This is a list of all of the game mechanics we have not been able to verify ourselves yet (largely due to us just not having chars with the items/powers). We are working on verifying them as fast as we can through our own testing or testing of people we know. If you can help us finish this faster, we would really appreciate it!

If you do decide to post information, please post it in a format that we can verify, such as screenshots and/or combat logs. Hit me up if you need more information on how to go about testing one of these if you have the item. I will come into this post and delete items as they are completed/verified.

azerite azeriteablativeshielding Ablative Shielding
How much is this reduced when taking further damage?
Falling below 40% health grants you 944 Armor for 10 sec. Taking further Physical damage reduces the Armor granted. May only occur every 30 sec.
azerite azeritebarrageofmanybombs Barrage Of Many Bombs
Is it realistic for all 5 bombs to hit a target, or should we adjust this? For now we assume only 3 bombs will hit any one target.
Your spells and abilities have a chance to fire a bomb at your target, which when in proximity breaks into 5 smaller bombs. Upon hitting the ground, each smaller bomb deals 926 damage to all nearby enemies.<br/><br/>Increases your Kul Tiran or Zandalari Engineering by 25.<br/><i>1.50 * (1 + haste) rppm</i>
azerite azeritebulwarkofthemasses Bulwark of the Masses
Check if this is buffed by Vampiric Blood
When you are surrounded by 4 or more enemies, gain a shield that absorbs 10620 damage. Cannot occur more than once every 20 sec.
azerite azeritecankerouswounds Cankerous Wounds
This power's effects are on festering strike, and festering wound. check to see if the 20% increase in 3 wound procs from cankerous wounds results in a 60% (multiplier) chance or 70% (additive) to get 3 festering wound stacks from festering strike.
DeathKnightUnholy
Festering Strike deals 2172 additional damage and has a 20% increased chance of applying 3 Festering Wounds.
azerite azeriteconcentratedmending Concentrated Mending
test refresh logic in game. For now we assume Legacy instead of 30% rule.
Your healing effects have a chance to grant the target 70 additional healing every 2.0 sec for 12 sec. This effect doubles every 2.0 sec.<br/><i>3.00 * (1 + haste) rppm</i>
azerite azeritecontemptuoushomily Contemptuous Homily
Does the DoT extension scale with stacks of the trait?
PriestDiscipline
Penance deals an additional 193 damage and extends your Shadow Word: Pain by 1 sec per bolt.
azerite azeriteebbandflow Ebb and Flow
Verify the distance function
ShamanRestoration
Healing Tide Totem restores up to 334 additional health each pulse, based on how close your allies are to the totem. Maximum benefit for allies within 8 yds of the totem.
azerite azeriteelusivefootwork Elusive Footwork
Right now this buffs Blackout Kick for Windwalker and Mistweaver as well. Intended?
MonkBrewmaster, MonkMistweaver, MonkWindwalker
Blackout Strike deals an additional 507 damage. Blackout Strike critical hits grant an additional 1 stack(s).
azerite azeriteeternalruneweapon Eternal Rune Weapon
test to see if this extends duration based on base cost of abilities or on actual runes spent
DeathKnightBlood
Dancing Rune Weapon grants you 590 Strength, and each rune spent increases its duration by 0.5 sec, up to a maximum of 5 sec.
azerite azeritefilthytransfusion Filthy Transfusion
Refresh type?
Your damaging abilities have a chance to invoke a tainted swamp beneath the target, siphoning 6162 health from them over 6 sec.<br/><i>2.00 * (1 + haste) rppm</i>
azerite azeritegatheringstorm Gathering Storm
Does this apply the buff right when you cast, or only after the first tick?
WarriorArms, WarriorFury
While Bladestorming, every 1.0 sec you gain 94 Speed and Bladestorm's damage increases by 181. Lasts 6 sec.
azerite azeriteindomitablejustice Indomitable Justice
Verify how this damage scales.
PaladinRetribution
Judgment deals additional damage when your health percentage exceeds the target's, up to 3132 damage.
azerite azeriteinfernalarmor Infernal Armor
Test whether the ICD on the damage proc is per target or not.
DemonHunterVengeance
