I bought SA2 DC when it first came out and played it a ton. Honestly I felt a little gipped when my friend got it on GC later. There was substantial content that was only available in the GC version, which it seemed like could have easily been in the DC version - stuff like being able to do 2 player mode on more of the levels that were in the 1P mode of the game, or being able to play as more of the sonic characters in the 2p mode. The framerate was better on GC as well, but I guess that's just the more powerful tech of that system.

dark wrote:I bought SA2 DC when it first came out and played it a ton. Honestly I felt a little gipped when my friend got it on GC later. There was substantial content that was only available in the GC version, which it seemed like could have easily been in the DC version - stuff like being able to do 2 player mode on more of the levels that were in the 1P mode of the game, or being able to play as more of the sonic characters in the 2p mode. The framerate was better on GC as well, but I guess that's just the more powerful tech of that system.

Dreamcast version runs at 60fps

The Dreamcast is much better for three primary reasons:

1) There is more unlockables, you have to collect emblems to unlock 2-player characters, adding more incentive to play. The gamecube version would have you collect 180 emblems for the secret level, but Dreamcast isn't so bad since you are collecting emblems for different unlockables, one step at a time. Much more replayability.

2) I hate chao's. Chao's are boring. I hate grinding and going through Radical Highway 10 times in a row just to get my Chao to run faster than the opposition. If you hate Chao, there will be more to hate about it in the Gamecube version.

3) It's the freaking Sega Dreamcast. Play Sonic on a Sega system, the way it is meant to be played.

Framerate is not better on the gamecube at all the things they added i never liked the models have added crap to them

Lighting is better on the dreamcast version since it's not a port it's the real game

Tarnish wrote:Only played the PC ports and the original DC releases, not the GC ports, but from memory and from watching vidoes, the GC ports were pretty botched. Tons of glitches and technical errors.

Also, they fixed the Knuckles/Rouge spin attack exploit, which made their later stages so much easier. So jsut for that, I prefer the original DC release, lol.

I like the Chao Garden's camera angles. I used to play the game a lot for the GameCube and the gardens even looked different too. I liked the GameCube's gardens, but I remember that the Sega Dreamcast had bigger gardens, if I'm not mistaken.

I think the GameCube even had a fuller 2-player, if I remember correctly.

One advantage, or course, to the Sega Dreamcast in general, is the ease of getting modded CDIs to work. Burning the Limited Edition (my edition) of Sonic Adventure, a prototype, et cetera, is pretty simple stuff. The GameCube supports mods too, but usually a mod chip or boot disc is requried for homebrew.

Honestly, they're both pretty good, but there's a lot of comparisions of small differences like loading, save file VMU/GBA, and a lot of other things.