I always get a blank box when right-clicking victory tiles. I think it's a text bug.

And because of that I suspect that the first level of Shieldhaven Prison doesn't have functioning victory tiles because the highlighted squares show the "OPEN" message when I check them. I've never seen Gary occupy them to confirm. (Why would he, if they don't work?)
AdventureName=Rescue,Scenario=Prison Corridor

I always get a blank box when right-clicking victory tiles. I think it's a text bug.

And because of that I suspect that the first level of Shieldhaven Prison doesn't have functioning victory tiles because the highlighted squares show the "OPEN" message when I check them. I've never seen Gary occupy them to confirm. (Why would he, if they don't work?)
AdventureName=Rescue,Scenario=Prison Corridor

I don't know whether this is a "tile" or not, but in Descent to the Core, the second battle (Ritual Antechamber) doesn't show defeated figurines anywhere I can see. That is, the usual pile outside the board doesn't appear. The issue may also occur elsewhere but I only noticed now.

I don't know whether this is a "tile" or not, but in Descent to the Core, the second battle (Ritual Antechamber) doesn't show defeated figurines anywhere I can see. That is, the usual pile outside the board doesn't appear. The issue may also occur elsewhere but I only noticed now.

Click to expand...

This is in fact, a board editor issue as "dead figure" spots are set in the board editor. I'll go fix that one.

I don't know whether this is a "tile" or not, but in Descent to the Core, the second battle (Ritual Antechamber) doesn't show defeated figurines anywhere I can see. That is, the usual pile outside the board doesn't appear. The issue may also occur elsewhere but I only noticed now.

Click to expand...

Turns out none of those battles in the Core Adventure had dead figures spots... Keep an eye out for this issue in other battles, it's likely a widespread problem as those markers are hard to see in the editor.