Yes, the windowed Myth can be dragged to a second monitor. Playing it in fullscreen on that monitor might be another story, I know some had issues with that but not all. While Mac doesn't have a resizing feature for its windowed mode (only the OSX/Universal Binary I think has windowed?), you can still drag it to another monitor.

Jon God wrote:Aw, you should have bonked me for a new version of my dtex, if you were going to do a trailer!

I was going to, but I didn't manage to catch you on udogs in time Had to basically do this over the weekend and was up late, etc. If we do any more videos in the future I definitely want to get the updated ones

Bonky wrote:Ok I unselected "switch resolutions and now when i start the game its on the same monitor so all good.The only problem now is the lobby is small and in windowed mode,cant make it any bigger.But at least i can play now and it doesn't change the res on the extra monitor

Yep that's the limitation of the UI for Myth, 640x480. Unfortunately without a gigantic code/programming GUI overhaul there's really nothing that can be done about it.

Issue: I noticed in a game with about 5 other 1.7.2 people, while I was using 1.8 the video was super choppy. Next game I used 1.7.2 and it was smooth (so it didn't seem to be something else on my computer slowing it down)

MindBrain wrote:Issue: I noticed in a game with about 5 other 1.7.2 people, while I was using 1.8 the video was super choppy. Next game I used 1.7.2 and it was smooth (so it didn't seem to be something else on my computer slowing it down)

Food for thought. . .

i just played 4 or 5 games where everyone (5 & 6 player games) but me was 1.7.2 and i experienced 0 (ZERO) issues. I had nice high and smooth FPS through out the whole of the games. :o)

"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"

MindBrain wrote:Issue: I noticed in a game with about 5 other 1.7.2 people, while I was using 1.8 the video was super choppy. Next game I used 1.7.2 and it was smooth (so it didn't seem to be something else on my computer slowing it down)

Food for thought. . .

i just played 4 or 5 games where everyone (5 & 6 player games) but me was 1.7.2 and i experienced 0 (ZERO) issues. I had nice high and smooth FPS through out the whole of the games. )

Ok I tried again and it happens from having Safari open and a couple web pages. Whereas in 1.7.2 having Safari open wouldn't affect the game. Maybe its just from more resources that 1.8 uses I guess...

Is there any way to modify things so we can have a total plugins list for what's actually in the plugins folder as opposed to just what M2 has listed that can be loaded? And is there a possibility of a maps only folder for separating multiplayer only maps? Those are additions that would be nice. I know there are issues with M2 only accepting so many plugins in a folder.

The only other thing I'd want added is a 'linking' list (someone did explain about the mouse options in another thread). A bit like a pre/loading database, letting you group plugins under one heading/name and enabling them to both be loaded by selecting the custom heading or name. As an example I'd block ROL/ROG under SoA and select the SoA 'plugin' when I wanted to play them, at the moment they are listed as different campaigns and so I can't have one map auto load the next. I assume that the system will auto sort campaigns into alphabetical order.

This has been the case since beta build 412 at least. Playing CWR units and maps. A Better Day to Die Co-op displays assert encountered within a few seconds of the units going green on the map. Also when using the speed control ( F1 and F2 ) there is no display of the game speed as there was in 1.72.

For any assert found, please link us to the plugin used. Also, zip and attach a film with the assert in a post for us to look at. As for the game speed not showing up, is this while the assert is showing? If so, that is normal as the same thing happens with OOS message. If there was no asset or OOS then it is a bug and we will need more information on it.

Bluseychris2, one of the devs was interested in supporting subfolders in the plugins folder, but there was not enough time. Maybe in a future update. Why would you need a total list of plugins instead of just showing what you can load?