Urban Ultimatum may be familiar to Metal Gear Subsistence players who got over the frame rate issues and played enough rounds to recognize the place. The new map is more or less the old map (so I'm told), but since it wasn't in the beta, it's news to me.

L A Y O U T

Vertically challenging is the best description of this map, since there are two buildings that tower over the grounds below. The streets are narrow, meaning sniping cannot be done unless it's on targets in the open, but that means a literal bloodbath can occur in the narrow alleys near each building.

There are several tunnels here (actually three that I know of), as well as some good spook spots to ambush enemy players, depending on their direction of travel. Recognizing the limits of the other team's spawn is vital here as on every map, as the distances between the two spawns are fairly close together. Only the presence of high sniping spots prevents this map from becoming a rat-maze with bullets.

S N A K E I N S N E A K I N G M O D E

Snake can hide in the tunnels and such, but since this is a closely knitted map, you may not survive on the ground. I've seen successful Snake players hang on the rooftop(s) and nail single snipers with hold-ups and stuns. Once they grab their tag, they find a suitable method to leave the rooftop undetected. Note that there are occasionally ledges and fire escapes where Snake is halfway between the roof and ground, so he can hide above the fray and see which direction to strike.

PMCs should stick together in the map more than not, since getting around is tough. Snipers always should be accompanied by a gunner guarding him (SOP a must) and be ready to rack up no kills in order to guard their sniper. Hiding and ambushing during sneak matches is tougher, since Snake can find your location easily using Solid Eye; however, if you are quick, you should be able to avoid most of Snake's depredations without much fuss.