IntroductionBattleships Forever is a tactical RTS that put's you in command of a small fleet of warships. Combat and damage mechanics are extremely detailed. Everything is simluated in game if possible. There are no abitrary "to hit chance" values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to construct a draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!

Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.

Battleships Forever is inspired by and loosely based on Warning Forever by Hikoza.T.Ohkubo

Screenshots

A formation of ships

Pew pew laser beams!

About The ShipsEach warship is modeled to meticulous detail. Your ships can be controlled to drift in one direction while facing another direction for strafing attacks. Each section of your ship is an object on it's own. If a section is destroyed, any child sections that were connected to the core of your ship through that section will also be destroyed.

This section-based modular ship system makes positioning very important. Take the Hestia-Class Assault Destroyer for example; It's sections and weapons are swept forward allowing it to concentrate it's fire to the front. At the same time, the Hestia is vulnerable to rear attacks which can destroy it's wing's connection strut, thus destroying the entire wing in one blow.

In the campaign and skirmish modes, you will face more than fifty types of enemy craft!

About The WeaponsEach turret is individually articulated and has its own firing arc, range, turning speed and health. Turrets can be individually destroyed in order to de-tooth an enemy. Beams will even rake across the enemy ship's hull, tracing out a trail of destruction.

Active defences are also a major part of your tactics in Battleships Forever. Many ships are equipped with interceptor turrets that shoot down incoming projectiles. Maximizing your interceptor coverage to nullify enemy firepower is the key the victory.

Project StatusBETA TESTING/DEVELOPMENT (Tech and Engine)

Title: Battleships Forever
Genre/Category: Tactical Real Time Strategy
File Size: ~7.9mb
Game File-Type: Installer
Change Resolution: Yes(Can be changed in options or with alt-enter)
Full Screen: Yes(Can be changed in options or with alt-enter)
Game Resolution: 1024x768

Recommended System RequirementsWin98 or later
128mb Graphics Card
1gb of RAM
Intel Pentium 3ghz and equivalent

Custom sprite import - You can use your own section, doodad, weapon and bullet sprites.

Customizable section effects and fading - Fake aegis effect (without the need for aegis modules), section overlay/underlay, customizable glow. All effects can fade with time (also customizable), or the transparency of section can fade.

Rotating and moving sections - Their children will rotate with them, which in effect makes whole parts of a ship rotate/move. With parameters for customizing their movement.

Weapon drivers - Sections can be assigned so called drivers, which are simply weapons. Such sections will behave like rotating section, except that they will retain their angle from assigned weapon, following weapon rotation, instead of rotating by themselves. This makes turrets possible.

Weapon linking - Weapons can be linked to other weapons, which means they will retain the angle of their 'parent' weapon and shoot at the same time.

Direct Control modes - Lets you controll your ship and its weapons with keyboard and mouse, as if you were the 'driver'.

New modules - Ship Deployer and ThrusterEx (has an exhaust flare instead of puffs of smoke).

Major Shipmaker additions and changes

Color keys, color buttons and new color functions - Akin to a color palette with keyboard shortcuts, plus the ability to change team colors inside Shipmaker, fill tool that changes all sections of certain color to another color, color picker tool, and ability to save your current palette.

Facilities for easier section picking and section management - Section picker, which lets you see, pick and scroll through multiple sections. Four sections groups that let you divide available sections into categories. Group arrange for easy management of available and imported sections. Saving and loading of separate section inis, so that you can use multiple group arrangements.

Improved mirroring - Fixed position offsets and depth problems, depth changes to sections in upper part of the ship carry on to sections in lower part when mirroring again, re-mirror tool.

Minor Shipmaker additions and changes- Improved mouse dragging, added precise mouse dragging- Ability to define and use two different rotation/movement steps when moving and rotating objects- Ability to recolor weapons and modules- Ability to resize and rotate modules- Additive blending mode for sections, transparency for all objects- Ability to turn off glow and/or shimmer on specific sections- Weapon and module depthing, which works like for doodads- Ability to hide sections to increase performance with big ships and help fith object selection- Increased window size and working area- Improved screenshot saving, ability to capture a set number of frames- Multiple fixes for existing bugs and problems- And many others

Well I got a copy of PC Gamer #176 because you said it was in there. Pity they didn't update it though, they included v0.49 and theres absolutely no editorial coverage. Well at least I got a screenshot this time at the end of the mag.

I had an idea, you don't have to do it, but it would be helpful if you would post in this thread whenever a new version is released. Right now, I didn't realize that there was a new version until when I was bored, staring at the screen, I noticed the 64.

Ok, I like the new lancet, but the ricocheting off of your own shields is LAME. I had my lancet on a shielded segment and everything around it was shielded too, so it just bounced around forever and ever.

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