As promised here comes T-Engine4 and ToME4 1.0.0RC1 ! See http://te4.org/
Yes you read it right, RC1! So this is mostly bug fixes, improvements, ... but a heck of a lot of t hem!
Oh and well I couldnt resist and still added some contents .. ;>

Release highlights:
Many many bugfixes & polishing
New Chronomancers start: Point Zero, a "town" that "sits" at the beginning of all time threads
Two bundled addons for donators: Items Vault & Stone Wardens class
Big new great chunk of lore, go check it out in Elvala

Expanded changelist:﻿
New hook "mapGeneratorStatic:subgenRegister"
Corrupted Strength can only trigger once per turn
Make Elemental Surge more usable and obvious
Reduced a bit Aether Breach damage
Aether Permeation doesnt give +15% arcane resist by itself and sets all other resistances to 50% of arcane resist instead of 100%
Telekinetic Core only hits actors once
Fixed inspecting oozing horrors
Fixed Overseer of the Nations description to not include lite radius
Meteoric Crash will not damage the caster even without Spellcraft
Seeing Meteor Rain cast also enabled Meteoric Crash prodigy
New achievement in the temple of creation quest
"You know who's to blame" achievement is actually doable
Kill Bill achievement can only be gained by being level 1 as the player
Weird Pedestals event fixed when not usingshockbolt tiles
Detrimental status effects that are shrugged off will not stop running
No more traps in escape from reknor
Talkbox has no popup animation
Reintroduced Nightmare mode as a step between normal and insane
Insane mode is now unlocked by winning on Nightmare mode
table.concatNice for .. nice formating
Sher'tul Fortress rooms name is shown before the zone name
Dwarves can be redhead too if you have the cosmetic unlock!
Move to normal inventory is the first action when an item is in the transmo chest (unless unidentified)
Artifacts can now be identified from the inventory if you have the orb/talent/.. to do so anyway
Zigur patrols will be friendly if you know antimagic, even if you knew spells before (like a Shalore)
Can not Shadow Simulacrum / Inner Demons time-summoned creatures
Switch Place while using Onslaught wont clone creatures
Crystal Focus applied on a staff will remove the ability to change its type
Dialogs are slightly translucent
Arcane Vortex now explodes in a ball when the affected creature dies before the end of the effect
Epic new lore available (for a price) in Elvala: The Spellblaze Chronicles. Learn about the days of the spellblaze, the Shaloren leader and the rise of Linaniil!
Three new achievements for finding major lore stories
Gloom stun works like other stuns, it cant put instant talents on cooldown
Fixed inscriptions in online chardumps
Slavers control orb can not be used if attacking the slave master
Fixed Spellblaze Remnants
Golemancy is usable for Adventurer class
Bligthed Summoning confers the alchemist golem with corrupted strength and the reaving combat tree
Fix heroism infusion prices
Learning a mindslayer talent will autolearn telekinetic graps, beyond the flesh and grant the psionic slot
Buffed Atamathon, because I'm evil
Tree of Life graphical effect fixed
Removed teleport immune rares and randarts
The appearance of the fortress shadow can be changed to something more .. appealing to all tastes for 60 energy once the rod of recall has been bound to the fortress
Thalore's Nature's Pride buffed: cooldown reduction more effective, treants last 8 turns, gain resist all equal to the user's blight resistance, gain more accuracy, can taunt and get talent levels equel to the Nature's Pride talent level
Thalore experience penalty reduced to 30%
Thalore's Guardian of the Woods grants more disease resistance (up to 100%) and also grants a bit of resists all
Armour Training reduced to 5 points
Bellowing Roar only hits foes
Summons can not be summoned through walls
Automatic talent use when no foes in sight will not trigger when blind
Reloading after diabling shaders should still work
Manasurge runes will regen mana while resting even for those without natural manaregen
Can not use items from the transmog chest popup on level change
Mice dream now correctly has foes
Fix the description of Gravitic Trap
Pest Control achievement now checks for both multiply talent and clone_on_hit
The 5 elemental undeads can appear in the ID
