Coming from someone who has extensive experience in both pvp and pve, I agree with almost all of these changes. If you think in any way that the pvp changes will nerf pve dps then I would suggest actually looking into what exactly they are nerfing.

Meh, more about them fixing Ignite's formula and making sure Flame Orb doesn't decide to despawn right away without doing 0 damage. The only other thing that would help is a slight mana cost reduction, but they don't really have to rework the spec, it'll just get more potent as time goes on.

As much as that MAY be true, the fact that we aren't able to do anything in the current gear level means that a rework might work out better in the long run; every mage spec is based on crit alone, and that's so RNG, it's not even funny. We just can't get the crit required to do shit for DPS right now with the hit required, and yeah, you're right, it will get better in the long run, but so will everyone else; we'll still be lagging behind.

Mastery is garbage for all 3 specs, and arcane can't even sustain it's only form of damage right now due to way too high of mana costs; by the time we get enough mana, everyone else will still be above us.

They need to change everything. It's all too proc based and crit dependant, and its not working out right.

You do realize warriors are really strong right now? They do need to be toned down a bit, and it looks like they are.

Other than GC saying HS is a little too strong, what else about warriors is out of line? I wouldnt mind seeing some logs where warrior are topping them and are too strong when in the same post it was stated

Still, we see Survival hunters and Unholy DKs on top of a lot of single target fights

and

On fights where there is a lot of area damage, Demonology warlocks, Frost DKs and possibly Survival hunters are all too high

Really it sounds like they want to redistribute warrior damage and make other abilities like Inner rage and Slam more attractive.