OCTAVIA MAESTRA SKIN
Get ready for an encore with this reprise to Octavia’s concerto of mayhem. The audience awaits their Maestra.

HOROS INSTRUMENT PACK
A themed instrument pack for Octavia's Mandachord. The score to war, with a danceable beat.*This pack can be found by accessing the Mandachord in Octavia’s Appearance screen.

BOLTOR BRAVURA SKIN
A new look for the Boltor, and one worthy of a diva. The Boltor Bravura Skin also has its own custom reload animation!*Please keep in mind that due to technical limitations and differences between firing/reloading animations on other Weapons, the Boltor Bravura Skin can only be equipped on the Boltor. While previous Skins have typically worked on multiple Weapons, we think it is better to optimize this Skin specifically for the Boltor.

VERISMO SYANDANA
Make a breathtaking entrance with the syncopated design of the Verismo Syandana.

MAESTRA COLLECTION
Everything for a virtuoso performance: Octavia’s Maestra skin, Verismo Syandana and the Boltor Bravura Skin. Also includes the Horos Collection of synthetic Mandachord notes: the score to war, with a danceable beat.

PANDERO CERAMICA SKIN
A bold red and white glaze glistens across the surface of this hardened ceramic Pandero Skin.*Following suit of the Boltor Bravura Skin, due to technical limitations and differences between firing/reloading animations on other Weapons, the Pandero Ceramica Skin can only be equipped on the Pandero.

Advanced Captura Tools
It’s time to live your Guillermo Del Toro cinematic dreams with the new Advanced Captura Tools! Slow it down, speed it up, interpolate visual effects and more to make YOUR OWN Hydroid Prime trailer! The possibilities are 200 Camera positions wide and full of text that we know you’ll make a meme out of.

What’s New/Changed:

Place up to 200 Camera Positions, adjust Camera Speeds, and more.

You can precisely select the amount of time it takes for the Camera to transition between two points by changing the Duration per Camera Position.

When the Camera is playing, the Duration option is replaced with a global 'Speed multiplier' option.

Place up to 5 in-world Text lines (30 char limit per line), with the option to change text color as well.

Added a Cinematic Mode button that removes UI, plays Camera track, etc. You can return to the Captura menu at any time.

Added Lotus Glow and Edge of Shadows filters.

Added Filter Opacity and Filter Depth sliders for filters.

These options will appear disabled if your Filter is Neutral.

Change the Time of Day and Rain volume in the Plains of Eidolon Scene (applies to each Camera Position).

Moved the Filter option to the top of the list so it doesn’t go offscreen.

Also worth noting that you can still host an 8 player Captura simply by inviting 7 other players once you’ve loaded into Captura.

Arcane System Overhaul
It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.

If you need an Arcane refresher, the following in the spoiler is for you!

Spoiler

What is an Arcane?Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.

Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.

How do I get an Arcane?
Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.

How do I view my Arcanes?
The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.

How do I Upgrade my Arcanes?

Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:

Choosing to Upgrade your Arcane results in consuming said Arcanes:

Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade:

3

What’s New/Changed:

Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.

Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.

Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.

You can install 2 Arcanes per Warframe and per Operator.

You can install 1 Arcane on Operator Amps and Zaws.

Arcanes will appear as "EQUIPPED" if already equipped on the Warframe/Operator/Amp/Zaw that is currently being modified.

Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before:

You can now search/sort within the Arcane Manager screen.

You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.

Upgrading your Arcanes:

When Upgrading an Arcane, you can now specify to what level you want to Upgrade it to.

When Upgrading an Arcane, you can now do multiple Ranks in a single operation.

The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.

Changed the Arcane Rank indicators to be Arcane icons instead of numbers.

You can now trade Upgraded Arcanes!

The Arcane name and Rank will appear on the same text line in the Trade confirmation prompt.

Arcane slots will not appear in the Conclave Mode of the Arsenal.

Slightly adjusted the Teralyst Arcane drop tables based on new Arcane rarity calculation. Even though this adjustment is very slight and actually increased some changes of more rare Arcanes, we have included the values for you here for transparency:

Spoiler

Eidolon Teralyst

Old

New

Arcane Resistance

6.78%

6.78%

Arcane Ice

14.92%

14.95%

Arcane Warmth

14.92%

14.95%

Arcane Nullifier

14.92%

14.95%

Arcane Tempo

18.64%

18.50%

Arcane Momentum

14.92%

14.95%

Arcane Consequence

14.92%

14.95%

Eidolon Teralyst (Special)

Old

New

Arcane Victory

6.02%

6.02%

Arcane Resistance

6.02%

6.02%

Arcane Ice

12.05%

12.05%

Arcane Warmth

12.05%

12.05%

Arcane Nullifier

12.05%

12.05%

Arcane Healing

6.02%

6.02%

Arcane Deflection

6.02%

6.02%

Arcane Tempo

15.66%

15.68%

Arcane Momentum

12.05%

12.05%

Arcane Consequence

12.05%

12.05%

Eidolon Gantulyst

Old

New

Arcane Strike

18.17%

18.25%

Arcane Awakening

18.17%

18.25%

Arcane Guardian

15.83%

15.68%

Arcane Phantasm

10.20%

10.20%

Arcane Eruption

10.20%

10.20%

Arcane Agility

10.20%

10.20%

Arcane Acceleration

10.20%

10.20%

Arcane Precision

7.03%

7.02%

Eidolon Gantulyst (Special)

Old

New

Arcane Strike

14.36%

14.63%

Arcane Awakening

14.36%

14.63%

Arcane Guardian

11.75%

11.92%

Arcane Phantasm

9.40%

9.25%

Arcane Eruption

9.40%

9.25%

Arcane Agility

9.40%

9.25%

Arcane Acceleration

9.40%

9.25%

Arcane Precision

6.27%

5.92%

Arcane Pulse

5.22%

5.29%

Arcane Ultimatum

5.22%

5.29%

Arcane Aegis

5.22%

5.29%

Eidolon Hydrolyst

Old

New

Arcane Trickery

24.42%

24.78%

Arcane Velocity

22.09%

22.23%

Arcane Arachne

13.95%

13.76%

Arcane Rage

13.95%

13.76%

Arcane Fury

13.95%

13.76%

Arcane Avenger

11.63%

11.70%

Eidolon Hydrolyst (Special)

Old

New

Arcane Trickery

20.37%

20.24%

Arcane Velocity

16.67%

16.79%

Arcane Arachne

12.96%

12.74%

Arcane Rage

12.96%

12.74%

Arcane Fury

11.11%

11.24%

Arcane Avenger

11.11%

11.24%

Arcane Barrier

4.94%

5.00%

Arcane Grace

4.94%

5.00%

Arcane Energize

4.94%

5.00%

2

General Additions:

Added 6 new Narta Emote from the Maestra herself!

Manibus Narta

Degage Narta

Noble Narta

Terpsichore Narta

Cruzar Narta

Systole Narta

Added 7 new Captura Syndicate Scenes:

Lua Nursery Scene (Arbiters of Hexis)

Corpus Ice Planet Wreckage Scene (Cephalon Suda)

Grineer Shipyards Manufactory Scene (New Loka)

Corpus Gas City Conduit Scene (Perrin Sequence)

Infested Ship Bridge Scene (Red Veil)

Grineer Settlement Reactor Scene (Steel Meridian)

Orokin Derelict Plaza Scene (Cephalon Simaris)

Added FX to Hema headshots to give it a nice leechy feel!

Added a pulse FX on player arrow (YOU!) upon opening (and every 5 seconds after) the Advanced Plains Map.

Added the Filter Opacity slider to Displays.

Beam Weapon Changes:

As we've made optimizations to the game over time, we can have returned Beam Weapons to their original status of hitscan weapons with pinpoint accuracy and zero recoil.

Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 20% to 100% over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds. The following weapons are the exceptions:

Convectrix - Primary fire starts at 60% / Alt fire starts at 80%

Phage - Starts at 70%

Embolist - Starts at 30%

To help with ammo economy, Beam Weapons consume 0.5 ammo per trace - unless they are Flamethrowers.

We're hoping for some practical feedback on the changes and your thoughts! It's a bit tricky to grasp the behaviour changes on paper, but in practice it's something you'll be able to detect quickly. Please bear that in mind when replying - practical feedback will be the needle mover for any tweaks to come.

With such a huge change in behavior, comparing new stats with old is like apples to oranges so they are presented on their own below from our designer:

Panthera (Alt Fire Only)
Damage 100 Physical
Fire Rate 2
Range 6m from 5m
1 ammo consumed per hit*Please note that Ammo will be consumed when hitting surfaces other than enemies at the moment. We are aware and will fix as soon as we can!

Beam weapons now state "STATUS" instead of "STATUS / SEC" in the Arsenal because they can now Status Effect more than once per second (like all other weapons).

The Flux Rifle has a new battery charge up and fully charged sound to go with it’s beam rework!

Minor tweaks to reload timing on Glaxion and Gammacor.

Tweaked the Synapse beam to better represent it’s Corrosive Damage.

Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them.

Mesa's Ballistic Battery ability interacts with Beam weapons like the behavior of other weapon types: the Damage bonus is now only applied to one Damage hit, but it is not affected by the Beam weapon ramp-up and always applies full Damage.

Beam Weapon FAQ:
Currently Multishot Mods do not increase Status chance. Multishot works like all other weapons except the affect is in the same spot as the base occurrence. We are monitoring this closely!

Conclave Changes and Fixes:

Ignis and Ignis Wraith are now usable in Conclave.

Fixed players not seeing the ‘killfeed’ when a player has been killed in Conclave.

Fixed not being able to equip the Knightess and Corpra Helmets in Conclave.

Fixed getting Oro from killing yourself with the Glaive in Conclave.

Reduced the Damage of all Beam weapons in Conclave.

Reduced the Damage of the AkJagara in Conclave.

End point of Ignis weapons are now 1m from 3m in Conclave.

Ignis magazine capacity reduced to 30 in Conclave.

Ignis Wraith mag capacity reduced to 40 in Conclave.

Spectra magazine capacity increased to 30 in Conclave.

Amprex magazine capacity reduced to 40 in Conclave.

Glaxion magazine capacity reduced to 30 in Conclave.

Nukor ammo capacity reduced to 60 in Conclave.

Synapse damage reduced from 19 to 18 in Conclave.

Synapse magazine capacity reduced from 30 to 25 in Conclave.

Embolist ammo capacity increased to 50 in Conclave.

Synoid Gammacor damage reduced from 20 to 19 in Conclave.

Invasion Changes:

With the precedent already set from Fissure missions for rewarding per normal endless cycle, Invasions felt strenuous due to their lengthy mission completion requirements. Considering there are other “faster” mission types available to get your reward and get out, it was time to cut back a bit on the way 'endless' variants work within the system. As a result, the following mission completion requirements have been scaled back:

Defense from 10 waves to 5 waves

Survival from 10 minutes to 5 minutes

Interception from 2 rounds to 1 round

Excavation from 1000 Cryotic to 500 Cryotic

Excavation Objective UI Changes and General Changes:

In the simplest of terms, UI for Excavation missions has been cleaned up and simplified!

Endless Excavation missions now display ‘Digs Completed’ instead of ‘Total Cryotic Excavated’. The number of ‘Digs Completed’ is what counts towards the tiered Rewards in the Endless modes, and this change saves you some mental math!

You can still see the total Cryotic Excavated on the Mission Progress screen.

Excavators will no longer take Power Cells if BOTH Shields and Power are full as to not waste valuable Power Cells.

Excavation UI displays 'Power: FULL' when the Excavator no longer needs more Power Cells to run to completion.

All Lotus transmissions will appear on the right side of the screen as to not obscure the Excavation UI.

Added a subtle blue Shield charge FX (similar to Warframe Shield charge FX) to the Excavator when its Shields are recharged by a Power Cell.

Dargyn Changes and Fixes:

Upon mounting a Dargyn, your Warframe will now become ‘invincible’ and enemies will attempt to destroy the Dargyn first instead of you.

Removed the ability to mount a Dargyn during Transference. Although this resulted in an amazing bug where a Warframe would fly away in the Dargyn and do work while you watched from your Operator on the ground, it’s not intended!

Removed dust FX on idling Dargyns.

Fixed not exiting Archwing mode when mounting and dismounting a Dargyn when Archwing is active.

Fixed being unable to place a waypoint when driving a Dargyn.

Fixed exiting a Dargyn reviving your Sentinel.

Fixed AI/Sentinels attacking unmanned Dargyns, which destroyed your hope of mounting one before you got the chance.

Fixed Dargyns passing through the Plains barrier wall.

Changes:

Removed The Law of Retribution/Nightmare, and The Jordas Verdict Trials.

For the next 10 days, you will receive an Inbox message upon login thanking you for your dedication to the Trials over the years and a new Invati Sekhara (if you have completed at least 1 Trial). Resources from Trial Keys and in-progress Keys at the time of the update have also been refunded back to you (not Keys that you have already used).

Picking up a Syndicate Medallion, Exceptional Sentient Core, Flawless Sentient Core, Cetus Wisp, Tellurium, Syndicate Medallion, or any of the Eidolon Shards will now display the same special UI message like when you pick up an Argon Crystal. (similar to Argon Crystal).

