I’m a bit late in making the announcement, but I’m heading to Costa Mesa June 10-11 to check out Wyrd Con 2, a LARP (live-action role-play) convention. I’ll be taking the plunge and running my first LARP experience (set in Runes of Gallidon, of course!), as well as speaking at a panel on the 11th […]

The second part of my interview with Digital Book World‘s Emily Williams is now up: http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/ This part focuses on Brain Candy, LLC‘s first collaborative commercial entertainment property, Runes of Gallidon. Thanks to Emily and the DBW team for highlighting new models of entertainment creation! You can read part one of the interview here.

Posting will be light for the rest of the month – Brain Candy is busy gearing up for a Runes of Gallidon appearance at Comic-Con in San Diego in (gasp!) two weeks. Let me know if you’re heading down. Kali Chung will be reprising her cosplay role of Ruena, a character from Runes of Gallidon, […]

Brain Candy, LLC received the first five pages of the commissioned Runes of Gallidon comic being developed, and they look great. The artist, Bernardo Negron, is managing to produce visual interpretations of the comic script (written by Tony Graham) in a way that matches our vision but also includes value-adds here and there. We’ve had […]

Posting will be light to non-existent for the next month or two – have to focus on Brain Candy site overhaul and rebranding, Runes of Gallidon site updates, the new series of posts about digital content I want to draft, and a lot of Kenji writing that’s gotten pushed off recently. Apologies in advance…

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A writer walks into a doctor’s office. “You gotta help me, doc. I keep hearing about everyone making money from self-publishing, and everywhere I go, someone’s trying to sell me their book.” “I see,” the doctor says, nodding. “So what seems to be the problem?” “Well, I figure if everyone’s writing a book, I should […]

This is my (un)scientific, (non-)comprehensive, and (not at all) objective overview of the rise of collaborative storytelling: how we (more or less) got here, and where we may (kinda sorta) be heading. No particular axe to grind or agenda to sell, just my observations after watching this space for a few years. Buckle up, this […]