MDM File Format Documentation

It has been more than 15 years already, but the mdm format is still a nut to crack. Are there some old modders/devs around who can provide basic info on this file format, so that one can maybe get an importer/exporter for blender going? This would be so great. Not getting my hopes up, but if there is someone who can provide some information on how this format works, this would be great: all what is needed is something like this => https://www.icculus.org/homepages/ph...md3format.html

Re: MDM File Format Documentation

Oh wow, i didn't think these were in the GPLd source, thanks

I then wonder, if all info is there, why there is seemingly no import/export script to find for blender? Must be my search skills again ... i saw a thread of a guy on blender artists though, which looked promising, but imo he didn't release or provide a script: https://blenderartists.org/forum/sho...real(otc6-mod)

Re: MDM File Format Documentation

Originally Posted by Loffy

acQu for Prez!

Yes! Seriously, a working blender importer AND exporter for playermodels is incredibly huge for ET and RtCW.
The problem with creating completely new playermodels is, that they require animations as well. Also if the animations aren't in sync with the vanilla models/animations, it is not possible to use new models in any project that aims for backward-compatibility. But being able to import the vanilla models and edit their mesh without changing references, bone structures and therefore animations, is absolutely HUGE.

Re: MDM File Format Documentation

Here is another clip which shows that i can now export animations. I just need to figure out how the bounding box works and the mdx import/export is done, needs only some final testing.

The next thing will be the mesh, but i just want to say that i currently have absolutely no time to finish this as planned, so it might take at least a few weeks/maybe 1 or 2 months to finish properly (you know, making it production ready). Couple of things still left untouched, like the collapse map, and maybe some tag stuff might not work as expected during export.

Re: MDM File Format Documentation

Here is another clip which shows that i can now export animations. I just need to figure out how the bounding box works and the mdx import/export is done, needs only some final testing.

The next thing will be the mesh, but i just want to say that i currently have absolutely no time to finish this as planned, so it might take at least a few weeks/maybe 1 or 2 months to finish properly (you know, making it production ready). Couple of things still left untouched, like the collapse map, and maybe some tag stuff might not work as expected during export.