Why have I been copy-pasting dgVoodoo DLLs to game folders like an idiot all this time?? If you keep them in central directory and just create hardlinks to them in game folders, you can simply update the copy in that central directory so all games get updated with latest DLLs at once. And I've had Link Shell Extension installed since forever but never thought to use it in this scenario.

Missing rain and sky glitch is fixed, but I cannot reproduce the CIA logo glitch. Isn't it dependent on the resolution maybe? I get similar glitches in The Punisher if resolution is forced to a high one.Also, the haircross appears only when the game is not in true fullscreen (remember, with Splinter Cells there is a problem causing dropping the game back to windowed mode when playing cutscenes).

lowenz wrote:And so in Max Payne (1):

and other games.....(I must check all my pool )NVCP forcing is working well.

Doesn't it conflict with the nVidia CPL settings in some way? It noticeably works for me.

Missing rain and sky glitch is fixed, but I cannot reproduce the CIA logo glitch. Isn't it dependent on the resolution maybe? I get similar glitches in The Punisher if resolution is forced to a high one.Also, the haircross appears only when the game is not in true fullscreen (remember, with Splinter Cells there is a problem causing dropping the game back to windowed mode when playing cutscenes).

Thanks, the mouse problems are fixed. The CIA logo IS resolution dependent. I tested in 640x480 and then 1680x1050 in game. For 640x480 ,in game,through DgVooDoo it does show the issue. Nothing forced.640x480 on original hardware it shows ok.In SCPT i still have the cross sign flashing from time to time. I 'm preaty sure i'm in fullscreen I Alt-enter ed twice to make sure. I will try to reinstall the game.

Also i have one more thing for you to check, very similar to the issue you have just fixed, regarding the mouse move.

Look here(sorry for the big picture..but i need to make sure it's visible)

The light losses the corona. Is this related to the issue you just fixed? Worth a look, when you have the time.

Dege wrote:Doesn't it conflict with the nVidia CPL settings in some way? It noticeably works for me.

You got it man! Resetting the profile with nVidia Inspector has solved the problem!The culprit are some AF driver tricks activated with AF forcing via NVCP! The only way to get rid of them is a NVI profile reset. Changing the options in NVCP isn't enough!

I got a problem with the last 2 controlpanels but it only happens in some folders. The cpl doesn't update the dgVoodoo.conf and the Apply button stays active. This can be temporarily fixed by either deleting the conf file and adding the folder again or deleting the folder from the list and adding it again. However the next time you change settings the issue returns.

Also if you try to add an already existing folder the program crashes.

Any jup, tried out the steps you are doing on your PC. Didn´t work for me. Yes, even centered or unspecific didn´t work. (well, except if I´ve enabled softwareRendering in the ini-files, then it simply ignores everything )So, it did run for you? Or did just other UnrealEngineI-Games run for you and you haven´t tested the demo?

Today I run into the same on my AMD machine. I had to limit the VRAM to 64MB on the CPL to get it to start.It's the same issue as with Unreal Tournament (256MB and above).

VirtuaIceMan wrote:ToCA maps are dark then lighter when unlocked. Back in the day on my old PowerVR/3Dfx cards they were much, much lighter, but now show black.

Menus are in software mode though, not D3D (I believe). Something in the lighting went wrong somewhere along the line.

Maybe a bug in Win98 D3D implementation which was fixed in the NT D3D line but it broke TOCA?It's indeed a lighting bug, the game places 2 point-lights that provides light for the maps, but the top of them are out of scope, lights seem to be placed badly.

Hi Dege,I've tried SC1 in 4k, resolution forced in DgVoodoo and i got some issues:

Previuosly, there were 1-2 places in SC1 with certain issues when forcing resolution or MSAA applied. I know the feature can create problems but If you can keep the issues at minimum it would be awesome if not, well, it happens .

Thanks !

PS;Did you managed to take a look at the previous issue i posted about the mouse movement - missing corona of certain lights at certain angles for SCPT ?