Tribute Window shrinks down leaving just the Activate buttons and timers.

Extended Target window with numbered slots.

Map window with dark/light background button.

AYA Defaultish with Winnowyl's combat window

Description

Donations are never requested or implied. All we ask is that you.....

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Here is the full stand alone AYAUI, a tribute to カノン the original AYA designer!
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Most UI's have elements on the left, right, top and bottom
of the screen so you end up playing EQ while looking through a tube!
This UI is the solution!

Works on 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768 resolutions!

Unrivaled and extremely rapid game play as all mouse controlled commands are aligned in the middle at the bottom of the screen.
(no more having to move your mouse all over the screen to play Everquest.)

This UI is designed for 1) CASTERS, 2) MELEE and 3) HYBRID CLASSES
There are seperate versions of windows so that you can see:
1) MANA, 2) ENDURANCE or 3) both MANA and ENDURANCE!
(check out the CASTER - MELEE- HYBRID sub folders)

Everyone is welcome to join our /join serverwide.AYAUI:AYA (Case sensitive) channel to request or discuss modifications.
I am usually online and in the AYA channel but may be afk!

Big Bank Window - Added 2 new shared bank slots, increased amount of bag slots that can be displayed in the main bank section to 50 and shared bank to 44 for each bag. Shared bank slots were also added to the Tabbed version in the subfolder, but bag size is still limited to 40 slots visible in the window per bag (all 44 can still be seen by opening the bag)

Animations - Added TBL achievement decals

Tracking Window - fix for scroll bar dragging

Other AYA features:

Inventory window designed by Turlo with itemslots by Sparxx, modified by Winnowyl and Finamdar.

Tribute window is resizable for always visible activate buttons and timers. (Shrinkable for Personal or Personal and Guild).

Map/Atlas window is low profile and resizeable with dark/light background button (Thanks Halelen and Tinamin for all you help).

Bank Window with all bags open. See all the items in your bank at once.

Buff and Song windows with always visible labels, timers, and counters.

Mp3 Window becomes timer window with included mp3 file.

4 spell gem themes (default, vivid, mystical, & WoW).

AYA Defaultish subfolder: This is a project I have been working on with Cilane. Do you have a friend that likes some AYA features but is still on the fence about using a custom UI? This version uses a more "Defaultish" Player, Group, Target, HoTT, Compass, Buff, Song, and Pet window to help ease default UI users into AYA, allowing the user to pick and choose which parts of AYA to keep and which to revert to a more familiar feel. Just replace any piece in the AYAEoK folder with the one from the AYADefaultish subfolder to give it that default UI style.

Instructions:

1) Download AYAUI

2) Open the zip file and EXTRACT the contents into your main EverQuest directory. Merge the folders when asked. Make sure AYAEoK is in the uifiles folder and UI_!AYALayout_Server is in your main EQ directory.

3) If you are running fullscreen mode in a supported resolution or Windowed Mode in 1920x1080 resolution, rename UI_!AYALayout_Server to your character and server (Example: UI_Ssdar_Firiona). Supported resolutions: 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768

4) Log into the game. If you are running a fullscreen supported resolution and did not rename your aya folder it should just load. If you are running windowed mode or an unsupported resolution, from the in game options window use the copy layout button and select the closest resolution available from the UI_!AYALayout_Server Source Layout. If everything looks in the right place, but the default UI loads, open in-game options, press the "Load UI Skin" button and find the AYAUI version you just downloaded, select that UI press "Load Skin" and you are good to go.
Enjoy!

AYA FAQ's

Q- How do I open/close the AA window?
A- Press the "V" key or press the "AA Experience" button in the inventory window.

Q- How do open/close the map window?
A- Press the "M" key

Q- I don't like the tiny map. Is there a larger map window?
A- AYA uses a resizeable map system. Just grab the edge and pull to make larger!

Q- I don't like integrated UI's and like to be able to move the window pieces all over my screen. Can I do that with AYA?
A- Yes! AYA is not integrated. It just appears that way because all the windows are designed to fit together. You can move them anywhere you like. To move them right click on an empty space in the window (these can be hard to find but they are there) and deselct the "Lock" option.

Q- I am a pure melee/caster class and have no need to see endurance/mana. What can I do?
A- Use the optional melee/caster target windows instead to remove the mana or endurance bar. They come along with the download and can be found in the sub-folder called Caster/Melee/Hybrid!
Just copy the file(s) in the optional folder then paste it into the main AYA folder allowing it to overwrite the original file(s). For casters that may want to see their endurance you can choose use the tiny endurance gauge located in the multifunctional stats/pet window. You can open that window by pressing ALT+F1.

Q- My 3 way pet/mini stats window won't unlock and I cannot move it. Can you help me?
A- There is a Daybreak issue that makes pet window remain bugged in the locked position. This is not an AYA error. Here is the fix: in the main EverQuest folder
look for the UI file that has your name and server in my case it's UI_Ssdar_Firiona. open that file and using the "find" function in the edit drop down window
type the word "pet". A few lines down you will see "locked=true" change that to "locked=false"

Q- I can't get the in-game timer to work. What am I doing wrong?
A- 1) In game press Alt+K to open timer window.
2) Then press the "A" button on the timer with your mouse cursor.
3) Open your directory and find /uifiles and open the aya folder. In that folder look for the files "Timer-Mob" Load either one of the two "Timer-Mob files.

Q- I added the new pieces from the latest AYA UI to the one I have been using previously and it won't load. What am I doing wrong?
A- Older versions of AYAUI are not compatible with new changes. Please download the newest complete version and use that one.

Q- When I load my AYAUI all the windows are scattered all over the screen. Is there and easier fix than manually moving them into their correct positions?
A- Copy the correct layout from UI_!AYALayout_Server or if you are using a supported resolution, rename the file to UI_Ssdar_Firiona (your character and server)
[Be sure the file is placed in your main EverQuest folder, and NOT in the aya file folder.]

Q- Is there a way to stop the pet window from closing every time my pet dies?
A- options, general tab, un-check the 5th check box on the left side labeled "Pet Window Auto-Popup"

The AYA TBL main folder is fully ready for live at this point and will be uploaded later today. I'm still currently working on a few of the subfolder alternate versions of windows.

The tabbed bank window now has all 6 shared bank slots. It still has a max of 40 slots per bag though. I can potentially add the additional 4 slots per bag to the tabbed bank window now that there are 44 slot bags, but this would take a considerable amount of time as each slot has to be manually hardcoded in place and it will make the entire bank window 2 inventory slots wider.

Looking at the "Aya Old" inventory window, I haven't updated it since the changes to AC and attack were made and the velocity stat was added. Does anyone still use this window versus the modified Turlo's version that's used in the main AYA folder? If so I can update it, but I'm wondering if it's even worth putting the time in if no one's using it any more or if I should just sunset that version of the window.

If there is some interest I'm willing to take on either or both of these projects, but only if people are actually using these windows.

Originally posted by Finamdar I just downloaded a fresh version of AYARoSv4 and the AYATBLbeta files and added them as a new AYA install and can't reproduce this. It's working fine for me. Are you using any of the files from the subfolders or just the main AYA install?

I've been using the main RoS AYA and added the TBL files to it it was working fine but when I went to Bata tonight to raid it was not working I will try a fresh install of AYA RoS and incorporate the AYA TBL files to it like you did and see what happens. I'll let you know.
Edit: it worked thanks.

Originally posted by ncskywarn AYA TBL Beta No Longer compatable reverts to default.

I just downloaded a fresh version of AYARoSv4 and the AYATBLbeta files and added them as a new AYA install and can't reproduce this. It's working fine for me. Are you using any of the files from the subfolders or just the main AYA install?

Originally posted by Finamdar AYA currently functions on beta without updates, but is missing the Luck stat in the inventory window and the 2 added shared bank slots. Download the beta patch and add it to your beta everquest's aya folder only for the beta updated AYA.

AYA currently functions on beta without updates, but is missing the Luck stat in the inventory window and the 2 added shared bank slots. Download the beta patch and add it to your beta everquest's aya folder only for the beta updated AYA.

I noticed the Guild tool is stuck on how many players it can show and the Advance loot window button says "Shared" instead of "Set all to"

hmm not quite sure what you mean on the guild tool, are you talking about the # per page? I'm able to adjust it. The "Shared" and "Personal" change was intended to save space. It functions exactly the same as a "Set all to" button.

Originally posted by WaringMcMarrin How do the spell gems look? I know my botched attempt at fixing them left them all broken.

Also I wasn't sure about the petinfowindow but the lines I removed where causing issues elsewhere so I just removed them to be safe

To get them to match up to what they're supposed to be, you have to rename the spells0x.tga files to 1 lower. Like Spells01.tga needs to be Spells00.tga, etc, all the way to Spells07.tga becoming Spells06.tga. Then they go back to being like they're supposed to be.

Originally posted by Finamdar I have a working version on test ready now. I didn't see anything broken in the petinfowindow though, just the animations. I will be releasing v4 over the weekend which will include the test patch fixes and a couple other modifications sent to me by some AYA contributors over the last few months.

edit: petinfowindow wasn't UI breaking, but did have some extra lines of code that weren't needed any more and have been removed for the new update.

How do the spell gems look? I know my botched attempt at fixing them left them all broken.

Also I wasn't sure about the petinfowindow but the lines I removed where causing issues elsewhere so I just removed them to be safe

Originally posted by Finamdar I have a working version on test ready now. I didn't see anything broken in the petinfowindow though, just the animations. I will be releasing v4 over the weekend which will include the test patch fixes and a couple other modifications sent to me by some AYA contributors over the last few months.

edit: petinfowindow wasn't UI breaking, but did have some extra lines of code that weren't needed any more and have been removed for the new update.

Any chance you could email me the animations file? I want to make sure none of my custom windows break, and I can't until that's fixed. <3

Originally posted by WaringMcMarrin As a heads up the 6/12/2018 test patch is going to break the UI and the animations and petinfowindow files have to be edited to fix it.

I have a working version on test ready now. I didn't see anything broken in the petinfowindow though, just the animations. I will be releasing v4 over the weekend which will include the test patch fixes and a couple other modifications sent to me by some AYA contributors over the last few months.

edit: petinfowindow wasn't UI breaking, but did have some extra lines of code that weren't needed any more and have been removed for the new update.

Originally posted by WaringMcMarrin As a heads up the 6/12/2018 test patch is going to break the UI and the animations and petinfowindow files have to be edited to fix it.

Thanks - any specific information on what broke in animations? I'll hop over there in the next day or two and see about fixing my custom windows, and see if I can do anything for the base windows and animations as well.