Keep in mind that for many console and some PC games 30 fps is the normal, full speed. For Paper Mario :TTYD - this game runs mostly at 30 fps ingame, switching to 60 fps in some cutscenes and menus. That's right, switching, it's not slowdowns/speedups, it's how this game designed, because VPS is always at 59-60 range, speed percentage is 99-101, but fps changes from 30 to 60 and back in various game parts.

P.S. Try to turn Accurate VBeam emulation on and use hashless build, because it's better to play this game with EFB to RAM.

(08-07-2012, 01:10 PM)ShadowFlash Wrote: Keep in mind that for many console and some PC games 30 fps is the normal, full speed. For Paper Mario :TTYD - this game runs mostly at 30 fps ingame, switching to 60 fps in some cutscenes and menus. That's right, switching, it's not slowdowns/speedups, it's how this game designed, because VPS is always at 59-60 range, speed percentage is 99-101, but fps changes from 30 to 60 and back in various game parts.

P.S. Try to turn Accurate VBeam emulation on and use hashless build, because it's better to play this game with EFB to RAM.

well it feels significantly slower than it should be running, like its dragging. Also, the speed recently has been around 40% with a FPS of 25 ish which feels quite slow. But I appreciate the assistance anyway thank you.