Recent posts by AleisterB on Kongregate

Hakatem, this really isn’t the topic for your question, but here’s an answer nevertheless: Even if your “Personal Points” are capped, you will still gain clan points. Once you have enough clan points, your clan will level up eventually. When your clan levels up, the cap of your Personal Points increase as well.

The Same Mistakes is the leading clan with 3.188.000 points (level 9) and 2400 territory.

Due to the long wait between updates, some of my members have grown tired and abandoned this game. After some cleaning, I’ve kicked out five inactive players and am now looking for new active, skilled and mature players to re-place them.

If you believe you’re one of them, leave your application below telling us a abit about yourself. You will be informed should you be accepted.

- How long have you played this game?
- Have you played it on FB as well?
- Are you familiar with the clan matches (Although, I don’t expect everyone to do battles)?
- Where are you from and how old are you?
- How active are you?

I enjoy the strategic parts of the game. I like the challenge of over-coming an obviously stronger enemy base (T10 with plenty of missile/sniper towers) with zero penalties simply by the use of clever tactics and well placed and timed units. I also like the feeling of accomplishment I get when I look back in time: From a simple main-well surrounded by a ruined town my town has grown to a modern/futuristic strong base and shelter to all its inhabitants. I also like the fact you don’t have to spend hours playing this game every day, instead 10-15 minutes every now and then will allow you to grow as fast as you can.

Ethan wakes up to the sound of a convoy of armoured limousines. An unknown force is knocking at their gates with white flags raised. Cautiously Ethan approaches the gate where he is being greeted by a man in suit getting up from one of the limousines. The man in suit identifies himself as an ambassador of a New Nation of the West. He requests a peaceful audience and while the rest of his men are left outside, the ambassador is accepted inside the gates to meet with Ethan.

The Ambassador tells Ethan he represents a new force, a new Nation that has quickly been able to spread and take control of all the lands in the west. They are powerful and many and they’ve taken down most of the threats, mutants, raiders and robots alike. The ambassador’s request is simple, he wants Ethan and his town to join the the New Nation and work for them to further spread their influence and to secure peace. While the offer sounds tempting, if there’s anything Ethan has learned in the wastelands, it is if something sounds too good to be true, it often isn’t true. Ethan knows never to trust anyone on the first sight and as he wants time to think. The ambassador welcomes him to come with them to the West to meet with their leaders and to see for himself how well things are. Cautiously Ethan agrees and leaves Ezma in control. He asks Ezma to assemble a small scouting party to carefully follow him just in case things go bad. Ethan jumps into one of the armored limousines with the amassador and heads off to west, followed by trusted scouts.

Few days pass with nothing to report until both Ethan and the scouting party returns. Ethan seems to be filled with joy as he bears news of what he has seen. He tells the rest of his camp about the wonders of the West, about a tall city called Phoenix that raises from the ash and thousands of people with fresh water, cooked food, entertainment, order and most of all security and peace. Ethan describes their armies massive with more fire power he has ever seen before, surely enough to tame any beast, mutant or robot threatening the wastelands. While many seem impressed and eager to join them, Ezma is not so easily impressed. Ezma senses something is off in Ethan. He seems to be too… happy. Ezma asks her trusted scouts if they’ve seen anything out of ordinary, but they have nothing to tell her. Upon night Ezma sneaks out of the camp, takes one of her bikes and heads down to west, to Phoenix, the city location Ethan has described them. She believes further investigation is in order.

Days pass and the ambassador of the West keeps visiting Ethan’s camp to speak about future plans. Ethan starts the preparations to secure his camp to be the new frontier of the New Nation. All of his people are eager to help with promises of security and peace. Just when the preparations are done, Ezma returns with grim face and dire news. Drugs. She has come to witness how the New Nation use strong drugs to “turn” people. She witnessed how even the raider captives were quickly turned into a law-abiding citizens with a smile on their face ready to work and die for the New Nation. She knew something was wrong and she believes Ethan has been drugged as well. With her loyal followers, she takes control of the camp and takes Ethan into custody to clear his head. Ethan swears there’s nothing wrong with him, but against his pleas, Ethan finds himself in a locked room.

Two days pass and the Ambassador returns to the camp again, this time only to be greeted by Ezma. Upon requesting Ethan, Ezma lies and tells him Ethan had to take care of urgent errands and will be gone for few days. The Ambassador seem suspicious and requests to stay in the camp over night. Ezma agrees, but places him under constant watch. The ambassador is constantly asking for Ethan, which makes Ezma even more alerted. A day pass and Ezma goes to check on Ethan who seems to be suffering from some kind of withdrawal symptoms. It seems like the drug doesn’t last for long unless constantly given, which explains why the Ambassador has been visiting their town every few days. This is all the proof Ezma needs to take action into her own hands. She gives the command to secure the Ambassador and search him for any drugs. The Ambassador resists and tells Ezma Ethan would not agree. Against his will, Ezma continues and finds what seems to be a small container for gas. It seems like the drug is spread through air. The Ambassador is taken prisoner.

