Suikoden 3 FAQ / Walkthough - Version 2.12
Written by John Mitchell - ruse@arediza.com
Last Updated: December 09, 2002
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Copyright 2002 John Mitchell
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
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This is a guide to Konami's Suikoden 3. This guide should only be found at
GameFAQs.com, IGN.com, RPGamer.com, RPGRadar.com, a2zcheats.com,
www.flashstand.com, Gaming-nation.com, cheathappens.com, bdgamer.net, and
jaguar1052.cjb.net.
This guide does contain spoilers, but I will try to minimize them.
Feel free to e-mail me with any suggestions, comments, or questions. However,
I've been pretty busy lately, so please check my guide and specificlly the
Frequently Asked Questions section, before e-mailing me. I'll try to reply to
any e-mail I get, but it may take some time to get to it. I don't know any of
the creators, and I'm just a fan who got bored on his paid vacation. I can only
answer questions about this game. Well... except floors, I can answer flooring
questions too.
I'm currently missing several pieces of information. If you have some of the
following, I would gladly accept a submission. I'm not really working on this
game any more, but I will still keep it updated if I get some new information.
I'm particularly wanting (but will still accept other submissions):
* Hints and Tips / Boss strategies (good ones and well written)
* The titles and skills for Jefferson's Medal Sets
* Bathing Scenes
* Prize lists for the lottery, both card games, and the horse game.
If you submit something, please send all the info. For example, please tell me
the name of the Old Book Vol. Z, and the location.
------Section 0: Contents------
Section 0 - Contents
Section 1 - New This Update
Section 2 - Walkthrough
Trinity Site
Geddoe Chapter 1
Thomas Chapter 1
Hugo Chapter 1
Chris Chapter 1
Thomas Chapter 2
Geddoe Chapter 2
Hugo Chapter 2
Chris Chapter 2
Geddoe Chapter 3
Hugo Chapter 3
Chris Chapter 3
Chapter 4
Chapter 5
Section 3 - Frequently Asked Questions
Section 4 - Star Recruitment
Section 5 - Hints and Tips
Section 6 - Area-Bosses
Section 7 - Blacksmithing
Section 8 - The Library
Section 9 - The Theater
Section 10 - Cooking
Section 11 - Building a Better Bath
Section 12 - Jefferson's Medals
Section 13 - Kidd Reports
Section 14 - Skill Limits
Section 15 - Credits
------Section 1: New This Update------
* Just some new bath scenes.
------Section 2: Walkthrough------
----Trinity Site----
Start a new game, and continue through until you reach the Trinity Site. This
is a circle with three flames. This is where you select who you wish to play
as. You will have to play all three characters, so chose whichever you want.
The characters are independant of each other, so any items or money gained in
one story will not be carried over to the next. They can affect each other
though. You will be given chances to chose your diologe and actions at various
points, and they will be reflected in the other stories, but don't worry, they
won't be significant. Any corpses that you loot, will not have treasure in
other stories. Also, if you recruit a character with one person, you can't use
them with the other characters, yet. Select any of the characters, and you will
get a little scene about them, then return to the Trinity Site. Select a
character a second time, and you will proceed to thier Chapter 1. These can be
done in any order, but this will be written in the order I went.
----Geddoe Chapter 1----
Automatic Recruits: Geddoe, Ace, Queen, Joker, Jacques, Aila
Recommended Recruits: Mike
--Vinay del Xexay--
Items: Herb Seeds, Script # 2, Recipe #12
You will start off here and be introduced to the rest of Geddoe's unit. Ace
will tell you about your next assignment. Explore town, and become aquainted
with the game a bit. Theres not a lot happening, so when you're done, head out
of town. You're next destination is the Great Hollow, so when you reach the
world map, chose your only option, the Xexen Forest.
--Xexen Forest--
Items: Recipe #2
Wander around, fight some monsters to get used to the combat system, and
explore a little. A little ways in, you meet a man named Fred, and his
assistant Rico. They leave after a brief conversation. The only thing of any
intrest here is a corpse. If you search it, you'll find Recipe #2. When you
exit the woods, you'll have two choices. You can head to Brass Castle, or the
Yaza Plain. If you stop by Brass Castle, you can check out the shops, and get
some skill training. After that, head to the Yaza Plain.
--Yaza Plain--
Nothing is going on here, so don't worry about it. Head straight and you will
come out on the other side. Next, head for you're destination, the Great
Hollow.
--Great Hollow--
Items: Old Book Vol. 3, Grape Seeds
When you enter, there will be a cut-scene, and eventually, you will be allowed
in. Shiba will lead you to see chief Zepon, so follow him. After your meeting
with Zepon, you can explore the town. If you find a man who offers you an Iron
Hammer, refuse for now. It won't hurt you to get it, but I perfer to get it
with a differant character.
When you are done exploring, head to the southeast door on the ground floor.
You will see a short cut-scene, then follow the lizard men inside. Right away,
you will be attacked. This battle will end after two rounds, so don't try too
hard. Shiba will break up the fight, and join you for now. Venture further
into the cavern. When you reach the end, you will find a group of knights, and
some dead lizard men. You will fight the knights, and get completely whipped.
Afterwards, the knights will leave, and you'll get news of trouble near Zepon's
room. Return to the chief's room and get the bad news. The lizard men will go
off to war, and you will decide to see the chief of the Karaya, Lucia. So leave
town, and head for Plain Amur.
--Plain Amur--
Nothing happening here, save if you want. I'll warn you though, the DarkHares
cast lighting magic, so don't underestimate them. Continue on to the Karaya
Village.
--Karaya Village--
Items: Anitoxin, Medicine D
As soon as you enter, you'll get into another fight, this time with Aila and
some Karaya. You will probably be whipped, but you don't have to win. Jimba
will stop this fight, and invite you in. Explore the town if you want, and head
to Lucia's hut when you are ready, it's the rightmost red hut on the minimap.
Geddoe will go inside, leaving Ace, Queen, and Joker outside. Ace and Joker
will decide to get some food, so try to leave town. At the entrance, you will
see Aila arguing with a strange woman. Aila chases after the woman, and you
should follow.
--Plain Amur--
Aila will run off, so follow her. After several cut-scenes, return to Karaya.
--Karaya Village--
You will resume control of Geddoe and Queen, and will be given the choice of
fighting Borus, or running. If you fight Borus and lose, you will get a game
over, so run. Outside the village, you're party will regroup, and Jacques will
return from hunting a rabbit. Aila will join the party, and Queen will
recommend visiting Caleria. So, when you return to the world map, head in the
opposite direction, and make you're way to the Lake Castle.
If you want to fight Borus, James has this tip for you:
"~BOSS~
Borus of the Mighty Zexen Knights HP: Estimates around 800, I Think. It might
be 1000. 2 Knights HP: Around 200 apeice.
Okay, time for one of the most contested battles in Suikoden 3, despite the
fact that it's very early on. This is one many people seem to avoid for some
reason. After much ranting and raving, I decided that once and for all I would
beat this guy, and write about it in a guide. Well, I did it.
While I Know there are probably better methods to do this, This is the way I
did things after trying several times to defeat him using other methods.
First off, Spend some time on Plain Amur before going into the village, level
up until it stops being Easy (Right around level 27 for me. Queen and Geddoe
were levels 28 when I fought borus) Refine your weapons as much as you can (I
had everyone up to lvl 8 weapons) And make sure to visit the skill master to
enhance your abilities (Concentrate on what is best for the specific Character,
They ought to say them on the screen. Try and enhance Damage, And Repel for the
best results) Finally, stock up on medicines, they're a key part of surviving
the battle.
Alright, When the time comes to pick weather or not to run or stay, choose "I
have an Inkling" And get ready for a challenge.
Borus tends to do about 100 Damage per hit, while the knights do around 40-60,
and at this early in the game, that can be brutal. So immediately cast the
third level Lightning spell. Depending on weather or not you've upgraded
Geddoe's lighning magic it can take two turns. thats okay, It'll do serious
damage right off the bat and take care of the two annoying knights. Provided
this inital tactic has worked, Now you need to go to work on Borus, who can be
a real pain. If he keeps being able to hit you, alternate with medicines to
heal the other charicter, while that one deals with physical Hits. with a
little luck he wont hit a critical hit and you should beat him after a few
dozen hits.
To make it go a little quicker, have queen hit him with her Poison attack."
--Budehuc Castle--
When you enter, the guard will accuse you of being bandits, and eventually the
master of the castle will come out to see you. Thomas will apoligize to you,
and offer to allow you to open a shop. Since you aren't merchants, you will
refuse, but Ace promises to mention the castle to people who might be
interested. Two things happen now. You can now recruit people with Geddoe, and
Thomas' story become available on the Trinity Site.
Explore the castle if you want, give your book to the librarian, and drop any
unnessicary items (seeds, recipes, script, antiques) in the warehouse. Leave
the castle and head for Mt. Hei-Tou.
--Mt. Hei-Tou--
Items: Recipe #14, Recipe#5, Yellow Kennel
Mini-boss: BlueMantrix
Unique Chest Items: Old Book Vol. 12, Melon Seeds
This place is optional, but it's a great place to get treasure. Explore the
entire place, and loot all the corpses. If you find a dog, don't speak to it
just yet. In one spot, you will see a large, blue, crab monster. If you get
near it, a battle will commence. The BlueMantrix is strong, and it will take
some time, but it is beatable. When you beat it, you can loot the chest. It
contains a lot of cash and items. When you are done, head back to the castle to
drop more stuff in the safe. I recommend this, because you will get another
chest, soon. Your next destination is the Mountain Path, near Karaya Village.
--Mountain Path--
Mini-boss: TwinSnake
Not much going on here. Just explore some, and make sure you save at the save
point. After the save point, you will encounter another Mini-boss, and this one
can't be avoided. It may take a few tries to beat him. I don't really have any
advice, except to take out it's left and right heads first. The main body, when
alone, can't do much damage. Once you win, continue on straight, and head for
Caleria.
Bion Maker offered this tip for beating the TwinSnake:
"First get to level 31 and sharpen your weapons to level 8."
Not much, I know. But it's proof that I will put almost anything in my guide.
--Caleria--
Items: Tomato Seeds
Explore the town and visit the shops, but don't go to the North side of town
yet. You should have a ton of money so buy some equipment and sharpen your
weapons. Don't spend all your money yet though, save at least 7000p. Save at
the inn, and visit Mike at the Trader. His game can be pretty hard. Read the
instructions and play a few hands. If you lose all your money, reset the game.
Once you win 20000p, he will join you. After he joins, go to the North part of
town. Ace will go to file his reports, so go wait for him at the inn. After a
few cut-scenes, the chapter will end.
----Thomas Chapter 1----
Automatic Recruits: Thomas, Cecile, Sebastian, Eike, Martha, Piccolo, Muto,
Juan, Shizu
Recommended Recruits: Mio, Mel, Kouroku, Peggi, Twaikin, Jeane, Ernie, Arthur,
Kathy, Kidd, Belle, Gadget Z, Kenji, Goro, Augustine, Dominic, Nei, Toppo,
Shabon, Scott, Gordon
--Budehuc Castle--
The chapter will start with an encounter with Cecile, the captain of the
guards. She will escort you to the castle, where you will meet Sebastian, the
butler. Sebastien will show you to you're new room, where you will take a quick
rest. When you get up, Sebastian will ask you to speak with everyone in the
castle. There are six people that you have to talk to; Eike, Martha, Piccolo,
Cecile, Juan, and Muto. They will fill you in on some of the back story. Once
you've finished, return the the entrance hall, and speak with Sebastian. He
will inform you that he must deliver a letter to the Xexan knights, and you
offer to do it for him. Cecile offers to guard you on the way, and the two of
you head out.
--Yaza Plain--
You must pass through here to reach Brass Castle. Fortunatly, the enemies
aren't as strong as they were in Geddoe's story. Once through th plains, head
for Brass Castle.
--Brass Castle--
The only thing you can do here, right now, is to deliver the letter. Just head
toward the center of town, and you will activate a cut-scene with Leo of Xexen
Knights. Once inside the castle, head up the stairs (first door on the left),
and enter the room on the left. You will have a little scene with Salome, who
turns out to be a pretty cool guy. With the letter delivered, return home.
--Budehuc Castle--
When you return, you tell Cecile that you are tired, so go to your room and
rest. In the morning, you will find Sebastian outside the front door. He
informs you that a child, from a neigboring town, is missing. Being the nice
guy that you are, you offer to help. First you have to search the castle,
making sure that you check the Library, the elevator, and the shipwreck. When
none of those pan out, check with Juan. Your next stop is Mt. Hei-Tou, and Juan
will join you for this one.
--Mt. Hei-Tou--
If you looted the place with Geddoe, then there is nothing left for Thomas.
Just keep going straight, and eventually you will find the boy, who is being
attacked by a Wild Boar. The boar isn't too tough, so just use what you have.
Once you beat it, return to the castle, with the boy. Return home, return the
child, and take a nap.
--Budehuc Castle--
The next morning, you decide to look for Sebastian. Speak to everyone, then
check the entrance hall. Sebastian will inform you of the castle's financial
situation, and you will decide to call a meeting. During the meeting, Martha
will tell you that the castle is on land shared by Xexen and Grassland, and
says that the proof is in your room. Go upstairs and search. When you find the
deed, you decide to invite people to your castle, so they can open up shops.
So get looking.
--Iskay Village--
Items: Pale Gate Rune
This should be your first stop. Explore the town, and you should run into
several canidates. Watari, the ninja, will join you for 100000p, which you
probibly won't have. Gordon, the supply vendor, says that you are a gentleman,
but your image is tarnished by the company you keep. Make sure that you take a
look at his inventory. He sometimes has a rose brooch in his Rarity list. Buy
this if you can, if not, come back later. For some cash, play the lottery. If
you buy 10 sequential tickets, you are guarrenteed a 4th place win (3000p).
Above the inn, you will meet Tuta and Mio. Tuta wants to join you, but has to
heal the sick in other towns first, so he sends his nurse, Mio, to the castle
in his place. You should also meet the excentric Mel. She seems like a nice
girl, but she's also a little scary. Just speaking to her is enough to get her
to join. Return to the castle, and add Mel and Mio to your party. Mel is
strong, and Mio automaticlly heals you, a small amount, after every battle.
Your next destination should be Mt. Hei-Tou.
--Yaza Plain--
He probably won't be here now, but check back periodicly. Eventually, you will
find Kenji, the gym teacher. Exercise with him, then ask for water, and he will
join.
--Mt. Hei-Tou--
Take the first left, then the next left, and you should find a corpse. In the
grass to the left of the corpse, you will see a small dog. Speak to it, and
choose to adopt it. You now have Koroku, the first dog. Next, head to the Great
Hollow.
--Great Hollow--
Items: Sunbeam Crystal, Iron Hammer
Speak to one of the Lizards gurding the chief's room, to get a Sunbeam Crystal.
This is very useful for Thomas. Speak to a man in the trading post to get an
Iron Hammer. Take the hammer to Peggi, the blacksmith, to get him to join. Head
down to the underground caves, and you will find the Dwarf, Twainkin. He's
digging holes. Cover for him, and he will join you. Thanks to Mapanahi@aol.com,
for pointing out that I missed him. When you are done, head to Brass Castle.
--Brass Castle--
You will first see Scott, who asks for a Deer Antler, which you can buy at the
Vinay del Zexay Trading Post. At the Runemaster's, you will meet Jeane, who
joins simply by talking to her. Next door, you will meet Ernie, who quizes you.
You have to answer five questions, correctly, in a row, for her to join. There
is a time limit on the questions, and if you get one wrong, you can try again
right away. In the dining room of the castle, you will see Arthur. He's a
reporter, and trying to discover how someone escaped the castle. Offer to help,
then check the kitchen, where the culprit disappeared. Search the room, and
find the hidden exit. Follow the path to the end, and Arthur will join you. Go
back inside and talk to the girl banging on the barrel. She says that Gadget is
missing a screw, so offer to find it for her. The screw can be found on the
Plain Amur, and since we are heading to Duck Village, it's on the way.
--Plain Amur--
You will win a screw here fom battling. I got mine from a PrplCreepr, but you
may be able to win it from other monsters too. For now, just go straight
through. Just to note, you may want to save here.
--Plain of Amur - North--
You will probably be shocked to see horses, but they are supposed to be there.
Talk to Kathy, who is trying to count them, and offer to help. Count the horses
twice, and if you get a differant answer the second time, count them again.
Report the number to Kathy, and if you get it right, she will join. If you get
it wrong, she will head off. If you get in wrong, you can try again in about 30
minutes. Or, if you saved back on Plain Amur, just reset. When you are done, go
on to Duck Village.
--Duck Village--
Items: Old Book Vol. 5, Toy Duckling
Head to the back of the inn, and you will find Kidd, investigating a murder. He
will enlist your help, and ask you to find clues around the room. There are
three clues, including the body. Report them back to Kidd, and he will ask you
to speak with the people around town. The people you have to talk to are,
Howard the janitor (who is just outside), the duck near the water wheel, and
the duck in the Trading Post (not the sales duck). Report back to Kidd, and he
will solve the murder. Try telling him that you are the murderer for a laugh,
it won't change anything. Once the investigation is done, he will join you.
Talk to Hortz VII, behind the inn, and tell him where Budehuc is, and he will
go off to find it. Your next stop is Brass Castle. But, if you haven't found a
screw yet, hang around the Plain Amur until you do.
--Brass Castle--
Give Belle the screw, and her barrel will come to life... kind of. And since
she doesn't anywhere to stay, offer the two of them a room at your place... you
sly dog. We are next going to Viney del Zexay, which means a stop at the Xexen
Forest.
--Xexen Forest--
Take the top path, and you will find Goro, who is looking for the best trees
with which to make a bath. Help him out, and he will ask if he can build it at
Budehuc. Allow him to, then head on. If he won't let you help, then you will
need a character with the appraisal skill in your party.
--Vinay del Zexay--
Save at the entrance, and if you talk to Nei, avoid the center area, for now.
Near the armorer, you will see Augustine. Speak to him, and he will show you
his Rose Brooch... well he'll try. If you bought one from Gordon, give it to
him, and he will join. Otherwise, come back when you have one. Enter the
armorer and talk to Dominic. He will show you his Mole Armor, and offer to sell
it to you. 40000p is a little high, but he is a big help. So where are you
going to find that kind of scratch? Try the North Cavern.
--North Cavern--
Mini-boss: Magician
Unique Chest Items: Castle Kennel
There isn't anything here except for the mini-boss, who is easy. He just keeps
trying to cast magic, so just keep attacking him. The chest contains some cash
and good items, so equip Thomas with the best stuff you can, and head back to
Vinay del Zexay.
--Vinay del Zexay--
Save again. If you don't have 40000p, sell some of your old equipment, then
head back to Dominic's. Buy his armor, and he'll join... and you'll be stuck
with some weak armor. You can sell it, but I hang onto it in the hope that I'll
find a use for it. Sharpen Thomas' weapon, and upgrade any armor that you can.
When you are ready, talk to Nei, the elf in aqua clothes, on the same screen as
the inn. She will ask you if you've seen a little girl in strange clothes.
You'll say no, but infact, you have (she was being chased when you entered the
town the first time). Go to the center of town, and you'll find her being
chased by a sick old man. You will ask him to stop, and he'll attack you.
This fight is a duel, and Guillaume is stronger than you. Fortunatly, he
defends and uses a lot of deathblows. If you think he's going to defend,
attack. If he says he's going to do a deathblow, defend. If you think it will
be a regular attack, defend to minimize damage, or do a deathblow, which should
cancel his attack. When you beat him, Nei, Toppo, and Shabon will join you.
Before you leave, make sure you buy a Deer Antler at the Trading Post. Once you
do, return to Brass Castle.
--Brass Castle--
Scott will offer 2500p for your Deer Antler. Accept and he will join you.
--Budehuc Castle--
Go to the inn, and dump all of your people. Add Augustine to your party, and
pay Gordon a visit.
--Iskay Village--
You will impress Gordon so much, that he will open up shop at Budehuc. That's
everyone for now, so head back.
--Budehuc--
Head for the castle, and you will have a short talk with Cecile. Go to sleep,
and Cecile will bust into your room the next morning. She'll remember that she
hasn't seen Eike in weeks, so you'll have to find him. Try to leave town, and a
girl will slowly come walking into town. She identifies herself as Shizu, the
elevator girl. Show her to the elevator, and she will try to get it working.
It will take a night to fix, so go to sleep again. The next morning, she will
have it working again, and she will join you, to take care of it. She will take
you on the elevator tour of your own castle, and eventually lead you to third
basement level. No one has been down here before, and everyone thinks that Eike
may be down here. Travel in a little ways, and the path will split. Juan and
Piccolo will go one way, while you and Cecile go the other. Your path will
branch off to the left at one point, and it's easy to miss, but that is the
correct path. Continue to venture yet deeper, and you will run into Juan and
Piccolo... literaly. At the end of the tunnel, you will find Eike, and after
some diologe, the chapter will end.
----Hugo Chapter 1----
Automatic Recruits: Hugo, Fubar, Sgt. Joe.
Recommended Recruits: None
--Karaya Village--
After dinner, explore the village. When you finished, go to the house closest
to the entrance. You'll have a coversation with Jimba, then Luce and Lucia.
Lucia will give you a letter to deliver to the Xexen Council, in the morning.
For now, rest up. The next day, head out of town, and have a conversation with
Jimba. He will ask you to deliver a Pentacle to the Lightfellow family in Vinay
del Zexay. Take it and set out.
--Plain Amur--
Just head on through; nothing is going on right now.
--Brass Castle--
Still nothing going on, so head through. You'll get a few cut-scenes, but
nothing important. Use the Tutor if you want, as Hugo and Sgt. Joe could use
some magic training. Next stop, Xexen Forest.
--Xexen Forest--
More of that nothing that I've been talking about. A few cut-scenes, but that's
all.
--Vinay del Zexay--
Finally made it. At least there is stuff to do here. Your first stop should be
the Lightfellow residence. Take the left path on the first screen, and there
you are. You can take a cash reward if you want, but I give it back for free.
Explore the town some, buy some equipment, or sharpen your weapons. When you
finish your shopping, head to the center of town, and the Council Hall. It's
good that Joe has experiance with diplomats, otherwise you'd never get in. But,
when you do get in, you are sent away. Welp, you have to kill a few days until
they will see you. You could keep sleeping at the inn, or try searching the
town. If you go into the marketplace, near the inn, you will trigger a scene
with Melville and Guillaume arguing. Afterwards, head to the runemaster.
Outside, you will see a scene with Alanis and Elliot. Remember the password,
then follow them. Climb the ladder and knock on the "gate". Say the correct
password, and get inside. After some talking, you decide to help them look for
Melville's father. Meet the kids near the edge of town, and head for the North
Cavern.
--North Cavern--
You'll fight some bandits here. They aren't too tough, but keep your health up
anyway. Just a little ways in, you will take a break. The next morning,
continue on deeper. Eventually, you will see some rhyming bandits, and you will
probably be happy to beat the snot out of them. Keep going, and save at the
save point, then enter the trapped room. Guillaume will trap the Xexens on one
side of the gate, and the Grasslanders on the other. Hugo and the others will
have to fight some more bandits, and afterwards Melville will have to duel
Guillaume. After a horrific defeat, Alanis and Elliot will raise the gate, and
Guillaume will run off. A few scenes later, you will end up outside. Time to
head back to Zexay.
--Vinay del Zexay--
As soon as you enter, you will say your good-byes. After dropping off the kids
at their homes, check the Council Hall again. Still no results, so head to the
inn for a rest. Check back again, and you will finally get inside. Arguing with
the official won't accomplish anything, so just give him the letter and end the
insults. Everyone has had it with rude Xexens, so head to the inn. If you want,
buy some equipment first. Back at the inn, you will talk about wanting to get
home as soon as possible, but it seems that the knights have a differant plan.
Make a break for the entrance, and get in two fights with knights. The knights
can dish out some pain, so use Hugo's Sleep Wind, and heal after each fight. At
the gate, you will encounter Leo and Percival. They are too strong, so pick the
second option to avoid a fight. You need to head back to Karaya Village, which
means trips through the Xexen Forest and Brass Castle.
--Xexen Forest--
I ran into a PapaHolly here, and it nearly wiped me out. Just a heads up.
--Brass Castle--
Everything seems normal, until the road block. Leo and Percival will recognise
you while you are waiting in line, and chase you to the kitchen. When they
can't find you, they leave, and you fall into a hidden passage. The monsters
down here can be tough, so be careful. When you reach the end of the tunnel,
things start to look up.
--Plain Amur--
On the second screen, you will see some smoke. Smoke usually isn't good, so get
home as fast as you can.
--Karaya Village--
When you arrive, the knights seem to be burning the place down. Lulu, in a fit
of rage, attacks Chris, and is cut down in one strike. Do you stand a chance?
You can find out. If you choose to attack her, the battle will end in 3 turns.
The knights will leave without causing any more trouble. Bury Lulu, and the
chapter ends.
----Chris Chapter 1----
Automatic Recruits: Chris, Louis, Boris, Salome, Roland
Reccomended Recruits: None
--Vinay del Zexay--
Don't worry about exploring the town yet, first head to the Council Hall. The
Council assigns you to attend the peace negotioation with Grass land. You are
joined by Louis, Salome, Borus, and Roland, and then head out. Return to town,
and sharpen your weapons. There is also a shopping mall in the Council Hall,
with better equipment than they have in town. Also, all of the trainers are
there. You're swimming in cash, so upgrade everything you can, and train
however you want. When you're done, start your journey towards Brass Castle.
--Xexen Forest--
The fights are easy, so just head on through.
--Brass Castle--
When you enter the castle, you'll have a cut-scene, then decide to relax.
You'll have some time now to explore. Head to the right side of town, to
trigger an event with Dupa, a Lizard Clan fighter. You may want to save now,
but when you are ready, rest in your room. The nest day, you will be at the
place where you are to negotiate the peace treaty. Peace this early in the game
wouldn't be very fun, so the Lizard Clan will attack, and your first Major
Battle will ensue.
--Major Battle--
You won't stand much chance against nine enemies. Since you don't have to win,
use this chance to become familiar with the system. Keep Chris alive until the
escape route become available, then flee. You'll decide to attack Karaya
Village, so that' swhere you are headed.
--Karaya Village--
Salome has the great idea to burn down the village, and runs off to do so.
Enter the village, and Chris will find her father's armor. After a few scenes,
you will decide to retreat through the back of the village. You'll have to
fight two groups of Karayans before you reach the exit, but once you do, you
should make your way back to Brass Castle.
--Brass Castle--
Ah, finally a break for Chris. After resting, go next door and speak with
Salome. Apparently, the Council wants you back in Vinay del Zexay. That was a
short break. Head to the exit on the Xexen side, and you will run into Leo and
Percival. After the converstaion, meet up with Borus. Back to Vinay del Zexay.
--Xexen Forest--
The enemies here got stronger. Be careful. Toward the end, you will encounter
Fred Maximillian, and his assistant Rico. After the talk, return home.
--Vinay del Zexay--
First stop, the Council Hall. Even in Chris' chapter, these guys are jerks.
Right away, they assign you a new mission, to attack the Lizard Clan. Maybe
this will be your chance for revenge. But now, all you can do is rest. Say
goodbye to Borus, then head into your house. After a coversation with the
butler, the chapter ends.
----Thomas Chapter 2----
Automatic Recruits: None
Reccommended Recruits: None
--Budehuc Castle--
When the chapter begins, there is no real goal. Wander around the castle,
speaking to all the new people you've recruited. Play some mini-games, listen
to the bards, train, sharpen your weapons, you get the idea. But everything
seems to be normal. I had Piccolo read my fortune, and he said that "Some event
is taking place in Iskay.", so that's where I went.
--Iskay Village--
When you enter the town, you will see a Xexen Councillor and some Marshals. The
councillor will ask you to take him to Budehuc castle, so take him there.
--Budehuc Castle--
When you arrive, Sebastian will tell you that a councillor is on the way... A
little late for that. The Councillor will see all of the illegal buisnesses,
and demand that they be shut down before he returns. Head upstairs to take a
nap, and Muto will be waiting for you. Assure him that everything will be fine,
then go to sleep.
The next day, head for the gate, and you will find the Councillor has returned,
with troops. He has surrounded the castle, and won't let anyone in or out. His
reason is that one of your guests is Hugo, who has a warrent for his arrest. He
could just arrest Hugo, but for some reason doesn't, and you refuse to turn him
over. Head back to the castle courtyard, for a meeting with your staff. Nothing
is determined here, so head back toward the inn. Outside the inn, you will see
two more visitors, who can't leave. Apple and Caeser offer to help you solve
this problem, which meens another courtyard meeting. In this meeting, Caeser
submits that if Hugo isn't here, there will be no reason for the Councillor to
attack. But, you still have to fight. After the meeting, check the gate for a
scene with Cecile, then head to the hall near the infirmiry, for a scene with
Muto, Martha, and Piccolo. Your last stop is the library. Eike and Sebastian
seem to be planning something, but Sebastian suggests that you get some rest.
That sounds like a plan. The next morning, save, then go to the courtyard, and
order the attack.
--Major Battle--
Spoils: Counter Ring
Your guys will probably be weak. It's a good thing the objective is only to
survive. After a few rounds, Hugo's and Lilly's units will appear, and can
escape. This battle can actually be won without any fights. If you win, you
will get a Counter Ring.
--Budehuc Castle--
Talk with Cecile by that gate, and you will hope that the fighting is over.
However, if you leave town and re-enter, you will meet Leo and Percival in the
courtyard. They will tell you that the Councillor is being punished, but also
that Thomas is being replaced. Try to sleep, but you will be restless. Check
the library and Eike will be researching the comman land dispute. Head
downstairs and you will run into Sebastian on the stairs. Next to the
infirmiry, Muto will still be working on the wall. Head back to your room, and
you will find Cecile, who wanted to talk to you. Thomas will reveal some of his
past, then go to bed.
The next morning, Leo and Percival will be back to take you to Vinay del Zexay.
At first, Cecile won't let them take you, then the others will ask to keep you
for a while longer. You will decide to to stay, even though it means fighting.
Leo and Percival will leave to get their armies, and you will have a chance to
rename the castle, if you want. Hit the sack, and save the next morning. Head
to the gate, and another battle will ensue.
--Major Battle--
Spoils: Killer Crystal
You can't win this one. Leo's and Percival's health will only drop to a point.
Just stay alive for a while, and you will retreat. A retreat counts as a win,
and you will win a Killer Crystal.
--Budehuc Castle--
First, head to the inn to get two more strong characters. Rest if you need to,
but you can't save. Head up the steps, and you will fight four knights. This
shouldn't be too hard, just keep your health up, and take them down one at a
time. Head inside, and you will eventually fight again. You can't win this one.
Just defend for several turns, and you will be mysteriously saved. However, you
have to fight the next group on your own. You shouldn't be too weak if you just
defended, and there are only two knights this time. After the fight, Martha
will bust in and break the fight up. She will show the new Councillor that the
land was sold to Chief Lucia, the night before. Since he's illegally invading
Grassland territory, he is forced to retreat. After several scenes, Thomas is
officially the master of Budehuc Castle, which is now a free land. This ends
the chapter, and all of Thomas' story. Don't worry though, all that hard work
won't be in vain.
----Geddoe Chapter 2----
Automatic Recruits: None
Reccomended Recruits: Edge
--Caleria--
First, head stop by the tavern, and pick up Ace and Aila. This isn't nessicary,
but it makes the next step a little funnier. Head up the stairs, between the
Trading post and the Rune Sage, to trigger an event. Afterwards, head back to
the inn and meet up with Joker and Queen. After watching the Harmonian Army
leave town, yo head back inside to plan your next move. You decide to head to
Le Buque, so that's where you should go. When you can control your party again,
return to town and make sure you have shapened your weapons, bought armor, and
trained you skills, then save, and head out.
--Mountain Path--
Items: Recipe # 7
Mini-boss: Rock Golem
Unique Chest Items: Beutiful Kennel
Head back toward the crossroads, and you will see that the Twin Snake has been
replaced with a Rock Golem. You don't have to fight him, but if you beat him,
you get that chest behind him. It contains some great stuff, so give it a try.
Using Aila's Clay Guardian is a good idea, and make sure she uses her Great
Blessing when you need healing. Unleash everything you can on this guy, because
you basicly have until your healing magic runs out. After you win, or decide to
not fight, take the north path. Make sure you pick up the recipe off the
corpse, before you reach the end.
--Le Buque--
Itmes: Arabian Kennel, Script # 4, Herb Seeds
As soon as you enter, you will be attacked by three guys riding on bugs. For
this fight, take out the men first, then the bugs. You don't have to win,
because the Masked Bishop will break up the fight. After being let into town,
you will see Franz arguing with some other locals. You are now free to explore
the town, but you can trigger a scene by walking near the Trading Post. Aila
will run off and chase Sarah. Follow her, and you will overhear part of a
conversation between Sarah and the Masked Bishop. You may have noticed the man
standing near the Rune Sage. Speak to him, and he will offer to duel you. For
1000p, you will have a chance to win his sword. If you lose, just heal and try
again. If you win, he will join you, instead of giving you the sword. Head back
to the Northern part of town, and you will eavesdrop on Franz and Iku. Follow
Iku inside, and listen if you want some of the backstory. Afterwards, Iku will
offer to take you to the Alter of the Flame Champion. When you go to leave
town, you will see the Mantor trainers heading off to fight. At this point, you
can enter the Rune Sage and Tutor hut, if you want. Leave town, and Iku will
tell you how to reach the alter, then leave.
--Mt. Senai--
Just keep working your way North. This place isn't ver complicated, but the
enemies may give you a little trouble. When you reach the second to last
chamber, you will encounter Duke and his company. You are given several choices
here, which affect what happens. If you choose the first option, you will have
to fight Duke, then the Bishop. If you choose the last option, you just talk.
Duke isn't very hard. Just take them down one at a time. If you fight the
Bishop, you probably won't win, but you don't have to. After everyone else
leaves, leave as well, and head back toward Caleria.
--Mountain Path--
When you reach the crossroad, Ace will drill Geddoe. Noone is quite sure how
everything fits together, but everthing seems to revolve around the Flame
Champion. Geddoe will have a flash back, and the chapter will end... Short,
wasn't it.
----Hugo Chapter 2----
Automatic Recruits: None
Reccomended Recruits: None
--World Map--
At the end of the last chapter, Sgt. Joe suggested going to Duck Village, so go
there. Thanks to Jerry Kondraciuk for pointing out my
mistake.
--Duck Village--
When you enter, two ducks will ask you and Sgt. Joe for help. Follow them into
town, and you will meet Lilly. She will ask you about the Fire Bringer, then
head off to the inn, with her searvants. Follow her, and hear the story of the
Flame Champion from Sgt. Joe. Lilly will offer you 4000p to guide her to the
Great Hollow. Since you don't have anything better to do, you might as well.
She will want to set out immediatly.
--Ancient Highway--
Once Lilly opens the door, head inside. This level is pretty straight forward.
Just keep going until you reach the ceter. You will see four people trying to
open the door to the Cyndar Ruins. Differant choices may lead to a differant
situation, but every combination that I tried landed me in a fight with the Man
in Black. He will whip you bad, but Sarah will stop him before he kills you.
Heal up and continue on until you reach the Great Hollow.
EbonJabberwock@aol.com has offered this tip for avoiding this fight.
"To avoid the Man in Black make thees choices.
1 "They don't look like allies"
2 "Hmm what's the best way..."
3 "I agree"
If you make the rite choices then Lilly will yell charge!!! And run rite past
the bad guys leaving them scratching their heads. Its pretty funny. "
Ryan Hann offers the following tip for defeating the Man
in Black:
"I had all 6 characters, Hugo, Lilly, Sgt. Joe, , Samus, and , all
at level 34 and they all had level 10 weapons. Both of these tasks are easily
accomplished in the Ancient Highway, where you fight . If
necessary, you could easily level your characters beyond 34 there, and they
drop a lot of money, so you can go and get your weapons upgraded.
For the battle against himself, I had Hugo mounted on Fubar
and the others placement really doesnt matter that much. I started out with
Hugo/Fubar team going and attacking .
counterattacked, leaving both in critical. Next round I suggest healing those
to with Sgt. Joe's water rune, as they are the most critical people in this
fight, with each hit doing 250+ damage twice in a row, first Fubar's flying
attack and then Hugo's knife slash. It is a good idea to also start with
Lilly's combo with her two guards, as in if Lilly survives, she will be
berserked. By the end of the battle, Lilly and her two guards were dead (in a
single combo by ). It may take some doing, but with this
strategy is easily killed.
Now, for the benefits of beating the Man In Black. First off, it doesnt give
that much expierence points. Of the three surviving characters, not one of the
gained a level. I don't recall if the money recieved was good, I believe it
was, but am not sure. You will recieve a Gold Medallion, a crappy accessory
that only adds one point to defense and magic defense and only sells for 2000
potch. But, I think the biggest benefit is the cutscene after the battle. Not
only do you get to hear call your team maggots as he is
crouched in pain, but you also get to learn his name earlier than originally
expected. (I believe you learn it in Chris Chap. 3, but here you learn it in
Hugo Chap. 2)."
--Great Hollow--
You come out just in time to help fight a war between the Lizard Clan and the
Xexans. You will have to fight two groups of knights before they retreat. Once
the fighting stops, head inside and speak with Luce and Lucia. Deliver the bad
news, and spend some time with your mom. Sgt. Joe will recommend that you
search for Lilly, so start looking. If you want, head to the inn and talk to
Anne. She will change the members in your party for you. Add Fubar, then finish
the search for Lilly. Whouldn't you know, she's trying to ask the Lizard Clan
chief about the Fire Bringer. Dupa will give you a more detailed story, then
Lilly will run off again. Follow her to the lower right corner, and ask for
your 2000p. Since she is broke, she is going to hang around you until she finds
a Tinto Trader. With three new allies, head out of town. At the edge of town,
you will meet Jimba as he returns. Take Jimba to see Lucia, and he will fill
you in on some of the situation. He will ask you to check out rumors about Lake
Castle (Budehuc). He susspects that Fire Bringer are hiding there, so of course
Lilly wants to come too. Leave town, and the chapter will end.
----Chris Chapter 2----
Automatic Recruits: Leo, Percival, Nash
Recommended Recruits: Watari, Ayame
--Vinay del Xexay--
Visit the Council Hall for shopping/training if you want. Then leave the city,
and make your way to the newly available Budehuc Castle.
--Budehuc Castle--
The only reason you are here, is so that you can start recruiting people. After
all the conversations, head back to Brass Castle.
--Brass Castle--
When you arrive, head straight for Salome's room to left him know you are back.
Return to your room, and rest up. That night, Salome and Percival will make
dinner, and after dinner, you will give them the new assignment. The next day,
make any preperations you want for war, then speak with Salome again, and give
the attack order.
--Major Battle--
This shouldn't be too hard. Just make sure that Chris stays alive, and that you
don't get surrounded. You only have to beat 5 units, so you can be a little
picky.
--Great Hollow--
After you win, you will be outside the Great Hollow, with men fighting in front
of you. Join the fight and beat two Lizard units. After that, you will face
Shiba. After he falls, there will be much talking, and you will eventually
rerteat, due to the advancing Harmonian Army. You will regroup at Brass Castle.
--Brass Castle--
Head to the left side of the town, and you will see Salome, who just received a
message from the council. He suspects that the council used the attack on the
Lizard Clan as bait for a Harmonian attack. Chris decides to confront the
council, and sets off for Vinay del Zezay.
--Xexen Forest--
When you enter the forest, Chris will start to feel bad, and at nearly the end,
Chris will faint. Fortunatly, Louis is super strong, and somehow gets you back
to Brass Castle.
--Brass Castle--
When you wake up, and the conversations finish, go to the left side of town,
and accept Percival's invitation to the Iskay Festival.
--Iskay Village--
As soon as Percival wanders off, you are free to do as you please. First, you
should recruit Watari, who is hiding between the first and second building on
the right side of town. Speak to him, and pay what he asks. When you are done
talking to everyone you want, try to leave town. Chris will remember the hill
that Percival told her about, so head there. Go to the right side of the
windmill to trigger a scene. A man, Nash, will approch you and start asking
questions. Answer however you want, and eventually Grasslanders will attack.
Fight off two sets of Grasslanders, then beat Shiba again. After the fight,
retreat to the windmill. Jimba will show up, and duel you. He is pretty easy,
and I think he lets you win. After the duel, he will tell Chris that the Fire
Champion knows something about her father. The Grasslanders will leave just as
the knights arrive. Nash disappears, but the rest of the knights join you.
Leave town and head for Budehuc.
--Budehuc Castle--
First, speak to Watari on the bottem level of the castle. Then, return to the
inn and add Watari to your party. Next dump anything yo can in the warehouse.
Then head for Mt. Hei-Tou.
--Mt. Hei-Tou--
Mini-boss: BlueMantrix
Unique Chest Items: Medal Set #3
The only reason you are here, is to fight the BlueMantrix. You know where it
is, and it hasn't gotten any stronger. Pulverize it, and get the loot. Your
next stop is the North Cavern, near Vinay del Zexay.
--North Cavern--
Mini-boss: Chimera
Unique Chest Items: Herb Seeds, Medal Set #5, Script #3
Head to the back of the cave, and you will encounter Ayame. She wil challenge
Watari, and they will duel. Beat her, and she will join you. Return to the save
point, save, then back to back of the cave. This time, you will see a mini-
boss. The Chimera isn't too hard. Just use Percival's water rune when you need
healing, and attack with your strongest moves otherwise. When you win you will
find some great treasure, including the ones listed above, and a Mother Earth
Crystal. Then return to Brass Castle.
--Brass Castle--
When you arrive, Louis will get your room ready. Go to your room, and rest up.
Talk to Salome in the middle of the night, and will will support Chris' desire
to search for her father. Return to your room, and you will hear a knocking.
Search the bookshelf, and you will find Nash, who offers to guide you into
Grassland. Change into less conspicuous clothes, then head down the path that
Nash came in with. You've been down here before, so just run straight up, like
before. When you reach the end, there will be a scene as your knights watch you
leave, and the chapter will end.
----Geddoe Chapter 3----
Automatic Recruits: None
Recommended Recruits: Billy, Melville, Elliot, Mamie
At this point, you should start to decide who your favorite character is. If it
is Geddoe, like me, then you should start to build up your Fire skill, now. If
not, then you don't need to worry about Geddoe.
--Brass Castle--
The Chapter will open with you walking through Brass Castle. Geddoe will decide
that he wants to see a friend in Vinay del Zexay. Continue through Brass Castle
until you see Percival. A scene will be triggered, but eventually Aila will
stand down. Save at the end of Brass Castle, then head to the Xexan Forest.
--Xexen Forest--
You will face some tough enemies here. You should be fine though. If you come
arcross any Mantrixra, fight them. If they drop a Crab Rice Bowl, hang onto it.
If not, don't worry.
--Vinay del Zexay--
First stop is the inn. When you chose to spend the night, it will trigger
several cut-scenes. First will be an insignificant conversation between Ace,
Joker, and Jacques. In the second scene, Geddoe's contact will direct him to a
cave in the North. In the last scene, the gilrs will be out for a stroll, until
they run into Borus. Aila will attack him, and he will apoligize for burning
down her village, in his own way. The next morning, you are free to leave.
However, if you have been following my guide, you have a ? Statue, that you won
from the Rock Golem back in Chapter 2. Go have it appraised now, and you should
get an S Statue (mine was a Hex Doll S, but I have had a Goddess Statue S
before). This will be important later. But for now, head to the North Cavern.
--North Cavern--
I don't know about you, but I'm getting sick of this place. Head straight in,
until you reach the bottom of the second circle room. When you try to head on,
you will be stopped by Duke. Since you ignored the order to return (Ace threw
it out without showing Geddoe), Duke has been sent to bring you back. Geddoe
and Duke will duel, and after you win, Duke will leave. When you reach the end
of the cave, you will be greeted by Salome. Salome will help clarify the
current situation. He will ask you to help the rebellion at Budehuc Castle.
After he leaves, it's off to Budehuc Castle.
--Xexan Forest--
Another chance to get a Crab Rice Bowl. But there will be more, so don't
stress.
--Budehuc Castle--
When you enter the castle, you will see the scene where Thomas decides to stay
as Castle Master. The knights will leave, and you are free to explore the
castle. Visit the library, and you will learn some of Geddoe's history. Head
back down the stairs, and you will decide to hide until the fighting starts.
Thank night, Joker will ask Geddoe about his past, and he will unvail his True
Lightning Rune.The next morning, the fighting will start. After the first group
of soldiers charge the castle, you will cut off the next group. These guys are
cake, so trash them, then head into the castle. Beat the troops that Thomas
can't, and your mission will pretty much be over. Watch all the scenes, and the
castle will end up as Thomas' officially. With that job done, Geddoe will
reveal that he knows the Flame Champion, and decide it's time to visit him. I,
however, disagree, there are a few things to do before you see him. First, if
have an S statue, take it to the statuary (second floor, left of the stairs).
Place the statue on the center stand, then save. Return to the room, and you
will find Billy, who offers you a gamble. Play him in cards, and win, to get
him to join you. The game isn't hard if you understand it. Read the
instructions, then play the game. You get more points for higher cards, so drop
low level cards on low level cards, and higher ones on the ones you want. I
usually gamble the same card on cards 7 and higher, and the lowest card I have,
on 6 and below. If you lose, reset. If you win, he will mention his son in
Vinay del Zexay. That sounds like a good place to go next.
--Xexan Forest--
Another chance to get a Crab Rice Bowl, if you haven't yet. Seriously though,
don't waste any time just on it. If you happen to get one, great, if not, you
are still fine.
--Vinay del Zexay--
You know who Melville is, but he isn't in the center of town, like normal. Look
for him in his alley. Tell Melville that his father is at Budehuc, and he will
decide to join him. Elliot will want to go too, but has to ask his mom first.
Both Elliot and Melville will now join you. Nothing much left too do, so head
to Kaput Forest, with a stop at Duck Village.
--Xexan Forest--
Last chance. If you don't get a Crab Rice Bowl, don't worry, you will get one
automaticlly later.
--Duck Village--
Rest up, make any final preporations, and get supplies. If Geddoe is your
favorite character, this is your last chance, this chapter, to level up your
Fire skill. If you did manage to get a Crab Rice Bowl, give it to Mamie, in the
appraiser's, above the item shop. Next stop, Kaput Forest.
--Kaput Forest--
Items: Herb Seeds
The first left is a dead end, the second, is an infinite loop, the third is a
corpse with some Herb Seeds. The rest is straight forward. The only chioce when
you exit is the Flame Champ Hideaway.
--Flame Champ Hideaway--
Items: Old Book Vol. 9, Old Book Vol. 1
Mini-boss: Azzodess
Unique Chest Items: Grape Seeds
Explore the cave before you go to meet the Flame Champion. The exit is the room
with the dot, on the mini-map. There are two corpses, both with books. I guess
the designers wanted to tell us that bookworms die a lot, or something like
that. There is also a tough mini-boss, right after the save point. Make sure
you save before figthing her. Thunder magic doesn't work, but others do. She
has an attack that can silence. I happened to have a Yellow Scarf, so I gave it
to Aila. She was my only healer, so without her, I couldn't win. Keep your
health up, and keep the pressure on her. You get a ton of great stuff if you
win, including Grape Seeds. When you are done, go to the dot chamber. Geddoe
will step onto the circle, and disappear. After a short scene, the chapter will
end.
----Hugo Chapter 3----
Automatic Recruits: Hallec, Mua
Recommended Recruits: Guillaume, Sanae Y, Landis, Emily, Wan Fu
If you have decided that Hugo is your favorite character, then you should start
to level up his Fire skill. If Geddoe is you favorite, level up Hugo's
Lightning skill. If Chris is your favorite, work on Hugo's Water skill.
--Great Hollow--
Leave and head to Lake Castle.
--Budehuc Castle--
Head up the steps to the castle, and you will see the scene with the Xexen
Councillor demanding that Thomas shut down. Head to the town gate, and talk
with Cecile. She will run off to get Thomas, so follow her. Head up to the
courtyard, and you will speak with Thomas. He will invite you inside, and he
will tell you about the castle, and deny the Fire Bringer rumors. Thomas will
offer to let you stay the night for free, before you leave. When you get to the
inn, go ahead and pay for the room. It's only 300p. The next day, try to leave,
and you will find that the Xexen Councillor has the town surrounded. He wants
to arrest Hugo, but Thomas won't let him. Go to the courtyard to find Thomas
speaking to the others. After the conversation, head to the gate and try to
surrender yourself. The Councillor won't belive that it's you, and won't let
you out. Report back to Thomas, and Caeser will appear to tell you that the
Councillor is just using Hugo as a reason to attack. Caeser has a plan to get
Hugo out of town. After the conversation, speak to Caeser again, and Hugo will
ask why Thomas is helping him, but Caeser won't know. You can try to track
Thomas down, but he is too busy to talk. Rest at the inn, and Hugo will talk to
Thomas that night. You will learn a little of Thomas' past, then go back to
bed. The next morning, talk to Caeser in front of the Lottery, to leave. After
you watch Thomas' war, you get your chance to escape. You will automaticlly go
to the Yaza Plain.
--Yaza Plain--
You need to get back to the Great Hollow, so you know where to go. You will
have to fight three groups of Xexen Soldiers before you reach the end. When you
do, Caeser and Apple will leave for Duck Village.
--Great Hollow--
When you arrive, Samus and Reed will convince Lilly that they need to find a
Tinto Trader. They will head to Brass Castle, and ask you to wait for them.
After one week, you will get bored of waiting, and decide to go after her. Head
to Brass Castle.
--Brass Castle--
Head inside and you will see two strange people. Speak to them, and Leo and
Roland will come out of the castle. You can fight them, or run, either is fine.
Hallec and Mua will join you, regardless of your choice. Hallec has a great
unite attack with Fubar. Since you don't have any other leads, head back to the
Great Hollow.
--Great Hollow--
If you check near the waterfall, you will see Apple speaking with some Lizard
Men. Chisha village is in trouble, and you decide to help. Tell Luce where you
are headed, before you go. Use the Ancient Highway route to get there.
--Ancient Highway--
Half way in, you will see a familar face. It's Pedophile Joe (Guillaume).
Approch him, and he will attack. Beat him in a duel, and he will open an
Appraiser's in Budehuc. Continue on, and stop in Duck Village, for a rest.
--Duck Village--
Rest up, and buy supplies. Check the back of the inn, to see Sanae Y talking to
a duck. Help settle the arguement, and she will join you. If you didn't find a
Crab Rice Bowl with Geddoe, then speak to Mamie now. She will take Hallec's,
and join you. When you are done, head to the Kaput Forest. Also note, that if
Hugo or Geddoe is your favorite, then this is your last chance, for now, to
raise Hugo's Fire or Lightning skills.
--Kaput Forest--
You should only have 5 people in your party right now; Hugo, Fubar, Sgt. Joe,
Hallec, and Mua. When you fight here, you have a chance of Landis joining your
empty spot. I've never had any trouble getting Landis to join, but I've read
about people having trouble. If you don't get him this time, don't worry, there
will be another chance. Continue on to Chisha.
--Chisha Village--
Items: Medal Set #2
When you enter, the town will be under attack. You will have to fight two
groups of Harmonian Soldiers and one group of Mantors, before you reach the
center of town. After the third fight, Hallec will roar, and scare the enemy
off. Proceed to the center of town, and you will find Chris. Attack, or talk,
it's up to you. After she leaves, you can explore town. Talk to Hortez VII and
give him directions to Budehuc... again. Below the Supply/Armor Shop, you will
find Wan Fu, who can't seem to move. Offer to pay his tab, and he will join
you. In the bar, you will see Emily. Arm-wrestle her and win, and she will join
you. If you loose, then you need to level up some, but you should be plenty
strong. When you are done, talk to Sana, outside the inn. Try to leave town,
and you will Find Albert and Yuber. Fight Yuber, and lose horribly. When you
wake up the next morning, the Harmonians will return. Caeser will tell you that
you need to stall for time until the Grassland army arrives. To do this, you
will pretend to be the Flame Champion. The Bishop of the Harmonians will want
proof that you are the Flame Champion, and you offer to beat any of his men. He
accepts the challange, himself. This duel isn't hard. When Sasari is almost
dead, the army will arrive, and they will retreat. Speak to Sana again, and she
will tell you the location of the Flame Champion. Leave town, and head for the
Flame Champ Hideaway.
--Flame Champ Hideaway--
If you looted the place with Geddoe, the only thing to do is to head straight
for the teleporter. At the end of the hall, a short scene will occur, and the
chapter will end.
----Chris Chapter 3----
Automatic Recruits: Fred, Rico, Yun
Recommended Recruits: Estella, Rody
If Chris is your favorite character, you should start to get her some Fire
magic training.
--Duck Village--
The chapter will open here, and as soon as you enter the village, you will
encounter Fred Maximillian and his assistant, Rico. The two will join you, but
you will still need a guide. Enter the town and speak with the two ducks near
the left water wheel. Rhett and Wilder will guide you, but only if you can get
the chief's permission. The chief should be easy to spot, he's the one with the
magnificent tail feathers... okay, he's the one near the Trading Post. With his
permission, the two ducks will join you, and the road to Chisha will open.
--Kaput--
Nothing here, just head on through.
--Chisha Village--
When you reach the grape fields, you will meet Yun and Yumi. There will be a
short scene, and Yun will tell you a bit about the future. Speak to Sana, and
the village will be attacked by Franz and the Mantors. Yumi will join you for
this fight. She has an earth rune, that can end this fast. Unless you use
Yumi's Earthquake, take out Franz first, then the other trainer. Once you win,
the enemy will flee. Afterwards, try to leave the village, and you will have a
talk with Nash. Head back into the village, and speak to Yun and Yumi. Yun will
say that you need more help, and can get it in Duck Village. Can you guess
where we are going next?
--Duck Village--
Check near the inn, and you will run into Apple and Caeser. Caeser will come
with you, while Apple goes to get help. Bring Caeser back to Chisha, and get
ready for war.
--Chisha Village--
When you enter, Caeser will start to prepare for the fight. You can rearrange
the units if you want, but when you are ready, tell Caeser, and the fight will
start.
--Major Battle--
Spoils: Earth Chain Mail
All you have to do is survive. The enemy is pretty strong, and you don't have
full units. Hold them back as much as you can, and slowly retreat to the back.
Just don't let them get the glowing point. Some Mantors will appear in the
back, but Caeser will take care of them. After a few turns, Hugo will show up,
and the enemy will run.
--Chisha Village--
After the fight, you will be confronted by Hugo. Whichever option you chose in
his chapter, will be reflected here. Yun will ask you to come to her village,
so try to leave the town. Before you leave, Sgt, Joe will speak with you, then
you can leave.
--Kaput Forest--
Take the second left, and Yun will tell you about the barrier protecting her
village. Continue along this newly opened trail, and you will eventually run
into Yuiri. After a conversation, Yuber will appear. I don't think you have to
win this fight, but you can. Just keep your health up, and use Yumi's and
Yuiri's strongest magic. Using Fred's and Rico's combo is a good idea too,
along with Chris' Phoenix rune. Yuber dodges a lot, but they are all sure to
hit. After the fight, Yuber will leave, and you can continue to the village.
--Alma Kinan--
Items: Orange Kennel, Recipe #10, Melon Seeds
Explore the town, get some items, and get some training. When you are done,
head to the Great-Autie's house. Inside, you will learn some about the True
Runes, and the destructive forces trying to destroy them. Chris will want to be
alone, so head to the shrine in the back of the village. Nash will show up, and
reveal a little of his background. Then Yun will show up, and tell Chris about
her father. Head back to Autie's, and you will rest for the night. You will be
awoken in the middle of the night, and be witness to a ritual. Yun will take
you to the shrine, and tell you the reason for the ritual. Yuber, Sarah, and
the Masked Bishop will appear, and try to stop the ritual. You will have to
fight them, but you only have to hold them off. Whether you win, lose, or drag
it out long enough, Yun will complete the ritual. The trio will retreat, and
you will return to bed. Yun is now dead, but she will be counted as a Star of
Destiny, and you will still be able to get the 108 Stars bonus. The next
morning, Rico will join you first. Head to the shrine in the back, and Nash
will rejoin you. Go to leave town, and the villagers will be there to see you
off. Yuiri will give you the directions to the Flame Champion, so your next
stop will be... right back here.
When you re-enter, you will see a new person in front of the inn. Speak to
Rody, and he will tell you about his master, who is at the inn. Check inside
the inn, and try to recruit Estella. She will join you, if you can find the
village of men. Speak to the girl at the shrine, and she will tell you that
ahe has never heard of it. Return to the inn, and report to Estella, who will
now join you, along with Rody. Now, if Chris is your favorite, make sure you
youe this last chance to raise you Fire skill. If she isn't your favorite, you
could power up her Water skill, but it's not critical, yet. Now, head to the
Flame Champ Hideaway.
--Flame Champ Hideaway--
Just head straight for the teleporter. You will probably only have four party
members, and not want to spend more time here than you have to. When you reach
the end of the hall, after you teleport, you will be greeted by Sana, and the
chapter will end.
Svetoslav Matejic offered this tip for those of you who
like to play as Chris:
"For Chris in Chapter 3 at the end when you are supposed to go to the flame
champion you suggested that you go straight to the teleport point since you
only have 4 people in your party. Well, what I did was go to chisha village and
talked to sana and added watari and ayame in my party so I had 6. I then fought
a few battles and went over to the north cavern to fight the mini-boss there,
it wasn't easy but I managed to kill him with this group and pick up some
better armor (not the best stuff since I've polished him off with geddoe
earlier) and experiance. I then went back to the flamechamphideout and was able
to kill off the mini-boss there before going on to the teleport. From this
sequence I got 4-5 more levels than I otherwise would have had and I'm guessing
the next few battles would have been much harder if my chris wasn't so pumped
up (she's my flamechamp). That's all from me."
----Chapter 4----
Automatic Recruits: Caeser, Apple, Lilly, Reed, Samus
Recommended Recruits: Jefferson, Barts, Viki, Viki, Futch, Sharon, Bright,
Nadir, Rhett, Wilder, Hortez VII, Tuta, Koichi, Alanis, Connie, Kosanji, Kogoro
This section was written with Geddoe as the Flame Champion. It's mostly the
same as when I chose Hugo, but Chris is a little differant.
--Flame Champ Hideaway--
The chapter opens with Geddoe, Hugo, and Chris, in the home of the Flame
Champion. Sana will tell you the story of the Flame Champion, and what happened
to him. She will offer to release the seal on the True Fire Rune, but you will
have to select the successor. You will be able to select one of the three main
character to inherit he True Fire Rune. This is why I've been telling you to
work on the Fire skill of your favorite character. Pick your favorite
character, and they will have a scene telling why they want to inherit the
rune. Afterwards, Sana will tell them that they have to pass a test, to get the
rune. Enter the next room, and all three characters will fight (together) a red
dragon, the FireRIncar. The boss isn't that hard, but you will probaly rely on
Geddoe's True Lighting Rune. There will be another fight after this one, so
don't use your strongest magic. After the fight, the person you picked will get
the True Fire Rune. If you picked Geddoe, then the True Lighting Rune will
decide to leave, and go to Hugo.
After gaining the rune, the Masked Bishop, and his entourage, will bust in and
demand the rune. Of course, you aren't going to give it up without a fight.
Just a word about this fight... The Masked Bishop wiped me out in one round,
with some kind of crazy powerful spell. It kind of looked like, maybe, the True
Wind Rune (wink wink). After the fight, the spirit of the past Flame Champion
will stop the Bishop, and your friends will appear, to back you up. The Bishop
will retreat for now, and the new Flame Champion will pass out.
--Chisha Village--
You will wake up in Chisha village. One of your teammates will fill you in.
Head to the town gate, and you will find all the clan leaders fighting.
Everyone will go off to fight the Harmonians, so speak to your team, near the
inn, and join them.
--Major Battle--
All I can say here, is that you will probably get creamed. But, that's okay.
After the battle, you will retreat to Duck Village.
--Duck Village--
When you enter, you will see everyone trying to recover from the defeat. Head
to the inn, and you will find the Clan leaders fighting again. Next, go back to
the entrance, and Salome will get news that another company is heading for Duck
Village. The soldiers will rush off to fight, and Caeser and Apple will show
up. Apple will tell you that half of the troops are probably phantoms, created
by Sarah. Caeser will ask you to distract Sarah, so the phantoms will
disappear. Accept, and the battle will begin.
--Major Battle--
While it may be temping to go after Sarah, she will just retreat and hide
behind Yuber. To win this battle, just hold off the enemy for a few rounds. Let
them come to you, and try to surround them, while avoiding being surrounded. If
you get in trouble, retreat. Since one can't move and attack in the same round,
moving slowly back into a corner will slow the enemy. After a few turns, Chris
will show up, and cover the retreat. After the battle, your party will attack
Sarah.
According to Ken Brenner , if you are playing as Chris,
you will continue this battle, instead of fighting Sarah.
--Some Field--
You will have to over power 2 groups of Harmonian Soldiers to reach Sarah. One
Explosion, from your True Fire Rune, will take out the enemy. When you reach
Sarah, you will have to fight the same soldiers, plus her. She likes to heal,
but if you take out her guards, it will break her concentration. After the
fight, Yuber will rescue her, and withdraw. Afterward, you will return to Brass
Castle.
--Brass Castle--
Bring Caeser to Salome's room, and a discussion will take place. Caeser will
appoint you to lead the new army. After the discussion, Lucia will point out
that the troop moral is very low. Head over to the west side of town, and have
talk with your party. After the talk, head back to east side. You will give a
speech that rallies the troops together. When given a choice, if you choice the
first option, your character will take the Flame Champion's name. The second
option will allow you to keep the current name. Then the enemy attacks, again.
If you chose to, you can rearrange units with Caeser now. When you are ready,
give the command to mobilize.
--Major Battle--
All you have to do, is buy some time. Keep your lead character alive, and hold
the enemy back until reinforcements arrive. After a few rounds, Mau, Hallec,
and Lilly will show up, and the enemy will retreat. Thus, ending the battle.
--Brass Castle--
Return to see the troops celebrating. For now, return to Salome's room. Inside,
all the Clans and the knights will pleadge allegance as the Fire Bringer. The
only problem left is to find a base. After much consideration, everyone will
agree on Budehuc. Sounds good, so head to your new base.
--Tablet of Stars--
This tablet shows the people who you have recruited. Just wanted to point it
out.
--Budehuc Castle--
Arrive at the castle, and everyone will put in their opinions. After a meeting,
you will be given a chance to rename the castle, if you didn't do it in Thomas'
chapter. Thomas will then show you to your new room, and you will finally be
able to explore the castle. Assuming you recruited Koroku, speak to him now, to
unlock Koroku's flame on the Trinity point. All you can do is walk around and
talk to people, but it's a few laughs. Try to leave the town, and Jefferson
will show up. He will start assigning people titles, and join you. If he does
not show up, then you need to recruit more. Now is a good time to revisit all
of the towns. Make sure that you check the inventory of shops. Some have new
merchandise, and looking will add their stock to your shops. First stop is
Iskay.
--Iskay--
Items: Recipe #9, Recipe # 11
You can now recruit Barts. He is near the windmill, and mourning the loss of
his crops. If you bring him some Grapes, he will join you. The grapes you need
are Grapes C, and can be bought at the Caleria or Chisha trading posts. Also,
keep checking the Supply Shop, on a regular basis. You may find a Golden Hammer
in the rarity list. Next, work your way to the Mountain Path, near Caleria.
--Mountain Path--
When you enter, a woman will fall from the sky. This is Viki, and she will join
you if you offer her a place to stay. Teleport back to your castle with her.
--Budehuc--
Put Viki in your party. You need a party consisting of three men, two women,
and one child/teenager. Your support character does not count. Once you have
your party, teleport back to the Mountain Path.
--Mountain Path--
When you enter, Viki will sneeze, and a younger Viki will appear. After a
confusing conversation, young Viki will join you also. When she joins, she will
give you the Blinking Mirror, which will allow you to return to the castle,
when on the world map. Continue down the path, towards Caleria, and you will
see a formidable looking man. Speak to Futch, and he will ask you to take him
to the nearest town. Agree, and you will fly to Caleria on his dragon, Bright.
--Caleria--
Items: Recipe #15, Copper Hammer
Futch will ask you to help him find Sharon, a young Dragon Knight. Head into
town, and follow the strange looking girl. Eventually, you will chase her back
to Futch. Futch, Sharon, and Bright will all now join you. Head back inside, to
the inn. Upstairs, you will see Nadir. If you have the right party (three men,
two women, and one child), he will join you. If he doesn't join, then your
party isn't right. Afterwards, head to the mercenary camp, and speak to Hortez
VII. Try to give him directions, and he will run off again. From here on, I was
teleporting, so these are in no particular order.
--Le Buque--
Items: Recipe #13
--Duck Village--
Items: Thunder Crystal, Silver Hammer
Bring Sgt. Joe here, and speak to Rhett and Wilder. The two will join you for
good now. Head to the back of the inn to find Hortez VII, again. Give him the
wrong directions this time, and he will join you.
--Chisha--
Put Mio in your support, and check the second room of the inn. Mio will get
Tuta to join you now.
--North Cavern--
On the second screen, you should see a little dog, hiding behind a barrel.
Speak to him and choose to adopt him, and Koichi will join you.
--Great Hollow--
Items: Recipe #19
When you enter, you will see Jimba run off toward the Ancient Highway. Don't
follow him just yet. Go inside, and check near the waterfall. If Melville and
Elliot are in your party, Alanis will join you. If you are playing as Hugo, you
will see an extra scene; the reunion of the Saint Loa Knights. Head to the
caves underneath the Great Hollow, and take the first path, when it splits.
Inside, you will see a white dog resting. Speak to her and choose to adopt her,
and Connie will join.
--Mt. Senai--
Head over to where the Masked Bishop and Sarah landed, in Geddoe's Chapter 2.
On the South-most part of the landing, you should see a brown dog, in a bit of
trouble. Choose to adopt him, and Kosanji will pull himself up, and join you.
--Budehuc Castle--
When you enter, Cecile will tell you that your received a message, and everyone
is waiting in the Hall. Head over to see Kidd, and see if you missed anyone.
There should be one character left, who can't be reached yet. Head to the Hall,
and you will be notified that Jimba has reported from the Great Hollow. It
seems that the seal on the True Water Rune is weakening, and everyone expects
that the Masked Bishop will be going after it. So, you should assemble your
strongest party, and head over there.
--Ancient Highway--
Head over to the door to the Cyndar Ruins, and watch a scene with the Masked
Bishop opening the door. Follow him inside.
--Cyndar Ruins--
Items: Script #5, Old Book Vol. 4
This place is big. Make sure you explore it all before you finish. If you reach
the second save point, turn around. If you take the first left, then the next,
you should see a little tail sticking out from behind a pillar. Speak to it,
and you will meet the very strange, Kogoro. Choose to adopt him and he will
stop dancing, and head to Budehuc. After you finish exploring, save at the
second save point, and continue on. Just past the save point, you will fight
Sarah, along with some of her monsters. All you have to do here is to beat
Sarah. Focus all your attacks on her, and you should win. After the fight, the
the place will be covered with ice, and Sarah will run off. Turn around and
save again, trust me. Push deeper inside, and you will be challanged by one of
the hardest bosses of the game.
The Water Dragon is accompanied by six Ice Pillars, meaning seven attacks in
one turn. You only have to beat the Dragon, and the Dragon can recreate any Ice
Pillars that you crush. But, he can't attack you if he is reviving a Pillar,
and the Pillar can't attack on the turn it's brought back. So, take out as many
Pillars as you can, and fast. They each have around 2400 Hit Points, so the
easiest way to take them out is with a level one Pale Gate Rune spell. Once you
take them out, focus on the Dragon. Hit it with your strongest attacks, and
keep your health up. After a while, and possibly a few tries, the Dragon will
go down, and you will win a Flowing Crystal.
Peter Masci Submitted this tip for beating the Water
Dragon, while playing as Hugo:
"Make sure that your characters are above level 50 and bring Hugo on Fubar, a
fighter of their choice, little Vikki with a pale gate rune, and water rune for
healing, and Futch on Bright. The two mounted pairs take away so much damage on
the dragon and Vikki is the healer/pale gate rune caster. The first time I
casted the lvl 1 pale gate rune all the pillars were destroyed and they were
never summoned again. after that I used my best spells and then I just hammered
away at the dragon with Hugo/Fubar, Hallec, and Futch/Bright. Everyones weapons
were upgraded to lvl 15 so they were taking away about a 1000 hit points a turn
each. Then I just healed when needed with Vikki and no one in my party died,
and this was on my first try. Just use this strategy and the battle should be
easy."
If you are playing as Chris, Calvin Lok has this tip for
you:
"This is my way of beating the water dragon at Cyndar ruins. My party consists
of Chris paired with Edge. Landis paired with Ayame, Nash paired with Estella.
Here's what happened when I was fighting Water Dragon. Landis who have had his
Blood Armor which took 15hp per turn. Ayame and Landis have a combination
attack called Condemnation or something, which in one turn hits the water
dragon for 2000 damage. Then Landis will fall asleep. However, the next turn,
he'll wake up because of the damage he took from the Blood Armor. For the
pillars, in the first turn they killed Edge. I still have Chris casting her
True Fire rune. The amazing thing that, with Chris having the Armor Protect
skill, the pillars will only hit Chris for 1-4 Damage every turn giving me all
the time to inflict massive damage to the dragon using Landis and Ayame. I
think after 4-5 hits of Condemnation, the water dragon will die."
After the fight, your reinforcements will arrive. You will then see a scene
with Yuber, Sarah, Luc, and Jimba. After the scene, you can continue on. When
you reach the last room, you will find a strange floating orb, and Jimba,
laying on the ground. Jimba will ask Chris to unseal the True Water Rune, and
she will comply. Jimba will then reveal his identity, and then die. He is
supposed to die, and you will still be able to get the bonus at the end, if you
collect the rest of the 108 stars. After Jimba's death, the True Water Rune
will select a new master. If Chris is your Flame Champion, The Water Rune will
go to Hugo, otherwise, it will go to Chris. Now all of the main characters will
have a True Rune, and the chapter will end.
----Chapter 5-----
Automatic Recruits: Duke, Nicolas, Gau, Elaine, Franz, Iku, Ruby, Yumi, Yuiri,
Sasari, Dios, Albert, Yuber, Sarah, Luc
Recommended Recruits: None
--Budehuc Castle--
The chapter will open with you returning to Budehuc. Before you rest, make sure
that you have recruited everyone. Check Kidd's list, if you are unsure of who
you may have missed. Check the Tablet of Stars, and you should have 93/108.
When you are ready, rest and trigger a scene with Nash and Sasari. The next
morning, head to the town gate to find Franz, who wants the help of the Flame
Champion. Bring him inside, and wait for him, in the Hall, to recover. When he
wakes up, he will tell you that Le Buque is in trouble, and ask for help. You
can't mobilize the entire army, but Geddoe offers to take his unit. Before you
set out, add Tuta or Goro to your support slot. After you make all your
preperations, head to Le Buque.
--Mountain Path--
You will have to fight the Twin Snake again, but it should be easy at this
point.
--Le Buque--
When you enter the town, no one will be around. Check outside Iku's to trigger
a scene, then head into her house for another. An mantor trainer will land
outside, and tell you that all the villagers are being held at the Alter of the
Insect Trainers, on Mt. Senai. Rest and save at the inn, if you want, then head
out.
--Mt. Senai--
Head to the last chamber, and you will find the villagers. Luc and Sarah will
come out from hiding, and attack you. Luc killed me in one shot from his True
Wind Rune, but the outcome is the same either way. Luc will take your rune, and
leave you a present. It would be a good idea to heal, before you go see what
the present is. You will have to fight a lot now. After three battles, you will
have the option to fight on, head back, or leave the villagers. If you head
back, you can heal and resume fighting, but if you choose to leave the
villagers, I think you will miss out on seven stars. After a total of five
fights, you will be saved by Duke's crew. All four of them will join you, and
you will go back to free the villagers.
--Le Buque--
Back at the village, the villagers will show just how shallow they are, and
Franz, Iku, and Ruby will join you. Afterwards, you will return to the Trinity
Point, and switch to Chris (automatically).
--Budehuc Castle--
Chris will have to return to Brass Castle for a while, and she will take
Salome, Borus, Roland, and Louis with her. Add two more characters before you
head out, then go to Brass Castle.
--Brass Castle--
When you arrive, there will be some commotion on the right side of the town. Go
over there, and you will find Yumi, who is looking for you. Yumi will tell you
that there is trouble over at Alma Kinan and, of course, you will help.
--Kaput Forest--
When you reach the edge of the barrier, Yumi will reveal that she is really
Sarah. Sarah is not the real Yumi, there is still a real one. Sarah will ask
for your True Rune, and challenge you. If Chris has the True Water Rune, this
fight can be really easy. Just use Silent Lake, to prevent Sarah from casting
anything. Wail on her with physical attacks, and victory will be yours. Whether
you win or lose, she will take your True Rune. Afterwards, you will switch to
Hugo, automatically.
--Budehuc--
Make your rounds, and talk to Cecile. You will mention checking other towns, so
head to the nearest one, Iskay.
--Iskay--
Absolutely nothing out of the ordinary.
--Budehuc--
When you return, you will find a messanger from Brass Castle. Brass Castle is
being attacked. Notify Caeser, and you will offer to head out before the army.
--Brass Castle--
Run to the East Bridge to join the fight. You will have to fight three, easy,
groups of Harmonian Soldiers. After the third fight, you will be approched by
Luc. Without a fight, you will lose your rune. After Luc leaves, your
reinforcements arrive. Caeser will suggest going on the offensive, so get your
army ready for war.
--Major Battle--
Spoils: Flowing Crystal
This battle really shouldn't be hard. The odds are stacked in your favor. Most
of the enemy units have the leader out front, so you can finish them off fairly
quickly. You will get 4 units of reinforcements, so you should have more than
enough man power. However, Yuber cannot be defeated until Sasari appears. He
won't lose more than half of his life before then. After you win, you will head
back to Budehuc.
--Budehuc Castle--
Meet with Sasari in the Hall, and get the rest of the story. Nash will notify
you of Luc's location, and Caeser will ask you to give the attack order. Give
the order when ready, and visit the troops in the Forcourt. A scene will occur,
and the final showdown will begin.
--Major Battle--
This battle is a lot like the last, except that Sarah is fighting too. Take her
out, to prevent and destroy any summoned units. There's not really any strategy
here, just beat the enemy. Afterwards, you will enter the Ceramonial Site.
--Ceramonial Site--
You will need to grab all four runes, and thus will split into four groups.
Each character will go after their rune. First up, is the Lightning Rune.
Follow the trail to the end, and you will face Yuber. This battle can be tough.
I'd recommend bring magic users, with at least one healer. People with combo
attacks, or attack runes work well too. Yuber is strong, has a lot of health,
and dodges a lot. But, keep at it, and you should beat him. When you do, you
will regain the True Lighting Rune.
Next up is the Water Rune. At the end of this path, you will find Sarah. At
first, I though that casting Silent Lake would be a good idea, like last time,
but her friends are stong, and it will hurt not being able to heal. I'd dare
say that Sarah is harder than Yuber, but if you can survive her Pale Gate Rune,
you should be able to bring her down. Strong attackers are a plus here. For the
record, I used Chris, Viki, Duke, Elaine, Gau, and Nicolas. After you win, you
will regain the True Water Rune. Afterward, you will see a scene with Sasari.
The last rune is the Fire Rune. Make your party, and head down the path. At the
end, you will find the True Fire Rune, boss free. You will however, meet
Albert, and learn a little of his motives. After you get the rune, a door will
open, and the rest of your group will join you. Make a party strong enough to
beat the last boss, and take a short walk. At the end of the dungeon, you will
find Luc. After some talking, you will find yourself in a very grey place.
The Flame Champion will be alone here. While exploring, you will be attacked by
two groups of Guardians. They are weak, and give good experiance. When you
return to the normal world, Luc will create the last boss. The WindRIncar is
accompanied by four rune crystals. The best way to win, is to take out the
crystals first. If you can take out two or three (preferable the lightning,
water, and fire in that order), then you should be home free. It's important to
keep your health up for this battle, and offensive magic will be turned back
around at you, so use some powerhouse attackers. After a while, victory will be
yours. Sit back and watch the ending.
If you had 104 stars before tfinal Major Battle, then the last flame will open
at the Trinity Point, and you will be able to play the bonus scenerio after the
normal ending. It's easy, so I won't give you any directions. But, that pretty
much ends the game. Congratulations.
------Section 3: Frequently Asked Questions------
Not that I mind getting e-mail, but it would probably be more helpful if I
answered some of the more commonly asked questions here.
Q - Where do I find / How do I recruit ?
A - I added a special section, just to answer this question. Scroll down to the
Star Recruitment section.
Q - Why won't my Suikoden 2 data load?
A - You have to save AFTER the last boss.
Q - What do you get for loading your Suikoden 2 data?
A - As far as I can tell, you only get 2 extra scripts for Nadir, and the
levels of some returning characters are boosted.
Q - Where can I find a Pale Gate Rune?
A - The easiest place to get one is from the girl in the Iskay item shop.
Q - Can I get later?
A - Yes. I can't think of any characters that can be permanantly missed.
Q - Do I have to do Thomas' chapters?
A - Yes... Well, techniclly no. But did you buy this game only to skip 10% of
it?
Q - I only have -- stars. Who am I missing?
A - Check with Kidd. If he doesn't know of any other recruits, then the rest
will join automaticlly.
Q - I got all 108 stars, but no secret ending. What gives?
A - Two possibilities. One of your characters may have died during a major
battle, or you recruited someone too late (after the final major battle).
Q - Is there going to be an official guide?
A - The official guide was cancelled. However, there may be an unoffical guide,
one day.
Q - How do I teleport around?
A - When you recruit Elder Viki, she will offer to teleport you places. You
have to speak to her in the hall of Budehuc Castle. There are times when
she won't teleport you. Also, when you recruit Young Viki, she will give
you the Blinking Mirror, which returns you to the castle. If you don't see
it, check your special items.
Q - What are the small spots on the Trinity Point for?
A - The short answer is that they are 3 optional points of veiw. One will open
when you first visit Budehuc castle, one will open when you speak to a
certain character in chapter 4 or 5, and the last opens if you get all 108
stars. If you are having trouble figuring out which character opens the
second spot, it's Koroku. And yes, there is no point to his perspective,
but it is fun for a while.
Q - Where do I put ornaments?
A - The are used to decorate Budehuc Castle. Vases go on the stands in the
Hall. Paintings replace the delapidated ones in the Hall. Statues go in the
Statuary (second floor), and kennels can be used to replace Koroku's
doghouse (just outside the bar).
------Section 4: Star Recruitment------
If you are unsure of how to recruit a character, just check here. If you check
with Kidd, he will tell you who you have left to recruit. In this section, I'm
going to leave off the characters that join automaticlly.
--Alanis--
Where: Great Hollow, Main Hall
How: Bring Melville and Elliot to speak to her.
--Arthur--
Where: Brass Castle, Dining Hall
How: Help him solve the escape mystery. Search the range in the kitchen.
--Augustine--
Where: Vinay del Zexay, Docks
How: Bring him a Rose Brooch, which is a rarity in the Iskay Item Shop.
--Ayame--
Where: North Cavern, last room
How: Speak to Watari in Budehuc Castle to trigger a flashback, then bring
him to North Cavern to duel Ayame.
--Barts--
Where: Iskay Village, near the Windmill
How: Just bring him some "Grapes C".
--Belle--
Where: Brass Castle, Market
How: Bring her a screw, which is dropped by the monsters in Plain Amur.
--Billy--
Where: Budehuc Castle, Statuary
How: Place an S statue on the center stand, then exit and re-enter. Beat
him at his own card game, and he will join. S statues can be won from
mini-bosses (Mountain Path or Mt. Senai), or from Kathy's mini-game,
on the hardest level.
--Bright--
Where: Mountain Path, Caleria exit
How: Joins with Futch and Sharon (see Futch).
--Connie--
Where: Great Hollow, Underground caves
How: Talk to her, and choose to adopt her. Must have recruited Koroku and
Koichi.
--Dominic--
Where: Vinay del Zexay, Armorer
How: Buy his Mole Armor for 10,000p.
--Edge--
Where: Le Buque Village, outside the Runesage
How: Beat him in a duel.
--Elliot--
Where: Vinay del Zexay, alleyway
How: Joins with Melville (see Melville)
--Emily--
Where: Chisha Village, Bar
How: Beat her in arm wrestling. Your party must have a high collective
strength, about 600, I think.
--Ernie--
Where: Brass Castle, Tutor
How: Just answer 5 of her questions correctly, in a row.
--Estella--
Where: Alma Kinan, Inn
How: Speak to Rody (just outside the Inn), to be introduced, then do her
little errand.
--Futch--
Where: Mountain Path, Caleria exit
How: Help him find Sharon.
--Gadget Z--
Where: Brass Castle, Market
How: Joins with Belle (see Belle).
--Gordon--
Where: Iskay Village, Item Shop
How: Speak to him with a party of just you, and Augustine.
--Goro--
Where: Xexan Woods, North Path
How: Help him find the right wood for his bath, must bring a character
with the appraisal skill.
--Guillaume--
Where: Ancient Highway, Cyndar Door
How: Beat him in a duel. Probably have to recruit Shabon, Toppo, and Nei
first.
--Hortez VII--
Where: Duck Village, behind the inn; Caleria, outside SFDF headquarters;
and Chisha Village, next to item shop
How: Give him directions three times, then give him the wrong directions.
--Jeane--
Where: Brass Castle, Runesage
How: Just talk to her
--Jefferson--
Where: Budehuc Castle, Gate
How: Comes to the castle after recruiting many people.
--Kathy--
Where: Plain of Amur - North
How: Count her horses. If you get it right, she will join.
--Kenji--
Where: Yaza Plain
How: Have to recruit Kathy first. Choose to work out with him, then ask
for water.
--Kidd--
Where: Duck Village, behind the Inn
How: Help him solve the Duck Murder case. The people you have to talk to
are, Howard the janitor (who is just outside), the duck near the
water wheel, and the duck in the Trading Post (not the sales duck).
--Kogoro--
Where: Cyndar Ruins, from the entrance, take the first left, then the next
left. You should end up in a dead end.
How: Speak to him, and choose to adopt him. You will only see his tail
sticking out from behind the pillar. You must have recruited Koroku,
Koichi, Connie, and Kosangi first.
--Koichi--
Where: North Cavern, second screen
How: Speak to him, and choose to adopt him. He is hiding behind a crate.
You must have recruited Koroku first.
--Koroku--
Where: Mt. Hei-Tou, take the first left, then the next left.
How: Speak to him, and choose to adopt him. He is hiding in the grass on
the left side of the screen.
--Kosanji--
Where: Mt. Senai, the Mantor landing pad
How: Speak to him, and choose to adopt him. About halfway in, there will
be a path, on the right, that leads outside. Kosanji is outside, and
hanging onto the edge of the cliff. You must have recruited Koroku,
Koichi, and Connie first.
--Landis--
Where: Kaput Forest, anywhere
How: Landis will join you, before a fight, if you have a spot in your
party open. Many people have been having trouble finding him. I hear
that the best spot is on the second screen, from the Duck Village
entrance. There is only about a 10% chance, per battle, of him
joining, so just keep with it.
--Mamie--
Where: Duck Village, Appraiser
How: Bring her a Crab Rice Bowl. They can be won from Mantrixs in the
Xexan Woods, and Kaput Forest. Or, Hallec joins with one, you can
just steal his.
--Mel--
Where: Iskay Village, North of the Item Shop
How: Just talk to her.
--Melville--
Where: Vinay del Zexay, alleyway
How: Speak to him after recruiting Billy.
--Mike--
Where: Caleria, Trader's
How: Win 20,000p from him in one game.
--Mio--
Where: Iskay Village, above the Inn
How: Just watch the scene with her and Tuta.
--Nadir--
Where: Caleria, above the Inn
How: Bring him 3 men, 2 women, and one child. Your support character does
not count toward this. Some examples are:
Men - Geddoe, Joker, Ace, Leo, Percival, Borus, Reed, and Samus
Women - Chris, Viki (elder), and Lucia
Children - Hugo, Melville, Alanis, and Viki (youth)
--Nei--
Where: Vinay del Zezay, Market (not the shops, the actual market)
How: Help her find and save Shabon. Shabon is being chased by Guillaume in
front of the Council Hall. Duel him, and win.
--Peggi--
Where: Great Hollow, Blacksmith
How: Bring him a new hammer. The Iron Hammer (found at the Trader's in the
Great Hollow) will do just fine.
--Rhett--
Where: Duck Village, outside the Tutor
How: Bring Sgt. Joe to see him.
--Rody--
Where: Alma Kinan, outside the Inn
How: Joins with Estella (see Estella).
--Sanae Y.--
Where: Duck Village, behind the Inn
How: Just help her work out her situation.
--Scott--
Where: Brass Castle, outside the West Gate
How: Bring him some Deer Antlers.
--Shabon--
Where: Vinay del Zexay, Market
How: Joins with Nei and Toppo (see Nei).
--Sharon--
Where: Mountain Path, Caleria exit
How: Joins with Futch and Bright (see Futch).
--Toppo--
Where: Vinay del Zexay, Market
How: Joins with Nei and Shabon (see Nei).
--Tuta--
Where: Chisha, Inn
How: Bring Mio to see him.
--Twaikin--
Where: Great Hollow, underground caves
How: Cover for him, when the guard comes.
--Viki (Elder)--
Where: Mountain Path, Karaya exit
How: Offer her a place to stay.
--Viki (Young)--
Where: Mountain Path, Karaya exit
How: Bring Viki (Elder) back to the same spot you found her, and Viki
(Young) will appear.
--Wan Fu--
Where: Chisha, below the Item Shop
How: Pay for his meal.
--Watari--
Where: Iskay Village, behind the building near the entrance
How: Pay him 100,000p.
--Wilder--
Where: Duck Village, outside the Tutor
How: Joins with Rhett (see Rhett).
------Section 5: Hints and Tips------
These are general playing tips that have been sumbited to me. I haven't
confirmed all of these, but I won't post it if it sounds unreasonable.
--Submitted by plush@mpinet.net--
-The only battles that aren't winnable are the Melville/Guillaume duel,
Hugo/Yuber duel, and the first strategy battle with the Harmonian army. All the
others can be won. The one I see most people mention is the first Geddoe figh
with Chris and the Zexen knights. You can win it although the best prize I ever
got were some damaged helms and new chainmail.
-If you want to see your decisions reflected from one scenario to the next, the
best order I've found is:
1.Geddoe
1.Thomas
1.Hugo (gives you the option to duel Chris or not at the end, will give Chris
cinema showing her receipt of Jimba's gift)
1.Chris
2.Geddoe (recruit Billy, get Melville)
2.Chris (see scene w/ Saint Loa Knights, gives option to duel Lucia)
2.Hugo
3.Hugo (gives you dialogue options for Chris encounter in Chisay and Thomas
ecounter at Lake Castle)
3.Geddoe
2.Thomas
3.Chris
-Jefferson's medal sets actually serve a purpose in boosting character skills.
Talk to him and you can elect to appoint titles that give bonuses to attributes
such as heavy damage, attack, and appraisal.
-About recruiting, it's a bad idea to use Geddoe to recruit any battlefield
character simply bc he can't change the roster until Chapter 4. I just use him
to recruit Arthur then recruit Goro so I can use him in support (Goro not only
heals HP but removes poison status-saves a lot on antitoxin).
-A lot of people I've talked to mention that Geddoe's scenarios are just too
tough. Most of them don't know that Ace & Joker have a combo attack that can
take out groups of enemies. I used a formation with Geddoe & Queen, Jacques &
Aila, and Ace & Joker. Build up Geddoe's parry and Jacques & Aila's swing (to
give them 2 shots) and this party is actually quite powerful.
-For Thomas, after you get Kathy, you can race the course for some very good
prizes, the best of which is Pale Moon Leather, mini-cactuses (on the 2 harder
courses, get a score under 51 secs), and deer antlers (easy course, time over
51 secs on harder courses). The mini-cactuses sell for 5,500 potch each.
-I've never won the grand prize in the lottery, but have won the first prize
(500,000 potch) starting in Chapter 4 at Lake Castle.
-Geddoe & Chris have storehouses that can hold up to 24 items. Geddoe's guy is
in Caleria on the screen w/ the bujutsu trainer, Chris' guy is in Brass Castle
in the room w/ the bujutsu trainer (far right of screen). These are real
helpful until Chapter 4 when the storehouse at Lake Castle gets much bigger.
--Submitted by Svetoslav Matejic --
-I went to celeria before fighting the golem in N. Cavern, to pick up the
soaring bolt item from the item shop rarities. I got 2 and that made the boss
much easier. Also while there my party of chris, nash, fred, rico, watari and
ayame was enough to recruit Nadir to my party. I also saw hortez VIII, or VII,
whatever there and I passed him again in duck village and was able to recruit
him as well in chapter 3. I don't know if it makes a differance, but I liked
having a support character for chris at the end of the chapter.
-Also I was able to beat the bishop et al in the beginning of chapter 4, i cast
level 3 fire with chris and level 3 lightening with geddoe and it wiped out the
bishop, then I took care of sarah with the level 4 lightening and finished off
yuber. Hugo died on the second round, but everyone else had at least %50 of
their hitpoints. But I didn't really get anything good from the battle.
--Submitted by Brittani Salomon --
-Just wanted to give you some fun info about the plays in Suikoden 3. In the
William Tell play, cast Nash as the son. If you do that, he'll get hit by the
arrow! Also, he mentions "Somehow I've done this before a long time ago."
Could he be Joey from Suikoden 3? Posibility?
--Submitted by --
These are some tips for playing as Geddoe.
-I think it would be wise to level up Geddoe lightning skill to B/B+ in the
beginning of Chapter I. I prefer leveling up in Yaza Plain, coz there are lots
of boars and you might bump into white boar (boss in that area ). There are 4
reasons for the level up :
1. It will be easier when your party reached the mountain path road.
2. Only need to level up for the first 15 minutes or so, in chapter 1.
3. By the end of chapter 2, Most of your characters level is in 37-39.
4. I dont like losing and I hate running away ^_^;
-Things that you should do:
1. My characters level : 20-22 when I reached the Great Hollow. It is
imperative that Geddoe lightining skill is B+ or higher
2. Remember always to DO BUSINESS. You will need all the money to buy Rarily
equipments.
-In Great Hollow, when you fights the lizards, have Queen/Jacques stand in
front of Geddoe while he performs his lighting attack ( the one that cost 900
dmg ). Meanwhile, have Joker and Ace perform a combo attack. You should be
able to win in only one round. almost all of my characters gains 2 levels when
you win this fight.
-After the fight, head back to the inn and sleep, so that Geddoe can perform
hislighting magic again. When fighting against Chris and knights, I use the
same tactics as above. Geddoe lightning attack + Joker/Ace combo will put ALL
of the knights (xcept Chris) in a critical condition. Kill the rest of the
knights and unleashed 5 person combo on Chris. When you win the fight, Chris
complemented you and asked for Geddoe name. How COOL is THAT ?! you also gained
lots of experiences.
-Remember to sleep, then buy RARITY armor and head gear for Queen. You will
need these when fighting with Borus. After that I did some level up in Plain
Amur, since the monster is easy to whacked and they have lots of experiences. I
recommend killing the boss area (blue salamender or whatever its name is). Try
look for it near the save area or near the exit zone. I only spend like 10-12
random battles in this area.
-When fighting against Aila in Karaya, I use the same tactic above, you should
be able to annihilate Aila party in 1-2 turns. It is important to finished them
quickly before Jimba stops the fight, otherwise you wont get any experiences.
My characters gained 1 level, pending on how far you level up in Plain Amur.
After the fight, I suggest heading back to Brass Castle to sleep. Then, upgrade
your skills (remember to add a swing skill for Ace, since he can perform
multiple strike when his swing skill is B/B+). Also remember to upgrade Queen's
Repel skill.
-When fighting against Borus, have Queen take the hit and Geddoe unleashed his
magic. Geddoe lighting will instantly kill his 2 knights leaving only Borus
himself. It is very simple from here on, either attack or heal. after you win
the fight, you will see Borus in pain and Geddoe turn his back and walk away.
-Side track to Mt. Hei Tou, kill the blue crap or whatever its name is. It
won't pose any problem with your current level. head back to Great Hollow and
sell those junk armors and buy Rarity equipment for your characters.
-By the time you reached the boss (twinsnake) in Mountain Path, your character
level should be around 30-34. Before the battle, Equip mega medicine B/A to
your character PER TEAM (if you dont have enough mega medicine for each
characters). Have Aila used the Clay Guardian so that your characters will take
less damage against Twinsnake magic attack. I prefer taking out the right head
snake first. then, the left one and finally the damn turtle itself. Head back
to Caleria and do the usual (sleep, sell, buy and upgrade). Remember to buy
RARILY Armor in CALERIA, they sell pretty good rarity armor.
-It depends on luck when fighting agains this big-arm golem. When the battle
start, sometime, it will summon his meteor magic (or whatever it is called )
right away and deals with 200-magic. Even protected by Aila Clay Guardian
magic, your character still sustain heavy damage. So, to fight the golem and to
have EVERYONE survive is a little bit tough. When battle start, have Geddoe use
all of his lighting magic attack. Dont bother to use combo attack, it will only
deals around 100 dmg or so. Have all your character attack the golemn. I hope
you invest some skill points in Jacques Damage, sharp Shooting and swing, coz
he can deal with double damage and sometimes can forced the golemn to stop
chanting its magic. After you won, head back to town and do the usual thing.
-When you fight against the Franz and Le Buque guys, make sure you finished
them quickly before the battle stop. These guys are easy ! I defeated them in
2-3 turns. Just use the usual stuff (ace/joker + geddoe lighting attack). you
will gain alot of experiences when you win.
-Duel Against Edge
[Note: I only duel him once and win. therefore, I do not know the words he used
is random or not. He is easy to read anyways, But I'll just put his words here:
Go easy on me, I suppose I could go easy on you : ATTACK
Why dont you show me what you've got : DEFEND
Dont Get cocky : ATTACK
-Mt.SENAI
With your current level, fighting against Duke is a CAKE ! my character level
is around 35-36 something. it is important that they did not inflict heavy
damaged on your characters coz there is another battle coming. After you won,
the sequence wont stop, therefore you can't heal your characters. The only
CHANCE to heal your character is during the fight with DUKE. so check your
characters' health and heal if necessary BEFORE YOU END THE BATTLE ! note: when
you take duke out first, the rest of his party will go berserk.
When fighting against the bishop, remember to estimate how much damage you
inflicted on him. He has 1200 hp. just roughly estimate how much damaged you
did on him, it will help you alot in decision making (heal or attack) during
the battle.
First round, sarah will heal her party. bishop begin chanting his offensive
magic, so have all your character to focus on Bishop. With luck, you might stop
his chanting. Aila should use Clay Guardian right away. Sometimes Sarah will
protect the Bishop when you attacked him. with your current level and protected
by clay guardian, your character wont die after being hit by Bishop magic, that
is if you failed in stopping his chanting. Sarah has low HP and DEF, so after
she shielded bishop once or twice, she is in critical condition. Dont bother
attack her in second round, as she will die protecting the bishop when you
focus your attack on Bishop. after Sarah is out, then decide on healing or
attacking or combo on bishop. When you win the battle, your character gained 3
levels or more. you will see a cut scene and the Bishop attack you all with his
TRUE WIND RUNE. [ note : i only fight them once, i accidentally overwrite my
save, so i couldnt re-evaluate my strategy, but i won the fight in my first try
with all my characters alive. so, I believe the battle is win-able. ]
-There you have it, My characters level are 38-39. I think this is significant,
since i can only reach these levels in the middle or the end of chapter 3 using
Hugo or Chris.
------------
i thought i just put Duke duel here as well.
------------
Duel Against Duke
Lets see what you've got : Def
Hardly Felt a thing : def
Not bad, I'll go full speed as well : Atk
Maybe I underestimate you, I better be careful : Def
this guy is so easy to read, he didn't even sratch me --
-i've played the horse races and i got the mini-cactus like you said, but then
i kept going and i beat my previous time. now my current record is 50.7 seconds
and the prize i recieved was Painting: Lady which can be sold for 40,000 potch.
-i'm at thomas' chapter 2, the begining. and i was racing the horses again and
one prize i got during the medium difficulty race was hex doll 5. so i placed
it in the statue room and billy came up. so i played him and beat him. this is
before geddoe's chapter 2 so, i still have to try and go to vinay del zexay to
recruite the kids.
--Submitted by Michael --
-If you were in any dungeon, there will be a mini boss if you revisit that
place. Although there isnít to many reasons to visit the Mountain Road or go
into the Syndar ruins there is two benefits. In the Syndar Ruins you can find
the Champions rune, while it may be at the end in Chapter 5 if youíre doing
some last recruiting for the 108 stars this rune is highly recommended because
it will make it so that weaker enemies never see you in a random battle. I know
there isnít a very high encounter rate to begin with but if youíre recruiting
last minute characters and youíre annoyed with all the stupid encounters itís
an easy thing to do, and if youíre in Kaput forest and you want to get into
encounters all you do is remove it. Also I found that if you make Hugo the
Flame Champion and youíre on Mountain Road during Chapter 5 you can get 102
defense plus 1 continuous atk and heals 10 hp per turn, also I found him a good
helm that has 36 defense 15 pwr fire resist and plus 1 accuracy. Oh and if you
play as Chris you could pick up a free 111 defense piece of armor which is
almost 200,000 potch at the vendor inside the council hall in Vinay Del Zexay.
As for Geddoe well I believe he can wear the Dragon Scale which is what Hugo
uses. And for Chris in the Syndar Ruins there is a 44 defense helm and Iím
pretty sure she can use the other helm you get on Mountain Road which is 44
defense, damage skill plus 1. Although I know these arenít to big of things I
found that having them has helped me through some tough situations, killing the
mini-bosses and looting all the best defensive loot has gotten me easily
through tough bosses. I only remember dying in the beginning when I was
unfortunate to have not been accustomed to the game I think its in many ways
different from the first two games, but I wonder why if I loaded my save data
from Suikoden 2 I donít get any interesting bonuses, kind of like in part 2
when loading Suikoden data at the end you could play as the first hero :D Oh
and one last piece of info that I found helpful, being level 56 or higher with
the warrior rune attached most likely will land you in zero encounters, almost
anyway. To bad it is all the way in chapter 5 when the game is almost over.
--Submitted by Karkarodon@aol.com--
This is a tip for fighting Borus with Geddoe and Queen.
-Combat: With Queen, Rippled Borus and offered her up as a sacrifice to the two
knights while Geddoe powered up his Soaring Bolt. The SB will take out the two
knights, and then it's just a matter of battling it out with a wounded and
poisoned Borus. If Queen survived the first round, the chance to win this fight
are easily doubled if not tripled.
------Section 6: Area-bosses------
Sometimes, you will find a monster that is differant than the rest in the area.
James has been documenting this, and so far, these are
his results. For lack of a better spot, I have placed them in their own
section.
"After verifying this with the other main charicters, I've discovered an
intresting thing.
I've termed them, Area Boss Battles. Which happen totally at random ( I think.
Im still testing this)
I first got it with Geddoe and his crew (This is on the Plains Amur) On my way
away from the ruined Village. Suddenly I get the boss entrance music and the
wierd screen thing that goes with it. Suddenly Im facing this big dragon thing
(Red, with flamed wings) after slaying it properly, I wondered what spawned
said monster (Having not seen it In Game nor seen anything about a boss battle)
so I promptly forgot about it...Until I started Thomas Chapter 1. In the plains
nearest to Lake Castle, I got the same effect..but this time, it was just a
Wild Boar. After schooling IT properly, I realized this was a real thing. After
subsequent Tests with Chris and Hugo, I found out that this wasnt simply to one
charicter.
I have come up with the following Conclusions, after all my testing.
1. Area might be oddly colored, or differently named than their normal
counterparts as well.
2. Area bosses (No matter what the form) Are always fairly powerful, so be
careful when facing them. They can be tough.
3. Area bosses can sometimes represent later monsters you will face as a matter
of course.
4. Area bosses seem to be confined to those "interem" areas where there arent
major buildings or things of that nature (I.e mountain trail, all of the
plains, etc.)
and finally,
5. Area bosses arent always worth the trouble of kicking their butts. But Im
not sure if you can run away or not, so just save often."
------Section 7: Blacksmithing------
Each character has one weapon, which they use for the entire game. To power up
your weapons, you have to have them sharpened. Weapons can be sharpened up to
level 16. The way to get really sharp weapons, is to find better hammers for
Budehuc's blacksmith, Peggi. There are four hammers, and are as follows.
Iron Hammer - Max Level: 9
- Found at: A man in the Great Hollow Trading Post.
Copper Hammer - Max Level: 12
- Found at: A merchant next to the Armorer, in Caleria.
Silver Hammer - Max Level: 15
- Found at: An Alma Kinan girl, in the Tutor's at Duck Village.
Golden Hammer - Max Level: 16
- Found at: A rarity at the Iskay Supply Shop.
It cost Potch to upgrade weapons, and each level costs more than the previous.
Here is a list of the upgrade prices. Thanks to THCsquad@aol.com for making it.
Upgrade to level 2 - 100 Potch
Upgrade to level 3 - 300 Potch
Upgrade to level 4 - 600 Potch
Upgrade to level 5 - 1500 Potch
Upgrade to level 6 - 2700 Potch
Upgrade to level 7 - 3500 Potch
Upgrade to level 8 - 4500 Potch
Upgrade to level 9 - 7000 Potch
Upgrade to level 10 - 11000 Potch
Upgrade to level 11 - 18000 Potch
Upgrade to level 12 - 27000 Potch
Upgrade to level 13 - 35000 Potch
Upgrade to level 14 - 43000 Potch
Upgrade to level 15 - 52000 Potch
Upgrade to level 16 - 60000 Potch
------Section 8: The Library------
Ocassionally, you will find Old Books. If you give these to Eike, Budehuc's
Librarian, you can read them. There are 12 Old Books in all. These books can be
very useful, so find them all, if you can.
Old Book Vol. 1 - Curio Delights
- Corpse in Fire Champ Hideaway
Old Book Vol. 2 - Legend of Cyndar
- Complimentary Prize in Vinay del Zexay Lottery.
Thanks to THCsquad@aol.com for finding this.
Old Book Vol. 3 - Taraq's List of Finds
- Lizard Man in the Great Hollow.
Old Book Vol. 4 - Approch with Caution
- Corpse in the Cyndar Ruins
Old Book Vol. 5 - Birth of 27 True Runes
- Chisha Woman in Duck Village
Old Book Vol. 6 - [Dunan] Unification War
Dunan is the default title, if you don't load Suik 2 data.
If you do load, it will be whatever you named you castle.
Thanks to imperfect_cell@yahoo.com for confirming this.
- Eike starts with it.
Old Book Vol. 7 - Trader's Handbook
- Eike starts with it.
Old Book Vol. 8 - The Flame Champion Legend
- Complimentary Prize in Budehuc Castle Lottery.
Thanks to THCsquad@aol.com for finding this.
Old Book Vol. 9 - Forage before Forging
- Corpse in Fire Champ Hideaway
Old Book Vol. 10 - Win the Lottery
- Eike starts with it.
Old Book Vol. 11 - Book of Beasts
- Mini-boss in North Cavern.
Old Book Vol. 12 - Gourmet Adventurer
- Mini-boss on Mt. Hei-Tou.
------Section 9: The Theater-----
Once you recruit Nadir, you can preform plays at the tavern. Not only are they
fun to watch, but if you choose a good cast, they can earn some money. To make
money, you have to let the play run for a while. Nadir needs scripts, unless
you want to watch The Match Girl, over and over. The scripts are as follows.
Script #1 - The Match Girl
- Nadir starts with it.
Script #2 - He Cried Wolf
- A kid in the Vinay del Zexay Inn.
Script #3 - Romeo and Juliet
- Mini-boss in North Cavern.
Script #4 - William Tell
- A lady in the Le Buque Inn.
Script #5 - Necrolord's End
- Need to load Suikoden 2 data. Corpse in the Cyndar Ruins.
Script #6 - Imperial Love
- Need to load Suikoden 2 data. Mini-boss on Mt. Senai.
------Section 10: Cooking------
When you recruit Mamie, she will open a Bistro in Budehuc. She will be able to
cook differant foods with a combination of recipes and condiments. Condiments
can be bought at Trading Posts, and recipe's can be found all over. A list of
the recipes follows.
Recipe #1 - Eggroll
- Mamie starts with it.
Recipe #2 - Nukazuke Pickles
- Corpse in the Xexan Forest.
Recipe #3 - Tomato Soup
- Complimentary Prize in Duck Village Lottery.
Thanks to Brian for finding this.
Recipe #4 - Pork Bun
- Prize for Billy's card game (Medium Difficulty)
Recipe #5 - Sauteed Clams
- Corpse on Mt. Hei-Tou.
Recipe #6 - Fried Noodles
- Complimentary Prize in Iskay Village Lottery.
Thanks to THCsquad@aol.com for finding this.
Recipe #7 - Skewered Chicken
- Corpse on the Mountain Path.
Recipe #8 - Ice Cream
- A prize for the hardest level of Kathy's horse mini-game.
Thanks to Truc Nguyen for finding this.
Recipe #9 - Beef and Potatoes
- Man near the Iskay windmill.
Recipe #10 - Cake
- Woman in the Alma Kinan Inn.
Recipe #11 - Grilled Fish
- Woman near the Iskay windmill.
Recipe #12 - Gratin
- A man in Vinay del Zexay.
Recipe #13 - Lunch Box
- Person in Le Buque.
Recipe #14 - Hashed Beef and Rice
- Corpse on Mt. Hei-Tou.
Recipe #15 - Fried Rice
- Woman in the Caleria Bar.
Recipe #16 - Ramen
- Woman in the Chisha Bar.
Recipe #17 - Tofu Hot Pot
- Mini-boss in the Cyndar Ruins.
Recipe #18 - Full Course
- Mini-boss on Mt. Senai.
Recipe #19 - Special Stew
- Lizard in the Great Hollow inn.
Recipe #20 - Chinese Banquet
- Mini-boss on the Mountain Path.
------Section 11: Building a Better Bath------
I get a lot of e-mails about this, so I figured I make a new section. After
recruiting Goro, he will build a bath in your castle. There are two things that
you can do in the bath. The first is to use a bathing item. And the second is
to see conversations between differant characters.
Bathing items can be dropped by regular enemies, or sometimes won from
mini-bosses. These items must be equiped before entering the bath, and just
change the looks a little. Most people probably have the Toy Duck, which adds a
toy duck to the bath. Most of these will be wone during the normal play of the
game. Search them out, and experiment with them.
The second use is more interesting. Sometimes, when you bring certain people to
the bath together, they will have a conversation. There is just diologue, and
no images. I'll let you see what happens, but some combinations to try are:
* Reed, Samus, and Lilly
* Ace, Joker, and Jacques
* Mel and Belle
* Chris and Estella
* Rody and Louis
* Viki and Viki
* Sgt. Joe, Wilder, and Rhett
* Shiba, Bazba, and Dupa
* Rody, Melville, and Louis
Thanks to Cin-Jay Wong .
* Billy and Melville
Thanks to Cin-Jay Wong .
* Chris and Ayame
Thanks to Cin-Jay Wong .
* Futch and Bright
Thanks to Paul Carlson .
* Emily, Sharon, and Sanae Y.
Thanks to RaptorKvn@aol.com.
* Kenji and Roland
Thanks to RaptorKvn@aol.com.
* Koroku, Koichi, Connie, Kosanji, and Kogoro
Thanks to DarqueOne666@aol.com.
* Mau
Thanks to Ray Watts .
* Chris and Cecille
Thanks to DCSS Krizalid .
* Augustine and Gordon
Thanks to dogmanwalking@aol.com.
* Lilly and Jeane
Thanks to Jason Grow .
That's all that I have now. If you have one that isn't listed, please e-mail
me. I ask that you add a brief summary of the converation, just for
verification.
------Section 12: Jefferson's Medals------
After Jefferson joins you, he will be able to assign titles to people. He needs
medals to assign differant titles. If you speak to him, you can see what is
available. Some titles will boost a character's skills, while others are just
for fun. The Medal Set locations are as follows.
Medal Set #0 - Jefferson starts with it.
Medal Set #1 - From a soldier in the Vinay del Zexay Armorer.
Thanks to Ernest Wiggins for finding this.
Medal Set #2 - From a man in Chisha Village
Medal Set #3 - Mini-boss on Mt. Hei-Tou
Medal Set #4 - Rarity in Chisha Village
Thanks to Joe for finding this.
Medal Set #5 - Mini-boss in North Cavern
------Section 13: Kidd Reports------
Other than scouting out potential recruits, Kidd can investigate the ones you
curently have. Sometimes he will find useful information (like who might have a
combo attack), or sometimes he won't find anything at all. Ususally, he finds a
little bit of useless iformation, that's kind of cool to read. Listed below is
some of the things he'll find.
A huge thanks goes out to plush@mpinet.net, who pretty much wrote this section
for me. He is pretty modest, and for some reason prefered to have his info in
my guide instead of making his own. If you like this section, please e-mail him
and let him know how much his hard work was appreciated.
--Ace--
Profile - He's the clerk and accountant for the Twelfth Unit of the Southern
Frontier Defense Force. He whines a lot and likes women.
Inquiry 1 - He's leading a hard life as a mercenary.
Inquiry 2 - He's doing the accountant's job because nobody else wanted it. He
got the short end of that stick.
Inquiry 3 - He's writing a novel under a funny pen name. Maybe it has already
been published!
--Aila--
Profile - A woman warrior from the Karaya Clan. She has magical powers, too.
Inquiry 1 - She is offering soda to all of the Karayans who come to the Castle.
Inquiry 2 - At the library, Ernie was teaching her the alphabet. She has
learned many words as well.
Inquiry 3 - She wasn't interested in Karayan boys her own age. She said they
were childish.
--Alanis--
Profile - She formed the Saint Loa Knights with Melville and Elliot. Their
main duty is to patrol the area.
Inquiry 1 - She loves insects and animals. Lately, she's become a fan of the
Lizard Clan.
Inquiry 2 - Sometimes, she goes out with Melville and Elliot, but she returns
before long. It's dangerous to go far away.
Inquiry 3 - According to Martha's fortune telling, "Alanis will be a pretty
lady like me." I wonder what will happen.
--Anne--
Profile - She is the pub owner. She's popular among drinkers.
Inquiry 1 - On the day she opened her pub, it caught fire and burnt down.
Inquiry 2 - She is a hard drinker. She said she's going to compete with the
people of the Castle next time.
Inquiry 3 - She had a drinking game with Joker, Leo, and Wan Fu...and she won!
What is her stomach made of?
--Apple--
Profile - She is following in the footsteps of the reknowned strategist,
Mathiu Silverberg. She's writing a book about him.
Inquiry 1 - She used to be a strategist, but now she is making way for new
blood.
Inquiry 2 - She was one of Mathiu Silverberg's students. She took part in both
the Toran Liberation War and the [Dunan] Unification War.
Inquiry 3 - She used to be married, but her husband had an affair and now she's
divorced.
--Arthur--
Profile - He collects news every day to write important stories. I don't
believe in newspapers.
Inquiry 1 - Detectives and reporters are essentially enemies, so I don't want
to investigate him. He wears glasses because he has bad eye sight.
Inquiry 2 - It's not good to make money writing about people's private lives.
Inquiry 3 - Newspapers change so regularly that if you don't keep up, you'll
lose track of the serial novels. You can always skip them.
--Augustine--
Profile - He loves elegant and beautiful things. His swordsmanship is
gorgeous and artistic.
Inquiry 1 - Once he starts cutting his split ends, he can't stop himself. I
guess he's taking care of details.
Inquiry 2 - Six years ago, he won a male beauty contest hosted by some guy
named Vincent. The prize was the rose brooch he wears on his
chest.
Inquiry 3 - His note read, "Hopeful friends: Salome, Hortez VII, Mike, and
Gordon. Future hope: Louis." What does that mean?
--Ayame--
Profile - She is a female ninja. Her hometown and background are a mystery.
Inquiry 1 - I saw her training with Landis. I wonder what they are up to.
Inquiry 2 - I heard that she worked for the Highland Kingdom. Highland was
destroyed after the war 15 years ago. I wonder what she was doing.
Inquiry 3 - I'm sorry to report that I was caught while following her. Would
you consider foregoing further investigation? I don't want to get
hurt.
--Barts--
Profile - He loves farming. He's misunderstood because of his appearance,
but he's simple and honest.
Inquiry 1 - He put his whole life into growing delicious tomatoes. He starts
work before dawn and works until sunset. That's just great.
Inquiry 2 - He's an early riser. He doesn't take any holidays, but he rests
when it rains heavily. He's a diligent worker.
Inquiry 3 - He squinted his eyes, looked at the tomatoes, and then he started
talking to them! That's strange.
--Bazba--
Profile - A gallant warrior in the Lizard Clan. He assists Chief Dupa with
Shiba.
Inquiry 1 - The three members of the Lizard Clan seem to fight better when they
are together in battle.
Inquiry 2 - He is really popular with his fan club. I wonder why...is it the
scales?
Inquiry 3 - He is very good at swimming. He came in first at the Lizard Clan
Swim Meet. He moves his tail very well.
--Beecham--
Profile - A warrior who protects Chief Lucia. People have faith in him.
Inquiry 1 - He is always reserved and he practices in hidden places. I find
that quite cool.
Inquiry 2 - His hobby is bonsai. He took it up during the [Dunan] Unification
War 15 years ago. He has been devoted to the art ever since.
Inquiry 3 - He got the scar on his face when he saved Lucia. It's a mark of
honor.
--Belle--
Profile - She's a Gadget Master. She's made dozens of gadgets, but none of
them work.
Inquiry 1 - She can make Gadget Z say anything she likes by adjusting his
mental circuit. She has acquired some unusual techniques.
Inquiry 2 - She talks to Viki and Mel sometimes. They're beautiful when
they're silent....
Inquiry 3 - She is trying to find her runaway mother. Poor girl.
--Billy--
Profile - He's a treasure hunter. He travels all around the world. I don't
know about his past.
Inquiry 1 - Long ago, he met a treasure hunter. It left quite an impression on
him. He repeatedly says, "I'm going to hit treasure!!" Is he
okay?
Inquiry 2 - He used to have a big house in Zexen, but he gambled it away. He
is reckless.
Inquiry 3 - When he lost his house, his wife left him and young Melville.
Times were tough for them, so Elliot's mother rented him a cheap
room. He and Elliot have been friends ever since.
--Borus--
Profile - He is one of the six reknowned Zexen Knights, and he has a
reputation as the best swordsman among the Knights.
Inquiry 1 - You should see his combination attack with Percival. It's
phenomenal!
Inquiry 2 - Actually, he was brought up by a wealthy family. When I asked him
about it, he became furious.
Inquiry 3 - His hobby is collecting wine. It must cost a lot....
--Bright--
Profile - He accompanies Futch, the Dragon Knight. He is quite fond of
people.
Inquiry 1 - When he attacks with Gadget Z...well, it's a great thing to
witness.
Inquiry 2 - Futch picked him up just as he was hatching. Does he think that
Futch is his father?
Inquiry 3 - Height: 255 cm, Birthplace: Mt. Rakutei, Special Skill: Flying,
Favorite Food: Meat, Weak point: Behind his jaw.
--Caesar--
Profile - He is one of the Silverbergs that always appear at historical
turning points. He smiles a lot but he is a clever tactician.
Inquiry 1 - He is a reliable strategist, but hardly thinks about other things.
When he has nothing to do, he sleeps.
Inquiry 2 - When he has time, he takes naps with Juan. They're always sleepy.
Is that why they get along?
Inquiry 3 - The Silverbergs are a family of strategists. They participated in
the Toran Liberation War and the [Dunan] Unification War. And this
will be a big war, too.
--Cecile--
Profile - She is a beautiful girl who is the Castle gatekeeper. She's
surprisingly strong.
Inquiry 1 - She likes armor. She is proud of the fact that she doesn't take it
off, even on hot days.
Inquiry 2 - She's known to be a good cook. I hope she invites me some time.
Inquiry 3 - She likes hot food. Thomas fainted when he ate Cecile's food.
--Chris--
Profile - Captain of the Zexen Knights. She's bright, beautiful, and strong.
I adore her...
Inquiry 1 - Since she was a child, she has been known for her swordsmanship,
but she wasn't good at the lessons that girls usually take.
Inquiry 2 - As a student, she was in the chapel choir. But she was utterly
tone deaf! She quit soon after. It's a memory she would rather
forget.
Inquiry 3 - She had a fight with Lilly at the Zexen Federation Day Ball. They
hurled wine, slapped each other, and threw tables. After all that,
they became friends! Frightening, huh?
--Connie--
Profile - A female vagabond dog. Her bark is : "Wuffy-wuff-wuff!"
Inquiry 1 - She likes orange peels.
Inquiry 2 - Her hobby is bathing.
Inquiry 3 - She carries strawberries in her bag.
--Dios--
Profile - He's a subordinate of Sasarai, Bishop of the Holy Kingdom of
Harmonia. He has a reputation for being skilled, but having bad
luck.
Inquiry 1 - He was delighted when I told him his sideburns were manly. He's
proud of them.
Inquiry 2 - He's bright but he has no social skills. Sasarai knows that and
appreciates his ability.
Inquiry 3 - Three years ago, he saw action in the war when Harmonia fought for
the restoration of land in Highland. He drew a short straw, but
Sasarai noticed that.
--Dominic--
Profile - He is a craftsman of defensive gear. He has an old man's temper
and stubborness.
Inquiry 1 - There's nothing interesting in his private life. He's a real
craftsman.
Inquiry 2 - After work, he goes home quickly. That's normal.
Inquiry 3 - He wants to expand his shop so it is really big. That's not
unusual.
--Duke--
Profile - He is a platoon commander in the Harmonia Frontier Defense Force.
He is hostile toward Geddoe's Platoon.
Inquiry 1 - He's in the same unit as Elaine and Gau, so they get along just
fine.
Inquiry 2 - He likes hot curry. The sweat was already pouring off him, and
then he had another helping! Actually, I prefer it with cheese.
Inquiry 3 - His father is dead. Nicolas, who served his father, serves Duke
now.
--Dupa--
Profile - He is a Lizard Clan warrior, and Chief Zepon's successor. He is
organizing the clan.
Inquiry 1 - You should see Lucia and Dupa's combination attacks!
Inquiry 2 - He wears a feather headpiece which was made from game birds he took
during a hunting trial. He is proud of his prize.
Inquiry 3 - He likes Armadillion meat. His jaw is so strong that he even eats
the scales.
--Edge--
Profile - He travels with his Star Dragon Sword. He's strong and composed.
He pays no attention to his Sword's nasty comments.
Inquiry 1 - He claims to be "keeping the Star Dragon Sword for someone
important." I wonder who that person might be?
Inquiry 2 - He said he likes beef rice. I asked him how much he liked it, and
he said "reasonably." What does he mean by that?
Inquiry 3 - The Star Dragon Sword is famous for speaking to humans. I've heard
of a legendary sword that defeated an evil vampire and it had the
same name. Is this the same sword?
--Eike--
Profile - He is the Castle librarian. He has extremely strange looks and
personality.
Inquiry 1 - He sleeps with his eyes half-open.
Inquiry 2 - He doesn't turn when he sleeps.
Inquiry 3 - He talks in his sleep in a language that doesn't exist.
--Elaine--
Profile - She's the only woman in Duke's platoon of the Harmonia Frontier
Defense Force. Look down on her, and you'll be sorry.
Inquiry 1 - When she goes to battle with her comrades, she'll show her real
ability.
Inquiry 2 - Her rose-colored lipstick is made in Kunan by a certain general.
Inquiry 3 - She asked me whether she or Jeane had the fairer skin. She's
competitive about funny things.
--Elliot--
Profile - He wants to be a treasure hunter. He has a good nose for treasure.
Inquiry 1 - If you include Elliot in your party, your money increases. That's
pretty darned convenient.
Inquiry 2 - His family runs a bakery. When Melville's father doesn't come
home, Melville sometimes eats there.
Inquiry 3 - He and Melville made a secret base. When he told Alanis about it,
Melville was so angry he started a fight.
--Emily--
Profile - She is a Herculean fighter with a great amount of energy.
Inquiry 1 - I saw her training with Juan. Fighters get along well with one
another.
Inquiry 2 - Her parents participated in the liberation war 18 years ago. Her
father was a blacksmith.
Inquiry 3 - She likes to study cooking. I watched her practice how to break
eggs, but she almost crushes them in her hands.
--Ernie--
Profile - She is a tutor. Behind her glasses, her intelligence shines.
Inquiry 1 - Her research is based on field work. She goes out on a lot of
field trips.
Inquiry 2 - She went to study at Greenhill. She's now active in an association
in Vinay Del Zexay.
Inquiry 3 - She's a member of the Association of Ancient History at Vinay Del
Zexay. She studies the ancient history of the Cyndar. Cool, huh?
--Estella--
Profile - She's a witch who travels with her apprentice. Her magic is first
class, but her clothes are something else.
Inquiry 1 - Estella was born 50 years ago from a rock. I know it's true,
because she told me. Isn't that a great tale?
Inquiry 2 - Well, she's on her way to Tenjik to get an old book. That's very,
very far away. Wow!
Inquiry 3 - She had a pupil, a water imp named Rody. He attacked Estella once,
but became her disciple after she fought back. Her magic made him
human. Astonishing!
--Franz--
Profile - A warrior at Le Buque. He can control Mantors better than any of
the other Mantor warriors. He immediately carries out orders from
the Harmonian Army.
Inquiry 1 - I watched while he trained for battle with Fred and Futch. I
wonder if they get along.
Inquiry 2 - He cuts his own hair, and it always comes out uneven. Iku ends up
fixing the mess.
Inquiry 3 - He takes long rides with Iku and Ruby. They seem to get along very
well.
--Fred--
Profile - He's the young Chief of the Maximillian Knights. He took charge of
the Knights from his grandfather. His goal is to make the Knights
as fine as they once were.
Inquiry 1 - Rico is the other member of the Maximillian Knights. You should
see their skills.
Inquiry 2 - The Maximillian Knights were organized by Fred's grandfather, whose
identity is not known. Rico's father was the Captain's aide.
Inquiry 3 - He respects his grandfather. He has asked many questions of people
who knew his grandfather.
--Fubar--
Profile - It's a wise griffon. There are rumors that he understands human
language.
Inquiry 1 - He and Hallec were shouting at one another. I thought they were
fighting, but they seemed to really hit it off.
Inquiry 2 - Those feathers are fluffy and nice to touch. He seemed
comfortable, and I scratched him as a way of saying thanks for
letting me pet him.
Inquiry 3 - Height: 222 cm, Birthplace: Karaya Village, Skills: running and
flying, Favorite Food: Meat, Weak Point: Beak.
--Futch--
Profile - One of the Dragon Knights. He's on patrol on the order of his
captain. His partner is Bright, the white dragon.
Inquiry 1 - I saw Sharon and the Drgon Knights attack. It was so amazing.
Inquiry 2 - When they go out together, Fred, Franz, and Futch make a very
handsome trio. They are just like rock stars!
Inquiry 3 - He carries a big sword on his back, which was given to him as a
gift of gratitude. Bright was also fond of him.
--Gadget Z--
Profile - It's the latest model of the Gadget series. It has twice the
offensive power of the original, but it's also three times as
vulnerable.
Inquiry 1 - The body is made of cypress. It smells nice.
Inquiry 2 - According to the rumors, it's tremendous when paired with Bright.
Inquiry 3 - One day, Belle's mother was struck by lightning and an idea
suddenly came to her. Then she remodeled the original Gadget to
create Gadget Z. Isn't she a fantastic mother?
--Gau--
Profile - A member of Duke's platoon in the Harmonia Frontier Defense Force.
He's a stray Kobold warrior with an unknown background.
Inquiry 1 - He gets along fine when he's fighting with his platoon.
Inquiry 2 - Duke saved him just as he was about to die. After that, they
started working together.
Inquiry 3 - He cut off his tail as a sign that he'd resigned from his previous
work. That must have hurt.
--Geddoe--
Profile - Captain of the Twelfth Unit of the Southern Frontier Defense Force.
He's silent and unpleasant, but is known as a wise and reliable
warrior.
Inquiry 1 - Before joining the Frontier Defense Force seven or eight years ago,
he explored faraway nations.
Inquiry 2 - He must be more than 100 years old. It's been 50 years since he
and the Flame Champion parted ways. What was he doing during those
years?
Inquiry 3 - He's exactly 112 years old. I'm pretty sure about that because I
asked Sana.
--Gordon--
Profile - He's a mysteirous gentleman who runs a supply shop.
Inquiry 1 - He grows sponge cucumbers. He also told me he keeps a warbler. I
find that peculiar.
Inquiry 2 - He is divorced. His wife took custody of their young daughter.
Inquiry 3 - He used to be an actor. He is acquainted with Nadir. They talk
from time to time.
--Goro--
Profile - He's an energetic craftsman who makes excellent bathtubs. People
who take baths in his tubs always fall asleep because they are so
comfortable.
Inquiry 1 - People usually have pleasant conversations while bathing. Why
don't you take a bath with someone?
Inquiry 2 - He's still making bath tubs, but he can't make better bathtubs than
his rival.
Inquiry 3 - His rival is his father. What kind of person is he?
--Guillaume--
Profile - He's an appraiser with a bad reputation.
Inquiry 1 - He sleeps in a nightgown.
Inquiry 2 - He likes to play with little girls. Yes, I know you are worried,
but I'm sure he's just playing....
Inquiry 3 - There are rumors he steals some of the objects he appraises and
then switches fakes for them.
--Hallec--
Profile - A barbarian from obscure realms. He wears a bear skin on his head
and excels at war cries.
Inquiry 1 - He doesn't lie. It's a good quality to have.
Inquiry 2 - He and Fubar were letting out war cries. They may be useful in
causing damage to enemies.
Inquiry 3 - Hallec's village was once involved in a tribal dispute that was
resolved by the Flame Champion. Hallec was grateful for the help.
--Hortez VII--
Profile - He can make magic scrolls by taking runes out of crystals. Anybody
can use a scroll, but you have to be careful...you can't change
scrolls back into crystals.
Inquiry 1 - His real name is Nefentitiri Radames Ampenhetep Iruiktanas
Antikoseus Puto Remaios Kureakios...
Inquiry 2 - Dimetirios Farasmuseion Ishak Saraj Amenenuhet...
Inquiry 3 - Tatomes Hatshepst Toto Ank Amen Hortez VI's son, Hortez VII. Whew!
--Hugo--
Profile - He's the son of the Karayan Chief, Lucia. His strongest skill is
his speed.
Inquiry 1 - He's been riding Fubar since he was four years old. That's why
he's so friendly with him.
Inquiry 2 - He worries about being short. When I looked in his room, I saw him
hanging from the windowsill.
Inquiry 3 - When Lucia came back from the [Dunan] Unification War, Hugo was
born.
--Iku--
Profile - She's Franz's girlfriend. She's kindhearted and loves humans and
Mantors equally.
Inquiry 1 - She takes care of the insects at the village. It must be hard
work.
Inquiry 2 - Her childhood friend Franz became a warrior, so she started
studying to become a nurse.
Inquiry 3 - I saw her taking the insects for a walk. Iku rode a flying insect
while blowing a whistle to lead the other insects. It was a
mysterious sight.
--Jacques--
Profile - He's in charge of long-distance attacks for the Twelfth Unit of the
Southern Frontier Defense Force. He's quiet.
Inquiry 1 - He likes children. He was basking in the sun with children of
[Budehuc] Castle.
Inquiry 2 - He likes dogs, but even his face is expressionless, even while
playing.
Inquiry 3 - When Geddoe was on duty, he met Jacques and recruited him on the
spot. You shouldn't pass on him, considering his great skill.
--Jeane--
Profile - She's a sexy Rune Sage. What's her real identity?
Inquiry 1 - Oh, I thought I found something...but I forgot what it was. Am I
tired?
Inquiry 2 - I don't understand anything.
Inquiry 3 - It would be better if you do no more investigating.
--Jefferson--
Profile - A mysterious appointer who assigns titles to people at will.
Inquiry 1 - He secretly records everybody's grades in a notebook. I wonder
what he plans to do with that notebook.
Inquiry 2 - I peeked into his room. He was looking at his notebook muttering
something. "Ninja president", "Aesthetic manager." Who is he
assigning to these titles?
Inquiry 3 - When I had a look at his notebook, I read, "That detective is
clueless." I didn't know there was another detective at this
Castle.
--Jimba--
Profile - A warrior from the Karaya Clan. He knows a lot about other lands
and cultures.
Inquiry 1 - He looks young, but he likes hobbies of an old man. What kind of
hobbies? I'll tell you in the next investigation.
Inquiry 2 - Actually, he likes to drink green tea while sunbathing on the deck.
He acts like an old man.
Inquiry 3 - He likes to lend a hand in the kitchen. Maybe that's why married
women like him.
--Joker--
Profile - He is in charge of magic attacks in the Twelfth Unit of the
Souther Frontier Defense Force. He's a middle-aged guy who likes
to drink.
Inquiry 1 - He's a very old man who's always drinking, babbling, and being a
nuisance to the women around him.
Inquiry 2 - Kenji, Juan, and Joker were practicing gymnastics. What are they
up to?
Inquiry 3 - He was known as Wang before joining Geddoe's team.
--Juan--
Profile - He runs a training center. He has no customers, so he naps all day
long.
Inquiry 1 - Emily was trying to find him. My guess is that he's sleeping
somewhere. She's angry because he always skips training.
Inquiry 2 - He chews leaves. These leaves are herbs that cause drowsiness.
They grow somewhere in the Castle.
Inquiry 3 - His father was beaten by a drifter at his training center. He says
he's waiting for that drifter to return. Why doesn't he find him
himself?
--Kathy--
Profile - She travels with horses. What's her purpose?
Inquiry 1 - She loves steak. She could eat three slices. She wants to go on
a diet but she can't help eating.
Inquiry 2 - She said that if she's careless, she gets freckles. Do freckles
disappear if you are careful?
Inquiry 3 - Her father travels around the world on treasure hunts. He always
says, "I'm going to hit treasure!!" She must worry.
--Kenji--
Profile - A man who likes gymnastics. I never imagined that such a big guy
could pull off such crazy moves.
Inquiry 1 - He was doing gymnastics with Joker and Juan. What kind of workout
is it?
Inquiry 2 - Schedule....Rising: Warm up, Pre-b'fst: Jog, Post-b'fst: Aerobics,
Morn'g: Basic 8-sets, A'noon: Special menu, Evening: Stretches,
Night: Jog, Pre-sl'p: Basic menu.
Inquiry 3 - He's fast at short distances, but couldn't beat Percival on a
horse.
--Kidd--
Profile - I'm a great detective. You can see the light of truth reflected in
my eyes.
Inquiry 1 - I've solved the Duck Village Abduction Case. A girl from the Duck
Clan didn't return home one night. I thought she was kidnapped.
She was only lost. I did a good job.
Inquiry 2 - Let me tell you about the Duck Village Burglary Case. Salted fish
disappeared from the chief's house. It turned out that the wife
ate it all.
Inquiry 3 - The Duck Village Murder Case is my best case. A traveler was found
"dead", with his bones all broken. But he was only practicing
yoga. Yeah, that was a good job.
--Kogoro--
Profile - Dog No. 5. He barks: "A-e-i-o-u!"
Inquiry 1 - His favorite food is cold miso soup.
Inquiry 2 - The Castle residents say that he isn't really a dog.
Inquiry 3 - He carries stones in his bag.
--Koichi--
Profile - A vagabond dog. He barks like this: "Ruff! Ruff!"
Inquiry 1 - His favorite food is bones.
Inquiry 2 - His hobby is taking naps.
Inquiry 3 - He carries stones in his bag.
--Koroku--
Profile - A vagabond dog. He carries a bag on his back. His bark sounds
like, "Aroooooo!"
Inquiry 1 - His favorite food is bones.
Inquiry 2 - His hobby is marking.
Inquiry 3 - There are stones in his bag.
--Kosanji--
Profile - Dog No. 4. He barks: "O-Oooo!"
Inquiry 1 - He likes bread crumbs.
Inquiry 2 - His hobby is climbing cliffs.
Inquiry 3 - He carries stones in his bag.
--Landis--
Profile - He's a young Winghorde. He likes to scare people with ghost
stories.
Inquiry 1 - I saw him in his room, walking on his hands. Is that some kind of
ritual?
Inquiry 2 - He is fond of Elliot. He likes to scare him with ghost stories.
Inquiry 3 - He once made a grave for a fish he ate. What a weird guy.
--Leo--
Profile - He's one of the six reknowned Zexen Knights. He is proud of both
his tremendous strength and his heavy drinking.
Inquiry 1 - When Wan Fu, Mua, and Leo are in the party, it gets very...manly.
Inquiry 2 - The armor was custom-made for Leo's body. It's different from
everyone else's. The thorns on the shoulders give it a very cool
look.
Inquiry 3 - He still blames himself for failing to protect the previous captain
of the knights. Maybe that's why he always seems so nervous.
--Lilly--
Profile - The only daughter of Gustaf, the leader of Tinto. She is selfish,
competitive, and hard-driving. She's beautiful when she's silent.
Inquiry 1 - She rested her chin on the talbe while eating spaghetti. What bad
manners, especially for a child from a good family!
Inquiry 2 - They say that as a child, she defeated a vampire lord who tried to
kidnap her...but that story sounds fishy to me.
Inquiry 3 - Her parents were important people in Tinto, but they didn't care
much about their family. I feel a little sorry for her.
--Louis--
Profile - Attendant to Chris of the Zexen Knights. He is too young to
participate in battles.
Inquiry 1 - The knights treat him like a mascot, but he is serious about his
goal to become a fine knight. Sometimes I see him train.
Inquiry 2 - He is the son of an aristocrat and the youngest of seven brothers.
He can't take over his parents' house, so he studies chivalry and
manners as an attendant. Hard work, isn't it?
Inquiry 3 - He received a red rose from Augustine, but he didn't know what it
meant. He had won the favor of a tremendous person.
--Luce--
Profile - She is a popular mother in the Karaya Clan. She is a caring person
with a big voice. She likes doing the laundry.
Inquiry 1 - Her husband is traveling south and isn't at home.
Inquiry 2 - She makes great tomyamkung. Her family loves it. She said she'll
make it again soon.
Inquiry 3 - When I went to investigate, she invited me to a meal. I told her I
couldn't eat another bite, but she made so much! She a truly nice
person.
--Lucia--
Profile - The chief of the Karaya Clan. She is good at fighting and
negotiation. She's also a bother for Zexen.
Inquiry 1 - She received many votes in the Secret Beauty Contest.
Inquiry 2 - During the [Dunan] Unification War, she fought for Highland.
After, she came back to Grassland and raised Hugo.
Inquiry 3 - Among the chiefs of the Six Clans, she keeps in touch with Dupa.
They share a drink on occasion.
--Mamie--
Profile - She is a cook. She is careless in her speech, but meticulous about
cooking.
Inquiry 1 - She makes the best hamburgers. I love them. I have to ask her to
make one for me.
Inquiry 2 - When I went to investigate, she made a dish full of hamburgers!
They were sublimely delicious....
Inquiry 3 - Her father, Bashok, was a famous cook. She told me a confusing
story...something about a fight with a cordon bleu and someone
called Hai Yo of the [Dunan] Castle.
--Martha--
Profile - She's an old woman who sells lottery tickets. She has owned a shop
for ages and knows a lot about the Castle's history.
Inquiry 1 - At Martha's shop, the odds of winning a lottery are high...at least
according to Piccolo's fortune telling. It's a secret.
Inquiry 2 - According to Piccolo's fortune telling, if you come back to the
Castle and buy 10 lottery tickets , you'll win. I'll try next
time.
Inquiry 3 - Martha said if you take off your equipment, put it in a bag, and
then buy lottery tickets, you'll win. I'll try it immediately!
Oh, it's a secret!!
--Mel--
Profile - She travels with her doll Branky. She is a nice girl, but the doll
has a bad personality.
Inquiry 1 - She is right-handed. I wonder how she eats while holding Branky.
Inquiry 2 - She's quite silent when she's alone in her room. I have no idea
why.
Inquiry 3 - She plays with Viki and Belle sometimes. The three seem quite
dangerous to me.
--Melville--
Profile - This one's a pure boy. He formed the Saint Loa Knights with Alanis
and Elliot.
Inquiry 1 - He lives on his own at his young age. He has to...his father comes
and goes irregularly and he has no mother. He's a diligent boy.
Inquiry 2 - He was taking a bath with his father. I don't know what they were
talking about.
Inquiry 3 - He was separated from his mother and lost contact with her. I
don't know why, but maybe his father had something to do with it.
--Mike--
Profile - A mysterious man with a free spirit. Sometimes he smiles
senselessly, but he's a nice guy.
Inquiry 1 - He seems to be connected with an organization. Is it a good one?
I don't know.
Inquiry 2 - I saw him talking with some strange people. Some scary guys were
bowing to him. Maybe he's important.
Inquiry 3 - Watari saw Mike and was surprised for a change. He said, "That
guy..." Are they friends?
--Mio--
Profile - She's a beautiful nurse. The clinic is always full of patients
pretending to be sick.
Inquiry 1 - I went to the clinic when I scraped my knee. After she put
medicine on it, she blew on it. She's kind.
Inquiry 2 - She met Tuta three years ago when the Harmonia Frontier Army
invaded Highland. Tuta was the army doctor and Mio was nursing the
injured.
Inquiry 3 - Three years ago when Mio met Tuta, her husband was killed in
action. Maybe I shouldn't talk about this any more.
--Mua--
Profile - After the hostile movement in Grassland, he came to this land with
the Free Knights of Kamaro.
Inquiry 1 - Wan Fu, Leo, and Mua together are very....masculine. Monsters
would surely run away.
Inquiry 2 - He takes care of his mustache and beard. He shaves three times a
day.
Inquiry 3 - He sleeps in pajamas and a nightcap. He uses curlers in his
mustache. He's picky about strange things.
--Muto--
Profile - A Kobold warehouse keeper of [Budehuc] Castle. He is both
lighthearted and diligent. Everyone who spends time near him feels
happy.
Inquiry 1 - The hair around his stomach is furry. It smells so fresh and so
clean.
Inquiry 2 - He was left at the Castle gate when he was a puppy.
Inquiry 3 - Sometimes, he runs through the warehouse saying, "It's not here!"
Does that make you afraid to leave your gear?
--Nadir--
Profile - He's the mysterious drama producer. He practices lines whenever
he is alone.
Inquiry 1 - Nobody knows what his true face looks like under the mask. I've
heard rumors that he is very handsome or that he has been burned on
his face.
Inquiry 2 - A popular rumor says that he was a famous actor, whose acting was
so impressive that he couldn't be himself. After that, he's always
worn a mask. Why?
Inquiry 3 - He was a traveling entertainer. It was a three-man company, but it
broke up. Now he's a drama producer.
--Nash--
Profile - He's a shady guy. He had some kind of behind-the-scenes role
during the [Dunan] Unification War.
Inquiry 1 - It's possible he's hiding something about himself, but I don't know
what or why.
Inquiry 2 - Lately, he's been seen with a Nasel bird on his shoulder. He calls
it "Dominguez Junior." What a funny name!
Inquiry 3 - Before coming here, he lived with his sister and a distant
relative. There must be a reason....
--Nei--
Profile - She's a traveling elf busker. She plays the bouzouki.
Inquiry 1 - Toppo and Shabon are very fond of Nei. Of course, when they attack
their teamwork is superb.
Inquiry 2 - She likes to sleep in a hammock by the lakeside. It's romantic.
Inquiry 3 - She was raised by a human. She isn't prejudiced against humans.
--Nicolas--
Profile - A member of Duke's platoon of the Harmonia Frontier Defense Force.
His trademarks are his giant shield and strong ax.
Inquiry 1 - When he goes into battle, he is very composed. I wonder what he's
really like....
Inquiry 2 - He was originally a subordinate of Duke's father. Before he died,
Duke's father said, "Take care of my son." Nicolas is very loyal.
Inquiry 3 - His hobby is carving. When he is alone, he carves wood. It suits
him.
--Percival--
Profile - One of the six reknowned Zexen Knights. He is always reserved when
he's working, but he sometimes lets loose when he's drinking.
Inquiry 1 - When the knights are in action, they are required to fight together
in pairs.
Inquiry 2 - He's a commoner from the country. He got the job when he applied
to be a knight. He struggled his way up the ranks and now he is
one of the six Zexen Knights. Isn't that great?
Inquiry 3 - When it comes to horseback riding, he is one of the best of the
Knights. Nobody can beat him. They say he has the best record on
the ranch.
--Peggi--
Profile - He's the Lizard Clan blacksmith. He has a big voice.
Inquiry 1 - It seems like he's always angry, but he said he's not like that.
Inquiry 2 - The Clan can rely on his blacksmithing skill. He says that being
picky about tools is a sure characteristic of a craftsman.
Inquiry 3 - He used to be a warrior, but he was hurt in battle and became a
blacksmith.
--Piccolo--
Profile - He is a fortune teller of unknown age. He settled down at this
castle after his wandering.
Inquiry 1 - He said he's the third pupil of the great mage Crowley. I wonder
if it's true.
Inquiry 2 - The skeleton hanging from his neck once belonged to a dead body...
a body which Piccolo had cast a spell. It can be manipulated as a
mini-skeleton.
Inquiry 3 - When Muto, Louis, Ace and I lined up for lottery tickets, Piccolo
told us we would be lucky with money! Why don't you have your
fortune told?
--Queen--
Profile - The only woman among the Twelfth Unit of the Southern Frontier
Defense Force.
Inquiry 1 - I thought she was scary, but learned she's actually a nice person.
I did an investigation for her once, and she gave me candy.
Inquiry 2 - Ernie told me that Queen knows a lot about books and music, which
makes her quite different from the other members of the Defense
Force.
Inquiry 3 - Her home country was destroyed by Harmonia. She was born into a
prominent family. That's a little surprising.
--Reed--
Profile - He is an attendant to Lilly Pendragon, daughter of the Tinto
leader.
Inquiry 1 - He is used to Lilly's selfishness and is not easily angered. A
woman told me that he is cute when he's troubled.
Inquiry 2 - He doesn't get angry often, but watch out if someone makes fun of
his hairstyle!
Inquiry 3 - He isn't angered easily, except when people make fun of his
hairstyle. But he can't get angry at Lilly, even when she pokes
fun at him. I feel sorry for him.
--Rhett--
Profile - A young duck in the Duck Clan. He's like a little brother to Sgt.
Joe. He's been causing him some trouble.
Inquiry 1 - Sgt. Joe motivated Rhett and Wilder to train harder.
Inquiry 2 - He made his hat and wool scarf himself. He's quite clever.
Inquiry 3 - Even though he was born three days before Wilder, he's treated like
a younger brother. It doesn't seem to bother him.
--Rico--
Profile - She serves the Captain of the Maximillian Knights. She works hard
and tries her best.
Inquiry 1 - Rico's father was an attendant to Fred's grandfather. The family
has served the Maximillian Knights for generations.
Inquiry 2 - She treasures a medal she received from Fred. I've seen her
sitting on the stone stairs, polishing it.
Inquiry 3 - Her position is Chamberlain and Hall Porter for the Captain of the
Maximillian Knights. She's not an official knight.
--Rody--
Profile - He's an unfortunate boy. He trains with Estella in hopes of
becoming a first-rate magician, but some say he is only being
tricked.
Inquiry 1 - He trains every day. Sometimes, it's hard to comprehend what's
going on, but that's part of the training too. It must be tough.
Inquiry 2 - He was recently partially buried, with only his face exposed. He
said this strengthens earth magic. I wonder if it's true.
Inquiry 3 - He has a great talent for magic. I wonder if Estella can see this.
--Roland--
Profile - He's one of the six honorable knights. An Elf Knight, he is good
at archery. He favors battle gear that allows him good mobility.
Inquiry 1 - He's an elf, but he doesn't show much prejudice against humans.
He has a true loyalty to Zexen.
Inquiry 2 - Rather than being a leader, he is loyal to all his knights. That's
why he has such a calming presence.
Inquiry 3 - At first, I thought he was the type who doesn't like small talk,
but then I saw him speaking with Nei. Perhaps it's easy to talk to
her because they are both Elves.
--Ruby--
Profile - Franz's Mantor. Mantor behavior is a village secret not known to
outsiders.
Inquiry 1 - Among the Lizard and Duck Clans, Bazba and Sgt. Joe are considered
good looking. Ruby is handsome among Mantors. It's difficult for
humans to understand.
Inquiry 2 - He only blows fireballs when a warrior gives the order, so you
don't have to worry. It's best not to tease the Mantors.
Inquiry 3 - Ruby is fond of Nash and Ayame. I wonder what charms they have.
--Salome--
Profile - He is both an advisor and one of the six reknowned Zexen Knights.
Inquiry 1 - He is a strategist during battle, but in charge of general affairs
at other times. He's quite a busy guy.
Inquiry 2 - He leads knights who have their own distinctive personalities. It
must be hard work.
Inquiry 3 - His great interest is tea! He would get along with Augustine.
--Samus--
Profile - He is an attendant to Lilly Pendragon, daughter of the Tinto
leader, who is here to patrol. His life is full of worries.
Inquiry 1 - Compared to Reed, he is the type who says what he wants to say.
Even so, he can't stand up to Lilly. You get used to some things,
I'm afraid.
Inquiry 2 - Among the three, he is the most precise. He volunteered to be the
accountant because he was fed up with Lilly's extravagant spending
habits.
Inquiry 3 - He came from a place near the southern seas. Now he works in
Tinto, which is surrounded by mountains. He seems out of place.
--Sanae Y.--
Profile - She's a traveler who uses Naginata. She inherited her bad eyesight
from her parents.
Inquiry 1 - Her parents come from a town called Radat in [Dunan]. The people
there treat her as if she were their daughter.
Inquiry 2 - She was training with Emily and Sharon. I wonder if they're going
to show me a new skill.
Inquiry 3 - She cooks a lot. Her specialty is a secret recipe called Nukazuke
pickles. She made beef and potatoes the other day, but she's still
experimenting.
--Sasarai--
Profile - As Bishop of the Holy Harmonia Kingdom, he comes when trouble
arises. He's a lot older than he looks.
Inquiry 1 - He practices magic without a wand, because he uses a ring instead.
It must be very expensive.
Inquiry 2 - It was written that he was in the [Dunan] Unification War 15 years
ago. He fought against the [Dunan] Army, on the side of the
Highland Army. How old is he?
Inquiry 3 - He looks quite fastidious, but that's only because his attendants
take care of him. He is really nonchalant. It's surprising.
--Scott--
Profile - He's a trading merchant with a parrot called Waurenhyte.
Inquiry 1 - He claims to have traveled all around the world. It must be
dangerous to be a trading merchant, but it's nice to be free.
Inquiry 2 - He works for a big company. He hopes to work hard and some day
have his own big store.
Inquiry 3 - He traded a candle for Waurenhyte in a southern country. It was
the first thing he got from trading.
--Sebastian--
Profile - A butler of [Budehuc] Castle who has been through many ordeals. He
also runs an inn.
Inquiry 1 - He makes a fuss about doing his hair. It takes him three hours.
He uses hair curlers when he sleeps.
Inquiry 2 - He uses the elevator when he doesn't need to. It's better for his
health to use the stairs.
Inquiry 3 - He listens anxiously to rumors that the elevator attendant sneaks
out of the Castle with strange men at night.
--Sgt. Joe--
Profile - The Duck Clan is proud of this brave warrior. He has fought on
many battlefields. This explains why he is so composed.
Inquiry 1 - By Duck standards, he's quite good looking. They say that girls
are attracted to his eyes and tail.
Inquiry 2 - It is said that he was once the head of a happy family, with a wife
and children. I wonder if it's true!
Inquiry 3 - For some reason, he is separated from his family. I don't know
why, but I admit I'm curious.
--Shabon--
Profile - She's a young traveling busker who plays the bodhran. It's
surprising to note that she's skilled in kung fu.
Inquiry 1 - She is fond of Sgt. Joe. (Ducks are popular among children) They
were practicing something.
Inquiry 2 - Shabon is really cute. She's always practicing her performance. I
think she has a bright future.
Inquiry 3 - She's a genius who has a skill of some kind. But I don't know what
kind....
--Sharon--
Profile - She is a dragon knight who follows Futch. She's full of energy.
Inquiry 1 - Futch gets annoyed becaus she is picky about her food. She doesn't
seem to care that it bothers him.
Inquiry 2 - Her mother is Milia, Commander of the Dragon Knights. It must be
tough for Futch to care for his boss's daughter.
Inquiry 3 - She delighted in riding piggyback on a Lizard Clan warrior. Did
she believe she was flying? She was only on his back.
--Shiba--
Profile - A Lizard Clan warrior who assists Chief Dupa with Bazba.
Inquiry 1 - The three warriors from the Lizard Clan impressed the Karayan
warriors with their skills.
Inquiry 2 - Everyone in the Lizard Clan eats a lot, but this guy is an
exceptionally big eater. He can eat his own weight in one meal!
How much does he spend on food?
Inquiry 3 - He worries that he is fatter than the other two lizardmen. He was
asking Kenji how to diet.
--Shizu--
Profile - An elevator attendant who manipulates the elevator with complete
control. She has many secret fans.
Inquiry 1 - She spoke in her sleep, saying, "Mr. Adlai, this isn't something to
eat." Who is Adlai?
Inquiry 2 - I saw her sneaking out with somebody at night. What is she doing?
Inquiry 3 - She was doing special training in the forest during the night with
strangers. They carried something heavy. What was it?
--Thomas--
Profile - He is an ordinary boy in all respects, but he's the master of a
castle as well. Needless to say, he has a sweet tooth.
Inquiry 1 - He's not a fast runner, but he's good at swimming.
Inquiry 2 - I saw him practicing his kicking in the bathtub.
Inquiry 3 - He loves mild curry. Sometimes he makes it himself and serves it
to Castle residents, but only children like its mild flavor.
--Toppo--
Profile - He is a quiet traveling busker. He plays the fiddle and is good at
juggling.
Inquiry 1 - He's good at handicrafts. He made toys for the children at the
Castle.
Inquiry 2 - He speaks softly to Nei and Shabon. Why doesn't he talk with other
people?
Inquiry 3 - He taught me in pantomime that "actors do not talk." That makes
sense to me.
--Tuta--
Profile - He's a traveling doctor. He's very skilled.
Inquiry 1 - In the [Dunan] Unification War, he joined the [Dunan] Army. That's
surprising.
Inquiry 2 - After he completed his studies with his master in the [Dunan]
Unification War, he went on a journey to villages lacking medical
care.
Inquiry 3 - Three years ago, when the Harmonia Frontier Army invaded Highland,
he met Mio when she was taking care of injured patients on the
battlefield. How romantic.
--Twaikin--
Profile - He came from a dwarf village in the back of a big forest. He likes
to dig holes.
Inquiry 1 - His most attractive feature is his mole. His grandmother has one
just like it. It's nothing important.
Inquiry 2 - Sebastian asked him to dig a hole in the Castle backyard. He was
delighted, but did he know it was for garbage? Maybe it's okay if
he just digs....
Inquiry 3 - He gives Barts earthworms that he digs up.
--Viki (Elder)--
Profile - Teleportation girl, ditzy by nature.
Inquiry 1 - When she sneezes, she teleports things around her. If she starts
to act funny, you'd better run away!
Inquiry 2 - She was talking in her sleep, saying "waffu...refu." What does
that mean?
Inquiry 3 - Once, she teleported and caught another person up with her! He
found himself unexpectedly in a strange room. How frightening!
--Viki (Young)--
Profile - Little Viki. She's cute, but she speaks like an adult.
Inquiry 1 - I tried to investigate, but I was teleported to Vinay Del Zexay.
I had a hard getting back here.
Inquiry 2 - Sorry. I tried again, but this time I was teleported to the Great
Hollow. Damn, that place is dangerous.
Inquiry 3 - I tried again, and this time I got teleported to Le Buque. I
thought the Mantors would kill me.
--Wan Fu--
Profile - He is a pole arm fighter with a tattoo on his back. He is a Han
among Han.
Inquiry 1 - Wan Fu, Mua, and Leo were talking together. They sure are manly.
Inquiry 2 - He can eat 20 bowls of rice, with neither side dishes nor water.
He doesn't even know how much he can eat with side dishes.
Inquiry 3 - He got a tattoo as part of a vow to seek revenge on the enemy that
killed his friend. The tattoo is the last work of a famous tattoo
artist.
--Watari--
Profile - He is a ninja with a mysterious background. He's a quiet guy.
Inquiry 1 - Sorry, I can't find anything about him. He's got impressive skill
if he noticed me following him.
Inquiry 2 - I'm sorry, but I can't find anything on him. This is the first
time this has happened. I'll lose my reputation as a good
detective! But please don't give up on me.
Inquiry 3 - I've always had confidence in my investigative abilities. I hate
to admit it, but I failed this time. Forgive me, it won't happen
again.
--Wilder--
Profile - He is a young member of the Duck Clan. He is like a younger
brother to Sgt. Joe, and an elder brother to Rhett.
Inquiry 1 - He and Rhett were complaining at the pub about the sergeant's harsh
training.
Inquiry 2 - Rhett is his childhood friend. He is secretly proud that he is
smarter than Rhett.
Inquiry 3 - He likes playing the trumpet. It suits him. I'd like to hear him
play.
--Yuiri--
Profile - She's a warrior from Alma Kinan. She's both fierce and reliable.
Inquiry 1 - Lucia, Estella, and Yuiri were talking about something. What could
those three beautiful women have been talking about?
Inquiry 2 - Sometimes she meditates on the lakeshore. It's quite mysterious.
Inquiry 3 - I asked her why everyone in Alma Kinan is female, but she wouldn't
tell me a thing.
--Yumi--
Profile - She's a noble warrior from Alma Kinan.
Inquiry 1 - She's kind. When I went to investigate, she gave me a cookie. It
was delicious.
Inquiry 2 - Men adore her, but I understand why. If I was five years older....
Inquiry 3 - She settles matters for Yuiri because Yuiri is too aggressive.
They make a good pair.
--Yun--
Profile - She's a shaman from Alma Kinan. She has strong spiritual power.
Inquiry 1 - She likes animals. She sometimes talks to them. I wonder if she
understands what they say.
Inquiry 2 - She likes plants, too. I saw her talking to a flower, and I even
saw her nodding. Do flowers talk?
Inquiry 3 - She trusts Chris to a great extent, even though they met only
recently. I wonder why she has such trust.
------Section 14: Skill Limits------
This section was submitted to me by Brad Rhines. Pretty much everything is
explained in it. I have added it here, exactally as it was written.
Suikoden III Max Skill FAQ
Version 1.00
Written by Brad Rhines
brhined@wam.umd.edu
December 2002
Copyright 2002 Brad Rhines
--------Legal Jazz-------------
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and
a violation of copyright.
All that being said, if you get in contact with me I am usually okay with
reposting of my FAQ's. Just ask first, it's just plain courteous.
--------End Legal Jazz--------
This Is my first FAQ. I will attempt to make this FAQ very straight
forward. If you have any ideas or recommendations for this FAQ feel free to
email me. The more emails I get the faster I will update!!! I am simply going
to give the Maximum possible level for each skill that a character may earn.
This is useful because often times the expectations of these skills can be
misleading. Hope this is helpful for creating your ultimate Suikoden army.
---------------------
Version 1.00
All characters done including support and secrect characters.
---------------------
Contents
Chris - Chapter 1
Geddoe - Chapter 1
Hugo - Chapter 1
Thomas - Chapter 1
Chris - Chapter 2
Hugo - Chapter 2
Thomas - Chapter 2
Geddoe - Chapter 2
Hugo - Chapter 3
Geddoe - Chapter 3
Chris - Chapter 3
Chapter 4
Chapter 5
-------------------------
Chris - Chapter 1
-------------------------
Chris
Swing: B
Accuracy: A
Damage: A
Repel: B
Armor Protect: B+
Holy Dash: C
Parry: A
Heavy Damage: A
Fire Magic: C
Water Magic: B+
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: B
Sword of Magic: A
Salome
Swing: c
Accuracy: B
Damage: B
Repel: B
Armor Protect: B+
Holy Dash: B+
Fire Magic: B+
Water Magic: A
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: B+
Shield Magic: A
Magic Repel: B+
Roland
Swing: B
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B+
Holy Dash: B+
Sharp shoot: B+
Fire Magic: B
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: C
Borus
Swing: B
Accuracy: B+
Damage: A
Repel: B
Armor Protect: A
Holy Dash: C
Heavy Damage: A
Fire Magic: B
Water Magic: C
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: B
Sword of Magic: B+
Louis
Healing: E
Cook: D
--------------------------
Geddoe - Chapter 1
--------------------------
Geddoe
Swing: B+
Accuracy: B+
Damage: B+
Repel: B+
Armor Protect: B+
Holy Dash: B
Parry: A
Freeze: B+
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: B+
Lightning Magic: A
Magic Resistance: B+
Sword of Magic: B+
Magic Repel: B
Ace
Swing: B+
Accuracy: B+
Damage: B
Discount: C
Repel: B
Armor Protect: B
Holy Dash: B+
Thief: B+
Fire Magic: C
Water Magic: C
Wind Magic: B
Earth Magic: B
Lightning Magic: B+
Magic Resistance: B
Sword of Magic: B
Queen
Swing: B+
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: C
Holy Dash: B+
Heavy Damage: A
Fire Magic: B
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+
Shield Magic: B
Joker
Swing: B
Accuracy: B
Damage: B
Repel: A
Armor Protect: B+
Holy Dash: B
Counter-Attack: A
Continual Attack: A
Fire Magic: A
Water Magic: B+
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B
Sword of Magic: C
Pale Gate Magic: B
Focus: A
Jacques
Swing: C
Accuracy: B+
Damage: B+
Repel: B
Armor Protect: B
Holy Dash: B
Sharp shoot: S
Fire Magic: B
Water Magic: C
Wind Magic: B
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: C
Aila
Swing: B+
Accuracy: B+
Damage: B+
Repel: B+
Armor Protect: C
Holy Dash: B
Freeze: A
Fire Magic: B+
Water Magic: B
Wind Magic: B
Earth Magic: A
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B
Shield Magic: B+
-------------------------------
Hugo - Chapter 1
-------------------------------
Hugo
Swing: A
Accuracy: A
Damage: B
Repel: S
Armor Protect: C
Holy Dash: B+
Parry: B+
Heavy Damage: A
Counter-Attack: B+
Continual Attack: B+
Fire Magic: B
Water Magic: C
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B
Sgt. Joe
Swing: B+
Accuracy: B
Damage: B+
Repel: B+
Armor Protect: B
Holy Dash: B+
Heavy Damage: B+
Fire Magic: B
Water Magic: B+
Wind Magic: B+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B
Chanting Volume: B+
Fubar
Swing: B
Accuracy: B+
Damage: B+
Repel: B+
Armor Protect: B
Holy Dash: B+
Freeze: B+
Fire Magic: B+
Water Magic: B
Wind Magic: B
Earth Magic: C
Lightning Magic: B
Magic Resistance: B
Sword of Magic: C
Lulu
Swing: B+
Accuracy: B
Damage: B
Repel: B+
Armor Protect: C
Holy Dash: B+
Continual Attack: B+
Fire Magic: C
Water Magic: C
Wind Magic: B
Earth Magic: B
lightinign Magic: C
Magic Resistance: B+
Magic Sword: B
------------------------
Thomas - Chapter 1
------------------------
Thomas
Swing: B+
Accuracy: A+
Damage: B
Repel: A+
Armor Protect: B
Holy Dash: B+
Parry: A+
Fire Magic: B
Water Magic: C
Wind Magic: A+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: C
Cecile
Swing: B+
Accuracy: B
Damage: A+
Repel: B+
Armor Protect: B+
Holy Dash: A+
Shield Protect: A+
Fighting Spirit: B+
Fire Magic: C
Water Magic: B
Wind Magic: C
Earth Magic: B
Lightning Magic: C
Magic Resistance: B
Sword of Magic: B
Piccolo
Swing: C
Accuracy: B
Damage: C
Repel: C
Armor Protect: C
Holy Dash: C
Fire Magic: B+
Water Magic: B
Wind Magic: B
Earth Magic: B+
Lightning Magic: A+
Magic Resistance: B+
Sword of Magic: B
Pale Gate Magic: A+
Focus: A
Juan
Swing: A
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B+
Heavy Damage: S
Counter-Attack:
Continual Attack: S
Fire Magic: A+
Water Magic: B
Wind Magic: B
Earth Magic: B
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: C
Bujutsu Teacher:B+
Martha
Discount: B
Sebastian
Potch Finder: E
Eike
Appraisal: C
Muto
Jeanne
Healing: E
Rune Sage: A
Kathy
Trade In: E
Kidd
Treasure Hunt: C
Scott
Discount: E
Mio
Healing: B+
Appraisal: E
Mel
Swing: A
Accuracy: B
Damage: C
Repel: A
Armor Protect: B+
Holy Dash: B
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: S
Magic Resistance: B+
Sword of Magic: B+
Blinking Magic: B+
Pale Gate Magic: B+
Kenji
Swing: B+
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: S
Continual Attack: A
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: A
Lightning Magic: B+
Magic Resistance: B
Sword of Magic: B
Chanting Volume: B+
Chanting Purity: A
Twaikin
Swing: C
Accuracy: B+
Damage: B+
Repel: C
Armor Protect: B+
Holy Dash: B
Shield Protect: B+
Adrenaline Power: B+
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: A
Lightning Magic: B+
Magic Resistance: B
Sword of Magic: B
Belle
Swing: B+
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B+
Fire Magic: A
Water Magic: B
Wind Magic: B
Earth Magic: A
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: B
Shield Magic: B+
Gadget Z
Swing: B
Accuracy: B+
Damage: B+
Repel: B
Armor Protect: B+
Holy Dash: B
Fighting Spirit: S
Fire Magic: B
Water Magic: B
Wind Magic: B
Earth Magic: B
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B
Toppu
Swing: B
Accuracy: B+
Damage: B+
Repel: B+
Armor Protect: B
Holy Dash: B
Fire Magic: B+
Water Magic: B
Wind Magic: B
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: A+
Sword of Magic: B
Chanting Volume: S
Chanting Purity: B+
Nei
Swing: B+
Accuracy: B
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B+
Fire Magic: B+
Water Magic: A
Wind Magic: B+
Earth Magic: A
Lightning Magic: B+
Magic Resistance: S
Sword of Magic: C
Shield Magic: B+
Chanting Volume: A
Chanting Purity: S
Shabon
Swing: A
Accuracy: B+
Damage: C
Repel: A
Armor Protect: C
Holy Dash: A
Fire Magic: A
Water Magic: B+
Wind Magic: B+
Earth Magic: B
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: C
Chanting Volume: A
Chanting Purity: A
Dominic (No Skills)
Gorou
Bath: A+
Shizu (No Skills!!!)
---------------------
Chris - Chapter 2
---------------------
Percival
Swing: B+
Accuracy: A
Damage: B+
Repel: B
Armor Protect: B+
Holy Dash: B+
Parry: A
Counter-Attack: B+
Fire Magic: B
Water Magic: B+
Wind Magic: B
Earth Magic: B
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B
Shield Magic:
Leo
Swing: C
Accuracy: B
Damage: S
Repel: B
Armor Protect: S
Holy Dash: B
Fighting Spirit: A
Adrenaline Power: S
Fire Magic: C
Water Magic: C
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: C
Sword of Magic: C
Nash
Swing: B+
Accuracy: B+
Damage: B+
Repel: A
Armor Protect: B
Holy Dash: A
Heavy Damage: B+
Continual Attack: A
Fire Magic: B
Water Magic: C
Wind Magic: B+
Earth Magic: B
Lightning Magic: B
Magic Resistance: B
Sword of Magic: C
Watari
Swing: A
Accuracy: B+
Damage: C
Repel: A
Armor Protect: C
Holy Dash: A
Counter-Attack: S
Fire Magic: B+
Water Magic: C
Wind Magic: B+
Earth Magic: C
Lightning Magic: C
Magic Resistance: C
Sword of Magic: B
---------------------
Hugo - Chapter 2
---------------------
Lilly
Swing: B+
Accuracy: A
Damage: B+
Repel: B+
Armor Protect: B
Holy Dash: B+
Parry: B+
Heavy Damage: A
Fire Magic: B+
Water Magic: C
Wind Magic: B
Earth Magic: C
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B
Reed
Swing: B+
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B
Freeze: B+
Fire Magic: B
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+
Samus
Swing: B
Accuracy: B
Damage: A
Repel: B
Armor Protect: B+
Holy Dash: C
Fighting Spirit: B+
Fire Magic: B
Water Magic: C
Wind Magic: C
Earth Magic: B
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: B
---------------------
Thomas - Chapter 2
---------------------
Augustine
Swing: B
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B+
Holy Dash: B
Parry: S
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B+
Gordon
Discount: C
Trade In: D
---------------------
Geddoe - Chapter 2
---------------------
Mike
Rune Sage: C
Trade In: C
Peggi (No Skills!!!)
Edge
Swing: B
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B+
Holy Dash: B
Counter-Attack: A
Fire Magic: B
Water Magic: B+
Wind Magic: B+
Earth Magic: B
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B+
---------------------
Hugo - Chapter 3
---------------------
Hallec
Swing: S
Accuracy: B
Damage: A
Repel: B
Armor Protect: B+
Holy Dash: B+
Heavy Damage: B+
Adrenaline Power: A
Fire Magic: B
Water Magic: C
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: C
Sword of Magic: B+
Mua
Swing: B
Accuracy: B+
Damage: B+
Repel: B
Armor Protect: A
Holy Dash: B
Shield Protect: B+
Fire Magic: C
Water Magic: C
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: B
Sword of Magic: B
Sanae Y
Swing: B+
Accuracy: B
Damage: B+
Repel: A
Armor Protect: B+
Holy Dash: B
Counter-Attack: A
Fire Magic: B
Water Magic: B+
Wind Magic: B
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: A
Sword of Magic: B+
Guillaume
Potch Finder: E
Treasure Hunt: E
Appraisal: A
Maime
Cook: A
Wan Fu
Swing: C
Accuracy: B+
Damage: B+
Repel: B
Armor Protect: B+
Holy Dash: C
Heavy Damage: B+
Adrenaline Power: S
Fire Magic: C
Water Magic: C
Wind Magic: B
Earth Magic: B
Lightning Magic: C
Magic Resistance: B
Sword of Magic: B+
Emily
Swing: S
Accuracy: B+
Damage: B
Repel: A
Armor Protect: C
Holy Dash: B
Heavy Damage: B+
Fire Magic: B
Water Magic: C
Wind Magic: C
Earth Magic: B
Lightning Magic: C
Magic Resistance: B
Sword of Magic: B
---------------------
Geddoe - Chapter 3
---------------------
---------------------
Chris - Chapter 3
---------------------
Fred
Swing: B
Accuracy: B+
Damage: A
Repel: B
Armor Protect: B+
Holy Dash: B
Shield Protect: S
Adrenaline Power: A
Fire Magic: B
Water Magic: C
Wind Magic: C
Earth Magic: B
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+
Rico
Swing: C
Accuracy: B
Damage: B+
Repel: B
Armor Protect: B+
Holy Dash: C
Fighting Spirit: A
Fire Magic: B
Water Magic: B+
Wind Magic: B
Earth Magic: B
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: B
Shield Magic: B
Wilder
Swing: B+
Accuracy: B
Damage: B+
Repel: B+
Armor Protect: B
Holy Dash: B+
Fire Magic: B
Water Magic: B+
Wind Magic: B+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B+
Magic Repel: B+
Rhett
Swing: A+
Accuracy: B
Damage: A
Repel: B
Armor Protect: B
Holy Dash: B
Fire Magic: B
Water Magic: B+
Wind Magic: B+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B+
Magic Repel: B
Bartz
Discount: C
Bath: C
Ernie
Tutor: B+
Hortez VII
Tutor: C
Yun (I will not make a section for Yun unless prompted to by many emails)
Yumii
Swing: B+
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B+
Holy Dash: B
Sharpshoot: A
Fire Magic: B
Water Magic: B+
Wind Magic: B
Earth Magic: A
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: C
Magic Rationing: A
Yuiri
Swing: B+
Accuracy: A
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B+
Heavy Damage: A
Sharpshoot: B+
Fire Magic: B
Water Magic: B+
Wind Magic: A
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: B
Magic Rationing: B+
Estella
Swing: C
Accuracy: B
Damage: C
Repel: B
Armor Protect: C
Holy Dash: C
Fire Magic: S
Water Magic: B+
Wind Magic: B+
Earth Magic: B
Lightning Magic: A
Magic Resistance: B+
Sword of Magic: B
Magic Repel: B+
Pale Gate Magic: A
Focus: B+
Roddie
Swing: B+
Accuracy: C
Damage: B
Repel: B
Armor Protect: B
Holy Dash: B+
Fire Magic: B+
Water Magic: A
Wind Magic: B
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: S
Blinking Magic: A
Precision: A
Magic Rationing: S
---------------------
Chapter 4
---------------------
Lucia
Swing: B+
Accuracy: B+
Damage: B+
Repel: A
Armor Protect: B
Holy Dash: B+
Continual Attack: A
Fire Magic: A
Water Magic: B+
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+
Magic Repel: B+
Beecham
Swing: B
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B+
Continual Attack: B+
Fire Magic: B
Water Magic: B+
Wind Magic: B
Earth Magic: B
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: B
Dupa
Swing: B
Accuracy: B+
Damage: A
Repel: B
Armor Protect: B+
Holy Dash: C
Freeze: B+
Fire Magic: B
Water Magic: B
Wind Magic: C
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+
Bazba
Swing: B
Accuracy: A
Damage: B+
Repel: B
Armor Protect: B+
Holy Dash: B
Freeze: B+
Fire Magic: B
Water Magic: B+
Wind Magic: B
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+
Jimba
Swing: B
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: C
Holy Dash: B+
Parry: A
Fire Magic: C
Water Magic: A
Wind Magic: B+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B
Luce
Healing: E
Discount: D
Caesar (No Skills)
Apple (No Skills)
Anne
Healing: D
Cook: D
Jefferson
Bujitsu Teacher: D
Tuta
Healing: A+
Arthur
Treasure Hunt: E
Appraisal: B
Kuroku
Swing: B+
Accuracy: B
Damage: C
Repel: B+
Armor Protect: C
Holy Dash: B
Fire Magic: B+
Water Magic: C
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: B
Sword of Magic: C
Big Viki
Swing: C
Accuracy: C
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B
Fire Magic: B+
Water Magic: A
Wind Magic: A
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: A
Sword of Magic: B
Shield Magic: B+
Blinking Magic: S
Pale Gate Magic: B+
Little Viki
Swing: C
Accuracy: C
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B
Fire Magic: B+
Water Magic: A
Wind Magic: A
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: A
Sword of Magic: B
Shield Magic: B+
Blinking Magic: S
Pale Gate Magic: B+
Futch
Swing: B
Accuracy: B+
Damage: B
Repel: B
Armor Protect: B+
Holy Dash: B
Parry: B+
Fire Magic: B+
Water Magic: B
Wind Magic: C
Earth Magic: B
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B
Bright
Swing: B
Accuracy: B
Damage: B+
Repel: B
Armor Protect: B
Holy Dash: B
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: C
Sharon
Swing: B+
Accuracy: B
Damage: B
Repel: B+
Armor Protect: B+
Holy Dash: B+
Parry: B+
Shield Protect: B
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B+
Magic Rationing:
Nadir
Discount: D
Tutor: D
Shiba
Swing: B
Accuracy: B+
Damage: A
Repel: C
Armor Protect: B+
Holy Dash: C
Fighting Spirit: B+
Fire Magic: B
Water Magic: B
Wind Magic: C
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+
Melville
Swing: B+
Accuracy: B
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B+
Heavy Damage: A+
Fire Magic: B
Water Magic: B+
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+
Alanis
Swing: C
Accuracy: B
Damage: C
Repel: B+
Armor Protect: C
Holy Dash: B+
Fire Magic: B+
Water Magic: A
Wind Magic: B
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B
Shield Magic: B+
Pale Gate Magic: A
Precision: B+
Elliot
Potch Finder: C
Treasure Hunt: D
-------------------
Chapter 5
-------------------
Duke
Swing: B
Accuracy: B+
Damage: B+
Repel: B+
Armor Protect: B
Holy Dash: B+
Heavy Damage: B+
Counter-Attack: B+
Fire Magic: B+
Water Magic: B
Wind Magic: C
Earth Magic: B
Lightning Magic: C
Magic Resistance: B
Sword of Magic: B
Nicolas
Swing: C
Accuracy: B
Damage: B
Repel: C
Armor Protect: A
Holy Dash: B+
Shield Protect: A
Fire Magic: C
Water Magic: C
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: C
Gau
Swing: B+
Accuracy: B
Damage: B+
Repel: B
Armor Protect: B
Holy Dash: B+
Parry: B+
Fire Magic: B
Water Magic: C
Wind Magic: B
Earth Magic: C
Lightning Magic: c
Magic Resistance: C
Sword of Magic: B
Elaine
Swing: B+
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: C
Holy Dash: A
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: B+
Lightning Magic: A
Magic Resistance: B+
Sword of Magic: B+
Precision: B+
Magic Rationing: B+
Franz
Swing: B
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B
Fire Magic: B
Water Magic: C
Wind Magic: B
Earth Magic: B
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B
Iku
Healing: C
Tutor: C
Ruby
Swing: B+
Accuracy: B
Damage: B
Repel: B
Armor Protect: C
Holy Dash: B+
Freeze: A
Fire Magic: B
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: B
Magic Resistance: A
Sword of Magic: C
Billy
Cook: D
Trade In: D
Ayame
Swing: B+
Accuracy: B
Damage: B
Repel: S
Armor Protect: C
Holy Dash: S
Continual Attack: A
Fire Magic: C
Water Magic: B+
Wind Magic: B+
Earth Magic: C
Lightning Magic: C
Magic Resistance: C
Sword of Magic: B
Landis
Swing: B
Accuracy: B
Damage: B+
Repel: B
Armor Protect: B
Holy Dash: B+
Freeze: S
Thief: S
Fire Magic: B+
Water Magic: B+
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: S
Sword of Magic: B
Sasarai
Swing: C
Accuracy: C
Damage: B
Repel: C
Armor Protect: C
Holy Dash: C
Fire Magic: B+
Water Magic: A
Wind Magic: B
Earth Magic: S
Lightning Magic: B+
Magic Resistance: A
Sword of Magic: B
Magic Repel: A
Pale Gate Magic: A
Precision: B+
Deos (no Skills)
------------------
Secret Characters (!!!!!!!!!possible spoilers!!!!!!!!!!)
------------------
(!!!!!!!!!possible spoilers!!!!!!!!!!)
(!!!!!!!!!possible spoilers!!!!!!!!!!)
(!!!!!!!!!possible spoilers!!!!!!!!!!)
(!!!!!!!!!possible spoilers!!!!!!!!!!)
(!!!!!!!!!possible spoilers!!!!!!!!!!)
(!!!!!!!!!possible spoilers!!!!!!!!!!)
(!!!!!!!!!possible spoilers!!!!!!!!!!)
(!!!!!!!!!possible spoilers!!!!!!!!!!)
(!!!!!!!!!possible spoilers!!!!!!!!!!)
(!!!!!!!!!possible spoilers!!!!!!!!!!)
Sarah
Swing: C
Accuracy: B
Damage: C
Repel: B
Armor Protect: C
Holy Dash: C
Fire Magic: A
Water Magic: S
Wind Magic: B+
Earth Magic: A
Lightning Magic: A
Magic Resistance: A
Sword of Magic: C
Pale Gate Magic: S
Precision: A
Luc
Swing: C
Accuracy: C
Damage: C
Repel: B+
Armor Protect: C
Holy Dash: B
Fire Magic: A
Water Magic: A
Wind Magic: S
Earth Magic: B+
Lightning Magic: A
Magic Resistance: A
Sword of Magic: B
Pale Gate Magic: A
Focus: S
Yuber
Swing: A
Accuracy: S
Damage: B+
Repel: A
Armor Protect: B
Holy Dash: B
Heavy Damage: A
Fire Magic: B+
Water Magic: B
Wind Magic: C
Earth Magic: C
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: A
Albert
Tutor: C
---------------------------
Thanks To...
---------------------------
Konami for making another great game,
Jen and the Wumpus for letting me write this,
Mi Heng for enourmous Suikoden knowledge, and...
Suikoden fans everywhere!!!
------Section 15: Credits------
Really more of a thank you section. But I would like to thank the following
people.
*CJayC
I don't always like him, but there is no dought that he runs the best site
on the net for gaming info and help. And, to be fair, I know that he has
to put up with a lot, and he only does what he has to for the good of his
site.
*Everyone else who hosts my guide.
I'm fairly selective about where my guide should be found. All of the
sites listed above seemed like good sites when I inpected them.
*plush@mpinet.net, Brad Rhines, and everyone else who has contributed to this
guide.
I couldn't have completed this guide without you.
*Everyone who voted for my guide.
It makes me feel like it was worth writing this guide whenever I see my
rating percentage.
*You
For reading my guide. I know, a lot of people put this in. But, it's true.
Without readers, our guides are just a bunch of meaningless text.
------End------