Some more nice new work in my inbox this morning, this time from Mouton Burger (Mot Renders). What is a little bit different with this work, is that it was done using Cinema 4D. Good to see that my HDRi skies work just as well in c4d as they do in other packages.

The sky Mouton used was "1941 Dusk Blue", and here is a guide to using HDRi skies in cinema4d together with vray:

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General: In c4d project settings, LWF should be disabled and the color profile set to sRGB
Vray Color Mapping: Check the LWF tickbox and set the gamma to 2.2

1. Create cinema 4d arealight
2. Add vraylight tag to it

b

3. set the intensity to 1.6

c

4. Go to Area light tab and set the Area type to Dome

a

5. Add your Sky hdri in the texture slot and set the color Profile to sRGB

6. Insert the hdri in a Filter shader and set the gamma to 1.0 (or 0.75 if you wan't to boost the strength of the sun like this tutorial)
7. Add a vrayphysicalcamera tag to your camera in order to control exposure, depth of field etc.