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About Godot

Godot's Activity

I voted no. It makes having to level breath and strength feel pointless. Why even have these stats in the game, to be leveled up? (Was autoloop even part of the original game design or was it added later?) If you add autoloop, why not just give us these stats? As for horse training, I think the problem here is how stupidly long it takes to level a horse in the first place. Tweak that first. I'd like to see the experience a horse gains increase a lot more as the training level of the rider increases.

[Question] Like with most MMOs/games the number of people posting on the forums is a minority of the player base. What are you doing to learn and represent as many opinions as you can? (You must be looking at the data that shows what players are doing, right? For example, how can you assess the current karma/penality system if a significant percentage of the players have yet to reach 45? Also, how about soliciting players for feedback via the launcher or direct email? I don't think I've ever received an email from Daum, and the launcher would have been a great place to draw people to this question thread.)

I think the in-game map icon for the Florin Gateway is wrong. It should be a gateway, but it is the icon for a connecting node (the two curved arrows). I was expecting, and had calculated, a string of nodes from Olvia to Florin that would cost 1 CP each based on their icons, and so was suprised to get to the Florin Gateway and have it cost 3 CP.