EN Publishing is the publishing arm of EN World, the world's largest independent RPG news website. Publishing since 2001, EN Publishing has published books for D&D 3E, 3.5, 4E, and the Pathfinder RPG. We are best known for our critically acclaimed adventure paths - WAR OF THE BURNING SKY (D&D 3.5 and D&D 4th Edition) and ZEITGEIST: THE GEARS OF REVOLUTION (PATHFINDER RPG and D&D 4th Edition). This storefront contains both print (softcover) and electronic (PDF) versions of our books. Use the logos below to help you narrow down your selection of our 200+ books!

700+ pages - five adventures, two guides, a naval supplement and a deck of cards - the first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into single digital boxed set.
This boxed set contains:
ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins compilation of five breathtaking adventures plus bonus content!
The EXTENDED... [click here for more]

560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month).
Steam and soot darken the skies above the city of Flint,... [click here for more]

557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition).
Steam and soot darken the skies above the city of Flint,... [click here for more]

357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These four adventures are the third act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for thePathfinder RPG).
Darkness falls across the world,... [click here for more]

357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These four adventures are the third act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition).
Darkness falls across the world, and the once-hidden... [click here for more]

400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These four adventures are the second act of a steam & spell campaign for Dungeons & Dragons 4th Edition (also available for the Pathfinder RPG).
A conspiracy has been unmasked, and though their plans... [click here for more]

400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These four adventures are the second act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition).
A conspiracy has been unmasked, and though their plans... [click here for more]

708 pages - the ultimate fantasy campaign! The acclaimed War of the Burning Sky Campaign Saga comes to you compiled, enhanced and with loads of bonus new content! A complete fantasy campaign for D&D 3.5, for character levels 1-20.
Witness the terrible face of war in a world of magic...
NOTE: the PDF is of the colour deluxe edition; the softcover is the (slightly shorter) black-and-white... [click here for more]

Extended verison with an additional 35 pages of free content!
The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background... [click here for more]

Welcome to the tenth adventure in the ZEITGEIST adventure path!
This is the D&D 4th Edition version of this adventure.
An Age of Reason. An Age of Darkness.
The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great... [click here for more]

Welcome to the tenth adventure in the ZEITGEIST adventure path!
This is the Pathfinder RPG version of this adventure.
An Age of Reason. An Age of Darkness.
The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great... [click here for more]

Welcome to the eleventh adventure in the ZEITGEIST adventure path!
This is the Dungeons & Dragons 4th Edition version of this adventure.
The World is Falling Apart
After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat... [click here for more]

Welcome to the eleventh adventure in the ZEITGEIST adventure path!
This is the Pathfinder RPG version of this adventure.
The World is Falling Apart
After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to convince the... [click here for more]

Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path!
This is the Dungeons & Dragons 4th Edition version of this adventure.
The End Has Already Begun
Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending into chaos. With mere months before the planet is devoured... [click here for more]

Welcome to the thirteenth and final adventure in the ZEITGEIST adventure path!
This is the Dungeons & Dragons 4th edition (4e) version of this adventure.
Finale and Free Will
The mastermind Nicodemus tried to foster enlightenment and empathy, to create the best of all possible worlds. After centuries of pursuing his grand design, however, the age of reason he dreamed... [click here for more]

Welcome to the seventh adventure in the ZEITGEIST adventure path!
This is the D&D 4th Edition version of this adventure.
On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,... [click here for more]

Welcome to the eighth adventure in the ZEITGEIST adventure path!
This is the D&D 4E version of this adventure.
Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered... [click here for more]

Welcome to the ninth adventure in the ZEITGEIST adventure path!
This is the D&D 4E version of this adventure.
A Mighty Hand Turns the Stars
The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they... [click here for more]

Welcome to the ninth adventure in the ZEITGEIST adventure path!
This is the Pathfinder RPG version of this adventure.
A Mighty Hand Turns the Stars
The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but... [click here for more]

THE PREMIERE SPELL POINT SYSTEM FOR 3.5E DUNGEONS & DRAGONS & THE PATHFINDER RPG!
Magic defines fantasy. It is the magical that makes a normal story into a fantasy that delights listeners, readers, and gamers by making all the impossibilities we can imagine become real. Dreams of magic can make even the most mundane day something to cherish, like a poem evoking the charm of the everyday world.... [click here for more]

If you’re looking for a quick, easy and satisfying way to handle money - all those pesky silver and gold pieces floating around your adventurers - look no further, as Fantasy Money is here to help. You've heard about a lot of "ultimate" gaming products. You've heard of hundreds which are "essential". Well, you're about to hear about the real deal - the actual ultimate gaming... [click here for more]

