Author Archive

Excited to join you today as we celebrate the impending release of Transformers: Fall of Cybertron with our new launch trailer. We have what we believe is the most complete Transformers game ever. There are so many different Transformers that are playable and many of them — the Dinobots, Metroplex, the Combaticons — are appearing for the first time.

In a first for us, the full Fall of Cybertron game is available day one download via PlayStation Store. That’s this Tuesday afternoon in the US (Friday in Europe). Skip the drive and join us on Cybertron!

Many of you have already been enjoying our free demo on PSN and we’ve loved all of your great feedback.

Greetings Playstation.Blog readers! I’m excited to share our latest trailer for Transformers: Fall of Cybertron with you, fresh from E3 2012. And I’m here to take your questions: Optimus Prime, Shockwave, Bruticus, Grimlock, and now Metroplex…we have a ton to talk about!

You may know High Moon Studios from our work on Transformers: War for Cybertron back in 2010. With War for Cybertron we had to work hard to prove that Transformers games could be good; with Fall of Cybertron we’ve set out to show how they can be great. Big words indeed. How we back that up is with the scale and variety of the game we’ve built in Fall of Cybertron. Transformers needs to have a wide variety of unique characters and a rich assortment of big environments to use their transforming gameplay. We’ve assembled a big cast of playable characters, each one bringing very unique skills to the battle. Transforming, tight shooting controls, melee, flying, combining, stealth, grappling – we have all these gameplay elements and they all feel right for the Transformers.