Introduction and Features

Introduction

2016 has been another busy year for EVGA as they continue to expand their product offerings. EVGA recently introduced five power supplies in the new Supernova G3 Series. Compared to the original G2 Series, these new power supplies offer improved performance, a smaller chassis, and incorporate a hydraulic dynamic bearing fan. We will be taking a detailed look at the entry level 550 G3 in this review.

The Supernova G3 Series is based on EVGA’s popular G2 series but now comes in a smaller chassis measuring only 150mm (5.9”) deep. The G3 Series also uses a 130mm cooling fan with a hydraulic dynamic bearing for quiet operation and extended life.

The Supernova G3 series power supplies are 80 Plus Gold certified for high efficiency and feature all modular cables, high-quality Japanese brand capacitors, and EVGA’s ECO Intelligent Thermal Control System which enables fan-less operation at low to mid power. All G3 series power supplies are NVIDIA SLI and AMD Crossfire Ready and are backed by either a 7-year (550W and 650W) or 10-year (750W, 850W and 1000W) EVGA warranty.

It has been several months and more than a few driver releases since Hardware Canucks last reviewed the RX 480 and GTX 1060, as well as the arrival of more games with at least some DX12 support. They decided to revisit the performance results of these two cards, both stock versions as well as factory overclocked models. They chose Sapphire's RX 480 8GB Nitro+ and EVGA's GTX 1060 6GB GAMING models to compare and the results show that the extra work those companies put into these GPUs paid off. They tested a mix of over a dozen games and their results are interesting, in far more cases than in their first look at these cards the RX 480 comes out the clear performance winner, however that performance comes at a high enough cost that the GTX 1060 shows better performance per dollar. Take a look at this revised review if these cards are appropriate for your budget.

"More than four months after the launch of NVIDIA's GTX 1060, we take another look at its performance against AMD's RX 480 8GB in more than a dozen games. The results of this one may surprise you...... "

Alongside the release of the Oculus Touch controllers from Oculus VR, and the fifty-or-so games that launched with it, NVIDIA has published another graphics driver. The GeForce Game Ready 376.19 WHQL drivers also resolve one of two SLI issues in No Man’s Sky (the other bug, which involves temporal anti-aliasing, is still being worked on) and also fixes two issues with G-Sync for laptops.

Since it affects a few of our readers: the Folding@Home bug is not yet fixed, but it’s now classified as a top-priority bug, though. Personally, I’m guessing that it will be fixed soon, now that there’s a little down-time before and after the holidays, after and before the game release rushes. Otherwise, it seems pretty stable and smooth for me. One user is complaining about Windows 10 UI freezes and crashes, starting with 376.09, but it’s otherwise relatively quiet.

As for the contests

NVIDIA is hosting two giveaways: one on their social media sites (Twitter and Facebook) and the other on GeForce Experience. The first contest runs from Tuesday to Friday, where they are giving away a GTX 1080, game codes, and one grand prize of a custom PC, accessorized with an Oculus Rift and Oculus Touch. The other contest runs until December 30th, where NVIDIA will give away a bundle of Oculus Rift, Oculus Touch Controllers, and a GTX 1070 to ten people, at random, who log in to GeForce Experience.

Third annual release

For the past two years, AMD has made a point of releasing one major software update to Radeon users and gamers annually. In 2014 this started with Catalyst Omega, a dramatic jump in performance, compatibility testing and new features were the story. We were told that for the first time in a very long while, and admitting this was the most important aspect to me, AMD was going to focus on building great software with regular and repeated updates. In 2015 we got a rebrand along with the release: Radeon Software Crimson Edition. AMD totally revamped the visual and user experience of the driver software, bringing into the modern world of style and function. New features and added performance were also the hallmarks of this release, with a stronger promise to produce more frequent drivers to address any performance gaps, stability concerns and to include new features.

For December 2016 and into the new year, AMD is launching the Radeon Software Crimson ReLive Edition driver. While the name might seem silly, it will make sense as we dive into the new features.

While you may have seen the slides leak out through some other sites over the past 48 hours, I thought it was worth offering my input on the release.

Not a performance focused story

The first thing that should be noted with the ReLive Edition is that AMD isn’t making any claims of substantially improved performance. Instead, the Radeon Technologies Group software team is dedicated to continued and frequent iterations that improve performance gradually over time.

