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And things have never looked more dire, as mysterious forces draw the legendary ranger and his crew of adventurers to RAVENLOFT, the Realm of Terror… where they find themselves face to face with undead horrors in the land of eternal night!

Celebrate Friday the 13th with a sale on all 13th Age RPG eBooks and Soundtracks from Pelgrane Press!

13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming!

Almost 13 years after releasing the first official roleplaying soundtrack to the iconic Dungeons & Dragons® game, award-winning composers and dark music pioneers Midnight Syndicate have teamed up with premier horror game designer Twilight Creations to produce a soundtrack album for the zombie apocalypse-themed Zombies!!! board game. The dark instrumental album, which will feature new […]

Codex Infernus: The Savage Guide to Hell After a successful Kickstarter campaign, the Codex Infernus: The Savage Guide to Hell is now available for the Savage Worlds system. A holy warrior fighting back infernal beasts on the precipice of a fiery pit. Cloaked figures chanting an incantation to bring forth a nameless beast. A man […]

Battle for the Undercity is a D&D 5th Edition adventure designed for a DM’s use in any Forgotten Realms™ campaign. It was designed and written by writer, editor, and developer Monica Valentinelli, with rules and editing by Scott Holden.

Battle for the Undercity takes place underground in a section of a major city. The party will navigate sewers, worked tunnels, forgotten crypts, and freshly dug passageways to fend off adversaries in order to rescue hostages and return them safely to the surface unharmed. Can your party emerge victorious and save the day?

Vampires infesting the mayoral office. Lycanthropes prowling the suburbs. Another kraken making its way upstate along the river. Crazed cultists masquerading as door-to-door religious nuts. Every one of them edging the world one more step toward the next demonic apocalypse.
In your line of work, that’s called Tuesday.

You are an agent of the Brotherhood of the Celestial Torch, hand-picked to serve as Earth’s first and last line of defense against the servants of Darkness. Oh sure, there are others in the Brotherhood who seem more hand-picked than you were, and yes, you probably only work out of a small office somewhere in Michigan or Wyoming or South Dakota, but when it comes to dealing out the damage to the infernal instruments of Hell taking over that shopping mall or the Craz-E-Mart, the buck stops with you.

Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age of swords and sorcery. An age of war. An age of blood and thunder.

An age of…monsters!

Conan: Rise of Monsters is an epic fantasy miniature wargame with pre-painted plastic figures. It was created and designed by four veteran designers of the table-top industry, and lavishly illustrated by some of the industry’s top artists such as Victor Moreno and Adrian Smith.

Conan: Rise of Monsters draws on Robert E Howard’s original Conan stories as well as the Marvel and Dark Horse Comics adaptations to tell a brand new story at the zenith of King Conan’s reign.

When Judge Dredd comes face -to-face with one of his clones he knows that the rookie may well be his replacement one day. Old Stoney Face isn’t getting any younger and as he shows the new recruit around the streets of Mega-City One he reminisces about his dead clone brother Rico.

Out of respect for Dredd, the clone decides to take on Rico’s name but will he also share Rico’s fate?

Brothers of The Blood is another modern classic from writer John Wagner.

Part sword and sorcery, part extreme horror, King of the Bastards is wild adventure across seas, beaches, and mountains full of horrifying monstrosities, dark magic, and demonic entities.

Rogan has been many things in his life as an adventurer — a barbarian, a thief, a buccaneer, a rogue, a lover, a reaver, and most recently, a king.

Now, this prehistoric bane of wizards and tyrants finds himself without a kingdom, lost in a terrifying new world, and fighting for his life against pirates, zombies, and the demonic entity known as Meeble. And even if he defeats his foes, Rogan must still find a way to return home, regain his throne, save his loved ones, and remind everyone why he’s the KING OF THE BASTARDS.

For 20 years the minions of the Wyrm have threatened the Coastal Empire, checked only by the courage and cunning of the Shadow Lords. Every year, the septs of the Southern Protectorate send young warriors to aid in the defense and to prove their mettle in the pressure cooker of the port city.

It’s not enough.

Every night, the Wyrm grows stronger, its forces more bold. Now, young cubs are dead and a hidden foe reaches out its claws to exact revenge against Savannah’s Garou.

Ingrid Stormwalker, war chief of the Coastal Empire, must defy her sept’s law, her family, and her pack to uncover the root of the rotten vine that chokes her beloved caern.

Time is running out for the historic city — and the entire Southern Protectorate.

Independent developers, n-Space and Digital Extremes, announced today that their upcoming Sword Coast Legends™, a party-based RPG set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast, will be released simultaneously on Steam for Windows PC, Mac and Linux operating systems in Q3 2015.

