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Here's the video
of Sean Murray demonstrating No Man's Sky to Stephen Colbert on The Late Show
(thanks JDreyer). The clip includes their conversation as well as a hands-on
demonstration of the space game, delighting the host by naming varieties of the
local fauna after him before naming the star system for him as well.

"The strain of anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that my ignorance is just as good as your knowledge." Isaac Asimov

Kxmode wrote on Oct 5, 2015, 00:47:In 1996 Richard Bartle wrote a paper classifying players of multiplayer online games (including MUDs and MMORPGs) into categories based on their gaming preferences. From the paper a series of questions and accompanying scoring formula helped classify players into four main types:

No Man's Sky appeals to "Explorer" types. As an explorer NMS is THE game I'm looking forward to most. It was specifically created for gamers like me. It sounds like you two fall under a different gamer type. Killers perhaps?

Hey, I totally get it. In Elite Dangerous I traveled thousands of light years away from the populated planets and did some exploring and discovering. And in Minecraft I have simply wandered around in worlds being amazed by the world generation. However, a game composed of nothing but that type of exploration holds a pretty limited appeal even to someone like me who enjoys that aspect in other games.

"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx

“The time has come for us to move beyond seeing public health as the ax in the display case, where the sign says IN CASE OF EMERGENCY, BREAK GLASS.”Pandemics don’t end because the economy is suffering and we want them to.

DangerDog wrote on Oct 5, 2015, 06:03:Yeah, they haven't shown any space combat but I expect it to be extremely casual, doubt you have to manage ship shield power vs weapons and engine power for example.

InBlack wrote on Oct 5, 2015, 03:04:So basically we have Elite without the space combat, and without the space trucking, just exploration. Oh but with n-iterations of the same lizzards, ducks, goats, tigers and fish on different planets.

Elite has frequently been described as "empty", despite there being apparently quite a lot to do. I wonder how long before the novelty of exploring in No Man's Sky wears off, when people realize that procedurally generated content is basically the same thing over and over again, in a slightly different skin.

So basically we have Elite without the space combat, and without the space trucking, just exploration. Oh but with n-iterations of the same lizzards, ducks, goats, tigers and fish on different planets.

Elite has frequently been described as "empty", despite there being apparently quite a lot to do. I wonder how long before the novelty of exploring in No Man's Sky wears off, when people realize that procedurally generated content is basically the same thing over and over again, in a slightly different skin.

Fantaz wrote on Oct 4, 2015, 23:10:everyone i know at work wants this game to come out and play it. i personally do not see what all the hype is about?

Mr. Tact wrote on Oct 4, 2015, 21:10:Yeah, I don't quite understand why I am supposed to want to play this game. So, you fly from planet to planet collecting resources so you can find "randomly" generated life forms to name them? And collect more resourse to fly to more planets... uh, okay. I think that might be interesting for an hour or two.

Creating good programming is not the equivalent of creating good games. I'm not sure I even understand why the game has gotten as much hype as it has...

yeah, ikr?

In 1996 Richard Bartle wrote a paper classifying players of multiplayer online games (including MUDs and MMORPGs) into categories based on their gaming preferences. From the paper a series of questions and accompanying scoring formula helped classify players into four main types:

- Killers: A focused on winning, rank, and direct peer-to-peer competition. (Engaged by Leaderboards, Ranks)- Achievers: A focus on attaining status and achieving preset goals quickly and/or completely. (Engaged by Achievements)- Socialites: A focus on socializing and a drive to develop a network of friends and contacts. (Engaged by Newsfeeds, Friends Lists, Chat)- Explorers: A focus on exploring and a drive to discover the unknown. (Engaged by Obfuscated Achievements)

No Man's Sky appeals to "Explorer" types. As an explorer NMS is THE game I'm looking forward to most. It was specifically created for gamers like me. It sounds like you two fall under a different gamer type. Killers perhaps?

So, you must be playing Elite: Dangerous on a daily basis?

"The strain of anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that my ignorance is just as good as your knowledge." Isaac Asimov

Fantaz wrote on Oct 4, 2015, 23:10:everyone i know at work wants this game to come out and play it. i personally do not see what all the hype is about?

