But we should maybe stay at one thread, posting at 3-4 for only patch gets quite confusing (at least to me).

Originally Posted by Gliff

They need to get us to that 30% at progression level gear. Oh well. I'm kinda over the fact that my DPS sucks. i'm just getting my Paladin ready for DPS check fights.

You'll be able to get 35% crit raidbuffed with the current riposte rating conversion thing while still maintain all your stamina gems & trinkets, up to 40% for 10M in current heroic gear (calculated mainly on non-tf pieces).

Keg smash got buffed, then they nerfed it again, so it's currently as strong as it is on live.

My friend said he was like 90% sure that buff never went live on the PTR and the nerf was put on the original amount. He may have been lying to give me some hope of tanking trash next patch lol

The PTR patch notes are always in comparison to live not to previous PTR patches. The changes to Keg Smash are about an 18% nerf compared to numbers on live. Just check the monk sub-forum. It's been tested be a couple of monks. It's quite a nerf but I guess warranted.

Huh? Please explain because I have not seen any super nerfs other then the grand crusader change (not a nerf to the ground) and the battle healer change (once again, not a nerf to the ground).

When I originally posted that comment a Blue hadn't addressed the mana regen issues Prot Paladins would have faced; namely even running 0 Haste they'd OoM within 3 minutes of combat starting due to how Seal of Insight had been changed. Looks like OoMing should no longer be a concern for Paladins, Haste or no Haste.

I checked ptr about 12 hours ago for Keg Smash and it was an effective ~ 5% difference (negative) to live. But since this ability still scale with weapon damage and attackpower while most of the other harder hitting tanking abilities only scale with the latter they should be fine in T16 gear... again.

Originally Posted by eddytheone

Frankly with the riposte changes I wouldn't be surprised if I were doing the same, if not more DPS than an equally geared paladin

Stepping away of your outstanding Durumu numbers i don't see that trend on other bosses, especially with adds/multiple targets and on a "normal" 90% percentile level. Don't forget that while we gain 20-40% more crit chance from Riposte while actively tanking paladins will also gain 15-20% more haste next tier, allowing them to alter their rotation to deal even more damage (1-1 instead of 1-1-0 should be accessible, shouldn't it?). And that picture get's even worse in 10M when we're forced to sometimes use SBar to assist our healers because melee damage isn't that lethal here.

And that picture get's even worse in 10M when we're forced to sometimes use SBar to assist our healers because melee damage isn't that lethal here.

That's honestly the only thing I do not understand, why wouldn't they put Heavy Rep on Shield Barrier already..... it's just.... silly.. Maybe because you'd be able to keep barrier up 100% of the time when offtanking? :s I'm not sure but it seems like an easy change.

Odeanathus is one of those people who get's a job driving the special bus just to make fun of the disabled kids....

Would be easier to just bake in the +50% slam and free the glyph, instead of forcing you to pick it up and then keep using Sblock even if you use a low mastery/heavy avoidance gear (which makes Sblock scream don't use me unless your vengeance have lagged behind, I suck with your gear). That and the 75% riposte, and the damage gap will be closed when going heavy into avoidance/crit. With mastery builds will be around mastery monks/paladins, so... done and done. They close the gap and solve the problem of having two mandatory glyphs on the spec.