Course Summary :

Build a clone of the popular math puzzle game 2048 from scratch using C# and Unity3D

First, we will assemble the visual layout that the players will see on the screen using Unity built-in user interface features (UI).

We will start from creating an empty Unity project and gradually move towards laying out all the UI properly.

You will learn useful tips and tricks of designing the UI so that it looks the same on different screen sizes and screen resolutions.

Then we will switch to writing scripts for the 2048 game.

I will show you how to handle input from user.

We will create a script for storing the colors of tiles in this game, so that you can redesign the game yourself and create new interesting color combinations.

I will show you how to implement 2 main game mechanics of the 2048 game merging and moving tiles on the game field.

And you will learn how to track player scores and store High Score between game launches.

Then we will focus on visual improvements. I will show you how to

add rounded corners to the tiles,

add animations when new tiles appear and when two tiles get merged to make the game look more dynamic.

By the end of this course we will have a highly polished product worthy of publishing in AppStore or PlayMarket.

We've also included downloadable assets and project files all for free so you can follow along with the videos and create your own versions ready for upload.

What are the requirements?

You can be an absolute beginner with Unity UI to take this course.

But I would not recommend this course to complete beginners in C#. I won` be explaining the basics of C# language like: what private, public, void keywords mean, etc... So the scripting sections of this course are designed for people who have at least some previous experience in C#.

You should have Unity installed on your computer to develop the game described in the course, preferably the latest version (any version from 4.6 will have the UI features, but in order to open my projects you will need at least Unity 5)

What am I going to get from this course?

Build a complete game similar to the famous 2048 from scratch with Unity3d and C#.

Work with Unity UI and create complex user interfaces for their games.

Students will understand important concepts of anchoring, parenting and sorting order that are used while working with Unity UI.

Assemble any UI elements in a form of a grid.

Students will learn how to create Unity UI that will look good on different screen sizes and different screen resolutions.

Write code that will handle user input both from keyboard and from touch screen.

Write scripts that will implement all the main mechanics of the 2048 game â€“ merging and moving tiles on the game field.

Keep track of player`s scores and store HighScores between game launches.

Add animations and delays to their games to make them more dynamic.

Students will get a fully functional Unity project of the 2048 game created in this tutorial. This project is highly customizable â€“ all the colors can be changed to alter the look and feel of this application.

What is the target audience?

This course is for people who want to learn how to build games similar to the 2048 game from scratch.

The techniques from this course can be applied to a wide variety of other grid-based games. Examples might include ÍžMatch 3ÍŸ games, Minesweeper, classic games like chess and checkers, tick tack toe, sea battle, etc...

Pre-Requisites :

Game with C# and Unity Beginner game developers can use Unity and C# to design and build their first game, a clone of the 2048 math puzzle game

Target Audience :

Game developers, Programmers

Curriculum :

Section 1 - Introduction

1 :
Introduction to the 2048 Course

2 :
About The Author

Section 2 - Screen Layout with Unity UI

3 :
Introduction to Section 2

4 :
Creating New Project and Importing Assets

5 :
Introduction to Unity User Interface (UI)

6 :
Parenting and Sorting Order of Unity UI

7 :
Assembling the Game Screen (Part One)

8 :
Assembling the Game Screen (Part Two)

9 :
Adding Custom Styling to Parts Of Text Using RichText

10 :
Anchoring of Unity UI

11 :
Creating a Grid of Tiles on the Game Field

12 :
Add Numbers to All Tiles on the Game Field

Section 3 - Main Game Mechanic

13 :
Introduction to Section 3

14 :
Reading Input from Keyboard

15 :
Storing Color Info for Different Tiles

16 :
Creating a Tile Script

17 :
Clear The Field When the Game Starts

18 :
Store the Info About All Tiles in Game Manager

19 :
Randomly Generate New Tiles

20 :
Main Game Mechanics Discussion

21 :
Create Lists of Rows and Columns

22 :
Create Methods for Shifting Tiles

23 :
Moving Tiles on the Game Field

24 :
Merging Tiles

25 :
Bug Fixes and Automatic Tile Generation

26 :
New Game Button

27 :
Score Tracking With PlayerPrefs

28 :
Making Game Over Panel

29 :
Configuring Game Over Panel

30 :
Display Game Over Message

31 :
Display You Won Message

Section 4 - Advanced Features

32 :
Introduction to Section 4

33 :
Add Rounded Corners and Reset PlayerPrefs

34 :
Coroutines Example

35 :
Preview of Delays

36 :
Delays Code Review

37 :
Creating Animations for Tiles

38 :
Enabling Animations in Code and Testing

39 :
Bug Fixes and Touch Input Code Review

Reviews

Instructor :

Shaun Spalding

Biography

Shaun is an intellectual property attorney who represents Youtubers, game developers, and digital media companies. His clients include some of the top 40 most-viewed and most-subscribed Youtube channels in the world.
He has spoken at conferences like SXSW Interactive, SXSW Music, Vidcon, and New Media Expo on legal and business topics.
Outside of law, he is a published writer, transmedia producer, and former filmmaker and graphic designer. He has over 30,000+ followers on Twitter, over 140k followers on Vine, and 6000+ followers on Tumblr.