Instanced quests?

Post by asakawa

There are the "grind" quests that 9 out of 10 world of warcraft players can't stand. The traditional "kill x of y monster" or get "x number of y items". Those are fine just the way they are...if slightly impeded by the CRZ.

But then there are the storyline quests. The quests where stuff actually goes down. Where you meet important characters and decide the fate of Azeroth. These quests can get quite annoying when there's a player literally a couple seconds ahead of you. Imagine getting to Light's Hope, and finding the battle either over, or almost over. Imagine speaking to Sylvanas at the beginning of the Silverpine chain and already finding her in an argument with Garrosh. I love lore - the reason I love Skyrim so much is that the story happens right in front of you. Recently (whether its because of the multitudes of players or cos of CRZ), I'm not getting that from WoW.

My suggestion is: instance these quests. make the area around Light's Hope unique to each player. it would definetely make questing more relatable again.

Post by lonewarrior

There are the "grind" quests that 9 out of 10 world of warcraft players can't stand. The traditional "kill x of y monster" or get "x number of y items". Those are fine just the way they are...if slightly impeded by the CRZ.

But then there are the storyline quests. The quests where stuff actually goes down. Where you meet important characters and decide the fate of Azeroth. These quests can get quite annoying when there's a player literally a couple seconds ahead of you. Imagine getting to Light's Hope, and finding the battle either over, or almost over. Imagine speaking to Sylvanas at the beginning of the Silverpine chain and already finding her in an argument with Garrosh. I love lore - the reason I love Skyrim so much is that the story happens right in front of you. Recently (whether its because of the multitudes of players or cos of CRZ), I'm not getting that from WoW.

My suggestion is: instance these quests. make the area around Light's Hope unique to each player. it would definetely make questing more relatable again.

If your numbers were right..the game would be in serious trouble. More like 1(you) of 10.The whole game is about completing a task. Even endgame contents like LFR is of a repetitive nature.Skyrim is a solo playing game. WoW is an MMO...get use to waiting in line, but your quest line is still uniquely your own. If a player ahead of you downs an NPC your suppose to kill as well...that NPC will revive in just a matter of minutes.

Post by Azrile

There are the "grind" quests that 9 out of 10 world of warcraft players can't stand. The traditional "kill x of y monster" or get "x number of y items". Those are fine just the way they are...if slightly impeded by the CRZ.

But then there are the storyline quests. The quests where stuff actually goes down. Where you meet important characters and decide the fate of Azeroth. These quests can get quite annoying when there's a player literally a couple seconds ahead of you. Imagine getting to Light's Hope, and finding the battle either over, or almost over. Imagine speaking to Sylvanas at the beginning of the Silverpine chain and already finding her in an argument with Garrosh. I love lore - the reason I love Skyrim so much is that the story happens right in front of you. Recently (whether its because of the multitudes of players or cos of CRZ), I'm not getting that from WoW.

My suggestion is: instance these quests. make the area around Light's Hope unique to each player. it would definetely make questing more relatable again.

DDO has what you are describing. Every quest is like doing a scenario in WOW with one person. (or you can party and do them together). They are interesting because the devs can control ambushes, chest placements and mob patrols, and stuff like that better than they can in WOW.

The problem is that they take a lot of extra time, therefore there are a lot less quests to do, so in order to level, you have to do the same quests repeatedly. I enjoy DDO a lot, for me it feels very similar to going back to older heroic dungeons or raids and trying to solo them ( if you do ones that are challenging).

But in a way, it makes the game feel much less like an MMO.

Post by lankybrit

OP - What you're really asked for is to upgrade to old world quests to the quality of Cata and MoP. In Cata, there is lots of instancing, and a lot of what you want to happen actually happens.

It's just that the old world wasn't set up like that.

Cheers.

Post by voodoopimp

OP - What you're really asked for is to upgrade to old world quests to the quality of Cata and MoP. In Cata, there is lots of instancing, and a lot of what you want to happen actually happens.

It's just that the old world wasn't set up like that.

Cheers.

I think you're confusing instancing and phasing (very few non-dungeon quests even in Cata/MoP are instanced). With the latter, you can still see other players if they're in the same phase as you.

SWTOR also does something like what the OP wants, with most of the plot-critical quests and NPCs being in instanced areas. It's nice sometimes, but it also makes it feel a lot less like a MMO since you spend half the time isolated from other players.

Post by Opalmonkey

OP - What you're really asked for is to upgrade to old world quests to the quality of Cata and MoP. In Cata, there is lots of instancing, and a lot of what you want to happen actually happens.

It's just that the old world wasn't set up like that.

Cheers.

I think you're confusing instancing and phasing (very few non-dungeon quests even in Cata/MoP are instanced). With the latter, you can still see other players if they're in the same phase as you.

SWTOR also does something like what the OP wants, with most of the plot-critical quests and NPCs being in instanced areas. It's nice sometimes, but it also makes it feel a lot less like a MMO since you spend half the time isolated from other players.

Ahh...the first guy to really understand what I meant by the post. And yes, it does make it feel like less of an MMO, but you do quests for the storyline, rewards and xp, not the MMO feel. For the MMO feel, you have Raids, Battlegrounds, and all those special events. Can't they make questing about the story?

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