Skill Interconnections

I definitely like how the new mining/smithing rework intermingled skills and activities (bossing), like how you need a good strength level to mine better or how you can use smithing to make armour that's good for slaying. Ever since I thought of making runescape better, it always revolved around this concept, intermingling everything, functionality. Another good example is mixing slayer with bossing in reaper assignments and slayer points, that's exactly what I would like to see more of, intertwining the game all together. Dungeoneering is another prime example, using all your skills to the test in a dungeon, good.

Besides intertwining skills and activities in the game, I would think the next best thing would be to try and plan something to bring more new players into the game. Solomons general store or treasure hunter kind of acts as a way to keep players playing, to a small degree. Using more of these "small degree" measures in keeping the new players playing wouldn't seem like a bad idea in keeping players hooked. I wouldn't over do it to the point where there's so much things everyone wished they could keep up with to the point where they miss out on the main chunks of the game.

hello, someone can help me I was in chillo village when I killed a zombie, I walked with my pet a stone golen and haora that I do not have mori and I want to know if there is a way to revive it or I can never have it