The API is loosely based on Flash’s display list, and should be easy to pick up for both JS and AS3 developers. In our preliminary testing, Easel appears to be fully compatible with iOS, Android, and all major browsers that support the canvas element.

Lots of great javascript libraries have been made public including such contributions as this, Three.js (3d canvas/svg/webgl), Lettering.js (typography), audio.js (audio) and many many others, a complete pipeline is emerging. EaselJS adds to that a helpful flash like api for html5 (<canvas> + javascript).

The API contains these familiar classes for Flash/AS3 developers:

DisplayObject

Abstract base class for all display elements in Easel. Exposes all of the display properties (ex. x, y, rotation, scaleX, scaleY, alpha, shadow, etc) that are common to all display objects.

Stage

The root level display container for display elements. Each time tick() is called on Stage, it will update and render the display list to its associated canvas.

Container

A nestable display container, which lets you aggregate display objects and manipulate them as a group.

Bitmap

Draws an image, video or canvas to the canvas according to its display properties.

BitmapSequence

Displays animated or dynamic sprite sheets (images with multiple frames on a grid), and provides APIs for managing playback and sequencing.

Shape

Renders vector drawing instructions within the context of the display list.

*drawlogic is authored by Ryan Christensen of *drawlabs and *drawcode, both dedicated to taking ideas to ship doing entertainment focused web, mobile and desktop game and interactive development projects.