Kuba joined Nov 7, 2012

Texture artist in The Armed Zone addon for MISERY mod. If you have any objections about my work or suggestions for it just hit me up, I'm open towards constructive criticism.
I'm a historian by avocation, weekend shooter and weapons collector. I especially love WWII German and Soviet weaponry. I plan to study neurobiology and become a brain scientist.
Declared antifascist.

I will make a retexture, a bit desaturation and I'll give wood texture slight wear. It will be good, no worries.
About Mosin it's the whole point, it's a special rifle with custom stock. You can always edit the config file that has loadout information and add standard Mosin there - all it takes is changing one line.
gamedata -> scripts -> axr_misery.script (open with notepad++) -> find (ctrl+f) (ActorClass == "sniper") and look for entries below. You will find entry for Mosin (m1891) there - you can edit it to your liking.

and in Zone there totally wouldn't be any black market gunrunner, yeah?
if you don't want people to "stick to one sentence" then maybe don't write nonsensical sentences. there is no logic in your post. milsurp is and will be used in every place on earth.

>I dont see the reason to bring to the zone gun from 1940-1970.
Then go to Ukraine or Syria and ask why they use PPShs and StG44s. Or to Mexico and ask why the use Madsens. Or to Philipines and ask why they not only keep M3 Grease Guns, but also paint them in camo and put red dots on them. Go on, go and ask them. Because they do use WWII or even older weapons - answer is that they don't have enough of new weapons. Now, if professional armies use old stuff why wouldn't poor stalkers use them?

All cartridges are balanced in game to be as close to real ones as possible. .357 is no more super-killer, it has about 35% more power than 9x19 and .45ACP in JHP version (hollow points are standard cartridges for Magnums and there are special hunting +P hollow points available too that have more power and penetration), while also having manageable recoil. .44 Mag has similar power to rifle rounds but less penetration, however the recoil is also much higher than .357. .50AE and .500S&W are even more powerful, but also their kick is even harder.
Overally, I'd say that .357 is the best handgun cartridge vs human enemies, bigger cartridges are more powerful and can be one-hit killers if the enemy doesn't have heavy vest but they also produce heavy recoil and taking follow up shots can be hard (in other words, if you miss you're pretty much screwed). .44Mag and bigger cartridges excel at mutant hunting and this is what you should use them for.

Vz58 is already added, for other weapons we don't have models, if we stumble upon them they will be added for sure. About launchers I don't think adding WWII ones is a good idea. Remember that the explosive filler is degrading with time and the rockets for them are no longer produced, unlike ammunition for WWII weapons (for example 8mm Mauser is still a popular hunting round in Europe).

Why you think he would have this gear? Should rather have Groza or F2000.
Apart from that, the rumor is that Charon actually IS Scar, after he was caught and brainwashed to be part of Monolith and took the role of leader for Pripyat region.

1. every single animation will be reworked for 2.2, forget about 1.7.4 stuff, seriously
2. will be fixed too - search for older images in our gallery
3. look point 1.

yeah it is half made that's why we are working hard on 2.2 version and updating you on our progress. look up gallery and come once in a while, it's worth it! 2.2 will come out together with Misery patch