All About Tower Offense vs. Tower Defense Anomaly 2 is a sequel to the critically acclaimed Anomaly Warzone Earth. Maintaining the core elements of the original, Anomaly 2 adds new features to the single-player campaign and finally puts your skills to a test in a completely unique experience: the dynamic tower defense vs.

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11 bit studios' Anomaly 2 is a sequel to the critically acclaimed Anomaly Warzone Earth. Maintaining the core elements of the original, Anomaly 2 adds new features to the single-player campaign and finally puts your skills to a test in a completely unique experience: the dynamic tower defense vs. tower offense multiplayer mode. This new update delivers Philips’ Puzzle - brand new PvP Multiplayer map and a set of functionalities that enable players to customize the parametres of each multiplayer battle. Now you can play battles on different conditions - from minimum resources to total war and annihilation strategy.

About This Game

All About Tower Offense vs. Tower Defense

Anomaly 2 is a sequel to the critically acclaimed Anomaly Warzone Earth. Maintaining the core elements of the original, Anomaly 2 adds new features to the single-player campaign and finally puts your skills to a test in a completely unique experience: the dynamic tower defense vs. tower offense multiplayer mode!

In the years following the invasion of Earth in 2018, the planet is overrun by alien machines. Humankind is on the verge of extinction. Banded together in huge convoys, they search the frozen tundra for food and supplies. Since the war, the roles have been reversed: now our species seems to be the Anomaly on a machine-controlled planet. Your convoy, Commander, is called Yukon.

Anomaly 2 takes the RTS tower-offense concept from Anomaly Warzone Earth to a new level. The core elements of the original – tactical planning and the on-field Commander to support troops in combat – are spiced up by a number of important new features.

Key Features:

Morph your troops into war mechs to discover the new face of strategy: each unit has a different mech form with various abilities to help you overcome specific combat situations.

Engage in a multiplayer experience unique to Anomaly 2: tower defense vs. tower offense. Play as the towers and destroy the humans or lead the humans to annihilate the alien towers.

Fight across a post-apocalyptic world in a new single-player campaign that offers a more intense strategy experience than the acclaimed original.

Carve your own path to victory and create your ultimate battle squad. With over million tactical combinations to build your squad, your options in combat are nearly endless.

Dive into a beautifully rendered world, thanks to the team’s upgraded and improved visual engine.

Experience alternative endings dependent upon your approach to enemy machines in the campaign.

Anomaly follows up the story of Anomaly Warzone Earth. Earth's been invaded by aliens, you're going to lead a bunch of vehicles to blow up towers. If one has ever played custom maps of Tower Defence in Warcraft 3 or what me not, you'll find it pretty similar. http://steamcommunity.com/sharedfiles/filedetails/?id=294231543Except this time, you're on the attacking side.

Units can morph about, giving more depth in the strategy used to blow up the towers. For example, a unit has 2 attack modes now and can be given the ability to switch between either mode at any time. Each mode has their own respective advantages and disadvantages and can be combined with the original Anomaly strategy of unit swapping, and throwing in special abilities such as smoke, repair or decoy.

The soundtrack is in my opinion, way better than the original. But then again, Anomaly had a great soundtrack to begin with.

Short answer, is it worth your money? If you like tower defense, yes. If you don't, I'd try the original cheaper (and very good) version first.

Long answer, it's the first game, with a pithy little story, hilarious voice acting, gorgeous graphics, and nicely polished gameplay over the first. Each unit actually feels useful, the transformations are genuinely good, the maps are challenging and reward twitch gameplay.

The not so good would be that the game can move faster than you can move your character around. More than once I dropped a repair node or decoy to dart back for a powerup, only to have my squad plow into death. the ability to stop your units seems like it would help tremendously. I also just don't feel like it has much replay value. Something needs to be done with regard to multiple game modes and assault types

Anomaly 2 is a tower defense game in reverse style, where you take a squad through a group of enemy towers to destroy them. They provide a wellimplemented leader-board, which gives a chance to see how one compares withother players. The story as well as the voice acting pulls you into thegame, which is nice.

One nice feature to this game is being able to pick from multiple routes in the levels, so you don't feel as though you are trapped. Thelevel of detail in available pathways gives you the option to build theway you want to-whether it be challenging yourself to a difficult route, ortrying to find the way of least resistance.

Each unit you chose is affected differently by the enemy towers.Your units can morph into different units with different assets, which provides more options. There is a large variance in the difficulty levels, where you feel like you have to fight through the levels, and be aware of what you are facing; trying to rush through a level can result in massive loss of troops, and possibly death. Overall, the combat is balanced, andrequires strategy in order to succeed, not just brute force.

The game is balanced and smooth, I never felt as though my time werewasted, it runs smoothly, and the story is done well. The only fault I can find is a lack of content with not enough missions. I have no problem recommending this game to those who enjoy replaying missions to get better scores.

