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| SOUTH PARK: THE STICK OF TRUTH FAQ/WALKTHROUGH |
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CONTACT: Aaron.Busch(at)GameSave(dot)me
VERSION: 1.3
CONSOLE: PC/PS3/360
This FAQ/Walkthrough is (C) 2014 - Aaron Busch and GameSave.me. This Guide is
not authorized for redistribution without written consent from the Author.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
1] VERSION HISTORY - - - - - - - - - - - - - - - - - - - - - - - - [GS001]
2] INTRODUCTION - - - - - - - - - - - - - - - - - - - - - - - - - [GS002]
3] WALKTHROUGH - - - - - - - - - - - - - - - - - - - - - - - - - - [GS003]
O- {DAY ONE} - - - - - - - - - - - - - - - - - - - - - - - - [DS001]
!
! [1] THE NEW KID IN TOWN - - - - - - - - - - - - - - - - - [MQ001]
!
! [2] CALL THE BANNERS - - - - - - - - - - - - - - - - - - - [MQ002]
! UPDATE #1 - - - - - - - - - - - - - - - - - - - [MQ02A]
! [3] HOT COFFEE - - - - - - - - - - - - - - - - - - - [MQ02B]
! UPDATE #2 - - - - - - - - - - - - - - - - - - - [MQ02C]
! [4] GATE CRASHER - - - - - - - - - - - - - - - - - - - [MQ02D]
! UPDATE #3 - - - - - - - - - - - - - - - - - - - [MQ02E]
!
! [5] THE BARD - - - - - - - - - - - - - - - - - - - - - - - [MQ003]
!
O- {DAY END}
DAY ONE EPILOGUE - - - - - - - - - - - - - - - - - - - - - [DS002]
[1] ALIEN ABDUCTION - - - - - - - - - - - - - - - - - - - [MQ004]
O- {DAY TWO} - - - - - - - - - - - - - - - - - - - - - - - - [DS003]
!
! [1] GAIN NEW ALLIES: GOTH KIDS - - - - - - - - - - - - - - [MQ004]
! NONCONFORMIST - - - - - - - - - - - - - - - - - - - - [MQ04A]
! UPDATE #1 - - - - - - - - - - - - - - - - - - - - - [MQ04B]
! UPDATE #2 - - - - - - - - - - - - - - - - - - - - - [MQ04C]
!
! [2] PTA PROBLEMS - - - - - - - - - - - - - - - - - - - - - [MQ005]
! [3] ATTACK ON THE SCHOOL - - - - - - - - - - - - - - - - - [MQ006]
! [4] GO BACK HOME - - - - - - - - - - - - - - - - - - - - - [MQ007]
!
O- {DAY END}
DAY TWO EPILOGUE - - - - - - - - - - - - - - - - - - - - - [DS004]
[1] DEFEAT THE UNDERPANTS GNOMES - - - - - - - - - - - - - [MQ008]
O- {DAY THREE} - - - - - - - - - - - - - - - - - - - - - - - [DS005]
!
! [1] RECRUIT THE GIRLS - - - - - - - - - - - - - - - - - - [MQ010]
4] SIDEQUESTS
FLOWERS FOR A PRINCESS - - - - - - - - - - - - - - - - - - [SQ001]
HIDE N' SEEK - - - - - - - - - - - - - - - - - - - - - - - [SQ002]
MR. SLAVE'S PACKAGE - - - - - - - - - - - - - - - - - - - [SQ003]
UPDATE #1 - - - - - - - - - - - - - - - - - - - [SQ03A]
UPDATE #2 - - - - - - - - - - - - - - - - - - - [SQ03B]
VULCAN AROUND - - - - - - - - - - - - - - - - - - - - - - [SQ004]
UPDATE #1 - - - - - - - - - - - - - - - - - - - - - - [SQ04A]
FIND JESUS - - - - - - - - - - - - - - - - - - - - - - - - [SQ005]
MANBEARPIG - - - - - - - - - - - - - - - - - - - - - - - - [SQ006]
UPDATE #1 - - - - - - - - - - - - - - - - - - - - - - - - [SQ06A]
RATS IN THE CELLAR - - - - - - - - - - - - - - - - - - - - [SQ007]
MONGOLIAN BEEF - - - - - - - - - - - - - - - - - - - - - - [SQ008]
THE HOMELESS PROBLEM - - - - - - - - - - - - - - - - - - - [SQ009]
THE SHE-OGRE - - - - - - - - - - - - - - - - - - - - - - - [SQ010]
RESTORING THE BALANCE - - - - - - - - - - - - - - - - - - [SQ011]
MAGICAL SONGS - - - - - - - - - - - - - - - - - - - - - - [SQ012]
WASTED CACHE - - - - - - - - - - - - - - - - - - - - - - - [SQ013]
PHASE 1 - - - - - - - - - - - - - - - - - - - - - - - - - [SQ014]
THE TIMMY EXPRESS #1 - - - - - - - - - - - - - - - - - - - [TM001]
THE TIMMY EXPRESS #2 - - - - - - - - - - - - - - - - - - - [TM002]
THE TIMMY EXPRESS #3 - - - - - - - - - - - - - - - - - - - [TM003]
THE TIMMY EXPRESS #4 - - - - - - - - - - - - - - - - - - - [TM004]
THE TIMMY EXPRESS #5 - - - - - - - - - - - - - - - - - - - [TM005]
THE TIMMY EXPRESS #6 - - - - - - - - - - - - - - - - - - - [TM006]
THE TIMMY EXPRESS #7 - - - - - - - - - - - - - - - - - - - [TM007]
THE TIMMY EXPRESS #8 - - - - - - - - - - - - - - - - - - - [TM008]
THE TIMMY EXPRESS #9 - - - - - - - - - - - - - - - - - - - [TM009]
THE TIMMY EXPRESS #10 - - - - - - - - - - - - - - - - - - [TM010]
5] AUTHORIZED DISTRIBUTORS - - - - - - - - - - - - - - - - - - - - [GS005]
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
---
A. [GS001] VERSION HISTORY
(1.0) [03/04/14] Started Game Guide.
(1.1) [03/07/14] Update #2 - Additions to Walkthrough.
(1.2) [03/08]14] Update #3 - Walkthrough Extension.
- Table of Contents Added.
(1.3) [03/09/14] Update #4 - Walkthrough Extension.
---
B. [GS002] INTRODUCTION
If you have never seen South Park and have a weak spot for mature content, I'd
advise not to play The Stick of Truth and close out of this Guide immediately.
I'll keep the content in this Guide mature and professional, but there will be
areas in this Guide that refer to both profanity-based items and mature
content.
Things that do not immediately reflect the Main Questline have been indented
to better assist in navigating through the Game Guide.
---
C. [GS003] WALKTHROUGH
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[DS001]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
DAY ONE COMMENCED
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
[CREATE YOUR CHARACTER]
What are you doing reading this Guide? You have a child on your screen who is
wearing nothing but underwear! Give him some clothes! Weirdo... What? Oh, so
you already managed to build your appearance, huh? Then let's begin with the
Main Quest!
[MAIN QUEST: THE NEW KID IN TOWN] [MQ001]
[IMPORTANT]
Your Dad will kick you out in about 3 Minutes. Take this time to inspect
anything you can nab as it will be particularly useful on your journey.
Objects in particular include dressers, nightstands, drawers and cabinets.
When Douchebag comes across anything of interest, an icon will appear in
the middle of the screen. Interactive objects are primarily highlighted in
GOLD.
[BEFORE YOU PROCEED]
[O] Check the Closet, the Bathroom, the Living Room and the Kitchen.
The most important piece of information to keep in mind is that
your Mom has left $2.00 on the counter in the Kitchen. You should
also inspect any of the drawers, cupboards and dressers. Anything
that has a golden handle can be inspected.
[O] Inspect the Garage.
Do not do this until you have completed your initial inspection.
Once you leave, your Dad will not allow you back in.
From the Bedroom, head out the door on your left, then proceed downstairs into
the Living Room. Exit to the Neighborhood and proceed to the right. You'll run
into Butters, who is under attack by an Elf. Punch the Elf and Butters will
take you to Cartman's Kupa Keep.
[CARTMAN'S HOUSE]
[BEFORE YOU PROCEED]
[O] Pillage Cartman's House.
You will not be able to access the upstairs Bedrooms/Bathroom.
- - -
Follow Cartman and Butters into Kupa Keep.
[KUPA KEEP]
[BEFORE YOU PROCEED]
[O] Befriend Scott Malkinson.
Talk to Scott at the Stables to befriend him.
[O] Befriend Clyde
Talk to Clyde at the Armory to befriend him.
[SIDE QUEST: FLOWERS FOR A PRINCESS] [SQ001]
Go to the Pool of Vision on the left and pick up the Daffodil. Return it
to Princess Kenny and s/he will befriend you.
- - -
You're probably wondering why I keep referring to your toon as Douchebag, huh?
Speak to Cartman and he will ask you to choose thy name, but will ultimately
refer to you as Douchebag. You will then be asked to choose your Class, be it
a Fighter, Mage, Thief or Jew.
Choose your Class, then talk to Clyde to procure your Weapon. You'll then need
to open your Inventory, select your Weapon and press "Equip". Cartman will
then order you to beat up on Clyde. This will be your Tutorial.
After the battle, Cartman will demand you into his tent, introducing you to
the Stick of Truth. Neighboring Elves will immediately open waste on Cartman's
Kupa Keep, so defeat the Elves and defend the Stick of Truth. Punch an Elf to
initiate the battle.
[IMPORTANT]
Think of this RPG in a manner like World of Warcraft or Skyrim. You will
not acquire any Items from these Elves until you inspect them after the
battle.
After you have defeated all the Elves, Clyde will come in and tell you the
Stick of Truth has been stolen.
[MAIN QUEST COMPLETE: THE NEW KID IN TOWN]
[SIDE QUEST: THE TIMMY EXPRESS] [TM001]
[O] Unlock all the Travel Flags around South Park.
[MAIN QUEST: CALL THE BANNERS] [MQ002]
[BEFORE YOU PROCEED]
You'll now be able to break a large variety of objects with the Bow of
Sucking. Some of these objects will drop a handful of useful Items.
NEIGHBORHOOD
[O] Pillage Cartman's House.
Inspecting Cartman's Mom's Bedroom will score you her Underwear
(Quest Item). Use the toilet to obtain a Shit Nugget.
[O] Inspect Cartman's Garage
You'll find some Dye and a Pengin in Cartman's Garage.
[O] Befriend Dougie.
You'll find him left of Cartman's House.
[O] Obtain the Chinpokomon next to Dougie's House.
Use your Bow to shoot down the Chu-Chu Nezumi next to Dougie's
House.
[O] Destroy the Barricade at Your House.
You can now use your Bow to take out the puff of snow in front of
Your House. There's a bag behind it.
[O] Befriend Your Mom.
You will now be able to return to Your House. Talk to your Mom to
befriend her.
[O] Befriend Mr. and Mrs. Stotch at Butters' House.
Speak to Mr and Mrs. Stotch to befriend them.
[O] Pillage Butters' House and Garage.
A Chaos Lair Key can be acquired from Butters' Room.
[SIDE QUEST: THE TIMMY EXPRESS] [TM002]
Go back to Douchebag's House and proceed left towards the barricade. Hit
the barricade to break it, then go left to the Bus Stop.
- - -
[KUPA KEEP]
From Cartman's House, proceed left past Your House, destroying the barricade
to access the Bus Stop. You'll meet up with Timmy and a bunch of Elves.
[COMBAT - FOUR ELVES]
You'll have an army of Elves to deal with, but Butters will prompt you
through the basics of his Paladin abilities. He'll also step you through
his abilities to heal Bleeding.
After this it will be time to take down the Elves. Butters does a decent
job at hitting multiple targets, while Douchebag will range based on the
role you selected. If you managed to collect Shit Nuggets, toss it to the
Elven Priest. He'll be Grossed Out, reducing his Healing capabilities.
Douchebag should now disarm the Elven Protector, at which point, Butters
can take them out with the Hammer of Storms. If it doesn't kill them, you
will want to divert you attention to the Elven Priest before he has a
chance to cast Heal.
With the Elven Priest dead, take out the Elven Protectors, then the Elven
Bowman.
- - -
[BEFORE YOU PROCEED]
BUS STOP
[O] Shoot the Bird's Nest.
You'll find the Bird's Nest to the left of Kelly R. Destroy it to
acquire a Pile of Splinters. You destroyed that poor bird's home
you despicable monster. Are you happy?
DOWNTOWN DISTRICT
[O] Befriend Officer Barbrady.
You'll find him in front of Tom's Rhinoplasty.
[O] Visit Tom's Rhinoplasty.
Pillage the Hall of Hasslehoff... Err, Rhinoplasty.
[O] Loot the bag by the Bank.
You have to destroy the Snowman with your Bow, then walk behind
the building.
[O] Visit the Bank.
Alright! Time to rob a Bank! You can only steal from the File
Cabinet in here.
MARKETPLACE DISTRICT
[O] Pillage Unplanned Parenthood.
Some basic Items to nab at Unplanned Parenthood.
[O] Befriend Millie.
Destroy the Snowman next to the Photo-Dojo and proceed around the
back to talk to Millie.
[ELVEN BATTE]
There may be two Elves next to the Snowman near the Photo-Dojo. One is an
Enforcer, the other is a Swordsman. The Swordsman doesn't hit too hard
but the Enforcer has a lot of Health and a powerful attack.
Take out the Enforcer using Power Attacks, then the Swordsman.
[SIDE QUEST: THE TIMMY EXPRESS] [TM003]
[O] Update your Timmy Express Locations.
Proceed to the right until you are in front of the Bijou Theater.
You'll find Sir Timmy's Fast Travel across the street.
If you head past the Bijou Theater you will come to the Playground.
KID'S PARK DISTRICT
[O] Shoot the Garbage Cans.
Garbage Cans contain a handful of junk such as Shredded Plastic,
Chicken Bones and Crumpled Paper.
[O] Steal from the Children.
Ahoy! Inspect the backpack at the top of the ladder and also the
Lunchboxes underneath the bridge and at the front of the boat.
[SIDE QUEST: HIDE n' SEEK] [SQ002]
[O] Find the Hiding Children.
Sally (#1) - Neighborhood. In front of Mr. Slave's House.
Quaid (#2) - Downtown. In the Sewer by the News Office.
Flora (#3) - Chinatown. To the left of the Tower of Peace.
Billy (#4) - Farm. Bottom-left corner.
Jenny (#5) - Stark's Pond. East from the lake, behind the trees,
NEIGHBORHOOD
[O] Shoot the Garbage Can.
Check the Garbage Can in front of Mr. Slave's House.
[O] Go into Mr. Slave's House.
Inspect Mr. Slave's House and trash it with your Bow of Sucking.
[SIDE QUEST: MR. SLAVE'S PACKAGE] [SQ003]
[O] Get Mr. Slave's Package from the Post Office.
We'll acquire the Slave's Package from the Main Scenario. Speak to
Mr. Slave to accept the QUest.
- - -
[O] Attempt to go into the Blue House (1018)
U-STOR-IT
[SIDE QUEST: THE TIMMY EXPRESS] [TM004]
[O] Update your Timmy Express Locations.
