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6 Reviews:

I enjoyed floors 1-15 and 91-100. That's literally it. there's 75 screens of trash in between. floors 71-90 all have at most 1 save per screen, and 79-80 are one segment together. The needle becomes increasingly awkward and even generic as the game progresses, resulting heavily to chains of vine jumps and 16 pixels throughout the entirety of the game.

If you kept those 25 screens (and perhaps heavily nerfed the latter 10) the game would be great; however, this game is not great at all. Don't bother.

Oh man, this game is a beauty. This game is an extremely bad game with 5-8 rooms being the only good ones in the entire game with the rest being absolute garbage. As stated in infern0man1's review rooms 71-90 have 1 save in each room. Room 78 was one of the hardest rooms which has a frame perfect jump at the end of the save. Room 79 has a 4.4 at the end of the save. Room 80 has no save which means having to do room 79 and 80 in one go while doing the 4.4 in the middle for more deaths. Another aspect this game overuses is vines A LOT and sometimes they don't work properly which will sometimes lead to unsalvageable deaths. The only other thing I liked in this game was how the needle always changed to avoid being generic which for its benefit I appreciated. As a whole, if this game had small changes made like the vines not being broken, balancing saves to make them more playable this game would have been a 7.5 for me but sadly this is not the case. But this was one of the most awful experiences I have had with a fangame with one of the only exceptions being crimson needle 1. I spent 15 hours of torture grinding this to tell you to avoid playing this. I highly recommend not playing this game under any circumstances. There's is an easter egg at the end and its the best thing I've ever seen almost made this entire trip worthwhile because of how good it is.