We've begun an investigation as minor members of the Golden Dawn as a break from our Delta Green game. We've now got two more sessions before Graham goes on holiday and I doubt we'll get things finished in time.

The game has progressed quickly enough with us witnessing assaults by re-animated blind men bearing heathen daggers. We've seen the effects of a powerful mentalist and his two Sikh guards. We've found the heart of Dr Dee's sanctuary in Mortlake.

Guided by the Tarot, we find ourselves at the horns of a dilemma. We feel we must act quickly and put an end to the black, unfolding darkness. But doubt about the nature of our enemy has stayed our hands.

Graham plays Logan, a historian with a beard. He seems reticent and slow to act and I am afraid that his caution may be our undoing.

Fintan plays a doctor who has been called away from the action by a sick relative. We hope he remains to minister to our injuries which become ever more life threatening.

Jim plays Philip, a laissez-faire scoundrel who pretends at painting and Tarot reading when he is not drinking the Milk of Paradise. He is flanked sometimes by his man, Dai, a welshman and petty thief.

I play Franz Ritter von Becke, an Austrian nobleman and expert duellist. I bring my valet, Josef Bauer, everywhere with me and allow his taciturn wit to steer my intents.

Most recently we have found the very forces of nature arraigned against us. The oppressive English summer has attracted swooping ravens, stinging bees and the attacks of savage wild dogs which were no match for my sabre.

I fear we must act quickly. Upon our return to Henley, I will introduce my sabre to Kendall, the mentalist and his burly Sikh henchmen.