(plus added a bit of weirdness to healers to see tank health spike up so much without incoming heals)

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

Thels wrote:That was kind of expected... So output is reduced by 25%. That probably still makes it better than SS, though it's a lot closer now.

Meh, not sure it's still that close. We're still seeing what? Double the SS numbers?If I were paranoid I'd say they nerfed us in a sneaky one-two manoeuver, but I'm more thinking they never expected those EF numbers to happen. *facepalm* Seriously...

When that day comes, seek all the light and wonder of this world, and fight.

Actually I think they thought Prot would still stick to SS despite its nerf, without noticing the amount of theorycraft that stated that EF was a lot better even without set bonus, so didn't even bother to check the numbers.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

Sagara wrote:Is that the moment went you throw that saying about assumptions?

While I get what you meant, your sentence makes no sense grammarwise xD

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

Keep in mind that while EF is a lot stronger on total healing(/absorb) output, it is only useful during the tick, while SS' absorb effect will apply to the next blow. Once EF does less healing than SS absorbs per tick, it doesn't really matter that EF still puts out more total healing, it won't help as much as SS. EF might tick twice as often, but that advantage is mostly negated by EF ticks only being applicable in between attacks, whereas SS is also useful before an attack.

Thus, for a string of 3 attacks, we can rely on 1 SS tick and 1 EF tick.

I'm actually a little confused how BoG stacks are included in Slootbag's sheet. Changing the selfcast multiplied from 2 to 1.5 is easy enough, but what about the bonus for BoG. It lists a 2.5 multiplier, but each stack increases output by 10%, right? So shouldn't it have been 1.5 (or at most 1,61051 if it was multiplicative, which I doubt is the case).

EDIT: I checked the video again, and totally forgot to include Mastery. Then looked back at the sheet, and noticed that mastery was included in the formula. *headdesks*

Testing it with 2.2 (20% Mastery + 4 BoG) and EF still comes ahead per tick.

EF has a base tick time of 3 seconds. For the tick time to become 1.5 second, you need 100% Haste. I think you're overestimating that.

Even if EF was at 1.5 seconds, and SS at 3 seconds, you'd have for chains of 2 attacks:

hit - EF - hit

SS - hit - hit OR hit - SS - hit

EF before or after a string of attacks has no effect. SS before a string of attack has.

It's more likely going to be like:

hit - EF - hit - hit OR hit - hit - EF - hit

SS - hit - hit - hit OR hit - SS - hit - hit OR hit - hit - SS - hit

SS is an absorb, which is stronger than a heal. Since EF ticks twice as often, and ticks at least as hard, the advantage from the absorb is negated almost completely. Once EF ticks for less than SS, EF is losing it's advantage, especially if you don't have the T16 bonus, and EF comes with a big opportunity cost.

However, at at least 3 BoG the ticks are about equal, depending on your mastery. At 4 or 5 BoG, EF remains a clear winner.

I'm not convinced, though, that always waiting for 5 BoG is the smart way to play it. That can add pretty big gaps where you are doing without EF.

EF heals you twice as often, but for not twice as much anymore, but still more than SS. Bringing you back up with a tick to more HP than after a Hit that has been absorbed by SS., and this, twice as much. (damn what a sentence... )

the other pros and cons have been discussed enough in this Thread, so I won't bother listing them. both talents have theyr pros and cons.

I don't see the nerf big enough to really tip the scales tho. The gap is closer now. Making SS a definitve choice, depending on preference AND Encounter.