Modify your deck!

A little something i wanted to know from everyone, if you could add a few cards to your deck, what would they be and why? How would it affect your playing style if you had it(Keeping in mind, that this is both for Yugioh and Vanguard)

ACT [V] [Counter Blast 2] When this card is placed on the vanguard circle, you may pay the cost call 1 <High Beast> Link Joker unit from your deck, then if your opponent controls a unit with the same grade as the called unit, lock one of your opponent's rearguards[The Locked Unit cannot do anything, and is flipped up at the end of the owner's turn]

AUTO [V] [Retire 1 of your "Revenger" Rear Guards] : When this unit performs Legion, you may pay the cost and if you do, choose 1 unit in your Vanguard Circle, Search your a deck for up to 1 card with the same name as the chosen unit, reveal it to your opponent and put in your hand.

ACT [V] /1/Turn/ [Discard 1 "Revenger" Unit]. Search your deck for a Grade 1 or less card, call it to a Rear Guard Circle and that unit gets +3000 Power until end of turn.

AUTO [Soul] During the End Phase of your turn, if this unit is in your Soul, And your current Vanguard is "Revenger, Raging Form Dragon". You can Ride this Unit as >>Stand<< and if you do, choose one card named "Raging Form Dragon" from your soul, and Legion.

Name: Ancient Dragon Tyranno Breaker Nation: Dragon EmpireRace: DinodragonClan: TachikazeGrade: 4 StrideSkills: [Auto] [Counter Blast 2 Tachikaze units, Flip A Face-down Ancient Dragon Tyranno Breaker Face Up] When this unit is place on the vanguard circle choose two of your rear guards and retire them then call 2 Tachikaze Ancient Dragon units in your deck and they gain 5000 power. If you have 2 face up Ancient Dragon Tyranno Breaker this unit gets "AUTO [V] When An Ancient Dragon unit is called from your drop zone this unit gets 5000 power and +1 critical this effect can only be used once per turn"

Card Favor: "Even in death we multiply We can not be stop come back my companions from the darkness that has engulfed you"Attack: 15000+

Skills: AUTO: If you stride this unit and your soul is less than 6 discard your entire hand (Min 3) and soul charge until you have 6 in soul.

AUTO: If this unit attacks and you have a heart with "Seeker" in its card name, this unit gets "AUTO Limit Break 4: At the end step of a battle this unit attacked a vanguard of grade 3 or higher; discard 3 cards, retire 3 units with "seeker" in the name and ride one "Sing Saver" card from your heart/soul as stand and perform legion.

Card Flavor: "Even when there is no hope and one has fallen into the abyss, there is always hope in the lights last glimmer."

Name: Cave-lion, Ezel, The First Gold PaladinNation: United SanctuaryClan: Gold PaladinsGrade: 3Race: HumanSkill:[V 1/Turn] When your opponent locks a card, and you control 2 or more Gold Paladin units, choose a locked card for each locked card, unlock them, and this card gains -5000 until the end of the turn

[V] Limit Break 4: If your opponent has a vanguard with "Limit Break 4" and it is active, this card's "Limit break 4" becomes active as well, and this unit gains -2000Choose 3 "Gold Paladin" units you control, return them to the deck, and search your deck for 3 Gold Paladin units, and call them to the rear-guard they gain +5000, and [R][Auto][Counter blast 2 and Soul Blast one] You can retire this unit, and give the power it has to the vanguard

[V] When you ride this card on top of an "Ezel" Card, choose a card from your soul, and return it to the hand, or call it to the rear-guard and for this turn it gains +2000Card Flavor: The original Gold Paladin, shows us the light.... EZEL ORIGINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(Has no one thought of this?)

Name: The Luck God, MarthClan: EtrangerRace: HumanGrade: 4Skill:[V] The effect of heal triggers on your turn, are completely nullified[V] When this card is placed on the Vanguard circle, for every 2 Etranger Units you control, you can apply one of the following effects

~Choose 3 of your units, they gain +5000/ 1 Critical

~Heal 1 Damage, if your opponent has the same or less damage then you

~Draw a card

~Choose one of your units it gains[Auto][R] at the end step of a battle, where this unit attacked, choose one of your rear-guards and stand it

[ACT][V] This Unit gains the power to trigger sack, like no one's buisnessCard Flavor: Ha! You think this guard can stop me.... TRIPLE DRIVE~!

CONT: This Unit belongs to all clans, and nations~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Guardian of Good Luck, EponaGrade: 2Nation: United SanctuaryRace: SylphCard Flavor: WE RIDE IN TO BATTLE, MAY THE LUCK BE WITH USSkills:When your Vanguard's drive trigger reveals this card you can choose it to be considered a heal trigger, or critical trigger, or a stand trigger

[R][Counter Blast 1]When this unit attacks, soul charge 1, and choose a grade 2 unit you control, and send it back to the deck, then call an grade 2 card that's not "Guardian of Good Luck, Epona' to that rearguard circle

[ACT][R]During your opponent's turn, when they drive check a trigger, You can send this unit to the deck, and shuffle, for the rest of the turn, that trigger effect, and the next are nullified~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Persona of Power[R] This card gains "Intercept" and +5000 Shield

[V/R]When this unit attacks, you can retire one of your opponent's shield's, and "this unit cannot be hit" is nullified

[CONT] When this card is revealed to your opponent, either by damage check, or by drive trigger, heal two damage