the perlin scape software consists of a X Y axis grid of either circles, ellipses or rectangles.
modified with a perlin noise algorithm to push position, size and color.
different keyboard input values are used for a layered image build up.

the perlin scape 1 series (2011-2015) is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either rectangles or any shapes into a 2D (x,y) matrix.
this software works with different keyboard input values to compose a rather painting like image out of different color maps and values. different map arrays are called by random, noise and/or manual order.

the e-pastel series consists of a X Y axis grid of bezier vector curves. a seperate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

depthMatrix is based on an algorithm, which generates color map dependent diverticulum like reliefs within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

corrosive landscape is a series of generative works based on landscape photography. during the last couple of years,
living north of berlin, close to the schorfheide, many landscape photos arose.
finally code structures were developed to read color maps and image structures for further generative editing.
the corrosive landscape algorithm generates transparent ellipses, which go virtually into endless width,
merging with each other, creating a paint like horizantal pattern.
the final software works with different keyboard and mouse input values for real time recording.
(made with processing)

noise scape 2 works with a perlin noise XY structure as noise scape I does, but has additionally another grid value over it.
the application is based on an algorithm, which generates color map dependent line by line sequences of either ellipses or rectangles on a 2 dimensional surface.
this software works with different keyboard input values to compose a rather painting like image out of different color maps. these map arrays are called by random, noise and/or manual order.