Commentaire de Rastafa

Commentaire de swirlyeyes

is 5 weapon skill all that good? 1crit and 1hit is all it is isn't it.

Commentaire de tejing

I have to say they should add feral combat skill to the list also. kitties need some love.

Tejing

Commentaire de Otiman

+feral combat skill would have been nice too.

Commentaire de Skutor

Does this actually work on fist weapons?'Cause there is no such thing as "fist skill" in the game..

Sloppy blizzard!

Commentaire de Fyzick

fists are unarmed skill retard

Commentaire de Corbon

Since no one really knows how exactly weapon skill rating affects your hit rating and the target's dodge, parry and block value (with parry and block being irrelevant when attacking from behind anyway), people are probably going to avoid weapon skill items and favour hit, crit and haste rating instead, which this item prominently lacks (in favour of all the weapon skill mumbo jumbo), aside from the agility value, which equals about 14 crit rating and 2 sockets. And since most Rogues only use one kind of weapon in both hands, 3 equip stats on this belt are permanently wasted.

Commentaire de Corbon

True, this is one of the very few items where all weapon skill ratings come at the price of one (compare it to Shoulderpads of the Stranger, which only has Dagger Skill). But 25 weapon skill rating would only shave off ~0,26 dodge if 1 weapon skill = -0,04 is still correct, whereas 25 hit rating for example would grant you +1,58% hit. With 41+ in Combat tree, it wouldn't affect finishing moves either.

I'd like to see a better and much more detailed description about the effect of weapon skill rating on mobs than Crezac's post months ago.

Commentaire de Fallerup

this belt is awsome even without the weapon skill, the weapon skill just makes it extra interesting for all types of rogues, no matter the specc, and as far as using 2 types of weapons... I do that on my rogue, I use sword and dagger so I'll benefit from an armor like this in more ways than 1...

Commentaire de coredumperror

The article mentions 2 important factors that make weapon skill amazing:

1. A blue post on the EU forums some months ago stated:Let's say you increase your weapon skill by 4.

Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss,0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higherchance to crit."

That makes weapon skill *significantly* more potent than originally thought. If this is true, blizz probably ninja-buffed it at some point (2.1 most likely).

2. The other, most important part of the article:A player's chance to miss in PVE is also greatly affected by difference in mobs' defense and the player's attack rating.

* If the monster's defense is 1 to 10 points greater than your weapon skill, you suffer 0.1% chance to miss per point. * If the difference is more than 10, the penalty is doubled to 0.2% per point

Increased weapon skill offsets this penalty directly - i.e. reducing the difference from 10 to 9 by equipping an item which grants 1 weapon skill will result in a 0.1% reduced chance to miss.

Note that this creates a "sweet spot" when attacking a mob 3 levels above the player (including "skull" bosses). Equipping an item that grants 5 extra weapon skill will effectively increase the player's chance to hit by a full 2%. 4 weapon skill would only grant 0.8% to hit, while 6 skill would give 2.1%.

20 skill rating provides that "sweet spot" of 5 extra weapon skill, which means that this belt provides MORE THAN 2% TO HIT ON RAID BOSSES, and all the other bonuses of weapon skill. I can say from long tested experience on my feral Druid that Shapeshifter's Signet, which provides that 20 weapon skill rating "sweet spot," does make a significant difference in the amount of times that bosses dodge from behind, AND I can get away with only 6.8% to hit form hit rating, and never miss bosses.

Commentaire de Vesper

Commentaire de pw84

expertise gives less chance your attacks will be dodged or parried by your opponent.

this will make it possible to get your opponents parry and dodge rates down to 0%, which was not possible before. since the hit-element was removed in the converting of weapon skill -> expertise, there is a new hit-cap (rogues) which currently lies at 363 hit-rating with 5/5 precision, and 442 hit-rating without any talents, against level 73 mobs/bosses.

