Some of our transport helicopters lose their flare & chaff? What happened in the future that all our helicopters are going back to the stone age?

The novice flight model doesn't have 2D gauges? Why does ONLY the "realistic" flight model have 2D gauges? In the future, novices can't read 2D gauges???

How about "wheel brakes". In the future, only people who use the "realistic" flight model can taxi a helicopter to the runway? Novice flight model users are not allowed to un-lock the wheel brakes and taxi a helicopter?

The future Chinook loses it's ability to do water landings and do boat craft launch & recovery?

What's next? We lose our guns and they get replaced with bows and arrows?

Sorry, but I'm not impressed with the BIS vision of the future. It's somewhat backward. BIS needs to really THINK about the future, instead of just half-a$$ing these design choices. I could be wrong, but I think they are trying to play balance the game by gimping certain features. But this is entirely the WRONG way to play balance. They should put in ALL the futuristic features for side 1, and then add all the futuristic features on side 2 which are designed to counter-act the futuristic features on side 1. Same for side 3. Futuristic features that counter-act the other 2 teams futuristic features. You don't play balance by crippling features on one side.

And while we're at it, the new 2D gauges & features like wheel brakes should be available with the novice flight model. Novices need to use helicopter gauges & wheel brakes too, not just the "advanced" pilots.

I do want slider-settings of the player. But I also want each player to have the CHOICE of "complete exclusion" if THEY WANT complete exclusion.

If a person in [SINGLE-PLAYER MODE] chooses to disable a realism option and turn ARMA into an arcade game . . . who am I to say that he/she is playing their game wrong? I'm not GOD.

Each person has fun their own way. If it's fun for you to totally disable a realism option, why should I be a Nazi and say that you have no right to play your game the way you like to play it? Why should I say, "you are ONLY allowed to have fun the way I tell you to have fun!!!"

Now in multiplayer, the game host can choose how EVERYONE plays when they join his/her server. But for single player, I'm not going to break into someone's house and say they have no right to play ARMA3 like it's an arcade game. If that's what makes them happy - so be it! Live and let live. Smile and let smile.

Choices and freedom help sell more copies of a game. Limiting and constricting how people play - often destroys game sales.

For example: I have 2 friends who I would encourage to buy ARMA 3, but since the "weapon sway" and "fatigue" are so nasty . . . I refuse to tell my friends to buy ARMA 3 now.

I like ARMA 3, but I hate the weapon sway and fatigue so much, I will not put my friends through this stupid torture and frustration.

No offense, but I disagree. No one will break into your home, put a knife against your throat, and force you to play ARMA 3 in single player with fatigue or weapon sway turned off.

In single player - IF you have a choice - it's just that - A choice. Your choice. My choice. In single player - everyone should have a choice.

In multiplayer, it's the game host's choice. If you play on someone else's server, then multiplayer gamers must ALL play by the game HOST’s chosen rules. If you host a server, then you set the rules.

Each person has fun their own way. What if you're letting a disabled person play ARMA 3 single player, and the fatigue or weapon sway makes the game needlessly difficult for that disabled person? Should we say “screw a disabled gamer. Disabled people suck!” ? ? ?

I'm arguing for a single player options, so that each person has free will. I'm arguing for your right to CHOOSE what YOU think is fun. But you’re arguing to destroy an option for me. You are arguing to destroy a choice that I might find fun. And I think that's a selfish view.

If the game becomes no fun for a lot of people, they will slowly stop playing ARMA 3 and it will die out, just like the flight simulation market slowly died out because of the "realism Nazi's" who constantly insisted on more realism - until most flight sims became PURE WORK, instead of entertainment.

I'm not arguing for arcade. I'm not arguing for total realism. I'm not arguing for the "middle ground". I AM arguing for options in single player, so each person can choose what they want!

Again, no one will put a gun to your head and force you to play ARMA 3 with the realism options completely turned off. And obviously, multi-player settings for EVERYONE should be set by the game host.

My way makes you and me happy, because we both get to choose our style of Single Player gameplay. But you’re way – only makes you happy. Well, I’m getting repetitive, so I’ll call it a day. That’s my 2 cents. Peace out.

A visible laser target for an A-10 gatling gun run would be spectacular!!

Laser guided bombs (GBUs) do NOT hit the [laser] target in multiplayer.

Yes, the pilot can detect a gamer player's laser designator, but GBU bombs don't hit the target, unless the PILOT just happens to line the bomb up correctly, as if it was a free fall (un-guided bomb).

The AGM-65 missiles CAN lock onto a gamer's laser designator, and the missile properly hits the [laser] target. But in multiplayer, laser guided bombs do not correctly guide to the laser target. I have no idea why.

Put US in charge of what WE think is fun and enjoyable ! ! ! ! ! ! ! ! ! ! !

The client should be able to set fatigue & weapon sway effect, from ZERO level to hardcore! Anyone who hosts a game server should be able to "over-ride" the client settings if they join the server. Thus, the person who HOSTS a game session can decide what the fatigue & sway effect levels are. If you join someone's server - you live by THEIR rules.

Flight Simulation is DEAD because developers listened to the people who kept saying "make it more realistic, make it more hardcore", to the point that most flight simulators weren't ENJOYABLE anymore. Don't make the same mistake!

ARMA 3 has to be ENJOYABLE for everyone, not just the "make it more real" guys who are trying to prove they have testicles.

NO, I'm NOT saying to make ARMA 3 an arcade game. OPTIONS is what we NEED. Can you hear the screaming yet? OPTIONS. WEEEEEEEE need options!!!

You can do this within the Track IR software. If you prefer, you can create a profile just for ARMA 3, and you can adjust the sensitivity of each axis separately. You can custom tweak each Track IR axis a billion different ways. It's very easy to adjust.

On a related note, I asked for a pilot class simple waypoint creation system.(Issue # 0006391) Just click on the map to add waypoints. A show/hide waypoints button on the player map could show or hide the pilot waypoint route, if non-pilots didn't want to see it. (The default should probably be OFF for non-pilots).

BIS seemed to like the idea, but they're too busy chasing other bugs to implement it.

Makes sense Dr. Death. I just didn't think it would take long or be much trouble. Perhaps I'm wrong. If it is difficult or time consuming to make brown bottles that shatter, then you're right. There are a million more important things to fix or add to ARMA3!

I just thought it would be fast & easy for them to code a bottle that shatters and has random colors like green or brown, and it would add to the "WOW" factor for the game. A nice little touch.

Originally I didn't even care about logos. I only wanted a blank bottle that breaks, & comes in various colors. Logos would be time consuming and complicate the process. I just thought that people didn't like the alcohol angle, so I figured it could be a soda bottle instead. I don't care about logos at all.

I agree. Engine thrust needs to be separated from the braking function. But this problem is about more than just wheel brakes. I *think* BIS doesn't want to separate braking from engine thrust because that would make their airplane flight model more complex. And BIS doesn't seem willing or able to tackle the increased complexity in airplane flight model yet.

So it might be a complexity issue. But then again, BIS hasn't added an [OPTION] to manually control the helicopter landing gear either. BIS seems to randomly choose which elements to keep child-like & overly simplistic while making other elements extremely real.

Cool! Thanks for the clarification NodUnit! Sorry. I work in a college and I'm burnt out on young college kids dumping on Fox because their left leaning professors brainwash them to it. I miss the days when college used to open people up to new ideas, not limiting them to 1 narrow view. As for the vote, I guess lately I've been getting tired of seeing various people's good ideas get down voted.

I wasn't requesting anything. I just figured if BIS later decides to add an "upgraded Apache" in the future, they might want some info on the real thing, and as soon as I saw the article, I passed it on.

I'm just giving BIS INFORMATION here. They can use it or ignore it. But someone actually down voted INFORMATION? Wow. Just, wow. I guess I should have known that some in our younger generations prefer ignorance over education.

There were several more advancements than just the color display. But the color display was the main thing they talked about, and it does help ID specific targets in color (green car/blue truck/etc.)

It's just info. BIS can take it or leave it.

As for the article coming from Fox. Well, maybe the info would be more accepted if the hippie-liberal left at Communist News Network (CNN) or MSNBC wrote it. Because MSNBC and CNN are so much more open minded and un-biased against the evil American war machines than Fox. Hahahaha.

Thanks for the laugh. But I thought this is a ARMA3 game feedback website, not the Huffington Post. If we just leave politics out of it, then we won't have this type of worthless stuff here. Lets keep the it on topic, about the GAME.

It's discouraging for them to take so long to add such a basic function that is highly critical to combat ops.

But it's taken over a year for them to add tow lines to helicopters, and the ability to gun from moving vehicles. So here's to HOPING that ground vehicle TOW capability (with physics) are next on the horizon!!!

In co-op multiplayer I've seen the following happen several times with the fatigue:

No heavy breathing when I entered a vehicle, but when I drive (truck) or fly (helicopter) I immediately START heavy breathing. The faster I drive or fly, the louder I breath heavy.

I've laid down inside an empty house. I wasn't breathing heavy. But I've left the game for 20 minutes to fold laundry (in real life), and when I came back to the game, my virtual soldier was breathing heavy . . . like he just ran 100 miles non-stop! But the game character was laying flat on the house floor, and didn't move 1 inch.

You hit the nail on the head. Frankly, I think many gamers like the alcoholic gun sway effect because they think it's somehow realistic and it gives them bragging rights when they can hit a target while going through crystal meth detoxification jitters.

The question is . . . is the gun sway done well??? And I think you're right. With the scope, it should move with the camera, not swing the gun (or binoculars) all over the place like a street corner crack addict.

Yes, 20 mins. He wants a STRONG incentive for you to stay alive. But a helo full of people getting stuck in the bottom of the ocean, waiting for a single rescue diver who can't revive you when you're deep under water and there is no way to drag/carry you up to the surface, doesn't really work.

As for "fireballs" and "healing spells", you are taking things to an extreme that is well beyond ANY level of sanity, so I won't address you any further.

