Description

Unity 5+ has a major bug with the default Character Controller that causes it to randomly stop detecting random collisions. Sometimes it can be buildings or otherwise it could be the terrain itself. It happens on non LOD buildings as well so I do not believe its an LOD script issue.

There was an attempt by Tekner a while back to switch the player controller to a rigid body system, due to not being able to get trigger enter/exit events. I have some code that I don't think he used that gives you an interface very similar to the character controller, but with the rigid body