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Where The Water Tastes Like Wine starts with you losing a poker game which ends up causing you to be turned into a skeleton that has to travel America collecting and spreading the stories of the people. The game features great music, voice acting, backgrounds, and writing. You will collect over 200 short stories that can morph into more farcical tales twice after you tell them to 16 main characters who then go on to share the stories you told them. These main character will show up at campfires and telling them the kind of stories they want to hear will allow you to get to know their true selves better until you complete their storylines. The varied short stories with a diverse cast of characters are often interesting or entertaining which is impressive for the number of them in the game.

On the negative side the movement over the map of America is slow and reflective but doesn't work as well in a game this size, it doesn't help that the art for the map also gets very dull fast. You can pay for train rides or hitchhike in cars but even when you get in a car you are stuck riding in it until the next town even if you start passing things you would want to get out for. A health, stamina, and money system feels like like a pointless addition since you just respawn in the last major city you were in if you die, which just ends up adding more time to game that already starts to overstay its welcome. It can be very difficult to tell genre of some stories unless you try to use them and then remember what it was so you can just keep telling that story over and over which is a more dull way to play the game.

I enjoyed the game and respect the work that a lot of the people that wrote for this game have done over the years but it was already not going to be for everyone and some of the odd design choices and the playtime likely lasting over 10 hours is not something everyone will appreciate. This really would have been better a a twine or point and click style thing rather than whatever they were trying to do adding all these "gamey" elements to it.

Basically this is a fighting game where the goal is to bit a ball to your enemy. Really really fast. As you hit the ball more, the faster it will go. Unless you bunt the ball in which case the ball will reset its speed and you have to hit the ball again. You get hit if you fail to hit the ball. It's really2 fun to play, especially locally. Or online if you can get someone else with a good connection. Or anyone to play at all these days since it's pretty baron.

29) Past Cure

Platform: PC

Ohohoho man....... this game.....

This game is currently described as "the worst game of 2018". At first when I saw this game's trailer,

I thought "hm, this looks decent. Why all the hate" and then I played it for myself. What did I think of it? Well.......

It's actually not that bad. It's just..... sloppily executed. The game has a lot of cool ideas, and graphically speaking if you look at stills of the game it's pretty decent. That is until the stuttering, fps drops, low textures and other stuff shows up.

The gameplay itself is simple. It's a third person shooter with stealth here and there, and even dream worlds which has a lot of brain teaser puzzles for you to get through. It wants to play like Max Payne 2, only instead of Matrix bullet time, here you have an "out of your body to manipulate objects" and "time slow" abilities which uses a "sanity" gauge to use, though it's pretty much just an MP bar which you can refill with blue pills or wait till it's full, but if you don't take the pill the gauge will only refill itself halfway. Unfortunately gunplay in this game is very2 stiff & annoying to control, like Ride to Hell. And I'm playing with my mouse! So many times I'm just trying to aim straight at a guy's head, only for the crosshair to be a bit crooked and go to the direction that I don't want it to. Why can't they just have it be tight and be smooth to control? And there's a melee system in this game too, which boils down to QTEs where you press the E button 3 times to punch, and then R for the finishing blow when it's prompted. It's pretty fun to do since you get to see your main character either do a superman punch as the finisher or a sick looking spinning roundhouse kick.

Stealth in this game is pretty much completely optional except for a couple of parts where it's a must, and it's best to just go guns blazing because doing stealth is so painfully slow since your character moves at a snail's speed. I read that many people struggled with the stealth, but it's actually simple to get through if you use your abilities to get past guards & see their walk patterns. Most of the stealth are done in a dream world section this game had where the mood becomes Silent Hill esque with dark creepy shit and mannequin people as your enemies. I like these sections since it has a couple of neat puzzles for you to do. If they just get rid of the stealth, it'll be a lot better.

The story is actually pretty interesting too. You're a man who has amnesia for 3 years, and he along with his brother must figure out what happened. And you apparently have, as I mentioned before, the ability to slow down time & astral project to see surrounding areas & interact with far objects. I heard people hated the voice acting, but it's not THAT bad. I mean it's ok for what it is since the voice actor doing the voice is probably German so he has that accent with him. I'm probably being too forgiving here, but I know fucking Godawful voice acting from the past that's WAY worse than this.

Just look at that. Your casino is in shambles, and the guy goes "what the heck is gonna to happen". And that's not even counting the later in game voice acting which are FARRRRRRRRRRRRRR worse. Oh, the horror!!!

Anyway, things gets interesting with twists and turns as you progress through the game. However JUST as things are getting really interesting, the game ends on a cliffhanger where a lot of questions are left unsolved until a possible sequel, if the dev even can even make a sequel after the disastrous ratings this game got. URRGHHHHHHHHH. HATE THAT SHIT.

So overall, this game is ok. I can see that the dev tried their damn hardest to make a good game, and it shows. It's just that the dev needs a better game mechanic & graphics engine that's more stable, and of course get rid of that stupid cliffhanger, THEN the game will be a lot better. I'm afraid that there will not be a sequel after this, but I wish all the best for the game dev team that they can continue their work with a much better budget & resources for their next games. You did your best, and that's what matters, well done! Unlike a certain Metal Gear game that's lazy as fuck about zombies even though they have the perfect engine to make a good game, but it turned into a fucking dumpster fire that's as horribly boring as No Man's Sky.

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A short but solid indie platformer by Thomas Brush. My favorite thing about Pinstripe was certainly its visual style - it was very eye-catching and pleasant to look at, and the animations were spot-on. The audio department wasn't bad either. The soundtrack especially conveyed the game's atmosphere very well, and the voice actors all did an applause-worthy job. Gameplay was overall great, with the minor downfall of sometimes not being able to tell what's a wall and what isn't, but that's more of a visual flaw than a gameplay one. And the game does have a non-linear structure, but thankfully you never have to backtrack tremendous distances.

Higher stylish production values give environments a feeling of a more alive world, more voice acting, animated cutscenes, and finally give decent looking and interesting and interactive dungeons. Improved battle system. Improved boss fights with some good special command options. Improved bonuses for relationship levels. Map makes travel easy. Finally brings back demon to fight and demon negotiation. Music is finally not annoying. New elements used in battles. Good moment near the end that makes your group look very competent (well at least you and the two others who actually came up with the plan. It's good that they let you see the relationship between Sojiro and Futaba with each of their social links.

Story focusing on abuses of people with power over others is typically good, though you do get some poor scenes of generic bad police/politicians laughing manically which is something I'm sure many of them actually do but it didn't really need to be shown. The usual poorly thought out anime Japanese friendship no killing shit does get ridiculous when your group is basically forcibly altering criminal's personalities, having them break down to change how they view their actions, essentially causing a now remorseful different person to likely spend the a good portion or the rest of their life in prison. "We're the good guys, we don't kill terrible people that ruin the lives of and kill others, we just alter their personalities by force then let them turn themselves into the justice system, that we know is inherently corrupt, while hoping their now truly remorseful personality doesn't commit suicide."

No one is as bad as Teddy was in P4 but the first guy who joins you is annoying, as always since Persona 3, this guy is as dumb as Junpei wasin Persona 3 and more of an asshole than Yosuke in Persona 4. Ann isn't much better and weirdly over sexualized, being hit on by the main characters/random people/your guardian, given a dominatrix style outfit and battle assist line, etc for a characters who you meet due to sexual harassment from a teacher. Personality wise she is like a slightly more relaxed Chie from Persona 4, so kind of dumb and loud but not as funny. Some terrible plot moments come from Morgana during one of the months where he thinks he is useless after being told he is by the most useless member of the group when he's obviously the most important member of the group except for your character and tied with Futaba, and this is after he saves the group and does multiple things that only he can do that allow you to progress. He's an alright character other than that. Makoto is a weird cliche of a dumb person's idea of a smart person, and they tied to make her like Mitsuo from Persona 3 but instead of having the way she was raised and trained her entire life being the reason for the way she interacts with people she instead doesn't know how the children behave because her dad died two years ago when she was 15. Maybe it was translated poorly but there is a hilarious scene where she tries to get information from a gang member in the same way Peter Griffin tries to find out who is selling drugs in a high school (yelling that he's looking to buy some drugs in the middle of everyone), then tells you that they didn't fall for her trap. Haru seems like an afterthought and contributes very little to the plot with a very forgettable personality. Yusuke is, alright, different at least, he doesn't feel like he's trying to be a character from the previous two games or a poor combination of two of them. There seem to be more average or poor social links from the game's side characters as well, with me just wanting to skip through two of them entirely.

Even with the less interesting cast the story and characters do get some good moments and with the improvements in every other area it would have made my GOTY list last year. Morgana does get the best line in the game that does tend to sum up how I feel.

Completed: The DeedPlatform: PC

The Deed has you coming home to a family that doesn't like you and has abused you after you find out that your sister is going to inherit all of your family's money and possessions when your father dies. You need to kill her while trying to frame your Dad, Mom, the butler, or the maid, or make it look like suicide or so no one becomes the main suspect. It makes doing this very simple and it is a very short game with the endings where you get away with it always ending in the same epilogue. One of the more interesting things is the conversations being able to be used to make it look like certain people are guilty. It feels like more of a demo than a complete product and with the release of a newer version of the game with more options that would likely be the better one to get if the game interested you.

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I went into this game expecting a metroidvania game, found it to be a slightly more linear platformer/bullet hell hybrid game, with all the difficulty and B.S. that comes with the genre. Some areas I only managed to get through them by sheer dumb luck. Most of the game is fantastically designed and eases you in to the kinds of skills and abilities you will need and then ramps up the difficulty, but then there are the last two bosses who throw everything at you without any warning and expect you to get the timing down for stuff you've never practiced for.

While I will commend this game's art design, the story fall flat. The game mostly focuses on the challenge of the platforming and bosses and gives a servicable story, but then it pulls a twist at the end that basically says, "Even though the protagonist fought bravely and died countless times to get here, turns out the villains weren't going to do the evil stuff we originally thought they were, so the hero did this all for nothing." It's completely at odds with the rest of the story.

Outland is a game that will make you rage, but it's the kind of game that makes you satisfied when you've over come the cause ofthe rage. Play it for the challenge and tune out the story, but avoid Outland if you have a short temper.

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A fun little 2D puzzle platformer. The visual style is admittedly simplistic, but it works incredibly well in the game's favor. Sound design is good, as well as the soundtrack. The narrator also did his job commendably. As far as the gameplay goes, it's admirably simple and quick to grasp - you have a bunch of different-colored rectangles, and they all have their own, unique abilities. One floats on water, the other can double-jump etc. Surprisingly, the puzzles that constitute the levels were fairly simple - I can recall only one instance where I resorted to a walkthrough. The only negative thing I have to say is that a lot of the collectibles are seemingly impossible to get without dying. Even then, however, once you get them, they don't respawn if you do die.

Entertaining characters. Nice backgrounds. Terrible controls and slow awkward movement when you interact or look at things. Slow animations. Character art and animation is kind of ugly, at one point they do a time travel segment that makes the game look more like older adventure games and the game controls and looks better in those segments. Multiple sections force you repeat and watch slow moving animations or action multiple times for no reason. Large amount of backtracking. Would probably have been more enjoyable on the PC as I assume it would be easier to just click on things.

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In my time playing the crap out of Hokuto Ga Gotoku, I unlocked several Sega games. Most of them are also in Yakuza 0 like Outrun, Super Hang On & Space Harrier, but Hokuto No Ken for the Sega Masters is also here as a reflection of the past for Fist of the Northstar.

This game is quite tough, if you don't know what the strategy to beating it is the first time. It's a beat em up game where you travel from left to right, and you either fight sub bosses or that stage's boss, which includes the characters you know from the anime like Shin, Souther, Raoh, and for some reason Toki? Which BTW, is so cheap because each time you try to attack him, he will auto counter you and kill you in an instant. The trick against him is to corner yourself to the left, and then mash the kick button over and over again. He will still auto counter you, but you'll guarantee to hit him in return. Like, wow. That's so damn silly and cheap that I couldn't believe it. On the other hand, Raoh the final boss is so easy, that I put him into a corner and then mash the punch buttons over and over again until he's beaten. Man, old school games can be so weirdly inconsistent.

31) Hokuto Ga Gotoku

Platform: PS4

Review here:

Fucking love this game. Until the next new game is released that I'm interested in, which is A Way Out, I'll be playing the crap out of this game and master the power of Hokuto Shinken until nothing stands in my way.

32) Meteor 60 seconds

Platform: PC

Here's an interesting game. Basically the world will come to an end in 60 seconds. What will you do till then? Well up to you. You can just kiss everyone you see because well, why not spread the love before doomsday, or kill everyone. All of the endings are really silly.

33) Dragon Sin

Platform: PC

A game where you're a half dragon half human hybrid and you have to stop a dragon army from ruling the world. It tries to be a hack and slash game like DMC, but it ended up being a Dynasty Warriors style game instead, with none of the hundreds of soldiers to fight. Instead you fight 1 - 3 giant dragons in one of 4 stages of the game. And you have the ability to turn into a dragon if you fill your dragon meter, which gives both higher attack damage and healing if you hit enemies with your attack in this form. This game is hard, but not because the enemies are super challenging. It's because the controls are so freaking stiff, that each time your try to dodge an enemy attack after you pull a combo, you'll be 1 second late and you'll get hit by them. All the freaking time. Prepare to die. A lot.

A game with no voiced dialogue that has you controlling an FBI agent through different scenes after she is assigned to investigate her partner while the two of them search for a missing boy. Good detail that gets things across without words helped by the backing of an excellent orchestrated soundtrack. It's a short game and things get a big strange at the end requiring you to come up with your own interpretation including the possibility the events were all in someone else's head.

Completed: Momodora: Reverie Under The MoonlightPlatform: PC

Metroidvania action platformer. Good art and great soundtrack. Decent gameplay but there isn't a large number of items that will change how you play much and only a few upgrades that really do anything. It's a short game without much enemy variety but it's fun while it last.

