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Greetings fellow Warlocks! Following the success and helpfulness of the Mogu'shan Vaults guide as well as the Heart of Fear guide, I'm following it up with a Terrace guide that will be used to help Warlocks venturing into the last raid of Tier 14 as well as giving those experienced raiders a medium that allows them to help with their personal tips and tricks.

This fight will depend heavily on what order you go in. Personally, I've found the "normal" way and the Elite path equal in difficulties so long as your group has the DPS requirement to beat the enrage on the Elite path. Regardless, this fight is dull from a DPS perspective. Here are the things to note:

1) Use Unbound Will to remove Lightning Prison. Alert your healers that you will NOT need dispelled unless you say so (when Unbound Will is on CD)

2) If you are not using Grimoire of Sacrifice (for whatever reason), you can use your Felhunter to dispel the healing buff given out by Asani. This MUST be done as soon as it appears. If you are using Grim of Sacrifice, make sure your Mage/Shaman/Hunter/Priest is dispelling this effect ASAP.

3) If killing the Protector first, make sure you are always in the middle circle when the Corrupted Waters dies. You'll get a 25% haste buff (woo) for a period of time.

4) Corrupted Waters restores 4 Soul Shards and heals you for 20% of your HP if you use Drain Soul as it dies. This is VERY useful as it means you can spend all of your Soul Shards keeping Haunt up at 100% after the first Protector dies.

There really isn't anything else to think about or worry about. Even when doing Elite mode, at the end of the fight, you should be standing in the middle of the room DPSing the boss without moving while your tank kites him out of stuff. Your job here couldn't be simpler...kill it before it enrages and kills you. Enjoy this rather dull fight.

Let's start off by mentioning a thing called Symbiosis. If you have a Druid, tell him to give it to you. The reason will be explained later.

Phase 1/Night Phase

Pretty much all you need to do here is do as much damage as possible while keeping your stacking debuff low and not standing in circles of fear. If you do get caught in a circle of fear, use Unbound Will to instantly break it. The idea here is to have the raid DPS bring Tsulong down to 60% by the time he goes into Day Phase. No need for portals or any other tricks...just balls to the wall DPS.

Phase 2/Day Phase

Assign yourself or volunteer to be assigned to a side to handle adds. As a ranged multi-DoT class, you're designed well for this task. When the big add appears, DoT him up and DPS him down, but your priority should be the smaller add that spawns. He is susceptible to stuns, but cannot be feared. Shadowfury is helpful if you don't have the DPS to down him, but I found Mortal Coil to be much more useful for the 15% heal from their Unstable Bolt. Here is where Symbiosis comes into play.

While you are DPSing adds, always try to be in front of Tsulong. When he breathes, he will kill all adds in his path and buff everyone who got hit by 500% in terms of their healing done. Make sure Symbiosis is on your bar (it will become Rejuvenation) and then slap a Rejuv on Tsulong. It should tick for about 120-150k. If you want to think about it in terms of damage, imagine one DoT on the boss ticking for 120k-150k when you normally can't hurt him. It's wicked awesome. I came out as the top DPS on Tsulong as well as contributing 3.8M healing during Day Phase. This will lessen the strain on your healers in a good way. Unstable Sha adds can be used to regain Soul Shards and as a means to heal 20% of your HP. Abuse this to keep Soul Shards at all times.

The fight will consist of 2 Day Phases and 2 Night Phases. Rather boring until Day Phase, but even then it's just kill adds, Rejuv dragon in the middle. Terrace isn't anything to write home to mom about compared to what you dealt with in MSV and HoF. Sadly, the dullness continues.

1) When Lei Shi summons adds, use Banish on one of them to greatly reduce tank damage. When the other adds are stacked, Shadowfury stuns for 3 seconds alleviating tank damage and saving healer mana.

2) During Get Away, Kil'Jaeden's Cunning will allow you to continue your entire DPS arsenal while other classes will be limited. Use Haunt without prejudice to bring Lei Shi down the 4% needed to stop his Get Away cast.

3) During Hide, refrain from doing anything. Rain of Fire costs entirely way too much mana to spam looking for her/it. Take over as the eyes in the sky and look for where there is a visual cue that she is hiding (black cloud of water).

That's it. Honestly. I did this fight as a Saturday mid-day pug the very first time and we 2 shot it. This might be the easiest fight in T14.

