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Call for Chapters: Teaching, Learning, and Leading With Computer Simulations

Editors

Call for Chapters

Introduction

Computer simulation is becoming increasingly popular in education, especially in science, technology, engineering, mathematics, and healthcare and medical disciplines. There has also been growing interest in social sciences and humanities to use computer simulations to facilitate students’ understanding and exploration of abstract and complex systems in social- and human-related disciplines.

Decades of research on computer simulations have evidenced that computer simulation, as a powerful technological tool and research-proven pedagogical technique, holds great potential to enhance and transform teaching and learning in education and is therefore a viable tool to engage students in deep learning and higher-order thinking. With the advancement of simulation technology (e.g., virtual reality, extended reality, artificial intelligence, machine learning) and the expanded disciplines where computer simulation is being used (e.g., data science, cyber security), computer simulation is playing an increasingly significant role in leading the digital transformation in K-12 schools, higher education institutions, and training and professional development in corporate, government, and the military.

Objective

This book examines the recent advancement of simulation technology, explores the innovative ways that advanced simulation programs are used to enhance and transform teaching and learning, collects exemplary cases of digital transformation by adopting simulation technology and pedagogy, and identifies challenges and future directions for practice, research, and theory development in using computer simulation in education and training.

Target Audience

This book is useful for educators, education leaders, education researchers, and stakeholders in K-12 schools, higher education institutions, and training and professional development in corporate, government, and the military. Its theoretical and pedagogical frameworks, trends and best practices in using computer simulations, and challenges and future directions identified by practitioners and researchers will help the target audience gain a comprehensive insight into computer simulation in education and training.

Submission Procedure

Researchers and practitioners are invited to submit on or before January 11, 2019, a chapter proposal of 500 to 1,000 words clearly explaining the background/concerns, purpose/objectives, literature, and methodology of their proposed chapter. Authors will be notified in 1-3 weeks of the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by March 22, 2019, and all interested authors must consult the guidelines for manuscript submissions at http://www.igi-global.com/publish/contributor-resources/before-you-write/ prior to submission. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project. All proposals should be submitted to the E-Editorial DiscoveryTM online submission manager by clicking on the "Propose a Chapter" link at the bottom of this page.

Publisher

This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the "Information Science Reference" (formerly Idea Group Reference), "Medical Information Science Reference," "Business Science Reference," and "Engineering Science Reference" imprints. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in 2019.