DBHS-JP001 Enlightened of Nephthys
Level 2 WIND Spellcaster Effect Monster ATK 600 DEF 600
You can only each effect of this card’s name once per turn. (1) You can target 1 Level 4 or lower “Nephthys” monster in your GY, except “Enlightened of Nephthys”; destroy 1 card in your hand, and if you do, Special Summon that monster in Defense Position, but its effects are negated. (2) If this card is destroyed by an effect and sent to the GY, during your Next Standby Phase: You can Special Summon this card from the GY.

DBHS-JP002 Prayer of Nephthys
Level 2 WIND Spellcaster Effect Monster ATK 0 DEF 2000
You can only each effect of this card’s name once per turn. (1) During your Main Phase: You can activate this effect; destroy 1 card in your hand, and if you do, add 1 “Nephthys” monster from your Deck to your hand, except “Prayer of Nephthys”(2) If this card is destroyed by an effect and sent to the GY, during your next Standby Phase: You can activate this effect; add 1 “Nephthys” Spell/Trap Card from your Deck to your hand.

DBHS-JP003 Speaker of Nephthys
Level 2 WIND Spellcaster Effect Monster ATK 300 DEF 1200
You can only each effect of this card’s name once per turn. (1) You can target 1 “Nephthys” card in your GY, except “Speaker of Nephthys”; destroy 1 card in your hand, and if you do, add that target to your hand. (2) If this card is destroyed by an effect and sent to the GY, during your next Standby Phase: You can add 1 “Nephthys” card from your GY to your hand, except “Speaker of Nephthys”.

DBHS-JP004 Protector of Nephthys
Level 2 WIND Spellcaster Effect Monster ATK 1400 DEF 200
You can only each effect of this card’s name once per turn.
(1) During your Main Phase: You can activate this effect; destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower “Nephthys” monster from your hand, except “Protector of Nephthys”. (2) If this card is destroyed by an effect and sent to the GY, during your next Standby Phase: You can activate this effect; Destroy 1 “Nephthys” monster in your Deck, except “Protector of Nephthys”.

DBHS-JP005 Avatar of Nephthys
Level 2 WIND Spellcaster Ritual Effect Monster ATK 1200 DEF 1200
You can Ritual Summon this card with “Rebirth of Nephthys”. You can only use each effect of this card’s name once per turn. (1) If this card is Ritual Summoned: You can activate this effect; Special Summon 1 “Nephthys” monster from your Deck, but it is destroyed during the End Phase. (2) If this card is in the GY: You can activate this effect; destroy 1 “Nephthys” card in your hand, and if you do, Special Summon this card from the GY.

DBHS-JP006 Sacred Blue Phoenix of Nephthys
Level 8 FIRE Winged Beast Ritual Effect Monster ATK 3000 DEF 1000
You can Ritual Summon this card with “Rebirth of Nephthys”. You can only use each effect of this card’s name once per turn. (1) During your Main Phase: You can activate this effect; destroy any number of “Nephthys” cards face-up on your side of the field or in your hand, then, destroy an equal number of monsters your opponent controls. (2) If this card is destroyed (by battle or by card effect), during your next Standby Phase: You can Special Summon this card from the GY.

DBHS-JP007 Nephthys the Palldium Deity
Link 2 FIRE Winged Beast Effect Monster ATK 1200
Links: Bottom, Bottom Right
Materials: 2 “Nephthys” monsters
You can only use the effect of this card’s name once per turn.
(1) If this card is Link Summoned, apply one of the following.
• Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell Card from your GY to your hand.
• Destroy 1 “Nephthys” monster this card points to, and if you do, Special Summon 1 “Nephthys” monster from your GY with a different name, but its effects are negated.

DBHS-JP009 Rebirth of Nephthys
Ritual Spell Card
This card can be used to Ritual Summon any “Nephthys” Ritual Monster.(1)You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Tribute “Avatar of Nephthys” or “Sacred Blue Phoenix of Nephthys” to Ritual Summon, you can destroy 1 card on the field.

DBHS-JP010 Hope of Nephthys
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Target 1 “Nephthys” monster you control and 1 card your opponent controls; destroy those cards.

