Tony Hawk's Underground Walkthrough :

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Walkthrough - FAQ/Walkthrough

Page 1

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FAQ/Walkthrough for
TONY HAWK'S UNDERGROUND
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GUIDE INFORMATION
-----------------
Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: PlayStation 2
Updated: 18th June, 2008
Version: 1.1
CONTENTS
--------
1. Introduction
2. Tips on Scoring Points
3. Career Mode Walkthrough
4. Gap List
4.1. New Jersey
4.2. Manhattan
4.3. Tampa
4.4. San Diego
4.5. Hawaii
4.6. Vancouver
4.7. Slam City Jam
4.8. Moscow
4.9. Hotter Than Hell
4.10. School II
4.11. Venice
4.12. Hangar
5. Secret Levels
6. Secret Tapes
7. Copyright Information
VERSION HISTORY
---------------
1.1: 18th June, 2008 (Format update)
1.0: 19th November, 2003 (First version)
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1. Introduction
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Taking a different approach from the previous four games in the series, Tony
Hawk's Underground is the first to include a story mode. The story features a
normal skater from his home in New Jersey as he attempts to become a pro. He
soon finds out that being sponsored and becoming a professional is not the most
important thing, and what follows is an interesting story divided over eight
levels and twenty-seven chapters that works extremely well.
The levels are larger in this version of the Tony Hawk's series, and a whole
host of new tricks have been included. A Trick editor has even been added so
that players can add different rotations, flip tricks, grabs and then name it
as a new trick that can be used in the game. One of the best new features to
the game is the ability to be able to get off the board, so the character can
now run around, climb buildings and even drive certain vehicles. Overall, this
is an excellent addition to the Tony Hawk's series.
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2. Tips on Scoring Points
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1: Flip Tricks can be used for quick points. Press square and a direction to
perform a flip trick. Because flip tricks are so quick, they can be used
many times in the air. For example: Triple kickflip + impossible.
2: Grinds are an excellent way of scoring points as they are easy to do, and
can be combined with different grinds. Approach a long rail or a ledge and
jump to a grind by pressing triangle and a direction. Now you can switch
between different grinds by pressing square, triangle or triangle, circle or
square, square, etc. Experiement with different buttons to find various
combinations. A good five-grind combo can score around 15,000 points.
3: Manuals (Up, Down) and Nose Manuals (Down, Up) are great ways of linking
tricks together. If there are two rails a long distance from each other, you
can grind along one and jump off the end, use either the manual or the nose
manual to continue the combo, then jump to grind the second rail. With these
two moves it's possible to travel across the entire level in one combo.
4: New to Tony Hawk's Underground: The Wall Plant move. A Wall Plant is done by
jumping at a wall, then holding down and X to push off. You can spin into
this move by jumping at the wall and holding R1 and doing the wall plant at
the same time. Combined with a Boneless (Up, Up, release X) onto the wall
plant, the points are doubled. Finally, if you perform a double flip trick
off the wall (for example: a Double Kickflip) after all this, over 10,000
points can be scored in this combination.
5: Reverts are accessed by jumping on a quarter pipe or half pipe, and pressing
a direction and R2 before landing. Though Reverts on their own don't score
big points, they are very useful on ramps for switching to manuals. As an
example, find a quarter pipe anywhere in the level and ride up it. Before
landing, hold R2 to Revert, then tap down, up or up, down to switch to a
manual. Combined with a big trick on a quarter pipe or half pipe, this
Revert to manual combination is a superb way of scoring high points.
6: Similar to the Wall Plant, the Wall Push is another new feature to Tony
Hawk's Underground which is slightly easier to perform, but more difficult
to use in scoring points. Approach a wall as you would for the Wall Plant,
and hold Triangle to push away from the wall in the opposite direction. The
Wall Plant can also be performed from a manual, so long combinations can now
be continued without having to make difficult turns in a manual.
7: The Caveman move is another excellent new feature to Tony Hawk's Undeground
which is slightly complicated to begin with, though is very useful for
scoring big points. For this example find a rail or ledge anywhere in the
level. Jump on it and grind to the end, then jump off and hold R1 + L1 to
start running. A timer will appear at this point which indicated how much
running time is left in this combination. Quickly run to another ledge or
rail, then jump and hold triangle to grind as normal. Flip tricks, grabs,
spins and special moves can also be performed out of the Caveman move.
===============================================================================
3. Career Mode Walkthrough
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Chapter 1: Hometown Hijinks
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HELP ERIC
---------
Jump over the fence at the start point of the goal and stand near the front of
the house. Jump (X) and hold R1 to grab on the side of the house. Hold up on
the D-pad to climb onto the roof, and walk forward to collect the first skate
part. Jump off the other side of the roof and hold R1 to grab onto the next
roof on the other side of the path. Climb up to collect the second part.
Quarter turn left and jump the gap over to the next roof to find the third
part, then continue forward to find the fourth and final skateboard part. After
collecting all the parts, Eric will give three challenges:
1: Jump over two hurdles. Get off the board by pressing R1 + L1 and run toward
the first hurdle. Tap X when running to jump over the two hurdles.
2: The third part of this challenge consists of a rail in the middle of the
road. Run toward it, jump and grind it, then drop off the end of the rail.
(On easy and normal difficulty the goal will end here).
3: Run toward the rail, jump and hold triangle to grind it. Jump off the end of
the rail and hold R1 + L1 to land running. Jump over the hurdle and grind
the final rail to complete the goal.
WALK CHARLES
------------
From the start point, hold up on the d-pad to skitch the dog. Watch the balance
meter, and try and keep the marker in the middle by tapping left or right.
Continue balancing until the timer reaches 0 to complete the goal.
ERIC'S CHALLENGE
----------------
1: Launch up from the drainage ditch and Melon (Left + Circle) in the air.
2: Launch up from the drainage ditch, Melon, then Revert (R2) after landing.
Repeat this Melon + Revert combination four times.
3: Sick difficulty only: Launch up from the drainage ditch, Melon, Revert after
landing, then quickly tap up, down or down, up to manual.
4: Beat Eric's score in the drainage ditch in one minute.
GET IN TIGHT WITH THE STREET WARRIORS
-------------------------------------
Turn slightly left at the start point of the goal and drive forward to hit the
first cone. Quarter turn right at the end of the road to hit the second cone,
then quarter turn right again at the next turn to hit the third cone. Ride up
the road to find the fourth cone, ride down the thin road at the left side of
the play park for the fifth and sixth cones, then quarter turn right at the
corner for the seventh cone.
Quarter turn right at the corner and drive at the right side of the barrier in
the middle of the road to hit the eighth cone. Quarter turn right at the end of
the road for the ninth cone, then quarter turn left and drive down the alley to
hit the tenth cone. Drive to the top of the ramp to hit the eleventh cone. Turn
left after exiting the alley to find the twelfth cone, and ride down the left
side of the road toward the arch to hit the thirteenth cone.
Half turn and ride back up the road, taking the last road on the right to hit
the fourteenth cone. Ride up the left side of the road to hit the fifteenth
cone, then immmediately quarter turn right and drive over the grass to hit the
next two cones. Quarter turn left on the road to hit the eighteenth cone, then
drive up the right side of the road toward the green bridge to hit the final
cone and complete the goal.
FLYER FOR THE MUSKA DEMO
------------------------
Ride forward from the start point of the goal and grind the barrier to put up
the first flyer. Drop off the end of the barrier and grind the ledge for the
second flyer. Jump off the end of the ledge to put up the third flyer, then
ride over the launch ramp and grind the ledge on the other side to put up the
fourth flyer. Grind the rail on the other side of the road to put up the fifth
flyer near the fence, then continue the grind along the wall to put up the
sixth flyer. Drop off the end of the rail after the wall and grind the ledge at
the other side of the road to put up the seventh flyer. Drop off the ledge and
jump the steps in front of the house to put up the final flyer.
IMPRESS MUSKA
-------------
Follow Muska's van toward the pool near the skateshop. Jump over the fence,
drop into the pool and score the required points within two minutes to complete
the goal. After 25 seconds, Muska will move down to the half pipe area half-way
down the road, and for the final 60 seconds he will stay near the sewer set
down at the bottom of the road.
SPECIAL GOAL
------------
Found by talking to Mike Vallely who is skating around the middle of the level.
Get a full special bar, ride up a quarter pipe and Flamingo (Left, Right +
Circle) before landing.
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Chapter 2: Impressing the Locals
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IMPRESS SHAWN
-------------
1: Ride up the quarter pipe in front of the start point and hold R1 + L1 to
land on top of the roof.
2: Turn slightly right as you ride up the slope on the roof, then jump over the
gap and land on the next roof.
3: Ride up the slope on the roof and hold R2 to spine transfer down to the
quarter pipe below.
DEMO THE NEW PLAYGROUND SETUP
-----------------------------
Score the required points in the playground bowl within two minutes.
IMPRESS JOEY
------------
1: Ride up the quarter pipe in front of the start point and spine transfer (R2)
into the trash.
2: Ride up the quarter pipe and spine transfer + kickflip (left + square) into
the trash.
3: Ride forward up the quarter pipe and do the tricks that are displayed within
one minute to complete the goal.
DO CHRIS' BEST LINES
--------------------
1: Grind the rail at the left side of the fence, then jump right at the end of
the rail to a grind on the fence. Jump left to a grind on the next glowing
rail, and jump off at the end to grind the rail on the other side of the
road. Jump off at the end of the rail and grind the barrier in the middle of
the road, then jump the gap and grind the second barrier.
2: Grind the glowing ledge at the right side of the road and jump off the end
to land in a manual. Roll over the launch ramp and grind the ledge on the
other side, then jump at the end of the ledge to grind the rail on the other
side of the road. Grind around both corners, jump off at the end and grind
the ledge in front of the house. Jump right at the end and grind the next
ledge, then jump and grind the platform of the house to complete the goal.
GET THE STOLEN ITEMS BACK FROM THE DEALERS
------------------------------------------
Run forward from the start point of the goal and jump up to the high walkway on
the right side of the road after the pillars. Follow the walkway around the
corner and jump onto the awnings, then run to the end and jump over the gap to
the next set of awnings. Drop off the other end of the awning and run forward
to find the stolen item.
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Chapter 3: Getting Outta Dodge
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GET THE SCRAPMETAL FOR THE TOMBSTONE MAKER
------------------------------------------
Ride down the road toward the pink house and jump off the board. Jump up to the
awning on the front of the house and pull up, then run to the other side of the
awning and jump down to the platform on the right to collect the first junk
icon. Face right, jump the gap to the high roof on the other side of the alley
below and pull up to the roof to collect the second junk icon. Quarter turn
left and jump over to the next roof to find the third junk icon.
Run to the other side of the roof to find the fourth junk icon, then quarter
turn left and jump over the gap to the next roof to collect the fifth junk
icon. Continue forward to drop off the roof, turn slightly left and jump up to
the awning on the other side of the road to collect the final junk icon. After
collecting the six junk icons, ride forward and hold up to skitch the car.
After the first two corners, a glowing ramp will be visible. Tap down to let go
of the car and use the ramp to launch over the bridge.
GET ACCESS TO THE TRAIN STATION
-------------------------------
Grind around the glowing roundabout the required number of times to complete
the goal and open the train station.
IMPRESS THE BRATTY KID
----------------------
Score the required points without landing on the road. One way of completing
this goal is shown below:
Grind the right side of the ledge and launch up from the small gap to grind on
the wire above (On the High Wire). Quickly jump down from the wire and grind on
the ledge, then jump off at the end and land in a manual on the roundabout.
Launch up from the quarter pipe and perform a high scoring combo in the air (A
McTwist works well), then land back on the quarter pipe and quickly tap R2 to
revert. Jump from the platform and grind the left ledge back to the roundabout
on the other side of the area. Repeating this combo twice should give enough
points to complete the goal.
CATCH OLLIE'S HOUSE
-------------------
Ride forward from the start point and grind the left side of the right track to
find the first house piece. Continue to grind around the rest of the track to
collect the remaining house pieces.
RESCUE ERIC!
------------
Ride forward from the start point and follow the car over to the other side of
the bridge. Turn slightly left at the end of the bridge and follow the road
down to the end, then quarter turn right. Turn left at the corner and follow
the car to complete the first part of the chase. The rest of the chase will
take place in the green car. Drive after the car and quarter turn right at the
corner. Turn right around the next four corners, then quarter turn left and
follow the car back over the bridge. Ride around the left side of the
roundabout and continue forward to complete the goal.
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Chapter 4: Skate the Big Apple
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HIGH SCORE
----------
Score the required points anywhere in the level within two minutes.
HOLD-GRIND COMBOS
-----------------
Complete the grind combinations displayed on screen by grinding both benches.
You can either jump the gap between benches, or simply drop onto the next bench
by holding the new direction and the grind button.
HELP THE STUDENT
----------------
1: All difficulties: Grind the ledge on the right from the start point of the
goal, and launch up from the small slope at the end to collect the first
purse item on the rail above.
2: Sick difficulty: Drop down to the road below and ride along the left side to
see a high pillar with the second purse item above it. Use the quarter pipe
in front of the pillar and launch up to a lip trick on top to collect the
second item.
3: All difficulties: Drop back down to the quarter pipe, ride back to the road
and half turn left. Ride along the road and turn left at the first corner to
see the third purse item above a quarter pipe on the right.
4: All difficulties: After collecting the third item, quarter turn right and
ride down to the ticket office at the other end of the road. Drop down to
the area at the left side of the ticket office and use the quarter pipe to
collect the fourth purse icon above the banner.
5: Sick difficulty: Ride back to the road and quarter turn right, then ride
along the left side of the road until you see the line of trash bins. Grind
along the bins and use the small slope at the end to launch up to the ledge
for the fifth purse item.
6: Normal and sick difficulty: After dropping off the ledge, quarter turn left
to see the sixth purse item on the slope of the glass building. Ride up the
quarter pipe on the side of the building and press R1 + L1 to land on top of
the slope, then run right to collect the item.
7: Normal and sick difficulty: Standing on the slope of the glass building,
face toward the road to see a small street with a quarter pipe at the left
side. Ride up this quarter pipe, launch right to the rail and grind it to
collect the final purse item.
