tomb of annihilation

we have been running Tomb of Annihilation and I keep wondering why Elminster isn’t in it. The soul monger sure seems like something he would look into and a crazy multidimensional lich would probably have a rapport with the old rogue. Heh. Elminster is SO busy, with fingers in so many pies (thanks to Mystra and his centuries of building real-life friendships and obligations), that even he can't be everywhere at once.Which, as Storm has commented darkly, more than once, "Is a GOOD thing."

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does Port Nyanzaru have any high level clerics or casters that could possibly bring someone back from the dead aka a (True Ressurection)? 🙂 The answer should be yes, though I'm not sure how high a public profile such individuals would have or want. Up to you as DM.

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if one was wanting to run Tomb of Annihilation, how could I incorporate and adapt it into the Tal’Dorei setting? Any pointers would be super helpful!! Consider setting it in the Rifenmist Jungle, replacing the southern side of the continent. OR, have Chult appear to the immediate South if Tal’Dorei.

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Been working on stuff I cant share, but it has been too long between art posts. Here are some doodles back when I was working on Tomb of Annihilation. River of gibbering mouthers is still my favorite thing I have yet to use. #dndpic.twitter.com/VTLzRHKj7L

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Our fearless crew be settin’ sail from Waterdeep for Port Nyanzaru. What are we taking in trade, what are we bringing back, where would the trade winds have us stop along the way, and how long would the journey take? Many thanks! #dnd #noteleporting 1/4): Finished ironmongery (nails, bolts, hooks, hasps, hinges, pots, pans) and good boots always popular cargoes from the Deep to Chult area. Food, spices, herbs for medicines always popular in the other direction.

2/4): Sword Coast prevailing winds and currents let you stop just about anywhere up and down the coast that’s good anchorage (and doing so to sell and buy small amounts of cargo, and reprovision with fresh water and crew food, is the norm.

3/4): Tharsult is the “crossroads neutral ground” port of call where prices are lowest because competition highest). Time of journey depends entirely on weather, time of year, but provision for the worst case: two tendays.

4/4): That allows time to remast and repair after being caught in a bad storm. The trip can be done in almost half that time if EVERYTHING goes your way (strong, steady favorable winds, no fog or pirates or sea monsters, etc.). Safe voyage!