3D Motion Designer based in Manchester UK

Spline IK weighting

Because there are a lot more joints to affect the mesh I found it tricky to get a smooth curve on the ears, though moving the controllers and painting onto the mesh made it clearer to see the results in effect. Often problem areas were caused by very slight deformations from joints quite far away (example the crease near the bottom of the ear may be slightly affected by residual 'white' not painted away from the tip joint.

I eventually got the ears to a fairly smooth curve, so the splines can now be used to bend them around. I won't be animating them too vigorously but I wanted that control over movement aswell as to learn another technique in rigging, as I'll need to use this spline IK method for the tall character.