目录

As you gain experience, your level increases. At each new level (until 200), the amount of experience you need to advance to the next level increases by 50. Beyond level 200, the amount of experience you need to advance to the next level increases by 500. It is currently believed that the theoretical maximum level is 300, Brandon (TimeForShady in the forum) already reached the maximum level of 300. [1]

When donating Troops to your clanmates, you get 1 experience point per housing space donated. For instance, if you donate a Barbarian, you get one experience point because it fills one housing space. If you donate a P.E.K.K.A, you will get 25 experience points because it fills 25 housing spaces. You do not get experience for donating troops to War Bases, nor do they count towards your Friend in Need achievement. This is because that could be exploited easily as players could have donated troops to another player, and with collaboration with that player, could remove the troops, and the player could then again donate troops to get more experience, and repeat that over and over again.

Most players gain the majority of their experience by building and upgrading village Buildings. The amount of experience earned is directly related to the amount of time the construction takes. The longer the build time, the more experience you earn when the building is completed.

To determine how much experience you will gain from upgrading a particular building, you need to convert the building's build time into seconds, take the square root of that number, and round down.

For example, a level 1 Cannon takes 1 minute to build. 1 minute = 60 seconds. The square root of 60 is 7.746, rounded down is 7. Therefore, a level 1 Cannon will grant 7 experience once completed. Currently the most you can earn for a single upgrade is 1,099 experience, which occurs with the level 3 and 4 X-Bow, the level 8 Hidden Tesla, the level 3 Inferno Tower, the level 6 Clan Castle and the level 10 Town Hall.

The following table lists all of the possible build times and how much experience you will receive for each. To use it, determine how long a particular building upgrade takes and look it up in the chart.

In Clash of Clans, Obstacles are trees and rocks that can be cleared for a small fee (usually ranging from 100 to 10,000 Elixir or 100-20,000 Gold) if you have a builder available. In addition to having the chance to give you 0-6 gems, Obstacles also give experience when cleared. The amount of experience they give is worked out exactly the same as with buildings: you take the square root of the amount of time in seconds to remove the obstacle and round down.

The following table lists all of the possible lengths of time for clearing an Obstacle and the amount of experience you earn. To use the chart, simply look up the experience value in the chart that corresponds to the amount of time it takes to clear the Obstacle.

Experience and level mean very little in Clash of Clans. A common mistake new players often make is thinking that level has a factor in matchmaking or loot, it does not. Trophies are the sole factor in matchmaking, and Town Hall level is the major determining factor for available loot.

The only thing level affects with regard to gameplay is Decorations. Decorations have a minimum level requirement as described in the table below:

This is a list of experience gained from each structure at each town hall. It gives an approximation of what level you will be at each town hall if you max each town hall before going to the next.

Also note that the range estimates are rough. Generally speaking if you are higher than the estimate you probably donate more or spent extra time on walls. If you are lower than the estimate and are TH8-TH10, you may have some cause for concern.

Range w/ Extras assumes you have 5 builders and donate 1,000 troop slots a week, clear 21 obstacles per week, win 50 TH7 battles a week, and complete a steady rate of achievements. Obstacles are weighted according to the frequency chart on the obstacles page. Achievement completion assumes all one and two star achievements and 75% of the 3 star ones.

If you wish to increase your level quickly, the fastest way to do so is through Troop donation.
Below are two tables listing the experience you can gain from training Troops and donating them as soon as they are trained. 2 hours was used because it makes numbers come out roughly even and it is the length of time that a boost lasts. Elixir and Dark Elixir Troops are separated because they use different Barracks.

Note that the values in these tables are for a single Barracks. Multiply the appropriate column by the number of boosted or unboosted Barracks you have.