Immersive MilSim Rules

Immersive MilSim Rules

Please ensure you read all of the information on here. This document is subject to change and any changes will be notified to you. Once you have booked on, a full break down of rules will be sent to you. You can book on to the event at the bottom of this page.

NO TWO-TONE GUNS, NO TRAINERS, NO COMICAL FULL FACE MASKSThis is a fully Immersive MilSim event designed to be as realistic as we can create it. This is not your average airsoft game and is built around immersion and experience. The above items will detract from that so please follow those rules. The “no trainers” rule is for safety purposes and this applies to all players. Adequate, ankle supported footwear should be worn.

This event is designed to give both sides an immersive airsoft event. OpFor will need to role play and embrace their characters, while BlueFor will need to act accordingly in response. Both teams will have unique objectives to achieve, unknown to each other, and the event will follow the story that you create. Our Immersive MilSim events follow a narrative and story that is ultimately dictated by player events in game.

Timings for these events MUST be strictly adhered to for administration purposes. Once the event starts there will be no breaks, and no opportunities to return back to your car.

Cost & Admin Requirements:

£40 deposit (non refundable) to secure your place.

Total Game fee, if remainder of balance is paid 14 days before the event, £100 (including non refundable deposit).

Total Game fee, if remainder paid within 14 days of the event £110 (including non refundable deposit).

In the event of a cancellation due to us, or the M.O.D, or a date change, ALL fees will be eligible for refund, or transfer to another event.

Non attendance will result in you losing ALL of your game fee.

If you are unable to attend the event and give notice, your fees (minus deposit) shall be refunded or transferred to another event, at your choosing.

To book your place, please click the book now button at the bottom of this page. If you are not able to book via our PayPal system you can contact us for information on how to pay at mike@legionairsoftevents.com

All players MUST arrive on site adhering to event timetables. Any late players may not be allowed on site. If you are running late due to reasons out of your control, contact us as soon as you know as such, so that we may try and accommodate you. It is important to understand that while we will do our best to get you onsite if you are late, for genuine reasons, we cannot guarantee it as the M.O.D may not allow it.

Arrival:

DO NOT ARRIVE AT LOCATION IN FULL COMBAT GEAR.

Most of the training areas we use for our Immersive MilSims are part of fully operational military training areas.DO NOT arrive in full combat gear as you may be mistaken for a serving soldier, which can have many implications, including that toward your own safety. Combat trousers and a civilian top are acceptable but we recommend all players arrive in civilian clothing and get changed on site.

Make sure you bring Photo ID with you of some kind and please make sure you book on using your correct name shown on your ID.

DO NOTuse your nickname for booking.

Park as directed by Legion Airsoft Events staff who will be located on the main gates.

Players arriving on site will be escorted in convoy to the parking area and directed from there.

All players, while being escorted onto site, must act in an appropriate manner. ANYONE deemed to be not doing so while being escorted will be refused entry to the event.

No alcohol on site.

Kit and Equipment Needed:

Bergen to carry kit.

Wet & Warm Gear such as a waterproof jacket and fleece (these MUST match your uniform requirements). It WILL BE COLD. Pack accordingly!

Sleeping system (sleeping bag and bivvy bag). You MUST ensure a method of keeping yourself dry while sleeping.

Food and beverage heating/cooking kit. Hot food will be important (some events will not allow for hot food).

Wash kit & Toiletries (this should be kept to a bare minimum). Toothbrush, toothpaste and baby wipes are all you need.

Normal airsoft gear.

Extra batteries, ammunition and pyro (Pyro will be on sale).

Torch/chemlights.

Spare change of clothing. (We recommend at a minimum you have a clean spare change of clothes kept in your car for the journey home. Spare underwear, socks and base layers should be kept in your Bergen.)

YOU WILL NOT BE ALLOWED BACK TO YOUR CAR ONCE THESE EVENTS START, EXCEPT FOR EMERGENCIES.

Ammo Limits and FPS Limits:

These ammunition limits are a general guide and may change, event depending.

LOW/REAL or MID CAPS ONLY, BOX MAGS ARE ONLY TO BE USED ON GENUINE SUPPORT GUNS

All FPS limits are on a 0.2g bb.

Riflemen: 600 rounds, FPS 350

Support Gunners: 2,000 Rounds, FPS 350

DMR: 300 Rounds (must be a semi locked gun and NO box mags), FPS 450

Bolt Action Sniper: 300 Rounds, FPS 500.

