US Army Frontline Special Forces Commando Mission Review

US Army Frontline Special Forces Commando Mission is a game, yes, but it happily bathes itself in good old national pride.

The game descriptor is very, well, precise with regards to targets and all, but this one boils down to a mission based first-person shooter. Thus, the action is taken in as such, with virtual buttons laid out to control movement, shooting, sights and so on. The visuals are very desert-y and sun-drenched, and the environments become a bit more intricate as you go further.

The action is very straightforward, and the initial few levels higlight this: select an available weapon, and shoot your way through a few baddies, then collect some collectibles at the endpoint.

Open up new levels. Rinse. Repeat.

Success yields game cash, and this can be used to acquire better gear, which begin to become available when subsequent levels are open. Of course, there are tougher challenges the further on you go, and the gameplay is fairly self contained, and mostly well done.

But…

I’m all for developers making money, and will defend ads in freemium games, but I did find the ones in this one to be more than a tad annoying. Thankfully, they can be removed with real cash, but I wouldn’t be surprised if a player or two were put off permanently by the way these ads pop up.

Ah… those controls. Outside the ad system — which, as already noted, can be killed via in-app purchase — the control system is probably the most annoying aspect of the game. The pan and shoot mechanism could definitely be smoother, and a whole lot more responsive.

If you are able to overlook those foibles, this one is as easy to enjoy as it is to get into. Get in, do the deed, reach the endpoint… and do it in the allotted time.

US Army Frontline Special Forces Commando Mission Review Rundown

7

Graphics/Sound - Decent looks, expressive sound.

7

Controls - Theoretically well laid out, but a bit stilted in practice.