README

Compilation
===========
Windows:
On Windows i used cygwin with mingw-gcc compiler. (http://www.cygwin.com)
You will even need the Source from the "Simply DirectMedia Layer" Library.
(http://www.libsdl.org/index.php)
1. Install Cygwin and Compile the SDL Library into it.
./configure --prefix=/usr
make
make install
The SDL.DLL file you will find under /usr/lib
2. Compile the Source of BomberClone
./configure
make
if this doesn't work try
aclocal -f
autoheader -f
autoconf -f
automake -a
./configure
make
then run the game with
src/bomberclone.exe
Linux:
if everything goes right, you only need to run
./configure
make
if nothing goes right, you will need :
aclocal
autoheader
autoconf
automake
./configure
make
src/bomberclone
Binary Versions
===============
Linux:
Untar the downloaded file and go into the game
directory. You need to have the following libs
installed to run this binary:
SDL-1.2.7, SDL_mixer and SDL_image (with PNG support)
in the game dir just enter:
./bomberclone
Windows:
The windows Binary Version will include eveything,
the SDL Librarys and all other stuff needed by
BomberClone. The game will come with an Installer.
So you won't have to do anything.
Problems
========
1. Starting a networkgame in a LAN network isn't working.
- disable to notify the masterserver
2. Players are jumping around, player are running thought walls
won't die.
- packet loss, network to slow
right now the game tryes to send as much as possible,
if it can't send anymore it will bring down the network
traffic, but this only works for a while.
3. You start a server but noone can join it, even the other
people can see your game on the master server.
- the game needs in the current state always direct access to the
UDP Port 11000, if you change it over the (-port) parameter you need
to open this port.
- If you sit behind a firewall, make sure that the gameport is forwarded and
if you send something, your firewall won't change the source-port.
The game and the masterserver need this information to identify your
Game and Player later.
(i have seen some games was logged by the gameserver with port numbers
above 30000, which mostly indicates that there is some problem
with a firewall or router)
If you have other problems, or just want to say something about the game, you
just need to send me an email to : steffen@bomberclone.de
Network
=======
(Ver. 0.3)
The Game uses TCP port 11000, and it needs that other clients can
connect to this port. So check your network configuration.
(Ver. 0.4)
This Version uses only UDP Port 11000, so check it again.. :o)
Animations
==========
How to save the single frames into one big image for the animations
The Dieing sequence will be in version 0.4
Image:
left | right | up | down | dieing
F1 | F1 | F1 | F1 | F1 Frame 1
F2 | F2 | F2 | F2 | F2 Frame 2
F3 | F3 | F3 | F3 | F3 Frame 3
F4 | F4 | F4 | F4 | F4 Frame 4
F5 | F5 | F5 | F5 | F5 Frame 5
Testers
=======
Linux : Marcus, Patty, x-coder, Steffen
Windows: boogieman, deadlock, acid
Contact
=======
Steffen Pohle steffen@bomberclone.de
Or on our Project Page
http://sourceforge.net/projects/bomberclone
Thanks
======
Thanks to TekkRat who mage all the diffrent players for us.
You can find us on :
irc://irc.d-t-net.de #bomberclone
http://www.bomberclone.de