In this course intended f intermediate viewers, instruct Alan Thn exples how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, f creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, expting them to a real-time game engine. Over five, massive chaptersyou'll examine 1). Polygonal modelling techniques f bulding complex shapes and designs;2). NGons and topology optimization f enhancing and refining your meshes; 3).Smooth shading and UV Seams f creating good looking meshes and texture designs; 4). Texture unwrapping and UV layouts, as well as texture baking and painting f developing a smooth and intuitive wkflow; 5). Model expting f game engines, to help bring your models to life inside a real-time game engine. By the end of this course, you'll have a solid foundation f easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.

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