README.md

A-Frame

Examples

Features

👓Virtual Reality Made Simple: A-Frame handles the 3D and WebVR
boilerplate required to get running across platforms including mobile, desktop,
Vive, and Rift just by dropping in <a-scene>.

❤️Declarative HTML: HTML is easy to read and copy-and-paste. Since
A-Frame can be used from HTML, A-Frame is accessible to everyone: web
developers, VR enthusiasts, educators, artists, makers, kids.

🔌Entity-Component Architecture: A-Frame is a powerful
framework on top of three.js, providing a declarative, composable, reusable
entity-component structure for three.js. While A-Frame can be used from HTML,
developers have unlimited access to JavaScript, DOM APIs, three.js, WebVR, and
WebGL.

⚡️Performance: A-Frame is a thin framework on top of three.js.
Although A-Frame uses the DOM, A-Frame does not touch the browser layout
engine. Performance is a top priority, being battle-tested on highly
interactive WebVR experiences.

🌐Cross-Platform: Build VR applications for Vive,
Rift, Daydream, GearVR, and Cardboard. Don't have a headset or controllers? No
problem! A-Frame still works on standard desktop and smartphones.

🔍Visual Inspector: A-Frame provides a built-in visual 3D inspector
with a workflow similar to a browser's developer tools and interface similar to
Unity. Open up any A-Frame scene and hit <ctrl> + <alt> + i.

🏃Features: Hit the ground running with A-Frame's built-in
components such as geometries, materials, lights, animations, models,
raycasters, shadows, positional audio, tracked controllers. Get even further
with community components such as particle systems, physics, multiuser, oceans,
mountains, speech recognition, or teleportation!

Usage

Example

Build VR scenes in the browser with just a few lines of HTML! To start playing
and publishing now, remix the starter example on Glitch: