Why a clone? I tried contacting Merannanon for a while but got no response. According to the curse.com code of conduct, handing over an addon is (of course) not allowed. But the public licence of the addon allows it to clone it to a new addon with a new name. This I did and all the DroodFocus files are now downloadable with Legion compatibility over the curse client under the new name DotFocus.

I want to thank Merannanon and former contributors for this still wonderful addon!

There is an experiemental way to import your DroodFocus settings into DotFocus. Go and see the project page for a description of the process.

I installed WoW yesterday after about a years break and was very excited when I found out Droodfocus has continued. I'm now at work and I have a few questions about the addon. How do I setup target name on the target health bar? Also, target power bar; where do I find this? : )

Acvodad wrote:
I installed WoW yesterday after about a years break and was very excited when I found out Droodfocus has continued. I'm now at work and I have a few questions about the addon. How do I setup target name on the target health bar? Also, target power bar; where do I find this? : )

Both options are currently not available.

But it makes sense to have them, so I created two request for enhancement tickets at curseforge and we will look into it soon!

I've been using a fan update that was updated for Legion that unless I'm mistaken you were responsible for linking on the curse page for DroodFocus. Is this the same version, just updated and with a new name? Also, do you have any plans to continue the support for other classes, such as the Death Knight support Drood used to have? Lastly, have you updated the DotPower multipliers so they are accurate for those that use the %Power indicator on the icons? I had to manually update them in the previous version.

Konungr wrote:I've been using a fan update that was updated for Legion that unless I'm mistaken you were responsible for linking on the curse page for DroodFocus. Is this the same version, just updated and with a new name? Also, do you have any plans to continue the support for other classes, such as the Death Knight support Drood used to have? Lastly, have you updated the DotPower multipliers so they are accurate for those that use the %Power indicator on the icons? I had to manually update them in the previous version.

Yes, I was releasing that DroodFocus update, too. DotFocus is based on that adaptations, but already has some further improvements and bugfixes. I strongly recommend to switch over to DotFocus.

We will keep on supporting the addon. For Druids and for other classes.

I am not aware of a bug in the DotPower multipliers. Can you give me more information?

Konungr wrote:I've been using a fan update that was updated for Legion that unless I'm mistaken you were responsible for linking on the curse page for DroodFocus. Is this the same version, just updated and with a new name? Also, do you have any plans to continue the support for other classes, such as the Death Knight support Drood used to have? Lastly, have you updated the DotPower multipliers so they are accurate for those that use the %Power indicator on the icons? I had to manually update them in the previous version.

Yes, I was releasing that DroodFocus update, too. DotFocus is based on that adaptations, but already has some further improvements and bugfixes. I strongly recommend to switch over to DotFocus.

We will keep on supporting the addon. For Druids and for other classes.

I am not aware of a bug in the DotPower multipliers. Can you give me more information?

I'm currently in the process of switching over, but working on rewriting the WTF variable file from DroodFocus so I can import rather than have to set everything up from scratch again. PITA, but it will be quicker than the time it will take to do a fresh set up.

As far as the DotPower goes, the older version was still using a 40% damage increase for Savage Roar and a 30% increase for Bloodtalons, rather than the current values of 25% and 40%. In dotPower.lua there are 2 lines that need adjustments:

We have a possibility to import and convert the charakter specific configuration file. Look at the project page on curse for how. But if you are familiar with editing the config file directly, that works as well. Just keep in mind that in the encoded LUA code for Rip you have to make an adaptation, too. Otherwise you will keep getting errors.

We have a possibility to import and convert the charakter specific configuration file. Look at the project page on curse for how. But if you are familiar with editing the config file directly, that works as well. Just keep in mind that in the encoded LUA code for Rip you have to make an adaptation, too. Otherwise you will keep getting errors.

Ah, I thought I was going crazy lol. I could have sworn that it had gotten buffed to 50% but every time I read the tooltip, it said 40, so. I'll take a look at the import/convert thing too.

Haha, I only just noticed this! I thought that "subscribe"ing to the other DroodFocus thread would send me emails upon new posts, but apparently not. Anyway—

Thanks a ton for taking over the mantle, Snowcloud! Out of my 42 installed addons it's the one I most couldn't do without.

