In Resident Evil 5, Chris Redfield heads to Kijuju, Africa and joins up with Sheva Alomar to combat the hoard of deadly Majinis.

Along with online and split-screen local co-op, all add-on content released for the game is part of the package.

This includes Jill Valentine, who joins Chris at the Spencer Estate for the Lost in Nightmares prologue; Jill meeting up with BSAA’s Josh Stone in a parallel storyline called Desperate Escape; and the Mercenaries and No Mercy modes.

Alternate outfits and weapon loadouts are included as well.

Resident Evil 5 is now available digitally on PlayStation 4 and Xbox One. Check with your preferred console for regional availability.

If you prefer disc-based, the physical version will arrive in North America on July 12.

Resident Evil 6 will be released on March 29, and it includes all additional post-launch content.

All three games will be priced at $19.99/€19.99/£15.99 each.

Physical disc versions will also be available in the Americas.

]]>https://www.vg247.com/2016/02/25/resident-evil-4-6-will-release-on-ps4-xbox-one-starting-in-march/feed/0This is how you can play Resident Evil 5 in splitscreen on PChttps://www.vg247.com/2015/04/10/capcom-details-workaround-for-splitscreen-co-op-on-resident-evil-5-pc-steam-gfwl/
https://www.vg247.com/2015/04/10/capcom-details-workaround-for-splitscreen-co-op-on-resident-evil-5-pc-steam-gfwl/#respondFri, 10 Apr 2015 10:56:04 +0000http://www.vg247.com/?p=521635If you want to play Resident Evil 5 in splitscreen co-op, Capcom has got a few instructions for you.

The steps were provided to Eurogamer by the publisher, but that doesn’t mean they’re officially supporting it.

“We have heard some feedback from fans who still wanted to be able to enjoy fan-made mods, so what we’ve done is made the original GFWL version available via the beta branch by following the steps below,” said a Capcom spokesperson. “Please note though that this won’t be an officially supported version and is not compatible with the recent Steam release, so you’re playing at your own discretion.”

Select “original – Original GFWL version” from the pull-down menu and click CLOSE

Wait for the Steam client to finish downloading the GFWL build

Launch Resident Evil 5 / Biohazard 5

Now that you can acess the GFWL version, you can go ahead and use any of the mods available to activate splitscreen. Capcom added that you should back up the installation files before switching, as Steam will attempt to redownload the full game each time you switch from one build to another.

Resident Evil 5: Gold Edition ditched Games for Windows Live for Steamworks recently. The new release however lacks splitscreen support as well as some code that allowed modders to add it themselves. The release notes file that comes with the game has mistakenly listed a few development changes, which are usually kept from the public.

The file contents ended up on Pastebin and one of the notes mention “ripping out” the splitscreen code. Needless to say, users expecting this release to be the definitive Resident Evil 5 version have been disappointed.

The change was noted by a few NeoGAF members which resulted in a Capcom representative responding to the matter to try and clarify the reason behind this omission.

“To clarify though, the split screen code that was ripped out from the PC build is from the console version,” said wbacon. “As some of you may know, MT Framework is our multiplatform development tool/engine that is utilized across several platforms. The aforementioned split-screen code is an orphaned code base from the PS3/Xbox 360 SKU which simply does not work on a PC.

“The crux of the issue is that the PC code base has no concept of multiple controllers. In other words, if you plugged in two Xbox controllers, RE5 has no way of figuring out which gamepad controls which character — or what happens if one player uses a KB+M versus a gamepad. It’s a difficult problem to solve since the original game’s logic wasn’t designed with multiple controller devices in mind.”

Two of the modders who worked on enabling splitscreen support however did not agree with that statement. “I don’t understand why you claim the code ‘simply does not work on a PC’. As I was one of the key people who worked on the split-screen mod that enabled it on the GFWL initial release version for PCs. I can confirm that all the code is FULLY functional and it worked flawlessly for the GFWL version,” said one modder.

“We did not add anything extra to the game at all, it was simply enabled. The game has no problem at all distinguishing between two controllers. Evidently the game knows to assign PAD1 to Player1, PAD2 to Player2 vise versa. Otherwise no characters would have moved at all.”

