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Tuesday, May 29, 2012

How Should This Game Improve? Lets hear your voice

It is about time to hear from you all again on upgrades and improvements that you would like to see to MSWM. We all have our beefs, issues and irritations with this game - now is your chance to list them out. Don't just whine though, try to put some thoughtful ideas out there! I'd like to think that Z2Live occasionally looks at this blog, so hopefully some of your ideas will take root.

I will throw out some for starters (in order of importance):

1. Allow option of versus matches against opponents with the same plane, missiles or skill rating.

2. Fix spawning (where both planes start) so that agility class planes start out close and weapons/defense planes start out far away at start of a match. If it is agility vs defense - start out medium distance. Also, never start with one planes ass right in front of the other.

3. Automated online tournaments: these would be great - have 3 categories of skill levels so that beginners/intermediate/advanced players can all participate at their own level based on skill ratings. What would be even cooler is that you could view or watch the "finals" of a tournament, even if you've been knocked out already.

4. Variety of environments for versus matches with more interesting obstacles and terrain to fight in. Having versus matches in the Mission 4 canyon would be cool.

5. More and harder campaigns with drone aircraft, bombers... variety!

6. What we DON'T need, in my opinion, are more planes. There are plenty of planes out there to pick from. A good player really only needs one or two (at the most) planes from each of the 3 classes.

Lets hear what the rest of you think!

Just kiddin Z2 - we really do love the game - but lets make it even better!

214 comments:

Actually we do need new planes ... and bisnovats. Why? Because unless we spend coins Z2 isn't making any money. I suspect they don't care if you use Tapjoy or buy coins from them in the sense that Tapjoy probably pays them for referrals.

Also, it is fun with new planes, especially when they make up interesting mixes of stats so that a plane isn't either a must have or a dud. Not sure about the rath, but I think the Iron Fang and Tigris are good examples of planes that offer something new that some players might like. I was completely demolished by a 38k player in his Tigris (he would have beaten me flying any old tup I suspect). Anyway, he used the Tigris' speed to great effect against my Reaper.

Of your choices I think the spawn is the most critical. Perhaps have some kind of randomness in the distance but make sure both planes spawn facing each other (how do you deal with the edge of the map?).

I'd like more campaigns, but, to be honest, once you figured them out they are just a source of ammo (does anyone do anything but #4 on a regular basis)?

Great idea with automatic tournaments. Perhaps with fixed type of ammo as well. Sure, certain ammo benefits certain planes, but it would be fun if it was more level. Perhaps you have three levels of skills and two levels of ammo (coin vs credits). Every player could now complete in both the coin and the credit bracket. Actually, throw in a third bracket for stock weapons. The downside is one of money. Z2 really doesn't want to promote us flying with stock ammo ...

Now that I'm up in the (bottom of the) top bracket with my 3200 SR I don't think the matching is such a problem anymore. Sure, I get whipped bad by this guy with a 38k SR, but I only loose 2pts for a loss and get 25 for wins. I hated it at the upper end of the lower brackets when you almost never met anyone above your level but frequently ended up against a lower SR bisnovat player.

One thing I'd LOVE would be to have the ammo equip choice be by plane. That way I could leave my campaign plane (weapon) loaded with stock ammo and have my reaper loaded with duel ammo without having to choose each time.

I'd love to see 2v2 play. It would also be nice to be able to see who of your friends are available to play. That may, however, be a limitation of Game Center. Still, if I could log into Metalstorm and flag that I'm looking to play with a friend and that became visible to my friends it would be cool.

it should eliminate the option of giving a versus, sometimes throw missiles, and when it vaz to kill, give up. what sense does this.

it should give a more severe sanction as a -25, and to the point of taking coins, or give a greater reward that remained in the versus. and definitely try to get cheats, that lately there are many who go into battle.

I think it would be cool if you could buy missile countermeasures for weapons class, and defense class aircraft. that means that for each versus/survival/campaign mode game, you get 5 missile countermeasures(flares, and chaff)to guarantee no missile hit. This way it makes it fair because often agility class aircraft just tip scale by making it impossible to win against them. Think about it, if you are in a hawken/standard issue, a versus mode match against a reaper/bisnovat/zeus is pretty much a sure loss, since you cannot dodge its missiles. this way, weapons class and defense class aircraft can do more "bull runs", yet not take any missile damage.

