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Cho'gath: how good is he?

Tanky AP is most certainly the way to go-- perhaps focusing moreso on tank than ability power. With his free 900 health and great sustain, Cho can be a proper terror to kill with even just a basic tank item or two. He is susceptible to crowd control, however, making him easy to swarm if he gets caught alone.

With a more-or-less straight tank build

(Boots, ROA, Frozen Heart, Athene's Unholy Grail, Force of Nature, and a Rylai's or Abyssal Scepter), you'll be able to absolutely EAT damage, allowing you to simply wade right into the middle of a teamfight and chain-cc the entire enemy line while you consume their carries.

That's generally my focus as Cho'Gath, presence and disruption. Throw in even two or three tanky AP items, and your combo will hit like a truck, and with all of your extra health and resistances, you'll have huge staying power. Max your cooldown (with the Frozen Heart and Athene's) so you can throw out even more of those incredible AOE knockups and silences.

Cho'Gath also does quite well in mid, though as more of an Anti-AP then a true carry. That's not to say you CAN'T carry as AP Cho, but where he's strongest is at completely shutting down many of the most popular enemy laners. If you do build full-AP on Cho'Gath, you'll laugh at the amount of burst damage he can throw out. Watch a Rupture take out half their health bar, watch your silence tick down most of the rest of it, and then finish 'em off with a proper nomming. Good fun!

Cho'Gath is an extremely versatile AP Tank. While in his early levels he's fairly average, he scales well into mid/late game and can jungle, mid, or solo top viably (I've seen some people play him support, but I wouldn't recommend it). Unlike most tanks, he can do decent damage as well thanks to two good AoE skills and a huge true damage single target nuke.Even better, because he gets a ton of health naturally he can usually afford to build a bit of damage, which makes his offense even better. The biggest downside to Cho is the skillcap; he needs to land his rupture to be a threat, and unless you're good at leading your target you won't do so reliably. In addition, death is a bigger hindrance for him than most tanks since you lose half your Feast stacks after you die, a problem which is compounded by his lack of reliable escape tools.

Basically, there's a huge difference between a good Cho player and a bad one. However, when played at a high level he can slug it out with the best of them.

Cho'Gath is an extremely versatile AP Tank. While in his early levels he's fairly average, he scales well into mid/late game and can jungle, mid, or solo top viably (I've seen some people play him support, but I wouldn't recommend it). Unlike most tanks, he can do decent damage as well thanks to two good AoE skills and a huge true damage single target nuke.Even better, because he gets a ton of health naturally he can usually afford to build a bit of damage, which makes his offense even better. The biggest downside to Cho is the skillcap; he needs to land his rupture to be a threat, and unless you're good at leading your target you won't do so reliably. In addition, death is a bigger hindrance for him than most tanks since you lose half your Feast stacks after you die, a problem which is compounded by his lack of reliable escape tools.

Basically, there's a huge difference between a good Cho player and a bad one. However, when played at a high level he can slug it out with the best of them.

That Feast really is a double edged sword. At max stacks it can make you a monster, but if you get tagged at a bad time, you'll be quite vulnerable until it replenishes. If you get killed again before it does, it sets you back even harder--which can be really frustrating when teamfights and big skirmishes are breaking out every few minutes.