Pojo's
Cardfight!! Vanguard Card of the Day
Check out our Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.

PRISM-Promise, Labrador

-
#EB06/002EN (RRR)

Date Reviewed:
August 2, 2013

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, you may choose up to three cards with "PR♥ISM" in its card name from your hand, and call them to separate open (RC). If you called three cards, this unit gets [Power]+10000/[Critical]+1 until end of that battle.
[ACT](VC):[Counter Blast (1)-card with "PR♥ISM" in its card name] Choose one of your rear-guards with "PR♥ISM" in its card name, and return it to your hand.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Rating: 5.0

Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.

Next to the
break ride, Labrador was probably the most anticipated
card to come out of Dazzling Divas. The main vanguard of
the PRISM archtype, Labrador sports an 11k base power,
and a limit break that rewards devotion to the PRISM
archtype.

When attacking,
you can call PRISM units from your hand (up to three),
and if you call three, Labrador gains 10k and another
critical. That’s a lot of attack power for a Bermuda
Triangle. You will definitely force some perfect guards
or a big drop of shields when using this skill.

In order to
effectively use this skill, you have to have at least
three rear guard spots open, which leads us to the next
skill. You can counterblast one PRISM unit in your
damage zone and bounce a PRISM on your field. As a side
note, this would have been a MUCH better skill if you
could bounce ANY Bermuda, and not just a PRISM. But
moving on, this skill sets up the limit break, but also
facilitates the triggering of units like Celtic and
Clear, who you can simply call right back onto the field
for the limit break.

Labrador has
great synergy with the break ride unit. When break
riding, you can bounce two Bermudas for free to be used
for the limit break, allowing you to save your
counterblast for the next few turns so that you can
maintain great pressure with the limit break. The PRISM
specific starter is also very useful alongside Labrador,
as it is able to bounce itself when another Bermuda unit
bounces.

Finally,
Labrador has a unit-specific booster in PRISM-Promise
Leyte, who will boost Labrador for 11k. Combined with
the break ride, this allows Labrador to hit huge numbers
(42k without Celtic or Clear boosts), placing most
opponents without a perfect guard in a very tight spot.

Rating: 5/5 –
Expect to see Labrador in the competitive scene.

What's up, you guys?! It's the final day of Lolli
week, and today, we have the queen of the Lollies...

PR♥ISM Promise, Labrador
Power: 11000
Grade 3
Clan: Bermuda Triangle
Race: Mermaid
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):When this unit attacks a
vanguard, you may choose up to three cards with "PR♥ISM"
in its card name from your hand, and call them to
separate open (RC). If you called three cards, this unit
gets [Power]+10000/[Critical]+1 until end of that
battle.
[ACT](VC):[Counter Blast (1)-card with "PR♥ISM" in its
card name] Choose one of your rear-guards with "PR♥ISM"
in its card name, and return it to your hand.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)

...my God all of the words...lets try paraphrasing
this, shall we?

Starting off with her Limit Break, when she attacks
the Vanguard, for NO cost at all, you can call up to 3
PR♥ISM cards from your hand to open rear-guards. This
would normally be just alright in itself seeing how you
would need an open field, but we'll highlight that soon.
If you DO managed to call 3, then Labrador essentially
gets a self Break Ride as she gains 10,000 power AND an
extra Critical of damage to boot! That is just crazy as
she will be attacking for 21,000/2 Critical WITHOUT any
boost! Add in boosts and a Break Ride, then she can
potentially attack for 39,000/2 Critical...and that's
not including Clear or Celtic's skills if you so choose
to use them.

As for her other ability, at a cost of
Counterblasting a PR♥ISM unit (aka Special
Counterblast), you can send any PR♥ISM unit back to your
hand. Personally, this combines greatly with Clear and
Celtic as it would trigger their abilities and cause a
nice power boost. The important thing to note about this
is that it's adding another PR♥ISM unit to your hand so
you can use Labrador's Limit Break again and again.

With proper setup and execution, Labrador might see
a...splash...at regionals......okay it was a bad pun,
but the opportunity was right there!!!