The description from the main file:
In the early 5th Century of Wesnoth, the Drakes of the Shimmering Isle asked the Saurians from the Black Marshes for help in the reclamation of Bilheld. In return, the Drakes gave the Saurians some territories in the Shimmering Isle. In their new home, the oracular master, Skaphee, saw in her crystal that a lizard leader was in danger. She sets out on a journey to investigate the matter....

Spoiler:

This is the original post:

This is a Saurian Campaign, Across the Ocean, 17 playable and 3 dialogue only scenarios. It is playable all through the end, but on the forum only so far because I don't trust my English writing (as none native speaker). So it may be uncomfortable for reading, but I think understandable enough to play. Therefore, helping English structure and grammar (even rewriting them) on the dialogues will be great appreciations.

The time on this campaign is in early 5th Century of Wesnoth, around time that Garard I took the throne. The lizards (the protagonist is a female seer) travel around on the modified DW map during the time.

Depending on scenarios, Drakes, my faction, Carapaced Guards, and some Dwarves ally with the lizards, and the story is slightly connected to Brave Wings, Northern Forces, and Fate of a Princess campaigns.

Hi.
I just want to infrom you that I just stole your idea of saurian with globe on the hand.
That exacty what I needed for last level of my campaign part2.
It would be unit only with that globe on hand, without staff, without close-combat attack and without healing but with more larger magic-distance attack and with teleportation ability. Called Visionnaire.
Now going hard work of creating this new unit from Augur (so much images to modify!).

visionnaire.png (1.05 KiB) Viewed 6554 times

Nice frankenstein portrait of female rogue mage btw.

Concerning your campaign - sorry no time for playing it.
I am not a player anymore, I am composer.

Hi there! Just finished with your first scenario! First off I like that you based this campaign in the north with relation to the Black Marshes and the Shimmering Isle (two geographical areas that could use some more historical context IMO, not to mention the Shimmering Isle is my favorite Irdyan island), so bonus points for that ! I thought I'd start out with the feedback by helping you out on some of the English structure for the beginning story-text:

(My additions/replacements are in bold, though I did remove a few things)

Spoiler:

"There had been huge swamps, called Black Marshes, in the farnorth of Wesnoth. In the summer time, much water from the Mountains of Haag flew and made the area moisture, and it had not been dry a whole year. Many Saurians preferred to stay there as their homes."

There were huge swamps, known as the Black Marshes, in the far north of Wesnoth. During the summer, great amounts of water from the Mountains of Haag flowed down and made the area moist, and the marshes had never been dry in a whole year.

"Saurians were not really organized, and they did not trust much each other. Therefore, each group lived separately in the area. While the most of Saurians did not care the others, Skaphee the oracle, lived in a cave just at the south of the marshes, well took care of not only her people, but also anyone in the area, including orphans and youths who abandoned from their family. Although the most of the lizards in her group were young, everyone in the group followed the amiable predictor as well and lived peacefully."

The Saurians weren't very organized, and they did not trust each other. Therefore, each group lived in a separate area. While most of the Saurians did not care about the others, Skaphee the Oracle, who lived in a cave just south of the marshes, took good care of not only her people, but also everyone else in the area, including orphans and youths who had been abandoned by their families. Although most of the lizards in her group were young, everyone in the group followed the amiable predictor and lived peacefully.

"Skaphee had a couple of close friends. One was Chamlis who had been a friend since their childhood, and another was Waklex who rose up in Dwarvish community for a reason. Waklex's family had been developed Saurian weapons, therefore, they sometimes went to see Dwarves in the Mountains of Haag to lean creating them."

For this part, I got a little confused. If you're trying to say that Waklex quickly gained power in the Dwarvish community, this would be your segment:

Skaphee had a couple of close friends. One was Chamils, who had been a friend since childhood, and another was Waklex, who became prominent in the Dwarvish community for a reason: Waklex's family had been developing Saurian weapons,so they sometimes went to see the Dwarves in the Mountains of Haag to learn about their creation.

But if you're trying to say Waklex was raised in the Dwarvish community, this would be your cup of tea:

Skaphee had a couple of close friends. One was Chamils, who had been a friend since childhood, and another was Waklex, who was raised in the Dwarvish community for a reason: Waklex's family had been developing Saurian weapons,so they sometimes went to see the Dwarves in the Mountains of Haag to learn about their creation.

"Although Skaphee and her friends were not really warriors, they well trained their young men the skill of making caves in order to live safely and to grow mushrooms well as their staple food. She also well taught her young attendants moralities and magic. Today, she came to the mushroom field in a small cave at the southwest of the marshes with Waklex and some of her attendants."

Although Skaphee and her friends were not really warriors, they trained their young men well in the skill of making caves in order to live safely and to grow mushrooms as their staple food. She also taught her young attendants moralities and magic very well. Today, she went to a mushroom field near a small cave at the southwest edge of the marshes with Waklex and some of her attendants.

English is a hard language with weird nuances, so don't worry about sentence structure too much. You'll get there

As for gameplay & all that other stuff:

I defeated the mudcrawlers pretty quickly, no problem there. The goblins were difficult to overcome, but I managed to attack the leader. Overall good scenario, I came out of it with a couple of veterans. I like the campaign so far (may or may not have to do with the fact that drakes and saurians are my favorites ) Anyway, I'll keep playing + give you feedback!

Aldarisvet wrote:I just want to infrom you that I just stole your idea of saurian with globe on the hand.
That exacty what I needed for last level of my campaign part2.
It would be unit only with that globe on hand, without staff, without close-combat attack and without healing but with more larger magic-distance attack and with teleportation ability. Called Visionnaire.

Sure. Thank you for informing me.

Aldarisvet wrote:Now going hard work of creating this new unit from Augur (so much images to modify!).

Yeah, each Saurian unit includes many images recently. Modifying each is a lot of work, but they will be nice if they complete. I actually appreciate the great works to the default drawer, guessing Jetrel.
You can make 6 each of moving animations, instead of 12 each. That is actually what I am doing on some units, and they look okay (using the odd numbers of images first, then you can add the rest later if you like).

Espros wrote:Hi there!

Hi Espros,

Espros wrote:I thought I'd start out with the feedback by helping you out on some of the English structure for the beginning story-text:

I really appreciate your help, Espros. Your corrections will be installed on the next version, and you will be credited on the list.

Espros wrote:English is a hard language with weird nuances, so don't worry about sentence structure too much. You'll get there

Thank you.
At least English is harder than WML for me because WML carry error messages when I make mistakes, but English doesn't... (this is a joke. both are hard for me. )

Espros wrote:I defeated the mudcrawlers pretty quickly, no problem there. The goblins were difficult to overcome, but I managed to attack the leader. Overall good scenario, I came out of it with a couple of veterans. I like the campaign so far (may or may not have to do with the fact that drakes and saurians are my favorites ) Anyway, I'll keep playing + give you feedback!

Thank you so much. Glad to hear it.

By the way, a bug has been found on version 0.0.1.
There is no [race] tag for the Bison unit which appears on scenario 9, Stray Soldiers. It doesn't cause to an error on current BfW, but dragging this file into the campaign folder is correct:

Hi SkyOne, I am a big fan of your campaigns. So far I've played the first three scenarios of this one (AtO v. 0.0.1, Wesnoth v 1.12.4, Medium difficulty)

Comments on individual scenarios:

Spoiler:

01 Mushroom Field
I unwisely entered the caves early and triggered the goblins. Somehow I managed to finish on time though (turn 23/24).

02 Finding Lava
-Finished turn 32/40.
I found the all the bats pretty annoying, especially the level 1 bats. You only have 2 units with ranged attacks and they can't be everywhere at once (it's easy to send them off into some dead end if you don't know the map). Your level 0 saurians can kill the level 0 bats given enough turns, but don't stand a chance against level 1 bats.

It would be nice if the player could control the two allied Drakes on their turn. The glider Reshii especially is weak, and kept leaving the village to melee attack the rats even when he was at low health.

03 Mystery in Caves
-The allied leader (Kruglar) should stay on his keep. After melee attacking a giant spider, he ended up poisoned and at low health. I managed to move a healer next to him, but he still went off to attack the bats etc. that appeared.
-Finished turn 21/30

Some suggestions for the dialogue - many of these are just a matter of style so there is really no need to change it if you like it the way it is now. Also, anyone is welcome to give feedback on these / offer alternatives.

Campaign Description

Spoiler:

"In the early 5th Century of Wesnoth, Drakes in the Shimmering Isle asked Saurians in the Black Marshes some helps for the reclamation of Bilheld.
"In the early 5th Century of Wesnoth, the Drakes of the Shimmering Isle asked the Saurians from the Black Marshes for help in the reclamation of Bilheld.

After that, Drakes gave the Saurians some territories in the Shimmering Isle.
In return, the Drakes gave the Saurians some territories in the Shimmering Isle.

In the new home, the oracular master, Skaphee, saw in her crystal that a lizard leader was in danger.
In their new home, the oracular master, Skaphee, saw in her crystal that a lizard leader was in danger.

How she responded the matter..."
She sets out on a journey to investigate the matter...."

01 Mushroom Field

Spoiler:

"You got it? Think first before making actions. And don't be greedy for anything, just be gentle..."
"You got it? Think first before making decisions. And don't act rashly out of greed, just be calm...."

"Skaphee, it appears Mudcrawlars at the south."
"Skaphee, Mudcrawlers have appeared in the south."

"Oh, it is a timely appearance. I know the guy. Hey, Naxaffz!"
"Oh, a timely appearance. I know him. Hey, Naxaffz!"

"Hm!? Oh, Waklex... Have you recently developed any good one?"
"Hm!? Oh, Waklex... Have you developed any good weapons recently?"

"Yeah, the thundersticks will be ready soon. But it has to be equipped on the back. Then shooting it hitting by a hammar."
"Yes, the thundersticks will be ready soon. But it has to be equipped on the back. Then you shoot it by hitting a hammer."

"Really...? Sounds cool, but not for fighters, isn't it."
"Really...? Sounds useful, but it's not for fighters, is it."

"Not really. Those are mostly for us, blacksmiths. We need to protect ourselves recently. I may carry it myself."
"Not really. These are mostly for us blacksmiths. We need to protect ourselves too. I may carry one myself."
[Or: "We've needed to protect ourselves recently."]

"Hey! Could you help defeating them?"
"Hey! Could you help us defeat them?"

----------------------------

"We spent a lot of time and work to make them grow. You can have some, but we cannot give you here. Other lizards also come here."
"We spent a lot of time and work to make these mushrooms grow. You can have some, but we cannot give you the field. Other lizards also come here."

"So I will take it by my force."
"Then I will take it by force."

---------------------------

"Okay, okay! That is enough! I flee at this time..."
"Okay, okay! That is enough! I'm leaving now..."

"Hm! Don't be like him, young attendants. That was a bad example of behaviors."
"Hm! Don't be like him, young attendants. That was an example of greed."
[Or: That was an example of bad behavior.]

-----------------------------

"Drakes from Shimmering Isle have been looking for you!"
"Drakes from the Shimmering Isle have been looking for you!"

"It seems they want you to do their favor... Ah, they are coming."
"It seems they want you to do them a favor... Ah, here they come."

"Greetings, Drakes. I just have heard you need me. What I can do for you?"
"Greetings, Drakes. I have just heard that you need me. What can I do for you?"

"We are from Shimmering Isle. Our mission is to research Bilheld.
"We are from the Shimmering Isle. Our mission is to research Bilheld.

We don't see any volcanos there from the air, but there are some earthquakes recently. So We want you to find lava in the mountains of the island. You can read the vent, can't you?"
We don't see any volcanoes there from the air, but there have been some earthquakes recently. So we want you to find lava in the mountains of the island. You can read the vent, can't you?"

"Sure! You can research there first. My partner will fly with you."
"Sure! You can research there first. My partner will fly you there."

02 Finding Lava

Spoiler:

"Skaphee made a decision to go to Bilheld for the research because she thought her prediction and her young saurians would be useful for Drake's request.
"Skaphee decided to go to Bilheld for the research because she thought her predictions and her young saurians could help with the Drakes' request.

First Reshii put Skaphee on his back, then flew across the ocean to Bilheld in order to find out where they dig. After that, Chamlis and some young males departed with a boat. At this time, Waklex and Skaphee's female attendants stayed in the Black Marshes."
First Reshii put Skaphee on his back, then flew across the ocean to Bilheld in order to find out where to dig. After that, Chamlis and some young males departed with a boat. Meanwhile, Waklex and Skaphee's female attendants stayed in the Black Marshes."

-------------
"Hmmm... There must be some lava under these mountains."

"Really...? I don't see anything, but it sounds good."
"Really...? I don't see anything, but it's possible."

"Yes, water from these mountains is warm, so I agree with Chamlis. Over this rock, there is probably some caves we can get in."
"Yes, the water from these mountains is warm, so I agree with Chamlis. Over this rock, there are probably some caves we can enter."

-----------

"Ah-ha. We will find some lava for you guys."
"Leave it to us. We will find some lava for you."

------------

"Hm!? What is it? It seems some kind of mineral..., and it is shining blue...!"
"Hm!? What's this? It seems to be some kind of mineral... and it is shining blue...!"

"It shines something I have never seen... It might be a rare mineral."
"It shines like nothing I have ever seen... It might be a rare mineral."

"Really...!? Under our research, in fact, the most of this island was under the ocean in long time ago, so discovering a rare mineral may be possible.
"Really...!? According to our research, in fact, most of this island was under the ocean a long time ago, so discovering a rare mineral may be possible.

Take it! I will show it my lord."
Take it! I will show it to my lord."

Reshii's last breath dialogue:
"Aaagrh... It should not be happened..."
"Aaagrh... This should not have happened..."
[Needs to be changed in the other scenario files too]

03 Mystery in Caves

Spoiler:

"After months of works, they made a big hole over the lava. That was enough size for Drakes.
"After months of work, they made a hole over the lava which was large enough for the Drakes to enter.

Skaphee called Waklex and some of her attendants from Black Marshes, and a number of Drakes moved into the island."
Skaphee called Waklex and some of her attendants from the Black Marshes, and a number of Drakes moved onto the island."

-----------

"I will be the charge in this island. I really appreciate your help. Take some rest, then go to the Shimmering Isle, guided by Reshii.
"I will be in charge of this island. I really appreciate your help. Take some rest, then go to the Shimmering Isle. Reshii will guide you.

Our Warden is pleasure to meet you there."
Our Warden will be pleased to meet you there."

"You are welcome... But I am still worried there was a ghost in the cave. There may be more and if so, something is going on here."
"You are welcome... But I am still worried about the ghost in the cave. There may be more and if so, something is going on here."

-----------

"Here it is! I brought a couple of it from the Shimmering Isle just in a case."
"Here it is! I brought a couple from the Shimmering Isle just in a case."

"Oh, it is the holy water!"
"Oh, it's holy water!"

"Yes, smash ghosts!"
"Yes, let's smash ghosts!"

---------
"Those rocks have not been built naturally. Someone had been here obviously."
"Those rocks were not formed naturally. Someone has obviously been here."
-------

"Hmmm... This must be a map belong to pirates. It seems skeletons were originally pirates who came here to take the mineral we found...
"Hmmm... This must be a map belonging to pirates. It seems these skeletons were originally pirates who came here to take the mineral we found...

And Ghosts were like protecting it. But where those ghost came from? Hm!? Wait! There seems a city in the island on the map."
and the ghosts were protecting it. But where did those ghosts come from? Hm!? Wait! There seems to be a city in the island on the map."

"Hm... Something has been scrolled. Skaphee, take a look at it please."
"Hm... Something has been drawn on this scroll. Skaphee, take a look at it please."

----
"Ha, these are the same mineral as we found, and they seem more."
"Ha, this is the same mineral as the one we found before, and there seems to be more."

Also, the filename for scenario 8 is misspelled (08_Confliscts_of_the_Coast).

Inky wrote:Hi SkyOne, I am a big fan of your campaigns. So far I've played the first three scenarios of this one (AtO v. 0.0.1, Wesnoth v 1.12.4, Medium difficulty)

Hi Inky,

I really appreciate your feedback and English corrections. I installed all of your corrections on version 0.0.2, and attached it on the first post.

Inky wrote:01 Mushroom Field
I unwisely entered the caves early and triggered the goblins. Somehow I managed to finish on time though (turn 23/24).

Glad to hear it is still manageable.

Inky wrote:02 Finding Lava
-Finished turn 32/40.
I found the all the bats pretty annoying, especially the level 1 bats. You only have 2 units with ranged attacks and they can't be everywhere at once (it's easy to send them off into some dead end if you don't know the map). Your level 0 saurians can kill the level 0 bats given enough turns, but don't stand a chance against level 1 bats.

Both L1 Skirmisher and Blacksmith have a ranged attack, so it is fine to have one for L0 Young Saurian. I added it (pick 4-1) on version 0.0.2. Hopefully, it doesn't change the game-balance.

Inky wrote:It would be nice if the player could control the two allied Drakes on their turn. The glider Reshii especially is weak, and kept leaving the village to melee attack the rats even when he was at low health.

Yes, Reshii is a bit too weak. I lost him a couple of times under my test-running. But I think playing Drakes in caves is pretty annoying. So I keep them as side=2 ally, controlled by the micro_ai. I keep it in my mind, though.

Inky wrote:03 Mystery in Caves
-The allied leader (Kruglar) should stay on his keep. After melee attacking a giant spider, he ended up poisoned and at low health. I managed to move a healer next to him, but he still went off to attack the bats etc. that appeared.
-Finished turn 21/30

This is changeable thing in the future. I thought Kruglar needed some XP on the level (even just 4) because of the next scenario, and Spiders usually don't reach him.

For the next level: - 04 Ancient Neighbor is a bit harder than the last three. So you may need to recruit a few Young Saurians for sacrificing.

SkyOne wrote:Yes, Reshii is a bit too weak. I lost him a couple of times under my test-running.

Maybe he could start off as a level 2 Sky Drake instead. I don't think this would be too big an advantage since he is still weak and (minor story spoiler)

Spoiler:

he leaves anyway after scenario 4. I was disappointed that you could only use the Drakes for two scenarios - I managed to level all except Reshii to level 3 and gave the holy water to Marglon, as he was loyal with a strong melee attack. It would be nice to know that they are temporary, so I could give the experience to other units who need it.

06 New Home
-Waklex can use the second armor of Aqualkos (even though he is already supposed to be wearing the other piece)
-Finished turn 15/20

07 At the Southchip
-Skaphee's decision to attack the Orcs seems sudden. Why does she trust the Carapaces she just met? Perhaps (for example) one of the Drakes guarding the island could show up and say he has been attacked by Orcs under Gadash's orders. Or the Orcs could accidentally give themselves away.
-I noticed (only after looking at the code) that the Young Saurian(s) you start with on this level advance to Saurian Fighter also. Maybe add a note about it, otherwise I don't think anyone would notice. (I used him as cannon fodder I think...)
-It surprised me that the Orcs got to attack me on the same turn they became enemies, but fortunately no one died.
-Finished turn 15/24

Dialogue (many of these are only ideas for alternative wordings, not really corrections):

04 Ancient Neighbors

Spoiler:

"Finding the mystery of appearing ghosts, Kruglar, Skaphee, and their followers moved into the chasm.
"In order to solve the mystery of the appearing ghosts, Kruglar, Skaphee, and their followers entered the chasm.

