Cheating The GoW Nerf Perfectly

This reason this post is being updated is because there was a newly discovered truth about the Nerf. My previous articles on the Nerf (now removed and replaced with this one) were left open ended because it was hard to determine the true effects. It seemed that some players were still able to use the Nerf effectively, and others were not. Now, thanks to feedback from many different players, there are more insights than ever before on how to cheat the Nerf.

Sharable List of Rules That Are Further Explained Below

You cannot train more than 5mil T2 if you do not have T3 troops unlocked. If you do you have T3 unlocked, but not T4 unlocked, the ratio of T2 : T3 might be 4 : 1.

Without a single T3/T4 troop, you can have a maximum of 14,999,999 Tier 1 troops, and 4,999,999 Tier 2 troops. Traps will affect the nerf here.

The first time the T1 nerf change happens is at 15,000,000 T3 Troops, adding this will allow you to have 24,999,999 T1 troops without nerf.

If you only have T2/T3 troops, you can have a ratio of 6.9 T2 troops for every 1 T3 troop. For example: 69m t2 : 10m T3 troops.

If you have only T2 and T3/T4, you can have each nerf ratio added together, 12.525 T2 for every 1 T4 and 6.99 T2 for every T3.

If you only have T2 and T4 troops, you can have a ratio of 12.525 T2 troops for every 1 T4 troop. For example: 125 T2 troops, and 10m T4 troops.

There’s proof below, and some more strategy and speculation regarding other Nerf guidelines.

Nerfs Are Ratios

The Nerf is a ratio of one tier of Troop to another OR a ratio of power between two tiers.

For example, the T2:T4 Nerf limit ratio is absolutely, positively 12.5 : 1. If you stay below 12.5 T2 for every T4 you have, your Troops will not be weakened, no matter how many you train.

This truth has been tested up to 960m T2 in BETA. Thank you BETA for saving us tons of money.

You can see that despite the ridiculous amount of Troops trained, the Nerf still didn’t take effect. The same person who built this account also tested 120m T2 in Live and was successful by keeping the ratio below 12.5.

When a ratio of 12.8 was tested, the Troops were Nerfed.

The T1 : T3 ratio is a bit more complicated.

T1 Nerf Ratios

The T1 Nerf ratios vary based on how many upper tier troops you have, otherwise Stayalive77 would burn easily because of the massive number of low tier Troops he has.

Therefore pay attention to the Power Ratios in the chart below which reveals some of the tests PaintLicker has done with T3 and T1 troops.

T3

T1

Nerf?

T3 Power

T1 Power

Power Ratio

0

14,999,999

No

0

29,999,998

0

15,000,000

Yes

0

30,000,000

10,000,000

20,878,938

Yes

240,000,000

41,757,876

0.17

10,000,000

23,999,344

Yes

240,000,000

47,998,688

0.20

10,000,000

29,999,997

Yes

240,000,000

59,999,994

0.25

15,000,000

20,000,000

No

360,000,000

40,000,000

0.11

15,000,000

24,999,999

No

360,000,000

49,999,998

0.14

15,000,000

25,000,000

No

360,000,000

50,000,000

0.14

15,000,000

25,999,999

No

360,000,000

51,999,998

0.14

15,000,000

26,999,999

Yes

360,000,000

53,999,998

0.15

15,000,000

27,000,000

Yes

360,000,000

54,000,000

0.15

15,000,000

29,999,999

Yes

360,000,000

59,999,998

0.17

The power ratio between T3 and T1 troops needs to be &lt;.14 in order to cheat the nerf.

T2 Without T4 Limit

For example, in the screenshots below, the defender is SH 14 and hasn’t unlocked T3 troops yet.

The defender has over 5 mil T2 (40k hospitalized, 138k killed)

The defender has under 5 mil T2 (33k killed)

Update: We got notified via response to our newsletter that someone has been running a T2/T3 trap build, with way more than 5mil T2, not T4 researched and hasn’t been getting nerfed. We are inquiring for more information to keep this updated. Screenshots below:

“These were back to back hits with both accounts having exact same gear. Attacker had cores and I had regular gear. This is when I first figured out about the t2 nerf lifted. Since then I have changed the configuration a lot and have tried many different combos, but don’t have the screenshots except this one.”

“Obviously my account is much bigger here, but still I have over 200mil t2 with around 60mil t3. That was Odin core March that hit me.

