You need to confirm spinner recovery drain time, since there’s new guidelines for those. Considering that beginner is the easiest diff the current gap is less than a second; 710ms. Make sure to check that out.

The rhythm here 00:00:824 (1,2,3) – uses similar distance for different rhythm gaps. Pattern wise looks good, but you could make 00:02:332 (3) – into a 1/2 slider so it can be distinct compared to 00:00:824 (1,2) -.

Would be interesting to keep combos consistent in this section 00:17:155 - ~ 00:28:516 - . You can either NC only here 00:22:835 – or NC after two complete measures. Currently 00:17:155 (1,2,3,4) -/00:22:835 (1,2,1,1) – is not very consistent. Personally I’d suggest NCing 00:19:995 (3) – to make it even more consistent with previous section 00:05:084 (1,2,3,1,2,1,2,1,2) -.

Minor overlap 00:28:516 (1,2) – in case you want to space 00:29:936 (2) – a bit more to the right.

HS suggestion for 00:32:776 (2,3,1) -/00:35:616 (2,3,1) -. Try adding for 00:33:486 - -> drum-hitfinish instead drum-hitwhistle so you don’t use three cymbals 00:33:486 - /00:33:841 - /00:34:196 - in a row since that’s too emphatic. For the second variation; 00:36:327 -/00:36:682 -/00:37:037 – instead of two closed hi-hats followed by soft-whistle, try using drum-hitfinish->drum-hitwhistle->soft-hitwhistle.

Great slider designs, gj

[Normal]

This rhythm 00:00:824 (1,2) - contradicts what was presented in the Begginer diff mostly because of the simplified 1/4 in 00:02:244 (2) - . It’s wise to either simplify both this diff and beginner; make both of them with the active click here 00:02:332 – or make beginner simplified and normal not. But the current beginner not simplified vs normal simplified is not a good thing, imo, spread wise.

Similar ideas 01:00:646 (2,3) -/01:02:066 (4,1) – but the spacing could be a bit more similar. I do get that the second one abuse more slider leniency that’s why it is less spaced, but still they could be more similar.

The usage of NCing in every object 01:21:060 (1,1,1,1) – was used here 01:04:019 (1,1,1,1) – to show SV changes, but in the mentioned case seems like it’s mainly for visual usage. Are you sure you want to keep like that? I mean this section 01:21:060 (1,1,1,1) – could actually use SV changes without much problem if you want to keep that visual.

[Insane]

This is pretty confusing 00:11:474 (1,2,3,4,5,6,7,8) – from a stack perspective. Visually you can identify and make distinction when it’s doubles 1/4 00:11:829 (3,4) – and 1/2 stacks 00:11:474 (1,2) - . However you can’t really tell when it is 00:12:096 (5,6,7) – and considering that rhythmically there are 4 objects in that rhythm 00:11:918 (4,5,6,7) – 3 of them stacked and 1 spaced 00:11:918 (4) – this pattern can mess up reading reading a lot. My suggestion is that you make 1/2 circles spaced here http://puu.sh/xCge8.jpg . I also took into consideration that the song doesn’t really call for a bigger spacing here 00:11:829 (3) - , so yeah, hope you can consider this suggestion.

Same thing mentioned in Hyper diff 00:29:936 (1,1,1) – using consecutive NC for visual without the SV changes.

Nice vocal 01:27:451 (5) - :>

Move 01:43:427 (3) – a bit more to the right to avoid overlap here 01:43:072 (1) – since the same idea here 00:05:084 (1,2,1) – didn’t have it.

01:53:723 (1,2,3,4,5,6,7) – Alternative pattern to represent intensity grow if you want to go for that idea; https://puu.sh/xCgJd.jpg

Great map, didn't mod much because it's really well done in its mapping perspective. Best of luck :>

Net0 wrote:

m4m thing

[General]

You need to confirm spinner recovery drain time, since there’s new guidelines for those. Considering that beginner is the easiest diff the current gap is less than a second; 710ms. Make sure to check that out. k

The rhythm here 00:00:824 (1,2,3) – uses similar distance for different rhythm gaps. Pattern wise looks good, but you could make 00:02:332 (3) – into a 1/2 slider so it can be distinct compared to 00:00:824 (1,2) -. ok

Would be interesting to keep combos consistent in this section 00:17:155 - ~ 00:28:516 - . You can either NC only here 00:22:835 – or NC after two complete measures. Currently 00:17:155 (1,2,3,4) -/00:22:835 (1,2,1,1) – is not very consistent. Personally I’d suggest NCing 00:19:995 (3) – to make it even more consistent with previous section 00:05:084 (1,2,3,1,2,1,2,1,2) -. ok

Minor overlap 00:28:516 (1,2) – in case you want to space 00:29:936 (2) – a bit more to the right. ok

HS suggestion for 00:32:776 (2,3,1) -/00:35:616 (2,3,1) -. Try adding for 00:33:486 - -> drum-hitfinish instead drum-hitwhistle so you don’t use three cymbals 00:33:486 - /00:33:841 - /00:34:196 - in a row since that’s too emphatic. For the second variation; 00:36:327 -/00:36:682 -/00:37:037 – instead of two closed hi-hats followed by soft-whistle, try using drum-hitfinish->drum-hitwhistle->soft-hitwhistle. ok

Great slider designs, gj

[Normal]

This rhythm 00:00:824 (1,2) - contradicts what was presented in the Begginer diff mostly because of the simplified 1/4 in 00:02:244 (2) - . It’s wise to either simplify both this diff and beginner; make both of them with the active click here 00:02:332 – or make beginner simplified and normal not. But the current beginner not simplified vs normal simplified is not a good thing, imo, spread wise.

Similar ideas 01:00:646 (2,3) -/01:02:066 (4,1) – but the spacing could be a bit more similar. I do get that the second one abuse more slider leniency that’s why it is less spaced, but still they could be more similar. mostly because i divided patterns by 00:59:758 (1,2,3,4) - and 01:02:599 (1,2) - .

The usage of NCing in every object 01:21:060 (1,1,1,1) – was used here 01:04:019 (1,1,1,1) – to show SV changes, but in the mentioned case seems like it’s mainly for visual usage. Are you sure you want to keep like that? I mean this section 01:21:060 (1,1,1,1) – could actually use SV changes without much problem if you want to keep that visual. yea this looks visually cool

[Insane]

This is pretty confusing 00:11:474 (1,2,3,4,5,6,7,8) – from a stack perspective. Visually you can identify and make distinction when it’s doubles 1/4 00:11:829 (3,4) – and 1/2 stacks 00:11:474 (1,2) - . However you can’t really tell when it is 00:12:096 (5,6,7) – and considering that rhythmically there are 4 objects in that rhythm 00:11:918 (4,5,6,7) – 3 of them stacked and 1 spaced 00:11:918 (4) – this pattern can mess up reading reading a lot. My suggestion is that you make 1/2 circles spaced here http://puu.sh/xCge8.jpg . I also took into consideration that the song doesn’t really call for a bigger spacing here 00:11:829 (3) - , so yeah, hope you can consider this suggestion. your suggestion is quite interesting, but i think my current one would be confusing for the first play. i used similar patterns after

Same thing mentioned in Hyper diff 00:29:936 (1,1,1) – using consecutive NC for visual without the SV changes. ya

Nice vocal 01:27:451 (5) - :> aha

Move 01:43:427 (3) – a bit more to the right to avoid overlap here 01:43:072 (1) – since the same idea here 00:05:084 (1,2,1) – didn’t have it. ok

01:53:723 (1,2,3,4,5,6,7) – Alternative pattern to represent intensity grow if you want to go for that idea; https://puu.sh/xCgJd.jpgcool lol

Great map, didn't mod much because it's really well done in its mapping perspective. Best of luck :>

00:30:912 (2) - shouldn't it be on white tick? i can't hear something on the blue tick it's on the bass

01:07:214 (3,4) - i wonder why it's not clickable double oh nice

and tbh 01:07:480 (4,5,6,7) - sounds like 3/4 rhythm instead of 1/2, 01:07:747 (5) - not needed i think for playing smoothly

01:25:321 (5,1,2,3) - minor visual spacing is off alright

[hyper]00:08:634 (1,2,3) - spacing of 2-3 seems rather large compared to other 1/2 spacing k

01:11:829 (4,1) - also seems a bit too bit i think it's acceptable

can you at least flip the copy pasted thing ok

[normal]00:02:244 (2) - i think you could start it at the blue tick, since player will use the approach circle anywayk

01:05:439 (1,2,3) - some distance snap error done(others in kiai, you can see them visually. please fix) k

i suggest tick rate 1 to avoid long slider at the end being too easy to break at. k

[beginner]same about tick rate. also i think 00:05:084 (1,2) - this part is way too easy. please add some more density, as it is too little compared to normal which has 1/4 repeats and 1/2 gaps. filled with some circles

01:47:332 (1) - this recovery is not enough. you should remove the spinner and map normally here, since there isn't enough room for a spinner. I removed the following "1"

_83 wrote:

another00:10:676 (5,1) - this pattern is still unfitting. even if lan wings uses such a pattern, it doesn't fit in this map which is not by lan wings... 01:35:883 (5,1) - this one is much more reasonble imo. try to make them similar

Naotoshi wrote:

good modding phil

another00:10:676 (5,1) - this pattern is still unfitting. even if lan wings uses such a pattern, it doesn't fit in this map which is not by lan wings... 01:35:883 (5,1) - this one is much more reasonble imo. try to make them similar alright..

01:08:989 (1,2,3,4) - why you switched off of 3/4 vocal randomly? 01:20:350 (1,2,3,4) - this two kiai has similar construction and i think using some 1/2 causes no reading problem to players..

beginnertry to fill some 1/1 in kiai now, cuz it is less dense than calm intro. ok01:29:581 (3) - this shape can be confusing... can you make one that has a more separated path? ok