Pages

Saturday, November 21, 2009

Northern Arandish Forest d30 Encounter Table

To accompany my previous post on the geography and culture of Achelon, I here offer an exciting encounter table usable in any northern forest in Ara, be it in northern Achelon, the Western Lands, even near the Ghardash Wilderness in Telengard -- though the latter will also have its own particularly nasty encounter table (forthcoming).

For the d30-less (poor forsaken souls!), I also offer a d20 version of this encounter table, included on the free downloadable pdf version of the Northern Arandish Forests d30 table. See also two new Arandish forest-dwelling monsters at the end of this post!

* In Achelon, this would be the Queen’s soldiers; in Telengard, the Roughriders; in the Western Lands, any one of many possible local militias – maybe two competing ones!
** New Arandish monster, described below.
***I suggest you use the Random Ruin Generator by Robert Lionheart, in Knockspell #3.

Faster, stronger, and far more bloodthirsty than normal ogres, the wild ogres of northern Ara are fearsome opponents. Wild ogres are larger and hairier than standard ogres, and attack mainly with long, sharp, deadly claws. Wild ogres are fiercely territorial and do not like to be disturbed by humans or other "civilized" beings. A wild ogre's bite attack infects its target with rabies unless a save vs. poison is made -- the rabies infectee goes mad and dies within 1d6 days unless cured via the cleric spell Cure Disease.

A smaller and more mischievous cousin to the larger trolls of Ara, tree trolls are in fact extremely rare EXCEPT in the forests of Northern Ara, especially in Achelon, where they seem to proliferate. Tree trolls are not typically keen on direct attack strategies, preferring instead to soften their foes with tricks, psychological warfare, and rope or vine snares before attacking in large groups. Unlike, say, rock trolls, who tend to fight to the death once they smell blood, tree trolls will retreat in the face of particularly strong foes and/or combat circumstances that turn against them. Tree trolls have the same regeneration abilities and susceptibilities to acid and fire as their larger brethren. Tree trolls live in treetops and hollow stumps and logs.

Lands of Ara copyright and OGL Notice

The Lands of Ara campaign setting copyright 2009, 2010, 2011, Lands of Ara Enterprises. The Lands of Ara™ is a trademark of Lands of Ara Enterprises. Authors (unless otherwise specified): Carter Soles and Spawn of Endra.

The Lands of Ara is released under the terms of the Open Game License v1.0a, copyright 2000, Wizards of the Coast, Inc. All gaming content on The Lands of Ara blog is hereby declared Open Game Content (see license here).

Unless otherwise noted, all artwork is reproduced without license or permission. All art posted here is a copyright of the owner.

Everything here (except the artwork) is free for you to use in your game. Please attribute any works used to Carter Soles and/or Spawn of Endra and refer your players and friends to the Lands of Ara blog. And if you think of it, drop Carter a line at csoles666 at gmail dot com and let me know how it turns out.