Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

December 19

Hotfixes

Dungeons and Raids

(All dungeon and raid hotfixes will take effect with realm restarts in each region.)

Trial of Valor

Odyn

Reduced the damage of Shatter by 25% on all difficulties.

Reduced the damage of Stormforged Spear's tank hit by 25% on all difficulties.

Reduced Odyn's health by 10% on all difficulties.

Reduced Hyrja and Hymdall's health by 20% on all difficulties.

Hymdall and Hyrja now once again leave the arena at 85% on Heroic difficulty during Stage 2.

Guarm

Reduced Health by 10% on all difficulties.

Reduced damage dealt by Headlong Charge by 10% on all difficulties. This change does not apply to Trample.

Reduced damage dealt by Flame Lick on impact on Mythic difficulty by 5%.

Helya

Reduced the health of Bilewater Slime, Night Watch Mariner, and Helya by 10% and Grimelord by 15% in the Helya encounter in Trial of Valor on all difficulties.

Reduced the number of Taint of the Sea debuffs applied to players on Mythic difficulty by 1.

Reduced the damage of Tainted Explosion on all difficulties.

PvP

Hunter

Marksmanship

Aimed Shot now deals full damage against player targets, up from 80%.

Paladin

Retribution

Retribution Paladin's template Strength has been reduced by 15%, down from 10%.

Justicar's Vengeance deals an additional 25% to stunned player targets, down from an additional 50%.

Priest

Shadow

Shadow Priest's template Intellect is now reduced by 5%.

Rogue

Subtlety

Nightblade is now undispellable.

Night Terrors is now Magic dispellable.

Holiday Updates

The Feast of Winter Veil Achievement "BB King" now only requires players to pelt three faction leaders to complete.

December 13

Hotfixes

Dungeons and Raids

Trial of Valor

Helya

Resolved an issue where Helya's Taint of the Sea on Mythic difficulty would sometimes cast at incorrect times in Stage One.

Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended.

Hunter

Freezing Trap will no longer cause the target's next cast to fail in certain cases.

Mage

Ice Block's cooldown will correctly reset at the end of an encounter.

Priest

You can now activate and deactivate Shadowform while mounted.

Class Halls

Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.

Dungeons and Raids

Players in a dungeon during a server shutdown should no longer receive the Deserter debuff.

Throne of Tides

Fixed a bug that was causing Mindbender Ghur’sha to be non-interactable.

Trial of Valor

The Patient Zero achievement should now be obtainable, as intended.

Guarm

Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty.

Decreased Guarm's health by 5% on Mythic difficulty.

Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.

Helya

The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players.

Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties.

Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties.

On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty.

Odyn

Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.

Items

Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.

Player versus Player

Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.

Quests

Havi's message when a player completes "Now That's Just Clawful" will no longer be displayed to all players in the area.

World Quest map markers for Kirin Tor World Quests should now function correctly.

During “Barrels o’ Fun”, a swirling holy light now radiates from the barrel that needs to be tracked.

Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest "The Rite of the Executioner".

November 29

Hotfixes

Class

Druid

Lifebloom should no longer lose its final instant heal effect after having its duration extended by Swiftmend while using the legendary wrist item Edraith, Bonds of Aglaya.

Corrected an issue that could cause Elemental Shamans to experience an indefinite visual alert when they have maximum Maelstrom.

Dungeons

Darkheart Thicket

Shade of Xavius

Induced Paranoia and Nightmare Bolt now ignore line of sight.

Nightmare Bolt now deals 25% less damage.

Items

Wild Imps can now receive the Sin’dorei Spite benefit, increasing their damage by 30%.

Player versus Player

Many different kinds of feasts can be placed and used inside of PvP instances.

Paladin

Pure of Heart will no longer trigger the Cleanse Toxins cooldown.

Pure of Heart can no longer be triggered on periodic heal ticks, only the periodic heal’s initial cast.

Pure of Heart no longer triggers of Aura of Mercy.

Quests

On the afternoon of Sunday, November 27, to alleviate an issue where too few Kirin Tor World Quests were available to allow for reliable completion of the Kirin Tor Emissary quest, we hotfixed that Emissary quest to autocomplete on login. This was a stopgap measure while we work on a proper fix to the underlying issue; we intend for future occurrences of the Kirin Tor Emissary quest to work as expected, like other Emissary quests.

The door leading to Furog the Elfbreaker's chamber in the Withered Army Training scenario should now open more reliably.

November 22

Hotfixes

Class

Death Knight

Purgatory should now work in the Withered Army Training scenario.

Hunter

Bursting Shot's disorient effect should no longer hit targets out of line of sight.

There is now a portal to return to the start of the instance in Haustvald, and Odyn will teleport players out of the instance after Helya is defeated.

Helya

The difficulty of several aspects of the Helya encounter have been decreased on Raid Finder difficulty.

Resolved an issue where sometimes Bilewater Breath would cast while Helya is submerging.

Quests

Warriors on "Capturing the Gateway" who aren’t seeing the required missions should return to their Class Hall, abandon the quest, and then re-accept it from Odyn. You will receive credit for missions you already completed and the remaining missions will now be available.

The Burning Crusade quest "Blessing of Incineratus" can now be completed.

November 15

Hotfixes

Class

Priest

Borrowed Time and Muze’s Unwavering Will (legendary wrist item) now properly reduce the global cooldown of Smite, in addition to Smite’s cast time.

Warlock

The Warlock Glyph of the Observer should now summon an Observer that knows Devour Magic.

Burning Bones should no longer sometimes inflict damage to the tank instead of the player with the debuff.

Player versus Player

End-of-match rewards from Rated Arenas and Rated Battlegrounds now get increased item level based on your current rating in that bracket, instead of your current item level.

Developers’ Notes: While the Weekly Quests for each bracket were giving rewards based on rating, the rewards given at the conclusion of a Rated Arena or Rated Battleground weren’t aligned with the challenge involved in earning a high rating. This change makes winning high-rated Arena or Rated Battleground matches more analogous to running repeated high-level Mythic Keystone dungeons.

Rated Battleground wins no longer have a guaranteed chance to reward an item.

Developers’ Notes: RBG wins would’ve been far too lucrative. We’re lowering the base chance of receiving an item, but also applying some aggressive bad luck protection. While you won’t earn an item from every single RBG win any more, they’ll still be very common, and far more valuable at higher ratings.

November 14

Hotfixes

Class

Death Knight

(Blood) The Hungering Maw now increases the player's Armor by 10%, then increases by 1% for every additional point put into the Infinite Progression Artifact Trait.

Druid

(Restoration) The legendary item Aman'Thul's Wisdom should now work correctly with Rejuvenation and Germination when cast on other players.

Hunter

(Beast Mastery) Spiritbound now increases the player's damage, Hati's damage, and the player's pet damage by 5%, then increases by 0.5% for every additional point put into the Infinite Progression Artifact Trait.

Paladin

The damage from Greater Blessing of Might will no longer be increased twice by some debuffs on the target.

Priest

(Discipline) Forbidden Flame now increases the player's damage and healing by 4%, then increases by 0.4% for every additional point into the Infinite Progression Artifact Trait.

Shadow: Voidform’s Insanity drain now begins at 8 Insanity per second (down from 9), but will increase at a 10% faster rate

Developers’ Notes: We want to reduce the maximum amount of time that Surrender to Madness can be maintained, without significantly impacting Shadow otherwise. Our intent in this hotfix is that it’s still effective to use Surrender similarly to how it is currently used, but that its maximum potential in ideal situations is slightly less extreme.

Warlock

Sweet Souls should no longer completely heal the Warlock when an ally uses a healthstone.

Dungeons

Hellfire Citadel

LFR Queuing for Archimonde’s Fall at the Black Gate now has Anetheron, Azgalor, Kaz’rogal, and Archimonde spawned once the queue pops.

Return to Karazhan

Fixed an issue which could cause Galindre to not reset properly on a failed attempt.

Trial of Valor

Helya

Anchor Slam should now inflict less damage to secondary targets on Normal difficulty.

Resolved an issue where Fury of the Maw would do drastically more damage than intended on targets recently wounded by an Orb of Corrosion.

