Non-player character

"People" redirects here. For players in general, see Account. For ethnics in NPCs, see Race.

Hans, the first NPC created

A Non-player character, or NPC, is a character not controlled by a player. Players can usually talk to NPCs, but they are not attackable. (If they are attackable, they are considered monsters.) They include store owners, quest contacts, bankers and civilians. NPCs can give out quests, sell items, restrict access to certain areas and perform other vital duties. Many have no useful function, but provide atmosphere or interesting conversation. Some can talk in public, but this will not appear in the chat list. NPCs names have a yellow colour.

NPCs form the foundations for quests: beginning them, continuing the story, giving information and handing out rewards and items.

History

RuneScape Classic NPCs could only talk to one player at a time. Some players took advantage of this and talked to NPCs and did not respond, thereby preventing access to the shops. In RuneScape Classic, players who stood in the same spot for five minutes would automatically be logged out, but this rule didn't apply when players were talking to NPCs. Some players also did this with new quests too. Jagex changed the system so that if a player doesn't respond to an NPC when others are waiting the conversation would automatically end.