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No max updates for Gu07 was looking forward to that... I want my blueshit (not a typo) to be accurate over range... because currently I really hate the short effective engagement range on Max weapons. I wanna be able to provide fire support when assaulting bases.

By the way, VS infantry weapons have usually higher first shot multiplier than other faction equivalents, but smoother recoil. That means that you are penalised for burst fire and it pays off to do sustained fire, if you can compensate for the recoil. 6-10 round bursts are usually the optimal mode. With the removal of the added damage drop off tier, it might become a viable tactic to engage and suppress from longer ranges.

By the way, VS infantry weapons have usually higher first shot multiplier than other faction equivalents, but smoother recoil. That means that you are penalised for burst fire and it pays off to do sustained fire, if you can compensate for the recoil. 6-10 round bursts are usually the optimal mode. With the removal of the added damage drop off tier, it might become a viable tactic to engage and suppress from longer ranges.

That explains a lot! I always thaught it was just me that preferred sustained fire instead of single or burst but its a gameplay mechanic that actually has a advantage.

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it." - The Conclave

I recently bought a gasmask style helmet for my medic, mostly because it was cheap. It really changed the overall look of the character. I just hope they will also get an overhaul, because the mask is mainly teal, and they removed all the teal from the models with the new change.