Sorry about last week. Believe it or not, last Thursday I actually thought it was still Wednesday. Ever completely lose a day in a week? Seriously, I was really thrown off. Kinda scary.

So today I’ve got a little something extra for you.

Additions & Promotions!

But first, it’s time to unveil the newest member of the Manehattan Project!

BlurredTheLines – Quality Assurance Technician

Hey there, I’m BlurredTheLines, I’ve been on this ride since October 2012. When I first joined this fandom, I was so in awe of all this fan-created content that I wanted to give something back. I threw myself into a number of pursuits, determined to find something I was good at. You name it, I tried it; drawing, writing, voice acting, vector art, animation, and so on. Though I didn’t really find anything I was good at until I tried vector art, but I did acquire some skills in the process. Since then, I’m always looking for ways I can contribute to the fandom.

But wait, there’s more! We’ve also got a consultant who’s joined the team in full! None other than the one behind the original remaster of the Fallout: Equestria audiobook by Crazed Rambling!

Sonic Radboom – Audio Post-Production Engineer

I started watching MLP: FIM during S1 hiatus but at the time was simply a fan of the show. I was, at the time, still working on releasing anime for people to download and watch. it wasn’t until S2 started and I found EQD and all the amazing things the brony fandom was creating that I would finally consider myself a brony. With my newfound passion, I couldn’t just sit back and take in the epic content being generated, I needed to give something back!

I started by tweaking and adjusting my own personal collection of MLP Audiobooks, but then I started the original remaster of Fallout: Equestria by Crazed Rambling. Eventually, this was picked up by the Manehattan Project as a base for their “Manehattan Edition” of the audiobook. This led to me joining Manehattan, first as a consultant and now on staff in charge of audio post-production.

And finally, I am happy to announce a promotion on the team!

Ebon Quill – Quest Designer & Worldbuilding Writer

Ebon’s been hard at work going through the entire script of “This Coming Storm,” including every line of the 80,000 words of dialogue I wrote. With a long background of D&D Game Master experience and his own formidable writing chops, he’s offered to lend his considerable talents to making “This Coming Storm” the story-driven experience you deserve. The best part about Ebon is that his writing style is radically different from mine, so he’ll be able to see things I would have totally missed. In fact, I’ve already spoken to him about helping me to write the story for GoE 2!

Change in Blogging Frequency

A bit of housekeeping. Originally, I had intended to make this a weekly update and that’s slowly drifted to a bi-weekly update. However, since we’re at the point where we don’t have a great deal to show you that’s new, we’re going to be shifting to a monthly update. Less frequency, but hopefully with more content! However, I reserve the right to throw out special posts, so keep a weather eye out.

There you’ll find all manner of things, including my own latest short stories and my upcoming MLP novel, as well as my various rambling follow-ups on some of the best of FiMFiction in the world, stuff that any fan of MLP should enjoy.

Anyone who’s read Fallout: Equestria should love the Hard Reset trilogy. You’ll find my follow-up on the Nook, as well as my massive gallery of cover designs (24 authors are now using them!) and a few more random things.

I also have a new short story coming out soon as well. Don’t worry, I’m still working plenty on GoE (my refinements to Appleloosa Valley are simply massive. I’m literally created entire new mountain ranges and redone entire zones.) but writing will always remain my greatest passion.

Indeed. GoE 2 will be for Fallout 4, but even though it’s been over half a year since the launch of Fallout 4, many of the tools to create assets for it are still in very early development (the curse of entirely volunteer projects). In fact, we were planning for a small preview mod for Fallout 4, but the lack of tools made it nigh-impossible at present. However, as soon as GoE 1 is complete, we’ll be immediately starting on GoE 2 for Fallout 4!

Quite alive! We’ve decided to shift to a monthly posting schedule as we’re in a phase of development that doesn’t allow us to show a lot of stuff. So rather than tell you about all the stuff we can’t tell you about, we’ll just give you the good parts a bit farther out!