How can I get my own custom splash screens and icons to show up when using PhoneGap? I assumed this was done by editing the config.xml file of an exported C2 project, prior to zipping it for a PhoneGap build, but adding the following code to my config.xml hasn't worked...

I included all iOS 7.0+ icons, iOS 6.1 icons, and all splash screen files (properly named and sized) in the exported C2 project folder prior to zipping it for a PhoneGap build. However, none of my icons or splash screens show up after installing the .ipa file through iTunes and running the app on a test phone. Instead I get PhoneGap's default splash screen and missing icons.

Ejecta doesn't seem to support 64-bit architectures, which Apple will require for all iOS apps in February and going forward. Ejecta's documentation on GitHub claims you can set Architectures in the Project Settings of Xcode to "Standard architectures (including 64-bit)", but doing so breaks the Ejecta build and gives me a huge list of errors. Leaving the Architectures as "ARMv7" removes all errors, but then I get a warning from Apple when validating the project that they are switching to 64-bit architectures in February so I don't want to bother uploading a version of my app that will quickly become non-functional.

Regardless, non-browser wrappers (Ejecta and CocoonJS) don't offer a performance boost anymore nor do they offer much in the way of feature support. PhoneGap seems to be the way to go for getting C2 games on iOS natively.

I just haven't figured out how to get the PhoneGap build to recognize all my iOS icons and replace its default splash screen with my own.

@OneMuppet That worked perfectly! My problem was that I didn't import the icon/splash screen files into C2 prior to exporting. I was just zipping them with the project.

I'm new to using PhoneGap so I have a few other questions about it that you might be able to answer.

Can I have more than 1 app uploaded to PhoneGap without paying a subscription? I think they limit you to 1 "private" app, but is there a danger in having public apps uploaded to PhoneGap? The files are run through C2's script minifier and then zipped before uploading so can anyone really access the code anyway?

Also, what features are ONLY available in PhoneGap by using third-party plugins? Things like in-app purchases and ads, I imagine. Do you recommend any plugins in particular? And can updates to C2, changes to PhoneGap, or iOS updates break these plugins at all? I'd hate to rely on one only to have it periodically stop working.