We are chugging away at our prototype, which is set to be done by mid-december. Movement has been a challenge, particularly figuring out how we want to handle physics in this game. What we have right now actually looks very clean and is going in the right track... it is incredible to see this experiment actually starting to work. We have a level layout designed on paper, which is good to have early because of the tedious nature of building game areas right now. However, the hard work has certainly paid off, because the feel of the game is already very convincing, even with very temp assets and unfinished controls.