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Necromancia: The Elimination Games

STORYLINE:
The date of the next elimination games is drawing near…
It’s simply part of human nature, perhaps. Anyone different is forced to bear their scorn. Ever since the humans first discovered them—the mutants, the elves, the vampires, all the non-human species—they have been condemned, manipulated, and feared. The two kinds were torn apart from the beginning, destined by fate to be enemies, and as such they engaged in war. The monsters, so to speak, were powerful; but they were greatly outnumbered. The humans used everything they had to decimate the opposition. They succeeded.

Today, the humans are still in power. They were merciful to allow the monsters to cling to life, but cautious enough to prevent any chance of rebellion. Tests are preformed frequently, and any child found to be of a different species is taken away. To the other side of the world—to Necromancia, the country of non-humans.

The borders are impenetrable, inescapable, with every known weakness of every species sewn into it and every technological weapon ready to defend the line of scrimmage. No one comes out. But it’s probably better that way. Humans rarely enter the country, only once a year. It’s only once a year—when they want to be entertained. It’s only when the games begin.

You see, the non-humans need to be thinned out every once in a while. But it’s tiresome to continually exterminate them—they fight back so hard. It’s cute, really. They developed a solution. Once a year, the elimination games begin. Force fields separate the county into numbered sections, dividing its residents into groups. The barriers remain until he amount living reaches a satisfactory level. The champions of each sector—that is, the ones who killed the most or showed the most promise—engage in a final struggle to determine the ultimate victor. It’s a chance for the strongest to gain the right to reign. That’s right, the winner gains control of the country and its inhabitants…even if the winner is human.

SETTING:

Like any country, the landscape is diverse. During the games, the country is divided into four regions. Each region has a city, urban neighborhoods, country areas, and wilderness. There are no weapons, besides what the humans bring in, and those are only harmful to non-humans. There are no computers, but there are broadcasting screens. They’re run by the humans to announce events. Electricity and utilities are sporadic and completely turned off during the games.

Everything usually falls into ruin, needing to be rebuilt after the games end. Sometimes the humans drop bombs or use other means to help the games along. After all, they get entertainment out of it.

You’re allowed to be any species, with any power. Be creative! You could be a cyborg, a zombie, demi-god, even a regular human if you want. The only restriction is you can’t be completely invulnerable or immortal. You must have a weakness that balances out your power.

If a character is killed—even if by mutual agreement—the slain reserves the right to unleash an environmental attack on their killer. Whatever they decide, be it mad cow disease, struck by lightning, or whatever, you must acknowledge it and work it into your storyline. Killers are free to think of creative ways to sidestep potential damage caused by the attack, just as martyrs are allowed to think of creative ways to return from the dead.

Also, though death is part of the storyline and thus is not discouraged, don’t just go around randomly killing people. Let’s have some character development, romance, zombie apocalypse—something. Make it interesting, not just a massacre. If you mindlessly kill, I’ll play the role of karma. Evil laugh, anyone?

This will be played in first person. I would appreciate if you would have the name of your character bold at the top of each post, with a new paragraph started underneath.

Post length is fairly flexible; as long as it has at least one meaningful sentence we’re good. It’s loosely literate. Make sure your posts make sense, but I won’t throw you out if there’s a typo or your comma placement is a bit off.

Yep, that’s about it. Anyone who wants to join is more than welcome—you may join anytime, even if we’re on the millionth post.

I’ll start it up once we have a few people.
Name:
Age:
Gender:
Build:
Appearance:
Species:
Ability, if any:
Weakness, if you’re willing to share:
Personality:
Bio (optional):
Other random things (optional):

Name: Tempestas Monitionem (Latin for Storm Warning)
Age: 19
Gender: Female
Build: Slender, somewhat athletic
Appearance: Tempestas has long, straight dark blue-black hair down to her hips and haunting, slanted electric blue eyes. Her skin is lightly tanned and she is about 5' 8" in height. She typically wears dark skinny jeans and dark tanktops with combat boots. Her wings are a dark midnight blue with streaks of electric blue that resemble lightning.
Species: Storm Angel (hybrid of Light and Dark Angel)
Ability: She can summon lightning or electricity (the latter if she has a weapon)
Weakness: Water
Personality: Tempestas is very much like the weather her species is named after. She is extremely unpredictable and distrustful, but once you gain her trust, she's less likely to unleash her fury on you. She's somewhat hot-headed and independent. (more as the RP goes on)

