Table of Contents

Video

Introduction

Welcome to DottzGaming.com’s Warden Leveling Build for the Elder Scrolls Online! This build is intended to act as a framework for someone to follow while leveling a Warden, whether it be a magicka damage dealer, a stamina damage dealer, a tank or a healer. This is not a traditional “leveling build”, but rather a framework that shows you some of the most commonly used setups for each role. This enables you to pick and choose from a list and mix and match how you like, thus preventing you from feeling like you have a static leveling progression! You will be able to experiment with different abilities as you level up, and come end game, you’ll not only have a lot (if not all) of the most commonly used abilities leveled up and morphed, but you’ll know which of these you like the most and works best for you.

Wardens are your user’s of nature magic, using ice and nature magic to damage enemies and heal allies. Wardens can fill every role relatively well, making good healers, tanks, and damage dealers. Wardens make a good first character due to having a lot of built in heals, some of which can even scale off of stamina! When built correctly, easy and effective builds can be made which will make the leveling process even easier.

Once you are level 50, you become CP 10 and will be able to use the Champion Point system. For basics on the CP system, click here, and for a guide on where to place your CP points, click here.

For the some extra explanation on the guide’s format, please check the above video.

Setup

Magicka DPS

RACE

High Elf

Breton

Dark Elf

Khajiit

GEAR

5 light

1 medium

1 heavy

Destruction Staffs (Dual) OR Destro/Resto for PvP

Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire or Mortal: Vampire is great for the extra magicka recovery if you need it, but can leave you very squishy to fire especially in PvP. If you feel like your build could use an additional 10% magicka recovery from the vampirism passives, then you can pick up vampirism. If you feel your sustain is fine or PvP is your main priority, you may want to choose to remain mortal.

MUNDUS

Apprentice

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

Animal Companion -> Dive -> Screaming Cliff Racer

Animal Companion -> Scorch -> Deep Fissure

Animal Companion -> Swarm -> Fetcher Infection

Animal Companion -> Betty Netch -> Blue Betty

Animal Companion -> Falcon’s Swiftness -> Bird of Prey

Winter’s Embrace -> Frost Cloak -> Expansive Frost Cloak

Winter’s Embrace -> Impaling Shards -> Winter’s Revenge

Green Balance -> Fungal Growth -> Enchanted Growth

Green Balance -> Living Vines -> Living Trellis

Green Balance -> Lotus Flower -> Lotus Blossom

Mage’s Guild -> Magelight-> Inner Light

Fighter’s Guild -> Trap Beast -> Rearming Trap

Light Armor -> Annulment -> Harness Magicka

Destruction Staff -> Force Shock -> Force Pulse

Destruction Staff -> Wall of Elements -> Elemental Blockade

Destruction Staff -> Weakness to Elements -> Elemental Drain

Psijic Order -> Imbue Weapons -> Elemental Weapon

Psijic Order -> Accelerate -> Channeled Acceleration

If you choose to PvP:

Restoration Staff -> Steadfast Ward -> Healing Ward

Destruction Staff -> Destructive Touch -> Destructive Reach

Winter’s Embrace -> Crystallized Shield -> Shimmering Shield

Ultimates

Winter’s Embrace -> Sleet Storm -> Northern Storm

Animal Companion -> Feral Guardian -> Eternal Guardian

Needs to be on both bars to utilize properly

Destruction Staff -> Elemental Storm -> Elemental Rage

Mage’s Guild -> Meteor -> Shooting Star

PASSIVES

Animal Companion

Winter’s Embrace

Green Balance

Racial

Light Armor

Destruction Staff

Optional: Restoration Staff passives for pvp

Vampirism Passives (except Savage feeding and blood ritual)

Alchemy – Medicinal Use

Mages Guild

Fighter’s Guild

Undaunted

Psijic Order

Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.

You optimally want to use any dots in your build first, so use each dot you have on your enemies weaving a light attack in between each of them

You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself.

Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

Stamina DPS

RACE

Redguard

Khajiit

Wood Elf

Orc

Dark Elf

GEAR

1 light

5 medium

1 heavy

Dual Wield / Bow or Bow/Bow

If your main focus is to PvP eventually, you can use a 2h instead of dual wielding, and even have the option to try 1h/shield.

You may want to use a 5 heavy, 1 med, 1 light setup if you plan to PvP. Heavy allows you to be tankier at the sacrifice of some damage, while medium pumps out higher damage at the cost of survivability.

Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

All in stamina

VAMPIRE vs WEREWOLF vs MORTAL

Personal choice; stamina DPS can see benefits from all three.

Werewolf: Worth choosing if you’re going to be making a PvP focused werewolf build, or if your PvP build only needs 1 ultimate (you can then backbar the ult for the extra stamina recovery).

Vampirism: Worth choosing if you feel that you need more stamina recovery, especially in PvE. This is a very risky choice for PvP especially if you choose to wear medium armor (you will be VERY squishy).

Mortal: Choose this if you don’t want any of the drawbacks from vampirism or your stamina recovery is okay, or if you don’t want to be a werewolf.

MUNDUS

Warrior

POTIONS AND FOOD

Potions: Stamina

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, stamina, and/or stamina recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

Animal Companion -> Dive -> Cutting Dive

Animal Companion -> Scorch -> Subterranean Assault

Animal Companion -> Betty Netch -> Bull Netch

Animal Companion -> Falcon’s Swiftness -> Bird of Prey

Winter’s Embrace -> Frost Cloak -> Expansive Frost Cloak

Winter’s Embrace -> Crystallized Shield -> Shimmering Shield

Green Balance -> Fungal Growth -> Soothing Spores

Green Balance -> Lotus Flower -> Green Lotus

Fighter’s Guild -> Trap Beast -> Rearming Trap

Medium Armor -> Evasion -> Either Morph

Bow -> Poison Arrow -> Poison Injection

Bow -> Arrow Spray -> Acid Spray

Bow -> Volley -> Endless Hail

Dual Wield -> Twin Slashes -> Either Morph

Dual Wield -> Hidden Blade -> Shrouded Daggers

Dual Wield -> Blade Cloak -> Deadly Cloak

Assault -> Vigor -> Resolving Vigor

Assault -> Caltrops -> Razor Caltrops

Psijic Order -> Imbue Weapons -> Crushing Weapon

Additional abilities for PVP include:

Two Handed -> Uppercut -> Dizzying Swing

Two Handed -> Critical Charge -> Critical Rush

Two Handed -> Reverse Slash -> Executioner

Two Handed -> Momentum -> Rally

One Hand and Shield -> Puncture -> Either

One Hand and Shield -> Power Bash -> Reverberating Bash

Ultimates

Fighter’s Guild -> Dawnbreaker -> Either Morph

Bow -> Rapid Fire -> Ballista

Animal Companion -> Feral Guardian -> Wild Guardian

Needs to be on both bars to utilize properly

PASSIVES

Animal Companion

Winter’s Embrace

Green Balance

Racial

Medium Armor

Dual Wield

Or 2h and/or 1h/shield if you plan on going the pvp route

Bow

Vampirism Passives (except Savage feeding and blood ritual)

Alchemy – Medicinal Use

Fighters Guild

Undaunted

Psijic Order

Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.

You optimally want to use any dots or aoe in your build first, so use each dot you have on your enemies weaving a light attack in between each of them

You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself.

Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

Tank

RACE

Argonian

Imperial

Nord

GEAR

1 light

1 medium

5 heavy

1h/shield (both bars) OR 1h shield/Destruction Staff (lightning/ice)

Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

Magicka: 15
Health: 28
Stamina: 21

VAMPIRE vs WEREWOLF vs MORTAL

Vampire: Worth it for the extra recovery and the undeath passive.

