Devlog 16: Job Priority UI

My main task this week was the interface for setting job priorities. Since I’m going to be overhauling the entire UI, I decided to start introducing some of the technologies I’m planning on using for that. For now, things are a messy mix of the new and the old. Here’s the current job priority UI:

Changes this week:

Changed lasers so they can shoot over low things such as colonists and farms

Added ability to remove buildings (except occupied houses)

Added a basic projector, with a shorter range than the normal projector