The Class Construction Kit is a new and important tool for players, GM's and designers who wish to create their own unique and balanced 20-level core class. Based on the 3.5 d20 game engine, this book provides a simple to use system to create classes. By breaking down all of the core classes from the Player's Handbook and figuring out how they were put together, the author has made it possible... [click here for more]

2006 ENnie Award Winner For Best Electronic Book! The world's most famous witch awaits you! Step inside the land of Rassiya,and experience the folklore of a cold, northern land where nothing is quite as it seems. Living dolls spin perplexing riddles. Foul spirits lurk in cold swamps. Talking wolves lure unwary travelers deep into forbidding forests. And there, at the heart of darkness, lives the... [click here for more]

A setting for d20 fantasy, inspired by the myths and legends of medieval France...
Author Alana Abbott has created a highly detailed sourcebook for GM's, packed with npc's, monsters, magic items and equipment, intriguing places and more flavor than a piping hot pot of bouillebaise! Discover the rules for jousting tournaments, the chivalry of knights and courtly love. Indulge in local lore and gossip... [click here for more]

The Second Setting In Rassiya
Journey back to Rassiya, the russian-inspired fantasy setting began by author Michael Fiegel, now continued by writers Sylvia Feketekuty, Jason Black and Sean C. Frolich.
Time has not been kind to the kingdom of Rassiya. Decay eats at the very walls of the city, and unrest whispers in the streets like dry leaves in the cold wind. The forest is dying, and old... [click here for more]

Immerse Yourself In the Legends of Japan The sun dawns upon the thick canopy of tightly-knit treetops, giving the mist an otherworldly radiance as it wraps lazily around the trunks and underbrush. The only relief from the ocean of green is the road, maintained by the local authorities to ease travel, and the occasional pointed roof of a Shinto shrine. A few travelers are already making their... [click here for more]

The Plexiglass series of affordable books provides the GM with high quality full color and black and white photographs of useful scenery, portraits or props for their game. Book One in the series offers 30 images of structures ranging from urban to small town. All are provided for use on screen or medium resolution printing. ... [click here for more]

The Plexiglass series of affordable books provides the GM with high quality full color and black and white photographs of useful scenery, portraits or props for their game. Book Three in the series offers over 50 different photographs of characters in a variety of races, ages, careers and personalities. All images are provided for use on screen or medium resolution printing.
... [click here for more]

The Plexiglass series of affordable books provides the GM with high quality full color and black and white photographs of useful scenery, portraits or props for their game. Book Two in the series offers 35 portrait photographs of characters in a variety of races and personalities. We've even got the 'asian pleather girl!' (If you've seen her on other rpg covers you'll know what we mean.) All images... [click here for more]

The Plexiglass series of affordable books provides the GM with high quality full color photographs of useful scenery, portraits or props for their game. This Special Edition "Northern Coastal Town" provides gorgeous stock photos of scenes from a small coastal town, perfect for use with the d20 modern setting Urban Legends - Oak Island Money Pit, or as a great enhancement for any other modern roleplaying... [click here for more]

author: Donna K. Fitch
editor: Alfred Cloutier
artists:Glaucio Marco, Matthew Meyer and Matthew Vasey
graphic artist: Deborah Balsam
An adventure set in the Land of 1,000 Cities.
The Feast of Sugri the Bold, an exuberant festival enjoyed by the monkey-people of the Land of 1,000 Cities, is a mere three weeks away. Celebrants for miles around will join the kananaukas of Kishkindha in celebrating... [click here for more]

Dog Soul is pleased to announce its first offering in the new Folkloric Gems line of supplemental products: The Map of the Yakshini Palace. This bundled download includes: An 11 page primer that includes the history of the ruined city of Sisupal, and stats for two new monsters; the noble Yakshini and the evil Bhuta. A GM's key to the maps of the Palace, as well as detailed descriptions and... [click here for more]

A Trinket Better Left Forgotten
A tarnished lamp waits for just one single touch to unleash its curse; once touched, the captive and the discoverer trade places, until the next victim unwittingly handles the lamp!
Four beautifully detailed, gridded maps,
Includes "trapped" npcs for Challenge Rating 1-5, 10, 15 and 20.
Game Masters have the world on their shoulders. Literally.... [click here for more]

The AlchemistOn a lonely hill, in a forgotten corner of a sleepy county, sits the house of the alchemist. Cows graze nearby, crows roost on the roof, the rain beats against the locked door of the windowless structure. No sign of life stirs inside and the wagons bearing strange machines, loads of coal, odd artifacts have stopped arriving, months ago. What has happened to Sawerra Kaepa? Seven rooms are... [click here for more]

Game Masters have the world on their shoulders. Literally. While their players each have only a single character the portray, the GM must provide plot and personality for practically everyone else. And then there are the times when the players choose to go completely off topic. And the GM must carry on as if nothing is wrong, as if he has planned for every contingency. In other words, he has... [click here for more]

The queen sleeps; her babies feed. High in the hills, a Jarum hive is guarded by a skeleton crew of warrior maidens. Five rooms comprise this hive, connected by passageways, riddled with mystery and potential harm. In addition to five new maps (for both the GM and the players), The Hive of the Sleeping Queen introduces a new race, the jarum - stinging insects with the ability to build extraordinary... [click here for more]

The Sensate's Retreat The desert hides secrets beneath it; places unknown to the common traveler. Someone has built an underground warren of rooms, all with a specific purpose. The Sensate visits his retreat for days, sometimes weeks, reveling in the experiences each room incites, luxuriating in the pain and pleasure of it. Ten rooms offer unusual experiences, serving as play areas for a very... [click here for more]

Suck Da Head, Squeeze Da Tail is Dog Soul Publishing's long anticipated charity book for the victims of Hurricane Katrina. With 200 pages of material donated by designers, writers, and artists all across the game publishing industry (and the world!), there's sure to be something for everyone. Within the pages of this book you will find three complete adventures, numerous rules... [click here for more]

Since finding myself in the company of
the estimable Tagar, it often seems that,
through no fault of my own I assure you, I
wind up in trouble of all sorts...
Book 2 in this series of information compiled by Tagar (a plane-hopping half-ogre (long story))and his erstwhile companion, known only as The Bard. This volume of Tagar's Tomes of Troubles details a pair of goblin sub-species.... [click here for more]

Sahasra, a People of FaithThe Books of Faith: Hinduism takes real world religion and enables you to incorporate it in your d20 fantasy game. Learn about the Hindu pantheon, new domains, prestige classes, mantras and mandalas and add even more realism and exotic flavor to your Sahasra campaign. As always, full bookmarked. Includes glossary, pronunciation guide and bibliography for your own... [click here for more]

The Land of Sahasra: Peoples of FaithThe Books of Faith: Jainism takes the real world religion and enables you to incorporate it in your d20 fantasy game. Learn about the 24 Jinas, the Jiva pantheon and add even more realism and exotic flavor to your Sahasra campaign. The Books of Faith: Jainism can be used in any d20 campaign. ... [click here for more]

The Land of Sahasra: Peoples of FaithThe Books of Faith: Sikhism takes the real world religion and enables you to incorporate it in your fantasy game. Learn about the Khalsa class, the Ten Gurus and add even more realism and exotic flavor to your Sahasra campaign. The Books of Faith: Sikhism can be used in any Dungeons and Dragons version 3.5 campaign. ... [click here for more]

On the shores of a distant plane, hidden from the eyes of the gods and the worries of men, the dead crawl out of the black surf like a fisherman's curse... Fishers of the Dead continues the exploration of Niflheim, the d20 fantasy setting based on the legends and folklore of Iceland. The 79-page pdf is filled with plot hooks, story arcs, npc's and new creatures of the goddess Hel. A new class... [click here for more]

They Willingly Walk In Darkness, That Hel Will Find No RestThe merkstaves left their brethren and traveled under the mountains of Niflheim. Oathbound to Forseti, Baldr's son, they swore to guard the one portal through which Hel could escape her prison. The Mikill Gata (Great Road) runs like an invisible artery through the mountains of Niflheim. Beginning close to the northeastern... [click here for more]

In the forest, beneath a hill, somewhere close by, but far enough away as to be on the edge of one's dreams, the Underhill Court fades into focus. Its uncharted catacombs and throngs of reveling sidhe are silenced by the quiet countryside above it - but for the adventurer who knows, rich treasures wait within those strange rooms. Treasures of the Sidhe details 45 new items for use with The Underhill... [click here for more]

Mahlik was a typical orphan at the Brotherhood of Penitent Grace, a monastic order who made their home in a monastery embedded in the foothills of the northern mountains. He was found crying for food in an alley in the nearby town, brought in from the rain, cleaned up, and given a name. The Brothers named him Mahlik, which they told him meant ?Fortunate One.? They said they chose this name because... [click here for more]

The World Builder for fantasy roleplaying aims to provide easy-to-use, campaign-inspiring places for your players to stumble upon along the way. For each village, town or city there is a single-page summary including notable people and places, a list of strange and interesting facts, and a map. When your pc's go left instead of right it's just an easy matter of clicking to a random... [click here for more]

