As discussed, we had several primary focuses when it comes to AOM for this patch. Thanks to the community for keeping extensive lists of bugs and feature requests, you will definitely notice a few things in here from them. Let’s start with a number of bugfixes that have been made, in particular around some rendering issues. Those changes are as follows:

Rendering Improvements:

Siege Tower units now render shadows correctly.

Objects (like buildings) are now shaded correctly based on sun direction/rotation.

Sun rotation no longer affects ambient brightness

Frozen and petrified units now render correctly

Freezing and petrifying units no longer effects the player color for units of the same type.

Secondly, there were a number of game functionality or options that were frequently requested, as well as a few miscellaneous fixes for some edge case scenarios (who was disabling their sound card in game? :p )
Those changes are as follows:

Additional Options and Functionality:

Custom games are no longer ranked.

Titans (default/none) option has been added to single player.

Additional civ specific hotkey functionality has been added.

Events/Leagues no longer get stuck displaying “loading” text.

Disabling the computers sound card no longer crashes the game.

Okay, the last item is by far the most common issue requested to tackle. Since release there have been complaints regarding animation stutter in game, and while we have made a number of fixes across the board to help over the last year, our goal is still to get performance to a level that strengthens the multiplayer experience instead of being a troublesome point for players.

So with that in mind, we’ve been delving into the game system and animation system to determine what is causing the animation stutter as well as the ideal way to fix them. At its heart, animation stuttering is a side effect of network traffic and world speed issues between different players. As the world updates, I’m sending out network traffic – the faster I update, the more frequently I’ll be letting you know about those state changes – and the more traffic I’m generating. If another player is on a slower machine, their update frequency can drop lower than desirable and may have difficulty dealing with incoming updates. This can happen without people realizing, or as the game fills up with more units, etc. So for most customers they should see the following:

Multiplayer Performance Improvements:

Animation issues in multiplayer games has been improved.

Overall multiplayer performance has been improved.

If you’re interested in how some of this works, we have implemented a system that can identify slow machines and beginning adjusting their detail settings to improve overall performance for everything. The end goal is to keep everyone's world update rate at 30. If the world update rate drops below 15, that’s when we start to see animation stutter crop up for all players. The world rate will change through the course of a match, so we start by monitoring the update rates. As soon as it drops below 27 the player slowing down the global update rate is identified and a number of settings are adjusted on the fly to keep our world running smoothly. It’s important to note that if the world slowed down due to a big battle, after the battle it will rise again – this system dynamically will ramp the slow system back to their preferred settings once they’re back in the green.

How do the settings work? These are the adjustable settings that will go up and down based on current performance, and if your machine is slower you may have some already turned off. Most are based around reducing the main bottleneck for slower machines, the GPU.

Level 1: Reduce GPU workload by dropping frames. This will scale dynamically, in many cases a drop to 40-45fps solves it, but worst case would be down to 30 fps

Acerca deste jogo

Age of Mythology

The classic real time strategy game that transports players to a time when heroes did battle with monsters of legend and the gods intervened in the affairs of mortals.

Use mythological creatures like Minotaurs and Cyclopes to bolster your armies' strength. Call upon the gods for assistance in flattening enemy towns with meteors or scatter opposing troops with lightning storms.

The Extended Edition includes:
Age of Mythology
Age of Mythology: The Titans
Golden Gift Campaign

While an old game now I still have fun jumping on it here and there and having a few games with friends of against the AI. For people who have yet to play this game, don't be put off by the mythological theme. http://steamcommunity.com/sharedfiles/filedetails/?id=353515238This is still a great game that will give you the same satisfaction that you have gotten from the other titles.

The campaign is fun and quite a lengthy investment. The expansion added campaign following the original is fantastic as well. http://steamcommunity.com/sharedfiles/filedetails/?id=353515278You can live without the dwarves focused one, while it has some fun ideas for maps it's short, easy and lacks any real depth . The main problem I had with these in the newest steam version was that the graphical quality seems to have been dramatically reduced.

The day and night cycle is over rated and really serves no point, if anything I found it broke the game up more and turned it off.

Multiplayer is fun but expect to play against strong players. Random AI matches are the same as before but with two new game types. They can be fun but I've always been a conquest or occasionally supremacy fan.

Overall it's basically the same game that it was in the past. http://steamcommunity.com/sharedfiles/filedetails/?id=353515262The steam community seems to have produced a nice array of new mods to enjoy and I've had fun revisiting this game once again. If you are considering repurchasing this game, wait for a sale and pick it up cheap, it's the same game. If you are looking at this game for the first time and enjoy similar games in the "age of" series you should enjoy this title and get your money's worth from it but it may seem a little dated at first.

you like vikings? you like prostagma? you like weird egyptian dialog you can't understand? you like titans? you like meteors? you like half life 3? you like rts? you like raging becuase you suck at rts?Look no further. this game has it all for you.

Action, great story, great gameplay, great mythical beasts, great heroes, great graphics that makes Tetris crap in it's pants.

Featuring some of your favorite waifus.Valkyrie, Amanra and the norse female Gatherer.What are you waiting for? for the pegasus? it's only 50 food and 2 favor!

AoM is very similar in the way that it plays compared to Age of Empire, and that's not a bad thing either since it plays very very well.

There is a huge amount of content available which will keep anyone entertained for probably ~100 hours, if not more. I have managed to power through the campaign in about seven hours, partly because I played this game to death when I was younger.

I haven't tried the multi-player out, and I suspect it will now be even more polished than before. This is a really strategy gamer's dream. Go out and buy Age of Mythology, you will not be disappointed.