GBH

Overview Ambidextrous puzzle game: maintain the balance of life and death for as long as you can! Platform/System Windows Brief Play Description Using both sides of the controller to play in the associated sub-game, you must attempt to maintain the life and death balance of your micro-universe. Will your people thrive for eons, or shall they all perish in a disaster… NOMINATED: BEST DESIGN! More info available at http://archive.globalgamejam.org/2012/graveyard-baby-hospital

Space Wraith

Overview Escape the collapsing ship. You have stolen the heart of a space wraith… …and he is coming to reclaim it. Platform/System Windows Brief Play Description Find the code and escape the room, clear as many rooms as possible before you’re caught. WINNER: BEST AUDIO! More info available at http://2013.globalgamejam.org/2013/space-wraith

TCE

Overview An ongoing project to build a simple game engine. Hosted on Bitbucket, it is a continuation of the work I carried out for my undergraduate honours thesis. It’s designed to be a a modular, extensible system, that allows the user to swap out any subsytem such as the renderer or physics module.

TML

Overview Initially concieved to be fully compliant with the GLSL standard, it currently only really supports swizzles, and basic math functionality. Originally used in my TCE project, it has now been replaced by GLM as it was blocking other features I wanted to work. The library is still in progress, but before I go any further with it I need to backfill some unit tests. This has given me the opportunity to experiment with some different unit testing frameworks, currently I’m favouring googletest.TML is hosted on Bitbucket.

The Daily Grind

Overview Get the perfect morning routine and achieve your wildest dreams Instructions Arrow keys to move, read the text all the clues are there Platform/System Web standard (HTML5, Java, JavaScript, Flash), Other digital platform Created using Pico-8. Brief Play Description Using both sides of the controller to play in the associated sub-game, you must attempt to maintain the life and death balance of your micro-universe. Will your people thrive for