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The only time size should be changing after that is due to the shrinker, so just make sure that they grow to the correct sizes after being shrunk. That's really all there is to it. If you are messing with size anywhere else then you are doing it wrong.

The classic BOSS2 STAYPUT, will not be used in my game. That's all for sizes. Thanks to you !

Now, I will have to tackle three other small details.

1. The classic BOSS2 does not move towards the player. He stays there.
2. How to activate the direct movement after an attack ? I would like to assign this option only for BOSS STAYPUT.
3. avoid attacking action, when the enemy is narrowed. "ifai AIBOSS2PALSHRINK break" I do not know where to put this code.

Other improvements for BOSS (which I forgot to add):

1. Possibility of being killed by expander.
2. Ability to be destroyed directly, with the RPG and the HITRADIUS.
3. Adding more guts (as the BOSS are big, so it makes sense).
4. Quote "die son of a bitch" adapted for some kills.

1. The classic BOSS2 does not move towards the player. He stays there.

That is a feature original to the game. Pal 0 BOSS2 can only move on sectors which have a lotag of 3. You can avoid this problem easily by not using pal 0 -- just make your BOSS2 pal 3 or some other color.