Description: What this does is give new sounds to both of the KOTOR games (KOTOR, and KOTOR II:TSL).Each of the blasters now make sounds you here from the Classic Star Wars Trilogy and Han Solo's blaster. The lightsabers have new on/off sounds. Each class of lightsaber (standard, short, double) has their own on/off sound. Two of the on sounds are from Luke Skywalker's lightsaber. The other one is the sound of a Sith lightsaber. They also have new saber swing sounds. Most of them you can hear from the Classic Trilogy from Luke Skywalker's and Darth Vader's lightsabers. Also the saber throw now has a saber sound to it that directly came from Darth Maul's lightsaber. The saber hum sound is one from Obi-Wan Kenobi's lightsaber.

Force Lightning has a new sound you taken from Count Dooku. I also changed the Destroy Droid Force Powers to make that sound too. The Force Choke sound has been changed. It's based on the sound you can hear in the cut scene when Bastila confronts Revan. If you watch the scene, Revan Force Chokes a Republic soldier, and the Force Choke sound is based on that one. For K2, The Force Crush is fixed and has a sound that you can hear the bones get crushed. A very graphic sound.

Instructions: Put all the 2da and wave files in the override directory folder and enjoy. If you don't have one for TSL, just simply create one. KOTOR already comes with one. I marked each of the games folders to which files go into which game. It very important to do it that way, especially with the 2da files or you will corrupt your games if you don't do it right.

Mod Compatibility: These mods are compatible with many other mods that use 2da files. This includes...

K1 Version
-Make T3 into a Workbench by Mono_Giganto
-Easy Warping Armband v.1.0.1 by Darth333

Updated: Just made Darth333's Easy Warping Armband compatible with the K1 version.

Terms of Use: If you want to use the work I have done in a future mod, just please give me credit for what you used.

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

The one thing I really hope people take notice is the fact that the Saber Throw now has a lightsaber spin sound (directly from Darth Maul's lightsaber). By default, the game made the saber throw use the "Use Force" sound instead of lightsaber sounds. That has now been fixed with this mod. I really love hearing it when Bastila throws her lightsaber at Darth Malak on the Leviathan.

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

Unfortunately Zat this mod is not compatible with Darth333's warpband/spawnband. That mod was designed more for testing purposes rather than anything else at many people in the hayday of K1 didn't make there mods compatible with a modding tool mod.

Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.OMG I only rank 62.13018% geek or a Extreme Geek as it is referred to on the geektest at Geektest[TSL]Holowan Plugin

It was an old Jedi Academy mod that really isn't needed anymore. So that should be good news.

Quote:

Originally Posted by Darkkender

Unfortunately Zat this mod is not compatible with Darth333's warpband/spawnband. That mod was designed more for testing purposes rather than anything else at many people in the hayday of K1 didn't make there mods compatible with a modding tool mod.

If so, I could do an updated version to make it compatible. Let me know if this interests you, Zat, and the rest of you.

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

Yes, it's that mod. And i would be interestsd in a update, thanks you in advance Shem

Since it is a popular mod, I updated it. It's now compatible with Darth333's Easy Warping Armband.

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

I loved the sounds you put into this mod, but I didn't have it for very long. There was some conflict with the other mods that I have installed. I have:

The USM
High level force powers
Defender's console

It's not compatible with with the High Level Force Powers. That would be your problem.

What you could do since I believe Stoffe used the TSL Patcher for her mod is to Reinstall the High Level Force Powers mod after you put the .2da files from my mod.

You can still use this mod without the spells.2da files in the TSL version of this mod. You just won't have the Force Crush fixed, and you won't hear the lightsaber make a spinning sound when it's thrown.

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

Well, I tried it and now it will recognize the wrist console and do the animation but nothing happens. Oh well. I wonder, is there is any way of just copying the respective sound files over to my override without using the TSL patcher?

Since PCGM is down and we don't know when it will be up again, I have a new link for this mod. Hopefully PCGM will work again!

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

and one more thing: could you guid me to the "Make t3 into a workbench" mod that you mentioned in your forst post? thanks.

I would love to except that right now PCGM isn't working. I truly hope Sergio will actually fix the entire site because I love uploading mods there.

Anyway, that's why I updated my links last night to another site so people would be able to find 'em.

