If you’re like me, then being persuaded requires a scientific approach and concrete examples. And that’s exactly what this article does. It explains how gamification can work by showing the relationship between gamification, UX design and BJ Fogg’s modern persuasion phenomenon, “mass interpersonal persuasion.” And it has a lot of practical gamification examples that you can apply to your own products for more engaging experiences.

Created 5 years ago by Høly, a team of designers based in Greece. The letters came in raw form, and had to be arranged manually. Due to it’s immense popularity, Høly began designing Futuracha Pro, an Open Type version of the file that could be typed normally from any keyboard, featuring intelligent characters that change shape according to the letter sequence of a given word.

The letters magically adjusts and readjusts as you write. Its quirkiness and eccentricity are the two main features that made it one of the most beloved fonts in the whole world.

Futuracha Pro gives creative people the opportunity to actually type and create, making their ideas extraordinary and unique!

The past year has seen quite a rise in UI design tools. While existing applications, such as Affinity Designer, Gravit and Sketch, have improved drastically, some new players have entered the field, such as Adobe XD (short for Adobe Experience Design) and Figma.

For me, the latter is the most remarkable. Due to its similarity to Sketch, Figma was easy for me to grasp right from the start, but it also has some unique features to differentiate it from its competitor, such as easy file-sharing, vector networks, “constraints” (for responsive design) and real-time collaboration.