From a DPS perspective, I found this fight incredibly fun. There are two places you'll be, and I'll detail each.

Sha of Fear Platform - your job here is to do DPS to Sha if you do NOT have the empowered buff. Use Kil'Jaeden's Cunning to maneuver out of the projectile splash pools (blue circles) and maintain your full rotation on the boss. DO NOT USE DARK SOUL: MISERY. You want to save your cooldowns for the other platform. If your raid leader tells you, work on killing an add outside of the safe zone. You should be able to get it to 50% before his breath attack comes...go back to safe zone via portal teleport then kill the add. A trick I used was to get the add to 20%, refresh DoTs, start a Drain Soul channel, and walk back to the safe zone. Drain Soul will continue to do damage, even if you're in front of the mob. This makes getting back to the safe zone before the next breath a walk in the park. When the Sha hits 20% and you're on this platform, ignore adds and start your execute rotation on the boss.

Add Platform - your job here is to kill the guy in the middle. As a Warlock, you shouldn't be collecting orbs, but you can if you want/need to. Kil'Jaeden's Cunning makes this easy work, but you don't really gain anything from the extra mana compared to the other players running around with you. Just empty your Soul Shards on this guy via Haunt to DPS him down fast. When he hits 20%, he will start a Death Blossom channel. Start your Drain Soul channel and line of sight him...Drain Soul continues to do damage even after you break line of sight. Nifty. Make sure to kill him with Drain Soul to recover your 4 Soul Shards.

Transition from Add Platform to Sha Platform - as soon as you teleport back to the Sha Platform, you will be immune to fear effects, do 60% more healing, and do 60% more damage for about 30 seconds. See all of those adds that spawned while you were away? Soulburn: Soul Swap your little heart out and get empowered DoTs on all of them. Use your single target rotation to kill them. When your buff wears off, get back in the safe zone. Rinse and repeat. The fight never gets more difficult than that. It's a pure balance of killing the Add Platform fast and keeping the number of Sha of Fear Platform adds to a minimum.

Notice that everyone else looks crappy...that's because of the Cackle/platform difference where we are essentially in different phases. This will give you a pure look at an Affliction standpoint, however.

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Greetings fellow Warlocks! Following the success and helpfulness of the Mogu'shan Vaults guide as well as the Heart of Fear guide, I'm following it up with a Terrace guide that will be used to help Warlocks venturing into the last raid of Tier 14 as well as giving those experienced raiders a medium that allows them to help with their personal tips and tricks.

This fight will depend heavily on what order you go in. Personally, I've found the "normal" way and the Elite path equal in difficulties so long as your group has the DPS requirement to beat the enrage on the Elite path. Regardless, this fight is dull from a DPS perspective. Here are the things to note:

1) Use Unbound Will to remove Lightning Prison. Alert your healers that you will NOT need dispelled unless you say so (when Unbound Will is on CD)

2) If you are not using Grimoire of Sacrifice (for whatever reason), you can use your Felhunter to dispel the healing buff given out by Asani. This MUST be done as soon as it appears. If you are using Grim of Sacrifice, make sure your Mage/Shaman/Hunter/Priest is dispelling this effect ASAP.

3) If killing the Protector first, make sure you are always in the middle circle when the Corrupted Waters dies. You'll get a 25% haste buff (woo) for a period of time.

4) Corrupted Waters restores 4 Soul Shards and heals you for 20% of your HP if you use Drain Soul as it dies. This is VERY useful as it means you can spend all of your Soul Shards keeping Haunt up at 100% after the first Protector dies.

There really isn't anything else to think about or worry about. Even when doing Elite mode, at the end of the fight, you should be standing in the middle of the room DPSing the boss without moving while your tank kites him out of stuff. Your job here couldn't be simpler...kill it before it enrages and kills you. Enjoy this rather dull fight.

Let's start off by mentioning a thing called Symbiosis. If you have a Druid, tell him to give it to you. The reason will be explained later.

Phase 1/Night Phase

Pretty much all you need to do here is do as much damage as possible while keeping your stacking debuff low and not standing in circles of fear. If you do get caught in a circle of fear, use Unbound Will to instantly break it. The idea here is to have the raid DPS bring Tsulong down to 60% by the time he goes into Day Phase. No need for portals or any other tricks...just balls to the wall DPS.

Phase 2/Day Phase

Assign yourself or volunteer to be assigned to a side to handle adds. As a ranged multi-DoT class, you're designed well for this task. When the big add appears, DoT him up and DPS him down, but your priority should be the smaller add that spawns. He is susceptible to stuns, but cannot be feared. Shadowfury is helpful if you don't have the DPS to down him, but I found Mortal Coil to be much more useful for the 15% heal from their Unstable Bolt. Here is where Symbiosis comes into play.

While you are DPSing adds, always try to be in front of Tsulong. When he breathes, he will kill all adds in his path and buff everyone who got hit by 500% in terms of their healing done. Make sure Symbiosis is on your bar (it will become Rejuvenation) and then slap a Rejuv on Tsulong. It should tick for about 120-150k. If you want to think about it in terms of damage, imagine one DoT on the boss ticking for 120k-150k when you normally can't hurt him. It's wicked awesome. I came out as the top DPS on Tsulong as well as contributing 3.8M healing during Day Phase. This will lessen the strain on your healers in a good way. Unstable Sha adds can be used to regain Soul Shards and as a means to heal 20% of your HP. Abuse this to keep Soul Shards at all times.

The fight will consist of 2 Day Phases and 2 Night Phases. Rather boring until Day Phase, but even then it's just kill adds, Rejuv dragon in the middle. Terrace isn't anything to write home to mom about compared to what you dealt with in MSV and HoF. Sadly, the dullness continues.

1) When Lei Shi summons adds, use Banish on one of them to greatly reduce tank damage. When the other adds are stacked, Shadowfury stuns for 3 seconds alleviating tank damage and saving healer mana.

2) During Get Away, Kil'Jaeden's Cunning will allow you to continue your entire DPS arsenal while other classes will be limited. Use Haunt without prejudice to bring Lei Shi down the 4% needed to stop his Get Away cast.

3) During Hide, refrain from doing anything. Rain of Fire costs entirely way too much mana to spam looking for her/it. Take over as the eyes in the sky and look for where there is a visual cue that she is hiding (black cloud of water).

That's it. Honestly. I did this fight as a Saturday mid-day pug the very first time and we 2 shot it. This might be the easiest fight in T14.

From a DPS perspective, I found this fight incredibly fun. There are two places you'll be, and I'll detail each.

Sha of Fear Platform - your job here is to do DPS to Sha if you do NOT have the empowered buff. Use Kil'Jaeden's Cunning to maneuver out of the projectile splash pools (blue circles) and maintain your full rotation on the boss. DO NOT USE DARK SOUL: MISERY. You want to save your cooldowns for the other platform. If your raid leader tells you, work on killing an add outside of the safe zone. You should be able to get it to 50% before his breath attack comes...go back to safe zone via portal teleport then kill the add. A trick I used was to get the add to 20%, refresh DoTs, start a Drain Soul channel, and walk back to the safe zone. Drain Soul will continue to do damage, even if you're in front of the mob. This makes getting back to the safe zone before the next breath a walk in the park. When the Sha hits 20% and you're on this platform, ignore adds and start your execute rotation on the boss.

Add Platform - your job here is to kill the guy in the middle. As a Warlock, you shouldn't be collecting orbs, but you can if you want/need to. Kil'Jaeden's Cunning makes this easy work, but you don't really gain anything from the extra mana compared to the other players running around with you. Just empty your Soul Shards on this guy via Haunt to DPS him down fast. When he hits 20%, he will start a Death Blossom channel. Start your Drain Soul channel and line of sight him...Drain Soul continues to do damage even after you break line of sight. Nifty. Make sure to kill him with Drain Soul to recover your 4 Soul Shards.

Transition from Add Platform to Sha Platform - as soon as you teleport back to the Sha Platform, you will be immune to fear effects, do 60% more healing, and do 60% more damage for about 30 seconds. See all of those adds that spawned while you were away? Soulburn: Soul Swap your little heart out and get empowered DoTs on all of them. Use your single target rotation to kill them. When your buff wears off, get back in the safe zone. Rinse and repeat. The fight never gets more difficult than that. It's a pure balance of killing the Add Platform fast and keeping the number of Sha of Fear Platform adds to a minimum.

Notice that everyone else looks crappy...that's because of the Cackle/platform difference where we are essentially in different phases. This will give you a pure look at an Affliction standpoint, however.

Very in depth, I love it. only if my guild's lock was like you *sigh* oh well 8/16H last night cheers!:D