Equipment

Equipment allows a character to perform a task without suffering the -2d6 penalty for improved gear. It does not usually provide a bonus unless it is of high quality or better.

Quality

All equipment has a quality level. See dice pools for how high quality equipment forms part of a dice pool.

An item cannot change quality, or be upgraded to a higher quality.

Quality affects equipment as follows:

Quality

Cost

Dice
Pool

Rarity

Min.
Skill

Upgrades

Armor

Vehicle

Improvised

-

-2d6

-

-

-

-

-

Standard

Normal

-

Common

-

-

-

-

High

x3
then +100

+1d6

Uncommon

1
(1d6; proficient)

+1

+2
SOAK

+1
SPEED

Exceptional

x5 then +250

+2d6

Rare

3 (2d6; skilled)

+1

+4 SOAK

+2 SPEED

Mastercraft

x10
then +500

+3d6

Very
rare

6
(3d6; expert)

+2

+6
SOAK

+3
SPEED

Artisanal

x100 then +1,000

+4d6

Very rare

10 (4d6; mastery)

+2

+8 SOAK

+5 SPEED

Legendary

x1,000
then +2.500

+5d6

Unique

15
(5d6; authority)

+3

+10
SOAK

+10
SPEED

Dice Pool. This indicates the contribution to a dice pool that high quality equipment grants (subject to minimum skill limits).

Rarity. This is an indication of how common high quality equipment is.

Min. Skill. Effective equipment quality is limited by skill level (see dice pools). This applies to all equipment, including gear, weapons, and armor. If the user does not have the minimum skill level required to benefit from equipment's quality, then the quality of the equipment is effectively reduced to match the user's skill level. For example, a character with 3 ranks (2d6; skilled) in light armor treats artisanal light armor as exceptional.

Upgrades. Weapons and armor can be upgraded, adding new features. The upgrade capacity is given by its size (for weapons) or type (for armor). Higher quality weapons and armor gain additional upgrade slots.