Oh my goodness Randi, that's quite a shock. I'm not really sure what to say. I can't say that I really know you but you and ZDoom have been something of a constant in my life for approaching 20 years now. Thank you very, very much for all the fun I've had with ZDoom and everything that it's taught me. You will indeed be missed and, yes, don't be a stranger. Good luck with whatever you are doing with your time instead.

ZScript is now in the hands of Graf Zahl. Like how GZDoom was downstream for ZDoom, so too will QZDoom likewise be for GZDoom.

Graf said he may merge in QZDoom at some point - but that will not happen until the port stabilizes and most of the experimental things stop happening in the main branch. Nevertheless, GZDoom is now the official parent port for ZScript and related stuff.

Eruanna wrote:ZScript is now in the hands of Graf Zahl. Like how GZDoom was downstream for ZDoom, so too will QZDoom likewise be for GZDoom.

What does this mean for the original ZDoom 256-color software renderer? Is it just going to go unmaintained? Is it going to be fixed up with some backported QZDoom improvements? Could it be replaced with a QZDoom renderer that has a 256-color rendering mode?

Right now dpJudas is tearing it apart and reconstructing it. Hopefully this means it will be easier to manage in the future.However, if some other programmer is interested, I'd appreciate any new member in the team if they provide good work and are willing to discuss development issues.