The BioWare Blog is written by Mark Darrah, who introduces himself and Dragon Age III Inquisition, the next installment in the Dragon Age series of action/RPGs. They've been working on this for a couple of years now, and while they are not prepared to share details at the moment, Mark says they will be as open as they can along the way. There are a few tidbits to get us started, including word on a new game engine:

I am pleased to confirm that we are, in fact, working on the next Dragon Age game. Not a big surprise to most of you, I know. We have been working on it in some way for about two years now with the bulk of our efforts ramping up about 18 months ago.

Part of that effort has involved you, our fans, and the feedback you’ve provided for Dragon Age: Origins, Dragon Age II, and their DLC. We’ve visited message boards, read reviews, and we’ve gone to events to have direct face to face conversations with some of our most passionate fans. We’ve been listening, and we will continue to listen.

Recently, I said that we didn’t want to talk about Dragon Age III unless we had something to show. I’m trying to stick to that plan and won’t be revealing much today. That said, a lot of information and rumors have surfaced recently and we don’t want to hide from them. There are a BUNCH of things that I really want to share with you but I want to do this right, and doing it right requires some more time.

So here’s what I can confirm for now:

The next game will be called Dragon Age III: Inquisition.

We won’t be talking about the story of the game today. Though you can make some guesses from the title.

This game is being made by a lot of the same team that has been working on Dragon Age since Dragon Age: Origins. It’s composed of both experienced BioWare veterans and talented new developers.

We are working on a new engine which we believe will allow us to deliver a more expansive world, better visuals, more reactivity to player choices, and more customization. At PAX East, we talked about armor and followers… Yeah, that kind of customization. We’ve started with Frostbite 2 from DICE as a foundation to accomplish this.

There’s much more to talk about, of course, but it will have to wait until it’s ready for the prime time.

We are going to be as open as we can. We will continue to have a dialogue with you and answer what questions we can. Keep providing us with your feedback. I’m excited about what we are working on and I hope that you will be too. I know this is going to be hard to believe, but it is just as hard for me not to tell you stuff as it is for you to wait.

With thanks for your enthusiasm, and your patience,

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