Added a range improvement to Impetus
Added darkvision to the Nahuali feline form
Changed the Nahuali advantage to identify other Nahuali to a +1 bonus
Limited Lockdown to one per character
Added the Sleeper feat

Added the Vent talent to the Aeromancer talent tree
Added a dice bonus to Fling
Merged Affect Flames into Breath
Added a full action option to Air Blast and changed the pushback options
Added Minimal Aperture as a new class feat

Removed an unecessary formula from Dancing Flames
Added the Firecracker class feat
Reworked the bonus of Lightning Reflexes to fit the new initiative system
Simplified tie-breaking when rolling Initiative
Changed the action economy to allow one additional swift action
Changed the Swift feat to align with the Swift change
Removed the Walk and Run movement actions
Updated the character sheet to reflect recent changes

18/05/31

Made multiclassing rules much more permissive and simplified the explanation
Change the name of “base class” to “core class”
Changed the cooldown structure of Hawkeye
Reduced the maximum burrow speed and increased the cost of improving it
Increased the miss chance of Cloak of Fate
Added a level requirement to Kairos

Added a legendary skill moniker to the Legendary Skills section
Added a legendary skill requirement for detecting Suras that are attempting to pass as humanoid
Added the Giles Vijero npc patron reward
Added description to Trift
Uploaded a cleaner picture for the Tyroi
Added a thumbnail for the Tyroi to the Species of the Galaxy page
Added content to the Illusion talent

Updated sector maps Sectors A-H with locator maps and empire info
Uploaded new character art for the Tyroi and Seer class

18/03/31

Updated pages in the Sikhara Branch with locator maps and empire information
Updated pages in the Nahbi Branch with locator maps and empire information

18/03/29

Updated pages O-Z in the Ierou Branch with locator maps and empire information
Updated pages in the Kiritam Branch with locator maps and empire information

18/03/28

Updated pages J-N in the Ierou Branch with locator maps and empire information

18/03/27

Updated pages A-I in the Ierou Branch with locator maps and empire information

18/03/26

Updated pages in the Sydan Branch with locator maps and empire information

18/03/25

Updated the galactic map to include intragalactic currents
Updated the galactic map to reflect the new homeworld planets
Created the Empires of the Galaxy page
Created pages for the galaxy's 21 empires
Updated pages in the Galactic Core with enhanced/updated locator maps and empire information

Added captions to images for Terran Lakes, Mountain Ranges, and Peaks
Added the Deliberation mechanic to making skill checks
Decreased the range of Detect Lies and capped the maximum range
Removed Base Bonuses from the Ability Check formula, and included a table to outline the difficulties of ability checks
Added clarity to feats that improve ability checks
Uploaded a new character sheet to reflect the changes to ability checks

Normalized costs and ranges for moves which can jump from target to target
Added movement action section to the character sheet
Added an action field to the talents page of the character sheet
Normalized improvements for wall talents
Expanded the chakras page
Added a duration and duration improvements to Spatial Bridge
Normalized action reduction improvements for Neamhni, Seer, and Water Adept

Added an applied condition to Fire Blast
Added the ability to use a swift action to stand up from Prone
Moved Freeze and changed its function
Uploaded new icons to the Druid talent tree
Reworked the function of Elemental Mastery and boosted its stats
Added a requirement for Eruption and clarified its function
Converted Erase Tracks to a skill bonus

17/10/13

Tweaked some of the Bherasque rules
Increased the bonus damage for Shadow Blade when hitting non living matter
Normalization pass on the talent ranges of remaining advent classes
Added range clarifications to Talents

Increased the maximum number of hexes moved by Shift Earth
Imposed a damage penalty for remaining in Prison for more than two segments
Increased the Impact cap of Mind Vice
Normalization pass on talent ranges for the core classes

17/10/10

Moved the content of cooldowns to combat
Removed increasing costs for cooldown reduction
Normalized all cooldowns and minimum cooldowns

Reduced the perception penalty for being asleep
Reduced the range on Trancend and added a bonus to Perception and Investigation checks in place of automatic success on both
Added a restriction limiting Slow Time to only apply to skill checks made in combat
Added clarification to Control Heat regarding how fast the temperature can change
Reduced the radius of talent improvements for Control Heat