I think the Nerf ratio for T2/T3 without having T4 researched is somewhere around 4:1.”

T3 Misconception

There is a common misconception that if you do not research T3 troops than your T1 and T2 will not be Nerfed. The reality is that that misconception goes against the whole premise of the nerf. Big guys with deep pockets were really upset 100-200m SH14s (this was a long time ago) were eating their rallies all day and they couldn’t do anything about it. The whole point was to nerf SH14 traps that hadn’t unlocked T3 on purpose.

I’d love to see someone prove this wrong in the comments though.

More Tiers Change The Ratio

I don’t have much information on how this works, but it’s worth noting having T3 troops mixed in with a ratio of T4/T2 troops, will change the ratio.

The Expert Trappers Say T1 Are Useless Now

The people that tested the ratio I know said not to bother with T1 at all. Basically the return on the investment for T1 is so bad, you shouldn’t even bother with them.

At the same time, a good friend of mine scored over 1B points with 4 different Rally tanks and only loses T1 and T2. His setup is:

T1: 21m-24m (mixed), T2: 24m-30m (mixed), T3: 21m (mixed)

With that setup and good reg attack gear he eats most 3m rallies and only loses T1. Regular gear requirements are 850 attack, 1,400 defense, and 850 health. The more you can get over those numbers the better.

Read here for more rally trap setups, and more details on the one just described above.

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Thomas

7.28.16

I have T2,T3,and T4. I used that new nerf calculator ,and it says I’m not nerfed. I still burn people ,but wondering if I could be doing better. Could you give me a few examples of how my troops should look like ,,let’s say if I have 1 bill troops. I do know I have 100 mill of each T4.. If you have time to answer and help me out I’d appreciate it a lot. Thanks for your time. And thanks for the awesome Site!

Casey

Super Scout

6.24.16

I have a sh16 that I just built to over 7 bil. I followed the typical 6.9:1 t2/t3 ratio and had t1 wall traps. This is the first rally the account had. With a hit this hard (Ares), I’m assuming it was nerfed. I found this article after the fact and will follow the 4:1 ratio along with having t2 wall traps.

Tom

6.27.16

That’s not a nerf hit, you would have lost a lot more if so. Its just you have a relatively small amount of weak troops against a big rally with good cores. There’s a SH16 in my alliance who can take pos rallies but he has 1.8bil troops…

Stud

Sifter

7.31.16

Every nerf article I have read never mentions t3-t4 ratio. Why is that? I have an under 6:1 ratio of t3s to t4s and I must be getting nerfed because I am getting demolished whereas other in my alliance with only t2s and t4s are winning with pretty much the same gear and same power. I’m beginning to think you shouldn’t even bother training t3s.

New Game of War Nerf! - Game of War Tips

The trapper or trappers I should say who gave you this info are POS. Your also a POS, you ruined gow….I don’t blame you as much as the trappers who provided this info. Best part is they didn’t even come up with t2/4 traps Two of the trappers who provided “info” ran a t1 solo trap and the other a straight t4 with t3 wall traps…the Fvckin irony, amazes me that either of them can talk about anything to do with the subject unless it was info tested and perfected by OTHER TRAPPERS.

drvnsnow

3.6.16

I have a question about the t1/t3 ratio… The charts above only show examples of t1 armies over 15m. If I have 1m t3 and 4m t1 (above the .14 power ratio), are my t1 still nerfed? Or do I have to have over 15m for the nerf to kick in?

mattwarn

2.5.16

FROM DV: (Stayalives allaince) Via Lady Nate Over the past few months, the game has changed drastically. While previously, new researches have been manageable, and new gear sets attainable, as both their cost and the time between releases were not overwhelming for most moderate spenders. During the past boycott, in multiple correspondence initiated by some of the larger well known spenders in the gow community, you stated that you will typically release large new researches with several months of separation between them. Why then have you released insanely high cost research and new gear sets, only to release further high cost research mere weeks later. In order to be relevant at this time in the game, someone will have had to spend over $5k in the past month for research alone. This research is in addition to insanely high priced new plots of land, and now new building levels which will also be extraordinarily expensive. Your new march research, allows for greater troop loss for those who have already spent to complete the research, requiring further spending to replace the greater troop loss. The alliance city, which has for so long been obsolete and useless, is already accelerating to a point where it is clear that it too will soon require massive upgrades and spending to maintain relevance. With the new release of the bazaar, in accordance with lag, kicking, as well as many other glitches that have so far gone unresolved, and in many cases gotten worse, shows us that you are motivated solely by greed and care nothing for user satisfaction. We ask that you slow the release of new researches and allow players to catch up, stop the inequality of resources in packs that require multiple purchases of different packs, just to maintain balance and the ability for growth, and for clarification on the new features you plan to release. Additionally, revise the inferno system, so that they are actually worth finishing, either by separating troop/research infernos or some comparable method, as currently only those buying 5 or more packs for troops, or completing multiple high tier researches can complete. Until such time as these and any additional demands that may rise through the dissemination of this player movement..we will cease to buy, and we will spread this movement not only within the game, but amongst all major social media networks as well.

mattwarn

Jeremy Mooe

2.3.16

Hey bud .. Just got my first rally trap. My main account gets boring. I want to be damn sure I’m okay . Current troop layout for my 2.437 billion trap. 1.563 billion troop power, 800 million research
All troops even mix
60 million T2
33 million T3 & 3 million ST3
6 million T4
No ST4 or wild. Would this be nerfed? I was thinking about getting my T2 count up to 80-100 million. Would this screw me and what would I need to do, if anything, if I decided to take my T2 total up to 100 milliont? Or would training more T3 and T4 be better instead? Sorry, the spreadsheet isn’t clicking for me.
Thanks a ton,
Jeremy Pharos 474

Smitty

2.1.16

Hello,
So I have a Monster T1 that I have had for about a year and have been very successful thus far (SH21/ 70m pwr/ 78m kills.)But now Im finding out that I need more troops or the nerf limit has changed? So my question is should I now start training t3 troops to compensate for march increase and boosts / gear with out loosing the nerf on t1?

Ardelia

Tim

john

1.15.16

Decent article but completely uneducated communication, leading to confusion. In one place: says t3:t1 must be “greater” than 0.14. which means the number of t3 divided by number of t1 is greater than .14
In a different spot, it says “less” than .14. which way is it really?? It can’t be both and the article lacks credibility if statements are contradictory.

If you get your English teacher to help you, this article could become so helpful and have credibility.

mike

1.12.16

I have a question, Does any1 know a good troop ratio to take a rally with no hero.
My leader packs on around 40mt1 and 40m t2 and takes around 4 ralllies winning in points but always loses alot of troops. has any1 figured out a way to work around that yet ??

Michael

1.12.16

Hi Chad
In the t2/t4 scenario done in beta in the article, do you know what gear they were in when he took the hit, and what gear the attacker was using. This would be very useful to know rather than just the battle result. Gear would have a huge impact on the amount of losses as clearly demonstrated from the two screenshots.

llProblemll

Melvin

1.10.16

Hi. With the last update on the nerf issue. I would like to have some advise on my trap. I have unlocked t3 but not t4. Currently consisting of 14.9mil t1, 4.9mil t2 and 3mil t3. Would this be nerfed? Thanks.

GrndmstrDro

1.8.16

I have been running a sh 14 trap account for the past 2 kvk, already have 3 m kills (all t4 marches ) and minimal actual losses from those hits. What I learned matches up exactly to what is posted above. I have it set up with 5m t2 (mixed) and 15 m t1 ( mixed) and full wall of war bricks. What I learned along the way to add to the post above is the troop numbers INCLUDE traps. If you have 5 m t2 troops and full wall of the 2 traps you are over the nerf limit.

Palatine

Rex

1.7.16

I have been trapping using t1 and t2. I have stayed below what I thought was the nerf limits for both troop types. I am interested to get any thoughts on why it appears my t1 meats are being bypassed and t2 taking a higher loss percentage. The attacker was hero lvl 60 in colossus. I was in haunted Kunoichi. I have seen the same results with other attacks, and different troop compositions.

