A Battlestar Galactica mod by MilesRS, JCC and MaxVatutin.
The X3ap Battlestar Galactica mod is a semi-total conversion mod. Although most elements within the xuniverse stay the same, this mod adds in a Battlestar Galactica start, along with all the ships, stations and weapons you would find in the BSG universe. A variety of other unique elements await your discovery including variable missions and secrets hidden across the galaxy.
Please Note: This mod requires Albion Prelude add-on and a Game Restart!

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I've been having this problem for the past four hours; I just got the Gemenon Traveller as Apollo and I can't level up AT ALL. Whenever I try to enter combat the Dark Viper is completely and utterly obliterated by the Cylon raiders. If even a single Raider targets me i'm dead within four seconds and it's infuriating. What the hell can I do to get around this?

OK) when wait new patch on bsg mod and what is he like?
Another question....you can make a normal game (not story BSG mode) with the Cylons and the colony ships in argon or terran shipyards?
Wanted to pass the company on BSG-75 =)))) So say we all!

THIS MOD!!!! IS AMAZING!!!
The missions made me feel like I was always on the loosing end just like the galatica.. I do agree with the comment the raiders could be toned down in strength but all in all it's a good mod... it really forces you to keep your fleet together and work on anti fighter tactics.

I was wondering is there a way for me to run this mod along side the Star Wars mod? Would make it extremely interesting and fun?

Not really an option to run this side by side with another mod that edits ships. The issue is that most likely similar game ids have been used and would overwrite each other. The mod wasn't really made to wok in conjunction with other ship packs.
You could do it yourself, but it would require using the x3editor2 and manually copy in each star was ship into the bsg mod or vice versa!

As much as it pains me to say, this is a very poorly done mod. The models and ships are excellent. Being able to fly the Galactica has been a dream of mine for 10 years and I am extatic to finally be able to enjoy this. On the technical side everything is well done.

But then it starts to all fall apart when you look at the mechanics.

From a design point of view everything is a mess. Missions have little to no detail. The narrative is non existent, forcing the player to go into the changelog to find any details about what to do. The balance is just awful, the cylons all have significantly stronger shields, hulls, and weapons compared to the colonials. This is exajerated by the fact that it is very difficult if not impossible to properly equip colonial ships with equipment. Part of this comes down to limits in game of goods production. Some of it however is strictly on the mod. When I found the Galactica it had little more than a few flack guns. Even with the supplies from the gemini freighter and the defender I was unable to properly arm the ship. Very few ships have jump drives making the canon method of running from the cylons impossible, which really puts the player in the bind for the next issue...

Possibly the worse offense of all though is the random attacks. Once the player gets far enough in the game raiders will jump in every few mintues to attack the player. This alone isnt bad enough, the raiders are very buffed. I sent in a squadron of vipers, only to see them get anihlated by the enemy ships. Even worse, I am now stuck, as once you get the Galactica the Cylons will chase you down and launch a massive attack. There is no warning, aside from recon raiders that show, but the fleet will always follow. I was luckily in orbit of the Teladi home system and not some random empty system with my whole fleet, as mentioned before very few of my ships did not posses jump drives so I could not just jump them out. Fighting is impossible as the cylons posses MKI base stars for no logical reason, and these base stars can and will tear through the galactica and defender like a hot knife through butter making fighting impossible.

I reiterate that this mod is wonderful on a technical level, but the devs, if they are still paying attention really need to rethink the design of the missions.

Hi Dracomarine, Cheers for the response, a critical review is the best kind of review :)

Since myself, jcc and max took over this mod from Killerog (the daddy of this mod) all those years ago, many changes have been made. Indeed balancing needs a rework. Keep in mind the game has changed itself in many ways due to updates and i think we were more concentrated on adding further missions and making the cosmetic or as you call them technical additions/replacements.

We had planned on a new mod (Terra Incognita) that would be built up from scratch, and worked on this for a couple of years. A huge amount of data has been collected and many new models and scripts are ready. Unfortunately due to the rumour (now true) of an x4 we decided not to proceed with a release of any kind as we found this to be a waste of time. If x4 turns out to be as modable and hopefully closer to the x3 series of games, we will revisit the possibility of another mod.

Until then, i will have a chat internally and see if we can put in some time to address your concerns, but i certainly wont promise anything.