Now that the new map has been put in, we can start to work towards 0.3.7 with the following goals:

Add some regions, and then allow them to be selected + highlighted, and also filled in with the owners colour.Add some units, and allow them to move through the regions.Add some network topology to make calculation of moves easy (we will use python library for this, so pretty easy)Do the same with ships.

Version 0.3.8 will have fighting in some form or other, and 0.3.9 will aim to have a simple economy, which is a playable game.

Units are virtually done now, except for I have had to add some extra controls to handle moving stacks of units at one time. Hover, v0.3.7 should still be out by next Friday (and with it, a new sourceforge release)

However, I did get a chance to think about the code a bit more, and really I decided that I would ignore stacks of units for this release and just get the simple moving around done.

I know that in the future I will need the ability to move stacks of units a round the world map but at the moment getting the game to a playable state is much more important.

The other thing that needs some more thought is how to represent the number of units in a region of the screen. Originally I though to just have 4 units per region as a maximum, but there is no real reason to do that, other than it makes displaying the information a bit simpler. I'll just have to think about it a bit more until I (or somebody else) comes up with a good solution.

The n key, which highlights the next unit that can move.Made the unit images work: when you click on a region, it shows the units in that region on the GUI; you can click those images to highlight the unit,When you move the unit, the map moves to centre the unit and highlight it for you (to make the next move easy).