I intend to use the firewarriors with fireblade as a firebase unit, with the crisis suits dropping in, the Heatwave-7 units dropping as close to nearest with help from the homing beacon, then the IonStorm suits landing where needed.

I am planning for objective grabbing with the inclusion of the Coldstar who would also be there for hotspot issues if needed.

So there we go, my list with a brief outline of a plan, but as we all know even the best laid plans go out of the window with enemy contact

Flamer suits are ballsy. Less all in options: they can be are CIB (best all around usefulness), fusion blaster (kill a model but not as many at a time), and misslepods (range). Remember to give the DC to a nonleader crisis suit. Once the drones are gone that will be the first less useful model you'll want to stack damage on. The stealth suits' multitasker helps shooting at targets by going from average 2 hits to 3 hits per model. Those hits still need to go through wound rolls and save rolls. If you were shooting at a Striker team (toughness 3, +4save), you would on average have a single stealth suit have 1.0 damage go through, multitasker raises that to 1.5 damage. I have some stealth suits, but haven't tried them out yet. I want to try shields on mine because that would probably make them hard to kill with that camouflage. My configuration is 2 shield , one multitracker (FB model). If you go heatwave suites, then making them harder to kill is probably more valuable than the extra shot bonus.

Looks like a very solid list! However, it's a PL tournament so consider taking higher-value upgrade items. Use your CIBs for anti-infantry, and swap your Flamers out for an all-Fusion Blaster build! The cost is the same! Also, we can make our PL work for us a little more by dropping the two Marker Drones from the Stealthsuits and adding a 4x Marker Drone squad.