Enemies

There are a variety of unique enemies in Rampage Knights. All enemies are aggressive, and will attempt to attack players as soon as they enter the room. Some enemies can only be found in certain locations, whilst others can be found anywhere.

Some enemies have an icon below their health bar indicating the class of monster they are.

Enemies

Image

Enemy

Description

More information

Archer

A simple enemy that can be killed fairly easily. The Archer has a relatively slow melee attack where it kicks the player, causing approximately 10 damage. It also has a ranged attack where it fires a bow and arrow, also causing approximately 10 damage.

Has a melee attack where it charges forward a short distance, causing approximately 20 damage. Also has a ranged attack shooting a fireball, causing 9 regular damage and 8 fire damage. Will spawn several smaller enemies when killed.

A relatively weak enemy. Some Demons wield a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged. Demons have a melee attack where they attack with a sword, and a ranged attack, where they throw a throwing knife. This attack is relatively slow and can be dodged by moving out of the way or using the evade move. Both attacks cause approximately 10 damage.

A standard enemy that can be dispatched with relative ease. Has a melee attack, where it attacks using it's club. Also has a ranged attack, where it throws a throwing knife. This attack is relatively slow and can be dodged by moving out of the way or using the evade move. Both attacks cause approximately 10 damage. May appear with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.

A powerful enemy with ~450 health and dangerous attacks. Can cause ice shards to fall on the player, causing 12 damage and freezing them in place. Can also fire 'freezing waves' towards the player, a wave of spikes that cause 11 - 13 damage on impact. Will teleport to a random location in the room when attacked.

Has a melee attack where it uses it's sword, this is both quick and relatively powerful. May appear with or without a shield. Versions with a shield must fist be disarmed using two Jump Attacks or Dash Attacks before they can be damaged.

A basic enemy that can be killed relatively easily. Has a relatively quick melee attack which hits for 8 damage. This attack can hit twice times in quick succession. He also has a ranged attack, where he attacks using a throwing knife. This attack is relatively slow, and the knife can be avoided easily by moving up or down, or evading.

Has a melee attack causing approximately 10 - 12 damage. Also has a ranged attack causing approximately 10 damage. The knife is relatively slow, and can be avoided by moving slightly up or down, or evading. May come with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.

The Skeleton has both a ranged and melee attack, although these are fairly slow. May appear with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.

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