Appearances

Strategy

Son of Mothrakk generally stays a fair distance away from his target, and eventually swoops down for attacks. He does dive in close for a swoop attack, but can also bomb the ground with jets of flame.

Notes

Most of Son of Mothrakk's drops are similar to Bloodwing's.

If Phaselock is used above a certain area behind the wall, Son of Mothrakk will fall down the side of the wall and a large rock, making him untargetable and stuck. His AI is perfectly capable of flying up but gets confused on which enemy to attack, as there are stalkers he would attack if he got too close to them.

If Phaselock is used on Son of Mothrakk when he is above the arena, there is a chance that he will drop directly to the ground after the Phaselock ends. When killed, there is a large chance of the loot flying over the wall making it impossible to reach.

Son of Mothrakk has a marginally increased chance to drop the Skullmasher.

Son of Mothrakk can be difficult to farm because his loot often falls through the floor after landing, making it impossible to obtain. It also may take an excessively long time to run through the Wildlife Preserve to reach him, compared to other commonly farmed bosses.

Long runs can be curbed by either owning the Natural Selection Annex or by obtaining the mission sequence from a player who owns it (without completing the sequence).