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The docked fighters cannot be attacked, can choose any suitable maneuver when deployed and they can attack on the same turn they are deployed. With title they can come out with PS8 or another title lets you deploy all 4 at once.

It's easy to call FFG and get broken components replaced. They are extremely good like that. You can then break up the damaged tie, get some expoxy to put in the debris template and make nice 3D debris.

I mean, it's all glued together out of the box.
I've become pretty inured to the occasional need for minor repairs. Often the repair results in something nicer than the original, e.g. magnet mods.
Anyway war is hell. Wings get shot off, cannons misfire and explode.
Whatever. :-P

I've been considering it ever since that fateful night when @DaMoonRulz witnessed my E-Wing getting sabotaged. Peg broke in the female end on the ship. If I had a scribe and tiny drill bit I'd have it out by now.

This suits The Inquisitor well, as he wants to keep his enemies within his sights. It does not matter if his target is at range "1" or range "3;" so long as he is firing with his ship's primary weapon, you treat the attack as though it were made at range "1," meaning that you add an extra die and your opponent does not gain an extra defense die for range, even at range "3."

"Democracy is based on the assumption that a million men are smarter than one man. How's that again? I missed something" Lazarus Long

Ultimately I think K-wings are my favourite ship to fly in X-wing right now. They've got a unique role of being the worlds fattest arc dodgers, which is a weird thing to say about a ship sporting 9HP, a turret and a max move speed of 3. However thanks to the SLAM action, currently unique to them, they have some of the hardest to pin down aces in the game. A K-wing can rocket forwards an astonishing 6 speed in a turn, it can do a full 180 without taking stress, it can go forwards four while also shifting itself about four distance to the left or right, all with the only downside being the inability to shoot.

As a result of that downside I feel like most K-Wing builds that focus on torpedos and missiles is a waste. Instead good builds are ones with advanced SLAM and bombs, lots and lots of bombs. The K-Wing can bomb like a champ, whether it's because it can easily move just behind that TIE swarm that's already moved to get a more traditional bomb ready for next turn or using one of the new ACTION bombs in the K-Wing and Punisher to create an exact dumping of death onto a specific target you don't like (hi Phantoms) the fact that the K-Wing can still be doing damage while arc dodging so hard that Soontir's crying softly in the corner is what turns them into champions.

The general play style for a K-Wing is to wait it out, in the early game if given a choice between getting a TLT shot off at something or just SLAMing so no one shoots you want to pick the later. You're more unpredictable and maneuverable than a large chunk of the games ships so, unless they have turrets too, you can happily waste time and wait for golden opportunities to take shots. Plus, while you're playing slow you can still drop seismic that chip away at whole fleets, dump clusters onto MVP's and 1-shot them and be handing out focus tokens with Tuketu. Then come late game they have whatever dumb fragile closer left and you have your K-Wings. The following scene is aptly described as a terrier trying to tackle a car. Brief and painful for only one side.

Speaking of Aces lets chat about how fucking rad Tuketu is. Everyone's busy chatting up using Miranda Doni as an undying god and that's all well and good but Tuketu is quietly just sitting there being a bargin for any action strained squad.

A really simple build with him is:

Tuketu, Recon Specialist, Ion Bomb, advanced SLAM (35)

Congratulations, for a 3rd or so of your points cost you've got something as tough as a B-wing that's turreted, can get the hell out of dodge real fast and, thanks to an ion bomb and his pilot ability, doesn't much care if he has to SLAM to avoid danger. The rest of your squad can be pretty much any semi decent jousters and you'll be doing okay on basically +1 focus every turn wherever you need it. Tuketu is honestly probably the better ace of the two. Just because his ability synergises better with SLAM than Miranda.

Miranda's still great though. Just do this:

Miranda Doni + TLT (35) and you have a ship that's going to be a massive pain to kill if you're flying it half way right while doing respectable damage. Naturally add bombs and advanced SLAM as the points require.

Honestly the K-Wing is great, it's a brick wall that's as nimble as some of the games most popular arc-dodgers while having the potential for great survivability, support or bombing runs based on how you build it. It's only downside is the lack of EPT's and the fact that it's generics suffer from costing quite a bit when the low PS makes SLAM significantly less usable.

Either way I hope the rambling was enjoyable and you all SLAM as the Rebellion intended.

cards are typically useful beyond whatever ship they initially come with, yeah (some more than others). Guidance Chip is a modification upgrade, which means any ship can take it - these are more applicable to everybody and there's not too many of them as a result.

that being said, there's like three modification cards devoted to trying to make torpedoes/missiles more appealing now, so you can probably skip this one if you want.

It also shows up in one of the upcoming scum ships so that's another option if you want the card but don't care about this ship in particular.

cards are typically useful beyond whatever ship they initially come with, yeah (some more than others). Guidance Chip is a modification upgrade, which means any ship can take it - these are more applicable to everybody and there's not too many of them as a result.

that being said, there's like three modification cards devoted to trying to make torpedoes/missiles more appealing now, so you can probably skip this one if you want.

It also shows up in one of the upcoming scum ships so that's another option if you want the card but don't care about this ship in particular.

Oh I'm gonna get the Inquisitor anyway just cause it looks rad, I'm just trying to get a handle on how this works

Are there specific release dates for this stuff?

Or is it more of a window of "your shop will probably get this around here"

I'd probably prefer to buy from Amazon cause I don't really have a local shop

cards are typically useful beyond whatever ship they initially come with, yeah (some more than others). Guidance Chip is a modification upgrade, which means any ship can take it - these are more applicable to everybody and there's not too many of them as a result.

that being said, there's like three modification cards devoted to trying to make torpedoes/missiles more appealing now, so you can probably skip this one if you want.

It also shows up in one of the upcoming scum ships so that's another option if you want the card but don't care about this ship in particular.

Oh I'm gonna get the Inquisitor anyway just cause it looks rad, I'm just trying to get a handle on how this works

Are there specific release dates for this stuff?

Or is it more of a window of "your shop will probably get this around here"

I'd probably prefer to buy from Amazon cause I don't really have a local shop

cards are typically useful beyond whatever ship they initially come with, yeah (some more than others). Guidance Chip is a modification upgrade, which means any ship can take it - these are more applicable to everybody and there's not too many of them as a result.

that being said, there's like three modification cards devoted to trying to make torpedoes/missiles more appealing now, so you can probably skip this one if you want.

It also shows up in one of the upcoming scum ships so that's another option if you want the card but don't care about this ship in particular.

Oh I'm gonna get the Inquisitor anyway just cause it looks rad, I'm just trying to get a handle on how this works

Are there specific release dates for this stuff?

Or is it more of a window of "your shop will probably get this around here"

I'd probably prefer to buy from Amazon cause I don't really have a local shop

As someone who just started buying X-Wing ships, and did it all online since the only local shops that sell it do so at full MSRP: shop around online. Amazon does occasionally have the best prices on some ships. Usually though CoolStuffInc will have better prices. Miniatures Market may as well. I ended up doing most of my buying through CSI, with just a few ships from Amazon. It looks like most future purchases will be through CSI as well, but I'll check at least those 3 sites whenever I do plan to pick something up.