Comentado por Alanray43

Had a go at this pet and found that he hits hard for one, but he also has 2 friends that join him for the ride.So even after killing the legendary direflame (B/B) I still had to contend with a white tree python (H/P) and a rare Fen crab (H/H).

Sad to say I haven't succeeded yet but will keep at it.

Edit: I retried with the standard Pandaren Water Spirit, Chrominus team and added Anubisath idol as my 3rd pet.

Attacks for the water spirit were Geyser, Whirlpool, then Switch out to Chrominius and do the Howl , surge of power. I was lucky that the howl killed him by boosting the water spirit attacks. So even though I didn't use Surge of Power I switched him out for my idol.Cast Sandstorm and just crush through the other 2 pets.

The idol is most like not the best choice here as his crush was poor against the python iirc, but they died and I received a Fel-Touched Pet Supplies which had a single pet charm and 7 odd gold inside.

Comentado por brokendrum

not too hard with anubisath and chrominus.start with anubisath, deflection,sandstorm....switch to chrominus,howl,manasurge,chrominus usually dies,back to anubisath,sandstorm,then basically grind down the rat and capture the fen crab.

Filler pet can be any of the usual suspects. I recommend Anubisath Idol, Emerald Proto-Whelp or Darkmoon Zeppelin. Mechanical Lifelike Frostboar is also a good choice, up to you and what you have available.

Superbark provides for safe captures without accidental kills of the desired capture, while Inferno Herding allows swapping to the lowest health opposing pet which can then be either captured or eliminated (Chrominius with Howl and then, Bite or Surge of Power) as desired.

I always include the Emerald Proto-Whelp (2,2,2) because it will consistently be able to deal with the backline, no matter if they have 10 or 6 rounds left on their fel-steroids. You need to utilize this in a smart way though. Keep up the Presence, and use emerald dream to keep alive, the magical bite will deal more damage to flying pets which are highly likely to join the fight. If you play smartly you will be able to defeat any backline, regardless of what creatures they are, and their rarity. Meaning you have two slots to deal with the Tiny Terrors.

Netherfist and Skrillix both use humanoid type abilities. Which will pack a punch on your Chrominius , but even then, outside of extreme RNG cases they will not kill it in time before the bomb wrecks them.

Felsworn Sentry and Dreadwalker are the only mechanical pets, and they will take extra damage from the geyser part of the howlbomb, so more often than not they will activate their Failsafe when the bomb hits. You should be able to finish with a bite, but if they somehow have more than 400hp, its better to use the surge. Deal as much damage to the backline as you can with Chrominius, then swap to Emerald and just play it straight up tank and spank till you're done.

Vile Blood of Draenor Will be resistant to the howlbomb due to its passive, however you get to bite it twice with 100% more damage taken, making it an easy and consistent kill as well. Chrom and Emerald will take care of the backline.

Cursed Spirit is an undead, meaning it will get roughly 2 turns more than other pets. 1 of which it will be stunned. However it will most likely get off a last minute Fel corruption, giving the backline 10 turns. However if you play the proto-whelp defensively this will never become an issue.

Mirecroak, is likely killable with the howlbomb but I tend to use Ikky instead, due to my lucky rng the frog tends to get a CC nearly 80% of the time before I get the bomb off. Ikky's Black Claw + Flock, will have done its job in 3 turns. And in the case that you get CC'D before the 3rd, You can finish mirecroak off with a single Savage Talon.

Dark Gazer is the most troublesome, as it has a consistent CC, the snail's passive will counter this. This fight can become slightly RNG dependant but the snail tends to do the job on its own. Keep up Acidic Goo as a prio, Headbutt on CD and fill in with Ooze Touch.

I've consistently cleared all Terrors several days in a row using these five pets, sometimes RNG can get in your way but your chance of winning should be heavily in your own favour.

I hope this will be helpful to those that wish to defeat them all, and happy hunting!

Comentado por Albaharmamar

I've found that Zandalari Kneebiter will get most of the Tanaan Terror pets either completely or nearly down, with any choice of backline pets depending on the enemy back line team. Black Claw, hunting party, and any other fillers. Your knee biter will obviously die before it can do anything to the back line pets but it will do a good number on most of the legendaries. It has worked for me so far on Direflame and Vile Blood, just a good pet to use when no other suggestions work which was my case on Vile Blood.

