Mixamo Auto-Rigger Alternatives

I've been using the miximo autorigger quite a bit - have found it to be extremely user friendly although I'm at the point where cost wise I simplly can't afford to pay $79 for each download or $1500 per year for unlimited access (at this stage anyway). All I need is simple biped autorigging for basic, low-poly meshes.

Does anyone know of an easy-to-use, cheap(er) alternative to Mixamo?

BTW I have tried Rigify for Blender although I'm not that familiar with blender and spent about an hour fiddling around trying to get the rigg look/act correctly. Mixamo made it happen in mere seconds.

It would be much appreciated if anyone could point me in the right direction. Any reasonably priced off the shelf products or assets in the unity Asset store that people know of?

maya LT is now $20 / month on the annual plan. It has HumanIk for nice skeleton creation, and control rig.

only issue with humanIK is you kind of have to wrestle with it to get joint orients set up right.

however it doesn't automatically bind the skin like mixamo does. Although, Maya LT has geodesic voxel binding now, set the falloff fairly high for a humanoid character - 0.7+. From there it's a good start on skin weights.

I'm also looking for a method to auto-rig a character mesh. But isn't it just a matter of connecting each vertex to the closest bone, in which case it shouldn't be difficult to write code to do this (or find existing code)? But maybe I'm missing something, since I don't have any experiencing rigging meshes.

I saw a guy on youtube download a deadpool model and using maya's human ik had it rigged and imported working on unity in like 10 minutes character controller included in the tut i think (was close 13 minutes

I suggest akeytsu - extremely fast for rigging and also animation. I've learned it in few hours and it's less expensive than Maya LT and more intuitive . Creating skeletons is simple , positioning the joints is fast as it positions the bones in the middle of the mesh when clicking. Weighting is also easy. Very cool new software

Mixamo has been updated several times, improving Unity-compatibility (they have a Unity-specific FBX format). They may have removed some features, like the face-animation scripter, the mesh-morpher, the online storage space(they still allow 1 at a time stored online) and my favorite tool, the Decimator which was a great tool for reducing mesh file size (polygon count), and a couple of other minor things, other than that it's actually the fastest and easiest way to rig a humanoid model for use with Unity, and it's free. It deserves credit, they even offer a massive collection of free animations and models, all nicely organized and textured, and compatible with Unity. One problem with Mixamo is that it only does humanoid models, with two legs and two arms, although you can try non-humanoid models but they get deformed. For rigging capes I was using Blender (free, open-source), but lately I actually have been having success with just importing a cape object (*.obj, *.3ds, *.fbx, etc.) into Unity, attaching it as a child of the object 'wearing' it (the capeless model I rigged in Mixamo), and then adding a cloth component to the cape object. The colliders and default cloth settings need major adjustments, but it turns the cape mesh in to a flowing version of itself.

The Mixamo Autorigger is the best (and only) one I found. I have found that when it charges you, you can either:
Create a new account
Clear cookies ect
Go to a new PC/Desktop device
and open the site on your old/new account and you can use as many characters, skeletons and animations as you wish.
The only downside is some clipping issues and/or parts being animated you don't want to be moved (Like bags) and being unable to rig vehicles for Unreal.

The Mixamo Autorigger is the best (and only) one I found. I have found that when it charges you, you can either:
Create a new account
Clear cookies ect
Go to a new PC/Desktop device
and open the site on your old/new account and you can use as many characters, skeletons and animations as you wish.
The only downside is some clipping issues and/or parts being animated you don't want to be moved (Like bags) and being unable to rig vehicles for Unreal.

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