is there a way to use nurbs (doesn't even need to be efficiently) with shaders?
I'm fairly proficient using GLSL and OpenGL v > 2.1. Now I just want to display a few nurbs surfaces. So
a) Is there a (rather simple) way to retrieve a polygon mesh from those Nurbs-surfaces?
b) Is there a way to use shaders in older versions that allow the use of gluNurbsObjects?