Brake bias adjustment is now also available in Fixed Setup Series to a small host of vehicles.

Your experience at night tracks has been improved with the new Dynamic Night Shadow Maps system,
and every vehicle windshield has been improved with realistic reflections.

A new character model has taken the driver's seat and is also positioned in the pits,
and you should start to see wind-animated flags appearing at race courses.

We are also launching preliminary support for OpenVR / HTC Vive headsets, and antialiasing in our virtual reality views.
All of these along with a host of setup updates, bug fixes, and other enhancements are here for the 2016 Season 4 Release.

When you use the "Share a Car Setup" capability on the Garage screen inside the Sim, the name of the setup is now also sent and will be displayed to the recipient(s).

With the Virtual Mirror option enabled, a hotkey (Alt+M) has been added to show/hide the virtual mirror while driving.

"We have added the ability for some of our cars to flash their headlights.
Sports cars use this ability to notify a driver in front of them that they are about to attempt a pass.
Mapping the function to a button will allow the headlights to flash on and off several times each key press.
The cars that have been updated to utilize this new ability include:
Aston Martin DBR9 GT1
Audi R8 LMS GT3
BMW Z4 GT3
Chevrolet Corvette C6.R GT1
Chevrolet Corvette C7 Daytona Prototype
Ford GT GT3
HPD ARX-01c
McLaren MP4-12C GT3
Mercedes-AMG GT3
Riley MkXX Daytona Prototype
Ruf RT 12R C-Spec
Ruf RT 12R Track "

LQSPFPDF of FAQ FPS black box: (L)atency (Q)uality (S)kew (P)age fault. (F)orce feedback.
You can also enable CPUMeter=0 in app.ini which displays as C. (See App.ini for more).
Information from post:
The CPU meter measures only the CPU usage of the simulation's real-time thread (the one that runs the simulation, basically).
Gray is the 1-second trailing average CPU usage.
Purple is the 15-second trailing average CPU usage (only visible if it's higher than the gray bar).
R is for rendering thread CPU time
G is for GPU rendering timeFrom 2016s1 release notes:
Two additional bars have been added to the "Comm" UI when “CPUMeter=1” is enabled in "app.ini" file.
There is now an "R" bar which is the time the foreground/Renderer took and a "G" bar which is the time the GPU took.
There is also a new option in the "app.ini" file named “CPUMeterAsText=1” which will turn all the "CPU" timing related meters into text that reports the times in milliseconds.
From post: The bar is calibrated to be 60fps. If it doesn't turn red you are getting 60fps or better.
The units are in milliseconds. Which means anything less than 16.6ms will be 60fps or better from the GPU's view.From 2016s4 release notes:
The Q-Bar on the frame rate/connection status meter area now has two side-by-side meters.
The original value is in the left-hand bar, and shows the amount of packet loss from the race server to the simulation.
The new right-hand bar (which grows from right to left) shows the amount of packet loss from the simulation to the race server.
Note that the data for this right-hand bar is sent from the server to the simulation, so if there is a sudden loss of all packets sent by the server to the simulation, the value in this bar will not update.
As before, each bar becomes full at 50% packet loss, though each is now about half the width of the original Q meter.

Disabled drivers (people) - a forum thread that may help you source hardware.

Posted 5/2016 by iRacing staff; David T:
We use a fallback plan when looking for the files, we look in your local directory first, then in the local .dat file, then up a level as needed till we get to the spcc.dat file where the master samples are kept. You just need to decide if you want to override the tj and steve pack or the default pack or want to make your own.

To modify tj_and_steve you place your new 15SECONDS.WAV into the sound/spcc/tj_and_steve/ folder and we will pick it up in place of the existing one found in the tj_and_steve.dat file. On the other hand you can name it 15SECONDS_2.WAV and use the spmsg.txt file to add it to the list of samples that get played, causing us to randomly choose between your sample and the tj and steve sample.

If you want to make your own pack then put it in sound/spcc/yourPack/ and any samples you don't provide will fall back to the default recordings that Greg Hill made for us (found in the spcc.dat file).

Telemetry generic post:
There is a Telemetry forum section and another for API's and Development discussions,
A list of telemetry variables was out of date before it was finished - attached to post. (11/2015) For me: filed
iRacing also has instructions for Atlas telemetry program in the Reference section.
Some use Motec to read the data, some write apps, etc. iSpeed is all I use but not for pressures.
- MoTeC Project 2015-Master-v6 by Peter C. - thread. And a related thread (6/2015) with various links.2016s2 from release-notes
- Legacy telemetry (NR2003 Telemetry) is now disabled by default.
It can be turned on again in the "app.ini" file by adjusting the "enableLegacyTelemetry=1" option.
This interface is deprecated and will be removed from the sim next season.
- Session times are now reported with 4 decimals of precision.
-
Your current car setup is now being logged to telemetry, both to the
live telemetry that external tools can access and it is appended to the
end of the disk based ".ibt"
telemetry file. For the most part this is a good thing, but if for some
reason you are worried that someone will use this to gain access to
your setup you can turn off this behavior by setting "[Misc] irsdkLogSetup=0" in the "app.ini"
file. So in summary, your car setup is now buried in every telemetry
file you capture, so when you share a telemetry file you are potentially
sharing your setup as well.

Switch to windowed mode MOD - thread. For me: filed
JSGME (JoneSoft Generic Mod Enabler) can be used to swap out your renderer.ini and app.ini files with just a couple clicks.
This
allows you to quickly swap between "painting mode" (iRacing in a
window) and your normal settings (most likely full-screen).

Extract from post (March 2015)
If you would like to be able to test the new content during maintenance on ___ you will need to do following:

1. Pre-Order any of the cars you are interested in
2. Update any current cars or tracks you wish to have access to prior to the maintenance window
3. Look for the downloader link that we will post at http://testdrive.iracing.com once maintenance begins and download the content you pre-ordered
4. While we are in maintenance create an account here: http://testdrive.iracing.com
a. You must use the email associated with your iRacing account when you create this account
5. After the download is complete and you have created the new account you can simply select the car and track combination you wish to test on at http://testdrive.iracing.com

Once we have completed our maintenance this new testing will no longer be available, you will need to login to your member account as usual.

iRacing STATS

Partial list of active members by country.
Please let me know of a better list. I've lost my link.

(2014/2015) Based on posts by Fanatec customers, I have no desire to buy Fanatec.
When reasonable & well seasoned people complain about a product, I take notice.
Unrelated tidbit from a Fanatec related post - without a Fanatec wheel or the new hub, the FFB is disabled.

iRacing ANNOUNCEMENTS - maintenance and more

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