window 2d/3d

Recommended Posts

I have the problem, that the 2d-plan of my window (2.png) is as I want it to be (the insulation overlaps the jamb), but in 3d that does't work.

In 2d-plan I could extend the insulation by dragging a little marked point in the drawing. But maybe I'm wrong and the cutting of a window / door plugin-object an the overlapping stuff is to be controlled in an other way. It seems to me a rather important issue, maybe I'm just not searching on the right place.

Share this post

Link to post

I never knew it existed either but just did a bit of googling. Turns out it appears if you set a number in the internal or external "Comps" field - a very non-intuitive reference to "number of components which wrap at the window opening". So you can for example set it at "1" and drag the external leaf of brickwork or insulation or whatever to overlap a window frame or close a cavity.

Share this post

Link to post

I've done it a slightly different way; I've set up various "wall styles" to suit different constructions and shoved them in the Resources pallette - 12mm plasterboard, facing brick, boarding on battens etc - all with wall top at usual window/door head height and bottom at typical lowest cill level (the latter can be re-set to suit each window if required). I then just double-click 'em and draw in Top/Plan view. Set "no caps" and the 2D joins seem to vanish nicely.

But I'm still a relative VW newbie so there's probably a much easier way...

Share this post

Link to post

The tried and true method would be to make a symbol from the window plug-in and then independently create 2d only and 3d only objects inside each symbol component so each display the way you want them to. You may be able to put the wall segments suggested previous right into the symbol.

You might have issues making each look seamless but with some fussing you can usually get past that such as inserting symbol without caps and/or texture mapping, etc.

This is never the first chosen method but usually works as a last resort.

Haven't used the Symbol Hole Component much since introduced but could be beneficial here at some capacity.