Archive | June, 2008

Join Privateer Press (booth 1201) and celebrate the world premiere of the Monsterpocalypse collectible miniatures game. A limited amount of sneak preview starters and boosters will go on sale for the first time ever on Thursday, August 14th. The sneak preview contains a sampling of the figures in Series 1: Rise. The figures are not limited edition and are identical in all respects to the figures in Rise due out October 2008. Be among the very first to play Monsterpocalypse in its debut event at Gen Con Indy!

“Godlike” is a role-playing game about super heroes during World War II. But “Godlike” isn’t your normal super-powered game. The heroes, called Talents, are normal people with extraordinary powers, but who ultimately are still very human.

The Talents in “Godlike” don’t dress in spandex and capes while soaring into war. That’s like wearing a giant target on your back. Instead Talents tend to work in small groups, just like a regular military unit, and conceal their extraordinary abilities when possible. The Talents have great power, but ultimately are tools in the war, and a player character’s ability to affect the course of the war is limited and dependant more upon the success of missions rather than just on personal actions.

Some of the Flames Rising crew was at Wizard World Chicago this weekend checking out new Horror Comics and Dark Fantasy Artists. Michael Erb helped us diversify our efforts and dropped by Origins Game Fair to get the scoop on upcoming games, cool events and the 34th Annual Origins Awards.

Editor James Lowder shaped Worlds of Their Own around a very simple premise: you might know the writers featured in the anthology for their franchise fiction (such as Forgotten Realms or Warhammer Fantasy), but just you wait until you read fiction set in their own worlds.

“The stories presented herein take place, as the book’s title suggests, in worlds created and controlled by the participating writers,” Lowder says in his introduction to Worlds of Their Own. “[The writers] applied their passion and their skill, and told the fantasy and SF adventure tales they wanted to tell. Sometimes their style or theme dovetails nicely with the author’s franchise work. Other times there are surprising departures. But the stories all depict worlds for which the original author has final say, a fact that places the burden for each work’s success or failure squarely on the shoulders of that author.”

A pair of government agents stalk a runaway girl armed only with a teddy bear. They are never heard from again. A psychopathic hero wields every blade that ever murdered, carving off pieces of his personality in an effort to beat back the Nightmares. A temptress lures the cruel and vile to assault her—only to trap them in a prison built from her own ribcage. Trailing ash and burning footprints with every step, a man cursed with Orpheus’ gift delves deeper into Hell each day on a quest to find the last missing puzzle-piece needed to rebuild his late girlfriend from the wreck she has become…

What do you get when you mix an ancient Sanskrit epic that is integral to the Hindu religion with a graphic novel? You get Ramayan 3392 A.D. Created by Deepak Chopra and Shekahr Kapur, the graphic novel attempts to transcend the boundaries of normal storytelling into this visual medium. Is it successful?

To put Ramayan 3392 A.D. into perspective, think about what it must have been like when Marvel Illustrated’s staff put together Homer’s The Iliad into graphic novel form. This particular graphic novel is a re-imagining–not a re-telling–which is an important distinction to make.

The service trains you to be strong. It teaches you teamwork, how to rely on others and how to rely on yourself. Which is a damn good thing. You need every edge you can get. You’ll see for yourself when you discover what else is out there in the night.

Polymancer Studios announces it will publish material supporting Dungeons & Dragons 4th Edition under the new FourthRight imprint. Under the terms of the Game System License, products will appear in print and PDF in October 2008.

FourthRight, a new imprint of the publisher of many quality game products, will support the newest edition of the most popular roleplaying game rules system on the market today. The terms of the Game System License (GSL) allow for the rapid development of adventure scenarios as well as monster, power, and NPC compendiums.

Can you make it to the safety of the helicopter before the zombie hoard makes a meal of you? Do you risk a run for ammo or try to slip past unnoticed? Why not slow them down with a few friends instead?

Players each take on the role of one of four survivors in a town overrun by the undead. The game uses a combination of miniatures, tile laying, dice and cards to simulate the twists and turns of a zombie horror flick. Each player has movement, represented by the rolling of a six-sided die; cards, representing different events or items; and tokens, representing a character’s health and how many bullets they have.

Last week, we gave you a sneak peek at the upcoming Exquisite Replicas RPG from Abstract Nova.

Exquisite Replicas is a role-playing game of paranoia and horror where intolerable choices collide with the fragile hope of what it means to be human. The war must be won, but it is up to the players to decide at what cost.

