Please note that emails with large attachments will be discarded, and that submitted demo material will not be returned. Please only send in copies of your work. ————————————————–

We’re currently looking for ….

CG supervisor

Job description:

The CG Supervisor, in collaboration with the VFX supervisor as well as the leads of the different Art, Production and CG departments, determines the technical approach needed to achieve the desired look and behavior of the assets in a VFX production using computer animated graphics within the agreed upon pipeline for the production.

This includes developing, maintaining (or approving) 3D techniques. Works with Comp Supervisor to ensure quality levels of 3D renders are maintained. Works with the CG team leads to recruit, guide, train and supervise as necessary. Works with the Project Coordinator and Producer to facilitate scheduling of artists and resources. Works with the VFX Supervisor to provide artistic and technical notes to the 3D team. R&D of 3D elements and techniques from concept to production deployment is also part of this role.

Responsabilities:

Team Building:

View reels / recommend artists for interview. Interview candidates. Recommend candidates for hiring in consultation with leads and VFX Supervisor. Identify and recommend leads to Production and VFX Supervisor.

Team Training:

Ensure leads are fluent with production techniques. Define crew training plans with leads. Oversee training of new team members. One-on-one training with team members. Assist leads where necessary with training.

Team Guidance:

Facilitate production needs of every team member. Correct and caution team members as necessary.

R&D:

Test new techniques and technology as necessary. Help leads and crew develop “one-off” techniques as necessary. Work with TDs and R&D to determine necessary tools.

Scheduling:

Team scheduling and shifts with Producer and Coordinator. Shot deliveries with Producer and Coordinator.

Qualifications and requirements:

Must have 5+ years experience leading a CG team for feature film VFX productions. Ideal candidates would have a good balance of artistic and technical skills. Ideal candidate will have strong technical knowledge of Maya, Houdini and Nuke. Knowledge of any other software used in CG production an asset. Python scripting ability highly desirable. Experience working in Linux and Windows environments an asset. ————-

Compositing Supervisor

Type : Compositing / Lighting / Image Processing.

Software : Nuke, Shake.

Job description :

As a Compositing Supervisor you’ll be in charge of the studio’s compositing department. You’ll serve as creative and technical compositing lead as well as manage productivity and performance of compositors. You’ll be responsible for delivering final composited shot to production within the schedule while maintaining a constant communication with other production teams and artists.

Responsibilities : Perform all tasks associated with the compositing process, including 2D tracking, matte extraction, layering of elements and color grading. Manages the work of leads and individual contributors. Translates creative and technical direction for the production into specific direction for shots and sequences. Together with the Lead Compositors evaluate the creative and technical approach for assigned shots. Reviews and adjusts assigned art/technical content to meet creative direction. Ensures the ongoing training and development of compositing staff. Mentor entry level artists. Provide regular updates to your direct supervisor, informing them of any issues that may affect progress and offering solutions as necessary. Maintain integrity and structure of workflow and naming conventions. Maintain self-discipline, strong organization and time management practices.

Qualifications and requirements : 8+ years of relevant experience in the high-end feature film visual effects. Highly developed creative skills. Expert knowledge of Nuke, Shake or equivalent is required. Proficiency with Linux is preferred. Previous experience in management is desirable. Experience with Houdini or equivalent is a plus. Scripting experience with Python is a plus. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. —————-

Compositor

Type : Compositing / Lighting / Image Processing

Software : Nuke, Shake

Job description :

As a Digital Compositor you’ll be responsible for combining previously created materials such as rendered animation, visual effects, graphics, live action, matte paintings and background plates to create final images for the production.

3+ years of relevant experience in high-end feature film visual effects. Extensive knowledge of Nuke. Good Knowledge of projection mapping techniques. Experience with Keylight, Primatte or Ultimatte. Knowledge of film resolution and aspect ratios. Exercises close attention to detail. Experience with Houdini is a plus. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. ————————

Developer / pipeline TD

Job description:

Newbreed VFX is looking for a team player, someone with initiative and the ability to think outside the box, with problem solving skills and a good understanding of the production pipeline, and the ability to work and to deliver working solutions and tools within a tight production or development schedule.