Items

All Legion Legendary items have had their item level increased by 15. This change will be applied retroactively.

All items from the Trial of Valor have had their base item level increased by 5. This change will be applied retroactively.

The damage from the equip effect of Choker of Barbed Reins should scale down in Timewalking dungeons.

Player versus Player

The following PvP adjustments will take place with the next realm maintenance.

Death Knight

(Frost) Strength reduced by 10%.

(Blood) Blood Boil now deals full damage in PvP (was reduced).

Developers’ Notes: Frost Death Knight damage continues to be higher than we’d like following the changes in Patch 7.1. For Blood, we no longer feel the damage reduction on Blood Boil is necessary. We plan to make a broader set of changes for them (and other tanks) in Patch 7.1.5.

Druid

(Feral) Rake now deals 20% less damage to players.

Developers’ Notes: We like that Feral Druids can apply a lot of spread pressure through their bleeds, but Rake’s damage feels out of line.

Mage

(Fire) Intellect increased by 10%.

Developers’ Notes: Fire Mages have simply fallen behind in terms of damage output, and we felt they needed an increase.

Paladin

(Holy) Mana regeneration has been reduced.

(Holy) Avenging Crusader now costs 110,000 mana.

Developers’ Notes: Holy Paladins are too mana efficient in current PvP gameplay. We’re reducing their overall regeneration, as well as adding a mana cost to Avenging Crusader, since it was essentially mana-free healing.

Rogue

Feint reduces damage taken from player cast area-of-effect spells by 30% (was 50%).

(All specs) Stamina has been increased by 5%.

Developers’ Notes: Feint’s AoE damage reduction is intended to protect Rogues during dungeon and raid encounters, but many class abilities that feel like single target spells in PvP are treated as AoE effects (e.g. Lunar Strike, Ice Nova). This makes Rogues unintentionally resistant to those abilities. We’re reducing Feint’s AoE damage reduction in PvP, but increasing Stamina to compensate.

Developers' Notes: Stormkeeper is at the center of a combination of cooldowns and procs that can cause extraordinarily high damage in a very short time. We're reducing its impact but increasing Elemental's damage overall to compensate.

Developers’ Notes: Patch 7.1 changed the design of Unstable Affliction, and our initial tuning on the dispel damage was simply too low. For Destruction, we want spending Soul Shards on Chaos Bolt to feel rewarding when weighed against the alternatives.

Quests

The weekly event quest “The Very Best” should no longer be cleared from the quest log when logging in on a low-level character.

Kirin Tor world quests can now appear when the Kirin Tor emissary is not active.

Sound

Players no longer receive any sound following the Quick Join notifications when friends or guild members queue.

November 8

Hotfixes

Class

Hunter

Bursting Shot should no longer hit enemies far above or below the player when used with Magnetized Blasting Cap Launcher.

Priest

The Holy Priest artifact trait Say Your Prayers should now function correctly, and gives Prayer of a Mending a 6% chance per rank to not consume a count when it jumps.

Rockback Gnashers are no longer despawned by “Neltharion’s Lair: Mother of Stone”.

When using the Leave Vehicle button during “The Day that Deathwing Came: The Real Story”, the player is returned to their normal size.

The Fal'dorei Silkwitch in the “Building an Army” Withered Scenario should now more reliably open the door to the next room when it dies.

Resolved an issue in which “WANTED: Dreadbog” and “DANGER: Ealdis” would not properly grant the World Quest if the quest NPCs were near each other.

Resolved an issue in which “WANTED: Warbringer Mox'na” and “DANGER: Stormfeather” would not properly grant the World Quest if the quest NPCs were near each other.

Archaeology: Highborne Archaeology Fragments can now be looted for the quest "Explosive Results".

Travel

(IN TESTING) Underwater-only mounts now move faster.

November 3

Hotfixes

Dungeons

Experience rewarded from queuing for "Random Legion Dungeon" (Normal difficulty) has been increased by 150%.

Maw of Souls

On Mythic Keystone difficulty, the portal to Stormheim should no longer be covered up by the Challenger's Cache.

