Files attached to get the triple harpoon trident for yourself, extract to" starsector/starsector-core/data" folder and overwrite

Edit: Ninjaed by Alex while I was uploading vid! I don't think Harpoons would be very deadly except on the Astral, cuz any other carrier hardly have enough ordinance points to actually use the Trident in a meaningful way. Maybe they could be like an offensive Xyphos and be limited to escort, with Harpoons needing warship systems for fire control or something.

Wings of one fighter for 14OP, armed with three Harpoon (short range) variant of the missile.

The thing I want to stay away from is making it so much like a "yep, this is a more expensive missile launcher with unlimited ammo". I realize that to some extent this is already true of fighters, but generally that's conceptual ("do damage at range without direct risk"), where this would be much more literal. Other fighter-mounted missiles are at least more impacted by how the fighters operate; the Harpoon is maneuverable enough and has enough range that it's basically just free non-stop Harpoons at any nearby target, no attack runs needed...

The old Thunder had a Harpoon, and that's mainly why it doesn't anymore.

Tridents could be modified such that their harpoons were short range. Or at least launch from the same range as the current atropos. It may be a reduction in raw power due to the reduction in penetration power/missile HP but it would he more apropos

Wait, before we talking about nerfing the Harpoons that would go on the Trident, could we actually try it and see if they are really unbalanced or not, cuz I am not entirely sure if that would be the case or not. Tridents fly very slowly so they take a long time to return for reload, and consume huge amount of OP so that the carrier using them can't equip anything else. I tried Heron with text edited Tridents and wan't able to kill a Enforcer in a couple of attack runs, and wasn't able to kill most frigates because the frigates would vent in the time it took for the Tridents to rearm. The only carriers that made Tridents unstoppable was the Astral, but most ships are toast when facing the Astral anyways.

I -think- the use-case Alex is concerned about is battle-carriers (or, especially if the OP cost gets reduced along with a change to a single-fighter wing, ships using Converted Hangar) with a wing of tridents held in reserve, where they'll just hover around the carrier, fire their harpoons at nearby targets, and more-or-less-instantly re-arm.

Which is something of a fair concern; I do do exactly that with Longbow wings on certain ships - leaving them on reserve to fire sabots at whatever gets close, and only rarely giving them an actual engage order.Edit: Though I'll also note that Longbows on reserve are also useful as a bit of extra PD, and, unlike most interceptor wings, will actually tend to hover around the rear of your ship to help intercept salamanders.