18 Comments

No wonder they get stuck, you've placed the grunts inside the skybox!Ill fix that.I also turned the window frame into illusionaries to make sure the grunts don't get stuck on that. It's a pretty tight space there.

You did well enough with the default textures.The architecture was mostly very thick, and the map felt very flat because of it. The trims were very nice, though, especially on the ceilings.

It also sounded like that computer noise was coming from nowhere, certainly not from the computer at least.

If there was supposed to be some way to get to the two upper floors, I either missed something obvious or the map broke on me. There was nothing tall enough to push to be able to jump onto the trims, and scouring the map in a use-button frenzy revealed nothing helpful.

Well, there IS a way... maybe the solution is not obvious enough. I wanted it to be logical, and not simply just put in front of your eyes for an unexplained reason. Just make sure you check all you'd check if there was no power and needed to go up

Does it have to be flat? Do you see sharp?

Do you mind explaining how does it look flat? I'd like to learn how others see my map...

Nice map. Looks very similar to the offices in half-life. Whats with the sudden change to red lights tho? Anyway, i couldn't find a way to get upstairs, If your even able to go there anyway. 4 stars for this small area.

It wasn't ridiculously obscure. I found out how immediately. I assumed what I would do in a real life situation as well and it worked. Really nice job and very fun. Reminds me of when I first played half life. I really like these kinds of puzzles, they add so much to a level. And wow does it look better than how it did at first or what! You did an amazing job using the hl textures but man am I sick of them, you should try using more if not possible all custom textures.

In the context of the competition, i think it is, but as a stand-alone map i would agree with you. I disagree with you tho, i think it is a superbly well-crafted map, and if it was a normal size, it would be worth 5 stars on it's own.

hehe i managed to get upstairs, neat obstacle there but in my mind should of been a little more obvious, i only noticed the openable bit in the elevator due to a texture error. Whats up with the grunts? I've got no guns!

I'm afraid you must be wrong. Texture error? Impossible, I checked that part fifty times. Are you sure what you saw wasn't a handle? PM me a screenshot please. And check again, you should be able to make it back to the lobby safely