An solid system that stresses 'realism' over swinging from the chandelier. Characters have a few things they are good at (remember what was good about Traveller?) so you tend to have fewer skills and specialities. Result?: this is a great game for 'Troupe Style' play.

Mechanics are based on a 'roll over the target number' (roll % dice) system. Combat is interesting in that it can be quick and deadly while at other times there is the back and forth of swordplay. An interesting damage system that makes you respect weapons and think twice about doing the math that lets a 2nd level PC always take the first sword hit without worry. Oh, and don't bring a knife to a gun fight.

No magic, supernatural or talking parrots, thank goodness. Also, the author's passion for the subject is evident. 'Privateers and Pirates' doesn't shackle you to the Spanish Main. Barbary pirates, got it. Zanzibar, ditto. Piracy in various eras is also covered.

If you are interested in genre, be it realistic or Disney-esque, buy this game. It's hard enough to find RPGs grounded in some kind of fact, so let's support one when it comes along. You'll thank me...pirate's honour.

<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>