With a new emphasis on team play and tactics, you and your friends can tackle numerous bots on both standard BF 2 maps and custom maps. These include several popular conquest maps ported over for the mod and enabled for bot slaying potential.

Also new maps include new vehicles and armament like the beloved "Little bird", "Comanche", and "Gazelle" first introduced in a beta mod called WCC 1.0. With these new additions come reworked physics for existing BF 2 vehicles. Examples of these new physics would be increasing the overall speed of armor, and increasing agility in some of the attack helicopters. In addition a new view and distance for the "TV guided" missiles armed on all attack helicopters, with an increase in rate of fire.

One major change also would reside with the Attack Fixed wing aircraft (F-35, F-18, J-10, and MIG-29) having guided Maverick/Kedge missiles in which distance to target and enemy lock is more accurate to avoid friendly fire incidents (but not to say it won't still happen, he-he).

Not all maps will include vehicles, some will emphasize infantry tactics to save you and your friend's from the menacing numbers of bots. Infantry kits have been re-engineered for a more expanded use, for example the medic is equiped with an assault rifle and a grenade launcher, while the Spec Ops kit comes equipped with explosive tipped arrows for the cross bow.

WCCSQUAD.COM Is proud to announce the release of this patch for the Hard Justice Mod's MapPacks 1 & 2. This is the only patch needed now, as the fixes that were need for the various maps have been put in a single patch to make it easier.

Fixes:

*The issue of crashing to desktop when using the vehicle drop on some maps has been fixed.
*Fixed the maps to be compatible with the 1.3 patch. (gpm_coop added)

Full support for large maps
Fixed the 4 air plaines with the mouse scroll crash
Fixed the flight of all helo's
Woodland texture for the rah66a
Fixed coop to support the 1.3 patch
SA7 stinger now completed and fully functional