Recently, someone asked me that if a pure C++/Direct3d application on Windows Phone 8.0 was invoked via LaunchUriAsync, how would one go about getting the Launch Parameters? The MSDN documentation seems to say that you can use the “ProtocolActivatedEventArgs” parameter…

During Build 2014, I ported over the Fall Fury game, that was originally written for Windows Store using DirectX. Porting it over to a Universal app was quite an experience. The game would compile and work on Windows just fine…