Alone in the Dark Developer Diary #2

Honestly, when looking at the new Alone in the Dark with its realistic fire effects, driving component and intriguing in-coat inventory system, it's natural to wonder how the developers plan to pull off all of that stuff in one game. Recently, GameSpy got a chance to hit up the Lead Designer Herve Sliwa in an effort to discover how the team at Eden Games can even begin to accomplish the many and varied goals of Alone in the Dark. What follows is Sliwa's own account of the profits and problems that arise from such an ambitious project.