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It's not a good idea to share versions of Animations.rxdata. You can use it personally to make the animations, but when it comes to sharing them, you should export the one you want individually as an anm file (basically a txt file) from the "Animation Editor" in the External Editor. It's much more flexible, more accurate, contains extra animations settings which may be used, and so on.

Put the exported anm file, audio file(s) and animation sheet into a zip and upload it somewhere (or attach them to a post in this thread). You can bundle a few animations together, although remember that each will have its own anm file. Each Essentials version will gather all of these and include them.

Your method is not efficient, because only one person can work on animations at once. With exporting animations, everyone can pick and choose which ones to load into their game, in which order, and allows everyone to work on their own animations at once without fear of disrupting someone else's work.

Plus, animations are converted from the Database into a (somewhat) different format which is used both in the game and the Animation Editor. If you don't want to learn at least how to export an animation from the Animation Editor (which is easy, by the way), then, well...

Yes, the Animation Editor is a little clunky, but it can do practically everything that the Database Editor can do, plus more things on top of that. It also shows you exactly what you'll get from an animation. The Database Editor is simply obsolete. As I said, you can use the Database Editor to "sketch" your animations if you want, but when it comes to sharing them you really should export them individually from the Animation Editor.

Your method is not efficient, because only one person can work on animations at once. With exporting animations, everyone can pick and choose which ones to load into their game, in which order, and allows everyone to work on their own animations at once without fear of disrupting someone else's work.

Plus, animations are converted from the Database into a (somewhat) different format which is used both in the game and the Animation Editor. If you don't want to learn at least how to export an animation from the Animation Editor (which is easy, by the way), then, well...

Yes, the Animation Editor is a little clunky, but it can do practically everything that the Database Editor can do, plus more things on top of that. It also shows you exactly what you'll get from an animation. The Database Editor is simply obsolete. As I said, you can use the Database Editor to "sketch" your animations if you want, but when it comes to sharing them you really should export them individually from the Animation Editor.

I never said I didn't know how to use the poorly designed external editor. I just simply said that I refuse to use it to manage my animations, at least until I complete enough to spend my time working with it...

But back to the actual purpose of this thread, we need dedicated rippers for these graphics. The graphics on spriter's resource aren't enough. MikauSchekzen, did you manage to get medifire to work for you?

Right, I've made a proper page on the wiki for this project (which I've taken the liberty of calling the "All Animations Project"), I've made a news post on the wiki's main page about it, and I've added a link in my signature.

Wow! This sounds awesome! If you guys can actually pull this off, it'll make Pokémon Essentials much more professional. I don't know how I can help, because I'm not too good at ripping sounds or at anything to do with graphics, but I'll support where I can (possibly recruiting more members?)
In short: can't wait, good luck and is this still alive?

Put the audio file(s) into the Audio/SE folder. Put the graphic file into the Graphics/Animations folder. Put the .anm file into the game's main folder. None of them require special sub-folders to be created.

Put the audio file(s) into the Audio/SE folder. Put the graphic file into the Graphics/Animations folder. Put the .anm file into the game's main folder. None of them require special sub-folders to be created.

I don't know why you're looking at the Database - it's obsolete and unused, and just happens to contain some old information. The Essentials Animation Editor (your first screenshot) is the only important thing.

Assuming you've saved the animations, the weather animations should show in battle. Note that there is (currently) no animation for using a weather-inducing move, and the animation you're playing with is the one that shows at the end of each round while the weather persists.

I don't know why you're looking at the Database - it's obsolete and unused, and just happens to contain some old information. The Essentials Animation Editor (your first screenshot) is the only important thing.

Assuming you've saved the animations, the weather animations should show in battle. Note that there is (currently) no animation for using a weather-inducing move, and the animation you're playing with is the one that shows at the end of each round while the weather persists.

But there does not work the animation of Sunny Day, Rain Dance, Sandstorm, Hail. (I refer to the animations of these attack at the end of every round.)
These four attacks are saved in the AnimationEditor, so they should work.

Brother1440 sure is dedicated, I'd say to add more options in the Animation Editor. For example, moving the pokemon (before, in-between, and after), the skill is used, making pokemon disappear then reappear. You know, for some of the move, and @Brother1440 thanks for your commitment.

Put the audio file(s) into the Audio/SE folder. Put the graphic file into the Graphics/Animations folder. Put the .anm file into the game's main folder. None of them require special sub-folders to be created.

The main folder is the one which has Game.exe and Game.rxproj in it (you run the latter to open your game in RMXP). It also has the folders "Audio", "Graphics" and "PBS" in it, as well as Editor programs, ExtendText and a shortcut to the wiki (plus other things).

The main folder is the one which has Game.exe and Game.rxproj in it (you run the latter to open your game in RMXP). It also has the folders "Audio", "Graphics" and "PBS" in it, as well as Editor programs, ExtendText and a shortcut to the wiki (plus other things).

When I go into the editor and go to "animations" and press "load all animations" it tells me that there are none in the animation folder even though I have the .anm files in there, unless I'm missing something.

Oh, I forgot about that feature (I'd seen it in passing ages ago but it never really registered in my mind).

Unless you're loading lots of animations at once, it's probably best to ignore it, and to import each animation manually from within the Essentials Animation Editor. I don't think it moves any files around so you'd need to do that anyway, and it may not even work properly anyway due to me changing things.

Oh, I forgot about that feature (I'd seen it in passing ages ago but it never really registered in my mind).

Unless you're loading lots of animations at once, it's probably best to ignore it, and to import each animation manually from within the Essentials Animation Editor. I don't think it moves any files around so you'd need to do that anyway, and it may not even work properly anyway due to me changing things.

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