Osta Warlock: Master of the Arcane Complete Edition

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The Warlock: Master of the Arcane Complete Collection brings together the complete trials and tribulations of mage and magic which includes:

Warlock: Master of the Arcane – Armageddon
Warlock: Master of the Arcane – Return of the Elves
Warlock: Master of the Arcane – Master of Artifacts
Warlock: Master of the Arcane – Power of the Serpent
Warlock: Master of the Arcane – Powerful Lords

Warlock - Master of the ArcaneIn a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power. Your mission is to build an empire, expand your borders, research new spells and conquer your enemies. Become the ultimate Warlock and rule over all of Ardania!

About This Content:The ancient prophecy has come true. The End Times are near. The boundaries between worlds have fallen, and the Dremer have entered Ardania. The Great Mages are the only ones who can possibly defend the land, and now more than ever, they need a leader who can gather a force large enough to defeat the Dremer once and for all. Will it be you?

Key Features:

New Armageddon Game Mode: Fight against the powerful Dremer while terrible cataclysms tear Ardania apart

Two new Great Mages: The Dragon Queen & Krel the Kingpin

New Perks For Great Mages

Favor of Krolm – Adds 30 points of relationship with Krolm · Clean the Land – Adds the spell “Clean the Land” to the spellbook ·

Elven Followers – Provides a unit of Elven Archers · Elven Relatives – Ensures the appearance of an Elven village near a Great Mage’s capitol

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Warlock: Master of the Arcane: Return of the Elves

About This Content:The elves from the knightly order of Arethi return to Ardania. They come not to serve as they did in the past but to conquer. They bring along the True Knowledge, and intend to share its’ light with everyone who will accept it, willingly or otherwise.

Key Features:

New race of the Arethi Elves with all its might and glory:

18 new units

20 brand new city buildings

Additional new perks and abilities

New Great Mage – Grand Master Amberon the Dark

New perks for Great mages:

Glorious Tactician - Increases the attack power of all units of a Great mage

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Warlock: Master of the Arcane – Master of Artifacts

About This Content:The ancient and almost forgotten art of making artifacts returns to Ardania. Now every Great Mage can create powerful artifacts imbued with spells, abilities, or even strength of the gods!

Key Features:

Using special spells artifacts can be created

Special units of lords can be given artifacts (which will be available via free patch)

Artifacts can be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana.

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Warlock: Master of the Arcane – Power of the Serpent

About This Content:Play as the all new Great Mage, Malixalxochi, Wizard Queen of a powerful race of reptilian warriors known as the Koatl. Renowned for her cruelty and ferocity, she is a formidable foe to anyone in Ardania who dares oppose her.

The new Mage brings two new perks to the battlefield: Lord of Koatls and Koatl Training. As Lord of her race she can hire fierce reptile Spears, Hunters, Warlocks and of course the powerful Giant Turtle. Then instruct any of your units with Koatl training for increased protection from ranged an Melee attacks. Crush your enemies with the Power of the Serpent!

Key Features:

The Great Mage Malinalxochi, the Queen of Serpents.

New perks for Great Mages:

Koatl Training – Increased protection from melee and ranged attacks for all of your Great Mage's units.

Lord of Koatls – Ensures the appearance of a Koatl village near the capitol of a Great Mage.

The Koatl village is a local resource that allows for the construction of buildings that enable the player to hire Koatl Hunters, Koatl Spears, Koatl Warlocks, and a powerful Giant Turtle.

About This Content:You are introduced to two powerful lords: the High Blademaster and the Imp Adviser. The two lords will appear near the capitol of the Great Mage who selects the “Master of Blades” and “Demonic Adviser” faction perks at the start of the game.

My friend and I got this in a bundle, and decided to play multiplayer since we had no idea what we were doing.I was an elven woman leading an army of spooky skeletons, and I had the Heal spell. I traded with my friend to get a useful spell, while giving him Shadow Bolt, which he couldn't use against my skeletons.Then we waged war over donkeys.

As of now, this is the most-played game in my Steam Library. I played this obsessively for a few weeks, giving up entire weekends to it. When you start one of these games, be prepared to give up the next 20 hours of your life, because that's how long some of these games can take, depending on the game setup (difficulty, world size, victory conditions, etc.)

The graphics, music, sounds effects, and gameplay all perfectly complement each other, and they don't get old even after hours of gameplay. Because you don't want to leave a game unfinished, you end up saying, "Just one more turn, then I'll take a break." Three hours later, you're still playing, literally starving because you can't leave the game to cook some food. The game takes so long because it takes time to build up your force enough to overcome an enemy. There are also neutral monsters which pose a threat. Not to mention, you have to wait for the AI to finish their turns. The wait is totally worth it, because the feeling of slowly overcoming your opponents is addicting.

The AI isn't super smart, which is good or bad, depending on your perspective. Personally, I liked taking advantage of the flawed AI strategies, like sending their entire army to me by boat, which I destroyed before they could even land. Diplomacy with the AI is somewhat of a joke. They might make a truce with you, but they'll break it on a whim. I tried to be honorable with truces, but after you've played awhile, you start to understand the motivations of the AI when they make a truce, and you can tell when they are about to break it.

Another great aspect of this game is the random world generation and fog of war. From the initial setup, you have an idea of what the world is like, but not the details. Curiosity and fear of the unknown helps to maintain your interest as you explore the map.

After playing this, I tried Civilization 5, and personally, I hated it. I'd rather take a history class. Personally, I don't like playing games that remind me of reality. Warlock is a fantasy escape into another world, and it really absorbs you. I can't recommend it highly enough.

Admired for it's simplicity, Warlock:Master of Arcane is just that 4X Turn-Based type of game that keeps you hooked for hours and hours.The 4X sub-genre of strategy games scares away all but hardcore strategy fans and the infinitely patient. Basic things, like combat and resource management, may be familiar to RTS fans, and the turn-based nature won't bother RPG fans. However, the level of micromanagement and diplomacy can be overwhelming for newcomers who aren't familiar with the likes of Civilization and Master of Orion. Paradox saw how difficult it would be for new players to jump into a popular 4X strategy game and offered help with Warlock: Master of the Arcane, a strategy game that seems designed to ease players into the genre.

Interestingly, the game gives the player no real backstory. From the online instruction book and the description on Steam, you know that the lands of Ardania (from the Majesty game series) have been chaotic since the last king died over 70 years ago. The gods feel that the time is right to appoint one of the High Mages as the next ruler. With seven mages vying for the role, your job is to have that mage obliterate everyone else and take the throne.

-Quick Review-Warlock - Master of the Arcane is a turn-based strategy game, like many strategy games, the longer you play, the more elaborate the tactics get, and the longer your turn gets as your control over the world increases!...or you get constantly bombarded by random world events and you can't expand because you're fighting off hoards of giants, dragons, undead, and random quest heroes.

-Detailed breakdown review-Story: Welcome to Adrania, maybe you've been here before, maybe this is your first visit, regardless welcome, welcome. This land has appeared in numerous games, the first game I played in the series was "Majesty Gold Edition".In this game, you are one of (X) amount of Mages/Warlocks, depending on the world size you may have more or less mages/AI/NPC's in the game. The more AI the more competition in the game. (But on the flip side, the more people fighting back the wild landscape... and trust me, it's wild)

Game Play: Starting with the most basic explanation about the game play, you have Hex's which represent segments of the land, very similar other strategy games, some hex's increase gold, food, or magic... while others are just taking up space, or even reduce values.I compare this game to one of the Civilization games except that you're fighting with magic instead of science, and the "Rock, Paper, Scissors" game of Land, Air, and Water units. It is now more like "Rock, Paper, Scissors, TNT, Chuck Norris, God"; There's magic that you can cast, there's magic units, heroes which can be equipped with better armor and weapons, you can upgrade them with gold, in addition to the typical "ship, flying, and land" units.I need to point out I haven't played the multiplayer yet. However, after looking it up, the game doesn't have "simultaneous turns", so the multiplayer will be at an even slower pace. You probably don't want to get into a very large game, smaller skirmishes so you can play the game for a day... ...instead of spanning over several weeks.

Achievements: There are no steam achievements for Warlock - Master of the Arcane.

Price: Warlock - Master of the Arcane is priced at $24.99. For me personally, strategy games have always had a high value because I play them long and really enjoy the challenge. I won't lie, I picked this game up for free from Humblebundle, but this game on a 50% or better sale is definitely worth it.

Conclusion: The first time I played Majesty: The Fantasy Kingdom Sim (released in 2000), was when I was in highschool, I had no idea that there were more games from the same universe! So once I heard the announcer's voice I thought "NO WAYYYYYY!!!!" I'm happy to have returned to Ardania!As I said earlier in my review, this game is basically Civilization with Magic. While it's not the most well made strategy game out there, there's definitely enough fun stuff you can do in the game to keep you entertained for a long time. I find myself thinking "okay... one more turn, then I'll go to bed" And just keep telling myself that for another hour.I recommend this game for standard strategy game fans, Chances are if you like Civ5, you can pick up this game... but you will find Civilization has been made much better and tighter fitting then Warlock - Master of the Arcane.