The two SpecOps swing out from the cover of the alleyway and fire at Rudolph and Santa, and...

... well, if you don't get any presents this year, you can just blame Silvadream.

Rudolph is dead too.

Angered at the loss of their Hero (I actually made that part up afterwards, all of my moves are plotted before I read the other teams' orders so I don't gain an advantage over them) all of the Elves pile onto the deck and take shots at the two horsemen.

No hits on the Hero, but the other horseman is incinerated by the Flamethrower Elf. Chestnuts roasting on an open fire...
If Silvadream doesn't call in his fighter soon, he may not last through next turn.

The sniper moves out to the deck and -- wait, why is he facing that way?

BACKSTAB'D! A Critical Success on the damage roll lets the high-caliber sniper round Overkill its way through both of Jifel's minigun troopers. I allocate the four Backstab Dice to defense.

My fighter is called in.

It kills one minifig with a grenade launcher and doesn't do much else.

The Urban Combat Division calls in its transport, which fires on Jifel's tank.

So far, it seems like my dice roll either sixes or ones and not much in between.

The UCD transport kicks in its afterburners and tries to get out of enemy range. The paper in the corner contains the orders for my team.

I don't know, it's Saturday in the middle of winter and nobody has anything better to do than play Brikwars on the computer? I've already got two new PMs which I assume are the next set of orders. We may not be the first, but we'll damn well set the speed record.

Excactly, Im home alone, and my whole family is at 3 different parties, so Ill be on for a bit.
By the way, why put all bonus dice onto defense when it only works on me and I didnt shoot at you that turn?

jifel

Last edited by jifel on Sat Dec 20, 2008 9:21 pm, edited 1 time in total.

"And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."

The bonus dice apply to the next turn when used for defense. Not that it really mattered... your shots bounced right off. Fortunately for you you'll get a chance to shoot at my ship from the back next turn, so the armor value will be 1D10 lower.