Update: The Killzone 10th Anniversary livestreams begin on November 6th and 7th at 9AM PST/6PM CET, and will run until 11AM PST/8 PM CET.

When the original Killzone came out for PS2 on November 2nd, 2004, we had no way of knowing its red-goggled antagonists would go on to invade four additional console platforms, five more Killzone games, nine other PlayStation titles, a toy line, a novelization and a manga. But here we are, ten years later, and the world of Killzone is bigger than ever.

We’re very proud of how far we’ve come, and to mark this joyous occasion we’re going to celebrate the 10th anniversary of Killzone with the people who made it all possible – you, our loyal fans. We have several content releases planned for Killzone Shadow Fall in the pipeline, as well as live playthroughs, interviews, tournaments and more! Here’s what you can look forward to in the coming month.

New Expansion Pack

Two New Multiplayer Character Skins
Customize the look of your multiplayer characters with the ‘Honor Guard’ and ‘Special Forces’ uniform options.

Two New OWL Skins
Matching ‘Honor Guard’ and ‘Special Forces’ skins for your combat automata will complement your new look.

Two New Voice Packs
Change your battle chatter with the hilarious ‘Angry Veteran’ voice pack, or hear what the Killzone Shadow Fall dev team sounds like with the ‘Dev Team’ voice pack.

Two New Player Card Icon Packs
Give your Player Card some character with the ‘Identity’ Icon Pack, or show off your favorite weapon with the ‘Weapons Of Shadow Fall’ Icon Pack.

New Crosshairs Customization
A new system lets you customize the reticles for all weapons, and the pack comes with seven brand new crosshair sets.

The 10th Anniversary expansion pack is available now and is available for free to Season Pass owners.

Events

Log on, sign up and tune in for our special 10th Anniversary events:

A duo of Killzone 10th Anniversary Livestreams
Hosted on the official PlayStation Twitch channel, this livestream will include playthroughs of classic Killzone titles, interviews with developers and plenty of giveaways for our viewers. The livestreams will begin on November 6th and 7th at 9AM PST/6PM CET, and will run until 11AM PST/8 PM CET.

Art Exposition – Nov. 21st
Our friends at Cook & Becker are organizing an art exhibition of video games in Leeuwarden, The Netherlands, featuring stunning art from Killzones past – as well as never before seen art from Killzone Shadow Fall and a Killzone 10th Anniversary themed showcase.

Awesome Giveaways
In the coming weeks we’re going to give away cool Killzone-related merchandise, including T-shirts, art and collectibles. Keep an eye on Killzone.com and our social media channels for more information.

As you can see it’s going to be an exciting month for Killzone fans. We hope you’re as thrilled about Killzone’s 10th Anniversary as we are, and we’d love to hear what your favorite Killzone moments from the past decade are in the comments below.

Free Stuff

New ‘The Academy’ Multiplayer Map
Arguably Killzone 2’s most popular multiplayer map, Radec Academy (named after Autarch Visari’s right-hand man and fan-favorite antagonist, Colonel Radec) is coming to Killzone Shadow Fall. We briefly revisited a collapsed version of this map in the From The Ashes DLC for Killzone 3, but this time around the ravages of war have really left a mark on the Academy.

Two New Cooperative Maps
In addition to the competitive multiplayer version, The Academy will also be released as a free cooperative map for Killzone Shadow Fall Intercept, along with a second cooperative map known as The Weapons Facility. We’ll have more detailed descriptions and trailers for the new maps on killzone.com soon!

When PlayStation TV was first announced, we were super excited at the idea of having Killzone Mercenary running on a big TV screen. So, we went to work on making that idea happen, and are pleased to announce we can finally share the results. Killzone Mercenary update 1.11 is now available across all regions, bringing full support for the PlayStation TV system to Mercenary.

The game does indeed look fantastic on the big screen, and the DualShock controls bring a new feel to the game’s mechanics. We’ve reworked all the touch mechanics to maximize the experience when played with those controls. Knowing that PS Vita players will play directly with PlayStation TV players online, we’ve worked hard to ensure the game is balanced for both parties, without either one having a competitive advantage.

Also, as part of update 1.11 and in response to player feedback, we’ve finally been able to implement a restart-from-checkpoint system into the game — so campaign players can save progress mid-mission and return to it at a later date, without needing to hit the suspend button!

Happy hunting Mercs, and don’t forget to let us know what you think to the changes.

]]>http://blog.us.playstation.com/2014/10/13/killzone-mercenary-update-ps-tv-support-and-more/feed/47http://blog.us.playstation.com/wp-content/uploads/2014/10/killzoneM.jpg4.22Tech Director, Guerilla Cambridge471Beat Killzone Shadow Fall’s Lead Designer at His Own Gamehttp://blog.us.playstation.com/2014/01/17/beat-killzone-shadow-falls-lead-designer-at-his-own-game/
http://blog.us.playstation.com/2014/01/17/beat-killzone-shadow-falls-lead-designer-at-his-own-game/#commentsFri, 17 Jan 2014 17:00:04 +0000http://blog.us.playstation.com/?p=123515First To Greatness, which celebrates the many different gaming firsts to be had across the PS4 launch lineup, is drawing to a close. Only a single challenge of the 64 remains open, and today we're going to reveal how you can complete it to become part of PlayStation 4 history.]]>The interactive event known as First To Greatness, which celebrates the many different gaming firsts to be had across the PS4 launch lineup, is drawing to a close. Only a single challenge of the 64 remains open, and today we’re going to reveal how you can complete it to become part of PlayStation 4 history.

The “Ending Ebolt” challenge requires you to take out Killzone Shadow Fall lead designer Eric Boltjes (a.k.a. Ebolt) in an online multiplayer match. To prove that you’ve truly ended him, you must upload video evidence of your actions to your Facebook account using the DualShock 4 Share button, and submit the footage to FirstToGreatness.com by signing in with Facebook.

Finding and eliminating Ebolt has been no easy feat, but we can make it slightly easier by revealing when and where he’ll be online: a little OWL has told us that Eric will be playing Classic Warzone on Friday, January 17th at 9:00 PM PT.

So be on the lookout — you might just go down in PlayStation history as the first player to beat Killzone Shadow Fall’s lead designer at his own game. Good luck!

]]>http://blog.us.playstation.com/2014/01/17/beat-killzone-shadow-falls-lead-designer-at-his-own-game/feed/22http://blog.us.playstation.com/wp-content/uploads/2014/01/findebolt.jpg3.47Editor, Killzone Community220Season’s Greetings from the Killzone Team at Guerrilla Games!http://blog.us.playstation.com/2013/12/23/seasons-greetings-from-the-killzone-team-at-guerrilla-games/
http://blog.us.playstation.com/2013/12/23/seasons-greetings-from-the-killzone-team-at-guerrilla-games/#commentsMon, 23 Dec 2013 15:00:06 +0000http://blog.us.playstation.com/?p=122808Killzone Mercenary - the go-to shooter on the PS Vita - to the honor of launching Killzone Shadow Fall alongside PS4 this November with unprecedented love and affection from fans old and new.]]>

2013 has been an absolutely phenomenal year for all of us here at Guerrilla Games, from launching Killzone Mercenary – the go-to shooter on the PS Vita – to the honor of launching Killzone Shadow Fall alongside PS4 this November with unprecedented love and affection from fans old and new.

We stand amazed and humbled by the love that fans have shown, and the thousands of hours of gameplay and live streams that stand as a testament to their engagement. We are committed to supporting you all with many more hours of content and events as 2014 begins. From Guerrilla, best of wishes for this season. *Raise toast* For the Players!

]]>http://blog.us.playstation.com/2013/12/23/seasons-greetings-from-the-killzone-team-at-guerrilla-games/feed/36http://blog.us.playstation.com/wp-content/uploads/2013/12/guerillaholiday.jpg4.47Producer, Guerrilla Games360Killzone Shadow Fall: Take the Oath and Build Your Own Trailerhttp://blog.us.playstation.com/2013/11/18/take-the-oath-and-build-your-own-killzone-shadow-fall-trailer/
http://blog.us.playstation.com/2013/11/18/take-the-oath-and-build-your-own-killzone-shadow-fall-trailer/#commentsMon, 18 Nov 2013 18:05:07 +0000http://blog.us.playstation.com/?p=121184Killzone Shadow Fall has evolved for the new generation, and will be exploding with stunning graphics and intense heroic moments that you can capture and share with your friends and the gaming community.]]>

Your epic moments are meant to be shared, and PS4’s Share button makes it easier than ever to show the world your greatness. We just launched one of PS4’s hero games, Killzone Shadow Fall, and it’s an exciting example what the Share button is capable of.

