Grand Theft Auto IV: The Lost and Damned: Special Vehicle FAQ

﻿========================================================================
GRAND THEFT AUTO 4 "THE LOST AND DAMNED" SPECIAL VEHICLE FAQ
========================================================================
Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 2.14 (completed June 6th, 2011)
Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com
========================================================
ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or unique
vehicles. This guide lists all known proofed, special property, unique, and
even rare vehicles (which often have to be unlocked). I'd say more, but I
pretty much just summed it up. Yes, this is the same preamble as my other
guides. Copy/paste FTW.
This is NOT a "rare car" guide. Vehicles that appear rarely, but DO appear in
free roam (such as the Comet) do NOT qualify for the scope of this guide. Only
cars that have something special about them that is normally unavailable are
included. This includes special features, paintjobs, proofings, or being
unavailable outside of missions entirely. Vehicles such as these are a staple
of the GTA series, and this one is no exception.
I wrote this guide with the Xbox 360 DLC version, not the PS3, PC, or Episodes
from Liberty City version. I don't know of any differences between the
versions, at least that affect this guide, however I will include any
information on known version differences as best I can. If you notice a
difference, such as a particular strategy or glitch not working, contact me
and let me know (be sure to mention which one you're using). One big
difference I know of is that Luis' parking space, from TBoGT, is available to
use in all versions except the Xbox 360 DLC version.
CAUTION! This guide may inadvertently contain spoilers of story missions!
While this guide's scope does not really involve spoiling anything, due to
what is required of it, the potential for small spoilers, such as names or
events, is present. Just keep that in mind.
========================================================
TABLE OF CONTENTS
========================================================
1: Terms in the guide
2: Safehouses and Parking Spots
3: Unique vehicles
3.1 - Prison Bus (1st of 2)
3.2 - Laundromat (1st of 2)
3.3 - Regina
3.4 - Roman's Taxi
3.5 - Laundromat (2nd of 2)
3.6 - Prison Bus (2nd of 2)
3.7 - Bright Orange Infernus w/ black side stripe
4: Specially colored/featured vehicles
4.1 - Magenta Diabolus (1st of 2)
4.2 - Crimson Diabolus (1st of 5)
4.3 - Magenta Diabolus (2nd of 2)
4.4 - Crimson Diabolus (2nd of 5)
4.5 - Crimson Diabolus (3rd of 5)
4.6 - Black Yankee (redesign)
4.7 - Lustered Black Schafter w/ silver grill
4.8 - Sky Blue Rhapsody
4.9 - Crimson Diabolus (4th of 5)
4.10- Gold Lustered Black Stretch
4.11- Black "Mafia" PMP 600 w/ hybrid grill
4.12- White "Mafia" PMP 600 w/ hybrid grill
4.13- Crimson Diabolus (5th of 5)
4.14- Green and Yellow Bati 800
4.15- Red Wolfsbane
4.16- Blue Nightblade
4.17- Bright Red Cognoscenti
4.18- Dukes w/ missing hood scoop
5: Unobtainable special vehicles
5.1 - Black Yankee (redesign) w/ loading ramps
5.2 - Auto-revving Double T Custom
6: Rare vehicles
6.1 - Blue Diabolus
6.2 - Purple Diabolus
6.3 - Police Maverick
6.4 - Annihilator
6.5 - Revenant
6.6 - Slamvan
6.7 - Innovation
6.8 - Hakuchou Custom
6.9 - Double T Custom
7: Gang Wars
7.1 - Angels of Death
7.2 - Russians
7.3 - Jamaicans
7.4 - Mafia
7.5 - Albanians
8: Vehicles not present in TLAD
Police Stockade
Romero
Tampa
9: Vehicles added in TLAD
10: Mission list
11: Frequently Asked Questions
12: Contact info
13: Credits
14: Version history
15: Boilerplate
========================================================
*1* TERMS IN THE GUIDE
========================================================
This is a listing of all the special terms used in this guide.
BP - Bulletproof. This vehicle will not take damage from bullets. Windows
cannot be damaged, and shots will not count towards the car being
destroyed. Unlike the previous GTAs, tires are apparently also immune to
being popped by gunfire.
FP - Fireproof. This vehicle will not catch fire or otherwise take damage
from molotovs. Tires can still catch fire unfortunately.
EP - Explosionproof. This car is immune to explosive damage, such as
from grenades, rocket launchers, or exploding cars. Does not stop the
car itself from exploding if somehow critically damaged.
DP - Damageproof. This car cannot be damaged by bashing it around (into
other cars, walls, etc.) or by melee attacks (unproven). The car will
still take cosmetic damage, such as dents and scrapes (even to the point
of impeding functions, such as a wheel well being destroyed).
CP - Comprehensiveproof. This combines the qualities of bulletproof,
fireproof, explosionproof, and damageproof.
UJ - Unjackable. Now that even locked cars can be jacked by breaking the
windows, UJ means that Johnny will simply refuse to break the windows and
get in. Even breaking the windows anyways, he still refuses to open the
doors.
Beater - A rustbucket. One of the rusty, falling-apart cars that
occasionally spawn. Used in the first nine levels of the Little Jacob's
drug delivery missions.
Confirm - To "confirm" a car is to return to the parking spot where it was
left BEFORE continuing with the game (most notably saving and loading). Cars
parked during missions are retained, but only during that game session, as
parking spots are "turned off" during missions (to prevent abuse to repair
your car). Confirming it causes the game to recall the car, and as a result,
store it properly next time it is removed (when you save and load, or drive
away again). Failure to do this will lead to the car vanishing, even though
it was in a parking spot.
Description - A description of unique color/feature vehicles and WHY they are
unique.
Discovered by - This is not necessarily the first person to discover a
vehicle, but rather the first person to report it to me. I will add the
original discoverer if I'm able to determine who originally found it,
however.
Double-drive - Double-driving is used in some vehicle strategies. It involves
driving two vehicles at once back to your safehouse. One is the special
vehicle you're trying to obtain, the other is a vehicle some important person
from the mission is in, and if you go too far away, you will fail.
You essentially drive one car partway towards the destination (usually a
parking spot), then get out and drive the other a bit farther, and repeat ad
nauseum. Slow, but guaranteed to work, as long as you don't put too much
distance between them. You don't risk failing the mission, but rather the
vehicle you're trying for may vanish.
If one vehicle is powerful enough to push the other, you can do that instead
to expedite the process.
Firetruck Trick - This is simpler than it may sound. The Firetruck's water
stream is able to not only push small vehicle, but put out any fire that
starts. This allows rapid pushing of motorcycles and other such vehicles
without concern for their damage, as if they catch fire, it will put it out,
restoring it back to simply heavily smoking. This is a much, much quicker
and more effective strategy than it sounds.
Formulated by - This is who informed me of the strategy to obtain the vehicle.
Vehicles that were pointed out to be, but where I was given no strategy to
obtain it often lead to me developing the strategy, although most will have
the same entry for Discovered and Formulated by.
NOTE: Vehicles that are given to you (such as the Crimson Diabolus) have no
strategy credits listed, as it is too simple to warrant credit. In addition
to this, I no longer list who created strategies when a vehicle is easy to
see and is made clear to you, such as if a target in a mission drives it,
meaning you must shoot them out. If anything more is needed, including
mission failure, credit will be mentioned however.
Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few
missions (check the vehicle list for which have it) have a special "hybrid"
style grill not seen with other PMP 600s. It is called hybrid because it's a
cross between the normal grill (a lot of vertical bars), and the "Mafia" PMP
600 grill (a few vertical bars with a mesh backing). The hybrid grill has a
lot of vertical bars and the mesh backing.
So far, the PMP 600 is the only vehicle known to have a completely different
grill used only in story mission vehicles (with no pattern at that).
Jack - To jack a vehicle means to steal it. This is probably not a necessary
entry, but I figured I'd add it just in case.
Luster - Lustered vehicles are vehicles with a "luster" to them. A luster is a
secondary color that can only be seen well in certain light. The vehicles
with lusters are predominantly black, but some are silver, and a select few
are other colors. The best light for viewing lusters is different depending
on the base color. Black is best between 11am and 3pm, while white/silver
lusters are best seen in twilight (dawn or dusk). Direct sunlight between
11am and 3pm often drowns out white/silver cars' lusters entirely. Generally,
the lighter the base color, the closer to twilight it should be viewed at.
Rare - This is used in the guide as an "unlockable" vehicle.
Tuner - A "tuner" car is a special modified version of the vehicle, usually
adding spoilers and other modifications. These often come in only one color.
They still have the same name as the base vehicle, so a tuner Sentinel is
still labeled "Sentinel" in the game. A lot of tuner cars in this game are
NOT "unique," but found randomly on the street (albeit rare at times), and
thus will not be included in this guide unless otherwise warranted.
Unique - This vehicle is unique and found in story missions only, or other
limited-time availability missions, and thus can be missed altogether.
Unlockable - This term in my guide denotes a vehicle that is only infinitely
available either through story missions and/or by unlocking it at some point
through the story, whether by completing a mission, finishing a side mission,
or even a vehicle that is only available during a side mission, but is
repeatedly available by doing the mission over and over at your leisure.
Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or
stored with its properties.
NOTE: During some missions, AI drivers that you chase are given "super"
stats: speed, acceleration, turning, etc, designed to ensure that you cannot
catch up to them until the game deems it okay (usually involves the target
reaching their destination intact). If you are in danger of catching up or
passing them (or if you take a shortcut to do so), they hyper-accelerate to
stay in the lead. They also tend to slow down and "wait" for you if you fall
too far behind, although they never stop completely. This goes along with the
fact such chases are usually scripted.
========================================================
*2* SAFEHOUSES AND PARKING SPOTS
========================================================
Places to store vehicles. When you load a game, all stored vehicles are
restored to top condition and health. Even destroyed vehicles will be
repaired, so long as you get the carcass of the vehicle into the spot. Even
Helicopters may be saved in parking spots. Each spot can hold two vehicles
maximum. Any more than two get deleted.
More than two cars can be stored in a parking spot on a temporary basis,
however. It will retain 3+ cars normally, however whenever you save and reload
the game, you will find only two cars remaining, chosen randomly from any that
were "in the space" at the time of saving.
Parking spots are ALWAYS available, even if you do not own the safehouse yet.
This includes Niko's old parking spots from safehouses in GTA4 that are never
available in TLAD.
It was brought to my attention by Matt J that a viable strategy for most
vehicles in missions is to park it in a parking spot, then commit suicide.
This will fail the mission and the vehicle will stay.
NOTE: LUIS' PARKING SPOT IS NOT AVAILABLE IN THE ORIGINAL XBOX 360 DLC VERSION
OF TLAD. Every other version, including any on the PS3 or PC, should have it
available.
"The Lost" Clubhouse, Berners Rd., Acter (Alderney)
-Unlocked after ...Clean and Serene, lost after Get Lost
Brian's House, Hardtack Ave., Tudor (Alderney)
-Unlocked after Bad Standing
Luis' Apartment, Galveston Ave., North Holland (Algonquin)
-Parking Spot ONLY (not in 360 DLC TLAD)
Roman's Apartment, Mohawk Ave., Hove Beach (Broker)
-Parking Spot ONLY
Mallorie's Apartment, Joliet St., South Bohan (Bohan)
-Parking Spot ONLY
Roman's New Apartment, Albany Ave., Middle Park East (Algonquin)
-Parking Spot ONLY
Playboy X's Mansion, Xenotime St., Northwood (Algonquin)
-Parking Spot ONLY
Ray's Apartment, Mahesh Ave., Alderney City (Alderney)
-Parking Spot ONLY
Some quirks parking spots have: Due to the increase emphasis on motorcycles,
I've noticed that every time you load a save, it spawns any motorcycles you
have a bit farther towards the street than before. This means that eventually,
it will spawn it in the street itself, off of the actual parking spot, causing
you to lose it unless readjusted before this happens. This happens mostly with
the Clubhouse's parking spot, as you use that building so often. Beware.
Update: It was reported to me by someone (I forget who) that this is due to
the motorcycle's position being recalculated every time they appear. When the
motorcycle leans over after you dismount, this pushes its "center" towards
whichever direction it leans. When it reappears, it then spawns a bit farther
in that direction, and after a few cycles, appears in the street, outside of
the parking spot's zone. This does not seem to happen if it leans towards the
sidewalk - it simply spawns at the curb and never leans further.
========================================================
*3* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is
completed, cannot be acquired without cheating.
---------
3.1 - Prison Bus (1st of 2)
---------
Mission: Off Route (Tom Stubbs)
Difficulty: ***
Required: Mission failure
Discovered by: gtalcvcsa (GameFAQs boards)
Strategy: This is the large bus you must capture during the mission. Acquiring
it, however, is somewhat difficult. The best way to go about it (short of
killing yourself with it in a parking spot) is to park it where you want to
store it, then find another vehicle (preferably fast, especially in
acceleration), then drop a grenade next to it as you zip by it. Normally,
parking spots eat destroyed cars, but if you can blow it up, failing the
mission, and get out of the area fast enough, when you return, it will
hopefully be sitting in the parking spot, fully repaired. This may take a few
tries, although the Middle Park East spot may be a good option.
Formulated by: Lancet Jades
---------
3.2 - Laundromat (1st of 2)
---------
Mission: End of Chapter (Jim Fitzgerald)
Difficulty: ***
Required: Nothing
Discovered by: Lancet Jades
Strategy 1: Some of Brian's backup goons drive up in these vans throughout
the mission. Acquiring one directly can be difficult. Jack one and drive
it during the chase at the end of the mission. After finishing off the
enemies, if you're lucky enough to be far enough away from Jim to get the
"go to Jim" message, take it to a parking spot, then finish the mission
and confirm it afterwards.
Formulated by: Lancet Jades
Strategy 2: Alternatively, drive the van during the chase and just finish
the mission. Although you lose the van when teleported back to the clubhouse,
you may find a van or two driving around the streets. Pick one up and park it.
Formulated by: Lancet Jades
NOTE: This vehicle can appear randomly on the streets, but ONLY if you are
driving one yourself, or much less likely, if one was recently in the game's
memory (such as after a mission featuring it). It is thus still unique, as
unless you obtain it in or after a mission where it is used, you won't see
one elsewhere.
---------
3.3 - Regina
---------
Mission: Heavy Toll (Elizabeta Torres)
Difficulty: **
Required: Nothing
Discovered by: Flobba
Strategy: These are the escort cars for the Slamvan that is your target.
After dispatching all the enemies, double-drive one of these back to the
Bohan parking spot (right off the Bohan bridge exit) and leave it there, then
finish the mission. Confirm it before saving.
Formulated by: Flobba
NOTE: This vehicle can appear randomly on the streets, but ONLY if you are
driving one yourself, or much less likely, if one was recently in the game's
memory (such as after a mission featuring it). It is thus still unique, as
unless you obtain it in or after a mission where it is used, you won't see
one elsewhere.
---------
3.4 - Roman's Taxi
---------
Mission: Roman's Holiday (Ashley Butler)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Strategy: Getting this requires some tricky dealing. After meeting up with
Malc, dial Roman's Cab number (Elizabeta texts it to you after a previous
mission - it is 555-2222), and Johnny will call for Roman to pick him up.
Once he gets there, you'll get in automatically. Get out and kill Malc to
fail the mission, then take it to a parking spot. Do NOT kill Roman instead,
otherwise Malc will drive off with it after the mission failure cutscene.
Formulated by: Lancet Jades
---------
3.5 - Laundromat (2nd of 2)
---------
Mission: Get Lost (Tom Stubbs)
Difficulty: *****
Required: Extreme patience (and a pushing vehicle)
Discovered by: Lancet Jades
Strategy: Several of these are in the parking lot and surrounding yards in
the prison compound. Unfortunately, they are all UJ. The only chance to claim
this vehicle is on the way out of the prison. After leaving the compound and
your wanted level is gone, find a very large vehicle (a Patriot, or some
actual truck), drive back in, and begin pushing it out. You'll have to
double-drive the pushing vehicle and Johnny's bike until you push the target
vehicle into a parking spot (such as Brian's house's).
Formulated by: Lancet Jades
NOTE: This vehicle can appear randomly on the streets, but ONLY if you are
driving one yourself, or much less likely, if one was recently in the game's
memory (such as after a mission featuring it). It is thus still unique, as
unless you obtain it in or after a mission where it is used, you won't see
one elsewhere.
---------
3.6 - Prison Bus (2nd of 2)
---------
Mission: Get Lost (Tom Stubbs)
Difficulty: **********
Required: The patience of a god (and a pushing vehicle)
Discovered by: Lancet Jades
Strategy 1: This is parked in the parking lot of the prison, right after
busting in. Unfortunately, it is also UJ. The only chance to claim this
vehicle is on the way out of the prison. After leaving the compound and your
wanted level is gone, find a very large vehicle (a Mule worked for me), drive
back in, and begin pushing it out. You'll have to double-drive the pushing
vehicle and Johnny's bike until you push the target vehicle into a parking
spot (preferably at Brian's house).
Formulated by: Lancet Jades
Strategy 2: Instead of just hoping for the correct vehicle, call 911 and
request a Firetruck, and proceed to follow Strategy 1. The biggest advantage
to this is that you can use the water cannon to push the Hexer, saving a lot
of time, but the downside is use of the water cannon can earn you a wanted
level, which may complicate things. I have also had trouble getting a
Firetruck to actually show up on several attempts, but if you get one, it is
definitely a superior option.
Formulated by: lol232
NOTE: I finally managed to successfully obtain this. This takes a LOT of
effort; at least threefold what is needed for the Police Stockade in Tunnel
of Death in GTA4. The Mule is the only vehicle that worked for me, as you need
to be able to actually push it, not just ram it repeatedly. Ramming takes
longer, destroys the vehicle you use, and gets a wanted level too easily.
After the credits roll, you'll start in front of Brian's house; make sure to
move the Hexer that's jammed in the parking spot!
