Details

Aikobot 2 is a complete anime robot character for V4, A4, G4, Elite and She-Freak featuring a cute, retro design based on the original. AB2 is also a full fledged clothing/armor set since she comes with a second skin under-suit and the mechanical joint props can all be hidden or removed. Figure parts can be hidden as well, so Aikobot 2 can be used to make any type of cyborg you can imagine.

Beginners and advanced artists both will find much to like about the way this product is designed. Advanced shaders and scripts implemented equally for both DS3 and Poser (6 and up) do the hard work for you. So you get better quality render results with simple render settings out of the box, even with default lighting. This can mean dramatically faster render times. For instance, all promos shown except car scene (ray-traced reflections) were rendered in less than 5 minutes on a 5 year old Athlon X2 2.5 GHz running 32 bit XP. Minimal postwork was performed on backgrounds only. AB2 materials for both DS and Poser feature gamma correction techniques inspired by Bagginsbill.

Aikobot 2 is all these things but so much more: She is evolution.

AB2 is the culmination of everything I've learned about design, modeling, rigging, texturing, shader engineering and product development since Aikobot 1 came out in 2005. She is the result of countless hours of experimentation and a plethora of generous help from experts here and elsewhere (to whom I am very grateful). I've poured my heart and soul into Aikobot 2 and I absolutely love her. I hope you will too.

What's Included and Features

The first DAZ Product ever to feature Gamma Correction materials for both Daz Studio and Poser

Aikobot 2.0 Armor:

Torso (.CR2, .DSA & .OBJ):

Shutter Open

Sphere Out

Arms & ArmsShldrAlt (.CR2, .DSA & .OBJ):

EMP Out Left

EMP Out Right

HelmetCowl (.CR2, .DSA & .OBJ):

Antennae Out

Mouth Open

Mouth Open Wide

Legs (.CR2, .DSA & .OBJ):

Knee Bend Left

Knee Bend Right

Left Hand (.CR2, .DSA & .OBJ):

Hand Fit

Right Hand (.CR2, .DSA & .OBJ):

Hand Fit

Left Heel (.CR2, .DSA & .OBJ)

Left Shoe (.CR2, .DSA & .OBJ)

Right Heel (.CR2, .DSA & .OBJ)

Right Shoe (.CR2, .DSA & .OBJ)

Supported Full and Partial Body Morphs:

Aiko 4

The Girl 4

Amazon

BodyBuilder

Breasts Cleavage

Breasts Size

Fantasia Body

Sylph Body

Utopian Body

SheFreak 4-1

1 Aikobot 2.0 Basic Light (.LT2 & .DSA)

Aikobot 2.0 Injection Options:

Inject All

Full INJ/REM

Body INJ/REM

Head INJ/REM

Aikobot 2.0 Hide/Show Options:

Hide/Show Body AB2

Hide/Show Body DSDef

Socket Opaque AB2

Socket Opaque DSDef

Socket Trans AB2

Socket Trans DSDef

Hide/Show Feet

Hide/Show Hands

Aikobot 2.0 Pose Options:

Toes Pose

Heel Feet Pose

Shoe Feet Pose

Zero Pose Heel Feet

Zero Pose Shoe Feet

Aikobot 2.0 Skin Options:

Flesh Skin

Metal Skin

A Complete Set of Default MATs With and Without Gamma Correction

Circuit Glow:

Set Helm Glow

Set Legs Glow

Set Torso Glow

8 Circuit Colors:

Aqua

Blue

Green

Orange

Pink

Red

Violet

Yellow

Paint Colors:

Blood Orange

Blueberry

Gold

HotRod

MD Papaya

Meyer Lemon

Pink Martini

Porcelain

Silver

Bonus Shader Colors (.MC6 & .DSA):

Blood Orange

Blueberry

Gold

Hot Rod

Papaya

Meyer Lemon

Pink Martini

Porcelain

Silver

22 Python Scripts to Load Partial MATs in Poser

Textures:

1 Each Arms Texture, Displacement, DS and Mask Map (2000 x 2000)

1 Cornea Transparency Map (800 x 800)

1 Eye Glitter Specular Map (3000 x 3000)

2 Eye Texture Maps (800 x 800)

1 Eye Bump Map (800 x 800)

1 Each Eye Surface Texture and Transparency Map (2048 x 2048)

2 Each Face Texture, Specular and Bump Maps (3000 x 3000)

3 Face Mask Maps (3000 x 3000)

1 Helmet Texture Map (2000 x 2000)

2 Each Helmet Specular and Mask Maps (2000 x 2000)

1 Eyelashes Transparency Map (2000 x 2000)

1 Legs Texture Map (3000 x 3000)

4 Legs Mask Maps (3000 x 3000)

2 Legs Displacement Maps (3000 x 3000)

2 Hand Texture Maps (1500 x 1500)

2 Heel Texture Maps (1500 x 1500)

2 Shoe Texture Maps (1500 x 1500)

1 Each Blade Texture, Bump, Specular and Transparency Map (800 x 800)

1 Sclera Reflection Map (500 x 500)

1 Each Sphere Texture and Mask Map (2000 x 2000)

1 Each Torso Texture, Bump and Mask Map (4000 x 4000)

1 Each Limbs Bump and Mask Map (3000 x 3000)

2 Limbs Texture Maps (3000 x 3000)

2 Mouth Texture Maps (2000 x 2000)

1 Mouth Bump Map (2000 x 2000)

2 Torso Texture Maps (3000 x 3000)

2 Torso Mask Maps (1500 x 1500)

1 Torso No-Mask Map (91 x 91)

1 Each Torso Bump and Mask Map (3000 x 3000)

4 Reflection Maps (750 x 375 to 1600 x 1200)

P6 Material Poses (.PZ2)

P6 Material Presets (.MC6)

DAZ Studio 3 Material Presets (.DSA)

Material Poses to Apply All Presets

Notes

DAZ Studio Users: There is no longer a separate DAZ Studio installer for these Presets. DAZ Studio will automatically apply the DAZ Studio version of the Material Presets, giving you the correct DAZ Studio look to your Aikobot 2.