Killzone Shadow Fall has evolved for the new generation, and will be exploding with stunning graphics and intense heroic moments that you can capture and share with your friends and the gaming community.

For Killzone Shadow Fall, we’ve also created a never-before-seen custom sharing experience to bring the content you share to the next level. For the first time, you and other gamers can upload your own gaming footage into a Killzone Shadow Fall trailer and create a personalized, filmic story filled with your most epic Shadow Fall kills, combat honors, and war zones. We’re handing over the trailer to you, so you can make it greater. Make your own Killzone Shadow Fall film at taketheoath.com.

]]>http://blog.us.playstation.com/2013/11/18/take-the-oath-and-build-your-own-killzone-shadow-fall-trailer/feed/70http://blog.us.playstation.com/wp-content/uploads/2013/11/kkkkk.jpg3.8Associate Product Marketing Mananger, SCEA700Killzone Shadow Fall: Your Questions Answeredhttp://blog.us.playstation.com/2013/10/21/killzone-shadow-fall-your-questions-answered/
http://blog.us.playstation.com/2013/10/21/killzone-shadow-fall-your-questions-answered/#commentsMon, 21 Oct 2013 15:30:03 +0000http://blog.us.playstation.com/?p=118523Killzone Shadow Fall gears up for PS4’s November 15th launch in North America, we caught up with Game Director Steven Ter Heide to get answers to your burning questions across single-player and multiplayer.]]>As Killzone Shadow Fall gears up for PS4’s November 15th launch in North America, we caught up with Game Director Steven Ter Heide to get answers to your burning questions across single-player and multiplayer.

We reveal new details on co-op, dedicated servers, weapons, DualShock 4, and much more. Enjoy!

@ShawnMacLean: Is Killzone Shadow Fall a good entry point to the Killzone franchise? (source)

Steven Ter Heide: Absolutely! In many ways, Killzone Shadow Fall is a fresh start for the franchise — the game takes place some thirty years after the original Killzone trilogy, so most of the characters and story arcs from those games have passed into history. And while die-hard fans will appreciate the nods to earlier Killzone titles, no knowledge of the Killzone universe is required to get into the story.

STH: No, the campaign will not have a co-op mode. However, we’re planning to release a separate Online Co-op Expansion Pack after launch; it will add a new wave-based game mode, in which up to four players take on hordes of enemies in special arena maps. For more information about the Online Co-Op Expansion Pack, please refer to our Season Pass announcement.

@LB_Ed: Any plans for split screen support? Playing a game has always been more fun locally then online. (source)

STH: We currently have no plans for split-screen support.

@Mr_Tom_B: Will Killzone Shadow Fall multiplayer run on dedicated servers, or peer to peer? Will there be peer-to-peer hosting at all? (source)

STH: We are running with dedicated servers to handle the transfer of data between clients.

STH: Levels are part of the game, as completing one of the 1,500 Challenges increases your rank. However, we felt XP was less about skill and more about time, so we designed a new system with a greater emphasis on skill.

STH: Killzone Shadow Fall multiplayer will not have any vehicles (such as Exoskeletons or Jetpacks) at launch. We wanted to ensure that player-created, custom Warzones work on all multiplayer maps, and the inclusion of vehicles would have introduced too many new variables and exceptions to guarantee this.

@BucktownzFinest: Since there are Warzones to join, does that mean there’s no standard matchmaking? (‏source)

STH: Not sure what you mean by standard matchmaking, but when you select a Warzone, the game will then look for a suitable match to join.

@WilliamPeter417: How many weapons are available for customization for multiplayer mode? (‏source)

STH: Killzone Shadow Fall will have 22 weapons at launch, and pretty much all of them can be enhanced with various attachments.

@HamseD: Since all the weapons are unlocked, what about the attachments? (source)

STH: Attachments are not unlocked by default — you can unlock them by completing Challenges.

STH: For singleplayer we are using the touchpad to select the mode the OWL is in. It can be set into four different modes with quick swipes on the touchpad. For multiplayer, we use it to bring up menus.

