*==========================================================*
Megaman Star Force 2: Zerker x Ninja/Saurian
General FAQ System: Nintendo DS/Lite
By: GigaSPX/Gregarcross617
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HERE ARE THE LIST OF SITES I APPROVE FOR HOSTING MY FAQ:
Cheat Code Central- CheatCC.com
GameSpot- GameSpot.com
Copying this guide or displaying it without my permission in any way will give
me the urge to flame you, also forcing me to contact the Admins and Mods. If
you see anyone using my guide, contact me right away.
If you can't find what you're looking for, punch Ctrl then the F key, then type
the section to jump to that section of the guide.
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| 1. Table of Contents |
++++++++++++++++++++++++
1. Table of Contents (you're in it)
2. Introduction
3. Version History
4. Basic Controls
5. Star Carriage
6. Mega Weapons and the Battle System
6.A: Basics about the Battle System and Megabuster
6.B: Mega Weapon's Contents
6.C: Mega Weapon's Abilities
6.D: Mega Weapons List
7. Tribe and Tribe Abilities
8. Synopsis to the story
9. Walkthrough
9.A: Chapter 1, Horror of Nightmares begins
9.B: Chapter 2, Abominable appearance of the Yeti Blizzard
9.C: Chapter 3, Finally, a rival!
9.D: Chapter 4, A blast from the past??
9.E: Chapter 5, Anger of the ancient god?
9.F: Chapter 6, Time to settle things, Rival!
9.G: Chapter 7, The Beginning of a terrible End?!
10. SECRETS, or Chapter 8
11. Boss Battle Stategy
11.A: Dark Phantom
11.B: Yeti Blizzard
11.C: Plesio Surf
11.D: Terra Condor
11.E: Hollow
11.F: Rogue
11.G: Kung Foo Kid
11.H: General Auriga
11.I: Apollo Flame
11.J: Taurus Fire
11.K: Queen Ophiuca
11.L: Harp Note
11.M: Cancer Bubble
11.N: Gemini Thunder
11.O: Le Mu
12. Blank Cards Location
13. HP Memory Upgrade Locations
14. Badge of Loneliness Parts Locations
15. Battle Card Locations
15.A Standard Class
15.B Mega Class
15.C Giga Class
16. Link Force Level Ups
17. FAQs (Frequently Asked Questions)
18. Credits
18.A General People
18.B E-mail Correctors
19. Contact
+++++++++++++++++++++++++++++++++++
| 2. Introduction (READ FIRST) |
+++++++++++++++++++++++++++++++++++
Welcome to my first FAQ for this game and the other version of this game.
This FAQ is dedicated to the games Megaman Star Force 2: ZerkerxNinja
and ZerkerxSaurian. So, please enjoy to what I am about to say for the
walkthrough.
So, get ready for an adventure of the Star Force Era. E-mail me if you
see any errors. My e-mail will be at the bottom.
+++++++++++++++++++++++
| 3. Version History |
+++++++++++++++++++++++
-Version 1.0 (June 30, 2008) - Submitted to CheatCC; Momentarily completed.
-Version 2.0 (July 3, 2008) - Updated with new info about the Blank Cards,
HP Memory, Battle Cards and Badges of Loneliness Locations. Boss locations
are included within the Boss Strategy guides. Also the Link Force Level
Guide is up too. I have yet to include the Sidequests, which is for the next
Version!
+++++++++++++++++++++++
| 4. Basic Controls |
+++++++++++++++++++++++
--------------
|Field Screen|
--------------
D-Pad - Move Geo/Megaman, Cursor
A-Button - Talk to people, Examine things, Choose option
B-Button - Cancel option
X-Button - Opens the Star Carrier's Menu Screen
Y-Button - Put on your Visualizer
L-Trigger - Talk to Omega-Xis
R-Trigger - Wave-In/Wave-Out
START - Closes the Star Carrier's Menu Screen
SELECT - Changes the Cards on your top screen of the DS
---------------
|Custom Screen|
---------------
D-Pad - Move Cursor
A-Button - Choose Battle Card
B-Button - Cancel the last Battle Card chosen
X-Button - Nothing
Y-Button - Nothing
L-Trigger - Run
R-Trigger - Instructions on the Battle Card
START - Move the Cursor to OK
SELECT - Nothing
---------------
|Action Screen|
---------------
D-Pad - Left - Move to the Left
Right - Move to the Right
Down - Lock-On
Up - Nothing
A-Button - Use Battle Card
B-Button - Mega Buster (Hold to shoot rapidly)
X-Button - Nothing
Y-Button - Shield
L-Trigger - When the Custom Gauge is full, you go to the Custom Screen
R-Trigger - When the Custom Gauge is full, you go to the Custom Screen
START - Pause
SELECT - Nothing
+++++++++++++++++++++++
| 5. Star Carriage |
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________ _______ ____________
/Personal\ /Brother\ / Omega-Xis \
\ Menu / \ Band / \Wave Command/
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
_______ _______ _______
/SubCard\ /Battle \ / \
\ Items / \ Cards / \Library/
¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯
_______ _______ _______
/Connect\ / \ / \
\ On-Air/ \E-Mails/ \ Save /
¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯
----------------------------------------------
_______ _______ _______
/ HP \ / \ / \
\Hit Pts/ \Zennys / \B: Exit/
¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯
1. Personal Menu: Menu as where your Brothers can see how exactly you
want it to be.
2. Brotherband: Displays all your Brothers you've made contract with.
3. Omega-Xis/Wave Command: Menu where you can change your Mega
weapon and a hidden Wave Command menu to input your codes.
4. Subcard/Items: Menu where you access your Subcards and Items.
5. Battle Cards: Menu where you can edit all your Battle Cards you posses.
6. Library: A personal library where you can view all the Cards you obtained
throughout the game.
7. Connect/On-Air: Menu where you create your own Friend Code and go
on Wi-Fi.
8. E-mails: Menu where you can view all the E-mails you recieve throughout
the game.
9. Save: Place where you can save your progress.
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+++++++++++++++++++++++++++++++++++++++++++++++
| 6. Mega Weapons and the Battle System |
+++++++++++++++++++++++++++++++++++++++++++++++
=============================================================================
6.A Basics about the Battle System and the Megabuster
=============================================================================
In this section, I'll explain the basics of this new battle system that's
similar to the one in the first game. In this game there are two main ways of
attacking; battle cards or your Megabuster. This guide, as obviously denoted by
the title, shall focus on the megabuster aspect of battle. The Megabuster is
Mega's built in weapon of doom, involving 3 aspects as described above. To fire
the Megabuster, press the B button, too invoke rapid fire, hold B, and of
course, how fast you fire is dictated by the rapidity stat. The damage of each
shot is determined precisely by the attack stat.(So 1 attack = 1 damage, etc)
Then there's charge shots, quite unique really, as they can only be used once
the Megabuster is fully charged, to charge you cannot fire or use chips for a
certain amount of time, of course, how long this takes varies on your charge
stat(and once fired resets your charge time). Then there are tribes, tribes
mainly impact your cards and elemental affinity, but they also affect your
buster too. A normal, non-tribe charge shot does 10*atk stat, and a regualar
buster shot. A Ninja's charge shot throws a volley of 3 invis piercing, wood
element Shurikens, each doing 5*atk stat.Then there's Zerker's charge shot,
an electrical shockwave down the column charge shot doing 5*atk stat that
paralyzes. Saurian's charge is a fiery slow cannon-likeattack that fires down
the row, hitting first obstacle and the row behind it doing(10*atk stat)+20.
Double tribes use the second tribe's charge. And lastly, tribe king does 3
elemental sonic booms, one of each tribal element, each spanning a row and each
hit doing 10*atk stat! Also, there are ability waves that impact your
megabuster, as such denoted by having charge in their name.
The charge V/Cross/Spread affect the normal charge shot's radius, similar to
Plasma Gun2/Gun3/Spread. There are also elemental panels, so when an enemy is
hit by an attack, that panel is changed to the panel denoted by the ability.
Also, since the Tribe King and Saurian Tribes hit multiple panels at once, all
panels it covers that instant are changed, very nifty.
Also, if you haven't noticed, some Wave Command cards can upgrade your buster.
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6.B Mega Weapon's Contents
=============================================================================
Ok viewers, this is how this guide would be set up for you to read it as is.
Name=Name of the megagabuster
-X/Y/Z= Stats
>X= Attack (how much damage each hit does)
>Y= Rapidity (how fast the normal shot rate is)
>Z= Charge(how fast it takes to fire a charge shot)
-Ability= If a buster has a special ability, it will be listed here
-Location= Where it's found in-game!
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6.C Mega Weapon's Abilities
=============================================================================
In this part, this will explain what abilities some of them afflicts when you
succesfully strike the enemy with a charged shot.
-Poison panels= Panels that continually drain HP when stepped on (being a panel
its effect can be nulled by float-shoes)
-HP Bug= An affliction that continually drains HP away
-Blind= Blinded, as such cannot the afllicted can't see opponents
-Bubble encased= Cannot move or move when trapped in the bubble, electrical
attacks do double damage (effect can be shortened by button mashing)
-Confusion= Movement is reversed and attack may be nulled (non-megaman enemies
will attack sparratically)
-Paralyze= Cannot attack or move when stunned (effect can be shortened by button
mashing)
-Freeze= Cannot attack or move when frozen, breaking chips do double damage
(effect can be shortened by button mashing)
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6.D Mega Weapons List:
=============================================================================
Pointed Fang:
-1/2/1
-Location: You initially have this from the start.
Quick Ring
-1/3/1
-Location: Cipher Mail
(Wave Battling,
it's like a form
of greeting!)
StarHoop
-2/2/2
-Suite Room Wave Roads (Blue Mystery Wave)
Cobra Fang
-1/2/2
-Charged shot will lay a poison panel. It'll also cause an HP bug.
-Location: Trade a Snow Ball 1 card for it inside of the snowman network
on the roof of the Grizzly Peak Resort.
Burst Glove
-3/2/2
-Location: Art Museum Wave Roads (Blue Mystery Wave)
Blinding Eye
-2/1/3
-Charged shot will blind target
-Location: The wave roads of Messie village.
You will need a Link Power of 320 to access.(Blue Mystery Wave)
Zephyr Wing
-2/1/5
-Location: Inspect the waterfall in Mess Bay.
Bubble Fist
-1/3/2
-Charged shot encases enemies in bubbles
-Location: Mess Willage Sky Waves (Purple Mystery Wave)
Image Eye
-2/1/3
-Charged shot will confuse enemies
-Location: Cipher Mail (AXIMSOEG)
R-F (Rapid Fire) Claw
-2/4/1
-Location: Ancient Stake Network
Zenny Finder
-2/2/3
-All enemies will yield Zenny spoils
-Location: Examine the hamburger geoglyph in the Whazzap Lines area
Paralyzer
-2/2/1
-Charged shot will paralyze
-Location: Grizzly Peak Resort Wave Roads (Blue Mystery Wave)
Titan's Glove
-4/1/2
-Location: Mu ruins of Whazzap Village Wave Roads (Blue Mystery Wave)
White Breath
-2/3/2
-Charged shot will freeze enemies
-Location: Buy it for 6000 Zenny from a vendor on the Mu Ruins
of Whazzap Village Wave Roads
Card Finder
-1/2/3
-You will earn battle cards from viruses and bosses
-Location: After getting more than Link Power of 350,
talk to the Driverman truck found in Whazzap Lines Wave World.
Kaiser Knuckle
-4/3/4
-Location: Room of Genesis. (Blue Mystery Wave)
Magic Breath
-1/2/2
-Charged shot will encase enemies in either Bubble OR Freeze
-Location: Behind a door in the Dimensional Gorge Gate
Sang Claw
-2/3/2
-Charged shot will cause an HP bug.
-Location: Cipher mail
("Pull off a
high-powered
Best-Combo!")
FM Bracelet
-2/4/3
-Charged shot will paralyze
-Location: Dimensional Gorge Waves 2.
Requires Standard Complete to open that door. (Blue Mystery wave)
(SF) Star Force Power
-5/3/4
-Location: The wave roads of Whazzap village. You'll need a Link Power
of 600 to access. (Blue Mystery Wave)
BN Buster
-1/5/1
-Location: Complete the subquest involving Lan's old journal entries.
After inserting any of the Megaman Battle Network games, a new e-mail with
Mr. Copper as the sender will be obtained in your Star Carrier. He wants you to
investigate the unknown datas that are spread into the different areas of the
world. Well, here's the locations of where you get them.
January/XX: Mail Box Wave World of Echo Ridge
March/XX: Old Binocular Wave World of IFL Tower 1
July/XX: The Forgotten Ice Statue Wave World of FoodTopia
September/XX: Sunken Ship Wave World of Messie Lake Area 1
November/XX: Lower Wall Wave World of Whazzap Lines Ruins
The Data Items are Diary Entries of the Old Protanganist of the Battle Network
series, which the Entries can also can be read in the Items menu for each of
them. Obtaining all of the Data Items gives you an e-mail from the
Old Protanganist with the attachment of the "BN Blaster"
=============================================================================
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+++++++++++++++++++++++++++++++++
| 7. Tribes and Tribe Abilites |
+++++++++++++++++++++++++++++++++
/===================\
| 7.A Translations |
\===================/
Berserker - Zerker
Shinobi - Ninja
Dinosaur - Saurian
/===================\
| 7.B Tribe Zerker |
\===================/
Thunder Zerker:
Element: Elec
Weakness: Wood
{Charge shot}
-Name: Thunder Slash
-Element: Elec
-Power: Attack x 10
-Range: Down a single column
-Attributes: Paralyzes, non-flinching
{Link Force Big-Bang}
-Name: Thunder Bolt Blade
-Element: Elec
-Power: 100 x 3
-Range: 3 x 3 area immediately ahead
NOTE: Megaman will take one step forward to cover the back of enemy area.
{Tribe Power}
-Train Combo (Charge a card to remove its attribute of making the opponent
invincible. In addition, carrying the charge onto other cards will allow you to
use them immediately in succession)
{Other Abilities}
-Side selection
-Elec cards gain +20 attack power
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Zerker Ninja:
Element: Wood
Weakness: Fire
{Charge shot}
-Name: Shinobi Stars
-Element: Wood
-Power: Attack x 5 x 3 hits
-Range: Down a single column
-Attributes: Non-flinching
{Link Force Big-Bang}
-Name: Elemental Blade
-Element: Elec (Sword) + Wood (Cyclone)
-Power: 55 x 6 (Three hits of the sword and three hits from the Cyclone)
-Range: 3 x 3 area immediately ahead
NOTE: Megaman will take one step forward to cover the back of enemy area.
{Tribe Power}
-Train Combo
{Other Abilities}
-Side selection
-Elec cards gain +20 attack power
-When pressing Up+Y right before you are about to take damage, you will perform
an Anti-Damage technique and strike an enemy ahead with Wide Sword.
-Wood cards gain +20 attack power
-Heal on Grass panels.
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Zerker Saurian:
Element: Fire
Weakness: Aqua
{Charge shot}
-Name: Dino Cannon
-Element: Fire
-Power: (Attack x 10) + 20
-Range: Down the column. Upon impact, three panels behind the target will also
detonate.
{Link Force Big-Bang}
-Name: Vanishing Blazer
-Element: Fire + Elec
-Power: 180 x2
-Range: Entire field
{Tribe Power}
-Train Combo
{Other Abilities}
-Side selection
-Elec cards gain +20 attack power
-Super Armor
-Fire cards gain + 30 attack power
--------------------------------------------------------------------------------
/===================\
| 7.C Tribe Ninja |
\===================/
Wood Ninja:
Element: Wood
Weakness: Fire
-Name: Shinobi Stars
-Element: Wood
-Power: Attack x 5 x 3 hits
-Range: Down a single column
-Attributes: Non-flinching
{Link Force Big-Bang}
-Name: Fuumashippuujin
-Element: Wood
-Power: 130 x 2 hits
-Range: 3 x 3 area further away
{Tribe Power}
-Charging cards with A will allow for cards to pierce Invisible.
-Auto Lock-On after charging a card.
{Other Abilities}
-When pressing Up+Y right before you are about to take damage, you will perform
an Anti-Damage technique and strike an enemy ahead with Wide Sword.
-Wood cards gain +20 attack power
-Heal on Grass panels.
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Ninja Zerker:
Element: Elec
Weakness: Wood
Charge shot}
-Name: Thunder Slash
-Element: Elec
-Power: Attack x 10
-Range: Down a single column
-Attributes: Paralyzes, non-flinching
{Link Force Big-Bang}
-Name: Elemental Blade
-Element: Elec (sword) + Wood (Cyclone)
-Power: 55 x 6 (three hits of sword and three hits from the Cyclone)
-Range: 3 x 3 area immediately ahead
NOTE: Megaman will take one step forward to cover the back of enemy area.
{Tribe Power}
-Charging cards with A will allow for cards to pierce Invisible.
-Auto Lock-On after charging a card.
{Other Abilities}
-Side selection
-Elec cards gain +20 attack power
-When pressing Up+Y right before you are about to take damage, you will perform
an Anti-Damage technique and strike an enemy ahead with Wide Sword.
