F2P subscription

F2P subscriptions were created in 2015 as an option for new accounts only, with no character transfers allowed. This subscription is highly restricted (see specifics below), with passes around the restrictions available through the SimuCoin Store. None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a standard subscription.

Once an account is upgraded to a monthly paying subscription (standard or premium), it cannot be reverted back.

Contents

Experience

The weekly Gift of Lumnis does not occur. It is accessible via a pass.

Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with experience passes.

Experience gained per monster killed is also reduced under same scale.

The exact formula of exp loss is not yet known, but so far research tends to favor the formula for on-node exp loss: Exp Loss Per Pulse = (Level - 10) / 1.75 .
So for instance, a typical character will see loss per pulse similar to this table...

Level

10

15

20

25

30

Exp Loss Per Pulse On-Node

0

3

6

10

13

This is a severely debilitating loss above level 25ish. Beyond that point levels will take 50+ hours of gametime to achieve.

Organization Access

One task per hour will be available from the Adventurer's Guild. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.

Can gain the first rank of a society and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties. Last gained rank returned on pass renewal.)

Cannot join a profession guild. Will allow access purchases down the line.

Combat/Magic

No direct PvP attacks allowed. Mass Attack spells like Elemental Wave (410) that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).

Spells that significantly impact a room without attacking a player (notably Minor Sanctuary) are restricted from use.

Healing/Raising

The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.

An empath must first link (via TOUCH) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).

The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.

Treasure/Items/Banks

In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply.

5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.

One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).

Notes cost 1% more.

Silvers apply twice as much encumbrance.

50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. No treasure when killing creatures when unable to learn from them. Expanded to 100k cap with a Treasure Boost, and increased treasure. Limits on Purify silver value boosts and increased difficulty.

Shop prices are less favorable.

No base access to a locker. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).

100 item personal carry limit. Can be expanded to 300 items with a pass.

Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to "somewhat" padding/weighting/sighting. Passes available to increase these. Natural weighing such as claidhmores (and perhaps katanas) are excluded from this restriction

Geography

During the release, it was stated that transportation (whether by boat or teleportation) to River's Rest and Teras Isle will be restricted, and access would be available for purchase via the store. However, at present there are no such restrictions, at least for River's Rest and probably for Teras Isle as well.

Chronomage orb purchases are restricted. They can be purchased via the store.

Miscellaneous

Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.

Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hour. Foraging pass removes restrictions and makes foraging easier.

Pickpocketing skill cannot be used to steal from other player characters.

Login Rewards

Login Rewards are awarded to characters that login daily on all types of accounts, but F2P subscribers receive fewer or a lesser form of what paying subscribers receive, as well as limits on the amount of rewards that can be stockpiled. Also, F2P subscribers must logout and login each day (past 00:00 on game TIME) as the system will not keep track automatically for them.

Currently F2P is limited to stockpile 1 Gift of the Gods and 1 Experience Booster, so they should be spent every month. In addition, only 2 daily login bridges may be stockpiled through login rewards, so at most one can only miss 2 consecutive days of logins to maintain a streak (without obtaining bridges from an alternate source).

DAY

REWARD

1

500 fame

2

1 random magical crystal (blue/white/black). Can stockpile up to 5 uses at once.

1 Major Loot Boost(Larger boost on LOOT rolls. Minor and Major Loot Boosts don't stack with one another)

24

1 Login Bridge. Can stockpile up to 2 unredeemed Login Bridges.

25

2 Item Superchargers (when activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item's enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes)

26

2 Luck Boosters (When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes)

1 Gift of the Gods. You can only choose Lorminstra (5 deeds)and can only stockpile 1 unredeemed. Be sure to redeem it before your next 29-day reward rolls around or you will lose that one.

30

2 Doubled Experience Boosters (Double experience absorption for 15 minutes.) Can stockpile only 1 unredeemed Doubled Experience Booster. Make sure to use both of them before the next 30-day reward rolls around.

Official Message Boards

As of May 2016, F2P accounts only have access to selected sections of the official message boards, all of which are linked here: