Nonetheless, that won’t fly as an excuse to consume her territory’s whole population; her semen intake is handled by milking the men of the slave caste, and her meat intake (that is to say, her predation) is targeted only upon criminals.

For this reason, in Grand Noah what’s done to criminals is extremely severe, and applies even to minor offences.

An arrested subject brought to stand before Kanade, there to be her prey, is the prevalent state of affairs, it is said.

Once enveloped in Kanade’s viscosity, any kind of man will taste pleasure that makes his reason abandon him.

If his penis is swallowed by her slime, all the semen he has is offered up to Kanade.
And even while embraced with euphoria, she will envelope and dissolve him, digesting him so not even his bones remain.

The Rebel Army in Hell *
In the Great Holy War long ago, the armies of the Dark Goddess defeated the Heavenly Army led by the Goddess Ilias.

But the remnants of the angels have survived until this day, leading a rebel army that wages a resistance to the bitter end.

Seeking to free those angels enslaved or imprisoned for experimentation, they’ve launched attacks on cities ruled by the monsters many times, but they don’t have any results to show for it.

In this world dominated by the Dark Goddess and the Six Ancestors, under overwhelming disadvantage, just continuing this resistance itself, is proof of the rebel army’s strength of spirit and the leadership of their commanders, you could say.

The leader of the rebel army is an angel once of the highest rank.
Just before the Goddess Ilias was destroyed, believing in the prophecy she left behind, “A certain fallen angel shall guide the light,”
She continues to throw herself into the resistance desperately into the rebellion, as she leads the surviving angels.
(Translation by bjblack)

Barring typo fixes, the status of the translation is the same as last time.

Today, Torotoro Resistance posted a new entry in their developer blog. It contains new with information about his recent doujins that were announced a few weeks ago, with the price and the pages of them.

But the important thing for us is the last part of his blog that reads: “In September updates about MGQ will continue, probably introducing a new girl”. So let’s wait and see what surprises TTR has in store for us and that’s all for today, have a nice week and wait for the next blog post.

The status of the translations is still the same, but yesterday a new member join our forces to help us finish the remaining files, Gemini is working on fixing typos and some display problems and Shade is still working in the proofreading of all the files.

Welcome to Arzor-X’s blog, here you will find the current status of the translation of MGQP, the latest new about MGQP when Toro Toro Resistance post something in his blog (I will try to translate the post before posting it here), and talk about other hobbies. The rules here in my blog will be only one: don’t post any link to pirate copies of the game. This is to protect this blog from strikes. If you need any links for the games you can ask me in discord for a link.

If you’ve been following our translation efforts since April, you may have noticed that everything pertaining to the main story, sidequests, and all of the other map text has been translated.

However, our work is not quite finished yet.

Here’s what still needs to be translated.

Labyrnth of Chaos gear enchant effects. A lot of them are already translated, but some still are still in Japanese. There’s also some untranslated boss text. Soul is supposedly working on these. Aside from those, the entire LoC is translated.

Panty Sensei. Okay, technically the one sidequest that’s not fully translated, if you can call it a sidequest Sparkles is currently working on translating this.

Giving Presents in the Pocket Castle. We’ve actually begun work on this, though progress will be slow until the story translation is done being polished.

Skill Words (AKA, what characters say in combat upon using skills). This hasn’t been started yet, I imagine this is going to be the last wall we climb before our work is truly complete.

I will update this when I have any new information to show for you guys.

It’s been some time since anything’s been said here, so I felt I might as well give an update on the progress our translation team has been making.

If you’ve been following our translation efforts since April, you may have noticed that everything pertaining to the main story, sidequests, and all of the other map text has been translated. To put it simply, with the exception of a couple areas of flavor text, Monster Girl Quest: Paradox is pretty much all translated now, and you can play the game from start to finish and even dive into the postgame without running into walls of moonrunes.

However, our work is not quite finished yet.

Some of the more observant players may have noticed parts of the translation to be of questionable quality. And not just the final stretch of the game, but some earlier segments as well that Dargoth had translated. To that end, the more competent and Japanese-versed translators among our team, yom and Upthorn, have been doing thorough playthroughs of the game to catch any awkward or unusual text and polish up the translation and writing to ensure the quality some have come to expect our of this project. This is currently taking priority.

I also mentioned those exceptions of flavor text earlier. To sum it up, here’s what still needs to be translated.

Labyrnth of Chaos gear enchant effects. A lot of them are already translated, but some still are still in Japanese. There’s also some untranslated boss text. Soul is supposedly working on these. Aside from those, the entire LoC is translated.

Panty Sensei. Okay, technically the one sidequest that’s not fully translated, if you can call it a sidequest Sparkles is currently working on translating this.

Giving Presents in the Pocket Castle. We’ve actually begun work on this, though progress will be slow until the story translation is done being polished.

Skill Words (AKA, what characters say in combat upon using skills). This hasn’t been started yet, I imagine this is going to be the last wall we climb before our work is truly complete.

And as far as Dargoth is concerned, he’s still missing-in-action. He’s responded a couple times in one of the MGQ Disords, but until he actually does anything beyond a simple “I’m still here”, I can’t say he’s back.

