Game Play: This is a point and click game converted to PC from the
classic Amiga game. There are the Restart, Load Game and Save Game on the middle
bar. The game manipulation is based on clicking one of the 3 verb icons at the
middle bar and any item in the game play while facing it. The verbs are eye -
look, hand - take and the hand with a tool - operate. When an item is taken and
selected in inventory, a separate verb selections is shown. Look, drop, insert,
consume and explore mode (to go back to main game play). King Garamond II runs when the right mouse is pressed.

The Fortress of Eve

The kingdom of Valhalla is currently ruled by its rightful heir
King Garamond II, a fair-minded young man and like his father before him is
cherished by the people of the land. His predecessor was the evil Lord of
Infinity, his uncle but that is another story.

In order to rule the kingdom efficiently, King Garamond II has
decided to marry with the sole purpose of continuing the royal bloodline
producing natural heirs to the throne. However all the eligible ladies within
Valhalla have been kidnapped by Queen Eve and imprisoned within her fortress in
the neighboring kingdom far from Valhalla.

So whilst Valhalla sleeps, King Garamond II begins his quest of
rescue in the hope to find a bride and to live happy ever after.

Episode 9: Edge of Eveswood

Great King Garamond II is at the beginning of his journey, heading towards
the land of Queen Eve. The only passage is through the Edge of Eveswood, a
magical and mystical place that is guarded by three ancient Forest Gods that
must be satisfied before passage is granted. The locals are friendly enough but
lateral thinking will be required in order to navigate this entwining and
enchanting wood.

Part One - First Area:

Take cheese from tree stump.
Look at tree stump and find out it might be oak.

Go up, take and read The Leverage of Society paper -
A probability of the
next turned card being thus: Two hearts, King Spades, Queen Diamonds, Two Clubs,
King Hearts and Two Spades. Drop paper.

Go to top screen and talk to vagrant. Take the seed from
stand behind vagrant.

Go up the stairs and talk to fellow with tooth ache. Turn right and
operate lever on wall.

Go up and take honeycomb.

Go up the stairs and see a clock. Take the pins and needles
from bush. See tomb of Reverend Squint.

Go up and right and see distilled water and talk to
alchemist (maker of
painkillers).

Go right and up the stairs. Look at altar with cross.
Read the
note beside the altar about Hickory dickory dock. Drop note. Look at
fellow with sweet tooth. Take the old shoe from bench.

Go down and operate lever on wall. Take the loaf of bread from
Autumn Stone. See a cheese by barrel of rainwater.

Go down and see the Pool of Pisces. Take sea water
on the ground at right.

Go up and see 6 levers on wall and a closed chest. Based on The
Leverage of Society paper - A probability of the next
turned card being thus: Two hearts, King Spades, Queen Diamonds, Two Clubs, King
Hearts and Two Spades -
Boy! - From left to right: first lever up (most cards will be higher that two),
second lever down (most cards will be lower than King), third lever down (most
cards will be lower than Queen), fourth lever up, fifth lever down and sixth
lever up. The chest opens and see an ear of corn. Try to take it and it's
too hot to pick up.

Go right and up. See a slug on top of a log.

Go down two levels and see 3 chests. The middle wood open chest with a
bottle closes when you get near. Take note of the 2 side chests and
their indentations. See a closed gate with a red knob on top, at right side of
the area.

Go back to the left and down the stairs. Go left before the vagrant and see a
sapphire on a metal chest. If you try to take the sapphire a voice will
say - I can smell you. Note that the chest is similar to the ones
flanking the wood chest with the bottle.

Go back to the right and down. Look at 2 vagrants. See the makeshift
stove. Drop seawater on pot on stove. Take salt. Go left and see a
compost pile. You cannot go near the compost pile.

Go down and turn right take the Noitnetnoc fo enob (bone of contention)
paper close to a locked gate. Note mouse and stamina by the bushes.

Go back up to slug and drop salt on it. Take small chest key.

Go back to vagrant by stove and compost pile. Go down and turn left. Operate
lever on wall. Go left and look at Astrologer.

Go down the steps. Take and read blue book about The Ancient Forest
Gods of Eve. Poseidon, Demeter and the God of Flocks have to be satisfied with
gifts in order to pass the fortress edge. Drop blue book. Insert the small key
from slug on chest. Take spectacles.

Go down and to the right until the sheds. Take the dog collar and the
stamina potion.

Go back to astrologer and turn left. Go up to fellow with toothache and
up to Reverend Squint's tomb. Drop dog collar and then the spectacles on the tomb of
Reverend Squint. Take the rose petal.

Go up and drop the rose petal on distilled water. Take perfume potion.

Go down, right and down to the compost pile. While beside the compost pile,
consume the perfume potion and then drop seed on compost pile. Take poppy.

Go back up 3 levels to autumn stone
by barrel of rainwater. Drop
poppy on autumn stone and take seed head.

Go left to alchemist by distilled water and drop the seed head on the bench.
Take the syringe with morphine.

Go left and down to fellow with toothache. Drop morphine on bench beside man.
Take a red knob. Remember where we saw one similar to this.

Go right until the open-close chest. Drop the red knob on top of the locked
gate.

Part 2 - Second Area:

See a little hole by the stairs. Drop the cheese in front of the hole. Take
mouse.

Go up the stairs and look at fellow who can not talk. Take note
that talks about the curse, the request for something precious and to tell
him of its name. Drop note.

Go up and take 'you're beautiful'
paper. Look at tomb of Cobbler
Cloth.

Go down and look at sapphire on that
indented metal chest. If you take
it, a voice will say I can hear you. If your stamina is low - consume
stamina potion.

Go down and see the altar of Aquarius. Go further down and take
brown book. Read brown book about the druids worship on Sunday at midnight
and sacrifice to the great oak items of love and symbols of romance. Drop book.

Go down to lower level and see a beehive, vagrant and an oyster
shell.

Go right, pull lever and see a plain altar with a 2 ton weight
that smashes down.

Go down and operate lever to open the
shortcut gate. Go back up the steps to the 2 ton weight.

Go right and take the wine in the shed. See a vagrant and an anvil.

Go back to the first area where the altar with cross above the alchemist can
be found. Drop bread and then wine on altar. Take baby silkworm.

Go back to second area by the 2 ton weight and go down the steps.

Go left and see a bumpy altar. Drop the pins and needles on the bumpy
altar. Take numbing potion.

Go right and operate the lever. Go right and look at the round bush at the
corner. It is a mulberry bush. Drop the baby silkworm on mulberry bush. Take
piece of silk. Look at the 2 arguing men with a bone on the
table.

Go to beehive. Consume numbing potion and then drop the honeycomb on beehive.
Take honey.

Go up 2 levels to the tomb of Cobbler Cloth. Drop old shoe and then the silk
on the tomb of Cobbler Cloth. Take deodorant potion.

Go back to fellow with sweet tooth at First Area where the altar with cross
is situated. Drop the honey on bench by fellow with sweet tooth. Take the
clock key.

Go down to the I can smell you with sapphire area. Consume deodorant potion
and then take the sapphire.

Go to clock. Stand even to clock face and then insert the clock key. The
clock will now be on the hour - one o'clock. Drop the mouse on the base of the
clock. Take hour glass.

Go back to the Second area. Go to the 2 ton weight over the altar. Place the
hour glass on the altar, operate the lever and take grain of sand.

Go left to the oyster shell by the beehive. Drop the grain of sand on oyster
shell. Take pearl.

Go up 2 levels to the fellow that can't speak. Drop the pearl on the bench
beside him and then look at the pearl. Take quiet potion.

Go right to the sapphire at the I can hear you area. Consume quiet potion and
take the sapphire.

Go down, left and up to the chests area. Drop the sapphire on the 2 metal
chests with the indents. Then get the item on the middle chest. Take the
backwards potion.

Go down 2 levels to the right to the 2 men arguing over a bone. Look at one
of the arguing men. Consume the backwards potion and then look at the
Noitnetnoc fo enob (bone of contention) paper. Take the red knob.

Go to the level above and go right. Drop the red knob on the locked gate.

Part 3 - Third Area:

Enter and go up the stairs. Take the mistletoe from the bush. Go up
and see the God Stones.

Go down and right to see a milkmaid and a spinning wheel. Look
at the 'you're beautiful' paper while facing the milkmaid and see how she
reacts.

Go to wood stump where you got the first cheese at the very start of this
game at the first area. Based on the brown Druid book, place the mistletoe on
wood stump and take the empty urn.

Go to the barrel of rainwater. Drop urn on bench in front of barrel. Operate
the barrel. Take the urn full of water.

Go to the altar of Aquarius close to the fellow who couldn't speak before.
Drop urn full of water on altar of Aquarius. Take the star chart.

Go to the Astrologer at first area and drop the star chart on the bench
beside him. Take slippery fish.

Go to the pool of Pisces close to the barrel of rainwater. Drop slippery fish
on pool of Pisces. Take the staff covered in seaweed. Based on the blue
book about the Gods, we have a gift for Poseidon.

Go to the third area and up to the God stones. Drop the staff on the first
God Stone for Poseidon. Passage Authorized. Take earth. One down, two to
go.

Go down the steps below the milkmaid. Drop earth on the hole to cross to new
area. Take piece of metal.

Operate lever to open gate. Take
beetle from the map of Arcady stand. Look at fortune teller that
sees Scarlet...

Go down the steps. See a churning machine with a bottle slot.

Go down and see washing water. Look at superstitious woman.
She is blocking the way to a stand that has an item. Look at the tomb of Blacksmith Spring.

Go down and left. Operate the lever for the shortcut.

Go back to the new area pass the tomb
and look at granny who wants her ball.

Go down and take the empty bottle. Look at the dry bread
on the bench. You can not take the
bread. Look at the fellow that says - it's
a bit dry, isn't it.

Go back to milkmaid. Place empty bottle beside milkmaid. Go in front of
milkmaid and look at you're beautiful paper. The bowl of milk she's holding
fills the empty bottle with milk. Take bottle of milk.

Go to man with dry bread. Drop butter on dry bread. Take the cold potion.

Go to corn on the open chest at the 6 levers area. Save Game here! Consume
cold potion and take ear of corn.

Go to the God stones and drop corn on
second God Stone for Demeter. Take daffodil.

Go left of milkmaid to the anvil. Drop metal on anvil and get horseshoe.

Go to tomb of Blacksmith Spring. Drop horseshoe and then daffodil on tomb of
Blacksmith Spring. Take soft fleece.

Go to spinning wheel by milkmaid. Drop soft fleece on base of spinning wheel.
Go one step up and operate the spinning wheel. Take wool.

Go to granny who wants her ball. Drop wool on bench beside granny. Take the
scarf, granny knitted for you.

This part was solved through desperation: Go to the 2 ton weight left of
anvil. Drop the beetle on altar, operate lever and take cochineal (red
dye made from pulverized bodies of female cochineal insects).

Go to washing water by superstitious woman. Drop cochineal on washing water.
See that the washing water turned red. Drop the scarf on red water. Take the
red scarf.

Before the Great War, Queen Eve instructed the local residents of the village
to hide four protector keys, special keys that deactivate four stone gargoyles.
King Garamond will need to draw upon all of his problem abilities in order to
navigate through the village and clear a path to the fortress courtyard.

