Your monk fix actually takes care of many of the problems the core monk faces and doesn't do any kind of damage to the flavor, and I'll be adopting it from now on. Swordsage is still better, I think, but not by nearly as much. A couple of suggestions though. There are a lot of abilities that could be driven by wisdom that aren't right now. One of these being Air Walk. It seems to me it would be a good idea to make this ability have a smoother progression; I suggest, rather than jumping from 10 at 8 to 20 at 16, it could be used a number of times equal to your monk levels + your wisdom modifier (starting whenever you like). That way, you get a smoother progression, and more incentive to have higher wisdom. Another one is dimension door. Rather than monk levels/5, I think it might be better to have it be wisdom modifier times per day.

With silent and still spell, there are no verbal/somatic components at all. If you're in a zone of silence, as written, you could cast a silent spell but not a natural spell. If you can't move for any number of reasons, you can cast a still spell but not a natural spell. When you put it like that, it becomes clear to me that natural is strictly inferior to still/silent in every way except that feat requirements. Since a casting focused druid is probably going to be taking those anyway, I think this would leave natural spell gimped to the point that it wouldn't be worth taking. I understand that natural spell as-is is too much, but going to the opposite extreme isn't a good solution.

I have to agree with Proven Paradox here. The main design intent of Silent Spell and Still Spell always seemed, to me, to be as a way to get around restrictions and be stealthy. Casting in silenced areas is huge, especially if you can cast silence yourself and then go after enemy spellcasters. Still is slightly less often useful, but is still awesome in situations where you're grappled. The ability to cast while changed into another form always seemed a secondary effect of the feats, to me.

Since this feat gives only that third ability, I think more than a +1 adjustment is unreasonable, and would make it prohibitive to the point where it would never see use (well, unless you start using metamagic cheese to lower the level adjustment, but that's another issue entirely).

Also, if it is +2, than it is clearly inferior to Silent Spell or Still Spell when used on any spells that don't include both verbal and somatic components.

Actually, we've been considering re-writing the re-write on Natural Spell -- in the new form, it would function similarly to the original SRD Natural Spell, except that the player has to choose a specific set of spells (number based on WIS/INT modifier for divine/arcane casters) it applies to upon taking the feat.

Actually, we've been considering re-writing the re-write on Natural Spell -- in the new form, it would function similarly to the original SRD Natural Spell, except that the player has to choose a specific set of spells (number based on WIS/INT modifier for divine/arcane casters) it applies to upon taking the feat.

Part of the ongoing tweaking process...

Perhaps allowing somatic/verbal spell components if that form is capable of performing such. Thus a Parrot form would be able to make Verbal, but probably not somatic, components... a Gorilla form would probably be able to pull off Somatic components, but probably not Verbal.

Perhaps allowing somatic/verbal spell components if that form is capable of performing such. Thus a Parrot form would be able to make Verbal, but probably not somatic, components... a Gorilla form would probably be able to pull off Somatic components, but probably not Verbal.

The whole point of Natural Spell is to provide spellcasting access precisely when the alternate form normally cannot use those components. If the alternate form can perform verbal components, then NS is not needed for the character to cast a spell requiring such component in the first place (unless the form is incapable of supplying a required somatic component, for example).

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