iv recently been getting my teeth into the level editor for this and have figured out the basics (red walls blue cover ect.) iv also had a long play about with the AI and path setting and reactions to create a more atmopheric game with my freinds but our fav game mode seems to be imposible to make (hostage) u can have hostages and all the rest but thers no way to place hostage zones ect. has anyone had anymore luck with it than i have if so could you share youre finding with the rest of us .

Have you ever noticed, in a match, when rooms have light blue borders on the floor? These zones are named 'hotspot*room*X*Y' where X and Y are integers (I have seen X ranging 1-10, Y usually 0 but occasionally 1.) What the hell are they ? Do they have any gameplay properties?

One time only, among the many generated, I saw a hostage match with a zone named 'blockhole'. wtf is that?

I just found mention of some of these details in Ace_Rimmer's old custom maps thread, here's the relevant portion:

Omroth
Re: Ace_Maps: Public Places And More
Tue Aug 10, 2010 7:39 am

For Hostage, you need zones prefixed with Hostage (ie Hostage1,Hostage2, etc) and Exit.
For Secure you need "Move2" (ie "Move2_A", "Move2_B") for the attacker spawn zones, along with "bidzone" for all the bidzones.
For Charge you just need "Move1" and "Move2" for the deploy zones, and "bidzone" for bidzones.

great work everyone iv finaly bn able to complete my hostage map sets with full AI function from Civs fleeing from a bank robery to a time bombs situation that actuly blows up after every 10 seconds putting the hostages in even greater danger as time goes on ill be uploading them soon after fully tried and tested with my freinds thanks again everyone.

I can't wait to see it, Retro. I didn't realize scenarios of such complexity would be possible in multiplayer.

Is this irony ? because I didn't post a link to the thread you quoted.

Icebrain, that was from the second link within a thread in the list of map making resources you posted, so, yes, thank you. I would not have found it myself. Furthermore, I am far too much of a simpleton to be dispensing the irony.

MY FIRST POST!
Thanks guys for posting that tutorials ;-D
I just finished making first map: Base of Mad Genius (with button of autodestruction xD)
I'll upload whole thing after I do AI.

I still don't get few things.
-how do i get AI to maje decisions?
-do i need specific placement for hostages?
-can i make delayed explosions using triggers? (like place unit in [triggerEvent_1_<do I set time here?>_0] to make [event_1_explode_100] explode?)

If I get this one working I'll try to make MP roleplay campaign with possibly everything i can get out of this.

I love the idea of flashbang grenades and mines. How about remaking raven shield missions?
Anyone for a game? Ingame nick is M.Kusanagi