Category Archives: Media

“Mood” incorporates the knowledge of many different skills into a single artifact. It is a combination of traditional hand-crafts (sculpting, woodwork), digital 3D modeling and experimental electronics. The base of the sculpture was built from wood, and the characters were sculpted with a traditional build-up method, using polymer clay on top of a metal wire armature. Electronic devices such as FM radio and 1,8 inch screens were integrated, creating a functional whole where 3D printing and electronic media art complements each other. Additionally, software hacking had to be implemented in the form of injecting numerical values to software live memory area. Bringing all of the components together required diverse knowledge and skills, from aesthetic decision making to manual tool work and electronic skills.

The wrestler’s head-screens are playing the default run of the ID Software classic “Doom” -with the blood patch. The on-game audio is FM transmitted, thus enabling the use of a beefier sound system or FM headphones.

The aesthetic goal was to combine classical, idealized (Golden Section/Fibonacci) anatomic figurative sculpture and contemporary graffiti-influenced expressionistic visual language with the fast paced visual intensity of ID Software’s iconic game: “Doom”. The name “Mood” is derived by reversing the letters in “Doom”. The static, monochromatic sculptural shapes contrast with the moving, colorful CG graphics of the 90’s interactive entertainment media.

The 3D printed parts were modeled in Blender and printed with Ultimaker 2. The electronics were compiled from cheap off-the-shelf & e-waste devices.

The artwork is approximately 0.5m high, and requires 5V/2A electric power. Power adapters from 220V mains are included. A white hollow cubic pedestal should be incorporated in gallery floor installations, to elevate the artwork to a reasonable eyesight height and to hide the power cables.

Our installation is selected in the 4th International Festival of Video Art, Camagüey 2011, Cuba.

It seems to have an effect in many cultures. Maybe because (whilst doing it) I ended up dealing with the general questions of humanity that are common to us all, regarldess of culture and political country.

I’m happy to announce that our installation “FocusPocus-videoparadox” has been selected for “Now&After” Video Art Festival, that will occur from the 13th of July to the 4th of September
in Moscow Museum of Modern Art.

So if you are at the neighborhood, check it out!

The results of the competition will be announced in late August.

And now a painting from the installation, for your pleasure 😉

It’s the part of our installation, that revolves around the subjects of self-accusation, and some dynamics of social pressure.