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Due to my data loss and reconstruction, the map had to undergo a minor coordinate change. I tried to stay true to each of your suggestions, but please note the differences

Just so you know, this WILL NOT last long, so don't be disappointed if the ending is less climactic than you had hoped for. I'm only putting this in a new thread so that the tavern thread doesn't get filled with the mechanics of combat.

@dimsdale : I'll need you to get your CS up as soon as possible. If you can't do it by the next post, at least provide your max HP and your max HS.

"Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

The area around Rhagast literally detonates with flame. When it clears, the minotaur smokes and smolders, while a phoenix the size of a raven blazes by his head and a wolf of pure fire pours forth hellfire.

Phoenix's eyes blaze with a snarl on her face that falters slightly when she sees how little her assault slowed the minotaur down...

OOC:

Turn Summary: Rhagast takes 51 fire damage on his turn and 23 more at the start of his next turn.
There's a Flaming Sphere in J13 1 square up, a Hell Hound in K11 (they occupy their squares).
Phoenix is didn't move and is at 48/53hp. She has resist 10 fire and cold and any creature that attacks her takes 1d6+15 fire damage, 3d6+24 if it's a melee attack. She has Shield and Infernal Wrath readied.

Readied Actions:Infernal Wrath(free): The first creature to attack Phoenix takes 2d6+9 fire damage.Shield(immediate interrupt): If a creature's attack would miss if Phoenix's AC or Ref were 4 higher, Shield triggers to make it miss.

WHOA! shouts Gil, regretting his decision to move closer to the door for a better look at this pirate fellow. After the fiery display, the wizard decides caution the better part of valor, and begins to move away from the rampaging minotaur and the explosions around him.

Gil

"Readied" Immediate Actions

Phantasmal Henchman (Immediate Interrupt)
Trigger: An ally within 10 misses an enemy with an attack.
Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.

The hellhound and Gill suddenly learn that it is not wise to stand in the path of a charging minotaur. The pirate knocks them aside as he crosses the common room in three strides, bringing his axe to bare in a flash.

Brastrix, however, is too quick for the oaf. The blade comes crashing down on the bar leaving a gash that splits the counter clear to the floorboards.

Blagarm's face goes white as a sheet, and he ducks for cover behind a more substantial section of the bar as quickly as he can.

GM:

For those of you who aren't familiar with my style, please be sure to read all the spoilers below. I tuck them away so that the post doesn't get huge (not so that you can ignore them).

"Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

Gil! Lerrick screams, then moves quickly, skirting around a table, then moving towards the spellcaster. She stops behind another table, which is positioned between herself and the thug. She then focusses her attention on Gil, mumbling something under her breath as her eyes glow bright silver. Healing warmth spreads through Gil's body as a result of her actions.

Phoenix snarls and the flaming shroud about her blasts away like a nova though somehow leaving Brastrix unhurt. While Grum catches fire, the other two are unhurt. As she summons her tiny phoenix back she pulls forth another hellish beast of raw, jagged lava that lashes out at Rhagast ineffectually.

Fortunately, the Hell Hound is a little more effective.

OOC:

Turn Summary: Grum takes 20 fire damage and 5 ongoing fire damage(save ends).
Rhagast takes 29 fire damage and 17 more at the start of his next turn.
There's a Flaming Sphere in J7 2 squares up, a Hell Hound in K11 prone, and a Magma Beast in G8(they occupy their squares).
Phoenix is didn't move and is at 43/53hp. She has resist 10 fire and cold, is slowed, and any creature that attacks her takes 1d6+15 fire damage, 3d6+24 if it's a melee attack. She has Shield and Infernal Wrath readied.

Readied Actions:Infernal Wrath(free): The first creature to attack Phoenix takes 2d6+9 fire damage.Shield(immediate interrupt): If a creature's attack would miss if Phoenix's AC or Ref were 4 higher, Shield triggers to make it miss.