I will have to check on the libiconv version. But it should not
matter since everything was compiled in statically except standard
Irix libraries. I will also do an ldd to ensure that is still true, but
if you would also check on your system and let me know that
you don't have any odd dependencies I would appreciate it.

The video is imported (no audio track seen, but audiodata mentioned on console).

with RC1, both imports seem to work (both tracks created), but the preview in the upper right corner stays black and <F12> (render) also (with 2.42a and sequence checked in <F10> the current frame is rendered).

Posted: Wed Jan 24, 2007 8:55 am

by Jarndyce911

RC2 is ready to go! This one includes Blenderplayer as well! (I was
previously having trouble getting it to compile).

Hopefully this version has fixed some of the quirks you guys mentioned
earlier. I am also working on upping the max number of threads, so
you should see a much bigger number than 8 by the time of the final
release.

Hmm, well I will have to work on recompiling iconv and seeing
if that fixes it. I am using the static library from the Nekoware
version.

I will try and put a post on the mailing list for Blender about
this to see if anyone has some insight.

Thanks again for reminding me of it. Sorry I have not had a
chance to fix it so far.

Posted: Wed Feb 07, 2007 3:22 pm

by skywriter

Charles does the current version of blender contain all the advances that were developed in the production of Elephants Dream? dual monitors, sequencer stuff, etc...

Posted: Wed Feb 07, 2007 4:02 pm

by Jarndyce911

skywriter wrote:Charles does the current version of blender contain all the advances that were developed in the production of Elephants Dream? dual monitors, sequencer stuff, etc...

Yup everything is in there, it just seems as though there are few things I have to resolve since some are having issues. It has the game-engine and Blenderplayer included as well (I don't remember if Blenderplayer was previously included).