Ace the DRAGONITE(Move your mouse to reveal the content)Ace the DRAGONITE (open)Ace the DRAGONITE (close)

Dragonite (*) Ace (F)Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]Type: Dragon / FlyingDragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
(Dragonite line capable of breathing underwater)

Abilities:Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Prometheus the ARCANINE(Move your mouse to reveal the content)Prometheus the ARCANINE (open)Prometheus the ARCANINE (close)

Arcanine (*) Prometheus (M)Nature: Naughty [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense]Type: FireFire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilites:Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Prince the SAWSBUCK(Move your mouse to reveal the content)Prince the SAWSBUCK (open)Prince the SAWSBUCK (close)

Sawsbuck [Prince] (M)Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]Type: Normal/ GrassNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Vigilante the ROSELIA(Move your mouse to reveal the content)Vigilante the ROSELIA (open)Vigilante the ROSELIA (close)

Roselia (Vigilante) [M]Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]Type: Grass / PoisonGrass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

MC: 1
DC: 5/5
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Spiritomb [Moonchild] (M)Nature: Quiet (+Spa, -Spe)Type: Ghost/DarkGhost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Infiltrator (DW Locked): (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Kingler [Carcinus] (F)Nature: Careful (Adds * to Special Defense; takes * from Special Attack)Type: WaterWater: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *****
Def: ****
SpA: *(-)
SpD: *** (+)
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

"Welcome, one and all to a refreshing battle in the middle of a Mystery Dungeon! Here come the competitors, exhausted from their trek to B42F and ready to get this over with! Over to my left is SimonSays, the challenger for this match! And here to my right is the acceptor, MK Ultra! Let's get this match started!"​

EDIT: As per request, the arena has been changed to Objection's Monster House.

Monster House(Move your mouse to reveal the content)Monster House (open)Monster House (close)

Arena: Monster HouseField Type: NeutralComplexity: ModerateFormat: Singles, MultiplesRestrictions: No move restrictions, but this arena cannot be used unless all battlers have at least three pokemon suitable for the battle but not in the battleRef instructions:Battle music, and at the start of the match, choose randomly three pokemon from each trainer's profile that are suitable for the battle but not actually in the battle.

You were traversing the dungeon. You reached the last floor before the boss battle. You found the room with the stairs. Then suddenly ... IT'S A MONSTER HOUSE!

But not just any monster house, oh no. The monsters in this monster house are pokemon from the player's own ASB profiles (with the condition that only pokemon suitable for the battle can be chosen - no bringing a Tyranitar to a weakmons fight for example - and pokemon that have been sent in for the players' teams cannot be monsters as well).

At the start of the battle, three suitable pokemon will be chosen at random from each player's profile, and then in each action, one of the six monsters will use one of its moves at random. The monsters will not use moves that affect only themselves or their allies except for stat-boosting moves, and when they use moves that affect opponents, the moves will only affect the battling pokemon, with single-target moves choosing randomly from the active battling pokemon and multi-target moves hitting all active battling pokemon. The monsters will not get any counters from the battle, including KOC. The monsters cannot be affected in any way by the battling pokemon.

All moves are still usable in the monster house and, apart from the monsters' moves working slightly differently as described above, they work as normal.

MK Ultra, I'll need a link to your profile to get the 3 Pokémon.

SimonSays sends out a Pokémon and attaches an itemMK Ultra sends out a Pokémon, attaches an item, and ordersSimonSays ordersI ref

Round 1Battle BGM
"The two challengers approach from opposite sides of the room. SimonSays sends out Vigilante, the Roselia, while MK Ultra sends out Yeti the Snover and with her, a hailstorm. Both Pokémon square off for battle when -
"IT'S A MONSTER HOUSE!!!!!
"Out of the shadows step six Pokémon, strikingly familiar to the battlers - A Golem, Kecleon, and Vespiquen from SimonSays' party, and a Rhyperior, Krilowatt, and Shroomish of MK Ultra's. This is going to be interesting.
"Yeti the Snover starts off by summoning ice pillars around her. Vigilante the Roselia then scatters some Spikes all around Yeti's feet. Jester the Kecleon leaps into the fray with a Brick Break, damaging Yeti yet increasing the power of a humongous Avalanche of ice she sends down on the poor flowery Pokémon. Unfortunately for her, however, he pricks himseld on one of Vigilante's thorns and gets himself poisoned.
"Vigilante recovers quickly, however, and fires several Bombs of Sludge at Yeti. Seeing the move, a nearby Shroomish begins Swaggering about it, sending poor Vigilante into a confused rage. Yeti takes the opportunity to summon an icy burst of wind, but cannot hit the Roselia.
"Through his rage, Vigilante manages to send a Venoshock at Yeti. Yeti, however, simply takes the blow and delivers another Avalanche of ice, timed with Behemoth the Rhyperior's Megahorn for extra damage.
"Both Pokémon are now terribly hurt, and the 'wild' Pokémon around them show no signs of holding back.

The exhausted Snover looks desperately around for some assistance, but then a ball of poison slime explodes all over it knocking it out. Roselia can't savor the small victory for long as a Kecleon decloaks on the ceiling does and elbow drop damaging both of them. Kecleon quickly cloaks and runs off.

Spiritomb comes out taking damage from the spikes littered on the floor. Roselia exhaust stalling for time by shaking off some sedating powder putting Spiritomb into a light sleep. While slumbering, a Kecleon decloaks charging into Roselia and stiking Roselia with its head before fading away again. Spiritomb wakes up annoying and makes the first strike by slipping into the shadows forcing Roselia to the ground. Spiritomb cackles in victory of the KO while being pelted with hail when a Krillowatt comes erupting from the floor in a torrent smacking Spiritomb out of its chant.
​