JohnBWatson wrote:In addition, does anyone know what powerToActivate is, exactly? It would be immensely helpful if I had a formula that could convert that value to an integer to be used by our makeshift timer.

I believe powerToActivate is the amount of energy required to activate the device or fully charge the capacitor in real fuel units (1 He3 fuel rod = 2500). It won't affect the AI because the game doesn't track nonplayer objects' fuel and energy use.