Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!

Köp Hammerfight

Paket som innehåller detta spel

Köp KranX Complete Pack

Recensioner

“There are a lot of reasons to play Hammerfight. It has a good story, unique gameplay and it provides a good challenge.”
– Geoff Gibson, DIYgamer
“The moment you start up the game, you will be kicked in the balls”
– Anthony Burch, Destructoid
“The physics are well-tuned, the art is fantastic. Go get it, physics game fans!”
– Matthew Wegner, Fun-Motion

Om detta spel

Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands. Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill.

Alright listen up. I've read a lot of useless reviews about this game, and most of them contain misleading or just plain wrong information. I've played this game an insane amount (the number you see is only a fraction), so I feel like I should try to set the record straight.

If you have a mouse with adjustable DPI, put it as high as it will go. Put the in-game DPI at 100. If you still can't move around easily, buy a new mouse, because yours is horrible. You want a mouse with at least 800 DPI, which shouldn't be difficult to find. Pretty much any ♥♥♥♥♥♥ wireless mouse now days has that.

I'm not going to give this game an across the board recommendation. It's full of perplexing design choices: Really hard at the beginning, need 2 mice to trade items between profiles, can't un-equip gems without editing the game files, gem farming is really tedious,(just edit them, it's not worth farming), can't manually select levels in the arena, runs at 50 fps (why?), need to play through multiple times to unlock every game mode and weapon, and the giant hud gets in the way a lot because the game is locked at 800x600.

That being said, POWER THROUGH THE FIRST LEVEL WITH THE flying insects. Yes, it's hard. It's hard because you suck. It gets easier after that, and even easier once you actually learn how to control your momentum and spacing properly. Controlling the flying thing while wielding a weapon is weird at first, but once you get the hang of it, it works incredibly well, and the game has a ridiculous amount of depth. I'm still learning new techniques after over 100 hours in.

As for miscellaneous stuff you should probably know: Once you put a gem on a weapon, you can't take it off. You have to edit the gem away. There are plenty of guides on how to do that. Blood rubies are essential for arena (the best part of the game by far), and they are very difficult to get. I'd recommend not farming them and just editing them onto your weapons once you finish the main story.

This is one of the most unique and most satisfying games I have ever played, but it takes some time to actually learn how to play well. Give it 4 or 5 hours. If you can tolerate it that long but still aren't having fun, give it until you start doing arena fights. If you still don't like it, then I guess it's not for you.

A fun physics based game that only needs a mouse. Hard to learn but once you get the hang of the physics you really start to feel the hits, the perfect cuts, the wild dodges and blocks. Put the time into it and it will reward you well.

I was not expecting a game about whirling your mouse around in circles to swing a mace to be so fun and have a deep, complicated, story.

From a VERY frustrating start, it takes until mid to late game for things to start rolling, but when they do ♥♥♥♥ gets real, real fast. One thing you'll want to do, is set your mouses' dpi (in the menu, not your actual dpi) to be lower than the game predicts, because it can make it very hard to move if the sensitivity isn't cranked way the hell up. With the quite sizable armory you build up, missable weapons and armor, and alternate endings and mission choice, the game has quite a huge amount of replay value to.

This was the first game I bought on steam four years ago, and I still play it to this day. I have never experienced such satisfying, visceral combat, while the attention to detail is simply breathtaking.

amazingly detailed fully destructible/combustible backgrounds, non-linear progression with a rank/fame system, fifteen thousand different weapons (a ton of which are artifacts with a unique story), amazing pre-rendered sprites that are crammed into an extremely detailed resolution (there are zero wasted pixels), cool backstory, a ton of different non-linear game modes in addition to the main story

defining trait is definitely the uniqueness. just gotta play it and see

Honestly, this game surprised the hell out of me. If you can get the combat system down, this game is quite a bit of fun. be prepared to skip cutscenes though, theres some kind of back story, but its bland and uninteresting. In my opinion.

The basic idea is that you maneuver your vehicle with the mouse and swing your weapon with jerking motions of your mouse. That's basically it. What follows is a sequence of fights which get boring and repetitive quite fast and suffer from a problematic mouse to weapon swing translation.

Do you desire to meet your foe honorably in single combat? Do you wish to earn glory through your great deeds? Does the desire for vengeance plant a seed deep in your heart? Come and join the halls of the great warriors and vie for the title Senechal! GO FORTH YOUNG WARRIORS AND KILL! KILL!

The only thing I find lacking in this game is the absence of online multiplayer, I wish to fight warriors of a greater caliber than what is offered by the AI.

This game is beautiful, ingenious, and massively underappreciated. I love this game, and I wish there were more of a community, and the developer was more active. There are a lot of ideas in this game that could easily be expanded upon, and I would love to see what this person makes next.

The controls of this game are the thing that will catch your eye first. Using momentum as your primary weapon you will find yourself swinging the mouse in circles and making motions to crush your opponents with blunt weapons, or making refined slower movements to slice with bladed weapons, which will do more damage if the target is grazed by them rather than struck down. Also you will have at your disposition: Guns, mortars, poisons, explosives, throwing weapons and shields to make for all sorts of different combat styles. Additionally you can unlock gems that give you life steal, fire damage etc. if you embed them into your weapon. The game also features different game modes in which to play which you will have to unlock first. In regards to graphics Hammerfight might seem a bit pixely at times but some of the scenery is breathtaking and the others are perfectly fine.As much as I love this game the beginning of it has some grueling parts to it that I wish they had fixed to be less so. You will fight something called a Sophit, a flying creature. The Sophit can be tricked and defeated but will take you a few tries and will be your first true test. There is also a siege that quickly becomes a survival scenario as you repel enemy forces and those have the best hammer style weapon in the game TIP: Get that hammer! Its a rust red hammer and you will find it quite useful. To get it defeat one of the enemies then go to the weapon and hold down space.But heres the deal -> you can SKIP levels with an item you can buy if you have died a lot, so you might want to do that a few times until you have gotten the hang of things.The story of the game can lose you at some points but it is fun to follow.All in all I can understand why people would not like the game as it has 0 mercy on people not willing to put at least a LITTLE time and practice into it. Game won't hold your hand thats for sure but once you get the hang of it you will have a ton of fun swinging heavy maces with crushing force, watching is slo-mo (literally the game will go slo-mo if you land a REALLY good hit) as your opponent slump to the ground in their little helicopters or downright shatter to pieces.

I love this game with the same passion that I hate it. I can't recommend it to general/casual players, because it is so harsh, unfriendly and unforgiving. But I can recommend it to people looking for a real challenge, who won't mind looking for information on the Internet and dealing with frustrating game features (which are most of them).

The core mechanic of this game (a brawler fight with flying machines and attached weapons) is loads of fun. It's a fresh original concept and it is done perfectly. Different weapons have _very_ different characteristics, every each one feels different, and there is extreme attention to detail. Basically, every pixel matters - if you hit your enemy with the tip of your sword has a completely different effect than if you hit it with your blade (and how much you slash him) or the hilt. Every weapon has different weight, different sharpness, it's harder or easier to manage. Blades are very good againt skin, but it's difficult to penetrate armor with them. This is a paradise for someone enjoying exactly this - different weapon/armor combinations and their interactions.

The game is based purely on skill. It's extremely hard to master and there are so many details you wouldn't even think of (until you read web guides). You'll die all the time, and repeat, repeat, repeat. But once you become good at it, the battles are so enjoyable. They are still very hard - you haven't dodged a flying debris? Half dead. You haven't dodged or deflected a sword thrust? Dead. But you'll start seeing the details and be able to react better; it won't be just a chaos on screen. And then it starts to be a real fun.

Unfortunately, as much as the battle mechanics are awesome, the rest of the game implementation is awful. Weapon selection is bad, weapon market is bad, game UI is especially tragic, a lot of features are not explained at all, there is a lot of bugs, often you have no idea why you died, enemies are frequently off-screen but still can attack you, allies often perform actions that hurt you (like shooting or throwing bombs your way), .... I could go on and on. You'll grind your teeth every time you have to deal with this or you make some mistake that can't be reversed (like imbuing your weapon with a gem during the battle because of clicking a mouse button in the wrong time - what a great feature).

Hammerfight is based around the nifty concept of flying machines laden with swinging weaponry that you control using your mouse. However, while the concept is pretty cool, the actual game leaves a LOT to be desired; the menus, UI, controls, story, objectives and general game format are horribly confusing, the resolution is poor and the game is unfairly difficult. Often you'll die very suddenly after being stunned and rammed into a wall, and there's so much happening on screen that even when you can control your machine it's easy to lose track of what's going on. In spite of this, I enjoyed it for the most part, but a less determined gamer may quickly lose interest or quit from frustration.

Underappreciated, engaging, challenging, and surprisingly in depth, Hammerfight is more than worth your money. Some fiddling with the DPI is necessary to fully explore the unique physics-combat. Few other games have quite the same satisfaction in smacking something. 8/10.

I can highly recommend this game. Doesn't take that long to complete the campaign but I had more than enough fun to play it through a couple of times which will also be needed to explore the entire game. Well worth its cost.

If you can get over the somewhat difficult to understand story and the occasional bug, this game is fantastically fun. I spent hours swinging around weapons and smashing ships and flying maggot things. It's incredibly satisfying landing a strong hit on a creature or an opponent and send them careening into the walls/ceiling. If nothing else it's a fun little physics game.