Manu Evans talks about his experience using D. Post-mortem on experiments integrating D with a typical C/C++ game engine as an extension language for use processing game logic. Topics covered include dynamic C/C++ linkage, memory management, patterns for usage as an extension of existing C/C++ code, issues encountered, and other hairy details.

I really think gamedev's owe it to themselves to take a look into D, see what's possible with modern compiled languages. D could certainly be used on games consoles with only a little work on the runtime, and the active and helpful community would surely assist.