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Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/Parameter Bonus

Attack Values

Damage Reduction (%)Reducing the elemental damage taken in %

Auxiliary Effects

Others

Strength

Physical

Physical

Bleeding

Durability

Dexterity

Magic

Magic

Poison

Weight

Intelligence

Fire

Fire

Petrify

Faith

Lightning

Lightning

Curse

Magic Bonus

Counter Strength

Stability

Fire Bonus

Poise Damage

Lighting Bonus

Cast Speed

Dark Bonus

Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E. The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat]. This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.Weight: How much the item weights when equipped. Stability: How well the player keeps stance after being hitAttack Type: Defines what kind of swing set the weapon has.Regular(R), Thrust(T), Slash(Sl), Strike(St)