War covers the southern islands until it finally reaches the idyllic isle of Feshyr. You take on the role as the new nameless hero after your village has been pillaged and destroyed by paladins of the king. Seeking revenge, you soon realize that this cowardly attack did not just happen on a reckless mercenary`s whim.

ซื้อ ArcaniA: Fall of Setarrif

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Arcania: Gothic IV is looking like a game that would entice even the most jaded, over-Oblivioned Crust-Dwarf into a long, deep, immersive session of RPG adventure. – Gamerevolution 06/2010

The team definitely has a keen eye for their audience of established and prospective players. – RPG fan 06/2010

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War covers the southern islands until it finally reaches the idyllic isle of Feshyr. You take on the role as the new nameless hero after your village has been pillaged and destroyed by paladins of the king. Seeking revenge, you soon realize that this cowardly attack did not just happen on a reckless mercenary`s whim. A mysterious evil power lies in waiting and fortunately you’re not alone to unravel the ancient secrets: your fate is linked to a beautiful lady wearing a powerful artifact from the long-forgotten past...

KEY FEATURES:

COMBAT SYSTEM: An intuitive system that offers a gradual learning curve, special moves and three different basic attack types.

STORYLINE: A deep, strong story embedded in the successful Gothic universe franchise accompanied by highly diversified side quests. And most can be solved in different ways.

ACCESSIBILITY: The amenable story, an Intuitive interface and controls, lock on targets and a sophisticated hint system.

CONTINUOUS ACTION: Pace is kept up along the main plot through regular surprises, cliffhangers and vigorous cut scenes.

When you play ArcaniA aka Gothic 4, it seems to be very important how the game is compared to it's predecessors. And there's a lot to live up to because the first 2 games were considered sort of icons of the genre. Here’s a list of remarks made while playing:

Game mechanics:+ Looting is fast and simple. You’ll get to feel since there’ll be A LOT of looting.+ One of the coolest looking minimaps I've seen.+ Main quest conversations trigger automatically when approaching the right npc. This prevents fruitless dialogues with npc's who don't really have anything to say.+ Health regenerates+ Interesting lock picking system+ Game creates savegames itself in important places. Don't remember the previous ones doing that.- If the quest location stays out of the range of the minimap then the minimap doesn't show you the direction towards the location.- Minor bugs with characters getting stuck behind invisible obstacles.- The question weather it is open world or not. Fans of Gothic say that ArcaniA is not open world like the other Gothic games were. I ask: was Gothic 1 open world? They say 'yes, but a really small open world'. I say: well, there you have it. Arcania has those small areas, bigger than in Witcher, but it's not open in the same way Gothic 3, Skyrim and GTA were. I bring it up because it has been noted as a flaw.- Levelling up badly balanced. The game is way too generous in helping you max your stats. By the time I was through two thirds of the game I had maxed out everything I needed.

Design:+ Beautiful textures, highly improved compared to Gothic 3 BUT they blend together horribly.+ Weirdly the game get's better designwise as the it advances. Looks like they created the first chapter just to learn how to do the job.- The guy who created the 3D models didn't have a clue about human anatomy. - Like so often in games the main character looks like some fancy-pants out of a men's magazine.- In game written material is in some kind of modern comic font which doesn’t blend with the rest of the game at all.- During dialogues, when the characters are zoomed in, armor stretches and bends as if it was part of flesh and muscle.- Insanely few character models. The orcs, for example, look all the same.

Game flow:+ ArcaniA’s best feature: they've come up with a helpful, easy-to-use dodging system. My experience with other games (Elder Scrolls, Assassin's Creed, Gothic) is that going in for the kill is more profitable that starting to dodge/ block, which in most cases is hard and pointless. ArcaniA nailed it and I give them huge credit for it.+ Npc's with quests are marked with an exclamation mark.+ Auto-aim enemies in malee battle (like in Assassin’s Creed) . In ArcaniA you come across places where you fight off 8 enemies or so at once. The auto trigger feature makes the battle in such occasions more fluent and faster overall.

