Space 1889: Red Sands

Since Thomas Edison first explored the worlds with the help of his marvelous ether propeller, the British Empire has grown to include the red plains and stately canals of Mars, the steaming, dinosaur-infested swamps of Venus, and even a remote outpost in the twilight zone of Mercury. In 1889, the sun truly never sets on the British Empire!

But deep inside the Empire a core of revolt festers and grows. Martian cultists cry out for the Earthlings' expulsion. Britain teeters at the edge of war with the Oenotrian Empire. In the midst of seething turmoil, the being known only as Kronos seizes the technology of a forgotten race to threaten the very future of mankind!

Space 1889: Red Sands contains everything you need to play thrilling Victorian space adventures with the Savage Worlds game system: new Edges, Hindrances, combat and construction rules for ether vessels and aerial flyers, a complete system for Inventions, copious information about the various locales, races, and mysteries of the Solar System, an Adventure Generator, dozens of Savage Tales, a bevy of alien creatures and nefarious foes, and a Plot Point campaign to take your heroes to the stars and back again.

I got to play Space 1889: Red Sands for the first time at Mace-Con recently. It was also my first Savage Worlds game. As someone unfamiliar with the setting, it was not necessarily the most newbie friendly setting, but it was extremely fun and full [...]

This is the Savage Worlds update to the classic Space 1899 series. Like it's fore-bearer this is a game where brave men and women from Earth brave the Ether to travel to a dying Mars or a Venus covered in lush jungles and dinosaurs. Based on the work [...]

Years ago I picked up a game book with a Victorian Era British soldier on the cover fighting off gold-skinned ape men with fin ears. The logo had "SPACE" drawn as riveted metal with a stylized "1889" below it. I picked up the blue [...]

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