Designing Interactive Installations

Creating installed experiences (i.e. games designed to be played in specific locations) poses a unique set of challenges. In this session, we will explore what it takes to craft installations that draw in audiences, are intuitive, and work with (or if need be, around) a particular physical environment.

Attendee Takeaways

Attendees will learn what considerations are essential to designing engaging installed experiences for education, promotion, and fun!

Samantha Thi Porter is a Digital Preservation Specialist and PhD candidate at the University of Minnesota. Her work investigates how technologies such as AR, VR, and 3D scanning can benefit the fields of cultural heritage and higher education. Her team received the 2018 3M Art and Technology Award for ‘Riddle Mia This’ – a smartphone app that uses augmented reality to turn the Minneapolis Institute of Art into a puzzle room.

Samantha Thi Porter

Digital Preservation Specialist and PhD candidate, University of Minnesota

Mark Larson is a puzzle designer and editor who has worked with a variety of escape room companies in the Twin Cities. He currently works for Trapped Puzzle Rooms, managing and designing for their portable and custom off-site experiences. Mark is also a contributing organizer for the international DASH puzzle hunt (playdash.org).

Mark Larson

Puzzle Designer, Trapped Puzzle Rooms

Alex Carlson is a game developer from Minneapolis, MN. Currently working at Target Headquarters on the Creative AR/VR team on projects such as “Spooktacular Candy Grab.” He’s also working on a game about a dog that rides a skateboard called Ollie-Oop.