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The CrazyMod is a mod for SoundRTS supported by a group of regular players. With these 8 races, the CrazyMod enriches your game and forces you to develop your sense of strategy. So you can easily learn to manage a race, but every part you'll need to adjust your game depending on the map and opponents' choice.

The original language of CrazyMod is French, but the mod is also playable in English and Spanish. A complete English documentation is now available thanks to contributors of the forum.

Hi.Welcome here on the forum.[wow], this sounds interesting. So this is not just a sound pack for Sound RtS? Sorry, I don't speak frensh at all, so I can't read up on the information on the website.edit:Sorry, I firstsaw the english translation on the website after my post. Read more at:http://pragmapragma.free.fr/soundrts-crazymod/en/I'm still unsure on what is added to the mod. More races sounds really cool, but is there more?I'm quite surprised that it's all is translated to, or originally made in Frensh. Are there so many blind people in france so it's worth it? I mean, most games are originally made in english and then translated into other languages, so I just find this really cool! It would be interesting to hear some gameplays of the mod.Keep up the good work man, and I look forward to hear more about this.

Best regards SLJ.If you like the post, then please give it a thumps up.Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.Happy gaming... :D

I like to sleep, Sleep is good,This is how I do it: Lie on a nice warm cozy bed, and dream dreams about how to rule the world!Follow @TheGreatAthlon5 on twitter for humorous facts and game updates!If you like my posts, thumb me up!

Hi.I'll help with the English translation.Is there a better way than contacting you on this forum?I'd like to copy and paste and change a few words and things and putting it on this forum might get borring for others to read.I'm trying this out now and it sounds awesome!

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Hi.You will want to be careful with either this mod or the sound RTS program, when using NVDA.

The game crashed on me, and made NVDA unusable. Lucky for me I had or have narator and used that to shut down restart and then get NVDA from there site since I stupidly didn't download it to my NVDA folder.So just a warning be careful.Apart from that the game is great, Although it calls the first peasant a peasant in the campaign mode. Instead of a Serf. I think that should be fixed if possible.

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The CrazyMod is not a sound pack. It realy contains 8 playable races, and if you play on a server, you have a menu before starting to choose your race.

The campaign mode is not yet adapted for the CrazyMod. Ideally, we should develop a campaign specifically for the CrazyMod. Maybe we'll think about it...

I use NVDA and I don't have particular difficult to play with the mod. The CrazyMod uses last alpha version of SoundRTS and it's possible that it's sometimes instable. Anyway, please note that it's necessary to play with a synthese because the mod doesn't contain audio files for the voice.

We would be very happy to translate the documentation in English and any help is welcome. Think you Brad for your proposition. It's possible to write private messages on this forum but perhaps you thought of something else.

For the moment, when you play, don't forget you can press V to know some informations about the selectioned building or unit. You can know for example if a unit is invisible or if it detects invisible ennemies.

Hi.I think Skype would be easier and quicker to send messages.That way we can send a file wit hthe corrections or with the help. It would be a lot quicker than sending a pm, well that's what I think anyway.

If you like harry potter fan fiction, click on this link to download a zipped folder containing 9 point something gigs of harry potter fan fiction when unzipped. It's around 3 gigs zipped. https://tinyurl.com/y9dl9zev

Thanks for the mod. In fact, I understand French and can express in it more than English, English is my third language while French is my second one. But all my friends told me that my English isn't that bad. Anyways, thanks for the mod and have a nice day.

This mod is pretty great! I worked on translating the various class descriptions for the mod a bit. I only have 1 of them complete, which is the elf, but if you want it, just let me know, and I can email it to you or PM you with the translation. This mod is crazy good and I can forsee myself playing a ton more games in sound rts with the mod!

I like to sleep, Sleep is good,This is how I do it: Lie on a nice warm cozy bed, and dream dreams about how to rule the world!Follow @TheGreatAthlon5 on twitter for humorous facts and game updates!If you like my posts, thumb me up!

[wow], this mod is awesome. I'm in the process of translating the documentation, but its going to take some time. I'm also adding more details, such as numerical attack/defence values, speed, and range as the original documentation does not include this information.

Because robotics are my favourite race so far, I've spent some time writing documentation for robotics. I primarily used the rules.txt file rather than the French documentation, as it was not sufficiently detailed. I'll be doing technological next. Edit: lines marked with a questionmark denote information that i'm unsure of.Edit2: fixed incorrect information about optical laboratory, and decay time of overheated plasma cannons. Expanded information on magnetic storm (and added an entry for the magnetic storm unit) and radar image, and added mana regen information to towers.edit3: fixed incorrect transport capacity info and added farm info

Robotics race

The large amounts of gold required to develop buildings may deter some - especially since all units require at least a secondary building, However, once the infrastructure has been developed, robotic units can be recruited at relatively low cost. Additionally, with the exception of geeks, robotic units don't require food. Robotic units are relatively fragile but have excellent offences; robots are the only race with units capable of attacking both grounded and airborn targets in adjacent squares. Finally, it should be noted that robots are vulnerable against invisible enemies, as developing the technology to see invisible units takes some time.

buildingsTowers and traps do not need to be constructed on meadows; these buildings can be anywhere in a square. It may be appropriate , for example, to construct traps on bridges and paths.

Garage: this race's town hall building. Unlike the town hall building of other races, this building does not have upgrades.• total cost: 12 gold, 15 wood• total time cost: 135 seconds• health: 150 hp• can store: gold, wood• can recruit: geek

Overheated Plasma CannonThe upgraded form of plasma cannons, overheated plasmas can do enormous amounts of damage in its short lifespan.• total cost: 28 gold• total time cost: 24 seconds• health: 12 hp• attack: 12 hp every 0.75 seconds on both airborn and grounded targets• attack upgrade bonus: 4 hp• (?) appears to do splash damage, but the damage radius is not specified• attack range: 12 metres• can attack enemies in adjacent squares• speed: 1.4 meters per second• is a temporary unit that expires after 10 seconds• potential improvements: plasma power

skillsMagnetic stormSummons a magnetic storm in a random square anywhere on the map at a cost of 150 mana to attack enemy buildings and units with lightning. The storm cannot be attacked but will disappear after a while. Magnetic storms are convertable.

HypnosisCauses an enemy building or enemy unit to join the user's team at the cost of 50 mana. Is usable on targets on the current or in adjacent tiles.

Radar imageAllows the user to view 1 square anywhere on the map for 10 seconds at the cost of 80 mana.

The elf classElves are frail but powerful. They don't eat as much food rations, but creating elven units is expensive in terms of both wood and gold. The race is competent at both attack and defense.buildingsAll buildings provide 1 operation except the guard tower and trap building.clearing:recruits gatherers and stores gathered resources. Can be upgraded to a city tree and then a domaincost: 12 gold and 18 woodbuilding time: 135 secondshealth: 200food ration provided: 1can store: gold and woodcan create: gatherercan upgrade to: arborial city

domain:the final evolution for the clearing. This is the ultimate base of the elven race. Archers need this to upgrade to forest archers.total cost: 46 gold and 64 woodtotal time cost: 500 secondsrequires: fruit farm and leafy gardenfood rations provided: 12health: 900

centaurThis unit , the most robust among the elves, attacks both ground and air units and can see invisible units. It has the skill wooded illusion. It can take advantage of sawmill and stable research, though the stable research can only be used through conversion or if an ally has a stable.requires: lumber millcosts: 8 gold, 4 wood, 1 foodrecruit time: 18 secondshealth: 18mana: 200 (regens 0.4 mana per second)protection: 1 hpattack damage: 3.5 hp every 2 secondsrange: 7.5 mattacks ground and air targetsdetects invisible unitsspeed: 2.33 m/sapplicable upgrades: horse speed, arrows, archer's armor, bow's range

druidThis is a user of strong transportation and forest magics who uses a sword. It Can benefit from the sword upgrade though you will need to find or ally yourself with a blacksmith to gain it. It can also see invisible units, cause a tree to become a serenity tree and control unstable and stable portals after researching.costs: 14 gold, 14 wood and 3 foodrecruitment time: 20 secondshealth: 15mana: 200 (regens 0.4 mana per second)speed: 1.33 m/sapplicable upgrades: swordsdetects invisible unitsattack range: 1.25 mattack damage: 7 hp every 2.5 seconds