KILL 5 FAMOUS SKATESPOTS
------------------------
Score the required points at the Pyramid Ledges, 78 Water, The Waterfront, The
Vet and the Brooklyn Banks. Read below for location-specific tips on scoring
the points in these areas.
1: Pyramid Ledges: Start off with a grind on the barrier that curves around the
top-right corner of the area. Jump off the end of the barrier, flip trick
and land on the curved ledge. Jump off the ledge and perform a flip trick or
a grab to complete the first section.
2: 78 Water: Turn slightly left at the start point and jump over the ledge to
land in an area with large cogs sticking out of the floor. Grind the inside
edge of the ledge around this area, keep the balance meter steady and
continue to switch between variations of grinds.
3: The Waterfront: Grind the rope between the poles at the right side of the
bench, and jump over the gap to grind on the next rope. Jump off at the end
of the second rope and grind the top of the banners, then jump down to grind
the rope between the poles below. Jump the gap between the next two ropes
and drop off at the end.
4: The Vet: Grind either ledge at the start point, jump down into the bowl at
the end and continue to do tricks until the special meter is full. Ride up
one side of the bowl, perform a special trick (like the McTwist), Revert
(R2) into a manual (up, down or down, up) after landing, then do any flip
trick on the other side of the bowl.
5: Brooklyn Banks: Ride to the far side of the Brooklyn Banks to find a quarter
pipe on either side of the area. Repeat the method of scoring points shown
on The Vet section of this goal, but add a Boneless at the top of the first
quarter pipe (Up, Up, release X).
NUT VENDORS UNITE!
------------------
Drive down the left side of the road to find the first cart, then quarter turn
right and drive down to the other end of the Brooklyn Banks to hit the second
cart. Half turn right and drive up the slope, quarter turn left at the top and
go up the three slopes at the right side of the Cash Center building to find
the third cart. Quarter turn left, ride down the three slopes and ride over to
the other side of the road to find the fourth cart. (On easy difficulty the
goal ends here). Half turn right and drive down the left side of the road to
hit the fifth cart.
Quarter turn left, drive down the street and quarter turn right near the end to
ride down an alley with the sixth cart. Turn slightly left after exiting the
alley and drive over to the other side of the road to hit the seventh cart (On
normal difficulty the goal ends here). Half turn left and drive down the right
side of the road to find the eighth cart, then continue down the left side of
the road to find the ninth cart at the corner. Follow the corner left and drive
down the left side of the road to find the final cart.
SPECIAL GOAL
------------
Found by talking to Chad Muska near the anchor. Get a full special bar, grind
the top of the quarter pipe toward Muska, then jump before the corner and
Moonwalk Five-O (Down, Left + Triangle) the water front line. Grind all the way
to the end of the wire to complete the goal.
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Chapter 5: Skating with the Locals
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FILM THE LOCAL
--------------
Stay behind the skater as he does his tricks to complete this simple goal.
Grind the side of the bridge to gain speed if the skater gets too far ahead.
HIT THE KILLER BANKS LINE
-------------------------
Jump to a grind on the first set of cars, continue holding the grind button to
skip the gap and grind the next set of cars, then jump off the second set of
cars and land in a manual. Roll over to the curved ledge in the corner and jump
up to grind it. Jump off at the end of the ledge, clear the gap and grind on
the next curved ledge. Jump off the end of this second ledge and manual over to
the glowing bench. Grind both benches, drop off to a manual at the end and roll
up the quarter pipe to complete the goal.
CRASH AND BURN THE CAR
----------------------
Continue to drive the car around the corners in the road, making sure to take
the corners early using the handbrake (R1). When temperature of the engine
reaches 300, a countdown will start. Quickly drive toward the glowing ramp and
launch into the river to complete the goal.
HELP THE LOCAL SKATER
---------------------
Ride forward from the start point toward the road, then quarter turn left and
follow the right side of the road toward the nut stall to get the first pack of
nuts. Half turn and ride back toward the building to give the nuts to the
guard. Continue forward to the road, quarter turn right and ride down the left
side of the road to get the second pack of nuts. Return to the building to give
the nuts to the guard.
Half turn and ride down the road to the corner at the end. Follow the corner
around to the right, go down the left side of the road to get the third pack of
nuts and ride back to the building to give them to the guard. After the three
guards have all been given the pack of nuts, a skater will challenge you to
perform a trick out of a window in the building. Get a full special meter by
grinding the rails, then jump and Nut Buster (Left, Right + Circle) out of the
window (on sick difficulty) or in the building (on easy and normal difficulty)
to complete the goal.
GAP THE BURNING TAXI
--------------------
Jump over the burning taxi and do the tricks that are displayed within 90
seconds to complete the goal.
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Chapter 6: Favors for a Ride
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HELP STACY'S RELATIVE
---------------------
Score the required points in the building within two minutes.
OLD SCHOOL SKATING TECHNIQUES
-----------------------------
1: Perform the No Comply five times by riding along the road holding X, then
tapping up and releasing X at the same time.
