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Category: Art

Good lord, it’s been like four months since I’ve posted here. Been a wild start to the year so far with some great personal growth amidst a bit of turmoil and frustration. But hey, growth doesn’t have to be pretty.

Without further ado, here’s some of the art I’ve been up to!

Mountain chateau sketch I did for a friend

Mountainside greenhouse and farm I did for a friend

Study of a fish from Mario and my character Gorbold Trashman in a similar style, saying “cool” in Japanese

Couple sketches mostly from imagination, of rocky terrain and a tree

Study of a character drawing by A. Shipwright, and a rock I drew from imagination

Above are all sketches I did this year. I’m quite pleased with them all, and can tell I’ve made some good progress, artistically.

Study of an island covered in trees and such

Drawing of a man walking through a marshy, rock-filled area

Rolling, rocky hills with a creek in the middle of them

Couple artist trading card drawings of waterfalls and cliffs

Above are a bunch of studies and gifts I made in December, with some Copic markers I got. I’m not sure I’ll use the markers a whole lot in the future as their ink tends to fade pretty quickly, but they’re nice and quick for getting ideas out.

Two sketches, one a colorful thumbnail of a boat in front of a lake, and another of a forest done in brown, orange, black, and green inks

A perspective study of a tree above a rock wall with stones paving the ground in front of it

I hope you enjoy this slideshow! I’d have more to say about it but honestly it’s been a struggle just getting art done at all these past several weeks. At least doing these rock studies and such have been really helping me figure out how to draw in perspective!

Hey friends! It’s been a bit since I’ve collected a bunch of my recent art on here, so here goes!

Above are a bunch of trees I did recently. The two with color are birthday gifts I did for a couple friends, and the other two are experiments I did while puzzling out a new method of doing art.

Above are more sketches I did, fiddling around with a different pen (the first two) and getting more experimental with my brush pen. I’ve actually finally worn out my brush pen after three years, so I’m waiting on a new tip to arrive in the mail soon.

Hey friends! It’s been awhile! I’ve been somewhat off the radar for the past month or so while I develop better habits with my art and life in general. Art-wise, most of what I’ve been up to has been delving back into writing, and doing a lot of studies. I can’t share much of it yet, but here’s a bunch of sketches I’ve done!

Also: I turn 30 tomorrow (June 21st)! Yay moving on to the next era of my life. Here’s to more cool art and more personal growth!

Wow, jeez, it’s been over three months since I’ve updated this blog. Been a weird few months too, but it’s been relatively decent. Lemme give y’all a synopsis.

Through early Feb, I was on a great roll with art, and then through the rest of Feb and into March I was in a bit of a funk; same for with most of April. I got some work done on the game, did some good writing, and have done a few cool illustrations since then.

However, most of my time has been spent working on handling my depression better. Hence why this blog has been neglected for so long. I’ve still been posting on my Patreon every couple weeks, at least. Most of those posts end up free for the public to see, if you’d like to catch up on my activities there!

Hey everyone! Now feels like a good time to make a post about my current project: I’m making another small video game!

Ominous Doom Planet: The Cave is a narrative platforming game about a space exploring scientist getting lost in a deep cave filled with dark secrets. What forbidden knowledge will they gain from this chasm on a planet on the edge of reality? Well, you’ll have to wait til it’s finished to find out!

Here’s some screenshots of what I’ve got of it so far!

As you can see, I’ve got the basic art and enemy AI working, in addition to having tileset going. There’s also some invisible things such as features that make level design a much more expedient process. Also not shown is player movement and jump physics.

This was achieved in the first couple weeks of development.

During the third week of development, I got dialogue boxes working, including creating my own font and outline sprites. This coming week, I’m hoping to get multiple lines of dialogue working from the same interactive object.

Whoa, it’s been a while since my last update. Like a month and a half! Much of that time was spent re-evaluating my attitude toward creating, and practicing a better perspective. Let’s get into that more down below.