Completed: VA-11 Hall-A: Cyberpunk Bartender ActionPlatform: PC

Visual novel, work in a bar in a cyberpunk dystopia setting severing drinks learning about your character, customers, and co-workers, and finding sparks of hope and optimism through your interactions with your regulars. News, blogs, and message boards at home give more details about the city and world. Good writing, art, and music playlist. Good variety of characters discussing their life, job, class, sexuality, politics, existentialism, mortality, family life, sex work, AI, etc. Nice to see a sex worker portrayed positively and as nuanced person.

Dull mechanics, most interesting thing you're going to have to do is remember something about your regulars drink orders to unlock their ending or happen to have bought tea to serve someone from the game's store in between going to work.

Don't remember what my favorite games of 2016 were, but this probably would have been one of them if I had played it then.

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A hack and slash game which takes place in the 120AD during a time when ancient Britannia was attacked by Rome. You play as one of 3 of the Britannians killing Romans or other tribes that wants to destroy your village during this time. And apparently this game is quite historically accurate since there's a lot of insights of the game dev actually researching the location the game took place in & mentioning his findings. Like how the houses back then actually are, the many historical locations or places that used to be historical locations which are now just a baron land, and there's even a story of a stone that's said to be cursed, that when someone tried to move it, the stone fell on him and killed him, and his corpse was found hundreds of years later. Spooky...... It's quite a fun game. And even though it's mostly historically accurate, I'm pretty sure 20% of what happened in the game didn't happen in real life. Like how you actually turn into a werewolf at the near end of the game. But maybe it did indeed happen! I mean it was the early times of after Jesus was crucified so perhaps magecraft was possible during those times.

35) NEKOPARA Vol 1

Platform: PC

Remember how I said I got these games in a bundle? Well now I finally got to finish them!

Like I have mentioned in NEKOPARA Vol 0, this series is about a bunch of cute cat girls who work for your bakery. And each vol are actually more like "how you romanced 2 cat girls & have WHOOP WHOOP with them". All the cat girls are in the game from the beginning, but it takes different volumes until you date them all. This vol is where you romance twin cat girls named Chocola and Vanilla...... I see what you did there. There's no choices you have to make like in normal vns here. All you do is see the story unfolds.

36) NEKOPARA Vol 2

Platform: PC

This vol is where you romance Coconut and Azuki. And this time the game actually have a new feature: you can pet each character's head!

37) NEKOPARA Vol 3

Platform: PC

And this last vol is where you romance Maple and Cinnamon. All in all, these VNs are cute and simple. There's nothing dark or messed up or even serious dramas like other VNs out there. The darkest this series gets is when there's dramas of 1 cat girl getting angry at another cat girl for doing something dumb, but they immediately make up afterwards.

I think this game is the last chapter of this series, because you pretty much have romanced every single catgirls in the series at this point. And you even take a picture together in the end.

BTW the middle one with the purple eye is your sister, and she's not a cat girl.

And fun fact: all of the cat girls matured into teenage girls when they're very7 young. The oldest of the cat girl is the one with the yellow ribbon on her, the bottom right, and she's 3 years old. While the others are either 2 years or even 9 month old.......... oooohhhhh nooooooooooooooooo........

well excuse me while I call the cops on this guy

Ohohoho wait a minute. It's all fine! As it turns out, in this game's universe, it's perfectly normal to have this many catgirls being girlfriends of 1 guy. PHEW, I thought he's a sick bastard there for a moment. HAHAHAHAHA

An improved version of Game Dev Story/Tycoon, a lot more options (buying people out, making a console, publishing, etc) but with uglier graphics. Making of games still includes choosing a genre and a sub genre if you want and combining them with one or two topics that work well with them and each other (over 160 topics) then using sliders to choose where you want your focus to be (there will always be a best setting for the main genre), that and lack of events can get a bit boring. You can get a lot of "legendary" developers showing up in your hiring lists but they end up just having higher starting stats that you might have already trained your people to be better than and they don't have any lines or actions unique to them and come with a random appearance, so it just had the unfortunate effect of reminding me that Notch and American McGee exist. It's fun for a little while but does get repetitive (would be nice if it would just save the best game settings for each genre when you find it).

Completed: Little SamsonPlatform: NES

Decent side scroller with four characters to switch between with different abilities. The levels themselves are dull and one of the character doesn't have much of a point.

Completed: BoundPlatform: PS4

Bound has you controlling a princess helping her mother stop a monster in their kingdom. The art & level design is like a living Escher painting and you use platforming and dance to pass through the dangerous world, which lives in the mind of a woman looking at old drawings that take you into each level. Levels can be done in any order and allows you to bypass different fears allowing you to take others paths on different levels and you see events from her past through collecting memory fragments. Seeing memory fragments allows to understand why things in the dream world might be happening, why things look like they do, why certain things hurt you, what characters are doing in the dream world, etc. People seem to compare this to or get this hoping it will be like Journey, I'm sure that works well for them when they get Fire Emblem thinking it will be Advance Wars (cause they're turn based) or ARMA 3 thinking it will be Duke Nukem (cause they have guns), but the art, feel, storytelling method, and playstyle of the game are different than Journey, telling a more personal story of trauma that has more in common with something like Papo and Yo, themes and mechanics about moving past that trauma, and playing more like a platformer you could find hidden paths and do speed runs on. The camera can be an issue at times, either not keeping up with you, making things difficult to see, or just being confusing after a sudden shift in movement.

Completed: Day of the Tentacle RemasteredPlatform: PC

Good remaster and able to be played with the old art style. Probably the worst of the old Lucasarts games for me, really didn't find it that funny with a few moments with Laverne coming close to making me laugh. Very few areas in this game.

Completed: DominaPlatform: PC

Gladiator management where you pay to equip and train your gladiators to fight in battles scheduled ever few days, championship matches, and pit fights. Nice art style works well with it but the randomness of some events and fights and some odd story decisions hurt it a bit. The larger battles can become too difficult to really see well, which is a shame because 1 vs 1 fights can look good. A bit too limiting in what you can do but fun for a little while.

Completed: Rusty Lake: RootsPlatform: PC

Puzzle (and somewhat hidden object) game where you need to complete an objective in one small room or outdoor area. Puzzles start of simple and get more difficult as the game goes on, ending with much more difficult bonus things to find after you reach the ending.

Mixture of a shooter and Aquanoid/Breakout. You can move around the bottom of the screen and can fire above you but a yin yang symbol ball bounces around and you can shoot or slide into it to knock it into whatever you need to hit on that stage. Getting hit by the ball or enemy bullets kills you. Would have been interesting to see more like this but expanded on.

Completed: Touhou Fuumaroku - The Story of Eastern WonderlandPlatform: PC-98

Second Touhou game. Vertical shoot em up. Good music at times but can also get loud and a bit repetitive where it becomes annoying, varied but simple backgrounds.

The fourth Touhou game and second shooter (normal kind of shooter at least the last one is kind of a multiplayer thing). Improves on the 2nd game with a second character, side weapons, more enemy variety, and a bit more going on in the backgrounds. Still pretty average.

Completed: Touhou Kaikidan - Mystic SquarePlatform: PC-98

The fifth game in the Touhou series and third shooter. The best of PC-98 games, with four playable characters and improvements throughout. Still nothing that great compared to a lot of Turbografx, Saturn, Sega CD, or arcade shooters. Found two on the PC-98 I still enjoyed more.