Access Timmy's Fast Travel in front of the U-Store-It Building.
Take Timmy's Express back to the Bus Stop.
[MAIN QUEST: CALL THE BANNERS] [MQ02A]
[BUS STOP]
From the Bus Stop, head left to the Neigborhood.
[BEFORE YOU PROCEED]
NEIGHBORHOOD
[O] Goto Address "1890".
Destroy the package with your Bow to access the backpack. Open up
the front door at your own discretion.
[O] Befriend Kelly Gardner.
She's in front of Unit 1890.
[O] Destroy the Garbage Cans.
Various items can be collected from Garbage Cans such as Chicken
Bones and Crumpled Paper.
[O] Goto Address "1890".
Destroy the package with your Bow to access the backpack. Open up
the front door at your own discretion.
[O] Befriend Pete Melman.
Pete Melman is in the Garage of Unit 2210. Shoot the lever in the
Garage, then climb the ladder. Don't forget to inspect the Chest.
[NEIGHBORHOOD]
Your destination is Unit 1010. Open the front door to update your Main Quest
for Craig. This just leaves Tweek and Token. Head back to the Bus Stop.
[BEFORE YOU PROCEED]
NEIGHBORHOOD
[O] Enter Unit 1701.
Inspect/Trash Kevin' House, including the Living Room, Kitchen,
Bedroom and Bathroom. The drawer in the Bedroom has Underpants
(Quest Item). Once you are done you inspection, talk to Kevin.
[SIDE QUEST: VULCAN AROUND] [SQ004]
[O] Talk to Kevin in the Bedroom.
[O] Go to the Church and acquire Kevin's iPad.
Hold onto this Quest. We'll update it in a bit.
---
[O] Goto Address "9770".
Open the Garage and inspect the backpack on the left. Use your bow
to hit the lever on the right. Enter the residence at your own
risk.
---
NEIGHBORHOOD
Proceed left to the Community Center District, then up to the Police
District. Head to your right to reach City Hall.
CITY HALL
[O] Befriend Annie.
[COMBAT - BULLY GIRLS]
Your mission, of the utmost importance, is to reclaim Annie's Bizzle Doll,
err, Bieber Doll.
Consider the Bully Girls a hybrid of Thieves and Warriors. They hit hard
and are incredibly agile. "Justin" make them bleed and all those
abilities are completely invalid.
If you leave the Bully Girls too much time to buff themselves up, it will
make the battle much more complicated than it needs to be. You'll be
dealing with +Armor and +Haste.
[SIDE QUEST: FIND JESUS] [SQ005]
The Priest near the City Hall requests that you find Jesus.
[O] Go to the Church to find Jesus.
You'll see Jesus as soon as you walk into the Church.
[UPDATE - SIDE QUEST: VULCAN AROUND] [SQ04A]
[O] Go to the Church to acquire Kevin's iPad.
You'll find the iPad BEHIND the tree on the right-hand side of the
Church.
REWARD: "Kevin Story" Friend Request, Missile of Slowing.
- - -
We're going to head to the Post Office in the Downtown District.
DOWNTOWN DISTRICT
[O] Pillage the Post Office.
Loot the Crate between the International/Domestic Mail. Inspect
the Mailboxes for a News Office Key.
[SIDE QUEST: MR. SLAVE'S PACKAGE] [SQ03A]
[O] Get Mr. Slave's Package from the Post Office.
Go behind the desk to the Domestic Mail and acquire the package
for Mr. Slave.
- - -
[O] Shoot the Bird's Nest.
There's another Bird's Nest next to the Post Office. You're just
content with ruining that poor bird's life, huh?
[O] Loot the Package.
Punch the boulder next to the Post Office and proceed behind the
building. Inspect the Bag.
[O] Befriend Esther.
Once you have acquired the News Office Key, head into the News
Office behind the "Men Working" sign. Speak to Esther to befriend
her.
[O] Pillage the News Office.
Various items in the News Office can be inspected.
[SIDE QUEST: THE TIMMY EXPRESS] [TM005]
[O] Update your Timmy Express Locations.
Access Timmy's Fast Travel in front of the Post Office.
[TWEEK BROS. COFFEE SHOP]
Use Timmy's Express to go back to Tweek Bros. Coffee. If you haven't reached
it by Fast Travel, proceed right from Tom's Rhinoplasty and to the right of
the Bijou Theater.
[BEFORE YOU PROCEED]
TWEEK BROS. COFFEE
[O] Pillage the Coffee Place.
Punch the cupboard to the right to access the bag, then use the Bow
of Sucking on the Garbage. Go into the back and inspect the red
toolbox before talking to Tweek.
Once you are inside Tweek Bros. Coffee, head into the "Employees Only" door to
the right and talk to Tweek.
[BEFORE YOU PROCEED]
TWEEK BROS COFFEE - OUTSIDE
[O] Befriend Al Gore.
You will find Al Gore hiding between Tweek Bros. Coffee and the
Bijou Theater. Speak to him to befriend him and receive a Quest to
find the ManBearPig.
[SIDE QUEST: MANBEARPIG] [SQ006]
[O] Attach a ManBearPig Sensor to an Electric Transformer.
[O] Attach a ManBearPig Sensor to a Fire Danger Meter.
[O] Attach a ManBearPig Senseor to Wind Cockerel.
- - -
[SIDE QUEST: MR. SLAVE'S PACKAGE] [SQ03B]
[O] Go to Mr. Slave's House.
You will now be able to befriend Mr. Slave after you visit the
Post Office. You'll also acquire the Rawhide Whip Summon.
- - -
[O] Befriend Mr. Broflovski.
Go south from the Kids' Park, then left to meet up with Mr.
Broflovski.
[O] Befriend Francis.
Destroy the Snowman next to Francis. He's near Mr. Broflovski.
[O] Obtain the Furrycat.
Shoot the lumber next to Francis to access the Furrycat.
[MAIN QUEST: HOT COFFEE] [MQ02B]
[O] Go to Kenny's House.
Go to the Kids' Park and proceed south into the Neighborhood. Go to the right
until you reach Kenny's House.
[SIDE QUEST: THE TIMMY EXPRESS] [TM006]
[O] Update your Timmy Express Locations.
Access Timmy's Fast Travel in front of Kenny's House.
- - -
[BEFORE YOU PROCEED]
[SIDE QUEST: MANBEARPIG] [SQ06A]
[O] Attach the ManBearPig Sensor.
Inspect the Electric Transformer at Kenny's House.
- - -
[O] Befriend Al Gore.
You will find Al Gore hiding between Tweek Bros. Coffee and the
Bijou Theater.
[KENNY'S HOUSE]
As you attempt to head into Kenny's House, Kenny's Mom will open up and hand
you the Garage Key. Go into the Garage and approach the Meth Heads.
[METH HEAD BATTLE]
Use your Rawhide Whip Summon and Mr. Slave will come in to... Well, I'm
sure you'd be better off without the details.
Don't have the Rawhide Whip Summon? Start by beating on the Female Meth
Head in the back because she will tick off about 50% of your Health in
a single turn. The two Male Meth Heads will throw bottles, but their
melee attacks are easier to block.
If you don't immediately knock out the Female Meth Head, hit one of the
Male Meth Heads with a Shit Nugget.
- - -
Climb the ladder and knock down the board up top. Grab the bag to acquire the
Special Delivery for Tweek, then proceed down the mattress. Open the chest for
a Wife Beater, then inspect the propane canister to the right.
Inspect the refrigeator and the Meth Heads, then head back outside. Take the
Fast Travel back to the U-STOR-IT, then proceed to Tweek's Coffee Shop. Talk
to Tweek to befriend him and update your Main Questline.
[MAIN QUEST: CALL THE BANNERS] [MQ02C]
Exit the Coffee Shop and proceed left past the Bijou Theater. Continue up the
street towards the Dark Meadows residence. You may need to deal with a couple
of Elves before you can access the residence.
[SIDE QUEST: THE TIMMY EXPRESS] [TM007]
[O] Update your Timmy Express Locations.
Access Timmy's Fast Travel in front of the Dark Meadows Residence.
[MAIN QUEST: GATE CRASHER] [MQ02D]
Not sure what to do in regards to the Pepper Spray? Check your Feed and look
at Cartman's response. You'll need to purchase a Gas Mask at Jimbo's Guns to
shrug off the Pepper Spray.
Continue to your left, past South Park Mall and into the Chinese District.
[SIDE QUEST: THE TIMMY EXPRESS] [TM008]
[O] Update your Timmy Express Locations.
Access Timmy's Fast Travel in front of the Tower of Peace.
Proceed left from Chinatown until your reach Jimbo's Guns. Go inside and buy a
Gas Mask. Now it's time to return towards the Dark Meadows residence.
[BEFORE YOU PROCEED]
SKEETER'S BAR AND COCKTAILS
[O] Pillage the Cocktail Bar.
Notable Items include the ATM and the Flowerpotamus. Hit them with
your Bow of Sucking.
[SIDE QUEST: RATS IN THE CELLAR] [SQ007]
[O] Kill the Rats in the Cellar.
Skeeter will hand you the Cellar Key to take out the Rats. Defeat
all of them in battle, then proceed back upstairs and talk to
Skeeter.
Take out the Rabid Rats before tackling the Mutant Rats. They can
be defeated by a single Power Hit. Don't let them hit you with an
unblocked attack or you will get the "Grossed Out" debuff.
After defeating the Rats, break the Kegs near the S'Moors Crates
on the left and inspect the Toolbox.
COMPLETION: Darts, Friend Request (Skeeter & Bartender).
- - -
[O] Befriend Mr. McCormick.
Exit Skeeter's Bar and talk to Mr. McCormick to the left.
[O] Enter the City Wok.
Talk to Mr. Kim inside the City Wok to acquire the "Mongolian Beef"
Quest. You can also inspect the bag behind the counter.
[SIDE QUEST: MONGOLIAN BEEF] [SQ008]
[O] Beat up the Mongolian Children.
[LEVEL 1]
The Mongolian Children are basically upgraded Elves. Your priority
should be to deal as much damage as possible on your opening turn,
as they will immediately inflict Attack(-) and Ability(-) on both
Butters and Douchebag.
Once you defeat the Mongolian Children, use your Bow of Sucking on
the panel above you and the stairs will open to Level 2.
[LEVEL 2]
Smash the Gong underneath the toolbox and the Mongolian Children
will attack. Strike them first to initiate the battle with the
upper-hand.
Once you defeat the Mongolians, head behind the hidden wall on the
right and acquire the Mongolian Key, then go behind the hidden
wall on the left and unlock the toolbox. Shoot the lantern on the
right to obtain the Lambtron.
[LEVEL 3]
Head to your right and a Mongolian will jump out from the hidden
wall panel. Defeat the Mongolians, then go through the panel to
the balcony. Shoot the Dragon Tail above the balcony with the Bow
of Sucking, then use the Dragon Tail on the damaged figure to the
left of the door.
Use your Bow of Sucking to hit both Dragons QUICKLY, then proceed
through the door to Level 4.
[LEVEL 4]
[MONGOLIAN HORDE BATTLE]
You have an armada of Mongolians to deal with and they are not
impressed.
If you possess a Strength Potion, order your STRONGER CHARACTER to
use it before attacking the Horde. You MUST block their incoming
attacks because they will knock off a large chunk of your Health.
If you do not manage to block the attack, replenish with a Potion.
The Mongolian Horde will inflict multiple debuffs on a single pass,
so don't immediately waste your Cure Potions if you are suffering
a larger amount of Health. At the same time, you should try to
keep up with removing the debuffs before they stack too high. You
need to consider what the Mongolian Horde will do next and decide
on a plan of action. Heal/Attack? Or Cleanse/Attack?
- - -
Once the Mongolian Horde has been taken out, return to Mr. Kim and
claim your reward.
COMPLETION: Miniature Gong Summon, Friend Request: Mr. Kim.
[MAIN QUEST: GATE CRASHER] [MQ02E]
Put on your Gas Mask, then go back to the Security Guard at Dark Meadows.
[SECURITY GUARD BATTLE]
The Security Guard might not have the appearance of a worthy adversary, but he
is quite agile in-combat. This includes both Melee (4X) and a "Stunned!"
debuff. This will prevent your character from acting on his turn.
This won't be much of a problem because his Health is quite minimal. Take him
out with a couple of Power Attacks.
- - -
Once you have defeated the Security Guard, head on into the residence. Once
you attempt to open the door, Token will answer and befriend you.
[BEFORE YOU PROCEED]
TOKEN'S HOUSE
[O] Shoot the Velocirapstar.
Aim your Bow at the red Velocirapstar at Token's House.
[O] Inspect the Garage.
Climb the ladder in the Garage and inspect the Chest.
[O] Shoot the Bird's Nest.
There's a Bird's Nest on the tree to the right of Token's House.
[KUPA KEEP]
Go back to Kupa Keep (Cartman's House) via the Timmy Express. Cartman will
introduce you to a new ability called Dragonshout, then use the Timmy Express
to reach South Park Elementary.
If you do not have the Timmy Express for South Park Elementary, travel to the
Neighborhood (Kevin's House) and proceed left until you reach the School.
[SIDE QUEST: THE TIMMY EXPRESS] [TM009]
[O] Update your Timmy Express Locations.
Access Timmy's Fast Travel in front of South Park Elementary.
[MAIN QUEST: GATE CRASHER] [MQ02E]
[SOUTH PARK ELEMENTARY]
Attempt to go inside and Douchebag will peer into Detention. You can go in
through the front, but you will need to beat up the Hall Monitor. If you
beat the Hall Monitor, he will alert the Teacher.
Once you have defeated the Hall Monitor, go through the door on the right and
use your Dragonshout to breach the perimeter.
[BEFORE YOU PROCEED]
SCHOOL HALLWAY
[O] Obtain the Poodlesaurus.
The Poodlesaurus is in the duct above the two Hall Monitors. Shoot
it with your Bow.
[O] Examine the Lockers.
There are a ton of Collectables in the Lockers.
Continue past the Cafeteria until you pass the Computer Lab. You will need to
switch to Kenny to "Charm" the Hall Monitor to pass through the gate. The
tutorial will inform you on using Buddy Commands. Go into the Janitor's Closet
and inspect the desk.
Back out in the Hall, defeat the Hall Monitors to obtain a Brass Key and the
Dodge Ball. Inspect the backpack and the locker to the right, then proceed to
the Faculty Lounge next to the Computer Lab.
Shoot the ashtray on the table to disorient the Hall Monitors, then use your
Dragonshout on the inflamed box to break past the barrier. Use your Bow to
destroy the table, then beat up the remaining Hall Monitors.
Speak to the boy, then issue Butters to restore his Health. You'll receive the
Silver Key. Go back into the Hall, then proceed to the right and enter the
Counsellor's Office. Pillage the Counsellor's Office, then shoot the Gold Key
up top with your Bow.
Go back to the Cafeteria and approach it to initiate a Boss Battle.
[HALLWAY MONITOR BOSS]
HP: 468
The Hallway Monitor Boss uses a Dodge Ball, but he hits like a mad truck.
If you are underdeveloped, you will likely be taking a Potion every turn.
Because you are highly outmatched, you would do well to start the battle
with a Strength Potion, then take out the two lesser Hall Monitors to even
the battlefield.
The Hall Monitor Boss will soon initiate a "Channeling" ability, which you
MUST interrupt with the Dragonshout. If you do not interrupt it, the Hall
Monitor Boss will unleash a hard attack on both Douchebag and Butters.
If you manage to survive, the Hall Monitor Boss will then initiate another
"Channeling" ability. This time, he will attempt to contact your Dad. If
he manages to reach him, it is instant defeat. You MUST interrupt this or
defeat the Hall Monitor before he reaches them. (2 Turns)
- - -
Loot the Hall Monitor Boss to obtain the Hall Monitor Key, then proceed into
the Cafeteria to meet with Mr. Mackay. Craig will also befriend you. Once you
have recruited Craig, head back to Kupa Keep and talk to Cartman.
Follow Cartman back to the Training Dummy and he will instruct you on the Cup-
A-Spell Ability.
[MAIN QUEST: THE BARD] [MQ003]
Once you are ready to leave Kupa Keep, head into Cartman's House and Cartman
will automatically take you to the Giggling Donkey.
[BEFORE YOU PROCEED]
BASEMENT - THE GIGGLING DONKEY
[O] Pillage the Giggling Donkey.
You can inspect/break a large handful of items in the Basement.
[IMPORTANT]
Before you approach the Bard, it is recommended you attach something that has
the ability to inflict a debuff/ailment when you perform an attack. Defense(-)
or Attack(-) would be helpful.
[BARD BATTLE]
The Bard will start the battle with a buff on the Elves. It's not worthwhile
to waste your Collectables trying to debuff these while the Bard is in the
back.
- - -
[BASEMENT]
Once you defeat the Elves, the Bard will run off and another handful of Elves
will bombard the Basement. You'll need to use your Cup-A-Spell Ability to
break past the barrier. Once you destroy the barrier, take out the Elves, then
hit the window with your Bow.
Craig will come into the Basement and turn off the breaker. After he collapses,
issue Butters to restore his Health, then proceed upstairs. Go into the
Kitchen and assist Cartman, then issue Butters to restore his Health.
[BEFORE YOU PROCEED]
BASEMENT - THE GIGGLING DONKEY
[O] Pillage the Giggling Donkey.
Various junk can be collected from the Kitchen.
[LIVING ROOM]
Exit the Kitchen and head out into the Living Room. You'll need to stand next
to the candle and use your Dragonshout to destroy the boards, then use the
Cup-A-Spell on the lantern by the door. (You'll need to hit it with your Bow)
Destroy the barrier, then defeat the Elves.
[ELEVEN ANTI-MAGICIAN]
The Elven Anti-Magician has a lot of Health and a wicked Channeling affect.
In addition to this, the Anti-Magician has a hard hit and can knock out one of
your characters in a single turn.
As the Anti-Magician has a high pool of Health, it would be better recommended
to start with the Priest, then the Sentinel. Once you have taken out the Elves,
hit the Anti-Magician with Defense(-) and/or Attack(-) and keep interrupting
his "Channeling". The Anti-Magician will also leech Health when he hits you
with a "Channelled Attack".
If the are unable to interrupt the Anti-Magician, buff yourself with a
Strength Potion, restore as much Health as possible, then be prepared to block
as best you can.
- - -
Once you have defeated the Elves, head upstairs and into the Bedroom. You'll
see an Elf jumping next to Kenny.
Shoot the right-hand bookshelf with your Bow, then the multi-colored ladder,
then break the leg of the table. Walk up the table and climb the ladder, then
hit the lamp above the Elf with your Bow. Walk over to the top of the cupboard
and glide down to the bed to rescue Kenny.
[BEFORE YOU PROCEED]
BEDROOM - THE GIGGLING DONKEY
[O] Pillage the Bedroom.
Various Items can be collected in the Bedroom... Now that you have
made a mess of it.
Exit the Bedroom and inspect the table for the Garage Key. Now issue Kenny to
"Charm" the Elf in the Attic and proceed upstairs.
[THE ATTIC]
Shoot the lantern with your Bow, then use your Cup-A-Spell to break past the
barrier. Continue along the counter and hit the next lantern with your
Bow/Cup-A-Spell. Drop down and beat down the remaining Elf.
[BEFORE YOU PROCEED]
ATTIC - THE GIGGLING DONKEY
[O] Obtain the Roidrat.
[O] Pillage the Attic.
Mainly the bag near the Gong. Everything in here is basically junk.
Proceed to the right and hit the shelf with the large Chest using your Bow.
[JIMMY'S BEDROOM]
Go down into the Bedroom and approach Jimmy.
[BARD BATTLE - JIMMY]
Jimmy will initiate the battle by calling on three Bardic Rats. You'll be able
to take them out in a single hit.
Jimmy has the ability to inflict you with "Sleep", which not only makes it
impossible to block, but it also skips your turn while Jimmy pummels away at
you. Eventually, Jimmy will begin to "Channel", be sure to interrupt this.
Defeat the Bardic Rats before you beat on Jimmy as they will potentially be
more problematic as the battle progresses.
Once you defeat the Bardic Rats, Jimmy is a pushover. If you have anything
like an Attack(-) or Defense(-), as well as Bleeding/Burning inflictions, it
will help make the battle much quicker.
The battle will only become complicated if you allow Jimmy to cast Sleep or
use his "Channelled Attack".
- - -
[BEFORE YOU PROCEED]
JIMMY'S BEDROOM - THE GIGGLING DONKEY
[O] Steal Jimmy's Crutches
Loot Jimmy.
[O] Pillage Jimmy's Bedroom.
Inspect the dresser, the Chest, as well as the drawer next to
Jimmy's bed.
Ready to return to Kupa Keep? Talk to Cartman.
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
DAY ONE COMPLETE
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
[TRANSITION: DAY ONE EPILOGUE] [DS002]
KUPA KEEP
You'll be left inside Kupa Keep in the middle of the night. Go into the Tent
and you will be ambushed by Dad, at which point you will return to your
Bedroom.
You'll be locked in your Bedroom, so go to your bed to continue with
the Main Quest.
ALIEN SPACESHIP
After some initial button-mashing sequences, you will wind up a prisoner in
the Holding Area.
[MAIN QUEST: ALIEN ABDUCTION] [MQ004]
Switch through your abilities (Buddy Command > Alien Probe), then target the
transmitter above the X-Ray. Once you have done that, you can perform a short
range teleport out of the force field.
[BEFORE YOU PROCEED]
HOLDING AREA
[O] Steal from the Aliens.
There's a coffer behind Randy's butt. Examine the panel to the
right of your cell to open up the window, then use the Alien Probe
to teleport inside to another coffer.
Exit the Holding Cell (South), then proceed towards the barrier on your right.
You can hit the pipe above the Aliens, or you can tackle them head-on for an
added incentive.
[IMPORTNT]
It is highly recommended that you use a Bow/Weapon with that has the ability
to Burn and/or Bleed. It will make the Aliens much less difficult.
[ALIEN BATTLE]
Okay, so the Aliens are perhaps a bit more threatening than pretend Elves. You
will probably get an immediate impression that, "Wow, I'm about to die." Since
you don't have Butters or Kenny to help you here, it would be wise to restore
any Health you have lost at the beginning of your next turn.
Upon initiating combat, your priority is to choose one of the three Aliend and
pick away at his Shields. This is where the Aliens will begin to bite back.
You MUST block their incoming attacks or you will suffer an alarming loss of
Health.
Once it's your turn, restore your Health using a Small or Large Potion based
on your remaining Health, then attack the Alien with the least remaining
Armor. Do not waste a turn without attacking the Alien because his Allies will
immediately restore a percentage of his Health.