DBHS-JP011 Awakening of Nephthys
Continuous Trap Card
You can only use the 2nd effect of this card’s name once per turn (1) “Nephthys” monsters you control gain 300 ATK. (2) If this face-up card in your Spell & Trap Zone is destroyed by an effect: You can Special Summon 1 “Nephthys” monster from your hand, Deck or GY, but it is destroyed during the End Phase.

DBHS-JP008 Nephthys the Blazing Sacred Phoenix
Link-3 FIRE Winged Beast Link Effect Monster ATK 2400
Links: Bottom Left, Bottom, Bottom Right
Materials: 2+ monsters, including a Ritual Monster
(1) This card gains the following effect(s) based on the number of Ritual Monsters used as its Link Material.
• 1 or more: This card cannot be destroyed by battle.
• 2 or more: This card gains 1200 ATK, also it cannot be destroyed by card effects.
• 3: This card gains 1200 ATK, also it cannot be targeted by card effects.
(2) While this card is in the Extra Monster Zone, your opponent cannot target “Nephthys” monsters in the Main Monster Zone for attacks.

DBHS-JP014 Prankids Pulse
Level 1 WIND Thunder Effect Monster ATK 0 DEF 2000
You can only use the effect of this card’s name once per turn.
(1) If this card is sent to the GY as Fusion or Link Material for a “Prankids” monster: You can send 1 “Prankids” card from your Deck to the GY, except “Prankids Pulse”, then you can Special Summon 1 “Prankids” monster from your hand or Deck in Defense Position, except “Prankids Pulse”.

DBHS-JP015 Prankids Lamp/Ramp
Level 3 FIRE Pyro Effect Monster ATK 1500 DEF 500
You can only use the effect of this card’s name once per turn:
(1) If this card is sent to the GY as Fusion or Link Material for a “Prankids” monster: You can inflict 500 damage to your opponent, then Special Summon 1 “Prankids” monster from your hand or Deck in Defense Position, except “Prankids Lamp”.

DBHS-JP016 Prankids Drop
Level 2 WATER Aqua Effect Monster ATK 1000 DEF 1000
You can only use the effect of this card’s name once per tur.
(1) If this card is sent to the GY as Fusion or Link Material for a “Prankids” monster: You can gain 1000 LP, then Special Summon 1 “Prankids” monster from your hand or Deck in Defense Position, except “Prankids Drop”.

DBHS-JP017 Prankids Rocket
FIRE Pyro/Fusion/Effect LV5 2000/0
2 “Prankids” monsters
You can only use this card name’s (1) and (2) effects once per turn each. (1): If this card is Fusion Summoned: You can activate this effect; for the rest of this turn, have this card lose 1000 ATK, and if you do, it can also attack directly this turn. (2): You can Tribute this card, then target 2 non-Fusion “Prankids” monsters with different names in your GY; Special Summon them, also they cannot attack this turn.

DBHS-JP018 Prankids Weather
Level 5 WATER Aqua Fusion Effect Monster ATK 2000 DEF 0
Materials: 2 “Prankids” monsters
You can only use the (2) effect of this card once per turn.
(1) If a “Prankids” monster you control attacks, your opponent cannot activate effects until the end of the Damage Step.
(2) During your opponent’s turn (Quick Effect): You can tribute this card, then target 2 “Prankids” monsters with different names in your GY, except Fusion Monsters; Special Summon them, but they cannot declare an attack this turn.

DBHS-JP019 Prankids House Battle Butler
Level 10 WIND Thunder Fusion Effect Monster ATK 3000 DEF 3000
Materials: “Prankids Lamp” + “Prankids Drop” + “Prankids Pulse”
This card cannot be Special Summoned, except by a Fusion Summon. You can only use the second effect of this card’s name once per turn. (1) (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. (2) If this card is sent to the GY by your opponent: You can target 1 monster in your GY, except a Fusion Monster; Special Summon that monster.

DBHS-JP020 Prankids Dodole
Link 2 WIND Thunder Link Effect Monster ATK 2000
Links: Left, Bottom
Materials: 2 “Prankids” monsters
You can only use each effect of this card’s name once per turn.
(1) If this card is Link Summoned: You can add 1 “Prankids” Spell/Trap Card from your Deck to your hand.
(2) You can Tribute this card, then target 2 “Prankids” cards with different names in your GY, except Link Monsters; add those cards to your hand.

DBHS-JP021 Prankids Bowwow
Link 2 FIRE Pyro Link Effect Monster ATK 2000
Links: Right, Bottom
Materials: 2 “Prankids” monsters
You can only use the (2)nd effect of this cards’ name once per turn.
(1) “Prankids” monsters this card points to gains 1000 ATK.
(2) During your opponent’s turn (Quick Effect): You can tribute this card, then target 2 “Prankids” cards with different names in your GY, except Link Monsters; add them to your hand, also, “Prankids” monsters you control cannot be destroyed by your opponent’s effects this turn.

DBHS-JP022 Prankids Roargon
Link 4 WATER Aqua Link Effect Monster ATK 3000
Links: Top, Left, Right, Bottom
Materials: 2 or more “Prankids” monsters
This card cannot be Special Summoned, except by a Link Summon. You can only use the second effect of this card’s name once per turn. (1) (Quick Effect): You can Tribute this card; destroy all Spell/Trap Cards your opponent controls. (2) If this card is sent to the GY by your opponent: You can target 1 card in your GY, except a Link Monster; add that card to your hand.

DBHS-JP023 Prankids House
Field Spell Card
You can only activate a card with this card’s name once per turn.
(1) When this card is activated: You can add 1 “Prankids” monster from your Deck to your hand.(2) Once per turn, if you Fusion Summon a “Prankids” Fusion Monster: You can have all monsters you control gain 500 ATK.(3) Once per turn, if you Link Summon a “Prankids” Link Monsters: You can have all monsters your opponent controls lose 500 ATK.

DBHS-JP024 Prankinds Prank
Continuous Spell Card
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.(1) Discard 1 “Prankids” card from your hand; Special Summon 1 “Prankids Token” (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed.(2) During your End Phase: You can target 3 “Prankids” cards in your your GY except “Prankids Prank”; shuffle all 3 into the Deck, then draw 1 card.

DBHS-JP025 Prankids on the Loose
Quick-Play Spell Card
(1) During either player’s Main Phase: Fusion Summon 1 “Prankids” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, but for the rest of this turn you cannot Normal or Special Summon monsters, except “Prankids” monsters.

DBHS-JP026 Operation: Prankids
Continuous Trap Card
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.(1) During the Main Phase, you can: Immediately after this effect resolves, Link Summon 1 “Prankids” Link Monster using “Prankids” monsters you control as material.
(2) When a monster your opponent controls declares an attack: You can banish this card; return any number of “Prankids” cards in your GY to the Deck, and if you do, that attacking monster loses ATK until the end of the turn equal to the number of cards returned times 100.

DBHS-JP027 Beautiful Mayakashi – Dakki
Level 2 FIRE Zombie Tuner Effect Monst ATK 1000 DEF 0
(1) You can only control 1 “Beautiful Mayakashi – Dakki”. (2) When a “Mayakashi” monster is Special Summoned from the Extra Deck to your side of the field while this card is in your GY: You can Special Summon this card from your GY. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except “Mayakashi” monsters.

DBHS-JP028 Poison Mayakashi – Tsukahagi
Level 2 EARTH Zombie Tuner Effect Monster ATK 0 DEF 2000
(1) You can only control 1 “Poison Mayakashi – Tsukahagi”.
(2) If a “Mayakashi” monster except “Poison Mayakashi – Tsukahagi” is destroyed by battle or your opponent’s card effect while this card is in the GY: You can Special Summon this card from your GY, but for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except “Mayakashi” monsters.

DBHS-JP029 Winged Mayakashi – Hajun
Level 1 WIND Zombie Effect Monster ATK 600 DEF 400
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: you can Special Summon 1 “Mayakashi” monster from your Deck, except “Winged Mayakashi – Hajun”.(2) You cannot Special Summon monsters from your Extra Deck, except “Mayakashi” monsters.

DBHS-JP030 Rickshaw Mayakashi – Shafu
Level 3 EARTH Zombie Effect Monster ATK 1200 DEF 400
You can only use the first effect of this card’s name. (1) If this card is Normal or Special Summoned: You can target 1 “Mayakashi” monster in your GY, except “Rickshaw Mayakashi – Shafu”; Special Summon that monster in Defense Position, but its effects are negated. (2) You cannot Special Summon monsters from the Extra Deck, except “Mayakashi” monsters.