Kryl-Feijan can appear in the ID
Draconic Body prereqs are automet in the ID/Arena
Escort talent tooltips are show with a 0.8 mastery if not known
Counterstrike always has an integer duration
Artifacts lore popups over store dialogs
Corrupted Strength and Dual Weapon Training description fixed
Arcane Blade lost the cooldown penalty on flame/lightning/earthen missiles
Arcane Blade now has 2h-crippling, shield-offense and dualwield-offense trees locked at 1.0 mastery
Blighted Summoning affects yeek wayists, thaloren treants and ghoul rot's ghouls
Corona only targets as far as it can reach
Buffed rare items
Talent trees are sorted by known/unknown in the levelup screen
Rod of Recall and Orb of Many Ways automatically setup in the hotkeys bar when picked up
Shadow Feed now also increases physical & magical attack speed
New marauder helm egos
Dirty Fighting now only takes a turn if the stun lands (and is not shrugged off) otherwise it is free
Cripple damage increased, now reduced spell, mind, melee speed instead of damage and attack
Flying combat damage is now bigger and a different color for crits
Giant Leap now deals 200% damage
You shall be my weapon! now deals 350% damage
Massive Blow now deals 150% + 350% damage
Windblade now deals 220% damage
Swift Hands removes the cooldown penalty from swapping items
Steamroller now provides a stacking (up to 100%) +20% damage buff when killing a foe
Restless Night now deals damage over five turns instead of all at once
Inner Demon health will be lower when used on higher ranked targets
Sleep effects now can be resisted with confusion or sleep immunity, which ever is higher
Trap Handling merged into Heightened Senses
Heightened Senses moved to first talent of the Survival tree
New Charm Mastery talent as the second Survival talent, reduces the cooldown of all charms and usable items
Meteoric Crash triggers of both spells and mind powers
Roll With It now also grants a 200% movement speed buff
Giant Leap requirement changed to 50000 damage with any weapon
Windblade requirement changed to 50000 damage with dualweapons
Massive Blow requirement changed to 50000 damage with a two handed weapon
You Shall Be My Weapon! requirement changed to only check size
Spectral Shield now requires having cast 100 spells
Feather Wing provides fatigue reduction at level 5
Adventurers start with more equipment and a manasurge rune
Celestial/Glyph can now be placed as a hit instead of a bolt
Armour of Shadows also unlits the tile the user is standing on
Temporal Form now last 10 turns and also converts all damage done to temporal, sets your temporal damage bonus equal to your highest damage bonus + 30%
Temporal Form requirement changed to visit out of time zone + having cast 1000 spells
Redhead option for elves!
Elves and Halflings can also be redheads
Spell Feedback now also adds a 30% spell failure chance to the caster
Gwai Burninator price increased
Fixed ressource generating charms
Fix Garkul helm price
Buffed Rak'Shor, Gorbat, Grushnak and Vor
Buffed Myssil
Void shards now only start the explode countdown/trigger after 2 turns
Sustained talents tooltip updates correctly
Old battle field and Tombstones events now display graves opened when they were
Allied Kingdoms patrols can be fought
Anorithil and Sun Paladin patrols can be fought
Mousewheel in the combat log removes the fade, as in the chat log
For 25 fortress energy you can now have the transmogrification chest automatically extract gems (if you know the talent) to increase gold gain
Arena quest npc appears up to level 13
Derth attack starts at level 14
Armour Training can not be unlearnt
Emotes look and disappear nicer
Rat Lich event stairs have a few rats near them
Updated main menu background anim with the new golden shield and lightning particle effects
Pale Drake learnt Elemental Surge
Summoners range on summons reduced to 5
Twilight now has a passive effect, it will set the default value of positive and negative energies. Each turn the energies will raise or lower towars this value instead of 0
Circle of Warding projectile slow increased fivefolds
Halfed the cost of all Circles
Buffed Champions of Urh'Rok
Buffed Endless Woes procs and it also handles Temporal and Mind elements
Wind's Whisper now has an additional 25% chance to deflect projectiles to a nearby spot