As you can see in the slide above, AMD is showing modest 4-8% performance gains on the Radeon RX 480 with the Crimson ReLive driver, and even then, its being compared to the launch driver of 16.6.2. That is significantly lower than the claims made in previous major driver releases. Talking with AMD about this concern, it told us that they don’t foresee any dramatic, single large step increases in performance going forward. The major design changes that were delivered over the last several years, starting with a reconstruction of the CrossFire system thanks to our testing, have been settled. All we should expect going forward is a steady trickle of moderate improvements.

(Obviously, an exception may occur here or there, like with a new game release.)

Radeon ReLive Capture and Streaming Feature

So, what is new? The namesake feature for this driver is the Radeon ReLive application that is built in. ReLive is a capture and streaming tool that will draw obvious comparisons to what NVIDIA has done with GeForce Experience. The ReLive integration is clean and efficient, well designed and seems easy to use in my quick time with it. There are several key capabilities it offers.

First, you can record your gameplay with the press of a hotkey; this includes the ability to record and capture the desktop as well. AMD has included a bevy of settings for your captures to adjust quality, resolution, bitrate, FPS and more.

ReLive supports resolutions up to 4K30 with the Radeon R9 series of GPUs and up to 1440p30 with the RX 480/470/460. That includes both AVC H.264 and HEVC H.265.

Along with recording is support for background capture, called Instant Replay. This allows the gamer to always record in the background, up to 20 minutes, so you can be sure you capture amazing moments that happen during your latest gaming session. Hitting a hotkey will save the clip permanently to the system.

Introduction and First Impressions

The GENOME is the world’s first computer case with an integrated liquid-cooling system, and this unique design allows users to simply drop in the main system components and have a complete system with liquid cooling loop (and with very little effort).

“One of the first things many of us look at when considering the purchase of a new case is whether it will accommodate the cooling subsystem that we’d like to install in our next build. Can you install big enough radiators? Is there room in the main interior space for the reservoir and pump that you have your eye on? How will it look when everything is put together? To improve PC user experience is why DEEPCOOL comes up with GENOME, which is a PC hardware component, consists of an ATX PC case and an extreme liquid cooling system.”

When I first heard about the GENOME I was nonplussed - wondering how I would even go about reviewing at since it defies conventional classification. It’s as much a CPU cooler as a case, and DEEPCOOL calls this simply a “cooling system”. But however you label it there is no doubt that this novel concept has the potential to produce a polished build with a minimal effort (if it is well-designed, of course).

If you have switched cases as often as I do (no one should - I do it once every week or two), you might appreciate any sort of labor-saving design in a case. As a reviewer moving a test system from one enclosure to the next, I just want an easy build with adequate clearance and good cable management (these requirements are true for most normal people as well). Some cases are much easier to build in that others, and I was very curious to see how something which sounds quite complex would actually come together.

Well this is an interesting news post for a couple of reasons. Personally, I dislike DRM. A lot. It’s software that reduces end-user rights, as both consumers and potentially even as members of society after copyright expires (depending on how judges, and the Librarian of Congress, interpret whether fair use or expiration will override the DMCA’s felony clauses). It’s especially annoying when you see DRM on content that was pirated prior to the official launch, because ticking off your customers and screwing with archivists will really help you if you can’t even secure your own supply chain.

--deep exhale--

As for today’s story, id Software has officially removed the Denuvo DRM package from their game. On the one hand, it’s good that AAA developers sometimes remove copy-protection after some initial launch window, to limit long-term damage. It’s not DRM-free like you would see on GOG, though, so there is still the possibility that games could artificially die in 10, 40, 100, or 400 years, even if Windows and the other, technical platforms it requires are still around.

On the other hand, because the removal of DRM aligns with DOOM being cracked, that's all the dozens of tech news sites are now reporting. Personally, I hope that this coverage increases sales, especially since the Steam Winter Sale is rumored to start in about two weeks, and DOOM has already been discounted to 50%-off before (I believe during QuakeCon). Still, you can't help but gawk at the Streisand effect as it unfolds before you.

Anywho, Steam is currently in the middle of pushing a 12 GB patch for the title at the moment. While the sites reporting on the removal of Denuvo aren’t clear, and the release notes don’t say, I’m guessing that it was rolled in with Free Update 5.

First up is a second generation of HGST-branded SSD products - the Ultrastar SN200. These enterprise SSDs boast impressive specs, pushing random reads beyond 1 million IOPS, coming in 8TB capacity, and if you opt for the HHHL PCIe 3.0 x8 SN260, 6.2GB/s maximum throughput.

