Thursday, 3 September 2015

This week in our BLOG we talk about some rules, making
something different and the challenges of making something innovative. So what
has occurred?

Purgatory reached its 20th Sale of
Death in the first 2 weeks!

Murder Inc. (that’s what we are calling them
right now) is on the drawing table. This is our 3rd faction of the
initial 4 starter factions

The painting competition is in full flow. We
visited WAMP at their painting day on the 29th August and gave away
some goodies to the participants. Free Deaths all round!

WAMP is now selling Purgatory models!

St Peter is on the block

Our first alpha test took place with Stevie
facing off against Barry!

The first Purgatory News went out

I think it is important to quickly point out that I get
married in 2 days. ‘Eeek’ and I go away for 3 whole weeks touring the states!
Fun times ahead. Don’t panic however, the company is in good hands as my
partner will have the reigns. It might be however that the BLOG is not as frequent
as it has been of late. Don’t fear, it’s just holiday time at Purgatory.

It’s been a whirlwind few weeks since Death went on sale. It
was received really well and we are on course for our initial sales projection.
It’s great that so many people have supported our work and its only going to
get better. As you will see from the bullet points above, St Peter is in the
making and the sculptor started a few days ago on our next model. We are aiming
to have the model available for purchase in the first 2 weeks of October. As a treat to newsletter subscribers you will get a first glimpse of this....

The website is up and we have received some nice comments.
As time goes on a shop will appear on the site so that you can purchase the
model through a shopping cart facility. Holidays and weddings have prevented this
being in place now as our website developer is on his honeymoon right now!

With the characters decided for the first 4 angels alongside
the factions that will be available we have instructed the artists to proceed
and crack on. Now however we have firmly switched our attention to the game of
Purgatory that will be released alongside our range of models.

Alpha testing is fun but not for the feint hearted.

When Barry charged Stevie, we expected more damage, however what
with Stevie invoking “The power of sight compels me”, Barry was not so
confident after all. It literally went like that.

Rules are rules, a lot of them need to be the same or
similar to other mechanics out there. They are present in the market place for
a reason, that reason predominately being because they work well already and
people have responded well to them. So what is the concern you ask?

Purgatory have some great ideas, we have some unique
scenarios that see friend and foe ally for a common cause. We have unique
mechanics for determining the game type and an approach to our roster that
allows a multitude of opportunities to be considered or applied. Couple that
with the card element that will follow and we have some great stuff. However….

Currently we are looking at something quite dramatic.
Something that sits alongside the typical ‘weapon skill’, ‘intellect’ and ‘magic/mana’
stats that are the staple of what we enjoy playing and here in lies the challenge,
though we feel we may have cracked it.

On my return form holiday we will be ramping up the gaming
aspect of Purgatory and we will be releasing very early alpha testing to try
and see how well our mechanics work. If this is something that interests you,
sign up to the newsletter on the Purgatory website where we will be publishing
details on how you can get involved. It will be limited in numbers and we will
require feedback from you alongside an NCR disclaimer.

There’s more…

We want Purgatory to be for ADULTS.

Purgatory will have an adult theme, one of murder, lust,
swearing and fun. It will be dark, moody and a little edgy so that in our dark
little caves we can chuckle at an inappropriate event of series of
circumstances. It sounds a bit sinister, but it’s not. Instead it’s exactly
what we think when a beardy so and so on the other side of the table unleashes
the combination of destiny on your hapless models.

Some of the mechanisms within the game will have a light
hearted feel. I’ll leave on an example…

Whereas in other games you might be considered ‘stubborn’ or
‘fearless’ by passing a break test in the face or horror, terror or fear. In
Purgatory quite simply, “That, Mofo is Crazy”….