Hello I am new to this community. Just dropping by to share some examples of granular synthesis material I have created with PureData 0.34-3 running on IRIX64 Release 6.5. Anyone else here working with PD?

japes wrote:Love the workbench, and the "monitor stand." That Octane2 looks nice and clean.

What is PureData?

Hah thanks. I knew I'd find a use for that telephone eventually. Found the Octane on ebay for 400$ USD. It's very clean aside from a few scuffs on the top. Got the monitor and a bunch of accessories from a guy I work with. He had two Indis, a green Octane, and a Crimson just sitting in a barn from back in 1999 when he was an intern at SGI.

PureData is great. It's an open source visual programming language for multimedia. Good for creating music with computers directly rather than some sort of emulation of older instruments and equipment. Get right down to the logic and math without having to learn a proper language. Supercollider is another one I am learning that is actually Turing complete.

commodorejohn wrote:Interesting stuff! That last one reminds me of the Quake soundtrack very strongly.

Quake soundtrack and effects were so good. Definitely a deep unconscious inspiration for me always.

I've been dying to know what synth was used for the quad damage sound effect. It has a subtle amount of noise oscillator giving it an appearance of distortion or grit.

diarrhea3 wrote:Got the monitor and a bunch of accessories from a guy I work with. He had two Indis, a green Octane, and a Crimson just sitting in a barn from back in 1999 when he was an intern at SGI.

Would that be the SGI on Blue Water Road in Eagan? It's still there but it's got a Hewlett Packard Enterprise sign now:

Attachments

sgi.jpg (29.24 KiB) Viewed 713 times

hpe.jpg (44.37 KiB) Viewed 713 times

Project:Temporarily lost at sea...Plan:World domination! Or something...

In all seriousness, SGIs do have decent sound quality, but I suspect they were too expensive for hobbyists and not really designed for pro audio work (nobody needs OpenGL pipelines for their 1990s-era audio editing), so that's probably the main reason they don't have all that much audio software.