I ran in to the same problem trying to animate the Torque dummy. As Duion said the bones need to be aligned with the mesh, also the first frame of every animation needs to be in the base pose (or T pose in most cases), then you have to adjust the animation length in the animations tools inside Torque.

I don't want to start this kind of discursion on this tread but I'll jus say this. Importing from Blender (the ONLY tool you can use for free if you want to do decent models) equals to at least tree days of research, and still not quite right. No multiple UV's supported. Bugged animation tools. Maki...

There seem to be many posts detailing all sorts of code fixes required and many of them going back years, but most of the issues still exist in 3.8. Is anyone actually ensuring that all these bugs get fixed or is it more important to get new stuff and people who want to use the engine must try and ...

I'm happy to see dummy is useful! I took a look at the .blend and it seems the bone distribution differs in some aspects (nothing serious) but the animation itself is a loss, I'll explain myself. First, the .dsq format is read only and I'm unable to import the animations to Blender. And second, prob...