During the Guardiana dei Portali Hasabel encounter, players will have to deal with a large number of summoned monsters from other worlds before taking down Guardiana dei Portali Hasabel herself. Portal Keeper Hasabel summons in three large creatures from different worlds and players will need to take a Portal to fight these adds on a different platform. Meanwhile, on the main platform, she summons portals on the tank to deal damage to the entire raid, or summons smaller portals to summon adds that need to be killed.

Our written strategy guide for Portal Keeper Hasabel is now live, click here!

Dungeon Journal Description

Portal Keeper Hasabel maintains the nexus through which the Legion has unleashed its insidious armies upon countless worlds. With portals that open to a myriad of strategic locations throughout the Great Dark Beyond, Hasabel is capable of bringing the might of the Legion's arsenal to bear upon any who oppose her.

Loot

Loot starts at 915 on LFR, 930 on Normal, 945 on Heroic, and 960 on Mythic.

Overview: Portal Keeper Hasabel commands the portal nexus for the Burning Legion, transporting demons to and from the frontlines.At 90% health remaining, Hasabel opens a fiery portal to Xoroth to burn her enemies. Vulcanar arrives through the portal and empowers it until his death.At 60% health remaining, Hasabel opens a fel portal to Rancora to liquify her enemies. Lady Dacidion arrives through the portal and empowers it until her death.At 30% health remaining, Hasabel opens a shadow portal to Nathreza to confuse the minds of her enemies. Lord Eilgar arrives through the portal and empowers it until his death.

Damage Dealers:Move away from [Collapsing World] to prevent being knocked off the platforms.Interrupt and slay demons pouring forth from the [Transport Portal] when it is opened. (Raid Finder, Normal, Heroic)

Catastrophic Implosion: When no players are on the nexus platform, all portals within the citadel implode, inflicting 2930000 to 3080000 Fire damage to all players.This effect increases all cast speeds by 100% and damage done by 25% for 12 sec and stacks.

Platform: Xoroth:Flames and fiery demons pour forth from Xoroth.

Empowered Portal: Xoroth: Vulcanar empowers a burning portal to Xoroth, inflicting 505800 to 533403 Fire damage to all players in the Nexus every 2 sec.This effect increases in intensity by 2% every 2 sec.

Portal: Xoroth: Flames continue to stream out of the portal upon Vulcanar's death, inflicting 411386 to 433381 Fire damage to all players in the Nexus every 4 sec.

Flames of Xoroth: Unleashes the Flames of Xoroth on players within 10 yds, inflicting 974000 to 1020000 Fire damage immediately with an additional 500000 Fire damage every 1 sec for 5 sec.

Supernova: Marks a location for a supernova, which explodes after a short duration. This detonation inflicts 3910000 to 4100000 Fire damage to all players within 6 yds and knocks them into the air.

Unstable Portal: 30 sec after arriving in the world, the caster begins to rupture the portal, inflicting 2930000 to 3080000 Fire damage to all players.This effect increases all cast speeds by 20% and damage done by 25% for 12 sec and stacks.

Felsilk Wrap: Blasts a player with webbing, inflicting 1280000 to 1350000 Nature damage. This stuns the target within the webbing and inflicts 263000 Nature damage every 1 sec until it is destroyed.

Leech Essence: Leeches health from the 5 nearest players within 70 yds on the Rancora platform, inflicting 15% of their current health as Nature damage. The caster is healed for 5 times this amount. (Mythic)

Poison Essence: Poisons the health of all players within 70 yds on the Rancora platform, inflicting 15% of their current health as Nature damage. (Raid Finder, Normal, Heroic)

Unstable Portal: 30 sec after arriving in the world, the caster begins to rupture the portal, inflicting 2930000 to 3080000 Fire damage to all players.This effect increases all cast speeds by 20% and damage done by 25% for 12 sec and stacks.

Delusions: Deceives the mind of all healers within 35 yds, reducing their healing and absorbs done by 100%. This lucid dream restores 2% maximum mana every 1 seconds and lasts 10 min.

Corrupt: Corrupts players within 20 yds, inflicting 930000 to 978000 Shadow damage and increasing all damage they suffer by 15% for 4 sec. This effect stacks.

Unstable Portal: 30 sec after arriving in the world, the caster begins to rupture the portal, inflicting 2930000 to 3080000 Fire damage to all players.This effect increases all cast speeds by 20% and damage done by 25% for 12 sec and stacks.

Mind Fog: The shadows of Nathreza cloud the mind and reduces the ability to see longer distances.Players with Everburning Light are provided with vision to clear their minds. (Normal, Heroic, Mythic)

Cloying Shadows: Magic clings to players that step within the heart of Nathreza, reducing healing received by 50% for 30 sec.Upon expiration, that player triggers Hungering Gloom.

Hungering Gloom: Inflicts 1460000 to 1540000 Shadow damage to all other creatures and players within 8 yds, reducing all healing received by 100% for 1 min. This duration is reduced on players.

Commento di lockme

Commento di Efkius

on 2017-11-13T03:09:45-06:00

This one looks nasty.

Commento di Honduras888

on 2017-11-13T04:05:46-06:00

Bring plenty of healers

Commento di Terrassen

on 2017-11-13T05:22:35-06:00

It's so boring that Blizzard allows players to test bosses on the PTR. It removes any surprises and guilds will to 99% know how bosses work before they are even released, clearing the raid in the first week in a few days.

Commento di Rankkor

on 2017-11-13T06:24:25-06:00

It's so boring that Blizzard allows players to test bosses on the PTR. It removes any surprises and guilds will to 99% know how bosses work before they are even released, clearing the raid in the first week in a few days.

Its a necessary evil. The testing is done to ensure that as few bugs as possible make it to live.

Would you rather patches go live untested every single time? You have any idea what you're asking there?

For those who want to keep the surprises, the simplest solution is to just NOT go to the PTR and/or beta. As well as avoid reading any info on the bosses beforehand.

Commento di lagmoose

on 2017-11-13T11:04:49-06:00

Man, this raid looks like it's going to be brutal and fun. I can see it almost being an LFR nightmare. Really looking forward to digging into it in 2 weeks.

It's so boring that Blizzard allows players to test bosses on the PTR. It removes any surprises and guilds will to 99% know how bosses work before they are even released, clearing the raid in the first week in a few days.

Its a necessary evil. The testing is done to ensure that as few bugs as possible make it to live.

Would you rather patches go live untested every single time? You have any idea what you're asking there?

For those who want to keep the surprises, the simplest solution is to just NOT go to the PTR and/or beta. As well as avoid reading any info on the bosses beforehand.

Many many moons ago, I'm pretty sure they had an in-house team that did these tests before raids went live. I can't remember exactly what the first PTR raid test was, I think Naxx, because of the Wrath beta? But maybe it was a BC raid. However, I can honestly see both sides of this. I think perhaps maybe Mythic shouldn't be tested or like the last boss of the raid shouldn't be (or if the boss has a mythic phase, that one stays a "surprise" until those guilds see it.) I guess I'm saying that it would be nice to actually have *some* kind of surprise when it comes to encounters so that people aren't.. erm.. prepared... *cough* and genuinely go "huh, that's new." and try to be the first to figure the mechanic out.

The real thing is hoping that 95% of the game breaking bugs get found out and reported and not certain ones are discovered and then those people are told to keep it quiet as it would give them advantage in the WF race. Of course even then, it's usually found out that they not only knew about the bug but purposely kept shut about it and a suspension hits to everyone involved.

Commento di Daepilin

on 2017-11-13T12:23:51-06:00

Well, they did only inhouse test mythic kj and he was overtuned as $%^&. To the point were method and others called him absolutely unkillable. (A lot of his abilities were nerfed 50% or the likes and it still took them hundreds of wipes).

They need to publicly test the bosses.

Commento di leowow

on 2017-11-13T13:03:11-06:00

It's so boring that Blizzard allows players to test bosses on the PTR. It removes any surprises and guilds will to 99% know how bosses work before they are even released, clearing the raid in the first week in a few days.

I think totally the same.

Blizzard should test the bosses internally only with Blizz employees not release the bosses to be tested by Guild players.

Its a shame that all know how to they work before the raid realeses. Then we have the world first 2 days after the release and it takes out all the surprise on how to kill a boss.

Its fine to have a PTR to test the world content by players but testing Raid bosses?. No.

Commento di Hadoriel

on 2017-11-13T14:32:20-06:00

It's so boring that Blizzard allows players to test bosses on the PTR. It removes any surprises and guilds will to 99% know how bosses work before they are even released, clearing the raid in the first week in a few days.

I really agree. Even in my medium-casual raiding guild, everyone's expected to know everything about every boss the day before the raid launches. I'd very much prefer a hush-hush PTR rule for the raids, maybe even limiting the amount of people who can see it to test it. I like the idea of players helping find the bugs, but not the idea that we can see detailed mechanic videos weeks before launch.

This is coming from somebody who adores mechanics and story in raids (compared to loot, which is just a nice extra incentive). Knowing all the cinematics, mechanic dances and narrative the bosses give beforehand discourages me to raid anything more than LFR. At least most players on that difficulty haven't read up on anything and I can learn and watch others learn those first few weeks heh...

(That being said - this raid boss does look REALLY cool! I love her model!)