Welcome back to Fall
League!

Fall League 2014

Registration begins on August 1st at 9am. To avoid having the 10am timeslot and an uneven tournament bracket, the league is contracting from 52 back to 48 teams this season. On average there are 6 teams that do not return each year so hopefully that will continue to be the case in 2014. The first 48 RETURNING teams to register and pay will be guaranteed a spot in the league. New teams are also eligible to register and pay starting August 1st, but will not have an opportunity to secure a spot until after the usual August 15th priority registration date.

Therefore, all teams that want to play in the league should register and pay as soon as possible beginning August 1st at 9am. If we reach August 15th and the league has not yet reached 48 returning teams, we will accept new teams based upon payment time-stamps in the registration and payment process.

The cost per team is $300. The league requires teams to pay through the registration website via
PayPal.

Schedule

Fall
League will run from
Sunday September 7th through November 2nd. Playoffs
begin on October 26th with the championship tournament concluding Fall
League on November 2nd. All games are played at the Lake Nokomis Fields. Regular season game times will be played
during three time slots between noon and 4:45pm. For scheduling purposes,
teams with lower rankings will tend to have games in the early time
slots, teams with middle rankings during the middle time slot, and upper
ranked teams in the late time slot. Games go from 12-noon to 1:25pm, 1:40pm to 3:05pm, and 3:20pm to 4:45pm. Games played in the final (3:20pm) time slot must enter a soft cap at 4:45pm and hard cap by 4:50pm if scheduled for a field affected by a City of Mpls league game that starts at 5pm. They have priority over your game. Rankings will change weekly
based upon game results. To start the season, rankings will be determined
by the Fall League board. Please read and familiarize yourself with the league rules.

Waivers

Waivers
must be on file
for every player on your team. As a team captain, you are responsible
for making sure that every player has signed a waiver, either
electronically or via turning in a paper waiver. After Week 2, teams
will not be allowed to play unless all registered players have
submitted a signed waiver. Players may turn in a signed, paper waiver
to Frisbee Central or they can sign their waiver online by logging in.

Rosters

The following rules apply regarding rosters:

All players must be properly registered on a team to play with a signed waiver. It is the captain's responsibility to ensure that all players are properly listed on the roster - no exceptions.

Players are only allowed to play on one team; a player can only be on one roster. The league enforces this rule for two reasons: 1) to encourage as many players as possible to play in the league; 2) so teams are not artificially better during the season due to players who will not be able to play with them during the playoffs, thus causing uneven matchups during the final tournament.

All players on a team's roster must play a minimum of two games in order to qualify to play during the playoffs (i.e. no ringers just for the playoffs) unless a team is savage

Fall
League encourages
teams to fill their rosters with players that are available for the
majority of the season. Try not to have too many club players on your
team, as it is not fair other teams if you are dominant one week and
barely able to find enough players the next. See the section below titled
Fall League Variations from UPA Rules for additional details about substitute players.

Rosters
must be
finalized prior to October 1st. Prior to that date, players may be
added to or deleted from a team's roster.

Fall
League Variations
from UPA Rules

All UPA 11th Edition
rules apply to Fall League with the following
exceptions:

Players
are able
to call a short equipment timeout which does not count as a team timeout

The
savage-plus-one
rule applies throughout the entire Fall League season and playoffs.
This means that walk-on players are only allowed in order to bring a
team to a maximum of 5 men and 4 women, must be of equal skill to the
player being replaced, and must be announced to and agreed upon by the
opposing captain prior to the game. If the team already has 5 men or 4
women, then walk-on players are not allowed. This rule trumps the two game requirement below.

All
registered players
must play in a minimum of two games during the regular season in order
to play during the playoffs. While this is a tough rule to enforce, the
league will rely upon the honor system and verification from opposing
captains if necessary. The intent of this rule is to encourage teams to
generate a relatively consistent level of play throughout the regular
and post seasons, and to prevent ringers playing only in the playoffs.

Time
Cap: All games are to a score of
15, hard capped at 17 unless the scheduled game end time is reached. Time caps are enforced for all games played during all time slots.

Fifteen
minutes
before the start of the next scheduled game, a soft time cap is applied.

Finish
the point
if the disc is still in play.

If
one team is
ahead by two or more after the point is completed, the game is over.

Otherwise,
set a
hard-cap of leading score +1.

If
the game has
not finished by the time the next round is scheduled to begin, play
will end at the next change of possession even if that means a tie.
Your game is no more important than the next game scheduled to be
played.

