Since 2001 I've been heavily involved in the development of games for wireless devices,
including PDAs but mostly on mobile phones.

Below is a fairly complete list of titles I produced. In many cases I led the design as well.

Spider-Man

For Sony Pictures, 2002

Does whatever a spider can. Does whatever a spider can.
Does whatever a spider can. Does whatever a spider can.

Does whatever a spider can. Does whatever a spider can.
Does whatever a spider can. Does whatever a spider can.

Does whatever a spider can. Does whatever a spider can.
Does whatever a spider can. Does whatever a spider can.

Stuart Little's Little Labyrinths

For Sony Pictures, 2002

A mouse-eye POV maze game in which the player must help Stuart Little
escape each maze and find the coins that make up his allowance.
Collect enough coins and Stuart can purchase prizes, like a toy car, boat, etc.

A simple game to produce, hampered only by the low-resolution handsets
Sony asked us to deliver it for.

Nokia Golf

Nokia, 2004

J2ME for an unnamed Nokia series 40 handset

I both produced and designed this 18 hole Golf game for Nokia. I managed both internal aspects
of the project and dealt with the outside developers who produced the code and art.

Water Rapids

Nokia, 2003

J2ME for Nokia series 40 handsets

An arcade style whitewater game in which players attempt to complete convoluted river courses
in the shortest amount of time and while picking up the most flags. Memorizing courses,
learning how to use warp whirlpools, and padding so as not to go sideways over whitewater!

A really fun project and one of the most rewarding cell phone gaming experiences I've had to date,
making Water Rapids was a lot of work, but it was a joy to work on, and it was the most like designing
an old style arcade game than any other project I've worked on.

Virtual Me

Nokia, 2003

J2ME for Nokia series 40 handsets

A "dance" type game in which players try to trigger the right moves in order to make
an on-screen alter-ego do various tasks at work and at play. Finishing various round unlocks features
that can be applied to the alter-ego, allowing players to customize the character to look like themselves
or who they'd want to be.

Frankly, the most troubled wireless product I dealt with in three years, in no small
part because the design was a moving target. The game was designed to utilize a particular
feature set of a specific Nokia handset, but late in the production some key features were
omitted from the handset, totally undermining the product, which required radical changes
in a very short schedule.

Steamboat Willie's Riverboat Rescue

Disney, 2003

J2ME for SPRINT PCS

A simple children's game with some great animation and some fun features.
Players control Mickey Mouse as he steers down a rock edged river, collecting musical
notes and picking up animals stranded on rafts. With each animal rescued, a small animated
musical segment is added to the end of round reward. Once enough animals are rescued,
the full animation is played, replicating moments from the very first Mickey Mouse cartoon.
Watch out for rocks and logs, because if Mickey crashes Cap'n Pete appears and chews him out!
For a finale, try to rescue Minnie Mouse. If you do, she'll kiss Mickey and his
drab black and white world turns to vivid Technicolor!