Released by Trion Worlds in early , Rift takes place in the world of Telara where players take on the personality of an "Ascended. Rifts, or tears between various dimensions and Telara, are dynamic events that can open up quite suddenly.

These events feature open grouping with players being able to join one another to defeat the creatures spewing forth from the rifts.

Players begin by choosing one of four callings: Warrior, Mage, Rogue or Cleric. During the course of the game, players increase in strength and can "attune" their callings and mix and match "souls," or sub-classes, to become more specialized and flexible.

Dynamic Content Explore the world of Telara and group with others to take on dynamic content such as rifts, world bosses, and other in-game events.

Dungeons and Raids Take on small group Chronicles, 5-person dungeons, or to player raids to earn special rewards.

The Rift site has been updated with the cheery news that the annual Fae Yule event has kicked off and will run through January 10th. Players will find the usual collection of quests, zone events, Instant Adventures, and Warfront.

The Rift site has been updated with a brief note from the new Gamigo development team to reassure the community that the game will continue to see new development.

While the team is currently much smaller than before, the plan is to "move forward with development" with the future hope to expand the team in the future.

The Rift forum has been updated with a brief letter from the new Gamigo Rift development team. Without many details, the community is reassured that there is "work being done behind the scenes to build a strong foundation for the future".

The team is also looking for "specific feedback on the kinds of quality of life changes" players would like to see.

The Storm Legion has launched in Rift: Prime and players can take on the forces of the Storm Queen as she "wreaks havoc across Telara". Through the actions of the Dragon of Extinction, Regulos, the various dragons have united in an alliance known as the Blood Storm , for the purpose of invading Telara and gaining use of the intersection of all of their realms.

In the past, the Blood Storm was defeated by the inhabitants of Telara with the help of the Vigil , the most powerful of the native gods. Regulos was cast out into the elemental Planes, while its five compatriots were trapped within Telara and chained beneath a ward designed to close Telara off from external threats.

Players take on the role of the Ascended , resurrected superhuman warriors tasked to defeat the forces of Regulos and cleanse Telara of the threat of the Storm forever.

Opposing Regulos within Telara are two factions: The Guardians piously follow the religion of the Vigil, the supreme gods of Telara.

They include the high elves , the Mathosians a warlike culture of humans from the north , and dwarves. Ascended Guardians were resurrected by the Vigil after they died at the hands of Regulos, during his return to Telara.

The Defiant are those who, for cultural, historic, or personal reasons, do not follow the religion of the Vigil and have put their trust in science and technology as a way to conquer the forces of Regulos.

They include the Eth a highly advanced human culture from the south , the Bahmi descendants of interbreeding between Air spirits and humans , and the Kelari animistic, cabalistic dark elves.

Ascended Defiant were resurrected through technology based on the study of the soul-structure of ascended Guardians, in an apocalyptic future in which Telara has nearly been consumed by Regulos.

Rifts are areas of elemental instability that represent the intrusion of elemental planes into the land of Telara. Once opened, these rifts begin to spawn monsters that proceed to march towards important points on the map.

It is up to players to defeat these monsters and to close the rifts. If rifts are left unchecked, the invading monsters will eventually conquer large portions of the map, inflicting casualties and significantly hampering the operations in that area.

Entering the area around a rift triggers a prompt for the player to join a public group, rather than forcing the player to manually create a group.

After sealing a rift, players are rewarded based on their contribution to the fight, such as healing, dealing damage, or buffing other players.

The severity and locations of rifts are entirely dynamic. Rifts of six different types earth, fire, air, water, life, and death [9] are possible, and rifts of different types will oppose each other.

In addition, Non-player characters hostile to the player may engage rift invaders. With the addition of Storm Legion, Hunt Rifts can be summoned by players creating a "survival" style of combat where players defend conduits from waves of invaders culminating in a boss battle.

Hunt Rifts have varying degrees of difficulty and as the difficulty increases the player rewards also increase. Players may team up in groups of 5 to battle through Normal, Expert or Master mode Dungeons.

Each level of dungeon challenges players to overcome unique strategies and encounters. Dungeons provide players with a chance to acquire higher level items and currencies to use throughout the game.

In addition to Dungeons, players may also choose to enter man or man Raids which require teamwork and good equipment to be successful.

Raids are considered end-game content and contain the toughest encounters Rift has to offer. Each character chooses between five different callings: Warrior , Cleric , Rogue , Mage or Primalist.

An additional two souls can be purchased for every calling bar the Primalist which currently only possesses six in total.

All races may become all classes. The soul system allows players to customize their characters to a high degree. The player chooses three souls from within their calling, and allocates earned points into talent trees for each soul.

A Cleric wishing to tank may select justicar for its defensive properties and ability to heal the group as it deals damage, sentinel to increase his healing capabilities, and shaman to increase his melee damage output thus increasing the amount of damage-based healing and threat generation.

A Cleric may have both justicar and sentinel, but may have more points allocated into sentinel than justicar, and then choose warden as the third soul for its burst damage and heal-over-time spells, to make the character more of a healer than a tank.

Players may also keep up to twenty different soul configurations called roles , which may be activated whenever the player is not in combat, meaning a player can switch from a healer to a damage dealer as the group needs.

These combinations allow players to play multiple roles in PvE , PvP , party, and raid gameplay. Therefore, a rogue could either do ranged or melee dps, provide support, or tank.

Clerics, unlike in other MMOs, allows for damaging and tanking abilities instead of being confined exclusively to healing.

Mages provide both ranged and melee damage through direct damage and damage over time abilities. They can provide fantastic support via group or tank healing, as well as debilitating destructive debuffs and crowd control.

Warriors can fulfill several roles, either damage, tanking, or support. Characters may change hairstyles, facial features, height, sex, tattoos, and skin colors during character creation.

Originally, these attributes were unable to be changed in game, but patch 1. The player can also customize the appearance of all armor by applying a coloured dye or by using the appearance of another item.

Rift also features an expansive wardrobe system. If a player finds a particular piece of equipment that pleases them visually, they can equip it in a wardrobe slot that overwrites currently equipped items, visual model.

For each wardrobe slot, a player can equip alternate gloves, shoulders, boots, pants, and chest pieces. There are various vanity items that players receive for completing dungeons, quests, or rift events in game.

All together, the player can purchase up to five wardrobe slots, with the price of each subsequent slot increasing substantially. At launch, Rift included approximately 12, [11] weapons which players could equip to their character.

Swords, hammers, axes, and maces, and pole arms may also be two handed. Rift was in development from until its release in and underwent extensive alpha testing, with beta testing finalizing the stress test portion of development.

In early , Rift adopted a free-to-play model Rift Lite [16] with some restrictions for new and returning players up to level

Rift online - speaking

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