20 years after the original game’s launch, Conrad is enlisted back to active service for the triumphant return of one of the most acclaimed franchises in gaming history. It’s not a reboot. It’s Flashback re-imagined.

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About This Game

20 years after the original game’s launch, Conrad is enlisted back to active service for the triumphant return of one of the most acclaimed franchises in gaming history.

It’s not a reboot. It’s Flashback re-imagined. The original Core-Team revamped their own creation, leveraging the best of today’s technology while remaining true to the classic side-scroller that set the standards of the genre in the 90’s.

Key Features

One of the best adventure-action games ever created re-imagined by its creators. It’s the same team. It’s the same passion. Only this time, they have had much more firepower at their disposal to recreate the legendary classic!

Gorgeous graphics, amazing animations. It’s the Flashback you’ve always dreamed of. True to the original spirit but made a million times better by using modern engines such as Unreal and Havok. The makeover is completely stunning.

It’s all about Gameplay. The team modernized gameplay mechanics, making the game more reactive, offering new features, like gadgets and an experience progression system. But the developers kept the original formula in mind: a fine balance between rolling and shooting, exploring remote space stations and obliterating hostile alien planets.

Bringing back new memories. The story was revamped to speak to 21st century gamers. Most of the cast of the original game is still here – Conrad, the Morphs – but you can expect new characters and a few twists you’re definitely not going to forget… this time.

This updated version is fantastic. I remember playing the original, and this does a pretty good job of staying true to that version. The graphics are up to date, and the gameplay is actually fun. As usual I wish we could avoid the need for crap like Uplay, but as long as the game works I hardly care.

So far, I've really enjoyed this re-imagining of what is truly one of my favourite titles of all time. I was a very young gamer first time round, I enjoyed the revamp a few years later. I'm enjoying that not everything is idential so whilst there is a lot to be familar of, it isn't completely like a replay of a game I played through all those years ago.

I would recommend this game, but please don't go in expecting it to be an exact re-make with HD graphics, it has been re-imagined, so there will be differences. That isn't a bad thing though, after all, it is the original team's re-imagining of this true classic!!

Great game in the 90's, great game now, the remake is super bada$$... One issue, the game doesnt launch from Steam... it takes you to Uplay... ugh... because I wanted to sign into more cr@p before I access the game...

I loved the original. I have many fond memories of it. I loved the soundtrack of the original. This game isn't even worth the effort of shovelling it on my lawn and I'm fairly certain if I did it would kill it. This game isn't necissarily bad if you've never played "Flashback: The Quest for Identity" but if you're seeking the nostalgia of your childhood, this game will piss you off very quickly.

The only thing this game has in common with the original is that the levels are very slightly similar and the main character's name is Conrad. The end. The game felt very "dumbed down". There are popups on the hud EVERYWHERE that say, "Go here. You can climb this. Talk to him. There's only one path you can take but we're going to tell you to take it anyway!" Luckily, those can be turned off. I decided to play the game on medium and found out immediately that the difficulty settings were made for console ♥♥♥♥♥. There's a helth bar, light falling damage, enemies attempt to tickle you to death, and healing stations are closer together than Starbucks. They also tried to add an RPG aspect by allowing you to gain experience, level up, and spend points in different skills. In a few ways this is good but mostly makes me ask, "Why the hell would anyone add RPG aspects to a Prince of Persia like?"

The controls feel similar to the original but they added an extra jump button and an arc style aiming system. The controls were definitely made for dual thumbstick controllers and then (horribly) modified for pc. Aiming is done by moving the mouse up and down to adjust angle and then moving the mouse left and right to switch sides. This gets annoying when you're trying to adjust your angle and accidently move your mouse too far to one side, causing Conrad to turn around and take it in the butt. If you have a controller to use with the game then it might not be that bad but mouse and keyboard controls get frustrating.

Bug time! This game contains bugs. There were a few times while aiming that the mouse would become locked in one place and I had to right click furiously to get control back. There are also times when grabing onto a platform would cause Conrad to get stuck and stand in mid air next to the platform. I only encountered this a few times and it did not deter me from the game but then again it never happened during a part where it actually mattered.

Playing this game does bring back warm nostalgic memories in the sense that I want to go dig out my old SNES and play the original game. Overall I feel like someone who played through the original once when it released is attempting to remake the game on age old memories. The only consolation I have is that I purchased this game during a Steam sale and didnt pay full price.

Uplay? No, I don't. Thanks for ruining this experience for me. Steam, please put up a LARGE disclaimer during checkout if I'm going to NEED secondary malware programs to run a "Steam" game I purchased, thanks.

From the publishing house responsible for publishing games that you have bought based on novel to game adaptations of a certain new york times best selling author, comes a remake of a game you probably haven't played before, because you're all like twelve, and don't know what's good. Flashback is a remake of a much better game by french publisher 'Delphine' and it was a god damn masterpiece. This game is still very much french, but obviously tries to capitalize on the call of duty dollars by having the character shoot all of the mans instead of solving all of the puzzles or discovering all of the mysteries. the game is designed pretty close to the original actually, besides different item placement and much more numerous enemies to shoot with your dutycaller9000. The story is also very much intact, though this time done through full motion video cutscenes with voice actors. The game is still pretty nice, and besides too much shooting early on, and about the same ammount of shooting later on, it is more or less faithful to the original. If you disagree, the original is included with this game so it's like you get that too incase you don't like this one. If you play this game, be sure to play on hard, as easy and normal dificulties are ♥♥♥♥ing garbage. I hope that ubisoft has plans to develop and re-release a remake of the sequel 'Fade to Black' so I can complain about that too.

I was warned/told point blank not to buy this game, but being hard-headed I did anyways on the most recent sale. It was a huge mistake. There is pretty much nothing redeeming about the product.

Let me break it down for you: the area design is bizarre and exploring is both frustrating and tedious. The combat is imprecise and the enemies (on Normal difficulty) rapidly become bullet sponges. The platforming is even worse. The jumping animation is downright laughable and is hard to predict. I ended up skipping the cutscenes due to the painfulness of of the story, writing and voice acting.

Some of the level art is nice, but it isn't worth suffering through the rest to see it.

I regret purchasing the game and I wish I had listened to the recommendation to avoid it. The demo doesn't really reveal many of the issues of the game so considered yourself warned.

If you played old Flashback and liked it, the only thing why you can check this game, to remind storyline and watch cutscenes in 3D. All other aspects of the game will disappoint you greatly. If not, just pass, because it just ugly mutant pretending to be a good game.Don't want to compare it with old game, it's like compare Alexander the Great with bum Alexander, just because they have same names.So, just pros and cons.Pros first, not many of them, really:+ UE3 doing it's job well, so graphics there not bad+ Customisable interface+ Few cutscenes, not perfect, but may be watched onceand cons:- controls, devs tried to make hybrid between old scheme and modern, ummm, they failed- aiming, you can turn your gun only in few angles- difficulty, it's easy as hell (if do not count controls) , you can easily go face to face with 2 or more enemies and kill them all- stupid air drones-enemy placement and respawning- useless levels and skills system- Too talkative Conrad, he spam stupid phrases too often- All other cutscenes, especially ending in the Death Tower- Changes in story (lost and found girl for example)- Even empty jungle looks more alive, then futuristic "should-be-overcrowded" city- Level design- Awful voiceover, I tried english and russian, it's like choosing between bad and worse- Interface, overloaded with not needed information (at least most of it can be turned off in settings)- Old version of Flashback included in the game, looks more like a joke in this arcade machine frame and without sound at all- SFX...enough?nah, add also Uplay client as 3rd party DRM. (You need to install game, install uplay, update uplay, close it and finally run the game again)

As a fan of the original game on the SNES (or Genesis, depending on your choice of console back then), I'm honestly pretty disappointed in this remake. The character's controls are completely different from the original game, which were slower and more deliberate and catered more towards platforming and careful combat, and yet the environments and enemy design did not change in order to reflect the change in controls. I found myself constantly running myself off ledges due to not being able to control my character's run speed, but I was also able to float around in mid-air and catch ledges in impossible and goofy-looking ways, so there was never any danger of dying due to fall damage.

Fall damage was instant death in the original game, encouraging you to think about how to move about environments, and every stage had every jump and platform in the perfect position, and everything was exactly where it was supposed to be. In this game, all the platforms seem entirely worthless, and there is usually more than one way to reach the goal by simply hopping around randomly between platforms, and there doesn't seem to be a very intelligent path you need to follow in order to complete areas.

Enemy placement also seems entirely random, especially in the first stage where annoying flying robots would shock you at incredibly inconvenient points, sometimes even during an autosave, causing you to constantly reload from death while having a stupid drone poke you in the eye.

The combat is also irritating and unbalanced. Enemies are almost always attacking you, and there are few options when it comes to running away or attacking. Enemies with guns will shoot you while you try to climb up a platform to safety, as well as the flying drones shocking you and never giving you a decent opportunity for escape. It seems to me that the developers didn't realize that the slow, deliberate controls in the original also required enemies to be limited as well in order for the combat to be made fair. Even though you are given less limited movement in this game, you are downright crippled in several common situations, which makes it incredibly easy for enemies to exploit you and kill you in very cheap ways.

Another grating annoyance in this game for me is the main character's dialogue and voice-actor. He constantly monologues to himself in order to give gameplay hints and witty banter, which is entirely unnecessary and really ruins the atmosphere. The dialogue in the original was simple, straightforward, and reflected the atmosphere of the game as being tense and dangerous. Having your character constantly crack annoying jokes when doing anything from using a healing station to killing an enemy really ruins the atmosphere, and I simply don't understand why they thought it was necessary to write the character in such a way. Another annoyance was having constant gameplay hints and camera pans to show you objects and enemies in order to hold your hand through the game. Game design like this is simply insulting and certainly does not follow the original game's example of clever, intelligent environment and gameplay design that encourages the player to think and experiment with the environment in order to solve problems.

Besides simple design choices that I didn't enjoy, the game has a lot of dissappointing physics and gameplay glitches that make the game feel really cheap. Several times I would watch as my character moonwalks several feet after being killed by an enemy before finally falling to the floor, sometimes even walking on air off of a platform, and one glitch even made me unable to sneak up on enemies and knock them out (something you are required to do in order to complete some sneaking missions), due to the button prompt not appearing consistently.

Ironically, in my case, Uplay allows you to immediately unlock and play the original game without completing any achievements, which I would prefer, simply because this game is very flawed and simply does not live up to the design of the original. Speaking of Uplay, this program succeeds in making playing Ubisoft games through Steam entirely cumbersome and annoying, which gives me one more reason not to reccommend this game.

If you want a better puzzle-based platformer in the vein of Prince of Persia or Blackthorne, just play the original game, or any other game in the same genre. This game simply fails to deliver such an experience, instead trying to offer a shallow action experience with many inappropriate or broken mechanics.

By playing Flashback I was hoping to get a nostalgia trip and a happy reunion with Conrad. After six hours I wouldn't say it's the best game I've played, not either a game I put a lot of time in, but I liked getting flashbacks to a bygone era. The steering is more action oriented than the original and the story is changed a bit. I bought the game on sale on Steam and the low price justifies the six hours of gaming fun (completed it on Normal difficulty). I don't think I'll be playing through all of the achievments in the game. However, recommended for a challenging and nostalgic gaming session.

Flashback is a cool game in looks and concept that is ultimately let down by some awkward controls and gameplay elements that could have been better implemented. With a bit more core content, the game could have extended its presence, but as it stands, it's a short experience not likely to entice players beyond a single run through. For nostalgia's sake it's worth a punt, but some elements such as the voice acting might leave you a bit underwhelmed. The price might seem right at under £8, but in terms of value there's enough here to get your monies worth - but that will largely depend on how big a fan you are.

Other than the name and the borrowed characters, the game has very little in common with the original.

Hoping to get a blast from the past, or close to it, but this game never really managed to do it for me. Controls are unprecise, graphics are updated. The original game still definitely has an 'edge' compare to this one which feels very 'ordinary' at best.

It is definitely a shame as knowing the game has been made by the original developers, this could have been so much more.

Sometimes classics are best left as they are.

A good point though; You get a copy of the original game (Although you cannot play it full screen it seems).

Good game, is not that bad, but it is bad :( , I am a fan from the original Flashback game, and I am glad to own this newest version, love the graphics and the music, but there are so many flaws, I really wish the developers could program the game better, they really missed a huge chance here. Apart from the programing flaws, there are so many control issues, specially if you play with an Xbox 360 wireless controller and there are many crashes, if you load the checkpoint several times (playing hard so you die a lot), the game crash every 4 times you load the same checkpoint, and sometimes the game just crash. There is the original flashback game that can be unlocked, but you play in a tiny screen, plus there are sound issues. An SNES emulator will do a better job.

Good part is that playing and ending the game in Hard is really a challenge and can be a fun, graphics are good too, and music.

Around ten minutes of gameplay and I am both impressed yet pissed off by this remake which is well know for it's beautiful graphics for 16bit and 32bit consles, the puzzles were good, the difficulty was fair (Even if you put it on hard mode) and the layout of the levels were quite fine and easy to navigate.

This game however pisses on some of those features while being impressive in diffirent ways. Difficulty is toned down; for example a simple elevator puzzle near the beginning; there were two triggers per floor; one to move the elevator to allow you to go up while forcing you to jump over the one between that and the elevator to set you back a little, did they really need to dumb that puzzle down? No they did not. Puzzles are dumbed down and the level design feels rushed.

I like the gun aiming system (Use a mouse, not a joypad for that) but then the tasks that require you to do it do not require thought as the solution is shoved into your face thinking you are lacking a brain. Graphics are quite nice but the background could have used more work but then again, level design feels rushed but I do like how the new conrad looks.

I'm going to be honest here; the game is flawed yet enjoyable, but I don't reccomend it because it's my review and I hate it when a reboot/remake dumbsdown simple puzzles and rushes level design to a mess that looks cramped as hell; leveling up is a stupid mistake seieng as the original game was intended for puzzle/survival than being combat-based; I stil lreccomendd it if you want a good platformer that feels new/original that doesn't involve mario or any indie developers at all but if you want a real challenge; go play the original.

Update: The 1993 edition is god awful, it's not the original Flashback at all; just some rushed recreation of the dos game with no music/sound at all and awkwardly placed controls you can't map. To make the recreation worse; they have it look like you are playing it on an arcade machine powered on outside in the rain with an effect to make it look like an outdated arcade machine (Thank god the 1993 edition is free).

Back in my highschool days the Sega Vs. Nintendo war was serious. Flashback was one of those games that was simply amazing. Played it non-stop till I beat it. Then played it again. And a few more times. There is a lot of nostalgia with this game, and I love the re-imagining of this current version. Even just watching the opening sequence the other day when I booted it up for the first time brought back memories.If you appreciate an old-school feel, puzzle adventure, this game is a must

A Decent Remake of the original which I played on the Amiga, I don't get what people are ♥♥♥♥♥ing about, yeah you need to install Uplay to be honest its pretty unobtrusive and only starts when you actually start the game up. Ok, so maybe its a bit redundant to have both steam and uplay as drm but its not such a big deal as people are making out (waah, waah, Uplay, Ubisoft evil, paranoia etc.)

Comes with a free copy of the 1993 original as well, what more can you ask for?

I played the original of this when I was a young lad and was actually looking for a copy when this popped up on my feed. It's the best sort of trip down memory lane - effectively the same game and mechanic, just updated for new systems. Totally worth it.