[ToME 2.2.7 Character Dump]
Name : Adrelig Age 23 STR: 17
Sex : Male Height 68 Int: 18 19
Race : RohanKnight Weight 82 Wis: 3 13
Class : Demonologist Social Class 1 DEX: 31
Body : Player CON: 26
God : Nobody CHR: 24
+ To Melee Hit 27 Level 31 Max Hit Points 423
+ To Melee Damage 27 Experience 302363 Cur Hit Points 423
+ To Ranged Hit 23 Max Exp 302363 Max SP (Mana) 84
+ To Ranged Damage 15 Exp to Adv. 330000 Cur SP (Mana) 49
AC 35+142 Gold 175118
(Miscellaneous Abilities)
Fighting : Legendary[10]Perception : Bad Blows/Round: 6
Bows/Throw : Heroic Searching : Fair Shots/Round: 1
Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 12d5+162
Stealth : Bad Magic Device: Excellent Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are the first child of a Serf. You have hazel eyes,
straight brown hair, and a very dark complexion.
[Miscellaneous information]
Cth monsters: ON
Z-like monsters: ON
Joke monsters: ON
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Maze: Level 36 (1800')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Your body was a Player.
You have defeated 12921 enemies.
You saved 10 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 7th Quelle of the 2890th year of the third age.
Your adventure lasted 21 days.
Your Attributes:
You are dead, killed by a Miniature space fleet on level 36 of Maze.
You can breath fire.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
You can sense what is beyond walls.
You can turn into a Balrog at will.
You cannot see.
You are hallucinating.
You aggravate monsters.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of trolls.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You resist acid exceptionally well.
You are resistant to lightning.
You resist fire exceptionally well.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Random teleportation:
Randomly teleports you around
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable and aggravating
Skills (points left: 0)
- Combat 36.002 [0.750]
- Weaponmastery 18.097 [0.950]
. Sword-mastery 07.200 [0.600]
. Archery 02.800 [0.400]
. Barehand-combat 01.000 [0.300]
- Sneakiness 03.620 [1.800]
. Disarming 18.200 [1.800]
- Magic 15.237 [0.700]
. Magic-Device 15.950 [1.150]
. Conveyance 07.300 [0.300]
. Demonology 30.000 [1.000]
- Spirituality 02.000 [0.700]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
One of your companion(s) has been killed.
[Fates]
You are fated to find The Dagger 'Belangil' on level 1.
You are fated to find a Mushroom of Cure Poison on level 1.
You are fated to find The Cloak 'Colluin' on level 4.
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@1}
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
poison. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) a Heavy Crossbow of Extra Might (x5) (+15,+15) {cursed}
e) a Ring of Protection [+15]
f) an Indestructible Ring of Intelligence (+4) {25% off}
It increases your
intelligence by 4. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
k) The Amulet 'Daeden' (+4)
It increases your dexterity and
charisma by 4. It makes you completely fearless. It provides
resistance to acid, poison and shards. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
m) a Dwarven Lantern of the Ethereal Eye
It grants you the power of magic map if it is being worn. It
provides light (radius 2) forever. It cannot be harmed by fire.
You found it lying on the ground on level 31 of Maze.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your
dexterity and speed by 3. It makes you completely fearless. It
provides resistance to acid and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
o) a Cloak of Immolation [1,+15]
It provides
resistance to fire. It produces a fiery sheath. It cannot be harmed
by acid. It cannot be harmed by fire.
You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
It increases your dexterity by 4.
It makes you invisible. It sustains your strength, dexterity and
constitution. It provides immunity to paralysis. It provides
resistance to life draining. It allows you to levitate. It produces
a fiery sheath. It is heavily cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spirit naga on level 32 of Maze.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It
grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {magic missiles}
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots [3,+4]
z) (nothing)
{) 16 Seeker Bolts (4d5) (+7,+4)
|) a Gnomish Shovel (+4,+3) (+2)
[Character Inventory]
a) a Demonblade (4d6) (+10,+7)
It strikes at
demons with holy wrath.
b) The Gem of Hate {teleport (range 100) every 45 turns}
It can be activated for teleport (range 100)
every 45 turns.
You found it lying on the ground on level 30 of Maze.
c) The Gem of Wisdom {remove fear and cure poison}
It can be
activated for remove fear and cure poison every 5 turns.