This week we get to read just a bit about The Anonymous, the characters who face off against alien horrors, risking everything…

The Blight Elves are a race of elves native to Simarra in the Blood Throne setting. These are basically dark elves dialed up to eleven with the themes becoming those of torture, despair and cruelty, equally dialed up to eleven. This is presented for True20 rules and it will be interesting to see how d20 variants like True20 and Mutants and Masterminds fair in the face of 4th Edition D&D.

The Innovative Creators Will Hold A Toy Design Discussion From 4-5 P.M. On Friday, June 27th.

Have you had a killer toy idea in your head for years, but don’t have the know-how to make it a reality? Does the idea of it leave you awake at night with a gnawing, burning desire in your gut to turn your dream into a toy?

Well, after you’ve been to your doctor to rule out an ulcer, get on over to the Wizard World Chicago Convention Friday, June 27th from 4-5 p.m., because we’ve got the cure for what ails ya! Two of the demented minds behind the Teddy Scares toy line, co-creator, Joe DiDomenico and Chris Patchell, Teddy Scares artist extraordinaire, will discuss the “how-to” of designing your very own toy!

Dark Matter Studios, producer of the well-received fantasy rpg Epic Role Playing, has released its latest offering, the Atlas of Eslin. Weighing in at over 300 pages, the Atlas contains eight continents’ worth of diverse cultures, compelling story hooks and varied professions.

A companion to the Epic RPG Game Manual, the Atlas is designed to be used by GMs and players as a complete and ready-to-play campaign world or as a modular salad bar of ideas for homebrew settings.

The Hot War Intro told us that this is a game of horror and survival that takes place in the city of London, England in the freezing winter of 1963. In addition to the basic introduction we featured two dark images from the new book. The second preview featured information on the Special Situations Group. The SSG is tasked with hunting down monsters, madmen and other enemies. The third preview gave us a glimpse at three types of Monsters that members of the SSG could be faced with in the streets of London.

Today we’ve got two new pieces of interior art to show off. Much of the background information in the game is give through the medium of posters, memos, letters and other “in-character” bits.

Unpublished fiction writer Milagro De Los Santos lives with her boyfriend and his wealthy, vampiric family, but it goes downhill when Oswald’s parents come to stay. They’re the kind of rich bitches who look down on the ‘lower lands’, and on Mil, a woman with a small bank account and massive mammaries. It’s no surprise that on a wine tour with these dreadful people, instead of catching up with them Milagro hangs out with drunken Australians. (In fact and in fiction: where there’s booze, there’s Aussies. And to add to the Antipodal flavour, her conversations with her pal Nancy strongly recall the banter of Prue and Trude from Oz comedy Kath & Kim.)

Animation legend Bruce Timm and award-winning writers Josh Olson, Brian Azzarello, Greg Rucka and Alan Burnett will be the featured panelists when DC Comics, Warner Premiere, Warner Home Video and Warner Bros. Animation present the World Premiere of the DC Universe Animated Original PG-13 Movie, Batman Gotham Knight, at Wizard World Chicago on June 28, 2008, it was announced today.

Batman Gotham Knight will arrive July 8, 2008 on DVD and Blu-Ray disc, and will also be available On Demand via digital cable and for download through broadband sites.

Trailers Contest

In celebration of the upcoming August release of Hunter: The Vigil, White Wolf is bringing back the incredibly popular trailers contest that we ran last year! We know our fans are creative and artistic, so we are looking for people with vision to create the trailers that play on our website and on the internet.

The first Shadowrealm Preview was posted back in May here on Flames Rising. We also have an interview with Paul S. Kemp that tells us a bit about the novel. Shadowrealm is book three of the Twilight War and is available for pre-order at Amazon.com.

Today we have another snippet from the upcoming novel for fans to enjoy. The scene features the fallen paladin, Abelar Corrinthal.

I am a sucker for the undead. In the history of my D&D experience I have always gravitated toward playing necromancers. There was something awe-inspiring about those who used their magic to alter the rules of death. One thing all of my necromancers have in common is that none of them were evil. The idea of the black-cloaked cackling lunatic, raising shambling hordes was so cliche as to be completely uninteresting to me. A good or neutral wizard who used the walking dead to battle the true evils of the world: that was a concept I could get behind.

11 Tales of Ghostly Horror

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