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Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Aero is one of the two “boss summons” for the Columbidae contract. She has brilliant silver plumage, with blue accents around her eyes. Her tail feathers have three golden bands, and her chest is adorned with a navy “U” that ends on either side of her wings – a single navy stripe goes down her back as well. She is just less than 20 feet from head to tail, making her very small, as far as boss summons are concerned – however, this reduction in size seems to benefit her, as it concentrates her power and makes her much faster than most bosses. Aero has a dual Fuuton/Suiton element, able to fire an A-rank beam from her mouth that is treated as an elemental combination of the two. She also has the ability to create a large dual element vortex as well, equivalent to S-rank, though only one time per time she is summoned. In Human form, she appears a beautiful woman who has long silver hair and wears a royal blue ball gown. She can use Fuuton and Suiton jutsu up to A-rank, and they too acquire a dual-element. Unlike her brother who specializes in sheer strength, Aero takes half damage from all attacks.

*Aero has 120 Health.
*When summoned, she stays on the field for 5 turns.
*Can be summoned twice in one battle, but not within three turns of her dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.

*Kurahato has 60 health.
*Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
*When summoned, he stays on the fields for 5 turns.
*Can be summoned twice per battle, but not within three turns of his previous dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: 0
Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating wind gusts equal in strength to Fuuton: Reppoushou. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that worsens with each consecutive hit – no person has every stayed awake through more than five hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of the summoner’s “non-elemental” or wind element Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the able to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.

*Waka has a strong bond with Keotsu, and thus he stays on the field indefinitely when he summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.
*Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to its not damaging nature.
*Pillowtalk can only be wielded by Columbidae contract signers.
*Transforming to/from Dove/Human form takes 10 chakra and counts against one of that turns moves.

Waka in human form

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 80
Damage: N/A
Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed.

*Can only be summoned once.
*Counts as two moves in the turn that they are summoned.
*They can remain on the field for up to five turns.
*When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40.
*The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects.
*The user cannot perform another Summoning until five turns after these two have been dismissed.
*No physical damage is done to the opponent, but the psychological damage is severe.
*Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves.
*Both Morpheus and Selene have 50 Health.

Summoning Animal:ColumbidaeScroll Owner: KeotsuEclipseOther Users who have signed the contract:Demosthenes, The Doctor, Gin-SanSummoning Boss if existing:Aero and KurahatoOther Summoning Animals tied to contract:

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Aero is one of the two “boss summons” for the Columbidae contract. She has brilliant silver plumage, with blue accents around her eyes. Her tail feathers have three golden bands, and her chest is adorned with a navy “U” that ends on either side of her wings – a single navy stripe goes down her back as well. She is just less than 20 feet from head to tail, making her very small, as far as boss summons are concerned – however, this reduction in size seems to benefit her, as it concentrates her power and makes her much faster than most bosses. Aero has a dual Fuuton/Suiton element, able to fire an A-rank beam from her mouth that is treated as an elemental combination of the two. She also has the ability to create a large dual element vortex as well, equivalent to S-rank, though only one time per time she is summoned. In Human form, she appears a beautiful woman who has long silver hair and wears a royal blue ball gown. She can use Fuuton and Suiton jutsu up to A-rank, and they too acquire a dual-element. Unlike her brother who specializes in sheer strength, Aero takes half damage from all attacks.

*Aero has 120 Health.
*When summoned, she stays on the field for 5 turns.
*Can be summoned twice in one battle, but not within three turns of her dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.

*Kurahato has 60 health.
*Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
*When summoned, he stays on the fields for 5 turns.
*Can be summoned twice per battle, but not within three turns of his previous dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: 0
Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating wind gusts equal in strength to Fuuton: Reppoushou. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that worsens with each consecutive hit – no person has every stayed awake through more than five hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of the summoner’s “non-elemental” or wind element Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the able to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.

*Waka has a strong bond with Keotsu, and thus he stays on the field indefinitely when he summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.
*Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to its not damaging nature.
*Pillowtalk can only be wielded by Columbidae contract signers.
*Transforming to/from Dove/Human form takes 10 chakra and counts against one of that turns moves.

Waka in human form

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 80
Damage: N/A
Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed.

*Can only be summoned once.
*Counts as two moves in the turn that they are summoned.
*They can remain on the field for up to five turns.
*When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40.
*The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects.
*The user cannot perform another Summoning until five turns after these two have been dismissed.
*No physical damage is done to the opponent, but the psychological damage is severe.
*Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves.
*Both Morpheus and Selene have 50 Health.

Morpheus and Selene in their human forms.

Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Excalibur is a relatively small Columbidae, when compared to the other members of the contract, only having a wingspan of two and half feet. His white feathers are tufty, closely resembling white hair, which starkly contrasts his large, pitch-black eyes. His beak is somewhat longer than that of a normal Columbidae, curving upward rather than downward, furthering the oddness of his appearance. Excalibur is the personal summon of Near, having been with him for the majority of his life with him, establishing a connection between them that makes him stay with Near indefinitely when summoned. In his avian form, his abilities are purely supplementary, as his focus has always been having a superb level of chakra control, never bothering to train himself to utilize it in a combative means. He will perch atop Near's head, spreading his wings, blending into his white hair in such a way that it appears as if though there are wings protruding from the sides of his head, sort of fusing himself there as he begins to focus chakra into Near as Near does the same to him, causing their two chakra networks to essentially act as one. Excalibur utilizes his level of chakra control to regulate the flow of chakra within both of their bodies, bringing about an augmented, harmonious flow. His expert utilization of chakra and ability to maintain this augmented flow would allow supplementary techniques based on chakra-flow augmentation up to B-rank to be maintained as long as Excalibur is fused with Near. In his human form, his appearance strays even farther from the normal appearance of a human than that of his avian form from that of a normal Columbidae. He is very small in this form, only three feet tall, having completely white skin, a white, ornate suit, a white top hat, and a white cane that he often gestures with. Like his avian form, the main contrast from his nearly monochrome theme are his large eyes with dark pupils. He is very narcissistic, often speaking of his exploits and his legend, looking upon most others as being inferior beings, whom he often calls fools as he waves his cane at them. Aside from having a magnificent singing voice, his abilities in this form consist of using his cane as a weapon with strength equivalent to a B-ranked taijutsu attack.
Note: When summoned by others, he remains on the field for four turns.
Note:The transformation from Avian to Human form and vice versa requires 10 chakra and counts as one of the three moves that can be used per turn.

