DScraft is a DS homebrew adaptation of the popular game Minecraft. At the moment this is a rather complete adptation of "creative mode" (or minecraft Classic), which means there is only exploration and creation in this version. I am planning on attempting to adapt survival in future versions !

InstructionsSimply drag and drop DScraft.nds and the dscraft directory to your card. dscraft directory should be at the root of the cart; the .nds file can be anywhere though.Included are a "worlds" directory and mapGen program. The worlds directory contains several pre-generated worlds for you to explore; simply drag and drop the files to the dscraft/worlds directory to install each one.The mapGen program is used to generate new worlds. Simply execute it and follow the steps.

Texture packs can be installed by unzipping them in a directory in the dscraft/packs folder.Screenshots are stored in the dscraft/screens directory.

Special thanks- #dev-fr - eld for his awesome textures- notch and all of mojang for creating and maintaining minecraft- boomboombass for the awesome website made under such short notice- all of my dedicated beta testers - Cyan, GBAtemp, Vloz, Sir_Voe and the two other people whose nicknames weren't in there emails for their generous donations

Have some spare change ? The game is and will always be free, but if you feel like donating, here's a link :

Thanks ! Just uploaded a special no$gba version for people who can't test on hardware or want to make videos : http://smealum.net/dscraft/downloads/DScraft_no$gba.rar(this is EXACTLY the same code as the version released last night, all I did was add files to the filesystem, so I hope that's ok... people could do the same thing themselves using a program like DSlazy, but most don't know how so I prepared it myself)Anyway, this is NOT very representative of the game : the maps included are small (only 256x256 vs the possible 1024x1024 on hardware) and you can't save, which kind of defeats the purpose of playing the game.

Changelog :- now compatible with DSi mode, sudokuhax ! (thanks to WinterMute for helping me track down the problem and fixing it !)- new loading code, now much faster (big.map doesn't take over a minute anymore, it takes under ten seconds !)- fixed some streaming issues, maps are now their full size (256x256 used to actually be rendered as a 192x192 map)- fixed the "last minute streaming" issue which appeared when near the end of the map- fixed the water jumping with control scheme 1; it's now easier to get out of water.- nitroFS version : dscraft folder should now be in the same directory as DScraft.nds !- added a readme.txt file- map streaming fixed *again*; now it won't get "locked" if you're too close to the edge.- fixed the bug which made some cube faces disappear after saving; however, that's only for stuff saved from now on, so old maps which were affected with this bug will have to be fixed manually. (so if you had that bug, just place a block in front of the invisible face and remove it !)- player position is now saved to the map file (so you start back where you left the game off)- somewhat fixed the cursor; still a bit buggy but much better than it used to be- it's now possible to make time pass by faster by touching the clock- fixed the compass- fixed mapGen for sizes that aren't 256, 512, 1024 etc. you do have to feed it even numbers though- fixed the saving problem for FAT32 cards formatted for 512byte clusters- fixed the bug that prevented water from spreading correctly after being loaded.- new website logo, courtesy of sir Lobo !

Just a quick post to let you know I got a small Minecraft -> DScraft map converter working. It's extremely early but it works in most situations. To use it, just download it here : http://smealum.net/dscraft/mc2ds.exe , place the "region" folder from your Minecraft save in the same folder and run mc2ds.exe ; it should spit out a testmap.map file.

Again, this is extremely early and is probably buggy, you can't choose which part of the map you want to convert and it doesn't support torches and in their current form maps generated this way are likely to crash DScraft (at least current version, it's been "fixed" already), especially if they include large bodies of water. So you have been warned, don't complain about it because I honestly couldn't care less at this point.

Here are a few screenshots from a world a friend of mine made in Minecraft (which obviously I converted) :

Changelog :- added ladders and doors- added new dynamic lighting to make caves darker- added underwater effect- added control scheme 3 (doesn't require shoulder buttons)- added mc2ds, a Minecraft to DScraft world converter- added mapUpdate, a program to recalculate some lighting values to work better with 310811- included new default worlds- made it easier to get out of water (again)- fixed torch placing related bugs- fixed quad cache overflow bug- fixed inventory-opening crash- fixed moon- fixed menu glitch- fixed edge related bugs- many other various bugfixes

Of course I advise anyone to update as soon as possible. For those who'd made worlds in previous versions : they will still be compatible with 310811, but lighting will be a little messed up. To fix that, all you have to do is run mapUpdate on your map files and they should look nice again. Sorry about that, but I didn't really have a choice.

::sm-29.gif::Helloooooooo,if you read this,i'm going to get this game and i'm really exited,ur game looks awsome,cuz like,you should make a muiltiplayer! i'm posting u this cuz ur awsome! bye::sm-17.gif::