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darrenkitlor's Toril Map - Forgotten Realms

Hello everyone! I'm a long-time lurker but I wanted to share a massive map I'm working on.

Project Summary

It's a 16000x9000 pixel map of Toril (the world upon which the Forgotten Realms exist). I'm a huge D&D buff - so I wanted to get the entirety of the game world looking nice for a wall-mount poster.

Right now, I've got most of the landmass, rivers, and beachhead figured out for all of Toril. I just need to hunker down and bring 60% up to 100% (and also remove artifacts that cause irregular shorelines)

That's the hard part. It's a fine line and I don't want to post many textured screens till I get it just right.

Wow, that is massive. At least I'm pretty sure my computer would chug out on me. It's funny because it's not a bad setup, few years old but built for pretty hardcore games....and now I realize how much MORE I need for doing the real stuff, creation.

Anyway, looking forward to seeing how this comes out. I played some of those games myself so it's nice to see the maps again. Keep it up!

When its over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking. -John Wooden

The world map appears to be a vertically-cropped image based on the globe data in the Forgotten Realms Interactive Atlas. If so, there are some systematic distortions in the uppermost and lowermost areas of those maps. The Plate Caree projection puts some serious distortions of its own on top of that. Just an observation.

Yes, I used the 2.0 edition Interactive Atlas as a base and am upscaling. Many details, however, are being added from the 3.0 edition Faerun map (by far the most beautiful of FR maps).

I've considering trying to warp the layer to projection that doesn't distort polar regions. There's a chance people might not recognize it as much though.

Tough dilemma.

I've spent the better part of the day removing artifacts (since I use layer blending for shoreline effects - I have to remove rogue pixels) and drawing the rives. I'm close to completing roughly 75% of the rivers. I have to go back and decide if I want to "add-in" rivers to "terra Incognita" sections of the map.

Getting Closer...

Big Update:

While I haven't finalized the colors or the political map data, this is the closest to a good map I've felt (this is only a 12% zoom - the full scale is actually 16000x9000 pixels or a staggering 144 MP)

You're absolutely right! The most recent one has the k and h flipped. I'm reorganizing the layer grouping now to make it easier to track. I have maybe 1/10th of the labels I'll want and am trying to ensure all the fan-favorites are there.

Thank you very much!

(haven't added the ū yet - I need to do it by hand as the font I use doesn't include that character)

Hopefully, as I get more done, I can spend more time fine-tooth combing to ensure the great details of the realms are kept in-tact.

On the plus side, I've noticed a couple continuity errors between maps (especially after finding all the original Oriental (Kara-Tur), Hordelands, Al-Qadim, Maztica, and Zakhara maps). I'm combining those to ensure each continent is particularly detailed and refined.

Thank again thought for catching my misspelling! I'll strive to do better now!

Keep us posted on your progress, I like what I'm seeing. I know I've spent way too many geeky hours pouring over the 3rd edition Faerūn poster map, so I'm definitely interested to see the final world map.

Keep us posted on your progress, I like what I'm seeing. I know I've spent way too many geeky hours pouring over the 3rd edition Faerūn poster map, so I'm definitely interested to see the final world map.

Faerūn in 3rd Edition was represented very, very well. I almost went the hand-drawn land feature route because of it.
Does anyone have an idea if later Realms lore uncovered what the other continents were named?