Lobby- Updated account creation process: you now have to use your email address and password previously set to connect- Restored Quit and Options in first connection experience- Added Profile page that display some statistics and quests prototypes- Connected UserOptions to Profile- Fixed the Event system picking units even when they were not required- Removed items slots from CompanyManagement since the feature is still WorkInProgress- Removed barracks- Removed some customization paints- It is no more possible to purchase experimented units in shop with Ducats- Updated Play popup to display additional AP information to improve accessibility- Restored unit selection in Play popup, now using the same UI than PreMatch interface- Default setting for Automatic MatchMaking Search during solo games set to unchecked- Team adjustment timer in PreMatch increased from 30s to 60s- Fixed challenge friend mode earnings

Missions- Missions are now refreshed every 24h. Won missions can not be restarted until the next refresh.- Increased the gain for successful missions- Added many ways to interact with your missions' success chances- Missions now have more pictures- Added missions request time-out to prevent blocking UI- Display missions difficulty when in progress- Added a warning if a unit can die in a mission

Injuries- Changed "Fate Card" system to scale injuries cost on unit power- "Fate Card" are now "Healing Cards" for consistency purpose- "Death" is now treated as a "Coma"- Added Healing popup in CompanyManagement to use Healing Cards to heal injuries- Improved injuries and talents display in CompanyManagement

Gameplay- Fixed some issues with the Offensive and Defensive Stances Orders- Limited the Devotion (ability) use to 1 per turn- Magical Power and Theurgic Power are now have an AP cost per level- Minor change to the Lonewolf upgrade tree- Added the ability to choose the destination of a charge by hovering the desired hexagon right before hovering and selecting the target- Fixed "Scourge:Cowards" skill doing the opposite of its intended effect- Fixed "Mortification" skill to not trigger effects like "Focus" (constant 10 damage)- Legendary units now have different wound levels (15/30/45pv instead of 10/20/30pv)- Changed the XP formula for every unit. It is now harder to get to higher levels- Fixed an issue with the Black Paladin Renown Rank prerequisite- Changed the Cyan prices of every unit (and unit pack) in the shop; they now scale more smoothly- Wound system was changed to help players heal their lower units (in ranks or levels); higher ranks or level units can now cost more than before- Changed the received injury formula (it will now be much easier to play Training mode without getting hurt)- Tweaked the reward system per mode- Increased XP gains when defeated- Tweaked the matchmaking formula for the upcoming open beta- Changed the first Deathmatch mode rank prerequisite

Misc- Changed some units name- Fixed some skills FX- Various localization fixes (especially for spells, abilities, tutorial tips)- Cleared the Renown Ranks localization- Fixed some crashes when loading a match- Fixed invalid company creation naming to prevent UI bugs when the name does not match naming rules- Fixed possible issues when using Escape key in some popups- Fixed issue with friends list being locked after chatting with a friend- Fixed a rare bug when user accepted a game right after he left matchmaking queue- Fixed a rare bug when matchmaking games ended very quickly and users went back to matchmaking queue