3d Concepts for Game Programming10 Mar 2009

We will update the C#2005 licenses in AH1112 today as our first task.
Please get one of the notebook computers and fire up Game Studio 2/XNA /
C#2005. A screen will come up insisting that the C# software be
registered. One of the options is to Register, so select that.

You will be asked for your Microsoft LiveID.
If you already have your own Microsoft Live-ID lcgin, you can
enter that information. You will need to continue through the next
two screen (that say email was sent to your registered address), but this
does not happen. Just hit the "Continue" button for each of these screens and
a screen will come up with the Registration Key. Copy and paste this into
the prompt from C# 2005, and we are in business. If you do not have your own
Xbox LiveID, let me know so that I can enter my LiveID on your system and get
the software updated.

We want to take time to review some background materials on 3d Concepts in lecture.

In terms of a current topic, there is the recent IEEE Institute
10 March 2009 feature story Play to Learn
along with the IEEE announcement of sponsoring contest "Can a Video Game Save Earth?" www.saveearthgame.org/
Devise a Game to Save the Earth
The IEEE Committee on Earth Observation has launched a pair of
computer-game design contests referred to as the SaveEarthGame.
Contestants are asked to create a concept for a computer game using
Earth observations that addresses areas such as disaster prevention,
energy conservation, and climate control. Entries for the first contest are
due 10 April. The second contest starts on 1 May, with entries due 30
June. Submissions should focus on using Earth observation data to
forecast and respond to environmental challenges. For more information,
visit
bmsmail3.ieee.org:80/u/14285/03794724

These international news items from the IEEE professional society
demonstrate that game programming is being recognized as a valued activity
and that our study of this field in this class helps keep you current in
our field of computing.

I hope this helps by helpiing you see the big picture. We need to understand
only a few of the details of the 3d concepts that
are key to our work with XNA this semester.