Deus Ex: Human Revolution - PChttps://www.gameinformer.com/games/deus_ex_human__revolution/b/pc/atom.aspxCommunity Server2011-03-22T15:15:00ZOne Last Prelaunch Look At Adam Jensen's Plight/games/deus_ex_human__revolution/b/pc/archive/2011/08/23/one-last-prelaunch-look-at-adam-jensen-39-s-plight.aspx2011-08-23T16:00:00Z2011-08-23T16:00:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/overflow/deusex0822-610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>One of the main themes in Deus Ex: Human Revolution is the balance between humanity and technology. In the game&#39;s 2027 world, science has allowed people to enhance their natural abilities via implanted augmentations. These can make the average person faster or stronger, provided they have the cash. This is something that protagonist Adam Jensen grapples with as he navigates his way through a series of conspiracies.</p>
<p>In addition to raising philosophical issues, the prelaunch trailer shows off a few snippets of new gameplay footage. Players can get a glimpse of Jensen using his melee attacks, throwing enemies into the air with an AoE-style attack, and even taking on a fearsome mechanized cube. Check it out below.</p>
<p>Deus Ex: Human Revolution ships tomorrow, August 23, on the Xbox 360, PC, and PlayStation 3.</p>
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<div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=1166439" width="1" height="1">GIJeffhttps://www.gameinformer.com/members/GIJeff/default.aspxDeus Ex Review/games/deus_ex_human__revolution/b/pc/archive/2011/08/22/a-long-dormant-series-returns-to-mixed-results.aspx2011-08-22T20:31:00Z2011-08-22T20:31:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/review/deusexreiner1.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>With Ion Storm dead and celebrated creators Warren Spector and Harvey
Smith each in new stages of their careers, developer Eidos Montreal
faces the difficult task of bringing back one of gaming&rsquo;s most
celebrated series. Eidos sticks to Ion&rsquo;s original vision, offering a
game that supports deep stealth, combat, exploration, and RPG-style
upgrade and conversation systems. Throughout most of this adventure, the
player is empowered with an authoritative role over the gameplay flow.
Depending on how a scenario is approached, individualized tactics can
produce varied results that impact the story, obtainable loot, and shape
of the world. An entire courtyard of civilians could end up dead, or
the only casualty could be a computer&rsquo;s security system getting hacked.
Unfortunately, not all of these mechanics work as well as others, and
your enjoyment is tied to how heavily you lean on the more polished
portions.<br /><br />In addition to the vast amounts of player
choice, Human Revolution weaves an amazing story filled with heady
techno-babble. In the year 2027 (25 years before the events in the first
game in the series), society is struggling with the ethics of
augmenting the human body with mechanical implants. The debate is at a
tipping point, and what happens next won&rsquo;t be determined by the people
but rather the biotechnology companies and the corrupt governments that
back them. Players take the role of Adam Jensen, an ex-SWAT officer
turned security specialist for biotech company Sarif Industries, who
finds himself intertwined with the conspiracies. After a rival biotech
company injures him in an attack, he unwillingly receives augmentations,
putting him in a unique position to understand the costs and benefits
of the technology.</p>
<p>For most of my first of two complete playthroughs of Human Revolution
I relied on stealth tactics to achieve my goals. Sneaking through rival
office spaces and biotechnology labs is an exhilarating experience. A
fantastic cover mechanic and unpredictable enemy behavior enhance this
approach, but it requires patience. I often found myself hiding behind a
crate to learn an enemy&rsquo;s routine before engaging. Moving like a ghost
gets the blood pumping, especially in heavily fortified areas loaded
with patrols, turrets, and cameras. The reward isn&rsquo;t just the
satisfaction of getting through a zone undetected. Along the way, you
can loot offices, hack computers, and uncover additional weapons, items,
and story content. I loved how often I found myself debating if I
should take a risk for a potential reward. Almost every environment
dangles tasty carrots in front of the player; some are obtainable from
the outset, others require backtracking once the player reaches higher
ranks for hacking or strength. I still have several secret locations I
want to return to scribbled in my notepad.</p>
<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/review/deusexreiner2.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Exploring the cities is one of this game&rsquo;s most rewarding
experiences. I know this doesn&rsquo;t sound like an enthralling activity, but
the soaring architecture in each city produces multi-tiered exploration
across rooftops, into the backrooms of stores, through seedy alleys and
into heavily populated living quarters. The Blade Runner-esque
