I picked Batman on a fight yesterday and got a quit a second after I selected my character.

I would never do that, but I know how that person feels. I have dropped out of KOTH queues because the king was a good Batman player, and I know I wouldn't be able to counter his combos.

Quote:

Originally Posted by Balthus Dire

Lol as lame as zoning is it's a part of all fighting games. Superman, Aquaman, Black Adam all have ways of getting in on Deathstroke's zoning. Hell even Grundy can get in with the right trait management.

And Doomsday. A Supernova Meter Burn stops any zoning. So does activating his trait then dashing in.

A player no longer receives a loss when an opponent quits an online match.
Fixed an issue where online Hero Cards were not visible if a user had > 30 friends.
Various Online fixes to enhance stability.
A player can now perform a 2in1 combo into background bounces and interactables using Light+Medium buttons on arcade sticks.
This makes the game fully playable on 5 button arcade sticks.
A player can no longer block or escape a throw in the middle of performing a stance switch.
The Fortress of Solitude (Upper Level-Left) Space Ship damage was normalized for all characters.
Fixed an issue that affected some characters when performing a combo on weapon-wielding defenders that were holding grenades in the Batcave.
Fixed various issues where Interactive Objects could obscure the players’ view after being used.
Fixed a rare issue where players could sometimes interact with invisible Interactive Objects.

Character Balance Improvements

Aquaman

Water of Life Character Power now lasts 2 seconds (down from 2.5) and has an 8 second cool down (increased from 7 seconds)
Increased the ability to punish a Trident Scoop (Down, Back, 1) from Aquaman when the defender blocks.
Normalized the amount of damage Aquaman inflicts on an opponent while they are blocking his Trident Rush (Down, Forward + 1)

Ares

Increased viability of Ares’ Teleport when used as a wake up attack.
Opponent’s can now perform a tech roll after being knocked down by Ares’ Invading Force (Back+2, 3) combo.

Catwoman’s Calico Cut (Forward + 1) attack now hits the opponent Overhead and will hit all opponent hitboxes while they are crouching.

Cyborg

Cyborg’s In-Air Projectiles are now a HIGH block instead of a MID.

Deathstroke

Deathstroke now stuns the defender for less time when the defender blocks his gunshots.
Deathstroke now deals slightly less damage when the defender blocks his gunshots.
Deathstroke now lands slightly slower after performing in-air gunshots.

Doomsday

Doomsday’s Hunter (1,1,2) combo no longer inflicts full damage while the opponent is blocking.

Green Arrow

Reduced the amount of block advantage on Green Arrow’s Light It Up (Back+2, 3) combo

Grundy

A player can now activate a Clash (as a defender) during the 2nd and 3rd hit of Solomon Grundy’s Chain Grabs.

Harley Quinn

Harley’s Irresistible combo (1 + Away, 2) no longer inflicts full damage while the opponent is blocking.
Harley’s Hi Puddin combo(2, Down+3) now has less advantage while the opponent is blocking.

Reduced Lobo’s recovery time while loading his Nuclear Shells Character Power to 49 frames (down from 57).
Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Meter Burn Pump Shots (Down, Forward + 1).
Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.
Increased the amount of damage an opponent will receive when blocking Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.

Raven

Raven’s Raven Slash (Down+3) attack now has normalized damage.
Increased viability of Raven’s Teleport when used as a wake up attack.

Shazam

Increased viability of Shazam’s Teleport when used as a wake up attack.
Shazam’s Herculean Might (Down, Back, Forward + 1) on miss is now -17 (down from -27)
Shazam’s Achilles’ Clutch (Down, Back + 1) on miss is now -21 (down from -35)
Shazam’s Solomon’s Judgment Character Power now activates faster
Normalized reaction time for Shazam after escaping an opponent’s throw attempt.

Sinestro

Normalized Sinestro’s Backwards Throw Damage
Arachnid Sting (Down, Forward 2) is now has a block advantage of -12 (down from -36) and is a Mid attack (changed from High).
Beware Your Fears Character Power activation time decreased to 1.66 seconds (down from 2 seconds).

well, shazam will be pretty sick if that teleport wakeup buff gives him a free escape. He gets rushed down bad. It might be a little too strong....I don't know
As far as the whiff frame decrease, it just makes him for easily punishable by scrubs to moderately. Any good player will still hammer shazam on whiff

I tried the battle mode with Catwoman and was not good with her at all. I'm working with Sinestro, he will likely be my third, I can't see myself juggling over 3 characters without forgetting combos.

__________________Kentucky WildcatsBaltimore Ravens"Jedi! You are surrounded, your army is decimated. Make peace with the Force now…for this is your final hour. But know that I, General Grievous, am not completely without mercy. I will grant you a warrior's death. Prepare!" - General Grievous

Well 4 right now since I still know Deathstroke's moves, I might go up to 5 if I see how it goes.

People pick Atlantis because you can't get knocked into a level transition there.

__________________Kentucky WildcatsBaltimore Ravens"Jedi! You are surrounded, your army is decimated. Make peace with the Force now…for this is your final hour. But know that I, General Grievous, am not completely without mercy. I will grant you a warrior's death. Prepare!" - General Grievous

Well 4 right now since I still know Deathstroke's moves, I might go up to 5 if I see how it goes.

People pick Atlantis because you can't get knocked into a level transition there.

I actually like stages w/ level transitions because I've gotten good about landing them. Because Atlantis is so vibrant and colorful with all the awesome sea life floating around, I kind of wish we got more parts to the stage.

One reason I frequently select Atlantis, I like the intractable balance on the stage. It's got a fixed heavy display object and a water trap on each side equal distance from each players starting position.

__________________
Frodo: What are we holding onto, Sam?
Sam: That there's some good in the world, Mr. Frodo, and it's worth fighting for.

I tried the battle mode with Catwoman and was not good with her at all. I'm working with Sinestro, he will likely be my third, I can't see myself juggling over 3 characters without forgetting combos.

Sinestro is a good choice, particularly after the patch.

I don't do tournaments and I get bored with the same characters so I play a little more casually than many people. I like to play a huge variety of characters...usually focusing on one in particular for about a week. The fun for me is trying to unlock all the hero card backgrounds and icons and stuff....they are kind of like little trophies for me. I usually play a character until I get the 100 online wins background, the last one you can get, and then I move on to someone else. I've got all the stuff unlocked for Joker, Harley Quinn, and Batman now.

I heard there is an awesome Justice League name plate background if you get 20 online wins w/ all female characters. Unlocking that is something I really want to do. In addition to Harley, I've got enough wins w/ Wonder Woman and Hawkgirl already. Now I've got to get to work w/ Catwoman, Raven, and Killer Frost.

__________________
Frodo: What are we holding onto, Sam?
Sam: That there's some good in the world, Mr. Frodo, and it's worth fighting for.