So, the next game i did to practice a bit was this flappy bird clone. Okay okay, it's not the best original design ever, but my objective in this one was to do a polished game (not an original one) so thats the reason it's a simple game with cloned mechanics.
Also, I have practiced to do some pixelart sprites and tilemaps, because it's one of the things I do worse (but it has been a great experience!).

At the end, I wanted so bad to finish this game so I rushed a LOT of things, like the user interface code, SFX, UI design, etc... but hey, it's finally finished.

I would have liked to add particles or new mechanics, like a experience/lvl system, achievements system, points/shop exchange system (skins, etc...) but i told myself to finish this on today sunday and not pushing away that deadline.

The game features the core gameplay (heh), a cute intro, title menu, settings menu (here you can configure the "procedural" aspect of the game as well as enable/disable the music, sfx or reset the savegame.