Magic trap

The Magic trap is a trap with many possible effects. It can occur on any level in the dungeon. It can be particularly deadly in the early game before you have a reliable method of coping with blindness, but can be useful in the mid to late game when you are better able to deal with its negative effects. The KnightQuest has 45 guaranteed magic traps; the lair of Asmodeus has three; the Valley of the Dead, the Wizard of Yendor's Tower, and the lairs of Juiblex, Orcus, and Baalzebub have two each; and the variant of Medusa's lair with Medusa to the right, the Sanctum and the Archeologist and WizardQuests have one each.

"You suddenly yearn for your distant homeland." If on the Quest portal level, or in lower Quest levels: "You suddenly yearn for your nearby homeland." If on the Quest home level and male: "You feel like the prodigal son." If on the Quest home level and female: "You feel oddly like the prodigal son."

Repeatedly #sitting or stepping on magic traps is the easiest way to raise charisma; a patient player can usually reach the maximum for his race. This is especially useful when dealing with foocubi. This effect can also acquire pets, especially when combined with the create monster effect. On average, a single magic trap grants 1.4 points of charisma.

One should prepare oneself by having telepathy and fire resistance; having a unicorn horn with which to cure blindness is also very helpful. The choice of which trap to use is also important; since the monsters are generated right next to you, they are an imminent threat, especially if you haven't genocided the more dangerous ones. Use up any traps on your Quest first, as monster generation in the Quest is biased toward relatively nonthreatening monsters. Next, start with the lowest (shallowest) dungeon levels and work your way down until you have reached the charisma score you want. Avoid magic traps in Gehennom.

A magic trap sufficiently close to an altar may be useful for generating sacrifices.

A player desperate to rid himself of cursed gear may attempt to use a magic trap for that purpose.