**RULE CHANGE** Each team must have at least three men and three women on the field at all times. If both teams have at least one sub for each gender, points can be played 4F/3M (offense gets to choose whether 3 or 4 women will be on the line for the pull).

If a team does not have enough men or women to field a 4-3 line, it must either forfeit or play with less than 7 players but must play with at least 2.

Fields / Field Setup

All games are played at the Lake Nokomis Fields except on October 5th, when the Twin Cities Marathon will force games to Bossen Field

Fields will be labeled 0 through 7 on the field map located both online and at Frisbee Central

The league will endeavor to mark the fields to aid captains in field setup

The fields will be setup for Week 1, but captains will be responsible for setting up their fields thereafter. Please take note of field locations, refer to the field map located at Frisbee Central, and be mindful of captains needing to set up other fields. It is highly likely that you will not have a full-sized ultimate field due to space limitations. Please be rational and reasonable regarding this issue.

The price of winning is costly! Each winning captain of games in the final time slot is responsible for picking up cones and returning them to Frisbee Central. Delegating this responsibility to a teammate is encouraged so that captains can still accomplish your post-game captainly duties. Please also scan your field and others as you leave to make sure that equipment, clothes, and garbage are not left behind

Please police your own sideline after each game. Empty energy bottles and wrappers are common litter items found on sidelines. It often blows into the streets or Lake Nokomis when left behind. Please make it a part of your post-game cheer or efforts to clean up your sidelines

Tournament Sunday
Rules

All games are to: 13
points (mirror when first team reaches 7 points, no halftime break)

Soft time cap: N/A

Hard time cap: 70 min.
(i.e. play 70 min (or to the horn sound if audible), finish the point and end game. If
tied after ending point, play one more point)

Time-outs: 1 per game (2 minute maximum)

Prior to a final
bracket championship
game, captains can agree to eliminate the time cap if it appears that
darkness will not be a factor. It is beneficial for teams to find and
have a Fall League board member present for any unusual captain agreements
prior to the game.

All
players must be
properly registered and listed on a team's roster. Prior to the
semi-final and final games for the A-bracket championship, a Fall
League board member will verify the roster of each team during the
pre-game captain's meeting.

If
a team is found to
have broken any of the tournament or league rules regarding rosters,
the team will be automatically eliminated from championship contention.
If a roster infraction is determined after a game has been played, the
violating team will be stripped of any titles and or wins during the
tournament. Those games will be officially listed as forfeits with all forfeit rules applying.

Forfeits

Please make every effort
to avoid a forfeit. One forfeit will cause a
team to lose its right to reserve a spot in next year's registration.
Teams that forfeit twice in one season will be removed from the league
and/or excluded from the playoffs, at the commissioner's discretion. In
the event that one team is unable to field a team, captains should meet
before the game to attempt to reach an agreement for playing at least a
partial game with mixed players, even though one team will still
officially forfeit. In the event that nobody from a team shows up for a
scheduled game, the commissioner may consider it a double-forfeit and
thereby remove that team from the league. Teams that are removed from
the league by the commissioner will not be able to recover any prorated
registration fees since field and insurance costs are non-recoverable.
So please, make every effort to avoid a forfeit.

Lost
& Found

The lost & found
treasure chest gets very large each season,
and most of it goes unclaimed. The league will send out a communication
(to captains at the very least) each week with a list of lost &
found items. If you lose an item, please notify your captain, a Fall
League board member, or email the league. After two weeks, lost
& found items will be donated to charity, added to the lost
& found curator’s assets, or discarded properly.

Food, Alcohol, and Other Forms of Enjoyment

Food is allowed on the fields but alcohol and all forms of recreational drugs are prohibited by Minneapolis ordinance. Beyond any personal ramifications encountered from players caught using alcohol or drugs on the fields, the TCUL league could get banned from renting the fields and/or lose its liability insurance. There are many bars in South Minneapolis that can cater to your needs. Please frequent those establishments instead of bringing the party to the fields. This absolutely applies to Tournament Sunday as well.

Playoffs Brackets

2014 Fall League Champions

It should not have been a surprise that the final tournament was affected by cool temperatures and wind. Luckily the sun peaked out during the middle of the day and hot cider was available to all. Thank you to all of the teams and players that made it a great final tournament. We'll see you next year.

