The AI uses different formation for each nation and over different time spans.....some OOB's have only a half dozen time changes where different formations may be used and some other have dozens of time changes where formations change so no....you cannot 'teach' AI to use new formations...it's all predetermined

The AI uses different formation for each nation and over different time spans.....some OOB's have only a half dozen time changes where different formations may be used and some other have dozens of time changes where formations change so no....you cannot 'teach' AI to use new formations...it's all predetermined

Are these formations are marked somehow? Or there is a file somewhere with a list of them?

I guess that the most of them are 'original' formations from the Vanilla Steel Panthers but maybe some were added when the game was rebuilt to WinSPMBT?

ONLY MBT uses external picklist so there is no \Game Data\Picklists in winSPWW2 and yes they are in that file in MBT but unless you are psychic you won't understand what you are seeing if you do open one up without the master file..... and the master files are not released because we don't want people poking around with the picklists

No, they are not. There used to be " AI only" formations in the OOB's but we got rid of those around 2005..... there are a very ( very,very) few formations in the OOB's that only the AI uses but they are not marked as such any longer. There are 17,549 formations in MBT so you won't find them

Quote:

Originally Posted by Crueldwarf

I guess that the most of them are 'original' formations from the Vanilla Steel Panthers but maybe some were added when the game was rebuilt to WinSPMBT?

There **may** be some very, very small chance that there are residual, tenuous connections to the original SP2 picklists for some basic formations that the original nations used but they are VASTLY more complicated than the originals

ONLY MBT uses external picklist so there is no \Game Data\Picklists in winSPWW2 and yes they are in that file in MBT but unless you are psychic you won't understand what you are seeing if you do open one up without the master file..... and the master files are not released because we don't want people poking around with the picklists

I do not really want to mess around with picklists. I mostly need to understand what formations in OOB are 'free game' for editing/removal and what should be kept around at any cost.

I do not really want to mess around with picklists. I mostly need to understand what formations in OOB are 'free game' for editing/removal and what should be kept around at any cost.

As part of the USMC OOB rebuild I had to remake the picklists from scratch, NOT EASY.

It's best to assume ALL formations currently existing in an OOB are in use. Don't mess with them. There is no "easy" (or even "not easy", it's a pain in the ***) way to get the AI to use new formations.

Now ... if you want to create now, alternate, formations in currently blank formations, have at it. Such formations will be player ONLY and invisible to the AI.

__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein

ONLY MBT uses external picklist so there is no \Game Data\Picklists in winSPWW2 and yes they are in that file in MBT but unless you are psychic you won't understand what you are seeing if you do open one up without the master file..... and the master files are not released because we don't want people poking around with the picklists

I do not really want to mess around with picklists. I mostly need to understand what formations in OOB are 'free game' for editing/removal and what should be kept around at any cost.

All OOB's have an ample number of free Formation slots so if you need to make personal custom ones then just add them to the end of the list