Valve's digital-download service proves to be a happy partner for Bethesda's TESV: Skyrim...

Bethesda and Valve have revealed that The Elder Scrolls V: Skyrim is the fastest selling game on Steam in the digital-download service's eight-year history.

"Skyrim is the fastest selling title in Steam's history" said Jason Holtman, Director of Business Development at Valve Corporation. "Bethesda's commitment to and understanding of the PC as a gaming platform shows in the great review scores, spectacular launch, and continued high player numbers that Skyrim has received. We are delighted that Bethesda chose to use Steamworks to support Skyrim both at retail and digitally."

That quote came from a press release that Bethesda sent out to announce 10 million total unit sales for Skyrim worldwide since its launch on November 11th. This sales tally adds up to an impressive total revenue figure of $650 million (£418 million) across its three platforms.

It may not match the record breaking $1 billion (£643 million) of revenue that Call of Duty: Modern Warfare 3 managed in the 16 days following its release, but it's likely that Skyrim has enjoyed the next best sales tally for a game this year.

Bethesda revealed that its triumphant PC version has so far outsold all other games on the platform in North America by a factor of three to one for the month of November, evidently trumping the maligned piracy issues faced by the platform.

Pretty good, but not perfect by any means. Graphics are superb and content is plenty however the game is still plagued with issues even after the last patch. Too many NPC's in the game are immortal and that takes a whole lot out of the game. If there are npcs in the game who are immortal then the citizens of skyrim should send these immortal souls out to fight the dragons and wage war. Dragons are unbelievably weak while city guards are unbelievably powerful? Mmm K! On the ps3 the weapon racks and plaques are still unusable post patch and this is something that has been brought up by countless people since day one. Some spells don't work properly such as "Fury". Some side quests lack clear guidance or give none at all, have no title, and completed portions of the these certain quests cannot be referenced in your completed quests log. Enemy bodies disappear, float, fall through the earth, or get stuck in objects. You can glitch kill in just about every single encounter including dragon battles. The enemy seemingly gets confused, can't climb or jump to reach you, or for unknown reasons flee from combat allowing execution style kills and cheap shots. Perhaps one of the only challenges in the game is battling the city guard which reaps no reward and gains you faction with noone which doesn't seem or feel accurate. Infact I am willing to go out on a limb and say the game is far FAR more scripted then Oblivion ever tried to be and as far as replayablity doesn't measure up to Oblivions replayability respectably speaking. Never the less I own the game and play it often, a masterpiece in its own ways. It is a product of hard work, imagination, creativity, and passion and it stands proudly as a crowning jewel in the Fantasy RPG genre.

By: Tom Hampson

Added:Thu 08th Dec 2011 23:06, Post No: 46

The grammer is fine anon... I thought that the less than perfect game engine and rag doll effects make the Bethesda games have a lot of charm.

By: Anonymous

Added:Thu 17th Mar 2011 19:41, Post No: 45

I hope you can actually play after the main quest. Please bethesda not like fallout 3, and nv.