“The result is very simple: gamers invest money in publishers having no interest in innovation – they encourage them to keep making the same game every Christmas, and everybody’s happy. If you’re interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation.”

“The main challenge that games face is the fact they’re based on repetitive mechanics: the main character only has access to a limited set of actions – shooting, jumping, running, crouching and so on. It’s almost impossible to tell a decent story with a hero that can only run and shoot. In order to tell a story, we need to redefine what interacting means and to invent new ways of playing. This is definitely something very challenging, but also very exciting."

"Ni no Kuni: Queen of the Holy White Ash’s (Wrath of the white Which) story will start out the same as the Nintendo DS version’s, but will be told differently after the halfway point. Hino says Queen of the Holy White Ash’s story will continue after the DS version’s, and that the game will also have post-release downloadable content."

From the post above: "Ni no Kuni: Queen of the Holy White Ash’s (Wrath of the white Which) story will start out the same as the Nintendo DS version’s, but will be told differently after the halfway point. Hino says Queen of the Holy White Ash’s story will continue after the DS version’s, and that the game will also have post-release downloadable content"

You can't call that an exclusive IP. Sony doesn't have any rights to it. Admit you're wrong and quit being a dildo.