environments are packed with high-tech architecture and a sense of
despair hangs over the proceedings. Every character in the game, whether
it&rsquo;s a bum digging through a trashcan or a security guard positioned on
a helipad, can be talked to. They may give a canned response, or they
may seek help and offer up a secondary mission to take on. Most of these
characters have interesting stories to tell, and many of the secrets
that are found provide extensive backstory for the world and its locals.<br /><br />Jensen&rsquo;s
personality mirrors that of The Matrix&rsquo;s Neo. This guy radiates
boredom, but despite his monotone emotions, he&rsquo;s a skilled
conversationalist capable of negotiating with terrorists and bending
people to his will. Just like Mass Effect, the player controls the tone
of these conversations. After hearing a pitch from his boss, Jensen can
respond with an intrigued, grudging, or callous thought. A hostage
situation brings up conversation threads for humbled, reasoned, and
empathetic approaches. These choices are not the only factors at play;
characters often reveal their true intentions through body language. The
conversation system is brilliantly devised, and all of the writing
within it is top notch. Even ridiculous character names like &ldquo;Anonymous
X&rdquo; are met with the appropriate levels of dry sarcasm from Jensen.</p>
<p>Although Jensen is outfitted in the latest and greatest that
biotechnology has to offer, his arms run on cheap batteries &ndash; worse than
the generic varieties packaged with TVs. Whenever Jensen performs a
stealth takedown, he drains this battery. If he only has one active
cell, which is usually the case, he can&rsquo;t perform another takedown until
the battery charges. That&rsquo;s right: A character with state of the art
metal arms can&rsquo;t choke or punch an enemy without cell energy. He just
has to stand behind them and wait for 30 to 40 seconds (upgrades can
reduce the time). If the enemy turns, Jensen can enter his inventory to
consume an energy bar &ndash; you read that correctly, he stops for a snack &ndash;
to restore energy instantly. The ridiculousness of this concept is
blatant. In the future, if your TV remote&rsquo;s batteries die, try plugging
carbohydrates into it.</p>
<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/review/deusexreiner3.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Having multiple charged cells further breaks the stealth experience.
Since a stealth takedown transitions to an animation sequence that
freezes the action, Jensen can bounce from one enemy to the next with
little risk. A guard, standing no more than two feet away from a friend
Jensen is brutally stabbing, won&rsquo;t do anything during the animation. He
just stands there until the animation concludes. By then, it&rsquo;s too late &ndash;
I&rsquo;ve already initiated a stealth takedown on him. If you can picture
dominoes getting stabbed and falling in a bloody mess, you have an idea
of how Human Revolution&rsquo;s battery cells can break the experience.<br /><br />Computer
hacking also suffers from balance issues. Once Jensen upgrades his
hacking stealth to level three (which can be achieved within a matter of
hours) he decreases the chance of detection by 45 percent and the
thrill of hacking is lost until you come across the level five security
rating terminals toward the end of the game. Hacking is a huge portion
of this game, used to break into all locked doors, safes, and computers.
Do yourself a favor and base your hacking upgrades on the progressive
increases in difficulty. Bypassing security systems can be a lot of fun
when it&#39;s balanced just right.</p>
<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/review/deusexreiner4.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Upgrading Jensen&rsquo;s augmentations opens up new gameplay options and,
as the hacking illustrates, overly effective advantages. Some of the
augmentations add new skills (like the ability to see through walls),
while others (like the ability to lift heavy objects) add to Jensen&rsquo;s
exploration opportunities. Choose your augmentations wisely, as the
sheer number of options can shape Jensen in completely different ways
and potentially keep large sections of the game blocked off. I finished
every side mission I came across and spent hours exploring, and still
had 30 upgrades left to activate at the game&rsquo;s conclusion. Sadly, no new
game plus option is offered.<br /><br />When I was feeling up for a
challenge, I would engage in firefights. The guns are responsive and
work well with the smartly designed cover system, but when enemies are
alerted their intelligence is often stripped away. On rare occasions
they&rsquo;ll rush Jensen&rsquo;s location (which often is countered with a cheap
stealth kill). Most of the time, they&rsquo;ll hunker into one cover location
and bob up and down to take shots. They often throw themselves directly
into harm&rsquo;s way, and their lack of aggressiveness means Jensen can often
sit in one place to pick them all off. On the plus side, Jensen can&rsquo;t
take too many hits. A few shots to the chest and he&rsquo;ll be down and out.
