Okay, we’re not quite there yet (there’s still 5 weeks until 10.14), but like many of you, we’re excited about this weekend’s kickoff of the NFL season. As you settle down for Sunday’s last matchup of the weekend, take advantage of a second screen experience full of BATTLECRY and The Evil Within highlights.

The Evil Within countdown continues on our social media channels, as we’re upping our game with plenty of never-before-seen concept art. Check out some of this week’s highlights, focusing on lead protagonist Sebastian, in the imgur slideshow below and look forward to more art on our Facebook, Twitter, Tumblr, and instagram accounts. Like what you’re seeing, don’t forget that you can order Dark Horse’s “The Art of The Evil Within”.

What else is happening with The Evil Within? Courtesy of PAX Prime and gamescom 2014, catch new hands-on impressions from OnlySP.com, GameTrailers, and Independant.co.uk. Meanwhile, both Tech Gen Mag and Explosion.com discuss how Shinji Mikami and The Evil Within are major contributors to the reemergence of the survival horror genre.

Finally, huge props to YouTube creator SlasherJPC for creating a comprehensive look at what you can expect from The Evil Within based upon existing gameplay and impressions. Really good stuff here.

Shifting gears, BATTLECRY had a major presence at PAX Prime — with plenty of folks joining our devs in friendly, but very competitive gameplay sessions. If you haven’t already, follow BATTLECRY’s Twitter and FB pages to see some of the amazing PAX photos, and check out these recent highlights:

Gamespot — Live from the PAX Prime showfloor, members of Gamespot discuss BATTLECRY being one of the weekend. Tune in at the 4:25 mark to hear their commentary specific to the game.

asleepypanda — At PAX Prime, BATTLECRY devs were joined by Christopher Walken, Morgan Freeman, and President Barack Obama himself. Okay, not really — but this YouTube video with Christopher Walkenthrough is pretty great.

farfromsubtle — This video’s a little old, but it’s a pretty hilarious look back on the announce trailer for BATTLECRY.

Overtime! Not to be outdone, we’ve got some new Wolfenstein updates, too. Check new post-mortem interview at VentureBeat (w/ Jerk Gustafsson and Anders Backman) and Gamasutra (one again with Jerk).

As we near Halloween, we thought we’d share new screens and concept art from The Evil Within. We have a new concept piece and screenshot of the butcher shown in our recent gameplay video, as well as the first in-game screenshot Boxman.

For more on the game, tune into X-Play tonight at 6:30 ET. During the show, you’ll be able to catch in-game footage from the game, as Morgan Webb interviews the game’s creative directors, Harvey Smith and Raphael Colantonio.

Concept artist Craig Mullins recently posted a few previously unreleased pieces of his work on Fallout 3. Just for fun, we’ve also put them up here on Bethblog, offering alternate visions of the Capital and its surrounding wasteland.

For comparison, check out the released concept art at the bottom of this page.

We’ve also got a new Team Diary from Fallout 3 Lead Artist Istvan Pely, who spearheaded Mothershp Zeta. In the diary, Ist discusses what went into making this “far out” DLC — detailing the hard work and countless hours put in by members of the team. Here’s an excerpt:

“And with that begins the Vault Dweller’s final and most fantastical adventure in the Capital Wasteland, or rather several hundred miles far above it. The concept of the UFO visit emerged early in the idea-toss sessions we had for DLC, in fact it was the very first thing to pop into my mind; it just seemed a natural fit. But we saved it for last, as a fitting conclusion to the Vault Dweller’s story.”

Updated: Polish site Polygamia.pl has a Mothership Zeta interview with Brian Chapin. It’s in both Polish and English. For consistency’s sake, I’ll post the snippet in English…

We know that the main quest in this add-on will be to escape from the spaceship. How many side-quests and achievements can we expect from it?

BC: There aren’t any explicit side quests, but Mothership Zeta is a pretty big place. While you’ll be receiving three of the four achievements from completing the main quest line, you’ll have to do some searching off the beaten path to get the last achievement. And it’s worth exploring just to see everything that the aliens are up to — they’ve been doing some pretty strange things.

For those keeping track, we’re less than two days away from Mothership Zeta!

Check out the video above, and then head over and read the preview. Here’s a taste:

“Most games reward progression by giving you access to cooler weapons. At the beginning of the game, you’ll be stuck with a few junky weapons, but by the end you’ll be a walking death-bringer armed to the teeth. That is not the case in Fallout 3. It is possible to get awesome weapons very early in the game. The catch is that most of these will be half-broken, require some serious effort to obtain, and you won’t have the skill level to get the most out of them yet. The trick to getting these weapons is usually making them yourself.”