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A ball with legs rig is supposed to be simple, right? It is, yet this guy comes packed with cool features we are positive you won't find on other rigs. In fact, this guy can be customized in several different ways to make animating different personalities a lot of fun! Let's take a closer look at what makes him unique...

When it comes to animation rigs, I prefer to use something that's not only clean and easy to visually understand, but I also want it to help me create my shots with as little fighting as possible. So with that said, let's take a closer look at some of the cool features that make our Hero rig unique compared to some other rigs...

We realized it's probably a bit confusing trying to figure out how the muscle setup works in our characters; we haven't done a very good job of explaining that so far. So, in an effort to make up for previous shortcomings, here's a video that shows you how I used the muscles on a shot I'm working on with the Tyrannus rig...

Generally, when I have to animate a tail, there are two scenarios I find myself in. The first, wondering why the rig has so many controls that it becomes difficult to animate. The second, wondering why the rig has so few controls that it becomes difficult to animate. Wouldn't it be great if you could be the one deciding how many controls you needed?