A mob is as good as the enemy that crushes

These last weeks we’ve been working hardly (or hardly working) on the enemies of Okhlos.

A lot.

Like, really a lot.

One of the most enjoyable things in Okhlos is fighting enemies. Early on, we figured out that one of the cornerstones of the fun and variation in Okhlos is to have enemies with very different mechanics. So we started establishing which mechanics were interesting enough to explore. Besides that, we have to put the mechanics in context, so we have to do a lot of research to determine which enemies will appear, when will they appear, and keep them coherent with the rest of the whole.

So we established 21 mechanics that we think are cool. But! Besides that, some of these mechanics can work with each other! So suddenly, we had a lot of new stuff that we didn’t think of! Basically, we have 21 behavior archetypes and a lot of combinations to do. We still don’t know how many enemies Okhlos will have. But I think that we’ll have plenty of interesting challenges.

So, besides the behavior, we have the sprite part (my part, the cool part). I’m actually making a lot of tests to see how they look. Trying different palettes and different sizes for the monsters.

One of the things I did was remaking some of the old enemies. Here you can see some of the progress.

As you can see in the image above, the Prophetai and Hosioi have their eyes covered, which makes them darker and gritty, because of Nolan.

The Nemean lion found a stash of steroids.

Also, the Hosioi now share the size of the Prophetai, because the Prophetai now summon a different creature!