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Firstly, I would like to mention that I personally enjoy the Anomaly Series and I would definitely recommend it to my friends. Anomaly 2 is a Tower Offense game, instead of the traditional Tower Defence games. This makes the Anomaly Franchise stand out of other games.

With that said, I do miss the voice acting in Anomaly: Warzone Earth and the distinct British accent. However, in Anomaly 2, it is replaced by an American accent. For the Anomaly Franchise, I would prefer a British accent, as that was the voice acting style in Anomaly: Warzone Earth and Anomaly Korea, and I felt that the American accent in Anomaly 2 made the gameplay inconsistent with the overall gameplay of the entire Anomaly Series and the American accent does not live up to the original style of the Anomaly Franchise. I would also like to mention that I had only played the Single Player Campaign. However, the overall visual experience of the game is still great and I would still recommend this game to my friends.

+ For graphics and overall visual experience- For inconsistent voice acting throughout the Anomaly Series

The story is in the same vein as the previous one: wierd alien things that can shoot at everything. You're trying to stop them. No major issues here, as far as i'm concerned.

I don't really feel that the general gameplay is any better in this sequel than in the original. Yeah, there are some new enemy types and so on, but for some reason it just feels as if this game is less interesting than the original. It doesn't really add enough new mechanics.

One of the things that really annoys me with this game is the fact that there is no controller support. There was support for it in Anomaly: WE, but not here. It makes no sense that this would be the case.

The graphics and sound are pretty good, as they were in the original game. Can't complain there.

This game does have enhanced multiplayer support, so I suppose if that's what you're after you could get this game. But I haven't tried it so can't comment on it.

All in all, don't buy this game just because you liked the original. I don't really think it adds much to the experience.

It has really good concept; anti-tower defense. And it executed very good and charming.Instead of having the tower and defense againts wave of enemy, you become the "wave" and clearing up the tower, planning your own path, upgrade the mobile and weaponry, using the strategic placement of repair kit, EMP, and decoy.

it also have variety of level and enemies, making it more interesting and challanging.the story so-so, sound effect not that bad.the only downside of this Anomaly are the commander system. I really don't like the point of using the commander to walk around and placing (and taking) repair kit, etc. It should be point-and-click or at least have something like airstrike or crate drop to repair or decoy etc. The commander sucks; No objection.

This game is a unique little thing. It's a bit like an anti-tower defense where there are multiple paths to take and you can shoot at the towers, but also a bit like a tower defense game where your enemies can go wherever the hell they want and shoot at your towers. The story is just a sliver below average, and really only there so players won't complain about there being no story.

The game (or series, rather), is in a class by itself, and, in my opinion, deserves a look.

Anomaly 2 is the sequel to the innovative 2011 Anomaly: Warzone Earth. It’s a reverse tower defense game or tower offense in which you protect the attackers and destroy the towers. The premise of the game is simple – alien machines have invaded and Earth is in ruins. You are the only hope to reach the titular anomaly and destroy them. Regrettably, Anomaly 2 has more story exposition than its predecessor which wouldn’t be a bad thing if it wasn’t very poorly written and voice acted. You have all sorts of terrible cliches including hillbilly marines, an elderly German scientist and a younger female doctor all with equally horrible accents. At least you can skip all the cutscenes.

Anomaly 2 is all about the gameplay and that’s where it shines. The player takes over the role of the Commander unit which is tasked to protect and guide the military unit convoy. You can choose your route on the fly and you can buy, sell and upgrade units at any time. The novelty in Anomaly 2 that provides a pretty big twist is that you can morph any of your units to suit the challenges of the current battlefield. For example, the armored vehicle with a long range gatling gun morphs into a robot with devastating short range flamethrowers. The morph mechanic does a great job at keeping you on your toes as different situations require different tactics.

Your convoy can only consist of up to six vehicles and you only have five unit types (ten if you count the morph ability). The enemy towers are more varied than that. Apart from the low level towers, there are also big boss towers which deal great amounts of damage, predator towers which only appear as you’re already passing through, hacker towers that form a disruption field in which your units will attack your Commander unit and so on. As the Commander, you have four different abilities – repair units, launch a decoy, target a selected enemy and disable enemy tower. All of these enemy towers and the morph and Commander abilities come together to create a a very dynamic and at times extremely intense experience.

The campaign goes on for 14 missions across a slightly disappointing variety of environments. The first half of the game takes you across a frozen United States mid-west and New York City whereas the other half you’ll be fighting through the jungles of South America and Rio de Janeiro. Even though each mission is different enough, it all kind of boils down to snow levels and jungle levels. It also feels too short, the game only starts to really get going and then pretty soon after that it’s over.

