Wish someone would make the textures and lightning backported into Classic, because the remaster’s facial eye animation fuck up, lack of road reflections and tree pop-in as well as general bugginess is way too big a cost.

Wish someone would make the textures and lightning backported into Classic, because the remaster’s facial eye animation fuck up, lack of road reflections and tree pop-in as well as general bugginess is way too big a cost.

Anyone playing this on the Xbox One x? It looks extremely poor - textures are all washed out and low res ? And this is a 50 Gb download? As I see some say they see the same, others dont, maybe there is a solution which is why I wanted to check in here, and see if anyone had any ideas?

As far as I know, Mafia 3 didn’t get any kind of “remaster” treatment, since it came out just a few years back. The only reason it was “Definitive” and in the trilogy is that it now includes all the DLCs. As I recall the game does look a bit washed out a lot of the time. Can you adjust brightness or gamma or anything on the Xbox One?

There really needs to be an adage: remasters/remakes are rarely any good. Why?

Making a game, especially a classic that’s worthy of remakes/remaster, took a lot of game designers and visual designers time to get ‘just right’. Even if the tech is old, it was designed to make best usage of what was available at the time. And it worked – that’s why the game is a classic. Remastering an old game often feels to companies like a no-brainer, when in reality, you’ve got to work really, really hard to keep the aesthetics and mechanics just as good while updating them. For example:

Full Throttle Remastered didn’t have the budget to fully do justice to the old graphics in hi-res. At least they had access to the original DAT voice recordings.

Baldur’s Gate: Enhanced Edition introduced many bugs and took years of long-term commitment from the developer to become stable.

Oddworld: New 'n Tasty: remade Abe’s Oddyssey by moving to real 2.5D. Unfortunately, recreating the unique constraints of the original game was very hard, making this game prettier but mechanically inferior.

Many more examples abound. Making a proper remaster/remake requires long-term dedication to the original vision, which most remasters just don’t have – usually the idea is to invest a little money and get more sales in return.

Oh man, H&D were so brutally hard. Every nazi had eagle vision and incredibly steady hands. I will almost surely never forget the actual hours my buddy and I spent doing the first(!) mission over and over again LANing in my basement years ago, failing countless, countless times, only to succeed (finally!) and bask in our triumph as the mission end voiceover was playing and my buddy turns to the truck that you had to sneak to for exfil and says, “suck it, truck” and sprays it with the sten only to have it explode and kill us both MISSION FAILED. ARRRRRRRGH