As Amaterasu hit three or more enemies with the final strike of your ultimate.

Artemis

Stunville

As Artemis stun three or more enemy gods with Calydonian Boar in one deployment.

It’s a Trap!

As Artemis cripple twenty five enemy gods with Transgressors Fate.

Ravana

Watch My Moves

As Ravana kill ten enemies with the damage from your ultimate.

Feel the rush

As Ravana break out of a root using Overhead Kick

Japanese Event (Rising Dawn)

Rising Dawn bundle (Japanese Avatar + Music + Japanese Temple Ward)

Irezumir Ymir

Soulless Machine Sol (Final reward)

Daily Quests and UI

Daily Quests“Daily quests is a new system that replaces the Daily Login bonus. Quests may be completed at any time, and no longer require consecutive days of logging in to reach the maximum bonus possible.”

The 3D Landing Pages are being removed and being replaced by a 2D Page.“While we adored our 3D promotional landing pages, and know a lot of fans liked them, there are a number of advantages to this new system. First and foremost, it allows us to be more responsive to our community; the 3D promotional pages could only be updated each patch, where our new system can be updated to all of our users within minutes. This means we can better keep you all informed of events, game news, and potential issues.”“Second, it actually took a lot of development effort to generate the 3D scenes, and it was “throw away” work – once an item was no longer new, the animations were not available to see. By recovering that development time we can put more effort into exciting lobby idles and scenes that will exist for the lifetime of the character or skin.”

General Gameplay

Conquest Map Change

Layout Changes

The Jungle has had a few layout changes. Most notably the main Buff Camps are more open.

Jungle Camp Changes

Purple Buff (Attack Speed) has been removed.

Speed Buff (Movement Speed) has moved and changed.

Speed buff is now split among three minions surrounding the Fire Giant. Picking up multiple copies of this Buff will Stack in place, up to a maximum of three (for a maximum of 21% Movement Speed and Attack Speed).

These monsters are Fire Elementals.

Blue Buff (Mana Regeneration) has moved to where Speed Buff was.

Back Minion Camp has been moved more towards the center of the map.

Outer Camps (Old Blue/Purple Buff) are now Boars.

Some assist signage and buff camp timer art is still being updated.

IMPORTANT NOTE:

Spectator mode has not yet been updated for the Season 3 changes.

Performance improvements are ongoing through PTS.

Changes to Lifesteal

Lifesteal can no longer Heal for more Health than a target has.

i.e. if a target with 200 Health is overkilled by a Basic Attack that deals 500 damage, the player who got the kill will only Lifesteal as if they did 200 damage.

We have made an initial pass on unifying Debuffs and Crowd Control icons. This is still a work in progress, and we will continue to update this as we move further into our PTS testing.

Fixed an issue where reporting a player greys out the report button of other players.

When you mute a player, it now includes social emotes (such as VEL).

Active Items → Relics

The Active Item system is being heavily overhauled in Season 3!

Active Items are now called Relics.

Relics are free.

Players unlock their first Relic at level 1, and their second Relic at level 12.

Relics can no longer be ranked up to higher tiers.

“Relics have the power of Tier 3 Actives, with an extended cooldown to compensate the fact that they are free and a single one is obtained early in the game. We are excited to see how this system helps newer players get tools they need to survive, while veteran players will be able to make game impacting decisions through their choices.”
While many Active items have been converted to Relics, others have been changed, and new Relics have also been added. The complete list of Relics is below:

Teleport

Using this item allows you to Teleport to any allied tower or ward, without damage interruption, while being unable to move. You are still interrupted by hard Crowd Control. Cooldown 180s.

Purification

Using this item removes Crowd Control effects and makes you immune to new ones for 1s. Cooldown 160s.

Sanctuary

Using this item makes you invulnerable to damage for 2s, preventing you from attacking or taking actions. You may still move. Cooldown 160s.

Blink

Using this item will allow you to Teleport short distances instantly. You must have not have taken damage for 5s before it can be used. Cooldown 120s.

Curse

Using this item reduces all enemy gods ground speed by 40% in a 55 unit radius around you for 5s. Their healing is also reduced by 65% for the duration. Cooldown 120s.

