Nival, there are other things that need to be fixed first:
a)Reset ratings,
b)Have battles always start in auto no matter what happens, disconnection or not, unless the player presses a confirmation pop-up
c)Remove the flee button

By doing the first 4 suggestions (which are not that difficult to implement) everything will fall into place… Ratings will have a meaning, NBTP will be finally resolved, and the game will be fairer and about strategy, and not about double accounts doing fixed fights.

Originally posted by NivalPublishing:
• Now it’s not possible to steal enemy creatures if your opponent doesn’t have full stack of them.

actually , the kidanp part is not good. If I understand correctly…on challenges, many players dont have a full stack on legends required for that, that means you dont get a potential legend unit kidnap?

From my point of view I am totally disagree with this new rule about ‘’Now it’s not possible to steal enemy creatures if your opponent doesn’t have full stack of them ". Many of us are spending hours to complete wanted quests or to fail many times in duels just to have a chance to kidnap a legendary and get in the end a full stack. There are many other ideas that " Nival " should take in consideration as our friend " think_panther " post it here. This game can attract a lot of daily players but this new rule definitely it’s not a good one to keep us active.

If I’m not mistaken, this new rule opens up a possibility to pre arrange unit kidnapping, giving players means to kidnap only units they are interested in. This in turn means that what our dear think_panter said about the situation with unfair double accounts and fixed fights would certainly not get better.

While I like a lot the new way to cast AoE spells, there is complication.

What is wrong: As soon as you click the AoE spell casting button, the spell will cast immediately with AoE spell’s area’s centre being near said button (it makes it impossible to target needed areas).

A better way to cast AoE spells would be to combine the awesome ultra-fast new with the solid foolproof old. Meaning: leave the new way of casting, when using keyboard shortcuts to initiate the casting; and bring back the old way of casting, when using mouse-clicks to initiate the casting.

Why? Because while the ranged mobs attack you from off-screen, you can’t manually select them without moving closer and pulling aggro from more offscreen mobs (which could lead to consuming more HP Potions), which (for mostly ranged class players) ends up them looking at a revive timer (which in turn can even lead to failing an event such as Astral Trials).

As of now I’ve learned to enable autocombat to select the mobs that start attacking me from offscreen. Meaning I have to enable and then quickly disable the autocombat all the time when being cautious is necessary. This doesen’t always work.

On hovering mouse cursor over Kong tabs, the Tyrant’s game’s frame will go blank and the game will reload. This is an annoying bug.

Say in the middle of the game you want to visit this game’s forum for whatever reason, or quickly visit some of the browser’s open tabs, and you want to do it without quitting the game. You mouse over the Community tab and – BAM! – the game’s frame’s blank. When you stop holding the mouse cursor over the KONGREGATE’s tabs, the game will reload.

I have tested it with other Kong online games and got the same results.

Please fix that bug soon, KONGREGATE superheroes! ~~~~~~~~~~~~~~~~~~~~
-For some reason the mouseover doesn’t always work on My Profile tab. Reloading the page will fix it, but I know you can do better, guys!
-The the new look of Kong interface is far less informative, which sucks. You want to keep your userbase informed! I miss even such insignificant thing like how many people are online and how much games are played by them.

+On the plus side I love the ease of access to almost everything. The menu is awesome.
+Also the “XP-bar” helps to visualize the data.

tl:dr Most of the things I’m not happy with are te bugs, and bugs tend to be fixed.

It’s a card game (CG), right? I’ve never played a CG and lost just because I couldn’t down my opponent by turn 50, when I had the upper hand. It would be neat if real life CG rules were applied to computer CG. If say one player has only his commander card left and the other has at least one card that can attack the first player’s commander, then the other player should win, right?

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