Re: [RELEASE] Diaspora: Shattered Armistice

Done on "Advanced", the usual FS2 Medium. Liked it a lot, hope there will be more.

Bug reports:

Spoiler:

- Game crashes to CTD during combat, no error message given. Did already mentioned that above. Happened in pretty much every mission at random.- Basestar Heavy Missile Turrets are problematic, the HUD says you can shoot when you are UNDER the arm but the missile will not hit. You have to be ABOVE the arm.- The downed pilot appears on sensors for a second than disappears again.- I am not exactly certain if I rescued this guy or not. Played the mission two times. Jumped back right away during first playthrough, then went back for a replay. Second time I found him, then there was this vanishing bug but Orange 2 appeared to pick him up. Jumped back after a while then and the mission did not change neither did the debriefing.- Not sure if this is intended: On most missions, you may launch before you have the "go" from the hangar guy.- some Briefing voice overs are missing, the second to last mission lacks them entirely.

Feedback:

Spoiler:

+ Loved the scale and the "busy" feeling. Was overwhelming sometimes, just as I like it. War is a chaotic thing! And fighting with all that flak is brilliant, just as it should be.+ Felt BSG-like and the modifed Flightmodel was awesome, different enough from FS2. Loved the style and the additions, like the landing.+ Good storytelling and voice acting throughout plus you can actually understand everything :-)+ Ammo feels good. Did run out of it right away during mission 1 Understood then that my playstyle had to be adjusted. Worked from there on.- I thought the soundtrack could have used a bit more punch, "Beyond the Red Line" sounded better I think.- Exactly which Raiders carry the nuclear warheads? I felt kind of left alone by my commander here, "another cylon wing" is kind of unprecise. If it is always the Advanced Model, make this more clear.- the CLP enabled tutorial stuff is a bit strange since some features are explained like they are only available in such a craft. But then you of course have them in the game. For an FS2/TBP/WCS/... veteran, this is no big deal but it might confuse newbies.- the mentioned bugs

Re: [RELEASE] Diaspora: Shattered Armistice

M3 the DRADIS contact is intentional, listen to the dialog. It is not a "vanishing bug."On M3 another issue is that you need Orange 2 to pick him up, jump out, and be safely escorted to the Theseus. You'll get the Obit died debrief if Orange 2 is shot down on the way to landing which can happen.Leaving before "goodbye" is also intentional since we want players to be able to skip that sort of dialog.On missile angles, there's an X on the subsystem when under the arm and out of line of sight.

The sporadic crashes and voice acting disappearing are both memory related issues that the team is working on.

You're right to note that the Adv. Raiders are the ones that carry the nukes or specialized weapons. It's meant to be a shorthand for players to prioritize those.

The CNP writing in the tutorial I agree is a bit confusing at first glance but hammers home why the Theseus doesn't have it, etc.

The soundtrack was intentionally more subdued than Beyond the Red Line (which mostly used music directly from the show and some original tracks by Max). Listen to it again in the OST and you might be surprised though...

Re: [RELEASE] Diaspora: Shattered Armistice

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Re: [RELEASE] Diaspora: Shattered Armistice

We've had that "missing briefing VA" thing reported a few times. As far as we can tell, it's some sort of memory bug that occurs when you play several missions in a row. Can you double-check and see if it is still missing if you play that mission from the tech room?

overall the game looks really polished from what i have seen so far - the only things i noticed other than the bugs above are that music seems to be a bit quiet and distortion effects on communication are a bit heavy at times, making it difficult to understand chatter, at least for not native speakers

this really could be a sold product, the freespace feeling is gone entierly, feels like a whole new gamei love how you have done this nice compromise between realistic and freespace movement, flying those vipers feels just "right", although landing isn't all that easy what impressed me the most are the cockpits, the in cockpit radar is doing a fantastic job at improving immersiongood job folks, now for some more playing!

Re: [RELEASE] Diaspora: Shattered Armistice

I didn't have time to go far yet , but so far so good ! Well after the second mission i was on the way to come here and yell that the game is pretty unplayable.... too fast 'till i realise i press time compression by accident

Re: [RELEASE] Diaspora: Shattered Armistice

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Re: [RELEASE] Diaspora: Shattered Armistice

I'm logging in (had to reset my password cause it's been ages) to simply say, HURAHH on the release. The trailer alone was fantastic and I cannot wait for my download to finish. Congrats on the release!

Re: [RELEASE] Diaspora: Shattered Armistice

Yo this owns completely. I think I've praised, at length, the incredible fidelity of the atmosphere and flight model and the stratospheric work put into every aspect of the assets and presentation. Diaspora R1 is a killer foundation and one of the best single pieces of mod work ever authored.

I've got two criticisms and I think that only one of them is anything you could've done anything about:

-technical issues blah blah whatever. Nothing to be done. The game is obviously pushing the engine well past its natural limits and into territory only enabled by genius. The issues are present and I acknowledge them but they could've been so much worse.

-The script and story are fine and functional, but not quite as organic and packed with verisimilitude, nor quite as thematically rich, as Battlestar Galactica itself. It's a fine military story and hits a lot of great notes, but the narrative is a little thin and it doesn't quite deliver on a few important emotional beats (particularly around the beginning, which comes off more flat and unquestioning than in media res.) It must've been deeply challenging to write anything that could be realistically achieved given the treadmill of asset development and bug hunting. But it's competent where the rest of the package excels, and I look forward to future releases that have the opportunity to really push the story into challenging territory, both formally (in terms of the themes tackled) and on the level of tone, grit, and naturalism.

Re: [RELEASE] Diaspora: Shattered Armistice

Thanks for the comments. R1 was aiming more for tone than anything. We're focusing more on a character-centric plot for R2, and playing around with things narratively. Which is the whole point of doing episodes, we can keep what people like and axe what is disliked. That is if we ever get off Valve time...