Kruglar also took the holy water for the matter."
In preparation, Kruglar sprinkled some holy water over his blade."
[Fine as is, but this would make it clear Kruglar himself uses the holy water, as opposed to just bringing it along.]

----------

"Alright, I will call you when we finish. Until then stay upstair. And others, north wand!"
"Very well, I will call you when we finish. Until then keep watch above. Everyone else, northward!"

----------

"Skaphee, do you think that is one caused to appearing Ghosts?"
"Skaphee, do you think this is the one who caused the ghosts to appear?"

"Maybe, but according to the map we found, the city is more east..."
"Maybe, but according to the map we found, the city is further east..."

---------

"Skaphee, which way at this time?"
"Skaphee, which way do we go now?"

----------

"Who invades our grave? You cannot be alive here."
"Who trespasses upon our grave? The living may not enter here."

"No, we are not coming to invade here."
"You are mistaken. We have not come here to plunder."

"We just come here to talk to you. It seems you guys have been here for a long time.
"We seek only answers, not treasure. It seems you spirits have been here for a long time.

I am Kruglar, the charge of the troop, in this island. Could you tell us what you are?"
I am Kruglar, the commander of the troops on this island. Could you tell us what you are?"

"We have been guarding our lord who sleeps here for a century."

"That is fine. Just keep guarding. We are going to guard upper level."
"Then we have no quarrel with you. Continue guarding here. We will guard the upper level."

"What...!? You are going to guard the island for us?"

"Honestly, for us, but we won't disturb you guys,
"Honestly, we are guarding it for ourselves, but we won't disturb you spirits,

and if someone tries to invade the island, we will battle to save the island."
and if someone tries to invade the island, we will fight to protect it."

"Amazing, people came down here to steal the treasures, but no-one came here to make a union with us."
"Amazing. Countless people have come here to steal the treasures, but no one has come to make an alliance with us."

"Alright, I got you. We don't attack you anymore."
"I understand. We will not attack you any more."

"Thank you. So do we. Let me pay tribute to your lord."
"You have our gratitude. We will do likewise. Let me pay tribute to your lord."
[The phrase "Thank you" is repeated many times here so I tried to reword some of them.]

---------

"This is our finest spear."

"Thank you. You can take some blue rocks if you like. Those produce beautiful metal. You can decorate the floor, wall, etc.. with them."
"We are honored to accept this gift. You may take some blue rocks if you like. They produce a beautiful metal which can be used for decoration."

"Thank you. We found some blue mineral above. Is that the same thing as the rocks you mentioned?"

"Almost the same. But the consistency of the metal in the rocks is much higher than ones you found."
"Almost the same. But the consistency of the metal in these rocks is much higher than in the ones you found."

"How about making weapons from them?"

"Certainly. The swords that our Wraiths use are from them."

"That sounds nice."
"Remarkable."

"Thank you, ancient neighbors. Our Warden will be happy when he hears it."
"You have our thanks, ancient neighbors. Our Warden will be pleased to hear of this."

"I will call Gliders back to this level, sir."
"I will call our Gliders back to this level, sir."

"Yes, please, Reshii."

"And Skaphee, I will move your boat at the south of the island, so whenever you guys are ready, I will take you to the Shimmering Isle."
"And Skaphee, I will move your boat to the south of the island, so whenever your forces are ready, I will take you to the Shimmering Isle."

05 Home of the Drakes

Spoiler:

"After making a treaty with ancient undead, the Development of the island quickly rose. Skaphee and her followers were invited in the Svearg Castle of the Shimmering Isle that was Drake's original home.
"After the treaty with the ancient undead, the development of the island quickly rose. Skaphee and her followers were invited to the Svearg Castle of the Shimmering Isle that was the Drakes' original home.

After Wyngilla the dragon pasted away, Drakes had been missing the official lord a while. But Warden Alchi Khan took well care of Drake's small relatives."
After Wyngilla the dragon passed away, the Drakes had been without an official lord. But Warden Alchi Khan took good care of the Drakes' small relatives."

----------

"Amazing...! What a mineral...! Thank you so much, Saurians. I really appreciate your help.
"Amazing...! What a mineral...! We are indebted to you, Saurians. Your assistance was of tremendous value.

Because of our size, searching undergrounds are not easy for us. Take a rest here while."
Because of our size, searching underground is cumbersome for us. Take a rest here for a while."

"You are welcome, Drake Warden. It seems this mineral delivers some kind of hard metal..."

"I think so... Well, if you guys are able to make some weapons from it, that will be nice..."
"I think so... Well, if your blacksmiths are able to make some weapons from it, it would be of great benefit to us."

"Sure, we can do that."

"Thank you. You can use wherever you like in this island.

One I recommend is a cave at the south-end. The cave was built by a volcanic activity, but the volcano has been dead now.
One place I recommend is a cave at the south-end. The cave was built by volcanic activity, but the volcano has long been dead now.

So it is safe for you, and you can use it as your home. We don't use caves anyway."

---------

"Sir, it appeared some sharks near Okart!"
"Sir, some sharks have appeared near Okart!"

06 New Home

Spoiler:

"The rocks undead gave were very ancient and rare, and they produced the hardest metals around, called Aqualkos.
"The rocks given to them by the undead were very ancient and rare, and they produced the hardest metal around, called Aqualkos.

Warden, Alchi Khan, asked lizards to process building the weapons from them.
Warden Alchi Khan asked the lizards to process the rocks and build weapons from them.

While the most of them were used for creating Drake's equipments, Waklex created two of great armors, a shield, and a short sword for Saurians, and he put one of the armors himself."
While the most of them were used for creating the Drakes' equipment, Waklex created two great armors, a shield, and a short sword for Saurians, and put one of the armors on himself."

"Because Skaphee and the others took care of many tasks for Drakes, Alchi Khan gave the lizards the territory at the south of the Shimmering Isle, including a small island, called Southchip, that was located at the south-end of the Isle.
"Because Skaphee and the others took care of many tasks for the Drakes, Alchi Khan gave the lizards some territory in the south of the Shimmering Isle, including a small island called Southchip.
[last phrase is redundant]

Those were comfortable enough for the Lizards, so Skaphee called every lizard who wanted to move there under she. After peaceful days, Skaphee saw a strange view on her crystal..."
This was comfortable enough for the lizards, so Skaphee called every lizard who wanted to move there under her. After many peaceful days, Skaphee saw a strange view in her crystal..."

------------------

"Hmmm... I can see a large lizard leader would be in danger and need help... Not a drake, but he is bigger than us...
"Hmmm... I can see a large lizard leader who will be in danger and will need help... Not a drake, but he is bigger than us...

I am not sure what it is, though... I hope it is not too serious..."
I am not sure what the danger is, though... I hope it is not too serious..."
[otherwise "it" could be interpreted to mean the lizard leader]

------------------

"Ma'am! It appears some Giant Scorpions."
"Ma'am! Some Giant Scorpions have appeared."
[^ I find it hard to imagine Saurians addressing anyone as ma'am. Maybe Seer or something?]

"And there is a Cuttle Fish I can see, ma'am!"

"Hm.., Reshii did not even notice it. What a rude man... All Drakes are actually getting rude for us... Alright, it's the hunting time! Everyone, get them!"
"Hm... Reshii did not even notice them. How careless of him... All Drakes actually seem to be getting indifferent towards us... All right, it's hunting time! Everyone, get them!"

"Ma'am! Orcs have landed at the Southern Chip with some of our people from the inland. They asked me to take our leader. Would you like to meet them?"
"Ma'am! Orcs have landed at the Southern Chip with some of our people from inland. They asked me to take our leader to them. Would you like to meet them?"

07 At the Southchip

Spoiler:

"For Saurians, Orcs were not terrible enemies because of the locations that they used to live although Skaphee did not really like them.
"For Saurians, Orcs were not terrible enemies since the Orcs had never taken an interest in the Saurians' swampy territory, although Skaphee disliked them.
[original is a little unclear; not sure if I've interpreted it correctly]

Asking why they came and the big lizard she saw in her crystal, Skaphee moved to the southern chip of the Shimmering Isle that was used for the combat training by a guardian, Naxaffz, and she asked Chamlis to watch it."
Eager to ask why they came and about the big lizard she saw in her crystal, Skaphee traveled to the southern chip of the Shimmering Isle which was used for combat training by its guardian, Naxaffz, and she asked Chamlis to come with her to observe."

-------------

"Skaphee, they want to be allied with us."

"I think increasing the number of company is a nice idea. Drakes will probably accept our opinion more."
"I think increasing the number of our company is a good idea. Then the Drakes would probably respect our opinion more."

"Good! You must be the charge of the Saurians here. My name is Gadash. We came here to have a friendship with you."
"Good! You must be in charge of the Saurians here. My name is Gadash. We came here seeking friendship with you."

"Yess, the most of lizards are recently Orc's side. You also come with uss."
"Yess, most of the lizards recently joined the Orcs' side. You should also come with uss."

"Skaphee, we should not trust them much."

"Hmmm... Lizards from inland, huh? Where you from and have you heard a big lizard leader?"
"Hmmm... Lizards from inland, huh? Where are you from, and have you heard of a big lizard leader?"

"A big lizard leader...? No, I am from away east, and I have never heard it. He must be a Drake."
"A big lizard leader...? No, I am from the far east, and I have never heard of one. He must be a Drake."

"Hmmm... Anyway, let me think a while."

------------

"Don't trust them, Lizards in island! All they want is to take over the island.
"Don't trust them, Lizards of the island! All they want is to take over the island.

