I just joined it out of interest. It's kinda dusty in there, there's a really old half-eaten pizza on the table and there's a faint smell of vomit.

you better stay the hell away from my pizza, I left it there last year.

When it comes to characters, writing, dialogue, and narrative - Obsidian's one of the best....

...as long as their Q&A Dept is in full-swing and actually does its job + as long as publishers don't kick the game out the door too damn early!

I still <3 this cartoon...so true...

maybe i should replay some mass effect, because I don't remember any ball punching.

The buyer, heretofore referred to as the hoarder, gives his/her explicit permission, for Sunasun aka Count Burgula, to visit his/her place of residence at the time or whim of Sunasun's choosing, and punch the hoarder, heretofore referred to as the punching bag, directly in the face. The punching bag will release Sunasun DVG or its employees or subsidiaries from any liability to said punching bag's face. By Clicking the Terms of Service Agreement button, you have agreed to a legally binding contractual agreement with Sunasun DVG that you agree with the TOS agreement and any changes to the TOS agreement that the crazy mofo Sunasun comes up with. 10% of all proceeds now go to your choice of the Sunasun Little Ugly Trolls foundation or Sunasun's Home for Inebriated Tramps. Please specify upon payment which charity you would like to donate to.

I'd say start with Morrowind, because if you start with Skyrim it might be hard to go back to an earlier game. Morrowind is a bit dated at this point, though, so if you're playing it and just can't get into it, skip to Skyrim.

If this was Assassin's Creed we'd be saying Morrowind sucked and isn't worth playing.

I have all of them. (I think it's a tossup between Morrowing and Skyram)

I also forgot that I have Mass Effect 1+2+3 as well and Dragon Age: OU in ye-old-backlog....

TES3: Morrowind is the weakest combat-wise and has the biggest learning curve/toleration curve. Literally - early on, you can swing and literally hit people in the head or shoot arrows w/ head-shots....and you're still at the mercy of your crap-stats and crappy dice-rolls - and you'll score a MISS! But, here's the thing - Morrowind probably has the coolest setting & most unique game-world for a TES base-game in recent memory. NPC's dialogue texts when they ain't specific to quests or something particular read like encyclopedias - from one side of the damn map to the other b/c many of them are global variables. Morrowind probably has the most interesting looking game-world out of the series + most unique setting out of the club - well, except for Oblivion's Shivering Isles expansion; which I'll get to later on.

TES4: Oblivion (base game) improved the combat and made it feel way more visceral...when compared to Morrowind. Also, the Journal was vastly improved; we have a compass now; and the game actually run decently, was more stable than ever before; and absolutely looked great for its time. Seriously - when Morrowind launched, it was a technical disaster loaded w/ CTD's, crashes, bugs, and whatnot; Morrowind got cleaned-up quite a bit, though - and I'd bet modders did a great job cleaning it up more so after BethSoft was done. Also, Oblivion's the first ES Title to do the "Let's voice-act everything" aspect. Also - there are some awesome quests + factions-based quests in Oblivion - Dark Brotherhood quest-line certainly come to mind here; and there's a few side quest that stand-out for me such as Split town's quest-line, for starters. One of the things new here - the game scales w/ your character at all times.

TES4: Shivering Isles is probably my favorite Elder Scrolls expansion of all time - that expansion's just crazy, unique, weird, funny, insane, and has more personality than anything else Bethesda's ever put together. I think that might be one of the few times you'll hear me put personality and Bethesda in the same sentence together.

TES5: Skyrim basically decided, "Well, TES4: Oblivion was too traditional for a setting for many, yet TES3: Morrowind has a huge cult-like following - so, let's try and meet somewhere in the middle w/ our setting in Skyrim!" Oh, plus - "Let's add Dragons! They can be the new Oblivion gates!" (i.e. beat to death experience in the game). Also, they decided to toss in crafting and make the game-world feel more alive and have NPC's run on schedules + do regular things to the lengths that often Gothic series was known for. Full-blown level-scaling is NOT here to the lengths it was in Oblivion, though.

Speaking of which, Krispy Kreme now sells soft serve ice cream cones and they are DELICIOUS! Seriously, the best I ever had. I've only ever had vanilla because its so good, but I might do a swirl next time and give the chocolate a try.

www.krispykreme.com

Just make sure you get a good server. Sometimes if the wrong person is working they give you a deformed cone with half the ice cream.

maybe i should replay some mass effect, because I don't remember any ball punching.