Pistols and other forms of sidearm: 50 Rounds, FPS 350

Snipers and DMR users have a minimum engagement distance of 30 metres. Within this MED a sidearm/secondary weapon (as per above) may be used.

TAG Rounds have a Minimum Engagement Distance (MED) of 40 metres. Within this MED TAG rounds are NOT to be used.

ALL GUNS MUST BE CHRONO’D AT THE DESIGNATED CHRONOGRAPH ONSITE. Random spot checks may also be carried out throughout the day

Any HPA guns MUST have a tournament lock with a rate of fire no higher than 25rps. Trigger spamming will NOT be tolerated.

Semi fire ONLY while inside buildings. Full auto fire is allowed into and out of buildings although remember, this is a military simulation event, so players will be expected to fire short controlled bursts. And riflemen will be expected to use single shot for most of the event.

All weapons MUST have a realistic rate of fire.

Any weapon that doesn’t obviously fall into the above categories, please contact us for further info.

No loose ammo is allowed to be carried on your person and magazines, and Moscarts, must only be reloaded in designated aid posts.

BFG’s & Pyrotechnics:

Only Enola Gaye, TLSFX, and Cloud 9 Combat pyrotechnic products are allowed to be used on site, and nothing above a Mk5.

NO MILITARY SMOKE GRENADES ARE ALLOWED ON SITE.

Any form of blank rounds for Blank Firing Grenades can be used up to and including 9mm. NOTHING above 9mm is to be used in BFG devices.

There is no limit to the amount of pyro you carry, however, this is supposed to be a realistic event so be sensible.

BFG’s can only be reclaimed once the area is clear of combat OR if your whole team is dead. You may ask the enemy team to retrieve and hand back your grenade to you, although this is not a given so do not be surprised if they decline. No over arm throwing of BFG’s are allowed. Posting of grenades IS allowed in a controlled manor.

TAG Rounds: Tag rounds and their launchers may be used in this game. If you are planning on bringing a TAG launcher and rounds to the event you MUST inform us before hand. ANYONE using TAG launchers and rounds in a way that we deem unacceptable and/or unsafe or not within the spirit of the day will be removed from the site immediately with NO REFUND.

Scenario for the Weekend:

The scenarios within our Immersive MilSim series are loosely based around real operations, set within a fictional narrative. The events are designed to be hard work, and challenging to even seasoned players with the emphasis being on the experience of ALL players, rather than focusing on trigger time. There is no winner or loser.

Radio Communications:

This will be sorted in the individual Facebook pages and briefings sent out to you during build up to the event, once you have booked on. BlueFor will be controlled by a central operations room provided by Tactical Associates UK and/or ground commander. OpFor will be controlled by a ground commander and our DS.

Game Play:

We expect all players to play with honour and dignity. We expect all players to immerse themselves into the story that we have created and act accordingly. If you are playing the role of an unarmed civilian and gun fire erupts around you, we expect you to run in fear and either grab your fighting gear, to to just get out of the way. If you are playing the role of a soldier we expect you to be courteous and act accordingly around those people who you are policing. These events are not for the Johhny Rambos of airsoft.

Medic Rules:

Team specific medic rules will be forwarded to players once the event draws nearer. Each force may have a different rule for medics, so please bare that in mind during the event.

All direct hits to the body or holstered/slung weapons count as a hit. Ricohet’s DONOT count as a hit. Gun hits to your “in use” weapon, do not count as a hit.

All players hit are to immediately go down where they are hit and either lie or sit and call for a medic. Wounded players may deploy smoke ONLY.

Wounded players ARE NOT to be used as human shields.

That means if your wounded team mate is in the line of fire, you must extract him out of the area to safely treat him. Wounded players are only to be moved by carrying or dragging. Do not stand a wounded player up and let them move under their own power.

All players MUST wear adequate footwear such as combat or walking boots. No trainers are allowed and we WILL turn you away for inadequate footwear.

All players are advised to wear hearing protection. LAE will provide basic provision for this on site.

Under no circumstances are ANY loaded weapons to be taken into the dedicated safe zone areas. All guns MUST be unloaded and cleared. Moscart shells, and the like, must be either fired off before entry to the safe zone OR left outside. You may load bb’s into a de-gassed Moscart shell, but absolutely no gassing of shells is to take place inside the safe zone.

Summary:

Further, more detailed, rules will be sent once booking in is confirmed.

Play within the spirit of the game and enjoy yourselves. If in doubt, exercise common sense: DON’T BE A DICK!

We reserve the right to eject anyone from the game who is seen to be intentionally contravening any of these rules.