Thursday, July 19, 2012

Escape From Athens

I
started a new Savage Worlds Campaign with the kids today. We’ve been planning
it for some time, but just never seemed to get around to kicking it off.
Hopefully now that we’ve got it started we’ll find time to sit down and play a
bit more regularly.

Finnegan is playing Dionysophenes,
a place guard in the court of King Aegeas of Athens. Keira is playing Athis,
a daughter of King Aegeas who was raised among the Amazons.

Queen Medea was fiercely jealous of the young princess and
plotted to kill here while King Aegeas was away. Dion happened to be the guard
she ordered to do the deed. He could not and told Athis of the plot and offered
to help her escape from Athens.

I gave the kids the option of simply stealing away alone in
the night and by passage on some merchant ship to wherever it was going or
trying to recruit some friends/followers to go along with them. I told them if
they recruited enough they could steal a war ship… To recruit guards required a
successful persuasion roll. Raises would recruit additional guards. Three
failures (or a bust – rolling one on the persuasion die) would mean Medea was
on to them and they would have to flee at once.

Now Athis had only d4 persuasion and Dion was completely
unskilled at such things (and so tried at d4-2). Athis however being a Noble
had +2 due to her charisma bonus and quickly recruited three followers. Dion in
that same time failed three times and they had to steal away in the middle of
the night.

The assasins were a bit better with the noticing than they
were with the stealthing so as they turned down the last dark street in Piraeus
that lead to the waiting ship their way was blocked by some of Medea’s men…

(Remember: click on the pictures
for a bigger version)

Some of Medea’s men called on the other guards to give up
the princess – telling them it was futile to go against eh queens will, that
she would track them to the ends of the earth if need be…. This was an attempt
to intimidate the hero’s followers into leaving or rejoining them. I’d said if
they got TWO raises on the intimidate roll the followers would switch sides
again.

The one trying to intimidate the archer with Dion and Athis
just kept acing – ending up with a total of 17 (6, 6, 5) – looked like he might
be switching sides right then and there and shooting someone in the back! Then
Finnegan rolled for the archer (6, 6, 6, 4) – “nothing doing” says the archer
and let fly with an arrow at one of the would-be assassins….

The rushed those blocking their way to the front, two others
rushed the archer taking up the rear.

Athis took out the first of the assasins with a spear to the
throat.

The archer was doing well – he’s only gotten one shot off
(which wildly missed it’s mark in the dark street) – he didn’t even have time
to draw his sword before two attackers were upon him. he held them off for two
or three turns..

Around that time this finished off another of the attackers
and Dion had knocked down one himself.

They rushed the other two attackers (that had been fighting
the archer) and took them down as well. When they checked on their archer
friend they discovered his wounds were not grave and so helped him down to the
ship and were away before first light…

A Good quick introduction to the
campaign and refresher of Savage Worlds for the kids (it’s been a few months
since we last
played).

Coming soon on Savage Timmy’s Playhouse:

The Saturday Savages will, hopefully, be beginning their
campaign in earnest this week. With any luck we shall see Dion and Athis in
action again shortly as well!