Access violation in C++

I have been trying to resolve the access violation in the program for bounding volume hierarchy. Which takes an 3-D object "statue.ply" and creates a bounding volume hierarchy through which a ray tracer is used. I get an access violation error while running it. I have used SDL and lib3d packages.
I'm using visual studio 2010 on windows 7

If there's really only one entry in the call stack then this means something has trashed the stack, probably a memory corruption of some sort. Check for buffer overflows and use of uninitialised or freed pointers.