Xenoblade Chronicles 2: Chapter 9 and 10

All adventures must eventually end and now that I finally finished Rex's tale, here's my last plot summary and post-game thoughts. Massive spoilers are ahead so keep that in mind before reading any further.

Poppi sure is a handy contraption!

Chapter 9: Rain

Chapter 8 ended abruptly with Amalthus firing a powerful laser from the Mor Ardain Titan at the World Tree and chapter 9 begins right where it left off. Thankfully, the party remained unscathed. Amalthus continues to control the Titans while Torna's ship transforms into a massive mech and tries to fight them off. Akhos and Patroka leave the ship to assist Malos and Mikhail takes it upon himself to continue the fight. He reveals that both Amalthus and himself are Blade Eaters. Meanwhile, Tora hatches a plan to have Poppi fly Pyra and Rex to the Titans' communication pillars to prevent Amalthus from controlling them and, what do you know? It worked!

The gang finally meets up with Jin who tries to prevent them from confronting Malos simply because he kept a promise. Upon defeating him, a giant mutated Amalthus emerges and kills Akhos and Patroka. He's clearly full of himself as he thinks the Architect created Blades just for him. What a dummy. The party seems to think that Malos is as evil as he is due to Amalthus being his Driver. Anyway, Jin finally freezes him and presumably kills him after launching some giant icicles into his body. Good riddance, Amalthus!

Cool your jets, Amalthus; you overgrown sack of crap

Final Chapter: And thus, boy met girl

Chapter 10 begins with a somewhat lengthy scene from millions (billions?) of years ago showing Klaus and Galea onboard the space station Rhadamanthus with a raging war happening underneath. I sense something epic is about to go down. Afterwards, Rex and friends finally make it to Elysium although it isn't quite what they expected as it's a vast and deserted land (similar to Morytha but dustier). They wander into a church and are summoned by the Architect yet Rex soon finds himself lost and confused with his chums immediately vanishing before his eyes. He then encounters alternate versions of all his friends who say mean things to him and make him feel awful. After a few of these scenes play out, it's revealed that the Architect was merely testing him and his party.

The Architect then explains that back in the day, he lost hope for mankind and unleashed the power of The Conduit (the massive monolith that's in every Xeno game). He tells us that he originally came from Morytha and that when he used The Conduit, a lot of the world was sucked into distant dimensions. In fact, half of his body is in another dimension. To atone for his sins, The Architect decided to recreate Morytha using the Cloud Sea to regenerate the world as well as Core Crystals to bring life back to the world. He also created Ontos, Logos (Malos), and Pneuma (Pyra) as a system of checks and balances so Alrest wouldn't end up like Morytha. Speaking of Morytha, The Architect reveals that the mutants we discovered down there are survivors. How sad.

All this time, Malos is beginning to attack the world so it's up to us to stop him. We soon confront him as he pilots the Aion Artifice yet we successfully win the fight. In the middle of the battle, The Architect is shown and we hear Shulk's voice coming from the other dimension. How awesome is that?! After the fight, the World Tree soon began to self-destruct so Mythra saved the day as Rex and gang escaped the structure. Before they escaped, Rex was granted Mythra's Core Crystal. Anyway, Gramps magically grew to his Titan form and the party safely landed on his back in all the commotion. They were initially rather worried as it seemed the world was empty without anyone around but we soon see the Titans merging into a continent which we assume is what The Architect planned all along. In the final scene, Rex uses Mythra's Core Crystal to summon Pyra and Mythra and everyone's delighted to see them alive.

Don't get your hopes up, Rex...

Ties with the original Xenoblade Chronicles

Well, that was certainly a wild ride! If you played the original Xenoblade Chronicles then there are some very interesting aspects that tie the two games together. For starters, The Architect is Klaus (the scientist who created Shulk's world, too). The other half of his body is within Shulk's world as Zanza which is quite a mind-blowing revelation considering how evil Zanza is. Also, Klaus explains that his other half is going to be dead soon which we can assume is due to Shulk destroying him at the end of Xenoblade Chronicles. Does that mean both games occur at roughly the same time albeit in different dimensions? It's crazy stuff but it definitely makes for a great ending.

