From the creative mind behind The Adventures of Shuggy comes an exciting new retro-styled 2D platformer, a winner of Dream Build Play 2012 and a top 50 game of 2012 according to Game Informer. Grab the gateway guns and explore a huge lab filled with mysterious puzzles in this classic platforming adventure.

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Informace o hře

From the creative mind behind The Adventures of Shuggy comes an exciting new retro-styled 2D platformer, a winner of Dream Build Play 2012 and a top 50 game of 2012 according to Game Informer.

Grab the gateway guns and explore a huge lab filled with mysterious puzzles in this classic platforming adventure. Use gateway technology to leap from one place to another, change size to explore small passages or defeat large enemies, walk on walls and ceilings to reach new areas and even travel in time to work together with past echoes of yourself.

Move seamlessly between different areas of the vast labyrinthian map with no waiting for loading screens as you explore and discover new power ups. Use each of your new abilities to progress further, unlock shortcuts and find even more power ups. Can you escape?

Key Features

Travel across a room instantly using gateways.

Change size using the resizing gateway gun.

Interact with your past echoes using the time travel gateway gun.

Walk on walls and ceilings using the rotation gateway gun.

Sprawling open-world design.

Use Gateway's sophisticated help system to discover if you can solve a puzzle and even watch the solution played out in front of you.

Have you ever played Portal? Did you like it? And have you ever wondered how would it look in 2D, with pixelarty cartoony graphics and with other portals like resizing ones? Wonder no more and try this logical platformer game. The puzzles aren't totally easy and will make you scratch your head from time to time. The rooms are vast and there's a lot to discover. I really like this game's take on Portal ideas and mechanics and I recommend it.

Really solid metroidvania with portalesque mechanics... might seem like a rip-off but its really done so well and transfered so naturally to 2D that its a game that deserves to be played by any platformer enthusiast that likes their action mixed in with a heavy dose of puzzle solving.

Gateways: the one indie title that was criticized for being too alike to a AAA game. Gateways may seem off-putting because it feels like a 2D Portal, but don't let that keep you from getting this awesome game. There are many more mechanics than the other games of this type, with size-changing portals, time-travel portals, rotation portals, and, best of all, regular portals through an area. You place them down to solve puzzles, which were always challenging but never seemed impossible. The art direction was great, the music, not so much, but overall this was a good purchase. I can wholeheartedly recommend this to anyone.

Very Portal-inspired mechanics, but with additional functionalities of gun, including room rotation, growing/shrinking, etc. A lot of the puzzles are frustrating to the point where I was having to cheat a lot and look up solutions online. Still, would recommend.

During the first hour I felt there wasn't much to this game. I almost put it down and cut my losses. However, I kept playing knowing that the game was progressing quickly. To my surprise some of the latter puzzles were VERY CHALLENGING. A few of them were quite mind bending. This game certainly made my head hurt. I'm glad I'd stuck with it.

it is pretty interesting for some brain-teasing...although towards the end it kinda gets unreasonable hard IMHO. pretty cool game, but nothing special. better than a lot of other crap out there i'm sure, but not spectacular.

one thing i can say is that i never, not even once found a bug/performance problem with this game, unlike most of the other games i've played on steam, but considering the system requirements that's not an epic compliment. you can also fully edit the controls, something that isn't completely typical of all steam games, and i appreciated that.

Gateways initially seems like an 8-bit Portal platformer, but it grows to be so much more.

The story sorrounds a professor who has been trapped in his lab. He explores it, and in doing so recovers parts of his equipment, which lets him progress further. The initial gun fires simple point-to-point gateways, like Portal. But as more guns are unlocked, the game becomes more and more challenging and interesting, with Time travel gates, gravity reversal gates and so on.

The game doesn't take very long to complete, and I was able to solve the game first time without using any of the hints, but it still proves to be challenging enough in certain areas.

This game can be controlled by a controller, but I would reccomend against this, as using analog sticks it can be hard to accurately place the gates. Keyboard and mouse work much better.

The 8-bit graphics in this game are very nice. The map never looks particularly "static" in any way, with minor details

The music in this game is very nice. It's never too obtrusive and loud, and definitely adds to the atmosphere of the game.

There is a level editor (library>tools), and workshop integration so you can create and share your own maps. The level editor is easy to get a hang of, and the developers included an extra map which is available on the workshop.

I found no bugs while playing this game, and it never crashed on me. My only complaints are that the save points are a bit sparse, though. So if you die, you might have a long way to travel to get back.

Overall this is a great little platformer puzzle game, it's a bit short, but definitely worth playing.

2D portal is the best way to describe this game. There are more interesting mechanics besides the 2 basic portals the further you get in the game which adds to the difficulty. Overall there were only a few head scratching puzzles, though.

