Houdini SideFX 16.0.621

SideFX has officially announced the Houdini 16 software for 3D animation and video effects. The latest update includes new workflows for building land, shading, rigging of characters and visual effects creation, as well as a new network editor and radial menus views.

new architecture for generating terrain procedurally
Based on high volumes field in SOPs
full and immediate access to modeling arsenal Houdini
30+ operators of surface dedicated
Powerful erosion models
Simple workflow, similar to the composition of images but in 3D
optional leverage seamless network Houdini composition (COPs)
Ability to hide areas of interest with freeform curves and texture maps
Ability to paint and override any attribute
Support for multiple formats GeoTIFF and Lidar
native output to game engines
fully tileable
Friendly material field for the game and specialized shading for use VFX
High quality display in the display window
Mantra dedicated procedure for rendering
Very fast: hardware accelerated via OpenCL
Collision native support for physical simulation environment Houdini (DOP)
Look Development – Workflow Streamlined construction shader
SideFX Houdini 16 includes a new workflow construction allows shading layer mixture and quick access to tools texturing procedures. Mantra has been enhanced with improved BSDFs to create Scattering Subsurface, dielectrics, Absorption and more. Game artists can take advantage of improved workflow baking textures.
Architecture for creating a single level shader in VOPs (not require shops)
Very simplified workflow to help new and existing users
Full support for unlimited layers of shading and unlimited
SideFX Houdini 16 brings mosaics of nodes VOP Redesigned
SSS BSDF ray tracing outputs image plane
SideFX Houdini 16 supports nested unified dielectrics
BSDFs scattering and absorption
Redesigned Principle uber shader with extensive features and controls
Gallery Update shading with new entries such as skin, wax and mountain
Easy labeling OpenGL shading attributes for display windows
Viewport support for metal layer, occlusion, reflection and
Improvements in drawing textures
OpenColor support IO
Inspection pixel styles substitutions material DPI
Significant improvements in performance Mantra
fine and intuitive controls for compensation quality / performance
HIP direct representation of curves and files containing unlicensed motor points
Character animation and rigging
Advanced rigging tools with muscles

SideFX Houdini 16 new animation tools and rigging have been improving in recent releases – and architecture Auto-rigging, muscle and flesh and platforms Invisible Houdini 16, a workflow completeness is now in place. Biharmónica capture new skin riggers rigging save time while muscles based on FEM produce highly realistic results.

Many improvements Entertainment Editor

Flexible architecture based restriction VOPs and Chops
Buses biped and quadruped
Biharmónica capture skin to decrease the need for painting weight
rapid placement of the bone with the medial support shaft
Support ‘Invisible rig’ in the Pose tool
Skin and muscle system based on Spring and based on FEM
MEF soft body solver significantly improved
Optimized for performance
Hair & Grooming – Designed for unlimited control