Few days pass and Ethan wakes up from his withdrawal symptoms, once again looking to be himself. He visits their prisoner, the Ambassador to question him, but the Ambassador laughs and tells them there’s nothing they can do for him. It seems like the Ambassador is a victim as well. Ethan wants to save him, but it seems like a longer exposure to the drug is permament. The Ambassador tells them they will not get away with this and the wrath of the New Nation will wipe them all out. After that he attacks Ethan and Ezma is forced to shoot him down… with no regrets. Now one thing is clear though, Ethan, Ezma and the rest of them are in a bad spot. From the west raises a strong Nation with an army bigger and more powerful they’ve ever seen before and they’ve just declined their peace offering. Not only that, they’ve killed their Ambassador and revealed them for who they truly are. It is time for Ethan to raise the town’s defences and seek for new alliances. Once the New Nation hears of Ethan’s betrayal, only god knows what will happen to them. It is now on Ethan’s shoulders to secure the east and forge a new united power from his neighbouring towns to fight against the rising beast of the west.

Not all hope is gone though. The New Nation doesn’t know of the death of their ambassador yet, nor do they know Ethan is no longer under the effect of the drug. This gives them an advantage. Ethan and Ezma frames the death of the ambassador to be a raider attack to draw suspicion off from them. Not only that, because the New Nation believes Ethan is one of them, he is now free to walk amongst them to gain vital information. For now at least… but who knows how long will it take until they realize Ethan is playing them for a fool…

Like a cannon, the thunder struck through the horizon as a burning object forced its way to the atmoshpere. Everyone’s eyes were glued to this ball of fire now approaching the surface. What it is was a question on everyone’s mind. As surely as Ethan noticed it, his enemies saw it as well and a race to the object had began…

* *

Upon reaching the object it becomes clear it’s an omega class Colony Ship, one of the last, largest and best equipped. It has crash-landed, but with very small to moderate damage. On the location the ship is guarded by old Omega soldier while their scientists are studying the ground. Nearby seems to be ruins of a failed Raider raiding party. Upon approaching them, they seem cautious but not as hostile as one might have presumed. Due to the raider attack, they have hard time trusting Ethan and his motives, but Ethan decides to proof his worth by getting rid of the nearby Raider towns. The people in the Omega Ship agree.

Ethan attacks two warlords in two towns and wipes them out. He then proceeds to attack the third, the last one, but upon arrival he finds their camp almost empty. After that he returns to the ship only to see it fully over-ran by the third Raider Warlord. The omega citizens, soldiers and scientists lay dead around the ship. Ethan engages in battle and defeats the last raider Warlod.

Ethan proceeds deeper into the ship and stumbles upon the ship’s very own AI, fully developed individual being indentifying itself as the Prometheus, the bringer of fire. Ethan helps Prometheus by defeating the last of the raiders attacking him. Prometheus is thankful to Ethan, but doesn’t fully trust him. He is unsure whether Ethan is just another raider or an potential ally. He promises to help Ethan, should Ethan go and rescue all the prisoners still alive, but taken away by the raiders. Ethan must hurry and find the secret base of the third Warlord where some of the raider’s omega captives are still alive.

After releasing them, Ethan returns to Prometheus who then shares him with a piece of history. He says his ship was the last to be tasked to leave earth, the biggest and fully armed the ship was prepared to colonize any world it lands to. However, Prometheus was given the ability to fully control the ship and being an individual self-developing AI, he had chosen a different path. Instead of following rest of the Omega and becoming just another pilgrim, a small part of their already inhabited world, he choce to stay behind and wait until Earth was ready to be inhabited again. For tens of years he waited and observed the surface as the people aboard his ship grew older. New families were born and the fully equipped ship was their home for many decades. Now, however, there was an malfunction in the gravitation field causing the ship to slowly crash toward Earth. Prometheus was not sure whether Earth is ready for them yet, but as he was forced to crash, he chose a place he had scanned to have some civilized and organized people: Ethan’s camp. Prometheus was impressed how Ethan and the rest of his grew had managed not only to survive in the harsh wasteland, but to actually build a place people can call home.

Not many of the people in the colony ship had survived, but Ethan have now gained a new ally. Maybe not strong in numbers, but important in information and technology. Should Ethan help Prometheus to repair and protect the ship, Prometheus has promised him vital information on all of Omega, both the robots and those who had already fled to the other world. That is if Ethan can trust the AI.

Sadly the raiders weren’t the only ones who noticed the ship and more dangerous fights are surely ahead of Ethan should he wish to succesfully defend the ship…

And where does the story start from? You said it is used in Wasteland Empires, but FB is already FAR from where we are now. So wo we continue where we are here at Kongregate, or do we continue where FB is?

Can you elaborate where Ethan actually is and what has just happened to him in the last chapter(s). :)

First off having the possibility to attack players only on the territories of those neighbours who are close to you is very unfair, because some people have only inactive low level players with zero player towns on their territory. Take me for example, out of my 8 closest neighbours only 3 are still playing and only those 3 have player towns to attack.

Second it would be too easy with way too many towns to attack – although most of them would be on constant protection time as someone has always attacked them. You don’t need a hundred towns to raid, you just need to be patient. At first 6 tier-levels when research and building is still fast, it’s annoying you don’t get enough mushrooms or what-not, but as you play on, the research and building gets so slow that you will have days and weeks to gather resources before you actually need any. For example when I researched T8 farms I already had 300 potatos which were more than enough to upgrade them all (each took 8).

So yes, it might be annoying at first, but as your town evolves, the game gets slower and these problems disappear. The only real issue here now for us who are going for T9 is that you need some certain items that can drop only from T8+ player towns. Therefore it is crucial you have player towns to attack, which everyone does not have – and as such can’t advance. Not only that, it is crucial the player town is high enough Tier-level (T8) to drop the items you need. This is why the Nemesis system would be all we need and enough to solve the problem. With Nemesis I don’t get 200 items in one day, but at least I’d have a constant stream to slowly get what I need… and by the time I’ve reached the next tier (T10), I’m fairly sure one good town has been enough to supply me all I need to upgrade my buildings to T9. It won’t happen over night, it happens over three weeks (Which is alright, because the research times of T9 are already very long and propably take at least 3 weeks to finish).

Byere wrote: Give raiders a cool-down time. Rather than re-spawning once every 6-12 hours, make it respawn instantly, but have a prolonged cool-down time like players have. 2 hours if you don’t win, 4 hours if you do… and make it so NPC camps are separate for each player (I forget the name of it, but it’s where something in the game world is changed for one player, but not other players)

It’s already like that. Your raider towns are your own, no one else can attack them. They respawn every 12 hours or so.

Player towns aren’t your own, if you have a player on your territory, someone else, but not many, might have him as well. Then depending who attacks him the first will get the town, for the rest it will give the protection time.

I would not go as far as allowing players to attack other players on other’s territory. That would be too much.

However, I’d allow every player to choose one “Nemesis”. Both players must confirm it and once accepted, the players will appear on each other territory and remain there for as long as they are enemies. The Nemesis can be changed once every week or so.

We definitely need some sort of clan chat, forum or a simple message board accessable through the command center. A place where the members can post single requests, questions or if they are going on a vacation etc. Just yesterday I kicked one member out of inactivity and replaced him with a new recruit only to notice that today he is back and was only on a vacation I had no idea about. So we definitely need a message board where people can post about these things.

perezdiver, either de-level your reputation to get easier towns/player towns or buy stronger units: Rovers or Missile Blazer Trikes. I’m using both and I have no problem taking down T10 robot bases. Of course the first time it spawns, I have to attack it 2 or 3 times to completely destroy it (at least if I don’t want any casulties). The next time re-spawns, I just tag all the buildings quickly with the rovers and trikes, end the attack and attack again.

T8+ farms are supposed to drop Solar Panels as their loot. These Solar Panels are needed for T9 farms. However, so far I have not received a single Solar Panel even though I’ve been farming T8, T9 and T10 towns the past month.

Does these only drop from player towns? If so, this is a problem, because 1. We have only a few high level players with potential to appear on our territory and 2. Chances of them having T8 farms are quite slim.

We need 15 solar panels per farm, I have zero and the only human player I have has a T7 town.

My suggestions it: Make NPC towns drop these. Maybe not at T8, but at least T9 or T10.

This will not be a problem after a few months when more players are high level and with T8+ towns, but for those of us who are constantly on the top, this will be a huge obstacle.

biscuits22, we’ve all felt the same when starting the game. The towns already respawn every morning and evening, which on the long run is enough. The truth is that once you get to T7+, the research and building times are increasing and going to be pretty high and thus the game “slows down”. By that time the towns you have are a lot larger as well and give you a lot more resources. Therefore the towns that respawn each morning/evening should be enough (at least they are for me). Having a town always respawning might sound like fun, but on the long run it’s not needed and would in fact make the game too easy.

The best option to get extra parts would be a player market where those of us who have extra mushrooms could trade them for other items.

HOW TO ADDFRIENDS:
1. First select a player and add him as a Kongregate friend. You can do so by clicking at a player’s name in the chat and then pressing “Add Friend”
2. Once a player is your Kongregate friend, you can click on the Radio Station and the blue button “Messages”. Go to the “Friends” tab on the left and it should load you a screen showing both neighbours on the top and friends under it. On the Friends list you can now click to a friend and “Invite Friends”.
3. Wait for the players to accept your friend request. Each accepted player becomes your neighbour. By doing so both players gain a battery and the ability to send gifts at each other from their wish-list.

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