7DRL: Splitter: Day 1: User Interface

Well I’ve drawn the user interface for splitter. I’ve worked slowly though; This took 2 hours 45 min and all the progress bars, scrollbars, message logs and windows are classes in my textual user interface library already.

That time does include fixing a minor bug in the interface library though, and adding a new class to represent borderless buttons (The buttons for vis/inventory/Equipment and Status you can see).