This thread is a discussion thread to go with the [SJ3e] Spelljammer Conversion Notes thread. We want to keep chit-chat out of that thread, so comments and discussons should be posted here.

When we have thrashed out an individual element of the SJ3e conversion fully, I will ask someone to repost the notes from that discussion into the other thread. That should help make the other thread a thread full of useful advice where people do not need to wade through comments. (If anyone does comment in the other thread, I will ask for a moderator to move it over here, to keep the other thread as short as possible.)

This thread is mainly meant for discussion about the conversion process, as it relates to the Spelljammer Campaign Setting. If we want to go into a lot of detail about a specific subject, we might want to take that off into its own thread. But please put "[SJ3e]" at the start of your subject if you do that.

Big Mac wrote:There are a couple of different conversions for spelljammer ship movement. I do know about them and will hunt down the links and put them in the top post of the other thread when I have time.

I'm also going to grab the correct page of Shattered Fractine. But I've got some other things I need to take care of first.

OK. I've got the links done. If anyone else has any good links, please post them in this thread and I'll move them over to the Spelljammer Conversion Notes when I get time. (But bear in mind that edition neutral SJ links go in the Other Spelljammer Websites thread.)

Mac, have we already reached a conclusion to the hull/hit points problem for 3.5 conversion? That would seem to be a good place to start, as it is fundamental to making combat work. I think our seige weapon thread reached some important conclusions, but we need to decide how damage to ships work.

Bidmaron wrote:Mac, have we already reached a conclusion to the hull/hit points problem for 3.5 conversion? That would seem to be a good place to start, as it is fundamental to making combat work. I think our seige weapon thread reached some important conclusions, but we need to decide how damage to ships work.

I am not sure this has been dealt with yet. I am a bit busy right now, but will try to make time tonight to create some stickies in the new forum that work as a to do list.

Bidmaron wrote:Mac, have we already reached a conclusion to the hull/hit points problem for 3.5 conversion? That would seem to be a good place to start, as it is fundamental to making combat work. I think our seige weapon thread reached some important conclusions, but we need to decide how damage to ships work.

OK. I've taken this conversation back to the [SJ3e] Ships as Monsters? thread. I'd like to keep all the ship discussion in one place (for now). I think we should start to work on a first draft for the bits that we think do work soon. I'm still very busy at work, but will soon be taking off five days that I carried over from the last "annual year", so I'll try to get a few things done then.