Anyway, here are all my suggestions-5 missile countermeasures per match for weapons and defense class-better campaign missions involving harder dogfights-increases bisnovate and vympel price to 15 coins to increase profit, jet decrease the amount of those pilots. -make plane of the months-allow the ability to purchase limit addition plane skins in tech upgrades-free 2 coins per week to encourage game activiy-make planes with negative spects( like a plane designed for survival mode with +10 armor regeneration, +5 missile damage, +8 stealth, -10 agility... that way, these planes will not be beasts in versus mode)

No WAY! ARE YOU SERIOUS? What we may need is for the pros to share their tips, but even if I play as an agility class, the weapons pros just annilate you, even if they ONLY have standard and RAMs. Actually, that's what I tend to find. The weapons class is not weak at all, while the defense class does need a boost. I'd propose an active ability for each class, abilities that can be activated and need recharges. Agility would have something akin to "supersonic" which quadruples its speed or more for a while, whereas the weapons may either have autolaunch (self explanetary) or scattershot, which fires multiple missiles in rapid succession, and the defense class needs an upgrade altogether. Stealth should also be missile evasion, and their active ability breaks the enemy lock.

Better campaigns? YES!

Bisnovat and Vympel increase? I've seen this go bad in other games, so iffy. I'll support it for now though, seeing as I won't but them anyways,Plane of the months? YES!

Plane skins? As long as they do not add more stats which would throw off the whole reason of skins, YES!Free coins per week? Sure, although the ads sorta do that already.Negative stats? This could get interesting, although I find that damage and agility, followed by missile evasion are the most important in survival, but that's just me.

1) increase and improve incoming missile arrow indicators for survival and vs mode. In survival mode, it is better to have more than just 1 arrow to indicate incoming missiles, perhaps 5 arrows is better. Moreover, if anyone noticed, the arrows actually shows the direction of the missile that is just fired, not the nearest missile. So if 3 missile is coming to you, the arrow is showing the last one fired, not the one closest to you.

2) 2vs2.... Long listed in Z2 live office's "suggestions by player" board since last September, 2011.... Just that some stupid idiot who suggested campaign mode and ruined the lovely MSO into this shitty MSW with bugs and undodgable missiles and horrible lag

3) better cannon damage. If anyone knows, cannon used to be very very effective. Better fire rate and slightly more DMG per shot. ((read that from the files before and after)). Old timers love cannoning ((like me)), and newbie's and noobs spam missile all through the match and backflipped for 30 times. That's not dogfighting. That's time wasting. So more damage ok cannons should heat up the games to make old timers show their skills among missile spamming noobs

4) reduced tracking on Lancer and Bisnovat. Everyone knows sidewinder tracing factor in th files is 2, while that on lancer and Bisnovat is 7.... That is no where near "+100%" as said in shop, isn't it?

5) better game performance - further perfecting the lag reduction

6) stop the pop-up scam. Which tells you to buy the new plane every minute, and also the level up pop up...

7) new planes are welcome, but no more ridiculous stats like +17% DMG on sentinel, any form of armor regeneration, and also +10% agility for a defense class

That should end my constructive suggestions... Here are some suggestions that may not affect game play

1) fine tuning explosion sound and "incoming" beeping sound

2) spawn altitude and position. Sometimes it's too low and 1 maneuver makes you get close to the ocean, while sometimes you're too far and spend 60% energy on dodging H2H missiles

3) time colour. Should change to red colour after 30 sec left pop up, not at 0:25

4) changing the "+6% energy regeneration when energy is less than 35%" on agility class upgrade tree back to "+6% energy regeneration when ARMOR is less than 35%". Coz this is what the upgrade really does

5) increase game time. Perhaps 30 sec more to 3 minutes per game

6) campaign mode?? Nah... Not gonna give suggestions... A few words can finish my description towards it: a piece of shitty idea of a stupid idiot that is leftover as a product of v4.0.0 and is a dead end that cannot be further developed to save its horrible popularity among old timers

To the missile arrows I wholeheartedly agree. Nothing is more aggravating than having multiple bogeys shooting off three or four missiles at once and only seeing where one of them came from. 2v2 would definitely be a cool option, but definitely make sure that it has a little stricter rating system limiter on it. Now, onto your substantiating cannon damage idea. I think it would be a much better idea for those old-timers who want a challenge if... They created a cannons-ONLY way to fight Versus. Or they developed a cannons and...25 missiles, or 10 missiles. A special room in versus mode with a strict limiter on missiles so you have to use your guns at some point, so no one can rely on missiles to do the whole job. I love using missiles, but I still keep my proficiency with the guns at all times. So that's where I am. Oh, and the whole no more planes thing... I think we could do without any new planes for a little while. At least give us a couple of months to get used to the ones we've got, thanks. Though I have to question whether armor regeneration really is that bad of a statistic such that it should be eliminated from all production planes henceforth. Anyway... Say what ya will, that's where I stand on things.

Yes. Armor regeneration is totally ruining the game. Search for MetalStorm D-112 Eagle on youtube and you'll know why we hate planes having +10% armor regen in the shop.... to prevent draws all the time...

