Baselight Editions

Description

Sophisticated color grading

Not all facilities require the power and functionality of a full Baselight system, however most people strive to create the highest quality images using the best tools for the job. Baselight Editions provide the same core toolset as the full Baselight systems, with the same graphical user interface but as a software-only package which can be incorporated into an existing NLE or VFX workstation. This approach delivers FilmLight's high quality grading tools and Truelight colour management directly into your workstation, and as the Editions share the same data structures as the full Baselight systems, projects can be seamlessly transferred and shared between users and facilities.

One license, multiple Editions

If you want access to the power of Baselight within a host of different applications, there is no need to buy multiple licences. So long as the applications are installed on the same system, purchase one licence in the Baselight Editions range and you get access to all Editions on that machine.

Baselight for Avid

Now available for Windows and Mac. Baselight for Avid enables you to add high quality colour corrections to your shots quickly using a comprehensive set of the powerful grading tools and other features available on full Baselight systems. If you're not already familiar with Baselight, you'll find the intuitive and friendly interface quick to learn and a pleasure to work with. Baselight for Avid (Windows)

Baselight utilises the system GPU, if available, to accelerate rendering performance. Baselight for Avid is a real-time plugin, so most colour corrections can be played directly on the Avid timeline. Features include:

NEW… Instant grade recall with Scratchpad

The Scratchpad is designed for fast and simple saving and retrieval of looks (or grade stacks). Grab versions of stacks, cycle through Scratchpad slots, compare two versions or show all versions for a quick, at-a-glance view of the Scratchpad contents.

NEW… Tangent control

Baselight Editions now support the Tangent Wave and Element control surfaces. You can also use the Avid Artist Color and Transport panels and, of course, our new Slate panel.

Unlimited Layers of Colour

Baselight can be applied to any or all clips in your timeline allowing you to add multiple grading layers to each shot. There is no limit to the number of layers you can ‘stack’ allowing you to build up complex corrections to obtain the exact look you require.

Built-in Keyers and Matte Generation

Two separate grading or filter effects can be applied 'inside' and 'outside' of a matte, within any layer of a Baselight grading stack. Mattes are generated using a combination of built-in luma/chroma/3D keyers, bezier shapes and various modifiers allowing full adjustment of roll-off, softness, choking and so on. Baselight also provides variable shape feathering, so shapes can have differential softness, but without ever suffering from the folding and edging that occurs with other solutions.

GPU Scopes

Baselight includes built-in Vectorscope, RGB Parade, YCbCr Parade and Luma Waveform displays plus a high-precision histogram. Accurate levels are displayed along with an indication of 'illegal' colours. Each scope can be displayed within the Baselight UI. Find out more in our series of BaselightFeature Tutorials, starting with the RGB Parade.

Automated Tracking

Baselight’s automatic tracking system provides several options so you can track objects throughout a shot: one-point, two-point, or the area-based tracker. The area tracker allows you to define an area in the image rather than individual points and the system will accurately track the translation, rotation and scale of the object. Find out more about the area tracker in our Baselight Feature Tutorial.

One Licence, Multiple Editions

If you want access to the power of Baselight within a host of different applications, there is no need to buy multiple licences. So long as the applications are installed on the same system, purchase one licence in the Baselight Editions range and you get access to all Editions on that machine.

Fully Integrated Workflow Support

Everything you do within Baselight for Avid is saved within the project and can be embedded in an exported AAF file for further grading work in another Avid or full Baselight system. This workflow is fully bidirectional, so a graded project can be re-imported from a session in a full Baselight suite with all edits and Baselight layers intact. Baselight Grade File (BLG) support In addition to AAF exchange of grading data, Baselight for Avid supports the FilmLight BLG file format enabling looks to be imported and exported from all other Baselight systems including BLT™ and FLIP™ as well as other BLG enabled products Rendering support for Baselight features Baselight Editions provide a comprehensive subset of features enabling complex looks to be achieved within your edit suite. However, advanced rendering support for almost all Baselight features is provided within the plugin—allowing final delivery of jobs (which may have been graded via AAF/MXF exchange with a full Baselight system) directly from your Avid suite. Interchange between Baselight for Avid and a full Baselight system

