DayZ standalone version detailed, mod support ruled out for launch

DayZcreator Dean Hall has revealed a batch of new details for the standalone version of the popular ArmA II mod.

Firstly, he ruled out day one DayZ modding by stating, "Not initially." Hall also confirmed that the Chernarus map will be completely rebuilt for the standalone release, while the game's environment will see the inclusion of new areas and more buildings that players will be able to enter.

By opening metallic grates situated on the ground, underground bases can be entered, as well as the ability for players to dig their own underground safe house; they can then be secured with concrete, which allows you to grow crops for sustenance. That said, bases that haven't been built well can eventually collapse and kill whoever's inside.

As for a possible console version of the title, DayZ's individual release will have to perform well commercially on the PC first before a potential PS3 and Xbox 360 launch can come into fruition.

re: DayZ standalone version detailed, mod support ruled out for launch

I don't blame him for cutting mod support.. I know some may say it's a dick move after it's thanks to Bohemia allowing mods that he's even here, but mods in ArmA II have all but destroyed DayZ: The Mod because it allows them to run custom scripts and code that allow the player to do game changing things. This is a great move.

re: DayZ standalone version detailed, mod support ruled out for launch

BlackLabel - I've never played of DayZ (or even heard about it until a while ago), but it seemed to me like a poor move to cut mod support. The reasons you give seem alright, considering this is a co-op (optional) game? Still, I think mod support should be included as it isn't the sort of online game that random people can participate in, correct? They have to be invited? Would seem a poor choice for a drop-in drop-out game.

Actually, how does the co-op work anyway? Can other players only participate when the host can?

re: DayZ standalone version detailed, mod support ruled out for launch

quote Shadow of Death

BlackLabel - I've never played of DayZ (or even heard about it until a while ago), but it seemed to me like a poor move to cut mod support. The reasons you give seem alright, considering this is a co-op (optional) game? Still, I think mod support should be included as it isn't the sort of online game that random people can participate in, correct? They have to be invited? Would seem a poor choice for a drop-in drop-out game.

Actually, how does the co-op work anyway? Can other players only participate when the host can?

DayZ is a small scale MMO with a persistent character that follows you no matter what server you join. This character will remain with you until it dies at which point you start from scratch. Like I said at this beginning of this post it is a small scale MMO so you will have between 50-100 players per server all trying to survive. Because it is a join and play kind of experience and everything is persistent it means that everything you do impacts everyone else in some form.

Now if Dean Hall can somehow implement mod support that doesn't affect the balance of the game then that's cool, but I think that's going to be difficult. I say that as in DayZ the mod, you get on a daily basis guys modding and screwing up the balance, some make themselves flat out invincible, others are invisible, some do less extreme things like spawning in a high powered rifle where as some spawn in a fighter jet.. It's that kind of modding that has tainted DayZ, but like I said earlier everything a player does impacts everyone in some way and these modders impact players in a larger way than normal.

re: DayZ standalone version detailed, mod support ruled out for launch

Hey um PC gamers, can you guys do me a solid and buy the hell out of this game so I don't have to go out and buy a gaming pc right now? I would like to hold off on that for a bit, so if you could make it a success and have them port it to the 360 that would be swell.

re: DayZ standalone version detailed, mod support ruled out for launch

quote oni_hero

Hey um PC gamers, can you guys do me a solid and buy the hell out of this game so I don't have to go out and buy a gaming pc right now? I would like to hold off on that for a bit, so if you could make it a success and have them port it to the 360 that would be swell.

I'll buy it, I'm also planning to buy several copies for friends as I know they won't buy it as they aren't convinced by the whole DayZ thing lol. I'd rather buy it for them and have them not play it, or play it and hate it than have them buy it because I talked them into it and have them waste $15 if they don't like it.

re: DayZ standalone version detailed, mod support ruled out for launch

Yay, now the rest of you get off your asses lol. Personally if I didn't have the money going more important places I would have a gaming PC sitting in front of me on the game right now, but you know how that goes lol.

re: DayZ standalone version detailed, mod support ruled out for launch

BlackLabel - Seems a good candidate for server-side and/or single player only mods. If you don't like the server mods, you leave. If you want mods for yourself, you can only do it in single player (and co-op too).

BTW: Whatever the mod support, I do intend to buy this game. I'm not really a fan of permanent death games, but this seems interesting enough.

re: DayZ standalone version detailed, mod support ruled out for launch

quote Shadow of Death

BlackLabel - Seems a good candidate for server-side and/or single player only mods. If you don't like the server mods, you leave. If you want mods for yourself, you can only do it in single player (and co-op too).

BTW: Whatever the mod support, I do intend to buy this game. I'm not really a fan of permanent death games, but this seems interesting enough.

Yeah I am sure he'll figure something out which may be why he said "Not initially" as the last thing he wants is on launch for all these modders and cheaters to jump right back in doing the same game breaking stuff.

If you're not a fan of permanent death you may want to look into upcoming game The War Z.. That game is just like DayZ and unfortunately for the devs was in development for a year before DayZ even came on the scene. That game has perma-death but it also has a mode where dying isn't as final, there is still a penalty for dying but you do get to continue with your character and keep the progress you made.

The War Z is more like Guild Wars 2 in that it's planned as a flat $30 fee but after that you get access to the 250-500 player servers for free. So it's a nice alternative and The War Z does have a whole year and bit development advantage over DayZ as it stands.

re: DayZ standalone version detailed, mod support ruled out for launch

BlackLabel - Isn't DayZ also a flat fee game? If it isn't then I'd definitely go for The War Z instead. However, if they're both Flat Fee games then I might get both and decide from there which one one I prefer. Seems The War Z is 3rd person. DayZ seems to be First Person, so I'd prefer that really.

re: DayZ standalone version detailed, mod support ruled out for launch

Shadow of Death - DayZ as far as I am aware is also the same, you pay a one time fee and that is it. The War Z is an FPS similar to DayZ. The game does have a third person view for those that prefer that which is also rather similar to how DayZ does it.

re: DayZ standalone version detailed, mod support ruled out for launch

I understand that a lot of people who played the Arma2 mod are upset about this, but I think everyone will agree that this is the logical step for any mod that wants to take off. Counterstrike was the same way - it started out as a clunky Half-Life mod and eventually became its own game completely.

As someone who has had a lot of interest in DayZ (but never gotten around to playing it yet) I'm very eager to get in on a pre-order or something. DayZ looks right up my alley, and I have no problem supporting the developer for his hard work.

I know a lot of people like the look of the Arma2 engine, but it looks kinda dated to me. I really hope they give the visuals a facelift, and maybe even switch to a new engine... such as the Unreal engine or Valve... or something. Arma2 is just kinda bleh.