Completed: Steam Heart'sPlatform: PC-98

Vertical shoot em up with hentai scenes. Doesn't look that good during regular gameplay apart from some of the bosses, nothing interesting about the gameplay, and doesn't control or run as well as you would want a game in this genre to and it can make it very hard to react to enemies, though there are some very cheap tactics for some of the bosses.

Completed: Rude BreakerPlatform: PC-98

Vertical shoot em up. Start by picking one of three bonus weapon types that you can find and when you have it it acts as an extra hit for your ship and a button can cycle between two fire modes for them. You can find powerups for your base weapon. Simple but good music and decent enemy art, controls and runs well which can be an issue for a lot of PC-98 games. No real story. Nothing impressive art wise compared to what you can find on the platform, certainly not for 1996 but ok. Good music.

Completed: Night SlavePlatform: PC-98

Like an improved Assault Suit Valken/Cybernator game that also has hentai scenes between missions in addition to the story. Plays similar to those games but allows you to find power ups on a level that can be used to heal yourself or level up your primary and secondary weapon over time.

Completed: Last BreakerPlatform: PC-98

Vertical shoot em up. No additional weapons to get in game, just powerups for your main attack but there are eight characters each with two different ship forms given them two attack types to switch between. Two players. Ok music, graphics aren't that good and the backgrounds can get disorienting on some levels but it runs well and is fun to play. Some good use of stage hazards.

Completed: Flame Zapper KotsujinPlatform: PC-98

Short at only five stages but decent art, good backgrounds, great music. Vey fast paced with large numbers of enemies coming at you or on screen but a lot of powerful weapons to fight back with fairly frequent powerups that can just put your weapons at max power, has bombs with different animations depending on what weapon you have equipped. Runs and controls well.

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This is DDR meets rpg. The premise is that monsters are destroying villages left and right through having a very loud dance party........... Well I know parties can be rough but have some restraint man! So you as 4 dance happy adventurers must stop them, by beating the crap out of them while also dancing to the rhythm of the MANY cool songs that this game have.

The gameplay is simple. It's like Rock Band Blitz in that during each songs, you have to highlight the characters that you want and push those DDR buttons to unleash that particular character's abilities. Each characters do specific things, like attacking and healing. The key to winning is to know how to juggle between characters and activate their abilities as fast as you can, while having to dance to the funky music. Here's an example

You can adjust the difficulty setting to make things more intense, and as expected, longer you go, the harder and more frantic the songs become. And the more party members you can get which have their own sets of abilities. And they all like to dance.

39) The Long Reach

Platform: PC

A 2D adventure game which plays like Distraint in that you have no weapon to use so you just have to walk around, get items, use items to different places to progress through the game. If you meet with an enemy, you just have to run and hide because one hit from their attack and you are dead. The plot is that you're a researcher in an underground facility doing your stuff, but then something goes wrong and everyone goes apeshit. You have to find a way to get out from this situation. Not the most original plot I know but it's simple enough and there's a couple of twists here and there which makes it interesting to follow.

40) Hollow Knight

Platform: PC

Review here

FINALLY got to play this game, and I fucking love it. One of the top Metroidvania games of all time. This game should have won the indie awards at the VGA instead of Cuphead.

41) Far Cry 4

Platform: PC

Since I don't care about Far Cry 5, I figured I should go back to this game and finally finish it. It's Far Cry 3, but in a different location and there's much more verticality since you play in a mountain and there's a lot of climbing & wingsuit gliding to do.

This game is also one of the very rare games where I rather be with the villains than my own team. I find that the villains are sympathetic and deserve to live while I want to just kill my allies straight up when I got the chance, because both of them are such unlikable cunts that's actually WORSE than the villains. And I do believe the game dev intentionally made them that annoying so that in the end when you finish the game, you can kill them straight up, and that's actually a GOOD thing. Bravo dev, you've made a unique game scenario!

Oh yeah, remember the secret ending you get in this game if you just sit for many minutes at the start without doing anything?

I really think that this is the true best ending to the game. I would love it though if you can actually play through the game with Pagan by your side hunting down the Golden Path left and right. That'll actually be a pretty cool scenario.

Top down RPG format for walking in towns, level ups, items that increase attack and defense, followed by companions, but changes to a side scrolling action game where you fight with a sword and magic during combat areas. More unique setting with you being a Syrian assassin in the crusades. Looks good. Gameplay is a pretty average side sidescrolling action game, the magic isn't very interesting, and none of your companions ever do anything in the battle sections. Though the setting starts out interesting fighting crusaders and going to a town they've sacked, you start travelling to different places in the world, companions are each with you for a very short time (not even sure why one of the first people you get is even in the game) so you won't care about anyone, and the actual story isn't very good (even with the RPG like elements and town exploration the game is only about three hours long if you aren't sure what to do). Less content edited than the GEN version, though still changes faction and city names, and changes names of drugs you use as items. Doesn't say what items do. Was a partial remake of XZR II.

Completed: Choujikuu Yousai Macross 2036Platform: Turbografx CD

Horizontal shooter. Based on Macross but with a new story told with a lot of well done scenes and voice work, that I don't understand. Ship fires one type of upgradeable gun but you have 14 different secondary weapons you can equip between missions or after a continue. Sub guns gets a meter that overheats during use. Each stage ends with a boss in ship form then has you fight them in the mech form where 2nd weapon bar is now health and two buttons rotate your mech.

Good action platformer. Gain additional health over time and spend money to buy items, spells, and new weapons (sword and shield or polearm), shields, boots, and armor that can increase your attack, defense, speed, or passive abilities. Varied areas with different traps and enemies. Find items like magic ocarina songs, magic lamp, or a trident to swim underwater to pass certain areas. Can force backtracking or require you to talk to random villagers to progress for no real reason.

Completed: Gate of ThunderPlatform: Turbografx CD

Horizontal shooter. Start with a laser and upgrades include seeking missiles that are constnatly firing, a shield that can take three hits, smaller crafts that fly with you firing above and below you, a sonic weapon, a missile/bomb like weapon. Each of the weapons can be upgraded once and the smaller ships flying with you can be made to turn around to shoot behind you. Good level design with a lot of obstacles and new enemies on each stage. Can barely hear music over sound effects.

Completed: Kaze Kiri - Ninja ActionPlatform: Turbografx CD

Side scrolling action game where you need to beat a certain number of enemies and possibly a boss in each area to progress. You can attack with your sword, throw kunai, slide attack, throw enemies, run, and jump kick.Your sword and kunai can block ranged attacks. When you throw kunai or take damage you lose health which recharges over time. Would be nice to see health system more often. Good animation and backgrounds. Enemies high health and invincible time damage can make the game less exciting

Completed: Psychic StormPlatform: Turbografx CD

Vertical shooter. Four pilot to select from at the start of each stage each with their own weapon, sub weapon, and transformation form that you can choose to go into three times or that you are forced to go into when you take enough damage. You get a meter when transformed and can refill it by collecting orbs from some destroyed enemies. Good enemy design, good backgrounds to stages, good music. Text is all in terrible, at times nonsensical, English but it does end with some Japanese voiceover.

