Last week Ashes of the Singularity™ was updated with comprehensive support for DirectX® 12 Asynchronous Compute.This momentous occasion not only demonstrated how fast Radeon™ GPUs are in DirectX® 12 games, but how much “free” performance can be gained with our exclusive support for asynchronous compute.
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For more detail on how asynchronous shaders work, you can check out the white paper here.As a quick recap, the idea behind asynchronous shaders is to allow the GPU to handle both graphics and compute tasks concurrently without having to switch back and forth between them.
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It’s no secret that AMD and Nvidia are planning to launch new GPUs in the next few months, but there are still questions about configurations and technology.Initially, we expected these new cards to use the HBM2 memory standard, but the persistent rumor has been that AMD’s upcoming Polaris would be GDDR5 based.
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