Geomerics showcases two new technologies that utilise the full capabilities of the CUDA architecture. The first is the inclusion of dynamic objects within the full radiosity update within Enlighten. This enables a full radiosity update for a complex scene with moving geometry in under 5ms on the GPU. This is a wholly practical dynamic solution. The second technology is dynamically-computed soft shadows from area lights. Computing soft shadows from area lights has been practical at interactive rates for some years. We demonstrate how the computations can now be carried out in a few ms on CUDA, making them practical for real-time updates in high-end games.