Scout

Upon activation you may place a single Sentry Ward. The cooldown on this Relic resets upon returning to your Fountain. Cooldown 140s.

Wrath

Using this item deals 480 damage, in a 15 unit radius, to a single enemy minion or jungle monsters. Target is always the one with the highest maximum Health. This item deals 1000 damage to jungle bosses. Subsequent effects from your team on the same target will deal 50% damage. Cooldown 60s.

Sprint

Using this item increases the owner and their allies’ within 55 units ground speed by 40% for 6s. It also makes you immune to Slows for the duration. Cooldown 140s.

Shell

Using this item gives the owner and their allies a +45 Protections Buff for 5 seconds. Also, all damage taken is reduced by 15%. Cooldown 140s.

Frenzy

Using this item gives all allies in a 70 unit radius a +20% Physical and Magical Power Buff for 10s, and they deal an additional 20% damage to objectives for the duration. Cooldown 120s.

Meditation

Using this item restores to the owner and his allies’ 35% of the owner’s maximum Mana, and 15% of the owner’s Health. Cooldown 120s.

Sunder

Fires a bolt that deals 40 True damage +14 damage per player level and reduces target’s Protections by 25% for 4s. Cooldown 120s.

Consumables

Sentry Wards

Reduced Vision range from 60 → 45.

Defensive Items

A large focus of our Season 3 changes is to make item choices more impactful, especially when it comes to Defenses and Cooldown Reduction. Items now tend to favor either more Health or Protections, and there is more variety in choosing a Health or Protection focused item.Additionally we’ve introduced a new defensive item tree focused on Health and Health regeneration, and a new defensive tree focused more on Magical Protection.We’ve also adjusted several “bloat” items that have, over the course of time, gathered too many stats. Cooldown Reduction is generally harder to maximize, with most items providing 5% less than in Season 2.Finally in both Defensive and Offensive items, there are more options for Crowd Control reduction.

Breastplate Tree“Health items have been moved out of this tree, and it is now more focused on Physical Protection. Additionally Hide of the Nemean Lion has been moved into this tree, and has been adjusted to be a more solid anti-Physical carry item.”

Breastplate of Valor

Reduced Cooldown Reduction from 25% → 20%.

Spectral Armor [NEW]“In the spirit of our changes to provide more focus around counter building, stopping Lifesteal is a tool that was needed. This item should allow Tankier targets to sit more in the frontline while also preventing enemies from using them to Heal.”

Branches off of Silver Breastplate.

+80 Physical Protection, +300 Mana, +25% Crowd Control Reduction,

Passive – Lifesteal is 50% less effective against you. Each time you are hit by a Lifesteal effect, there is a 30% chance you gain an additional 20 Physical Protection for 5s. This cannot happen more than once every 20s.

Cost 2300.

Hide of the Nemean Lion

Now branches off of Silver Breastplate.

No longer provides Health.

Increased Physical Protection from 80 → 90.

Now provides 200 Mana.

Decreased price from 2250 → 2200.

Iron Mail Tree“Items that provided both Health and Physical Protection in large quantity were extremely prolific last season. We’ve refocused this tree to be slightly more Health oriented, and also shifted Sovereignty and Heartward (below) to provide the same Protections to allies they do to the owner. We’ve also rebalanced the overall stats of items that have particularly powerful Passives.”

Steel Mail

Reduced Physical Protection from 40 → 20.

Mystic Mail

Increased Health from 220 → 300.

Reduced Physical Protection from 60 → 30.

Midgardian Mail

Reduced Physical Protection from 60 → 30.

Sovereignty

Reduced Protections 50 → 30.

Passive Aura now provides +20 Physical Protections and +25 HP5.

Glowing Emerald Tree“This new tree is focused primarily on Health and Health regeneration. Stone of Gaia has been moved into this tree, losing it’s Magical Protection but gaining significant Health. The lack of Protections on these items means they are ideally pared with other defensive items for tanks facing particular opponents, or with split defensive items from the Cloak Tree. Note that Mail of Renewal, which saw increased use towards the end of Season 2, has been moved into this tree as well.”

Talisman Tree“This tree is now more focused on Magical Protection, and Health has been reduced as items from the Glowing Emerald tree have increased Health availability. Bulwark of Hope has had a major update, now providing a true Health Shield.”

