NEWS

Healing in Anarchy

One of my groups wanted to try out Anarchy and I'm liking the look of it but seeing that magic has no drain attached to it anymore I find a bit concerning. Especially with the way the Heal spell works here, whats to stop the mage from healbotting the guys up to full health during/between every bout of danger?

p. 43 "Note that each person, device, vehicle, armor, or other piece of gear can only have one attempting healing or repair test per period of combat; you canít just make test after test until all damage is healed or repaired."

These healing attempts can come from any source, Biotech or Spell, or maybe even some Adept-healing Shadow Amp, but you cannot use them over and over until you are full. Plot Points can also be spent to heal or to "top-off" after a Healing Test. Plot Points are not an attempt.

Of course, if your players and you WANT it to work that way, you can; this is Anarchy after all. Do what seems fair, balanced, and makes for a better story.