I didn’t think this was going to happen. I really though Pandora’s Tower was lost to all of us North American Wii owners. Nintendo obviously wasn’t going to do anything. It all just seemed hopeless. And then, XSEED appeared. Like an angel, XSEED swooped down and lovingly looked down upon the Wii owners of the United States and Canada and said, “We got this.” There was a glorious light and when it faded, a Pandora’s Tower announcement stood before us.
It’s the end of an era. In Japan, Xenoblade Chronicles, The Last Story and Pandora’s Tower were the last three, great games released for the Wii and every one was an RPG. It was glorious, but bittersweet for the rest of the world as we didn’t know if they’d every leave Japan. One by one, the games found their way to Europe, which made those of us in North America insanely jealous. Then, after the Project Rainfall fan movement dedicated to showing companies we wanted these games, they started appearing in North America. Xenoblade Chronicles came first, from Nintendo, then The Last Story from XSEED. Pandora’s Tower seemed left behind, until now.

Now, in Spring 2013, Wii owners in North America will get to experience the story of Aeron and Elena. Elena was scheduled to perform during an Elyrian festival, but during the performance she started changing into a monster. She had fallen victim to an ancient curse. The typical reaction to the curse is for soldiers to kill the afflicted, but her beloved Aeron steps in and takes her away to save her. A witch named Mavda says Elena can be saved, but only if Aeron kills 13 beasts in 13 connected towers so Elena can eat their flesh.

What’s interesting is, Pandora’s Tower has multiple endings. Depending on Aeron’s performance and interactions with Elena, a different result can be reached. Maybe she’ll be saved, maybe she won’t. Perhaps players can even find out the truth behind the curse and stop it from claiming anymore victims.