-Megaman and other characters are property of Capcom.-The graphics used in this video are drawings and imitations to the original graphics.-The background music is an own composition MIDI recorded as MP3 with the sound font "MagicSFver2.sf2" using "VirtualMIDISYnth"

Man this char is amazing (Y) i thought that i wont see any other guy here thats able to make game like chars since they require way to much time and work -.- Nice job with chargeing codes to. some of them stack charging during the move use and use the own pal on attacks so they dont shine when you start new charging on attacks. you can block charging with adding removing charge var(the number you chose for charging) = 0 and that fixes all. just add em where is the move state for attacking and they will be disabled. (cant wait for V3 Blade Armor)