Research Areas

Ubiquitous Games

It is a small step from measuring human behaviour in the real world to feeding that behaviour back in a playful manner. Ubiquitous, mixed reality and augmented reality games utilize real world context as a game input. Balancing these types of games can be difficult as programmers no longer have control over the environment or the laws of physics. My work in ubiquitous games looks at the interaction between different players in asymmetric games. My other work in games is often motivated by use-cases critical to ubiquitous games that turn out to be more broadly applicable.