Either way, performing the increment separately works in both engines, so at least I can run Specs on minisphere (and probably SSFML) now! Curious that both Duktape and Jurassic exhibit the exact same inconsistency, though.

I won't even do that. I despise inline increment/decrement (well, anything with side effects, really), I find code that does so to be confusing. In general, I will always prefer readability over compactness, regardless of language. I have found that I tend to do more questionable stuff in C though, not sure why...

I won't even do that. I despise inline increment/decrement (well, anything with side effects, really), I find code that does so to be confusing. In general, I will always prefer readability over compactness, regardless of language. I have found that I tend to do more questionable stuff in C though, not sure why...

Wow, I do this all over the place in minisphere now. I really need to shut up sometimes.

[karkat]PAST ME IS ALWAYS SO TERRIBLE, EVEN WHEN I LITERALLY JUST FINISHED BEING HIM.[/karkat]