Abilities

Saber Enhancements

Innate: Saber enhancements spawn on the enemies' side of the map, most likely the enemy jungle, every 30 − (1 × level) seconds. Picking up saber enhancements enhances Lance's saber. The saber starts with white color. There are 4 enhancements to the saber.

Active: Lance strikes enemies in a line with his saber dealing physical damage. The range of this ability is increased based on how many Saber Enhancements Lance has picked up.

Damage: 40 / 65 / 90 / 115 / 140 (+ 100% AD)

Flying Device

RANGE:250

COST: 60 energy

COOLDOWN: 24 / 21 / 19 / 16 / 14

Active: Lance spawns his flying device, which enables him to fly over terrain for 4 seconds gaining bonus movement speed. In those 4 seconds of flying, you can reactivate the ability for Lance to land in a circle area, slowing enemies by 50% for 1 second and dealing physical damage.

physical Damage: 50 / 80 / 110 / 140 / 170 (+ 95% Bonus AD)

Bonus movement speed: 20 / 25 / 30 / 35 / 40

Reflective Swing

RANGE: 325

COST: 70 energy

COOLDOWN: 14 / 13 / 12 / 11 / 10

Active: Lance swings his saber in a cone, dealing physical damage to enemies hit and reflecting all the missiles hit back to the targets that fired them. The missiles deal 35% of the damage they would do to Lance but does not apply crowd control effects if the reflected ability has one.

physical Damage:100% AD

Charged Saber

RANGE: 1

COST: 2+ Saber enhancements

COOLDOWN: 0

Passive: Reduces Line Slice's cooldown.
Active: When activated, for the next 10 seconds Lance's Line Slice ability gains bonus damage and has no cooldown and energy cost in cost of losing one of his Saber Enhancements per strike until the saber turns white. This ability requires at least 2 Saber Enhancements to be cast.