May contain nuts.

A little update is well over due, so here's a couple of grabs of two current projects.

A platform game, which I'm afraid is covered by an nda, but despite looking nasty with that placeholder art, it's coming along quite nicely. I'm still really buzzing with this project as it's my first ever platform game, and I'm just planning on over delivering by a lot to make it as good as the time will allow.The scrolling is in and working ( Although the vertical panning is a bit out ), collisions are working just how I wanted ( The player to baddie collisions worked perfectly on the first compile. I mean, when does that ever happen ? Somedays it's almost like I'm a proper coder ) and it's all coming together like an orgy. Nice.I'll be posting more about it as it develops, within the boundaries of a nda anyway.

A picture paints a thousand words and all that, so I'm not going to go too much into the gameplay. My first as3 game, and I'm nearly getting to the point where I'm not getting a compiler error just by being in the same room as Flex.AS3 is funny, it gives you so much power that when you try something and it runs slow, it's like wtf ? A good position to be in though.

I think "Orbs" is my first personal project since Crazy Balls, which from memory originally went live in 2004.

Daniel 'Viza' Vandali

10/20/2007 11:29:06 AM |

Hey Squize,

Care to start making some blog posts on the actual code of that platformer. I'm just starting to get back into development of my own platformer, and though we seem to be going in separate directions (your's looks art based, whereas mine is likely going to be tile based) I would love to hear more on some of the techniques and general tips you come across during the development of this project.

Cheers,
Viza.

P.S. I'm itching to play GOL. Give me now!

Squize

10/21/2007 3:40:05 PM |

Hi mate, nice to see around here :)

Reverse order, we're all panting for GOL to go live. It's with the clients, and we really don't know what they're doing with it. It was to be tied in with a report on pensions / retirement so maybe there's another one due that they're holding it back for, or maybe some offer that they want to pimp with the game.
Slightly disappointing, but that's life.

As to the platformer, yeah I can flesh out it's development a bit more ( My hands are tied to a certain degree with the nda. I don't want to piss clients off by pandering to my blog ego ), although it'll be more theory than code I'm afraid.