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Man, EA seems to have a mindset that Japan is loaded with transformable and multi-purpose vehicles.

The Mecha/Jet Tengu (HEY MACROSS!), Tsunami Tank, Sea/Sky Wing. Though, they would be fun to use I admit. . .

Also, please don't tell me I'm the only one who thinks the Sea/Sky Wing looks like something out of Ultraman. Honestly, I don't know why, but I just have this feeling it would somehow it would, just somehow.

Yuri from "Yuri's Revenge"? He looked crazy enough with that look . Lisa Tamayiro is going to have a hard time acting as a twisted anime school girl (looking forward to the japanese school uniform ), who was supposedly used a lab rat.
Maybe EA is trying to compensate for the number of available teams in RA. Yuri's team was a good addition to RA. It was craeative/original and somehow followed the RA story. The empire, so far, looks like a new experimental toy for the C&C universe. I wonder how will they introduce the empire. "While the allies and soviets fought among themselves, we blablabla prepared for battle" sound just ridiculous (another crazy leader looking for world domination?). They'll need a good one to satisfy fans I guess...

__________________

Even with the highest hopes...
Even with the greatest dreams...
There's no use, if your wings can't fly...

I question her usefulness compared to King Oni though.
She uses the same animation to destroy tanks and infantry--that is, she picks it up slowly. It's a long animation, and she's vulnerable while doing it.

I question her usefulness compared to King Oni though.
She uses the same animation to destroy tanks and infantry--that is, she picks it up slowly. It's a long animation, and she's vulnerable while doing it.

I question her usefulness compared to almost every unit. She may be a really strong unit but her price can't be elevated, since I forsee her dying short after trained hehe. She can be useful against ONE really strong tank like the apocalypse or the kirov airship (correct me if I'm wrong, she can take down air units), but C&C was never about small atack units, it is about massive combat with hundreds of of tanks/soldiers running on the battlefield (I like rushing ). So, against many, she loses her advantage. Yuri >>>> Yuri clones >>>> Yuriko

Does somebody else find weird the way drones take off from the allied aircraft carrier? (watch it)

__________________

Even with the highest hopes...
Even with the greatest dreams...
There's no use, if your wings can't fly...

I question her usefulness compared to almost every unit. She may be a really strong unit but her price can't be elevated, since I forsee her dying short after trained hehe. She can be useful against ONE really strong tank like the apocalypse or the kirov airship (correct me if I'm wrong, she can take down air units), but C&C was never about small atack units, it is about massive combat with hundreds of of tanks/soldiers running on the battlefield (I like rushing ). So, against many, she loses her advantage. Yuri >>>> Yuri clones >>>> Yuriko

Does somebody else find weird the way drones take off from the allied aircraft carrier? (watch it)

Actually, RA3 is going to be significantly different from other CNC games. The economy is very tightly gated this time around--there will be no way to ecospam unless you have complete map control. This means that the game will be more like Warcraft III than Starcraft. There will be greater unit usability and more focus on smaller, micro-intensive battles instead of T1 tank macro.

Of course, the CNC series has always used very severe hard counters, so yes, that still does minimize the usability of commando units. And no, Yuriko cannot attack air! Generals and Zero Hour had incredibly useful commandos who could single-handedly turn a game around, but they were cloaked.

And yes, regarding the carrier. There's a runway but nothing uses it. It's stupid, just like a lot of the RA3 designs. EA does stupid things like this.

Actually, RA3 is going to be significantly different from other CNC games. The economy is very tightly gated this time around--there will be no way to ecospam unless you have complete map control. This means that the game will be more like Warcraft III than Starcraft. There will be greater unit usability and more focus on smaller, micro-intensive battles instead of T1 tank macro.

Of course, the CNC series has always used very severe hard counters, so yes, that still does minimize the usability of commando units. And no, Yuriko cannot attack air! Generals and Zero Hour had incredibly useful commandos who could single-handedly turn a game around, but they were cloaked.

And yes, regarding the carrier. There's a runway but nothing uses it. It's stupid, just like a lot of the RA3 designs. EA does stupid things like this.

I won't discuss about the gameplay since I know nothing about it, but as for the AA commando Yuriko, I never make lies, I use someone else's lies hehe:

Quote:

The power of the mind -- Yuriko needs no conventional weapons, for her mind is more than enough. She may levitate and crush even the largest tank; topple even the most firmly-rooted structure; cast aside entire infantry platoons; and drag even the most stubborn aircraft down into the ground.

It's written here, at the bottom of the page. If EA says so, I believe them. It would be the firs AA commando in the C&C series.

EDIT: I've just seen that allies can build over the water... don't know what to think about this.

__________________

Even with the highest hopes...
Even with the greatest dreams...
There's no use, if your wings can't fly...