The real trouble is you're at the game's mercy for a vehicle to push with, as
you cannot prepare one beforehand. Getting this without failing a mission, or
dying, is the Holy Grail of TLAD. Good luck, and Godspeed.
NOTE: serialnumberplate has reported that this may not work properly on PC
version. The Firetruck never shows up, and if you get the bus into a parking
spot, it vanishes after the credits. Caveat emptor.
---------
3.7 - Bright Orange Infernus w/ black side stripe
---------
Mission: Knowing Me, Knowing You (Stubbs' Job)
Difficulty: *
Required: Mission failure (technically)
Discovered by: MrFloppay, Diego Wolfwood (pointing out uniqueness)
Description: This Infernus has an orange color with a black stripe along
the side. The stripe is what really makes this special. Additionally, the
Infernus does NOT randomly spawn in TLAD, unless already driving one. Thus,
if you do not obtain it in this mission, it cannot be obtained, period. The
color of this is unique even amongst Infernuses, as it does not occur
randomly.
Strategy: The only way to get this car is to fail the mission. However,
failing it seems to render the vehicle UJ and forces Johnny to get out,
so make sure to fail with it in a parking spot already. Failing this
mission does NOT count against you in your "Missions Failed" stat.
Formulated by: Lancet Jades
NOTE: This is the same Infernus that Bernie gives to Niko late in GTA4.
========================================================
*4* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle
usually does not have.
---------
4.1 - Magenta Diabolus (1st of 2)
---------
Mission: ...Clean and Serene (Billy Grey)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades
Description: A normal Diabolus with a bright magenta color to it.
Strategy: Jason drives this particular Diabolus. For those who didn't pay
attention to the opening movie, he's the one with shoulder-length smooth
black hair. Drive close to a parking spot (the Alderney parking spot for
Niko is a good option), lure his bike into it, then shoot him off. You'll
fail for killing Jason, but when you restart, the bike should still be
there.
Formulated by: Lancet Jades
---------
4.2 - Crimson Diabolus (1st of 5)
---------
Mission: ...Clean and Serene (Billy Grey)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A normal Diabolus with a deep crimson colored body and some
yellow on the frame.
Strategy: This is Brian's Diabolus. For those who didn't pay attention to
the opening movie, he's the bald one with glasses. This one is given to you.
After the mission, three bikes are parked in the parking spot. Johnny's
Hexer, Billy's Revenant, and Brian's crimson Diabolus. Move one of the
other bikes (otherwise this one will vanish, and neither of them are
unique), and it's already parked for you!
Formulated by: Lancet Jades
---------
4.3 - Magenta Diabolus (2nd of 2)
---------
Mission: Angels in America (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A normal Diabolus with a bright magenta color to it.
Strategy: Again, Jason drives this motorcycle. He is one of three bikers to
tag along with you. Simply shoot him off his bike at the start, then take
it to the desired parking spot in peace and quiet.
Formulated by: Lancet Jades
---------
4.4 - Crimson Diabolus (2nd of 5)
---------
Mission: It's War (Billy Grey)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades, Coen91 (discovered it is obtainable)
Description: A normal Diabolus with a deep crimson colored body and some
yellow on the frame.
Strategy: This is Brian's signature Diabolus again. To obtain it is a bit
complicated, yet simple. After driving to the second battle zone, be sure to
park the Hexer a ways away from Brian's Diabolus. Finish the battle, and
you'll be told to return to your bike. Instead of going to yours, run to
Brian's and get on (be sure to get to it before he does!). Once on the
Diabolus, drive next to the Hexer and the mission over cutscene will play.
Afterwards, you'll be on the Hexer, but Brian's crimson Diabolus will be
sitting wherever it was before the cutscene! Get on and drive it to a parking
spot.
Formulated by: Coen91
---------
4.5 - Crimson Diabolus (3rd of 5)
---------
Mission: Action/Reaction (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A normal Diabolus with a deep crimson colored body and some
yellow on the frame.
Strategy: This is Brian's Diabolus once more. And once again, shoot him
off of it and take it to a parking spot to store it.
Formulated by: Lancet Jades
---------
4.6 - Black Yankee (redesign)
---------
Mission: Liberty City Choppers (Jim Fitzgerald)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A black Yankee with a light blue stripe along the side of the
cab. It also has a large open wood crate back. This crate back is unique
to this particular Yankee truck.
Strategy: Jim takes you to this truck, to be used to collect motorcycles.
Instead of going to the mission destination, shoot and kill Jim after you
find this truck, then drive it to a garage. There are other components of
this truck that cannot be saved, listed under 5.2 - Black Yankee Redesign
w/ loading ramps.
Formulated by: Lancet Jades
---------
4.7 - Lustered Black Schafter w/ Silver Grill
---------
Mission: Politics (Tom Stubbs)
Difficulty: ***
Required: Nothing
Discovered by: Coen91
Description: This is a black Schafter with a silver grill and a luster.
Apparently this is the only lustered vehicle in TLAD. The known luster colors
are red, blue, green, and yellow (gold).
Strategy: Three of these are in the airport, waiting to escort Stubbs. To
obtain one, drive into the airport, kill Stubbs, get in one, and drive to a
parking spot, making sure to be careful of all the gunfire. Alternatively,
wait for Stubbs to leave the airport in the convoy, then attack it and jack
one afterwards. Either way, take it to a parking spot after finishing the
mission.
Formulated by: Coen91
---------
4.8 - Sky Blue Rhapsody
---------
Mission: Off Route (Tom Stubbs)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A Rhapsody colored sky blue.
Strategy: This car is provided at the start of the mission, across the
street from where you start. Drive it straight to a parking spot and
complete the mission as planned, confirming this before saving.
Formulated by: Lancet Jades
---------
4.9 - Crimson Diabolus (4th of 5)
---------
Mission: This Shit's Cursed (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Coen91
Description: A normal Diabolus with a deep crimson colored body and some
yellow on the frame.
Strategy: This, again, is Brian's signature motorcycle, except this time
there's a trick: he does NOT start the mission on this bike. He only rides it
at the end, when the Lost MC returns to the Clubhouse. Fight through the
battle sequence of the mission, then next time you see Brian, shoot him off
his bike, killing him and failing the mission. Then you're free to take the
bike and drive it to a parking spot.
Formulated by: Coen91.
---------
4.10 - Gold Lustered Black Stretch
---------
Mission: Diamonds in the Rough (Ray Boccino)
Difficulty: **
Required: Nothing
Discovered by: Coen91
Description: A black Stretch with a luster. The luster seems to always be
gold, but it is definitely a special color, and looks like a gold luster on
other lustered vehicles in both TLAD, as well as GTA4 itself.
Strategy: Evan Moss rides in this Stretch during the chase in the latter half
of the mission. Getting it is somewhat of a challenge, as both Evan and the
driver have an extremely high amount of health. Indiscriminate shooting tends
to destroy the car (and driving Evan from it in the process). Aim carefully to
snipe out the driver once you enter Algonquin (the chase is scripted up until
a short ways into Algonquin), and after several shots, he should die. Evan
will get out and run for it. Gun him down, collect the diamonds, then drive
the Stretch to a parking spot, and go finish the mission.
Formulated by: Coen91.
---------
4.11 - Black "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Collector's Item (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades, and Swift (black) and Anderson (white)
Description: This is a normal looking Mafia PMP 600 (gloss black coloring,
and a small spoiler on the rear), except that it has a hybrid grill. The
description of the hybrid grill can be found in the list of terms in an
earlier section.
Strategy 1: These cars are parked outside of the Museum in various places,
most of which are to the sides and behind the museum. They're harder to
get to when escaping the building, but you should still be able to run to
one and jack it. The easiest ones are the ones used for cover right
outside the exit. Drive one to a parking spot, and if you want both
black AND white, come back and get the other (it should not have vanished,
so long as the mission is still unfinished). Confirm it before saving
afterwards.
Formulated by: Lancet Jades
Strategy 2: Instead of waiting until the end, jack a car at the start and
park it, then complete the mission. If this method is used, be sure to check
up on the car before saving, to ensure it saved properly. The cars are
recalled as you leave the museum to attack you, and if you chose one of
those cars to park, they may have vanished.
Formulated by: Lancet Jades
---------
4.12 - White "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Museum Piece (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Swift (black) and Anderson (white)
Description: This is the same as the Black "Mafia" PMP 600 with hybrid
grill, except that it is gloss white instead of black. This makes it an
all-around better prize.
Strategy 1: These cars are parked outside of the Museum in various places,
most of which are to the sides and behind the museum. They're harder to
get to when escaping the building, but you should still be able to run to
one and jack it. The easiest ones are the ones used for cover right
outside the exit. Drive one to a parking spot, and if you want both
black AND white, come back and get the other (it should not have vanished,
so long as the mission is still unfinished). Make sure to check on them
after finishing the mission, to ensure they were saved. Confirm it before
saving afterwards.
Formulated by: Lancet Jades
Strategy 2: Instead of waiting until the end, jack a car at the start and
park it, then complete the mission. If this method is used, be sure to check
up on the car before saving, to ensure it saved properly. The cars are
recalled as you leave the museum to attack you, and if you chose one of
those cars to park, they may have vanished.
Formulated by: Lancet Jades
---------
4.13 - Crimson Diabolus (4th of 5)
---------
Mission: Brian Jeremy random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A normal Diabolus with a deep crimson colored body and some
yellow on the frame.
Strategy 1: This bike is present with Brian before the mission even starts.
Aim a gun at Brian to scare him away, and take it to a parking spot.
Formulated by: Lancet Jades
Strategy 2: At the end of the mission, this bike will be waiting in the
parking lot. Just drive it back to a parking spot.
Formulated by: Lancet Jades
---------
4.14 - Green and Yellow Bati 800
---------
Mission: Malc first random encounter
Difficulty: *
Required: Nothing
Discovered by: Floris Ferwerda
Description: This is a green Bati 800 with a yellow midsection, a unique
color combination for the motorcycle.
Strategy 1: This bike is provided for you at the start of the mission.
Just attack Malc at the start to fail, then take it to a parking spot.
Formulated by: Lancet Jades
Strategy 2: Alternatively, finish the mission and take it there afterwards.
Some failing may be necessary to easily get this and the other two bikes
from the mission though. Fortunately, random encounters don't count towards
the "Missions Failed" statistic.
Formulated by: Lancet Jades
Strategy 3: This can also be triple-driven back with the Red Wolfsbane and
Blue Nightblade, although this is exceedingly difficult.
Formulated by: Floris Ferwerda
---------
4.15 - Red Wolfsbane
---------
Mission: Malc first random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A bright red Wolfsbane motorcycle. Not a normal color for the
vehicle.
Strategy 1: Several of these red bikes are at the location of the gunfight.
After finishing the mission, drive one back to a parking spot. To get both
bikes, either double-drive them back to a parking spot after the mission, or
reach the gunfight, drive away with one bike (failing the mission), park it,
then start again and claim the other one after finishing the mission. Failing
this mission will NOT count against you in the "Missions Failed" statistic.
Formulated by: Lancet Jades
Strategy 2: This can also be triple-driven back with the Bati 800 and Blue
Nightblade, although this is exceedingly difficult.
Formulated by: Floris Ferwerda
---------
4.16 - Blue Nightblade
---------
Mission: Malc first random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A deep blue Nightblade motorcycle. Not a normal color for the
vehicle.
Strategy 1: Several of these blue bikes are at the location of the gunfight.
After finishing the mission, drive one back to a parking spot. To get both
bikes, either double-drive them back to a parking spot after the mission, or
reach the gunfight, drive away with one bike (failing the mission), park it,
then start again and claim the other one after finishing the mission. Failing
this mission will NOT count against you in the "Missions Failed" statistic.
Formulated by: Lancet Jades
Strategy 2: This can also be triple-driven back with the Red Wolfsbane and
Bati 800, although this is exceedingly difficult.
Formulated by: Floris Ferwerda
---------
4.17 - Bright Red Cognoscenti
---------
Mission: Phone Ho! (Stubbs' Job)
Difficulty: **
Required: Nothing
Discovered by: MrFloppay
Description: A solid, bright red Cognoscenti.
Strategy 1: The politician you're out to snap a picture of drives this.
After taking the pic, sending it, and successfully passing the mission
(the Mission End fanfare plays), jump off the roof and shoot the driver
of the car. Get in and drive to a parking spot.
Formulated by: Lancet Jades
Strategy 2: If you're fast enough, this car can be jacked without killing
the driver, however as the mission is already over, it won't matter either
way.
Formulated by: Floris Ferwerda
---------
4.18 - Dukes w/ missing hood scoop
---------
Mission: Communication Breakdown (Stubbs' Job)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A normal-looking Dukes with a missing hood scoop. Seemingly
a glitch of sorts, as the engine parts under where the scoop should be
seem blurry and lower-res, like the general texture of car engines in the
game. The other features of the car (such as a small rear spoiler) and the
color are random.
Strategy: This is the car the target uses. After the cutscene, he begins to
drive away, but as you're right next to it, whip out a gun and shoot him
dead. He should die within a couple seconds, before he can get any distance
away, so just take the car afterwards and drive it to a parking spot.
Formulated by: Lancet Jades
NOTE: This car does not always spawn with the hood scoop missing! It seems
to only appear if the Dukes would've spawned with a hood scoop. Sometimes
it spawns without one entirely, which renders this non-special.
========================================================
*5* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This can
include any vehicle type from the previous three sections, but as they
cannot be acquired permanently, there is no need to put them in those
sections.
---------
5.1 - Black Yankee (redesign) w/ loading ramps
---------
Mission: Liberty City Choppers (Jim Fitzgerald)
Discovered by: Lancet Jades
Description: A black Yankee with a light blue stripe along the side of the
cab. It also has a large open wood crate back. This back is unique to this
particular Yankee. This also has a loading ramp in the back, used to load
the bikes onto the truck during the mission.
Unobtainable: Although the truck itself IS obtainable, the version with the
loading ramp is not, as the ramp vanishes once a vehicle is saved. Even
though it still exists in the parking spot, as soon as the vehicle is
removed from active memory (load a game, or move too far away), when you
return, it will have vanished.
---------
5.2 - Auto-revving Double T Custom
---------
Mission: Malc second random encounter
Discovered by: dmx646827969
Description: This is a randomly-colored Double T Custom that automatically
revs itself every few seconds, even when idle. The revving is a sound effect
only, not producing any actual effect. This is the bike Malc is working on at
the start of the mission. Aiming a gun at him will scare him off (before
starting the mission, otherwise the bike is UJ). You can then get on and drive
it.
Unobtainable: Saving it at a parking spot removes the auto-revving, which is
the only thing making this vehicle special.
========================================================
*6* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless
unique for various reasons, often requiring completion of a mission or
side mission to unlock. These can all be obtained at the end of the
game without any problem.
---------
6.1 - Blue Diabolus
---------
Unlocked: When Terry is available as a friend.
Found: Terry drives this whenever he appears in a mission, as backup, or
as a friend. After going out, you can get on his bike instead of your own,
and keep it without incurring a loss in friendship or respect.
Description: A chopper, somewhat resembling a modified Hellfury. A decent
motorcycle overall. This particular bike has a flat blue color to it.
---------
6.2 - Purple Diabolus
---------
Unlocked: When Clay is available as a friend.
Found: Clay drives this whenever he appears in a mission, as backup, or
as a friend. After going out, you can get on his bike instead of your own,
and keep it without incurring a loss in friendship or respect.
Description: A chopper, somewhat resembling a modified Hellfury. A decent
motorcycle overall. This particular bike has a flat bluish purple color
to it.
---------
6.3 - Police Maverick
---------
Unlocked (all): Not unlocked, just very difficult to obtain.
Found (1): Shows up as chopper support at 3-4 stars (5-6 has Annihilators
appear). Getting it can be difficult.
Found (1): Climb onto the rooftop of the Libertonian Museum via the
scaffolding round the back of the building. Once on the top, shoot at the
police and get a wanted level. When the chopper comes, position yourself
near the edge of the roof so the chopper hovers low over rooftop. When it
is low enough, snipe the pilot and if done right it will crash, spin a
little but remain there. Kill the NOOSE and take the chopper! Much easier
than forcing it to crash, and does much less damage with a higher rate of
success.
Formulated by: Pepe
Strategy 2: Sniping the pilot of the helicopter causes it to fall to the
ground. This will often result in the chopper being available to jack
without much trouble, as it often won't knock the tail or blades off.
Formulated by: spnosrs
Description: A police version of the normal Maverick. White and blue
paintjob, and no radio.
---------
6.4 - Annihilator
---------
Unlocked: Use the Annihilator spawn cheat (call 359-555-0100).
Found: Right next to you after using the cheat. This, of course, counts as a
cheat and increments your "Times cheated" stat by 1.
Strategy 1: Courtesy of EKGene, a way to obtain an Annihilator at any time!
This requires a lot of luck, and can be irritating, though it is not terribly
difficult if luck is on your side, and impossible if it is not.
First of all, head to a helipad with a Maverick (atop the Booth Tunnel is
recommended). Once there, start building up a wanted level. Five stars is the
goal, and try to do it in relative safety, away from the north side of
Alderney (north of the highway). Once you have five stars, fly the helicopter
to the parking garage in the north of Alderney (it is slightly northwest of
the police station. After reaching the garage, land on the roof and prepare
for the moment. First, take out any Police Mavericks bothering you by either
sniping the pilot, rocket launcher, or killing the gunmen on each side. Now
is the moment of truth.
Run around the garage's roof, trying to lure one of the two Annihilators that
will pursue close to the ground. This may require making a circuit around both
levels of the roof to get the Annihilators into the proper formation. Keep in
mind you are also on a timer, since cops on the ground will be ascending the
garage to get to you. Although they can be fought off, letting them gather
will deplete your armor and health quickly.
Once an Annihilator is close enough, and the pilot is in view, take out a
sniper rifle and snipe him. The heli will spin down to the ground. If it was
too high, it will explode in impact. If that happens, try again with future
Annihilators.
If it doesn't explode, it will continue to spin on the ground. Normally this
makes obtaining it impossible, as you cannot get close enough to the door
before it swipes you with the tail, but this time it is different. Eventually,
the tail will catch on the wall of the roof. If you're lucky (and it does
happen fairly often), this will bring it to a stop without breaking the tail
or rotors. Be prepared! The two SWAT guys in the back will get out and begin
shooting. Kill them, and get in. Congratulations on obtaining the Annihilator!
To keep it, fly to your safehouse and land on the nearby street. Rush inside
the building and save to remove your wanted level. Be careful when leaving the
Annihilator: it may fly up for a few seconds! If this happens, you will fall
and take a little damage, and it will come back down and probably lose the
blades or tail. No problem, because you should call a Firetruck and push it
into the parking spot after saving. Just remember to re-save afterwards, or
else it'll vanish. Once it is repaired, it should last long enough to take off
without snapping the blades again. If it's positioned such that it is
impossible, just call another Firetruck and reposition it until it works. As
long as a save file has it in the spot, you can get it flying eventually.
Here is the video of the GTA4 version of this trick. The important part is
once he is on the parking garage roof, which is what matters in TLAD and TBoGT
as well. The driving there part can be ignored.
http://www.youtube.com/watch?v=jHHumUqbfWg
Formulated by: EKGene
Strategy 2: Immediately after completing Get Lost (without saving and loading
the game, in other words), go to the helipad at the police station in East
Holland. The Annihilator should be waiting atop it. Take it to a parking spot
for safe keeping. This only appears IMMEDIATELY afterwards! MC_320 says it
also appears on the MeTV building in central Algonquin (the same place as the
one rewarded in GTA4 for shooting all 200 pigeons). These will continue
appearing until you end that game session by loading a game, so get as many as
you want.
According to OrionSR, on the Xbox 360 Episodes from Liberty City version, you
must wait until the sixth cinematic during the ending credits for the
Annihilator to appear properly. This is a motorcycle gang war scene, taking
place after the battle at the museum, and before the bank heist in the
credits. I have the DLC version for the 360, and it will be there regardless
of how long the credits are watched.
Description: A large black attack helicopter, equipped with an automatic
gun which, unfortunately, lacks any automatic aim. The TLAD version of
this helicopter, however, features explosive bullets that make it a
hundredfold more effective than the GTA4 version.
NOTE: To store the Annihilator, I recommend the parking space outside Brian's
apartment in Tudor. No other parking space gives this enough space to properly
land. The best bet is to snap the blades, then get a truck (call a Firetrick
if you need one) and push it onto the space. When you come back to the area,
it will be repaired, and should still be far enough away from the building to
take off without snapping the blades again. Doing it without snapping the
blades is difficult since if you move an inch too close, the building will
repel it and force you to reposition the heli to try again.
---------
6.5 - Revenant
---------
Unlocked (1): After "This Shit's Cursed" (Billy Grey).
Found (1): Call up Clay and use his perk (Bikes) to order one.
Unlocked (2): When races are available.
Found (2): Sometimes an opponent uses this bike. Shoot him off of it, then
make sure to kill him. The race will be abandoned (considered a loss),
then the bike may be driven back to a parking spot. The opponent must die,
otherwise the bike is UJ.
Description: A medium-sized motorcycle, about halfway between a chopper and
a sports bike. It is notable for having solid chrome wheels instead of spokes
or some other setup. Billy's version of the bike is NOT unique, but rather,
one of the random colorings in its palette.
Missions the car may also be found in:
...Clean and Serene, Angels in America, It's War, Action/Reaction, This
Shit's Cursed
NOTE: After the intro mission (...Clean and Serene) this will be one of three
bikes parked outside the Clubhouse. Move one of the other two and keep it.
---------
6.6 - Slamvan
---------
Unlocked (1): When Terry's Gun Van service is available.
Found (1): Order Terry's weapon service, then shoot him dead in his car.
Proceed to push it into a parking spot somewhere. He will drive around
endlessly afterwards, so it is possible to wait for him to drive close to
a parking spot before killing him.
Unlocked (2): When Gang Wars are available.
Found (2): Found in Gang Wars with the Angels of Death, often as the target
vehicle in convoy-style missions. These may appear in several colors, such
as all black, black and orange, white and blue, or white and purple.
Description: A special van with an oddly curved body and unique-looking
wheels. Resembles the Towtruck's body to some extent.
Missions the car may also be found in:
Heavy Toll
---------
6.7 - Innovation
---------
Unlocked (1 and 2): Shoot all 50 seagulls around Liberty City.
Found (1): Spawns outside the west door of the Lost Clubhouse, in the alley.
Found (2): Call up Clay and use his perk (Bikes) to order one.
Description: A sleek motorcycle that resembles a Hellfury. Very good top
speed and turning, but acceleration is lacking somewhat.
---------
6.8 - Hakuchou Custom
---------
Unlocked: When races are available.
Found: Sometimes an opponent uses this bike. Shoot him off of it, then
make sure to kill him. The race will be abandoned (considered a loss),
then the bike may be driven back to a parking spot. The opponent must die,
otherwise the bike is UJ.
Description: A custom version of the Hakuchou, with slightly higher stats all
around. It usually has a green camouflage pattern.
Missions the car may also be found in:
Heavy Toll, Shifting Weight, Malc random encounter (first)
NOTE 1: This bike can be found near the garage you finish the mission Heavy
Toll at, parked against a wall.
NOTE 2: This vehicle can appear randomly on the streets, but ONLY if you are
driving one yourself, or much less likely, if one was recently in the game's
memory (such as after a mission featuring it).
---------
6.9 - Double T Custom
---------
Unlocked: When races are available.
Found: Sometimes an opponent uses this bike. Shoot him off of it, then
make sure to kill him. The race will be abandoned (considered a loss), then
the bike may be driven back to a parking spot. The opponent must die,
otherwise the bike is UJ.
Description: A custom version of the Double T, with slightly higher stats all
around. It usually has a single-color pattern similar to a snakeskin.
Missions the car may also be found in:
Shifting Weight, Roman's Holiday, Malc random encounter (both)
NOTE: There is a non-UJ one parked nearby the end point of Shifting Weight. It
is not Malc's bike, but a different one.
========================================================
*7* GANG WARS
========================================================
These are the special battle events in the game, pitting your Lost crew
against another gang in brutalstreet warfare. There are three styles, and each
gang has a variety of vehicles (some special) used in some or all of the
styles. Obtaining all vehicles (except the Convoy target) is a matter of
driving them to a parking spot after the war is over (sometimes, some are UJ,
but will be driveable after the war is over). The styles are as follows:
---------
Cruising: These are gang wars where you attack the rival gang as they are
driving along. This is the "basic" style of war, and will see you endure
several waves of reinforcements. Victory is killing all the gang members. This
is the most common variant, and never has any vehicles beyond the two basic
ones the gang uses (three for AoD).
---------
Convoy: Similar to Cruising, except that there is a target vehicle.
Destroying that ends the gang war. There are tricks to keeping the target
vehicle, although it is very difficult to do. The best strategy for this is to
shoot the drivers, get in, and drive to a parking spot. Fire at the vehicle
until it catches fire, then get into another car and drive away until the war
ends. Come back, and if you're lucky, it'll still be sitting in the parking
spot, fully repaired. If not... try again. These are the rarest gang wars,
possibly because they are also the easiest, if you're prepared.
In addition to the initial convoy, reinforcements may show up, and will
possibly use the same vehicle as the convoy target. This can make obtaining
the convoy target vehicles much easier, but be aware this is a somewhat rare
event.
---------
Siege: Siege wars are when the enemy gang is gathered at a certain location.
They do not drive around, and it plays much like normal siege missions in the
main storylines of GTA games (attacking a fortress or building filled with
enemies), except that not only can cops show up, but waves of reinforcements
drive in (just like Cruising and Convoy wars). These are possibly the most
difficult gang wars of all, and the second most common.
---------
This will provide a list of each vehicle used, whether it is special, and if
so, why it is special (if not already obvious). Note that sometimes, gang wars
roll specific vehicles to appear, especially for the AoD. In a Siege war,
they'll either use Gang Burritos or Slamvans, but probably not both.
==================
7.1 - ANGELS OF DEATH
==================
These guys are one of the primary villains in the story of TLAD, and have the
most diverse selection of Gang Wars vehicles, as well as special vehicles
specifically.
---------
Lycan (Special - some)
---------
This is one of the basic vehicles used by the AoD in most gang wars.
Special variant: UJ Black w/ red teeth on wheels
Description: The special version of the Lycan, a chopper-style motorcycle,
driven by the AoD is a solid black bike, but with the teeth on the wheels
painted red. This resembles the red and black tires on the Lost's special
version of the Zombie motorcycle, driven by Jim and seen on the streets near
the Clubhouse. Note that this Lycan is UJ during the Gang War, which is quite
odd since no other vehicls in Gang Wars are.
---------
Daemon (Special - some)
---------
This is one of the basic vehicles used by the AoD in most gang wars. One color
is special, the rest are not.
