Nate wrote on Aug 27, 2011, 03:04:If you can re-sell your downloaded games then the developers and publishers will start charging more up front. They will also start doing other things to make you want to purchase new rather than purchase used.

Gabe must know this. Its not complicated. I expect never to be able to re-sell a downloaded game. Doesn't bother me.

Got some friends who are already planning to co-op this with me day one. Sad thing is, we've all agreed to not buy Diablo 3. Well, except for one who still thinks it'll be fun.

Fun or no, I'm not going to get banned for running a mod and being called a cheater by Blizzard. They've banned people from Starcraft 2 for running offline "modifications" and I'm not going to get my game taken away from me for practicing my rights as a gamer.

Ruffiana wrote on Aug 10, 2011, 15:33:It may have seen steady or slight gains over the years, but consoles exploded in that same time frame.

That's only because a lot of poor welfare trash got into the hobby. There is more poor welfare trash playing on "poor people machines" (AKA: Consoles) than there are financially stable people playing on PCs.

Let the welfare trash have their poor people's machines. In time they'll all die from lack of health insurance anyway. Screw them.

Cutter wrote on Aug 8, 2011, 23:55:You're not missing anything. They were terminally boring games. Why this is being made is beyond me.

You must not have played them very far. The first game *was* terminally boring for the first few hours, but afterward when you are fighting a swarm of a few dozen undead, a couple necromancers and a boss lizard and have to distribute aggro for an hour while carefully picking and choosing skills it actually surpasses Baldur's Gate in terms of strategy and challenge as far as pausable RPGs are concerned.

I went through the first game four times and the second game three. They are great CRPGs that are far better than the bottom-dwelling, thin-blooded simpleton crap we are normally given (Dragon Age 2, Mass Effect 2, Oblivion etc)

ASeven wrote on Aug 5, 2011, 20:47:This is why indies are taking over pc gaming slowly. Indies today, the vast majority, has learned the bitter lesson of working for publishers and many simply refuse to be bought at any price because it's not worth working for a publisher.

The costs of working as indie are far more advantageous then the miserable working life under a publisher. Apart from financial stress at the start of a project, indies don't have the brutal work conditions a publisher has, their lives are less stressful and they actually don't have to sell nearly half as much a dev under a publisher has to sell to break even to make a good profit.

Indies today learned a valuable lesson: better to do it alone, without stress, without a publisher controlling all their ideas, demanding modifications in the ideas the devs don't approve and without the constant looming shadow of the layoff. Indies learned this well, which is why many will not allow themselves to be bought, the indie vibe far outweighs any temporary monetary reward.

This is the era of the indie and I believe pc gaming will soon be completely dominated by indie gaming.

- Push-To-Talk voice, with options for volume, individual player mute, etc.- Ending...adding to what Verno said...and I've harped on it in almost every BL thread since release. The ending was a pathetic joke, easy stationary boss, practically no loot, bad cut-scene, Vault locked back up. Lame. - Better friends list (hand in hand with UI overhaul) that doesn't use Gamespy. Use Steamworks for god sakes.- Maybe a crafting system with old guns.- Ability to mod guns.- Better looking, less barren world (don't use desert landscape, or at least have a variety), drop the vehicles, or at least make them fun and control better.

...

All of those would require the game not to be a consolized piece of crap. Hence, it ain't gonna happen, jack.

Like Borderlands 1, it'll be a slapdash quickie game meant for consoles and half-arsed ported to the PC.