In the game, players are pit against each other and against AI-controlled factions in an intense and strategic battle for territory domination. Gamers spend resources to build bases and strengthen armies before deploying their forces against the enemy, constantly adapting to a dynamic theater of war, where alliances shift and power over territories change constantly. With integrated in-game status and news feeds, players are updated on their allies and enemies, forcing them to strategize, adapt, and react on the spot.

As the first free-to-play, cross-platform MMO strategy game, Command & Conquer Tiberium Alliances is the only game to offer true, anytime, anywhere gameplay. In the coming months, the game will feature cloud-saved game data to make it accessible across web browsers and mobile devices. Players can play from their desktop at home, or on the go from their smartphone or tablet.

InBlack wrote on May 25, 2012, 08:33:Yeah but wouldnt it be cool if we had a 'real' C&C game in a F2P browser environment with the dynamic map and all that shit included as a strategic element, but the actual gameplay would be a carbon copy of C&C Tiberum Dawn?

That would be cool indeed. But there is no effin way we will get this officially from EA.

InBlack wrote on May 25, 2012, 04:38:Well id software pulled it off with Quake Online...

Quake Online is nothing more than Quake in a browser. It's still an ultrafast ego shooter. The gameplay was not altered.

This crap however is only your standard browser building game, where you are forced to buy points/ressources/whatever to play the game without waiting for days just to have enough ressources to buy one advanced building or one advanced unit. The C&C universe is just a setting, nothing more. The same game was called "Lords of Ultima", where EA slaughtered the Ultima brand for the exact same boring building/waiting gameplay.

Yeah but wouldnt it be cool if we had a 'real' C&C game in a F2P browser environment with the dynamic map and all that shit included as a strategic element, but the actual gameplay would be a carbon copy of C&C Tiberum Dawn?

Jerykk wrote on May 25, 2012, 04:01:I don't understand why EA is putting any money into this. It's not helping the brand and probably won't generate any meaningful profit. They should just leave the brand alone until Generals 2 comes out and hopefully makes it relevant again.

One Hyphenated word "Micro-Transactions"

To all the Blizz haters who said "D3 was only only successfull because people have been waiting forever for this game, and will buy it only for the name" Remember what you said when this comes out

InBlack wrote on May 25, 2012, 04:38:Well id software pulled it off with Quake Online...

Quake Online is nothing more than Quake in a browser. It's still an ultrafast ego shooter. The gameplay was not altered.

This crap however is only your standard browser building game, where you are forced to buy points/ressources/whatever to play the game without waiting for days just to have enough ressources to buy one advanced building or one advanced unit. The C&C universe is just a setting, nothing more. The same game was called "Lords of Ultima", where EA slaughtered the Ultima brand for the exact same boring building/waiting gameplay.

I don't understand why EA is putting any money into this. It's not helping the brand and probably won't generate any meaningful profit. They should just leave the brand alone until Generals 2 comes out and hopefully makes it relevant again.

Keith wrote on May 24, 2012, 23:52:*sigh* Another CnC game that sucks balls. To add insult to injury, there wasn't even anything for me to delete. That usually makes me feel better when I find I am playing a turd.

You could delete it and its cookies from your browsing history. That might help a little.