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Topic: [v1.1.61] Patch notes (Read 5102 times)

Zafehouse: Diaries has been updated to v1.1.61. This is an interim patch that addresses a few balance issues and bugs with the current version.

Based on player feedback, we've done a lot of work on tweaking the difficulty of certain dilemmas involving survivors fighting NPCs. We've identified and fixed a couple of issues that could cause these fights to have unpredictable difficulty.

We've also made a few changes to the injury system, medicine consumption and resting so that they function as originally intended.

Tweak: Disabled the resolution check on start-up. Please note that at a minimum, a 1024 x 768 resolution is recommended for optimal play.

Tweak: Trap reports during combat are now much more succinct.

Tweak: Reduced the minimum number of characters for a custom survivor's surname to 1, down from 2.

Added: Anonymous data regarding your game is sent to Screwfly Studios' servers after a victory or loss. This feature can be disabled in the Options menu.

Added: Killing the trader may also result in the discovery of the map in Road Kill.

Added: It is now possible for survivors to warn the player of certain dilemmas in advance, while watching for zombies.

Added: The lynch mob and girl scout's family will now intelligently watch locations and search for the player's survivors, rather than appearing at random.

Added: The "super-zombie" will now hunt survivors as they move between locations.

Added: It is now possible to view security reports for investigated, but not entered, locations. These reports will show entrances, but only last available counts for traps, barricade parts and furniture.

Added: The screenshot function (F12) now produces JPEGs instead of PNGs. If you are using the JPEG screenshots mod, we recommend removing it.

Added: Survivors with moderate injuries will now automatically treat themselves with painkillers as required.

Added: Zombies will now trigger traps while moving around or into locations that survivors are not present at.

Added: Corpse cleaning now provides information on zombies killed by traps while the survivors were not present.

Added: The current game version is now shown and copied to the clipboard if the game crashes during the simulation.

Balance: All dilemmas involving combat with NPCs have had their difficulties revised. It should be much easier to predict the results of such combats.

Balance: Resting is now more strictly enforced and survivor resting states are preserved when the game is saved.

Balance: Survivors are now less likely to consume a large meal when they are starving.

Balance: Seeded food items (those not prepared by survivors) now provide more predictable nourishment boosts and have been increased on average.

Balance: Survivors are now generally better at modifying items, rather than sitting at either extreme.