Because they lost the war in wesnoth, they want to increase their territory and allies. They don't care about you at all. They will probably attack Drakes after making a friendship with you."
Because they lost the war in Wesnoth, they want to increase their territory and allies. Your lives matter little to them. They will probably attack the Drakes after making a friendship with you."

"Leave us alone!"
"Don't meddle in our affairs!"

[I think some dialogue / event could be added here which gives Skaphee a reason to turn against the Orcs. It seems sudden.]

"You are right! It is shameful that I did not make the decision not to ally with them. Everyone, south wand!"
"You are right! It is shameful that I did not see through their deception earlier. Everyone, southward!"

"Ummm... Alright, sooner or later we will kill them. Be ready, fishes!"
"No matter, sooner or later we will kill them. Be ready, fishes!"

-----------

"Aaargh... I should have been in your side..."
"Aaargh... I should have been on your side..."

"Not a problem. Since we saw Orc's ship went to the deep ocean, we had been following it."
"I am glad we were able to avert a crisis. When we saw the Orcs' ship entering the deep ocean, we followed it here."

"By the way, have you heard any big lizard leader?"
"By the way, have you heard of any big lizard leader?"

"A big lizard leader...? Ah, there is one, named Zaviton, in inland. Every lizards in the area follow him."
"A big lizard leader...? Ah, there is one named Zaviton on the mainland. Every lizard in the area follows him."

"Oh, really...? In my prediction, he will be in danger and need some help...

Hmmm... Well, there is a ship we have here, maybe..., could you take me to see him?"
Hmmm... Well, we have a ship here, so maybe... could you take me to see him?"

"Certainly, friend. We will lead the ship."

"Eh!? Really, Skaphee...? Well, I know you..."

"Hey, I apologize my behavior. I did not know they would attack Drakes here. I will appreciate if you take me in your troop."
"I apologize for my behavior. I did not know they would attack Drakes here. I would appreciate it if you let me join your troops."

"If you promise not to be a betrayer anymore, I let you follow me."
"If you promise not to betray us again, I will let you follow me."

Inky wrote:Maybe he could start off as a level 2 Sky Drake instead. I don't think this would be too big an advantage since he is still weak and...

Yes, it is probably better. Originally, he started with Sky Drake, then I replaced it to Glider later because I wanted players to play with L1 to L3, just same as Fighter and Burner.

Inky wrote: I was disappointed that you could only use the Drakes for two scenarios - I managed to level all except Reshii to level 3 and gave the holy water to Marglon, as he was loyal with a strong melee attack.

It is actually not too bad. All drakes, except Kruglar who will be the side-leader, will be back as side=1 units on scenario 19, Across the Ocean, and the unit with the holy water will be a need the most on the level. As far as Marglon has it, you won't lose him until you reach that scenario. But I should have informed it on scenario 3 or 4.

Inky wrote:It would be nice to know that they are temporary, so I could give the experience to other units who need it.

So they are not really temporary.

Inky wrote:06 New Home
-Waklex can use the second armor of Aqualkos (even though he is already supposed to be wearing the other piece)

Oh, thank you. It is a bug. He is strong enough with one armor on.

Inky wrote:07 At the Southchip
-Skaphee's decision to attack the Orcs seems sudden. Why does she trust the Carapaces she just met? Perhaps (for example) one of the Drakes guarding the island could show up and say he has been attacked by Orcs under Gadash's orders. Or the Orcs could accidentally give themselves away.

You are right. How about something like these? :

Gadash - "Don't meddle in our affairs!"
Skaphee - "...!?"
Irixzik - "Gadash, we won't attack the Drakes here, will we?"
Gadash - "Not now... I mean you don't have to know it."
Waklex - "Skaphee, it seems the Carapaced Chief is right. They plan to invade our island."
Skaphee - "You are right! It is shameful that I did not see through their deception earlier. Everyone, southward!"

Inky wrote:I noticed (only after looking at the code) that the Young Saurian(s) you start with on this level advance to Saurian Fighter also. Maybe add a note about it, otherwise I don't think anyone would notice. (I used him as cannon fodder I think...)

Yes, it is true. Two Saurian Fighters/Warriors/Combatants are actually enough for normal difficulty. So the third one is a kind of like a bonus unit. But I will probably add a note.

Inky wrote:-It surprised me that the Orcs got to attack me on the same turn they became enemies, but fortunately no one died.

Ah, okay. It will be fixed on the next version.

Thank you so much for keeping working on the dialogues, Inky.08 Conflicts of the Coast may be a bit bored to play, but I think 09 Stray Soldiers is fun to battle.

Hi SkyOne,
Ah, I'm glad to hear that the Drakes will be back! And the additional dialogue for Scenario 7 looks good.

Comments on next few scenarios:

Spoiler:

08 Conflicts of the Coast
Most of this scenario is just watching the AI fight - maybe if the player had control of the ship and its escorts, and there were more nagas or less mermen, there would be more challenge and player involvement.
-finished turn 13/16

09 Stray Soldiers
I liked this level a lot. Played very aggressively and went straight for the northern leader before he could spam too many spearmen. Nice to have a level where the Saurian ambushers/flankers are very useful (usually I found the assassins to be much better).
-finished turn 16/30

10 West Riverside
Pretty easy level - ogres in the swamp are easy xp. Also defeated the ogre leader, which was a bit harder.
-finished turn 22/28

11 Poisoners
I expected something to show up at the empty water keep - maybe a serpent leader could go there?
-finished turn 23/33

12 Over the Valley
I think the allied Dwarves have too much gold. There were about 20+ dwarves on the map, most of them not actually able to attack anything. In fact, I wasn't able to kill the second troll leader due to dwarves taking up most of the attacking hexes.
-finished 22/28

Also, there is a bug with Waklex's AMLAs where the ranged specials replace each other (I had the marskman special, and when I chose firststrike, the marksman special disappeared.)

Dialogue: There are a couple things I always change which might seem arbitrary, so here is the explanation:
-"Ummmm...": When you begin a sentence with "Ummm...." it often indicates that what follows is either awkward or condescending. Same with "Uhhhh..." If you want an exclamation of surprise "Oh" or "Ah" is probably better.
-"you guys": very informal, so I feel like it doesn't fit the archaic/fantasy setting. Same with some other words/ phrases like "That's cool."
If you ever wonder what my reason is for changing something, just ask and I'd be happy to try and explain.

08 Conflicts of the Coast

Spoiler:

"Leaving a messenger to Drakes and some guards, Skaphee and her followers left the Shimmering Isle, guided by Carapaced Guards. They led the ship to the east toward inland."
"Leaving behind a messenger to the Drakes and some guards, Skaphee and her followers left the Shimmering Isle, guided by the Carapaced Guards. They led the ship to the east towards the mainland."

----------

"Today, I will defeat you, Meliteus!"
"Today I will defeat you, Meliteus!"

"Ha! That will happen to you, Issalii!"
"Ha! It is you who will be vanquished, Issalii!"

"Ummm... I know they hate each other, but we have to stop them... Skaphee, the situation has been changed!
"Oh no... I know they hate each other, but we have to stop them. Skaphee, the situation has changed!

As far as we are guarding, they don't attack the ship, but still in danger. We let you land as soon as possible, so get into the ship again!"
As long as we are guarding, they won't attack the ship, but it's still dangerous here. We will let you land as soon as possible, so get back into the ship!"

"Uh-oh, okay then."
"All right. Let's hurry!"

----------

"Take those guys also my scouts, and go to the east. I will catch you up as soon as they calm down."
"Take my scouts with you and go east. I will catch up with you as soon as I get them to calm down."

"Spend your time. You took us to the land at least."
"Take your time. You took us to the land at least."

09 Stray Soldiers

Spoiler:

"Skaphee and her followers roughly landed on inland in order to rescue an unknown lizard leader."
"Skaphee and her followers landed roughly on the mainland and began their search for the unknown lizard leader."

---------

"It is first time for me walking in this area..."
"This is the first time I've been to this area..."

"Hm..? Somebody is there."

"Master Dardoc, lizards are approaching."

"Ummm... Here is a new place we found. Get them out here."
"We are the ones who discovered this place. Get them out of here."

"Hmmm... It seems they are not friends with us... Alright, to arms."
"Hmmm... It seems they wish to fight... Very well, to arms!"

----------

"Should I take this sword?"
"Should I take this spear?"

"Ummm... The magical spear has been taken..."
"Not good, the magical spear has been taken... That incompetent fool Owaddry, I should never have let him have it!"
[Last part is only an idea - currently, Dardoc doesn't say anything to acknowledge Owaddry's death.]

-----------

"Ummm... At this time, we should flee... Everyone, get out of here!"
"We'd better flee now... Everyone, get out of here!"

-----------

"It took a while to make Nagas calm down..."
"It took a while to make the Nagas calm down..."

"Oh, Toulosis! Humans were not friendly with us. Why they were not?"
"Oh, Toulosis! The humans here were hostile towards us. Why did they behave this way?"

"There was a civil war in Wesnoth... Many soldiers in the losing side have been nowhere to go. They must be one of the groups. They just want own settlement."
"There was a civil war in Wesnoth... Many soldiers on the losing side were cast out with nowhere to go. The humans you met must be one of these groups. They just want their own settlement."

"Yess, I was one of them. That was why I stayed with Orcs. Orcs were also their side."
"Yess, I was one of them. That was why I stayed with the Orcs. The Orcs were also on their side."

"Alright, I will take you the West Riverside where Zaviton lives."
"Alright, I will take you to the West Riverside where Zaviton lives."

also recalling the units that were used on the previous scenario will be available on the next level."
and the units that were used in the previous scenario may be recalled on the next level."

10 West Riverside

Spoiler:

"After driving out a human troop, Skaphee and her followers moving to the northeast, guided by Toulosis, to see the Lizard leader in West Riverside, however..."
"After driving out the human troops, Skaphee and her followers headed northeast, guided by Toulosis, to see the Lizard leader in West Riverside. However..."

