QUOTE | "Inevitably, though, I know at some point I'm going to flop. There's going to be shit games. There's no creative in history which has made hit after hit." - Mike Bithell, creator of Thomas Was Alone, talking about his path to success.

QUOTE | "The next really big growth wave in computer gaming is likely to come from gamers shifting to tablets as their primary gaming device." - Kristian Segerstrale, COO of Super Evil Megacorp, explaining why they are working on hardcore games for tablets.

QUOTE | "It scares me a little bit thinking too much about the commercial implications of it and worrying how that might taint the actual substance of the game in some way." - Jonathan Burroughs, co-founder of developer Variable State, talking about the excitement and challenges of being indie.

QUOTE | "Whether it makes you laugh or cry or whatever feeling is involved, as long as it's not boring then we're doing our jobs." - Adrian Chmielarz, developer of Bulletstorm, talking about his goals in making games.

QUOTE | "Today I feel like people would almost rather not take a job and sleep on their friend's couch than accept a job that doesn't fit with their criteria." - Jade Raymond, head of Ubisoft Toronto, talking about how the game industry should mentor employees.