"We will be performing scheduled maintenance for Diablo III starting tomorrow at 3:00 a.m. PDT in order to deploy patch 1.0.3. We anticipate that maintenance will conclude and that all services will be available by approximately 1:00 p.m. PDT."

I wouldn't say sadly, that thing is extremely good. It's a super good belt, with a ton of resist, then MF on top of it (people love MF, but it sucks to give up stats to have MF). Best way to price something like that is to look for belts like it and go from there, taking a shot in the dark might price it so high it never sells, or price it so low it sells instantly but you could have made 10x that.

"We will be performing scheduled maintenance for Diablo III starting tomorrow at 3:00 a.m. PDT in order to deploy patch 1.0.3. We anticipate that maintenance will conclude and that all services will be available by approximately 1:00 p.m. PDT."

What do you guys think is a reasonable trade off between life and damage.

Let's say you have 20K Hp and do 10K damage.
If you get an item that gives you 10% more life (22K) but reduces your damage by 10% (9K), would you make that change?
Where do some of you set your limits for trade-off of stats. Same goes for resistances .. what are you willing to sacrfice in dmg/life for how much resistance.

Obviously you want items that add to everything, but finding those items is not very easy ... at all.

What do you guys think is a reasonable trade off between life and damage.

Let's say you have 20K Hp and do 10K damage.
If you get an item that gives you 10% more life (22K) but reduces your damage by 10% (9K), would you make that change?
Where do some of you set your limits for trade-off of stats. Same goes for resistances .. what are you willing to sacrfice in dmg/life for how much resistance.

Obviously you want items that add to everything, but finding those items is not very easy ... at all.

Just something to discuss while the servers are down.

Click to expand...

I like high leach ( on hit ) and less damage although to play inferno it's turned more to high res and less damage and leach due to available items.

"Destructible objects no longer have a chance to drop items" - Well, I guess that will save time while farming. I always had an incessant need to break those barrels. My friend found a legendary out of one once and caused me great OCD.

I can't believe you will no longer be able to pull mobs into town. That was always great fun.

Looks like Monks didn't fair too bad.
Gems are now crazy cheap to make (squares and below).
Looks like they made the bosses quite a bit easier. That may reduce the number of time Magi has to res me (but probably not).