The BESTSELLING sourcebook returns - and now it's for the PATHFINDER RPG! We've produced an updated, revised version of our best ever selling book, Tournaments, Fairs, & Taverns.
The reviews for the D&D 3.5 version of this book were universally glowing! Folks have been begging for a Pathfinder version for years, and now here it is."One of the best... [click here for more]

The Ultimate d20 SuperHero Toolkit - for use with d20 Modern and D&D 3.5!
The d20 supplement that allows you to play superheroes in your favourite d20 game - modern or fantasy. Now revised with more super powers, more options, more POWER.
Rules for more superpowers than ever before, new prestige classes and templates and the most flexible way to create any type of superhero... [click here for more]

A gorgeous, full-color, illustrated compilation of EN Publishing's four bestselling and critically acclaimed For Beginners d20 rulebooks.
Grappling for Beginners: How to Strike, Hold & Throw: a set of amended rules which make grappling in your game a little more fun, as well as being smoother, simpler and more intuitive. After trying these rules, you'll never go back to the core... [click here for more]

BlackHammer Firearms 1 BPR-8 Binary Propellant Weapon System
Written & Illustrated by: M Jason Parent
System: Future d20 Progress Level: 6
From the archives of the BlackHammer Project comes the new state of the art in projectile weapon systems.
In the early years of Progress Level 6, the first successful personal weapon system using... [click here for more]

BlackHammer Firearms 2 Cutting Edge Ballistics
Written By: M Jason Parent
System: d20 Future Progress Level: 5 / 6
From the archives of the BlackHammer Project comes the new state of the art in projectile weapon systems.
Part 2 of the BlackHammer Firearms series presents four major models of conventional firearms seen across the globe... [click here for more]

BlackHammer Firearms 3 Ballistic Evolution
Written By: M Jason Parent
System: d20 Future Progress Level: 5 / 6
From the archives of the BlackHammer Project comes the new state of the art in projectile weapon systems.
This is the third volume of BlackHammer Firearms - detailing a selection of military & paramilitary firearms that are... [click here for more]

New Tribes Shape Memory Polymers
Written by: M Jason Parent Progress Level:6+
First introduced in Japan and then the United States 1984, shape memory polymers are polymers whose qualities have been altered to give them dynamic shape "memory" properties. Using thermal stimuli, shape memory polymers can exhibit a radical change from a rigid polymer to a very elastic state,... [click here for more]

Most spellcasters' main job, besides healing and dealing damage, is buffing - they enhance the prowess of the other party members or themselves. But once the buff spells start flying, it can be pretty hard to keep track of all these changes and additions to the PCs stats and abilities. Enter: the Buff Cards. These cards help you with that. They're a very simple concept, both in usage and design. Whenever... [click here for more]

This short book introduces three simple, elegant options to your d20 combat scenes, all designed to make your battles more interesting and varied without adding complexity. Critical Hits & Fumbles are designed to add colour without turning your combats into a gory mess of severed limbs and spouting veins. A very simple system, these effects will increase the flavour of your... [click here for more]

Crystalmancy The Powers of Gems Written by: Dallas Parsons Illustrated by: Christopher Herndon, John L. Swann Pages: 57 When mortal races were new to the world, they looked to many places for power. Some looked to the gods that created them, some to great spirits of the world that hold power and authority of the natural realm, a few, though, looked... [click here for more]

“The ray hits you, rendering you exhausted.” “Exhausted? That’s the one where I can only take partial actions, right? Or is it just a penalty to my rolls?” The core rules contain a wide variety of conditions which can apply to a character. Not only is it often hard to remember what each condition does, in a protracted battle it may even be able to remember which... [click here for more]

These rules orginally appeared in Tournaments, Fairs & Taverns.
This 6-page supplement deals with alcholic drinks and their effects in-game. Now you can easily run a drinking contest between your PC and that burly half-orc!
The rules cover drink strengths and types, increasng effects of drunkeness, hangovers and recovery, along with an appendix listing various exotic fantasy drinks and... [click here for more]

E.N. Armoury Chainmail Bikini Written by: Ryan Nock Art by: J.L. Jones, Matthew C, and Benjamin Richards Now Available In Print!Adventuring Never Looked So Good From the company that brought you Bride of Portable Hole: The Book of Neurotic Fantasy, and the author who really wanted a feat called Bondage Attack... [click here for more]

