SAST-JP022 Prank-Kids Rocksies (Org: Planckster Rock)Level 4 EARTH Rock Effect MonsterATK 1500DEF 1500You can only activate this effect of this card’s name once per turn.(1) If this card is sent to the GY as a Material for a “Planckster” Fusion or Link Monster: You can banish 1 card from your hand, and if you do, draw 1 card, then you can Special Summon 1 “Planckster” monster from your hand or Deck in Defense Position, except “Planckster Rock”.

[SAST-JP009 Tech Genus Screw Serpent / T.G. Screw SerpentLevel 4 WATER Sea Serpent Tuner Effect MonsterATK 1300DEF 500You can only use this card name’s (1) and (2) effects once per turn each.(1) If this card is Normal/Special Summoned: You can target 1 Level 4 or lower “T.G.” monster in your GY, except “T.G. Screw Serpent”; Special Summon it, but its effects are negated.(2) You can banish this card from your GY, then target 1 “T.G.” monster you control; have it either gain or lose 1 Level until the end of this turn.

SAST-JP050 Tech Genus Trident Launcher / T.G. Trident LauncherLink 3 EARTH Machine Link Effect MonsterATK 2200Links: Bottom Left, Bottom, Bottom RightMaterials: 2+ Effect Monsters, including a “T.G.” TunerYou can only use this card name’s (1) effect once per turn.(1) If this card is Link Summoned: You can Special Summon 3 “T.G.” monsters (1 each from your hand, Deck, and GY) to your zones this card points to in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters.(2) Your opponent cannot target “T.G.” Synchro Monsters this card points to with card effects.

SAST-JP067 Gouyoku de Kinman na Tsubo / Pot of ExtravaganceNormal Spell Card(1) At the start of your Main Phase 1: Banish either 3 or 6 of your face-down Extra Deck cards randomly, face-down; draw 1 card for every 3 cards you banished, also for the rest of this turn after this card resolves, you cannot draw cards with card effects.

]SAST-JP078 Yami no Zousan Koujou / Dark Factory of Increased ProductionContinuous Trap CardYou can only use this card name’s (1) effect once per turn.(1) Send 1 monster from your hand or field to the GY; draw 1 card.

SAST-JP079 Majo no Ichigeki / Witch's StrikeNormal Trap Card(1) If your opponent negated the Normal/Special Summon of a monster, or if your opponent negated the activation of a card or effect: Destroy all cards your opponent controls and have in their hand.

SAST-JP018 Shiranui no Ikusanori / Shiranui SwordmasterLevel 2 FIRE Zombie Effect MonsterATK 600DEF 0You can only use this card name’s (1) and (2) effects once per turn each.(1) If this card is in your GY and you control 2 or more “Shiranui” monsters with different names: You can Special Summon this card, but banish it if it leaves the field.(2) If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn.

SAST-JP019 Shiranui no Mononobe / Shiranui SpearitualistLevel 4 FIRE Zombie Effect MonsterATK 1500DEF 0You can only use this card name’s (1) and (2) effects once per turn each.(1) When this card is Normal Summoned: You can Special Summon 1 “Shiranui Spectralsword” monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.(2) If this card is banished: You can draw 1 card, then discard 1 card.

SAST-JP041 Ayakashigami – Shiranui / Shiranui SquiresagaFire Zombie / Synchro / EffectLV7 2100/01 Tuner + 1+ non-Tuner monstersYou can only Special Summon “Shiranui Spiritsaga” once per turn.(1) Once per turn: You can banish 1 monster from your GY or face-up from your field, then you can apply 1 or more of these effects in sequence depending on the kind of card it was.• Zombie-Type: All monsters you control gain 300 ATK.• FIRE-Attribute: Destroy 1 Spell/Trap Card on the field.• Synchro Monster: Destroy 1 monster on the field.

