Next, before installing the mod proper, one must enable the Large Address Flag on Sins' exe.

This is is required for SoGE to work, or else it will not function correctly. This will not interfere with your ability play with other people (i.e. a person without an LAA exe can play with someone who has an LAA exe), nor does it break any rules set out by Stardock or Steam.

Step by step instructions: 1) Open "Large Address Aware.exe". 2) Select "Sins of a Solar Empire Rebellion.exe" to modify (click on the "..." button to browse). It can be found in the following folder: ...\Steam\steamapps\common\Sins of a Solar Empire Rebellion 3) Check the box specifying that you want to make the game large address aware. 4) Click on save to save the changes.

To activate the mod, open the EnabledMods.txt file present in the previously mentioned folder and edit the file like so (this can be copy-pasted in):

TXT Version 0 enabledModNameCount 1 enabledModName "SoGE 946392c"

The blank line must be present in order for the game to read the EnabledMods.txt file correctly.

An editted version of EnabledMods.txt has been provided with the mod; these instructions are here in the event that the provided file is lost.

The mod should be working fine if the only races you can select are Star Wars races. If this is not the case you have not properly installed the mod in your mods folder.

DO NOT ATTEMPT TO USE THE INGAME MODS OPTION PAGE TO ENABLE THE MOD, THIS OFTEN RESULTS IN A CRASH AND IS KNOWN TO CAUSE INSTABILITY.

ADDON INSTALLATION ============================================= SoGE also has several addons available for it, which introduce various changes to the mod. Included in the main download is the "Squad Size Reduction" addon, which condenses all fighter squadrons into having a single super fighter and edits anti-fighter abilities to reflect that change. This addon was created primarily to reduce lag, for both singleplayer and multiplayer matches.

To install an addon, one must once again edit EnabledMods.txt, and place the addon above the main mod in the list like so:

NOTES ============================================= If you are new to SoGE, or feel somewhat overwhelmed by the sheer amount of different types of planets present, fire up the "Planet Sampling" map to get a feel for the mod's variety.

This release is a compiled version of Git rev 946392c, there are newer builds on the Git repo, these are further developed than 946392c.

Since it is a total conversion this mod does not contain the stock races (Advent, Vasari, TEC), this decision is driven by the hardcode limits imposed by the Iron Engine and by eliminating them makes the mod much more stable. If you want Star Wars races with the standard Sins races check out Star Wars: Interregnum at Moddb.com

If you would like to participate in the development of the mod we can definitely use your help! However we are looking for skilled individuals to help with the mod; riggers, modellers, skinners, and UI/icon art work. Please contact Lavo on moddb or post on the development forum if you feel that you can help us. If you would like to participate in beta testing the mod please refer to this paste: Pastebin.com

Check the moddb page for updates on news, new content or official patches.

not if i have anything to say about it don't forget one human bet you and he wil come back some day some day.. oh benjamin Sisko, where are you we need you now more then ever be for If gul-Dukat makes camp in star wars... meets up with any of the sith... we are all doomed i tell you Doooooooooooooooooomed! P.s i dont know if there is a sisko.

Hey lavo I'm not sure if U can even help me but it does not hurt to ask Has your main Mod been acting up with Sin the last few days Sin for me been crashing or not even showing up on the mod file. could you look in to your made mod and see if the files are working, i've had uninstall 2 times now and its been massing up bad. it was working great the last few mouths.like i said just asking. love your mod almost as much i love Gul-Dukat mod and person haha

And yes, all races are now in one folder, no more activating factions one by one. I also did that addon bit on purpose; the new addon does not have the same files that the old one has, overwriting the old one will result in problems.

Yep, I saw you mentioning that. The change seems radical though, as wasn't the prime concern memory issues, which could be avoided by activating factions like minimods? I have used LAA god knows how long, but it's enough?

I see. I noticed it lacked mesh-folder so it's different version for sure. Thanks for the reply!

LAA does the trick, it lets Sins use at least 3GB of RAM. The main reason for splitting back in the day is in no small part due to the lack of acceptance of LAA at the time. In addition, having a single folder will make for simpler multiplayer game setups; Sins has checksum issues with 4+ folders being activated at once.

Due to how the ability is set up, there is a "filler" Titan that is destroyed shortly before the Executor proper is completed. However, if you're sure it's the actual Executor being blown up, please send me a save of shortly before this occurs.

You were right, i reloaded several times and every time i got the message that the titan was destroyed, but i never noticed that after 2 sec it appeared on the edge of the system, thanx and sorry for the bad info

I love this mod, but I'm trying to install it, so it doesn't do a mini dump on me and I moved my folder from steam, instead it's in it's own folder, so how do I find sins of a solar empire rebellion .exe?

Well at first I just simply put it in the mod folder and activated it that way, but it wouldn't play for long before doing a mini dump, so now I'm following the instructions and it says I need that file, but I'm not sure how to find it