I hate how they put phase boots as reccomended items. Those were always the worst pick-ups on pudge.

Power Treads is the way to go since you get lots more health, damage, and you can reduce mana used with the intelligence option on the boots. Phase's are really stupid and only good for late game when you can spam rot and chase all day long with the speed boost.

You save the mana problem with the treads though. At least long enough to get a power booster (thats what I do) to sustain your mana better. Plus, you should have bottle pretty damn soon since you'll probably be mid anywho.

And yes, boots of travel give pudge crazy mobility but thats for like late game, when you have made up the strength and what not to where you don't have to worry about losing what you get from PT's.

Pudge is far easier than I imagined, even if we were against not so good people. Might be because I've watched him for God knows how many years so I sorta get it. Regardless, fun times. Must play more.

I think hitboxes on Dota 2 heroes are bigger than the ones on DotA 1 heroes, so it's easier to land your hooks. I may be wrong though.

I hate how they put phase boots as reccomended items. Those were always the worst pick-ups on pudge.

Power Treads is the way to go since you get lots more health, damage, and you can reduce mana used with the intelligence option on the boots. Phase's are really stupid and only good for late game when you can spam rot and chase all day long with the speed boost.

I think you got that backwards, phase boots are great early game for rotting between cooldowns on your other skills when people drop from being in it really quickly. It sounds like you play too cautiously with a very position-dependent hero.

I think you got that backwards, phase boots are great early game for rotting between cooldowns on your other skills when people drop from being in it really quickly. It sounds like you play too cautiously with a very position-dependent hero.

Oh my god, I played Dark Seer and I was sticking by my team's Sank King the entire game... We killed the entire enemy team on our own every time. The Dark Seer's speed ability lets the Sand King have the ability to run your ass down anytime, anywhere, and there's no stun that can save you.

So what heroes is Aghanim's Scepter completely useless on, and what heroes is it absolutely necessary for?

On Clockwork its the best item you can get,
On Nightstalker its really good,
Brewmaster is another one in which its great ,
On Gyro its sooo good if farmed early,
Jakiro gets such a nice buff from Agh,
Viper, QoP, Huskar, Chen, Invoker and Pugna get a nice cooldown decrease from it(In the case of Pugna it makes it 0!),
Visage's extra familiar, Meepos extra meepo and Warlocks extra Golem are great,
Enchantress increase of attack-range from Agh its nice,
Ogre Magis extra fireblast its also neat.
Tinys cleave and siege its glorious.
Beastmasters extra ulti range its nice.
Earthshakers double eco its very nice(if you ever manage to farm it lol)
Sand Kings extra pulse and decrease on cooldown are nice(after you got Veil)
If you got your Stygian and AC on Razor and you wanna go full fuck-your-armor, get Aghs.
Witch Doctor and Pudge ONLY if you are sure you can pull off your entire ulti.

I'm not sure exactly how Agh's is a bad pick-up on Lion and Lina. The cooldown is like 60 seconds for a 1000+ damage nuke. You walk in, use it on the biggest baddest son of a bitch and then he gets taken down because he's probably at 2/3 health at that point. The stat boost is well needed on both of them in my opinion, however, I guess I can see where people are coming from. "Better itemz 4 prise" yeah maybe, but those two shouldn't be getting too much farm so gradually spending 1k for some stats as you go is better than saving the whole game and risk getting nothing.

Aghanim's really isn't that great on Warlock, honestly if you really want to golems just get a refresher. Since it gives you two stuns as well as two golems and it doesn't make your golems any weaker. Also Aghanim's on Veno is decent, the cooldown reduction is pretty great, and the damage boost is pretty nice. I'd say get it after veil though since his ult does almost as much damage with veil as it does with aghanim's.

Aghanim's really isn't that great on Warlock, honestly if you really want to golems just get a refresher. Since it gives you two stuns as well as two golems and it doesn't make your golems any weaker. Also Aghanim's on Veno is decent, the cooldown reduction is pretty great, and the damage boost is pretty nice. I'd say get it after veil though since his ult does almost as much damage with veil as it does with aghanim's.

The trick is to get refresher first on Warlock so that he has 2 equal in power golems and 2 stuns. THEN you get aghs, because then you have fucking 4 and everyone will be like :<<<<<<<<<<<<<<<<<< when they see it and that is why agh's is "really great" :v