Jin Kalib's Boots of Shadow Walking

A black pair of soft leather boots emroidered with a red silk fishnet pattern. Twice per day, the wearer may shadow walk, as the spell ( Caster level 15th ). the boots also allow the wearer to spider climb at will.

Additional Ideas (0)

Gain the ability to:Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.

Eminently useful, but do you not think it's a little bit cheaty to let thieves execute their craft through powerful magical items? Surely any thief successful enough to be able to afford these boots would already be skilled enough not to need them?

How about a defective pair of these boots, more within the price range of ordinary PCs, which were perfectly silent, but which had an unfortunate side effect (like they were white or glowing and therefore easily spotted, or they smelt horrendous).

Do they still work if they get wet? That could really annoy thieves on rainy nights. When they get old and worn do they start to become noisier? How would you get them resoled? Surely any old cobbler would shy away from such work, so obviously associated with thieves: maybe they'd have to be threatened...

It has been said many times but I'm afraid it must be said again. This site is for ALL role-playing games and this looks to me like a Dungeons and Dragons style item. You should look at other entries and develop a format so that people who dont play D&D can use the item, because its actually not a bad idea. And definetly mention exactly what any spell you mention is capable of.

Shadow Walk - Allows caster to travel via shadows up to 100 +50ft/level at a speed of (I dont know.).

These could use some revision. They're another example of a worthwhile discussion triggered by an unimpressive item.

We start with boots that give the wearer the power to travel through shadows and the ability to walk on walls or ceilings, somehow tied to someone named Jin Kalib. We're going to need a lot more before these items are worth putting into a game.

The name suggests something "Arabian Nights" to me: Perhaps these are the legendary curly-toed boots of the Djinn Khalib, perpetrator of 1,000 irritating pranks and roguish deceits. They are instantly recognized by dozens of Djinni and Ifriti, creatures whose grudges are legendary and whose power can be immense. When one of them sees the boots, they instantly suspect that their ancient nemesis has come to torment them again, this time disquised as a lowly adventurer.

Perhaps the embroidery of red silk is not meant to resemble a fishnet pattern at all: It is a web, for the brightly-dyed silk of these boots was taken from the legendary Spiders of Shadow, strange beings that haunt the Shadow Realm, eager to devour those who intrude upon their domains. Their strange call can draw even the purest soul into a realm where nightmares seem real and reality is a distant dream.

A potent item, those boots. I wonder what happened to that Jinn Kalib guy....

Link Backs

Freetext

Gimmie a Hand

In a small, genetically isolated region it is not uncommon for the locals to have three arms. The third arm is generally a second right arm that is a good bit weaker than a normal arm and is generally held against the chest. This hird arm is most often used to carry small things, though some of the more skilled craftsmen have learned little tricks with their third arm.