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This game seems like it's one you'd want to play with a controller. Has anyone given it a try?

It works well, and its great for casual play, but higher levels or focused dungeon running you want the faster response of the mouse and keyboard. Its probably doable with a controller, but its a bit slower with movement.

So I read that this game doesn't have BGs but it has some sort of flagging system where someone can go red and PK people at will. Also, that guilds can have open world wars against one another. Other than that, is there any sort of open world PvP?

I don't usually like Korean MMOs and I'm extra cautious because i've heard about this games quest grind. On the other hand, I'm going to have a terrible time waiting for GW2.

So I read that this game doesn't have BGs but it has some sort of flagging system where someone can go red and PK people at will. Also, that guilds can have open world wars against one another. Other than that, is there any sort of open world PvP?

I don't usually like Korean MMOs and I'm extra cautious because i've heard about this games quest grind. On the other hand, I'm going to have a terrible time waiting for GW2.

Decisions decisions.

BGs used to be in, but after feedback they received they found out people thought they sucked. So they removed them before release and are working on them to reintroduce them in next couple of months

So I read that this game doesn't have BGs but it has some sort of flagging system where someone can go red and PK people at will. Also, that guilds can have open world wars against one another. Other than that, is there any sort of open world PvP?

I don't usually like Korean MMOs and I'm extra cautious because i've heard about this games quest grind. On the other hand, I'm going to have a terrible time waiting for GW2.

Decisions decisions.

BGs used to be in, but after feedback they received they found out people thought they sucked. So they removed them before release and are working on them to reintroduce them in next couple of months

I actually don't like Battlegrounds but I was still just wondering. My personal preference for PvP is open world fighting over objectives.

So I read that this game doesn't have BGs but it has some sort of flagging system where someone can go red and PK people at will. Also, that guilds can have open world wars against one another. Other than that, is there any sort of open world PvP?

I don't usually like Korean MMOs and I'm extra cautious because i've heard about this games quest grind. On the other hand, I'm going to have a terrible time waiting for GW2.

Decisions decisions.

That "Going Red and PKing people at will" Is the open PvP. You can kill anyone anywhere that isn't a safe zone (Camps and towns) All you do is flag yourself as an outlaw and you can attack anyone. The Caveat is that by flagging yourself anyone can attack you back.

So what happens is that people will come across people fighting monsters or BAMs and wait until they are getting low or distracted. Then they will flag themselves and Gank those individuals. The downside is what happened to me last night. We just finished fighting a rather tough BAM and we all had roughly 1/10th of our health left so we had a campfire down and were recuperating (no healer, just warrior, lancer, and myself as slayer) '

A Sorc comes by and flags himself (unbeknownst to us) and targets me with his root move (lock on ability) I get rooted and am thinking to myself "Crap, i'm dead" However he only rooted the warrior and myself, the Lancer IMMEDIATELY turns around and smashes the sorc in the face with his shield stunning him. The root wears off, we exact swift justice.

We were not flagged, but because he flagged himself, anyone can attack him, just as he can attack anyone.

So oftentimes i'll come across outlaws that are picking on other players and i'll kill them, no questions asked. And often times I'll get ganked by roving bands of outlaws. On top of that our guild is the most popular one on the server so we are usually involved in no less than 2 wars at any given moment.

GvG wars flag both guilds as red to eachother so they can always attack eachother outside of safe zones. It also keep score and announces it to everyone in the guilds involved when a plays dies or kills another "Delphi has Slain smokeweederryday of [Spartan Legion]"

Because it notifies you when one of your own is killed often guild chat will erupt with "Location?, Ping loc!". If you type /ping it will post your current position on the map as a clickable link in the chat you type it in. It's great for organizing your guild or to make sure everyone knows where you were killed so they can respond.

It is a LOT of fun.

@amon the Elin failure always seemed more of a "Awwwwww" than anything sexual. But it may just be because I'm always questing with a castanic female and we always share nodes so when we fail her noise sounds much more orgasmic than my own. Couple with the fact that her race is essentially succubi well.....