Gateways is a puzzle-platformer with several unique twists on the portal gun mechanic. If you can look past the short length and lack of graphical polish, it's certainly a fun puzzle game worth playing.

You will hear a lot that this is mix of puzzle platformer and Portal, with an indie taste. But the game is original, and fun. Very simple mechanics but yet good puzzles presented to the player not too difficult, some require more thought than others and its really nice when you figure out on your own how to do it. But fear not, if you get stuck you can obtain the solutions right in the game and you can move on to clear the next level/puzzle. Lacking a bit of better sound effects and music, but those are still adequate to the game.

This game really does surprise you. It comes off as "portal, but in 2D, and minus the sense of humor." And well, it kind of is, but it does so much more. The puzzles get progressively harder and more complex as you get different guns, and the last sequence of puzzles before the end is kind of just completely brain-melting. There's a surprisingly high execution factor in some cases, as well. And this is only the normal difficulty. I've not played the game's "hard" mode but I doubt I'd be able to complete it if I did. The graphics are kind of ugly though, all things considered, but that's a minor knock against it.

This is a very complex and intellectual puzzle game. Metroidvania elements and neat pixel art compliment this, but when it comes down to it the game makes you think. A lot. During the sales this game is less expensive than the typical meal at McDonalds and if it looks like your kind of game then you' should really buy it.

Given the game-mechanics, it's impossible not to compare this game to (the puzzles in) Portal 2. The lack of a third-dimension makes the portal-only puzzles much easier than in Portal 2. However, Gateways also adds several game-mechanics not found in Portal 2, such as the ability to change gravity or travel backwards in time. The new mechanics are introduced continuously throughout the game, keeping the puzzles fresh and interesting. Additionally, they ensure the puzzles are challenging even to Portal-veterans.

My only complaint about the game is that it's so short (~4 hours of gameplay). However, when that's my only complaint about your puzzle-game, you're in very good shape, especially for only $5.

Awesome game! At first it's simply Portal in 2D, but then there are "gateways" of size change, time travel and gravity change; at the same time you can use a flashlight and a mirror to activate light sensors. Quite a brainf...

Did you ever think to yourself "Man, Portal is too easy. I wish Valve's playtesters hadn't weeded out the 5 emancipation grid room, or thrown up when walking on the ceiling"? Well, you're in luck.

This game is, from my vague knowledge of Metroid, a hybrid of Portal and Metroid. You are a scientist, stuck in his lab, with all the areas therin sealed off by devious puzzles only solvable by your gateway (Portal) devices. Yes, devices. You get the basic one early on, but then you find yourself needing to rotate gravity, and link time AND space, and make yourself small (or large, but I managed to Portal all the large situations) through the same device. As you get more unlocks, you can explore more of the map, and open up harder puzzles.

This doesn't have GLaDOS, but the cruel puzzles make up for it (you can buy automated solutions for just 25 hint orbs, but generally the 5 orb "Is this possible yet?" question is more entertaining).

If you want a very much easier platformer with the same time mechanics as here you can check out Shuggy by the same dev. But it is very very easy, and I'd only recommend it to kids. Seasoned platformers are going to find that the only challenge here is trying to complete two player co-op with one character on each hand.

Portal in 2D? More like Portal on steroids!The fact that this kind of games are constantly compared to Portal may be unfair, but it's rather unavoidable, given the presence of a precese of what's basicly 2D version of the portal gun.As one of four different kinds of portal guns. The most mind bending of these has to be the one that created portals in time, altough the gravity changing one comes as a close second.All in all, the game is a solid puzzle platformer with a heavy emphasis on puzzles, later of which could take me up to an hour just to solve one. The pixel graphics may be a bit too pixely for some, but overall the presentation holds up, as does the user interface. Mostly. Juggling the extra tools can be a bit of an hassle sometimes and you'll hope there would be an easier way to set the portals up as you reach the point were you're just tweaking your solutions.

This game is deceivingly difficult. It's charming 2D graphics make you think it's a simple platformer, but in reality it is a puzzle platformer, a la Portal. The layout of the laboratory (and the fact that you have to collect other items) reminds me of Metroid and Castlevania. So it's a mix of several games. The puzzles start off fairly easy, but (I think) about halfway through they get so complex that you probably have to use the in-game"help" function to get you past these puzzles. The game works with tokens, which are spread throughout the lab. Collect these tokens and you're able to see if you're able to solve a puzzle. Do it again and you'll be given the answer, where the game basically takes over and shows you the way to solve it.. Eventually you'll run out of tokens, and you *gulp* actually have to think for yourself. Now, I don't know if it's me, but that's just mean... 'Challenging' is the word to describe this game.