Great thread! Anyone have any recs for Mac-compatible emulators to play these games? I had a bunch back in the late 90s, but those were usntable and I haven't bothered looking in ages. I never really got too into series or more esoteric titles --

Great thread! Anyone have any recs for Mac-compatible emulators to play these games? I had a bunch back in the late 90s, but those were usntable and I haven't bothered looking in ages. I never really got too into series or more esoteric titles --

Asheron's Call (the PK server):
You could kill other players and take their stuff and keep them out of the best areas in the game. It made for a thrilling gaming experience because a very nasty form of competition to emerged. However, it also made your friends all the more important. Constantly shifting alliances kept things interesting. Getting gang-raped and being killed over and over by a group of players camping out at your lifestone was frustrating at times, but the added risk is what made it fun and worth playing. That's what most "carebears" never understood.

It was also one of the few MMORPGs that depended more on player skill than on the strength of his character, meaning that it wasn't made impossible by stats for a level 40 to kill a level 50 or 60 if he was good enough.

Every other game after AC made me feel like I was running around neutered (and in effect I was).

Ultima Online: I only played it after AC, but this is the game that started it (MMORPGs) all . At one point you could loot other players' houses, steal their boats, take all their posessions, etc.