4-player Bomb's especially. No siphons (of course), sometimes no random blu-glo, and then also sometimes no anomalies or trolls from which to get blu-glo. Not EVERY time, but frustrating when it occurs.

I've also seen it where it spawns ONLY 4 bluglo (which is enough to complete the mission) but asshats like to run to the closest boost and activate them before activating the armory to make the tracks. I have had that scenario happen more often than no blue glo at all. its odd it will spawn exactly 4 and no more after that. 5 missions with the 4 blu glo and I've had 3 DTB mission with NO blue glo what so ever.

Lesson learned, grab the first 4 bluglo you can find and hang onto them til the armory and launcher are found. really frustrating when you see someone has 4 and you think they are gonna start the mission but they blow it on boosts and the mission is ruined :(

Not on bugged maps it doesn't. We spent 30+ minutes running around hoping to find some due to everyone making trap tunnels and base around the launcher ahead of time.

Lesson learned, don't build shit until you can lay the tracks. That way if the Blu glo spawn is bugged and none spawn or only 4 spawn, you aren't out a bunch of mats when your teammate buys boosts before activating the armory

Wow. You’re right. Just did a ssd and the map expanded. I thought you had to follow the quests before you could do the next ssd. Forgive me lol I’ve been playing this for about 3 weeks, I got a lot to learn. Thanks!

To be fair, this may be a recent change that came with the UI update. I'm actually not personally clear if it changed to be this way at that point, or if I only learned about it at that point.

Either way! The only thing stopping you from rushing through your SSDs is some hidden PL requirement. I imagine the required PL is probably the same as the PL needed to run the missions that finishing the SSD will unlock, but I have no way to confirm that.

October state of development for STW already announced they are making changes to the hero system. Seeing as how the GUI changes also talked about in the blog undersold the research and other system changes under the hood I could believe changes beyond making hero loadout 5 heroes would be coming as well.

With the exception of its picture, everything about it is changed to the Troll survivor (name, description, even its collection book entry) Its a minor bug in comparison to others asked about here, but its the one bug that erks me. I've been reporting it after every update it remains unchanged since I first noticed it about a month after the Spring event ended.

Content can wait for me, I just want a major performance/bug fix already; the Building Bug, the 'Keen Eyes' bug, the zone lock-out/phantom teammates bug, the upgrading Heroes/Survivors/Schematics lag, the zone map crashing the game if you stay on the map too long issue, Airheart's massive ability/gadget breaking bug, & the list goes on.

...At least both modes have some promising content on the way, so I'm somewhat hyped about that. But performance/bug fixing really needs to be stepped up, those are the main driving force for both the modes, for the game to be actually playable.

"We’ll put together a comprehensive blog to run you through the system, when we finalize all the details."

Taken from the link, this is by no means going to be a thing that will be done quickly, it will require a lot of work on the devs end. Once we start seeing the "comprehensive blog" then we could maybe start asking if we will be getting the new hero system.

I understand why we don't get them though. Can you imagine the outrage if they had x feature in the notes but had to pull it due to a game-breaking bug? It already happens with the things they announce in the roadmap, it'd be so much worse if they announced everything.

In what context though. Will i not get 2 siegebreakers if i already have one. Will i just not get the same element? How about heroes? I want 2 of each , one for my book and one for my page but i won't book any until i have one to use.

The reason i ask is that i got tons of legendary survivors from fornitemares at the beginning but once i had them all i got none. Thats bullshit because i want to have different personalities stocked for when my mythics land. I realize that its rng based but i spent a couple hundred bucks and played a lot too. It was glaringly obvious that there was something wrong with the llama packs.

So i am wondering if its working as intended or buggy, and if its working as intended it isnt helping, its hindering. I don't want another legendary golf club, i recycled the last one because i dont want it but welp there it is again. Only have the one siege though.

If you have a siegebreaker but do NOT have all the other legendary assault rifles with dupe protection you would not get another legendary siegebreaker until you have all the other assault rifles, then once you own all the AR's it will then go back to RNG as to which one you get next. To my knowledge all rolls such as element do not come into the dupe protection system at all, would end up with people potentially getting 4 of one AR before they get the one that they are still missing.

It does NOT apply legendary survivors. Also the RNG for legendary survivors in the fortnitemares llamas has just been terrible from what I have gotten and based on peoples posts on here. I have opened maybe 50-60 llamas and gotten maybe 4 legendary survivors.

In the last few months we were granted dupe protection on Mythic leads which is great, so if you have a mythic marksman lead for example, if a llama is going to give you another mythic marksman it will give you one of the mythic marksman leads that you do not already have.

I know the general consensus on how it works but as with everything else in this game i think it may be buggy. I do not KNOW of course but i would like it laid out so that i know how it is supposed to work and then be able to tell if it isnt working correctly. I believe there is a problem and if it is working as intended then i think there may still be a problem as it kinda sucks. If it is working as intended then i have to stockpile garbage in order to get duplicates that i(and everyone else) want.

Does this patch come with a fix for the "Deeply Disturbing Simulations" Mission bug in Plankerton? My daughter has been stuck there permanently for weeks because none of the “Transmissions Traced” collectibles are spawning in any of the missions that are Power Level 19 and above, and I have completed nearly a dozen higher-Level missions for her.

I’m wondering if this is being addressed by Epic Games or if there is a known fix and/or workaround?

SIDE BUG #1: There are no missions that highlight your Current Main Quest when you hover over the correct Mission/Power Level like it is normally, further proving it being bugged. You also cannot Replay the voice-over dialogue from the Mission any longer.

SIDE BUG #2: Somehow, the Storm Shield Side Quests reflect that my daughter should be progressing to the 3rd Storm Shield Defense, but the 2nd Storm Shield Defense Quest doesn’t show as being ready to be completed?

SIDE BUG #3: Also, when looking at the Map on the Storm Shield Mission (without selecting it), it shows that there are 2 out of the 10 Power Levels completed, but when you get into the actual Plankerton Storm Shield and look at the Console, it shows only 1 light on for the Power Level, and the single light that is on to show the Power Level doesn’t even start at the 1st Power Level rating — it shows only 1 light starting at the SECOND Power Level rating!?