Responsibilities : Participate in the development of our in-house pipeline software. Write plug-ins for the integration of third-party software (3D and compositing packages, etc). Create tools and scripts to address specific production needs. Work with R&D management to prioritize tasks. Keep CG Supervisor informed of progress, changes and issues.

Qualifications and requirements :

3+ years of directly relevant experience Degree in Computer Science, Engineering, Mathematics or equivalent work experience. Extensive knowledge of Python. Experience with Qt and PyQt is desirable. knowledge of OpenGL is a plus. Experience of Renderman API development is a plus. knowledge of the Maya C++ API and/or Houdini C++ SDK is a plus Experience writing software for physical simulations is a plus. Experience with CUDA or OpenCL is a plus. Ability to work well in a team and closely with artists. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. —————–

Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems. Lights and renders FX elements. Creates basic composite to demonstrate the usability of the elements. Provide regular updates to your direct supervisor, informing them of any issues that may affect progress and offering solutions as necessary. Maintain integrity and structure of workflow and naming conventions. Maintain self-discipline, strong organization and time management practices.

Qualifications and requirements :

3+ years of relevant experience in high-end feature film visual effects. Degree in Computer Science, Engineering, Mathematics or equivalent work experience. Expertise with Houdini and/or other high-end animation software is required. Experience using Linux is a plus. Experience with Python, HScript or other scripting languages is desirable. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. ———————

HR/Recruiting Coordinator

Summary: Under general supervision, performs administrative support to Human Resources. Initiates and/or monitors tasks or processes to streamline operations of the Human Resources Department.

Performs administrative support duties that assist the Human Resources Manager in the daily operations and administration of the Human Resources function. Composes and processes correspondence as directed, schedules appointments and meetings. Maintains calendar and provides direct administrative support to Studio Manager and production team as needed. Process offer letters/memos, and Internal notices. Coordinates with other divisions to ensure smooth interdepartmental transfer processes for employees. Tracks and ensures smooth process of the relocation program for new employees. Conducts New Hire Orientation. With the Benefits Department, coordinates Benefits Orientations as necessary. Creates and maintains supplies of new hire information packs. Coordinates all new hire and rehire paperwork. Ensures supplies for HR (files, folders, binders) are ordered in a timely fashion Maintains Animation personnel files. Trains all non-production staff on Timesheet system processes. Coordinates temporary housing as necessary for Production (visiting/guest artists) and/or other Animation departments. Responds to and assists department personnel with various miscellaneous requests. Processes HR invoices, purchase requests, and expense reimbursements. Coordinates travel for managers and Recruiters. Schedule interviews for potential candidates, including travel arrangements and booking facilities. Maintain Applicant Tracking System, including input of new resume submissions, updating candidate files, and tracking. Manage job requisition creation for new positions and post job descriptions on internal and external websites. Host candidate interviews/tours and ensure things run on schedule. Prepare/distribute offer letters for new hires, as well as conversion/extension memos for current employees Provide general administrative support to recruiters and sourcers within the division. Please submit your resume and letter of introduction jobs [@] newbreedvfx.com

No phone calls. Deadline: Friday March 8th, 2013 Only Candidates who demonstrate our needs based on cover letter and CV will be contacted. ————————-

I/O – Technical support assistant

Newbreed Visual Effects, a growing fast paced company is looking for I/O – Technical support assistant. This is a short term job that could lead to permanent employment.

Job Description:

The I/O Technical support Assistant will work under the supervision the IT department. Working closely with production, the I/O tech will be tasked with for treating and preparing the digital assets to use internally and sent to our clients. They will also work with the IT department to provide supplemental technical support for production as needed.

Applicants for this position must possess a high level of professionalism, be meticulous in their tasks and willing to work a flexible schedule (as needed by production and IT).

