Command-line Parameter

-autoupdate (Linux Server sucht Updates beim Start - Server startet neu nach Crash)-binary (Manuelle CPU Konfiguration)-console (Windows HLDS läuft im console Modus)-dll (Game dll z.B. Metamod die liblist.gam muss dabei nicht bearbeitet werden)-exec (lädt eine .cfg)-game (Spielname oder Pfad dort hin wo die Dateien für unser spezifisches Spiel liegen)-heapsize 32000 (The Heapsize-option enables you to set the amount of heap (cache) for HLDS.
By default this is set to 32 MB and will be automatically adjusted by HLDS to suit your system.
However, in some cases HLDS does not correctly adjust this option.
Setting this option manually may significantly improve HLDS performance.
When deciding how big the heap should be,
take into account not just how much memory you have,
but how much is used by the operating system and other
programs. Example: -heapsize 32000)

-insecure (Server startet ohne Valve Anti-Cheat)-nomaster (Kein Masterserver, für LAN Server)-noipx (Deaktiviert IPX-support)-num_edicts (sets the entity limit for map/game entities (not temporary entities,
which is still locked to 500). 900 is default, so dont go under that.
4096 is a good limit, beyond that seems to cause hunk_alloc errors.
Both clients and servers need matching values for best compatibility.)