Coin flipNote: the team that wins the coin flip decides whether it takes the ball or leaves it, in order to get it in a potential overtime

Scoring

1 point and 2 points, if scored behind the arc

Game duration & Score limit

1 x 10 minutes, playing timeScore limit: 21 points. Applies to regular playing time onlyNote: if a game clock is not available , running time length is at organizer’s discretion. FIBA recommends setting score limit in line with the game duration (10 minutes/10 points; 15 minutes/15 points; 21 minutes/21 points)

Overtime

First team to score two (2) points wins the game

Shot clock

12 secondsNote: if a shotclock device is not available , referee to warn and count down the 5 last seconds

Free throw(s) following a shooting foul

1 free throw2 free throws, if foul committed behind the arc

Foul limit per team

6 team fouls

Penalty for team fouls 7, 8 and 9

2 free throws

Penalty for team fouls 10 and more

2 free throws + ball possesion

Possession following a successful goal

Defense possessionRight underneath the hoopBall to be dribbled or passed to a player behind the arcDefensive team not allowed to play for the ball inside the “no-charge semi-circle” area underneath the basket

…following a dead ball

Check ball exchange behind the arc (at the top)

…following a defensive rebound or steal

Ball to be dribbled/passed behind the arc

…following a jumpball situation

Defense possession

Substitutions

In dead ball situations, prior to the check ballThe substitute can enter the game after his teammate steps off the court and establishes a physical contact with him behind the end line opposite the basket.Substitutions require no action from the referees or table officials

Notes:*A player is considered to be “behind the arc” if neither of his feet are inside nor step the arc**Official FIBA Basketball Rules apply for all game situations not specifically mentioned above***Refer to 3×3 Rules of the Game text version for standings, default, forfeits, protests and disqualification