To install Blender, download the appropriate package for your platform to your computer. The Windows version comes with an optional self-extracting installer, for other operating systems you can unpack the compressed file to the location of your choice.

Provided the Blender binary is in the original extracted directory, Blender will run straight out of the box. No system libraries or system preferences are altered.

The IRIX Software Manager isn't needed. Decide where you'd like to install blender and untar the archive there - it will create it's own directory. The blender.org distribution is self-contained, it should run from where ever you decide to locate the expanded tar file.

As an example <assuming you have downloaded the most recent version of Blender from their web site>: If the blender tar file is in your home directory, tar -xvf blender-2.49a-irix-6.5-mips-py2.5.tarThat will create a directory named "blender-249a-irix-6.5-mips-py2.5"Blender can then be run from inside that directory.

i am really new to this and i realize this is basic but to me it is a little confusing but i have made real progressif i get blender to work on the octane tons of aggravation will come to pass and i will move onso, what do i do to get blender to run?--i am logged in as root and a command window is opentiapeter

maybe i should start all over with my tar file so that the executable is in my path--a little confused about this but i understand the basic reasoning --how should i start over and make sure it is in my path?-isnt there a icon that i can select to run blender?

blender 2.49a got it from blender.orgdownloaded it to my macintosh and from sgi ftp to mac and got itfrom my home dir on the sgi i made a dir called blendertar, into that i moved the tar file into it the i uncompressed itfound the dir it created and in that dir ran ./blenderall as rooti mentioned i also got a oldr version of blender from nechowarei really appreciate your help here--tiapeter

my friend that's what i have been doing all alongproblem is knowledge of the past is corrupting the presenti was under the optical illusion that all you had to do is get the machine, the the os, and a monitor and then go for itproblem was all the technology was ancientit was fun getting the machines but not getting my program to run-to many gotchas and you need this, this, that, and so forthanyway there is a little fun in mudville.

on the ny linux users group someone once posted--free for pick up 50 pounds of cables--you have to take the whole thing as i cannot go thru them to find what you need.im getting at the point to say--free octane,o2, various cables, monitor, power supply etc etc etc must pick up in the bronx x

It does seem complicated at first, but if you stick with it before long you'll be amazed you ever thought it was hard! Pymble posted above a hint to use the ldd command to find out what system libraries the Blender executable needs to have in order to run. ldd = "list dynamic dependencies" - so libs are "shared objects," code sharing, or reuse is the computing world's mantra and has been for a long time. Programs that need to use code from a library dynamically link to it at runtime. If the library Blender wants to link to is on your system but Blender can't find it, you can add it's location to your LD_LIBRARY_PATH environment variable (also as Pymble mentioned above). To see what the contents of this environment variable are currently:

echo $LD_LIBRARY_PATH

To add a directory to the variable, using C-shell syntax:

setenv LD_LIBRARY_PATH $LD_LIBRARY_PATH:/some/new/directory

To do the same thing using BASH syntax:

export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/some/new/directory

You can use the same syntax to add directories to your $PATH (i.e. the directory where your Blender executable is located).

To find out whether you're using C-shell or BASH:

echo $SHELL

Good luck, stick with it, and HAVE FUN!

Project:Temporarily lost at sea...Plan:World domination! Or something...

vishnu wrote:It does seem complicated at first, but if you stick with it before long you'll be amazed you ever thought it was hard!

Good questions get good answers is another problem ...

About the blender crash, it seems to me that the blender in nekoware needs a blend file in the same directory or it crashes upon opening. I'm sure there's a topic around here to that effect and a downloadable blend file which solves that error.