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Gadget, Stationary, and Vehicle Weaponry Stats (Pre-Official)

At the request of a new member in this thread, I've taken it upon myself to find and list the damage, reload, and ballistics of the various gadgets, stationary emplacements, and vehicle armaments. This will be a work in progress beginning with the gadgets:

All info is derived from the 'Gadgets' section of the Data Browser, naturally as I am just a regular guy and not an expert there may be some incorrect values so be wary of potential mistakes.

Also note that these damage values will not be consistent with vehicles as they have various armor multipliers and various angle damage multipliers that are only known amongst DICE members and a few of our experts here on Symthic. However, damage *tends* to remain consistent against infantry.

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

From this it would appear the LMG does less damage than the HMG but has faster velocity and both do far less damage than the stationary version. Even though it isn't listed here, I'd assume the armoured cars have an HMG in the turret and LMGs in the other positions.

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

Good work! While weapons are the ones used most of the time in game and tweaked, not having vehicle/gadget stats is like missing 30% of the things that matter.

Careful with weapon/gadget damages though. Normally weapons have ~1.0x multiplier against infantry so these vehicle damage numbers can be somewhat correct there, but vehicle multipliers player a significant role here when doing vehicle-vs-vehicle damages.
Maybe add highlighted warning that damage numbers should be taken with a bag of salt?

Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:

3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)

Haha, I edited them in just now. And yeah I can include RoF for the HMGs and LMGs, just give me a second.

Wait, so the AC's turret MG is the stationary HMG, not the one mounted in that one landship variant? That would explain why the AC's turret seems to kill so fast. Unfortunately it has very little zoom and overheats really fast. I think until this last patch the gun wasn't aligned with the sight properly either.

Essentially, non-Stationary HMGs all share the same ballistics and damage as well as tank-based LMGs (I've yet to look at Planes and Behemoths, but those will be coming soon). The Stationary HMG does much more damage that the Armored Car's/ Artilley Truck's/ FT-17's/ St. Chamond's; a max of 40 compared to 27.5.

I edited in the RoFs for HMG and LMG, but here they are anyway:

HMG - 480
LMG - 599

@Miffyli

I do have a 'be advised' in the original post, but it was rather unnoticeable. I have highlighted it in orange now, so that it is blatantly obvious.

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This is, by all means, great! It'd still be good to eventually know all of the vehicle multipliers. It doesn't help so much when apparently the FT-17, Mark V, and A7V all have 1,000 health (unless I'm reading something wrong). Clearly, there's most certainly large differences in multipliers, considering the FT-17 can't take nearly the beating of the A7V.

Another thing I want to note is the comparison of the Rifle Grenade and the Crossbow Launcher, which is something I've kind of wanted to talk about for a while meow. The Rifle Grenade can fire up to nearly 43 rounds per minute while the Crossbow Launcher can only fire up to 24 rounds per minute. Furthermore, the Rifle Grenade has a muzzle velocity of 45 m/s while the Crossbow Launcher only has 36 m/s (25% faster for the former). The Medic spawns with three grenades while the Support only spawns with two, and both weapons use the same grenades.

Now, of course, the one (and only, it seems) advantage the Support gadget has is that it auto-replenishes a grenade after 25 seconds. Meanwhile, the Medic would have to actively seek out a support player to replenish their grenades. Overall, the Medic gadget seems to be superior. If anything, the Crossbow Launcher is something that's best used if you want to opt out the Ammo Bag/Pouch for the Repair Tool, and thus become a tank's wrench monkey. Your lifespan would almost certainly be much longer in a tank, and thus you'd actually be able to make use of the long auto-replenish time. The gadget may even come in handy if you need to jump out and provide a bit of tank defense. For that reason, I think it can really use its own, more powerful grenades (separate from the Rifle Grenade). For instance, 20% larger blast radius (inner and outer) for the Frag (tank defense against infantry), and then 25% more damage for the HE (tank defense against other armored vehicles).

Miscellaneous

LMG -

Reload = 3s
Velocity = 600m/s
Gravity = 0m/s^2
Drag = 0
Damage = 23

(What's odd about this one is that the in-game description for the planes do not use LMGs as primary weapons. Strangely enough, all Gunner positions are labeled as 'LMG' in the game descriptions, yet the files mention that 'HMG' is the only Gunner-related weaponry)

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho