i have smackdown V RAW (obviously the first one) but it got boring after i finished the season mode.

i prefer smackdown because my fav's are on that show and i think S/D has better storylines. also, the RAW storylines are original but they do have legends... when is the release date for S/D v RAW 2?

Jt0323

08-12-2005, 01:06 PM

when is the release date for S/D v RAW 2?
November 1, 2005

dol_fan_81

08-12-2005, 07:01 PM

what time will it be set in? like in time of the cena and JBL fued for example

Jt0323

08-20-2005, 10:46 PM

New Features:

The Sleeper Hold System
The Sleeper Hold System is one of the many new additions to WWE SmackDown! vs. RAW 2006's list of new gameplay features. Designed to further recreate the drama of actual WWE programming and mimic the in-ring behavior of WWE Superstars, the new Sleeper Hold System attempts to faithfully capture the setting and situation of a wrestler held captive by his opponent in a sleeper move.

Everything from the referee's rising of the captive Superstar's arm to check his consciousness, to the eventual three-count KO has been replicated by Yuke's. Keep in mind, though, that the new Sleeper Hold submission isn't a customizable grapple similar to the many selectable attacks in the game's Create-A-Move feature; every Superstar will have the ability to perform the new modified Sleeper Hold as easily as they would performing a pin. Essentially, once a player has inflicted enough damage upon an opponent's head, the new Sleeper Hold submission becomes available for use.

For example, if the player-controlled Superstar has a regular Sleeper Hold submission already assigned to his or her move set, once the proper amount of damage has been inflicted on the opponent, the player's regular Sleeper Hold submission will be converted into the new Sleeper Hold submission. Once locked into the hold, the CPU or human opponent will have three attempts to escape the submission hold or perform a reversal in a desperate attempt to turn the tables on the attacker. If the player should fail to escape from the hold before the referee reaches a final count of three, the match will be lost by KO.

http://www.finheaven.com/images/imported/2005/08/wwesmackdownvsraw20062005081903555482300-1.jpg (http://media.ps2.ign.com/media/717/717798/img_2997460.html)
He could be out!
For those WWE Superstars and Created Superstars who don't have Sleeper Hold submission assigned in their move sets, however, players will have the ability to initiate the new Sleeper Hold System on their opponents by situating prone opponents into sitting positions and performing down grapples once the appropriate amount of damage has been dealt.

Playing Possum
As true WWE fans are aware, brute strength alone will only carry a player so far inside the ring. The true greats in WWE history demonstrated equal amounts of athletic in-ring ability as well as a sharp, keen intellect. As such, another new addition to the SmackDown vs. RAW 2006 feature set is the ability to "play possum" or feign an injured state while lying prone on the mat, allowing players to take their opponents by surprise and secure a quick pin fall.

Think back to WrestleMania 21 where a seemingly incapacitated Kurt Angle played possum and was able to lure Shawn Michaels into a false sense of security before quickly springing into action and applying his signature ankle lock on HBK. This type of action will give players an idea of what they can expect from the new "Playing Possum" feature.

By successfully filling the momentum meter during a match, players will be presented with two options: attempt to perform a finishing move on an opponent or store a Superstar's WWE finishing move icon and use it at a later time during the match. Storing a finishing move icon will grant players the ability to perform a "Possum Pin" on their opponents. While in possession of a stored finishing move and lying prone on the mat as a result of an attack from an opponent, a "Possum Pin" can be performed by holding the Circle button and correctly countering any attempted grapple or strike from the opponent. If successfully performed, a player's downed, seemingly injured Superstar will quickly leap into action and roll the unassuming opponent into a much stronger and harder to kick out of pin hold.

July 13, 2005 - In a surprise move made by THQ's European division today, additional details regarding the upcoming brawler, SmackDown! vs. RAW 2006 were revealed on the company's official mini-site (http://www.thq.co.uk/) -- all of which should come as good news for diehard wrestling fans.