GrndmstrDro

1.8.16

The reason you are losing t2 is because you have t2 traps. For the purpose of the nerf they count as troops. Drop all traps and use full war bricks, or add those into your totals 5 m t2 15 m t1 troops+traps combined

Hector

25Thunder25

Magnus

1.6.16

Thanks for the update. We have been hearing rumors about the ratios, but have seen no hard numbers until now. Since T1 have fallen out of favor with so many, is there any research on t2/t3 troop ratios? I would guess the t2/t4 ratios will work, but I hate guessing…

Me and you

10.16.15

I have a level 14 sh with about 12 million kills- I have taken a few rallies and have done very well- I have a total of 28 million troops with most being tier one. I find that people are not really willing to hit, unless you find a newer person no that just looks at the level of your strong hold, and keeps hitting because they haven’t gotten your hero, and they don’t look at the report.

| Burner |

9.28.15

Its clear that at SH14, the nerf limit is 5mill t2. But how many T1 can you have? Heard a lot of different numbers thrown around, but no actual screenshots with evidence.
Also, at SH21, can you have more than 5 mill t2? Does the nerf increase along with SH level?

Adam

9.20.15

How do you have 11 barracks and 10 villas, there are only 25 urban spaces and 9 of them are used by watchtower, prison, altar, marketplace etc. I have removed storehouse as I am at sh21 and it doesn’t protect much. What else do you get rid of and why?

I’m glad I stumbled upon this. Very helpful information on here. I also have a sh14 account it’s currently at 300mill power. At around 156mill Power I took a hit from a buddy of mine he’s a 2.4bill player he hit me with reg fighting gear and I think the nerf affected me. I ate his whole March of t4s and I lost 2.7mill t2. Also I used level 3 cores with level 6 pieces (although I’m not very good core crafter so I’m sure I could have crafted much better ones) but I was dying to see how I did against an attack. Also unfortunatly I forgot to gem the cores up. Just thought I share. Thanks for all the good info cheers,
- hookerzNBlow

LJS

These responses are just confusing. You’re all throwing numbers of the nerf limit to one another but no one actually knows or has proved it with evidence.

The reason there is so much speculation about it is because there is probably only a hand full of players in the game that have the troop mix to be able to thoroughly test it out.

I’m still not entirely certain but I think that there isn’t a specific limit. I think that low troop tiers might have a systematic relationship with higher tier ones. your evidence clearly shows that 5m t2 is the limit, but for me that was not the case.

Mazeska

9.4.15

Hello all,
Glad to see this is still helping people, as cores evolved increasing attack I have slowly grown to a 250m power solo tank, I still take lots of hit from mostly core players and take minimal losses, I am at 35m kills on the turtle almost all T4 kills….As you grow in size hospitals become essential, at SH14 I still think all villas and barracks are the key to quick rebuilds. I am still at about 40-45$ on this acc. It is possible, don’t even have Gift ability, farms really help. I still work a 1b acc but the turtle acc. is much more fun.
Turtle’s rock!
Maz

Twinkle Toes

9.1.15

I built a sh14 trap based on this article and a few others. It cost me $0 with some RSS help from my alliance. I have 4.5m reg t2 evenly mixed and all purple economy gear with hero level 48. I gemmed my gear for mostly attack and health and my hero skills are the same. My power is at 45m at the start of a kvk. I eat 375k solo marches of t4 when they’re dumb enough not to send their hero. T3 marches are not even a worry hero or not. I have 3 hospitals to minimize recovery time during battle and 11 barracks with 9 villas. Troop training is about 10k t2 per 24hr. I can take hits from up to 500m players with their hero in samarai gear and loose about 200k t2 while they loose about 200k t4. I got 2nd place in a 4 way kvk on my first run of this account from taking 3 hits. These accounts are not obsolete even with the new hero levels and defense research. You just have to play smart.

I use over 5m t1/t2 most times. I take rallies for ke. I focus on one troop type. Switch it up between some ke’. But ill also have 5m+t3 and 2-3m t4.

Most losses ive taken, when ready for hit. 3m t1 tops. Now i would take a rally from an opposing troop type or same type as what I have. Swallowed many rallies. Even of the same troop type. Attackers fully cored, max rs.

Recently took a rally from Cav troops while i was Ranged. Wanted to see what happened. Guy was fully cored. 6b player. I was ready. Lost 4-5m t1. Killed about 600k t4. I burned, but I won on points easy.

Im currently testing the boundries of the nerf. Totally changed build but wanna see what the breaking point is. But so far I think if you even spread troop types and not focusing on just one(t1). Nerf wont come into effect so harshly.

Doc

Killa

7.30.15

I have always been taught to boost health and defense on the Tree. once maxed aim for attack boost. make sure you don’t look to suspicious on gear. don’t have full samurai on a 45 mil account that is a giveaway. use gems also to debuff there defense and attack. remember since they have t4 there boosts has a greater affect because it is boosting a stronger troop. ex 25% of 38 power (war elephant) is greater then t1 power at like 8. is this make sense ?

Skye

7.22.15

Okay, read through the whole thread - lots of great information there - and am curious if you all have any new information. Especially geared toward SH18. Would you recommend no hospitals even at SH18? Would you also recommend keeping the same amount of troops at 4.75/4.75 T1/T2 or T3 etc…

How did you like SH18 as a trap or did you move up toward SH21?

I am trying to figure out what the best set up will be for me personally, and I’m leaning toward no hospitals, which goes against the grain, and there just isn’t a lot of information about that other than what I’ve seen here. Also curious as to what buildings were kept vs what buildings were removed for barracks and villas.

sul

6.29.15

Hi im Sh21 and currently have 1 villa and 9 villas, im roughly 6 weeks away from t4 troops. as soon as i unlock t4 troops ill be doing the hospital capacity research etc. im also currently assuming that i should then start replacing villas with more and more hospitals. how many troops and which type shall i train? I read that the nerf limit is around 8m t1? should i train t2,3 and 4 too?

Say an attack has a power of 100%. If you have 100k troops, 100k traps, the attack power is split 50/50 between troops/traps. If you have 400k troops, 100k traps, the attack power is split 80/20 between troops and traps. Likewise, zero traps mean 100% attack absorbed by troops. Is this correct?

Doc

6.12.15

I have seen plenty of articles showing how to effectively beat the nerf or avoid it all together. However, i have not seen any showing where the nerf happens. does anyone have information on at what point the nerf goes into effect? I have utilized the avoid the nerf advice to build a fun little sh 14 trap. However, I would like to fix my older account that is sh21 and t4.

Philip Leong

Jose

6.7.15

Hi! Chad we share alliance a lot of time, until I decided to move and selling all to bandit, those days you known me as Warteca.

About be nerfed is true , 5 mill each type is max , but in my case I never worry of that because I used do jumpers. If you planned get sh18 or sh 21 in one day is nonsense be worry about nerf because they are going to be meat really quick and account like that could be really funny for coliseum events ( all sh14 are desesperated with a 25 mill sh5 jumper, I changed for a T4 account because the nerf ).

Actually I have a small one ( 13 mill power, about 6.5 mill troops , nerf intentionatelly ) because I want to test something in a KvK to check if after loss 1.5 mill , nef dissapear or not. So if someone has checked that ... Please tell me that you can save 1.5 mill T1 lives

Maz

5.18.15

Ron,
I plan to stay SH18 for a while, I was able to finish all construction, my food is 4m per hour, with the use of upkeep and lvl 6 gear, I have made lots of troops before going negative food. I went to 8 barracks and more villas, If a player has lots of 3 days they might want to set their village up to use 3 days to make T3 troops. I did all research working on cores lvl 5 now, 100 days left on that ><. Next step will be to see if getting to presets is a possibility. So far the events have been a slow drain on gold, where at SH 14 it is fairly easy to make gold. Also getting 1st place in KVK has become harder, I did get 1st in the last KE in this new bracket. The added research (Def and Health and full T3 traps) by going to Sh18 should help offset the new cores, time will tell. I avoided large players with full cores burning this last KE.
Tash,
that is the best part of being a low lvl tank, you can always find someone that will hit you over and over, that is the good part of having plenty of T1, so you "lose/burn" every time you get hit, and they keep coming, until they realize that they are in fact losings big time.
I may never go 21, since the events are basically unachievable unless you are a spender, but a lvl 6 core using tank with presets sounds pretty fun, but only if I hit the lotto.

I have a sh14 stonghold with 4.8 million t2 and only 2.4 million t1. It has 45 million power so is an obvious trap. There is no way this guys account has only 35 million. Still took top prize in kvk because an idiot sent 5 full t4 marches which all got eaten..lol but most people wont hit it

Maz

5.11.15

Well after the last 2 KVK KEs I think I am done with lvl 14SH traps. MZ has made them obsolete, the addition of cores like the Horseman have made it impossible to successfully be a small trap. I have been hit 4 times averaging 1,500,000-2,000,000 losses per hit. These cores basically erase all of our def. These are solo hits 375k by players using new cores. MZ offset these core the the new def tree, but you must be SH21 to utilize the new tree….Well Played MZ, thanks for once again taking the wind out of my sails. ><
Maz

ron

DemonicDream

5.10.15

We just wrapped up a kvk ke and hit a 464M trap with anti on. We found out afterwards that he had 22M troops. He didn’t have any t4s and was very light on t3s. We killed 1.3M outriders, he nearly ate our entire t4 rally. There was definitely no nerf for him. And that was a sh21. Hitting him is actually what got me looking for information about the nerf. Is it actually still in effect??

Maz

Afterburn

5.5.15

Hello, Thx for all the information it’s been very helpful. I need a little more help. My hero is at Lvl 46 almost to 47, but as we all know the goal is the big 50. I already used the 25% xp boost. Any tips that can help? Did you also max out the economic tree?

Little Megs

Lean Lero

4.28.15

dont buy a 100 pack for your sh14, i made the mistake and my solo and inferno events are much tougher than my sh14 farm accts that did not buy a pack and rewards are crappier. i been bugging customer support for a month now why is this so and why they are punishing players that buy packs by giving them harder inferno. Mz customer support is crap, they just been bouncing me around giving generic response in 5 emails, never really explaining the discrepancy.

my sh 14s are on same kingdom, doing same inferno at same time. you either get a crappier rewards or tougher events.

Silver

Maz

4.16.15

You should research everything, it does not increase your power too much and you will get lots of gold from easy events. I did all strat. traps, I doubt it makes much of a difference, but may as well make strat traps if you have not already….I also primarily made traps that focus on infantry, you will find that your most common attacker is infantry trying to loot your village.

Randy

Afterburn

4.16.15

So for this method by staying at sh14 I will only have regular t2 traps. Should I aso research t2 strat traps? Is it beneficial and worth it to research trap attack/defense in the hero tree if I’m going to play this method?

ce3joe

4.15.15

Thanks for the taking the time to share, all. I love reading about strengths and weaknesses of different strategies and how they evolve as players adjust.

The most difficult part in building a strong trap account with only the 4.99 and 19.99 packs is convincing a top alliance not to boot you while you’re building the account. Same goes for building a 1bill account with only one of each pack (gotta have one 99.99 pack in my opinion). Both accounts are doable with an alliance like mine. We have members who wake up to over 600 gifts from time to time. But it would take months and you would appear inactive for long stretches. No way you build either account without a strong jumper account and/or a member of weak alliance, IMO.

thomas

4.12.15

rebuilding troops on solo and inferno events gives great rewards so it would be smart to build as much as possible even if you already took the first 3 prizes keep building till event is over!!! duh, Like he said you have to rebuild to get rewarded, pretty much common sense.

I have been building a similar set up, but I’ve made a few mistakes. I got impatient!! I got to SH14 and started cranking out t1 troops but my hospitals when leveled just don’t provide the coverage I wanted, so I jumped up to sh17 and now regret it. I did unshield during the last KE and omg I had so much fun. My points were pure gravy. I never gave up a single point - unless I chose to - and made millions. Plus I was totally annoying to people and that, my friends, gave me intense pleasure. It made the game fun and exciting again!!

Maz

4.9.15

I once again wrote MZ for nerf Clarification:
To MZ
I am bulging a Strong Hold level 14 trap account, can you please provide me with definitive troop numbers for when the nerf goes into effect. Thanks, Maz

The response…no surprise:

Hello there,

Thank you for contacting Machine Zone Support!

Unfortunately, we are unable to assist players with in-game strategies. We recommend players collaborate with their alliances to brainstorm ideas for tactics.

Please feel free to send us a new Support Request if you have any other questions or concerns.

Thank you for playing Game of War – Fire Age!

Regards,
Vicky

Guys please send your large successful trap battle reports to Chad so we can together figure out exactly when the nerf is implemented.
There seems to be enough people that claimed to be nerfed at SH14, lets figure this out.
~Maz

Gun Nut

12.20.15

Hi maz was wondering what is the nerf number on t1s after the new march tree has been added I had herd it’s 14.9mil but don’t know I’m a sh 21 and have t4s if it is 14.9 is that total or each I have herd both from different people I think maybe they want to see people get messed up idk

Yoiticka

4.10.15

all sending reports in does is make it more known. I don’t want it to be known. Better to be unknown so more people attack me. by posting this you effectively ruined the strategy for any previous sh14 trap. big people dont attack me anymore, not even with cores

Yeah, I have 4 sh14s for my farms. As an experiment, I put antiscout on 2 of them. Never got attacked. The other 2 were unshielded, no anti, and they were hit 3 times each. Everyone’s afraid of the traps!

xXLEGENDX7x

4.7.15

To salt. Personally I think if he made it to 1b on 45$ I bet you he farmed a lot but did not fight very much.
Also I have a similar SH15 trap. But spent very litte about the same. Personally its a more detailed article than I would have made. Mine has no beds but has amassed just under 16m kills. I use 200-300k as meats. Reason being as it shows the losses. So then your average idiot won’t think its a trap as it takes losses. But yes I agree. The solo hits were run of the mill with that many troops… you can be just as effective with lets say.. 2.5m t2?

These setups have became the reason I, along with many many other people are quitting game of war all together. It is complete nonsense. You look at the Super Wonder… Does anybody really look at it and say WOW what a battle? No, you look at it and say there’s a million plus bucks going to work. They’re all using the same cores, same strategies. Game of Money…

Maz

4.7.15

Thanks for the comment all, this is how we all learn
Dretz: 24 hours per batch of T2 and 12 hours forT1
Yoiticka: Build hospital for the KE then destroying crossed my mind, but I decided against it, why because MZ only gives 1 point per building increase, if they gave 5 points I would consider doing what you do, it is all about that gold. I also did not want to use so many resources and speeds on the constant transitioning. I have made over 250k gold since the KE Saturday rebuilding, and my power is back over 50m were I started.
Ron: I have nothing to gain by telling you I only spent 45$ and grew an account to approximately 1 Billion. Please consider MZ had events in the past that were much more achievable. For instance GoW ran events for a few weeks that gave (15) 7 days as rewards, so I made adjustments to my villas and barracks and made mostly T3 and T4 I grew 500 million in a short time until they stopped that event. The key is changing with the GoW events to capitalize on the rewards and constantly trading amongst other players for good deals.
Only reason I spent I have spent $25 on this trap account is because MZ ran a deal on St Patrick’s day that included High Roller, and I had already have a few drinks, so I let my guard down and bought the pack, was worth it, High Roller has been helpful.
And yes gear will be much better by next KE, hero will be lvl 50 and that opens up all the good gear.
Collin: I wanted to only do the relevant research but once again it all came down to making gold, so I did it all. All research is only 4.3m power since MZ took away the March tree and Crafting tree from new SH 14 accounts.
Last but not least I wanted to thank Skilly, Coors1 and Chaos, without their help and guidance over the past year I would have never made it this far.

xXLEGENDX7x

4.8.15

If you managed to make a 1b + account on 45$ I’m guessing you are not a fighter, and before you bring up your trap. A fighter is not a trap. It’d be easy to get to 1b with little fighting. But if you were an avid fighter. Not possible.

xYipyup

4.8.15

I forgot they screwed the research on new accounts, luckily I transitioned a farm I had so I mostly use cores rather than perm gear and it works great IMO, only downfall is the timers are extremely short so I go through a lot of them.

Yoiticka

4.8.15

Cool (: once again, your choice. Glad it works for you. I do it differently but I also wouldn’t take a rally lol and risk losing that many troops Usually my rebuilding is never that great and 1 barracks (with the tons of 3 hour speeds i get from gifts) is more then enough to train back my 20-100k t2 losses. Once again, your choice though. I can take 320k troops out of a hospital though with one 3 day speed up. And my hospital has only ever overflowed once.

Liu Frank

4.7.15

Just a simple calculation for 10 lv14 villas(140% training boost) and 10 lv14 barracks to train troops: full load training with 10500 T1 troops per time need 18.21hrs. It means for 1.05 million T1 troop, you’ll need 1821hrs, i.e. about 75.875 days or two and half month. You can image that for 8 millions troops… wow, such a long time!! Lol!

