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[Greeble]

[Greeble] is an HTML5 game where you are the captain of a crashed spaceship. You are ALONE but need some help to survive. Collect the cryo-keys to activate the stasis pods in order to free your friends.

Features pixel-perfect, non-grid platforming, bounce-pads, transparent glass tubes, a fun retro "scan line" effect, silly AI followers and A KITTEN, your objective is to use the arrow keys to navigate to the exit, where you will be rewarded with a trampoline party!

I had so much fun making this game. I even had time to hang out with friends, go for a hike, and decorate my house for the holidays! There is a lot of room for improvement but overall I'm really happy with the final product.

Created using ippa lix's wonderful jawsjs game engine.

The word "greeble" comes from the original Star Wars ILM special effects artists who used the term to describe generic "tech" bits and pieces that adorn sci-fi hulls. There are thousands of greebles in this game's level art.

Weird... when I played it earlier The player's movement is slow. But when I played it again again the movespeed is significantly faster. Got to say I prefer the slower one. Also, the music should loop instead of stopping after one playback. Nice atmosphere at the game btw :)

Very nice graphics, but a little bit lacking on the gameplay side. I didn't read the text below first, so I was disappointed that the characters that follow you aren't an actual gameplay element.
The game certainly has atmosphere! :)

Amazing artwork, really well done! I like the parallaxing background and the subtle horizontal lines. Controls are smooth and simple on Chrome. You've got some great HTML5 skills there!

I was fairly disappointed when the followers turned out to be completely irrelevant to the gameplay. I think I would have liked less graphics in favor of having them do SOMETHING, even if it's just stand on switches while you pass through a door.

Pretty neat! The graphics and level design are pretty cool, but it doesn't really use the theme much. Also the framerate was all over the place - sometimes really smooth but most of the time it was pretty sluggish.

Feels like you're using a fixed timescale update, as there's a lot of random slowdown.

I really like your animation style and illustrations.

The idea of having mindless followers is really neat, but I would have liked to have seen a use for them, such as bait for monsters, fodder for traps, or perhaps to take over as the main character if you die yourself.

Good platformer. Left/right controls are too responsive. Love the following NPCs, though that kind of breaks the "alone" part. Pixel art and scanlines work nice, but a little variety might have helped. Kitten easter egg is a nice touch, though easy to find. Score fits nicely, but some SFX may have helped. Didn't have any audio/lag issues (Win7x64SP1,FF).

Overall it was a nice game, though it felt lacking in certain area's... Not much in the to-do section other then trying to "catch 'em all". Also I'm using Firefox to view it and I think I isolated the cause of the FPS drop. When the background image was still the FPS were normal. (around the map edges) When you got away from the map edge and the background started scrolling the FPS would drop. Don't know if this is the cause for everyone but that's what happened on my browser.

The funny thing about slowdowns is that on my 5 year old computer I get 60fps on ALL browsers - tested in IE, Chrome, FF, Safari, and all stay silky smooth 60fps the entire time. Thet said, when I play it on my netbook it runs pretty slow.

I bet it you update your browser to the latest and greatest version the fps will double, since recent versions use hardware compositing for canvas while 6 month old browsers do it all in software.

Just the "Web" link would've done. In fact, the "Source" link is not terribly accurate, is it? ;)

Your question is a bit broad to answer. Right now, it's a fairly plain platformer, and you can take it in a hundred different directions that involve “multiple levels, plot, battles and enemies‘.

What this has to offer right now is a lot of style and mood. That's definitely something you can expand on. It looks absolutely gorgeous, but I did feel that the audio intro and cryo-themed story were a bit more grim than / out of line with the vibrant colors used in the artwork.

As a lot of people have said already, slow, but cool, and the first HTML5 game I've ever seen. When I picked up the first guy, I thought "Wow, that's some great AI!" but then realized I was complementing myself.

awesome, found the kitten in paranoia XD, like "exit" NOES IT'S A LIE, there's another road, i'll check that first

love the chasing guys, found a small glitch with them in that player sprite's direction depends on movement direction, while the chasing dudes' sprites are only updated when on the ground, so if you move forward, jump, and THEN move backward, you'll be moving back and facing backwards but the guys chasing you will keep facing forward while moving backwards, also did not seem to hear any audio in the xmas version, and the regular had it non-looping, which is too bad because it's a good track i think

overall i really like it, but i think you could like use this as part of a rhythmic puzzle game? like you'd have to hit switches with certain timing, and the beat of the music could help with the timing ;)

Nice graphics! I found the kitten (who ever follows a sign marking EXIT >>>>?) and all my friends, and though it didn't seem to serve any purpose to have them mimicking me, it did make me want to do dances in mid-air for them.

Oh man, was I confused when I started playing this. :D
At first I though the guys inside the pods were pursuing me and I'd get a game over if touched. The I didn't realize at first that the keys were for the pods and not doors that I wasn't finding. Controls were fine, and the pathfinding was great, but there were some weird spots where I couldn't move due to collision troubles. The scanline effect is quite good.