Picture into Card

@Hytex: You needed to give me a bigger heads-up. I only just got the message now, since i checked this morning and didn't have it.

Defiant Warhorse
Creature - Horse
Whenever ~ attacks, creatures defending player controls attacks you next turn if able.
Whenever ~ deals combat damage to a player, that player sacrifices a creature.When defeated, a general surrenders his horse. When a Black Scourge rides into the camp of the enemy, it's a sign of war.
2/2

Sun, 2012-04-15 05:17

Kagerowrs

For a person wondering how AEther Former is tad broken, see Expedition Map, which is really good card that fetches a land to your hand. Instead of a basic land.

Harrow fetches for two basic land untapped in cost of one land (tapped or not) and .

Well, it has that 'any land' stipulation, which ups its power level a bit. In the right deck, it can be very good -- but it'll always come out at least turn 5, and any deck which -really- needs a specific land is probably finding it via other means. So it seems 'fair'?

@HyTex: I actually thought it might be overpowered. Oh well, I got third place. Not too bad.

The art makes me think of a Goa'uld possessed creature because of the glowing eyes. Why not some sort of "Mind Control"?

Parasitic Affliction
Enchantment - Aura
Enchant creature
You control enchanted creature., Sacrifice enchanted creature: You lose 2 life and the creature’s owner loses 2 life. Any player may activate this ability.

Explanation: The Goa'uld symbiote, once disturbed, releases a poison into the possessed person/creature's bloodstream. That is the life loss ability.

Render:

Spoiler:

Death to the Green mage!
"If there were such a thing as a soul, I think it would be behind the gallbladder but above the kidneys."

Sun, 2012-04-15 15:34

Anuttymous

Adminis-traitor

Note: Could we try to keep any extensive talk about entries within private messages, or even take it to the Card Clinic please? I'd gotten excited because I thought there were already 13 entries!

Bad Horse, the Throughbred of Sin
Legendary Creature — Horse Villain
Protection from white
Other Villain creatures you control get +2/+2 and have protection from white.
Bad Horse, the Thoroughbred of Sin's power and toughness are each equal to the number of Swamps and black creatures you control.
*/*He rules the Evil League of Evil with an iron hoof.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Mon, 2012-04-16 01:12

F0x3d

Darklight Transformation
Enchantment - Aura Can be paid with either ,, or 2 life.
Enchant Creature
Enchanted creature gains black and horse in addition to its other types. Creature gains forestwalk, protection from white and black, trample, and first strike.
If this enchantment is destroyed, exile it. The host's body is completely transformed, making it a deadly warhorse that can sneak behind enemy lines. The transformation requires a great deal of magical mastery.

"Its cerulean glow froze all of our machinery, even my glasses, to the core." -Sai Pao, Head Scholar

EDIT: This is kikushadowblades, one of the sites moderators. I need to inform you that This forum does not tolerate flaming of it's members. This is especially true in a public thread, where everyone can see the discussion. We also traditionally limit posts within a competition page to submissions and judging only. I would ask that you use a calmer tone when posting on this site, and only use the private message system when you need to say something sensitive to a specific community member. (and please do this sparingly and respectfully).

Responses:

*redacted*

Sun, 2012-04-15 21:27

Noahlotr

@HyTex: I understand that Wizards wouldn't print a card with a problem in its flavor text. But I do not believe that since I accidentally let off an "ed" in my flavor text, that should be counted against me in the judging. This isn't a flavor text design challenge, it's a card design challenge. And English is most certainly my first language.

Sun, 2012-04-15 21:59

Kagerowrs

Lunatic Captivation
Sorcery
You control each other players during their next turn. (You see all cards that player could see and make all decisions for the player.)

Silent Night
Instant
Choose one or both: Target creature gets -2/-2 until end of turn OR/AND Prevent all combat damage dealt this turn.The woods is always quiet at night, mostly because there's no one to scream...

Thu, 2012-04-19 16:00

Thething1991

It's been quiet for 4 days. It's time to judge.

Thu, 2012-04-19 23:46

hooliganj

Usually we get a week to submit entries, although that's ultimately up to the judge.

Shadow Steed
Netherworld Mount [2]Mobility. Turn and maintain :: Target Character gains +2 Fighting and Mobility, and you may sacrifice this card to cancel an Event that would damage or smoke the target.
MON MON MAG 2 / MON

translation

[2] - This Character has 2 Fighting, so it deals 2 damage in combat if undamaged, and can take 2 damage before it is smoked.
Mobility - This card does not have to turn to change locations or intercept an attack (side effect: it can also intercept while turned).
Turn and maintain - Turn to generate this effect, and you may choose to not unturn this card to keep the effect going.
rules text - Basically the turn and maintain effect adds the Steed's combat abilities to another Character, and also lets you sacrifice the Steed to save that Character.
cost - You must have 2 Monarchs resources and 1 Magic resource in your resource pool to play this card, and you must pay 2 Power.
resources - While in play or in your smoked pile, this card adds a Monarchs resource to your resource pool.

@Ayxmirdyrer - Thanks! Yeah, it looks so much better with the retro template.
@Thething1991 - Isn't it usually a week? And Anuttymous said he'd judge one day. I guess that means when he gets around to it?

If there's no one else posting, why continue waiting? That's just illogical and tends to kill threads. Granted, Hooliganj, you just posted an entry, but otherwise, waiting around for the arbitrary due date doesn't make sense.

Tue, 2012-04-24 01:41

Anuttymous

Adminis-traitor

Zuty

I think this is a pretty decent card, but I'm here to nitpick. Immediately, I don't know how well it fits the picture, but I guess it goes as well as some cards Wizards have done. It's a little strange, in what the card does, however. You can look at your opponent's next card, and then draw a card yourself. You would normally expect the two following effects to both relate to the same card, or even the same player. It would flow better, I think, if it had let you choose what to do with that card (unless you chose yourself, of course, your card already works in that way).

Thething1991

Defiant Warhorse
Creature – Horse
Whenever ~ attacks, creatures defending player controls attacks you next turn if able.
Whenever ~ deals combat damage to a player, that player sacrifices a creature.When defeated, a general surrenders his horse. When a Black Scourge rides into the camp of the enemy, it's a sign of war.
2/2

An interesting card, but it feels odd. It seems like a card made to fill in two missing slots in a design skeleton. I don't really see how the two abilities interact. Also, I think that repeatable removal (which this can pull off by getting through once, and forcing them to tap their creatures out and be unable to block unless they play another creature next turn) should make it a rare card. I also wouldn't have thought of that kinda effect looking at the picture, maybe the second half, but that first ability seems random.

I think this is a fairly solid card, but I think that drawback is a little too much. Think of how often tokens will be played, as well as (for Limited) how many small common creatures there are. I think you'd be lucky to even get a chance to attack with this, probably not even block. It would've needed to be a larger creature, but that could've been difficult to balance. You'd have been better off with creatures with higher power, I reckon. It definitely fits the picture great though, and “Dark Horse” is a perfect name.

This is definitely a good card, and I could see the protection from black in the picture, though don't really see the lifelink. Regardless, it's a fairly good card, though I see it as being neglected except in drafts, really. Not really much to criticise on, here, though could be a little costly, seeing as it's not that strong.

Ori_Prior13

Parasitic Affliction
Enchantment – Aura
Enchant creature
You control enchanted creature., Sacrifice enchanted creature: You lose 2 life and the creature’s owner loses 2 life. Any player may activate this ability.

I'll go with the word version, though it'd help if it had the same text as the render. This basically reads as “ -> Gain control of target creature unless its controller sacrifices it and pays and 4 life.” That's quite strong for 2 mana, gaining a creature, or killing it and making them pay mana and life. Also, the sacrifice part of the ability needs to be in the text, not as a cost (i.e. after the colon), because only a creature controller could sacrifice it, as you can't sacrifice a creature you don't control. I can see how the card fits the picture, though I think when scaled down to fit on a card, you probably wouldn't be able to see the eyes as easily and might not understand – flavour text could help here.

