"Never give in — never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy." -Winston Churchill

so in other words: rather than fixing the economy, something that's being asked for since.... 4 years, and that would actually increase player activity, you put your programmers at work to .... "make decorations and a very very very special medal" to reward the biggest multi accounter out there.

Like we don't know that players create thousand of multy accounts changing their IP address, washing money trough market with help of national organizations etc. but admins play blind because most of those buy their weekly or monthly offers. Real players leave multy accounts and their creators stay and that is why game is continuously collapsing there is no fun to fight against somebody who fight, sell or buy good with illegal money and gold from multy accounts...

- 1 point for every invited player registering with your referral link

- 100 points for every invited player reaching level 22

That's a pretty big gap in points. I'd be better if it were 1:5, or even 1:10 honestly.

PPC, PPL, and link building can attract new players but there isn't any guarantee that they will stay. Having such a vast difference in points is going to encourage cheating because why would anyone bother building organic links when they could just ask a friend to level 1 character to 22?

Anyway, don't we want to encourage new players to level slowly so they stay in their divisions longer, gain strength, and increase their effectiveness?