Curriculum Vitae

About me

I’m a technologically-inclined being who loves being creative and solving problems. I figure that is what mostly contributes to my passion about game development.

As a result of this passion, I’ve come to love writing code to make the dumb computer do what I want it to, and as time goes on, I believe I’ve become quite proficient at it. I love to learn new cool tricks, and I’m always trying to improve in whatever way possible.

I also love working on cool projects, so if you need a programmer who knows the Unity engine like the back of his pocket, definitely contact me!

EDUCATION

30-06-2017

Sound & Music Computing

Masters (cand.polyt)

Sound and music oriented specialisation with focus on following:

Music Perception & Cognition

Digital Signal Processing

Physical Interface Implementation

Sound Design

Company Internships

30-06-2015

Medialogy

Bachelor

A broad education that has given insight into most areas of game/software development, including:

Programming (C#, C++, ShaderLab, Processing, Arduino)

Graphics (graphic design, 3D modelling, rigging, animation, shaders)

Storytelling & Narratives

Perception & Cognition

Statistics and Signal Processing

Contact

Jacob Lynggaard Olsen
+45 26 87 02 27
jlo@mfyg.dk

Rodosvej 7b, st. tv.
2300 København S
Danmark

EXPERIENCE

20-10-2017

Audiokinetic

Unity Developer & Specialist

Optimisation of The Wwise Project Adventure game + making it run well on iOS and Android.

Roles: programming, graphics, music.

11-09-2017

Pointvoucher / Call Me

Composer

Composing music for an advertisement for a mobile game developed by Pointvoucher for Call Me.

Roles: music.

01-02-2017

Unity Technologies

Audio Tooling

Development of a prototype for a new in-engine tool for implementation of dynamic/interactive music.

Roles: programming, UI & UX design.

01-09-2016

Audiokinetic

Unity Developer & Specialist

Development of The Wwise Project Adventure Game.

Roles: programming, graphics & music.

Games

THINQ

THINQ is a 3rd person explorative action-adventure game, set in a dark, ominous swamp. It’s inhabitants, the primitive pygmy tribes, worship the serpent god of the swamp The Trickster, although they have many different interpretations of him.

As the player traverses the foggy landscape riddled with wild, hungry creatures, the relationships between the tribespeople and the mysterious Trickster unfolds itself.The game is developed in Unity, using Wwise as the audio engine middleware solution.

Roles: Programmer, composer, VFX artist

The Wwise Project Adventure Game

The WPAG is a 3rd person adventure game about a young adveturess who finds herself at a village small village, helping out the local Wwizard, cleansing the world of an evil plague corrupting the local flora. A simple, linear story- line takes the player through several different areas, facing different types of enemies while collecting items on a quest-by-quest basis.

Aside from just being a fun adventure game, it also serves the purpose of being an open-sourced Unity project that people can dive into and learn from – both in relation to Wwise and Unity, but especially in regards to the two programs speaking together.