Releasing Call of Juarez: The Cartel was a "mistake," dev says

When Techland launched Call of Juarez: The Cartel back in 2011 for consoles and PC, the game was an unfinished mess that got torn apart by critics. It was an unfinished “mistake,” Techland’s CEO Pawel Marchewka said in a new interview with Eurogamer.

But Marchewka didn’t believe it was a bad game, only that it “wasn’t finished when we released it.” The latest entry in the series, Gunslinger, launched back in 2013 and helped negate some of the bad press over its predecessor. While it didn’t receive smashing scores from critics or have trouble staying on store shelves, it was a step back in the right direction.

“We co-own the IP with Ubisoft, so we are joined together,” Marchewka said. “We have to decide together when will be the best time to maybe produce another version of Gunslinger. Probably we will stay with the style of the last one.”

Marchewka believes that Call of Juarez could be a great franchise if done right. He also revealed that, while there are currently no plans to return to the Western series, it’s something Techland would love to do.

“We definitely know the genre, we love the genre, we’d love to come back, it’s just that at the moment there are more important topics to deal with,” he said.