2: Ride forward and No Comply over the glowing barrier.
3: Normal and sick difficulty: No Comply into a manual (up, down or down, up)
on the bench, then jump and do any flip trick off the end.
4: Perform the Boneless five times by riding along the road holding X, then
tapping up twice and releasing X at the same time.
5: Ride forward and Boneless over the high glowing wall.
6: Ride toward the quarter pipe on the other side and Boneless at the top to
complete the goal.
FIND THE STOLEN SKATESHOP GOODS
-------------------------------
The skaters in this goal move randomly around the level, but are easy to find
as all each have a floating white skull above them. Ride into all of the
skaters to recover the goods and complete the goal.
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Chapter 7: With Syrup or Jelly
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REMOVE ALL OF THE STICKERS
--------------------------
1: Use the ramp in front of the start point to launch up to a grind on the rail
on the side of the building. Jump right off the end of the building and hold
Triangle to wallride the first sticker. (On easy and normal difficulty, just
launch up from the ramp and wallride the building).
2: Quarter turn left after dropping down from the wallride to see the second
sticker high up on the building on the other side of the road. Ride over the
road and turn toward the launch ramp. Ride up the ramp, jump left to a
wallride on the side of the building, then jump again to grind on top of the
high sign. Jump left off the end of the sign and wallride the building to
remove the second sticker. (On easy and normal difficulty, just jump left
from the launch ramp and wallride the building).
3: Ride onto the road after dropping off the wallride and quarter turn left. Go
past the dry cleaners and follow the corner of the road to the left, then
turn left to find the third sticker on the side of the dry cleaners.
4: Ride back onto the road and quarter turn left. Ride along the road to the
end, follow the corner around to the left, then take the first turning on
the left to find the fourth sticker on the right wall.
5: Half turn and ride back to the road. Quarter turn left and follow the road
to the purple building. Ride behind the right side of the building to find a
line of trash bins with small quarter pipes at either side. Launch up from
the right quarter pipe to grind left along the walkway above, jump the gap
over to the second walkway, then jump right at the end and wallride the
fifth sticker to complete the goal. (On easy and normal difficulty, the
sticker is found on the wall at the side of the purple building.
GET THE BEST DONUTS
-------------------
1: Easy difficulty: Turn slighty left from the start point and grind the blue
trash bin for the first donut. Jump the gap for the second donut and grind
on the second blue trash bin for the third donut, then jump off the end and
continue forward. Grind the planter for the fourth donut, jump the gap for
the fifth donut and continue the grind around the next planter for three
more donuts. Jump the gap at the end of the planter for the ninth donut and
grind on the next planter for the tenth donut. Grind to the end of the next
planter for the eleventh donut, then drop off the end and continue forward
to collect the final donut on the small ledge.
2: Normal difficulty: Follow the same walkthrough for the sick difficulty up to
the third donut to arrive on the half pipe. Grind left along the top of the
half pipe for the fourth donut, then jump off and ride forward to the fifth
donut outside the skate park. Ride to the other side of the road to find the
sixth donut near the left side of the building. Grind both benches on the
left and jump to grind on the road barrier for the seventh donut.
Continue forward to see a quarter pipe in front of a small building. Launch
up from the quarter pipe and grind left along the roof of the building for
the eighth donut. Jump off the end of the roof and grind along the series of
benches below for the ninth donut, then jump right at the end and grind on
the picnic bench for the tenth donut. Ride down the grass slope and spine
transfer over the Wakeboard Shop roof for the eleventh donut, then ride up
the quarter pipe on the other side of the shop for the final donut.
3: Sick difficulty: Ride up the quarter pipe on the left near the start point
of the goal to get the first donut, and grind right along the rail above.
Drop off the rail and grind the sloped board to get the second donut. After
landing in the skate park, ride up the half pipe to get the third donut.
Ride off the right side of the half pipe and launch up from the quarter pipe
to collect the fourth donut, then spine transfer for the fifth donut. Hip
transfer off the right side of the quarter pipe to get the sixth donut.
Spine transfer out of the skate park to for the seventh donut. Turn right
and jump over the wall to get the eighth donut, and grind the rail up the
steps on the other side of the road for the ninth donut. Ride up the slope
and grind left along the planter at the top to get the tenth donut, then use
the quarter pipe to get the eleventh donut. Quarter turn left after landing
back on the quarter pipe and grind the wall for the final donut.
THE SKATEBOARDING BANDIT
------------------------
1: Easy and normal difficulty: Grind the right rail at the start point for the
first two cash icons, then jump off the rail and grind on the roof edge
below for the third and fourth cash icons. Jump off the end of the roof and
grind on the two benches below for the fifth and sixth cash icons. (On easy
difficulty the goal ends here). Jump off the second bench and land in a
manual to collect the seventh cash icon in front of the purple building,
then ride forward to find the final cash icon above the right quarter pipe.
