I need a bit of help in defining 3 terms for my game (Tactical Ops)Think of them as attributes you roll if you make your PC behave in a certain way.

At the moment thay are defined as Force and Finesse and Caution , but I'm not happy with them at all, they produce quite some confusion at the table.So here is what they should represent ... hope you guys can help me figure out some fitting names:

One is for when your PC acts in an open, simple and straightforward way to reach his goal.ex.. I want to hit you = I walk towards you and punch you in the face

One is for when your PC acts in a more convoluted and complex way, maybe performing a little chain of tasks or intermediary steps to reach the final goal.ex.. I want to hit you = I cut the rope holding the chandelier dangling over your head

One is for when your PC acts in a defensive way, he's covering his ass first and foremost while still trying to do something useful toward his main goal.ex.. I want to hit you = I take cover, defending myself and soaking up blows until there is an opening and then I strike you

NOTE: I almost forgot!Don't get deceived by my simple examples... all 3 attributes are meant to be equally usable in a Physical, Mental or Social arena to perform any kind of action.

So Force is also meant to fit a way of performing a mental actions (like sheer number crunching or straight-line logic) as well as a social actions (like going right to the girl and say "Hey Sexy").