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PATCH NOTES: CLERIC Notes for Beta

CABALIST
The Cabalist soul has seen some major changes to help make its use more understandable and to make it easier to combine with other souls. The most significant change is the removal of the Decay mechanic.

Cabalist Gift: Symbol of the Ancient – Increases your damage by 1% per point spent in the Cabalist soul.

Major Ability Changes:
* Curses: These no longer trigger from the target's ability usage and no longer have cooldowns.
* Shadow's Touch: This is now exclusively single target. Bound Fate has been moved to 0 points and had its cooldown removed to compensate.
* Obliterate: Now a self buff that makes Tyranny of Death and Mass Disintegration only affect one target, but deal double damage.
* Dark Passage: This now works like Pyromancer's 'Flicker' - removes control effects and teleports the caster - and is purchasable in the third tier of the Soul Tree.
* Sign of Asias: Now reduces the global cooldown triggered by AoEs to 1 second, and makes Bound Fate insta-cast.
* Maelstrom: Separated effects in PvP vs. PvE. In PvE it pulls in up to 5 mobs and snares them. In PvP it only pulls 3 players/pets with no snare. The radius in either situation is 30 meters.
* Sigil of Secrecy: Now also interrupts the targets hit.

New Root Abilities:
* Tyranny of Death: Instant cast. Deals AoE Death damage after 10s. Triggers early if damaged by your Tyranny of Death.
* Sigil of Spirits: Instant cast. AoE effect that increases non-Physical damage taken by the affected targets by 5%. [Basically, a castable AoE version of Inquisitor's Clinging Spirit.]
* Disintegration: Instant cast. Deals AoE Death damage and triggers Tyranny of Death. 15 second cooldown.
* Mass Reversal: Raid-wide version of Cabalist's Reversal of Fortune (spell reflect). 45 second cooldown.
* Esoteric Estimations: 10-second duration channeled ability. Restores 5% mana per second.
* Seeping Death: Damage shield that deals AoE Death damage when hit. Can only be maintained on 1 ally at a time.
* Wall of Souls: Instant cast. Ground targeted rectangular AoE that deals Death damage over time and applies Soul Decay. Soul Decay lasts for 5 seconds, stacks to 5, and increases damage taken from Wall of Souls by 10% per stack.
* Sigil of Catastrophe: Instant cast. AoE ability that applies all Sigils at once. 1 minute cooldown.
* Curse of Anarchy: Instant cast. AoE pulsing Death damage.
* Unleash Oblivion: 2.5-second duration channeled ability. Deals Death damage in an expanding ring that then contracts inwards at the end of the duration, dealing the damage again to targets within the ring. 1 minute cooldown.

New Soul Tree Abilities:
* Secrets of the Deep: Increases your damage dealt by 1/2/3/4/5%.
* Shackles of Fate: Your Bound Fate has a 50/100% chance to spread your Tyranny of Death from the target to each enemy it hits.
* Pain of the Chosen: Increases your Critical Hit chance with Curses by 5/10%.
* Dark Manifesto: Increases the effect of Spell Power on your Tyranny of Death by 3/6/9/12/15%.
* Swift Disintegration: Increases the effect of Spell Power on your Mass Disintegration by 15/30%.
* Eccentric: Increases your Critical hit chance with Tyranny of Death by 2/4/6/8/10%.

DRUID
The Druid now has a wider selection of pets as well as an increased emphasis on positioning. They not only now have tank pets and a ranged DPS pet, but Druids gain a number of benefits when attacking from behind.

Druid Gift: Friend of the Weald - Increases damage done by 1% per point spent in the Druid soul. Increases damage done by the Cleric's pet by 1%, and healing done by the Cleric's pet by 2% per point spent in the Druid soul.

Major Ability Changes:
* Fervent Strike: Now deals additional damage when hitting the target from behind.
* Combined Effort: Damaging attack that also causes the target to take more damage from you and your pet.
* Spirits: These are now a line of pet buffs that cause the pet to proc various effects.
* Slumber: Now instant-cast.
* Fury of the Fae: Moved this from the Satyr pet to the Druid as a toggled ability.
* With the addition of new types of Satyr and Faerie pets, the existing pets now have more specific names (Faerie Healer, Greater Faerie Healer, and Greater Satyr Destroyer).
* Reduced aggro from all pet abilities other than those used by the Satyr Protector.
* The Greater Satyr Destroyer greatly benefits by striking from behind the enemy.
* Eruption of Life: Increased the base damage values.
* Grim Silence: Reduced cooldown to 30 seconds. Now also interrupts the target.

