Alchemist:
Sells Boosts and Upgrades. You can drink potions to temporarily increase different stats or you can permanently increase the stats of an item. Unless an items says otherwise you can only use one upgrade per item.

Improvements

Grindstones: the damage is increased by using on a weapon

Powders & additions: using on an item of equipment it increases an attribute

Watering place: for a certain time an attribute is increased by drinking

Herbs: for a certain time the life maximum is increased by the meal

Explanation of improvements
Player improves an item by placing the improvement article with the mouse on it.

The improvements an item of equipment may receive is split into 2 categories:

Permanent: The improvement is added permanently on the item and cannot be changed by another permanent improvement.

Temporarily: The improvement is only active for a certain time and may be changed at any time by using some other improvement.

A durable or a temporary improvement is possible for an item.
For the deletion of durable improvements there is a special article which is sold by the merchant for rubies. However you can still win this item at the auction house to avoid the ruby cost.

Explanation of enhancements
A player uses the new watering place and herbs/food by dragging the item on the portrait at the overview.
Active enhancements and duration is indicated at overview.
Only one enhancement may be active for each type.

You may make the market offer new goods faster for 10 rubies

Damage:
Items that have +damage has been cut in half. Before the update damage was way over valued in the combat system and this reduction is an effort to bring that back into balance.

Guild:
Player profiles now contains their guild name and link. A new area has also been added to the guild house called the library, it stores recipes and activates recipes but as of yet it is unclear what that means.

Each Guild possesses a library now and formulas may be stored and activated there. Those formulas may be gathered by fighting monsters at a low drop chance. If a guild member has such a formula, he can store it in the library, by pulling it on the shelf. Activating recipes costs gold and can only be done by members who have the right to spend the guilds' gold.

Each guild member receives an enhancement for a certain time by activating a formula. Enhancements already added by the player on his items are not wiped by this guild formula.
The number of formulas to be stored is limited and increased with each level of the guild building.

Arena:
The arena now has different groups for every 10 levels.
[list]League of the circus fighters (Level 1-9)
League of the show fights (level 10-19)
League of the Butchers (level 20-29)
League of the cavities fighters (level 30-39)
League of the warrior (Level 40-49)
League of the gladiators (level 50-59)
League of the duel fighters (level 60-69)
League of the veterans (level 70-79)
League of the legends (level 80-89)
League of grace of the gods (level 90 - 99) [/list]
You can loot gold from anyone in your bracket and you get xp for won fights in a larger range of levels now.

Market:
The market suggests a price before you write a different one when you place an item in the sell box. Also the actual buying price of an item is displayed above the resell value of items in the market.

Food:
The price of green/blue food has been lowered

Expeditions & Quests:
The gold, xp, and honor reward for expeditions and quests has been reduced.

Bans
This section was purposely omitted to begin with because of a bug that allowed banned people to log in, this has now been corrected. If you managed to escape from your ban in this time period expect to be rebanned shortly.

Banned accounts are now brought to a screen that tells the user how long their account is banned for along with why they were banned. Previously it just showed a blank black screen.

Alchemist:
Sells Boosts and Upgrades. You can drink potions to temporarily increase different stats or you can permanently increase the stats of an item. Unless an items says otherwise you can only use one upgrade per item.

Improvements

Grindstones: the damage is increased by using on a weapon

Powders & additions: using on an item of equipment it increases an attribute

Watering place: for a certain time an attribute is increased by drinking

Herbs: for a certain time the life maximum is increased by the meal

Explanation of improvements
Player improves an item by placing the improvement article with the mouse on it.

The improvements an item of equipment may receive is split into 2 categories:

Permanent: The improvement is added permanently on the item and cannot be changed by another permanent improvement.

Temporarily: The improvement is only active for a certain time and may be changed at any time by using some other improvement.

A durable or a temporary improvement is possible for an item.
For the deletion of durable improvements there is a special article which is sold by the merchant for rubies. However you can still win this item at the auction house to avoid the ruby cost.

Explanation of enhancements
A player uses the new watering place and herbs/food by dragging the item on the portrait at the overview.
Active enhancements and duration is indicated at overview.
Only one enhancement may be active for each type.

You may make the market offer new goods faster for 10 rubies

Damage:
Items that have +damage has been cut in half. Before the update damage was way over valued in the combat system and this reduction is an effort to bring that back into balance.

