Games => A Valley Without Wind 1 & 2 => Topic started by: PVega8 on February 15, 2012, 10:38:38 AM

After a long year, the first soundtrack to our game "A Valley Without Wind, Vol. 1" is now on sale!

It's available through iTunes (search for "A Valley Without Wind" in the iTunes store).

Or you can purchase it on Amazon: http://www.amazon.com/Valley-Without-Wind-Vol/dp/B0079G0N1E/ref=sr_1_4?ie=UTF8&qid=1329318756&sr=8-4 (http://www.amazon.com/Valley-Without-Wind-Vol/dp/B0079G0N1E/ref=sr_1_4?ie=UTF8&qid=1329318756&sr=8-4)

These are remastered high quality versions of the in-game tracks. Thank you all for your continued support, it means so much to us!

You will get the tracks as free DLC in the upcoming updates as they're composed! The higher quality Vol. 2 OST will be on sale through iTunes, Amazon, and Band Camp, and you can also listen to it for free on Band Camp.

You will get the tracks as free DLC in the upcoming updates as they're composed! The higher quality Vol. 2 OST will be on sale through iTunes, Amazon, and Band Camp, and you can also listen to it for free on Band Camp.

No, I mean the high quality tracks you sell on iTunes and Amazon. :)I prefer to buy my soundtrack on Steam to have everything in one place. (And still hope silently they will have official soundtrack support in the client one day >_>)

Btw your music is awesome. IntroMission.ogg is currently my favourite. Listening to it while programming :D.

Haha, to be perfectly honest, I didn't even know you could sell soundtracks on Steam!

As for the HQ tracks in the actual game, they're exported at such a high rate that putting them in the game would make download time for new users a nightmare. We ran into problems with this with our puzzle game "Tidalis". People were complaining that the download time was too long, and it was all due to the file size of the tracks.

But, that being said, I try my best to make the quality of the in-game music as best as it can be without having gigantic file sizes!

Haha, to be perfectly honest, I didn't even know you could sell soundtracks on Steam!

As for the HQ tracks in the actual game, they're exported at such a high rate that putting them in the game would make download time for new users a nightmare. We ran into problems with this with our puzzle game "Tidalis". People were complaining that the download time was too long, and it was all due to the file size of the tracks.

But, that being said, I try my best to make the quality of the in-game music as best as it can be without having gigantic file sizes!

The only game I've seen sell an OST on Steam was Sanctum, but yes, it seems that you can sell the OST as a premium DLC pack. :) Mostly, devs tend to sell it on their website/popular music stores.

Haha, to be perfectly honest, I didn't even know you could sell soundtracks on Steam!

As for the HQ tracks in the actual game, they're exported at such a high rate that putting them in the game would make download time for new users a nightmare. We ran into problems with this with our puzzle game "Tidalis". People were complaining that the download time was too long, and it was all due to the file size of the tracks.

But, that being said, I try my best to make the quality of the in-game music as best as it can be without having gigantic file sizes!

The only game I've seen sell an OST on Steam was Sanctum, but yes, it seems that you can sell the OST as a premium DLC pack. :) Mostly, devs tend to sell it on their website/popular music stores.

King

There are much more :).Super Meat Boy, Binding of Isaac, Burn Zombie Burn, Bi.Trip.Beat and Runner etc etc. The Problem is, you can't search for it. They count as DLC, but the client has no official soundtrack support yet as in beeing able to download it seperatly and directly listening to it through Steam etc. You have to search for it on your HDD and add it to your fav. music player or moving it to a different directory etc.

Haha, to be perfectly honest, I didn't even know you could sell soundtracks on Steam!

As for the HQ tracks in the actual game, they're exported at such a high rate that putting them in the game would make download time for new users a nightmare. We ran into problems with this with our puzzle game "Tidalis". People were complaining that the download time was too long, and it was all due to the file size of the tracks.

But, that being said, I try my best to make the quality of the in-game music as best as it can be without having gigantic file sizes!

