Grimith: (while reading Clan Ring member suggestions) Conduct a lawsuit... *uncontrolled laughter* Conduct a lawsuit against the ghost‽ (picks the option)Our [lawspeaker] charged it with unlawful trespass, and a juror ruled against the ghost, who was forced-*uncontrolled laughter* WHAT‽ Okay... I'll take it.

Tricksters can provide these. A classic example came in a Let's Play, where the clan chief completed the heroquest to form a tribe, but was injured in the process. Afterward, the clan Trickster became the acting chief. And when you first form a tribe, the default option is to name it after the chief...

Tricksters, and their patron god Eurmal, are generally Crazy Awesome. What can the Trickster do when your explorers find a Dragon's nest? Teach it to gamble and swindle wealth from it! That is, unless the dragon tricks the trickster and takes wealth from you.

You know how at least one of your ring likes to speak in useless aphorisms? The ghosts of your ancestors might actually threaten them in an attempt to get them to stop.

There's an event where your ancestors rise from their graves to condemn the behavior of your clan. If you can't think of anything bad you've done, try scolding them right back— they might sheepishly admit they can't think of anything, either, and back off.

It is entirely possible to get a ring noble who has an inexplicable hatred for and paranoia toward undead, trolls, or elves, even when they're not your ancestral enemy. As a result, everything s/he says will involve worrying about or preparing to fight that enemy, even when you're asking for something like farming advice.

TV Tropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Privacy Policy