And.... I think Z2 is not that developed to create Room-vs mode.... perhaps 1 on 1 is the maximum they can get to for the time being, and 2v2 is in the near future... yet... I think room-choosing vs mode (you know... something like Rise of Glory) is going to be in the far future.....

It was ridiculous!!! I owned it before the game changed to "Wingman", and it was so beastly... I'd admit while I WOULD like to see it return, I agree with Dogfighter in the sense that it should not be allowed in vs. matches :]

Anonymous May 30, 2012 7:23 AM"the green eagle was there in the 1st place. so, stop wining about it. wat if the guy wants it? ur not the one who will be paying for it. get a life. WTF! "

I KNOW this topic is old, but if anyone is reading old posts, this post will not be for naught. This "If I want to buy it I deserve it" argument is completely invalid and makes me mad whenever I see it. I don't think any of us would be happy if every derp who wanted to pay 100 bucks for complete omnipotence in this game got what they wanted. The real reason for this is that the game is multiplayer, and in multiplayer games your enemies are people too and have the same rights that you do. Buying unfair advantages does not make them any more fair. If this game becomes a war of who can spend the most money, no one is going to want to play after a while.The people who want the Green Eagle for Campaign and Survival purposes have a slightly more valid point, but remember that you'll be a much better pilot if you can beat wave 20 in a non-invincible plane. In conclusion, just because you want to pay for something DOES NOT mean that you get to have it by rights.

I really wouldn't go that far... maybe remove it from vs. matches, but allow it for campaign and survival mode. Or better yet, reduce its regeneration from 13 to 9 in vs. matches so that the match would be more fair.

The same could be done with all planes that have an unfair advantage... limit their advantage only in the vs. mode.

As an owner of a Green Eagle, I can say that it's not as good as it looks. The armor regen is pretty crazy, but it can be next to impossible to beat skilled agility or weapons class planes simply because I can't hit them. The agility is horrific. I think that if someone has taken the time to figure out how to maneuver the turtle that well than they should be allowed to play in it. And to everyone that says it's impossible to kill, I've been struck down with RAAMs while still getting used to it.

1. An option in versus mode for "Guns Only" dogfighting -maybe coupled with the sudden death suggestion above.2. Tournaments with small entry fee and big blue coins as prizes.3. Regional and World Championships with special plane colors or badges or on profile photos. Second idea of being able to watch matches or replays if knocked out.4. More campaign options or ability to choose side.5. Matched plane and weapons versus mode or standard plane and weapons only versus mode.6. Campaign mode with inbound bombers with fighter cover.7. Option to notify friends when online.

Chat rooms with the ability to check out other players' profiles (SR, plane and weapons) and send an invite to play each other in versus and survival modes (possibly campaign too with the host having the ability to skip cutscenes).

Also a private chat room with a friendslist to see which of your friends are online.

Yeah! Everybody wants a good ole tournament. You could have and entry fee of, lets say 250 credits. Each time you win, you gain 10 coins and move forward in a bracket. This should be under versus mode. The grand prize should be like 2,500 coins. After you die, or if you haven't registered, you can still watch live action for participants most similar to you. All ties go to sudden death. Each player should be given 1000 of Valkyrie and Banshee ammo and 500 RAAMs and Phoenixs just for the tournament. They have a choice of equiping that or stock weapons. Once they've been accepted into the tournament, maybe instead of the game design being blue, maybe make it red? I don't know, but thanks to all of you guys at Z2 for making this an already great game.

i like the tournament idea, but Z2 wld never do anything like thisthey're trying 2 get us 2 buy coinsthey wld NEVER give them out in quantities like that for freenot saying im against this, just saying it'll never happen

Cheats abound.... Even if you wanna compain where to.? They allow spammers to exploit the innocent especially near critical marks.... You end up buying tonnes of armour till you kill a spammer, , Sure kill joy of a trade this is

The game Gun Bros allows players to exchange ingame currency with premium ones...for $0.99. Essentially something along the lines of "currency exchange pack"; not bad for big exchanges, but nothing comes for free.

One thing I would like is having the ability to switch missiles during a game. I really would like using stock missiles and guns during the early stages of survival mode, and then switch to better missiles as the levels progress.

In vs. mode, I also would like being able to switch to more accurate missiles if I'm up against an agility or weapons class. Or switch to phoenix missiles against defense class. Allowing all types of missiles during a game would just be complicated, but I would like having two to chose from.

I completely agree, but maybe you could choose two or three different missiles to put on your aircraft and you switch between those ones during the level.