Re: Official NB Summoning Contracts List

Ok well i signed over my boars contract awhile ago, and i believe the one i signed it over to dropped it. im only saying something about it because in the approved contracts thread it still says i own the boar contract.

(Kuchiyose: Kyuuketsuki Batto, Dracula)Summoning: Vampire Bat, Dracula
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (60 if it's daytime) (-20 per turn)
Damage: N/A
Description: Dracula is the king of bat summons. His body is about the size of Gamabunta's hand, but his wingspan is as long as Gamabunta's, hand to hand. He can use

and has heat sensors on his nose to better find targets. For attack purposes, he can use wind jutsu up to B rank that fire uncontrolled blasts of wind ( not jutsus like Wind Blade and other controlled techniques ) using his wings. As bats are generally nocturnal creatures, Dracula and other bat summons will not be thrilled if you call upon them during the day. If this happens, they will require extra chakra from you as soon as you summon them.
*Must hold the contract to summon bats*
*Lasts 4 turns*
*Can be summoned only once per battle
*No other bats can be summoned while he is in play
*As Dracula is a vampire bat, he will continually drain the users chakra while he is summoned . At the end of four turns, user loses ability to use Forbidden Rank techniques*

Other Summoning Animals tied to contract:

(Kuchiyose: Vlad za Riyoushi Batto) Summoning: Vlad the Hunter Bat
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
Damage: 60
Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other summonings. He is the same size as Dracula (the size of one of Gamabuntas hands) and, like all bats, he uses the Inner Sonar Skill

to find his prey, but is only able to attack other summonings. He attacks other summoning animals by latching on to them and biting, feeding on their chakra via the chakra absorbtion jutsu

(Chakra Kyuuin Jutsu) - Chakra Absorption Technique
Rank: C
Type:Supplementary
Range:Short
Chakra Cost:20(-10 chakra per turn if still holding the opponent)
Damage Points:N/A
Description:This jutsu allows the user to absorb their enemies chakra.The draw back is the user must be holding onto there target for this jutsu to work.

*Must have signed the contract with bats to summon
*Vlad can stay in battle for 4 turns
*If at anytime there are no other summonings in battle Vlad will refuse to stay in the battle and return to the bats' cave.
*While Vlad is absorbing a summonings chakra that summoning cannot attack.

(Kuchiyose: Kyuuketsuki Batto, Dracula)Summoning: Vampire Bat, Dracula
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (60 if it's daytime) (-20 per turn)
Damage: N/A
Description: Dracula is the king of bat summons. His body is about the size of Gamabunta's hand, but his wingspan is as long as Gamabunta's, hand to hand. He can use

and has heat sensors on his nose to better find targets. For attack purposes, he can use wind jutsu up to B rank that fire uncontrolled blasts of wind ( not jutsus like Wind Blade and other controlled techniques ) using his wings. As bats are generally nocturnal creatures, Dracula and other bat summons will not be thrilled if you call upon them during the day. If this happens, they will require extra chakra from you as soon as you summon them.
*Must hold the contract to summon bats*
*Lasts 4 turns*
*Can be summoned only once per battle
*No other bats can be summoned while he is in play
*As Dracula is a vampire bat, he will continually drain the users chakra while he is summoned . At the end of four turns, user loses ability to use Forbidden Rank techniques*

Other Summoning Animals tied to contract:

(Kuchiyose: Vlad za Riyoushi Batto) Summoning: Vlad the Hunter Bat
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
Damage: 60
Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other summonings. He is the same size as Dracula (the size of one of Gamabuntas hands) and, like all bats, he uses the Inner Sonar Skill

to find his prey, but is only able to attack other summonings. He attacks other summoning animals by latching on to them and biting, feeding on their chakra via the chakra absorbtion jutsu

(Chakra Kyuuin Jutsu) - Chakra Absorption Technique
Rank: C
Type:Supplementary
Range:Short
Chakra Cost:20(-10 chakra per turn if still holding the opponent)
Damage Points:N/A
Description:This jutsu allows the user to absorb their enemies chakra.The draw back is the user must be holding onto there target for this jutsu to work.

*Must have signed the contract with bats to summon
*Vlad can stay in battle for 4 turns
*If at anytime there are no other summonings in battle Vlad will refuse to stay in the battle and return to the bats' cave.
*While Vlad is absorbing a summonings chakra that summoning cannot attack.

White

(Kuchiyose: Batto: Howaito)- Summoning: Bat: White
Type: Supp
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: White is a white bat that is slightly bigger then Gamakichi in Shippuden, with razor sharp reflexes. White is able to use Suiton Jutsus up to A rank and the user can do the hand signs for White. White is strong enough to let the summoner ride on his back in the air.
- Must have signed the Bats contract.
- Stays on the field for 3 turns.
- Can only be summoned twice per battle.
- Any Water jutsu White uses count for the summoners 3 jutsus

Tenryuu

(Kuchiyose No Jutsu: Tenryuu za Batto) - Summoning Technique: Tenryuu The Bat
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary Tenryuu, the wind bat is a extremly small bat and is able to carry only a single person on his back, he is the exact same size as gamakichi what makes him special than other bats is the mutation of his wings, he has four wings in place of two wings and they are extremly thin and razor sharp it has a unique structure that its solid and very light at the same time. Tenryuu has the manipulation of the wind affinity, from his birth he was training to master the wind element and becomes more accustomed to it, therefore he can use the wind element up to A-rank techniques without the use of handseals in order to perform the wind techniques, he has very thin fure and as mentioned earlyer his speed is above avarge bats because he has four wings.
♦ Note: Can only be summoned twice per battle.
♦ Note: Tenryuu can stay on the field for 4 turns per battle.
♦ Note: The user must have signed the bat contract.
♦ Note: Can only be taught by the holder of the bat contract.
♦ Note: The user must have mastered the wind element inorder to summon Tenryuu.
♦ Note: The user must be Sannin rank or above to summon this bat.

