Been playing this on the ladder and it has been doing surprisingly well. There are a lot of options in red, but this is just the shell i've been playing/tuning. Cartouche has been decent but not outstanding, so that will probably be the first cut.

Updated list with a lot more early pressure. I was able to drop a Cathartic because the Battlefield Scavenger really pulls weight. I might drop a Magma Spry for a 2nd Voldaren Duelist because I went down to 1 Duelist and took out a mountain to add the Neonates. edit: on second thought taking a instant/sorcer for a creature ma not be a good idea if I want to hit players with Ravaging Blaze

If you guys play the new version let me know what you think.

Last edited by sixty4half on Fri May 05, 2017 12:37 am, edited 8 times in total.

Hellion is probably to slow for this deck. Glorybringer, Firecraft and Blaze are all better finishers. Hellion can't win by itself (barring an open board and Opp having no removal) and only helps those other win conditions by 1 life, 1 turn later. He's also harsh on the curve, Glorybringer is pretty much the only 5 drop worth it. If we had access to 4 glorybringers I'd have to add a land.

Vigilance would negate the drawback of exert creatures. Tokens from white Cartouche + Hanweir Garrison would make Oketra the True work (probably in place of Hazoret due to bouncing enchantments making it hard to keep your hand empty).

Vigilance would negate the drawback of exert creatures. Tokens from white Cartouche + Hanweir Garrison would make Oketra the True work (probably in place of Hazoret due to bouncing enchantments making it hard to keep your hand empty).

This seemed like the most appropriate place to leave this list that I just built, seeing as I started out with lists that were inspired by this thread. So far it's been doing pretty well, and a lot of freakin fun. You want to mulligan for Vessel of Volatility (and Conduit of Storms to a lesser extent, he's your secondary acceleration, and he works better than midrange Chandra because you want to be tapping out and have nothing to defend her with), although not to the point of just giving yourself a complete **** hand. It's a little greedy with 23 lands, but you don't want to go too high, because your top-decks are super important in this style of deck.

If y'all ever played Legacy back in the day, it plays a good bit like Dragon Stompy (although without the Trinisphere style mana disruption package obviously). Hope y'all enjoy.

Did you change anything else? I wrecked AI last night with your deck. I had two early scavengers and didn't exert them once cuz I need to keep swingingAlso I had two early Cathartic Reunion so I didn't really need them but I don't want to dig when I can be doing damage instead. It's a red deck. The Scavengers are really weird, especially with no Fiery Temper

Did you change anything else? I wrecked AI last night with your deck. I had two early scavengers and didn't exert them once cuz I need to keep swingingAlso I had two early Cathartic Reunion so I didn't really need them but I don't want to dig when I can be doing damage instead. It's a red deck. The Scavengers are really weird, especially with no Fiery Temper

You did the right thing with the Scavengers. If you need to keep swinging, you keep swinging. But there are gonna be games where you just need more gas so you'll use them to loot more. Most of the times they're gonna be looting off of the Crashers being Exerted, not themselves.

Omg, i just thought of a really cool way to use the scavengers. You know how badly red wants to hit face, ya? What if you swung with a scavenger against a guy that has a blocker that can trade with it (assuming you have no removal to get rid of the blocker yourself). You then exert the scavenger that time in attacking and now your opponent has a tough choice. They block against this guy who is going to be a small threat in 2 turns (giving you plenty of time to draw more pressure) or they decide to just let it through since this thing is taking a nap next turn. Honestly, I think i'm happy with either choice the opponent makes. If an exerted scavenger gets blocked and kills a creature, that's a LOT of use out of him that turn. He removed a creature and you got to dig. Neonate can't do that.

Ok, i really think your swap makes sense. ESPECIALLY for the Reunion and Blaze. The Blazes can get blocked easily with basic removal. AND they need spell mastery to be decent AND they need lots of land to be really decent. That's a lot of things.

It's weird seeing you add-in fiery tempers and take out Cathartic Reunion tho... those cards really get along well.

Anyway, i think that swap is excellent. I would love for my scavengers to be hitting 3 to the face.

but... would I want to fiery temper a potential blocker while exerting scavenger? Cuz then I'm only hitting 2 to face and I can't swing again for a while. Maybe it's better to hit face and give my opponent that tough choice I spoke of earlier. hmmmm...

i like this deck and I haven't even brought it on ladder yet

edit: Scavengers can loot when the other guys exert?!?!?!? How did I not know this?? Oh man, that changes everything

You seem to really not like the Blazes. Instead of 1 Cathartic you could get rid of both blazes and sprays for the Tempers. Using Cathartic to pay 4 for 6 damage and 3 new cards is pretty nice. Spell Mastery is pretty easy at 2 but if you think they're not doing work. In about 12 games played, I honestly can't remember using one. I think that's more that I didn't draw them than the fact that I was winning without them, but you may be on to something. Good to have feedback.

And yes, scavengers loot off of any exerted creature. I feel like at 8 exert creatures, they are doing enough to warrant inclusion. This is the first deck I've used them in so they're more of a test, but I had a really hard time picking a proper 2 drop for this deck.

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