So I have been playing battle dawn for over 2 years but I had to leave it for about a year or so due to me being involved in an accident but now that I am back, I would like to know if there are really important changes in the game mechanics...I have grasped whatever I can, everything seems pretty much the same but I am too lazy to read everything.Are conquers still important at the beginning of an era? They don't seem to add much resources but I suspect they increase population growth though I am not sure?I usually start of with fighting for mines so usually by the start of an era I have lots of mines instead of conquers. I start conquering once weak colonies start getting crystals or have just finished their protection period.

While I am at it, I am looking for a really decent top 3 alliance or possible top 3 alliance contenders to join so please let me know if you know anything, my colony is "Kish" in E3See you aroundGood Luck

Joined: Fri Feb 19, 2010 11:35 pmPosts: 213Location: You see that white van? Yeah come inside... I should be around there somewhere Gender: male

Mines are great for the early rounds but as for conquers they are like the real deal, you need conquers to improve your growth for example i had some conquers but then they were deleted so then the moment i hit 825 population i couldnt grow even i dropped down to a population of 600 i still wouldnt be able to grow so you should get mines and conquers and keep track of them when they get xtals and stuff.

In my opinion....One should always go like this Mines>Crystals>Conquer...Mines should be taken first(which u do) to Add to the production of entire team Plus 0.2 power plus 0.5 worker...Then Crysatls..since they also increase production 0.25 metal/oil per tick nd 0.04 workers per tick for everyone in your alliance...Never more than a Handful of units should be spent in getting a conquer.......I suggest go to Damage units...to take a conquer..i usually use Damage Tanks to get a conquer..since many conquers build one or two units...i easily level up my Dmg Tank....

Yes, so at the beginning of an era don't be too selfish with yourself, believe your own eyes and build a lot of outposts all over your hive (don't let them be close to each other, just a 5 -> 6 ticks space) without waiting for the others to tell you. Expansion is a very good element of an excellent start and every player has his own style of expanding.

I agree with Korupt, I would go for mines first because all the players have a low income the first 100 ticks except the boosters, I also recommend boosting workers and not metal: don't you worry the game is long and all about logic and the workers in a way if we want to speak logically.

Yes, so at the beginning of an era don't be too selfish with yourself, believe your own eyes and build a lot of outposts all over your hive (don't let them be close to each other, just a 5 -> 6 ticks space) without waiting for the others to tell you. Expansion is a very good element of an excellent start and every player has his own style of expanding.

I agree with Korupt, I would go for mines first because all the players have a low income the first 100 ticks except the boosters, I also recommend boosting workers and not metal: don't you worry the game is long and all about logic and the workers in a way if we want to speak logically.

Well I wouldn't do this, I hate spending resources and killing workers for ops. I very much prefer taking my ops from other players. Also boosting metal will probably be more beneficial since you will want to have certain structures. Workers are good but the metal will benefit you more in the beginning in that you can get further in structures, or more units to expand with (damage units, armor inf will only be a waste of resources).

Thank you all for replying...The era has started off pretty well and I have started off by taking mines and conquering the very weak colonies. I am expanding fast and yes I have chosen to take enemy outposts instead of building my own as it is a waste of resoursesI mostly boost metal and oil for now as that will help me get damage and range units quicker and once that is sorted I will boost workers but for now I will keep workers within the 300-500 mark

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