Hey new players! I have compiled a list of the Top 10 mistakes I made as a new player and seem to be common mistakes across the board. While this is in no way exhaustive or a complete list of mistakes/important points, it is a pretty good start! Sooooo...if you are new to GGWaW and dont want to get "reamed" on turn one, then here are a few words of wisdom....

10) Germany - Make sure you TAKE france on turn one. To do this you must NOT use tanks in taking the Low Countries.

9) Allies - Be absolutely certain to start researching ASW (anti-sub warfare) RIGHT AWAY! You must be able to sink Germany's sub fleet quickly.

8) Russia - Make certain that you dont pull all of the troops from Karelia or Finland will become active. Always leave at least one infantry there.

7) China - rail move your factories back to Chungking immediately! Hole up there and slowly repair them with supplies from WA and Russia.

6) Japan - DO NOT attack inland China unless you are certain you arent going to invade Russia as well. If you occupy an inland China province AND attack Russia - in comes the U.S.A.

5) Germany -Do not attack Northern Persia unless you are ready for the Soviets to come in. They become unfrozen if you do.

4) Allies - Make sure you have troops in Scotland, enough to withstand a paradrop and air assault. This is not the end if scotland falls, but is very annoying and difficult to overcome.

3) Russia - Watch out for German paratroops in Rumania. A bomber can transport them across the Black Sea to the Causcus and "poof", no more 6 resources. Always garrison Caucus, even if it seems impossible to attack. They will find a way to hit it if it is undefended.

2) Japan - Make sure you dont end a subs movement in a frozen sea zone. This will unleash the U.S.

1) Germany - ALWAY GARRISON ITALY on turn one. A safe "land" garrison in both provinces would comprise 2 milita, 1 infantry, 1 AA, 2 arty. This will pretty much guarantee safety, especially if the Italian fleet is in the Central Med. Any less than these forces and you risk losing all of Italy. the troops are not needed per se anywhere else in Europe, so protect it at all costs.

Well, there is my brief list of important new player mistakes and "must-dos" Anybody else, feel free to add to this list and maybe we can create a "New PLayer's Guide" to help out those that want to start, but feel overwhelmed.

Good luck new guys and gals! There are always "friendly" experienced players out there to ask questions of! No question is a dumb question!

If you send 2 fleets to the Baltic Sea for the Scandinavian ressources, be sure to take Denmark and garrision it with artillery and a flak/fighter in order to keep the Allies from sinking those transports.

All nations:

If you play with advanced supplies make sure to have one supply for each province that can be attacked this turn and 1 additional one for each province with partisans in the province or right next to it.

Thank you very much for the help. Actually, does anyone know if the tutorial for turn one is the "appropriate" moves to make for Germany on turn one? I am trying to get started but quite honestly I feel overwhelmed.

Good list Mike. The only one I question somewhat is number one. Post patch 1.033 Italy only surrenders when the Allies control three of the following: Tripoli, Sicily, Southern Italy or Northern Italy. Italy still needs adequately protected but maybe not with all the units you suggest for turn one. If you put at least a one militia in Sicily and Tripoli, it is unlikely the Allies can force an Italian surrender on turn one. That said, don't make it easy for them to raid (invade, capture and leave) Southern or Northern Italy as it will destroy all factories and resources: a costly proposition to repair.

IMO, there are no "appropriate" moves in this game. of course im not telling u not to take france and denmark in turn 1, but the remaining moves, and yes incl. the invasion of Norway (i know a lot of ppl will disagree for not taking Norway ...) is all up to ur own war plan. what makes the moves "appropriate" are those moves that suit ur war plan. and that involves tons of strategic thinking and planning, and thats the reason i love this game![8D]

Attack Denmark with 1 Infantry (duh!) Attack Netherlands with 4 Inf, 1 Arty & 1 Flak (You'll want the arty & flak there for turn 1 protection anyhow, the odds are 0.81 attacker losses and 4.74 defender, you don't want any Inf surviving and retreating to W. France!) Move your Stuka from W. Germany to Netherlands, THEN use it to attack the arty in W.France (you NEED it IN Netherlands to threaten England next turn!) Attack W.France (after the arty is knocked out, use Bombers if neccessary) with 5, 6 or 7 tanks as suits your fancy :) If 3 get damaged , you will have a long and difficult game :(

IMO, there are no "appropriate" moves in this game. of course im not telling u not to take france and denmark in turn 1, but the remaining moves, and yes incl. the invasion of Norway (i know a lot of ppl will disagree for not taking Norway ...) is all up to ur own war plan. what makes the moves "appropriate" are those moves that suit ur war plan. and that involves tons of strategic thinking and planning, and thats the reason i love this game![8D]

AN

I agree with a511, the list of do's and donts lands pretty far from the mark imho. There are a few things you must do first turn and some things you should never do (imho like bringing US into the war early) but otherwise it all *depends*. I mean what use is anti-sub research for WA if Germany spends all their production on tanks and planes??