The Battlefield 2 Website (thanks Frans) outlines plans for an updated
set of mod tools for DICE's military shooter sequel, as well as word on an
upcoming patch:

We at DICE and EA are committed to on-going support for
Battlefield 2. We're pleased to see that so many of you are still playing the
game on a regular basis and continue to support it and the community with some
great mods and movies (We're big fans of the machinimas, so keep them coming
guys, and MINE, you guys rock!).

We wanted to let you know that we're already hard at work on a post 1.12 update.
While we can't go into details about it, yet, rest assured that we're checking
the forums, listening to our customer support teams and working hard on the
features that YOU'VE asked for. As soon as we can give more concrete details, we
will. Just know that we're all 100% into making Battlefield 2 the very best that
it can be.

Meh, I fired up Tribes 2 the other day and there really wasn't anyone playing classic... The only servers that had players were also running mods I am not very familiar with... I just wanted to play classic.

Even though it wasn't a classic server, I miss the good old days of playing on Houston Vehicles.

I was thinking about installing T:V again... I doubt anyone plays it anymore though.

Ever since 1.12 the load times seem to be greatly increased. I changed a video setting and I shit you not - I sat and waited for 2 1/2 minutes while the damn game optimized textures or whatever - and the first minute or two after finally getting into the game it's virtually unplayable as the game is apparently defragging my hard drive as I'm playing. Ok, just kidding, but there's some serious hard drive activity during the first few minutes and it can be like watching a slide show. I've turned off all background apps, I have plenty of system and video card memory. This problem didn't appear 'till the last patch...

And wtf is "verifying client data" all about?? - I know it's not new, but come on... The one great thing about BF1942 that keeps me playing it is that you can pretty much get right into a game and be playing 15-20 seconds.

The server browser seems to be working a little better since I figured out the "secret" to applying filters. You can have no more than six options checked at a time, or else when you hit "apply filters" you'll come up with an empty list. I found that it was not necessary to have each map size option checked to see all size maps being played. Just uncheck them all and you'll see 'em all.

And the red / blue color change thing?? This has been a problem since day one. I'd think in a team-based game such as this an issue of this nature would be somewhere near the top of the "to do" list.

Maybe it's just me.

I know I'm whining a lot - but I love this game. I really do. With a few changes it could be nearly perfect.

Taken from Merriam Webster....CLIP:1 : any of various devices that grip, clasp, or hook2 : a device to hold cartridges for charging the magazines of some rifles; also : a magazine from which ammunition is fed into the chamber of a firearm3 : a piece of jewelry held in position by a clip

See #2

Eye 4N Eye

Opinions are like A**holes, everybody has one and they usually stink(all except mine of course)

" I NEED A TARGET" "COVER ME" Ahh the good ole days of Tribes 1 what a fking game that was I almost forgot, Thanks Meat Farts for bringing back those days of joy. breaks out into uncontrolled weeping. Fking ruined by Tribes 3 even though T3 was not a bad game it was not Tribes.

as far as the shooting goes, spray, or single shot, this isnt CS! you have to have patience, this is the only FPS that takes skill to aim and hit the target.

You are ignorant of other FPS. Making guns shoot randomly and giving them random path projectiles does make shooting any more skillfull than it is in quake. Play Red Orchestra. There bullets fly in parabolic paths. There it takes skill to shoot someone, not luck.

Really? You stupid conceited, self riotous money grubbing whores!! NOW they claim to be listening to the customer?? Why the hell weren't they doing that before?I'm sorry to be negative, but they haven't put out a decent patch yet. Even the first one was screwed up, and they had to patch THAT!A working patch that fixes what we want fixed. I'll believe it when I see it.

Have to say I completely agree with you. F-U Devs. You've completely ignored this game for months so you can take you're "it's all for you guys!" attitude and shove it right up your @$$. Each person has a unique set of problems he'd like to see fixed which should give you some idea of how many problems has surfaced since this game launched. There just isn't any excuse to not have some of these thigns fixed by now, shut up and get to work, don't come back until you have some hard changes that are going in.

the hitscan is still random it seems.having to dive on the ground should be a PENALTY when it comes to accuracy...i know this game doesnt imitate real life exactly.. but diving to gain accuracy makes no sense.also, anyone else had a guy dive down in front of them and their gun is aiming some other direction yet they are shooting you?bah..

i only played the city maps in the regular version, the aircraft were too tough. on a map like Gulf.. if the other team had a good pilot, you were hosed.enjoying the spec ops version.. still wish there were a better AA wep for the helis.

also.. anyone get mad stuttering when playing SF? i had it for a while.. had to install older drivers, reinstall new ones, remove, reg edit, file edit..etc. works now.. but dear sweet god it was a pain in the ass.also.. nerve gas spam is starting to get real old.