South Squall B - 2014 Back-to-Back Fall League Champions

A Division Champions: South Squall B

2 United Crusher

3 THIS IS NOT A GAME

4 Grass Monkeys

5 FlyingPandas

6 Sweet Addiction

7 Pants Party

8 Team Tryhard

B Division Champions: Big Bad Wood

10 Moonshiners

11 Triple Plaid

12 Summit Avenue All-Stars

13 Hammer Time

14 Business Casual

15 This N That

16 Smokin' Pixies

C Division Champions: Kirby Huck It

18 ZU-BETCHA

19 Breakfast with Screwdrivers

20 Mustache Militia

21 Oedipus & The Mamas Boys

22 The Jane Fonda Workout

23 Rough Sox

24 Dirt

D Division Champions: Discl3xia

26 Disc Continued

27 Papal Addiction

28 Hot Breath!

29 St. Paul Charter

30 Thundercats

31 Quaqmire-Cardinal Bar

32 Average Joes

E Division Champions: Mothership

34 Oops!

35 Not Sure Yet

36 Yetis

37 MIAC All-Stars

38 Short Circuit

39 The Huckstables

40 MAUL

F Division Champions: Spinferno

42 Moose Ultimate Sourthwest

43 Stone Hands

44 Vintage Plaid

45 Cooper

46 Deep Dish

47 Disqualified - AU Gold

48 Disqualified - Schuler Tree Service

2013 Fall League Champions

2013 was another great season of ultimate frisbee. Tournament Sunday was cool and especially windy, favoring the strong-armed and patient over the teams that lived by speed and the big huck. The final standings are below:

South Squall B - 2013 Fall League Champions

A Division Champions: South Squall B

2 THIS IS NOT A GAME

3 Shark Bait

4 Grass Monkeys

5 Panda Watch

6 Moonshiners

7 Team Tryhard

8 ZU-BETCHA

B Division Champions: Big Bad Wood

10 Sweet Addiction

11 Triple Plaid

12 Summit Avenue All-Stars

13 Hammer Time

14 This N That

15 Breakfast with Screwdrivers

16 Disc Continued

C Division Champions: Oedipus and the Mamas Boys

18 Smokin' Pixies

19 Beyond Thunderdome

20 Mustache Militia

21 Rough Sox

22 Papal Addiction

23 Dirt

24 The Huckstables

D Division Champions: Business Casual

26 Hot Breath

27 Scantily Plaid

28 Dino Discers

29 Oops

30 MIAC All-Stars and Brian

31 AU Gold

32 Yetis

E Division Champions: Mothership

34 St. Paul Charter

35 Thundercats

36 Not Sure Yet

37 Quagmire - Cardinal Bar

38 Average Joes

39 Cookies on the Force Side

40 Stone Hands

F Division Champions: Spinferno

42 Moose Ultimate Sourthwest

43 Vintage Plaid

44 Central Revolution

45 Short Circuit

46 MAUL

47 Cold Front

48 Cooper

G Division Contenders:

South Squall A

Game of Throws

Henry Sibley

Rezonate

2012 Fall League Champions

Thank you to all participants and parents for a great 2012 season. Tournament Sunday was cool but delightful and provided a great backdrop for some great ultimate games. Special congratulations go out to each of our bracket champions. The final standings are below:

Team Tryhard - 2012 Fall League Champions

A Division Champions: Team Tryhard

2 Shark Bait

3 THIS IS NOT A GAME

4 Moonshiners

5 Whore Island

6 The Big Bad Wood

7 Sweet Addiction

8 Triple Plaid

B Division Champions: South Squall B

10 Summit Avenue All-Stars

11 Grass Monkeys

12 Zu-betcha!

13 Oedipus and the Mama's Boys

14 Hammer Time

15 BreakFast with Screwdrivers

16 Papal Addiction

C Division Champions: Rough Sox

18 DiscContinued

19 Dirt

20 Smokin' Pixies

21 This N That

22 Thundercats

23 Oops!

24 Dino Discers

D Division Champions: Business Casual

26 Hot Breath

27 Waldo

28 Quagmire - Cardinal Bar

29 Help Desk

30 Mothership Connection

31 AU Gold

32 Stone Hands

E Division Champions: Average Joes

34 Central Revolution

35 Yetis

36 Short Circuit

37 Bullets to the Cone

38 South Squall A

39 Moose Ultimate Southwest

40 Vintage Plaid

F Division Champions: Buffalo

42 Rezonate

43 Cold Front

44 F-ing Awesome

45 Henry Sibley Warriors

2011 Fall League Champions

We
had a very successful
2011 tournament on Sunday Nov. 6, despite windy weather. Some great
ultimate was played and the following teams played their way to
championships in their respective playoff divisions: