This is my old development blog for my project Cube World.
There is now an official site: picroma.com.
The game is still in development and not available for download. Be careful of fake downloads.

2012/10/12

A few new Cube World features

I just wanted to share a few small features that I haven't shown yet.
For example, boss monsters (also trolls, cyclopses etc.) are smaller and weaker with level 1, so newbies also have a chance against them. :) With each level, they become bigger and stronger and gain their full strength and size with level 10.

When you get stunned, you see small stars above you. As long as they are visible, you can't be stunned again. It's the same for enemies!

Potions don't heal you instantly, but over time. You can also run while drinking, but if you perform any action like rolling or attacking you stop drinking. (Damage by monsters doesn't, but often they try to stun you).

When you die, you respawn at the next spawn point. But you are injured and have reduced maximum health for a few minutes. The health debuff is indicated by band-aids on your back.

Wollay, we deeply admire your work, and cant wait till we get our hands on the game! As well as the decision you've made not to let the game be touched by anyone till you've finished it. We cant wait, and we are trying hard to find anything to be changed or modified even the slightest, but you are making it difficult for us! But we will let you know if we find anything Kind regardsA sheepy sheep, and a drooling dane!

Wollay, this game seems to become more and more real with every new feature you show us, or create. Never before have I seen the world of a video game become something really great, piece by piece. I'm eagerly awaiting the first time we are able to play Cube World, and I know it will be more than worth the wait.

All those little details, like the face first sleeping, the potion drinking, the bandaid, the pet taming, etc etc. make the game feel so polished already! Are you SURE it's not secretly finished already and you're just toying with all our minds right now, just for your amusement??

So excited for this! It truly looks amazing. I feel like I've been waiting years for this to be released, each screenshot just kills me inside! Honestly can't wait to just climb to the highest peak and then just sit and admire the view.

I love the inclusion of sitting and sleeping. Hell. Yes. It just makes a game world so much more fun when you can do things like that.. Makes it more real and immersing, and for multiplayer, that's perfect. =D

wollay being an avid mmo player all the mmo's i see nowadays look all the same they all have the same mechanics in them and at times it gets frustrating because we want something new and then i saw this every little detail is perfect there's new mechanics and its absolutely gorgeous i would personally come to your office give you a hug (no homo) congratulate you and give you my money

I really like your approach to creating a game. Although the community is a bit impatient, I bet you feel great when you create something new and see such enthusiasm about everything! It also feels like you are making this with a lot of love and not only for the money. If only more games used such an approach, gaming would be redifined!

i cant help thinking that when he releases a beta version, all the anticipation of the game will go, i think he should perfect the game and add a few features along the way, if he released an alpha everybody would be playing and the hype would go after a few days, bu by keeping us 'til it's perfect just makes the game better

My girlfriend and I are really looking forward to playing this together. It has everything we like but I have just one question. Will you be able to plant and harvest your own garden or do you have to just pick stuff from the wild?

They do nothing and have no practical usage but collecting them would be a nice addition to people who want some goals in game. Myself i think that what would make game even more charming. You just don't expect to find anything in your journey, there is no list for these items (they are unknown), you just find them.

Well, think of all the people that do not know of Cube World yet. Or, as an equally indie example (when it started), Minecraft. People have been playing it since the early Alpha stages, which grew their fan base to the mountain it is today.It's hard to say which approach is best, but I'm sure Wollay has a good grasp of what he's doing!

lol @google-4978e6a039d2a8232a1c46800cd78cc1:disqus I agree with Drekner- personally, I absolutely love all the little immersive details that can be packed into a game. The experience is that much more enriched, from environmental sounds to the actions you can perform.

this game looks awesome but I've been waiting from the start and I'm starting to get board of waiting. I think it's still going to be a very long time before any of us get to play this. Fell like we gettin trolled.

It's like making a real deal for a game. You don't know what will you find or where. It's just 1 chance to million.

And i know how to make it:There is a bunch of items. Just big list of specially type of items that do nothing. They all should have kinda interesting names like: A lost toy, Royal Goblet, Favorite Plushie, etc. In villages there is an npc (some old man) which doesn't do anything, just filler npc, but if you talk to him with that item (any treasure) he takes it and tells a history of this item (who was owner, maybe how it was gone) and it add to the journal. Anytime player can open journal and read about treasures he found, tho there is no list of items so they listed as they found, with date and place.

It's big concept and requier quite a work (i think, i dunno how's it in code) + need lot's of imagination to make variety of items, to avoid repeating like 2 exact same items just with different colors and descriptions... But what i think it will give people reason to play together, to show their treasures to others. Imagine when people played game for a while and there is already a list of items on web, people still find something that wasn't listed, just 1 new items and everyone already trying to find what is it, trying to get it. People start making up legends about items that probably never existed (like we did in childhood for old console games, about stages and game endings that nobody saw).

great features ^_^ and about the boss's you can make a Hyper powerfully rare boss's with takeing the same boss and changeing the colours of it like " Blue and purple Trolls ...etc " make them spawn after using an item that you find in dungeons or something like that ... and when you battle them there will be a timer so you should be strong enough to kill them and before the time goes zero :D

omg the game seems so perfect... it has seemed perfect for a long time and I am allways thinking woah, is the game coming out now? but I want to wait for another suprice. I bet Wollay is gonna make me say woah again. take your time :)

Wollay you have my support !!! been following your blog ever since i saw the "ad" in youtube early this year !!! go go go no need to rush ~~~~ just do your best and show the world what a true good game is

Might I ask what races you currently have planned to be playable? So far it looks like orcs, humans, elves, dwarves, and goblins but there were also videos where you played as an undead and a lizardman. I'm really hoping for playable lizardmen.

I remember seeing the video where he plays as a lizardman, but can't find it. But I usually assume that anything he has shown in game and hasn't said he has taken it out is still in. One species you forgot was frogmen. He said he might add playable frogmen, not sure if he has made any comments about adding them since this: http://wollay.blogspot.com/2012/01/screenshots-blueprints-mobs-pets.html

- Abilities can be used with left and right mouse button and keys 1,2,3,4,5.- Q is the quick item.- TAB opens the ring menu for quick item selection- E is for interaction (opening doors, picking up items)- F activates the lamp- G activates the special item (e.g. hang glider)- Movement is WASD- Roll is middle mouse button together with WASD- Shift is for sprinting- Control is for climbing

Enemies don't level with your character. As Corin sad, they get harder the farther away you travel from the starting point. Also bosses don't level with your character. They're just a little weaker than normal in the starting areas (level 1-9), so new players with low equipment have a chance. From level 10 on, you need to have really good weapons, armor and skill to beat a boss.

Uoah, thanks! im a spanish, but since you got this game, I can assure you that you have a loyal fan, I have to take the opportunity here to congratulate you for such an effort over the years, you are a god to me! Thank you, Woollay. :3

hi wollay i think your game is awsome but the price is what im worying i dont get any money anymore and i have 30 dollars to spend so i hope its like 30-20 dollars cause i wanna play a game so much thx anyway

Umm.. this amazing game contains cubes ofc....i thinking about the name... Wollay Land !!yeah my English isn't the best.. and contact with me i have more names.. even tough i think Cube World is a good name :pyeah i'm through my phone right now :-) can't wait for this.game

About me & Contact

This is my development blog for Cube World and Plasma. If you have any questions, send me an email: wollay@picroma.com
Please understand that I can't answer all emails, especially with questions answered in the FAQ. :)