Simple Spy

This is an addon that will notify you of nearby enemies, it is helpful on PvP servers to avoid being ganked by the opposite faction.

You can use "/ss" or "/sspy" to hide the frame from view, this will also keep it from messaging you. Putting a number after the slash command will change the amount of time before it will beep about the same person.

Upcoming Features

Show how many allies are near your enemy

Show the levels of your enemies

Make fade times of your enemies able to be customized

Alert you when your target or mouse over is an enemy.

When you stumble upon a bug, please make sure that you have the latest version installed. If you do, please push the button to the right labeled "Bugs", post any info you may think is relevant.

Any and all suggestions are welcome in the portal as well, by pushing "Features".

Thanks!

---------- V 1.2.4 ----------
Updated to work with 5.4.X
Increased default time between alerts to 60 seconds
Enabled compatability for MoP
Will automatically hide when entering an arena or FFA area, such as in Nagrand.
Added shaman prowl obtained from symbiosis.
Will alert you when an ally is killed by an enemy player.

---------- V 1.2.3 ----------
More efficient
Fixed missing text in frame
Now properly scales with the rest of your ui
Now properly hides with cinematics

---------- V 1.2.2 ----------
Fixed a few possible localization bugs

---------- V 1.2.1 ----------
Fixed bug with it showing in sanctuaries
Fixed bug where it would show in the middle of a cinematic
Reduced the likelihood of any conflicts with other addons
Got rid of some clutter in the code

---------- V 1.2.0 ----------
Prints a message when someone stealths, camo's, vanishes, etc.
Should be usable on MoP beta, just need to fix a few bugs to enable all the features like cross realm players in questing zones.
Improved efficiency.
It should now properly hide when in a battleground.
Included a timestamp when it finds someone.
Added two new slash commands
- '/ss stealth' which will enable/disable the printing of when people go invisible.
- '/ss reset' which will move the frame to the center of the screen and reset the list of people.

---------- V 1.1.0 ----------
Will now alert you with a short beep.
Added slash command to change alert refresh times.

Wouldn't it be better to monitor when enemies are close to eachother instead?
Then warn when you if the one you are attacking or getting attacked by, has 1,2, or many "allies" with him (close). Be careful on monitoring things like this, especially without good test coverage.

Wouldn't it be better to monitor when enemies are close to eachother instead?
Then warn when you if the one you are attacking or getting attacked by, has 1,2, or many "allies" with him (close). Be careful on monitoring things like this, especially without good test coverage.

Yeah, I was planning on adding this in at a later date.

Originally Posted by gossipgirlxo

would you happen to know the impact this has on the game performance?

Yeah, when I was running it, it ran at about 20kb, so it shouldn't have any impact at all.

sorry to say I've had the exact same experience and I'm on a US server (Emerald Dream - RP-PVP). At one point I did get a couple of text alerts in the chat window (but nothing after that), but never anything in the spy frame when known adversaries were in close proximity.

Was hoping this would function as I'd prefer something smaller than Spy or Carbonite to help show enemies near by...I'll look through the code and see if I can find where the problems might lie...

sorry to say I've had the exact same experience and I'm on a US server (Emerald Dream - RP-PVP). At one point I did get a couple of text alerts in the chat window (but nothing after that), but never anything in the spy frame when known adversaries were in close proximity.

Was hoping this would function as I'd prefer something smaller than Spy or Carbonite to help show enemies near by...I'll look through the code and see if I can find where the problems might lie...

It seems to be a conflict between addons. Could I have both of you send me a list of the addons you guys are using? This forum post will tell you how to do it:http://www.mmo-champion.com/threads/...rting-purposes, then you can PM it to me, or post it here in the comments. Just want to make sure that there isn't more than one addon that it is conflicting with.

sorry to say I've had the exact same experience and I'm on a US server (Emerald Dream - RP-PVP). At one point I did get a couple of text alerts in the chat window (but nothing after that), but never anything in the spy frame when known adversaries were in close proximity.

Was hoping this would function as I'd prefer something smaller than Spy or Carbonite to help show enemies near by...I'll look through the code and see if I can find where the problems might lie...

It seems to be a conflict between addons. Could I have both of you send me a list of the addons you guys are using? This forum post will tell you how to do it:http://www.mmo-champion.com/threads/...rting-purposes, then you can PM it to me, or post it here in the comments. Just want to make sure that there isn't more than one addon that it is conflicting with.

Thanks, and sorry for the trouble.

wish that were true...tried with all addons disabled, still get the blank box, but I do get "some" enemy warnings. Does it only warn of "flagged" opponents? And are level differences taken into account because lowbies don't seem to trigger a warning either...

wish that were true...tried with all addons disabled, still get the blank box, but I do get "some" enemy warnings. Does it only warn of "flagged" opponents? And are level differences taken into account because lowbies don't seem to trigger a warning either...

Nope, there aren't any limitations, all enemies that cast something are detected. I don't have a problem with a clean install of wow, without any addons or saved variables. The only problem that I can find is when the default game font is changed. I've tested it thoroughly with a clean install or without any addons. I'll have to get back to you if I can see what the problem is. If you try a previous version, does it still not work?

It shouldn't have any effect, everything should be automatically localized to your language. But the thing is, I can't replicate your guys' problem at all. It's difficult to test if you've fixed something when it isn't broken for you in the first place. I've tried several different fresh installs of wow to no avail.

The only thing I could think of with the CN client is that it may restrict english characters in addon-created frames if you don't bypass it, but I doubt that is the case.