Immolation Aura increases your Armor by 360, and causes melee attackers to take 255 Fire damage.
azerite azeriteinvigoratingbrew Invigorating Brew
Is the increase on all targets, or just main target?
MonkMistweaver
Vivify does an additional 1448 healing when empowered by Thunder Focus Tea.
azerite azeriteironfists Iron Fists
Verify if this refreshes every time 4 targets are hit
MonkWindwalker
Fists of Fury grants you 734 Critical Strike for 10 sec when it hits at least 4 enemies.
azerite azeritelatentpoison Latent Poison
Verify whether the debuff stacks on a second target from the Hydra's Bite aoe damage
HunterSurvival
Serpent Sting damage applies Latent Poison, stacking up to 10 times. Your Raptor Strike consumes all applications of Latent Poison to deal 760 Nature damage per stack.
azerite azeriteliberatorsmight Liberator's Might
Verify whether the spell data RPPM is the base for PvE, or the increased value for PvP.
Your spells and abilities have a chance to grant 281 Critical Strike and 171 Haste for 10 sec. <br/>Attacking a member of the opposite faction significantly increases this chance.
azerite azeriteopenpalmstrikes Open Palm Strikes
Do the cleave hits also trigger this? Do the cleave hits get full benefit from the damage increase?
MonkWindwalker
When Fists of Fury deals damage, it has a 5% chance to refund 1 Chi, and it deals 1001 additional damage.
azerite azeriterevelinpain Revel in Pain
verify if this shield is modified by versatility and verify that its absorption scales 1 to 1 with damage dealt during fiery brand.
DemonHunterVengeance
When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 28780 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
azerite azeriterezansfury Rezan's Fury
Does this summon a pet that does the damage? Or, does it use the player's damage multipliers? How does the DoT refresh?
Your damaging abilities have a chance to call a Child of Rezan to viciously rend your target, dealing 2280 Physical damage and causing them to bleed for 4560 damage over 12 sec.
azerite azeriterigidcarapace Rigid Carapace
Verify how this works. Does it stay up as long as you have Demon Spikes? Does it keep stacking past 10 if demon spikes lasts longer than 10 seconds? etc.
DemonHunterVengeance
Demon Spikes increases your Armor by 54 every 1.0 sec, for 10 sec.
azerite azeritesanctum Sanctum
verify if this shield scales with versatility
PriestDiscipline, PriestHoly
When you cast Fade, absorb 12259 Magic damage for 10 sec.
azerite azeriteseismicwave Seismic Wave
How wide is the line? Can this reliably hit most targets near your main target?
WarriorArms
Overpower causes a seismic wave that deals 2280 Physical damage to enemies in a 10 yd line.
azerite azeritestaggeringstrikes Staggering Strikes
Does this reduce total stagger amount or tick amount? Right now we assume total stagger amount, but it seems very weak.
MonkBrewmaster
When you Blackout Strike, your Stagger is reduced by 2172.
azerite azeritestalwartprotector Stalwart Protector
verify whether or not this shield scales with versatility.
PaladinHoly
When you cast Divine Shield, grant 4904 absorb for 15 sec to nearby allies.
azerite azeritesteadyaim Steady Aim
Check whether or not this buff applies to just your first aimed shot missile or both if you have double tap (right now we buff the first one only). We are assuming this applies the debuff on missile fired for steady shot (thus it would buff a subsequent lock and load aimed shot) since that is how things generally worked in Legion, but we should verify.
HunterMarksmanship
Steady Shot increases the damage of your next Aimed Shot against the target by 869, stacking up to 5 times.
azerite azeritesurgingtides Surging Tides
verify if this shield scales with versatility.
ShamanRestoration
If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 5900 damage for 8 sec.
azerite azeritethirstingblades Thirsting Blades
Check if the start of a raid event resets stacks on this buff. Also verify if both hands hits get full benefit
DemonHunterHavoc
Every 1.5 sec, increase the damage of Chaos Strike by 65 and reduce its cost by 1 Fury. This effect stacks.
azerite azeritetrailingembers Trailing Embers
