General description:
All-Out Attacks is a common card, that isn't seen very much. However, it is one of the MOST FUN CARD to play in the entire game, if you know how to use it. When a monster is special summoned, this card does two things that may seem similar, but accomplish very different things:
1. It changes the monster into attack mode
2. It forces the monster to attack during the battle phase
Throughout this card review, I will be going over the different ways a player can take advantage of one or both effects, and turn it into a loop that results in an OTK

Uses:
This card is only to be used in a "loop" deck that revolves around it. If the deck does not rely on this card, then this card shouldn't be in it. This card is not a staple, by any means.

Strategies and game play:
With this card, loops arise, meaning things happen at an infinite amount (ex. inflict infinite life point damage or mill an infinite amount of cards), so 3 Upstart Goblins are a must for any deck with this card. With 3 upstart goblins, you basically have 37 cards in your deck. Another great aspect of all-out attacks is that it is a trap card. This lets it be searched with A Cat of Ill Omen or recovered with Mask of Darkness. Unfortunately, this means that this card has to survive a turn on the field. Therefore, you may want to side deck a few Judgment of Anubis against a deck with a lot of spell/ trap removal. Also, when you draw this card, even if you don't have the other necessary cards, set it right away, so you can activate it when you do have the cards. Remember, however, that you cannot activate this card to form an infinite loop, knowing that there will be no result. Also, if an infinite loop starts, but stops yielding any results, All-Out Attacks is destroyed. On the bright side, your opponent can't activate a burn negater like life-force harmonizer, or in some cases, negate battle damage with waboku, because it would allow the loop to continue without anything happening. Therefore, when a loop starts, it is nearly impossible to stop.

Combos with other cards:
All-Out Attacks is definitely not a self-reliant card. It relies on other cards to create a loop that will defeat your opponent. Cactus Fighter + All-Out Attacks + Ojama Trio/ Bamboo scrap/ wall of ivy
In this loop, you inflict infinite battle damage to your opponent's life points. Keep in mind that you cannot activate the token card if they activated something like waboku already, and they can't activate a battle damage stopper if you already started the loop.

1. Summon Cactus Fighter or somehow get it on the field. Unless you have a bamboo scrap to get rid of another plant, make sure it is the only monster you control.
2. Activate All-Out Attacks during your opponents battle phase.
3. Chain a token-giving trap to it.

Here's what happens: The token is changed into attack mode, and must attack cactus fighter. When it does, it is destroyed, and your opponent takes life point damage. Then cactus fighter will special summon another token which must then attack it, inflicting more battle damage. This continues until you win

All-Out Attacks + Morphing Jar#2 + Needle Worm/ Poison Mummy/ Hiro's shadow scout.
Here you can either mill, force draws, or burn. If you choose Needle Worm, remember that once your opponent is completely milled out, All-Out Attacks is destroyed. Then you just end your turn, and you win, because your opponent cannot draw.

1. Make sure your deck has only 2 non- morphing jar#2 monsters, and 3 morphing jar #2/
2. Have 3 monsters on your side of the field (trap monsters work well here, since they count as monsters when returned by m. jar#2's effect, but do not get set when picking cards)
3. Activate All-Out Attacks
4. Flip a Morphing Jar #2

Here's what happens: After morphing jar #2's effect activates, the three monsters that will be picked up and set are guaranteed to have at least 1 morphing jar #2, since there are only 2 non-morphing jar #2 monsters. The three monsters will then flip, since all-out attacks changes them to attack position. Then the non-m. jar#2 monster will activate its flip effect, either inflicting 500, making your opponent draw 3, or milling 5 of your opponents cards in their deck. Then, the flipped m-jar#2 will activate its effect, repeating the loop.

All-Out Attacks + Ojama Trio + Stone Statue of the Aztecs/ Metal Reflect Slime/any monster with significantly high attack/defense
This is similar to the cactus fighter loop, except that it is not infinite. The goal here is to inflict incredible amounts of battle damage, way over 8000, winning the game.