High level Sun Infusions can dispel magical darknes
Arcane Destruction gained a visual effect
Limmir shouts for help when attacked
Fix amethys damage bonus
Buffed Absorb Life
Fix graphical weirdness like ice going over moutains and such
Bloodspring now heals for 50% of the damage done
Wearing an activable item place it in your hotkey bar automatically (and as for talents it remembers where)
fixed checkbox sizes a bit
Fixed dex requirement on Spellblaze Shard
Buffed Militant Mind and Luck of the Little Folk
Ctrl+v works in all textboxes
URLs in the chat are parsed and clickable
Summoner's Detonate doesnt hit friends
Nagas drop tridents again
Legacy of the Naloren talent allows you to speak with Slasul to get a big nasty trident artifact
Buffed Telos Spire of Power
Poison Breath applies poison with mindpower
Left/Middle click bound talents must be known to be used
Fixed the flickering of the tip on the loadscreen
Rares/randboss/.. can not be Solipsists
temp effects ids are textual, should help save compat a bit
Draconic Will does not prevent status effects of type "other"
Malslek the Accursed's Hat now has a talent on mindpower effect too
Fixed Lay Web
Loading screen of ToME will display a random "fun fact" in the top right corner: number of total deaths, playtime, ten killers, ... taken from the vault
Clarified the activation of Spellblaze Remnants
Unforunate end can only trigger if the player qualifies
When minimap is hidden it wont react to clicks
Adventurer parties and Ziguranth patrols move slower on the worldmap
Adventurer parties and Ziguranth patrols encounter maps are a tad bigger
High Peak first levels are more caverny
Daze changed to not make skip turns; instead it reduces damage, defense and saves to 50%; prevents movement and still breaks on damage
Each high peak level (except the last) has a zone wide aura changing some things
Lichform quest is granted when first activating the talent Blurred Mortality
Fixed the <50 infinite dungeon achievements
Fixed Leaves Tide to make the bleeding correctly attributed to the caster
for dekar, with love
Store levels is not bound to player level anymore, it depends on the number of restocks and the town it is in. So can visit at level 1 without fearing lower items
Coming up from sublevels should not put players in mountains
It is impossible to teleport to Celia's room until she opens all the coffins
Clarified how to get a random name on the birth screen
Blighted Ruins are only 3 levels
Can not Time Skip the Fragmented Essence of Harkor'Zun
Reduced timer on the Charred Scar a bit
Fixed psionic Backlash from looping forever
Rod of Recall gets a notification when picked up
Buffed Frozen Ground and Shatter
Fixed Timeless not removing effects if it brang them to 0 duration
Replaced Water's 4th tier talent with Shivgoroth Form
Creatures in vaults will not be able to act (nor be damaged) until the vault is opened
Eye of the Wyrm updated to venom drakes
Eye of the Storm is less spammy
Dreaming Horrors have a scaling Dreamscape talent instead of a fixed high level one
Fixed the Selfless win not registering on the vault
All achievements from winning appear above the death dialog
The ruined dungeon now has all orbs put near the gate, but they are inactive. In their old places lies 6 guardians which must be defeated to allow interraction with them
Angolwen NPCs hate antimagic people
Removed off-guard effect from accuracy vs defense checks
Dont assign talents on birth does not break tutorial
Sped up a bit ice shards
Rampaging into a wall does not anger you that much
Fix Ak'gishil's Animated Swords tiles
Draconic Will is available in the ID
Game log now has a nice little icon for the source of damage kills & tooltips
Message log now also has entity icons, tooltips and for actors you can right click them to fully inspect
Message log is now bound to 'h' by default
Fixed crystaline set on gloves
Added a right click menu on chat users in the message log
Added a "report user for bad behavior" option to the message log and chat log; use it with care
Forbid dreamscape/fearscape on summons
Randomized music in the ID
Smoke Bomb affects a radius at higher levels
Foes affected by smoke bomb do not prevent stealthing (event at close range)
Hide In Plain Sight chance is now checked once instead of once per foes
Can not switch place with the Guardians Totem
