so I have found this tutorial on KVR. (scroll down a bit and the tutorial will be there. It seems to be almost what I want. Any of you awesome producers have any other info or tutorials/knowledge on this sound you would like to share?

Play notes in the C2-C3 range with a rich saw wave.
Add another oscillator set to FM tuned 2 to 4 octaves down!
Make this oscillator also a saw wave.
Sometimes I have something like FM saw wave 3 octaves down plus sine FM 1 octave down.

If your synth has a "spread" knob or detune or something similar add a little bit of this to the FM oscillator.

Also, I find flanger can be a very "electric" sort of sound.
You might try adding a small amount of flange to your electric fm lead gives you a very crystalline sound like many of the leads of the latest Kindzadza album. Be light with it or the effect overpowers the sound. Maybe 10% wet. You can be heavy on the feedback when you keep the wet signal down.

I like how this sounds, but it might not be what you're looking for. Just trying to give ideas.

In the end our z3ta that outputs a beautiful sound will look like this:

- In z3ta, I will use 2 Oscillators. Oscillator 1 is the modulator, Oscillator 2 is the carrier. Its pretty easy to do this in z3ta.

- first, set the polyphony to 1.

- set Osc1 Wave to "Triangle". Low Triangle waves are awesome modulators for this kind of sound.
- set Osc2 Wave to "Vintage Saw 1". This is our carrier, you can also choose other waveforms, but in my opinion saw waves are the best.
- set Osc1 Group to "FM". This means our waveform is now a frequency modulator.

- set Osc1 Octave to -3 and Osc2 Octave to -1. You can choose other octaves of course, but the modulator should always be 2 octaves lower than the carrier for best results.

- filter 1 should be set to a 12 db bandpass filter with 2/3 resonance.
- filter 2 is a 12 db lowpass filter with resonance and cutoff set at around 1/2.

- next, increase the "Bus" of oscillator 2. This means, more of its signal will go through filter 1 (since filters are cool we want to do this)
- play around with the level of oscillator 1. The higher you take it, the "noisier" our sound will be, so if you dont want to end up with noise, dont set it too high.

- set the "render quality", if you havent done this already, to draft. This will result in a much rawer output. We want a raw, dirty sound, so this would probably be useful.

- next we go to the effects page in z3ta and add a slight bit of delay, and distortion set to maximum amount, type smart shaper, destination filters 1-2.

- we add an LFO with destination "filter 1 cutoff", then we add some sick modulation to our filter. Yay. Z3ta has some nice step envelopes that can do some cool LFO things.
These are my LFO settings:

- now play around with speed and range of the LFO modulation until you got something that sounds nice.
- if you wan, you can add some extra tweaking of filter 1 cutoff, and add it as automation envelope.

Well, I almost think thats all of it.

Remember that the modulation amount, that is the level of oscillator 1, is the most important tool to shape the sound the way you like it, either "bassy" or ..well.. "nasty saw like"

I also added some CamelPhat distortion to it, a bit of overdrive really works on this kind of sound.

If you want to go even more crazy and create some rythmic patterns out of it, try CamelSpace.

I've noticed if you move the level of osc 2 down, it starts to sound more along the lines of what I was originally looking for back in 08. This is really just a starting point. experiment with it. this is a pretty cool sound to mess around with.