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Tell me men,how do you deal with deathclaws,i was sure i can take them but i bearly killed one with help of 4 other people ..So what i want now is to find some companion,maybe some animal one. This is my ultimate quest :|

You can't in the beginning, you have to come back when you ve leveled up a bit. in FV you cannot go and take on every enemy from the beginning. Especially Deathclaws are like bullet sponges. I never survived encountering more than one, let alone that whole family in the Quarry. I spent all the ammo I had (for every possible weapon) and still nothing... Go do something else and come back later.

I discovered that my trucker minions - which are surprisingly balanced gender-wise - are oddly restricted by their roaming patterns. They have a "home base," where they will find a job that originates from their home base, and then, upon reaching their destination, attempt to find a job that returns them to their home base. If they cannot locate one, then instead of taking a profitable job to a third location, they will deadhead back at my expense.

Yep. With that in mind, I've been following a plan to level my other drivers. They need to have at least one point in long distance when I hire them so that they can at least go somewhere. But after hiring, I don't train them in long distance right away - I make them specialize in one type of cargo (ADR, high value, etc.), let them get 4 ranks in that, and *then* I train long distance. I find that doing that broadens the offers for them, and make them less likely to come home empty. After they get some 4 ranks in long distance I just switch it to balanced and leave them be. It's working well for me.

Yep. With that in mind, I've been following a plan to level my other drivers. They need to have at least one point in long distance when I hire them so that they can at least go somewhere. But after hiring, I don't train them in long distance right away - I make them specialize in one type of cargo (ADR, high value, etc.), let them get 4 ranks in that, and *then* I train long distance. I find that doing that broadens the offers for them, and make them less likely to come home empty. After they get some 4 ranks in long distance I just switch it to balanced and leave them be. It's working well for me.

Nah, Long Distance first. Short runs aren't at all profitable - Who cares if you get plus or minus $200 every six hours? - and long runs, by comparison, are so fantastically profitable as to render all issues of costs - wages, fuel, deadheading - moot. I'd rather my guy make $6k on one trip daily than barely cover the cost of his truck on four trips daily.

Last edited by Nalano; 20-02-2013 at 05:43 PM.

NalanoH. Wildmoon
Director of the Friends of Nalano PAC
Attorney at Lawl
"His lack of education is more than compensated for by his keenly developed moral bankruptcy." - Woody Allen

It's a very interesting game. It's too long, and its message conflicts with how much fun it is. This is supposed to be a serious game, so that means no fast-travel, but they purposefully drag you over the map for each mission so that you can see the country you're destroying. That's fine once or twice, but its just tedious when you have two missions from the exact same person in the exact same place on the other side of the map in a row. They make beautiful models of plants and wild-life only to put an ugly-ass yellow color filter over the entire game. The shading is inconsistent because they want the jungle to be dark and the plains to be washed out, but this just means I have to adjust my gamma all the time.

They did a lot of things impressively, especially for the time. Animals and plants are beautiful. The way fire spreads is awesome. The adobe villages are cool. Driving feels real (until you fix the thing by tightening the same lugnut over and over). The TB works for a while (should have ended it after the first chapter). The weapons have a visceral feel (not as good as Metro, but what is?). Rocket Launchers are appropriately cumbersome, IEDs look cool and are fun to use, the knife combat is great (especially the finishing stab). The mercs have distinct personalities, and are generally well-written and terrible. Injuries are perfect, especially the way enemies shoot you from the ground or get up if you don't finish them off, and how you have to treat severe wounds first before you can stab yourself with morphine.

The problem is that they built this beautiful, quasi-realistic country, and then filled it up with absolutely nothing. It's like playing an artsier version of Just Cause 2 without the explosions. It doesn't trust the player enough to provide freedom / true exploration, it certainly doesn't create a living world, but it sets the ground rules of the world really well and provides so many nice touches. It's a worthwhile experience, but once its done, I'm deleting it and never playing it again.

And for the life of me, I can't figure out what the radio towers are for.

