I am very excited! First time in a long time, I am not busy during it! And on top of that, I had enough free time to do an actual warm up game and do some preparation setting up things beforehand. Can't wait!

The last few have happened during finals weekend crunch study time or various other things! at least for me!Although school starts monday(right after the comp) I am glad of this time more than the others!

How is it fair for them to have someone who wrote a game under Unity go against someone who wrote a game under just the JDK, or libGDX? Or does it not work like that? Sorry for my ignorance on this.

I don't think it can be completely fair, with all the different languages. I just leaned to deal with it and know that in my mind, I was just there to have a great time. Also, I feel a lot more accomplished when I produce a game that is just as good or better than someone using unity.

Some of the highest rated games I've seen have been pretty 'simple' Also, A lot of the things I've seen created with unity in a very short time, usually have a very similiar 'look' to it. so I think some people get tired of it. For Java, there is always Java Monkey Engine thing.Also, if you really want to do something complicated, work on it weeks/months beforehand as a engine framework and just have it be publicly available. Some people do 'prep' work before, others don't. Oh well

Its really about the gameplay, a lot of times

No, I am wrong, its not.

Ludum Dare is about you. Its about having fun while making a game. That's why there are no real prizez or lasting recognition.Or at least that's how I see it.

10 Seconds (everyone seems to like it and I want it as a fallback to avoid another bad theme)Darkness. So many interesting mechanicsHunted. How can you not want this to be the theme.You must leave it behind. Nice abstract theme. Can result in interesting storylines.

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