'<div class="listing"><a class="option" onclick="Game.ExportSave();">Export save</a><a class="option" onclick="Game.ImportSave();">Import save</a><label>You can use this to backup your save or to transfer it to another computer</label></div>'+

'<div class="listing"><span class="warning">Note : this game is updated fairly frequently, which often involves rebalancing. Expect to see prices and cookies/second vary wildly from one update to another!</span></div>'+

'</div><div class="subsection update small">'+

'<div class="title">15/09/2013 - anticookies</div>'+

'<div class="listing">-ran out of regular matter to make your cookies? Try our new antimatter condensers!</div>'+

'<div class="listing">-reset achievements are now regular achievements and require cookies baked all time, not cookies in bank</div>'+

'<div class="listing">-heavenly chips have been nerfed a bit (and are now awarded following a geometric progression : 1 trillion for the first, 2 for the second, etc); the prestige system will be extensively reworked in a future update (after dungeons)</div>'+

'<div class="listing">-golden cookie clicks are no longer reset by soft-resets</div>'+

'<div class="listing">-you can now see how long you\'ve been playing in the stats</div>'+

'</div><div class="subsection update small">'+

'<div class="title">08/09/2013 - everlasting cookies</div>'+

'<div class="listing">-added a prestige system - resetting gives you permanent CpS boosts (the more cookies made before resetting, the bigger the boost!)</div>'+

'<div class="listing">-save format has been slightly modified to take less space</div>'+

'<div class="listing">-Leprechaun has been bumped to 777 golden cookies clicked and is now shadow; Fortune is the new 77 golden cookies achievement</div>'+

'<div class="listing">-clicking frenzy is now x777</div>'+

'</div><div class="subsection update small">'+

'<div class="title">04/09/2013 - smarter cookie</div>'+

'<div class="listing">-golden cookies only have 20% chance of giving the same outcome twice in a row now</div>'+

'<div class="listing">-added a golden cookie upgrade</div>'+

'<div class="listing">-added an upgrade that makes pledges last twice as long (requires having pledged 10 times)</div>'+

'<div class="listing">-Quintillion fingers is now twice as efficient</div>'+

'<div class="listing">-Uncanny clicker was really too unpredictable; it is now a regular achievement and no longer requires a world record, just *pretty fast* clicking</div>'+

'</div><div class="subsection update small">'+

'<div class="title">02/09/2013 - a better way out</div>'+

'<div class="listing">-Elder Covenant is even cheaper, and revoking it is cheaper still (also added a new achievement for getting it)</div>'+

'<div class="listing">-upgrades and achievements are properly sorted in the stats screen</div>'+

'<div class="listing">-made Elder Covenant much cheaper and less harmful</div>'+

'<div class="listing">-importing from the first version has been disabled, as promised</div>'+

'<div class="listing">-"One mind" now actually asks you to confirm the upgrade</div>'+

'</div><div class="subsection update small">'+

'<div class="title">31/08/2013 - hotfixes</div>'+

'<div class="listing">-added a way to permanently stop the grandmapocalypse</div>'+

'<div class="listing">-Elder Pledge price is now capped</div>'+

'<div class="listing">-One Mind and other grandma research upgrades are now a little more powerful, if not 100% accurate</div>'+

'<div class="listing">-"golden" cookie now appears again during grandmapocalypse; Elder Pledge-related achievements are now unlockable</div>'+

'</div><div class="subsection update">'+

'<div class="title">31/08/2013 - too many grandmas</div>'+

'<div class="listing">-the grandmapocalypse is back, along with more grandma types</div>'+

'<div class="listing">-added some upgrades that boost your clicking power and make it scale with your cps</div>'+

'<div class="listing">-clicking achievements made harder; Neverclick is now a shadow achievement; Uncanny clicker should now truly be a world record</div>'+

'</div><div class="subsection update small">'+

'<div class="title">28/08/2013 - over-achiever</div>'+

'<div class="listing">-added a few more achievements</div>'+

'<div class="listing">-reworked the "Bake X cookies" achievements so they take longer to achieve</div>'+

'</div><div class="subsection update small">'+

'<div class="title">27/08/2013 - a bad idea</div>'+

'<div class="listing">-due to popular demand, retired 5 achievements (the "reset your game" and "cheat" ones); they can still be unlocked, but do not count toward your total anymore. Don\'t worry, there will be many more achievements soon!</div>'+

new Game.Object('Time machine','time machine|time machines|recovered','Brings cookies from the past, before they were even eaten.','timemachine','timemachineIcon','timemachineBackground',123456789,function(){

new Game.Object('Antimatter condenser','antimatter condenser|antimatter condensers|condensed','Condenses the antimatter in the universe into cookies.','antimattercondenser','antimattercondenserIcon','antimattercondenserBackground',3999999999,function(){

new Game.Upgrade('Designer cocoa beans','[Research]<br>Cookie production multiplier <b>+2%</b>.<q>Now more aerodynamic than ever!</q>',20000000000,[1,9],function(){Game.SetResearch('Ritual rolling pins');});

new Game.Upgrade('Ritual rolling pins','[Research]<br>Grandmas are <b>twice</b> as efficient.<q>The result of years of scientific research!</q>',40000000000,[2,9],function(){Game.SetResearch('Underworld ovens');});

new Game.Upgrade('Underworld ovens','[Research]<br>Cookie production multiplier <b>+3%</b>.<q>Powered by science, of course!</q>',80000000000,[3,9],function(){Game.SetResearch('One mind');});

new Game.Upgrade('One mind','[Research]<br>Each grandma gains <b>+1 base CpS for each 50 grandmas</b>.<div class="warning">Note : the grandmothers are growing restless. Do not encourage them.</div><q>We are one. We are many.</q>',160000000000,[4,9],function(){Game.elderWrath=1;Game.SetResearch('Exotic nuts');});

Game.Upgrades['One mind'].clickFunction=function(){return confirm('Warning : purchasing this will have unexpected, and potentially undesirable results!\nIt\'s all downhill from here. You have been warned!\nPurchase anyway?');};

new Game.Upgrade('Communal brainsweep','[Research]<br>Each grandma gains another <b>+1 base CpS for each 50 grandmas</b>.<div class="warning">Note : proceeding any further in scientific research may have unexpected results. You have been warned.</div><q>We fuse. We merge. We grow.</q>',640000000000,[6,9],function(){Game.elderWrath=2;Game.SetResearch('Arcane sugar');});

new Game.Upgrade('Arcane sugar','[Research]<br>Cookie production multiplier <b>+5%</b>.<q>Tastes like insects, ligaments, and molasses.</q>',1280000000000,[7,9],function(){Game.SetResearch('Elder Pact');});