--------

"Umm... What is happening...? There are no lizards around.., and it seems Ogres are trying to take over here... "
"Oh... What is happening...? There are no lizards around... and it seems Ogres are trying to take over... "

"Skewer them!"

"Ummm... We may be too late... Does he have just one castle in those swamps?"
"Oh no... We may be too late... Does he have just one castle in those swamps?"

"He has another castle in the west, but he usually stays here.

Even he is out, some guards should be here... I will ask my guys what is going on."
Even if he is out, some guards should be here... I will ask my scouts what is going on."

------

"Hey! Anybody here?."
"Hey! Anybody here?"

---------

"Greeting, my lord."
"Greetings, my lord."

"Hey! There are no lizards around. Where is Zaviton, and what is going on?"

"They left here to see Snow Fairies in the Mountains of Dorth, sir."
"They left here to see the Snow Fairies in the Mountains of Dorth, sir."

"Snow Fairies...? As far as I know, they are not really lizard's enemies or friends, and lizards cannot move well on Snowy terrains, so how come?"
"Snow Fairies...? As far as I know, they are neither friends nor enemies of lizards, and lizards cannot move well on snowy terrains, so what brings them there?"

"I am not sure why, but some lizards were killed by Snow Fairies, then Zaviton took his army here to the Mountains of Dorth for revenging them.
"I am not sure why, but some lizards were killed by Snow Fairies, so Zaviton took his army to the Mountains of Dorth to avenge them.

He said he had fire breath, so it would not be a problem, sir."
He said he had fire breath, so the snow would not be a problem, sir."
[clearer]

"Hmmm... That is weird... Usually, Snow Fairies don't kill anyone without a reason, and lizards usually don't attack them.
"Hmmm... That is strange... Usually, Snow Fairies don't kill without a reason, and lizards usually don't attack them either.

I think they misunderstood something each other."
I think there has been a misunderstanding."

"It is possible, sir."

"Alright, we are going to the Mountains of Dorth to make sure the conflict. Skaphee, if you want, you can stay here. Here is actually a place for lizards."
"Alright, we are going to the Mountains of Dorth to investigate this conflict. Skaphee, if you want, you can stay here. This is actually a place for lizards."

"Well, I asked you to see Zaviton. So we will follow you, Toulosis."

"Fine! Rieha, you also come with me."

"Yes, sir."

"Rieha has +1 movement that does not come with the other same units."
"Rieha has +1 movement that does not come with the other units of the same type."

11 Poisoners

Spoiler:

"Skaphee followed Toulosis to go to the Mountains of Dorth to seek the lizard leader and its conflict between Snow Fairies. They moved toward the north along the River Bork. However..."
"Skaphee followed Toulosis to the Mountains of Dorth to seek the lizard leader and end his conflict with the Snow Fairies. They moved north along the River Bork. However..."

------------

"There is an old bridge just to the north. Mermen used to guard this area, but after Prestim returned to Orcs, they left there."
"There is an old bridge just to the north. Mermen used to guard this area, but after Prestim fell to the Orcs, they left."

"Thanks for taking us to the bridge. I wish I can swim like you guys."
"Thanks for taking us to the bridge. I wish I could swim like you carapaces."

"Hm!? Look! There are some Orcs in the other side of the river."
"Hm!? Look! There are some Orcs on the other side of the river."

"Mmmm... They are assassins..."

"Uh, it appears Goblins also."
"Oh, Goblins have appeared too."

---------

"Hm, it appears their companies."
"Hm, their companions have appeared."

----------

"Hmmm... Only Serpents are supposed to be here. I hope that it doesn't relate to Zaviton's issue..."
"Hmmm... Only Serpents were supposed to be here. I hope this isn't related to Zaviton's issue..."

"Better to be hurry, I think."
"Better to hurry, I think."

12 Over the Valley

Spoiler:

"Skaphee followed Toulosis to go to the Mountains of Dorth where there were some snow even in the summer.
"Skaphee and Toulosis finally arrived at the Mountains of Dorth, where there was snow even in the summer.
["Skaphee followed Toulosis to the Mountains of Dorth" was how the previous scenario's story began.]

Unfortunately, the route took them near some trouble that was unexpected...."
Unfortunately, the route took them near some unexpected trouble...."

------

"Oh, a Gryphon is flying over."

"Okay, we will move at the upper end of this valley."
"Let's keep moving towards the upper end of this valley."

"It seems there are somethings..."
"It seems we're not alone here..."

-------

"Hey, friends from swamps! I have been patrolling this area, then Grea told me Trolls appear here. Let me join the battle."
"Hail, friends from the swamp! I was patrolling this area when Grea told me that Trolls have appeared here. Let me join the battle."

"Greetings, Dwarves! There are more trolls here than we expected.

Some aid would be a great help!"
Any aid you can offer would be most welcome!"
[was redundant since aid and help mean the same thing]

------

"Oh, no! This is not supposed be happening!"
"Oh, no! This is not supposed to be happening!"

------

"Thanks, Dwarves!"
"We've made it through the valley! Thank you, Dwarves!"
[this is the dialogue spoken when Toulosis moves onto the signpost]

"Not a problem. Hey, it seems the lizards in your side use the Dwarven Art. How they have gotten it?"
"Not a problem. Hey, it seems the lizards on your side use weapons of Dwarvish craft. How have they gotten them?"

"Well, the thundersticks have been built by me. I grew up in Dwarvish community of the Mountains of Haag, and learned some of the arts at the time.
"Well, the thundersticks were built by me. I grew up in a Dwarvish community in the Mountains of Haag and learned some of their arts at the time.

My family has created Saurian weapons for long time."
My family has created Saurian weapons for a long time."

"Oh, really? That is cool. Where you guys go at this time?"
"Indeed? Your skill with a thunderstick would be the envy of most Dwarves. Where are you headed now?"

"We are going to see Snow Fairies to make sure the conflict with Lizards. There is a rumor that they killed some lizards, but I am not sure why."
"We are going to see the Snow Fairies to investigate their conflict with the Lizards. There is a rumor that they killed some lizards, but I am not sure why."

Hi Inky,
I really appreciate for not only editing dialogues, also telling your effective opinions to develop the campaign. Your fixed dialogues have been installed (through scenario 12) on version 0.0.3.
I plan to put your title on the credit list as "co-author" if you don't mind. You don't have to feel obligated anything. You have done a lot already.

Inky wrote:08 Conflicts of the Coast
Most of this scenario is just watching the AI fight - maybe if the player had control of the ship and its escorts, and there were more nagas or less mermen, there would be more challenge and player involvement.
-finished turn 13/16

Yes, it is possible to change, and probably better (modifying it after Mermen and Nagas show). But in the case, the ship should reach the (something like) sign before defeating the Naga leader for the story reason... I keep seeking what the best is. (maybe, something like: - another Naga leader or a number of Nagas appears when the first leader is defeated...)

Inky wrote:09 Stray Soldiers
I liked this level a lot. Played very aggressively and went straight for the northern leader before he could spam too many spearmen. Nice to have a level where the Saurian ambushers/flankers are very useful (usually I found the assassins to be much better).
-finished turn 16/30

Glad to hear it. It seems you are a good player.

Inky wrote:11 Poisoners
I expected something to show up at the empty water keep - maybe a serpent leader could go there?
-finished turn 23/33

The location of this scenario is almost the same as scenario 11 Mermaid Commander of Brave Wings campaign. So I shifted it a bit to the west, then used it.
At this moment, I just removed the keep from the map.

Inky wrote:12 Over the Valley
I think the allied Dwarves have too much gold. There were about 20+ dwarves on the map, most of them not actually able to attack anything. In fact, I wasn't able to kill the second troll leader due to dwarves taking up most of the attacking hexes.
-finished 22/28

I could imagine that you mention it.
Because of the snow terrains, lizards, carapaces, and even dwarves cannot move well on this scenario, and AI Dwarvish Guardsmen are kind of weak to defeat the Trolls. But I did not prefer using Dwarvish Fighters for the regular soldiers because they advance to Dwarvish Lords. I think Dwarvish Lord should be just one in this campaign. This scenario should be polished anyway.

Inky wrote:Also, there is a bug with Waklex's AMLAs where the ranged specials replace each other (I had the marskman special, and when I chose firststrike, the marksman special disappeared.)

Thank you. It (also on the Craftsman unit) has been fixed on the new version, 0.0.3, that is attached on the first post.

Thank you so much, Inky.
=========================

EDIT:
A major bug has been found on version 0.0.3. The hero unit, Irixzik, doesn't change to side=1 unit at the end of scenario 07, At the Southchip. The game keeps going even without him, but the dialogue will be weird later on. The fixed version will be posted shortly. It is fine on version 0.0.1 - 0.0.2, though.

Hi SkyOne, it's been a while since I just haven't had much chance to play Wesnoth lately. But I'll definitely keep playing and giving feedback until the end. And about crediting me as co-author - thank you, it would be a great honor!

Comments on scenarios 13-15:

Spoiler:

13 Rambaltas Cavern
-The hammer_picked variable is misspelled so it does not get set to yes when you pick up the hammer:

-The hammer's message says "This is useful only to a warrior who handles hammers" but the Dwarvish Guardsman line can use it even though they use spears
-After moving Skaphee onto the first runesign, the objectives still say to move Skaphee onto the sign, even though any units can activate the other signs.
-Maybe Clezzle doesn't need quite so many troops since all they do is move to the exit (Even with Skip AI Moves on, Clezzle's turns take a few seconds.)
-finished turn 31/44 - I think more turns here couldn't hurt. I ran out of time on my first attempt because I hadn't sent enough units south and it took me forever to get through the trolls.

