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I have a smartphone that is pretty much filled to the brim with actual, functional, persistent MMORPGs. Some of them are three-dimensional romps through massive worlds filled with dungeons and dragons; others are representational browser-based games that work through the phone's native browser; and the rest are hardly nothing more than a few dots on the screen and impressionistic gameplay.

Still, they are MMOs. I love having access to them, and over the last year I have actually grown to love simple, clever design and basic artwork over almost anything else. Forget Guild Wars 2; we'll hear enough about that to make us choke. Sure, it might be a fun game, but I'm a tech guy from the Bizarro universe. I prefer to see how little tech I need to game with. I want to push the limits even lower.

Anyway, it's springtime here in Texas, so it's time to clean out all sorts of crap from my life. I organize all of my hundreds of songs, films, movies and art pieces and get my digital life in order as well. This process includes tweaking my current line-up of basic technology and downloading any updates for the games that exist on those devices. It's time to cull the weak and glorify the wonderful.

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androidapplebeau-hindmanbrowserbrowser-baseddark-legendsdie2niteelemental-knights-online-the-worldempire-onlinefeaturedglitchHTC-inspireillyriadillyriad-gamesIOSiphoneMMObilitymobilemobile-gamingmobile-mmoOnLiveopinionorder-and-chaos-onlineparallel-kingdomperbluephonepocket-legendssmartphonespacetime-studiosstar-legendsstewart-butterfieldthe-infinite-blacktibiaMEtiny-specktraviantraviansVendetta-Onlinewarspear-onlineworld-of-midgardFri, 02 Mar 2012 16:00:00 -0500319|20181993http://massively.joystiq.com/2011/12/30/mmobility-the-year-in-mobile/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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What a year, huh? We gamers have seen a lot of changes, but especially in the mobile market. New devices came and went, technologies spread out even further in the world, and MMO gaming established itself on the smallest screens possible. Of course, the mobile market is not as large as the standard MMO market, but it is definitely growing. As more devices appear, more players come to fill up the games.

Our phones are not what they used to be, even five years ago. They are now truly tiny and powerful computing devices that are always connected. A player can literally live all of his digital life on one small device. If we look at the laptop and netbook market, we see even more growth and power. All of these devices need games to play on them, and MMOs fit perfectly into the mobile lifestyle.

Click past the cut and I'll recap many of the best stories from Massively's mobile coverage!

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androidbeau-hindmanbrowserbrowser-basedchromeconquer-onlineempire-onlinef2pfacebookfeaturedfleckfree-to-playftpGameloftglitchgraal-onlinehotdog-studiohphp-touchpadIOSipadiphoneMMObilitymobilenc-softOnLiveorder-and-chaos-onlinepocket-legendsself-aware-gamesshadow-citiesspacetime-studiosstar-legendsstewart-butterfieldtiny-speckworld-of-magicWorld-of-WarcraftyslandiaFri, 30 Dec 2011 18:00:00 -0500319|20136216http://massively.joystiq.com/2011/02/02/free-for-all-five-mobile-mmos-that-are-not-pocket-legends/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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Mobile MMO gaming is all the rage, didn't you know? All the cool kids are doing it! Well, a lot of them, anyway -- and I can't really vouch for their level of cool. Still, mobile MMO gaming might seem to some as though it is primitive and in its infancy, simply because it is. If you've watched the development of the genre and you realize that it is only about as old as recent smartphones, though, you'd be nothing but impressed at the sheer speed of it all.

Even this year I've seen games pop up from seemingly nowhere, gather tons of players, and prove that gaming on a three-inch screen is completely possible. If you figure the iPad and cheaper (yet more powerful) netbooks into the equation, you find that MMOs work just fine on smaller screens. The recent announcement of the Nintendo 3DS didn't get my blood boiling at all. After all, 3-D didn't make a good movie out of Avatar -- what makes anyone think that is can save pixely single-player games?

The price is right, as well. Most of the mobile MMOs I have found lately (I looked at around 11) were totally free or very cheap. Compare that to the price of your average 3DS game, and I think you'll have a winner.

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beau-hindmanempire-onlinef2pfeaturedffxifinal-fantasy-xifree-to-playftpgraal-classicipadiphonemobilemobile-gamngpocket-mmosportableseven-swordssmartphoneworld-of-magicyslandiaWed, 02 Feb 2011 15:00:00 -0500319|19822811http://massively.joystiq.com/2011/01/12/iphone-mmorpg-empire-online-comes-to-north-america/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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When it comes to the iPhone and other mobile platforms, MMOs are thin on the ground. Technical limitations make developing an MMO for a mobile platform difficult at best, but with titles like Pocket Legends doing so well, there's still an obvious demand for massively mobile games. Mobile game development studio Lakoo announced today that that its popular Asian iPhone MMO Empire Online would be released in the North American app store later this week on Saturday, January 15th.

Empire Online supports PvE with parties of up to five players at a time and five-versus-five PvP battles. Features include turn-based combat and an open skill-based character advancement system. Lakoo is hopeful that the game does well in North America, suggesting that over five million players have already registered in China, Taiwan and Australia.