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dang, that last level unlocked a lot of things... still too hard though. I don't know what you meant by "made it easier" but you need to do something else. Full stats, neary perfect run, and I still only won by less than 1 second...
Oh, and I want a balloon!

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I've been looking forward to this sequel for several months now. Cyclomaniacs was the first Kong game I ever cleared 100% so it has a special place in my weather-ruined heart. The positives: more variety; new characters; more tracks and tricks. Negative wise, I think the last few levels are a bit too hard. I have three challenges left to do AND I JUST CAN'T DO THEM. *cries* What I'm wondering though, is have I missed out on something massive? I'm still missing quite a few characters? Even an update to the "walkthrough" re: how to unlock the characters would be BEAUTIFUL. Cheers. Looking forward to Cyclomaniacs 3.

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Not enough gravity. I wish I were kidding, but it's hard to get much use out of boosts because, even on rolling terrain (relatively flat with minor slopes and hills), you spend too much time in the air. You also don't cling to an uphill even if you ride your front wheel into it, which makes it harder to find momentum on ramps for high jumps. It's like Cyclomaniacs 1 with some kind of moon-gravity cheat enabled.

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1) Needs an option to "untrain". Some levels get needlessly more difficult simply because you put the stats in to make another level easier.
2) The terrain is waaaay too bumpy. Not hills, little bumps that cause one end of the bike to buck up.
3) Are these tires filled with helium?

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Love this game, as with the first. With two exceptions 1: Getting level 11 boost with Lorna, her bike barely spins so you're lucky to get two full spins coming down a hill, and the climb is so high that you tend to lose the boost that you have built up before reaching the top. and 2: The Jennifer stages. Her bike is terrible, and on that terrain? the worst part is that the opponents speed up when the player is ahead, or slow down when the player is behind. I usually finish the Villains level in 1:17-1:20 with the other two riders just ahead of me. Recently I had a great run and finished at 1:11. both of the opponents passed me just before crossing the finish line when I should have beat them easily. Yes you want to make games with increasing difficulty, and keep even the most hardcore gamers involved and interested to the end, but those are the small percentage of players. Most casual gamers are never going to finish this game because it goes from very fun to complete frustration.

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About the 30th time I had to restart the "Super Villans" with Princess Jennifer I noticed the opponents operate with mechanical perfection making the exact same mistakes (which are very few) and tricks each time. Perhaps they are all scripted in each level, but at least those levels script them to take a fall every once in a while. I can't bring myself to practice a level over and over again until it can be performed without error on my behalf. That took all of the fun right out of it. A shame too... I was at 82 unlockables.

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Two things: One, it's possible to climb on top of some levels with the Terminal Bike (Drains and Whale). I don't know if that was intentional or not. Two, the Final Lair is still far too difficult. It looks like I need about 1:09.30 ~ish time to win, but I'm consistently scoring 1:10+. Even after 22 tries and memorizing where to brake, jump, and not jump, I can't pull off anything higher than that. Maybe if you nerfed the time by .5 - 1 or so seconds? ... Anyway, it's a really great game; lots of content. The last level isn't enough to bring it down a star, so still 5/5.

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Love this game,But i think they should make it able to play online with people who race each other and can upgrade your CYCILIST and your BIKE!!If you can do that than it would be the best game on this site!:DCan't wait

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Look in upgrade room theres money in the tiny doors in there and a brain looking thing with buttons next to it so do the quiz thing to play a mini game and you have to power it by pushing a button on the far left

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