I'll try to see whats causing the flashing of the press Z text, I noticed it once before.

Sadly a new form of the reset bug has shown up. I edited some code on the server side, so if anyone's stuff gets reset please remember what series of steps occurred before this. Also the way it has been occurring this time is when people initially play the game, it is reset. So also when you exit the game, remember which room you left from.

A few points (1) it was not very clear that jump activates the teleporter on the first screen, or that you have to click "episode1" to continue. (2) a minor thing -- some of the pink jelly baddies seem to sit on top of each other whilst moving -- looks a bit weird. (3) the game pauses when mouse is outside of playing area -- good idea in general but in your game it is a bit annoying since one naturally puts the pointer outside the area to aim. Perhaps you could make it tolerant to 200 pixels out without pausing (4) The game seems a bit too hard at the beginning -- (or I am just a bit rubbish at playing it!)

The style seems quite retro, e.g. early 1990s. My monitor is quite large so the playing area seems a bit small and fiddly. It would be great to have a fullscreen option, dunno how feasible this is given it's an applet.

Thank you, first of all.1. Yes I realize, I'll have to either display a press up message or have it earlier on in training. And now it displays choose episode.2. Fixed.3. The game pauses when you click off game screen. If you move your mouse off the game screen it will not aim. Not much I can do about this.4. Yes it is hard, I was planning on redoing the beginning maps to include easier enemies. I will do this pretty soon since I have been redoing the enemy code.

Hello everyone, its been a while, heh. Well I just put up an update, no new maps yet. We hope to finish them up tomorrow and put them up by Sunday if not earlier.

This new update has a lot of little cool tweaks that make the game look more polished. If you want more info I'll be posting a blog explaining it pretty soon.

I have just tested it once again, it is still so cool (the sound effects are fine) I like when the guy explodes I think that if you go on improving your game, I will have to log in to test the full version. Keep it up.

I have thought of that, but if I did that I still would want it to save to the database, because the purpose is to create a community. Then once multi-player comes out everything is ready.

Thanks SunshineKiller, more weapons are gonna be made pretty soon.

You should never force someone to be part of a community. Which is what you're doing by only allowing some things after you log in. You'll get people who never post, or people who make crappy posts like quoting something and saying "I agree." I know this because I tried the same thing with a Zelda fan game I made. I told people thry couldn't download the latest demo until they registered and made 10 posts.

You should separate the game and community a bit more. People will join/post on their own if they like it.

By community, I didn't mean posting, I meant the future interactivity of multi-player. I realize it is pretty much pointless at this point to have people sign up, but the game is no where near complete. So I couldn't care less if people sign up at this point or not, that is why I have not advertised or anything else like that.

It is more of a proof of concept and a way to test so far. If you would like to try out what the game is like at this point you may.

The goal is to turn this into a story version, then turn that into a multi-player version.

I balanced the amount of credx produced through out the game, by limiting it according to what level your character is at.

Fire now catches other stuff on fire, and damages the player.

And the over powered bullet pushing objects has been balanced as well.

These updates should cause the game to be a lot more realistic in terms of gameplay. I haven't had a chance to try out the game yet from the beginning with this upate, so I would love to hear from someone that wants to give this a try.

I also posted a blog explaining the previous update if anyone is interested in reading.

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