-Wood cards gain +20 attack power
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Ninja Saurian:
Element: Fire
Weakness: Aqua
{Charged Shot}
-Name: Dino Cannon
-Element: Fire
-Power: (Attack * 10) + 20
-Range: Down the column. Upon impact, three panels behind the target will also
detonate.
{Link Force Big-Bang}
-Name: Enmareppuujin
-Element: Wood + Fire
-Power: 150 x 2 hits
-Range: 3 x 3 area further away
{Tribe Power}
-Charging cards with A will allow for cards to pierce Invisible.
-Auto Lock-On after charging a card.
{Other Abilities}
-When pressing Up+Y right before you are about to take damage, you will perform
an Anti-Damage technique and strike an enemy ahead with Wide Sword.
-Wood cards gain +20 attack power
-Super Armor
-Fire cards gain + 30 attack power
--------------------------------------------------------------------------------
/===================\
| 7.D Tribe Saurian |
\===================/
Fire Saurian:
Element: Fire
Weakness: Aqua
{Charge shot}
-Name: Dino Cannon
-Element: Fire
-Power: (Attack * 10) + 20
-Range: Down the column. Upon impact, three panels behind the target will also
detonate.
{Link Force Big-Bang}
-Name: G(enocide) Blazer
-Attribute: Fire
-Power: 330
-Range: Entire field
{Tribe Power}
-Charging a card with button A will add up to +50 power.
{Other Abilities}
-Super Armor
-Fire cards gain + 30 attack power
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Saurian Zerker:
Element: Elec
Weakness: Wood
{Charged Shot}
-Name: Thunder Slash
-Element: Elec
-Power: Attack x 10
-Range: Down a single column
-Attributes: Paralyzes, non-flinching
{Link Force Big-Bang}
-Name: Vanishing Blazer
-Element: Fire + Elec
-Power: 180 x2
-Range: Entire field
{Tribe Power}
-Charging a card with A will add up to +50 power.
{Other Abilities}
-Side selection
-Elec cards gain +20 attack power
-Super Armor
-Fire cards gain + 30 attack power
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Saurian Ninja:
Element: Wood
Weakness: Fire
{Charge shot}
-Name: Shinobi Stars
-Element: Wood
-Power: Attack x 5 x 3 hits
-Range: Down a single column
-Attributes: Non-flinching
{Link Force Big-Bang}
-Name: Enmareppuujin
-Element: Wood + Fire
-Power: 150 x 2 hits
-Range: 3 x 3 area further away
{Tribe Power}
-Charging a card with A will add up to +50 power.
{Other Abilities}
-When pressing Up+Y right before you are about to take damage, you will perform
an Anti-Damage technique and strike an enemy ahead with Wide Sword.
-Wood cards gain +20 attack power
-Super Armor
-Fire cards gain + 30 attack power
-Heal on Grass panels.
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/===================\
| 7.E Tribe King |
\===================/
Tribe King
Element: Normal/None
Weakness: None
{Charge shot}
-Name: Over Slasher
-Element: Elec + Wood + Fire
-Power: ((Attack x 5) + 25) x 3 hits
-Range: The sonic boom is 3 panels wide
-Attributes: Flinching
{Link Force Big-Bang}
-Name: Czar Delta Breaker (CzarDBreaker)
-Element: Elec + Wood + Fire
-Power: 50 x 9 hits (3 per element)
-Range: Entire field
{Tribe Power}
-Train Combo (Zerker Version)
-Auto-Lock On after charging a card. (Ninja Version)
-Charging cards with A allow them to pierce Invisible (Ninja Version)
-Charging cards with A add up to +50 power (Saurian Version)
{Other Abilities}
-Side Selection
-Super Armor
-When pressing Up+Y right before you are about to take damage, you will perform
and Anti-Damage Technique and strike an enemy ahead with Wide Sword.
-All battle cards gain x2 power.
-Elec cards gain an additional +20 attack power
-Wood cards gain an additional +20 attack power
-Fire cards gain an additional +30 attack power
********************************************************************************
++++++++++++++++++++++++++++++
| 8. Synopsis to the story |
++++++++++++++++++++++++++++++
Ok, the setting of this game sets approximately 2-3 months after the ending
of Megaman Star Force 1. After that long of a time, the main character of
the story adjusts to everyday life. One day, the main character and his friends
decide to travel to the technological hub of TK City, where they witness a
new device known as the Star Carrier at work.. The Star Carrier is able
to take radio waves and transform them into material objects, known as
Material Waves. While watching a movie, Geo and his friends witnessed
an attack by a mysterious man named Hyde, who partners with an
Unidentified Mysterious Animal, or UMA, named Phantom in order
to wreak havoc. After fusing with Phantom, Hyde becomes Dark Phantom
(ok name, I guess). When Dark Phantom is defeated by Mega Man, he
flees, and from that point forward becomes one of the game's first
main antagonists.
Dark Phantom is later revealed to work for Dr. Vega, a scientist who
is obsessed with reviving the lost continent of Mu. She has allied herself
with Solo (alter ego Rogue), the last survivor of Mu, and the UMAs to
achieve this goal.
********************************************************************************
+++++++++++++++++++++++
| 9. Walkthrough |
+++++++++++++++++++++++
The real adventure....BEGINS!
