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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2016 AOL Inc. The contents of this feed are available for non-commercial use only.https://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/https://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/https://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/#comments

Welcome to the last Flameseeker Chronicles of 2010, in which I wax sentimental over this year and salivate over what the next one promises.

It's been a huge year for both Guild Wars and Guild Wars 2 -- probably one of the biggest since Guild Wars 1 launched. There was civil war in Tyria, with consequences more far-reaching than any of us as players could imagine at the outset. Profession reveals came fast and furious for a while, and when the dust settled, we had extensive information on half of the Guild Wars 2 professions.

Gamescom and PAX brought us actual Guild Wars 2 gameplay, the War in Kryta seemed to go on and on, and there were even some shakeups behind the scenes, with ArenaNet swinging a banhammer of massive proportions and dismantling the Xunlai tournament house. Follow along and let's take a look at what 2010 brought to Tyria.
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anetarenanetend-of-the-year-2010fantasyfeaturedflameseeker chroniclesflameseeker-chroniclesgamescom-2010guild warsguild wars 2guild-warsguild-wars-20gwgw2hall-of-monumentsmassively-overpoweredmvopncsoftpax-prime-2010professionsxthxunlai-tournament-houseMon, 27 Dec 2010 13:00:00 -0500319|19777048https://massively.joystiq.com/2010/09/06/aion-assault-on-balaurea-podcast/https://massively.joystiq.com/2010/09/06/aion-assault-on-balaurea-podcast/https://massively.joystiq.com/2010/09/06/aion-assault-on-balaurea-podcast/#comments

Compared to the rest of us, only a lucky few get the pleasure of attending Gamescom or PAX, so NCsoft has released a video podcast to let the rest of us in on what's been talked about. Featuring several members of the Aiondev team, this podcast highlights some new features of the free expansion, Assault on Balaurea.

Touched on in the video are pets, the increased level cap, the new zones, new flight mechanics, and the new instances (including solo ones!), along with the new Twitter integration -- Right from the UI, players can now tweet, include up to ten of their favorite screenshots, and brag about their in-game exploits without ever tabbing out!

Rift: Planes of Telara made its presence felt at Gamescom 2010, and the folks over at RiftNexus.com have captured a couple of the noteworthy reveals on video. Both the shaman and nightblade soul trees were detailed at the event, and, for those new to the world of Telara, souls represent the game's answer to traditional MMORPG classes, albeit with several unique twists.

Trion showed off the shaman's skill tree, and the melee cleric is stocked with abilities including the requisite heals and attacks. The shaman soul also appears to have some debuffing capability, as evidenced by the Vengeance of the Frozen ability that reduces both the strength and the dexterity of a given target. RiftNexus also brings us a brief video of the nightblade's skill tree, and it's clear this particular soul owes much to the classic rogue archetype. You can view both videos after the cut or on RiftNexus.com

The Rift: Planes of Telara team has also been busy outside of the convention circuit, as a revamped website made its debut this week. Check it out for more information on the classes, world lore, and more.

[Thanks to Brennan for the website tip!]
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events (real-world)fantasygamescom-2010new titlesnew-websitenews itemsnightbladeriftrift-nexusrift-planes-of-telarashamansoul-treetriontrion-world-networktrion-worldsvideowebsiteSat, 04 Sep 2010 18:00:00 -0400319|19621201https://massively.joystiq.com/2010/09/01/massively-speaking-episode-113/https://massively.joystiq.com/2010/09/01/massively-speaking-episode-113/https://massively.joystiq.com/2010/09/01/massively-speaking-episode-113/#commentsMassively Speaking Episode 113 is back with Shawn and Rubi as they're joined by Ben Lavery of Maverick Media. Ben details more about his time at Gamescom, including impressions of each interview we see in the twovideos his crew shot for Massively. We also discuss some news and more info on our PAX and Dragon*Con meet-ups this weekend!

