I approve of the suggestion, and agree that descriptions need to be linked to the clothing item. However, you guys seem to be missing the most important implication of tracking individual clothing items - clothing can finally deteriorate with use. No more wearing silk dresses to refine your iron ore, and finally a viable market for those forlorn tailors.

LittleSoul wrote:Sure you could have them in your character description, but if you have a character who changes clothes often for a personality quirk or, they're just a fashonista ( ), then you don't want to have to change your description every single time you put on something different. Not to mention you'd have to save the details separately on your computer, because you don't want to forget which outfit has which details. It'd be embarrassing to forget, and look silly.

And it would make it easier on the staff that looks through all the character descriptions.

LittleSoul wrote:Back to the "details of clothing to my char's description" for a moment, I'd like to mention, even if you make it sound unique in your description; as soon as you take it off, or don't want it anymore, those unique details you had on it go away the minute you put it on the ground. This suggestion would make it so that if you dropped a pair of hide pants that you originally described as being embroidered at the hem in your description, then they would still be embroidered, and whoever picked them up next would see that, for example.

IMO, the custom "Handy-work/mark" should probably be permanent to avoid as mush misuse as possible as well as have little work in moderating all the changing descriptions.

Just throwing a suggestion out here for the opposide of Custom descriptions for worn clothing, a description for when you're not wearing a piece of clothing. For example, scars underneath a shirt, only visible when not wearing that shirt. It would probaly be alot harder to add, but I'm just throwing this out there.

One idea to add such a thing would be to use custom BBCode in character description, for example <notclothing:Hemp blindfold> His eyes are dark green </notclothing>

I like that. One of main things to improve gameplay is to give possibility for RD to let characters use custom descriptions for all allowed objects and locations. They will know what to do with that I'll try to do something about it just after the season of exams

‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’

Genie wrote:Liking Cantr is a bit like liking cats. Sometimes you enjoy it and you have good time together, sometimes it hurts you, annoys you very much or sleeps all the day, you still keep a bond with it.