@double_T_azn: Will there be more hand to hand takedowns than what we’ve seen in previous trailers? (source)

STH: We have a variety of melee moves, including combo kills where you take down two enemies in quick succession, or a dropdown melee. The dropdown is also available in multiplayer.

@double_T_azn: Will there be bonuses for transferring Vita saves for Killzone: Mercenary onto the PS4? (source)

STH: No, we have no plans for connectivity between Killzone: Mercenary and Killzone Shadow Fall.

@nurseman22: My question is: where have you been all my life? (source)

Hi, everyone. We’re very pleased to announce the launch of the second update for Killzone: Mercenary.

Firstly, we need to start off with the bad news. You’ll see that the patch size is similar to that of the previous patch, and you’ll need a spare 1190MB in order to download it. When this new patch installs, the first patch will essentially be deleted, but you will need the extra space initially. This download is necessary in order to pave the way for future planned revisions to the game.

We’re currently investigating solutions to reduce the overall size of the title and free up more of your valuable memory card space. We hope to be able to share more news on that work very soon. However, it seems unlikely to us that the overall size of the downloaded game, plus the patch, will ever be under 4GB.

The main focus for the second patch has been in targeting some of the connectivity issues that have been experienced over the last month. We’re hoping that many of you who were previously unable to connect into the community will now be able to enjoy Killzone: Mercenary to its fullest.

The other main area of work has been to provide a better distribution of respawn points across all game modes. The intention here is to give a better balance to the multiplayer games.

We’ve also addressed the issue that some of you were reporting with loadout slots not being unlocked, in addition to problems with the melee medal (which was always being awarded as a “bronze”).

Finally, there are also a number of stability fixes, to address some of the crashes that have been reported.

Please note that our previous workaround information regarding connectivity is now redundant, and it’s recommended that any steps you may have followed in order to connect should now be reverted.

Getting everyone into games (and keeping them there) remains our number one goal on the Mercenary team. Given the myriad of network setups and usage patterns out there, we realize that issues may still arise. As such, we’ve now set up a poll to allow more detailed feedback to be given.

Please be assured that we monitor the forums regularly in an effort to focus our development towards the most common issues and requests.

We hope to be able to share more details on the next patch in the near future. For now though, please enjoy the updates, and continue to relay your feedback through the official forum.

]]>http://blog.us.playstation.com/2013/10/17/killzone-mercenary-updated-today/feed/106http://blog.us.playstation.com/wp-content/uploads/2013/10/killzonemercenary.jpg4.38Tech Director, Guerilla Cambridge1060Killzone Shadow Fall Multiplayer Q&Ahttp://blog.us.playstation.com/2013/09/27/killzone-shadow-fall-multiplayer-q-a/
http://blog.us.playstation.com/2013/09/27/killzone-shadow-fall-multiplayer-q-a/#commentsFri, 27 Sep 2013 15:31:50 +0000http://blog.us.playstation.com/?p=116574Killzone Shadow Fall Lead Designer Eric Boltjes held a presentation on the game’s multiplayer mode at the 2013 Eurogamer Expo in London. Afterwards he also fielded questions from the audience, going into greater detail about some of Killzone Shadow Fall’s features and design choices.]]>

Yesterday, Killzone Shadow Fall Lead Designer Eric Boltjes held a presentation on the game’s multiplayer mode at the 2013 Eurogamer Expo in London. Afterwards he also fielded questions from the audience, going into greater detail about some of Killzone Shadow Fall’s features and design choices.

You can watch the whole presentation here:

In addition to the answers Mr. Boltjes provided, we’ve compiled a list of some of the more frequently asked questions that have appeared online following our announcement of the multiplayer mode. In particular, we received numerous questions about the multiplayer framerate so, let’s dive right in:

Will Killzone Shadow Fall multiplayer have a variable frame rate?

No, we’re running 60fps. However, the game may drop a few frames in extreme situations – when there are a lot of GPU-intensive things going on at once. Guaranteeing a constant 60fps under such circumstances would’ve required undesired concessions.

We wanted to make sure Killzone Shadow Fall multiplayer would present a visual spectacle, boasting a stunning level of detail in 1080p at 60fps, while still allowing 24 players and their drones (effectively 48 entities) to take part at once. We’re very proud of the results – when you move through the maps you’ll notice lots of intricate details, from beautiful reflective surfaces to individually moving leaves on the foliage.

