A little less than a month has transpired since the launch of the GeForce GTX 770, and we’re back again with another new NVIDIA card. As is usually the case with NVIDIA video card family launches, NVIDIA has started at the top and has been working their way through the list, refreshing consecutively lower-end video cards. GTX 770 saw the $400 price point refreshed with a new high-end GK104 part, and now the sub-$300 price point is due for a refresh with a new lower-end GK104 part.

Launching today, that part will be GeForce GTX 760, the direct successor to the GTX 660 Ti. Whereas the GTX 770 fully supplanted the GTX 680 and put the GTX 670 in a tough spot, GTX 760 will be doing the same thing from the other direction, replacing GTX 660 Ti while also assuming the rest of the market segment formerly inhabited by the GTX 670. As a result NVIDIA is gunning for performance between a GTX 660 Ti and GTX 670, while bringing the price down to $249, nearly $50 below GTX 660 Ti. Consequently this is a lot like the GTX 770 launch – a GK104 refresh that will see NVIDIA delivering more for less.

GTX 770

GTX 760

GTX 660 Ti

GTX 560 Ti

Stream Processors

1536

1152

1344

384

Texture Units

128

96

112

64

ROPs

32

32

24

32

Core Clock

1046MHz

980MHz

915MHz

822MHz

Shader Clock

N/A

N/A

N/A

1644MHz

Boost Clock

1085MHz

1033MHz

980MHz

N/A

Memory Clock

7GHz GDDR5

6GHz GDDR5

6GHz GDDR5

4GHz GDDR5

Memory Bus Width

256-bit

256-bit

192-bit

256-bit

VRAM

2GB

2GB

2GB

1GB

FP64

1/24 FP32

1/24 FP32

1/24 FP32

1/12 FP32

TDP

230W

170W

150W

170W

Transistor Count

3.5B

3.5B

3.5B

1.95B

Manufacturing Process

TSMC 28nm

TSMC 28nm

TSMC 28nm

TSMC 40nm

Launch Price

$399

$249

$299

$249

The GTX 760 is essentially composed of the only GK104 configuration we didn’t see with the 600 series: 6 SMXes attached to a full 32 ROP, 256-bit memory bus. This is the fewest number of enabled SMXes on any desktop GK104 part – GTX 670 and GTX 660 Ti both had 7 SMXes – but it’s 32 ROPs versus the 24 ROPs on GTX 660 Ti. As a result we’re looking at a configuration that technically has less shading and texturing throughput than the retiring GTX 660 Ti, but more ROP throughput and memory bandwidth than that same part, on-par with the equally retiring GTX 670.

Note that this is also the only desktop GK104 part that potentially ships with 3 GPCs; with 2 SMXes disabled, a GPC goes with it if those SMXes are part of the same GPC. Though as with the other NVIDIA parts where there’s a variable number of GPCs, we haven’t seen a measurable impact on performance, so it’s more of a technicality than a meaningful difference.

Like the GTX 770, the GTX 760 is fairly highly clocked for a GK104 part. Its base clockspeed of 980MHz is 65MHz (7%) higher than both the GTX 670 and GTX 660 Ti, which helps to offset the lost SMX. At the same time this gives the GTX 760 more ROP throughput than even the GTX 670. The end result is a product whose performance bounces between the GTX 660 Ti and GTX 670 depending on the workload, and typically is biased towards the GTX 670. Altogether we’re looking at about 92% of the GTX 660 Ti’s shading/texturing performance and 43% more ROP throughput. Memory clocks on the other hand are unchanged at 6GHz, but thanks to its full 256-bit memory bus GTX 760 will have 33% more memory bandwidth than GTX 660 Ti.

On the performance front GTX 760’s other trick compared to the GTX 600 series parts it replaces is that like the GTX 770 it’s a GPU Boost 2.0 part, meaning its boost performance is further min-maxed than GPU Boost 1.0 parts. Thermals willing, our sample boosts to 1149MHz out of the box – the official boost clock is over 100MHz lower at 1033MHz – a bigger and more frequent boosting outcome than what we saw with the GTX 660 Ti. So even though GTX 760 still theoretically has lower shader performance than GTX 660 Ti, there’s only a single benchmark where the GTX 760 doesn’t beat its predecessor, and it’s a non-gaming benchmark at that.

Meanwhile GTX 760’s TDP will stand at 170W, the same TDP as the GTX 670. Accounting for throttling differences from GPU Boost 2.0 that will have GTX 760 reaching its TDP more often, GTX 760 will essentially draw as much or more power than GTX 670, never mind GTX 660 Ti. Like GTX 770 NVIDIA has little choice but to raise their TDP here at any given tier in order to unlock more performance. 170W in turn is a rather intentional number that will allow NVIDIA’s partners to recycle their GTX 670 designs since the maximum power draw (and maximum heat generation) remain unchanged. Idle power on the other hand is going to be marginally lower, as like the GTX 770 the GTX 760 implements a lower idle clock state that shaves off a couple of watts.

