CT Mod buffs/debuff... nothing else that would affect how buffs/debuffs act. Since CT Mod is one of the more typical mods to be used, would be interesting to see if this is the problem. I'll have to disable mine to find out if there is indeed a conflict.

Edit: Yep. There's a slight conflict with CT Mod Buffmod. The same issue happens with EquipCompare. Apparently the equipment comparison mods are triggering tooltip, though I'm not sure what fix can be made.

I have experienced one problem. If I apply any buff to my hand weapon, whether this is +dmg or added mana return upon hit, the buff is displayed along with all over buffs/debuffs and uses my wapon's icon as the buff icon. Hopefully that wasn't confusing. Anyways, if I hover over the icon for the buff, this mod attempts to compare the buff with my own hand weapon causing a screwy box to appear which is missing borders and completely blocks the beneficial read out of the buff.

Sorry Squishy, you're making a case for why I'm not highly compelled to implement requests. I write for myself, I always have and I've made that clear on many MANY occasions. Nonetheless, I do share my code because I'm nice, and I do implement requests that pique my interest.

Had you browsed on GCode for a moment, you would have noticed that "Issues" is an all encompasing tracker.

Anyway, no, I don't care about users, and I'm sorry if being that blunt pisses you off, but it's not my problem. I already have a userbase, and the do know what an asshole I am. Nonetheless they like my mods, and they know that there's always a chance I'll reject their feature suggestions. There are other Comprae mods out there, use one of those if this doesn't do what you want.

Originally posted by Tekkub but these feature requests haven't been too compelling to me so far

It's your code. You can do what you want, or not do what you don't want. But you aren't going to win over any fans by blowing them off like this. And by submitting your code to WoWInterface, you clearly want fans.

You could have provided the solution that doggabone did -- either in this forum, or in the code but commented out so a user *COULD* uncomment it and be happy. No DB, no options menu - just old school hard coding to keep your code simple and streamlined.

You also completely ignored the fact that you ask for feature requests on gcode, but there's no bloody link to add feature requests in gcode.

Originally posted by SquishyMage Well, I don't see a way on GCode to add a feature request.

Would you consider adding a key modifier option to hide the tooltip unless ctrl/shift/and-or/alt are held? I've tried TipOnDemand with tekKompare and didn't like it.

You can put your own key modifier in, by updating Tekkub's code. There's not much of it, and it's easy to poke around in.

I changed line 73 from:
if not slot or not GetInventoryItemLink("player", slot) or then return end

to:

if not slot or not GetInventoryItemLink("player", slot) or not IsControlKeyDown() then return end

There is also IsShiftKeyDown() and IsAltKeyDown(). You can mix and match those to create your own custom modifier chord. IsModifierKeyDown() checks if any of true for Alt, Ctrl, or Shift being down. There may also be a better place to slip that edit in, but that worked for me and it seemed like a good place to throw a short circuit in.

Yea, EQCompare was the base mod that I whittled down for this, and hover links were just fluff to me. I wasn't aiming for a robust feature-full mod here, just the basic compare tips all the time like EquipCompare always gave me.

I can include Dongle if need be for DB and slashes, but these feature requests haven't been too compelling to me so far

Then I'm guessing the ability to get a tooltip when hovering over a link (like eqcompare) is not something you'd be interested in either? Perhaps, it could be a module so you wouldn't have to add a db or slash commands.

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