Tag: AI in UE4

In one of our previous post, we went through the procedure where we made our player character to move over a defined path created using Spline. Now some of you must be wondering about to make an AI Bot character and move AI Character on a defined path. So in this post we will be going through the steps to achieve this.

We will be following a slightly different approach here to make our AI Bot character to move over a defined path. Unlike moving character on Spline path , here we will be setting up a path by using nodes which will act as our Bots’ targets to move to. So lets start to make our Bot character to do a simple Patrol functionality over a specified path.

From this post onward, before starting with the tutorial, I will introduce you with some important functions and terms of Unreal Engine 4 that we will be using in the tutorials. They will be very helpful to you in making future projects in Unreal Engine 4. So try to remember their functionalities so that you can use them appropriately whenever required. You can also make notes for future references. Continue reading Move AI character on a defined path (AI Character simple Patrol)