OK for now I put Social. It's just a word, it can be easily replaced anyway
Also, good news: I managed to find a good balance for the stat raising. Requires more thinking than my other games, and I think it's fun. Some people could still find it grindy, but at that point it's better if you just play it in Visual Novel Mode.
I should have the beta next week, which means if all things go well, after a small break, I could resume working on Amber's Magic Shop, to make sure it's out Q1 2017 as promised