is there a way to set the seers teleport ?
Found it in v3 over on the far right in the customize option. Might make sense to just make an additional seers option (w, w/o teleport) instead of having a course setting decoupled.

So I recently let my brother use my tribot account, I had to hand hold him through everything.
he bots for what he says is like 5 hours based on levels closer I would say more like 10 hours over 2 days. Banned.
I've botted for a fair bit on self made scripts. recently using the same one he was using a (premium), I suicide botted a fresh account 12 hours day one nothing.

the problem is the pathway to being paid imo, I can write my own scripts and make a bot farm or produce free scripts for who knows how long and watch the script become potentially trackable/watered down. I think if there was incentive for free scripts you would see loads of scripts alternatively the quality could suffer but imo the solution is in premium scripters being compensated for quality checking free scripts etc in addition to incentivizing the creating of free scripts by new users/programmers.

Id argue its a matter of the script being used. If you run a script without implemented abc2 and you dont use looking glass id bet you get banned as everything would just be a pattern with at most sleep wake patterns in random intervals. Even then ive been testing a script without abc2 implemented and im beggining to find patterns i.e. checking the same skill thats not being trained and the same misclick over and over and a variation of 3 or so mouse patterns.

no need for a script just have an inventory method that does what your asking inside the code create a string [] of the items with withdraw [general.random(1-x)] if your going 1-1 etc. I mean maybe im undershooting a little but I dont think it'd be complicated todo what your asking and im just finishing up my first script.

I've got the script up and running but I feel like the Looking glass AI is doing alot for me. How do I adjust mouse speed ? its entirely too fast atm. Also whats the best way of implementing a gui to pick options i.e. black , green, blue maybe a slider for mouse speed.

Hello Tribot community Paul here and im looking to get involved in the community and begin scripting. I've never written anything I would deem useful most of my programming experience is limited to the classroom. I'd consider myself familiar with python,java,c++ and learning c. The point of this post is to start being active in the community and seek advice on the first phase of my first script.
The goal of this script is simple to Tan Leather using Lunar spells. I'm sure there are scripts that can do this but I feel this is an easy enough/ realistic starting point.
Below is my early pseduo code. I'm looking for input on what I expect to be the nuts and bolts and any advice or criticism is welcome . If something doesn't make sense feel free to point it out. For now im going to assume im in front of a bank chest and dont need to walk to one.
package scripts;
import org.tribot.script.Script;
import org.tribot.api2007.Inventory;
public class Turbo_Tanner extends Script{
public boolean isInBank(){
return false;//Check if near bank chest
}
public boolean bank(){
return false;//deposit black leather if in inventory-> call hasleather
//-> withdraw black d'hide else ensure natures astrals and rune pouch(1) in inventory
}
public boolean hasLeather(){
return false;//called when banking checks for d'hide else logout fail safe.
}
public boolean isOnLunar(){
return false;//check spell book make sure we're on lunar else logout
}
public boolean tan_Leather(){
return false;
//cast tan click 5-7(random) times with duration of animation +~100-250ms(random) between clicks implement ABC2 generate reaction time .
}
public void run(){
while(true){
sleep(100);
isInBank();//make sure we're where we need to be
if(hasLeather()&&isOnLunar()){// make sure we're setup and have supplies
if(!Inventory.isFull()){// need to run a conditional ?
//if inventory has leather? bank(), if inventory has d'hide ? tan;
bank();//
}
tan_Leather();
}
}
//logout/throwexception
}//end run
}
//endclass
//(1) efficient tanning = having 3 items in inventory so that you dont waste runes on 1 leather.