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Or they make it more fab by the time the PC version releases. Which is always great. I still think Ubisoft is mainly a PC developer, only that they use Consoles as a testbed, in order to improve the PC release :D

It might be a case of another 'Xbox exclusive' that comes to PC a few months later (as seems to be the trend). With the 360 they only have the one hardware build to worry about, where as with the PC they've a lot more issues to contend with.

It might be a case of another 'Xbox exclusive' that comes to PC a few months later (as seems to be the trend). With the 360 they only have the one hardware build to worry about, where as with the PC they've a lot more issues to contend with.

Let's just say it's a combination of both. But since it's on Steam the DRM part is much lighter.

Not really. Steam is perfectly compatible with other, less amenable, forms of DRM.

Take Settlers 7, for exaple. Steam website quote:
"A PERMANENT INTERNET CONNECTION AND CREATION OF A UBISOFT ACCOUNT ARE REQUIRED TO PLAY THIS VIDEO GAME AT ALL TIMES"http://store.steampowered.com/app/901436/

So it won't work in Steam's 'Offline' mode (which, despite early problems, is actually pretty good now).

Never assume that because it's on Steam, the game's not crippled by other forms of DRM...

Not really. Steam is perfectly compatible with other, less amenable, forms of DRM.

Take Settlers 7, for exaple. Steam website quote:
"A PERMANENT INTERNET CONNECTION AND CREATION OF A UBISOFT ACCOUNT ARE REQUIRED TO PLAY THIS VIDEO GAME AT ALL TIMES"http://store.steampowered.com/app/901436/

So it won't work in Steam's 'Offline' mode (which, despite early problems, is actually pretty good now).

Never assume that because it's on Steam, the game's not crippled by other forms of DRM...

Sure, the reason I think that it has just Steam DRM is the fact that they metioned specifically Steam, and not PC digital or whatever. Let's just hope for it.

Except developing a PC version should be much easier. Valve talked about their problems switching to console development. Performance troubles in a PC game? It runs at a lower framerate. Performance troubles in a console game? Kapow! Console crashes.

It may be easier to produce a more polished experience on console, but it's certainly easier to make a game for pc as you can be lazy and cut various corners.