Adding Padding

- Open the file, Jacket_Padding, for this exercise. (Download the practice files before starting this tutorial.)

- To do so, navigate to the CLO Tutorial folder, which was previously added in the Introduction to CLO tutorial, within the Library. Go to C_Details, then i_Adding Padding. Double click on the file, Jacket_Padding, or drag and drop it into either the 3D or 2D Window.

Generating Design Lines for Padding

Adding Internal Lines to the Jacket Body- Use Offset as Internal Line to generate Internal Lines to use as design lines for padding.

- Select the Edit Pattern tool from the 2D Toolbar. Click on the hemlines of the front and back panels in the 2D Window. Right click on one of the selected lines. Select Offset as Internal Line from the pop-up menu.

- The Offset as Internal Line pop-up window will appear. Assign the number of Internal Lines to generate and their offset Distance. Click OK to create the Internal Lines.

Adding Diagonal Internal Lines to the Sleeve Patterns- Use the Internal Polygon/Line tool from the 2D Toolbar to freehand a diagonal Internal Line on the Patterns in the 2D Window.

- Select the Transform Pattern tool from the 2D Toolbar. Click on the diagonal Internal Line and Copy it by holding down the Ctrl or Cmd + C key on the keyboard. Press Ctrl or Cmd + V to Paste—a ghost of the copied Internal Line will follow the mouse. Hold down the Shift key and dashed orthogonal guidelines will appear in the 2D Window. Use them to figure out placement for the Internal Line, then right click on the Pattern. The Paste pop-up window will appear.

- Assign the number of Internal Lines to generate and their offset Distance.

- Click OK to create the Internal Lines.

- All the newly created Internal Lines will continue to be highlighted in yellow, indicating that they are still selected. Right click on one of the Internal Lines and a pop up menu will appear.

- Select Extend/Trim to Pattern Outline.

Expressing Quilting with Internal Lines

- Select all of the newly created Internal Lines on the sleeve Patterns to Copy and Mirror Paste them onto the Pattern.

- In order to avoid selecting the Pattern while selecting the Internal Lines, lock the Patterns. To do so, right click on the 2D grid and select Lock All Patterns from the pop-up menu. The Patterns will appear greyed out to indicate they have been locked.

- With the Transform Pattern tool from the 2D Toolbar selected, click and drag over the sleeve Patterns, making sure all of the Internal Lines are within the marquee box. Copy the lines by pressing Ctrl or Cmd + C and Mirror Paste by pressing Ctrl or Cmd + R. A ghost of the copied Internal Lines will follow the mouse. Click on the Pattern to place them.

- Unlock the Patterns by right clicking on the 2D grid and select Lock All Patterns from the pop-up menu.

Creating the Second Layer

- Padded garments consist of three layers: the shell, the wadding, and the lining. In CLO, Pressure acts as the wadding. The Patterns need to be copied, or cloned, with the Layer Clone function so that there is a shell layer and a lining layer.

- Using the Transform Pattern tool from the 2D Toolbar, select all of the Patterns. Right click on one of the Patterns and select Layer Clone (Over) from the pop-up menu. This will place the Cloned Patterns on top of the original Patterns in the 3D Window, making them the outer shell layer. If details such as pockets have already been sewn on top of the original Patterns, select Layer Clone (Under) to place the Cloned Patterns underneath the original Patterns in the 3D space, making them the inner lining layer.

- A ghost of the Cloned Patterns will follow the mouse until they are placed. Click on the 2D grid once to place the Cloned Patterns, preferably so they do not overlap with the original Patterns in the 2D Window.

- Pressure will not be applied to the zippers, so a second layer of these Patterns is not needed. Select and delete the Cloned zipper Patterns.

Adjusting Pressure

- Adjust Pressure to inflate the 3D Garment.

- Distinguish which of the two layers is the outer shell and the inner lining of the 3D Garment.

- Using the Transform Pattern tool from the 2D Toolbar, select all shell Patterns, navigate to the Property Editor, and scroll down to Simulation Property. Pressure is the last option in that submenu. Adjust the Pressure value to 20.

- Repeat for the lining Patterns, but adjust their Pressure value to -20.