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Subject:

Map Haiku:Fight amidst the sands.Weave between choppers and ghosts.Suck laser, you noobs!

Backstory:In 2612, an intrepid group of space archeologists began their excavation of an artifact of immense power known only as the "Big Blue Obelisk." After setting up a base of operations around the enormous stone structure, they sent a small scouting party to the nearby ruins to begin collecting samples. Unbeknownst to the archaeologists, this trek angered the highly territorial warriors of the Clan of the Temple of the Red Serpent Tongue. The warriors, after consulting their local shaman took up a strong and violent defense against the trespassers. They vowed to protect their holy artifacts - The Great Flag of the Clan of the Temple of the Red Serpent Tongue, The Great Bomb Plant Point of the Clan of the Temple of the Red Serpent Tongue, The Five Sacred Territories of the Clan of the Temple of the Red Serpent Tongue, and so on - with their lives. And thus the battles began.

Chopper Sx2, Ax1Ghost x1Warthog Sx0, Ax1Mongoose x6Hornet, Transport x1Note: There is no Banshee on this map, despite its presence in a lot of the screenshots. (It's a fun - and overpowering - vehicle replacement option if you want to play around with the loadout, though)

Utah Mambo supports all gametypes (symmetric and asymmetric), but the following are suggested:- 1-flag*- Team KotH*- Multi Flag*- 1-Bomb*- Rocket Race- Territories*- Team Slayer*- Land Grab

*BR starts recommended, particularly with smaller parties

Screenshots:

Image Camera Angles:This just shows you where all the images are from, so you can get a feel for where everything is. You'll note that though the two sides are fairly different in geometry, that the lines of sight and vehicles/weapons available to both teams in symmetrical games are pretty close to identical.

1: View From D-BaseThe main purpose of this map was to showcase what you could do geomerging into the sand-walls around Sandbox's main area. The result is the D-Base pictured here in the foreground.

2: View From O-BaseThe offensive base is meant to be a launch-pad for the attackers in asymmetrical games but also to double as an equally defensible base in symmetrical games. It's not as easy to hide here as it is in the expansive D-Base, but this drawback is balanced by easier access to the same weapons given the defenders.

3: D-Base InteriorThe D-Base sports a pretty open inner area with multiple ways in and out (note, you have to crouch for one of them). It's a good place for defenders to stay out of the line of fire, but also a welcome respite for flagging attackers.

4: Hornet DownThe main 'deck' of the D-Base is a good place to land a hornet... but also a good place to get sniped or lasered.

5: The O-BaseThe O-base features a significantly different aesthetic from the D-Base and it'll take different skills to make the most out of your stay there. Note that the final version is slightly more robust than indicated in this image.

6: The Central CorridorA lot of the fighting goes down in the central structure, and holding the top is key in games of territories or KotH. Watch out for snipers and Hornets, though.

7: The Watchful HornetThe hornet is probably the biggest power weapon on the map, but there are a number of ways to take care of it.

8: The CrossWith its brother, the... umm... anti-cross, these side structures help spread out the gameplay. Rockets (with only 2 shots) spawn here.

11: Get to da Choppa!Chopper use is pretty important on this map, and much of the geometry was designed around their use. They're one of the best tools of vehicle deprivation available to either team. Plus, you know... RECONZ!!!

Well, Sandbox is going to be one hell of a fun map to play around with. I'm glad I got my hands on it early so I could churn this guy out. Thanks to Devinish for letting me steal his idea/the idea behind a passing comment. Thanks to my testers, and thanks to anyone who gets a game or two in on this map.

Really well bult map. Nice use of geomerge and couldn't look better. The only thing you need to work on is the weapon setup. There are WAAAAAAAY too many BRs and Carbines and the Laser should spawn on 180 seconds, not 120.