Saturday, November 15, 2008

I presented on the topic of "What you 'really' need to know about developing for Windows Mobile."
It was my attempt at a 30 minute crash course introduction to developing for Windows Mobile and some key things you should know when you do.

In part it was a response to the idea that if you can develop for the desktop, you can develop for Windows Mobile.

I talked about:

Developing for Windows Mobile is not like developing for the desktop:

Aim for maximum responsiveness on a mobile device. - Users have higher expectations.

Design for occassional connectedness. -You could lose connection at any point.

Do as little as possible. - You have limited resources and everything eats battery life, which is precious!

Developing for one device is not, necessarily, the same as developing for another:

Different size screens

More and different methods of input - Make things big enough to touch with a finger.

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