Constructs a light copy of this object. By "light", it is meant that the same
underlying data is used until something is done to attempt to change it. For example,
you could have a shallow copy of a very heavy mesh object and the same underlying
data will be used when doing things like inspecting the number of faces on the mesh.
If you modify the location of one of the mesh vertices, the shallow copy will create
a full duplicate of the underlying mesh data and the shallow copy will become a
deep copy.

If you want to keep a copy of this class around by holding onto it in a variable after a command
completes, call EnsurePrivateCopy to make sure that this class is not tied to the document. You can
call this function as many times as you want.

Transforms the geometry. If the input Transform has a SimilarityType of
OrientationReversing, you may want to consider flipping the transformed
geometry after calling this function when it makes sense. For example,
you may want to call Flip() on a Brep after transforming it.