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

I've been in contact with Ourboros about some KSE crashes he's been experiencing. It seems to stem from using your Ultimate Sound Mod's distribution of spells.2da which contains references to Darth333's Force Choke Anyone mod. He doesn't have that mod installed and so his dialog.tlk does not have the custom entries for supporting the spells.2da StrRefs. You may want to remove support for that mod or provide a TSLPatcher installation for the Ultimate Sound Mod to avoid this problem.

I've been in contact with Ourboros about some KSE crashes he's been experiencing. It seems to stem from using your Ultimate Sound Mod's distribution of spells.2da which contains references to Darth333's Force Choke Anyone mod. He doesn't have that mod installed and so his dialog.tlk does not have the custom entries for supporting the spells.2da StrRefs. You may want to remove support for that mod or provide a TSLPatcher installation for the Ultimate Sound Mod to avoid this problem.

The support to Darth333's Force Choke armband was only released on PCGM. The version on FileFront does not. Besides, I could never figure out how to use the TSL Patcher anyway.

If I remember correctly, the spells.2da file was used so that the lightsaber would make a twirl sound when thrown. He doesn't need it if he doesn't care for that feature.

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

Oh, I just checked, that was the warp band support that was released on PCGM. It's been so long since I've released the mod that my memory is a little fuzzy with those sort of things.

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

Could you please list the lines in baseitems.2da and the lines in spells.2da that you changed? I can figure out what you changed on each line, I just want to ensure I make ALL the changes and get all the lines. I have a custom baseitems and spells.2da file and just want to merge them.

Could you please list the lines in baseitems.2da and the lines in spells.2da that you changed? I can figure out what you changed on each line, I just want to ensure I make ALL the changes and get all the lines. I have a custom baseitems and spells.2da file and just want to merge them.

Thanks in advance!

PrimusPilus

You mean have me do all that work for you? If you're going to be editing this yourself, why don't you just open your custom baseitems.2da and spells.2da file and compare them to your custom ones? That's what I do when I'm making the manual changes myself with other people's mods that do not use the TSL Patcher.

I will tell you things to look for:

-Look for the sound file names I'm using for the .wav files and see which ones are used in the baseitems.2da file. This is so the short, standard, and double-bladed lightsabers have their own custom on and off sounds.

-The spells.2da file is used so the saber throw makes a lightsaber noise and to fix the Force Crush in TSL.

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

I'm experiencing a rather random intermittent error with the saber on buzz (a rather nasty alarm kind of sound, what's strange is sometimes the buzz is fine and other times not).

I do have various other mods installed (WotOR, being the biggest) - no other sound ones though. (Your sound mod was the first, then the others edited baseitems via the patcher). Anyways, I compared the baseitems.2da in my override, with the original one in your mod - and no difference there with regard lightsabers, so I'm a little bit confused by the error.

I'm experiencing a rather random intermittent error with the saber on buzz (a rather nasty alarm kind of sound, what's strange is sometimes the buzz is fine and other times not).

I do have various other mods installed (WotOR, being the biggest) - no other sound ones though. (Your sound mod was the first, then the others edited baseitems via the patcher). Anyways, I compared the baseitems.2da in my override, with the original one in your mod - and no difference there with regard lightsabers, so I'm a little bit confused by the error.

You got any ideas? Sorry to be a pain bud.

I'm a little lost by this weird sound you're talking about. I guess it would be something I would have to "hear" in order to understand or what could be causing it.

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

I'm a little lost by this weird sound you're talking about. I guess it would be something I would have to "hear" in order to understand or what could be causing it.

It's strange, I fixed it by overwriting your saber sounds with Oddball's sabersounds and it fixed the problem. Presumably my soundcard, wasn't happy with your saberbuzz - as it can't be anything else given the above fixed it.

I'm confused as to how to get the computer to recognize the fact that I have the datapad to construct it...was there something else I'm missing or is that the only thing you need?

Errm, wrong thread. This is the other USM.
As for your question, as long as you have the datapad from the Czerka Military Base, and you are using the computer on Dantooine near the docks, then it should work. Do you have any other mods installed?

Since there are so many mods that use 2DAs without the TSL patcher, could I just rename each of your sound files to the name of the file you are actually replacing? Or is there some issue where .wav files won't play from the Override folder?