Organize your thoughts so somebody will actually give two shits. Showing up with a postcount of 6 and saying you want to start a mod about the SAS, you will end up leading two things: Jack and Shit, and Jack is on my team.

Get a concept, read up on some tutorials, for mods and maybe english. When you can't work hyperlinks, spelling or grammar, it doesn't reflect too well on your part.

2. What is your idea on this mod? You haven't really explained very clearly... I must say I have trouble comprehending what you are requesting from the H.I.T.

3. Who are you to ask us these things for a mod? Usually in mod production, the people who start a mod are skilled enough to be coders, or have at least a little familiarity in modifying a video game. An idea is nice... for those in search of it. But usually, people who create mods do it out of their own passion to do something they are willing to do. I won't be someone's personal bitch and do whatever the fuck someone "demands." You have no jurisdiction in any matter. I'm not judging you from your post count, but moreover your inability to understand that we are not only a group of modders, but a group of people.

I don't think a mod about the SAS is in any way different There have been too many shitty games made about the SAS (COD4 makes them look like a bunch of n00bs), which to my mind damages the awesome reputation of the SAS.

If you want an SAS model, the CS model is OK; otherwise have a look around FPSBanana for some models, a quick search turned this up http://www.fpsbanana.com/skins/8464 it needs a reskin though, and will need to be rigged to whatever model you want it for.

LOL "SAS extream". There is no A in extreme!!!

EDIT you made 2 threads about this? Also you don't know how to map or anything? Good luck with getting a team together.

If you want to make a mod, you can't just go around expecting people to map, code, model for you for no reason.Right now I wouldn't even make you a square box in hammer and compile it. The world doesn't revolve around your every whim.

If you really want to make a mod...get the Half-Life mod wizard or something... I bet Matt has it.

Okay. Since you are obviously having a rather difficult time sorting out and presenting your ideas I'm going to try and help you. Here is an outline of what any respectable mod presentation thread should look like.

Hello, my name is Jacob and I am new to the forums. I have an idea for a mod and I am requesting help from those who are willing to give it. The storyline is (storyline goes here). I am adept at (skill set goes here) but if required I will try to develope my skills in (areas which require improvement). I require those who are skilled in the area(s) of (needed skill set here). Thank you in advance.

Notice that I did not use "Counter-Strike speak", but organised my ideas in a clear organized way with sentences that begin with an upper case letter and end with some form of punctuation. It should be noted that talking like a hyper-active 11 year old will get you nowhere in assembling a mod team (e.g. zomg y did u use dem supid hax haxxor lololol).

What's so different about your mod? You're simply using the idea that thousands of other mods and games have used before: playing as a member of the special forces of some country. I hope you're actually from the UK if you get this mod off the ground, because foreign attempts at being British are usually atrocious.Why did you start the topic's name with "also"?

Organize your thoughts so somebody will actually give two shits. Showing up with a postcount of 6 and saying you want to start a mod about the SAS, you will end up leading two things: Jack and Shit, and Jack is on my team.

Get a concept, read up on some tutorials, for mods and maybe english. When you can't work hyperlinks, spelling or grammar, it doesn't reflect too well on your part.

He's not the only person in this thread who needs to read up on his English.

Also, Generic Mod Destined to Fail #485792857 looks to be well on its way...