Unlimited Health, Energy, Super Speed, Super Jump, Tactical Synergy, Mega Ammo, No Reload, Invisible, Increased Accuracy, Unlimited Inventory, Zoom 2 Levels, 99 Nano Upgrade Points, Save/Load Position (Teleport). Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (1.2.1.1000) RETAIL/ORIGIN VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.

Unlimited Health, Energy, Super Speed, Super Jump, Tactical Synergy, Mega Ammo, No Reload, Invisible, Increased Accuracy, Unlimited Inventory, Zoom 2 Levels, 99 Nano Upgrade Points, Save/Load Position (Teleport). Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (1.2.0.1) RETAIL/ORIGIN VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.

Unlimited Health, Energy, Super Speed, Super Jump, Tactical Synergy, Mega Ammo, No Reload, Invisible, Increased Accuracy, Unlimited Inventory, Zoom 2 Levels, 99 Nano Upgrade Points, Save/Load Position (Teleport). Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (1.0.1.3) RETAIL/ORIGIN VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.

Unlimited Health, Energy, Super Speed, Super Jump, Tactical Synergy, Mega Ammo, No Reload, Invisible, Increased Accuracy, Unlimited Inventory, Zoom 2 Levels, 99 Nano Upgrade Points, Save/Load Position (Teleport). Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (1.0.0.2 03.08.2013) RETAIL/ORIGIN VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.

Unlimited Health, Energy, Super Speed, Super Jump, Tactical Synergy, Mega Ammo, No Reload, Invisible, Increased Accuracy, Unlimited Inventory, Zoom 2 Levels, 99 Nano Upgrade Points, Save/Load Position (Teleport). Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (1.0.0.2) RETAIL/ORIGIN VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.

Unlimited Health, Energy, Super Speed, Super Jump, Tactical Synergy, Mega Ammo, No Reload, Invisible, Increased Accuracy, Unlimited Inventory, Zoom 2 Levels, 99 Nano Upgrade Points, Save/Load Position (Teleport). Made exclusively for Cheat Happens. WRITTEN FOR THE ORIGINAL (9276.0.0.1) RETAIL/ORIGIN VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.

Crysis 3 Console Commands While playing, press the ~ (tilde) key to bring up the console. Type any of the following console commands for the desired effect.

Skip Intro Movies CVar: g_skipIntro

Recommended to be placed in system.cfg Skips the introduction movies that play before the main menu at game boot. Default Value: Off

Fullscreen window mode CVar: r_FullscreenWindow Recommended to be placed in system.cfg When enabled, selecting ‘fullscreen’ in the menus will use a window that fills the screen, allowing easy alt-tab. Windowed mode will behave as normal. Default Value: Off

Disallow Fullscreen Pre-emption CVar: r_FullscreenPreemption Recommended to be placed in system.cfg When enabled, Pop-ups such as instant message windows and other focus-stealing windows will not minimise the game. Default Value: On

Force Output Monitor CVar: r_overrideDXGIOutput Recommended to be placed in system.cfg Gives the number of display to use when creating the game window. 0 is the default/primary monitor and 1, 2, etc are displays after that. Allows you to create the window on a different monitor from your primary monitor (e.g. a TV or other external display) Default Value: 0

Multi-GPU Support CVar: r_MGPU Recommended to be placed in system.cfg Determines Multi-GPU support in engine. Default Value: Autodetect Disabled: No multi-GPU support. Forced: Multi-GPU support is force-enabled. Autodetect: CryEngine auto-detects whether or not to enable Multi-GPU support.

Internal Occlusion Culling CVar: e_CoverageBufferReproj Recommended to be placed in autoexec.cfg Controls the internal occlusion culling. You shouldn’t need to modify this cvar, but if you encounter any popping with rapid moving, experiment with disabling this. Default Value: On

Game Network Port CVar: g_blaze_gamePort Recommended to be placed in system.cfg The network port games connections will be made on.

Field of View CVar: cl_fov Recommended to be placed in system.cfg The vertical field of view in degrees. This controls several individual FOV controls That you can tweak manually if you prefer:

cl_FOV – The main field of view r_DrawNearFOV – the field of view for nearby objects (held weapon, etc) pl_movement.power_sprint_targetFOV – The field of view while power sprinting Default Value: 60

HUD Bobbing CVar: cl_bobhud Recommended to be placed in system.cfg Controls the amount of bob hud which is applied. Default is 1.0

HUD Canvas Adjustment CVar: hud_canvas_width_adjustment Recommended to be placed in system.cfg Multiplayer only. Multiplies the width of the HUD’s virtual canvas in cases where it may overlap monitor boundaries in multi-monitor setups. NOTE: before this multiplier is applied, the HUD clamps itself to a 16:9 res. Default is 1.0

Hud Hide CVar: hud_hide Recommended to be placed in system.cfg If this cvar is true the HUD will be hidden from view completely. Suitable for screenshots or very immersive play. NOTE: This feature is not fully supported, and this cvar value might need to be reset in game, e.g. on loading a save. Default is off (hud visible)

Music Volume CVar: s_MusicVolume Recommended to be placed in system.cfg Controls the volume of Music, in the range from 0.0 to 1.0. Default is 1.0, full volume.

