Unless it's related to the skillset of your current development team I don't understand why this is the order. I would think that HTML 5 would be number 2, as it brings SWC to the greatest number of users.

I know that this is a highly controversial topic...this is not meant to restart the "which OS is better" debate.

Several of us have said the same thing. The universality of a browser option cannot be ignored. I think the reply from the bosses was that power users prefer desktop clients and (tacitly) that they value fewer power-users over more casual players.

The universality of a browser option cannot be ignored. I think the reply from the bosses was that power users prefer desktop clients and (tacitly) that they value fewer power-users over more casual players.

That seems wrong to me. The "power users" will go where the fish are, and the fish are in the browser.

The universality of a browser option cannot be ignored. I think the reply from the bosses was that power users prefer desktop clients and (tacitly) that they value fewer power-users over more casual players.

That seems wrong to me. The "power users" will go where the fish are, and the fish are in the browser.

I have been playing pretty actively Stars MTTs lately, and I conclude that the fish are definitely on mobile and tablets (you can see those mobile icons next to player)

Anyway, not really looking to go into that discussion, I personally assume they started with what Grid already had and now what the developer's capabilities are TBH.

edit: no offense to dave23 and my other android seals mates just my observation on Stars.