Power hotswapping. This is built off Megaman 4. L and R didn’t come around until Megaman 7.
Temporary abilities and robot rides. Some of the original games occasionally had something similar for a quick 3 minute segment.
Lots of the powers have utility effects as well as weapon effects. This had occasionally shown up, but didn’t really start being a thing until Megaman 7/X.
The level design. Tons of multipaths, unusual autoscrolls, and all sorts of unusual uses of the various map and platform elements.

Probably a few more things, but hopefully this gives you an idea…

]]>Comment on From the Intarwebs 07/08/12 by Jackhttps://profallister.wordpress.com/2012/07/08/from-the-intarwebs-070812/comment-page-1/#comment-41
Wed, 11 Jul 2012 00:16:28 +0000http://profallister.wordpress.com/?p=87#comment-41“it does things that Megaman games CAN do, but simply DON’T do.”

Care to elaborate?

]]>Comment on From the Intarwebs 07/08/12 by Neo-Retro Gaming « From the Professor's Deskhttps://profallister.wordpress.com/2012/07/08/from-the-intarwebs-070812/comment-page-1/#comment-40
Tue, 10 Jul 2012 22:18:22 +0000http://profallister.wordpress.com/?p=87#comment-40[…] comment on my last Sunday post reminded me that there’s a lot about game design concepts that I take for granted. I took it […]
]]>Comment on From the Intarwebs 07/08/12 by profallisterhttps://profallister.wordpress.com/2012/07/08/from-the-intarwebs-070812/comment-page-1/#comment-39
Tue, 10 Jul 2012 20:58:00 +0000http://profallister.wordpress.com/?p=87#comment-39That’s… a difficult question.

Simple answer: It’s a large scale mod – pretty much everything is changed – levels, enemy patterns, abilities, etc. There’s assets from all the NES Megaman games, some original assets, and some quasi-original assets (original to NES representation). The difficulty level is much greater than that tool-assisted run might imply. And, finally, it does things that Megaman games CAN do, but simply DON’T do.

]]>Comment on From the Intarwebs 07/08/12 by Jackhttps://profallister.wordpress.com/2012/07/08/from-the-intarwebs-070812/comment-page-1/#comment-38
Tue, 10 Jul 2012 12:14:35 +0000http://profallister.wordpress.com/?p=87#comment-38So it’s been quite a while since I played MM4, but what’s so epic about that mod? Looks like a standard Megaman game.
]]>Comment on Inflammatory Content by Story Structure « From the Professor's Deskhttps://profallister.wordpress.com/2012/06/23/inflammatory-content/comment-page-1/#comment-36
Mon, 09 Jul 2012 22:26:16 +0000http://profallister.wordpress.com/?p=35#comment-36[…] has been previously established in my musings on art, interpretation is key to experiencing art. Similarly, analysis is integral to forming a coherent […]
]]>Comment on The Value of Art by Story Structure « From the Professor's Deskhttps://profallister.wordpress.com/2012/06/22/the-value-of-art/comment-page-1/#comment-35
Mon, 09 Jul 2012 22:26:13 +0000http://profallister.wordpress.com/?p=33#comment-35[…] has been previously established in my musings on art, interpretation is key to experiencing art. Similarly, analysis is integral to forming a […]
]]>Comment on On Art by Story Structure « From the Professor's Deskhttps://profallister.wordpress.com/2012/06/21/on-art/comment-page-1/#comment-34
Mon, 09 Jul 2012 22:26:09 +0000http://profallister.wordpress.com/?p=29#comment-34[…] has been previously established in my musings on art, interpretation is key to experiencing art. Similarly, analysis is integral to forming a […]
]]>Comment on Narrative Structures by Story Structure « From the Professor's Deskhttps://profallister.wordpress.com/2012/06/25/narrative-structures/comment-page-1/#comment-33
Mon, 09 Jul 2012 22:26:05 +0000http://profallister.wordpress.com/?p=43#comment-33[…] I’ve already spoken on narrative structures, the title probably deserves clarification. For my purposes, narrative structure is the shape of […]
]]>Comment on Inflammatory Content by Consuming Content « From the Professor's Deskhttps://profallister.wordpress.com/2012/06/23/inflammatory-content/comment-page-1/#comment-30
Thu, 05 Jul 2012 20:56:23 +0000http://profallister.wordpress.com/?p=35#comment-30[…] movie, game, song, or other form of content as I experience them. To go back to my essays on art, consumption of content is actively applying and criticising interpretations, often at a rapid pace […]
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