The HP/MP Caps and Your CharacterYour class or race will not affect your HP/MP caps from point allotments. For example, a Hyur Highlander will not have a higher HP cap from allotting points into VIT than a Lalafell Dunesfolk. That same Lalafell will not have a higher MP cap from alloting points into MND than a Hyur Highlander.

In addition to this, your job choice does not affect the VIT/MND cap for HP/MP gains. A Rank 22 Conjurer will have the same HP/MP cap from allotment as a Rank 22 Pugilist, which is 82 VIT/MND. To further clarify, a Pugilist won't have a lower cap for MP gains through MND than a Conjurer. A Conjurer won't have a lower cap for HP gains through VIT than a Pugilist. A Gladiator won't have different caps than a Pugilist and a Thaumaturge won't have different caps than a Conjurer. At rank 22, the cap for HP/MP gains is 82 VIT/MND for every class regardless of race.

This doesn't mean a Conjurer will have the same HP as a Pugilist. A Pugilist has a much higher HP modifier from a single point of VIT than a Conjurer. A Conjurer has a much higher MP modifier from a single point of MND than a Pugilist. Stat modifiers seem to vary from class to class.

The HP/MP Caps and EquipmentHow about equipment with VIT or MND on them? VIT and MND on equipment do NOT add HP or MP. If you don't believe me, reset your VIT or MND stat to base. Next, unequip all pieces of armor. Finally, reequip pieces of armor with ONLY +VIT or +MND. Do NOT equip pieces with +HP +MP. There won't be any increase in HP or MP from VIT or MND on equipment.

This is easily tested with the various PGL Favored equipment, such as Barbuts, Harnesses, and Subligar. Most of these pieces of armor have +VIT and +MND while offering no +HP or +MP. This doesn't mean those stats are broken on armor. VIT and MND found on armor will continue to provide the other benefits those stats have, such as Defense and Magic Defense, without increasing your HP or MP.

+HP and +MP on equipment considered a separate stat. If you become point allotment capped, equipping armor with +HP and +MP will still increase your HP and MP. Equipment is not subject to these caps. The caps only affect how much HP and MP you gain from the Point Allotment tab.

The HP/MP Caps Per RankThis is where I'll need your help. When contributing, be sure you're accurate.

To find the cap, pump VIT or MND until there isn't any further increase in your HP or MP. Your +HP or +MP equipment will not affect your cap. Neither will anything else you are wearing with VIT or MND. For example, having equipment with +100 VIT won't make any different to your HP cap from point allotment.

It's best to do this by allotting each point one-by-one. Determining and finding the pattern to this, it appears that each cap is an even number. Don't contribute a cap with an odd number unless you have proof via screen shot. Be sure you're contributing from your Point Allotment's page not the Attributes and Gear page. Now, onto the list:

The guide is now complete! All caps should be correct. However, if you find that one of the caps is incorrect, please post the correct cap here to have it updated.

Due to on-going discussion and testing, the following caps only affect the point you stop gaining HP and MP from allotting your points into VIT and MND. It seems as if you will continue to gain in "invisible" stats (such as Defense/Magic Defense) if you increase these stats further. This also applies to the other stats with invisible modifiers, such as STR, DEX, INT and PIE. The caps for the "invisible" stats has not yet been determined. You may use this list as a benchmark for invisible stats if you prefer, just be aware this listing only affects your HP and MP caps from VIT and MND. Enjoy!

This is definitely info that we've all been waiting for. Aside from the formatting issues (can someone clean that up please?), I'd be curious of your sources. I assume you did most of the testing yourself, and I'd like to know how it's done.

Just sayin, would be easier to understand if someone would clean it up. I would, except I have to run. Wasn't being negative

I fixed it regardless. I hope you like it and can contribute. :)

striveldt wrote:

This is definitely info that we've all been waiting for. Aside from the formatting issues (can someone clean that up please?), I'd be curious of your sources. I assume you did most of the testing yourself, and I'd like to know how it's done.

If only they'd just change the color of a capped stat.... *le sigh*

Anything that was in green I had confirmed myself personally. One of those a LS mate had confirmed for me which was Rank 26. Anything in yellow I had pulled from various websites, mostly forum posts here and there with bits and pieces of information. That's why you'll notice I have the supposed caps for Ranks 30, 32, and 33 but not Rank 31, nothing between 26 and 30, and a lot of missing information.

I'm not sure what else you mean. The rest of the information I had come to conclusions to after testings and sharing information. Under the Stat Caps Per Rank section, you can see how to contribute and it explains how you can find the cap for your rank as well. I spent a lot of hours over the course of a few days reassigning points into VIT or MND, finding out whether or not equipment stats affected the cap, etc.

If I have 92 STR, and then put on a piece of gear with +1 STR, will I have the effect of 93 STR, or only 92? Basically is the cap on the base STR, or a cap on the "total" str?

In a slightly similar vein.. say I have one of the stat conversion abilities.. like -10 MND, +10 STR. If I use that, is the +10 STR applied against the cap, or not? Can I have 92+10 = 102 STR, or will that be capped at 92 EFFECTIVE STR?

If I have 92 STR, and then put on a piece of gear with +1 STR, will I have the effect of 93 STR, or only 92? Basically is the cap on the base STR, or a cap on the "total" str?

In a slightly similar vein.. say I have one of the stat conversion abilities.. like -10 MND, +10 STR. If I use that, is the +10 STR applied against the cap, or not? Can I have 92+10 = 102 STR, or will that be capped at 92 EFFECTIVE STR?

Unfortunately, I don't know the answer to this as all I was working on were the caps themselves and how stats on equipment affected the cap, not the contribution of equipment stats past the cap. Because VIT and MND on equipment don't add HP or MP, it'd be very difficult to see if equipment that pushes a stat past the cap shows any gain or if the stat is being wasted.

My own theory on this: The stat cap only refers to the Point Allocation tab. Gear contribution is separate (much like how +HP/MP on equipment is separate from +VIT/MND) and will continue to increase the effectiveness of said stat even when pushed past the cap in the Point Allocation. So in theory, the cap only affects what you assign, not your actual total including equipment contribution.

Just sayin, would be easier to understand if someone would clean it up. I would, except I have to run. Wasn't being negative

I fixed it regardless. I hope you like it and can contribute. :)

Love it, thumbs up and rate up.

I do apologize if me trying to be silly was offensive, did not mean it to be.

Looks like the pattern is in tens and teens it's +2 per level, +4 for 20s, I would assume for 30s as well, maybe it'll end up being +6 for 40s and 50s? That'd be close to those yellows you posted.

Edited, Nov 12th 2010 8:58am by Gadhelyn

I apologize as well.

I had been trying to find an actual pattern to it, but I haven't been able to. There seems to be increases in either +2 or +4, but no actual pattern I've seen. Some Ranks have a +2 increase in cap from the previous level while others have +4. Not all ranks in the Teens or 20's have a +4 increase, it's littered with a lot of +2's and you can theorize the same for the 30's. The cap for Rank 31 is either 108 or 110 leaving the cap between either 30-31 or 31-32 a +2 increase. It just seems random. It would probably be possible for a +6 increase in the 40's but I have no information for anything past Rank 33 so I couldn't say.

The formulas people are coming up with are nice, but they are easily outdated as soon as there's a +4 stat cap increase. To be completely honest, I don't think there's an actual formula to be able to determine the caps for each rank, especially if there's a +6 cap increase in the 40's.

I don't understand what is meant by 'cap'... can someone try to explain it better for the myself and the other slow kids in the audience?

The cap is the max point you can allocate on a stats and get a benefit off it. For example, when you hit the vit cap you stop getting any extra HP/Def even if you toss more points into VIT. You could have 1 million vit points but you wouldn't get any benefits from them after your cap is met.

Thanks for this OP - when I get a chance to play I may test on some ranks

____________________________

lolgaxe wrote:

When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

I'm kinda curious as to how you came to your findings that all stats have the same cap. I'm not saying its not true I'm just wondering.

Also wondering if there is a soft cap at some point before the hard cap or if its full benefits till the hard cap.

I tested both VIT and MND on various jobs. The caps between jobs of different Disciplines (War, Magic, Land, Hand) were all exactly the same. Not only that, the caps between jobs within the same Discipline as each other (PGL, GLA, MRD, LNC, ARC) was also the same. Because of this, I came to the conclusion that all stats share the same caps. If you'd like, test it yourself. You'll find that both VIT and MND, regardless of what job you play, both cap at the exact same number. As I mentioned, though, that doesn't mean every job will have the same HP/MP across the board. Different jobs have different modifiers on their stats which affects how much contribution they get from it. My R24 PGL has 183 MP. My R4 LNC with the exact same MND stat has 188. It's a minor difference, but it's there. That's why you'll find DoWs have less MP compared to a DoM even when capped and the same is true for DoMs in relation to VIT compared to DoWs.

Also, from these numbers so far starting to notice a palindrome of +2's and +4's for ranks centered around rank 25 being the flip point, but won't have a value for rank 50 seeing as the number palindromes being odd would stop at 49. Hopefully this is not the case as at rank 49 under this palindrome type effect the cap would be 174 @ rank 49 which is REALLY steep at 4 points per stat point.

Copied and pasted into notepad to put in palindrome values for speculation purposes:

Also, from these numbers so far starting to notice a palindrome of +2's and +4's for ranks centered around rank 25 being the flip point, but won't have a value for rank 50 seeing as the number palindromes being odd would stop at 49. Hopefully this is not the case as at rank 49 under this palindrome type effect the cap would be 174 @ rank 49 which is REALLY steep at 4 points per stat point.

Copied and pasted into notepad to put in palindrome values for speculation purposes:

Thank you for confirmation on Rank 30. I'll add in these numbers as red until we can get confirmation on this. How did you come up with numbers?

EDIT: Hm, I just noticed you had Rank 27's cap as 96, which is incorrect, since 96 cap belongs to Rank 26. Not sure I can use these numbers, but they do provide good speculation. Maybe you can come up with a different pattern.

EDIT 2: I just confirmed the cap for 25 to be 90. Not sure what to make of this. I'm changing Rank 26 to yellow to be reconfirmed. You may be right after all. Or that is the first +6 increase Gadhelyn was talking about.

EDIT 3: I just confirmed the cap for 26 to be 94. You may be onto something.

Well the first few ranks have been confirmed for a while as +2's. The 10-20 have been kind of up in the air so as they were starting to be confirmed the pattern has started to kind of assimilate. There are still some gaps in the data however, so still purely speculation. (Honestly, I'm hoping I'm wrong because of the 174 stat cap from the palindrome @ rank 49.....EEEEEEKKKKKK)

I am working on getting my crafts up through the 20's currently, so over the next couple of days I'll get some more hard numbers for the 20-30 range for ya.

I'm not sure if this helps at all but I recently Hard capped my elemental points in Wind @ 184. No more points can be put into it. Perhaps it's the same for physical stats too? Maybe you can move forward if you know the hard cap. :)

I am confused. Does the stat cap mean you have that many points TOTAL to put in (for example, stat cap of 82 means you have 82 points to spread out across all stats) or does it mean that each individual stat has a cap (example, stat cap of 82 means you can put up to 82 points in each stat like 82STR 82VIT etc.)?

I'm not sure if this helps at all but I recently Hard capped my elemental points in Wind @ 184. No more points can be put into it. Perhaps it's the same for physical stats too? Maybe you can move forward if you know the hard cap. :)

I'm not sure how we can use this. 184 can be the absolute maximum amount of points we can allocate, but I'm sure the current stat cap for R50 is less than that or you could have stumbled onto the R50 cap. Of course that cap could be in place to prevent over-spending and wasting points. We'll see! :)

CannonDub wrote:

I am confused. Does the stat cap mean you have that many points TOTAL to put in (for example, stat cap of 82 means you have 82 points to spread out across all stats) or does it mean that each individual stat has a cap (example, stat cap of 82 means you can put up to 82 points in each stat like 82STR 82VIT etc.)?

The latter in your question: each individual stat has a cap such as 82 STR/VIT/DEX/INT/MND/PIE at Rank 22. You get far more points than just being able to allocate 82 points and spread them across all stats. You'll only have a total of 82, actually 84, points to spread across all stats at Rank 14 but the stat cap for that Rank is 60. This means once you hit 60 on any stat, you're free to allocate them into any other stat you wish without worrying about wasted points.

Humble contribution to this most awesome post: I currently have 80 MND. I switched to my CON20 and checked my max MP.

I then swapped between nothing, Complete Control (-5 MND, +5 DEX) and Mind Over Matter (DEX-5, MND+5). My Max MP never changed, which could mean that those traits work like equipment and maybe they allow you to "Break the cap".

So do these caps only apply to what you see in the POINT ALLOCATION window or does the cap include equipment stats? ie: if the cap at 40 is 140 and I have 140 in STR in POINT ALLOCATION and then 20 points of STR from equipment and in my ATTRIBUTES and EQUIPMENT menu it says STR 160, am I over cap by 20 points?

So do these caps only apply to what you see in the POINT ALLOCATION window or does the cap include equipment stats? ie: if the cap at 40 is 140 and I have 140 in STR in POINT ALLOCATION and then 20 points of STR from equipment and in my ATTRIBUTES and EQUIPMENT menu it says STR 160, am I over cap by 20 points?

i hope i was able to convey what im asking correctly, make sense?

They only apply to the Point Allocation screen. Not the Attributes screen.

So do these caps only apply to what you see in the POINT ALLOCATION window or does the cap include equipment stats? ie: if the cap at 40 is 140 and I have 140 in STR in POINT ALLOCATION and then 20 points of STR from equipment and in my ATTRIBUTES and EQUIPMENT menu it says STR 160, am I over cap by 20 points?

i hope i was able to convey what im asking correctly, make sense?

They only apply to the Point Allocation screen. Not the Attributes screen.

I don't mean to offend especially since I can't conduct any tests myself atm(waiting for ps3 release). Its just in my nature to question everything.

It seems to me all of your findings are based on the HP/MP increase from VIT/MND.

If this is the case it really bothers me that the statement that all stats share the same cap is being presented as cold hard fact.

Its misleading since from what I can tell no testing has ben done to see if these caps are only affecting HP/MP and not the other effects from stats.

I don't mean to undermine your work as it very well may be 100% accurate. I wish I was able to do some testing myself but my pc is to much of a decrepit old bone to run XIV so I'm forced to wait for it to come out on ps3.