Hello everyone, I'm newish to this forum, but as far as 4e vs 3.5 go I have to agree that they are completely different monsters. Its like Demons vs Devils. I love 3.5 to DEATH.... my favorite gaming system ever played. But 4e is better for Starcraft in my opinion. MUCH better in fact. It has that arcade gaming feel to it which everyone complains about sure, but thats what Starcraft is. The real decision turner is the speed. 4e is like a Ferrari compared to the Volkswagen Bug that is 3.5e. You can setup a character and start a campaign in an hour or two instead of a session or two, and you can level in 15 minutes or less instead of 2 hours.

Some things need to be tweaked, I'm as miffed as anyone else about certain characteristics like the death of prestige classes and critical nerfing. To that end though, I'm already 150 pages deep into making my own Starcraft d20 based on the 4e system. However, that base is hugely elastic, I've already tweaked and added and changed features from 4e that weren't good. I figured out how to reintroduce prestige classes, and am debating about certain other points for change besides some basic tweaks like certain races are restricted to certain classes. Its still very much in production and change mode though.

If anyone is interested in helping out a little, I can use as much as I can get. I'd like suggestions from players of both 3.5 and 4e. Suggestions or even stats and abilities for creatures are the biggest thing, I haven't really done any work on that at all, though i suspect I'll be porting over (with modifications) some 4e creatures. Basic Zerg need to be done (though PC style Zerg are already being worked on), but I'm also interested in any ideas about Psionic creatures, campaign settings, and other storyline stuff along those routes. I have the Protoss class setup, but only have first level powers done for them, whereas the Terrans are nearly completely setup. I'll post more basics on what I have setup.

I have a ton of stuff for the Terrans and Protoss done already, including basic stats and names and some stats on equipment, and rules for space etc. Zerg are outlined in form and are gonna be playable as a player class, but level differently etc. Its a long way from done, I've been working on it for a year or so solo, and it will take probably another if I still do it solo. But if your interested in some of my ideas and source material I'll hopefully be posting more for critique.

Again... I love 3.5 dearly (and much more than 4e honestly) and it would've been Soooooo much easier to base Starcraft mod in it because player classes are so much easier to design, but I really do think form fits function is important. If anyone has any suggestions about 4e tweaks they would love to see let me know, especially any ideas for pulling back some 3.5 features we all loved.

((And sshhhhh, I know some of this is a repost but I gave in to the dark side and decided to make my own thread.... sorry.))

Strainer:
Abominatrix - Uses knowledge from experiments to modify self
Twisted Grafter - Moved beyond manipulating DNA to grafting new limbs etc. to underlings
Brood Mother - Focused on increasing the number of her minions and spawn ability
Fierce Temptress - uses pheremones and other biological influences to seduce enemies

Prestige Classes (possible)

Bounty Hunter - Skilled at capturing their prey alive for the reward.
Chrome Commander - A talented pilot on either ground or in the air.
Crime Lord - Manipulator who moves in the shadows of society.
Jack of All Trades - Can use just about anything, and do just about any job.
Marauder - Heavy weapons and armor specialist, favors dual launchers.

Aeon of Light - Upholder of all that is good and righteous, gifted with minor healing.
Child of Adun - Fusion of the Way of the Blade, and the Way of the Mind.
Dark Magistrate - Will use anything to achieve the goals he has set before himself.
Excogitant - Contemplative who considers things through rituals and meditations.
Preserver - Sacred keeper of the memories of the entire Protoss race.

Bloodbane - Uses its own mutated blood as a dangerous implement.
Carnophage - Consumes living and dead alike to regain energy.
Infectious One - An unhealthy specimen that carries multiple disabling diseases.
Scrap Hoarder - Fascinated by the ther races’ technology it hoards pieces and uses them.
Trophy Collector - Wears its defeated foes to become more frightening