Just a small update mostly just a mess of fine tuning and placing temp strips all over as I have yet to decide if I will make longer strips or what. Just kinda stuck atm as I am not that happy with the nacelles.

yeah a turned edge on there. . .

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn

Transporter emitters stolen from elsewhere some panels and bit I forget what, then lower black panels as well as integrating the supports for the pods. I did not like the style of the panels on the image so I wort of copied the SOV. I might undo the gray bits and take the flat white line back to hull color. I might also level the white bit to the panel height atm it is the same height as the surrounding hull. Oh and added panels to those aft pod lumps and corrected the RCS material. Need to go back and apply this to the Atheling too (ship used in the SOTL 2018 image)

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn

Changing out the BUTT. I really did not like the waistband thing so I took it out and now that I have this unified section I think I might include the horseshoe like observation room that is in the concept image. If not I need to come up with something for these areas. I might also consider blowing out that upper room and the details on it as it does stick out now.

yes, that is one object. lol.

addendum:

Here is a full ship render to show it as a whole. I really need to look at replacing those sensor boxes between the nacelles and weapons pods. Hate how they are not centered (cant do such as the way I wanted the nacelles and pods to sit on the hull vs the concept art and the angles I insisted foolishly on in the early stages of the modeling. Those chamfers on the lower hull should have been shallower and not so deep. BUGGER.
oh yeah a front view for completeness. I think I forgot to mention I did alter the torp position on these pods with the idea that I might add some pulse phasers in there if not Ill add dome doodad instead. Just a bit on the fence about too many weapons in this as the Defiant was suppose to be the super gunboat overpowered thing. Granted I think these STO ships are far past the Defiant's era.

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn

quick update while my internet is working. . . . . . sigh. Alter my plan to remove tv and the internet goes to hell. heh I think they are not happy I use other viewing options Id say?
I had some extrusions on those hip pods but stupidly did not save the render. Reality it did not look all that different to the stenciled lines lol.

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn

Just a small update again. . . . mostly refinement of those hull panel grids. And no that one broken one is not broken but is obliterated by mental ray settings. Though things were set high enough to not do that but meh. I might be working myself in a corner with cutting these like this but it is a different approach in a attempt to mimic the concept arts panel look but retain the hull corners without hard edges. Clearly I have strayed from what is on the art as my hull is much narrower and not as angled up etc.
Probably spent more time locating a usable pennant image that is post ENT E than I did on anything else today. FFFFF

Well, I think those RCS on the hull are looking a bit too large now. -_- Might have to push those about and hope it can be done without rebuilding or restructuring. DERP.

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn

Extruding in the nightmares and beveling out some of the panels in subgroups. Also detaching bits and remapping them as unique bits. I think this gets the panel look that the concept drawing has without extruding off corners etc. It also avoids that klingon panel look and that group of lines on a solid hull thing. I think voy ships suffered this a lot where it was just stenciled on the hull as detail but not part of a proper structure.

I really do need to get to reworking the greeble pit.

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn

Blocked these in last night as this area is a sore spot for me. My execution of the hull interface here is just crap and the old nacelles just made it more noticeable to me. KIM these are just rough work.

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn

Debating how I want to do the bussards and if I want to retain the old internal objects behind the warp grills. Also considering breaking the nacelle body up more thus complicating the sub-div bits but I think it would look better for it.

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn

I think all the blocking in is done time to move onto collapsing some subdiv and detailing it out. Likely replace the last half of the things with groups of shapes vs what I have atm EXP as it is a bit clunky. Just slow going lately. Oh yeah moved the units further forward some, might not be obvious on the renders.

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn

Mostly sussing out details and final lines. I might clean out some of the stepping angle things going on as I might have gone a bit too overboard on that. Almost all of it is collapsed at this point and PLAN is to simplify the bottom of the nacelle even maybe remove some parts to make the join to the ship a more simple affair. A bit late but thinking I should have tightened the radius on the "crease" on those latter casing segments to be a bit more pronounced than they are to match the changes made in the cowling part. OOPS.

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn

Small update again Mostly close up detail showcase this go. I mostly reworked the aft end of things. ATM I think it is just detailing out the bits. The marker lights are pinched from elsewhere but I am thinking they might not work out. I might just filch the ones from the Balmung recon.

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn

Ok I admit I am lazy I should model the RCS in half on the front but Clone CLONE patch heh. More panel lines and ignore the thickness variation intent is to have them not be a constant across the hull. I will likely extrude things out so all these black lines will go hull color or just darker than. Also ignore any badly turned edges atm as I have not gone through turning hidden edges yet. Figure I would do them after I extrude as I cut and move stuff about they seem to return to stupid directions max thinks are better than what I forced. . . . . And of course max is wrong every time.

I really should look at altering those transporter emitter materials too. I forget if they were flat paint or metallic paint. Well heck most anything post the Galaxy they were decals, so I guess it doesn't matter. Bussards are clear atm for speed, current material just adds too much time to renders. Well heck chose the wrong material anyhow future renders? lol

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn

Upper deck windows. I suppose I could add similar windows on the lower rim too on the bottom. These in order to replicate the concept art are split levels. I managed to space them in a way that it is minimized without making windows a real paint to look out of. Clearly they need to be UVwed.

start of officers quarters.

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"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn