Rise of the Warlock King

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h2. General Information
The following Classes, or Roles as they are called in _True 20_, have all been based on the standard D&D Classes (as found in the _Players’ Handbook_). These are: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, …

Clerics channel divine magic from one, or all, of the [[Old Gods]]. They are the religious leaders of the followers of the Old Gods.
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_Return to [[Combat Adept | Combat Adept]]._
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h2. Old Cleric Role
*Skill Progression:* 4 + Int
*Feat …

The druid channels the raw magic of nature. They are guardians and protectors of the world's natural places.
[[Gnome Player Character Backgrounds | Gladewarden gnomes]] often become druids.
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_Return to [[Combat Adept]]._
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h2. Old Druid …

Pistons are mystics who manifest psionic power. Traditionally they have arisen from the [[Temple of the Mind]], although rumours exist of Psions who are not associated with that institution.
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_Return to [[Mystic Adept]]._
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h2. Old Psion …

The wizard channels arcane magic that he learns to control through extensively studying lore and theory. Books and studying are the hallmarks of a good wizard.
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_Return to [[Studious Adept]]._
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h2. Old Wizard Role
*Skill Progression:* 5 …

Bards channel arcane magic that they learn from living and experiencing life in all its glory. They find the easiest way to express this wild a free form of arcane magic is by playing or singing music. Most bards in the [[Empire of the Dwarves]] have …

The monk has trained their mind and body to a perfection not normally seen in mortals. They are capable of feats that many believe to be magical in nature, but are actually just the extreme pinnacle of natural ability.
Masters of unarmed combat and …

The rogue is the thief and the cut-purse, the spy and the smuggler. They can do just about anything they set their minds to, but they're likely to get themselves in trouble sooner or later.
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_Return to [[Mundane Expert]]._
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h2. Old Rogue …

The soulknife is someone who has learned to harness their inner psionic ability and displays it in their signature psychic weapon. Although traditionally associated with the [[Temple of the Mind]] (as are all psionic characters), rumours persist of a …

True spellthieves are born with a rare and magical gift: they are able to temporarily borrow the magical powers of others with a touch. They are feared throughout the colleges of magic for their seeming ability to undermine everything that people …

Fighters are the backbone of every armed group in the [[Empire of the Dwarves]] and beyond. They can, and do, master any style of fighting and can go toe to toe with giants without missing a beat.
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_Return to [[Warrior]]._
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h2. Old Fighter …

Paladins have long existed as champions for the [[Old Gods]] and bastions of righteousness. Many view paladins as being purely paragons of all that is good, but there have been more than enough paladins devoted to [[Nerull]] or [[Hextor]] over the years …

Psychic warriors are an ancient tradition amongst the [[Dwarf Player Character Backgrounds | Imperial Dwarves]], where they have been the guardians and defenders of the [[Temple of the Mind]] for as long as there has been a Temple to defend.
Through …

Rangers are warriors who have learned to tap into the raw magic of nature. They live on the trails and in the woods and have little use for the trappings of civilisation.
[[Elf Player Character Backgrounds | Wood elves]], [[Elf Player Character …

A Warlock is an arcane spell caster who has managed to garner the patronage of a powerful demonic entity. This patronage typically enhances the spell caster’s strength with their magic, but may also involve other gifts as well.
Warlock’s usually trade …

h2. Role Specialisations
Many of the roles that are listed below allow, or even expect, specialisation in some regard. You cannot, for example, simply be a Mystic Rogue; instead you must choose which specialisation to follow (be it Bard, Monk or any …

_For an explanation on the different types of power and what restrictions they all have, please see the [[Powers | powers]] page._
*Role Examples:* [[Cleric]], [[Druid]], [[Tattooed Mystic]], [[Warmage]].
_The Combat Adept role is designed to …

_For an explanation on the different types of power and what restrictions they all have, please see the [[Powers | powers]] page._
*Role Examples:* [[Psion]], [[Sorcerer]], [[Warlock]].
_The Mystic Adept role is designed to represent high-level magic …

*Role Examples:* [[Courtier]], [[Rogue]], [[Scholar]], [[Scout]], [[Trader]].
_The Mundane Expert is designed to represent experts who do not commonly make use of magic at all. When first choosing this role you may choose one of the specialisations …

_For an explanation on the different types of power and what restrictions they all have, please see the [[Powers | powers]] page._
*Role Examples:* [[Bard]], [[Monk]], [[Soulknife]], [[Spellthief]], [[Village Priest]].
_The Mystic Expert role is …

_For an explanation on the different types of power and what restrictions they all have, please see the [[Powers | powers]] page._
*Role examples:* [[Eldritch Knight]], [[Fire Hammer]], [[Infernal Champion]], [[Paladin]], [[Psychic Warrior]], [[Ranger …

*Role examples:* [[Barbarian]], [[Cavalryman]], [[Fighter]].
_The Warrior is designed to represent those who rely on their training and martial prowess without magic. When first choosing this role you may choose one of the specialisations listed above, …

The tattooed mystic hales from a different arcane magical tradition than tat which is found in the [[Empire of the Dwarves]], a tradition from across the great [[Grass Sea]] in the [[Sultanate of the Hobgoblins]].
They study the world and attempt to …

Warmages are [[Sorcerer | sorcerers]] who have devoted more time and study to their martial prowess. They are devastating upon the battlefield, a terror to behold in even small numbers.
Some doomsayers believe that the Empire will fall in fire when the …

h2. Abjurer
This is a type of specialist wizard that focuses on _abjuration magic_.
h2. Conjurer
This is a type of specialist wizard that focuses on _conjuration magic_.
h2. Diviner
This is a type of specialist wizard that focuses on …

Scholars are experts in obscure lore and forgotten knowledge. They can be found in the many colleges throughout the [[Empire of the Dwarves]] and can be knowledgeable about almost any topic you could think of (and many you wouldn't think of).
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Fire Hammers are warriors who have learned to tap into the deep, subterranean power of nature magic through their close association with caves, mines and other underground areas.
The first fire hammers were [[Gnome Player Character Backgrounds | hill …

Eldritch Knights first appeared in the early days of the [[Elven Magocracy]], when they would fly into battle on the backs of dragons, griffins and hippogriffs. There were many great and noble orders of Eldritch Knight, but over the centuries they all …

Cavalrymen are the elite mounted warriors of every realm. They form the personal guards of many high profile nobles and are often elevated to the ranks of the nobles themselves (as Knights).
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_Return to [[Warrior]]._