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Wizard101 is a unique game where players take on the roll of a child wizard who has just enrolled in Wizard Academy. Its obvious Wizard101 draws its inspiration from the widely popular Harry potter franchise, but it manages to pull it off in style without feeling like a knock off. Anyone who plays this game will immediately notice how much higher the production values are compared to many Asian MMORPGs. Character creation and the tutorial have voice overs and everything from the interface to the terrain look well done. New players chose which magic type to specialize in by answering a series of questions with seven possible outcomes:

Fire – Fire spells tend to deal damage over time so while fire wizard don’t deal a lot of initial damage, their potential builds up the longer a fight lasts. They have the unique ability to stun their enemies.

Ice – Ice wizards have the highest health and defense ratings and many of their spells deal with increasing defense and damage absorption. Their ability to taunt enemies and force them to target the ice wizard makes them invaluable in group battles.

Storm – Focused on dealing heavy damage at the expensive of accuracy. Storm wizards have the lowest health totals but have the ability to remove buffs and debuffs.

Life – The supportive magic branch. Life wizards are the only ones who can heal other players and preform group heals. Their few offensive moves deal low damage but are highly accurate.

Myth – Myth wizards are the summoners of Wizard101. While they posses some offensive abilities, most of their spells deal with buffing and healing their minions who do the grunt work.

Death – A complicated branch of magic, death spells tend to deal lower damage but absorb health and heal the caster. Death wizards can also chain spells to build up powerful combos.

Balance – As the name suggests, Balance wizards are the jack of all trades. They can buff other players and hold their own in battle but lack the expertise to truly shine in any one area.

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Not sure who edited this article (if anyone) but it looks as if a kid wrote the review with the grammar this has. Also, several aspects of each magic class are incorrect. Fire isn’t the only class that can stun, life isn’t the only class that can heal others, myth only uses minions early on and tends to use more non-minion spells later, and balance magic can eventually lean in a direction to specialize in elemental or spiritual attacks depending on the spells chosen.