First Protector Key:

Go long way to the right and up the
steps. Note the log and the sleeping Frenchman.

Go right and around the house. Take
the bucket with something in it.

Go back to the other side of the
house. Climb the steps and read the blue book about the four keys
protected by villagers that open the 4 stone gargoyles. Drop the blue book. Look
at the teacher at the school who wants Billy's homework. Take hat
beside the teacher. Place the bucket beside the barrel full of water. Operate
barrel and take the red door gem.

Go right and operate the lever. Note
Florence Nightingalestatue and the hole in the ground.

Climb the steps. Note the statue
of King Arthur. Take the coin (local currency). Note the gate with
green knob on the left.

Go right and drop the red door gem on
the gate with red knob up the steps. Climb the steps and take the jigsaw
puzzle. Note the magpie and the locked chest. Take and read
the red book about knights and Avalon. Drop book on ground. Note the
Agsymbol (silver). Take the strength potion from bush on the
right.

Go back down the steps, go right and
look at woodcutter and the pile of wood. Go right, up and see the
4 gargoyles.

Go back to log by sleeping Frenchman.
Save game. Consume strength potion and take log. Go right, up
steps, go right, up steps and right to woodcutter. Drop the log on the wood
stump beside him. Take plank.

Go back to Florence Nightingale by
going left and down the steps. Drop plank on hole.

Go right and note the pill
duplicator. Go right and note the dog by a stand with a clefsign
on it.

Go down the steps and take pepper.
Operate the lever. Note King Henry VIIIstatue, the barrel of
ale and the stamina pill.

Go down the steps and note the
prospector's pool. Look at man with toothache. Take the bowling
ball. Note the yellow knobbed gate.

Go down the steps and see a locked
chest. Drop the jigsaw puzzle on any of the 4 chests beside the chest with a
jigsaw puzzle on it already. Take gas lamp from chest and the orange
from the bush on the right.

Go back to Florence Nightingale
statue by climbing back 3 set of steps and go left of the building.

Drop the gas lamp on Florence
Nightingale statue and take the oil of cloves. Go back to man with
toothache by going right and down 2 sets of steps. Drop oil of clove beside man
with toothache and take green door gem.

Go back to King Arthur's statue by
climbing back up 2 sets of steps, left to Florence Nightingale, up the steps and
left of King Arthur. Drop green gem on green door.

Look at librarian who asks if
you would like to join the library. Note the Einstein statue and the
sleeping mathematician. Take the sieve and the empty tankard.
Note the stand with the Au symbol (gold). Take the jigsaw piece
beside the reporter who wants any gossip. Note the gate with orangeknob.

Go down the steps and operate the
lever. Note the locked chest and take the paper with musical notes.
Look at crazy man beside the orange gate gem. He smells the daisy after
hailing the Tic Tac God. :D Try taking the gem but the crazy man would not allow
it. Drop the pepper on top of the daisy and then look at crazy man. When he
sneezes, the orange gate gem flies to the bush. Take the orange gate gem.

Go down the steps and take the
homework. Operate the lever and note the blue knobbed gate. Go right
until King Henry VIII statue and down the steps. Drop the sieve on prospector's
pool. Take gold nugget.

Go down steps and drop the jigsaw
puzzle on top of one of the chests.

Go up 2 sets of steps and back left
to the crazy man. Go back up two set of steps to the reporter area. Drop the
gold nugget on the Au stand and take the necklace. Drop the orange gem on
top of the orange knobbed gate.

Go left and note the statue of Van
Gogh. Look at Tinkerbella and the older man. Take the key
beside the purple knobbed gate.

Go down the steps and take the er
yes paper. Drop the orange on the juice squeezer and take the orange
juice. Note the murky pool.

Go up and right to librarian. Look at
librarian and then look at er yes paper. The librarian needs photographic ID.
Drop the er yes paper.

Go right and up the steps beside King
Arthur statue. Drop the necklace on magpie nest. Take the first protector
keys. Insert the key on locked chest and take the bilingual pill.

Second Protector
Key:

Go down 2 set of steps, left, down
the steps and left to the sleeping Frenchman. Save game. Consume the
bilingual pill and look at sleeping Frenchman. King Garamond will say Bonjour
Mon Amie. Take and look at the love letter to Tinkerbella.

Go right and up the steps. Drop the
homework beside the teacher. It isn't correct. Take the homework again.

Go left and up the steps to the
reporter. Drop the love letter beside the reporter. Take and look at the
newspaper. He won't reveal his source, ha!

Go left and drop the newspaper on
stand in front of Lord MoneyGoo. Take the wedding ring. Look at
Tinkerbella.

Go right until King Arthur, down to
Florence Nightingale and down to King Henry VIII. Drop the wedding ring in front
of King Henry VIII and take the Vitamin B smarter pill.

Go back to sleeping mathematician
beside the reporter. Consume the vitamin B smarter pill and look at sleeping
mathematician. King Garamond says I'm really interested in Quantum Physics. This
wakes the mathematician. Drop Billy's erroneous homework beside him and take the
corrected homework.

Go right, down the steps and left to
teacher. Drop the corrected homework beside him. Take the blue door gem.

Go left and down the steps pass the
crazy man. Drop the blue gem on blue knobbed door. Go left and take jigsaw
piece. Note the Wee Willy statue, gutting machine and skull
and bones stand. Drop the bowling ball on mini bowling table. Hmm. Leave the
ball there and we will get back to it later. Talk to beggar. Drop hat
beside beggar and now he wants jacket.

