After building up some threat you can easily CC them. AoE stuns are great for example (leg sweep is your friend). After stunning them just run away or even better, have a warlock set up a portal so you can travel faster and don´t let a lot of them hit you within the circle, that´ll obviously be the worst. In general notice that the raid should try to kill all pillars at the same time, that will also greatly reduce the amount of adds. I take it you´re a BM? You can almost completely kite them using Dizzying Haze, this will allow you to stay away from them while building up high amounts of threat.

This basically; you're not supposed to get hit by them more than a few times. I'd say Brewmasters are probably the best tanks for the Sparks due to Dizzying Haze being a ranged slow and threat generator.

Yep, dizzying haze from afar and leg sweep if they get close. The great thing is that we have a huge 'burst threat' ability in Keg Smash, so it's very easy to just hit that then kite without fear of losing aggro on anything (before stuff dies that is).

Dizzying Haze is amazing here, I am able to grab all the adds of the other tank just by throwing a some Dizzying Hazes at his mobs and out threating them, which is lucky cos it means I don't have to mess around dropping my statue taunting and then cancelling my statue again.

What other tips do you guys have for someone who's about to tank Elegon for the first time? Should I glyph Guard for this?

No, you take a fair amount of physical damage from the boss and when tanking the adds in P1 and also when rounding up the adds in P3 to P1 transition. Just make sure you are tanking the adds in P1 on the boss untill they are about 60% so that the dps can cleave and help push P2 faster and then get the add to the edge and wait until it's 25% before moving it out. If you move too soon the dps will struggle to get it down quickly but if you move too late then it will start AoEing the raid when it still has the damage buff.

No, you take a fair amount of physical damage from the boss and when tanking the adds in P1 and also when rounding up the adds in P3 to P1 transition. Just make sure you are tanking the adds in P1 on the boss untill they are about 60% so that the dps can cleave and help push P2 faster and then get the add to the edge and wait until it's 25% before moving it out. If you move too soon the dps will struggle to get it down quickly but if you move too late then it will start AoEing the raid when it still has the damage buff.

I have not done the fight yet, so I may be wrong, but it seems to me a glyphed Guard would be pretty amazing for the burst damage of the add explosion and breath attack.

I have not done the fight yet, so I may be wrong, but it seems to me a glyphed Guard would be pretty amazing for the burst damage of the add explosion and breath attack.

Try it if you don't believe me, but I have killed the boss and I can tell you that you get meleed hard by both the boss and the add in P1. Losing a key mitigation skill to soak a magic attack or 2 that can be trivialised by good use of other CD's is a pretty poor trade off imo.