ShadyAngel wrote:

Hi there, from my Queue.Note that these are strictly my opinions, feel free to disagree if you think otherwise.[GENERAL]Testplay results: Map seems fine, testplay went well, no overcomplicated stuff.[HARD]

You should try OD5 instead, and see how it works.Okay.

The SV could be a little lower, even for such a slow song. I'll consider this if other people bring this up.

Flow seems fine, but you could try to angle it.

An example right here:

The previous flow seems fine to me.

00:05:928 (1,2,3) - The 2= x:408 y:68, 3= x:420,y:188, but you don't have to do these but imo it's a nice touch.Hmmm... It's good, but I think this one is already good enough.

00:08:316 (1,2) - You could try stacking these to make it feel and look better.Hmm, I don't think so. It's better when not stacked imo.

00:13:838 (3,4,5,6) - Might feel a little wierd to play, try it with an unstacking slider to see how it works but not too sure on that.I tried that before, but when I checked all hard diffs that's ranked, I saw that 1/4 beats are stacked. Thanks for the input though.

00:15:480 (1) - , 00:16:674 (2) - Not a fan of these shapes here, generally only using reds are not a good idea, though it's just my taste.Kinda suits the beat imo, but if others think it doesn't suit, I'll change it.

00:39:360 (1) - another example here.^

The things that i have listed can be found throughout the song maybe should look at them.

Good job on the diff, I like it though.Thanks! ^^

[NORMAL]

Same things as Hard to be honest.

00:13:390 (2) - Maybe try some simpler stuff here, cant place it on blue for normal, but the rythm here is a bit wierdIt's not placed on blue, the rhythm is okay imo.

00:34:584 (1,2,3,4) - You could try to place them so that they create, mini dropoffs, You'd have more room.I don't really understand what you mean by "mini dropoffs", if you can explain using a screenshot maybe it'll help more.

[EASY]

^Same. These thing my just be because of the style difference.Seems fine

Hi, from my modding queue[Hard]Ur angular sliders like 00:19:062 (6) - fit your song very well , so how about changing ur other sliders like those 00:03:838 (2,3) - as the angular mode[Normal&Easy]nothing to say

uuuget wrote:

Hi, from my modding queue[Hard]Ur angular sliders like 00:19:062 (6) - fit your song very well , so how about changing ur other sliders like those 00:03:838 (2,3) - as the angular modeWell, the previous sliders have a pause in the song such as the pauses at:

00:04:137

00:06:525

00:08:913

00:11:301

00:13:689

So the angular sliders don't fit very well. [Normal&Easy]nothing to say

Since this mod didn't fix anything, no kds, but yeah thanks for the mod anyway. ^^

HiI am not a modder but wanted to help you a bit and point out something i think you could change.

So the thing is the circle size. In easy it should not be above 2 - 3. You have 4. Same on on normal. Should be up to 4, you got 4.5 . Nothing major but if we wanna do the textbook mapping, that's something to be fixed.

Overall the mapset is good, i didn't find anything more that should be fixed and i think, it is on its way to get ranked

MrKOSIEJ wrote:

HiI am not a modder but wanted to help you a bit and point out something i think you could change.

So the thing is the circle size. In easy it should not be above 2 - 3. You have 4. Same on on normal. Should be up to 4, you got 4.5 . Nothing major but if we wanna do the textbook mapping, that's something to be fixed.

Overall the mapset is good, i didn't find anything more that should be fixed and i think, it is on its way to get ranked

Cheers

Hello! Thanks for pointing this out!

Bonsai wrote:

^ as you said, that would be textbook mapping, but there is absolutely nothing wrong with the CS as it is right now either, the spacing is adequate and that's mostly what matters

Bonsai said it all though, what matters to me is the spacing and playability of the map, the circle size is okay in my opinion because the map is short and if the circle size is altered some patterns would be messed up, plus the map is still playable too. ^^

Besides, sometimes we gotta bend the rules of "textbook mapping" a bit, don't we? It should make the beatmap stand out a bit more. xD

Thanks for the input MrKOSIEJ and Bonsai.

EDIT: Gave kds by accident. Welp, I guess I can say you got your first one then! XD

00:22:644 (1,2) - Move the hitcircle up a little to blanket it nicer with the slider.00:32:196 (1,2,3) - I'd prefer if you'd do it something like this http://puu.sh/ntiXM/ab5950bd55.jpg . To do this, move the hitcircle a little downwards and ctrl-g this 00:34:584 (3) - 00:36:972 (1,2,3) - ^

NORMAL

No complaints about this difficulty except that you might want to change the circle size. Currently I feel its too small to allow for good movement

HARD

Again circle size too small. If you choose to change the circle size of NORMAL, you should change this circle size to be smaller than that of NORMAL and bigger than it currently isOk I think there might be an issue with this difficulty. I refer back to normal http://puu.sh/ntjz9/09d5b6bf46.jpg you notice non of your sliders and hitcircles end on the blue ticks? Thats ok. But for your hard, http://puu.sh/ntjBg/341a434c59.png if you notice, many of your sliders or hitcircles start/land on a blue tick, now this would be ok if streams were involved such as here 00:13:838 (3,4,5,6) - but even then, the hitcircle shouldn't start on a blue tick. So generally, unless there is a stream or something significant in the rhythm requires it, sliders/hitcircles should not start/land on blue ticks.

Ars Novaa wrote:

Hi from my modding queue

EASY

00:22:644 (1,2) - Move the hitcircle up a little to blanket it nicer with the slider. Ok00:32:196 (1,2,3) - I'd prefer if you'd do it something like this http://puu.sh/ntiXM/ab5950bd55.jpg . To do this, move the hitcircle a little downwards and ctrl-g this 00:34:584 (3) - I did that before, but Bonsai told me to change it so that beginners don't need to make sharp turns, in which I agree. xD00:36:972 (1,2,3) - ^^

NORMAL

No complaints about this difficulty except that you might want to change the circle size. Currently I feel its too small to allow for good movementI think it's fine, it's a bit too small but still managable.

