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You've got a huge number of symmetry problems. I had a whole giant critique written pointing them out, but my internet decided to quit when I hit post so it's all gone. Basically, it looks good at a glance, but upon closer inspection the image is a jumble of anatomical and design flaws brought about by a lack of symmetry within the perspective of the piece.

thanks a lot for the criticism, I really feel a problem with the lighting as it was quoted, I'm having problems with some types of materials, while this lack of symmetry, how could I solve this problem? I really want to finish this piece more is beating me many frustrations, for the anatomical model I used a 3D model of the "design dolls" as a reference.

Lighting - pick a direction and source, and use it. Sometimes it may be helpful to add a locked layer with a ball of the light color you want and and arrow for it's direction.

For other things think of arrows drawn out of them to where their 'forward' is.. like, say, the shin guards. Though that may help if you didn't lop off the feet. Seeing how the feet line up/point is important.

If you're doing contre jour lighting (sun behind) the subject cannot be as light as what's behind it. You want the sun to be setting behind the figure, so then what's lighting her face? definitely not the sun. Not saying it has to be black, but must be dark enough to separate. Your gradation in the sky also confuses it. I realize you are going for a vignette, where the darkened edge of the picture is supposed to frame the subject, but it's way too much.

The other reason for my paint over is composition. I think good composition comes from strong shapes, and clear values. This composition can be reduced to a simple scheme with three separate values that looks like this. This is the graphic read which underlies the image.

In terms of finishing the piece as is, I think working on the edges would do a lot to make it more convincing. Too many cut out edges, like collaged pieces of paper, will make feel flat.

I hope this communicates what I'm trying to say without too much explanation. Good luck!

The Following 2 Users Say Thank You to JoeCowan For This Useful Post:

I want to thank you for the help, I've explored the suggestions and tried to finish as best you can according to the tips, I came to this result.

this was the first version, I worked on an advanced version, already exploring some sketches, I have some doubts before moving forward, the way she is throwing the ball with thorns forward, some people warned me that the way the character is holding the weapon it does not make me feel this movement, but if I change the direction of the arm, I might damage the reading of the gesture, so I thought if she had thrown the gun forward and now she would be pulling the gun back.

I like these sketches a lot better than the first image, there is a lot more visual interest and more potential for composition.

As far as the poses go, I would honestly suggest doing some research on flail weapons and the handling of them. Right now the pose looks like you simply switched out a generic sword for the flail and called it good.

I also feel like your focusing on the "pretty" aspect of the pose and character a little to much. Don't be afraid to put her in a power pose, give her an imposing figure, if she's a bad ass make her look like one.