(2a) persists in my current save. new info: i started a new campaign, and played until emma hit L3 (start of carvan battle) so i could test shove emma->madeline. it worked at that point. but then again, it sometimes worked in earlier versions, until it didn't. so again i'm guessing something is wrong in my save, and it's unknown if whatever caused the (now persistent) issue still exists (but we can hope it's been fixed).

(2b) persists AFAIK. i did the 'upgrade' rather than a fresh re-install this time, so i didn't have to re-create my symlinks, but i dunno that that would matter.

on inspiration, i tried comparing the save from my new-started-can-push game to my maybe-broken-one where i can't push to see if i can deduce if there is indeed a persistent 'pushable' attr in the save, and where it is. and it seems like the 'pushable' attribute is the true/false string before 'Promotable'. and indeed, many of my chars in my cant-push-save have 'false||Promotable'. and, sure enough, if i change it to 'true||Promotable' then i can push that char.

so, i'm not sure what else might be wrong in that legacy save, but after editing it seems like (*gasp*) i can try continuing and see what happens. if it doesn't reoccur, then i guess (2a) is resolved. one Q: are there any chars as-of the Forest/apple battle that should *not* be pushable? or that are not promotable (so my search would have missed them)?

(2b) still persists and is game-breaking for linux; i'll recheck it on request, but it seems as simple as a case mismatch between the packaged paths and the hard-coded somewhere in the game.

also, it's not very scientific, but i think the game also feels faster then whatever version i started with long ago.

(2b) still persists and is game-breaking for linux; i'll recheck it on request, but it seems as simple as a case mismatch between the packaged paths and the hard-coded somewhere in the game.

Check on Telepath Tactics > Data > Characters > Rest and make sure it's not capitalized as REST; I know that that was an issue in a much, much earlier version of the game, though I resolved it months ago, so it shouldn't still be getting capitalized that way.

(2b) still persists and is game-breaking for linux; i'll recheck it on request, but it seems as simple as a case mismatch between the packaged paths and the hard-coded somewhere in the game.

Check on Telepath Tactics > Data > Characters > Rest and make sure it's not capitalized as REST; I know that that was an issue in a much, much earlier version of the game, though I resolved it months ago, so it shouldn't still be getting capitalized that way.

as you can see, still 'REST' as in 1.047 and later versions. and, based on your other comments, i guess it's safe to assume that is incorrect, and should be 'Rest'. again, i worked around this with symlinks, which FYI seem to persist after updates (rather than fresh installs).

so, i think that's it, you can close this thread. i think i've run into a couple more bugs since i started playing again, but i'll make a new thread for those if i can get a better handle on them. in particular:1) i now have two of those 'art supplies' items, and some others went obviously missing, like my one-and-only wrench. i guess this is due to an inventory handling bug. it seems like maybe it's related to the pre-battle inventory management: after some combination(s) of changing the battle lineup, moving items around, and saving (or maybe not explicitly saving), it looks like the lineup and/or inventory of some characters gets swapped / cloned improperly after reloading. the workaround seems to be ... don't save/load too much, don't juggle inventory prebattle, and in particular don't save after juggling the lineup/inventory (which is a pain), and when all else fails edit the save files.2) as other have noted, i do still get slowdowns, sometimes extreme ones, and i do see particles 'laying around' sometimes. in particular, sometimes animations slow down to <1/4 the normal rate. again i don't have a great handle on the details of this, but it's pretty obviously/definitely an issue -- but not game breaking per-se.

and finally my unsolicited meta-advice on improving overall quality in the future remains: ditch flash and go from there.