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Spelunky

Summary:

The past few years have ushered in a renaissance for punishingly hard games, with titles like Super Meat Boy and Dark Souls finding both critical success and dedicated audiences. As a fan of both games, I was excited to take on the XBLA version of Derek Yu’s indie rogue-like platformer, Spelunky. While the new, lighthearted art style and spot-on controls don’t disappoint, my long, hard slog to the end credits left me with a stark realization: Spelunky is too hard for its own good. Originally released as a freeware PC title in 2008, Spelunky’s main draw is its randomized environments