It would be great to have some "dimensions" control of "displayed ships picture size" in Starmap. I mean actually I would like to display only small symbols for ships (like triangles, squares, circles, ...) but I can't because if I try to put some 20x20 pixel image, it will be stretched ingame to match some standard ship size. There is no need to delete this scaling effect (ships get bigger as their hull size increase) but maybe can you allow us to "divide by a number" initial ship sizes?

It would be really great and I would be able to continue total conversion work :)

Couldn't agree with you more. Elliot (the developer) used a scaling system whereby the amount of transparent pixels in the image calculate how large the ship is rendered in-game. This means that a ship of size 250 with alot of opaque pixels will be displayed smaller than a ship of the same size that has alot of transparent pixels in the file.

I think Elliot is very happy with the system for use with the vanilla game, but for us modders it does present certain problems. It's been discussed and Elliot is aware of our desire to choose the size of the ship to be displayed in our mods.

It's on the modder's masterlist and we can only hope something is put in place for the next expansion. [:)]