LDD is painfully slow on my computer. I'm not sure whether the list the Bavarian Capital ships(the ones on the Wiki) as destroyers or frigates, but if they are destroyers I would prefer 7 of them and 1 fighter squadron. If you would classify them as frigates I would like 10 of them and four fighter squadrons(consisted of the blue claw pieces).

@Colette: That Large ship probably is a bit too big, but We'll see when the board is set. Also where can I get hold of that frigate?

@Silverdream: With the rule set I've got, they'd balance out either way, If the ships are cruisers they'd get more attacks and better armour, If they're classed as destroyers then you'd get more of them.

@Whiteeagle: 2 points? And 1/2 for the fighter depending on whether you want quantity or quality. Also yes I do have battle droids.

dilanski wrote:@Whiteeagle: 2 points? And 1/2 for the fighter depending on whether you want quantity or quality. Also yes I do have battle droids.

Ok, first of all...

IT'S WHITEAGLE!CONJOINED "E"!!!

Second, two points for a small TU:RD?I hope it has a lot of extra armor, considering it has no weapons to speak of.

As for the Quadfighter, they are suppose to be a quality stealth Ship since they are a micro scale version of this monstrosity:Kind of wondering how it stats out then...

As for the Droids, do you have any Commandos?

Normally I'd have got the 'e', thank sleep deprivation. The TU:RD would have as much extra armour as possible, Probably that of a cruiser sized ship. When you say stealth, do you mean able to cloak? And I think I have 3 commando droids.

dilanski wrote:The TU:RD would have as much extra armour as possible, Probably that of a cruiser sized ship.

Awesome!Makes sense too, since they are pretty much just giant shipping containers armored enough that they can survive re-entry.

dilanski wrote:When you say stealth, do you mean able to cloak?

Eh, we could go with that.Another special ablility would be to grab asteroids and hurl them at enemies.I'm just sort of wondering what kind of and how many weapons it should have......The way it's built, a Quadfighter should have around five small weapons.What are your thoughts on any other stats?

dilanski wrote:And I think I have 3 commando droids.

The brown ones, right?With the regular Battle Droid torso and arms, Super Battle Droid legs, plus that new head piece...

Yeah, if you have those, give them a small Star Wars blaster in their gun holding hand, and a melee weapon in their off hand (preferably a Cutlass but a Knife of ethertype will do).You can fill Briktoids troop numbers out with regular colored, back-plateless Battle Droids holding medium Star Wars Blasters in their gun holding hands.

dilanski wrote:@Silverdream: With the rule set I've got, they'd balance out either way, If the ships are cruisers they'd get more attacks and better armour, If they're classed as destroyers then you'd get more of them.

I think I'll call them cruisers for this battle then. How does 4 cruisers and 3 fighter squadrons sound to you?

Also, because I've been a douche stalling for time, I'm going to add the following, Everyone can send in 1 extra ship which will arrive randomly through the game, It can be a new ship or just a recolour, and should be equipped with one secret giga-weapon of loltastic magnitude, (think noisy cricket instead of super dreadnought, the brick count is almost 7k already), PM me the ship and what this super weapon does.