Update Notes: November

An update has been scheduled for 11/22/18 at around 3pm, PDT, assuming nothing goes horribly wrong.

Greetings from the Dog! Here are the highlights from this update:

Ascendancy

Two new Bone Tiers: Mythical, and Exalted

Tier II – IV versions of many existing items

New items

Golden Sparks / Golden Pet rebalance

A new random event: Loose Fugitive

Full Update Notes

Ascendancy

When the Golden Dog for the highest achievable Bone ends, the following happens:

1 stack of Ascendancy is added to the Dog.

The Bone resets to Small Bone I, with 0 points.

The highest Bone achievable will change depending on the number of Ascendancy stacks, as some Bone Tiers require Ascendancy to earn.

Each stack adds the following effects:

Increases Dog XP Gain by 100%.

The time reduction penalty from Bone Difficulty is increased by 100%.

The number of starting Kick stacks on the Dog is increased by 5.

All Ascendancy is lost when the Dog leaves.

This means Friendship will remain after Ascendancy, allowing the Dog to go through the early tier bones much faster.

New Bone Tiers

From now on, new Bone Tiers require Ascendancy to earn. Otherwise, the Bone will reset to Small Bone I upon reaching the final bone.

Mythical (Tier 9)

Requires Ascendancy x1 to earn.

Exalted (Tier 10)

Requires Ascendancy x2 to earn.

Bone Difficulty

Starting at Great Bone I, the time it takes the Dog to leave will be reduced for each Bone earned.

The time reduction increases with higher Bone tiers.

The time the Dog has to leave can never be reduced below 10 seconds by Bone Difficulty.

Here the current table of the time reduction for each Bone Tier:

Great Bone

-1 Second Per Bone (-5 Seconds Total)

Epic Bone

-2 Seconds Per Bone (-10 Seconds Total)

Legendary Bone

-3 Seconds Per Bone (-15 Seconds Total)

Amazing Bone

-4 Seconds Per Bone(-20 Seconds Total)

Fantastic Bone

-5 Seconds Per Bone (-25 Seconds Total)

Incredible Bone

-6 Seconds Per Bone (-30 Seconds Total)

Mythical Bone

-14* (-7) Seconds Per Bone (-70 Seconds Total)

*Requires Ascendancy x1, so the penalty will always be increased by 100%.

Exalted Bone

-24* (-8) Seconds Per Bone (-120 Seconds Total)

*Requires Ascendancy x2, so the penalty will always be increased by 200%.

Rebalancing

Point Requirement Changes

Amazing, Fantastic, and Incredible Bone are being rebalanced. Overall, the points required to hit Incredible V have been reduced.

The new balance is as follows:

Bone Level

Points Required

Amazing I

150,000

II

180,000

III

215,000

IV

255,000

V

300,000

Fantastic I

350,000

II

410,000

III

480,000

IV

560,000

V

650,000

Incredible I

750,000

II

1,000,000

III

1,400,000

IV

2,050,000

V

2,850,000

Golden Pet Point Value Changes

All Golden Pet point rewards have been rebalanced. Overall, the point reward from Golden Pets is reduced significantly. This is done in light of new features, Bone Ascendancy, and Golden Sparks which both assist in gaining the points that were previously being awarded from Golden Pets.

Bone Level

Golden Pet Points

Small I

3

II

12

III

36

IV

108

V

240

Good I

30

II

60

III

90

IV

180

V

300

Great I

90

II

210

III

360

IV

810

V

1,800

Epic

210

II

540

III

990

IV

2,340

V

4,500

Legendary I

540

II

1,260

III

2,160

IV

4,860

V

9,000

Amazing I

1,407

II

3,000

III

5,250

IV

12,000

V

22,500

Fantastic I

2,500

II

6,000

III

10,500

IV

24,000

V

45,000

Incredible I

5,000

II

25,000

III

60,000

IV

195,000

V

400,000

The points for Mythical and Exalted are balanced in a similar fashion.

Golden Sparks

During the Golden Dog, a new type of item spawns: [Golden Spark].

These items will grant points to those that have used their Golden Pet. The point value increases with the item tier.

Tier

Point Reward

Golden Spark I

500

II

1,000

III

5,000

IV

10,000

V

50,000

Loose Fugitives!

A new random event. Occasionally, reports of Fugitives on the loose will come in. Cop them, or they will kick the poor doggo.

Appears after Amazing Bone, becoming slightly more frequent and in greater numbers at higher Ascendancy stacks.

Will appear a short time after being reported, slowly walking towards the Dog.

Applies a single kick when they reach the Dog.

Receive points for capturing the Loose Fugitive.

High Quality Items

Tier II, III, and IV versions of most existing items have been added. This will be indicated by a star icon positioned nearby the item icon. You can also see your item’s tier by using the item command.

In general, high quality items have more charges, but some items also become more powerful.

High quality items can be found by reaching higher tier Bones.

New Items

Secret Agent [I, II, III, IV]

Passive: The next player to KICK the Dog becomes imprisoned and this item loses 1 charge. This effect cannot be triggered more than once within [900, 750, 600, 450] seconds. If this item is not at full charge, it is destroyed on drop.

Friendly Pet [I, II, III, IV]

Passive: Perform a Friendly Pet automatically whenever possible with a [20, 20, 20, 15] second cooldown. Friendly Pets add Friendship, but grant no points. Friendly Pets do not count as Golden Pets. Will not activate while a Fugitive or Imprisoned.

Command Changes

pet

Added: Will now slowly complete pets over time until there is no reason to pet. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…)

jailbreak

Added: Will now slowly continue to attempt a Jailbreak until a successful jailbreak occurs, or if there are no prisoners present. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…).

sorry

Added: Will now slowly continue to apologize until you are no longer a Fugitive. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…).