Wartortle

<p>In a tier full of NFE Pokemon, Wartortle looks like one of those average NFE Pokemon that ought to get little use. However, there is one trait of Wartortle's that makes it a great Pokemon in the NU tier: Rapid Spin. With only a handful of good spinners in the tier, Wartortle shows it has what it takes to spin time and time again. Wartortle is also very bulky, with 59 / 80 / 80 defenses boosted further by Eviolite, meaning that it can switch into attacks time and time again. Couple this with only two weaknesses thanks to its Water typing, and it's easy to see why Wartortle is such a great spinner.</p>

<p>However, Wartortle is in NU for a good reason; Wartortle lacks offense. One might wonder why this is important: since Wartortle has no offense whatsoever, it's massive set up fodder for any Pokemon that takes little from its Water STAB, such as Mesprit and Torterra. Also, Wartortle lacks reliable recovery and has to rely on the unreliable Rest to recover health, making it even easier to set up on. To make Wartortle's day even worse, it lacks Roar, meaning it can't even phaze Pokemon that try to set up on it. Nevertheless, if you're in need for a reliable spinner, Wartortle is a great Pokemon to look to.</p>

<p>This is the only viable set Wartortle can use, though it plays an important role on any team it's used on: removing entry hazards. As such, Rapid Spin is obvious for its immense team support, especially to Pokemon weak to Stealth Rock such as Magmortar and Altaria. Both of the moves in the second slot are geared towards the same purpose: preventing Wartortle from becoming Taunt bait. Scald has STAB and a lovely burn chance, which lets Wartortle better take physical hits. On the other hand, Seismic Toss ensures reliable damage, preventing Pokemon such as Mesprit and Absol from setting up a Substitute on it. However, it leaves Wartortle walled by Ghost-type Pokemon. Haze takes away any stat boosts the opponent might have gained, which is useful against the likes of Absol and Gorebyss, and also provides a full stop to Baton Pass teams lacking a Taunt user. Yawn is a great way to stop Pokemon from setting up on Wartortle and forces switches, which is great as it checks Ghost-types coming in to spinblock. Toxic, on the other hand, provides Wartortle with a way to cripple other defensive Pokemon, such as Lickilicky and Audino.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is standard for a bulky Pokemon: maximum HP EVs optimizes Wartortle's bulk, while maximum Special Defense investment lets Wartortle take advantage of its resistances to Water, Fire, and Ice, which are usually seen in the form of special attacks. However, a physically or mixed defensive set are also viable, thanks to Wartortle's balanced defenses. Rest can be used in the last slot if Wartortle is paired with a dedicated cleric, such as Misdreavus or Lickilicky. Foresight is another option, as it ensures that not even Ghost-type Pokemon can prevent it from spinning, but Yawn fulfills a similar purpose and is also effective against non-Ghost-types.</p>

<p> As Wartortle's job is to get rid of entry hazards, Pokemon that appreciate a clear field are great teammates. Magmortar, Altaria, and Butterfree all enjoy the lack of entry hazards in play, and all can take care of Grass-type Pokemon that bother Wartortle. Shedinja gets a special mention, as not only does it take care of Grass-type Pokemon with its Bug-type STAB, it also deals with Electric-type Pokemon as well thanks to Wonder Guard. Shedinja also loves having entry hazards removed as it has only 1 HP. Torterra is another fine teammate who easily switches into Electric-type attacks and has great physical bulk, which complements this specially bulky Wartortle. Torterra can also set up Stealth Rock and KO Electric-type Pokemon such as Ampharos and Raichu. Beware of Life Orb Magmortar though, as it can KO both members of this core easily if Wartortle isn't using Scald.</p>

[Other Options]

<p>Wartortle does have a few other options hidden in that shell. Refresh can be used to cure status, but Rest is better in general, as it also replenishes Wartortle's HP. Mirror Coat, which doubles back damage special attackers deal to Wartortle, can be effective but is situational. Wartortle can use Rain Dish and Rain Dance to support a rain team and make use of rain itself. Speaking of Rain Dish, Rain Dish + Aqua Ring ensures that Wartortle gains a huge amount of health every turn in rain.</p>

<p>As for attacking options, Aqua Jet and Fake Out are both decent priority options, as they pick off weakened Pokemon such as Sawk and Absol. However, Wartortle's base 63 Attack means that these attacks are very weak, so they shouldn't be used unless one likes the priority. Ice Beam can be used to hurt Grass-types such as Torterra and Tangela, but as Wartortle's Special Attack is ridiculously poor, they can beat Wartortle anyways. Water Spout would work if Wartortle was both faster and stronger, but its main job should be to get rid of entry hazards. In short, offensive moves on Wartortle are wasted; look to another Pokemon for attacking.</p>

[Checks and Counters]

<p> As Wartortle's main job is to spin entry hazards, countering it isn't too difficult. Mesprit can easily set up a Substitute on variants lacking Seismic Toss or Haze, proceed to Calm Mind, and become a huge threat after several boosts. Gorebyss can also easily set up on Wartortle, who only has a handful of ways to retaliate: by using Haze as Gorebyss Shell Smashes, or by using Mirror Coat as it attacks. Torterra can force Wartortle out with the threat of Wood Hammer, or set up a Rock Polish and sweep from there. Ghost-type Pokemon such as Misdreavus can switch into a Rapid Spin and support their own teams with Heal Bell or Will-O-Wisp. Frillish and Shedinja, while rare, are full Wartortle stops; as both are immune to both of Wartortle's attacking options and Rapid Spin, they make Wartortle look silly. However, Yawn will be very annoying for all these three Pokemon, as they don't like being asleep. Basically, any Pokemon that is resistant to Scald can easily stop Wartortle, but if you don't pack a Ghost-type Pokemon, Wartortle will always achieve its goal of spinning away entry hazards.</p>

<p>In a tier full of NFE Pokemon, Wartortle at first glance looks like another one of those average NFE Pokemon that get little use. However, there is one merit that makes Wartortle a great Pokemon in the NU tier: Rapid Spin. With only a handful of good spinners in the tier, Wartortle shows it has what it takes to spin hazards time and time again. Wartortle is also very bulky, with mediocre 59 / 80 / 80 defenses boosted further by Evolite, meaning that it can switch into attacks time and time again. Couple this along with only two weaknesses thanks to its Water typing, and it's easy to see why Wartortle is such a great spinner. However, Wartortle is in NU for a good reason; Wartortle lacks offense. One must wonder, "why is this important?" Since Wartortle has no offense whatsoever, it's massive set-up fodder. This means that any Pokemon that takes little from its Water STAB, such as Mesprit and Torterra, can set up for days. Also, Wartortle lacks reliable recovery, meaning it has to use the unreliable Rest to recover health, making it even easier to set up on. To make Wartortle's day even worse, unlike its evolution Blastoise, it lacks Roar, meaning it can't even phaze Pokemon that try to set up on it. Nevertheless, if you're in the need for a reliable spinner, Wartortle is a great Pokemon to look at.</p>

<p>This is the only viable set Wartortle can use, though it plays an important role on any team it's used on, getting rid of entry hazards. As such, Rapid Spin is obvious, providing immense team support, especially to Pokemon weak to Stealth Rock such as Magmortar and Altaria. Both of the moves in the second slot are geared towards the same purpose: preventing Wartortle from becoming Taunt bait. Scald has STAB and has a lovely burn chance, which makes Wartortle even bulkier. On the other hand, Seismic Toss ensures reliable damage, preventing many Pokemon from setting up a Substitute on it, such as Mesprit and Absol, though it leaves Wartortle by Ghost-type Pokemon. Haze takes away any stat gains the opponent may have gained, which is useful against the likes of Absol and Gorebyss, as well as providing a full stop to Baton Pass teams lacking a Taunt user. Yawn is a great way to stop Pokemon from setting up on Wartortle and forces switches, which is great as it checks Ghost-types coming in to spinblocks. Toxic, on the other hand, provides a way to cripple other defensive Pokemon such as Lickilicky and Audino.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is standard for a bulky Pokemon: maximum HP ensures Wartortle can take multiple attacks, while maximum Special Defense investment lets Wartortletake advantage of its resistances to Water, Fire, and Ice, which are usually special attacks. However, a physically or mixed defensive set are also viable, thanks to Wartortle's equal defenses. Rest can be used in the last slot with a dedicated cleric, such as Misdreavus or Lickilicky. Foresight is another option, as it ensures that not even Ghost-type Pokemon can prevent it from spinning, but Yawn does a similar thingand is also effective against non-Ghosts.</p>

<p>Since Wartortle's job is to get rid of entry hazards, Pokemonthat prefer having no hazards are great teammates. Magmortar, Altaria, and Butterfree all enjoy having no entry hazards in play, and each can take care of Grass-type Pokemon that bother Wartortle. Shedinja gets a special mention, as not only does it take care of Grass-type Pokemon, but it deals with Electric-type Pokemon as well thanks to Wonder Guard. Shedinja also loves having no entry hazards in play thanks to having just 1 HP. Torterra works as another teammate, switching into Electric-type attacks and having great physical bulk, which complements this specially bulky set. Torterra can also set up Stealth Rock and KO Electric-typed Pokemon, such as Ampharos and Raichu. Beware of Life Orb Magmortar though, as it can KO this core easily if Wartortle isn't using Scald.</p>

[Other Options]

<p>Wartortle does have a few more options hidden in that shell. Refresh can be used to cure status, but Rest is better in general. Mirror Coat can be useful, as it can double back damage dealt to Wartortle thanks to special attackers, though this is very situational. Wartortle can use Rain Dish and Rain Dance to support a rain team and abuse the rain. Speaking of Rain Dish, Rain Dish + Aqua Ring ensures that Wartortle gains a huge amount of health every turn in rain. For attacking options, Aqua Jet or Fake Out are decent priority options, as they pick off weakened Pokemon such as can Sawk and Absol. However, base 63 Attack means that these attacks are very weak, so they shouldn't be used unless one likes the priority. Ice Beam can be used to hurt Grass-types such as Torterra and Tangela, but since Wartortle's Special Attack is ridiculously weak, they can beat Wartortle anyways. Water Spout would be work if Wartortle was both faster and stronger, but its main job is to come in and get rid of entry hazards. In short, attacking moves on Wartortle are wasted; use another Pokemon for attacking.</p>

[Checks and Counters]

<p>Since Wartortle is meant to spin entry hazards, countering it isn't too difficult. For variants lacking Seismic Toss or Haze, Mesprit can easily set up a Substitute and proceed to Calm Mind, which can become a problem if one doesn't have a great check. Also, Gorebyss can also easily set up on Wartortle, and its only means to stop it are by using Haze as it gets the boosts, or using Mirror Coat as it attacks. Torterra can just KO with Wood Hammer or set up a Rock Polish and sweep from there. Ghost-type Pokemon, such as Misdreavus, can switch into a Rapid Spin and proceed to use Heal Bell or Will-O-Wisp. Frillish and Shedinja, while rare, are full Wartortle stops, as both are immune to both of Wartortle's attacking options and immune to Rapid Spin, making Wartortle look silly. However, Yawn will be very annoying for all three Pokemon, as they don't like being asleep. Basically, any Pokemon that is resistant to Scald can easily stop Wartortle, though without a Ghost-type Pokemon, it will always achieve its goal of spinning away entry hazards.</p>

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[Overview]

<p>In a tier full of NFE Pokemon, Wartortle at first glance looks like one of those average NFE Pokemon that ought to get little use. However, there is one merit that makes Wartortletrait of Wartortle's that makes it a great Pokemon in the NU tier: Rapid Spin. With only a handful of good spinners in the tier, Wartortle shows it has what it takes to spin time and time again. Wartortle is also very bulky, with 59 / 80 / 80 defenses boosted further by Eviolite, meaning that it can switch into attacks time and time again. Couple this with only two weaknesses thanks to its Water typing, and it's easy to see why Wartortle is such a great spinner. </p>

