New Reveals [Updated 3:40 am EST]

The Adapt Mechanic

The new Adapt Mechanic works like Discover in that you get to choose from 3 random options. The total pool of options is 10 of which 6 were revealed with the announcement and the other 4 confirmed by Mike Donais on reddit.

Official Blog

In Journey to Un’Goro, Plant Eats You

Ready to join Elise Starseeker and her junior explorers on an expedition into the uncharted territory of Un’Goro crater? Your descent into these wild lands will be a thrilling adventure—you’ll make wondrous discoveries as you become one of the first to unearth mysteries long forgotten under the thick jungle mists. Un’Goro’s prehistoric inhabitants may not take kindly to your curiosity, but you never know who might appear to offer assistance in your time of need.

Adapting to Your Surroundings

Pack your journal and a trusty quill, because there’s more to the inhabitants of Un’Goro than meets the eye—135 all-new minions, spells, and more await you in Hearthstone’s newest expansion.

Nothing is more primal than the elements themselves, and Un’Goro’s ancient energies empower the resident elementals with a vigor and ferocity not seen anywhere else. Some of Hearthstone’s familiar faces will gain the Elemental minion type, joining the ranks of Murlocs, Dragons, Pirates, and Beasts for exciting new synergies.

Quickly, grab your quill—we’ve stumbled upon one of Un’Goro’s resident fauna, the Verdant Longneck. While it may seem like a simple, harmless herbivore at first glance, these creatures have the ability to adapt to threats in their environment. Write this next part down!

The new Adapt keyword allows a minion to become infused with elemental power, granting it new properties. Similar to the discover mechanic, you will be presented with three options when you play a card with Adapt. You can choose one of these three options to immediately buff your minion. There are ten total Adaptations to choose from, so you’ll have plenty of options to respond to threats presented by your opponent.

While we’re in Un’Goro, let’s be sure to see and document all we can. From the hottest volcano to the stickiest, bubbliest tar pits, there’s a wealth of new and exciting things to discover. Let’s make it a personal Quest to see them all!

Quest cards are an exciting new card type coming to Hearthstone. Quest cards are Legendary, so you can only have one in your deck, and they’ll always appear in your opening hand. Each Quest will have prerequisites listed on it—should you complete them, you’ll be granted incredible rewards! Quests show up on your Hero Portrait once you play them. Check out the Priest Quest “Awaken the Makers” and the card awarded from completing it: Amara, Warden of Hope!

Pull back the vines and peer through your spyglass at the delightfully overgrown Un'Goro game board!

Pre-Purchase Journey to Un’Goro

On a dangerous trek, it helps to be prepared for anything! Starting tomorrow, you can pre-purchase 50 Journey to Un’Goro card packs for $49.99 USD and receive the Fossil card back. The extra supplies will be waiting for you at base camp. By Elise’s calculations, you should arrive there in early April, just in time for the expansion’s official release.

Wake Me Up Before You Un’Goro

Be sure to triple-check your supplies before heading out on your expedition.! Dinosaur repellant? Check. Tar-Be-Gone? Check. A Hearthstone-compatible device to play on (Windows, Mac, iOS, and Android) . . . check. It looks like you’re almost ready to head out!

Elise Starseeker and her band of brave, pint-sized explorers will be cataloguing their findings on ungoro.com. Since you’ve been enlisted to join Elise for this expedition, you’ll be able to influence where the explorers go and what they search for, so be sure to check back regularly and provide your expert opinion along the way.

If you see anything peculiar, be sure to document your findings with the hashtag #UnGoro. A true adventurer shares their findings with the world! Be on the lookout—we’ll be revealing Un’Goro’s secrets (and minions, and spells) over on the official Hearthstone Facebook and Twitter.

We hope you’ve enjoyed this first look at Journey to Un’Goro. More card reveals will begin on March 17. Get ready to take a walk on the wild side—The Year of the Mammoth and Journey to Un’Goro officially launch in early April!

Prepare for a New Year - Get Cheaper Packs!

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Although you can't make use of this offer for Un'Goro packs yet, you can collect cards on the cheap from expansions by using Amazon Coins. It does require an Android device though since you need to install the Amazon Underground Appstore in order to get the correct Hearthstone app that lets you redeem the coins.

So go buy some Amazon Coins at a discount to get cheaper packs! You can save your coins for the Un'Goro launch or spend them on older packs now. With The Grand Tournament rotating out soon, you can use this as an opportunity to get those packs to finish your collection one last time. Be sure to visit our guide to learn more about Amazon Coins.

Ah blizz, making subtle mortal kombat references...maybe one of the neutral legendary cards from the new set will be called Sho'khan, Un'Goro Warmonger, or something similar, like a 4 armed warlock demon.

So, Verdant Longneck is a terrible card. Out of the 10 options, 7 of them make this similar to a card that already exist and have seen no play at all. You want a minion with Poisonous to have high health, and 4 health is not a lot. With divinie shield is better than other minions with divine shield, but they were not really that good to begin with. And sticky minions are good, specially when they have more attack than health, which makes the deathrattle option is probably the best one. Only 2 out of the 10 options to adapt are okay, that means that there is a 53% chance of getting a really bad minion with it.

But this card can be played in a situation that calls for a certain affect making it more viable and flexible. The cards similar to it aren't played because either they're badly statted or too situational, while I agree the card is lacking the initial stats it needs the adapt flexibility in my opinion can make this card playable. Interesting point though and good reasons to support your claim.

So, Verdant Longneck is a terrible card. Out of the 10 options, 7 of them make this similar to a card that already exist and have seen no play at all. You want a minion with Poisonous to have high health, and 4 health is not a lot. With divinie shield is better than other minions with divine shield, but they were not really that good to begin with. And sticky minions are good, specially when they have more attack than health, which makes the deathrattle option is probably the best one. Only 2 out of the 10 options to adapt are okay, that means that there is a 53% chance of getting a really bad minion with it.

Adapt may be interesting with brann on wild.

I don't know why people downvoted this. I'm all for the adapt mechanic, but verdant longneck is nowhere near viable as it is.

I doubt it would be retroactive, but I also wonder how often you won't be casting it on turn 1 (presuming of course all quest cards cost 1) in a deck that revolves around it and it's always in your opening hand.