I only played with Project Nevada which generally makes you a bit squishier but there isn't much of a strategy against deathclaws. There isn't really level scaling like in Fallout 3 and they remain powerful enemies to the end. They have lots of health, high armor, are lightning fast and their attacks ignore armor. Even with endgame stats and gear a regular deathclaw will be able to kill you in a couple of hits. Oh, and they usually come in packs.
Their only weakspot is that they have no ranged attacks so your best bet is to either attack from very far or from a spot where they can't get to you.
When it comes to weapons, you really can't cut any corners here. The most obvious choice here would probably be the anti-materiel rifle with AP or explosive rounds - high range, accuracy, damage and armor penetration. Set up a sneak attack with a headshot and it might just kill the deathclaw with a single round. The regular sniper rifle works, too. After that there's the unique rifles like Pacienca or the Medicine Stick that can do the trick as well. The famed Bozar is also a decent choice as well as the All-American. Of course, you can always resort to the gatling gun but I think armor breaching rounds for those are somewhat rare.
If you use pistols, it's a bit more difficult. If you can get your hands on the elusive ranger sequoia, use that one and if not, Lil Devil or a regular 12.7mm, a hunting revolver or the High Roller (I think it's only in PN) can work. If you played through Honest Hearts then use A Light Shining in Darkness, naturally.
For energy weapons, it's mostly the same as for rifles. Use max charge cells and your best bet is the energy equivalent of the anti-materiel rifle: the gauss rifle or it's unique variant, the YCS.
There's also the ridiculous laser commander perk that turns the already surprisingly powerful laser rifle, when fully modded, into one of the best weapons in the game. Additionally, it turns the gatling laser into a death machine and probably the best weapon against deathclaws (and everything else, really) at close-to-mid range.

I can't be arsed learning all of the arcane commands and interface interactions.

They might look that way to you but there actually are only a couple of keyboard control schemes (Rogue/netHack and Moria/Angband). Although minor games use slightly different arrangements, when you get the hang of the basic system, it's basically a one-time investment - and one requiring a negligible time compared to the 2+ hours step-by-step youtube tutorial that is needed to start making mistakes in DF. Roguelikes have also had extensive in-game help systems for decades now.

The problem with DF is simply its insane degree of complication. DF fans love it for that exact reason. And I'm totally fine with that, only the idea of an approachable version of Dwarf Fortress appears to be just a pipe-dream.

Radio towers give assassination missions where the target will be either in a Location (ie. one with it's own map) or, more often, in the ceasefire town thus requiring a quick kill and running like fuck. For this you get 10 diamonds and more lost humanity as you accept the missions without another thought.

Give that visual mod a go sometime and see what you think of the game without the filter. There's a mod about it on the forums here somewhere. It makes the dark areas incredibly so (dense jungle canopy gives similar light as nighttime) while greens are now distinct. I liked it as a change, but liked the original look too.

As for fast travelling, I'm assuming you aren't using the buses out of principle rather than not knowing about them? Sure they aren't exact fast travel but they can make things quicker.

Radio towers give assassination missions where the target will be either in a Location (ie. one with it's own map) or, more often, in the ceasefire town thus requiring a quick kill and running like fuck. For this you get 10 diamonds and more lost humanity as you accept the missions without another thought.

Give that visual mod a go sometime and see what you think of the game without the filter. There's a mod about it on the forums here somewhere. It makes the dark areas incredibly so (dense jungle canopy gives similar light as nighttime) while greens are now distinct. I liked it as a change, but liked the original look too.

As for fast travelling, I'm assuming you aren't using the buses out of principle rather than not knowing about them? Sure they aren't exact fast travel but they can make things quicker.

I didn't find buses that much faster than going around the edges of the country. I also didn't know about the humanity meter, and some times when I try to turn jobs down the door is closed (like the destroy the medicine kilns mission). I hate how far away from the main city the second bar is.

Originally Posted by DaftPunk

I put 5 hours in to FC2 and didn't saw any animals :(

Lots of zebra and antellope in the safari parts. Also some birds I believe. I guess they didn't get around to putting jungle animals in the other parts. I would love giraffes, lions, and elephants.

Its no MGS4, but it was definitely fun and I am eagerly anticipating DLC (or just a replaying). Very obvious it is a side story, but still an enjoyable one.

For those who were wondering: I beat it in about 10 hours, but I suspect someone who is actuallly good at the twitchy-actiony games would be able to beat it much faster. But pretty much all 10 of those hours were gameplay, so I am cool with it.

Will get back to Crysis 2 later so that I can start Crysis 3.

Steam: Gundato
PSN: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.

I didn't find buses that much faster than going around the edges of the country. I also didn't know about the humanity meter, and some times when I try to turn jobs down the door is closed (like the destroy the medicine kilns mission). I hate how far away from the main city the second bar is.

It's more atmospheric humanity as opposed to an actual meter. Assassination missions might actually contribute to your Reputation, but I was more meaning they add to the whole "You're part of the problem" motif the game goes for.

Side missions can usually be cancelled by taking a new mission. Main missions can never be cancelled, although the optional buddy part can be right up until you do or don't do it.