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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Today's collection of independent game links includes an article about Microsoft's Summer of Arcade promotion, plans for an iPhone port of Pixeljam Games' Dino Run, and an account of the costs involved in setting up a show booth by Shoot 1UP developer Nathan Fouts. (image source)

Gamasutra: The Challenges of Exhibiting At PAX
"Nathan Fouts writes a detailed report about his experiences promoting his Xbox Indie Games titles Shoot 1UP (pictured) and Grapple Buggy at PAX East, with a detailed breakdown of costs and caveats."

Unity Technologies Blog: Interview with Muse Games
"I'm not sure why so many people choose to clone games they've seen countless times before. Don't sell yourself short. If you only had one chance to make a game ever, even if its just in your spare time, what game would you make? Make that game. That will go miles further than any marketing you can do."

Nifflas' Support Forum: Games in Development
"FiNCK will now be free (kind of), which means that the main FiNCK world is free and only custom level support is an add-on that can be purchased. Before FiNCK is released in one week, I'm going to have an open testing phase."