The evolution of my previous RWE-ARMK1. Presenting, the RWE-ARMK2, with improvements over the earlier versions. Sniper mode has been added. Not also that, but the grenade launcher now supports a clip of 3 grenades or more, depending on the clip size. Aura is now stored in a thick glass container in the back of the weapon, this way allowing some niuce addons to be added to the fron tof the weapons, like the grenade launcher. The best improvement is the twin container and fire mode, allowing it to kill twice as fast. If the addon for twin fire mode isn't used, when the first container depletes it changes automatically to the next container.

UPDATE: New stuff added, mainly the SMG "Compact" Version with addons, Shotgun Attachment and new sight systems

I can imagine that the apparent potential of this weapons system would be superior over that of conventional small-arms and comparable to that of other energy weapons such as lasers.

But I've noticed that the primary flaw with this system is the Aura Ammunition itself.

Aura is an Organic Energy that is biologically produced by living beings.It's really not something that you can harness, generate, and store like electricity.It's far too different and complex to permit mass-production.

ah! and as for the ammo itself, it's NOT produced in a powerplant or something. each lucario that is given a weapon can reload the containers themselves with their own aura. The container has a system that "sucks" the aura from an aura sphere and stores it inside

very interesting. i've thought of the idea about guns for lucarios using contained aura as ammunition but never understood how it would look. you just showed a perfect example of it and weapons. overall, i think it looks great ^^