Completed: Rayxanver 3Platform: Turbografx CD

Horizontal shooter. As you hold down fire you charge up a missile attack that will fire two large missiles when you stop firing, pushing fire again causes those missiles to break into a seeking swam. Three sub weapons can be found and they rotate until you pick them up with the way the gun was pointing showing if the weapon will fire in front, behind, or above and below you. Can dash. Stages broken into sections for restarts when you die. Good art but limited colors. Annoying weapon sounds.

Completed: Seirei Senshi SprigganPlatform: Turbografx CD

Vertical shooter. You can collect up to three orbs of four different elements that give you different shot types, somewhat like Gunstar Heroes, some can give slow shooting but high damage fire, some will circle around you, some spread out for weaker but wider fire, some seek enemies. You can sacrifice the last orb acquired to use it as a small bomb. Good art design. Music isn't interesting and sound effects cover it up. It is difficult to remember what combinations of orbs actually do.

Horizontal side scroller. First two missions have you in a simple mech that fires one weapon and a button can make you look back or forward. Later you get access to a lot of choices for equipment that can give you four weapon types and additional options. Cutscenes in between missions and voice and text in mission, a lot of it that starts to become too much (probably doesn't help that I can't understand it). A shield for health that recharges. Good music that the sound effects tend to cover unless paused

Completed: Wonderboy 3 - Monster LairPlatform: Turbografx CD

Mediocre sidescroller where food is needed to stay alive and acts as your health for ranged attacks but you lose a life if you touch any enemy. Odd powerups that feel like they belong more in a shoot em up game and these parts of the game are easy and repetitive. Every other level is a horizontal shoot em up and a pretty bad one, likely where you will lose all your lives from enemies or bosses charging into you or you will just breeze through it with the right powerup and an easy boss.

Completed: Bonk's RevengePlatform: Turbografx 16

Bonk has a lot of ideas, a lot of things to collect for health, brief upgrades (that barely do anything due to how long they last), your head being a weapon so jumping up into enemies damages them and destroys blocks as well as your normal attacks, your headfirst dive attack can be cancelled and started multiple times to get air time or can be used to bounce off enemies, you can bite cliffs to climb them, swim up waterfalls, climb posts, swing up poles, eat fishing line to scale a cliffs you wouldn't be able to climb, find bonus stages, and stages all change up the environment and hazards while usually introducing new mechanics. Really didn't find the game fun to play though despite the things that you could do, didn't really all come together in an interesting way for me.

Completed: Soldier BladePlatform: Turbografx 16

Vertical shoot em up. Great first five stages with good enemy design, backgrounds, music, and weapons. You can get three powerups to level up your shots up to three times, collecting a powerup also gives you a "bomb" of that type. Terrible final bosses in at the end of the 6th stage and all through the 7th, I had only died once and saved up 9 lives still almost losing the game due to cheap, or weird, or boring tactics in the last two stages. At one point a new enemy just suddenly tries to ram you from behind where your guaranteed to be hit if in the wrong spot, this is followed by a second one that shows up as you go through an arch that blocks your view of your and the enemy's ship and shots, at one point it changed the firing speed of an enemy type then changed it back for the remainder of its appearances. Really good, until those last two stages, that still looks and sound good.

Completed: Magical ChasePlatform: Turbografx 16

Horizontal shoot em up. Have two stars fallowing you around that move around you and shoot in different directions based on your movement, can be used to block some enemy shots and can be set to stay in place. Enemies drop gems that can be spent in stores for more health, healing potions, or attack types and upgrades. Enemy, bosses, and stages aren't that interesting. Music nothing memorable.

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Funny thing about this game. Back in 2013, for some reason I played this game halfway, and then I stopped playing it. I don't quite understand why.....

Until I played this game again. Wow..... this..... is one dodgy as hell PC port. There's no point in this game where the framerate is consistent, and I have a pretty high system that surpasses what this game wants. I can play the first 30 minutes fine with 60 fps, but then for whatever reason, the game suddenly poop itself and drop frames to 15 then back to 60 every single time. It's.... not fun to play. And this game is pretty much the same as Crysis 2, only with a bow you can use that doesn't disable your cloak mode everytime you use it. So..... this is pretty much Crysis 2.5. Cool ending and music though.

43) Syndicate (the FPS from 2012)

Platform: PC

Not to be confused with Assassin's Creed Syndicate.

This is a remake of the 1993 Syndicate that's an rts. This time it's an FPS where you play as a badass agent of a corporation named EuroCorp, and your job is to fight other corporations with your guns + mind controlling abilities. The setting is like Deus Ex or any of the Cyberpunk themed stuff where giant corporations rule the world and everyone has chips in their brains and other cool machine upgrades to their body.

You know what..... this game is pretty damn underrated for what I've seen from the review scores. It's actually a pretty awesome game with great gameplay, a lot of cool futuristic weapons, fun bosses to fight, pretty good length, solid world buidling & surprisingly good dubstep songs, because usually dubsteps are annoying as hell. Makes sense considering that Starbreeze Studios made the game, before they continue with Payday 2 and Brothers A Tale of Two Sons. Unfortunately the game didn't sell that well so there's no sequel to continue this plotline. Probably because of the lack of marketing, which is a damn shame.

44) Pac-Man

Platform: iPhone

It's classic Pac Man, but on the iPhone. And with a lot of ads everytime you beat a stage because it's a free to play game. Annoying but what can ya do?

45) Her Lie I Tried To Believe

Platform: PC

This is a free kinetic novel game on Steam. All I gotta say is....... Wow. Why is this game's story so messed up and so cliched at the same time? It's about this guy named Tim and this girl named Cassandra. So this Tim guy is such a prick, that he's jealous of this girl ever since they're in elementary school. And it continues until they're adults. Both of them are actually quite messed up in the head, and it just goes downhill from the beginning to the end.

Compared to many visual novels I have played in the past, this is probably one of the most cynical that I have played, and the one that's most closer to teenage drama bullshit that's mostly in western TV show dramas. I prefer other much better VNs that's much more idealistic and confront themes like this in a much more positive and mature way.

46) Trick and Treat

Platform: PC

This on the other hand is a free visual novel. And it's about you investigating a forest named Oakwood for a man that got lost there and is never heard from again on Halloween. Then shenanigans happen with 2 cute girls. All in all, pretty standard VN game, although one of the routes is surprisingly dark, and it's nice that it has a true ending after you completed 2 other routes.

47) 1,000 Knights

Platform: PC

This is a game within a game named Between and the night that you can play as an easter egg.

Love that Raindance Light Gameboy Color substitute. This is a platformer where you have to reach the end of the level while dodging spikes & killing enemies that can kill you in 1 hit. Pretty standard stuff.

48) Between Me and The Night

Platform: PC

Now this game is quite interesting. Basically its a 2D adventure game where you have to collect stuff & put stuff into the right place to progress through the game. You start off as a young man walking through his house, and then go to adulthood as you play the game. In the middle of the real life stuff that happened, you'll get sucked into a game world where you play as a knight and have to hack and slash your way through to the end.