This won't realistically hit all targets in a group. Come back and adjust this to just have a chance to hit targets in order to reduce damage appropriately based on logs. Right now we assume it always applies to the main target.
MageFire
Pyroblast burns enemies between you and the target for 772 Fire damage over 6 sec.
azerite azeritetwistedclaws Twisted Claws
Can this proc on all targets? For now we assume yes.
DruidGuardian, DruidFeral
Thrash's direct damage has a 50.0% chance to grant you 77 Agility for 12 sec, stacking up to 5 times.
azerite azeriteumbralblaze Umbral Blaze
verify whether the DOT has a chance to be applied to all targets hit by the Hand of Guldan meteor or just your current target. verify how the DOT refreshes. Also verify if the damage scales with soul shards spent on HoG
WarlockDemonology
Your Hand of Guldan has a 15% chance to burn its target for 1535 additional Shadowflame damage every 2.0 sec for 6 sec.
azerite azeritewildfirecluster Wildfire Cluster
verify how many bombs are actually shot in-game. For now we will have 3 bombs hit targets, which is still probably very high. We will want to set a number of bombs that hit main target on average and number that hit secondary targets on average.
HunterSurvival
Wildfire Bomb drops a small cluster of bombs around the target, each exploding for 478 damage.
enchant 5946 Coastal Surge
proc rate from spell: 255148 figure out how this refreshes
Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec.
item 152636 Endless Tincture of Fractional Power
Find the str/int buff names. For now we are using currents for all three.
Use: Copies the wearer's current flask buff but at a fraction of the power. Lasts 12 sec.
item 155881 Harlan's Loaded Dice
How many buffs do you get when you roll? It looks like the buffs stack to 3, so maybe it picks 3 randomly?
Equip: Your attacks and abilities have a chance to roll the loaded dice, gaining a random combination of Mastery, Haste, and Critical Strike for 15 sec.<br/><i>1.00 rppm</i>
item 158556 Siren's Tongue
Triggered by spell: 268512. Verify refresh rule.
Equip: Your spells and abilities have a chance to heal you for 3145 over 6 sec.<br/><i>1.50 * (1 + haste) rppm</i>
item 159610 Vessel of Skittering Shadows
Triggered by spell: 270809. Verify the speed of the pet creeping toward target. Is the damage done by the pet or player?
Equip: Your damaging spells have a chance to summon a Volatile Shadeweaver, which creeps towards the target and explodes on contact, dealing 2396 Shadow damage divided evenly among enemies within 8 yards.<br/><i>2.00 * (1 + haste) rppm</i>
item 159619 Briny Barnacle
Triggered by spell 268191. Verify refresh rule. When this "splashes" do the new targets get a fresh application or whatever time was left?
Equip: Your attacks have a chance to inflict Choking Brine, dealing 200 damage every 1.0 sec for 6 sec. If the target dies with Choking Brine it splashes to all targets within 8 yds.<br/><i>4.00 * (1 + haste) rppm</i>
item 159627 Jes' Howler
Since the radius is 20 yards, assume this hits you and 4 other people. Verify: make sure that assumption matches the majority of logs.
Use: Let out a Motivating Howl, granting 765 Versatility for 12 sec split among you and up to 4 nearby allies. For each ally you motivate, you gain an additional 95 Versatility.<br/><i>120 sec cooldown</i>
item 159644 Geti'ikku, Cut of Death
Verify refresh rule.
Equip: Your melee attacks have a chance to make the enemy bleed for 9167 Physical damage over 12 sec. You are healed for 8021 when an enemy dies while bleeding from Geti'ikku.<br/><i>1.00 * (1 + haste) rppm</i>
item 159653 Bile-Stained Crawg Tusks
Triggered by spell: 281720. Verify refresh rule.
Equip: Your melee attacks have a chance to poison the enemy for 791 Nature damage over 9 sec, stacking up to 3 times.<br/><i>4.00 rppm</i>
item 159660 Servant Splitter
Verify refresh rule. Is this reduced by armor?
Equip: Strike your enemy with a powerful blow, dealing 1584 damage over 12 sec.<br/><i>1.69 * (1 + haste) rppm</i>
item 160655 Syringe of Bloodborne Infirmity
Verify refresh rule.
Equip: Your attacks have a chance to cause Wasting Infection, dealing 2298 Shadow damage over 12 sec. Attacking an enemy suffering from Wasting Infection grants you 86 Critical Strike for 6 sec, stacking up to 5 times.<br/><i>1.00 * (1 + haste) rppm</i>
item 161117 Berserker's Juju
Verify rating value - spell data looks incomplete. In simulation, this trinket would only be worthwhile for a tank or healer, since we don't simulate damage taken for DPS.
Use: Grants Haste based on percentage of maximum health that is missing.<br/><i>60 sec cooldown</i>
item 161182 Cracked Crawg Shackles
Need an in-game test to determine what this pet does. For now we are using spell data damage and assuming it just attacks with 2.0 speed.
Equip: Your attacks and spells have a chance to summon a Released Crawg to your side for 15 sec.<br/><i>1.00 * (1 + haste) rppm</i>
item 161375 Void Portal Stone
There is no cooldown information for this item in spell data. This item might not be real.
Use: Increase your Critical Strike by 263 every 2.0 sec. Lasts 14 sec.
item 163936 'Bygone Bee' Almanac
Verify how much the buff/cooldown are extended/reduced
Use: Increase your Mastery by 756 for 12 sec. Spending resources extends the duration of this effect, or if it is not active, reduces its cooldown.<br/><i>120 sec cooldown</i>
item 163937 Leyshock's Grand Compilation
We need testing to figure out how this item works.
Equip: Your damaging and healing spell casts grant you 20 of a secondary stat for 15 sec, based on the spell. These effects stack up to 3 times.
spell agonysoulsharddriver Agony Soul Shard Driver
Verify this formula for BfA. Only blue post indicated a 15% increase from Legion, so that is the current implementation.
WarlockAffliction
spell angelsmercy Angel's Mercy
verify the max cooldown reduction
PriestHoly
spell awakening Awakening
Verify proc mechanics. For now we are assuming it still uses a "deck" proc type with a 20 card deck.
PaladinHoly
spell brambles Brambles
Verify shield amount
DruidGuardian
spell dampenharm Dampen Harm
Figure out how the damage reduction scales with the size of the hit.
MonkBrewmaster
spell dungeondelver Dungeon Delver
Right now this is always on. Revisit if a significant number of raids/dungeons are outdoors and we want a way to specify that in boss scripts.
spell fallout Fallout
Verify proc chance
DemonHunterVengeance
spell festeringwound Festering Wound
check to see if the 20% increase in 3 wound procs from cankerous wounds results in a 60% chance or 70% to get 3 festering wound stacks from festering strike.
DeathKnightUnholy
spell fireblood Fireblood
Right now we aren't considering the bonus from cleansing. If we decide to model that, revisit this spell.
spell foodagility Well Fed - Agility
find the aura spell ID for BfA
spell foodintellect Well Fed - Intellect
find the aura spell ID for BfA
spell foodstamina Well Fed - Stamina
find the aura spell ID for BfA
spell gluttony Gluttony
Verify the proc chance. Also verify if it can extend an active meta or just won't proc if you have meta.
DemonHunterVengeance
spell luminousbarrier Luminous Barrier
Can this crit?
PriestDiscipline
spell metamorphosis Metamorphosis
verify the behavior of this spell. A 1 second channel time is added to account for the leap into the air. If you extend meta twice during the duration, the second extension seems to add in the channel time of eye beam. If you extend a demonic meta with meta, you only get 30 second extension - the "channel" of meta is not included.
DemonHunterHavoc
spell netherportal Nether Portal
Verify proc chances. Prince Malchezaar might be lower chance. Eyes of Gul'dan is able to summon more than one - random or based on shards spent? Does spending more shards have higher chance to summon "better" demons?
WarlockDemonology
spell potionofburstingblood Potion of Bursting Blood
double check if armor reduces this
spell rage Rage
Confirm 1 sec ICD for rage from getting hit. This is the spell in logs for the rage gains from getting hit and auto attacks.
WarriorProtection
spell summonrandomdemon Summon Random Demon
We use this spell to pick a random demon to summon from the Nether Portal or Inner Demons. Verify proc chances. Prince Malchezaar might be rare compared to the other demons.
WarlockDemonology
spell timeanomaly Time Anomaly
Verify what the proc chance is, and what the "rules" are for when it can proc - like: it won't proc evocation during evocation, etc.
MageArcane

