New config settings let you make all your survivors gay hispanic athiest engineers whose children come of age after 4 days. Apologies to those wanting more complex sexualities; I'm too pressed for time!

- Sarah

; How many squares away can mobs and roamers see an attractorATTRACTOR_MOB_RANGE = 5

; Preaching in a church adds the devout perk to someone on average once this many daysPREACH_DEVOUT_DAYS = 60

; Cultist preaching in a church adds the cultist perk to someone on average once this many daysPREACH_CULTIST_DAYS = 30

; A child's age (& pregnancy) is the number of days they've been alive divided by this (real life is 365.242)GOAT_YEAR = 90

; Autosave this often. Set to zero to disable autosave.AUTOSAVE_SECONDS = 60

; Chance of a new colin having the DEVOUT perk (main leader priest job overrides to 0.50)PERK_DEVOUT_CHANCE = 0.20

; Chance of a new colin preferring same-sex relationships (anyone can also be bisexual under certain conditions)PERK_SAMESEX_CHANCE = 0.20

; Chance of a new colin having a random starting-level perkPERK_RANDOM_CHANCE = 0.20

Could we also have a config setting that makes a survivor whose happiness reaches red, automatically take time off? Having to manually check and manually tell them to do this is a micromanagement chore I would rather avoid.

It is this last in fact that has again been the straw that is taking me away from Rebuild. I will play a game for a while until something about it proves too bothersome for me to continue. I may come back to the game a few months/years later when time has rendered it a bit 'new' again, but no game hold my attention forever. I came back to Rebuild a couple weeks ago after first joining the beta several months back. This time I just got tired of having to go back and yet again manually find the eight to ten survivors that were in the red for happiness and manually drag them into a 'time off' mission.

Currently running v1.1.1.Has anyone been able to get the [config] option of PERK_DEVOUT_CHANCE = 0.20 to work, with any value at all? Is it a percentage, or a fraction of 1, meaning a 1 equals 100% chance?I have tried using values of 0.50, 0.90, 1.00, and 100, but I have never gotten any new survivor to show up with the perk.Am I doing it wrong? Is there some other trick or entry that is required?

Also, if this particular entry actually will work, can it be used with other Perks, for instance Skeptic or Fighter, etc.?

sarahnorthway wrote:[difficulty]; Reclaim missions can't happen if there are more than this many zombies on a square;RECLAIM_MAX_ZOMBIES = 0, 0, 0, 0, 0

Setting this to 1 or 2 reduces frustration some when you're reclaiming territory and one pesky zombie goes in there. Instead of having to spend a full day killing one solitary zed, you just go reclaim the thing anyway.

Point to note: The file does not appear to be created by v1.5.3, but if you create it manually, it will affect the game. This took me a good half hour of fiddling around with, until I fired up an old version and voila, there was the file, right where I expected it to be. In Wine, it's .wine/drive_c/users/YOUR_USERNAME/Application Data/com.sarahnorthway.rebuild3/Local Store/config/config.ini - poke around for the equivalent on your system, and just create the file if you can't find it.