Zubat

(Kuchiyose: Batto: Zubat) Summoning: Bat: Zubat
Type: Summon
Rank: A
Range: Short
Chakra: 25
Damage: n/a
Description: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, from its mouth that pings back to the bat and acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his chakra sensing ability only works when in skin contact with the summoner, Zubat is able to feel peoples chakra inside of their own bodies, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sonar ability to let the summoner know if their is something else to worry about on the field. Zubat can only cancel out A rank and down genjutsu.
- Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
- Can only be summoned if user has signed the bat contract.
- Zubat will stay on the field for 5 turns.
- Can only be summoned once.
- Once summoned Zubat will crawl into the summoners cloths.
- Can only use the release a maximum of 3 times per matchZubat pic

Summoning Animal: HagfishScroll Owner: -Tauburn-Other Users who have signed contract: n/aSummoning Boss if existing: (Will be posted if approved.)Other Summoning Animals tied to contract: n/aHagfish wiki linkDescription and Background: Hagfish are eel-shaped slime-producing marine animals (occasionally called slime eels). They are the only living animals that have a skull but not a vertebral column. Along with lampreys, hagfish are jawless and are living fossils; hagfish are basal to vertebrates, and living hagfish remain similar to hagfish 300 million years ago.Abilities:
- Hagfish have elongated, eel-like bodies, and paddle-like tails. They have cartilaginous skulls (although the part surrounding the brain is composed primarily of a fibrous sheath) and tooth-like structures composed of keratin.
- Hagfish are long and vermiform, and can exude copious quantities of a slime or mucus of unusual composition. They secrete the microfibrous slime, which expands into a gelatinous and sticky goo when combined with water.

Re: Official NB Summoning Contracts List

Kuchiyose: Koigokoro Megami, Aphrodite (Summoning: Love Goddess, Aphrodite)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Attack Points: N/A
Description:
The user uses his summoning tattoos to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so.

When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a predatory bird now larger than most men. Light plating armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. The flame that begat this transformation leaves its mark, the feathers making up the bird’s wings alight with a flickering blaze. She is ¾ of the size of Gamabunta, with an enormous wing span of 15 meters. Nevertheless, she may be the Love Goddess but she has also earned the title of Mistress of Ninjutsu. She earned the title due to her Dual affinity to Fire and Wind, which she can perform up to A-Rank.

Proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self important smart ass, then her company would be more tolerable.

*Note*: Can Only Summoned Once.
*Note*: The Armor takes 3 C-Rank hits and breaks.
*Note*: Must sign Cardinal Contract to use.
*Note*: Only one element may be used in a move.

UPDATE: the old owner sanji has dropped this contract and gave it to me

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.Note:

-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn

(Kchuysei: Tako Aporo) Summoning: Apollo

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.Note:

-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Wind gust counts as a jutsu and can only be used 3 times in battle
-Can only be Summoned once per battle.

(Kchuysei: Tako Artemis) Summoning: Artemis

Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.Notes:

-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Channeling of Katon nature counts as a jutsu
-Can only be Summoned once per battle.

(Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them. Notes:

-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Can only be Summoned once per battle.
-Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh

(Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha

Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.Notes:

-Each can speak english
-Can only be summoned for 4 turns
-Cannot summon a Kite the turn before
-Cannot summon another Kite the same turn
-Gamma can see an opponent in the same range as him. He is usually found in short range.
-Beta and Omega can see someone one range away via Sight
-Alpha can only see what is in his range usually Long
-Their sight, albeit enhanced and specialized is a normal sight with no special abilities.

(Kuchiyose: Puu) Summoning: Puu

Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.Notes:

-Can only be summoned for 4-turns
-Can carry 3 people on his back
-Can only be summoned if there is no other Kite on the field
-No other Kites can be summoned while he is on the field
-Must be a signer or the Holder of the Kite contract to summon
-Puu can transition between forms once a turn and it counts as a jutsu

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.Note:

-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn

(Kchuysei: Tako Aporo) Summoning: Apollo

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.Note:

-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Wind gust counts as a jutsu and can only be used 3 times in battle
-Can only be Summoned once per battle.

(Kchuysei: Tako Artemis) Summoning: Artemis

Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.Notes:

-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Channeling of Katon nature counts as a jutsu
-Can only be Summoned once per battle.

(Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them. Notes:

-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Can only be Summoned once per battle.
-Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh

(Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha

Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.Notes:

-Each can speak english
-Can only be summoned for 4 turns
-Cannot summon a Kite the turn before
-Cannot summon another Kite the same turn
-Gamma can see an opponent in the same range as him. He is usually found in short range.
-Beta and Omega can see someone one range away via Sight
-Alpha can only see what is in his range usually Long
-Their sight, albeit enhanced and specialized is a normal sight with no special abilities.

(Kuchiyose: Puu) Summoning: Puu

Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.Notes:

-Can only be summoned for 4-turns
-Can carry 3 people on his back
-Can only be summoned if there is no other Kite on the field
-No other Kites can be summoned while he is on the field
-Must be a signer or the Holder of the Kite contract to summon
-Puu can transition between forms once a turn and it counts as a jutsu

(Kchuysei: Takodenrei) Summoning: Kiterunner

Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user bites his thumb drawing blood he then summons a Kiterunner. It is summoned directly below the user basically picking the summoner up onto it's back. It is large enough to easily carry 1 person it is roughly 10 feet tall. A Kiterunner is a ground based summon that can not fly for long periods of time, it can fly for periods of 10 to 15 seconds getting about 5 to 10 feet off the ground. It's legs are much stronger than any other Kite being able to run long distances at fast speeds. It can move as fast as 45 miles per hour while sprinting and can sprint for distances of 10 miles at a time. A Kiterunner stays active on the field until the user dismounts him or until an attack makes contact with the Kiterunner. They come in a variety of colors if not specified the jutsu just summons a purple one.
Note:

-Can only be summoned 3 times per battle
-Is active until the user dismounts
-Must have signed the Kite contract
-Must be taught how to summon

Re: Official NB Summoning Contracts List

General Description: The caecilians are an order (Gymnophiona) of amphibians that superficially resemble earthworms or snakes. They mostly live hidden in the ground, making them the least familiar order of amphibians. Put simply caecilians are, in general, "legless" amphibians (there are some species with limbs) with species that either live on land and burrow deep into the ground or live aquatically, burrowing deep into the floor of the water. Due to most species lacking limbs, smaller species of caecilians resemble worms while larger species resemble snakes. Their skin covers a set of tough calcite (rubber-like) scales, are covered with moist slime/mucus and are surprisingly found in many colours and patterns from black to yellow/orange to beige-white to striped, depending on the species.

Like other living amphibians, the skin contains glands that secrete a toxin to deter predators. Their skin secretions have been shown to have hemolytic properties (ruptures blood cells). Their anatomy is highly adapted for a burrowing lifestyle. They have a strong skull, with a pointed snout used to force their way through soil or mud. In water or very loose mud, caecilians instead swim in an eel-like fashion. Some caecilians are egg-layers, some give birth to live young, and some have eggs that hatch inside the mother (they live inside her until they get older).

Summon General Abilities: Due to their calcite (rubber-like) scales, caecilians are known to be relatively insensitive to lightning jutsus unless a sufficient amount of power/amount of lightning is used (further details regarding resistance to lightning in submission of individual summons). Another interesting ability that is possessed by the caecilians, is its secretion and use of toxins; these toxins if injected into the opponent (through an open wound for example) causes an unbearable burning sensation within the opponent's veins (they feel like their blood is on fire). As mentioned earlier, caecilians are also capable of secreting slime/mucus which some caecilians have the ability to add additional effects. The user is able to call forth a vast variety of caecilians ranging from small earthworm-like caecilians to large snake-like caecilians. By using specific amounts of chakra, the user can summon different types of caecilians with specific properties or abilities. In general, caecilians are specialists in Earth and Water Release.

Re: Official NB Summoning Contracts List

Summoning Animal:CraneScroll Owner: McRazorOther Users who have signed contract: None yetSummoning Boss if existing: To be submittedOther Summoning Animals tied to contract: To be submitted

Cranes are a family of large, long-legged and long-necked birds in the order Gruiformes. There are fifteen species of crane in four genera.

The cranes are very large birds, including the world's tallest flying bird. They are long-legged and long-necked birds with streamlined bodies and large rounded wings. The males and females do not vary in external appearance, but on average males tend to be slightly larger than females. Most species of crane have some areas of bare skin on the face; the only two exceptions are the Blue and Demoiselle Cranes. This skin is used in communication with other cranes, and can be expanded by contracting and relaxing muscles, and change the intensity of color. Feathers on the head can be moved and erected in the Blue, Wattled and Demoiselle Cranes for signaling as well. Also important to communication is the position and length of the trachea.

The cranes' beauty and their spectacular mating dances have made them highly symbolic birds in many cultures with records dating back to ancient times. Crane mythology is widely spread and most ancient cultures had their own belief about them. They were thought to be holy birds and grant luck.

I would like to claim right to all 15 species of Cranes because I want to make them as other summonings tied to this contract.

Re: Official NB Summoning Contracts List

Originally Posted by Erzo

Summoning Animal: Phasmatodea (Stick Insects)Scroll Owner: ErzoOther Users who have signed contract: ~Summoning Boss if existing: ~Other Summoning Animals tied to contract: ~Description and Background:The Phasmatodea (sometimes called Phasmida or Phasmatoptera) are an order of insects, whose members are variously known as stick insects, walking sticks or stick-bugs, phasmids, ghost insects and leaf insects (generally the family Phylliidae). The ordinal name is derived from the Ancient Greek φάσμα phasma, meaning an apparition or phantom, and refers to the resemblance of many species to sticks or leaves. Their natural camouflage can make them extremely difficult to spot, especially when used by a Mokuton user in which they can easily hide within the trees grown. However despite being extremely hard to spot, people can still spot them but they would need to focus extremely hard on the insect in order to notice they're not part of the Mokuton and unless the insect moves first they are near impossible to spot.

Pictures to prove how difficult they are to see when hidden within trees/leaves:

Re: Official NB Summoning Contracts List

Summoning Animal:CraneScroll Owner: ScorpsOther Users who have signed contract: McRazorSummoning Boss if existing: To be submittedOther Summoning Animals tied to contract: To be submitted

Cranes are a family of large, long-legged and long-necked birds in the order Gruiformes. There are fifteen species of crane in four genera.

The cranes are very large birds, including the world's tallest flying bird. They are long-legged and long-necked birds with streamlined bodies and large rounded wings. The males and females do not vary in external appearance, but on average males tend to be slightly larger than females. Most species of crane have some areas of bare skin on the face; the only two exceptions are the Blue and Demoiselle Cranes. This skin is used in communication with other cranes, and can be expanded by contracting and relaxing muscles, and change the intensity of color. Feathers on the head can be moved and erected in the Blue, Wattled and Demoiselle Cranes for signaling as well. Also important to communication is the position and length of the trachea.

The cranes' beauty and their spectacular mating dances have made them highly symbolic birds in many cultures with records dating back to ancient times. Crane mythology is widely spread and most ancient cultures had their own belief about them. They were thought to be holy birds and grant luck.

I would like to claim right to all 15 species of Cranes because I want to make them as other summonings tied to this contract.

Re: Official NB Summoning Contracts List

Summoning Animal: BisonScroll Owner: -Blizzard-Other Users who have signed contract: N/ASummoning Boss if existing: TaurusOther Summoning Animals tied to contract: N/ADescription and Background: Bisons are highly strong, bulky and large animals. They don't have the much of the swift capabilities like other summonings but they hold immense powers by using the firm footing of earth and incredible strength of their horns. Most of the Bison summoning animals are able to carry a lot of mass and withstand tremendous blows. Bison being in the bull family were also worshiped for many years, with this they developed a religious values in their own kind. When a contract with a Bison is signed, the owner of the contract develops a black tattoo on their skin, which is the head of a bison explicitly showing the horns. They are also very loyal to the summonings and from the very beginning were used as a sacrifice for human lives to protect them form natural disaster. Many Bison's capabilities comes from witnessing these sacrifices which made them strong, Using their bulky bodies they are also able to swim and face large waves of water with no trouble at all. Apart from the loyalty, A Bison can be merciless if denied its existence. They belong to the Ivorian Plains where a group of Bison have been living for centuries and developed their skills to suit the era.

