Infinix

Yeah. So Infinix is my new set, I've been working on it for a while now.
Let's get started!

Story

Spoiler:

Infinix is a land full of war. It is a very unstable plane that has caused many strange things.

Ok. That's all I could think of.

Mechanics

Spoiler:

Commander X (When this creature enters the battlefield, you may put to X nonleader creature(s) you control into this creature's squadron.)
Support <cost> (<cost>: Target a nonshapeshifter leader you control. This creature is in that creature's squadron and loses this ability.)
Enraged <cost> (<cost>: Activate one of this creature's effects without paying its costs. Destroy this creature at the end of turn.)
Infinix Levels - Its a permanent's CMC + The number of Infinix counters it has.

Ninja’s Apprentice
Creature — Human Ninja (C)
Ninja’s Apprentice can’t attack unless you control another Ninja. Ninja’s Apprentice’s power is equal to how many Infinix counters it has., : Put an Infinix counter on Ninja’s Apprentice. (A creature’s Infinix level is increased by one for each Infinix counter on it.)
*/2

Seek and Kill
Sorcery (U)
You may tap a creature when you cast this. If you do, Seek and Kill costs less to cast for each Infinix counter the tapped creature has.
Destroy target creature whose Infinix level is X or less.

Hyperox, the Heart of Infinix
Artifact (U)
Affinity for creatures with Infinix counters (This spell costs 1 less to cast for each creature with Infinix counters you control.)
All creatures you control have their Infinix level increased by five.

Island
Basic Land — Island (C)

Sun, 2010-11-14 21:00

Shiv2503

Quote:

Black - NINJAS FTW

Ninja is the plural of ninja.

“Pomposity is when you always think you're right, arrogance is when you know.”—Harvey Danger, Pike St./Park Slope
check out my forum card maker.

Sun, 2010-11-14 21:21

anonymousGent

Shiv2503 wrote:

Bobomaster wrote:

Black - NINJAS FTW

Ninja is the plural of ninja.

Wikipedia wrote:

In the West, the word ninja became more prevalent than shinobi in the post-World War II culture, possibly because it was more comfortable for Western speakers. In English, the plural of ninja can be either unchanged as ninja, reflecting the Japanese language's lack of grammatical number, or the regular English plural ninjas.

Well, I'd hate to see what happens when someone uses Healing Pact with a sanguine bond, and Extensive Research is basically a less cost version of Jace's Ingenuity.
I'm also rather uncertain as to the signature mechanics of the set, as Squadrons and Infinex levels seem a little over-complicated. To represent actions of groups you could make a simplified version of Banding or group buffing abilities for your leaders.
You may also want to work on the story a bit more in-depth before deciding on themes for the set and the mechanics. In my own set, I found certain mechanics being used with different factions than originally planned. Story gives life and depth to a set, and should not be undervalued. Ask yourself what does each faction want? What are its goals and methods? Do its desires overlap with any others? and if so should they share a common theme mechanically to represent their partnership?

Sun, 2010-11-14 21:59

anonymousGent

Hmm. Don't know what to say about Sanguine Bond. This was meant as a life-saver sort of thing. Changed it around a bit:

Healing Pact is white.
Your life total becomes 25.
At the beginning of your next turn, you lose 15 life. You may pay WW on your next upkeep. If you don’t, you lose the game.

I guess this is better.

#2. No, extensive research isn't that good. #1, its a sorcery, and Jace's Ingenuity is an instant. #2, its just a Concentrate with a bit of extra bonus on top. Nobody has EVER complained that Concentrate was overpowered.

#3. There are no factions. The colors have just divided into groups, and are fighting in wars because

Spoiler:

it's fun. And they're bored.

Sun, 2010-11-14 22:20

bassplayer2319

Shiv2503 wrote:

Ninja is the plural of ninja.

Not quite. The plural of ninja...is death.

@bobomaster-I like flavor, so I do hope the set gets a little more story before it's done.

A question: Is commander just a modified form of banding?

As for critiques: Healing Pact- It seems like it should be at least put at uncommon, but that's just me. Essentially it works well as a gain 10 life spell.

Fractured Dark Infinix-Dark counters...are they going to show up elsewhere? I've personally never liked specialty counters for one card unless it fit the flavor and couldn't be done with another type of counter. It seems to me that Infinix counters could be used there as well.

Hyperox, the Heart of Infinix-the name alone suggests it should play an important role in the story. Thus, I think it should be Mythic (I've always thought of Mythic as a flavor rarity in a lot of cases) and maybe even Legendary...I mean there's only one "heart" of a world right?

