last I foole with this a dev was working on explosions shattered pieces and exploded pieces(apparently due to models losing their id BEFORE Killed() was done), I believe kloot was fixing this. We still have no way to do shaders during construction(ask jk), I have a kludge for that.

smoth wrote:last I foole with this a dev was working on explosions shattered pieces and exploded pieces(apparently due to models losing their id BEFORE Killed() was done), I believe kloot was fixing this.

I thought those two were unrelated:
1) exploding objects into pieces vs exploding them into polygons
2) allowing shaders to work after units were killed but before they've been cleared (RenderUnitDestroyed), which is https://github.com/gajop/Custom-Unit-Sh ... 02b51aa4b8