Bullets are also hard to come by. While the gunplay is exploitable to a
degree, it does strike a nice balance with Jensen&rsquo;s limited health and
ammo to create intense battles.<br /><br />Combat is most disappointing in
the boss battles &ndash; horribly repetitious arena fights against
super-powered foes that can usually drop Jensen before he even knows
what hit him. My approach to these difficult conflicts was to get off to
a good start, save my game, then repeat this process until they were
defeated. In the last boss battle, I hid in a closet shelf until the
boss&rsquo; weakness was revealed &ndash; not exactly the epic showdown I was
expecting.</p>
<p>I know I take issue with many aspects of this game, but these
flaws don&rsquo;t hold Human Revolution back from being an entertaining
adventure through a riveting story and world. It rewards those who fight
through it with a fantastic plot payoff and a great sense of character
progression. The problematic gunplay AI and annoying stealth takedown
mechanics keep the game from greatness, but if played a certain way,
Human Revolution captures the spirit of its predecessors and can be a
blast. Even if it&rsquo;s not a masterpiece, this entry lays the groundwork
for a promising future for the series.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=1167680" width="1" height="1">GIReinerhttps://www.gameinformer.com/members/GIReiner/default.aspxDeus Ex Video Dev Diary Explains Audio Design/games/deus_ex_human__revolution/b/pc/archive/2011/08/12/deus-ex-video-dev-diary-explains-audio-design.aspx2011-08-12T20:29:00Z2011-08-12T20:29:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/overflow/audiodiary610.jpg" style="max-width:610px;" border="0" alt="" /><br /><br />The gentlemen behind the new Deus Ex&#39;s audio, from the musical score to the weapon sounds and voice acting, star in this video look at the many soundscapes of Square Enix&#39;s upcoming sci-fi adventure.</p>
<p>(Please visit the site to view this media)<br /><br />I would never have thought to give Human Revolution a more natural, organic-sounding audio landscape than the original Deus Ex&#39;s electronic-heavy score because it&#39;s set 25 years earlier than that title. When the folks from Eidos Montreal put it that way, though, it makes perfect sense. <br /><br />I suppose that&#39;s why I&#39;m not an professional sound designer. Neither am I a stealth designer, whose take you can get on Human Revolution in the <a href="http://www.gameinformer.com/games/deus_ex_human__revolution/b/xbox360/archive/2011/07/29/see-a-sneaky-cyberpete-in-action.aspx">previous dev diary</a>.<br /><br />Deus Ex: Human Revolution comes out for PS3, PC, and 360 August 23.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=1139659" width="1" height="1">GIAdamhttps://www.gameinformer.com/members/GIAdam/default.aspxSee A Sneaky CyberPete In Action/games/deus_ex_human__revolution/b/pc/archive/2011/07/29/see-a-sneaky-cyberpete-in-action.aspx2011-07-29T16:00:00Z2011-07-29T16:00:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/deus0729-610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>As we learned in the game&#39;s <a target="_blank" title="last developer diary" href="http://www.gameinformer.com/games/deus_ex_human__revolution/b/xbox360/archive/2011/07/21/the-problem-of-augmentation-in-deus-ex.aspx">last developer diary</a>, Deus Ex: Human Revolution poses a few serious philosophical questions. When a person&#39;s limbs and organs can be replaced and augmented on a whim, where does one&#39;s humanity begin and end? What responsibility does science have in these situations? If something can be done, does it mean that it should be done? Those kinds of head-scratchers extend to gameplay, as well. As a new video shows, players will have to grapple with the age-old question of whether to shoot bad guys in the face or back of the head.</p>
<p>This episode is all about stealth, and if you&#39;ve played any games with sneaking elements in the past you should know what to expect. Players who want to take a quieter approach to combat can expect to see a lot of crouching and rolling in their future, as well as some fancy-schmancy active camoflage. Enemies also respond to sounds, so it&#39;s best to use silent weapons such as crossbows if you&#39;d like to maintain your low profile.</p>
<p>Check out some of these tactics and more in the trailer below. And, as always, watch for the game on August 23 for the PC, PS3, and Xbox 360.</p>
<p>(Please visit the site to view this media)</p>
