Hello all,It's been a while since I posted here so I thought I would bring what I hope will be good news to at least some of you. First a bit of history: Many of the Old Skoolers might remember, a kind lady called PITA ran a server called FEAR (a great name for a quake server) a few years ago that hosted the RuneQuake Plus mod coded by Mr.Wifi/IEE. It was really fun mod and had some great people who used to play there. Sadly, as is the way of things the server was eventually closed and many of us reverted over to Shmack to get at least some sort of RuneQuake fix.

Well, Polarite has very kindly offered me a port on his New York servers to run a Random Mod and I thought it might be fun to resurrect one of my favourite mods, RQ+, and give it a new lease of life. So, if you are interested in a good natured game and want something a little different feel free to drop by the following server:

Quote:

newyork.servequake.com:26010

We've also added a simple, and as yet unfinished, web page (click here)so people can see what's available on the server and how to get playing.

I will say now that all the admins believe in the ideal that Quake servers should be a fun place to spend your time. So please play nice!!

Also, if I can get copy of Beatdown Alley (BDA) from Lefty/Dolemite then I will be occasionally rotating the mods on this port. We're receptive to constructive ideas as we'll see how this goes.

Kind regards

Monty

Last edited by Mr.Burns on Sat Oct 19, 2013 12:55 pm, edited 4 times in total.

The server is up and running but I'm looking for a little qc guidance if someone would be kind enough to assist. I want to introduce 3 things to the serrver

allow players the ability to vote for maps as only vote-exit appears to be working

Allow players to vote for custom maps as these seem to be quite popular

include custom maps on the rotation

Would I be right in thinking that this can be done within settings.qc. Looking through the normal RQ code the following seems to be the appropriate place, (Unfortunately I'm working away from home and can't refer to the RQP source to see if it is the same until I get back )

Update 20th Oct 2013 : The settings.qc does not appear to be in this release so I'm fishing around trying to find it

Code:

// By customizing this function you can dictate which maps the server// will play. Change "TRUE" to "FALSE" to disallow a map. The only// way a map which is set to "FALSE" here can be selected is via the// `changelevel' and `map' server console commands.

That particular version (0.8.5) may not have the ability to vote directly for a map as it wasn't added until version 1.0.16. I think only admins and operators can change the map via admin changelevel menu.

For custom maps in the rotation, look in map-auto.qc of the rqpx-085 source.

Thanks for taking the time to reply, Slot. It really is appreciated especially as this is not directly your mod.

At the moment vote-exit works but nothing else seems to unless I remotely control the server, i.e. outside of the quake session

It was interesting to hear that there are later versions of RuneQuake Plus, I did look at the shambels site IEEE used to provide the mod previously and it now seemed to be a folk music site now, go figure If the later version of the RQP mod offers map voting (including custom maps) perhaps that might be a better option. With your vast knowledge of all things Rune do you have you any idea where this can be obtained from? As it stands would I be correct in thinking the process would be as follows:

it is best practice to use your custom maps script* to determine which custom maps I want in the rotation, so load up the map details and generate the map-auto.qc file,

Alternatively is it a difficult process to port the RQP runes across to the latest version of RQ. I'm just wondering if its a case of dropping in the runes qc file compile and go but I suppose such a newbie whacky idea would be too simplistic

Rune Quake Plus uses Rune Quake 0.8.5 source code as a base. I didn't add voting for maps directly until version 1.0.16 and I don't think IEEE synchronized his source since then so I doubt there are any later versions.

Looking at the rqp source, it seems as though he added custom maps, this is evident from map-auto.qc but it looks as though he did it manually so using the script generator won't work. I tried looking for some docs in his source but I didn't see anything.

The best solution would to be to consult IEEE, but not sure of his contact info.

On the subject of the votemap, based on your experience, how easy would you expect it to be to port that in to the RQP code?

I would expect it to be a tedious process consisting of copying, commenting, and compiling.

I vaguely remember Bam? putting together a tutorial for adding map voting to any mod, but I can't seem to find it in my archives. You might have better luck asking on the quakeone forum or maybe Baker remembers what I'm talking about.

That tutorial is for a mod without vote capability of any kind, with RQP it isn't going to play nice.

p.s.: I don't even have any real free time to pursue engine coding, which is my passion. And I've never been all that great with QuakeC. I guess I'm saying "Please don't even think of asking me for help". Maybe someone out there with actual QuakeC knowledge and coding skills (Cortex or someone?) would be the right kind of person to ask or even taking up the trade yourself or pleading in the quakeone forums for some retired expert is a plan? Askng for guidance at Inside3d is never a bad move -- but they will assume anyone asking questions is willing to get their hands dirty and self-help ... I'm just pointing out known info.

I've got another option which I'm exploring with Polarite but I'll continue to try and glean what I can from the net and try Bam's tutorial just in case it can be used. It's often a minefield changing someone else's code as you're never 100% sure of how it's been structured and what the implications may be of implementing your change. It's probably a case of trial and error and just try to work through it Just to be clear, the reason I was asking in the first place is that I wanted to learn a little so that I could do it myself rather than just get someone else to do it. However, I consider it sensible to canvas opinion and take on board any advice and helpful suggestions much more learned people such as those mentioned above plus yourself may offer.

If your goal is to simply add standard map voting, you might find it easier to use the source code from RQ 1.0. You won't have the advance vote options that's in the current version, but you can vote for a specific map and the vote code shouldn't be that much different than in the rqp version.

Hi IEEE,I'm glad to see you are coming back to QuakeC. We need all the talented developers and players we can get to keep it alive It's also good news about the new mod you are working on I look forward to playing the hell out your new ideas in due course. I'm working away from home at the moment but I'll be happy to try and connect in later today and attach it to this thread (assuming you're happy for me to do that and there are no restrictions on the board). Or would you prefer some other method such as email or anonfiles?

Edit : Attempt 1 failed, the board only allows a maximum of 256k to be attached . If you want to pm me your email I'm happy to send it back to you.Edit2: Attempt 2 via email succeeded.

Just in case any of my fellow RQ'ers fancy a change of pace, I've rotated the Random mod port on the New York Server and RuneQuake Plus is back up and running after being on another mod for several months. It is currently in it's "out of the box" configuration at the moment so it will no doubt need a few tweaks and config changes but please feel free to join and have a bit of fun.

It is on the Quakeone.com server browser (look for the New York - Random server) but for those that like to connect manually simple open your console and type connect newyork.servequake.com:26010, then press return and you should be good to go. It is a server side mod so you shouldn't need to download anything although having a few of the more popular custom maps wouldn't be a bad thing.

I'm hoping that at some point IEEE might have an updated version (cough, RuneQuake Resistance, cough ) with map voting and so forth that we can use but time will tell I guess . I'd like to thank any other coders (you know who you are ) that may have contributed to any of the runes included in the mod as they can be good fun if used fairly.

I'd like to thank EZJack for the games last night which were a lot of fun. (sorry for my occasional use of the Touch of Death and Trojan runes but they are hard to resist and I did limit myself to 2 frags )

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