Special variant: Red Lustered Black
Description: A black chopper-style motorcycle with white flames painted on the
fuel tank. This also has a red luster to it, with the angles involved usually
making either the front or rear half of the fuel tank and back of the bike
appear red. Althugh it can probably be found in any type of war, I've only
seen it in Siege wars.
---------
Angel (Special - some)
---------
This is one of the basic vehicles used by the AoD in most gang wars. Two
possible colors are special, the rest are not.
Special variants: Orange (1), Red Lustered Silver (2)
Description (1): This Angel is bright orange (bright yellow-orange on some
screens), which is quite a unique color for it.
Description (2): The other is a silver Angel with a red luster. The way
lighting usually works, either the front or rear half of all silver surfaces
on the Angel (mostly fuel tank and frame) will appear with the red luster
noticeably present.
---------
Gang Burrito (Siege) (Special)
---------
This is used as one of the possible Convoy targets by the AoD. All are special
vehicles (only available here, and in the story missions). The charcoal black
color is found in story missions too, but all other colors are special.
Description: Available in a variety of colors. All are special, although the
charcoal black version is available in missions outside of Gang Wars. Some
known colors are white/blue, and orange/black. These seem extremely rare, but
appear in any level of gang war, whether number 1 or 100.
---------
Slamvan (Convoy, Siege) (Special - some)
---------
This is used as one of the possible Convoy targets by the AoD. One color is
a special vehicle.
Special variant: Blue/White
Description: The special color for this is a blue top and a white bottom,
making it the only dual-color Slamvan available. This color is available from
both Siege and Convoy wars, although the former may be the best bet to get
one, since in Convoy, it is the target.
==================
7.2 - RUSSIANS
==================
The bane of the main story in GTA4, the Russians are back with their trademark
vehicles, including that special silver-grilled Schafter only found in story
missions.
---------
Rebla
---------
This is one of the basic vehicles used by the Russians in all gang wars. It
is the standard black Rebla often seen around Hove Beach, which technically
counts as a Russian gang car, even though the only difference between it and
normal Reblas is the color.
---------
Schafter (Special)
---------
This is one of the basic vehicles used by the Russians in all gang wars.
Description: These Schafters are black with black rims, but a silver grill,
much like the Russian-used cars in GTA4. Normally, this type of Schafter has a
black grill, not silver. A basic Russian gang car that is special nonetheless,
since the normal version (on the streets) has a black grill, not a silver one.
This is one of the basic vehicles used by the Russians in all gang wars.
---------
Phantom
---------
This is used as the Convoy target by the Russians. It is black, but not
thought to be special.
==================
7.3 - JAMAICANS
==================
This is the gang Jacob and Badman were part of in GTA4's storyline. They're
not much different from the other gangs in terms of Gang Wars, but do use
their distinctive green, black, and gold vehicles, often seen in Schottler.
---------
Voodoo
---------
This is one of the basic vehicles used by the Jamaicans in all gang wars.
There is nothing special about it, and it can be found on the streets in
Schottler.
---------
Huntley Sport
---------
This is one of the basic vehicles used by the Jamaicans in all gang wars.
There is nothing special about it, and it can be found on the streets in
Schottler.
---------
Flat Black Comet (Convoy) (Special)
---------
This is used as the Convoy target by the Jamaicans. This is a special vehicle.
Read the "Convoy" description at the top of this section for a strategy on how
to keep it.
Description: A flat black Comet, which is not a normal color for the car.
Contrary to a belief held for a long time, the color is NOT permanent, and a
pay n' spray will randomize it, as with any other Comet. Sometimes, the
reinforcements in a Convoy war will drive these as well, making obtaining one
much easier.
==================
7.4 - ALBANIANS
==================
The basic nemeses from early GTA4, these guys pose as much of a threat as any
gang does. Except there are no shitty beige Willards to be found.
---------
Futo (Special)
---------
This is one of the basic vehicles used by the Albanians in all gang wars. The
only two variations of this are both special.
Special variants: Red/Black Tuner (1), Bright red (2)
Description (1): The first is a Futo GT (the tuner Futo) that is red with two
large black stripes lengthwise on the body. The real interesting thing is the
hood: it has a red panel sitting across it, partially on each black stripe.
This seems very rare and unique. It also has red side skirts. This car is
extremely rare, and may only be found in later wars (after #25 or even #50).
Discovered by: MC_320
Description (2): A solid red Futo. This is not the tuner version, but is a
bright red (characteristic of Albanian vehicles in these wars) that cannot be
found randomly on the street or in a pay n' spray.
Discovered by: serialnumberplate
---------
Hakumai (Special)
---------
This is one of the basic vehicles used by the Albanians in all gang wars. This
is a special vehicle.
Description: This resembles the tuner version of the Hakumai, but is a
brighter red color than the tuner version is, and does not have open
headlights or a spoiler. The black lower half of the car also seems to have a
subtle red luster.
Discovered by: serialnumberplate
---------
Packer (Special)
---------
This is used as the Convoy target by the Albanians. This is a special vehicle.
Read the "Convoy" description at the top of this section for a strategy on how
to keep it. The Packers used can be of any normal variety, however when found
as the convoy target, the Packer can have a new design: a hybrid. The hybrid
Packer has both the fuel tank AND car ramp on the back, giving a very strange
appearance. The hybrid does not seem to show up as reinforcement vehicles.
Special variants: Red/Black (1), Red/Red (2)
Description (1): This is a large truck. First of all, the cab has a bright red
upper half, and a black lower half. These are the usual Albanian gang car
colors, as seen in their other vehicles, and unique for a Packer.
Description (2): Similar to 1, except the other red has a slightly darker tone
to it. Sometimes, the reinforcements in a Convoy war will drive these as well,
making obtaining one much easier.
Discovered by: serialnumberplate
---------
Mule (Cruising) (Special - some)
---------
These are very, extremely rarely used in Cruising wars by the Albanians. So
rare that you could possibly go 50 or even 100 wars without seeing one.
Special variant: Sideless Mule
Description: This Mule is very special for one reason: the sides are
invisible. Specifically, the sides covering the back of the truck (the storage
area) are not present, allowing you to see the contents of the truck. This is
possibly a texture issue (some "residue" can be seen where the sides should
be). Either way, this vehicle is a rare as it is special.
Discovered by: serialnumberplate
==================
7.5 - MAFIA
==================
These are the same Mafia that played a large role later on in GTA4 (and TLAD).
They even use the same vehicles, although no wars seem to have either the
tuner or hybrid versions of the PMP 600's grill.
---------
Sentinel (Special)
---------
This is one of the basic vehicles used by the Mafia in all gang wars.
Description: These are basic black Sentinels, not the Mafia's tuner version.
They have a luster. It is either green or red. That is all.
---------
PMP 600 (Special)
---------
This is one of the basic vehicles used by the Mafia in all gang wars.
Description: These are basic black PMP 600s, not the Mafia's tuner version.
They have a luster. It is either green or red. That is all.
---------
Stretch
---------
This is used as the Convoy target by the Mafia.
========================================================
*8* VEHICLES NOT PRESENT IN TLAD
========================================================
These are vehicles that exist within the game's code, but do not appear in
any way in TLAD. While vehicle discrepancies between GTA titles is hardly
a unique occurrence, since TLAD is more of an expansion pack then its own
game, vehicles not appearing in it I feel are worthy of note.
I include background on what the vehicle is, and in what capacity it occurred
in GTA4 on the off chance that someone is interested in exploring the game in
search of it.
Police Stockade
~This is a prison transport vehicle (akin to the Prison Bus, except
higher security). It uses the same basic vehicle model as the Securicar
and the Enforcer, except is white and blue. This was present in two
missions in GTA4, one serving its role as prisoner transport, the other
as a blockade vehicle (Enforcers would have made more sense though). This
is not present anywhere in TLAD, even in or near the prison (including in
missions where you might think it would logically occur).
Romero
~A basic hearse and a long-standing addition to the vehicle lineup for GTA.
It was only present in one mission in GTA4 (used for its actual purpose -
transporting a body to burial). It does not appear in TLAD, even parked
or driven anywhere near either cemetery. According to Floris Ferwerda,
this vehicle only randomly appears in traffic if you are already driving
one, and since no missions in TLAD provide it, this vehicle has no way
of ever occurring in the game.
Tampa
~This is a car that is within the game's vehicle coding, but appears
nowhere in the game itself. Looks similar to the Sabre GT. The car
group it is coded into apparently does not work, and therefore this car
cannot spawn on its own.
========================================================
*9* VEHICLES ADDED IN TLAD
========================================================
This is a list of vehicles added in TLAD that are not present in GTA4.
Whether these are special or not can be found elsewhere in the guide.
This is intended as a simple, brief list, and as such will not have
descriptions of what each vehicle is or looks like. The majority present
themselves to you throughout the game anyways - few motorcycles used in
TLAD are from GTA4, and the new vehicles are usually given to you or used
by the enemy specifically in at least one mission.
