publicclassBoomerangextendsSprite{privatestaticdoubleDURATION = 0.5; // secs// total time to cycle through all the imagesprivateintperiod; // in ms; the game's animation periodprivateBricksManagerbrickMan;privatePoint2D[] boomPath;privateintspeed; //used to calculate how many nodes to create along the//boomerangs path.protectedintlocx, locy;privateBooleanisVisible;privateJumperSpriterat;privateLine2Dpath;privatePoint2DstartPoint;privatePoint2DnodeLength;

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