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Revolution AI included (still need work).
Terrans now have Tech Labs and Reactors that can be switched between Barrack, Factory and Starport.
Added some new/edited abilities and upgrades.
Fixed some bugs, and tweaked some units.

Fixes:
Fixed Zerg casters starting energy.
Fixed Queen Ensnare Spell not removing energy some times.
Fixed Sentry not recharging it shields.
Fixed a bug that makes Protoss units regenerate shields in combat.
Fixed a bug that makes units regenerate hp,shields, and energy while the game was paused.
Fixed a bug that makes Greater Spire and Hive decreasing upgrades time while the game was paused.
Fixed Extra Supplies dont disapearing when Supply Depot was killed by a melee unit.

AI:
Revolution AI 0.1 Included
For now it has some changes from the base Broodwar AI, it use the new units and upgrades, and start the weapons and armors upgrades earlier.
The scrips still needs a lot of work.

Stormraven
Electrostatic Discharge upgrade cost reduced from 150/150 to 125/125
-Electrostatic Discharge now reset the slow timer if hit a unit that was alredys slowed
(In the previos version a unit slowed can't be affected again until the timer has gone)
-Stormraven now has energy
New Blinding Nova ability
-Effect: Blind targets in a Aoe for a time
-Cost: 75 energy

New Configure Add-on ability for Barracks, Factory and Starport:
-Select a unattached Add-on to make it able to attach to the current building (Can also be used with Right Click)
-Can only be used while the building has lifted off.