Am I the only one that hated the contests? They were far too random to be any fun.I do like the new customisation part of the contests, but it's a little disapointing that it's only for the contests, why can't we keep them with funny hats and flowers on their heads? It would make battling so much more interesting, especially on wi-fi, were a lot of people will be using similiar teams.

Am I the only one that hated the contests? They were far too random to be any fun.I do like the new customisation part of the contests, but it's a little disapointing that it's only for the contests, why can't we keep them with funny hats and flowers on their heads? It would make battling so much more interesting, especially on wi-fi, were a lot of people will be using similiar teams.

I never played G/S so never reallt experianced night and day stuff but it sounds like something thats interesting to me. Conestes I didn't love i didn't hate I just got a ribbon in the hardest of one of the contests got the picture for it and left it at that. I never bothered trying to get them all. Berry Blending was a cool way to pass the time though.

Also I selected the pokemon for my team of 3 to assult the battle tower best thing is also got the Pokrus on my team so training them is going to be so easy that plus macho brace means heaps of stats at each level up.

Am I the only one that hated the contests? They were far too random to be any fun.I do like the new customisation part of the contests, but it's a little disapointing that it's only for the contests, why can't we keep them with funny hats and flowers on their heads? It would make battling so much more interesting, especially on wi-fi, were a lot of people will be using similiar teams.

Do you think? I'd probably cringe every time I saw someone send out a Wigglytuff with a cute lil' bow on its head...

I never played R/S/E/FR/LG, so I can't say anything about berry blending, but in all honesty, I didn't like the poor chances of the Safari Zone in R/G/B/Y either, so I guess the developers were just having a nostalgia attack with the bad chances no matter what.

Berry Blending itself may or may not have been fun, I wouldn't know, as I never played R/S/E, I'm putting that one as "Your opinion may vary."

(Off topic: One Psych class and I'm already forming this into data... woah.)

In Continuation to the news yesterday, on further investigation, according to Coronis and kiera2 the scan seems to imply (although it does not actually say it outright, so this is not confirmed) that after you transfer the 6 from your GBA games to DP, you have to go to a nearby Park in the game and hunt them down and capture them with the Park Balls. It is unknown if they will be easier to capture (since many of the Pokemon likely transferred will be legendaries which have an incredibly low capture rate). This is yet to be confirmed but we will keep you aprised on this startling news development

Yay! Now we get to try and catch our Level 100 Mewtwos and Rayquazas (who will most likely flee after the first ball or two) on full HP with Safari Balls! Great idea, Game Freak!

The chance of succsess ceaching a metwo with a parkball while at full hp is roughly the same number as the total mass of a proton, or 0.000 000 000 000 000 000 000 000 001 672 62% you could also consider it 1.627 62 X 10 to the 27th power. But first you have to find the mewtwo! Happy Hunting!

Each pokemon, in battle, accumulates points, known as "Effort Values," depending on the opposition. There are Effort Values for each stat that a pokemon has, and battling different opponents grants varying amounts of EV's to a particular stat (for instant, battling a Wigglytuff gives 4 HP EV's.) Now, when your pokemon levels up after accumulating EV's, they are translated into increases in stats (on top of the base increases per level for that pokemon), at a rate of (as I recall) 4 EVs = 1 stat point. There is a limit to the number of EV's that can be obtained; this is the same for all pokemon.

This explains why pokemon raised by the player are stronger than ones caught in the wild, or raised in Daycare (as wild pokemon start with no EV's, and Daycare does not grant EV's). It also allows a player to optimise his pokemons statistics by raising it fighting enemies that grant EVs for that statistics that he wants to raise.

Now, the Macho Brace doubles the rate at which EV's are earned, at the cost of reducing you pokemon's effective speed while it has it equipped. Pokerus is a "disease" that also doubles the rate at which EV's are earned, so the two can be combined to max out a pokemon's EV's very quickly. Pokerus can be caught by fighting wild pokemon on a specific route, and spreads to the other pokemon in your party.

THUS! The Macho Brace increases the stats you gain at level up, until the girl next to the Energy Guru in Slateport gives you the Effort Ribbon.

I had Macho brace and Pok'rus going when training most of my pokemon for my current battle tower assult I have to admit Poke'rus didn't seem to be effective as the pokemon i trained the most with the virus took the longest to max out but it's doesn't matter with macho brace on you max your EV's long before level 50. Which is perfect for battle tower I'm currently sitting on 21 wins in a row if memory serves.