stubby wrote:New rule: regardless of how many heroes or artifacts you have, you're limited to one feat per turn. If multiple heroes and/or artifacts are working together on the same feat, you get to roll more Feat dice and increase your chances of success, but that's it.

That's probably the best way, it keeps things moving along rather than thinking about 5 feats per turn.

Why not treat the whole unit as a hero? Each member alone is Incompetent, but each member that contributes to a group action increase the skill die size by one (to a maximum of d10). That way they can only operate at full effectiveness if at least 80% of the team is there.

So I want to have this guy be able to run into groups and, "explode" lightning. While not killing himself with the attack. If I use SN dice, would 1d10 and 1d6 make that work? Or would a shockwave centered on him kill, or disrupt him?