Nice. I just released a new texture pack and gave it to floater beause he wanted some NSMB textures. It just has a few other textures in addition to that. I will release a new texture pack as soon as I get a few more textures.

I also added the starwars clone grind picture. :huh:

Anyway, I think I'll release an alpha which will only be like a preview. I may just tie everything up into one end room which I'll remove for the final product.

I also had an idea for the final boss. Someone could make a SENT like the melon hounds but uses the same strategy as the boucy ball sent. It would use a scripted sphere for the physics, and then have a sprite go over it to make it look like it has a texture. I could just zip all of that in. :D

I want to make a sprite which is the facepunch logo, but can't seem to get it to work. I can't get the transparency to work on it. It needs to just be like a circle, not a circle with a black square around it. :(

Can someone tell me what to do to the vmt to get that to work?

I will also ask the scripting community to make the boss SENT for this and I may make a few modifications to it as well since I do a bit of scripting myself. ;)

I am starting to think that this file will be larger than OMGcity and all of the Hometown maps combined! Only people who do a direct download will be able to play this map unless they want to wait a few hours for it to download. It's already over 50 MB so I fear that only facepunch members who know about it will be playing it.

Right now I'm optimizing the map. Tidying up and such. Someone is working on a meatspin based room with some other shock textures. I have plenty of space on my credits list so I want more people making rooms! I think I'm going to compile the map soon and try it out.

Right now I'm optimizing the map. Tidying up and such. Someone is working on a meatspin based room with some other shock textures. I have plenty of space on my credits list so I want more people making rooms! I think I'm going to compile the map soon and try it out.

I am using a SENT for a boss at the end of the map. I am editing the melon hound sent(I was given permission by the owner) and Lord Ned is making a giant sphere model for it. It will have a sprite over it which is a giant facepunch logo(Although I call it the OIFY logo because I made it with OIFY colors). It will roll around and chase players until they get squashed!

I joined the steam group. This map is going to be EPIC! I came up with four themes to my room. Anyone can use them. Here they are:

1)Random crushing spam of doom room - lots of crushing things, suggested by grea$emonkey
2)lolcat - Lots of lolcat textures
3)facepunch - facepunched themed area, maybe you have to fight garry, forget who suggested
4)citalol - a messed up, weird, screwy, oify version of the citadel, got the idea from a map called gm_citalol. Never played the map though.

Anyway, I can't wait for the beta. Keep it up.

Edit:

I'm going to provide a list of puzzles instead of all the mazes:

1)bosses
2)placing props and having players manipulate the environment to reach their goal
3)put peices together that fit kind of puzzle
4)ugh, damn this is hard
4)something with turrets like in the capital building of city 17 in hl2
5)something with teleporters
6)obstacle course
7)something with 0 gravity

I'm spent with ideas. Play some of the js_coop build puzzle maps on hl2 deathmatch. They got some good ones.

I joined the steam group. This map is going to be EPIC! I came up with four themes to my room. Anyone can use them. Here they are:

1)Random crushing spam of doom room - lots of crushing things, suggested by grea$emonkey
2)lolcat - Lots of lolcat textures
3)facepunch - facepunched themed area, maybe you have to fight garry, forget who suggested
4)citalol - a messed up, weird, screwy, oify version of the citadel, got the idea from a map called gm_citalol. Never played the map though.

Anyway, I can't wait for the beta. Keep it up.

Edit:

I'm going to provide a list of puzzles instead of all the mazes:

1)bosses
2)placing props and having players manipulate the environment to reach their goal
3)put peices together that fit kind of puzzle
4)ugh, damn this is hard
4)something with turrets like in the capital building of city 17 in hl2
5)something with teleporters
6)obstacle course
7)something with 0 gravity

I'm spent with ideas. Play some of the js_coop build puzzle maps on hl2 deathmatch. They got some good ones.

I've been keeping those in mind when I made this. The boss at the end is in the works and I'm having technical difficulties. That is a long way off though.
I'm not sure what to do for a beta release yet, but I'll think about it.

Also, HAPPY PASSOVER! I'm Jewish. :jewish:

Edit:

xc001 posted:

You'll Figure It Out.

Also, if anyone needs images, I have a good collection of memes and macros on hand that I am willing to upload.

This is one of the things you have to look forward to. The meatspin controll room in the room of death. The room is not possible to make, unless one person sacrifises himself and enter the room of doom. Writhing in pain, listening to "You spin me right round baby, right round, like a record baby right round round round", the choosen one must guide and controll the traps in the room. The room is filled with traps and spooky stuff so be prepared. // kp3.

This is one of the things you have to look forward to. The meatspin controll room in the room of death. The room is not possible to make, unless one person sacrifises himself and enter the room of doom. Writhing in pain, listening to "You spin me right round baby, right round, like a record baby right round round round", the choosen one must guide and controll the traps in the room. The room is filled with traps and spooky stuff so be prepared. // kp3.

Your sign says "CONROLL" when it should say "CONTROL". ;)

Nice looking anyway. I will probably have time to finish my porno textures today and release the pack. :D
I have a few things to fix up in the map too.

I've made two SENTs: Doom-ball and Minion-ball. The Minion-ball sprites work perfectly, but the Doom-ball sprite isn't big enough, and when I imported a larger imag into VTFEdit, it either crashes, or the sprite doesn't show up in the game.