Cut the Rope for Windows Phone gets three new level packs at last

When Cut the Rope: Experiments arrived on Windows Phone last month, fans of the Cut the Rope series were of course pleased to see another installment on our platform. But the sequel’s arrival also reminded us that the first Cut the Rope had yet to receive an update since launch. The original game on Windows Phone had only 275 levels - 75 less than other versions.

As mobile Xbox gamers surely know, Rovio has been busy updating several of its Angry Birds games lately. Now it looks like Russian developer ZeptoLab has decided to join in the fun, because they’ve updated Cut the Rope at last! The update brings our version up to par with the iOS and Android games and gives players a great reason to rejoin Om Nom on his quest for candy.

Moar levels

The key feature of the update is the addition of three new level boxes:

Each box contains 25 levels, so Cut the Rope on Windows Phone now has 350 levels – just like every other version. Nice!

iOS promo screens (all other images from Windows Phone)

Interestingly, the level packs are now divided up into seasons instead of one long list like before. Players can jump between seasons at any time, regardless of a previous season’s completion. The first box in every season starts out unlocked by default. However, stars from one season don’t contribute to unlocking level boxes in future seasons. So you’ll need to put the 11th level pack, DJ Box through its paces before you can unlock the new boxes, even if you already have piles of stars from earlier boxes.

More cartoonstoo

At the bottom of the new season selection screen, you can also jump to the Cartoon menu. Previously, the game only linked to the first episode of Om Nom Stories via an option on the title screen. Now, players can easily access and enjoy the cartoon series’ first 13 episodes (14 and 15 are MIA). Kids and the young and heart will certainly have fun watching the game’s protagonist Om Nom get into trouble.

Experiments next?

It’s fantastic that ZeptoLab released these new level packs and revised the game’s UI with this update. We know that updating games through the Xbox Live certification process can be time consuming and costly for developers. Perhaps those factors inspired this dev to hold out until they had a sizable amount of content to add before working on the update.

That begs the question though - what about Cut the Rope: Experiments? ZeptoLab’s follow-up game launched with 150 levels on Windows Phone, whereas other versions have an extra box (Ant Hill) for a total of 175 levels. Check out our review for more details.

The developer might just choose to hold out for another level box to release on other platforms before they choose to update Experiments on Windows Phone. But we can hope it comes sooner, just as many of us hope for Cut the Rope: Time Travel to hurry up and come over!

It could either way. I got Angry Birds this month and I still haven't finished a single word (1 level left in Poached Eggs), so Angry Birds will keep me entertained for a while. And wether I get bored of it or not I'm just going to buy Shark Dash. It might be just me or I don't really know but I seriously don't understand why would I pay for a game that has got well bad -> decent graphics. It's like you're buying a new T-Shirt. Why would you get a stained one when you could get a fresh & cool one?
I would support the devs... I just hope Time Travel changes the game. Rovio might have more $ but I'm sure Zeptolab isn't poorer at all. They could release 2 versions...

Nevertheless, it is Microsoft who is the one to blame. While our games have to have different graphics, Android versions can run just fine on different resolutions.

I appreciate the updates and packages, but feel slighted paying premium prices for 3 year old games while the "other two" get the version of the game and we will pay 3x the amount in 24 mos. I thought Microsoft had it set up to easily port the simpler games like this? What happened to that game plan?

Do you know for a fact that experiments was released for $3 by mistake ? I think the feedback on the app showed how people feel anout the price (it was only 3 stars). If it was a mistake, did they refund people money ?

Bad news. That error means the WP Store has forgotten that you own the game and will not allow you access to future updates. The only solution is to ask Microsoft support for a refund and then repurchase the game.

XBOX Live must be more lax with their rules when it comes to WP games.I undestand to add achievments only in paid DLCs when it comes on Xbox360 games.But for WP games they must be more lax and give more freedom to the developers.

P.S And if they realy want to catch up the other competitors i think they should release more than 1 or 2 (xbox branded) games per week!