Go up, take map of Avalon and
operate lever. Go up, right until King Arthur. Drop map of Avalon in front of
King Arthur. Take fishing rod.

Go way down to jigsaw-chest area and
drop the new jigsaw piece.

Go left and down. Take lit match.

Go back to Tinkerbella and down to
the murky pool. Drop the fishing rod on murky pool and take the trout.

Go up to Tinkerbella, left, down to
beggar and right to the gutting machine. Drop trout on gutting machine. Take
key.

Go right and up to crazy man. Insert
the key on locked chest. Take cyanide potion.

Go back down and left to gutting
machine area. Drop the cyanide potion on skull and bones stand. Take fearless
potion.

Go right until King Henry VIII. Go up
the steps, save game and while close to dog and clef stand, consume the fearless
potion. Drop music note paper on clef stand. Take second protector key.

Take and then drop stamina pill
on ground. Place the tankard in front of barrel of ale. Operate the
barrel to get tankard full of ale.

Go left, back up to Florence
Nightingale and then climb steps. Go right to the gargoyles. Insert the first
protector key on gargoyle. Insert the second protector key on the second
gargoyle. Take yellow door gem.

Third Protector
Key:

Go back to man with toothache by
going left, down to Florence Nightingale, right and down to King Henry VIII. Go
left pass the man with toothache and drop the yellow gem on yellow knobbed gate.

Look at boy padlocked to stand and
the jailer beside him. Try to take the key by jailer and you will be zapped.
Take jacket beside jailer. Place the tankard of ale beside jailer and he
loves it. Take empty tankard. Note the planting pot, root
symbol stand, Houdini statue, locked chests, pillar box
(mail box) and red knobbed gate.

Go down the steps and take the
E=Mc squared paper. Operate the lever. Go right and listen to tacky music
of man with a coin basket in front of him. You can't get near him.

Go back up and up another set of
steps and see a pig with trough. Operate lever.

Go up until the librarian. Drop the
E=Mc squared paper in front of the Einstein statue. Take the cube.

Go left, down 2 sets of steps, right,
down the steps and right to the pig. Go down and drop the cube on root symbol
stand. Take the key. Use key on chest beside Houdini state. Take the
sharp to major potion.

Go down to the tacky musician.
Consume the sharp to major potion, go close to tacky musician and drop coin on
his coin basket. Take truffle.

Go to pig 2 set of steps above. Drop
truffle on trough. Take the third protector key.

Fourth Protector
Key:

Go to gargoyles and insert the third
protector key on gargoyle. Take the purple door gem.

Go back to Tinkerbella. Drop the
purple door gem on purple knobbed gate. Take the jigsaw piece, seed
and nightcap. Note the chests and the cooking pot.

Go left and down to the beggar. Drop
the jacket by beggar. Now, he wants shoes. Go right and drop night cap on Wee
Willies statue. Take the sleeping powder.

Go right until the ale barrel by King
Henry VIII. If you're running low on stamina - take the stamina pill. Drop the
sleeping powder in barrel of ale. Fill the tankard with ale with additive.
You can try and get Garamond to consume the ale.

Go back to jailer. Drop ale with
additive beside jailer. Take the key. Insert key on padlock beside boy.
Take and read the note. Go to planting pot left of jailer. Drop seed on
planting pot. Take the sunflower.

Go down, right and up to jigsaw
pieces collected. Arrange the jigsaw pieces until the chest above opens and the
jigsaw pieces disappear. Take the playing card from chest.

Go back to Tinkerbella. Go down the
steps and take the passport from the wood stump. Drop note.

Go up and right to librarian. Drop
passport beside librarian. Take and read the book. Book of bowling
states how to make a champion bowler potion. The potion needs gambling device,
citrus blood, something that was and the recipe.

Go left to Van Gogh statue beside
reporter. Drop the sunflower in front of statue. Take the old shoes.

Go back to beggar. Go left to end and
down the steps. Drop the shoes by beggar. Take effigy of the beggar.

Go right until King Henry VIII and
then up 2 sets of steps. Go right pass the woodcutter to the pile of wood. Drop
the effigy on pile of logs. Insert the lit match on pile of logs. Take the
ashes.

Go left back to the purple gate
alcove by Tinkerbella. Drop the playing card, orange juice, ashes and the
bowling book on the cooking pot. Take the bowl better potion.

Go left and down to beggar and mini
bowling table. Take the bowling ball we left here. Stand on the end of
the table. Consume the bowl better potion and drop the bowling ball on the
table. Take the silver trophy.

Go back up to Tinkerbella, right
until King Arthur statue and up the steps. Drop the silver trophy on the Ag
(silver) stand. Take the red gate gem.

Go back to jailer - Houdini statue
area below the pig. Drop the red gem on red knobbed gate. Take the complaint
letter in front of the statues of Edward Lear and George Orwell. Insert the
letter on pillar (mail) box. The chest opens. Take the book of nonsense.
Drop the book of nonsense in front of Edward Lear. Take straight jacket.
Drop straight jacket in front of Houdini statue. Take 1984 calendar. Drop
1984 calendar in front of George Orwell statue. Take the fourth protector key.

Go to gargoyles. Insert the last
protector key on gargoyle. Go forward.

King Garamond will find himself emerged in Queen Eve's place of abode.
Surrounded by prophets, rambling witches, ghosts of dead ancestors and shrines
to the darker side of history. This twisted and creepy place that also provides
residence for Eve's closest relatives is not for the weak hearted but it could
hold a shortcut to Garamond's quest in finding a wife.

In Search of Queen
Eve:

Part 1:

Go right and take the blue flower from bush. Look at the ghost of
Auntie Maude. Take the glass from altar. Go left to next room and
look at the Blarney stone. Go down to next level.