MUNDUS

Lord or Atronach

POTIONS AND FOOD

Potions: Health, Magicka, or Stamina

Food: Not mandatory, but if you can find some, try to get stuff that increases either your attributes or give you recovery

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

Animal Companion -> Dive -> Cutting Dive

Animal Companion -> Scorch -> Subterranean Assault

Animal Companion -> Betty Netch -> Bull Netch

Animal Companion -> Falcon’s Swiftness -> Deceptive Predator

Winter’s Embrace -> Frost Cloak -> Ice Fortress

Winter’s Embrace -> Impaling Shards -> Gripping Shards

Winter’s Embrace -> Arctic Wind -> Polar Wind

Winter’s Embrace -> Crystallized Shield -> Shimmering Shield

Winter’s Embrace -> Frozen Gate -> Frozen Device

Green Balance -> Fungal Growth -> Soothing Spores

Green Balance -> Living Vines -> Living Trellis

Green Balance -> Lotus Flower -> Lotus Blossom

1h/Shield -> Puncture -> Pierce Armor

1h/Shield -> Low Slash -> Heroic Slash

1h/Shield -> Defensive Posture -> Absorb Magic

Destruction Staff -> Wall of Elements -> Elemental Blockade

Undaunted -> Inner Fire -> Inner Rage

Undaunted -> Bone Shield -> Bone Surge

Ultimates

1h/Shield -> Shield Wall -> Shield Discipline

Assault -> War Horn -> Aggressive Horn

Green Balance -> Secluded Grove -> Healing Thicket

Winter’s Embrace -> Sleet Storm -> Permafrost

PASSIVES

Animal Companion

Winter’s Embrace

Green Balance

Racial

Heavy Armor

1h/Shield

Optional: Destruction Staff

Vampirism Passives (except Savage feeding and blood ritual)

Alchemy – Medicinal Use

Fighter’s Guild (Banish the Wicked)

Undaunted

Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Tanks dont have set rotations like DPS, use things in your kit as you need them.

Healer

RACE

Breton

Argonian

Khajiit

GEAR

5 light

1 medium

1 heavy

Destruction Staff (Shock) and Restoration Staff

Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire or Mortal: Vampire is great for the extra magicka recovery if you need it, but can leave you very squishy to fire especially in PvP. If you feel like your build could use an additional 10% magicka recovery from the vampirism passives, then you can pick up vampirism. If you feel your sustain is fine or PvP is your main priority, you may want to choose to remain mortal.

MUNDUS

Atronach

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

Animal Companion -> Dive -> Screaming Cliff Racer

Animal Companion -> Betty Netch -> Blue Betty

Winter’s Embrace -> Frost Cloak -> Expansive Frost Cloak

Green Balance -> Fungal Growth -> Enchanted Growth

Green Balance -> Healing Seed -> Budding Seeds

Green Balance -> Living Vines -> Living Trellis

Mages Guild -> Magelight -> Inner Light

Destruction Staff -> Wall of Elements -> Elemental Blockade

Destruction Staff-> Weakness to Elements -> Elemental Drain

Restoration Staff -> Grand Healing -> Healing Springs

Restoration Staff -> Regeneration -> Mutagen

Restoration Staff -> Blessing of Protection -> Combat Prayer

Restoration Staff -> Steadfast Ward -> Healing Ward

Support -> Purge -> Efficient Purge

Light Armor -> Annulment -> Harness Magicka

Undaunted -> Necrotic Orb -> Energy Orb

Ultimates

Assault -> War Horn -> Aggressive Warhorn

Winter’s Embrace -> Sleet Storm -> Northern Storm

Green Balance -> Secluded Grove -> Healing Thicket

PASSIVES

Animal Companion

Winter’s Embrace

Green Balance

Racial

Light Armor

Destruction Staff

Restoration Staff

Vampirism Passives (except Savage feeding and blood ritual)

Alchemy – Medicinal Use

Mages Guild

Fighter’s Guild (Banish the Wicked)

Support (if Purge is slotted)

Undaunted

Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Healers dont have set rotations like DPS, use things in your kit as you need them.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!