Blooded Hunter (Ranger/Sorcerer)

Bonus Skills and Ranks: The blooded hunter may select three sorcerer skills to add to his class skills in addition to the normal ranger class skills. The blooded hunter gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The blooded hunter is proficient with all simple and martial weapons, with light armor, but not with shields. He can cast spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a blooded hunter wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass blooded hunter still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: A blooded hunter casts arcane spell drawn from the ranger’s spell list. He can cast any spell he knows without preparing it ahead of time. A blooded hunter can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Blooded hunter, and receives bonus spells per day if he has a high Charisma score.

Like other spontaneous spellcasters, a blooded hunter’s selection of spells is extremely limited, and can learn a number of spells at each level as shown on the Blooded hunter Spells Known table. A blooded hunter can learn spells from the ranger’s spell list, and adds his bloodline spells of the appropriate level whenever he gains access to a new spell level.

Through 3rd level, a blooded hunter has no caster level. At 4th level and higher, his caster level is equal to his blooded hunter level –3. A blooded hunter otherwise learns and casts spells as a sorcerer.

Bloodline: Blooded hunters gain the sorcerer bloodline class ability and may choose from any of the bloodlines listed in any of the Pathfinder source books, but prefer those related to nature, magic, and mystical creatures. This ability replaces 2nd, 3rd, 4th, and 5th favored enemy, favored terrain, evasion, and master hunter.

At 1st level, a blooded hunter adds the skill listed in his bloodline to his class skills and gains his bloodline arcana.

At 4th level, a blooded hunter adds his first bloodline spell to his spell list, and each subsequent spell at 7th, 10th, and 13th level, up to his fourth bloodline spell.

At 5th level, a blooded hunter gains his first bloodline power, and each subsequent power at 10th, 15th, and 20th level, up to her fourth bloodline power.

At 9th level, and again at 16th level, a blooded hunter receives one bonus feat, chosen from his list of bloodline feats. The blooded hunter must meet the prerequisites for these bonus feats.

Blood Quickening (Su): At 13th level, a blooded hunter can quicken his arcane-infused blood to heal his wounds, gaining fast healing 2 for a number of rounds per day equal to 5 + his blooded hunter level. These rounds do not need to be consecutive. This ability replaces improved evasion.