<div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=1099785" width="1" height="1">GIJeffhttps://www.gameinformer.com/members/GIJeff/default.aspxThe Problem Of Augmentation In Deus Ex/games/deus_ex_human__revolution/b/pc/archive/2011/07/21/the-problem-of-augmentation-in-deus-ex.aspx2011-07-21T20:51:17Z2011-07-21T20:51:17Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/deusexpurityfirst610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>First, let&#39;s assume that people are fine with installing cybernetic implants that require taking drugs the rest of your life. Second, let&#39;s also assume that those implants are controlled by a mega-corporation, and it doesn&#39;t have your best interests at heart.&nbsp; Welcome to Deus Ex! </p>
<p>This unsettling situation sets the stage for the world in Square Enix&#39;s upcoming Deus Ex: Human Revolution. You can learn more in the trailer below, but don&#39;t expect to see any actual gameplay or story info. Instead, the video focusing on conveying the problems with the game&#39;s take on cybernetic augmentation.</p>
<p>For more Deus Ex, you can watch <a href="http://www.gameinformer.com/games/deus_ex_human__revolution/b/pc/archive/2011/07/08/square-shows-off-futuristic-spawl-in-deus-ex-quot-cities-quot-trailer.aspx">this video</a> about the game&#39;s futuristic sprawl, or <a href="http://www.gameinformer.com/games/deus_ex_human__revolution/b/xbox360/archive/2011/07/12/another-look-at-deus-ex-human-revolution.aspx">this one</a> that covers a little bit of everything. </p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=1079474" width="1" height="1">GIJoehttps://www.gameinformer.com/members/GIJoe/default.aspxFlexibility Is Key On The Battlefield/games/deus_ex_human__revolution/b/pc/archive/2011/07/15/flexibility-is-key-on-the-battlefield.aspx2011-07-15T16:00:00Z2011-07-15T16:00:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/deusex0203-610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>The original Deus Ex was lauded for how it allowed players to explore JC Denton&#39;s dystopian world their own way, whether that meant taking a stealthy approach or running through situations with guns blazing. Eidos&#39; upcoming game Deus Ex: Human Revolution is following course, as a new dev diary shows.</p>
<p>In this clip, the game&#39;s producer and designers break down the game into four essential pillars&mdash;stealth, social, combat, and hacking. The video puts an emphasis on stealth and combat, showing how fluid the line between those styles can be. Some of the highlights include seeing how players can combine items such as proximity mines and frag grenades to create devastating explosive devices. There&#39;s also a nice look at the game&#39;s cover system, as well as information about how weapons can be upgraded. Exploding rounds, anyone? Ultimately, the creators say the game can be played through several times, with players discovering new tactics and techniques each time.</p>
<p>If you haven&#39;t been keeping up with the game&#39;s development, <a target="_blank" title="this trailer" href="http://www.gameinformer.com/games/deus_ex_human__revolution/b/xbox360/archive/2011/07/12/another-look-at-deus-ex-human-revolution.aspx">this trailer</a> will help you get back up to speed. Also, check out these clips on <a target="_blank" title="the setting" href="http://www.gameinformer.com/games/deus_ex_human__revolution/b/pc/archive/2011/07/08/square-shows-off-futuristic-spawl-in-deus-ex-quot-cities-quot-trailer.aspx">the setting</a> and <a target="_blank" title="augmentations" href="http://www.gameinformer.com/games/deus_ex_human__revolution/b/pc/archive/2011/06/30/learn-about-augmentation-in-new-trailer.aspx">augmentations</a>. Look for the game on the PC, PS3, and Xbox 360 on August 23.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=1064897" width="1" height="1">GIJeffhttps://www.gameinformer.com/members/GIJeff/default.aspxAnother Look At Deus Ex: Human Revolution/games/deus_ex_human__revolution/b/pc/archive/2011/07/12/another-look-at-deus-ex-human-revolution.aspx2011-07-12T16:00:00Z2011-07-12T16:00:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/deusex7.13610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>The latest Deus EX: Human Revolution trailer has a little bit of everything about the game.</p>
<p>It shows off some of the story, gameplay, and action, and offers an exciting all-around glimpse of the title and protagonist Adam Jensen.</p>
