We believe that this ability was awaited by many role players ever since 2.0 release.
In MISERY 2.1 you will have it in this smooth and well executed form.
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Official list of MDT credits: Miserymod.com

Yay! I was thinking about requesting this sort of feature since I loved being able to cook your own food in Fallout: New Vegas, but now there is no need. However; does this mean that we will be able to find more uninfected chunks of meat from mutants because I don't recall ever finding one when scavenging from mutant corpses.

Is the black screen during the cookin process just a placeholder or is it going to be like that in the release?

Because right now it feels like the character just faints and wakes up with cooked meat in his pockets :D (I understand animating it, especially with the X-Ray engine is very time consuming; or even impossible in this case?)

Even just staring at the ground and hearing cooking noises would be better IMO; it would be even better if you could see the character put the small stove on the ground and then hear cooking noises

MULTI USAGE ITEMS
- Item icon display the number of usages left
- Keep track of your inventory quantities
- Item weight is dynamic according to portions left

GENERAL NOTICE
"Patch 2.0.3" working title has been changed to "MISERY version 2.1" and will be going to require a new game start. MISERY 2.1 will not only iron out the most crucial aspects of data instability but also add new cool features to the game. Release of MISERY 2.1 is set for nov/dec 2013.