Lightsaber Combat Testing Help

I've been challenging myself to create a challenging, fair, and realistic-looking lightsaber combat game for Star Wars fans.
I wanted it to have really simple controls, and have the combat look as much like the movies as possible.
This what I have so far:

However, before I get too deep into production, I wanted to create an extremely bare-bones version and get it tested by the GS community for flaws and/or things that could be improved upon. I've uploaded it here in the attached file if any of you are interested in helping me test it.
If you do, please remember to let me know you tested it so that I can include you in the credits as a tester when and if the game comes out.

Regardless, thanks for reading, and good luck on your endeavors with GS!

Oh and it's mac only right now. -__- Still no .exe publishing support on GS. The game will be for iOS when and if it comes out.

Comments

Oh and by the way... if you get an error saying something about "unidentified developer", just right click on the application and then select "open" from the dropdown menu as opposed to opening the application regularly.

Looks really, really good. Did you use the animate behavior for that? (I mean, most of it. Not the health bar, etc.) I will see if I can try it out soon! Hope so.
Btw, look at that smiley. This forum has quite a few I have been fortunate to find out.

@Twayne2 said:
Looks really, really good. Did you use the animate behavior for that? (I mean, most of it. Not the health bar, etc.) I will see if I can try it out soon! Hope so.
Btw, look at that smiley. This forum has quite a few I have been fortunate to find out.

Thanks, Twayne! And yes, the sabers are fully animated with the animate behaviour (in pieces that change depending on where the enemy hit is coming from, etc.).
And I definitely have not seen that smiley and I'm kinda happy most people haven't. It would be a shame if it were to fall into the wrong hands.

Awesome! I'm impressed. The tutorial is a great idea, the gameplay was smooth and I didn't notice any problems or glitches. I'd be interested in seeing how you set up the collision shapes. Do you have an interface planned out yet?

@rainwaterstudios said:
Awesome! I'm impressed. The tutorial is a great idea, the gameplay was smooth and I didn't notice any problems or glitches. I'd be interested in seeing how you set up the collision shapes. Do you have an interface planned out yet?

Thank you so much for the feedback, Rainwater Studios. I'm really glad that it worked out for you in a smooth manner.
As for the collision shapes, I actually set them up roughly like this:
I needed them to have the ability to naturally slip off the cliff while still keeping a little over a saber's distance away from the enemy. And the asymmetrical nature of these collision shapes didn't matter since these actors have fixed rotation enabled.

For the interface I don't have a real plan yet. Perhaps tapping in the top half of the screen is attack, while the bottom half is defend. But that's off the top of my head. I just needed to put this bare-boes module through a decent amount of community testing and get some feedback on whether or not it was FUN or WORKING on a basic level before continuing on to UI design.

Thanks again. Unless you deem otherwise, R a i n w a t e r S t u d i o s ™ will be listed in the credits as a tester when and if the game comes out.