Another thing might be that if you are using more than 1 type of missile in VS mode it has to show the different types because it would be cheap to start with standard missiles and then have some concealed bisnovats with you.

the reason Z2 doesn't do this, is cuz its extremely unrealisticu only get 2 equip ur misssiles in ur hangar, not while ur flyingplus, its part of versus mode not having the right weapons against other players.

Z2 should make a re-skinned green eagle with a lighter shade of green. Then make it have +10 armor regeneration,+5 evasion, +4 armor, -6 agility. That way, you can please all those green eagle fans with the +10 armor regeneration, yet make it not unreasonable in versus mode with the -6 agility

A new player that find in a versus match a green eagle think: "why that one can use it and I can't buy one?".A green eagle, or any other plane, must be available or not for everyone.This is a point of principle, equality and justice!Z2Live is a democracy or an aristocracy?

Yeah- I'm quite certain that the noobs are also after my Red Widow as well. And no. The green Eagle would massively unballence the game. In a game where skill matters the most, the Green Eagle removes all skill. I can take down quite a few people in my C-101 Annilator. I don't really need the fancy planes, but the planes are more like skins. Not so with the green Eagle.

As for Z2: They are a corporation, not a government. And they are a FREEMIUM company. Democracy only applies in government or when you have an indecisive leader like me who calls upon the members to decide.

I thin they should make these improvements:1) add more missions, and maybe some parallel campaigns, possibly, not in Helios squad, other squads,2) add in a feature of a custom mission, choose map, plane and opponents planes3) put more detail into the maps, like towns and tanks...4) model some of the planes more accurately, love the couloirs but have sea-through cabs, and, possibly a pilot inside them, that changes, with your player picture, and some engines, are just not detailed enough5) personal request, return the d-112 eagle, I would get itHave to say, love plane of the week!!! :)

Obviously for the Armor Regen - it's the only redeemable stat bonus on a Defense plane, along with (but far more sought after than) Agility.

The only Defense class planes that even stand a chance in versus are the Eagle, Dragon and Nightwing. The others are simply too slow and don't regenerate fast enough to beat planes in other classes.

Defense class planes are outgunned by Weapons class and outmanouvered by Agility class, but at least Nightwing is more agile than most Weapons class planes and Eagle/Dragon could use the time in circling matches (something Agility class planes tend to do way too often regardless of opponent type) to recover.

1. Aerodynamic correct animation of ailerons, elevators and stabilators: In a turn the aileron of the upper wing has to be deflected downward and the aileron of the lower wing has to be deflected upward. Same for elevators or stabilators. At the moment the movement of all these control surfaces is reversed, which to see is a pain in the eye for all real pilots, aerospace engineers and other aviation professionals.2. Replace the “polygonal” cockpit canopy geometries of existing aircraft like Thresher and Arbiter with smooth and more realistic outlines. 3. Bobcat and Cyclone with automatic wing sweep:Full forward wings, when going slow, full aft swept at high speeds (move wings instead of air brakes).4. A high-speed stealth defender; should combine the stealth of the X-23 Nightwing with the top speed of the P-79 Spectre. Suggested airframe: Lockheed YF-12 (an American prototype interceptor)

Endless War VS mode: In a hypothetical situation where the Markovians succeeded and an all out war ensured, you get placed on one of two sides: The legion or the Markovians. Imagine battles with hundreds of aircraft in the sky, forever respawning and fighting until they get bored and quit. Implement only if there are no issues please...

Class abilities:

Make active abilities that are equippable for aircraft of the correct class. An agility with "supersonic" active ability which, when activated, quadruples the speed for 30 seconds or something to that effect, or a weapons class with "scattershot" which launches several volleys of missiles in rapid succession, or "electronic countermeasures" for defense classes which breaks the enemy lock or something like this. All suggestions.

If you must know: The Green Eagle by far simply due to armor regen. Next to no skills are needed to use that plane, from what I hear.

Next up comes Red Widow, Sentenial, Hawkens, Reaper, Spectre or Mako depending on a variety of factors.

But really, after the Green Eagle, which is nearly impossible to kill, the main thing that makes a plane better or worse are the upgrades, followed by the player's skill. That and bisnovats, but let's not get there.

After the upgrades, the differences between the aircraft of the same class are small, nearly unnoticable. A C-101 Annilator can take on another agility or weapons class of equal calabre if the pilot is more skilled, and rather easily.

The key is to look at the actual percentage differences between fully upgraded aircraft, rather than by bonuses alone.

A basic (no upgrades, no bonuses) aircraft has 0% Armor Regeneration, so Green Eagle's +10% Armor Regeneration gives it a total 14% when fully upgraded, while other defense classes (sans Raven and Dragon) only get 4% - so effectively its armor regen is 250% that of a regular fully upgraded Defense class plane.