Sewn-Eye

Bad Horse, the Throughbred of Sin
Legendary Creature — Horse Villain
Protection from white
Other Villain creatures you control get +2/+2 and have protection from white.
Bad Horse, the Thoroughbred of Sin's power and toughness are each equal to the number of Swamps and black creatures you control.
*/*He rules the Evil League of Evil with an iron hoof.

Interesting. I don't quite get the Villain thing, or the Un-sounding name, but okay. I'm not too sure how the picture looks like a Legend, but I'll go with it. I think it's a decently good card, though perhaps outranks Nightmare a bit too much (the only difference would be yours is less splashable, but who's splashing a card that cares for the number of basic lands of one type?), though it is mythic. The protection from white is a nice, simple touch, although I don't really see that in the picture so much.

F0x3d

Darklight Transformation
Enchantment – Aura Can be paid with either ,, or 2 life.
Enchant Creature
Enchanted creature gains black and horse in addition to its other types. Creature gains forestwalk, protection from white and black, trample, and first strike.
If this enchantment is destroyed, exile it.The host's body is completely transformed, making it a deadly warhorse that can sneak behind enemy lines. The transformation requires a great deal of magical mastery.

I'm assuming that you've used for something else, as we don't have hybrid phyrexian symbols. I like how it works, too. However, I would say that it seems quite expensive (6 mana, or 4 mana and 4 life) to make a creature get trample, first strike and then conditional abilities (vs. forests, or black or white), without giving it a boost to power or toughness. Also, it'd be worth noting that giving it protection from black would remove the Aura. Perhaps if this had cost without the , it might have been better.

This seems a little expensive, considering Stony Silence, though I suppose that's in a colour used to artifact removal. I don't quite see how this fits in with the picture, unless you take a crop of the moon and leave out the horse. Even then, that seems rather odd for this card. I'd say it's fairly balanced, although I reckon it could definitely be cheaper, would you consider using it? I wouldn't even sideboard it, personally. That's not to say it's bad design – there are plenty of cards I wouldn't use that already exist.

Kagerowrs

Lunatic Captivation
Sorcery
You control each other players during their next turn. (You see all cards that player could see and make all decisions for the player.)

I don't really have much to say, this is a fairly good design. I do however think that it doesn't fit the picture that well, I don't really see the “controlling a player” there. Also, in a multiplayer, this would clearly outrank Time Stretch, which is a 10 mana card. You'd take two turns, plus all your opponents' turns. Even 1-on-1 Mindslaver is a total of 10 mana. I think it needed to cost at least more.

I think this is a neat card, although it seems a bit off. You could potentially pay to get a bounce effect, which are nearly always blue. Might've been better as , that way you're stuck needing blue. It does fit the card a little, although I don't see the bounce effect in the picture.

EyeofTruth

Silent Night
Instant
Choose one or both: Target creature gets -2/-2 until end of turn OR/AND Prevent all combat damage dealt this turn.The woods is always quiet at night, mostly because there's no one to scream...

I think the card is quite well balanced, although being able to both effects at common might be too good. Also, it does feel a bit as though this card was filling two slots in a design skeleton like they had been forgotten or something. Also, I don't really see how well this fits with the picture, perhaps if you ignore the horse, but...

hooliganj

Again, I'm not so good on this one, but I'll try. I think the boost this can give is fairly strong, and might warrant it to be a rarer effect than common, however it seems fairly highly costed, so I suppose it's alright. I don't know how well it fits the picture – I didn't really see it as a “helping” card.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Tue, 2012-04-24 04:28

pang4

Yes, you should definetely wacth Dr. Horrible. It will be worth it.

Spoiler:

Tue, 2012-04-24 22:24

Noahlotr

Thanks! My first win in this particular game!

New Pic

By chevsy on Deviantart.