Pestilence

Decreased Health from 300 → 200.

Increase Magical Protection from 65 → 80.

Heartward Amulet

Reduced Health from 300 → 200.

Reduced Magical Protection from 50 → 40.

Passive now provides +20 Magical Protection and +20 MP5.

Bulwark of Hope

Reduced Health from 450 → 200.

Now Reduces Crowd Control effects by 20%.

Passive Changed – When you take damage and are below 30% Health, you gain a Shield with Health equal to 150 +15 per player level. Can only occur once every 60s.

Cudgel Tree“Runeforged Hammer was picked more as a best in slot for Protection and Health than around specific Physical Protection strategies in Season 2. For Season 3 we’ve reworked the item to work to fit a new role for characters balancing Protections and damage. Frostbound has just been reduced in potency.”

Runeforged Hammer

Now branches off of Heavy Hammer.

No longer provides Physical Protection.

Now provides +30 Physical Power.

Reduced Health from 350 → 200.

Cost increased from 2050 → 2700.

New Passive: Your abilities now deal an additional 15% of your Physical power as Magical Damage against enemies, and 30% of your Physical Power as Magical Damage against Slowed or Rooted enemies.

Smithy’s Hammer

Removed from game.

Heavy Hammer

No longer provides a Passive effect.

Increased Physical Power from 18 → 20.

Increased Health from 100 → 150.

Frostbound Hammer

Reduced Health from 325 → 300.

Reduced Slow duration from 2s → 1.25s.

Round Shield Tree“General adjustments have been made here for balance purposes.”

Shield of Regrowth

Increased Physical Power to 30.

Shifter’s Shield

Increased base Magical and Physical Protections from 15 → 20.

Void Shield

Increased Power from 25 → 30.

Increased Physical Protection Reduction Aura from 15 → 20.

Enchanted Buckler Tree“Ancile has shifted away from a stack building item, and has a new passive focused around providing more power in specific scenarios.”

Ancile

Reduced Cooldown Reduction from 15% → 10%.

New Passive – You gain +0.5% Physical Power for every 1% of missing Health.

Cloak Tree“Crowd Control is a major factor in term of balance, and with Purification Beads being implemented in a weaker manner, we looked at this tree to provide additional Crowd Control Reduction. The new Luxury item Cloak Of Unrelenting Sorrow will provide a large boost in terms of survival, but it comes at an expensive price.”

Spirit Robe

Reduced Cooldown reduction from 15% → 10%.

Now provides 10% Crowd Control Reduction.

Hide of the Urchin

Reduced base protections from 45 → 35.

Increased protections gained from stacks from 2 → 3.

Cloak of Unrelenting Sorrow [New]

Branches from Cloak of Concentration.

+60 Physical Protection, +60 Magical Protection, +15% Cooldown reduction. Passive – If you take damage below 30% Health you unleash a shockwave that stuns all enemies within range 20 for 1s and gain Crowd Control Immunity for 1s. This effect cannot trigger more than once every 90s. Cost 3600.

Offensive Items

“Similar to our pass of defensive items, we’ve looked at certain items that were mandatory or had a lot of bloat and reduced and refocused them. Items are now more clearly defined as having a specific purpose, rather than being catch all items that became mandatory.”

Spiked Gauntlet Tree“Soul Eater in the last half of Season 2 was a bit too effective for Hunters, providing a lot of resilience which affected how vulnerable many of these top damage dealers should have been in the early and middle game. With the change, the item becomes a bit more interactive, and provides a new option for Basic Attack oriented builds.”

Katana Tree“This new tree is focused on items that provide Physical Power and Movement speed – a very potent combination especially for Assassin’s. Heartseeker has also moved into this tree, being reworked as an item that encourages aggression with Basic Attacks in exchange for a big payoff when an ability is used.”

Katana (Tier 1) [New]

+10 Physical Power, +5% Movement Speed, Cost 800.

Thousand Fold Blade (Tier 2) [New]

+15 Physical Power, +8% Movement Speed. Cost 1300.

Masamune (Tier 3) [New]

+30 Physical Power, +10% Movement Speed. Passive – You deal additional Physical Power damage against targets with more maximum Health than you, equal to 1 power for every 10 Health difference, to a maximum of 50 damage. Cost 2400.