2: Sick difficulty: Grind the right rail at the start point for the first two
cash icons, then jump off the rail and grind the wire below to collect the
third cash icon. Continue grinding the wire for the fourth and fifth cash
icons. Drop off the end of the rail and land in a manual, then quickly roll
to the left side of the road and grind the fence for the sixth cash icon.
Jump off the end of the fence, land in a manual and grind the two rails at
the left side of the road for four cash icons. Drop off the end of the rail
and grind the stands for the next two cash icons, then jump off the stands
and manual to the quarter pipe to get the next cash icon. Jump up from the
quarter pipe and grind left on the roof for the final cash icon.
HELP THE PRIVATE EYE
--------------------
1: Ride forward from the start point and follow follow the corner in the road
around to the right. Ride toward the purple building in the distance and
quarter turn right before the corner in the road to see a car on the grassy
area. Grind the car five times to complete this section.
2: Ride toward the left quarter pipe in front of the purple building. Do the
required trick over the awning and land on the other quarter pipe.
3: Ride forward onto the road and quarter turn left. Pass both quarter pipes on
the side of the building and grind the rail up the steps to deliver the
first drycleaning item. Quarter turn left, drop down to the road and grind
up the rail on the first set of steps on the right. Turn slightly left and
ride forward to give the second drycleaning item to the woman outside the
entrance to the building.
Ride around the side of the building, grind the curved ledge and jump off at
the end to land down on the road. Quarter turn right after landing and ride
forward to deliver the third drycleaning item to the woman in front of the
entrance to the Kumon Inn. Quarter turn left and ride down the road to
deliver the fourth drycleaning item to the man in front of the entrance to
the purple building. Quarter turn left and go along the road to deliver the
final drycleaning item at the other side of the level.
REVENGE!!!
----------
1: Turn slightly right at the start point to see two quarter pipes with the
sign between them. Ride up the right quarter pipe and grind along to the
left to destroy the first sign.
2: Jump off the quarter pipe and quarter turn left to face the road. Ride down
the right side of the road and use the small ramp after the parking area to
launch up to a grind on the second sign.
3: Jump back down to the road and turn left just before the corner to find a
grass area with the third sign.
4: After the corner, continue to ride along the left side of the road and
follow the next corner around to the left to see the fourth sign on the
grass hill at the right side of the road.
5: Continue riding along the right side of the road to find the fifth sign at
the corner. If the timer is running out, use a manual to stop the goal from
ending. Grind the sign to complete the first section of the goal.
In the second section of the goal, drive the car around the city by following
the green arrows that are shown on the road. Make sure to avoid the other cars
that appear at certain points in this section, as on higher difficulties it's
important not to stop. After lapping the level twice, ride up the white path,
quarter turn left and drive toward the Wakeboard Shop, then ride up the small
slope between the two quarter pipes to complete the goal.
SPECIAL GOAL
------------
Found by talking to Eric Koston at the top of the bowl near the wakeboard shop.
Get a full special bar and Yeah Right manual (Down, Left + Triangle) down the
bowl. In the second section, get a full special bar and then skitch the car.
Let go of the car after passing the first corner in the road and Yeah Right
manual through the cones to complete the goal.
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Chapter 8: Grease the Pros
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PARTY BOAT SKATE-TRICKS
-----------------------
Use the party boat half pipe and do the tricks that are displayed within one
minute to complete the goal.
WALLPLANT COMBO
---------------
Ride forward from the start point, jump and press down and X at the same time
to wallplant off the bridge. Land in a manual and roll down through the three
sets of cones down to the end of the road (On easy difficulty the goal ends
after passing the first cone, and on normal difficulty the goal ends after
passing the third cone). Quarter turn left at the end of the road and manual
through the next three sets of cones to complete the goal.
BEAT ANDREW'S BEST COMBOS
-------------------------
Score the required points from the start points in front of the Wakeboard Shop,
in the area at the side of the building, and on the roof. Read below for
location-specific tips on scoring the points in these areas.
1: Ride down the grass slope and perform a high scoring trick on the quarter
pipe in front of the wakeboard shop. An example of this is a Boneless off
the lip of the quarter pipe, a Benihana (Down + Left + Circle) 540 in the
air, then a Revert to a manual after landing. Manual over to the sloped
ledges on the right and jump to a grind on them. After grinding half-way up
the ledge, jump and flip trick before landing on the ledge in another grind.
Jump off the end of the ledge and grab before landing.
2: Approach the quarter pipe in front of the start point and Boneless at the
top to get extra height. You should have a full special bar from the last
section of this goal, so perform a McTwist in the air, Revert to a manual
after landing and flip trick to a grind on the rail down the steps. Jump and
flip trick off the end of the rail, manual over to the other side of the
road and grind up the rail on the steps.
