Skyrim Academy v78

So, in other updates, however small they may be, I have a minor offering for Skyrim Academy. The actual additions in this update are practically non-existent, but there is one very important feature which I felt deserved a whole release.

Navmeshing.

Yes, that’s right, now you can bring your follower and they will ACTUALLY FOLLOW YOU AROUND THE LOCATION.

The other thing in the update is the addition of one more room to the Photographer’s studio, which is the wet room, pictured above.

i ahve been searching and searching but can find that room in the photo with a lot of showers..
where is it exactly. i only found sports room, swimming area, shadow area on the east side of the lawn.
Where is that room with a lot of showers and stuff

It was fun walking around exploring the grounds. Most the doors wouldn’t open though, despite there obviously being stuff behind them. I had to use the Disable command. And there were a loooooot of doors….

Still. It’s a pretty beautiful place. A lot of the textures seem flat, but I can live with that.
I’d love to see the academy fully completed with actual NPCs attending classes or teaching classes.

Everything that’s behind a door you can’t open is a background area. You didn’t *have* to disable anything. They weren’t meant to be disabled. You’re about the only person who’s complained about flat textures. If you mean the textures which are *supposed* to seem flat, like the chair legs, that would be because they’re meant to seem flat. The biggest complaint I’ve had about SA is that the textures were too detailed and heavy. I had to tone a lot of it down.

It will never be completed. The design of the cell makes it impossible to fill out every single classroom. Since you can see right from one end of the map to the other, there’s too many meshes and textures to fill in everything.

I only ever intended it to be a screenshooting location. Not a quest or NPC hub. That’s why it’s tagged with “screenshooting”.

Mmm…. Perhaps flat isn’t the right word. I wont bother trying to explain it as I don’t see it as a problem.

This would make a fantastic base for a horror quest mod.

Background area… ? No, I don’t think so. I have to disable doors to get to areas that are clearly populated, like the stairwell with the Velvet room door. The hallway for this nurse looking room place… thingy…

I think about half of all the doors require the Disable command to pass, or more.
I’d really like it if the doors would open wider. It’s kinda weird, squeezing through. Though you just clip through, not exactly squeezing.

This place is a lot of fun to explore. Would you allow others to use it as a base for other mods? Quest mods. Like someone might make a school-life mod (I never really thought that would be appealing until I graduated. I miss high school already .-.), or a horror mod as I mentioned~<3

Well, any doors which go to clearly populated areas 100% definitely open. You’re the first person to mention it, so I suspect you just need to look around a little more for the activator. It can be tricky to find. The sliding doors and their activators work on a vanilla based animation and activator, that’s why they’re awkward to find, and don’t open very wide. There’s nothing I can do about it, because the animations are very touchy. As they say, if it ain’t broke, don’t fix it.

As for being used as a base, anyone is welcome to use it, but I will continue updating it in the future, possibly even for years to come, so using it as a base might prove tricky as new updates come out.

I see. With your comment I decided to push through, and I see what it is. It’s a specific path through the building, that’s why most doors do not work. A little weird imo but now that I know whats up I’m cool with it~

Also, the Shadow room destroyed my game e,…,e Lucky for autosaves though. That was some major bug-out. It is of course undoubtedly on my end. My computer is like 10 years old.

Well, the path through the building was a logical progression. Initially the mod was just the nurse’s office and everything else was to be seen from the window. As I added more, when I was deciding what to fill in and what not to fill in, the various parts all fit together best by creating a path to follow. It stops your game from having to render too much at once by keeping things far apart, and helps to prevent overloading of texture memory and RAM, since I can’t use conventional means, due to the rather see-through nature of a lot of the building.

Yeah, the shadow room has 4 show casters in a very small area, which is quite uncommon, plus a lot of overlapping lighting. On older machines it might cause some problems.

I’m new to modding but I figured out how to make a basic dungeon using bethesda walls/floors. However when I try to use static objects from 0halofarm they all show up as red squares with “!” in the middle. What do I have to do to get them to show up? Likewise when I load skyrimacademy in Cell View after making it active mod in data I don’t see any of the custom walls/floors you made in the preview. It’s just a bunch of red shapes with “!”. When I go to the academy in game everything is fine though. Am I missing some files or just not activating something correctly?

Again, all the default objects by Bethesda work fine, I just can’t get yours to work :,(

If you want to get anything from Skyrim Academy to work, you need to go to the creation kit SkyrimEditor.ini file in your main Skyrim game folder and find “SArchiveList” and “SResourceArchiveList2″ and add SkyrimAcademy.bsa into both of those lists.

The whole place is navmeshed, so no, it shouldn’t be that way.
I’ve tested followers and they all work absolutely fine for me.
There might be an option in some followers’ AI which prevents them from walking in certain areas, even if they are navmeshed. I really don’t know though. It sounds odd to me.

I have to report a conflict with another mod: SkyRadio — for some reason the game CTDs while that mod and the Academy are active. So I had to remove Skyradio (the author’s MIA, unfortunately) because of this glitch.

I dunno then. The academy has been out of date for about a year in favour of the Aether Suite, and you’re the first person to tell me they can’t find the book that hasn’t forgotten to activate the mod. You could try using “help “aether suite”” in the console and then seeing if the book or spell comes up, then adding them to your inventory from there.

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