BTW...it says on the readme file that it is supposed to work with Pika's viaduct as long as, you load it before to combo set.

Actually it says only if Purno's bridges are not selected as a parameter.Basicly if European set is active and Purno's bridges isn't picked.

~ Lakie

Well, nowhere on file its explicit that that is the case.

This is the text on the readme:

"- With the European Roadset selected PikkaBird's stone bridge will automatically be loaded if you place pb_viaduct.grf above combroadw.grf in newgrfw.cfg. If you also switch RobC's cantilever replacement bridge on, it will just work fine with PikkaBird's stone bridge."

I was wondering, is it possible to create freeways, kind of oneway traffic with excentric routes for the vehicles (thus the vehicles do not drive just right and left of the center line, but from a line out of the center.

I was wondering, is it possible to create freeways, kind of oneway traffic with excentric routes for the vehicles (thus the vehicles do not drive just right and left of the center line, but from a line out of the center.

Yes, it is possible with one way roads , but it has some limitations: only straight freeways are possible and this won't work on sloped tiles. Also the sprite sorting doesn't work properly

I have made a grf file with your sprites. Can I have your permission to release it?

Attachments:

File comment: As you can see the bus is cut half, because of the sprite sorting problems.freeway.png [ 20.71 KiB | Viewed 7188 times ]

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I was toying around with the set, and found that the 'Tubular Steel' bridge is broken as well as the 'Steel Cantilever' one.

Attached is a screenshot.

Attachments:

bridges.png [ 58.58 KiB | Viewed 7063 times ]

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Last edited by Darkvater on Sun Apr 16, 2006 7:01 am, edited 1 time in total.

Can you tell me what grf's you had loaded beside the roadset, DarkVater? I had some glitches with the tubular bridge too but strangely not all the time. I never noticed the glitch with one of Purno's bridges. I'll have to look into it.

Can you tell me what grf's you had loaded beside the roadset, DarkVater? I had some glitches with the tubular bridge too but strangely not all the time. I never noticed the glitch with one of Purno's bridges. I'll have to look into it.

I coded support for combroadw into OpenTTD (almost, needs parameter support as well), and had the same tubular-bridge glitch there. In TTDPatch I had no other gfx loaded either.

I think the sprite-data for the tubular bridge is wrong as, especially the pillars part. Also got another question: in the set around sprites 620-681 there are 2 great bridges with what seems US-roads. How do I get those?

Looking into the pillars problem showing through it seems to be something with a bounding box.

Great set btw .

Edit:

Yes, confirmed, if you don't draw pillars the tubular bridge (in the Y-direction) is ok. The X-direction seems to be fine.

_________________TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."

You should get the American roadset bridges by only using Purno's bridgeset and the US roadset. I think Lakie coded it correctly to work like that. I'll ask Lakie to look into the pillar problem with the tubular bridges. Thanks for thinking along, DarkVater .

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