15mm/28mm MODERN WARGAMING BLOG: The next campaign we have planned is WW2. Following an airborne company through the Normandy campaign. To give more significance to the men each man has a name. The big picture will be dealt with on a large map, while each action will be fought at the platoon to reinforced platoon level.

Saturday, 12 May 2012

Week 8 - To catch a tiger by the tail

Week 8 Mission: To catch a tiger by the tail

Reports have confirmed that a HVT sought by
the UN is in Azmakassar. His location
has been confirmed in Hotel Golden Bow.
An OBA from PB55 will land south of Azmakassar at 2am and move directly
on the Hotel. The tall building adjacent
to the Hotel, the old District Government Office block, has what appears to be
a 14.5mm or 23mm AA gun in the centre of the roof.

We want this HVT alive, he has core
intelligence we need, secure him and then extricate him by air. We will have two transport choppers on hand
and an Apache. To secure an airlift
location a patrol of US Army (2 squads and HQ) will use light transport to
speed through Azmakassar and secure the helicopter landing sites.

Note, we are willing to take casualties as
the HVT has information on a major attack in Europe or USA, possibly a dirty
bomb. We must get this man, and any
documents he is carrying.

Turns: 12 (or 14)

Initiative: Starts with the US and remains with the US until Board X, from
Board X roll as normal.

OBA: TQ12/Mor10

US
Army: TQ10/Mor10

Hotakistani
Infiltrators: TQ8/Mor12 regulars w/RPG of (+2/+3)

Local
Militiamen: TQ8/Mor10 regulars w/RPG of (+1)

Mob: TQ6/Mor8 irregulars w/RPG of (+1)

US
Initiative: D10

Hotakistani
Initiative: D8

Convergence: The US OBA and US Rangers each enter on a random board. They enter on a random edge and must exit
from a random edge. Entry and exit must
be within 3” of the centre of each edge.
Both forces must traverse two random maps before arriving at Board X. All Hotakistani forces which spawn on one of
the transverse maps are removed from play once the US forces have exited that
board.

As each board is placed the Hotakistani
player places two hotspots within an inch of an edge, two hotspots more than 5”
of an edge, and one where ever the player wishes.

The turns taken to traverse the maps must
be recorded as this decides the turn they enter Board X.

On Board X the Hotakistani player may place
a 14.5mm Heavy MG on one of the buildings roofs. It can be angled to fire down.

Victory
Points:

US KIA/SW: 2pt

Hotakistani Team Destroyed: 1pt

HVT Killed: 5pt

HVT Captured and Exited: 10pt

US OBA A-team (TQ12/MOR10) w/NVG

x12 A-Team divided into 2 fireteams and split between the five vehicles, x2 AT-4 and x2 Breaching charges

Three HUMVEEs
(x1 0.5 HMG, x1 TOW-2, x1 AGL)
Two WMIKs
The vehicle crew, 10 men, are supplied by the US Army (TQ8/MOR10) w/NVG

Australian SASR (TQ12/MOR10) w/NVG

Two fireteams of 4, each armed with x1 SAW, x1 AT-4, x1 Breach-charges, x1 UGL
One member of the squad also has a sniper rifle and is considered a sniper.

Mission
Rule 1: The T-55 and convoy each represent one element;
only one of each can be in existence at the same time. Re-roll if it is already present on one of
the board. Furthermore, any damage on
these units are permanent and cross-over into the next map. If one is immobilized or destroyed it is
removed from play and therefore re-roll.