GAAP earnings per diluted share for the quarter were $0.25, up 25 percent from $0.20 in the previous quarter. Non-GAAP earnings per diluted share for the quarter were $0.32, up 23 percent from $0.26 in the previous quarter.

"Quarterly revenue came in well above our outlook, driven by PC gaming, capping an outstanding year for our GPU business," said Jen-Hsun Huang, president and chief executive officer of NVIDIA. "Tesla and Quadro both achieved record annual revenue. GRID cloud technology is being evaluated at hundreds of large enterprises worldwide. And Tegra K1 is disrupting the auto industry, paving the way to self-piloted cars. The groundbreaking work we are doing in visual computing is expanding the opportunities for our GPUs."

During the quarter, NVIDIA repurchased $37 million of stock and paid a dividend of $0.085 per share, equivalent to $48 million. During the year, NVIDIA returned $1.07 billion to shareholders -- $887 million towards the repurchase of 62 million shares and dividend payments totaling $181 million. NVIDIA will pay its next quarterly cash dividend of $0.085 per share on Mar. 20, 2014, to all shareholders of record on Feb. 27, 2014.

Revenue for the full year was $4.13 billion. GAAP earnings per diluted share for the year were $0.74 and non-GAAP earnings per diluted share for the year were $0.99.

Partnered with IBM to build supercomputers for the HPC community and accelerate enterprise data analytics applications with GPUs.

NVIDIA's outlook for the first quarter of fiscal 2015 is as follows:

Revenue is expected to be $1.05 billion, plus or minus two percent.

GAAP and non-GAAP gross margins are expected to be approximately 54.2 percent and 54.5 percent, respectively.

GAAP operating expenses are expected to be approximately $454 million; non-GAAP operating expenses are expected to be approximately $413 million.

GAAP and non-GAAP tax rates for the first quarter and annual fiscal 2015 are both expected to be 20 percent, plus or minus one percent. If the U.S. R&D tax credit is renewed, the tax rate is expected to be 16 percent.

Capital expenditures are expected to be approximately $45 million for the first quarter of fiscal 2015.

That's a really interesting bullet point. If we say that in 2012 the high end was in the 500-600$ range and this year it was in the 800-900s on average, that means that even tho the price increased 45-50%, the amount of GTX GPUs sold was either the same as the previous year or in fact even higher.

That's a really interesting bullet point. If we say that in 2012 the high end was in the 500-600$ range and this year it was in the 800-900s on average, that means that even tho the price increased 45-50%, the amount of GTX GPUs sold was either the same as the previous year or in fact even higher. That's what I call a dedicated fan base...

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That's what I call faulty reasoning.
How can the average be $800-900 ???
Only two Nvidia GTX branded products sit beyond $800 ( GTX Titan and GTX 690)...and they certainly don't make anything like the retail price as revenue per card. You're telling me that Nvidia sell so many Titans and 690's that it weights the average high enough that the both these cards must outsell the combined numbers of GTX 650/650Ti (~$90 - $130), GTX 660 (~$190), GTX 760 (~$230-270), GTX 770 (~$320), GTX 780 (~$500), GTX 780 Ti (~$700) , and various mobile GTX cards within the same range ? That's a shitload of Titans.

FWIW, You can't extrapolate much information from the 50% growth of "GeForce GTX" bullet point without corroborating numbers. It is expected that Nvidia's discrete desktop market share should move to 65% of the market (slight increase from 64.5% in Q3), but mobile add-in are tipped to be the big winners (66% market share), so the revenue increase is likely due more to increased sales than higher ASPs.

Curious to know what can cause an almost 8million dollar mistake. Anyone been fired lately ?

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Shouldn't think so. The charge is probably the amortised expense from the G84/G86 based MCP/GPU underfill write-down. Warranty replacements and repairs of affected components. $7.7m would indicate that the affected parts warranty period is running out. AFAIK the last eutectic solder parts still covered by warranty are extended warranty products- and most of those are split between Apple and Nvidia

EDIT: As The Von Matrices has said ( I think the total charge was ~$475m)

That's what I call faulty reasoning.
How can the average be $800-900 ???
Only two Nvidia GTX branded products sit beyond $800 ( GTX Titan and GTX 690)...and they certainly don't make anything like the retail price as revenue per card. You're telling me that Nvidia sell so many Titans and 690's that it weights the average high enough that the both these cards must outsell the combined numbers of GTX 650/650Ti (~$90 - $130), GTX 660 (~$190), GTX 760 (~$230-270), GTX 770 (~$320), GTX 780 (~$500), GTX 780 Ti (~$700) , and various mobile GTX cards within the same range ? That's a shitload of Titans.

FWIW, You can't extrapolate much information from the 50% growth of "GeForce GTX" bullet point without corroborating numbers. It is expected that Nvidia's discrete desktop market share should move to 65% of the market (slight increase from 64.5% in Q3), but mobile add-in are tipped to be the big winners (66% market share), so the revenue increase is likely due more to increased sales than higher ASPs.

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My bad I thought those are considered gt and only the 770 and up are gtx

I doubt it. I'm commenting on the current situation, not making any predictions.
If I were in the prediction business, I might look at the on-going stock buyback initiative and deduce that if there is any change, it points to Nvidia strengthening its valuation for the possibility of merger/acquisition on more favourable terms. I'd sincerely doubt the company would divest itself of assets and show weakness to potential suitors...especially whilst it has cash reserves.