Best Games Quotes of the Week - June 2

So all the really interesting stuff is supposed to be uttered in the next seven days or so, but, wouldn't-ya-know-it, even in the so-called dead week before E3 there's plenty going on. Lawsuits, gaffes, hyperbole, ignorance and passion are all on offer, as we deliver up the best quotes in gaming from the past week.

“I have this little neighbor next door. He comes over and tells me about playing Call of Duty, and he's talking about, ‘Aw yeah, I slit this guy in the throat and then I stuck a grenade up this guy's ass.’ He's describing it in all this detail, and that makes me uncomfortable. I don't think that's good for him.”

"We want playing our games to entertain people on many different levels. Deeper down, I want to make a connection with the player, and it’s the way, to me, of saying to the person playing the game that they’re not alone in the world."

“What we’re talking about are those unexpected moments that get you out of your seat cheering. I’m not talking about random stuff – in video games that’s just irritating. I mean that, in FIFA 13, when things go off script, it happens for a reason. They make sense after the fact – after that moment when you just weren’t expecting them.”

"BBC News makes every effort to ensure the accuracy of all images broadcast, however very occasionally mistakes do happen. Unfortunately an incorrect logo was used during a segment on last week's News at One bulletin and we apologize to viewers for the mistake.”

The BBC seemed to be suggesting that Master Chief would be involved in the Syrian crisis.

“Gaming has kind of evolved a bit. More people play on portable devices. Where we might go in the future, we'll see. Customers love games. I'm not interested in being in the console business in what is thought of as traditional gaming. But Apple is a big player today and things in the future will only make that bigger.”

Apple’s Tim Cook offers up a sliver of the company’s thinking about games.

“We want monsters to be a challenge to the player every single time you fight them, not a speedbump for the player. We don’t want fighting monsters to be boring or you can eat a sandwich or do five other things while fighting a monster.”

"Activision's refusal to pay their talent and attempt to blame EA were absurd. This settlement is a vindication of Vince and Jason, and the right of creative artists to collect the rewards due for their hard work."

An Electronic Arts statement following Activision's settlement of a lawsuit against Infinity Ward founders Jason West and Vince Zampella.