as the title says ( though i dont know if this could go to the pokemon sub-forum )
what kind of gym would be yours?
what type of pokemons would be ?
what would be your team( but you cannot say: reshiram lv99,zekrom lv 99)?

Yep, this totally can go in the Pogeymanz sub-forum. It's not like everyone is gonna post a team for every gym in every region. :lol:

My gym's type, that's tough to say, man... Real tough. My gut tells me to say Dragon, but my team would totally be overpowered since I'd be the 8th gym leader. :lol: So I'll go with Electric (gtfo Volkner, sombre 'n tough Electric gym leader is my gig). Dunno 'bout the levels, but they'd probably be around the 50's 'cause I'm a pompous, prideful asshat. The team would go somethin' like this.

Raichu: Highest level by a long shot as my signature 'mon, but since it ain't all that tough, it needs those extra levels to be intimidating. Probably +10 over the second highest level my team (into the 60s).

Luxray: Same as Electivire. I'd have it lead my team since it'd have intimidate.

Manectric: 'Cause I have a shiny one, and it's one the five (... uh, or was it four?) shinnies I caught randomly myself. Nothin' says swag for a trainer like a battle-ready shiny.

If rematched, I'd tack on a legendary you can't find in the region: namely, either Thundurus or Zapdos. Levels would be pumped up a good 20.

My gym would be damn-simple. There'd be two battles of every type (single, double, triple, rotation), and then the leader. No bullshit puzzles, just a gauntlet. The gym trainers would also do a lot of strategies specifically based for the type of battle such as Gyarados and a Lightning Rod ability electric type, rain dance and Lanturn/thunder abusers for double/triple, Pokemon with godly coverage like Electivire for Rotation, evasion n00b hax via Double Team for singles, etc.

Ah, the TM... Didn't think of that. My Gym's TM would have to be Wild Charge since two of my Pokemon learn it by TM, and Raichu would be usin' Volt Tackle. For more than half my Electric team to be usin' recoil moves makes sense for it to be said TM.

I'd probably be the first gym leader and be more focused on Normal types so I'd do something say like this.

Gym: No puzzles, just a straight pathway with a few trainers in the way, kind of similar to Brock's gym but with grey panels and the rocky areas being replaced with small patches of grass and the pathway will be simply made of dirt.

I DO!!! And someone had to take the painful place of first gym leader so I was it! Oh I wonder why CK, the 8th gym leader decided to take 8th is because it's the most bad-ass position for a gym leader to be in! Besides I like those two Normal types the most and wanted to do something with them and there has never been a normal gym since (my memory tells me this so i'll be wrong probably) Norman from 3rd gen and there wasn't enough likable pokemon for me to choose from unless I expanded into Normal Flying types in which case I would've chose a frikin Pidgey because they da man.

I, O The Fool would like to be a Dark Gym leader, since I've always been fond of the type, and there are no Dark gyms yet. I would give out TM66 Payback. I dunno what my levels would be. Any suggestions?

I changed my mind on the gym's TM. I'd give no ****s for the rules 'n have a new TM for Volt Tackle. With Raichu as my signature 'mon, it'd only make sense. Half my team learns and would make use of Wild Charge, so why the hell not make Wild Charge's big brother available to moar Pokes? Ain't like the only evolution line to learn it is very good in the first place anywho. I've also decided on a whim that my battle would be a Double battle to further emphasis my place as the strongest gym really meanin' somethin'. As for the movesets...

Added on Ampharos to further emphasis the gym as bein' somethin' special, having a full team though not even the E4 does. That, and for Plus/Minus abuse. :lol: A Doubles gym leader who specializes in Electric types can't be caught not usin' said strategy.

The theme of the movesets is the obvious Doubles synergy in useful abilities and certain moves (Discharge + Volt Absorb/Motor Drive, Reflect & Light Screen, etc.), as well as reckless abandon for potent moves that have high base power in return for drawbacks; full-out offense, in other words. Moves like Focus Blast or Thunder have poor accuracy as the drawback, whereas attacks like Overheat or the ubiquitous Volt Tackle can't be used many times due to their rather immediately felt downsides.

When rematched, the team would get a huge overhaul.

Raichu, Static, Electric Gem:

- Volt Tackle
- Brick Break
- Fake Out
- Volt Switch

Jolteon, Volt Absorb, Choice Specs:

- Thunderbolt
- Shadow Ball
- Volt Switch
- Hidden Power (Ice)

Electivire, Motor Drive, Expert Belt:

- Volt Tackle
- Earthquake
- Fire Punch
- Cross Chop

Luxray, Intimidate, Choice Band:

- Volt Tackle
- Superpower
- Ice Fang
- Crunch

Rotom (Wash), Levitate, Leftovers:

- Discharge
- Hydro Pump
- Will-O-Wisp
- Pain Split

Zapdos, Lightningrod, Life Orb

- Thunderbolt
- Heat Wave
- Hidden Power (Grass)
- Roost

The theme of risky, reckless abandon is gone. Movesets are tuned up and Manectric & Ampharos have been replaced. Movesets and abilities would swap around a bit for Doubles and Triples of course (Zapdos would lose Roost and Lightningrod, more spread moves, etc.). I figured having two legendaries would be a bit much for any in-game gym leader, so instead of Thundurus as well only Zapdos makes the team.