Better yet - search the formus for 4KJO (moogie's tool so one of his post if that keyword doesn't do the trick). It uses several zip tools and obfuscators and will probably shave a whole bunch of bytes of the project (that's why I mentioned it earlier). The pack200 embedding stuff doesn't work though, disable that.

Arrow keys weren't working all the time. Just every now and then, for no apparent reason. Apart from that, it's looking very cool. I'd rather see an apparent health bar for the tanks than having four variants, though...

I didn't have the original, so I just threw all the files I thought were relevant from my 4KJO folder in a zip. Let's hope everything is in there. If not, tell me. Might be one or two files from something I've done that isn't relevant.

I didn't have the original, so I just threw all the files I thought were relevant from my 4KJO folder in a zip. Let's hope everything is in there. If not, tell me. Might be one or two files from something I've done that isn't relevant.

I'm down to some 450 bytes over the limit now after squeezing it down some 200 bytes or so by removing the third silo (you drop crystals in the base now) and getting rid of some minor eye candy stuff.. I'll probably remove the Scanner unit as well since it doesn't actually DO anything yet, which should save me perhaps another 50 bytes or so if I'm lucky.. but after that I really don't want to remove anything more.. argh.

I tried getting rid of the fancy fog of war so the map stays lit after you've explored it, but that didn't save many bytes at all, and it really adds a lot to the gameplay.I guess I could cut out all keyboard controls to save another 50 bytes or so.. but then the game starts to become annoying to play, which is bad.

It would be good publicity for their tool.I attempted to pass your latest t4kns jar through it, just to confirm that it will give significant reductions.... but our mbooster servers have a maximum library jar size limit of 4mb (rt.jar is more than 40! )

It would be good publicity for their tool.I attempted to pass your latest t4kns jar through it, just to confirm that it will give significant reductions.... but our mbooster servers have a maximum library jar size limit of 4mb (rt.jar is more than 40! )

Shouldn't it be possible to make a "fake" library jar containing empty java.lang.Math and java.awt.Applet and so classes, then pointing mbooster at that?

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