Description

Strike hard, Strike fast, Strike first. Drop Jenara turn 3 at the latest! Then swing. Let your opponents waste their removal spells on her, then play her again. One thing I've learned playing against Jenara decks is that her commander damage really sneaks up on players.

Answers to problem creatures mid/late game can be found in the form of (but not limited to) Control Magic and Gilded Drake. Gilded Drake is a very useful card. It can be bounced with Vensure, the sojourner, to be reused, for only 2 cmc! And can shut down a player's creature game in a couple turns.

Further protect yourself with the vicious combo of Avacyn, Angel of Hope and Asceticism. When combined, the prison/pillow strategy can be maddening to anyone playing against it. All the while Jenara swings with a blistering passion.

I've named a few cards and possible synergies above, but the games can be widely varied from opponent to opponent, game to game. Below is a further break down of cards and synergies. I tried to be as detailed as possible, but I just don't have the time to do a complete card by card breakdown.

BANT. All damn day. We need all damn types and variations of WUG I have various dual land (but none of T-H-E Dual lands....YET.) Including Brushland,
Nimbus Maze
and Mystic Gate for filtering basics. With three colors it's important to have lot's of dual mana producing lands. I need a couple more targets for my fetch lands at some point. Right now I just run the new Irrigated Farmland. I like it because it cycles, too.

New paragraph. Kodama's Reach and
Cultivate
. End of paragraph. It's hard to not play these when running green with any other color. Fixing, ramp, done.

For thinning out my late game land draws and early game fixing I have Flooded Strand and Windswept Heath. For mana fixing on a stick I included Birds of Paradise and Bloom Tender both really solid early game and throwaway blockers when I have a S-ton of land mid to late game. The star of my land thinning is Oracle of Mul Daya Almost an auto include in anything running green. Gaea's Cradle is also in here, I would say it's also an auto include...but with a massive price tag it can't be had by everyone. I pulled mine in a booster waaaaaaaay back in the day. Best pull of my life and now I run it in all my decks rocking Green. Ok, back to it. Wood Elves and Solemn Simulacrum fetch lands and last but not least, Sol Ring my ONE true mana rock.

As long as I'm on the subject of lands I run a couple utility purpose lands Kor Haven as sort of a maze of ith effect and Minamo, School at Water's Edge for some super useful un-tapping of ANY legendary permanent

Enlightened Tutor, Mystical Tutor, and Worldly Tutor for my instant speed deck searching at the end of your turn! Another great creature-fetcher is Eladrami's call any deck running GW should be rocking one of these. Sylvan Library offers me some serious control over my top deck and works great with anything that shuffles my library and lets me constantly scry one on my turns. Paying 4 life for a card in EDH isn't much either. Card draw is best draw! And my one-man-flying-big-body-blocker Consecrated Sphinx Fills this slot nicely. The First ability of Tamiyo, Field Researcher can be used quite nicely as well for some added card advantage. Prime Speaker Zegana is a bomb. With a pumped up Jenara on the field I can get some serious card advantage. I usually let her sit in my hand until I really need some cards, usually late game, at the very least my hand gets filled up.

Nothing makes an opponent forget about their own decks strategy and focus on destroying yours like prison and lock down cards. They are the bane of some play groups when used in abundance, but that is the fun of the game: Finding answering and ways to defeat decks you once though were "too cheap" Stop crying and up your game! Plus it makes victory that much sweeter. But I digress......

I use just enough protection in this deck to ensure Jenara's path to victory! Ghostly Prison and Norn's Annex slow most decks combat to a crawl while Kor Haven stops 'that one' creature you really don't want damaging you. Mirri, Weatherlight Duelist let's you basically control combat, If you can prevent damage/make Mirri indestructable with either Avacyn, Angel of Hope or Hammer of Nazahn you can -COMPLETELY- control combat. All those awesome equipment cards I mentioned before can also be used for Mirri if Jenara is tucked, too expensive to cast or locked down. He is a beast (cat) when it comes to voltron-ing.

Thalia, Heretic Cathar Is a nice little -oil slick- and a great way to set the tempo early game. Arcane Laboratory Slows the game Waaaaaay down for Jenara and you control when to drop it, obviously. I've had people question it in this build. I play it mid to late game after Jenara is pumped and defense is set in place. It makes people sorta hate you, but it's not a Winter Orb or Iona......yet....so just chill.

And Finally, and in a league of its own is Cloud Cover. I had this card in place back when I ran Roon as my general, I kept it in because I like it's versatility. I don't run many ETB effects, but it will put a wrench into the gears of an opponents removal game and it's a lot cheaper ($ wise) than another blanket Hex proof such as Privileged Position It's worked well for me so far in this deck.

Thanks for checking out my NEW BORN edh deck! I am play testing now, any and all feedback welcome! I want this deck to play Jenara as a "fast Voltron" that can survive late-mid game with a pillow fort/prison-ish control strategy, then finish with one of the various win-cons.Commander damage VIA Jenara is the most obvious. I need to run about a dozen or so games to know what cards are dead in this build, but as of now I am excited with the "Bones" of this deck. I will update this intro as the deck progresses (and as my free time allows). Thanks for checking it out, and leave a comment or a link to your own BANT deck.

Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.