Video Update #5: The Living World

Welcome to our fifth video update!

In this video update we would like to invite to you to come to explore our world, the world that comes alive with activities of NPCs that go about their daily routines as believably and intelligently as we can make them. Other characters react to your actions and even to actions of other characters – creating a truly emergent world.

This game is shaping up to be everything I hoped for. I am going to be buying every game you ever make if they're like this.The best part is this game will only improve as time goes by. In between steam workshop and dlc this game is gonna make Skyrim look antiquated. I can't wait to see what later titles will look like. Thank you so much for ignoring those fools who turned your project down.

Is it possible to get jobs, like let's say being a guard ? Let's say one of the quest is to have a prisoner escape prison. An interesting solution may be to become a jailer and just help him out on your shift. May get you fired... or worse, but that would be awesome ! Also, is there protected NPC ? I know protecting NPC's may be a solution that make sure the player will not screw up the game. But it's far less immersive. Great work guys !

The medieval world was a world of young people. People seldom became very old and families had many children.
Are you going to reflect this in the game. Are there going to be a lot of young people/ children in the game?

Seeing this video I just upgraded to Viscount, amazing work here guys, wish you best and can't wait, the last good immersive synthetic world I can remember was in Gothic I and II with fairly good NPC scheduling and interaction, and this seems to go way way beyond, I'm particularly curious how will the animal NPC interact, Stalker overpromised and never delivered in this area (as in many levels), none game to my knowledge so far, Far Cry 3 was a joke, I seriously hope that you will succeed, so please don't ever give up on making this game a reality

It's wonderful to look behind the scenes and how you introduce more and more developers in the videos. Interesting to see that every third member of the team is called Peter. Hope you don't name the NPCs after all the members of the team ;) If you know what I mean.
I can't wait to take hands on it. With every video I realize that you do a wonderful job and will produce a great game.
I like the idea of adding attributes to a NPC and he/she behaves this way. The whole game looks like a dream for modding.

With what you're done already its still hard to believe a publisher is making you prove there is demand before supporting you. I understand that non-fantasy medieval games face a similar challenge to Space sims in that they are considered to be unpopular by publishers, but you just have see how much you've done already to know how great this game could be.

Love the level of realism that you're striving to put into the game - combat and AI NPC behaviour. Best quote of the video: "We don't have dragons, but we have chickens". I'm assuming we aren't going to see a chicken kicking contest in this particular game? ;-)

Good Video - game is looking good!!! (skyrim) looks to have been a good impact on your thoughts of development except you at Warhorse are developing this further which will make it awesome. NPC's with own personalities seems cool as a character will you settle down like skyrim Build a house concept, except build it your own size style layout??

whoaw peter the second (scripter) has very black eyes. he needs to sleep! give him another behaviour, a behaviour go to bed and stay there for a day or two, three, four, five,.....
Nice video update but my attention stayed at peter. Good work although.

Looks stunning - assuming it can be pulled off. (I can't help remembering all the overblown claims about 'Radiant AI' in Oblivion.) I'm getting really hyped to watch the gameplay video and see all this cool stuff in action!

Question: Can we seduce farmer's daughters? (and barmaids, fisherman's wives, princesses, noble ladies, etc., basically everyone, can you add a seduce-able AI lego block to just about everyone?) Cause that would be awesome.

Also, is it weird I'm really excited now about just running around and chasing sheep in a field? That looks really fun, strangely enough.

Every video update just makes it that much easier for me to convince others how great this game looks. The AI system looks fantastic. I wouldn't mind a little more detail on butterfly effects like other backers have asked. Keep up the great work!

It would be interesting, on the minor quests like the mentioned delivering a letter, if you neglected to take it, the quest-giver was to delegate the task to another NPC... "Oh sorry I needed it delivered a while ago so I sent it with another person!" That would really help with the PC not being the *center*, per se, of the game world.

Pretty sweet! I really like your idea of simulating the whole world around you with all possible interactions between npc's, changing behaviours, reactions towards other entities (Other npc's, the player, animals or even an overcrowded pub) and so on. I could imagine that this sometimes results in unexpected situations. This will be of enormous help to make the world feel alive. Something othe RPGs couldn't achieve. However, I think that with all the simulation going on, I will need to get new hardware for the game :D