For gaming performance we tested four game benchmark timedemos and three actual gameplay scenarios.

Aliens Vs. Predator Benchmark

FRAPS recording of timedemo, Very High quality textures, high quality shadows, tessellation and advanced shadow sampling enabled, SSAO on, 4xMSAA and 16xAF. Mouse over the results to see details. Higher values are better.

BattleField: Bad Company 2

Heavy Metal - FRAPS recording of level through to investigating the target house, high settings with 4xAA/16xAF, HBAO on at 1920x1080 resolution. Mouse over the results to see details. Higher values are better.

Call of Duty: Black Ops MP

Team deathmatch using a training server mode of the multi-player game, recorded using FRAPS until 7500 score limit reached in the Villa map . 1920x1080 with 4xAA and 16xAF, extra quality.

Call of Duty: Modern Warfare 2

Town assault from defending the bridge layer through to taking the school. Control Panel forced 16xAF, 1920x1080 resolution and extra quality settings with 4xAA set in game. Mouse over the results to see details. Higher values are better.

DiRT 2

FRAPS recording of one lap of Marina Air at 1920x1080 resolution using Ultra preset, 8xMSAA in game with CP/CCC forced 16xAF. Mouse over the results to see details. Higher values are better.

Medal of Honor (SP)

FRAPS recording of Breaking Bragam level in single player mode (Unreal Engine), from riding in the pickup through to clearing mortar teams from the graveyard. Anti-Aliasing enabled, with highest in-game settings. Mouse over the results to see details. Higher values are better.

Metro 2033 Benchmark

Frontline preset at 1920x1080 resolution in DirectX 11 Very High quality with 4xMSAA/16xAF set and tessellation on,
PhysX & DoF off. Results of built-in FPS recording tool. Mouse over the results to see details. Higher values are better.