DungeonTimer

Overview
DungeonTimer is a simple addon for keeping track of your times running 5-man dungeon instance. Unlike similar addons, this one does not require you to use the “Looking for Dungeon” (LFD) tool in game.

The timer is started when you first enter combat and is stopped when you kill the final boss of the instance.

Best times are stored per-character.

Comes with a LibDataBroker data source that displays the elapsed time on your NinjaPanel, ChocolateBar or other display. Clicking on the LDB panel will send the current elapsed time to your party. The LDB tooltip shows your current best instance times, sorted by instance name.

TODO:

Track average times for each instance seen

Add support for pre-LK instances

Enable display of best time for the instance when that best is another toon

Bugs and Suggestions
Please post any bugs and suggestions on the github issue tracker:

Two bigger problems with it. They are tied together: the fact you are unable to manually start/stop the timer as well as it bugging out if you leave a group and then join another.

Leave an incompetent dungeon group without killing last boss. Queue in the LFD tool for another one. Join it. The timer does not start again (as it did not stop after leaving the last group); instead, the bugs start rolling. Not all the 13 errors thrown up by the mod are shown below; WowI won't allow the post length:

Start a CoS heroic instance (random multi-server party), with the new skip-the-RP shortcut feature in it. After entering, DungeonTimer properly outputs to chat that the timer will start after entering combat. It does.

But...the timer never stops. After the last boss kill, it keeps running. After looting the chest, it keeps running. And after leaving the party and getting ported back...it keeps on running. It doesn't stop.

Originally posted by Zidomo This is great, except for one thing: the auto-report-elapsed-time-to-chat when the instance has completed/last boss has died. Had to apologize for spamming that to party members on first trial of the mod.

Really need an option to disable that feature...or just get rid of it.

This is great, except for one thing: the auto-report-elapsed-time-to-chat when the instance has completed/last boss has died. Had to apologize for spamming that to party members on first trial of the mod.

Really need an option to disable that feature...or just get rid of it.