Some History

Remember playing that game "Paradroid" by Andrew Braybrook from the Commodore
64 days? Can you, like Jason Nunn, remember getting the tape and putting it
into the cassette drive, and waiting for five minutes while the game loaded?
(If it loaded at all?) You'd come back to the screen, hopefully to see this:

You'd then eagerly type in the one word "RUN", and pretty soon,
you'd see this screen.

But this wasn't what you came here to see. Grey screen. Wow.
You knew that something good had to happen - after all, this was the
game that all of your mates were playing (at least, those that HAD C64s,
and weren't at the Spacies arcade instead). So, you either waited, or pressed
a joystick button, then you would hear
all sorts of strange robotyburbly sounds, and see this on the screen:

Remember how hard it was to fight your way up through all the ship levels, only to be picked off
by a 615 you didn't quite see early enough?

Anyway, things have progressed a long way since 1985, and in 1997,
Jason Nunn (bless 'is little Aussie heart!) wrote a game for X

that harks back somewhat to those days of 2d scrolling on a 64 colour screen -
only somewhat, mind you...here are some more
details if you wish a further explanation.

With awesome music
by Vincent Voois to welcome you to the game, how can you NOT want to play?
I play THIS puppy fullscreen... no sense in hiding it away in a small corner of the screen, to
possibly be missed. So, now we have it:

I (obviously) applied to sourceforge to continue to host this game, and was approved the same day!
Good ON you guys!!!