Brother Pike has reviewed the ritual and will now properly remove the Gift of N'Zoth for Alliance players that complete “His Eye Upon You”.

Nailok has consulted Akunda and should now properly remove the Gift of N'Zoth for Horde players who complete “His Eye Upon You”.

Players who previously completed “His Eye Upon You” should properly be cleansed of their previous Old God corruption.

Blue Posts

Originally Posted by Blizzard Entertainment

Essences Feedback - Multiple Role Essences
These issues with Memory of Lucid Dreams’ minor effect should be resolved in the next PTR build for Protection Paladin. Thanks for the bug report! (Blue Tracker / Official Forums)

The next PTR build will have a change for both Brewmaster Monks and Guardian Druids with the Major power on Vision of Perfection.
Brewmaster Monks have had the Major effect changed to activate Invoke Niuzao, the Black Ox, when it procs. It will summon it for 25/35% (rank1/rank2) of the talent’s duration.

Guardian Druids have had the Major effect changed to activate Incarnation: Guardian of Ursoc for 25/35% of the talent’s duration when it procs.
The Minor/passive effect is unchanged for both specs, it will still provide cooldown reduction to Fortifying Brew or Survival Instincts.
This should help the Essence feel a bit more noticeable and meaningful when it activates. Try it out in the next PTR build. (Blue Tracker / Official Forums)

Starting on the afternoon of May 24, we will be enabling the PvP Honor System and the Warsong Gulch Battleground in the WoW Classic Beta realms. Beta players are invited to queue for Warsong Gulch from 12:00 p.m. PDT to 4:00 p.m. PDT on Saturday, May 25 and Sunday, May 26 as we try to spin up as many instances of the battleground as possible. While we’re targeting that timeframe to help capture data, players who are logged into the beta will be able to queue for Warsong Gulch at the Warsong Gulch battlemaster in capital cities at any time throughout the weekend.

As a reminder, queuing for Warsong Gulch requires your character to be level 10 or higher.

We have a few known issues related to Warsong Gulch:

The Battleground Scoreboard does not currently display Flag Captures and Flag Return statistics.

The Battleground Scoreboard stat numbers are misaligned with player names.

Have fun racking up those HKs and don’t forget to submit any bugs or issues that you encounter using the in-game bug reporter.

We have just wrapped up the first stress test for WoW Classic and while we understand the concerns that a number of you have mentioned, it helped us in many ways. Testing the login process is certainly an aspect that is very important for us to explore and we did gather some valuable data yesterday, so we appreciate everybody who logged in or even attempted to do so during the testing window – you have helped us prepare WoW Classic for release.

That said, because of some of the issues that were encountered, we were not able to test other aspects that we’d planned for. As a result, we will be doing another stress test on Wednesday, May 29 from 2-4pm PDT. The stress test realm will become available at 2pm PDT and the level cap will be increased to 10. For access, we will be including everybody who was invited to the test on May 22. Similar to last time, the stress test realm will continue to be available until 4pm PDT on Thursday, May 30 so there is additional time to check out the starting experiences.

Please keep in mind that while more issues could impact the play experience, it is very important to perform these tests so we can learn about and fix as many of them as possible before the release on August 27. We thank you for your continued support and we’ll see you back on the WoW Classic stress test realm very soon.

Hogger also sends his regards…

Druid Forced Choice on Essences

Originally Posted by Blizzard
(Blue Tracker / Official Forums)

The chosen abilities in PTR data are not final. In particular, the ones that would clearly be overpowered or problematic in PvE (such as Leader of the Pack) are generally cases where the final decision of which PvP Talent to give hasn’t yet been made.

The primary goal of Conflict and Strife is to provide an interesting choice in PvP by allowing access to an extra PvP Talent. It’s not necessarily going to be a strong option for PvE. The acquisition of this Essence is via PvP, and is totally optional for PvE-focused players. While there may be interesting PvE uses for some of the choices, it is not expected to be a strong competitor on usual PvE criteria (like total throughput) on every spec.

Consolidated Essences Feedback Threads

Originally Posted by Blizzard
(Blue Tracker / Official Forums)

Over in the Items & Classes forum, we’ve opened four new threads for focused feedback on Essences. As you consider your experience with a particular Essence in the Rise of Aszhara PTR, please tell us what you think in the appropriate thread:

Patch 8.2 PTR - Conflict and Strife PvP Talent Essence
The latest PTR update added a new essence, Conflict and Strife, to the repertoire of options currently in the patch. However, this one is a little more interesting as its major slot allows a specific predetermined talent from your spec's PvP talent pool to be used in PvE content at all times. Here is a list of what each class and spec gets from this trait.

Originally Posted by Blizzard
(Blue Tracker / Official Forums)

It’s important to know – this is a preliminary look at this Essence. We’ll have changes to it in future PTR builds.

At this time, not all choices have been replaced or modified as needed to be acceptable in PvE.

Chill Streak - Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards.

Unholy

Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing received.

Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec.

Arcane Empowerment - Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion.

Fire

Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec.

Frost

Concentrated Coolness - Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves.

Premonition - Heals nearby targets within 20 yards for [ 75% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec.

Holy

Rapid Mending - Prayer of Mending is now instant cast, and its jump range is increased by 10 yards.

Lightning Lasso - Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling.

Enhancement

Ride the Lightning - If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing [ 50% of Spell Power ] Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing [ 50% of Spell Power ] Nature damage.

Restoration

Ancestral Gift - You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace.

Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec.

Fury

Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect.