Plague Leech

Consumes your Blood Plague and Frost Fever on the target to activate up to 2 random fully-depleted runes as Death Runes.

Anti-Magic Zone

Anti-Magic Zone

30 yd range

2 min cooldown
Instant

Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Runic Empowerment

Runic Empowerment

Passive

When you spend Runic Power, you have a 1.50% chance per Runic Power spent to activate a random fully-depleted rune.

Death Siphon

Death Siphon

40 yd range
1 Death

Instant

Deals 1,786 Shadowfrost damage to an enemy, healing the Death Knight for 400% of damage dealt.

Desecrated Ground

Desecrated Ground

2 min cooldown
Instant

Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to roots, snares, and effects that cause loss of control. This ability instantly removes such effects when activated.

Defile

Defile

30 yd range
1 Unholy

30 sec cooldown
Instant

Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals 989 Shadowfrost damage to them, and grows in radius and damage by 2.5%.

Replaces Death and Decay.

Major Glyphs

Glyph of Anti-Magic Shell

Passive

Increases the duration of Anti-Magic Shell by 3 sec.

Glyph of Dark Simulacrum

Passive

Reduces the cooldown of Dark Simulacrum by 30 sec and increases its duration by 4 sec.

Minor Glyphs

Glyph of Resilient Grip

Passive

When your Death Grip ability fails because its target is immune, its cooldown is reset.

Glyph of Tranquil Grip

Passive

Your Death Grip spell no longer taunts the target.

Glyph of Path of Frost

Passive

Your Path of Frost ability allows you to fall from a greater distance without suffering damage.

Plague Leech

Plague Leech

30 yd range

25 sec cooldown
Instant

Consumes your Blood Plague and Frost Fever on the target to activate up to 2 random fully-depleted runes as Death Runes.

Anti-Magic Zone

Anti-Magic Zone

30 yd range

2 min cooldown
Instant

Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Blood Tap

Blood Tap

Instant

Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.

Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.

Death Siphon

Death Siphon

40 yd range
1 Death

Instant

Deals 1,786 Shadowfrost damage to an enemy, healing the Death Knight for 400% of damage dealt.

Gorefiend's Grasp

Gorefiend's Grasp

30 yd range

1 min cooldown
Instant

Shadowy tendrils coil around all enemies within 20 yards of a target (hostile or friendly), pulling them to the target's location.

Empty

Major Glyphs

Glyph of Anti-Magic Shell

Passive

Increases the duration of Anti-Magic Shell by 3 sec.

Glyph of Vampiric Blood

Blood

Passive

Increases the bonus healing received while your Vampiric Blood is active by an additional 10%, but your Vampiric Blood no longer grants you health.

Glyph of Icebound Fortitude

Passive

Reduces the cooldown of your Icebound Fortitude by 50%, but also reduces its duration by 75%.

Minor Glyphs

Glyph of Path of Frost

Passive

Your Path of Frost ability allows you to fall from a greater distance without suffering damage.

Glyph of Resilient Grip

Passive

When your Death Grip ability fails because its target is immune, its cooldown is reset.

Glyph of Death's Embrace

Passive

Your Death Coil refunds 20 Runic Power when used to heal an allied minion, but will no longer trigger Blood Tap when used this way.