world: object direction will always move based on the world axis X,Y,Z

Local:the object direction is based off the orientation of the object itself, so if you rotate(you should never rotate) the object and select local you will then be able to move the object based on its new orientation.

toggle snapping should enable objects to snap to the world units, or grid(that light grey grid in the centre of the map). Now that being said, you will often find there is already a smaller grid snapping threshold enabled by default due to limit in object increments scale and movement.

For now: you export a clip in game after enabling the record feature. This saves the last 10 seconds as a clip. You can then copy paste that clip data from the TXT file into the window that appears in theatre mode when you hit load clip. Once the clip is loaded you can hit space or use the bar down the bottom.

You cant export clips yet but you can use fraps or something to record the screen. I will improve on this later as its a hassle right now to use

This is a 3D version of another game I presume from the same developers that was like a top-down 2D shooter with the same art style and loadout types. Can't remember for the life of me what that game was called, but it was addictive as hell too.