Another modder agreed with the first saying, “PC version does at least have some code for handling multiple controllers. There’s an array defining which controller ID each player is using, and if you change player two’s ID from -1 to 1, then you’ll have two controllers controlling player 1 and 2.

“I was able to get splitscreen coop working fairly well except for a major problem with the game thinking player two is supposed to have their own savegame. I have no idea how difficult this would be to get working overall, but it’s a shame the feature isn’t there. I really wanted to play through the game in splitscreen with my girlfriend like I did with Rev 2.”

Capcom later told Eurogamer that some of the code had to be changed in the porting process.

“As the original Resident Evil 5 release on GFWL didn’t officially include local co-op, the mode is therefore not supported by the recent Steam release.

“Some game code from the original GFWL release did have to be changed in the porting process so both Resident Evil 5 and the new Untold Stories Bundle add-on content worked seamlessly together. Unfortunately this has meant the latest release currently does not work with the previous local co-op mod.”

]]>https://www.vg247.com/2015/04/08/resident-evil-5-gold-edition-had-splitscreen-code-ripped-out-when-switching-to-steam/feed/0Resident Evil 5 and Dead Rising 2 making the jump to Steamworkshttps://www.vg247.com/2014/09/08/resident-evil-5-and-dead-rising-2-moving-to-steamworks-in-2015/
https://www.vg247.com/2014/09/08/resident-evil-5-and-dead-rising-2-moving-to-steamworks-in-2015/#respondMon, 08 Sep 2014 19:21:17 +0000http://www.vg247.com/?p=490402Resident Evil and Dead Rising will be joining the growing list of titles currently migrating from Microsoft’s Games for Windows Live service -due to shut-down soon- and into the Steamworks API.

Super Street Fighter IV: Arcade Edition was the latest Capcom title to be brought to Steamworks, now the publisher is extending this to Dead Rising 2, Dead Rising 2: Off the Record and Resident Evil 5.

The games will get patched early next year. We’ll be sure to update you when we hear a definite date.

]]>https://www.vg247.com/2014/09/08/resident-evil-5-and-dead-rising-2-moving-to-steamworks-in-2015/feed/0Resident Evil games heavily discounted on Xbox Live todayhttps://www.vg247.com/2013/02/28/resident-evil-games-heavily-discounted-on-xbox-live-today/
https://www.vg247.com/2013/02/28/resident-evil-games-heavily-discounted-on-xbox-live-today/#commentsThu, 28 Feb 2013 12:30:48 +0000http://www.vg247.com/?p=344815Resident Evils 4-6 can be yours at 50% off today, as part of Microsoft’s big Xbox Live ‘Games on Demand’ sale.

Capcom’s Koshi Nakanishi explained, “Sometimes we think, ‘Huh? Is that part really that scary?’ So we do in-house testing as well, and when I see someone playing with the palms of their hands all sweaty, I think, ‘You’re super scared!’

“But fear, even as far as emotions go, is difficult. Resident Evil surprises you, somewhat like a haunted mansion, but even though they are seeing the same thing, there are people who get scared and people who don’t.”

The concept of Resident Evil: Revelations was born when Capcom managed to get Resident Evil 5 running on Nintendo’s handheld, during development of spin-off The Mercenaries 3D.

Nakanishi said of the process, “What kicked off Resident Evil: The Mercenaries 3D was we needed to actually run a game on a Nintendo 3DS system, so we took Resident Evil 5 and ran it on a Nintendo 3DS, and the impact it made was more than we had imagined.”

Masachicka Kawata added, “Then we thought, “We can make this into a product.” The difficulties of moving this forwards as its own project aside, there was reason to make it just in terms of experience. In regards to the controls, we were able to make changes to Mercenaries and finish Revealations looking at the players’ feedback.

“And by making Mercenaries first, I feel like we were able to determine the capabilities of Nintendo 3DS. In terms of it being a developmental challenge, I would say that Mercenaries is the one that’s really pushing it hardware-wise.”

Nakanisho concluded, “The Resident Evil: Revelations team had experienced making Resident Evil: The Mercenaries 3D, so they were on their second lap of development, allowing them to make it smoothly. Resident Evil: The Mercenaries 3D made use of know-how from Resident Evil: Revelations, and Resident Evil: Revelations drew on feedback from Resident Evil: The Mercenaries 3D, so I feel like we were able to interact with the players.”

Is this an impressive feat? Did you enjoy Resident Evil: Revelations? Let us know what you think below.

]]>https://www.vg247.com/2012/12/20/resident-evil-5-ran-on-3ds-inspired-resi-revelations-capcom/feed/2Resident Evil games are 50% off on Steamhttps://www.vg247.com/2012/09/25/resident-evil-games-are-50-off-on-steam/
https://www.vg247.com/2012/09/25/resident-evil-games-are-50-off-on-steam/#respondTue, 25 Sep 2012 19:28:40 +0000http://www.vg247.com/?p=300844Resident Evil games are 50% off this week as part of Steam’s Mid-Week Madness Sale. Titles such as: Resident Evil: Operation Raccoon City Complete Pack, Raccoon City, it’s DLC and Resident Evil 5 are on offer. Hit up the link for more details on the savings.
]]>https://www.vg247.com/2012/09/25/resident-evil-games-are-50-off-on-steam/feed/0Resident Evil HD remasters to get bundled with RE5https://www.vg247.com/2012/01/19/resident-evil-hd-remasters-to-get-bundled-with-re5/
https://www.vg247.com/2012/01/19/resident-evil-hd-remasters-to-get-bundled-with-re5/#commentsThu, 19 Jan 2012 08:04:46 +0000http://www.vg247.com/?p=227512Capcom is set to bundle the retail version of the recent Resident Evil HD Revival Selection – Resident Evil 4 and Code Veronica – with Resident Evil 5, according to a Japanese retail listing. The pack (via Andrisang), will cost ¥5,490 on March 15, and release for PS3. News on the bundle comes ahead of a 15th anniversary party being held for the series in Japan tomorrow night, and follows the release of the first trailer for upcoming movie Retribution, as well as speculation that a new game announcement later tonight UK time.
]]>https://www.vg247.com/2012/01/19/resident-evil-hd-remasters-to-get-bundled-with-re5/feed/2Games on Demand: RE5 and Dead Rising 2 price dropshttps://www.vg247.com/2011/12/07/games-on-demand-re5-and-dead-rising-2-price-drops/
https://www.vg247.com/2011/12/07/games-on-demand-re5-and-dead-rising-2-price-drops/#respondWed, 07 Dec 2011 14:30:23 +0000http://www.vg247.com/?p=220527Dead Rising 2 and Resident Evil 5 have been given price drops via Games on Demand on Xbox 360. Pricing for the digital downloads are as follows: Dead Rising 2: 2400 MS points ($30.00) and Resident Evil 5: 1600 MS points ($20.00). Fire up the 360 and get to downloading if you haven’t played these already.
]]>https://www.vg247.com/2011/12/07/games-on-demand-re5-and-dead-rising-2-price-drops/feed/0Resident Evil 5: Gold Edition hitting PSN October 4https://www.vg247.com/2011/09/27/resident-evil-5-gold-edition-hitting-psn-october-4/
https://www.vg247.com/2011/09/27/resident-evil-5-gold-edition-hitting-psn-october-4/#commentsTue, 27 Sep 2011 19:50:02 +0000http://www.vg247.com/?p=205564Capcom has announced Resident Evil 5: Gold Edition will arrive on PSN starting October 4 and will run you $29.99. This special edition contains the full retail game along with Lost In Nightmares and Desperate Escape, along with two costume packs, and The Mercenaries Reunion mode. The game is currently available on through XBL Games on Demand, with the gold content available as DLC.

Resident Evil CODE: Veronica X launched today in the US and Resident Evil 4 was released on the service last week. Code Veronica X hits the UK tomorrow.