If you compare the Reaper's (Agility class, +15 Agility bonus) fully upgraded total Agility to Iron Fang's (Agility class, no Agility bonus), you'll be comparing 137% to 122%, where 100% is the normal turning speed of a basic aircraft. Effectively, the fully upgraded Reaper is 12.3% more agile than the Iron Fang - that's actually still a lot, but the numbers aren't as big as the previous comparison and if you compare it to other popular Agility planes the difference is even smaller.

It's also important to know how each stat affects the performance. One stat I'm not sure of is the Missile Reload Speed. If the standard reload speed is 1 missile per 4 seconds (0.25 missiles per second), does a 36% bonus make it 1 missile per 2.94 seconds (1.36m/4s) or 1 missile per 2.56 seconds (1m/(4*0.64)s)? If the former, then the Hawken would reload 1 missile per 2.74 seconds; if the latter, 1 missile per 2.16 seconds.

I would like to see 2v2 versus mode. There are many squadrons on Facebook that would enjoy this. Also if one player is equipped with bisnovats then I think it would be reasonable for them to play another pilot equipped with like missiles.

Why are Agi players obsessed with speed? I must be missing something. The only use I see of speed is to make sure I stay close to the Weap/Def plane that tries to extend and flip and during the merge. Sure, more speed is better in those cases (especially the merge), but is there any other reason why you'd want to have say 14% instead of 10% bonus? Is it a stat that really matters on the margin or is it fine to just have "enough"?

Ground targets:What i'm missing so far is more ground targets like eg. tanks, bunker,...(maybe that comes later in the game and i'm just not there yet).

Helicopters:Also, nice to have would be helicopters, either as enemies or an Apache to fly by yourself.

Test-FlightAnother option would be to have kind of a 'test-flight' with a plane before buying it. Thinking of a versus fight with standard weapons and NO points - just to see if you like the plane or not.

...and bann those stupid hackers...hackers just have no sense for reality !

In the world you have 3 main categories of people Weirdos it includes retards. They are so random they wouldn't even play MSW. Then you have the clever ones. Most of em fly agility class and use weak weapons. Then you have badmans and noobs who fly green eagles with bisnovats. If anyone think it's smart to be a badman and don't leason they end up with shit grade and end up living in a bin like a tramp with no job. Some might be lucky getting unemployment benefit. Basically no work just lies in bed doing nothing and getting money. How does that work? Bastards!

**************************************************I wish all match start the planes back to back or side by side from each other. like the ocean scene where the planes are face to face is not a fair start for some planes and Amos. It really sucks when when a match start and the opponent is like facing you from your side or right behinde you taking free shots at you till you are able to turn and by then you either get blown up or most of your life is gone.

Another thing I'd love to see would be a breakdown of wins/ties/losses. I assume they currently assign ties to wins (at least that is what it looks like in my stats). It would be really useful to see the full breakdown. I'd also like to see that of my opponents prior to a versus match (not just rating and games played).

1) I've posted several times about this...better versus re-spawn positioning to even out the disadvantage against weapons class planes. If you're getting pwned, give the losing guy a better re-spawn position, to make things interesting.

3) Better vs. environments. Add some obstacles/formations that can aid in dogfighting, like someway to approach your opponent without approaching them directly.

4) Instead of more planes (so Z2 can get even richer), how about selling skins for existing planes...

5) Lower the dominant stats of bitchnovats and prancers...I would actually consider buying them if they weren't so powerful. I don't get better by shooting 2 bitchnos to eliminate the enemy, that's too easy.

That last comment sounds like a great idea. Biznovats are almost a sign of no skill. I have never used any blue coin weapons yet, but it hasn't been going bad. Also, hackers just ruin the game for everybody, so it feels good to whoop one 7-0.

Metalstorm wingman should have cheap, all credit prototype aircraft in default metalstorm wingman themes. Then, in addition to cannons, missiles, and tech upgrades, there should also be skins available for coins which are rare, and limited edition. Therefor, z2 can make money as people satisfy their pride, and ever changing style; at the same time, pilots can experience a more fair game where there are only 10 or so aircrafts, and limited edition aircraft are reduced to only about 5, which are offered for coins only, and for the entire month. By having less limited edition aircraft, the art team can focus on art, and the developers don't need to spend as much time developing limited edition aircraft. Each limited edition aircraft should only repeat until the end of the year-then, 5 other limited aircraft are developed, but nothing more than that. Now the developers can focus on fixing bugs...In addition, defense class should be replaced with "range class". After all, most people who don't use stock missiles don't want to waste there amo on planes who's armor just regenerates every time you hit them. Meanwhile, defense class planes without extra armor regeneration (in addition to tech upgrades), are easily defeated, and no one wants to fly them. Now, in addition to energy, and armor, there is also a remaining fuel bar. As you fly, you slowly use up fuel. However, doing maneuvers, and using the afterburner will vastly increase your fuel consumption. If your remaining fuel bar goes to zero, you will no longer be able to use your afterburner, nor do any maneuvers. Therefor, you will become a easy target. Stats for this jet can include +10 agility, +15 efficiency, +10 fuel, +5 speed. The agility should be that of between weapons class, and agility class. Keep in mind that normally, if you don't do maneuvers, or use afterburners, you will always have enough fuel to use. To make the game fair, weapons class should have an extra +5 efficiency tech upgrade. This way, weapons class aircraft can just do maneuver, and maneuver, waiting until their agility class opponents run out of energy to dodge missiles, and then do bull runs. Or, z2 could just focus defense class aircraft for the survival mode market... Either way, having a "range class would sure be exciting

