evaluation works like school: take tests and study, and performance is evaluated into a grade

player creates own familiar and magic gear (using resources and connections at schoo)

Magic

timing of spells = strength: there is NO MP bar

instead of predetermined spells and casts, magic is drawn from a source (like elements, or spell components/alchemy)

no individual spells, just classes of spells and user’s chosen level of affect/potency

controlling elements: they are the source of magic; charging, mixing and balancing elements for different spells (fire + fire yields more powerful fire ball, while wind + fire creates an area fire spell)

casting spells uses a combo system (same elements selected in different order yeild different results)

Combat

enemies consist of fellow students, hired targets (as it is a mercenary training academy), wild creatures, and members of rival schools

player is supported by fellow students of other fields within the school (students of archery, explosives, medicine, swordsmanship, etc.); allies possessed individual experience levels and abilities, as well as relationship levels (better friends make for better allies)

player has direct control of their character during combat

time slows down when preparing magic

Story

narrative elements concerning plot, characters, world

Player is a student at a school for warfare

offers diverse studies

swords, stealth, magic, strategy, etc.

player is part of a mercenary army, based in the school

Female protagonist

Rival character (friendly rival, or bitter nemesis?) whom reflects the player’s progression (in status and abilities), much like Blue in Pokemon

Travelling/Quests

take on the form of field trips (for combat, exploration, learning)

No war, instead player focusses on research and learn more and more advanced magic

Main plot revolves around internal struggles and politics of the school

Audience

includes possible target user group traits

Possible Technology

includes hardware that would best support the game

Contributors

includes GDDG members who contributed to this idea and were present during the discussion