Charles Thompson takes the snap and drops back to pass. [Pass Defense - medium cover] Lopez(Smith,Lee,Murray,) is covered at the ULV 48 (long). McKinney(Gomez,Murray,Lee,) is covered at the USS 44 (medium). Thompson throws to a covered Lopez(Smith,) behind the line of scrimmage (very short). Lopez makes the catch. Lopez is tackled by Adam Gomez at the USS 37. 3 yards on the play.

I found this sme problem today - shows settings aren't really working. Lopez (WR set to long and deep) covered 18 yards downfield at first look. QB looks medium and then throws to this same WR set for long and deep BEHIND the LOS?!?!?!?!!? So he ran all the way back upfield for the pass?!!?!?! C'mon guys - this wasn't broke before you fixed it!

Posted by psuarva on 8/3/2013 7:15:00 PM (view original):What is the TE issue alluded to? I am noticing with a pro set offense that the QB absolutely never throws to the TE no matter how I set it up.

He isn't, but oriole has said he's working on it, just has other things ahead of it is my guess. I think all of us, myself included, are competitive and forget or get frustrated when beta keeps us from doing what we want/need to do to win. My Pitt St. team was built from day one to run the ND and throw primarily to my TE's. I even converted 2 WR's to TE to create mismatches and now TE's aren't catching any passes! (LOL)

Posted by psuarva on 8/3/2013 7:15:00 PM (view original):What is the TE issue alluded to? I am noticing with a pro set offense that the QB absolutely never throws to the TE no matter how I set it up.

He isn't, but oriole has said he's working on it, just has other things ahead of it is my guess. I think all of us, myself included, are competitive and forget or get frustrated when beta keeps us from doing what we want/need to do to win. My Pitt St. team was built from day one to run the ND and throw primarily to my TE's. I even converted 2 WR's to TE to create mismatches and now TE's aren't catching any passes! (LOL)

Those other things include the defense being able to learn the plays and get better. Get ready for awesome.

TEs were always great to have, I did the same thing with converting my TEs. The good news is, when they get enabled I don't have to convert, as long as that happens in 4 months so that way they haven't graduated.

So let's see:
TE not catching passes
WR getting short, medium and long passes at the line of scrimmage
WR catching passes behind the line of scrimmage when they aren't supposed to run a route there
QB throwing two passes per play
No one missing extra points

Thanks for summarizing Katz,
-Quick update - CODE UPDATE: Currently each step of the pass play is a conditional flow that determines the results. The trouble I'm having right now with this process is that in order to focus on pass blocking and pass pressure, I have to account for the rest of the play. I'm separating this into 4 main parts that will be independent of one another, and only use the results from the previous decisions to choose the path. The four parts are PassPressure, PassTargeting, PassAttempts, and PassResults. Why? The reason I'm doing this is that it will allow me to test each section independently. In addition, any of the information that has been targeted as a problem will be easier to find and remedy (for example the Tight Ends and the WR catching behind the line sounds like a problem in the PassTargeting section.) Again, nothing fancy right now, but I'm making significant progress in making the system more reliable. Right now the reliability is a bigger problem to me than the game play. My thoughts are that if I can make the system more reliable, the testing that you do and that I do will be more definitive and easier to analyze.

These changes are rather massive in the system, and consist of changing a ton of code. I have the system running with the changes, but I'm not comfortable with releasing it yet, not to mention it would be pretty invisible to you guys. I'm hoping to get one out next week sometime with the fixes to the issues in the game play that we are seeing. Also, I'm going to start tackling the reliability of the rushing flow next too.

Beyond that, Katz, I believe that you have brought up numerous times that the Pass Blocking being a function of probability is not the right concept. I'm toying with making the pass blocking a static decision based on the teams and lines attributes (of course it will not be completely static as it depends on the configuration of the offense and defense and the blitzing strategy. ). So if you have a better team, you will have a better pass block most of the time. If I implement it correctly it will make for a more consistent pass rush for the better team, and will make for a more realistic play by play.