Hey, gang! I'm not generally the type of gamer who sees a game that's marketed as an 'educational' game and says, "Hey! I could totally get into this!" because, well... educational games are generally not that fun. So I was surprised when I stumbled upon Potato Pirates by Codomo. Potato Pirates uses the tagline of … Continue reading Kickstarter Game of the Week: Potato Pirates

Hey, gang! I've had some conversations lately with other game devs about that pain of writing rulebook copy. For me, this has always been kind of a non-issue because my day job is probably 25% writing technical manuals, specifications, procedures, and process flows. It's not a huge stretch to go from software to tabletop games. … Continue reading The Designer Diaries: Writing Game Rules – The Sandwich Challenge

Hey, gang! I've had Sellswords by Level 99 Games on my game shelf for quite some time, and I just now realized I haven't ever shared my thoughts on it! I picked up this great little game as an impulse buy at my FLGS because I wanted something small to take with me on a … Continue reading The Robot Plays: Sellswords

Hey, gang! This week's Kickstarter Game of the Week is Now Boarding by Tim Fowers! I wasn't even aware of this fun pickup-and-deliver game until my graphic designer friend Kaela (aka: designer for all the amazing card elements & box for Osprey Adrift) sent me a link. Kaela was smitten by the graphic design for … Continue reading Kickstarter Game of the Week: Now Boarding

Hey, gang! As game designers, it's really easy to take yourself too seriously. Let's face it - making anything takes an enormous amount of time and effort, and it's easy for it to become precious to you. But you've got to know when to just have fun. Your game can be funny. It can be tongue-in-cheek. It … Continue reading The Designer Diaries: What Makes a Great Filler Game?