Designer Hopeful PSN/XBLA Learn Lesson to Avoid Nightmare

"The PlayStation Network and Xbox Live Arcade are the home of hundreds of unique software titles provided by a plethora of hard-working developers and publishers. Because of this, running and maintaining such extravagant network services is essential in not only making your consumers satisfied, but those who provide the content."

I can just imagine how much pressure and frustration developers may have had because of the psn downtime. Also, it possibly may have hurt their sales. In the end, this security breach never should have happened, and hopefully the industry as a whole learns from it!

I can see ur point on both company going thru hell right now with one being hacked and another being faulty systems not being able to update correctly. Now the question is could both companies have avoided their troubles to begin with? That remains unknown...

What people don't understand is this was bigger than just us playing online and our info being stolen. Lots of companies lost sales or sales were effected because pan being down. This was almost a month long an several online only titles were supposed to be released but you can't do that if the network is down. Lots of mk players still can't get online to redeem there online passes as well as other games that use this feature. You have to look at the broad picture this was a big deal if you want to admit it or not.