Raving Rabbids comes to the 360…with Live camera support

You won't be left with "nothing but buttons" for the 360 version of Raving …

We're all big Raving Rabbids fans around these parts; it's a great game for the Wii that really shows off what the Wiimote can do. The mixture of insane bunnies, violence, and the sheer oddity of the minigames have made the game something of a cult hit among people who enjoy running up to others and screaming "DDDDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" in their face. Infantile? You betcha. But if you've played the game for any amount of time you'll understand the appeal.

The downside to this is that the game turns into something a bit more pedestrian when played with a standard controller. I can't imagine playing the PS2 version after having so much fun with the Wii controls. What do you do to make sure other consoles get their own experience? Well, with the 360 you add support for the Live camera. This one caught me by surprise. From IGN:

The 360 version will use the Xbox Live Vision camera for "gesture
control," which will work like Sony's Eye Toy and allow you to interact
with the game through your body movements. 37 of the 70+ mini-games use
this feature, including the dance and FPS games.

Rayman Raving Rabbids on the 360 is also receiving an overall graphical
enhancement. Exclusive mini-games for this port include Bunnies Don't
Play Basketball and Bunnies Don't Play Rock, Paper, Scissors.

Look for Rayman Raving Rabbids next month.

There haven't been many games that use the Live camera, so I'm glad people who have one will have another game that uses it well. I'm going to withhold judgement on whether or not this was a good idea until I play it myself—I can see this control scheme being lame, as cool as it sounds now—but I'm glad Ubisoft is bringing a unique experience to 360 owners. The fun of Raving Rabbids has always been in the controls of the Wii version; we'll see if they hold up using the Live camera.

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