Moving into SAS SSDs, the SS200 uses a 12Gbit link to achieve 1.8 GB/s and 250,000 random read IOPS. Write specs dip to 37,000 random as this is a 1 DWPD endurance class product. These are also available in up to 8TB capacities.

Last but certainly not least are preliminary specs for the He12, which boast particularly impressive low QD random write performance and a notable bump in Watts/TB despite the addition of an eighth platter to achieve the 12TB capacity. Note that this is not an archive class product and is meant for continuous random access.

There is also a 14TB model in the lineup, but that is an archive class model that is essentially the He12 with Shingled Magnetic Recording enabled.

Not bad HDD progress considering we were just discussing 10TB SMRthis time last year. We'll be confirming the performance of these as samples arrive for testing.

Ryan recently offered a sneak peek at Kaby Lake, which powered two HP Spectre laptops recently sent to PC Perspective for review. [H]ard|OCP managed to acquire a desktop version of the i7-7700K along with a mysterious unreleased motherboard which supports both Skylake and Kaby Lake architectures. When testing the two chips in Passmark there was no meaningful performance difference, a pattern repeated in 3D Mark and Sandra. The performance per clock is not the whole story with this chip, there are new features and possible overclocking improvements but at the moment it does not look like there is a compelling reason to upgrade if you are already on Skylake. The same is not true if you are using a previous generation.

"If you are wondering what Intel's new Core i7-7700K Kaby Lake processor's performance will look like when it is launched next month at CES, we have a quick preview for you here today. Just some quick and dirty synthetic benchmark numbers to whet your appetite at 4.5GHz with comparison to the i7-6700K at matched clocks."

At the WinHEC developer conference in China today, Qualcomm and Microsoft have announced a partnership to enable a full Windows 10 computing environment on systems based on the next-generation of Snapdragon processors in the second half of 2017. The importance of this announcement can’t be overstated – it marks another attempt for Microsoft to enter the non-x86 market with mobile devices (think tablets and notebooks, less smartphones).

If you remember the first attempt at Windows on ARM, Windows RT, it’s failure was a result of a split software base: some applications could work between Windows RT and Windows 8 while most could not. It likely helped in the demise of that initiative that Windows 8 was overall very poorly received and that the overzealous box-style interface just wasn’t a hit with users. Major players like NVIDIA, Qualcomm, Samsung and many different OEMs were all caught up in the mess, making it very unlikely that Microsoft would undertake this again without a surefire win.

Though details are light today, the success of this depends on software compatibility. Microsoft and Qualcomm claim that Windows 10 on mobile devices will bring “the scale of the mobile ecosystem with an unparalleled pace of innovation to address consumers’ growing need to be always on and always connected.” Modems and high performance SoCs for mobile systems is the realm of Qualcomm and form factors using these components as the base could be a solid source of innovation. The press release states as much, saying this partnership will “enable hardware makers to develop new and improved consumer products including handsets, tablets, PCs, head mounted displays, and more.”

Software is the silver bullet though.

New Windows 10 devices powered by Snapdragon supports all aspects of Microsoft’s latest operating system including Microsoft Office, Microsoft Edge browser, Windows 10 gaming titles like Crysis 2 and World of Tanks, Windows Hello, and touchscreen features like Windows Pen. It also offers support for Universal Windows Platform (UWP) apps and Win32 apps through emulation, providing users with a wide selection of full featured applications.

Based on what I have learned, the native software experience will come with UWP applications. UWP is Microsoft’s attempt to merge the software base for different platforms, and though it has been slow, adoption by developers and users has been increasing. If it’s true that everything being sold in the Microsoft app store today will be compatible with the ARM architecture processors in the Snapdragon SoC, then I think this leaves the door open for a wider adoption by an otherwise discerning audience.

Are you ready to hit that start button on your Snapdragon computer?

The emulation for ALL other Win32 (and x64) applications is critical as well. Being able to run the code you are used to running on an x86-based notebook will give users flexibility to migrate and the ability to depend on Qualcomm-based Windows 10 machine for work and for play. With emulation comes a performance hit – but how much of one has yet to be seen or discussed. The rumors have been circulating recently that ARM compatibility was coming to Windows 10 with the Redstone 3 update, and the timing of “late 2017” matches up perfectly with the announcement today.