/====================\
| 9.A Welcome to 220X! |
\====================/
First, choose which Tribe version you want to play. After that, you'll
prompted to input your Auto Brother's information into the Star Carrier
(they'll automatically be the version you didn't pick. Select their handle-name
and what generic NPC they'll be) You'll then automatically get you Star
Carrier. Afterwards, speak to the woman nearby and watch the
commercial ship hit the ground. After the bit of commotion, talk to everyone
and inspect the ship.Now you can go on air and into the Wave Hole that
appears and commence the three tutorials (battle cards, war-rock attack,
countering). After your quick ingame introduction, and some useless
emails to reiterate, become a solid being again and walk back to the ship
to automatically check it. Now talk to everyone and go over to the North
and inspect the propeller on the roof of the northwest house. Now pulse in,
grab the propeller, fix the ship, and speak to the movie producer to receive
free tickets. So now speak to your mother, pulse, inspect your TV, then talk
to your mother again (remember, radio waves can't talk to solid beings
so you have to pulse to talk to someone normally). Wow, long day,
go to sleep.
Oh goodie, new day, rush over to the bus stop in town and choose
to go to Wilshire Hills. Use the elevator and then speak to
EVERYONE in the Hills(good luck with that). Head towards the
outside of IFL Tower and speak to everyone (You'll have to examine
the Sonia air display in order to start a conversation with the
fanboy .< As I was saying, a cut scene will
occur and then you'll gain control again. Talk to everyone in the village
even though you cannot understand anything except the word: blah.
You'll come across a man who is dressed in a safari suit. That would
be Gerry Romero, A TV director. Talking to him will grant you a Translator.
Now you can talk to everyone and ask about Zack! Find Bob Copper to learn
about his business there. Next, there should be a man standing next to
a weird glowing machine who'll trigger yet another cut scene when talked to.
Go to the bridge and do what the Prez says about wave changing. Head for
the bridge and talk to the Big Pink Hertz. Your objective is to get
float shoes/240 from the lone hertz on the little island and trade with the
pink hertz for HP+100/150. Do just that and pulse out, talk to Luna, then
head for the observation deck and talk to everyone, examine everything.
Leave and go to the village, Cut scene, then to Zack.There will be more
cut scenes and then you should talk to Luna, and then headfor Messies' Cove.
Speak with Zack once again, return to village, talk to Luna, cut scene,
finally observation deck.
Things are getting interesting! Time to go buck wild! Get the
Diving Machine from the man from before because it's time to
EM wave change! Use the machine to dive into the
new area..
Loch Mess 1
In this area, you have to find the buried Mr.Hertz using the
Y button while Omega-Xis tells you their location with hint pages
using the L button.
Here are the locations of the Mr.Hertz for this area:
-By the sunken log raft
-Near 2 starfish on the east side
-Near a crown
WARNING*Remember if you dig in the wrong place then you'll
trigger a virus fight.
Loch Mess 2
Here are the locations of the Mr.Hertz for this area:
-The Center of 5 rocks near the east
-Front of coral near a mermaid
-Near toppled statue
-Beneath a submarine
-By a blocked cavern close to an octopus
After that, talk to Zack, watch the cut scene, and prepare yourself
for a boss fight!
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Plesio Surf
Element- Aqua
HP= 1200
Abilities: SuperArmor
Attacks:
Lightning Blazer (Elec): Plesio shoots an electric beam down a column
Dodge – Step away from the blast
Aqua Fang (Aqua): Plesio appears from underneath and
attempts to bite you with a range of 2 panels. He may try to
chain the bites in succession. [Breaks Shield]
Dodge- Step away to safe panel
Torrent Wave (Aqua): Plesio will lift his body up and
crash onto the water creating a full 3 row tidal wave towards you.
It will also sweep up the rocks on the field to try
and break your shield.
Dodge- Shield, but beware of rocks that will break
Not too hard, avoid his sometimes unexpected attacks since he pops
out of the water. Watch out for rocks in your path when he uses his
Torrent Wave.
Once you beat him and all that, become Zack's brother.
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/=============================\
| 9.E Anger of the Ancient god? |
\=============================/
Well, wake up and you should get an e-mail afterwards. Read the
email from Legend Master Shin about Best Combos/Legend Force if you
want to. Then, you'll get a call about going over to Zack's place to discuss
about finiding your other missing friends. After viewing the cut-scene, make
your way to Big Wave and talk to Ken Suther about the Whazzap Village.
Well, you're going to prepare what ever you need first for your big trip the
day after. After you're done, go home and sleep. (At this point, you can now
fight Kung Foo Kid by heading to Mess Village, talking to Kid Gruff, and then
heading to the wave roads of Mess Bay).
Well, start your day by going to the parabola antenna and use it to head
to Sky Waves. After getting to Sky Waves, head to a new location, Whazzap.
Whazzap is just passed the door near by the warp to Mess Village. Once
you arrive at Whazzap, try speaking to everyone.. Afterwards, speak to the
village shaman, who isn't hard to point out because of the way he dresses
different from everyone else. Try speaking to everyone again and you'll
activate a cutscene. Afterwards, head to the next area, Whazzap Line ruins, and
look at all the geoglyphs on the ground. Weird and strange, huh? Don't forget to
speak to everyone as well. Once you have done so, head back to Whazzap village
to find a very shocking and weird appearance of Bud Bison!
After the brief cut-scene, head back to Whazzap Lines and speak to Luna.
You now need to gather food ingredients for your very large eating machine
friend. >_> Start off by grabbing beef and rice by examining the beef offering
as well as talking to the old villager in purple in Whazzap Village. Gather an
egg off the nest from the top of a cliff in Whazzap Lines via waving in. You
could find onions in the nearby patch by walking south of the group of villagers
in Whazzap Village. Bring the ingredients back to Luna and receive the booking
machine. Use it to make a beef bowl meal.
Go back to the village square and watch the the surprising cutscene. Looks
like it's time to save the trembling deciever from the troubling terror.
Wave in and make your way to them. When you're there, have your
rematch against Rogue. You'll actually beat him this time. He should be
much easier now that you have Tribe/Double Tribe/Tribe King. After
that, speak to Bud and the shaman. Wave in afterwards and speak to
the Shaman again. After that's done,wave out, then talk to Luna, head
to Whazzap Lines, and inspect the tent. From their, you're
going to take a day's nap, whereas you don't save before napping.
