[ToME 2.3.1 Character Sheet]
Name : Zilannx Age 42 STR! 18/***
Sex : Male Height 89 INT! 18/10
Race : Half-Ogre Barbarian Weight 364 WIS! 18/90
Class : Unbeliever Social Class 27 DEX! 18/190
Body : Player Con! 18/*** 18/***
God : Nobody Chr! 18/145 18/150
+ To Melee Hit 157 Level 50 Max Hit Points 2904
+ To Melee Damage 114 Experience 99999999 Cur Hit Points 1500
+ To Ranged Hit 85 Max Exp 99999999 Max SP (Mana) 44
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 0
AC 56+113 Gold 3318709
(Miscellaneous Abilities)
Fighting : Legendary[107Perception : Excellent Blows/Round: 31
Bows/Throw : Legendary[50]Searching : Excellent Shots/Round: 1
Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 186d7+3534
Stealth : Excellent Magic Device: Bad Infra-Vision: 150 feet
Tactic: normal
Explor: normal
(Character Background)
Your mother was an Ogre, but it is unacknowledged. You are
the adopted child of a Townsman. You are a well liked
child. You have green eyes, wavy brown hair, and a dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 11 (550')
Mordor: Level 65 (3250')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 49 (2450')
Maze: Level 32 (1600')
Orc Cave: Level 17 (850')
Erebor: Level 72 (3600')
Moria: Level 30 (1500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 50 (2500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 22 (1100')
Your body is a Player.
You are currently on level 127 of Angband.
You have defeated 37479 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved no princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 43rd Quelle of the 2890th year of the third age.
You have been adventuring for 57 days.
adefkmnopsuxz{|@
Add Str : ....4........36.
Add Int : .....2...5......
Add Wis : ....42...5...3..
Add Dex : ..........4..3..
Add Con : ..4..........3..
Add Chr : 5...4........3..
Add Stea. : ..4....3........
Add Sear. : .....2.3.5.4..6.
Add Infra : .....2.....4..6.
Add Tun.. : ...........4..6.
Add Speed : 5*.94...........
Add Blows : 5.49.........3..
Chaotic : .............+..
Vampiric : +............+..
Slay Evil : +............+..
Slay Demon: +............+..
Slay Orc : .............++.
Slay Troll: .............++.
Slay Giant: ..............+.
Slay Drag.: +............++.
Poison Brd: +...............
Acid Brand: .............++.
Elec Brand: +............+..
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ...............+
Sust Int : ...+....+.......
Sust Wis : ..+.............
Sust Dex : ........+.......
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : +..............+
Sens Fire : ................
Reflect : ......+.+.......
Free Act : .........++.....
Hold Life : ........+.......
Imm Acid : ...+..*..++...+.
Imm Elec : +.......*.......
Imm Fire : *+..+....+......
Imm Cold : ........+*......
Res Pois : ...++....+......
Res Fear : +...+....+.....+
Res Lite : ..+.............
Res Dark : ........+.....++
Res Blind : ..+..+..........
Res Conf : +.+.....+.......
Res Sound : ......+.........
Res Shard : ..+.............
Res Neth : ......+.........
Res Nexus : ...+............
Res Chaos : +.+.....+.......
Res Disen : +...+.+..+....+.
Aura Elec : +...............
AntiMagic : +........+......
EvilCurse : +........+......
Levitate : .+..............
See Invis : .....+...++.....
Digestion : +...............
Activate : .+..+++..++...+.
Drain Exp : +...............
Teleport : +........+......
Aggravate : +....+..........
Blessed : .............+..
Cursed : +...+....+......
Hvy Curse : +........+......
Fly : ......+.........
Sentient : +...............
Climb : ...........+..+.
Orc.ESP : ..............+.
Full ESP : .....+..........
Skills (points left: 0)
- Combat 50.000 [0.800]
- Weaponmastery 50.000 [0.850]
. Sword-mastery 50.000 [0.400]
. Axe-mastery 00.000 [0.400]
. Hafted-mastery 00.000 [0.400]
. Polearm-mastery 00.000 [0.400]
. Archery 35.800 [0.600]
. Antimagic 50.000 [0.650]
- Sneakiness 00.900 [0.900]
. Stealth -2.000 [0.400]
. Disarming 00.700 [0.900]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may meet a Freezing sphere on level 98.
You may find a Potion of Salt Water on level 1.
You may find a Scroll of Light on level 1.
[Character Equipment]
a) The Dark Sword 'Mormegil' (E:48772628, L:50) (6d7) (+32,+12) [-20](100%) (+5
to
It generates an antimagic field. It increases your charisma, speed
and attack speed by 5. It increases your hit points by 100%. It
does extra damage from electricity, fire and frost. It poisons your
foes. It drains life from your foes. It is especially deadly against
dragons. It strikes at demons with holy wrath. It fights against
evil with holy fury. It provides immunity to fire. It makes you
completely fearless. It provides resistance to electricity, fire,
chaos and disenchantment. It slows your metabolism. It produces an
electric sheath. It produces an anti-magic shell. It drains mana,
life and experience. It induces random teleportation. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 62 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be
activated for fire branding of bolts every 999 turns if it is being
worn. It increases your speed by 10. It provides resistance to fire.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ethereal dragon on level 66 of Erebor.
e) The Ring of Rholdur (+4)
It increases your constitution, stealth and attack speed by 4. It
sustains your wisdom. It provides resistance to light, blindness,
shards and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Rare Jewelry Shop.
f) The Ring of Ondor (+9)
It increases your speed and
attack speed by 9. It sustains your intelligence. It provides
resistance to acid, poison and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 124 of
Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
m) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 90 of Mount Doom.
n) The Gold Dragon Scale Mail of Siliacir (-2 to accuracy) [30,+24]
It can be
activated for breathe sound (130) every 90+d90 turns if it is being
worn. It provides immunity to acid. It provides resistance to sound,
nether and disenchantment. It allows you to fly. It reflects bolts
and arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 122 of Angband.
o) an Elven Cloak of Air [4,+17] (+3 to stealth)
It increases
your stealth, searching and luck by 3. It allows you to breathe
without air. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 127 of Angband.
p) The Dragon Shield 'Galdach' [8,+28] {E}
It sustains your
intelligence and dexterity. It provides immunity to electricity. It
provides resistance to life draining, cold, dark and chaos. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 120 of Angband.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be
activated for rays of fear in every direction if it is being worn. It
decreases your intelligence, wisdom and searching by 5. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, fire, poison and
disenchantment. It allows you to see invisible monsters. It produces
an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 64 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It
can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being
worn. It increases your searching, infravision and ability to tunnel
by 4. It allows you to climb mountains. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Erebor.
z) (nothing)
{) The Bolt of Argor (1d5) (+25,+25) (+3 attacks)
It increases your
strength, wisdom, dexterity, constitution, charisma and attack speed
by 3. It does extra damage from acid and electricity. It produces
chaotic effects. It drains life from your foes. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It is a great bane of undead. It fights against evil with
holy fury. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 93 of Mount Doom.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 55 of Mordor.
[Character Inventory]
a) a Mushroom of Restoring
b) 35 Potions of Healing
c) a Potion of Life
d) 20 Potions of Restore Life Levels
e) a Potion of Enlightenment
f) 10 Scrolls of Phase Door
g) 10 Scrolls of Teleportation
h) 7 Scrolls of Word of Recall
i) 25 Scrolls of Identify
j) 10 Scrolls of *Identify*
k) 17 Scrolls of Light
l) 12 Scrolls of Magic Mapping
m) 15 Scrolls of Satisfy Hunger
n) a Scroll of Genocide
o) a Scroll of Mass Genocide
p) a Chain Mail [14]
q) The Golden Crown of Gondor [0,+15] (+3)
It can be
activated for heal 700 hit points every 250 turns if it is being worn.
It provides light (radius 1) forever. It increases your strength,
wisdom, constitution and speed by 3. It provides resistance to
electricity, fire, cold, poison, light, blindness, confusion, sound
and chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 58 of Dol Guldur.
r) The Dark Sword of Eromith (3d7) (-1,+28) (+2 to speed)
It generates
an antimagic field. It increases your wisdom, dexterity, constitution
, speed and attack speed by 2. It poisons your foes. It produces
chaotic effects. It is very sharp and can cut your foes. It is
especially deadly against dragons. It is especially deadly against
orcs. It strikes at undead with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 127 of Angband.
s) The Dark Sword of Meleb (3d7) (+10,+12) (+5)
It generates an antimagic field. It increases your strength by 5. It
does extra damage from electricity and frost. It produces chaotic
effects. It is very sharp and can make your foes bleed. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 6 of Barrow-Downs.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Great Rod Tip of Home Summoning (75 Mana to cast)
It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 59 of Dol Guldur.
b) a Dragon Shield [8,+15] {NethDis}
c) a Dragon Shield [8,+18] {BlinConfSharNex}
d) a Dragon Shield [8,+19] {PoisBlinShar}
e) a Dragon Shield [8,+18] {NexCha}
f) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
It increases
your strength and constitution by 2. It provides immunity to
paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of Moria.
g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
It decreases your
strength and dexterity by 3. It provides immunity to fire and cold.
It provides immunity to paralysis. It provides resistance to poison,
nether and disenchantment. It drains mana. It induces random
teleportation. It aggravates nearby creatures. It is heavily cursed.
It carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 125 of Angband.
h) The Dagger 'Nimthanc' (E:365957, L:31) (1d4) (+23,+15)
It can be
activated for frost bolt (6d8) every 7+d7 turns if it is being worn.
It does extra damage from electricity and frost. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It makes you invisible. It provides resistance to
acid, electricity, cold and dark. It slows your metabolism. It
produces an electric sheath. It induces random teleportation. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 31 of Moria.
i) The Dagger 'Narthanc' (E:70331, L:27) (1d4) (+25,+13) (+4)
It can be activated
for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
light (radius 1) forever. It increases your ability to tunnel by 4.
It does extra damage from acid and fire. It can cause earthquakes.
It strikes at undead with holy wrath. It is especially deadly against
natural creatures. It provides resistance to electricity, fire and
nether. It slows your metabolism. It produces a fiery sheath. It
produces an electric sheath. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 15 of Orc Cave.
j) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be
activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It does extra damage from electricity. It provides resistance
to electricity and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 69 of Angband.
k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your
strength, dexterity and speed by 2. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It fights
against evil with holy fury. It provides immunity to paralysis. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 69 of Dol Guldur.
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases
your strength, constitution and speed by 2. It does extra damage from
electricity. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It provides resistance to electricity, light and dark.
It allows you to see invisible monsters. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of Orc Cave.
m) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases
your strength, wisdom, charisma and speed by 10. It does extra damage
from fire. It drains life from your foes. It makes you invisible.
It provides immunity to paralysis. It renders you incorporeal. It
allows you to see invisible monsters. It allows you to sense the
presence of undead. It slows your metabolism. It prevents
teleportation. It aggravates nearby creatures. It is heavily cursed.
It carries an ancient morgothian curse. It can clone monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 68 of
Erebor.
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2
. It does extra damage from fire. It poisons your foes. It is very
sharp and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It allows you to sense the
presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It drains life. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 30 of Moria.
o) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It must be wielded
two-handed. It increases your strength, charisma and infravision by 4
. It does extra damage from fire. It is very sharp and can cut your
foes. It is a great bane of dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to fire, poison and
chaos. It allows you to see invisible monsters. It drains mana. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 124 of Angband.
p) The Dark Sword 'Niente' (3d7) (+19,+22) (+4)
It provides
light (radius 1) forever. It generates an antimagic field. It
increases your wisdom by 4. It does extra damage from electricity and
fire. It produces chaotic effects. It is very sharp and can make
your foes bleed. It is especially deadly against dragons. It is a
great bane of demons. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient green dragon on level 71 of
Erebor.
q) a Dark Sword (*Defender*) (3d7) (+14,+8) [+13] (+2 to stealth)
It generates an antimagic field. It increases your wisdom,
dexterity, constitution and stealth by 2. It sustains your strength.
It provides immunity to paralysis. It provides resistance to life
draining, acid, electricity, fire, cold, poison and confusion. It
allows you to levitate. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 121 of Angband.
r) an Acidic Dark Sword of Extra Attacks (3d7) (+18,+16) (+3 attacks)
It generates an
antimagic field. It increases your attack speed by 3. It does extra
damage from acid. It provides resistance to acid. It cannot be
harmed by acid.
You found it lying in a vault on level 127 of Angband.
s) a Spectral Dark Sword of Life (3d7) (+13,+12)(20%)
It can be
activated for wraith-form every 50+d50 turns if it is being worn. It
generates an antimagic field. It increases your hit points by 20%.
It strikes at undead with holy wrath. It provides resistance to life
draining. It allows you to see invisible monsters. It drains life.
You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
t) a Vampiric Dark Sword (3d7) (+8,+9)(-20%)
u) a Dark Sword of Nothingness (3d7) (-35,-92)
v) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 125 of Angband.
[Home Inventory - Gondolin ]
a) 5 Mushrooms of Restoring
b) 32 Potions of Cure Insanity
c) 45 Potions of *Healing*
d) 6 Potions of Life
e) 48 Potions of Enlightenment
f) 2 Potions of Invulnerability
g) 2 Scrolls of Teleport Level
h) 9 Scrolls of *Remove Curse*
i) 10 Scrolls of *Enchant Weapon*
j) 20 Scrolls of *Destruction*
k) The Crumpled Scroll of Mass Resurrection
l) 12 Scrolls of Genocide
m) 14 Scrolls of Mass Genocide
n) The Ring of Power of Adunaphel the Quiet (+3 attacks)
It increases
your intelligence, dexterity and attack speed by 3. It makes you
invisible. It sustains your charisma. It provides resistance to
electricity and nether. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 78 of Angband.
o) The Ring of Angrostir (+3)
It increases your dexterity and attack speed by 3. It makes you
invisible. It sustains your strength. It provides resistance to dark
. It allows you to fly. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mature multi-hued dragon on level 72 of
Erebor.
p) a Ring of Slaying (+17,+17)
You found it lying in a vault on level 127 of Angband.
q) a Ring of Slaying (+17,+11)
You found it in the remains of a Jabberwock on level 99 of Angband.
r) a Ring of Slaying (+15,+13)
You found it lying in a vault on level 111 of Angband.
s) The Ring of Power 'Narya' (+6,+6) (+1)
It can be
activated for healing (500) every 200+d100 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 95 of Mount Doom.
u) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be
activated for greater healing (900) every 200+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 126 of
Angband.
v) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it
is being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Erebor.
w) a Dwarven Lantern of the Magi (+2)
x) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 70 of Erebor.
[Home Inventory - Minas Anor ]
a) The Chaos Dragon Scale Mail of Elargoth (-2 to accuracy) [30,+27] {AC}
It can be activated for breathe chaos/disenchant (220) every 60+d90
turns if it is being worn. It sustains your intelligence. It provides
immunity to acid and cold. It provides resistance to electricity,
fire, poison, sound, nether, nexus, chaos and disenchantment. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 122 of Angband.
b) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+36]
It can be
activated for breathe the elements (300) every 60+d90 turns if it is
being worn. It sustains your intelligence. It provides resistance to
acid, electricity, fire, cold, poison, light, dark, confusion, sound,
shards, nether, nexus, chaos and disenchantment. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 124 of Angband.
c) The Double Chain Mail of Golvor (-8,-8) [16,+23](20%) {AEC}
It increases
your hit points by 20%. It sustains your strength, wisdom and
constitution. It provides immunity to acid, electricity and cold. It
provides resistance to life draining, electricity, cold, poison,
nether, nexus and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 123 of Angband.
d) The Full Plate Armour of Hannar (+30,+19) [25,+19](-80%)
It decreases
your hit points by 80%. It sustains your charisma. It makes you
completely fearless. It provides resistance to light. It induces
random teleportation. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 127 of Angband.
e) an Elven Cloak of the Magi (-5,-5) [4,+28] (+5)
It increases
your intelligence, stealth, searching, speed and luck by 5. It
sustains your intelligence. It provides immunity to paralysis. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 125 of Angband.
f) The Shadow Cloak of Luthien [6,+20] (+2)
It can be
activated for restore life levels every 450 turns if it is being worn.
It can be used to store a spell. It increases your intelligence,
wisdom, charisma, stealth, speed and luck by 2. It makes you
invisible. It provides resistance to acid, fire, cold and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Shield of Deflection of Thirim [10,+25] {A}
It sustains your
constitution. It provides immunity to acid. It provides resistance
to cold and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 95 of Mount Doom.
h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides
light (radius 1) forever. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma and infravision by 125. It
provides resistance to acid, electricity, fire, cold, poison, light,
dark, confusion, nether and nexus. It allows you to see invisible
monsters. It gives telepathic powers. It is permanently cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
i) a Set of Gauntlets of Combat (+1,+8) [2,+12] (+1)
It increases your strength, constitution and attack speed by 1
. It makes you completely fearless. It drains life. It aggravates
nearby creatures. It cannot be harmed by acid.
You found it in the remains of a Great Wyrm of Balance on level 122 of
Angband.
j) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
It can be activated for summon the Legion of the Dawn every
500+d500 turns if it is being worn. It increases your charisma and
infravision by 3. It does extra damage from fire. It is very sharp
and can cut your foes. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
charisma. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to fire, light, blindness and shards
. It speeds your regenerative powers. It can clone monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 122 of Angband.
k) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be
wielded two-handed. It can be activated for alter reality every 100
turns if it is being worn. It can cause earthquakes. It is a great
bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
l) The Long Bow 'Essil' (x5) (+13,+7) (+2)
It increases your
intelligence, wisdom, dexterity, constitution and charisma by 2. It
fires missiles with extra might. It fires missiles excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 14 of Orc Cave.
m) The Heavy Crossbow 'Isteldar' (x4) (+19,+21) (+5 to speed)
It provides
light (radius 1) forever. It increases your strength, wisdom,
constitution and speed by 5. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 65 of Mordor.
n) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be
activated for magic arrow (10d10) every 20+d20 turns if it is being
worn. It increases your strength and constitution by 2. It provides
resistance to electricity, light, dark and blindness. It fires
missiles with extra might. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 68 of Dol
Guldur.
o) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
It is a great bane of dragons. It makes you completely
fearless. It allows you to sense the presence of dragons. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 93 of Mount Doom.
p) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
It increases
your ability to score critical hits by 5. It is very sharp and can
cut your foes. It is very sharp and can make your foes bleed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
q) The Seeker Bolt 'Dornil' (4d5) (+21,+15)
It does extra damage from acid. It poisons your foes. It is a great
bane of dragons. It is especially deadly against orcs. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 127 of Angband.
r) 22 Seeker Bolts of Slay Evil (4d5) (+11,+13)
It
fights against evil with holy fury.
You found it in the remains of a Sky Drake on level 80 of Angband.
s) The Silver Bolt 'Balefire' (6d5) (+20,+15)
It
provides light (radius 1) forever. It does extra damage from fire.
It is a great bane of demons. It is a great bane of undead. It
allows you to sense the presence of demons and undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon in the town of
Gondolin .
t) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to tunnel
and luck by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to sense the presence of orcs and trolls. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 117 of Angband.
u) The Seeker Arrow of Bard (8d4) (+20,+15)
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra
damage from acid, electricity, fire and frost. It poisons your foes.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Maulotaur on level 45 of Moria.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
It
strikes at demons with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 66 of
Erebor.
x) 24 Seeker Arrows of Slay Evil (4d4) (+9,+17)
It fights against evil with holy fury.
You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
[Home Inventory - Lothlorien ]
a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
b) The Metal Scale Mail of Mahtar (-68,-18) [13,+13](40%)
It increases your
hit points by 40%. It sustains your intelligence, wisdom and
constitution. It provides immunity to paralysis. It provides
resistance to life draining, electricity, cold, poison, light, dark,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 6 of Barrow-Downs.
c) The Augmented Chain Mail of Astalion (-43,-5) [16,+12](40%) {F}
It increases
your hit points by 40%. It sustains your constitution. It provides
immunity to fire. It provides immunity to paralysis. It provides
resistance to poison. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Sky Drake on level 127 of Angband.
d) The Double Chain Mail of Glirril (-2 to accuracy) [16,+6] {EFC}
It
sustains your wisdom and dexterity. It provides immunity to
electricity, fire and cold. It provides resistance to poison, dark
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire on level 45 of The Sacred Land Of
Mountains.
e) The Double Chain Mail 'Gilydhrim' (-2 to accuracy) [16,+11] {FC}
It provides immunity to fire and cold. It provides
resistance to life draining, confusion, nether, nexus and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 55 of Mordor.
f) The Metal Brigandine Armour of Fearas (-53,-43) [19,+17](40%) {C}
It increases your
hit points by 40%. It sustains your strength. It provides immunity
to cold. It provides resistance to electricity, cold, chaos and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 127 of Angband.
g) The Full Plate Armour of Dagnir (-3 to accuracy) [25,+11] {AC}
It
sustains your strength and charisma. It provides immunity to acid and
cold. It makes you completely fearless. It provides resistance to
acid, poison, confusion and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gabriel, the Messenger on level 60 of
Mordor.
h) The Ribbed Plate Armour of Gorth (-3 to accuracy) [28,+21] {FC}
It sustains your dexterity. It provides immunity to fire and
cold. It makes you completely fearless. It provides resistance to
cold, poison, confusion and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 126 of
Angband.
i) The Ribbed Plate Armour 'Teith' (-3 to accuracy) [28,+12] {A}
It sustains your constitution. It provides immunity to acid.
It makes you completely fearless. It provides resistance to acid,
electricity and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dracolich on level 60 of Erebor.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It
can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 86 of Mount Doom.
k) The Leather Scale Mail of Ereth (-59,-1) [11,+12](40%)
It increases
your hit points by 40%. It sustains your wisdom and constitution.
It provides resistance to life draining, acid and poison. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 14 of Orc Cave.
l) The Leather Scale Mail 'Rinath' (-48,-20) [11,+7](40%) {E}
It increases
your hit points by 40%. It provides immunity to electricity. It
makes you completely fearless. It provides resistance to fire and
cold. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Land Of Rhun.
m) The Leather Jacket of Galar (-1 to accuracy) [12,+0] {AEC}
It
sustains your constitution. It provides immunity to acid, electricity
and cold. It provides resistance to cold, confusion, nether and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
n) The Cloak of Uluthomir [1,+14] {EC}
It sustains your strength and dexterity. It provides
immunity to electricity and cold. It makes you completely fearless.
It provides resistance to dark and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Angband.
o) The Fur Cloak of Falaratar [3,+18] {C}
It provides
immunity to cold. It provides resistance to electricity, light,
nether and chaos. It allows you to fly. It produces an electric
sheath. It cannot be harmed by acid, cold, lightning or fire.
p) The Fur Cloak of Lathin [3,+17] (+3 to stealth) {FC}
It
increases your stealth by 3. It sustains your constitution and
charisma. It provides immunity to fire and cold. It makes you
completely fearless. It provides resistance to electricity and poison
. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 127 of Angband.
q) The Fur Cloak of Feithil [3,+8] {C}
It sustains your
constitution. It provides immunity to cold. It provides resistance
to electricity, poison, dark, nether and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 61 of Mordor.
r) The Mouse Fur of Nenon [1,+18] {F}
It provides
immunity to fire. It provides immunity to paralysis. It provides
resistance to life draining, electricity, poison, nexus, chaos and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
s) The Small Metal Shield of Thorin [3,+25] (+4) {A}
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of Moria.
t) The Small Metal Shield of Nevar [3,+12] {electricity}
It sustains your
dexterity. It provides immunity to electricity. It makes you
completely fearless. It provides resistance to cold, confusion,
shards and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 30 of Moria.
u) The Large Metal Shield of Glingon [5,+17] {AFC}
It sustains your
dexterity. It provides immunity to acid, fire and cold. It provides
immunity to paralysis. It provides resistance to life draining, cold
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 116 of Angband.
v) The Large Metal Shield 'Lonwenel' [5,+13] {C}
It sustains your constitution and charisma. It provides immunity to
cold. It makes you completely fearless. It provides resistance to
fire, confusion, sound and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Scrag Priest on level 125 of Angband.
w) 2 Shields of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dracolisk on level 99 of Mount Doom.
[Home Inventory - Khazad-dum ]
a) something weird
b) The Great Scimitar 'Iathmon' (4d5) (+2,+2) (+1 attack)
It must be wielded two-handed. It increases your attack speed by 1.
It does extra damage from acid and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is especially deadly against dragons. It is especially deadly against
giants. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Ball-and-Chain of Angwaind (2d4) (+24,+6) (+3)
It
can be wielded two-handed. It provides light (radius 1) forever. It
increases your intelligence, wisdom, constitution and charisma by 3.
It does extra damage from electricity. It can cause earthquakes. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
[The Mathom-house Inventory - Bree ]
a) The Ring of Tarrantar [+12] (-7 to searching) {cursed}
It can be activated for ball of fire and resist fire every 50+d50 turns
if it is being worn. It decreases your searching by 7. It makes you
completely fearless. It provides resistance to fire and shards. It
speeds your regenerative powers. It drains experience. It fills you
with the Black Breath. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 95 of
Angband.
b) The Ring of Lindor (-7 to speed) {cursed}
It decreases your wisdom, speed and attack speed by 7. It
provides resistance to fire, confusion and chaos. It prevents
teleportation. It aggravates nearby creatures. It is heavily cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 123 of
Angband.
c) The Amulet 'Moron' (+3)
It increases your dexterity by 3. It sustains your
intelligence. It provides resistance to dark. It allows you to see
invisible monsters. It gives telepathic powers. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 94 of Mount Doom.
d) The Augmented Chain Mail of Denen (+1 to accuracy) [16,+15] {cursed}
It sustains
your wisdom. It provides resistance to fire and nether. It prevents
teleportation. It aggravates nearby creatures. It is heavily cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
e) The Ribbed Plate Armour of Elwin (-1 to accuracy) [28,+11] {cursed}
It sustains your intelligence. It provides immunity to acid. It
provides resistance to poison and nether. It aggravates nearby
creatures. It is heavily cursed. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 109 of Angband.
f) The Wolf Pelt 'Arnie' [1,+9]
It sustains your strength and constitution. It makes you completely
fearless. It provides resistance to fire, shards and nexus. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
g) The Dragon Helm of Erelendor [8,+21]
It sustains your intelligence. It provides immunity to paralysis. It
provides resistance to life draining, poison, sound, shards, nether
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolich on level 92 of Angband.
h) The Set of Cesti of Drinos (+3 to accuracy) [5,+7]
It
sustains your dexterity. It provides immunity to paralysis. It
provides resistance to cold and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 71 of
Erebor.
i) The Pair of Soft Leather Boots 'Dairi' [2,+9]
It sustains your strength and charisma. It provides immunity
to paralysis. It provides resistance to electricity, fire, cold,
poison, light, dark, sound, shards, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 13 of Orc Cave.
j) The Slaughter Axe 'Pelwareth' (5d7) (+19,+19)
It does extra
damage from frost. It is especially deadly against dragons. It is
especially deadly against trolls. It is especially deadly against
giants. It is especially deadly against natural creatures. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 99 of Angband.
k) The Short Bow 'Raurthie' (x0) (+16,+16) (-2) {cursed}
It decreases your
wisdom and constitution by 2. It fires missiles with extra might. It
is heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 121 of Angband.
l) The Bolt 'Cirma' (1d5) (+20,+20) (+1)
It provides
light (radius 1) forever. It increases your dexterity and charisma by
1. It does extra damage from frost. It is a great bane of dragons.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 117 of Angband.
m) The Silver Bolt 'Gulmarith' (3d5) (+11,+6) (-4) {cursed}
It decreases
your wisdom by 4. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It induces random teleportation. It fills you with the Black
Breath. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
n) The Arrow of Menelwair (1d4) (+16,+7)
It does extra damage from acid. It poisons your foes. It is a great
bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 72 of Erebor.
o) The Arrow 'Pando' (1d4) (+7,+16)
It
does extra damage from fire. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
p) The Arrow 'Eondirya' (1d4) (+31,+23)
It does extra
damage from electricity. It poisons your foes. It is especially
deadly against dragons. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Erebor.
q) The Seeker Arrow of Gollomir (4d4) (+3,+11) {cursed}
It does extra
damage from acid. It poisons your foes. It is a great bane of
dragons. It strikes at demons with holy wrath. It aggravates nearby
creatures. It is heavily cursed. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 127 of Angband.

On 14.7.2005 06:07 roblt97@hotmail.com wrote:Here's my second effort at ironman/small, and it's going much better than my demonologist did. I have found a few pretty slick items so far, and I've only just now finished clearing BD. I'm not sure where to go next--if my demonologist had made it this far, I'd go to Sandworm.

My biggest kill so far is what I assume was a dreadlord or dreadmaster, whichever is lower level. I scored about 10k xp from it, I think (it was invisible), plus I took out the two master vampires it summoned. Neat fights like that make up for not getting FF, I think.

I hear things only get harder...I hope my favorite class is up to the task.

On 14.7.2005 19:55 roblt97@hotmail.com wrote:Funny story from last dump: I got paralyzed in a vault by a carrion crawler. Rather than quit in disgust, I decided to see what would happen--my cloak of electricity killed the crawler, a forest wight, and a white wraith just before my hp ran out! I couldn't believe my luck.

This dump reflects the preposterous amount of treasure you pull from vaults in ironman/small. My boots in particular are pretty silly, and having two immunities so early is fun. Also, I did not realize how powerful my sword really is. When I found it I thought, "Huh, great find for the early going." But now I've killed AMHDs and numerous other 15-20k monsters with it--even Scatha. The bleeding brands in particular are really impressive.

Well, back to the Orc Caves. Now that I have trap destruction, I'm feeling verrry confident.

The sword doesn't look end-game worthy, but for anything less it looks pretty good to me. Slay evil, good elemental brands, big STR plus, and decent to-hit and to-dam mods. What's not to like? Extra attacks or vampiric would be nice, but you could still be using that weapon when you get to Angband.

I'm surprised you consider bleeding to be a big plus. I've always thought of it as better than nothing, but not by very much. The only value I've seen in it is iIf you get a monster down to 1 star and really beat-up even for 1 star, but it gets away, sometimes it'll die if its poisoned and bleeding.

I never thought much of bleeding until I saw what it did to an AMHD recently. I hammered him down to about 2/3 hp, with almost every blow adding to the bleed counter. Then the chaotic effects bounced him out of the vault. By the time I ran out to find him, he was down to 1/3 hp just from bleeding.

Now, I'd never count on bleeding as reliable toward the end of the game, but for this first half I've found it to be an invaluable edge in these super-OOD monsters (I was in BD in the above story).

OTOH, I hope I'm not still using it in Angband. After having terrific success with it in previous winners, I fully intend to use Mormegil and Gorlim in my final setup.

On 15.7.2005 18:38 Elliott946@aol.com wrote:Mormegil rocks. Other than some extra-special-double-ego-or-randart-of-doom, Mormegil is the best sword in the game, and probably the third best weapon (after Grond and the Glaive of Pain, though the Glaive is arguable). Though an Unbeliever weapon in theory, Mormegil has always been a conundrum for me. As it levels, do you let the to-hit and to-dam bonuses built, making it even more devastating, though neutering your anit-magic, or keep disenchanting it down to (+0,+0) to keep your anti-magic together?

On 17.7.2005 00:44 roblt97@hotmail.com wrote:I agree that Mormegil is the best sword, and I actually value it above the other two weapons you've mentioned because of its weight and antimagic shell (Unbeliever is my favorite class). I have used Mormegil both ways that you describe--the first time I powered it up, the second time I kept it low (Abrasax and Sarin on the ladder). I'm not sure which way I will go this time, but probably keep it low. With +dam gear and especially Gorlim, you don't really need more +s--just get your attacks up to 20+. As for the exact cut-off point for Mormegil, I am still unsure how Gorlim alters my antimagic field strength. If Gorlim nets no change to the field, then I will kill all the Nazgul with Mormegil and then re-enchant back to +10+10, and still have 100% fail. The 100% was very important to my strategy last time around and probably will be again--no summoning, no druj-ing, Morgoth cries like a little girl, etc.

Anyway, now I'm fiddling with the sentients I have found and looking for more checkerboard vaults--the hauls are just plain silly. I just recently realized that Mirkwood serves no purpose on ironman/small, so I skipped it and am running to the bottom of Moria. Mordor next, maybe.

On 19.7.2005 03:59 roblt97@hotmail.com wrote:Well things are flying along. I've been holding off a bit on a post, but I'm getting impatient to show off my Mormegil. I realized pretty quickly that Erebor was where I wanted to be, even though the levels are much larger, and soon enough--my favorite 6d7 darksword hits the ground. I've scored slay evil and should get (hope hope hope) vampiric brand. I think one of the amulets in my pack is Elessar, so my kit is rounding out quickly now. After I finish with Erebor I'll make quick dives to find all my shops, then head over to Dol Guldur, etc. I haven't seen a checkerboard vault in a while, which is too bad--I was pulling around 10 artifacts per haul in those.

On 20.7.2005 00:41 roblt97@hotmail.com wrote:Clvl 50, kit in great shape. I think I might not like ironman/small so much--not because of the difficulty (it's only a little harder to get started), but because it kinda wrecks the story line of the game. Questing becomes pretty irrelevant; I feel like I'm rushing through the game without paying much attention to it.

On the other hand, if I've done my counting correctly, Mormegil has saved up *8* counters to purchase new powers. I've seen the level 7-realms before, but the idea of scoring a level 10-realm...wow. If by some miracle I were to get Antimagic realm, I would have double the chance to get vampiric brand, in addition to things like extra blows, etc. Crazy--like Mormegil needs any help with power.

On 21.7.2005 06:37 roblt97@hotmail.com wrote:Well I'm starting to get a little worried about Mormegil. I either miscalculated my number of counters, or my poor sword has just stopped using them--I think I'm up to 11. I hope I start buying powers and realms soon, even if it's not Antimagic.

On 22.7.2005 18:14 roblt97@hotmail.com wrote:YES!!! After fearing that something was wrong with Mormegil's leveling protocols, I have achieved the ultimate dream! I have the Antimagic realm!

Obviously, this deserves a dump of its own. I also think that I should receive some kind of reward, preferably monetary. Oo la la!

On 23.7.2005 01:34 veryfoobar-tome@yahoo.com wrote:Doesn't the random teleportation on Mormegil bother you? I mathomed my Glaive because of that.

On 23.7.2005 05:06 roblt97@hotmail.com wrote:Wow, you Mathomed the Glaive? I hope you weren't planning on using it otherwise, or this news might upset you: once you use a scroll of remove curse (or *remove curse*, in the case of a heavily cursed item), random teleportation is no longer random. You get a prompt asking if you want to teleport each time. So no, random teleport has never kept me from using Mormegil.

Ancient Foul Curse (AFC) is what usually keeps people from using Mormegil, but that is a minor nuisance as well. I use two items with AFC, and the only thing you really have to watch out for is the xp drain--it's a %, so it gets huge the more xp you gain. But even with AFC, I pick Mormegil as the best weapon in the game, period--though some prefer Glaive and Grond. After those three, nothing even comes close. Switch to Mormegil and you'll never switch back.

On 23.7.2005 13:16 veryfoobar-tome@yahoo.com wrote:Wow, that's useful info! I just got Sting and it picked up teleport too - I won't be Mathoming it this time. I don't think the Glaive would have suited my Bard/Mimic much, since it's got Mana Drain too, so I don't feel that bad.

On 24.7.2005 17:07 roblt97@hotmail.com wrote:After gaining Antimagic I got charisma, frost brand, and then vampiric from the Antimagic realm (so I've now officially put that realm to use--woohoo!). It was actually killing Ancalagon that got me the level and gave me vampiric, which I then used to clean up all his summons with ease. I've just found the best ring of extra attacks I've ever found personally--+6 speed/attack speed. I'm keeping an eye out for a great ring of slaying in case I find another scroll of artifact creation like with Sarin. But I already have more killing power than Sarin did, and I still have 5 levels to go on Mormegil. Go go go Add Life!

On 24.7.2005 18:23 dzhang@its.caltech.edu wrote:Mana Drain on Glaive doesn't really matter that much, if you have a lot of skill in Magic (i.e. high SP pool). I think both Mana Drain and Life Drain are constant per time reductions, which is why Spectral Weapons initially are deadly, but later on aren't really a problem.

To use the Glaive efficiently without hampering spells, you really should have the Blue Stone and the Guants of Eol (see Aynda http://angband.oook.cz/ladder-show.php?id=1510)

I personally don't like Mormegil all that much because of 1) Anti-magic, 2) AFC, and 3) [-20] to AC. Basically, it's an Unbeliever's dream weapon, but if you like using magic at all (like I do), then it's terrible.

On 25.7.2005 16:02 roblt97@hotmail.com wrote:In Mormegil news, level 46 got me a counter and 47 *I think* boosted my antimagic field strength. It said I gained a power from Antimagic but I couldn't see a new one on the list of powers. Now I'm close to 48, but if past history holds, I won't get any more powers--I'll just keep getting counters never to be spent. :(

In other exciting news, I found this sweet bolt that increases attack speed by 3. That's an item I've never found before, although I've seen them in dumps before. I do waaay too much damage now.

I've decided to keep Mormegil's hit and dam bonuses, so I've been avoiding Nazgul big time. I can shoot them to death pretty easily, but on ironman small there often isn't enough room to do so. I had to teleport and recall out from Khamul right before this dump. If Sauron is a good boy and is waiting on top of Mt Doom for me, then I can start killing Nazgul permanently very soon...

On 26.7.2005 00:17 roblt97@hotmail.com wrote:Greatest. Luck. Ever. In addition to the absurd powers that Mormegil picked up in Mt. Doom, I also found rings with +6 and +4 to attack speed AND the bolt with +3 attack speed. Going up Mt. Doom is usually my most profitable part of the game, but this was totally game breaking.

Not even the RNG can kill me now! (ducks)

On 26.7.2005 00:58 Elliott946@aol.com wrote:Good god, man. This might be the most powerful "legit" melee character ever (which means I'm excluding anyone who chain-stole from a speed ring store, some old-style possessors, alchemists, and possessors who abused Melkor worship), surpassing http://angband.oook.cz/ladder-show.php?id=2393 though there might be someone better out there.

Still, it never pays to mess with the RNG like that. It'll get you, and see to it that a grey mold gets in the death blow.

On 26.7.2005 06:05 roblt97@hotmail.com wrote:Thanks for the great compliment. I only wish randart diggers could still get extra attacks...or maybe I'll find one of those crazy rings with +10 attacks. The scary thing is that I still have kit adjustments to make.

To paint a picture, you know that long corridor at the top of the screen on Mt Doom 99? It's usually full of Nightcrawlers and Nightwalkers? Instead of luring them out, I ran down the hall and beat them all to death in a glorious reversal of Pickett's charge. I was down to about 600 hp by the end of the corridor, so I ran into the next room (NE corner) and killed Great Wyrms of * in a single round each, leaching back all my hp in a few turns (I kill Skydrakes and GWoMC in 2 turns at most). It felt like I was the main character in some super-gory Anime.

And I am so not going to be able to beat the game. RNG is a cruel master, and you are right to remind me of this. Sigh. ;)

On 26.7.2005 15:17 felagund@poczta.fm wrote:Biggest... weapon... ever. Biggest damage output ever. Now I see why these two power realms are *so* rare.

On 26.7.2005 16:32 roblt97@hotmail.com wrote:The chosen have no need of luck or any other fancies of mere mortals. It's the thought that counts though, so thanks. ;)

Actually, I have been insanely reckless (as you can all imagine), and been in a few "close" scrapes--meaning I dropped about 1500 hp in a few rounds before I realized how stupid I was being. It involved things like 10 nether- and gravity-breathers in an open area.

On the other hand, I tried to run down a greater draconic Q in an open level from as far away as he could legally see me (however far that is). There was an *ocean* of treasure along the east side of the map, and in the end the Q teleported away before I could get to him. Maybe the most fun I've ever had in ToME.

On 27.7.2005 03:58 roblt97@hotmail.com wrote:Routine update. I'm taking Angband with some patience, clearing 1 greater vault per level. I really want a better shooter, and I have some holes in my kit which I didn't really notice (guess why...). The big thing is no regeneration. The life drain on Mormegil is pretty steep without regen to balance it, so I have to keep killing stuff at a pretty good clip. That made Mt Doom a little dicey at times--I lose several hundred hp if I have to run around the perimeter of a greater vault to get back inside, for example. Now that I'm in Angband I can always switch weapons and rest, but then I reset to 1450 hp. So regen is high on my list, as is hold life.

I forgot to dive for shops, so I think I will pull out, shop dive, and hope to find a PDSM for future artifact creation. Meanwhile, I'm keeping my eyes peeled for better armor--what I have is crapola.

On 30.7.2005 19:10 roblt97@hotmail.com wrote:Morgoth was pretty funny. I've never been in any real danger when fighting him with Unbelievers before, but this time around I never dropped below 2600 hp. It took 8 full rounds plus 7 blows of the 9th to kill him. The most misses I ever recorded in a round was 8 (the first round) and the fewest was 1 (7th). He was a minor speed bump on my way to the Void, basically.

HOWEVER, I am really, really upset that something--I never even noticed it happen--disenchanted my ring of +6 attacks down to +3. I'd never seen a ring that good before. It was a spiteful move on the part of the RNG.

Now I'll look for some better armor, shield, and a NEWER, BETTER :P ring of extra attacks before trying the Void. I've saved a Ring of Slaying +17 +11 and two decent dragon shields in case I find a scroll of artifact creation. I'll probably use it on the shield, since I have yet to see a really good one this game.

Anyway, it's Void or bust--but I am a little worried. I've never been to the Void before, since my previous winners have died of stupidity while preparing for it. Hopefully this Mormegil will protect me from my own noobishness.

On 31.7.2005 20:45 roblt97@hotmail.com wrote:I have my revenge against the RNG! A ring of +9 attacks, bringing my total attacks to 31 with Mormegil. I still hope to find a set of cesti of combat (+3) with a hit/dam around 7/7, which would be by far the most powerful gloves ever. The set in my home at Minas Anor is nice, but below my high standards.

A weird thing, however. I'm sure no one has looked through my home inventories--even I only noticed this recently--but I have 2 Gil-Galads. I vaguely remember picking one up and thinking that I already had one, but I can't remember where or when. Hopefully not a sign of bad bugs to come in the future, as I am purging the Void of all evil.

I was disappointed that my first PDSM with this char was excellent--Either give me Bladeturner or give me something I can turn into an artifact, please! I may find a way to work it into my kit anyway, since I have a few holes.

On 3.8.2005 17:19 roblt97@hotmail.com wrote:Another routine dump. I've found an Elven Cloak of Air, which is nice, and a pretty decent armor and shield combo--but it uncovers nether and sound, and I know nether is a biggie for the Void. What I need now is another ring with +9 attacks that gives res to nether and sound. =)

Once I'm happy with the gear situation (I'd love a few artifact scrolls), I'll head for the Void. I'm not sure how much to take in terms of scrolls and potions, especially since I won't be able to use my homes. Maybe I'll get lucky with dungeon towns on my way down?

On 4.8.2005 01:03 HektorLorenzo@web.de wrote:Sound and Nether can be easily covered with your eq
Trade your shield with Thorin
and your +4attack ring with
+3attack ring from adunaphiel. for example. There should be some other possiblities around with your eq also. But thats what I saw at first glance.
Good luck!

On 9.8.2005 06:33 roblt97@hotmail.com wrote:Thanks for the tip, but I wanted to keep that extra attack; besides, I've found some better gear since then. I've racked up a ton of xp and a few Mathom items from Angband 127, but not too many improvements to kit. I did find this crazy -80% life armor, which I can easily wear with Mormegil, but the hit/dam bonuses a kind of small compared to other life armors I've seen. Maybe I'll get lucky and score a -20 or -40 with huge hit/dam. Even with this "weak" version my damage jumps several hundred points. Fun to look at, but not Void-worthy with my present gear. At this rate I'll hit 99.999 million before I feel safe leaving for the Void...

On 12.8.2005 05:28 veryfoobar-tome@yahoo.com wrote:I can't recommend bringing the RoFlare highly enough, I'm sure you'll need it to escape in the void/nether realm, at least until you get the RoPhasing. I think you should be able to 'U'se their powers.
Also a stack of *Remove Curse* will help if your Antimagic doesn't stop curses. You really don't want to have random teleportation on in the void.
Good luck!

On 16.8.2005 02:44 roblt97@hotmail.com wrote:Not much worth putting up, although my xp is just about maxed out. I've seen a few nice items, including some DSMs, but nothing worth switching to yet. I'll probably just make a run at the Void once I hit 99.999 and not worry about how it ends up.

On 16.8.2005 03:12 roblt97@hotmail.com wrote:It seemed silly to leave off with xp so close to max, so I maxed it and dumped. Fitting that all the exp came from a pack of greater demons summoned by AFC.

On 16.8.2005 05:25 roblt97@hotmail.com wrote:Yes. Not just aggravating and AFC, but lacking regen to counter the life drain on Mormegil. Crazy, ain't it? I've looked at Dimwit's guide and a few things on Void/Nether, so I know this is strongly discouraged. I just feel like I have to go with what got me this far, and if I die, so be it. This character has broken the bank on Unbelievers, so I think I'll be at peace if he dies.

I'm down to Nether 671. This is serious brutality I am experiencing--losing 1500 hp in a single round? It is very possible that I will run out of healing before I get back up to Melkor, although I think I will make it to Tiki-monster. Mowing down 150s is quite exciting, I have to say.

The perfectionist in me wishes I'd been down here with previous characters so I'd be better prepared, but I can't think of a more fitting character to be my first Void-winner--if I make it that far.

On 7.5.2006 16:37 roblt97@hotmail.com wrote:Wow, taking a peek at my old stuff on the ladder is fun.

Two things happened. I ran out of healing, like I knew I would: no regen, and not enough consumables. I was so cocky with how powerful I was, and I knew I was being stupid, but I just had to try the Void with like 30 healing, or whatever I took. :p