GTA Will Go To The Future When Rockstar Sees A Good Reason To

Rockstar Vice President, Dan Houser, admitted that the prospect of having a Grand Theft Auto set in the sci-fi future is “tempting,” but maintained a position that he still needs “a good reason” to actually produce it.

When asked by French site, Ecrans, about the possibility of having a GTA title set in the future, Houser answered that "We will do it the very second we have an idea."

"When we decided to make a Western, it was because we knew we had something to say," he explained, referring to Red Dead Redemption. "We have no interest in going into science fiction for the sake of flying cars and laser guns. The best science fiction stories are those that speak about the human condition."

"So while this idea is very tempting and, by definition, anything's possible in a videogame, we lack the essential thing for the moment: a good reason."

Taking GTA to the future would be a great way to freshen up its gameplay and narrative, but Houser believes that there is no reason yet to move away from their familiar and successful formula; not yet anyway.

"One of our strengths is the consistency of the game world. We're not necessarily the best writers in the world, but we [know] how to write a video game," he explained.

"To offer an analogy with cinema, some films can be told in one page of text. Once the basic situation is there, you know exactly how it will evolve. But if you're careful to change the narrative structure, it can change everything. Chris Nolan's Memento is a good example. That's the kind of approach we've achieved."

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Games that take place in the future typically blows. The only reason most people like to play futuristic games is to see scenarios that involve outer-space, creatures from other planets, GIANT ROBOTS, and what human might possible do under those circumstances. Could district 9 GTA and it might possibly work being that that movie didn't create a totally un-relatable environment. Main reason people played battlefield 2142 was to be able to fight with big giant robots. However I could be wrong, Number one formula for success seems to always be (storyline, True story line co-op even if there's no explanation for additional players there, character development, and how familiar the controls can be). The easier it is for players to pick it up and play fluidly, and feel an attachment to the things going on, is what sells. Honestly I wouldn't buy a futuristic GTA unless I could fly a ship and have major kickass space battles and use Giant mechs to punish the infidels that side swipe my gauss cannon.

Deus Ex 3: Machines used for a eugenistic society in order to supposedly improve Humanity?
Deus Ex 1: Conspiracies about a New World Order, Nanotechnology replacing gradually everything, even in man, machines with conscience (Artificial Intelligence (Icarus Daedalus Helios?) controling the internet and then the rest of the world's electronic devices).... there's just so many possibilities.
Who said the future is flying cars and laser guns?
We already know the existence of Plasma, there's already cars that runs with Compressed Air made in Sophia Antipolis and released with Tata Motors in India... I read a book once of NearFuture science fiction about a man who had a car accident, and whose brain was saved for experimentation by a pirate lab, establishing a nexus allowing his mind into a virtual world and then giving him a body (some sort of PS Home or Second Life controlled by his mind); but he still feels like a fish imprisoned in a tank, wanting to discover more when in the next phase he gets a fake identity, enabling him to discover the WorldWideWeb without problems. he then try to figure out what happened to his life, and who are those people doing this to him, without his conscent/while at the same time he hated anything digital, he starts to turn himself into a selfmade hacker.
So don't bullshit us with a lack of Plot or Storywise inspiration

Just from hearing the way he speaks outright tells me they have no imagination when it comes to creating sandbox worlds. It's the same norm with every Grand theft they release, same mechanics, same story ideas. They don't have the imagination to make things like Grand Theft Walrus happen. So we will have to wait for titles like Saints Row to make something like future sci-fy sandbox crime opera, cause those guys got plenty of imagination when it comes down to it.

GTA 2 being a top down game did not change much from GTA 1.
Taking a 3D game into the future is a mine field as flying cars and stuff can be great, but most of the time they are tacky and lame.
I think GTA has plenty eras to explore from present to past.
As much as I think it would never work, a GTA in the style of world the 5th Element is based in would theoretically be fantastic.