Death Chain Chains 3 enemies together, dealing [ 180% of AP ] Shadow damage and causing 25% of all damage taken to also be received by the others in the chain. Lasts for 15 sec. Blood DeathKnight – Tier 5 PvP Talent. 10 yd range. Instant. 15 sec cooldown.

DeathchillChains of Ice now freezes the targetYour Death Grip automatically applies Chains of Ice free of cost, and when you Chains of Ice a target already afflicted by your Chains of Ice you Freeze them, rooting them in place for 4 sec, but now has a 5 sec cooldown. Frost DeathKnight – Tier 4 PvP Talent.

Howling Blast Blast the target with a frigid wind, dealing [ 50%[ 55% of AP ] Frost damage to that foe, and [ 42.5%[ 46.8% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals [ 440% of AP ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight – Frost Spec. 1 Runes. 30 yd range. Instant.

Obliterate A brutal attack with both weapons that deals a total of (640%760% of weapon damage) Physical damage. Death Knight – Frost Spec. 2 Runes. Melee range. Instant.

Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [ 14.000 * 140%112% of weapon damage ] Chaos damage over 3 sec to all nearby enemies. 100 yd range. Instant.

Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [ 14.000 * 140%112% of weapon damage ] Chaos damage over 3 sec to all nearby enemies. 100 yd range. Instant.

Bloodlet Throw Glaive causes targets to bleed for 200%150% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc Demon Hunter – Level 102 Talent.

Sunfire (Balance) A quick beam of solar light burns the enemy for 1[ 1 + 110% of Spell Power Nature damage and then an additional [ 6 + 50%55% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.

Sunfire (Feral, Guardian) A quick beam of solar light burns the enemy for 1[ 1 + 110% of Spell Power Nature damage and then an additional [ 6 + 50%55% of Spell Power ] Nature damage over 12 sec.

Sunfire (Restoration) A quick beam of solar light burns the enemy for 1[ 1 + 110% of Spell Power Nature damage and then an additional [ 6 + 50%55% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.

PvP Talents

Nourish Reduces the cast time of Healing Touch by 0.5 sec and automatically applies Rejuvenationyour Healing Touch automatically applies one of your missing healing over time spells at to the target. If all of them are present, Healing Touch critically heals. Restoration Druid – Tier 4 PvP Talent.

Balance

Lunar Strike Call down a strike of lunar energy, causing [ 270%[ 284% of Spell Power ] Arcane damage to the target, and [ 94.5%[ 99.4% of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 12 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid – Balance Spec. 40 yd range. 2.5 sec cast.

Sunfire (Balance) A quick beam of solar light burns the enemy for 1[ 1 + 110% of Spell Power Nature damage and then an additional [ 6 + 50%55% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.

Sunfire (Feral, Guardian) A quick beam of solar light burns the enemy for 1[ 1 + 110% of Spell Power Nature damage and then an additional [ 6 + 50%55% of Spell Power ] Nature damage over 12 sec.

Sunfire (Restoration) A quick beam of solar light burns the enemy for 1[ 1 + 110% of Spell Power Nature damage and then an additional [ 6 + 50%55% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.

Frozen Orb Launches an orb of swirling ice up to 40 yards forward which deals up to 0 Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frost Orb are slowed by 30%50% for 15 sec. 100 yd range. Instant.

Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 145%[ 185% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage – Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.

Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 57.4% of AP ] Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack.Paladin – Protection Spec.

Shadowform Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%. However, you may not cast any Holy spells while in this form. Priest – Shadow Spec. Instant. 1.5 sec cooldown.Priest – Shadow Spec. Instant.

Voidform (Discipline, Holy)Intensifies your ShadowformTwists your Shadowform with the powers of the Void, increasing all damage you deal by 20%30% and granting an additional 1% Haste every 1 sec.

Voidform (Shadow)Intensifies your ShadowformTwists your Shadowform with the powers of the Void, increasing all damage you deal by 20%30%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.

Death from Above (Assassination) You whirl around, dealing up to [ 1 + 183.3%366% of AP ] damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it has a 50% stronger effect.

Death from Above (Outlaw) You whirl around, dealing up to [ 1 + 183.3%366% of AP ] damage to all enemies within 8 yds, then leap into the air and Run Through your target on the way back down, with such force that it has a 50% stronger effect.

Death from Above (Subtlety) You whirl around, dealing up to [ 1 + 183.3%366% of AP ] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.

PvP Talents

Control is King When enemies within 40 yards of you are Stunned, Silenced or Polymorphed you gain 53 sec of Adrenaline Rush. Outlaw Rogue – Tier 4 PvP Talent.

Earth Shield Protects the target with an earthen shield, reducing all damage the target recieves by 20% and causes the target to be healed for [ 325% of Spell Power ] when they take an attack equal to 10%6% of their total health. N Charges. Earth Shield can only be placed on one target at a time. Restoration Shaman – Tier 5 PvP Talent. 12.6% of Base Mana. 40 yd range. Instant.

Ride the Lightning When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 60.7%200% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Enhancement Shaman – Tier 4 PvP Talent.

Mastery: Elemental Overload Your Lightning Bolt, Chain Lightning, and Lava Burst casts have a 16%18% chance to trigger a second cast on the same target for 75% of normal damage and Maelstrom generation. Shaman – Elemental Spec.

Rain of Fire Calls down a rain of hellfire, dealing [ 400%[ 444% of Spell Power ] Fire damage over 8 sec to enemies in the area. 100 yd range. Instant.

Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 1 + 120%138% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Unlimited range. Instant.

Talents

Cataclysm (Affliction) Conjures a cataclysm at the target location, dealing [ 700%[ 777% of Spell Power ] Shadowflame damage to all enemies within 0 yards and afflicting them with Agony and Unstable Affliction.

Cataclysm (Demonology) Conjures a cataclysm at the target location, dealing [ 700%[ 777% of Spell Power ] Shadowflame damage to all enemies within 0 yards and afflicting them with Agony, Unstable Affliction, Corruption, or Immolate.

Cataclysm (Destruction) Conjures a cataclysm at the target location, dealing [ 700%[ 777% of Spell Power ] Shadowflame damage to all enemies within 0 yards and afflicting them with Immolate.

Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 1 + 120%138% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Warlock – Affliction Spec. 4.5% of Base Mana. 40 yd range. 2.5 sec cast.

Unstable Affliction (Affliction) Afflicts the target with [ 80%[ 92% of Spell Power ] Shadow damage over 8 sec. If dispelled, deals [ 160%[ 184% of Spell Power ] damage per stack to the dispeller and silences them for 4 sec.

Unstable Affliction (Demonology, Destruction) Afflicts the target with [ 80%[ 92% of Spell Power ] Shadow damage over 8 sec. If dispelled, deals [ 160%[ 184% of Spell Power ] damage per stack to the dispeller and silences them for 4 sec.

Hand of Gul’dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [ 4 + 144%172.8% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 0 Wild Imps, based on Soul Shards consumed. Warlock – Demonology Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.

Rampage Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (735%823% of weapon damage) Physical damage. Warrior – Fury Spec. 850 Rage. Melee range. Instant. 1.5 sec cooldown.

Protection

Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept will root for 1.5 sec, but has a minimum range of 8 yds. When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards. Generates 2010 Rage. Warrior – Protection Spec. 25 yd range. Instant. 1.5 sec cooldown.