Saints Row 2 Walkthrough & Strategy Guide

Shaundi is stuck figuring out what Loa Dust is made of, so she wants enlist the help of a friend of hers. Problem is, her friend is in jail... Another of Shaundi's friends has a bomb for us to do a jail break, but the bomb is set to self-destruct.

Run to the boat when you're given control. Hop in and floor it; usually the GPS gives you a bad route to take in the water, but this time it directs you rather accurately under the bridges and such. Once you arrive, you're told the plan: you're going to blow up the prison's electric generator, then sneak into the prison itself.

Once you arrive on the island at the waypoint, you'll be greeted by a single door. From there, the path to the generator is linear with only a single guard you need to take care of. Blow the generator (get out of the room after planting the bomb!), then head past the generator to the next area.

Walk or drive to the next designated area, then head through the front gates. Up a short flight of stairs to your next waypoint, then into the prison itself. Again, the guards you encounter will only be lightly armed, and easy to take out. Once you get into the cells, you'll see a riot taking place with a ton of prisoners and a half-dozen guards. Although the other prisoners are flagged as enemies, they and the prison guards will worry about dealing with each other rather than you. Just walk to the waypoints to continue.

You'll come to some stairs soon, and things start to get sticky. On the second floor, the prisoners and guards are evenly matched. Ignore them, but ready your guns as you go up again: there are several guards on the third floor that could give you a problem. Waste 'em, then you'll be able to find Shaundi's friend, and she'll add herself as a follower.

Head back down, but do so carefully. On the second floor, a bunch of guards gets spawned in and make short work of the prisoners, and will turn on you. Their power is weak but they have enough numbers to give you a moment to worry. Use a thrown weapon (grenade or Molotov cocktail for example) first, then follow up with standard shots to clear the way. The first floor gains a couple more guards too, but the prisoners can handle it: just ignore them and head outside.

Now you've just got to get back to town, and you get a better vehicle than your speedboat. Drive to the blip and you'll see a shiny new police copter. Hop in, fly toward the city (doesn't matter where), and you're done.