This is the kind of professional show-reel that I would like to achieve. The facial movements are realistic and the UI seems easy and instinctive to use. I would be very interested to find out how the rig is made in order to create such a realistic character.

The first week of classes underlined the importance of asking a lot of questions out ourselves.

What do I want to do after university?

What interests me?

What do I want to know and learn about next?

…

I spent the days since thinking about all of these questions and building a whole new list of questions that I want to be answered.

So far I have decided the following;

I want to be a Technical Artist

I am interested in all aspects of 3D rigging

I want to learn more about;

VFX techniques

Facial rig setup

Maya muscle

Python and MEL scripting

Asset rigging

Procedural Animation

Hair dynamics

I plan on researching the topics listed above and then see where I fall down the rabbit hole. Once I start getting deep into a specific topic, I will probably have found the subject area for my dissertation.