This is a fairly standard dungeon. Monica is a new character, so don't even bother with the challenge until both she and her weapon are stronger. Once they are, you can return to deal with the many vicious plants lurking in the woods.

ScoopTake a picture as the grass prepares to spit poison at you.

Floor 2: Strange Tree

Enemies:* Moler (x5) * Pumpkinhead (x5) * Tore* (x5)

Georama Materials:* N/A

As you enter this floor, Monica will hand over some a few synth items and explain the processes of spectrumizing and synthesizing. Get through the dungeon just as you have with every other one. It wouldn't be a bad idea to hold off on the badge until you've got a few more items worth throwing.

Scoop - Tore's Nap Before you attack Tore, take a picture of him sleeping peacefully. <p>Scoop - Floatin' Earth Digger</p>Get a shot of Moler as he flies through the air. <p>Scoop - Dangerous Pumpkin</p>As the Pumpkinhead spins its pitchfork, take a photograph of it.

Stock up on Armband Repair Powder before you tackle the challenge of this dungeon. Only Monica can participate at first, due to the Red Seal placed on the level. Advance as usual. Feel free to hold of on even attempting the challenge right now. There's always time later, you know. The Tortoises can be deadly, so be sure to carry a few Bombs with you just to deal with them. Once you defeat the final enemy, the seal will be broken, and you'll be able to use Max and Steve again.

Floor 4: Great Fish Swamps You'll run into the missing dwarves as soon as you step into the swamp area. Try talking to them. They aren't at all interested in returning to their home. The one sitting on the log is the only normal guy in the bunch. Give him your Grape Juice, and he'll hand over the Fishing Rod. You'll also get Mimi, a type of bait.

Stay in the general area and fish to bolster your rod's strength. This is a good place to do it, as the Firbit is always nearby to give you more bait. You can also return to previous floors to tackle the fishing challenges they present, though it isn't likely that you'll succeed at any of them. Find any pool of water and start fishing. When you finally tire of this, reel it in and move on.

Advance deeper into the swamp, and you will encounter a freakishly hairy individual by the name of Master Utan. Poor guy, sitting all alone in the forest with no friends. He was probably driven into exile because of his appearance. Fortunately, he's well on his way to cosmetic recovery, as you can tell from his gorgeous pedicure and exotic jewelry. A full body wax, a visit to the dermatologist, and I'm sure he'll be positively studly. Well, once the swelling from having his wisdom teeth pulled goes down&#133; <p>Scoop - Master Utan</p>Take a picture of poor, paralyzed Master Utan. This is one of the easiest scoops in the whole game.

Head back to the swamp and fish until you catch at least one Priscleen, then stand in front of the giant pool and put a Poison Apple on your hook. Toss it in, catch a fish, and do your thing. Way to win the favor of the "Holy One." I'm not quite sure he'd really want a lip piercing, but Monica seems to think so. <p>Scoop - King Mardan</p>Take a picture of the ever-glamorous (not to mention feminine) King Mardan.

Since when have fish even had eyelids, let along eyelashes? The teeth are a bit disturbing, too. Not to mention the "little boy" and "dirty" comments. Or maybe I'm just a pervert. Get your Scoop, then hand over one a Priscleen. Go back and catch one if you didn't before. "Kiss all the grime off my body" must be the most disturbing thing I've heard all week. Anyway, return to the clearing with the Firbits, speak to the mustachioed midgets, and head back to Sindain.

<p>Sindain</p>

Head outside, and you'll be treated to your real reward: a helicopter-like device that builds anything you can think of. Meet Carpenterion. You'll get a short explanation of the machine, and Geostones. Going with the tutorial mode, you'll run into your first Time Gate outside. Monica will talk about this one. If your brain happens to turn into a pudding-like substance during one of these explanations, feel free to zonk out for a while. Head back to the forest after Monica finishes talking.

Floor 4: Great Fish Swamps Return to Master Utan and speak to him again. He'll move the boulder blocking access to the next floor for you. Head through the gap.

Floor 5: This is a Geostone? * Time Limit to Defeat All Monsters: 05:00 * Fish Goal: 50 cm or more * Spheda (Prize: 2 Level Up Powders) * Attack and defeat all enemies using only the RIDEPOD * The Geostone fell.

This floor introduces you to the concept of Geostone collection. The Geostone is marked on the map by a pink spot. Seek and collect it. The fish goal for this level is probably within your reach, so go ahead and give it a shot before you continue. When the time comes to leave the level, don't go immediately on to the next one. Instead, return to Sindain Station.

<p>Sindain Station</p>

Inside, you will toss your Geostone into the machine. You are now able to create a Wooden House, an Iron Chimney, a Thorn Tree, a Wooden Stand, Wooden Stairs, and a River. The following conditions will also be made clear: Forest Lake restored, and Glowing Mushrooms restored. You'll get another boring tutorial before you're allowed to play with your new stuff. Once you finally get the chance, you should be able to fulfill the first condition. You can then travel to the future to collect two Fruits of Eden and a Potato Pie. <p>Georama Requirements for Sindain:</p>* Forest Lake restored - 15 River Parts placed

This level offers nothing new and exciting aside from the new monsters. Chug through it as you would any other useless level. If you have upgraded your gun to something powerful, such as a Grenade Launcher, boost the durability as much as possible, stock up on Gun Repair Powder, and put Cedric in your party, then attempt the challenge for this level.

There is another King Mimic on this floor; deal with him just like you did with the one in the last channel. More importantly, this floor has a Blue Seal on it, and you'll be unable to use Monica the first time through it. After your first time through it, begin stocking up on Bombs from Erik. When you have at least thirteen (a higher count is advised), the challenge will prove to be a cakewalk.

The Killer Snake is an especially vicious enemy. Return to Sindain Station to repair your Ridepod before attempting this level. Like the Moler, the Killer Snake has the ability to burrow into the ground; unlike the Moler, you can't track it while it's down there. Be prepared to jump aside as it springs out to attack you. Keep a supply of Bombs on hand. <p>Scoop - Gyumo's Yell</p>When you find a Gyumo, wait for it to stop and howl, then snap a picture.

Somewhere in this level, you will encounter a secondary exit. This one, marked by a star, is impassable for now. We'll come back for it later. Returning to Sindain to download your Geostones and restore the community would be a good idea right now. If you need materials, go into the last car of the train to find Conda and buy some from him.

Sindain Begin by building a rough wooden fence around the Firbits' house. When you've done that, spruce up the clearing with some trees. Create and place at least five of them. You'll need ten eventually. Place the two Eye Trees on either side of the Nose Tree, and surround the whole set with the river. Once finished, go to the future to collect your reward, then return to Palm Brinks to recruit Gordon.

Palm Brinks When you reach town, head for your own house, and talk to the gardener, who is tending trees in the front yard. He'd be glad to join you, if it didn't mean leaving the sick tree. You've probably got Holy Water with you; if not, go to the church and buy some. Give this to Gordon, who will use it to heal the tree. This simple act frees him from the shackles of the ill, and he'll join you. Head back to Sindain.

Sindain Before Gordon can move in, he'll need a house. Build a Straw House and place it somewhere in the clearing, then move him in. Go to the future to see what this triggered. There, you should see Jurak, some glowing mushrooms, and a nest full of golden eggs. Jurak will tell you about the Rainbow Butterfly. He will give you a Lafrescia Seed and the Badge Box. Before you return to the present, search the golden eggs to find Gold Paint. <p>Scoop - Find the Golden Egg!</p>Take a picture of the nest of golden eggs.

Once you're back in the present era, you'll probably want to find people who will help you complete the Sindain Georama. You can currently recruit the following people (refer to the characters section for further details):

Most of the enemies on this level are fairly standard; aside from the Tigriff and King Mimic, you can safely use Max and Monica the entire time. If your weapons are strong and you're a good fighter, you should be able to tackle the medal challenge right now; otherwise, hold off on it until you've leveled up a bit.

The White Seal on this level prevents you from using curative items, so enter at full health, and don't try anything risky while the seal is still in place. Try to balance the fighting between Max, Monica, and Steve, instead of allowing a single character to dominate the level; you'll need to keep everyone's HP high until you are allowed to heal again.

Floor 11: Rainbow Falls Take a few seconds to admire the pretty waterfall, then check out the pool of water in the middle of the area. Toss in your Lafrescia Seed. At some point, you should have gotten the Himarra badge, and used it to transform. While in this form, speaking to a Himarra should have netted you the Sundrop, which you should now use on the Lafrescia sprout. Refer to the Badges section for more information.

Scoop - Lafrescia Stem Be sure to take a picture of the Lafrescia Stem to show to Claire.

Climb the rope-like thing dangling from the flower. At the top, you will encounter the Rainbow Butterfly.

BOSS: Legendary Creature Rainbow Butterfly The Butterfly has two attacks to use against you, but there is no way to directly retaliate. Instead, you'll have to target the flower upon which you are standing. Aim for the tentacles in the center of the flower. When all seven stand erect, the Butterfly will make a beeline for them, and split into smaller butterflies. One represents each color of the rainbow. There is a Scoop to be had here; aside from that, just hit them in the order of the rainbow (Red-Orange-Yellow-Green-Blue-Indigo-Violet) to defeat them. Use your projectiles to nail them.

Scoop - Rainbow Butterfly United When all seven forms of the butterfly unite, take a quick picture.

With the whole Holly mystery cleared up and the Teal Envelope in your possession, return to Sindain. Go to the future, and Jurak will tell you about Griffon. After an exceedingly long sequence of cut-scenes, you'll be free to hop onto your train and ride it to Balance Valley. Finish up any Georama building and NPC recruitment that remains undone, and leave Sindain. Go to Balance Valley.

<p>Balance Valley</p>

Balance Valley Station The train has conveniently come to a halt in this station. Find the stairs leading to Balance Valley, and leave the area.

Balance Valley Just like in Sindain, most of the valley is empty. There is a house in one corner. Go investigate. Inside, you will meet a speaking owl, as well as a little girl named Lin who has fallen ill. Max will have the brilliant idea of bringing a doctor. Head for Palm Brinks