P.S : Just downloaded Naroth from Play Store , just want to congratulate you {Sir} for such excellent graphics and game . As I am following this forum for about 2years now I know how much hard work you have put in it.

Can anybody plz help with this problem I am stuck with .I have created a simple cube using Object3D.addtriangle(sv....)The problem is I DK how to add scaling capability to it .What are the vec calcs to be applied to make it scalable . Plz .

but do you really expect such an heavy (and i really mean heavy 300 pound) application to really run on Mobile...

not that I am demotivating you no not by any chance SIR not at all.

just that I have a very decent tab ( by the way now i also am an owner of lenovo t 400 lappy) that runs android 4.2.2 and using some advanced shaders that thomas helped me (shadow mapping + cel shaders ) with and just a few objects AND NO collision detection ( which i believe the the most fps consuming thing) I compile a simple app with all objects set to shadow mapping and already it went robotic (22 fps) so when you using so many objects how are you going handle the girly tenderous personality of mobile hardware ,,,,