Dojo

When your Guild grows to a certain size you will be able to buy the rights to a Dojo. It will become a place where only members of your Guild can enter. You can play away from the attention of others. Inside you can find Dojo only NPCs which you will have earned the right to interact with.

Conditions to own rights to a Dojo:

Have at least 10,000 Guild Points

Have at least 5,000,000 Zeni to pay for it

To gain ownership of a Dojo the Guild Master must talk to the Guild Manager NPC and apply for Dojo Ownership. There are a total of seven Dojo in the world of Dragon Ball Online Global.

Dojo Locations

Kokkara Village

Porunga Rocks North

Fran Fran Desert North

Korin Village

West City / Westland

Buu Memorial

Mushroom Rocks North

Only a Guild Master can apply to own a Dojo. As long as a Dojo is not yet currently owned by another Guild, you will be able to apply directly to the Guild Manager NPC. Once your Guild owns a Dojo the badge on the front of the Dojo will display your Guilds Emblem.

If you own a Dojo both the Guild Master and one chosen member of the Guild will automatically be entered into the World Martial Arts Tournament without having to compete in the preliminaries.

Dojo Introduction

The Dojo is broken into 5 separate areas. Here members can use each section to train and practice tactics or hang out and take photos. There are also merchants inside to buy and sell items with.

The supply room inside of a Dojo is used for buying and selling items that can only be obtained inside of a Dojo. There is also a Dojo Bank that the Guild Master can access.

Dojo Scramble

Since the world only has a total of seven Dojo, it's very likely that they will be occupied by other guilds. If you want to take over the guild, you must prove you deserve it via an act of war. Fight for the right to have your name on the wall!

Dojo Scramble Rules

Dojo Scramble is only available to Guilds that have the properties to own a Dojo in the first place. To challenge a Dojo for ownership the Guild Master must send 1,000,000 Zeni along with their application to fight. Dojo Scramble starts at 6:00AM. When Dojo Scramble invitations are sent out, the following things happen:

The Guild Master that owns the Dojo will receive a challenge notification. They can accept the challenge to defend their Dojo or refuse it and pay 100,000,000 Zeni as compensation.

Dojo Scramble Rules

At the start of the battle, each Guild window will appear on-screen. Players wishing to take part in the Scramble can choose to enter the fight from the window. Up to 30 Players from each side can jump in to fight for their guilds honour.

The time limit for Dojo Scramble is 1 hour (60 Minutes). Both the offensive and defensive sides will need to collect 500 points to win. If the timer runs out before a side has collected 500 points then the Guild with the most points will win. If both Guilds have the same amount of points when the timer is up, the defending team will retain ownership of their Dojo.

How to obtain points

At the start of a Dojo Scramble, every participant will be given a "Seal Controller" in their inventory. This will be used in each of the 4 rooms, The Self Training Chamber, The Master Chamber, The Supply Chamber, The Reception Chamber, and the Guild Masters room. Players must travel to each of the rooms and 'capture' the seal which is located in said rooms. When you own a seal you will obtain 2 points, you will gain more points the longer you own the seal and gain more as you gain ownership of more seals.

Each Guild will start at the north or south sides of the Dojo. When a player is killed by someone on the opposing team they will respawn back to the side their team started at. When the Dojo Scramble event finishes all players who are on the winning team will stay where they currently are while the ownership of the Dojo is changed and the losing team will be forced outside.