Once again, Dramascape delivers a high quality product which will see a lot of use on my virtual tabletop. The only thing I did not like was the large, gaping opening leading to the road (for a "secret" bio lab?) and the lighting effects didn't seem to make sense to me. Still, it's a good product and well worth the price point.

I am currently running "Curse of Strahd" for my group, and running this campaign is quite an undertaking. The story and all of its characters are intricately connected in numerous and interesting ways. Understanding those connections can help DMs and their players to get the most enjoyment out of this material, but it does take a bit of work for DMs to prepare for that task.

Carl Huber has parsed most of this information and built a very nice looking and easy to understand infographic to help get the most of "Curse of Strahd." For any DM prepping to run this campaign, this is a very useful tool and I encourage you to consider picking it up.

This is a very handy guide for Marshals covering the game master's side of Deadlands newest iteration (well, as much as you can call it new at this point). Once again, this game brings so much story to the table it is hard not to have a good time. This particular book is a great resource.

NOTE: This product is no longer missing maps. A quick email to customer service and they promptly fixed the problem.

B2 The Keep on the Borderlands is iconic to say the least. For many gamers this adventure was our first foray into the world of Dungeons & Dragons and it enthralled us with all the potential the game had to offer. Even more important the adventure has withstood the test of time and works just as well for the modern gamer as it did all those years ago. As either a one-shot game or a mini-campaign this module has enough material to provide DMs and their players with plenty of material to fill game night. Enjoy!

This is an excellent anthology of short stories developed to introduce readers to the God-Machine Chronicle which will be appearing sometime in 2013. Whether you play World of Darkness games or not this is a good collection to read and you will be very entertained.

Nineteen shorts works of fiction. Seven originally published in other works. Twelve original works created for this anthology.

"When the Sky Falls" is an event book which introduces the falling of a meteorite into a fantasy setting as well as the aftermath, or "Afterfall." The book covers three types of meteorites and how to best introduce them into your campaign world. For those interested in crunch the book also provides a plethora of new material including four new prestige classes, 12 new meteorite-related feats, 38 new spells, new magic items and monsters as well as five scenarios which can be easily integrated into any campaign.

Each section includes useful check lists which game masters can use to plan their event beforehand. These check lists ensure the game master has sorted out all the details and will get the most out of introducing this event to their story.

I found the book to be very useful and a welcome addition to my collection. Planning out major events like this can be a time consuming process and this product makes sure I get the most out of my time without missing any of the important details.

This book is a d20 product but can also be used (with some adjustments) with the Pathfinder Roleplaying Game. A lot of the material is game agnostic.

Mythic is a fairly solid system and a great tool for game masters (or groups looking to play sans the game master). It places a strong emphasis on each player taking an active role in the process of generating the ongoing narrative of each game. In spirit it resembles other storytelling games (like The Onyx Path's World of Darkness games) although it utilizes a unique approach to that style of gaming.

The GM emulator is an interesting tool as either an aide for your game master or as a "substitute" for the gamer behind the GM screen.

It's a catalog. Fans of Palladium Books will find this product interesting and somewhat useful in planning their purchases. As always Palladium Books has a mediocre track record when it comes to releasing new books on time. It is the nature of the beast so any future release dates should be taken with a large grain of salt. For those books already on the market double check their website to see if they are still in stock.

Palladium Books has been experimenting with print on demand according to Kevin Siembieda. A lot of their most recent prints have actually been PoD runs. Although this option is not available yet for individual book purchases it is a sign that Palladium is exploring their options in the ever changing game industry.

"On Writing Horror" is an excellent book for aspiring horror writers and/or those curious about the "horrific" world of writing and publishing horror. The publishing industry has changed quite a bit through the years and horror has always filled a peculiar niche which shares a lot of overlap with other genres. Elements of horror are found throughout literature making this the kind of book that any writer could benefit from reading.

Piece by piece this book examines the state of the industry, advice and tips on writing horror and how to go about getting published in a genre which runs the length and breadth of literature. Each topic is well organized, explored and suitably inspires those with interest in the genre. I found a great deal of the advice to be helpful to me as a writer in general and especially as an explorer of horror.