DBHS-JP031 Corpse Mayakashi – Yasha
Level 5 DARK Zombie Effect Monster ATK 2000 DEF 0
You can only use the (1)st effect of this card’s name once per turn.
(1) Discard another “Mayakashi” monster from your hand; Special Summon this card from your hand. (2) While this card is in a Monster Zone, you cannot Special Summon monsters from the Extra Deck, except “Mayakashi” monsters.

DBHS-JP032 Rickshaw Mayakashi – Oboroguruma
Level 3 EARTH Zombie Synchro Effect Monster ATK 800 DEF 2100
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the (2) and (3) effects of this card’s name once per turn.(1) You can only control 1 “Rickshaw Mayakashi – Oboroguruma”.(2) If a Synchro monster you control whose original Level is 5 is destroyed by battle or by the effect of your opponent, while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.(3) If this card is Special Summoned from the GY, you can activate this effect: During this turn, monsters you control cannot be destroyed by battle.

DBHS-JP033 Poison Mayakashi – Tsuchigumo
Level 5 EARTH Zombie Synchro Effect Monster ATK 2000 DEF 1800
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the (2) and (3) effects of this card’s name once per turn. (1) You can only control 1 “Poison Mayakashi – Tsuchigumo”.(2) If a Synchro monster you control whose original Level is 7 is destroyed by battle or by the effect of your opponent, while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.(3) If this card is Special Summoned from the GY, you can activate this effect: Send the top 3 cards of each player’s Deck to the GY.

DBHS-JP034 Winged Mayakashi – Tengu
Level 7 WIND Zombie Synchro Effect Monster ATK 2600 DEF 1500
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the (2) and (3) effects of this card’s name once per turn. (1) You can only control 1 “Winged Mayakashi – Tengu”.
(2) If a Synchro monster you control whose original Level is 9 is destroyed by battle or by the effect of your opponent, while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. (3) If this card is Special Summoned from the GY, you can activate this effect: Destroy 1 Spell/Trap Card your opponent controls.

DBHS-JP035 Beautiful Mayakashi – Youko
Level 9 FIRE Zombie Synchro Effect Monster ATK 2900 DEF 2400
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the (2)nd and (3)rd effect of this card’s name once per turn. (1) You can only control 1 “Beautiful Mayakashi – Youko”. (2) If a Synchro Monster you control whose original Level is 11 is destroyed by battle or by your opponent’s effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, then Special Summon this card. (3) If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.

DBHS-JP036 "Skeleton Mayakashi - Gashadokuro"
Level 11 DARK Zombie Synchro Effect Monster ATK 3300 DEF 2600
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the (2) and (3) effects of this card’s name once per turn. (1) You can only control 1 “Corpse Mayakashi – Gashadokuro”. (2) If a Link Monster you control is destroyed by battle or by the effect of your opponent, while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.(3) If this card is Special Summoned from the GY, You can activate this effect: During this turn, this face-up card is unaffected by the effects of other cards.

DBHS-JP037 Icicle Mayakashi – Yukionna
Link 2 WATER Zombie Link Effect Monster ATK 1900
Links: Bottom Left, Bottom Right
Materials: 2 “Mayakashi” monsters
You can only use the (3)rd effect of this card;s name once per turn.
(1) You can only control 1 “Icicle Mayakashi – Yukionna”. (2) If this card points to a Synchro Monster, your opponent cannot target this card for an attack. (3) While this card is in a Monster Zone, if a Synchro Monster you control is destroyed (by battle or by card effect): You can target 1 face-up monster on the field; halve that monsters’s AKT and DEF until the end of this turn.

DBHS-JP038 Mayakashi Revolt
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Take 1 “Mayakashi” card from your Deck, except “Mayakashi Revolt”, and either add it to your hand or send it to the GY.

DBHS-JP039 Return of the Mayakashi
Normal Trap Card
You can only activate a card with this card’s name once per turn, also you cannot Special Summon monsters from the Extra Deck during the turn in which you activate this card, except “Mayakashi” monsters. (1) Discard 1 card, then target 1 of your “Mayakashi” monsters that is in the GY or banished; Special Summon it, and if you do, it cannot be targeted by your opponent’s effects during this turn.