All roots should have hp so that melee can kill them. So they dont have to sit in them for 8s or force healers to use dispel on roots. It will make pvp way more fun for melee.

Void Tendrils WONT break to damage to rooted target.. All other roots DO break to damage to rooted targets. Sure, its not that hard to kill tendrils in both PvE and PvP, but there are situations in which targets dont get out of roots.

Anyone ever notice how the sun seems to shine silverish now? Didn't it used to shine goldish? PM me if you've noticed this.

All roots should have hp so that melee can kill them. So they dont have to sit in them for 8s or force healers to use dispel on roots. It will make pvp way more fun for melee.

I don't think you'd like having to target a root and kill it while whatever rooted you is smashing your face in. Most roots break on a sneeze and plenty of classes can break them. Paladins can freedom, warriors can spec safeguard, priests can spec phantasm, rogues can cloak if they want to get out of magic roots, or just drop a smoke bomb to prevent ranged from damaging them if they are rooted etc. etc. Roots are something you are going to have to contend with and are hardly problematic like stuns. If you are looking for an easy way to get out of roots without having to use a CD or take damage you are asking too much.

Roots should not share DR with any other root regardless of duration... and always should be un-despellabe! also they should drain 10% of target's HP per second of duration and that 10% will be added to the caster's HP! if caster is at 100% HP should be dealt back to the rooted target as shadow damage!

hmm.. actually, biased irrationality is fun.. i can see why you'd make a thread like this now!

Roots having a reasonable amount of health would actually encourage more thinking.

If you had to blow some sort of minor CD (a rising sun kick, mortal strike, hemo, mangle - something that cost a cooldown or resource) then it'd add some more depth. Melee would have to debate whether to use an attack to break the root (and then reach the target with less damage), or sit the root and pool resources.

Almost every root can be dispelled. There is 1 that can't be dispelled, and you can destroy it. Tell your healer to avoid cc so he can dispel you.

The idea is to make it so that healers dont have to dispel roots.They can use there dispels on more important things like deep freeze,fears,sheeps... Its even worst when a melee is stuck in los of his healer and is stuck in a root for 8 sec. It would be way more fun if the melee could kill the root and get out atleast 2 or 3 seconds under the 8s root duration. It would give melee something to do while in roots.

The idea is to make it so that healers dont have to dispel roots.They can use there dispels on more important things like deep freeze,fears,sheeps... Its even worst when a melee is stuck in los of his healer and is stuck in a root for 8 sec. It would be way more fun if the melee could kill the root and get out atleast 2 or 3 seconds under the 8s root duration. It would give melee something to do while in roots.

Are you aware that this change would completely break pvp? You are supposed to sit in roots sometimes. You can't have 100% uptime on a target. Roots (and every other cc) punish melees for not being in los (of their healer).
For example, mage will destroy you, if you let him cast, because he's balanced around spamming instants (he can't cast because of high uptime of melees on him). There should be less uptime, not more.