You could try syncing the MD sound to your original clip, and then replace the original clip with a synced version. Obviously, back everything up before you do this.

One problem you are going to have is that MD sync drifts over time. It is going to start going off after 15 minutes. One way to reasonably fix this is to sync the beginning and end, and timestretch the sound to fit. Then check sync throughout. Otherwise you are going to have to go in and sync at many points.

Syncing MD and video: it would be a lot easier if you had a clapboard, but sometimes this isn't practical. Look for visual cues where an audio spike is created, like a shoe hitting the stage. Try to lip sync can drive you nuts, although you can be late by 1 frame and no one will notice (sound travels at 300m/s). Actually if it's all dialogue you may not need to try too hard.

Actually, Glenn, that doesn't sound like a bad idea. Federico, take the ORIGINAL video and MD audio, place them BOTH on the timeline, mute the ORIGINAL audio and then render to a NEW DV-AVI file (process should be VERY quick.)

Once that is done, rename the ORIGINAL file, name the NEW file what the original WAS called, and then re-open your project! This should bring in the old video with the NEW sound!

The images should be numbered as image001, image002, etc. (They are this way if you use my ExportImagesforRange at SundanceMedia). Select Import media in Vegas and when you click on the first picture, there should be a checkbox that allows you to specify import as image sequence.

All right, thank you guys... Itīs good to have hope at first time on the first day of the year...
And "theoritically" this replacing should work.

Iīll try replacing the original take with the MD sound... and let you know how it worked..

I really donīt need a clapboard since the begining and the end of the show uses the "Looney Tunes" song so I can easily synch that song by time... and there are many "soundmarks" in between the whole spoken words for me to visually synch the sound.

I donīt care if MD looses Synch with the original Video a few times every 15 minutes.. actually I donīt care to do it 10 or 20 times... but the edited video has almost 200 cuts.. so you know how long it will take to synch manually each slice...

Iīll post as soon as I know if this works.. thanx again for your help.

Ok.. it worked like a Charm...
No sync drifts, since the original clip, is actually 3 clips of about 10 minutes each... (there were intermission, bad jokes, etc. that I didnīt even capture). Now I have my almost CD quality voice..

So now I only need to put some ambience sound in it... and trick it a little to make it more "live".
Anyone knows were can I find "canned laughter"?
Should I post this last question in a new thread?
And if so, where? NOW HEAR THIS?

You could just re-use laughter and make it louder using volume envelopes (kinda time-consuming but transparent if you do it right). You could also take clips of laughter and dump it in. Not sure if that'll sound right.

Actually, I did tests on this. For the render you describe, you should be getting about a 3% improvement with hyperthreading (no joke!!!). The second logical processor in a HT CPU only handles DV encoding and audio filters. On long renders it is idle most of the time.

On very short renders (i.e. 1 video filter) then hyperthreading helps a bit more.

Iīve been playing with my two tracks (MD and MIC), the Volume Envelopes, using pieces of laughs from the original and other shows, and a few other tricks..

But I donīt really like much the results Iīm getting so far... and since Iīm learning here... Iīd like to experiment a little and compare results...

Whatever I see that gets the best effort/time-quality relation in the results will become my standard since I allready have two other comediants waiting for their video, and hopefully a few more to come.