This PDF gives you 100 different Science Fiction Substances for your incomprehensible engineer types so you can drop one right into the action and not have to worry about creating one from scratch. ... [click here for more]

One thousand and one weapons for the taking! From the Dawn of Time, human beings have searched for new and interesting things to bash one another with. In the spirit of this bold and noble endeavor, we present you with one thousand and one new implements of mayhem, for all your science-fiction violence needs. A thousand and one new ways to zap, bash, blast, hack, crush, rend, fry, frazzle, melt,... [click here for more]

This PDF gives you 100 different Science Fiction Substances for your incomprehensible engineer types so you can drop one right into the action and not have to worry about creating one from scratch.
Each Substance has a unique name and complete description of its properties. ... [click here for more]

In space opera settings that allow the PCs to own their own ship, transporting passengers is a common occurrence. But coming up with unique passengers for each trip can be a real drag for the gamemaster - all too often they get relegated to a simple "you find 5 people who want to travel". 15 Space Opera Passengers offers a wide selection of 15 people (or groups of people), each... [click here for more]

In most space opera settings, at some time or another the PCs are going to be passing through a starport. Whether it’s a massive structure that puts today’s modern airports to shame or the futuristic equivalent of a small tin shed on a hill, starports can be a fantastic location for adventures. 15 Starport Encounters offers 15 different encounters that the PCs could find... [click here for more]

Cities can provide many challenges to a group of characters. Aside from all the normal difficulties that come from dealing with millions of people, at times it can seem like fate itself is trying to cause trouble for the characters while they are in a city. 15 Startown Hazards offers a selection of hazards the characters may face while in a city. While the title refers to a startown (a... [click here for more]

Cities can provide many challenges to a group of characters. Aside from all the normal difficulties that come from dealing with millions of people, at times it can seem like fate itself is trying to cause trouble for the characters while they are in a city. 15 Startown Hazards offers a selection of hazards the characters may face while in a city. While the title refers to a startown... [click here for more]

1948: Occupations System: d20 Modern Genre: Sci-Fi Interior Illustrations: 12 Onscreen Page Count (including cover and OGL):17 Printer-Friendly Page Count (including title and OGL): 12 This file includes game rule information on 28 of the most common occupations for characters in 1948. Some are borrowed from other... [click here for more]

1948: Organizations, Agencies, and Secret SocietiesPages: 15 Images: 11 System:OGL Modern Subject: Organizations, Agencies, and Secret Societies
This file contains nearly 50 unique agencies, organizations, and secret societies from the early 20th century. Although they are designed for use... [click here for more]

1948: Ray GunsPages: 10 Images: 7 System:OGL Modern Subject: Ray Guns
This supplement features d20 statistics for 12 new ray guns, suitable for any modern or science fiction adventure. Three different models of the death ray are presented along with other classic... [click here for more]

1948: Specialized Training Manual
System: d20 Modern
Genre: Sci-Fi
Interior Illustrations: 21
Onscreen Page Count (including cover and OGL):67
Printer-Friendly Page Count (including title and OGL): 58
Although nearly all the feats in the Modern rulebook are available in 1948,
characters in this setting have even more options than that. This supplement includes... [click here for more]

1948: Spy Radios and Cipher DevicesPages: 12 Images: 6 System:OGL Modern
This supplement features 15 different communication devices for clandestine operatives of the early and mid 20th century. Most are pulled straight from the archives of the OSS, KGB, and MI-6, but others are inspired... [click here for more]

1948: Templar KnightsSystem: d20 Modern Genre: Retro-Sci-Fi Interior Illustrations: 11 Page Count (including cover and OGL): 34
This supplement details the history of the Templar Knights and their role in the 1948 Campaign Setting. Special attention is paid to the many legends and mysteries surrounding them such as Oak Island, Tomar, Rosslyn Chapel, Lord Sidon,... [click here for more]

The HE-111-Z
System:d20 Modern
Genre:Sci-Fi
Interior Illustrations:3
Page Count (Including cover and OGL): 10
The HE-111-Z was created by fusing two obsolete airplanes together
and adding a fifth engine. Originally intended to serve as... [click here for more]

System: d20 Modern Genre: Sci-Fi Interior Illustrations: 7 Onscreen Page Count (Including cover and OGL):22 Printer-Friendly Page Count (Including title and OGL):15
Otto Skorzeny is the Nazi's most elite commando. His infamous deeds have earned him the title "The Most Dangerous Man in Europe" in the Allied press. The Nazi propaganda machine has worked... [click here for more]

1948: The NinjaPages: 10 Images: 7 System:OGL Modern Subject: Ray Guns
This supplement details the d20 Modern Ninja prestige class that appears in the 1948 Campaign World. It also features the Cloak Dance feat, a description of a Japanese secret society (the Black Dragons),... [click here for more]

1948: The RatPages: 94 Images: 55 System:OGL Modern
The Rat is among Germany's first generation of super weapons that helped turn the tide of the war in 1945. Armed with two 11-inch cannons, several anti-aircraft guns, a short-range artillery cannon, and a .60 caliber machine gun, the Rat is a battleship... [click here for more]

The Vimana
System: d20 Modern
Genre: Sci-Fi
Interior Illustrations: 5
Page Count (Including cover and OGL):14
"Bhima
flew with his Vimana on an enormous ray which was as brilliant as the
sun and made a noise like a storm of thunder."
? The... [click here for more]

"I heard it . . . a cry on the dark side of the moon. I was there. Please don't make me go back. Please, anything but that."
Exactly, what is going on in the lunar orbit? There have been dark rumours but what are rumours? Miserable nothings whispered into welcoming ears.
A Cry in the Dark is a mission module for Timeless Games' sci-fi RPG, The Terran Story. It's a dark tale of corporate corruption,... [click here for more]

The Necromancers Have Done It Again!
A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content,... [click here for more]

Heroes… Legends… GodsIn the dawn of the 21st century, select humans erupt with incredible powers previously seen only in comics and movies. These rare 'novas' are all too real, however, and their abilities and personalities will change the world forever.Awaken the Power WithinAberrant d20 is a game of epic superpowers. This... [click here for more]

Usable as an independent adventure or as part of a R.E.A.C.T. campaign.
An ice shelf collapses in far-off Antarctica, revealing a geologic vent of staggering proportions. Satellite photos show a mysterious expedition camping on the edge of the newly-revealed ravine. The players are dispatched to expose the unknown agents and uncover their mission. Every truth discovered, each step taken, leads... [click here for more]

The Action Galaxy version of the standard Galaxy Command campaign setting puts a superheroic spin on space adventuring. Bold teenaged heroes from across the galaxy battle an assortment of new threats, from deadly space dragons to Space Mafia cyborgs equipped with energized axes that can cut through anything, even light or gravity itself. Action Galaxy is an incredibly bio-diverse vision of the universe;... [click here for more]

Action! ClassicsThe War of the Worlds
The Action! Classics: War of the Worldsbook, by authors H.G. Wells and Christopher McGlothlin, M.Ed., is based on the original science-fiction classic novel by H.G. Wells.
The book includes both the complete text of the original novel by H.G. Wells, as well as a sourcebook containing information about the people, places and... [click here for more]

There’s a specific type of
technology-orientated character that isn’t well served by the other Advanced
Classes. Less formally trained than the Engineer, less focused on robots than
the Techie, less downright weird than the Technosavant, this character is like
Larry Niven’s “Belters”, Ben Bova’s “Vacuum Breathers”
or the cosmonaut... [click here for more]

Advanced Equipment is a companion sourcebook to The Advanced Arsenal, Advanced Armory and The Advanced Edge (Otherverse Games, 2014). The other Advanced sourcebooks focused on weapons and armor, while Advanced Equipment focuses on more subtle devices that can save an adventurer’s life just the same. Advanced Equipment features cutting edge computer tech, hand-held sensors, futuristic medical... [click here for more]

