Originally a (much rougher) product of a live demo while teaching the Beginner ZBrush course at OSUIT, I further refined the materials, lighting, and fibermesh. The portrait is modeled, textured and rendered in passes in ZBrush. Compositing and depth of field effects are added using Photoshop and After Effects.

Here is a turntable animation of The Hulk rendered in ZBrush, starting with the ZSculpt shaded with a basic material, flat color, and finally with the skin shader.