Emma is an artificial intelligence with a love of science, insults, and devilish traps. When her systems are booted up she finds herself in control of a long-abandoned facility in a post-apocalyptic wasteland. The world is filled with dangerous threats granted great powers by the same cataclysm that befell the world. Emma must balance safety with the desire for test subjects as she brings herself back fully online and stakes out a place in this new world.

Gamers are celebrities. Superstars. Idols to the masses. Only a few ever make it out of Piper's Mill, most toil their lives away in the small town just dreaming of a better life. Liam thought he had a comfortable life all worked out when it winds up wrenched away from him. Drawn into other's schemes to hack the game and steal some spotlight he never expects to find himself playing in a game nobody has ever heard of. He never expects to find himself deep in a dungeon at level one with no gear and barely any skills. He certainly would never anticipate suddenly being tied to forces that promise not just to reshape his life, but the world outside the game. Time to level up.

A Hugo award-winning Novel! “Vinge is one of the best visionary writers of SF today.” —David Brin Thousands of years in the future, humanity is no longer alone in a universe where a mind's potential is determined by its location in space, from superintelligent entities in the Transcend, to the limited minds of the Unthinking Depths, where only simple creatures, and technology, can function. Nobody knows what strange force partitioned space into these "regions of thought," but when the warring Straumli realm use an ancient Transcendent artifact as a weapon, they unwittingly unleash an awesome power that destroys thousands of worlds and enslaves all natural and artificial intelligence. Fleeing this galactic threat, Ravna crash lands on a strange world with a ship-hold full of cryogenically frozen children, the only survivors from a destroyed space-lab. They are taken captive by the Tines, an alien race with a harsh medieval culture, and used as pawns in a ruthless power struggle. Tor books by Vernor Vinge Realtime/Bobble Series The Peace War Marooned in Realtime Other Novels The Witling Tatja Grimm's World Rainbows End Collections Collected Stories of Vernor Vinge True Names At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

In the player versus player MMORPG Fantasy Realms Online, people live out the fantasies they can’t in real life, no matter how bloody or sexy they might be, and Kromgorn the Barbarian is no exception. He and his guildies make constant warfare against their rivals in the Secret Order, a guild led by the dark Lich-Lord, who’s also rumored to be a crazy hacker in real life, and they make fun of players who just use the game for stupid things like getting laid. But when the Lich-Lord releases a powerful spell that traps most of the players in the game permanently, Kromgorn accidentally winds up stuck in the avatar of his friend Lacey—a stupid, low-level female character that was designed exclusively to get down and dirty with the in-game pleasure system. Even worse, he gets captured by the orcs and thrown into their harem dungeon, where he finds he’s powerless to resist his captors and has to seduce his way out! The developers really modeled female bodies correctly in this game, and it’s humiliating to have to go from being a high-level barbarian to a simpering little harem girl. With his guild drawing closer to an epic encounter with the Lich-Lord, they need all the high-level players they can get! Will Krom figure out a way to get himself out of this useless body and get back in time to help his friends, or will he be stuck forever working on his back in the slums of Lorengarde? The only way out of this mess might be to give in to his situation and embrace his new body in order to outmaneuver his foes. Who knows? He might even end up enjoying himself… With 150+ pages of humorous, gender-swapped fantasy action and some VERY steamy scenes, this book is intended for mature audiences who enjoy FF and MF encounters with lots of gender-bending fun.

For as long as anyone can remember, the city-states and nomadic clans of Ioplon had been warring and raiding against each other. Using their swords and magic, the humans of the world had made their names, took slaves, and gained glory fighting against each other. That is about to change.A magical accident had occurred and the world's first dungeon was created. As the spirits that makes up the dungeon core argued against each other, they would create new creatures to ensure their survival.Like it or not, the humans are no longer alone.Ready or not, the sword and sorcery world of Ioplon is about to be turned into a world of high fantasy. Let's hope it survive the experience.

A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The first installment in a sexy new paranormal romance series by Larissa Ione, author of the bestselling Demonica series! Nicole Martin was only eight years old when she narrowly survived a massacre: her family’s vampire slaves rebelled and killed everyone in her household. Twenty years later, Nicole now dedicates herself to finding a vaccine against vampirism…and eradicating the gruesome memories that give her nightmares. Riker, a member of the wild vampire Moon Clan, is haunted by his own demons—his wife Lorraine had been captured and enslaved by the Martin family. It was during a botched escape attempt that she was killed, along with their unborn child. Still wracked with grief and anger, Riker is now fueled solely by the desire to rescue vampire slaves…and slaughter their owners. When Riker stumbles upon Nicole in a chance meeting, he immediately recognizes her as a member of the Martin family that once enslaved his wife—and she recognizes him as the wild vampire she saw kissing a pregnant slave in the moments before her violent death—an image that has haunted her dreams for years. When Riker kidnaps Nicole and they spend a night together in a cave on the way back to his clan, suddenly they begin to realize that they aren’t as different from one another as they may have thought—and they’re finding themselves drawn to one another…

With an alien invasion and survival of the human race at stake, service in the Marines was no longer simply about honor and duty, it was a matter of life and death. This was especially true for Quinn, a Marine sergeant who was hell-bent on ensuring that her young daughter had a world to grow up in. But one thing separates Quinn from the others: She's a certifiable badass. And as the aliens will learn, it's tough to keep a good woman down "SYNDICATE WARS is the perfect mash-up of STARSHIP TROOPERS and THE DIRTY DOZEN. A space opera with heart, great characters, and neverending action, the set-up will suck you in and the characters and story, including a very cool time-travel hook, will keep you wanting more." -- Stephen L'Heureux, SOLIPSISTFILMS (Sin City: A Dame to Kill For)

Blurs are fast. Muscles are strong. Shields have impervious skin. Mimics can change their appearance. And all of them are in danger. One Mimic is about to discover that nothing is as it seems in the Empire of Talents. Capable of contorting her face to resemble anyone, Mica dreams of using her skills on daring spy missions in enemy territory. Instead, she's sent to work for a frivolous young princess. Infiltrating tea parties and collecting palace gossip makes Mica want to kill someone-preferably the princess herself-but she soon learns there's more to this world than extravagant parties. She gets caught up in a web of courtly intrigues and treacherous secrets. When her fellow Talents start disappearing from the empire, Mica may be the only one who can uncover their hidden foe and save them all. She can change her face, but can she play the game? From the author of Steel and Fire comes a tale of mystery, romance, and courtly intrigue in a decadent fantasy empire.

For eons, conquering dungeons has been the most efficient way to become a strong adventurer. Although, not everything is as straightforward as it seems. Several questions have always plagued the mind of those that enter these mythical places of power: Why are there so many monsters? Where does the amazing weaponry and heavy gold coins come from? Why does the very air fill with life-giving energies?! Cal has all of the answers to these age old questions, for a very simple reason. He is a Dungeon Heart, a soul forced against his will into a magical stone. After several lonely years, Cal was able to regain sentience, allowing him to form new memories while slowly growing a dungeon around himself. With help from a friend, Cal learned how to create monsters and traps, increasing his power and size quickly. When a threat to his existence rears its head, Cal decides that he will do anything to stay alive and become stronger. Unfortunately for treasure-seekers, the fastest way for Cal to achieve his goal... is to eat anyone that enters his depths.