Additional to supporting me with a donation I provide a syncing server that will keep the pack on your PC up to date 24/7 and you will be able to see content I am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that I will only provide this if the donation is a min of 5$.

Custom sounds

Since I'm not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music, from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button, to
download and already to the .ogg format converted and renamed version of the music, that
you simply unzip and place inside your../assets/minecraft/musicdictionary.

How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with command blocks
List of all the currently available sound names

For the expert builders and worldedit users out there I
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server I recommend this plugin for better access to the metadata blocks) click here for reference sheet and here for the biome specific texture sheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.

If you want to use my work as a server pack make sure to stick to the following guidelines: do not use in-game prompts to the download of the pack (rehosting on your server), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be updated to conquest without having to wait for you to update your custom version).

Credit

JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video

fixed biomedepended leaves extensions to be the corresponding leaf type

fixed workbench CTM displaying incorrectly

Feel free to try it out, comment and have fun

_Monster

You can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_ .In case you are a donator to my work you can also get access to an auto-sync tool to get the alpha changes of the textures so you are always a step ahead of the competition

Hello. This resource pack is absolutely amazing. I just can't find one thing... written instruction on hor to use an 'alt' texture. I am trying to replace the redstone torch texture to the 'alt' one. I replace the candlestick images and launch Minecraft. When I place a resstone torch, the mets animation appears to be pulling from some animated candlestick and not the alt redstone torch. Could you provide some assistance? Thank you very much.

Hello monsterfish, your new textures you have made for 1.7.10 five months ago are so good (redstone block meta data 152:1 is not working properly for me) :) Will you someday add new textures to 1.7.10 or did you abandoned that version? Thanks

[code]hello I downloaded the resource pack Conquest 1.12.2 from monsterfisch. I realized that the texture of cleanston does not look great in any biomedicine and that a flaky inst came about that is very annoying.I also liked the fact that the Netherreck has different textures and also the trees and the water in the mushroom are biom anderst (red)I use forg 1.12.2 liteloader1.12.2 and optifine 1.12.2 C6Is there an alternative for the pack or will I live with it.and the pack is even though I have made it brighter and the dynamic illumination does not run smoothly, not much lighter.i need a answer in german please an my Email angela.minecraft @web.de[/code]

getting issues tho since ... i think 1.12the grass on top of the grass texture overlapping to the next block that is not grass gives those water reflection with shaders.also got those weird grass squares on top of grass blocks.

I have a question. I've lost file for Conquest Texture Pack version 11.1 for MC 1.7.10. Now it's imposible to download this version of this file. Have You someone this texture pack? Can be even lover version like 10.5, but not lower.

I've be glad if someone of You guys have this one. If yes, please info and share with me.Best regards.

I have a quick question that I didn't see mentioned, and searched for a couple key words on as best possible on here..

It's amazing we can change swords/armor into other items similar to the way this pack used to use the metadata/item id's.. Why can't we do the same for the blocks, IE cobblestone on anvil renaming it to "italian stone" or whatever exactly it would be.. Is there a way we can do that and I just used incorrect names? How is it that using the anvil allows the item to change like that? Thanks in advance,

So this pack is practically unusable with any shaders except Conquest of the Sun? Sildurs makes the connected textures grey, chocapic makes them have the reflection of water and SEUS makes them grey and have this weird overlay.

Only one that works without glitching is Conquest of the Sun, and I don't really like how it looks.

Love this texture pack but I seem to have a wooden trapdoor issue. When I hold one in my hand it looks as it should but when I place it, it's just solid wood. (I've included a screenshot). Any help would be greatly appreciatedhttps://imgur.com/a/5YLtM

if you have a better service provider i am more than willing to put up an alternate way (just no direct download as i would like to keep the pack free for you guys but get a little revenue due to the ads displayed) if you don't have one you can also support me on patreon or make a onetime support and get access to a adfree early access with additional upcoming textures via the early access feature that will keep you up to date at all times

the problem here at hand is a new feature added by optifine that has been used by the majority of the shaders in the past to create a certain effect the ConquestOfTheSun shader and trilitons shader support the feature correctly (according to optifine) and it works no problem with them so if you have a shader that doesn't work with the feature you have to contact the shader dev and request them to address a fix for the issue as it is not solvable properly on my end without loosing on the aesthetics side of things

After some time using your pack, I'm used to the textures so I barely miss any ore.But, sometimes, when there's only one diamond ore alone, there's no diamond on the visible side of the block. It's always visible only when there are two diamond ore at least.I think it might be the same for coal, not sure.Please make sure the ore is always visible, and it would be perfect.This pack is so amazing, it's like playing another game. I'm using it with Audiocraft sound pack, it's awesome.

