In preparation for the impending release of the game's Nuka-World DLC, Bethesda Softworks has released a version 1.7 patch for Fallout 4 across all available platforms, which includes a few small features and an assortment of fixes across the game and its modding capabilities. The notes:

NEW FEATURES

• Support for Nuka-World • New store art type for Workshop settlements • Ability to delete Add Ons without doing a full uninstall (PS4)

FIXES

• General optimization and stability improvements • Jun and Marcy Long are no longer essential after completing "Sanctuary" • Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood • Improvements to accuracy and control with picking up and placing objects (not Workshop mode) • Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions) • Fixed issue with companions unequipping clothing when fast traveling with player • Fixed an issue with player animations not loading properly after reloading a saved game • Fixed issue where certain dog armors would not equip properly on Dogmeat • Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly • Fixed infinite load that would occasionally occur while logging off while downloading a mod • Fixed a crash related to investing in a store while trading • Fixed issue where "Quartermastery" would send player to erroneous locations • Fixed performance issues related to dropping certain weapons • Fixed issue where melee weapon would not properly after dying and reloading the save • Fixed a rare issue where Sturges and Mama Murphy would stop moving • Fixed snapping issue with Surgery Center in Workshop mode • Fixed an issue with falling through moving platforms when pausing the game • Fixed rare performance issue when equipping certain items in Pip-Boy

MODS FIXES (PC and Xbox One only)

• Fixed issue where Mods images would stop displayed while scrolling through Mods menu • Disable All Mods now works properly when offline • NPCs that are changed in a Mod will update changes like hairstyles properly • Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated • Fixed issue where sneaking would turn player invisible while running with Mods • Localization strings moved to Interface archive • Minor UI improvements to Mods menu and Mods Detail menus