WELCOME

Hi, my name is Loïc Manglou and I’d like to welcome you to my online portfolio. I am an experienced French Game Designer and Gameplay Programmer and I have been creating games with passion in the industry for +8 years now.

What lead me to Game Design and Prototyping, is the incredible pleasure to create fast and juicy prototypes from ideas, and this fire hasn’t been quenched since then. I decided to make more and more prototypes while our lead developer was struggling to ship our latest projects. I then started learning C# and C++ (Unreal).

Level Designer

I also had the chance to work as a Level Designer for « Jack Barau » and « StarFloyd : Save the world » . As this work encompasses a wide range of topics, I have gained experiences in a lot of fields relevant to game development. These range from game-play balance, flow and UX, visuals and readability, to technical implementations such a cut-scene-scripts, over game design- and content-integration to full blown quest and event scripts.

Local Development of the Game Industry

Founding Member and President of Bouftang (2014), the Organization representing the Video Game Industry in Reunion Island, our mission is to federate and develop the field. We also organised a dozen of gamejams including the highly popular Global Game Jam Events. You can see all my participations at game jams here too.

Highly skilled in VR development (HTC Vive), i’m also preparing a PhD in Computer Science about « The gamification and personalization of knowledge learning using Immersive Technologies » at the University of Reunion Island.

I created every music track on each of our games at Funky Monkey Studios, you can hear them on our SoundCloud profile.

Feel free to browse my website and send me a message via the contact form or you can visit other sites i’m involved in :