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Stainless Steel 6.4 Released!

(REQUIRES 6.3 INSTALLATION! )

Installation:

Download the file called SS6.4.exe and run it.
The installer will guide you through the rest of the process.
Remember, 6.3 is required for this, and you must point the installer to the 6.3 folder!
SS6.4 is not savegame-compatible to 6.3.

If you experience severe problems, it might be worth to do a clean install of SS6.3 and then install 6.4 over it!

Please use the torrent if you can, if you feel uncomfortable or have another reason not to and would perfer links from other hosts that listed here, check this thread:http://www.twcenter.net/forums/showt...ctober-2013%29
*i'll update and check all these links in this post below when i get time, -losthief- 11/23/2013*

Mirror 3 - Gamefront

Installer .EXE: Filefront or Gamefront (3mb)
(needs all of the following parts [the bin files] in the same folder to work)
SS 6.3 Part 1: Gamefront (596mb)
SS 6.3 Part 2: Gamefront (599mb)
SS 6.3 Part 3: Gamefront (599mb)
SS 6.3 Part 4: Gamefront (599mb)
SS 6.3 Part 5: Gamefront (66mb)
Note that the torrent is very well seeded, use it if you are familiar.

Mirror 4 - Filefront

by Black-
Attention:The files on filefront have been split in half due to upload limits. 7-zip is needed to unzip the files (free great unzipper and compressor)
To install, you have to un-zip the zip files together,
two parts make one .bin file (IE part 1.1+1.2 = .bin 1)
If your unfamiliar with this process try using thehelper program for SS6.3 filefront mirror or select a different mirror

*Gameplay Info:- After this you can train\recruit them properly from selected settlements for HRE but after Teutonic order emerges you can't train them you can still build the chapter house to get the bonus it offers though.

Please report back if this works for you guys.
Cheers!

New features:
- New strategy map balance
Growing settlements is now a lot harder for both the player and the AI!
Although it's easy to get minor cities and fortresses, getting your settlements higher will be a struggle - and you won't be able to capture a lot of godly developed cities since the AI will be experiencing the same issue!
Citadels and Huge Cities are VERY rare now.
The whole system stands on a base of 50 auto-games which went above turn 200!

- Faith wars
Rebalanced the usage of priests for the AI. Now, the AI factions will work more on spreading their faith outside their borders.
BEWARE! as heretics and witches got seriously buffed in both their piety and spawn chance, both the player and the AI will have to work in order to stop heresy at their lands.
Religious unrest is more severe, so maintaining high faith levels is something a lot more important now.
Better get assassins for heretics labelled as prophet's....

Sample Screenshot

- New and rebalanced Faction Leader traits
Faction Leader traits are now a lot more important!

The Traits

- New buildings & rebalancements
Public Gallows, Bakehouse, Stonemasons hut, Logging camps and the third level of caravan stops these are the new buildings.
Their unique abilities will help you develop your cities nicely!

Sample Screenshot

- The Antipope
With the excommunication of HRE or France, their faction gets an Antipope - a priest who made a claim to be the Pope and is supported by a large faction in the church.
The Antipope is a godly buffed priest, who helps mostly in battling the inquisitors.
Station your Antipope(or any priest with piety more then 7) next to an inquisitor, and the next turn his piety will drop with a good chance.
The Antipope is designed for this, due to his massive movement boost!
This will help your generals survive an inquisitor onslaught!

Sample Screenshot

- Economic script updates
The economy script which tried to make the AI spend their money reasonably has gotten upgraded.
The AI will surely field a lot less troops if he cannot afford such!

- Guild System Overhaul
Guilds have been completely reworked.
Both the bonuses of the guilds were changed, as well as the points accumulation system.
Be sure to check what every guild can offer!
Chapter houses have been dropped from the guilds system - they can now be built in only specific locations on the campaign map, but these Templars or Hospitallers can really pack a punch!

List of Settlements where chapter houses can be built

Chapter Houses in v6.4

Teutonic

Templars

Hospitallers

Santiago

Montesa

Thorn

Edessa

Edessa

Leon

Pamplona

Stettin

Antioch

Antioch

Oporto

Zaragoza

Hamburg

Aleppo

Aleppo

Salamanca

Valencia

Magdeburg

Damascus

Damascus

-

-

Palanga

Acre

Acre

-

-

-

Tortosa

Tortosa

-

-

-

Jerusalem

Jerusalem

-

-

-

Clermont

Iraklion

-

-

-

Toulouse

Rhodes

-

-

Sample Screenshot

- New Setup
The setup for SS has been completely reworked.
It allows for a lot more freedom for any modder, as well as supports using translations.
The setup already houses the translations for German and Spanish version!

Sample Screenshot

- New UI's by cedric37, and battle UI's by KDK!
Brilliant Strat UI's by master cedric37 have made their way to the SS!
Master KDK have supplied us with Battle UI's!

the UIs

Southern European

Southern Battle UI

Eastern European

Battle EE

Greek

Battle Greek

Middle Eastern

Battle ME

Northern European

Battle NE

- New textures by Baraban
Baraban has kindly provided new unit models and textures for some of the SS units!
The battlemap is now a nicer place

- Teutonic Hilltop settlements added!
The hilltop settlement structure for the northern european settlements has been implemented into SS!

Sample Screenshot

- Warman222's new death animations added!

- Hotseat compatibility
SS was fully reviewed in terms of hotseat compatibility and is now smoother when it comes to hotseat campaigns.

Personal remarks:
Well, there it is. While 6.3 was packed with features, 6.4 is a more of a "balance, upgrade, fix bug and re-think" patch.
CTD's should be just incredibly rare with this patch if it's installed right, as just a hint, in over 100 auto-games which used these files i have not gotten one CTD, and i used the base version with permanent watchtowers, savage AI and permanent arrows.
Most importantly, the campaign map is now balanced in a lot nicer way. Although it is not hard to maintain your faction, growing and developing your settlements is harder.

First of all i'd like to thank bane_tw, Meneth, Rozanov, newt and Ishan; for keeping track of the bugs and writing bug-fixes. Without them, there would be no way to release a perfect bug-fixer like this one Secondly i want to thank PB, CC and Byg, who's work always was and always will be the core of SS. Thirdly, special thanks to everybody who reported bugs - without you guys this mod will never reach perfection!

Re: Stainless Steel 6.4 Released!

Re: Stainless Steel 6.4 Released!

oh ok so i have no submods anymore then
hopefully the SS setup wont be screwed up by all the compilation submods...

EVIL MEGAUPLOAD 84kps is disgusting

It would be cool if the antipope stayed in the college of cardinals, because hed be 10 piety hed would be top contender for pope, just depends on your allies..
so if your antipope got in you and his supporters would be reconciled/get perfcet relations and the defenders of the old pope would be excommed!
that would be class if it worked like that

Re: Stainless Steel 6.4 Released!

Ive been having trouble installing 6.3. About a 3rd the way thru its asking me 'Please insert disk 2' and when i select the folder where i put all my downloaded files it says 'the file SS6.3[1]-2.bin could not be located..' Please, no! I thought i just got it working! And theres an even better version out!

OK, seem to have got it going again. Fingers crossed!

Last edited by DedBludUK; January 10, 2011 at 06:31 PM.
Reason: Progress