We're just talking the targeting ability, there's no reason that a radio should grant stealth. And there's no reason someone with a class's equipment shouldn't be able to have some semblance of those abilities either! Juggernaut Armor, Potions of Beserk rage...

Hate to double post, but I just had an interesting idea.Communications relays. Put a limit on the range of a radio, but any radios that share a relay can communicate. If a player wants to extend the signal further, he'd have to build more relays.

Gungnir wrote:Hate to double post, but I just had an interesting idea.Communications relays. Put a limit on the range of a radio, but any radios that share a relay can communicate. If a player wants to extend the signal further, he'd have to build more relays.

I like this. That way, no one can have scouts just point out targets to artillery that's all the way across the board, and with each relay all interception rolls get +1.

Robot Monkey wrote:Then some douche would park his artillery behind full cover and just slam everything with hot steel death pie all game long. Besides, the +1 to interception rolls makes it that much more challenging.

Yeah, welcome to modern warfare. But that's okay; put a priority on taking out the Scouts, and all that artillery becomes useless. I set up the Use ratings to make sure that artillery is super inaccurate at those kinds of ranges, in any case; you should have plenty of Missed Shot inches to use to direct enemy artillery rounds directly on the heads of the enemy artillery scouts.

Natalya wrote:What's that? I can't hear you over the sound of how banned you are.