Kommentare

Kommentar von Avatara

Kommentar von VoodooShade

This is the rogue T7 which is obtained from the 25-man Naxxramas. It is slightly better than the 10-man version.

As a side note, with Naxxramas moving to Northrend it is impossible to obtain T3 unless you already have it.

Kommentar von Avatara

You are ignorant and completely wrong. Haste SUCKS. Maybe you should get some basic rogue knowledge before posting anything? You get hit, expertise, then a ton of agility/AP. Never, ever do you actively want to get haste, and it being on the rogue tier 7 gear is a BAD thing. So stop downranking stuff when you understand NOTHING, and go read some WotLK rogue basics.

Kommentar von Avatara

Haste sucks for rogues. You cannot just say 'oh it will be good for this spec!' when it is proven to be bad.

Kommentar von Avitar

(Copied from my post in the Hero's Bonescythe Breastplate page)

Ok, now that I've rested myself, I can handle some maths. Here we go:

Now, lets assume that in a given amount of time we autoattack 100 times, and 25% of those are misses.

100 * (1 - (25 / 100)) = 75

75 hits then land for our base group. Now, lets add in 25% hit.

100 * (1 - (0/100)) = 100

100 hits land. Now, lets see what adding 25% haste does:

100 * 1.25 = 125125 * (1 - (25 / 100)) = 94

Only 94 hits land. Therefore, hit is better, right? But wait...

Hit does not cause more crits. It simply replaces a "miss" outcomes with a "hit" outcome. Haste causes more attacks at the given crit rate, and therefore, more crits.

Now, lets assume that we have a 20% crit rate. With 25% +hit, we get:

100 * (20 / 100) = 20

20 of those attacks are crits, which hit for double normal damage. Therefore, we have a total of 120 times the damage of a single swing.

With 20% crit and 25% +haste, we get:

125 * (20 / 100) = 25

We get 25 crits. Add this to the 94 hits, and we get a total of 119 times the damage of a single autoattack. So hit is better, right? But we haven't yet considered talent synergy or scaling.

Mutilate and most SF fists builds are energy-starved specs that rely on Focused Attacks procs for energy regen. This means that the extra 5 crits fed 10 energy back to the player. Although this may not seem like much, in the long run, it comes out superior to the extra attack you gained by stacking hit.

HaT relies, for the most part, on the crits of raid members to feed it, but it benefits also from your own crits. Although the difference relies in large part on RNG, haste will probably come out on top here as well.

As for deep combat, the Prey on the Weak talent increases those 5 extra crits you got by 20%, which results in additional damage equal to one autoattack. Therefore, both stats result in equal white damage. However, since the damage bonus from haste is concentrated in fewer attacks, there are fewer offhand hits landing, and therefore less CPot procs. Hit comes out slightly ahead here.

HARP/raid hemo is the same story. Without PotW, and with CPot, hit is clearly ahead here, although the difference is still marginal.

Now there is one more thing to consider. The amount crit we assumed in our calculations was very low. I'm still entirely in level 70 epics at level 80, and I have considerably more than 20% crit. Because the value of haste scales proportionally to your crit rate, its value will be much more by the time you're through EoE than when you were starting Naxx and Archavon.

NOTE: All of my calculations were done considering hit was poison capped and expertise was capped. Until you reach the yellow cap, hit is your most valuable stat. After that, expertise is until it is capped, and then hit is the most valuable again until your poisons have been capped.