Responsibilities:

Working with production, sends and receives digital data / assets for Newbreed Visual Effects. Processes, treats and converts digital data that will be used by production and /or clients. Places digital data /assets received by clients into the required project directories. Performs monitor calibrations to ensure that the company monitors meet required specifications. Provides frequent updates to production on the status of data sent to and received from clients. Manages the inventory of the FTP server (files and folders) to ensure that only the correct data is on the server. Manages the company inventory of external drives to maintain a record of what is sent to and received from clients. Will be responsible for operating and maintain the 3D stereo viewing room /theatre room (Workstation and projector) Performs supplemental IT work. (desktop support etc)

Required Skills, abilities and knowledge:

Strong knowledge of Linux/Unix, Mac and Windows systems. Comfortable working via command line and GUI. Able to communicate in French and English Able to troubleshoot a workstation. (Mac or Intel). Previous experience or training in technical support is a strong asset. Good knowledge of FTP transfers and protocols (Via GUI or command line) Scripting knowledge (Bash etc) is an asset. Knowledge of files compression and codecs used in our industry. (And programs) I/O Experience with working in Visual Effects Company or similar. A quick learner. Strong communication skills, the ability to handle lots of responsibility and a high workload. ——————

Junior Pipeline TD

Job Description :

Newbreed VFX is looking for a team player, someone with initiative and the ability to think outside the box, with problem solving skills and a good understanding of the production pipeline, and the ability to work and to deliver working solutions and tools within a tight production or development schedule.

Responsibilities :

Participate in the development of our in-house pipeline software. Create tools and scripts to address specific production needs. Provide regular updates to your direct supervisor, informing them of any issues that may affect progress and offering solutions as necessary. Maintain integrity and structure of workflow and naming conventions. Maintain self-discipline, strong organization and time management practices.

Qualifications and requirements :

1+ years of directly relevant experience Good knowledge of Python. Good knowledge of Maya and Python / Mel API. Knowledge of Maya’s rigging toolset is a plus. Ability to work well in a team and closely with artists. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. ———————–

Lighting Artist

Type : Lighting, Rendering

Software : Houdini, Renderman

Job description :

The Lighting Artist will light shots and sequences and may participate in some Look Development.The Lighting Artist will work within the lighting and rendering pipeline to see shots through from start to finish.

Responsibilities :

Create photorealistic CG lighting that meets all technical and aesthetic standards for the project. Troubleshoot common rendering and lighting technical issues, including ray tracing render optimization. Develop shots in collaboration with the shot compositor. Provide regular updates to your direct supervisor, informing them of any issues that may affect progress and offering solutions as necessary. Maintain integrity and structure of workflow and naming conventions. Maintain self-discipline, strong organization and time management practices.

Qualifications and requirements:

3+ years experience creating photorealistic lighting for live-action feature films in Maya, Houdini, Renderman, Mental Ray or Vray. Strong understanding of color theory and practical lighting concepts. Extensive experience in a wide range of CG Lighting techniques and technical methods. Experience with HDRs and image based lighting. Ability to troubleshoot and debug common rendering issues. Experience with a scripting language is a plus. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. ——————-

Matchmove Artist

Type : Matchmove, Tracking.

Software : SynthEyes, 3D Equalizer, Boujou, PFTrack.

Job description :

As matchmove artist you’ll work mainly with the animation and modeling departments to deliver accurate camera animation.

Responsibilities :

Deliver 2D or 3D animated elements based on live-action plates. Provide regular updates to your direct supervisor, informing them of any issues that may affect progress and offering solutions as necessary. Maintain integrity and structure of workflow and naming conventions. Maintain self-discipline, strong organization and time management practices.

Qualifications and requirements :

1+ year of relevant experience in high-end feature film visual effects. Knowledge of 3D Equalizer, SynthEyes or equivalent. Experience with Maya or equivalent. Experience with Nuke or equivalent is a plus. Experience with Mocha is a plus. Exercises close attention to detail. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. —————————

Modeler

Type : Modeling.

Software : Maya, Houdini, ZBrush, Mudbox.

Job description : As a modeler you will be responsible for producing highly accurate models from scratch for high-end VFX feature films.

Responsibilities :

Create photorealistic models from scratch that meet all technical and aesthetic standards for the project. Work closely with the texture artists to ensure all models work smoothly within the texture pipeline. Work closely with the riggers to ensure models work smoothly within the rigging pipeline. Complete tasks within production deadlines while being largely self-directed. Provide regular updates to your direct supervisor, informing them of any issues that may affect progress and offering solutions as necessary. Maintain integrity and structure of workflow and naming conventions. Maintain self-discipline, strong organization and time management practices.

