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So basically, champions "around the Warcraft universe" are summoned in the arena to fight for the "prize".

Information

A simple arena map which the objective would be killing an amount of heroes to win (10, 20, 30, 40, 50... depending on host's desire).

The Circle of Powers are points of which will give you visibility around a radius near it.

The mini-arena on the right side of the map contains a full shop deluxe, a CoP and no monsters. You are free to do anything inside the mini arena such as killing other heroes in there for no interference from the creeps.

The experience system works as it will add experience to your Hero for every damage it inflicts (including summoned units).. This will add experience to every individual damage. (e.g. IF = Quick Slask = lvl 5.. then dmg abt-15 x number of hits = full dmg.. BUT full dmg will not be converted to exp directly... every abt-15 dmg will be converted)..

v1.3 BETA ~ 12/9/07
=> Added 1 new hero (total of 11)
=> Fixed Reviving Potion being sold in Basic Merchant than Khadgar's Buckler
=> Fixed a bug where it adds winning points even if Killing Unit is not a Hero
=> Recoded Replenish and Minor Replenishment Potion
=> Fixed a bug in the upgrading of Creeps

v1.9 BETA ~ 12/24/07
=> Added 1 new hero
=> Reduced damage and hit point upgrade for field creeps
=> Upgrading occurs in a random time between 160 and 300 seconds (randoms every time it upgrades)
=> Updated Special Thanks

v1.10 BETA ~ 1/17/08
=> Added 3 new heroes
=> Improved all heroes
=> Weakened Death Coil of Death Knight by 25 damage
=> Made Blood Compact of Death Knight unable to get experience and gold
=> Added income (every 8 seconds = 20 gold)
=> Added some recipes (2 are only the real ones, the other 4 are just simple mixes)
=> Added floating text every time heroes use spells or items (except Kazehokou *duh*)
=> Added a "Coming Soon!" Stone (preview of incoming heroes but not on next version)
=> Lowered chance on potion drops (from creeps)
=> Forgot some other things

v1.10b BETA ~ 1/17/08
=> Reduced stun of Late Reaction of Tauren Chieftain to 1.00 second
=> Prepared a mini-arena or duel field. Cannot be accessed!
=> Reduced the damage and hp of arena mobs
=> Reduced damage to 15 of Death Coil of Death Knight
=> Removed seen Memory Leaks

v1.10c BETA ~ 1/17/08
=> Increased Frost Valley of the Frost Wizard's damage
=> Increased Mana Reduction of Dispell of the Archmage
=> Fixed Arrow Trap of the Bounty Hunter for not casting on enemy heroes
=> Rebalanced Cleaving Attack of the Tauren Chieftain
=> Renamed Late Reaction to Earthbreak of the Tauren Chieftain
=> Renamed Life Gathering to Soul Pillage the High Seet
=> Renamed Blood Compact with Soul Grab of the Death Knight
=> Renamed Known Mortality with Life Breaker of the Frost Wyrm
=> Decreased Kazehokou of Spectral Assasin's backstab damage by 25/50/75... and increased mana cost
=> Decreased Envenomed Weapons of Murloc Plaguebearer's poison duration by 7/14
=> Fixed the cost of Replenishment Potion from 6000 (price of Replenishment Scroll) to 1200
=> Fixed the cost of Replenishment Scroll from 6000 to 4000
=> Increased cost of Reviving Potion from 1400 to 1750
=> Reduced cost of Invisibility Potion from 1000 to 850

V1.11 BETA ~ 1/18/08
=> Added 1 new hero
=> Increased cost of Permanent Items
=> Made entry on mini-arena
=> Made creeps (including player summons *forgot to fix*) unable to go in shops and the mini-arena
=> Made a CoP in the mini-arena
=> Made shops inside the mini-arena
=> Reduced mana cost of Frost Valley of the Frost Wizard

v2.1 BETA ~ 3/15/08
=> Added 2 new heroes
=> Replaced some abilities (forgotten)
=> Added -unstuck
=> Added an option if you want to have an FFA battle, or a team battle by 2s or 4s (kills do not merge with teammates')

v2.3b BETA ~ 7/8/08
=> Rebalanced Ice Wizard
=> Rebalanced Headhunter
=> Fixed bug of Syringe Dream, Screech and Hack that increase AS and MS instead of decreasing it
=> Increased DMS and DAS of Screech
=> Decreased HP Regen of Stone Form while adding Take Off damage (Stone Form -> Normal Form)
=> Fixed Icon of Gargoyle in Multiboard
=> Fixed Dialogs where when playing on LAN or Battle.net, the game does not Pause when the Host is still trying to pick an option
=> Fixed tooltips of items
=> Added 3 new recipes (with 2 of them having 3 different results each)
=> Edited some heroes in "Coming Soon" Stone (Mana Adept to Sun Warrior, Druid)
=> Added "Main Attribute" in Hero tooltip

v2.4b BETA ~ 7/12/08
=> Fixed Decapitate of Headhunter BUG where it will lead to instant lvl 35
=> Rebalanced Archmage's Blizzard
=> Fixed Shadow Strike of Saboteur where it lags very bad
=> Rebalanced Tinker and changed his model (now Robo-Globin) and now he is melee
=> Added 1 new hero to "Coming Soon" stone (Steam Tank)
=> Renamed Royal Soldier to Holy Knight
=> Fixed bug on Multiboard icons where when using -ar, the icons do not set up
=> New graphic for Leash of Mountain King
=> Rebalanced Spectral Archer's Starfall

v2.5 BETA ~ 7/12/08
=> Added 1 new Hero
=> Fixed a bug where Gargoyle does not have an inventory
=> Remove Inventory for "Soul Recall (renamed Summoning Being)"
=> Rebalanced experience system (also to uber mode)
=> For every mob, there is at least 1 gold, to identify if you did kill the target or not

Ability Replace: Assassin's Wind Walk to:
--------------
HIDE
- be invisible for a certain number of seconds but does not break invisiblity when attacking/doing spells but in fact fade back to invisiblity after some seconds or until durations ends

Ability Replace: Gryphon Rider's Purge to:
--------------
STATIC RADAR
- creates a field of electricity anywhere around the map that deals damage to enemies within the area and gives sight to that area for a number of seconds

Ability Replace: Gryphon Rider's Storm Bolt to:
--------------
MAGNETIC BOLT
- creates a jumping bolt of lightning to a large number of units, jumping to any unit under the sight of the hero; can be casted at any range

There are too many creeps!
-> Well, we reduced the damage and hp cuz of too much complaints, right? Happy?

The Heroes are too imba.
-> I realized that from the start. I'm gonna keep it imba unless someone reports it to me.

This map sux.
-> Well stop playing and start searching for a better one. I'm not forcing anyone to play this map and lie to me like they enjoyed it.

You suck!
-> So you're the only one not to seem to notice it?

The AI dies easily
-> As I stated, it is weak and vulnerable AI and will never (maybe) will be improved.

Hi ^_^
-> Spamming is not needed or even near essential to a thread. -rep ^_^

No one likes to play this on GGClient/B.net/ any other program that connects to the world. How can I test this?
-> As of now, you have to play it with at least a person. If you try playing it in GG or in B.net then I suggest slowly spreading it and do not rush.

Sometimes, even if I am the host, it gets another player
-> This is some bug in the map. It's not 100% good. A known explanation for me is that your computer is too slow for Multiplayer.

When will the map be protected?
-> I'm am quite unsure that I will protect it or keep it open source, but then it will be opened anyway and it is very simple. What I mean by very is VERY simple.

Are the triggers JASS coded?
-> As of now? No trigger is JASS coded but only a component to some triggers which is not possible to GUI (unless if I edit the WE and add one ^_^)

When will this map officially be released?
-> Until most or all Memory Leaks are out, major balancement is retained, most heroes are fixed, etc. There's no fixed date but the release and the BETAs difference is that Official Releases update slower (very slower) and most of them are balancing and fixes on bug reports.

• 2nd Ability - > Soul Bind: Uses the target's soul as a string to restrict the movement of the target. The target will be unable to move more than x distance away from the hero and will take damage over time. Needs "Soul Channel" to be on the target. Channeling spell.

• 3rd Ability - > Soul Leak: Causes nearby units to leak their soul, losing hp. The Mage is then healed depending on the hp leaked. Targets with "Soul Channel" will heal the Mage according to how much hp it looses from the buff.

• 4th Ability (Ultimate) - Soul Rip: Pulls the target's soul from its body and deals massive damage, can only use if the target has "Soul Channel". Cripples the target will be unable to cast spells for a duration.

-OR-

Soul Ritual: Creates a circle for a powerful ritual. The main target of the ritual will lose hp over the 3 seconds of the ritual, when it ends, all units within the circle (including the target) will take damage. The target must have "Soul Channel" and will be invulnerable during the course of the ritual. The target is also cursed (chance to miss) for a few seconds.

• 2nd Ability - > Soul Bind: Uses the target's soul as a string to restrict the movement of the target. The target will be unable to move more than x distance away from the hero and will take damage over time. Needs "Soul Channel" to be on the target. Channeling spell.

• 3rd Ability - > Soul Leak: Causes nearby units to leak their soul, losing hp. The Mage is then healed depending on the hp leaked. Targets with "Soul Channel" will heal the Mage according to how much hp it looses from the buff.

• 4th Ability (Ultimate) - Soul Rip: Pulls the target's soul from its body and deals massive damage, can only use if the target has "Soul Channel". Cripples the target will be unable to cast spells for a duration.

-OR-

Soul Ritual: Creates a circle for a powerful ritual. The main target of the ritual will lose hp over the 3 seconds of the ritual, when it ends, all units within the circle (including the target) will take damage. The target must have "Soul Channel" and will be invulnerable during the course of the ritual. The target is also cursed (chance to miss) for a few seconds.

WOW nice! Thanks! But how will you trigger the Soul Bind? I will try to post more hero suggestions.
EDIT: I tried the Soul Mage and he was MAD! He could take alot of damage and then recover to full health, you should nerf the Soul Leak slighty I think.

WOW nice! Thanks! But how will you trigger the Soul Bind? I will try to post more hero suggestions.
EDIT: I tried the Soul Mage and he was MAD! He could take alot of damage and then recover to full health, you should nerf the Soul Leak slighty I think.

[RAINBOW]Abilities[/RAINBOW]
[RAINBOW]• 1st Ability - > Pick Rock: Picks up a rock from the ground, increasing attack damage but reducing movement speed slightly. Maximum of a certain number of rocks which increases per level. No mana cost, cooldown decreases per level.[/RAINBOW]

[RAINBOW]• 2nd Ability - > Rock Prison: Causes rocks to burst from the ground, surrounding a unit. The rocks will slowly crumble and can be destroy. Time health of rocks will increase per level, taking longer times to crumble. [/RAINBOW]

[RAINBOW]• 3rd Ability - > Rock Armour: Increases armour per level, also adds extra armour according to how many rocks you have. Max of a certain armour bonus.[/RAINBOW]

[RAINBOW]• 4th Ability (Ultimate) - Rock Rumble: Cause the rocks you have to multiply and fall rapidly at the target area. Each rocks damages and stuns for a short duration. Causes temporary terrain deformation at the points where the rocks fell. Uses up all the rocks you have.

-OR-

Rock Earthquake: Controls your rocks with mana and causes them to burrow under the earth and moves towards the target point, causing an earthquake at he point where they collide. The burrowing rocks damages and stuns while the earthquake damages and slow. Uses up all your rocks.[/RAINBOW]

[rainbow]Warning:[/rainbow] To those persons who have downloaded the map before the time of this post (5:50PM GMT +8) should redownload again the map AFTER I edit this post. The one being uploaded has a huge bug on -ar..