All the Perl that's Practical to Extract and Report

Navigation

The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Without JavaScript enabled, you might want to
use the classic discussion system instead. If you login, you can remember this preference.

Please Log In to Continue

What I find most exciting about these little notions is that these would be an excellent way to deliver a game written in pure Perl. I think within 2-10 years hardware capabilities will be such that games could be written in Perl and run fast enough to be playable.

Even assuming that the graphics engines have to be low-level C, there's few reasons that game logic couldn't be handled through lovely Perliness. Good things are to come...:)