No Man’s Sky Update 1.30 Is Out Now, Full Patch Notes Revealed

No Man’s Sky has been finally updated with the third major content update called Atlas Rises. This update is a major milestone for the game because it has finally added multiplayer to the base game, even if it took the developers just 1 year to do so. In addition to the long promised multiplayer, there is tons of new story content that has been included in this update. Some of the improvements are for the visuals which has been tweaked and textures improved while the new story content that has been added will take you more than 30 hours to complete.

The full patch notes for this update can be read below. This is a rather hefty update as seen in the patch notes and the estimated download size is around 7 GB for update 1.30 on the PS4.

PATCH NOTES

GENERATION

Increased variety in weather, planet and structure names

More base building parts have unique names

Prevented trees spawning on sheer cliffs

Improved object placement on slopes

Improved grass placement and density

Changed the default starting ship model

Regenerated galaxy to remove differences between survival, normal and creative game modes

Improved building distribution

Increased distribution of heridium deposits

Improved generation of beaches along shorelines

Repositioned player bases to accommodate generation changes

EXPLORATION

Improved balance of hazards between planets

Improved settings for hazard damage and strength

Reduce cave hazard recharge times

Added Shielding Shard to the starting player inventory

Limited the depth at which buildings can spawn underwater

GAMEPLAY

More tech available in tech shops

Balanced tech shop standing requirements

Standing lights have a proper name when you interact with them

Increased robustness of systems for locating buildings

Increased number and types of objects which can be scanned

Increased information available about scanned foliage and creatures

Improved planet resource lists

Craftable products now sorted by most recent use

Improved differentiation of weapons

Fixed pinning product recipes and technology guides

Continued story unlocked through abandoned buildings

Added interactions and dialogue options for many structures and characters

Overhauled secondary character interactions

TRADE AND FARMING

Alloys, farm products and new gas products now form separate branches of a larger craft tree

Added new valuable higher tier craft products

Added new harvester to harvest atmospheric gases

Added new trade specific products

Added new farmable “Star Bramble” plant

Added larger 4 plant hydroponic tray

Increased contrast between picked and unpicked resource plants to more easily tell them apart