Squirrels typically have slender bodies with bushy tails and large eyes. Their fur is generally soft and silky, although much thicker in some species than others. The color of squirrels is highly variable between—and often even within—species. The hind limbs are generally longer than the fore limbs, and they have four or five toes on each foot. Their paws on their fore feet include a thumb. The feet also have soft pads on the undersides.Squirrels live in almost every habitat from tropical rainforest to semiarid desert, avoiding only the high polar regions and the driest of deserts. Their large eyes indicate, have an excellent sense of vision. They also have very versatile and sturdy claws for grasping and climbing. Many also have a good sense of touch, with vibrissae on their heads and limbs. The teeth of squirrel follow the typical rodent pattern, with large gnawing incisors that grow throughout life.

(Kinezumi Kuchiyose: Ibara no Mina)- Squirrel Summoning: Mina, the Thorn
Type:Supplementary
Rank: A-Rank
Range:Short-Long
Chakra: 40 Chakra (+10 every turn Mina stays summoned)
Damage: N/A
Description: The summoner must bite his/her right thumb and let the blood drawn from the bite hit the ground, then step on it to summon Mina, the Thorn.
Mina, the Thorn is a Red Squirrel (4ft and 30lbs). She has thick black fur and a reddish-brown tail (2.5ft), which helps her balance and steer when jumping and running. She can wrap her tail around her to use as a shield and also to keep her warm during sleep or swimming.
Mina has sharp quill-like vibrissae above her eyes, below her chin, on her forelegs, and on her hind-legs which she can use as weapons (ie. needles, swords, etc). The vibrissae also act as a sensor allowing Mina to feel vibrations in the air as well as on the ground.
Mina has sharp, curved claws which enables her to climb and descend broad tree trunks, thick branches and even house walls. Her strong hind legs enable it to leap gaps between trees.
Mina has an affinity for Doton chakra which allows her to perform Earth style jutsu with relative ease using squirrel hand-seals (3 fingers and a thumb on each forefoot). She can use ninja tools with her hands and create them using doton chakra.

Note: Can be only summoned twice in battle.
Note: Can only be summoned for up to 3 turns.
Note: Any jutsu done by Mina count towards the 3 jutsu per turn.
Note: Can only perform B-rank or lower doton jutsus.
Note: Must be a signer of the Squirrel contract or owner to summon.

(Kinezumi Kuchiyose: Hayai no Roc)- Squirrel Summoning: Roc, the Swift
Type:Supplementary
Rank: A-Rank
Range:Short-Long
Chakra: 40 Chakra (+10 every turn Roc stays summoned)
Damage: N/A
Description: The summoner bites his/her left thumb, and then thrust their hand into the air in order to summon Roc, the Swift.
Roc, the Swift is a Flying squirrel (3ft and 25lbs). He has short brown fur and a fluffy tail, which helps him balance and steer when gilding. he uses a furry parachute-like membrane that stretches from wrist to ankle. Roc's direction and speed can be adjusted in midair is by changing the positions of its two arms and legs. His tail acts as an airfoil, working as an air brake before landing.
Roc has a highly developed sense of smell. He can detect scents up to 20 miles away. Roc has sharp, curved claws which enables him to climb and descend broad tree trunks, thick branches and even house walls. His strong hind legs enable it to leap gaps between trees.
Roc has an affinity for fuuton chakra which allow him to perform Wind style jutsu with relative ease using squirrel hand-seals (3 fingers and a thumb on each forefoot). He can use ninja tools with his hands and can see up drafts and wind currents. Using his fuuton chakra Roc can glide indefinitely by using wind jutus and riding on the current produced.

Note: Can be only summoned twice in battle.
Note: Can only be summoned for up to 3 turns.
Note: Any jutsu done by Roc count towards the 3 jutsu per turn.
Note: Can only perform B-rank or lower Fuuton jutsus.
Note: Must be a signer of the Squirrel contract or owner to summon.

(Kinezumi Kuchiyose: Ganjou no Ogar)- Squirrel Summoning: Ogar, the Strong
Type:Supplementary
Rank: A-Rank
Range:Short-Long
Chakra: 40 Chakra (+10 every turn Ogar stays summoned)
Damage: N/A
Description: The summoner bites his/her bottom lip and spits into their left hand, then slams his/her hands together to summon Ogar, the Stong. Ogar, the Strong is a Easter Grey squirrel (4ft and 40lbs). He has predominantly gray fur with brownish colored spots all over his coat, he also has a white underside and a large bushy tail (6ft long and 3ft wide).
Like all squirrels, Ogar shows four fingers on the front feet and five on the hind feet allowing him to be able to hold and use ninja tools as well as peform jutsu. His foot-pads often leave not visible tracks, when bounding or moving at speed. His strideds can be upto two or three feet long.
Ogar has excellent vision and well-developed senses of smell and is an experianced tracker. He has sharp, curved claws which enables him to climb and descend broad tree trunks, thick branches and even house walls. His strong hind legs enable it to leap gaps between trees.
Ogar has an affinity for Suiton chakra which allow him to perform Water style jutsu up to A-Rank with relative ease using squirrel hand-seals (3 fingers and a thumb on each forefoot). He is also very addapt at swimming.

Note: Can be only summoned twice in battle.
Note: Can only be summoned for up to 3 turns.
Note: Any jutsu done by Ogar count towards the 3 jutsu per turn.
Note: Must be a signer of the Squirrel contract or owner to summon.

