Caerulean wrote:Where can I find collision boxes settings? o.O But regardless, I've encountered Peahats before and they seem to actually be able to phase. @_@ Or is that what collision boxes do - prevent objects from phasing through?

In the settings tab there is a drop-down list with "node outlining", "node highlighting" and "none", it looks like you have it set to "none".You could also search the advanced settings for "selection", and there is a setting for disabling entity collision boxes

So there's nothing about peahats phasing through obstacles? I experienced that once. I was hiding in a rather narrow cave and I put doors and the peahat still made its way to me, cornered me, and eventually killed me. lol

They do that because of the tiny hitbox. They could make their way through a 1x1 space, and also they might be able to hit through walls because of the way mobs_redo does damage. I might have to reduce their attack radius.

OK, I'm beginning to see why I'm seeing so many errors with the use of the "random" function. its supposed to be (lower#, higher#) and they are switched backwards like (-25,-30) -30 is less than -25 so switching them to (-30,-25) fixes those functions. unfortunately the errors are everywhere. I'll sit at my desk for a while and send a few Pull requests in github to fix the problems.