Well, I just installed Utawarerumono from scratch on a Vista Ultimate 32-bit machine Ran 1.1 english patch, inserted the UtaDVD disc. After that was done, inserted the PS2 disc and copied the UTSOUND.SFS file to my Utawarerumono directory...
Copied over the voice patch files, and then ran utaware-voice.exe.

I played without skipping past the feast scene, and until about where they had been in the fields. I didn't have any errors and all the voices seemed to play...
Are you running on a Japanese or English language machine? I was running in (US) english. [under regional options]

I guess you probably have to wait to see what krfsm says. Only thing I can think to try would be reinstalling or at least recopying the UTSOUND.SFS file again.

If that doesn't work, I'll have to figure out a good way to check what's wrong with it... you could try compressing UTSOUND.SFS (with WinZip, WinRAR, Windows built-in "zip folder" thing, whatever) and posting what program and settings you used and how large the resulting archive became.

Well, having looked at the utaware_voice DLL under a hex editor, I already saw the message that checks for filesize (well, that's the case in v.1 anyways, I've yet to upgrade). As such, the expectation for the file should be this (I think):

UTSOUND.SFS E1EE4EFD 1.18 GB (1,272,057,856 bytes)

Of course, that's without applying the fsutil thing. )

Could a few other folks verify the filesize and CRC checksum value on their versions of UTSOUND.SFS? Maybe what you got, Azurel, is a different version of the soundfile? /

I verify the CRC and size allocated for the fsutil one...
But, I got the same CRC for the non-fsutil one too... that's strange.

I copied it off of disc, made a copy of the file [so I had two...] ran the fsutil commands on one of the copies, then checked the other copy, and even though their sizes allocated were different, both CRCs are 1be65033 for me.
Was using winrar to check the CRC...

That sounds rather weird, X-calibar. But I don't know how wise it is to use WinRAR to do CRC checking... I know it ~has~ a CRC check internally (cuz it's part of the integrity test for the RAR archive), but if I understand the fsutil program, it changes properties of the file as seen by the underlying file system. If you're testing the CRC by doing something like compressing the file, you're not gonna see it.

Probably for a truer check, run the checksum tests via a utility like FSUM or something. Some utility whose sole purpose for existing is to generate checksums.

I can verify all the properties for the non-FSUTIL-applied version of the UTSOUND.SFS file. )

Actually, compressing it *does* tell something useful: my file, compressed in the same way, gets down to 945 MB. That Azurel's file gets 230 MB smaller means it is significantly easier to compress - I'd guess because large parts of the contents are missing. This, combined with the fact that *some* voices work and the file is the correct size, makes me think this is not a different source file. The copying from the DVD has failed in some bizarre manner and replaced important parts of the file with zeroes.

The easiest way to check if this is right would be to open the file up in a hex editor (the one built into VirtualDub handles huge files well) and scroll through the entire file quickly. Most likely, around a quarter of the file will be completely empty.

(just to clarify: if you ran the fsutil commands, a large part of the file near the beginning should be empty.)

@Azurel
Where did you buy your copy from? Can you post a link? Maybe that will tell us something about it.

Only advice I have to offer...
Try installing it from scratch on another computer to see if it works elsewhere.
oh and the disc is clean/undamaged and unscratched right? [don't think that could be a problem but...]

Well, I've certainly got a bug (or me simply missing the obvious)... everything is where I think it's supposed to be and after clicking the utaware-voice.exe, nothing happens. That is, it shows up in 'processes', but there's no game actually playing.

Edit: Also, thank you very much for the patch, though I'll need to get it working.

Run Process Monitor, try to start utaware-voice.exe, then post the log from Process Monitor here.

If utaware-voice.exe stays running without doing anything, run Process Explorer, right-click utaware-voice.exe and choose Properties, then choose the Threads tab. For all threads listed (hopefully only one), click on it then click Stack. Post the contents of the stack. Do the same for utaware-dvd.exe if it is running.

Run Process Monitor, try to start utaware-voice.exe, then post the log from Process Monitor here.

If utaware-voice.exe stays running without doing anything, run Process Explorer, right-click utaware-voice.exe and choose Properties, then choose the Threads tab. For all threads listed (hopefully only one), click on it then click Stack. Post the contents of the stack. Do the same for utaware-dvd.exe if it is running.

Well, I'm running XP 64 bit edition... and here are the results:

Process Explorer:

Running utaware-voice.exe results in utaware-dvd.exe running instead. Although, as I said, it does not run the actual game, but merely adds the process. Clicking on the actual utaware-dvd.exe successfully runs the game, but obviously without the voices. So here's the stack for utaware-dvd.exe that runs when I doubleclick utaware-voice.exe: