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Obsidian have revealed details on the three planned Pillars of Eternity II expansion DLCs, which we first learned about back in January. All three are content packs and will be released at 2-3 month intervals over the course of this year. Here's the announcement:

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Irvine, California – April 24th, 2018 - Obsidian Entertainment, developer of critically acclaimed role-playing games, in partnership with indie publisher Versus Evil, today announced plans for three exciting, in-depth expansion packs for Pillars of Eternity II: Deadfire. The expansion packs will include new quests that will add to the lore of the Deadfire, new areas to discover, new secrets to reveal, and a whole host of new characters to meet and challenges to overcome!

The first downloadable-content pack (DLC), "Beast Of Winter" will be available in July 2018, and will take your party to an island populated by a mysterious doomsday cult, that hides an ancient secret. Players will get to experience adventuring in "The Beyond," a mysterious dimension populated by ancient souls and filled with devilish challenges.

The second DLC "Seeker, Slayer, Survivor" available in September 2018, is a combat-focused expansion taking place on a previously undiscovered island that will challenge the martial prowess of your party, and your tactical skills as a commander, as you embark on a mission to rediscover ancient relics, and pit your party against Eora’s most skilled and savage.

The third DLC, "The Forgotten Sanctum" available in November 2018, will test your party’s allegiance and morality in a quest to help (or obstruct) the great wizards of Eora. Will you befriend, betray or befuddle these venerable mystics as you uncover secrets lost to the generations? The consequences of your actions will be felt across the Deadfire Archipelago whatever you decide.

All three packs are included as part of the Obsidian Edition of Pillars of Eternity II: Deadfire which is available for sale now. A Season Pass including all 3 DLC packs will also be available for purchase when the game launches for $24.99. The expansion packs will be sold individually for $9.99 as they are released. FIG Backers that backed at the Collector’s Edition tier or above or included the Season Pass as part of their backer pledge will also receive the Season Pass.

Pillars of Eternity II: Deadfire launches on May 8th, 2018 on Windows PC, Mac, and Linux platforms and is currently available for pre-order through Steam, GOG.com, Obsidian.net and Versus Evil, as well as other digital retailers.
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With that amount of development time, I'd estimate that these DLCs will be about half as large as the White March expansions. Let's hope that Obsidian can pack them with content that's on par with the best parts of the White March - as opposed to something that just feels small and inconsequential like the Tyranny expansion.

Difficult to know how to feel about this before the main game is released. From what I've played of the backer beta it is pretty different from Pillars 1. People at Obsidian were seem to have been reading the Codex complaints of "trash mobs"

Remember those revisionists saying that White March with its trash mobs fixed all the flaws of PoE and that now things would be different? Yeah, guess who was right.

Roguey said: "Most RPGs only offer the illusion of strategic gameplay because most people can't stand the idea of being unable to progress because they made a series of less-than-optimal decisions over time that added up".

Vault Dweller said: "That's what a lot of people want. Not a game where stats and skills matter but a game with adjustable stats/skills providing an illusion of a character system but ultimately only giving you bonus loot to make you even more awesome".

Should've realized this place has no redeeming quality months ago. Even the lack of moderation that means you -could- get really good blowout heated arguments over interesting shit is wasted, cause you're all too busy proving how cool you are by not caring about anything - except, of course, the desperate desire that everyone think you're cool for not caring about anything.

They will suck because everyone will be level capped. Fuck these mid game expansions... Obsidian never learns.

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It's their model. They need to release these mid games to keep cash flowing in order to pay the salaries. It's strangling them.

Roguey said: "Most RPGs only offer the illusion of strategic gameplay because most people can't stand the idea of being unable to progress because they made a series of less-than-optimal decisions over time that added up".

Vault Dweller said: "That's what a lot of people want. Not a game where stats and skills matter but a game with adjustable stats/skills providing an illusion of a character system but ultimately only giving you bonus loot to make you even more awesome".

These are clearly designed to learn from the business mistakes re. WM; they're all about striking while the iron is hot and keeping players engaged. I wonder if that means they'll also learn from WM that many players don't like mid-game additions.

Obviously meaty expansion packs are always superior, but maybe one benefit of this will be that they will be able to keep a smaller POE2 dev team together for the whole of 2018, a team which has the revenue stream to focus on patching the game as well as put some significant work into these dlcs. But can they really do something substantial at 2 month intervals? How long did FNV ones take?

The first downloadable-content pack (DLC), "Beast Of Winter" will be available in July 2018
The second DLC "Seeker, Slayer, Survivor" available in September 2018
The third DLC, "The Forgotten Sanctum" available in November 2018

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Alright, November purchase it is.

Obsidian, if you want a Day 1 Full Price Purchase from me, make Post-Game Expansions.