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When it comes to organizing coherent networks of information documents are not of much importance. A lot many things need to be written in the pre-production phase of a game. However, there are ways in which writing can be limited. In this blog post, I will be discussing about some of the tips which can be used for efficient designing at the outset of the project. Brief Prototype:

A design document contains rough text which is open to interpretation. No words can express the estimated feel of the game. On the other hand, the important mechanics of majority of the game concepts can be coded and tested quickly. Developing a prototype is better than writing a corresponding detailed design description. A prototype helps in describing and providing means for analyzing the quality of game concept.

This is the perfect starting point for the preproduction process. A playable sample can give every team member a solid sense of what the game will be. Everyone can give their feedback on the same. A…

The question that has come to our mind with the availability of Phone Gap and Xamarin advancing in the market, providing efficiency to restore both as OS’s iOS & Android with a single code-base, is, whether our aim should be the bonding experiences over both the systems ?

As compared to iOS, where the coordination is much severe for providing QA applications in the app store, there is a vast difference in the quality between Android Apps in the mark et. The difference between iOS application and Android apps is that there is a feeling of warmth while using the former which can be experienced during the mobile application development. Whereas, the Android seems to be a smaller version.

Similar, But Different - Post Material Design

Because of the release of material design by Google, the consistency of Google’s collection of products has begun to crop up. But, because of the effective differences between Google’s guidelines and Apples’, the credit definitely goes to Google. These …