As you all might have noticed, Carbon is taking a more aggressive stance on balancing the game by allowing the player input to be put into effect in a much more rapid fashion. As your Balance Bear, I get to collect your suggestions and forward them to devs. This saves a TON of time for them, letting them work on the game, while also letting you get the changes you desire.

I would like to keep things well documented and focused. To that end I will implement a rule on how you can submit balance suggestions.

-Each player only gets to suggest one conceptual change to one unit in each one of the change threads.You don't have to be limited to just one stat, but do keep it limited to one concept. For things like HP etc you can also include weight changes etc. Just don't go too nuts on changing everything. We want to see the exact effects of every stat change before we apply more changes.

You get infinite +1's on other people's changes and are welcome to discuss them. In fact, you are encouraged to +1 suggestions you like as this will make it more likely for them to be included.The reason for limiting how many changes you can do in one thread is to keep things from changing too quickly. This will also keep players more focused on the units that need balancing most. So only suggest changes to units you REALLY want changed. And remember, do not suggest changes in excess of 10% to a single unit more often than once a patch.

Since this is a new process, I'd like to take it slow. To begin with I will accept at most 3 changes from this thread. So make sure they're the changes you REALLY want

For this first round of changes, I will be closing out the list sometime this Friday, so be sure to suggest and vote on some stuff.

This will be the template for change suggestions

Unit:Stat:Previous Amount:Desired Amount:Reasoning:

Unit: Name of the unit you want to changeStat: The specific stat you want to changePrevious Amount: How much it was beforeDesired Amount: How much you want it to beReasoning: Why should this change be included

As you might notice, the balancing will be limited only to stats. Any kind of structural or mechanical changes will take a lot more time and will not be considered at this time. Some stats will require a more involved patching process than others, so if the changes I accept don't go through immediately, don't panic. Also, while reasoning for your changes is not necessary, it is appreciated and will make it far more likely that the change will be accepted.

After all changes are collected and aggregated, I will post patchnotes in here and James will paste them ingame to keep everyone up to date on all changes.

I still feel like economy will always be the #1 way to go unless there is a fairly large downside to having it. In fact, my initial suggestion was -15 power, but when i looked at the patch, -10 seemed fair now