All books now shippingd'artiste: Character Modeling 2 and ESSENCE: The Face have arrived in our warehouses and are now available for immediate shipping. These titles have been extremely popular so make sure you get your copy while stocks last.

ESSENCE: The Face encompasses each stage of the character creation process including reference photography, modeling, UV mapping, texturing and rendering. Paul Fedor, Hong Suck Suh, Peter Levius, Matt Hartle, Steven Stahlberg, and Mark Snoswell take you through each phase showing you how to create a digital double that would be at home in a next-gen game or HD movie. We are also proud to release a companion DVD with this book containing assets that will enable you to practice the techniques outlined in the book. Visit the support forum to hear what people are saying...

....I'm completely stoked. Production values are exceptional and having the associated models and added content on the DVD makes this really a must for serious face/head modelers.Support Forum Post

d'artiste: Character Modeling 2 presents the techniques of leading character modelers Kevin Lanning, Zack Petroc, and Timur "Taron" Baysal. Each master artist showcases his approaches and techniques in modeling characters and creatures for film and game projects through expansive graphic tutorials.

Free shipping to CGS Members
Don't forget we ship to CGS Members for free. Many of our regular book buying customers have joined the CGSociety and taken advantage of free shipping and many other member benefits.

Call for entries
We are calling for entries for d'artiste: Matte Painting 2. Building on the success of d'artiste: Matte Painting this book will feature leading artists, Max Dennison, Yanick Dusseault, and Chris Thunig. We are looking for the best of the community's work that will be selected by the Master Artists to accompany the inspiring tutorials they are compiling for the book. Entry deadline: Noon, Monday July 23rd 2007 GMT.

We also want to see your best character art. EXOTIQUE 3 will, once again, showcase most stunning CG characters. We are looking for all types of character work from humans to fantastic creatures produced for film, television, games or personal endeavor. Entry deadline: Noon, Monday July 9th 2007 GMT.

FMX 2007

Ballistic Publishing worked with 3DPowerstore, to introduce some of our artists to FMX delegates at the 3DPowerstore stand. Many books were signed, and it was great for the artists to actually meet their fans. Congratulations to 3DPowerstore for making this a success.

It's fascinating material and essential reading for any artist hoping to follow in their footsteps. This is another superb addition to the ever growing d'artiste Master Class series.The print quality is top class, the book reeks of quality and the artwork featured inside is as always, both inspiring and fascinating....Imagine FX Issue June 2007

Though this book is not an actual step-by-step tutorial, the stages of creation are covered quite thoroughly. It is designed to show you how the work is done in a team environment, just as in games and film. This is the vision for this series and it definitely hits the mark with The Face.

Everything is presented in-depth, with plenty of indispensable tips along the way. This book really shows how even the smallest details can make all the difference in creating a photorealistic 3D head model. For example, Hong Suck Suh shows how a 'wetness' layer on the lower part of the eye can help add to the realistic goal.

Even though this book is aimed at mid to advanced-level 3D artists, I feel that even beginners in 3D can benefit immensely by the information provided. The book itself is absolutely stunning. Illustrated in full color and beautifully packaged in a slip case, it is a complement to any library.

If you want to learn how to create photorealistic 3D, this is the series for you.Nick Sorbin, Renderosity May 2007
Daniel Wade
Managing Editor

CGSociety recently produced an interview with Kevin Lanning. Kevin was on of three artists who worked with us producing 'Character Modeling 2 where we featured much of his work modeled for Epic Games on the blockbuster Xbox 360 game, ‘Gears of War'. It is an excellent interview so if you missed it the first time be sure to check it out.