Comentado por Murderr

Comentado por Mazater

Now that Howlbomb has been nerfed, I'm sure people are on the prowl for alternate strategies.

Here's my humble contribution:

Unborn Val'kyr, Rat (no, really, that's the name. Just Rat.), and whatever strikes your fancy to defeat the remaining two; Emerald Whelpling is usually the go-to choice, and I used it too.

Val'kyr isn't replaceable in my strategy, (because there are no replacements at the moment, I think) but both Rat and Emerald Whelpling can be substituted for similar pets. Rat can be replaced with any critter that has both Poison Fang and Stampede.Emerald Whelpling can be replaced with anything you can solo the last two pets with; anything you've previously used against any other Tanaan Jungle legendary pets should do, they're all very similar to deal with.

Using these pets is rather straightforward.

Val'kyr goes first, use Curse of Doom and then Unholy Ascension.Switch to Rat.Use Poison Fang and then Stampede with the power of multiple angry rats. Direflame will die once the Doom lands.Switch to Emerald Whelpling and seal the deal. Shields up, heals on, etc.

Comentado por Jollyrogered

In 7.03 with easy pets

Rapana Whelk-goo, dive, Immediately switch to silk bead (or other snail, mine was green and lvl 20) dive, then goo and ooze till dead, Rapana whelk- dive, this should kill direflame, whelk cannot do as much dmg before death to back line

Finish back line with emerald whelpling.

Diving and switching in the order should help you miss all the scorched earth.

Comentado por tjh1972

Unborn Valkyrie : start with curse of doom, then hauntMy second was a highland's mouse. cast poison fang followed by stampede. the curse of doom kills it second round of stampede.

That leaves the snake. The valkrie usually makes short work of it.

That leaves a rare fen crab to deal with. pretty much any pet that it has a weakness to ought to work great.

Comentado por obbig

After trying the other strategies on this page I decided to mix it up a bit since nothing was working for me. I went with Fishy set with 2/1/2, Fel Pup set 2/1/1 and Emerald Protowhelp to finish set 2/1/2.

Fishy opens with Pump then Cleansing Rain to cancel out Scorched Earth (and give backup pets a small heal). From there it's Pump all the way until Direflame is dust, unless RNG bites you (which I found can happen 4 out of 10 attempts with this so-far). If it looks like you haven't enough health left to get off another Pump hit before Fishy drowns, throw in a Surge to at least get a dying hit on Direflame.

If Fishy has been fried and Direflame is still cooking, bring Fel Pup out and throw out Howl then Diseased Bite. Don't bother with trying to get a Crouch in before the Howl or your Pup just ends up being a hot dog. If Direflame is extinguished then you can do the normal combo of Crouch/Howl/Diseased Bite if your pup has enough health to survive 2 attacks (if not then Howl and Bite only). Depending on RNG the Fel Pup is either a sacrifice to kill the Direflame or will take out the second pet as well. Either way it's just to give safe breathing space to ensure Emerald mops up easily.

If RNG is your friend (sadly not often mine lol) then you could probably make it through this fight using just Fishy and Emerald, but unless you like rolling the dice and spending more time with a second or third battle I wouldn't suggest it.

Comentado por CornDog

2 Pet Direflame (pick whatever 3rd pet you want to kill his other two backpets

I reckon this fight is highly dependable on RNG, but this worked the first time and I'm never doing this fight again!

Kneebiter opens with Black Claw followed by Hunting Party - I had hoped I could dodge the second pet's Lift Off with the Whelp's proto-strike, but instead I had to go with Ancient Blessing and Bite. Whelp died before the flying pet it was fighting, but Anklerender's Black Claw followed by Hunting Party killed it. Last Hunting Party went to the last pet, then Black Claw and Leap until it died (Hunting Party didn't get off CD)

edit 2019/13/07: Used this same strategy today, and won on 1st try. It leads me to believe if this strat isn't working for you, it's because you have the wrong breeds.Rematch string: Direflame:2SDI:222414S:211414F:212A15R:N:Black claw\nHunting party\nBlack claw if alive\n\nAdjust strategy for backline pets\n\nEmerald bite\nProto-strike\nAncient blessing\nEmerald bite until death\nLeap x4\n\n1st: Flying (common), flying (poor)