Well fine then! Go and send the wrong message to the script kiddies… :S

You can’t really copy-and-paste this stuff either. But it is a lot of black boxes (heck, some of them don’t even have sprites) stringed together with events.

I have no idea how any of the entities (black boxes) work. Not a clue. But I do have (some) idea of what they do (I only recently figured out how the func_nav_blocker worked, you have to send it a trigger to actually block/unblock nav which forces a recheck of flow, you can’t just enable and disable the entity). Not all of them are well documented (hell, func_nogrenades doesn’t even have documentation and weapon_melee_spawn has no doc page, its important info—how to specify a given item—is on another page).

I don’t even have an if statement. If I want to check to see if two things are true I need to have the event that triggers A also trigger a logic_compare on one input, then have B trigger the logic_compare on a second input, and then trigger a compare action and have something happen if A_input == B_input. It’s really really annoying.

Anyway, Source mapping is not easy, even though you’re not writing any code. You are, however, not writing code.

There doesn’t exist a code to make a game without having to do anything, althrough, this code will get you a basic game. It might not be very different from the rest, but at least, you’ve got some sort of game to claim the shiny D.

var game:Object = {type: "Game"}; //Creating a new game.
game.genre = "Platformer."; //Defining the genre, in this case, we make a platformer.
game.difficulty = 2.4; //The difficulty is a number between 0 and 10. Higher = harder. This game will be easy.
game.name = "Platty form."; //The name. This has influence on the title, but even how the game be!
game.specials = {}; //Andvanced coders can customize their game using this. But that's hard to learn, so we just make a game without special stuff.
with(game) { //Make some actions with the game.
initialize(); //Initializes the params.
prepare(); //Prepares for game compilation
while(!ready) getReady(); //Waits until the game is ready to be compiled.
compile(); //Compiles the game.
}
screen.display(game); //Displays the game.
game.start(); //Allows the player to interact with the game.

There doesn’t exist a code to make a game without having to do anything, althrough, this code will get you a basic game. It might not be very different from the rest, but at least, you’ve got some sort of game to claim the shiny D.

var game:Object = {type: "Game"}; //Creating a new game.
game.genre = "Platformer."; //Defining the genre, in this case, we make a platformer.
game.difficulty = 2.4; //The difficulty is a number between 0 and 10. Higher = harder. This game will be easy.
game.name = "Platty form."; //The name. This has influence on the title, but even how the game be!
game.specials = {}; //Andvanced coders can customize their game using this. But that's hard to learn, so we just make a game without special stuff.
with(game) { //Make some actions with the game.
initialize(); //Initializes the params.
prepare(); //Prepares for game compilation
while(!ready) getReady(); //Waits until the game is ready to be compiled.
compile(); //Compiles the game.
}
screen.display(game); //Displays the game.
game.start(); //Allows the player to interact with the game.

Oh gosh! Thanks sooo much!
But for some reason the with statement won’t work!

There doesn’t exist a code to make a game without having to do anything, althrough, this code will get you a basic game. It might not be very different from the rest, but at least, you’ve got some sort of game to claim the shiny D.

var game:Object = {type: "Game"}; //Creating a new game.
game.genre = "Platformer."; //Defining the genre, in this case, we make a platformer.
game.difficulty = 2.4; //The difficulty is a number between 0 and 10. Higher = harder. This game will be easy.
game.name = "Platty form."; //The name. This has influence on the title, but even how the game be!
game.specials = {}; //Andvanced coders can customize their game using this. But that's hard to learn, so we just make a game without special stuff.
with(game) { //Make some actions with the game.
initialize(); //Initializes the params.
prepare(); //Prepares for game compilation
while(!ready) getReady(); //Waits until the game is ready to be compiled.
compile(); //Compiles the game.
}
screen.display(game); //Displays the game.
game.start(); //Allows the player to interact with the game.

I’m sorry but you do realize that there are still BASECODES to ADD ON TO, right? Pffft, I just finished programming and finalizing an awesome game off of a base code on Dark Basic for one of my classes. MAHFLOOR IS FREAKINGSPARKLY!!!!!!!!!!!!!! :) So take that EVILPROGRAMMINGFAILDUDE!!!!!!!!! X3

There doesn’t exist a code to make a game without having to do anything, althrough, this code will get you a basic game. It might not be very different from the rest, but at least, you’ve got some sort of game to claim the shiny D.

var game:Object = {type: "Game"}; //Creating a new game.
game.genre = "Platformer."; //Defining the genre, in this case, we make a platformer.
game.difficulty = 2.4; //The difficulty is a number between 0 and 10. Higher = harder. This game will be easy.
game.name = "Platty form."; //The name. This has influence on the title, but even how the game be!
game.specials = {}; //Andvanced coders can customize their game using this. But that's hard to learn, so we just make a game without special stuff.
with(game) { //Make some actions with the game.
initialize(); //Initializes the params.
prepare(); //Prepares for game compilation
while(!ready) getReady(); //Waits until the game is ready to be compiled.
compile(); //Compiles the game.
}
screen.display(game); //Displays the game.
game.start(); //Allows the player to interact with the game.

You forgot the ever important

onlineMultiplayerGame = true // sets your game to allow other players to connect and play it
numberOfPlayers = 8 // Insert however many players you want to be able to play you multiplayer game (put 0 if mmo that will attract thousands of players)

Hey, do you like games? So do we — that’s what makes Kongregate the best source of free games online. We have thousands upon thousands of free online games, from both one-man indies and large studios, rated and filtered so you can play the best of the best. Read more »