An elite thieves’ guild operates within the darkened alleyways of crowded city streets, skillfully pulling the invisible strings of its inhabitants. Join the Guild of Shadows, and play the role of a guild member, planning and executing skilled robberies, confidence schemes, smash and grab jobs, and even the occasional murder....

Featuring:

Seven new archetypes including the assassin, pick pocket, swindler and more!

More than 30 illicitly themed Edges and Hindrances.

Specialized rules for Disguises and Poisons.

Full background and plot hooks for a stand-alone city ready to be dropped into any campaign world.

I missed the Kickstarter pdf link and cannot contact the publisher via their Kickstarter of fb page. Is there a way to get a link for me?

Mat GJune 26, 2017 7:35 pm UTC

PUBLISHER

Hi Egor, please message me on the Kickstarter page and I'll get you those links!

Egor BJune 26, 2017 8:17 pm UTC

PURCHASER

Thank you very much!

Toby VMarch 11, 2017 5:50 am UTC

The kickstarter video mentioned a player's guide. Has that been incorporated into this Campaign guide? If not, why can't I find the players guide?

Mat GMarch 11, 2017 2:18 pm UTC

PUBLISHER

Hi Toby,

Yes, it's all one book. Both the Player's Guide and the Campaign Setting are included.

Toby VMarch 14, 2017 5:38 am UTC

Great! Thanks!

Tim WJuly 18, 2016 12:35 pm UTC

PURCHASER

Should the PDF have a cover page? The downloaded PDF goes straight to the credits page and there is no cover. Its not significant to the content but would be nice to have.

Mat GJuly 20, 2016 1:34 am UTC

PUBLISHER

Good point, Tim. That's an accident of the print preparation process. I'll get a cover added to the PDF asap!

Tim WJuly 26, 2016 9:24 am UTC

PURCHASER

Many thanks Mat!

Richard WNovember 18, 2015 11:09 am UTC

PURCHASER

Daniel H. wrote an excellent and detailed review which I can't reply to directly, because I'm not the publisher. However as I wrote a lot of the crunch (and edited the rest), I'd like to respond to some of his points about the mechanics:

The complaint about the perspective jumping around between Edges is a reasonable one, but I'd like to point out that the Edges in the Savage Worlds core rule book do exactly the same thing. Perhaps it didn't work out so well, but the intent at least was to try and capture the same sort of style/vibe as Pinnacle.

Edge complexity is obviously a matter of personal preference, and Mobile Defense is certainly more complex than most Edges, but I'd argue its complexity is about the same as Florentine (from the core rules), while Berserk (also from the core rules) is even more complex. The Edge itself was designed to fit a thematic niche (evasive defense), and I didn't want to use generic bonuses (such as +2 Soak); I've seen several complaints about other settings...See more reusing old Edges, and that's something I specifically wanted to avoid.

It was pointed out that Document Forger doesn't give a bonus, which is correct. Instead it gives an *ability* - a character with Document Forger is "capable of producing false documents". Although some Professional Edges do provide a +2 bonus to certain skill checks, others (such as Holy Warrior, Gadgeteer, McGyver, etc) instead grant a new ability that most people don't have. That's why forgery doesn't have its own rule section (like disguise and poison). I felt it was the sort of ability that required special training, but that it was perhaps a bit too niche to require investment in a separate Knowledge skill.

As far as being "unfamiliar with the type of document" or "only glancing at it" is concerned, this would obviously fall under GM discretion, but most people would only be familiar with documents they deal with regularly, and unless they're suspicious they will often take the document at face value. Consider the classic trope of the protagonist flashing a fake government ID (often for some obscure branch of the government) at someone they wish to question. How often does that person take the time to carefully study the ID? How often are they familiar enough with such ID to recognise a tiny mistake?

The Forgettable Face bonus to "rolls related to disguise or being recognized" was intended to be a reference to the disguise rules, where the first roll allows someone to "realize you're not who you appear to be", and the second roll allows them to "penetrate your disguise and identify you". These rolls are both opposed, and the character with Forgettable Face would add a +2 bonus to their own rolls.

Hope that helps, and thanks for the feedback!

Oliver KMay 26, 2018 7:19 am UTC

PURCHASER

This is some of the best feedback I have ever read to criticism in a review, adding detail and background so that people can make up their mind instead of being simply defensive. Kudos!

My group had a great time playing this. I thought this was a great setting book and, with all the additional adventure material, we got a sustained and detailed campaign in the city.
We played this as a standalone, with initiates working thier w [...]

Don't have much more to give than others have already written. I got into the kickstarter for this book, and I am happily surprised by this. Its solid, the new archetypes are well-balanced and evocative of the setting, and the guild itself is quite int [...]

Overall a very cool "micro-setting." I can easily see running entire stories just in the city and guild as they are presented here. The additional character options really give a lot of good flavor to building a group of thieves that [...]

An excellent book. Provides enough Edges and Hindrances to really build up a feel of a band of thieves, each with their strengths and weaknesses, and rules for disguise and poison to give them some options. The setting for Kurstwahl is not extensively [...]

This Campaign Guide is built like a pluggable module, it can be inserted in most medieval- and renaissance-themed worlds, fantasy or not, and adds a very special kind of flavour to the games, similar to books like the Gentleman Bastard series. Loved it [...]

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