In this case, the necklace proc's on each tick. The first tick (which, again, probably won't proc on but let's pretend for fun) would double the damage of your SW:P (the full duration, plus the full duration remaining applied due to proc). Then, a little less than the full duration bonus would be applied on the next tick, and so on, until the final tick, where if a proc did occur, would result in no gain since the wording states that the remaining value would be applied.

If there is a 5 second ICD, the damage bonus total would be 285 + 190 + 95 + 0 = 570 in the best case scenario. The more likely scenario would be the opposite since I think this would activate on a "tick" (SW:P initial damage isn't a tick) which would be 237.5 + 142.5 + 47.5 = 427.5.Assuming a 100% proc rate this would give you about 50% more value on your dots. A more reasonable proc rate, something around 10-20% would give you about a 5-10% buff to your dot damage.

In conclusion, I think this will be a great legendary to have and a really fun item for dot classes but it will NOT be game breaking. Some key points to remember:

This only buffs dot damage. If it can't tick, it can't benefit from this item.

Assuming a 5-10% damage bonus to dots, this will last for probably two tiers before raw stats surpass the value of the proc. This is great, obviously, but not an "if I don't have it, we can't kill the boss" item.

The remaining value of the dot is what matters - if this always proc's late for you, the value will be minimal.

Jhakuzi의 댓글

It has substantially changed it seems. Since the old passive is now a legendary affix, I think this item is going to be BiS (if you count in legendary items obviously).

jjanchan의 댓글

Warden 마이에브 섀도송 is a figure instrumental in the downfall of Illidan the Betrayer. After the War of the Ancients, Maiev acted as the jailor for Illidan for ten thousand years. When Illidan was released and took power in Outland, she was in turn imprisoned, under the vigilance of Akama.

Maiev managed to convert Akama to her cause, and with his help infiltrated the 검은 사원, and is part of the final encounter with 일리단 스톰레이지 - she lands the killing blow.

Prior to her being known as the Huntress, Maiev Shadowsong was a priestess of Elune - hence the flavour text for this item:"In a life long forgotten, Maiev, Hunter of the Betrayer, healed the injured and worshipped the moon goddess."

UPDATE: The latest Beta patch has adjusted many of the passive effects of these legendaries. The following represents the most current in-game data as of August 28/16 (many of the Wowhead tooltips have not been updated yet!)

This is one of the new legendary world drops that are coming in Legion. Some of these drops are class-specific, and others are shared between classes (or have no class requirement at all!)

At the beginning of Legion, only 1 legendary item can be equipped at a time. Over time, as the expansion progresses this cap will be increased (Source).

Here is some further information about these items:

The legendary items are intended to be used for the entire expansion. They are currently item level 895, and it remains to be seen whether this will change prior to release, or during Legion itself (for comparison, Mythic mode gear from is iLvl 880).

Thus far, it appears that legendaries will drop from dungeon bosses, raid bosses, PvP Strongboxes, Mythic+ Weekly Caches and World Quest Caches (rewarded after completing 4 world quests). As it stands, these will be the ONLY sources that will yield legendaries. Blizzard may expand where they can come from in the future (Source: Legion Summit Dev Interview, Video | Text Summary; June 16 Legion Live Developer Q & A, 53:30)

While the legendaries are rare drops, they are not fully random - there will be ways to target specific items (Source).

More difficult content will have a higher chance of dropping these items (Source)

It should be nearly impossible to get a duplicate legendary item. (Source: Legion Summit Dev Interview, Video | Text Summary)

Some level of bad luck streak protection also applies to legendary items (i.e. the chances of you getting a legendary will slowly increase if you don't have one drop). (Source: Legion Summit Dev Interview, Video | Text Summary)

If the slot for the item is transmoggable, you can transmog these legendaries to other appearances, and vice versa (unlike legendary items from previous expansions) (Source)

Legion legendary procs/effects will be disabled in instanced PvP (Source)

Blizzard plans to institute a "suppression aura" in effect for a certain number of weeks after Mythic raids are available, which would disable any legendary item passive effects (they would still function normally as high-ilvl regular items, with the primary/secondary stats intact). (Source)

UPDATE - As per the latest information, Legion legendaries WILL BE allowed in all raid situations, INCLUDING Mythic difficulty. The previously noted "suppression aura" in Mythic will not be implemented. (Source: Legion Summit Dev Interview, Video | Text Summary)

All legendary bonus effects are passive "Equip" effects (there are no "Use" effects on these items)All Legion legendaries are Bind-on-Pickup, and cannot be sold, traded or listed on the Auction House.

Your instant cast spells have a chance to trigger Foresight, making your next cast time spell castable while moving.

Finger

All Classes

Successfully applying a loss of control effect to an enemy grants you 70% increased movement speed and 15% Haste for 10 sec. This effect may occur once every 30 sec.

Neck

All Classes

After not taking damage for 5 sec, you gain an absorb shield for 15% of your maximum health for 30 sec. This effect may occur once every 30 sec.

vertigo12의 댓글

I believe there was an existing set bonus or talent which reduces or has a chance to reduce the cooldown of Penance prior to Legion. I wonder which one would that be? Thus, that incarnated into this Legendary item.