Atmosphere:+ The protagonist actually talks when you trigger a dialogue. Games these days (Skyrim, Half-Life etc.) have taken the silent protagonist approach which in my opinion closes some potent doors.+ Diego and Gorn are the coolest they've ever been during the whole series.+ The character is a charming fellow with good spirit. It contrasts highly with the previous nameless hero who at least in Gothic 3: Forsaken Gods was a war mongering bloody dictator who went after some small tribes that wanted to live their own way).+ Goblins do whatever goblins might do before you arrive, they don't just stand there idly. They have a tribal look and seem a little more sophisticated than those poor bare guys in Gothic 3. AND they carry cool names like ''Warrior of the bugeater tribe'.+ There's actually an epic story behind the whole thing with twists and drama.- To the end it doesn't develop that true Gothic atmosphere that made the previous games popular.- Voice acting is terribly overdramatized, doesn't sound like natural speech at all.- In the whole there's not much to explore, the world feels empty.

A remark about Gothic: some ancient cultures belived that your spirit is immune to harm if your enemy didn't know your real name. The idea is used in both fantasy books and occult rituals. You have to know the name of the demon to summon him. Knowing the name bends the demon to your will. This allegory now comes to mind as I think of the former nameless hero, now Rhobar III who has been attacked by a demon. While he was nameless, he was mighty, but once he got a name, he became subject to harm. The game unconciously plays with this idea.

The verdict:

Try the game. Never mind the old Gothic games, they had their flaws as well. Arcania had both good and bad sides.

If you don't want to read the whole thing, you can just read this sentence.I never played Gothic, and I can clearly say it's a nay nay, I couldn't even force myself to finish it._______________When I saw screenshots of this game, it looked pretty okay. I didn't read the reviews, as I did not buy it individually so I thought it was a lucky strike to get this game in addiction to the ones I actually wanted, as it looked cool.Oh boy, was I wrong.Here's the thing, This game is boring as hell. I can look pass the bugs and glitches [first 2 minutes of gaming, I fell into a whole in the ground and ended up floating for a while walking on air]I can Ignore the somewhat... awful combat system [I mean, you just press the same button repeatedly until the enemy dies, as they're all sluggish and dumb as a wall, with no reflexes. You have magic but it's basically useless as you don't actually have magic powers and use scrolls you have to buy first]I can even pretend not to notice the dreadful character design and voice acting , But getting tossed into an infiniy of "fetch quests" with no actuall development to the "storyline" [Is a super generic story with the less charismatic main character ever - I'm trying to remember his name, and I actually can't - who goes on a quest for revenge yada yada yada] Just sent me into a near coma journey.The whole game revolves around you getting from one point in the map to another one, to get some random NPC some random Item, until the next NPC asks you for another random item.

I spent 6 hours in this, and it actually felt like a lot more. I ended up uninstaling it, without even wanting to know how the story ends.

Okay I wanted to review this game when I have finished it, but I can´t. When I told myself that I will play arcania, I found myself washing dishes and cleaning my room. That is how much I didn´t want to play it.In the end I never got to finish the game.Story sucksCombat sucks. Even combat in vanilla skyrim is better and that is saying something.Level up skills sucksCrafting sucksCharacters sucksGraphics were okay.If you are a diehard fan of gothic 1, 2, 3. Do not buy this game. I bought this game for 5 euro and I still regret it. Incredible. Go and spend this money on something else. Or go buy Risen series, they are quite good and they bring back the gothic feeling.

I played this game for 19 hours because I really wanted to enjoy it.First of all, I wanted to like it because I'm a fan of first 3 parts of Gothic. Let's say it straight, this is different game, don't expect fourth part of Gothic. Some elements are similar, but general feeling is: this is different game.So in the next step I tried to enjoy it as RPG game. If game is different than Gothic, that doesn't mean it's a bad game, right? So in that situation it is not true. This game is bad. Some elements, like graphics and music are quite nice, but generally game is just bad. Main story is totally linear, you can't go wherever you want. World is divided to small parts and you have to explore them one by one, you can't encounter a lot stronger monsters than you.I love RPGs, but this game didn't sucked me. I didn't feel that I explore the world I want to explore. I didn't feel I'm a part of adventure, I want to be part of.

VERDICT:If you're a fan of Piranha Bytes games, save yourself the disappointment.If you're a fan of good RPG games, there are many better games out there.If you finished all RPGs and you need to play it, be prepared to collecting the honey in one of most stupid quests. So if you like winnie the Pooh, go ahead, this game is made for you.

The writing in this game makes youtube commenters seem literate and the voice acting makes Kristen Stewart seem like a well rounded actress. The game is glitchy and forced me to reload when I randomely fell through the graphics. When the game repeatedly crashed right after a boss fight, I decided to unistall it. Unfortunately there is no uninstaller and using steam to delete local content just launches the game without deleting anything. I had to go into my directory and delete it manually.

Save yourself some money, buy a brick to smash your computer with instead of buying this game.

The initial areas are enjoyable enough. There are a lot of MMO qualities in its design. All of the game's heart is depleted halfway through, however, when it becomes a marathon of endless samey mobs with no reward mechanically or narratively.

I Really enjoyed this game, It's not a blockbuster and I have never played any of the previous titles, But you get a compelling romp around a good looking world with most dialogue being voiced, The graphics are very good and the rain effect is one of the best I have seen with water running on the ground and your avatar, The combat is ok, and you can switch at will to ranged and melee though I stuck to sword and shield, Dodge is your friend and makes fighting foes fun, But it's not Dark souls and remains rather shallow. If you want a cheap 10 hours enetertainment then this could be it, It's not the complexity of Skrim etc but it delivers on story and enjoyment. Look for the version with the expansion pack.

This is a great game. Yes there are some things you'll need to manually adjust in your configuration folder before you play but once you do you'll be running highest settings on any modern none gaming rig with no lag or any crashing. Honestly I havent experienced anything other than lag until I did my fix(Yay no lag XD).

Who ever says they don't care for the graphics they are insane. The characters faces are my ONLY ISSUE so far. The environment is beautiful and feels real. Grass and trees sway in the wind the sun shines in bits through the trees casting fantastic shadows that overlap very well with alternate lighting and works great with other shadows. There's a day and night cycle/weather system and creatures that aren't blind and ♥♥♥♥♥♥♥♥ so there's another plus.

It is it's own story so what it's not some fast paced over the top madness some may be use to (COD Players) but the pace allows me to craft forage and fight where im not being overwhelmed meaning I get to enjoy the game and feel like im in a real adventure. Seriously I really did think at several points that I'd get some cliche' nonsense missions that just turn to your character not even dignifying the quest by basically telling the npc to piss off lol (not in those words[I wish]).

The combat is like if twoworlds wasn't terrible and clunky and was refined instead of a rushed mess. (Twoworlds had a better spell system)

I got this in a bundle awhile back and I'd say wait for a sale. I don't really see paying anything more than 10 for the game despite the joys I'm experiencing. I say this because I find there is a major combat flaw that maybe I'm just not noticing but the keyboard controls don't have a lock on button. The dodge works great until large monsters rush you so being able to strafe i combat would be nice. The Gamepad has it but you'd still have to use a keyboard and mouse for your hotkeys and inventory management more less defeating the purpose.

Hello. Are you interested in buying this game ? Let me tell you about this game. This game is not worth your time and money. This game starts you off as a shepherd (not THE shepherd) and has you trying to woo your girlfriend on some island. This game will then do what any game does to ruin the good mood and send you away on a journey for revenge. All the story progress in this game is just for the sake of getting your revenge. Remember that, when you slug through the chapters, hoping for a cool story.

This game lets you decide on how to play it by offering you all the options : Melee, Ranged and Magic. The overly simplistic and lame skill-tree requires tough decision making from you. +1% mana and +1% mana regen or rather +1% stamina and +1% stamina regen...or maybe +1% ranged damage and +1% mana regen ? The choices...Eventually you might also reach one of the maybe 10 new skills..I say new, but in the end they just change the skill you already have to something better, like giving you a power bash or letting you combo more attacks...meh.

This game is kinda separated into different hubs, where the actual chapter is being played. As soon as you finish one, you basically move onward to the next hub area. This game is technically an open world game, but you don't have any necessity to ever venture back to the places you've already been to and instead keep following a linear route to your goal. This game sports acceptable environmental graphics, but butt-ugly character models. This game also features some of the most laid back casual combat ever. This game is hardly a challenge on normal difficulty and at least your progress will be steady..combat wise..

This game however does have a major flaw, which will most likely make you quit rather sooner than later :THIS GAME HAS NO QUEST MARKERS. This game will just tell you to find an item/person in the east/west/north/south of where you accept the quest and then has you run around the place trying to find the item/person without any sort of indication. Even worse, this game often has the habit of only spawning the item/person you are looking for once you accepted the quest to do so. That means you can run all over the map in advance, explore everything possible and then have to do it all over again after accepting some random "HEY, FIND THIS CHEST IN THAT CAVE WHICH NOW EXISTS BUT DIDN'T BEFORE". This game will then commence laughing at you, until you open google after an hour to just look up where the item/person is, that you're looking for.

This game incorporates very boring and bland dialogue as well, which often makes you feel as if you're just playing some random mmo. Nothing in this game will make you feel involved with the world, mostly because the world itself is such a boring, empty yet quite spacy place..still very empty though..too empty even..way too empty..not enemy wise..quite a few enemies...but otherwise very empty. This game has no redeeming qualities at all. Even the lockpicking system is really irritating with its required timing. This game does allow you to craft, but thats just reading a recipe, press "C" , select the thing and click the "craft" button.This review is already way too long for this game, so let me tell you once again that this game is really not worth it.This game, which I have played for 10 hours, is not recommended :P

Meh ain't that bad i guess, but mostly it consists of holding w for a while then banging mouse 1 to win a combat, the storyline was too linear for me. Overall a very mediocre RPG gamethe reason i wouldn't recommend it?- It took 2 hour just to get it to run on windows 7 - not epic

I firstly played this game about 2 years ago and after Risen 1 from Piranha bites i expected a good counter attack from Jowood with this game.I finished the game and the game was good but not as i expected-there are many new bad things and i realised who was the stronger from the developers-this game can not be compared with Risen 2 and even with Risen 1.But it is still a good RPG game but not a worthy successor of Gothic series.

After playing more than 3 hours of the game,here are my thoughts :ArcaniA or Gothic 4 is nothing to compare to the game with same name Gothic 3. The game has nice graphic,but the battle system is hideous. Namley the creeps are too easy to kill, their attack to easy to avoid, don't do much dmg and are overlay too dumb to fight against. Next of is the game itself. There are textures everywhere.EVRYWHERE! You will get stuck on imaginery objects, a small stone,wich is more a pebble than a stone, is blocking your movement. The fight animations,jump and moving of character in general is laughable. The game is prety nice to play as a time killer since it has nice story to it. But the quest and the side quest dont even have no information at all! Example: Collecting Beliar Artefact's. The quest says a quick story behind it and says collect them, with no info about whereabouts (is it the area where you picked it up,the same island you picked it up or the same fricking continent).The only good about it is the roleplay system that allow you to use object such as cettles,waterbarells etc.For me I can't even look at this game as a real Gothic sequel. The Piranha Bytes who made G3 did almost perfect job on it, but when they joined with Spellbound that made ArcaniA the game lost all its glory. Overall the game isn't worth 20€. I had luck (if I can call it luck) and got it in bundle.

There are plenty of reviews for this game. Many pro's and con's. One thing that I have noticed, that I have not seen anyone mention, is that the water effects are pretty nice. When it rains you can see the water running on the ground and off the armor. The waves look good as well.

This is one of the most disappointing games I've ever played. I was looking forward to this as a Gothic fan (on it's release it was called ArcaniA: Gothic IV or ArcaniA a gothic tale because it was supposed to be the next gothic game). It's supposed to be an open world RPG but it's more like a liniar bad hack n' slash game with level progression. basicly this is what the game is: after you finish the intro (which is the only fun part of the game) you get to a tiny part of the island, you do a part of the main quest and you unlock another tiny part of the island where you can do another part of the main quest and you unlock another tiny part of the island and so on untill the final battle. And than it's game over, no more exploring for no reason at all. the main quest is boring, there are only a few side quests which are even worse than the main quest. characters are boring and not memoreble at all, even the characters from Gothic 1, 2, and 3 and exploring is rarely rewarding, not that there is much to explore as most of the remotely interesting sites are used for the main quest. if you played the demo and liked it keep it that way the demo covers by far the best part of the game.

Far into the game as I write this. Eventually the desire to continue wanes when immersion is broken due to the callousness to which this RPG as been constructed. Speaking directly to Spellbound Entertainment, I really couldn't care less what your budget is and I don't care about the perilous finances of your now bankrupt publisher. When you undertake a project like this and dress it with the same repeating carbon copy npc's then you have no right to undertake such a project. It's a crime against the art of game development and shows no respect for your audience.

I really want to continue. I like what's here despite the meaningless "RPG elements" and the damn crafting icon staring at me the entire play through. Go watch a movie with the same character playing 20 different roles each dubbed with a different voice.

At this point in the game's narrative I should be fully immersed in the world of Arcania but you Spellbound Entertainment have completely ♥♥♥♥♥♥♥♥ my immersion. I'm walking out of the theater now. There weren't that many here to start. Something about the title and the game not living up to it's legacy. The naysayers were right and I a fool for not listening.