Very informative. My coworkers and me were just talking about the subject. We'd thought it would be alot easier to make money of apps, but I guess that proved us wrong. I'll show em that next time I see them.

Just to ask, it doesn't look like the game had to be made with unity. Did you just wanted to try unity out?

Good read. You always hear people say that the app store is a get rich quick scheme with fart apps flooding it and stuff, but this doesn't really make it seem like that.

Also, you guys should make the app that was discussed a while back in the Apple section - A game with a similar concept to Audiosurf with tilt controls which utilizes the song library on the users iPhone. It's p.much perfect.

Thanks for the information Garry on how the appstore works.
It seems you learned a lot and it'll probably help out others in the future.

My suggestion is to stick to the desktop indie games like Minecraft, Terraria and the other up-and-comers. Seems like this is very profitable at the moment. I'm sure with the contacts you have made and your knowledge of programming, you'd be able to come up with an idea and build a great game!

I saw it but wasn't that interested because matching games have been done to death.

Physics games or procedurally generated platformers tend to do very well as apps thought. Would be nice to see something like that.

I always get hooked on procedural platformers because you know that the more you play it the more likely it is that you will get a higher score due to perhaps a slightly easier level coming up or the fact that you miss out on an almost impossible bit that you normally die on. Doodlejump is a great example of this.