Wednesday, September 10, 2014

Hoarfrost Saga re-imagined.

This has been posted to my Hoarfrost Saga blog, but I might as well keep my information here. This is for the new 5E game I want to run (eventually).

Here is the world of Gurgaxia - home of the Hoarfrost Halls Saga.

My current notes about this world:The world turns and every few thousand years the Great Cosmic Dragon returns to stomp out life and create it anew. The world of GURGAXIA exists inside the footprint of the Cosmic Dragon. It is now the 5th Age of Gurgaxia over the last 40,000 years.

The Original Dawn of Gurgaxia -An age of discovery, wild lands populated by primitive societies. Little organization, chaos reigned supreme. Mad Wizards ruled and delved deep to create their lairs.

The 1st Age -Society advanced, and codified rules of law were set down. There were still wild pockets of Chaos and Mad Wizards.

The 2nd Age -Multiple world settlements occured, the culture was bland and diluted.

The 3rd Age -A new age for Gurgaxia, a land rules by mighty heroes with feats of derring-do. The gates to multiple worlds were opened, and could not be closed again.

The 4th Age -In an effort to close off the other worlds, heroes became gods amongst men. Society was unrecognizable to those who might have lived in the earlier ages.

The 5th Age -The 5th age dawns and man emerges into a world with remnants of earlier ages and worlds still trapped in Gurgaxia.

The world turns and every few thousand years the Great Cosmic Dragon returns to stomp out life and create it anew.Here we see part of the continent at the top of the world being assembled in map form, while the world cat naps..

Here is the map as it currently exists on 9 panels of thick card board. The upper right mountain range has a small area of "lost world", with volcano included.