Version 1.03: Rotate

So, I know we were going on and on about Boolean Combine… I was having a nice discussion with a Glyphr Studio user over at GitHub about Rotation, and I got to a point where I realized I could actually do the rotate feature in less time than it was taking to talk about it. So here it is!

It also works for Component Instances… but due to how adjustments are applied to Root Components, there could be some wonky results. It boils down to this: there is an extra property on Component Instances called “Rotate First”. If you want to rotate, flip, and adjust the size of a Component Instance, try to do the rotate as the very first action, or the very last action.

If you are curious, it has to do with rotating shapes about their center point. If you do a Resize-Rotate action, it will create a different shape than a Rotate-Resize action. Wierd!