Over the course of the game, you "kind of" pledge your allegiance to different factions and sides on the war. For example, you clearly work for each Alliance, you become an agent of the Queen in the Dominion, you work with the Pact military in the Pact and even act as some kind of personal confidant/champion to Emeric in the Covenant. This allegiance always reflected your chosen alliance - which will still "function normally" in PVP - and we always had the excuse of just being experiencing "How it would have been" in Cadwell's Silver and Gold - and never simultaneously. But now that players would have the freedom to Buy ESO Gold to go anywhere, how could that work? One could literally work for the three factions simultaneously without any real consequence. This kind of trivializes the idea of the three alliances, and just turns all their stories and quests into random, generic "Fetch" or "slay" quests. I mean, I'm not really a Queen's Eye, am I? I can just go to Eastmarch and become the hero of the Pact. Hooray!

There's no other possible way for players from one faction to travel to another faction's territory if not by Wayshrine. And that scares me because when you start, you have this amazing feeling of a huge, living world that you can explore but you have to start from there - from where you are left. This happens naturally when you can only explore your own faction - and all the places we know and go to, all our journeys started from that single point where we were in the beginning. Now, giving players access to the other factions right off the bat by giving them access to their wayshrines across the continent would trivialize and ruin this sense of exploration and discovery. You don't have to "walk" to places - you can just teleport to the other side of the world. I honestly see only one way to make this less "impacting": to create a network of ship travels (NPCs, like we do now for some areas) that connect the different factions in a more... travel/immersion friendly way. Of course, once they are there, they discover the Wayshrines and everything works just like it does now - but getting there for the first time should require a boat travel or something like that. - giving wayshrines all across Tamriel to a new characters would just look so disencouraging.

I have this friend who recently started playing and before getting his first character to level 20, he went to Wrothgar and now The Gold Coast. This is great - and I love the fact that people have the freedom to do so. But, for obvious reasons, he "lost" a lot of great dialogues and (re)encounters with characters and stories he doesn't know yet. This will become the norm, I'm afraid. But more important than that is - will the content be retroactively updated?What I mean is: for example, we have Raynor Vanos and his sister in The Gold Coast. If I meet them in the Pact for the first time and then I meet them in the Gold Coast, they will recognize me and treat me as an old friend. Awesome! But if I meet them in the Gold Coast first and then I meet them in the Pact regions, will they have updated dialogue for the old Pact quests? Or will we just witness an awkward Raynor that suffers from amnesia and will not recognize you? Like I said above, ZOS has always delivered AMAZING to Buy Elder Scrolls Online Gold connections between characters and storylines - and opening everything up for everyone, anytime, will completely mess up logic. The more content is released, the more complex and deep the "webs" of possibilities will become. For most stories and characters to keep making sense, they'll have to be constantly updated and have new dialogue added so they can "support" their other appearances around the world. And all that will lead to an unending and confusing vortex that will result in one out of 3 things: 1- things will simply get messy and nonsensical, ruining the characters, their stories and the immersion. 2- ZOS will have a lot of trouble and effort keeping everything consistent - which is unlikely because it's a garganthuan effort, really. 3- To not "mess up", it will be easier to just make new original characters for each piece of content that we will never meet again.