Sometimes when running an adventure your players veer a little off course. Okay sometimes they veer way off course. Thinking on your feet and coming up with ideas quick is a very useful skill, but sometimes you need a little help building a manor fast, coming up with a reason for the next dungeon room or just keeping things different.

The first list are simply types of rooms you might find in a large home, lair, fortress or complex. If the result does not make sense for your current location, you can roll again, but sometimes the fun is coming up with an explanation to why this odd room is present. Your players will often do the same. Feel free to accept whatever theory you like best.

The second list is of specific objects, events or environmental effects you might find in a room. Most of these are purposefully a little odd or curious. Use them for red herrings, on the fly plot hooks, or just to keep things interested.

Big List of Rooms

Ready Room

Foyer

Closet

Armory

Abattoir

Lavatory

Laboratory

Forge

Catacombs/Crypt

Master Bedroom

Sleeping Chambers

Barracks

Training Ground

Treasure Room

Prison Cell

Torture Chamber

Kitchen

Circle of Evil

Arcane Testing Chamber

Study

Library

Guard Room

Tower

Fletcher

Jeweler

Storehouse

Tannery

Food Pens

Great Hall

Throne Room

Meeting Area

Portal Room

Fungus Growing Room

Empty Room

Clothier

Maid’s Chambers

Water Supply (well, stream access, etc)

Little Hall

Confectionery

Ball Pitt

Sewer

Larder

Food Service/Lounge

Room Under Construction

Temple/Chapel

Sacrifice Chambers

Room full of statues that speak in riddle

Amphitheater

Waiting Room

Stables

Docks

Stairwell

Wine Cellar

Office

Dressing Room

Tinkerer Workshop

Gallery

Galley

Greenhouse

War Room

Big List of Room Features

The floor slopes down to a drain in one corner of the room.

Orange curtains

Strange Draft

Window with a wall behind it

Knuckle bone from a human on the floor

Loose rock in the threshold

Stained glass windows

Large animal droppings

Central Fire Pit

Expensive Looking Chairs

Bottle of Cheap Perfume

Sports a collection of Wigs

Series of numbers written in the wall in draconic

Smells of horses

Open Book

Candles still burning

Smells of Roses

Strangely Cold

Glowing moss

Contains various shapes not square or round

Odd death related paintings

Wind chimes made of marrowless human finger bones.

Small domestic animal

A thick layer of dust, recently disturbed.

Walls, floor, and ceiling all covered with one particular shade of paint.

Manacles and chains

Indecipherable whispering

Distant muffled noises

The sound of a girl crying

Temperature change with no obvious source.

A rack of exotic weapons

A burnt book.

A trapped creature.

Scattered rat droppings

An odd bit of slime on one wall

A nail attached to the wall with Sovereign Glue.

An opening in the floor leads to darkness

An opening in the floor leads to lava

An opening in the wall that opens onto an opening in the opposite wall. You see the back of your head.