Return to Karazhan

Players who may have missed the final turn-in to Khadgar inside of the Return to Karazhan dungeon are now able to turn in “Fragments of the Past” and “In the Eye of the Beholder” to Khadgar outside of Karazhan.

"In the Eye of the Beholder" and "The Tower of Power" should no longer fail to give players credit when defeating the final boss.

(REQUIRES RESTARTS) When returning to a partially-cleared Karazhan, the bosses and associated minions that had previously been defeated by the party leader should now properly be absent, and other players with different boss lockouts should be able to join without issue.

Items

Players can now see and track their weekly and maximum cap of Lingering Soul Fragments in the Currency pane.

Hidden Artifact appearances that drop from World Bosses should now be guaranteed on a kill, when all preceding requirements are met.

Pet Battles

The Creeping Tentacle battle pet will now correctly drop on all difficulties of the Yogg-Saron encounter.

"Clone"-type abilities on Blood Boil, Bloodgazer Hatchling, and the 2016 BlizzCon pets have been exchanged for other abilities.

Professions

Alchemy

Recipe: Potion of Prolonged Power (Rank 1) no longer drops after you learn Rank 2.

PvP

Players who activate the Ivory Talon buff for the Talon’s Vengeance faction are no longer Friendly to other players and NPCs while inside the Black Rook Arena.

Class Adjustments

Druid

Fortified Bark no longer grants critical strike reduction.

Nourish now allows Healing Touch to apply Rejuvenation (Germination) if Germination is learned in addition to other heal-over-time spells.

Mage

Ice Form now has a 60 second cooldown.

Quests

Some unintentionally hidden World Quests in Suramar have been re-activated, including World Quests that are new to Patch 7.1.

Lingering Soul Fragments for the quest "Soul Prism of the Illidari" should now be guaranteed to drop from Heroic dungeon end bosses.

November 1

Hotfixes

Classes

Paladin

Silencing an enemy with Avenger’s Shield now activates Sephuz’s Secret.

Rogue

Insignia of Ravenholdt should no longer damage enemies who are out of the Rogue’s line of sight.

Insignia of Ravenholdt should no longer damage enemies who are vertically much higher or lower than the Rogue.

Class Halls

You should no longer see a new dungeon mission if you are currently on a mission-related quest to clear a dungeon. This does not apply to the Karazhan mission.

Developers’ Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that’s so difficult to get away from.

(Elemental) Control of Lava now deals an additional 100% damage (was an additional 150%).

Warrior

Hamstring damage has been increased considerably, and now lasts for 12 seconds in PvP.

(Arms) Strength and Stamina increased by 10%.

(Fury) Strength and Stamina increased by 10%.

Developers’ Notes: Patch 7.1 put Hamstring back on the global cooldown, and while we still feel that that’s the correct choice for that ability, we understand that this change had a major impact on PvP Warriors’ damage rotation, as well as Hamstring’s overall uptime. To compensate, we’ve increased Hamstring’s duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use.

Developers’ Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Chaos Bolt. These talents were overtuned initially, but we want to keep Chaos Bolt as the best damage value for a Soul Shard.

October 28

Hotfixes

Classes

Death Knight

Icecap is no longer activated by auto-attacks.

Demon Hunter

Nemesis is no longer on the global cooldown.

Druid

Casting an affected spell now removes only one stack of Predatory Swiftness with the legendary Ailuro Pouncers.

Developers’ Notes: Mistweavers Monks have often relied on Soothing Mist to do most of their healing. Now, when choosing Surge of Mist, you may have to cast another healing spell during the Enveloping Mists cooldown.

(Discipline) Searing Light increases the damage of Smite by 15%, down from 30%.

Developers’ Notes: The Discipline Priest is intended to be an offensive healer, but we feel they were over-performing in 2v2 Arena.

Rogue

Agility reduced by 10% in PvP.

Stamina reduced by 5% in PvP.

Developers’ Notes: Rogues are intended to be strong, yet vulnerable to focused-fire. We feel they have too much survivability while dealing too much damage with both utility and survivability, so we’re toning them down.

(Demonology) Doom, Doubled now increases the damage of Doom by 33% in PvP situations.

(Demonology) Grimoire of Synergy increases the Warlock's and Pet's damage by 30% in PvP situations.

