There was no doubt, of course, that Prototype 2 would be violent to the point of grotesque silliness, and the “Art Of Combat” trailer below, in which a number of the devs talk through their choices for the design of Prototype 2’s various super-powered combat moves, proves that. I’ve posted it below, and in it you can see a range of ways in which people are turned into red dust by a cross between a pro-wrestler, an alien, and a flying spaghetti monster.

I really hope they took some of the cooler elements from Hulk: Ultimate Destuction (the studios game before Prototype) this time round. Prototypes enemies came in two flavours, really – humanoids that died in one hit, and damage-sponges that weren’t particularly fun to fight.

Hulk had damage-sponge enemies, but they were amazingly fun to fight, as the fighting engine went into full superhero wrestling mode against them. Tackling a Hulkbuster mech off the roof of a skyscraper, punching it in the face on the way down, only for it to twist round in mid fall and get in a couple of punches at you and then throwing you into a distant building was fun.

Very few games with superpowers give you the feeling that you’re really trading punches with an enemy. I hope they have more of that this time round.

I like how that guy motioned to the quiet fellow when he said “dismemberment system”. I know he was probably responsible for it, but I hope Dismemberment System is also his nickname/official position at the company.