Suggestions for Fluffy

These aren't totally complete versions. I tried to keep the evo points around 18 since that's where I thought you might be didn't know for sure. Some feats are overbought just to show you the different options you could pick.

I also had some problems with Hero Lab as some of the things for this don't stack right. Also I did some research and to finally put the question to rest. Yes a summoned creature will teleport away with items that are his, his possessions. Otherwise you could summon things like Archon Hounds or something that has magical weapons beat them up and take their magical stuff and then send them back.

It's been made quite clear if it is their possessions unless they willing give it up they will teleport back and forth with it. So if you give it to him he can take it back with him and it will now go back with him to his home plane. A quick search around the board answered that quickly and makes sense if you think about it.

That being said. Lets start things off with Arcane Versions of Fluffy.

First off is machine gun fluffy. Notes- You can take the Major Magic x 3 multiples times just for different spells so even though one says x1 my intention was to have it as another x3. So 3 acid arrows and 3 Scorching Rays.

With this build I have swiftend both spells and empowered them both. So Fluffy can lead off with as a swift action Acid Arrow, then I would recommend giving Fluffy a wand or a staff with spells for him to use his standard action. To cast said spells out with a Use Magic Device or if you want you can give him Scrolls with Meta magic feats inscribed on the spell for him to use, but that would prove to be more expensive.

So basically Fluffy would for 3-6 rounds of combat send out. 3 Scorching Rays for 4D6 +50% or send out an Acid Arrow for 2D4+50% and for 4 rounds after that the acid arrow damages them for 2D4+50% unless the enemy can neutralize the poison/acid somehow. Then Fluffy can then use a staff, wand, another spell, or a scroll as his standard action.

This does make him a machine gun that last for for 36 seconds at most before he'll be back to his wand only, but then again what caster wouldn't be in trouble after that long and what combat lasts that long at your levels. So I think it's totally viable.

You don't have to use those spells but those are the ones I picked for example.

Then we have Sorcerer Fluffy. There are a line of feats Eldritch Heritage and Improved Eldritch Heritage listed below that give you Sorcerer Bloodline powers. There are a lot to choose from. I would pick a Dragon or Elemental though those are the obvious ones. Dragon will add damage to any (inset element of dragon you choose. For this build I went with Gold aka Fire) spells Fluffy makes and give him a breath attack.

The elemental damage gives you a ray attack you can use if you run out of spells and a burst attack that gives the enemies a vulnerability to the energy type you choose which you can also alter your spells to that elemental damage you choose. So you could make a Fireball spell into an acid ball for example.

The next Version I like to call the Yellow Flash or Hungry Fluffy it's built around two builds I mixed. Using a tree of feats Dimensional ---- With these four down below you get spring attack with Dimension Door. The feat tree is clear, however how they use Dimensional Door with it has wiggle room devs have admitted on the boards. So just to let you know with the The Dimensional Door Evo it lets you use 800 feet of movement per day.

So that being explained the feat tree lets you provide flanking for everyone you attacking to anyone including yourself if you wanted to do one attack behind them and then teleport to the others side and attack them. So as long as your using Dimensional door to move between the opponents you have the spring attack feat to do a full round attack on everyone you can teleport to or one one person.

I combined this with the swallow whole evolution with two bite's with grab attack's and combined with constrict. So Fluffy can teleport behind bite two people, constrict them since he's serpentine and then teleport away and then on his next turn he can then swallow them and keep on doing it. Good against minions.

This Fluffy I made for a Barbarian type look with Fluffy. Using your new Great sword I think I have a pretty good set up. Doing some research and what not you can use an improperly sized weapon at a -2 but for example. If a Large creature uses a long sword his size and a long sword for a Medium sized creature he'll take the -2 but it's considered a light weapon. Also some weapons when used by different sized people act like a different weapon.

For these example which is nicely listed in the rule for us. a Small great sword can thus become an actual Medium longsword, usable by a Medium creature without the —2 penalty for using a weapon of the wrong size. The weapon retains all of its abilities , including enhancement bonuses and weapon special abilities , except those prohibited by its current shape.

So since the weapon scales right. If we made Fluffy Large Size he could treat a Great Sword like a Long sword of the right large size. For this build I've turned Fluffy into a Huge monster to give him massive Str and Con and the ability to wield one Huge size Longsword with 3 Large Longswords to make them light for dual weapon fighting to make it easier to hit stuff.

My problem was with the feats in the end. I couldn't decided between lunge to give him even more reach, combat reflexs to get more AoO's with his already impressive reach. Power attack for extra damage, or since he has such a damn impressive str score giving him intimidating prowess so that in true Barbarian fashion he does this to his enemies.

Okay I kinda didn't think this all the way through why I'm posting it as a different post. The light weapon thing really only matters if your weapon finessing and what not I suppose. If you make them a different size to give them light properties your still taking the same penalty as if you were using the properly versioned ones but you get more damage dice. So here's a fluffy with 3 Huge Long swords and one Large Long sword to represent Ovirbane. If you wanted to turn Ovirbane into a huge sword. I'd allow you to hit it with the Transformitive weapon enhancment which is a straight 10,000 that usually only lets you switch weapon types, but I think it's a fair price to increase it's size and what not.

Ether that or you could have Torva create a spell that would allow you to resize a weapon much like the master crafting spell. That being said here's the repost of Fluffy with better weapons and I did come up with these in 2 days in my spare time... bah....

This Fluffy I made for a Barbarian type look with Fluffy. Using your new Great sword I think I have a pretty good set up. Doing some research and what not you can use an improperly sized weapon at a -2 but for example. If a Large creature uses a long sword his size and a long sword for a Medium sized creature he'll take the -2 but it's considered a light weapon. Also some weapons when used by different sized people act like a different weapon.

For these example which is nicely listed in the rule for us. a Small great sword can thus become an actual Medium longsword, usable by a Medium creature without the —2 penalty for using a weapon of the wrong size. The weapon retains all of its abilities , including enhancement bonuses and weapon special abilities , except those prohibited by its current shape.

So since the weapon scales right. If we made Fluffy Large Size he could treat a Great Sword like a Long sword of the right large size. For this build I've turned Fluffy into a Huge monster to give him massive Str and Con and the ability to wield one Huge size Longsword with 3 Large Longswords to make them light for dual weapon fighting to make it easier to hit stuff.

My problem was with the feats in the end. I couldn't decided between lunge to give him even more reach, combat reflexs to get more AoO's with his already impressive reach. Power attack for extra damage, or since he has such a damn impressive str score giving him intimidating prowess so that in true Barbarian fashion he does this to his enemies.