A Quality of Life Hack for Super Mario 64 on the N64.The camera system is pretty outdated.

A camera system which is similar to super mario sunshine would be great.Using the c buttons to continually rotate the camera (not fixed camera positions) and a button (most likely R) to move the camera behind mario (like in the the DS remake).

It would be hard to implement a camera like Sunshine since the N64 doesn't have a right analog stick.My suggestion for a quality of life hack for Super Mario 64 would be:

Try to implement a camera system similar to that of the Banjo games. I feel like those control the best out of the entire platformers from the N64 era, and are the closest to the newest scheme of camera control.

Implement Luigi as a playable character with his own custom abilities (from SM64DS maybe) and sound clips. Toggle between Mario or Luigi in the Select Game menu with a button input or something.

Add the bonus stars/maps from Super Mario 64 DS (without the stupid mini games of course, just the other new 30 starts)

I know it's a really trivial thing but could someone who knows their way around Famicom Disk System games edit Bubble Bobble so that the PPU's red emphasis bit isn't always activated? As things stand, it has a nasty pinkish tint which isn't nice to look at.

As to why I don't just play the NES release instead, it's because the FDS version has save functionality that the cartridge lacks.

Should be as simple as looking for writes to $2001 (or whatever RAM address is used as a read mirror, I think the FDS has a standard address for that?) which set the high 3 bits and change that to avoid setting those bits.

I know it's a really trivial thing but could someone who knows their way around Famicom Disk System games edit Bubble Bobble so that the PPU's red emphasis bit isn't always activated? As things stand, it has a nasty pinkish tint which isn't nice to look at.

As to why I don't just play the NES release instead, it's because the FDS version has save functionality that the cartridge lacks.

Open the .fds file in a hex editor, go to $8B92, change 26 to 06.

I'll be honest, I didn't know about this element of the PPU, but as KingMike suggested, I just had to see when $2001 was written to, found that it's written from $FE in RAM, and on booting up the NES ROM, it loads it with 06, which for some bizarre reason was changed to 26 in the FDS version.

The iQue DS was a little earlier, but has only about 5 translated games.And the lockout is so feeble that patching the ROMs takes literally one byte.

I never knew there was an iQue based on the DS line. I only knew that they pushed region-locking pretty hard on handhelds with the DSi and later 3DS with really poor campaigning about how it's "good" regions get exclusive games. And this was at a time when Nintendo of America was skipping first-party releases for Wii, already in English; Operation Rainfall spawned from this type of thinking.

This is probably going to sound pretty stupid, but a hack/patch for Final Fantasy Dawn of Souls with a revised 15 puzzle minigame would be nice. The minigame is simple enough, and I'm not looking to change it, but rather change how it doles out prizes. The guide I own says that you get prizes based on how fast you complete it, but that's not the case. You instead get prizes based on whether or not you beat the 1st, 2nd or 3rd place scores.

A hack/patch to reset it to what the guide says (I can post a picture if needed) would be nice, so I'm not grinding away trying to shave milliseconds off my time would be nice.

It would be hard to implement a camera like Sunshine since the N64 doesn't have a right analog stick.My suggestion for a quality of life hack for Super Mario 64 would be:

Try to implement a camera system similar to that of the Banjo games. I feel like those control the best out of the entire platformers from the N64 era, and are the closest to the newest scheme of camera control.

Implement Luigi as a playable character with his own custom abilities (from SM64DS maybe) and sound clips. Toggle between Mario or Luigi in the Select Game menu with a button input or something.

Add the bonus stars/maps from Super Mario 64 DS (without the stupid mini games of course, just the other new 30 starts)

That's a great idea, I really want to see someone add all the exclusive DS content to the N64 port.

I would like to see a hack for the PS2 port of Metal Gear 2: Solid Snake that will restore the original portraits for all the characters.

I also would like to see a hack for Sonic CD that will restore the two unused zones (Desert Dazzle Zone & Final Fever Zone) back to it as well.

I also would like to see hacks for the NES & SNES ports of Super Mario Bros. 2 that will add the Robirdo boss to them as well.

It has been my dream for many years to do a hack of Super Mario Bros. 2 as The Beatles. Complete with Beatles tunes and yellow submarines and whatnot. I just don't have the time or skill.

That sounds like a pretty neat project.However, those Beatle sprites would have to be limited to only 3 colours each (4th is transparency), since the NES can't handle more than 3 colours per tile.Take Mario as example, he only has beige, red and blue. Luigi, Toad and Peach follow the same pattern.

That sounds like a pretty neat project.However, those Beatle sprites would have to be limited to only 3 colours each (4th is transparency), since the NES can't handle more than 3 colours per tile.Take Mario as example, he only has beige, red and blue. Luigi, Toad and Peach follow the same pattern.

That is true. That picture was just meant as inspiration. Those colorful Sgt. Pepper costumes are great for this! A schwifty 8-bit graphic designer could do wonders with 'em.

Hot damn, you registered just to tell me that. Thanks, I suppose I should've checked the Translations section instead of just the Hacks section. It's a little different to what I have planned though: I was more focused on modifying the US version to make it fair like the Japanese version, rather than just translating the Japanese version (though that has merit, too). I still think it'd be worthwhile.

haha yeah. Just wanted to let you know, I was sure it existed because I have it on a cartridge. And sorry for the late reply, too.

I noticed there's one mod of Super Hang-On that changes some graphics: without knowing such things, it'd be so great if someone could make a hack of Rev 00 which removes the AI riders in Arcade Mode, you wouldn't believe how often those gits ruin speedruns and it'd be nifty to have a TT version!