After getting feedback on version a2, a lot has changed. I rebuilt the map from scratch because it'd be too much of a paint to edit the a2 version.

Here's a changelog:

Opened up some new routes to allow more flanking from second-to-last to last (this may not be enough, only testing will tell, but the attackers have a bit more height advantage now so it may be easier for them instead of running into a chokepoint.

Mid has been reduced in size and has a lot more cover now

All the pickups have had patches put under them so now you can see where they're going to spawn (white to health and team colours for ammo)

Signs were placed to indicate where you can jump, where you can't and where you should go etc etc

The disgusting sightlines that were there before have gone (again, testing will show if I have removed most of them or not)