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Nintendo - Super Smash Bros. Ultimate Collector Coin - Antique Silver

Synopsis

Choose your character in Super Smash Bros. for Nintendo Switch. Its expanded roster and new levels let you brawl it out with your friends with your favorite characters in iconic locations from Nintendo games. Super Smash Bros. has both local and online multiplayer, so you can play with your friends wherever you go.

Features

New fighters, new stages, and every fighter ever featured in the series

Inkling from the Splatoon series joins the roster. Ridley from the Metroid series also joins the fight. Returning fighters include Wolf, Ice Climbers, Pokémon Trainer and more

Elevate the Super Smash Bros. experience to new heights with faster combat, new attacks, new items, and new defensive option

Customer image gallery

Most relevant reviews

5 starsEveryone is Here!

Posted 2 weeks ago

DJCypresss

Verified Purchase

Elite Plus Member

ALL 63 characters* from past Smash Brothers game are included in this game
+6 brand new characters
+5 new echo fighters,
+6 DLC characters** (not yet released).
-New characters include:
Inkling (Splatoon Series)
Ridley (Metroid)
King K. Rool (Donkey Kong)
Isabelle (Animal Crossing)
Incineroar (Pokemon)
Simon (Castlevania)
-New Echo Fighters. Echo fighters are essentially clones of original fighters with slightly change stats like different attack, defense, speed and special moves. Think Falco, Dark Pit and Lucina for example.
Daisy (Echo of Peach)
Richter (Simon)
Dark Samus (Samus)
Chrom (Roy)
Ken (Ryu)
You start off with original 8 characters from the very first Smash Bros game and have to unlock the others.
*63 if you count pokemon trainer and thier pokemon as one character; otherwise it's 65. No more choosing Lucario and imagining he's Mewtwo, one-time guest characters like Snake makes a return, and ice climbers are not excluded due to hardware limitations, DLC characters in Smash 4 like Ryu, Bayonetta are now part of main roster, etc.
** DLC includes:
Piranha Plant
Joker (Persona 5)
+4 unannounced fighters
DLC Come in character packs 1 fighter, 1 stage, and multiple music tracks
Or you can get fighters (season) pass with 5 fighters, 5 stages and all music
If you purchase fighter pass you get rex mii costume for free
If you purchase the Smash Ultimate game near launch and register via MyNintendo (if you have physical version) you get Piranha Plant character for free. For downloaded version registration should be automatic. Piranha plant to release next year (2019)
===
Stages.
Unlike characters, not all stages return. There are 103 stages with 5 planned DLC stages.
Stages does not need to be unlocked
All stages now have a Battlefield form: Omega and Normal. Omega stages are similar to final destination stage with no moving platforms or random hazards.
===
Core changes/features.
-Graphics improved. details in clothing, facial expression/emotes and stages
-Some characters have a overall design change for example:
Link now in Breath of the Wild costume
Zelda no longer Twlight Princess form, now based off Link Between Worlds
Mario wears cappy from Mario Odyssey when doing taunts/moves
Fox now based off Star Fox Zero design
-Now can select female forms of characters like pokemon trainer and pikachu for example.
-Characters now displayed by number/when they appeared in the smash series
-13 New items: Banana Gun, Beastball, Black Hole, Bomber, Death's Scythe, Fake Smash Ball, Healing Field, Healing Sprout, Killing Edge, Rage Blaster, Ramblin' evil mushroom, Staff, and Super Launch Star.
-You select stage before character
-8 Player battles make a return
-Stage morph. Can select two stages at a time that transition at different set intervals
-You can turn off stage hazards
-UI changes for some characters next to damage meter for example: Clouds limit gauge, Inkling ink tank gauge, Villager's Pocketed item, Robin's durability counters
-Echo Fighters can either be displayed in their own character slots, or share their slot with the character they are based on, depending on user preference
-No more trophies, have spirits instead (more on this later). Over 1200 to collect
-Charge attacks are longer doing more damage the longer you hold
-Shield changes: Perfect shields are performed in reverse: instead of pressing the shield button several frames before an attack connects, players have to release the shield button when an attack connects on their shield instead.
-Damage meter now display tenth's damage. Example 20.5%
-Grab Cancels: If two players grab the same time; both characters take minimal damage and act as if grab released
-Characters can no longer run through other characters and instead push them backwards. This affects some characters like Fox with his slide kick attack and side special
-More space to come back from being blasted off to the sides, but edge sweet spots have decreased/recovery moves take longer to snap on ledges for most characters. Edge attacks has been buffed.
-Deal more damage in One-on-one fights with no items. Damage is multiplied by 1.2×
-Alternate costumes now shown on bottom character portrait
-Tracks in My Music are now organized by series rather than by stage.There are over 800 tracks per stage totaling over 28 hours
-You can create your own playlist and have the screen turned off in portable mode making your Switch a mp3 player/music player
-Taunts can now be cancelled, and comes out faster
-Continous dodges makes it less effective the more times you use it consecutively
-Characters that originally cannot swim or have a weakness to water (Charizard, Incineroar, Inkling, Sonic, etc) now take slow, constant damage while swimming.
-Sudden Death changes: Screen shrinks in overtime. If the screen has finished zooming in, Bob-ombs will start falling after a while
-Stamina battles can now be combined with stock.
-There are 59 Assist Trophies available in the game. 27 are brand new
-Some assist trophies can be KOed for points. The player who summon assist trophy can also KO there own assist trophy to prevent other players from gaining points
-Some Final Smash Changes:
No more temporary power ups/form changes like Wario Man, Fox/Falco/Wolf landmaster transformation, Flying Yoshi, Giga Bowswer, Giga Mac for example. Instead they have one hit KO moves/high damage moves like the other fighters
Some characters have different final smashes altogether like Link now has ancient arrow, Zelda has sealing triforce, Pit has lighting chariot as final smash.
For multi-character final smash: Fiora added to shulk final smash, Paula and Poo added to Ness Final Smash, Lucas has kumatora and Boney, Megaman has Protoman and Bass
Donkey Kong has rapid fire punches instead of the lame drum beats
-There is now chargeable final smash option. But no two final smash can be used simultaneously
-A lot of buff/nerfs changes for most, if not all characters
-A lot of Move changes. Example:
Link no longer has a hookshot (young link and toon link still does), has remote (manually detonate bombs)
Samus can charge her cannon in air
Zelda's Phantom knight is now chargeable: delayed hit or release.
Pokemon trainer has no penalty for not switching pokemon
Shulks Monato arts are now on text wheel around the character instead of multiple button presses
Rob has fuel gauge on spine for boost meter
-In game gold can be used to purchase Spirits, spirits upgrade and music tracks
-Game supports 11 languages.
-Can make teammates semi-transparent
-Palutena's guidance makes a return with some new voice clips/scenes for new characters and returning characters with cosmetic changes
-Codec also makes a return, but with no new voice recording for characters past Smash Bros Brawl
==
Spirits Mode.
Spirits are basically add on buff to characters in form of stickers or less known characters that didn't make it into the roster.
There are different classes: Novice, Advance, Ace, and Legend.
One primary spirit can be assigned at a time to one character
There are also support spirits that add on to the primary spirit depending on how many open slots they have
Primary spirits increase stats like HP, Speed, Attack etc.
Support spirits have different attributes like healing, fire boost item pickups, jump higher, etc
You have to fight spirits to obtain them in event matches.
Spirits Mode has event matches where matches can have different attributes/battle conditions like having the the floor be on fire, random spike balls fly across the screen, you're a mini fighter vs a large fighter (like when eat pick up mushroom but constant throughout match), enemy has a lot of armor but moves slower and deal higher damage, defeat enemy but constantly taking damage due to being poisoned, enemy constantly invisible, fog of war making it hard to see, reduced/increased gravity, only can use one move, etc.
Spirits can level up after battle or by feeding it snacks giving you more stat boosts. Some spirits have an enhanced or evolved form.
Spirits also can level up by having them train in gyms, or battle other spirit teams. The more stronger they are the better rewards you get.
For spirits you don't' readily use can send them off to collect treasure
You can also release spirits you don't want to get cores, which can be used to summon other spirits
===
Adventure Mode.
Story mode of the game dubbed World of Light
Grid based battle system similar to Mario Tennis Aces
Plot: All characters are turned into spirits except Kirby. Must release everyone from spirit form and save the world.
No in depth story just series of unique battles involving spirits.
More focused on fun game play scenarios than story
==
Other Modes:
Classic mode:
8 rounds, 1 mini game, and different bosses for each character.
You are able to select difficulty for challenge and better rewards
Tourament mode:
Basic King of the Hill bracket mode
Up to 32 players
-Smash Down mode:
After you play a character for a match they'll be unavailable for later matches. Having different characters to choose from each time

I would recommend this to a friend

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DaRealSoru

Verified Purchase

Member

Rating: 5 out of 5 stars

5

Great way to get into the series!

Posted 1 month ago

DaRealSoru

Verified Purchase

Member

Super Smash Bros Ultimate is a great, 8-player game that can be used to play with your friends, family, or loved ones (or an octopus).
The "Smash" mode features many different ways that you can play, whether you prefer timed matches, matches with a set number of lives (or "stocks"), or battles to take down your opponent's HP. You can also mix and match various rules to create your own custom, unique matches as well!
The "World of Light" campaign mode is done well as well. While it isn't nearly as deep as I personally would've liked it (not quite as immersive as the story from "Super Smash Bros. Brawl"), it still will give you hours upon hours of gameplay, unlocking various fighters and spirits, and finding and experimenting with cool combos and combinations of fighters/spirits to get the most out of your fighter (which you can use in Online matches (assuming you have spirits enabled for said matches).
There are over 70 characters to play as, making it the largest roster in any Smash Bros yet. Whether you like Mario, Pokemon, Zelda, Fire Emblem, Sonic, Kirby, or even series that aren't as well-known; such as Xenoblade, Earthbound, Castlevania, and Kid Icarus (and soon to be Persona 5), there are characters and play styles for everyone!!
Pros:
- 70+ playable characters. Each with their own unique play style.
- 800+ songs in the game (with the option to make your own playlists), so you can listen to your favorite tunes from famous video games.
- The Classic mode is fun to do, and the difficulty indicator is very reminiscent to "Kid Icarus: Uprising" (which is, in my opinion, one of the best games for the 3DS).
- Campaign mode (over 15 hours of exploration, battles, and experimentation!).
- Tons of fun to play with friends and family locally
Cons:
- CPU on level 9 is much more brutal than other games (though personally I enjoy that, others might not).
- Story mode (World of Light) isn't nearly as deep as SSE from "Super Smash Bros Brawl". WoL mostly just sends you on a goose chase to fight characters, with no real plot elements; thus making the story feel extremely lack-luster.
- Online mode is horrible. If you plan on playing online for those achievements and to truly 100% the game; don't bother. Unless you have exceptionally good internet and a LAN/ethernet cable right by you, you will experience frame drops so bad that it makes the frame drops in "Sonic Boom: Rise of Lyric" look good. It's sad, since one of the charms of the "Super Smash Bros" series is playing online; but currently, the online feature just does not work properly (now, playing LAN or with others in your house works perfectly!).
Overall rating: 8.7 / 10

