PAM­PERS YOU WITH WEAPONS

Ghost Recon: Fu­ture Sol­dier tests the player’s strat­egy plans. You are part of the Ghost squad, the Hunter Team to be pre­cise. Your aim is to find out who is be­hind a ter­ror at­tack on USA which cost your col­leagues’ lives af­ter they in­ter­cepted the pack­age. No reck­less cow­boy hero­ics here. The best plan is to take your tar­get down one at a time, mak­ing sure that the pa­trolling guards don’t come across a dead body and raise the alarm.

This game comes with many new at­tack­ing meth­ods like “tag the en­e­mies”. You first syn­chro­nise their kill with the help of your other team mem­bers. This can be done in sin­gle player mode as well as by your con­trol­ling four sol­diers. This ap­proach works won­ders dur­ing a fire­fight. You sim­ply dis­cover the en­emy, tag them and then fire. All four sol­diers will take down their tar­gets at one go.

This fast-paced game pam­pers you with so many more dif­fer­ent weapons that even In­spec­tor Gad­get looks like an un­armed glad­i­a­tor in a Ro­man cir­cus. There is the Warhound mo­bile ar­tillery plat­form that launches mis­siles by re­mote com­mands. The fly­ing drone is a great tac­ti­cal weapon as it helps you sur­vey the bat­tle­field from the sky. The mag­netic view al­lows you to see through walls and iden­tify en­e­mies car­ry­ing weapons and other metal ob­jects such as land­mines.

The game­play is a re­fresh­ing change as you don't need to babysit your squad. Team mem­bers have their own mind, thanks to ar­ti­fi­cial in­tel­li­gence, and find their own cover when re­quired. But even with AI, your co-fight­ers are still likely to play fol­low the leader and no prizes in guess­ing who the leader is—you, of course.

If one is to do a bit of nit­pick­ing then it has to be the graph­ics that are just one bar above “bad”. Some cut scenes lack de­tail and look av­er­age at best. But as a third-per­son shooter game, Ghost