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Guru Meditation:

Robot Masters part 3

Just like with Solar Man and the fire-based Robot Masters, Chill Man continues another proud tradition in the core Mega Man series, that of the ice-based Robot Master. The very first Mega Man game in 1987 introduced us to Ice Man, and since then, the likes of Blizzard Man and Freeze Man have made appearances to represent their cold-loving brethren. Chill Man is one of the faster and harder-to-defeat Robot Masters in the entire game, though he can be defeated fairly easily with Solar Man's unruly weapon, the Solar Blaze. The greatest part about defeating Chill Man, however, is that you earn his weapon, the Chill Spike. That weapon doesn't only have the power to deal a good amount of damage to many an enemy, but it can also freeze fast-moving or obnoxious enemies in place for a short time as well.

Like so many Robot Masters in the game, the Chill Man you're bound to "experience" will differ wildly depending on if you have the proper weaponry to deal with him or not. Thus, if you've defeated Solar Man already and have his special weapon, the Blaze Flare, then you're going to be in good shape in dealing with Solar Man. If you for some reason aren't following our walkthrough and got to Chill Man's lair, however, you're going to be in for a bit of a fight. That's because Chill Man is one of the more aggressive, agile and obnoxious Robot Masters in Mega Man 10, so having the proper weapon and killing him as quickly as humanly possible is part of what's necessary to survive this fight.

Chill Man doesn't have a set pattern per se, though he does seem to attack in a pretty similar fashion. Chill Man's weapon is known as the Chill Spike, a weapon which actually has two entirely separate ways to damage and otherwise annoy you (and as you'll find out later when you finally assimilate his weapon, this can be used to your advantage). He shoots the Chill Spike two at a time, one after the other. One usually lands on the ground, and one lands on the wall behind your position. This is where that double-damage comes in, because you can be injured by walking into the spikes once they land, or you can be frozen in place temporarily if the spikes strike you directly. If the latter happens, you may take additional damage if Chill Man decides he wants to run directly into you, so getting frozen in place is always the worse of the two possibilities.

With the Blaze Flare equipped, it's time to make extremely short work out of Chill Man. The Blaze Flare is a bit of an unruly weapon, since you shoot it forward, and then it shoots two flares outward to the right and the left. However, even the initial shot will heavily-damage Chill Man, so it doesn't matter what part of the weapon hits him. Just be sure not to jump when firing, since it will almost certainly send the flares careening over Chill Man's head. Repeat this process while doing your best to dodge the agile Chill Man, and he'll be dead before very long. If you only have your Mega Buster here, however, you're going to have to use some fancy footwork to stay in this battle. Dodge Chill Man as best you can, as well as his attacks, and ruthlessly fire at him in attempt to stay ahead of him in the damage count. Naturally, an E-Tank might come in handy if the latter situation is where you find yourself.