And then in the end you find out that it's all a dream of the game dev........

Seriously. So you beat the game which ends on a depressing note, then all of a sudden the game goes to a live action shot of this guy waking out of bed

And then the end credits is the live action footage of the game dev team working on the game. I guess this whole game came from his dream so that's why he included it? If that's the case then good for you for making the game based on your dream!

49) Need For Speed: Most Wanted (2012)

Platform: PC

There's actually 2 Most Wanted in the series. This is the later one without the cheesy live action cutscenes and plot.

Fun fact: Burnout is one of my favorite racing game series ever. And this Need For Speed is made by Criterion, so this is the unofficial Burnout game that's now a Need For Speed game, next to Hot Pursuit. And it is fucking awesome. The goal of this game is simple: race many races, beat 10 of the "Most Wanted" racers by collecting 100,000 Speed Points before you challenge each racers, crash them to get their cars after you beat them in the race, and be the king of the street. You get speed points by winning races, getting chased by the police and winning even more races.

And just as expected from a racing game, you will unlock many cars & you get the chance to upgrade them to improve their speeds and other attributes. Unlike most racing games where you can stick to 1 car from the beginning to pretty far into the game before you get a much better car, this game gives you incentives to switch to new cars since every new race you beat gives you 12,000 Speed Points if you win first place. Each car has 6 races + 2 if you buy the DLC packs which is bullshit so I don't bother. And you'll bound to switch your cars from Mercedes, to Audi, Mitsubishi, Lamborghini, Bugatti and the Most Wanted number 1, Koenigsegg Agera R.

The races are just as chaotic and fun as you would expect from the makers of Burnout. You can smash cars and make them eat walls and other cars, making their car parts fly all over the place. Beautiful. Fuck the Speed Challenge though, because these things expect you to be at an average speed when you cross the finish line. And I'm not talking about being at a certain speed at the finish line, ohoho no, I mean "have an average speed of 160 when you cross the finish line", which means that if you crash twice during the race, your average speed will plummet and you have to restart the whole race ALL OVER AGAIN! ARRRGHHHHH!!!

Good news is after you beat these hard as hell races, the rewards are so worth it. This is still for me the best racing game since it's released. Not even Forza can beat the chaotic and fun rush that this game has. You call this a crash??

Science fiction adventure, Snatcher with more of a Lethal Weapon feel. Good story, characters, set up, world building, soundtrack, cutscenes, and voice acting. Terrible combat and a poor combat heavy end, after a slow start and build up of characters and the world everything start moving too fast, a large number of bad cliches, main characters ignoring bullet wounds, and there are too many stupid things that happen (even though there is a good reason behind the antagonist's plans that ties in with how the game has been building the setting and even random conversations). Often out of place flirting, terrible women's outfits, and sexual assaults, don't know to blame the PC-98 (that this was originally released for) or Kojima. Wordy and detailed descriptions of everything (from looking at some woman's boobs leading to a conversation about their space outfit, to individual information of every type of food on the dinner table, to a description of how a futuristic couch works) can kill pacing and ends up creating plot holes. Playstation version art is more detailed but blurry up close and changes to art makes it look more like a generic anime than the more interesting art you get in something like Snatcher or other PC-98 titles. They did a good job with the fan translation.

Completed: Warhammer Vermintide 2Platform: PC

Improves on the first game. Good visceral combat with teamwork needed. Character classes and traits give more options for how you want to play. Base maps are typically more interesting than the base maps of the original with good variety. New enemy types and weapons. Better handling of loot drops and crafting (though still not good or enjoyable). Not enough detail in stats. Allied AI is still pretty bad, usually not a problem since you will play with people but if you start a game with two friends or someone leaves or lags out in a full game you don't want an AI character to just fall of a cliff for no reason. There can be some issues with enemies clipping through things or problems with hit detection at times.

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A decent little FPS game with some horror elements. While the game wasn't scary in any manner, the atmosphere was rather brooding, and the sheer weirdness of the game kept me playing long enough to want to see where I'd end up next. The game also posed some surprisingly deep questions - whoever developed this game has definitely read up on philosophy. The visual style was tolerable, but I wasn't a big fan of the grain filter. Alas, I found no way to turn it off. The sound department was pretty good overall, though. Gameplay was mostly fun, but the non-linear structure of some levels was ultimately brought down by how the game guides you through them in a disappointingly linear manner. It's a bit of a shame because the game's theme lends itself to some insanely creative puzzles, but you rarely come across any. The different enemies all act in similar ways as well, which was another slight disappointment.

Gameplay similar to Blood Bros/Wild Guns/etc. Start as some skateboarding dork that can shoot, roll to dodge, and fire missiles. Good music. Some nice stage effects. Good enemy design. Hitting certain enemies causes them to get juggled where they will drop additional missiles. After the first stage you are in a ship but the controls are the same. Hilarious poorly translated dialogue and voice acting.

Completed: Akai KatanaPlatform: Arcade

Horizontal bullet hell shoot em up from Cave. Never was a big fan of this kind of game in the genre as it can get hard to focus on anything but looking at your hitbox as you try to maneuver through tons of bullets, explosions, and points floating around.

Completed: Knights of Valour PlusPlatform: Arcade

Beat em up with a similar style to the Dungeons and Dragons arcade games. Has 10 characters with different weapons, special attacks, attack and defense values, and speed. You can find items that allow ranged or magic attack on stages or in hidden areas, most of these aren't that interesting and some are character locked. Special attacks, a meter to fill that gives you a powerful attack, dash attack, area attack, jump attacks, block and counter (unfortunately same button as inventory).

Completed: Knights of Valour 2 PlusPlatform: Arcade

Improves on the first game with 14 characters, better items, more specials, different types of armor to find, and more varied alternate paths.

Completed: Blazing StarPlatform: Arcade

Horizontal shoot em up with six ships. Each ship has a different shot type. Fire by pressing the shoot button, holding it down charges a more powerful shot that continues to shoot in front of you until the meter runs out, pushing the other button while firing the charge shots fires a spread of shots. Powerups can make your weapon stronger and increase size of charge meter. Not the most interesting gameplay or enemies but nice backgrounds with enemies showing up in it before moving to attack you.

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FINALLY, a 1 hour walking simulator that's actually free with a bit of investigative gameplay element. Short, sweet & leaves you happy for playing it. THIS is how walking simulator that's shorter than 1 hour is done, not charging price for it!

Ahem. So this game is about a girl named Kelsey visiting her friend Marie's house to pick up her journal. As you enter her room, you're sent back to the past back when both of them are still teenagers. Plot and twists ensues. The beauty of this game is from discovering what happened, so I won't spoil it. All I can say is that it's so nice to see a well written teenage drama plot that's not pretentious, and seeing how events unfold as you slowly search the room for clues is satisfying.

51) Assassin's Creed 3

Platform: PC

I actually had this game for PS3 back in 2012. Then I got bored playing it. But now it's time to finally end this game once and for all!

