Archive for the ‘Minigames’ Category

For my January #onegameamonth I was making a game called Techno Zombies that turned out to be way too complex and I was rapidly running out of time to hit the Janurary deadline. So I decided to make an online version of my original Math Forever game instead.

The original Math Forever game was programmed in BlitzMax and is a downloadable executable for PC/Mac. People seemed to like it and so I thought it would be a good idea to bring it to a wider audience by making an online version. This time I used Monkey because it’s a cross-platform language that can output Flash builds, which is perfect for Math Forever 2.

Last weekend was the Full Indie June 2012 48-hour game jam and it was epic! 40 indies + 6 organisers and some helpers made games at the Great Northern Way Campus in Vancouver. Some people even turned up from Victoria, Winnipeg and San Diego! We all had a great time and some truly amazing games were made by the jammers.

I made a game called Dying To Live which is a short little puzzle platformer.

Because I was one of the organisers I spent about half the game jam just talking to people. Then on the second evening I began work on the level editor for the game and ran in to trouble loading and saving files in the Monkey language, so I stayed up coding until 5am until that was sorted. Then next (and final day) I spent about 5 hours putting this small 4-level game together with the help of an artist, Ola Rogula (www.dolldivine.com)

I had a GREAT time using Monkey. I’m really loving it. Since the jam I began updating my mini-game framework and tweaked the game a little bit but it’s still essentially the same as the game jam version.

I may spend more time improving this with more mechanics that I didn’t get time to implement and then release it on some Flash portals, we’ll see.