While notebooks and convertibles are likely on the table for this platform, it’s the new form factors that should excite you. Microsoft’s Terry Myserson expects Qualcomm and Windows to bring “a range of thin, light, power-efficient and always-connected devices, powered by the Qualcomm Snapdragon platform, is the next step in delivering the innovations our customers love.” Cristiano Amon, President at Qualcomm Technologies thinks they can provide “advanced mobile computing features, including Gigabit LTE connectivity, advanced multimedia support, machine learning and superior hardware security features, all while supporting thin, fan-less designs and long battery life.”

This partnership will lead to more than just new consumer products though, reaching into the enterprise markets with the Qualcomm Snapdragon platform addressing markets ranging from “mobility to cloud computing.”

HP recently introduced a new convertible tablet for students. Built to be a bit more ruggedized than the consumer Pavilion model, the new HP ProBook X360 11G Education Edition is an 11” 2-in-1 laptop weighing in at 3.19 pounds, 0.78 inches thick, and designed to pass the MIL-STD 810G specification test with a spill resistant keyboard, shock and minor drop tolerance, and keyboard keys that are difficult to rip off (heh).

HP’s new convertible uses the same 360-degree hinge design as the existing Pavilion x360 notebooks which allows the user to bend the display all the way back so that it can be used as a tablet with the keyboard on the underside. Unlike the older consumer versions though, it appears HP has slightly upgraded things.

On the outside the notebook is dark gray with black around the display and has a more business aesthetic while keeping the curves of the consumer model. The display is an 11” SVA panel with LED backlighting that is protected by Gorilla Glass 4. There is a 720p front facing webcam above the display and a 1080p camera on the keyboard that can be used while in tablet or tent modes while using the display as a viewfinder. Further, HP managed to cram what looks like a decent sized keyboard sans numpad and a trackpad that supports multi touch gestures

The display supports both multi touch and digitizer input using the optional Active Pen which is nice to see and a feature I had wanted to see on the Pavilion x360 when i was looking for a replacement for my old convertible (I'm still looking heh).

Internally, the ProBook X360 11G EE is powered by one of two possible Apollo Lake SoCs: a dual core Celeron N3350 running at 1.1GHz and up to 2.4GHz boost and HD Graphics 500 or a quad core Pentium N4200 clocked at 1.1GHz base and up to 2.5GHz with an Intel HD 505 GPU. Regardless of the processor choice, the convertible also includes 8GB of DDR3L-1600 memory and a 64GB eMMC drive that can be upgraded to a 128GB ot 256GB M.2 SSD for better performance. Ditching the 500GB spinning rust drive of the consumer version is a good thing and is likely what helped HP get the ruggedized specifications.

Networking is handled by Intel dual band 2x2 MIMO 802.11ac wireless, Bluetooth 4.2, and Realtek-powered Gigabit Ethernet. HP claims up to 11 hours of battery life.

The ProBook X360 11G Education Edition comes with a 3 year warranty and starts at $329 with availability expected in January. Unfortunately, the convertible will initially only be available to educational institutions and HP partners though eventually you should be able to pick one up through a reseller. Another possible wrinkle is that the notebooks come preloaded with HP’s School Pack software which has software for students that lets a teacher do lesson planning, desktop sharing, and a student social network among other things. Of course if your school does not use this platform it is just more pre-installed software taking up resources. On the other hand, they do come with Windows 10 Pro rather than Home so that is something at least.

I wouldn't mind getting my hands on one to see how it feels as it sounds like it is more solidly built than the non education edition version.

Piranha Games, known for the free-to-play MechWarrior Online, has just announced MechWarrior 5: Merceneries. The first thing I noticed is that they revived the Merceneries subtitle, used twice before with expansion packs to MechWarrior 2 and MechWarrior 4. The second thing I noticed is that it now runs on Unreal Engine 4, despite MechWarrior Online being based on CryEngine.

The third thing I noticed is that, while it’s a bit of a meme to start MechWarrior things with the mech powering up, the video actually begins with the pilot on foot, walking through the hangar. I’m wondering whether this will be expanded upon in the gameplay or narrative. I don’t really see how it could work, but it seems like a fair amount of effort for no real intent. Yes, I’ve played MechAssault 2, but it seems highly unlikely that anything like that will happen.

