After just 3 ˝ years Raven Mimura graduated from the internationally regarded Rhode Island School of Design with a Bachelor of Fine Arts in Illustration. Some months later, portfolio in hand, he made his debut at GenCon, the country’s largest fantasy/sci-fi gaming convention. He has been working steadily (and feverishly) ever since, with a primary focus in the gaming field.

His work can be found in a wide range of the industry’s top properties: Dungeons & Dragons, Pathfinder, World of Warcraft TCG, Star Wars, Lord of the Rings, Shadowrun, Call of Cthulhu, Vampire: The Requiem, Legend of the Five Rings, and many others.

An avid gamer himself (since elementary school), Raven has always been inspired by the incredible artwork on display in the world of games. He feels blessed to have the opportunity to contribute to that continuum.

In his work, Raven builds gritty, atmospheric imagery using palpable light to play off tangible forms. He is consistently called on for his impressive character and creature design. In developing credible but fantastic creatures he pays particular attention to musculature and anatomic structure. In short, his aim is to express the Real in the Unreal.

Raven is continuing his freelance work as well as looking to intensify his involvement with various conventions and art shows around the country. Locally, he has also been participating in gallery shows with Seattle’s various Art Walks.