Comentários

Comentado por CalaelenDT

Deep within the bowels of Lei Shen’s island citadel, mogu flesh-shapers formed the saurok out of a magical substance of unknown origin. When the citadel was abandoned, some experiments languished in the dark pools for far too long. . . .

Lead Encounter Designer, Ion “Watcher” Hazzikostas:

The fact that the mogu created the saurok (among other creatures native to Pandaria) is something that may not have been obvious to players who were exploring the continent and learning about its inhabitants. This encounter provided us with a chance to “show, not tell” this piece of Pandaria’s history. The actual mechanics of the fight evolved from discussion and brainstorming around the themes of evolution and mutation; a few of us had also recently watched the movie Prometheus, and the vaults of black goo in that movie helped inspire the overall vibe of Primordius’ lair.

Comentado por dipiddy

Kite him constantly.Just free for all kill adds and walk over pools that are left behind when adds die.When you're fully transformed, attack the boss.Rinse and repeat.

Comentado por 3xul

The key to kill Primordius is to manage the adds properly and do not let Primordius absorb a certain kind of void zone. (more to this later on)

Primordius himself is shielded by Abominação Mutante which lasts through the whole fight. To bypass this defense players have to become mutated by absorbing beneficial void zones created by killing those small adds that spawn through the complete fight at the pools on the sides of the room.

Managing the Fluido Vivo:Each Fluido Vivo spawns a void zone, when killed, which moves slowly to the boss and can be absorbed by players. There are two kinds of void zones Poça Volátil (purple and cloudy) which are bad in general and Piscina Mutagênica (red and small) which can react beneficial or maleficial, depending on the mutation status. In most cases the red voidzones should be absorbed by players.

Let's have a look at the different mutations first. They can be divided into helpful and harmful:

Helpful Mutations:Each helpful mutation is a stacking debuff, which lasts for 2 minutes.

Dispel:Dispelling a player affected by those mutations will cause every mutation to disappear, all negative ones, as well as all positive ones.Fully Mutated:When you have collected a total of 5 helpful mutations, you will become Totalmente Transmutado. Now the Piscina Mutagênica will react harmful to the mutated player and should be avoided.Being Totalmente Transmutado allows you to do dps the boss. (Keep in mind, that some players must take care of the Fluido Vivo.)Absorbing a Poça Volátil causes damage to the player and applies a harmful mutation.

Boss abilities:

Tank specific:Golpe Primordial is a frontal cone attack with a range of 7. Do not face the boss towards your group.

Sangue Malformado is a stacking debuff on the tank, which deals 20,000 damage per tick and stack. It also increases the damage the affected tank does against the Fluido Vivo.

To manage those abilities, have one tank stand before him and the other tank is responsible for dealing damage to the Fluido Vivo. Switch tanks, when the debuff runs out. Be careful with Golpe Primordial, when performing the tankswitch.Evolution/Mutation:Primordius has an energy bar, which represents his state of evolution. Each time the bar reaches the maximum, Primordius gains a stack of Evolução increasing his damage done by 10% per stack and giving him access to one additional ability. He can have a total of three abilities active at the same time.At the beginning of the fight, he starts without those abilities and gains one ability, when the bar reaches it's maximum. When he gains his fourth ability, he looses his first ability.The pool of abilities, he can obtain is:

Most of those abilities require the raid to stand spread out, while the other ones require specificly the healer's attention.

Voidzone effects on boss:

When a Piscina Mutagênica or Fluido Vivo reaches Primordius, his evolution bar will increase per absorb.You can use this to make a tradeoff, when your raid struggles with a specific boss ability. The tradeoff is 30% more boss damage by letting more adds to him, and letting him lear new abilities faster, which replace the old ones.

When he absorbs a Poça Volátil, he is healed by 10% of his maximum HP.Since you cannot prevent the Poça Volátil from moving, you have to kite the boss. After the first two Poça Volátil are spawned the tanks should easily see, if they need to kite clockwise or counterclockwise.Kite Primordius away from those pools at all costs.

Kill as many blobs as you can. Behind him is to be prefered, in order not to block the kitepath by Poça Volátil.

Do not stand before him, unless you are the active tank.

Collect the red voidzones, while not mutated, stay away from them, while mutated.Always stay away from purple ones.

Let melees get the void zones first, as tehy are more useful, when they can stick to the boss.

I have included a video of the bosskill as warlock PoV, while killing mostly the adds. I did not know any of the boss abilities except the mutation mechanic.http://youtu.be/BK-n2fppxEUWarning: Metal is used as beackground music in the video. Do not complain, if you don't like it, you have been warned.

Comentado por lightclaw

LFR Strategy:Having killed Durumu (or if you're lucky, having gotten into a 1/3 LFR), this fight is a welcome retreat back into mindless smashing of things and turning into lizard people. Enjoy.

