No swearing, dating, or other inappriopriate behaviour..Don't be a cheater. No hacked clientsDon't be a traitor. Don't: a. Dig blocks in your base to make it less secure or to trap team mates on purpose. b. Help the other team win.Don't impersonate other community members

Testimonials

"THE FLAG" - zoo"I'm going to build a wall and make blue team pay for it" - Pappens"How is it possible to enjoy a game with such crappy gameplay and graphics so much" - loser"I hate this game" - alannah

Misc

+
"Old moderators"

Moderators: Kpenguin, Dragonop, stormchaser300, Calinou.

+
"Old screenshots"

^ that's the wrong flag...

Last edited by rubenwardy on Wed Feb 15, 2017 20:24, edited 13 times in total.

rubenwardy wrote:I saw the log before this. I think I'm going to fork/fix firearms, or make my own mod. I can't work on it until tomorrow.

Have you tried my shooter mod? Admittedly it is not as feature rich, there is no hud support and the guns don't look nearly as good but it is fairly lightweight, especially when used in PvP only mode. It is currently being used on a number of popular servers and is still actively supported ;-)

Edit: There was a problem today with one guy that stole the other team's flag, then wouldn't come back to his own base. The round lasted a while...

supertuxkart.net

"Profanity is one language all computer users know" - Murphy's 50th Law of ComputersPlayers will always find the hidden flaw in your master plan; If there's no hidden flaw, it's against the rules; If it isn't against the rules, one player will convince the others it is. - Murphy's 2nd Law of Gaming

As Capture the flag really is something I wanted on Minetest, I'll tell you all the bad things on your server for you can correct them.First of all, the map is not delimited. You could use glass_arena from hungry_games game : viewtopic.php?f=15&t=13114

Two : the game isn't balanced at all. If you die, you lose your weapons and as sword is the most powerful weapon you mostly lost the game

Five : This is not a building server, you should remove most crafts, especially chests.

Six : It seems like arrows never touch players.

Seven : not enough body weapon, and not any in chests.

Eight : there should be a random set of nodes put in the inventory of respawning player.

Nine : I think permanent capture the flag would be more interesting, as you could really take time to build and make strategies of war. But it would need to add a count system for flag points (and maybe a system that doesn't allow player to take the flag if there isn't anybody in the camp ?). Also this would need to have an account which cannot switch from red to blue.

Ten : you should add some servers parameters IMO : - movement_acceleration_default = 5- movement_acceleration_air = 4- movement_speed_walk = 8- movement_speed_crouch = 3Because this is a fast game, so you have to run fast :)

Eleven : Maybe make a map with the two camps, as in the original CTF server ?

prof-turbo wrote:As Capture the flag really is something I wanted on Minetest, I'll tell you all the bad things on your server for you can correct them.First of all, the map is not delimited. You could use glass_arena from hungry_games game : viewtopic.php?f=15&t=13114

Two : the game isn't balanced at all. If you die, you lose your weapons and as sword is the most powerful weapon you mostly lost the game

Five : This is not a building server, you should remove most crafts, especially chests.

Six : It seems like arrows never touch players.

Seven : not enough body weapon, and not any in chests.

Eight : there should be a random set of nodes put in the inventory of respawning player.

Nine : I think permanent capture the flag would be more interesting, as you could really take time to build and make strategies of war. But it would need to add a count system for flag points (and maybe a system that doesn't allow player to take the flag if there isn't anybody in the camp ?). Also this would need to have an account which cannot switch from red to blue.

Ten : you should add some servers parameters IMO : - movement_acceleration_default = 5- movement_acceleration_air = 4- movement_speed_walk = 8- movement_speed_crouch = 3Because this is a fast game, so you have to run fast :)

Eleven : Maybe make a map with the two camps, as in the original CTF server ?

1. I'm actually about to work on this today. Glass arena is GPL, which would mean that I'd have to relicense my subgame, and I also think that I didn't like the code when I looked at it.

2. I just pushed a commit (however the server hasn't been restarted) which means that all players get a wooden pixaxe, and swords are found in chests. Steel pixaxes and mese picks (rare) can also be found.

