oUF Fader

Description:
oUF Fader is a element plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.

Please give us good news and say that oUF_Fader will see those little issues fixed for Mists of Pandaria!

I've also been getting taint for quite some time and didn't decide to track it down until today. I'm not entirely sure whether it's oUF_Fader or oUF_Fail/Karma not playing nice with each other, but it only happens when oUF_Fader is enabled. This is happening on both live and MoP beta.

Upon logging in, the Target of Target and Focus Target frames initially fade in smooth but, after that they no longer do until after a "/reload". I have Player, Target, Target of Target, Focus, and Focus Target all set to identical settings within oUF_Fail's core.lua.

Not a game breaking issue but, I thought I would just mention it.

Yeah I've noticed quite a few stuff like this that I am going to adress soon, but time is a little slim right now.

Hey p3lim, was curious if there was any update to this or anything in the works?

Upon logging in, the Target of Target and Focus Target frames initially fade in smooth but, after that they no longer do until after a "/reload". I have Player, Target, Target of Target, Focus, and Focus Target all set to identical settings within oUF_Fail's core.lua.

Not a game breaking issue but, I thought I would just mention it.

Yeah I've noticed quite a few stuff like this that I am going to adress soon, but time is a little slim right now.

Upon logging in, the Target of Target and Focus Target frames initially fade in smooth but, after that they no longer do until after a "/reload". I have Player, Target, Target of Target, Focus, and Focus Target all set to identical settings within oUF_Fail's core.lua.

I want my player bar to vanish completely when I am at full health. And then reappear as soon as I interact with an NPC or enemy.

More or less to have the same functionality of the target frame. Just wait till full heath before closing.

I downloaded this rar and put it in the interface addon folder.
I downloaded Niev oUF Unit frame, and put it in the interface addon folder.
I then put this at the bottom of my "config.lua" (Inside the Niev folder)

Does oUF_Fader work for party frames as well? I was assuming it did but, in oUF_Karma I cannot get it to work. I added the self.* entries the same way that I did for player/target/tot/etc but, still no joy. Perhaps the way that oUF_Karma is designed is what is causing it. Not a big deal if that is the case, I was just playing with my UI and was curious to see what it might look like with the party frames faded out.

Thanks.

lua Code:

party =function(self, ...)

self.mystyle ="party"

self.Range ={

insideAlpha =1,

outsideAlpha =0.4,

}

-- Generate Bars

lib.gen_hpbar(self)

lib.gen_hpstrings(self)

lib.gen_highlight(self)

lib.gen_ppbar(self)

lib.gen_RaidMark(self)

lib.ReadyCheck(self)

lib.gen_LFDRole(self)

--style specific stuff

self.Health.frequentUpdates =true

self.Health.colorSmooth =true

----------------------

-- oUF_Fade Options --

----------------------

self.FadeCasting =true

self.FadeCombat =true

self.FadeTarget =true

self.FadeHealth =true

self.FadePower =true

self.FadeHover =true

-- If you prefer smooth fading, set this value to the number of seconds to fade.