At this very moment, I think all the hovers grips and turn far too well and tanks lacks traction and power. Hover should be able to keep their speed very well but any braking or change of direction is harder than wheeled or tracked vehicle, and tanks should be able to climb hills and brake with ease.

Yea more power sliding would be nice, but I'm not sure how they would go about it without locking the turret facing forward, and rebinding the A and D keys. Otherwise hovers would be much, much harder to control than anyone thinks they are now. There's also the problem of the model design and physics. In the case of the Harasser, where is it getting that thrust from to strafe like that, since its power is coming from the rear (at least that's what I think with the tailpipes and all)?

The Heph might get away with it, but I think that's the only one by model design that could.

Yea more power sliding would be nice, but I'm not sure how they would go about it without locking the turret facing forward, and rebinding the A and D keys. Otherwise hovers would be much, much harder to control than anyone thinks they are now.

That part would be simple enough, you'd just need two additional keys for strafing, although MWLL uses a ton of keys as it is, so it'd be kinda hard to find a key layout that works well across all vehicle types...

I think when a hover is hit by missiles, high-bore ACs, or Gauss they should be pushed in the direction of the shot. This already happens with MGuns/ACs to an extent, but the way it happens seems to be constant and always parallel with the ground. If an Epona is hit with two Thunderbolts from above by a Sulla, it should slam into the ground and lose all momentum. Not take any damage and for the love of god not clip through the ground (hehe), but it'd help with balancing out the hovers. I think almost everyone knows that the Epona is too good right now and still can run away from anything with its back armor destroyed (1/2 acceleration is a pretty worthless debuff when your acceleration normally only takes 2 seconds to get to full speed), but this can be balanced out a bit if this is another stat: mass would dictate both how easily a hover is pushed and how quickly they get airborne again. So a Harasser might get pushed around more easily than an Epona, but it'll bounce back up and accelerate again really fast. But an Epona that's running away or charging that gets hit by dual AC20s at the right angle might bump into the ground and not go anywhere for a few seconds.