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There are a few reasons for this. The main one is that alg.garron.us is based on Java applets, which many browsers (rightfully) refuse to run these days.
2.5 years ago I started writing twisty.js to handle the animations, and have recently gotten alg.cubing.net to the "beta" stage. There are still a few visual glitches, and it's a little inefficient right now, but it's pretty much working. The wiki alg links already point to alg.cubing.net, and eventually all alg.garron.us URLs will be rerouted.

A few benefits over alg.garron.us include:

The view updates automatically (no need to press a "View" button).

Continuous playback (you can grab the slider and stop halfway through a move!)

A larger display and fullscreen mode.

Support for larger cubes. (More puzzles are coming.)

Move counts and a few alg manipulation tools.

It works on your smartphone!

Plans to support alg/reconstruction playbacks inside [ALG] tags on speedsolving.com

Open source! I want to make it easy for other people to add features (e.g. new puzzles).

I thought I'd start there. Is there anything you'd like to see? Anything badly broken? Any cool ideas I haven't thought about?

Member

That's good, my browser also refused Java. I already saw Brest use it for the 8x8, and I tried it out for my own 4x4 reconstruction. The only thing I didn't quite like is that double turns seem a bit fast. Other than that, it's really awesome.

Member

Then the play button does R U reset R U reset R U reset... continuously. The "expand" button solves it (replace it with R U R' U'), but I fail to see why couldn't it work in a proper way.
The same with [R: U].

Then the play button does R U reset R U reset R U reset... continuously. The "expand" button solves it (replace it with R U R' U'), but I fail to see why couldn't it work in a proper way.
The same with [R: U].

Then the play button does R U reset R U reset R U reset... continuously. The "expand" button solves it (replace it with R U R' U'), but I fail to see why couldn't it work in a proper way.
The same with [R: U].

I'm trying to do something fancy with playback (the actual input is highlighted during animation), but it's currently not perfect. I've gone ahead and disabled it for algs with commutators until I figure out something better.

However, the "old" WCA notation from alg.garron.us is no longer supported. The old notation had one main difference: lowercase moves exist, and have a different meaning from SiGN (r in old WCA notation in means 2R in SiGN). While this can be convenient for writing 4x4x4 algs with slice moves, this makes *any* big cube alg ambiguous if it contains lowercase moves, which is just confusing for everyone.

The last Regulations with that notation were in 2010. Lowercase moves didn't really have an official use, so we removed them in the 2013 Regulations. (We kept wide turns with a "w" at the end because this explicitly avoids any ambiguity.) This had the benefit of making it compatible with SiGN, which the community is fortunately moving towards.

So: yes, alg.cubing.net supports WCA notation, but it does not support the old notation.

(Anyone could easily create a version that does, but I would consider it counter-productive.)

Also: Once alg.garron.us starts redirecting to alg.cubing.net, old "WCA notation" algs will be translated to SiGN.

However, the "old" WCA notation from alg.garron.us is no longer supported. The old notation had one main difference: lowercase moves exist, and have a different meaning from SiGN (r in old WCA notation in means 2R in SiGN). While this can be convenient for writing 4x4x4 algs with slice moves, this makes *any* big cube alg ambiguous if it contains lowercase moves, which is just confusing for everyone.

The last Regulations with that notation were in 2010. Lowercase moves didn't really have an official use, so we removed them in the 2013 Regulations. (We kept wide turns with a "w" at the end because this explicitly avoids any ambiguity.) This had the benefit of making it compatible with SiGN, which the community is fortunately moving towards.

So: yes, alg.cubing.net supports WCA notation, but it does not support the old notation.

(Anyone could easily create a version that does, but I would consider it counter-productive.)

Also: Once alg.garron.us starts redirecting to alg.cubing.net, old "WCA notation" algs will be translated to SiGN.

Member

The more I use it, the more memory it consumes. So if I put there some scramble, a solution in the move section, another scramble, different solutions, etc. (playing arond with FMC), the physical memory usage always increases, but never decreases (only if I close the webpage).

I use Win7, Chrome 33.0.1750.154 m

Funny that it did that in Firefox too with the same rate of memory consuming (Firefox 27.0.1), but it never refreshes the big screen. Normally, in Chrome, when I click somewhere in the scramble or the move section, it shows the current cube state. But in Firefox it remains the same (like it is freezed). But the play button and the other buttons work properly and shows the animation.

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