I am organizing a 32-player triple-elimination heads-up tournament. Yes, that is triple-elimination...meaning that you can survive two losses and still win the tournament. This helps to alleviate the "bad dice" or "bad map" complaints, as the "survival of the fittest" endures.

However, some notes for those considering this tournament:1. This will be a NO-SPOILS heads-up adjacent-reinforcement tournament. No luck of the cards involved...just your skill. Yes, that is NO-SPOILS.2. The final victor will receive a one-year PREMIUM upgrade, purchased by myself.3. There is no requirement to be a premium, however there will be a requirement to join your "next game in the tournament" within five days of it being ready. So if you're not a premium, you'll have to make sure you have a "game slot open" or it would cause you to be bumped out (alternated or default loss if not in the first round). The five-day-requirement is simply to keep things moving along so the tourney doesn't stall out.4. For each match, a random map will be drawn. In other words, it is entirely possible that each match of the first round will be on a different map, and just as possible that a particular map will come up a couple of times. This random map draw will be done via dice-rolls (I'm an old AD&D'er, so I've got masses of dice around the house). It is possible, though unlikely, that a participant will play on the same map more than once. All maps that are NOT Beta maps at the time of tournament seeding will be used.5. I will not be playing in this tournament, so as to ensure the question of integrity of the randomness of the map selections.6. Each participant will be allowed to select three of their own individual "no maps". These will be maps that they CANNOT play on during the tournament (typically, these would be maps the player does not enjoy).7. Each participant will be allowed to select three of their own individual "yes maps". These will be maps which will replace the three "no maps" and thus there will be twice the potential for drawing one of those maps for your game (provided your opponent does not have any of them listed as a "no map" themselves). Typically, these maps would be the player's favorite maps.8. I have already drawn out the brackets themselves, so I know for certain how the tournament will progress. However, the initial "seedings" for the tournament will be based solely on each player's Conquer Club "score" at whatever time the tournament fills up and I go to do the seeding. If two (or more) players happen to have the exact same "score" at that time, then I will roll the dice to see who will be seeded higher of that group. However, any alternates that are placed into the tournament will simply fall into the spot that was vacated (I will not re-seed for alternates, essentially).9. It is possible for a participant to play in as few as three games (if they lose all three) and potentially as many as sixteen games (if they win/lose in the "right" places within the tournament structure). The minimum number of games a player must win in order to win the entire tournament (meaning they never lose) would be seven games.10. There are three brackets. As each participant loses, they are moved down to the next bracket. As the second bracket completes, the winner of it will face the winner of the first bracket, to determine who will be in the finals and who will drop down to the third bracket. If the winner of the first bracket advances to the finals, they must be beaten three times in the finals in order to be knocked out of the tournament. If the winner of the second bracket advances to the finals, they must be beaten twice in the finals in order to be knocked out of the tournament. And of course, the winner of the third bracket must only be beaten once in the finals in order to be knocked out of the tournament.11. The bracket structure is final. I have drawn it up based on my own personal experience in the sport of high school/college wrestling and how brackets are done there (though the concept of "triple-elimination" doesn't really apply to that). I have attempted as much as I can to avoid rematches at least within the first two rounds of each bracket. Though of course this could not be completely guaranteed.12. The first 32 to respond that they want to participate are in. I will also be accepting alternates (as many as would like to join, up to 32...heh). When you respond, please also list your "yes maps" and "no maps".

I have attempted to answer all questions, but if you have a question about anything I've missed, please PM me and I'll get right back to you.

Last edited by Woodruff on Fri Mar 13, 2009 8:34 pm, edited 37 times in total.

Top Bracket Round One is COMPLETEDTop Bracket Round Two is COMPLETEDTop Bracket Round Three is COMPLETEDTop Bracket Round Four is COMPLETEDTop Bracket Final COMPLETED - JBLOMBIER ADVANCES:

Bracket B Round One is COMPLETEDBracket B Round Two is COMPLETEDBracket B Round Three is COMPLETEDBracket B Round Four is COMPLETEDBracket B Round Five is COMPLETEDBracket B Final COMPLETED - FUNKELEE ADVANCES:

Bracket C Round One is COMPLETEDBracket C Round Two is COMPLETEDBracket C Round Three is COMPLETEDBracket C Round Four is COMPLETEDBracket C Round Five is COMPLETEDBracket C FINALS COMPLETED - GILLIGAN ADVANCES!

CHAMPIONSHIP BRACKET:Funkelee wins the first matchup between JBlombier and he. Loser of next game drops to Bracket C.JBlombier/Funkelee (The Citadel)Funkelee/Gilligan to see who is the final surviving species and gaining PREMIUM prize!)

Last edited by Woodruff on Wed Mar 11, 2009 6:49 pm, edited 114 times in total.

Thanks for the invitation. Wish I could, and would like a chance in the future. I have just signed up for another tournament, and have assured my wife I will not take on more right now. She is extremely patient with my gaming habit, and I want to keep it that way.Luke