The June version update of Final Fantasy XI is slated to bring a complete overhaul to the weapon skill system. Addressing both balance issues as well as well as making older weapon skills viable again, this overhaul plans to introduce significant changes. Magical weapon skills will see damage output increase based on player level and item level of the mainhand weapon, and several weapon skills will be seeing adjustments to both their stat modifiers and TP modifiers when damage is calculated!

For a complete list of planned changes, check below the break! Excited for these changes? Let us know which weapon skill you're the most excited about over on the ZAM forums!

Overview The adjustments that will be implemented with the forthcoming version update mainly involve attribute modifiers and TP bonuses for weapon skills obtained at low levels.

Many of the modifier adjustments consist of increases in potency, but others consist of changing the modifier itself.

As a result of these adjustments, the weapon skills obtainable at lower levels should become as enticing for players to use as their high-level counterparts, thus allowing for a more diverse arsenal depending on the situation.

Adjustment Details

Modifier Adjustments Weapon skill potency is decided based on particular attribute modifierｓ. As a result of these adjustments, which attributes certain weapon skills use as their modifiers and/or the value of the modifiers themselves have been changed.

TP Bonus Adjustments TP bonuses that occur when using some weapon skills after a certain amount of TP has been stored will undergo adjustments.

Adjustment Details

Hand-to-Hand Weapons

Weapon Skill

Post-adjustment Modifiers

Post-adjustment TP Bonus

Notes

Combo

STR: 30%, DEX: 30%

TP bonus increased when the bearer has 2,000 or more TP

-

Tackle

VIT: 100%

-

-

One-Inch Punch

VIT: 100%

TP bonus increased when the bearer has 2,000 or more TP

-

Backhand Blow

STR: 50%, DEX: 50%

TP bonus increased when the bearer has 2,000 or more TP

-

Raging Fists

STR: 30%, DEX: 30%

TP bonus increased when the bearer has 2,000 or more TP

-

Spinning Attack

STR: 100%

-

-

Howling Fist

STR: 20%, DEX: 50%

TP bonus increased when the bearer has 2,000 or more TP

-

Dragon Kick

STR: 50%, DEX: 50%

TP bonus increased when the bearer has 2,000 or more TP

-

Asuran Fists

STR: 15%, VIT: 15%

TP bonus increased when the bearer has 2,000 or more TP

-

Final Heaven

VIT: 80%

-

-

Ascetic's Fury

STR: 50%, VIT: 50%

TP bonus increased when the bearer has 1,000 or more TP

The attack power of the weapon skill itself will also be raised.

Stringing Pummel

STR: 32%, VIT: 32%

TP bonus increased when the bearer has 2,000 or more TP

The attack power of the weapon skill itself will also be raised.

Tornado Kick

STR: 40%, VIT: 40%

TP bonus increased when the bearer has 2,000 or more TP

-

Victory Smite

STR: 80%

-

-

Shijin Spiral

Varies depending on merit points allocated

TP bonus increased when the bearer has 2,000 or more TP

-

Daggers

Weapon Skill

Post-adjustment Modifiers

Post-adjustment TP Bonus

Notes

Wasp Sting

DEX: 100%

-

-

Viper Bite

DEX: 100%

-

-

Shadowstitch

CHR: 100%

-

-

Gust Slash

DEX: 40%, INT: 40%

TP bonus increased when the bearer has 3,000 TP

The magic accuracy of the weapon skill itself will also be raised.

Cyclone

DEX: 40%, INT: 40%

TP bonus increased when the bearer has 3,000 TP

The magic accuracy of the weapon skill itself will also be raised.

Energy Steal

MND: 100%

TP bonus increased when the bearer has 2,000 or more TP

The magic accuracy of the weapon skill itself will also be raised.

Energy Drain

MND: 100%

TP bonus increased when the bearer has 2,000 or more TP

The magic accuracy of the weapon skill itself will also be raised.

Dancing Edge

DEX: 40%, CHR: 40%

-

-

Shark Bite

DEX: 40%, AGI: 40%

TP bonus increased when the bearer has 2,000 or more TP

-

Evisceration

DEX: 50%

TP bonus increased when the bearer has 2,000 or more TP

-

Mercy Stroke

STR: 80%

-

-

Mandalic Stab

DEX: 60%

TP bonus increased when the bearer has 1,000 or more TP

-

Mordant Rime

DEX: 30%, CHR: 70%

-

-

Pyrrhic Kleos

STR: 40%, DEX: 40%

TP bonus increased when the bearer has 2,000 or more TP

-

Aeolian Edge

DEX: 40%, INT: 40%

TP bonus increased when the bearer has 3,000 TP

The magic accuracy of the weapon skill itself will also be raised.