MechWarrior 5 takes place in 3015, which means that it will have a very small subset of the weapons and equipment that you would see in, say, MechWarrior 3 (~3060) and MechWarrior 4 (~3063). There probably will not be ER weapons, pulse lasers, gauss rifles, ECM, LBX autocannons, or anything like that. I would be surprised to see anything more than standard lasers, PPCs, short-range missiles, long-range missiles, machine guns, and standard autocannons. It will be an interesting change of pace.

MechWarrior 5 also might be single-player only. The teaser site seems to suggest that MechWarrior Online will continue to be updated, which I interpret to mean that it will be its multiplayer companion.

Maybe Good that Valve Called their API OpenVR?

Update, December 6th, 2016 @ 2:46pm EST: Khronos has updated the images on their website, and those changes are now implemented on our post. The flow-chart image changed dramatically, but the members image has also added LunarG.

Original Post Below

The Khronos Group has just announced their VR initiative, which is in the early, call for participation stage. The goal is to produce an API that can be targeted by drivers from each vendor, so that applications can write once and target all compatible devices. The current list of participants are: Epic Games, Google, Oculus VR, Razer, Valve, AMD, ARM, Intel, NVIDIA, VeriSilicon, Sensics, and Tobii. The point of this announcement is to get even more companies involved, before it matures.

Valve, in particular, has donated their OpenVR API to Khronos Group. I assume that this will provide the starting point for the initiative, similar to how AMD donated Mantle to found Vulkan, which overcomes the decision paralysis of a blank canvas. Also, especially for VR, I doubt these decisions would significantly affect individual implementations. If it does, though, now would be the time for them to propose edits.

In terms of time-frame, it’s early enough that the project scope hasn’t even been defined, so schedules can vary. They do claim that, based on past experiences, about 18 months is “often typical”.

First, it’s good that The Khronos Group are the ones taking this on. Not only do they have the weight to influence the industry, especially with most of these companies having already collaborated on other projects, like OpenGL, OpenCL, and Vulkan, but their standards tend to embrace extensions. This allows Oculus, Valve, and others to add special functionality that can be picked up by applications, but still be compatible at a base level with the rest of the ecosystem. To be clear, the announcement said nothing about extensions, but it would definitely make sense for VR, which can vary with interface methods, eye-tracking, player tracking, and so forth.

If extensions end up being a thing, this controlled competition allows the standard as a whole to evolve. If an extension ends up being popular, that guides development of multi-vendor extensions, which eventually may be absorbed into the core specification. On the other hand, The Khronos Group might decide that, for VR specifically, the core functionality is small and stable enough that extensions would be unnecessary. Who knows at this point.

Second, The Khronos Group stated that Razer joined for this initiative specifically. A few days ago, we posted news and assumed that they wanted to have input into an existing initiative, like Vulkan. While they still might, their main intentions are to contribute to this VR platform.

Third, there are a few interesting omissions from the list of companies.

Microsoft, who recently announced a VR ecosystem for Windows 10 (along with the possibly-applicable HoloLens of course), and is a member of the Khronos Group, isn’t part of the initiative, at least not yet. This makes sense from a historical standpoint, as Microsoft tends to assert control over APIs from the ground up. They are, or I should say were, fairly reluctant to collaborate, unless absolutely necessary. This has changed recently, starting with their participation with the W3C, because good God I hope web browsers conform to a standard, but also their recent membership with the Khronos Group, hiring ex-Mozilla employees, and so forth. Microsoft has been lauding how they embrace openness lately, but not in this way yet.

Speaking of Mozilla, that non-profit organization has been partnered with Google on WebVR for a few years now. While Google is a member of this announcement, it seems to be mostly based around their Daydream initiative. The lack of WebVR involvement with whatever API comes out of this initiative is a bit disappointing, but, again, it’s early days. I hope to see Mozilla and the web browser side of Google jump in and participate, especially if video game engines continue to experiment with cross-compiling to Web standards.

It's also surprising to not see Qualcomm's name on this list. The dominant mobile SoC vendor is a part of many Khronos-based groups including Vulkan, OpenCL, and others, so it's odd to have this omission here. It is early, so there isn't any reason to have concern over a split, but Qualcomm's strides into VR with development kits, platform advancements and other initiatives have picked up in recent months and I imagine it will have input on what this standard becomes.

And that’s all that I can think of at the moment. If you have any interests or concerns, be sure to drop a line in the comments. Registration is not required.

