This texture file has the four krall skins, a shark/devilfish skin, two bigman skins, and the alpha skaarj and alpha skaarj berserker skins. All of the skins are modified versions of the originals that work with the final Unreal models, so you don't have to import new models. Just make sure you change the style of your pawns to normal instead of masked when using any of these.

Last edited by AlCapowned on 17 Aug 2013, 14:03, edited 1 time in total.

I'm not sure about you guys, but this material and effort to share it is nothing sort of fantastic. I'm actually overwhelmed. It's like waiting for that great wave at the beach and it's ten times the size you expected.

I bought Unreal on May 23rd, 1998. It cost $60 at Babbages. After beating it that same day, I began to miss the original design that had me hooked in the first place. The fantastical land with no levels and endless terrain.

It was probably possible to ship a game like that but it wouldn't have run that great. Not with the features Tim wanted. His work logs reveal a goal of implementing many features found only in hardware (Nintendo 64 and 3fdx).

I don't think the original idea is workable though. Epic walked away from the medieval/fantasy setting of the original game design. If they made this happen with unreal 3, I think it would be like Unreal 2.