I actually got help from a friend with the coding, and another friend for graphics, so it feels really professional now =)

I've gone through and updated nearly all my code in the game that I've done during the past year, correcting the structure to make it fit more the changed concept of the game.

The basic concept is that the game will revolve around different creature families. You will be able to choose a family in the beginning of the game, and then all quests and actions you do will affect your reputation with other families. This reputation will give access to other quests and areas.

I have also reworked the whole Monster/NPC thing. Now any monster can give quests if your reputation is good enough. So a monster can change status from being aggro, to give you quest, to finally sell items to you. I think this will be quite unique and give the game an interesting touch.

You will even be able to battle NPCs, which will most of the time be very powerful.

A lot of this inspiration comes from all the hours I've spent playing Dark Souls.

My coder friend has made a particle system for the game that will add some nice effects instead of my choppy sprite-animations.

Hope anyone is still interested, and I will try and post some new content soon!

Oddly enough, I watched your videos earlier today. This must be destiny

Haha maybe so, thanks for watching them!

The game engine is practically finished so it is the actual content that is missing such as story elements, quests, monsters, areas, items and so on.

Another thing I can mention is that I have decided of 5 equips for the characters:

HeadgearWeaponOffhandAmulet/NecklaceGiant Artifact (which is worn on the back)

I skipped legs, chest and shoes as other rpgs since I want all monsters, wheather they are big boned or tall and skinny to be able to nicely wear them.

I will discuss a lot of story elements/areas/characters with the others this weekend so hopefully I will advance a lot on that front. I will share the ideas with you and perhaps you can give me feedback.

Nice! Sounds creepy! These two will be npcs so they will have more personal names, but I like the name Grimpling, so maybe we will use that for a monster-type. Otto is working on some monster designs as well, so we will see where it can fit.

Wow this looks really good dude, i'm a big fan of the kind of minimlistic arty style to the game. It looks like a game that would be good in multiplayer, are you thinking of making it multiplayer

It is an online game, so there will definitely be multiplayer =) The server/client works real well now, so I just need to fix some more bugs and add some content, then I will try and put a server online so you can test it.

The game seems to be neat but you should really hire a pixel artist to make you even neater things

Yeah, I would love to have someone making the art for the game, so much work doing everything by myself. But I don't have that kind of money to pay an artist, so all I can offer is percentage of potential money the game may make =)

Decided to drop the classes, instead players will be able to place their STRENGTH, INTELLIGENCE, AGILITY stats themselves.When you create a new character, instead of class you get to choose a starting weapon.

Here are some icons for the different ablity-types, can you guess which one is which?

This keeps looking more and more awesome! So would points in different skills make the player do more damage/attack quicker or any other perks with that type of weapon? I love games in which you can specialise your character well, you could also add basic skills such as agility, endurance etc. which could aid the player in different ways? And as they progress they earn more points to spend on these attributes.

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