New Root Abilities:
* Summon Satyr Protector: Summons a tank-type Satyr pet, the Satyr Protector.
* Summon Greater Satyr Protector: Even better version of the Satyr Protector.
* Summon Greater Faerie Seer: Summons a pure DPS version of the Faerie pet.
* Spirit of the Trickster: Pet Buff. Causes the pet's damaging abilities to proc an Attack Power/Spell Power debuff on the target.
* Spirit of Upheaval: Pet Buff. Causes the pet's damaging abilities to proc AoE Earth damage.
* Spirit of Asphodel: Pet Buff. Causes the pet's damaging abilities to proc additional Life damage.
* Thorns of Ire: Ranged debuff that causes the enemy to take additional Physical damage when hit. 3 second cooldown between increased damage hits.
* Peace of the Forest: 10 second duration, channeled ability. Restores 5% mana per second.
* Fae Extraction - Instant cast, not on global cooldown. Teleports the target to directly in front of you, facing away from the caster. 15 second cooldown.
* Subtlety: Instant cast, not on global cooldown. Allows the next 10 damaging abilities from you and your pet to ignore 50% of the target's Armor and Resistance. 1 minute cooldown.
* Life Breach: Self Buff. Causes damaging abilities you use from behind a target to proc additional Life damage.
* Through Step: Causes Fae Step to teleport you behind the target.
* Strength of the Fae: Reduces the damage taken by the Druid and the Druid's Pet by 50% for 10 seconds. 2 minute cooldown.

Removed Soul Tree Abilities:
* Touch of the Fae
* Strength of the Earth
* Spirit of the Hunter
* Forest Blessing - This is now built-in functionality for all greater pets.
* Weight of the World
* Hot-Blooded

INQUISITOR
The Inquisitor has seen the fewest changes of all of the Cleric souls. The most obvious change is that Life and Death Concord is no longer RNG-based. Instead, your Life spells build up stacks which reduce the casting time of Bolt of Depravity until it can be cast instantly, and reduces the mana cost of Bolt of Depravity by 10% per stack.

Inquisitor Gift: Ritual of Judgment - Increases your damage by 1% per point spent in the Inquisitor soul.

Major Ability Changes:
* Bewilder: Now instant-cast with a 30 second cooldown. Lasts for 3s seconds and doesn't break on damage.
* Nysyr's Rebuke: No longer stuns the target, but ignores 25% of the enemy's Resistance and procs Life and Death Concord on each tick.
* Spiritual Protection: Now buffs all Resistances.
* Corporal Punishment: Changed to a permanent 5% damage buff.
* Castigation: Now reduces the cast time and mana costs of Bolt of Judgment and Bolt of Retribution by 5-25%.

JUSTICAR
The Justicar remains a healing-themed tanking soul. While they still trigger all of the same heals through damaging abilities, the healing is no longer based on the damage done by the Justicar.

Justicar Gift: Faith in Action - For each point in the Justicar soul: Increases Armor by 1%, Resistances by 2%, Endurance by 1.5%, and damage dealt by 0.5%.

Major Ability Changes:
* Salvation: No longer triggers once for each target hit, but rather once per cast.
* Mien of Honor: Now increases healing done by Justicar abilities by 10%.
* Mien of Leadership: Now increases your threat generation by 500%. Reduces absorption amount of non-Justicar absorbs by 40%.
* Interdict: Now a ranged interrupt.
* Rebuke: Now directly pulls the enemies to you.
* Just Defense: No longer on global cooldown.
* Censure: Deals Life damage on up to 10 nearby enemies. Reduces the hit chance of the targets affected by 5% for 15 seconds.
New Root Abilities:
* Hammer of Duty: Instant cast. Ranged attack that consumes all Convictions and deals Life damage based on the Convictions consumed.
* Strike of Retribution: Instant cast, not on global cooldown. Deals Life damage. Only usable after Blocking.
* Hammer of Faith: AoE version of Hammer of Duty.
* Reckoning: Instant cast. Ranged spell that deals Life damage.
* Doctrine of Glory: Instant cast. Consumes all Convictions, healing up to 10 party or raid members based on the Convictions consumed.
* Total Assurance: Instant cast, not on global cooldown. Grants 7 Convictions and increases damage and healing using Convictions by 50% until the granted Convictions are consumed.

Removed Root Abilities:
* Humility
* Doctrine of Righteousness

New Soul Tree Abilities:
* Stronghold: Increases your Endurance by 2/4/6/8/10%.
* Moment of Truth: Increases your damage and healing using Convictions by 5/10%.
* Confidence: Your Blocks have a 50/100% chance to grant a Conviction. Cannot happen more than once every 2 seconds.
* Dominance: Increases the effect of Spell Power on your Hammer of Duty and Hammer of Faith by 25-75%.
* Just Cause: Increases your maximum Convictions by 1/2/3.
* Light of Creation: Increases your damage done with Strike of Judgment, Reckoning, Bolt of Radiance, and Doctrine of Authority by 10/20/30%.
* Divine Right: When already at full health, your Doctrine of Bliss and Doctrine of Loyalty absorb damage equal to 33/66/100% of their normal healing value instead of healing you.
* Unshakable Faith: Increases your Block Absorption by 2/4%.

