The tag "platformer" doesn't quite fit EDGE, but neither is it a full-on puzzle game. You're not often required to make pixel-perfect jumps and leaps, but you'll need to think and react quickly to make it through levels efficiently. Likewise, there's very little traditional puzzle elements in EDGE, aside from a few button-sequence puzzles, but you will need some smarts and lateral thinking to figure out how to get past some parts of the game.

Be it the music, the colors, or the entire experience as a whole, EDGE is utterly lovely and manages to make something that should be repetitive and boring into something that is constantly surprising.

Getting the negatives out of the way first, my biggest problem I have sadly is the controls, specifically because you cannot change the camera. While this is often done for effect and purposeful confusion, it's hard to tell which direction your cube is facing, and often found myself going forward instead of right. Since the camera is at an angle and not directly behind the cube, you will find moment like that a bit common, but it's more of a nuisance than a game breaking problem. While I had a better time the more I played, it was a problem that never truly went a way, but never got in the way of my enjoyment. Still, as a game all about speed, I can see it getting annoying for those looking for the best time, even with the ability to cut down time by balancing on the edges.

The entire game is fully benefited through an abundance of creativity in its level design. The sheer genius and clear amount of fun Two Tribes had coming up with the level design shows the amount of passion they have for their work, and it's all amplified with the sublime, amazingly varied electronic soundtrack that's played throughout the game. Weirdly enough, I think I had more fun finding out what weird and vaguely familiar minimalist challenge I would face next. The amount they achieve with minimalistic colors and cubes is rather stunning, and the impressive difficulty curve really does rise in accordance to the player's skill. That is something I highly respect.

Top this all off with the fact that outside of the base game, there are just as many extended levels and an entire community hub for user-made levels, (plus even a few seasonal ones that come up depending on the date), you can get lost in this game for a long time. It's also one I wouldn't be surprised to come back to again even if I'm finished. Seasonal levels aren't something you see that often, and I think it's a cool little touch to keep us playing months later.

Between the insanely cheap asking price and the impressive amount of game presented, you can't get a better deal than this. Minor flaws aside, this is one of the most polished, beautifully presented indies I've played inn a long time, and it's one I'll probably finding myself come back to again and again whenever the mood hits. Definitely worth picking up if you want something a bit different.

This game is amazing. Have you ever played that game from website where you become a rectangiar block and you have to fall into a specific hole in order to advance? Well this game is pretty much upgraded from that. Only, much more complicated. It may look really simple in the first levels you play, but you can get the WTF reaction on the later levels. The game is similar that I just stated. Move your block into the rainbow spot. What suprised to me the most is that you can edge grab. But if you get smaller, you literally go up walls. I am trying not to put it out of context when I say that. So yeah, has the, "Easy to learn, hard to master" kind of thing. But I do warn you, always predict what is going to happen next, or you are going to have a hard time.