This Power generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.

There is not a lot that he knows about his early life. He entered an orphanage at an early age. He only remembers vague images before then. He lived in the orphanage for a few years. When he was 9 he moved into the knights training hall as a servant. He was a servant for years until one day he was forced to beat up and chase off the three older boys. Sir Richards saw the fight and decided to take him on as a squire. He did not remain a squire long though as his talents quickly grew.

Created: 2014-10-05 18:24:31 | Updated: 2014-10-05 15:24:31

Sir Jackitup McBadass's Wealth

Cash

2,250

Items

4,250

Assets

0

Total

6,500

Overall wealth is looking good.

Sir Jackitup McBadass's Assets

It doesn't appear this character has any assets. If they acquire some, enter them on the Edit Character Items page. Assets might include a house or apartment, gold mine, or any other thing of value that doesn't fall under an item the character would carry.

Sir Jackitup McBadass's Equipped Items

Shield of Slamming

Shields are great for defense but they can also be used for offense. This shield has a special grip on the back to help deliver quick shield slams.

Availability: Common |
Item Type: Basic |
Category: Shield |

Level to Use: 1st |
Weight: 8 |
Cost: 2,000

Effects

Attack +1

This effect grants Attack +1.

Shining Full Plate +1

This shiny full plate armor is polished to a high sheen. The reflections grant the wearer a bit of extra protection.

Availability: Uncommon |
Item Type: Basic |
Category: Armor |

Level to Use: 1st |
Weight: 80 Carried |
Cost: 2,000

Effects

Defenses +1

This effect grants Defenses +1.

Sir Jackitup McBadass's Unequipped Items

Standard Traveling Kit

This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.

This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.

1d4 DamageTarget: Creature (1) Range: 2 Duration: Instant

Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT

Exploit Weakness

You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.

Defenses -1Target: Creature (1) Range: 4 Duration: 1 Round

Aggression: Offensive | Discipline: Mystic | Use In: BT

Head Games

You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense.
On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.

Attack -1Target: Creature (1) Range: 4 Duration: 1 Round

Aggression: Offensive | Discipline: Generalist | Use In: BT

Knock Around

You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.

Move Enemy 2Target: Creature (1) Range: 1 Duration: Instant

Aggression: Offensive | Discipline: Combatant | Use In: BT

Reckless Offense

Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.

Speed +1Target: Creature (1) Range: Self Duration: 1 Round

Attack +1Target: Creature (1) Range: Self Duration: 1 Round

Defenses -1Target: Creature (1) Range: Self Duration: 1 Round

Aggression: Offensive | Discipline: All | Use In: BT

Careful Defense

Use this to increase your Defenses. During this action you may only use defensive disposable items.

Speed +1Target: Creature (1) Range: Self Duration: 1 Round

Defenses +1Target: Creature (1) Range: Self Duration: 1 Round

Aggression: Defensive | Discipline: All | Use In: BT

Parley

Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.

This Power generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.

This is a front line defensive paladin character who wants to protect his allies and earn valor in battle. He has good defenses and is able to aid allies in battle. Once he has found his place in battle he goes on the offensive with a variety of attacks meant to keep his enemy off balance and guessing.

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Fyxt Role Play Game character additions should be able to be made elsewhere.

Sir Jackitup McBadass's Cheater Stuff

Name and Description

Modification

Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

Keep track of npcs and their motivations.

Track the power structure of a city.

Keep a character diary.

Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

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