<img style="padding-right:3px;" align="left" src="http://www.dawnoffantasy.com/icons/newsicon.png" /> Conquer the world for fun and profit

It has almost been a year since we have launched on Steam! We are very excited to announce these new features as they will change the game in many different ways. We have been listening to the community not only in the forums but also on metacritic and followed up with many updates thanks to you, the players. The team has been working hard to make the game completely bug free for the experience you expect and deserve.

We are finally ready to share the biggest news since Dawn of Fantasy: Kingdom Wars launched - the upcoming release of the Empire expansion. The massive Empire expansion completely reinvents the gameplay - changing Kingdom Wars from a local city building game, into massive empire building simulation. And in tune with our company values and tradition - this expansion is absolutely free! This is a way for us to give back to the community that has supported us over the years, sticking with us through the bugs and lag, and aided us in polishing and improving the game.

Empire’s main feature is greatly expanding the scope and length of the game. In Empire, players will get the opportunity to literally take over the world - commanding a huge military, political and economic empire that covers the entire game world - from the human Southmount Mountains to the desolate deserts of Brakental. While players still start the game with one town, the ultimate goal would be fighting to create and maintain an empire of up to 30 towns, that players capture, control and defends.
And the best part - the second major feature of Empire - we are greatly expanding the PvP concept of the game - now players will fight other players for control of all the large towns on the world map, with town control shifting between players based on the outcome of the battle.

We would like to finish this announcement with thanking the community for posting comments on a variety of social sites and we are trying our best to provide the best experience for our players.

With the countdown to the Empire release our team put all the efforts into making sure we squeeze the last remaining bugs left in-game, as well as greatly increasing performance. To this effort we are releasing Patch 24 - ‘the patch to end all patches’. Part A of this patch was released last week, with the final Part B - scheduled to be released next week. And the difference is truly remarkable:

* We have greatly improved PvP and CoOp experience - eliminating virtually all multiplayer lag, fixing almost all out of sync issues, and improving countless other things related to PvP and CoOp

* As part of 24 B - we are fixing the last remaining issues with rare cases of missing units, crowns, resources or resetting unit stats. We understand how annoying these bugs were and we hope these issues will be a thing of the past

* Countless other fixes and improvements from pathfinding, to new orc player stronghold designs, and so much more.

Our goal with Patch 24 is to fix the game for good - and we are proud to say we are almost there. Please judge for yourself and give it a try.

We may also hire another mod team with the increase of players. As an actual job with payments. More info to come soon.

We look forward to seeing everyone in-game.

Skyblade

03-13-2014, 09:05 PM

I love empire management :D

Reaver

03-13-2014, 11:40 PM

this sounds amazing! this def sounds like an expansion of epic proportions, btw if your hiring with intent to pay i will quit my job tomorrow and spend 12 hours a day on this game :)

Asylum

03-13-2014, 11:44 PM

this sounds amazing! this def sounds like an expansion of epic proportions, btw if your hiring with intent to pay i will quit my job tomorrow and spend 12 hours a day on this game :)

Reaver, keep an eye out for open application don't quit your day job yet.

Svulnar

03-14-2014, 12:57 AM

It is time for me to resurrect my old siege force...Goblins are useful, but they are not...optimal...for sieging... It is time to rebuild and await for the signal fires to be lit...

ZvonimirG

03-14-2014, 03:02 AM

As always, great news. Good job Reverie. It will be really exciting to try whole new world of DoF!

Onomas

03-14-2014, 11:15 AM

Will you be adding the option of AI armies coming and laying siege to our towns? I like that about the single player game, wish it would be in the multiplayer. Have the AI fight back with armies and wreck havoc on our economy. Would open up a lot of different strategy and making a kingdom of 20+ towns mean more (protection wise).

nightovizard

03-14-2014, 12:11 PM

Will you be adding the option of AI armies coming and laying siege to our towns? I like that about the single player game, wish it would be in the multiplayer. Have the AI fight back with armies and wreck havoc on our economy. Would open up a lot of different strategy and making a kingdom of 20+ towns mean more (protection wise).

So AI armies randomly attack our towns? I think that's not necessary at all since players already attack you. The reason why AI armies attack you in singleplayer is because there are no other players than you.

Despite that I think the devs could sometimes make some kind of events, for example a HUUGE AI army attacks some official game city, and then players can go defend it. I would like to see events in DOF. Maybe related with invasions of the AI.

gorgos96

03-14-2014, 01:24 PM

Will there be any changes with the crown rewards from sieges

Langor

03-14-2014, 02:47 PM

Will there be any changes with the crown rewards from sieges

I can't speak on behalf of the expansion, but 1.24b will have a revamp of crown rewards for current sieges.

RedEmpire

03-15-2014, 01:55 AM

Just to confirm, we will be able to keep our current towns right?

Wilffio

03-15-2014, 04:25 AM

Ofc you will be able to keep your own town :) don't worry

/Wolf

Fennr993

03-15-2014, 05:20 AM

Whoop Whoop, can't wait for the expansion :). And looking forward to the new orc stronghold design in 4b, keep it up. I might apply as well for the job, but i'll wait till we have more information.

Onomas

03-15-2014, 06:39 PM

So AI armies randomly attack our towns? I think that's not necessary at all since players already attack you. The reason why AI armies attack you in singleplayer is because there are no other players than you.

Despite that I think the devs could sometimes make some kind of events, for example a HUUGE AI army attacks some official game city, and then players can go defend it. I would like to see events in DOF. Maybe related with invasions of the AI.

In between expansions and events some days the amount of players that attack you and you can attack are almost zilch. With the protection so cheap to buy its not hard for one to stay in protection mode forever. Which i think was a huge mistake, after all this was a pvp game to begin with. Adding a little spice and roaming AI armies disrupting your economy would give us more things to do. Quests dry up, maps dont really change, and it gets somewhat boring running the same thing over and over. With a "surprise" once in awhile to liven things up is a good thing, not a bad thing.

Also helps train and gain experience for newer players in these matters ;)

ZvonimirG

03-16-2014, 03:19 AM

After our new expansion, game world will be much more "alive" and "active". :D

Habakuk

03-16-2014, 11:36 PM

And when will all this be availlable then?

Hi11Zone

03-17-2014, 04:58 AM

And when will all this be availlable then?

ETA, possibly first week of April. We wan't to make sure we get all needed testing done and all features working correctly!

Konstantin Fomenko

03-17-2014, 12:58 PM

Just to confirm, we will be able to keep our current towns right?

Absolutely.

Will there be any changes with the crown rewards from sieges

Yes there`ll be - in this expansion when you siege large town and win, you`ll have an option to Loot the town - which will give you gold and crown reward, or to capture the town - in that case you will not get the crowns or loot, but the town will go under your control.

And when will all this be available then?

Our best case estimate is first week of April - if we don`t encounter any new bugs with all this content e.t.c. Most likely release date would be around 15th-20th of April. Also we expect to have some bugs and problems during the first week - as expansion of this magnitude can`t be made 100% bug-free with our team`s little resources, so by the last week of April - expansion should be in a good shape:)

Adding a little spice and roaming AI armies disrupting your economy would give us more things to do.

With regards to AI attacking your towns - yes this is possible for us to include (not for the homeland, but for the other 30 towns player can have under his control). However - we are getting a lot of player feedback asking us not to - as they are worried they`ll have enough to do with other players attacking their towns. But - this would definitely be something we`ll include at some point - at least to try and see how it works out. You would actually see NPC controlled towns sending armies on the world map - and they would both be able to engage your armies or your towns.

Fennr993

03-17-2014, 02:28 PM

Just release patch 24B first today or tomorrow (7 hours time difference between me and Canada so don't now exactly where you're guys at). I'm dying to see the new orc fortress :)

Konstantin Fomenko

03-17-2014, 05:25 PM

I`m afraid it`ll take us a whee bit longer:) Best case - Monday next week, but realistically towards end of next week. We are including a very large number of fixes - and basically want to fix every remaining game breaking bug.

Ninetails25

03-20-2014, 03:02 AM

Will you release the Update for Steam Players too? It will be update automatically right?

Langor

03-20-2014, 03:21 AM

Will you release the Update for Steam Players too? It will be update automatically right?

The update will be available for the Steam client. You may have to restart steam for it to update after we release the patch.

Reaver

03-20-2014, 09:25 AM

Will you guys be adding a guild feature that would allow multiple members to donate resources to a guild vault type deal, which can then be distributed to other members by the leaders/admins of the guild? Basically what we do now with crowns, but with resources too.

I feel like this would be easier than asking whomever is online for resources, since people that play in different time zones can donate at their pace, or withdraw at their pace!

though for this to honestly work we would need 4+positions with the power to distribute and they would all need to play at different times to maximize this setup....maybe make it so everyone can withdraw but add in a log of deposits and withdrawals so if someone takes an obscene amount we can remove them...or maybe add in a withdraw limit that anyone can take, and then the leader/admins can give beyond that point? Idk.

Konstantin Fomenko

03-20-2014, 12:00 PM

There will be a lot more Guild additions after Empire expansion is released - but we are looking at end of April/May for these guild additions, so unfortunately it`ll take a bit of time.

Reaver

03-20-2014, 12:39 PM

There will be a lot more Guild additions after Empire expansion is released - but we are looking at end of April/May for these guild additions, so unfortunately it`ll take a bit of time.

We've waited this long, whats another year eh? any orc related info you can release at this time?
you know...the inside scoop on the future of orc society

Konstantin Fomenko

03-20-2014, 01:02 PM

Orcs are getting new stronghold designs - without any wall gaps:) I think that`s every Orc players dream.

Fennr993

03-20-2014, 01:25 PM

Orcs are getting new stronghold designs - without any wall gaps:) I think that`s every Orc players dream.

Yeah! Still dying of suspense :P

Svulnar

03-20-2014, 01:40 PM

The wall gaps that had paliside instead? bah, I actually loved those things....

Xavarion

03-21-2014, 01:16 PM

It's Friday, where is the patch? The post clearly stated 24B would be this week.

Then again, who cares? I haven't played for a long time, what's another week/month/year/never?

vicious666

03-21-2014, 06:17 PM

It's Friday, where is the patch? The post clearly stated 24B would be this week.

Then again, who cares? I haven't played for a long time, what's another week/month/year/never?

Patch was rdy but than i got an arrow in the knee, no really be patient is coming

Reaver

03-21-2014, 07:08 PM

The wall gaps that had paliside instead? bah, I actually loved those things....

I like the palisade too, it adds to the feel of the warrior orc spirit

Limb

03-24-2014, 06:12 PM

With regards to AI attacking your towns - yes this is possible for us to include (not for the homeland, but for the other 30 towns player can have under his control). However - we are getting a lot of player feedback asking us not to - as they are worried they`ll have enough to do with other players attacking their towns. But - this would definitely be something we`ll include at some point - at least to try and see how it works out. You would actually see NPC controlled towns sending armies on the world map - and they would both be able to engage your armies or your towns.

Here is the solution: if u're under protection, then AI can attack your towns. Otherwise, if u're not under protection, players can attack you, and AI cant