RPG Vault - Wish Peek of the Week #13

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Developer Mutable Realms tells us about Destroyable Spawners you can attack and also shows us four instances.

By IGN Staff

Wish is a persistent state world project announced in mid-March by its developer, Mutable Realms. The dominion within which it takes place is a medieval fantasy setting encompassing a variety of regions such as grassland, alpine forest, desert, coastal areas, volcanic zones and more. Character advancement will follow a skill-based system. The selection of playable races named so far includes a half-dozen familiar archetypes ranging from Humans to Orcs, Elves, Halflings, Dwarves and Gnomes. There's also one we don't see as often - and when we do, it's invariably in the role of a monster - the Cyclops.

All of these and well as many non-playable creatures will inhabit a huge world using highly scalable server technology to accommodate tens of thousands of simultaneous occupants. Its timetable accelerated through the use of middleware such as NDL's Gamebryo technology, Wish is currently in closed alpha despite being little more than a year into development. Should all go well, beta will begin by the end of the year, and commercial service in the latter part of 2004. In the meantime, Mutable Realms has agreed to show us various visuals related to the game its team is hard at work creating

These four screenshots show examples of a new feature in Wish, Destroyable Spawners.

These are generators that spawn monsters, and they can also be attacked and destroyed. When destroyed, they also respawn - but at a less frequent rate than monsters. It is also possible for a monster itself to serve as a monster generator, like the Rot Worm Lord, which will spawn Rot Worm Guardians. Eventually, you will even have a generator that spawns generators. :-)

This puts an additional twist into game play; you have to fight your way to the monster generator, and then try to attack the generator itself, while it spawns more and more monsters for its protection - or fights back directly.