My first encounter with the Conion C-100F was at my local flea markets. I went back dozens of times just to see it's majesty. I could never justify the purchase price so the best way for me to get hands-on with one of these beasts was to make a papercraft version of it.

Enjoy the free pattern at the end of the article.

There are so many dials and switches on this thing - it's begging to be used.

This is a device from another time where the design language was clearly more is more. And it is a sight to behold. From the analogue VU meters with that flashy blue and motif, the huge tuner for fine adjustments, those crazy old-school LEDs that light up to the beat, it has a freaking burglar alarm! The thing that really stuck with me was how the folks at Conion decided to use two design languages when implementing the dual-cassette system. A traditional front-loading design typical for portable stereos, and a deck that would be more at home in an automobile. I am sure this is a space-saving measure but it's pretty fun as well.

This boombox uses 8 D-Cell batteries which I imagine don't last too long in the wild.

Conion C-100F - Promotional Badging

If you like this project please consider leaving a like, this lets me know if there is interest in seeing more of these in the future. I would like to do more boomboxes and really want to do an Pioneer Urushi component stereo.

I was inspired to make my own GameCube Mini after hearing rumors about such a project being planned by Nintendo. While I remain skeptical that such a project is on Nintendo's short list, my new papercraft is free and available for download here.

As much as I like drawing computers from the 80's, the GameCube represented a welcomed departure for all that beige.

Indigo was the most common GameCube colour and the one I own.

Black and Indigo were the base-level GameCube models.

The Platinum GameCube was the system's premium configuration.

I think Nintendo knocked it out of the park with the simple and colourful design!

The Spice-coloured GameCube was exclusive to Japan.

GameCube Development Kits came in many colours including Emerald Blue.

Thanks for reading all the way to the end of the post. I make pixel art and other tech-related papercraft projects. Please check out a few posts just below for more.

If you would like to see more posts like this, consider leaving a like on this post it really encourages me to keep creating!

I was about 10 when I first saw Hover Bovver on my friend's C-64. He had a disk drive and fists fulls of games. I had a 64 for a while at that point but had been limited by the few cartridge games I could find in my small town and a very slow Datasette.

The iconic 1541 drive I pined for as a kid.

This drive would make my C64 a killer games machine.

I begged my mom for a disk drive for years before finally getting one towards the end of the Commodore's run. I bought a shiny new 1541-C (don't worry, the papercraft is a period correct 1541). Even though the scene in town had dwindled to about three kids, I quickly "amassed" hundreds of games. I was often more interested in the "cracktos" featured at the beginning of the games than the games themselves.

Now I can shout out Hokuto Force!

This papercraft is dedicated to the times I spent experiencing exotic greetings from overseas in a time before the internet made such worldwide shout-outs commonplace.

A couple of 5.25" floppy diskettes with a few games I owned back in the day.

Thanks so much for all the recent attention. I am glad these projects are providing enjoyment for others as well. Anticipate more updates in this Commodore papercraft series on this site. There are a LOT of accessories and I am also very nostalgic for these times.

Now you can represent your favorite Demoscene with four interchangeable faceplates.

A paper craft version of the Commodore 64 computer is already underway as part of a "Draw Your Favorite Computer" contest being put on by RetroManCave celebrating 30,000 subscribers. A link to the paper craft computer will be available by next weekend.

There are 10 screen variations of the paper craft monitor template to choose from in the download (PDF).

While I never personally had one of the 1701 monitors myself, a number of my C64 friends back in the day did and they were great!

This film is about a story my grandmother told me as a child about her sister's encounter with a stranger late at night along a lonely country road. Isolation and a lack of connection to family and friends was commonplace in many parts of Manitoba a generation ago and still persists in many ways today.

Manitoba Highway in the 1960's.

Radio, a one-way communication that often served to comfort as much as it did to inform.

The outlines for these rooms were a challenge. A utility closet was initially included in the design but in order to best resolve the most interesting items across all the rooms it was removed. And yes, Faux really has a goofy skeleton hanging on her studio door.

Very excited to see continued progress on this project. I promise colour and details will follow but I must first outline the kitchen and the bedroom. I force myself to stay at this limited level of detail in order to remain flexible in the overall design. Also, it has been said, that you can't help but get better as you practice your pixelwork. By the time I have completed outlining, I am hoping I will have gained enough skill to fill in the gaps.

The trailer is beginning to take shape!

Here is a sample of the in-game door functionality. Doors allow for "privacy".

The final two rooms are smaller than the "first two" but are both full of interesting details so I will avoid the impulse to start rushing. This is a labour of love!

I went to Faux's trailer to take photos and graph out (on paper), the game's assets.

The idea of making a game out of my personal life is a theme that has followed me for a long time. I hope to celebrate life's many hardships, struggles, triumphs and victories in our quest to reach the lofty heights of the 16-bit.

Making Arduboy mockups of classic Commodore games is great way to spend an evening. Dicky's Diamonds was a game published in 1983 by B. O'Shaugnessy for the Commodore 64. The game scales down handsomely to the Arduboy's scale and 1-bittyness.

Trying to distinguish feminine from masculine in 8-bits is a challenge.

Faux's trailer is the world map. The limitations of the NES will ultimately determine the level of detail I am able to give to this world.

NES 8-bit game design has always been on the bucket list. I am hoping NESmaker will be the key to giving it a go. Getting familiar with a different graphics mode is always exciting to me, and the opportunity to tell a meaningful story with an old Nintendo makes the whole prospect that much more attractive.

I grew up with a Commodore. One of my favorite things to do was draw pictures of my house using the PETSCII characters on the keyboard. Back in the day there was no way to easily save this drawings so the image above is a modern take using the very cool PLAYSCII editor.

Puyo Puyo Tetris is available for the switch, but this Madou Monogatari spinoff got its start back in 1991 for the MSX and the Famicom Disk System. I think Puyo Puyo would look pretty handsome as a MX-700 port.

The Conion C-100F is one of the craziest ghettoblasters I have ever seen and one I would most certainly love to own. Here is my take on the iconic design as a fabric patch. Cassettes are totally on the way back in!