Motorcycles - Choppers:
-Angel
-Daemon
-Diabolus
-Hexer
-Innovation
-Lycan
-Nightblade
-Revenant
-Wayfarer
-Wolfsbane
Motorcycles - Sport:
-Bati 800
-Bati Custom
-Double T
-Double T Custom
-Hakuchou
-Hakuchou Custom
Other Vehicles:
-Gang Burrito
-Prison Bus
-Regina
-Rhapsody
-Slamvan
-Towtruck
In Code Only:
-Tampa
Redesigned Vehicles:
-Packer
-Yankee
Spawn points:
-Angel, Daemon, Nightblade, Wayfarer, and Wolfsbane are Angels of Death
motorcycles, and will only spawn where AoD pedestrians appear, such as
northwestern Algonquin.
-Bati 800, Bati Custom, Double T, Hakuchou, Rhapsody, and Towtruck all
spawn normally on the streets, as vehicles usually do.
-Diabolus, Double T Custom, Gang Burrito, Hexer, Innovation, Prison Bus,
Revenant, and Slamvan apparently do not appear while driving one. According
to the game code, they are programmed to only appear in their "native zone,"
which unfortunately is unknown. It is likely the "native zone" for these
vehicles was never set, causing them to only occur in missions or as a
reward, near Johnny's safehouses.
-Hakuchou Custom and Regina only spawn on the streets if you are driving one
yourself.
-Tampa, as its section name implies, exists in the game's code, but doesn't
actually appear anywhere in the game itself. Modding is necessary to obtain
it.
-The Packer redesign is also in the game's coding, but nowhere to be seen in
the game itself. It is apparently a "shinier" version of the normal Packer.
========================================================
*10* MISSION LIST
========================================================
A list of all missions in the game, along with what vehicles are available
in those missions. This list is the order used to sort the vehicles.
1: ...Clean and Serene (Billy Grey)
4.1 - Magenta Diabolus (1st of 2)
4.2 - Crimson Diabolus (1st of 5)
2: Angels in America (Billy Grey)
4.3 - Magenta Diabolus (2nd of 2)
3: It's War (Billy Grey)
4.4 - Crimson Diabolus (2nd of 5)
4: Action/Reaction (Billy Grey)
4.5 - Crimson Diabolus (3rd of 5)
5: Liberty City Choppers (Jim Fitzgerald)
4.6 - Black Yankee (redesign)
5.1 - Unobtainable Black Yankee (redesign) loading ramps
6: Bad Cop Drop (Jim Fitzgerald)
7: Buyer's Market (Billy Grey)
8: Politics (Tom Stubbs)
4.7 - Lustered Black Schafter w/ silver grill
9: Off Route (Tom Stubbs)
3.1 - Prison Bus (1st of 2)
4.8 - Sky Blue Rhapsody
10: This Shit's Cursed (Billy Grey)
4.9 - Crimson Diabolus (4th of 5)
11: Coming Down (Ashley Butler)
12: Hit the Pipe (Jim Fitzgerald)
13: End of Chapter (Jim Fitzgerald)
3.2 - Laundromat (1st of 2)
14: Bad Standing (Jim Fitzgerald)
15: Heavy Toll (Elizabeta Torres)
3.3 - Regina
16: Marta Full of Grace (Elizabeta Torres)
17: Shifting Weight (Elizabeta Torres)
18: Roman's Holiday (Ashley Butler)
3.4 - Roman's Taxi
19: Diamonds in the Rough (Ray Boccino)
4.10 - Gold Lustered Black Stretch
20: Collector's Item (Ray Boccino)
4.11 - Black "Mafia" PMP 600 w/ hybrid grill
4.12 - White "Mafia" PMP 600 w/ hybrid grill
21: Was It Worth It? (Ray Boccino)
22: Get Lost (Tom Stubbs)
3.5 - Laundromat (2nd of 2)
3.6 - Prison Bus (2nd of 2)
23: TLAD Complete
RANDOM ENCOUNTERS:
R1: Dave Grossman
R2: Brian Jeremy
4.13 - Crimson Diabolus (4th of 5)
R3: Malc 1
4.14 - Green and Yellow Bati 800
4.15 - Red Wolfsbane
4.16 - Blue Nightblade
R4: Malc 2
5.2 - Unobtainable Auto-revving Double T Custom
STUBBS' MISSIONS:
S1: When the Blue Chips are Down
S2: First Impressions
S3: Knowing Me, Knowing You
3.7 - Bright Orange Infernus w/ black side stripe
S4: Phone Ho!
4.17 - Bright Red Cognoscenti
S5: Communication Breakdown
4.18 - Dukes w/ missing hood scoop
BIKE THEFTS:
B1: Get Off Your High Horse
B2: Ex-Display
B3: Delivery Boy's Hardship
B4: Short Stay Parking
B5: Stripclub Hog
B6: Zorst Fumes
B7: A Ride in the Park
B8: Take Out Liquor
B9: Tattoo Parlor Lament
B10: Beachcomber
========================================================
*11* FREQUENTLY ASKED QUESTIONS
========================================================
Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.
Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did,
and it does not retain its property, contact me and say so, although
I personally check each and every vehicle.
Q: [Insert vehicle] isn't special, but you still have it listed here!
A: Send me the info on where it can be found at any time (especially the
end of the game), and I'll adjust or remove it from this guide
accordingly.
Q: One of the vehicles you listed is one I discovered first, and here's
proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and
if I determine you really did discover it first, credit will be given.
========================================================
*12* CONTACT INFORMATION
=======================================================
My screenname is LancetJades on GameFAQs. Feel free to IM me on AIM as
well. If I don't respond, I'm not ignoring you, I just tend to wander
away from my computer at times.
From now, on when submitting vehicles you feel are special (or aren't),
please make sure you've done a side-by-side comparison. Investigate more
than just seeing a similarly colored vehicle on the streets a while later
and thinking "oh wait, it wasn't special." A lot of them have much more
subtle differences than an overtly special color.
If you wish to contact me, just email me:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)
Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: psionicsword@hotmail.com (rarely on)
I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you
have a question or comment. But if you're gonna flame me, it won't
work (I'll just have a good laugh and ignore you). I also don't check my
yahoo email address, so don't bother sending any mail there either.
I'm a perfectionist, so if you have anything to contribute or correct,
please do so. You'll receive full credit (credit goes to the
screenname you talk to me from, so if you want another name, you have
to specify it). Even if you're pointing out a spelling or grammatical
mistake, please do so, no matter how small. Note however, I live in the
U.S., and as such, spelling it "color" instead of "colour" is NOT a
mistake.
If you wish to use this guide on your site, aside from asking my
permission, I require you in question to automatically fetch any
updates I make from GameFAQs.com yourselves. I only update to
GameFAQs.com and if I discover other sites carrying my guides have
out-of-date versions, I will ask that it be removed.
========================================================
*13* CREDITS
========================================================
Alex Deez
~Reminding me races hold a plethora of motorcycles, and that they can be
ANY motorcycle at all, even previously unique ones like Double T Custom.
Anderson
~Indirectly, for discovering the hybrid grill white Mafia PMP 600 in
Museum Piece in GTA4, which is also in Collector's Item in TLAD.
Codmons
~The Double T Custom in Shifting Weights.
Coen91
~Discovering a way to keep Brian's crimson Diabolus in "It's War." No failing,
even! Also discovered a lustered black Schafter in Politics (the only one in
TLAD!).
Dark Minun
~Discovered a black Lycan in Gang Wars.
Diego Wolfwood
~Inadvertently leading me to realizing the Infernus is unique in TLAD, due
to not appearing in traffic unless you have one.
dmx646827969
~Discovered Malc's auto-revving Double T Custom in the second random
encounter.
EKGene
~Discovered a way to get the Annihilator at any time in GTA4, TLAD, and TBoGT!
An excellent discovery! Check it out here (GTA4 version):
http://www.youtube.com/watch?v=jHHumUqbfWg
fiis
~For the "Firetruck Trick" that will likely prove retroactively helpful
for vehicles in this game as well.
Floppa
~Info on acquiring a Regina.
Floris Ferwerda
~Info on the Green and Yellow Bati 800. Pointed out several motorcycles
aren't rare. Also pointed out my description of that Bati was inaccurate.
Discovered the permanent black Comet also appears as a backup vehicle,
and shared some info that claims the Gang Burrito also appears in gang
wars as backup, as well as various other tidbits. Also helped a lot with
whether special vehicles like the Laundromat will spawn randomly, or if
they need to be present first (they do).
gtalcvcsa
~For a topic on GameFAQs that brought several of the new vehicles in TLAD
to my attention, unique or not.
GTA_Phreak
~Info that the black Comet in gang wars is permanent.
HiRisque
~For info on proper terms of certain types of motorcycles.
lol232
~Gave a Firetruck strategy for the Prison Bus in Get Lost!
MC_320
~A much easier strategy for the Gang Burrito in It's War, and what seems like
a way to obtain an Annihilator in TLAD without cheats. Also an interesting
tuner Futo in gang wars!
Metzger0528
~Suggesting a list of parking spot quirks.
minczgamers
~Pointing out the Gang Burrito in Buyer's Market is UJ.
MrFloppay
~Info on the Orange Infernus with a black stripe in Stubbs' one mission,
and the red Cognoscenti in another.
