Greetings fellow mudders, I'd like to take this time to tell you
about Star Wars: Fate of the Republic. I'll try to break it down as
best as I can.

First off there are several specialties in which one can diversify
their character. Soldier, agent, slicer, bounty hunter, pilot,
armorer, politician, leader, shipbuilder, engineer, pirate, and scout.
Everyone starts off as a citizen and some of this I listed about build
off one another, like a tier system. Of course there are also those
select few that can be Jedi or Sith.

You won't find any silly powers like cast float, etc. The forcers
have three levels of mastery, apprentice, knight/lord, and master.

Space combat is amazing with use from starfighters, to might capital
ships, in which you can bombard enemy planets and attempt to take over
those worlds for your faction/clan. There's also special space combat
skills like juke, barrel roll, spilt_s, chaff, launching
missiles/torpedos/rockets, tractor beams etc.

There are also in game questmasters, made up of players. With qpts
you can buy better ships, gear, or save up for special races that
require qpts to play.

As far as races to play, there are currently 17. Plus 7 of the more
special ones that you can purchase later on.

Currently there are 22 worlds in which you can travel to and explore,
trade commodities with, or conquer. There are no stock areas that I
have found in this game.

I have played several star wars genre games that are out, but none
can touch this one in whats been done as far as code-wise. It's a
completely rp enforced game, and most are willing to rp or help out a
newbie. The playerbase here is growing, just a few days ago there were
15 on at midnight, and you hardly ever log on to a zero count.

I highly encourage anyone that has interest in the star wars theme,
or just likes to pilot ships or rp to come check this place out, give
it a few hours try. You'll soon fall in love with all the things in
which you can do.

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