Everything posted by Jaegaer

WG tried a total rework on their closed test server and it was not very wel received.
I think thius, above all, showed WG the dangers of such a thing. Right now the game may be slowly bleeding players but it is still at an impressive number.
But how many people will use a total rework to finally bail out and how many people will come back? Hard to say and thus quite risky.
And this is excatly why so many old games try to drag on as long as possible. But maybe we see WoT2 at some time.

It isn't? I never said it would be. I said "chances are high that you get a good game" - thats entirely different.
WG purposefully widens the power gap with new tanks to keep the masses interested. This is normal and happens because WG can not or doesn't want to change other aspects of the game to keep it interesting for those with ten thousands of battles. Yes, this is not the best way to do this and it will at some time cave in, but thats just how WG handles things right now.

I find it strange that so many people here praise the game from two to three years ago and still don't realize that the game back then being better and today being worse is an inbuilt core problem of the game - tiers.
The game is good for everyone if the number of players gets smaller and smaller the higher you go up in tiers AND high tier gameplay is very much NOT self sustaining.
This way, if you play higher tier, chances of having a good game because you are one of only a few high tier tanks is high. But even this would get boring if it would be easy (for you). But if tier X is very expensive and you either need to spend quite some bucks or, at least, play like 3 tier V to VIII games for every one tier X game, it is a self contained system.
And WG killed that out of necessity: "Play to win". That bullshit slogan heralded the end of WoT as the veterans knew it. Gaining credits got easier and easier and playing nothinbg but tier X is trivial nowadays, even for more casual players.
And thus the pyramid is on it's head. Tier X is no longer a reward, but mostly a necessity to avoid being shat on constantly. Add in the other frustrations of the game (tier power difference, prem ammo, arty, bad maps, super OP new tanks...) and the game looks rather in bad shape - especially because WG is way too reluctant to change anything about the game at all - prime example: crew skills - this system is royally borked and has been for years yet WG can't even change that sub system with an endless potential and almost no risk at all.

Just as ships banned Carriers from CW, tanks should have banned arty from ranked. It ursurps the very core of the mode being able to place in the top spots of the team in higher ranks due to the fact that it gets so much time to play as everyone is rather damage aware and cautious.

I fancied getting one till I saw what these look like - horrible.
Also there seems to be a bug that if you click the recruiters "reject" button fast enough several times you get the tokens several times as well.

I am always amazed about people that are able to go on for so long.
I quit for ships just before 3/5/7 hit and I said this would be very bad for WoT and it was. WG is totally unable to change the most important things about WoT: tier imbalance and gold ammo/arty.
And on top of this they can't design maps for shit.All this caused me to feel like I can only play a handful of tanks or else I feel very powerless. VK3601H vs IS-3? You must be kidding me.
And, as you said, new tanks got increasingly more powerful and also more alike and thus WoT got WoWified, where the besterest item you can have in the game is 100% worthless with the next content patch. Thx, but no.
Ships managed to avoid almost all of this though. You almost never feel helpless, even as a bottom tier. There is no arty and no prem spam, ships feel pretty unique and there are very few OP ships. Maps are mostly nce and the ones that aren't get fixed fast or removed.
And best of all: changes happen! When the captain skill system turned out to be boring they introduced a new one thats really good and quite generous (if you have a max skill captain all exp he gains is free captain exp). Imagine that! In WoT they still haven't managed the stupid crew skill system that makes zero sense.
So all in all ships feels like that they care about players while tanks feels like that they care about players moneys.

The problem is that WoT, from a high level super competitive point of view, is dead.
All the discussions about game mechanics were had.
All the pros did sufficiently rub their epeen in ths game.
WG is VERY reluctant to change anyhing at all that would have a lasting influence about how this game plays. And if it is done it is mostly in alternative modes that are only temporarily available.
Finally the power creep is real. New tanks are the shits and giggles and many old tanks are left in the dust - which is ok for all the peeps that have it all and only wait for the next OP thing to grind, but sucks for all players that are still grinding certain "staple" tanks and realize these are no longer considered good.
SO, well, the good news is that most of the old stuff is pretty much still very viable (with the exception of some tank reviews) and, unless you are a fledling unicorn, is at a level that you will struggle to life up to anyways (at least at first).
The bad news however is that there is no other site thats better updated bc WoT, as I said, is too old to be really interesting to the majority of movers and shakers.

Well, that was an extreme example thats nevertheless is quite valid, opponent needs to stop to aim and that gives the stationary tank a huge advanateg - even more if you load the gold and roflpen everywhere.

Right, it is in decline, it fell from 2nd most prfitable game to 8th most profitable game in the world and it will likely drop more - but even if it was only the 50th most profitable, it would still have plenty of reasons to continue it. SO WG will certainly not raze it for a quick profit.
And Tanks have always been an Europen/Russia thing. They didn't play much of a role in the Amerikas and neither in Asia and both regions are not very focussed on the WW1 - WW2 timescale on top of that.
And finally: WoT e-sports is rofl and both Asia and Amerikas are more E-spots oriented than EU/Ru.

Which would mean that the kemp bush @ base guys would always hit the pushing tanks where they want to hit them... That does not strike me as a good idea. Imagine that Type 5 full penning your cupola EVERY SINGLE TIME from 400m away because he sat still and was fully aimed when you poked around the corner.

Ok, so WoT as, like, the 8th most profitable game in the world is doomed and they grab the moneyz off?
No?
The game needs to change, players perceive MM as the biggest problem. Limited MM prems are a problem and need to change. So, well, doomsaying is so popular here but that doesn't make it right or even clever.