Gotta say, looking back on it, this game is actually pretty damn ambitious. The gameplay foundation is rock solid. So much so that they are refined in Assassin's Creed 4 Black Flag as a pirate life simulator. Not to mention how the present day segments are pretty lengthy with decent levels all around as well, and the plot is probably one of the best story in the entire series as it paints the Templar as sympathetic figures, and it gives hope that perhaps both Templars and Assassins are able to break their endless war and finally work together if they are allowed to do so.

It's too bad that the game is plagued with SOOOOOOO many bugs and glitches, especially the one where NPCs clip through walls, NPCs pop in with ugly as hell unfinished low res faces and NPCs appearing out of thin air, and dumb plot moments that happen because both sides are so stubborn and stupid, that they can't just say "ok ok, we both misunderstand each other. Let's talk it out, explain what happened, and then get the clear picture". Especially in Connor and Lee's part. Connor is a naive dumbass, and Lee, for whatever reason, goes from being an idealistic man in the beginning of the game to a complete shithead which gives Connor the completely wrong impression that leads to most of what happens in the game. I want to see an Assassin's Creed game where both Templars and Assassins FINALLY work together and settle their differences, and then lay the smackdown on Juno's candy ass. We'll just have to wait for that to finally happen.

Mafia 3 is easily one of the strongest games I've played when it comes to voice acting and scene direction, with character expression and emotions perfectly acted and visually displayed in the game's cutscenes. A good story with well fleshed out characters with some great moments and lines, you even get some side supporting characters that aren't seen much but that has such strong dialogue and acting that you get to know them well in their brief appearances. Even a few of the main supporting characters and villains you go after can have sympathetic moments despite being terrible people. Lincoln's back and forth with his associates almost always manages to perfectly convey what kind of relationship they have and nails humorous or emotional moments very well.

The game makes use of it's setting, location and time period, and is full of small world, conversation, and gameplay details that are used to tell a story focused on race relations, returning from war, the changing times of the era which also frequently echoes modern era, and, like the other Mafia games, that the American dream is often more like a nightmare. People complain about the fair housing act and affirmative action on the radio and during conversations the same way they did back then and the same way they do now, you can get shot at or have the police called on you for going into the wrong store or for loitering, characters talk about police abuse of protesters and the Black Panthers, a contact that hates communists and wants you to stop supplies to Cuba just happens to be former secret police for their previous US backed dictator, the police response is slower in poor or primarily black areas, and one of the side quests talks about how the only time guns were being restricted in America was when black people wanted them. Mafia 3 is a game where you hear on the radio about a black kid getting shot and killed for knocking on a white man's door to ask for directions in the 60s and then you see the same thing in the news when you minimize the game and look at social media. You get multiple subtle hints at the main character's PTSD from Vietnam as well as one of the main characters talking about trying to cope with his. They make great use of the soundtrack both during main mission gameplay segments and on the radio and there is some very strong lines and acting in the parts of the story that are filmed as a documentary telling the story of what happened during the game years after the fact.

The only problem I have with Mafia 3's story is the awful cliche of Father James constantly telling Lincoln he will become just like the men he goes after. Well, that's interesting Father as it ignores all facts, logic, the actions of both men, can you elaborate? And no, of course he can't, because characters in his position never can, because it's a hack writing trope frequently used by children's stories and bad anime that somehow gets forced into more interesting material at times. Lincoln literally frees captured black people and immigrants who were going to be sold as slaves to KKK members and this asshole James is crying about Lincoln becoming a monster because he got into the booze and prostitution (which isn't even a bad thing) when he takes over. James has great lines about society, America, coming home from war and trying to make sense of what you saw and did and this weird obsession that he never elaborates on and that takes up so much of this part of the story was a bad idea.

You can interpret those moments as him having a warped view of morality and judgement of others from him being a priest (whining about prostitution might make a good case for that), but almost nothing about him really focuses on his faith, and when he does talk about why he became a priest it seem more like his embracing of it was to get away from his violent actions during WWII. A time where he says his rage at the way society has treated his people came out and he felt nothing for the violence he inflicted on others, he could easily be projecting that kind of uncaring use of murder onto Lincoln (which Lincoln clearly isn't really like). Either of those would likely be a fitting and interesting thing to focus on and for a discussion, and it would have been great to see Lincoln finally be a character to call someone else out on their bullshit when it comes to this terrible story trope. Unfortunately, it's left at the usual character whining about you becoming just like the bad guy, and like always, the accused character can never just ask, "How?" Another issue is that some of his lines in the documentary, while great, can either be perfectly fitting or not make much sense at all depending on what you choose for an ending.

Shooting is improved from Mafia 2 and feels more impactful, you can die fairly quickly and be stunned and knocked back when hit, enemies typically react heavily to being shot and don't always die but lie bleeding out on the ground still moving and talking giving it a more real and deadly feel. The ability to activate slow motion while shooting or driving allows for some good gunfights and tight turns and near misses while driving. You can take a more stealth approach with stealth kills and melee attacks, which have a good variety of different animations depending on your angle, speed, use of cover, or weapon.

The gameplay loop of needing to take down each area by talking to two people, going after the two people that control the areas rackets, and then taking down their boss to control the district can get repetitive, but the areas do offer their own type of setting with some different objectives. Going after the main boss of each areas is often a strong point, offering a good set piece where you try to hunt them. These include an old flooded amusement park, a high rise hotel, and a sinking ship in the bayou. It is also helped that every time you take out one of the two lower guys you get a good scene from the documentary style footage filled with interviews talking about Lincoln, the people who helped him, and his war with the Mafia.

Most of the problems with the game seem to be from making a larger open world and trying to do things to copy other games in the genre rather than doing something interesting gameplay or story wise. Mechanically the most interesting thing about this game could have come from your three under-bosses, they all have great lines and scenes but you never really mechanically do anything interesting with any of them and needing to please all of them to keep them alive and keep their upgrades takes choice away from you. The city and areas surrounding it are good but so many of the side missions have you doing generic car stealing, races, driving around to pick things up and for a game that already lacks fast travel they really didn't need multiple versions of these kinds of activities. You can call in someone to bring you a fast car for free that makes getting around easy and someone else to pick up the collection money from your three under-bosses but a lot of things feel more like busywork rather than someone that was added because it was a good, story necessary, or thematic idea.

The worst part of the needless busy work comes from recruiting people to join you instead of killing. In order to do this, you need to wiretap areas of their territory, so you need to find junction boxes and do a lock picking game and then plant a bug on them, each bug requires you to find three pieces of scrap scatter all round the game's map. Bugging also allows you to see item pick ups and enemies in the area if you use a vision mode, which was previously said to be his training and senses from his time in Vietnam and training but the need to wiretapping messes with that narratively and wastes a lot of time if you want to do it, causing you to frequently run out of your way or stop that car to pick up some item to get more wiretaps. They also like to have you drive away from an area to go talk to someone who will tell you where to go in the area you just left, it doesn't take that long but it's just normal time wasting pointlessness you find in almost every open world game.

I did have a large amount of stuttering when I started the game that would have made it unplayable, Steam forums said to fix it by changing process priority, shutting off my wireless, and doing a few other things. After none of that worked I fixed the problem by unplugging my Xbox One controller, the game ran perfectly after that with no bugs or glitches of any real consequence.

