In this series of Maya tutorials we will explore a number of useful features in Maya that will help you accomplish many day-to-day tasks with a bit more speed and efficiency. When working on your own projects in Maya, there are a number of built-in features that can help shave seconds or minutes off of your current task. While this may not sound like much time, if you add it all up, you can potentially save hours of production time by just using some of the workflow enhancements that we cover in this course.

MentalCore 1.7 is released! This release includes a number of new features including support for Maya 2015. MentalCore is a plugin that provides an alternative to the standard rendering workflow for Maya and Mental Ray. Designed and proven in production MentalCore completes the shading lighting and rendering pipeline and is suitable for small to large productions.

This series of Maya tutorials will begin by breaking down the Node Editor and how it is similar to other editors inside of Maya. Often times inside of Maya, we have to go through a number of different menus, editors or windows to accomplish a single task.

In this series of lessons, we will learn how the RealFlow RenderKit can be used inside of Maya. The RealFlow RenderKit is an extremely powerful set of tools for rendering RealFlow particle data directly within our primary 3D application.

In this series of Maya 2013 tutorials, we will learn how to take advantage of Maya's Node Editor window. The Node Editor takes a number of features that were previously divided between Maya's Hypershade, the Hypergraph and the Connection Editor, and merges them into a single user-friendly workspace. The Node Editor gives us a much simpler way of making advanced connections between any nodes or attributes in our Maya scene.

In this series of Maya tutorials we will explore a number of useful features in Maya that will help you accomplish many day-to-day tasks with a bit more speed and efficiency. When working on your own projects in Maya, there are a number of built-in features that can help shave seconds or minutes off of your current task. While this may not sound like much time, if you add it all up, you can potentially save hours of production time by just using some of the workflow enhancements that we cover in this course.

important to create models that have a consistent visual style, not only within themselves, but with the characters and other props that belong in that environment. For cartoony or stylized models, the design becomes very important and there are a number of tools that we can use in Maya that will allow us to achieve that sort of look.