The author started making an easier jump map this time, but that became boring after a while so he ended up with a map that goes from easy to hard with some unorthodox methods and further thinking as seen in some of the later stages of jump_tholos. In the end this map turned out to be the more difficult one. Axxxl focused on quality and details rather than quantity for this map in a total of 12...

A simple capture the flag map with breakable objects and secret areas, including a path connecting the bases and a hidden battlement. Each base supports around 2 engineers, and the intel is in open sight on top of the spawn rooms, easily accessible to soldiers and demos, though getting inside might be more difficult than it seems.