New achievement for saving all escorts
Mindslayer shields now follow the same level&wil requirement as other trees
Mindslayer shields now gain new elements they protect against as you levelup Absorption Mastery
Chromatic Harness updated with venom drake aspect
Nerfed Brotoq ... poor Brotoq
New hook UISet:Minimalist:Resources to display a new resource
Added a hasLOS check to aiSeeTargetPos which will cause the actual target position to be obfuscated if it is not in LOS
Added range checks to Actor:hasLOS in the engine as well as ToME
Flee_dmap AI now flees from aiSeeTargetPos and not the actual target position when required
NPCs that receive damage from an unseen target will temporarily gain A* pathing (not temporary effect damage, though)
Added blocked A* pathing to the engine's move_dmap
Added NPC shoving to ToME, so simple chokepoints cannot be held as easily
Adding a forgotten sustain_at_birth for forge-giants
Fixed a long-standing bug in ToME's tactical AI canFleeDmapKeepLOS and added the ability for ai_tactic.safe_range to take wide corners to avoid player ambushes
Hate regens to full on death
Fixed Curse of Death description
Change the default FOV algorithm for ToME and TE4 to be fully symmetric
An empty line is inserted in the game log when player turn begins
Big Arena improvments, including UI
When more than one party member has access to inventory you get the option to transfer an item in the inventory
Preventthe Grand Corruptor from being stuck in your own fearscape
Adding A* pathing to ToME's move_anchor.
Letting A* pathing use simple if it cannot move along the path (blocked by ACTOR for example).
Fixing staff projection throwing errors when disarmed.
Added alchemy bomb gem stats to the tooltips for base gems if the player knows the create alchemy gems talent
Added a new function to engine.Map to more accurately compute a compass direction (north, southeast, etc) from coordinate differences and updated the slightly misleading escort emotes to use it.
improve money in arena
Can not die the same turn as winning in the derth arena
Can not die at the same turn as winning in the chrono-twins event
The special farportal event is a bit less rare
New town: Point Zero, it stands at the begining of all time threads
New zone: Unhallowed Morass, near Point Zero
Chronomancers now start in Point Zero
Escape from Reknor and Blighted Ruins are excluded from rares, whatever the level
AutoExplore go to "special" terrain (like glowing chests) once like it does items. Tries to ignore them afterwards, but will still stop at them if "block_move" tests to true.
AutoExplore only go to vault doors once
AutoExplore don't stop exploring because of losing air until less than 75% max air capacity.
AutoExplore don't repeatedly stop at escort portals
AutoExplore specify the direction of seen hostile
Brawlers start with gloves in inventory
Meteor will not destroy recall portal

It would be nice to see ToME v4 'Gold' released anyday after all these years of development.

Not until we've seen ToME4beta252 aka "More betas than the Linux kernel" ...

__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila

The one thing that discouraged me when trying ToME 4 a year ago was that it seemed to be so difficult to tell whether you overlooked some hidden letters and diary pages (What was the overall term? "Lore"?). I remember the diary pages scattered in the first wilderness were listed as Lore item #1, #2 etc., but then I found a letter in the same area with a number in the hundreds. Did you make it easier to find all lore items in the meantime? I really appreciate these lore items, but it would drive me mad if I had to explore every single grid in the game to find them all.

Besides, the in-game tutorial did not tell how to give orders to your allies when you receive your first escort quest, and IIRC the command was also missing in the list of commands, but you've fixed that already, I take it?

Oh, c'mon guys. It's kinda fascinating that I get more FPS from Witcher 2 EE than ToME you gotta love all those crashes, slowdowns, or 90% of dual core processor usage, nearly to the point of overheating...

It's perfectly understandable that adding new features is way more fun than optimizing, or general bug fixing, right? Still, saying it's a RC may seem a little too optimistic...