It was about how I was tired of reading all the reviews on this site and was pretty sure everyone else was too. I would help people out by reviewing a game by just taking a cursory glance at the cover.

Well, I've been informed that this might not be exactly "fair". They say "don't judge a book by its cover" and "what matters is on the inside", so when I realized that people actually upload pictures of game content and gameplay, I decided to go one better and just do my quick reviews based on the top images for each game.

I mean, wisdom of crowds should suggest that the most significant and representative images would rise to the top, right? Right?

So, once again, here's your chance to bypass reading review after obnoxious review as I reduce games to a couple sentences of analysis and opinion from the top image for that game alone.

A party/dexterity game where players obey silly rules or perform ridiculous stunts, many of which involve balancing game boxes on tables or in borderline inappropriate positions. Extremely popular with teenagers and young adults, and particularly suited for mixed parties with boys and girls. Not likely to be appreciated by those outside the target audience of ages 15-25. Very light and not recommended for serious gamers. An anniversary edition was later marketed under the name Quelf.

A game derivative of Werewolf, but with the addition of a sniffing mechanic, and popularized at Japanese tea drinking parties. Two players are chosen as werewolves by a random selection of Go stones (not included). At the instruction of a group-appointed moderator, players simultaneously close their eyes, at which point the werewolves secretly place sugar in the cup of one player that they agree upon. Keeping their eyes closed, players now pass around the cups of tea, sniffing them to try to determine which cup of tea has the sugar. Stripping the original game of the voting mechanic hampers gameplay considerably. An optional story-telling mechanic is sometimes incorporated along with the sniffing mechanic, but only makes the game drag even more - the title is an inside joke about the length of the game. More of a social activity than a game, and arguably even outside the scope of BGG. Also has poor quality components - in my copy, the handles of two tea-cups were broken. I cannot recommend this game. Stick to the original Werewolf.

A Connect Four clone by Reiner Knizia that greatly improves the game by adding numbers and paper money. Each player has their own board (a mechanic borrowed from Battleships), and places numbered tiles in secret locations on their board. You win if you connect four consecutively numbered tiles before your opponent does, and points are awarded based on the money you have at the game end. Special rules govern tile placement, but here's Knizia's genius: you can pay money to your opponent in order to place a tile on his board instead of your own in order to mess up his strategy (tiles are returned if the chosen space is occupied - but your opponent keeps your money!). It's an absolutely brilliant concept! What makes it even better: money can also be used on your turn to bet on the location of your opponent's tiles - players get the opportunity to bet/guess once each turn. Simple rules, and tense gameplay, this game is highly recommended, and in my opinion is a likely candidate to win the Spiel des Jahres award this year. Note that as with most Knizia games, the power station artwork and theme is completely pasted on.

I am glad my favourite boardgame appeals to cute little ones as well. Although this game must be a special edition where the cubes and the king are made of delicious candy. She is saying with her smile "Hm, daddy, this game was a cool choice! I hope all your other boardgames are as yummy as this one!"

I'm guessing that this is an attempt to make LARPing mainstream. You not only get the game and tons of cards and pieces, but spiffy faux-military uniforms so you can get into character. And a knife (although maybe that's a custom player component in this case). I applaud Fantasy Flight for finally packaging a LARP game in a box.