Is there any sort of terrain that you need me to work on? Trees, buildings, bunkers?

Should we nominate 1 general for each side and have them responsible for working out available forces and lists? Then they could delagate command based on whatever they want. maybe by sector, force type, etc. For Example, Maybe there is an Imperial General and he decides with his commanders to break his forces up so that they have: Air & Space, Strike (deep striking & air assault), Artillery, Assault (armor & infantry). Or maybe one side simply decides to divide things up based on map sectors or a certain objective that they are assigned to take.

Also do we want to have some simple instruction sheets so that potential new players can take over command of a couple units? Maybe someone comes in and is interested in playing we can give them a sheet with a brief game explanation and discussion of their units. Maybe they get paired up with one of the commanders and given command of a Leman Russ Company and an Infantry Company for example (something relatively simple).

If some of this stuff has been discussed already elsewhere, I apologize. I think the more "character" we can inject into the game, the more fun it would be for us and more likely to spark interest from newer players. I know Chad had talked about some of this previously and I agree that it is really important. Also, not to sound snobbish, but for this event I really don't think we should inclde any unpainted models.

Chad is working on the available forces, as well as where (in general) they will be deployed. For instance, there will be a Space Marine detachment assigned to guard the spaceport. Chad will also be deciding when certain events happen (reinforcements, mainly) based on the flow of the game.

Not sure about command heirarchy, but i think we will avoid it in order to have flexibility in who commands what. We will (I think?) be allowing interested folks to take command of a formation or two, so they can get a feel for the gameplay. Everything will be painted, as Rob said, so we can put on a real show.

Okay, I guess I need to explain some things and answer some questions.

There will be the two sides with an overall commander per side. The sides will be divided equally. Each player will control a number of activations. When it's your side's activation, each player will do one activation each. The supreme commander will have the option of doing up to two retain the initiatives per round, but they can only be given to players who passed their first test.

For the game, I decided not to have people try out the game with a unit or two. If people are serious about learning the game, then we will have a get together the following weekend and formally teach them the game the right way giving them the one on one attention they deserve. I don't want to open our game up to people who just want to play a game just to play a game. If we get individuals who are seriously interested in Epic, then I will happily teach them the right way. I just don't want to bog our game down with teaching people the game.

For forces JD, Nat, Dave, Brian, and me will bring guard. Matt, and Robert bring marines. Myself, Joe, Nat, and John bring orks. I will bring gargants, Robert bring the two big guys. John bring the titan legion. Matt bring your table and if people mentioned t-hawks or landing craft, bring them as well.

I have 1 Siege Infantry Company, 1 Heavy Tank Platoon and 1 Light Tank Platoon, plus fortifications (16 Bunkers, 20 Razorwire, 6 Gun Emplacements, and 5-10 Trenches) left to paint for Baran, plus 23 Bruennhildes PIP. 'Bout 6 hours for the models, and another 4-6 to paint the Fortifications. A few more for the construction of the remaining bunkers (4-6) and razorwire (5).

Orks have 22 stands to build (only 2 kustom bases, I've ditched the warbikes unless I get ahead of schedule), and 78 stands left to paint and 26 PIP. I'll get all of the unpainted in Goff colors to save time. Call it 12 hrs there (the first Goff Warband took 3hr).

That would be 4 Tank Coy with no upgrades, 1 Infantry Coy with Fire Support, 1 Artillery Coy, and 2 Sentinel Squadrons?

I need to paint Chimaeras if you want the Infantry mounted. Also, I have no Hydras painted. I also have 2 Superheavy Companies (1 Shadowsword, 1 Baneblade), another Tank Coy, and another Infantry Coy that are at least basecoated green.