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Magical Transformation
Hourly
By holding your focus and concentrating, you transform into a magical girl, with a costume of your design. While transformed, you are considered one of your active pokemon's types. You may revert to your un-transformed state at any time as a free action.

Magical Barrier
Static
While you are transformed, When taking damage from anything reduce that damage by X, where X is half your INT Modifier, rounded down.

While most Psychics are gifted with great power, their abilities are restricted to a single facet of the world we live in. The Magical girl gains power from another, be it a generous benefactor or a strange beast with ulterior motives. Their abilities may not be as powerful, but their versatility in battle makes them a trainer not to be underestimated.

Mechanic: Active Pokemon - A trainer's active pokemon is the pokemon that is currently participating in battle. If you are out of battle, or you have more than one pokemon out; you must designate one as your active pokemon. You may only change your active pokemon if your current active pokemon is knocked out or recalled to its ball.

Magical Girl Features

Charge Beam
At-Will - Drains 7 HP per use.
Use the move Charge Beam. Use your CON modifier as your Special Attack stat. If you roll 11 or above on your accuracy roll, add 1d4 to each damage roll you make as long as you are transformed. You can only use this feat while transformed.

Divine Booster
Daily - Every 5 levels, you may perform this feat once more per day. Drains 5 HP per use.
Raise your active pokemon's Attack or Special Attack 1 combat stage. You can only use this feat if you are transformed.

Elemental Blast
Pre-Requisites: Twister, 6 Magical Girl Feats.
At-Will - Drains 14 HP per use.
Use the move Tri-Attack. Use your CON modifier as your Sp. Atk Stat. You can only use this feature if you are transformed.

Lovely Kiss
Pre-Requisites:
At-Will - Drains 20 HP per use.
Use the move Lovely Kiss as a ranged attack. You can only use this feature if you are transformed.

Magical Burst
Pre-Requisits: Elemental Blast, 9 Magical Girl Feats, Level 15.
Daily - Drains 45 HP per use
Use the move Hyper Beam. Use your CON modifier as your Special Attack stat. You can only use this feature if you are transformed, and cannot act the turn after using this feature.

Magical Strike
Pre-Requisites: 20 CON, 4 Magical Girl Feats
Static
You may add your CON modifier to all attacks you make with weapons or features while you are transformed.

Momentous Transformation
Trigger - you transform into a magical girl or change your active pokemon
As you transform, you may choose any movement capability your active pokemon has. You gain that capability as long as you are transformed. You may have your costume change to a design of your choosing to reflect this. If you burrow, dive underwater, or fly up to avoid being hit, you cannot use your trainer action to do anything except shift and issue commands without returning to surface level. While flying, underwater or underground, moves must roll +4 on their accuracy checks to hit you.

Mundane Casting
Daily - Every 3 levels, you may perform this feat once more per day.
Roll 1d20 and add your CON Modifier. If the result is 20 or higher, you may use any magical girl feat you have that requires you to be transformed without transforming as a free action. This feat can be used even if you are not transformed.

Mystic Barrier
Pre-Requisites: Magical Barrier, 20 INT
Static
While you are transformed, When taking damage from anything reduce that damage by X, where X is your INT Modifier.

Quick Change
Pre-Requisites: 4 Magical Girl Feats.
At-Will - drains 3 HP per use.
You may change your active pokemon to any other pokemon you have outside its pokeball as a free action. You do not have to return your previous active pokemon to activate this. You may have your costume change to a design of your choosing to reflect this. You can only use this feature if you are transformed.

Twister
At-Will - Drains 3 HP per use.
Use the Move Twister. Use your CON modifier as your Sp. Atk Stat. You can only use this feature if you are transformed.

Synchronicity
Trigger - You use a move feature for a move your active pokemon knows
You and your pokemon attack your target at the same time with the same move. Add 1d6 to each damage roll made by these two attacks.This counts as your pokemon's turn. You can only use this feature if you are transformed.