Description

Now part of the HTML5 standard tool, Canvas gives programmers
the ability to add images, animation, and sound to mobile and
regular websites on the fly, in JavaScript, without needing any
third-party tool or player. This practical For Dummies book clearly
shows you how to get the most out of Canvas. It presents
information in a friendly, non-intimidating way and helps you get
started with the Canvas tag, create 2D drawings and images, add
video and audio, build a basic game framework, weave spellbinding
animation, and more.

If you want to learn how to use HTML5 Canvas, this
easy-to-follow guide is just the ticket.

Shows web programmers, developers, and designers at beginner
and intermediate HTML5 and JavaScript levels how to use the
powerful HTML5 Canvas tag

Helps you design and add images, animation, sound, and more to
mobile and regular websites, without using any third-party tools or
players

Covers 2D drawings, text, and bitmap images; video and audio;
how to build a basic game framework on Canvas; adding animation;
and more

Includes a JavaScript crash course

Get started using HTML5 Canvas right away with HTML5 Canvas
For Dummies.