I thought the crates were the best part of the game (really) It was a lot better than trying to sneak past those guards I hope the next game you make will be called Crates and more Crates...it would make a great puzzle game

Broken Sword 3 was a great game that just did not sell well. Do you have any opinions on why the sales were below expectations? Poor marketing? Poor word-of-mouth.

Question #2

Why is it that everyone complains about too many crate puzzles in BS3 but I never see action gamers complain about too many guns in a game or too many corridors - is it because adventure gamers expect more?

Marketing was a part of this, which is illustrated by the fact that The Adventure Company have just re-designed the box cover. It certainly wasn't a cover that stood out on the shelves, originally. The European cover was even worse.

Competing with so many other titles just before Christmas really hit its potential sales hard. It's insane that so many games are released in the same short time-period. BSTSD failed to gain any momentum that might have done well for long-term sales.

One of the reasons for the complaints about crates is that some of the puzzles weren't placed in a proper context and appeared to be just bolted on. Another one is probably because there's a pretty big one just before the final confrontation and it takes something away from the tension we'd built up at that point. If we'd had more time to polish we would probably have realised that ourselves.

I enjoyed the crate puzzles myself. I thought the puzzles by itselves are well designed and as Steve stated the context insertion needed work. I agree that in playing the game and following the logic of the story - the appearance of misplaced crate puzzles distracts the whole story line.

Old Peculiar a familiar brew of use in the Martha Grimes murder detective series I have read.At first I thought it was just a faked name until I was at my sisters hose in Wash DC when my brother in law offered me one to drink. I do love MacEwens Ale tho