Added velocity rules and a line of sight requirement to Void Step
Added content to Hine, Atea

17/09/02

Added a new type of keystone, Binding Stones
Reduced the time keystone benefits last, and the time required to replace a keystone
Added the Astral Knot keystone attribute
Added instinctive knowledge of keystone's function once it is aligned to you
Changed the uses per day of Transcend to charges
Changed the effects of taking Transcend a second time
Added an additional category of Legendary Skill

Revised surprise mechanics for the first round of combat
Lowered the initial DC for Exhaustion due to sustained binding, increased the growth of the DC
Removed disadvantage to Exhaustion checks made beyond 8 hours, simplified the DC reset
Removed examples and clarified explanations for Concealment
Added a page for the probability of Initiative checks

Added a look up table to the Cleromancer Hexagrams section
Added actions and verses for hexagrams 1-10

17/03/29

Removed the application of the bonus to allies for Divination
Reworded the interpretation requirements of Divination
Added an interpretation requirement to Golden Augury
Added the names and trigrams for the Hexagrams

Added a (dodge) movement speed increase to Mobility
Updated the Petramancer talent tree to the new style
Added a new keystone attribute, Chaos
Revised the rules for pinning a target while using the Grapple maneuver
Added a range to the Anchor talent

Updated the version number to ED6a 3.6
Overhauled the skill system, changing rolling and DC mechanics
Updated advantage mechanics to account for the overhaul
Removed the BAB penalty when using a mount as cover

17/01/29

Overhauled the ability score system and the method for determining your initial scores
Revised site pages to reflect new ability score system

Changed the combat round to three segments
Updated Initiative to reflect the new round structure
Removed the Block action
Updated the Movement Actions and Movement Speed sections of the combat page
Revised speeds and speed improvement for all classes and advent classes
Changed Whip to separate attacks by segment
Changed the Offensive formula of Light to Resolve based
Increased the damage formula of Prison
Added improvments to Wall to increase the duration
Changed the cooldown initialization for Natural Healing
Increased the hit points granted by talent improvements for Cudgel
Increased the cost of using Ki Pool to reset a cooldown
Revised segment based mechanics for talents from all classes and advent classes

Added a new advent class, Water Adept
Increased the bonus talent points for Advent Classes
Replaced final talent for Advent Classes with additional talent points
Added description to Kahch, Kairu

16/12/29

Changed bonus jumping for Leap Attack and made it applicable to defending

16/12/28

Added a new advent class, Fire Adept
Updated the difficulty class for sailing conditions
Added a maximum bonus to Galactic Tongue
Reorganized the wiki structure with the following changes:
Combined the Gear, Animals, Supplies and Services, and Item Durability pages
Combined Damage, Hit Points, and Healing pages
Moved Armor, Poison, and Weapons to the Rules category
Moved Species to the Terran World Information Category
Combined the Abilities and Saving Throws page. Reworked the entire page
Removed Carrying Capacity from the Rules category
Renamed Species of the Universe to Species of the Galaxy
Renamed Items to Keystones
Crawled the site to update links to reflect the site clean up changes

Added new maximums and other changes to Shift Earth's talent point improvements
Restricted Shift Earth's movement to horizontal
Decreased the number of Lightning's jumps, added a maximum cap to its range, and set the jump range to a discrete distance

Updated the version to ED6a 3.5
Uploaded a new character sheet to remove deprecated items
Added a new graphic to illustrate flying rules
Added clarifications and new rules for conservation of momentum to flying
Updated Jet and Glider Flying to conform to new flying rules

Reduced the maximum distance of Mist Walker
Revised Void Step to align with current movement rules
Added text to Neamhni abilities that affect the mind, clarifying the extent of the target creature's knowledge of the event

