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For those who are not familiar, myself(PH3NOM)(programmer) and Wilson(juguefre)(artist) have been working on a new game for the Dreamcast.

Initially, the engine was using the Quake III BSP for the level format.

However, due to inherent limitations in the Quake .map format, I have pushed the engine forward and created a new MAP format for the Dreamcast using QuadTree partitioning for the collision, with fast render meshes optimized for the Dreamcast hardware.

Everything you see here are assets created by juguefre and is our own copyright

This is no small feat; this model is some ~3.5k tris:

We are still hard at work to create a final product, so please stay tuned!

Last edited by PH3NOM on Sun Mar 27, 2016 8:14 pm, edited 1 time in total.

First off, my engine is not a port of Quake 3.
It is a brand new engine written by myself using C, intended for the Dreamcast hardware.
Some critical pieces of code are using assembly, like the model render and model shadow render routines, and when I am done, the ray->triangle collision code.

In the beginning, I used the Quake 3 BSP format for world geometry and collision detection, but it has been a nightmare for my 3D artist Wilson to work in this format.
Now we are no longer using the Quake 3 BSP format; I have created a custom format that gives us complete control over how we do things.

I cant say much about EDGE due to a nda I have with Dan and the Goat store http://www.goatstorepublishing.com/
But one thing we know publicly is that it is very much a port of open-source multi-platform code using C++, SDL, and OpenGL.

Looking great guys, you've managed to get a lot of detail into those meshes on the hardware, so am looking forward to seeing where this goes. Will the game be a single player campaign campaign or more like Quake 3?

MisterDave wrote:Looking great guys, you've managed to get a lot of detail into those meshes on the hardware, so am looking forward to seeing where this goes. Will the game be a single player campaign campaign or more like Quake 3?

Hey Dave!

Glad you asked. There will be a Single Player Campaign that is event-driven.
I do not want to give too many details yet, but the Single Player mode is nothing like Quake 3.
In fact, even the multi-player mode is nothing like Quake 3
We are more focused on a more realistic experience, physically and visually, than Quake 3's sci-fi theme.