With Gesture Alarm Clock, you set wakeup alerts by drawing numbers on the screen. It has a sleep timer that plays a variety of soothing music and sounds to lull you off. Plus, it has three different vibration strengths, several gesture-based snoozes, and if you think you’d wake up easier if your iPhone’s flashlight turned on, it’ll do that for you, too.

It will also automatically wake you up earlier if it detects traffic delays, and it displays the current weather.

BetterFit lets you keep track of when and how you exercise. You can design custom routines from a giant list of activities or make your own. But it also includes a second tracker that lets you measure how much protein you consume during the day. It has a list of preset food items, or you can input it manually and set daily goals to make sure that you’re feeding your muscles properly.

So if you’ll excuse me, I’m going to go stock up on lentils because they’re as delicious and full of protein as they are fun to say.

It really downplays the animals graphically smashing their faces open, but that’s basically what’s happening. The game takes a sunnier approach, choosing to focus on the part where tiny mammals don wingsuits in search of thrills and noms. And it’s really cute. And kinda fun, with a fair amount of challenge to keep perfect-run seekers coming back.

It’s called Lumena, and it doesn’t look like much until you play it and fail in like two seconds. And then you try again, and again you fail because the game is, in fact, so minimal that it doesn’t even bother to tell you how to play it. But after a while, you figure it out (it’s not really that complicated), and with newly found confidence, you give it another shot. And you lose in five seconds.

Anyone — even a fat plumber — can run around and jump on things. But what if progress depends on being in two places simultaneously? Or three? Or five? Mario can’t even handle that. Unless we’re talking about the Mario vs. Donkey Kong games with all the mini-Marios.