<p>Also be sure to check out some previous trailers for the game, covering its <a href="http://www.gameinformer.com/games/deus_ex_human__revolution/b/pc/archive/2011/07/08/square-shows-off-futuristic-spawl-in-deus-ex-quot-cities-quot-trailer.aspx">Futuristic Sprawl</a> and <a href="http://www.gameinformer.com/games/deus_ex_human__revolution/b/pc/archive/2011/06/30/learn-about-augmentation-in-new-trailer.aspx">Augmentations</a>.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=1057977" width="1" height="1">GIKatohttps://www.gameinformer.com/members/GIKato/default.aspxSquare Shows Off Futuristic Spawl In Deus Ex "Cities" Trailer/games/deus_ex_human__revolution/b/pc/archive/2011/07/08/square-shows-off-futuristic-spawl-in-deus-ex-quot-cities-quot-trailer.aspx2011-07-08T16:00:00Z2011-07-08T16:00:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/deusex1210-610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Anticipation is running high for Square Enix&#39;s Deus Ex: Human Revolution, a game that hopes to restore the beloved sci-fi franchise to its former glory. In this new trailer, entitled &quot;Cities,&quot; we get a glimpse of some of the detailed open-world environments in the games.</p>
<p>Narrated by game director Jean-Francis Degas and other key staffers, we get to see their interpretation of urban areas like Detroit, Montreal, and Hengsha (an island off of Shanghai). It&#39;s pretty impressive stuff, and definitely has me excited about entering the world of Human Revolution.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=1049688" width="1" height="1">GIMatthttps://www.gameinformer.com/members/GIMatt/default.aspxLearn About Augmentation In New Trailer/games/deus_ex_human__revolution/b/pc/archive/2011/06/30/learn-about-augmentation-in-new-trailer.aspx2011-06-30T20:57:29Z2011-06-30T20:57:29Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/deusex2027610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>The path you take to your objectives in Deus Ex is determined by the cybernetic augmentations you choose. In this video, the development team explains the state of the world in the year 2027 and how these augmentations fit into the fiction. <br /><br />In some cases, cybernetic enhancement can be helpful. But some people are opposed to the process, and others use it only for personal gain. From a gameplay perspective, that means players will be making choices about how to enhance their character, and those choices will change how they approach particular situations.<br /><br />Watch the full video below. If you want more, check out this trailer featuring protagonist <a href="http://www.gameinformer.com/b/news/archive/2011/02/03/see-how-deus-ex-39-s-adam-jensen-became-the-cyborg-he-is.aspx">Adam Jensen</a> or read our <a href="http://www.gameinformer.com/games/deus_ex_human__revolution/b/xbox360/archive/2011/06/09/still-rough-around-the-edges.aspx">E3 impressions</a>.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=1033515" width="1" height="1">GIJoehttps://www.gameinformer.com/members/GIJoe/default.aspxStill Rough Around The Edges/games/deus_ex_human__revolution/b/pc/archive/2011/06/09/still-rough-around-the-edges.aspx2011-06-09T23:54:45Z2011-06-09T23:54:45Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/deusexPC610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Many gamers were disappointed when Square Enix revealed that Deus Ex <a href="http://www.gameinformer.com/b/news/archive/2010/12/16/deus-ex-human-revolution-delayed.aspx">would miss</a> its original March 2011 release date. However, if what I saw at E3 is any indication, the game needs the extra time in development. </p>
<p>The demo involved protagonist Adam Jensen sneaking into a medical facility, showcasing more stealth scenarios than combat. This means that he spent a lot of time avoiding detection and looking for ways into places, so the demo had a heavy emphasis on the ways the players&#39; choices will affect which options are available.</p>
<p>For instance, Jensen appears to run into a dead end when the only way to proceed is by falling down a long shaft. Because he has invested in a special ability, he can fall the distance without getting hurt. However, if he had not bought that upgrade, he&#39;d have to turn around and find another way in. Another example surfaces when Jensen needs to cross into a new area, but the path is blocked by electricity. While an upgrade exists that allows him to traverse it, he didn&#39;t have it in this scenario, so instead he picked up a nearby vending machine and used it to jump up to another section of the facility.</p>
