One thing I’m liking about the Five Moons system is because there’s no limit to the number of cronks/spells/stunts you can learn, I can create really specialized, situational abilities that don’t have much use outside of those circumstances, but characters aren’t penalized for learning them. For example, let’s say there’s a dark forest where giant…

As I’m giving the playtest Classes chapter a once-over before sending it out to the playtesters, I’m thinking about the problem of “choice paralysis” in gaming. Choice paralysis is when you have so many options for what your character can do on your turn that you have a hard time decision about which you should…

I posted Update #38 to the Kickstarter page, which includes part of the intro to the Feats chapter explaining how you select which feats (cronks, spells, or stunts) you want to be able to use each day.

I posted Update #37 to the Kickstarter page, a detailed update about a change to character classes that greatly expands your options when you level up, some more info on the standard races going into the Corebook, and another Gerald Lee art preview.

I posted Update #36 to the Kickstarter page, just a quick update about the upcoming playtest, a new cronk that should please players who want badass unarmed monk characters, and another Gerald Lee art preview.

Heya, folks! Just wanted to give you an update on the playtest document, specifically about the bard class. Bards have always been a problem because they’re designed as a support class, and when a support class has to fill in for a role normally occupied by a primary class (like a bard healer in a…