Is "IN-DE-STRUCTIBLE" a phrase that's slowly driving you crazy? Do you swear you could win a lot more matches if only the same song would stop repeating over and over again while playing Street Fighter IV?

This guide has been requested many times by our readers. The tutorial tries to stay away from being too technically heavy, and — as long as nothing goes wrong — it's actually not too hard to get your own tunes playing while you game.

This is a solid read, and if you haven't kept up with recent news on the game in the last few weeks, you'll find some new details inside. Here's a clip.

WP: One of the big announcements for E3 was the fact that Tatsunoko vs. Capcom is coming to the U.S. and Europe. What was it like getting that brought over? We kept hearing that it was never leaving Japan because licensing is hell.

CK: Tatsunoko vs. Capcom is one of those games that, when it was first announced in Japan, the media assumption was that the game would never leave Japan. Tatsunoko, for those who don't know what it is, we like to describe them as the Hanna-Barbera of Japan. For close to 50 years, Tatsunoko has been doing some of the biggest and most influential anime series in Japan. They've had a hand in everything from Gatchaman, which people in the U.S. know as G-Force or Battle of the Planets, all the way through Neon Genesis Evangelion, and with a whole range of Japanese anime that a lot of people really aren't familiar with. There are so many characters that have been in the U.S. or been in Europe or never made it out of Japan. A lot of people assumed that the licensing hurdles would make it nearly impossible to get that here in the U.S., but at the root, the core, the game itself is so amazing that we knew in North America that we had to have the game here, and that we were going to do everything we could to make sure that licensing issues were solved, licensors were happy, everything went really well, and the partnership in Japan with Tatsunoko as the parent license company has been so solid that it's actually been an amazingly smooth transition to get this game here.

A few major websites have put up their order forms again for the Standard and Tournament Edition Mad Catz FightSticks. The PlayStation 3 products are more widely available — at least for the time being.

This is one of the first batches of orders we've seen available on the web in quite some time, so they'll probably go quickly.

It's taken some time, but Mad Catz seems to be catching up with most of their back orders, so it's likely you'll see many more of these sticks hit major websites and retailers in the coming weeks.

Also we've heard from a few readers throughout the country that they've had some luck by visiting various retail stores close to them. Some of these stores have had multiple Tournament Edition and Standard Editions FightSticks for both systems in stock, so if you haven't called around in the last few weeks, it might not be a bad idea to check a retail outlet near you.

The game, which was controlled with a computer mouse, was well known for being atrocious, both graphically and game play wise, but it did provide a steady slew of jokes and examples of what not to do when creating a title.

So dry your eyes and blow your nose, come September 1st, Street Fighter Online: Mouse Generation will be no more. Fans of Chun Li's squid head are sure to be disappointed.

This is a pretty good read if you're into the competitive scene for Street Fighter IV as Daigo talks about his match up with Justin Wong and what he thinks of his skills.

Here's a clip from the piece.

• Talked to Iyo after playing Justin, and Iyo commented that even though Justin did not know Iyo’s playstyle, he did extremely well and never fell for Iyo’s tactics, and never did the same thing twice. Was impressed that he adapted so quickly in such a short amount of time.

• The interviewer asked if he thought it’d be hard to win against Justin, and Daigo comments that he was scared. He wasn’t thinking "I’m gonna take him out!" but "Let’s have a good fight." Justin took out two champions and had won his own championship, so there wasn’t that real ambitious attitude. He comments that Justin has a very tenacious and persistent play style, but he was able to defeat him easily, which is not what he expected when playing someone of Justin's caliber.

This is an interesting remark coming from Daigo, and may lend more credence to Justin's statement that he didn't want to tip his hand in the SFIV championships.

Seth Killian dropped a line on the Capcom Forums, letting everyone know that Marvel vs. Capcom 2 will have the much-demanded multiplayer lobbies, and unfortunately Street Fighter IV won't — at least for the time being.

I was just wondering if lobbies were still in the cards for the console versions of Street Fighter IV? Weren't they supposed to be part of the Championship Mode update?

Seth: Lobbies were never a part of the Championship update -- I've heard that they were "announced" about 12,000 times but it just ain't true.

That said, we know it's a popular feature and something we'd like to do. No plans to announce right now, except to say that our next fighting release (Marvel vs. Capcom 2) WILL have lobbies included.

Soki is the main character from Capcom's Onimusha: Dawn Of Dreams title. He's an exceptional swordsman, who has a ton of range on his attacks and can transform into a demon.

While he can't use any of his special moves in the air, his Hyper moves are very, very powerful when used properly. Soki is a character with a lot of style and some sweet moves, so he should be pretty popular over here in the states.

The official Japanese Street Fighter 4 blog was updated today, and yet again they strongly hint at a sequel or upgrade coming in the near future.

FallenAngel, on the Shoryuken.com boards, was gracious enough to translate parts of the post. Here's the breakdown.

• Shiowaza san hints again and again at the possibility of a Street Fighter 4 sequel/upgrade.

• It's assumed we'll see it in less than a year (arcade Japanese version at least).

• The blog author says that today she has nothing to write about, not because she has no more news or material to talk about, but because she can't talk about it at this time.

• She writes that Street Fighter 4 producer Yoshinori Ono will be appearing at this year's Super Battle Opera (Tougeki) in a video message to the community. Shiowaza says that she has, "no idea," what the message is about but seeing him preparing it makes her feel that it's something "out of the ordinary," and that "something's being planned." Then she recommends not missing this year's Super Battle Opera.

• Shiowaza also mentioned that they'll be revealing "new information" about the PC version of SF4.

Just to follow up, nothing has been confirmed here for sure, but a sequel or upgrade was hinted at several times. This builds on the hype in a previous post that strongly suggests something new is in the works for SF4.

If you're not familiar with Super Battle Opera (Tougeki), it's a giant fighting game tournament held in Japan each year, much like the EVO Championship Series here in the U.S.

After Christian Svensson commented on why Capcom wouldn't rebalance Marvel vs. Capcom 2, Seth Killian responded to a user who claims Capcom wouldn't do a good job rebalancing their games with David Sirlin out of the picture.

[David] Sirlin is no longer around. I wouldn't count on many re-releases to have as great of a rebalancing as [Super Street Fighter 2 Turbo HD Remix] did, if they have any at all. — Rock

Seth: Capcom has been rebalancing [Street Fighter] games for a few years before that, right? :P

I'd even say we're pretty good at it, as basically EVERY Street Fighter sequel has been regarded by the best players as an improvement over its predecessor (I can only even think of one possible exception, which had some extenuating circumstances).

At any rate, a rebalancing for [Marvel vs. Capcom 2] was never on the table.

- There was no widespread player interest, and it was not a part of any design documents, the plans for which stretch back several years.

- It wasn't possible within the terms of our contract with Marvel.

Christian Svensson also added more to this topic a little later.

I still don't know why they're gonna release this game again without fixing it? — Scarecrow

Sven: There's a massive MvC2 competitive scene, infinites or no.

If it doesn't break the game for ultra competitive Evo players, who exactly would we be "fixing" it for?Scarecrow
Rebalancing a team based game like MvC2 (where there are thousands of permutations in matchups on a team basis) is COMPLETELY different than the 1v1 matchups in a standard SF title.

GameSpot has a preview with some new details about Tatsunoko vs. Capcom. If you're interested in this title, this is definitely something you should check out. It includes video clips and an interview with Seth Killian.

Here's a bulleted recap of what's revealed in the GameSpot article.

There will be slight tweaks to the game's roster. The current rumor is some pruning will be done to the Tatsunoko side.

The goal is to keep an equal number of fighters on each side, so additional fighters might be added to each team.

Capcom will be listening to user feedback when deciding what to add to the game.

Seth Killian feels there are some surprises in store that will make the U.S. release the definitive version.

The mini games might not make it over, Capcom is looking at replacing them with something else.

Morrigan originally hails from the Darkstalker games, but she's made several appearances in recent Capcom fighting titles, including Marvel vs. Capcom 2. Her move set is very similar to Ryu's, but she has some devastating Hyper moves to boot.

Tekkaman is another Tatsunoko character who fights with a double bladed sword, which is called a Space Lance. He has incredible range and some very damaging Hyper moves of his own.

If you'd like to know more about these characters, make sure you check out their character guides linked above.

Capcom V.P. Christian Svensson was on the Unity Boards today explaining their reason for not rebalancing Marvel vs. Capcom 2, which is being re-released this summer on the XBox 360 and PlayStation 3.

In Marvel vs. Capcom 2 there are a lot of weird match ups and infinites. Are you guys going to fix bugs and rebalance the game?

Sven: There are a few exploitable glitches and bugs being fixed, but by and large we are intentionally NOT rebalancing the game (thus it has no "Remix" as part of its title).

Part of the game's appeal to a large number of fans are the inherent quirks of various characters.

Loads of characters have infinites... the game is practically balanced in its imbalance and there are always going to be matchups that are more or less favorable than others (true of any fighting game).

Spotted over on Haunt's blog IPlayWinner.com that he found a funny video of a conversation those of us with wives/girlfriends have likely been on the receiving end of at one point. (** Video has NSFW language **).

I like the part where she points out the Mad Catz SE FightStick, but she doesn't realize that if her guy was really hardcore he would have picked up the Tournament Edition. ;-)

If you dig blowing stuff up and having your henchmen do a lot of the leg work, there may never be a more ideal fighter for you to choose than her.

Doronjo is from the Yatterman anime series, where she's one of the main villains. Her two henchmen Boyacky and Tonzura offer her major assistance while she's fighting, which again makes her a fairly unique and fun character.

If you'd like to know more about her history and how she plays, make sure to check out her player guide.