Hitbox Team, the creator of the beautiful side-scrolling platformer Dustforce, is working on an equally beautiful follow-up game that sounds like it’ll mix Dustforce’s fast-paced movement with a first-person perspective.

The game is called Spire, and according to a blog post from Hitbox Team’s Woodley Nye, it chiefly concerns players climbing a spire of “unknown origin.” Levels also will be procedurally generated, but that doesn’t mean they’ll be random — instead, Hitbox wants “an arc of experience,” so not only will the engine spit out levels created on the fly, it’ll think about how each scene interacts with each other scene. Expect to go from high-intensity action to slower-paced moments, and so on, in a rhythm that feels curated and natural.

Expect Spire to be a lot more than just running and aiming, from the sounds of things. Personally, I’m hoping for something a little more the style of Mirror’s Edge, with Dustforce’s art direction and Journey’s sense of discovery. The screens for Spire suggest that interpretation might not be far off.

Meanwhile, you should check out Hitbox Team’s Dustforce, if you haven’t. It’s on Steam, and you can read our Dustforce review.

It seems that the PC has really become a refuge for gaming conventions that vanished right around the time we started getting fully 3-D titles. Steam in particular sees lots of indie titles popping up on its catalog that forgo the current constraints of gaming and opt for a more nostalgic approach, reinvigorating genres like the side-scrolling platformer in the modern era.

Dustforce combines standard platforming conventions — running, jumping, dodging spikes, clearing gaps — with a more acrobatic control scheme. When you’re playing it at your best, it kind of reminds one of the 3-D free-running title Mirror’s Edge: your goal is to keep moving, picking up speed and avoiding obstacles without them slowing your progress. Each level is timed, and you’re graded on how well you complete each level, as well as how efficiently you do so.

“Completion” in Dustforce refers to how well you clean each of the levels. Dirt makes up tracts on the floors, walls and ceilings, and by running over it or hitting it with a cleaning implement, you can clear that dirt. The more dirt you clean continually, without too much time going between each dusty clutter, the higher your combo becomes. A high combo (and more important, not losing the combo by getting hit or getting your rhythm upset) goes toward your finesse ranking in each level, and is key to advancing through Dustforce. Since dirt is everywhere, you’ll use a number of tools to get at it all, like wall-jumping, running up ceilings and sliding down hills. You’ll also clean filthy animals by slapping them around with your broom or vacuum cleaner.

There are four characters to choose from when you adventure into any given level, and each has different strengths and weaknesses. You also get access to these multiple characters when you play local multiplayer, in which players can split into two teams to compete — one dirtying the level, the other fighting to keep it clean. There are a variety of other modes, keeping the game fresh if you’ve got buddies to play with, and a leaderboard that’s included for every single stage that will likely have many players competing to shave seconds off their best times just to slide a few slots higher on the list.

Interesting is how Dustforce mixes a relaxing, beautiful atmosphere in its presentation with that kind of frustrating, have-to-get-a-better-score difficulty that marks games of this ilk. It’s art style, reminiscent of classics like Another World and Flashback, is refreshingly smooth and understated. Its soundtrack is great, worthy of a download on its own, and perfectly augments the fast-moving but relatively low-stress premise of the game: cleaning, and cleaning well. The dichotomy of the demanding gameplay mixed with this sort of presentation actually makes Dustforce even more enjoyable, because even when you get frustrated from screwing up the same jump 10 times running, the game is still simple and gorgeous all around you. It’s like trying to solve a Rubik’s Cube at a spa.

For $9.99, Dustforce packs it in, too. Levels are arranged in that sort of Metroid overworld style, in which you’ll venture around the 2-D world, opening doors that lead you to actual stages. Many are locked at the outset of the game, and can’t be opened right away — in fact, players are required to excel in a level, earning the best ranks in both completion and finesse, in order to unlock other levels. That’s a tall order, given how challenging Dustforce can usually be, but if you’re looking for a game that’ll keep you coming back, Dustforce will gladly take the job by dangling more levels in front of you and forcing you to step up your game to get to them. The level design is often brilliant throughout, and you’ll want to unlock levels just to see what kinds of new and different challenges they’ll throw your way. There’s also a level editor, which isn’t available yet, that’ll add even more content, as well as give players a chance at tormenting one another through level design.

If there’s trouble with Dustforce — and I’m not saying there is — it’s with the kind of precision it requires in its controls, difficult to attain on a keyboard. You’re going to want a gamepad for this one (or several if you want to play multiplayer), because this is one of those moments where trying to get perfect scores using keys like z, x, c and ctlr in rapid succession will just hold you back. Dustforce is the kind of skill-based, reflex-heavy title that begs for controls that are more precise, and while you can remap your keyboard as you see fit, in the end you’re probably better off with the muscle memory of a controller in hand.

I can’t even really stand behind that complaint — Dustforce requires you to be so good that you’ll want to blame your keyboard for holding you back (I certainly did). It’ll trouble some with its skill demands, but for those who like a challenge and a very well-made game in the vein of Super Meat Boy and others like it, Dustforce is a steal at $10. Buy it. Buy it now.

]]>Dustforce is one of those games – like Dishwasher: Vampire Smile – that when I first laid eyes on it I immediately went to some kind of weird happy place in the summer between 7th and 8th grade, when I was pretty much on my NES nonstop. I’m also a big fan of the music in this commercial, and the fact that there’s going to be both a PC and Mac version of the game. And seriously, what’s not to like about a team of elite janitors, right?