You guys liked fishing? I Leveled up to level 5 and I was bored to death. Mining on the other hand I loved.I guess I'm really not the fishing type person. Neither in real life nor any game has anyone managed to make it interesting to me. Well, at least in FFXIV it doesn't take long to catch something.

There is something I don't understand, does the spot we fish in matter or just the bait ?

The "area" matters, but I'm not sure the spot within the area matters as much as the bait does. Sisipu warns that if you continue fishing in the same spot the fish will "smarten up" but from my experience I think that's just dialogue for dialogue's sake.

Just started a few days ago. I had the normal amount of trouble getting in but once I joined one of the new worlds yesterday, that completely cleared up. Got in straight away everytime both yesterday and today. Having a complete blast with the game so far.

The only thing I don't really like about the game is that they basically removed all the flexibility from the armory system, when the original idea was more like "make your own class" sort of thing. I get that in online games people tend to just go for min/maxing so hybrids suck anyway, but now it's completely laughable to even try. Compared to XI you had things like where DEX would improve your accuracy, critical hit rate and a variety of weapon skills and abilities, here it's just DEX for ranged jobs only, full stop (I guess it's more fair to compare AGI in XI, which increased ranged accuracy/critical hit, evasion, enemy TP gain and certain weapon skills).

Also as I understand it, Gathering and Crafting classes are no longer useful at all. Basically the only unique function crafting provides is socketing the best materia which is something you can pay someone else to do. Gathering is for nothing but making money. Was expecting that you'd get better armor if you went through the trouble of gathering and crafting it yourself, now armor just rains from dungeons and quests.

The only thing I don't really like about the game is that they basically removed all the flexibility from the armory system, when the original idea was more like "make your own class" sort of thing. I get that in online games people tend to just go for min/maxing so hybrids suck anyway, but now it's completely laughable to even try. Compared to XI you had things like where DEX would improve your accuracy, critical hit rate and a variety of weapon skills and abilities, here it's just DEX for ranged jobs only, full stop (I guess it's more fair to compare AGI in XI, which increased ranged accuracy/critical hit, evasion, enemy TP gain and certain weapon skills).

Also as I understand it, Gathering and Crafting classes are no longer useful at all. Basically the only unique function crafting provides is socketing the best materia which is something you can pay someone else to do. Gathering is for nothing but making money. Was expecting that you'd get better armor if you went through the trouble of gathering and crafting it yourself, now armor just rains from dungeons and quests.

Sorry but I beg to differ about gathering and crafting. I like to self-sufficient, I'm not paying anybody for anything. And am currently making a ton of money. Have you seen all the new gathering and crafting AF? Theres alot of higher end synths that are still very viable in the game. And hq food has some amazing stats, potions. That's all I've been pretty much doing is taking care of my fc making gear's, melding, gathering. etc... I would say far far from no longer useful...

Just did the level 44 dungeon. Man...I swear people are getting worse as I play. I admit I get sloppy on weaponskills...but what fucking kind of moron mage takes to the front lines to cast spells? Fucking healer spams cures and pulls hate like crayz, meanwhile the mage AS FUCKING ALWAYS tries to solo shit and the drg I was with decided to be useful, only he sort of sucked at paying attention.

Btw, ALL PC PLAYERS. I swear, they fucking set up a few macros and keybinds and basically watch tv. They're fucking terrible. I am so glad I went tank, I doubt any tank I've met (Parn aside cuz he's a pal) is worth a damn. Fucking drg tells me you gotta be careful of AoE stuff in the dungeon and the boss has an instant kill AoE you gotta avoid....sure enough he gets tagged by it...twice.

No offense to you, 'cause it sounds like you're an exception to the rule. But people *will* be getting worse as you go, because most people who are high level already aren't really taking the time to learn the game but instead are rushing full force to the end game.

I mean, I just ran Satasha with a couple of Legacy players and the only reason we didn't get wiped is BECAUSE they were level synced 50's with AF gear. Hopefully within a month or so people will start to learn the game better and parties will improve accordingly.

I'm not on a legacy server, so I shouldn't be having that problem. Besides, it's ffxi basics like initial attack gets priority hate and cure spam builds hate fast that I don't get people not knowing. I spent 3 almost 4 years as a dark knight on XI, and I learned how to tank in XIV in the course of 4 days. It's not hard....nothing in this game is hard outside of getting to play it.

The only thing I don't really like about the game is that they basically removed all the flexibility from the armory system, when the original idea was more like "make your own class" sort of thing. I get that in online games people tend to just go for min/maxing so hybrids suck anyway, but now it's completely laughable to even try. Compared to XI you had things like where DEX would improve your accuracy, critical hit rate and a variety of weapon skills and abilities, here it's just DEX for ranged jobs only, full stop (I guess it's more fair to compare AGI in XI, which increased ranged accuracy/critical hit, evasion, enemy TP gain and certain weapon skills).

I think they were aiming to make FFXI-2 at this point, pushing people towards jobs. I will say, they missed an opportunity to get rid of that stat allocation illusion of choice silliness. What archer wouldn't put their points in dex?

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Also as I understand it, Gathering and Crafting classes are no longer useful at all. Basically the only unique function crafting provides is socketing the best materia which is something you can pay someone else to do. Gathering is for nothing but making money. Was expecting that you'd get better armor if you went through the trouble of gathering and crafting it yourself, now armor just rains from dungeons and quests.

You definitely get a lot of stuff, but only on the first class you take to 50 for the most part. After that? There won't be a ton of quests handing out gear for successive playthroughs. The story quests were a one time deal. Gil is also pretty limited, much of it coming from those quests we're going through on our first run to 50. I think we'll get a better feel for it all later when it's time to level more classes to 50. That's where player dependence on the markets should really kick in, in theory anyway.