All posts tagged ‘Temple Run Danger Chase’

My previous post on tactile digital play was about a few new gadgets that blur the line between digital and analog, allowing for physical manipulation to control an on-screen app. Then there’s the other approach: taking a digital property and turning into a physical toy or game. These game adaptations have their roots in the app world but are are almost completely analog — no iPad required.

Before I get into the specifics, it’s worth asking why these games exist. Why would you take a physics-based puzzler like Angry Birds (which, of course, uses its own tweaked version of physics) and turn it into an actual toy (which uses real physics and is therefore much harder)? Why take an arcade game that uses your smartphone’s accelerometer and touch screen, requiring reflexes and dexterity, and attempt to replicate that in the world of cardboard and dice? Continue Reading “Tactile Digital Play, Part 2: App-Based Board Games” »