[ODE] XML Formats

You should check out collada (http://www.khronos.org/collada/).
Dave Grundgeiger wrote:
> Hi. I'm interested to learn what XML formats are relevant to game and
> simulation programming. I did some searching and found X3D and H-Anim.
> Are these widely used? Do these formats include the physical properties
> of objects or just the display and animation properties? Is there an XML
> format specifically for physics engines? Are there other important XML
> specs, perhaps for AI or game scripting?
>> Thanks!
>> Dave
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Michael Lacher
Gryps Engine: http://engine.hlw.co.at
ODE commercial support: http://engine.hlw.co.at/odesupport.htm