The only game I've seen sell an OST on Steam was Sanctum, but yes, it seems that you can sell the OST as a premium DLC pack. :) Mostly, devs tend to sell it on their website/popular music stores.

King

There are much more :).Super Meat Boy, Binding of Isaac, Burn Zombie Burn, Bi.Trip.Beat and Runner etc etc. The Problem is, you can't search for it. They count as DLC, but the client has no official soundtrack support yet as in beeing able to download it seperatly and directly listening to it through Steam etc. You have to search for it on your HDD and add it to your fav. music player or moving it to a different directory etc.

Never heard of Burn Zombie Burn, and as far as the rest of them, well, I got the OSTs through the Game Music Bundle that came out a while back so I never bothered to look for those on steam :D. So it doesn't surprise me that more than just Sanctum has the OSTs on Steam :).

This made me laugh pretty hard, also made me very pleased that I could download one lossless copy and one in .ogg to replace the game files with without having to convert it myself.

Also when are you gonna release the other 34 music files in .flac. My ears need that to live.

Also, if I can make a recommendation, do a remix of the Labyrinth track with a focus on the breakdown section at 1:19, that part is killer but the rest of the song is not as good and also feels like it's on a different scale.

I love bandcamp for their humor :P Though I wouldn't exactly classify OGG Vorbis as something for audiophiles. It's objectively better than MP3, even at 320 kbps. FLAC is pure love if you have a proper soundset, but for regular headphones, meh :P

I love bandcamp for their humor :P Though I wouldn't exactly classify OGG Vorbis as something for audiophiles. It's objectively better than MP3, even at 320 kbps. FLAC is pure love if you have a proper soundset, but for regular headphones, meh :P

Objectively? I'm not sure about that, depending on the type of music it is. Strings tend to have so much depth that there's no way any digital medium could capture it all, so the more that gets captured the better. But, the more electronic the music gets, the less this tends to be true.

I've found that with most sound systems that most people have, an MP3 at VBR0 is nearly indistinguishable from Vorbis q9 files.

Well, I wasn't referring so much to listening experience as the low level technical parts of it. The compression MP3 uses causes artifacts (granted, only on qualities below 192) while I've never heard Vorbis cause those artifacts, even at abysmal quality.

Well, I wasn't referring so much to listening experience as the low level technical parts of it. The compression MP3 uses causes artifacts (granted, only on qualities below 192) while I've never heard Vorbis cause those artifacts, even at abysmal quality.

Would I be misguided to expect a Volume 2, given AVWW2 and the new music in there as well as new music added since the last volume? This is all really good stuff and I'd love to have high quality versions, and to show my support.

Check out the new theme to AVWW 2: https://soundcloud.com/pablo-vega-music/to-one-wholl-stand-and-fight

The idea behind it is that the world was once beautiful, darkness crept over it, and now there's someone who will fight to make it how it used to be.

The choir in the background has 12 voices (me dubbed over a ton of times), then 6 more voices of war chants (grunts of different kinds essentially). The main melody is sung by my wife, and you can faintly hear my voice in the background towards the left speaker as well. This was a ton of fun to do, and the first track with actual lyrics in it.

and I might use it for right when you are starting a new game and choosing your character, etc

Might work well actually. I was thinking the other day that a separate bit of music for the character select might be nice.

A couple of my favourite character select musics:

http://www.youtube.com/watch?v=dG35RzBZH94

http://www.youtube.com/watch?v=f6fjfczpSKk

Edit: Something I've just realised -- the music cuts out when selecting a mage class. If you do implement the old theme as a character select music it should probably run on through the Mage Class select screen. Gives the player a little more time to enjoy it, too.

Just want to say I discovered something that's probably well known. I think the warp gate theme song for Valley 1 actually has a bit of an AI War theme mixed in later on... exactly like the SMW Special World song. Was that a deliberate nod to the classics like the game was?