Of course, the most important bit of news was that title belts could now be defended online via a "virtual WWE Championship" with career leader boards and a permanent ID system that tracks all of your user stats. Additionally, fixes to the season mode have been made so that players can now play through two full seasons without repetition, and superstar-specific storylines complete with voice-over have also been included.

October 7, 2005 - In year's past, the SmackDown series has seen its ups and downs in regards to its season interface. First-person arena exploration, menu-driven text links, and variations on both methods have all been used from year-to-year for mixed results. But this season things look to be much better in the character navigation department as THQ has included an all-new 3D locker room feature that allows players to customize their very own home base just the way they want it.

Similar to the "Crib" option found in Visual Concepts' 2K Sports series, the Locker Room can be accessed inside and outside of season mode at any time (unless, of course, you're in the middle of a match) and acts as your hub for all things wrestling. Players who access their locker room during a season, however, get three exclusive options not offered directly from the main menu: Cutscene Costume Assignments, Royal Rumble Number, and Cutscene Subtitles.

The costume assignments don't apply to wrestlers without alternate outfits, of course, but if your guy happens to sport one (aka Triple H, Kane, John Cena, etc), you'll be able to switch between them with no problem. The cutscene subtitle option is pretty self-explanatory so there's no need to explain that one, but the Royal Rumble number is actually pretty cool. You see, the more you win over the course of the season, the higher your Royal Rumble number is when the event comes in January (thus increasing your chances at winning a title shot). If you continue to lose match after match, however, your guy will fall down the ranks and eventually be pick number one. It's a cool little feature to be sure.

http://www.finheaven.com/images/imported/2005/10/wwesmackdownvsraw20062005100709092427500-1.jpg (http://media.ps2.ign.com/media/717/717798/img_3127578.html)
Welcome to your Locker Room!
Perhaps the most impressive locker room feature in the bunch is the option to modify it until your heart's content. There are more than 200 customizable items in all and the possibility of thousands of different combinations. There are even special themes that players can pick for their room if they're fans of a particular subject (NWO, Kurt Angle, and Hulkamania, to name a few) and nearly 40% of all items are available from the start.

In order to unlock the rest, users will have to earn trophies by completing specific challenges, winning season modes, and by discovering other secrets hidden in the game. Once earned, each trophy will have an assortment of goodies attached to it that include cash, unlockables, and various shop zone purchase options. Most of these will then allow you to customize a number of different portions of your locker room -- Room Lighting, Wall, Floor, Furniture, Locker, Training Machine, Sound System, Trophies Case, Belts Case, and Collection Items can all be altered to reflect your own personal style. So if you want to place a replica of Kane's mask on your desk, you can go ahead and do so. If you'd rather stick a WCW poster up over your television set instead, you can do that too.

Getting these items won't exactly be easy either; the four different challenge options (Amateur, Rising Star, Superstar, and Legend) all bring their own unique goodies to the table. The cool thing is, not all of them play the same. An amateur challenge, for instance, may only require you to perform four finishers in a single match or maybe steal a taunt to earn your rewards. Higher up the food chain, however, things get a little bit tougher. We don't want to give the cooler features away, so the examples are going to remain a secret (for now), but trust us when we say that a lot of them are very tough, very unique, and very cool. There are even certain challenges that you can participate in with a buddy and the option to load certain challenges from scratch to set up scenarios rather than having to stumble on them.

But customization isn't the only thing that players can do in their locker room. After leaving the desk (used for checking challenges, visiting the WWE Shop, changing season mode subtitles, and checking profile stats), players can also head to their locker (change costume assignment), visit their training equipment (to increase attributes via experience points), check out their Wall of Fame (for viewing earned belts, title histories, and trophies), or move on over to a television set where they can select which load screens that want to see between matches. Users can even save up to six different profiles per memory card so that they can have, in effect, six different locker rooms. As you can see, this feature has a lot of potential and it's definitely one of our favorite aspects of the game so far. To check out some screenshots so you can see what we're talking about firsthand, just visit the media gallery below. We'll be back with more on SmackDown vs. RAW 2006 next week. See you then.

