Product Description

One of the most simple games ever designed, Loco! continues to fascinate players year after year. Players simply play a card then take a chip of any color. Seeking to gather the chips that are the most valuable at game end, players must decide whether or not to diversify their holdings or not. A game that can literally be played in five or ten minutes, Loco will have players laughing, as they play cards to help their holdings and hurt others. A great deal a fun is included in this small box that is very portable.

This is a great little game, short enough to be considered a 'filler', and very tense. One rule from the original game that we will definitely carry over, is awarding 2 points to any players who end up with less chips at the end of a round. Since the round can end at any moment, there are often some players with one less chip. This 2 point score offsets that slight disadvantage.

A rule variant I came across which apparently the designer heard about and considered a good option is to NOT allow a player to take a chip of the same color as the card just played. This causes lots of delicious anguish.

This is a great example of how Reiner Knizia can take a few simple numbers, and create a masterpiece of a game.

This game first appeared in 1976 as Milton Bradley's Quandary. Five suits in different colors have numbered cards. Five colors of chips are stacked into separate piles. Each turn, discard a card faceup to its colored stack, overlapping any previous cards, and then remove and keep a chip from any of the stacks. A round ends when the sixth card of any one color is played. Each chip is worth the value of the top card in its color's stack. Win by having the most points after several rounds.

You'll again appreciate how much subtlety, challenge, uncertainty, and competition Knizia packs even into simple games. You'll go loco!

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