]]>https://www.vg247.com/2011/09/27/resident-evil-5-gold-edition-hitting-psn-october-4/feed/3Resident Evil 5 DLC gets a PSN salehttps://www.vg247.com/2011/08/02/resident-evil-5-dlc-gets-a-psn-sale/
https://www.vg247.com/2011/08/02/resident-evil-5-dlc-gets-a-psn-sale/#commentsTue, 02 Aug 2011 18:36:22 +0000http://www.vg247.com/?p=191044Capcom has announced Resident Evil 5 content is on sale over on PSN. Once the store is updated, you’ll be able to purchase Lost in Nightmares, Desperate Escape, and Versus mode for $2.99 each. You can also get the Untold Stories Bundle, which includes both DLC episodes, both costume packs, VS mode and the customizable theme pack for $6.99.
]]>https://www.vg247.com/2011/08/02/resident-evil-5-dlc-gets-a-psn-sale/feed/1Resident Evil 5 £10 on Games for Windows this weekendhttps://www.vg247.com/2011/04/22/resident-evil-5-10-on-games-for-windows-this-weekend/
https://www.vg247.com/2011/04/22/resident-evil-5-10-on-games-for-windows-this-weekend/#respondFri, 22 Apr 2011 07:44:56 +0000http://www.vg247.com/?p=166266Microsoft is selling the PC version of Resident Evil 5 for £10 until April 28, meaning you should probably buy it if you haven’t tried it already. Get it here. The US version’s discounted to $15 for the same period. The action-horror was originally released in 2009.
]]>https://www.vg247.com/2011/04/22/resident-evil-5-10-on-games-for-windows-this-weekend/feed/0Steam holding Halloween sale – Dead Space, RE5, BioShock, morehttps://www.vg247.com/2010/10/29/steam-holding-halloween-sale-dead-space-re5-bioshock-more/
https://www.vg247.com/2010/10/29/steam-holding-halloween-sale-dead-space-re5-bioshock-more/#respondFri, 29 Oct 2010 05:18:11 +0000http://www.vg247.com/?p=126516

BioShock for £3.49? You absolutely now have no excuses if you haven’t picked it up yet.

Steam’s holding another sale, this time focusing on Halloween. You know, scary thing-like holiday that happens this Sunday.

For the games on sale, it has Resident Evil 5 for a tenner, Team Fortress 2 for £7 – which’ll go nicely with the Halloween update it’s just gotten – Dead Space for £7.49, Silent Hill: Homecoming for £15 and more.

But yeah, you have to go for BioShock at that price. It is, quite frankly, a steal.

Remember when everyone went mental over Resident Evil 5 featuring a buff white man murdering black men in grass skirts? Capcom does too.

Melody Pfeiffer, senior PR manager for Capcom US, has told Gamasutra that the company’s western arm is now involved in the creative process from the get-go. So it can, you know, spot anything overtly racist before it gets put into Capcom games by the Japanese kids.

“Since the RE5 controversy, we have become much more aware of how important it is that we are part of the asset creation process early on so that we are able to have a say in the end product,” she said.

“We are also designing a lot of our own assets from this side of the pond so that we are able to make strategic pieces of content that make sense for our market. We are working really closely with our producers in Japan to construct these materials for the West and they are open more then ever to hearing our thoughts and ideas for assets.”

“Classic racist imagery”

The Resident Evil 5 race probe kicked off when black journalist N’Gai Croal, then working at Newsweek, told MTV that an RE5 trailer contained content that “dovetailed with classic racist imagery.”

“I looked at the Resident Evil 5 trailer and I was like, ‘Wow, clearly no one black worked on this game,’” he said, speaking in April 2008.

“Because I wonder, and I haven’t sort of really dug into it that much, but I wonder what sort of advice Capcom gave them. The point isn’t that you can’t have black zombies. There was a lot of imagery in that trailer that dovetailed with classic racist imagery.

“What was not funny, but sort of interesting, was that there were so many gamers who could not at all see it. Like literally couldn’t see it. So how could you have a conversation with people who don’t understand what you’re talking about and think that you’re sort of seeing race where nothing exists?”

New PlayStation Move footage has arrived on the internet, showing gameplay from both Resident Evil 5 and SOCOM 4.

The first title, SOCOM 4 will be released as a Move compatible game and has been built with the Move controls in mind. Users will also have the option of using the standard DualShock controllers if they wish.

