A groundbreaking initiative from Creative Skills For Life (CSL), in partnership with Creative England and the NHS (National Health Service), is looking for entries to grab part of a £100,000 funding pot to deliver apps to provide enhanced quality of life to young people with life-threatening conditions.

The organisers, Creative Skills For Life, are perhaps more well-known for the Rock Couture project, whereby electric guitars customised by the likes of Bono, Jennifer Lopez and...

Designing and developing a mobile application, no matter what the operating system, is extremely challenging.

With all of the screen sizes, icon sizes, touch gestures and features of the user interface to consider, there is a lot to think about – and a lot that could go wrong. This is why careful planning and in-the-wild testing are necessary in order to achieve app success.

It was almost a year ago that Apple was showing off iOS 6, widely regarded as a disappointment after its banner feature, Apple’s in-house maps solution, proved difficult to love. But there’s been a change at the top in Apple’s iOS division and a chance to bring iOS, largely looking the same as it did in 2007, up to speed with recent innovations from Android and Windows Phone. Here’s what we reckon the OS needs.

Microsoft’s latest Windows OS launched to a lot of criticisms, many of which both developers and consumers alike are hoping to see resolved in the first major “Blue” update, so let’s take a look at what we know so far.

The final update is likely to be released at Build 2013 in June, but four leaked builds have made their way online already giving us a glimpse at what to expect.

Build “9364”

New ‘Snap Views’ – Allow up to four apps side-by-side for increased multitasking, up from the current limit of two (with one...

Freemium is damaging the games, but do you know quite how much? Recently I had the fantastic opportunity to sit down with a group of game developers who spoke passionately about their development, the industry, and how freemium is hurting their creative ideas and real game innovation.

The term is thrown around a lot lately; the act of releasing a game for free then charging for “premium” features later on in order to monetise...

Many games have had to switch to this new model, as is the case with Star Wars: The...

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