I made a quick start video for VIU a while ago: https://www.youtube.com/watch?v=P4UxJJg6VgY I have 2 follow up videos recorded, I just haven't taked the time to edit and upload them yet. I've been using VIU in production for the past 2 years on multiple projects. Speaking from experience they've been very responsive with code maintainence issues, and I have no reservations about using their sdk going forward.
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Has HTC given up on this headset. This is a blocking issue that turns what could be a nice headset into a worthless gimmick. The focus as it currently stands is worse then a daydream headset. We've only recieved silence on this for months.
Are there plans to fix the focus so it is usable or have we just wasted our money on a useless piece of hardware?
@Tony PH Lin
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SteamVR 2.0.1 SRWorks 0.8.0.8
I started a new project in 2018.3.0f1 added the OpenVR Package, installed Steamvr and SRWorks
Error:
Assets\ViveSR\Scripts\ViveSR_DualCameraCalibrationTool.cs(126,69): error CS0103: The name 'Registry' does not exist in the current context
It looks like some recent change may of broken the SRWorks Plugin
@Dario @Jad
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after the auto update on Steam VR on 7/26 pogo pins stop being read in unity, and all programs that made use of the hyperblaster, and similar controllers. I tried configuring button press events to send the same buttons that used to be sent, but they had no effect. Does anyone have any information on how to make vive tracker pogo pins behave out they used to? I'm doing setup for a show i'll be at for the next 3 days, and it just broke everything i'm showing.
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