<p>Along the way, Jensen ran into a few patrolling guards, but he generally took them out quietly to avoid attracting attention. This was another puzzling aspect, though; performing takedowns on guards requires you to use one &quot;charge&quot; from an energy meter (which only had four charges in this demo). Once you&#39;ve used them all, only the first charge regenerates, which means that after the initial expenditure, players could spend a lot of time waiting for their one charge to come back. Maybe it would make more sense if Jensen were using some awesome ability, but you can grab people and snap their necks without cybernetic augmentation...why does it require energy? </p>
<p>While Deus Ex successfully showed that there several ways to attain your objective in the medical compound, the trick with providing multiple options is that they should all be compelling. Otherwise, it feels you&#39;re just like walking through different doors that all lead to the same room, and it seemed like Deus Ex leans more toward providing lots of options rather than adding depth to them.</p>
<p>Maybe the stealth-focused demo just doesn&#39;t show off the things Deus Ex does best, but as a fan of RPGs and stealth games, I walked out of the demo feeling like the gameplay was culled from the last generation and dressed up with current-gen graphics.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=986230" width="1" height="1">GIJoehttps://www.gameinformer.com/members/GIJoe/default.aspxDeus Ex Calls For Revenge/games/deus_ex_human__revolution/b/pc/archive/2011/05/31/deus-ex-calls-for-revenge.aspx2011-05-31T22:34:00Z2011-05-31T22:34:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/overflow/deusex5.31610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Deus Ex: Human Revolution has resurfaced with this new trailer outlining the motivations of protagonist Adam Jensen.</p>
<p><a target="_blank" href="http://www.ign.com/videos/2011/05/31/deus-ex-human-revolution-revenge-trailer"></a>Here&#39;s the official trailer for the game, and it touches on the story for the highly anticipated title, which comes out on August 23 for PC, Xbox 360, and PlayStation 3.</p>
<p>Check out this <a href="http://www.gameinformer.com/games/deus_ex_human__revolution/b/xbox360/archive/2011/03/25/deus-ex-three-way-trailer.aspx">previous trailer</a> featuring gameplay and how you can complete missions in different ways.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=958198" width="1" height="1">GIKatohttps://www.gameinformer.com/members/GIKato/default.aspxDeus Ex “Three Ways” Trailer /games/deus_ex_human__revolution/b/pc/archive/2011/03/25/deus-ex-three-way-trailer.aspx2011-03-25T15:00:00Z2011-03-25T15:00:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/human%20revolution.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>The press push for Square Enix&rsquo;s Deus Ex is in full force, with another new trailer released to cap off the week. <br /><br />The Deus Ex &ldquo;Three Ways&rdquo; trailer is similar to the <a href="http://www.gameinformer.com/games/deus_ex_human__revolution/b/pc/archive/2011/03/22/choose-tactics-or-stealth-in-deus-ex-human-revolution.aspx">developer diary released on Tuesday</a>, which highlighted tactical and stealth approaches the game&#39;s first mission. This trailer offers a more cinematic tour of multi-solution play. Check out aggressive, stealth, and adaptive approaches to mission completion below. <br /><br />(Please visit the site to view this media)<br /><br />Deus Ex: Human Revolution is slated to release August 23 for the Xbox 360, PlayStation 3, and PC</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=820436" width="1" height="1">GIMeaganhttps://www.gameinformer.com/members/GIMeagan/default.aspxChoose Tactics Or Stealth In Deus Ex: Human Revolution/games/deus_ex_human__revolution/b/pc/archive/2011/03/22/choose-tactics-or-stealth-in-deus-ex-human-revolution.aspx2011-03-22T20:15:00Z2011-03-22T20:15:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/deus-ex/human-revolution/deusex1210-610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Square Enix provides a new tour of Deus Ex in action, guided by Narrative Game Designer Mary Demaro. The development diary gives you get a peek at the first mission in the game, played three ways with three unique approaches.</p>
<p>Designed to showcase multi-path, multi-solution play, the clip focuses on combat and stealth (two of the four core pillars of play). Demaro notes that augments aren&rsquo;t in effect this early in the game, and there are few enemies standing in your way. </p>
<p>Check out the new clip below.&nbsp; </p>
<p>(Please visit the site to view this media)</p>
<p><br />Deus Ex: Human Revolution is slated to release August 23 for the Xbox 360, PlayStation 3, and PC</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=813404" width="1" height="1">GIMeaganhttps://www.gameinformer.com/members/GIMeagan/default.aspx