Seems that yet again, reationary far-reaching gameplay changes are being driven through a knee-jerk response to PvP imbalances, which tend to be the hard crucible of gameplay competitive min-maxing.

Seems that there’s probably not a lot that can be done about this, since part of what makes MMO PvP compelling is its existence within a larger world, which includes much of a larger gameworld that has – and wants – little to do with PvP.