"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, March 31, 2017

"High Tech Enemies is the definitive sourcebook
for high-tech villainy. This book is full of everything that every
good Champions campaign needs: powered armor, robots, gadgets, androids,
huge machines, cyborgs - the list goes on and on. Now your heroes can
battle mutants that can mentally control electronics, match witch with
mega-villains and their arsenal of devices and armies of agents, and
encounter cyborgs from another world. What more oculd you possibly
want?"

Tuesday, March 28, 2017

"Need some exotic weapons to arm the agents in your latest world-conquering organization? Or something to use on that pest of a superhero? How about some mysterious alien artifacts to equip those BEM recently arrived from Alpha Centauri? Look no further! Turn to Gadgets! Choose from scores of powerful and strange weapons and gadgets and find whatever you need too fit the situation!"

Monday, March 27, 2017

Newly revised for the Champions hardcover, here are over 80 of the best villains from Enemies (I,II and III) and other classic Hero products -- now for the first time in one volume! Classic Enemies is the largest volume of supervillains ever assembled for a superhero role-playing game. Learn never before revealed secrets of Dr. Destroyer and his fiendish new ally MENTON. Match your strength against the new, expanded EUROSTAR! From ANKYLOSAUR to WYVERN, FOXBAT to the WHIP, CRYOTRON to WHITE FLAME, each entry is packed with new information. Classic Enemies also features new illustrations by pat Zircher! Classic Enemies also contains a new version of the classic "Escape From Stronghold" adventure featuring the ultimate supervillain prison (not that it is big enough to hold all of these guys!) Classic Enemies is the perfect supplement to Champions. It's compatible (with modifications) with previous Champions editions or any other superhero role-playing game! You've heard the hype--now try your hand at the game of Real Heroes, Champions!

Sunday, March 26, 2017

Champions is back! This latest edition explores the superhero genre
more thoroughly than ever before, delving into all the subjects you
need to know about to create incredible characters and campaigns. It
includes:

a complete review of the superhero genre, from the earliest
Golden Age comics to today's cutting-edge graphic novels, with
guidelines and suggestions for simulating the eras and features of the
genre using the HERO System rules.

creating superhero characters using the HERO System, including a
thorough look at origins, sources of powers, game elements, and
prominent character archetypes, plus a Quick Superhuman Generator.

information on and examples of super-technology.

creating, running, and improving Champions campaigns.

example character sheets for the Champions and some of their major enemies.

and more!

Like all other HERO System genre books, Champions is a toolkit,
presenting you with the information, options, and ideas you need to
create your own characters and campaigns just the way you want them.
Whatever type of superhero game you like to play, and however you like
to play it, Champions helps you make it even better!"

Saturday, March 25, 2017

"Champions III modifies and adds to character and GM information provided in Champions and Champions II.
The book goes through the process of character creation once again,
suggests changes to old powers, and adds new powers. The book also
expands combat possibilities, suggests new campaign strategies and
provides a collection of forms designed to add history and depth to
characters and campaigns."

Friday, March 24, 2017

"This was Hero Games first effort to greatly expand the Champions core rules.Book includes new items, skills, powers, and disadvantages; along
with rules for vehicle & base building; and articles about character
building, character interaction with hazards, and numerous other odds
and ends (like the many photocopy-ready Control Sheets)."

Thursday, March 23, 2017

"Put some punch in your old scenario, or begin a
new adventure! Challenges for Champions is an invaluable play supplement
for Champions. It gives you 10 action-packed scenarios plus tips for
adapting these adventures to guarantee your heroes maximum excitement!
Scenarios include background and players' information, plot outline,
maps, descriptions of 17 NPCs and more - everything you need for super
heroics! Challenges for Champions also provides extensive guidelines to
help you design your own scenarios. Dare to be creative - accept the
Challenge!"

Wednesday, March 22, 2017

"Alien Enemies provides more than 40 alien villains and oddities for your
Champions campaign. Discover the secrets of the Masq, a race of
otherworldly shapechangers who walk among us. Wonder at the power of the
Infinite Man, a being of limitless abilities who is making Earth his
new home. Shudder at the horror of the Spores from Space-oozing,
vine-covered zombies now stalking the shadows of our world. And tremble
at the fury of the Tyrixx, insectoid invaders who have already laid
waste to countless planets on their way here."

Tuesday, March 21, 2017

"Hex Pad is exactly that: sheets of white hexagonal mapping paper, held together at the top with gummed wax. Each sheet bears the TSR Wizard logo in the lower left, and the TSR Stock Number (8001) in the lower right. The pad was first published in 1979. The third print of the pad was re-titled Hex Book, and expanded to 128 pages."

