Stash is a multiplayer online RPG with turn based combat and epic amounts of loot. Be part of the story and own a piece of the world.

We are bringing the old school feel of MUDs and tabletop gaming to a graphical online RPG.

Our kickstarter launched today and we'd greatly appreciate your support as well as your help spreading the word. This is the most ambitious project we've ever taken on at Frogdice. We have been building towards this game for the last 3 years by growing our team and expanding our fan base.

We are really swinging for the fences with this game. It is a big step forward for us. It doesn't mean we are any less committed to text games or Threshold, but we hope it will expand our fan base significantly.

Our last three games have all been stepping stones building up to this one. We've learned a lot and our team has grown in size and experience.

It is exciting and scary to finally be here, making Stash.

It definitely helps knowing we have people rooting for us!

Let me know if I can help! I've been down some version of this path with Earth Eternal at Sparkplay Media, and made a lot of mistakes I'd correct the next time around. Wouldn't have had to sell had I not made those mistakes, I think.

Let me know if I can help! I've been down some version of this path with Earth Eternal at Sparkplay Media, and made a lot of mistakes I'd correct the next time around. Wouldn't have had to sell had I not made those mistakes, I think.

Will do. I'll definitely shoot you a message next week after we wrap up FroggaCon this weekend.

Our first campaign attracted major interest from all the console companies. OUYA has offered to double & match everyone's pledges if we will create a Stash client for their console. We have to include them from the beginning to be eligible, so we re-launched the campaign.

The PC (Windows, Mac, and Linux) is still our primary platform and top priority. But our plan now is to also develop clients for OUYA, WiiU, Playstation 4, and Xbox One. That's the flexibility the Unity3D engine gives us.

If you backed the original campaign, you need to re-back this one. Nothing is transferred over and nobody is charged anything from the first campaign.

The PC (Windows, Mac, and Linux) is still our primary platform and top priority. But our plan now is to also develop clients for OUYA, WiiU, Playstation 4, and Xbox One. That's the flexibility the Unity3D engine gives us.

To answer a question a lot of people have had when they see how many platforms we will support:

Everyone will play on the same server. That's one of the great things about turn based combat - you don't have a fairness/balance issue between the different platforms and interfaces.

Quote:

Originally Posted by Threshold

If you backed the original campaign, you need to re-back this one. Nothing is transferred over and nobody is charged anything from the first campaign.

Just a reminder. We've had people still assume that everything transferred from one campaign to the other. They do not. All original pledges were canceled when we re-launched.