Go left and see Adolf's shrine. Take the
sponge. Note the Stone of
Weyland, Stone of Kesland and the bug case.

Go right and operate the lever to open the gate. Go right and look at the
mirror on the wall. Take the 6 petal yellow flower from bush. Go
down to next level.

Library - Operate lever to lower gate. Go close to the record player
and hear 'White Christmas'. Take and read Blue Book - the
Kes wore their hair in 3 blue spikes and the Wey wore 6 thong yellow kilts. Now
what does it reminds us of? Drop book on floor. Look at the crystal
carver stand and Lizzy Borden shrine.

Take and read the green book.
Drop green book.

Eve likes to wear feminine
nightwear.

Granddad wears practical
nightwear.

Grandma likes to make
concoctions.

Aunty Violet makes clothes.

Ezmerelda went to bed with
goodies.

Take and read the red book.
Drop the red book.

Aunty Maud - fascinated by Black
Death

Uncle Mordred - fascinated by
Voodoo.

Cousin Henry - never said a nice
thing to anyone.

Cousin Percival - passion for
boating accidents.

Great Aunty Mavis - arsonist,
loved a good fire.

Great Uncle Augustus - hated
everyone apart from Mother.

Go back up and left to the Stones of
Weyland and Kesland. Based on the blue book at the library, drop the yellow
flower on the stone of Weyland and the blue flower on the stone of Kesland. Take
the axe. Guess where we go from here.

Go to Lizzie Borden shrine at the
library below. Drop axe on Lizzie Border shrine. Take the nursery rhyme.
Read the ring a roses rhyme - this is the rhyme recited during the plague in
London. Who was that relation that was fascinated by Black Death?

Banquet Room - Climb the
steps. Note the yellow knobbed gate on the left. Take the second empty glass
on the banqueting table. Note the lie detector and the cookie
duplicator.

Go down and operate the lever for the
shortcut. Note the handsome man on the portrait - guess who? Note grandpa's
bed. Go back up the stairs to the right.

Operate the lever to open gate. Look
at the ghost of Uncle Mordred who is fascinated by voodoo. Take the
'gathers no moss' answer. Note the headless suit of armor. Take the
red block of gem crystal. Note the red knobbed gate on the right.

Go to the library by going down the 2
flights of steps, left, operate the lever, left and down the steps. Drop the red
block of crystal on crystal carver. Take red gate jewel.

Go back up the steps, right and climb
the steps. Note Ivan the terrible shrine. Look at the romantic witch.

Climb up the steps and drop the red
gate jewel on red knobbed gate.

Go right and note the Flame of
Antiquity and Great Uncle Augustus' ghost that loves only his mother.
Take the 'run deep' answer. Note the green knobbed gate on the
right.

Go down the steps. Operate the lever
on the left to lower the gate to a shortcut. Take the kissing cookie from
the Jack the Ripper shrine.

Go right and look at the witch
that misses St. Patrick. Look at the glass orb with levers behind it.

Go down the steps and go left. See a
butterfly that moves away when you come near. See an Egyptian tomb and a
chest on the right.

Climb back up and go to the Blarney
stone at start of game. Go to far left, down the stairs by Ivan the Terrible, go
far left and up the stairs by Adolf. Go left and save game before the Blarney
stone. Consume the kissing cookie and then look at the Blarney Stone. Take the
shamrock from open chest.

Go back to witch that misses St.
Patrick by taking the reverse route. Drop the shamrock in front of witch. Take
the wax doll. Who was it that likes voodoo?

Go to Uncle Mordred ghost by going to
far left until Ivan the Terrible and then climb the stairs. Drop the wax doll on
stand beside Uncle Mordred. He disappears.

Queen Eve's
challenges:

Bring me something old:

Climb up and meet Queen Eve. Look at
Ezmerelda. Fake death is better! Look at Queen Eve again and she will challenge
Garamond - Bring me something old. Note Eve's bath. Drop the sponge on
Eve's bath. It needs more. Take the 'saves nine' answer from the cat's
cushion. Note Cupid Flame, Halloween flame and the bed of
roses. Take the silver plate from Eve's bed.

Go right, take the potion of
stealth and look at Cousin Percival who likes boating accidents.

Go up the stairs and note the blue
knobbed gate. Drop the glass in front of the barrel of vodka and then
operate the vodka barrel.
Take the vodka filled glass. You can get Garamond to drink vodka and see
what he says.
Note the poison barrel.

Go to the butterfly by going
down, left, down the 2 sets of stairs, right by Ivan and down to the stairs at
the end. Save game. Consume the potion of stealth and take the butterfly
from the bush on the left.

Go to the bug case by the Adolf's
shrine. Climb stairs, left to Ivan, down the stairs and left to Adolf's shrine.
Place butterfly on bug case and take Czar's crown. Guess who?

Go back by reverse route to Ivan.
Drop the Czar's crown on Ivan's shrine - No, you're not terrible. Take the
key.

Go far right and down the steps to where the
butterfly and the
Egyptian tomb are located. Insert the key on chest and take the brand new penny.

Climb up, left up the first stairs
and left. Drop the penny on the flame of antiquity. Take the really old penny.

Go back to Queen Eve by going left
and up the stairs. Drop the something old - old penny on poufee-cushion beside her. Now she wants
something new. Take the blue gate gem from the poufee.

Bring me something new:

Go right and up the stairs. Drop the
blue gate gem on blue knobbed gate. Take the bar of soap from the
fountain of youth. Note the furnace on the right. Look at the
witch that thinks only phrenology is true. Take the valentine's card
and the 'spoil the broth' answer. Note the Burke and Hare shrine
(they commit murders to sell bodies for science). Fill the empty glass with orange
juice from the barrel. Note the bed of grandmother who likes to make
concoctions in bed. Take the silver plate and look at the ghost of
Great Aunty Mavis, who loves fires. Note the Christmas tree on the
right.