No, no - it's a joke!

"In Hell, the dialogue is written by BioWare." For every game piece of dialogue BioWare comes up with, there's bound to be something not-so-good. In the comic - the NPC is calling Commander Shepard a "dick"; and if you look at the choices - no matter the choice, it still really is likely going to come out the same: he's still going to get punched there!

These are all complaints of many gamers have had w/ BioWare games, over the years - especially those who have questioned in many cases if BioWare games are "RPG" enough. In Mass Effect games, many think Commander Shepard often has snarky lines + an attitude (which makes him often seem like a "dick" - especially in Mass Effect 1); and this is even if you're playing as a Paragon (good character)! And many times in BioWare games, you're given a choice to say something - and no matter how different or similar the choices are given to you to select and choose from, the result's going to be the same b/c BioWare scripted the result to always turn out the same.

Skyrim really doesn't take off until you get into the survivalist mods. I spend so much time and effort making soup and trying not to freeze that I never get an opportunity to notice the crappy lore or awful combat everyone else blathers about.

Speaking of which, Krispy Kreme now sells soft serve ice cream cones and they are DELICIOUS! Seriously, the best I ever had. I've only ever had vanilla because its so good, but I might do a swirl next time and give the chocolate a try.

"In Hell, the dialogue is written by BioWare." For every game piece of dialogue BioWare comes up with, there's bound to be something not-so-good. In the comic - the NPC is calling Commander Shepard a "dick"; and if you look at the choices - no matter the choice, it still really is likely going to come out the same: he's still going to get punched there!

These are all complaints of many gamers have had w/ BioWare games, over the years - especially those who have questioned in many cases if BioWare games are "RPG" enough. In Mass Effect games, many think Commander Shepard often has snarky lines + an attitude (which makes him often seem like a "dick" - especially in Mass Effect 1); and this is even if you're playing as a Paragon (good character)! And many times in BioWare games, you're given a choice to say something - and no matter how different or the similar the choices are given to you to select, the result's going to be the same.

The buyer, heretofore referred to as the hoarder, gives his/her explicit permission, for Sunasun aka Count Burgula, to visit his/her place of residence at the time or whim of Sunasun's choosing, and punch the hoarder, heretofore referred to as the punching bag, directly in the face. The punching bag will release Sunasun DVG or its employees or subsidiaries from any liability to said punching bag's face. By Clicking the Terms of Service Agreement button, you have agreed to a legally binding contractual agreement with Sunasun DVG that you agree with the TOS agreement and any changes to the TOS agreement that the crazy mofo Sunasun comes up with. 10% of all proceeds now go to your choice of the Sunasun Little Ugly Trolls foundation or Sunasun's Home for Inebriated Tramps. Please specify upon payment which charity you would like to donate to.

Out of the Steam games I've played so far this month, I've only beaten Midnight Mysteries 1/2. They're enjoyable HOGs with enough story to remain entertaining for the two hours you typically get out of them. The Dan Brown method of weaving a semi-believable yarn through historical facts is nice.

Super Frog HD was something I couldn't get through. Too simplistic, with large sprites, questionable hitboxes, and disjointed controls. Jumping is just awful in it. There's hardly a point other than attempting to achieve a high score in each of the poorly designed levels. One of the most mundane platformers I've ever played.

...
Super Frog HD was something I couldn't get through. Too simplistic, with large sprites, questionable hitboxes, and disjointed controls. There's hardly a point other than attempting to achieve a high score in each of the poorly designed levels. One of the most mundane platformers I've ever played.

Oh god yeah. I tried playing that while getting the cards out of it. Couldn't even finish the first level it was that dull.

Out of the Steam games I've played so far this month, I've only beaten Midnight Mysteries 1/2. They're enjoyable HOGs with enough story to remain entertaining for the two hours you typically get out of them. The Dan Brown method of weaving a semi-believable yarn through historical facts is nice.

Super Frog HD was something I couldn't get through. Too simplistic, with large sprites, questionable hitboxes, and disjointed controls. Jumping is just awful in it. There's hardly a point other than attempting to achieve a high score in each of the poorly designed levels. One of the most mundane platformers I've ever played.

Superfrog is a very oldschool Amiga-styled platformer. I've played some stuff from the same era and it won't feel right to most people. I got used to the floaty controls enough to make it to World 2.

Midnight Mysteries 1 was fun! 2's... kinda evil. I got stuck in a stupid puzzle and dropped the game. The stories are decent, at least, and kept my attention.

TES3: Morrowind is the weakest combat-wise and has the biggest learning curve/toleration curve. Literally - early on, you can swing and literally hit people in the head or shoot arrows w/ head-shots....and you're still at the mercy of your crap-stats and crappy dice-rolls - and you'll score a MISS! But, here's the thing - Morrowind probably has the coolest setting & most unique game-world for a TES base-game in recent memory. NPC's dialogue texts when they ain't specific to quests or something particular read like encyclopedias - from one side of the damn map to the other b/c many of them are global variables. Morrowind probably has the most interesting looking game-world out of the series + most unique setting out of the club - well, except for Oblivion's Shivering Isles expansion; which I'll get to later on.

I couldn't even hit a stupid worm, point blank, with a sword. I gave up on that game after I kept trying to hit it for ten minutes.

no cause u didnt put spacce between games at least man u are more lazy than mysterd is im saying a space would be fine ur are worst steam thread only time ur good is winter sale rest of time ur failure.

where the insane message button do snakey bro spanking you is message that message right eheeh

I have all of them. (I think it's a tossup between Morrowing and Skyram)

I also forgot that I have Mass Effect 1+2+3 as well and Dragon Age: OU in ye-old-backlog....

Wherever you start, be sure to look into mods.

At the very least, Morrowind needs a bit of graphical tweaking. Oblivion needs an entire gameplay overhaul (the leveling system is horrible), and there are plenty of mods to make it look nice. I'm not suggesting that, on the first playthrough, you fundamentally change everything about the game, but a little modding here and there makes a world of difference.

Personally, I'd start with Skyrim. It's easily accessible and I'm sure someone could point you to a few helpful mods for it to get started. It's a modern game and I think it's probably the friendliest place for someone new to the series to begin with minimal fiddling.

If you like Skyrim, then consider moving to Morrowind if you don't mind modding a bit. The lands are interesting and the story is better than Oblivion.

If you can get through all that, then play Oblivion. That's where I started the series, so I didn't really get all the hate from the TES purists. I kinda liked it. I do concede that the world could use some variety (there's a mod for that) and that the voice actors were overused. Also, the main storyline is rather pedestrian (but there are some really cool sidequests and guilds). But I enjoyed the gameplay mechanics and I like Sir Patrick Stewart - and his voice is maybe the second you hear in the game.

tl;dr. If you have lots of modding patience are enamored with older games - do them in order: Morrowind, Oblivion, and then Skyrim. If you can't be bothered with older games and lots of reading, the do them in reverse. If you're just not sure about the series and want to get a taste of the best the series has to offer then do Skyrim, Morrowind, then Oblivion.

I'm a broken record about this, but this precisely why I can't get into those sorts of RPGs. "You stabbed me in the face! No, wait. Oh, dice roll says you missed. Try again!"

I'm the same. I got caught up on the hype train. Even though I was meh about oblivion (played it 5 or so hours) I was super excited to get Skyrim. A few months later (lol) I was excited to start playing it. I played about 7 hours, spent a Sunday afternoon getting all the mods "just right", played it another couple of hours.. and then realized I just didn't care and haven't gone back to it. Maybe some day..

I wonder if EarthboundX5 would be interested in hold some of them for a BGCQ event?

I would also be down for playing some Dead Island: Epidemic. It seems like it would be better played in a group.

EDIT: Ugh, I really should have expected this, but they reset all progression from alpha to beta. Figured something was up when it started up in the wrong resolution. Skillsets are different now too. At least the NDA seems to have been lifted, no more warnings when you launch the game.

None of this should affect anybody who's just getting the game now, just things I was noticing from owning it for a little while now.

I also forgot that I have Mass Effect 1+2+3 as well and Dragon Age: OU in ye-old-backlog....

