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Hello everyone,
I've been tweaking my P3d v5 settings to see what makes the sim tick. Unlike in v4, v5 makes very heavy use of VRAM, which is good! However, I and a few others have noticed that it's rather easy to crash the sim by going over the memory limit.
With all the ORBX products installed, sitting at FlyTampa EKCH V2, I easily hit the VRAM limit with my RTX 2080 when sat in a default A/C. Bear in mind that most of my sliders are one notch away from the maximum position.
I just wanted to let you know so that you're prepared for this possible issue ahead of the FSLabs v5 installers coming out. So far I have found that the two biggest VRAM hogs are Advanced Atmospherics (TrueSky Beta) and Texture Resolution.
Just look at the attached screenshots taken at Copenhagen and see how quickly the VRAM usage increases as you choose a higher texture resolution. You can easily save about 600MB just by choosing High instead of Ultra, and both look absolutely fantastic when viewed up close, let alone from the cockpit or high up above the ground.
LM are aware of the issue of high VRAM usage and are looking for ways to avoid hitting the memory limit.
Bear in mind also that I'm intentionally pushing the sim and your mileage will definitely vary. I just assumed that most of us who are invested in the FSLabs busses will be using some high quality add-ons alongside it.
Cheers,
Louis
texture_res.zip

Dear FlightSimLabs,
as a potential customer, I wonder if you could shed some light on your likely pricing model going forward. I understand that P3D V4 represented a lot of effort for developers to adapt their product to the new code base, and as such I can understand the cost of the P3D v3 and P3D V4 versions being the same, in effect meaning that anyone wanting to operate the software in both environments pays for each at the full price. My question is whether you see yourselves continuing with this model through future iterations of P3D e.g. V5, V6 etc. I understand that it is quite a loaded question for you to answer, as you can't know what changes each major iteration will bring, and therefore how much work it will entail, but I think it's probably safe to say that they are unlikely to represent the level of rework that the 32 to 64 bit transition entailed.
The reason I ask is that, with Lockheed Martin rolling out a version level upgrade roughly every year to year and a half (I think), the cost for myself (and I suspect a lot of other simmers) of paying the full price at that periodicity might be more than I can afford, and much as I regard your software as highly desirable, your response to this question will have a large influence on my purchasing decision.
Please understand that I am only trying to establish the long term 'cost of ownership'.
Kind regards
Rick Brown