PURIFIER
Still a primary tank healer, the Purifier is now better focused on damage reduction and prevention. They now have a wide variety of buffs and absorption spells that reward planning and preparation!

Purifier Gift: Disciple of Flame - Increases your healing done and absorption granted by 1% per point spent in the Purifier soul.

Major Ability Changes:
* All Purifier ability damage is now Fire damage.
* Signs are a new line of self buffs that proc useful effects on their targets when they cast heals or absorbs.
* Symbols are a consolidation and improvement from existing instant absorb abilities. They all have no cooldown, but apply a debuff (Burnout) that block Symbols from being reapplied to the target for a short time.
* Restorative Flame has been removed in favor of a new line of spells called Wards. They have long cast times, but apply healing and absorption in equal, large amounts.
* Caregiver's Blessing is no longer limited in the amount of heals it can trigger on. It lasts for a full hour.
* Surging Flames has been moved to the Warden (now known as Shared Excess).
* Sterilize: Reduced cooldown to 20 seconds.

New Root Abilities:
* Symbol of the Torch: Instant cast. 30 second absorb.
* Sign of Wrath: Self Buff. Causes heals and absorbs to apply a damage shield on the target that deals Fire damage.
* Ward of Flame: 3 second cast. Heals and applies a 10 second absorb.
* Char: 2 second cast. Deals Fire damage over 15 seconds.
* Sign of Daring: Self Buff. Causes heals and absorbs to increase Armor and Resists by 3%.
* Symbol of the Hearth: Instant cast. Applies a 30 second absorb on up to 5 party or raid members.
* Sign of Anticipation: Self Buff. Causes heals and absorbs to increase Dodge, Parry, Block, and Deflect by 3%.
* Symbol of the Sun: Higher-value version of Symbol of the Torch.
* Fire Wall: Instant cast. Ground targeted rectangular AoE that deals Fire damage for 10 seconds.
* Ward of Scorching: 2 second cast. Heals and applies a 10 second absorb. Heals/absorbs a lot, but very mana inefficient.
* Soul Brand: Instant cast. Restores 7% mana, but increases damage taken by 5% (max 5 stacks).
* Ward of Fire: Higher-value version of Ward of Flame.
* Gathering of Flames: Instant cast. Applies a 30 second absorb on up to 10 party or raid members. Heals if the absorb is destroyed by damage. 60 second cooldown.
* Sign of Faith: Self Buff. Causes heals and absorbs to reduce damage taken by 7%.
* Eruption: Buff. Deals Fire damage to the target's target whenever you overwrite one of your own absorbs on them. The damage is capped based on the amount of absorption left when it was overwritten. Can only maintain on 1 ally at a time.
* Premonition: Reapplies your Ward and Symbol currently on the ally the next three times they are damaged.
* Fiery Will: Increases your Fire spells' damage dealt, healing done, and absorption granted by 25% for 15 seconds. 60 second cooldown.

SENTINEL
Still a primary tank healer, the Sentinel is now better focused on speed and responsiveness. No longer reliant on the RNG for Serendipity procs, they now have many tools at their disposal for reducing their cast times and putting out a lot of healing in a hurry. Of all the healers, they have by far the most cooldowns to respond to any situation.

Sentinel Gift: Word of Hope - Increases your healing done and absorption granted by 1% per point spent in the Sentinel soul.

Major Ability Changes:
* Serendipity has been removed in favor of permanent reductions in cast times, cast time reductions when healing those low on health, and greater access to cooldowns when you need them.
* Touch the Light: Now also reduces the mana cost of the spell it makes Instant by 50%.

New Root Abilities:
* Urgency: Short-term buff. Increases movement speed by 50% for 10 seconds.
* Flash of Radiance: Instant cast. AoE Pacify that prevents all offensive actions from the affected targets.
* Liberty of Thought: Instant cast, not on global cooldown. Removes all control effects.
* Crucial Invocation: 2 second cast. Heals for a lot, but very mana inefficient.
* Reverent Supplication: 10 second channeled ability. Restores 5% mana per second.
* Fullness of Life: Instant cast. Restores health on the target equal to the Cleric's Max Health.
* Nyol's Hope: Increases healing done by 50% for the next 5 single target heals.
* Renewed Altruism: Instant cast, not on global cooldown. Resets the cooldown on all Sentinel abilities.
* Wrathful Exuberance: Buff. Deals Life damage to the target's target whenever you overheal them. The damage is capped based on the overhealing. Can only maintain on 1 ally at a time.
* Light of Redemption: Instant cast, not on global cooldown. Allows the next Invocation to be cast instantly with no global cooldown triggered.
* Faith Rewarded: Causes heals to restore additional health if used on someone below 50% health.

