OpenReality

Why does it worthless ? Because it doesn’t generate mip levels. Even if I go to use SDK to program a custom composition. MoBu takes control of RTT and doesn’t generate mip maps! And what we will see in real-time,

Despite the fact that the Cg is deprecated and last update was in 2012, Mobu is using not the last version (from 2011). This library is used in the examples of shaders to Mobu and besides, there are still a

Take care if you think to use FBArrayTempalte as a dynamic array. Here is an example of a memory leaking. Our start length of an array is 3. myArray.SetCount(3) Then we change size to 4. Let’s see what happent inside that function

This record radiates goodness)) I’ve uploaded on GitHub the 18 projects (15 of which are plug-ins and 3 small examples). So welcome to the MoBu repository! Here is a list of projects: * box_poseReader * box_rayIntersect * box_spring * constraint_driven

Strange thing, but in API there is a declaration of a enum FBViewerMode with enumeration of a pane layout and schematic view… but I’ve lost to find a function which can take that enum as argument and change pane layout