Baselight for Final Cut Pro

Taking Baselight to the wider creative market. Baselight for Final Cut Pro makes Baselight's advanced colour grading functionality accessible within the heart of Apple's Final Cut Pro 7. Baselight technology works seamlessly in a familiar fashion, right within the FCP timeline. The editor can now grade source media in place and in full context of edits and applied effects. When you open Baselight for FCP, it is obvious you are working in Baselight. The same interface and menus are familiar to any Baselight operator, with all the grading operations running natively on the Mac. Baselight for Final Cut Pro

Features include:

NEW… GPU acceleration

Baselight utilises the system GPU, if available, to accelerate rendering performance. Baselight for FCP is a real-time plugin, so most colour corrections can be played directly in FCP.

NEW… Instant grade recall with Scratchpad

The Scratchpad is designed for fast and simple saving and retrieval of looks (or grade stacks). Grab versions of stacks, cycle through Scratchpad slots, compare two versions or show all versions for a quick, at-a-glance view of the Scratchpad contents.

NEW… Tangent control

Baselight Editions now support the Tangent Wave and Element control surfaces. You can also use the Avid Artist Color and Transport panels and, of course, our new Slate panel.

Consistency and Interoperability

Baselight for FCP stores its grades directly within the FCP XML list, allowing the whole grade to be transported into a full Baselight suite for finessing and rendering, if desired. The list can be updated back into FCP for finishing with uncommitted grades. You can simply make the grade, and work between multiple systems and operators.

Unlimited Layers of Colour

A single instance of Baselight for FCP allows you to add several grading layers to any shot in your timeline. Each grading layer can act either as an overall primary colour correction or as a secondary grade allowing you to restrict the effect to selected parts of the image.

Built-in Keyers and Matte Generation

Two separate grading or filter effects can be applied 'inside' and 'outside' of a matte, within any layer of a Baselight grading stack. Mattes are generated using a combination of built-in luma/chroma/3D keyers, bezier shapes and various modifiers allowing full adjustment of roll-off, softness, choking and so on. Baselight also provides variable shape feathering, so shapes can have differential softness, but without ever suffering from the folding and edging that occurs with other solutions.

GPU Scopes

Baselight includes built-in Vectorscope, RGB Parade, YCbCr Parade and Luma Waveform displays plus a high-precision histogram. Accurate levels are displayed along with an indication of 'illegal' colours. Each scope can be displayed within the Baselight UI. Find out more in our series of BaselightFeature Tutorials, starting with the RGB Parade.

Automated Tracking

Baselight’s automatic tracking system provides several options so you can track objects throughout a shot: one-point, two-point, or the area-based tracker. The area tracker allows you to define an area in the image rather than individual points and the system will accurately track the translation, rotation and scale of the object. Find out more about the area tracker in our Baselight Feature Tutorial.

One Licence, Multiple Editions

If you want access to the power of Baselight within a host of different applications, there is no need to buy multiple licences. So long as the applications are installed on the same system, purchase one licence in the Baselight Editions range and you get access to all Editions on that machine.

Baselight for NUKE

Bringing the powerful Baselight grading toolset directly into the VFX pipeline. With a single Baselight for NUKE node you can apply several separate grading layers. Each layer has the ability to act either as an overall primary colour correction, or as a secondary correction layer allowing you to restrict the effect to selected parts of the image using bezier shapes, keys and external mattes. Secondary grades work as inside/outside layers where separate grades and filter effects can be applied both 'inside' and 'outside' the matte.

Baselight for NUKE brings Baselight directly into the VFX pipeline All grading data can be seamlessly exchanged between Baselight for NUKE and a full Baselight system and our world-renowned Truelight colour management system is built into Baselight for NUKE, allowing the VFX artist to accurately preview fully graded shots without any need for rendered material from the grading suite. Baselight for NUKE and full Baselight systems can also share a common database, allowing changes to the grade to be reflected immediately within the NUKE workstation. The Baselight for NUKE UI provides an extensive subset of Baselight grading tools and effects. However, where projects are imported from a full Baselight system all elements and operators will be rendered, even if their controls are not accessible within Baselight for NUKE. This enables the final render to be processed through NUKE without the need to return to a separate Baselight system.