Fharhond Glacier - A Small Northern Island

Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.

Requires Patch 1.50 and PETS expansion

(Note: There have been some successful loads of the world even without pets by some testers of mine, but objects, plants, and rabbitholes are missing and need replacing by those people, and the files are completely unsupported for those without Pets. Also! You do NOT need to own Aurora Skies.)

People who are trying to unzip this and getting error messages about file corrupted/etc., or have never opened a multipart file before, PLEASE be sure you've gone over the multi-part-download instructions at http://www.modthesims.info/wiki.php...ulti-part_files - Most of the time these errors are because your extraction program is being fussy about how you rename files! These files are NOT corrupted, as evidenced by all the people who are having no problem with them! Also, if you're experiencing wonky game play, please be sure all your mods are up to date since so far every complaint has been traced to other mods broken with the 1.55 patch! Thank you!

Fharhond Glacier is only one feature of the island, but being one of the main features- the other being Fharhond Mountain- the entire island is generally known by the name. In the far north, just short of the arctic circle, it's an isolated little place, out of sight of the oil derricks and fishing fleets, home to a few hardy souls and a research station. It has almost more amenities than it needs- though people do come in from other, smaller islands, as well as perhaps those oil derricks, so the businesses manage to squeak along.

The island is windswept, and almost just tundra and rock, though some trees survive, and people have planted hardy ones around the town to help keep the ocean gales softened at least a little. Despite these harsh conditions, there is wildlife, and while other areas may have moose or bears that wander the downtown streets, Fahrhond has the ocassional wild horse trot past bemused townsfolk.

Residential Lots
20 total residential lots (11 prebuilt lots, including 3 starters for single Sims, others may work as starters for larger families). There is very little space to place other lots, other than small ones on the ice, without removing and rearranging current lots.

10x15 (1)

15x15 (1)

10x25 (1)

20x20 (2)

25x35 (2)

60x30 (1)

30x45 (1)

Community Lots

All community rabbitholes from basegame and pets are placed

Art Gallery

Library

Gym

Pool

Beach

Big Park

Fishing Hole

Graveyard

Map Size: Small

Routing
The steep cliffs and most of the mountain, as well as the taller glacier bits are unrouteable. I tried to make most of the flatter, or gentler sloped parts routed for Sims as seemed logical- there are a couple of hidden little trails and valleys that Sims can route to on the mountain as well.

Spawners**spawners listed here are ones OUTSIDE of lots)

11 Layers

17 Textures

8+ per chunk

7 seed spawners basegame & pets

14 Insect spawners basegame & pets â€“ 3 spawners from LN as extra for those with it- These cause NO problems for people without LN, they just do not spawn.

27 gem, metal, and meteor spawners from basegame

9 gem & metal from later EP's as bonus for people with them, these cause NO problems for people without those EP's, they just do not spawn.

16 small pet spawners, mostly bird & rodent

29 fish spawners

13 water designators

Credits:
Huge thank yous to everyone on the MTS CAW forums, especially SimSample and Atavera for helping sort out how exactly CAW works and how to unlock its potential, and sharing this information

And all the folks in the MTS Create channel for their constant support and feedback, especially PharoahHound this time around, for getting me to FINALLY do a world with a limited number of EP's so hopefully more people can have fun with it-- and Heaven and HugeLunatic who helped me get the thread figured out for posting. <3

Key: - File was updated after upload was posted

Filename - Tip: You can click the magnifying glass to see the archive contents

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.