x304 has been updated to now have enabled lights on the hull, better exposure settings, adjusted hull coloring, better specular shine, and some other minor fixes.

x303 has taken me a few days to work on, had to spend 2 days inverting normals and there are still problems. Known issues: The inside of the rear engines do not light up properly, it can't be fixed without compromising external lighting. Since engine effects cover it up mostly it isn't a major issue. There are a few surfaces that reveal inner mesh or flash when viewed up close, just a problem from exporting and fixing conflicting mesh in SE.There may be some performance problems when using the x303, it has been optimized quite a bit but anymore editing seems to cause breaks in the mesh.

IF YOU HAVE DOWNLOADED x304.pak DELETE IT OR IT MAY CAUSE CONFLICTS

x303 created by KevinW from Foundation3D.Blend exporting by SnoodObj conversation, normal map fixes, uvmapping, and SE fixes and adjustments by DoctorOfSpace

x304Ported to SpaceEngine v0.9.8.0, textures, and mesh fixes by DoctorOfSpace

x304 by CSDiston

To install place the pak file in SpaceEngine/AddonsIF YOU HAVE DOWNLOADED x304.pak DELETE IT OR IT MAY CAUSE CONFLICTSDownload

Star Trek Ships

Some ships have docking, not all docking works correctly. Only the JJprise and Galileo shuttle dock correctly.Thrusters have been adjusted so ships should control better.All mass values are displayed correctly now.Multiple engine effects have been added to many ships.All ships use their in show max warp as their max boost factor. This means they won't be as fast as stock SE ships and getting places will take time.

Original design and name copyright by Paramount Communications/Viacom.Mesh and texture copyright by Joerg Gerlach 1999.Distribution of the mesh or the textures only with this README.TXT included.All contents of this zip file copyrighted under german law.You are allowed to change, rework or reassemble the mesh or the textures if you include a copyright link to Joerg Gerlach, Germany 1999.ANY commercial use is NOT allowed!!!

Joerg Gerlach[email protected]http://www.tu-chemnitz.de/~jgerMember of the WolfPak359http://www.wolfpak359.co.uk

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XCV - 330 Declaration Class Enterprise

Created by Luis Picolo and Raul Mamoru.

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The following meshes were created by WileyCoyote http://michaelwileyart.com/portfolio/gaming/bridge-commander/http://wileycoyotecreations.weebly.com/

The Vulcan system was originally made and released by Spica from these forums and has been updated for 0.9.8.0 by myself and Destructor1701

This addon was created by myself, DoctorOfSpace, with help, testing, and adjustments from Destructor1701 and SpaceEngineer.

Many star locations are rough estimates using sourced materials from Celestia, Star Charts, technical manuals, Star Trek Online, Memory-Alpha, and Memory-Beta. Many of the planetary orbits are unrealistic or strange since Trek is not entirely known for being scientifically accurate.

There are no night lights as I went purely procedural with my own tweaks and adjustments to known Trek information.

This addon includs Polyphemus, Pandora and other moons and planets. Names for them are fictional, but related with mythology (father, wife and sons of Polyphemus). Alpha Centauri B system is also made according to Avatar wiki, however I removed two gas giants orbiting ACB, because they are unrealistic (but you may uncomment them in the script). Alpha Centauri A and B stars ans real planet Alpha Centauri B b is not included in this script, because they are already included in SpaceEngine's binary stars catalog and exoplanets catalog.

How to install:Download the pak file and save it to addons subdirectory in your SpaceEngine installation directory.

I will be gone for the next couple weeks so I won't be able to finish up some of the addons I am still working on. Will still check the forum from mobile while I am gone but I will be unable to update or release anymore mods.

Interstellar style accretion disks and black holes

I am adding this here as a bonus shader of sorts.

This is scientifically inaccurate and was asked for by someone who I can't remember. It makes all accretion disks in the game look similar to the one in Interstellar. This removes the doppler effect so the accretion disk is evenly lit, the sky will only grow in brightness but not shift blue, and the radius of accretion disks is smaller.

► Screenshots

Random black holes

Inside

Random pulsar

Shader is attached to this post, to use it rename it to blackhole.glsl and place in Data/Shaders

DoctorOfSpace, I love the thrust glow effect you used on Serenity.Some time ago I tinkered with your old version and I added ion thrusts, changed light emissions. I took your update and made a patch, I hope you like it.

If you mean the engine effects, that tends to be the color setup I use for many of the ships I port as I think it looks nice.

Mosfet wrote:

Source of the post Some time ago I tinkered with your old version and I added ion thrusts, changed light emissions. I took your update and made a patch, I hope you like it.

I appreciate that, only change I would make is the color on the thrusters to a white/grey color but other than that it looks good. Might look better to make the bottom hover thrusters a yellow orange as well.

Did some color tweaks, is this to your liking?

► images

Slight adjustment to the retro engines, adjusted the glow effect a bit

► image

Since these are your edits would you mind if I added it to the download?