<p>However, Wartortle is in NU for a good reason; Wartortle lacks offense. One mustight <preferential> wonder, " why this this important?" S: since Wartortle has no offense whatsoever, it's massive set-up fodder. This means that for any Pokemon that takes little from its Water STAB, such as Mesprit and Torterra, can set up for days. Also, Wartortle lacks reliable recovery, meaning it has to use and has to rely on the unreliable Rest to recover health, making it even easier to set up on. To make Wartortle's day even worse, unlike its evolution Blastoise, it lacks Roar, meaning it can't even phaze Pokemon that try to set up on it. Nevertheless, if you're in need for a reliable spinner, Wartortle is a great Pokemon to look atto.</p>

<p>This is the only viable set Wartortle can use, thoughand it plays an important role on any team it's used on, getting rid of: removing entry hazards. As such, Rapid Spin is obvious, providing for its immense team support, especially to Pokemon weak to Stealth Rock such as Magmortar and Altariafor the likes of Magmortar and Altaria, who are weak to Stealth Rock. Both of the moves in the second slot are geared towards the same purpose: preventing Wartortle from becoming Taunt bait. Scald has STAB and a lovely burn chance, which makelets Wartortle even bulkierbetter take physical hits. On the other hand, Seismic Toss ensures reliable damage, preventing many Pokemon such as Mesprit and Absol from setting up a Substitute on it, such as Mesprit and Absol, though. However, it leaves Wartortle by Ghost-type Pokemon. Haze takes away any stat gainboosts the opponent mayight have gained, which is useful against the likes of Absol and Gorebyss, as well asnd also providinges a full stop to Baton Pass teams lacking a Taunt user. Yawn is a great way to stop Pokemon from setting up on Wartortle and forces switches, which is great as it checks Ghost-types coming in to spinblocks. Toxic, on the other hand, provides Wartortle with a way to cripple other defensive Pokemon, such as Lickilicky and Audino.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is standard for a bulky Pokemon: maximum HP ensures Wartortle can take multiple attacksEVs optimizes Wartortle's bulk, while maximum Special Defense investment lets Wartortle take advantage of its resistances to Water, Fire, and Ice, which are usually seen in the form of special attacks. However, a physically orand mixed defensive sets are alsoboth viable, thanks to Wartortle's equalbalanced defenses. Rest can be used in the last slot if Wartortle is paired with a dedicated cleric, such as Misdreavus or Lickilicky. Foresight is another option, as it ensures that not even Ghost-type Pokemon can prevent it from spinning, but Yawn doefulfills a similar thingpurpose and is also effective against non-Ghost-types.</p>

<p>SinceAs Wartortle's job is to get rid of entry hazards, Pokemon that apprefer having no hazardsciate a clear field are great teammates. Magmortar, Altaria, and Butterfree all enjoy having nothe lack of entry hazards in play, and eachall can take care of Grass-type Pokemon that bother Wartortle. Shedinja gets a special mention, as not only does it take care of Grass-type Pokemon <with..?>, but itit also deals with Electric-type Pokemon as well thanks to Wonder Guard. Shedinja also loves having no entry hazards in play thanks to having justremoved as it has only 1 HP. Torterra works ais another fine teammate, who easily switchinges into Electric-type attacks and havings great physical bulk, which complements this specially bulky setWartortle. Torterra can also set up Stealth Rock and KO Electric-typed Pokemon such as Ampharos and Raichu. Beware of Life Orb Magmortar though, as it can KO both members of this core easily if Wartortle isn't using Scald.</p>

[Other Options]

<p>Wartortle does have a few moreother options hidden in that shell. Refresh can be used to cure status, but Rest is better in general. Mirror Coat can be useful, as it can, as it also replenishes Wartortle's HP. Mirror Coat, which doubles back damage dealt to Wartortle thanks to special attackers, though this is veryspecial attackers deal to Wartortle, can be effective but is situational. Wartortle can use Rain Dish and Rain Dance to support a rain team and abuse the rainmake use of rain itself. Speaking of Rain Dish, Rain Dish + Aqua Ring ensures that Wartortle gains a huge amount of health every turn in rain. F</p>

<p>As for attacking options, Aqua Jet orand Fake Out are both decent priority options, as they pick off weakened Pokemon such as Sawk and Absol. However, Wartortle's base 63 Attack means that these attacks are very weak, so they shouldn't be used unless one likes the priority. Ice Beam can be used to hurt Grass-types such as Torterra and Tangela, but sinceas Wartortle's Special Attack is ridiculously weakpoor, they can beat Wartortle anyways. Water Spout would work if Wartortle was both faster and stronger, but its main job isshould be to get rid of entry hazards. In short, attackingoffensive moves on Wartortle are wasted; uselook to another Pokemon for attacking.</p>

[Checks and Counters]

<p>SinceAs Wartortle is meant's main job is to spin entry hazards, countering it isn't too difficult. For variants lacking Seismic Toss or Haze, Mesprit can easily set up a Substitute andMesprit can easily set up a Substitute on variants lacking Seismic Toss or Haze, proceed to Calm Mind, which cand become a problem if one doesn't have a great check. Also, Gorebyss can also easily set up on Wartortle, and its only means to stop it are by using Haze as it gets the boosts or using Mirror Coat as it attacks. Torterra can just KO withhuge threat after several boosts. Gorebyss can also easily set up on Wartortle, who only has a handful of ways to retaliate: by using Haze as Gorebyss Shell Smashes, or by using Mirror Coat as it attacks. Torterra can force Wartortle out with the threat of Wood Hammer, or set up a Rock Polish and sweep from there. Ghost-type Pokemon, such as Misdreavus, can switch into a Rapid Spin and proceed to usesupport their own teams with Heal Bell or Will-O-Wisp. Frillish and Shedinja, while rare, are full Wartortle stops,; as both are immune to both of Wartortle's attacking options and Rapid Spin, makingthey make Wartortle look silly. However, Yawn will be very annoying for all these three Pokemon, as they don't like being asleept. Basically, any Pokemon that is resistant to Scald can easily stop Wartortle, though without abut if you don't pack a dedicated Ghost-type Pokemon, itWartortle will always achieve its goal of spinning away entry hazards.</p>

Click to expand...

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are there any notable strategies to stop Wartortle from spinning / common spinblockers it can't get past etc. that might be worth mentioning in the Checks and Counters section? idk, I think while it's all well and good to mention Pokemon that can set up on Wartortle or that force it out, there could be people who come to read this looking for a way to stop Wartortle from spinning off hazards. or is that... just not worth mentioning entirely, haha (poor wartortle)

<p>In a tier full of NFE Pokemon, Wartortle looks like one of those average NFE Pokemon that ought to get little use. However, there is one trait of Wartortle's that makes it a great Pokemon in the NU tier: Rapid Spin. With only a handful of good spinners in the tier, Wartortle shows it has what it takes to spin time and time again. Wartortle is also very bulky, with 59 / 80 / 80 defenses boosted further by Eviolite, meaning that it can switch into attacks time and time again. Couple this with only two weaknesses thanks to its Water typing, and it's easy to see why Wartortle is such a great spinner.</p>

<p>However, Wartortle is in NU for a good reason; Wartortle lacks offense. One might wonder why this is important: since Wartortle has no offense whatsoever, it's massive setup fodder for any Pokemon that takes little from its Water STAB, such as Mesprit and Torterra. Also, Wartortle lacks reliable recovery and has to rely on the unreliable Rest to recover health, making it even easier to set up on. To make Wartortle's day even worse, it lacks Roar, meaning it can't even phaze Pokemon that try to set up on it. Nevertheless, if you're in need for a reliable spinner, Wartortle is a great Pokemon to look to.</p>

<p>This is the only viable set Wartortle can use, and it plays an important role on any team it's used on: removing entry hazards. As such, Rapid Spin is obvious for its immense team support, especially for the likes of Magmortar and Altaria, who are weak to Stealth Rock. Both of the moves in the second slot are geared towards the same purpose: preventing Wartortle from becoming Taunt bait. Scald has STAB and a lovely burn chance, which lets Wartortle better take physical hits. On the other hand, Seismic Toss ensures reliable damage, preventing Pokemon such as Mesprit and Absol from setting up a Substitute on it. However, it leaves Wartortle by Ghost-type Pokemon. Haze takes away any stat boosts the opponent might have gained, which is useful against the likes of Absol and Gorebyss, and also provides a full stop to Baton Pass teams lacking a Taunt user. Yawn is a great way to stop Pokemon from setting up on Wartortle and forces switches, which is great as it checks Ghost-types coming in to spinblock. Toxic, on the other hand, provides Wartortle with a way to cripple other defensive Pokemon, such as Lickilicky and Audino.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is standard for a bulky Pokemon: maximum HP EVs optimizes Wartortle's bulk, while maximum Special Defense investment lets Wartortle take advantage of its resistances to Water, Fire, and Ice, which are usually seen in the form of special attacks. However, physically and mixed defensive sets are both viable, thanks to Wartortle's balanced defenses. Rest can be used in the last slot if Wartortle is paired with a dedicated cleric, such as Misdreavus or Lickilicky. Foresight is another option, as it ensures that not even Ghost-type Pokemon can prevent it from spinning, but Yawn fulfills a similar purpose and is also effective against non-Ghost-types.</p>

<p>As Wartortle's job is to get rid of entry hazards, Pokemon that appreciate a clear field are great teammates. Magmortar, Altaria, and Butterfree all enjoy the lack of entry hazards in play, and all can take care of Grass-type Pokemon that bother Wartortle. Shedinja gets a special mention, as not only does it take care of Grass-type Pokemon <with..?>, it also deals with Electric-type Pokemon as well thanks to Wonder Guard. Shedinja also loves having entry hazards removed as it has only 1 HP. Torterra is another fine teammate who easily switches into Electric-type attacks and has great physical bulk, which complements this specially bulky Wartortle. Torterra can also set up Stealth Rock and KO Electric-type Pokemon such as Ampharos and Raichu. Beware of Life Orb Magmortar though, as it can KO both members of this core easily if Wartortle isn't using Scald.</p>

[Other Options]

<p>Wartortle does have a few other options hidden in that shell. Refresh can be used to cure status, but Rest is better in general, as it also replenishes Wartortle's HP. Mirror Coat, which doubles back damage special attackers deal to Wartortle, can be effective but is situational. Wartortle can use Rain Dish and Rain Dance to support a rain team and make use of rain itself. Speaking of Rain Dish, Rain Dish + Aqua Ring ensures that Wartortle gains a huge amount of health every turn in rain.</p>

<p>As for attacking options, Aqua Jet and Fake Out are both decent priority options, as they pick off weakened Pokemon such as Sawk and Absol. However, Wartortle's base 63 Attack means that these attacks are very weak, so they shouldn't be used unless one likes the priority. Ice Beam can be used to hurt Grass-types such as Torterra and Tangela, but as Wartortle's Special Attack is ridiculously poor, they can beat Wartortle anyways. Water Spout would work if Wartortle was both faster and stronger, but its main job should be to get rid of entry hazards. In short, offensive moves on Wartortle are wasted; look to another Pokemon for attacking.</p>

[Checks and Counters]

<p>As Wartortle's main job is to spin entry hazards, countering it isn't too difficult. Mesprit can easily set up a Substitute on variants lacking Seismic Toss or Haze, proceed to Calm Mind, and become a huge threat after several boosts. Gorebyss can also easily set up on Wartortle, who only has a handful of ways to retaliate: by using Haze as Gorebyss Shell Smashes, or by using Mirror Coat as it attacks. Torterra can force Wartortle out with the threat of Wood Hammer, or set up a Rock Polish and sweep from there. Ghost-type Pokemon such as Misdreavus can switch into a Rapid Spin and support their own teams with Heal Bell or Will-O-Wisp. Frillish and Shedinja, while rare, are full Wartortle stops; as both are immune to both of Wartortle's attacking options and Rapid Spin, they make Wartortle look silly. However, Yawn will be very annoying for all these three Pokemon, as they don't like being slept. Basically, any Pokemon that is resistant to Scald can easily stop Wartortle, but if you don't pack a dedicated Ghost-type Pokemon, Wartortle will always achieve its goal of spinning away entry hazards.</p>

Ghost-type Pokemon, such as Misdreavus, can switch into a Rapid Spin and proceed to use Heal Bell or Will-O-Wisp. Frillish and Shedinja, while rare, are full Wartortle stops, as both are immune to both of Wartortle's attacking options and Rapid Spin, making Wartortle look silly.