The best and only use for the Taunter is to get the one of the Gold Bolts on Veldin. Outside of that, this “weapon” will do nothing but look good on your mantle. You can use it to lure enemies close to ratchet, but why do that when you could blast them at a distance? If you’re out of ammo, I suppose it allows you to kill with your Omniwrench. That’s about its only use in Ratchet & Clank.

15. Drone Device

The Drone Device gives the Taunter a run for its money. It’s the very first precursor to the adored Mr. Zurkon, deploying six drones around Ratchet. These drones are supposed to shield him from damage, but rarely actually do that job. They do hone in on nearby foes, but lack the power to make a real dent. You’re better off using the ammo-less Omniwrench or Walloper.

14. Mine Glove

Meant to be used with the Taunter, the Mine Glove fills a niche role that the Omniwrench and Walloper already do. It takes down close range opponents who walk into its radius. Against enemies that rush Ratchet down, the Mine Glove isn’t a bad choice. But that’s about all its good for.

13. Decoy Glove

In future Ratchet & Clank games, the decoy glove works wonders in the arena. But in the original it’s not all that useful. Rarely are enemies strong enough to make it worth distracting them. The weapon does its job alright, but that job just isn’t very important.

12. Pyrocitor

Early on the Pyrocitor is a great weapon. It controls swarms of small units effectively, killing them instantly. With cheap ammo cost as well, Ratchet & Clank definitely want to buy this as soon as he can. It does lose some of its utility later in the game, being outclassed by the Morph-o-Ray and walloper, but getting this weapon early on makes Aridia and Kerwan a breeze.

11. Morph-O-Ray

The Morph-O-Ray works exactly like the Pyrocitor, but it doesn’t require ammo to fire. It turns enemies into chickens, with limited degrees of effectiveness. Smaller enemies are transformed instantly, but bigger ones take some time. You have to be close for the weapon to work, making it useless against enemies with a lot of range.

10. Bomb Glove

Like the Pyrocitor, the Bomb Glove does a great job in the early game. It can take down mid-range foes as well as swarms of smaller enemies with its decent blast radius. The Bomb Glove deals enough damage to make it a fairly effective weapon throughout Ratchet’s adventure, but it does get outclassed later on.

9. Suck Cannon

The Suck Cannon sucks up smaller enemies and spits them back out as projectiles. These shots are powerful, but don’t have as much range as other weapons. Ultimately, it’s still a pretty good weapon thanks to some late game utility. It’s perfect for sucking up puffer fish on Pokitaru, making one of the more frustrating missions in the game a breeze.

8. Omniwrench 8000

The Omniwrench 8000 has incredible utility throughout Ratchet’s adventure. It serves as the best close ranged weapon for the majority of the game, dealing great damage and offering a variety of moves. The standard three swing combo does its job just fine, and throwing the wrench as a boomerang lets ratchet pick off swarms at a distance. The overhead strike does a ton of damage as well, although some late game enemies recover fast enough to punish Ratchet for using it. Still, the Omniwrench is a great weapon.

7. Walloper

A giant boxing glove, the Walloper deals more damage than the wrench, making it the ultimate tool for dealing with close ranged foes. It can also block incoming projectiles, adding a nice bit of utility. While so many weapons work well for close ranged crowd control, the Walloper is the best of the bunch.

6. Agents of Doom

The Agents of Doom are another basic form of Mr. Zurkon. They have the look, and are just as destructive. Throwing a pod releases four agents that rush towards the nearest foe and detonate upon touching them. The explosion is powerful, chewing through some of the early game bosses and taking down plenty of late game baddies in one shot.

5. Tesla Claw

Shocking enemies with a powerful jolt of electricity, the Telsa Claw possesses incredible power. Just nicking smaller enemies kills them, and larger foes can’t the pain for long. The Tesla Claw is the most expensive weapon available at a Gadgetron Vendor, but it lives up to its cost.

4. Blaster

Although you can grab the Blaster as soon as you arrive in Kerwan, you’ll never take it off your quick select. A fairly standard gun, the blaster shoots bullets a respectable distance and can be rapidly fired to chew through the Blargians. It is superior to the Telsa Claw because it is more effective against bosses, namely the first two phases against Supreme Executive Chairman Drek. Sometimes the simplest solution is the best.

3. Visibomb Gun

What makes the Visibomb Gun stand out is its unique niche. It is by far the longest ranged weapon in Ratchet and Clank. Ratchet controls this powerful missile remotely, making it perfect to hit enemies from across the planet. This weapon can clear out paths without putting Ratchet in any danger, and also has some utility as a scouting tool. You can locate hard to find Gold Bolts easily by using the Visibomb Gun to look.

2. Devastator

Easily the best weapon purchased at Gadgetron in Ratchet & Clank, the Devastor boasts incredible power. The homing missiles have a massive blast radius, allowing one shot to clear out hordes of powerful foes. It works perfectly against bosses, crushes jets and helicopters, and has superior range. You can also buy it around the mid-point of the game, making it useful throughout the entire challenging part of the game

The original Ratchet & Clank’s Rip You a New One doesn’t have the flash that later models did, but this weapon still renders the entire game irrelevant. It shoots tons of tiny yet powerful missiles that hone in one their targets, leaving nothing but destruction in its wake. Fortunately, its impossible to buy this weapon on your first playthrough without serious grinding because otherwise the game would provide absolutely no challenge. Most importantly, however, the original RYNO set the table for some of the most creative and OP weapons to come.

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16. Taunter

The best and only use for the Taunter is to get the one of the Gold Bolts on Veldin. Outside of that, this “weapon” will do nothing but look good on your mantle. You can use it to lure enemies close to Ratchet, but why do that when you could blast them at a distance? If you’re out of ammo, I suppose it allows you to kill with your Omniwrench. That’s about it.