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I imagine Grou sitting on his desk at Ankama: "Man, I must nerf this Water Ecaflips, they are so o/p now!! Let me see.... Oh! Let me make 2 specs useless to them, increase AP costs and decrease dmg and buff of a dmg-heal based spell ~~ sweeeet ~~"

Cool changes... But.... can anyone tell me why Ankama does not want summons to do anything other than damage, push, and heal? I'm all for balance, but not allowing creatures whose only useful ability and actions are their spells effects, to never be able to use those spells or never be able to proc those effects when they are captured is just.... awful? What ever happened to compromise?

Im a sour Susan when it comes to how badly they alter summons for the sake of "balance". First Chafer Lancers were too "over powered" since they had their shields. So what do they do? They get rid of its ability to use the shield altogether instead of putting a limit to its charges, having it only work if they don't attack, making it castable by the creature instead of a passive.

Then it was Cracklers summoning those larva was too much, so they reduced the numbers of larva summoned and lowered the level of those larva; making them weaker. This then was followed by a barrage of other summons just plain old being unable to have access to their summoning spells all together. Though this remains untrue for certain summons. Around this time the crobak was given a restriction on its Tornado Glyph spell and Osamodas were no longer able to use the spell when the crobak was being controlled, since it was far too strong a spell to be allowed to control completely.

More or less when new summons were coming out from whispers they gave them a purely justifiable "nerf" by riding them of their resists passives and lowering infantry counters and other abilities. This was a good thing and I praise them for their decisions when it came to whisper island monsters.

However, my nerve snapped about their decisions when the level 70 crobak was sucker punched once more due to the new summoning arts passive. Now the poor crobak can no longer use the one spell that sets it apart from its other family members, its very reason for existing as a viable and useful summon was stripped away in that moment. There is absolutely no reason to use it now, it's female counter part is merely a few levels higher and can do everything it can do currently from pushing and having the tornado wall passive, but she can also heal and buff damage for the entire group. Can anyone give me a real reason to use a crobak now.

This all points to lazy and time saving decisions in my opinion. Not even trying to come up with compromises before deciding to completely make things unavailable is what many would call lazy.

If you really wish to try and balance summons for the osamodas then try to make things in combat more about intriguing encounters rather than about all summons having a basic function in the form of push, pull, heal, -ap/mp, big damage, big resists.

The variety in a summons spell pool is the most important and appealing element that a summon osamodas has in order to keep game play alive and enjoyable. You gave whispers great tactical depth as summons when they are paired with one another. Blibli are even intriguing with a Glai's support spells. The new Summons also have good synergy.

All I am asking is... Where did Ankama developers in charge of balancing this games creatures get the idea, that in order to "balance" the summons available to the Osamodas, they would have to strip every creature of any form of status aliments (poisons, stuns, etc)?

Why did the entire team decide that it was okay to not even compromise the idea behind these status effects by making things harder to proc or altering spells a bit?

Will they in turn buff these summons in any way shape or form since many of them actually have no real use outside these effects? Will they add more unique spells to their move pools? Will they create a type of synergy similar to more late game summons?

I would love a response but If it never happens then at least I have cleared my mind of this and expressed my views as clearly as I could. No regrets.

I wish you would give people some reason to have Gemlins. They were very special to me in Closed Beta and it hurts me to see them constantly demoted. Even the description of them in the game makes them look bad. I wouldn't be as bothered by their stats being less useful than any other pet if their description at least didn't make them seem awful.

plz fix 3 cards too. Nice that ecas aren't as hellishly OP. Hopefully we won't see them 1 turn people in PvP with DoQ anymore.

I'll keep my tokens thank you. Turning them all in wouldn't get me enough to buy a new belt for an alt.

No rebirth mark on chill chafers...fine. If you don't adjust the buff they get when they rez, though, you can stick them all up your right nose hole. Exception would be if the experience truly is worth it now.

Some of the osa's pet effects were OP but just stripping all of the effects is really going to simplify their gameplay. Seems harsh.

All in all looking forward to the update though. I whine a lot over some stuff because I want the game to improve but I do recognize the little bits of good these updates bring.