Gnomoria

Gnomoria v0.9.7 released

Tracked stock items - Create groups of items to track real time quantity on the HUD. Groups can be created in the Tracked Items tab of the Stocks window. Previous Food and Drink quantities have been integrated into this method.

Kingdom and Stock windows are now resizable

Window position and sizes are stored in the settings.ini file to preserve window settings across multiple game sessions

Alarm HUD element to indicate when your Kingdom is currently under alarm

Removed the pop up delay in the right click context menu

Fixed

Crash sending a merchant to trade with items that are no longer available

Crash viewing ambassador after he dies

Personal Quarters being considered "not private" after loading, forcing it to be redesignated to keep the ambassador

Doors within a Personal Quarter but at the edge not being considered for privacy

Foreign Kingdoms getting into a state where it stopped sending merchants or ambassadors

Awesome :) I love this game already and it just keeps getting better. Now all I could ask for are some more decorative items, maybe. But it's already pretty sweet as it is. I still need to learn to cope with the isometric view, though, sometimes I get lost when mining down into the deeps :D

Well as it's so close, you might as well buy it now and wait for it to be finished, but also I'd suggest you look at War of the Overlord, which is technically Dungeon Keeper 3, but not in name due to it being owned by EA and it's here on Early Access. Still in early beta, but it is being done with Peter Molonxue (or however you spell it, guy who made the fable series) and even has the same narrator from DK2, too.

This game is a hell of a lot of fun. So far I have 160 hours of gameplay on it.

I really like this game, purchased it day of release to support it, even though I dont play or like E A games. Been following the changelogs and it looks like I should start playing soon. Ive waited for years for a game like this (IE Management sim with a decent UI), and it makes me really happy to see how committed the devs are to the community and the project.

Some more items/materials/furniture/advanced farming/animals/enemies would be awesome. I think the core mechanics work fine but would be pretty cool if the gnomes had a personality and were a bit more animated. They just shuffle around now really. I do enjoy the old skool battle texts.