Mercenaries, thank you for your presence during today’s stream – we’re glad that many of you decided to participate in it and asked us lots of questions. We appreciate all kind words and we’re looking forward to meeting you again – thanks to you we’ll be starting tomorrow’s work with even stronger motivation!

Although the game’s premiere was a great event for us, we didn’t have much time to celebrate it – we started to work on optimization and bugs’ elimination almost immediately.

As you’ve probably noticed, Edengrad is constantly changing. Having upgraded the game’s stability, it’s time to change a few things – today we’ve implemented the biggest update and the production has been enriched with several new features. We hope that you’ll like the newly introduced elements and will turn our servers red!

Take a look on changes:

We’ve introduced the long-awaited wars of towns – another element following setting up fractions and interaction between organizations. Thanks to this new feature, the game’s world will become more dynamic and dangerous. During the upcoming months we’ll introduce several new PvP-related features.

We’ve improved servers performance, which will become more reliable and allow more players to enter the game.

Talent trees have grown, offering now more opportunities of crafting weapons and constructing elements.

The game has been enriched with new constructing elements, such as fences and doors.

We’ve added action bar, thanks to which changing items or performing a specific activity will become easier. Thanks to this option you’ll be able to react faster in critical moments of a battle by assigning changes into certain number key. The interface will be refreshed soon and a quick access toolbar will get a new look.

We’ve provided a resuscitation option – from now on you can help your comrades, even if they’re deadly injured.

The number of animations has been doubled, thanks to which characters move in a more natural way.

We’ve changed the cultivation system – the process has become more realistic and complex.

We’ve added new lines and characters’ tones of voice.

We’ve improved hints presented after moving the cursor over an item or a skill, and created a true knowledge compendium.

We’ve introduced a possibility to grant privileges, thanks to which every member of an organization will be enabled to open the city door.

From now on, players will be able to encrypt their chests.

A mini game awaits those who seek for action – they’ll be able to open chests with the help of a lock pick.

We’ve introduced a new map that will be continually developed (as for now, there’re two quests available).

The biggest upgrade isn’t only our merit – thanks to your commitment Edengrad’s getting better and better every day. We’re listening to our players’ suggestions and doing our best to adjust the game in such a way it gives you joy. A lot of improvements have been implemented thanks to you. We’re not resting on our laurels and we’re working hard to create a more polished and engaging world – we’ll present you a unique and interesting quest soon.