Category Archives: Brink

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Moar Brink news! We’ve also just announced Brink’s digital pre-order bonuses for North American retailers. Extend your customization options even further with the exclusive DOOM, Fallout, Psycho and Spec Ops packs. Each contains unique apparel, tattoos, weapons and weapon attachments for your in-game character. These pre-order bonuses will be offered exclusively through participating North American retailers and will be made available in Europe and Australia in the coming weeks.

In the chaotic jumble that was QuakeCon, you may have missed the bundle of brand-new screenshots we released for our upcoming games. We kind of did, too. So here they are, re-posted in one place for consecutive consumption.

Check below for fresh shots of Hunted, Brink, Fallout: New Vegas and RAGE.

We’ve just released Brink’s first video developer diary, “The Last Stand,” and have made it available to watch both on our YouTube Channel. Go behind the scenes with the team at Splash Damage as they discuss the war-torn setting of the Ark and the factions vying for control of it.

Heading down to Cologne for GamesCom 2010? You should really come by the Bethesda booth. There you will find award-winning games, world-class people, and possibly an unassuming child from which you can wrest a demo controller. Not that we condone such behavior. I’m just saying, he’s totally hogging the station.

Dates for the public run from August 19 through August 22, where attendees will have a chance to check out fully playable demos of Brink, Hunted and Fallout: New Vegas. Special live presentations of RAGE will also be shown every hour of the day.

Welcome back to another roundup. This week we start with the latest coverage on Hunted: The Demon’s Forge to share. PC Games Hardware has an interview with inXile President, Matt Findlay. Here’s an excerpt from PC-oriented interview…

PCGH: Assuming that you develop a special PC built of Hunted: The Demon’s Forge what features can only be realized with the PC as technical platform? Are there technical/visual differences between the PC and the console version of the game?

Matt Findlay: Although Hunted looks great on the console, there is a general upgrade of texture resolutions and shading that can occur on the PC because of the ability to scale performance based on hardware. We plan on taking every advantage of that.

Since our update yesterday, Splash Damage’s Community Relations Manager, Steve Hessel, came across some new coverage that we thought we share with you…

Up first, Steve has an interview with German site iamgamer.de. Check it out if you’re fluent in German. Meanwhile, XboxTheEvolution has an E3 interview with Creative Director Richard Ham. Watch it below…

Effects artist Farhan “middlecat” Quareshi is the latest Splash Damage employee to get grilled for a team interview. In addition to his recent efforts on games like Brink, Quareshi also had a distinguished career in film effects, having worked on some pretty big stuff:

Why did you want to work in the games industry and how did you get started?

I actually started out in the film industry, I worked on several Hollywood movies but I shan’t namedrop (ahem, Harry Potter 3, 4 and 5, Alien vs Predator, Kingdom of Heaven, Batman Begins, Poseidon…). I got headhunted to work in the games industry as my background in film was quite desirable to games companies to push the effects further.