3: Half turn at the start point of this section and perform a Boneless to
McTwist on the quarter pipe. Revert to a manual after landing, and do
another McTwist on the quarter pipe at the other side of the roof. Revert
after landing to complete the goal.
BOWL GRIND
----------
1: Easy and normal difficulty: Grind the right side of the bowl and knock over
the sets of bottles to complete the goal.
2: Sick difficulty: Grind on the right side of the bowl to knock over the first
set of bottles, grind a little further down the edge of the bowl and jump
over to a grind on the ledge on the right to knock over the second, third
and fourth sets of bottles. Jump back to a grind on the edge of the bowl and
grind up toward the top to knock over the final set of bottles.
PROVE YOURSELF
--------------
1: Ride up any ramp in the level and 360 while in the air.
2: Ride up any ramp in the level and 360 (540 on normal difficulty, 720 on sick
difficulty) while in the air, then Revert after landing on the quarter pipe.
This is best done on the spine ramp outside the warehouse by using a
Boneless first to get extra height.
3: Sick difficulty only: Ride up any ramp and 720 while in the air, then revert
to manual after landing.
IMPRESS TONY HAWK
-----------------
Using the half pipe, do all of the twenty tricks that are displayed within one
minute. In the second section, beat Tony's score in the half pipe in one minute
to complete the goal.
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Chapter 9: Kill the Comp
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PLACE IN STREET CONTEST
-----------------------
1: There is a slope near the start point of the goal. Ride up the slope and
jump over the rail at the top, then Wallplant (Down + X) off the wall and
perform a special trick (like the McTwist) before landing. A Boneless and a
spin can be added in before the Wallplant to gain even more points.
2: There is a small ledge which has two benches on it at the left side of the
warehouse. Slowly approach the ledge and grind the start of it, then tap
square, triangle and circle randomly to perform grind variations. Four grind
variations on this small ledge give up to 3,000 points.
3: The two quarter pipes at the top-right corner of the warehouse can be used
like a half pipe, and are excellent for scoring big points. Use the vert
tips shown in the 'Place in Vert Contest' goal for tips on how to score big
points on the two quarter pipes in this area of the warehouse.
PLACE IN VERT CONTEST
---------------------
1: Approach one side of the half pipe with a full special meter and Boneless at
the top, perform a special trick in the air and Revert to a manual after
landing. Perform another special trick on the opposite side of the ramp to
get huge points (two McTwists for example give up to 50,000 points).
2: After a long combination, approach one side of the half pipe and tap up and
triangle to perform the Nose Stall. Jump from the stall and perform a flip
trick (an Impossible for example), then hold up and triangle again to land
back on a Nose Stall. Do the flip trick to Nose Stall for a third time, then
drop back into the half pipe. Adding this new combination onto the one in
the previous paragraph, it is possible to get over 130,000 points.
3: Although it's a vert contest, the small spine ramp at the side of the half
pipe can also be used. Perform special moves, spins and flip tricks while
using the spine transfer (R2) to gain extra points.
GET ONTO THE ROOF OF SPOT
-------------------------
Jump forward from the start point, hold R1 and pull up to the roof. Jump to the
awning on the left, then climb the ladder to the roof of the warehouse. Beat
Jim's highest score on the roof to complete the goal. One way of doing this is
to go along the big pipe from the start point of the goal, performing flip
tricks and spins while grinding all the way along it. Jump off at the end of
the pipe and grind the wire over to the next roof, then jump off the wire to
land on the roof. Turn slightly left and score the remaining points on the two
quarter pipes to complete the goal.
WIN BEST TRICK CONTEST
----------------------
For both rounds in the best trick contest, perform tricks in the street area to
beat the competitor with the highest score.
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Chapter 10: Join a Team
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CHOOSE TEAM
-----------
Watch the five videos and decide which team to choose: Birdhouse, Element,
Flip, Girl or Zero. After making the decision, pick up any of the new items
that you want from the skate shop and then return to the game.
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Chapter 11: Prove Yourself Worthy
-------------------------------------------------------------------------------
FLIP THE BIG STAIRS
-------------------
Ride down the small slope from the start point of the goal and turn left to see
the big stairs. Heelflip (Right + Square) down the steps in the first part,
Double Kickflip (Left + Square, Square) the steps in the second part, Double
Impossible (Up + Square, Square) the steps in the third part and 360 Flip (Down
+ Left + Square, Square) down the steps in the final part.
DAREDEVIL HIGH LINE
-------------------
1: Easy difficulty: Ride forward from the start point and grind the ledge on
the building to knock down seven flower boxes and complete the goal.
2: Normal and sick difficulty: Ride forward from the start point and grind the
ledge on the building to knock down the first three flower boxes. Jump off
to the path at the end of the ledge and ride around both corners to the
other side. Grind the next ledge to knock down the next seven flower boxes
(on Normal Difficulty the goal ends here). Ride around both corners on the
path and grind the ledge to knock down the final two flower boxes.
AIR OUT THE ATRIUM
------------------
Get a full special bar by grinding the roof and approach the ramp on either
side of the gap. Boneless at the top of the ramp and Melon (Left + Circle),
Stiffy (Right + Circle, Circle), Rocket Air (Up + Circle, Circle) and finally
One Foot Tailgrab (Down + Circle, Circle) over the gap.
ROOFTOP TECHNICIAN
------------------
Roll into a manual before the cones under the first arch, do the displayed
trick over the barrier and manual to the next set of cones.
SEE A MAN ABOUT A HORSE
-----------------------
Ride up the quarter pipe on either side of the statue and hold R2 to spine
transfer over to the other side. Perform all the tricks that are displayed
within one minute to complete the goal.
SPECIAL GOAL
------------
Found by talking to Paul Rodriguez near the horse statue. Get a full special
bar and ride to the launch ramp at the other end of the roof. Jump from the
ramp, 540 Flip (Left, Down + Circle) and then Acid Drop (R2) to the quarter
pipe on the other side of the horse statue to complete the goal.
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Chapter 12: Party! Party! Party!
-------------------------------------------------------------------------------
LET'S GET THIS PARTY STARTED
----------------------------
1: Turn slightly left from the start point and wallplant the green section of
the wall to put up the first flyer.
2: Quarter turn left after landing and jump up the two sets of steps. Ride to
the top-right corner of this area to find the second flyer location.
3: Quarter turn left after landing and ride down both sets of steps. Turn
slightly left and ride through the arch to find the third flyer location.
4: After putting up the third flyer, quarter turn left on the road and ride
forward to find the location for the fourth flyer under the arch.
5: Quarter turn right after landing and ride to the junction in the road, then
quarter turn left and follow the corner of the road around to the right to
find the location for the final flyer on the wall.
NO BAND...NO PARTY. BUMMER!
---------------------------
1: Easy difficulty: Ride forward from the start point and grind the curved
ledge to get the first instrument at the end. Drop off the end of the ledge
and ride down the road toward the junction. Continue forward along the road,
follow the corner around to the right and grind the curved ledge at the left
side of the next corner for the second instrument.
Jump off the end of the ledge and continue down the road to the next
junction, then quarter turn left and grind the bench near the arches on the
left for the third instrument. Drop off the end of the ledge, quarter turn
right and ride through the arch on the other side of the road to enter an
area with the final instrument above the quarter pipe.
2: Normal difficulty: Ride forward from the start point and grind the curved
ledge to get the first instrument at the end. Drop off the end of the ledge
and ride down the road toward the junction, then quarter turn left and ride
up the quarter pipe at the right side of the arch to collect the second
instrument. Ride down the slope after landing and go through the arch. Ride
across the junction and jump up both sets of steps in the distance.
Quarter turn right at the top of the steps and grind left along the ledge in
front to collect the third instrument. Turn slightly left after dropping off
the end of the ledge, and ride up the long curved slope near the left side
of the fountain. Ride up the next smaller slope with the rail in the middle,
then turn slightly right at the top to see another slope with the fourth
instrument on a high ledge above. Launch from the top of the slope and grind
the high ledge for the final instrument.
3: Sick difficulty: Ride forward from the start point and grind the curved
ledge to get the first instrument at the end. Drop off the end of the ledge
and ride down the road toward the junction, then quarter turn right and ride
forward to the next junction. Go through any of the three arches on the left
to enter the building, and use the quarter pipes on either side to launch up
to a grind on the rail above. Grind around the curve in the rail to collect
the second instrument.
Jump off the end of the rail to land on the roof, and use the slope at the
end of the roof to launch to the red roof on the other side of the road. Go
to the top of the slope in the roof to get the third instrument. Quarter
turn left after collecting the third instrument and ride forward to the
fountain at the other side of the level. Jump the gap between the quarter
pipes after the fountain to collect the final instrument.
NO ONE LIKES A DUDE FESTIVAL
----------------------------
1: Ride forward from the start point and turn left at the junction in the road.
Follow the corner left at the end of the road to find the first girl.
Perform the required points in one combo.
2: Half turn and drive along the road. Quarter turn left at the junction and
follow the small road around both corners to find the second girl. Manual
and perform the freestyle tricks that are displayed.
3: Half turn and drive along the road toward the arch. Turn left before the
arch and go along the path at the right side of the building to find the
third girl. Score the required points in two minutes. Follow the red arrow
back to the start point to complete the goal.
ACID DROP THE TWO TOWERS
------------------------
Run forward from the start point and climb up to the top of the ladder. Walk to
the edge of the tower and hold R2 to acid drop to the quarter pipe below. Use
the quarter pipe at the side of the road to jump up to the top of the ledge
(hold R1 + L1 after launching up from the quarter pipe), then climb up the
ladder and acid drop off the other tower to complete the goal.