Are there any differences with Wii Virtual Console games in general (Not including N64 picture quality or physical changes)? Like I heard the controls are stiffer and the picture might be more darker and less clear on NES games.

Are there any differences with Wii Virtual Console games in general (Not including N64 picture quality or physical changes)? Like I heard the controls are stiffer and the picture might be more darker and less clear on NES games.

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If you have an old school CRT TV, the games will look exactly as they did on the real consoles, but on newer HDTVs, they're scaled to 480p or even higher when using the Wii U, so naturally, they're going to look worse (as they're usually around 240p resolution). If you were to run them on an emulator, the filtering they have would make the games not look so hideous when upscaled.

your best bet is to go all emulation there's special filters on them you can activate to make the games look way better and less jaggy. i run mine on a 65" tv and that 2xsalsoft or whatever it's called filter in snes9x makes the games look fantastic.

your best bet is to go all emulation there's special filters on them you can activate to make the games look way better and less jaggy. i run mine on a 65" tv and that 2xsalsoft or whatever it's called filter in snes9x makes the games look fantastic.

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^This. Emulation is the way to go, it looks better than the VC could ever hope for.

If you have an old school CRT TV, the games will look exactly as they did on the real consoles, but on newer HDTVs, they're scaled to 480p or even higher when using the Wii U, so naturally, they're going to look worse (as they're usually around 240p resolution). If you were to run them on an emulator, the filtering they have would make the games not look so hideous when upscaled.

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Not exactly.
All virtual console games are rendered at 480i or 576i ( some older at 240i...)
On crt tv's these game look awefull as scanlines are missing because of this.
LCD tv are designed different, so that scanlines are not possible physically. So images are also flat and blocky.
On the other hand N64 games look better than the real console especially on crt tv's and lcd as these are now rendered at the native resolution of crt tv's.
wich is 640 x 480i, real consoles output resolution is 256x224, 320x240

so, virtual console games look worse for all PRE N64, on ANY tv.
To fully enjoy these games in the best picture possible, use one of the Wii's awesome emulators and connect to crt tv using RGB scart and set the video settings to "double strike, or "original". ( 240p ) wich makes sense as this generation of games were developed with these missing lines in mind to make uo a beautifull sharp flicker free image.

If you have to use a lcd tv, make sure you connect to it via component. and use mentioned emulators and set video to display "progressive".

Not exactly.
All virtual console games are rendered at 480i or 576i ( some older at 240i...)
On crt tv's these game look awefull as scanlines are missing because of this.
LCD tv are designed different, so that scanlines are not possible physically. So images are also flat and blocky.
On the other hand N64 games look better than the real console especially on crt tv's and lcd as these are now rendered at the native resolution of crt tv's.
wich is 640 x 480i, real consoles output resolution is 256x224, 320x240

so, virtual console games look worse for all PRE N64, on ANY tv.
To fully enjoy these games in the best picture possible, use one of the Wii's awesome emulators and connect to crt tv using RGB scart and set the video settings to "double strike, or "original". ( 240p ) wich makes sense as this generation of games were developed with these missing lines in mind to make uo a beautifull sharp flicker free image.

If you have to use a lcd tv, make sure you connect to it via component. and use mentioned emulators and set video to display "progressive".

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I have to use an LCD since I live in an apartment with limited space for said TV. Emulators look fine, they look pretty close with the filtering, but VC games will always look horrible.

I have to use an LCD since I live in an apartment with limited space for said TV. Emulators look fine, they look pretty close with the filtering, but VC games will always look horrible.

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yes, agreed. For N64 zelda games I acctually use the GC NTSC collection wich supports 480p.
But nothing is better than my crt tv with rgb scart and the games in their original resolution resulting in a pin sharp picture.
Though I rather NOT use my original N64 any more, as no matter how, the picture is better on Wii/Not64 and vc console and above mentioned collectors disc.

I am using a 27 inch Samsung CRT with Retroarch and compared it side by side with a SNES emulator running the same games and trying all different types of filters such as the newest XBR+CRT filter on the computer as well as others. To me nothing beats the CRT running in 240p mode with component hooked up to it through the Wii. The Wii with component on the CRT looks amazing. Its a flicker free, colorful pixel sharp image and looks like the days of when I saw Super Nintendo for the first time standing in a Lechemere, but better. I can say that there are some cool and impressive filters on emulators for the computer but to me nothing compares to the real look. Also, I tried Earthbound side by side on the comp and the CRT, the CRT does things that no filter has proven to do as good which is the flashes you see from the title screen....and things like translucent clouds in the forest on A Link to the Past. The CRT gives more of an authentic feel in my opinion and not to mention a CRT is also great for me since its 4:3. I dont get the same feeling setting 4:3 on a widescreen and playing games since it takes away from the immersion by adding black bars on the side. When im using the CRT it is a natural 4:3 image with just the casing of the tv on the side and it may not sound like a huge deal to you, but if you are looking for the best enjoyment I believe you should track down a CRT and set it up to see for yourself.

I am using a 27 inch Samsung CRT with Retroarch and compared it side by side with a SNES emulator running the same games and trying all different types of filters such as the newest XBR+CRT filter on the computer as well as others. To me nothing beats the CRT running in 240p mode with component hooked up to it through the Wii. The Wii with component on the CRT looks amazing. Its a flicker free, colorful pixel sharp image and looks like the days of when I saw Super Nintendo for the first time standing in a Lechemere, but better. I can say that there are some cool and impressive filters on emulators for the computer but to me nothing compares to the real look. Also, I tried Earthbound side by side on the comp and the CRT, the CRT does things that no filter has proven to do as good which is the flashes you see from the title screen....and things like translucent clouds in the forest on A Link to the Past. The CRT gives more of an authentic feel in my opinion and not to mention a CRT is also great for me since its 4:3. I dont get the same feeling setting 4:3 on a widescreen and playing games since it takes away from the immersion by adding black bars on the side. When im using the CRT it is a natural 4:3 image with just the casing of the tv on the side and it may not sound like a huge deal to you, but if you are looking for the best enjoyment I believe you should track down a CRT and set it up to see for yourself.