Masteries

Offense:
25

Defense:
2

Utility:
3

Introduction

Hello and Welcome to my Mid Kha'Zix guide, with over 200 games as Kha'Zix in the Mid lane, Top lane and The Jungle. But i am certain of 1 thing. Bursting a level 3 Ryze with your and along with

In this Guide i will start with my Mid lane guide, then slowly construct my Jungle and Top guide.

Thanks for reading and Please try the build before voting. :D

The Q - Taste their Fear

is 's Q Ability, it Scales with Attack Damage on a scale of 1.5-1 When the target is not iscolated and 2.2-1 when they are, so by level 18 when you are build finished with your 343 ad with a 2.2 AD Scale your Q (not even including Armour Pen Damage) will be dealing around 755 and with a high Crit chance for 1510 and then infinity edges extra 50% crit damage your Q will deal around 1888 Damage and then add the Passive on top, and you deal an extra 220 and 50% of your 0 AP, so in total your will deal 2108 Damage and Slow, And the best part is, it's on a 3.5 Second Cool Down so in 10 Seconds of JUST your Q you will deal about 6324. Enough Damage to kill a 5

Evolution Bonus = Increases damage to targets by 8% of their missing health. Isolated targets have this bonus increased to 12% of their missing health. Kha'Zix also gains 50 increased range on both Taste Their Fear and his basic attacks.

The W - Void Spike

is 's W Ability, it scales the same as his passive, 0.5 AP - 1 Damage

The E - Leap

is W Ability, It is, as the name states, a Leap, Just like 's and Many others, This move can be used in conjunction with 's his W () to be one of the best and most effective gap closers and escape moves. It can also be used to jump out of a bush while your target has on them to leap out and for Tons o' Damage! Whenever kills an Enemy Champion the Cooldown on is reset which is how Alex Ich gets so mmany Pentas with Kha'Zix

Evolved Bonus = Range increased from 600-900

The Passive - Unseen Predator

is Passive, it means that whenever you enter the fog of War or Similar, you will deal Bonus Magic Damage (Scales 0.5 ap - 1 Damage) and Slows the enemy for 25%.