Ron

4.6.15

$25 is realistic in this trap account being as low as it is and seeing the gear your hero has. It’s easy to do events as an sh5-7 and earn gold/speeds if you have a bigger account that can give you resources.
I don’t see having a billion power for $45 as being realistic unless you got into an alliance that spends like crazy and you rack up the gold gifts.
I like your play-style of sh14 with high troops. I have considered that myself for a fun alt account. I hope the people reading this make an effort to get some decent hero gear or at least some relics before they take rallies like that.

xYipyup

Maz

4.6.15

Hello all, I will try to answer the questions:

#1 No hospitals, I will never build a single hospital; I never did on my old large account either. Troops are too easy to rebuild when you have 11 Barracks and 10 villas. The amount of troops a SH 14 could heal with full hospitals would still be minimal. Then rebuilding would be a nightmare without the barracks and villas.
I have already rebuilt 75% of my troops and made 100k gold doing so. You need to rebuild to make gold, and earn chest to improve your gear.

#2 I took the rally just to see the damage, no regrets was a learning experience and will do it again in the near future and I will still lose but do much better. IMO it was far more fun than throwing up a skirt releasing the trapped hero’s like a chicken.
Being SH 14 and having multiple SH 21 hero’s is not only funny but very fun! Consider I also took a hit at the Wonder from a guy with full cores, most would have shielded, I wanted to see what would happen, the attacker said he will never solo a trap SH14 trap again.

#3 I am not bragging about money spent just trying to help educate people that the game can be played smart and still be able to grow giant without throwing cash at MZ over and over. MZ has set up events in a way you can break even or even prosper is you are patient.

#4 This approach I have used IMO makes for a more interesting game, instead of mindless farming of small player, now people should pay a little attention

Maz_FAN

Maz

5.18.15

Hi there, and LOL at the name! No it is a bad idea to try taking a rally ever at SH14. Yes you can take hits with low lvl gear, just have lots of troops and try to check the attackers gear, if there are cores being used shield.

Yoiticka

4.7.15

Not to mention… This strategy has become far too popular. fewer and fewer people attack by the day. And im positive by the end of this article next to none will attack. People only fall for this trick once guys, never twice. Too many sh14s are already out there imo. But I guess everyone else can join in too. Just dnt expect to get kills unless you’re in a new kingdom.

xYipyup

4.8.15

I 100% agree with you. When I made my account I would easily get 150-200m pts per ke and now I’m lucky if I get 50m. Its becoming more rare to be hit, however you’ll always find one or two idiots out there to take a few shots not thinking twice about an sh14

Yoiticka

4.7.15

Ok, so you can look up my name in game. Same name as I commented on this post. Click my graveyard, you’ll see I haven’t unlocked one cause im sh14, as it will say I am under sh15. Now, I currently have 43m kills at 51m power. I ONLY run hospitals. So keep in mind both strategies work. I can switch buildings easily and retrain the troops. I have only ever lost 700k t2. I also exclusively run t2, no t1 for me. I have had 6m troops go to the hospital total. So lets keep this open minded and remember there are other strategies. But good job none the less.

xYipyup

4.6.15

Myself and a friend have sh14 traps as well. Right now we both have between 8-9m st2. He had built up to 100m power just because of the milestone goal and had 10.5m st2 and his first 3 hits on the next KE were definitely effected by the Nerf. Between those 3 hits he lost almost 2.5m troops and usually we lose somewhere between 50-300k depending on t3/4 and their gear. So after that we decided to stay around 9m t2 to avoid Nerf range.

Kyle Walthers

7.4.16

I just finished making T2- T4 at 10:1 may I use this formula with out being Nerfed? I was talking with someone whom left our alliance for the #1 alliance in our kingdom, he told me to use a 10 to 1 t2 t4 and also destroy all t1 and t3 troops,( I am a little concerned this not enough)so as of now I have 20. Mil each t2 and 2mil each t4! Will this be a useable ratio, having it not at the 12.49 : 1 you have posted?
I am a little worried to go to war until I have this ratio confirmed properly. Thanks Very Much

10:1 ratio is more than safe. However, your T1 will be of little help to you and I also advise removing them from your trap. These troops will typically be a guaranteed kills for rally leader and may push you over the threshold of burning. Also, check nerf limits on T1. It is very small, like 25 m max. If you have more than 25 m t1 you will be nerfed. Also, yes, these nerf limits have been confirmed. You can trust them. There is a new nerf limit suggested that is 13:1 but I’m not 100% that it is trustworthy because its coming from a new site on the web relative to Realtips and others posting nerf limits. To be safe, I generally shoot for 12:1 T4:T2 and I’ve never had a nerfing issue.