Added a passive movement ability to Blinding Speed
Reworked the movement ability of Rockslide, Dash and Dash
Removed talent improvement option to boost the base leap of Leap Attack
Removed segment resolution tags from all talents
Changed the Dodge feat wording
Increased the movement bonus of Mobility
Revised Run and Gun to fit into the new combat resolution framework
Revised the Consistent Performer feat
Increased the benefit of the Mind Palace feat
Added a restriction to the Action item attribute
Changed the activation of the Ki sight item attribute

Updated the version to Ed6 a3.4
Reduced BAB/BDB values for the core classes
Increased the talent points received
Decreased the number of feats received
Reduced the base dice bonus for the Druid and Neamhniadvent classes
Uploaded a new galaxy map with corrected alignment for the dwarf and orphan stars

Changed the hit dice for the species
Changed the calculations for Hit Points at level one
Added bonus hit points based on your Resolve modifier
Removed the damage reduction granted by Resolve
Changed the damage for the Bleeding condition

Lowered the minimum dice requirements for the standard ability score assignment method
Moved the alternative ability score assignment methods to a new page for Variant Rules
Added a cap on ability scores

Reduced the benefit of Pressure Points
Changed Path of Peace, moving the ki damage type to a talent point improvement
Added map callouts to Yuanen and 42 related pages
Added rules for rolling when working multiple hours on professions
Reworked the Sailor profession according to the Units of Work concept, and tuned down DCs

16/03/01

Created a new page outlining the Ahle'ala religion of Liath
Added map callouts to Naer and 21 related pages

Changed High Jump so that it no longer requires ki
Added clarity to Experience regarding hit formulas, and added use for skill checks
Increased the cost of the talent improvement for Surge, activating flow like water and surge
Increased the speed bonus of Blurred Bindings to 10
Increased the resolve bonus of Defiance to 1d6
Increased the bonus of Reject Poison to 2d6
Increased the bonus of Truth from 2 to 3 pips
Decreased the cost of Longshot from 2 to 1
Normalized Luck and Luck, and increased the cost of the item attribute
Added a speed to Standard Attacks and Melee Attacks in the Martialist class
Reduced the cost of Glider Flying without a glider
Overhauled the speed of all talents and talent improvement points

Removed the level restriction on leveling up skills
Set a new overall cap on skill ranks
Added a new table for suggested skill distributions
Increased the talent improvement for Ki Aura's range to 10 feet
Decreased the talent improvement for Ki Sense 's range to 20 feet
Changed the increasing cost of Dice Bonus for both hit and damage
Revised the talents, talent points, and feats for the class level tables
Added clarification regarding the increasing cost of the dice bonus on the class pages

Changed the DCs for Sense Chakra Alignment in the Jeweler profession
Added rules for creating trenches or deconstructing walls with a wall ability
Reworded Wave's special rules for offense and defensive uses
Added table of contents and tags to the class pages
Updated Natural Leaper bonuses and talent improvement points

Version updated to ED6 a3.2
Updated elemental weapons talent to reflect current mechanics
Updated Damage Locations penalties to last until the end of the next round
Changed Damage Types penalties to be triggered only on critical hits
Changed Damage Types penalties to persist until the target receives healing
Changed the requirements and benefits of Critical Rolls
Changed the penalty associated with dealing Non-Lethal Damage
Changed the Pressure Points feat to fall in line with changes to non-lethal damage
Changed the penalties associated with conditions to be based off advantage
Changed the base damage and hit formulas for Martial Strike
Reduced the cooldown and increased the base damage of Lightning

Updated the aermoancer tricks
Reduced the Transcend feat's required action time to 6 seconds, and added provisions for taking the feat a second time
Clarified the wording of the Deadly Impact feat
Updated the penalties and bonuses for the Prone and Snared conditions
Updated Pips to reflect their reduced usage in ED6 a3.1
Created a page for Sailing information

15/08/29

Increased the maneuver cost for Disarm to two maneuver points
Uploaded new character sheet version ED6 a3.2
New character sheet removes maneuver boxes, rearranges remaining content

