Assemble your crew, take to the skies in the premier PvP airship combat game. Guns of Icarus Online is all about flying massive airships, shooting big turret weapons, and working as a team for supremacy of the skies. Everyone as one, victory or death, together.

Guns of Icarus Online Satın Alın

24 Mayıs

During this Memorial Day weekend, in honor of everyone who served and sacrificed, we’ve partnered with Steam to offer a limited-time giveaway event. It starts today at 1pm US eastern time and lasts until Tuesday 5/29 1pm US eastern time. Get the game for free here!

New Content:

Corsair: Command the skies against other players in a new combat-ready skyship! Presenting the Anglean Corsair, the latest addition to available ships in the PvP!

New PvE Map: Crown Summit, the newest Blockade map in PvE available for teams of 2-4 ships. Navigate through new hostile environments as you battle to defend your refineries from the waves of enemy bomber fleets!

Changes:

[Steam] New costume bundles. PS4 bundles and deals coming soon.

Balance Changes from Experimental Crew:Corsair -

Forward speed: 30 (from 34.74)

Forward accel: 8

Turn speed: 10

Turn accel: 9 (from 7.45)

Mass: 250t (from 500t)

Vertical speed: 15

Vertical accel: 4

Armor:650 (from 1200)

Hull:1200 (from 1800)

Light gun (4 and 5) angles: 75deg off center (from 60)

Moved helm forward to railing to increase view.

Added armor to front blade of balloon to avoid 'free' balloon rams.

Moved light engines forward to match mounts.

This is an attempt to get as wide a spread between turning and forward acceleration, with turning acceleration being higher, while keeping around 34% of the total engine force on the light engines. Previous Corsair had 0.5% thrust on light engines.

Mobula -

Vertical accel: 7 (from 5.5)

King of the Hill -

Capture Point radius increased from to 200m (from 150m)

Capture time reduced to 15 seconds (from 30)

Decapture time reduced to 15 seconds (from 30)

These are the same changes previously made to Crazy King capture points.

Desert Scrap -

Capture and Decap time to 15 seconds each.

Capture point radius to 180 (from 150). Area has to be a little smaller than the other KotH maps to keep it inside the wreck.

Points increased to 450 (from 400).

Point moved slightly to compensate for increased point size and keep the capture area inside the wreck.

PvE Skills -Air Horn

Cooldown: 40 seconds (from 200)

Duration: 60 seconds (from 120)

Engine Stabilization

Cooldown: 90 seconds (from 200)

Duration: 20 seconds (from 15)

Combustion Dampener

Cooldown: 90 seconds (from 200)

Component Disruption

Cooldown: 90 seconds (from 200)

Range 800m (from 600)

Note: Damage has falloff from 100% at 0m to 0% at 800m, so will have 50% damage at 400m range.

Proximal Detonation

Cooldown: 90 seconds (from 200)

Duration: 20 seconds (from 15)

AoE damage: +30% (from +0%)

Concussive Blast

Cooldown: 60 seconds (from 200)

Event:

Stormbreaker: Trial of the Skies -Modifications have been made to our Arashi combat ship, the Stormbreaker. Let us know what you think about these changes and how they feel in both PvE and PvP. This trial period will last for two weeks to allow you, our community of aviators, to push the limits of these changes and judge for yourself! Let us know what you think by clicking on the survey link below. You can also find the link to this survey in our ‘Community’ section under the ‘Events’ banners with the name ‘Stormbreaker Trials’. Click ‘Sign up’ to be taken directly to the survey in your default web browser.

30 Nisan

Starting today, Steam and PS4 players would be able to play and TALK in the same match, for the first time ever. With it, we’re also adding more contents and special, exclusive items to celebrate the PS4 release and cross-platform play.

Also, a special thanks to everyone who supported us during the Daily Deal sale and giveaway! For those still wait for keys, they’re coming! Thanks for being patient!

