Posted by Legend

Posted by Legend

I'm thinking of changing how game modes (like deathmatch, king of the hill, etc.) work. Instead of having one game mode for every configuration, it'll have general game modes and then modifiers that can be applied to them.

This modularity would help decrease clutter and make the rules more straightforward when in a lobby. Also gives more options when setting up a custom match.

Posted by Legend

judging by the "Woohoo!", it sounds like a huge relief to finally get it working.

I thought the "That's been a huge mess I've struggled learning for years." part made it a bit more obvious than the woohoo

But yeah it's a relief. I'm a moron who had essentially zero experience with game development, essentially zero experience with programing, and literally zero experience with networking, and thought "hey, I should make my first game have console multiplayer!"

Posted by Legend

Unity 2017.1's release notes talked a lot about stat logging and it inspired me to work on that for the day.

Well you remember how a short bit ago I talked about how I uncut the theater feature because my network system made it near trivial? Well that's made this near trivial too! I'm already recording full gameplay matches so it'd be stupid not to use them for stats. The system can just parse through them to get details.

If a player deletes a recording to save memory or for another reason, at that point the recording can be condensed into just the basic numbers and dealt with traditionally. Even if I set this up to happen instantly after every match, it's still preferable over wasting resources on tracking the stats during a match.

(I spent most of the day working on another solution and scraped it all. I'm a dork for not realising the theater method sooner)