Whats happened to The Gallery Six Elements

Anybody have any news on this. I backed this some time ago but they seem to have disappeared. Website looks unchanged since march, no news on DK2 intentions and I cant remember the last time I saw them on the forum.

There is a fire world demo put on about a month ago without update or commentary.

This was one of the really exciting prospects for VR. Exploration school was good but I was expecting updates etc. for backing early?

They were really active, putting out great videos, progress etc and now nothing. My DK2 arriving in the next 2 weeks
and would love to know what I backed is going to converted. Also it would be nice to update the people backing them.

I heard from the dev when I asked the same question a month or so ago. I wanted to (and still do), pre order etc, but the dev said that they are on the verge of some exciting news coming soon. But not heard anything since. I still want to preorder!

The simple truth is that we've been in a period of growth that has gobbled up all of our free time. We've added staff, moved to a bigger office and we've been engaged with a number of industry majors who are eager to see The Gallery on their platforms. As tends to be the case for us, because we arrived so early on the VR scene, so much of what has been happening falls into a foggy NDA zone. We desperately want to share details but we are prevented from talking about the more serious goings on.

Beyond that, we're just in the thick of production. The migration to Steam and our preorder page is still happening in the not so distant future, it just took a backseat to various con appearances and development related progress.

We've had access to Dk2 and we are in the process of accounting for positional and integrating that with our VR Comfort Mode locomotion options. We did some early work with Truemotion controllers prior to that to emulate positional tracking and it was really exciting to see working. Hopefully the transition to DK2 won't take too long but Chris would kill me if I were to hazard a guess! Our player controller is several orders more complex than stock OVR controllers, mostly due to motion control integrations and body persistance/locomotion, so our specific integration is time consuming. We also have to account for other hardware.

Anyway, bottom line is that we've been busy. Now that we've settled in to our new situation, we hope to dedicate more time to social updates and rebooting our community in general. These are very exciting times and we can't wait to share!