which is easier than the alternatiove by going through http://www.opengl.org/registry/ or the wiki
]]>Driversdonvichttps://www.opengl.org/discussion_boards/showthread.php/200938-Graphics-driver-with-OpenGL-2-1-support-for-BlenderCompute shader related crash on AMD HD6000 series cards with basic examplehttps://www.opengl.org/discussion_boards/showthread.php/200933-Compute-shader-related-crash-on-AMD-HD6000-series-cards-with-basic-example?goto=newpost
Wed, 01 Aug 2018 16:13:05 GMTMy program crashes on AMD HD6000 series cards, both laptop and desktop, tested on Windows 10. The program is pretty simple:
1. Write to an...My program crashes on AMD HD6000 series cards, both laptop and desktop, tested on Windows 10. The program is pretty simple:

Write to an image from a compute shader

Draw a triangle to a framebuffer object

Draw a triangle to the default framebuffer

All three passes are independent, meaning the results from one pass are not used by the other. And if any of the three passes are disabled, the program works.
When run, there are no GL warnings or errors. On frame 1 it draws the white triangle from pass 3 and stutters, then gets to frame 2, then frame 3, then hangs forever.
The code works on every NVIDIA card I've tried (GTX 460, GTX 1080, GTX 780TI) and also works on AMD HD7000 series cards. The computers that crash both say they have OpenGL 4.5 support. Unfortunately, they are not my computers so I can't go crazy installing development software on them. I'm running RenderDoc on the working computers and everything seems correct.