HARD

Again circle size too small. If you choose to change the circle size of NORMAL, you should change this circle size to be smaller than that of NORMAL and bigger than it currently is^Ok I think there might be an issue with this difficulty. I refer back to normal http://puu.sh/ntjz9/09d5b6bf46.jpg you notice non of your sliders and hitcircles end on the blue ticks? Thats ok. But for your hard, http://puu.sh/ntjBg/341a434c59.png if you notice, many of your sliders or hitcircles start/land on a blue tick, now this would be ok if streams were involved such as here 00:13:838 (3,4,5,6) - but even then, the hitcircle shouldn't start on a blue tick. So generally, unless there is a stream or something significant in the rhythm requires it, sliders/hitcircles should not start/land on blue ticks.I know that we should start in red and white ticks, but it fits the rhythm and it's still managable by other players. Plus most ticks still land on white and the timing is right, so I'm keeping it as-is

Rakuen wrote:

General

Unused hitsounds:soft-sliderslide.wavOk, I'll delete this.

Preview time not snapped:00:03:540 - Fixed.

Easy

00:04:734 - Need 4 beats (white ticks) after spinner in order to fit the ranking criteria. So I suggest to remove 00:04:734 (1) - I made it 3 white ticks, because it's exactly 1.5 seconds as said in Garven's guideline, and the rhythm still suits. Fixed.

00:44:137 - ^ sameReplaced the spinner with a slider instead.

Normal

00:03:540 - Like Easy diff, but this needs 2 beats, means you can only start your notes here 00:04:137 - if you insist a spinner at the startFixed, but started notes at 00:03:838 instead as it is 900 ms, more than 750ms from those guidelines.

6th wrote:

[Easy]Increase CS ? Hmm okay.00:17:868 (1,2) - Blanket could be better Hmmm, I don't know how it could be better. Explain it a bit xP00:22:644 (1,2) - ^^00:33:540 - It looks a bit awkward doesn't it ? https://osu.ppy.sh/ss/4662710Not really, the player moves in a line at least. 00:47:122 (2) - Move it to (372;180) Okedoke.

[Normal]Again I suggest increasing CS4 -> 4.500:06:226 (2,3) - Blanket could be better In what way?00:18:166 (2) - Too many curve A bit more steep than the others I guess.00:22:943 (2) - ^ This one shouldn't be.00:27:719 (2) - ^ ^00:34:584 (1,2,3,4) - Again, could be smoother https://osu.ppy.sh/ss/4662733Fixed00:37:271 (2,3,4) - same Fixed00:26:226 (2) - Move it to (328;192) Okay

[Hard]00:07:719 (6) - - As you did at 00:05:331 (6) - you should change direction here but... It's a monotonous tone so it shouldn't be emphasized.00:07:719 (6,7,1,2) - Bad flow imo In what way?00:14:734 - Maybe use something like this ? http://osu.ppy.sh/ss/4662754Won't suit the rhythm00:24:286 - ^ ^00:45:778 - ^ ^00:32:495 (2) - Use CTRL+G, "y" should be the same The DS will be screwed up, and it doesn't suit imo00:33:689 (5) - ^ ^00:43:673 - Use this https://osu.ppy.sh/ss/4662768Good idea, looks tidier that way.

That's all ! I'm pretty certain that you'll reject almost every suggestions but it doesn't matter (; good luck

18:00 DeltaLeeds: So18:00 DeltaLeeds: I gave in18:00 DeltaLeeds: And increased CS18:00 DeltaLeeds: *Omnious music*18:01 Bonsai: but why? O.o18:01 DeltaLeeds: Well if even my friends who don't mod maps say the circles are like ants18:01 DeltaLeeds: I guess I have to give in18:01 DeltaLeeds: But...18:01 DeltaLeeds: I only iincreased the CS a tiny bit18:01 DeltaLeeds: Maybe you can check it out?18:01 DeltaLeeds: I also fixed some patterns18:01 DeltaLeeds: Hopefully I didn't screw up :S18:02 Bonsai: increasing CS normally means making them even smaller, since CS5<CS4 lol18:02 DeltaLeeds: LOL18:02 DeltaLeeds: Ok so I meant decrease18:02 DeltaLeeds: XD18:02 Bonsai: and people who are not experienced in modding or mapping and don't even provide any reasoning to their points don't know anything18:02 Bonsai: lol18:03 Bonsai: don't just believe what random people say, always ask >why< you should do something or why it would be better ^^18:03 DeltaLeeds: Yeah I usually do that18:03 Bonsai: and now the CS-spread is kinda broken bc it goes 3-4.5-518:04 Bonsai: (wasn't the Normal 4.5 already O.o)18:04 DeltaLeeds: Hmm yeah18:04 DeltaLeeds: Lol18:04 DeltaLeeds: Ok I'm very confused no18:04 DeltaLeeds: w18:04 Bonsai: lol18:04 DeltaLeeds: I'm not even sure I changed anything now rofl18:04 Bonsai: ^^18:04 DeltaLeeds: I changed some patterns18:04 Bonsai: I downloaded it a few hours ago and there the Normals already was 4.5 ^^18:05 Bonsai: well, I'll just start pointing out a few things now 18:05 DeltaLeeds: Check out hard's 00:05:928 - 00:08:01718:05 DeltaLeeds: So I didn't change anything then XD18:05 DeltaLeeds: Sure 18:06 Bonsai: yeah I just noticed 00:07:122 (4,5,6,7,1) - this looks pretty cramped now, didn't see any reason to change it before o:18:06 Bonsai: ah I read what the guy said18:06 Bonsai: ok here's the deal:18:07 Bonsai: making a big change of direction at 00:05:331 (6) - only emphasizes 00:05:629 (7) - and does not really affect (6) itself in any way18:07 Bonsai: but18:07 Bonsai: (7) doesn't deserve any special emphasis, whereas 00:05:928 (1) - does bc it's the downbeat18:07 Bonsai: so you want a direction change on (7)18:07 Bonsai: to emphasize (1)18:07 DeltaLeeds: Ah18:07 DeltaLeeds: True18:08 DeltaLeeds: Alright I'll think of how to change it xD18:08 Bonsai: and thus imo changing the next combo back would be better ^^18:08 Bonsai: bc 00:10:106 (6,7,1) - is very nice18:08 DeltaLeeds: Yeah18:09 DeltaLeeds: The other combos are nice though I have to agree with that xD18:09 DeltaLeeds: I did notice that the combo pointed out was a bit too dull18:09 DeltaLeeds: Like one straight line18:09 DeltaLeeds: But yeah it's better to make it remain that way xD18:09 DeltaLeeds: Let me think of a nice combo18:10 Bonsai: but it fits as the music is monotonous too, it's just the same sound four times, nothing special about that ^^18:10 DeltaLeeds: Haha yeah18:10 DeltaLeeds: When I think about it, that's why the combo was like that XD18:10 Bonsai: no rush, tell me when you're finished ^^18:10 Bonsai: ^^18:10 DeltaLeeds: Sure thing 18:10 DeltaLeeds: Thanks again 18:15 DeltaLeeds: Ok18:15 DeltaLeeds: I uploaded a new version18:16 Bonsai: ok that combo is fine now, but 00:05:331 (6,7,1) - is still just one line without direction-change at (7) 18:17 DeltaLeeds: Hmmm18:18 DeltaLeeds: Tbh, I'm not really sure on how I could change that part... xP18:19 Bonsai: well yeah, that's the thing about the modding process, some things can be really hard to change : \18:20 Bonsai: it would be cool if 00:04:734 (4,5,6,7) - formed perfect triangles so you can put (1) at the place where (5) is too18:20 Bonsai: but then you'd still have to change the rest of the combo ofc18:20 DeltaLeeds: How about something like this?18:20 DeltaLeeds: http://puu.sh/nvNCp/29c3366b54.jpg18:20 DeltaLeeds: Hey, I think I did something like that in 6,7,118:20 Bonsai: well, that's not a very sharp direction change, just the same as at 00:05:032 (5) - which is very minor18:20 DeltaLeeds: Check it out, is the one in the ss better? xD18:20 DeltaLeeds: Right..18:20 Bonsai: almost ^^18:21 Bonsai: wait18:21 Bonsai: waitwawitwait18:21 DeltaLeeds: http://puu.sh/nvNCp/29c3366b54.jpg18:21 DeltaLeeds: How bout this? 8)18:21 DeltaLeeds: OOps18:21 DeltaLeeds: http://puu.sh/nvNGQ/49315fed35.jpg18:21 DeltaLeeds: Sorry18:22 DeltaLeeds: This must be the one you're expecting18:22 DeltaLeeds: I really hope it is18:22 Bonsai: lol18:22 Bonsai: yup18:22 Bonsai: ^^^18:22 DeltaLeeds: 18:22 DeltaLeeds: Yeah it seems much better!18:22 Bonsai: \:D/18:22 DeltaLeeds: The sharp direction change18:22 DeltaLeeds: Makes it all the more interesting! ^^18:22 Bonsai: exactly 18:23 Bonsai: tell me when ready for next point ^^18:23 DeltaLeeds: Okedoke18:24 DeltaLeeds: I'm sure I can change some other stuff now18:27 DeltaLeeds: Are these type of patterns good?18:27 DeltaLeeds: http://puu.sh/nvNYp/5728ed142d.jpg18:27 DeltaLeeds: Or is it better to spread the notes out a little?18:28 Bonsai: they're called stacks and are totally fine ^^ spreading them out gives more emphasis to each of them, but since this is already rather hard it's probably better to keep it stacked18:28 Bonsai: or just space it very little, up to you18:28 Bonsai: can also just be a design-choice ^^18:29 DeltaLeeds: I'll keep it as-is for now. It does give emphasis at the right moments imo xP18:29 Bonsai: yup ^^18:29 DeltaLeeds: Alright18:30 DeltaLeeds: I updated :318:30 DeltaLeeds: But yeah only that part so far18:30 Bonsai: ok next one will be easy to fix hehe18:30 DeltaLeeds: Sure thing18:30 Bonsai: 00:10:405 (7,1,2) - I see that you didn't put them in a straight line bc you ran out of playfield, but instead of doing that you could just move all previous objects to the right since you got enough space left on the right18:32 DeltaLeeds: Ah18:32 DeltaLeeds: Alright18:32 Bonsai: next point: 00:11:898 (4,5,6,7) - (5,7) are actually overmapped, there are no notes there, so you should at least replace this combo with two 1/2-sliders bc slidertails being overmapped is quite common, but >imo< making it just one 1/1-slider would fit even better18:33 DeltaLeeds: Yeah 5 and 7 isn't really a note now, is it? xD18:33 DeltaLeeds: It should just be a slider from 4 and 618:33 Bonsai: yup, it's overmapped, that's what it's called when you map an object where no note is ^^18:34 DeltaLeeds: Ah, I'll keep that in mind18:35 Bonsai: ok, next point 00:13:092 (1,2) - 00:17:868 (1,2) - the heads of the (2)s are actually almost overmapped, there is only this very quiet bcakground-sound which goes constantly through the entire song (even the previous where I said it's overmapped, didn't even hear it there ^^), so my suggestion would be to make (1) a 1/2-slider and then add a cricle after that18:35 Bonsai: since the note on the blue tick is the really prominent one here18:36 DeltaLeeds: Alright xP18:37 DeltaLeeds: So 1 should be the slider instead then right?18:37 Bonsai: exactly18:38 Bonsai: Next points are very nazi / minor: 00:15:480 (1,2) - First, those sliders aren't really symmetric, if you move one of them so the red anchor in the middle is on the vertical middle line of the editor, and then swap it horizontally, then you'll see that the white anchors move, which they shouldn't ^^18:38 Bonsai: (shortcut for swapping is ctrl-h for horizontal and ctrl-j for vertical btw)18:39 DeltaLeeds: Got it. 18:39 Bonsai: and the second thing about those is that the tail of (1) isn't in the middle of (2) and vice versa ^^18:40 DeltaLeeds: Ah ok 18:41 Bonsai: next point is something I already pointed out once iirc: Do you have stacking viewed? Bc 00:20:256 (1,2) - and 00:29:808 (1,2) - don't auto-stack for some reason, so I recommend to manually move them three pixels to the right / bottom 18:41 DeltaLeeds: Ah yes the auto-stack error18:41 DeltaLeeds: Okay18:41 DeltaLeeds: 18:41 Bonsai: It's called auto-stacking when you put notes on top of each other and they automatically move by 3x3 pixels, and when it doesn't you call that a perfect stack18:42 Bonsai: 00:25:032 (1,2) - previous Nazi-thing again ^^18:42 Bonsai: oh and 00:22:644 (1,2,1,2) - too, didn't say that everything repetas four times ^^18:43 Bonsai: and 00:46:525 (1,2) - I geuss ^^18:45 Bonsai: now since you didn't space 1/4s anywhere else in the map, I'd recommend to stack 00:33:241 (3,4) - too so it stays and consistent and isn't harder to play than the rest of the map, + it also fits better to the rest aesthetically since 00:34:584 (1,2,3) - is also a triangle for example18:46 DeltaLeeds: Haha I'm still stuck at the auto stack thing xD18:46 DeltaLeeds: I can only got to max 4,318:46 DeltaLeeds: Not 3,318:46 DeltaLeeds: After that it goes to 0,0 again18:46 Bonsai: oh18:46 Bonsai: ohoh18:46 Bonsai: you can just18:46 Bonsai: move them in single steps by alt+arrow keys18:46 Bonsai: ^^18:47 DeltaLeeds: LOL18:47 DeltaLeeds: Right!18:47 Bonsai: if that's your problem18:47 DeltaLeeds: Thanks XD18:47 Bonsai: 18:47 DeltaLeeds: I forgot that button to be honest18:47 Bonsai: ^^18:47 DeltaLeeds: *That shortcut18:48 DeltaLeeds: Wait18:48 DeltaLeeds: Weird18:48 DeltaLeeds: Doesnn't work for me18:49 Bonsai: oh18:49 Bonsai: ctrl18:49 DeltaLeeds: You mean move the slider 1 step up/down/left/right?18:49 Bonsai: instead of alt18:49 Bonsai: whoops18:49 DeltaLeeds: Ah18:49 DeltaLeeds: Got it! 18:49 DeltaLeeds: Perf18:49 DeltaLeeds: 18:49 DeltaLeeds: ect18:49 Bonsai: I'm never aware of what the exact buttons are, I just do it instinctively ^^18:49 DeltaLeeds: That shows you're an experienced modder 18:50 Bonsai: hehe18:50 DeltaLeeds: Anyway so 0,0 difference is not allowed?18:50 DeltaLeeds: Only stacking?18:51 Bonsai: well it's not technically forbidden, but it's inconsistent with the rest of the map for no reason and might be confusing18:51 Bonsai: on more difficult maps it's used mor often, for specific patterns18:51 Bonsai: but when used wrong it can be still hard to read, but that generally only applies when the lwoer object is a circle, since sliders are easy to notice18:55 DeltaLeeds: Ah19:00 DeltaLeeds: Hahah this nazi stuff is killing me19:00 Bonsai: ^^19:00 DeltaLeeds: The white dots keep moving19:01 Bonsai: well, you can just turn the grid snap big and use that19:01 Bonsai: do you know what I mean?19:01 Bonsai: pressing g will change the size19:01 Bonsai: and t activates / deactivates gridsnap19:01 DeltaLeeds: Still TT19:01 DeltaLeeds: XD19:01 DeltaLeeds: Ahhhh19:02 DeltaLeeds: Hopefully it'll be easier XD19:02 Bonsai: so then you just have to make the dots symmetric, and then scale the slider down so it's exactly as long as it needs to be19:02 Bonsai: (shortcut for scaling is ctrl-shift-s)19:02 Bonsai: so, scale it down so much that it's as long as it should be in the timeline, but making it one nudge smaller would be too short19:03 DeltaLeeds: Ah yes19:03 DeltaLeeds: The tail keeps getting waaay shorter19:05 DeltaLeeds: The problem is the tail's circle center and anchor point can't meet ><19:05 DeltaLeeds: XD19:06 Bonsai: well I mean it doesn't need to be 100% right19:06 Bonsai: but 99% is already good enough 19:07 DeltaLeeds: My nazi instinct insists I make it 100% :'(19:07 DeltaLeeds: Haha19:10 DeltaLeeds: Well my oh no it's late instincts told me to keep it as it were before XD19:10 Bonsai: O:19:10 Bonsai: why?19:11 DeltaLeeds: I mean the 99% thing19:11 DeltaLeeds: No need for 100% xD19:11 DeltaLeeds: It's as symmetrical as I can do xD19:11 Bonsai: oh yeah ^^19:11 DeltaLeeds: If not there will be a holocaust in my brain. XD19:12 DeltaLeeds: Millions of brain cells dead because of the nazi sliders19:12 Bonsai: ok so I'll just list the next few things on one go since I just got a mod on one of my maps myself ^_^19:12 DeltaLeeds: Sure 19:12 Bonsai: 00:37:271 (2,3,4,5) - nazi too but imo it would look nicer you space it more horizontally so the stack is in the middle of those sliders again ^^19:13 DeltaLeeds: Put the irc mod in the post19:13 DeltaLeeds: So I can give your well-earned kudosu19:13 Bonsai: 00:39:360 (1,2,3) - here it's not really clear what melody you are following, since there's quite a bit left out on the first slider which is probably what you mapped on the next two objects19:14 Bonsai: aaaaaand that's it for the Hard \o/19:15 DeltaLeeds: Yay! 19:15 DeltaLeeds: Alrighty I finished the 37271 nazi...19:15 Bonsai: now in the Normal, the very first spinner is ending on no prominent beat, extending it until the downbeat and starting to map at 00:04:734 (2) - again, that would also leave more recovery time since that's unclear anyways ^^19:15 Bonsai: the first two notes of 00:13:390 (2) - are overmapped as in the Hard : \19:15 Bonsai: which repeats itself obviously19:16 Bonsai: my suggestion would be19:16 Bonsai: aah puush so slow19:16 Bonsai: [http://puu.sh/nvQC9/b15a6891d3.jpg this]19:16 Bonsai: that would follow the melody much better19:17 DeltaLeeds: Ah, sure 19:18 Bonsai: this offbeat-slider (offbeat because it starts on a lower tick than it ends) is not that fitting since there is no particular strong sound on the head, whereas the tail is naturally more important bc beat priority, so change that combo around a bit, maybe let (2) reverse or smth like that 19:18 Bonsai: o forgot timestampt lol 00:33:092 (3) - 19:18 Bonsai: and yeah, that's it for Normal!19:19 Bonsai: (just repeating stuff)19:19 DeltaLeeds: Haha xD19:19 DeltaLeeds: That's good enough 19:19 Bonsai: yeah the spinner-end in Normal is random again, I will ask some experienced Nominators whether it would be fine to only have two beats recovery time since the song is so slow : \19:20 Bonsai: yeah since you lowered the CS 00:32:196 (1,2,3) - is now toucheing which looks pretty bad, I'd just make the CS 4 again, there's no reason to lower it ^^19:21 Bonsai: 00:41:151 (1) - is weird bc it leaves out the most important beat, the downbeat at 00:41:749 - , so I'd just suggest [http://puu.sh/nvQUi/49b242df92.jpg this rhythm]19:21 Bonsai: aaaand done19:21 Bonsai:

Just saying that if I became BN I'd bubble this, let's hope for the best ^^

Bonsai wrote:

18:00 DeltaLeeds: So18:00 DeltaLeeds: I gave in18:00 DeltaLeeds: And increased CS18:00 DeltaLeeds: *Omnious music*18:01 Bonsai: but why? O.o18:01 DeltaLeeds: Well if even my friends who don't mod maps say the circles are like ants18:01 DeltaLeeds: I guess I have to give in18:01 DeltaLeeds: But...18:01 DeltaLeeds: I only iincreased the CS a tiny bit18:01 DeltaLeeds: Maybe you can check it out?18:01 DeltaLeeds: I also fixed some patterns18:01 DeltaLeeds: Hopefully I didn't screw up :S18:02 Bonsai: increasing CS normally means making them even smaller, since CS5<CS4 lol18:02 DeltaLeeds: LOL18:02 DeltaLeeds: Ok so I meant decrease18:02 DeltaLeeds: XD18:02 Bonsai: and people who are not experienced in modding or mapping and don't even provide any reasoning to their points don't know anything18:02 Bonsai: lol18:03 Bonsai: don't just believe what random people say, always ask >why< you should do something or why it would be better ^^18:03 DeltaLeeds: Yeah I usually do that18:03 Bonsai: and now the CS-spread is kinda broken bc it goes 3-4.5-518:04 Bonsai: (wasn't the Normal 4.5 already O.o)18:04 DeltaLeeds: Hmm yeah18:04 DeltaLeeds: Lol18:04 DeltaLeeds: Ok I'm very confused no18:04 DeltaLeeds: w18:04 Bonsai: lol18:04 DeltaLeeds: I'm not even sure I changed anything now rofl18:04 Bonsai: ^^18:04 DeltaLeeds: I changed some patterns18:04 Bonsai: I downloaded it a few hours ago and there the Normals already was 4.5 ^^18:05 Bonsai: well, I'll just start pointing out a few things now 18:05 DeltaLeeds: Check out hard's 00:05:928 - 00:08:01718:05 DeltaLeeds: So I didn't change anything then XD18:05 DeltaLeeds: Sure 18:06 Bonsai: yeah I just noticed 00:07:122 (4,5,6,7,1) - this looks pretty cramped now, didn't see any reason to change it before o:18:06 Bonsai: ah I read what the guy said18:06 Bonsai: ok here's the deal:18:07 Bonsai: making a big change of direction at 00:05:331 (6) - only emphasizes 00:05:629 (7) - and does not really affect (6) itself in any way18:07 Bonsai: but18:07 Bonsai: (7) doesn't deserve any special emphasis, whereas 00:05:928 (1) - does bc it's the downbeat18:07 Bonsai: so you want a direction change on (7)18:07 Bonsai: to emphasize (1)18:07 DeltaLeeds: Ah18:07 DeltaLeeds: True18:08 DeltaLeeds: Alright I'll think of how to change it xD18:08 Bonsai: and thus imo changing the next combo back would be better ^^18:08 Bonsai: bc 00:10:106 (6,7,1) - is very nice18:08 DeltaLeeds: Yeah18:09 DeltaLeeds: The other combos are nice though I have to agree with that xD18:09 DeltaLeeds: I did notice that the combo pointed out was a bit too dull18:09 DeltaLeeds: Like one straight line18:09 DeltaLeeds: But yeah it's better to make it remain that way xD18:09 DeltaLeeds: Let me think of a nice combo18:10 Bonsai: but it fits as the music is monotonous too, it's just the same sound four times, nothing special about that ^^18:10 DeltaLeeds: Haha yeah18:10 DeltaLeeds: When I think about it, that's why the combo was like that XD18:10 Bonsai: no rush, tell me when you're finished ^^18:10 Bonsai: ^^18:10 DeltaLeeds: Sure thing 18:10 DeltaLeeds: Thanks again 18:15 DeltaLeeds: Ok18:15 DeltaLeeds: I uploaded a new version18:16 Bonsai: ok that combo is fine now, but 00:05:331 (6,7,1) - is still just one line without direction-change at (7) 18:17 DeltaLeeds: Hmmm18:18 DeltaLeeds: Tbh, I'm not really sure on how I could change that part... xP18:19 Bonsai: well yeah, that's the thing about the modding process, some things can be really hard to change : \18:20 Bonsai: it would be cool if 00:04:734 (4,5,6,7) - formed perfect triangles so you can put (1) at the place where (5) is too18:20 Bonsai: but then you'd still have to change the rest of the combo ofc18:20 DeltaLeeds: How about something like this?18:20 DeltaLeeds: http://puu.sh/nvNCp/29c3366b54.jpg18:20 DeltaLeeds: Hey, I think I did something like that in 6,7,118:20 Bonsai: well, that's not a very sharp direction change, just the same as at 00:05:032 (5) - which is very minor18:20 DeltaLeeds: Check it out, is the one in the ss better? xD18:20 DeltaLeeds: Right..18:20 Bonsai: almost ^^18:21 Bonsai: wait18:21 Bonsai: waitwawitwait18:21 DeltaLeeds: http://puu.sh/nvNCp/29c3366b54.jpg18:21 DeltaLeeds: How bout this? 8)18:21 DeltaLeeds: OOps18:21 DeltaLeeds: http://puu.sh/nvNGQ/49315fed35.jpg18:21 DeltaLeeds: Sorry18:22 DeltaLeeds: This must be the one you're expecting18:22 DeltaLeeds: I really hope it is18:22 Bonsai: lol18:22 Bonsai: yup18:22 Bonsai: ^^^18:22 DeltaLeeds: 18:22 DeltaLeeds: Yeah it seems much better!18:22 Bonsai: \:D/18:22 DeltaLeeds: The sharp direction change18:22 DeltaLeeds: Makes it all the more interesting! ^^18:22 Bonsai: exactly 18:23 Bonsai: tell me when ready for next point ^^18:23 DeltaLeeds: Okedoke18:24 DeltaLeeds: I'm sure I can change some other stuff now18:27 DeltaLeeds: Are these type of patterns good?18:27 DeltaLeeds: http://puu.sh/nvNYp/5728ed142d.jpg18:27 DeltaLeeds: Or is it better to spread the notes out a little?18:28 Bonsai: they're called stacks and are totally fine ^^ spreading them out gives more emphasis to each of them, but since this is already rather hard it's probably better to keep it stacked18:28 Bonsai: or just space it very little, up to you18:28 Bonsai: can also just be a design-choice ^^18:29 DeltaLeeds: I'll keep it as-is for now. It does give emphasis at the right moments imo xP18:29 Bonsai: yup ^^18:29 DeltaLeeds: Alright18:30 DeltaLeeds: I updated :318:30 DeltaLeeds: But yeah only that part so far18:30 Bonsai: ok next one will be easy to fix hehe18:30 DeltaLeeds: Sure thing18:30 Bonsai: 00:10:405 (7,1,2) - I see that you didn't put them in a straight line bc you ran out of playfield, but instead of doing that you could just move all previous objects to the right since you got enough space left on the right18:32 DeltaLeeds: Ah18:32 DeltaLeeds: Alright18:32 Bonsai: next point: 00:11:898 (4,5,6,7) - (5,7) are actually overmapped, there are no notes there, so you should at least replace this combo with two 1/2-sliders bc slidertails being overmapped is quite common, but >imo< making it just one 1/1-slider would fit even better18:33 DeltaLeeds: Yeah 5 and 7 isn't really a note now, is it? xD18:33 DeltaLeeds: It should just be a slider from 4 and 618:33 Bonsai: yup, it's overmapped, that's what it's called when you map an object where no note is ^^18:34 DeltaLeeds: Ah, I'll keep that in mind18:35 Bonsai: ok, next point 00:13:092 (1,2) - 00:17:868 (1,2) - the heads of the (2)s are actually almost overmapped, there is only this very quiet bcakground-sound which goes constantly through the entire song (even the previous where I said it's overmapped, didn't even hear it there ^^), so my suggestion would be to make (1) a 1/2-slider and then add a cricle after that18:35 Bonsai: since the note on the blue tick is the really prominent one here18:36 DeltaLeeds: Alright xP18:37 DeltaLeeds: So 1 should be the slider instead then right?18:37 Bonsai: exactly18:38 Bonsai: Next points are very nazi / minor: 00:15:480 (1,2) - First, those sliders aren't really symmetric, if you move one of them so the red anchor in the middle is on the vertical middle line of the editor, and then swap it horizontally, then you'll see that the white anchors move, which they shouldn't ^^18:38 Bonsai: (shortcut for swapping is ctrl-h for horizontal and ctrl-j for vertical btw)18:39 DeltaLeeds: Got it. 18:39 Bonsai: and the second thing about those is that the tail of (1) isn't in the middle of (2) and vice versa ^^18:40 DeltaLeeds: Ah ok 18:41 Bonsai: next point is something I already pointed out once iirc: Do you have stacking viewed? Bc 00:20:256 (1,2) - and 00:29:808 (1,2) - don't auto-stack for some reason, so I recommend to manually move them three pixels to the right / bottom 18:41 DeltaLeeds: Ah yes the auto-stack error18:41 DeltaLeeds: Okay18:41 DeltaLeeds: 18:41 Bonsai: It's called auto-stacking when you put notes on top of each other and they automatically move by 3x3 pixels, and when it doesn't you call that a perfect stack18:42 Bonsai: 00:25:032 (1,2) - previous Nazi-thing again ^^18:42 Bonsai: oh and 00:22:644 (1,2,1,2) - too, didn't say that everything repetas four times ^^18:43 Bonsai: and 00:46:525 (1,2) - I geuss ^^18:45 Bonsai: now since you didn't space 1/4s anywhere else in the map, I'd recommend to stack 00:33:241 (3,4) - too so it stays and consistent and isn't harder to play than the rest of the map, + it also fits better to the rest aesthetically since 00:34:584 (1,2,3) - is also a triangle for example18:46 DeltaLeeds: Haha I'm still stuck at the auto stack thing xD18:46 DeltaLeeds: I can only got to max 4,318:46 DeltaLeeds: Not 3,318:46 DeltaLeeds: After that it goes to 0,0 again18:46 Bonsai: oh18:46 Bonsai: ohoh18:46 Bonsai: you can just18:46 Bonsai: move them in single steps by alt+arrow keys18:46 Bonsai: ^^18:47 DeltaLeeds: LOL18:47 DeltaLeeds: Right!18:47 Bonsai: if that's your problem18:47 DeltaLeeds: Thanks XD18:47 Bonsai: 18:47 DeltaLeeds: I forgot that button to be honest18:47 Bonsai: ^^18:47 DeltaLeeds: *That shortcut18:48 DeltaLeeds: Wait18:48 DeltaLeeds: Weird18:48 DeltaLeeds: Doesnn't work for me18:49 Bonsai: oh18:49 Bonsai: ctrl18:49 DeltaLeeds: You mean move the slider 1 step up/down/left/right?18:49 Bonsai: instead of alt18:49 Bonsai: whoops18:49 DeltaLeeds: Ah18:49 DeltaLeeds: Got it! 18:49 DeltaLeeds: Perf18:49 DeltaLeeds: 18:49 DeltaLeeds: ect18:49 Bonsai: I'm never aware of what the exact buttons are, I just do it instinctively ^^18:49 DeltaLeeds: That shows you're an experienced modder 18:50 Bonsai: hehe18:50 DeltaLeeds: Anyway so 0,0 difference is not allowed?18:50 DeltaLeeds: Only stacking?18:51 Bonsai: well it's not technically forbidden, but it's inconsistent with the rest of the map for no reason and might be confusing18:51 Bonsai: on more difficult maps it's used mor often, for specific patterns18:51 Bonsai: but when used wrong it can be still hard to read, but that generally only applies when the lwoer object is a circle, since sliders are easy to notice18:55 DeltaLeeds: Ah19:00 DeltaLeeds: Hahah this nazi stuff is killing me19:00 Bonsai: ^^19:00 DeltaLeeds: The white dots keep moving19:01 Bonsai: well, you can just turn the grid snap big and use that19:01 Bonsai: do you know what I mean?19:01 Bonsai: pressing g will change the size19:01 Bonsai: and t activates / deactivates gridsnap19:01 DeltaLeeds: Still TT19:01 DeltaLeeds: XD19:01 DeltaLeeds: Ahhhh19:02 DeltaLeeds: Hopefully it'll be easier XD19:02 Bonsai: so then you just have to make the dots symmetric, and then scale the slider down so it's exactly as long as it needs to be19:02 Bonsai: (shortcut for scaling is ctrl-shift-s)19:02 Bonsai: so, scale it down so much that it's as long as it should be in the timeline, but making it one nudge smaller would be too short19:03 DeltaLeeds: Ah yes19:03 DeltaLeeds: The tail keeps getting waaay shorter19:05 DeltaLeeds: The problem is the tail's circle center and anchor point can't meet ><19:05 DeltaLeeds: XD19:06 Bonsai: well I mean it doesn't need to be 100% right19:06 Bonsai: but 99% is already good enough 19:07 DeltaLeeds: My nazi instinct insists I make it 100% :'(19:07 DeltaLeeds: Haha19:10 DeltaLeeds: Well my oh no it's late instincts told me to keep it as it were before XD19:10 Bonsai: O:19:10 Bonsai: why?19:11 DeltaLeeds: I mean the 99% thing19:11 DeltaLeeds: No need for 100% xD19:11 DeltaLeeds: It's as symmetrical as I can do xD19:11 Bonsai: oh yeah ^^19:11 DeltaLeeds: If not there will be a holocaust in my brain. XD19:12 DeltaLeeds: Millions of brain cells dead because of the nazi sliders19:12 Bonsai: ok so I'll just list the next few things on one go since I just got a mod on one of my maps myself ^_^19:12 DeltaLeeds: Sure 19:12 Bonsai: 00:37:271 (2,3,4,5) - nazi too but imo it would look nicer you space it more horizontally so the stack is in the middle of those sliders again ^^19:13 DeltaLeeds: Put the irc mod in the post19:13 DeltaLeeds: So I can give your well-earned kudosu19:13 Bonsai: 00:39:360 (1,2,3) - here it's not really clear what melody you are following, since there's quite a bit left out on the first slider which is probably what you mapped on the next two objects19:14 Bonsai: aaaaaand that's it for the Hard \o/19:15 DeltaLeeds: Yay! 19:15 DeltaLeeds: Alrighty I finished the 37271 nazi...19:15 Bonsai: now in the Normal, the very first spinner is ending on no prominent beat, extending it until the downbeat and starting to map at 00:04:734 (2) - again, that would also leave more recovery time since that's unclear anyways ^^19:15 Bonsai: the first two notes of 00:13:390 (2) - are overmapped as in the Hard : \19:15 Bonsai: which repeats itself obviously19:16 Bonsai: my suggestion would be19:16 Bonsai: aah puush so slow19:16 Bonsai: [http://puu.sh/nvQC9/b15a6891d3.jpg this]19:16 Bonsai: that would follow the melody much better19:17 DeltaLeeds: Ah, sure 19:18 Bonsai: this offbeat-slider (offbeat because it starts on a lower tick than it ends) is not that fitting since there is no particular strong sound on the head, whereas the tail is naturally more important bc beat priority, so change that combo around a bit, maybe let (2) reverse or smth like that 19:18 Bonsai: o forgot timestampt lol 00:33:092 (3) - 19:18 Bonsai: and yeah, that's it for Normal!19:19 Bonsai: (just repeating stuff)19:19 DeltaLeeds: Haha xD19:19 DeltaLeeds: That's good enough 19:19 Bonsai: yeah the spinner-end in Normal is random again, I will ask some experienced Nominators whether it would be fine to only have two beats recovery time since the song is so slow : \19:20 Bonsai: yeah since you lowered the CS 00:32:196 (1,2,3) - is now toucheing which looks pretty bad, I'd just make the CS 4 again, there's no reason to lower it ^^19:21 Bonsai: 00:41:151 (1) - is weird bc it leaves out the most important beat, the downbeat at 00:41:749 - , so I'd just suggest [http://puu.sh/nvQUi/49b242df92.jpg this rhythm]19:21 Bonsai: aaaand done19:21 Bonsai:

Just saying that if I became BN I'd bubble this, let's hope for the best ^^

You'll definitely become a BN with your modding skills and sincerity! ^^Good luck for becoming BN, and no need to bubble this if there are still mistakes.

The gap between Normal and Hard is quite big compared to Easy and Normal, consider making Normal a bit "harder"

Normal

00:13:390 (2) - A bit too curvy for that blanket

00:14:286 (3,4) - Collides, move 4 further away

00:18:166 (2,3,4) - Same as the two things above

00:22:943 (2,3,4) - ^

00:27:719 (2,3,4) - ^ ;_;

00:41:151 (2) - A bit too curvy for that blanket

00:44:435 (2,3,4) - Same as before

00:45:928 (4,1) - Collides, try to fix it too

Hard

00:08:615 (2,3) - They don't have the same amount of "curviness" just copy paste the first slider and do Ctrl + G and Ctrl + H (I think it's the same for quite a lot of sliders so I won't point them out)

00:16:674 (2) - Move it a bit so the sliderend gets in the middle of the other slider like this http://prntscr.com/abrbog (doesn't look really good on my screenshot but you can do better I think)

00:16:674 (2,2) - Fix blanket

00:18:614 (3,4,5,6) - This pattern doesn't match the music, listen with 25%, try this instead http://prntscr.com/abrd68 (for the long slider you could change the pattern too even though the direction changes in the sliders shows the different sounds, it's up to you)

00:25:032 (1,2) - Same as before for the sliderend being in the middle

00:28:166 (3,4,5,6) - Same pattern as before

00:31:002 (2) - Fix overlap

00:33:689 (5,1) - Fix blanket

00:44:883 (3,4) - 1/8 slider instead

00:46:525 (1,2) - They are properly centered, nice, you should copypaste them and put them where I said it before (00:15:480 (1,2) - )

Shyotamaze wrote:

Hi, M4M from my modding queue

General

The gap between Normal and Hard is quite big compared to Easy and Normal, consider making Normal a bit "harder" It was 1.8 before, but I replaced many notes with sliders as the notes overmapped the song... I'll consider making it harder though...

00:41:151 (2) - A bit too curvy for that blanket It's still managable and it's still okay imo.

00:44:435 (2,3,4) - Same as before ^

00:45:928 (4,1) - Collides, try to fix it too Done

Hard

00:08:615 (2,3) - They don't have the same amount of "curviness" just copy paste the first slider and do Ctrl + G and Ctrl + H (I think it's the same for quite a lot of sliders so I won't point them out)Strangely enough that just goes for that particular slider, the others are A-OK... I don't know how this happened though. xD

00:16:674 (2) - Move it a bit so the sliderend gets in the middle of the other slider like this http://prntscr.com/abrbog (doesn't look really good on my screenshot but you can do better I think) Okay, fixed.

00:16:674 (2,2) - Fix blanket Ok

00:18:614 (3,4,5,6) - This pattern doesn't match the music, listen with 25%, try this instead http://prntscr.com/abrd68 (for the long slider you could change the pattern too even though the direction changes in the sliders shows the different sounds, it's up to you) You're right, I implemented a different pattern instead.

00:25:032 (1,2) - Same as before for the sliderend being in the middle Fixed

00:28:166 (3,4,5,6) - Same pattern as before Implemented

00:31:002 (2) - Fix overlap This is intended

00:33:689 (5,1) - Fix blanket Fixed

00:44:883 (3,4) - 1/8 slider instead Did something else instead.

00:46:525 (1,2) - They are properly centered, nice, you should copypaste them and put them where I said it before (00:15:480 (1,2) - ) Done.