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This resource aims to get students excited about engineering. Students begin by considering “What is a design engineer” and then embark on a design hunt in the classroom to find an everyday object that can be improved and redesigned.

Four simple student booklets from the Nuffield Foundation to teach the basics of designing. *Booklet one: Deciding what to design and make *Booklet two: Developing and communicating design ideas *Booklet three: Planning and making *Booklet four: Evaluating

These materials, from Practical Action, encourage students to look at the use of batteries and the development of more sustainable power sources for portable devices. Typically, electronics projects use disposable batteries as a convenient source of energy. Electronics projects can, however, provide opportunities...

This classroom presentation and worksheet describe to students a number of supports the teaching of electrical circuits and components. It looks at parallel and series circuits and provides an overview of a number of components (E.g. switch, thermistor, light dependent resistor, motor, LED, bulb, speaker, buzzer,...

This resource is an introductory lesson to electronic systems. Its content looks at system diagrams (I.e. circuit diagram, flow charts), open loop systems and closed loop systems. Using the key terms input, process, output and feedback, students are given examples of products and asked to describe the system that...

This resource uses the mobile phone as an example for how technology can develop over time. Using a card sort activity and classroom presentation, it describes the reasons why technology develops (i.e. technology push, market pull) and provides students with an activity where they create a timeline for mobile phone...

This resource supports students to understand the terms Computer Aided Design (CAD) and Computer Numerical Control (CNC) manufacture. It provides an overview of manufacturing methods such as CNC vinyl cutting, CNC router, laser cutting.

This resource looks briefly at the moral implications of design and the design of products. It touches on the impact that products (such as mobile phones) have had on society and asks students to explore issues around sustainable manufacture.