Robert's been a dedicated PlayStation fan since the days of Tekken 2, and he still loves a good dust up. When he's not practising combos, he's usually getting lost in the latest 100-hour RPG, or, y'know, replaying The Witcher 3.

My (PS) game of E3. Absolutely stunning visuals and impeccable execution (no pun intended).When the first opponent fell after being struck once (but properly cut) I knew they took into account of how these samurai sword fights would usually play out.I am looking forward to this game more than anything that has been on display today.

Holy crap that looks absolutely mind blowing! This right here is why Sony is so revered for their exclusives no other company not even Nintendo can touch them when it comes to these cinematic,beautiful action packed games with killer stories.

I was surely intrigued with the feel and look of the last year's trailer but you never really know how the game will feel until you see some gamplay. This looks amazing and I love that they took the more realisitc/grounded route instead of being needlesy flashy. It also seems like the combat will be more tactical and not super fast which is another plus to me.

@DerMeister The part where he drops down into the temple, after selecting which enemy to primarily target, and then slow-mo takes the others out is the Fear Takedown mechanic from Batman: Arkham Knight. Between that, the grappling hook and the parry system, it felt quite familiar indeed.

Which is absolutely not a criticism. This is instantly my favourite new game of E3.

To all those commenting on the supposedly-janky animations, I'll just add that, as somebody who used to fence, swordfights are the most intricate things to choreograph on film, let alone in a "live" game that reacts to player input. We've been spoiled by amazing animation for things like shooting, punching and running for a couple years now, ever since Uncharted 4's release, and I'm not taking anything away from the incredible work behind those kinds of games, but there's a reason we've never had a reasonably-realistic swordfighting game before. The amount of different reactions, options and variables in a one-on-one duel is ten times that of a punch-up or a shoot-out. The animation on display in Ghost of Tsushima is above and beyond what I'd ever thought would be possible, and I think it looks stunning.

@RogerRoger No problem. I have to warn you that it's predominantly a PvP game. So if you're into that than you might want to avoid it. There are also PvE modes but there the fights against AIs are easier and less of a challenge. PvE mode is however great if you want to chill and grind for loot.