The days when AMD and Intel were the two choices to build a server with are long gone. The ARM architecture has been making serious inroads as various vendors have begun to offer various solutions utilizing ARM designs, up to and including AMD for that matter. Today, Qualcomm have joined these ranks, announcing their first processor family designed to power a server. The Centriq 2400 series is based on a 10nm process node, with up to 48 cores. As The Inquirer points out, this is a rather impressive shot across Intel's bow as Qualcomm will ship a 10nm FinFET before Intel does.

"The Qualcomm Centriq 2400 series, the first in the Centriq product family that Qualcomm has been working on for four years, has up to 48 ARMv8-compliant cores targeting compute-intensive data centre applications that require power efficiency and is built on the 10nm FinFET manufacturing processor."

About half of a year ago, LibRetro added Vulkan support to their Nintendo 64 renderer. This allowed them to do things like emulate the console’s hardware rasterization in software, and do so as an asynchronous shader, circumventing limitations in their OpenGL path trying to emulate the console’s offbeat GPU.

They have now turned their sights (“for the lulz”) to the original PlayStation, creating a Vulkan back-end for emulators like Beetle PSX.

The fairly long blog post discusses how the PlayStation is designed in detail, making it an interesting read for anyone curious. One point that I found particularly interesting is how the video memory is configured as a single, 1MB, 2D array (1024x512x16-bit). At this time, texture resolution was quite small, and frame buffers were between 256x224 and 640x480, so that’s a lot of room to make a collage out of your frame and all textures in the scene, but it’s still odd to think about a console imposing such restrictions now that we’re spoiled by modern GPUs.

In terms of performance, the developer claims that modern GPUs can handle 8k resolutions with relative ease, and four-digit FPS at lower resolutions.

Gigabyte's Designare EX is even more full of extras and add-ins than the non-EX model, featuring everything but an easily accessible CMOS battery. Ten SATA ports, although only six are RAID capable, one U.2 and a pair of M.2 ports are available and there is an Avago PEX8747 assuming to help your CPU provide enough PCIe lanes for everything. The USB Type-C port on the back is Thunderbolt 3 rated and there is a DisplayPort input on the back panel so you can use your graphics card to provide output for that Thunderbolt connection. The Tech Report loved the look of the board but ran into some hurdles when using and tweaking it, check out the full review for details.

"Broadwell-E CPUs brought a new wave of X99 motherboards to go with them at price points both high and low. The GA-X99-Designare EX shows what's possible when Gigabyte's motherboard designers get to pull out all the stops. We put this board to the test to see what it's like to live the high life."

Today Micron initiated the first of a multi-tier launch of a new SATA Enterprise SSD lineup built around their IMFT 32-layer 3D NAND Flash. It may seem odd for a full enterprise line to use IMFT 3D TLC, as that flash has not been known for the high random IOPS demands of the datacenter, but Micron looks to be making it work, and work well.

Above is a performance consistency plot of their MAX model. While this does have the highest OP of all of the models, the consistency is surpassing even NVMe models (using a bus *much* faster than SATA). Sure the results are only using 1-second averages and not our Latency Percentile, but we will be able to pick out any single-IO inconsistencies once we get samples in for detailed review.

Saturated IOPS performance also looks good 'on paper'.

The advantage to operating their flash in TLC mode is that the per die capacity moves from 32GB to 48GB, ultimately driving down the cost/GB of these products and making them an easier sell to enterprise customers. It also enables high capacities - the max capacity of the model with the least overprovisioning (ECO) will reach 8TB in a 2.5" SATA form factor when the last leg of this launch is completed later next year.

The three lines are all using the same controller and base firmware, but with differences in how the dies are laid out with respect to expected performance and endurance.

Below are all of the products being launched. All products use a Marvell 88SS1074 controller at SATA 6Gbit:

The specs are very good when you consider their performance consistency claims, meaning a 74k IOPS random write rating applies to random writes across the *entire span* of the SSD *at steady state*. Consumer SSD firmware typically chokes with this type of workload, even ones equipped with MLC flash.

We will have more on the 5100 Series from Micron as these products are rolled out and sampled to us for performance review.

Jonsbo, an OEM based in Hong Kong that also does ODM designs for other brands (such as Newegg’s house brand Rosewill) has announced a new Micro ATX chassis called the VR2. The upcoming small form factor case measures 14.9” x 9.4” x 15.8” and is constructed using an SGCC (cold rolled steel) frame along with 3mm thick aluminum-magnesium alloy body panels and 5mm tempered glass side panels on both the left and right sides. The case comes in black, silver, and red.

The SFF VR2 case uses a vertical motherboard design that places the rear IO, power supply input, and PCI slots at the top of the case. The cable clutter is hidden by the top panel of the case and cables are routed out of the back of the case. The vertical mounting design allows for larger graphics cards (up to 12.6" / 320mm) to be installed along with standard ATX power supplies up to 250mm long. Further, while we are on measurements, CPU coolers can be up to 190mm tall.

Further, the motherboard tray can hold either ITX or Micro ATX motherboards with four external PCI slots available for expansion cards.

Cooling is handled by two 120mm fans in the bottom and a single 120mm fan up top. Airflow is going to be restricted with this design, but according to Jonsbo the cooling setup will generate positive pressure and bring in enough cool air to keep things running smoothly even with the single exhaust fan that does not have a direct outside vent above it (we will have to see if reviews confirm these claims, of course!).

The outside of the case is kept simple with subtle curved edges, rounded case feet, and clean front and top panels sans vents. There are two USB 3.0 (USB 3.1 Gen 1) ports and two 3.5mm audio jacks nestled in the bottom right corner and a single silver power button in the top left corner of the front panel. Other than that, even the vents are hidden from view. The red version in particular is quite attractive. The left and right sides of the case feature tempered glass to show off your components as well as your awesome cable management behind the motherboard tray (it's not a rat's nest back there right?? heh).

Internally, the Jonsbo VR2 has a motherboard tray with a very large CPU cutout and cable routing grommets along the bottom edge. This actually works out well except for perhaps the CPU power connector (the grommets are close to the bulky 24-pin and GPU inputs though). A modular power supply is a must though if you want a clean build though; there is no space to easily hide away unused cables.

The case has room for a total of four 2.5" drives and a single 3.5" drive with the 3.5" and two 2.5" SSDs in the main compartment and two SSD mounts behind the motherboard tray.

It is an interesting case from a company that I had not heard of before. More photos and specifications can be found on the company's website.

It is not clear whether we will see the Jonsbo branded version in the US soon or if we will have to wait for a US company to pick up the design and sell it under their own brand (or import it I suppose). Pricing and availability have not been announced yet, but hopefully more information will be released next month at CES.

Intel's Puma 6 system on a chip is a popular choice in modem provided by ISPs across the western world and if you have recently upgraded your broadband modem you may have noticed an undesirable side effect. There is an issue with the chip which is causing bursts of high latency, ruining video streaming and gaming for those affected by the issue. There is good news, The Register confirmed with Intel that a fix is forthcoming and you should expect your ISP to push out a firmware update soon, hopefully not while you are in the middle of something important.

"Intel's Puma 6 chipset, used in gigabit broadband modems around the world, suffers from latency jitter so bad it ruins online gaming and other real-time connections."

One does not usually think of Kingston when building out a server but perhaps the DC 400 series of SSDs might change that. It uses 15nm MLC NAND and a pair of quad core Phison PS3110-S10 controllers, each with 256GB DDR3L-1600 of cache. You will find enterprise class features such as SmartRefresh, SmartECC and firmware controlled power loss management. Currently there are 480GB and 960GB models, with a 1.6TB model expected soon and all models have over-provisioning which can be modified by the user after purchase. Pop over to Kitguru to see if the drive can meet its advertised speeds.

"Kingston’s DC400 series are the latest additions to the companies Enterprise range of SSDs and have been designed as entry level drives for data centers. The new drives have been built with read-intensive applications in mind for use in a mixed workload environments."

DigiTimes today published a possibly accurate post on the upcoming replacement for the ageing Broadwell-E platform, Skylake-X and Kaby Lake-X. These chips will feature a new socket and along with that a new chipset, bearing the predictable name of X299. The quoted prices seem to fit with Intel's pricing scheme, from $468 to $1,780 but we did not hear of any core counts or frequency ranges, the expected release date is about a year away. The new chips will of course support DDR4 and we might see a hint of them at Gamescom 2017 in Germany. They also state you can expect to see Intel's 7xxx family of chips and the accompanying Z270 and H270 chipsets at CES this January; a reasonable expectation.

"The new Skylake-X and Kaby Lake-X processors will feature a new LGA 2066 socket and support DDR4 memory. The CPUs will pair with Intel's new X299 chipsets."