The Steam Page for FTL: Faster Than Light has word that this indie spaceship strategy sim will be released on Friday, providing a pretty quick payoff for their Kickstarter Campaign from less than six months ago (thanks nin). Here's a reminder of what to expect from the game:

In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.

As an artist I can tell you something, most developers save on 1 position in their staff.. that's the concept artist (what we need that for, you make art no?) is the answer I get more often than not. It is simply vital someone who CAN set the art-style defines what everyone does. Without strong clear concepts your art style is gonna look like crap. This is why Homeworld 2 looks awesome even though the models and textures are extremely low "fidelity"