Ludos (LUD)

Overview

Ludos protocol is a decentralized gaming ecosystem solution based on multiple side-chains and cross-chain technology.

Project stage

Prototype

Detailed description

The Ludos Protocol is a decentralized solution for game ecosystem.

The protocol is mainly composed of three parts:

Main chain + multi-sidechain infrastructure The Ludos main chain uses PoW+PoS as its consensus mechanism, and implements a Plasmalike multi-sidechain system to improve scalability. Games with many thousands of users can perform many complex operations on their own sidechain, with only minimal interaction with the Ludos main chain;

Toolbox for game developers The toolbox contains: an abstract blockchain interface, game assets issuing/operation tool, a BaaS service for maintaining game sidechains, data persistence tool, fair pseudorandom number generator, etc.

DApps and incentivized game ecosystem The ecosystem includes: a decentralized game assets exchange, a game assets management wallet, a decentralized game distribution platform, a fair ranking and achievement system, a game DAICO and investment protocol and incentive rule sets for all participants.

Problem

Problems of Current Blockchain Games:

Lack of Variety Most current blockchain games can be categorized into several models, such as pet feeding, mining, or gambling. The market is fulfilled by CryptoKitties-like games and BullockCity-like games. Because of this, customer loyalty toward these blockchain games is very low. The market lacks sophisticated and interesting blockchain games. Current blockchain games often emphasize the collection and the potential of in-game items to appreciate in fiat. As a result, only opportunists instead of game lovers are attracted to them.

Low Efficiency of the Main chain CryptoKtties once caused a traffic jam to Ethereum blockchain, which shows that a single popular dApp is capable of slowing the entire blockchain. Optimizing the consumption of computation and storage in blockchain is key to the development of blockchain games.

Difficulty for Developers At present, blockchain games lack mature game engines and developer tool boxes. Developers must handle minor issues of technical infrastructure in blockchain, so they cannot concentrate on developing the game itself. Additionally, the GAS protocol results in high operating costs and affects the commercial application of blockchain games.

Limited Application Scenarios of Tokens Traditional decentralized platforms cannot provide enough token incentive and community autonomy for developers, artists, and players. Traditional tokens in blockchain games are limited in regard to application scenarios; thus, the economy system is incomplete. Therefore, traditional decentralized platforms might not be able to continuously enhance the industry.

Solution

The Ludos Protocol implements a Plasma-like multi-sidechains system to scale the main chain, a game can issue and peg its assets on the Ludos main chain and perform complex game contract operations and store data at the sidechain level. Meanwhile, Ludos also provides State channels based off-chain smart contract interaction solution as a complementary to the sidechain system. The blockchain game developers can always easily interact with the blockchain system through the toolbox provided by Ludos, despite of all the technical details. Ludos believes that only an infrastructure is strong and efficient enough to support multiple scalable DApps can provide its true value.

Making blockchain empower the game industry and applying the Token Economy to assist the flow of resources among the entire industry is the vista of Ludos team. Ludos would integrate sidechain, cross-chain, smart contract, and State channels technology to enhance the performance of the current blockchain structure in the limitation of CAP.

Ludos utilizes smart contract to realize all the core logic of game operation. Additionaly, digital assets, core game activity data and pseudorandom numbers will be stored on the Ludos main chain. All actions are transparent, open to all users. Besides from core data, other data such as scripts, graphs, and comments will be stored on IPFS and will be connected with relevant smart contracts. Thus, Ludos will be able to achieve high extendibility without unnecessary GAS costs.

Features

Games and DApps (decentralized exchanges, player communities, etc.) will be run on individual and decentralized sidechains.

Blockchain game developers will be provided with friendly APIs and SDKs; therefore, they will be able to focus on developing core logic but not on minor, infrastructure-level issues.

Large-scale applications (games) with low GAS costs and high throughput will be supported.

Sidechain applications can be updated, can build autonomy, and can even fork themselves. Data of these applications can also be shared.

Show details

Additional links

Token details

Token symbol
? Token symbol — a shorten token name. It is used during an ICO and after the coin listing at the cryptocurrency exchanges. :LUD

Fundrasing target ? Fundraising target — the maximum amount of funds to be raised during an ICO. When it is reached, the developers stop selling the tokens because they do not need to raise more money for the project development. : NA

Token type ? Token type — a platform for a startup launch that influences the stability of blockchain operation, the speed of transactions and the fees. :Ethereum (ERC20)

Soft cap ? Soft cap — the minimum amount of funds to be raised for the project development. Sometimes when the soft cap has not been reached, the money is returned to the participants. : NA

Role of token ? Role of Token — type of token depending on the opportunities it offers to its owner. Utility tokens give their owners a right to use the project services, security tokens are aimed at bringing profit, and currency tokens are a money substitute. :Utility token

Total supply ? Total supply — a total amount of tokens that will be released by the developers. :10,000,000,000 LUD

Escrow agent ? Escrow agent — a qualified agent who has the right of signature in a multisig wallet. An escrow agent participates in an ICO, monitors the financial operations of the developers and confirms their fairness. :No

Tokens for sale ? Tokens for sale — the number of tokens offered to the participants of an ICO. :1,000,000,000 LUD

Whitelist ? Whitelist — a list of participants, who get an opportunity to buy tokens. To be whitelisted, you need to register on time because the number of participants and the registration period are usually limited. :Without whitelist

Additional emission ? Additional emission — an additional release of tokens. It can be done once after the crowd sale or on an ongoing basis. In the projects with a limited emission there is no additional emission. :No

Exchange listing ? Exchange listing — an assumed date when the token will be listed at a cryptocurrency exchange. The developers usually indicate it in a roadmap and a white paper. :NA

Accepting currencies ? Accepting currencies — cryptocurrencies and fiat currencies that can be used for buying the project tokens. :ETH,

Can't participate ? Can't participate — the countries where it is prohibited to buy tokens. These can be countries where ICOs are prohibited altogether, or countries that have the requirements that a particular project does not meet. :No

Know Your Customer (KYC) ? Know Your Customer — a verification procedure for ICO participants, during which the developers can ask for personal data, a photo and a scanned copy of a passport of a potential investor. :No

Activity

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