The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.

Entertainment Design

The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.

Tattooing

As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.

Software

The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.

The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.

Sculpting Expression and Fantasy Characters

with John Brown

Description

Sculpting Expression and Fantasy Characters covers a multitude of advanced sculpting techniques. Chapter one covers sculpting the quarter scale male bust. You'll learn advanced theories that will positively shape and influence your concepts and designs. Chapter two covers new molding and casting techniques designed to save time and energy. You'll learn how to mold and cast individual clay copies of the original model, allowing for visual continuity when you sculpt a new expression. Chapters three and four cover sculpting the "Happy" and "Angry" states of expression, implementing the rules learned in chapter one. Finally we'll take a clay cast of the original model and turn it into a fantasy character and learn how to paint it in Adobe Photoshop®.

Tags

IMAGE GALLERY

Character / Creature Designer Sculptor

With over forty film and television credits, John Brown’s skills as a sculptor placed him in the top live-action special make-up FX houses in Hollywood. Credits include Alien Resurrection, Species 2, George of the Jungle, Jumanji, X-Files, Mars Attacks, Bless The Child, Monkeybone, The Cell, Spy Kids, Scary Movie 2, Planet of the Apes and a host of others. John is also a bronze figurative artist whose sculptures reside in private collections throughout the United States.

"I have had the great fortune and enjoyment of watching John Brown’s exceptional tutorial series on sculpting the human figure and head. John draws from a traditional approach where he has an incredible indepth understanding of the Bridgeman philosophy. His tutorials are succinct, focused and deliver a wonderful set of tutorials on sculpting the human form. I now enjoy sharing these tutorials with the sculpting team here at Weta Workshop and believe they will also get a great deal out of John’s teachings."