Everyone:Red puddles are generally good, purple puddles are pretty much always bad. Step in red puddles until you are fully transformed, then try to avoid them. They also do a good bit of damage when you absorb them, so don't run full speed through a bunch, or you'll suicide.

Tanks:One tanks the boss, the other kills adds. Swap after 5 stacks of the debuff that the boss applies, then when it falls off after that. The debuff gives you a significant damage boost against the slimes.

There are purple puddles that slowly creep toward the boss. Slowly kite him in a circle to keep the puddles from reaching him. Ideally you want to keep him away from oozes as well, but that's pretty tough to do unless your LFR group is much better about killing them than mine was.

DPS:Kill the red oozes until you are fully transformed, then dps the boss. Once you've transformed, avoid stepping in the red puddles. Always avoid stepping in purple puddles.

Healers:The boss gains special abilities that cause him to do substantial tank or raid damage occasionally, but by and large this fight is easy. You can be mutated just like the tanks and DPS, so enjoy being a saurok.

In LFR difficulty only negative debuffs are dispelled, so have at it when you're able to do so without going OOM. (Thanks to Sintacks for the correction.)

tl;dr version:Tanks:Swap at 5 stacks. Kill oozes if you're not on the boss; your stacking debuff is a damage buff against them. Kite the boss slowly around the room to keep him away from purple puddles. Note that he pauses frequently, so try to keep some distance from them.

DPS:DPS oozes and step in red puddles until you are fully mutated. Try to kill oozes before they hit the boss. Don't kill yourself stepping in puddles, cause that's embarrassing. Once you're fully mutated, avoid puddles as best you can. Always avoid purple puddles.

Healers:In LFR difficulty dispelling players only clears their negative buffs, so have at it. Step in red puddles like everyone else. There will be damage spikes when the boss mutates and gains new abilities, but generally speaking it's an easy fight.

Comentado por Gantriis

Comentado por kapithan

Comentado por yellowmana

Comentado por IhaveNoLife

First thing I thought when I heard this voice: Gollum... Gollum!

Comentado por charlie672

i feeled so sad when i heared his voice, he suffer a lot when he's transforming...

Comentado por bluewyvern

Currently, the tooltip for the buff (and strangely even the spell effect on wowhead) for his damage reduction against non-fully mutated players is incorrect; it appears to only reduce the damage by around 25% and not the full 75% stated by the buff. A viable tactic therefore for groups with strong DPS and healing is to just ignore the adds entirely and kill him patchwerk style in the centre of the room, which also awards a nice achievement. It is still a good idea to spread a bit for abilities like acidic spines and erupting pustules.

EDIT: The buff has now been changed on heroic only, so that on heroic it does reduce the damage by the full 75% (so on heroic this strategy is no longer possible).

Comentado por ED209

Comentado por MalachiAD

I had joined into LFR and fell through the floor of Primordius' central platform. There was a long spiral staircase that led to two closed doors. I opened the doors and it took me to a large boss-like room called the "Hidden Cell" - Does anyone happen to know what the purpose of this room is? As of May 8, 2013 - Google turns up with nothing on it.

Comentado por Bogdanov89

IMO one of the worst bosses ever.

Especially for LFR, but even for organized raids this boss just has horrible mechanics.

Not to mention the annoying high pitched squeals he keeps spamming...

Comentado por linair

My first time in LFR I dropped through and landed below where the fight takes place. I could not figure out how to get into the fight area. What is the trick to this or was it glitched?

Comentado por GoRozZo

Comentado por EdibleAutopsy

You can faceroll this boss with his 35% damage reduction. In 10 man difficulty, your group will need 613,125 raid dps for 8 minutes to kill it. In 25 man, your group will need 2,178,505 raid dps sustained for 8 minutes to kill him. The achievement being done in this way is extremely difficult on heroic, if not impossible, due to a 75% reduction in damage taken.This is assuming your group has 3 healers and 2 tanks. In essence, just ignore all the mechanics, and burn him as hard as humanly possible and you can beat the berserk timer with no issue. The normal way is a lot more "fun", but if your group is having trouble with the fight but have the dps to do it, this is an option.The boss will be absorbing and evolving a lot more often, so your healers will need to be on the ball. The healing however, is not absurdly high. The further into the fight you get using this method, the more raid healing you will need, so save big healing cooldowns for the end.

Comentado por Zigrifid

Primordius reminds me of Melchiah from Soul reaver , anyone else?

Comentado por Kogal

Here's a different strategy that you can use, at least on normal 10-man.

Start with your comp. Bring 2 tanks, 3 healers, and 5 dps. I wouldn't bring more than 2 melee because it may cause problems with positioning.

Have everyone in the middle of the room, spread out 5 yards apart from each other (because of Espinhos Acídicos) While also being within 25 yards of the center of the room (because of Gás Cáustico) You can easily set this up before the boss is pulled.