That's what I have, hopefully this helps with some ideas, and if you don't agree with me on any of these points, that's OK. It's your set after all. Good luck with it

Mon, 2010-11-15 02:38

anonymousGent

No, Commander is a way for creatures to be "trained".
I've changed Fractured Infinixes to use Infinix counters.
Healing Pact: I've already changed it, read the post before yours
Hyperox: Made it legendary and mythic

(The only reason i made it not mythic was because there was too many mythics (or as i thought))

HAS ANYONE LOL'D AT COMMON DRAKE YET?

Booster Pack #2

Spoiler:

Morality
Instant (C)
Target creature blocking a red or black creature gains +10/+10 until end of turn. Destroy it at the end of turn.

Phase Drake
Creature — Drake (C)
If Phase Drake’s Infinix level is 4 or greater, it gains flying. (A creature’s Infinix level is equal to its converted mana cost plus the number of Infinix counters it has.)
Shroud (This permanent can’t be the target of spells or abilities.)
1/2

Goblin Berserker
Creature — Goblin Shaman (C): Goblin Berserker gains +3/+0 and haste until end of turn.
Enraged (: Activate one of this creature’s abilities without paying its costs. Destroy this creature at the end of turn.)
1/1

Goblin Thief
Creature — Goblin Rogue (C), , Pay 1 life: Target opponent discards a card, and target player draws a card. Activate this ability only as a sorcery.
Enraged 0 (: Activate one of this creature’s abilities without paying its costs. Destroy this creature at the end of turn.)
1/1

Heat Elemental
Creature — Elemental (C)
Haste, flying: Heat Elemental gains power equal to its Infinix level until end of turn.
Enraged 1 (: Activate one of this creature’s abilities without paying its costs. Destroy this creature at the end of turn.)
3/1

Infinix Boost
Instant (U)
Target creature with two or more Infinix counters on it gains +2/+2, reinforce , and shroud until end of turn.

Nature’s Allies
Creature — Beast (C)
Support (: Target a nonshapeshifter leader you control. This creature is in that creature’s squadron and loses this ability.), : Supported creature gains +4/+5 and trample until end of turn.
4/5

Might of Nature and Harmony
Sorcery (R)
Put five 0/1 Green and White Avatar creatures on the battlefield. They have haste and “: Put an Infinix counter on target creature.” Until end of turn, all players cannot cast spells or activate abilities other than mana abilities.

EDIT:

Spoiler:

Enraged has been errata'ed to this: Activate one of this creature’s abilities without paying its costs. This creature loses this ability, and destroy this creature at the end of turn.
So it wouldn't be activated again and again and again.

Infinix Boost now only can target nonleader creatures, to prevent Leaders with squadrons joining other leader's squadrons.

Mon, 2010-11-15 16:42

Nikeyeia

Quote:

HAS ANYONE LOL'D AT COMMON DRAKE YET?

If Common Drake was on gatherer, it would take me approximately 3,28 seconds to leave a comment with "Strictly worse than Storm Crow".

(∩_∩)

Tue, 2010-11-16 01:41

lord_joakim

Morality is too weird for a common, and the name doesn't really fit. Also, you might sacrifice it instead of destroying it. Would work better for a lot of reasons.

Enraged is a good idea for a mechanic, but you ought to rename it Enrage, since it's an activated ability, not some passive attribute like flying. It's the same reason flying isn't called fly.

Goblin Thief is extremely powerful in red, it color leaks a good deal, and in general doesn't fit a common slot.

Also, while Might of Nature and Harmony might work interestingly, avatars aren't small creepers. An avatar is a godly incantation. They're not 0/1s.

Also, to be blunt, the infinix enchantments seem boring. :/

Tue, 2010-11-16 02:00

The Figment

I saw a mistake on Infinix Boost - Reinforce is an ability that's activated from the hand, and thus giving it to a creature on the battlefield won't do much.

Yes. The enchantments are meant to be boring. They are just ways to generate more counters. And they're used in a special surprise...
Enraged renamed.
Morality renamed to uprightness and changed so it sacs. (IT THAT BETRAYS FTW!)
Anyway, I changed up Goblin Thief quite a bit:

I saw a mistake on Infinix Boost - Reinforce is an ability that's activated from the hand, and thus giving it to a creature on the battlefield won't do much.

WHOOPS. I had originally calling Support reinforce, but then I found out that was already a keyword and so I changed the name of it. Apparently, I didn't change every card with it.
Booster #3:

Spoiler:

Flecsteir, Guildmaster
Planeswalker — Flecsteir (M)
Starting Loyalty: 5
+2: Put two Infinix counters on target creature.
-2: Target creature deals damage equal to its Infinix level to target player or creature.
-8: You get an emblem with “Creatures you control have “, Remove 2 Infinix counters from this creature: Draw 2 cards.

Goblin Berserker
Creature — Goblin Shaman (C): Goblin Berserker gains +3/+0 and haste until end of turn.
Enrage — (: Activate one of this creature’s abilities without paying its costs. This creature loses this ability, and destroy this creature at the end of turn.)
1/1