Hero Experience

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slicendice

Posts : 26Join date : 2011-08-18Age : 22Location : The Dungeon

Subject: Hero Experience Thu Aug 18, 2011 8:14 am

It's time to give credit where credit is due:Once I can.Most of this was done by Devern, and the link'll be posted up as soon as I'm allowed.I did the number of level tens you need. And the amount of experience needed.

Experience For Your Hero (Finally)

As I was looking at a few of the other guides on the forums, I noticed a lot of guides about attacking NPC's, more specifically lvl 10's. And about one in every ten posts was my hero's not high enough to attack. So I've decided to make a guide on experience for heros. Now, there are only three ways for a hero to gain experience (to my knowledge).

Thanks goes out to SirDrunk123 who informed me that you also get experience from troops finishing at the barracks and research levels being completed. Although all of my techs are at their maximum levels, so I won't be able to add that information. Although i'll be compiling information on troops giving your mayor experience in the near future.

(1) Using items.(2) Being mayor while a new building is being constructed, research finishes, or troops are made(3) (The most common) Through attacking other players, valleys, and NPC's

Using ItemsThere are three different items that can be used to increase a hero's experience. There pretty self-explanatory, but just in case...

Each item offers either a percent increase or a given number of experience points. Generally, lower level heros tend to get the number of experience since their level cap isn't that high. (The level cap is the total number of experience points needed to reach the next level) Once your hero gets to level 100 lets say, and he/she needs 500,000 experience points and you use the Anabasis, well since 8% of 500,000 is more than 1,000, your hero will get 8% of 500,000 added to their experience.

(3) On War - Increase hero's experience by 100,000 or 100% of current level cap

This is typically the least common way of increasing a hero's experience since you either need to buy these items or win them off the wheel. And once you get to a high enough level, 8% hardly puts a dent in your experience.

Being Mayor While Troops Are Made and Buildings Are Built Special thanks goes to AEtherchild for compiling this information

The experience you receive from making troops only goes to the mayor of your city when the troops are FINISHED being made, not when you originally que them up. The following is a list of how much experience you get per troop that is made.

For the buildings and technologies, until I think of a nicer-looking way of presenting these numbers, I will list the type of building/tech, and then 10 numbers, representing the given mayor experience for it. As a note, unlike troops you cannot have more than one of these finishing at once, so the numbers are rounded down to the nearest integer.

As you all know (I hope) the most common way to get experience for your hero is to send him/her on an attack. Thanks to a post by captain virk, with information from aom12, and I have also tested this information as well. In order to find out how much experience your hero will get multiply the number of troops you KILL in battle, not the total amount of troops lost on both sides.

The following is a list of how much experience you will get assuming you destroy every last enemy troop, including traps, abaitis, and logs. The number in parenthesis is how much experience you'll get if you only send ballistae and transporters, simulating a farming situation. Of course your results may vary depending upon how many traps, abaitis, and logs you take out when you attack.

When you look at this, it's clear why level 10's give you a huge jump in experience, it's because you take out almost all the wall defenses of the NPC. Which explains why you get more experience when you send warriors along with your NPC attack, it's because you're taking out more of the NPC wall defenses. The number in parenthesis is the amount of experience you'll get if you don't set off any traps, abaitis, or rolling logs. And of course the first number is if you eliminate every single enemy troop.

Of course attacking valleys and other players will give your hero experience too, but it depends on how many troops and defenses they have, and you can figure this out using the chart above, or captain virk's guide as well.

Despite what many people think, attacking a level 10 NPC with archers produces 20 times more experience than farming a level 5 NPC with only ballistae. The only real way to get experience fast is to attack level 10's. The resources regenerate every 8 hours, the troops regenerate every hour, so if you solely wanted experience you could attack a LvL 10 NPC 24 times a day in theory (if you didn't sleep) which would be a theoretical maximum of 44,760,000 experience per NPC per day. Of course you could just attack other NPC's in your area as well, although I don't think the resources and troop loss would be worth attacking every hour.

If you were to start farming level ten NPC's at level three, which is totally improbable of course, and have a base of 67, you would need to hit a certain amount of level tens for each troop to be Instant. Here I will list them.Warriors: Coming Soon!Workers: Coming Soon!Scouts: Coming Soon!Pikes: Coming Soon!Swords: Coming Soon!Arch: Coming Soon!Cavs: Coming Soon!Trans: Coming Soon!Phracts: Coming Soon!Balli: Coming Soon!Rams: Coming Soon!Pults: Coming Soon!

Of course by the time you're to the level that you can hit them, you can take a few off, but hey, that's where my hero is, so that's what I'm going to use.

Now, I'll list the amount of experience needed for instant everything, starting from level three, with a 67 base attack.

So here are the stats for farming a LvL 10 NPC, the cost of making archers, and what you gain and lose from each attack.

A LvL 10 NPC has

-19,000,000 food-600,000 lumber-600,000 iron

Your losses from an NPC should range from 8,000 to 12,000 archers, if not then you shouldn't be attacking them. I figured the average, which for you smart ones out there is a loss of 10,000 archers per attack.

Resources Needed to Make 10k Archers

- 3,000,000 Food- 3,500,000 Lumber- 3,000,000 Iron

Net Resource Gain From A Level 10 NPC attack (not including layers)

> +16,000,000 Food> -2,900,000 Lumber> -2,400,000 Iron

Another thing to consider is time. Depending upon your attack hero and how many barracks you have in your city. I'd say a decent time to replenish 10,000 archers should be around 9 or 10 hours when spread evenly throughout your barracks.

If there's any other way to earn experience faster than this then please let me know.