Description

Designed for grade-schoolers, you help Batman and Robin to stop the super-villains Penguin and Two-Face from stealing beautiful jeweled eggs and destroying a Gotham City landmark. Through five different activities, and three levels of difficulty you can have fun with a wide array of high-tech devices. Helpful hints are available if needed. Sharpen important skills like critical thinking, listening, hypothesis testing and pattern recognition.

To solve the mystery, you'll have to drive to various places in the Batmobile and chat with various characters including Commissioner Gordon, Batgirl, and some of Gotham's key legal figures to piece together the story. Complete various tasks in order to obtain the nine ticking eggs which also contain riddles that must be decoded before Batman can enter certain levels. To help you decipher information and provide additional clues, you've got access to the Batcomputer. It also lists specs and descriptions of Batman's gadgets, and there's also a rogues gallery with profiles of some of Batman's most notorious foes.

Games include a puzzle of an electrical barrier that can only be disabled by turning the Penguin's umbrellas so that images on adjacent sections of umbrellas match. Batman and Robin also hide out in a dark room peering around with a flashlight and eavesdropping on the Penguin's goons in the next room to find the locations of the hidden safe combination numbers. Batman is also required to use various tools and athletic abilities to navigate a maze of scaffolding in order to collect tiny bat signals for points and discover the eggs hidden at the top while avoiding Two-Face's bombs. When you've decoded all of the eggs' hidden messages, you'll have to throw Batarangs at color-coded girders in order to cross the flames and reach Two-Face.