Guild:
Player profiles now contains their guild name and link. A new area has also been added to the guild house called the library, it stores recipes and activates recipes but as of yet it is unclear what that means.

Each Guild possesses a library now and formulas may be stored and activated there. Those formulas may be gathered by fighting monsters at a low drop chance. If a guild member has such a formula, he can store it in the library, by pulling it on the shelf. Activating recipes costs gold and can only be done by members who have the right to spend the guilds' gold.

Each guild member receives an enhancement for a certain time by activating a formula. Enhancements already added by the player on his items are not wiped by this guild formula.
The number of formulas to be stored is limited and increased with each level of the guild building.

Arena:
The arena now has different groups for every 10 levels.
[list]League of the circus fighters (Level 1-9)
League of the show fights (level 10-19)
League of the Butchers (level 20-29)
League of the cavities fighters (level 30-39)
League of the warrior (Level 40-49)
League of the gladiators (level 50-59)
League of the duel fighters (level 60-69)
League of the veterans (level 70-79)
League of the legends (level 80-89)
League of grace of the gods (level 90 - 99) [/list]
You can loot gold from anyone in your bracket and you get xp for won fights in a larger range of levels now.

Market:
The market suggests a price before you write a different one when you place an item in the sell box. Also the actual buying price of an item is displayed above the resell value of items in the market.

Food:
The price of green/blue food has been lowered

Expeditions & Quests:
The gold, xp, and honor reward for expeditions and quests has been reduced.

Bans
This section was purposely omitted to begin with because of a bug that allowed banned people to log in, this has now been corrected. If you managed to escape from your ban in this time period expect to be rebanned shortly.

Banned accounts are now brought to a screen that tells the user how long their account is banned for along with why they were banned. Previously it just showed a blank black screen.

New Version

Hi,

Only two changes:

new Items for higher levels

Players are now able to see items with a level that is maximum 25% over their own level. But the maximum difference is 9.For example: A Player that is level 80 should be able to see items, that are level 100 (80+25%). In this case he only can see items with a maximum level of 89.

We have some news from the coders... ;)

New Version
- you are able to change your nickname
- if you click "Highscore", you'll rout to your own placing
- you'll be able to sort the market by level
- the name of the attacker is linked to his profile
- the beginners sword and shield only could be sold to the weapons smith, not at the market
- you have to be level 2 to fight at the arena
- 2 additional alliance ranks
- you'll see the placing of a guild in the guild description
- if you sell something, you won't get the money directly, there will be a gold package, so if you're offline nobody is able to raid it
- ingame notepad
- at market/arena/auctioneer your guild members are colored (Premium feature)

All of these will be implemented really soon into the game, probably today or tomorrow. We hope you like the changes as much as we do

Premium update

Please find below an update that will soon be active on our servers when it has been approved.

Gladiatus will now have a Centurio instead of premium accounts.

The players will be able to hire the Centurio for 15 rubies for 14 days.

The Centurio will have the same features as the old premium account

You could only activate the Centurio ingame by paying for it rubies at the Jeweller

Actual premium-subscriptions won't be deleted. Each time the subscription issues another payment 15 rubies will be added automatically so you can decide what to do (buy Centurio again or buy something else)

For every order of the Centurio they'll get 12h (a half day) wage of gold

Game Update

There will be 4 different categories (religion, trade, fight and science) with five different subsections. The pacts (price at the moment: 15 rubies for 14 days).

When the player chooses a pact, there will be a cool down period of 24h before s/he is able to choose another subsection in this category.

Note: there's a level-limitation:
x.1 and x.2 is available from start
x.3 you can choose from level 20
x.4 from level 40
x.5 from level 60

1. Religion

1.1 +50% expedition points [with centurio 36 exp. points, without 18]
1.2 +50% bonus regeneration [only on the constitution base value]
1.3 ** the maximum charisma is increased by [attribute formula and condition for critical hit]
1.4 bonus wait-time for quests [bisects the time you have to wait, until you can get a new quest]
1.5 The life points from constitution are increased by 50%