Completed: Bishoujo Senshi Sailor MoonPlatform: Genesis

Different than SNES version with a longer opening and dialogue character specific during stages and boss fights, level design is different, better music, and the game doesn't suffer from slowdown. It's still not very good, controls are kind of sluggish, and you have a fairly dull hitting main attack and throws if you walk close to an enemy and hit attack (no grab or run). You have a weak slow charging ranged attack, a special move that uses health, and a screen clearing move that works sometimes (could never tell what it working was based on but sometimes went off if I hit up, down, and attack.)

When I played the demo, I didn't like it. When I played the full game, I gave it a second chance and it grew on me.

I found the gameplay to be a mixed bag. The driving was ok; the shooting was weird, and the combat was a good copy of Batman Arkham. As for the story, it didn't really get me invested; it was good, just not gripping. The characters weren't as fleshed out as I wanted, and while I didn't exactly see the plot twists coming, it was more to do with them coming out of nowhere. They didn't leave any impact. Honestly, the most fun I had with the game was with the cheesy fighting tournament and zombie dlc. Those are the kinds of kung fu movies I grew up on, so those missions resonated with me the most.

i would give this a solid 7/10

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Still pissed that this game doesn't have new game +.... or alternate costume...... BUT it's an amazing game nonetheless. And this is only the beginning. I can't wait to see the escalation of the next game!

53) cut

Platform: iPhone

A strange puzzle game where you're presented with pictures of various things made up of white lines, and you have to cut that picture into lines of equal length, whether it's in 3, 4 or more parts depending on the stages. The more equal in length all of the lines are, the better the score you get. It's hard to explain but it'll make sense once the game is seen.

54) Timberman

Platform: iPhone

This is what I call a "cut em tree boyzzzz" game because it's an arcade esque game where you have to chop pieces of a VEEEEEEEEEEEEERRRRRRRYYYYYY large tree. As you play more and get higher scores, you'll unlock different character skins, but the core game is still the same: chop something big over and over again.

Trying to finish the last six PS2 games I own that I haven't beaten (or ever started in the case of Xenosaga 2 and 3).

Changes up Disgaea formula by giving you a battle system that uses the same kind of grid turn combat but makes use of Ogre Battle style groups of characters. Menu based system to select events or talk to people in areas, some interesting mechanics like being able to fight or steal from them but this can keep things unbalanced. More serious than Disgaea but still focused on comedy. Two different story paths. Still fairly simple combat and bad use of randomness to create units rooms. Humor doesn't always land and a few too many of the characters are more annoying than funny or likable.

At first, I thought the game was ok. A 2D platformer set in an alternate reality zombie apocalypse? Sounds neat. But then the problems started to show. Janky controls, obstacles that you don't see coming, glitches, poorly designed levels, and so on. And the story. The boring, cliched, predictable story.

Deadlight never crashed on me once, but that doesn't change the fact that it's just not a good game. A 4/10 if I've ever seen one.

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An interesting rts game disguised as a soccer game. It's soccer, but absolutely bonkers. All you do is deploy one of the many powerups to help your team win, and watch the chaos ensues! You can drop multiple balls at once, speed up your players, deploy mines to blow up players, put up shields to block your goalpost, drop meteors, and even deploy air bombers. If you're good, it'll be common to see you completely annihilate the enemy team 7 - 0 and more. Like that time in the world cup where Portugal destroys North Korea in 2010. Poor poor players.

56) LUFTRAUSERS

Platform: PC

Fun survival plane shooter game where you just blow shit up while trying to survive the enemy onslaughts, and complete different objectives to unlock new weapons & plane parts. This is perhaps the weirdest and most out of control plane movement I have ever seen in a game. Usually in side scroller shooters your plane moves in a fixed position, but in this game, your plane can move in every angle like it's going apeshit. Imagine if the plane in Ace Combat can do that cool trick with archers where they jump and then shoot enemies right bellow them.

My favorite part about this game is that the music changes varieties depending on which plane body you pick.

It's pretty hard at first, but once you get used to it, you'll be destroying planes and ships left and right.

57) Audiosurf

Platform: PC

Ah Audiosurf, what fun I had playing this game a long time ago. Still great to play after all this time, and still with infinite possibilities of new levels from new songs that I picked. Many other games tried to replicate the "use your own songs to create your own level", but this remains my favorite game to do so that actually makes the stages I pick to play different & fun to coast through, unlike others where only the background music changed while the gameplay remains the same.

58) Rise of Nations

Platform: PC

This game was released back when strategy games was all the range. Ones like Age of Empires, the Warcraft games when they're still RTS games, Empire Earth, Battle Realms, Warhammer 40,000 Dawn of War, Command and Conquer, ah the memories, those were fun. Rise of Nation was one of those rts games with the "start from the stoneage, and then research your techs until you're the most dominant country in the world" gimmick to it, the other I remember being Empire Earth. And this one is awesome because it has a Civilization esque game mode where you're given turns and you can decide which part of the earth's continent you want to attack next, and you can choose which country you want to be each with their own special units. I of course pick Japan because SAMURAIS ARE FUCKING AWESOME! It's quite disappointing that there's only the Feudal Samurai units that's special and there's no modern day special Japanese units that has special samurai armor or close range advantage, but it's still awesome. I purposefully don't upgrade my samurai units even when I reached the modern age, that is until I realize my samurai units got annihilated when I'm facing other countries with modern riflemen............. oops.

Unfortunately even though I really want this series to make a comeback, the dev's latest game was a free to play mobile game named DomiNations, which is a simplified Rise of Nation that's similar to other iphone free to play "build your own nation" with the waiting time and farming gold......... RISE OF NATIONS HAS TO COME BACK DAMN IT!!

59) Owlboy

Platform: PC

This is a surprisingly depressing game to play. I thought this game would be like one of those Metroidvania games, but instead it's quite linear & narrative heavy with a humanoid owl protagonist that's...... wow....... this kid needs a hug real bad. This kid's such a nice kid! Very kind, optimistic, forgiving and always held his head high to do what's best even though he's actually mute. But because of either his clumsiness or misunderstandings, and because of his pathetic excuse of a teacher who's a fucking cunt that blames the kid for everything even though he's not to blame, his life becomes a struggle to go through. Luckily he has good friends that will accompany him to the ends of the earth, well 2 of these friends are actually enemies at first, but since your character's a nice kid, he instantly makes friends with them and then they all become close. Awww, that's nice!

The gameplay itself is pretty interesting in that you attack by lifting you companion with you and firing their guns. You have a spin attack, but this is mostly used to take out enemy shields and then your companion can attack them. It's kind of Metroidvania ish in that there's areas that are initially not accessible until you find the other companions who has their own weapons and attributes, but there's no map in this game so you'll have to find where you're going if you want to collect every collectibles coins which you can use to trade with a shopkeeper when you've reached a certain amount, or big rune coins which gives you access to a secret area that explains the lore of the game. It's such a shame that even if you collected every rune and find the big secret lore, there's no multiple endings. You only got 1 that ends on an uncertain note, like there's going to be a sequel. Ah well, if there is a sequel, I'll gladly play it to see what's next! Hopefully this time the kid and his friends will get a lot happier journey than what's in this game.