Tue, 2012-04-24 23:51

Thething1991

Messenger of Malice
Creature - Angel Horror
Whenever ~ deals combat damage to a player, unless that player chooses and discards a nonland card, sacrifices a nonland permanent he or she controls.: ~ gains Flying until end of turn."Even a fallen angel adheres to the Great Laws set by our ancestors."
3/4

Wed, 2012-04-25 00:12

Antedium

Doomcrazed Angel
Artifact Creature — Mutant Angel
Flying, trample, lifelink.
At the beginning of your upkeep, if your opponent has more life than you, sacrifice Doomcrazed Angel and you take seven damage.It feeds off the plight of the infidels.
7/7

Megidran Seraph
Artifact Creature- Angel Horror
Flying, lifelink
Other artifact creatures you control get +1/+1.
Nonartifact creatures get -1/-1."I have forged angels of sinew and steel to do my bidding and destroy the impure. After all, what is a God without his messengers?"
-- Megid’ur, the Great Tyrant
4/5

EDIT: Raised cost, so it's more like Elesh Norn.

"Take the bridge, men! Victory! Victory is ou - Retreat! RETREAT!"

Wed, 2012-04-25 16:34

AgentPaper

Phyrexia Angel
Creature - Angel
Flying, vigilance
4/4

Wed, 2012-04-25 20:54

Daij_Djan

Moderator - Card of the Year 2014

Hmm, since Mind Control-effects have become black lately, how about this:

Corrupted Command
Enchantment - Aura
Enchant creature
You control enchanted creature. It becomes a black demon in addition to its types an colors.“See, what happened to even the purest. And you think you can resist me?”

Summoned Angel
Artifact Creature - Angel Construct
When ~ enters the battlefeild its controler loses 4 life.: ~ gains Lifelink until end of turn.: ~ gains Infect until end of turn.
Undying (When this permanent is put into a graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it)"We tried to give breath to our idol, instead, it took ours"
4/4

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Sat, 2012-04-28 04:03

F0x3d

Angelic Transformation
Enchantment - Aura
Enchant Creature
Enchanted creature becomes an angel in addition to its other types.
As long as enchanted creature is black, it gains +2/+2, flying and lifelink.
If enchanted creature is white, it gains flying.
If enchanted creature is not black or white, destroy it.

Sat, 2012-04-28 15:30

K1L1

Empyrean Tormentor
Creature - Angel
Flying
Whenever ~ dies, return it to the battlefield under its owner's control, then it gains lifelink.
5/5

Render

Card Notes

I didn't want to go Phyrexian with the card, as I though it would be done in a lot of other entries and it would be a bit redundant. The ability compliments the flavor of a dark, yet seraphic, tormentor. You can't get away from it. It just keeps coming back. Think of it as a big, gimmicky Core Set rare to top off all the newbie/intro decks. It could also be easily shifted into black, but I thought white would have some nice flavor.

EDIT: Added some more info to the card notes. Also changed P/T and mana cost.

Possessed Angel
Creature - Angel
Flying, undying
As long as ~ has a +1/+1 counter on it, it is black and becomes a Demon in addition to it's other creature types. It gets +2/+2 and gains protection from white and trample and has "At the beginning of your upkeep, sacrifice a creature a creature other than ~. If you can't ~ deals 7 damage to you."
4/4

If is used to cast this spell, this planeswalker comes into play with a redemption counter on it, If is used to cast this spell, this planeswalker comes into play with a fallen counter on it.

+3 If this planeswalker has a redemption counter on it, you gain two life. If this card has a fallen counter on it, target opponent loses two life.
-4 If this planeswalker has a redemption counter on it, exile target permanent. If this planeswalker has a fallen counter on it, destroy target permanent.
-12 If this planeswalker has a redemption counter on it, exile all permanents your opponent controls. If this card has a fallen counter on it, destroy all permanents your opponent controls. If this planeswalker has a redemption counter and a fallen counter, your opponent discards their hand and sends the top twelve cards of their library to their graveyard, then exiles their graveyard.

3

White green and blue Bant, blue white and Black Esper, black blue and red Grixis,
red black and green Jund, green red and white Naya. Some are aligned with one.
I however fight with the combined might of all Alara. A reunited Alara shall be unstoppable.