Is it possible to use Textures from the Slick2D library in conjunction with VBOs from GL15? I've got everything working, the image is loaded etc. I'm just not quite sure how to bind the image to openGL.

I'm currently using only 1 float buffer with position vertices, colors, and texture coordinates.

I found that client state prior to creating this post and when I tried including it with the code supplied in the OP, it crashed the IDE. Ive never experienced that type of crash before and am not sure how to debug it. I can post the crash log when I get home if that will help?

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