The development blog of the Indie game, Malevolence: The Sword of Ahkranox.

Please note that all screen shots displayed in this blog are works in progress and in no way represent the appearance of the final game. Check out the main site here.

Be sure to follow us everywhere with these links!

Tuesday, November 2, 2010

All over again

Once again I find myself frustrated with the Dungeon Generation Algorithm. I've actually been playing a lot of Minecraft lately and I have to say that I'm totally awestruck by it's developer, Notch, and his ability to create such stunning procedural landscapes. He's ALMOST done what I was planning to do with MSoA, but not quite.Regardless, I've been analyzing how his algorithm works and it has highlighted to me just how much more efficient the MSoA algorithm could be, and so I'm re-writing it from scratch again lolThe new system is much more streamlined, and should be much easier to debug as well as be error-free, so hopefully no more staircase bugs.Anyway, I hope you don't hate me too much for the delays. In the meantime I've been getting some AMAZING concept art from Rachel over at Ordinary Obscurity, so I'll post some more of it when she sends the next batch!