Well, better late than never I suppose. We're restarting Novostrana almost from scratch. Although this may sound like a major setback, I don't think it is. I'm rebuilding the engine to be more focused on what it needs to do and have less of the unnecessary and framerate consuming "frills". Sofar, this has been successful with a noticeable framerate improvement and has also made the game potentially more enjoyable with the addition of features which allow the player to approach the game with different play styles, ranging a fighting character to a stealthy character.
We also have a new plot under development which looks like it could be fairly epic! :)
Additionally, we have new team members including Rybo5000 and steelx.

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