Hi there. Indeed we are still at alpha stage this week and will do a final beta assembly by around July 7th. Since FTXG is 95% replacement textures with a bit of LC and lighting added there is not a lot for testers to report back on other than really obvious LC issues, which we have addressed for the most part in the alpha stage. So we don't need a long beta cycle other than to debug and get stable any code changes to FTX Central and other supporting apps to implement the new "hybrid" mode of allowing FTX regions and Global to work concurrently in the sim.

Here's a question, I have. I mulled this over for some time and I'm confused. What's the difference between NA ..EU.ans Asia ect. Are we talking landscape at all textures of rice patties and trees/vegetation.

This just replaces the default ground textures and autogen, but there's no new landclass (that's coming later I think, AFAIK Orbx is planning to release some sort of tool for the users)

In plain English: This addon replaces all ground textures and every building/vegetation assigned within that texture are improved and rearranged, but the general layout of those textures in the FSX world (AKA landclass, e.g coastlines, city limits, forest edges) remain as default.

So you're saying that FTX EU England+Wales+Scotland and future projects in the EU region will work in the same session as FTX Global without the need of switching stuff in FTX Central interface? Thanks

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