We’ve also received several questions about the new Classes and their abilities:

What happened to [multiplayer class X] from previous Killzone games?

There are now three classes to choose from in Killzone Shadow Fall: Assault Class, Support Class and Scout Class. Classes from previous Killzone titles such as the Tactician, Engineer and Medic are now represented by the secondary abilities of the highly versatile Support Class. We’ll have more on the Support Class and the Scout Class in upcoming Killzone.com articles.

How are the Assault Class Nano Shields balanced?

As mentioned in our Assault Class article, Nano Shields can block enemy attacks while allowing your projectiles through. Activation isn’t instantaneous, though – there’s a slight delay as you set it up, and you won’t be able to wield your weapon during this period. After activation you have to wait until the shield is destroyed or dismantled before you can place a new one.

How are the Support Class Spawn Beacons balanced?

Killzone Shadow Fall sees the return of player-deployed spawn points, known as Spawn Beacons. The Support Class has the ability to place them almost anywhere in the map (like Killzone 2’s Spawn Grenades), but it takes a while to set them up (like Killzone 3’s Tactical Spawn Points). Spawn Beacons can be destroyed by any class, although some weapons will yield quicker results than others.

Next, a couple of points about weapons in Killzone Shadow Fall multiplayer:

Will rocket launchers be secondary weapons, like in Killzone 3?

Rocket launchers aren’t secondary weapons like they were for certain classes in Killzone 3. Instead, grenade launchers and rocket launchers will be available as attachments for the heavier primary weapons. This means less weapon switching in the heat of battle.

I prefer hip-firing rather than aiming down sights – can I still do that?

If you’re one of those players endowed with dead aim, you’ll be happy to know that ‘hip-firing’ (firing a weapon without using the sights) is still an option in Killzone Shadow Fall multiplayer. Some weapons can only be fired by aiming down the sights, however – particularly the heavier/more dangerous ones.

Concerning the new Custom Warzones feature:

Will there be official Warzones?

For those who prefer their Warzones tried-and-tested, there will be default Warzones to play in. In addition, Guerrilla will frequently try out and highlight new and interesting custom Warzones created by the community. Both types of Warzones will be easily accessible from inside the game.

Can Challenges be completed in bots-only Warzones?

To emphasize true skill and prevent players from artificially boosting their stats, custom Warzone games featuring bots will not count towards completing challenges in the Progression System.

Can I play Custom Warzones against just my friends?

Custom Warzones can be private games that only you and friends can play. This is particularly useful if you want to train in a less competitive environment, or if your custom Warzone is a work in progress that you’re not ready to share with the community yet.

Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.

Will Killzone Shadow Fall offer colorblind support?

Killzone Shadow Fall will have colorblind support options that can be activated from the options menu.

an online co-op expansion pack that introduces a brand-new horde mode for up to 4 players

three arena map packs for use with the online co-op expansion pack, and

two additional multiplayer expansion packs that will be detailed at a later date.

The expansion packs and map packs covered by the Season Pass do not include maps for Killzone Shadow Fall’s built-in multiplayer mode – as we’ve said before , such maps will be released for free so as not to fragment the online community.

Feel free to post your questions about Killzone Shadow Fall multiplayer in the comments below – we’ll try to answer what we can. Additional facts and details about the game are coming very soon, so keep an eye on Killzone.com and the PlayStation Blog!

Why do the Black Hand look so different from any of the foes seen before in the Killzone universe?

Dan Calvert: We’re dealing with the universe-changing consequences of the demise of planet Helghan, plus the jump in time between Killzone 3 and Killzone Shadow Fall. We’d already started to see the Helghast fragment in Killzone 3 after Scolar Visari’s death, and the loss of their home and a vast part of their population only furthered this. The Helghast maintain their identity and their ideals, but their goals are now splintered. The Black Hand are the most divergent Helghast subfaction we see in Shadow Fall; they’re not a regular army, and they don’t use conventional warfare tactics. They’re infiltrators, not invaders.

Roy Postma: From a design standpoint, increasing the diversity between the characters was a clear choice we made from the start. Instead of constraining ourselves to the Helghast military, we expanded the range of enemies to different groups, from security to the military to special ops and the Black Hand. This allowed us to create a unique and distinct basis for each group, which we finished off with the typical Helghast details to ensure no-one would mistake them for friendly forces.