(Kinezumi Kuchiyose: Gosai no Click)- Squirrel Summoning: Click, the Yellow
Type:Supplementary
Rank: A-Rank
Range:Short-Long
Chakra: 40 Chakra (+10 every turn Click stays summoned)
Damage: N/A
Description: The summoner cut his/her right plam, then slams his hands together to summon Click, the Yellow. Click, the Yellow is a Fox squirrel (2ft and 20lbs). He has short brownish-yellow fur and long slick black tail, which helps him balance when climbing, swimming, or running. Click has two rather large incisors teeth, which he can flick together to create a spark. Click has excellent vision and well-developed senses of hearing and smell. He has sharp, curved claws which enables him to climb and descend broad tree trunks, thick branches and even house walls. His strong hind legs enable it to leap gaps between trees. Click also has several sets of vibrissae, which are used as touch receptors to sense his environment. They can be found above and below his eyes, on his chin and nose, and one each forearm. Click has an affinity for Raiton chakra which allow him to perform Lighting style jutsu with relative ease using squirrel hand-seals (3 fingers and a thumb on each forefoot). He can use ninja tools with his hands and can absorb static charges from his environment using his vibrissae. Using his raiton chakra Click can create/absorb/dispel lighting based jutsu B-rank or below.

Note: Can be only summoned twice in battle.
Note: Can only be summoned for up to 3 turns.
Note: Any jutsu done by Click count towards the 3 jutsu per turn.
Note: Can only perform B-rank or lower Raiton jutsus.
Note: Absorbing raiton chakra or jutsu counts as a move.
Note: Must be a signer of the Squirrel contract or owner to summon.

(Kinezumi Kuchiyose: Don no Zalog)- Squirrel Summoning: Zalog, the Don
Type:Supplementary
Rank: S-Rank
Range:Short-Long
Chakra: 40 Chakra (+10 every turn Zalog stays summoned)
Damage: N/A
Description: The summoner cuts his/her left plam and places his/her hand on their squirrel tatoo, to summon Zalog, the Don. Zalog is a Antelope squirrel (8ft and 60lbs). Zalog has a special adaptation, being able to resist Hyperthermia and can survive body temperatures over 104°F. His fur is a soft brown color and has a short white tail which is somewhat flattened. He has a single white stripe on his belly and a scar on the left side of his face.
Zalog has four fingers on his forefeet and five on the hind feet allowing him to hold and use ninja tools as well as peform jutsu. He has excellent vision and well-developed senses of smell and hearing. He has sharp, curved claws which enables him to climb and descend broad tree trunks, thick branches and even house walls. His strong hind legs enable it to leap gaps between trees.
Zalog, the Don is experianced in sword-play and has an affinity for Katon chakra which allow him to perform Fire style jutsu with relative ease using squirrel hand-seals (3 fingers and a thumb on each forefoot). Using his Katon chakra Zalog can see heat signatures as well as heat waves flowing through the air. He cannot be harmed by any B-rank fire jutsu or lower that doesn't burn hotter then 105°F.

Note: Can be only summoned twice in battle.
Note: Can only be summoned for up to 3 turns.
Note: Any jutsu done by Zalog count towards the 3 jutsu per turn.
Note: Can only perform A-rank or lower Katon jutsus.
Note: Must be the owner of the Squirrel contract to summon.

(Kuchiyose no Jutsu U~onbatto no ryōshu)- Summoning: Diprotodon, Lord of WombatType: SummonRank: SRange: ShortChakra Cost: 40Damage Points: N/ADescription: User bites their finger drawing blood then performs a row of 15 handseals then slams their hand to the ground summoning Diprotodon from where ever he maybe. Diprotodon is a huge giant Wombat known as the Lord of Wombat and it size about 4 meters (15 feet long) from nose to tail, standing 3 meters (10 ft) tall, Diprotodon is covered with short, grizzled fur. Its thick legs end in massive digging claws, he also able to dig up the ground in fast speed and travel underground to create a huge hole/pit, and he has two large tusks project horizontally from its lower jaw. he shakes his head threateningly and prepares to charge. Diprotodon is the master of earth jutsu and can only be perform up to B-Rank and down earth jutsu with no hand seal. With his large tusks project horizontally from its lower jaw diprotodon capable of blocking C-Rank and down elemantal jutsus with more effort but counts towards one the users moves.

Note: Diprotodon Earth jutsu's count as a move.Note: Diprotodon summon only lasts 3 rounds.Note: Can only be summoned twice per battle.Note: Diprotodon digging technique count as one of three moves per turn.Note: Only Oasis2082 can summon/teach Diprotodon

(Kuchiyose no Jutsu: Kurakkā)- Summoning: CrackerType: SummonRank: AType: SummoningRange: ShortChakra cost: 30Damage points : N/ADescription: After performing 25 serial hand seal the user bite his finger then slamming his hand onto the ground to summon Cracker. Cracker is a wombat warrior at the same size with of Gamakichi. His whole body are covered with sharp white solid fur making taijutsu and other sharp object useless. cracker able to shot off his sharp white solid fur from his body.
By stomping his right feet on the ground, Cracker spread his earth chakra to Short-Mid range to senses any chakra within the covered range then link it to the user who summons him.

Note:
-Can be summoned once per battle and stays for 4 turns
-Must have signed the wombat contract.
-Since he has an Earth affinity he is weak to lightning based attacks
-His shot white solid fur ability count as a move
-The senses ability counts as 1 out of 3 move used.

Summon Animal : Legendary Wombat Twin, Romulus and Remus

(Kuchiyose no Jutsu: Densetsu no u~onbattotsuin, romurusu to remusu)- Summoning Animal: Legendary Wombat Twin, Romulus and Remus
Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User unscroll a rare scroll of legendary Wombat, who have been gave to themwhich have been loyal to the Wombat Empire, then the user bites their finger drawing blood then preforms a row of 15 handseals then slams their hand to the scroll and summons Romulus and Remus, the legendary twin from wombat warrior size as a normal human.
Romulus the older one holding a little scroll, attached in his left arm and has the ability to camouflage himself by putting the scroll in his mouth, as long as the scroll still in his mouth then barely no one can see or sense his present and able to travel fast on the ground as Sannin rank. While Remus the younger one known as the master of illusionist, he has the ability to use up to A-Rank Genjutsu, Romulus and Remus work together side by side as a solid team.

