Description:Motion capture is an important technique for animation. However, it requires expensive equipment to achieve precision. This project focuses on capturing the human motion suing simple and cheap depth sensors. Furthermore, the motion of camera can be used to manipulate a virtual camera for camera planning.

Description:Group motion is important for animation and game. However, the computation is time consuming. Therefore, we try to explore the possiblity of presimulating the motion of groups and then dynamically synthesize new motions from existing clips.