You found it in the remains of a Novice mage on level 14 of Orc Cave.
d) The Mirror of Alternate Dimensions {acquirement}
It can be activated for acquirement.
You found it in the remains of a Random Number Generator on level 10 of
Orc Cave.
e) 17 Potions of Cure Critical Wounds
f) a Potion of Enlightenment
g) 8 Scrolls of Teleportation
h) 10 Scrolls of Word of Recall {25% off}
i) 13 Scrolls of Satisfy Hunger {25% off}
j) a Wooden Rod of Trap Location (10/10) {@0}
k) an Iron Rod of Light (50/50) {@9}
l) a Silver Rod of Illumination (100/100) {@8}
m) a Wand of Dig[1|1] (15 charges)
n) a Wand of Teleport Away[3|25] (3 charges)
o) The Wand of Digging of Thrain (1 charge) {@2}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
p) a Staff of Disarm[3|12] (16 charges)
q) a Staff of Recovery[2|15] (15 charges)
r) a Staff of Identify[1|15] (8 charges)
s) a Ring of Nexus Resistance
t) Rhino Hide Armour (-1 to accuracy) [8,+4]
u) a Rapier (1d6) (+5,+7)
v) a Fiery Two-Handed Sword (3d6) (+5,+6)
w) a Battle Axe of Slay Dragon (2d8) (+8,+10)
[Home Inventory - Bree ]
a) a Tome of Knowledge
b) a Book of Teleportation
c) Tenser's Mechanical Magician {teleport level}
It can be activated for teleport level.
You found it lying on the ground on level 1 of Barrow-Downs.
d) a Mushroom of Restore Constitution
e) 2 Potions of Cure Light Insanity
f) a Potion of Cure Critical Insanity
g) 4 Potions of Restore Dexterity
h) a Potion of Enlightenment
i) a Silver Rod of Quickness of Nothing (100/100)
It can
cast spells faster.
You found it in the remains of It on level 24 of The Old Forest.
j) a Rod Tip of Frost Bolts (35 Mana to cast)
k) a Staff of Globe of Light[8|11] (13 charges)
l) a Staff of Remove Curses[1|15] (10 charges)
m) a Staff of Remove Curses[2|17] (4 charges)
n) a Staff of Identify[1|15] (12 charges)
o) a Ring of Nexus Resistance
p) The Phial of Galadriel (+4)
It can
be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Beorn, the Shape-Changer on level 36 of
Maze.
q) a Long Sword (Defender) (2d5) (+3,+11) [+3] (+2 to stealth)
r) The Two-Handed Sword 'Mahtargon' (3d6) (+10,+11) (+3)
s) The Beaked Axe of Salen (2d6) (+28,+11) (+5)
t) The War Hammer of Nessea (3d3) (+17,-3) (+1 attack)
It can be wielded two-handed. It increases your attack speed by
1. It drains life from your foes. It is a great bane of dragons. It
is especially deadly against giants. It is especially deadly against
natural creatures. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 25 of The Old Forest.
[The Mathom-house Inventory - Bree ]
a) The Bag of Tricks {decreasing Charisma}
It can be activated for decreasing Charisma.
You found it in the remains of a Random Number Generator on level 10 of
Orc Cave.
b) Raal's Voodoo Doll of Revenge {confusion}
It can be activated for confusion.
You found it in the remains of a Random Number Generator on level 10 of
Orc Cave.
c) Valdarbon's Automatic Alchemist {death}
It can be activated for death.
You found it in the remains of a Random Number Generator on level 36 of
Maze.
d) The Skull of Ancient Wisdom {decreasing wisdom}
It can be activated for decreasing Wisdom.
You found it in the remains of a Random Number Generator on level 10 of
Orc Cave.
e) The Crystal Ball of The Witch-King of Angmar {cuts}
It can be activated for cuts.
You found it in the remains of a Sand-dweller on level 22 of Orc Cave.
f) The Medallion of Good Will {poison}
It can be activated for poison.
You found it in the remains of a Skaven shaman on level 15 of The Old
Forest.
g) Bigby's Big Book of Brutality {cure confusion}
It can be activated for cure confusion.
You found it lying on the ground on level 1 of Barrow-Downs.
h) The Cunning Plan of Zog {create hunger}
It can be
activated for create hunger.
You found it in the remains of a Quasit on level 16 of Orc Cave.