well to help you out natura has a block item id conflict with biomesoplenty but only two which it nice and mtech and forestry want to use the same ids not a prob for me as i removed it now as it does not grab me.

this is just to help u out lol also i like the fact forge dumps a id conflict file on its own now that a very nice touch

A bunch of the mods like Forestry and Tinker's Construct are dev versions. Keep that in mind when trying them

New configs will be available possibly today if not tomorrow. The next pack will include most of the mods that haven't been yet. I've also gotta update a bunch of the mods and check for new blocks etc so it's gonna take a while. Want to make sure the next release of the config pack is up to date and good.

Regarding 1.5.2 Updates

From this point on I will only be doing 1.5.2 updates if something major is released. Eventually (in the next few weeks) I'll be freezing the 1.5.2 list and moving it to a locked thread. With 1.6 in full swing its time to focus on that.

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Originally Posted by skedone

this is just to help u out lol also i like the fact forge dumps a id conflict file on its own now that a very nice touch

So I'm not to sure if this is the place to ask but I've been programming for over a year now and well I got into minecraft a few months ago and I'm looking to start making some of my own mods. Now I have an idea that I want to build but I'm wondering if anyone has played with a mod similar to the one I'm going to make. Basically it'll go like this:

Code:

If (User inserts music disc in to juke box)
then prompt user with GUI to select music playlist;

Then below that will have options to keep playlist on replay, stop/start etc. and I want to add in a feature to how far the sound will play in the world based on chunks. Anyone know if something like this exists?

no it used to be impossible to added or edit music in that way due to the fact the game looks for specific id names of music and sounds, name of item in game could be changed but oog file in game its self has to be correct name . now i dont know if this has changed since resource packs was added or not.

hope that makes sense and is what u was talking about. but if you mean a play list of tracks in the game its self as in different disks found in game then yes its been done loads

no it used to be impossible to added or edit music in that way due to the fact the game looks for specific id names of music and sounds, name of item in game could be changed but oog file in game its self has to be correct name . now i dont know if this has changed since resource packs was added or not.

hope that makes sense and is what u was talking about. but if you mean a play list of tracks in the game its self as in different disks found in game then yes its been done loads

Ahh yeah that's what I mean't, basically I'd have one playlist bound to special disc I'm creating and with that disc they could upload a playlist of the users own music, say the band A Day to Remember. Hmm well I'm going to give it a shot and maybe I'll get something working! But thanks for the heads up sir.

at extrabiomes.module.amica.forestry.ForestryPlugin.getFluidStack(ForestryPlugin.java:144)
at extrabiomes.module.amica.forestry.ForestryPlugin.addFermenterRecipeSapling(ForestryPlugin. java:104)
at extrabiomes.module.amica.forestry.ForestryPlugin.addRecipes(ForestryPlugin.java:119)
at extrabiomes.module.amica.forestry.ForestryPlugin.init(ForestryPlugin.java:154)
at net.minecraftforge.event.ASMEventHandler_114_ForestryPlugin_init_Init.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)

Forestry is still kinda borked. There's a new Forestry version available but the Dropbox link is broken. Hopefully that will get resolved. The configs will work though and all the ID's are set. I'll be working on the rest of the UE stuff next.

That's because galactic craft don't like any mod or running on own most of time lol don't know why it started plating up lately . Can not get any 1.6.2 version working with other stuff does not throw. I'd error it throws a resource error

oh fuzzie can you let your mate know that his site is being flaged by avast and afew other antivirus its just a trust issue thing i have reported it as a false positive

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also is everyone getting the graphic errors with tinkers? as in the part builder not displaying items just the texure error and same for experience bushes too? i dont remember seeing it in my own test world with my configs ........ will check later as stuck on laptop at mo as kids have tv in use lol

One of the IC2 guys posted on their forums that "big changes were coming for IC2 soon..." - There was something about one of the guys catching up on all the code and they were getting ready for a new build. (Of course 'soon' in Blizzard time means weeks... So who knows what'll happen.)

Are you using it in combination with other worldgen mods? (XBXL or BoP

Originally Posted by skedone

oh fuzzie can you let your mate know that his site is being flaged by avast and afew other antivirus its just a trust issue thing i have reported it as a false positive

It's a false positive. I've heard that before. I'll tell Neo but not a lot we can do.

also is everyone getting the graphic errors with tinkers? as in the part builder not displaying items just the texure error and same for experience bushes too? i dont remember seeing it in my own test world with my configs ........ will check later as stuck on laptop at mo as kids have tv in use lol

Yeah, I'll update the version when I do the rest of them. What's up there was the latest when I did it last.

Originally Posted by sabster

One of the IC2 guys posted on their forums that "big changes were coming for IC2 soon..." - There was something about one of the guys catching up on all the code and they were getting ready for a new build. (Of course 'soon' in Blizzard time means weeks... So who knows what'll happen.)

@ Skedone: Tinkers kept crashing my server, so I finally gave up.

That's good I guess. Seems like no one has been working on it in a while. I kinda question if it's really necessary anymore since other mods do a much better job and look better. IC2 has been stalled for a long time. Really needs a facelift or an IC3

One of the IC2 guys posted on their forums that "big changes were coming for IC2 soon..." - There was something about one of the guys catching up on all the code and they were getting ready for a new build. (Of course 'soon' in Blizzard time means weeks... So who knows what'll happen.)

@ Skedone: Tinkers kept crashing my server, so I finally gave up.

weird tinkers is fine for me

here are mods in list i dont run (coz i dont like them or have used them) UE stuff mtech BWG and Energy Manipulation and mffs

and @ fuzzie 059 of forge multipart is for 1.5.2 and was not made buy chickenbones lol cpw makes it i believe versions 075 and above are for 1.6.2 lol i have said this 3 times now in the posts

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also i just tried latest version of both multipart and wireless redstone and it killed my game it would no longer load just quit to desktop even after they was both removed lol