Wii U
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Raiko101 wrote:
How many of the third party games on GameCube were exclusively Gamecube? I'm sure few folk went out and bought a GameCube for TimeSplitters, Prince of Persia, Tony Hawk or Beyond Good & Evil.

Fake_Blood wrote:
Wasn't nintendoland supposed to show what you could do with the gamepad? It failed imo.

The Luigi's Mansion game in Nintendo Land showed that asymmetric multiplayer with the game pad could be really great. As long as you didn't mind only playing one little mini-game for the rest of time, and were happy to spend £299 on the hardware at launch, and an extra £160 on controllers, and routinely had four friends round at the same time.

Yep same with Capcom 5 here. The Resident Evil series is what sold me on the GameCube followed by Sega titles (was coming from the Dreamcast so PSO was also a big seller). The Nintendo titles were an added bonus that sealed the deal.

The Wii U needs to provide a choice, even if the Nintendo titles are of a higher quality. If Mario Kart is the game for the month, what happens if you just don't fancy playing Mario Kart?

Their biggest problem is the obsession with being "different" from their competitors, even if that's being much shitter than the other 2 then that's Nintendo's favourite option. It doesn't matter how forced or pointless the differentiation is, doesn't matter how unpopular, as long as it's there, that's the nintendo DNA according to Iwata.

I like that they want to be different, but you've got to be able to convince the gaming market to buy your device, which if a home console, needs to be powerful and have a decent online service. Those seem to be the key features for modern gaming.

Unfortunately, for Nintendo, combining all 3 of those things is quite expensive and risky.

Raiko101 wrote:
I like that they want to be different, but you've got to be able to convince the gaming market to buy your device, which if a home console, needs to be powerful and have a decent online service. Those seem to be the key features for modern gaming.

Unfortunately, for Nintendo, combining all 3 of those things is quite expensive and risky.

More risky than a stupidly named underpowered console with an incredibly expensive controller and missing basic functionality?
In Nintendo's world - maybe, in the real world, I'd say No.

As a slightly boring aside, for one of the most advanced nations on earth, Japan sure as buggery dont understand the internet.

It took sony a dogs age to cobble together a decent online service, japanese games are regularly released with baffling and shit online elements, they dont understand youtube and virtually all gameplay footage is released in quality so bad it looks like it was drawn in crayon.

Its not just nintendo that struggle here, its virtually the whole japanese arm of the industry.

Seriously.. i watch a lot of street fighter footage on youtube. All western footage is HD. *All* japanese footage looks like it was recorded on a 10 year old nokia.

nickthegun wrote:
Their biggest problem, by all accounts, is their insular control freakery.

Different would be fine if you let other people play with your toys.

What do you mean? Examples?

Poor support for third parties, Poor relations with third parties, poor relations with media outlets, poor relations with gaming communities, a bafflingly japan-o-centric view of the entire industry...

'Its my way or the highway' and it seems like an increasing amount of people are choosing the latter.

Them being wilfully different could work out if you have everybody on board, but they dont.

Saying that, Japan made some great first steps with the Dreamcast online. Sure it was flawed, but it was the first time it was done. They then kind of lost interest until pretty much the last generation.

sega wrote:
Saying that, Japan made some great first steps with the Dreamcast online. Sure it was flawed, but it was the first time it was done. They then kind of lost interest until pretty much the last generation.

They made first steps by default because there were no western console manufacturers then, they were dying fast and knew that to survive they had to appeal to the larger western market.

zoolophage wrote:
Is that right? The second player can't use the gamepad screen on MK8!? Sonic Racing did it so I assumed MK would.

Something to do with it not 'being in the spirit of MK' or something.

Honestly.

To be fair, the game looks a lot more impressive than Sonic Racing, runs at a solid 60fps and at 1080p. Although still clearly an oversight on Nintendo's behalf, i'm sure some sacrifices would have to have been made in order to achieve that second screen on the Gamepad.

Still, it's a damn shame they haven't included it. It's a great feature.

zoolophage wrote:
Is that right? The second player can't use the gamepad screen on MK8!? Sonic Racing did it so I assumed MK would.

Something to do with it not 'being in the spirit of MK' or something.

Honestly.

To be fair, the game looks a lot more impressive than Sonic Racing, runs at a solid 60fps and at 1080p. Although still clearly an oversight on Nintendo's behalf, i'm sure some sacrifices would have to have been made in order to achieve that second screen on the Gamepad.

Still, it's a damn shame they haven't included it. It's a great feature.

zoolophage wrote:
Is that right? The second player can't use the gamepad screen on MK8!? Sonic Racing did it so I assumed MK would.

Something to do with it not 'being in the spirit of MK' or something.

Honestly.

To be fair, the game looks a lot more impressive than Sonic Racing, runs at a solid 60fps and at 1080p. Although still clearly an oversight on Nintendo's behalf, i'm sure some sacrifices would have to have been made in order to achieve that second screen on the Gamepad.

Still, it's a damn shame they haven't included it. It's a great feature.

It's the kind of thing that might've tipped someone like me over the fence into getting a Wii U.

I love offline multi MK, and a little feature like that would be more important to me than 1080p,

The just over six million number is getting used interchangeably as both a shipped and sold to customers number depending on who is reporting. I really doubt the Wii U is anywhere close to being sold out so how many from that six million are sitting in retail back rooms and warehouses?

As far as I remember, Nintendo may have manufactured as many as 10 million units. I imagine if that 6 million isn't sold, there's very little between between the two. Its not being heavily stocked anywhere.

@macmurphy There was talk about developing games that could be released on both 3DS and Wii U. Rumours kicked up a notch when Nintendo merged their hardware divisions and there were even rumours of a HD Luigi's Mansion 2.

To be honest, I could see such a concept working. Fair enough the 3DS is selling rather well, but there are people out there that tend to avoid handheld gaming altogether, so they might consider picking up such games for a home console.