jsp vs. Requiem! Pwnemon vs. MrcRanger97 (4v4 Doubles) - IAR Refs

Moderator

Hello, if you are not involved, please do not post in this thread until the completion of this battle. Thank you.

"Hello one & all, we are back at the ASB Tournament Arena to bring you live coverage of the Doubles Rubber between Team jassmashpwn & Team Order's Requiem! Team jassmashpwn won their Round 1 Matchup against Team Those Three Guys Who Used to Scramble, while Team Order's Requiem enjoyed a Bye Round 1! Now, let us recap the rules & regulations of the match."

Description:Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)Type: Dark/WaterDark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Types: Ghost/DarkGhost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Justified (DW): Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Kitsunoh (Envy) (F)Nature: Adamant (+1 Atk, -1 SpA)Type: Steel/GhostSteel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Revenankh (Hoenhiem) (M)Nature: Rash (+1 SpA, -1 SpD)Type: Ghost/FightingGhost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

Moderator

"Pwnemon opens with a combo of Aerotoxin the Gliscor & Gemcraft the Sableye! MrcRanger97 sends in Envy the Kitsunoh & Pride the Gengar! We have three Ghosts on the field, & three Pokemon with identical Speed stats! Looks like this will be a battle of Speed Tie wars, but first, We have an Australian $2 Coin! Heads means Pwnemon issues first! Tails means MrcRanger97 issues first! Let us now flip the coin & see where it lands!"

allright guys, this is our first tournament battle, lets try not to fuck it up too badly.
Envy, I want you to scare the flying scorpion into flinching, then, use Rock Slide to hit both your opponents. Finally, finish up with a Iron Head at Sableye.

Pride, I want you to Taunt the Gliscor so it won't try anything funny. Then use Psychic for some nice damage. Finish up with a Toxic at Sableye to badly poison it.
Summary:
Envy: Fake Out (Gliscor)> Rock Slide> Iron Head (Sableye)
IF Gliscor uses Protect A1, use Odor Sleuth on Sableye instead.
Pride: Taunt (Gliscor)> Psychic (Gliscor)> Toxic (Sableye)
IF Gliscor uses Protect A1 AND you are not Taunted, use Taunt on Sableye.
IF you are Taunted by A2, use, Shadow Ball (Sableye) A3 instead of Toxic.

Moderator

"Gemcraft begins the fight by shrouding himself in a filmy, reflective coat, whilst Aerotoxin throws up a protective barrier! This forces Envy & Pride to change plans, as Envy tries to detect Gemcraft's odours, but the coat bounces it back & Gemcraft finds Envy's weak spots! Pride, on the other hand, tries to insult Gemcraft, but those insults are bounced back as well, insulting Pride!"

"Gemcraft then rushes at Envy, striking & shocking Envy! Meanwhile, Aerotoxin burrows her way underground, avoiding a mental attack from Pride! Envy, on the other hand, was shocked, & was recovering from the attack..."

"Aerotoxin then sets up floating stones which surround MrcRanger97's team, as Envy rams into Gemcraft, & Pride blasts Gemcraft with a blob of shadow! sadly for Pwnemon, that ramming manoeuvre proved to cause enough shock to flinch Gemcraft!"

"Round End, And it is rather unclear what who has the advantage, but MrcRanger97 looks to have started solidly, while Pwnemon has not exactly done well...What will happen next round? Find out after the commercial break."

Round End(Move your mouse to reveal the content)Round End (open)Round End (close)

BEGIN ROUNDNote from IAR: I will only be rolling for Speed Ties when they are relevant to the outcome.
---ACTION ONEGemcraft used Magic Coat!
Gemcraft became shrouded by Magic Coat!
Gemcraft used 10 Energy!

Moderator

(Also, I'm fairly certain Pwnemon is right about the Oder Sleuth. Maybe it is different in ASB, but in game, the move isn't reflected so much as blocked and then used by the Magic Coat user back at the original target).

