GDC 2014 | Engine Postmortem of inFAMOUS™ Second Son

Posted on May 17, 2017January 17, 2018

Have you ever wanted to make an urban open world super hero game? Push boundaries on emotive cutscenes? Render awesome particle effects? Or maybe you just want to make your game really cool on the PS4? In this talk, we’ll describe how Sucker Punch designed the inFAMOUS Second Son engine to take advantage of the power of the PS4. We’ll cover our threading approach, its pros and cons, how we made content easier to tweak and create, and how we utilized compute and the PS4’s GPU to achieve new levels of visual fidelity.