Skill Order

Champion Matchups

Introduction

THATS ME!
I'm a german League of Legends player that currently mains Alistar [Support only] and I'll try to teach you how I play him in the current state of the game. I'm a low elo player so dont expect "pro-tips" but I'll try to help you guys as much as I can. Leave a Comment if you have any questions or suggetions for me! :)Please excuse my spelling and grammar issues :(
PS: In that last game we had a bad setup :D

Some things about Alistar

The Lore

As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son, and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus's elite, slaughtering them by the hundreds. Only the intervention of some of Noxus's most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus's wealthy leaders.
Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus's nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends.

"If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that."
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When should I play Alistar?

The most important thing to know is: When should I play Alistar?

Well there are many situations where you can and should play Alistar and I'm going to tell you these now.
I have to mention that this information is only important for either draft-mode or ranked players because it bases on counterpicking.
You should play Alistar when the enemy has one of the following champions:
Yes, I know that are many champions and you don't HAVE TO play Alistar to win against them but it really helps in my opinion. Now you might ask yourself:"Why should I play alistar against these champs?"
Most of the champs that I mentioned are either assasins, have a gapcloser or a great AoE Damage.
The reason why you should play Alistar is because you can kick them away from your team and save your carrys because most of these champions are going to burst down your carrys after they jumped right onto them and your job is to kick them away so that your team is save. Kennen and Fiddle are champions with a huge AoE and that can have a huge factor on the teamfight so you might want to do smth against them. You can just kick them away from your team with your W and then their ults are kinda wasted.
It's easy to cancel galios, katas and morganas ult with your Q or in morganas case W so you might want to play Alistar against these champions aswell.

Masteries

Why do I use these masteries?

This masterypage gives you tons of early tankyness and improves both of your summoner spells which is why I love to use this page on Alistar. You need the early tankyness to make sure that you don't take too much damage when you try to reach the enemys and the tenacity that it gives is nice for lategame and ganks.
I prefer putting 8 points into utility because it gives you a nice bonus of mana and manaregeneration which is nice to have when you want to spam your E which is pretty common.
The 1 point in the Offensive tree is just there to give that little boost on exhaust which decreases the magic resist and armor by 10. This can be really useful in the early game and it's worth the one point for sure. There is another masterypage that I use on Alistar which would be this one:

I don't use it often but when I already have a tanky team and plan on playing a little bit more defensive it's nice to have the extra gold. The extra EXP are also pretty nice because as you should know your level will be lower than others because you dont get any CS or kills and this helps you to hang on.

Runes

The runes are very situational I think. I normally use these Runes:
But I also use these runes when I see that they are having much AP damage and could kill me easy in mid to late game:
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These are my standard support runes because as Alistar you need to take harass to save your ADC from getting harassed (Note: It's always better to let the support die than letting the ADC die [Except he sucks really hard] because he can't farm and can't get stronger while he's dead).

GP10 seals on Alistar aren't the best choice in my opinion because you lose so much armor when you don't use armor seals so I decided to use these for the early tankyness that I need to protect my ADC or other teammates.

There is another option that I actually didn't use but saw on tournament or highelo matches which is that you use movement speed quints. It gives you a nice boost of movement speed and allows you to have an easier earlygame.
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YOU CAN'T JUST READ RUNES OF, YOU NEED TO TAKE THE RUNES THAT ARE THE BEST FOR YOUR PLAYSTYLE. For example: I'm a aggresive player so I take armor runes so I don't get too much damage.
OR: I'm a passive player so I take GP10 runes so I have enough gold to buy my items in time.

Summoner Spells

Explanation:

Flash is one of the best summoner spells in the game and is used the most either.
It gives you the ability to flash into the enemy to kick them out or flash over walls to save teammates or yourself.
It's the best spell to reposition yourself in teamfights or to initiate one so it's a great one for Alistar.

Exhaust is a pretty standard support-summoner-spell because it reduces the damage output of one enemy extremely and gives your AD-Carry a HUGE advantage in a fight. It's a great spell for the lanephase because you can initiate with and then when he moves again to slow him down again if he isn't dead yet.
In teamfights you can use this on the champ that has the highest damage output because he got extremely fed or smth and it makes him pretty much useless since he deals no damage anymore.

