You uploaded zip-archive contained separate scenarios, I have taken the liberty to put them all together in a campaign file for the player's convenience.
- Blacksmith Administrator

TKaniac

Posted on 05/23/14 @ 01:15 PM

Rating

1.6

Breakdown

Playability

3.0

Balance

2.0

Creativity

1.0

Map Design

1.0

Story/Instructions

1.0

Playability: 3
It was essentially a series of different assault scenarios. The campaign gave you too many supplies to make it really challenging; simply building men with your unlimited resources will eventually win the day.

Balance: 2
Anybody could figure out how to win. Plus, some of the scenarios- namely The Betrayal- are so simple and short, they could have been made into cut-scenes.

Creativity: 1
It is a simple set of battle scenarios with no real innovations or neat tricks. Also, while you seem to understand the use of triggers, I do not believe you used them enough to create an interesting campaign.

Map Design: 1
Pretty much you generated a large/giant grass 1 map and placed some huge forest or desert or snow and did no terrain mixing at all. Nor did you use gaia objects. Both really spruce up a scenario. While not as important in battle scenarios that are relatively quick, there is only so much grass 1 a player can look at.

Story/Instructions: 1
I saw a tiny bit of story here, but not enough to merit any points. Longer cut-scenes or dialogues between characters can really add depth to the characters and make the player care about them. You also never explained why Camler had to carry out the attacks, just that he did. Nor did you explain the times between levels, the disappearance of Camler for a few levels, or the big deal about the Silver Knights.

Additional Comments:
I presume this is your first campaign? While I have not released them on here, I made many campaigns similar to yours when I first started designing. Just keep at it and ask for advice, and soon you will be designing high-level scenarios like the pros. Another helpful tip is to make a project thread, so that people can give you their opinions at various stages in the project to refine your campaign.

[Edited on 05/28/14 @ 08:52 AM]

Rageofempires

Posted on 05/28/14 @ 07:43 PM

Rating

1.4

Breakdown

Playability

2.0

Balance

1.0

Creativity

1.0

Map Design

1.0

Story/Instructions

2.0

Playability: 2
The playability was given a 2 because it wasn't fun to play, and was so easy, I could "close my eyes" and still win the game. Make the game more fun with a longer storyline.

Balance: 1
You had troops with 450 hitpoints, 20 attack, and a priest with 9060 hitpoints, and I really think you made Camler too overpowered. I'd like you to redo this, if you may, because it's simply too easy, all you have to do is click a button, then the next thing you know, you kill a man.

Creativity: 1
Wasn't showing any creativity whatsoever except for the names, which gave you a star, and all I really have to say is, make this more than a battle and cutscenes, so that it would be worthwhile playing the game, and more people would enjoy it.

Map Design: 1
The map is just a mixture of grass 1 and ice. Some trees, some gates, but no deer and javelina, and all the other eye candy that normally would help this topic get higher than a star.

Story/Instructions: 2
You might have given some background on the story, but not enough for more than a 2 star. The second a villager pops up and I say who the hell is this, she becomes a main character, and what do the silver knightress do? Flirt with the silver knight? Bro, you really need some redesigning here. Make the cutscenes longer, add some eyecandy, more dialogue, more understanding, and then, you got a 5 right there.

Additional Comments:
First submission or not, it still needs a lot of work. I'm excited to see what you come up with next, but make sure you read the reviews to give you a taste of what you need to add, or modify to give the player an enhanced gameplay. Good luck!

Brendan BomanFile Author

Posted on 06/30/14 @ 11:32 PM

TO: TKaniac
I'm sorry. I am still new with campaigns. Even I somehow felt it is a boring campaign. But I thought people wouldn't mind because I gave this campiagn to a few people for feedback and they say it is quite good compare to what I made about 2 years ago. I am not really good at making maps as what my 'feedbacker' said. And I think that the Gaia part is influenced with the way I play. I do not collect resources but ask my allies to give me their spare ones. I love to make cutscenes like the 2nd and last part. But it is hard. Thanks to Mr. Danish 177, I could make one easier. ABout the story, I am not really a good story writer so it is hard for me to write one. I write only the basic plot. I forgot to write what happened to Camler when I made this and I had made lots and lots of campaigns already like Tales of Rextonville, or King Damha's Treasure. Both have no triggers because I did not know that triggers are for that.
P.S. What's a project thread?

Brendan BomanFile Author

Posted on 06/30/14 @ 11:45 PM

TO: Rageofempires
I forgot to change the hitpoints/attack after testing their strength. I will redo this as soon as possible. What do you mean by battles and cutscenes? And about the map, I need some help. For example I give the campaign to a friend and he/she will make the map for me. The random villager that pops out so suddenly is just a graduated student. I sometimes overuse triggers. Silver Knightress are strong units. I somehow made them because the AOE Joan of Arc is a beautiful artwork. What's an eyecandy? Is it rocks, shipwreck and those kind of stuff? Maybe you will enjoy my coming campaign. Thanks for your review!