Far better than the face tech demo's...but if there is one thing i learned after the Motorstorm debacle is never to trust tech demo's as the games end up nothing like them (Even Motorstorm 3 was nothing like the video shown way back in 2005)

Far better than the face tech demo's...but if there is one thing i learned after the Motorstorm debacle is never to trust tech demo's as the games end up nothing like them (Even Motorstorm 3 was nothing like the video shown way back in 2005)

The MotorStorm "tech demo" was pre-rendered. Not a fair comparison, in my opinion.

Visual treat. Although the predictable colour tone and filters were uninspiring. I believe small, corridor type games will be at this level after a couple years (KZ:SF probably will be at launch) but larger open world games less so.

I've always liked games that used UE, there is nothing wrong with developers using it. If the engine is easy, that's a good thing. What's even better now is that while UE is easy to use for developers so is the PS4, that's awesome.

Far better than the face tech demo's...but if there is one thing i learned after the Motorstorm debacle is never to trust tech demo's as the games end up nothing like them (Even Motorstorm 3 was nothing like the video shown way back in 2005)

Do you remember the Unreal Engine demos from 2005 and early 2006? Much of what was shown in the tech demos found their way into a game called Gears of War.

I've always liked games that used UE, there is nothing wrong with developers using it. If the engine is easy, that's a good thing. What's even better now is that while UE is easy to use for developers so is the PS4, that's awesome.

really? i've always felt the UE3 held them back.

Mass Effect became Gears of War. Mirrors Edge formed a niche. Batman is essentially an UE shell. not to mention the utter dross the easy engine has produced. Aliens Colonial Marines spring to the forefront.

UE3 this gen has been the absolute bottom line for what is achievable on current platforms.

i HOPE beyond the clouds UE4 isn't as disappointing. the tech demo's thus far seem incredibly promising. it will more than likely power Dust 514 one day so fingers crossed!

Mass Effect became Gears of War. Mirrors Edge formed a niche. Batman is essentially an UE shell. not to mention the utter dross the easy engine has produced. Aliens Colonial Marines spring to the forefront.

UE3 this gen has been the absolute bottom line for what is achievable on current platforms.

i HOPE beyond the clouds UE4 isn't as disappointing. the tech demo's thus far seem incredibly promising. it will more than likely power Dust 514 one day so fingers crossed!

Bioshock Infinite is in the same boat as Batman. the UE is merely a shell. most of it is their own code.

you can take RB6 and MK off that list though. whilst your at it, DmC and Shadow Complex too. they do not stand to the calibre of ME and Batman. or even Bioshock and Borederlands.

what is left on the list? FPS's and Epics own entry.

but as i say, its of my own opinion that the UE3 has held back devs this gen.
Too Human
Duke Nukem
Aliens (all entries this gen)
Mirrors Edge
Enslaved: Odyssey to the West
i could go on...there are many unreal games that are released and are clearly short of the ambition.

as a matter of fact, many of those devs are using other engines now.

DISCLAIMER (as is needed when giving an opinion here)
i rate Mirrors Edge as one of my top 5 games of all time. in fact, i hold many games, including bioshock, in high regard. i like that there is an engine that allows ease of use. i just wish said engine was better than what was brought to the table. Cryengines technical achievements stand head and shoulders above that of the UE.
i hope the UE4 competes better with other engines out there. the tech demo's so far seem promising.

Bioshock Infinite is in the same boat as Batman. the UE is merely a shell. most of it is their own code.

you can take RB6 and MK off that list though. whilst your at it, DmC and Shadow Complex too. they do not stand to the calibre of ME and Batman. or even Bioshock and Borederlands.

what is left on the list? FPS's and Epics own entry.

but as i say, its of my own opinion that the UE3 has held back devs this gen.
Too Human
Duke Nukem
Aliens (all entries this gen)
Mirrors Edge
Enslaved: Odyssey to the West
i could go on...there are many unreal games that are released and are clearly short of the ambition.

as a matter of fact, many of those devs are using other engines now.