azerite azeritebrainstorm Brain Storm Does this last 10 seconds after Evocation is done? Or for a total of 10 seconds from the start of Evocation? MageArcane While channeling Evocation, your Intellect is increased by 135 every 1.0 sec. Lasts 10 sec.

The proc starts as soon as you start channeling Evocation but refreshes the duration every tick.

Thanks for the info. I am a little confused by the melee damage… I would expect the earth elemental’s melee damage to be 80% higher with Primal Elementalist. Unless the bonus from Rumbling Tremors is not getting multiplied?

Could you tell me how much Versatility you have? Assuming you had stats the same with all these tests (with/without trait and with/without primal). I’m trying to figure out how it is calculating the melee damage.

It looks like the bonus from Rumbling Earth isn’t being multiplied by Primal Elementalist - but maybe it is being multiplied by your Versatility?

Right, I don’t know what I’m doing with this but I looked it up because my Teebu’s Scorching Straight Sword didn’t appear in my weapons list for Best in Bags. Here’s a log of 201 procs over 12.52 of me just AFK autoattacking with one equipped and a different offhand weapon, against 4 dummies with Rushing Jade Wind activated to try to maximise proc rate. I’m hoping this is enough data for you. If not, please give me direct instructions on what you need.

I’m glad I could help, the procs do seem rather front loaded as it can go from 0 procs for a long period of time then 10 over the next 8 seconds but I guess you can see that from the data, if you want me to do a 0 haste longer run or something just let me know.

BTW is there any way I can force this to show up in my AMR best in bags list? I’d like to be able to use it in a set (I change spec an awful lot, especially when WQing with friends due to PVP and 5 man WQs etc) and use the auto change set option but I keep having to manually equip it, which is a pain.

azerite azeritefontoflife Font of Life
No proc rate information in spell data
MonkMistweaver
Your Essence Font’s initial heal is increased by 253 and has a chance to reduce the cooldown of Thunder Focus Tea by 1 sec.

But I’m not sure what a good testing methodology for the proc rate would be. It seems totally random I’ve seen it proc 7+ times on 2 Essence Fonts in a row just now, other times as low as 2. Does the even combat log or will I need to make a video for it?

You can lock it in by choosing it from the list when viewing the BiB result.

Yeah just looking at that log… it seems like it is most likely an rppm mechanic and not a flat % proc chance… but hard to say for sure.

I guess the other test we could do to confirm would be if you made a log where you were only hitting one target - like just auto-attacking a target for about the same amount of time. That would then give us enough info to say for sure if it is a % chance or rppm.

The even would show up in logs - although making a long log will be tedious because of the cooldown on Essence Font.

Even a few casts could give us some idea… from what you are saying it seems like it is a % chance… but figuring out that % will be difficult without a lot of data. We might have to wait until raid/mythic+ logs are available.