Does anyone know exactly what factors are involved when a poke gets exp? For example, I'm pretty sure that the higher the level of the opponent, the more exp you get for fainting it, but does it also factor in stuff like type - such as fainting a poke of the opposite type will get you more exp - or amount of hits, or something like that?

Trying to train my pokes and I wanna figure out exactly where to train each one, because I don't want to go to a place where the pokes are easy to beat - like training an electric pokemon in the sea - if it means I don't get as much EXP.

I am not sure if the hits and opposite types effect the exp. Level does, and the pokemon you are facing does too.A level 36 Zubat will give less exp than a level 34 Golbat. So the stronger the pokemon, the more exp.

Does anyone know exactly what factors are involved when a poke gets exp? For example, I'm pretty sure that the higher the level of the opponent, the more exp you get for fainting it, but does it also factor in stuff like type - such as fainting a poke of the opposite type will get you more exp - or amount of hits, or something like that?

Trying to train my pokes and I wanna figure out exactly where to train each one, because I don't want to go to a place where the pokes are easy to beat - like training an electric pokemon in the sea - if it means I don't get as much EXP.

It doesn't matter what type match up you use in battles when it comes to experience gain, each Pokemon has a set value of experience it gives which is all dependant on level, stage of evolution and whether it's a wild or trainer Pokemon. Taking an electric type into the sea, will earn you no less experience than if you took a fire type in (assuming you fight the exact same Pokemon at the exact same levels of course).

Things like # of hits don't affect it. It all scales to the level, and the evolution of the pokemon.

Lower evolution = less EXP. Baby pokemon give you a pittance, whereas the 3rd generation of a pokemon line would give you a lot more than the 1st. Of course, battle capabilities go up with successive generations, so that makes sense.

Generally, the weaker the pokemon (as in, battle capabilities), the less EXP you get. Take Magicarp. You get like practically no EXP for beating those, because their battle capabilities stop at 0 damage, at first. They eventually learn tackle I think, but not until like, level 15 or something >_> I don't think rarity (of a pokemon) would affect things too much.

Why does it need to be wild? Yes, there is a bonus for Trainers, but doesn't that affect all of their Pokemon? Blissey almost always gives an outrageous amounts of EXP than other Pokemon regardless if it's wild or not.

Maybe Chansey's will, too? Because I read that you can get wild Chansey's on route 13/14 maybe? Unless I read it wrong. But I doubt their levels would be that high and they wouldn't give as much as a Blissey.

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