as long as I get a quality science fiction game with a versatile map editor, which we did. [imgwh 15x15:9waoz6jg]http://antioch.snow-fall.com/files/members/mAc%20Chaos/dsmile.png [imgwh 389x297:9waoz6jg]http://img294.imageshack.us/img294/1882/lolinternetuv3.gif

Wondering why we don't have usable ui's, battle.net 2.0 is such a haphazard mess, and why the game plays like C&C? http://www.destructoid.com/facebook-battle-net-integration-revealed-172910.phtml Yeah. Of course, I just play single player so chances are I am looking at this through rose colored gla...

Wondering why we don't have usable ui's, battle.net 2.0 is such a haphazard mess, and why the game plays like C&C? http://www.destructoid.com/facebook-battle-net-integration-revealed-172910.phtml Yeah. But I grew up playing Command & Conquer! Tiberian Sun was what made me love RTS games to begin wi...

WC3 isn't server hosted either. All battle.net has always done is set up a connection between two peers and then monitor it. Only the difference with SC1 and WC3 is that battle.net wasn't 'forced'. WoW is where everyone connects to a server fulltime. In SC1, WC3 and SC2 if you lose your connection ...

Strange, I really haven't noticed any kind of major connection issues on my end. I wasn't even aware that Battle.net 2.0 is Peer to Peer: I was under the impression that it was still server hosted a la WC3.

You'd think Blizzard would learn a thing or two from Activision's debauchery of MW2.