The Kickstarter Campaign for Project GODUS has successfully concluded, ultimately bringing in £526,563, comfortably exceeding the £450,000 goal for this god game from Peter Molyneux and 22cans, and just triggering the stretch goal for a Linux version, while falling short of the final milestone that would have triggered an Ouya version. Word is: "Thank you. Thank you from the bottom of my heart for supporting GODUS. Our job is now to work on and complete GODUS, the game we've fallen in love with, and to make it the game you want to play."

Cutter wrote on Dec 22, 2012, 19:46:Yeah, people seem to forget it got bad enough that Molyneux wasn't even allowed at events like E3 without PR handlers to keep him from promising all kinds of crazy shit. It's a wonder he never got hit with multiple class-action suits.

You mean like the Far Cry 3 E3 Demonstration? Or the original Alan Wake demonstrations? Or the tentacle monster from Half Life 2? Or ... hell I could go on all day.

Fair enough, but I'd counter that while individual elements got bumped out or left out for whatever reason, the shit that was supposed to be in Fable was something that even today couldn't be done. Permanent, long-term consequences to every important (and some unimportant) decisions you made.

Hell, google "Peter Molyneux Apologizes" and you'll find like half a dozen personal apologies for over-promising shit over and over and over again.

TychoCelchuuu wrote on Dec 23, 2012, 00:28:Yeah Molyneux did a great job with Spore... probably because he didn't overpromise at all.

Because he didn't work on that game.

Yeah, somehow I confused him with maxis. Okay to replace that I thought Dungeon Keeper was great at the time. His recent track record doesn't leave me very hopeful, but I do like that they're trying something unusual.

DK2 was, IMHO, superior in just about every way for me thank DK1.

And Black & White was basically Populus with a Tamagotchi. It was fun, but hardly revolutionary.

TychoCelchuuu wrote on Dec 23, 2012, 00:28:Yeah Molyneux did a great job with Spore... probably because he didn't overpromise at all.

Because he didn't work on that game.

Yeah, somehow I confused him with maxis. Okay to replace that I thought Dungeon Keeper was great at the time. His recent track record doesn't leave me very hopeful, but I do like that they're trying something unusual.

Molyneux delivered interesting and unique elements in Black & White as well as Spore, they just weren't fleshed out with enough enjoyable gameplay. Still I'd rather see him take another crack at something that is in theory promising than hear about another safe and mediocre licensed game.

I don't feel any urge to fund it, he's rich and successful enough already. But if he comes up with something good I'll buy it.

Cutter wrote on Dec 22, 2012, 19:46:Yeah, people seem to forget it got bad enough that Molyneux wasn't even allowed at events like E3 without PR handlers to keep him from promising all kinds of crazy shit. It's a wonder he never got hit with multiple class-action suits.

You mean like the Far Cry 3 E3 Demonstration? Or the original Alan Wake demonstrations? Or the tentacle monster from Half Life 2? Or ... hell I could go on all day.

"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop

Dmitri_M wrote on Dec 22, 2012, 12:31:That this got funded is truly a sign of just how spineless gamers are.

Explain.

He's a guy who spews nonsense at gamers that's actually aimed at his publishers and shareholders. He can fund this himself if he really wants to produce it. A lot of gamers talk about how he's a hype machine but I bet they all gave to this project. Spineless.

Yeah, people seem to forget it got bad enough that Molyneux wasn't even allowed at events like E3 without PR handlers to keep him from promising all kinds of crazy shit. It's a wonder he never got hit with multiple class-action suits.

"We choose the right to be who we are. We know the difference between the reality of freedom and the illusion of freedom."

And do me a favor and go back 20 years and name 1 developer who has constantly tried new thing, dared to dream beyond the publisher's grasp.Some of his projects are very different, but at least he's not shoving out Dungeon Keeper on a yearly basis.

Promising the moon when you know you only can go 20 miles is not "new", it's called "snake oil salesman".

Remember how you'd be able to plant a tree in Fable and watch it grow as time went on? Or *any* of what fable has ever promised us? What Molyneux *pitches* is nothing short of ground-breaking, but what he delivers is pretty banal.

This is one game I'm going to wait until its out and read the reviews first before I get it. I think this mostly got funded because people read "populus"Only time will tell if funding it was a good thing or not.

I'm pretty happy about this. The god sim genre is severely lacking lately. And while Black & White and its sequel failed in the real time strategy side of their ambitions, they were successful as interesting sandboxes. Hopefully the team will learn from the past and create something that is the whole package. But even if all we get is a bad game and a great sandbox, I'll still be happy with the sandbox.

All the stretch goals i cared about for LT already hit (planet ownership/faction creation), carriers would be nice, but i'll be very happy if LT can pull everything together as is. I'm extremely excited for this project, much more so than any other i've seen lately.

Glad GODUS got funded, however i wasnt one of them...if it comes out with good reviews i'll be very happy to pick it up.

And do me a favor and go back 20 years and name 1 developer who has constantly tried new thing, dared to dream beyond the publisher's grasp.Some of his projects are very different, but at least he's not shoving out Dungeon Keeper on a yearly basis.

"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop