graphical idiosyncracies that make it a bit tough to get into, such as an interesting sky cover. The controls feel a bit muted in the flying sections. And while I’m loathe to complain about developers monetizing, I do wish there was a way to turn off the ads, which pop off before the game begins.

In a word though, there’s much more good than bad, and this is a game that feels like it still has more to attain to.

It’s presented well visually, in that the developer cloaks the gameplay well in eye-pleasing graphics and animations that are quite smooth and mostly reflective of a reasonable degree of realism.

The gameplay is leveled, which makes it easy to get into, and just as easily enjoyed in relatively small chunks. Each section is appropriately called a mission, and one gets to start out with a training mission, which gives one an overview of gameplay generalities. Based on it, it’s easy to glean that the player gets to pilot a helicopter (with a default view from behind) and, using the bank of virtual weapon buttons nestled to the right, the idea is to destroy enemy units, optionally collect all available goodies, and otherwise complete the mission.

Controlling the aircraft is also a function of combining virtual buttons, such that one does get to use both hands to fly and shoot. With some practice, it is possible to get into attack mode by swooping.

Players have to think defensively as well, as the enemy units are not docile pieces waiting to be taken out; they fire back. As the chopper can take only so much damage, one has to figure out how to fly in a manner that reduces the probability of being struck by enemy fire. It also means one has to strategize a bit: does one focus on the primary objective, or get rid of pesky defensive pieces? Fly by strafing or war of attrition? The options are endless, and lend themselves to fun gameplay. Destroyed installations sometimes yield boosts which can be collected by touch. Missions do evolve over time. SImple smash and run to seaborne dogfights… they all come together quite well.

Success yields payouts, which can (and almost must) be used to upgrade the chopper to more effective ones. There is an interesting black market feature that allows users to get some interesting attributes too. Real cash can be used to make things go a lot faster.

My biggest comma were the controls. It took me longer than I’d like to get comfortable with them, but to be fair, the developer does provide several different option sets so that folks can tailor flying to their own needs.

In the end, it’s a fun game with plenty of elements that can be appreciated by all types of players.

As the title indicates, it is a zommbie game, but goes a bit beyond that. In this one, it’s also about chopper rescue, resource management and smart decisions. And bazookas.

If the game is especially easy to pick up and play, that’s because making it so is a deliberate goal of the developer; the game is easy to pick up and understand. The zany graphics are mostly endearing, and point to a fun experience.

Rescue citizens from a zombie infested city. Fly your helicopter, rescue survivors, donâ€™t run out of fuel, and donâ€™t do anything daft like pick up a zombie in your helicopter (zombies are kind of bitey and might eat you).
Oh yeah, some zombies have bazookas.