Soul Rip---------Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.This does not hurt zombies below since they are magic immune.This can target your tombstone.

Unit Cap: 5/10/15/20Cooldown: 25/20/15/10Manacost: 50/75/100/125

Tombstone----------Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.

Flesh Golem------------Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.

Cooldown: 90Duration: 30Manacost: 100

Plague Aura Damage Amplification: (old plague was 20/25/30%)at max distance (700): 5/10/15%at closest distance (150): 20/25/30%In between is just an even spread between the numbers

Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.