Mace TreeJotunn’s is seeing a reduction in its potency as it provides a large number of synergy stats, while Brawler’s is being moved towards working off abilities, encouraging it more as an option to counter healers. Crusher is also seeing an increase in stats that help it against towers, solidifying its purpose.”

Jotunn’s Wrath

Reduced Cooldown Reduction from 25% → 20%.

Decreased Physical Penetration from 11 → 10.

Brawler’s Beat Stick

Passive now works off of ability hits, rather than Basic Attacks.

The Crusher

Passive now increases Attack speed by 10% per stack, and increases penetration by +5 per stack.

Emerald Ring Tree“Similar to The Executioner, Demonic Grip is now primarily focused on shredding high Protection targets. Telkhines is now more clearly defined as a damaging item with the removal of the Health and increase to Attack Speed.”

Magic Focus Tree“General Balance for Void Stone. Spear of Desolation is a new Mage Luxury item that provides a large boost in power with the possibility of reducing cooldowns by a significant margin.”

Void Stone

Increased Magical Protection reduction on passive from 15 → 20.

Spear of Desolation [New]“Spear of Desolation is a new Luxury item that is set to provide a large boost in Power for a hefty price. Compared to Rod of Tahuti, this item offers different tools, with the potential for a large payoff assuming the player finds a kill. We are excited to watch how this item performs, and will be keeping a close eye on it.”

Branches off of Enchanted Spear.

130 Magical Power, +30 Magical Penetration, Passive – If you kill an enemy god all of your cooldowns are reduced by 8 seconds. This cannot activate more than once every 30s. Cost 3700.

Tiny Trinket Tree“Polynomicon has seen a lot of adjustments in the past. Since it was made more difficult to land, as it could miss, it fell out of favor. We like that it can miss, but felt it needed to be more rewarding for it to become a more powerful choice.”

Polynomicon

Increased additional Magical Power from +60% → +75%.

Imperial Helmet Tree

Dynasty Plate Helm

Increased Magical Power from 30 → 40.

Celestial Legion Helm

Increased Physical Protection from 50 → 70.

Uncommon Sash Tree“Ethereal Staff was an item meant for high Health targets who wanted to gain a burst in power. We like this identity, but felt that it often was being picked up on low health targets and still being effective. By lowering the base Health provided, while providing a larger boost to high Health players, we are looking to reposition where it is used.”

Ethereal Staff

Increased Passive Power from 2% → 2.5% of Health converted.

Reduced Health from 600 → 400.

Shuriken Tree [New]“This new tree adds an additional crit option, as well as welcomes Throwing Dagger into a new home.”

Shuriken (Tier 1) [New]

+10 Physical Power, +10% Crit Chance, Cost 900.

Throwing Dagger

This item now builds from Shuriken.

Increased Critical Chance from 7% → 10%.

Golden Bow (Tier 3)

Is now in this tree due to Throwing Dagger move.

8-Pointed Shuriken (Tier 2)

+15 Physical Power, +15% Crit Chance, Cost 1500.

Wind Demon (Tier 3) [New]“With the removal of Basic Attacks providing anti-heal from Brawler’s Beatstick, we wanted to add a way for Basic Attackers to still find anti-heal when needed.”

Hidden Dagger Tree“With the addition of more Crit into the system, the Stat itself has become more valuable. These changes are meant to adjust for this increased value.”

Deathbringer

Increased cost from 3150 → 3200.

Rage

Decreased cost from 2755 → 2600.

Decreased base critical chance from 30% → 20%.

Increased number of max stacks on the Passive from 5 → 6.

Malaice

Increased cost from 2900 → 3000.

God Changes

Ah PuchHollow Ground

Reduced restoration from 6% → 5% of maximum Health.

Undead Surge

Reduced Slow from 40% → 20/25/30/35/40% per rank.

AmaterasuDazzling Offensive

Dazzling Offensive now plays a distinct bell chime noise on all 3 strikes.

Ao Kuang
"
Ao Kuang has been suffering since his last nerf. We’ve chosen to focus his Season 3 on being a stronger Late game pick, and as such have adjusted his base scaling on several stats.
"

General

Increased Health Scaling from 74 → 82 per level.

