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What I forgot to mention was the timer. During the test run I verified your turn will get skipped if the timer expires and 12 hours was a bit tight on a couple of occasions.

Are you guys fine with running with say a 14 hour timer? Given its a hotseat game I still think it's worth trying to get a bit faster turnaround time but it does mean some extra flexibility from the players. I'm not a big fan of rushing out a turn before I go to work (for example) but I'll do it. :)

With 3 players we averaged 4 turns a day which was outstanding. With 6 players I'd expect that to drop... a lot. lol

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16 would probably give a more comfortable buffer than 14. I could care less if we set it to 24. I can't see a scenario where one of us would sit around intentionally abusing the timer.

16 seems like a reasonable compromise.

Personally I don't see it as an issue of intentionally abusing the timer but instead one of procrastination. ;) We're all busy and I think this is just a small way of reminding us to give the game a bit higher priority in our to do list then what might otherwise be the case. Our 3 player game went fast. As mentioned before I expect a 6 person game to be an entirely different experience. But of course there's only one way to find out for sure. :)

4 of us have basically signed up thus far and if Redwolf makes an appearance that would be 5. If we can get interest in a 6th (or more) then it seems like we'd be ready to make a go of it and I won't bother with an official sign up thread as per past games.