Once you have taken out one of the Aliens, repeat this process on the next one.
After you have destroyed the Shield, his Ally will immediately throw it back
up, which means you will need to repeat the process again. (This is where the
Bleed/Burn will help.)
Once you are down to the last Alien, the battle will become a lot less
difficult. Kill the Alien to conclude the battle.
- - -
Completing the battle will net you an Alien Ray Gun. Continue to your right,
then use the Alien Probe on the blue interface to the left of the door. Go
through the door to reach the Control Room.
[CONTROL ROOM]
[BEFORE YOU PROCEED]
CONTROL ROOM
[O] Loot the Alien Suit
You can obtain an Alien Suit from the coffer to the left of the
door.
Walk to your right and use the Alien Probe to reach the middle platform. The
panel on your left will control the upper platform, while the panel on your
right will control the bottom platform. The upper platform will take you to a
coffer with access to the Aliens above the Control Room. You can use the Probe
on the blue interface to disintigrate the Alien on the right.
Drop back down to the middle platform, then teleport to the bottom platform.
You'll find Audio Log #2 on the right, as well a couple of Aliens below. You
can drop the Alien on the right by using the Probe on the blue interface below.
Once you have done this, return to the middle platform and interact with both
interfaces. Both platforms will now be postitioned to your left. Teleport to
the upper platform, then use your Probe to reach the duct above.
Kill the Alien to your right and access the interface to deactivate the force
field on your left. Continue towards Tape Recorder #3 on your right and
inspect the purple panel to open another panel beneath you.
Go to your left through the now-accessible door and inspect the interface to
assist Randy. You'll need to complete the "Simon Says" puzzle to proceed.
[BEFORE YOU PROCEED]
CONTROL ROOM
[O] Proceed to the Hidden Room.
Head back towards the Audio Log, then teleport to the ledge below.
Open up the coffer to your left.
Teleport back to the middle platform, then down into the lower duct and beat
up the Alien. Continue to your right past the blue panel until you meet up
with Randy again. (You can ascend the ladder to a coffer and Tape Recorder
#4, too.)
Inspect the interface to your right for another "Simon Says" puzzle. You'll
need some hardcore memorization abilities to beat it this time. Nah... It'll
be an impossible puzzle twice before it brings you back down to Earth.
[BEFORE YOU PROCEED]
CONTROL ROOM
[O] Turn off the Force Field to your right.
Disable the door on your right and inspect the coffer.
Go back to the middle platform, then teleport to the platform on your left. Go
across the bridge and be prepared to fight three Aliens.
[IMPORTANT]
It is recommended that you use a Bow/Weapon with the ability to Bleed and/or
Burn for this battle.
[ALIEN CHIEF OF SECURITY BATTLE]
The three Aliens will be lined up in a manner that protects the Alien Chief of
Security. Start the battle by using a Strength Potion, then begin to hit the
Chief with Bleed or Burn.
This battle is similar to the three Aliens that were outside of the Holding
Cell. You need to block incoming attacks as much as possible, then restore
your Health at the beginning of your turn. However, the Chief will regularly
inflict Bleed upon you unless you perfectly block is barrage of attacks. You
will need to consider what you can handle and what could potentially leave you
with a Game Over. If you are "Bleeding" quite intensely, but still possess
enough Health to survive another armada of attacks, use a Cure Potion. If not,
use a Health Potion. Keep in mind, these Aliens will often beat on you
together, which will inevitably leave you in an impossible situation.
Keep Bleed/Burn on the Chief, then knock on the naked Alien with your Ranged
Weapon. Once you have defeated the naked Alien, you can divert your attention
to the Alien Guard. If he is in a Perfect Stance, use a "Stun" on the Chief
instead.
If you defeat the Security Chief before the Alien Guard, you can defeat the
Guard with Magic. Basic Attacks will not work while he is in Perfect Stance.
- - -
Once the Aliens have been defeated, interact with Randy via the panel on your
left, then proceed back to the Holding Area.
[BEFORE YOU PROCEED]
ALIEN SHIP - OUTSIDE HOLDING AREA
[O] Find Tape Recorder #5
You might notice a ladder directly outside the door of the Holding
Area. Climb down to acquire Tape Recorder #5.
[ALIEN CONSPIRACY HOBO]
Hit the Hobo to the right of Tape Recorder #5 and it will initiate a
battle. Beat him up to acquire the Tinfoil Hat.
He isn't that difficult... He'll put a handful of "Bleeding" stacks on
you per hit if you let him, but you can simply ignore them and take him
out in a couple hits.
- - -
Go back into the Holding Area and inspect the interface next to Randy for the
third "Simon Says" puzzle. Randy will befriend you at which point you can pick
up the White Power Crystal.
Go back into the Hall and proceed left, past the coffer with the Alien Probe,
then inspect the door to use the White Power Crystal. Use your Probe on the
blue panel, then proceed through to the Bridge. There a coffer in the bottom-
right corner.
[BEFORE YOU PROCEED]
BRIDGE - OUTSIDE
[O] Get the Beetlebot.
It's lodged between the monitors outside of the Bridge.
Go through the door (North) to initiate a battle against the two Alien Pilots.
[ALIEN PILOT BATTLE]
The Defense Matrix will start the battle by putting Defense(+) on the Alien
Pilots. It will repeatedly add Defense(+) to the Pilots, but is immune to
Ranged/Farts. You'll need to use a Melee ability like Backstab to take it down.
Once you have taken down the Defense Matrix, toss a Water Balloon at one of
the Aliens to get rid of it's Defense(+), then take him out.
The battle isn't that difficult, you just need to watch for the missile-based
attack which can be difficult to block. You'll be hit with a "Burning" debuff
if you neglect to block it. (You'll hear a SFX as it is coming down.) Repeat
the process on the other Pilot to conclude the battle.
- - -
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[DS003]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
DAY TWO COMMENCED
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Go into the Kitchen for a brief word with Mom and Dad, then go into the Living
Room and turn on the TV. Yay! New Taco Bell! Go into the Neighborhood and
Cartman will barge in to leave you with your next Main Quest.
[MAIN QUEST: GAIN NEW ALLIES: GOTH KIDS] [MQ004]
[BEFORE YOU PROCEED]
BUS STOP
[O] Befriend Kelly Rutherford.
You'll find her to the left of the Timmy Express (Bus Stop).
CITY HALL
[O] Pillage the Mayor's Office.
Various junk is lying about the Mayor's Office.
[O] The Homeless Problem.
Mayor McDaniels wants you to beat up all the Homeless in South
Park.
[SIDE QUEST: THE HOMELESS PROBLEM] [TM009]
[O] Hobo #1 - U-STOR-IT Truck.
ALIEN CRASH SITE
[O] Approach the Aliens Spaceship.
Walk up the the Alien Spaceship to initiate a cutscene. Loot Mark's
body afterwards.
- - -
Alright... Head to the Elementary School and into and into the Loading Zone in
the back, then talk to the Goth Kids.
[MAIN QUEST: NONCONFORMIST] [MQ04A]
[BEFORE YOU PROCEED]
U-STOR-IT
[O] Access the U-STOR-IT Building.
Proceed up the ramp next to the Hobo and hit the ladder with your
Bow. Cross the platform and drop down into the lot below. Enter
the U-STOR-IT Office and press the panel on the desk. Exit the
building and proceed into the back alley next to Unit 112. Once
there, go into Unit 223 and wait for the recorded message to
conclude. You'll be in the Headquarters of Doom.
HEADQUARTERS OF DOOM
[O] Befriend General Disarray.
He's near the Power Generator.
