Matthew and Chris chat about the taste of fruit in Pikmin 3, annoying game critics who don’t know what they’re talking about, and Nintendo’s next console. Another lovely Music Break and some chat about Brawl in the Family comics round out this classic podcast. This was recorded in August 2013. More new content coming soon!

Audio versions of the podcast can be found on Brawl in the Family’s Podcast page! http://brawlinthefamily.com/thepodcast

Insight, retrospection, and humor: it’s the third Brawl in the Family Podcast! This was recorded on August 10, 2013. We’re uploading each previous episode re-edited to be tighter and spunkier, with extra music tracks and some stuff to look at. Check back on July 1st for the next new episode!

[Act 1] Introduction (00:01) – Another podcast, another iffy impression from Matthew. Also, the sound file was left at Matthew’s parents, so you’ll have to live with him scatting the main theme (poorly) this time.

[Act 2] Game Discussion–EarthBound (01:29) – The EarthBound coverage starts with a brief look of the game’s tumultuous history, then continues onward as Matthew and Chris talk about the elements of the title that still stand out today, and why gamers still embrace it 18 years later.

[Act 3] Why Did They Do That? Super Mario 3D World (24:02) – Despite his cheerful demeanor, even Matthew can get riled up by some of Nintendo’s decisions. This section runs Mario’s recent games through the ringer a bit–Matthew rants because he loves!

[Act 4] Comic Talk: 476-500 (38:02) – A super-sized Comic Talk is next, although due to the sheer volume of comics here, only a few are covered in detail. Learn about the lazy secret behind the Frederick strips, as well as Chris’s awful initial impression of Mega Man! Includes backstory on the milestone 500th strip too, of course.

[Act 5] Digital Deconstruction: Timelessness in Games (55:07) – In this new segment, Digital Deconstruction, the boys share their ideas on the deeper elements of games. Today’s topic is timelessness–what makes a game stand the test of time, as opposed to simply being reflective of being “trendy”? Activision catches a little heat in this section.

Insight, retrospection, and humor: it’s the third Brawl in the Family Podcast! This was recorded on August 10, 2013. We’re uploading each previous episode re-edited to be tighter and spunkier, with extra music tracks and some stuff to look at. Check back on July 1st for the next new episode!

[Act 1] Introduction (00:01) – Another podcast, another iffy impression from Matthew. Also, the sound file was left at Matthew’s parents, so you’ll have to live with him scatting the main theme (poorly) this time.

[Act 2] Game Discussion–EarthBound (01:29) – The EarthBound coverage starts with a brief look of the game’s tumultuous history, then continues onward as Matthew and Chris talk about the elements of the title that still stand out today, and why gamers still embrace it 18 years later.

[Act 3] Why Did They Do That? Super Mario 3D World (24:02) – Despite his cheerful demeanor, even Matthew can get riled up by some of Nintendo’s decisions. This section runs Mario’s recent games through the ringer a bit–Matthew rants because he loves!

[Act 4] Comic Talk: 476-500 (38:02) – A super-sized Comic Talk is next, although due to the sheer volume of comics here, only a few are covered in detail. Learn about the lazy secret behind the Frederick strips, as well as Chris’s awful initial impression of Mega Man! Includes backstory on the milestone 500th strip too, of course.

[Act 5] Digital Deconstruction: Timelessness in Games (55:07) – In this new segment, Digital Deconstruction, the boys share their ideas on the deeper elements of games. Today’s topic is timelessness–what makes a game stand the test of time, as opposed to simply being reflective of being “trendy”? Activision catches a little heat in this section.