So last time I was about to start playing LUPO: The Space Adventure with my class of 4th graders. Yesterday we finished the game and students were really into it. Everyone working together and coming up with amazingly ridiculous solutions.

When my students were playing the game one surprising element of the game emerged. Different space crews started trading their resources and making pacts between different planets to get some much needed resources. For example a crew from Salt World made a deal with a crew from Sea World that went something like this:

5000 kg of salt and one gigantic french fry for 500 kg of fish and one gigantic sea monster.

Soon all the crews were making deals with each other.

In the middle of the game we had a lunch break and I was talking to some of my students. They were sad that the game is about to end. But I told them not to worry because the game has just started. Now I have a good chance to implement some pedagogical packages into the game. I am planning to link my custom made experience point system to the Space Adventure and the pedagogical packages. I will tell you more a