Modding - Prevent obsolete mods to be loaded (added version number to JSON files) - Waves: Unlimited number of custom waves - Waves: Added categories and description - Waves: Custom player and enemy health ratio - Waves: Loop support (infinite wave) - Updated UMAPreset version: race field is now a string instead of an enum (sex field is kept for compatibility with the old saves and will be removed later) - Container and brain overrides defined in a creature tables referencing another creature tables will now be applied (in case of multiple overrides, the shortest one will be applied) - Added some haptic parameters in Global.json - Misc new JSON parameters

Fixes - Fixed crashes - Fixed haptics issues - Prevent NPC to grab a weapon in their holster if the weapon has been stolen by the player - Fixed NPC falling when running on slope - Fixed brow using hair color - Fixed home fireplace not being affected by audio options - Fixed weapons staying electrified after death - [WMR] Fixed grip and trigger issues on the right controller after going into the menu - [Pimax] Fixed inputs issues - Head shadow are now visible from first person view - Fixed infinite loading when saves are corrupted - Prevent holstering a weapon handled with both hands - Fixed character loading issue when a mace is equipped - Fixed incorrect weapon velocity calculation when moving - Added game version to log files - Fixed weapon lightning propagation not working correctly - Disabled telekinesis spin for potions and shields - Text corrections (thanks to plato!) - Reworked VR UI pointer (improved performance and misc fixes) - Fixed game not loading if the option file is missing - Fixed wrong hand pose for the bow string - Fixed market stairs - Fixed an issue while grabbing an arrow sticked in the same arm as the player hand (could happen while grabbing arrow mid-air) - Fixed bow string animation issue - Fixed movement being a bit slower using the HTC Vive (touchpad issue) - Fixed physics not being the same between normal time and slow motion - Fixed "right click" to "left click" in the character selection inputs warning text - Fixed NPC fighting each other after stopping and restarting a wave - Fixed navigation issue causing NPC to shake - Fixed some issues happening below 50% normal speed - Fixed some lightning issues in the arena - Fixed an issue causing the first 0.25s of an attack animation to be blended/skipped - Fixed the large shield colliding with NPC arms and torso - Head rendering optimizations - Misc perf optimization - Misc internal fixes

Next milestone will be update 5 in March. You can already expect more content, new features, and some surprises ;) Thanks everyone for your support and feedback!