I believe Blizzard reverted the 40%->50% BT change at the last minute, so it's actually the tooltip for the talent, not the tooltip for the buff, that's right. You can check the actual damage numbers. I just Raked a training dummy and it was ticking for 39,217; then HTed and Raked again and it was ticking for 54,904 (and 54,904/39,217 = 1.4). So DotFocus currently has it right, at least as of the version I downloaded a couple of hours ago.

However, in DotFocus, when I Rake a mob from stealth, the "what percentage your Rake damage would change by if you Raked again right now" number shows 0 instead of changing to a red 50, i.e. it doesn't seem to be recognizing the double damage upon Raking from stealth.

I took a very quick look at DotFocus_dotPower.lua and I noticed that you changed how Rake-from-stealth is detected ("it is not possible to check for the aura anymore once rake was executed"). But actually, the new method doesn't appear to be working for me, whereas I'd gotten it to work fine with the latest DroodFocus (with your initial fixes of course) by simply changing a few lines in DroodFocus_core.lua such that DF.ImprovedRakePerk is always true.

sad that the stealthed rake detection does not work for you. I got no other complains so far.

But actually, the new method doesn't appear to be working for me, whereas I'd gotten it to work fine with the latest DroodFocus (with your initial fixes of course) by simply changing a few lines in DroodFocus_core.lua such that DF.ImprovedRakePerk is always true.

What did you change exactly? ImprovedRakePerk was code from the WOD addon, with Legion there are no longer Perks for spells, so I think I had all that code deleted. I would be most happy to have a way of detecting whether rake was executed from stealth or not.

sad that the stealthed rake detection does not work for you. I got no other complains so far.

Thanks for the reply. Interesting; well, Drood/DotFocus have so many features, many of which are different ways of displaying the same information, that maybe not many people use the "percentage by which the damage of this DoT would change if you reapplied it right now" number that I use, and instead just use those colored circles or something? Dunno—I could send you my config file if you're interested.

What did you change exactly? ImprovedRakePerk was code from the WOD addon, with Legion there are no longer Perks for spells, so I think I had all that code deleted. I would be most happy to have a way of detecting whether rake was executed from stealth or not.

DroodFocus was using a timer (DF.ImpRakeTimer) to detect whether Rake is being applied from stealth; see e.g. function DF:SetImpRake in DroodFocus_core.lua (I can't find the corresponding function in DotFocus_core.lua).

So it was working except for the fact that DroodFocus was checking for the existence of a perk and not finding it. So I changed

I've set up my power bars to change colours (<35 = red, >50 = yellow, etc.) but the energy ring dropped and now I need to redo them as they seem to be percentage based. Is it possible to have those colours options be number or percentage based depending on your (my) needs?

Thank you so much for taking up the droodfocus mantle <3. However I have noticed a weird glitch when I use AF with bt and tf at first it shows it as buffed and then it revert to having no buffs and when I bt again is says it would be a more powerful buff. Does anyone else have this issue?

Thank you so much for taking up the droodfocus mantle <3. However I have noticed a weird glitch when I use AF with bt and tf at first it shows it as buffed and then it revert to having no buffs and when I bt again is says it would be a more powerful buff. Does anyone else have this issue?

This is a problem I am currently investigating in. AF is not 1 debuff but 15. So it snapshots 15 times. I have no clue how to handle that with the addon, as I also assume that BT for example buffs only two of the 15 applications (and therefore is useless since it gets overwritten).

Chidori wrote:I've set up my power bars to change colours (<35 = red, >50 = yellow, etc.) but the energy ring dropped and now I need to redo them as they seem to be percentage based. Is it possible to have those colours options be number or percentage based depending on your (my) needs?
Thanks.

Can you specify that more? I can take it as an enhancement request, but I cannot promise on any timing...

Actually, what's the benefit of a DoT power indicator for AF? Since the cooldown is so much longer than the duration, you can never "refresh" it, so you don't have to decide whether or not to refresh it early based on your damage boosts, right?

Hopefully in the attachment you can see how I've set up the colouring. This works great if you have 100 energy. After getting the legendary ring I now have 200 and the colours are all out of whack. I could just change them for the ring but it seems like a sensible option to be able to use set energy numbers, rather than percentages in case I need to swap items/talents out that can change my total energy.