The 3D platform-adventure game from publisher and developer Nintendo - Super Mario Odyssey -has reached a new sales milestone, according to our estimates. The game has surpassed four million units sold worldwide at retail. The figure can be viewed on the VGChartz Global Weekly Chart for the week ending November 25, 2017.

Super Mario Odysseysold 675,645units for the week ending to bring lifetime sales to 4,316,262 units. It took the game just five weeks to reach the milestone.

Breaking down the sales by region, the game had sold best in the US with 1,746,713 units sold (40%), compared to 1,256,572 units sold in Europe (29%) and 856,117 units in Japan (20%). Looking more closely at Europe, the game had sold an estimated 192,406units in the UK, 272,593 units in Germany, and 322,820 units in France.

Super Mario Odyssey released for the Nintendo Switch worldwide on October 27.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

Well, considering it has outstripped the best selling 3D Mario considerably, I think that's fairly news worthy. If I am doing my math right, the first 5 weeks of Mario Galaxy come out to 2.8 million. That's a significant advantages for Odyssey.

I think it has more to do with the demographic differences between the two. Wii was a phenomenon due to Wii Sports. Grandparents wanted that sweet waggle. People who didn't play games prior had to have one etc. Switch has been purchased by people who have been there, done that, so you're seeing the software bear that out.

SM64 and SMS would have done the same thing if the industry, at the time of their releases, would have allowed it. But the N64 and Gamecube both got clobbered.

Galaxy sold over 11 million, clearly it had plenty of people in the right demographics. I mean, the Wii had the best selling Zelda, Mario Kart, Smash, nearly every franchise. So clearly, the Wii had a large number of gamers. The image of the Wii only being bought by waggle-loving soccer moms and grandparents is a false image. They were a big demographic but not the only one.

The Switch is outselling Wii WITHOUT casuals. That's the part you're ignoring. Two demographics have been removed (middle aged non-gamers and senior citizens) and sales are still outpacing it. Who do you think those people are? Some unseen, new demographic? Kids and hardcore gamers are buying this thing. There's no evidence that 75 year old men and woman are sitting nursing homes, killing Gannon with the Master Sword.

Odyssey's success is due to timing. It released at a time where its console is the hottest thing on earth this side of iPhones and who's audience is made up of core gamers. It's the perfect storm and the sales are proof of that.