You want to contribute to galactic war?Here you can find a list of open task, that require no programming skills.This list will be updated over time.You can post your results here, in Slack at #galactic-war or ping me directly.

Map preparementsGW planets have a map assigned. To do this, we first need to build a pool of suitable maps.These maps need to be evaluated and the starting spots need to be assigned to a team. (i.e. on map A team 1 has slots 1,3,5,7 but on map B team has has slots 1,2,3,4)

We need the files and your permission to use it. Preferably you share your work under a Creative Commons share-alike licence.

Copywriter for faction background, introduction texts, etc.For the faction selection screen we like to introduce all faction.Furthermore we need to write introduction what galactic war is, how to play it etc.

For further information contact me. Send us your text and your permission to use and change it.

There are 10 ranks in galactic war.You start with rank 1.You gain experience, and if you have enough xp for the next rank you level up.

We need to define, which actions give you how many XP, and what are the XP limits for each rank. (The logic will apply to all factions.)Things that give XP:[*] Winning a battle (may depend on the attacker-defender-ratio or the total number of players in the battle)[*] Killing an ACU (may depend on the enemy's rank)[*] Killing an experimental

Like in every other game it should get harder to get the next rank each time.

I'd like to see some tables and/or formulas together with some sample calculations.

Rules & formulas for credit income and unit costsIt will be possible to gain credits and spend them on units, that you can use in battle.

We need to define, how much income certain actions will bring and what the prices for units will be.Things that give income:[*] Regular once per hour[*] Winning a battle (may depend on the attacker-defender-ratio or the total number of players in the battle)[*] Killing an ACU (may depend on the enemy's rank)[*] Killing an experimental

We need to define which units can be bought. We need to define the cost of each unit (different prices per faction). I'd like to see some tables and/or formulas together with some sample calculations.

Last edited by Brutus5000 on 04 Aug 2017, 01:03, edited 3 times in total.

The 9th Doctor wrote:You think it'll last forever, the people and cars and concrete. But it won't. One day it's all gone, even the sky.