(Demonology) Implosion damage reduced by 20% in PvP situations.

Warrior

Bladestorm now deals full damage in PvP situations.

Developers’ Notes: Bladestorm is intended to be a strong damage cooldown for the Arms Warrior. In Legion Beta testing, Arms Warriors felt too strong, so we reduced the damage Bladestorm did in PvP. We feel we’re back to a place where returning it to full damage makes sense.

Execute now deals 15% more damage in PvP situations.

Developers’ Notes: Execute is designed to be a signature strength of the Warrior, and should always be the right choice on targets within Execute range in PvP. We’ve found that there are some situations where that wasn’t true, so we’re increasing the damage of Execute to make it always the right choice.

Quests

Players should no longer fail to get credit for completing world boss World Quests.

Players with a full inventory should now be able to complete “Edict of the God-King” and accept “Unwanted Evidence” after defeating God-King Skovald in Halls of Valor.

The quest drops for “Uncovering Orders” should now come from the final boss in each of the three named dungeons, Assault on Violet Hold, Black Rook Hold, and Vault of the Wardens.

World

Bloodgazer Falcosaurs should now respawn more quickly.

October 19

Hotfixes

Classes

Demon Hunter

Demon Hunters should now receive a cache (or mount when lucky) from Pandaria world bosses who previously had no items for Demon Hunters.

Paladin

Blessing of Sanctuary now has a 30 second cooldown.

Dungeons and Raids

Emerald Nightmare

Cenarius

Damage immunity such as Divine Shield or Blessing of Protection now prevents damage dealt by Spear of Nightmares.

Il’gynoth

Rogues will no longer end up inside Il’gynoth’s core when attacking it with Shadowstrike or Killing Spree.

Items

The effects from Jewelcrafting neck pieces should now scale properly when Timewalking.

Professions

Archaeology

It should now be easier to obtain Jewels of Aellis for the quest "Sifting Through the Rubble". Angry Highborne Spirits should now have a 100% chance to drop a jewel.

PvP

Warden Tower captains no longer have a limit on the number of eligible players who can simultaneously tap them.

Quests

Alliance players are now able to complete "Full Circle" in Vashj'ir.

October 13

Hotfixes

Bonus Events

Entering a Timewalking Dungeon will no longer clear any planted plants from the Druid Evergreen upgrade.

The fireballs from the cooking buff "Pepper Breath" should now scale properly in Timewalking.

Class Hall Set 6-piece and 8-piece bonuses should now scale properly in Timewalking.

(Balance) New Moon, Half Moon, and Full Moon are now in the Arcane spell school.

Items

Spirit Cauldrons no longer have collision.

Player versus Player

Reminder: These changes are only active while in PvP combat situations and do not affect PvE. Many more Honor Talent changes are coming with Patch 7.1, including changes to Destruction Warlocks, Windwalker Monks, Death Knights, Balance Druids, and Restoration Druids.

Mage

Frost

Ice Form now has a 60 second cooldown (was 45 seconds).

Ice Form can no longer be cast while stunned.

Ice Form will now cause the Mage to be immune to only stuns, instead of other unintended crowd-control effects, such as Paralysis.

Frostbolt no longer deals increased damage in PvP (was a multiplier of +10%).

Developers’ Notes: Frost Mages are intended to create burst windows with Shatter and Glacial Spike, but have been reaching unintended levels of damage. By reducing Frostbolt damage, we’re reducing the potential size of Icicles and Glacial Spike burst. The Ice Form fixes should reduce its uptime, which was too high.

Hunter

Beast Mastery

Beast Mastery Agility reduced by 10% in PvP.

Developers’ Notes: We’ve found Beast Mastery damage to be too high, but we don’t feel that it’s due to any specific ability or mechanic, so we’re reducing the overall PvP template.

Developers’ Notes: Mistweavers been one of our strongest healers. We feel Soothing Mist is doing too much healing per second on its own, making it so that the Mistweaver doesn’t have to use cast-time healing spells as much as other healers, even when their target is taking high amounts of damage. We’re reducing Soothing Mist slightly to address this. Mistwalk was never intended to be used while the Mistweaver was silenced or locked out of Nature, so we’ve fixed that as a bug.

