Wednesday, February 01, 2012

#AltDevBlogADay » Controlling Your Game Engine Over WebSocket: "In my previous article I introduced WebSocket and detailed building your own WebSocket server. I also explained that I have embedded a WebSocket server into my engine and use a web application to control, configure and monitor my engine. Check out my previous article for some concrete examples of what I have been doing. In this article I will show you how I do this by explaining the remote procedure call system I designed and implemented."