I was curious as to the level of interest in a Dungeons and Dragons 5e game focused as a retelling of the "Lost Mines of Phandelver" module, as from the point of view of the Cragmaw Goblins who serve as the initial player encounter. The story itself would follow the module's events, albeit tweaked to suit the surely chaotic antics of a group of Goblins set loose against the Heroic NPC Party.

For the sake of variety, I've house-ruled a bit on character creation to allow for stat and ability variations from the standard garden variety Goblin found in "Volo's Guide to Monsters". I'm also currently juggling a sort of resource management/hunger house rule mechanic to play up the point of how destitute Goblins usually are. Though I am on the fence on it since I worry it might miss its mark and just make things too granular.

But otherwise the party would be set as a small band of devious little underdogs certain to cause all kinds of trouble. A fairly light-hearted and humorous take on the module, if nothing else.

I agree the more I think about it. I wanted to impress the notion of how constantly impoverished Goblins are, but on second glance I feel like it would be an unpleasant negative.

An alternative idea I've got on the side is making the crafting of various Potions, Rations, and Chemicals (acid, poison, oil, etc) far easier and less time/resource consuming to encourage scavenging and jury-rigging useful items. Less a case of Goblins always being lacking in supplies and more that they're smart about being able to scrounge up whatever they can in the moment. Balancing might be a matter in and of itself, but it feels like it would be better to give players a positive option rather than a resource-eating negative.

Alright, this has been a good amount of attention as far as I'm concerned. I'm not certain I'm actually allowed to post a game link here in this particular portion of the forums, so I'll rMail those of you who've expressed interest with a link to the game.

I won't open the game up to submissions in the Wanted section just yet since I feel a party of 5 or 6 is pretty ideal, but that may change if real life requires some folk to be pulled away from the game or to facilitate more than one concurrently run party if more people voice interest in playing.