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Note that I have discontinued developing this mod in favor of Homeworld Classic Enhanced, a new mod that contains all the features of this one plus additional features found in my Gameplay Enhanced mod. It also features bug fixes including the notorious CPU-player-can't-harvest bug. See here: Forums.relicnews.com

INTRODUCTION

This mod aims to fix bugs and add missing features to Luke Moloney's Homeworld Classic Mod. It is a seperate installation, not an update or a patch.

The discussion thread discussing this mod is located here.
The original thread discussing Luke's mod is located here.

Quote (From Luke Moloney's Homeworld Classic Mod):

Welcome to the Homeworld Classic Mod. This mod attempts to implement the multiplayer features of Homeworld 1, AKA Homeworld Classic, in Homeworld 2.

The following features are implemented:

Unlimited unit caps

Carrier battle

Win condition - capture enemy capital ship

Resource injections

Resource lump sum injection

Bounties

Research disabled

Crates

Hyperspace disabled

INSTALLATION

Install the Homeworld 2 1.1 patch.

Extract the *.BIG file into your "Homeworld2\Bin\Gamerules\" folder.

INSTRUCTIONS

See the discussion link for Luke Moloney's original version for gameplay instructions.

HW1 CONVERTED LEVELS

In case your looking for your favorite multiplayer maps from HW1, I've also created a library of almost 500 converted levels that are compatible with this mod! They're available from the "add-ons" section of the ModDB page, or from my homepage.

In order to play using the additional maps, the level files must be extracted into your "Data\LevelData\Multiplayer\HomeworldClassic\" folder. If the folder does not already exist, it must be created.

When playing using the "Start With" option set to "HW1 Map Default", make sure to select the same race as is set for your position within the level file. You can see which race is set for your position by looking along the bottom row of the thumbnail image in game setup. You can also refer to the "Default Player Race" HTML chart included with the HW Classic Maps archive. The player races are
listed in order from left to right. When you see "R1" it means you should pick the Hiigaran race. When you see "R2" it means you should pick the Vaygr race.

MODDING INSTRUCTIONS

The file "Data\Scripts\hwcconfig.lua" can be reconfigured to make the gamerule work with other mods (thereby eliminating the need to edit "homeworldclassic.lua" itself). Simply add or remove items to or from the tables as needed, and the gamerule will automatically recognize the new objects. The tables themselves, however, should not be removed, or the game will break. Minimal instructions on modifying the tables can be found within the file itself. When adding new races, the races must be listed table in the same order in the RaceList as they are in "race.lua".

CREDITS

Luke "B1FF" Moloney for the mod in its original state.

Deionerra for dockpath info.

LeviathanChiken for the crystals, as well as for taking interest in this mod and HWU! :)

This mod looked pretty great at first, but it's important to note that the AI doesn't work with this mod. Homeworld 2's a great game but there isn't always an abundance of human players to choose from, so the lack of AI makes this entire mod pretty unfeasible.

The other commenter pointed out why the AI doesn't work; they don't seem to be able to collect resources, and their collectors just idle uselessly next to the mothership.

I like the options from Homeworld 1, and the maps are nice. But non-functioning AI again is too big a stumbling block. If there's a fix do let me know.

I just noticed the inactive resource collectors problem. I'm not sure what's causing it. Something to do with the level files? It doesn't happen on every map: for instance the Lost Falls and Hyperspace Arena maps work OK.

This really is an amazing mod. I'm a huge fan of the carrier only mode from HW1, and seeing it again is great but this sync error is brutal. I've tried playing with settings and connection methods but whenever I want to play multiplayer seemingly randomly the game will crash. I managed to finish a game when I turned off crates, but that could have just been by chance...

While playing HW Classic Rebalance I and my friends get a lots of "out of sync" errors. I have read (relic forums) that it's caused by not consistent variables amongst the players. If I run classic hw2 deathmatch (ie. no mod) the error no longer occurs. Hence I figured it's caused by HW Classic Rebalance mod.. Is there any chance (and please say it is:)) that there will be next version, maybe with this ugly bug removed?