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The Gargoyles are winged, stony vampires originally created using the blood of three different clans: the Gangrel, the Nosferatu, and the Tzimisce. The blood was combined to form three specific types of Gargoyle: scouts (Gangrel-Nosferatu), warriors (Gangrel-Tzimisce), and sentinels (Nosferatu-Tzimisce). Eventually they evolved into a full-fledged bloodline and became somewhat independent of the Tremere and their blood magic.

The bloodline was first created via Thaumaturgical ritual in 1167[1][2] (or 1121 according to other sources[3]). For the first several centuries after their creation, all their "powers" were in the form of rituals cast upon them by their Tremere masters, and during those early nights, the original gargoyles came into being only in three variants made to fill different roles for their Tremere masters. Those variants were:

The Scouts (Gangrel-Nosferatu) were made to observe the Tremere's enemies and to report any important information to their masters quickly and reliably, and would therefore focus on mastering the art of stealth and Flight.

The Warriors (Gangrel-Tzimisce) were constructed to serve as front-line soldiers, destroying enemy vampires by focusing on Potence and combat abilities which enabled them to deal more damage to their foes.

The Sentinels (Nosferatu-Tzimisce) were crafted to serve as glorified housekeepers, keeping an eye on their masters' Havens and areas of interest and protecting them from harm, which led to them focusing on Fortitude and keeping alert for any intruders.

At this point in their history, Gargoyles have "evolved" beyond the need for Tremere rituals, instead having developed their own special Discipline, called Visceratika.

Escaped Victorian Gargoyles are uncommon. They find the world baffling and dangerous. Their monstrous looks do not allow them to pass through the throng of kine easily, and if recaptured they are inevitably destroyed by their captors.

While travel from Europe to the Americas was not impossible, the logistics of such a task was not easy, and the few Gargoyles who made the crossing found themselves in a world more alien than the one they left behind.

In the Final Nights, Gargoyle populations seem to be booming; this is largely because older, free Gargoyles are coming out of hiding to join the Camarilla, because more indentured Gargoyles break free from the clutches of the Tremere, and because the free Gargoyles have also begun to embrace more mortals on their own.

Gargoyles have a strong sense of community. They often keep communal havens. Sometimes Gargoyles petition the Prince for the release of slave Gargoyles, but more often they just tear slave owners to pieces. With no community, Gargoyles are likely to Embrace and build their own.

Most Gargoyles are not Embraced, but are rather created by the Tremere using Kindred from other clans (Nosferatu, Gangrel and Tzimisce). However, the Gargoyles are still capable of siring Childer, and some free Gargoyles have begun to do so.

The process of creation is particularly intense for Gargoyles, especially for those taken directly by the Tremere. The surge of competing strains of Vitae, combined with the magical energy inherent to the transformation, serves to wipe away the pre-existing memories and loyalties of a new Gargoyle, leaving a tabula rasa on which the Tremere can work. The process is a trifle gentler for Gargoyles embraced by other Gargoyles, who sometimes retain at least vague senses of their former lives, but even so most of their past just dissolves under the occult onslaught.

As for what drives a Gargoyle to embrace a mortal, most times it's a case of simple obsession. There's neither reason nor rhyme to the matter, and even the most eloquent members of the bloodline shrug and put it down to "gut feeling".

All Gargoyles, much like the Nosferatu, are hideous to look at, a by-product of their occult origins (and the varied Kindred stock from which they originate). This means that Gargoyles, just like the Nosferatu, have to hide their existence from common mortals, as their mere appearance is a breach of the Masquerade.

In addition, the nature of the bloodline's origin manifests itself in the fact that Gargoyles are highly susceptible to mind control of any source. This weakness is intentional; a flaw placed into all Gargoyles by the Tremere in the hope that it would make them easier to control (and less likely to rebel).

Note that the Gargoyles have two "official" symbols: the first is that used in Vampire books, and is identical to the generic Vampire: The Masquerade ankh used in Revised. The second symbol is the alchemical symbol for Earth superimposed upon a silhouette of the Tremere symbol.

Professional game developer Lee Garvin of "Tales From The Floating Vagabond" wrote "Gargoyles: The Vigil", a well-developed sourcebook for incorporating Gargoyles as presented in Disney's cartoon of the same name into the cWOD.

Proponents of this homebrew point to the high quality of the show's writing, its dark overtones drawn from Shakespearean and mixed mythological sources and the high quality of the supplement's writing as distinctions that place it high above most homebrew rules. The themes presented in the Gargoyles cartoon easily lend themselves to inclusion in Changeling and Werewolf stories.[5]