3) Summon the Dark: Entangle 1d6, 4 PD/0 ED (Dismissable, Stops A Given Sense Group Sight Group), Area Of Effect (4m Radius; +1/4), Personal Immunity (+1/4), Takes No Damage From Attacks All Attacks, Ego only to break out (+1) (75 Active Points); Vulnerable (Living Light Attacks; -1/4), Conditional Power Not Entangled if Target Takes No Damage From Chilling Cold But Still in Area of Darkness (-1/4), Unified Power (Darkforce Powers; -1/4)