President Evil: The Resi 6 Trailer

Share this:

Shh? SHH! Hear that? It sounds like… ? No it can’t be. It must be a baby giraffe or – no, there it is again. It’s definitely the sound of someone embedding a Youtube link of the Resident Evil 6. Run! Save yourselves!
I love the ever-increasing absurdity of the Resident Evil games. This one involves a zombie president, 70’000 walking dead, a roundhouse kick to a zombie’s chest, someone tallying up how much they get for killing monsters, and DRAMATIC ROOFTOP BATTLES. It all looks a bit Gears of War. Resident Evil 6 is coming to the PC after being beta tested on consoles in November.

RE5 sucked copious amounts of whatever it is things suck when people say ‘x sucks’ right up until someone else I knew bought it. Co-op was just amazing after that. Then I fully upgraded all my guns and the game was just far too easy on any difficulty. Then the DLC came out which was hilariously expensive for what you got but it took away all your extremely OP weapons so it was challenging again.

Honestly, I thought RE5 started off kinda meh, a somewhat resource starved action game… then I got access to unlimited ammo and it turned into a hilarious shooting gallery, and a pretty damn amusing parody of horror writing in general.

I’ve never been sure if it was an intentional parody or not, but, I’m still cautiously hopeful for this.

Resident Evil 5 was fine and great, stop being “internet-people”. I played it single player and was fine with the AI, all the way to the end, and it was scary (i don’t believe anyone was indifferent or calm when being chased by the one-hit kill enemies, like the chainsaw guys)

On the PC, RE5 is better than the nearly unplayable port of Resident Evil 4.

On the trailer, it’s good to see Leon now actually looks like a man, the design for his character in 4 was embarassing.

I’m actually really disappointed with the new look of Leon.. But that’s because he used to be sexually attractive*.. now he has ugly action hero face – at least he doesn’t have roid-man ‘bigger arms than my head’ look.

*I don’t actually find video game characters sexually attractive.. but if he were real, then .. maybe.. just maybe. ;)

Not bad if they combine the elements of different Resi games. Except if there is co-op they need to make the AI at least decent if you like to play solo. The only thing that bothers me is the continuity of the story. Ten years after Raccoon City, where that all fit with Leon in Spain and Chris in Africa and that it is not quite fitting with 4 and 5, because you know those events are never fuckin’ mentioned in those games.

I really hope the Leon section is as good as that trailer makes it out to be, essentially being a Raccoon City V2.0. The action packed Chris sections I’m a little less interested in, but this could strike a perfect balance between RE 4 and 5, and I’m all for that.

Also, given Ashley is in it, and the President is a zombie, my prediction: a cut scene where Leon can’t kill Mr President Zombie, and Ashley has to do it (i.e. kill her ex-dad) at the last second to save Leon.

It seems like they are – which has got to be a good thing, but given they look like retaining the more action oriented gun play presumably they will be fodder mixed in with more exotic bio-mess beings.

The plot jumped the shark years ago, but they tend to be solidly exciting games nonetheless. Relatively sure I remember fighting a mutant-superhero Albert Wesker at the centre of a volcano? That is what happens when fans of a series end up inheriting creative control.

Also, in that segment, you move a huge boulder out of the way by punching it. Woop woop!

I love RE4, thought 5 was okay, but I am looking forward to this!
Different characters having unique playstyles seems cool. Hopefully it won’t mean that the various parts are stretched too thin.
Perhaps after playing the super over-the-top action parts as Chris/Other Guy the possibly slightly less over-the-top action with Leon feels more tense/vulnerable. Although he does roundhouse kick and supplex zombies. Hm.
Well, it’ll probably be great fun anyhow.

Awwwwww the start looked so amazing, back to dingy scaryness, I got really excited.
Then the rest kind of saddened me :(

I loved RE 4 too though. So maybe I’ll love it anyway. If they manage to combine the two I’ll be over the moon, but there was such a clear difference in the different parts of that video, I don’t think they will.

Yes! I am so excited for this, and for once, this looks like a Resi I might actually want to play on the PC – Resi 5 was abysmal (to play and to control)
Resi 4 remains one of my favourite ever games to play so I am hoping this will aim high and be as good if not better :)

Damn. I wish someone would make a proper zombie survival game. I know there’s that indie one but the isometric view and terrible graphics ruin it slightly which is a shame because I bet there are plenty of artists that would happily contribute decent graphics. I could do a good probably do a better job on those graphics even though I’ve never really had a go at pixel art. Painting is more my thing… Project Zomboid! That’s what it’s called.

Resident Evil 5 was great but they ruined it by having a really lame cheesy end boss. :(

For the Chris’s part, why they highlight a China town inside a metro-area? There is a bio-weapon targeting particularly Chinese?

And I think I heard a voice that made me have goose bumps. I’ve told myself that if anyone yells “Help me Leon!” again I would fxxking shoot her myself.

And hey, it evolute from Gears of War. Now you are no longer safe for a reasonable time even if you take cover.

