Gears have been shifted a bit since last year. Due to the challenge in funding 3D art for the project that looked decent and similar enough to fit I decided to change the style of art in the game for version 1. I found an awesome collection of low-poly zombie assets that I’ve purchased and added to the game. I uploaded a screenshot of the look in our screenshots page. That being done and acquiring licensing for a professional multi-player package have drained the coffers for now. It will help move things along because I wont have to worry about the merging of multiple asset libraries to create the experience I want. I hope you like it and here’s a quick update on the coding side:

After a break I’m back at it. I hope to get an iterative deployment schedule in place and re-upload the alpha build. Things have changed pretty significantly in the game but most of that is to make performance in multiplayer more acceptable. Below is a quick update on the phasing in of the functionality in alpha:

General login

Requires creation of an account so you can store your inventory in the cloud

He’s at it again! Yes, yes, I began to once more dabble in my code. I rewrote the core code around Photon Networking and have a working prototype up and running. I’ll be working it into the updater in a bit. Cheers,

So I found an issue with the Launcher that I have just fixed. So you’ll need to re-download the launcher in order to be able to overwrite currently existing versions of the game. I also added a little version identifier in the launcher interface. So if it doesn’t say “0.0.2” in the top right of the launcher then you need to download a new version of it. Download Latest

Unable to sleep last night at around 11:00 I busted out a quick application launcher that will let you check for updates. It’s the first version and I think it should make it easier to keep tabs on if new versions have come out or not. Give it a whirl and let me know if you have any issues.

Just uploaded alpha 112. Some pretty significant changes and enhancements were added. I am going to have to go through and rework the UI to explain what everything does. In the meantime you can tinker with it if you’d like.

So I uploaded a new build and my plan is to continue incrementing the build as I develop the chance. Feel free to post comments or suggestions but please keep in mind that this is a self funded, single man operation. I’ll do what I can to get things added quickly. Cheers all,