Go left, down and left to where
Queen Eve is located. Drop the valentine card on the Cupid flame. Take the
'Gone with the Wind' book. Drop the bar of soap on Eve's bath. It needs
another item.

Go down 2 flights of stairs and right
to the romantic witch by Ivan. Drop the Gone with the Wind book by her side and
take the map of White Chapel - the haunt of Jack the Ripper.

Go right to Jack the Ripper
shrine and drop the map of White Chapel. Take the sing a long cookie.

Go to the library by going left to
Ivan, down the stairs, left and down the stairs. Save game! Consume the sing a
long cookie, go to record player and take the rubber ducky.

Go back to Queen Eve and drop the
rubber ducky on her bath. Take the Mein Kampf book.

Go to Adolf' shrine by the bug case
and drop the Mein Kampf book in front of him. Take the old person picture.

Go to the fountain of youth, above
and to
the right of Queen Eve's room. On the way, place the 2 silver plates on
the banquet tables. Drop the old person picture on fountain of youth. Take the
baby picture. Go back down to Queen Eve and give her the something new -
baby picture. Now, she wants something borrowed. Take the comfy pajamas.

Bring me something borrowed:

Go to grandpa's bed by going
down, go a little to the left and down the stairs. Drop the comfy pajamas on
grandpa's bed. Take the vanity cookie. Go down to the mirror one flight below
here.

At the mirror, save game, consume
cookie and then look at mirror. Take the yellow gate gem from opened chest.

Go to yellow gate by going left, up
the stairs, right and up the stairs. Drop the yellow gem on yellow knobbed gate.
Look at the 2 prophets and look at the appropriate answer. Take the 2 symbols.
A stitch in time saves nine. Still rivers run deep. Climb the stairs and do the
same. A rolling stone gathers no moss. Too many cooks spoil the broth. Take the
2 symbols. Drop all stone answers. Look at the portrait of Li.. uhm... a
beautiful lady. Go down and place the 4 symbols on engraved altars. Take
steel ball from opened chest.

Go to glass orb by the witch who
misses St. Patrick. Go to far right end, down at the stairs and then right to
the glass orb. Drop the steel ball on stand, operate left lever and then operate
right lever. Take the green gate gem.

Go left and up the stairs. Drop the
green gem on green knobbed gate. Note the flame of sorrow and look at the
witch. She says something that means cock, tail and Harry wall banger. Note
the roulette wheel.

Go right and take the third glass
from Ruth Ellis shrine. Take the severed head from Percival's bath.
Look at the 3 parts, dash and one part. Try to get close to the
oven on the right. Note Cleopatra's flame and take the silver
plate.

Go up the stairs, take the key
and operate the lever. Go left, up the stairs and go left to witch. Drop the
head in front of the witch. Take the pumpkin.

Go to Eve's room on the left and down
the stairs. Insert the key on the chest by Percival. Take the anti-heat
potion. Drop the pumpkin on the Halloween flame. Take the asp.

Go back to oven and Cleopatra's
flame by reverse route. Drop the asp on Cleopatra's flame. Take the sphinx. Go left, down
the steps, right and down. Drop the sphinx on Egyptian tomb. Take the clock.

Go back to Queen Eve. Drop the
something borrowed - time or clock
beside her. Bring me something blue. Take the lump of dough.

Bring me something blue:

Go back down and right to oven by
Cleopatra's flame. Save game, consume anti-heat potion and drop the dough on top
of the oven. Take Pudding Lane sign. Climb the stairs behind you and left to
Aunty Mavis' ghost. Drop the Pudding Lane sign beside her. She disappears.

Climb the stairs. Take the fourth
silver plate and fill and then take the glass with Galleano. Look at Great
Aunty Violet's bed, the 2 symbols, another glass orb with levers
and the flame of ocean. Operate the lever to lower the gate.

Go back to the oven area. Stand in
front of the 3 parts, dash and one part altar. To make a Harry Wallbanger
cocktail - 3 parts orange juice, a dash of Galleano and a part of vodka. Drop the orange
juice on 3 stand, Galleano on dash stand and the vodka on the one stand. Take
the Harry Wallbanger cocktail. Go left to witch. Drop the cocktail in
front of her. Take symbol.

Go way left to banquet tables. Drop
the silver plates on all 4 tables and a secret passage is seen.

Meet CinderAli. Look at King
Herod's shrine, take the er no answer and take-read the autobiography
book. Note Ezmerelda's bed.

Go to Queen Eve's room next door and
drop the autobiography book on the bed of roses. Take the pillow.

Go right, up and right to Burke and
Hare shrine. Drop the pillow on shrine. Take chemistry set. Drop the
chemistry set on grandma's bed at right. Take double zero potion.

Go right, down, right, down and left
to roulette wheel by witch. Consume double zero potion and operate the roulette
wheel. Take the second symbol from open chest.

Go right, back up, left, up and up
again. Drop the 2 symbols on stand. Take the rope-noose.

Go back down to roulette table and
the Ruth Ellis shrine. Drop the noose on Ruth Ellis. Take happy spider.
Go left to flame of sorrow. Drop the happy spider on flame of sorrow. Take
sad spider.

Go to Queen Eve and give her the
something blue - the sad spider. Queen Eve asks if Garamond wants to marry
Ezmerelda. Take the piece of paper.

Garamond's
Marriage:

Ask for CinderAli's hand:

Go to CinderAli next door down and
left. Drop the paper on Herod's shrine. Take seaweed.