The following units can only be gotten by using skills. They do not leave a corpse behind, cost any food or benefit from healing:cloned archerIt is a magically cloned archer. Its properties are the same as the actual archer except the following:health: 4 hpattack damage: 1.1 hp every 2 seconds

energy ballIt attacks for extremely hard damage against both ground and air targets, but has a long time between attacks. It can be very easily destroyed by enemy units. It can only move along path squares.health: 1speed: 6 m/srange: 3 mattack damage: 50 hp every 15 secondsattacks ground and air targetsdetects invisible units

skillsunits who can use these skills are shown under unitscloneRequires leafy garden. The skill creates 2 archer clones on the square where the archer is. These clones last for 10 seconds before dying. Costs all the archer's mana, so you can only do it once for each archer.wood illusionTurns the centaur who used it invisible at a cost of 200 mana. The invisibility lasts for a minute.generate energy ballcreates an energy ball on the tile. Costs 200 mana. The ball decays after 60 seconds.

storm cloudsCreates storm clouds on the tile where the scholar is situated, which deal damage to friendly and enemy air units in the tile. Costs 175 manadamage: 3 hp per secondaffects air unitsdecays after: 120 seconds

recallUsed by the enchanted wood, you can summon units from any tile to the square where the wood is situated. Costs 150 mana.unstable portalAllows the druid to teleport himself and all other friendly units on the tile to a random square on the map. Costs 175 manastable portalAllows the druid to teleport himself and other friendly units on the tile to a square of his choice. Costs 200 mana.plant serenity treeallows the druid to create a serenity tree. Costs 175 mana. The tree lasts approximately 15 minutes before decaying.decompose corpses into medicine plants.The serenity tree can create medicine plants from these corpses using its roots. However, some of the corpses will become thorny plants instead. Plants last 10 minutes before decaying.costs: 125 mana

I like to sleep, Sleep is good,This is how I do it: Lie on a nice warm cozy bed, and dream dreams about how to rule the world!Follow @TheGreatAthlon5 on twitter for humorous facts and game updates!If you like my posts, thumb me up!

Thanks for your help. I know it should not be easy for you because the rules.txt file uses French names.

About health power, it's care levels and not HP per second. One level heals 0.13 HP per second. Also, for example, serenity tree heals 0.52 HP per second, and not 4 HP per second. It's same with harm level.

About splash damages, I don't know exactly how it works and how it interacts with damage radius. We have supposed splash damage concerns the immediately adjacent units of the target, but perhaps splash damage is just a boolean parameter that activates damage radius value.

About wooded illusion, it's not just centaurs that become invisible, but all the friendly buildings and units on the square.

Otherwise, there are just some small mistakes, like the description of optical laboratory or the 10 minutes instead of 10 seconds for the overheated plasma cannon. But what you have done is really great, thank you again to you.

I was really confused about harm level. When my explosives magazine exploded, it did 192 hp damage on my airship factory, but in the rules file, it is at harm level 800. So 800 * 0.13 times 2 seconds should be 208 - is there anything wrong with my calculation? I checked, and airship factories do not have any armor. Robotic race post updated to fix incorrect information.

Technical race are powerful offensively, capable of defeating the toughest enemies. However, to be properly used, technical units must be handled carefully so that units compensate for each other's weaknesses. Pay close attention to the ability or inability of units to attack airborn enemies, and note that this race has only one building and unit able to detect invisible units.

Military CampThis building is used to recruit all robotic combat units. It is also a prerequisite for governor's headquarters and chancellor's palace.• requires: city hall• total cost: 18 gold, 8 wood• total time cost: 60 seconds• health: 175 hp• can recruit: musketeer, grenade launcher

Explosives MagazineThis building offers research that increases the damage dealt by many units and buildings. This is a prerequisite for hidden bombs and anti-air batteries.• total cost: 18 gold, 15 wood• total time cost: 90 seconds• health: 120 hp• can research: high quality powder, highest quality powder• Special abilities: grand explosion

BlacksmithIs a prerequisite for anti-air batteries, grenade launchers and transporting airships. The melee weapon upgrade research offered by this building is not used by this race.• total cost: 8 gold, 10 wood• total time cost: 90 seconds• health: 266.7 hp• can research: melee armor upgrade, melee weapon upgrade

Special Abilitiessmall explosions: the hidden bomb can detinate, causing a small explosion that does damage at harm level 60 for 3 seconds to any grounded buildings or units in the square. This skill does not differentiate between friend and foe.Grand explosion: the explosives magazine can detinate, causing a huge explosion that does damage at harm level 800 for 2 seconds to both airborn and grounded buildings or units in the square. This skill does not differentiate between friend and foe.

Hi.I'm going to try to help as much as I can here.Sorry if things have already been done.I'm going to post what I think the races list should say.Please correct me if I'm wrong.

The Traditional RaceOriginally designed to stay close to the original human race of SoundRTS, the traditional race now has characteristics making it quite competitive. Surprise your opponents using the innovations introduced by the CrazyMod.

The Technical RaceBetween the use of powder (i'm not sure if that should be power or powder.) and the launch of airships, this breed comes straight from the modern era. You will need excelent coordination to master this race.The robotic race

Technology does not require food, so why not use it? Maybe because it's expensive, but the price is certainly worth it.

The Dark RaceFrighten your competitors using their own fallen units in combat, unless you prefer to pounce on them from the air in a cursed flurry!

The Elven raceElves will seduce you as much by their deadly arrows as by their dazzling magic. Adopt agility and get a step ahead of your enemies!

The Orc RaceThis is a breed that knows how to strike, and who can also play tricks. Why don't you ride your hippogriff and enforce your dominance at any cost?

The Elemental RaceChoose simplicity, with a small number of units and crush your enemies with individual elemental superiority .

The Savage RaceThis race has learned to use the forces of nature to be respected, including face the most hegemonic ambitions.

Download and configurationFor Windows users, things are pretty simple. It is not necessary to have SoundRTS or to replace files in subfolders. The CrazyMod is indeed directly provided in a portable version of SoundRTS. Just unzip, enter the folder you created and run the application "soundrts.exe". Then just press enter on options to change your nickname.

For those who use another operating Windows or for experienced users of Windows system, we propose here the only mod folder. It is your responsibility to integrate into your SoundRTS and activate.In the version of SoundRTS used by the CrazyMod, that is to say 1.2 alpha 8, integration of races is made in the online game only. So even if you play alone, you must open a server and then throwing a party. Then you will find a menu allowing you to choose your race.•Download SoundRTS 1.2 alpha 8 with CrazyMod 8•Download the CrazyMod's folderContactIf you have any problems with the mod, if you have any suggestions, if you want more information, you can write to us in the topic dedicated to the CrazyMod on the AudioGames' forum.phpMyVisites Change language

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I've completed documentation for the elemental and elf race. I've also converted everything into html with heading markup so that its much easier to navigate through the document. The link to the current state of documentation is at https://dl.dropboxusercontent.com/u/213 … glish.html

I'll post any future updates to the documentation to that page, and will remove the documentation posted on this thread.

The next races that I intend to work on are the dark race and traditionals.

If you like harry potter fan fiction, click on this link to download a zipped folder containing 9 point something gigs of harry potter fan fiction when unzipped. It's around 3 gigs zipped. https://tinyurl.com/y9dl9zev