List of the "Arts" (will be constantly updated)

Soul Drive Usage:By reading medical scrolls that showed a diagram of the human body, by travelling across the lands while learning about the different ideas and cultures that came with it, Ryo found out that there was an invisible energy source as a base but as a base it was useless unless it could be tamed and formed into something else, this is where Ryo researched and studied and came to a conclusion that there is a solid form of energy, two popular ones to be exact, the first uses a system that routes and has points all over the body called a highway, this energy is at a base color of blue and its called "Chakra" Next is the second most used energy source that requires more of an oomph to get it jumpstarted, this energy is called either "Ki" or "Chi" and its like a blazing fire that when tamed and controlled it could unlock the body's highest potential by screaming at the top of their lungs with all their might, it is also a known fact that the body would alter whenever it could use the energy. So Ryo came to the idea of attempting to overlapping the two and creating something completely new, it uses the same highway system as chakra, then it uses the flame to mold into the routes and points, the soul up in a blaze. With control and practice Ryo can unlock a potential higher than most ninja or fighter.Following this base form which looks like a bubbly mist; techniques that dont require handsigns to perform nor called jutsu just called "Arts".

Important note: "You MUST have learned how to channel Soul Drive which is above.

A required art:

Name:Soul essence artRank:E.Element: Spiritual perceptionType: meditation,permanent art.Description: The basic art of linking the soul with the body and creating a flame within the spiritual highway making the true art of soul drive possible and everything it comes with.

Wind Arts:

Name:Wind art number 1: Air stepRank:C.Element: WindType: N/ADescription: The user uses the wind manipulation art to literally keep him/her in the air hoisted by an invisble floor of wind so they can literally walk on the sky.

Name:Wind art number 2: Gale stepRank:B.Element: WindType: N/ADescription: The user uses the Air step art and puts out more Soul drive to almost like an extra push of air, for example the user is running leaving a trail of broken sky that the user cannot use anymore, he/she would have to create another invisble floor to travel on. So if you are using this to get to your destination quicker than just the first stage and you fail to realize that this breaks the floor beneath you then you WILL fall to the ground below.

Name:Wind art number 3: Blast stepRank:A.Element: WindType: N/ADescription: The highest level of step technique, the user is at the point of blurring speeds up in the sky at high speeds and it is difficult to stop and make sharp turns so the idea is to place your hand on the floor and help skid at a quicker pace, but you must be ready to land somewhere due to the face that the distruptions destroy the road that you have created and it takes time to make another road the smart thing is to for the user to create a road below the one distrupted.

Name:Wind art number 4: Vacuum tunnelRank:B.Element: WindType: Offense,DefenseDescription: The user inhales causing a moment of time where everything is gonna be sucked into the tunnel including small items like rocks and bugs, if not used correctly then the user will get more than he/she would bargin for, this could turn into a instant kill for the user if the enemy throws a kunai at the tunnel the right time .

Name:Wind art number 5: Wind SpearRank:S.Element: WindType: Offensive. Description: The user uses the wind to create sharp blades that pierce the enemy and can cause them to bleed eternally or if hit in the right part they can die from their wounds, this is one of the more deadly arts.

Name:Wind art number 6: Pressure changeRank:B.Element: WindType: N/ADescription: The user makes the air in the surrounding area to gain in pressure or lose pressure, certain areas where the user chooses can cause the pressure to change so extremely that it would cause an explosion of wind and a sonic boom type effect,This also makes it easier to hear projectiles coming from a long distance due to the air being so thick so it gives the user time to react.

Name:Wind art number 7: Air cloneRank:C.Element: WindType: cloningDescription: The user uses the wind manipulation art to create a doppleganger of swirling wind that blows the enemy away when not dealt with properly.

Name:Wind art number 8: Armor of the tornadoRank:C.Element: WindType: OffenseDescription: the user is covered with a film of swirling wind that spin violently that cause attacks to bounce off or not even get close to it the armor is constantly spinning so sometimes the user can be blown up if knocked over.

Name:Wind art number 9: gust dragonRank:A.Element: WindType: OffensiveDescription: while in he armor state, the user can create dragons of wind and attack the enemy with them.

Name:Wind art number 10: Choking windRank:S.Element: WindType: N/ADescription: the user uses the air around the enemy to cause them to start choking from the lack of oxygen there is a time frame when this can be used and when it cant, if the air is blowing then it can be used, if its a calm day with small wind then it cannot be used. The real way to dodge it is to duck due to the attack only aiming at the head area.

Water Arts:

Name:Water art number 1:Water whipRank:C.Element: WaterType: Offensive,Defensive.Description: The user manipulates water they can create from their body by converting their blood into water and expelling it outwards to create a 12 foot whip to lash at the enemy or to knock away projectiles or weak attacks..

Name:Water art number 2:Water spike

Rank:B.

Element: Water

Type: Offense

Description: The user uses the water from their own body or from a different source and hardens it and extends or multiplies it whenever in range.

Name:Water art number 3: Water jet

Rank: C.

Element: Water

Type: N/A

Description: The user spits out water equivalent to a high power pressure hose in order to do many things with it that only the user of this technique could think of.

Name:Water art number 4: Nami kurōn(wave clone)

Rank:A.

Element: Water

Type:Doppleganger

Description: The user creates a doppleganger of water but it doesn't look at an actual person though it comes close, the colors can match though it gives off a wavy type of effect but it isnt alot,the enemy can still be tricked so this technique is for distraction or decoy purposes the real idea is to use it to wave guards away so the actual user can hit their target without worrying about people on their backs.

Name:Water art number 5: Akuma no mizu no josei(lady of the demon water)

Rank:S.

Element:Water

Type: Offensive,Medical(assassination purposes)

Description:Using water manipulation, the user can cause fatalies or massive injury by placing a hand onto their enemy's body and spikes it up making the simple fact that by passes natural defenses, and attacks a point on the human body that is vulnerable. The organs of an opponent by passing the skin and muscle, it creates massive internal damage to the body.

.

Lightning Arts:

Name:Lightning art number 1:Mild surgeRank:B.Element: LightningType: OffensiveDescription: By using the soul drive of the body to vibrate the molecules and create static electricity, the user can expel this in a short ranged way to shock the enemy, depending on the enviroment like if its ontop of the water the the surge will infact fill the area shocking everything on the field even the user.

Name:Lightning art number 2:Deadly surgeRank:S.Element: LightningType: OffensiveDescription: A stage after the first lightning art and it completely jumps up two ranks due to the severity of this technique; the lightning released from the body is hardened and spear like much like a armor of quils that extend in a long range skewering the enemy causing burns and electricuting them until the attack is pulled back, the attack can only be used once per topic though due to it. Drawbacks are that when the lightning is extended then the user cannot move from that spot and its easy to block if the enemy can manuever around it, its all about timing.

Name:Lightning art number 3:High shieldRank:B.Element: LightningType: DefenseDescription: The user creates a wall created by a weaved lines of lightning, a perfect defense towards attacks on a 360 degree basis, the wall can't hold off wind type attacks though so its not completely indestructable.

Name:Lightning art number 4:KibaRank:A.Element: LightningType: OffensiveDescription: The user increases their offensive power x2 by covering there arms and legs with the lightning element but it lowers the defensive power in exchange for the power up.

Name:Lightning art number 5:Raitosukā(light scar)Rank:A.Element: LightningType: OffensiveDescription: The user raises his hand to the heavens then summons down mighty lightning bolts from the sky, its a very deadly move because it can cause the user damage as well due to the gamble drawback. which means when the lightning strikes it doesn't have a target it attacks whatever it sees fit.Causes major burns, pierces the enemy, destroys buildings,rocks etc.

Name:Lightning art number 6:Almight ZeusuRank:B.Element: LightningType: OffensiveDescription:The user makes a current of lightning then shoots it into the air while creating something in their mind. A deity form shape of some kind with armor and a pike comes from the sky just like the Kirin technique. So basically Imagine a blue Susano'O on a chariot and armed with a pike all covered in lightning.The user can only use it two times in 5 posts.maximum use in one topic is three times.Critical hit when its pike hits you for the first time. Shocks the enemy, pierces the enemy

Fire Arts:

Name:Fire art number 1:Honō no kabuto(Blaze Helm)Rank:A.Element: FireType: Offensive,defensiveDescription:The user puts on an arm that is surrounded in an intense layer of dancing flames. Though it lacks the reflex-enhancing abilities , it does grant the user an intense body temperature, capable of easily smouldering most substances with a mere touch and as such doubles as an offensive and defensive technique.