Picking up a Cetus Wisp now includes an FX.

After placing an Orbiter Decoration, you now have the option to place another of that type without having to go through the Decoration item menu again (when not looking at any Decoration).

The Simulacrum Mimeograph now saves your previous settings. Example, if you spawn 20 Level 50 Moas on your last visit, you will see the same settings saved and at the ready when you return!

Operators (if Transference has been used at least once) now receive Affinity for each Synovia of the Teralyst/Gantulyst/Hydrolyst destroyed. Our intentions here are to help with leveling up Operator Amps.

Increased the amount of Affinity you earn from killing Vomvalysts by 5x to help Operator Amp leveling.

When you complete a Bounty stage or Incursion, Reviving won't make you lose the Affinity that you earned before that checkpoint. To offer an example:

New behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 XP, then die and Revive, you'll only lose 10% of the 500 Affinity since the 1000 Affinity that you earned before you finished the Bounty stage is already "saved".

Removed the “while sliding” and “undetected” requirement for the "Kill X Dargyns with a Bow" Riven challenge to alleviate some frustrations. Any existing challenges with this requirement will revert into one without it.

Drivable Dargyns that are commandeered by Pilots now count towards the "Kill X Dargyns with a Bow" Riven challenge.

Grineer Sealab doors now displays a distinctive Icon to indicate it needs to be hacked in order to proceed.

The Stolen Dreams quest is no longer given when reaching Mastery Rank 3 because it is a reward for completing the Phobos Junction.

Talking to Onkko will now make all other Operators invisible, just like when you talk to Konzu with a busy crowd closeby.

When customizing your Warframe under the Appearance tab, your Warframe will appear unarmed and idling to make customization easier without going into a blocking/armed stance.

The message that appears when you are over the Riven capacity limit will now have options to open the Dissolve screen, purchase Slots, or defer to later instead of having to go into the Dissolve screen first.

Corrected a texture on the Repala Syandana to make it fully opaque instead of slightly transparent.

Improved Eidolon Lure following/positioning logic to prevent them getting right up in your face and disrupting your view.

Swapped the mesh of the Gantulyst dome Shield to solve collision issues with certain projectile types when shooting inside.

Enabled near culling on Eidolon bushes to reduce visual clutter during combat. You will now notice foliage fading from view when in the thick of it.

Disabled special Idle animations when customizing your Warframe Appearance in Arsenal. If a special animation is running when you enter the Appearance screen, it will continue until it's done and further special idle animations will not be played.

Restored the weapon trails that were removed from the greatsword/heavy blade Tennogen skins.

Changed Archwing Pursuit rewards to be one static drop table instead of rotations that never really functioned.

Fixes:

Spoiler

Fixed rare cases of the Cetus gate opening to a black screen (proceeding through would still teleport you to Cetus).

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For more details about Arcanes System Overhaul, now, Arcanes can be equiped like Mods and we just needs max 2 sets of each for our own usage and can equiped this 2 sets of each 2 Arcanes slots of each Warframes configs !!! And you can have different Warframes' Arcanes equiped because you equiped it like mods in a Config. So, it's much better than before, and it's the same thing with Exodia (1 slot), Magus (2 slots) and Virtuos (1slot)

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Thank you for buffing beam weapons. Cannot wait to spend 4 hours in the Simulacrum testing them all! I really do appreciate when you guys go back and retouch old content! I am also really loving the Arcane Management changes! They are the best and really helps open up customization options for both combat and fashion. Thank you again, DE.

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For those wondering. Yes, they changed the AMPREX..No, it is not better. It is now useless for doing most/any mission against level 35+ enemy's solo, short of using a tanky warframe. Sinister reach is now obsolete on it. My old AMPREX ran 125% crit, 5.6 multiplier, 40% status, base damage 115. NOW the AMPREX runs 80% crit, 6.2 multiplier, 30.8 status, base damage of 336. I admit on paper the AMPREX is better, but due to the overall use of sinister reach being pointless now, compounded by the "damage ramp up" thing they added to it, and along with the lower effective status proc's. I know the developers are probably swamped with negative people and negative comments, but please stop your habit of gutting the most unique and entertaining weapons. Perhaps, instead, fix the issues with enemy's spawning/ becoming trapped in and around objects on defense missions?

At least you now no longer need any ammo mods/carrier for the AMPREX on most instances below level 40 enemy's.......yaaay 8L