SFX Volume CVar: s_SFXVolume Recommended to be placed in system.cfg Controls the volume of SFX, in the range from 0.0 to 1.0. Default is 1.0, full volume.

Dialog Volume CVar: s_DialogVolume Recommended to be placed in system.cfg Controls the volume of Dialog, in the range from 0.0 to 1.0. Default is 1.0, full volume.

Max FPS Limit CVar: sys_MaxFps Recommended to be placed in system.cfg Limits the frame rate to specified number. A value of 0 means no limit. Default is 0

Toggle Crouch CVar: cl_crouchToggle Recommended to be placed in system.cfg Makes the crouch key work as a toggle. Default is on

Toggle Zoom CVar: cl_zoomToggle Recommended to be placed in system.cfg Makes the zoom key work as a toggle. Default is on

Mouse Smoothing CVar: i_mouse_smooth Recommended to be placed in system.cfg Set mouse smoothing value, also if 0 (disabled) there will be a simple average between the old and the actual input. (1.0 = very very smooth, 30 = almost instant) Default is 0.0

Mouse Acceleration CVar: i_mouse_accel Recommended to be placed in system.cfg Set mouse acceleration, 0.0 means no acceleration. Default is 0.0

Mouse Acceleration Max CVar: i_mouse_accel_max Recommended to be placed in system.cfg Set mouse max mouse delta when using acceleration. Default is 100.0

Force Soft Particles CVar: e_ParticlesForceSoftParticles Recommended to be placed in autoexec.cfg Forces all possible particles to use soft intersections with geometry – increases the cost but will all but eliminate hard edges on particles. Default Value: Off (Low/Medium/High), On (Very High)

Tessellation CVar: e_Tessellation Recommended to be placed in autoexec.cfg Enables or disables DX11 ALL tessellation. Default Value: Off (Low/Medium/High), On (Very High)

Water Ocean Tessellation CVar: r_WaterTessellationHW Recommended to be placed in autoexec.cfg Enables or disables DX11 tessellation for the ocean water surface. Default Value: Off (Low/Medium/High), On (Very High)

Sharpening CVar: r_Sharpening Recommended to be placed in autoexec.cfg Controls the level of the post-processing image sharpening filter. Higher values give more sharpening, but too high values will create artifacts A value of 0.0 is off Default Value: 0.25

Chromatic Aberration CVar: r_ChromaticAberration Recommended to be placed in autoexec.cfg Controls the level of the post-processing chromatic aberration. A value of 0.0 is off Default Value: 1.5

Filmgrain CVar: r_HDRGrainAmount Recommended to be placed in autoexec.cfg Controls the level of film grain applied to the final image to help alleviate artifacts from lack of colour precision in 32-bit colour displays. A value of 0.0 is off Default Value: 0.0

Bloom amount CVar: r_HDRBloomRatio Recommended to be placed in autoexec.cfg Controls the level of bloom used to simulate over-bright areas of the screen Default Value: 0.15

Texture Pool Size (MB) CVar: r_TexturesStreamPoolSize Recommended to be placed in autoexec.cfg Sets the size of VRAM that is available in a pool for texture streaming. Value is in Megabytes, and may be clamped based on the amount of video memory detected Default Value: 192 (Low), 384 (Medium), 512 (High/Very High)

Shadow Casting Light Scale CVar: e_ShadowsResScale Recommended to be placed in autoexec.cfg Controls the resolution of shadow maps used for individual shadow casting lights. Value is an arbitrary multiplier, so doubling this will double the resolution of each light Default Value: 3.4 (Low/Medium/High), 40 (Very High)

Tessellated Shadow Cascades CVar: e_ShadowsTessellateCascades Recommended to be placed in autoexec.cfg Determines how many shadow cascades to apply tessellation for. A setting of 0 disables tessellation in all shadows. Default Value: 1

Shadow Pool Size CVar: e_ShadowsPoolSize Recommended to be placed in autoexec.cfg Sets the size of the shadow pool render target – increased size produces more resolution available for, and fewer artifacts in shadow casting lights (NOT including the sun). Value should be a power of 2 (128, 256, …) If the pool is too small to fit the minimum size for the shadow casting lights, the GPU will thrash and performance will be severely impacted Default Value: 2048 (Low/Medium/High), 4096 (Very High)

Global Illumination Timeslicing CVar: e_GICache Recommended to be placed in autoexec.cfg Sets the number of frames to cache GI results for before regenerating A value of 0 disables all caching and regenerates GI every frame Default Value: 7

Global Illumination Iterations CVar: e_GIIterations Recommended to be placed in autoexec.cfg Sets the number of iterations to perform when calculating Global Illumination A higher number will reduce bleeding and lengthen the light propagation distance Default Value: 10

Tessellation Distance Limit CVar: e_TessellationMaxDistance Recommended to be placed in autoexec.cfg Changes the distance in metres where tessellation will stop applying to objects Default Value: 30

Tessellation Triangle Target Size CVar: r_TessellationTriangleSize Recommended to be placed in autoexec.cfg The length of a triangle edge in pixels to aim for when tessellating. Default Value: 8