I noticed it's impossible to see emerald sometimes for exemple because there's no trace of green on the visible face of the block. I got some of them by luck xDThat's frustrating because this pack is so awesome.

This is a joke. Ive been trying to download this pack for ages, finally after battling through adfly which I hate btw it downloaded. Next problem windows 10 hates Java, doesn't work, finally downloaded the mcpatcher jar, wont work, downloaded a jar opener on win10 store, guess what doesn't work, been at this for 3 hours, gave up.I really want to use this texture pack it looks awesome, I don't even mind paying for it, give us a detailed way of using this pack with windows 10.Thanks

Since you got the pack already all you really need to do nowadays is to get optifine it comes with an autoinstaller that you just run and than it add the modded jar to the launcher automatiucally.

as with the win10 version of the pack it is coming just note it will certainly not be the same as on java as win10 doesnt support connected textures of any sorts =(if you still run into problems installing the pack feel free to drop me a pm over discord heres the link to the comunityhub https://discord.gg/ehTcUDk

People keep harping on how this a fantastic texture pack, but why? It's 32x32! In this day and age that's rubbish. These textures probably would be nice, if I wasn't walking around in a hazy, grainy, low res world. The textures are complex and are crying out to be seen! Misa64 has been out for years, but look how clean and clear the textures are. I'm sorry, but this a nice idea, but let down by mediocre resolutions.

See the problem is I think a resolution of 64 and higher in minecraft is out of proportion to the block size. Its a very subjective matter however as you are talking about upping the graphics instead of improving the aesthetics which is the opposite what I am doing with my work. Its like saying all 2d platformer games are bad because there is 3d technology which is very superficial at best.

I'd like to let you know of an issue with the Excalibur and Leafblade Claymore sword textures not appearing when renaming. I also saw this issue with pieces of some armor sets including Mithril, Elven Plate, Elven Crown/Fancy Gambeson and Majestic. I noticed it's appearing would depend on the armor type i'm using e.g Majestic didn't appear for me when using Diamond, but did with Iron. Seeing as how I'm creating an Elven-esque set of isles based off Alinor & Tir na Lia (refer to Elder Scrolls & The Witcher for more info) these textures are very important to me. I want to make my project feel truly alive and be viable as a roleplaying adventure map because of your pack. I encourage continued work on what I consider the top quality resource pack in the entire MC fanbase. No, really. I've used a lot of the most popular packs in this game but none of them compare to Conquest.

its currently only avaviable for donators/patreons who have gotten the early access feature of the pack i will add a notification to the lists since it has confused some more people so far .. sorry for that

So, I've been trying for two weeks now to download the pack. Adfly is happily mucking around and when I actually get that far that it would redirect to the download, adfly tries to squeeze in another download of some sort or another that is luckily blocked by my scriptblockers.I'd really appreciate it if you could put up an alternative link or completely get away from adfly. There are other sites with the option of money making that do not pull half of the shit adfly does.

So with the new update. Apparently I can eat leggings! All of your armor set retextures applied through the anvil use 412 (Cooked Rabbit) instead of 312 (Diamond Leggings). So without going through all the files and fixing it manually, I can't enjoy any full set of armor when using diamond armor.

Hi! i'd first like to say that i absolutely adore your texture pack, keep up the good work!

but since using it i have noticed that there is writing on the oak leaf blocks, telling me to use optifine. i have downloaded it and i'm pretty sure i installed it correctly but it is still there. is there a way to make it go away? it's a little bit annoying.

if you have optifine installed the text absolutely goes away (except for the breaking particles) make sure you have ctm enabled in video settings/quality. In case you dont have that option you have to make sure you have the right profile selected or have optifine properly installed