Molyneux left unimpressed by EA's new Dungeon Keeper

The waiting is "ridiculous" says the creator of the original game.

Peter Molyneux, creator of the original Dungeon Keeper at Bullfrog Productions, has expressed his disappointment in EA's mobile revamp of the classic IP.

The game has been criticised for its reliance on in-game purchases, or forced waiting times, and Molyneux agrees.

"I felt myself turning round saying, 'What? This is ridiculous. I just want to make a dungeon. I don't want to schedule it on my alarm clock for six days to come back for a block to be chipped,'" Molyneux told the BBC.

However, the acclaimed game creator does believe some of the criticisms come from fans who simply wanted an updated version of the 1997 title.

"I don't think they got it quite right, the balance between keeping it familiar to the fans that were out there but fresh enough and understandable enough for this much bigger mobile audience," he explained.

EA has previously defended the game with a spokesperson stating: "We specifically built Dungeon Keeper around typical mobile play patterns - that is, checking in a few minutes here and there throughout the day.

"This way of playing, we've found, allows fans to naturally progress through the game as a free player."

The spokesperson concluded: "We believe we've designed an experience wherein players don't have to spend money if they don't want to."

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User Comments

As someone who played Godus I can't help but see the humour in Molyneux saying the waiting in the new Dungeon Keeper is ridiculous. You spend more of Godus waiting around for faith to be generated so that you can click on it to harvest it before you can actually do anything.

There where good portions of that game (Godus) where I was doing nothing but waiting for extended periods of time. Nowhere near the 24 hours that the new Dungeon Keeper has you waiting, but long enough for it to become tedious and boring and ultimately put me off playing any more.