[O} Pillage the Headquarters of Doom.
Various objects can be looted inside the Headquarters of Doom. You
can also proceed around the back and ascend the ladders to reach a
bag on the roof.
- - -
You will need a TON of Accessories to impress the Goth Kids. Ready? *Ahem*...
[O] Goth Clothes
Buy them from the Hobo at U-STOR-IT.
[O] Purchase the Coffee.
You can buy the Dark Roast from Tweek Bros. Coffee.
When you leave Tweek Bros Coffee, the Elves will ambush you. You can assume to
battle the Elves or take their advice and meet the Elf King. Since we are
planning to cover a majority of the Game, head to the Elf King'd hideout. You
will meet up with Kyle and Stan. Finally.
[BEFORE YOU PROCEED]
KYLE'S HOUSE
Talk to Stan to obtain a Side-Quest.
[SIDE QUEST: THE SHE-OGRE] [SQ010]
[O] Talk to Stan to obtain a Side-Quest "The She-Ogre."
- - -
Talk to DogPoo to obtain a Side-Quest.
[SIDE QUEST: RESTORING THE BALANCE.] [SQ011]
[O] Talk to DogPoo to obtain a Side-Quest "Restoring the Balance."
- - -
[SIDE QUEST: MAGICAL SONGS] [SQ012]
[O] Talk to Jimmy to obtain a Quest "Magical Songs".
Jimmy wants his Flute back.
- - -
[SIDE QUEST: THE TIMMY EXPRESS] [TM010]
[O] Update your Timmy Express Locations.
Locate the flag at Kyle's House.
- - -
[O] Befriend Jason.
He's at the Shop at Kyle's House.
[O] Pillage Kyle's House
Inspect the drawer in Kyle's bedroom for Underwear, Broflovski's
Key is in the Master Bedroom... The rest is junk.
- - -
Regardless of whether or not you decide to visit the Elf King, you still need
to acquire your Cigarettes.
[MAIN QUEST: NONCONFORMIST] [MQ04B]
[O] Obtain the Cigarettes.
Beat up the Punks in the Alley to obtain the Cigarettes.
Go back and talk to the Goth Kids at the Elementary School. The Goth Kids will
hand you and insulting sign and demand you make a protest at the PTA Meeting.
[MAIN QUEST: NONCONFORMIST] [MQ04C]
[O] Go to the Community Center.
Take your insulting sign to the Community Center.
Attempt to inspect the table inside the Community Center.
[BEFORE YOU PROCEED]
COMMUNITY CENTER
[SIDE QUEST: WASTED CACHE] [SQ013]
[O] Speak to Mackey to obtain the Quest "Wasted Cache".
- - -
[O] Obtain the Gophermon.
It's in the Bathroom.
[MAIN QUEST: PTA PROBLEMS] [MQ005]
Go into the Bathroom and meet with Randy, who will teach you the Sneaky
Squeaker. Once you have completed the tutorial, proceed to the Taco Bell and
perform it on the Guards. You will need to perform the Sneaky Squeaker so that
the Guards are highlighted upon release, then move it into a position where
the Guards will go to inspect it after it detonates. This can be anywhere in
the area, but not near the barricade. Once they have moved from the barricade,
you may proceed into the base.
You will need to perform the Sneaky Squeaker on each Guard in the base. If you
are caught, you will be thrown back out.
[AREA ONE]
You can inspect the bag in the truck, but you must distract the Guard to reach
it. You'll need to knock the Guard out without his notice. Sounds impossible,
right? Check out the lever near the truck on the left. Use the Sneaky Squeaker
to lure the Guard into the puddle, then push the lever to knock him out.
Go towards the door, then use your Alien Probe to teleport to the roof of the
building. Loot the Chest, then proceed into the shaft on your right. Once you
make it into the base, destroy the Nazi Zombie, loot the SWAT Guards, then go
into the Briefing Room to obtain the Recording Device.
Go back outside and you will run into an armada of Nazi Zombies.
[NAZI ZOMBIE BATTLE]
These three Nazi Zombies are highly resistant to incoming attacks. You won't
be turned into a Nazi Zombie if hit, but you will be "Grossed Out", while the
Zombie leeches Health.
You have a couple different routes to take in this battle. You can hit them
all with Bleed or Burn, then have Jimmy use "Lullabye", or have Butters use
his Chaos ability. Alternatively, just take the regular route and handle the
battle as you normally would.
The most important piece of information regarding this battle is that the
Zombies WILL return to life in mere moments with 100% HP. Each time you defeat
a Zombie, make sure to hit it again to remove it from the battlefield.
- - -
Go back to the Community Center and talk to Randy. This will complete your
Quest for a Goth Alliance.
[BEFORE YOU PROCEED]
COMMUNITY CENTER
[O] Befriend Mr. Garrison, Principal Victoria, Mr. Adler and Mrs.
Broflovski.
They're in the Community Center.
The Goth Kids will ask you to perform a Guitar Hero bit before they accept you
as a Goth. (PC Users MUST use the Arrow Keys, not the WASD Keys.)
They will all befriend you afterwards. You will now need to decide whether to
return to Cartman or return to Kyle. While your allegiance will mainly depend
on your decision, many aspects of the Game will remain identical, including
Dialog. It's basically personal preference and who you would prefer in your
battlegroup.
ALLEGIANCE WITH CARTMAN
[O] Return to Cartman's House.
Speak to Cartman and call on the Goth Kids.
ALLEGIANCE WITH KYLE
[O] Return to Kyle's House.
Speak to Kyle and call on the Goth Kids.
You'll now receive a Friend Request from Cartman.
[MAIN QUEST: ATTACK ON THE SCHOOL] [MQ005]
This Quest will primarily differ based on your Allegiance. If you allied with
the Elves, you will be bombarding the Humans. If you allied with the Humans,
you will be bombarding the Elves.
Go in through the back and Pete will request your assistance. Once you help
him, he will open the door to the Cafeteria.
[BEFORE YOU PROCEED]
KITCHEN
[O] Obtain the Donkeytron.
Turn on the Stove and use the Cup-A-Spell to obtain the Donkeytron.
[O] Pillage the Kitchen.
Various junk items can be acquired from the Kitchen.
- - -
Out in the Hallway, you can acquire a Basketball to your right. Proceed to the
right and hit the sparkling objects above the Elves with your Bow. Once they
have been incapacitated, proceed left and punch the third Elf/Human.
Destroy the grate next to you, then proceed through the shaft and teleport to
the upper platform. Break through the grate to incapacitate the Elf/Human, then
backtrack through the shaft into the Hallway. Use your Cup-A-Spell on the
torches to destroy the barrier, then defeat the remaining Elf/Human.
HALLWAY
Go left to the barricade and hit the grate on the ceiling with your Bow. Once
inside the shaft, use your Sneaky Squeaker to lure the Rat to the trap, then
proceed left. Use your Bow on the wire hanging next to the teleporter to
incapacitate the Elf/Human.
Teleport onto the pipe to obtain the bag, then interact with the wire to climb
down. Defeat the remaining Elf/Human using the Cup-A-Spell on the torch, then
proceed into the Basement.
[HALLWAY MONITOR BATTLE]
Don't use Power Attacks on the Hall Monitors in the front. At this point, you
should at least possess a weapon that will strike your target enough times to
remove their Armor on a single turn. Once their Armor is gone, hit them with
Power Attacks before it comes back.
They'll hit a maximum of two times, but they hit hard and add a "Grossed Out"
debuff if you neglect to block them. They should automatically retreat after
you have incapacitated them, but if not, remember to remove them from the
battlefield.
The Nazi Zombie in the back has a lot of Health, but doesn't hit too hard. Use
your strongest attacks to take him out.
- - -
You'll receive the Holy Hammer of Smiting for completing the battle. Continue
through the door on your right, climb the ladder to the upper platform, then
break the grate and proceed through the shaft. Break the grate to incapacitate
the Hall Monitor below.
Shoot the panel next to the incapacitated Hall Monitor, then hit it with your
Cup-A-Spell to incapacitate the second Hall Monitor. Now go back through the
shaft and hit the red valve on the pipe with your Bow to turn off the water
below.
You'll need to lure the remaining Nazi Zombie with Charm to incapacitate him
in the puddle. If this isn't possible, go behind the gate to deactivate the
Generator, then make a quick dash towards the Nazi Zombie before it turns back
on.
Proceed to your right and loot the bag, then head upstairs into the Hallway.
There are various object to inspect in here, but nothing of vital importance.
Continue through the doors next to the Principal's Office.
[SCHOOL ENTRANCE]
Hit the bulletin board on the right to incapacitate an Elf/Human, then use your
Alien Probe to teleport to the upper platform. Proceed towards the rope on the
right, then drop back down.
Hit the tall object on your left to set it aflame, then use your Cup-A-Spell
to take out the barricade. The Humans/Elves will now attack. You should now be
up against 2/4 Elves/Humans. Any more than that and you are in for a tough
battle.
Once you have defeated them, inspect the Catapult to set the barricade aflame,
then use your Cup-A-Spell on the barricade. Proceed through the door and you
will start your next battle against Butters or Kyle.
[STAN VARIANT]
Stan will begin the battle by summoning Sparky. Whatever you do, do not attack
the dog. If you take him out, Stan will receive buffs on his most prominent
ability: Attack Power. These cannot be removed with Water Balloons.
Stan has a lot of Health and a high amount of Attack Power. Use anything that
increase your Attack Power and weakens his Defense, while also hitting him with
Bleed, Burn, and/or Grossed Out.
Block as many of Stan's attacks as possible, be prepared to go through a lot of
Potions, but most of all, don't hit the Dog.
Yes, the Dog WILL perform the occasional Heal on Stan, which addresses the
importance of abilities like Bleed/Grossed Out, as well as keeping debuffs
up accordingly. Stan will also attempt to restore his own Health if it drops
to a dangerous level. If you do not keep debuffs up on Stan, you will be
wasting your time.
Once Stan is below 300 Health, take out Sparky. If you attempt to take out
Stan while Sparky is still up, the Dog will bring him back to life.
- - -
Loot Stan after the battle to receive his Slashing Blade of the Ranger
[BUTTERS VARIANT]
Start the battle by taking out Butters' Armor. Don't use Power Attacks right
off the bat because they will just be absorbed. You'll also want to use a
Defense(+) immediately, as Butters has an attack that will take off 1000+
Health.
Once you have protected yourself, it's time to go after Butters. You won't be
able to hit him for much damage without using your hard-hitting abilities.
Instead, you should build up Bleed, Burn and/or Grossed Out debuffs on Butters.
This is what will hurt him the most.
- - -
Go upstairs and defeat the Elves/Humans (3X), then proceed left until you run
into your Allies.
[BEFORE YOU PROCEED]
PTERDAKEN
[O] Obtain the Pterdaken.
Upstairs after defeating Stan/Butters. Check the lockers on the
right-hand side.
[O} Befriend Fosse and Bill.
Defeat the Humans/Elves beating on them to befriend them.
[O} Befriend Lemmiwinks.
Speak to the Rat in the 5th Grade Classroom.
- - -
Once you are ready to proceed, head into the 4th Grade Classroom. You will
be left with beating up on Kyle or Cartman. Before you decide, grab the
Sword Breaker from the Chest.
[CARTMAN VARIANT]
Yes! You punched Cartman!
You won't have your Buddy to help you in this battle. Everything is much-like
the Kyle battle. Pump Cartman with debuffs, block is incoming attacks and keep
him "Grossed Out" so he can't restore his Health.
Similar to the battle against Kyle, you will have some button mashing to do
as the battle rages on.
[KYLE VARIANT]
You won't have your Buddy to help you in this battle. Everything is primarily
identical to the Cartman battle... Pump Kyle with debuffs and block his
incoming attacks. One attack in particular will have you button mashing, while
the rest are basic block-it-or-take-it attacks.
- - -
Finished! You have just passed Day 2 and the REAL thief of the Stick of Truth
will present himself.
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
DAY TWO COMPLETE
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
[TRANSITION: DAY ONE EPILOGUE] [DS004]
Day 2 Finished! Once you have left Clyde's House, head to the left or right
until your Mom and Dad catch up with you. You will automatically return to
your Bedroom.
[MAIN QUEST: GO BACK HOME] [MQ007]
Goto Bed.
[UNDERPANTS GNOME BATTLE]
Phase One. You inflict about 4,000 Damage per hit. Kill them.
Phase Two. They'll summon the Warlock to shrink you, at which point the real
battle begins. Remember those attacks the Gnomes were hitting you with before?
They'll start to hurt.
Depending on your item of choice, you may or may not be able to take out these
Gnomes in a single hit. If not, bust up their Armor and make sure your weapon
is capable of Bleed, Burn, or "Grossed Out". At that point, target Gnome #1,
then divert your attention to Gnome #2, Etc.
If you neglect to block, you will suffer debuffs such as Cold and Burning. If
you start getting immensely low on Health, you will need to weigh-in. You can
still win the battle drenched in debuffs.
[MAIN QUEST: DEFEAT THE UNDERPANTS GNOMES] [MQ008]
Follow the Gnomes into the Crawlspace, being careful not to set of the
mousetrap. Climb the twisted wire to the top of the pipe and loot the backpack,
then proceed left and break the pipe. Drop back down to the left-hand side of
the trap and proceed left. Shoot the blue wire to take out the Rat.
Continue to your left to watch a scene with your Mom and Dad, then proceed left
and up the twisted wire to the pipe above. Break the board on your left and
go through the insultation to another bag.
Continue to your right until the pipe begins to drop. Shoot the pipe directly
above you to break it down, then proceed right to meet up with a Giant Rat.
Climb the twisted wire up onto the pipe above and aim at the boards to set the
insulation aflame. Go back down and use your Dragonshout to incapacitate the
Rat. Go through to your right and defeat the two reamining Rats, then open the
bag on your right.
Climb the twisted wire up, then inspect the power outlet to proceed into Mom
and Dad's Bedroom. Go to your right to meet up with the Gnomes again. Defeat
them, then proceed to the right and descend from the Alarm Clock. You'll
inevitably end up on the bed with Mom, Dad, and the Warlock.
[WARLOCK BATTLE]
Yes, this battle will have a lot of nudity from Mom and Dad, but your target
is still the Warlock.
Basic Attacks will not hurt the Warlock, nor will Power Attacks. You need to
hit the Warlock with debuffs. Eventually, your Dad will interrupt the battle
and you will need to button-mash to dodge his testicles. Yes, you heard me.
Once you have dodged them, it's back to the battle.
Repeat until you have defeated the Warlock. You'll then wake up on Day 3.
- - -
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[DS005]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
DAY THREE COMMENCED
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
[MAIN QUEST: FORGING ALLIANCES] [MQ009]
You'll notice a Gnome in the Bedroom. This little Gnome wants you to collect
Underpants from the local residences.
[SIDE QUEST: PHASE 1] [SQ014]
[O] Collect 5 Underpants from South Park.
- - -
Fast Travel to Kyle's House to begin your next Quest. After the meeting at
Kyle's House, Kyle will befriend you.
[MAIN QUEST: RECRUIT THE GIRLS] [MQ010]
O - TO BE CONTINUED IN THE NEXT UPDATE - O
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