14 Frozen Monster
-This level is very difficult to play the first time since you can't see the yetis until they come and attack. I found the northwest corner the most difficult since the yeti and some wolves attack at the same time.
-It's stated that "Each Yeti does not attack two turns in a row" but if you ZOC a yeti after it attacks, it will try to move away on the next turn but will still attack the unit it is next to. Maybe more accurate would be something like "A Yeti will attempt to retreat on the turn after it attacks."
-finished turn 21/25

15 Connected humans
-finished turn 16/24 (Sent Waklex + the Saurian Slayer with the magical blade south to kill the bat leader, recruited lots of magic units to deal with the duelists)

Dialogue:
13 Rambaltas Cavern

Spoiler:

"There was a great weapon creator, named Rambaltas, in the Mountains of Dorth. Prizing his honor, Dwarves named the tunnel as Rambaltas Cavern.
"There was a once a great weaponsmith named Rambaltas in the Mountains of Dorth. In his honor, the Dwarves named the tunnel Rambaltas Cavern.

Guided by Peldullas, Toulosis, Skaphee, and their followers reached in front of the old tunnel."
Guided by Peldullas, Toulosis, Skaphee, and their followers reached the front of the old tunnel."

-------

"This is the tunnel I talk about. We just need to keep going to the north."
"This is the tunnel I spoke of. We just need to keep going to the north."

"Oh, that looks good. Zaviton was possible to pass through here."
"Oh, that looks good. It's possible that Zaviton passed through here."

"If Zaviton guy is from the local, he probably knew here because it is old one."
"Since Zaviton is from around here, he probably knew of this tunnel because it is an old one."

"Going in cave is much better for us than moving on snow terrains. Thank you."
"Going through a cave is much easier for us than moving on snowy terrains. Thank you."

"Ah-ha, but be careful. There may be something in it."

-------

"Unfortunately no..., but I have heard that there is a spell to release everything in the cave.
"Unfortunately, no... but I have heard that there is a spell to release everything in the cave.

We might be able to fine it.
We might be able to find it.

There must be a hint near the statue of Rambaltas at the southeast."

-----

"Wait, there are lizards... They must be Zaviton's army.

Hey, what happened to you guys?"
What has happened here?"

"Oh, good... The gates closed after my lord and a few passed through here...

It must be Snow Fairy's action, I guess. We have to skewer them!"
It must have been the Snow Fairies' doing. We'll skewer them!"

"We will find out the matter and take care, so you guys just go back to the swamp."
"We will find out what is going on and take care of it, so just go back to the swamp and leave it to us."

"Ah... Well, maybe..."

"Trust us, lizards."

-------

"I told you trust us! I understand that you guys worry about your leader, but we have not come here from far away just to enjoy battles, so just go back and wait, okay?"
"I told you to leave it to us! I understand that you are worried about your leader, but your involvement will only lead to pointless conflict, so just go back and wait, okay?"
[This is spoken when Clezzle's allies help attack the enemy, so I think "leave it to us" makes more sense than "trust us"]

"Ah... Yes, ma'am."

--------

"What!? Are those all Troll's actions?"
"What!? Were all these signs made by Trolls then?"

"I don't think so. Trolls don't make tricks. They just dug and walked in, probably looked for a warm place."
"I don't think so. Trolls don't play tricks. They probably just dug a hole and walked in here, looking for a warm place."

-------

"Alright, we are going to be our swamp, and wait there."
"Alright, we will go back to our swamp and wait there."

"Oh, no! This is not supposed be happening!"
"Oh, no! This is not supposed to be happening!"

14 Frozen Monster

Spoiler:

"Following Toulosis, Skaphee and her lizards were approaching the place of Snow Fairies.
"Following Toulosis, Skaphee and her lizards approached the home of the Snow Fairies.

Although they had not seen lizard leader, Zaviton, yet, the ally of Dwarves were their great assistance in the mountains."
Although they had not seen the lizard leader, Zaviton, yet, their Dwarven allies were of great assistance in the mountains."

-----

"Here is almost Snow Fairy's territory.
"We have almost reached the Snow Fairies' territory.

They don't usually show until we get too close to them, though."

"There may be some Yetis here. Be careful, everyone!"

"Yetis...!?"

"Ah-ha, they are very dangerous creatures when they get mad."

------

"Uh...! Someone dead..."
"Oh...! A dead body..."

"Also, those paths... I am sure they came here.

Zaviton used his fire breaths to melt snow."
Zaviton used his fire breath to melt the snow."

------

"Uh-oh! That is Zaviton in ice!"

"And there is a Dark Sorceress.., must be Blonga!"
"And there is a Dark Sorceress... it must be Blonga! She has caused us a great deal of trouble in the past."
[Peldullas explains how he knows her]

"Oh, I have been founded... But it's okay. The body has already been tied up as well. It is time to escape... Ha!"
"Oh, I have been found... But it's too late. The body has already been tied up as well. It is time to escape... Ha!"

"Uh! What are you going to do with his body?"

"Well, you don't have to know it now. I just say that it was impossible for me to take his body when he was awake, so I used Snow Fairies.
"You will find out soon enough... I will just say that it was impossible for me to take his body when he was awake, so I used the Snow Fairies.

Both Snow Fairies and this saurian monster were totally in my trap. Battling fire breath against ice-magic was exciting to watch, hahaha. So long!"
Both the Snow Fairies and this saurian monster fell completely into my trap. Fire breath battling against ice magic was exciting to watch, hahaha. So long!"

"Follow her, everyone!"

"Ummm... This monster is much heavier than I thought..."
"Ugh... This monster is much heavier than I thought..."

-----

"Oh, no! This is not supposed be happening!"
"Oh, no! This is not supposed to be happening!"

15 Connected Humans

Spoiler:

"The dark sorceress who lifted up the iced Saurian leader flew away to the southeast.

Because its wight was too heavy, however, she was not able to fly fast. Skaphee and the Party was able to follow her under the sight till the River Bork."
Because of its weight, however, she was unable to fly quickly. Skaphee and the party were able to keep her in sight till the River Bork."

-------

"She is right there!"

"Hm, still following... Yumeal, I let you takes care of them. I will be busy a bit."
"Hm, still following... Yumeal, I will let you take care of them. I will be busy for a while."

"Blonga, I am leaving with Dardoc. We will start the thing from the island. He has enough gold and number of army. You can come after your thing is done."
"Blonga, I am leaving with Dardoc. We will start the operation from the island. He has enough gold and troops. You can come after you are done."

---------

"But no worries. Glingry will stand for you."

"Yeah!"
"You can count on me!"

"Hm, selfish greedy woman... Alright, all I need is just a while, so delay them. Bats will assist you, anyway."
"Hmph, selfish greedy woman... Alright, all I need is a little time, so delay them. My bats will assist you."

"Take care, Glingry. See you in the island."

"Yes, Master Dardoc."

------

"That mage is one we battled before, isn't he?"
"That mage is the one we battled before, isn't he?"

"Yes, yess. I remember him. It seems he powered up..."

"Do they know each other...? Well, that is just a human thing..."
"Do they know each other...? Well, greed does seem to bring people together..."

"He said 'see you in the island...' I want to know what island he talked about...?"

"Oh, no! This is not supposed be happening!"
"Oh, no! This is not supposed to be happening!"

--------

"Okay, we will follow the scout who is searching where she goes."
"Okay, we will follow the scout who is searching for Blonga."

"That Dark Sorceress has made us trouble for long time. We should finish her in this opportunity."
"That Dark Sorceress has caused us trouble for a long time. We should take this opportunity to finish her."

"Hopefully, we can rescue the giant saurian."

I'm enjoying the campaign a lot - I hope to play through the rest of the scenarios soon

Inky wrote:And about crediting me as co-author - thank you, it would be a great honor!

Good! Thank you for accepting it. When the campaign is published, I will send you the password (just in case).

Inky wrote:13 Rambaltas Cavern
-The hammer_picked variable is misspelled so it does not get set to yes when you pick up the hammer:

Oopps... Fixed.

Inky wrote:The hammer's message says "This is useful only to a warrior who handles hammers" but the Dwarvish Guardsman line can use it even though they use spears

Aah, that is right. The Dwarvish Guardsman line is also able to pick it up. I installed easy animations of the hammer-attacks for them. Saurian Craftsman is actually not tough enough to handle the hammer against the enemies that show later. So it is currently: "This is useful only to a warrior who can handle hammers, including Dwarvish Guards."

Inky wrote:After moving Skaphee onto the first runesign, the objectives still say to move Skaphee onto the sign, even though any units can activate the other signs.

This one is fixed to "Move anyone onto the all signs" on the version 0.0.4 that has just been attached on the first post.

Inky wrote:Maybe Clezzle doesn't need quite so many troops since all they do is move to the exit (Even with Skip AI Moves on, Clezzle's turns take a few seconds.)

Yes, some of them miss the route (lose to follow Clezzle).
I wanted to indicate that there are many lizards because Clezzle is going to offer Skaphee to take the Saurian Fighters for the last two scenarios.

Inky wrote:finished turn 31/44 - I think more turns here couldn't hurt. I ran out of time on my first attempt because I hadn't sent enough units south and it took me forever to get through the trolls.

I actually wanted to ask the necessary turn-numbers on this scenario because I know what is going on when I tested it. Maybe, from 48,44,40 to 52,48,44 (adding 4 turns to each difficulty level)?

Inky wrote:14 Frozen Monster
-This level is very difficult to play the first time since you can't see the yetis until they come and attack. I found the northwest corner the most difficult since the yeti and some wolves attack at the same time.

There is actually a path in the mountains at the northwest although the lizards are very slow to pass through it.

Inky wrote:It's stated that "Each Yeti does not attack two turns in a row" but if you ZOC a yeti after it attacks, it will try to move away on the next turn but will still attack the unit it is next to. Maybe more accurate would be something like "A Yeti will attempt to retreat on the turn after it attacks."

You are right. I changed it to what you say.

Inky wrote:15 Connected humans
-finished turn 16/24 (Sent Waklex + the Saurian Slayer with the magical blade south to kill the bat leader, recruited lots of magic units to deal with the duelists)

Oh, quick finish... Maybe, less turns are better on this scenario?
Anyway, the Slayer with the magical blade is pretty good, isn't he? I personally like the unit.
On the next scenario, Carapacian Smashers will also be effective because of 50% defense on the flat terrains.

Inky wrote:I'm enjoying the campaign a lot - I hope to play through the rest of the scenarios soon

Thank you so much, Inky.
The new version, 0.0.4, is attached on the first post. You can cross with one you are playing. I mean that I touched dialogues slightly on the rest of the scenarios.

SkyOne wrote:Inky wrote:
finished turn 31/44 - I think more turns here couldn't hurt. I ran out of time on my first attempt because I hadn't sent enough units south and it took me forever to get through the trolls.

I actually wanted to ask the necessary turn-numbers on this scenario because I know what is going on when I tested it. Maybe, from 48,44,40 to 52,48,44 (adding 4 turns to each difficulty level)?

Adding 4 turns sounds good - it's hard to say what the turn limit should be based on only my experience (maybe I'm just slow - I definitely underrecruited the first time) but I think for really long scenarios it's better to have too many turns than too little.

I think the turn limit is fine on this one - the enemy AI is pretty defensive and often just keeps the units on the mountains on the other side of the river rather than entering the water or crossing the river to attack. So it might be frustrating to have to rush due to a short turn limit.

SkyOne wrote:Anyway, the Slayer with the magical blade is pretty good, isn't he? I personally like the unit.

My favorite unit is Skaphee - with the armor of aqualkos and her awesome AMLA bonuses she is unstoppable! And I loved giving a nasty surprise to any enemies who moved near my villages

Comments on the rest of the scenarios:

Spoiler:

16 Revived Monster
-typo in event for burned units (this is also in scenarios 18 and 19)

-It felt very linear - for the most part there is only one path, without any side passages to explore.
-finished turn 40/55

17 Unexpected News (story)
-For choosing the dwarvish steersmen, it would be nicer for the player if the highest level units were preferred (I had a lvl 1 guardsman and a lvl 3 sentinel and only kept the guardsman.)

18 A Greedy Human
-finished turn 27/44 (I just skirmished onto Yumeal's keep with an assassin, but it wouldn't have been too hard to defeat her either.)

19 Across the Ocean
-There is a lot of backtracking involved in this scenario - the main battle takes place on the far left, but the undead lord is on the far right of the map. The units I sent after the undead were so far away that they never really got to join the battle on the left before it was over. Maybe move undead keep closer to the middle of the map, or have a cave entrance further to the right?
-When Yumeal is killed you may want to check if the other 3 leaders are already dead, since this should result in victory.
-finished turn 29/55

"The scout who followed Blonga returned to the party. According to him, she walked into a cave..."

"Even here is out of my range, I totally did not know there has been a cave for the Dark Sorceress.
"Even though this place is out of my range, I had no idea there was a cave here for the Dark Sorceress.

She walked into this cave, didn't she?"

-----

"Orcs...? Orcs are guarding this cave...?"

"Sssome necromancers and Orcs were in the same side in the war of Wesnoth, and I was in that side.
"Sssome necromancers and Orcs were on the same side in the war of Wesnoth, and I was on that side as well.

So it is possible that some of them are still allied."

"Hmmm... Maybe, that was probably why Orcs were at beside the river."
"Hmmm... Maybe. That was probably why Orcs were beside the river."

-------

"Uh...! Lord Erurturk...!"

"Hm...? You... must be Irixzik... Why you are here as a member of break in enemies...? You betrayed us?"
"Hm...? You... must be Irixzik... Why you are here as a member of the invading forces...? You betrayed us!"

"Uh... Ah... Not really, sir. I am spying these guys, then..."
"Uh... Ah... Not really, sir. I was only spying on them..."

"Yes, he betrayed Orcs. Since then, he has been one of my soldiers, and I trust him as well."
"Yes, he betrayed the Orcs. Since then, he has fought bravely as one of my soldiers, and I trust him as well."

"Eh...? Well... Ah... Thank you, ma'am."

"Not a big deal for me. You will all gone anyway."
"Not a big deal for me. You will all be gone soon anyway."

"Yes, it is almost the time."
"Yes, it is almost time."

"Ha! One more spell to go!"

"Oh, no... She is trying to revive Zaviton as a Fire Dragon? Is that possible?"

"It may be possible, but the last sign she will use seems incorrect.

They don't match each other. So I don't think she will totally be successful."
The signs don't match each other. So I don't think she will be completely successful."

-------

"Uh, why? Was something wrong on the spell?"
"What's going on?! Was something wrong with the spell?"

"The last spell did not match each other. That is why they attack you."
"The last signs did not match each other. That is why they attack you."

"What!? Impossible... !"

----

"Oh, it seems there are some her staff in the storage. It may help creating the potion that makes Zaviton be back to normal."
"Oh, it seems there are some of her staffs in the storage. They may help us create the potion that turns Zaviton back to normal."

Many lizards respect you and trust you. You cannot lose them. You are supposed to fight for them, not against them."
Your followers respect and trust you. They have courageously set out with you on a dangerous journey where many have perished along the way. You cannot lose the remaining Saurians. Now more than ever, they need you to lead them!"
[only an idea]

"Yes, they are waiting for your return in swamps."
"Yes, they are waiting for your return in the swamp."

17 Unexpected News

Spoiler:

"Although Zaviton was turned to the monster by the magic of the Dark Sorceress, his mind was barely rescued because of her mistake of using spells.
"Although Zaviton was turned into a monster by the magic of the Dark Sorceress, his mind was barely rescued because of her mistake in casting the spell.

Skaphee, Toulosis, and their followers took Zaviton back to his swamp in West Riverside."

-----

"At least he is back although he looks different from he was."
"At least he is back, although he looks different from how he was."

"Thank you for bringing back our leader.

Also, we appreciate finding out the trick of the Dark Sorceress. We almost battle with Snow Fairies."
Also, it is thanks to you that we learned of the Dark Sorceress' trickery. We almost battled with the Snow Fairies."

"I am happy to destroy her and Orcs.
"I was happy to destroy her and the Orcs.

We have had some serious troubles with her."

"Skaphee said he will be back to the normal if he keeps drinking the potion that she is making."
"Skaphee said he will be back to normal if he keeps drinking the potion that she is making."

"Ah-ha... It is almost ready... Anyway, I also came here to ask him how to lead troops with a wise and strong leadership. It is impossible now..."
"Ah-ha... It is almost ready... Anyway, I also came here to ask him how to command troops with a wise and strong leadership. It is impossible now..."
[lead/leadership sounds redundant]

"That is not necessary, Skaphee. You are a great leader already."

"Yes, I agree with Peldullas. You have learned a lot through the battles with me and Peldullas. Actually, Zaviton was awaken by your speech."
"Yes, I agree with Peldullas. You have learned a great deal through our battles together. And it was your speech which awakened Zaviton."

"Yes, yess. I was glad when you said you trust me.

No-one said to me in the past."
No one before has ever spoken to me like a friend."

"Oh, that is good. And it is true..."
"You are both right... Thank you."

------

"Click, click, click, click. <i><small>Sir, I lost the ship near the Bilheld... It was too much fog... But it probably went there.</small></i>"
"Click, click, click, click. <i><small>Sir, I lost the ship near Bilheld... There was too much fog... But it probably went there.</small></i>"

"Bilheld!?"

"Hmmm... It may be possible because the Shimmering Isle is well guarded by Drakes, but not yet in Bllheld.
"Hmmm... It may be possible because the Shimmering Isle is well guarded by the Drakes, but not yet in Bilheld.

And there were pirate-like Skeletons with a ship. I mean that humans had been there long before Drakes control the island.
And the pirate-like Skeletons we encountered earlier mean that humans had been there long before the Drakes controlled the island.

Also, there may be more hidden caves in the island that they can hide."
There may be more hidden caves in the island where they could remain unseen."

"And unlike humans, Drakes are not really active during nights. Humans can sneak into the island."
"And unlike humans, Drakes are not really active during the night, so humans can sneak into the island then."

"Hey, I cannot go there, but if you need a ship, not to worry about it. I will bring one for you. If you need, you can take a couple of steersmen."
"I must return to my patrol duty, but if you need a ship, do not worry. I will bring one for you. I need to take most of my forces back with me, but I can leave a couple of Dwarves with you to steer the ship."

"That will be nice. Thank you, Peldullas!"
"Thank you, Peldullas! It has been an honor fighting alongside you and your Dwarven warriors."

"Shaphee, I have to patrol along the coast before going to the island.
"Skaphee, I have to patrol along the coast before going to the island.

We have not watched it for a while. If you can wait, I can go with you."

"No worries, Toulosis. As long as Dwarves steer the ship, we can reach there.

Spend your time."
Take your time."

"You can take our soldiers. I don't think any enemies appear here soon."
"You can take our soldiers. I don't think any enemies will appear soon."

"Alright, I go with you till the coast, then we will catch you up later."
"Alright, I will escort you to the coast, and then we will catch up with you later."

18 A Greedy Human

Spoiler:

"By noticing the scout, Skaphee and lizards moved to Bilheld without Carapaced allies at this time. It was the longest sailing for the Saurians, but Dwarvish Steersmen controlled the ship as well."
"Acting on the scout's information, Skaphee and the lizards sailed to Bilheld without their Carapaced allies this time. It was the longest journey for the Saurians, but the Dwarvish Steersmen controlled the ship well."

------

"Whew... It was long..., wasn't it?"
"Whew... It was an exhausting journey, wasn't it?"

"Ah-ha! But we finally got back to Bilheld."

"It is vary foggy here."
"It is very foggy here."

"Yes, almost like in the Shimmering Isle."

"<i>Saurian Fighters</i> are available to recruit, however, carapaced units are unable to recruit and recall on this level."
"<i>Saurian Fighters</i> are available to recruit; however, carapaced units cannot be recruited or recalled on this level."

-----

"Lizards...? Hmmm... You guys must be friends of Drakes... So must be enemies here!"
"Lizards...? Hmmm... You must be friends of the Drakes... So you must be our enemies!"

"Uh! Humans! There are humans in this island."

"Uh-oh... You are right."
"Uh-oh... It is as we feared."

-----

"That is the mage we saw beside the river!"

"Hm...? Lizards...? It seems I met you before. What happened to Blonga?"

"That such a bad mage was dead!"
"That evil mage is dead!"

"Oh, she was...? It is okay. She did not have much gold anyway. I want more gold..."
"Oh, she is...? It doesn't matter. She did not have much gold anyway. I want more gold..."

"Why you need gold that much? Gold is needed for everyday-life, but in this world, there is a lot of things that are more important than having gold.
"Why do you need gold so much? Gold can buy everyday items, but the most important things in this world cannot be had for any price.

I keep telling it to my attendants."

"Shut your mouse up, lizard! I will let your noisy mouse unmovable. You are unable to defeat us."
"Shut your noisy mouth, lizard! I will silence you for good. You will never defeat us."

-----

"Uh-oh... I think we had better be hurry... I hope Drakes are fine."
"Uh-oh... I think we had better hurry... I hope the Drakes are fine."

19 Across the Ocean

Spoiler:

"What Skaphee guessed was unfortunately correct. Humans had already sneaked into the Bilheld. Making sure how Drakes were, Skaphee and followers moved to the middle of the island."
"What Skaphee guessed was unfortunately correct: humans had already sneaked into Bilheld. Worried about the Drakes, Skaphee and her followers hurried to the middle of the island."

---------------

"Ummm..."
"I hope we have made it in time."

"Oh, that is Skaphee's troop."

"Skaphee! It seems humans had hidden in the cave. Now they start attacking us."
"Skaphee! It seems humans had hidden in the cave. Now they have started to attack us."

"Ah-ha! Those humans are probably the same group that attacked me before in inland. They has been looking for their settlement."
"Ah-ha! Those humans are probably the same group that attacked me before on the mainland. They have been looking for new territory to settle."

"They lost the war in Wesnoth. So they don't lose anything anymore."
"They lost the war in Wesnoth. So they are determined not to lose anything anymore."

-----

"Drakes, we break the treaty. My lord is awaken, and commands attacking you."
"Drakes, we break the treaty. My lord has awakened, and commands attacking you."

"What!?"

"... Destroy Drakes..."

"No! I don't think he is awake. He had not waken for a century. Your lord is not real, must be a human mage."
"No! I don't think he is awake. He had not wakened for a century. This must be an illusion created by a human mage."

-----

"You are right, Skaphee. The humans have already sneaked in the island."

"Oh, Toulosis! Thanks for joining us again even here is out of your range."
"Oh, Toulosis! Thank you for coming such a long way to help us again."

"Ah-ha, Nagas made a riot, so I left the rest of my men along the coast, though."

"Hmmm... We met Naga's troop in this island. It seemed Nagas assisted the humans landed the island."
"Hmmm... We met Naga troops in this island. It seemed the Nagas assisted the humans who landed on the island."

"Some groups of Nagas were also their side in the war of Wesnothin. So it may be possible."
"Some groups of Nagas were also on their side in the war of Wesnoth. So it may be possible."

----------

"We know you are here. This island has been developed by Drakes. If you are not a friend of them, just leave."

"Ha, you lizard again. Even big or small, lizards don't know anything about what we feel.
"Ha, you lizards again. Whether big or small, lizards cannot understand what we feel.

We were supposed to be king's guards in Wesnoth if Carcyn did not lose in the war. Now we are no-place to go.
We would have been the king's guards in Wesnoth had Carcyn not lost in the war. Now we have no place to go.

We cannot live with stinky Orcs. This is the last one we are possible to stay. So we will take over."
We cannot live with vile Orcs. This is the last possible place that we can stay. So we will take over."

"Why you have to take over? Coexisting is not in your mind?"
"Why do you have to take over? Coexisting is not in your mind?"

"Because we don't lose! Ha,ha."

----
"Nooo, my lord!"

"What is going on? Where is my lord?"

"I told you he was not real."

"Nooo... This mage deceived us, and vanished my lord. You have to take a punishment!"
"Nooo... Foul mage, you have deceived us, and destroyed my lord. You have to take a punishment!"

-----

"Yes!"
"At last, victory is ours!"

"Sad and silly humans... Maybe, they wanted to die after the lose in the war of Wesnoth... Just looked for the place of it."
"Sad and foolish humans... Maybe they only wanted to die after their loss in the war of Wesnoth... They just needed a place for it."

"Our mission is over... My lord is vanished, and the revenge is done... Drakes, take well care of the island... So long..."
"Our mission is over... My lord has vanished, and our revenge is done... Drakes, take care of the island... So long..."

"The last major force against new king of Wesnoth fell in fall of 416YW in Bilheld. Because of the vanishment of the ancient undead lord, all of the rocks that produced the Aqualkos remained in the cave. After that, Drake's prosperity rose in the island."
"The last major force against the new king of Wesnoth fell in 416YW in Bilheld. Because of the disappearance of the ancient undead lord, all of the rocks that produced the Aqualkos remained in the cave. After that, the Drakes' prosperity rose in the island."

"Skaphee and her followers returned to the new home in the Shimmering Isle, and Toulosis and his followers were back to their guarding job along the coast.

Soon after, what happened in Bilheld was reported to Drake Warden, Alchi Khan, and he felt highly honored by Skaphee and her followers."
Soon after, what happened in Bilheld was reported to the Drake Warden, Alchi Khan, and he felt highly honored by Skaphee and her followers."

"In weeks later, Alchi Khan honored Skaphee with a visit, and they met in the southchip of the Isle."
"A few weeks later, Alchi Khan honored Skaphee with a visit, and they met in the southchip of the Isle."

------

"Skaphee, I heard everything as well from Reshii. We appreciate your brave action in the Bilheld.
"Skaphee, I heard everything from Reshii. We appreciate your brave actions in Bilheld.

As you know, we don't usually get into any caves. And our men didn't imagine humans from inland had hid in the cave."
As you know, we don't usually enter any caves. We didn't imagine that humans from inland had hidden in the caves."

"Sure. Those humans were nowhere to go. They probably wanted to die in battle, instead of killing themselves."
"Sure. Those humans had nowhere to go. They probably wanted to die in battle, rather than waste away living a life of bitterness and resentment."
[It seems too drastic for the humans to kill themselves just because they lost a war]

"Ah-ha. I guess so... Anyway, we build a gift for you.
"Ah-ha. I guess so... Anyway, we built a gift for you.

Thank you, Inky.
It took a while to fix and modify the scenario 16 and 19 from your post, but finally, the campaign as version 0.5.0 has just been uploaded on the 1.12 server!

Inky wrote:16 Revived Monster
-typo in event for burned units (this is also in scenarios 18 and 19)

Oops, although it doesn't carry any bugs, I made the same things on a couple of my others. Ones on this campaign have been fixed, anyway.

Inky wrote:It felt very linear - for the most part there is only one path, without any side passages to explore.

Okay, the middle part on the map has been modified, and an enemy unit, called Snouty Rusher, has been added from my other campaign, Northern Forces. Hopefully, the part is better than one on the previous version.

Inky wrote:17 Unexpected News (story)
-For choosing the dwarvish steersmen, it would be nicer for the player if the highest level units were preferred (I had a lvl 1 guardsman and a lvl 3 sentinel and only kept the guardsman.)

I know what you mean. I am actually not sure how the BfW picks the units at the part. If the hammer picker is a dwarf, I am sure he is selected, though.

Inky wrote:19 Across the Ocean
-There is a lot of backtracking involved in this scenario - the main battle takes place on the far left, but the undead lord is on the far right of the map. The units I sent after the undead were so far away that they never really got to join the battle on the left before it was over. Maybe move undead keep closer to the middle of the map, or have a cave entrance further to the right?

The undead keep has been shifted 5 hexes to the west on the new version. (so the map for scenario 3 has also been modified.)
I think it improved.

Inky wrote:-When Yumeal is killed you may want to check if the other 3 leaders are already dead, since this should result in victory.

Fixed it. Thank you.

The campaign is on 1.12 server, so feedback on all aspects of the campaign will be gratefully received.
====================

EDIT:Version 0.5.1 has been on 1.12 server since Sep, 16th.

It is a minor update that includes:
- the unit orders in the [role] tag has been changed from L1... to L3... on scenario 17, Unexpected News
- the small_portraits keys have been added for the necessary unit files
- a minor bug on the second scenario has been fixed
- updated the base frame for Skeleton Recruit unit
- changed the movement_type from fly to none on Cave Rock just in case

Saurian movement animations are bugged here. Only display somewhat useable on slowed down speed, else they beam back and forth while moving. (1.12.5 on MacOS) When looking into another campaign (old save from The Rise of Wesnoth) saurian movement seemed ok there.

Why don't you stick to the established male mages, female fighters?

Why aren't there any intelligent devotees in the first scenario? Why you seemingly forced resilient trait in all your saurians?