Resident Evil 5 will receive a patch via DLC, allowing for Move to become compatible with the game. It will allow players to mix and match controls, therefore when playing co-op one person can use move, and the other if preferred, can use the standard controls.

The remaining four of eight characters for The Mercenaries Reunion are available if you download both DLC packs Desperate Escape and Lost in Nightmares.

Desperate Escape includes Rebecca Chambers and Josh Stone; while Costume pack 2 not only includes Chris and Sheva’s new costumes for the main storyline, but they are also playable characters in The Mercenaries Reunion.

Each character has their own unique weapon load outs, as they shoot down as many enemies as they can within the time limit.

Resident Evil 5: Gold Edition will be made available on March 9 for $49.99, and will include the original game plus all downloadable content on a single disk for PS3.

For Xbox 360, Gold Edition includes the original RE5 plus a token for all downloadable content.

So what can you expect from this week’s PS store update? The big headliner for that will be the Yakuza 3 demo.

In addition to the Y3 taster, you also get the second Assassin’s Creed II DLC episode, Bonfire of the Vanities, as well as the first piece of Resdient Evil 5 DLC, Lost in Nightmares. The second bit of DLC, Desperate Escape is also shown, but we reckon that’s a mistake.

There’s also the Complete Edition bundles for Burnout Paradise. If you have the game, the DLC on its own is there for £15.99, but otherwise with the racer included, it’s £23.99.

]]>https://www.vg247.com/2010/02/18/eu-ps-store-update-february-18-yakuza-3-acii-burnout-paradise/feed/8RE5: Lost in Nightmares now up on Marketplacehttps://www.vg247.com/2010/02/17/re5-lost-in-nightmares-now-up-on-marketplace/
https://www.vg247.com/2010/02/17/re5-lost-in-nightmares-now-up-on-marketplace/#commentsWed, 17 Feb 2010 14:20:08 +0000http://www.vg247.com/?p=80744

The first piece of Resident Evil 5 DLC, Lost in Nightmares, is now available from Marketplace.

Lost in Nightmares takes you back to Spencer’s mansion and you can relive it with Rebecca and Barry from the original Resident Evil with the Mercenaries Reunion. Each is equipped with their own customized weapon load-outs, too.

Gold Edition, known as the Alternative Edition in Japan, hits Japanese PS3 consoles next week and on March 9 in the US on 360 and PS3 with all content available to current RE5 owners via DLC.

Microsoft has released figures on how Xbox Live did in Japan in 2009: Virtual On Oratorio Tangram (VOOT) came in as the best selling Arcade game of last year, while Castle Crashers was declared the best selling Arcade game of all time in the country.

For demo downloads, Bayonetta and Resident Evil 5 came in respectively as most downloaded demos of last year and all time.

Hello. We’re back. Christmas wasn’t as earth-shattering as it could have been as regards gaming stories: not as big as 2008, anyway. But, needless to say, the news refused to sleep. Hit the link for everything you missed.

FFXIII doesn’t dent DQIX in Japan

Despite selling over 1.5 million units, Final Fantasy XIII only came in sixth in the top ten games released in Japan last year, according to data released by Dengeki (via Nintendo Everything) just after Christmas. Dragon Quest IX was the biggest Japanese game of the year: it sold over 4.09 million units from July to the end of December.

Staying with FFXIII, if you signed up for the promotion to get a Chocobo as a 360 Avatar pet, check your emails: you should have a code by now.

Dante demo brings Christmas cheer

Meanwhile on Christmas Eve, 360 owners in the UK and US finally got their hands on the Dante’s Inferno demo. It was released a couple of weeks earlier on the US PSN, and just three days before Christmas on the UK PSN.

If you haven’t got it yet, get it queued up here. Watch us play the demo’s PS3 version here.

ODST DLC dead in the water

Bungie explained to Joystiq at the VGAs why there isn’t going to be any DLC for Halo 3: ODST – either multiplayer or Firefight – saying the cost would be too severe.

“Well, that was something that we didn’t really think we could do for ODST because traditionally all of our DLC has been about competitive multiplayer. That’s something that we had the systems in place for,” said Curtis Creamer from the developer.

