I'm getting it for PC but I'm posting about it here instead.So yeah, I'm super hype for this thing. It releases on September 1st on PS3/4, Xbox 360/One, and PC (Steam, possibly others).Celdur and I might hang out on chat and play it at the same time like I've done in the past with Oblivion and Skyrim. So much fun. :0

For those not in the know the game does feature a couple of multiplayer components. Apart from singleplayer's Mother Base there is also a Forward Operating Base that you can customize and use to launch invasions against other player's bases to steal resources and crew. If you are invaded you are free to retaliate. Your friends can retaliate on your behalf and I'm pretty sure they can defend your base as well if you're unavailable but I might be mistaken. You can also visit friend's bases and screw around.

I'm typically pretty **** at these games to be honest but it doesn't matter since I just like to screw around. Now that it's got an open-world thing going for it I'm pretty stoked to roam and cause mischief.haw haw haw

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"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k." ~Ricky Wangstrom

It had a short main mission, about an hour, and then a bunch of side missions on the same map like destroying anti-air emplacements, rescuing POWs, assassinating some dudes, and some other really bizarre stuff later on like... running around as Raiden shooting alien body snatchers or something.What floored me about Ground Zeroes was how good it looked while running like a dream. I thought I'd have the usual framerate-drop choppy crap all over the place while I just suffered through it like I have with so many other games but nope.Gameplay-wise it was pretty fun but it definitely left you wanting more which I think was the idea. Very tight unfrustrating controls.

I thought I'd include this since I didn't talk much about it before-- they've been boasting the size of their open world for quite some time now. They seem rather proud of how they've arranged the game this time.Here's an overlay of the various games and their maps compared to the size of Phantom Pain's Afghanistan region, which is one of three of the main maps you can explore. One of the others is African jungle and I'm not sure about the third.. I've either forgotten or they haven't said anything.If you look at Ground Zeroes' map there you can see that there may be several more camps or bases about that size throughout each region.

The way it works from what I understand is that if you want to make an FOB you have to buy a spot in the ocean for it.To buy that you need "MB coins" which can be bought with real life currency.To actually develop the FOB and make it worth **** is all ingame resources that can't be bought as far as we know.MB coins can be obtained through ingame means, but no one knows how grindy it will be.FOB is supposed to be part of this large mmo economy struggle or something. So on the larger scale someone could buy the max amount of FOBs a player can have and get a headstart on that.But on the smaller scale, it seems like everyone has to actually play the game to get the right soldiers and equipment to make the FOB any good.So unless they add in ways to buy ingame resources and soldiers with real life money, you can buy a ton of land for FOBs, and then have 3 FOBs to defend without anything on them.

Here's hoping that that's the case, but who knows with konami.

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Quote from: Krakow sam

That quote is actualy very witty, Celdur. I suggest you use that in your signature.