New Officer-related features-Orders issued by both the Commander and the Officers are simultaneously displayed. -Officer orders no longer remove the existing Commander orders and vice-versa.-Officer orders have been given different icons and colors from the Commander's (cyan/orange).-The minimap now displays Waypoint Flag icons in all 4 variations (red/green/orange/cyan), as per order type.-A dedicated Officer Task panel under the (now) Commander task panel has been added ingame.-The blank default Officer human flag has been replaced by one featuring the Savage XR icon.-The Officer state icon and the Officer status userlist icons have been replaced with the same icon.-The Commander automatically receives temporary Officer status, ignoring max Officers limitations.-Upon retaking his seat, or another Commander being elected, the Resigning Comm loses Officer status.-The Resigning Commander can issue both Officer and Commander voice commands while on the field.-Officer status is now kept by players when joining or switching squads.

Other changes and fixes-New floating friendly unit icon added.-Players whose exact name is being written in the chatbox get an audible notification.-New cheat prevention and detection methods have been implemented.-Msg and msgcomm votes are now interrupted if any other (more meaningful ) vote is called.-Automatic date checks for theme packs has been added, in case skins like for Easter or Halloween are made.-Blank name & illegal characters name abuse fixed.-Tower attack speed bug fixed. (As reported by Crashday)-Inventory change exploits fixed. (As reported by jazzking)-Attachments not removed inside shops fixed. (like sacrifice)-Clanless players posting in public Shoutbox incorrectly showing a clan icon fixed.

Community Generated Gameplay Changes-Two years since their creation, we've introduced the gameplay changes that the Community discussed in the Gameplay Re-Balancing forum to standard XR.-These changes have been selected, discussed, tweaked, voted and finally approved by a hardcore think-tank of Newerth Admins, over month-long debates.-The 2 new units present in Evolution (the Mech and the Glider) are NOT included in this update. In the near future, following public feedback, their gameplay features will be redesigned and subjected to the same Community scrutiny that produced the other widely accepted gameplay changes.-The full list of changes that were first implemented in the Evolution sandbox mod when XR 1.0 was launched, and now they made it to standard XR, can be found here.

Even after discussions spanning more than 180.000 views and more than 1000 replies, the changes above ARE SUBJECTED TO FURTHER TWEAKING pending community feedback! Nothing is really ever final with Savage, so do not panic and enjoy the game . After a while, without anything new added to the table, any game becomes dull, right?

Note to MacOS users: Like always, you will have to wait a little longer than the rest of the world. Hopefully it will only be a matter of hours. Thank you!

Most, if not everything (good) of the above was made possible through Clemens' efforts. The bad ones are on me .

[edit]IF there are requests or complaints, like for instance regarding the new Friendly icon that replaced the old, low res one, please post your feedback in a readable fashion instead of hating ingame, where we can't read . Thanks.

Very cool. Very appreciative of the time and effort you guys put into this. I keep hoping that eventually Savage will find a new influx of players and interest and that we can actually point to some new development (even if only ever once in a while) might help with that.

- I personally don't really like the savage helmet used as offi flag replacement (especially in the scoreboard).- The square that is shown when someone is targeted could potentially get in the way of someone coiling or temping at long range.

Otherwise, like previously mentioned, I appreciate everything you guys did