Overview

Aquaculture

Table of Contents

Aquaculture

Introduction

Aquaculture is an expansion of Minecraft's base fishing system. It allows you to catch over 30 new fish with a brand new series of rods and tools. Each biome has new types of fish with randomized weights that can be turned into fish filets and food, as well as shiny new loot you can catch while fishing! (Including the fabled Neptunium tools or armor!)

Screenshots

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Rights of Use

You as the user may do the following with this mod without asking my permission.-You may create videos or take screenshots and post them anywhere you please, I just ask that you note what the mod is and let people know where to get it.-You may add it to a modpack as long as the modpack gives proper credit and links back to this page.

You as the user, may NOT do the following with the mod.-You cannot redistribute or re-upload this mod without permission!-You cannot decompile the code or reuse the artwork for other mods, special circumstances may be granted upon request!

I have another problem. In the version 1.12.2 i can't catch any fish. I got the bait put on the fishing rod, the lure 3, magnetic 3 enchantments and i still can't catch any fish. And i also changed biomes.

Its always a possibility but I'm taking it slow and working my way through things. Girafi has been our new coder and been doing a fantastic job so far, we'll see if he feels like he wants to update Metallurgy someday =)

You should totally add entity models for all of your fish after 1.13 releases! I think it'd be a wonderful addition to an already wonderful mod, and I know it wouldn't be entirely easy but think it would definitely be worth it in the end.

Yeah, I was just coming to ask if these are just items or entities as well. I'd have found it useful if the description was clear these weren't entities. But I'll be following the mod in case you do add them as entities! That'd be awesome!