Added a stone shield to Armor types
Changed or clarified Martial, Hydromancer, and Pyromancer talents that grant two attacks
Changed Dash (Martialist) to minimum of 10 feet
Revised the skill check formula to remove untrained skill checks
Added tags to the skill pages to identify them
Cleaned up syntax on the weapons page
Clarified maximum range for the Ki Projection talent
Revised wall cooldowns and cooldown reduction costs for all classes
Added the Beast Link (skill) feat
Revised Crane/Tiger stances to account for maneuver changes
Added rules for interrupting actions
Added rules clarifying how round based penalties occur
Added clarification to Ki Projection regarding its damage type
Revised the rules and difficulty checks for Jump (Distance,Height)
Changed the Surprise Round to a full round and clarified when it begins
Added clarifications to the concealment rules
Revised rules for spherical bindings
Changed the DC for resisting the effects of attacks to the head
Revised rules for recovering from the Unconscious condition

Rearranged the dice bonus page
Removed the dex bonus from Reaction
Revised the bonus to defense when moving
Allowed a five foot step to be used with another action, even if not declared
Adjusted the base speed of Carragh and Ulfar
Increased the movement penalty for suffering a wound in the leg, reduced the duration of leg and arm locations
Revised Combat round to be declared by segment
Revised the Dodge feat
Revised all of the Basic Actions

15/07/04

Version updated to ED6 a3.1
Updated the probabilities page with stats that match the new rules, plus a new table

Uploaded Character Sheet with new logo and hit points box
New icon uploaded
Talent trees updated with new logos
Removed logos from class headers and made them smaller because they looked stupid
Revised the Animal Companion talent
Revision of Darkvision rules, removed the lowlight item enhancement
Complete revision of Armor rules
Revised Item Durability rules
Revised Weapon bonuses and hit points
Revised BAB, BDB, and number of talent points per level for all classes

Added descriptions and effect for the damage types
Added rules for critical hits and the permanent damage they incur
Added “Ki blocked”, “Burned”, “Grappled”, and “Pinned” to the conditions page
Revised the language and some of the mechanics on the conditions page
Revised species traits and added hit dice to the species
Created a page explaining Hit Points
Updated the Creating a new character and the Leveling Up pages

15/06/22

Revised Damage rules as a start of overhauling rules for alpha version 3.1

Revised rules for finding traps and secret doors
Added a new feat which allows movement and standard actions to occur in the same segment
Added rules for the Electricity damage type
Restructured geography page to only include summaries, all content specific pages are behind the “GM wall”

Added missing damage types to aeromancer, hydromancer, and petramancer talents
Moved poisons to a new page
Added a mechanic to medicine to neutralize poisons
Revised healing to match the new damage mechanics
Revised all class level tables, adding in feats, moving skill focus, reducing total talents
Revised the Multi-classing page to reflect the new talent trees
Added a new page for Feats

15/04/22

Updated poisons to reflect conditions and reflavored names and descriptions
Added rules for non-lethal damage
Slight revision to damage rules regarding hit locations
Added two new uses of the Martialist's ki pool to stop wounds from bleeding
Changed Ki Strike to block all ki use, shortened the maximum duration
Renamed Condense Earth to Compact Earth
Created a page describing the volumes and weights of Units

Changed the additional talent points for the Martial talents that improve skills
Changed Skill Focus to be a 1d6 bonus.
Reduced the number of focus skills to one.
Changed “trained” skills to require 5 skill points

15/02/08

Updated the wiki logo
Added header graphics to the four elementalist class pages

Removed several intermediary level requirements from the Petramancer class
Removed several intermediary level requirements from the Pyromancer class
Removed several intermediary level requirements from the Hyrdomancer class
Removed several intermediary level requirements from the Martial Fighter class
Renamed the elemental classes and updated the site accordingly

15/01/31

Removed several intermediary level requirements from the Aeromancer class

Completed the Sizes page
Changed the cost of master quality armor, included a note about special materials.
Added icons to the abilities page.
Lowered the penalty of Air Blast vs. Earth to -1
Updated the Round Resolution page with more accurate speed considerations.

15/01/12

Removed normal weapon damage and added a section for special weapons.
Removed penalties for all weapons and added other penalties and bonuses.
Changed base movement speed for the martial class to 35 feet.

15/01/11

Changed initiative bonus for the Martial class to dice based bonus in higher levels.