Kingdoms of Amalur: Reckoning Features

With Kingdoms of Amalur: Reckoning a few short weeks away, we wanted to help spread the buzz by nailing down some last minute details with Lead Designer, Ian Frasier: Strategy Informer: So, we’re a few weeks away from launch… I imagine the game is feature complete now? <span...

At a recent EA Showcase, Strategy Informer was given a first look at one of EA's upcoming action-RPG's, Kingdoms of Amalur: Reckoning. Spear-headed by a group of so-called 'visionaries', this game is set to make waves with new IP, fun gameplay, and a vast world. We talked to one of the lead gamer designer's Ken Rolston.
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People need to stop leaving money in crates. I always find minor game choices like that an oddity - where did it start, I wonder? It's probably a subtle psychological trick, as now whenever I see a crate, or a box, or anything that can break, I have to break it because there's an off chance that something will be there for me to collect. Kingdoms of Amalur: Reckoning, is no...

The quality on display in Kingdoms of Amalur: Reckoning isn’t that surprising given the game’s pedigree. Developers 38 Studios and Big Huge Games have assembled a fantasy dream team to build their ambitious open world RPG, pulling in huge names from both inside and outside of the video games industry. The project’s executive designer is Ken Rolston, acclaimed...

As was recently pointed out to us, breaking into the RPG market isn’t exactly the easiest thing to do in the world. Between the Japanese market, the masters at Bioware, Bethesda, and all of the other heavy weights, the only way to make things harder for yourself would be to somehow try and take on Call of Duty at the same time. But Kingdoms of Amalur: Reckoning wants to...