Originally Posted by Dhraiden
The character models do look a little blocky around the edges, but maybe that's just me; I'm sure they'll receive further polishing up — it would be great to see animation of the environment in video-clips, too, as Bob Ross would say, "There's all sorts of little movers and do'ers in there"

The character, creature, and tree models cast shadows, but they don't appear to shadow themselves. That makes the models look a little less realistic than they could. But possibly that will be a viewing option you can turn on; it'll no doubt be processor intensive to render in real time.