Defense:
9

Utility:
21

Team 1

Team 2

Bard Build

Summoner Spells

Smite : The combined spells of smite and magical journey (and sometimes tempered fate) makes the amount of pressure the enemy jungler has to deal with increase by 3.14159265359 (3.14) and or (22 divided by 7) OR THE ****IN PIE BUTTON THAT MY CALCULATOR DOESN'T HAVE, MAKING ME MISCALCULATE ONE ANSWER ON 1 OF OUR 1 OUT OF 20 TESTS.

Exhaust : Basically you take smite so your adc doesn't threaten to report you every time you 2v2 and "not use exhaust"

Items, Masteries, and Runes

Pretty standard stuff nothin to look at

Abilties

Cosmic Binding : Max this because its does damage.

Caretaker's Shrine : This does zero damage, don't bother using this spell

Magical Journey : This spell is ****in broken. Don't max it first because it does no damage, so max it second

Tempered Fate : Doesn't matter how you use this spell your team will still rage at you :(

Pre-Game

Make sure to select Bard during champselect and if in an event where Bard is banned/picked make sure to dodged

Early Game

Start magical journey and smite steal blue, if you're not able to do so go to your jungler and smite/kill his blue/red and head to lane

Mid Game

Roam around map, get vision, and secure kills for your team using your ult

Late Game

Land a five man ult (on the enemy or your team doesn't matter), once the ult ends land a two man stun on both the adc and midlaner then smack the frontline by sending suicidal chimes into their faces thus ending the game