As for the five to seven days till a body pops up . . . and a revive carry and drag script . . . those are good points. As you said, hopefully someone will address the issue with a mod or fix if the developers don't. I was just suggesting the developers add some hook or fix to the game to be able to get a body out of deep water.

However, now I'm thinking that perhaps problem shouldn't ever be fixed, because it's slowly becoming clear to me that some people just need to go under water and stay there forever.

What's your point here with a smart-a@# comment like that? ARMA 3 is not REAL LIFE. It's a sim, but not EVERY realistic aspect is enjoyable.

And actually, bodies DO float in water, if they are not weighed down too much. Which is why I suggested the possibility of losing your backpack automatically if you die in an aircraft AND your dead body lands in the water.

As for "realistic", most pilots fly for hours on end, for months or YEARS of training before they are ever ALLOWED to go into real combat. Are they going to simulate that boring but "realistic" aspect in ARMA 3 also??? My point is . . . some things are not fun.

If a person dies on the ground, we can revive that player. But if a gamer falls into the water, what??? Do they just have to quit? Or sink to the bottom and wait forever for no possible rescue?

Frankly, I'd like a game mechanic for dealing with the problem. That would be MUCH more helpful than a smart-alec comment from the back of the 25 cent bleachers.

So the US has NEVER destroyed an asset to prevent the enemy from getting it?

Destroying a downed aircraft to prevent the enemy from getting it's technology is a legitimate military procedure.

Did you see what was left of the helicopter that was destroyed by Seal Team Six during the raid on Osama-Bin Laden's compound after it crash landed at the compound? The "ghost hawk" in ARMA 3 is partially based on that helicopter!

For co-op gameplay, we could use some type of "special action" or OPTION to occasionally allow the destruction of friendly assets (by friendly forces) when the situation calls for it.

Nintendo arcade kids can give this a million down votes if they want, but anyone with a single ounce of common sense KNOWS this is a perfectly legitimate complaint, regarding a real world military tactic.

YES! BIS - PLEASE, Please, Please FIX this problem for airplanes! Separating the brakes from the throttle is a fundamental basic of flight. Thank you.

It is a HUGE problem for airplanes, NOT helicopters!

It was a design decision from BIS that when you reduce throttle, the game also automatically "applies the brakes". But in a plane, that causes problems. And planes don't even remotely work that way in real life. The brakes (air brakes or wheel brakes) are not automatically applied when you decrease the throttle. And having ARMA3 (or ARMA2) automatically apply the air brakes every time you reduce the throttle makes it hard to control the plane well during landing.

Yes, you can adapt to the problem, but it's not right. Taking your foot off the gas pedal does NOT automatically step onto the brakes in your car. Sometimes you just want to COAST for a while, without hitting the gas or brakes. Same thing for planes. You shouldn't slam on the brakes every time you reduce the throttle.

YES! BIS - PLEASE, Please, Please FIX this problem for airplanes! Separating the brakes from the throttle is a fundamental basic of flight. Thank you.

At least put in a "realistic throttle" option in the settings for pilots who value a slightly more realistic flight model, as opposed to a child's arcade game flight model.

You don't have to put in a ton of realism options. But this is a basic thing right here.

Well said RogerX: "Although there are several other bugs, I'd have to say this bug should be one of the upper priority ones" . . . "the solution for this bug would likely be either, 1) Have the map textures remain in memory instead of reloading during each press of the 'm' key, or 2) provide an option within users' configuration options to remember or state the level of map textures to provide."

I would like to see more icon options. For example, instead of the Hexagon, how about an option for "dots". Yes, the Hexagon icons are helpful, but sometimes they are too big, and destroy a good screenshot or video opportunity.

Speaking of screenshot and video opportunity. How about a toggle key to enable/disable the icons temporarily? That way, I could quickly disable the icons for a screenshot or video clip, and then re-enable the icons when I need the info back regarding my teammates.

Another icon option: When your teammates are close, the icons show. When your teammates get too far away, the icons disappear.

Or the reverse of that last suggestion: When your teammates are far away, the icons show up. When your teammates get close, the icons disappear.

I can think of various situations where all these options would come in handy for allowing you to play well with your team, while still recording some good action (with FRAPS), or get good screenshots.

Down-voting only because 1 island does not have a railway system is extremely short sighted. New terrain will be created, and trains do exist on some islands and/or simulated terrain.

It would be nice for BIS to add place holders, tags, and/or minor code to help facilitate a modders capability to create railroad engines, rail cars, place track and switches, railroad crossings with flashing lights, etc.

If BIS can't make railways because it's too time consuming, we still need some "hooks" built into the game engine for modders to easily add a railway system themselves.

If we go fully realistic, there are a million annoying, boring, dull, and incredibly stupid things that we can simulate about the military. Compromises need to be made.

I don't believe BIS should simulate this annoying "sway" feature, because it just makes me feel like a drunk alcoholic fool who can't hold binoculars (or guns) straight anymore.

Unless BIS believes that every soldier drinks 1 to 2 bottles of Vodka before going to battle each and every day. And if you're Russian, that's probably true. But I'm willing to bet the Russians have enough drinking experience to still hold their guns & binoculars straight after finishing 2 bottles of Vodka.