评论

评论来自 jjanchan

布林顿电路设计教程 is a coming Toy in Legion created by Engineers. It will be available to learn via Legion Engineering, but can be crafted at Engineering skill level of 1+. It can be used by anyone (not just Engineers) and can be auctioned or traded.

Using this item will start a minigame. This is the associated achievement - 两点之间线段最短.

Jewelcrafting has a similar item - 珠宝争霸. This item is also a Toy, and starts a Bejeweled-like minigame. It has an associated achievement: 转珠狂人.

评论来自 varenne

两点之间线段最短 is awesome. Engineers can craft 布林顿电路设计教程. Everyone else can buy it from AH.

This toy will start a minigame.

Zoom your camera and play the board game.

There are dots and each dot has connections with other dots

You can swap dots positions by clicking on 1 dot and then clicking one more time on another.

Place dots in such a way that all connecting lines don't cross.

Lines will become blue when you have the right placement.

You will get the same amount of dots and lines for each turn every time you play the game. But initial dots position is randomYou can create completly different shapes at the end of each turn with the same dots. So don't consider my info below as the only acceptable. It is just one of the options you can use.Here on turn 15 you can create

The last couple of levels are quite challenging. Extra rounds are insane. you can't see lines, it is just one red mess,I reached 7-circle round and i couldn't see anything. 6-circle round was also "finding the line". Some sort of highlighting is definitely needed for the last rounds.

评论来自 teebsalot

I crafted this toy, started the mini game; and when i looked at the clock nearly 2 hours had gone by.

I eventually gave up a few levels after getting the achievement. I wonder if there is a feat of strength at a later level.

评论来自 Tsaza

I spent around 2 hours trying to make sense of #22's lines. Once I hit #23, I immediately gave up as it looked like this http://i.imgur.com/A6tCKaP.jpg

评论来自 Vegedock

Guide to try and make this as simple as possible, it's randomized each time so I could only provide tips as much as I could. Best of luck.

评论来自 taylorde

This game is so frustrating idk how others are finding it so easy i feel every time i think i got the puzzle down it only ends up making it worse. Probably felt really challenged at this puzzle game and getting this achievement is pretty difficult at least for me who is bad at puzzle games.I can imagine how rewarding this achievement must feel once you complete it but i would not dare try past level 20. While i probably won't reach level 20 for some time it is a great time killer when camping a rare spawn as you can instantly tag the mob and get the loot without having to wait and helps kill the boredom but you would lose the progress if you went really far so choose wisely. You can use the toy while mounted and it won't lose your progress although i don't think its advised to play the game while mounted lol.EDIT: I just realized you can play the game while on a flight path however it will be a lot more annoying trying to do it.

评论来自 Jujukemp

This has me so curious i made it to level 21 but im wondering if it does end.. If you do get a special prize how awesome would that be

评论来自 TheCrosshare

Fair warning; disconnections reset the game.

Not saying i was at around rank 15 but...i may have said some non-blingtronny words as it took a while to get there.

评论来自 MirtaiCH

A small hint for the big squares like the 6x6. The dots in the corners can only have 2 lines connected. If you start by trying to find those dots and put them into corners, it makes the whole thing a lot faster than just blindly trying to make line after line blue.

评论来自 renegade14

Guess im #$%^ing retarded and never gonnna get this achievement, i cant get past lvl 10 when i see this guy doing it in 45seconds. *!@# you blizzard i hate those ^&*!ty games. I dont play wow to do rubic cubes.

评论来自 brian420

This may be the most infuriating thing I have done in this game in 11 years.

评论来自 Bikonito

I've given up hope of getting this achievement. If I keep trying I might have to buy a new keyboard.My issue with it is that it doesn't seem to follow it's own rules. The lines will turn blue when they're not in the correct position leading you to believe that they are correct, but they aren't. Then you can't solve it until you find which correct line is in the wrong place.

评论来自 Cleptor

I made the toy because I had some surplus materials and time raced by as I was playing. When I looked at the clock again, 2 hours had passed. This is really fun. Does anybody know a puzzle game like this for iOS?

评论来自 Chigsam

The best thing you can do is counting how many connections a dot has. For square puzzles, corners have two, sides have 3, and cross sections have 4.

For circles, you'll want to count how many dots form the loop. Inner circles have the least, outer has the most.

For the later puzzles. Well. Look at the solution. Try to count the dots. Some puzzles have multiple solutions, and others are slightly altered; level 19 for example, in the top comment has sort of "butterfly wings" shapes. Mine did not, one wing was correct, the other was upside down.

评论来自 tale

varenne already wrote an excellent post with great picture and video links, and here are some of tips re-emphasized with a couple of additional ones.

For most of the figures it really helps at the start to find a vertex (dot) that is connected to only two others, and get it to the outside. (The connections are always called "edges", even when they're not on the outside of the figure.) For the squares these dots will always be at the outside corners, with the exception of level 12 which has no two-edged vertex. For the circles, they form the outermost circle, with the exception of level 16 which has a disconnected inner circle.

Once you get a two-edged vertex to the outside, find the vertices that it is connected to and move them to the outside as well. Then keep repeating the process, even if the vertex you're working on has more than two connections. This is particularly useful on level 18+ to start disentangling the blob in the middle, getting adjacent vertices near each other. You should be trying to form a continuous path of blue edges 50-75% around the outside. Don't worry about the connections to interior dots yet. Note that in the last few puzzles you might not even be able to spot a double-edged vertex when you start, so just begin working with any dot on the edge and eventually you'll pull one out.

For levels 18+, if you are having difficulty determining what the other vertices are that are connected to one you have roughly in place, rather than spending multiple minutes trying to trace the vibrating line I found it useful to instead move the known vertex over to a solved part of the circle and back again, triangulating how its edges move to find its other connected vertex and then finally move the distant one next to the starting one. Saves a lot of time.

Also for 18+, note that there is a regular pattern of shapes on each ring, where one more quadrilaterals made of four edges/vertices are separated by an irregular pentagram of five edges/vertices. In the outermost ring, the vertices with only two edges will be in the middle of each of these pentagrams. Using this pattern makes it super easy to determine which way to untangle some red lines when you have the vertices near to where they need to be.

Finally, pay extra attention to when you're doing stage 20, with the five concentric circles. I didn't hear or see the achievement toast and kept going all the way through 22 before looking at the insanity that was 23 and throwing up my hands in disgust ... only to discover then that I already had earned the achievement that was my goal, over an hour and a half earlier. Argh.

Good luck!

评论来自 Celticjazz

I didn't see anyone else mention this, but if you mouseover the "Blingtron's Circuit Design Tutorial" buff while you are playing it will clearly tell you which level you are on. For example: "Current Stage: 13"

Also, if you quit and open the toy again later (or even immediately) you lose your progress and start from Stage 1.

评论来自 Calucias

评论来自 Rightesnous

To earn 两点之间线段最短 achievement, you need untangle wires in 19 schemes in mini game from 布林顿电路设计教程 toy.I spend more then 4 hours to hit 22 lvl without knowing the end results, so there is simple relaxing video 20+ schemes.I hope this helps! Enjoy xDStarts from 19 scheme all of it the same type.---PS In the process of assembling schemes You can move, but if you abort the assembly, progress will not be saved and you will have to start from the first level.

评论来自 MerlinxIllidan

I just logged in to comment this achievement almost made me unsubscribe for real, no other topic has made me so mad and angry at world of warcraft, I can even tolerate bots, but this is rival to the time i got account hacked. Hated every second of this achievement I hope they stop screwing our favorite mmo and stop forcing cellphone apps into it or the like.

If you are not an achievement hunter, don't go for this.

评论来自 frakbt

Well, I finally did it. I spent all afternoon beating level 23, the puzzle with 8 rings, and no Feat of Strength, no hidden achv, not even the decency to concede I had beaten the damn game. What it did was increment the level to 24 . . . and put back up the same 8-ring puzzle I had already defeated.

##########################################################So, YOU HAVE BEEN FOREWARNED. There is no secret cow level!##########################################################

If you're interested in my method:

First I found a node that had only two lines connecting it, then put that at the bottom center edge. Then I took first a handy ziploc baggie, and later went and got a clear plastic ruler, placing one end on that node and the edge along one of the vibrating lines into the Pink Morass. Then I moved the node somewhere along the outer edge, and saw where the new line intersected the ruler. Then I moved the node back, and moved the new intersecting node from out of the Pink Morass to the node adjacent to the original.

Rinse and repeat a bazillion times, frying your retinas in the process, and "Work complete!"

评论来自 anbuhq

Guess what guys. I got DC'd after one hour and at 15th puzzle...

评论来自 gamerunknown

I believe this is a reference to a class of problems in computer programming to do with finding shortest distance or minimum spanning trees: under certain conditions, they can be solved in polynomial time (a multiple of the number of arguments) - with relatively few arguments and enough computing power, a solution will be fast and this can be solved with an algorithm. Otherwise, they will be solved in exponential time, where the number of arguments becomes a power of the input: this can be fairly slow and may require a heuristic, meaning it will be difficult to predict the length of time in which one will find a solution. It was discovered many similar problems are computationally analogous, such as, if I recall correctly, degrees of satisfiability, minimum spanning trees and the knapsack problem.

Sorry it's not pertinent to the completion of the achievement: I'm not a computer programmer myself and I'm going off a faulty memory so there are sure to be technical inaccuracies above, but a friend recommended "Algorithms" by Padamitrou, Dasgupta and Vasirani to me and I found it fascinating. I think in fact that there may not be an algorithmic solution to each puzzle, meaning we rely on our own expertise and heuristics.

As for the achievement itself: I found leaving myself plenty of time, having snacks to eat while discouraged (honestly, having a sugar boost actually led me to complete a stage I was stuck on) and finally, for squares, isolating the correct "two edge" nodes in each corner before working my way around helped, as did treating concentric circles as if they were stacked squares...