The flames of this technique are so strong that even Water cannot snuff them out. However, if completely submerged within a substance such as water or mud, the flames will dwindle and fizzle out if Enkidu does not resurface in time. This technique cannot be utilized by any other being save Enkidu without first taking additional precautionary measures; otherwise, Humans would easily perish due to the extreme temperatures of the flames.

Name:Fire art number 2:Flame throwerRank:A.Element: FireType: OffensiveDescription:The user spits a stream of fire much like a flamethrower, causes burns on the mouth if not contained in the right amount of time.

Earth Arts:

Name:Earth art number 1:Mud spitRank:C.Element:Earth Type: Offensive,defensiveDescription:user spit a spray or more 'saliva-like' of mud at enemy. sometime blind enemy's eyes and for fact that user spit mud out of his/her mouth, he/she may choked, if performing not correct.

Nendo Arts:

Name:Clay art:Living clay abstractionRank:S.Element: ClayType: N/ADescription:The user has a heap of clay and fills it with their soul drive and stores it into it causing to take on the form of a succubus type life form that feeds on whatever it touches,Soul drive,life force etc.Can be molded into any living type of being, like animals and people and it also becomes like a ultimate defense in its base form.

Name:Clay art 1:Clay dollRank:B.Element: ClayType: N/ADescription:The user has a heap of clay and fills it with their soul drive and stores it into it causing to take on the form of a succubus type life form that feeds on whatever it touches,Soul drive,life force etc.Can be molded into any living type of being, like animals and people and it also becomes like a ultimate defense in its base form; the user makes a clone of himself or herself and it acts like the enemy if its facing him/her due to it learning..And if its cut then it will multiply and remold into smaller clones and so forth, in order to defeat these clones you either burn them with fire or moisten them until they break with water.

Bakuhatsu Arts:

Name:Bakuhatsu art :Conversion

Rank:C.Element: ExplosionType: OffensiveDescription:The user can convert his/her soul drive into explosive types of levels and can expel it at will.

Name:Bakuhatsu art number 1:Supākīkānibaru(sparky carnival)

Rank:C.Element: ExplosionType: OffensiveDescription:The user shoots out multiple short spears made out of fire from the user's mouth and whenever it hits a surface makes a large explosion that causes burns and could cause the person to go blind or deaf

Name:Bakuhatsu art number 2:Heirumearī{Hail mary)

Rank:B.Element: ExplosionType: Offensive,Iternal damageDescription:The user places a hand upon the enemy's chest and causes iternal damage to the organ system, due to small explosions that the explosive soul drive converts to.

Name:Bakuhatsu art number 3:Shinde būmu(Dead Boom)

Rank:A.Element: ExplosionType: OffensiveDescription:The user creates a pocket of space filled with explosive soul drive then throws it on a hard surface causing a grand spray of small explosions that would be difficult but possible to dodge, even the user is blown back from the impact and depending on the space and timing the user can die from this.

KinjiruArts:

Name:Body push(minor)Rank:BElement: Spiritual perception.Type: Off,DefDescription: The user uses their soul drive to create a break in the air and push it back at the enemy or anything in the way so like a force push in a way but the user HAS to be facing the enemy's way in order for it to push them back and its not 360 degree based attack so it can be halted and reversed, the distance of the push depends on the enemy's closeness and the user's timing, it can be a spring board type of attack that can knock someone or something away a 100 feet or so.

Name:Body push(Extensive)Rank:AElement: Spiritual perception.Type: Off,DefDescription: The user uses the body push 360 around him/her pushes in a dome type effect,if the user jumps then it can become a perfect sphere pushes anything and everything away from them, takes a 2 post cooldown until you can use it again.

Name:Spacial storageRank:SElement: Space.Type:N/ADescription: The user can store their weapons and other items into an ivisible area thats created with Soul drive, the user can acess these items out of certain areas like sleeves,hats,boxes,scrolls,etc and its very convienent when the user is a traveller.

Ekishō Arts:

Name:Crystal art: ManifestRank:CElement: Crystal.Type:N/ADescription:The user expells their soul drive and changes it into a type of energy that gives off a crystal like form, its solid.

Name:Crystal art number 1:Crystal manipulation Rank:BElement:Crystal .Type:N/ADescription:The user uses that hardened Soul drive and forms weapons and such out of them.

Last edited by Ryokubo on Sun Nov 20, 2011 2:21 pm; edited 3 times in total