Yes, my "T" for Transform tool shortcut went funny again last week.( its not done that for ages) I had to tap it twice for it to stick. ( tried deleting assorted options xml, but Im never sure which and where these are , Im always afraid I might break something.) It seems ok at the moment though.
It may have been something to do with the particular scene I was re purposing over and over again...perhaps it got clogged up or something. When I started afresh it seemed ok . Like the bug was just contained in a particular scene or something.

Funny little bug in my beta 25, "front" and " back" view shortcut keys will not work in the Retopo work space, but work ok in all the other workspaces. All other views work ok.
( I have them configured to the Number Pad on my keyboard.)

That 540x540 thing worked a treat! Thanks for the lateral thinking. I wonder why typing it in doesnt work. Ive already rendered my turnarounds at 1000 x 1000 and sent them off, so will have to see if he puts them onto his instagram satisfactory, I think they will be fine. I think it probably works with any size or ratio.
My monitor is 1920x1080

If you mean the monitor display ,off the top of my head I can't remember. But I used 1000 X 1000 ,that enters ok. A friend asked for some images for Instagram and some website recommended 1080x1080. ( Monitor is 24 inch widescreen,not any sort of fancy high resolution....not near it at the moment)

Oh good , I'm glad someone smarter than me cant get along with the Renderman thingy, I gave it a good go but didnt get any decent results. And thanks for pointing out the multiple UV thing, I wondered why some bits didnt have any colour on them.
I dont really look under the hood to see how things work. For me things either work or they dont work, if they dont work, I move on. ( I do give things a good shot though and dont dismiss things straight away).
Im quite happy using Marmoset now. Simple and cheap. I did flirt with Daz Studio Iray as a renderer ,which I found really impressive but a bit fiddly.
If the techies at 3dcoat could just add bounced light/colours and refraction to the 3dcoat renderer I would be happy using that. ( techies...would that be a really hard thing to do? )
( oh yeah and better control of the lights.....hee hee)

Yes it has been mentioned previously...maybe it will get re inserted at some point.( Unless it has gone AWOL because of a bug.) Also while I am here does anyone use that yellow square in the gizmo much, fine if you do but i just find it just gets in my way . Could do with a hide option.

The specularity channel seems to default to 1 in marmoset,slide it back to 0, and your colours should appear.And make sure you are set to albedo or vertex depending on whether you have image maps or vertex paint.

Thanks for the quick reply, its sort of good to know its probably not my computer being out of date again...yeah it prob just needs a bit of polishing..... we want all....and when do we want it.....now, hee hee.

I just made a separate thread for this , when I meant to have posted it here...apologies..
Hi.
Just trying sculpt layers. Perfect timing for a job Im doing at the moment. Its seems to work great for what I want but when I use the sliders for depth etc all the menus and tabs flicker on and off as I slide. They stop when I have finished so no deal breaker really and I know its a first beta . Just wondering why.
Im probably one driver behind on my GPU gtx1050...win 7
I tried it last week, it did it then also. And last time it changed my default shader and turned off my grid. But my shader and grid seem ok this time.

Hi,
Just trying sculpt layers. Perfect timing for a job Im doing at the moment. Its seems to work great for what I want but when I use the sliders for depth etc all the menus and tabs flicker on and off as I slide. They stop when I have finished so no deal breaker really and I know its a first beta . Just wondering why.
Im probably one driver behind on my GPU gtx1050...win 7
I tried it last week, it did it then also. And last time it changed my default shader and turned off my grid. But my shader and grid seem ok this time.