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General Information

Below, we give you an overview of the abilities
that Chen has access to. We also explain how to best
your these abilities.

The other pages of our Chen guide can be accessed
from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Tips on Chen's Ability Usage

Due to the way his ressource, "Brew", and his abilities work, Chen has an ideal skill rotation, meaning you should use abilities in a fix sequence in order to increase their efficiency: Flying Kick → Keg Smash → Breath of Fire → Fortifying Brew.

Flying Kick can be used on enemy Structures as well, which makes it a great ability to leap over Walls, Forts, or Towers.

Remember that Keg Smash can also be used defensively to slow down engaging enemies.

When Storm, Earth, Fire expires, Chen returns to pre-cast health value. If all three Spirits die, so does Chen.

2. Preface

Chen uses a unique resource called "Brew" and Fortifying Brew
is the only way to regenerate Brew after using it to cast abilities.

Chen is one of the few Heroes that has an ideal skill rotation, meaning you
should use abilities in a fix sequence in order to increase their efficiency.

3. Flying Kick

Flying Kick(Q)Chen

Brew: 10

Cooldown: 5 seconds

Kick through target enemy, dealing 112(+4% per level) damage.

Flying Kick is Chen's most reliable source of mobility
and allows him to engage team fights or to escape from enemies. Similar to Illidan's Dive,
Flying Kick can also be used on enemy Structures like Forts and Walls to
re-position yourself.

It is also important to remember that Flying Kick always places you behind
your chosen target, which is why this ability is an excellent tool to potentially body block retreating opponents. This allows your
teammates to catch up and secure a kill.

4. Keg Smash

Keg Smash proves to be both a great chasing and peeling
ability thanks to its movement speed slow. Use it on fleeing opponents to catch
up to them or use it on engaging enemies to slow their advance towards your
teammates. Either way, make sure to combine it with Breath of Fire
in order to trigger its burning effect.

Like Flying Kick or Breath of Fire, Keg Smash also
works on enemy Structures, which makes Chen a pretty good pusher
overall. In order to clear minion waves most efficiently, we recommend placing
Keg Smash's radius over the Wizard minion to hit both melee and ranged minions
as well.

Breath of Fire provides Chen with a short range AoE ability, which damages enemies in front of Chen,
revealing Stealthed Heroes if they find themselves in its radius. Furthermore,
its damage can be increased significantly if used on enemies slowed by
Keg Smash.

6. Storm, Earth, Fire

Storm, Earth, Fire(R)Chen

Heroic

Cooldown: 100 seconds

After 1 second, Chen splits into three elemental spirits for 12 seconds, each with 75% of Chen's maximum Health and a unique ability. If all three spirits are killed, Chen will die as well.

Storm can grant the spirits Movement Speed.

Earth can leap to an area and slow enemies.

Fire can grant the spirits Attack Speed.

Storm, Earth, Fire is capable of adding a so-called
"second health bar" to Chen, which means his original health gets replaced by
that of his three Elemental Spirits. In addition to becoming harder to kill,
Storm, Earth, Fire also provides Chen with great mobility, as he is able to
manually reposition the Spirits to either body block
enemy Heroes or to retreat away from them.

7. Wandering Keg

Wandering Keg(R)Chen

Heroic

Cooldown: 70 seconds

Roll around inside an Unstoppable barrel with 60% increased Movement Speed, dealing 59(+4% per level) damage to enemies in the way and knocking them back. Lasts for 5 seconds.

Wandering Keg can wreak havoc in the enemy team's formation
if used correctly. Usually Chen has two major ways to achieve that. Firstly, Wandering Keg can be used
to isolate an enemy Hero by pushing that target into your own team's lines while knocking every other
enemy Hero to the side. Secondly, Wandering Keg can be used to disengage by simply keeping enemy Heroes
away from your allies. Very rarely it can be used in order to secure Bosses or Mercenary Camps on the capture platform
as well.

8. Fortifying Brew

Fortifying Brew(D)Chen

Cooldown: 5 seconds

Chen drinks from his keg, instantly gaining 25 Brew. While drinking, Chen continues to gain 30 Brew and 212(+4% per level) temporary Shields per second, up to a maximum of 636(+4% per level) while drinking. Shields persist for 2 seconds after he stops drinking.

As long as
Fortifying Brew is channeling, Chen generates shields while drinking, however, you can
cancel the drinking process at any time by simply moving or using another
ability. Keep in mind that enemy stun and silence effects also interrupt
Fortifying Brew.

Using Fortifying Brew efficiently usually requires some practise and experience, but
there are a few things that can help you choose the right moment to use it:

use it as soon as you notice the enemy team starts focusing you;

use it to drain enemy Structures' ammo on you if it is safe to do so;

use it to tank neutral Mercenary Camps and Bosses to prevent allies from taking
unnecessary damage;

use it to replenish your Brew count both out of combat and in combat, however,
make sure to cancel drinking in time in order to stay close to enemy targets.