Kommentare

Kommentar von Reloe

on 2018-07-31T18:57:19-05:00

Pretty sure Teeming mobs can't get Infested as i've seen from Nnogga's mapping so far.\rAlso BfA skittish is exactly the same as Legion skittish. The general threat nerf to tanks has not changed a thing about the threat generation tanks have during skittish.

Kommentar von Kryonyx

on 2018-08-01T10:18:03-05:00

The problem with so many levels of difficulty is that it furthers power creep throughout the expansion.\r\rThey really should consolidate normal and heroic dungeon difficulties into one segment. Normal dungeons always become irrelevant later on in the expansion anyway with other forms of content offering higher ilvl rewards. I also think they need to do the same with the raid difficulties, LFR and normal should be merged, call it normal and let people queue for it like they do in LFR now or let guilds zone in and clear it.

Kommentar von ZeroEdgeir

on 2018-08-01T11:25:43-05:00

The problem with so many levels of difficulty is that it furthers power creep throughout the expansion.

They really should consolidate normal and heroic dungeon difficulties into one segment. Normal dungeons always become irrelevant later on in the expansion anyway with other forms of content offering higher ilvl rewards. I also think they need to do the same with the raid difficulties, LFR and normal should be merged, call it normal and let people queue for it like they do in LFR now or let guilds zone in and clear it.

But just cause there is multiple difficulty levels, doesn't impact anything once you clear past it, (exactly as Jdotb said): You use it, gear past it, and move on. Why would it matter to you, if there is a lower difficulty you are never going to touch again, that someone who isn't as experienced at the game\/class\/gaming in general, is going to use, cause that is their threshold? Consider than the game is coming up on Year 14. There are people who started playing in their 40s, or older, who are now in their mid-50s and later. Their reflexes are (likely) not going to be up to par at all. Or how about a kid who is just playing for the first time cause their parents play? An 8 year old is not gonna be entirely capable for awhile. Someone with a medical condition that may prevent them from playing at top-form (say, arthritis?) would also benefit from having a way to reach a plateau, without it impacting anyone else.

It doesn't hurt you and what you do, by there being more diversity in content options. Some people only play to see story, so will run a dungeon once, on Normal, to see what story it had, and do whatever quest was in it, and never go back. Others will grind away for gear in Mythic+ cause they like the challenge and the gear-hunt. And everything in between. The multiple difficulties give a granularity of progression, so you can take smaller steps to eventually get to the top, if you aren't as confident as the top 5\/10\/20% of the playerbase. Otherwise, all you do is lower player-power further, by further compressing gear ilevel across fewer difficulties, and also potentially greater a bigger delta between 5-man and Raids, something Blizzard has specifically aimed to CLOSE, not WIDEN, hence Mythic+ being introduced.