Pyra and Mythra must have felt awkward seeing this as their welcome

There you have it; the complete story of Xenoblade Chronicles 2. It makes you wonder if there will ever be a Xenoblade Chronicles 3... Anyway, I hope you enjoyed reading my plot summaries and thoughts on this epic game. Stay tuned for my full review which should be published later today. Also, leave a comment below and let me know what you thought of the ending.

A.J. Maciejewski (crazyaejay): What a great ending! I definitely wasn't expecting Xenoblade Chronicles 2 to be tied to the original. That being said, I wish we learned more about Addam but I guess he was just some dude. What did you think of the ending?

heaven****man1: I didn't read these last plot articles to save myself spoilers ( I commented on chapter 5/6 article) I could complain for ages about the billions of hours I've lost to brutally flawed game engine facets. I've literally spent entire days playing just to scurry the next segment. (Thanks to author for hinting about an Ice pillar to tip in Tantal) But now I think I'm being stalled due to a massive glitch. I've been on the Malos fights for ages, and prior to that just being stuck with only 2 drivers to operate at once. Idiotic, seeing as the game story involves everyone and the game engine supports 3 drivers at a time. I switched Nia to a blade again just at this point, and all of a remote sudden, I'm lock jammed down to one driver!. It won't let me select more, despite me spending the last 20 hours with two drivers. This game is hard screwed, and until they fix these massive issues, this games quality factors will be clouded and sales are gonna be plummeted. I want this game to succeed, and I want to recommend it to ppl, but in its current state, I couldn't advise the hardest JRPG fan to bother with this game. This is a very good game that was clearly rushed to punch out a title for the Christmas month

A.J. Maciejewski (crazyaejay): Hi again. Which chapter are you on? I don't remember being stuck that much... There were a few moments that made me frustrated such as being lost and a couple of irritating boss fights but each snag only took me a few hours to overcome at the most. Don't get me wrong, it can definitely be an annoying game at times and that was one of my main negative points in my full review. Anyway, good luck finishing it! That is, if you stick it out to the end (trust me, it'll be worth it!)

heaven****man1: OK, update, the lack of drivers I've got. Well, it appears there's a button function to 'exclude' and 'include' drivers. One of the many details missed because the button isn't shown on the controls legend most of the time. Now that I can play with 3 blades again, I should be fine. But to explain some of my other complaints, in particular fighting gargantuan beasts that often takes ages to begin with. I fight ones near cliffs, they float out of range so my characters can't hit them. Or my characters move sets launch themselves off cliffs. In many cases you get caught in a fight, you can't jump, so you can't run being stuck in rock traps etc.., and I haven't noticed an ability to withdraw your weapon (this was all part of the XCX control schemes). Then of course in long fights, countless hordes of enemies just roll in and instant kill you after a 20 minute battle. One spot in Tantal, I fought some wolf types, they just kept spawning and spawning. Took about 30 minutes to finish the one battle for petty exp in the end. And then there's activating field skills, endlessly swaping in and out blades for it is rediculous, I've spent probably in the literal hours doing this just to swift past certain blockades etc.. The game just for the sake of playability needs a lot of fine tuning and fixes. As I say, I like the game too and appreciate the story quite so, but this game should be played by millions, but it won't happen, I can assure the vast majority of gamers anywhere aren't gonna tolerate this. Smooth out the interfaces, controls, and redundant load times (playing Tiger Tiger, every game it quits out automatcially, have to re-enter to do another game, even that adds up to a lot of time after about a 100 plays). I hope Monolith works on this

A.J. Maciejewski (crazyaejay): If I remember correctly, you can hold the right shoulder button and push B to withdraw your weapon. I did that a lot in order to run away or lure enemies away from cliffs. I agree with the hordes, though. However, I'd just sheathe my sword and make a run for it whenever enemies kept pestering me. I enjoy the field skill system because it forces you to think critically at certain parts but it's definitely not intuitive and they could fine-tune it a great deal. Especially the clunky menus. Yuck!