Moderator

"Having enough of Gemcraft Pwnemon decides to withdraw him, & replace Gemcraft with THE UNDERMINER! MrcRanger97 stays put & chooses to decline the switch! So, as Round Two kicks off, let us take a look at THE UNDERMINER's stats!"

"The round begins with THE UNDERMINER & Pride trading sneaky punches, striking & hurting eachother, as Aerotoxin kicked up the wind, & all of a sudden, Pwnemon's team had the wind behind their backs! Envy then strikes THE UNDERMINER with a powerful attack, & gets ready to come back in at the end of the round!"

"Envy then rushes at THE UNDERMINER, & strikes him critically at a blinding speed, shocking him & rendering him unable to attack for that round! Aerotoxin then starts glowing, as THE UNDERMINER is forced to recover from the shock! Pride then wallops THE UNDERMINER with a fist of fire, when suddenly, Aerotoxin lets rip a powerful air assault, striking Pride for massive damage!"

"Envy, who is on the defensive, throws up a protective barrier which blocks Aerotoxin's barrage of rocks which struck Pride critically, & THE UNDERMINER's spinning drill attack! Finally, Pride strikes Aerotoxin with a mental assault, as the round comes to an end!"

"With the round done, it seems that Pride has taken significant damage & has gotten over his Taunt, as Enve suddenly goes back into her Poke Ball, forcing MrcRanger97 to send in another Pokemon! Meanwhile, Pwnemon has not taken as much damage, & looks like taking advantage! What will happen next round, find out after the adbreak!"

Round End(Move your mouse to reveal the content)Round End (open)Round End (close)

Envy used U-Turn (THE UNDERMINER)!(Crit Roll [<=625]: 4475/10000; No Crit)
Its Super Effective!
THE UNDERMINER took ((7+3)*1.5)=15 Damage!
Envy will switch out at the end of the round!
Envy used (5+2)=7 Energy!
---ACTION TWOEnvy used Fake Out (THE UNDERMINER)!(Crit Roll [<=625]: 453/10000; Crit)
A Critical Hit!
THE UNDERMINER took (4+3+3)=10 Damage!
Envy used (4+2)=6 Energy!

Moderator

OK, after some discussion on IRC and some prodding from SevenDeadlySins, I've decided to make a change to the DQ rules.

Effective immediately, if a player goes over DQ, any player from their team may post in their stead. Because of this, no player will be DQed. If an entire team is unable to post (please don't let this happen ;_;) the entire team will be DQed.

Sincerest apologies to anyone adversely affected by this rule change. This really should have been done at the start of the round, but I was stubborn and didn't change it. Particular apologies to Pwnemon who I forced to sit out the first part of the round for nothing >.>

Click to expand...

This means Pwnemon may now post again, AND Ragnarokalex & The Royal Guard may now "ghost" for MrcRanger97 (Who is 2.5 days over DQ).

If no one from Order's Requiem posts soon, Then the entire team will be disqualified from the ASB Team Tournament.

"Aerotoxin begins by keeping chill, waiting on what is going to happen, as THE UNDERMINER goes to bite down on Pride, dealing damage & knocking out Pride! 4-2 Pwnemon! Hoenhiem goes to try & pass a forcefield to it, but Pride was dead & was unable to take it..."

"Aerotoxin & THE UNDERMINER then join forces in creating stuffed dolls, sacraficing HP to create dolls, as Hoenhiem tried to launce a counterattack, but fails..."

"Aerotoxin then starts to glow, as THE UNDERMINER springs into the air! Hoenhiem then proceeds to actually do something useful, whacking the stuffed doll of Aerotoxin, which fails to shatter, before Hoenhiem was flattened by the sheer weight of THE UNDERMINER, & then battered by an aerial assault from Aerotoxin, bruising Hoenhiem significantly!"

"With the round done, it appears Pwnemon has a big advantage, as the draft behind his team wears off. What will MrcRanger97 send out? How will Pwnemon capitalise on his advantage? And how will MrcRanger97 respond? We will find out soon enough..."

Round End(Move your mouse to reveal the content)Round End (open)Round End (close)