Each point of expertise reduces the chance for your attacks to be dodged or parried by 0.25%.you need 3.9 expertise rating to gain 1 expertise skill. the number of expertise skill you get from rating is rounded down, meaning if you have 10 expertise rating, you will land on 2.56 expertise skill, which is rounded down to 2.

this belt has 25 rating / 3.9 = 6.41 expertise skill which is rounded down to 6. that equals to 1.5% less chance your attacks will be dodged or parried.

Commentaire de pw84

expertise gives less chance your attacks will be dodged or parried by your opponent.

this will make it possible to get your opponents parry and dodge rates down to 0%, which was not possible before.since the hit-element was removed in the converting of weapon skill -> expertise, there is a new hit-cap (rogues) which currently lies at 363 hit-rating with 5/5 precision, and 442 hit-rating without any talents, against level 73 mobs/bosses.

Each point of expertise reduces the chance for your attacks to be dodged or parried by 0.25%.you need 3.9 expertise rating to gain 1 expertise skill.the number of expertise skill you get from rating is rounded down, meaning if you have 10 expertise rating, you will land on 2.56 expertise skill, which is rounded down to 2.

this belt has 25 rating / 3.9 = 6.41 expertise skill which is rounded down to 6. that equals to 1.5% less chance your attacks will be dodged or parried.

Commentaire de eizei

I'm not completely sure if this is still the case in pvp, but weapon skills used to be maxed at pvp so there was no use for +skill on pvp. Don't know if this is the case for expertise, hopefully not.

Commentaire de Nowyasimi

This is the best belt you can get as a rogue. :o.

Commentaire de Corbon

Just for comparison, 25 hit rating equals 1,58% Hit, so from a Rogues' point of view, hit rating roughly delivers the same result.

DPS-wise, this is still the best PvE leather belt in the game, though Don Alechandro's has 12 more stamina.

Commentaire de Obie

Judging by elitist jerks forum post written by Vulajin about gear selection this belt scores the highest score of belts in wow for combat sword rogues, judging with 2 epic gem slots this belt scores a total of 235,75 EP

Commentaire de Golijov

I'm fairly certain that expertise skill is only rounded down on the character sheet, and not in the actual attack roll calculations. While I have not done thorough testing, it stands to reason since the attack roll system uses what is effectively a 10,000 sided die for 2 decimal places of precision.

Commentaire de Roulk

As another true testament to Enhancement's brilliant itemization... /end sarcasm.This is the best belt in the game for Enhancement Shaman... if you want to stick to mail... You can hang out for Boneweave Girdle... however it's a full 20 EP below this one...Expertise is very valuable to Enhancement Shaman... I'd love to see all intellect and mp/5 on Enh Shaman T6 swapped to Expertise, or even Haste.

Commentaire de Aadramelekh

Considering that for the endgame raiding feral druid, agility is the most valuable attribute, this belt would be the absolute wet dream of a feral kitty also. Maybe the newly added badge reward Belt of the Silent Path http://www.wowhead.com/?item=34929 would be comparable to this only.

This belt offers (with two 10 agi gems) 136 AP and 2% crit. Belt of the Silent Path gives (with a 10 agi gem) 135 AP and 1.8%crit. Pretty close - still One Hundred Deaths wins the "fight". However the point of the comparison is choosing between 25 expertise rating and 23 hit rating. My choice here lies with the One Hundred Deaths for a simple reason: this gives a total of 3% increase in hit chance, as it reduces the chance of the mob to dodge and parry each by 1.5%, whereas 23 hit rating on Silent Path only raises hit chance by 1.46%.

Imo, Belt of One Hundred Deaths is the CLEAR winner. Even over Belt of deep Shadow http://www.wowhead.com/?item=30040 (with 2x10 agi gems) which gives 131AP and 2.12%crit, but only 18 hit rating.

Commentaire de Ontave

If you're a human rogue and have Shard of Contempt, you're already expertise capped, meaning deep shadow or another belt is probably better than this.