Monday, March 20, 2017

"This book contains approximately 128 pages of 7/32 hex paper
printed both sides, usable for games and game campaigns. The hex sheets
can be used for any number of purposes: creation of game and campaign
maps, mapping during play, movement plotting, and record-keeping."

Sunday, March 19, 2017

"Heroes of Horror provides everything players and Dungeon Masters need
to play and run a horror-oriented campaign or integrate elements of
creepiness & tension into their existing campaigns. Players can
develop heroes or anti-heroes using new feats, new spells, new base
classes and prestige classes, and new magic items. The book presents new
mechanics for different types of horror, including rules for dread and
tainted characters, as well as plenty of new horrific monsters and
adventure seeds. Different types and genres of horror are discussed in
detail.

This supplement focuses on running a horror themed D&D campaign.

It includes two new base classes, including the popular Dread
Necromancer, several prestige classes, feats, spells, and magic items.
Includes rules for Taint, Horror checks, and rules for making villains."

Saturday, March 18, 2017

"This supplement for the D&D game reveals the pivotal roles
characters can play in the midst of great battles. With rules and
options for creating or playing adventures on an around battlefields,
Heroes of Battle plunges characters into wartime situations and
challenges them with climatic battles of epic proportions."

Friday, March 17, 2017

- "A Turn of the Friendly Card: Expanded Gambling Rules for James Bond" by David A. Klempa
- "'Sprechen Sie Deutsch, Herr Bond?': Languages in James Bond" by David A. Klempa
- "Testimony of a Tester: Or, Playtesting RuneQuest" by Bruce Dresselhaus
- "The Devices of Oom: Magic Devices iN P&P" by David Kuijt and Winchell Chung, Jr.
- "The Laws of Magic: Creating Magic Items in P&P" by David Kuijt and Winchell Chung Jr.
- "A RuneQuest Gambling System" by Donna Zelzer
- "The Royal City of Donara" (Powers & Perils) by Richard L. Snider
- "Tactics and Strategy in Wizards" (Wizards boardgame) by Thomas J. Mosbo
- "Rivers of Thought: The Background and Basis of Wizards" (Wizards boardgame) by THomas J. Mosbo
- "History of the Lunar Empire: Third Wane" by Greg Stafford
- "Swordsmen Real and Reeled: Swashbucklers from History and Cinema for
Use with Lords of Creation Dueling Rules" by Tom Moldvay
- "RuneQuestions" by the Chaosium staff
- "Looking Ahead with Soothsayers" by William Goodson
- "Thugs" (uncredited)
- "Badlander, Boatman, Hillman, Thief: New Careers in Powers & Perils" by Craig Barrett

Thursday, March 16, 2017

"Finally the comic book role play game everyone has been waiting for!
Introducing the Heroes & Heroines Rules Guide. With close to life
statistics and over 230 powers to choose from, Heroes and Heroines is
the perfect system to incorporate your favorite heroes from any comic
book company. We've even taken the idea one step further. We currently
have on license characters from several major comic book publishers.
This will allow you to buy supplements and adventures using characters
you read about in comics for quick reference in game play. Also included
within is a ready to play introductory adventure."

Wednesday, March 15, 2017

"All life on earth will be destroyed by the year 2000, or maybe
sooner! You and your fellow heroes are the only ones who stand a chance
to defeat the Dragon and the Hellbenders mad scheme to destroy the
Earth's ozone layer, thus eliminating all natural life on earth! Are you
up for the challenge? DeathWatch 2000 is an adventure supplement for
the Heroes & Heroines Comic Book Role-playing Game."

Tuesday, March 14, 2017

"In the small town of Potter's Lake lies a secret. A secret of
conspiracy. A secret of darkness. The secret of the true nature of the
universe and human destiny. Now, that secret is about to be uncovered.
And nothing will ever be the same again.

You are a resident of Potter's Lake. You must discover that nothing
you ever believed in was wholly true. You will help decide the final
fate of humanity in the coming Apocolypse.

ARE YOU READY TO TOSS THE DICE?

Forget the dice! Heaven & Earth features Event Horizon's brand
new diceless, deterministic action resolution system. It's just you,
your skill, and your destiny against the machinations of a universe that
is not what it seems. There's nothing random about that. Take hold of
your destiny or have it decided for you. Forever."

Monday, March 13, 2017

"The HârnMaster character generation system gives players a rich
Hârnic experience. Characters may start the game with a wide variety of
interesting occupations, and at various levels of experience.

Introductions to religious, Shek-Pvar, and Military occupations are
included. Average incomes for all occupations and information about the
guild system is included. Character contacts with (potentially)
influential people are generated allowing players to explore
relationships and advance their social standing.

