TEDxGöteborg welcomes you to its first Salon event of 2018 - an evening where we tackle mind-boggling questions about Virtual Reality alongside our invited panel member and with you at The Techno Creatives.

Immoral Thinking - Design Thinking Techniques. Joel Rozada explores the idea of “Immoral Thinking” as a way to alter the strategy of thought in order to approach the pressing problems of our time in a creative manner.

HackerX is the world’s largest invite-only networking & recruiting event for developers. It’s a one-of-a-kind opportunity to meet with some of the world’s most innovative companies and fastest growing startups

The Techno Creatives become a Gazelle company for the 5th year in a row by the Swedish Business newspaper Dagens Industri. This means we are among the most expandable and sustainable business in Sweden. 🎉#WeAreTheKidsOfTomorrowRunningTheCompanyOfTomorrow

How to find markets in Asia and what to learn from local tech scenes. These are the questions that we are asking together with our panel of experienced Asiapreneurs during the 4th edition of Chinapreneurs as part of #gbgtechweek

Autoliv, the world leader in automotive safety systems, is to launch a Learning, Intelligent Vehicle system, LIV. Techno Creatives are immensely proud to have had the opportunity to work closely together with Autoliv Research in the creation of LIV.

Insights from TNW Conference. Present at The Next Web and being part of the tech festival, several new insights and ideas came to my mind. The tech industry and startup scene is today highly connected to and motivated by changing the world

Joel is key speaker at Slush Small Talks in London May 17th. FUTURE OF TRANSPORTATION From driverless cars to environmentally friendly vehicles, everything about how we get from point A to B is about to change.

The mobile application market has turned into a very competitive area and it is flooded by vast amount of applications that try to capture and retain users while offering a service. This master thesis initiated by Us and investigates the virality patterns from the marketing field and re-classifies them as interaction design patterns. The objective is to include a virality pattern library in a design process in order to design for capture, engage and spread from the beginning of the design process.

Car HMI Concepts & Systems is Europe’s leading business platform on HMI, Usability & User Experience. Joel was on stage holding a speech about that the product is never finished. The importance of being in control of the development process and to work with actionable metrics.

This weekend Dreamhack is held in Jönköping. I'm representing NIB by creating and hosting a game called The Dreamhack Game. Dreamhack is one of the biggest LAN - perhaps the biggest - parties in the world. Thousands of computers connected to a local network for playing video games and other competitions.

We are part of the annual industry show Car HMI Concepts & Systems presents the opportunities of HMI and user experience at the highest possible level. This is an ideal platform to identify the industry gaps that promise opportunities and business value for your products, services and solutions. Over 150 international senior industry executives will attend to discuss their key challenges, industry topics and tasks, while exchanging knowledge and creating new partnerships. Meet us there!

Disruption in business model, fuel technology, driver role and infrastructure converge and brings about the perfect storm within the Automotive industry. What is necessary to survive this storm? What are the trends within the transformation of the automotive industry, and what will the competition be about in the future?

This project aims to collect and exploit contextual information in order to provide a personalized user experience in a digital receptionist. By making the collected data visible we also hope to inspire users to think about what data they share consciously or unconsciously. The receptionist application will be used in the Gothenburg studio of Interaktionsbyrån where it will welcome visitors and provide personalized services to employees. We see this as a fitting environment to carry out the project in, since the work place is a setting where personal image can be an extra delicate matter - in business relations and among coworkers. We hope this will further enhance the feeling of importance when unexpected information is made visible

Join us for an Interaktionsbyrån Thesis Presentation. During spring, we've been designing and building a virutal receptionist, called "Amee", to welcome and provide services to visitors and employees of Interaktionsbyrån. In this presentation, we'd like to tell you how we went about making Amee as well as share insights and experiences from building a context-aware personal service agent. Friday June 12th, 17:30.

During interaktionight we showcased our work for Autoliv and Neonode. The new driver interaction for autonomous driven cars. The self driving car from Autoliv was lifted up with a crane to our roof top, for full demonstration.

We got reach of one of the first pair of Google Glass that reached Sweden. So, what happens if you use them 24-7? We at Interaktionsbyrån lived with Google Glass a pair of weeks. We have not only reflected around what the product is today but also discussed what it could be in the future. Where is the technology going and who will Glass 7.0 look like and what will it be able to do for us?

Learn more about how to exploit peripheral vision displays! visualization of information through peripheral vision i.e. how to exploit peripheral vision displays. The purpose of this study is to investigate how peripheral vision can be used for releasing resources from central vision. An overview of paradigms and opportunities in human vision is made for a better understanding regarding benefits and objections for using peripheral vision are presented. The hypothesis is that these design principles differ from information visualization through central vision. In conclusion information presented in the periphery is more sensitive for bad design choices than information presented in central vision.

We all as part of a society have at some point been affected or witnessed virality through products, services or simple rumours. It is a phenomenon that is almost consider unstoppable. While it is easy to understand that it is our collective being who desires to share, it is not obvious what provokes it. This paper aims to inquire into what really powers viral spread at its core. Existing literature about this young concept yet old effect is limited. Consequently, available research and real life examples where consider as evidence to test assumptions.

Volvo Contextual Switch transform the environment to either be maximized for business or for pleasure. We made the car into an extension of your home or your office. This two rooms needed to have different properties for being able to assist you in keeping you either focused or entertained.

This project was a study we did for Volvo Cars regarding "Defining the Volvo Time within autonomous cars".

At interaktionight this time we showcased the study we did for Volvo Cars regarding "Defining the Volvo Time within autonomous cars". With a modified Volvo XC60 on the terrace we demonstrated the outcome.

In the last decade technology has changed the way people behave, allowing them to share more information quick and easy, creating a phenomenon where a piece of information can be spread massively. This effect is known as a viral effect. Thus, when people talk about viral products or services they refer to designs that display a certain marketing strategy, which aims for such a viral propagation among users. However, there is no record of a design perspective to address this issue, i.e. how to design products or services that imbue some sort of inherent virality. Consequently, this thesis aims to explain and exemplify how services or products can be designed to be viral through a collection of patterns and design guidelines.

Use of touch technology is increasingly used in handheld devices such as tele- phones and portable media players. Touch technology will also likely be a part of integrated in-vehicle solutions where more degrees of freedom are needed than traditional interfaces provide. In summary the results show that a rich multi-touch controlled interface can be developed that users accept and like, regardless of previous personal pref- erence of touchpad usage. In addition the results indicate that a production ready touchpad controlled IVIS-system should be built with a bi-modal feed- back system, either visual-audio or visual-haptic to facilitate necessary driver control with regard to road safety.

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