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Dammit, I'm starting to get tired of being paired up with a pair of random jackasses that just plow straight on in one direction without pinging me that that's what they're doing. I just got killed by a squad because I had no clue my other two squadmates decided to run off when I wasn't looking. Yeah, part of it is on me for not paying more attention to them but for Pete's sake, one of them actually ran away from me earlier when I was dropping a heal drone for her, wasting my ability's use there.

I find myself in that position a lot too, where I wasn't finished scavenging yet before I realize that my teammates already took off somewhere and got into a firefight. But I do think that's my mistake in not watching them on the map. Even if what they're doing isn't perfect, it's better to stick with them and give up a little loot than it is to be split up for a long time.

Just had my first proper win where I feel like I helped and didn't just luck in to it.

I jumped us in to the high tier loot zone. We barely survived and I had to be brought back via a rez station.

I proceed to run around with a pistol for the next few minutes until we ambushed another squad, at which point I switched to fully kitted SMG and sniper rifle.

I came across the threat detector for the sniper rifle which oh my god that is useful. But then our other team mate was killed.

We rez him just before the final round so he's running around with whatever he can scrape together from some shacks. We proceed to get in a long range shootout with the last squad, but my rifle easily tracks them putting them at a disadvantage when they leave cover.

We finish by just crashing in to each other after we've plinked at them for the last couple minutes. I had about ten rounds left. It was fun.

I wish that my usual group of friends would log on already to play this with me so that we'd have a synchronized team. I'll be fortifying a defensive position in one of the last circles as caustic, and then my pubbie allies decide to abandon the high ground to go wander around in open. Just FML.

I still haven't won. I am bad at Apex and/or I have bad luck with teams.

It was mentioned earlier but I think aiming for the high tier loot at the start is the best strategy. Either you win the skirmish and walk out with excellent loot or you die quick and start over.

Depends on how you define best. Churning games until you get a win? Yes. Winning a specific match in particular? Not so much. I normally don't pay any attention to twitch or esports, but what little I've seen of arranged tournaments where a prize for a particular match is on the line generally results in the teams taking minimal unnecessary risks.

When I'm playing serious, I'm very much a sneaky stab them in the back kind of guy. That said, frequently dropping hot does get you a lot more experience with gunplay which will help you out in your sneaky games. All the loot in the world won't help you if you're inexperienced at the shooty bit.

The building aspect of Fortnite was a super turnoff to me. I like the less serious aesthetic and tone but know the building stuff would frustrate be endlessly.

It felt out of place, which it was, because it was a leftover from the original design of Fortnite that has since become the redheaded stepchild to the battle royale favorite. Partially because they still charge money to play it last I checked. I was actually interested in the PvE co-op that Fortnite was originally announced as, but the battle royale didn't click for me. Then the BR took over and I knew the PvE updates were going to be few and far between so I never bothered.

Still getting the hang of this game. Even at 100 FOV, I feel like it's a bit tight camera-wise. That said, are y'all ADSing in close combat fights (on PC)? I feel like there's a lot more close combat than I'm used to in pubg (though I haven't played that in awhile)

Weird that Fortnite never had a big population here but Apex seems to be catching on

I dunno never found it fun. The base building was just kinda stupid to me

Base building is a decent concept but devolved into another kind of APM differentiation in Fortnite. And worse, it wasn't interesting differentiation. You get better value by building faster. The vast majority of the time you want to build upwards. So playing Fortnite often feels like rubbing your stomach while trying to headshot someone with a shotgun.

Still getting the hang of this game. Even at 100 FOV, I feel like it's a bit tight camera-wise. That said, are y'all ADSing in close combat fights (on PC)? I feel like there's a lot more close combat than I'm used to in pubg (though I haven't played that in awhile)

It really depends on what I’m running loadout-wise, but the general answer is yes. Way more than I do in other shooters. Most of the time I’m running an R301 and a Wingman, or if I can’t find the 301 I’ll hopefully have a Spitfire. It’s taken some adjustment to continually remind myself that I can land shots with hipfire, and it’s done me good.

I feel most at home in this game in really close combat, so I often am geared specifically for that. As much as I hate the peacekeeper and hope it gets tweaked (and sometimes use it to stupid effect), I find the versatility of having a high ROF hip-fireable weapon to be basically a necessity considering how often things devolve into a knife fight. Consistently landing damage is often better than hoping you get lucky. Except when you get really lucky consistently, I guess.

I did this earlier with some low level randos primarily with a Wingman, with support from an R301.

When they’re downed, walk over and hit your interact key/button. Also hope that you’re not trying to close the door that they’re next to because their buddy is rushing in with a peacekeeper and well oh shit now you’re locked in the finisher animation. I’m not still mad about that death. Really.

I'm liking all the characters but right now Pathfinder is my main, and I swear it's not just because he's the guy I managed to win with so I have cool banner cheevos and a legendary frame for.

Though that helps.

I'm looking forward to more maps and characters, not because what's already there isn't good it is and I enjoy it a lot, but well the game is good enough I want to see where they go with it. And of course I want more Robits.

Keep in mind there's no reason to do the finisher animation, it's just for showboating - faster to shoot or even punch them. Except I think there's a legendary item that makes finishers give you a heal.