The problem of the AKizuki is that the effective range is around 13km - so you are almost always inside radar rage of something. And while that Gearing can just accel and weave when hit by an unfortunate radar, the AKi can't and usually eats massive damage.
So early game you can't cap and can't smoke fire and your torps at 10km range are also pretty much suicidal.
Mid game there is STILL too much radar and that leaves late game... Lol no. That ship needs a buff, just as Grozovoi.

Yes, this topic is about how RNG "waters down" the display of skill. In WoT this means that even the best solo player will not go much over 65% winrate while even the worst tomato will usually still manage 38%+
Ofc this is also bc 15 vs 15 limits the maximum and minimum influence.
However the RNG servers two additional functions:
First of all it makes the game less static. If you play WT you know what I mean. Without aim/pen RNG every well placed shot is deadly and that means the stationary tank thats ready to shoot has a HUGE advantage and that makes the game static and stale and not at all casual.
And second it gives you brutally great games sometimes where you perform well ahead of your average skill at the cost of perform below your average skill sometimes - just because of RNG. And this too is why WoT is so successful. WG knows that in order for some players to have great games their opponents need to have bad games - it's unavoidable. But humans usually remember the fond and great things longer/more than the bad ones and RNG helps capitalizing on that.
SO discuss all you want about how WoT is too much RNG that hampers good players more than it helps them (which it does) but the game would be much less successful without it because 95% of all players benefit from the RNG.

Yes, indeed. WoT and E-Sport is just stupid, eben though they seem to have found a format that works at least in their core market Russia.
But at the same time WoT is as popular and as successful because it has RNG and not despite. If all the tank daddies would be killed the very second they stick their nose out the game would falter fast.
I didn't say it has - I said that this is the real problem of WoT and mostly also the real problem of the frustration players feel. That and the gamenot communicating your luck as well as your bad luck.
In WoWS tier differences are MUCH less pronounced and if you turn at the wrong moment you see those shell flying towards your jiucy unprotected broadside and you think "oh shit, shit, shit" and then they miss - phewwww. You know you screwed up and got away with it and next time you do the same you get citadelled and send to the port you remeber that you were lucky before.

OMG, tried to get some exp on my Akizuki over the weekend... HUGE MISTAKE.
That ship is unplayable right now...
If you detect a Cleveland while still on your way to the cap and he presses da buton the time you need in this piece of junk to turn around and get outside his radar range is utterly HUGE that you are lucky to make it out alive...
Switched to Missour, Amagi and Richelieu for 20 games - 3 Krakens, over 30 citadel hits overall and - with Richelieu - 3 solo caps

Yeh, did one game where I murdered a host of broadsiding Omahas and sold it. It is a nice ship when top tier but if not, it really suffers. Range is bad, Conceal is bad and - dealbreaker for me on a low range ship - no torps.
Fiji at tier VII scratches the same itch only MUCH MUCH MUCH more. If it has to be tier VI, Budyonny > all.

Problem is that the guy who once programmed the crew skill system is long gone and all the documentation is in Stalins own language (if there is any at all).
WG did hint at a crew skill system change (that is really really LONG overdue) but that would mean coding the entire system from scratch...
Meanwhile WoWS already revised their system after 2 years - and even the old one was leaps and bounds ahead of WoTs.

Whats "reasonable"?
I guess the following numbers are true:
Given equal player skill a VK36.01H will lose against an IS-3 in 999 times out of 1000
In a IS-3 vs IS-3 fight a WN 300 player will lose 19 out of 20 times against an WN 2300 player.
So, where is the problem? Shot RNG is sometimes frustrating - but mostly because the game does not communicate the near misses that other players suffered against YOU while you ALWAYS realize when RNG "denied" you your rightful hit. And THAT is the problem, not the RNG itself.
It is also a minor problem given the woes of the MM and the tier differences - VK3601H vs IS-3 is much more bullshittery than RNG can be in 999 out of 1000 cases.

Balancing by standard pen, well, unless it has HESH as prem this is stupid. People just dab the 2 key and then get a brutal tank with few downsides.
And still there will be people with sub 40% winrate in it - so all is balanced.

The randomness in WoT means that you can have utterly great games that you will fondly remember for years at the price of having brutally shit games too, that you promptly forget.
In WoT this is true no matter you skill level - even the best of the best can never be really sure they are gonna slay the game. RNG can always deterr thme but can also carry them to 10k, 11 kills games that would otherwise be impossible or at least even rarer.
So I have not much problems with the RNG itselg, but rather with it's presentation.
If that KV-2 hits your T-34-1 then it's game over, if not that you take no damage at all. I am keenly aware of every shot I missed because of RNG but I very often did not notice people missing my tank.
In ships the RNG is also present but it is usually way less ovious as RNG and is also way more balanced. You see the shots flying towards you in an inopportune moment and you think "shit shit shit that will hurt" and then they all miss. And thats creates a better balance between good RNG and bad RNG.

It has been said already but it is imho the single most important technical plus: get a good sound quality going!
Good framerate is a must have, face cam is nice but most people will not listen to a stream thats hard to understand. Quickybaby is the best example, his audio quality is top notch and he speaks in a clear and easily understandable manner - I bet Circon could have just as many viewers but I often do not understand what he is mumbling into his mic and thus whenever I have to decide between QB and Circon I choose QB.
Last but not least: if what your statsbanner says is true then you need to bring your witty/social/likeable A game because you will not be able to survive on your skill alone. A good example for this is the notorious Mr Jingles but for me "WIlde Uschi" (german streamer that startet with WoT, then went to WoWS) is even better. He is not the best player but he is just somehow funny and likeable. His voice is comforting and tranports that he has fun. You feel like you are in your local cozy pub with all your best friends when you listen to him.
HOWEVER - you will never find out unless you simply try. Don't let yourself be put off, just dive in and see if you can find your niche - best of luck