3. I won't add areas, but I think it's a good idea to stop players building close to the flag, like within three blocks. I'll also make the floor beneath the flag indestructible.

4. I noticed this, and installed afkkick and deployed it half an hour ago ;)

5. That's a good idea. I thought I removed the craft for chests, but apparently not.

6. Throwing doesn't seem that good, I agree.

7. What are body weapons?

8. I don't want players to be encouraged to die, and to reconnect a lot. The stuff given like that should be worthless imo - like pickaxes and light sources. Everything else should be in chests.

9. That is planned, and is what I originally wanted. This server was made to test CTF_PvP_Engine. Eventually I want to make a city vs city server, with castles and factions etc.

good mod. things that could be better:1-just 1 flag capture then game ends. make 10 flag captures then game ends2-player names visible: a big nono for ctf, destroys tactical gameplay3-too much lag with weapons (feels very bad compared to below mentioned game)4-digging/running is too fast5-too much stuff in too many chests. better: one team chest with infinite very basic(wooden tools only) supplies for 6-team only. Better stuff like guns would come later in game. 7-picking up flag is too easy, maybe make flag with longer dig time like obsidian, not just punch8-very unbalanced weapons, now one player can just camp in enemy base and spawnkill easy, no way to fight back effectively

would be nice if it would work more like that. Seems like there is just too much lag in minetest, if it were possible to "turn off" all redundant features like mapgen and other things that work/send/receive in background ...

2. I turned off team colors on nametags last night, so it should be harder. Unfortunately this is mostly a Minetest limitation. I'd like it to be possible to only see your team and the enemies that one of your team can see.

3. Throwing or shooting? Throwing is lagged, and I think I'll remove it. As for shooting, this is a Minetest limitation mostly, there's no client side prediction for guns.

5. The chest spawner has a bug which means that when the map is reset, it doesn't delete the old chests outside of +/- 40. So there ends up with hundreds of chests on the map. I'm going to change the spawner so that there will only be about ten chests. One for each team with basic things, one or two in random locations, rest in the center in a visible place. I'll also make it possible to put things in the team chest, but not in the center chests.

7. Players are meant to protect their bases with stone and people. I'm going to make it so that you can see the player holding a flag, and I'll make them walk 90% slower or so. I may also add passing flags between team members / dropping flags.

4. What ? too fast ? Do you know that it is meant to be a fast game mode ? (and here it's very slow)

5. I totaly agree with this idea. Maybe add som kind of shared chest that works with faction ?

7. Or just make a longer path to the flag ? Capture the flag is the fast game mode as said before, and seeing to some of your comments, it seems like you never really played on a capture the flag gamemode in a real FPS (e.g : quake-likes : Sauerbraten, Xonotic, Red Eclipse, Assault Cube,...)

I definitely agree that player names should be invisible. Makes it impossible to sneak up on the other team. Maybe enable it just for members of your team. I think that the person holding the flag should walk slower, but not 90% slower. I'd say 40-50% slower. I like the flag passing idea. I agree that throwing should be removed. The bows and arrows do nothing.

supertuxkart.net

"Profanity is one language all computer users know" - Murphy's 50th Law of ComputersPlayers will always find the hidden flaw in your master plan; If there's no hidden flaw, it's against the rules; If it isn't against the rules, one player will convince the others it is. - Murphy's 2nd Law of Gaming

The playing area should be increased, maybe to twice its current area, and increase walk speed. Currently it feels like your crawling, CTF is a fastpaced game and this should represent that aspect. As well as slow down the speed of the player with flag.

Also, maybe decrease the distance you can see players names, currently it is unlimited, which makes it hard to sneak up on someone. As well as the fact that weapons are unbalanced. A single player with a steel sword and pistol can easily take out default players. Perhaps add armor too. And please get rid of bows and arrows, those are glitchy and have horrible aim.

PlasmaHam wrote:CTF is a fastpaced game and this should represent that aspect.

+1

supertuxkart.net

"Profanity is one language all computer users know" - Murphy's 50th Law of ComputersPlayers will always find the hidden flaw in your master plan; If there's no hidden flaw, it's against the rules; If it isn't against the rules, one player will convince the others it is. - Murphy's 2nd Law of Gaming