Up until now information and news about our new project have been quite scarce and we apologize for that. The reason for the silence is that we have been uncertain what the new project actually is. Making the ports to other platforms and updating Legend of Grimrock on multiple platforms has taken a lot of time so focusing 100% on the new project has been impossible.

Earlier we have mentioned that we are working on a “Grimrock related project” and internally we have talked about the project being a DLC for Grimrock. But creating a DLC for Grimrock doesn’t really ring true to us…

So, today we had a massive all day meeting where we discussed the project, drew some arcane patterns on the whiteboard, analyzed the project from many different angles and most importantly listened to our hearts for the answer to the big question: What we really want to accomplish with the new project?

In the meeting we nailed a couple of major things down. Writing about all of them in this post would be too much (and we don’t want to spoil all the secrets!), so I’ll just talk about the most important things now and leave the rest for later.

First, we’d really like to get back to posting regular development updates. More specifically, we’d like to be able to talk openly and honestly about the cool things happening here at the office, just like we did when we were working on Legend of Grimrock. The problem is that it’s hard to talk about the things we’re doing if we don’t know for sure what the end result will be, if it’s going to be a DLC or something else.

Secondly, and this is a biggie (probably more to ourselves than you!), we are now officially working on… Legend of Grimrock 2! Creating a mere DLC or expansion to Grimrock simply would not have felt right. As today’s meeting proved, we still have a lot of ideas we’d like to explore, lots and lots of new content already done (originally made for a DLC/expansion) and a big engine update in the works. Simply put, a DLC would have limited too much what we can do. With a full blown sequel we can raise Grimrock to the next level.

I’m sure you had all this figured out for a while already, but announcing a project is something we don’t take lightly, so we had to be really sure that this is the thing we want to blow our hearts and souls into.

So, the cat is out of the bag, and this post is already getting quite long. I’ll leave the details to the development updates that we’re going to start posting again as the work progresses. Oh, there’s so much to tell…