A green alley in the afternoon, the sun is beginning to fall down the trees and the light of the afteroon creates long shadows in the ground whit long strings shadows and things hanging from them, there are dolls hanging from some trees, looking at the battlers and judging them from the shadows, the woods are near but there is a big clear in the midle, the trees are surrounding the battlefield, still there are no noises to be heard, so don't worry, mischiveous pokemons are not gonna ruin your fun... probably

And so, these two brave trainers have gathered here in this extremely creepy clearing, ready to have a Pokemon battle! I'm not sure WHY they would want to battle here of all places, and it doesn't seem very cosy, especially since night is falling. In any case, let's get it on!

Gerard's team(Move your mouse to reveal the content)Gerard's team (open)Gerard's team (close)

Rock Head: (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW): (Can be Enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Levitate: (Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Levitate (DW): (Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10

EC: 0/6MC: 0DC: 0/5

Attacks:

Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Foul Play

Will-o-Wisp
Thief
Shadow Claw

Solosis (Gavroche) {M}

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)Type: PsyquicPsyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1)

Abilities:

Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Regenerator (DW): (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Abilities:Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.Rough Skin: (DW)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Type: WaterWater: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Ok come on karma, first you're faster so try Dragon Pulse before he begins to evade your attacks, then use a Dragon Claw, use Dragon Dance if it hit, if the first Dragon Claw missed use Dragon Claw again

Rock Head: (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW): (Can be Enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Abilities:Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.Rough Skin: (DW)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Stats:

HP: 100
Atk: **** (+)
Def: **
SpA: *
SpD: * (-)
Spe: 42

Round 1

And here we go!

Gerard releases a Bagon, named Karma, while elDino sends out a Gible. How will Dragon fare against Dragon?

Karma starts the battle off with a strong Dragon Pulse, knocking Gible back quite a far bit! Looks like it did a lot of damage too… Wait, I’m not crying! There’s sand in my eye, there really is! See, look at that Sandstorm that Gible has brewed up! He seems to be enjoying it, but Karma doesn’t seem to like all of that sand and gravel in his eye.

Karma hits back hard with a strong Dragon Claw, and despite the sand making it hard to see, he deals a strong hit! Gible, however, hits back with a Dragon Claw of his own!

Karma then decides to take a groove in the sandstorm, using Dragon Dance to get a little bit of a boost. However, it still isn’t enough to stop Gible fro mhitting him with yet another Dragon Claw!

Both pokemon already look tired; Can either of them survive much longer in this match?

Taunt ~ Slash ~ Swords Dance. Zangoose will have no stat boosts at the time of Slash. At the start of the next round, Zangoose will have +2 Attack. At the start of Round 3, Zangoose will have +1 Attack;

Note: I realised I made a mistake WRT Sandstorm, and edited it into the previous post,as well as the Dragon Dance.

And it begins anew!

Karma starts by smashing down on Gible with a powerful Dragon Claw, which hits him for a large amount of damage! However, Gible looks as though he's getting pretty angry, and launches a full-scale Outrage on Karma that also seems to be a Critical Hit! It's a bit too much for the newbie, and he collapses to the floor, unable to fight.

Gible starts off the match pretty confident after KOing Gerard's Bagon, and still in a frenzy, hits Fantine with an Outrage! Fantine shrugs it off though, and tries to hit back with a Will-o-Wisp, but the flames are worthless against the Sandstorm and seem to have missed!

Still in his frenzy, Fantine gets smashed by the Outrage once again, but he slowly picks up and retaliates with a powerful Shadow Claw!

Wait... Gible seems to be getting a little dizzy... In fact, he seems to have Intense Confusion! Still, he's able to get off his Sand Tomb However, Fantine stealthily sneaks away, ending the round with both pokemon looking pretty banged up.

Gible staggers as he walks, the confusion hampering him a lot, but he hits Fantine with a Sand Tomb! The miniature Sandstorm starts to suck Fantine in, but she hits back with a Shadow Claw, nearly KOing Gible.

Gible musters up one last attempt at another Sand Tomb, but the confusion takes over, and he sinks himself into the sand! He can't do anymore, and faints. The Sand Tomb also sinks away from under Fantine's feet, and she gears up for her next opponent.

ElDino mentioned this to me, and my other matches are kind of low intensity, so I'm subreffing this. Will edit reffing into post.

Nohface Fantine

HP: 58
Energy: 81
Other: Sandstorm (lasts 1 more rounds)

Gastly * (Male)
HP: 90
Energy:100%

Gastly is the first to move, with a swift Hypnosis which puts Fantine to sleep! Fantine will wake up after 3 more actions. Gastly takes advantage of this with a Will-O-Wisp, giving Fantine a second-degree burn. Finally, Gastly ends with a Thunderbolt.

Gastly leads off the round with a Thunderbolt, attacking the sleeping form of Jyuu. THe next turn, to spice it up, Gastly uses Thunderbolt, attacking Jyuu, and wakes it up! Jyuu responds by Yawning at Gastly - Gastly will go to sleep after 3 actions. Gastly uses another Thunderbolt to round out the tactical display, and combined with the burn leaves Jyuu barely conscious. Jyuu then uses one final Shadow Claw, before its burn claims its consciousness.