playtip- created a coordinated blitz attack outside of the mission parameters

Basically, sometimes in a mission you will encounter a group of GM's or something a little too risky to take on with your team. Even though you are undetected, a blitz then and there may cost at least a single MS in your team to be destroyed. While on the other hand, taking out the forces before you may either end the mission, or provide more rank points, and anyhow, make the mission that much easier if they are gone.

If there's not too much risk involved, do this. Take any other team that's not really doing anything major, best if you could free up all teams. Have them catch up with your squadron, as many teams as you can get. Before they get there, make sure you DISABLE their attack in the menu. This and setting their advance on AVOID>>> will work best, and the MS should not wander off and blitz the enemy themselves. When you have the team or teams, caught up with the original team, set them all to NOT MOVE, and DISABLE ALL of their ATTACKS. Then while they are frozen solid like rocks, set their ADVANCE to ATTACK>>>. Before this though, keep in mind the type of Enemy Units, and the MS types you have and their weapons. Let's say it's the first mission in round 2. Have 3 teams reach the point near the control tower, but dont alert the G GM's there or things can get ugly. Let's say you have Rohers 3 Gouf Custom team with 90MM Sniper Rifles, Austins Bazooka carrying Zaku I's, and Hepners Zaku II G's with 90MM machine guns. Since the machine gunners are the weaker of weapons, you should organize them as last in line to attack, placing them at the end of the three teams. Bazooka guys can hit, at this range, the GM's for one shot kills before the GM's machine guns even have effective range, and therefore they should be put in the middle, or right side, and to the left of them, Roher's snipers beside them, or in front. That would look something like this...

O O O

Hepner being the bottom, Roher top left, and Austin top right. Or you can line them up top to bottom in a row.

While they are set to not move, and not to attack, set their advances on ATTACK>>>, like i mentioned before. Then, starting off with the lead team, that being Roher's blue team, systematically go the the menu of blue, red, then green, setting the teams to attack and move. If done correctly, a full scale assault will ensue, regardless of the routes already set on the map. After the battle, you will have to re-assign the troops so they can continue the original plan.

Now that forest control tower setup was an example. That scenario can easily be done with Roher's Gouf Custom alone, with radar cloak and sonar turned on. He could sneak out just out of the G GM's range and snipe them all, so use the basic method on other missions where routes may interuppt your strategy. (therefore disrupting the routes to force an attack, then continuing the original route procedure). This also works great if you already set Go Codes and you need to move the teams away from them to help somewhere else on the map. It's time consuming, but it's effective, and may save your life and also earn you that S rank.