*Yes thereare 3 Hogans. I think they should add Goldberg or Sting to that list, take away 2 of the Hogans and put him on. Also, the locker room feature was exactly what Smackdown vs. Raw needed with the season mode getting very boring after a little while.

Jt0323

10-09-2005, 10:44 AM

I think they should add Goldberg or Sting to that list, take away 2 of the Hogans and put him on. Also, the locker room feature was exactly what Smackdown vs. Raw needed with the season mode getting very boring after a little while.

i agree, the 3 hogans are not needed, they could of have 1 and 2 different atiars, also the Locker room should be great. it gives u more things to do, i also like that fact that u can train to earn points

Prime

10-09-2005, 12:26 PM

Do you have to show us every damn pic jt? :lol:

Just kidding with ya man.

THOMAS_54

10-10-2005, 01:05 AM

i agree, the 3 hogans are not needed, they could of have 1 and 2 different atiars, also the Locker room should be great. it gives u more things to do, i also like that fact that u can train to earn points Is the game just for ps2?

Nice pictures man. Anyway I'm a huge WWE fan and I have all of the video games for PS, N64 and PS2. I'm really looking forward to this one. I'm not sure if you posted this however Jake "The Snake" Roberts will only be available in the PSP verison of the game, which is total BS.

My favorite wrestling game of all time is No Mercy for N64. I thought the best PS2 wrestling game was Smackdown: Here Comes the Pain. In my opinion it had the best line up of characters in the game. Goldberg and Lesnar were monsters.

Jt0323

11-08-2005, 02:02 AM

Nice pictures man. Anyway I'm a huge WWE fan and I have all of the video games for PS, N64 and PS2. I'm really looking forward to this one. I'm not sure if you posted this however Jake "The Snake" Roberts will only be available in the PSP verison of the game, which is total BS.

My favorite wrestling game of all time is No Mercy for N64. I thought the best PS2 wrestling game was Smackdown: Here Comes the Pain. In my opinion it had the best line up of characters in the game. Goldberg and Lesnar were monsters.

yeah, im looking foward for his DVD, i never played No Mercy but i heard great things from it, They said this game is the best wrestling game since then, i cant wait to get it

Ray Finkle

11-08-2005, 02:13 AM

yeah, im looking foward for his DVD, i never played No Mercy but i heard great things from it, They said this game is the best wrestling game since then, i cant wait to get it

Have you ever played WCW vs. nWo World Tour, WCW/nWo Revenge or WWF Wrestle Mania 2000? Because they are basically the same as No Mercy.

The only thing I wish this Smackdown had was better wrestlers in it, granted the WWE is pretty weak with talent/big names at the moment.

THOMAS_54

11-14-2005, 12:59 PM

Do you know what happened to RVD?

Ray Finkle

11-14-2005, 01:10 PM

Do you know what happened to RVD?

I believe he had knee surgery and should be back in time for the Royal Rumble or Wrestle Mania.

THOMAS_54

11-14-2005, 03:35 PM

thanks

AquaInferno

11-15-2005, 02:52 PM

Will Eddie be in this game? When Owen Hart died he was in Attitude, and altho he was a heel when he died Acclaim made him a Babyface so people wouldn't boo a dead man. But anyway I think it be better to have Eddie as a legend, make people work to play as him. So it would be sweeter to use him once you unlocked/bought his character.

Jt0323

11-15-2005, 04:12 PM

He is in the game, his voice over is in also

Ray Finkle

11-15-2005, 04:50 PM

Will Eddie be in this game? When Owen Hart died he was in Attitude, and altho he was a heel when he died Acclaim made him a Babyface so people wouldn't boo a dead man. But anyway I think it be better to have Eddie as a legend, make people work to play as him. So it would be sweeter to use him once you unlocked/bought his character.

In future games I'm sure that's what the WWE will do, however it's much to late to do that now. The game came out today and Eddie died Sunday. All of the video games were shipping over the weekend.