Ok, we have installed the systems to our fleets, but
how can we be sure we installed them all? While you can go system by
system in the Upgrade section looking to see which systems are
installed, it is much easier to view the fleet as a whole instead of
system by system. To do this, click on the "Edit/View Fleets"
button

Similar to the upgrade fleet screen, we have a drop
down list that lists our fleets. Select the first fleet from the drop
down list and click "View Fleet". On the screen that we were
just brought to, we will see everything concerning our ship. On the top
of the page there is a textbox with the name of the fleet in it. Next to
and below that you will find all of the ships statistics. Most are self
explanatory such as Numbers in fleet, Space per ship, Marines, Space
Left, and energy left. The stats we have yet to cover in much detail
would be the remaining stats. These statistics are the per ship
statistics. Here is where swarm bonus comes into play as well as crew
level.

Swarm bonus is the bonus you get by having more then
one ship in the fleet. The more ships the more swarm bonus you will
receive. This is good for us because we designed our fleets to be swarm
ships that are meant for completing missions.
As our ship becomes more experienced after battles the crew level of the
fleets will rise. Crew level that is gained is determined by the fleets
you face in combat. The stronger the fleet, the more experience we will
earn. Because you are still new, you shouldn't concern yourself with
this right now, as you will not be gaining much crew level due to the
small fleets we will be facing when we attempt a mission or attack
another player.

The other stats we have not gone over or have barely
covered are attack, defense, hitpoints, attack accuracy, absorb power,
SP (Shield Penetration) power and AP (Armor Piercing) power. Currently
AP and SP Power are not introduced and therefore will always be 0%.

Hitpoints is fairly self explanatory. If an
enemy attack gets passed your shields and your defense, the attack will
reach the hitpoints. If you lose more hitpoints then each individual
ship has, you will lose ships until the remaining damage is less then
the hitpoints per ship.

Defense can be kind of complicated. While hitpoints
are per ship, defense is cumulative, meaning when you attack or get
attacked, defense is totaled up by multiplying the number of ships by
the ships individual defense. When you get attacked, the damage done to
a fleet will first go through the shield. While your shields will never
reduce an attack to zero, it will reduce the damage according to the
percentage of absorbency. The damage will then go through to your
defense. If your fleet has sufficient defense to stop an attack, the
attack will not even reach the hitpoints. This means that no ships will
be lost. However if the damage done to a fleet is greater then the total
defense of a fleet, the damage will reach the hitpoints. When damage
reaches the hitpoints, ships will be lost if the damage left is more
then a single ships hitpoints.

Attack accuracy is fairly simple. Attack accuracy will
not increase as swarm bonus increases. With the fleets that we designed
our ships have an attack accuracy of 20%. If you followed my directions
your fleets should all have 14,697 attack with zero ships. Knowing this,
we can figure how much attack we are capable of doing per ship. To
figure this out we simply multiply our attack with our accuracy. 14,697
times 0.2 (20%) will be just under 2,940 attack per ship.

Absorb power is the power to absorb damage. In our
fleet example, our fleet has a 5% absorbency. This means that when our
fleets take damage, 5% of that damage will be absorbed. This also means
what when we do a boarding attack, whether it be in a mission or against
another player, we will lose 5% less marines then if we had no
absorbency.

Now that we have gone over the statistics of our
fleet, let's go over how to edit our fleet. If you no longer wish to own
a fleet, you can click on the "Sell Ship(s) + Upgrades"
checkbox. To complete the transactions on this page, scroll to the bottom of the
screen and click on the "Rename Fleets/Sell Upgrades" button.
If you wish to rename your fleet, simply change the name of the fleet in
the textbox and click the same button on the bottom of the page.

Underneath all of the statistics of our fleet are all
of the systems we have installed. We can check here to make sure that we
have all the proper systems installed. Double check that you have all
systems installed for all fleets. If you installed the incorrect system
to your design, you can chose to just sell individual systems. You may
also sell multiple systems at once such as armor and shield. To do this,
you click the checkbox next to the system you wish to remove and click
the "Rename Fleets/Sell Upgrades" button like you would if you
were going to sell the fleet. Make sure you do NOT have the checkbox
selected that will sell the fleets or you will need to rebuild the
fleet.

Now that we have our fleets designed, assembled and
ready for action, we now need to supply the fleets. Proceed to the next
section of the guide to learn how to do this.