If you want to make it more fancy you could also add some particle effects, and you should add sounds no matter what. If you want to take it to the extreme you could also make an animation with the acid being poured onto the slime.

it almost works!
i took your
SetPropActiveAndFade("nameofslime", true, 1.0f);

but it faded 'backwards'...it despawns first and then it appears with that fading effect xD

(12-18-2011, 03:53 PM)Dobbydoo Wrote: If you want to make it more fancy you could also add some particle effects, and you should add sounds no matter what. If you want to take it to the extreme you could also make an animation with the acid being poured onto the slime.

ofc i will add a sound but first it has to work ^^ and particles...as i said im REALLY new in scripting/mapping... its the first time i do something like that. i also got some problems with a sound... i created an area where the player is forced to look at...sound works great but i can hear it around the hole map sometimes xD

(12-18-2011, 04:00 PM)Quotentote Wrote: it almost works!
i took your
SetPropActiveAndFade("nameofslime", true, 1.0f);

but it faded 'backwards'...it despawns first and then it appears with that fading effect xD

(12-18-2011, 03:53 PM)Dobbydoo Wrote: If you want to make it more fancy you could also add some particle effects, and you should add sounds no matter what. If you want to take it to the extreme you could also make an animation with the acid being poured onto the slime.

ofc i will add a sound but first it has to work ^^ and particles...as i said im REALLY new in scripting/mapping... its the first time i do something like that. i also got some problems with a sound... i created an area where the player is forced to look at...sound works great but i can hear it around the hole map sometimes xD

I'm not sure if it will work , but change the true to false. Also with the sound not being able to be heard across the map. Click on the sound in the level editor and change the max distance. That will change the distance it can be heard.