Other Options: <- Heal is a nice support spell now because it got buffed in one of the last patches and it's nice to turn a fight around with that little heal that you can use to bait their bottom lane. <- Only use this when you're playing in a 5-man team because your mates can tell you where to use it much more than it a solo-q game where nobody really gives a sh*t about CV. It helps a lot to see where the enemys are because you can set up a fight was easier than without knowing it.

Spells you should never take:

Clarity is not useful for support Alistar because he doesn't have manaproblems (at least how I play him) and it's a wasted summoner spell slot. Just don't use it.

Cleanse is not a summoner spell for supporter and even if it was Alistar has his ultimate to remove disables. It doesn't help him and it's also a wasted slot.

Revive is also no spell for Alistar (it's generally not the greatest spell) and your mates will probably think that you're trolling.

You don't need smite when you're not jungling because you don't want to steal any cs so only take it when you're playing jungle Alistar and when you want to play him you're not at the right guide.

Very situational:

Teleport can be very useful when you want to gank other lanes because you can teleport to a near by ward and then act like a jungle Alistar and kick the opponent to your mate and/or your jungler. This can give your mate a very strong advantage and might lead your team to the easy win.

If you feel like your ADC has too little damage you might want to take ignite to increase the damage by a pretty big amount. I don't think that this is better than exhaust but it can be useful sometimes. You should be careful because you could steal your ADC the kill and he'll probably be raging at you.

Ghost is also a nice choice because it makes it easier to get to the enemy and use your CC to the best. I think that Flash is a better choice though because it just has the bigger surprise-effect (if you can say it like this, dunno actually :D). For teamfighting its a great choice because it lasts pretty long and you can use your Q more often when your opponents are faster than normally.

Barrier is a summoner spell that works good on tanks because it makes them even more tanky. It can help you in the early phases of the game because you get way less damage than when you wouldn't have it and you don't have to go back that fast. Since it has a very low cooldown you can also use it to block the burst of for example Graves' Q or Ezreals R.

Skill Order

I normally use the skill order that is shown above:
but when I think I am going to get harrased really hard for example when I play against Ezreal or Nidalee I use these:
because I can heal me and my ADC much more and I dont plan to play aggresive when I get poked down like that.
I'd recommend the first one when you duo-q with someone you're talking to via skype or teamspeak because you can communicate much more about when you're going to go in and when you're on a low elo like I am and you play solo-q you probably dont know if the "random-ADC" you're playing with is good in dodging spells (for example Nidalee spear or Ezreal Q) so try to find that out and play with the skill order that fits in that situation.
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Level One: Pulverize is a great choice for level one because it's hard to get behind the enemy at level one so your W is pretty much useless for that time and you don't need your E because it doesn't heal very much.
Level Two: Headbutt is the best choice as a level two skill because you still shouldn't really need heal and compared with your Q it's a great thing to have. There is a pretty high chance to kill the enemy on level two with your combo when you have a ADC with heavy early game damage like graves.

Why max Q first?: The reason why I max Q first most of the time is that It's great to have lower cooldwons and higher damage on this skill. It's more important than W because you dont need W as much as Q and more important than E when you dont get harrased that hard.
Why max E first?: I max E first when I know that I'm getting poked down or will lose trades badly which isn't often the case but sometimes it does happen that I lose my lane so I play defensive and max E to avoid feeding.

Explanation: is a great passive for jungle Alistar because it deals AoE damage but it's also nice for support Alistar because it ignores unit collision. This can help you insanely hard when you want to your enemys because you don't have to run around the creeps since you can just walk right through them. When you're engaging use to activate the passive and then when you can reach the enemy.
The bad thing is that you could probably steal some CS when you're standing next to the creeps but it deals pretty low damage so it should be fine.

Q: PulverizeAlistar smashes the ground, dealing 60/105/150/195/240 (+50% of ability power) magic damage and tossing all nearby enemy units into the air and stunning them for 0.5 seconds.

Cooldown 17/16/15/14/13 seconds

Cost 70 / 85 / 100 / 115 / 130 mana

Range 365

Explanation: is one of the best level one CCs and is very helpful when you want to invade or go aggresive on bot lane.

I'll explain the invaderoutes and wardspots in the "Early Game" chapter so scroll down if you want to know how I invade.

There are many good combos that you can perform by using this skill like using to knock up and then to kick the enemy you want to kill into your team or a enemy into a wall and when he starts to move you can to imobilize him even longer.
It's really helpful in teamfights because you can knock the enemys up several times in one fight since it doesn't have a high cooldown and that will give you a huge advantage because your team can attack much longer than the enemys. It's always good to knock up the enemy ADC because he's the one that deals the most damage [at least when he's good] and catching him offguard would be even better.
PS: I think this screenshot is funny.

