Tag Archives | Star Citizen

Star Citizen continues its long march towards 3.0, and while the game’s development is, no doubt, taking the lion’s share of developmental resources, the main website is also getting a bit of an update. Spectrum 0.3.5 will soon be released which will hopefully make navigating the website and forums slightly less awkward. As for the […]

Talking about Star Citizen these days is an interesting, if strange, prospect. Anyone who has followed the game for much time knows that Chris Roberts’ dream game is quite ambitious. Fans of the game praise that ambition and can chat at great length about the game’s various tech, mechanics, art, etc. Star Citizen’s detractors will, […]

Star Citizen is once again taking large steps towards their final product with an announcement today at Gamescom, the annual gaming trade fair held in Germany. Even though 2.5 is still being tested on public test servers, Cloud Imperium Games announced, today, that the game would skip version 2.7 and move straight into Alpha 3.0 which […]

The last time I dove into Star Citizen was back when 2.0 and 2.1 were released. These updates introduced a ton of new content, features, and the beginnings of a somewhat persistent universe. Despite how problematic, technically, those updates were for some, the new content really started to show that Star Citizen’s lofty goals really […]

New Star Citizen update? New Star Citizen update. The newest Alpha Patch, 2.2, is now live and ready to be thoroughly tested. What’s new? Do you mean besides the horrible frame rate, random crashes, and awkward bugs? I’m kidding, I’m kidding… well, not really. While patch 2.1 seemed to be relatively stable, patch 2.2 is […]

Bohemia Interactive’s seminal FPS, Arma 3, had a big year in 2015, and the developer is looking to go big again this year. The Marksmen DLC, new End Game mode, and the pivotal Nexus update were three of Arma’s biggest news pieces last year, but now Bohemia is Scanning The Horizon and looking towards the […]

Cloud Imperium Games and Roberts Space Industries recently upgraded Star Citizen to its latest (and greatest) incarnation in the form of Alpha 2.0. After spending some quality time with the newest update, I’m left optimistic about the games future… and a little frustrated, as well. First off, even though it’s got 2.0 in the update […]

Since Wing Commander was released in 1990, it could be argued that Star Citizen has been in development for over 25 years. Chris Roberts, the creator of Wing Commander, has had a vision of the space game he’s wanted to create brewing in his mind for decades, and now, technology is finally at a point […]

Cloud Imperium Games and Star Citizen have been fending off some vocal detractors the past couple months. From Derek Smart to impatient supporters, CIG has buckled down and fairly successfully defended the company, game, and development schedule from the recent criticism. As with any highly anticipated game, Star Citizen has dealt with its fair share […]

It’s finally Friday! Hopefully that means most of you get to enjoy a weekend of gaming, or, at least, a couple days of not working. Or maybe you’re using the days off to get Windows 10 up and running on your machine? Let us know how it goes and best of luck! DCS Weekend Flash […]

Windows 10 has finally been certified ready to be released to the greater public, but is it really ready for prime time? A glance around the internet gives mostly positive ‘reviews’ of Microsoft’s new operating system, but reviewing something as ubiquitous as a Microsoft OS is tricky at best and pointless at worse. Unlike iOS, […]

After a partial URL was mistakenly shown in a screenshot, resourceful users were able to guess the remaining portion of the address and then piggy back onto a torrent, which contained a whopping 48GB’s of unreleased Star Citizen assets. The hijacked content was then assembled by players with a sound knowledge of CryEngine, and quickly […]