Another possibility for the spade question: The spade could be made fitting the C.P. rifle sling, if possivle. That way I could add said sling everywhere a spade case would have been in the original LBE. This would allow the purist to carry around spades, while the rest of use could use it for a LAW, back-up SMG, and the like.

Yes, I see. This is fine and a justification to keep those slings - they are desperatly needed when the soldier is carrying around a LAW or something like that additionally. Otherwise he wouldn't be able to use his pistol others than changing the rifle to the left hand.

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No new version this weekend: I have started with the new LBE and want to complete it first. A new version now would only have some minor fixes and the revised belts and Weapon Cleaning Kits.

That would be a bit to small for the game. The smallest gun I have now implemented is the Webley 1906. I wouldn't go below that. Even with enemies who don't have any armour save for helmets you usually need three or four shots from a pistol to get him down, unless using .45 ACP and placing a lucky hit.

Yes, the Enfield 1917 is on the "long list". It didn't made it in so far because I have implemented the Springfield A3 that is used by all mercs that could also use the 1917; that's mostly the cheap US guys from M.E.R.C. (Biff, Gasket, Bubba and the like).

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A first glimpse on the new LBE: The A-Frame carrier system.

This one is a modular system composed of four items, each also usable seperatly:

1. The A-Frame itself. It is worn on the backpack slot. It has no pockets but two (pairs of) slings that can be used to hold a weapon, LAW, spade and the like.
2. The Blanket Roll which can be worn over the shoulder "the Russian style". It has four small pouches.
3. The Mess Can with room for a canteen, the cutlery and the can/ration. It can also be worn from the shoulder.
4. And finally the Kampftasche (combat bag), that can be used as butt pack.

You can attach all of the other three bags to the A-Frame in any combination you like. Let's start packing by adding the Blanket Roll to the frame. When you do so you'll loose one pair of slings on the A-Frame itself.

Next comes the Mess Can.

And finally the combat bag

That way you have room enough to store all your item you don't expect to need in the coming battle, but might be needing soon before or thereafter.
Such as camo kits, weapon clean kit, your desert uniform, spare ammo, canteens and even an (additional) LAW.

The advantage over a full rucksack is that you don't need to carry around empty space. So in case you don't need the slots from the mess can you can simply remove it by using pouch set straps (make sure the frame is empty before changing anything!):

Another modular system is that of the haversack and the knapsack. This is a system of an upper bag used as combat bag and an attachable lower bag to turn this into a (larger) backpack for marches.

There were about identical systems used by the British army and others. To make things a bit easyer, there are two main packs (the Haversack and the M37) and one attachable knapsack for both.

The knapsack on its own technically is a backpack, in order to be able to load or unload it when it is not attached to one of the top-bags, but its not meant to be used on its own. The two top-bags are combat packs that are worn on the back, means you cannot use them together with other backpacks.

When you attach the knapsack to one of the top-bags you get a new backpack that combines the pouches of both items:
This would be your setup for the march. As usual, you can detach the knapsack by using pouch set straps (make sure the bag is empty before doing so).

Additionally you can also attach a blanket roll to either the haversack or the M37.
This gives you the additional small pouches of the roll. But for technical reasons it then becomes a backpack too (a combat pack doesn't have that many possible pouches).

For the full capacity of this system you can also attach a blanket roll to the pack set.
This gives you a huge ammount of pouches, but mostly smaller ones.

Looks good - much like the US M1945 Combat/Cargo Pack combo. How about a gas mask bag as a leg rig? All armies issued them, but in service they often weren't used for carrying a gas mask, but other supplies.

How about a gas mask bag as a leg rig? All armies issued them, but in service they often weren't used for carrying a gas mask, but other supplies.

Yep, definitly. This should have a General Misc pouch (the one that is large enough to hold a gas mask) and two or three smaller pouches, probably replacing the L.R. - Equipment.

Other things I planning to implement:

First Aid Case
This would be a small bag with only a first aid pouch. But you can attach it to a belt.

Medic Pouch
This would be a shoulder bag with a "SAW" pouch (the smallest pouch that can hold a medic kit), a 1st aid pouch and a small pouch for Morphines (=Regen Booster). It would be a smaller version of the Medic Combat Pack.

Ditty Bag
This should be a very small bag that is but small enough to store several of them filled inside a larger pouch.

Sea Bag
A simple bag with one XL pouch.

Druffle Bag
A large bag meant to be stored on the vehicle.

Supply Crate
A XXL-"bag" with the maximum ammount of pouches. It should basically be one of those boxes all around that you can take with you. It would technically be a bagpack but should be to heavy to be carried around, save for Grizzly and the like guys. The idea is that you use it to transport more stuff in your vehicles, or to sort item transported in vehicles. It can also be helpfull when transporting stuff by helicopter.

I've been following this thread every now and then and it seems sooo good. Nevertheless, I havent had any time to play and I would like to try this now. I havent read this forum for like 3 months so that means I'm completely lost.

So, if you mind, could you please tell how to install this correctly and where to get the appropriate files? Like first install JA 1.12 clean install, then 1.13, then Smeagol's AIMNAS package (like V15 ?) and BAGPro3? I don't know where to get these files so could you provide with me links?

Thank you for your help and especially thanks to all the modders making this game greater and greater!

WWII (weapon)-Mod
The download and the instructions are to be found behind the link in my sig. There is one version for WF v12, what will be discontued, and one for WF v13 or higher. Check the link to Tais' thread above to learn how to install WF v13 or higher.

This one is still under construction, but the version offered for download is completly playable. New versions will only add new items and make some minor changes. For example, the next version I am working on will have a complete new set of accurate LBE.

Belts (vest slot)
British M37 Belt, the well known belt with the two XL amo pouches.

Medic Belt, for a lot of medical supply and a pistol for personal defence.

Side Bags (tight slot)
A 1st Aid bag. This is of course a bit small with a single 1st aid pouch; but you can attach it to any belt (save for the medic belt):

Medic Bag and SMG Bag large.
The medic bag replaces the former TT-Medic combat pack. It is a side bag so you can wear two at a time, what indeed was usually done by field medics.
The SMG bag is the large variation with four pockets. There also is a smaller bag with two pouches.

Gas Mask Bag and Grenade Bag.
The Gas Mask Bag replaces the old Leg Rig Equipment, even though it is a bit smaller because it only has one medium sized pocket large enough for a gas mask of 1st aid kit.
The Grenade Bag can hold up to four bulky grenades. I have modified the pockets so that the Stielhandgranate fits into the large grenade pocket.

Ammo Bandolier to store a large ammount of rilfe ammunition.

Other side bags, like SAW, Explosives etc remain in game, some with smaller changes.

Combat Packs
I had already previewed the Haversack and M37 combat pack, here are some more:

German Breadbag.
With room for spare ammo (but only for rifles), a canteen clip that can also hold Stielhandgranaten, and the usual multi-purpose pouches.

Russian Breadbag.
It is lacking larger pouches but has four medium pouches and two drum pouches.

Musette Bag.
A small but very flexible bag because you can attach a blanket roll to it and wear it as backpack. Because the Musette Bag can be worn below the belt too, you can that way even use two of them at a time.

"Rationsbag".
A rather primitive compat pack with two large pouches that is worn above the belt (i.e. cannot be combined with backpacks).

Then we have a couple of special carrying tools that technically are considered combat packs:

Bazooka Rocket Bag for storing rockets for all kinds of AT weapons.

Double Bandolier for a realy huge ammount of rifle ammo.

Grenade Carrier, for Kamikazes.

Sten Magazine Bag, of course can hold 12 of any standard SMG magazines.

and more...

Backpacks
I have already shown the A-Frame and Knapsack modular systems. The former BW and LRRP rucksacks remain, slightly changed, as "Affe" and "Mountain Rucksack". As seen above, the Musette Bag can be turned into a backpack by adding a blanket roll, the same applies to the Haversack and M37.

Veshmeshok.
Also known as "Turkish Bag", a rather simple Russian rucksack that replace the former standerd "3 Day" combat pack. You can add a blanket roll to this one too.

Special LBE
There are some special items that technically are backpacks, but not meant to be worn as LBE.

Ditty Bag
A bag with a single small pouch. Rather useless by itself, but it is small enough to store several of them loaded inside a larger pouch. So you can, for example, store a camo kit, an utility knife, spare pistol mags, and weapon cleaning kit inside a single large pouch by packing them into ditty bags first. Of course, those should be no items you would need access to in turn based combat.

Supply Crate
This one really is XXL, the maximum ammount of pouches you can have in a single item. To load and unload them you can place them on the backpack slot, but they are of course meant to be transported by vehicles, not by your mercs. The same would be for the Druffle Bag (no pic) which is a bit smaller but still to large and heavy to be of use as some kind of personal "pack".

Next step would be proper implementation (MercStartingGear and Map Editor).

Anti-tank weapons still are modern, but I expect you'll change that, right?

Yes, exactly. I am ATM working on some XML-refinement, for example all new items have a coolness of 1 what needs to be changed, changing some pocket sizes, adjusting weight and prices for the new LBE and stuff like that. When I have completed that I'll go on to heavy weapons.

- Changed size of 20er BAR magazines and similar magazines to 17. They now do fit into Rifle Mag pouches and "Sniper Mag" pouches.
- Shoulder Bag BAR Magazines now has 4x "Sniper Mag" pouches
- Shoulder Bag Spare Ammo now has 2x "AR Mag 3x" (similar to M37 Belt) and is called "Shoulder Bag Large Magazines"
- Using a Shoulder Bag Large Magazines with any belt turns it into a M37 Belt
- Using Pouch Set Straps with M37 Belt gives a Shoulder Bag Large Magazines
- Changed Drum Mag pouches to accept two drums but no longer larger magazines.
- Some minor changes to AR Mag pouches to make their storing capacity more logical and to accept size 17 (BAR magazines)
- Changed Size of 15er 30 Car to "15" (= SMG Mag)
- Rennamed "Artillery Belt" into "Holster Belt"
- Recalculated all LBE to have LBE with about the same pouches to weight and cost about the same. In general, most LBE becomes cheaper but heavyer.
- Reworked coolness of all weapons, armour and LBE, hopefully ending mercs'complaining about what is meant to be high-end gear.
- Solved problem of Henning not being able to learn
- Fixed a couple of things with merc starting gear
- Conversion of belts now does work with M37 and Medic Belt, as well as with First Aid Pouch attached
- A Medic Belt can be created by attaching a second First Aid Pouch to a Holster Belt that already has a First Aid Pouch attached
- Using Pouch Set Straps on a Shoulder Bag Medic Pack returns two Shoulder Bags First Aid Pouch

1)Fresh install from original disc
2)1.13 3356exeSVN@1227 (this appears to be the latest from the Download 1.13 here section.)
3)SCI AIMNASv17.02_r4057.2 (from links in the AIMNAS thread)
4)WWIIMOD-v04 into data-AIM

Leaves me with title screen saying smeagols mod.
IMP characters with correct WW11 equipment
but
AIM mercs have an oddball mix of AIMNAS kit and WW11 kit
some have AEK919s and Type100 smgs
if aimnas weapon is 5.56cal they have .303 magazines etc

WW11 mod hasn't overwritten, or taken precedence over aimnas, it's blended with it.

Does that support OAS? I am thinking of returning to OAS anyways because none of my weapons does accept different stocks, what would mean that only automatic weapons would take more than three attachments at all (rod & spring would be the fourth).

Thankyou Depressivebot, that seems like the likely answer as I'm also seeing alot of weapons drop without stocks. Ira has also returned to her old self.
Now to get shovel and dig through the pages for a DL of v15...

The rifle grenade system you inspired, requires NAS, specifically the exploit where an item can be both an attachment when it is fit into a slot that allows it, and a merger trigger when it is clicked on a slot it doesn't fit.

I was actually waiting for the big 2011 release to be out before asking for the final .exe capability needed to make this a "proper" rifle grenade implementation - flag where use of grenade launcher requires at least 1 round of ammo be subtracted from a weapon's current load. Doubt we will get a dedicated rifle grenade feature added in code, so might as well make this one "proper" in all respects.

EDIT: also the whole NAS Attachment Class system is needed so that the attachment slot for the actual grenade does not appear with the launcher, but is actually part of the modified weapon.

Yes, I am waiting for the new "official" release as well. Meanwhile two new SCIs for WF-AIMNAS had been published that additionally both do differ from each other. But I have meanwhile replaced most, if not all, items from AIM, so I think I can try porting it to the default JA 1.13 exe freeing me from the need to keep pace with the development of AIMNAS.

The only thing left from WF-AIM would be the base maps (deployment of items and enemies had been changed too). But I anyways think I have to do something about map-design, at least for sectors with large facilities to make it more fitting the time-frame.

Just a note, I did find a copy of Chatner's SCI for AIMNASv15 and it appears to be working now, so Tais AIMNASv17 is incompatable.

Also it's a shame your weapons don't have a choice of stocks. The M1 Carbine for example had fixed wooden or folding metal on the paratroop version. The Lee Enfield No4 Mk1(T) issued to snipers had the cheekpiece (sniperstock). It would have been nice to be able to build a (T) from a No4 by swapping the standard stock to a sniper stock.