Initially I was going to make the game based on the First World War, but little by little during the year the concept of the game has changed. I’ve decided that there is no point in limiting myself and revised the plot into a new direction.

The first part.Not-so-far future (around 2050), some aliens invade the Earth and begin colonization. As the main weapon they use an electromagnetic impulse, that completely destroys all modern Terran armored units. Therefore, the Terrans, after destroying fights, have to retreat asap and hide in some underground hideouts, trying to save the military forces and some civilians. The end of the first part.

The second part. After 10 years of the protracted war Terrans got used to the state of affairs, they live underground and use various weaponry models from the First World War, for example – wooden triplanes. Wooden, because they have only engine and ammunition made of metal, thus they are not disturbed by the electromagnetic armament of the enemy (though there is a lot of other problems).

Gaining the efficiency in the fights against the colonizers, the earthmen turn back to the old-school aerial combat style of the aces. The old tricks from the WW1 are used again: tailing the enemy, dead-loops, stalling into the spin, and other cool things that are supported by my game engine (e.g. throwing a bomb over a mountain by a parabolic trajectory)..

During the work on the plot I have lost the reference to the Red Baron, but I think it’s ok.

This looks really polished overall!! And it's always nice to see another libGDX developer. This would be really cool both for mobile and desktop. Keep up the work, and remember to add different planes!

On the left yellow platform will be a lighthouse. The island on the right is the anti-aircraft warfare fortress. It's yellow platforms are made for LAA and HAA guns. Ammo comes from the underground. Also there will be a bridge in the middle.

No, I work alone for now. Thank you!I'm the game designer, the programmer, the digital artist and the boss of all these my sub-personalities. This is insanely hard, but this is how I'm working for the last two years.

The game is hard and requires ace skills to control your aircraft. The air physics is close to the real one, so you can do all the tricks from the World War 1: tailing the enemy, dead-loops, barrel, stalling , cobra, also throwing a bomb over a mountain by a parabolic trajectory and more.

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