Tank starts the fight by pulling the boss to the middle of the room or group. Once threat is established, lust and start using all your dps CDs. Ignore blobs, just focus on boss. Tanks trade off at 5 to 6 stacks of Sangue Malformado. Simple tank and spank and a kill can be made. Most of our dps using this strategy was under 100k, but we still managed to get a kill with a couple minutes to spare.

Using this strategy, damage will get a little spiky, especially towards the end. If the boss gets the Incremento Metabólico mutation, tanks need to be ready to rotate cooldowns as needed to keep the damage under control. Healers, don't be afraid to use your cooldowns early. Just communicate with your other healers so that you don't overlap and wind up wasting them. For DPS, this is easy time. Just don't move, keep using your CDs as they become available, and hit the boss until it stops moving.

I would like to note that my guild is in no way a serious raiding guild, and yet this strategy worked well for us.

edit: corrected some spelling

Comentado por PhantomScourge

Long, long ago, a zergling accidentally found its way to Pandaria. The mogu, not knowing what to do with the creature, locked it in a basement and forced it to watch the Lord of the Rings on an infinite loop...

Comentado por Knuckinphutz

I vote we gather all the Horde Priests and resurrect poor Primordius to become the Horde mascot, or Warchief, whichever is safer!

Comentado por Sigroth

He is kind of a mix up between Gollum and Duckie from the Land Before Time.

Comentado por Crawclaw

This poor guy. I sort of feel bad whenever I kill him. Sucks because gameplay-wise he's my favorite boss in the instance. He just wants to not feel like a failure.

Comentado por thebl4ckd0g

Tried soloing him today on 25m Heroic as a lvl 110 Outlaw Rogue with 895 ilvl. Lowest I could get him was down to 40%, and he just kept healing up and eventually wrecked me. Not sure if I just need more better ilvl gear or if I'm doing the fight wrong solo... or if you just can't solo it atm.

Comentado por albinoette

Tried to solo this on 25H today (Oct 2017) and, as others have noticed, it's hard to out-dps the boss's healing on a mid-geared level 110. For me (on a prot paladin), it worked to do the following:

Use Fedtmule's advice to kite the boss around the perimeter of the room.

Turned off "run" so that I was "walking" (I think the default is Num Lock or / - you'll see it in your Key Bindings).

I then pulled the boss, initiated an auto-walk backwards with the Move Pad (the down arrow/v), and kited the boss around the perimeter of the room. I used as much AoE as possible, and switched focus to any Fluido Vivos that got too close and might be used by the boss for healing.

I'm not sure it will work as well for casters that don't have a lot of insta-cast or cast-while-moving abilities as it did for me using a melee character - but it was way easier for me to do it this way. If I'm able to get a caster with enough dps leveled up and into the raid, I'll try to test and update.

Abominação Mutante
– Primordius is heavily mutated and resists attacks from non-mutated creatures. Damage taken from non-Fully Mutated players is reduced by 35%.

Evolução
– When Primordius is mutated by enough Living Fluids, Mutagenic Pools, and his natural mutation rate, he evolves. Evolution increases all damage dealt by Primordius by 5% and grants him a new mutation. This effect stacks. Primordius can only have 3 mutations at any time.

Mutation: Metabolic Boost
– A hyperactive metabolism allows Primordius to use abilities more often and increases attack speed by 50%.

Mutation: Erupting Pustules
– Pustules erupt every 10 sec, showering the area with corrosive blood that inflicts 13875 to 16125 Nature damage within 2.5 yards of the impact.

Fluido Vivo
– Living fluid seeps from the pools surrounding Primordius's lair and these oozes slowly make their way to Primordius.

Transmutar Primordius
– If a Living Fluid reaches Primordius, it is absorbed, increasing Primordius's current mutation level.

Piscina Mutagênica
– When a Living Fluid dies, it leaves behind a Mutagenic Pool that can mutate Primordius or players.

Transmutar Primordius
– When Primordius steps on a Mutagenic Pool, it is absorbed, increasing Primordius's current mutation level.

Mutate Player
– When a player steps on a Mutagenic Pool, it is absorbed, inflicting 5550 to 6450 Nature damage and causing a helpful mutation. If 5 mutations are present, the mutation will be a harmful mutation.

Totalmente Transmutado
– When a player acquires 5 helpful mutations, they become Fully Mutated, allowing full damage to be dealt to Primordius. Additional mutations after this point will be harmful.

Poça Volátil
– When a Living Fluid dies, it will rarely leave behind a Volatile Pool that can mutate Primordius or Players.

Mutate Primordius (Volatile)
– When Primordius steps on a Volatile Pool, it is absorbed, increasing Primordius' current mutation level to its maximum and healing Primordius for 10% of his maximum health.

Mutate Player (Volatile)
– When a player steps on a Volatile Pool, it inflicts 11100 to 12900 Nature damage and causes a harmful mutation every 1 sec. If a mutated player is dispelled, all mutations are removed.

Horror Viscoso
– A heavily-mutated creature made of the same fluid that spawned Primordius.