E.N. Armoury Chainmail Bikinis Written by: Ryan Nock
Art by: J.L. Jones, Matthew C, and Benjamin Richards
Now Available In Print!Adventuring Never Looked So Good
From the company that brought you Bride
of Portable Hole: The Book of Neurotic Fantasy, and the author who really
wanted a feat called Bondage Attack in E.N.
Arsenal - Whips,... [click here for more]

E.N. Armoury Shields Written by: Adam Windsor Come back with your shield, or on it! The Armoury continues with a complete book about shields. This 32-page PDF contains everything you need to optimize your shield-bearing warrior. This volume includes a brief history of shields, a collection of new shield variants (including the thrown discus shield, great... [click here for more]

E.N. ArsenalHooked HammerWritten by: Adam Windsor Art by: Danilo Moretti, Marcio Fiorito Get Hammered with ENPublishing! From the same company that brought you Tournaments, Fairs and Taverns and the award-winning Portable Hole Full of Beer comes the product that has absolutely nothing to do with alcohol, but... [click here for more]

E.N. ArsenalPistolsWritten by: Peter M Ball Bring blackpowder excitement to your d20 game, with the fifth book in the E.N. Arsenal Line - Pistols! This book explores pistols with 21 pages of material about the weapon itself, variants thereof, and those who wield them. E.N. Arsenal books are "crunch-intensive" - a majority of the PDF... [click here for more]

E.N. ArsenalSpiked ChainWritten by: M Jason Parent Art by: Anthony "Squidhead" Monorchio, Chris Herndon & Danilo Moretti The spiked chain is one of the most versatile weapons in the d20 arsenal. Accordingly, it is the weapon least founded in actual history. This book explores the spiked chain with 18 pages of material... [click here for more]

Monks of the 9 Animal Clans
Nine Clans.
Nine Masters.
Nine Animals.
Nine Fighting Styles.
Nine New Monk Variants.
One Monastery.
The Flincrest Monastery was founded 500 years ago on a mountaintop somewhat distant from civilization. Its founders were 9 men; the greatest monks of their age, with wildly disparate personalities. Each of these men had established a method of combat, and... [click here for more]

Welcome to the fourth volume in the E.N. Critters series of Open Gaming Content Sourcebooks – Along the Banks of the River Vaal. The E.N. Critters series as a whole is a set of theme-based creature books with the theme/setting information secondary to the creatures and used mainly as a focus to design them around as well as to provide GMs with additional... [click here for more]

The sixth volume in the E.N. Critters series contains 21 creatures suited to desert environments. As usual, the creatures range across a variety of Challenge Ratings and types. This volume contains all the usual features found in an E.N. Critters book: More than twenty all new creatures! Extensive description of the area, Berk's Wasteland. Full color illustrations throughout. Detailed... [click here for more]

E.N. Critters 2
Beyond the Campfire
Pages 50
Written by Bearded Dragon
Illustrated by Guillotine Studios
What creatures of the darkness lurk just beyond the periphery of the firelight as you settle down for the night? Four new nightshades lurk within the shadows themselves, while other creatures are drawn to the warmth of the fire, or to the campers themselves.?
Now... [click here for more]

Welcome to the fifth volume in the E.N. Critters series of Open Gaming Content Sourcebooks – Interlopers from the Blasted Realm. If you are seeking an inexpensive monster compendium focused on demons and outsiders, this is the book for you. If having a detailed enviroment to tie all of the monsters together would be useful, even better. Need a reason for extraplanar... [click here for more]

Bring the jungle alive!
Ever been busy designing an evening's gaming for your players and needed to
populate an area with a variety of new and exciting creatures which make sense?
A whole slew of unique critters which perfectly suit the environment?
E.N. Critters - Ruins of the Pale Jungle is the first in a line of themed
d20 monster books from E.N.
Publishing. When you... [click here for more]

Monsters of the icy wastes!
The third Volume in the E.N. Critters series of Open Gaming Content Sourcebooks
? Tulenjord: Land of the Fallen One. The E.N. Critters series as
a whole is a set of theme-based creature books.
This volume
deals with cold-themed critters - creatures living in and around a floating
iceberg island caused by a dead god. The immense body of the dead... [click here for more]

Written by: Robert Hunter Art by: Gifny Richatas and Hunter McFalls "Keep them alive, and keep them coming back." Looking for organized information? A place to purchase new and used equipment? Looking for that edge against your next deadly encounter? Sure, you could go it alone, or you could visit the headquarters of the Adventurers'... [click here for more]