Paladin

Pure of Heart no longer causes Cleanse to incur a cooldown when it removes poisons and diseases.

Pure of Heart no longer triggers when healed by a periodic heal effect, but will trigger when a spell such as Rejuvenation is initially cast.

Developers’ Notes: Retribution Paladins are designed to be a formidable damage dealer and also have a protective, counter-control kit for their allies. Pure of Heart is intended to “soft-counter” poisons and diseases, but we feel it’s too strong currently when the Paladin is paired with a healing-over-time healer. Pure of Heart will now only trigger when a healing spell is applied, but not periodically during the spell.

Retribution

Blessing of Sanctuary now has a 30 second cooldown, up from 25 seconds.

Developers’ Notes: Blessing of Sanctuary has proven to be a strong, signature Honor Talent, but we feel its cooldown is too short.

Rogue

Assassination

System Shock now properly requires an Envenom cast with 5 or more combo points.

System Shock’s damage has been reduced by 20%.

Assassination’s Agility has been reduced by 5% in PvP.

Developers’ Notes: The Assassination Rogue is intended to be a strong, persistent damage dealer that pressures targets but lacks the utility that Outlaw excels in or the mobility that Subtlety provides. We’ve been monitoring their damage and feel its higher than intended, and we’ve found some bugs with System Shock contributed to this. We’ve also altered their PvP template to effectively reduce their damage.

Outlaw

Control is King will no longer stack Adrenaline Rush above a 3 second duration.

Developers’ Notes: Control is King is intended to be an attractive choice for the Outlaw Rogue when within a control oriented team composition. This has worked out a bit too well. Now, subsequent procs of Control of King will no longer add to the duration, and instead will just refresh itself.

Shaman

Enhancement

Stormstrike’s damage is reduced by 15% in PvP.

Heroism and Bloodlust now have a 60 second cooldown when modified by Shamanism (was 45 seconds).

Developers’ Notes: The Enhancement Shaman is intended to be a formidable damage dealer who also provides offensive group utility through totems and buffs. Shamanism has been a popular choice for the Enhancement Shaman, allowing them to use Bloodlust/Heroism frequently and also in Arena combat. We like the utility this gives the Shaman, but feel its uptime is too high. Further, we feel the Enhancement Shaman’s burst damage with Stormstrike has been reaching unintended levels.

October 12

Hotfixes

Class Halls

General and LocalDefense chat channels are now functioning properly in the Shaman Class Hall.

Dungeons and Raids

In Mythic Keystone dungeons, Shadow Priests who die due to Surrender to Madness expiring should no longer incur a 5 second time penalty.

Emerald Nightmare

Heart of Corruption

On Mythic difficulty, the Corruptor Tentacle that previously spawned at 225 seconds into the fight now spawns at 235 seconds, and the Deathglare Tentacle that previously spawned at 240 seconds into the fight now spawns at 250 seconds.

Items

Items rewarded from emissary bags now more closely match the quality of World Quest rewards.

The Spear of Rethu polearm now scales properly from character level 1 to 100, now properly appears in the heirloom list, and is now correctly a 2-handed weapon.

Quests

Oculeth no longer disappears after completing the quest "Arcan'dor, Gift of the Ancient Magi."

October 6

Hotfixes

Classes

Warlock

(Destruction) Dimensional Rift will no longer spawn portals that are out of range to do damage to your target.

Mythic Keystone Dungeons

The amount of Artifact Power rewarded from end-of-run Mythic Keystone chests now increases with the Level of the Mythic Keystone Dungeon.

When beating a Mythic Keystone timer by a margin so significant that your Keystone is upgraded by more than one step, you will earn multiple loot chests as before, however, the additional chests beyond the first will no longer contain Artifact Power.

Developers’ Notes: These changes are aimed at aligning the efficiency of the different tiers of difficulty, so that a well-geared group of dungeon experts is rewarded more for tackling a high-level Mythic dungeon, rather than incentivized to stomp an entry-level dungeon.

Items

The Archaeology World Quest heirloom reward Spear of Rethu should now be item level 700, as intended (was item level 605).