Anyway, from my experience of playing Japanese games, for those console gamers, Japanese publishers love to release “enhanced version” after the original version, and to make things more interesting, they would claim that they cannot release that added contents separately and you would have to purchase the whole enhanced version just to enjoy that added contents.

Save the president’s daughter! And while you’re at it, type on typewriters, eat raw eggs for health, and shoot necklaces dangling from tree branches!

Resident Evil has every element of Japanese games that I despise. It’s all the worst, most random arcade tropes squeezed into what’s supposed to be an immersive game. Many people pass this off as surreal or post-modern but I just find it confused and silly.

Is it supposed to be immersive, though? I played RE4 for the first time on the Wii – which is basically a form of home arcade machine – and it was fantastic largely due to it being properly arcadey. Maybe 1-3 were more serious horrors (I’ll admit to only having played 4 and 5), but RE4 certainly never felt like it was even TRYING to be immersive. It was cheesy action-movie bad-dialogue stuff from the start.

Also I rather like transparently gamey elements sometimes because their semiology is so unique to gaming – most of us intuitively understand that a random item in a safe room is a save device, and that sparkly particles are a sign of hidden items, and that’s part of being able to ‘read’ a game. I don’t know that it’s inherently a bad (or Japanese or arcadey) thing.

None of the Resi games have been remotely serious horrors. But where they are creepy or frightening is IMO precisely because of the very gamey restrictions the game places on you – restricting movement when shooting, save points, ammo, health, inventory force a pace and a vulnerability on the player.

I get the point that these game conventions might stand out as saying ‘this is just pixels and there’s nothing to be frightened about’, but, like Apples, being familiar with games meant I just read them unproblematically.

Bah, I don’t see such things as any different to ‘Press E to pick up Bulletshooter’, ‘LOADING…’, cutscenes where you suddenly go from a first-person perspective to a camera in some sort of TV programme, and there aren’t many games around that have neither of those things. Crysis actually dealt with this quite well, in that as far as I can remember cutscenes were all in-engine and first person and they could use the excuse of the suit including a visor to display any other info you needed or to talk to you to explain stuff.

Anyway, games are rarely all that immersive, so if they go out of their way to prove it, I don’t really give a shit. RE has always had weird elements to it, such as your inventory being in a grid (my pockets, unfortunately, do not use such a system) and being unable to move and shoot as you most certainly would if you were surrounded by zombies, so if they want to make me hunt pendants or display objects with a bright corona around them, why not? I already know I’m playing a game, that much is quite clear from the OTS viewpoint.

RE4 was my first (and only) in the series and for an hour or two I was totally getting into it. I played it on Gamecube on an ancient fuzzy 12″ television which wrapped the already gritty experience in a rugged amateur snuff flim kind of frame. I would certainly call it immersive, though not realistic. It was the very videogamey mechanics that put me right off of the experience. I’m not saying it’s a bad game or series but I personally found many of its signature qualities (inventory tetris, powerups right out of Burger Time, shooting gallery bonus games, checkpoints) unappealing. Leave the zany arcade elements to Pacman, sez I.

Did anyone try out the RE:Revelations demo that just dropped on the 3DS? I was blown away by it. Not only did it look phenomenal, but it FELT just like an old RE game. I loved it. I was going to wait for a sale, but after the demo, it’s a day 1 buy.

I know. I can’t wait for the game now. I had read previews and even a review that claimed it felt like a traditional RE game, but I guess I just didn’t believe them. I even like the Metroid Prime-esque environment scanner that let you scan for hidden items. It seems like there is a bit of BioShock camera investigating in there too. After you scan enemies you kill, you gain a percentage. I haven’t gotten it to 100% so I don’t know what it does yet, but it probably increases your effectiveness in fighting them. I just had the thought to try it on a live enemy. Makes sense that you would get a higher % scanning them while they are still “alive”. Anyhow, it’s a day 1 buy for me. Can’t wait.

I hope they continue to amp the ridiculousness. After punching a giant boulder inside a volcano and seeing Jill get honest-to-goodness superpowers in RE5 I’ll settle for nothing less than Bayonetta-levels of stupidity for RE6.

The camera cuts are too fast and my old man eyes too slow, but is that Chris Redfield? Looks just like him.

My biggest complaint about the RE games has always been not being able to move and shoot at the same time, I know it was a staple game mechanic of the RE games, but I glad they finally chose to do away with that limitation. And it seems that they are finally they are losing the shame of turning the series into a full on cover shooter. Its about time because this looks like good fun to me.

But there is one thing that could potentially ruin the experience. Which nearly ruined RE4 and definitely ruined RE5 for me. THE #$%^ $@#%$!*^&^% QUICKTIME EVENTS!

You already know that during most of those cinematic cutscenes in the trailer that the game will slow down and show you a random button to press and if you dont press it on time you will have to start the entire custscene again from the start. Bah! Why on earth do developers think that quicktime events are a good idea?

The quicktime events pretty much made RE5 unplayable for me and my friend. for some reason it wouldn’t register either of us getting them right, so we would fail and die. we pretty much stopped playing it after that. kind of a shame, as what little we played was pretty fun.