Official New Star Trek 2012 Game for the PC, PS3 & X360

Well, I got mine from Amazon UK. It installed about 50% from the DVD. It then wanted to launch Steam (which I already had) and then took about 30 mins downloading the other 50% (I have 1Mb/sec d/l speeds).

My game plays via steam and I am having no problems whatsoever.

Am really liking it - was really lookign forward to a decent openign video/introduction with "space, the final frontier", etc and am a bit disappointed. Still, am liking the music and being able to alk around the bridge so far.

^^I think the PC issue was with coop at launch, i think its working now though, i still want the game dispite all its flaws, but will wait till its drops in price a bit, and get it on the xbox for split screen action.

I'm playing it on XBOX 360, and I am underwhelmed. Yes, it's a movie tie-in, I know, and I wasn't expecting the game of the year or anything, but with the work that we were told went into this, I at least hoped the writing and storyline would be better than it is. The one high point for me is the score - really like the updated "epic movie" music, but still hear references to some Original Series moments. I think the graphics look like they belong in a game from a few years ago. Someone else somewhere called the controls "janky", and I don't disagree. Lots of buggys all the way around.

Trying to suck it up and finish it, but I am not sure I have it in me. I'm a Trekker, true blue, and a big fan of the '09 movie and the new universe...this one's just not doing the trick. They can't all be winners, I get that, but this one may be getting a trip to Gamestop/eBay/Craigslist more sooner than later.

APRIL 26, 2013 As a life-long fan of the shows and films, I've seen a lot of bad Star Trek in my time... but playing Star Trek: The Game reminded me that it'll never get any easier to see the potential of one of science fiction's greatest universes squandered on a barely serviceable, paint-by-numbers third-person shooter. Terrible animations, dull combat, repetitive puzzles, and rampant bugs wore out Star Trek’s welcome long before its pointless story came to an end.

APRIL 26, 2013 As a life-long fan of the shows and films, I've seen a lot of bad Star Trek in my time... but playing Star Trek: The Game reminded me that it'll never get any easier to see the potential of one of science fiction's greatest universes squandered on a barely serviceable, paint-by-numbers third-person shooter. Terrible animations, dull combat, repetitive puzzles, and rampant bugs wore out Star Trek’s welcome long before its pointless story came to an end.

Hmm, thinking about it, perhaps I am being too easy on this game, but then again, when was the last Trek game we had? Legacy?

Trekkies should be excited for it, but the rest of the populace, not so much. Maybe Paramount can get their act together, have Bioware make one, but they already have MassEffect so once again, Star Trek is stalled in the video game world.

Steam activation means you have to be online when you install it, after that you don't have to worry.

I really hoped this was going to be decent, at least as okay 3rd person shooter with Trek wallpaper. Digital Extremes were making all the right noises, and they even got a full development cycle instead of the usual rushed one for a movie tie-in. I wonder how it all went wrong.

Steam activation means you have to be online when you install it, after that you don't have to worry.

I really hoped this was going to be decent, at least as okay 3rd person shooter with Trek wallpaper. Digital Extremes were making all the right noises, and they even got a full development cycle instead of the usual rushed one for a movie tie-in. I wonder how it all went wrong.

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The producer who got caught posting on the Steam forums deleted his LinkedIn profile, but Google still has it cached...

Beat the game as Kirk, then promptly went back to playing Terraria with friends. Might play through again as Spock, but then again I may not. I really liked the Enterprise levels, liked looking out the windows and seeing the nacelles, or looking out of windows and seeing parts of the saucer section etc. would have been nice if once you beat the game they let you free roam the Enterprise, even if it was just select areas like the shuttle bay, sick bay, crew quarters, engineering, transporter room etc.

Might go back and try to get all the communication logs and such, but they don't seem to be as much fun to get as say..the Riddler trophies were. Weapons were okay, I primarily stuck with the Federation weapons. Buddy I was playing co-op with kept calling the Tricorder mode detective mode, and kept calling the Gorn the Covenant . Although I actually liked the re-imagined Gorn.

I just saw a video on Youtube with the game's versions of the communications vats and the area where Scotty went through the pipes. They've tried to make it look more spaceshippy (different light fixtures etc), but the proportions look wrong. I guess they couldn't get beer factory blueprints and had to guesstimate the sizes of everything.

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Now that I've gotten to that part of the game, Engineering looks pretty - certainly more "starshippy" than what we saw in the movie, as you said. But we also saw little enough in the movie where it could still work in a Treknical sense. But the Engineering seen in in the game just doesn't seem functional to me.

* Overhead hatches to space were open (not just during the ejection sequence).

* The Enterprise has gone from 8 (?) warp cores to 3. That probably couldn't eject at all because they'd hit the center brace, IIRC. (I wanted to poke around more, after clearing out the enemies, but the game insisted on funneling me to the next level. )

* The warp cores apparently routinely detach themselves from what appears to be the main plasma conduit, outside of ejecting.

* After a certain point the plasma conduit just stops; the plasma shoots out in an open vacuum past that point, for some reason. (It looks a lot like the interior of a TNG warp nacelle to me.)