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Shield: Similar to Intercepting, a Shield allows the character to place itself in the trajectory of a Ranged Attack to protect another friendly model. That is, a character may choose to receive the impact of a ranged attack if the trajectory is within its Free Movement distance (less than 2 inches from it). Cover is not a Movement action, and a character can do it as many times as the controlling player wishes in order to protect friendly characters.

In Diagram I, A declares a ranged attack against B, but since the Line of Sight passes through the area covered by C, C may Shield his companion and receive the attack. On the other hand, D can not since it is too far away.

Rules Clarification

[02/19/2009] A character needs to be closer to the attacker than the target to perform a Shielding action.

[06/26/2009] If a Ranged Attack is shielded, distance is measured to the new target.