Looks like there's trouble afoot. Wave in from Whazzap Lines and
go back to the village as Megaman, and then go to the sky waves to
head back to the way home. Watch as another sucker, such as the
shaman himself, falls to Hyde's temptation. Seeing as this entire
village worships Mu, of course the shaman wants power from Mu....
Yes, take a long travel back to Echo Ridge's Sky Waves and
watch the cutscene. Looks like Terra Condor has captured our friends
before they could escape to Electopia (haven't seen this word in a while).
Talk to the nearby Driverman to get the key to Whazzap
Village. Well, return to Whazzap Village and wave out. Head to the
nearby ruins. Wave in and enter the ruined temple. To progress, you need
to escort red EM Life forms to specific
destinations (the pedestals). Each EM Life forms goes to a SPECIFIC
pedestal. As you lead the the Life form around, the condor enemy will
attempt to attack you. Use the underground shelters to avoid being
attacked by that heck of a condor enemy. In the second area, in the case
of the twins and the triplets, you must gather all in the set before bringing
them to their pedestals. Well, after you're done with that annoying mission
of the game, defeat Terra Condor. Use the Boss guide to look up
Terra Condor's specifications to see what he has up in his sleeves. He's
rather easy to beat if you load yourself with fire chips or using Tribe Saurian
(if you have that version) to beat the pointy beaked bird. Afterwards,
watch Geo accepting the shaman's apology that's bound to happen.
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/=================================\
| 9.F Time to settle things, Rival! |
\=================================/
Go to Bud's house. Head to Mess village Area via the Sky
Waves. Getting to the Whazzap Village should be LOADs
quicker now that you have the Whazzap Key. Use it on the gate
as soon as you enter the Sky Waves and backtrack from
Whazzap's sky waves. Watch the scene once you arrive. Speak
to the camera man and then head to Messie Bay. Speak to the
pilot nearby the entrance. Go back to the village and talk to Bob
Copper. Afterwards, wave in. Head to the second lake area and
retrieve the black box from the southern most area (underwater.
You'll need the diving machine). Bring it back to the pilot. (You can see
Plesio Surf EX down here too immediately to your left after entering the
2nd area) Borrow a projector from the cameraman and bring it to the pilot.
Materialize it for him. Take the sky waves to Whazzap Sky Waves and on
the east side, examine one of the security gates. It leads to Bermuda Maze's
Sky waves. Take the warp and you'll have a cutscene with Harp
Note and another one with Hyde, Hollow, and Vega. From there, you'll
automatically be back in Echo Ridge. (If you didn't realize it...you lose your
Brother Band with Sonia. Take the bus to Wilshire Hills. (it'll automatically
be your destination) Examine the Air Display with Misora's face on it on the
upper level. You'll stay until night....because you have nowhere to go
really....Wave out before attempting to play hero and defeat all the
Errand sets. Now try to fight Rogue EX. (you cannot harm him due to
the weird barrier-thing from the indie proof. The battle ends after a few
turns) Watch as Harp Note saves you from Rogue and Hollow. (If only you
could beat here up now...) You'll be back in Echo Ridge. Head back to your
place. Go to sleep. Wow, so Harp Note appears to be against us, then
she saves us, and now she's talking to Hollow about getting your OOParts.
Geeez. Head outside the next morning and watch the scene. Awwww,
your friends want to support you. Even War Rock...how nice. Now if
only the 3 musketeers would actually do something... Head to the Bermuda
Maze via Sky Wave area. Oh, NOW fight Harp Note.
Reinstall Sonia to your Brother Band. Continue to the weird Labyrinth
-thingy as you fight your way through the maze. Follow the ghost
(though sometimes you'll have to guess on your own). If you make a
mistake, you have to battle three sets of viruses in a row (Oh joy). Get to
the end of the maze. (This is going to be reallly long) Harp Note and
the ghosts will give good hints. Try to avoid guessing with the EM Ghost
and stars in the air display become some of them will
actually lie to you. If you really need help...
Note: Remember that down-left does not mean go to the down portal, then
left portal. The maze is not a + cross, it is an X cross. It basically means
that down-left is the same as saying going southwest. Think of the maze as
the diagonals of a compass.
From the beginning:
1. down-left
2. up-left
3. up-left
4. up-left
5. up-right
6. down-right
7. down-right
8. up-right
9. up-left
10. up-right
11. up-left
12. down-left
13. down-left
14. down-left
15. up-left
16. down-left
17. up-left
18. up-right
19. up-left
Feel special? That was the most LONG and ANNOYING part
of the game. Now go beat up Hollow. LONG cutscene sequence
afterwards. Head back to the area after Rogue boots you and
watch more cutscenes... Now for the not-so-green
fighting machine in EX.
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/=====================================\
| 9.G The Beginning of a terrible End?! |
\=====================================/
Well, welcome back to your house. You were said to be
dragging yourself and a girl back to Echo Ridge and presumable
passed out. Well, you have to go watch some TV with Luna.
You turn it on to find a terroristic message broadcasting on
television hosted by Vega herself. You get the drills, head outside,
wave in, and proceed to the Sky Waves. Make your
way to the deep Bermuda Maze. It's deadly virus battle time!
There are four sets of G viruses in this battle, be prepared and take
cautions. After that, proceed to escaping from the alternate
dimension. You'll find yourself in Wilshire Hills. Watch as Mu returns
and made a giant hole to mother Earth. There is absolutely nothing
in your power you could do for today. Go home and sleep. Then,
just watch as Vega releases Le Mu. Copies of Murians, Phantom,
Yeti, Plesio, and Condor run wild for terror!
The next day, you'll Wake up and head outside to find out it's the
UMA attack invasion! Wave in. You automatically take care of defeating
the UMAs. Afterwards, try to examine one person's Star Carrier. Notice
that their Link Power is suddenly at 0. Wave out and head to Luna's house.
