● Firing from concealment: Shooter's own concealment quality (-1, -2, or -3) reduced by one as a penalty to fire back (so, no modifier, -1, or -2)

● Prone Target: -2 penalty to hit in ranged combat, +2 bonus to hit when attacker is within close-combat distance.

● Shooting into Close Combat: -2 per combatant avoided in a single shot(not applicable to autofire)

● Specified Target: Torso -1, leg or arm -2, head -3, hand -4, eye -5

● Shooting through an object: The object's durability is taken from the attacker's dice pool. However if the object is bullet proof only bullets with ap higher than the object's armor will go through. If the object's durability is greater than the weapon's damage bonus then the bullet impacts into the object but does not go through.