Qualifications and requirements :

3+ years of relevant experience in high-end feature film visual effects. Experience with character, vehicles or props and/or environments modeling. Experience working from 2D reference Experience working from Cyberscan and Motion Capture data. Zbrush and/or Mudbox experience is preferred. Cyslice experience is a plus. Photorealistic texture painting and lighting experience is a plus. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. ———————–

Rendering Engineer

Type : R&D, Rendering

Software : Houdini, Renderman, Nuke, C/C++, Python, OpenGL

Job description :

The Rendering Engineer develops software systems and techniques for creating visual effects, emphasizing shaders. The duties are a mix of building new systems, maintaining current systems, and supporting artists in executing production tasks.

Responsibilities:

Primarily responsible for the development of software tools and/or systems under the guidance of a departmental project lead. Works directly with artists to solve lighting and rendering challenges. Serves as a knowledge resource for software and/or systems used in production. Advises/assists junior engineers with maintenance and bug fixing of existing software and/or systems. Participate in discussions of future applications and/or systems regarding their appropriateness of solution. Provide regular updates to your direct supervisor, informing them of any issues that may affect progress and offering solutions as necessary. Maintain integrity and structure of workflow and naming conventions. Maintain self-discipline, strong organization and time management practices.

Qualifications and requirements :

5+ years of relevant experience in high-end feature film visual effects. Degree in Computer Science, Engineering, Mathematics or equivalent work experience. Strong shader writing skills Expertise in one or more production renderers: Mantra, Renderman, VRay or Arnold. Experience designing and implementing rendering algorithms, emphasizing photo realistic results. Excellence in problem solving and balancing quick turnaround with long-term quality. Must be able to work well with a wide range of personality types. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. ———————–

Rotoscope Artist

Type : Rotoscoping.

Software : Nuke, Shake, Silhouette, Mocha.

Job description : As a Roto Artist you’ll be in charge of preparing and deliver material for the studio’s compositing department.

2+ years of relevant experience in high-end feature film visual effects. Knowledge of Nuke or equivalent. Experience with Silhouette or Mocha is a plus. Exercises close attention to detail. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. ———————–

Senior Concept Artist

Job description: Seeking a creative and self motivating individual, able to work under strict deadlines for the purpose of creating the overall look for a completely stylized digital world.

From the sky to the grass, everything needs to be designed and detailed.

Qualifications and requirements :

Must have significant experience in being able to interpret ideas from the client and be able to get them on paper and in digital format quickly and succinctly.

The senior concept artist will be part of a dynamic creative team, having experience in video game motion graphic design considered a big plus. Matte painting experience also highly regarded. ————————-

Senior Creature Technical Director

Type : Animation, Rigging, Cloth, Hair, Fur, Skin

Software : Maya, Houdini, Python, Mel, C/C++

Job Description :

As a Creature Technical Director you will be responsible for setting up and running flesh-surface, hair, cloth, rigid body simulations as well as wrangle rigging and creature pipeline issues proficiently for other departments.

Responsibilities :

Set up and run proprietary cloth, hair, flesh surfaces and rigid body simulations. Hero-creature enveloping using a combination of commercial software packages and proprietary tools. Run flesh-volume simulations. Wrangle creature rigging issues for artists in other disciplines. Script utilities/tools/plug-ins in various software packages. Create dynamic simulations in packages such as Houdini and/or Maya. Wrangle creature pipeline issues for artists in other disciplines. Mentor entry level artists. Provide regular updates to your direct supervisor, informing them of any issues that may affect progress and offering solutions as necessary. Maintain integrity and structure of workflow and naming conventions. Maintain self-discipline, strong organization and time management practices.

Qualifications and requirements :

8+ years of relevant experience in high-end feature film visual effects. Degree in Computer Science, Engineering, Mathematics or equivalent work experience. Expertise with Maya and/or other high-end animation software is required. Proficiency with Linux is preferred. Experience with Mel,Python, or other scripting languages is desirable. Experience with C++ is a plus. Experience in corrective sculpting. Knowledge of anatomy and enveloping. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. ————————–

Senior Matte Painter

Type : Texturing, Compositing.

Software : Nuke, Shake, Photoshop.

Job description :

As a senior Matte Painter you will responsible for producing photo-realistic digital matte paintings from various sources such as live-action plates, digital still photographs, rendered CG elements and self-created digital paintings.

