Optimizing geometry

During a modeling process in Maya it's important to be aware of the number of…triangular faces on your character model's mesh.…This number is generally referred to as the polygon count or poly count for short.…You want to make sure your poly count isn't too high.…If it is too high, your game may render sluggishly or not at all.…It could actually even crash due to that extra memory it's going to take to…render out a high poly character.…So in Maya we can get some feedback about the poly count of your geometry by…accessing the heads-up display.…So in Maya I am just going to click Display > Heads Up Display > Poly Count and…I can see here in the upper left of my viewport I will get some rows and columns…with information about the poly count and geometry in my scene.…

So I have Verts, which is short for Vertices, and Edges, Faces, Tris, which is…short for Triangles, and U and V coordinates.…So really Triangles is the number that you want to be paying the most attention to.…So this column is going to show us the totals for the scene. The middle column…

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Author

Released

9/15/2011

Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.