The Metal Gear Solid movie is finally taking shape, and it might be a wildly different movie from any video game adaptation before it.

“Even if I wasn’t involved in this movie, I would read that script and say, ‘Holy s—,'” said director Jordan Vogt-Roberts, speaking in a recent interview with Collider. “It represents a different approach to a video game movie. It represents a different approach to how a three-act structure is put on screen.”

We’ve heard before that Vogt-Roberts has a crazy, “punk rock, Kojima, rock and roll” idea in mind for the direction of the script. Now, he’s elaborated further on just what that means.

“I think there’s a way to lean into all of the oddities and the quirks and the idiosyncrasies of Metal Gear—and people forget Metal Gear is goofy,” Vogt-Roberts explained. “It’s filled with like military surrealism, it’s filled with these walking, talking philosophical ideologies of characters, it’s filled with almost horror tones at times—and that’s all in this container of this sort of super serious military game.

“I think finding the right access point and leaning into all of those things that appeal to the hardcore, I think that’s a way to translate that stuff and those ends up being the things that a general audience falls in love with. Instead of being afraid of them, instead of running away from all those oddities and those quirks, those are Metal Gear.”

On the subject of war, Vogt-Roberts plans for mutually assured destruction, nuclear proliferation, and nuclear fear to all play large roles in the work. In order to do the concepts justice, Vogt-Roberts thinks that his production should be rated R.

“This is a new frontier not only for me as a filmmaker but I just feel like for audiences. To me, it’s a way to make the first great video game movie where it doesn’t matter that it’s based on a video game.”

About Emma Schaefer

Emma’s early gaming was mostly done in secret, as the only gamer in a family of normal people. She still retains skills from this dark period in her life, such as the ability to teleport instantly across the house away from the computer, and holds a gold medal in the Olympic sport of “Hide the Gameboy.” Sorry, Mom, now you know. Find her on Twitter @Emma4EGM

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Metal Gear Solid director wants it to be an R-rated, goofy movie

The Metal Gear Solid movie is finally taking shape, and it might be a wildly different movie from any video game adaptation before it.

The Metal Gear Solid movie is finally taking shape, and it might be a wildly different movie from any video game adaptation before it.

“Even if I wasn’t involved in this movie, I would read that script and say, ‘Holy s—,'” said director Jordan Vogt-Roberts, speaking in a recent interview with Collider. “It represents a different approach to a video game movie. It represents a different approach to how a three-act structure is put on screen.”

We’ve heard before that Vogt-Roberts has a crazy, “punk rock, Kojima, rock and roll” idea in mind for the direction of the script. Now, he’s elaborated further on just what that means.

“I think there’s a way to lean into all of the oddities and the quirks and the idiosyncrasies of Metal Gear—and people forget Metal Gear is goofy,” Vogt-Roberts explained. “It’s filled with like military surrealism, it’s filled with these walking, talking philosophical ideologies of characters, it’s filled with almost horror tones at times—and that’s all in this container of this sort of super serious military game.

“I think finding the right access point and leaning into all of those things that appeal to the hardcore, I think that’s a way to translate that stuff and those ends up being the things that a general audience falls in love with. Instead of being afraid of them, instead of running away from all those oddities and those quirks, those are Metal Gear.”

On the subject of war, Vogt-Roberts plans for mutually assured destruction, nuclear proliferation, and nuclear fear to all play large roles in the work. In order to do the concepts justice, Vogt-Roberts thinks that his production should be rated R.

“This is a new frontier not only for me as a filmmaker but I just feel like for audiences. To me, it’s a way to make the first great video game movie where it doesn’t matter that it’s based on a video game.”

About Emma Schaefer

Emma’s early gaming was mostly done in secret, as the only gamer in a family of normal people. She still retains skills from this dark period in her life, such as the ability to teleport instantly across the house away from the computer, and holds a gold medal in the Olympic sport of “Hide the Gameboy.” Sorry, Mom, now you know. Find her on Twitter @Emma4EGM