The Teeth

To create the teeth I created a base mesh in 3ds max, and used ZBrush to define the forms (Fig.17).

Fig. 17

Here are the teeth on the final opened mouth (Fig.18).

Fig. 18

Final Model

In 3ds Max I created the bases to the shoulder pads, the belt and the armor piece on the leg. I used masks and the Extract function to create the straps on the arms and legs. Here is the final model (Fig.19).

Fig. 19

Now it was time to pose him, decimate and export to Max for rendering. Here is the model posed with a simple base created using a simple box, and detailed with the ClayTubes brush and some Noise on the surface (Fig.20 - 21).