“But, since Firefight is more based on the co-operative campaign mode, that was a technology that we hadn’t built up to a point where we could add DLC to the game. It would have been too much of an investment to make that happen.”

Capcom delays Lost Planet 2 and SSFIV

Capcom put back three of its key hitters for this year – Super Street Fighter IV, Lost Planet 2, Monster Hunter Tri – into the next fiscal year, meaning all three won’t hit until April at least.

The company also confirmed in its revisions report for this year (via wearetheinternetz, thanks mescalineeyes) that it has decreased its Dark Void forecast from 1.3 million units to just 600k.

Uncharted 2 gets clan tags in update

Naughty Dog released update 1.03 for Uncharted 2: Among Thieves just before the Holidays. The patch added clan tags to the game, decreased load times, included rematch functionality and more. Get the patch notes from the EU PS Blog.

2k’s revealed that the debut trailer for Spec Ops: The Line, shown at the VGAs last month, was all in real time.

“While we don’t have a target render video out there, we do have an early CG trailer you might have seen (with the sandstorm sweeping through Dubai, shattering the building facades and so on). Rather than set the graphical bar, though, that video was designed to capture the mood and atmosphere of the game. Having seen the gameplay trailer we used to announce the game, you can see the in-game visuals already look quite a bit better than the CG, especially the characters,” said a 2k dev on the game’s forums.

By the way, if you’re wondering as to what CG trailer he is referring to, it might be this one.

FFXIV beta applications open

Applications for the Final Fantasy XIV Online beta are now being accepted. Go apply here. If you have a Japanese copy of FFXIII, you’ll get a code for the beta in the game. It’s PC-only thus far. Thanks, Gekidami.

New RE5 chapters were planned from the start

Capcom revealed to Dengeki PlayStation (via PS3Center) that the two upcoming downloadable chapters for Resident Evil 5, Lost in Nightmares and Desperate Escape, were planned from the get-go of the game’s development, but were dropped from the main game to improve the narrative’s pacing.

Assistant producer Mie Suzuki said the DLC will last 1-2 hours long each, and will have some sort of replayability. How that’ll work is currently unknown.

Natal “lag” will restrict developers, says TT head

Traveller’s Tales director Jon Burton has told Develop that lag issues surrounding Project Natal will “restrict” the kind of games that can be done with it. He also said Sony’s motion controller is more likely to be able to handle gamer-games.

He said: “I was actually more impressed with Sony’s motion capture solution than Microsoft’s Natal. [Natal is] exceedingly clever, but the lag on the input and lack of physical buttons is really going to restrict the kind of games that can be done with it.”

He further added on the PS3 motion controller: “Sony’s solution will be cheap, accurate and will put buttons at your fingertips, meaning everything from action adventures to FPSes can be handled with the same input.”

Speaking of Natal, D’Toid has posted what appears to be Geometry Wars being played via the motion camera. Go take a look: it looks real enough.

Next GTA for E3 announce, reckons Divnich

EEDAR analyst Jesse Divnich has told Game Informer that he expects to see the new console-centric Grand Theft Auto to be announced at E3, also predicting that there won’t be any exclusive deals in place between Rockstar and either Sony or Microsoft for the game.

“Microsoft paid a lot of money for exclusivity on the downloadable content for GTA IV, which unfortunately did little to move consoles for Microsoft. Back in 2004, the Grand Theft Auto was a huge brand, but only relative to the other brands that existed at the time,” he said.

Gears of War attains GoD status

If you haven’t played it yet, and are feeling anti-social by not buying the retail copy, not to worry: Microsoft’s released Gears of War on Games on Demand. It comes in at 6Gb, and isn’t exactly cheap at £19.99. Queue it up here.

UK games revenues beat film in 2009

Finally, according to a report from The Times, the videogames industry clearly out-performed the movie industry in the UK over the past year. Over £1.7 billion was spent on games according to Chart-Track, while £1 billion was spent at the box office, with just under £200 million spent on movies released on either DVD or Blu-ray.

It’s official: videogames are awesome. And so are we. It’s good to be back.