Nerdspiel

Lab

This is where I keep all of my "work in progress" stuff, which at the moment is everything. Hopefully as I start to get some of these projects finished, this section will get cleaned up a bit.

Current Projects

At the moment, most of my attention is focused on Containment Breach, my recent Game-in-a-Day project. The code itself is coming along nicely, I just need to make the time to start focusing on asset creation and level design. Currently, the game has a number of nifty features up and running, including:

Masked Lighting Effects

Event Triggers

Flexible Tile Set including Sloped Tiles

Split-Screen Multiplayer Deathmatch

There's still plenty of core programming to do, which will hopefully be finished in a couple of months.

Flixel

For those not familiar with it, Flixel is an open-source Actionscript 3 library started by Adam Saltsman. It is especially well-suited for creating platform games, but has been used to create a wide variety of different games. I began using Flixel with Containment Breach and have since begun working on some of my own Flixel classes. These are available on GitHub.