Go to flame of Oceans by taking the
stairs right of Queen's room, up another stairs and then right. Drop the seaweed
on flame of oceans. Take the toy boat.

Go to Percival's bath by the oven and
Ruth Ellis shrine, right and down 2 levels. Drop toy boat at Percival's bath.
Take piece of Titanic.

Go to Percival's ghost at Queen Eve's
room. Drop the Titanic piece on stand beside Percival. Go up the stairs. Note
the x-ray machine and then take the chocolate from the nullify
stone.

Go to Ezmerelda's bed by CinderAli.
Drop the chocolate on Ezmerelda's bed. Take saucer of cream.

Go to Queen's Eve's room and drop the
saucer of cream on cat's cushion. Take helmet.

Go to suit of armor below. Drop the
helmet on suit of armor. Take the glass slippers from open chest.

Go to Christmas tree by going up to
Queen's Eve's room, up the stairs and right to end. Drop fairy on Christmas
tree. Take the knitting yarn from opened chest.

Go up the stairs to Great Aunty
Violet's bed. Drop the knitting yarn on bed. Take Mother's Day card.

Go down 2 levels and then left to
Great Uncle Augustus' ghost. Drop the mother's day card beside him. Climb up and
take the lacy lingerie. Note the monopoly board.

Go to Queen Eve's bed and drop the
lacy lingerie. Take the small box.

Go right and climb the left stairs.
Drop the box on the x-ray machine. Take and read the world according to Eve. Lies!

Go down to lie detector by stairs
going to CinderAli's room. Drop Eve's paper on lie detector. Take picture of
CinderAli.

Go Back to Queen Eve. Look at Queen
Eve. She asks if you want to marry Ezmerelda. Look at the er no answer. She
wants to know who you want to marry. Over my dead body. Drop the picture of
CinderAli beside Queen Eve. Take wedding ring.

Go to room above Queen's Eve's room.
Drop the marriage certificate on nullify stone. Take the paper and read
it. We need the help of Valhalla but first burn this note.

Go down, up the right stairs and drop
the paper on furnace. Take pair of dice.

Go left, down 2 flights, right and up
the stairs. Drop the pair of dice on monopoly board. Take steel ball.

Go back up to room above the vodka
barrel. Drop ball on altar, operate left lever and then operate right lever.
Take the Light of Valhalla.

Go down and drop the Light of Valhalla on
poison barrel at the bottom of the stairs. Take the poisoned tipped Light of
Valhalla.

Go to Queen Eve and while facing her
body, insert the poisoned Light of Valhalla. Aaaaaaaaaaaaaaaaaaaaaaaargh! Look
at Eve's dress.

Go back to CinderAli-Ezmerelda's
room. Take and read the paper. Yup, a whole new episode.

Go back to Queen Eve's room and climb
the stairs behind her poufee. Drop the paper beside the ghost of Cousin Henry.

Look at the handsome family portrait.

Let's go and get the
girls!

Episode 12: Fortress Tower

It's been a long journey but King Garamond II has finally made it to the
fortress tower. It's cramped, dank and somewhat on the smelly side but within
reside all of the kidnapped ladies of Valhalla, loosely guarded by disgruntled
guards. Garamond will need to overcome the opposite stones, satisfy shrines,
defeat the guards and more importantly rescue and win the hearts of the fair
maidens held prisoner with in. Only to be faced with the most important decision
he has ever faced - which fair maiden to choose for his wife.

First Level:

Starting at the right end of the
first level, look at the
shrinking stone,monopoly board, sleepy guard and the
maiden, Lilly. Look at the Sherlock Holmes shrine and the
manger. Take the tarnished necklace. Take and read the blue book about
Eve and the synopsis of episode 12. Drop blue book.

Take and read the red book atop the fire opposite stone. Drop red
book on floor.

Sir David - executed for giving
jewels to the poor.

Sir Francis - Hung for healing the
sick,

Lady Mavis - Decapitated for being
an astronomer

Sir Bradley - Drowned for being a
good artist.

Lady Mary - Stabbed for finding
faith.

Lady Valentine - Burned for beating
Eve at bridge.

Look at Sir David's ghost, the
one executed for giving jewels to the poor.

Go left and operate lever to lower
gate. Look at the sun smiley opposite stone and the acid barrel.
Drop the tarnished necklace on acid. Take golden necklace.

Take boot
beside the ghost of Sir Francis who was hung for healing the sick. Look
at the shrine of Alice in Wonderland.

Go left and look at Rose with
the guard who studied graphology (science of handwriting). Take and look
at the note beside the guard. Drop note on floor.

Go back to the far right room at this
first level. Drop the boot on shrinking stone and take the little boot.
Drop little boot on monopoly table and take the coffee beans from opened
chest. Drop the cleaned necklace beside Sir David's ghost. He disappears.

Second level right side:

Go up to second level and look at the ghost of Lady
Valentine who was burned for beating Eve at bridge beside the Don Quixote
shrine. Take the magnifying glass.

Go left, take and read the beautiful
princess note atop the black opposite stone. Drop note on floor. There is a
fast opposite stone beside it.

Go right and look
at the grinding machine. Drop the coffee beans on grinding machine and
take the coffee powder. Operate the lever to drop the gate.

Go right and look at Daisy
beside the messy guard. Take the metal beside Daisy. Look at the
rabbit hutch and the sink full of water.

Lower Level:

Go back and down to the lower level.
Look at typewriter and the coffee percolator. Insert the coffee
powder on coffee percolator and take cup of coffee.

Go up, go left and down the other
stairs to the lower level. Look at the alchemist bowl and the stove.
Drop the metal on alchemist bowl and take the gold.