2. Trade

2.1 You are able to use items which are available 2 levels above yours.
2.2 The waiting time for new goods at the merchant are shortened by 50%
2.3 Items can be sold/bought at a reduced rate of 5% at the merchant
2.4 The payment for the work is increased by 3%
2.5 The market fee at the market is reduced by 50%; Allows auctions which last 48 hours

3. Fight

3.1 The total damage is increased by 25% of the level as the case may be by a minimum of 2
3.2 The maximum skill is increased by [attribute formula]
3.3 ** Gives a chance of 10% to cause a critical hit.
3.4 The maximum strength is increased by [attribute formula]
3.5 Lowers the armour value of the opponent [look at armor formula]

4. Science

4.1 Gives a chance of 10% to get doubled experience points. (only for players that are under Level 40)
4.2 The chance to face a searched opponent is increased by 50%
4.3 The chance to find a searched item is increased by 50%
4.4 The maximum agility is increased by [attribute formula]
4.5 The maximum constitution is increased by [attribute formula]

armor formula: New armor = armor - ((playerlevel + opponentlevel*5)

attribute formula: base*2 + playerlevel

** to choose "Gives a chance of 10% to cause a critical hit." (3.3) you have also to choose "bonus charisma" (1.3)

Please limit any discussion and questions to the following thread: Pacts Discussion Thread
The game team will do the best we can to answer any questions.

Game Update

There will be 4 different categories (religion, trade, fight and science) with five different subsections. The pacts (price at the moment: 15 rubies for 14 days).

When the player chooses a pact, there will be a cool down period of 24h before s/he is able to choose another subsection in this category.

Note: there's a level-limitation:
x.1 and x.2 is available from start
x.3 you can choose from level 20
x.4 from level 40
x.5 from level 60

1. Religion

1.1 +50% expedition points [with centurio 36 exp. points, without 18]
1.2 +50% bonus regeneration [only on the constitution base value]
1.3 ** the maximum charisma is increased by [attribute formula and condition for critical hit]
1.4 bonus wait-time for quests [bisects the time you have to wait, until you can get a new quest]
1.5 The life points from constitution are increased by 50%

2. Trade

2.1 You are able to use items which are available 2 levels above yours.
2.2 The waiting time for new goods at the merchant are shortened by 50%
2.3 Items can be sold/bought at a reduced rate of 5% at the merchant
2.4 The payment for the work is increased by 3%
2.5 The market fee at the market is reduced by 50%; Allows auctions which last 48 hours

3. Fight

3.1 The total damage is increased by 25% of the level as the case may be by a minimum of 2
3.2 The maximum skill is increased by [attribute formula]
3.3 ** Gives a chance of 10% to cause a critical hit.
3.4 The maximum strength is increased by [attribute formula]
3.5 Lowers the armour value of the opponent [look at armor formula]

4. Science

4.1 Gives a chance of 10% to get doubled experience points. (only for players that are under Level 40)
4.2 The chance to face a searched opponent is increased by 50%
4.3 The chance to find a searched item is increased by 50%
4.4 The maximum agility is increased by [attribute formula]
4.5 The maximum constitution is increased by [attribute formula]

armor formula: New armor = armor - ((playerlevel + opponentlevel*5)

attribute formula: base*2 + playerlevel

** to choose "Gives a chance of 10% to cause a critical hit." (3.3) you have also to choose "bonus charisma" (1.3)

Please limit any discussion and questions to the following thread: Pacts Discussion Thread
The game team will do the best we can to answer any questions.

Game Update

Dear Community,

In the next few days (do not yet have an exact date) there will be a small update to the game.

There will be some sort of arena-protection that allows the players to challenge one other player in the arena only 5 times in 24h. If a player attacks another player a 6th time, even if he wins this fight, he won't rise in the arena-statistic.

This won't affect the battles when you use the search function in the arena.

