Every card contains an NFC-tag with a distinct identification.
When the phone is placed on top of one of the cards, the respective character appears on its screen, and the correct pronunciation of the word is played back.

One's own pronounciation of the word can be recorded and replayed for personal improvement.

In addition there will be a short animation available, demonstrating how the character is properly written.

Lingualark incorporates the idea of cloud computing:
The data for characters, audio and animations are stored on external servers, which makes the application easy to adapt and easy to extend.

With location-based services on
smartphones or navigation systems becoming more and more popular, isn't
it time to leave the conventional travel guide behind?

BMW Maps takes the idea of cloud-computing across media one step further
and offers its clients an overall trip planning.

The thesis' objective is to create an user
interface for the upcoming webservice BMW Maps,
fitting the individual way people plan their trips and accordingly
design it for computers, mobile phones and BMW in-car-systems.
As a result the user is led by a simple and intuitive interaction as
well as a seamless experience throughout the devices.

As
data and services are increasingly distributed in the network, one
can
imagine a scenario in which the Personal Computer, as a static workstation,
is disappearing and will be exchanged by a personal mobile device,
which
serve the function of portable access point to data, services and
devices.

This scenario implies, that a novel conceptual model for interaction
needs
to be designed, as well as its user interface, which would be the
challenge
of my diploma thesis.Trailer

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Christian Kandler
Diploma thesis 2009

"Interfacedesign for an eNewspaper concept"

Collaboration with
Vodafone Group R&D Germany

The Internet is taking away more and more clients
from both print papers and television.
Do user accordingly prefer breaking news over deep background information?

The diploma's objective is to identify the user requirements and
expectations regarding digital news and as a result design the interaction
concept for an eNewspaper, bringing together the strengths of printed
newspapers with the Internet's possibilites. In a way that provides
users a simple and high-quality reading experience as well as a visually
appealing environment for interactive news.

................................................................................The project demonstrates
propositions for enhanced services of car navigation systems.
Based on use cases it focusses
on the moment of arrival at the destination area
and illustrates options for context related services in connetion with
mobile devices.

combines the technical and
psychological aspects of large scale visual displays with the potential
of an individual feed back channel.
The screen serves as a general meeting
point as well as public media channel.

Carried along personal mobile
communication devices (PDA, smart phone) mutate into a technical
interface to the digital offer at the place.
It enables bypassers
to interact with the screen as well as with other users in front
of it.

The project xioSCREEN realizes the technological
frame work of an interactive public screen and developes sample applications
for the system.

xioSCREEN is an ongoing project.
It comprises the following modules so far:

Design and evaluation of 3d visualisation and exploration techniques for city
information systems for mobile users

The thesis looks at the possible uses of 3D technology in location
based information systems and will give an overview about the current
state of research. As a result a number of 3D visualisation and exploration
methods will be presented which are designed specifically for the use
in city information portals. Additionally, a selection of those techniques
is implemented and evaluated.Projektvideo
Shortlist motofwrd 2006

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The story of the dot-cubies
developed and optimized for mobile device displays
by Michael
Maria Tichy
(graduated 2006)

As a part of the diploma thesis the framework for interactive public
screen applications created in summer term 2006 will be improved and
extended.

Furthermore the following investigations will be made:
• Which graphical output technologies
might be used for the public
screen framework?
• Where and how can public screens be deployed?
• How can the software be transfered onto the device

SymposiumUrban Media - Mobile Experience16. November 2006With
the establishment of the internet in the 90's city planners as well
as media activists started to think about interactions between digitalisation
and urban structures.

Since that
time technical platforms like interactive media facades or public message
boards were established in public, on the one hand creating demand for
content and on the other hand creating real consequences for city life.

In cooperation
with the usage of personalised mobile media devices new chances are
offered for information and amusement as well as public involvement
and social networking.

Modern mobile phones develope more and more into all-round devices.
Besides their multimedia-based possibilities (photo, MP3, video) they
also provide a set of standardised interfaces for the data exchange
with other technical devices.

HIT analyses how mobile phones can be deployed as an interface for information-terminals.

For the new building, containing the sections design, informatics and
the cafeteria it is planed to install a public screen which provides
the current univerity-related informations. By the help of their mobile
phones, users should be able to get acess and navigate from an external
point to specific data.

Prof.Dr.Meixner
/ Prof. Johnsmart phone companion system for hikersThe smart phone companion system for hikers offers information
and other accompanying functions in the form of multimedia-based software
for the standardised smart phone carried by oneself.

Personal
experiences will be stored locally in form of notes,photos and audio
recordings. Together with general information it wil form a personal
hiker's diary which can be archived on the PC as an interactive application.

The
game is based on the well-known "artillery"- system.
Two players competing in a landscape with two cannons whose angle and
power they can adjust.
The one who can achieve the most hits after a defined number of rounds
is the winner.
The hits are varying depending on the chosen weapon, making the game
more attractive.
Weapons and characters can be designed on an internet-platform and copied
on the mobile.
The game itself will be developed with Java and Bluetooth technologies.
It will be dimensioned for mobile devices of the MIDP2.0 generation.

The
purpose of the game is to use the mobile as an amusement even with people
in the nearest range and in addition to create an online-community.
Additionally a commercial plan will be developed, like the distribution
of premium editions or special weapons.

Conception,
design and implementation of a software for mobile devices equipped with
Java for spontaneous localily limited communication and exchange of multimedia
data.

What we aim at with this developement is a service which allowes us to
identify and contact unknown people passing by us without ever having
seen them before. The mobile phone and the software undertake the task
of identifying and introdcing unknown people.