Increased starting HP5 from 7 → 10.

Increased HP5 Scaling from 0.48 → 0.7 per level.

Increased Magical Protection scaling per level from 0 → 0.9.

Increased Magical In-Hand Scaling per Level from 1.7 → 2.4.

Artemis
"
We wanted to give Artemis more reliability from her Ultimate. By reducing the the amount of time is takes Tusky to select a new target, Caledonian Boar becomes much more impactful and reliable during a large scale teamfight.
"

Caledonian Boar

Decreased the amount of time it takes for Tusky to select a new target after dashing.

Caledonian Boar now chooses a new target every 0.5 Seconds, down from 1.5.

Bellona
"
Bellona has had a strong showing through most of Season 2, and felt that this was a good time to look at her more closely for an adjustment. It is important to remember that we will be monitoring these changes closely, especially since many items Bellona relied on have seen large scale changes. As with all gods affected by item changes, we will keep a close eye and adjust accordingly.
"

Bludgeon

Reduced Slam Bonus Damage from 30% → 25% per god hit.

Scourge

Reduced Disarm from 2/2.25/2.5/2.75/3s → 1.4/1.6/1.8/2/2.2s.

Bakasura
"
Eat Minion is one of Bakasura’s core mechanics, and as such we wanted to provide it with a bit more utility and make it less expensive to use.
"

General

Increased Base Physical Power Scaling from 36 → 38.

Eat Minion

Increased Protection Buff duration from 5s → 10s.

Reduced Cooldown from 18/17/16/15/14 → 15s at all ranks.

Reduced Mana Cost from 75 → 55.

ChironHerbal Medicine

Multiple instances of healing no longer stack, but instead refresh the duration.

Masterful Shot

Cooldown increased from 14 → 16.

Guan YuGeneral

Increased base movement speed from 365 → 375.

Cavalry Charge

Fixed a bug where Cavalry Charge won’t go into cooldown if Khepri revives him in the middle of it.

Hades
"
Hades has been reclassified from a Guardian to a Mage to better fit with his play style. He joins the ranks of our more resilient Mages.
"

General

Moved Class from Guardian → Mage.

Kali
"
Often Kali was "do or die", and while this kind of play can be exciting, it often led to a dynamic where missing a kill could cause a lot of frustration. Assists will now provide a smaller bonus, helping alleviate this frustration.
"

Marked for Death

Kali is now rewarded on kills or assists.

Kali now heals 80% of her maximum Health on kills, and 15% on Assists.

Increased gold bonus from 25% → 30%.

KhepriRising Dawn

Reduced Damage Reduction from 10/15/20/25/30% → 5/10/15/20/25%.

Scarab’s Blessing

Fixed tooltip error stating Power.

Range Reduced from 65 → 55.

OdinGeneral

Increased base movement speed from 365 → 375.

Ring of Spears

Odin can now move freely through the ring of his Ultimate.

Duration increased to 6s.

RavanaPrana Onslaught

Reduced Damage scaling from 95% → 80%.

10 Hand Shadow Fist

Increased cooldown from 15 → 18s.

NemesisScales of Fate

Passive Changed: Nemesis holds the scales of balance. Hitting enemies with Basic Attacks reduces their Physical or Magical power by 4% per hit, while increasing her own Physical Power by 4% (max 4 stacks).

Divine Judgement

Reduced cooldown from 90 → 70s.

SerqetGeneral

Reduced base movement speed from 380 → 370.

Deathbane

Increased cooldown from 10 → 12.

Ambush

Increased cooldown from 15 → 18.

SolStellar Burst

This ability no longer Slows enemies.

ThorWarrior’s Madness

Reduced Physical Power Buff from 15 → 10.

Tectonic Rift

Increased cooldown to 17s at all ranks.

Vamana
"
Some love for Vamana. With increased movement speed, and a larger radius while in Colossal Fury, Vamana should more easily be able to chase people while in his Ultimate.
"

General

Increased base movement speed from 365 → 380.

Colossal Fury

Increased radius of damage in Ultimate from 12 → 16.

Xing Tian
"
Some small adjustments for Xing Tian, mainly focused around some of his damage and cooldowns.
"