From incredibly fun combat and how rewardingly violent Talion deals with his Uruk enemies, to roaming around vast parts of Mordor in a variety of acrobatic ways, I had a surprisingly great time with this title. Shadow of Mordor's key feature, the newly introduced Nemesis System, was for sure the standout here and the source of most of my mischievous fun I had. The side missions can get repetitive and the story isn't anything spectacular, but there was more than enough to have me coming back and decapitating Uruk after Uruk.

The Pros:

+Nemesis System is excellent.+Combat is an absolute blast. +RPG elements aren’t deep, but very well used.

Just like clockwork reports have begun to trickle in reporting that WB Interactive is downsizing staff at its Seattle based development studio. Comprising of talent from Monolith (F.E.A.R.) and Snowblind Studios, WB Seattle has been behind recent offerings such as Gotham City Impostors and forthcoming projects such as Guardians of Middle-Earth. Despite being a relatively mid-tier developer in the grand scheme of things (at least compared to how WB looks at Rocksteady), WB Seattle is facing its second round of layoffs in less than a year.

Trying to wrap my head around the video game industry can at times provide me with such a headache that I just want to sit down in a comfy chair, pop some pills, and have a nice cup of tea due to how infuriating and simply nonsensical the industry can be. At this point it seems like certain studios have had more cancelled projects than what they actually shipped to retail, but such a thing can at times be attributed to the almost ever changing climate of the industry.

In case you’re yearning for yet another Batman video game experience you may or may not be interested in Gotham City Impostors, the new Batman FPS spin-off game. Helmed by Monolith Productions (F.E.A.R), Gotham City Impostors has gamers assuming the roles of would be vigilantes mimicking themselves after Batman and the Joker. WB Games unveiled Gotham City Imposters earlier this year but it hasn’t been until now that the studio has announced when the game would drop.

Yesterday we received confirmation of WB Games’ new Batman game. While most of us expected a game in which Batman would be taking on his extensive rogues gallery, the game we got instead was radically different: a 4 vs. 4 shooter with wanna-be vigilantes as the heroes and villains. The news that we would be receiving a FPS set in the world of Batman was a bit unsettling to some, but to others it was a possible breath of fresh air that if given its execution, could be a sleeper hit of sorts.

For some ungodly reason WB Games have decided to move forward with a new Batman game that is somehow a spin-off of sorts instead of being a proper adventure like Batman: Arkham City. Hinted earlier this year in the form of some retail listings which soon led to several unique domain registrations, WB Games will be releasing Gotham City Impostors this year on the PlayStation Network, Xbox Live Arcade and PC.

We haven’t seen a new project from Monolith Productions arise in a while but we’re guaranteed to see what’s next for the studio possibly at E3 if we’re lucky. In a recent interview with Develop, WB Games Seattle GM Laura Fryer revealed that the next project from Monolith will be revealed in the coming weeks. Maybe it’s just me, but would it be too much to think that an E3 reveal is imminent?

Most of us know developer Monolith Productions as the studio behind the supernatural fps game F.E.A.R., that’s the one with the Ju-On type girl in it. After developing games like the cult hit No One Lives Forever and TRON 2.0 Monolith has mostly been focused on F.E.A.R. but that could be changing soon based on a recent job listing that was posted.