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Godus lead designer says the team won't be able to deliver on every Kickstarter promise

Veteran game designer Peter Molyneux and his studio 22 Cans promised a lot with their Kickstarter campaign for god sim Godus back in 2012, but almost three years on the game's still in a bit of a state.

Back in January the game's new lead designer Konrad "FuriousMoo" Naszynski posted the following on the game's forum; “To be brutally candid and realistic I simply can't see us delivering all the features promised on the Kickstarter page.”

Which is not what fans want to hear. In a follow-up post last week Naszynski claimed that he was “starting to feel cautiously optimistic”, though he pointed out that a focus on the mobile versions was an unfortunate necessity, as without the revenue generation from that platform the project was sort of dead in the water.

Molyneux is apparently now working on another project, which leaves poor Naszynski, who as far as you can tell seems like he's trying to be honest and up-front with the community, and his team to finish a clunky and directionless project with only the initial Kickstarter pitch to guide them. The guy's a relatively new member of the 22 Cans team, and it seems like he's been saddled with the responsibility for the entire project, and the ire of understandably frustrated fans.

For now, Naszynski says the team is “slowly producing a plan for the year”, and will reveal more in the next few weeks. Godus, meanwhile, still sits on Steam Early Access with an increasingly colourful and negative array of user reviews.

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JoeD

Wintermist

They didn't start out with a full developer team though, nor did they start out with all that money. It snowballed.
However, not sure if you've been up to date with the news but you can actually both fly ships and run around shoot guns in a smaller universe they're using as a platform to add on to and develop technologies on. This is just part two of the game though, part one we can't even see yet because that's the single player game (Squadron 42). Squadron 42 is supposed to come out first so naturally most focus lies there.
I spent money on this game so I would say I'm probably more wary and view it more critically than you, having spent none. In my book all is still in order with this game.

As Df

The problem with some game devs is that they want to make money not the games. And sometimes they fail at both. Have you read the article how devs of Ant Simulator spent kickstarter funds on strippers?