- I've shown how to use a launcher icon…to place a graphic on the launcher screen of a device…to represent the app to the user.…You can also use these graphics within your app…to brand your application.…In this version of my project named ImageView,…my layout only has a bit of text…wrapped inside a ScrollView component.…Now, I'm going to take that same graphic…that I used as the launcher icon,…and I'm going to display it on the screen itself.…To do that, I'll use a component called an image view,…but first, I need to move the graphic into the application…as an image resource.…

I'll go back to my Exercise Files folder,…to my Assets folder, to the logo folder,…and I'll copy this file to the clipboard.…Then I'll go back to Android Studio to the project window.…I'll right click on the drawable subdirectory…under res for resources,…and I'll paste the file into place…and click OK to accept it.…This is now an image resource, and you can refer…to it using the same sort of resource identifiers syntax…that I've used previously for strings and dimensions.…

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Author

Released

12/23/2015

Learn everything you need to know to get started building Android apps with Google's Android Studio and Android SDK. David Gassner starts with a brief look at the history of Android and the latest iteration, Android 6.0 (aka Marshmallow). Then, after you set up your development environment, he shows you how to prepare virtual and physical devices for testing and create a new Android project: a shopping app for a fictional sportswear company. Using this example app, David demonstrates how to define the user interface with XML and widgets, control the app behavior with Java, set up "between screen" navigation, and display lists of data and images. Plus, learn how to enable support for the different screen sizes and pixel densities of the 24,000+ Android models on the market today.

Topics include:

Installing and configuring Android Studio

Creating virtual devices and connecting physical devices for testing

Working with project files such as the app manifest and Gradle scripts