W: HeadbuttAlistar charges at an enemy and rams them dealing 85/130/175/220/265 (+70% of ability power) magic damage and knocking them back (does not stun).

Cooldown 14/13/12/11/10 seconds

Cost 80 / 90 / 100 / 110 / 120mana

Range 650

Explanation:
As I mentioned above this skill works perfect with and there are many different combos that you can use it for.
You can kick a enemy to your team to focus him down or kick the enemy thats bursting someone in your team down away so he's isolated of the teamfight. It's a good idea to isolate ppl like rengar or irelia that just jump onto your team and burst someone down.
When theres a enemy on the other side of a wall and you're standing near enough you can jump to him and over the wall or if a enemy stands near a wall you can kick him over it.
This is Alistar while he's performing his

Explanation: is a AoE heal skill which means that he heals surrounding allies (creeps too). The cooldown of this skill is reduced by 2 seconds when a enemy creep dies near you which allows Alistar to pretty much spam this on botlane. It doesn't heal much at the start but later it heals a nice amount of HP and can be spammed even more than it could be before.
This is Alistar while he uses .

Explanation: is a VERY VERY strong ultimate for Alistar because it allows him to dive towers, take no damage, remove debuffs and just don't giving a single f*ck.
It increases the resistances and the AD which is awesome for teamfights and early dives on either bot or midlane. This is a great ultimate to roam because you can dive the outer tower whenever you want and in teamfights you're almost invincible.
Epic screenshot of Alistar activating his ultimate.

Item Builds

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The Standard:
The Tank of Doom:
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Now a little explanation:

A very nice item to save money and a slot that you otherwise would have to use for wards. This item gives you 5 wards (you can playe 3 of them at a time) and gives you some extra HP so go and get this because it really helps to have some wards in your bag at almost every time.

Shurelyas was and still is one of the best items to initiate a fight or to disengage. It gives you a temporary speed buff and helps you to get to the enemy team faster or escape from them. It also gives you a bunch of life and mana regenaration so it's a very good choice on supports that have high mana costs.

This is a nice item but it's not worth to buy it early on because these 1k gold give you 250HP and some magic resist. You can buy this later and save the money for other items like Zekes or smth. I recommend to buy Aegis early but this isn't the right item to go for in early because the bonus it gives you isn't worth the 1k gold and you can invest it into items that are more useful.

Zekes is relatively situational and I'd only buy it when you have at least two AD champs in your team but when you have three it's a great choice because it helps them out a lot. Unfortunately it costs more now but the lifesteal aura still helps out as much as before.

The frozen heart is a great choice when you play against champions that base on attackspeed like vayne or jax. It slows down their attackspeed, gives you a sh*tload of mana and armor and it looks cool so buy it! There is aswell but it isn't as good as on support Alistar so I would recommend to buy .

Yea, Randuins has a nice active which is really useful when you play against champs that base on attackspeed like vayne or jax and also gives you tons of stats so it's a great choice for a tanky support like alistar. Unfortunately the active got nerfed really hard on season 3 and the item costs much more now but the good side is that the HP that it gives are increased by a nice amount.

Shard Of True Ice is also a nice Item when you use the active correctly. When you chase down their team you can use it on yourself and slow them down so you get behind them and W. I don't recommend it to buy it early but the kages is a nice choice when you need more gold early. Another good thing about this is that you still get gold when you build your kages into a Shard Of True Ice which is a thing that I always wanted to have on these items that get built with a gp/10 item

.

When you have problems because the enemy has strong ADs you can buy a Thornmail and the problems solved because on one side it gives you tons of armor and other other side it has a great passive which can deal tons of damage to the enemys.

Abyssal is very situational but it's a nice item for Alistar and has a very useful aura that decreases the MR of the enemy team. It also gives you MR and AP which gives you a little DMG boost on W and Q and makes you stronger against AP damage.

Last but not least warmogs armor. Since it was buffed in the season three patch its hella op now. You get tons of health without doing aything for it and having much health is a great thing on Alistar because as you know you often have to engage and in that part of the game having much health can save your a*s.