HârnMaster uses a realistic interactive combat system that gives
players many tactical options to control their combat destiny. The
system is elegant, simple and easy to use."

Sunday, March 12, 2017

The information below is for the 3rd edition and this is as I recall the 1st edition of the product from 1983

Publisher blurb:

"HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld
can accommodate whatever style of campaign you are looking for, whether
your player characters are knights, mages, barbarians, clerics, noble
lords, mercenaries, gladiators, craftsmen, merchants, thieves, or even
simple peasants yearning for adventure.

This basic HârnWorld module has two components:

Hârn Overview: This 58-page Hârn article is
a general overview of Hârnic cultures, governments, economics, history,
and more. It also includes campaign aids for such tasks as generating
weather conditions and character backgrounds.

Hârn Regional Map: The map of Hârn provides a vast
amount of information with a unique cartographic system developed
specifically for fantasy gaming. The area detailed measures 620×930
miles (1000×1500 km). The colors and textures show vegetation and
terrain as noted on the map key."

Saturday, March 11, 2017

"This 64-page adventure setting, written by Ed Cha, is flexibly designed
for use with a party of good PCs or alternatively a band of evil PCs of
1st or 2nd level. Ready-to-use character sheets for both parties will be
included as web enhancements. It is part of a "world-building through
adventures" series and is thick with extra features, such as tips for a
new DM and how to encourage role-playing among players."

This product also contains information on:
-The Ecology of the Halfling (personality quirks and tendencies)
-Mundane Weapons (using common household and farming items such as brooms and pitchforks for combat)
-The Concept of Reputation (another incentive besides experience points and money for PCs)
-Incorporating Dreams Into Your Game (the use of foreshadowing and nightmares)
-Special Abilities for PCs (superhero PCs?) as well as Weakness
-Cavalier, Shaman, and Witch classes
-New spells, feats, skill uses, monsters, and magic items.
-How to Avoid Killing 1st Level PCs
-How to Keep Role-Playing from Becoming "Roll-Playing"
-12 Signs of a Good DM

Friday, March 10, 2017

"Enter the world of Hahlmabrea, where culture dictates behavior and
the Council of Hahlmabrea guides Adventurers through adventuring. Grab
your Permit for Adventuring or Adventuring License and head out to
explore the vast and fascinating world of Hahlmabrea.

The game of Hahlmabrea offers a complete, easy-to-use system for role
players who want less hassle and more enjoyment out of their gaming
sessions. Players or Adventurers are free to experiment with character
concepts and role playing, for the only rules imposed on the players are
that of the culture.

A simple, complete combat system and a user-definable spell system
allow a great deal of flexibility in game play, yet the GM can still
retain control and even participate in an adventure. Adventuring is a
profession, and while there are some exceptions, Licensed Adventurers
are generally respected. A full year of Adventuring must be completed in
order to become a Licensed Adventurer.

"Kalek, a hill dwarf from the Kremp Mountains, had participated in
many adventures, but when the Council of Hahlmabrea summoned him to
their chambers, he felt a shiver run down his spine. The other members
of Davoce, his adventuring group, also seemed edgy, for rumours had been
circulating around the city about the terror of the Demon Mountains: a
behemoth. A major threat to the land had surfaced, and Kalek knew that
this adventure would have far-reaching consequences. Squaring his
shoulders, taking a deep breath, and bowing to the Dukirri, Kalek
entered the Council Chambers...."

Hahlmabrea offers:

A smooth-flowing Adventurer Generation system that allows players to
come up with a character concept and follow it through consistently. No
specific die rolls are required to become any type of Adventurer you
desire. There are 14 different Folk to choose from, each with a unique
history and quirks that players can embellish upon within their
character concept.

A complex Adventurer Generation format that assures players a
consistent character concept that will last many adventures. All of the
necessary die rolls are generated during this process, so few
calculations are done during game play. This reduces the frustration and
anxiety caused by interrupting game play.

A spell system, based on linguistics, allows players to distort the
interpretation of each spell, custom-tailoring the spell language to fit
any situation. The spells are naturally-based, and they are intended to
enhance and improve role play, not combat."

Thursday, March 9, 2017

"An ancient tomb within a skull shaped mountain tempts adventurers
with tales of riches and glory. But surely a place such as this must
have traps, guardians, and mysteries that would foil the weak minded.
Are your characters resourceful enough to delve into the horrors that
are best left unspoken? And how will the Circle of Sequestered Magics
feel about you meddling in their affairs?

This new HackMaster adventure is based on the classic Tomb of Horrors
adventure with plenty of new twists, turns, and dungeon levels. Bring
the horror of the tomb to a whole new generation of young hackers!"

