Does the game fit the group?

There are tags for four levels of difficulty: easy, low-mid, high-mid and hard. In the library there is three with intermediate levels unified. The classification is overall, trying to include both musical skill needed and the complexity of rules and strategizing.

At G4M few players means up to 3 and many marks games for 10 or more players.
If a game is very flexible as for amount of players, it may be tagged with both.

What do you hear?

Acapella games have to be performed without instruments, or are at their best when performed only with singing or "singing". Many games might be adapted to voices, but unfortunately often games loose their balance when voices and instruments are combined.

Solo games include a one-person performance (this includes but is not restricted to games with a "single-player" mode).

Tonal games might or have to be played in a harmony context (mostly in Western tuning).

What do you do?

In the "deterministic", algorithm games players will not improvise (at least in sections, parts or variant) but will follow rules to construct the music. These games often require playing skill or knowledge of music theory.

Two similar tags, conducting and gestures describe games influenced by hand movements. With conducting tag, the conductor will directly and purposefully shape the music and gestures tags means that gestures serve some other purpose.

If players have to do some pen-and-paper work themselves, we'll call that drawing.

Spatial games use the environment extensively. This may mean specific requirements, character of the experience and musical opportunities. Players will move around in some way.

Some tasks are frequent. Players may may have to interpret given content musically, others might have to listen for specific sound or guess its meaning. In some cases maybe stretch their memory to recall something later.

What do you use?

You may find app-assisted activities or, more often, web-apps that have a character of a music game.

Modern designs use a game board to track many resources. Old-school approach was to show location and possibilities of movement for pawns, meeples etc. In music games you may often remember your position and not use game tokens.

Composers might appear in games that use pre-existing pieces or touch on history.

Chosing multiple tags

There is a possibility to find games with multiple tags at once. If you pick two random tags we… most probably don't have a game with this exact combination — many tags are in opposition to each other.