So yeah, that’s the situation. You can expect a more polished translation within the coming weeks for starters, so if you’ve been rather dissatisfied with parts of it (particularly near the endgame), you’ll be glad to know it’s getting fixed.

With all that out of the way, here is the translation patching guide once again!

Step 1: Have the latest version (2.23) of Monster Girl Quest Paradox

This is important: you must be patching a 2.23 game of Paradox. You can tell what verison you have by the number that appears on the top-left of the title screen when you run the game. If the version number is anything other than 2.23, you’re playing an outdated game and need to acquire the latest one. If you’ve purchased this game before on DLSite, you can redownload the latest version without having to buy it again.

At this point, your MGQ Paradox folder should only contain the files you extracted from the .zip package it came in–nothing else, not even save files. If you have save files, please move them out of the folder until you have successfully translated your game.

Step 2: Obtain the RPGMakerVXAce Translator

Now we need the program that will allow us to apply the translation, which is the RPGMakerVXAce Translator. You can find it at Dargoth’s Bitbucket repository.

Click the Downloads tab, and you should find “RpgMakerVXAce Translator 0.10c.7z” among the available downloads. Save it, and extract its contents wherever you like–preferably in a new folder outside of your MGQ Paradox folder.

Step 3: Run the Ytinasni.RpgMaker.GameSelector.exe

There should be a file called “Ytinasni.RpgMaker.GameSelector.exe” among the files you extracted. Run it, and it will prompt you to input the directory of your MGQ Paradox Game.exe file. If you don’t feel like typing it all out, a simple method is to right-click Game.exe, click Properties, copy the file path shown there, and paste it into the prompt. Press Enter, and let the program run its course–during this time, it will generate a bunch of files, most notably a Blobs folder. This might also be a good time to mention you should have some disk space available–as the Blobs folder can grow quite large–mine is up to 10GBs in size, so that should be about how much disk space you should set aside. You’ll need to set aside a few GBs more later once you actually run the translator a few steps later…

As the GameSelector nears the end of its process, a folder called Script should be generated. This is where the game’s text script is located, and what really matters when it comes to translating your game. Once the GameSelector is done, it should tell you to press any key to exit. That means it’s time for the next step, which is…

Step 4: Replace the Japanese scripts with the translated ones

The Script folder contains all of MGQ Paradox’s text inside of it. Right now, all of the scripts are in their oriignal Japanese state. The way we translate our game is by replacing all of these Japanese scripts with the translated English scripts from the translation team. You can find all of the translated files at our bitbucket, which is in the following link:

Click the Downloads tab, and click “Download Repository” to acquire all of the scripts in a single zip package. Once you’ve download the script package, unpack the contents into the Script folder that was generated by the GameSelector. Click Yes whenever asked to replace the existing files.

Step 5: Run the Ytinasni.RpgMaker.Translator.exe

Once you’ve replaced the Japanese scripts with the translated ones, it’s now time to translate the game by running the “Ytinasni.RpgMaker.Translator.exe”. Just run it, and wait a while. It will check all of your scripts first to ensure there are no errors (and there hopefully shouldn’t be any, or our translators have really screwed up), then begin compiling them. You’ll know it’s done when you get the “press any key” line.

Your translated game will be generated in a folder called “out” along where your RPGMakerVXAce Translator is. Look inside it, run Game.exe, and you should now be playing a (mostly) translated copy of Monster Girl Quest Paradox! If you had moved your save files out of the original Japanese Paradox folder, you may now relocate them into your translated Paradox folder to pick up from where you left off.

If you ever want to update your translation later on, you can skip the first three steps and go straight to Step 4, no need to generate another Blobs folder or anything. Just download the latest script files, replace the old ones with the new, and run Ytinasni.RpgMaker.Translator.exe again.

One final note: If you are continuing from a save file, note that your save retains map data from the time you saved your game. Meaning, if you saved in an previously-untranslated location, the NPCs will still be giving you Japanese messages. Don’t panic:all you have to do is exit the map, then re-enter for the game to “reload” the map script with the translated one. Simple as that!

Important :In case you have problems after this tutorial with a black screen when you try watch some h-scenes of the game and you only get a black screen. Don’t worry, it’s not your fault or fault of the program, the problem is that you don’t have part 1 cgs in part 2 and without that you can’t watch part 1 h-scenes in part 2.

To fix that, just copy the graphics folder of part 1 into your part 2 folder and replace easy as that and you will not get anymore black screens.

My name is Arzor-X (aka Luis to my closest friends), I’m from Venezuela, so Spanish in my native languague. I studied english since I was a child and taught myself Japanese (by force) and I have some knowledge of Portuguese. I like JRPG (SMT and Tales Of are my favorites), Tactical RPG (FF Tactics is one of my favorite games along with Fire Emblem), and of course monster girl games. I joined this project thanks to my love to MGQ and well, thanks to Alice and Alma (especially Alma) and since then I helped in the translation of this project along with the creation of the well known (and hated by many) Doku Doku repository as one of the only two members that created the team. Along the way with some backlashes here, I’m ready to post any news about the project and some other news about Toro Toro games and maybe post some other things here. Who knows? You are the ones to choose at this point what I will post here so once again, welcome to my blog. I hope you like it and have fun here. Enjoy!