- ALL EDITORS bugfixes: bugtrap window for sdk- ALL EDITORS bugfixes: os check added, no longer need key -editor- ALL EDITORS bugfixes: added support for current la configs- XRAI: updated for current Lost Alpha configs and engine features

- LE bugfixes: now you don't need to set entity data for new profile from sketch after you changed old one, all entity data saved.- LE bugfixes: Rotate button no longer "flipped".- LE changes: removed 32bit check, now huge maps can be built

v.2.1 - 29.12.12(sky)

- LE bugfixes: Random Rotate button values fixed v.2.0 - 15.12.12 (skyloader, griph00n, little lox)- ALL EDITORS bugfixes: all buttons/windows fixed for win 7, key -editor- ALL EDITORS bugfixes: Sounds->Synchronize Sounds fixed- ALL EDITORS bugfixes: weather changing in options works propetly now- ALL EDITORS bugfixes: thm location fixed, now in rawdata/textures- AE bugfixes: playing animations in Engine mode and exporting to omf fixed- AE bugfixes: Clip Maker seems works now in Engine Mode(click append, then add animation by drag/drop to timeline)- LE bugfixes: Spawn stick works propetly for all spawn objects (you can disable what you don't want add to spawn)- LE bugfixes: single waypoints now can be moved precisely with x,y,z coordinates in properties- added to AE: Bone Parts->Save to/Load from (ltx)- added to AE: Antirevert bone joins button- added to LE: Options->Render->Draw flagshtoks- added to LE: Random Rotate button <?> for spawning trees- added to LE: 'Not for All' button when objects for map not found- added to LE: Preferences->Objects->Loading->Check version of objects at loading time- added to LE: Spawn stick for single waypoints, you can now disable them too- some little more asserts, checks and other fixes...

v.1.1

-fixed spawn version bug in LE-updated xrsefactory

v.1.05

-die eureka log, please really, hope i won't see you again

v.1.04

- fixed "focus" bug, now no more error when changing map without clearing in properties- no need to change fsfactory.ltx in binaries, use as it is- allowed bigger waypoint names- some little more asserts, checks and fixes...

We plan to release the 2.6 version, which we compiled in early 2014. This SDK does not need any compatiblity fixes on windows 7 and later platforms, so if you previously had SoC SDK installed with the compatiblity patch, please do the following:

Sounds real exciting. But I don't know what you are talking about. Is there an SDK for every game? It looks like I have three SDKs installed, 2006, 2007 and 2013. The 2013 source SDK appears to be for Half Life. I am running Win8.1. Will I need it?

Well, 'Software Development Kit', actually. Aside from which, yes, you are more or less correct in your appraisal.

It's a set of tools specifically made available to individuals or organisations in order to construct content for software Projects, be it games or applications. It may comprise any number of utilities and/or tools that may be useful for this purpose including, but not exclusively limited to: level editor, model viewer/importer/exporter, application plug-ins, shader and script creation utilities and plug ins, texture and material manipulators... and so on and so forth.

It will be interesting to see exactly what the SDK for 'Lost Alpha' will consist of. I imagine it will be most - if not all - of the custom made utilities and other related tools used by the team specifically used to generate the content of the game without making available and releasing other 3rd party proprietary programs like 3D Studio Max, Maya etc (which would be illegal).