So I found a picture lying around yf-23.net (reference in pic) and was wondering if anyone knew of this ground texture. I'm unsure of its timestamp, but the ys edition looks to be around 3-6 yrs old. TIA

Beginner ATC for hire!Current Projects:
-Pilatus PC12
-Mooney M20
-New England SceneryFine Print:**Word of Caution**
My knowledge is limited. Anything I write in my posts may or may not be accurate. To be honest I think its all crap.

Seems like a crazy idea but maybe change the stock texture to a grassy one and make a groundobject airport with an asphalt texture for some extra realism?

Should be easy right? Get a autocad model of an airport (with permission) and import it into blender, fix it up, delete unnecessary details and export as dnm?

Beginner ATC for hire!Current Projects:
-Pilatus PC12
-Mooney M20
-New England SceneryFine Print:**Word of Caution**
My knowledge is limited. Anything I write in my posts may or may not be accurate. To be honest I think its all crap.

Beginner ATC for hire!Current Projects:
-Pilatus PC12
-Mooney M20
-New England SceneryFine Print:**Word of Caution**
My knowledge is limited. Anything I write in my posts may or may not be accurate. To be honest I think its all crap.

BARRACUZ wrote:Each face, not pixel. By using the group selection tool.

That'd make a whole heap of faces to make a realistic texture... I can't imagine it working. Ground objects can't use textures, right?

Well isn't a ground object a plane without flight characteristics?

Well from what I've learned so far in blender is that the fewer the faces the better. And a long rectangle would only use two faces right?

Of course I'm no expert in modding so I'll just sit and wait for pat, decaff, or gunny to show up and say I'm wrong and comment on the idea.

Beginner ATC for hire!Current Projects:
-Pilatus PC12
-Mooney M20
-New England SceneryFine Print:**Word of Caution**
My knowledge is limited. Anything I write in my posts may or may not be accurate. To be honest I think its all crap.