Rudra's Storm

DEX: 80%

TP bonus increased when the bearer has 2,000 or more TP

-

Exenterator

Varies depending on merit points allocated

TP bonus increased when the bearer has 2,000 or more TP

Twofold attack for the first stage only

Swords

Weapon Skill

Post-adjustment Modifiers

Post-adjustment TP Bonus

Notes

Fast Blade

STR: 40%, DEX: 40%

TP bonus increased when the bearer has 2,000 or more TP

-

Burning Blade

STR: 40%, INT: 40%

TP bonus increased when the bearer has 2,000 or more TP

The magic accuracy of the weapon skill itself will also be raised.

Red Lotus Blade

STR: 40%, INT: 40%

TP bonus increased when the bearer has 3,000 TP

The magic accuracy of the weapon skill itself will also be raised.

Flat Blade

STR: 100%

TP bonus increased when the bearer has 3,000 TP

-

Shining Blade

STR: 40%, MND: 40%

TP bonus increased when the bearer has 2,000 or more TP

The magic accuracy of the weapon skill itself will also be raised.

Seraph Blade

STR: 40%, MND: 40%

TP bonus increased when the bearer has 3,000 TP

The magic accuracy of the weapon skill itself will also be raised.

Circle Blade

STR: 100%

-

-

Spirits Within

-

TP bonus increased when the bearer has 2,000 or more TP

-

Vorpal Blade

STR: 60%

TP bonus increased when the bearer has 2,000 or more TP

-

Swift Blade

STR: 50%, MND: 50%

TP bonus increased when the bearer has 3,000 TP

-

Savage Blade

STR: 50%, MND: 50%

TP bonus increased when the bearer has 2,000 or more TP

-

Knights of Round

STR: 40%, MND: 40%

-

-

Death Blossom

STR: 30%, MND: 50%

-

The attack power of the weapon skill itself will also be raised.

Atonement

-

TP bonus will henceforth be dependent upon enmity

The calculation used for determining maximum damage will be adjusted.

Expiacion

STR: 30%, DEX: 20%, INT: 30%

TP bonus increased when the bearer has 2,000 or more TP

-

Sanguine Blade

STR: 30%, MND: 50%

TP bonus increased when the bearer has 2,000 or more TP

-

Chant du Cygne

DEX: 80%

-

-

Requiescat

Varies depending on merit points allocated

TP bonus increased when the bearer has 3,000 TP

-

Great Swords

Weapon Skill

Post-adjustment Modifiers

Post-adjustment TP Bonus

Notes

Hard Slash

STR: 100%

TP bonus increased when the bearer has 2,000 or more TP

-

Power Slash

STR: 60%, VIT: 60%

TP bonus increased when the bearer has 2,000 or more TP

-

Frostbite

STR: 40%, INT: 40%

TP bonus increased when the bearer has 1,000 or more TP

The magic accuracy of the weapon skill itself will also be raised.

Freezebite

STR: 40%, INT: 40%

TP bonus increased when the bearer has 1,000 or more TP

The magic accuracy of the weapon skill itself will also be raised.

Shockwave

STR: 30%, MND: 30%

TP bonus increased when the bearer has 2,000 or more TP

-

Crescent Moon

STR: 80%

TP bonus increased when the bearer has 2,000 or more TP

-

Sickle Moon

STR: 40%, AGI: 40%

TP bonus increased when the bearer has 2,000 or more TP

-

Spinning Slash

STR: 30%, INT: 30%

TP bonus increased when the bearer has 2,000 or more TP

-

Ground Strike

STR: 50%, INT: 50%

TP bonus increased when the bearer has 2,000 or more TP

-

Scourge

STR: 40%, VIT: 40%

-

-

Herculean Slash

VIT: 80%

-

-

Torcleaver

VIT: 80%

TP bonus increased when the bearer has 2,000 or more TP

-

Resolution

Varies depending on merit points allocated

TP bonus increased when the bearer has 2,000 or more TP

-

Dimidiation

DEX: 80%

TP bonus increased when the bearer has 2,000 or more TP

-

Axes

Weapon Skill

Post-adjustment Modifiers

Post-adjustment TP Bonus

Notes

Raging Axe

STR: 60%

TP bonus increased when the bearer has 2,000 or more TP

-

Smash Axe

STR: 100%

TP bonus increased when the bearer has 3,000 TP

-

Gale Axe

STR: 100%

TP bonus increased when the bearer has 3,000 TP

-

Avalanche Axe

STR: 60%

TP bonus increased when the bearer has 2,000 or more TP

-

Spinning Axe

STR: 60%

TP bonus increased when the bearer has 2,000 or more TP

-

Rampage

STR: 50%

-

-

Calamity

STR: 50%, VIT: 50%

TP bonus increased when the bearer has 2,000 or more TP

-

Mistral Axe

STR: 50%

TP bonus increased when the bearer has 2,000 or more TP

-

Decimation

STR: 50%

TP bonus increased when the bearer has 1,000 or more TP

-

Onslaught

DEX: 80%

-

-

Primal Rend

DEX: 30%, CHR: 60%

TP bonus increased when the bearer has 2,000 or more TP

The magic accuracy and attack power of the weapon skill itself will also be raised.