Classification

Class

Items

Abilities

Of the two opponents fought in the battle, the Jackal is less dangerous. He will occasionally Brave to attack two opponents in a turn, leaving him vulnerable on the next turn. Occasionally, he may also use Steal to take an item from the party. Once Khint leaves, the Jackal will behave more recklessly, using Brave multiple times in a single round and leaving himself defenseless afterwards.

Since Khint leaves when the Jackal's health drops below half, bringing the Jackal to this point should be made a priority. Melee attacks and magic will both work, though the Jackal's M.Def is much lower than his P.Def. Once Khint leaves, the Jackal will use Brave multiple times. Defaulting on the turn after Khint leaves will help mitigate damage taken, and also grants the party BP to retaliate while he recovers. At this point, the Jackal should not last very long.