Make sure for your first ME Trilogy run-through, that you do Mass Effect 1 + 2 + 3 in order - so that you can take your save from each game and import them right into the next one. You don't have to play them one right after another - but, you know, play them in order and import your saves from game-to-game. Like any game after lots of hours - I'd suggest you space them out a bit.

Plus, ME is a series where you kind of get punished, if you don't play them in order. Certain things cannot happen; don't happen at all; aren't even given as choices at all; and/or God knows what - and a lot of this depends on what games, quests, missions, DLC's, and whatnot that you do and/or don't do.

About DAO - if you like BG1+2 + NWN1: Hordes + NWN2 + any old-school style party-based strategic-style RPG's where you have total control of your party and need to make orders while you pause the game, make sure you play this. It's a fantastic game.

Morrowind is dated as . I started with Morrowind, and I really, really wanted to like it, and I tried so hard that I did eventually like it, but the combat and early sections of the game are just utterly brutal. For example, which I first started, I equipped myself as best I could, came at a rat with my sword swinging, and not only could I not hit him once, my stamina plummeted so fast it was ridiculous. Suffice to say I died to a rat. Sorry, but for as much praise as Morrowind gets, that's not how game balance works. They done fucked that one up. As you get further, you won't run into that problem so much, the story and setting is great, and it's still worth playing (though as others have said, you really should look into some graphical mods), but lemme get to my real point.

Oblivion is rather ugly (though nowhere near Morrowind levels), it has its leveling problems (which are honestly an opinion thing; I don't mind the scaling so much because it keeps things relatively challenging), and some people dislike the story, but as far as gameplay goes it's a massive leap from Morrowind. You can come into the game swinging and do damage, which is nice. It feels like a more dated Skyrim, whereas Morrowind almost feels like a different game entirely. You can jump into Oblivion as a newbie and have fun, and that's kind of the point. Also, not to spoil too much, but going through Oblivion Gates is a fucking badass experience, and neither Morrowind nor Skyrim give you that privilege. It really makes it a game of its own that's definitely worth playing. Lastly, the amount of mods for Oblivion... is unbelievable. You can mod just about anything you can think of into the game. It makes Skyrim's modding capacity look tiny.

Skyrim? Skyrim is the best. The combat is way more fluid and enjoyable (even though people never shut up about it being so awful, all the while they can't name many if any similar FPS RPGs with better combat systems), it's easy to jump into, the world is pretty awesome, and while I stand by the belief that you're better off modding it immediately, you can still tromp through the game without and have a good time. Things do get generic though, so mods are a huge help. Still though, Oblivion is the one to start with. It's easy enough to jump into, similar to Skyrim in a lot of ways, and has its own charm that might be lost a bit if you get spoiled by Skyrim's beauty (use ENB or SweetFX while playing it; seriously, don't play it without them).

Morrowind is great, but it's greater if you're coming at it from the perspective of someone who's fallen in love with TES and wants more, especially when it comes to the setting and the lore. That's where Morrowind shines, and if you're hungry for that, you should be able to struggle past the wonky gameplay and tough start.

Skyrim really doesn't take off until you get into the survivalist mods. I spend so much time and effort making soup and trying not to freeze that I never get an opportunity to notice the crappy lore or awful combat everyone else blathers about.

Frostfall? I almost installed that, but I think it conflicted with too many of my sex immersion mods.

Super Frog HD was something I couldn't get through. Too simplistic, with large sprites, questionable hitboxes, and disjointed controls. Jumping is just awful in it. There's hardly a point other than attempting to achieve a high score in each of the poorly designed levels. One of the most mundane platformers I've ever played.

That's a bit disappointing to hear. I could have gotten a review copy of that... but I said no because I honestly didn't think I would play it. The original was supposed to be an underrated classic, back when Team17 was still young. The direction they're going though... they're just churning out weak shit to make money from the looks of it.

I actually agree with almost everything you wrote. It's a tough call, really. On one hand, Oblivion is in many ways a not-as-good-Skyrim and it might be hard to go back to after playing the superior game. On the other, I'm always hesitant to recommend the lesser game in a series to start off with, especially if the story in one doesn't hinge on the other.

I guess the only way I'd say start off with Morrowind is if you're just a real hardcore RPG'er and don't mind some of the rough edges and struggling a bit at the start. Oblivion and Skyrim are both real easy for newcomers.

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