Primary Magic:CnámhSecondary Magic:Caster or Holder: CasterDescription: Cnámh is a version of take over magic that follows a theme of the undead. Those to be a bit more pinpoint on which undead will be used for this magic is that of Skeletons. That is also why the name of this magic is 'Cnámh' which means 'bone' in Irish. There will be a total of three full take over forms within this magic. The three full takes over forms are; The first form being that of a normal Skeleton, which is very common and bland. The second form being that of Death, otherwise known as the grim reaper to many, while to other as a shinigami which means god of death. The third an final form is that of a Gashadokuro, which is basically a giant Skeleton that is also a known as a yokai. Along with the normal abilities that a take over magic would give based on the form(s) that it takes from the being its self, is that Osbaldo gains two other abilities. Those abilities are that of bone manipulation and darkness magic, they both fit with the theme of the undead along with the sub-theme of skeletons.

Cnámh is used to let Osbaldo be able to take on the form of the undead skeleton and use their power to fight against others with. As well he really likes to take on their forms so that can strike fear and terror. Those taking on these forms do come at a cost of being labeled as an undead himself and be targeted by others that maybe hunting those types of beings. The two abilities that are also granted to him are there to help out those they do have limitations themselves as well. While in use the part(s) or his whole body into that of an undead skeleton would cause Osbaldo to no longer have to worry about muscle pain or anything to do with his blood/flesh due to those things no longer being there till the effects of the partial or full take over wears off. Those most people would be worried about just there bones being out in the open because of them being weak, but due to being that of a skeleton which their bones are stronger than that of human's. Osbaldo has one thing that he can benefit from the most with this magic and that is his skill as a close-range fighter, which is good being the undead skeleton are not known for many or if not any kind of long-range ways of fighting.Strengths:

Body of a Skeleton: Parts of Osbaldo's body or his whole body is about to shift into that of a Skeleton. Which gives him the ability to live through attacks that would most likely kill a human being. In return gives him room and movement to make strikes, counterstrikes, or evasion movements that most others couldn't pull off.

Denser Bones: During partial or full take over form Osbaldo's bones become much stronger then that of a normal human being's are. This allows him to fight at close-range while out any worries of the bones of his limbs in this state from shattering to easily.

Reanimate: Both Osbaldo's normal self and full take over forms can reanimate themselves. Those it does come at a cost, his normal self-takes a much longer amount of time to reanimate it's self, while a full take over form can come back quickly. Overall this takes a large amount of magical power an force to do so. As well, his normal self can't reanimate its self during combat, but the full take over can pull its self back together those it won't be able to hold its form for very long afterward.

Weaknesses:

Bone Manipulation: This is pure only able to affect Osbaldo's bones in his normal body and that of his take over's both partial and full. Meaning that it is impossible for him to affect bones of another being, those bones that may be laying on the ground of the battlefield, or do anything to any bone once it is no lone linked to his body.

Range of Combat: Even with the use of take over forms and that of an elemental magic. This magic is very much so lacking in the area of long-range abilities or spells to the point of having almost none at all.

Affinity: This is towards both the elemental magic and the theme that this style of take over has. As an undead skeleton, they are known as unholy/demonic creatures/monster so they are weaker when used to fight against holy/divine magic/mages. Along with the fact that darkness magic has a counterpart/weakness to that of light magic.

Uasge of Darkness Magic: Osbaldo is only able to use this magic as support based spells while not in partial or full take over forms. Meaning that his normal self and body has no way to use the elemental magic in any way to attack or defend against other magic spells or abilities. As well, whatever form the support spell is it may not leave from his own body.

Lineage:

Spirit Warrior:

Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.Ability: The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways.Usage: Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for once per thread and for 5 posts or until destroyed they can manipulate their spirit aura to fight their foes in a variety of ways like a puppet. The aura protects the user from all damage but will take it itself. The spirit is vulnerable and not affected by armor or defensive abilities, having the default HP of the user’s rank. If the spirit is destroyed the user will take 50% of their current HP in damage. All damage it deals is the user’s rank in spell damage.

Unique Abilities:

Edible Bones: Able to regenerate wounds by consuming the bones of another person, animal, or anything else has a bone structure and leaves behind its bone after it dies. Normal state, regen rate of 2% hp and the wounds that are fixed; flesh, muscles, or bone. While partial or full take over forms, regen rate of 1% hp is increased by and wounds that are fixed; minding bone back together and reattached. The eating of bones must be completed within a single post and its effects will last for 3 posts. There must be a wait of 2 posts before this action can be used in a way to regen hp benefits. But this action can be done again earlier if it's only to fix wounds, those will force the time between being able to regen hp again for another 2 post per each time during a single thread.

Density of Bones: When Osbaldo is in his normal human state his bones are slightly dense and can only offer 5% damage reduction that the bones in his body can withstand. While Osbaldo skeleton bones during the partial and full take over forms are much denser an stronger that they can offer a 20% on damage reduction of hits towards the body. Side note, while in partial take over state only the part(s) that are shifted will receive the extra %'s in damage reduction.

Darkness Magic: Osbaldo is about to cast spells of this elemental magic that have 10% extra magic power (MP) while in his human state. While Osbaldo is in a Partial or Full take over form will gain 20% extra magic power (MP) instead.

Spells:

Magic Circle:

D-rank:

Name:FingersRank: DType: Partial Take Over (Skeleton), Offensive/SupportiveDuration: 3 postsCooldown: 4 postsDescription: Yellow magic circles form around the base of each finger on both of Osbaldo's hands. As the magic circle has been formed completely the skin of the fingers begin to decay into nothingness starting from the tips down to the base, then the muscles and blood do the same. After all the flesh is gone the magic circles fade away into nothingness as well. Leaving nothing but the bones and they are held in alinement by magic force that is transparent.Active:Pointy, by forcing magic power into the fingers of one single hand, he can instantly change the tips of each one into razor sharp points. As they have finished forming each finger completely, he will attempt to strike at a single target. If the strike lands it will cause D-rank worth of damage to the one hit by it. Must wait for 2 posts before this instant shift action can be performed again.Passive:Bone manipulation, Osbaldo is able to freely change the shape and size of his bones that are out in the open.Stat: Strength increases by 12.5%Durability: 15%Strengths:

One: A small boost in physical strength.

Two: No flesh on the fingers, so there is no way to bleed from them.

Three: Able to instantly shift the bones into a sharp weapon.

Weaknesses:

One: Without muscles to control to move the bones they are much stiffer in movement speed.

Two: Changing the shape and size of the bones freely takes up quite a bit of amount of time.

Three: Only does damage if the strike is able to hit the target.

Four: Instant shifting only happens to the fingers of a single hand at a time.

Name:FeetRank: DType: Partial Take Over (Skeleton), SupportiveDuration: 3 postsCooldown: 4 postsDescription: Two yellow magic circles form around the ankle on both of Osbaldo's legs. As the magic circle has been formed completely the skin of the feet begin to decay into nothingness from just below the ankle to the bottom of the foot, then the muscles an blood do the same. After all the flesh is gone the magic circles fade away into nothingness as well. Leaving nothing but the bones and they are held in alinement by magic force that is transparent.Active:Aura! Walk of nothingness, two yellow magic circles appear below both of Osbaldo's feet. As soon as the circle completely form, a stream of elemental darkness is leaked out through the center of each circle. The elemental darkness forms its self into a darkly shaded aura attached to just the bottom of his feet. Once the aura is completely formed the two magic circles will fade away into nothingness. The aura stops his feet from making imprints onto the surface below him, so its as if he was never there in the first place. After 2 posts the two yellow magic circles will appear once more to suck the darkness back into the circle of them self and then fade right back into the nothingness from where they came. This action can only be used one time during each time this partial take over is formed but during a full take over form, this action has to wait for 3 posts before this action can be performed again.Passive:Bone manipulation, Osbaldo is able to hollow out and refill the inside of his bones that are out in the open.Stat: Speed increases by 12.5%Durability: 15%Strengths:

One: A small boost in speed.