Changelog v0.4.0

Quoted

Changelog v0.4

FEATURE: Dungeons and new highscore (see 4 and 6)
FEATURE: Dungeons will be available from level 10
FEATURE: Mercenaries (see 3)
FEATURE: New attribute and new battle values (see 5)
FEATURE: New areas (see 7)
FEATURE: If you set the hook to delete the account, you aren't able to play until you deactivated it
FEATURE: Level for powders will be displayed
FEATURE: At battle-report overview you'll be able to see WHO attacked you (e.g.: You lost an arena duel against X)
FEATURE: You see in the selling message, which item you sold on the market
FEATURE: The guild leader gets a message when and which player left the guild
FEATURE: In battle reports are the guilds of the players
FEATURE: Security check if you really want to cancel your work at the stable
FEATURE: Every merchant gets new items every 24h
FEATURE: "Get new items" at merchant will be changed to 1 ruby
FEATURE: All player get three bags in inventory - Centurio will have four
FEATURE: Buddylist
FEATURE: More filter options at the market
FEATURE: Amount at stable work changed
CHANGE: New level calculation - changes the players level (see 1)
CHANGE: Colour of items (see 2)
CHANGE: No colors at the guild donation page
CHANGE: Generating NPCs - too hard NPCs at quests won't be generated
BUGFIX: Negative attribute values (e.g. Strengh: -4 => Strengh: 0)
BUGFIX: multiple guild circular messages at the same time - only one is delivered
BUGFIX: renew a current pact with less than 1 day remaining, you end up with 13 days left

1. Changing player level
The formula for the experience points you need to reach the next level will be changed. After the player reached Level 80, it will be much harder to get the next level.
Because of that we have to cut all players, that are above level 80

NOTE: If a player wears items that he shouldn't be able to use (due to the level downgrad; own level + 14) and fights at the arena, the system won't count these items. So it is, like the player doesn't even wear it.

2. Changing item colour
At the moment the colour of items change with their level.
With the update all items the players actually wear will be green.
The colors will change with the quality of the items. There will be six different colors, so there will be six different types of every item.

3. Mercenaries
A new salesman will sell contracts for mercenaries.
These mercenaries are only for dungeons. Each player can have up to four mercenaries.
The players can also sell their contracts at the market or at the salesman.
These mercenaries can also be equipped, like the own gladiator.

4. Dungeons & quests
There will be some fix areas on the map that players can explore.
Before going in a dungeon, they'll have to choose the function of their gladiator and (if they have some) mercenaries.
They can choose:

damage dealer
arrange threat
healing

The players will have the option to equip their gladiator two times. One time is only for dungeons, the other is for fights against other players or expeditions.
So the player won't lose a battle with another player when he equipped his gladiator for healing at dungeons.

After fighting against all NPCs at the dungeon (and winning), they'll have the chance to fight against final boss.
The player has seven days to complete an dungeon. After that it will be reseted.

As opposed to other fights, the player's gladiator and also the mercenaries are always complete healed when they start an dungeon.

Fights in a dungeon first end when one side has 0 lifepoints. Because this could take a lot of rounds, after a while the NPC gets in rage and makes more damage.

There also will be generated dungeons. The players will be able to find them at the tavern, but not at the publican, but on the guard.

For dungeons the players will need dungeon-points - like the actual expedition points. Without centurio they'll have up to 12, with centurio 24.

5. New attribute and new battle values
To heal in dungeons there will be a new attribute - intelligence.
It's like the other attributes, they'll be able to train it at the trainer.

There also will be some new battle values, that also affect the arena and expedition fights:

healing
heal value that you can heal in a dungeon
this value only affects dungeon battles
increase with intelligence
better healing valuation
chance to double the healing valuation while healing
only at dungeons
increase with intelligence
critical hits
chance to hit someone with double damage
increase with skill
hardening value
this value lows the opponents chance to double hit
increase with agility
block value
chance to block a players hit
increase with strength

6. New highscore
For killing monsters at dungeons the player gets fame.
So there will be a new fame-highscore.

There will be also a highscore for every dungeon, where is listed who made most damage, best healing etc.
There also will be an all-time list and a list for the last seven days.

7. New areas (maps)
There will be two new areas: Germania and Africa

To travel to these areas you have to go to the hermit and pay some gold.
But you have to complete a dungeon, before you can travel.

At these new areas the merchant has new items and there will be also new quests and dungeons.

8. General goods: will sell on the first page shoes and gloves, at the second page only food
Alchemist: will sell on the first page the usual stuff, at the second rings and necklaces

Changelog v0.4.0

Quoted

Changelog v0.4

FEATURE: Dungeons and new highscore (see 4 and 6)
FEATURE: Dungeons will be available from level 10
FEATURE: Mercenaries (see 3)
FEATURE: New attribute and new battle values (see 5)
FEATURE: New areas (see 7)
FEATURE: If you set the hook to delete the account, you aren't able to play until you deactivated it
FEATURE: Level for powders will be displayed
FEATURE: At battle-report overview you'll be able to see WHO attacked you (e.g.: You lost an arena duel against X)
FEATURE: You see in the selling message, which item you sold on the market
FEATURE: The guild leader gets a message when and which player left the guild
FEATURE: In battle reports are the guilds of the players
FEATURE: Security check if you really want to cancel your work at the stable
FEATURE: Every merchant gets new items every 24h
FEATURE: "Get new items" at merchant will be changed to 1 ruby
FEATURE: All player get three bags in inventory - Centurio will have four
FEATURE: Buddylist
FEATURE: More filter options at the market
FEATURE: Amount at stable work changed
CHANGE: New level calculation - changes the players level (see 1)
CHANGE: Colour of items (see 2)
CHANGE: No colors at the guild donation page
CHANGE: Generating NPCs - too hard NPCs at quests won't be generated
BUGFIX: Negative attribute values (e.g. Strengh: -4 => Strengh: 0)
BUGFIX: multiple guild circular messages at the same time - only one is delivered
BUGFIX: renew a current pact with less than 1 day remaining, you end up with 13 days left

1. Changing player level
The formula for the experience points you need to reach the next level will be changed. After the player reached Level 80, it will be much harder to get the next level.
Because of that we have to cut all players, that are above level 80

NOTE: If a player wears items that he shouldn't be able to use (due to the level downgrad; own level + 14) and fights at the arena, the system won't count these items. So it is, like the player doesn't even wear it.

2. Changing item colour
At the moment the colour of items change with their level.
With the update all items the players actually wear will be green.
The colors will change with the quality of the items. There will be six different colors, so there will be six different types of every item.

3. Mercenaries
A new salesman will sell contracts for mercenaries.
These mercenaries are only for dungeons. Each player can have up to four mercenaries.
The players can also sell their contracts at the market or at the salesman.
These mercenaries can also be equipped, like the own gladiator.

4. Dungeons & quests
There will be some fix areas on the map that players can explore.
Before going in a dungeon, they'll have to choose the function of their gladiator and (if they have some) mercenaries.
They can choose:

damage dealer
arrange threat
healing

The players will have the option to equip their gladiator two times. One time is only for dungeons, the other is for fights against other players or expeditions.
So the player won't lose a battle with another player when he equipped his gladiator for healing at dungeons.

After fighting against all NPCs at the dungeon (and winning), they'll have the chance to fight against final boss.
The player has seven days to complete an dungeon. After that it will be reseted.

As opposed to other fights, the player's gladiator and also the mercenaries are always complete healed when they start an dungeon.

Fights in a dungeon first end when one side has 0 lifepoints. Because this could take a lot of rounds, after a while the NPC gets in rage and makes more damage.

There also will be generated dungeons. The players will be able to find them at the tavern, but not at the publican, but on the guard.

For dungeons the players will need dungeon-points - like the actual expedition points. Without centurio they'll have up to 12, with centurio 24.

5. New attribute and new battle values
To heal in dungeons there will be a new attribute - intelligence.
It's like the other attributes, they'll be able to train it at the trainer.

There also will be some new battle values, that also affect the arena and expedition fights:

healing
heal value that you can heal in a dungeon
this value only affects dungeon battles
increase with intelligence
better healing valuation
chance to double the healing valuation while healing
only at dungeons
increase with intelligence
critical hits
chance to hit someone with double damage
increase with skill
hardening value
this value lows the opponents chance to double hit
increase with agility
block value
chance to block a players hit
increase with strength

6. New highscore
For killing monsters at dungeons the player gets fame.
So there will be a new fame-highscore.

There will be also a highscore for every dungeon, where is listed who made most damage, best healing etc.
There also will be an all-time list and a list for the last seven days.

7. New areas (maps)
There will be two new areas: Germania and Africa

To travel to these areas you have to go to the hermit and pay some gold.
But you have to complete a dungeon, before you can travel.

At these new areas the merchant has new items and there will be also new quests and dungeons.

8. General goods: will sell on the first page shoes and gloves, at the second page only food
Alchemist: will sell on the first page the usual stuff, at the second rings and necklaces