Have a comment for the podcasters? Shoot an email to shawn@massively.com. Maybe we'll read your letter on the air!

Here we were, thinking -- foolishly, might we add -- that this holiday season might not be packed to the gills with games we're way excited for. And then Ubisoft dropped this walkthrough of Assassin's Creed: Brotherhood from Gamescom, reminding us that there's one more game to be crazy excited about.

Did someone say "war horse?" Yep, the narrator of the walkthrough certainly did. In addition to all the other new stuff Ezio can do in Brotherhood, he's able to hop from his horse to others -- including the war horse, one of several new horse types. If that doesn't get your pulse going, you may have already been assassinated. Head past the break for the entire video.
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assassins-creed-brotherhoodassassins-creed-multiplayergamescomgamescom-2010microsoftpcplaystationps3trailerubisoftwalkthroughxboxFri, 27 Aug 2010 15:00:00 -040011|19611402https://massively.joystiq.com/2010/08/26/a-look-at-gamescom-2010-part-two/https://massively.joystiq.com/2010/08/26/a-look-at-gamescom-2010-part-two/https://massively.joystiq.com/2010/08/26/a-look-at-gamescom-2010-part-two/#comments

If you enjoyed the tongue-in-cheek humor of the first video, you'll certainly love this second video found just after the jump. So check it out and let us know your thoughts in the comments below.
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dark-millennium-onlinedmoen-masseen-masse-entertainmentend-of-nationseonevents (massively's coverage)events (real-world)funcomgamescomgamescom-2010hands-onhands-on (massively's)humorinterviewsinterviews (massively's)massively metamaverickmaverick-mediammo industrymoviemoviesterathe-secret-worldthqtrailertriontrion-worldstswvideowar40kwarhammer-40kThu, 26 Aug 2010 15:00:00 -0400319|19609085https://massively.joystiq.com/2010/08/25/guild-wars-2-necromancer-revealed/https://massively.joystiq.com/2010/08/25/guild-wars-2-necromancer-revealed/https://massively.joystiq.com/2010/08/25/guild-wars-2-necromancer-revealed/#comments

This is not your ancestor's necromancer. Much like the ranger, the necromancer in Guild Wars 2 is bigger, badder, and deadlier than her Guild Wars counterpart.

Follow along after the jump as we take a look at the necro and all of her glowy green skills and abilities.
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anetarenanetclassesfantasyfeaturedgamescomgamescom-2010guild wars 2guild-wars-2gw2nc-softncsoftnecronecromancerscreenshotstrailervideowallpaperwallpapersWed, 25 Aug 2010 16:00:00 -0400319|19607922https://massively.joystiq.com/2010/08/25/black-prophecy-wins-best-of-free-to-play-at-gamescom/https://massively.joystiq.com/2010/08/25/black-prophecy-wins-best-of-free-to-play-at-gamescom/https://massively.joystiq.com/2010/08/25/black-prophecy-wins-best-of-free-to-play-at-gamescom/#comments

Gaming publications Gamestar and GamePro were keeping an interested watch on the happenings at Gamescom last week, and earlier this week they handed out their own round of awards.

The full story can be read on Gamestar's site in the original German or an English translation.
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battlestar-galactica-onlineblack prophecyblack-prophecybsg-onlineevents (real-world)f2pfree-to-playftpgameprogamescomgamescom-2010gamestargamigokirk-lenkemmo industrymytheonreakktorreakktor-mediasci-fiWed, 25 Aug 2010 11:30:00 -0400319|19607239https://massively.joystiq.com/2010/08/24/rift-character-creation-detailed-with-hd-videos/https://massively.joystiq.com/2010/08/24/rift-character-creation-detailed-with-hd-videos/https://massively.joystiq.com/2010/08/24/rift-character-creation-detailed-with-hd-videos/#comments

We here at Massively are becoming ever more excited for Rift: Planes of Telara. The more information that Trion Worlds reveals about the upcoming fantasy MMORPG, the more we crave. Ciovala, webmaster of Riftnexus.com, sends word of a new hands-on review of the title from the recent Gamescom 2010 in Cologne, Germany.

