Our PS Vita Development Experience

Super Icon Writes: The Vita is a really nice machine, with potentially superb graphics performance. We really wanted to utilize this as much as possible – with nice shaders, real-time shadows, reflections and so on. We did this – but an issue we hit was that the Vita just isn’t as powerful as say a PS3 or Xbox, so it required a fair few months of code optimisations to get decent performance. It was hard-core for a developer as small as we are, but we were delighted with the results and how nice the games looked on the Vita.
(PS Vita, Pub Games, Vtrax)

Yeah, why not try Kickstarter? I don't really trust Kickstarter, since some don't deliver on their promises, but this is an example of when I recommend someone to try Kickstarter. When a team basically runs out of funds for a game they put so much passion into, but have to stop work on it due to financial issues. Also, can't they ask Sony? Sure, they might force the developer to make it exclusive, but Sony would fund them.

To be fair, they asked for it. Bit over more than they could chew. Had they stuck to one game at a time, it'd be fine, but no. They had to take on two at the same time, without funding. They need to put one on ice until they find some money.

"so it required a fair few months of code optimisations to get decent performance." - You are coders, that's your job... and optimizations, translations or rewrites are required when moving across any platform.