The Augmented superior Zuriel's staff uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges cannot be replenished.

The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and can only be disassembled. Additionally, using the weapon's special attack will drain 100 charges, or 0.1% of maximum charge. The special attack cannot be used if there are 0 charges remaining.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed weapon, the Augmented superior Zuriel's staff can hold 2 gizmos, allowing up to 4 perks (2 on each).

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

This makes the special attack most useful for legacy dueling to delay attacks taken, though in most circumstances the small duration makes the change insignificant.

The damage dealt by this special attack will be increased while under the effects of Sunshine and Metamorphosis ultimate abilities, although due to the low damage output for an ultimate ability and the fact it requires 100% adrenaline to use, it isn't efficient to use the aforementioned ultimate abilities to increase this special attack's damage.