The initial segment of the multi-part article touches on aspects of character creation and the title's user interface, with more to follow on the game world and gameplay in future installments. Much like we did with our own recent Rift hands-on, the reviewer came away impressed. The piece also features two high-definition video segments, both dealing with character customization and both viewable after the cut or onYouTube.
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character-creationfantasygamescom-2010hands-onnew titlesnews itemsriftrift-planes-of-telarariftstriontrion-worldsuser-interfacevideoTue, 24 Aug 2010 20:00:00 -0400319|19606400https://massively.joystiq.com/2010/08/24/a-look-at-gamescom-2010-part-one/https://massively.joystiq.com/2010/08/24/a-look-at-gamescom-2010-part-one/https://massively.joystiq.com/2010/08/24/a-look-at-gamescom-2010-part-one/#comments

Tweet This year's Gamescom has come and gone, but its legacy lives on in video -- namely, in some excellent footage shot by Maverick Media. Given our notable absence from the largest international game expo of the year, we decided to partner with our friends at Maverick for their impressions of the event and make use of their professional video resources. Those cameras aren't cheap!

Our combined aim at this year's Gamescom was to gather opinions and insights from informed game execs working in the emerging games space, focusing on their ideas and plans for attracting new gamers into their communities. You'll find part one just after the jump below -- look for part two to drop later this week!
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bioware-mythicevent-coverageevents (massively's coverage)events (real-world)featuredgamescom-2010guild-wars-2hands-onhands-on (massively's)humorinterviewsinterviews (massively's)massively metamaverick-mediammo industryvideoTue, 24 Aug 2010 16:30:00 -0400319|19606486https://www.joystiq.com/2010/08/24/the-weirdest-booth-attractions-of-gamescom-2010/https://www.joystiq.com/2010/08/24/the-weirdest-booth-attractions-of-gamescom-2010/https://www.joystiq.com/2010/08/24/the-weirdest-booth-attractions-of-gamescom-2010/#comments

While most booths at Gamescom relied on the games themselves to attract visitor attention, there were plenty of booths that went to some ridiculous lengths to stand out from the crowd. Take the above picture, which was set up to promote some sort of tractor simulation that's apparently popular in Germany. And that was actually one of the more game-related booths we captured for the odd gallery below. And you thought Gamescom was all about the games. You're so silly.%Gallery-100139%
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boothsgamescomgamescom-2010haircutmilitaryredkenrock-climbingskateboardspringweirdyo-yoTue, 24 Aug 2010 04:00:00 -040011|19604376https://www.joystiq.com/2010/08/23/peer-into-these-new-portal-2-screens/https://www.joystiq.com/2010/08/23/peer-into-these-new-portal-2-screens/https://www.joystiq.com/2010/08/23/peer-into-these-new-portal-2-screens/#comments

As if some sort of portal through the internet has opened, a series of new screenshots from Portal 2just materialized from the game's creator, Valve Software. They're from Gamescom, which obviously means they came all the way from Germany -- but thanks to Aperture technology, arrived instantaneously. Pretty neat, huh?

These latest shots showcase more of the game's new fluid dynamics, drastically improved lighting and, of course, Weighted Companion Cubes. All things that we'll be experiencing in playable form on February 9, 2011.%Gallery-100181%
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gamescom-2010microsoftpcplaystationportalportal-2ps3valvexboxMon, 23 Aug 2010 19:40:00 -040011|19604892https://www.joystiq.com/2010/08/23/the-cosplayers-of-gamescom-2010/https://www.joystiq.com/2010/08/23/the-cosplayers-of-gamescom-2010/https://www.joystiq.com/2010/08/23/the-cosplayers-of-gamescom-2010/#comments

Best of Family Entertainment: Kirby's Epic Yarn (Nintendo of Europe GmbH)

