Thawk suggested putting RQ2 Thoughts of Darkness into a Spelljammer Adventure Path. I don't know much about Ravenloft, but I've never heard of this adventure containing crossover material for Spelljammer. It does have an illithid theme, which means it could probably be rebooted, even if it didn't have a direct link.

Are there any actual Spelljammer references in this adventure?

Failing that, what fanon links would you suggest creating? Is there a logical place in the Spelljammer multiverse where High Master Illithid may have come from? Are there any canon Spelljammer products where a mention of High Master Illithid could be easily added (to foreshadow this adventure).

I'm not sure if I'd want to have Spelljammer PCs get sucked into Ravenloft, but I guess some people would want to do that. So what do you think might cause the PCs to get sucked into the Mists of Ravenloft ahead of this adventure? And how do you think they could escape back into Wildspace at the end of RQ2?

How about the reboot options? Would it be easy to move the Ravenloft Domain of Bluetspur onto the Material Plane or are there a lot of Ravenloft-specific things that wouldn't work on a Spelljammer world/asteroid. Are there any obvious worlds in SJ canon that would fit in well with Bluetspur? (Would it fit on Falx, for example? I read something about lightning storms on Mistipedia.)

I believe I saw psionics in the blurb. Would that make Krynnspace a poor fit? Or would Bluetspur work as an illithid occupied mountain on Reorx?

Is there anywhere in Realmspace that might fit in with this adventure? Glyth seems the obvious choice, but I don't recall a mention of lightning storms there. Would forest fires work as an alternative, if Bluetspur was plonked down on Glyth?

Is there a Greyspace celestial body where this could be located? Kule has mind-flayers, but no atmosphere. Would that be an easy swap for electrical storms? Could Bluetspur be shrunk down to be an asteroid in The Grinder?

How about the NPCs of RQ2 Thoughts of Darkness? Do any of them have tie-ins to Spelljammer? If not, what reboots would you recommend to add one?

I use the overlying Ravenloft element <the darker, more evil aligned and sinister locale> in my existing Spelljammer Home Brew with no changes what so ever done

when my group needs a reality check, they find themselves traveling through a sinister region or must travel to a planet rumored to be rather dark and foreboding in nature
my players know when things go dark that peeps will likely get dead as I pull out all the stops!
my typically PG rated game can turn NC-17 in a blink which does fit the Ravenloft theme, and also reminds them that things may not always work from sphere to sphere
<if a God does not have any influence in a certain sphere, clerics of that God lose higher spell access and connection to their god.>

Thawk suggested putting RQ2 Thoughts of Darkness into a Spelljammer Adventure Path. I don't know much about Ravenloft, but I've never heard of this adventure containing crossover material for Spelljammer. It does have an illithid theme, which means it could probably be rebooted, even if it didn't have a direct link.

Are there any actual Spelljammer references in this adventure?

Failing that, what fanon links would you suggest creating? Is there a logical place in the Spelljammer multiverse where High Master Illithid may have come from? Are there any canon Spelljammer products where a mention of High Master Illithid could be easily added (to foreshadow this adventure).

I'm not sure if I'd want to have Spelljammer PCs get sucked into Ravenloft, but I guess some people would want to do that. So what do you think might cause the PCs to get sucked into the Mists of Ravenloft ahead of this adventure? And how do you think they could escape back into Wildspace at the end of RQ2?

How about the reboot options? Would it be easy to move the Ravenloft Domain of Bluetspur onto the Material Plane or are there a lot of Ravenloft-specific things that wouldn't work on a Spelljammer world/asteroid. Are there any obvious worlds in SJ canon that would fit in well with Bluetspur? (Would it fit on Falx, for example? I read something about lightning storms on Mistipedia.)

I believe I saw psionics in the blurb. Would that make Krynnspace a poor fit? Or would Bluetspur work as an illithid occupied mountain on Reorx?

Is there anywhere in Realmspace that might fit in with this adventure? Glyth seems the obvious choice, but I don't recall a mention of lightning storms there. Would forest fires work as an alternative, if Bluetspur was plonked down on Glyth?

Is there a Greyspace celestial body where this could be located? Kule has mind-flayers, but no atmosphere. Would that be an easy swap for electrical storms? Could Bluetspur be shrunk down to be an asteroid in The Grinder?

How about the NPCs of RQ2 Thoughts of Darkness? Do any of them have tie-ins to Spelljammer? If not, what reboots would you recommend to add one?

I've thought about the same thing that you say, regarding Spelljammer and how someone can and if is able to access the Demiplane from a sphere. Although the Complete Spacefarer's Handbook states that Ravenloft doesn't exist in a sphere, the Mists can access other worlds and drag something into them.

However. There is always the Domain of the Nightmare Lands (pre-Grand Conjunction it spans from Darkon and Arak in the North till Bluetspur in the South), which is quite unstable, chaotic and seems that is phases in and out of reality, with the Aber Nomads being the only beings able to survive mostly unscathed in these lands. The whole Domain reeks of some connection to the Planes, maybe Limbo or any of the Chaotic Outer Planes in general. I would say, this is a good place to begin with.

Also, in the later expansion for Ravenloft, The Nightmare Lands, where the Domain has become an Island of Terror, there are these dream spheres that exist in it, and they are something of pocket universes inside the Domain, albeit dream-world ones. Maybe that would make more sense in connecting the two settings?

I intent to insert a lost spelljamming ship at some point in my campaign (my players have found a part of a spelljamming helmet, but they don't know what it does) and the Nightmare Lands will be the place to find it.

I intent to insert a lost spelljamming ship at some point in my campaign (my players have found a part of a spelljamming helmet, but they don't know what it does) and the Nightmare Lands will be the place to find it.

Sidenote: I think you've misunderstood what a Spelljamming Helm is. It isn't a helmet; it is a Ship's Helm (i.e. the wheel or the tiller), and is in the form of a chair for standard Spelljammer helms.

I intent to insert a lost spelljamming ship at some point in my campaign (my players have found a part of a spelljamming helmet, but they don't know what it does) and the Nightmare Lands will be the place to find it.

Sidenote: I think you've misunderstood what a Spelljamming Helm is. It isn't a helmet; it is a Ship's Helm (i.e. the wheel or the tiller), and is in the form of a chair for standard Spelljammer helms.

I have seen people who have suggested using Bluetspur as Ravenloft's moon, which is an interesting idea. Its certainly not connected to the Core Domains now.

In terms of how to use it, I think Archeon would be an excellent inspiration. Not the plane...no, the world I'm talking about is better known as LV-426. Alien & Aliens would give the "atmosphere" of the place - barren rock, howling winds, cold rains, a surface littered with bizarre, alien wrecks and structures. I'd downplay the illithids to up the horror of each individual illithid. Perhaps the PCs send some redshirts out to fetch some water, and one returns with a squid attached to his face. Individual illithids stalk the party, alien-style, perhaps giving them an even more alien (feral?) appearance than normal. Or they dine on some cave squid they find, only for one to turn into an illithid during the night and starts to hunt down the party.

Such a world would be well-suited for an off-the-beaten-trails sphere. Red Eyes, perhaps, or some unknown sphere the party stumbles across. Or the outer reaches of a very large sphere, such as Greyspace or Clusterspace.

I intent to insert a lost spelljamming ship at some point in my campaign (my players have found a part of a spelljamming helmet, but they don't know what it does) and the Nightmare Lands will be the place to find it.

Sidenote: I think you've misunderstood what a Spelljamming Helm is. It isn't a helmet; it is a Ship's Helm (i.e. the wheel or the tiller), and is in the form of a chair for standard Spelljammer helms.

Jeff

Oh yes, I know that, sorry for the misconception. I just made it a little more intricate, as I wouldn't want the players to walk around with a throne/chair or a piece of it

So I broke it down to smaller parts, and they just found the first part. It's just something to have them scratching their heads over.

I use the overlying Ravenloft element <the darker, more evil aligned and sinister locale> in my existing Spelljammer Home Brew with no changes what so ever done

when my group needs a reality check, they find themselves traveling through a sinister region or must travel to a planet rumored to be rather dark and foreboding in nature
my players know when things go dark that peeps will likely get dead as I pull out all the stops!
my typically PG rated game can turn NC-17 in a blink which does fit the Ravenloft theme, and also reminds them that things may not always work from sphere to sphere

I guess I could totally raid entire Ravenloft realms and turn them into crystal spheres.

I've thought about the same thing that you say, regarding Spelljammer and how someone can and if is able to access the Demiplane from a sphere. Although the Complete Spacefarer's Handbook states that Ravenloft doesn't exist in a sphere, the Mists can access other worlds and drag something into them.

I suppose that my main issue with Ravenloft is that the Mists pull people onto the Demiplane of Dread and then they get stuck there (via a "Hotel California effect"). That would make it harder to have a temporary trek from Spelljammer to Ravenloft.

But if someone wanted to shunt a spelljamming ship over onto a Ravenloft domain that was the equivalent of a captured asteroid cluster, I think they could do plenty of Spelljammer stuff, but stay inside the Ravenloft campaign setting.

However. There is always the Domain of the Nightmare Lands (pre-Grand Conjunction it spans from Darkon and Arak in the North till Bluetspur in the South), which is quite unstable, chaotic and seems that is phases in and out of reality, with the Aber Nomads being the only beings able to survive mostly unscathed in these lands. The whole Domain reeks of some connection to the Planes, maybe Limbo or any of the Chaotic Outer Planes in general. I would say, this is a good place to begin with.

Phases in and out of reality, huh? Maybe that could shunt over to a location in Wildspace, but would it kill everyone when it shunts back?

Also, in the later expansion for Ravenloft, The Nightmare Lands, where the Domain has become an Island of Terror, there are these dream spheres that exist in it, and they are something of pocket universes inside the Domain, albeit dream-world ones. Maybe that would make more sense in connecting the two settings?

I intent to insert a lost spelljamming ship at some point in my campaign (my players have found a part of a spelljamming helmet, but they don't know what it does) and the Nightmare Lands will be the place to find it.

I don't think it is usual to have a magic item get broken up and still work afterwards, but there is the Rod of Seven Parts. Perhaps you could look to that for inspiration for a spelljamming helm that works as a number of separate objects.

I don't think the true workings of a Dwarven Forge have ever been explained, so you could design one of those, deconstruct it and have it scattered around the mines in a dwarven area of Ravenloft.

I have seen people who have suggested using Bluetspur as Ravenloft's moon, which is an interesting idea. Its certainly not connected to the Core Domains now.

In terms of how to use it, I think Archeon would be an excellent inspiration. Not the plane...no, the world I'm talking about is better known as LV-426. Alien & Aliens would give the "atmosphere" of the place - barren rock, howling winds, cold rains, a surface littered with bizarre, alien wrecks and structures. I'd downplay the illithids to up the horror of each individual illithid. Perhaps the PCs send some redshirts out to fetch some water, and one returns with a squid attached to his face. Individual illithids stalk the party, alien-style, perhaps giving them an even more alien (feral?) appearance than normal. Or they dine on some cave squid they find, only for one to turn into an illithid during the night and starts to hunt down the party.

Such a world would be well-suited for an off-the-beaten-trails sphere. Red Eyes, perhaps, or some unknown sphere the party stumbles across. Or the outer reaches of a very large sphere, such as Greyspace or Clusterspace.

Maybe this would be what you get if illithids don't use brain pools and illithid tadpools swim around in normal rivers, ponds, lakes and the sea.

Failing that, what fanon links would you suggest creating? Is there a logical place in the Spelljammer multiverse where High Master Illithid may have come from?

Practically anywhere, really.

How about the reboot options? Would it be easy to move the Ravenloft Domain of Bluetspur onto the Material Plane or are there a lot of Ravenloft-specific things that wouldn't work on a Spelljammer world/asteroid

Almost any of the Domains would fit as a moon/ nation on a distant planet.

In terms of how to use it, I think Archeon would be an excellent inspiration. Not the plane...no, the world I'm talking about is better known as LV-426. Alien & Aliens would give the "atmosphere" of the place - barren rock, howling winds, cold rains, a surface littered with bizarre, alien wrecks and structures.

I love this and I'm going to use it. Especially since one of the PCs has a particular fear of Iilithids ever since they took over her home and ate most of her family.

Individual illithids stalk the party, alien-style, perhaps giving them an even more alien (feral?) appearance than normal.

Or they dine on some cave squid they find, only for one to turn into an illithid during the night and starts to hunt down the party.

Would have to eat a redshirt first, but that's totally within canon. Unless it's been a larva too long and you get a neolithid instead, a huge tentacle worm that breathes corrosion and oozes poison slime.