Units

Contents

Units are a fundamental part of Royal Revolt in both attacking and defending. Some unit types can be unlocked by upgrading the Troop Academy where they can be upgraded as well. Other units – monsters – have to be unlocked and upgraded by finishing their respective caverns in the dungeon.

Using troops in battle requires morale. On the offense, morale recharges and can be spend to call more troops. On the defense, waves provide limited morale to be spend on troops. In general, stronger units have a higher morale cost.

Some units are faster than others. With the exception of the werewolf, which is significantly faster, the differences aren't that big. To know more about the speed of Units, check this page: Unit Speed Rankings.

In Royal Revolt 2, a unit's damage always refers to damage per hit, which does not factor in attack rate. This gives a good view of how much potential the unit has per hit. For example, a cannon deals only moderate damage per second, but takes five seconds to shoot, resulting a lot of damage per shot, thus it's ability might be over-estimated. A boosted storm cannon, at the same time, has a higher attack rate which can actually mean less damage per shot. Similarly, an arblasters' attack might seem low, but its damage per second, (DPS) would be very high given that it has an attack rate of 4.00.

Units can have resistances against several damage types, reducing the damage they receive when hit with it.

For 50% resistance, it means the damage is divided by 2. For example, if you would deal 10 damage to the ninja without him having resistance, with the 50% resistance you will deal only 5. So if a unit has a 100% resistance to something, it will get no damage at all.

Most units travel along the path until they see a target to engage and then go for it. However, not all units behave the same in every aspect. For example, some units make exceptions in what they attack and ignore.