I'm of the opinion that gameplay in the end is all that truly matters in just about any fighting game. As long as its fun/interesting/engaging and the game actually works (And if online is available, have very good online), everything else is secondary.

I actually agree with this, but there are a lot of unsung properties about games that lend themselves to making the game feel good, and without them, it prevents the player from getting to that juicy core gameplay, or recognizing which parts are important, and here's some GDC's to help my point, although there's better

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I'm actually excited to see what Monster Hunter would do. EDIT: Which I guess falls exactly in line with the thing I talked about last page to bleck..?

look either way the character is going to be DLC. So i'm not tits high off of excitement here. I'm still not getting the characters that i want and honestly i don't think Joe is coming back. Which sucks.

look either way the character is going to be DLC. So i'm not tits high off of excitement here. I'm still not getting the characters that i want and honestly i don't think Joe is coming back. Which sucks.

I don't understand how this popularity thing works... Capcom has a lot of beloved franchises, but seems too stubborn/stupid to make use of it!

- Asura's wrath was a cult classic, but it received poor reviews and capcom cut ties with CyberConnect 2 after that (to make the grudge worse, they said they could finish legends 3 when capcom was still butthurt from Inafune lefting them... almost a decade and a ton of fans showing multiple times their love for the blue bomber later, they STILL keep Volnutt locked in the moon)

- Any new mega man game and Classic Mega Man: After X got delayed for almost two decades (he was always a top popularity choice should've been in marvel 2!). X only got a dumbed down version in infinite.

God Hand: Asura's Wrath from PS2 Era.

Darkstalkers: the unbelievable bullshit in the "darkstalkers isn't dead" campaign is still alive and for a small miracle we got someone different from the old "add morrigan and pussycat to everything" tactic.

Rival Schools: Batsu is a kickass character with some decent charisma. In most crossovers he appears he's popular and liked by most people you ask (even when he sucks as an assist)

Q/Sean: The banned heavy hitter and shoto clone. Sean is for the best, since his SF5 model is ugly as a sin, but Q deserved a chance... somewhere... anywhere out the smatphone cashgrab garbage bin.

Jin saotome: Q + Asura's dillemas up to the eleven: One of the most badass designs capcom ever made (even with the thong) and never appears on anything!

I dunno who the hell I'm gonna play. I've been back and forth on so many teams, but I think I'm content with Dante/Nemesis at launch. Since Nems is so much better in this game, I really wanna git gud with him. I dabbled with him in UMVC3 a lot but didn't take him seriously cuz he was ass. Now's the time though.

basically there is no intro video, just Ultron Sigma then Ultron Omega which did nothing but do some slow ass moves, spammed 1 beam super, summoned 2 drones [not even like 4 or something? come on...] and blocked for roughly 5 seconds at a time.

at the end the screen flashes white. it goes to the results screen....

theeeeeeeeeeeeeeeeeeeeeen Credits.

yup that's right. there are no character endings. you get nothing.

it's basically the worst possible thing.

"Oh you want arcade mode? well here you go. the most basic ass arcade mode you can ever ask for in a marvel game." -Capcom

geeze... like really, if games like Marvel vs Capcom 1 are beating you in terms of end game bosses and pay offs then you're doing something wrong.

SFV doesnt even have an arcade mode and A LOT of ppl gave them shit for it.

Not everyone wants to sit through a long ass story mode when they just want to play a few short rounds and get an ending. Yeah SG does this as well but the story modes are unique to characters and basically act like an arcade mode for most characters.

Having some sort of reward for going through arcade is nice, makes it feel like it was worth it compared to just labbing stuff or doing a bunch of random CPU fights...