We continue to work on crew skills improvements. Now adding of two additional light tank skills is under discussion. We already have some ideas and groundworks, which we are willing to share with you.

Please, choose two options, which, in your opinion, will suit light tanks and the game itself most properly (be advised that values are not final and might change in future).

Short description of each perk:

• “Furious invader”: each skill level speeds up base capture (either in encounter battle or supremacy mode) by 1%. If an ally is capturing base together with the player, the capturing speed is increasing proportionally to perk level.

• “Dashing adjustment”: the perk activates after three successful penetrations of any enemy vehicle performed in a row. When it’s active, next shot has a 5% possibility to deal the maximum damage (50% at level 10). After the shot is made, the series starts from the beginning.

• “Second chance”: each level decreases the reload time of next shell by 1% if the previous projectile failed to penetrate enemy’s armor. In case with autoloader, this perk will speed up the full reload only if the non-penetration was made by the last shell in the magazine.

Morale Boost... this is beautiful. Get out of the poll you darn heavy tank drivers (Dreadful Adjustment voters) and lets see light tanks get a cool worthwhile skill!

On a serious note... how could anyone vote for Dashing Adjustment? It’s such a lousy skill. How often do you pen four times in a row during a battle? Once... twice? ...and the big payoff is... a shot that rolls at 125%!?! (If you’re lucky)

​Yep, due to the fact we have 3 round autoloaders.....The crew skill is less worth while than other ones due to the fact you get to capitalize on this skill every what? 20-26 secs for most autoloaders in the game

If I could choose 2, it would be Dashing Adjustment and Morale Boost for light tanks.

But don't lose the other skills! Good Memory would make sense on Heavies, Second Chance would fit TD's, and Furious Invader seems like a Med skill to me. I don't think WG has to choose, I think you can add them all!

I would much rather prefer to have few standards that can not be changed ...as in the time it takes to cap a base (any game mode)

Crew skills are made to just work in the background while battle goes on (as in 6% camo skill) but some of these skills with conditions put situations like...( I will bounce my shot for first shell before I unload whole clip??)

​Yep, due to the fact we have 3 round autoloaders.....The crew skill is less worth while than other ones due to the fact you get to capitalize on this skill every what? 20-26 secs for most autoloaders in the game

Yeah, but there's two shots per round, so the skill could easily activate. Even with Pom-Pom guns, this skill works. A T7-Car would love this skill.

​Its after 3 successful penetrations, its not on the third successful pen. So every high tier autoloader, T57, 50B, and the most important for these skills B-C 25T, it would have to reload the clip first.