How are you differentiating the Black Hand from regular Helghast troops, design-wise?

Roy Postma: The Black Hand are a good example of the setting of our new world, where Vektans and Helghast live next to each other with only a wall dividing them. Their costumes are a crossover of design elements from both main factions, combined into a whole new look. Like Dan said, the Black Hand are not an official army – they’re not equipped like regular soldiers. They hide and live among civilians until they’re activated, so the basis for their costumes is Vektan civilian street wear.

When Black Hand operatives get called into action they will pull up their hoods with the red combat goggles to hide their identity, and gear up with surplus Helghast military gear smuggled over the wall. The most noticeable elements in their equipment are the straps they wrap around themselves. On these straps they’ve fastened cloaking projectors, similar to the ones used by Helghast snipers. The Black Hand use older models, which means they need a lot of projectors strapped around their bodies, but this renders their combat gear practically invisible to the naked eye. It lets them to blend in and get close to their targets before they spring into action.

Dan Calvert:There’s an interesting design tension between the conflicting Helghan and Vektan elements of the Black Hand costumes, and it allowed us to do world-building for both cultures. We wanted to make sure that the characters were recognizably Helghan, but as with the rest of Shadow Fall we also wanted to open up the Killzone universe and show you more of what’s out there.

At its core, the identity of the Black Hand is defined though chaos. Their goals are to unsettle the Vektan populace with random attacks. Chaos is their manifesto, so it’s something we express through their character design – the mismatched clothing, the haphazard gear and bags, the loosely attached projector straps that flail around as they move – none of this is detail for its own sake, it’s there to show exactly how these guys are different in character from your typical Helghan infantryman.

How has developing for a next-generation platform enhanced the character design and authoring process?

Dan Calvert: There were a couple of important things that we wouldn’t have been able to achieve on older consoles, and if we’d lost these they would have really compromised our vision for the Black Hand. Having all those loose-fitting elements move naturally, respond to the motion of the character, and collide with one another would have been impossible without the advances in our simulation and character rigging.

In addition, we’ve become a lot better at cloth and civilian-style clothing – instead of sculpting the character’s clothes out of digital clay, we now cut and sew digital clothing patterns and then precompute how they would hang on the character to get the most natural folds and seams possible. We’ve also improved our ability to render cloth-like materials and simulate in-game cloth behavior.

Thanks Roy and Dan! Check out the gallery below for concept images for the Black Hand operatives, and keep an eye on Killzone.com and PlayStation.Blog for new Guerrilla Dossiers coming soon!

]]>http://blog.us.playstation.com/2013/09/20/killzone-shadow-fall-qa-the-black-hand/feed/33http://blog.us.playstation.com/wp-content/uploads/2013/09/Killzone-Shadowfall.jpg4.38Editor, Killzone Community330Killzone Mercenary: Week One Multiplayer Statshttp://blog.us.playstation.com/2013/09/13/killzone-mercenary-week-one-multiplayer-stats/
http://blog.us.playstation.com/2013/09/13/killzone-mercenary-week-one-multiplayer-stats/#commentsFri, 13 Sep 2013 14:01:39 +0000http://blog.us.playstation.com/?p=115670Killzone Mercenary’s launch, one of the great things to see is how so many different people play the game in so many different ways. Looking at the stats I can see that the M82 and the silenced STA-52SE are the weapons of choice for a lot of people, each racking up 5M+ kills already, but digging deeper it's great to see that some of the other weapons are being wielded very effectively.]]>

A week after Killzone Mercenary’s launch, one of the great things to see is how so many different people play the game in so many different ways. Looking at the stats I can see that the M82 and the silenced STA-52SE are the weapons of choice for a lot of people, each racking up 5M+ kills already, but digging deeper it’s great to see that some of the other weapons are being wielded very effectively.

I’d expected my personal favourite – the STA-14 – to be topping the headshot charts, but it’s actually being pipped at the post by the up close and personal touch of the silenced STA-18SE. It seems there are a lot of you out there who really don’t want to show up on the radar! No doubt those people have already bought the Infiltrator Armour as well.

If you’re already playing, then I hope you like watching what’s been going on in a blur as you notch up yet another kill, and if you haven’t played yet, then I hope you like what you see and dip your toes in. Just be careful – people are getting pretty accurate with that STA-14!