Messages - Angel

I'm all for people actually working on tools for WotL. You will never know the frustration of ten years worth of trying to explain to every single new user why their hopes and dreams for modding WotL can't come true with mouse clicks. Ten years of trying to explain that they would have a much easier time if they just used the PSX version. Ten years of them stubbornly refusing to touch PSX, and then disappearing when they realize we weren't lying.

If it were me, I'd make two patches - one with PSX names, and the other with WotL names.

But my honest opinion is that the PSX names should be kept across the board, minus the Lucavi (you have no idea the luminance of the lightbulb that went off over my head when I realized 'Queklain' was supposed to be 'Cuchulain') and Lettie (which is a real name; Lede is not).

You're pretty much on your own for those. WotLese is wildly inaccurate for proper nouns, but the text translation isn't inaccurate, it's just grossly obfuscated. But that still leaves spell quotes untranslated.

It was once something I wanted to do, but then it shifted into wanting to do my own translation, which then became having no free time to do either while working on other things... But no, to my knowledge, nobody's done it yet.

I'll just answer this in the most concise way possible: PlayStation accesses everything by sector, not by structure. This is true even for redbook audio - games do not play audio by track data, but by sector.

Another thing worthy of mention: both the PSP and mobile versions of WotL are actually running an emulation layer of the Japanese 1.0 PlayStation release. Part of the reason most ASM won't work is because the emulation is high level, meaning that it's not so much a PlayStation emulator as it is a Final Fantasy Tactics emulator, and that emulation layer is ignorant to low level functions of the PlayStation hardware.

To put it another way, it's like someone who is fanatical about Skyfall, and can recite every line of dialogue from the movie, but has never seen a single other James Bond film or knows anything that's happened in any of them, much less read the original Ian Flemming stories. You'll start talking about The Spy Who Loved Me, and this person looks at you like you have three heads and just hastily ends the conversation and walks away.

The Android version has so many anti-tampering measures that it doesn't look very feasible without a very large amount of work, especially given that the current version doesn't work at all with most common root methods. As ever, your best bet for modding is the good old original PlayStation version.

Journey of the Five is still the higher priority project at the moment. Not to say that KoI won't happen, but between Jot5 and real life work, nothing was done on KoI this year. We still want it to happen, but to say that it's fourth tier priority right now is being generous.

While I admit that it has potential as a concept, it's also a concept that would require an awful lot of work. Work that would require talents that the community no longer has in abundance.

I would say, try throwing everything that currently exists job- and ability-wise out the window and see what you can cobble together within Patcher just through editing those alone. There's a lot of inspiration to draw from (the Ninja Storm games are already balanced by necessity, and are a great starting point for ability ideas), and having something tangible is a better starting point than an idea.

They also said that weeks ago, and that it won't be released until NEXT YEAR when we've already been waiting all of 2017 for Cell. Fuck, I wasn't even married when the bit leading up to the Cell Games was going on, and THAT was nearly three years ago.

It's a raid, so it won't feature those maps anyway. It'll be more about the bosses you fight along the way, as it's been with all the other throwback bosses (Gilgamesh, Ultros, and so forth).

I tend to categorically hate MMOs, but I loved XIV in both its incarnations. 1.x was barely an MMO, since it rewarded playing by yourself. ARR is missing some of what I liked about 1.x, but improved on so many other things (except the cutscene events, which are absolute trash compared to what they used to be) that I'm cool with just letting them improve the world and add more features.