Endless Space Release Notes

Product Update - Valve

6. jul, 2012

All the version notes since the alpha version can be found at:http://forums.amplitude-studios.com/showthread.php?446-Release-Notes

1.0.5CHANGES AND ADDITIONS- Memory optimization. Refer to the following post for further details:http://forums.amplitude-studios.com/showthread.php?5500-Optimizations-status&p=62704&viewfull=1#post62704- Added collisions to graphic FX to stop them from going through ships.- Improved graphic FX for the 'Gravity Well' Battle Action.- Hero bonuses to attack and defense will now be correctly acknowledged through displayed MP on his Fleet.- Diplomatic balancing (harder mainly for Serious & Endless modes).

FIXES- Fixed an issue where negative effects on the AI’s diplomatic attitude were inversed, counter-balancing other parts of that AI.- Fixed an issue where the Tolerance trait was displaying a wrong value in the system view.- Fixed an issue where “Random faction” was displayed instead of the faction’s actual name on an invasion notification.- Fixed an issue where the galaxy would sometimes not be visible when starting a new game.- Fixed an issue where the user was unable to zoom out at maximum height after playing a few game sessions.- Fixed an issue where the Horatio Affinity unlocked the Arid Epigenetics technology.- Fixed an issue where the host remained stuck on the end turn action if a client joined in progress and left the session at the same turn.- Fixed an issue where the title remained stuck on end turn actions after a manual combat.- Fixed an issue where the users were not synchronized after a system was invaded and conquered during a multiplayer session.- Fixed an issue where the round-ups on the tonnage modules were different than the ones on the total tonnage in the ship design view.- Fixed several text issues.- Fixed several localized text issues.