Those are certainly some adequate choices, but considering the international presence and size of the show, it would seem prudent that the Gamescom awards seek out a better mix and quantity of judges for future shows.
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crysis-2dsgamescom-2010gamescom-awardsgran-turismo-5guild-wars-2kirbys-epic-yarnmicrosoftnintendopcplaystationplaystation-moveps3super-scribblenautswiixboxMon, 23 Aug 2010 15:20:00 -040011|19604170https://massively.joystiq.com/2010/08/23/flameseeker-chronicles-the-view-from-the-cheap-seats-is-pretty/https://massively.joystiq.com/2010/08/23/flameseeker-chronicles-the-view-from-the-cheap-seats-is-pretty/https://massively.joystiq.com/2010/08/23/flameseeker-chronicles-the-view-from-the-cheap-seats-is-pretty/#comments

I did not go to Gamescom. I was kind of not anticipating last week at all, because I envisioned it as a week of me looking at all the wonderful things I couldn't have, much like a starving orphan outside a bakery (or maybe a homeless orphan in some player's home instance). I figured it would be very un-fun.

In fact, the opposite was true. Sure, I couldn't play hands-on, but I enjoyed all the Guild Wars 2 news flooding out of Gamescom just the same. I imagine being there would have made it impossible to take in all of these details from every direction -- it just would have been too overwhelming.

Don't get me wrong, it's not sour grapes. I would have loved to be there! But since I couldn't, I'm really enjoying my bird's-eye view, so to speak. Even from this point of view, the amount of new information we have is nearly impossible to keep track of, so for Flameseeker Chronicles this week, I thought I'd take all that we've heard this week and try to distill it into a guide on where you can find information.

It's felt a bit like trying to take an octopus and 15 of his closest friends and convince them all to fit comfortably in one small sandwich baggie, but I've done my best. Follow along after the jump to see where you can find the latest and greatest from Guild Wars 2 at Gamescom.
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anetarenanetclass-revealclassesevents (real-world)fantasyfeaturedflameseeker-chroniclesgameplaygameplay-footagegameplay-videogamescomgamescom-2010guideguild wars 2guild-wars-2guild-wars-2-guruguild-wars-2-necromancergw2gw2gmmo industryncsoftnecronecromancerscreenshotsvideoMon, 23 Aug 2010 13:00:00 -0400319|19594956https://www.joystiq.com/2010/08/23/gamescom-2010-grew-to-254-000-attendees/https://www.joystiq.com/2010/08/23/gamescom-2010-grew-to-254-000-attendees/https://www.joystiq.com/2010/08/23/gamescom-2010-grew-to-254-000-attendees/#comments

It's pretty safe to say that in its second year Gamescom has not only established itself as the premier European gaming event, with 254,000 visitors (up 9,000), but as a global one as well. Event organizers were obviously pleased with the show's size and the growing presence of international companies.

Gamescom 2011 is already set for Cologne from August 17 - 21. Like our roundup of figures from last year, you'll find some "official" and "unofficial statisticals" from our 2010 show experience after the break.
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dseuropegamescom-2010microsoftnintendopcplaystationps3pspsonywiixboxMon, 23 Aug 2010 11:28:00 -040011|19604021https://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/https://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/https://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/#comments

While it's not even in the alpha stage as of yet, BSGOis reportedly looking solid, especially for a browser-based title. The primary focus of this space-shooter MMO is the PvP conflict between human and Cylon forces. Players should expect to handle ships from the series (such as the Viper), but Bigpoint is planning on creating new spacecraft unique to the game. Each ship will handle differently, forcing users to adapt on the fly or die.

Although the main stage of the game is the struggle to control systems (and their precious, precious resources), you'll be able to explore areas on foot, such as the titular Galactica, although this is mostly for atmosphere and storytelling. For players worried about the game's microtransactions model, Bigpoint promises that everyone will be able to experience the game from beginning to end without being forced to spend a penny.
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battlestar galactica onlinebattlestar-galacticabattlestar-galactica-mmobattlestar-galactica-onlinebigpointbrowserbrowser-basedbsgocylongamescomgamescom-2010i-am-the-sixth-cylonpreviewspvpsci-fispoiler-earth-is-conquered-by-monkeysten-ton-hammertthviperSun, 22 Aug 2010 20:00:00 -0400319|19603481https://www.joystiq.com/2010/08/22/seen-gamescom-napoleon-caesar-debate-civ-5-tactics/https://www.joystiq.com/2010/08/22/seen-gamescom-napoleon-caesar-debate-civ-5-tactics/https://www.joystiq.com/2010/08/22/seen-gamescom-napoleon-caesar-debate-civ-5-tactics/#comments

Watching two of the world's greatest leaders debating politics and strategy for Civilization 5 was a highlight of Gamescom. 2K Games went all out and created clones of Napoleon Bonaparte and Augustus Caesar to check out the game and QA test some strategy. We're sure the duo's feedback to the dev team will be invaluable leading up to the game's September 21 launch -- we just hope they're not listening to Napoleon's "100 days" plan. We already know how that ends, folks.%Gallery-98863%
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2k-gamescivilization-5firaxisfiraxis-gamesgamescomgamescom-2010julius-caesarnapoleon-bonapartepcsid-meiers-civilization-5take-two-interactiveSun, 22 Aug 2010 17:00:00 -040011|19603260https://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/https://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/https://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/#comments

The E3 2005 trailer for Killzone 2 quickly became well-known (infamous, even) for its supposedly unatainable levels of in-game graphical prowess. But the initial trailer for the game that would become the original Killzone has been much less well known ... until this past week at GDC Europe.

Guerilla Games Managing Director Hermen Hulst showed off the circa-1999 concept video in a keynote speech in Cologne earlier this week, calling it a "showcase of technical competence" prepared for their first meeting with Sony. Even though Hulst admits there's "nothing really 'Killzone' about it" at this early stage (for instance, the Helghast and their glowing eyes don't even make a cameo appearance) we thought it was an interesting look at the pre-history of one of Sony's biggest exclusive franchises. To see the video in full, follow us past the break.

First, the good news: Fighters Uncaged Prodcuer Luc Verdier recognizes that there have been too many casual, family-oriented games announced for the Kinect thus far, and says the game is his attempt to fix this. Now the bad news: based on a recent demo of the game at Gamescom, Fighters Uncaged utterly fails in this attempt.

As you can see in this live demonstration video, the movement recognition for Fighters Uncaged is far from perfect at this point. Punches can be completely finished and retracted in the real world before they even start in the game, making it hard to string together quick combinations of moves. In fact, Verdier said combos in the final game would actually be activated using a quick-time event system, asking players to string together preset poses for an unblockable chain of attacks. A similar match-the-on-screen-pose system is already in place to dodge or block incoming attacks, and feels incredibly unwieldy.%Gallery-99720%
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ama-studiosfighters-uncagedgamecomgamescom-2010kinectmicrosoftpreviewubisoftxboxSun, 22 Aug 2010 13:30:00 -040011|19602948https://www.joystiq.com/2010/08/21/nintendo-support-was-crucial-to-udraws-creation/https://www.joystiq.com/2010/08/21/nintendo-support-was-crucial-to-udraws-creation/https://www.joystiq.com/2010/08/21/nintendo-support-was-crucial-to-udraws-creation/#comments

"When we came to [Nintendo] in the beginning with the idea for uDraw, they said 'that's brilliant, let's figure out how to do this,'" THQ director Luis Gigliotti said during a presentation. "It's been an incredible partnership. ... I've been working in game development for 17-plus years and I can honestly say this is one of the smoothest collaborations with a first party I've ever had, just because everybody got it on day one."

