New Convoy Assert LimitsFixed overseas convoys not loading properly from scenairo files.Added Missing TT imagesImplemented "access_to_alliance" event commandProvince Navalbase flag now correctly cleared when ending scenario.Fixed Buffer size to take into account leaders long battle historyIncreased Default buffer SizeFixed 1 STR Brazillian unitFixed CTD with statistics table if string = nullFixed Multi DeploymentAdded more Convoy debug linesFixed Convoy need value in trade screenUnits boarded on ships only draw from its stock if the ship has >50% suppliesMerge Trades ReworkedTrade Info window now shows own / other trades by colorFixed brigade icon in deployment poolFixed tool tip for trade deals ("nothing")Tweaked attrition rulesFixed Text FilesFixed enormous convoy losses Convoy BugFixed Possible Memory leaksFixed a bug that could cause CTD or timer corruptionSmall AI tweaksRemoved Debug OutputRescaled Nuclear ProductionFixed Support #945 : Peace with allFixed Bug #617 : Convoy <> Transprt Conversion display bugFixed Bug #678 : Poor AI Assignment of LeadersFixed CTD related to to small text buffer for high resolutions.Fixed Random leader name CTDFixed Day / Night cycleSome Small Text ChangesMinor DB fix for fNATCHI falkenhausen eventMinor Tibet Minister FixImproved debug output for invalid unit models (for modding)Further Speed Optimizations.Assigned specific default sprites to air units.Balancing changes + Latest Balancing proposal by AndyFix For Infra Repair speedFixed possible CTD with air superiority missionAI default preference for repair is now 20%Slider Not responding issue resolvedImplemented Support #946 : Message popup when production line can be upgradedImplemented Support #801 : Change Retooling Time via EventImplemented Support #943 : Give XP to Unit via EventImplemented Support #944 : Give XP to Leader via EventImplemented Support #941 : Change Partisan Activity via EventImplemented Support #945 : White Peace with AllImplemented Support # 813 - Check for battle in provinceImplemented Support #859 : Change a nations National Idea/Social Policy/National Culture via EventImplemented Support #858 : Add trigger that checks a nation's national ideaImplemented Support 818 : Trigger an event with delayImplemented Support # 953 : Moddable max number of attachment for each naval unit typeImplemented feature # 923 : Make it possible to mod the number of escorts/transports generated by converting transports/destroyerstransports/destroyersNew AI transportWhen MP is low reinforcements now prioritizes Air and ShipsCombat now uses relative organization as attack modifier instead of absoluteFix for the missing move event (which could cause unit to stall indefinitely)Fixed bug # 879 : Lent expeditionary forces are also deleted by delete_unit command. Those are now returned to the owner.Implemented Support # 817 : Member of "Big Alliance" Yes/No/SpecificMilitia now free from retoolingAI now build InfraAI files can now specify preferred infra provinces.AI now is more stable in building IC in preferred provincesNewly released country now doesnt get "FREE" transports - the releasing nation gives it to them.AIR AI now correctly understands the amount of damage it can do to non national IC.Small code cleanup in provincesScorched earth now doesnt destroy province until the last defending army has started to flee.Updated event commands.txt with new "capital_province" trigger syntax infoImplemented Support # 816 - New Event Trigger : Capital Location Province CheckScorched Earth doesnt destroy province with active combat.Arid Attriction reducedBug #874 Minimap is still active when tab is openedFixed bug 903 - French leaders defecting to Vichy doesn't fireCoup chance now more tied to dissent. Exported coup chance increase per dissent point to misc.txtFixed Support #939 - Increased maximum player name lengthFixed Support #940 - Increased maximum chat winodw lengthFixed Support # 948 : Newly-created countries get 10 free convoys.Bug 651, retooling should be possible even if no manpower is availableBug 667 : Synthehtic Oil/Rare can be kept at the deployment queue until needed for no TC cost. - Also added TC cost to other prov improvsFixed Bug 678 : AI seems happy to assign its worst Admiral to its best and most important fleets.Fixed bug # 722 - when you deploy naval units with multiple brigades the unit shows in the deployment-pool only with one attachment.Fixed bug #728 - AI can ignore redeployment delay when auto-assigning attachments.Fixed Bug 730 - AI ignores garrisons when making army detection estimatesFixed bug # 810 - Military control causes foreign units to appear as the controller model.Improved Timer Tick accuracyFixed Small memory leak when division diesSmall Optimizations (Air AI + Province update)AI now uses min 10% on repair of provincesAI now uses scorched earthYou cannot repair province engaged in combatAir AI now prefers national ICAsian Area Colors Fixed (more colors for regions + areas)Fixed Transport issue where transport fleets where moved around while unloading divisions.Fixed Issue where invasion AI would become inactive to to targetting country that can be invaded, but province that cannot be acessed.Shore Bombardment now per default 16 days.Fixed Region / area Color issueImproved naval retreat rulesSlider Control Improved - now they all work with buttons as intendedProvince MP affects revoltriskCombatList now shows military controlled combatsNew Front AI - making smaller attacks if it canFixed Garrison retreat bugChanged Unit resupply method - and exportet values to miscpartisan now have bigger effect on ESEUnit can now go out of supply even if in capital areaFixed type errors in minister filesDefault minor nation sprites for naval,cas,transport and tactical bombers.Fixed a bug in Canada minister - non-existing ID 45068 changed to 45071