Member

because it uses the name, logo, and character. If Crash was still Activision's property, Sony would be legally obliged to include their name in the Uncharted 4 credits as the owners of Crash Bandicoot. Every trademark Sony doesn't own (such as Polaroid, for example) is mentioned in the credits. This is a requirement enforced by law, and failing to comply can lead to a hefty fine and a lot of trouble. Not even Naughty Dog's 30th anniversary art book was exempt from including Activision in the credits, since it contained pictures of Crash. As you can see, this is something that even applies retroactively.

Daily Mail headline writer

I think it can work. Ratchet and clank sold very well and was a great game.

The thing is it can't be half assed. It needs a good team of talented designers with passion for the game and good unique ideas. It should look great and be attention grabbing. And given time to be done well.

If it's half assed like the Vivendi games and sold on the character might as well not do it.

Member

Could we please stop calling it an Easter Egg? it's not. It's blatant, it's mandatory to progress the story segment and it is 100% obvious that it is a teaser for what is surely to come, in the same way that

P.T. was a teaser for (the unfortunately canceled) Silent Hills.

Easter Eggs are hidden, small, unobvious, and easily missed.

Like the Wumpa fruit treasure

in the game

Uncharted 4

This moment fits none of those descriptions. It is as in your face as it gets. Ergo, not an easter egg. Nate reacting like crash when he gets up, that is an easter egg.

Member

What's interesting to me is that there was an interview with Neil Druckman and Bruce Straley regarding Uncharted 4 and they asked the pair about crash bandicoot. And their response was they wanted to put a

crash Easter egg in the game. Like they wanted to put one of the crash games into uncharted somehow, but they asked Activision and they said no.

Now uncharted 4 comes out and that exact thing that they said they weren't allowed to do, is in the game and credit to Activision isn't there at all. Somethings up.

Edit: I'm not sure what interview it was but I honestly remember it. It was around the time Shawn layden came out with his crash shirt on. And the interviewer brought it up because of that I think. I'll do some digging.

Member

What's interesting to me is that there was an interview with Neil Druckman and Bruce Straley regarding Uncharted 4 and they asked the pair about crash bandicoot. And their response was they wanted to put a

crash Easter egg in the game. Like they wanted to put one of the crash games into uncharted somehow, but they asked Activision and they said no.

Now uncharted 4 comes out and that exact thing that they said they weren't allowed to do, is in the game and credit to Activision isn't there at all. Somethings up.

Edit: I'm not sure what interview it was but I honestly remember it. It was around the time Shawn layden came out with his crash shirt on. And the interviewer brought it up because of that I think. I'll do some digging.

Member

is "pretty much a confirmation" or anything along those lines. I don't even see how this is evidence for a new Crash game at all.

Many studios reference their earlier works. In Alan Wake, you read a script for one of Alan's Books and it's the script for Max Payne, read by the voice actor of Max. That's not in there because Remedy wanted to show you guys that they'll develop a new Max Payne game, but because they obviously have some fondness for their earlier work and like to do callbacks whenever possible.

In Starcraft 2 there is a callback to Lost Vikins with a playable game called...Lost Vikings. Again - doesn't mean Blizzard is going to develop Lost Vikings: Redemption next. There are many, many examples for this.

Also, just as a little very subjective Bonus: Playing the first Crash Bandicoot for the first time in years made me realize that there is absolutely no way this series would work today without having to change it so much that the hardcore fans who wanted a sequel in the first place would hate it. I had quite a lot of fun with it back in the day but the very restrictive 3D environments along with the imprecise 2D segments didn't really work together all too well in retrospect.

To me, the series feels a lot like many other relatively early 3D games do, like the 3D element doesn't actually help the game but actively hurts it, like a game that is very much a product of its time and can only really work in that time. You literally jump blindly into pits while running towards the camera, hoping for a platform to appear there. That's not great.

Member

is "pretty much a confirmation" or anything along those lines. I don't even see how this is evidence for a new Crash game at all.

Many studios reference their earlier works. In Alan Wake, you read a script for one of Alan's Books and it's the script for Max Payne, read by the voice actor of Max. That's not in there because Remedy wanted to show you guys that they'll develop a new Max Payne game, but because they obviously have some fondness for their earlier work and like to do callbacks whenever possible.

In Starcraft 2 there is a callback to Lost Vikins with a playable game called...Lost Vikings. Again - doesn't mean Blizzard is going to develop Lost Vikings: Redemption next. There are many, many examples for this.

The theory is, that Naughty Dog/Sony had to get the rights in order to implement that, because they weren't allowed to feature crash in the past.

And there is a difference between a book on some shelf in Alan Wake and actual, playable levels, mandatory to progress in the story, no? The latter takes quit some effort, and as already said, can be troubling from a legal perspective in this instance.

To me, the series feels a lot like many other relatively early 3D games do, like the 3D element doesn't actually help the game but actively hurts it. You literally jump blindly into pits while running towards the camera, hoping for a platform to appear there. That's not great.

is "pretty much a confirmation" or anything along those lines. I don't even see how this is evidence for a new Crash game at all.

Many studios reference their earlier works. In Alan Wake, you read a script for one of Alan's Books and it's the script for Max Payne, read by the voice actor of Max. That's not in there because Remedy wanted to show you guys that they'll develop a new Max Payne game, but because they obviously have some fondness for their earlier work and like to do callbacks whenever possible.

In Starcraft 2 there is a callback to Lost Vikins with a playable game called...Lost Vikings. Again - doesn't mean Blizzard is going to develop Lost Vikings: Redemption next. There are many, many examples for this.

Banned

Have ND co-produce it with Insomniac or someone else. They could pull a Sony Santa Monica and produce it as non AAA game with a smaller studio as well, or they could pull it off as a internal side project. A sucessfull Crash game would also open up the possibility of another kart game, something that would be a perfect fit for Sony's lineup.

literally 2 hours ago. No, you don't. You run towards the camera, you see nothing but a pit in front of you, you jump and while you are in the air, platforms to land on appear

At least in this version. I guess it's possible it's different in the actualy PS1 game? That would be...pretty weird though.

EDIT: Holy crap, I just checked. It's ACTALLY different in the Uncharted 4-version. I just compared my recorded footage with a Youtube Let's Play from the same level in the original game and, sure enough, you can see every platform in the original game before jumping but you can't in the Uncharted 4-version. Now, you don't play Crash Bandicoot in fullscreen in Uncharted 4 but on a smaller TV screen in the game world...so maybe it's a problem with the aspect ratio? Huh!

The trademark stuff is actually the first thing I'd actually call evidence, thanks for clarifying. Doesn't really convince me, personally, but hey, a lot of people would be happy with a new Crash and more power to you guys

As long as Naughty Dog doesn't actually develop it. That's would be kiiiind of a waste, no offense.

Member

Alright, I'll put this in a new post because...this is kind of weird and I'm not sure what it means or if I'm just overlooking something. I'll put this whole post into the spoiler tag, but it all revolves around that

Crash Bandicoot scene in Uncharted 4

, nothing else. Just being careful here.

I just directly compared the original Boulders level in Crash Bandicoot with the version you play in the Uncharted 4 Version of Crash Bandicoot (let's just call it CBU4 from now on). They are different. Is this not just a port?

CB:

CBU4:

CB:

CBU4:

CB:

CBU4:

At first I just thought the camera was zoomed out but that's not actually the case since you can actually see LESS than before. Look at the first screen in particular - it's way further down, allowing you to see the next platform, while you can't see it in the UC4 version. The camera is actually at a different place, making it a lot harder to see what's coming.

A. They can license it out without selling it.
B. I am totally sure that the contract would definitely NEVER include a clause to not publicize the transfer until the deal was made public :V
C. This doesn't matter at current time, but there are SEVERAL Crash trademarks. One of several that are called "Crash Bandicoot" was abandoned and it blew up as "Activision abandons Crash BAndicoot IP" when that simply wasn't true.

Member

Yes, it is entirely remade from the ground up, the only thing reused is the level scenery and the HUD/fruit/boxes. The code is all new and the Crash Model is a "close approximation".

A. They can license it out without selling it.
B. I am totally sure that the contract would definitely NEVER include a clause to not publicize the transfer until the deal was made public :V
C. This doesn't matter at current time, but there are SEVERAL Crash trademarks. One of several that are called "Crash Bandicoot" was abandoned and it blew up as "Activision abandons Crash BAndicoot IP" when that simply wasn't true.

Oh yeah, my point since the beginning is that people shouldn't make a shortcut as Sony buying the IP. Aka, point A.
For point C, those trademarks were abandoned since they had been replaced by more global ones.

Member

Oh yeah, my point since the beginning is that people shouldn't make a shortcut as Sony buying the IP. Aka, point A.
For point C, those trademarks were abandoned since they had been replaced by more global ones.

Yeah, the general consensus is that they did a pretty rushed job of it. The physics are clearly off even from just watching it. Crash 1 wasn't PERFECT physics/control wise, but it wasn't that sticky and off-looking.

Member

I'd vastly prefer Crash 2, but I'd happily take it if that stuff was a little more fun and refined than it was in Crash 3, instead of feeling like "here's where you stop platforming". Crash 3 was at least, maybe more than, half non-platforming gameplay.

Daily Mail headline writer

Not only that but you guys forgot that the first 5 Crash games are distributed by Sony without Activisions name involved, so of course an emulated gameplay section from a PS1 game won't have Activision in the credits when those 5 PS1 games SOny has rights of distribution (not editing of course)

Banned

Not only that but you guys forgot that the first 5 Crash games are distributed by Sony without Activisions name involved, so of course an emulated gameplay section from a PS1 game won't have Activision in the credits when those 5 PS1 games SOny has rights of distribution (not editing of course)

Member

Not only that but you guys forgot that the first 5 Crash games are distributed by Sony without Activisions name involved, so of course an emulated gameplay section from a PS1 game won't have Activision in the credits when those 5 PS1 games SOny has rights of distribution (not editing of course)

OMG guys LOOK at what I wrote. The fact is that for the "games" they from I last checked, had Zero of anything Activision on them unless they just suddenly added them tot he PSN games the last 15 days.

So then having zero credits from Activison in Uncharted 4 makes sense ecause it's just a level from an emulated game they have rights of distribution of.

May I remind you that PSN had Crash 1-3 CTR, while XBL had Crash Woc, Twinsanity, and Nitro Kart?