I would recommend this to a friend

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ZMYaro

Verified Purchase

Member

Rating: 5 out of 5 stars

5

The most Smash for your buck

Posted 2 weeks ago

ZMYaro

Verified Purchase

Member

The game's title says it all: this is the ultimate Super Smash Bros. game. It is very much aimed at Smash veterans, but does just enough to still be open to newcomers. The developers pulled off the incredible feat of bringing back every fighter in Super Smash Bros. history, and making them all feel like viable options—including third-party characters, characters that were originally DLC, and characters that used to be seen as jokes, such as Pichu from Super Smash Bros. Melee. In addition, the vast majority of stages and items are back, along with a few new ones.
The biggest new features for single-player are the revamped classic mode and the new adventure mode. Since Melee, classic mode has been a series of randomized fights with a few bonus games and a battle against Master Hand (and sometimes Crazy Hand or Master Core) at the end. In Ultimate, every character (except the Mii fighters) has a personalized route that is usually based on the character's role in xer own series or xer Super Smash Bros. history, and the boss at the end of the route is sometimes not Master Hand—for instance, as one of the game's trailers revealed, Galleom, a boss from Super Smash Bros. Brawl, makes a return, though there are bosses new to Smash Bros. as well. The new adventure mode, World Of Light, is somewhat lacking in story compared to Super Smash Bros. Brawl's The Subspace Emissary, but it is understandable it would be difficult to write such a story with over 75 characters. Instead of side-scrolling levels, you encounter a variety of spirits in the world, and defeat them to unlock more of the world. Spirit battles are similar to event mode from previous games, with the “spirit” of an entity from Nintendo's history (or sometimes third-parties) being represented by a Smash battle with special conditions. (For instance, The Imprisoned from The Legend Of Zelda: Skyward Sword is represented by a giant black King K. Rool defended by a Girihim assist trophy.) Outside of adventure mode, you can also fight a random selection of spirits on the Spirit Board, which rotates throughout the day, and you can delete spirits from your collection and use their “cores” to “summon” other spirits, similar to a lot of mobile gacha games.
On the multiplayer side, the biggest change I have noticed to Smash gameplay is attacks feel like they launch farther than in past games, but recovering is also easier than in past games. It took a bit of getting used to, but once your brain gets past how that is just not how physics works, it speeds up the game a bit because you get to where you would ultimately be launched a bit faster, and can then just focus on recovering and continuing the fight. Some other changes I particularly like are directional air dodges and the ability to charge special moves (like Samus's charge shot) in the air. A few other minor tweaks I have noticed are the changes to perfect shielding, and that dodges become weaker if you dodge frequently. There are numerous other character-specific tweaks, but it would take forever to list them all here. Suffice to say if you have played Smash before, it will feel familiar enough, but if you are a hardcore competitive Smash player, it is definitely distinctively different than what came before it.
Overall, as disappointed as I was by the lack of a Subspace Emissary-like story mode, or a new multiplayer mode like Smash 3DS's Smash Run, there is no denying there is a ridiculous amount of content in this game. Balancing 75+ characters is no easy feat, and the variety of multiplayer customization options, unique classic mode routes, and 1000+ different spirit battles provide no shortage of content and collectables, even if they are all just Smash battles. And in the few weeks it has been out, I already have over 70 hours played, so clearly my complaints aren't holding me back much!

I would recommend this to a friend

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XZero319

Verified Purchase

Elite Plus Member

Rating: 5 out of 5 stars

5

Simply Impressive

Posted 1 month ago

XZero319

Verified Purchase

Elite Plus Member

Super Smash Bros. Ultimate lives up to its name. The level of care, attention to detail, and the unrivaled quantity of content in this game is astounding. For anyone who grew up as a gamer, there is something to love about this game. Its soundtrack alone is so expansive that it accounts for nearly 30 consecutive hours of music.
The core hook of the game's single player content is World of Light, an adventure mode that features a large overworld map replete with battles to fight under unique conditions. As you win battles, you gain the game's equivalent of experience points to level up your team, as well as "Spirits." Spirits are still images of more than 1,200 characters from numerous games. Each grants a modifier, such as immunity to stage-specific hazards like fire, and they can be freely swapped out.
Like Super Mario Odyssey and Zelda: Breath of the Wild before it, Smash Bros. is a quick pick-up-and-play experience. You can jump into Spirits mode, do a battle or two, and get a sense of accomplishment. It's intelligently designed to work with the play anywhere mentality around which the Switch as a console is focused.
In addition to World of Light, there are traditional modes like Classic and All Stars. Some of the characters' classic mode quests will end with a unique boss battle; others end with Smash series bosses Master Hand and Crazy Hand. It isn't strong enough to encourage 74 playthroughs, but it is fun to do a few times through to experience the different end bosses.
Multiplayer is frantic and chaotic, allowing players to play together with one console or against each other online. The online, unfortunately, isn't great. Low connection speeds can really hinder the experience, and there are not enough options to limit your online choices to simple 1v1 battles.
Recognizing online's shortcomings, Smash Ultimate is really an incredible game. I've long believed that after the single player content well has dried up in a Smash game, it's the couch multiplayer that keeps people coming back. Smash Ultimate is a fast, frantic party-style fighting game. It is fun to play and is strongly recommended for every Switch owner.

I would recommend this to a friend

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Wishlist

Verified Purchase

Member

Rating: 4 out of 5 stars

4

Almost Ultimate

Posted 1 week ago

Wishlist

Verified Purchase

Member

I'm going to get the flaws out of the way first since almost all the other reviews already talk about how amazing the game is (which it is). The online, input lag (for competitive players), and world of light (subjective). Online matchmaking has gotten better from release date but is still far from perfect, games can be laggy (advisable to play via Lan) and the ranking system (GSP) is bad. The ranking system doesn't show you where you are at since it ranks you via where you are at from all the players in the game (few points to more points that higher you are) meaning you can't tell where you are at plus other problems that you should investigate further). For matchmaking ometimes if you are looking for a 1v1, you get a free for all or if you are looking for a team battle, the same thing can happen. I also wish there was a stage select since that means if you want a 100 percent chance to get a competitive battle, you will need to choose battlefield or final destination because if you don't, the stages get picked randomly and you might get a huge stage where somebody could camp you out.
Input lag is 100ms although pro controller and gamecube controller lag are negligible so use whichever one you want.
Finally, world of light can be repetitive and grindy since you're just battling characters with special smash settings (although the references are cool).
Positives however make up for more than enough of the games faults. Gameplay is amazing being fast and fluid compared to the predecessor. Old air dodge mechanic from melee is back meaning you can actually go offstage now and really punish players and the roster is amazing almost all characters being balanced in the debut of the game almost all of them with different and fun playstyles. Lots of cool and diverse stages. Finally, the soundtrack is phenomenal. Smash encompasses easy to get into, hard to master so anybody can have a good time. Newcomers should not be intimidated and the community is amazing and helpful. Definitely recommend this game.

I would recommend this to a friend

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Jeffco13

Verified Purchase

Elite Member

Rating: 5 out of 5 stars

5

Truly Ultimate

Posted 1 week ago

Jeffco13

Verified Purchase

Elite Member

If you've played Smash Bros. since you got the n64 version, this game shows just how much the game has evolved. I am no means a "pro" when it comes to playing Smash Bros. but this game is the best I have played since it's first iteration.
Let this be a disclaimer for all the people who have never played a Smash Bros game before, this game is overwhelming and taking it all in is a task within itself. Look at it this way, you bought a Tesla on the sheer fact that it's an electric car, only to find it has so many features you have to read a manual, but when you finally grasp the aspects of the car the reward is tremendous! So my advise to you is to take in each feature, one by one, and indulge in each of it's aspects. What you will find is a deep and enriching gaming experience that captures what Nintendo is all about, and at the same time you will learn how to truly Smash... your opponent into oblivion.
Like most Smash Bros. enthusiast I loved melee, and deemed it the best of the the series as Brawl ruined my favorite character (fox) and other aspects of what Smash Bros is, but when the Wii U version came out, I loved that game because it was released on the 3DS and I can play Smash Bros. where ever I want when I want and it has an interesting mix of melee and brawl. Now we have Smash Bros. Ultimate and it's on the switch, it's portable like the 3DS version, it looks amazing graphically, and it leans more towards Melee in terms of its gameplay and speed but not so much that it's hard to pick up and play. In other words, it's has the best aspects of the series in a amazing package and did I mention that the switch makes it portable :).
In short, this game is a must have. There is 100's of hours of game play in a small cartridge and is worth your time to invest. Again, if you don't have time, it's portable so you can indulge when ever and where ever you want in what could possibly be, the best switch game yet!

I would recommend this to a friend

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SamM

Verified Purchase

Elite Plus Member

Rating: 5 out of 5 stars

5

Huge Game in a Small Package

Posted 3 weeks ago

SamM

Verified Purchase

Elite Plus Member

As I was preparing to write this piece, I thought to myself, “where do I start?” Super Smash Bros Ultimate is such a huge game, both considered as a stand-alone game and as the climax of an unlikely 20-year franchise.
The original Smash Bros game on the Nintendo 64 was a hit, but it was nothing I ever expected a sequel for. It was the first game where Mario met Kirby and Pikachu, alongside other Nintendo characters and, possibly playing against type, they beat each other up. It was modest cartoony fun, and unlike any other fighting game that came before it.
Now, after sequels on the Gamecube, Wii, and 3DS, the series has grown to have nearly every Nintendo character worth noting, plus several you’ve likely never heard of, PLUS characters from non-Nintendo games, like Snake from Metal Gear, Simon from Castlevania, Sonic the Hedgehog, and even Ryu and Ken, crossing over from the more traditional fighting game Street Fighter. The game currently has 77 characters, with at least 5 more promised to be released for download later - including the Piranha Plant from the Mario series. Every character that has ever appeared in a Smash Bros game is present in Ultimate, along with nearly every stage.
Despite the casual pick-up-and-play nature of the game, the Smash Bros series are the most played Nintendo games at a competitive level. Smash is played at EVO, the largest fighting game competition in the world, as well as at smaller events year-round. The games were not initially designed for the competative scene, but Nintendo has since embraced its status, sponsoring Smash Bros championship series tournaments.
I’m certainly not nearly good enough to participate in these sorts of tournaments, but holding a smaller-scale tournament with my friends and family over for the holidays is much more my speed, and can be a lot of fun. After all, we’ve all been growing up with Smash Bros.

I would recommend this to a friend

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NintendoGuy

Verified Purchase

Member

Rating: 5 out of 5 stars

5

It's Smash, did you think it'd be bad?

Posted 3 weeks ago

NintendoGuy

Verified Purchase

Member

Honestly this truly is the "ultimate" Smash Bros. The menus and options are vastly improved from previous titles, making it much easier to navigate around and set up matches with specific rulesets.
The classic mode has a unique experience for each fighter. Not everyone gets a great one, but there are a handful that honor the game of that fighter perfectly.
Adventure Mode/Spirits is really pretty fun. It's similar to event matches from previous titles, with unique scenarios and rules for each match. Adventure has you do these fights along a set path. There are all sorts of directions and ways to go but they all end up having the same result in the end. By defeating these matches you receive a spirit, which can boost stats and provide buffs when equipped. The spirits board allows you to just pick from a list of 8 that are on a set refresh timer. In this mode, however, you cannot retry without using a consumable and you must 'play' a short timing game to unlock them.
Now, if spirits and classic mode are the side dishes, it makes the gameplay a perfect steak. Hands down it is the best smash has felt since melee (probably even better). It finds the perfect balance of speed, damage, knock back, and insanity. Because of the gameplay changes, it's so easy for anyone from a first timer to a competitive player to pick up and go. And although at a competitive level it's impossible to balance a 70+ character roster perfectly, casually and even most more serious players have a chance to win the match no matter who they choose.
I hope they add more fighters, stages, modes, and whatever else Sakurai thinks up in the years to come.
This is my favorite game of all time bar none. Nintendo managed to create the most beautiful painting I've ever seen, and they've only just finished the frame.
Go buy it

Best answer: The digital copy of the game does NOT always need an internet connection to play single player or local multiplayer game modes. Once the game has been downloaded to the Switch, you can play it wherever/whenever, no internet connection required. Internet connection is required for online multiplayer, and other online game modes or features.

Best answer: So long as you have the entire game downloaded, the Switch does not require online connectivity to play games. Only games specifically made for online play will be locked out to you if you are not connected to an online connection.