New content:

Derelict Deception - PvP Deathmatch based on the northern third of the PvE Oblivion map. 2v2 through 4v4. Take part in epic battles in close quarters, under the shade of the skeletal remains of a gargantuan ship.

Relic - PvP King of the Hill based on the northern third of the PvE Oblivion map. 2v2 through 4v4. Claim ownership over the ruins of this downed behemoth. Dive into its belly to hold the point from enemies.

Raid in the Abyss - PvP Crazy King based on the PvE Sunken Reach map. 2v2 through 4v4. Weave in and out of the twisting pipes and fend off your opponents as you fly from one end of the map to the other, but try not to get stuck!

Special Additions:

PS4 Launch Limited Special Item:To celebrate our launch we are offering a limited stock of the “Cult of the Abyss mask to the first 10K number of players who log in!

PS4 Referral system:With the release of Guns of Icarus Alliance on PS4, players on this platform will now have a referral system to recommend exceptional players on their ships and teams. Each tier earns both players a unique costume!

Özel Teklif

Bu Oyun Hakkında

Guns of Icarus Online is the original PvP steampunk airship combat game that laid the groundwork for the expanded Guns of Icarus experience, Guns of Icarus Alliance. Slip the surly bonds of earth and take to the skies as a bold Captain, fearless Gunner, or cunning Engineer. Raising the stakes on team-based PvP combat with an emphasis on strategic competition and team play, Guns of Icarus Online is all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

A vivid steampunk world

Lumbering, heavily-armored airships bristling with guns patrol the skies above a land ravaged beyond repair by an out-of-control industrial revolution.

Build your own airship

Starting from a selection of basic hulls, players can mix and match hundreds of custom parts to create their own unique airship, then assemble a crew to fly it.

Your ship is your life

Your ship is your collective life bar - when the ship goes down, the crew goes down with it. Every member of the crew plays an integral role in not only maintaining the integrity - “life” - of the ship, but also weakening the integrity of enemy ships as they work cooperatively towards a shared victory.

The ultimate multiplayer team experience

You won’t be told to stay still and not die while a veteran preserves their Kill/Death ratio. In Guns of Icarus Online, you have to work together. It’s an entirely interdependent gameplay experience that cannot be won by a single crew member.

Goggles, gears, and glory

A wide range of costumes and cosmetic options to show off your style are available in the in-game store. These items are cosmetic only - there is no pay-to-win in Guns of Icarus Online.

Pit crew against crew

Form a party with up to 4 friends and crew a ship together to battle against other teams in massive airship battles with up to 32 players in a match with multiple game modes including Deathmatch, King of the Hill, Crazy King, Skyball, and VIP.

Rise in the ranks

The Industrial Revolution never ended. Raging out of control, the new machines consumed the world, staining the sky, scouring the land and poisoning the water. Humanity came the brink of extinction, all but destroyed by their own unrestrained ingenuity. A few pockets of civilization survived, sheltering in the crevices of the world, and it is time for a comeback.Divided by wide expanses of toxic wasteland, a handful of these remnants have developed airship technology. Cruising through the sky, safely away from the poisoned earth, trade and industry could finally begin anew. However, with resources so desperately limited, war was inevitable.

We are Muse Games, an independent studio based out of New York City. Our debut game, Flight of the Icarus, was the seed that would later grow into our flagship title. After releasing the unique and eye-catching platform game CreaVures in 2011, we dedicated ourselves to re-engineering our debut title into a fully-featured cooperative online airship combat game.

We released Guns of Icarus Online in October 2012, right in the midst of Hurricane Sandy. Despite that challenging start, the game earned a loyal audience and built up a healthy community, passing the million player mark in January 2016. Since then, we have remained committed to supporting and expanding the Guns of Icarus experience. What was originally intended to be an expansion that would introduce AI opponents and player-vs-environment gameplay grew into a new standalone game - Guns of Icarus Alliance, the ultimate and definitive Guns of Icarus experience - which released in March 2017.