Hey Nilatai, I was just checking out the guide for acceptable pieces until I can get some of the endgame pieces, and noticed that you have Temple Hose in there.

Why? There is no point to wear it aside from Guard skilling, and that is also pointless, why doesnt it have a throw away disclaimer like Beat Cesti? Or do you need it for something else? Even Aikido pants have better +Counter.

Also, didnt Pahn do the math on NKote being better than O or BKote with Focus off and eating meat? Wouldnt Usukane Gote be an upgrade from NKote, and an upgrade from Ochiudos and Bandomusha with full set?

Hey Nilatai, I was just checking out the guide for acceptable pieces until I can get some of the endgame pieces, and noticed that you have Temple Hose in there.

Why? There is no point to wear it aside from Guard skilling, and that is also pointless, why doesnt it have a throw away disclaimer like Beat Cesti? Or do you need it for something else? Even Aikido pants have better +Counter.

I wrote:

Lvl 60 - Temple Hose. For the love of all that is good and pure in the universe DON'T use these in exp parties.

If you're going to store your AF, like i know most people do when they're not playing MNK, you need the full set. Also the title is nice to have. That's the only reason they're mentioned. However, i'll add something similar to Beat Cesti.

hillsnr wrote:

Also, didnt Pahn do the math on NKote being better than O or BKote with Focus off and eating meat? Wouldnt Usukane Gote be an upgrade from NKote, and an upgrade from Ochiudos and Bandomusha with full set?

I think there's a link floating around about that in this thread. I'll link it next to the NKote though.

There was debate about the two rings in this thread, and I have a couple posts explaining some of the factors near the bottom of the first page. There's slight imperfections in the math I posted (this was before we'd gotten solid confirmation about 2 acc == 1% hit rate), but those actually favor snipers a bit, so the conclusion remains the same.

Simple explanation:

At 60 you get +4 dex, +4 str. +4 dex is +2 acc, so we primarily just want to look at 4 str (Rajas) vs 3 acc (Sniper). 4 str is pretty much a guaranteed +1 fStr. At level 60 with TMH+2's and base +4 fStr, another +1 is a 2.2% increase in base damage; 2.1% if using CC's. 3 acc is 1.5% hit rate; if your base hit rate is 70% (moderately low) then the extra accuracy is a 2.1% improvement.

So, without even considering the Store TP or extra +attack from the Str, the Rajas is on par with a Sniper for total damage at level 60, and thus a "solid replacement" from that level onward.