Watch the the cut-scene. Boreal will send you an email. Read it to accept
your UMA Giga card (Phantom Slash for Saurian version, Flying Impact
for Ninja version, and Avalanche for Zerker version). Head outside, wave in,
and head for the Sky Waves...AGAIN. Make your way to the Bermuda
Maze.
From the beginning of Bermuda Maze, take these directions (the
ghost life form will tell you them):
1. up-right
2. down-right
3. down-left
4. up-right
5. up-left
After that, take the warp to Great Sky Platforms. You'll encounter
Dark Phantom EX so, defeat him and watch the cut-scene with Rogue
and Hollow. Hyde now faces his fate as nothing but a mere disposable
pawn. Leave him be and head on to the next area. Welcome to the
world (or should I say continent) of Mu.
Okay, I'll explain this once. In each area, you need to find four panels.
Examine each panel to get an image. You'll also get a key item that's got
the picture attached in case you forget. Anyways, these pictures are the
hieroglyphics of the Mu language and the items are labeled with their
pronunciations. Each door requires you to draw the symbols in a certain
order from left to right. (While gathering the items, Murians will
chase you around the map. If you get caught by one, you have three
seconds to draw the symbol on their chest. If you fail, you'll have to
fight a set of various Murian Gs.)
Okay the first door to getting closer to Le Mu. (NOTE: Of course
we can't have pictures, but I linked the picture to see how they
would all look like. THESE ARE
ALL IN ORDER!!!)
http://www.theundersquare.com/guides/shooting_star_rockman_2_visual/1.gif
http://www.theundersquare.com/guides/shooting_star_rockman_2_visual/2.gif
http://www.theundersquare.com/guides/shooting_star_rockman_2_visual/3.gif
http://www.theundersquare.com/guides/shooting_star_rockman_2_visual/4.gif
After unlocking the door, proceed to fight Yeti Blizzard EX.
Advance forward and do the annoying mission of getting all those
keys for the next door. After doing so, here's the pics on how each panel
should be:
http://www.theundersquare.com/guides/shooting_star_rockman_2_visual/5.gif
http://www.theundersquare..com/guides/shooting_star_rockman_2_visual/6.gif
http://www.theundersquare.com/guides/shooting_star_rockman_2_visual/7.gif
http://www.theundersquare.com/guides/shooting_star_rockman_2_visual/8.gif
Plesio Surf EX will await you. Kick the mythical tale out of him to prove
the denial of his existence! Proceed into getting the other keys.
Here are another patch of pics on how the panels should be:
|--------------|
|/ +|
| / +|
| / +| (This is the one I made myself since the other link was
| / +| missing a line.)
| /========+|
| \ +|
| \ +| (So what should be count as the lines are the slashes,
| \ +| equal signs, and the plus sign.)
|\ +|
|______________|
http://www.theundersquare.com/guides/shooting_star_rockman_2_visual/10.gif
http://www.theundersquare.com/guides/shooting_star_rockman_2_visual/11.gif
http://www.theundersquare.com/guides/shooting_star_rockman_2_visual/12.gif
After unlocking that door, you will fight Terra Condor EX. Defeat him
then go on. Until you reach that long cut-scene of you with Rogue and
Hollow, try saving at that point, or maybe you don't have to since you're
going to be automatically asked to save before entering the next area. After
that, prepare for battle against Le Mu. A deadly boss to defeat. What's helpful
with the battle is having the Tribe King form. After defeating
him, you will learn about the past and truth of Hollow and Vega.
After that, just watch the ending cut-scene and enjoy for now.
********************************************************************************
*--------------------------------*
| |
| |
| 10. SECRETS, or Chapter 8 |
| |
| |
*________________________________*
Well, welcome to the SECRETS section. This section will mostly
explain the after story of the main story.....or so I would say.
On the side note, here are some updates of what you can do now:
- Meet Pat and fight off Gemini Spark. Pat wll be located at Whazzap Ruins Area
One and he'll be at the pedestial on the right of the area. Talk to him and
Gemini Spark will be available in Whazzap Ruins Area 2 of the Wave World. They
will be at the wave road of a dead end before reaching the shrine of the area.
- You get the chance of now sidequesting your 4 in-game Brothers. Get the chance
of pulling the highest Link Power off.
- You get the chance of entering the Secret Areas of this game, also to fight
bigger and badder bosses.
Any case, you'll be back to where you were, but trying pulsing out.
After pulsing out, you find a mysterious e-mail delivered to you.
It says something and something about a present in Vega's hideout.
Well, the hideout can be reached through the Bermuda Maze. I'd love
to explain it all on how to get their, but why don't you all just take a step
back to Chapter 7.G to see the directions. Assuming you all would already
reach there, just step into the portal to find you're there. Go ahead and pick
up the dark mysterious item. Before you leave the place, go check up on the wall
to the left of the room and find something really special. Yay another Indie
Frag! Anyway, pulse out from there and you should be by the satellite dish
again. Watch as a cut scene occurs. Before you go through that crazy portal,
be sure to save and prepare yourself for what is ahead.
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Taurus Fire IF
HP=3200
Element: Fire
Abilities: SuperArmor
Yup! Before you even do anything, a cut scene happens, and
you have to deal with a boss fight.
Great…All mega cards
>All giga cards
>Obtaining a certain amount of link power
>And so forth, just ignore these for now
You’ll soon see a boss gate…
--------------------------------------------------------------------------------
Kung-Foo Kid IF
HP=3000
Element: Wood
Abilities: Super Armor (Only when giant)
Look at Kung-Foo Kid for more details.
--------------------------------------------------------------------------------
Beat him, continue and you’ll see a gate requiring you to collect 100
standard cards. If you don’t have 100, run around the area and start
collecting!
