Free Radical Design's David Doak has told GamesIndustry.biz that if the developer didn't own it's own intellectual property, it would have gone out of business.

Free Radical Design's David Doak has told
GamesIndustry.biz that if the developer didn't own
it's own intellectual property, it would have gone bust.

And he warned other independent developers that without
holding a stake in a property they risk having a project
taken off them if a publisher isn't happy with the
development process.

"If we hadn't owned our own IP we would have gone out of
business," said Doak.

"If a property isn't owned by the developer or the developer
doesn't have a stake in the ownership, one option [for a
publisher] is to get someone else to finish it off. And that
just destroys a company."

However, Doak noted that one of the core strengths that
attracts publishers to independent studios is the intimacy
and internal communication of the team.

"One of the strengths of independent studios is that we have
a company we've built, we know everyone who works here, we
have a personal pride and personal investment in what we're
doing," said Doak.

"We never want to release a shit game because I would expect
people would say, 'what happened there, you've sold out.'
What you see with developers that get caught up in something
like licenses is that publishers come along and for
commercial reasons say, 'drop the quality bar because we need
to get it out.' The industry needs to stop working like that
because it's just going to burn people out," he warned.

Free Radical is currently working on two high-profile
next-generation titles - first-person shooter Haze for
Ubisoft and an undisclosed collaboration with LucasArts.

But even with two titles in development, the studio boss
highlights the need for independents to be one step ahead of
the game when it comes to planning future projects.

"Making the big blockbuster games is not as lucrative as it
used to be because the break-even point has moved massively,
and with the step to next-gen it's moved even further. You
need to have massive staffing levels, you need to be able to
carry those staff over to the next project - we're currently
concentrating on the two projects we have but we need to be
thinking about what comes next after these are done," he
concluded.

The full interview with David Doak will be published on
GamesIndustry.biz later this week, where the
out-spoken developer discusses working with publishers' past
and present, the ideas behind upcoming shooter Haze, and his
thoughts on Xbox Live Arcade.

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