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Quests in Kingdom Come: Deliverance are made to provide players with multiple solutions (use your sword, quick fingers, or your wit where appropriate), suiting different play styles and making an impact on the world. There will be around 80 total quests in the game.

Through the quests you play as a medieval investigator searching for a mass murderer, lay siege to a bandit fort with an army at your back, experience epic battles between armored knights, interrogate, bribe, threaten, love, help and fight. Conversation is an integral aspect of Kingdom Come: Deliverance, just as important as combat and just as difficult.

It isn’t possible to absent-mindedly click through every dialogue option. Your time to make decisions is limited, your choices affect your relationships with others, and you cannot take back what you say. Just like in real life, you have to think carefully about what you say to whom.

One of the unique elements of Kingdom Come: Deliverance, unlike in other Open World games, a quest-related person might not wait for you. They could move on and the quest will happen without you participating! This will not happen for the main story line but might result in a very different game experience.

Some quests are time-limited and should be prioritized if you want to complete them. If a character tells you to meet him first thing in the morning, he might get angry if you show up late. There can be even more serious consequences. For example, if you agree to help with healing someone who is ill and then delay for too long, they might die.