Preparation for Industrial Careers in the Mathematical Sciences: Creating More Realistic Animation for Movies

The Mathematical Association of America recently published a number of promotional videos showing various mathematics can be used in “the real world.” Here’s the first pair of videos describing how mathematics is used for computer animation. From the YouTube descriptions:

Prof. Joseph Teran of the Department of Mathematics at UCLA gives an overview of the numerical linear algebra and iterative method techniques that are used to simulate physical phenomena such as water, fire, smoke, and elastic deformations in the movie and gaming industries.