Hey everyone, as the title says what do you think of this idea? that making the 100% holy dmg of templar verdictas a baseline of retri only if you use it when you have 5 holy powers. If you are using it with 3 holy power or less than 5 you will get the normal weak lackluster templar verdict (the one without the current 4th bonus of T15).

What do you think of this idea? will it finally fix the ret dmg issue? I'm not saying it's totally bad now but let us be honest we are still one of the weakest melee for heroic raiding in my personal opinion.

Discuss please and thanks for reading.

Personally speaking, I like the way Paladins are right now. I would not be all too welcoming for any sort of gameplay change in the class. It is fine just the way it is (with Inquisition lasting 1 minute rather than 30 seconds).

TP with 5 Holy Power means your entire rotation revolves around pooling HP to 5 then using TP. What would the point of a 3 HP TP if 5 HP does more dmg? You make it seem like it could be a random proc, or whenever the stars align you somehow have extra HP to spend, or you specced Holy Avenger.

Also you need to be careful with dealing 100% Holy Damage, Paladins need to be able to deal physical damage because they are a melee class. Making them reliant on magic damage makes them overly susceptible to silences in PvP.

The ONLY problem i see with this is that Paladins would use 1 HP on casters all the time since their armor is low and use as many HP as possible against plate and maybe even mail users

This isn't per Holy Power, this is per debuff stack as applied by the Seal. The PTR Seal of Justice (when they wanted to rework it) applied a debuff that caused TV to do X% extra damage per stack. The idea I posted isn't entirely different, but it makes TV feel like a finisher on high armor targets.

Also you need to be careful with dealing 100% Holy Damage, Paladins need to be able to deal physical damage because they are a melee class. Making them reliant on magic damage makes them overly susceptible to silences in PvP.

Survival Hunters...?

I think we're going to need something with most specs being buffed around us in our mediocrity, even ones (Assassination, Affliciton) that are already OP in many respects. I don't know if this is it, but I would not complain if they went with it.

OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."

Also you need to be careful with dealing 100% Holy Damage, Paladins need to be able to deal physical damage because they are a melee class. Making them reliant on magic damage makes them overly susceptible to silences in PvP.

That alone isn't an issue, if it's a weapon attack it's (generally) susceptible to Disarms (which it still would be even with 100% Holy damage), if it's a Spellcast it's generally prevented by Silence. Case in point, I don't believe Frost Strike is prevented by Silence but it does all Frost damage.

The ONLY problem i see with this is that Paladins would use 1 HP on casters all the time since their armor is low and use as many HP as possible against plate and maybe even mail users

That's not the only problem - the other problem is that you still wouldn't wait until 5. Not sure what it would be exactly but there'd be a point and people will do maths, where the extra TV's you get will outweigh the increased damage from waiting until 4 or 5. You'd probably end up using it on 2 or 3 all the time.

Maybe if they put it in place of Divine Purpose, and made that baseline. The problem is, talents are supposed to be appealing to every spec. What would the effect for Prot and Holy be? Does Holy really need double strength Word of Glory? Prot's finisher is already pure Holy damage.

OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."