tl:dr Since you are updating DA right now I am guessing, I highly suggest you add Wanzers that the player can pilot into your mod. In any case, it's your project and your decisions alone. Thanks for the hard work.

I have been playing for DA for a long time and I noticed some gaps in DA ship roles. I have plugged the holes myself by creating custom ships in my own game. Some ships are not gaps per se, but I saw that DA was seriously lacking ace type wanzers. The WHOLE game changes when you're a wanzer in a massive ship battle. I feel like I was playing Front Mission Gun Hazard 2 or Assault Suit Valken 2 or something. I much prefer the Ace Wanzers over the Versant even though they are super fragile compared to a frigate. No offense, but the Versant still sucks as a player ship. It has little versatility and too much problems/cost.

Here are some examples:

Valiant ACE: A Valiant that the player can pilot with 10 OP for hullmods and a bit higher stats. -Built in Weapon: Rapid Fire. -It's a copy of Front Mission pilot skills. Fire the Cull in quick 10 burst shots with a 10 sec cool down.

Frost ACE: A Frost that the player can pilot with 10 OP for hullmods and a bit higher stats.-Built in Weapon: Blast Strike. -It's a powerful melee attack that can even push frigates off their stable course.

Recsys ACE: A AWAC Warlust that has a sniper rifle with 10 OP for hullmods and a bit higher stats.-Built in weapon: Charge Shot.-It's a charged shot. 3 second charging and extended range with high EMP damage on top.

Pictured here is the Recsys Ace. My favorite by far.

And I was using Extra System to upgrade them. The Mecha game feeling was great.

tl:dr Since you are updating DA right now I am guessing, I highly suggest you add Wanzers that the player can pilot into your mod. In any case, it's your project and your decisions alone. Thanks for the hard work.

I have been playing for DA for a long time and I noticed some gaps in DA ship roles. I have plugged the holes myself by creating custom ships in my own game. Some ships are not gaps per se, but I saw that DA was seriously lacking ace type wanzers. The WHOLE game changes when you're a wanzer in a massive ship battle. I feel like I was playing Front Mission Gun Hazard 2 or Assault Suit Valken 2 or something. I much prefer the Ace Wanzers over the Versant even though they are super fragile compared to a frigate. No offense, but the Versant still sucks as a player ship. It has little versatility and too much problems/cost.

Here are some examples:

Valiant ACE: A Valiant that the player can pilot with 10 OP for hullmods and a bit higher stats. -Built in Weapon: Rapid Fire. -It's a copy of Front Mission pilot skills. Fire the Cull in quick 10 burst shots with a 10 sec cool down.

Frost ACE: A Frost that the player can pilot with 10 OP for hullmods and a bit higher stats.-Built in Weapon: Blast Strike. -It's a powerful melee attack that can even push frigates off their stable course.

Recsys ACE: A AWAC Warlust that has a sniper rifle with 10 OP for hullmods and a bit higher stats.-Built in weapon: Charge Shot.-It's a charged shot. 3 second charging and extended range with high EMP damage on top.

Pictured here is the Recsys Ace. My favorite by far.

And I was using Extra System to upgrade them. The Mecha game feeling was great.

I'm keeping this idea for a Macross mod in the future, if it is okay with you.

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"Light the Stars with your Incendiary Rounds!""They thought I was insane for thinking I could push Jangala into the sun! Boy, were they wrong."

No problem. I love Macross too. Try turning an existing fighter into a ship to experiment. I find that if the engines are taken out, you are immediately toast as a fighter. Keeping mobility is a must, so insulated engine is a must have to players' fighter craft.

The Versant is supposed to be the player Wanzer: A high tier frigate but not a true "super-frig". I don't think there will be pilot-able fighters, too much issues in and out of combat, plus balance: Limited ship slots, too fragile for the AI, open to exploits, not properly handled by the AI autoresolve... (Also, that weapon is overpowered, it's twice as good as a Pulse Laser! If that's your baseline, no wonder the Versant fall short)

As for regular Wanzers, with FlashFrozen we are now headed toward creating wings of only one or two wanzers with long refit time, but buffing those to compete with regular fighters. Be prepared to fear the Raven again.

The Versant is supposed to be the player Wanzer: A high tier frigate but not a true "super-frig". I don't think there will be pilot-able fighters, too much issues in and out of combat, plus balance: Limited ship slots, too fragile for the AI, open to exploits, not properly handled by the AI autoresolve... (Also, that weapon is overpowered, it's twice as good as a Pulse Laser! If that's your baseline, no wonder the Versant fall short)

As for regular Wanzers, with FlashFrozen we are now headed toward creating wings of only one or two wanzers with long refit time, but buffing those to compete with regular fighters. Be prepared to fear the Raven again.

Oh my, I await the new revamped fighters and the other stuff too!

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