The Cities of Eternal Fog

Walk in darkness, hunt in fog.

Fighting Style Boxing

(1-5)

Prerequisites: Strength ¥¥¥, Stamina ¥¥ and Brawl
¥¥

Effect: Your character is trained in the art of boxing,
able to deliver swift, powerful punches, and to duck and
weave away from opponentsÕ attacks. He might have participated
in the sport in high school or college, or made a
go of it professionally. Or he might have taken some classes
at the local health club as a form of exercise.
Dots purchased in this Merit allow access to special
combat maneuvers. Each maneuver is a prerequisite for
the next. So, your character canÕt have ÒDuck and WeaveÓ
until he has ÒBody Blow.Ó The maneuvers and their effects
are described below, most of which are based on the
Brawl Skill.

Body Blow (¥): Your character can deliver powerful
blows that leave opponents reeling and gasping for air. If
successes inflicted in a single Brawl attack equal or exceed
a targetÕs Size, the victim loses his next action.
Duck and W eave (¥¥): Your character is trained to
instinctively duck and evade an opponentÕs blows. Use
the higher of your characterÕs Dexterity or Wits to determine
his Defense when dealing with Brawl-based attacks
only (not against Weaponry attacks). If a combination of
Brawl- and Weaponry-based attacks is focused on your
character in the same turn, use his normal Defense against
both.

Duck and W eave (¥¥): Your character is trained to
instinctively duck and evade an opponentÕs blows. Use
the higher of your characterÕs Dexterity or Wits to determine
his Defense when dealing with Brawl-based attacks
only (not against Weaponry attacks). If a combination of
Brawl- and Weaponry-based attacks is focused on your
character in the same turn, use his normal Defense against
both.

Combination Blows (¥¥¥): Your characterÕs training
and experience allow him to devastate opponents with
a flurry of rapid blows. He can make two Brawl attacks
against the same target in a single action. The second attack
suffers a -1 penalty. Drawback: Your character cannot
use his Defense against any attack in the same turn in
which he intends to use this maneuver. If he uses Defense
against attacks that occur earlier in the Initiative roster,
before he can perform this maneuver, he
cannot perform the maneuver in the turn. He is too
busy bobbing and weaving out of the way of attacks.

Haymaker (¥¥¥¥): Your character can deliver powerful,
accurate blows capable of knocking an opponent unconscious
with a single punch. A single Brawl attack that
equals or exceeds the targetÕs Size in damage might knock
him unconscious. A Stamina roll is made for the victim.
If it succeeds, he is conscious but he still loses his next
action due to the Body Blow (see above). If it fails, he is
unconscious for a number of turns equal to the damage
done.

Drawback: Your character cannot use his Defense
against any attack in the same turn in which he intends
to use this maneuver. If he uses Defense against attacks
that occur earlier in the Initiative roster, before he can
perform this maneuver, he cannot perform the maneuver
in the turn. He is too busy bobbing and weaving out of
the way of attacks.

Brutal Blow (¥¥¥¥¥): Your characterÕs accuracy and
power are such that his fists are lethal weapons, able to
injure or kill opponents. A brutal blow inflicts lethal
instead of bashing damage.

Drawback:
Spend one Willpower point per attack.
Note that this Willpower expenditure does
not add three dice to the attack.