Video games have started out as these obscure things people would buy and spend hours clicking buttons in hopes of achieving a certain goal which no on really understood except for those who spent the hour required to complete the game. Quite fun, really, if you ever bothered to try those 4-bit games you can still download around these days. Simple puzzles, simple fun. What more could a gamer ask for?

We asked for more!

With gaming evolution, better graphics were introduced as well as sound and music. Animations and even voice acting(pre-nintendo) were a big part of gaming. Sure, it wasn't realistic, the plot lines were cliche, and the music sometimes seemed a bit skewed but all in all it made us happy.

Now, nearly 20 years later, Rohan Online: Blood Feud has decided to screw Darwin over and de-evolve back into the game is would have been before computers were capable of adding one plus one.

This MMO is about one of the sorriest games you will see. Worst then Runescape *cough**cough*..I could barely play a whole hour without noticing all the horrible things the developpers did and wondered how they even dared put that out into the community. It's as bad as giving your art class teacher a drawing of what you would do to her if you got the chance and then her hitting on you before telling your parents about the harassment. It's just plain wrong!

The music is horrible, I even believe I heard it elsewhere before. Most games loop their music so you don't feel alone and the silence doesn't make ears bleed. Rohan decided to not add a music loop and let you listen for minutes the sound of your footsteps before playing another random tune. And I mean random. Can't imagine the game without hearing the sea waves crashing down while shopping in a town miles away from any water source.

The graphics are all right, it never matters to anyone with actual taste how they are. Unless they decided to add florescent pink and neon green all around, giving you seizures while inducing your brain to trip out as if you just swalled a whole batch of magic mushrooms. The only real problem is that everything is do damned huge and whoever decided to add the doodads around seemed to have clicked randomly and said "There! Forest things to make forest!" when in fact all he did was cleverly place them in all the wrong spots. The graphics are nothing to enjoy, as well as you start to ignore them because the game loses all humour and intuitivity after the log in screen.

Click, drag, place. That's how I like my icons to be moved about but click, hold, drag? Sure, it's not much of a difference but even such a small difference makes the tast even more annoying then it would have to be, especially when you don't have an auto-sell sequence to make everyone's life easier. The font is just as horrid, dark blue on black is kinda hard to read and strains the eyes to the point of bleeding and the small quick flashing combat text will just make you plain blind!

Speaking of fonts, where the hell is everybody?! Anyone who plays MMOs will understand a certain global channel is always needed. It makes all the new comers feel welcomed and safe as they learn random tid bits about the sheep mobs and some guy named 1337B0B's mom. I'm not saying a channel for everyone to talk to into but level or area channels are a must be or you got a bunch of idiots running around alone and afraid and frequently asking dumb questions.

I haven't even bothered to get to level 10. It's that bad! The worst part is that you have an insane amount of HP early on (roughly 1000 depending on class) and so do the monsters. You basically spend more time looking at your little guy hack and slash his way and wondering is massive HP necessary so early in the game? Fights take nearly 10 seconds to finish and that's a level 2-3 mob. It should be 3-5 seconds to kill it and without having 1000 HP. If you're level 5, it shouldn't be so damned high.

Wait, did I say that was the worst part? What about every shop selling all levels of an item? That's the laziest and stupidest thing you could ever do. It kills the magic when you know exactly when you can get the item and that you can simply buy it and it also means that all the items you see, is all the items there are.

All in all, this is a generic MMO who swears it isn't generic and promises lots of fun playing alone with horrbile music and pointless game play. It made me miss Runescape! That's how bad it is. At least Runescape is designed to be enjoyed.

With many MMORPGs that come for free are usually crap. Even if they promose epic sea battles and intense dungeon raiding, more fun could come out of throwing yourself down your roof. Many people try the new games with promises of great fun but instead get great generic bull.

All the new MMORPGs that come out have similar graphics or they got for the cute anime style which for some reason is the only good thing about their games because every other title is a bunch of realstic unrealistic avatars who all look the same.

One thing Atlantica promises is great fun and a unique game play style, and oh no, I fell for this trap far too many times but what dared me to go and try it was the turn based system. I'ma big fan of the Fire Emblem series, FFTA, Ogre tactics, and so on but I couldn't help but believe I was going to play it for an hour and find out its nothing more but a cheap knockoff of a hundred other MMORPGs.

I was wrong.

Atlantica online provides in its promises unlike many other games. The gameplay is simple but deriving enough to keep you occupied; the graphics aren't close to art but they do the job with pleasant scenes and environental changes; avatars at least look different based on their equipment; and a whole lot of PvE and PvP fun!

In Atlantica you control four mercenaries at the start until you reach a high enough level to control a maximum of nine with many different possibilities as there is over a dozen different classes to choose from and with more certainly being created for further gameplay later on. Instead of all hacking and slashing mindlessly at innoncent sheep and bears you controlone unit at a time and tell them what to do until you use up all your turns and it's the evil sheeps turn to suffocate you in its wool.

But the fighting isn't the only original and idea that they actually bothered to think for more then ten seconds, no sir. They even thought "Hey, let's make the environment pleasant so people don't minimize on while auto walking!" and then all the gamers thanked God. The world of Atlantica is actually our world and is concentrated in Asia, India, Europe and Africa for now with the expectation of America to be released. Each area has dozen of cities with an environment that matches reality and carefully detailed enough to make you drool at the mouth at how wonderful everything looks.

And the graphics aren't everything they thought of. After, they dared to think further, much past the danger line most developpers have, and thought "Hey, let's not make generic music with high notes to hypnotize players but rather pleasant and themed!" and once again gamers prayed once more as they heard the environment control the music and melt into the world, creating a wonderful ambiance.

Unlike most MMORPGs who force grinding into you, Atlantica holds your hand and tells you "There, there, it's okay. You can grind for hours on end but with quests!" and then once again you prayed. Instead of mindlessly grinding the same mobs for days on end they give you quests so you feel a sense of pride and accomplishment as you watch everyone else struggle for the rewards you so enjoy. Yes, you might call it an easy MMORPG but I call it Not-Wasting-Five-Hours-To-Level-So-I-Can-Advance-To-The-Next-Quest hard. It's still takes time but they took out the stupid and boring and beat it furiously with a stick until something good came out of it.

Those being the great high lights of the game, we're rather glad to finally have another MMORPG that doesn't suck the life out of us in its mundanity and repetiveness.

Still think it sucks because it's free?

After you beat the story line and get to the highest point you can in the game theres still many things to do. The guild system allows alliances, formation of nations, and, our dearly favorite, wars to sabotage another teams months of work and reduce them to rubble.

The PvP is quite intense as you can either PvP for fun or go to the arenas and compete in championships and leagues for fame, rank, and prizes. And once you notice some ass-shat with six cannon classes stunning the hell out of you, off you go to create a counter force to show him whose boss all over again. Atlantica never forces you to make a new character just because your out of things to do.

Atlantica Online is the first MMORPG besides Maple Story, Astonia, or, I admit, WoW, where I bothered to level up because I was having sheer amounts of fun injected straight into my thighs. For once, my character Demanicus finally gets to get past level 20 before deciding he's better off become one of those peasants that say "press B to jump!".

I've rambled long enough, praise the makers of Atlantica and praise them for not bending us over and taking it the easy way like --.