Winterwall

Underhill at the Charred Inn

18

DEC/10

6 May, 1032/ 16 December, 2010

Our heroes are forced by returning bandits to take the underwater passage in the springhouse before they would have liked. Beyond the spring they find some sort of large ruined underground complex dedicated to a medusa-like snake goddess. Within this dungeon are many perilous traps, evidence of cannibalism, dangerous undead, and a mysterious library. Along the way, Melphius the Dark Wizard meets an untimely end.

Characters Present

Hirelings Present

One-arm Tom (in the service of Kankad)
Goslyn (in the service of Garvin)

At the Entrance
1. The Group Rests
2. Tavum falls asleep on watch
3. The missing bandits return.
4. Wolves are heard, as is the name of “Targon”
5. Flight through the underwater passage.
6. Treasure is discovered.
7. Breaking through the brick wall

First Steps into the Dungeon
1. Kankad falls in a pit.
2. Melphius reaps the rewards of greed.
3. Large storeroom-stinky dwarf
4. Bolts of purple

Glad it’s helpful. I tend to forget things, and an outline certainly makes for an excellent mnemonic aid. If you’re going to do a write-up, feel free to just edit it in on this entry—I have plenty of other stuff to do for the game, and Kankad’s quite the chronicler.