When you do have 100, open the gate and make your way to…
--------------------------------------------------------------------------------
Hollow IF
HP=2800
Element: Elec
Abilities: None
You should know the drill...
--------------------------------------------------------------------------------
There is one gate standing between you and Apollo Flame and it’s
a tough one: Collect all 150 standard cards!
Go buy from shops, do some virus busting, open green mystery data,
trade with friends, just COLLECT THEM ALL!!!!
YOU ALSO GET A TITLE MARK FOR
DOING SO! STANDARD COMPLETE!!!
Once you finally do, open the final gate…
--------------------------------------------------------------------------------
Apollo Flame
HP=2400
Element: Fire no duh
Abilities: None
Attacks-
Scorching Blazer (Fire)-Magma constantly erupts from the ground
and attacks one panel to another throughout the entire battlefield.
Dodge: Step away and hope that you are not hit when invading his field.
Inferno Tempest (Fire)-3 twisters go down each column one at a time
leaving space for you to dodge (Cancels Barriers and Auras)
Dodge: Step away at the correct time
Darkness Over...err...Solar Flare (Fire)-Apollo Flame casts a
3x3 panel heat sphere and throws it at your side, exploding 9
panels including all of yours.Dodge: Ninja tribe-on’s AntiDamage
ability/Invisible card/Aura/Barrier Card
See! I told he was Bass…NOT! Bring some aqua chips and
douse him! Anyway, the constant Scorching Blazer is annoying
and serves as a distraction, so be careful. Watch out for your
barrier/aura because he’ll dispose of it with Inferno Tempest.
You need that barrier/aura if you want to dodge his Solar Flare!
Be cautious and you should beat him!
--------------------------------------------------------------------------------
You defeated the ruler! Yeah! Your reward is like always,
a cut scene, and the Tribe badge (it is one of the 6 title marks!)
But before you leave, open one of the gates from before in
that area and you’ll get: Another Giga card!
Zerker-RogueBreak
Saurian-MT_Magic
Ninja-Torrent Wave
Now you MUST pulse out at Echo Ridge's wave to receive an e-mail from Legendary
Master Shin who has a gift: ANOTHER GIGA CARD!
Zerker-MillionKick
Saurian-Normal+50
Ninja-BusterMAX
If you followed this walkthrough, you should have all the Giga Cards
earning you the right of opening another gate in Trans. Dimension 2
and another title mark! Giga Complete!
Now you can do anything you want! You can:
~Collect all HP memories, abilities, weapons, Indie Frags, mega cards,
star cards, and wallpapers
~Do all requests by accepting them in people’s star carrier
~Get the Mega man Battle Network buster and do the fun diary entries
by putting a BN game into the W-slot
~Challenge the IF bosses again by returning to the
Trans. Dimension!
But there is one last thing to do…
After getting these title marks: Story Complete,
Standard Complete, Mega Complete, Giga Complete, and the
Tribe Badge. Head to Mu and challenge Le Mu again. You should
get an e-mail from Solo instructing you to level up all In-game Link
power bros [Bud,Zack,Luna, and Sonia] Do just that and head for Le
Mu, be sure to have collect all HP memories, built a strong
folder, and equipped your best Omega-Xis weapon/abilities because
you will definitely need them. Proceed to the final boss one more time…
--------------------------------------------------------------------------------
Xa Le Mu
HP= 4000 (O.O)
Element: None, but the Murians he summons do according
to their color
Abilities: SuperArmor, Float shoes, Status-Guard
If you thought the other form was hard, then you’ll probably lose. >.<
Just kidding, or maybe not…Anyway with that much HP and higher
attack damage, it will surely be a challenging fight. He has stronger, but
the same attacks. You are stronger than you were the first time you fought him,
so if you try hard, you’ll eventually win. But a wave command card wouldn’t
be too shabby right about now...._<
********************************************************************************
+++++++++++++++++++++++++++
| 18. Credits |
+++++++++++++++++++++++++++
Time to give credit where credit is due.
/===================\
| 18.A General People |
\===================/
-Me, Sinfar Ha, owner of GigaSPX/GregarCross617: For taking an amount
of effort to format/make this guide the way I want it.
-CAPCOM - For making this game.
-The UnderSquare - For like, mostly everything about Megaman and their pics of
the Mu tablets
-CjayC - For the first of hosting this FAQ
-JDYoungs - For working on Chapters 1,2, and 6 of this guide, and working on
the Standard Class part of the BattleCard Locations.
-LunarduskX088 - I owe him big credit for working on Chapter 4, the Boss
strategy guide and helping me on the Secret section plus helping on fixing
the over-margin error!
-Nigoli - For having the information about the BN Diaries and the Link Power
Table instructions...
-I_Aaron_I/Absolute_Zero86 - For having that "Read Before Posting" topic about
the HP Memory Upgrade Locations, Badge of Loneliness, and the Tribes and its
abilities.
-GiroroGochou - For having the set up of the Basic Controls in both of the
games.
-Sonic Chrono 2004 - For doing the ranks on how to get the Mega Chips.
/======================\
| 18.B E-Mail Correctors |
\======================/
This section is for users who get credit for making the corrections about some
of the errors in this FAQ:
-blzdout4ever
-Linkfan551
********************************************************************************
+++++++++++++++++++++++++++
| 19. Contact |
+++++++++++++++++++++++++++
If you are to contact me about this FAQ, input the title of this FAQ into the
title of the e-mail and send it to my e-mail address: gigaspx@gmail.com.
The e-mail concerning this FAQ can either be about:
-Help
-Errors on this FAQ
-or the contributions of it
You could also e-mail for help to my volunteered assistants:
jdyoungs - jdyoungs@gmail.com
LunarduskX088 - lestersmartass182@yahoo.com
judah900 - judah@estateauctionsinc.com
THE END