Baconlabs, we've all been there about the music. I'd say if most of your soundtrack is original/unique, it's OK to risk something that might be slightly recognizable. Sword of Jade, for instance, had to use a few non-PD tracks because Fyre's composer jumped ship, but you couldn't even tell because most of the music was fresh stuff. Don't stress over it. Besides, you're unlikely to get sued unless you plan on selling the game._________________Check out Motrya, my original RPG!
http://www.jshgaming.com

(Pardon the lack of updates, I haven't been able to work on the game as much as I'd like. Furthermore, I'll be spending the next two weeks patching up the backup file so that it's as close to the latest update as possible.)

Sorry for the delay, but could you send me the corrupted file? I'd like to look into it and a couple other corrupted files I've come across. You said James mentioned a master palette problem, but no fixes were made. I've also seen this but lost the offending RPG.

Quote:

The only thing I can't recover are some really nice text box borders I made, since those didn't exist back then. Oh well, it's minor compared to what could have been lost.

Just because hasta-la-qb can't load them doesn't mean that they can't be taken from the file manually... unless you know that they are corrupt._________________"It is so great it is insanely great."

Regarding the music issue, another option is to ask folks in the community to help with original music. For example, I think you're game looks like it will be totally awesome, and I'd be happy to write a few original tracks for it.

I figured I'd make a quick update explaining him and his fine soldier friends.
These guys!

Who/What do these soldiers work for?
Why are they all wearing purple?
These men, for the most part, hail from the northeastern country of Danke. They wear national colors - purple, maroon, and silver - in honor of their homeland. The Heavy is even toting Danke's emblem on his shield!

What are they doing in the desert?
Danke is an ambitious nation, and one of its territories, Anver, sought to expand its power by colonizing the sands to the south. Though Anver was forced give up control to the Archduke of Danke, colonization is now in full swing, and these soldiers are necessary to seize up the rest of the desert from the natives.

Are they friend or foe?
Those are battle sprites you see up there, so you'd better believe they're enemies. The chain of command gives full control to the residing governors, who only care about two things: Conquering the Sand Zone and protecting their own hides. No soldiers are sent to protect against bandits and pirates, which will create conflict and many scuffles will ensue because of it.

How do you fight them?
These are professionals, and will be stronger than standard beasts and monsters. It's also tough to use magic on them, ramping the difficulty up significantly. It will take careful coordination of your team to fight them off in swarms. A good strategy is to find the weakest link and go from there.
In a select few instances, though, you may be able to persuade them to join your side for a short while.

I finally got my old computer back up to copy the lost data - OHRgfx was able to work with Viridia since I converted it back to hasta-la-qb - and all of the images except for the box borders are waiting to be re-imported.

This process isn't without its flaws, however, and some color information was lost.
See for yourself.

I've finally finished repairing the backup file, so updates from now on will feature completely new content and we can all start moving on.

Furthermore, many things are much more organized now, so I've left room for more animations, especially for the main characters. I'll probably get to work on some of those soon.
I'll be back Sunday with some pictures.

==========

NEWS: My portrait artist has absolutely nothing done, despite "working" for about 4 months by now. She also seems to be ignoring me.
I'll need a new artist to fill her shoes, if anyone's offering.

A quick update today. This here's a hot spring located conveniently in your headquarters. It'll be important during the open-ended chapters, where you'll be in your headquarters at the start of each mission.

Its main purpose is for quick, free recovery, much unlike Inns where you'll go through a long Inn scenario for a fee.

And see those crystals there? You can take one of them and sell it for some quick money. If you keep it, though, you might find a spiffier use for it.

Today I'd like to talk about Viridia's enemies, which I have previously neglected.
Many of them have a certain feature in battle that I have adopted as my own idea: Several enemies can appear under the same name, but will look different in some way or another, giving a slight hint as to how they will battle compared to their like-named allies. It works better when you actually see them side-by-side:

This here journal's getting a bit bulky, so to make organizing my updates and screens a tad easier, I'm going on a hunt for some webspace.
Viridia will have its own production website early next month, if all goes according to plan.

In other news, I've got something interesting planned for the HamsterSpeak preview article to build some hype for the game.

EDIT: OH CRACKERS Looks like superwalrusland.com is down! That does it, I'm making a donation to the fundraiser.

EDIT: And I just now got Surlaw-certified notification to cease with the donating. That's never happened before.

Last edited by Baconlabs on Mon Jun 15, 2009 7:45 pm; edited 1 time in total