Flagging should take a while so people can't just snipe-flag like that. Or it should make it super obvious to everyone in the vicinity that a ganker is afoot

It does. They show up as a giant Red dot on your Radar and their name is red alone with a large blueish spiked circle under their feet. It's really not that easy to gank someone fighting BAMS because you can be hit yourself. What I do is I always keep an eye on my surroundings and if I see someone riding up on my group I assume that they are going to flag. If they don't, great. If they do I'm ready to dodge their first assault and starting fighting them around the BAM. Since their focus is killing you, you can position yourself with the BAM between them and force them to take hits from the BAM to try and get to you. It is much harder to try and kill someone WHILE avoiding attacks that can 2 shot you, while I can avoid both fairly easy because i'm not trying to fight back.

I have a perfect example of just this: I was grouped with 4 other people from my Guild fighting a Giant Basilisk World Boss in Basilisk Crag (An Even TOUGHER BAM) a group from a guild we were at war with rolls up and tries to pick a fight. We battle it out for a bit dodging their attacks, counter attacking, pulling other BAMS into the mix and eventually we kill the rival guild and go back to fighting the World Boss. It was a pretty epic fight.

Basically just keep an eye on your Radar. Anyone who can attack you freely (Whether due to GvG or being flagged) will show up there as a Large Red Dot. If you keep an eye out for those you'll be just fine.

Also Neli once you flag you can't unflag until you are out of combat for a certain duration of time. So if you flag to kill someone and you do manage to kill them, there is a very real chance that the next group you happen across will just steam roll you since you are still flagged. Or what often happens is that I come across someone who has just recently engaged someone and I help them kill the outlaw. The system is far more balanced than I initially gave it credit for. Especially since you can dodge and escape even high level players with a bit of skill since they can't tab target you.

I thought PA was on a PvE server? So, on Dragonfall people can just attack you whenever they flag?

They are talking about the PvP PA guild which is on valley of titans according to the OP.

Oh yeah on PvE it's only GvG combat for PvP as far as I know (Unless you count duels). Also for clarification I don't know of a PA guild on VoT, I'm in TFT atm because I really wanted to push for a large guild that would be a mover and shaker in the political scene. It also turned out great because they are shockingly not dicks (although they are their own level of strange). They have been a lot of fun to play with and I've had a blast so far. They also seem to focus more on PKK than PKing (Although not all members do this) which is also a welcome benefit.

The primary reason I don't play on pvp servers is because, while I enjoy the hell out of pvp I like to do it only when I want to. If I want to just have a few drinks and quest the night away I'd like to just do that without having to look over my shoulder.

So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.

The primary reason I don't play on pvp servers is because, while I enjoy the hell out of pvp I like to do it only when I want to. If I want to just have a few drinks and quest the night away I'd like to just do that without having to look over my shoulder.

This is pretty much how I feel and yet I'm still thinking of rolling a PvP char.

Ahh, that makes more sense. Might help @A Flock of Walrus to know that there is another option to being attacked on demand.

I enjoy PvP but not random deathmatching. I like fighting over objectives with some sort of strategy in mind. GW2 WvWvW thing really appealed to my PvP needs. Some of Tera's features sound interesting but without something else, it doesn't sound like PvP is a big part of the game.

well I think what's holding me off from getting this is knowing it will devolve into "show up at 7 to stab this guy in the butt until we finally kill him"

That might be true, but from the one dungeon I've done so far and the few BAMs I've fought, it's more like "ok, stab this guy in the butt for a while, then, HOLY SHIT, where is he going?! FUCK FUCK FUCK HE JUST PULLED THAT OTHER GROUP OVER THERE. Oh SHIT ANOTHER DUDE JUST SHOWED UP OUT OF NOWHERE!

And the "show up at 7" part is always going to exist in a game where you have to coordinate more than two or three people. I know some people don't like to "game on a schedule", because it feels like work...but when coordinating any substantial amount of people, it's a prerequisite.

I'm talking about raids mostly and how you press the same buttons over and over in hopes to collect loot week after week. basically that the combat can't overcome the repetitiveness of end game in mmos.

