We'll email them once we are able to get a list of keys and then it will be up to them how long it takes but they should then add one to every past and future order. We also need to get keys to people who bought the game on Desura and through the Groupees bundle and Indie Game Stand.

We know if anyone reviews the game when it comes out the lack of levels will be a major negative as we have seen in reviews so far, but hopefully the clear promise of new levels coming very soon will help to ease this negativity.

For the initial Steam release the game now has a stat system, 15 achievements, trading card implementation and cloud saving for your game progress!

Right now we are hoping to release this Friday, May 30th. We just need to do some build testing mainly. If anything major goes wrong we'll probably push it back a week as we want to release on a Friday if possible for various reasons.

We decided it would be best to just go ahead and finally get the game out so we could start getting major amounts of feedback. So this means our initial launch will have the 30 levels in the game now. We have 8 new levels completely finished so we just need to finish a couple more and we'll release a 4th chapter, entirely free of course. We also need to get new art and music assets for these levels. We're hoping to have this out by the end of June if all goes well.

Hi there, guys! Do you have some ETA on when the new levels are done? And what about the Steam release? Are you planning to have the new levels ready for the Steam release or will the release come first? (It would probably be better to have the levels ready first to reduce early negative reviews saying it was way too short)

Aaaah! Finally!!! My favourite greenlight game has finally been greelit! Congratulations, guys! You are amazing develpers, keep up the good work! I've really been looking forward to this for a long time, constantly upset seeing some really terrible games greenlit and wondering how some terrible stuff made it through while this didn't. Well... Congratulations and best of luck with sales and with your future games. In the meantime waiting for the new level pack!

@Robotanng We really appropriate the support. It's been a long journey for us on greenlight and hopefully we will get on steam within the next few batches. Its fans like you that keep us making games when things get hard. Thank you :)

@concorde Thanks for the support, the entire greenlight process is kinda hazy. There's no clear number or goal for us to shoot for. We are just trying our best to get the word out. Either way i'm confident we will get green-lit within the next 2 game batches. :)

@Mark Thanks for the advice! We are now super close to getting greenlit. We are currently #79 our of the top 100 games. We hope to be greenlit sometime in the next month or so. Once we get on steam we are going to release a free level pack to everyone who has supported us so far!

I bet if you went in another bundle you'd get greenlit in no time. I think when you were first in a bundle, greenlight was kind of a new thing. Now when games are in a bundle and are on greenlight, they get greenlit almost right away.

@Rosey Thanks for sticking with us. Now that we are near the top of greenlight we keep fluctuating up and down with our vote count. Our hope is our upcoming free level pack will help us get over that hump.

I like the style and the overall concept, and I just gave it a Yes (sorry for being late, since I know your game since a while but didn't see it on Greenlight). I'd have a suggestion if I may: that cover image is pretty lame compared to the game graphics. Maybe changing it would bring more people to click it and see what it's about :)

@T E T R I S L A D We currently don't have any plans for new ball types just for now levels and hazards at the moment. Adding a level editor is something we looked at but it would be quite a bit of work to set something like that up.