Support Match Ups

Match Ups hooray

This is gonna be about supports, not about the ADCs

Hehe...This is a nice matchup for Alistar because when you get hooked you can either kick Blitz or his ADC into yours and he'll get a kill or free harrass. Even though you can use it for your advantage getting grabbed in the early phases is a crutial thing and should be avoided most of the time so don't go too aggresive on this one.

Playing against Janna can be really hard because she can kick you away with her ult so try to get her to use it and then go all in on them. She'll try to stop you by using her Q and W but try to act fast enough so that she can't react in time to CC you. She is very quishy so it shouldn't be too hard to kill her.

Seriously who the f*ck plays Karma.

The lane phase is really hard because she stuns you when you're trying to reach their ADC so dont play too aggresive and wait for mid game because you can ult in teamfights when she stuns you to get off her cc. I have to say that I have the most problems in this matchup and I hope you're better at playing agaisnt Leona than I am.

It's not that hard to play against Lulu but be carful because she could ult the ADC and turn the fight around. The best thing to do is to kill her pre6 to get strong enough to kill the ulted enemy later in the game. Her Q is a underrated harrass I think so be careful and don't get hit to much by it to avoid getting beaten up when you're low on life.

Not much seen but still a big problem. She can stun and slow you so it's hard to get near. Try to dodge the Q as good as you can and kill her early because she's really squishy.

Eh.. can't say much about her. She isn't a real big problem but can still piss you off with that anoying ult so try to flash over it if you really want to hit your combo, otherwise just disengage.

Nidalee is going to poke you down and it's hard to kill her after she reached level 6 so max your E and focus the AD. Also be careful of trading with the enemy ADC when he has her attackspeed buff because that could be crutial when you're playing against kog or vayne.

Nunu is also a strong counter cause of his E but you can cancel his ultimate by using Q or W so that shouldn't be a problem. Dont get harrassed by him too hard and don't focus him. Always try to cancel his ultimate and try to get Eed so your ADC doesn't.

Sona harrases you hard aswell so max out E here too but you can kill her pretty easy and remember to ult when she ulted so you can get rid of that stun. Sona is a very strong pick so don't underrestimate her because she's squishy. Her ult can be very crutial in teamfights or ganks in the early game so try to dodge it as good as you can.

...THESE HEALS >.< Play defensive or gank other lanes and don't really try to kill her because these heals heal so much and even give her bonus armor. Also be careful when she's in base and you want to kill the ADC which is alone because her ult can cut your plan apart and he might kill you or leave you low on life if you don't care enough.

This little ... He will stun you when you want to walk up to the ADC or he'll try to stun your ADC so kick him away from yours and get stunned. If you really want to fight because for example your jungler is there you can ult to get rid of the stun. It's hard to go aggresive on this one because his W-passive gives nearby champions a not unrelevant bonus of armor and this gives the enemy ADC a advantage.

Don't get harrased for free by his bombs and kick him away from his ADC or the ADC away from him so he can't ult him. I have to say that he isn't much played and I see him moreoften as a AP-mid but he sometimes appears as a support.

Zyra is a very strong champion and has a crucial part in a teamfight cause her ultimate will possibly knock up your whole team. It's hard to lane vs her because she can harrass really hard and also has a snare. Play defensive and only fight when oyu get help by your jungler or midlane. Care when you want to dive since she can knock up and snare.

Thats it for this section (suggetions are wanted for this).

ADCs that are good with Alistar and why

Ashe is one of the best ADC for Alistar because when your jungler ganks you should have a 80% chance to get at least one kill. Why? When your junglers in position you can tell your Ashe to ult the enemy and when they're stunned (FOR 2,5 SECONDS!) you can walk up to them and kick them into your jungler and ADC so they don't have any chance to escape (except it's Ezreal because he'll E and flash to his freedom).

Alistar is very good with Graves because Graves got a pretty good early game with his E-Q-R combo which can burst down half of the enemys health if he hits it correctly and Alistar can help him with that because as always he'll kick he enemy into Graves with his W. Graves' W helps Alistar aswell because the enemys that are hit can't see him and he'll have more time to walk up to them and don't get stunned.

Tristana's ultimate is like Alistar's W with more damage and a higher cooldown and thats why these two work very good together because you can just kick the enemy over half of the lane and Tristana can get in range with her W. The problem here is that Tristana has a bad early game and needs time to get strong.

