Patches 2.3-2.4

Patch 2.3

features-Added Daily Quest in Treasure Hunters Club - Random location, with random loot and random mobs
-Reworked RandomBoy: now not getting extra stats but your stats are rolled for new one, also now rolling perks, roll happen in by random action like shotting or getting hit or entering to new location, you have 5% that roll will happen, new stats soon on wiki
-New base - Shelter - buy in Tombstone

Patch 2.31

-fixed exit grid in daily quest
-fixed Salt Lake City Sewers map
-removed big spawns of pulse nades - big stacks of it we replace with shock nades
-Added a new dungeon - Vault Tec HQ. It is located under the Brotherhood outpost in Boneyard. To access it you will need a Security card ( NSA security card ).
-Added a Palace guard in NCR. The president now has the access to the Presidential Palace.
-fixed terminal in storage base

Patch 2.35

-Randomboy changes: 0,05% for new roll, hp and ap rolls changed
-fixes many maps errors
-Phazer and pusle nades damage changed
-War Event: mutants and sneakers will get their armor on start, cigarattes and throwing knives are for sale now.

-teams on hinkley have own tags
-Added a school in NCR ( with a small quest ).
-Changed Necropolis ( basing on recent events )
-Some changes in Den
-Changed Brotherhood Outpost in Den.
-Vault 12 questgiver changed.
-Changed Chosen One special encounter. The dialog should work now.
-Changed mobs' loot in Lost Hills: Ambushed scenario.
-Added 2 dungeon spawn containers to Vault Tec HQ dungeon.
-Fixed VT HQ bug of spawning inside the rock.
-Removed town containers from Lost Hills bunker.
-Added extra options to Brotherhood and Enclave quartermasters.
-faction settlement will be attacked every sunday by raiders, if you not defend it they will blow up your door for forever what can cause that other players will get your caps
-you can recruit in faction settlement: slaver and caravan master