Summary

In this part of the tutorial we will be
looking at adding solid board vectors.
A solid board vector is a polygon that represents
an impassable area or object. Up until this
point in all your play testing you would have
been able to walk through walls and pillars.
Board vectors are what the RPGWizard uses
for its collision detection and can be used
to stop a character or an NPC from going
somewhere they should not be able to.

Steps

A board vector is made up of series of connected
lines which can be drawn in a free form mode.
However for this tutorial we are going to snap
them to a grid to make it easier for drawing
the shapes we need, so go to View -> Snap to Grid.

Now select the vector tool from the main toolbar:

To start drawing a board vector simply left
click, more lines are add with every left click
you make. All vector drawing is controlled
using the 3 mouse buttons which are:

Left Click: Start drawing a vector from the mouse's (x, y) position to our next left click.

Right Click: Stop drawing a vector, or select a vector if we aren't drawing one.

Middle Click: Removes the selected vector from the board.

Now start by drawing a square around the base
of the pillars, but make sure that you have
the floor layer selected while doing this as
board vectors exist on a per layer basis.
This means your character can only collide
with vectors on the same layer as them.

After you have drawn a square around the base
of one of the pillars right click to finish it,
then right click it again to select it. A
selected board vector is visually thicker,
when you have it selected switch to the
properties tab. Look for the "Is Closed"
option and tick it, this will ensure both
ends are joined up. You can if you wish
leave the ends open.

Challenge

Now its your turn!

Finish off the vectors for the other pillar
and walls. When you play your game you
should no longer be able to pass through them.