Restriction:Note: Romulus camouflage counts as a move, 2 tomoe sharingan can sense and see him.Note: Any doujutsu user or sensory ninja can easily detect Romulus.Note: Romulus can’t perform any jutsu.Note: Romulus only can perform normal taijutsu/ taijutsu specialist. Note: Remus Genjutsu counts as a move.Note: The twin summon only lasts for 3 rounds.Note: Can only be summoned once per battle.Note: Must have / sign the Wombat ContractNote: Only Oasis Nara can summon Romulus and Remus

Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.

Summoning Under-boss if existing: Fuioseijin

Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (60 w/ tornadoes)
Description: Fuioseijin is the Elder Boss of the Eels, although "Dendou Ouja" is now the Summoning Boss of the Eels, many still remain loyal to Fuioseijin. After a fearsome battle that lasted 3 days Fuioseijin lost to Dendou Ouja, although they are the same size and equal in speed and power, Dendou Ouja is younger and was able to out last Fuioseijin. Over time the two Eels became friends, Fuioseijin being the only other Eel aloud to battle along side with Dendou Ouja they make an excellent team for battle. Fuioseijin has the ability to manipulate wind currents, allowing him to create strong winds, causing anything from random winds, preventing flight or tornadoes that equal A-rank in power. Fuioseijin has large razor like fins that are located throughout the sides of his body that can slice close by opponents during battle.
Note:
-Can only be summoned once per battle.
-Must have signed Eel Contract.
-Fuuton counts as a move.
-Requires a water source.
-Lasts 4 turns.

Rank: B
Type: Supplementary
Range: Short
Chakra: 20
Damage: N/A
Description: The user will slam their hands together summoning a standard Unagi. Unagi are large Eels that rival the size of the Basic Kyodaija, which are snakes often summoned by Orochimaru. The Unagi range in looks and color, but have no special ability when it comes to chakra control.
Note:
-Must have signed Eel Contract.
-Requires a water source.

Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 Suiton)
Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques)Note:
-Can only be Summoned once per Battle.
-Summon last 4 turns.
-Suiton counts as a move.
-Must sign Eel Contract.
-Requires a Water Source.

Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will slam his hands together for the summoning. This summons Dreamer, Genjutsu Master of the Eels. She is the Size of a basic Kyodaija. Their is a large sack under Her neck, that Dreamer is able to flex unleashing a pulse that travels underwater. If the opponent is underwater and hears the pulse, they will be bound by an A-Ranked Genjutsu. This Genjutsu makes the opponent think they are bound by Eels making them unable to move. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater. Note:
-Can only be Summoned once per Battle.
-Summon last 4 turns.
-Pulse counts as a move.
-Must sign Eel Contract.
-Requires a Water Source.

Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A (60 w/ Feeding Frenzy)
Description: The user will slam his hands together for the summoning. This summons Zetsumei, or Zets for short. when Zets is summoned he turns a water source murky, making it imposible to see withing the water source. A foul smell of death and decay will also fill the air. Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water)
Note:
-Can only be Summoned once per Battle.
-Must have signed Eel Contract.
-Summon last 4 turns.
-Spawning Eels counts as a move.
-Requires a water source.

(Kchuysei: Joutei Sendo) Summoning: Lord Sendo:
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 100 (20 per-turn when Fused)
Damage Points: N/A
Description: The user pulls out a small scroll places his hand on it. This summons Joutei Sendo the Lord of the Condors. Joutei Sendo has the unique ability to fuse on it's Summoners back, when fused it appears that the user has wings. This lets the user fly at fast speeds and make it easier to use Raiton Jutsu Joutei Sendo can also use B-rank Raiton Tech. that do not require hand seals. Note:
-This Summoning can only be in play for 5-turns.
-This Summoning can only be Summoned by someone with the Condor Contract.
-This Summoning can only be Summoned once per battle.
-When fused Raiton Jutsu only need one hand seal
-Can only be fused for 3 turns

Other Condors

(Kchuysei: Hagetaka Houka) Summoning: Hagetaka Fire:

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Houka" (Meaning Condor of fire). Hagetaka Houka is one of the Giant "Hagetaka Twins" he is able to hold one Person on his back. Hagetaka Houka can also shoot B-Rank Katon.
Note:
-Can only be in play for 3-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.

(Kchuysei: Hagetaka Uindo) Summoning: Hagetaka Wind:

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Uindo" (Meaning Condor of Wind). Hagetaka Uindo is one of the Giant "Hagetaka Twins" he is able to hold one Person on his back. Hagetaka Uindo can also shoot B-Rank Fuuton
Note:
-Can only be in play for 3-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.

(Kchuysei: Hagetaka Suchi-Ru) Summoning: Hagetaka Steel:

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning. This summoning calls upon "Hagetaka Suchi-Ru" (Meaning Condor of Steel). Hagetaka Suchi-Ru is One in 3 Condor Giants know as the "Hagetaka San" (Meaning Condor Trio) She is big enough to hold 2 People on Her back. Hagetaka Suchi-Ru fether's are made of a dense still like substance this protects her from most Teijutsu, She can also Shoot her fethers like Senbon at fast speeds, the rain of senbon equal that of an B-Rank technique.
Note:
-Can only be in play for 3-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.
-Senbon counts as a move.

(Kchuysei: Hagetaka Sou) Summoning: Hagetaka Stream:

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A (+40 Jet-Stream)
Description: The user does the nessecary handseals for the summoning. This summoning calls upon "Hagetaka Sou" (Meaning Condor of Streams). Hagetaka Sou is one of 3 of Condor Giants know as the "Hagetaka San" (Meaning Condor Trio) He is big enough to hold 2 People on His back. Hagetaka Sou has The ability to shoot a high powered Jet-Stream of water that equals A-Rank technique.
Note:
-Can only be in play for 3-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.
-Jet-Stream counts as a move.

(Kchuysei: Hagetaka Oizu) Summoning: Hagetaka Noise:

Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 50 (-5 every turn)
Damage Points: N/A (+60 Sonic Boom)
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Oizu" (Meaning Condor of Steel). Hagetaka Oizu is the leader of 3 Condor Giants know as the "Hagetaka San" (Meaning Condor Trio) She is big enough to hold 2 People on Her back. Hagetaka Oizu Is able to Screech loud enough to create an sonic boom quality, the sonic boom can be used as a shield to block B-Rank technique. or be focussed as a sonic beam that equals A-Rank technique.
Note:
-Can only be in play for 3-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.
-Sonic Boom counts as a move.

