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The Lemmings Chronicles

Solutions - Amiga

Egyptian

Level 11

Number of lemmings that drop: 29

Available time:

Lemmings to save: 0

Let one lemming walk to the right and block all the other lemmings. When the first lemmings drops down, you may zap the eagle. When done, drop down again and pick up the umbrella. Climb up towards the exit and be carefull not to walk away all steps above the exit. You have to jump towards the bricks and jump back again. Build some stairs downwards and when the lemming is walking to the left again, make another stairs with a platform. Release the blockers when ready.

Level 12

Number of lemmings that drop: 29

Available time:

Lemmings to save: 1

Make the second lemming walking right a blocker and let the first one shimmier until he drops onto the platform with the bricks. Build stairs towards the exit and walk back. Make a platform towards the entrance so the lemmings can drop onto it. Now drop the remaining bricks and walk to the right, pick up the spades, walk back again and drop the spades. Pick up the bricks and build towards the trapped lemming. When the lemmings is there, walk back to pick up the spades. Free the lemming and make sure he walks to the right, also release the blocker.

Level 13

Number of lemmings that drop: 30

Available time:

Lemmings to save: 1

Mark the first lemming walking to the left and let it jump all the way to the left. Jump towards the umbrella and jump all the way to the rigth. Don't forget to jump near the fake exit. You will notice the mol starts spinning a corridor. The lemming will float down, jump over the exit and pick up the bricks. Walk to the left as far as possible and stack bricks until the lemming stops. Now just sit back and watch the lemmings walk to the exit.

Level 14

Number of lemmings that drop: 31

Available time:

Lemmings to save: 3

Let the first lemming walking left jump over the gap, pick up the bricks and walk towards the exit. When he's there, platform towards the exit. The second lemming walking left should be made a blocker so all the other lemmings walk to the right. The first lemming walking to the right must drop down 2 platforms, the second lemming walking right should drop down 1 platform and must be made a blocker. You might want to block all lemmings until the platform towards the exit is ready. The lemming that dropped down 2 platforms will walk up over desintegrating steps and pick up some bricks. When he does this, let it walk back to the left and stack 4 bricks after which he must jump onto the platform. Now stack the remaining bricks so the lemming can walk to the right on the highest platform. Platform towards the rightmost platform and build down with four bricks. Drop the bricks and pick up the spades, with it start digging down to the left. Before the lemming drops down, make it walk back so he can pick up the bricks. Now walk back again, drop down 2 platforms and walk to the right. Now build some stairs downwards to the trapped lemmings.

Level 15

Number of lemmings that drop: 34

Available time:

Lemmings to save: 1

Make the second lemming walking left a blocker and dig down with the first lemmings that walked to the left. Also make the trapped lemming a blocker so he won't get in the way. Bash away the wall and shimmier over the water. Now pick up the zaptool and zap away the potatobeast. Pick up the bricks, walk to the left and build stairs to the left, also platform over the water. Walk to the right and build stairs towards the exit. Now release the blockers.

Level 16

Number of lemmings that drop: 35

Available time:

Lemmings to save: 0

With the first lemming walking left, pick up the bricks and platform at both sides of the platform. The second lemming walking to the left must be made a blocker. Let the first lemming drop down and pick up the spades, bash away the ground under the fake exit. Pick up the bricks and build stairs towards the exit after which you release the blocker.

Level 17

Number of lemmings that drop: 35

Available time:

Lemmings to save: 4

Make the first lemming from the left entrance walking right a blocker on top off the platform. The first lemming from the right entrance walking left will drop the grenades, mark the lemming that picks them up and throw a grenade. Drop down and throw another grenade. If all went well, the exit can now be reached. Release the blocker and to the same things all over again.

Level 18

Number of lemmings that drop: 39

Available time:

Lemmings to save: 8

Make the first lemming walking left a blocker before he drops down and let one lemming jump onto the left platform and let another lemming jump onto the right platform, make the latter a blocker. The first lemming should bash away the obstacle near the trapped lemmings. Now they will walk down towards the exit, you will have to make a lemming a blocker on the middle of three platforms near the exit. Release the other blocker and bash away the obstacle to free the last trapped lemmings.

Level 19

Number of lemmings that drop: 47

Available time:

Lemmings to save: 0

Make the first lemming walking left from the right entrance a blocker and build stairs towards the right exit with the first lemming walking right from the left entrance. Let it pick up the spades and walk back towards the left entrance, mark him and dig down towards the exit. Release the blocker and let it pick up the remaingin bricks, build stairs towards the right entrance and build stairs into the pit to release the lemmings.

Level 20

Number of lemmings that drop: 47

Available time:

Lemmings to save: 2

Make the second lemming walking left a blocker and mark the first one. Let it pick up the spades it can pick upt and walk back. Bash away the obstacle. While you are doing all this, let the left trapped lemming build up and make a platform until he can drop down safely. When it drops, pick up the zapper and zap the two potatobeasts. Now pick up the spades and dig downwards diagonally so the other lemmings have a way up. The marked lemming should walk up and jump over the gap and bash away a corridor towards the exit. Don't forget to save the other trapped lemming, build out of the pit and build platform until it can drop safely.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: The Lemmings Chronicles / All New World of Lemmings, Amiga platform.