SAST-JP063 Auka Youreitan – Shiranuigatari / Ghost Meets Girl - A Shiranui's StoryQuick-Play Spell CardYou can only activate 1 card with this card’s name per turn.(1) If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 “Shiranui” monster with a different name from your Deck or GY, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.

SAST-JP074 Shiranuiryuu Saika no Jin / Shiranui Style SuccessNormal Trap CardYou can only use either this card name’s (1) or (2) effect per turn, and only once that turn.(1) Special Summon 1 Zombie monster from your hand, but banish it if it leaves the field.(2) You can banish this card from your GY, then target 1 Zombie monster you control; it becomes unaffected by other card effects for the rest of this turn.

SAST-JP038 Cyberse Quantum DragonLevel 7 DARK Cyberse Synchro Effect MonsterATK 2500DEF 2000Materials: 1 Tuner + 1+ non-Tuner monsters(1) If you control a Link Monster, your opponent cannot target monsters you control for attacks or card effects, except this one.(2) Once per turn, at the start of the Damage Step, when this card battles an opponent’s monster: You can return that opponent’s monster to the hand, also this card can make another attack in a row.

SAST-JP037 Varreload Savage Dragon / Borreload Savage DragonLevel 8 DARK Dragon Synchro Effect MonsterATK 3000DEF 25001 Tuner + 1+ non-Tuner monstersYou can only use this card name’s (3) effect once per turn.(1) If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that card’s Link Rating.(2) Gains ATK equal to half the ATK of the monster equipped to it by its effect.(3) When an opponent’s card or effect is activated (Quick Effect): You can remove 1 Borrel Counter from this card; negate that activation.

SAST-JP048 Salamangrate Sunlight Wolf / Salamangreat Sunlight WolfLink 2 FIRE Cyberse Link Effect MonsterATK 1800Links: Top, BottomMaterials: 2 FIRE Effect MonstersYou can only use this card name’s (1) and (2) effects once per turn each.(1) If a monster is Normal/Special Summoned to a zone this card points to: You can add 1 FIRE monster from your GY to your hand, but you cannot Normal/Special Summon that monster or a monster with the same name for the rest of this turn.(2) If this card is Link Summoned by using “Salamangreat Sunlight Wolf” as Link Material: You can add 1 “Salamangreat” Spell/Trap Card from your GY to your hand.

SAST-JP064 不知火流 伝承の陣 Shiranui Ryuu Denjyou no Jin (OCG: Shiranui Style: Succession Formation/TCG Guess: Shiranui Style Succession)Continuous Spell Card(1) This card is treated as “Shiranui Style Synthesis” while in a Spell & Trap Zone.(2) Once per turn, you can activate one of the following.• You can banish 1 Zombie from your GY; during this turn, the Normal or Special Summon of your Zombie monsters cannot be negated.• You can target 1 Zombie monster you control; banish that monster, and if you do, you can send 1 Zombie monster with 0 DEF from your Deck to the GY.

SAST-JP079 Majo no Ichigeki / Witch’s StrikeNormal Trap Card(1) If your opponent negated the Normal/Special Summon of a monster, or if your opponent negated the activation of a card or effect: Destroy all cards your opponent controls and have in their hand.

SAST-JP079 Majo no Ichigeki / Witch’s StrikeNormal Trap Card(1) If your opponent negated the Normal/Special Summon of a monster, or if your opponent negated the activation of a card or effect: Destroy all cards your opponent controls and have in their hand.

SAST-JP079 Majo no Ichigeki / Witch’s StrikeNormal Trap Card(1) If your opponent negated the Normal/Special Summon of a monster, or if your opponent negated the activation of a card or effect: Destroy all cards your opponent controls and have in their hand.

SAST-JP079 Majo no Ichigeki / Witch’s StrikeNormal Trap Card(1) If your opponent negated the Normal/Special Summon of a monster, or if your opponent negated the activation of a card or effect: Destroy all cards your opponent controls and have in their hand.