Name: Rai
Age: 24
Build: Skinny and laced with thin muscles, Rai is strong and swift.
Appearance: Red eyes and black hair, when he is in battle or using his power his eyes turn electric blue. Wears a ragged cloak with a hood similar to what Grim Reaper would wear.
Species: Noblesse
Ability: Can make countless swords appear out of now where. There are special occasions where he'll summon one new sword that has never existed.
Weakness: He can eat regular food but it will gain him no energy at all. He has to drink blood and is weaker in daylight.
Personality: Usually dark and also has a dark sense of humor. Tries to keep his cool but many times fails at it and can lash it out. The rest to be developed.

Name: Lynn Raines
Age: 19 years old
Gender: Female
Build: Tall and slim, hourglass figure.
Appearance: She has long black hair with a single white streak—it’s always tied in a messy side bun, very fair skin, and steel grey/silver eyes. She wears beige cargo pants, black knee-length military boots, a fitted black t-shirt, and dog tags with her name and whatnot on them. When the weather is unforgiving she wears a white lab coat that belonged to her father.
Species: Mutated ex-human
Ability, if any: Energy Manipulation (Kinetic, potential, heat. Able to transform energy forms.)
Weakness: Physically, she is extremely weak. Little strength, low stamina, etc.
Personality: Intelligent, sarcastic, arrogant, somewhat twisted, self-confident, knows her limits, empathetic, but generally bad with people. She feigns indifference and cold-heartedness. It’s difficult to get her to show emotion, especially anger.
Bio (optional): Her father was a talented scientist---responsible for much of the technology that helped the humans win the war. Due to a lab accident, she developed her powers at a very early age. She managed to hide her mutation until the age of twelve. Most everyone hates her and wants her dead in the games, but year after year she manages to survive. No one knows how she does it.

Name: Mae Lily Foresee
Age: 17
Gender: Female
Build: Very skinny and frail-looking but tougher than she appears. She is a very fast runner but not super strong.
Apperance: Gray eyes with subtle peridot flecks, long lashes and thin brows. Long, straight blond hair braided partially at the side of her head with feathers intertwined. Her ears are slightly pointed and she has a triple-helix peircing spiraling up her cardilage. She wears earth toned clothing such as greens, browns, gold, and blues. Owns the finest fur boots in her area.
Species: Elvish
Ability: Able to use the forest to her advantage in many ways (her being a woodland type elf), skilled at making weapons (bow and arrows, spears, traps, etc.)
Weakness: Buildings/civilization if captured or held inside metal or steel it will weaken her.
Personality: Independent but is willing to cooperate most of the time if in search of alliance. Trustworthy to allies and no one else. If an ally would turn on her, she would kill them in a second.
Bio: Born and raised in Alderlin Wood, survived most of her young life living with only her brother Tal after her parents were killed. Gets food from hunting, fishing, and the fruits and nuts the forest provides. (more later)

I walk past the edge of town with a sigh. The time of the Elimination games will soon be announced. They make a big deal of it every year; the entire region meets at the edge of the woods just to hear how many hours until the killing ban is lifted and the hostilities begin.

After what feels like forever, the growing crowd comes into my view. I take my place several yards away from the edge. Time to observe my competition.

Tempestas
I walk toward the crowd, my electric blue eyes scanning each person for possible weaknesses as well as for those I would do best to avoid until I had to face them. I was pretty relaxed for the moment, trusting that I could make it through another year with as little struggle as possible. No need to get cocky now. That's how you'll end up dead, I tell myself, shaking my head and lingering at the edge of the crowd, arms crossed over my chest.

Mae.My eyes flew open at the sound of loud noise in the distance. "Oh no!" I murmured, rolling off of the branch I had been napping on. "The games are about to begin, I'm late!"
I landed gracefully on the forest floor but instantly sprung up and raced toward town. Building were a blur as I rocketed past, dust and dirt swirling in my tracks. When I finally reached the crowd at the edge my chest was heaving.

I suppress a smile. No one here would lose against me in a fistfight, as usual. It’s frustrating; I can never really tell my chances against someone without knowing their power. I turn my attention away from the big blob a people in front me, to those lingering on the outskirts. Those are the ones you have to watch out for. The observers, the planners, the experienced ones.

I notice a winged girl over to my left. An angel. To my right, an elf bursts through the trees, running full speed to the lovely little gathering. I start stepping closer to the edge, when the words echo through the crowd.

Tempestas
I stretch my wings out to their full span, using them to keep me somewhat unidentifiable. The longer I could hide, the better. Making it to 19, young as that may seem, I was aware that quite a few people would happily take me out this round. I glance to my right at a girl who appeared to be human and an elf farther in that direction, though I wasn't about to make any assumptions. I didn't know what powers I might be facing and until I did, everyone was a major threat, some more than others.
One hour...
One hour to calm myself and focus on strategizing. One hour to learn what I could about my competition...

Mae.I noticed that a girl with black hair was staring at me. Sizing me up? Probably. The second the games start I will sprint to the woods, if she has targeted me, I will have the upper hand. The girl's hair wasn't all black as I first thought, taking a second look there appeared to be a white streak amidst the black.

Lynn
I only made it this far my playing it safe. My strategies are imperfect, to be sure, and I’ve had close calls. I almost didn’t make it last year…I can’t let that happen again. My strategy this year, if I can swing it, is to get an ally. Someone who doesn’t know who I am. The elf might be a good choice…new doesn’t travel as far in the woods.

I take slow, calculated steps towards her. Stopping a good six feet away, I manage the friendliest smile I can. Too bad I’m not that good with emotion. “…Fifty-five minutes until the games…”

The black and partially white haired girl was advancing toward me. I bit my lip and turned to her. "Hello, what is your name?" I spoke the words cautiously. I wasn't entirely sure that she would make the best ally but who knows, maybe she is hiding some powerful skill underneath her slim exterior. And at this point, I had no allies and if she was willing, I would be too.

I am in the crowds and it seems there are few who are wise enough to stay calm and observe their opponent's weaknessess. Maybe every one is but I don't care. I am going to start an alliance. I walk up to an angel. She seems strong so I ask, "want to form a temporary alliance?"

Name: Rafe Ulfric
Age: 20
Gender: male
Build: Athletic and lean.
Appearance: Rafe has light brown hair with blonde and red mixed in. His hair is thick and unkempt, but he doesn't seem to notice. Rafe has a beard that is also pretty scraggly. He looks like he has been hanging out alone in the woods for to long, which he has. Rafe's eyes are gold, they fade to a muted amber when he is calm, but when he is his wolf form or experiencing rage, aggression, survival instincts or strong emotions they glow.
Species: Loup Garou
Ability: Transforms into a beast at will, and is compelled to change during the full moon. He also has a half form where he is more humanoid, but still animalistic with long curved claws and sharp teeth. He has enhanced agility, strength, and senses. He heals at an accelerated rate, but needs blood in order to heal.
Weakness: Silver, mountain ash, and fire are the most deadly aversions he has, but when he comes in contact with wolfsbane, it makes him sick and mellows him out. Wolfsbane can only kill in large quantities but it will knock him out for a few hours and give him a killer headache. It's more like werewolf tranquilizers then poison.
Personality: Rafe is similar to a wolf, he has a strong survival instinct couple with a pack mentality. Rafe is very loyal. He is also territorial and aggressive. Rafe tends to shy away from large crowds and other people in general. He is extremely paranoid and mistrustful. Rafe can easily read emotions off of people's body language, scents, and actions but he has trouble utilizing his talent with emotion because while he may know a lot about animal behavior, he knows little to nothing about human behavior.
Bio: Rafe's pack was of a Norman French bloodline going back to the early middle ages. Rafe's family and other pack members were slaughtered when they were being exiled to Necromancia, leaving him as the only survivor and successor as alpha. He has yet to find any werewolves of any variety in his territory, but has no intentions of searching for any.