Item

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A complete Item Log

An Item is a randomized collectible that spawns over the course of the game. There is no limit to how many items the player can hold at once. Each item has a colored border around them that indicates their rarity:

1 - only found by killing boss enemies2 - although usable items technically have their own rarity as dictated by their border, they actually have individual drop rates (for example, a Captain's Brooch has a lower likelihood of dropping than a Foreign Fruit)

Items can be found inside Chests, Shops and Roulette Chambers. Large Containers also have a chance (albeit small) to have an item inside them along with the standard health, gold and experience. Shrines (both the gold and health variants) can also give the player items, however this is not guaranteed. Boss enemies will always drop an item when killed, and each Boss has a chance of dropping an item that is unique to them. Items take 30 seconds to disappear when left on the ground.

Contents

Passive Items

The majority of the items in this game are equipped passively and are always active. They can be stacked and do not appear to have a stacking limit, however some seem to have reduced effects when stacked; further testing is required to determine how much each item is affected. Do note, however, that unless otherwise stated, collecting multiples of the same item with an effect that has a chance of activating will not increase the chances of the effect being triggered (look at Ifrit's Horn in the tables below for an example).
There are three main categories that these items fall into: Offensive, Defensive and Other.

Offensive

These are the items that ultimately increase your damage output in some way. They do this by adding Crowd Control effects (like stuns and slows) or bonus damage to the player's character or their attacks.

Defensive

These are the items that increase the player's survivability. They do this by either increasing the player's health and armor stats or by increasing their health regeneration in some way. Do keep in mind that items that increase health will only do so up to a value of 9999.

On level up: drop a banner; banner aura increases attack and move speed by 30%, damage by 4 and grants 1% of your maximum health as HPregen/sec.Banner auras are independent; as such, if the player is standing in multiple auras at once, they will have far greater bonuses

Use Items

Use items are different in their workings - unlike passive items, the player can only have one type of use item at a time and can not stack it repeatedly; however, should they find another Use Item during gameplay, they can choose to swap between the two. This opens up a multitude of strategies, both for specific classes and for players themselves. Also, Use Items will disappear after a certain amount of time if they are left.

Do note that if the player's Usable Item is on cooldown when they switch, the new Usable Item will still have to wait for the old one's cooldown to end before it is able to be used.

Artifacts

All the artifacts.

Artifacts are really just ways to alter how the game is played, and once collected, add additional game options at the character select screen. Some, like Command, are just better for the player. Others, like Distortion, make the game significantly harder. Others are mixed, such as Spirit, offering benefits to the player and enemies alike.

These can be collected in multiplayer, and as long as one person playing has collected the artifact the option can be enabled (although collections must be done independently for all players to use the artifact in single player); i.e. it's not limited to the host[verification needed]. Artifacts can be collected on - RAINSTORM -

- RAINSTORM -This is the way the game is meant to be played!Test your abilities and skills against formidable foes.

Enemies release particles that resemble the Engineer's grenades, which fly at random trajectories and bounce for a few seconds before exploding. Be aware that these grenades only hurt the player, not enemies.