ROFL the final boss only takes one hit XD
It's ALSO the first version of Sonic two to have the full ending. In the others Sonic and Tails just fly off to the right... well.. the ending isn't perfect though:

EDIT:

dunno if it's a mistake or not

The credits run out of music at one point. There's no "End" in the end.

QUOTE (JoseTB @ Feb 24 2008, 03:05 AM) [post="180033"][/quote]
It's also strange that previous builds and later builds get the layering right on this screen while this one doesn't. Also, why is Sonic black here, and Tails isn't?

QUOTE (Overlord @ Feb 24 2008, 06:36 PM) [post="180405"][/quote]
It's also strange that previous builds and later builds get the layering right on this screen while this one doesn't. Also, why is Sonic black here, and Tails isn't?
[/quote]

Well, you know, Sega cared about Sonic's anonymity =P It's just a palette issue, the first line was the background in previous builds, but it's used by sonic in the new title screen. Of course, the level select pallet remained untouched with the change.

Why do people never remember that debug only requires two C's, in everything from S1 through the last S2 beta that uses the old-style level select codes? And also the game doesn't care when you press the C's as long as you get them in before the final U. Personally, I use UDDDDCCU and it works every time.

Right so, there's something that bugs me about this build. Located at $A66A, there seems to be present the structure of the final level select. However I'm having no luck in finding references at all in the code...