Sketchy Spider
~Info on Wolfsbane and Nightblade possibly being unique, as well as their
unique colors found in Malc's first random mission.
serialnumberplate
~Info on unique red non-tuner Hakumai and Futo in Gang Wars. Also pointed out
several other vehicles, and helped with more.
sonofkorol
~Showing me Brian's Diabolus in This Shit's Cursed is NOT special.
Swift
~Indirectly, for discovering the hybrid grill black Mafia PMP 600 in
Museum Piece in GTA4, which is also in Collector's Item in TLAD.
thekosmicfool
~Simultaneous Firetruck Trick credit with fiis.
VikingRob
~Informing me of Ashley's surname.
========================================================
*14* VERSION HISTORY
========================================================
Versions prior to 1.00 have been omitted.
1.00 Completed March 17th, 2009.
First complete edition. All missions should be listed. Among other new
entries is a beginning to cataloguing gang war vehicles, and which are
special (a Comet and Schafter so far). Found that races contain any
motorcycle at all.
1.01 Completed April 2nd, 2009.
Added info on vehicles in Brian's random encounter.
1.03 Completed April 6th, 2009.
Info on the red Wolfsbane and blue Nightblade in Malc's first
encounter, along with some additional info on a few things.
1.04 Completed April 13th, 2009.
Removed an entry that turned out to not be special (Brian's Diabolus in
This Shit's Cursed). Also the Hexer apparently CAN appear in traffic.
1.05 Completed April 16th, 2009.
Added the Green and Yellow Bati 800.
1.10 Completed May 27th, 2009.
More info on the Yankee in Liberty City Choppers, removed Gang Burrito
from "rare" vehicles (finally), removed some bikes that aren't rare, and
other things.
1.11 Completed June 29th, 2009.
Added info about parking spot quirks.
1.20 Completed July 9th, 2009.
Added info on vehicles from GTA4 that are NOT present in TLAD, and a note
on the Infernus in one of Stubbs' side missions.
1.21 Completed October 1st, 2009.
Some very minor corrections, and de-capitalized the "Not in TLAD" vehicle
list. I don't know what the heck I was thinking when I made the names all
caps. Also added a bit of info on getting the Prison Bus in Get Lost. It
is indeed obtainable without failing a mission, but is of incomparable
difficulty.
1.22 Completed October 2nd, 2009.
Added in a note about the phenomenon where motorcycles spawn closer and
closer to the street, eventually disappearing. Also revised a few other
things, such as the Yankee in the guide.
1.25 Completed October 5th, 2009.
Spellchecked the guide again. Also added a section for vehicles added
in TLAD, something I had long considered doing. Fixed the green and
yellow Bati 800's description.
1.26 Completed October 6th, 2009.
Forgot to update info on the black Comet. Thanks, GTA_Phreak! Also added
permanent to the list of terms.
1.27 Completed October 29th, 2009.
Some additional notes from Floris Ferwerda, including suggestions on an
alternate method for the green and yellow Bati 800, the permanent black
Comet's backup vehicle appearance, and an obtainable Double T Custom in
Shifting Weight.
1.28 Completed November 1st, 2009.
Edited a couple of instances of GTA4-only things (references to Niko and
GTA4 special vehicles) I found in the guide.
1.29 Completed November 2nd, 2009.
Added some notes about the Annihilator, and how Police Maverick strategies
don't actually work for obtaining it. Looks like cheating is the only way
to get one. Such a shame...
1.30 Completed November 8th, 2009.
Switched the order of Laundromat and Prison Bus in the final mission, to
make the Prison Bus' write-up seem more epic. Also edited a couple of
small things in some sections.
1.31 Completed November 24th, 2009.
Thanks to Floris Ferwerda, I know exactly how unique vehicles like the
Laundromat and Regina work when it comes to spawning on the streets, and
their entries are updated accordingly.
1.32 Completed November 28th, 2009.
Some minor changes to a couple of things, and other such revisions.
Alphabetized the list of terms, and added the "Firetruck Trick," courtesy
of fiis. Noted vehicles this strategy may aid the acquiring of.
1.33 Completed December 1st, 2009.
More info on how (and maybe later, where) certain vehicles will spawn while
driving one. Added some info on where the various new vehicles spawn in
this game.
1.34 Completed December 8th, 2009.
Edited listings of "Romero's Hearse" to the proper term of "Romero."
1.35 Completed December 12th, 2009.
A bit more info on certain vehicles and whether or not they spawn in
traffic.
1.36 Completed February 24th, 2010.
Fixed the Buyer's Market Gang Burrito entry to reflect it being UJ.
1.37 Completed April 7th, 2010.
A few corrections to stuff (found some artifacts from my GTA4 guide,
since I used the same format to save time). I've heard more evidence that
the Gang Burrito is found (although very rarely) in gang wars with the
Angels of Death.
1.40 Completed April 16th, 2010.
Moved the version history section to the back of the guide. New strategy for
the Gang Burrito in It's War (much easier), courtesy of MC_320.
1.41 Completed April 24th, 2010.
GorgeousDre discovered a strategy that works for the Gang Burrito in Hit the
Pipe! Also MC_320 discovered one possible way of getting an Annihilator in
TLAD. Also gave Gang Burrito a proper Rare Vehicles entry, although still
hesitant to remove it from unique/unobtainable sections.
1.42 Completed April 27th, 2010.
Minor edits again.
1.43 Completed May 3rd, 2010.
Bit the bullet and removed Gang Burrito as a unique vehicle due to being
unwilling and unable to ignore evidence to the contrary any longer.
1.44 Completed May 5th, 2010.
Added to the preamble, regarding different versions. Also added a parking
spot note for Luis' parking spot being available in all versions EXCEPT
the 360's DLC version.
1.45 Completed May 12th, 2010.
Minor edits to a few things, and added a yellow-orange Angel to the list.
1.46 Completed June 11th, 2010.
Found out the Infernus is actually a unique vehicle, due to appearing in one
of Stubbs' missions only, and not actually present in any car groups in the
game's data files. Also moved Annihilator to the unique vehicle section,
due to it only being obtainable immediately prior to the final mission
(except via cheats, which I don't count. Also added Malc's Double T Custom
in his second random encounter which revs every few seconds no matter what.
1.47 Completed June 16th, 2010.
Edited a few things and fixed a few errors.
1.48 Completed July 15th, 2010.
Coen91 discovered the unobtainable crimson Diabolus in It's War is
obtainable! Also discovered lustered Schafters in Politics, thanks to
Coen as well.
1.49 Completed July 19th, 2010.
Coen91 pointed out a few corrections for the guide, and discovered Brian's
crimson Diabolus IS in This Shit's Cursed.
1.50 Completed August 28th, 2010.
Coen91 found that the black Stretch in Diamonds in the Rough is lustered
(always gold, too).
1.51 Completed August 29th, 2010.
Corrected a few very small things. Also put in a note about the Annihilator.
1.52 Completed September 5th, 2010.
Fixed a few things and spellchecked it again.
1.53 Completed November 19th, 2010.
Courtesy of EKGene, a way to get the Annihilator at any time! This is a bit
difficult to pull off, but works wonders, and works at any point of the game
in GTA4, TLAD, and TBoGT. As a result of this, the Annihilator has been
reclassified as a Rare vehicle, not unique. Check the video out here:
http://www.youtube.com/watch?v=jHHumUqbfWg
1.54 Completed December 30th, 2010.
Edited some of the Rare vehicle entries to standardize the format across all of
my vehicle guides. Rewrote parts of the About section.
1.55 Completed February 26th, 2011.
Dark Minun discovered a black Lycan! Congrats! Also noticed the Yellow-Orange
Angel is actually just plain orange, thanks to the miracle of HDTV.
1.56 Completed April 26th, 2011.
Added in a unique tuner-mimicing Hakumai and Futo from gang wars, courtesy of
serialnumberplate.
1.60 Completed April 27th, 2011.
Added a gang wars section to the glossary of terms, and modified gang wars
vehicle sections to reflect this. Did a little research on gang wars vehicles,
including seeing a Gang Burrito! Whoop-de-do.
2.00 Completed April 28th, 2011.
Added a dedicated Gang Wars section to the guide, similar to the Drug Wars
section in my TBoGT guide.
2.10 Completed May 1st, 2011.
Refined the Gang Wars section some.
2.11 Completed May 6th, 2011.
Added more info on Gang Wars. Also a new strategy for the Prison Bus in Get
Lost, courtesy of lol232!!!
2.12 Completed May 10th, 2011.
Some more info on some Gang Wars vehicles, including the Packer and Sentinel.
2.13 Completed May 20th, 2011.
Added more Gang Wars info (from serialnumberplate), such as the Mule with a
missing side.
2.14 Completed June 6th, 2011.
Changed my contact information, and improved the gang wars section some.
========================================================
*15* BOILERPLATE
========================================================
This document Copyright 2009-2011 John Hoffnagle IV.
Do not reproduce this document for any purpose besides personal use
without asking me first. I'm not stingy; if you ask, you'll most likely
get permission to host it. Otherwise, it's a violation of copyright,
and I WILL pursue legal action, especially if you sell it for money.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders. None of which are me.