Welcome to an Earth rid of humanity. In its place Equestriani cities and populations thrive. Or do they? Things haven't gone well since the last human, and now a sociologist, Crystal Clear, is trying to piece together the past before it's too late.

Join Garret, Twilight, Applejack, and the rest of the gang on their galactic adventures as they fight against an evil empire in this ponified version of the 2003 game of the year, Star Wars Knights of the Old Republic.

The year is 2298. Earth is a nuclear ravaged battlefield. At the same time, Equestria is at war with a long forgotten enemy. Their last hope... The crew of the U.S Railway Battleship "4-8-8-4" must play it out as Equestria's last hope.

For little less than one thousand years, the species of Equestria had been a part of the Trade Order, sharing the millenium of peace of prosperity the humans had enjoyed.

Now, with the arrival of alien invaders and the return of ancient evils, that peace was been shattered. A people unused to war had to rediscover its ways and fight for their home. The Trader Emergency Coalition was born from this need.

Ten years have passed, and the sitation has improved to the point High Command has authorized a rotation of the forces, sending the weary first generation back to their homes, to rest and recover.

Meanwhile, a lavander unicorn mare who has never been on a planet is travelling to Equestria on behalf of her teacher...

When Sins of a Solar Empire came out, I was intrigued by it, but never ended up getting it (I'm pretty terrible at strategy games). This, however... I am VERY intrigued. Two things I would recommend changing: A superior officer wouldn't say "dismissed" to a group when he was the one leaving, and I would rewrite the line "But enough family history, let us get back to the present." as it really harms the immersion in my mind (and you do an impressive job of building it throughout the rest of the chapter). I do love your characterization, though- it seems you've kept the three ponies shown so far fairly true to their roots while adapting them for a much more advanced setting.

86478 Yeah... it's a stopgap until I can get a proper image of sufficient epicness-ness-ness.Still hillarious, though.86664 Combining ponies and Trader Humans was surprisingly easy, and since first contact happened over 900 years ago, most of the nasty stuff that would've filled up the story has already been resolved.Rebellion is going to be an absolute clusterf***k, though.

86723 I have no clue I'm also working on another fic at the same time as this one, and I switch between them.And why have LAZOR SPAM when you have MOAR DAKKA, nukes-a-plenty, and "Holy shit that's a lot of Novalith cannons!"?

Perhaps you could include some links to screenshots of the ships ? So we can see an actual view of an Akkan or a Kol Battlecruiser, since you're not describing them much. You can see what I mean in this story about other spaceships.

Anyway, have some stars and a track ! The inclusion of humans weirded me out in the beginning, but why not ? It's working so far !

So. Awesome. I'm loving it so far, and I hope that you'll post some more soon. Being a Sins player myself, I really appreciate the level of detail you put into phrases like "The mostly civilian-centered Argonev in orbit over Equestria was absolutely overrun by shuttles and other craft," or just the general terminology you used. It really immersed me, putting as much detail as you did where Sins was entirely lacking it. The part I love the most and hope I can apply to my own fictions is that you nailed the characters down, even going as far as making the Marza commander fit his in-game personality.

376443Thanks! I have to say, I'm finding the worldbuilding both unbelievably fun and a cause of splitting headaches. It takes quite a bit of work, since the game has nothing on everything, but sitting back and reading the results and knowing that I made this world... it makes me smile, it really does.