Quick and Easy Depth Tricks

I was rooting around in the Flash MX 2004′ sock drawer and stumbled across a rather nifty AS file (DepthControl.as) buried in the installation directory; a little further exploratory work and i was pleasantly surprised to find some very simple methods for depth shuffling (kinda cool if you’re into game or windowed application development).

And having created a simple movie clip with a linkage identifier of depthTest, I added the following code to the first frame of the timeline allowing simple press-release functionality to the duplicated MCs on the stage

for (i=0; i

Now when I need to include any depth manipulation in my applications, I can simply include the class and call the functions through the prototype chain!