The Game Skanker - Welcome - Over 35,000 games indexed covering every console imaginable and all for FREE!

PCCheatsMight and Magic 6

Walkthroughs
and GuidesOutside
link to all the information you'll need on this game, and more!Courtesy
of: Gamefaqs.com

HINTS

Get all of your characters
the bow skill and bows

Once completing the letter
quest get armour and a offensive fire spell

Go to New scorpiol (by
horse) and talk to Janice in town hall to get first quest in Goblin watch
but do the abandoned temple of Baa quests first

Before attempting Baa get
cure poison and protection of poison

VARIOUS HINTS

Once you have the jump spell
jump up on the North ledge of the Buchanneir's Lair and click on the wall to
be transported to the temple of the Gods.

As soon as you arrive click
on the left wall to enter the special NWC dungeon. NB. You will die when
coming out from the numerous dragons unless you use town portal spell

In new scorpiol on the left
hand wall outside the bank is a fly scroll. Use it to get to the upper
balcony of the bank to reach a water master teacher

If you need money, hire an
merchant NPC and get one of your characters to have master merchant skill.
Go to any shop and buy something, enchant it and sell it back for a profit

Free Haven offers the most
NPC's that can teach you and you can hire.

Do lots of minor quests
first to build up a large amount of gold and good skills before even
attemping leaving the New Scorpiol, Ironfist, New Haven areas

This may sound stupid but to
fly press the Page up key on the keyboard once you have cast a spell. (this
is for people who don't look in the manual and then think their game is
bugged once you cast Fly and don't fly)

Once you have completed Hall
of the Fire Lord Quest, keep clicking on Quest to earn experience

Even though the manual says
no temple can cure Eradication, the Free Haven one that you had to build can

It may seem obvious but put
a lyod's Beacon at a temple and then teleport back to it if you need a
refill on spell points or hit points (make sure you leave enough spell
points to set a beacon where you are and recall the temple beacon)