The reason why Vayne works great with Alistar is almost the same as it was for Tristana. She can kick the enemy with her E and stun them when she kicks them into a wall but the thing here that is better than it was with Tristana is that Vayne has a better early with her awesome W damage which can burst the enemy down very nicely. Try to first knock them to Vayne and she'll just have to stun them then and you should pretty much have won the fight.

Of course Alistar is nice with others too but these are the best to team up with in my opinion.

Early Game

LEVEL ONE INVADING

Alistar is one of the best level one invaders in the game thanks to his amazing cc which can only be topped by someone like .
Even though Alistar is a great invader you shouldn't always invade. First take a look at your team when you want to invade because it makes no sense to invade with a team like: against a team like:
because they have tons of cc and you don't. Level one cc is the most important thing for invading because it helps you so much when one of the enemys can't attack or move for 1-2 seconds and it's also important that the enemy team doesn't have more cc than your team because they could win the fight and have a big advantage over you.

It's also good to ward your own jungle when you're invading because when a enemy sees you near a buff of him his jungler will go to yours and do it because he knows that you have his and when you have a ward there you can react and kill him.

I'll show you some paths to invade now (Note: this is only level 1 invade):
I have two invade routes for blue buff and one for red. Here is the first one for blue:

This one is pretty standard and it's often countered by the enemy team by standing in the bush at the right of the blue buff so it might not work out but it's still a nice route I think. In low elo this invaderoute is viable though and it's very effective because you have a big chance to kill their mid and getting the blue buff. Care when your mates teleport back before your jungler is done because the enemy team might catch you offguard.

This is also a nice invaderoute but it's also often covered by their mates so it's hard to invade there but if you do it right you can get at least one kill and the blue aswell.
When you see the enemy covering the path and you can reach them with flash you should flash and Q them if your team can follow fast enough otherwise don't do it because there is a high risk of giving firstblood to the enemy team if there are more than one.

When the enemy team has a jungler that starts at red (for example ) this route is a very nice choice to go with. There are some points where ppl stand and cover your path like for example the tribush so try to surprise them to get firstblood. You can ward there (fast so he/she doesn't see you) and when there is someone instantly flash and Q to get a kill for sure.
Sometimes they start at golems so go there to check and maybe you'll get a kill there too.
Then finally check red and maybe do it when you have a jungler that doesn't need the blue for sure like .

If you don't want to invade because your CC isn't strong enough or for w/e reason you should cover your buffs like it's shown on that picture. Obviously the different colors are for the different teams. This are the common places to cover your buffs and these are often used by the people that you want to kill in you invades so try to get as much vision as you can possibly get at that time.

LANING

Alistar has a very good early game and the reason is the same like it was at the "LEVEL ONE INVADING" part of this chapter, his CC. Once you hit level 2 and you've got you can use your or combo to let your ADC harass them for free or even get a kill. This can give you a huge advantage over them and you just snowball. Of course you can do this several times and when you have a ADC with a strong early game and burst like it'll be even easier to kill your opposing lane.

Mid Game

Now we are in the mid game which means: ROAM ROAM ROAM!
Alistar is a great champion to roam with and to this time your ADC should be able to stay alone for at least a minute which is enough for Alistar to roam. When you get the time to leave your lane, for example when it's pushed, do it and gank mid. It really helps your mid lane (if the gank is succesful) because he could get back in the game when he's behind or start to snowball when the lane is even.
Obviously there are some games where you're losing bot and you have to protect your ADC so he can at least farm without dying 24/7 but you can tell your ADC to fall back and letting the tower fall.
You might ask why you should do that, well when your tower is down the enemy botlane will probably roam and your ADC can farm without having to be scared of getting dived but you need to ward your lane as much as you can then because the enemy team will have a greater choice of paths to gank bot since they can also walk past the red (on blue side) buff or past the blue buff (on the purple side) and gank you through these little paths.

When you roam you might want to dive the enemy mid and thats a great choice because you have your which gives you a sh*tton of resistances and makes you kinda unkillable for the tower so come from behind use and hope that your mid lane reacts quickly enough. Of course you want to ping him to fight because mid laners often don't really watch the map all the time because they concentrate on farming and pinging helps a lot.
When your planing to roam you should buy because it gives you the speed you need to roam as fast as you can and getting back to your lane too.

Warding is also a very important thing in the mid game.
As you can see I marked every spot you should ward or should be warded by your team in mid game to make roaming a really great thing. For example the ward at blue is important to have because you and your midlane (maybe even your jungler) can gank the enemys that are walking past the blue or are doing the blue. Warding also gives you the visibility that you need to avoid getting ganked or set up traps to get the surprise-effect you want to win the fight.