Betmal, Game of Souls is the game of the afterlife. Betmal is a world of potential and will, a place where anything and everything is possible if one has the time and the willpower to see it through to completion. The Gate of Trishula introduces the new 4-Point System method of gaming in a comprehensive primer that covers combat, effigia, an explanation of a starting character and rules... [click here for more]

Since the beginning, the interbreeding of the standard fantasy races has gone unmentioned or denied. The six races have stood unmixed: dwarves, elves, gnomes, halfl ings, humans, and orcs. Halfelves and half-orcs are the exception to this rule. The spectrum of other half-breeds, born of the crossbreeding between two (or even three!) other races, has been taboo, confined to creative GMs and their players.... [click here for more]

Torken’s Rift is a frontier world with many secrets. It lies a respectable distance away from more civilized worlds, close enough to be within reach, but remote enough to be considered to on the rim of controlled space. It has a long-established penal colony, host to prisoners that other societies have relinquished responsibility for. It also has a bustling new farming settlement,... [click here for more]

The Underhill Court has come for a time, and if you dare, you might find its hidden door. Within its ballroom sits a cold queen, a relentless king, a jester so riddled and horrible his only joy is to cause others to suffer. There within the chambers of the Court revel the ageless sidhe, the Tuatha de Danann: childless, timeless, never tiring of their pursuit of pleasure. Will you be their honored... [click here for more]

What waits for you at the bottom of the Oak Island Money Pit? This book, based on real events, takes you to the strange little town of Seaborough and neighboring Oak Island, both in Nova Scotia. A mysterious shaft, dug centuries ago and then filled and protected by ingenious traps, may hold the key to fabulous treasure, unlimited power, or unspeakable horror! Who built the Money Pit? Pirates hiding... [click here for more]

Magesmith--the word conjures up images of a burly figure, hammer in hand, beating on a red hot sword with a mighty hammer, sparks flying and flashes of arcane energies washing over both smith and forge. Which, for what it is worth, is not a terribly inaccurate image, but is somewhat incomplete. For all the time spent struggling with fire and steel at the forge, the magesmith spends just as much time... [click here for more]

Construct Craftsmanship Every adventurer has heard of that most fearsome of foes, the Golem. Long the guardians of the most formidable ancient tombs, mystic temples, and arcane towers, these mighty creatures are loyal and steadfast servants, outlasting their masters as they tirelessly stand vigil. Considered to be the pinnacle of magical item creation, most Constructs are far beyond the skills of... [click here for more]

Deep within the jungles of Sahasra, a ruined palace is guarded by mysterious creatures... This bundled download includes: An 11 page primer that includes the history of the ruined city of Sisupal, and stats for two new monsters; the noble Yakshini and the evil Bhuta. A GM's key to the maps of the Palace, as well as detailed descriptions and read-aloud text for exploring the Palace... [click here for more]

Filled with the treasures of Sahasra, the fantasy setting inspired by folklore of ancient India, this book reveals many of the weapons, armor, animals, magic items and artifacts that can be found within Sahasra's fabled borders. Inspired by historical accounts of weaponry and treasure of India, Items of Magic and War contains descriptions and stats for seventy-six new items. Here are... [click here for more]

"Since finding myself in the company of the estimable Tagar, it often seems that, through no fault of my own I assure you, I wind up in trouble of all sorts..." Book 1 is the first in a series of compiled information by one of Tagar's (a plane-hopping half-ogre) erstwhile companions. This volume of Tagar's Tomes of Troubles details a series of unique traps, of both mundane... [click here for more]

"You spy a single seat at the back, the small,uneven wooden table jiggling as the single occupant continues to scribble in a leatherbound journal. Oblivious to your approach the hooded man looks up when you ask for the empty seat, then nods quickly and returns to his writing - totally focused on drawing his quill across the blank paper." The first of a new series of books penned... [click here for more]

"You spy a single seat at the back, the small,uneven wooden table jiggling as the single occupant continues to scribble in a leatherbound journal. Oblivious to your approach the hooded man looks up when you ask for the empty seat, then nods quickly and returns to his writing - totally focused on drawing his quill across the blank paper." The second of a new series of books penned... [click here for more]

Dog Soul's first annual April Fool's release.Well, you've seen those other books by that other publisher, you know the ones; 17 Magic This and 17 Magic That... well this one was bound to happen, and we thought that it should be from somebody other than the guy with the really funny name. So here you have it! 16 1/2 Magic Codpieces! (It would have... [click here for more]