Two: No flesh on the feet, so there is no way to bleed from them.

Three: Able to walk about without leaving any trace of being there.

Weaknesses:

One: Without muscles to control to move the bones they are much stiffer in movement speed.

Two: Hollowing out the bones freely takes up quite a bit of amount of time and makes them easier to crack or break.

Three: The aura has no offense or defense capabilities by its self, meaning that anything may pass through it without being damaged or blocked.

Four: Unable to perform the ability if there is to much light around Osbaldo during the time the aura is trying to form.

Name:SpineRank: DType: Partial Take Over (Skeleton), Defensive/SupportiveDuration: 3 postsCooldown: 4 postsDescription: A single yellow magic circles form on Osbaldo's back. As the magic circle has been formed completely the skin all around his spine begin to decay into nothingness from just below the ankle to the bottom of the foot, then the muscles an blood do the same. After all the flesh is gone the magic circles fade away into nothingness as well. Leaving nothing but the bone and was held in alinement by magic force that is transparent.Active:Spiral, by forcing magic power into the end of his spine that is called the 'tailbone', Osbaldo can quickly extend his spine to that of a tail. The tail then does a spiral-like movement while it grows him, to the point where the tail has made a shield that is in the shape of a circle with the details of a spiral. The spiral spine shield is the same high and width of Osbaldo himself, it can only withstand two D-rank spells or a single C-rank spell of damage before the bone shatters. Spine shield only stays together for 2 posts before the spine unspirals its self and returns to normal size. This action can only be used one time during each time this partial take over is formed but during a full take over form, this action has to wait for 3 posts before this action can be performed again.Passive:Bone manipulation, Osbaldo is able to extend his bones by growing/creating more bone as long as its linked to a part of an already made bone on or inside of him.Stat: Defense increases by 12.5%Durability: 15%Strengths:

One: A small boost in defense.

Two: Extend bone can be controlled as if it was another limb of the body.

Three: Able to create a shield to block incoming attack(s) with.

Weaknesses:

One: As the shield is being made of out of Osbaldo's spine, if the part of the spine that is spiraling is broken then it will be canceled it and force the spine back to its normal form.

Two: Extending any bones freely takes up quite a bit of amount of time.

Three: Extend bone can only out a max range of 1 meter, which just slightly increases Osbaldo's close-combat range.

Four: The spiral was broken by an attack or attacks then while the spine is returning to normal size, the spine can't be freely manipulated for 2 posts.

Name:Aura! Shade HandRank: DType: Darkness, SupportiveDuration: 1 postCooldown: 2 postsDescription: Two yellow magic circles appear above and below one of Osbaldo's hands. As soon as the circle completely form, a stream of elemental darkness is leaked out through the center of each circle. The elemental darkness forms its self into a slightly shaded aura around the hand. Once the aura is completely formed the two magic circles will fade away into nothingness. Strengthening the damage that will be delivered on the next hit by 20% more than usual. After a single strike has been performed the two yellow magic circles will appear once more to suck the darkness back into the circle of them self and then fade right back into the nothingness from where they came.Strengths:

One: A small boost in damage.

Two: Changes the next strike into that of elemental damage instead of physical damage.

Three: Able to use during any partial take over, full take over, or by Osbaldo himself normally.

Weaknesses:

One: Aura can only be applied around one of Osbaldo's hands at any one time.

Two: A light spell of same or higher rank is to strike the aura it will be canceled out due to it being the counterpart of the element.

Three: Deal half of its damage to a target if that mage is infused with holy, divine, or light magic.

Four: The aura has no offense or defense capabilities by its self, meaning that anything may pass through it without being damaged or blocked.