Late Game

Now we are in the late game which means that you have to ward, ward, ward and did I mention ward already?
Warding is one of the most important things in the late game because having vision lowers the chance to throw the game and increases the chance of catching someone offguard and getting back in the game.
I've got some new ward spots for you that are the most important in my opinion.
The two most important of these are the one at baron and the one at dragon because these give you the chance to steal the objective or setting up a fight when the enemy is doing it.
I'll go into two different scenarios that are pretty common.

Baron-bait

Doing a baron-bait is pretty easy, just tell your whole team to stand in a bush near baron (usually in the river) and the enemy team will think you're doing baron and will come to check it or to stop you from doing it but since you're actually not doing it they'll run right into you and you have a advantage right at the start of the fight. After you won the teamfight you can do baron or push and I'd recommend to do baron first because it might give you a advantage for the next fight.

Sneaky-Baron

Sneaking Baron can give you a great advantage and you won't get in trouble when you're doing it right. Since you can tank everything thanks to your items you can tank baron and one or two of your mates can help you doing it. There are two things that you should bear in mind:
1. There should be at least two ppl of your team pushing a lane so the enemys don't think you're doing it because this could be very bad since you could be low on health and lose the fight.
2. CLEANING THE WARDS FIRST(!!!) Cleaning out the wards is the MOST IMPORTANT thing to do for sneaking Baron because you can't sneak Baron when the enemy already knows that you're doing it. Make sure that you've cleaned all wards and you didn't run through some of them because they could think that you're doing it and come.

Cleaning wards is important anyways and you should always buy when you have the money for it to deny the vision of them but care when you're cleaning them alone because there might be some enemys near and kill you when you don't pay attention. That could lead into a 4v5 fight that your team will lose and you might lose the whole game then.

Catching enemys offguard can also help you winning the game because when you already killed one enemy the next teamfight (atleast when you react fast enough) will be a 4v5 and you have a huge advantage.

Team Fights

Alistar is one of the best supporter for teamfights thanks to his and . When you see that your Carry is getting jumped on or being in problems you can just kick the enemy that hits him away and save his butt. Using often will give your team a huge advantage because when you use it right the enemys can't attack for several seconds which is awesome because your team is gonna burst them down in that time. is also awesome because it makes you kinda invincible and removes debuffs so when you engage and you get stunned by for example or you can use to remove it and just keep walking. Using as much as you can will help your team and especially you too because it does heal every ally near you and can be a important factor in a teamfight.
When you're playing against or using will help you to win because it slows down the attackspeed and thats what these two are based on.
Activating actives of items is generally a good idea in teamfights because it gives you a temporary advantage which can help you to chase, slow, give vision and much more.
This is pretty much all I can say about teamfights, just try it yourself and you'll get better at it.

**Gameplay footage soon**

Jungling

I'm a really bad jungler so you don't want to get tips from me but I found a nice guide for jungle Alistar that I want to show you: http://www.solomid.net/guides.php?g=29174-uskelm-alistar-build-guide
I dont know that guy but he seems to be pretty good.

Final Comments

I had fun to write this guide and I hope I helped you out. I'd love to see some Feedback and suggestions to what I could do better or try out to improve this guide.
[Please excuse my spelling and grammar issues :(]
See ya ingame bros.
~SirMezzo

What do I want to add/improve?

I want to improve this guide as much as I can and I'd love to see it becoming approved and liked by you guys so I'll add or change the following things:

Go into more detail at the "Match Ups" chapter

Do a "Match Ups" chapter for ADCs

Add different mastery pages

Do a full gameplay or even a commentary

Add videos to the guide (for example a teamfight scene)

Correct every single spelling or grammar mistake I made

Thats it for now and I'll add things here when they come in my mind.
As I said before you can tell me in the comments what I can improve aswell.

Changelog

1/24/13 - Created Guide

1/25/13 - improved the "Item Builds" chapter and added "ADCs that Alistar is good with and why" chapter

Comments

Remove the profanity, explain why you have cooldown reduction runes in one of the rune pages (it's not a common choice and definitely deserves a few sentences), and fix the spelling/grammer and resubmit to the approval queue. There is no reason to even use profanity. There are many other words you can use to convey the same message without detracting from your guide and offending people.

Overall it looks good. Fix these and it will probably pass for approval.