4+ years of relevant experience in high-end feature film visual effects. Expert knowledge of Adobe Photoshop including file management (file format, bit depth, resolution) is essential. Ability to understand the artistic and technical direction required to exceed client expectation. A strong understanding and application of perspective and texture projection. Practical experience with compositing tools in Nuke is desirable. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. ———————–

Shader Writer

Type : Rendering, Shading.

Software : Houdini, Renderman.

Job description :

As a shader writer you will collaborate with the shading, lighting and surfacing teams to drive the look development of CG assets and create shader-based solutions for production needs.

Responsibilities :

Design and write surface, lighting and volume shaders from original algorithms or by enhance existing shaders. Identify and address specific surfacing and lighting challenges during the early stages of production. Provide regular updates to your direct supervisor, informing them of any issues that may affect progress and offering solutions as necessary. Provides aesthetic and technical guidance for all areas of production shading. Helps establish studios shader writing conventions and texturing and shading workflow and pipeline. Provide shader training to production users. Maintain integrity and structure of workflow and naming conventions. Maintain self-discipline, strong organization and time management practices.

Qualification and requirements :

3+ years of relevant experience in high-end feature film visual effects. Degree in Computer Science, Engineering, Mathematics or equivalent work experience. Strong shader writing skills. Expertise in one or more production renderers: Mantra, Renderman, VRay or Arnold. Ability to come up with creative, efficient rendering solutions. Texturing and Lighting experience is desirable. Experience with Houdini is desirable. Experience using Linux is a plus. C++ dso/shadeop experience a plus. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. ———————

Software Developer

Type : R&D

Software : C/C++, Python, OpenGL, OpenMaya, Houdini HDK

Job description : As a Software Developer you’ll work closely with all the production teams and other developers to create and maintain a wide range of tools to be used for current and upcoming projects.

Responsibilities :

Designs and develops new systems for production of high-end digital content. Collaborates with other developers and artists to create state-of-the-art capabilities. Upgrades and maintains existing production systems. Communicates with end-users to determine technical requirements. Provide regular updates to your direct supervisor, informing them of any issues that may affect progress and offering solutions as necessary. Maintain self-discipline, strong organization and time management practices.

Qualifications and requirements :

3+ years of directly relevant experience Degree in Computer Science, Engineering, Mathematics or equivalent work experience. Extensive knowledge of C++ and Python. Extensive knowledge of the Maya C++ API and/or Houdini C++ SDK. Good knowledge of OpenGL. Experience of Renderman API development. Experience with Qt and PyQt is desirable. Experience writing software for physical simulations is a plus. Experience with CUDA or OpenCL is a plus. Ability to work well in a team and closely with artists. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. ———————-

Texture Artist

Type : Rendering, Texturing

Software : Houdini, Maya, Photoshop, Mari

Job description : The Senior Texture Artist will produce photorealistic textures from scratch and see them through the textures pipeline from start to finish.

Responsibilities :

Create photorealistic textures from scratch that meet all technical and aesthetic standards for the project. Work closely with the modeling artists to ensure all textures work smoothly throughout the pipeline. Provide regular updates to your direct supervisor, informing them of any issues that may affect progress and offering solutions as necessary. Maintain integrity and structure of workflow and naming conventions. Maintain self-discipline, strong organization and time management practices.

Qualifications and requirements:

3+ years of experience creating photorealistic textures for feature films in Photoshop with experience in Maya. Extensive experience working with photographic elements to create textures. Extensive experience editing and generating UVs. Z-brush and Body Paint experience is preferred. Mari experience is a plus. Leading or mentoring experience is a plus. Photorealistic modeling experience is a plus. Strong initiative and problem solving skills. Must have excellent communication and organizational skills. ———————–

VFX Line Producer

Job description: The role of the VFX Line Producer is to provide and frequently adapt a detailed plan for the delivery of a project to the visual effects producer, supervisors and individual artists.

Responsabilities:

Plan facility resources with the visual effects producer, supervisor and facility resource manager to create an effective approach to the visual effects work Create the detailed plan for the short to medium term and provide to supervisors and individual artists Ensure the visual effects team understand the goals and deadlines for sequences, R&D projects etc Work with the coordinators and artists to ensure the schedule of work is on track

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