Any thoughts on offering these playfields up for sale? United States source of manufacture for the playfields? I bet there are a handful of people like myself that would love to buy a playfield and help support Quetzal Pinball. It's such a beautiful piece of artwork, I'd really like to have one on display in my game room.

I'm wishing I could have gotten on list years ago. 30 machines is not a lot and I don't see guys putting these out on secondary market for years.
I would be in for a playfieldl if there is extras. Then a kit, decals, maybe we can build our own?
Like I have time for that.

This is easily one of my best pins now, and beautifully constructed. Plays well too. I'm surprised there are still slots to buy this! Just as rare as MG and, ahem, it actually works. Damn good price too.

Less than 20 preordered. 16 if I remember correctly.
Best would be to ask Antonio directly:
aortuno (at) quetzalpinball (dot) com

My bad, I looked back in this thread and it looks like Antonio's only making 14 machines. As of a few years ago he said there was a waitlist, and that he hadn't eliminated the possibility of a second run (up to the cap of 30 he announced up-front) but certainly hadn't committed to it.

Sadly, these will probably end up being less valuable than Magic Girl, and they should be worth triple.

The hell it will! To make my point, I'll begrudgingly sacrifice my own personal happiness and offer up my Captain Nemo for $50K.

I know, I know. It's a great sacrifice. And while I appreciate everyone's admiration, I feel I must do what I can to make sure that Nemo is valued properly in the rare pinball market.

All interested parties need to post a video in this thread as to why they deserve the opportunity to buy my game for $50K. I will then select a winner based on my opinion as to the most worthy. To help your cause, I will also accept 10% deposit to move your name to the top of my list. This deposit does not count towards the cost of the game, but will make you a front runner.

The hell it will! To make my point, I'll begrudgingly sacrifice my own personal happiness and offer up my Captain Nemo for $50K.
I know, I know. It's a great sacrifice. And while I appreciate everyone's admiration, I feel I must do what I can to make sure that Nemo is valued properly in the rare pinball market.
All interested parties need to post a video in this thread as to why they deserve the opportunity to buy my game for $50K. I will then select a winner based on my opinion as to the most worthy. To help your cause, I will also accept 10% deposit to move your name to the top of my list. This deposit does not count towards the cost of the game, but will make you a front runner.
Act now! Operators are standing by!
Thanks.
Marcus
P.S.
While I'm obviously kidding around, $50K would change my mind. Just saying.

I actually reached out to Antonio already to purchase a Nemo and he said he wouldn't be making anymore and there is a waiting list.
He also said he would be making a second pinball.

I feel like a complete idiot for not ordering one of these. Under $5000 dollars seems like a bargain , even factoring in that preorder was 5 years ago. Damn you Wayne / AKA the dingo ! If it wasn't for your $5500MM preorder and the almost 8 year fiasco that followed ,I would probably have pulled the trigger on this. Guess it shows that gambling can payoff , IF you are willing to ride out the wait. Here's hoping that one of the lucky buyers brings one to the Allentown pinball show sometime!

Was looking closely at game #2... interesting to spot the differences with mine. Different lockbar system, etc.
Can't wait for the next software update. Last one added was not implemented in the gameplay video posted by Pinball News.

Nemo v.0.912
- Added more voices quotes
- Activated tilt (number of warnings can be configured in the config menu)
- Extraball present - Requires 30 ramps (number of extraball can be configured)
- Fixed error in the multiball
- Add delay between balls when starting a multiball
- New parameter in the config menu to adjust the difficulty to get the first multiball.
- Time to do the skillshot increased
- Lost skillshot with a different shot
- ball save time increased (can be configured)
- Ballsave is implemented as soon as the ball hits the outlane switch.
- Added a grace period after the ballsave is finished.
- Superbumpers are reset after each ball

Comparing with a Stern I feel there is less action and toys (especially compared with a Ghostbuster for instance) and software needs more challenges.

Regarding code, I sent a long list of suggestions to Antonio a few weeks ago. He already implemented some, and is still working on it. I'll wait for the next update, then copy here what I had in mind and we can discuss what should be - or not - implemented first.

I serviced nemo on the dutch dpo expo 2017.
Great build everything looks solid.
Some minor things like bal hang up by jet a bumper, some times display won't start at power up so you have to restart.
If multibal starts and the first ball will not make the ramp and fals back then you get 2 balls,3 balls,and 4 balls in the shooter lane.
You know its game over and you have to get the balls out by hand.

Minor things that can be solved in a minute.
Some extra light spots because its extremly dark wil do the job also.
But nice quality game fun to play.
There will be only a few build so easy to sell, you won't lose a dollar.

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