“For far too long, passionate and dedicated Mac and Linux RPG gamers have been left out in the cold, forced to watch from the sidelines as the industry focused efforts on just a select few platforms. That ends today,” said Dan Tudge, President of n-Space and Director for Sword Coast Legends. “With Sword Coast Legends, we are dedicated to delivering exactly the sort of classic, D&D, RPG gaming experience fans on every platform have been clamoring for. More importantly, we’re committed to providing the community with the largest possible pool of adventurers and prospective Dungeon Masters by ensuring that all gamers can play together regardless of which operating system they use.”

When Liz Drake’s best friend vanishes, nothing can stop her nightmares. Driven by the certainty he needs her help, she crosses a continent to search for him. She finds Blake comatose in a Vancouver hospital, victim of a mysterious accident that claimed his lover’s life – in her dreams he drowns.

Blake’s new circle of artists and mystics draws her in, but all of them are lying or keeping dangerous secrets. Soon nightmare creatures stalk the waking city, and Liz can’t fight a dream from the daylight world: to rescue Blake she must brave the darkest depths of the Dreamlands.

Even the attempt could kill her, or leave her mind trapped or broken. And if she succeeds, she must face the monstrous Yellow King, whose slave Blake is on the verge of becoming forever.

Something dark sleeps deep in the ocean, emanating a power darker and more destructive than anything imaginable. And there are those that would wish to wake it…

From Fantasy Flight Games comes a gripping tale of mystery, suspense, and horror! Set in the popular world of the Arkham Horror board game, Ghouls of the Miskatonic is the first book of The Dark Waters Trilogy. Following the mysterious deaths of several young ladies, a wide cast of familiar faces from the Arkham Horror board game begin an exciting and terrifying new investigation.

From the pen of New York Times Bestselling author Graham McNeill, Ghouls of the Miskatonic begins a thrilling story in the renowned setting created by H.P. Lovecraft. Fans of games and literature alike will be immersed in the frightening secrets that lie beneath The Dark Waters.

Today on Fish Fool’s, Onyx Path Publishing is thrilled to announce an exciting change. Inspired by the success of the Dark Eras Kickstarter, the company has decided to overhaul every classic and new World of Darkness game in their catalog and will transport the entire line back to the nineteenth century, during the height of […]

In the neglected sector of Mega-City One known as The Spit, tensions are reaching boiling point amongst the citizens as the shiny new mega-block Oemling Tower is being constructed for those that can afford to live in it.

As the Judges face running battles with rioters, the underground movement known as Uprise stokes the flames of dissent…

Can’t get enough spooks, spirits, and specters? Now you’ll never have to go a day without your ghoulish fix.

This ghastly collection features some of the scariest stories of murder, revenge, and suicide ever told, and the spirits that haunt their resting place for all time. As a truly unique convention, each story directly relates to the specific day on which it’s found.

It has been six hundred years since Imoshen the First, Causare of the T’En, brought her beleaguered people across the seas to Fair Isle. The magical folk mixed with the natives, bringing culture and sophistication, and made the island one of the wealthiest, most powerful nations in the known world.

In one night, all is lost. Imoshen, namesake of the first Empress, is the last pure-blooded T’En woman, left behind when her kinfolk went to die in defence of their homeland. The savage Ghebites, barbarians from the warm north, have conquered Fair Isle, and their general, Tulkhan, claims her as his right of conquest.

Proud and fierce, trained in arts of war and possessed of extraordinary healing gifts, Imoshen must choose to submit to the barbarian soldier and save her people’s heritage… or to die in a futile gesture of defiance.

Midwinter Gaming Convention is a 4 day convention held each January in Milwaukee, WI. Started in January of 2000, this event was founded on a Classic World of Darkness Live Action Role Playing game (LARP), and over the years grew to become a full gaming convention offering everything from Tabletop RPG’s, CCG’s, Miniatures, LARPs and of course, Board Games.

At this point in we have decided to create and curate our own Board Game Library. In this way we can be fully assured that the services offered our Board Game guests are everything we expect to offer as a convention. We can maintain consistency and continue to grow toward a future of improving and expanding our Board Game track.

Apex Publications is pleased to announce the addition of a new anthology to its 2015 release schedule. Upside Down: Inverted Tropes in Storytelling is an anthology of short stories and poems that will highlight the long-standing tradition of writers who identify tropes in science fiction, fantasy, and horror and twist them into something new and interesting.

On Wednesday, February 4th Onyx Path Publishing will be hosting a Twitter chat for fans to discuss the World of Darkness: Dark Eras supplement that is currently funding at Kickstarter.com. Starting at 8:00 p.m. EST, tune in to the #DarkEras hashtag and connect with the writers and developers who worked on this book. You can […]

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