Review: Injustice: Gods Among Us

Alright, guys. Time to hit you with another video game review of the video variety. This review took a little longer than usual because of reasons. But it's here now and that's what's important. Here's my review of Injustice: Gods Among Us.

If you've ever argued with your best friend about who would win in a fight between Batman and Superman then this might be the answer to one of life's eternal questions.

Injustice: Gods Among Us is a DC fighting game that can easily be described as Mortal Kombat but with DC characters. And no, I'm not talking about Mortal Kombat vs. DC Universe. This game is only inhabited by 24 heroes and villains from the DC Universe.

As with most modern fighting games, Injustice tries to appeal to the casual audience while not alienating their fanbase by doing the whole "easy to pick-up, hard to master" kind of deal. Which, in my opinion, this game does really well.

Movement and reactions may feel kind of stiff but combos are generally easy to pull off and can look very entertaining even to those who don't know their lows and overheads.

Aside from the fighting itself, Injustice features interactable environments and over-the-top stage transition making the stages more than just a visual background.

A clash system is also present in the game. It's a unique combo breaker mechanic where in you wager amounts of your super meter to either do or recover damage depending on who initiated the clash.

While most people don't like this inclusion, I think it adds to the whole meta game. And everyone likes meta. Plus the pre-clash quotes can be entertaining.

Injustice features quite a lengthy story mode which in most fighting games are usually very short or sometimes even non-existent. And if you're wondering how the less-bulletproof characters survive flying though 7 layers of concrete, falling into a mini Sun, or getting punched into space. Kryptonian Nanomachines.

Characters supers are present in this game. Most of which are absurd but just absurd enough for you to laugh it off. Such as Aquaman summoning a tidal wave with fish in outer space. Or the Flash always running to Mexico no matter where you're fighting.

A gallery mode, alternate costumes, a rich training mode and over 200 minigames and challenges are also included if you want to take a break from all the fighting.

I have very little complaints about Injustice but let me get them out there. One of which is the music. Though fitting to the dark theme, they can be a tad forgettable. Or even the exact opposite where you have Last Song Syndrome with a song that you don't like. As is the case with me and the main Injustice theme since it is also used in the iOS version of the game.

Another issue is the online. It is all but playable with my country's internet connections. If you're from the Philippines and plan to play this game online, you'll be seeing a lot of this. (*show Looking for Opponent screen*). If you do find a match, you'll also be seeing a whole lot of this.

The conveyance of certain effects can be a bit off. Characters would use the same grunting sound clip when either blocking or taking hit which can confuse players. Also some special moves are outright invisible such as Green Lantern's ring command throw or Raven's
gravity squeeze. Then there's stuff like this.

Finally, for a game that's obviously going for a ton of sex appeal with it's female characters, Wonder Woman looks a bit too manly for my tastes.

Injustice: Gods Among Us is surely not the biggest and best fighting game of this console generation but it's a ton of fun and has quite a bit of extra content considering it's genre.