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I know I said it before but I can't help myself. I can't get enough of that new screenshot. The way the light reflects off the buildings and the gun, and the landscape. Now I really see what they were talking about in the webcast about how the lighting really brings the world to life.

I mostly mean that the default model should look like this. The way I understand weapon customization, is that visuals will accompany upgrades/sidegrades. So if you get an accuracy customization, you get a longer barrel etc.

So basically, even though I will mostly use whatever common-pool shotgun there is in PS2 (unless it looks, sounds and feels as neutered as the Sweeper), there will be times when I'll be using the Cycler (depending on how tough it will be to get up close in open areas).
I'll definitely mod it to fit my style, and I don't want my favorite mod to give it that butt-ugly black thing between the stock and main body, as seen on this screenshot.

I actually took that screenshot yesterday running around reviewing an area on Indar... I ran up the stairs and it looked awesome so i snagged it - so yeah, that's definitely in game, in engine, and at playable frames per second.

The gauss in screen shot #1 and the one from screen shot #8 in the gallery they have are different. The green and red lights next to the NC mark aren't there in #8 and the shape of the place where the magazine locks in is different too. So this is either a side grade or an example of the different weapon fidelity between the weapon in hand and the weapons other players are holding.

Did anyone else notice the runs in the NC's sleeves? Awesome detail.

The tower on the left in the distance seems to be the same distance as the base. If so that's one huge base and I'm giddy with the thought of running around in its bowels.

In the screen shot with the 2 TR (the second one's gun can be seen in the bush chest level) and the 4 NC(?) there's a shield in the back that doesn't seem to be a warp gate. Might be our footholds.

That no (moon) pair of towers. It's a (space station) base wall. Which is different than the one we saw with the sunset as it doesn't have spiky bits of cover sticking out of the top of the towers.

I actually took that screenshot yesterday running around reviewing an area on Indar... I ran up the stairs and it looked awesome so i snagged it - so yeah, that's definitely in game, in engine, and at playable frames per second.

Higby, I m curious to know what the hardware specs are of that machine

No SSAO . Hopefully they add that soon. (Notice how the bushes don't seem fixed into the ground and the edges have hard lightning with no occlusion).

No worries.

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From EverQuest2.com:

The U.S. servers will come down on February 25, 2011, at 7am PDT for a hotfix. The expected downtime is 2 hours. UK worlds will be updated at 5:00 AM London Time on February 25, 2011, with an estimated downtime will be 2 hours. Here are the notes:

GENERAL

•Depth of Field, SSAO and Sunshafts should be working correctly now.
•Fixed a crash bug.
..
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Hopefully, they already have this feature in place(I mean, ForgeLight).