... Or maybe "range class" should be called "efficiency class" -anyway, please reply

Sorry, it's not really a shit... +14% cannon damage, that's interesting. Good agility and speed also. But not beautiful for me. If I wanted to buy an Agility plane, I would buy a Spectre rather than a Dynasty. But I still want the Red Widow!!

Why do you want the red widow? It has 2%better damage compared t the hawken, but that's it. Yeah, sure, it has the +5 critical strike rating, but the hawken has the +5 lock speed. In other words, you want to buy a plane that cost 180 coins because it has +2% damage compared to the hawken.

I see many different people with many different planes with Bisnos... or other missiles. I play with RAAMS and Sentinel and I hope to play soon with RAAMS and Red Widow. I don't say that the RW would be better than the Hawken but I like its look... Matter of taste. I'm not fan of the Hawken skin and it looks very similar to my Sentinel. In addition RW is much less common.I spend money in this game only very rarely, but if you use Tapjoy, you can make a lot coins. Since the Sentinel was released in March, I have been able to buy and upgrade the Sentinel and the Dragon. And I have still almost 600 coins. You can do this without spending one penny.

This would've been my second choice after Spectre, before the Rath came out. Though after taking my fully upgraded Rath out on versus and getting used to the Agility class, I think the Overheat Threshold bonus sounds pretty useless.

If they do implement the ability to resell planes, we'll probably get credits back regardless of whether or not the plane was bought with coins. I haven't played a single game where you could resell items for premium currency.

Someone else already pointed this out some time ago, but Z2 should make more good Defense planes that don't rely on Armor Regeneration. The Nightwing was a good start. I'd personally enjoy something along the lines of the following:

I wasn't convinced of the need for extra Armor on a Defence plane though. I get that extra Damage and extra Agility/Speed are useful for Weapons and Agility classes respectively, but Defence planes could already get +65% Armor from upgrades alone. Giving it a little bonus wouldn't have made as much of a difference as a little bonus elsewhere (e.g. DMG Resistance), in my opinion.

First plane to have +20That's a good deal with valuable agility which makes you less vunrable against agility classes and stealth making you less vulnerable to defenceThe regen will be 2nd best in class acceptable armour regen. It will be harder to shoot you with the evasion making the armour regen more naughty.

armor regeneration of +5 itself combined with an defense classes tech upgrades is enough to make it survive pretty nicely. Your suggestion is like a f-105 dragon's agility replaced with +17 agility. That means that it will be pretty much impossible to beat if in weapons class. This defense class beast will out-turn you, and when you do get a shot, within seconds the armor will have regenerated. Why would someone want to waste their ammo on a jet like this???? Meanwhile, I'm sure c-101 aces will not be happy about this extra bit of unfair plane. This is like a green eagle. Yeah, it doesn't have as much armor regeneration, but the agility and stealth makes up for it. And what about those customers who bought the nightwing? Their stealth aircraft will just be a thing of the past as they realize they just wasted 205 coins.

ur suggestion isn't very good. i didn't like it the moment i saw armor regen (if u really want that, buy the raven). high stealth, good evasion, and high agility (for a defense class) will make this plane better than a green eagle.

So it seems that yoU are wrong. If you fly any weapons or defence class plane then you will be out turned by your plane, and even the iron fang, an AGILITY class plane would be out turned by your plane, so get your facts right before you make a comment

It is true but with stats like Critilca strike, missile tracking, evasion and Regen (maybe lock speed too but I'm not a fan of this last one) 1% is a quite big difference: in fact I really notice this between my Achilles and my Reaper.

really! no one cares about the green bastard or green bastard murderer. (not same guy as above). if u face a green bastard, u can just never fire anything and evade his shots and practice maneuvers (if u r willing to risk it). no one really needs a plane that murders the green bastard.

well, at least ur not crazy about it. but just think, does anyone realize HOW MANY NOOBS will buy the green eagle, upgrade it, arm it with bisnovats/zeus, and get lucky and destroy an unskilled player, or get a draw for every game! just be happy with the raven people! (or dragon, like me).

Hang Green eagle and Viper - Have you seen the R-94 Achilles - I think this is the black-bird SR71 ( realworld name ) - though it looks abit like the Nightwing-X3 ( in MSW LaLa Land name ) - price is crazily high at 390 blue coins !!! F-301 Stilletto Looks ok alittle too high at 205, M-53 Ice-Wolf ( plane not showing ) but for weapons class - its even faster then the Liberty !

Ok so Spectre is not the most expensive now lol ! 390 BLUE COINS ???!!!! Must be sometin pretty special bout this - What do you think, Lugg ???

The highlights of the Achilles for me are the Damage and Speed bonuses, making its damage per hit up there among Weapons class planes and the speed would certainly help with doing plenty of manoeuvres.

Evasion makes an ok side bonus but I still don't understand Z2Live's fascination with stealthy Defence planes. Despite the speed bonus it's still a Defence plane, too slow to make much use of stealth...

For that price I'd expect a plane on a completely different tier to the others.

Hello i did the hack for planes through the region in setting and today when i got on three new planes were at the top one for each class if anyone else has this happening on their device please comment

Fuc@ing hell!Have you seen the new leak planes with the Saudi trick!One is a defense plane that costs 390 coins!!! Are they out of their mind????Some may say that we do not need more planes, but that's how MSWM goes and it is Zi2 business. And I think that they should be acknowledged for issueing new kinds of planes since a few weeks. I'm not saying that the recent planes are better than older, but at least they are different, so they add something to the game.But be careful if you buy one of these planes now, the stats may change when it get officially released as previously seen.

Do you think that speed is as important as agility bonus? Two of the new planes have a bonus in speed but no extra agility. I would be reluctant to buy one of these planes for that reason. However, it is true that Defense plane really lack speed. When I fly my Dragon, I feel like the low speed is worst than the low agility (but it has a little agility bonus).What do the great dogfighters think?

I fly a Dragon too and I get what you mean. The speed boost would be nice, especially since it apparently speeds up manoeuvres as well. As for the increase in top speed, I'm not too excited for it because what really matters then is Acceleration.

Cool! But how long will we have to wait for this? Which will be released first? Mistery...I have been waiting for the Red Widow for weeks so I feel happy to learn that.The short Q&A does not provide us with a lot of news, but it is still good. I was interested to hear what they said about using the camera to locate your opponent. A few weeks ago I was wondering in that forum if some players did that, but it looks like this technique is rather uncommon. Or maybe some guys did not say it as they wanted to keep it secret.

I've tried the alternative camera technique but it's simply not comfortable for me to adjust my plane's movement with, so I usually just switch to it very briefly (and even then I sometimes mess up my movement immediately after I switch back).

But hey, here's another suggestion: allow us to split our screen to two (or better: a smaller screen "pop up" at the corner which disappears when the opponent is in sight) so we could see both views at the same time.

I know this isnt a big one but most of what i want has already been stated. I would like it if we could choose the backdrop/ environment that we could play in, or make cooler backdrops/ environments because some of them look cool to play in, like if im flying a strealth plane, i would like to be in a dark backdrop/environment.

I use the camera technique of im flying the the non agility class against agility. I like to dive down ultimately appending me up which makes me far ahead of my opponent while he is trying to find me when he finds and is on his way I do a backflip ending up going up and a straight and easy lock firing 2 missiles and cannons. That's my way of winning against agility. But I nearly always fly agility class.

I wish that you could exchange credits for coins. Some of us are very cheap and that would help us with upgrades. Maybe have 10 coins for 10,000 credits or something like that. Anyway that is just my two cents.

Can I surgest a new plane, if possible for my birthday release! ( on the 9th of july) I know it is a little off topic but please reply feedback on this plane:Name X-39 abyssReal plane ASF-x shinden 2Agility classMissile reload+10%Ammor regeneration+5%Evasion+15%Speed+15%

i WISH the green eagle was back as a featured plane or just a regular plane.Because that plane i think has high armor regeneration. If it was back and it costed only 10,000 credits the same as the regular eagle.I would just be happy the minute it came back.

My suggestions:Radar- Yes please!Bigger mapsizes (I feel a bit cramped sometimes)Return of Green Eagle? Nooo! I don't care if people feel entitled to it if they have the money, it makes the game a lot less fun for everyone (including the Eagle pilot in some cases, being invincible doesn't stay fun for long).Abolition of armor regeneration is not a good idea IMO, it's a nice addition to defense classes when not ridiculously high, and keeps agility classes alive longer. The campaign mode is not too bad, but it needs more. All through it, you feel like you're playing for the wrong team, but they haven't built on that yet.Versus mode lag is patently ludicrous. I am sick, tired and fed up with missiles flying past my wings, exploding several plane-lengths behind me, and still doing full damage to me. I've also had my opponent doing erratic jumps around the sky, nearly unhittable with missiles or cannons. Please do something about this, Z2!!I like the plane of the month idea, but I don't think we need a lot more here-to-stay planes, or planes with ridiculously high stats.That's all for now,-Sporillium

Introduce some kind of punk buster! Once you get past level 2000 or so there is to many cheaters. You can hit a plane seven or eight times and still no kill, and the planes can suddenly jump across the whole screen like they are teleporting or something. These lame cheaters spoil the versus mode in the game. Lastly in versus mode you should be matched against planes with the same missiles. Whenever you have a match with an equally armed plane it's always really great win or loose!! But it's plain boring when everyone just lobs bisnos from miles away. Remember, this is supposed to be fun!

I think there should be two categories for pairing, those with credit/standard issue missiles, and those with coin missiles. So if you have Meteors or Vympels, you can still fight someone with Lancers or Bisnos, but if you have Sidewinders, Phoenixes or RAAMs, you won't go up against any coin-missile noobs. That way, picking a missile is more about choosing one you are comfortable with, not about out-classing your opponent.

I absolutely LOVE the game. I've only played a little over a 1000 1 on 1 dogfight games so far. The only thing I've noticed lately that I feel needs mentioning is that when I'm going up against some players their planes fly like UFOs zipping around in erratic movements, not moving or flying like jets but rather doing jerky, erratic UFO type movement that no jet plane can do......I don't mean going fast with energy, rolling, high speed or anything like that, I mean making angular jumping skipping movements; well, like a UFO, now it's there, now it's gone. Jets don't move that way. No jet no matter how agile or fast it is, or how it can corner, jerks, and jumps erratically around like that. I hate fighting pilots whose planes fly that way. Feel like I should have picked a UFO craft instead of a plane but it is not offered. LOL! However, I do love the game, and hope my input can help improve player experiences.See you in the sky,lionfistATL.

Yay, lag! Surely Z2 knows that its revenues from this game will likely double if the lag gets fixed. At the very least, it will make me stop raegquitting every time I get put against someone with Bisnos/Lancers.Ever since I broke 3000 SR, I've been put with someone over 10000 SR every single time I play Versus mode, yet every time I play co-op survival, I get put with someone with less than 1000 SR, who invariably dies at or before wave 8. There have been fewer than ten exceptions to this. Very funny, Z2, now give me opponents that I can actually take on, and give me wingmen with a bit of competence.

Sorry if this has been mentioned before but...There is a game by SGN called F. A. S. T. (Fleet Air Superiority Tactics). It's not half as good as this game in terms of gameplay and graphics (and it requires an IAP just to unlock nine tenths of the flipping game) but the control scheme and flight mechanics are really quite commendable. There's a radar.Turning your device does not YAW your plane, it ROLLS your plane, just like on a real aircraft. There's also rudder buttons which let you make small yaws.Rather than the "speed up" and "slow down" buttons, there's a throttle which you can set and will stay set. There's also an afterburner which is like a short boost that has to recharge after use.There are flares and chaff (these are expendable ammo) to use against missiles. Not sure how welcome these would be in MSWM.Your plane can take damage from G-forces if you do too many hard maneuvers.There are bombs for air-to-surface strikes. These could be really fun for some of the campaign missions, and could give Z2 another source of income if they decided to make more campaign missions/survival mode involving ground targets.If Z2 could incorporate some or all of these flight mechanics into the game, I would be much happier with it and that much more likely to buy coins.

The game is changed a lot in the last months, now is too oriented to money.If you buy a good plane, missiles and boost the propability to win will be too higer. If you have standard missiles ad good skills vs an enemy with bisnovat your energy will be the half after few game seconds.The problem is that almost the player are wasting money in missiles... is an unfair and boring match.The last point is Z2 are orineted to increase their revenue pushing players in buying features, but in fact the game is the same since one year: - campaing mission are very short - No multiplayer rooms - no different games

Considering my statements and the money needed to play MS is better consider another game like sky gamblers AS

Allow credit weapon users to filter out matches with coin weapon users. Coin weapon give a huge advantage. I'm tired of having to D/C 10 times to get a fair match...I'm ready to give up on the game because of the hassle.

Team VS Team Matches, but you have to allow credit weapons to play credit and coin vs coin or it will be a big joke--like coin vs credit matches are now. Let the blue coin whores play each other, but keep them away from me.