Hello binary,
do you think it is possible to edit the japanese language of games items etc?
Today my IDLE arrived i put a game on it and yeha its japanese in the menu.
Is it possible to edit the name of the game into english names?
Or do you know a way to extract those gamepictures to edit them ?

sesomaru @ Sep 8 2012, 06:28 PM wrote: Hello binary,
do you think it is possible to edit the japanese language of games items etc?
Today my IDLE arrived i put a game on it and yeha its japanese in the menu.
Is it possible to edit the name of the game into english names?
Or do you know a way to extract those gamepictures to edit them ?

Yes, it's possible to edit the name of the game that appears in the arcade menu. Open the game download file using iDmakeDL, then click the Edit button just to the right of the catalog name. Use the virtual keyboard to set a new name. (Note: Game names can have a maximum of 8 letters.) Click that same Edit button again when done. Then click the Save button that's near the top, to the right of your file name. When you save it, I recommend you specify a new file name, but it's up to you; you could keep the same name and over-write the old file with your new one. If you've already sent this game (with it's Japanese name) to your Tamagotchi, go into the arcade menu on your Tamagotchi, select the game, then delete it. (Otherwise the English-named version won't appear in the arcade menu, if they have the same serial number.)

Note: it's not possible to edit the images nor Japanese text (other than the catalog name) within a game or travel destination download file. These types of files are very complex.

New features include the capability of creating your own custom Happy Mail and Seed package downloads.

The following types of items can be embedded within a Happy Mail or Seed package: meal, snack, accessory, clothing, toy, daily necessity (other than a seed package.)

When an embedded item is awarded to your Tamagotchi character, it'll be delivered to their personal inventory: meals and snacks to their fridge; accessories & clothing to their closet; toys and daily necessities to their treasure chest.

Toys can follow one of twenty* built-in animation scripts. Each type of animation requires a specific number of images at specific dimensions. The .ZIP for this version of iDmakeDL includes a .TXT file listing number and size of images required for each animation type. Additionally, iDmakeDL will inform you of the required image dimensions when you select the desired animation type. The .ZIP also includes a folder containing a sample of each type of toy animation built using test pattern images.

The first post of this topic has been updated with a download link.

* Note: Each of the Toy downloads we have from tama-id-l.com so far use one of these twenty animation scripts. I'll experiment and see if I can find the entry points to more scripts.

So when you use one of the animations (such as 1111 which requires 6 frames for example), how do you load up each image you've created? Also, what do you name the images? Does that make a difference for in what order you want the images to play out? When you choose to make a meal for instance, it shows 3 blank spots for the 3 required animations images, so you can see the frames clearly. But for this one, I only see one blank frame?

Ra,

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You can see from the sample toy download files that I included in the .ZIP, where each of the images is used in the animation. Each of the images I used has a number in the center. It may be difficult to read the number sometimes, because the animation script may flip that image right-facing / left-facing quickly.

The images don't need to have any special name. But for your own sanity, you might want to append a number to the names. e.g. "my toy cel 01.bmp", "my toy cel 02.bmp", etc. so it's easier to select the correct one when you import them into iDmakeDL.

Example step-by-step of creating a toy download file:
1. Launch iDmakeDL
2. Click Create new... > Tamagotchi iD L ... > Toy ... > 2121
(You can click any animation type you want, but for this example, I'll use animation 2121.) iDmakeDL will tell you how many images are required, and their dimensions: "This item requires 4 4-bit indexed BMP images: 32 x 30, & 24 x 24, & 24 x 24, & 24 x 24 pixels." A black square will appear. This is your catalog image.
3. Click the Load button under the black square. Navigate to, and select your first image. The black square will be replaced with the image from the file you selected.
4. Click the Grab button to make a copy of the catalog image as your preview image. (The preview image is the image you see when you look at the download file on your PC or cellphone.)
5. Back under the catalog image, click the ">>" button. The catalog image will be replaced with a black square. iDmakeDL will remind you of which image number this is, and the necessary dimensions: "image 2, width x height = 24 x 24".
6. Click the Load button under the black square. Navigate to, and select your second image. The black square will be replaced with the image from the file you selected.
7. Repeat steps 5 & 6 until you've imported all your images and the ">>" button becomes greyed-out. You can navigate back and forward through the images you've imported using the "<<" and ">>" buttons.
8. Edit the catalog name, serial number, price, and like/dislike settings as you wish.
9. Click the Save button near the top, just to the right of the "your file name" box. Navigate to the desired folder, and specify the desired file name.
10. Beam your new download to your Tamagotchi iD L and test that it works.

