Full-Time
Gameplay Programmer/Designer

Job Description

Space Bullet is looking for a programmer/designer to join us in taking our game Vox Machinae from Early Access to full release. Your day will primarily involve a mix of programming, scripting, and design work to create new gameplay modes, mechanics, and behaviours. Iterating many times to get a feature just right is what you strive for. Never be bored again, since you’ll also be called on to assist with a wide range of other programming tasks in areas such as menus, audio, and controls when needed.

Required Skills

A passion for games.

Proficiency in C# as applied to game programming.

Good understanding of game design principles.

Familiarity with a wide range of games in different genres.

Communicate easily with other team members to come up with right solutions.

Bonus Skills

Proficiency in addition programming languages such as C++ and Python.

Experience with Unity 3D game engine.

Skill in other areas of game such as 3D modeling, effects, audio or animation.

<3 giant robots.

Why Work With Us?

Join a small team where your input matters.

Relaxed atmosphere, just great people making great games.

There is coffee, as well as access to a full kitchen.

Work in a Swanky heritage home, located in the heart of Penticton

We’re just steps away from the beach, great food, beer and recreation.

This is a full-time position working on-site at our office in Penticton, British Columbia.