I remember this mod, and I was really looking forward to it, specially with guys like Madis doing at least some maps for it which were looking quite spectacular.
But then SLV itself died down, which contributed a lot for this mod to never get the kick start it needed I believe.

If you can post them at moddb even as a "partial" release people would be happy.
I found a few alphas to certain mods and put them anyways, not that they are complete, but are good for testing and experiencing something...

I don't know man....that's not such a good idea. I got permission to work on it but posting the mod if it's not your work isn't something that should be undertaken lightly. It will really upset some devs if they get their names tied with an incomplete or broken project that they just haven't finished. Some people would get really bent to see their unfinished stuff posted.

You should ask Rex directly before you do anything. He's a super nice dude and he will for sure answer an email. At least reach out to him and see how he feels about it.

We had a couple of mappers like Madis, Rex and me for creating maps and we had a bunch like 8 or something.
Maps weren't the problem. Some bugs in the code were, that's why it wasn't released (like the scoreboard and some weird accidental slv launch which caused spam).
And now that SLV is dead and the servers are down as well... there's not so much sense in releasing it anyway. It was supposed to give SLV and extra boost in interest, but UT in general is suffering population decline.

Metalfist wrote:[...] but UT in general is suffering population decline.

Actually... I also thought that to be the case until a good while back when I checked actual numbers:http://steamcharts.com/app/13240
and yes, these are from Steam, and so there are actually more players playing the game than that, and not necessarily online either.

However, it shows that although it's a very low population, the overall player count has been rather stable throughout the latest 5 years (if you go that far in the chart).
And with UT4 with an uncertain future as of now, whoever wants to play UT will generally try out the classic one, and there are new players on Steam posting on the forums over there simply about the problems everyone already knows about (game too fast, mouse smoothing, bad renderer, etc).

If these problems become non-issues someday (as in, getting everything up and running with a single patch for example), these are new players which might actually stick around and increase the population a bit over time.
This doesn't mean UT would "revive" or anything, it just means that it's not in as a bad shape as you may think, at least for the time being.

Quick follow up...I'm setting up a home cloud server and I'm condensing a stack of backup HDD's. A couple of minutes ago I found both the server files as well as the redirect for the Nuclear races test server I was running. If anyone wants it let me know (assuming metalfist says OK to it). It runs and plays, we were able to test with multiple people online. Might be a way to stir interest..