October 5

Hotfixes

Classes

Druid

Moonkin Aura can no longer stack on targets.

Paladin

Steed of Glory now properly makes the Paladin immune to stun effects.

Shaman

Spirit Link Totem should no longer be damaged by Druids’ Rage of the Sleeper or Brambles.

Warrior

(Protection) Fixed a bug where Vengeance could cause Ignore Pain to consume less Rage than intended, but absorb for more.

Class Halls

The cooldown for all Class Hall abilities which allow you to instantly complete a World Quest has been reduced from 3 days to 18 hours, and the time taken to complete the work order for the item used by these abilities has been reduced to 10 minutes.

Fixed an issue that sometimes hid the barrier blocking the Feralas Portal in the Emerald Dreamway for Druids who have previously sealed it.

Priest dungeon quests from missions will now be turned in to Moira Thaurissan, rather than Alonus Faol, who sometimes has other things to do.

Dungeons and Raids

The Arcway

Forgotten Spirits will no longer respawn in The Arcway.

Timeless Wraiths will no longer attack players before they've been Banished In Time.

Halls of Valor

When Olmyr the Enlightened or Solsten are engaged, the door to Hyrja's room will shut while they are in combat.

PvP

Druid

Fury of Elune can no longer be cast during Arena and Battleground preparation.

Demon Hunter

Demon Hunters now start arenas with 0 Pain and Fury.

Rogue

Shadowy Duel now prevents you from assaulting bases in Domination battlegrounds such as Arathi Basin.

Shaman

Fury of Air can no longer be cast during Arena and Battleground preparation.

Quests

High-level players should now be eligible for the "Trial of Faith" scenario during the Garrison Campaign.

In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.

Enigmatic puzzles should no longer become non-responsive when a large number of players try to do the same Enigmatic World Quest puzzle.

October 3

Hotfixes

Classes

Mage

Splitting Ice should now cause Glacial Spike to damage the secondary target for 80% of the damage dealt to the primary target, as intended.

Monk

Stagger now delays 40% of damage taken (was 35%), and now quickly fades after leaving combat.

Shaman

(Restoration) The Artifact trait Tidal Pools will now correctly heal all areas when multiple Tidal Pools are active at once.

Warlock

Shadowflame's damage over time can now critically strike.

Warrior

Shield Slam now generates 20 Rage (was 10).

Ignore Pain’s maximum absorption has been reduced by 33%.

Inspiring Presence no longer stacks on players who have multiple Warriors present.

Dungeons and Raids

(All dungeon and raid hotfixes will take effect with realm restarts in each region.)

Black Rook Hold

Mythic Keystone target time increased to 38 minutes (was 35 minutes).

Eye of Azshara

Mythic Keystone target time decreased to 35 minutes (was 36 minutes).

Maw of Souls

Mythic Keystone target time decreased to 24 minutes (was 25 minutes).

Neltharion’s Lair

Mythic Keystone target time decreased to 33 minutes (was 35 minutes).

Emerald Nightmare

Vantus Runes can now be used in Mythic Emerald Nightmare.

Il’gynoth

On Mythic difficulty, Il’gynoth’s health has been increased by 200%, but loses one-third of that value each time the Eye of Il’gynoth is defeated.

On Mythic difficulty, each Nightmare Explosion now deals 20% more damage to the Eye of Il’gynoth.

Developers’ Notes: A common strategy for Mythic Il’gynoth involved using raid compositions that focus on maximizing burst damage to complete the encounter in a single phase. This approach removes huge portions of the encounter and can overly favor a specific set of classes and specializations, causing negative social pressures in groups that have yet to reach this encounter. These changes ensure that raid groups must enter Il’gynoth’s core twice in order to complete the encounter on Mythic difficulty, but offset that change by speeding up the process of destroying the Eye to shorten the overall length of the encounter.

Professions

Enchanting

Crafted items that upgrade to epic quality should now disenchant into Leylight Shards or Chaos Crystals.

PvP

Shaman Totems will no longer take unintended extra damage from players.

Quests

Players are now able to turn in "Ritual Ruination" to Calydus in Dreadscar Rift if they don’t take the portal out of the scenario.