Wednesday, March 8, 2017

"Welcome to Robinloft, a gloomy realm of despair and gothic horror. This
HackMaster version of the classic Ravenloft adventure is sure to keep
your players on edge with plenty of twists and turns as they try to
escape from Count Vlad'Neer. This horrific module includes new monsters
and other features that have helped make HackMaster the 2001 Game of the
Year."

Tuesday, March 7, 2017

"Based on the original Dungeons & Dragons adventure In Search of
the Unknown by Mike Carr, HackMaster's Quest for the Unknown is for
characters level 1-3.

Designed for beginning players and GameMaster's alike, Quest for the
Unknown features the two level dungeon "The Caverns of Quasqueton."
Built by Rogahn the Fearless and Zelligar the Unknown, who might have
met untimely deaths while warring with the hated Gnome Protectorates,
the PCs have the opportunity to raid their secret cavern base and escape
with untold treasure!"

Monday, March 6, 2017

This is the Player's Handbook for HackMaster, which is a partial parody,
partial tribute to the first edition D&D game. While it follows
many of the conventions of the source material, in some ways the game
improves upon the source material it was based on. In others it takes
the extremes of the original (a penchant for tables, for example) to
extremes. The HackMaster Player's Handbook provides character creation
rules for Abilities, Build Points (Quirks and Flaws), Classes, Races,
Equipment, Magic, Experience and more, providing the player of the game
all the rules they need to get ready for a game.

Sunday, March 5, 2017

"The battle between the mighty undead army of the Witch-King of Vaasa
and the forces of Bloodstone has come to a standstill. As long as the
source of the Witch-King's power is at work, his evil forces will never
be defeated!

As the rulers of Bloodstone Pass, it is up to you to find and destroy
the source of Vaasa's power. All you have to do is journey to the
Abyss, confront the mightiest demon of all, steal the Wand of Orcus, and
take it to the Seven Heavens to be destroyed.

The Throne of Bloodstone is the fourth and final installment in a
series of modules specially designed for high-level characters. While it
is not necessary to have played any of the three previous modules, The
Throne of Bloodstone is the climax of an epic struggle for a kingdom
against the forces of darkest evil. Recommended for characters of levels
18-100, The Throne of Bloodstone is the highest-level adventure ever
published by TSR!"

Saturday, March 4, 2017

"What strange role does Orcus, Prince of the Undead, play in the
invasion of peace-loving Damara? And what interest does the Grandfather
of Assassins have in the tiny Barony of Bloodstone Pass?
With this adventure your player characters inherit an entire Barony -
with a recently-reopened mine that produces immense wealth. Wealth
enough to attract the dangerous attention of their neighbors...wealth
enough to attract the attention of the Witch-King of Vaassa...and Orcus
himself!
Now, your tiny barony is the pivotal point in a war that threatens to
engulf the entire Forgotten Realms. Take Command, and defend yourself
against the encroachment of the evil, demonic forces of the nightmare
realm of Vaasa.
A large, four-color map of the region makes your new realm come alive.
Wild and wooly BATTLESYSTEM scenarios (with options if you're not into
miniatures) give you the full range of battlefield excitement!

Come learn why high-level AD&D game play can be much more than just monster bashing. The Army of Bloodstone Pass wants you!"

Friday, March 3, 2017

"An adventure for characters level 16-18. This module bills itself as
'The most deadly dungeon ever designed!" It is the second module in the
sequence begun by Bloodstone Pass. The party will complete the war
against a bandit army and then descend into demon filled mines to find
fantastic treasures rumored to be hidden in the darkness."

Thursday, March 2, 2017

"In the zoo, only power matters! Get as much as possible, however possible!

- Characters are drawn into the delicately balanced world of animal
politics, where tooth and claw often take a back seat to treaties and
promises;
- They must weave their way through this maze of alliances, feuds, and
diplomacy, carefully considering when to stay neutral and when to take
sides;
- The zoo can easily be positioned in any campaign world;
- This 64-page adventure includes new mutations, new technology, and new weapons;
- The adventure is usable by characters of 4th to 6th levels."

Wednesday, March 1, 2017

"- Characters encounter altered ones and living metal while searching the hostile wilderness for hidden secrets of the ancients!
- They try to penetrate the blue man's renegade Iron Society enclave to uncover the mystery of the Yorkum Turkel.
- This adventure for the new 4th Edition GAMMA WORLD game is designed for three to six characters of 1st to 3rd level.
- Mutant Master is an excellent tool for beginning a new GAMMA WORLD
campaign, either based in Ascension in Gamma Terra, or adapted into a
GM's personally designed world.
- It is recommended that the character group have at least one Altered Human."