Intro

Here (at the end of the page) you can download a Demo version of the MSD 6™ 3D Visualizer.

To be able to run this demo version, you will need to have access to the internet.
This is needed to check the demo license (which is on our server).

You will also need to register the demo for each computer you want to run it
on (to get a License Code), which can be done from within the program, so just
run it and follow the instructions.

Patch

The patch of the fixtures in this demo matches the 2016/2017 training scene of the
Martin M-PC,
so you can easily use it to test both the
M-PC
and MSD 6™ Demo together.

Patch information

Fixture

#Channels

ID

Address

Martin MAC Quantum Profile (24x)

19

1 - 24

1:001, 1:020, ... , 1:438

Martin MAC Quatum Wash (12x)

33

31 - 42

2:001, 2:034, ... , 2:364

Martin RUSH MH 6 Wash (16x)

14

51 - 66

3:001, 3:015, ... , 3:211

ETC Source Four 750w - 50 degree (8x)

1

101 - 108

2:491, 2:492, ... , 2:498

Par 36 ACL 24V 250W [4-lite] (13x)

1

111 - 123

1:495, 1:496, ... , 1:507

LED Panel 480mm x 480mm RGB (64x)

3

201 - 264

4:001, 4:004, ... , 4:190

Connection

The MSD 6™ Demo can connect to
Martin LightJockey,
Martin M-PC
(on the same computer) or a network ArtNet DMX source.
You can easily select which source you want to follow in the menu (Show Control - Follow) and in the statusbar.

- Martin M-PC

To run Martin M-PC together with MSD Demo,
start MSD Demo, then M-PC and load the training showfile.
Once M-PC is running, press the M-PC button at the top to open a manu and go to the 'General' tab.
Press the MSD 3D Visualizer button (in Tools) to make the connection.

NOTE: If you are using M-PC version 3.40 (or higher), make sure you have MSD 6 Demo version 6.0.1407.21. or higher to get a correct DMX connection.

- ArtNet source

To run MSD 6™ Demo with an ArtNet source,
make sure that the ArtNet source and the computer running MSD 6™ Demo are on the same network.
The network part of both IP numbers should be the same. So for a netmask of 255.255.255.0 the first three
numbers of the IP address should be the same, for a netmask of 255.255.0.0 the
first 2 numbers of the IP addresses should be the same and for a netmask of
255.0.0.0 only he first numbers has to be the same.