I think I found the issue with mine, not ejecting the ball: you need to edit the core.vbs in the scripts folder. Go to line 642 and decrease the PinMAMEInterval (I setted it at 5 ms, previously was 10) PinMAMEInterval = 5

Thanks for this. I updated the core again this morning along with vpinmame. Edited the core as per your suggestion and everything is working fine.

Released v1.2 – added modulated flashers (WPC rom controlled) – edited some inserts – added a droppable wall in the drain area to (hopefully) prevent bugs when more than one ball enters the trough at the same time – changed bumpers animation – Minehole kicker is now in “legacy” mode, to (hopefully) prevent the mine issue. – added color grade LUT – added ball shadow The new version needs the latest VPM due to the modulated flashers; I also included core.vbs and controller.vbs in the archive. This vbs are needed if you run the table with VP10.1, so if you are not in VP10.2 copy these vbs into Visual Pinball\Scripts folder Remember to update your P-ROC installation so the multiball will finally work. Just grab the DMD&CCC_code.rar from the link in the post above. I also uploaaded a new version of the P-ROC installer, so if you are new to this, the installer will do everything for you.

I think I found the issue with mine, not ejecting the ball: you need to edit the core.vbs in the scripts folder. Go to line 642 and decrease the PinMAMEInterval (I setted it at 5 ms, previously was 10) PinMAMEInterval = 5

Line 642 doesn’t have that value for me, I’ve got two PinMAMEInterval… should I update either?

Private Function PinMAMEInterval
If VPBuildVersion >= 10200 Then
PinMAMEInterval = -1 ‘ VP10.2 introduced special frame-sync’ed timers
Else
If VPBuildVersion >= 10000 Then
PinMAMEInterval = 3 ‘ as old VP9 timers pretended to run at 1000Hz but actually did only a max of 100Hz (e.g. corresponding nowadays to interval=10), we do something inbetween for VP10+ by default
Else
PinMAMEInterval = 1
End If
End If
End Function

i get slowdowns from 60 FPS down to under 40 after reaching High Noon. Strange.
Don’t know if this is table specific bat rather strange. Also, when a bad guy drop target is up,
my DOF solenoids keep firing like 3 times/sec, cant remeber it donig so before.

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