yali is correct, serverside we have to rebuild some data for LOS calculations to happen correctly. This is a miss that we did and will be corrected probably with next patch (server needs to restart to grab new data once its rebuilt anyway)

Nice how the inner gate on Stonewatch is no longer a Mousehole, but the line of sight is really wierd now, cant place groundtarget effects in/or out. and frontal cones/ pulls etc dont fire off where the old wall was, and where the new gate-opening now is

Actually Doors and related colliders have been modified. This change has an impact on characters. It is very possible abilities/pet LOS don't suffer from these changes because these calculation are -afaik- serve side. Will investigate.

Poison mechanic is still spawning instantly when lord spawns and resets when lord resets. From what it seems like you said it was bugged and was going to get fixed in this patch, definitely not fixed, so maybe next patch.
This has been causing a lot of grief for order side, especially considering each reset sends us right back to DW. At this time multiple players want to “boycott” t4 elf. When can we expect this mechanic to be even remotely fair? If this is what the team intended, it was not tested properly. Poison still hits outside doors, spawns and despawns with lord, and no idea why a 1k+ tick that acts similar to a moral cant be cleansed. “Maybe you don’t know how poison works” that is fair, maybe I dont. But if you guys would be willing to explain one thing clearly about anything in this game please, explain how poison works because this is the most ridiculous mechanic I have ever encountered in the 15 years I have played MMO’s, including raiding at lower competitive level.

lord mechanics are not going to be discussed just like we dont release guides for any of the PvE bosses.

As for the fixed mechanics as stated previously is that it was 2 mechanics that were never really seen in the game as they did not fire off properly.

And as for any "boycott" situation, the lords are made specifically so that some may be harder then others and the realm has to decide what pairing to push first if they can.

Oh and please tone down things like its mot been tested enough. This is an alpha server and you should expect bugs because of it. If you feel not enough testing was done then feel free to apply to help testing internally.

EDIT:
Also noted just now that DB is set wrong for the hate mechanic on lords. They will be addressed ASAP

I completely agree about pushing other zones, that is the plan we would love to pursue as a whole. However, each time we lose the only zone that opens is DW so we are forced to play towards Fel Landing fort over and over and over again. Please open another zone or fix it reverting back to elf so we can just ignore pushing this fort; which is almost a guaranteed loss for order and win for Destro as it is now.

Update: Other RvR zones have opened after Destro sieged Elf fort. Thank you!

Zealot :
- Fixed Harbinger of Doom , your stat will correctly update when you switch between the harbinger of doom and the harbinger of Change. This will also update your heal and damage tooltip appropriately.

Rune Priest :
- Fixed Rune of Breaking , your stat will correctly update when you switch between the Rune of Breaking and the Rune of Balance. This will also update your heal and damage tooltip appropriately.

RP's Rune of Breaking after patch has bug when porting if location changes or join scenario then player getting wrong stat of intelligence less than before to fix it need to turn off Rune of Breaking and make it active again !
Tested getstats changes and damage also was diffrent