jos116

Im sorry, but its not allowed to covert models from other games to any GTA and release it. Why? Because many people see it as ripping models (claiming you made them). Also if you release it here, it can cause you a ban.

L0uNGeR

Should be possible by importing them into a 3D and then exporting them to proper IV format (when an exporter is available). However, bone structures and the like will most likely be incompatible.Just give it time and eventually it will happen.

QUOTE (jos116 @ Jan 8 2009, 21:25)

Im sorry, but its not allowed to covert models from other games to any GTA and release it. Why? Because many people see it as ripping models (claiming you made them). Also if you release it here, it can cause you a ban.

Greets,Jos

That's not an answer to his question, and besides that:

1) he said nothing about releasing2) he said "provided they had the author's permission ofc"

It's not about whether it is allowed to do so, it's about getting the information and tools together, like exporters for 3DSMAX.

lessthan3

When you look at the models of weapons with Spark, it doesn't look like they have any bones, they're just floating models.Since you don't have any first person view, aren't they just like props Niko holds?

Niklas

I would definetly like to see this happen. Of course these models wouldn't be able to be released for download, but anyone with the games could do it for themselves if there was a way to do it. There are plenty of tools available to get all Source based models into 3ds max (check tools available at http://www.wunderboy.org), so it'd just be a matter of getting them into gta 4. Personally I'd be interested specifically in the player models, to replace them with pedestrians or npcs/niko.