Gigliotti specifically pointed out that Nintendo's hardware design expertise was key to transforming the monstrous uDraw prototype (nicknamed "Frankenstein" by the THQ team), into the light, sleek unit shown off at the show. "[The prototype] was a like bunch of lasers and mirrors and loose parts, it was wood and it had brass on it," he recalled. "I said, 'There's no way we can get this to something like this [the current hardware] without it costing a fortune.' Nintendo said, 'Don't worry about it. You guys are software developers, we are the kings of hardware. We will figure this out.' And they did, for one reason -- the idea was solid. Everybody knew it was a good idea, so we figured out the rest."

Spider-Man: Shattered Dimensions is like a Costco-size sample platter of four different Spidey universes, but Beenox Creative Director Thomas Wilson wouldn't mind focusing on just one of the wall crawlers for a game. During Gamescom the developer told us that if he could, he would want to focus on Noir or 2099 spidey, but immediately followed it up by saying, "That's not up to us to decide. We're looking with Activision at what's next."

A LucasArts representative told Joystiq that there may be some tweaks before it's set free, but Star Wars: The Force Unleashed 2 will be getting a demo that's very similar to what we played at Gamescom. We were also told that the forthcoming game's demo will be made available publicly prior to retail launch on October 26.

The demo we played begins with returning protagonist Starkiller attempting to escape his cloney confines on Kamino. He plummets down a tower, avoiding obstacles en route, busts through a giant dome, and then fights his way out of the facility. Force pushes, mind tricks, and force lightning follow as the Dark Apprentice redux attempts to steal a Tie Fighter and get off the planet . And it appears there won't be too long of a wait before you try the demo yourself -- that is, if you're not already in Germany attending the public days of Gamescom.%Gallery-95704%
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gamescomgamescom-2010lucasartsmicrosoftplaystationps3star-wars-the-force-unleashed-2xboxSat, 21 Aug 2010 14:00:00 -040011|19602953https://www.joystiq.com/2010/08/21/redspotgames-looking-to-continue-publishing-for-dreamcast/https://www.joystiq.com/2010/08/21/redspotgames-looking-to-continue-publishing-for-dreamcast/https://www.joystiq.com/2010/08/21/redspotgames-looking-to-continue-publishing-for-dreamcast/#comments

"We have seen some stuff on the PC, and we [are] talking to to the companies to see if they will agree to release on the Dreamcast," Redspotgames marketing and sales director Adrian Loudero told Joystiq at Gamescom this week. "We also have plans for 2011, maybe a new release, but this is really all I can say right now."

Loudero told us that Redspotgame only sells a few thousands copies of each new Dreamcast game it releases. As such, the company has recently expanded to WiiWare and Xbox Live Arcade development to stay afloat. But he also said that he's heartened by the way the Dreamcast demo units at the company's small Gamescom booth draw double takes and appreciative play from passers-by. "I think the Dreamcast is still famous," he said.

Runic Games had dreams of putting Torchlight on Xbox Live Arcade, then it put "serious effort" into a console version, and now the studio is hoping to have the game out by this holiday for PSN and XBLA. Runic CEO Max Schaefer told Joystiq at Gamescom today, "We're trying, we're talking [to Sony and Microsoft] and we hope to get that done quickly." Although there's no release window, he told us it'll "hopefully" be available "by the holidays."

Schaefer also told us the game has now sold over 750,000 units and is en route to a million. The RPG reached the half-million milestone back in May after launching in October, following a tiny development time of 10 months. If the sales figure seems a bit low, the executive mentioned that piracy has been an issue, but they have no way of tracking how many illegal copies were made.

As for Torchlight 2 on consoles, Schaefer told us Runic will "try" to get the multiplayer sequel to consoles sometime after the PC and Mac release.
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gamescomgamescom-2010max-schaefermicrosoftplaystationps3q4-2010release-daterunic-gamestorchlightxboxSat, 21 Aug 2010 11:01:00 -040011|19602922