Purpose: As situations
increase with speed there is a noticiable effect on reaction time. This
scenario presents the question, how would you define the effect of speed
on reaction time. Scientific AmeriKen will probe into this question, in
the hope of gaining insight. The laboratory of this experiment will be
none other then the Nintendo Gameboy's Tetris.

Hypothesis: As the
speed increases time to react decreases. It is therefore the hypothesis
of this experiment that the effect that speed has is definable as blindness.
Therefore it is hypothesized that the number of lines gather at the highest
speed of play will be equivalent to the number of lines gather at a partially
blinded slower speed of play.

Equipment: Used in
this experiment was the Nintendo Gameboy, with game Tetris, and pen and
paper.

Procedure: The first
step in this experiment is to play the fastest speed the gameboy allows.
This level was played an adequat amount of times to gather an average of
the number of lines. The next step is to set it on a slower speed of play.
During play, after a piece is set down, the experimentor must close their
eyes and count off 1 second before playing the next piece. Again this procedure
is repeated for an adequate amount of times to gather an average. Finally,
play the same level, without closing eyes. Levels used for this experiment
are (9 heart) and (0 heart). For more information about tetris, Click
Here.

Observations:

Level Played

Average amount of lines

Level 9 Heart (19 equivalent)

28.25 lines

Level 0 Heart (10 equivalent) {blinded}

26.5 lines

Level 0 Heart (10 equivalent) {unblinded}

71.0 lines

Conclusion: For the
most part, the hypothesis is proven true and higher speeds can be equated
with blindness. This experiment can be extended to say that if a person
drives at high speeds they are driving blind. It can also be equated that
the lines just weren't there while playing level 0 blinded.