Hey guys! First of all, thanks a lot for your feedback in last week’s post. Most of you seem to prefer these weekly updates, so we’ll keep going at them! :3

This week we have been working on a bunch of different things. To begin with, we implemented a high score system for the Arcade Mode. The high score is now available both from the main menu and in the starting town of the Arcade Mode through a bulletin board. The main menu version features your best 10 runs, while the bulletin board focuses on your top 3, as can be seen below:

Apart from recording the name of your character and the score you got, you’ll also be able to see what floor you reached, and how gorgeous your character looked at the time of his or hers untimely demise!

As you may or may not notice, a couple of fonts have changed as well. This is because we’ve been working on an automated system for text embellishment, which enables the game to create fancy looking text at runtime. This will make things a lot easier for those of you who were interested in making translations with the translation tool we built some time back, as you won’t have to make custom graphics!

While Teddy and Vilya have been busy with making Arcade Mode ready for beta testing, Fred has kept working on those cave enemies from last time. This time he brings us the bug walk and idle, as well as some movement for that wormy creature:

Also, this is our 100th weekly recap! Wohoo! Time to celebrate with more work :)

I missed last weeks update but wanted to say that I really enjoy your guys’ weekly recaps. They even inspired me to start my own. Keep up the good work and thanks for sharing every week!

donzerog wrote at 12/11/2013 01:28:

Sent an email to you guys talking about the probability of translate this great game into other language a couple weeks ago, and now so glad to hear that there’s a translation tool yet!
Will the translation tool support UTF-8 code?
Just can’t wait to play the game!

Tefached wrote at 12/11/2013 09:38:

I really see no reason why you guys wouldn’t give weekly updates, I see that everyone’s enjoying them.

Still looking forward to this game very much, and congrats on the 100th recap!

claudekennilol wrote at 12/11/2013 14:58:

Looks great, keep it up ^_^.

J wrote at 12/11/2013 17:26:

How will high scores work in multiplayer?

Will there be a seperate list for those? Since I assume they have a large advantage over singleplayer.

Antar wrote at 12/11/2013 22:54:

Dat worm animation :3

Sogomn wrote at 13/11/2013 17:51:

Bah! Scary insect!
But the update is awesome, I love to see new animations, cards or environment.
Can’t wait to play the arcade mode in coop and fight for the best score!

Theodore (administrator) wrote at 14/11/2013 02:28:

@donzerog It won’t have UTF-8 support as such, since XNA text rendering is based on using spritefonts. Most languages are very easy to add support for, though. It’s only when the number of glyphs reaches huge amounts (Chinese, Japanese and Korean) that there’s a problem. It would be cool to support even these languages, but that’s sadly very low priority :(

@J We’ll see if we can make scoring fair despite the differences of single- and multiplayer, but if we can’t we’ll separate them like you suggested!