The latimes.com has some year-end reporting from the NPD Group with sales figures for the game industry in North America in 2012. Word is sales of physical discs and consoles declined 22%, compared with a 9% drop the previous year, as the transition to digital distribution accelerates and the current console generation hits the geriatric stage. Here's more:

Total spending in the U.S. on physical game products was $13.26 billion, according to NPD Group. The research firm did not estimate the annual total including other avenues for game spending, but did say that used games, rentals and digital formats accounted for about half of total spending in December.

The bestselling game of the year was "Call of Duty: Black Ops II." Annual sequels in Santa Monica-based Activision Blizzard's military shooter franchises have been the top-selling video games for four years straight.

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Beamer wrote on Jan 11, 2013, 13:32:Valve is one company. Their revenue is... for one company.If three companies competed equally in that space it would be billions / 3.

You get that, right?

I do, do you? Billions, even if divided by many competitors, is still billions, is still a market big enough to create a revenue of billions.

Beamer wrote on Jan 11, 2013, 13:32:Also, integrated graphics are still way below what the PS3 and Xbox can do, and yes, the PC is unpopular. Does that mean it doesn't generate funds? Of course not. But you're so quick to say that the flaw of consoles is the platform and that by making PC games they'd solve it. This ignores that a huge chunk of games are ON the PC now, anyway. It ignores that the problem may be the content, not the platform. And it ignores that the public overwhelmingly wants something they don't need to tinker with, hence Steambox.

I still don't know where you got where I said the problem was the platform. The problem is the shit that publishers throw at us, that's the main problem.

I'll give you that I misread it, because the common assumption people throw out is "THE MONEY IS ON THE PC, CONSOLES ARE DEAD!" And, in my next post, I'll show you why that's false.

But yes, the problem is the product, not the platform. The PC isn't nearly as valuable a platform as the PS3 and the Playstation. Again, going to respond to your other post.