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I’ve been developing a game called Nexus with a friend of mine. A bunch of people that have experienced our game tell us that the Dakka Dakka community might be interested in it. So here we are! We are going to run some ads here wanted to let everyone know I’m the one behind the ad and I can answer questions. I look forward to hearing from you all.

Hey, that's me!
If you have never read a designer blog before, basically it tells the origins of making a game from an idea all the way to actual production. The Nexus designer blog has it's first entry and you can expect a new blog entry every Thursday.

Check it out and leave me a comment there. The link is in the post above.
Thanks!
~LogicianTim

CynosureEldar wrote:I hear there aren't any tape measures involved, and there will be inappropriate humor. Can you guys share any more details?

@CynoshureEldar That’s right the game is not a traditional skirmish bout, the game will play out on a chess board grid format and players will spend action points each turn for movement and action. It’s a mashup of rpg/skirmish mechanics integrated into a checker/chess board. I’ll elaborate more on the inappropriate humor question. A couple days ago we received feedback from another Dakka user where they expressed their concern that if the comedy falls flat it will make or break the game. They’re right and we have been aware of this risk from the beginning. The game is not an outright humor game. We wanted everything to be exaggerated in a pulpy sense. Owning that gave us more freedom to include crazy ideas into it. Another Dakka user mentioned “Paul Verhoeven”in a feedback response. Absolutely spot on assessment. The humor is very “Robocop-ish” where there is an overarching dark social commentary being played out and then accented with some not so subtle graphic depictions and ideas. Nexus is not for mainstream consumption, but the people who like it will be the ones that “get it” and can identify where we’re coming from.

CynosureEldar wrote:I hear there aren't any tape measures involved, and there will be inappropriate humor. Can you guys share any more details?

@CynoshureEldar That’s right the game is not a traditional skirmish bout, the game will play out on a chess board grid format and players will spend action points each turn for movement and action. It’s a mashup of rpg/skirmish mechanics integrated into a checker/chess board. I’ll elaborate more on the inappropriate humor question. A couple days ago we received feedback from another Dakka user where they expressed their concern that if the comedy falls flat it will make or break the game. They’re right and we have been aware of this risk from the beginning. The game is not an outright humor game. We wanted everything to be exaggerated in a pulpy sense. Owning that gave us more freedom to include crazy ideas into it. Another Dakka user mentioned “Paul Verhoeven”in a feedback response. Absolutely spot on assessment. The humor is very “Robocop-ish” where there is an overarching dark social commentary being played out and then accented with some not so subtle graphic depictions and ideas. Nexus is not for mainstream consumption, but the people who like it will be the ones that “get it” and can identify where we’re coming from.

Sounds like fun to me! Keep the updates coming! I'm sure I'm not the only one keeping my eye on this project.

CynosureEldar wrote:I hear there aren't any tape measures involved, and there will be inappropriate humor. Can you guys share any more details?

@CynoshureEldar That’s right the game is not a traditional skirmish bout, the game will play out on a chess board grid format and players will spend action points each turn for movement and action. It’s a mashup of rpg/skirmish mechanics integrated into a checker/chess board. I’ll elaborate more on the inappropriate humor question. A couple days ago we received feedback from another Dakka user where they expressed their concern that if the comedy falls flat it will make or break the game. They’re right and we have been aware of this risk from the beginning. The game is not an outright humor game. We wanted everything to be exaggerated in a pulpy sense. Owning that gave us more freedom to include crazy ideas into it. Another Dakka user mentioned “Paul Verhoeven”in a feedback response. Absolutely spot on assessment. The humor is very “Robocop-ish” where there is an overarching dark social commentary being played out and then accented with some not so subtle graphic depictions and ideas. Nexus is not for mainstream consumption, but the people who like it will be the ones that “get it” and can identify where we’re coming from.

Sounds like fun to me! Keep the updates coming! I'm sure I'm not the only one keeping my eye on this project.

I'm looking forward to hearing about plans to make the game more affordable, I think you guys made the right decision to re-work that and then relaunch. Take your time and get it just right, and now you've got a group of folks to solicit feedback from, too!