From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!

KickBeat Steam Edition 구매

큐레이터의 추천

Includes songs from Electronic Super Joy

Six exclusive tracks from the Electronic Super Joy OST, by indie electronic artist enV, have been added to the single player campaign. If you enjoyed the Kickbeat soundtrack, be sure to check out Electronic Super Joy, by Michael Todd Games.

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From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!

New Additions for KickBeat Steam Edition:

Six exclusive tracks from the Electronic Super Joy OST by indie electronic artist enV have been added to the single player campaign. There are now 24 tracks in the campaign!

Advanced difficulty is now available in Free Play

Beat Your Music mode is available much earlier in the campaign, allowing you to create your own custom tracks without having to complete the single player campaign

Adjustments have been made to the difficulty progression, helping players adjust to higher levels of play on a better curve

Enhanced graphics

Customizable keyboard controls + full X input controller support.

42 Steam Achievements

Stream Trading Cards

Steam Cloud Support

The KickBeat Steam Edition Soundtrack features tracks from a diverse lineup of artists from well known bands such as Pendulum and Marilyn Manson, to indie musicians Celldweller and Blue Stahli, to hidden talents like electronic music producer Voicians and Taiwanese rapper Shen Yi.

Beat Your Music mode features a set of tools allowing players to use their own music to create custom KickBeat tracks. Experiment with different types of music to create different types of fights!

We got rid of the bars, arrows, button icons, etc. that other music games rely on as action cues and replaced them with fully 3D animated characters. Instead of just seeing characters in the background moving to a preset script as eye candy while the actual gameplay takes place in an abstract 2D interface, you actually control and react to those 3D characters. That means you actually get to focus your attention on what those characters are doing! As you play the game, you're creating your own fight sequence with your button presses. We also let you get rid of all the other interface parts (such as score) if you like, so that there are no distractions from the action.

KickBeat features a full length single player campaign with beautifully hand drawn animations and a unique art style.

Media Quotes

“KickBeat succeeds as both a rhythm game and a fighting one” – JoyStiq

A very cool idea that needed better execution. For the first little while, on very low difficulties, it seemed like a lot of fun. Mixing a rhythm game with a beat 'em up is something that could have worked great, but rather than try to create some sort of unique gameplay style instead it's pretty much just a cluttered, gaudy version of DDR. The visual design is extremely messy, often obscuring the intended button presses with too many effects and flashing lights, especially in later stages. The timing and rhythm of the notes/strikes also frequently feels off, not following the same logic as other rhythm games. Worst of all, the soundtrack is small and only covers a few musical genres, some of which I don't personally enjoy. Had potential, didn't realize it.

When you like rhytm games you seek two things - a challenge and good music. Story just doesn't cut it even if it's good.

KickBeat puts a little too much effort in the story with cutscenes which i simply skip and bossfights that play the same as a default round.

The challenge is there on the higher levels if you wish to train yourself for the game's leaderboard (yes there is one and it doesn't seem to have been tampered with, all scores look legit) but if you just wish to make a single playtrough to check the story and music, either on normal or hard, the game is blantly easy. I made it high on the board just for my normal playtrough points and some plays on hard.

When we come to the music is where you will be either sold on the game or look somewhere else. The game uses prebuild songs for the story mode - mainly from celldweller, blue stahli, ESJ soundtrack and other (amazing in my opinion) similar artists. This blend makes it so techno follows a strong vocal song which follows techno etc. For rhytm's sake the songs are great but not be up to everybody's taste. And you have to play them to unlock other features including...

Custom music. This is what a lot of want from a rhytm game. I know I do. And you can do it! But here's the catch - you need to set up the beat of the song manually. Unlike other popular games like Audiosurf where the game does it for you or osu! where someone else (more gifted in the ears) has done it for you, you need to synch the beat of the song with the game for every song you add. But if thats a piece of cake for you and you give the game a perfect bpm... the game is still not that good with the generation of the level. It just isn't.

Overall quite a mixed bag. I played it and I don't regret doing so as the idea of a rhytm based fighter (even if the fighting is just for show) is quite good and I had a lot of fun. But there are so much limitations (like window mode ffs) and untapped potential that I don't see myself playing it again after going trough the story songs once. Nor do I plan to add more of my music in the game as it is tedious and the end result is still laking. Thats why I don't plan on recommending it either.

There are alot of gripes about this game, and alot of things that hold it back, but it's important to understand what you're getting into here.

First and foremost, I'll start with the bad.

The game had alot of features cut. I'm sure the developers would have liked to add advanced track editing, more songs, more characters, more anything, really. It's a game that aspired to be the best, and while it's good, it fell short of staying in the spotlight due to the aforementioned issues.

The good:

Kickbeat features something that most rhythm games don't have, especially among those that try to bend genres to include a wider audience (I'm looking at you, Audiosurf). At its heart, it's a competitive game. It's a hard game. It's one of the few rhythm games out there that has a scoring system which means something. If you can six-star a song on master, you can post a video on Youtube, and and proceed to feel good about it. This isn't a game that you zone out and play. At least not if you want to do well. At the same time, the game's not impossible, nor is it inaccessible. It incorporates a few ideas, but it doesn't make the gameplay awkward. It's simple, but different, and in this case, it works. The developers made sure that this game ran well, and of course felt good to play. What it skimmed on with features, it more than made up for with a good core.

Getting good at the game is hard, and for some people, just being able to play it is hard. Kickbeat's story mode does a great job of at least making you able to. It's cute. It's funny. It'll make you stop and ask yourself why most games try so hard with their stories.

Rating the value of a competitive rhythm game is hard, especially one that's well aged. I won't. If you play Kickbeat, from start to finish, you'll at least get 10 hours out of it, which isn't bad for the price. If you put it down because it's too hard after two, I guess I failed to warn you enough. The music selection is also one of the best I've heard in any rhythm game out there. They used good artists, and the tracks fit the gameplay well.

Lastly, I feel like I should touch on this, as it's the most important point of all. Do you like the concept of rhythm games, but feel like they're too pointless, are just for ♥♥♥♥♥♥y, and also like watching martial arts combat too intense for modern kung-fu movies? If you answered yes, I'm afraid you need to buy Kickbeat, because even with all of its flaws, this is the best rhythm game on the market for someone who doesn't want to either zone out and fall asleep, or play Osu! all the time.

Did you ever think to yourself: Wouldn’t it be awesome if there was a game that combined Guitar Hero with a spectacle fighter? Except the whole playing notes is annoying so lets just remove the actual guitar part and just sort of jury rig the beat of a song to a randomly assigned quicktime button. Ooh! And guitar hero is always really hard to hit the notes on time so lets delay the button press about a quarter of a second from the actual beat; that will make it easier right? Okay, so next let's lock the character in place and have enemies attack from the four directions of the buttons on the controller. Oh? That’s too logical? Okay well then what if we just give the cameraman a huge hit of crack before each song? That way he’ll swing around wildly and 40-50% of the time completely obscure what you need to do in the game.

Did you ever think that to yourself? No, because it’s a garbage idea for a garbage game.