Some of the test-image samples are really interesting to watch. (Don't look at the Toy Animation Types.txt file before you watch them. That file lists downloads from tama-id-l.com that use each animation type.) For some animation types, you'll be wondering "what's going on?" ... "there's a download that uses that?" But others will seem obvious - "oh, that looks like ... ." Hopefully one will fit a toy you had in mind to create, or maybe one will inspire you to create a toy you hadn't thought of before.

New features include the capability of creating your own custom Tamagotchi iD Toys, and creating your own custom Tamagotchi iD L Clothes.

Creating a Tamagotchi iD Toy is similar to creating a Tamagotchi iD L Toy (step-by-step instructions can be found in this post).

When creating Tamagotchi iD L clothing, I suggest you export each of the 28 images from an existing clothing download file for an item of clothing that's somewhat similar to that which you wish to create, then modify them.

To export the 28 images: load the clothing download file into iDmakeDL, click the Save button under the catalog image (that's the Save button just above the "recolour" and ">>" buttons.) Select the desired folder, and specify a file name such that you'll be able to keep the files in the correct order. (e.g. specify a file name ending in "01", "02", "03", etc ... up to "28") After each image has been saved, click the ">>" button to advance to the next image, then click that same "Save" button.

Edit each image, paying attention to the character's body shape as outlined in the existing image.

Once you're done editing the images, using iDmakeDL to create a Tamagotchi iD L clothing download file is similar to creating a custom toy download file, except in the Create menu, click Create new... Tamagotchi iD L ... clothing. (Step-by-step instructions for creating a custom toy download file are in this post)

year7afrokid @ Oct 14 2012, 12:13 PM wrote: Hey binary I haven't made customs in a while and I'm just wondering is there any way to actually make you're own accesories or full edit them other than re coloring them?

Have a look here where binary has given a detailed answer to that very same question.

Thanks for you wonderful work binary. I received my english iD L a few days ago and I just have some questions :
- Do you know what gives the ability to an item to transform a character via the henshin jo ?
- Would it be possible to modify just one image of an item (eg opening a snack and being able to just modify one of three bmp w/o having to create a new snack by saving everything or being able to change the japanese text in look this way to a engish one (this text is aparently an image but I may be mistaken) ?

TaMametchi @ Oct 15 2012, 01:13 PM wrote:Thanks for you wonderful work binary. I received my english iD L a few days ago and I just have some questions :
- Do you know what gives the ability to an item to transform a character via the henshin jo ?
- Would it be possible to modify just one image of an item (eg opening a snack and being able to just modify one of three bmp w/o having to create a new snack by saving everything or being able to change the japanese text in look this way to a engish one (this text is aparently an image but I may be mistaken) ?

Thanks.
tamametchi.

I'm not sure how Henshin-jo items identify themselves as such to the Tamagotchi, but I think it might be their serial number.

The serial numbers for other download items in those categories (accessories, clothing, daily necessities) are in a different range.

The current version of iDmakeDL doesn't allow you to exchange the images in an existing download. When an image is edited, its data size may change (if the number of colours used is increased or decreased.) It's easier, from a programming point of view, to have the user create a completely new download file, than it is to adjust an existing download file to cope with this type of change. While it would be possible to add this feature for data-based download types (i.e. food, wallpaper, clothing, etc.), it's not possible to do this for program-based download types (i.e. travel destinations & mini-games.) I just don't know enough about how data is stored within these files. To be able to identify a data pattern within these files as representing an image is hard enough.

P.S. Yes, the "text" in the look-this-way game is stored as an image, not as text characters.
Today I realized that the Tamagotchi iD L's 28 clothing images represent 4 body types with 7 poses each. If the clothing images are rearranged so the line-wrap is after 7 images (instead of 4 as you see on iDmakeDL's recolour form), it's much easier to visualise their relationship to each other. The next time I update iDmakeDL, I'll incorporate a change to reflect this discovery.