Trying to decide what kind of upgrade I want for this. Low-pop on screen+pretty areas (the newbie island especially) jam the graphics card processor's use to 80+% but remains smooth. Cities the framerate drops significantly (big surprise) with the GC processor dropping to 40-50%.

SpeedFan tells me my i7 is working at 30% capacity pretty much everywhere, with core0 pretty much always maxed at 90+% use everywhere.

Not sure if it's the processor bottlenecking performance in high-pop areas or what, and if so, if that's because the game might lean heavily on the first core and not make good use of threading.

I'm talking about raids mostly and how you press the same buttons over and over in hopes to collect loot week after week. basically that the combat can't overcome the repetitiveness of end game in mmos.

In most mmos I would agree. The raiding In The two mmos that I have gotten to consisted of "Stand out of fire, press 1-5 in a certain order"

So far every new BAM i've come across in tera (Lvl 38 slayer now) has had me frantically running around trying to figure out his moves so I don't get instagibbed. Hell the boss we fought last night gave us a run for our money. It was the bonus boss in CR, and he is mobile as hell, sometimes he'll dash forward thorugh the tank, sometimes he'll jump backwards doing shitloads of damage to people behind him, or spin in a 360 to do the same. Then at one point he summoned 4 clones of himself (This is NOT a small boss) and we had to avoid all THEIR moves in addition to the main boss (Did I mention his massive AOE ranged blasts?)

Well at that point our healer got instagibbed so we had to fight down each clone, have the tank try nd somehow not die long enough for me to run in and revive the healer because the other two guys that tried it got hit by the boss which interrupted the cast AND started the cooldown (something like 10 or 20 minutes on the scroll for none healers)

So i'm literally our last revive attempt on our healer and I manage to complete the cast (it is not a short cast time) just in time for the healer to come up and toss a heal on our now badly battered warrior tank.

We manage to rally and bring him down not too long after that.

This is not one of the hard bosses. I'm only lvl 38. I'm not even talking raid bosses yet. I have played Everquest, WoW, FFXI, FFXIV, Age of Conan, WAR, SWTOR, STO, CO, LOTRO, and a host of other mmos that I can't even remember. In my person experience, this game has been the most Fun to play. I have never experience this sheer joy of scrambling around fighting a boss and having to react not just to big bad circles, but having to react to his movement, his tells, his patterns. Sure in other MMOs the bosses would say something, or maybe raise their arm before a certain attack, but I didn't have to dodge that attack. I just had to walk away from it, or maybe move to another spot that wasn't about to set aflame.

In Tera I have to actually move out of the swing, I have to be sure that the Giant Claw/Sword/Phallus doesn't actually touch my character. I can do this by dodging, blocking, using a dash, running backwards, running forwards, stunning the enemy, or a host of other ways. It is the fact that whether or not I get hit is entirely up to me, not a random roll of the dice, or a probability, I have to actually do something to make myself not die. It is that active component, that element that forces you to pay attention and to constantly be moving and readjusting that makes all the difference in the world.

Heck I didn't even tie in the fact that every ability I have has a cost associated with it in terms of moving me or keeping me from moving that I have to judge and time in accordance with how the boss is moving.

If you are concerned that perhaps at the end game people will have gotten good enough that the bosses are not much of a challenge, then you may be right, that will happen is any game to be honest. But I don't think that the bosses are stationary enough to be concerned that you'll just group up behind one and stab it for 7 minutes. My experience with the BAMS I have come across thus far eliminates that concern for me. Hell I even saw a video about a boss where the room grows darker and darker as the fight progresses until you are fighting it in pitch black. I can't wait to see what they are throwing at us in the End Game.

Apparently I was just contacted by another guild leader from the first page guilds wanting to meet up with me and some of my "Officers" (heh) to discuss the possible banding together of the medium and low pop guilds to combat the more popular guilds( i.e Goons) for the coming election on the Dragonfall server. I was tickled to death by this and thought I'd share it with you guys to get your thoughts. You all are "officers" btw.

So how did we end up on a server with Goons again? This can't be a coincidence.

Anyways, I don't really see the downside to banding together, other than trying to figure out who we're going to put up as a candidate.