Erm, right. I've run into a few things that I've found... displeasing about the mod.

For one thing.

For neither love nor money I cannot find out how to turn the satellite dishes. I'm a pretty cluey guy concerning video games and I'll eventually 'get' how to pass a certain obstacle but if I can't then how can a lower tier gamer get past? Suggestion: Add a PDA (or data cube, or e-mail) entry on how to find all the sat-controls. It's driving me barmy. Resuscitation: Still, it IS a lot better than it was on the original which was just pressing a lot of buttons on two computers in two parallel rooms.

For two thing.

I've got to say it. I agree with the other posters about the boundaries in NYC. JUST when you think you can get over a wall you explode into a thousand gibs like it's got an invisible grid of lasers or some automatic turrets that whip out and mince you. Suggestion: A metal fence. That's all. Resuscitation: Even with the stop-a-gap insta-death it's much better to have a sexy open environment.

For three thing.

Lastly, CAN I HAS SECOND DEMO?! Suggestion: A release of the current work... or screenshots... those are good too. Resuscitation: Even if you don't, it'll still be awesome when it comes.

So, you can't find the satellite control room eh? Go to the first floor of the hangar and look under the stairs. There's a hatch which will take you to the room. No datacube's? Look harder my friend! If you really want to know, there's a datacube under the cargo elevator right next to the repair bot and explains the location of the satellite control room. --------------------------------------------------------------------------

I've already fixed the wall near the hotel. You're not able to accross it with decorations.

The next patch includes a preview level from the Market area. I am sure that it will please your eyes.

So I was playing Hardcore with Revision, and I noticed that in the 2nd time at the NSF base, you put some sort of invisible walls around a building to the left. Now, normally, this isn't a problem, but it seems to cause some sort of an issue with the flight aug (which is awesome, mind you), because I got completely stuck, and had to ghost out. I'm not sure whats causing that, but you may want to list that somewhere as an incompatability or something.

*Double Corporal Collins name. *Double Turrets next to the entrance to the Statue. *Gunther Hermann's AI improvement. *The gate that leads you to North dock is now a mover. *A Lot improved Unatco yard. *Larger,better organized,Kitchen featured Unatco HQ. *Jaime's Office. *Fixed some AI issues in Battery Park. *A Lot better enlightenment in NYC Streets. *Added a window to get into Paul's bedroom in NYC Streets. *No more falling down from the rooftop in Hell's kitchen(unless you do it by yourself) *Minor level design improvements in NYC Streets. *Added a fence to restrict the players from jumping out of the area in NYC Streets. *Fixed teleports in the subway station in Battery park 04. *Reduced enlightenment in Hotel. *Bar area,WC and the Dining place no longer exists. Instead of those, there's new bar/lounge. *You can now succesfully complete the Hostage mission. *The Chopper cutscene works now in every part of the Unatco Island. *Fixed 05_UNATCO music. *Fixed patrolling points in HK Underworld.