Mobile endless game is the forth chapter in this book and is actually a flappy bird clone. The objectives of this chapter are: Adding the background. Adding a simple animated character. Making a repeating background. Working with sorting layers. Creating our player’s behavior. Creating obstacles. Spawning obstacles at runtime. Game starting and ending behaviors. Keeping … Continue reading "Chapter 4 – Mobile Endless Game – Procedural Content"

The Clicker Game is the second part of the book addressing uinitys ability to create complex GUIs with the minimum effort. The chapter objectives were: Starting our project. Recording clicks. Creating a shop. Purchasing upgrades. The is not much to talk about you click the button and you get points, the game has also a … Continue reading "Day 17 – GUIs Part 2 – Clicker Game"

Adding main menu buttons as you might have expected is as easy as anything else in Unity. I wanted to compress it because it’s basically doing the same thing over and over again. So, I finished the second chapter of the book, I’ll will soon update the game and deploy it online. It is very … Continue reading "Day 16 – Adding main menu buttons"

Hello! As you might have figured it out by now, adding text to a scene it’s very easy. First step to create a main menu is to create a new scene. After that it is like in the previous chapter to add text objects To place the text-object at the correct place in the scene … Continue reading "Day 15 – Creating the main menu level"

Are you in need of game audio? If you are an independent gamedev studio but can’t afford game audio for your games we are here to help!! Me and my band mate Fredrik are offering our services for you. Fredrik has a background in the classic music scene as an opera singer and I have … Continue reading "Game audio and music for indie games"

Hello! Welcome to chapter 2 in this book. As you already know we are going to create the GUI for the previous game The TwinStick shooter. In this chapter we are going to go through this: Creating a main menu Customizing the GUI Implementing a pause menu Restarting the game Adding an options screen So … Continue reading "Day 14 – Creating GUIs"

Hello!! This is the final part of this chapter, and the most fun.. finally, I’m going to publish the game. There are several platforms you can deploy your game to, I chosed to deploy it for the web. In order to do so you have to download the WebGl package. The same goes if you … Continue reading "Day 13 – Publiching the game"

Hi again! Well adding sound to the game has been as easy as previous part of the game. Unity lets you drag and drop the desired sound and with a few lines of code you are ready to go. The most difficult part of game making for me has been the assets. There is a … Continue reading "Day 11 – Adding in sound effects/music"