Welcome to the home page for Nature's
Teeth, an Ars Magica covenant set in Novgorod beginning in 1201. It ran
for somewhere near a year beginning in Summer 1993 and sadly eventually stopped (rather than
ending), primarily due to the fact that we'd had an Ars Magica game of some
flavor running since Fall 1989. Below are links to logs of the first 26 weeks of the Nature's
Teeth saga, all in plain text. It ran several months longer, but those adventures were never
chronicled. Still, the extant logs should provide lots of enjoyable
adventure ideas and numerous personalities for a Novgorod campaign.
(You may also wish to take a look at The
Prospectus Locus Saga, set in the same universe about 9 years later,
though in a faraway land.)

Nature's Teeth is a covenant founded on a small island in the Baltic
in 1201. There is a great magical castle set in the middle of island, but
it is sealed by ancient magics. The campaign had two main focuses:
discovering a set of seven gems which would unlock the doors to the fortress
and dealing with the Order of Odin which was so dangerously nearby.