since the last patch in For Honor which removed the "timesnap" feature it is impossible on Peacekeeper to Soft-Feint a Heavy into a Guardbreak when in a chained attack sequence like Light-Heavy Soft-Feint into GB or Light-Light-Heavy Soft-Feint into GB.

The only way it works now is with a Heavy startup Soft-Feint into GB.

Since this is not mentioned in the 1.09 or later Patchnotes nor in the "Known Issues" Forum section, but it was introduced with the removal of timesnap, I guess it is a bug. Please fix.

My name is "XXXXX" from Ubisoft Customer Support, thank you for contacting us.

Thank you for reporting this bug, I have now tested this myself and can confirm you are correct, the PK seems to not be able to cancel directly into guardbreak from a heavy, but only if it's a chained heavy. It still seems to be working for normal heavy startups as you mentioned.

If you can get any footage of this along with my testing I can send this over to our dedicated team for investigation and eventual resolution.

If you need help with anything else, don't hesitate to contact me.

They can reproduce it, but still need footage? Some things I will never understand...

I requested footage from yourself simply to have more evidence to provide, but at this point I've already tested the bug on all platforms and no further evidence is required. The bug has already been reported directly to the For Honor team, and is already being looked into.

this is a bug? I thought they simply just didn't allow it during chains. hopefully that gets fixed. it really does hurt her offense to not have it.
and post PTR 2 changes she'll need it since most of her damage comes from bleed and parries will no longer get her GB for bleed.

I am a PK Main and I could soft-feint any heavy on startup (no matter if in a chain or not) into a Guardbreak before the Timesnap feature was removed. In the early days I met a good PK player who teached me this "tech". So yes, it is a bug and not intended.

Actually it hurts PK alot when you fight higher skilled opponents. There are 0 mindgames possible when you are in a chain. You can only stop after the 2. Light, feint the heavy or let it go through. That's it. And almost nobody falls for the heavy soft-feint GB combo when it is not in a chain...