Art design is one of the many components of video games that are subconsciously appreciated but rarely expressed and understood. If a game’s art direction works, it just works, and the player isn’t required to dwell on it. I had little regard for visual unit […]

Video games are the ultimate form of entertainment media, encapsulating all other media forms and adding interactivity on top of it. In a video game, you can read lore and dialogue, watch cutscenes, listen to music, have a shared experience, among many other unique ways […]

Some games are outright terrible, others just poorly made, and then there are games that strive to hitherto unforeseen levels of chicanery and guff. As always, this isn’t a definitive list but my observations and experiences across the year. If there’s a game missing that […]

When you think of Call of Duty, you probably think of 14-year-olds abusing each other over Xbox Live. Call of Duty (CoD), as a franchise, has become a bit of a joke, associated with vulgar teenage boys and dudebros, yet it was one of my […]

2016 was a pretty great year for video games, despite the fact it also allegedly beat most of the human race into a bloody pulp in basically every conceivable way possible (as confirmed by social media). But, hey. Games! Amirite? For me personally, 2016 is also […]

Here we are – 2017, the year of “Please, will the deaths of beloved celebrities please stop?” As is becoming tradition, I’m ringing in the new by shitting on the old, with the delightful task of naming the worst of 2016 falling to yours truly. […]

Base defences have been a part of RTS since its inception and are often regarded as being a simple yet necessary component of RTS games. In reality, designing base defences should be done with great caution because the flow and pacing will suffer if turtling […]

Asymmetric design is the art and science of making factions unique and play out differently from each other. It’s a subject that’s difficult to critique since asymmetry is a spectrum; RTS games tackle asymmetric design in different ways and to varying extents. Some don’t even […]

If you’ve ever been to a Company of Heroes 2 forum, it doesn’t take long to hear someone protest that a game can’t possibly succeed as an eSport if it has an influence of RNG (random number generation), suggesting that luck negates skill. It’s a […]

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Established in 2012, GameCloud is an independent online games media outlet that’s based in Perth, Western Australia. We aim to deliver detailed reviews, features, and original content that is not influenced by profiteering.