This is very straight-forward OTK. All that happens is the three tokens attack infernal incinerator, inflicting massive battle damage, or attack stone statue of the aztecs, which doubles battle damage. You inflict 12,000 with stone state of the aztecs, and 9000 with slime. If you run upstarts, stick to stone-statue or see if you have a mechanism for getting out larger monsters with 4000+ attack/defense easily.

All-Out Attacks + Spear Cretin in field + Spear Cretin in grave + Toon Cannon Soldier/ Cannon Soldier/ Catapult Turtle
This is a very different loop from the others. Rather than focusing on a continuous stream of damage or milling, this loop can be stopped voluntarily. Of the monster tributing cards listed, toon cannon soldier is probably the best. First of all, it doesn't require toon world, and the best part is that it can be searched with toon table of contents.

1. Get a Spear Cretin in the grave
2. Flip a spear cretin on your side of the field
3. Summon a "tribute for life point infliction" monster
4.Activate All-Out Attacks

The first thing you have to do, once you set up the loop, is send Spear Cretin to the grave with cannon soldier etc. This will inflict burn damage. Then, since it was destroyed after being flipped, both you and your opponent can special summon a monster in face up attack or face-down defense position. Special Summon Spear Cretin in face down defense position. Since it was special summoned, it is flipped into attack mode by All-Out Attacks. Then, since it was flipped, tribute it to inflict more damage. Repeat until victory.

Ways to counteract it: Mystical Space Typhoon and other spell/trap removal Dark Bribe and other negators royal decree- the biggest nuisance Dragon Knight Draco-equiste deflects burn, causing the burn otks to back fire Waboku activated before the All-Out Attacks
You get the idea

Strengths/Pros: The searchability by A Cat of Ill Omen easy recovery by mask of darkness Easily sets up an Otk or an Ftk Continuous, so you can save it for a later turn

Weaknesses/Cons: Trap card, so you cant immediately activate it Decks based around this are heavily influenced by luck Easy to prevent with Royal Decree These decks don't come with a backup plan

Variations:
Just two versions of this card: the OCG and the TCG. Both were in Phantom Darkness, and are common. Even though it is common, it is still a cool and fun card.

Artwork and aesthetics:
There are three Gadgets punching some first-person object. Oddly enough, gadgets are normal summoned usually, yet this card is based on a special summon. The 3-D effect is pretty cool.

Overall rating:
I give this card an 8. A great card, but probably not going to ever be limited or banned.

Modified on April 26, 2015 05:43 am

Rating

Current score for this Card Review, based on 8 votes:

4.50

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Just my input on a deck based around this card.
Strictly run negation cards, solemn w, solemn j, d bribe, magic drain, etc.
Btw, easy damage to help it go quick, solemn>>barrel behind the door. boom. haha.
Anyways, it'd be a fairly simple build. And run Mask, mystic tomato, sangan.
Draw power. Cup of ace >>appropriate. or simply an allure or reckless.
Battle Mania could be used with creature swap for similar effects. Force a respawning creature on them like the Tomato. O.o
Sideboard Shining angel, mother grizzly, ufo turtle, etc for the corresponding deck build.
Kill your opponents set up destroyed. Run it with simorgh so they cant have the possibility to use anything that will interrupt your chain. And lockdown cards that take away ability. The Dark Door, Ground Collapse. stuff like that.
Hope it helped!

The creature swap one is by far more simple than you would think. Say they run a dark themed deck, and you choose to make yours that way too (or make a side-deck to substitute for any archetypes).
Ok, Summon tomato in atk. Creature swap with a stronger guy, and have for say a Simorgh to keep it from being set. Now theres an auto guaranteed at least 2500 direct. (for late game most likely).
And negation cards should be in there to negate the opponent's negation. haha. Chain and counter, Barrel behind the door on a solemn. That's gruesome. Check out my deck "Fatal Reaction" and it will give you a few simple combos for burn you could sub in for in an All Out Deck.
Run small stuff and themed decks so that you can have appropriate support, err, say Dark. Allure, Dark Illusion, Eradicator Epidemic Virus, Dark Eruption.
Another insanely good combo, :
Des Counterblow, 1 Voltic removed. 1 On your side of the field. D fissure.
Clear opponent's field Atk direct voltic. Voltic blows up, special voltic. And again and again until you win. (:
I kind of rambled...but I hope it helps!

white_night's combos don't make much sense for the deck..if you creature swap a tomato, it goes to your graveyard, so your opponent doesn't get to special summon...

Voltic has nothing to do with all out attacks. He creates his own OTK loop.

Very intrigued by this, I think I'm gonna try it out, nice review! For Infernal Incinerator though, could that be replaced with any monster with 2700+ attack?

Also, would Photon Sanctuary be a good card for these decks? If I'm assuming right, they would be special summoned in attack, and must attack for 2000 each, sounds nice to me!

One more thing, why would the loop end with the Morphing Jar #2 combo? You say All-Out Attacks is destroyed...Why is that?

Thank you for your comment, it means a lot!
Infernal Incininerator can be replaced with any monster with 2700+ attack, especially now, with monsters with large attacks entering the field so easily. To be honest, I prefer Stone Statue to this, but it works either way.

Photon sanctuary has one issue: it special summons in defense, so you'd have to wait a turn to change position. It would be better to use something like Metal-Reflect Slime, if you want to stick to s/t-monsters, because it special summons into the position of your choice

The loop ends for the Morphing Jar #2 combo, because Yugioh has rules against yield-less infinite loops. If the infinite loop ceases to accomplish anything, the card that is keeping it going is destroyed. But this only happens after nothing is accomplished anymore. So let's say that you only have 3 monsters in the deck- 2 m-jar#2 and a needle worm, and you flip m-jar #2 with 2 monsters on you side of the field. This loop will continue until you ONLY HAVE THOSE MONSTERS LEFT IN YOUR DECK AND NEEDLE WORM HAS COMPLETELY MILLED OUT YOUR OPPONENT. At that point, the loop will not change anything. So then, All-Out Attacks is destroyed, you end your turn, and you win because your opponent has no deck.

white_night's combos don't make much sense for the deck..if you creature swap a tomato, it goes to your graveyard, so your opponent doesn't get to special summon...

Voltic has nothing to do with all out attacks. He creates his own OTK loop.

Very intrigued by this, I think I'm gonna try it out, nice review! For Infernal Incinerator though, could that be replaced with any monster with 2700+ attack?

Also, would Photon Sanctuary be a good card for these decks? If I'm assuming right, they would be special summoned in attack, and must attack for 2000 each, sounds nice to me!

One more thing, why would the loop end with the Morphing Jar #2 combo? You say All-Out Attacks is destroyed...Why is that?

Thank you for your comment, it means a lot!
Infernal Incininerator can be replaced with any monster with 2700+ attack, especially now, with monsters with large attacks entering the field so easily. To be honest, I prefer Stone Statue to this, but it works either way.

Photon sanctuary has one issue: it special summons in defense, so you'd have to wait a turn to change position. It would be better to use something like Metal-Reflect Slime, if you want to stick to s/t-monsters, because it special summons into the position of your choice

The loop ends for the Morphing Jar #2 combo, because Yugioh has rules against yield-less infinite loops. If the infinite loop ceases to accomplish anything, the card that is keeping it going is destroyed. But this only happens after nothing is accomplished anymore. So let's say that you only have 3 monsters in the deck- 2 m-jar#2 and a needle worm, and you flip m-jar #2 with 2 monsters on you side of the field. This loop will continue until you ONLY HAVE THOSE MONSTERS LEFT IN YOUR DECK AND NEEDLE WORM HAS COMPLETELY MILLED OUT YOUR OPPONENT. At that point, the loop will not change anything. So then, All-Out Attacks is destroyed, you end your turn, and you win because your opponent has no deck.

Makes sense to me! Great review! Well except the Sanctuary. Wouldn't All-Out Attacks switch them to attack? Or does it not work for tokens or something?