And yes, it's scary that 440.370 people on average have pledged around 97 $.

And definatly shows that a new space sim was waaaaay overdue :-)

to remind, the 43 mil goal is

Omni Role Combat Armor (ORC) mk9 Manufacturer: CDS (Clark Defense Systems) The ‘standard’ Marine armor for almost twenty years, ORC armor is prohibitively more expensive than standard-issue infantry body armor used by Army Ground Forces, but the Marines boast far fewer numbers and tend to make compelling arguments to get what they ask for. Clark Defense Systems’ ORC armor is created of composite mesh of fibers reinforced with ablative plates, offering a modest protection against both energy and kinetic weapons. While it doesn’t offer the same protection of the Marines’ proprietary Nail-armor or their SpecOps variants, ORCmk9 armor is a baseline solution for any number of situations the average Marine will encounter on any given day. Besides, in the words of Lt. Col Armin Trask, “you wanna know the best armor? Not getting shot.”

Yeah it's crazy that even on a bad day they rack up $35k Every. Single. Day. Some days it spikes up to $75k or $100k and there's not ever a sale on or anything. Let's see what this letter from the chairman tells us

Stellar Cartography – Walk among the distant horizons you’ve charted in Star Citizen’s dedicated “map room” featuring a 3D holographic representation of the known universe. Your map room will start with a basic guide to the United Empire of Earth, and will expand into something that is unique to you as you explore uncharted worlds and discover new secrets. Build the most in-depth universe map possible and show it off to visitors, or lock down your secret jump points and hidden trading posts so that no one else can follow. Interface directly with the Observist guide to find out everything from what ores are in demand on MacArthur to who serves the best pasta on Terra. And with the ability to leave your own notes about your encounters and travels, it’s more than a map: it’s your digital diary!

$44 million! I think I can safely say that this will be the last letter I write before Arena Commander launches, and I can’t wait to share the first taste of what you’ve been helping us build. Getting to dogfight in deep space is going to make Star Citizen real for a lot of people… but I also know that everyone who has supported us to this point already understands. Thank you for getting us here!

The final week push to get Arena Commander V.8 out the door has begun here, so I’ll keep this letter short… but I would like to share a piece of concept art. You’re looking at what we call the “negotiation room” in the Banu Merchantman freighter. It’s a place where traders can invite others into their ships, display their cargo (the bay is visible) and make deals!

As we look to the next stages of Star Citizen beyond dogfighting, we’re putting more and more thought into how systems like cargo and trading will take shape. We’re building a system that makes sense, measuring ship interiors, building a standardized cargo container measurement system (see diagram) and determining exactly how cargo will be loaded, unloaded and interacted with in port (and during flight!) As the most recent set of changes to our preliminary ship statsreflect, transporting cargo is going to be more complex than just finding the ship with the highest storage capacity… it’s going to involve finding the right ship type for the job.

Everyone who pledged for Star Citizen before this point will be getting an additional room added to their hangars, once the modular room system launches:

Stellar Cartography – Walk among the distant horizons you’ve charted in Star Citizen’s dedicated “map room” featuring a 3D holographic representation of the known universe. Your map room will start with a basic guide to the United Empire of Earth, and will expand into something that is unique to you as you explore uncharted worlds and discover new secrets. Build the most in-depth universe map possible and show it off to visitors, or lock down your secret jump points and hidden trading posts so that no one else can follow. Interface directly with the Observist guide to find out everything from what ores are in demand on MacArthur to who serves the best pasta on Terra. And with the ability to leave your own notes about your encounters and travels, it’s more than a map: it’s your digital diary!

And the results of the penultimate player reward stretch goal are in! Backers who pledge before $46 million will get an updated scanning software suite from Chimera Communications. Here are the details:

Updated Scanning Software – Chimera Communications unveiled the latest version of their SBit scanning software, also announcing a one-time free upgrade for their current and long-standing customers. The new SBit upgrade offers advanced scanning capabilities for prospecting asteroids above and beyond their baseline systems. SBit is a FIB-based system that floods the scan-zone with energy then processes the frequency of the energy reflected back, providing the operator with a composite sketch of potential ore deposits. With the new version, Chimera included an updated library of searchable frequencies as well as variable scan sizes, allowing smaller surface, higher-resolution scans. The general public will be able to purchase the update when SBit is officially released.

Again, thank you for your continued support. That support means a bigger, better game… the first part of which you’re going to play very soon. Remember to vote in the poll below, which will determine the final player reward stretch goal!— Chris Roberts