So, arch restarts today after a short break. Following on the first ever player casting that ended last set, we had a lot of consideration to do for how to continue working with the casting mechanics on arch server. In addition we were intending to relaunch arch in a largely refactored code version that would make it easier to maintain the game code across servers in the future.

First about the code rework, as it turns out there is something even better happening. The full ground-up recode version of TR that has been in the works for years is finally reaching such maturity that it is, we believe, almost ready for public testing. Given that it is a complete rewrite, we're not going to invest time in organizational changes in the old code, so that we can forget about.

Second, on the casting mechanics. The recode plays in there too a bit, but we're not quite ready to put off everything either. We're just not ready with casting mechanics for this set though, and rather than leave it unchanged we've chosen to disable it at least for next set.

We're picking up on another piece of feedback however and will run this coming set over a somewhat shorter time interval than normal, from April 27 until June 11.

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