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Hoshigami Remix - Retroview

Not every tactical RPG gets a first chance in the English language, but this one got another try at impressing audiences across the Pacific. Whether it succeeded in its aim is an entirely different story.Die, peons of the AI, die!

It's not what he's eating, but what's eating him that makes it ... sort of interesting.

So, the DS version of this game had a completely new soundtrack by Kennosuke Suemura and Saori Kobayashi. Both are former SEGA composers, and you may recognize Kobayashi as the lead composer of Panzer Dragoon Saga (aka the best JRPG soundtrack ever ;)).

Hoshigami Remix is an anomaly in that it's this a remake of an already obscure game which, by chance, got completely redone music by one of the best (and somewhat unknown) composers in the industry. And she's not even properly credited on the actual CD album. Hopefully her name shows up in the end credits of the game.

That said, you should really only listen to the following tracks: 2, 3, 4, 6, 8, 9, 11, 13, 14, 21, 22, and 26. Those are all certainly Kobayashi's work. I am doing this as a public service: this really is some of the best JRPG music you'll ever hear, even though it uses low-quality MIDI instruments. I guarantee having a listen to those tracks I specified will change opinions about this game's music.

By contrast, Suemura's tracks, (almost all the other ones I didn't mention), are really quite dull and some are outright bad. Which is why you can safely skip his contributions. You can read the vgmdb thread I linked to for a little more info about the music.

EDIT: I realized that playlist omits some tracks, fortunately none of Kobayashi's. Here are the titles of her compositions:

02 Fun Shopping03 Hometown Breeze04 Floating Continent "Mardias"06 War of the Two Nations08 March of Justice09 Relentless Invaders11 Fated Reunion13 Black Armor14 Discord21 The Knights of Destiny22 The Final Decisive Battle26 A Tale Passed Down

I never played the remix but the PS1 one was the most broken strategy RPG I've ever played (and in that regard, the worst).

The hit percentage thing was the worst part, if you were even 1 level below an enemy it was nigh impossible to hit them. The fact that they made levels such a huge deal in the game was appalling. Unfortunately it doesn't seem like they improved much in this game, which makes me question how this ever got a port.