List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

Locked:

Name Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)Fused Spells(What Spells Went into the Fusion and their Ranks?)Description:Duration:Cooldown:Strengths:Weaknesses:

Primary Magic:CnámhSecondary Magic:Caster or Holder: CasterDescription: Cnámh is a version of take over magic that follows a theme of the undead. Those to be a bit more pinpoint on which undead will be used for this magic is that of Skeletons. That is also why the name of this magic is 'Cnámh' which means 'bone' in Irish. There will be a total of three full take over forms within this magic. The three full takes over forms are; The first form being that of a normal Skeleton, which is very common and bland. The second form being that of Death, otherwise known as the grim reaper to many, while to other as a shinigami which means god of death. The third an final form is that of a Gashadokuro, which is basically a giant Skeleton that is also a known as a yokai. Along with the normal abilities that a take over magic would give based on the form(s) that it takes from the being its self, is that Osbaldo gains two other abilities. Those abilities are that of bone manipulation and darkness magic, they both fit with the theme of the undead along with the sub-theme of skeletons.

Cnámh is used to let Osbaldo be able to take on the form of the undead skeleton and use their power to fight against others with. As well he really likes to take on their forms so that can strike fear and terror. Those taking on these forms do come at a cost of being labeled as an undead himself and be targeted by others that maybe hunting those types of beings. The two abilities that are also granted to him are there to help out those they do have limitations themselves as well. While in use the part(s) or his whole body into that of an undead skeleton would cause Osbaldo to no longer have to worry about muscle pain or anything to do with his blood/flesh due to those things no longer being there till the effects of the partial or full take over wears off. Those most people would be worried about just there bones being out in the open because of them being weak, but due to being that of a skeleton which their bones are stronger than that of human's. Osbaldo has one thing that he can benefit from the most with this magic and that is his skill as a close-range fighter, which is good being the undead skeleton are not known for many or if not any kind of long-range ways of fighting.Strengths:

Body of a Skeleton: Parts of Osbaldo's body or his whole body is about to shift into that of a Skeleton. Which gives him the ability to live through attacks that would most likely kill a human being. In return gives him room and movement to make strikes, counterstrikes, or evasion movements that most others couldn't pull off.

Denser Bones: During partial or full take over form Osbaldo's bones become much stronger then that of a normal human being's are. This allows him to fight at close-range while out any worries of the bones of his limbs in this state from shattering to easily.

Reanimate: Both Osbaldo's normal self and full take over forms can reanimate themselves. Those it does come at a cost, his normal self-takes a much longer amount of time to reanimate it's self, while a full take over form can come back quickly. Overall this takes a large amount of magical power an force to do so. As well, his normal self can't reanimate its self during combat, but the full take over can pull its self back together those it won't be able to hold its form for very long afterward.

Weaknesses:

Bone Manipulation: This is pure only able to affect Osbaldo's bones in his normal body and that of his take over's both partial and full. Meaning that it is impossible for him to affect bones of another being, those bones that may be laying on the ground of the battlefield, or do anything to any bone once it is no lone linked to his body.

Range of Combat: Even with the use of take over forms and that of an elemental magic. This magic is very much so lacking in the area of long-range abilities or spells to the point of having almost none at all.

Affinity: This is towards both the elemental magic and the theme that this style of take over has. As an undead skeleton, they are known as unholy/demonic creatures/monster so they are weaker when used to fight against holy/divine magic/mages. Along with the fact that darkness magic has a counterpart/weakness to that of light magic.

Uasge of Darkness Magic: Osbaldo is only able to use this magic as support based spells while not in partial or full take over forms. Meaning that his normal self and body has no way to use the elemental magic in any way to attack or defend against other magic spells or abilities. As well, whatever form the support spell is it may not leave from his own body.

Lineage:

Spirit Warrior:

Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.Ability: The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways.Usage: Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for once per thread and for 5 posts or until destroyed they can manipulate their spirit aura to fight their foes in a variety of ways like a puppet. The aura protects the user from all damage but will take it itself. The spirit is vulnerable and not affected by armor or defensive abilities, having the default HP of the user’s rank. If the spirit is destroyed the user will take 50% of their current HP in damage. All damage it deals is the user’s rank in spell damage.

Unique Abilities:

Edible Bones: Able to regenerate wounds by consuming the bones of another person, animal, or anything else has a bone structure and leaves behind its bone after it dies. Normal state, regen rate of 2% hp and the wounds that are fixed; flesh, muscles, or bone. While partial or full take over forms, regen rate of 1% hp is increased by and wounds that are fixed; minding bone back together and reattached. The eating of bones must be completed within a single post and its effects will last for 3 posts. There must be a wait of 2 posts before this action can be used in a way to regen hp benefits. But this action can be done again earlier if it's only to fix wounds, those will force the time between being able to regen hp again for another 2 post per each time during a single thread.

Density of Bones: When Osbaldo is in his normal human state his bones are slightly dense and can only offer 5% damage reduction that the bones in his body can withstand. While Osbaldo skeleton bones during the partial and full take over forms are much denser an stronger that they can offer a 20% on damage reduction of hits towards the body. Side note, while in partial take over state only the part(s) that are shifted will receive the extra %'s in damage reduction.

Darkness Magic: Osbaldo is about to cast spells of this elemental magic that have 10% extra magic power (MP) while in his human state. While Osbaldo is in a Partial or Full take over form will gain 20% extra magic power (MP) instead.

Spells:

Magic Circle:

D-rank:

Name:FingersRank: DType: Partial Take Over (Skeleton), Offensive/SupportiveDuration: 3 postsCooldown: 4 postsDescription: Yellow magic circles form around the base of each finger on both of Osbaldo's hands. As the magic circle has been formed completely the skin of the fingers begin to decay into nothingness starting from the tips down to the base, then the muscles and blood do the same. After all the flesh is gone the magic circles fade away into nothingness as well. Leaving nothing but the bones and they are held in alinement by magic force that is transparent.Active:Pointy, by forcing magic power into the fingers of one single hand, he can instantly change the tips of each one into razor sharp points. As they have finished forming each finger completely, he will attempt to strike at a single target. If the strike lands it will cause D-rank worth of damage to the one hit by it. Must wait for 2 posts before this instant shift action can be performed again.Passive:Bone manipulation, Osbaldo is able to freely change the shape and size of his bones that are out in the open.Stat: Strength increases by 12.5%Durability: 15%Strengths:

One: A small boost in physical strength.

Two: No flesh on the fingers, so there is no way to bleed from them.

Three: Able to instantly shift the bones into a sharp weapon.

Weaknesses:

One: Without muscles to control to move the bones they are much stiffer in movement speed.

Two: Changing the shape and size of the bones freely takes up quite a bit of amount of time.

Three: Only does damage if the strike is able to hit the target.

Four: Instant shifting only happens to the fingers of a single hand at a time.

Name:FeetRank: DType: Partial Take Over (Skeleton), SupportiveDuration: 3 postsCooldown: 4 postsDescription: Two yellow magic circles form around the ankle on both of Osbaldo's legs. As the magic circle has been formed completely the skin of the feet begin to decay into nothingness from just below the ankle to the bottom of the foot, then the muscles an blood do the same. After all the flesh is gone the magic circles fade away into nothingness as well. Leaving nothing but the bones and they are held in alinement by magic force that is transparent.Active:Aura! Walk of nothingness, two yellow magic circles appear below both of Osbaldo's feet. As soon as the circle completely form, a stream of elemental darkness is leaked out through the center of each circle. The elemental darkness forms its self into a darkly shaded aura attached to just the bottom of his feet. Once the aura is completely formed the two magic circles will fade away into nothingness. The aura stops his feet from making imprints onto the surface below him, so its as if he was never there in the first place. After 2 posts the two yellow magic circles will appear once more to suck the darkness back into the circle of them self and then fade right back into the nothingness from where they came. This action can only be used one time during each time this partial take over is formed but during a full take over form, this action has to wait for 3 posts before this action can be performed again.Passive:Bone manipulation, Osbaldo is able to hollow out and refill the inside of his bones that are out in the open.Stat: Speed increases by 12.5%Durability: 15%Strengths:

One: A small boost in speed.