Against the Dead is a complete role-playing game in the tradition of your favorite zombie nightmare. Set today, in the modern world, the dead have begun to walk and the rules of reality have started to go haywire. Against the Dead employs a set of rules based on the d20 Modern SRD that have been extensively modified to focus on the human struggle against the rise of the living dead and to allow for... [click here for more]

A character sheet built specifically to help you create & keep track of your Against the Dead characters: whether you're just Joe Average trying to survive the early stages of the outbreak, or the Messiah of the zombie apocalypse reshaping the world to your whims, this sheet will take care of it. Customized especially for the Against the Dead roleplaying system, including custom skills listing,... [click here for more]

Kicking and Screaming is the first Expansion Pack for Against the Dead, the complete zombie role-playing game set in the modern world using an extensively modified version of the d20 Modern SRD. Kicking and Screaming presents three new character classes, one for each stage of Against the Dead. In the Emergence Stage, when the dead are first beginning to rise, Kicking and Screaming presents the Starving... [click here for more]

Got batteries, will travel! From Jules Verne to Nicola Tesla, electro-mechanical gadgets have puzzled, empowered, and endangered heroes and common folk alike. Whether rare wonders from a lost age or as shiny exemplars of a brand new one, electrotech opens new doors to new and electrifying possibilities. Age of Electrotech for Pathfinder RPG, by Paizo Inc., includes nearly one hundred pages of crackling... [click here for more]

Out of the van and into the shadows The Runner is the second installment of the Agent X Toolkit series, bringing new and exciting classes and supporting character options to your game! An homage to the classic heroes of cyberpunk fiction, this expert data-thief takes his hacking out into the street, infiltrating impenetrable facilities to “liberate”... [click here for more]

Tired of playing the alien races that someone else has created? Why not make your own?Alien Creation contains everything you could every need to build your own player-ready alien races for the Modern d20 rulebook. Whether you are a game master looking to populate your campaign with interesting aliens or a player with your own idea for a unique character, this book have what... [click here for more]

Meet three alien races
Niterians- natural born negotiations, raised in corporate empires and firm among traders in space.
Yahidars-primitive, unimaginative, rude and desperately passionate for Earth's soap operas.
Nabora-raised in a martial society that worships the Natural Order, fanatical and aggressive
on their own right, honor-bound to their beliefs.
12 pages of information,... [click here for more]

Meet three alien races
Them - Sentient robots who live in a socialistic caste-based society where the good of the Unity comes first.
Qwar - Living Artificial Intelligences with the power to possess any computer body in their search more knowledge.
Meridath - A paranoid race that traded their organic bodies for specialized robots in their path for galatic domination.
14 pages... [click here for more]

Author: David Woodrum Artist: David Hamilton Layout: Deborah Balsom Pages: 6 (4 + 1 cover + 1 credits) This product is the beginning of a future encyclopedia of sorts upon all things to suppliment your sci-fi setting. Included in this product is the details on a single race, the Grallik. Special equipment appropriate to the race is also contained within. ... [click here for more]

Author: David Woodrum Artist: David Hamilton Layout: Deborah Balsom Pages: 5 (3 + 1 cover + 1 credits) This product is the continuation of a futuristic encyclopedia of all sorts of things to use to supplement your sci-fi setting. Included in this product are the details on a single race, the Kildarx. ... [click here for more]

Author: David Woodrum
Artist: David Hamilton
Layout: Deborah Balsom
Pages: 7 (5 + 1 cover + 1 credits)
This product is the continuation of a futuristic encyclopedia of all sorts of things to use to supplement your sci-fi setting.
Included in this product are the details on a single race, the Zizak, a creature that evolved from a huge insect.
... [click here for more]

Aliens & Deviltry re-presents two classic Fading Suns sourcebooks, each with d20 System rules (these rules require the use of the Dungeons & Dragons® Players Handbook, Third Edition, published by Wizards of the Coast®).
CHILDREN OF THE GODS: OBUN & UKAR One of the earliest sentient races humanity discovered was the Ur-Obun — peaceful and wise philosophers. Soon after,... [click here for more]