The graphics are great, both the friendly and enemy unit designs looks really good, the weather effects and the explosions look awesome. The soundtrack doesn’t really stand out, but the sound effects really heighten the intensity of the carnage even further.

Anomaly 2 successfully manages to carve out its own place in a rather saturated genre thanks to its new ideas and interesting tactical gameplay mechanics.

Anomaly 2 does almost everything absolutely right and it is hard to find flaws within this title created by 11 Bit studios. Anomaly 2 is graphically a gorgeous game with a sleek interface and impressive environments, gameplay is challenging and hectic with good pacing and focus on tactics and micromanagement, not to mention a good amount of depth, while keeping it highly accessible. The campaign will likely net you a decent amount of time, there’s leaderboards for those that enjoy fighting over the number 1 spot, and the now all new versus multiplayer mode breathes more life into the title, while giving you the chance to take vengeance upon the machinery hating humans.

In the end, all I can fault it for is the annoying voice acting and lackluster story. Plus, this game would benefit a ton from a skirmish mode, which is sadly not a present feature and would be a great addition, especially were it to allow you to play as the machines versus AI. It is a fantastic game within it’s genre and you need not think long about picking this one up if these games are you cup of chaotic tea.

It's just like the first game, insofar as being a reverse TD game that has you on the side of the creeps, as a commander that controls the paths that your creeps take, the types of creeps you use, and what upgrades/buffs to employ.

This sequel offers more varied missions that are apt to throw you a few curveballs, as well as more towers and creeps with various new capabilities. Properly managing line-of-sight and unique unit abilities on the fly is of greater importance in this game.

Probably one of the few mobile ports that I would consider a worthy PC game in its own right, both visually and in terms of gameplay. Oddly, it does not include controller support despite having fairly streamlined controls, but it plays perfectly fine with just a mouse (leyboard can optionally be used as well for triggering buffs).

☺ A role reverse of Tower Defence done very well.☺ Intense gameplay.☺ Good visuals.

☹ Feels more like an expansion than a sequel.☹ Limited tactics.

(NOTE: This Review only takes into consideration the Single Player Campaign).

Anomaly 2 see's you take up the role of a commander, who's squad are wrapped in a struggle against an infestation of machine towers who's only goal is to destroy all which enters their firing range.

Anomaly proved you could make a great game by switching the roles of Tower Defence, forcing you to be in command of the troops rather than the towers and making strategic choices of what your squad is composed of, how and when to assist that squad during battle and the route you shall take to your objectives. Anomaly 2 goes a step further by giving your squad the ability to transform on the fly, expanding your options at any given time and also throws in a few more enemy towers.

The gameplay can be quite frantic as you manage your abilities in the heat of battle and scoop up additional abilities from destroyed towers, you can also pause the action to assign a new route for your troops or change the order your squad is currently in at anytime.

On a normal play through, I quickly found a squad set up that worked and while the transformations are useful at times (switching a front arc fire cannon to 360 degree missile fire for instance), I could largely switch to the preferred role and leave them be.

Anomaly 2 doesn't really do anything the original didn't already do. In fact, I preferred the original over this game (both the story and gameplay balance). Anomaly 2 feels more like an expansion than a sequel in many ways and as such, I wouldn't recommend the game unless you've got and enjoyed the original Anomaly: Warzone Earth and fancy more of the same - but I'd stress the original Anomaly is indeed recommended!

Anomaly 2, the sequel to Anomaly Warzone Earth is a good game. The shame is that it isn't as good as the original part of this series.

Not from the technical standpoint, that's for sure, because Anomaly 2 is a beautiful game. It's attention to detail is really good, artistic design is great and graphical fidelity is more than enough. Even the music is good, and the voice acting is better than in the original. Only flaw on this side would be the UI, that despite being quite minimal, sometimes gets confusing. There are times when it's hard to see which health bar belongs to whom. Anyway, that's just a minor flaw.

Its main problem is that it starts slow. Too slow. First levels are pretty dull. Specially if you played the previous game. It spends too much time being a tutorial. And it's a shame, because it's easy to get bored soon, too soon. Then everything gets better. Then its difficulty gets higher, new towers appear, the game stops treating you like a newbie, and the fun begins. It's a shame it needs more than an hour to realize you are ready to roll. An hour in a game which lasts about 4 hours? - I'm in mission 9, of 14 I think, and I've had 2.5 hours of actual gameplay, so I think 4 hours for the single player campaign is a pretty good guess. That's its mistake, and it's a big one. But once you pass trough that, things get really cool again, like in the first one.

As for the multiplayer... I won't say anything about it. I'm really not interested in it, and I didn't even tried it.

Don't get me wrong, this is a good game, but it would have been better not spending so much time being a tutorial. Maybe it's just me, but I love those sequels that assume you have played the first one and/or you know what you are doing. Anyway, mechanics are not intricate or anything that justify so slow learning curve. Everything is pretty straightforward and easy to learn.

Do I recommend it? Yes, but with a bit of caution. Bear in mind that it could disappoint during the first missions.

Anomally 2 best described as a tower offense game contains a very interesting system whereby you create a route on an overhead map that your units will follow, your job from there on out is to moderate the patrol on foot, shifting them between various modes of attack, giving them upgrades, and making sure they remain healthy and away from heavy fire by placing down various objects such as repairs and decoys, I'm quite enjoying it so far! Impressive visuals too, but apparently I need Alienware to experience those properly. What a shame I don't have copious amounts of spare cash. :)

My only gripe with the game would be that some enemies require use of a slower rate of fire to take down without pissing them off too much, but apparently the only way to prevent faster rate of fire units from shooting the ♥♥♥♥ out of them is to sell them for a price less than purchased... because a cease fire function would be far too complicated to incorporate, wouldn't it, 11 bit? :|

05/09/2014 update: The lack of controller support is somewhat disappointing, especially since it'd likely work perfectly with the game's system, and this game is set to be released on the PS4 shortly. From what I'm reading, it was promised to be intergrated well over a year ago?

This was a good game. I found it an interesting concept being a reverse tower defense! It lacked colors but it was extremely puzzling at points. This is a strategic game that I recomend to all of you thinkers!

I didn't think I'd recommend any of the games in the Anomaly series but this one stood out among the rest. I only played the single-player campaign so that's what this review is based on. With that said, the story of the game definitely has a much broader feel compared to the previous ones as it takes place across three continents as humanity struggles against the machines for survival and a better tomorrow. It also has two endings which are determined by your decision in the final mission.

The gameplay, units and towers are pretty much the same as the previous games with one difference: each unit can transform which repurposes it for a completely different function, so the amount of different units is essentially expanded to 10, each of the five purchasable units can be switched to its counterpart by simply double-clicking it at will on the battlefield. Still, the game is fairly simple and has four difficulty modes that can be chosen before the beginning of each mission.

Again, I recommend this one over the others and perhaps the only reason to play the others is for what little storyline they have leading up to this one but it can still stand by itself because the opening cinematic can get the player up to speed on how Earth was thrown into a perpetual Winter. So I suppose it's safe to ignore the others and only play this one!

Anomaly: Warzone Earth was a well-designed and entertaining alternative to typical tower defence games, and Anomaly 2 is its bigger, badder sibling. Levels are better designed and more varied, you have more unique units and abilities at your disposal, towers are generally even bigger ♥♥♥♥♥♥♥s than they were before, and the dev team’s experience means that the basic mechanics are generally more polished.

If you've ever played the first Anomaly game, you pretty much know what to expect here. Anomaly 2 brings nothing new to the table, but what it does, it does well. For those of you that never played the first one; Anomaly is a reversed tower defense game. Meaning you create a path for your tanks and decide the order in which they drive to their destination. And, of course, you upgrade them as you see fit. You won't be building any towers. Your goal is to destroy the towers.

The player has direct control over a commander. This commander will throw decoys, tell your convoy to aim at a specific target, repair them or disable them by using an EMP. These items are limited, although killed enemies will frequently drop these as well. You have to use them strategically in order to survive, because the difficulty increases with every level you play.

The game has 12 missions. Each one should take approximately 30 minutes to complete. So in the end you'll probably end up with 7 hours of playtime, which is more than enough for a game this size.The game uses a top-down perspective to keep things manageable from a strategic aspect. Anomaly 2 uses lots of colors for its enemy designs and environments, and it shows. The levels are either snowy or tropical and they both look brilliant in motion.

I will gladly recommend both Anomaly games to those who like a little twist in their tower defense games.

This sequel lacks the same balance/pacing the previous one had, unfortunately. It is more frustrating than fun, and the interesting design decisions (morphing units) are lost under the frustrating ones (mostly new tower designs that require very quick response times or just seem flat-out unfair). Also, most of the things they units say are really annoying, and they say them A LOT. You can't disable the unit speech without also muting the cut scenes, either.

I have not tried the multiplayer, so I can't speak to that. The game looks very good, but I just don't want to keep going with it.

So Anomaly Warzone get sequell - not new generation but sequell - and it changed game not in a good way

Features:1) New types of Support units2) Transformation techonlogy with changing abilities of units3) Upgraded graphics4) New types of enemies

Minuses:1) Not good control - transform ONLY after double-click2) Lost few good abilities - why we got useless "target" instead "smoke" (which would be very useful against predators)3) Added Multi-player - why it added to game Tower Offence\Defence genre - isn't clear4) Story was corrupted - our 14 platoon KIA in the beggining

Verdict - game is worth to buy, but it isn't worth 14,99$ - so buy with discount no less than 75%.