Add a reference: "HT to GURPS High-Tech" (the reference is to Third Edition)

Clarification: UT refers to GURPS Ultra-Tech, Second Edition, Revised

Clarification: VE refers to GURPS Vehicles, Second Edition

P. 51. Under Nautical, the reference should be to p. VE43.

P. 53. Under Artillery, the reference should be to p. VE43.

P. 54. Under Missiles and Special Weapons, the reference should be to p. VE44.

P. 61. The Armor has DR 1,200.

P. 63. Under Vehicle Weapons, the PD xaser has TL10 and TL12 versions.

Pp. 64-66.Consolidated Weapons Tables: NOTE: There are inconsistencies between this set of tables and those from the GURPS Traveller core book. These arise from the efforts of multiple authors, and rules fudges made "under the hood" are often necessary. Corrections will be made as they become available.

P. 65. Under Energy Weapons, the RoF of the Laser Pistol-9 and the Laser Pistol-10 is 4*. The RoF of the Laser Carbine-8, Laser Carbine-10, Laser Rifle-9 and Laser Rifle-10 is 8*. The * indicates that they can be fired at either RoF 3~ (semi-auto with three rolls to hit) or RoF 4 or 8, as indicated above (full-auto with one roll to hit, benefitting from laser autofire rules).

Under RAM Grenades, the parenthetical numbers under Damage should be in square brackets instead of parentheses. Also the 4cm RAM-10 grenades should be called the "4cm RAM-9".

P. 66. In the Vehicle Armament table, the 80mm RF howit w/HEDP and w/HEAT, replace the ¥ with a ×.

Under Bombs and Mines, the reference should be to pp. VE113-118.

P. 67. Under Design Adaptations, replace the Capsule Rack entry with the following: "Capsule Rack: 16 capsules stored in ready racks with room for spare parts. A workshop module should be added to allow for maintenance."