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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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Hobbyist game dev and music maker. Enjoys making games for Ludum Dare, sometimes alone and sometimes with friends. Loving the LD community, so get in touch here or on Twitter if you want to say hi.
Website explains everything at www.seconddimension.co.uk

SecondDimension's Archive

Hi all, just wanted to point you in the direction of our Post-Mortem. We’ve done it a little differently this time, so a quick explanation on that first…

At the end of last year we decided to make a change to how we do post-mortems, as we found that we never did a proper one on-time. We think the main reason was our tendency to always write them as very long dry documents that everybody hated doing, so we decided we were going about it all wrong. We were trying to write something for other people, almost like an article, but in reality there are very few people who actually care

So we went back to basics… a post-mortem is designed to help us analyse what went right and wrong with the game, and although it could potentially be interesting to others, its primary purpose is to help us understand how we can get better. Our solution was to do it as an informal chat, through an instant messaging app, and just talk to each other honestly about the game. We’ve done this for the last 3 games and published the results on our blog. It has worked really well for us, it’s easier and more enjoyable to do, and we get some good feedback from each other.

We did one for Star Traveller earlier in the week, so if you’re interested you can check it out HERE

Still posting on both sites, not sure which one people are using the most? Hopefully that is not a super annoying thing to do. Things are progressing fairly well, we now have a little alien who needs re-homing somewhere among the stars (he needs a small world to call his own).

It’s the 15th anniversary of Ludum Dare, and our 15th Ludum Dare in a row… coincidence? Yes.
But anyway we’re in for the jam! I’m away until Monday, so will be handing the programming over to @AdamD this time, and I will spend the last day writing music and making sound effects. As usual art will come from @Failedstarfish.

As we’ll have slightly reduced time over the weekend, the plan was to go for something simple. We’re going to do a game that involves small planets, which we know everyone else is doing too, we don’t mind too much this time around. We’re going to try and differentiate it a bit with our art style, and make it a more art/animation based focused on exploration.

You will travel between different colourful solar systems and each planet will have something like an animation/puzzle to play with and explore. The aim is to find a small world you can call your own, we’re going for a peaceful, colourful vibe like our previous entries From the Sea and Miyu.

Some very vague mock-ups to start with, first we have the solar system view

I promise I won’t spam this, but just wanted to mention that we’re running a game jam over on itch.io called Finally Finish Something. It runs through all of January and is meant to be a sort of New Year’s Resolution game jam, the idea being to finish off a game that you’ve been stuck on for a long time, or something you missed the deadline for. So if anyone didn’t finish their LD game, feel free to finish it off and submit it to the jam. Thanks all!
Link is HERE

Went down to the wire as is traditional, here is our entry Toy Box Metropolis. It’s a fairly relaxed little city builder, a few little hiccups but it’s mostly feature complete. Not much in the way of a tutorial though, so good luck!

Hi all, hope your jamming is going well.
We wanted to do something different this time, and avoid shooting/jumping/explosions etc, so we’ve gone for a mini city builder. It’s based on being stuck in your bedroom as a kid with some blocks, and using your imagination to build a little city. We’re a bit worried about objectives and so on, but the main building is working OK, here’s a screenshot:

PS: Does anyone have advice for when you’re doing Ludum Dare but your wife does not want you to be doing Ludum Dare?

Finished our Jam game, went down to the wire as usual. Here for you viewing pleasure is Proxima B, a game about crashing on a distant planet, discovering some ancient technology and then shooting it in the face. Not our most innovative, but a finished pixel-arty top-down shooter. Comments always welcome, enjoyPlay Proxima B Here

My fellow countrymen may have foolishly voted us out of Europe, but I still love you guys over on the continent. So in an act of Brexit rebellion I have programmed support for the major European keyboards layouts, take that The Government!

Support for QWERTY, AZERTY and QZERTY, with the Arrow Keys and ESDF thrown in for good measure (Although if you want my recommendation it plays much better with the 360 pad)

The answer is probably not yet. BUT! We wonder if 10,000 years into the future an intrepid explorer might discover the descendants of the Mars Rover, after it became sentient and built a self-replicating society of machines. That isn’t actually the plot of our game, we’re still brainstorming the details. We do have the beginnings of Mars-y planet with some statues and ancient automatons though, behold!

Sorry this is off topic, but just wanted to share… So I was in the middle of rating games this weekend, but I had to stop as my wife was like “I don’t want to panic you but I’m having a baby”. Apparently this is more important than my coolness rating!
So here she is, baby Millie, who has a lot of wires in her so we’re going to register her a 1 quarter cyborg.

We submitted our game just in time, as is traditional. We went for a 16bit-style platformer this time, with a little alien guy who can transform into various things. As usual there were big plans for a story of power cuts, daring escapes and heroic rescues, but we greatly under-estimated the time it takes to makes levels. Really pleased with the music though, check it out HERE

We’ve just stumbled into the Ludum Dare party with our hair dishevelled and a bunch of flowers we clearly bough from the petrol station on the way here. Still we are here and we are making a thing, good luck everyone

Our artist James has put together a MakeyMakey controller for our game. It’s a picture of a diver drawn in graphite, and pressing the various parts of the drawing controls the character on screen. See below for a photo of the setup and a video of it in action. You can also try our game HERE