SHAMAN
While the Shaman should look very familiar, it's seen a fair number of changes to give them a better flow and remove much of the RNG reliance. Long Memory is no more. In its place is Pattern of Violence which causes all weapon attacks to reduce the current cooldown of Massive Blow. Brutalize stacking is a non-factor, because it only lasts 4 seconds now, which is faster than you will be able to use Massive Blow again.

Shaman Gift: Call of Ice - Increases damage done by 1% per point spent in the Shaman soul.

Major Ability Changes:
* Vengeances: Now trigger on weapon attacks, instead of melee abilities.
* Jolt: No longer off of global cooldown, and no longer requires a Critical Hit before it can be used. Rather, it can now be used at any time, but deals far more damage if used after a Critical Hit.
* Battle Charge: Renamed to Ride the Lightning, and lets you deal Air damage to everyone in range along the way as you charge toward your enemy.
* Courage spells: Now take the form of Self Buffs which no longer affect your raid, but stack on top of normal raid buffs.
* Heart of the Frozen Sea: Now the only Heart buff and affects all Resistances.
* Strike of the Maelstrom: Eye of the Storm is gone, but this now spreads Frozen Wrath.
* Rage of the North: Applies 10 stacks which each increase Critical Hit chance by 10%. Each time you Critically Hit, a stack is removed.
* Ageless Ice: Now returns 7% mana instead of 10%.
* Brutalize: Reduced bleed damage to 15-45% of Massive Blow. Duration shortened to 3 seconds.
* Frozen Embrace: Now increases your chance to critically hit with Air and Water abilities by 5-10%.

WARDEN
The Warden has received a number of new spells and adjustments to fully flesh them out as the Cleric's premier AoE healing soul. They now have the easiest access to quick-recast area of effect heals, all of which hit up to 10 party or raid members. They are now also built for greater damage potential to increase their utility between raid damage spikes.

Warden Gift: Ocean's Glory: Increases your healing done and absorption granted by 1% per point, and damage done by 0.5% per point spent in the Warden soul.

Major Ability Changes:
* Single target healing has been reduced in relative effectiveness in favor of increasing DPS and AoE healing effectiveness.
* Healing Cataract is now fast re-use and accessible at 12 points in the root of the Soul Tree.
* A number of AoE healing tools have been moved to Warden (and subsequently renamed) from the Sentinel and Purifier, namely: Surging Flames (now Shared Excess), Protect the Flock (now Reef Barrier), and Embolden (now Distant Shores).
* Orbs of the Stream, Orbs of the Tide: These are now instant cast, last 30 seconds, and have 1 minute cooldowns.
* Fluidity: Now increases the damage of your damage over time abilities by 5-15%, and the healing done by your heal over time effects by 5-15%.
* All heal over time abilities can now be specced to not cause any aggro, allowing them to be precast before the tank pulls without having to worry about gaining aggro as a result.

New Root Abilities:
* Overflowing Renewal: 2.5 second cast heal. Any overhealing is spread to up to 2 additional party or raid members.
* Geyser: Instant cast. Deals Water damage - less than Waterjet - and heals up to 10 party or raid members near the enemy.
* Crushing Waves: Instant cast. PBAE knockback. 15 second cooldown.
* Call of the Depths: 2 second cast. Increases Water damage over time for 12 seconds.
* Shared Excess: Buff. Causes 50% of your overhealing on the target to spread to up to 5 party or raid members.
* Healing Effusion: Instant cast. Restores a lot of health on up to 10 party or raid members, but very mana inefficient.
* Open Water: 10 second channeled ability. Restores 5% mana per second.
* Pool of Restoration: Instant cast. PBAE (affecting up to 10 party or raid members) that triggers a second PBAE that heals up to 10 party or raid members. 15 second cooldown.
* Oversaturation: Instant cast. Deals Water damage to the target whenever a nearby party or raid member is healed (can only trigger once per second). Lasts 15 seconds.
* Wave of Renewal: 3 second channeled ability. Heals all party and raid members in an expanding ring that then contracts back inwards after the channel time is over, healing everyone inside the ring again. 1 minute cooldown.
* Flash Flood: Instant cast, not on global cooldown. Causes your next 5 Water-based HoTs or DoTs to function in half the time.
* Monsoon: Applies Healing Flood, Healing Spray, and 4 stacks of Soothing Stream on up to 10 party or raid members. 60 second cooldown.
Removed Root Abilities:
* Healing Current
* Crushing Wave
* Track Water Creatures
* Dissolution
* Deluge
* Drown
* Blessing of the Sea
* Well of Life
* Healing Showers