This course briefly presents digital technology advances that have created or are creating major paradigm shifts for many business sectors. Effects of these scientific advances on many discipline-specific areas including photography and the film industry, entertainment, games and the animation industry, television, broadcasting, and telecommunications, as well as the computer industry itself are presented. This year, new application areas may include the financial industry and electronic trading, imaging and 3D geometry capture, virtual surgery and the medical industry, peer-to-peer computing, privacy and security, and intellectual property issues. Wearable computing such as Google Glass and the Internet of Things are just evolving as well is the transformation from 2D to 3D data and the rapid growth of 3D printing. The origins and history of the Internet, how we go from where we are today, and the future regulation and restrictions of the Internet as proposed by the FCC and Obama administration will also be presented.

In attempting to predict the disruptive changes in the future, it is best to understand the technologies themselves. Thus, in a sense, the course deals with case studies of the future. It is a strategy course based on technology changes. Although no computer programming is required, a working knowledge of computers is useful. The course is specifically tailored to business school and industry concerns, and will have several interactive live demonstrations at the state-of-the-art laboratory of Cornell's Program of Computer Graphics.

Professor Greenberg has had more than four decades of experience in computer graphics and computer-aided-design. Many of his students now play major roles in companies such as Pixar, DreamWorks, Sony Picture's Imageworks, Industrial Light & Magic, and Autodesk. He has served as director at several major public companies on the NYSE and NASDAQ listings, and as a scientific advisor to several computer companies including Intel and Hewlett-Packard.