DISCLAIMER (as is needed when giving an opinion here)
i rate Mirrors Edge as one of my top 5 games of all time. in fact, i hold many games, including bioshock, in high regard. i like that there is an engine that allows ease of use. i just wish said engine was better than what was brought to the table. Cryengines technical achievements stand head and shoulders above that of the UE.
i hope the UE4 competes better with other engines out there. the tech demo's so far seem promising.

Bioshock and Batman look very much like UE games. As an easier and supported engine they could very much focus more on the game. Why do you think they were held back? I doubt the failures are due to the engine. It's popular, there's bound to be a lot of flukes.

too many devs using the UE3. if i recall, cryengine license was about double that of UE. you get what you pay for
how many UE games play like a cryengine game though?(or lets just call it crysis)
frostbyte and cryengine allow the player a wider range of gameplay. watching any video will show just how flexible the engines are by comparison to ANY Unreal Engine FPS.
Animations, to interactivity, even AI (of which none of the UE code is used for Bioshock infinite). all surpassed by other engines.

im not talking about visuals, i couldn't care less about how many FX is being pushed. on a technical level, UE comes out short.

Originally Posted by Naxi

Bioshock and Batman look very much like UE games. As an easier and supported engine they could very much focus more on the game. Why do you think they were held back? I doubt the failures are due to the engine. It's popular, there's bound to be a lot of flukes.

Mirror's Edge looks gorgeous to this day.

for the reasons i gave above. the Unreal engine looks nice, but plays horribly. whoever did the Bourne games said that the Unreal engine was crap for fisticuff fighting. so they had to do all that themselves.

but thats where im getting at. technically, UE is weak.do you know what i would give to pay mirrors edge as fluidly as how the cryengine handles terrain traversal in Crysis? i would grin from ear to ear! too many times have i jumped only to fall to my death for reasons unknown. then you go and watch how easy nano suits are doing it in crysis and you stop and wonder.

too many devs using the UE3. if i recall, cryengine license was about double that of UE. you get what you pay for
how many UE games play like a cryengine game though?(or lets just call it crysis)
frostbyte and cryengine allow the player a wider range of gameplay. watching any video will show just how flexible the engines are by comparison to ANY Unreal Engine FPS.
Animations, to interactivity, even AI (of which none of the UE code is used for Bioshock infinite). all surpassed by other engines.

im not talking about visuals, i couldn't care less about how many FX is being pushed. on a technical level, UE comes out short.

for the reasons i gave above. the Unreal engine looks nice, but plays horribly. whoever did the Bourne games said that the Unreal engine was crap for fisticuff fighting. so they had to do all that themselves.

but thats where im getting at. technically, UE is weak.do you know what i would give to pay mirrors edge as fluidly as how the cryengine handles terrain traversal in Crysis? i would grin from ear to ear! too many times have i jumped only to fall to my death for reasons unknown. then you go and watch how easy nano suits are doing it in crysis and you stop and wonder.

I'd put money on the UE engine having better games than anyother engine this gen.

but they could've been better.

i know i drew comparison to other engines. but if the UE was technically better, all those games you and i have listed would be that much better.
i don't hate the engine explicitly. it could've been so much more. especially with its position in the market.

i don't fault devs for using it. i fault EPIC for failing to evolve (for want of a better word)

as i said above, i would pay happily for a Faith who traverses the building tops as smoothly as the nanosuits do in Crysis.

one of the key points at the UE4 reveal was Better animation systems.
i have hope! Epic have a dominant position in their market and it would be sad to see them stagnate the market because of it.

Originally Posted by Naxi

Well Mirror's Edge is supposedly using Frostbite.

i know! Dice just need to hurry up and release the second part of the trilogy!
i wait eagerly!

I'd put money on the UE engine having better games than anyother engine this gen.

Don't throw away your money brother

It never has before. The best games are made with in-house engines built specifically for that game/series. Has always been this way, will always be this way. You get a few exceptions but they're few and far between.

And Fijiandoce is right, most of the better Unreal games use heavily customised versions of the engine. Stands to reason the further you get away from it's base averageness, the better chance you have of creating a decent game.

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