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I haven' t seen this written anywhere, but playing on mac os X and attacking with an archer, using adrenaline rush battle discepline, the second or third round doesn' t actually hit or effect an enemy at all whatsoever, when firing fast missiles; what i mean is that i attack with the archer, fire rather fast, and only 2 out of 3 missiles hit, miss hit, or interact with the enemy. When firing slower this bug is not there;

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I haven' t seen this written anywhere, but playing on mac os X and attacking with an archer, using adrenaline rush battle discepline, the second or third round doesn' t actually hit or effect an enemy at all whatsoever, when firing fast missiles; what i mean is that i attack with the archer, fire rather fast, and only 2 out of 3 missiles hit, miss hit, or interact with the enemy. When firing slower this bug is not there;

I got this same exact bug very consistently. It happens in any case where an archer can attack more than once. Having 10ap, using Snipe, getting haste proc while hasted, adrenaline rush (as you stated), battle frenzy, etc. Clicking fast, the first attack always does nothing, despite the arrow coming out and the ap being used up.

I also put it into a bug report and emailed it to the support email.

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This happens in any case where any character can take multiple manually triggered actions in swift succession, including out of battle: if you do them fast enough in terms of real time, one can "get lost". This bug has been around for many, many games, perhaps as far back as Geneforge 1.