I believe it says "The next time it would die from damage" so neither of those would work. Sorry!-DefenestratedCowEdit: Also, I don't think sacrifices count as dying anyways. They don't cause morale loss, they don't buff death worshippers, etc.

Primal Rage is only due to damage effects, thus it's only good for surviving a Lightning Blast, Firebolt, Yuanshi's Wrath, Heat Wave, and other similar effects outside of normal combat. I can see this being really useful as an extra hit on an Unstoppable character, however, which is pretty nasty on it's own. All in all, I can see this card being very useful, and giving WP another card to include in their decks beside Fight!, Untapped Wilderness, and Character cards.

I've tried comboing primal rage with mammoth in a bot battle and the mammoth does not go for another attack after dying for the first time in combat against a character it killed. It just survives with 1 hp and the next card in line attacks.

Does anyone else have results to the contrary and is this intended behavior?

I believe it says "The next time it would die from damage" so neither of those would work. Sorry!-DefenestratedCowEdit: Also, I don't think sacrifices count as dying anyways. They don't cause morale loss, they don't buff death worshippers, etc.

Yet sac'ing zombies to summoner of the deep boosts zomb scavenger. Have not tested this with secluded yet.

Primal does not work with unstoppable characters currently. I am guessing it currently works like this : character dies, then revives with 1 health, thus stopping the unstoppable effect (that sounded weird). Also, Primal Rage currently does not persist after the turn it was cast, something that the wording suggests otherwise.

I gave it a go. It does not stop sacrifice effects from going off. It does, however, reduce the affected character's health to 1 before the character is sacrificed, so don't use it to buff something before having secluded eat it.

I believe it says "The next time it would die from damage" so neither of those would work. Sorry!-DefenestratedCowEdit: Also, I don't think sacrifices count as dying anyways. They don't cause morale loss, they don't buff death worshippers, etc.

It does not say "(...) it would die from damage (...)", it just says "(...) The next time it would die, (...)."Yet another card that puffed me over (wanted to dodge Tome of the Dead).

As to sacrificing: Resolve of the Dragon mentions dying to sacrifice effects and that it doesn't trigger on those specidic deaths.Primal Rage doesn't trigger on sacrifice deaths (which, of course, it doesn't mention).

Dying include sacrifices. It triggers effects like the one from wrapped swarmer and zombie scavanger. But "sacrifice" is not a "kill", so one does not loose moral. And the text of the Death worshipper reads: "Whenever an enemy character dies without being sacrificed, Verore Death Worshipper gets +2/+2"