Healer Role Actions: Quick Strategy & Discussion

Here’s a general rundown and a quick analysis on how useful each of the Healer Role Actions are.

Cleric Stance: A far cry from the old days, ey? This is a luxury now, IMO, and has more impact to those on the razor’s edge of progression.

Break: While it has no cooldown, its cast time prevents this from being too useful. Almost every other class has a better heavy. Only take if it’s an absolute must for the raid encounter strategy.

Protect: Your group must ALWAYS have Protect for obvious reasons. Free defense is good! You can sneak in another cross-class as BOTH healers in a raid may not need it.

Esuna: While heavily encounter dependent, I’d say this is one of the “musts”.

Lucid Dreaming: MP regen is always useful. By default ALWAYS TAKE IT! Removing this is reserved for GGEZ farm content – but what else would you take in its place?

Swiftcast: Very useful for progression! Swiftcast + Resurrection will get you the most “learning per run” so to speak. Before you berate me and tell me this is optional, seriously… “You dress for the wipe, not the ride”, as bikers would say.

Eye for an Eye: A tricky to maximize but great defensive cooldown. Learn how to use it! It’s great for dungeons and most raid encounters. A very high priority pick.

Largesse: A very powerful effect, which you should never leave home without.

Surecast: Hmm… this is definitely very niche. It’s either “amazing” or “useless” depending on the encounter.

Rescue: Another encounter dependent skill. Can be used to make mechanics “easier” or “cheese mobility”, and can also help save people sometimes, too. While it potentially has a use in ANY encounter, I’d be wary to recommend this as a default.

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Healer Role Actions for Dungeons

These role actions should be taken when “queuing blind” in a random dungeon, and should serve you well for general content.

Cleric Stance is in a weird place. It highly depends on the kind of group you play with. Only take it if you need to meet strict DPS requirements. Inversely, take it if you’re disgustingly over-geared and wanna shave a few seconds off the fight.

Surecast is strictly dependent on the encounter design – just be aware when you might actually be able to use it.

Break seems useless for most raids. Lots of classes have a better heavy.