(Kchuysei: Senpai Kyokan) Summoning: Elder Kyokan:

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 140
Damage Points: N/A
Description: The user bite's both thumbs and claps his hands together. This summons Senpai Kyokan, Grand Elder of the Condors. Kyokan is a Giant Condor, He is larger then Gamabunta, he stands at 60 meters (180ft.) high giving him a wingspan of 200 meters (600ft.), because of his size it takes a lot to Summon him, after the summoning the user will feel drained and can't use strong Jutsu the next turn. Kyoken is able to blow High winds with his wings that equal to S-Rank. and Drop large amounts of water from his mouth. providing a water source.
Note:
-Can only be in play for 4 turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.
-No A-Rank Jutsus or higher next turn.
-Wind/Water Counts as a move

(Kchuysei: Joutei Sendo) Summoning: Lord Sendo:
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 100 (20 per-turn when Fused)
Damage Points: N/A
Description: The user pulls out a small scroll places his hand on it. This summons Joutei Sendo the Lord of the Condors. Joutei Sendo has the unique ability to fuse on it's Summoners back, when fused it appears that the user has wings. This lets the user fly at fast speeds and make it easier to use Raiton Jutsu Joutei Sendo can also use B-rank Raiton Tech. that do not require hand seals. Note:
-This Summoning can only be in play for 5-turns.
-This Summoning can only be Summoned by someone with the Condor Contract.
-This Summoning can only be Summoned once per battle.
-When fused Raiton Jutsu only need one hand seal
-Can only be fused for 3 turns

Other Condors

(Kchuysei: Hagetaka Houka) Summoning: Hagetaka Fire:

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Houka" (Meaning Condor of fire). Hagetaka Houka is one of the Giant "Hagetaka Twins" he is able to hold one Person on his back. Hagetaka Houka can also shoot B-Rank Katon.
Note:
-Can only be in play for 3-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.

(Kchuysei: Hagetaka Uindo) Summoning: Hagetaka Wind:

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Uindo" (Meaning Condor of Wind). Hagetaka Uindo is one of the Giant "Hagetaka Twins" he is able to hold one Person on his back. Hagetaka Uindo can also shoot B-Rank Fuuton
Note:
-Can only be in play for 3-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.

(Kchuysei: Hagetaka Suchi-Ru) Summoning: Hagetaka Steel:

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning. This summoning calls upon "Hagetaka Suchi-Ru" (Meaning Condor of Steel). Hagetaka Suchi-Ru is One in 3 Condor Giants know as the "Hagetaka San" (Meaning Condor Trio) She is big enough to hold 2 People on Her back. Hagetaka Suchi-Ru fether's are made of a dense still like substance this protects her from most Teijutsu, She can also Shoot her fethers like Senbon at fast speeds, the rain of senbon equal that of an B-Rank technique.
Note:
-Can only be in play for 3-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.
-Senbon counts as a move.

(Kchuysei: Hagetaka Sou) Summoning: Hagetaka Stream:

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A (+40 Jet-Stream)
Description: The user does the nessecary handseals for the summoning. This summoning calls upon "Hagetaka Sou" (Meaning Condor of Streams). Hagetaka Sou is one of 3 of Condor Giants know as the "Hagetaka San" (Meaning Condor Trio) He is big enough to hold 2 People on His back. Hagetaka Sou has The ability to shoot a high powered Jet-Stream of water that equals A-Rank technique.
Note:
-Can only be in play for 3-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.
-Jet-Stream counts as a move.

(Kchuysei: Hagetaka Oizu) Summoning: Hagetaka Noise:

Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 50 (-5 every turn)
Damage Points: N/A (+60 Sonic Boom)
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Oizu" (Meaning Condor of Steel). Hagetaka Oizu is the leader of 3 Condor Giants know as the "Hagetaka San" (Meaning Condor Trio) She is big enough to hold 2 People on Her back. Hagetaka Oizu Is able to Screech loud enough to create an sonic boom quality, the sonic boom can be used as a shield to block B-Rank technique. or be focussed as a sonic beam that equals A-Rank technique.
Note:
-Can only be in play for 3-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.
-Sonic Boom counts as a move.

(Kchuysei: Senpai Kyokan) Summoning: Elder Kyokan:

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 140
Damage Points: N/A
Description: The user bite's both thumbs and claps his hands together. This summons Senpai Kyokan, Grand Elder of the Condors. Kyokan is a Giant Condor, He is larger then Gamabunta, he stands at 60 meters (180ft.) high giving him a wingspan of 200 meters (600ft.), because of his size it takes a lot to Summon him, after the summoning the user will feel drained and can't use strong Jutsu the next turn. Kyoken is able to blow High winds with his wings that equal to S-Rank. and Drop large amounts of water from his mouth. providing a water source.
Note:
-Can only be in play for 4 turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.
-No A-Rank Jutsus or higher next turn.
-Wind/Water Counts as a move

If someone wants to learn this contract, they will obtain tattoo on their left shoulder which shows that they learned my summonings, on top of that, ALL buzzards that will be created, MUST be females (the only exception is Latios)

If someone wants to learn this contract, they will obtain tattoo on their left shoulder which shows that they learned my summonings, on top of that, ALL buzzards that will be created, MUST be females (the only exception is Latios)

Update = Darijan, ~The Norwegian~ and Thor (I am a jerk and a filthy copycat) are being dropped from my Buzzard Summoning Contract, I too give myself rights as Buzzard Summoning Contract owner to train ALL Techniques which are bound to this contract, including summons which were created by mei mei and Thor (I am a jerk and a filthy copycat). I too got permission from Taiketsu Yagami to train summoning of all Buzzards and teaching how to use Ingram Armor to people who will join Buzzard Summoning Contract

Last edited by Migualon J.J.; 05-17-2012 at 08:00 PM.
Reason: something is weird, don't know what is wrong with it, sry it is so chaotic