Awen: Crisial Engine

I’ve loved LucasArts adventures since Day of the Tentacle and The Secret of Monkey Island, so I jumped at the chance to create a point-and-click adventure engine.

It was a very tight budget and a tight timescale, but it had a lot of potential. We used the last incarnation for producing CD-ROMs, but given the engine was Flash-based, there’s no reason it couldn’t be used for websites.

I was the primary narrative designer and wrote dialogue for two point-and-click adventure games based on this engine. The first game, The Crystal of the Pharaoh, was based on the book by Aled O Richards; he and I adapted it together. The sequel, The Pirate’s Crystal, I and Aled outlined together and then I wrote the majority of the script. For both games I led the realisation of the design, from building the engine to commissioning artwork, music and gameplay code. Both were traditional point-and-click with branching dialogue trees, inventory and items, in-game puzzles and mini-games. Both were bilingual (Welsh and English versions) and featured full voice recording.

Features

You can read a more in-depth list of features here, however here’s a quick rundown: