Wildstar Online Guides, News, Tips, Download

Monthly Archives: February 2014

Collection
In the WildStar online multiplayer game, gold is used as currency. Usually, this currency is collected and earned by players as they travel.The immense popularity of WildStar, however, created a demand for alternative methods of accumulating in-game currency. Many websites offer to sell virtual Wildstar gold for real-world money.

Because the amount of Wildstar gold in the WildStar is limited, online sellers must first collect it. To do this, groups of players spend hours collecting Wildstar gold and other in-game items that can be sold. This method of collecting is called “farming.”Automated programs, or “bots,” are also used. These computer-controlled characters move around the virtual world to collect valuables. Because they hoard in-game items from real players, both practices are against the game rules. Despite this, the collection and sale of virtual goods continues.

Sale
Once virtual Wildstar gold has been collected, it is offered for sale. Players use websites to select the amount of virtual gold they would like to buy. They pay using a credit card in an online transaction. The in-game gold must then be transferred. This is done “face-to-face” between game characters. The player and the merchant meet in a prearranged game location and the player receives the currency.

Problems
While common, Wildstar gold-buying practice comes with several problems. Carbine Studio, the company that publishes the WildStar game, has officially stated that they disapprove of the process. The company has found that many sellers obtain virtual gold through dishonest means, including hacking into player accounts. Account information is often shared in order to receive virtual currency or other items, which is later exploited by online dealers. The Carbine Studio has stated that no matter the source,selling virtual Wildstar gold diminished enjoyment of the game for honest players.

Anyone are welcomed to redistribute, copy, quote, reference or perform content in this site, if and only if he/she attributed the work

Collection
In the WildStar online multiplayer game, gold is used as currency. Usually, this currency is collected and earned by players as they travel.The immense popularity of WildStar, however, created a demand for alternative methods of accumulating in-game currency. Many websites offer to sell virtual Wildstar gold for real-world money.

Because the amount of Wildstar gold in the WildStar is limited, online sellers must first collect it. To do this, groups of players spend hours collecting Wildstar gold and other in-game items that can be sold. This method of collecting is called “farming.”Automated programs, or “bots,” are also used. These computer-controlled characters move around the virtual world to collect valuables. Because they hoard in-game items from real players, both practices are against the game rules. Despite this, the collection and sale of virtual goods continues.

Sale
Once virtual Wildstar gold has been collected, it is offered for sale. Players use websites to select the amount of virtual gold they would like to buy. They pay using a credit card in an online transaction. The in-game gold must then be transferred. This is done “face-to-face” between game characters. The player and the merchant meet in a prearranged game location and the player receives the currency.

Problems
While common, Wildstar gold-buying practice comes with several problems. Carbine Studio, the company that publishes the WildStar game, has officially stated that they disapprove of the process. The company has found that many sellers obtain virtual gold through dishonest means, including hacking into player accounts. Account information is often shared in order to receive virtual currency or other items, which is later exploited by online dealers. The Carbine Studio has stated that no matter the source,selling virtual Wildstar gold diminished enjoyment of the game for honest players.

Anyone are welcomed to redistribute, copy, quote, reference or perform content in this site, if and only if he/she attributed the work

Gold is the most common currency in Carbine’s MMO, WildStar Online. When you start the game, you’ll be a level one character, with less than one gold coin in your inventory. Although WildStar is designed to provide intelligent players with enough gold naturally as they defeat monsters, complete quests and sell items, some users may find their spending habits getting out of hand as they reach higher levels.

Deciding When To Buy Gold
First, a disclaimer. Buying WS credits is strictly forbidden by Carbine’s terms of service and End User License Agreement (EULA). Players choosing to buy gold may find themselves with a temporary account suspension, and will be unable to log in for up to a week. Users deciding to purchase gold multiple times, and who are caught repeatedly, are subject to a permanent ban, and won’t be able to participate in Wild Star further.

However, some players may still find it necessary to purchase gold. If you fall into this category, it is important to know when such a purchase is required. The most common reason for a user to feel compelled to purchase gold is the release of new content. A new content patch typically brings expensive features with it. For example, the latest patch features a new raid instance, with increasingly challenging boss monsters. Learning these boss encounters will cause you to die a lot, necessitating gear repairs. In combination with using expensive flasks, elixirs and potions, your bills will climb.

The Safest Method Of Buying Gold
Carbine tracks every gold transaction that occurs in the game. There is no way to order gold online and have it magically transferred into your inventory. Another character has to either meet you in game and trade the gold to you, or send the gold to you in the mail.

The safest way of receiving purchased gold is to create a second account. This will require you to buy a second copy of Wild Star, and create an additional character. Take this new character to an auction house and mailbox. Create an auction for a basic item. Set the buyout price on the auction to the amount of Wild Star gold you purchased from a gold seller, and have the seller buy the auction item. The gold will take about 1 hour to arrive in your alternate character’s mailbox. Send this gold to your main character, and delete the alternate character on your second account.

Although this method does not guarantee that you won’t be caught, it will make it more difficult for Carbine to track the transfer of gold.Remember, there is never a circumstance in the game where you “need” to buy gold. It is advisable to make the gold legitimately, by playing the auction house, killing monsters and completing quests.

All gamers have areas of interest when going into an MMO beta test, the things that they want to see and the content that they want to preserve for launch. Personally I hate going through quests and spoiling the story while in beta, so if there’s a way to skirt around that, I take it. That’s why my time with WildStar has been so very combat-centric, as I’ve been happily grinding on both PvE mobs and PvP competitors during my sessions like the archaic dinosaur gamer that I am.

Because of this, I’ve gotten very well acquainted with WildStar’s combat system during these rough-and-tumble initial 15 levels. I’m no expert, mind you, but I definitely have a good feel for how these encounters work and what are the right and wrong ways to go about tackling them. So today I’d like to share with you some observations and lessons to help you survive your first few days on Nexus, whether as a beta tester or a player in live.

Two-way telegraphs
Many MMOs these days have what WildStar refers to as “telegraphs:” visual indicators of where an enemy attack is going to land and a strong suggestion that you not be there when it does. But WildStar takes this concept and kicks it up to the next level with a variety of telegraph types and the addition of player telegraphs. In any given battle, you’re going to see your attack telegraphs represented by blue fields with enemies’ represented by red. I found it an incredibly effective way of informing and guiding me through the important points of combat without being too complex. It makes combat into a whole new minigame: Just keep the enemy in your blue and avoid his red.

Telegraphs also represent weapons powering up and deploying over time. We can get useful weapons with wildstar credits. One of my attacks slowly charged up over a few seconds, adding a new “lane” telegraph in parallel with my other ones. Four or five of these would form before the attack triggered. However, I had the option to prematurely stop the charging and just attack using however many lanes had been built up already, even though it would result in decreased damage. Telegraphs might just be one of those features that’s a lot harder to explain in writing than it is to simply see when you get into the game. If nothing else, just remember that you’re going to have to move often unless you want to take second helpings of damage. Even a small pack of mobs can take a heavily armored class down if those mobs manage to catch you in the crossfire at the same time. Trust me, I’ve been there.After see the demo of Wild Star, many player afraid its high cost .just take it easy. when the game come out there must be many cheap Wild Star credits suppliers.

Limited action set finagling
Running and gunning isn’t the be-all, end-all of WildStar’s combat, of course. While positioning and evading are important, having a good set of tools at your disposal is even more so. This is where the game’s “limited action set” comes into play, a phrase that sounds as if I’m collecting G.I. Joes. That means you’ll need to make and experiment with builds. This is pretty fun, especially if your MMO pedigree includes games that offer flexible mix-and-match skill systems. The hotbar limit (which slowly unlocks over the course of the game) forces you to think about what kind of playstyle you’re shooting for, what skills best suit that, and which ones you might need in a pinch

No auto-attack? Perish the thought!
Whenever I get into a new MMO, I want the game to ease up on the tutorial at some point to just let me get a feel for fighting against as many mobs as I like. Happily, WildStar does just this early on with a room full of enemies asking for a little smackdown. there are a few facts that you need to reconcile yourself with when engaging in WildStar’s combat. First of all, there’s no auto-attack. Maybe that’s not a big issue for you, maybe it is, and maybe you think it won’t be until you get your hands on the game and see for yourself. I dearly miss auto-attack in games that lack it because I like to see my character always fighting even if I’m moving around. It’s sometimes psychologically exhausting to have to be constantly jamming on keys to do even basic attacks.

In the end, I found it was important not to get complacent with combat in this game. The first 15 levels aren’t going to beat you into the ground, but every once in a while I’d encounter a tricky mob or a pack of fast-moving bad guys that would take me unawares and use my bones (well, gears) to pick their teeth. Acknowledging and truly understanding the similarities and differences to other MMO combat systems is a survival trait that many players need to attain in this game.

All gamers have areas of interest when going into an MMO beta test, the things that they want to see and the content that they want to preserve for launch. Personally I hate going through quests and spoiling the story while in beta, so if there’s a way to skirt around that, I take it. That’s why my time with WildStar has been so very combat-centric, as I’ve been happily grinding on both PvE mobs and PvP competitors during my sessions like the archaic dinosaur gamer that I am.

Because of this, I’ve gotten very well acquainted with WildStar’s combat system during these rough-and-tumble initial 15 levels. I’m no expert, mind you, but I definitely have a good feel for how these encounters work and what are the right and wrong ways to go about tackling them. So today I’d like to share with you some observations and lessons to help you survive your first few days on Nexus, whether as a beta tester or a player in live.

Two-way telegraphs
Many MMOs these days have what WildStar refers to as “telegraphs:” visual indicators of where an enemy attack is going to land and a strong suggestion that you not be there when it does. But WildStar takes this concept and kicks it up to the next level with a variety of telegraph types and the addition of player telegraphs. In any given battle, you’re going to see your attack telegraphs represented by blue fields with enemies’ represented by red. I found it an incredibly effective way of informing and guiding me through the important points of combat without being too complex. It makes combat into a whole new minigame: Just keep the enemy in your blue and avoid his red.

Telegraphs also represent weapons powering up and deploying over time.We can get useful weapons with wildstar credits. One of my attacks slowly charged up over a few seconds, adding a new “lane” telegraph in parallel with my other ones. Four or five of these would form before the attack triggered. However, I had the option to prematurely stop the charging and just attack using however many lanes had been built up already, even though it would result in decreased damage. Telegraphs might just be one of those features that’s a lot harder to explain in writing than it is to simply see when you get into the game. If nothing else, just remember that you’re going to have to move often unless you want to take second helpings of damage. Even a small pack of mobs can take a heavily armored class down if those mobs manage to catch you in the crossfire at the same time. Trust me, I’ve been there.After see the demo of Wild Star, many player afraid its high cost .just take it easy. when the game come out there must be many cheap Wild Star credit suppliers.

Limited action set finagling
Running and gunning isn’t the be-all, end-all of WildStar’s combat, of course. While positioning and evading are important, having a good set of tools at your disposal is even more so. This is where the game’s “limited action set” comes into play, a phrase that sounds as if I’m collecting G.I. Joes. That means you’ll need to make and experiment with builds. This is pretty fun, especially if your MMO pedigree includes games that offer flexible mix-and-match skill systems. The hotbar limit (which slowly unlocks over the course of the game) forces you to think about what kind of playstyle you’re shooting for, what skills best suit that, and which ones you might need in a pinch

No auto-attack? Perish the thought!
Whenever I get into a new MMO, I want the game to ease up on the tutorial at some point to just let me get a feel for fighting against as many mobs as I like. Happily, WildStar does just this early on with a room full of enemies asking for a little smackdown. there are a few facts that you need to reconcile yourself with when engaging in WildStar’s combat. First of all, there’s no auto-attack. Maybe that’s not a big issue for you, maybe it is, and maybe you think it won’t be until you get your hands on the game and see for yourself. I dearly miss auto-attack in games that lack it because I like to see my character always fighting even if I’m moving around. It’s sometimes psychologically exhausting to have to be constantly jamming on keys to do even basic attacks.

In the end, I found it was important not to get complacent with combat in this game. The first 15 levels aren’t going to beat you into the ground, but every once in a while I’d encounter a tricky mob or a pack of fast-moving bad guys that would take me unawares and use my bones (well, gears) to pick their teeth. Acknowledging and truly understanding the similarities and differences to other MMO combat systems is a survival trait that many players need to attain in this game.

Collection
In the WildStar online multiplayer game, gold is used as currency. Usually, this currency is collected and earned by players as they travel.The immense popularity of WildStar, however, created a demand for alternative methods of accumulating in-game currency. Many websites offer to sell virtual gold for real-world money.

Because the amount of gold in the WildStar credits is limited, online sellers must first collect it. To do this, groups of players spend hours collecting gold and other in-game items that can be sold. This method of collecting is called “farming.”Automated programs, or “bots,” are also used. These computer-controlled characters move around the virtual world to collect valuables.Because they hoard in-game items from real players, both practices are against the game rules. Despite this, the collection and sale of virtual goods continues.

Sale
Once virtual gold has been collected, it is offered for sale. Players use websites to select the amount of virtual gold they would like to buy. They pay using a credit card in an online transaction.The in-game gold must then be transferred. This is done “face-to-face” between game characters. The player and the merchant meet in a prearranged game location and the player receives the currency.

Problems
While common, the gold-buying practice comes with several problems.Carbine Studio, the company that publishes the WildStar game, has officially stated that they disapprove of the process.The company has found that many sellers obtain virtual gold through dishonest means, including hacking into player accounts. Account information is often shared in order to receive virtual currency or other items, which is later exploited by online dealers.The Carbine Studio has stated that no matter the source,selling virtual gold diminished enjoyment of the game for honest players.

Like most online role-playing games, WildStar isn’t much fun if you don’t have any gold. Normally, making enough gold to have the best weapons, armor and items takes a lot of time. And buying wildstar gold online carries the risk of getting banned from the game. Fortunately, there is a way to get gold in this game fast and at no extra cost. May gamers have created and offer add-ons that help gamers with certain tasks. If you can find the right add-on to download and add to your character, you should have plenty of gold in very little time.

Locate a reliable online provider of WildStar add-ons to download. There are several providers available, and they should offer them free. WS’s creator,Carbine Studio, allows players to create their own add-ons, so this is perfectly legal. The add-on must, however, be written in Carbine Studio programming language so it works internally with the game.

Find and download an add-on that will boost your character’s chosen profession. This will increase your ability to make money at your game job. Gathering professions like mining, herbalism or treasure-hunting are among the most popular and highest-paying job classes in the game. A Gathering add-on should include a tracking map that points out where you found the best mineral sites, treasures or plants, so you can easily return there.

Download an Auctioneer add-on that will help you get rich at the auction house. This add-on should have a database that will review all the items currently available at the house, showing you what the price trends are and what items currently have the best bargains. You’ll be able to buy low and sell high with greater frequency and at a higher profit margin.

Search for a Quest Helper add-on to aid in your ability to complete quests and earn Wildstar gold for them much quicker. A Quest Helper add-on generally organizes your list of quests, showing you the directions and distances you must travel in the world to complete them. You’ll be able to go from one quest point to the next in as little time as possible to quickly reap its rewards. although this is all our prediction,there is one thing for true that is the wild star game worth all of your try !

Anyone are welcomed to redistribute, copy, quote, reference or perform content in this site, if and only if he/she attributed the work.

Do you believe that you can use in game currency to exchange game subscription time? Well, this will come true in Wildstar Online. You will be able to use wildstar gold to buy game subscription.

For those of you who don’t want to pay a subscription fee: you can use your first month of gameplay to earn gold while playing WildStar. When the next month comes around, instead of paying the monthly subscription fee, you can use gold earned in-game to purchase C.R.E.D.D. from other players

As with all these subscription-y things, it’ll come with 30 days of game time in the box. From there, you can get extra time by paying for a monthly subscription, or by buying a single C.R.E.D.D. 30-day time card for real money from Wildstar’s website. And it’s these C.R.E.D.D.s that people can then sell in-game for virtual cash.

This does rely on people buying cards with real cash to sell for make-believe money, but as the sellers get to name the price, the market should settle on an amount worthwhile for both sides.

Does this news make you excited? Well, there will be more and more good news about this game, please check the update regularly on our site and we will post more news once there is a good one.

Like most online role-playing games, WildStar isn’t much fun if you don’t have any gold. Normally, making enough gold to have the best weapons, armor and items takes a lot of time. And buying WS gold online carries the risk of getting banned from the game. Fortunately, there is a way to get gold in this game fast and at no extra cost. May gamers have created and offer add-ons that help gamers with certain tasks. If you can find the right add-on to download and add to your character, you should have plenty of gold in very little time.

Locate a reliable online provider of WildStar add-ons to download. There are several providers available, and they should offer them free. WS’s creator,Carbine Studio, allows players to create their own add-ons, so this is perfectly legal. The add-on must, however, be written in Carbine Studio programming language so it works internally with the game.

Find and download an add-on that will boost your character’s chosen profession. This will increase your ability to make money at your game job. Gathering professions like mining, herbalism or treasure-hunting are among the most popular and highest-paying job classes in the game. A Gathering add-on should include a tracking map that points out where you found the best mineral sites, treasures or plants, so you can easily return there.

Download an Auctioneer add-on that will help you get rich at the auction house. This add-on should have a database that will review all the items currently available at the house, showing you what the price trends are and what items currently have the best bargains. You’ll be able to buy low and sell high with greater frequency and at a higher profit margin.

Search for a Quest Helper add-on to aid in your ability to complete quests and earn gold for them much quicker. A Quest Helper add-on generally organizes your list of quests, showing you the directions and distances you must travel in the world to complete them. You’ll be able to go from one quest point to the next in as little time as possible to quickly reap its rewards.although this is all our prediction,there is one thing for true that is the wild star game worth all of your try !

“Fee-to-play’s not a magic bullet” said Gaffney. According to him, “Games that look very successful in free-to-play may or may not be making profit,” and “Games that look unsuccessful in subscription may actually be more profitable.” He cited City of Heroes and Guild Wars as an example:

“Fewer people play City of Heroes, they peaked out at – I don’t know the numbers – something like 200,000. But 200,000 subscribers paying $15 a month, if you do the math, that makes about as much money as selling 6 million boxes Guild Wars, if they last long enough.”

One of the reasons that Carbine chose the subscription and play-to-play model is variability:”Here’s variability as a player because you don’t know if you’re going to get sucked in and pay $1,000 a month, because some people do. As a publisher it’s a juggling act because most the games I’ve seen end up devolving to the point that 1 or 2% of the players are paying $100 or more a month on ws credits and they’re actually funding most of the free players, which can be up to 70 – 80% playing completely for free.”

“As a publisher that variability can be distracting because when you’re making money you never know when that’s going to go away. As a player it’s distracting because generally you have a very different experience if you’re playing for free – and if not, then why the hell pay?”