Curvy 3D 3.0 is an innovative sculpting program for Windows, ideal for first time 3D artists. Drawing is Fast: Curvy brings new speed to 3D modelling by letting you draw shapes straight into 3D. Painting is Easy: Colours and shapes are easy to work with using Curvy's artist friendly tools.

Køb Aartform Curvy 3D 3.0

20. maj

I am happy to announce that Curvy now supports the huge memory advantages of upgrading to 64bit.

32bit systems only allow for 4Gb of memory - which can get quickly eaten up by a sculpting app with millions of polies. 64bit lets the app use as much memory as it likes - perfect for complex 3D scenes.

If you run a 64bit system Steam will now automatically run the 64bit version of Curvy for you.

Om denne software

Curvy 3D 3.0 is an innovative sculpting program for Windows, ideal for first time 3D artists.

Drawing is Fast: Curvy brings new speed to 3D modelling by letting you draw shapes straight into 3D. Create whole models with just a few strokes. Sculpting 3D graphics for art and games is quick and hassle free.

Painting is Easy: Colours and shapes are easy to work with using Curvy's artist friendly tools. You can sketch and paint colours, forms and bumps directly onto your 3D models, and then export models and textures for use in other 3D programs.

About Aartform Curvy 3D: Aartform Curvy 3D is an innovative sculpting package for Windows, ideal for first time 3D artists. Curvy brings new speed to 3D modelling by letting you draw shapes straight into 3D. Create whole models with just a few strokes. Sculpting 3D models for art and games is quick and hassle free. Colours and shapes are easy to work with using Curvy's artist friendly tools. You can sketch and paint colours, forms and bumps directly onto your 3D models, and then export models and textures for use in other 3D software.

FEATURES

Sketch based modelling• Draw an outline to create a fully rounded 3D model immediately, then draw more outlines to refine the shape. Curvy 3D Volumetric

Join Parts Smoothly• Separate shapes can be merged together to create a continuous skin.
• "Boolean And" and Subtract operators can also be applied to cut into a model.

Easy Curve and Mesh editing• Soft move tools let you shape curves and meshes by dragging them with your mouse while the model updates in realtime.

Image Based Sculpting• New Image Inflate tool takes a silhouette or greyscale image and produces a 3D model using Heightmap, Bubble, Bevel and Extrude styles. Most of the pieces of armour in this screenshot were created from Inflated Images. Realtime Displacement Maps

Adaptive Subdivision Sculpting• Meshes divide as you sculpt putting the detail exactly where you need it and keeping the overall triangle count down. You can even reverse the process where needed with a new mesh simplification tool.

Painting in 3D • Paint on colour, specular, and bumpmaps in either the 3D views or on the 2D textures.
• Use a variety of brush shapes, a dropper tool and a smooth brush to work on texture maps.
• Curvy 3D objects are created with ready made UV maps so you can just select a brush and start painting.

Export to OBJ Simple export to OBJ for easy importing into most other 3D applications.

dev specifically mentioned this getting mesh support for second life about a year ago ended up not getting it and developer now tells people to use blender to fix up dae files so instead I'm just going to learn blender and use that

There are Geeks who will spend the whole day ticking away at numbers in order to get a boxy, nerdy version of what they had envisioned...and then there are artists; who work and create better when 3D modeling is more like a clump of clay in their hands that can be easily shaped. This is the difference between Aartform Curvy and most of the big names in 3D modeling and animation. Aartform Curvy puts the fun into modeling,,,I HIGHLY recommend this program whether you are a seasoned professional or a beginner; Aarform Curvy is easy to use and creates beautiful, complex biomorphic shapes that are more like brush strokes than a series of numbers ticked in on a keyboard. Curvy is a wonderful extra tool to have in your toolbox 5 THUMBS UP simply for making modeling simple and quick, intuitive and enjoyable for the first time... P.S. You can always import these models into other programs and get all "tweeky" on them if you have to satisfy the Geek that exists in most of us...

Reasons to like Curvy:1- Can I run it? Yep... Curvy runs on nearly anything, doesn't even need separated ram. Desktop, Laptop, Windows Pro Tablet... it doesn't matter (This benefit probably requires the UI to be barebones.)2- What are licensing restrictions? None. Short of trying to sell Curvy's code, UI, or pictures associated with it... the License is quite friendly. If you can make money commercially with Curvy, then do it. There's no cap limitations.3- It has a Wine option for Linux users4- It has increasing and decreasing geometry tools in fractions.5- It is the only 3D program that is ready for 3d work in 4 seconds on my laptop

Reasons not to like Curvy:1- You don't own a tablet2- You can't draw well enough that other people know what you are drawing3- You wouldn't watch videos on how to use this software unless it would keep a zombie apocalypse at bay.4- You don't like drawing living things

* a 64 bit version is now included, so the million count issues should be a thing of the past.

So, I've been using this software on-and-off again for about two weeks now. It's a fantastic tool for doing curvy objects -- think humans, vases, crab-alients, tribbles, squirrels, etc. It is NOT really a tool you would expect to use if you were carving, say, a house or other strict geometric objects because the port to .OBJ leaves you too many extra vertices to clean up.

Of course, if your video game takes place in a Dr. Seuss world, maybe that is the house for you.

When it comes to quick, rounded objects and characters, this software compares favorable to it's competition (in my opinion) as it allows you to easily rock between low and high poly, do intrecate detailing, add textures, add bones, and then port to .OBJ (and only .OBJ I might add).

It serves a singular purpose, so it's not as broad as it's competitors. But then again, it's not as expensive. And when it comes to putting out quality meshes, the tools in this program are up to the task.