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Vote for who Joker is strong and weak against. This will be particularly useful once draft/ranked matches are available.

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Joker's Detonate

Joker's Detonate reduces the Move Speed of all targets within the area.

Deal 40 Power Damage to all Champions near target enemy drone, creature or environmental object. Drones and creatures in the area (including the one targeted) are dealt 160 True Damage and environmental objects are destroyed. All targets hit also lose 15% Move Speed for 3 seconds.

Mr. Punchy (Q)

Cooldown: 6.0s40 Will

The Joker fires a modified rocket. The first enemy hit is dealt 70 Power Damage and Stunned for 0.3s.

Damage:

70

120

170

220

+ 75% Power Damage

Cost:

40

55

70

85

Surprise! (W)

Cooldown: 16.0s75 Will

The Joker throws a present on the ground. After 1s the present explodes, dealing 40 Power Damage to nearby enemies, and releasing 4 Chattering Teeth.

The Teeth last for 4s, grant vision, and chase nearby enemies, prioritizing Champions. If they catch a target, they deal 30 Power Damage, and for 2s the target loses 20% Move Speed and is Revealed.

Damage:

40

70

100

130

+ 60% Power Damage

Bite Damage:

30

50

70

90

+ 25% Power Damage

Cost:

75

100

125

150

Cooldown:

16

14

12

10

Vanish (E)

Cooldown: 22.0s100 Will

The Joker blinks to the target location, leaving behind a punching bag for 5s that forces enemy drones and creatures to attack it for 2 seconds or until it is destroyed.

If Mr. Punchy hits the punching bag, it will detonate, applying Mr. Punchy's Power Damage and Stun to all nearby enemies.

Cooldown:

22

20

18

16

Last Laugh (R)

Cooldown: 120.0s

The Joker throws a doll. It explodes after 0.5s, dealing 75 Power Damage to all nearby enemies and creating a cloud of laughing gas. The gas deals 250 Power Damage over 5s to enemies in the area.

Damage:

75

110

145

180

+ 40% Power Damage

Gas Damage:

250

375

500

625

+ 150% Power Damage

Sadist (Passive)

The Joker gains 5% Power Lifesteal.

When any Champion on either team dies near the Joker, the Power Lifesteal bonus is doubled for 5s and all of the Joker's cooldowns are reduced by 1s.

A homicidal maniac who terrifies even Gotham's worst criminals, the Joker cavorts into fights blasting opponents with explosive dolls and boxing glove-adorned RPGs.

It seems that even the Joker does not know who he was prior to falling into that vat of chemicals, where he gained his macabre grin and deathly white face. Many see Joker's insane exploits and think he acts without plan or strategy. However, it is quite the opposite. The Joker is always thinking five steps ahead, in five different directions.

Basic audio

Champion select

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Rejoining the fight (respawn)

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Victory over another champion

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Level up / new abilities

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Using an ultimate ability

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Full list of champions

Latest comments

Why would you tell people to mod Royal Seal over Prism. Until 2.0 sometime in the distant future, it is broken and should be modded in every tank set until it is fixed. I would also put priority in E since it has such a long cooldown, and is probably

Great guide, this is how I usually play her! But I'd recommend getting the Disintegration 2 mod for Cosmic Staff over 350 Credits off Starheart. Also if you're going defensive, Cosmic Belt is better than Ruby of Life in that it also gives you Power D