Archive for the ‘teaching’ Category

The project is a web based interactive, autobiographical documentary that is about gender roles and gender stereotyping. The main goal of the project is to realize that gender roles and gender stereotyping are fundamental constituents of our social life including family, love, sexuality, marriage, friendship, education, etc that we cant give it up, although it ruins our and others lives. Althought it doesn’t focus on different approaches of people towards gender roles from different economical statuses, it makes possible to hear stories of people from different professioncies and ages which

Microfields is an interactive full CG movie, leading the user to interact via an interrelated sculptural controller, environing the concept of “organization of energy” in an imaginary constructed city system. The content of the project has basically stemmed out of the contemporary changes in the physical and social environment around us, changes regarding the human-based construction and destruction of the natural formations through emotional and technological deviations as a result of human’s desire to live better in short term. The movie is visualized to be a prototype of an ecosystem,

Gamut is about visualizing multiple audio signals generated from differ- ent musical instruments on a single screen in a live performance. My goal in this project is to create a simple, modern and elegant look- ing audio visualizer that responds to all activity by the musical instru- ments. In addition to that, the end product should be user friendly for the musicians to use without any complications. Music business is not just about the music anymore in the era we live in. It is a combination of visuality and

I named my project primitive, because I aim to observe the collaboration of people who are activating one side of their brain much more than the other side while playing a game in which they have to use their primitive knowledge about recognizing and learning. My project is going to be a kind of puzzle/chess game that should be played in both faculties (FASS and FENS) in order to see the result. I will make users to create a picture on canvas using primitive shaped pieces and contact with each

Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environ- ment whose elements are augmented by virtual computer-generated imagery. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally usable. Artificial information about the environment and the objects in it can be stored and retrieved as an infor- mation layer on top of the real worldview. In the light of this information; this is

Peep Hole is an interactive installation trying to create a certain amount of curiosity on people in order to direct them to an action where they will try to find out an event that is actually hidden from his/her view. Peep Hole is a new media project to show constant change of power and annoyance of being watched by an unrelated subject. Peephole_document (pdf) &nbsp

VA401 – VA402 Project Studio 3 > go to the students’ blog This course aims at helping student to prepare their final project before graduation. Projects are brought by students and are developed in classroom. Works will be critiqued in class to enhance the design competence as well as technical skills. Each project has to be an interactive multimedia project even the workload can be in a single medium like video, 3D motion graphics or web, etc. Each student will follow his/her own development path according to the requirements of

VA444 Interaction Design Course > Students’ Blog instructor: Ekmel Ertan eertan@sabanciuniv.edu assistant: Sina Cem Çetin / Servet Ulaş Course Description This course aims at teaching fundamentals of interaction design. Student will learn the nature of digital media and user interaction and will gain hands on experience on screen based as well as physical interaction. As the new media is more and more interactive and ubiquitous beside that the design and development in the field is getting simpler, more and more designer and artist attracted with the expressive possibilities it