About The Game

Catacombs & Castles™ is a standalone dexterity tabletop game featuring both competitive and cooperative play modes, set in the land of Tellaryth.

Team Mode (up to eight players), features teams of heroes representing the Catacomb forces versus those from the Castle in a fast paced, dexterity battle.

Boss Mode (up to four players), enables players to command a team of heroes to defeat a powerful Catacomb or Castle Lord, controlled by their opponent.

The game is based on Elzra’s Dexterity Game System™, so for players who are familiar with Catacombs™ Third Edition, the learning curve will be minimal.

Available Expansions:

Specifications

Product Name

Catacombs & Castles

SKU

ELZ-1200

Product Type

Standalone Tabletop Game

Integrates With

Catacombs Third Edition

Play Time

30-60 Minutes

Minimum Age

14+

Number of Players

2-8 (Team Mode)

2-4 (Boss Mode)

Box Dimensions

10.5" x 10.5" x 2.5"

Release Date

June 2017

Weight

1.25 kg

Current Printing

1st Printing

Box Contents

1x Double Sided Game Board

1x Double Sided Punchboard

Elzra's Wall System

Instruction Manual

2x Sticker Sheets

8x Castle Hero Cards

8x Catacomb Hero Cards

4x Castle Lord Cards

4x Catacomb Lord Cards

13x Castle Ability Cards

13x Catacomb Ability Cards

3x Castle Warrior Card

3x Catacomb Warrior Cards

2x Cylinder Obstacle Wood Pieces

2x Square Obstacle Wood Pieces

2x Rectangle Obstacle Wood Pieces

17x White Medium Wood Discs

17x Black Medium Wood Discs

2x Orange Small Wood Discs

2x Gray Small Wood Discs

2x Brown Extra Small Wood Discs

1x Black Large Wood Disc

1x White Large Wood Disc

2x Purple Large Wood Discs

Awards

Videos

The Dice Tower - Catacombs & Castles Review

The Cardboard Herald Review

Kickstarter Promo

Dexterity Game System

This game is designed using Elzra's Dexterity Game System™, our industry leading game framework applicable to both physical tabletop games and digital video games. The Dexterity Game System provides a common framework for many of our game titles, by standardizing the rules and component interactions that make our disc shooting games enjoyable to play. As such, many of our games have a high level of compatibility that allows them to naturally expand upon each other.