Mr. Tact wrote on Oct 4, 2015, 21:10:Yeah, I don't quite understand why I am supposed to want to play this game. So, you fly from planet to planet collecting resources so you can find "randomly" generated life forms to name them? And collect more resourse to fly to more planets... uh, okay. I think that might be interesting for an hour or two.

Creating good programming is not the equivalent of creating good games. I'm not sure I even understand why the game has gotten as much hype as it has...

yeah, ikr?

In 1996 Richard Bartle wrote a paper classifying players of multiplayer online games (including MUDs and MMORPGs) into categories based on their gaming preferences. From the paper a series of questions and accompanying scoring formula helped classify players into four main types:

- Killers: A focused on winning, rank, and direct peer-to-peer competition. (Engaged by Leaderboards, Ranks)- Achievers: A focus on attaining status and achieving preset goals quickly and/or completely. (Engaged by Achievements)- Socialites: A focus on socializing and a drive to develop a network of friends and contacts. (Engaged by Newsfeeds, Friends Lists, Chat)- Explorers: A focus on exploring and a drive to discover the unknown. (Engaged by Obfuscated Achievements)

No Man's Sky appeals to "Explorer" types. As an explorer NMS is THE game I'm looking forward to most. It was specifically created for gamers like me. It sounds like you two fall under a different gamer type. Killers perhaps?

This comment was edited on Oct 5, 2015, 01:29.

"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf

everyone i know at work wants this game to come out and play it. i personally do not see what all the hype is about?

Mr. Tact wrote on Oct 4, 2015, 21:10:Yeah, I don't quite understand why I am supposed to want to play this game. So, you fly from planet to planet collecting resources so you can find "randomly" generated life forms to name them? And collect more resourse to fly to more planets... uh, okay. I think that might be interesting for an hour or two.

Creating good programming is not the equivalent of creating good games. I'm not sure I even understand why the game has gotten as much hype as it has...

DangerDog wrote on Oct 4, 2015, 22:29:They're a small dev team so we have to cut them some slack, right?

They're a small dev team so they should probably try to be as realistic in their goals as possible. You don't make something huge and empty and then not have the manpower or resources to fill it with interesting gameplay. If that's the case, make something smaller.

It's amazing what they've created on a technical level but if the experience is just wrapped up in seamlessly going from planet surface to space once you do that a couple of times it's going to seem a little less... amazing.

We would need some pretty advanced AI to come up with unique interactions with intelligent "aliens" procedurally.

No Man's Sky? Yawn. Everything I've seen of it is just a pretty shell with no actual content that is engaging, complex, and interesting. "Look, you flew to this planet and saw a purple dinosaur and a plant with green leaves! Then you flew to another planet and saw a green dinosaur and a plant with purple leaves! ISN'T THIS AMAZING??!?!?!?"

No, no it isn't. I wish some of these devs had been around in the early days of gaming so that they could see what so many of their predecessors did with limited resources while still giving the player much more content. No Man's Sky has some good tech, but they need content like Captain Blood to give it life.

"No matter where you go, there you are." Buckaroo Banzai

There are two types of computer users: Masochists and Linux users.

If you would like help or further details on a technical discussion we're having, email me at bnhelp (at sign) keepusiel.net . Pl

Jinoru wrote on Oct 4, 2015, 18:17:Visually its looking far more polished now.

I'm not really understanding what people here are meaning by "meat."What's the meat of Mario? The gameplay itself right? Are you expecting some RPG levels of interaction? Expecting some kind of guided narrative? What "meat" do you want?

As far as I hope Sean is showing his game off with a lot of cards close to his chest, the core stuff here looks like I'd engage with it for a long time.

Its a similar thing to how MGSV is. The core game is so great that the sparseness of the story doesn't matter to me. Even if there's no in game interaction, that doesn't mean I don't talk to my friend who's playing the game too.

I tried Elite, it was too slow and tedious. No Man's Sky looks much faster and fluid. Great colors too!

MGSV has missions with objectives you need to complete in order to progress. It has interesting gameplay in that you're interacting with relatively intelligent AI that forces you to observe their behaviors and formulate a plan to deal with them. In addition, there are a large number of systems that can affect your strategy, such as sound, lighting and weather.

From what I've seen and read, NMS has none of this. It has procedurally generated creatures that aimlessly wander around and have minimal AI (they either attack you, ignore you or flee from you). There are no missions or objectives. When it comes to interacting with the world, your options consist of shooting or scanning.