|}}'''''The Lord of the Rings, Vol. I''''' is a video game developed by [[Interplay Productions]], written by [[Scott Bennie]] and [[Mark Whittlesey]] and with music by [[Charles Deenen]].<ref name="Tolkien Games">[http://www.lysator.liu.se/tolkien-games/entry/lotr1.html The Lord of the Rings, Vol. I] at Tolkien Games (retrieved 1 January 2011)</ref><ref name="El Anillo">[http://www.meristation.com/v3/des_articulo.php?pic=CON&id=2254&idj=&idp=&tipo=art&c=1&pos=6 Meristation, El Anillo interactivo] p. 7 (retrieved 1 January 2011)</ref><ref>[http://www.giantbomb.com/jrr-tolkiens-the-lord-of-the-rings-vol-i/61-8643/ The Lord of the Rings, Vol. I] at Giantbomb (retrieved 1 January 2011)</ref><ref name="Moby">[http://www.mobygames.com/game/jrr-tolkiens-the-lord-of-the-rings-vol-i The Lord of the Rings, Vol. I] at Moby Games (retrieved 1 January 2011)</ref> It uses material from [[Ralph Bakshi]]'s [[1978]] [[The Lord of the Rings (1978 film)|movie]] for cut-scenes and was later followed up with the sequel ''[[The Lord of the Rings, Vol. II: The Two Towers]]''.<ref name= "Tolkien Games"/>

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|}}'''''The Lord of the Rings, Vol. I''''' is a video game developed by [[Interplay Productions]], written by [[Scott Bennie]] and [[Mark Whittlesey]], whilst the game music was composed by [[Charles Deenen]].<ref name="Tolkien Games">{{webcite|author=Fredrik Ekman|articleurl=http://www.lysator.liu.se/tolkien-games/entry/lotr1.html|articlename=The Lord of the Rings, Vol. I|dated=|website=Games|accessed=1 January 2011}}</ref><ref name="El Anillo">{{webcite|author=José M. Fernández|articleurl=http://www.meristation.com/v3/des_articulo.php?pic=CON&id=2254&idj=&idp=&tipo=art&c=1&pos=6|articlename=El Anillo interactivo|dated=17 January 2012|website=[http://www.meristation.com/dreamcast/448300 Meristation]|accessed=1 January 2011}} <!-- p. 7 --></ref><ref name="Giantbomb"/><ref>{{webcite|author=|articleurl=http://www.mobygames.com/game/jrr-tolkiens-the-lord-of-the-rings-vol-i|articlename=The Lord of the Rings, Vol. I|dated=|website=[www.mobygames.com Moby Games]|accessed=1 January 2011}}</ref> The game designers were influenced by [[Iron Crown Enterprises]]'s [[MERP]]<ref name="Polygon">{{webcite|author= Alexa Ray Corriea|articleurl=http://www.polygon.com/2014/9/23/6414775/lord-the-rings-tolkien-video-games|articlename=THERE AND BACK AGAIN: A HISTORY OF THE LORD OF THE RINGS IN VIDEO GAMES|dated=23 September 2014|website=[www.polygon.com Polygon]|accessed=28 December 2014}}</ref> and used material from [[Ralph Bakshi]]'s [[1978]] [[The Lord of the Rings (1978 film)|movie]] for cut-scenes.<ref name= "Tolkien Games"/> The game features include a large open-world, eight playable characters and a storyline based on [[The Fellowship of the Ring]]. A sequel, ''[[The Lord of the Rings, Vol. II: The Two Towers]]'', was released in [[1993]]. Interplay also released a [[The Lord of the Rings, Vol. I (SNES)|version for the SNES]], which greatly differed from the PC game.

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== Gameplay ==

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==Development==

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The player starts as [[Frodo Baggins]] and can obtain the rest of the [[Fellowship of the Ring]] (except [[Boromir]])as they progress through the main story. You can also play many side quests.<ref name="Tolkien Games"/>

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Interplay started developing a fantasy RPG, which was not set in Middle-earth, in the late 1980s. After Interplay obtained the license for creating a video game based on The Lord of the Rings and The Hobbit, the game was scrapped and redeveloped as an adaptation of [[The Fellowship of the Ring]].<ref name="Polygon"/>

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The player can switch between characters to decide who leads the Fellowship, equip other party members with a range of weapons and armour, distribute skills among the group, cast spells, and perform various skill-based actions. The game-world is large and a player can return to previous parts of the world and then discover new places, characters, quests and objects in the older parts. There is also a day/night system, in the night there is a greater chance of an encounter with a [[Nazgûl]] whilst some enemies are stronger than during the day.<ref name="Tolkien Games"/>

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== Gameplay ==

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The player starts as [[Frodo Baggins]] and can obtain the rest of the [[Fellowship of the Ring]] (except [[Boromir]]) as they progress through the main story. The player can switch between characters to decide who leads the Fellowship, equip other party members with a range of weapons and armour, distribute skills among the group, cast spells, and perform various skill-based actions.<ref name="Tolkien Games"/> Whilst progressing through the main story, the player is able to complete several side-adventures and revisit previous locations, during which new characters, quests and objects can be discovered.<ref name="Polygon"/><ref name="Tolkien Games"/> The game also included a day/night system. In night, some enemies are stronger and there is a greater chance of encountering the [[Nazgûl]] then during day-time.<ref name="Tolkien Games"/>

Contents

Development

Interplay started developing a fantasy RPG, which was not set in Middle-earth, in the late 1980s. After Interplay obtained the license for creating a video game based on The Lord of the Rings and The Hobbit, the game was scrapped and redeveloped as an adaptation of The Fellowship of the Ring.[5]

Gameplay

The player starts as Frodo Baggins and can obtain the rest of the Fellowship of the Ring (except Boromir) as they progress through the main story. The player can switch between characters to decide who leads the Fellowship, equip other party members with a range of weapons and armour, distribute skills among the group, cast spells, and perform various skill-based actions.[2] Whilst progressing through the main story, the player is able to complete several side-adventures and revisit previous locations, during which new characters, quests and objects can be discovered.[5][2] The game also included a day/night system. In night, some enemies are stronger and there is a greater chance of encountering the Nazgûl then during day-time.[2]