It's funny how your original 4 changes that you would make have nothing to do with long queues & low population. Only people that have trouble tying their shoes can't figure out how to deal with AA.

Well, I would have suggested that they FIX the long queues and low population in my first post..... But go figure I didn't bother stating the obvious.

You will see that I did mention the AA, and since the AA is something they can actually change I figured it was worth mentioning.

Edit - Your post was just so bad, that I really feel the need to explore it further. So if my suggestions actually worked (for the sake of argument) and that brought back old players and brought in new players, do you just figure that maybe, just maybe it might fix the long queues and low population?

Hi all, I haven't played WoWp much since it went live. There were just too many things about it that I didn't like.

So that being said, I can see that I was not alone in this by the poor showing of WoWp's overall population.

Here are a few things that could help save WoWp from shutting down.

1) Reduce the effectiveness of AA guns.

2) Reduce the amount of influence generated by destruction of ground targets.

3) Have all planes pre-set on a course to intercept the enemy team.

4) Reduce the 2 tier spread to 1 tier.

The only thing I agree with is #4, and that is basically impossible with the current game population. But it sounds like the introduction of bots with 1.9 is sort of making a 1 tier spread more common or perhaps even the default?

your points 1-3 are all basically "remove all aspects of the game that make you think about anything besides your immediate tactical situation", which would make the game overly repetitive and boring. it might save the game by allowing more people who can't be bothered to use their brains to play, but it would further degrade the game further for the dedicated people who have bothered to learn the game, its strategic elements, and how to use these things and their brain to good advantage. add these things and you lose the core crowd and the newbs will play for a bit longer and get bored instead of frustrated and the game dies anyway.

The only thing I agree with is #4, and that is basically impossible with the current game population. But it sounds like the introduction of bots with 1.9 is sort of making a 1 tier spread more common or perhaps even the default?

your points 1-3 are all basically "remove all aspects of the game that make you think about anything besides your immediate tactical situation", which would make the game overly repetitive and boring. it might save the game by allowing more people who can't be bothered to use their brains to play, but it would further degrade the game further for the dedicated people who have bothered to learn the game, its strategic elements, and how to use these things and their brain to good advantage. add these things and you lose the core crowd and the newbs will play for a bit longer and get bored instead of frustrated and the game dies anyway.

I'm not saying remove, i'm saying reduce. The AA is pretty unforgiving of mistakes and all too often I see fighters who should not be anywhere near it, go on strafing runs because it's a "red" target.

When new players do that, or just as bad get suckered into chasing the red team into their AA, they get frustrated very quickly and quit.

Even if some of the AA emplacements were drastically reduced in the lower tiers 1-3 and then gradually increased to normal between tiers 4-6 it would make a huge difference to the newer players.

It would allow them to get "used" to the idea that red AA is bad and that green AA is good.

Well, I would have suggested that they FIX the long queues and low population in my first post..... But go figure I didn't bother stating the obvious.

You will see that I did mention the AA, and since the AA is something they can actually change I figured it was worth mentioning.

Edit - Your post was just so bad, that I really feel the need to explore it further. So if my suggestions actually worked (for the sake of argument) and that brought back old players and brought in new players, do you just figure that maybe, just maybe it might fix the long queues and low population?

You have any trouble tying your shoes today?

Maybe you could bring some of the WOT players you have talked with over here so we can get some first hand accounts of why they found WOWP too hard & didn't stay because you are making absolutely no sense.

Maybe you could bring some of the WOT players you have talked with over here so we can get some first hand accounts of why they found WOWP too hard & didn't stay because you are making absolutely no sense.

I'm not saying remove, i'm saying reduce. The AA is pretty unforgiving of mistakes and all too often I see fighters who should not be anywhere near it, go on strafing runs because it's a "red" target.

When new players do that, or just as bad get suckered into chasing the red team into their AA, they get frustrated very quickly and quit.

Even if some of the AA emplacements were drastically reduced in the lower tiers 1-3 and then gradually increased to normal between tiers 4-6 it would make a huge difference to the newer players.

It would allow them to get "used" to the idea that red AA is bad and that green AA is good.

your number 4 would basically solve this point. AA is not OP if you are the top tier in the battle. reducing effectiveness of AA would give the higher tier planes even MORE of an advantage. the problem is being a tier 5 plane in tier 7 AA. but, again, current population does not allow for 2 tier spreads. and also, again, the introduction of bots in 1.9 might make this a non-issue... maybe. bots are sure to have their own issues tho.

your number 4 would basically solve this point. AA is not OP if you are the top tier in the battle. reducing effectiveness of AA would give the higher tier planes even MORE of an advantage. the problem is being a tier 5 plane in tier 7 AA. but, again, current population does not allow for 2 tier spreads. and also, again, the introduction of bots in 1.9 might make this a non-issue... maybe. bots are sure to have their own issues tho.

I'm just trying to suggest ways to make the game more new player friendly.

And changing the AA a bit wouldn't be hard at all, they could do what they have done in WoT by changing which maps certain tiers can play on.

For WoWp it would be a simple matter of having 3 versions of the same maps, 1 for tiers 1 to 3, 1 for tiers 4 to 6 and the last for tier 7 to 10 with just slight changes to the number of AA guns per map.

I'm not saying remove, i'm saying reduce. The AA is pretty unforgiving of mistakes and all too often I see fighters who should not be anywhere near it, go on strafing runs because it's a "red" target.

When new players do that, or just as bad get suckered into chasing the red team into their AA, they get frustrated very quickly and quit.

Even if some of the AA emplacements were drastically reduced in the lower tiers 1-3 and then gradually increased to normal between tiers 4-6 it would make a huge difference to the newer players.

It would allow them to get "used" to the idea that red AA is bad and that green AA is good.

You want the game to stop punishing players for using their aircraft in the wrong role so that they can spend more time near AA, reinforcing the idea that they are doing good for their team, in an effort to teach them that it's not the best approach? So if someone decided to run into a brick wall instead of finding the door, we should give them a helmet instead of letting the pain teach them that maybe that's not the smartest way to go about it?

I'm not saying remove, i'm saying reduce. The AA is pretty unforgiving of mistakes and all too often I see fighters who should not be anywhere near it, go on strafing runs because it's a "red" target.

When new players do that, or just as bad get suckered into chasing the red team into their AA, they get frustrated very quickly and quit.

Even if some of the AA emplacements were drastically reduced in the lower tiers 1-3 and then gradually increased to normal between tiers 4-6 it would make a huge difference to the newer players.

It would allow them to get "used" to the idea that red AA is bad and that green AA is good.

Is it insanity or stupidity to do the same stupid thing over and over and hope for a different result? After flying into enemy AA 10 times in a row and get killed from it, a pilot must be insane and/or stupid to do it the 11th time. Why?? Because the result will be the same. So let's not blame the insane/stupid pilots who CANNOT learn from their mistakes, lets just dumb down the game so that ANY moron can play without dying. Typical of what America has come to anyway. I prefer Darwinism.

3 pages of BLAH.... The OP is trolling badly... He has NO CLUE of what he is talking about. He wants to dumb down AA because new players get killed by it... Don't learn that AA bad..... Then after x amount of times the give up and quit? Really..... Someone take the Brick Wall away from the OP before he hurts himself.... Dear lord....

I'm just trying to suggest ways to make the game more new player friendly.

And changing the AA a bit wouldn't be hard at all, they could do what they have done in WoT by changing which maps certain tiers can play on.

For WoWp it would be a simple matter of having 3 versions of the same maps, 1 for tiers 1 to 3, 1 for tiers 4 to 6 and the last for tier 7 to 10 with just slight changes to the number of AA guns per map.

all maps are already tier-ranged into low, medium, and high tiers. several are low-tier only and essentially exactly what you describe for the sake of noobs.