Abilities

Active: Nocta sends a pulse of dark energy to an enemy unit bonded with a Mystic Bond, dealing magic damage to it when it arrives.

Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 40% AP)

The pulse will travel to the target through Mystic Bonds, taking the shortest possible path. On the way, the pulse deals damages enemies it passes through and each allied champion it passes through increases its damage.

Bonus Magic Damage per Ally: 15 / 30 / 45 / 60 / 75 (+ 15% AP)

Mystic Bond

RANGE: 800 (from Initial Target)

COST: 40 mana

Recharge Time:18 / 16 / 14 / 12 / 10 / 8

Nocta stores a charge of Mystic Bond every few seconds and can store up to 3 charges.

Active: Nocta binds herself or a bonded unit to another unit with a 1000-range tether. If a unit is not connected to Nocta, all Mystic Bonds attached to it breaks.

Nocta begins with one rank in Mystic Bond.

Dark Trail

COST: 50 / 60 / 70 / 80 / 90 mana

COOLDOWN: 16 / 15 / 14 / 13 / 12

Active: Nocta dashes in an arc around a unit she's bonded with, ending up at the opposite side of her target at the same distance from it. Enemies hit by the Mystic Bond connected to Nocta and her target while she is dashing take magic damage and are stunned for 1 second.

Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 50% AP)

Converge

COST: 100 mana

COOLDOWN: 140 / 115 / 90

Active: Nocta targets a unit bonded with a Mystic Bond and channels for 2 seconds while revealing the target unit to both teams. After the channel, all bonded units are knocked 75% of the distance towards the targeted unit and enemies take magic damage depending on how close to it they end up.

Minimum Magic Damage: 100 / 150 / 200 (+ 50% AP)

Maximum Magic Damage: 200 / 300 / 400 (+ 100% AP)

During the channel, allied champions can left-click any Mystic Bonds attached to them to remove them.

Change Log

20/9

Converge

Fixed a typo. Previously didn't specify that only enemies take damage.