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I would think the best way of doing what you want is by parsing the session_logs().
You can then find the encounters, determine if they have been defeated, and you could record free and/or multi-stage fights.
I will leave the how as an exercise for the reader.

I would think the best way of doing what you want is by parsing the session_logs().
You can then find the encounters, determine if they have been defeated, and you could record free and/or multi-stage fights.
I will leave the how as an exercise for the reader.

Originally Posted by ckb

HA! I already have a script that does most of this. lol

I never did figure out how to know if you've defeated a monster though

Scripts I have written: Unlock Dread A Script to save you a bunch of clicks.Standard Rollover Bonus A Script that shows best items to pull/equip for bonus turns.Standard PVP Bonus A Script that shows the best items to pull/equip for bonus PVP Fights.Rollover Management A Script that does all the daily deeds you might have forgotten, or might have missed.Chatbot A Chatbot script. Simple start for those who want/need one for their clan.Zap Wand A Dungeon of Doom ZAP WAND getting script.

Dang, clingy monsters are still a pain since both pre-adv and post-adv scripts won't run between stages in multi-stage fights, and you'd have to peek potentially the whole log since they can chain, and also have to avoid double-counting the same clingy monsters. I've yet to think of a not-ridiculous way of doing this in an afterAdventureScript/betweenBattleScript.

Also I'm pretty sure 1337 monsters are going to screw things up too, though I haven't encountered one during testing yet. Really wish mafia would just expose the Encounter Listing for scripting purposes