What part of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" don't you understand?

Don't you open that trapdoor!

Re: Aether Captains - Current Projects

dumarest123 wrote:

well i'm'a gonna pretend that since Nipna 2 is a planet of weapons makers who are at war with Mynkuria, that the rings are actually a cloud of self propelled weaponized nanites placed in orbit as a defensive measure

ok i adjusted the rings to be more of a nanite fog circling the planet in the image

state of the pavonis sector (about half of the planet icons sets are done)

bottom/rightmost image is the start of the police most wanted player aid (which may also have some other tracker on it). there will be 'wanted' counters to cut out and place to quickly cross reference which sectors you are wanted in.

reading the rules over tonight it seems you can have multiple bank accounts, with either the same or different banks. not really sure yet how i am going to work that one out. maybe a set of counters labelled regari 1, 2 and 3 and such. you can place a bank counter on a generic atm icon above a money tracker and keep track of them that way (then i can put 6 on a sheet and they are flexible enough for different game story lines).

What part of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" don't you understand?

Don't you open that trapdoor!

Re: Aether Captains - Current Projects

dumarest123 wrote:

reading the rules over tonight it seems you can have multiple bank accounts, with either the same or different banks. not really sure yet how i am going to work that one out. maybe a set of counters labelled regari 1, 2 and 3 and such. you can place a bank counter on a generic atm icon above a money tracker and keep track of them that way (then i can put 6 on a sheet and they are flexible enough for different game story lines).

You could have each counter with the icon/name of a different fictional bank...

Hey Todd, I found a slight issue with Citadel of Blood Counters3 (weapons). The counters for Bow, Hammer, and Ax use a slightly different shade of background then the other items. The rest match the the original items so figured it was an error. I could pick it up on a test print so thought you'd like to know.

I'm continuing work on my build and almost have the silhouette version of the monsters ready. I did some minor revisions (now that I have a new computer and new Photoshop!) Will hopefully post them tomorrow.

i've gone back and fixed the color issue with the magic weapons counters in Citadel of Blood (files are up on my server - COBcounters3.pdf) and uploaded a new version to BGG. i also colored them brown so that they'd be easier to separate visually from the other magic items.

next up some new stuff for Star Smuggler once i design the heck out of it

ok new stuff for Star Smuggler (not sold on the blue backgrounds yet. they may switch to white)

the finished bank logo counters, meant to look like tiny credit cards. these will be placed on the bank account sheets for whatever banks you put money into. on the far right are counters also for cash in hand, and wanted status

the police card where your wanted status is tracked (with a logo for the imperia sector police). need to figure out something to do with the bottom half

the icon player aid sheet for all icons in the game

the amount of cash in the game varies wildly, from 1 SEC up to 100,000 and more, so i had to devise an account tracker to handle everything. probably PnPers will have to craft up 2 of these.

at the top of the account tally is where you'll place a bank counter to keep track of money you have.

this game also has a lot of fiddly things like death payments and insurance and such. i am not going to touch those, i figure at that point paper is fine for some notes

lastly the calendar record. at the end of each day you have to roll for possible equipment breakdowns and each tenthday you have to make a payment to the loan sharks

hahaha, fantastic! i disappear to santa barbara for a few days, come back and have this beautiful re-design to welcome me!

it sounds like keeping track of bank accounts and payments is going to be a pain, so those player aids look like they'll help out tremendously. also, i feel the way you put the money columns on the account tracker is backwards. i think it would be much more intuitive to put the 10,000 column on the left working to the 1 on the right, and making the columns read 0 to 9 instead of 1 to 10. that way, you could read the rows from left to right like you would normally read a number, and you'd immediately know how much money you had in the account.

I'm working on building Citadel of Blood right now. Just started mounting the counters to plastic bases. Wow, this is going to take awhile. I posted a couple pictures over there of my WIP.

Hey -- no fair! Where are your great updated tiles? I've stopped work on my Citadel of Blood build until you post these.

Yeah, I need to upload those. I just got the monsters done last night and printed/laminated. I got a new machine recently and had an old JPG to PDF converter I really like to use but had to contact the company to see about getting my code to reinstall. I have Acrobat X Standard but don't like it's limited controls on JPG conversion unlike the old program I used which will take whatever setting you used originally. Anyway, sorry for the long excuse but trying to find the best way to output JPG's to PDF's.

ok here is the ship diagram for both the Antelope and Hopper class ships

the idea behind this and the other player aids is that you'd have some sort of ipad device with you that would bring up various ship items and you can click on (hence the navcomm frame i am adding). so the ships are meant to be diagrammatic.

again there is a lot to keep track of in terms of what you store where so this diagram is meant to label each section and then with paper you can list what you have stored in what section by name. storage sizes for each section are listed as well. and a few icons thrown in for flavor

i decided to go with a chunky kind of ship since this is a freighter.

the only major thing now is the character tracking card. and then we can wrap up the PnP items needed.

i'm not sure if everyone else would really care about this sort of thing, but i personally like the idea of you doing a very simple "Notes" page to go with the rest of the components. since there's going to have to be note taking for different things in this game any way you cut it, i think it'd be cool to do a simple blank page that matches aesthetically with the rest of the components that could be printed out and laminated in lieu of a pad of paper and pencil.