Lilly and the sleepy guard:

Go to Lilly at far right of the first
level. Drop the cup
of coffee beside the sleepy guard and he disappears. Take the dirty pan.
Drop the magnifying glass in front of Holmes shrine. Take the chest key.
Drop the gold on the manger and it will disappear. Guess what other 2 things we
need for the manger.

Go to the far left and insert the
chest key in chest. Take the doctor's bag. Go right and drop doctor's bag beside
the ghost of Sir Francis who was hung for healing the sick. He disappears.

Second level left side:

Go up and take the violet flower
beside the ghost of Lady Mavis who was decapitated for being an
astronomer. The shrine of Christopher Robin is beside Lady Mavis. Take the
block of ice atop the barber's chair.

Look at the 6 engraved
altars and the chest. Look at the red fax machine.
Take the carrot from the bush on the left.

Go down to the first level and see a
sewing box. Operate the lever on the right to lower a short cut.

Second level right side:

Go back up to second level, go right
and operate lever. Go to far right. Drop the dirty pan on the sink full of
water. Take clean pan. Drop the carrot on rabbit hutch and take the
bunny.

Drop the block of ice on top of the
fire opposite stone and take the deck of cards. Go left and drop the
bunny in front of Alice in Wonderland shrine. Take myrrh.

Go second level right side and drop the deck of cards
beside ghost of Lady Valentine who was burned for beating Eve at bridge.

Third level:

Take daisy flower beside the
ghost of Sir Bradley who was drowned for being a good artist. Look at the guard
who is waiting for a Faxed order. Note the chest beside the closed gate. Take
the frankincense close to the stack of gold coins opposite stone.

Go right and see Violet beside
the hungry guard. Look at the sharp stone and the cradle.
Operate the lever and then go down to first level far right area.

Hungry Guard and Violet:

Go to first level far right side, drop the myrrh and frankincense on
manger and take the chest key. Go to third level chest beside the guard
waiting for a faxed order. Take the raw sausages.

Go down to lower level via the left
staircase. Drop the cleaned pan on the stove. Drop the raw sausages on the pan.
Take the cooked sausages. Go to the hungry guard at the third
level beside Violet.

Drop the cooked sausages beside the
hungry guard at third level. Take the rattle. Drop the rattle on cradle and take the
teddy bear. Drop the violet flower beside Violet and take the emerald.
Go to shrine of Christopher Robin at the second level.

Guard that needs Faxed Orders:

Drop the teddy bear in front of the
shrine of Christopher Robin at second level. Take and look at the piece of blank paper.

Go to lower level and drop the blank paper on the
typewriter. Take and read the typed note.

Go to fax machine at second
level. Drop the typed note on fax machine and hear a sound. Go to third level
and find out that the guard waiting for a fax order disappeared. Take the
telescope left behind by the guard.

Messy Guard and Daisy:

Go to second level where the ghost of
Lady Mavis who was decapitated for being an astronomer. Drop the telescope
beside her. She disappears.

Go up the third level. Look at the ghost of Lady Mary
who was stabbed for finding faith. Go left and see Cherry beside the
werewolf guard. Take the old razor atop the wet opposite stone. Look
at the guard waiting for a phone order. Take the lily flower
beside the chest and the frog. Look at the bleach vat.

Go right and operate the lever to
lower the shortcut gate. Drop the old razor on sharp stone. Take the razor
blade and drop it on the barber chair on the second floor. Take the comb.

Go far right to messy guard by Daisy.
Drop the comb beside the guard and take the tortoise. Drop the daisy
flower beside Daisy and take the emerald.

Werewolf guard and Cherry:

Drop the tortoise on fast opposite
stone on the left at second level. Take the paint brush.

Go to third level and drop paint
brush beside the ghost of Sir Bradley who was drowned for being a good artist.
He disappears.

Go up to fourth level. Take the chest key beside
Bluebell guarded by the heroic guard. Take the bluebell flower
from bush. Look at Scrooge's shrine, liquid silver vat, balloon
and the telephone. Operate the lever. Take the rose flower from the bush
and look at Infinity's shrine.

Go to third level and insert the
chest key beside the frog at far left. Take the bullet.

Go back up
to the fourth floor. Drop the bullet on the liquid silver vat and take the
silver bullet.

Drop the silver bullet beside the werewolf guard by Cherry at
third level. Take moon dust.

Drop the moon dust on sun smiley
opposite stone at the first level. Take the 'go for lunch' words.

Look at
the 'go to lunch' words while standing in front of the telephone at the fourth top
level. Drop the go to lunch words.

Go back to third level by Cherry and
telephone. Take the cross left by the guard. Go right and drop the cross
by Lady Mary who was stabbed for finding faith.

Go to up the stairs to the fourth
floor. Take the pink cherry flower, the infinity symbol atop the
rock with a hole and the gray sock. Operate the lever to lower the
shortcut gate.

Go back down to Cherry at third level and drop the pink cherry flowers beside
her. Take the emerald.

Graphology Guard and Rose:

Go left at third level and drop the gray sock on the bleach
vat. Take the white sock.

Go down to second level and drop
white sock on black opposite stone. Take and read the handwritten note.

Drop the handwritten note beside the
guard who studied graphology at the first level. Take the rags. Drop the
rose flower beside Rose and take the emerald.

Heroic Guard, Bluebell and Lilly:

Drop the rags on the gold coin
opposite stone at third floor. Take lots of money.

Go to Scrooge shrine on the fourth
floor and drop the lots of money on the shrine. Take the thimble.

Go to
sewing box at first left level. Take the pin. Go to Lilly at far right
first level and drop the lily flower beside Lilly. Take emerald.