Moving on, with this launch we’ll see NVIDIA shrink their desktop product stack a bit. With GK110 based cards at the high-end of NVIDIA’s stack and price compression below $500 pushing prices down, the desktop GK104 product stack is being reduced from 3 cards – GTX 660 Ti, GTX 670, GTX 680 – to just two cards. NVIDIA’s configurations leave them an out should they ever need it, but as it stands these will be the only two GK104 cards in NVIDIA’s 700 series lineup, with GTX 770 and GTX 760 splitting up the old market segments.

With a launch price of $249, GTX 760 is another aggressive launch for NVIDIA compared to both their previous generation products and AMD’s current lineup, with NVIDIA now offering performance notably better than what have been more expensive products. Other than its lower 150W TDP, GTX 660 Ti is fully redundant at this point; GTX 760 is faster and cheaper. GTX 670 is still going to be a hair faster, but with GTX 670 prices still above $300 it’s not being placed at a value sweet-spot, and like the rest of the GK104 based 600 series lineup is slowly being phased out entirely.

The more dynamic matchup will be GTX 760 versus AMD’s product lineup. $249 cuts right down the middle of AMD’s current product lineup, putting GTX 760 between the Radeon HD 7870 and 7950. At the same time NVIDIA’s goal here is to beat the 7950 in performance – keep in mind the GTX 660 Ti tied the original (non-boost) 7950 – which is something the GTX 760 doesn’t have too much trouble with. AMD and their partners have already prepared for this somewhat, as after-rebate prices on 7950 cards have come down from about $300 to about $280 in the last month, but that means GTX 760 still carries a $30 lower price tag. Once more there are no bundles in play on the NVIDIA side, so the wildcard on the AMD side will once more be their 4 game Level Up with Never Settle Reloaded bundle.

Finally, this is another hard launch. GTX 760 cards will be available from the usual retailers and e-tailers. Meanwhile since GTX 760 is designed to be a drop in replacement for GTX 670 on board designs, NVIDIA’s partners will be launching with fully custom cards right away, most of them based on their previous customized GTX 670 designs. Reference style cards will likely be few in number, but unlike the GTX 770 launch (with its relatively expensive Titan cooler) the GTX 670/760 reference cooler does not price itself out of the market.

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108 Comments

Going by my chart, I have the GTX 760 winning in 7 of 10 games (all but DiRT, Hitman, and Crysis 1) at our highest 1080p quality settings, which is where I'm focusing on for a card this expensive. Of those magnitude matters; most of those GTX 760 wins are in the double digits, so the average does indeed end up being 8%

As for frametimes, the idea is that we would normally include them. That said this review left us crunched for time; I would have likely needed to drop the Fermi cards to make time. With that in mind, there's absolutely nothing interesting going on with single-GPU frametimes right now with the games we use. The only place NVIDIA still differ are under multi-GPU scenarios.Reply

With a sample size of 10, the median would not be a very helpful information. To be honest, the mean is not all the important either. The distribution of performances is not all that random when comparing nVidia and AMD, but rather there are significant preferences for one architecture by each game.

So everybody on the lookout for a new card should mainly be checking for a benchmark specifically on the game he/she spends the most time with. For this reason, I would love to see the benchmarks on Anandtech include the name of the engine for each game (if it is a licensed one), and maybe provide some handy reference to figure out what other games use the same reference.

And personally, as a player who does not play reaction-based games like shooters or racers a lot, I would love AT to re-introduce a BioWare and/or Blizzard title back into their benchmark-zoo. Even if those are not extremely new or demanding, I think they still have a high importance for a large number of players who don't care much to shoot virtual people in their virtual faces.Reply

I see, I counted Sleeping Dogs as a win for the HD 7950 as well, considering the minimum fps is a bit higher. Thanks for the reply, I agree that if all is well with frametimes in a certain game, fraps is still a good way to measure raw rendering power.Reply

Most multi-GPU users are reporting that the frame time issue mostly exists for 2-way SLI and Quad SLI. It seems that 3-way SLI or Dual GPU single slot SLI is the way to go for gamers concerned about the stutters. I'm not sure about 4-way SLI though, since I don't bother with it anymore. I can however, confirm that in my personal experience a single GPU or 3-way SLI is mostly unaffected.Reply

I'm tempted to upgrade to it from my 560 when I built a Haswell box later this summer and put the difference between it and a higher end card toward a better SSD, etc and then get a top end Maxwell based card next year.

I'm a bit concerned about ending up in the same trap I did last time though. I bought the 560 as a stopgap replacement in Jan 2012 after stupidity killed my 5870, with the intent of upgrading to a GK100 based card in half a year or so only to have nVidia fumble its top end launch.Reply