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Here's a new game i worked on for the Ludum Dare Retro (will soon post it there) : Evil Australians.

Evil Australians is a video game developed by me, gameblabla.It's a platforming arena game made from scratch with the help of my own library, Gameblabla's Wrapper.The game has several missions and in each mission, you are stuck in an arena whereyou must defeat all the remaining enemies.To defeat the enemies, you have a rapid-fire gun that can shoot several bullets at the same time.

3DO version

StoryJohn, living in Australia, is an avid video game collector.However, he learns from the news that the Australian government is soon going to ban video games.John became furious : he grabs his weapons and swears vengeance on the government.

However 7 years ago, the government collected his own DNA as part of a secret project.This secret project allowed the government to steal DNAs from all the aussies.The Government learned of John's plan and they used his DNA to build an entire clone army of himself.

John is now facing an entire army of himself,will he make it alive and finally kill the law ?

If you do a N64 port you should try to make it compatible with both emulators and the real console, because not everyone can afford the $200 Everdrive

But doing so would mean violating Nintendo's old TOS and be stuck with a crappy devkit.Emulators should fix their crappy job, not me On the good side though, it (and Opossum) should work properly again on MAME latest version but i need to try it again.

Isn't there a way to do like with web browsers and run different code based on if the game runs on the real thing instead of an emulator? Or is that out of the question? In any case, I personally wouldn't want to develop on a game console if I can't even test the game to see if it works at all.

Isn't there a way to do like with web browsers and run different code based on if the game runs on the real thing instead of an emulator? Or is that out of the question? In any case, I personally wouldn't want to develop on a game console if I can't even test the game to see if it works at all.

That's basically what i did with Opossum Massage Simulator but a bit different : it uses a common codebase among all platforms.Opossum Massage Simulator actually works on MAME, it's just that later versions broke input support so you can't interact with the game.I was able to test it by setting checkpoints.I might do a MAME package so everyone can try the N64 port

Ah I see now. And yeah what I meant was like CSS and Javascript, where your code checks which browser the user uses and if it uses IE6, it runs a different piece of code, another for Firefox, another for Opera, etc, when it's impossible to do otherwise without breaking cross-compatibility.