Two: No flesh on the feet, so there is no way to bleed from them.

Three: Able to walk about without leaving any trace of being there.

Weaknesses:

One: Without muscles to control to move the bones they are much stiffer in movement speed.

Two: Hollowing out the bones freely takes up quite a bit of amount of time and makes them easier to crack or break.

Three: The aura has no offense or defense capabilities by its self, meaning that anything may pass through it without being damaged or blocked.

Four: Unable to perform the ability if there is to much light around Osbaldo during the time the aura is trying to form.

Name:SpineRank: DType: Partial Take Over (Skeleton), Defensive/SupportiveDuration: 3 postsCooldown: 4 postsDescription: A single yellow magic circles form on Osbaldo's back. As the magic circle has been formed completely the skin all around his spine begin to decay into nothingness from just below the ankle to the bottom of the foot, then the muscles an blood do the same. After all the flesh is gone the magic circles fade away into nothingness as well. Leaving nothing but the bone and was held in alinement by magic force that is transparent.Active:Spiral, by forcing magic power into the end of his spine that is called the 'tailbone', Osbaldo can quickly extend his spine to that of a tail. The tail then does a spiral-like movement while it grows him, to the point where the tail has made a shield that is in the shape of a circle with the details of a spiral. The spiral spine shield is the same high and width of Osbaldo himself, it can only withstand two D-rank spells or a single C-rank spell of damage before the bone shatters. Spine shield only stays together for 2 posts before the spine unspirals its self and returns to normal size. This action can only be used one time during each time this partial take over is formed but during a full take over form, this action has to wait for 3 posts before this action can be performed again.Passive:Bone manipulation, Osbaldo is able to extend his bones by growing/creating more bone as long as its linked to a part of an already made bone on or inside of him.Stat: Defense increases by 12.5%Durability: 15%Strengths:

One: A small boost in defense.

Two: Extend bone can be controlled as if it was another limb of the body.

Three: Able to create a shield to block incoming attack(s) with.

Weaknesses:

One: As the shield is being made of out of Osbaldo's spine, if the part of the spine that is spiraling is broken then it will be canceled it and force the spine back to its normal form.

Two: Extending any bones freely takes up quite a bit of amount of time.

Three: Extend bone can only out a max range of 1 meter, which just slightly increases Osbaldo's close-combat range.

Four: The spiral was broken by an attack or attacks then while the spine is returning to normal size, the spine can't be freely manipulated for 2 posts.

Name:Aura! Shade HandRank: DType: Darkness, SupportiveDuration: 1 postCooldown: 2 postsDescription: Two yellow magic circles appear above and below one of Osbaldo's hands. As soon as the circle completely form, a stream of elemental darkness is leaked out through the center of each circle. The elemental darkness forms its self into a slightly shaded aura around the hand. Once the aura is completely formed the two magic circles will fade away into nothingness. Strengthening the damage that will be delivered on the next hit by 20% more than usual. After a single strike has been performed the two yellow magic circles will appear once more to suck the darkness back into the circle of them self and then fade right back into the nothingness from where they came.Strengths:

One: A small boost in damage.

Two: Changes the next strike into that of elemental damage instead of physical damage.

Three: Able to use during any partial take over, full take over, or by Osbaldo himself normally.

Weaknesses:

One: Aura can only be applied around one of Osbaldo's hands at any one time.

Two: A light spell of same or higher rank is to strike the aura it will be canceled out due to it being the counterpart of the element.

Three: Deal half of its damage to a target if that mage is infused with holy, divine, or light magic.

Four: The aura has no offense or defense capabilities by its self, meaning that anything may pass through it without being damaged or blocked.

List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

Locked:

Name Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)Fused Spells(What Spells Went into the Fusion and their Ranks?)Description:Duration:Cooldown:Strengths:Weaknesses: