Configuration

If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Purple background shows that skill does not affect any of displayed parameters.

Consumables

Cooldown:
90s

Cooldown:
75s
Duration:
15s

Boosters

Parameters

Compare tank's parameters with others from:

1450

HP

1 / 17

271.2

View range

5 / 17

Firepower

Shell

2412

DPM

7 / 17

203

Penetration

2 / 17

220

Damage

11 / 17

119

Devices/crew damage

11 / 17

—

Burst damage

— / —

1000

Velocity

1 / 17

8.87%

Penetration loss over distance

5 / 17

—

Explosion radius

— / —

2083

DPM

5 / 17

237

Penetration

7 / 17

190

Damage

10 / 17

119

Devices/crew damage

11 / 17

—

Burst damage

— / —

1250

Velocity

2 / 17

8.44%

Penetration loss over distance

6 / 16

—

Explosion radius

— / —

2960

DPM

7 / 17

44

Penetration

11 / 17

270

Damage

10 / 17

119

Devices/crew damage

12 / 17

—

Burst damage

— / —

1000

Velocity

1 / 17

—%

Penetration loss over distance

— / —

1.40

Explosion radius

11 / 17

DPM

— / —

Penetration

— / —

Damage

— / —

Devices/crew damage

— / —

Burst damage

— / —

Velocity

— / —

%

Penetration loss over distance

— / —

Explosion radius

— / —

88.0

Caliber

11 / 17

10.96

Rate of fire

6 / 17

5.47

Reload time

4 / 15

—

Magazin reload time

— / —

—

Magazine size

— / —

—

Shell reload time

— / —

Gun handling

2.63

Base aim time

10 / 17

0.308

Dispersion

1 / 17

Dispersion factors

0.160

When moving

1 / 17

0.160

When rotating

1 / 17

0.120

When rotating turret

5 / 17

4.000

After shot

4 / 17

Gun angles

7°

Depression

9 / 17

13°

Elevation

15 / 17

180°/180°

Aiming arc (left / right)

1 / 17

30.37

Turret traverse speed

10 / 17

Mobility

57.53

Weight

9 / 17

Speed

44

Forward

1 / 17

14

Backward

4 / 17

Effective Power / Weight ratio

12.43

On hard terrain

11 / 17

10.65

On medium terrain

9 / 17

6.78

On soft terrain

13 / 17

Traverse speed

45.31

On hard terrain

2 / 17

38.83

On medium terrain

1 / 17

24.71

On soft terrain

3 / 17

5.88m×3.21m×2.48m

Size

6 / 17

Armor profile

Click or tap on the image to see 3D model

Primary armor

224–280

168–224

112–168

56–112

0–56

Spaced armor

224–280

168–224

112–168

56–112

0–56

Weak

Strong

Chances of getting penetrated from 100m distance by average tank of given type:

— less than 30%

— between 30% and 70%

— more than 70%

Armor performance

Based on tank position, enemy tank type and shells

In battle vs:

Head on

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the side

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the back

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

0

0

Initializing…

Score is a recommendation whether tank is suitable for given tactic:

Good— perfect fit

Average— can perform quite good

Not recommended— result is not guaranteed

Click on the score to get more information.

Tactics

Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle. Personal experience is not considered

In:

Peek-A-Boo
Not recommended

Dispersion
good

Dispersion on the move
good

Power/Weight Ratio
bad

Speed Backwards
average

Aiming Arc
good

Not recommended

Dispersion
good

Dispersion on the move
good

Power/Weight Ratio
bad

Speed Backwards
average

Aiming Arc
good

You hide behind a cover, fully reload your gun, pre-aim and sneak out just
for a second to make one damaging shot. Before enemy realizes you are
hidden again. Decent mobility and aiming stabilization and you
surely can pull this one off.

Long range sniping
Good

Dispersion
good

Shell speed
good

Damage
good

Penetration
good

Average

Dispersion
good

Shell speed
good

Damage
average

Penetration
good

Hiding in the bush on the hill and shooting at enemies on the other side
of the map. If you don't mind all the hate that comes with it then you
just need good dispersion and penetration to make every shot count.

Front Line
Not recommended

Front Armor
bad

Not recommended

Front Armor
bad

Forget rocks, hills, buildings and all other cover. Make youself
a cover for your teammates. Of course, this works only if you have very
good armor and know how to use it or… well if you're already dead.

Circle Of Death
Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
bad

Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
bad

Drive behind slow tank destoyers and heavy tanks and keep circling
around them to avoid being hit while making easy shots into the back
of the enemy. Good traverse speed and acceleration is required.

Hit & Run
Not recommended

View Range
average

Speed Forward
bad

Power/Weight Ratio
bad

Not recommended

View Range
bad

Speed Forward
bad

Power/Weight Ratio
bad

Hide in the bush, spot the enemy without being seen. Take a shot and
start running. Fast. Repeat until no enemies left. Master this technique
and there are many masteries coming your way.

1 vs 1 brawl
Average

DPM
average

Average

DPM
average

Who would win in 1 on 1 brawl depends on too many variables. Armor, guns,
mobility, tanks sizes and many others. One thing for sure: without good
DPM it's better to stay in the group or keep your distance.

Historical Reference

Development of the Tiger I was started in 1937 by the Henschel company. Mass production began in 1942, with an eventual total of 1,354 vehicles manufactured. The tank first saw combat in the fighting for Leningrad, and Tigers were at the forefront of battles from Tunisia to Kursk. Although production was discontinued in the summer of 1944, the Tiger I continued to see action until the end of the war.