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Loremaster

Here's a great article from the 2013 World Champ for X-Wing: Paul Heaver. There's some really good insight in this article about how the metagame works, and what you should look for before any dice are rolled. This has applicability to not only tactical miniatures war-gaming, but other games as well. We sometimes get caught up in the wrong aspects of the game, and forget to step back and look from a higher altitude. Over the coming months, we'll try to get some articles up that help you look at games from different perspectives.

Many people often ask me what I do to relax and get away from my stressful (yet enjoyable) freelance assignments for game design. The tax of having deadlines and word-counts can often have a toll on this self-diagnosed ADHD writer. But like all lucid, if not completely neurotic, gamers, I enjoy self-inflicting mental wounds on myself by learning new complex games for… well… enjoyment!
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This, of course, relates to the skill found in various forms throughout the history of the Dungeons & Dragons game. Most of the time this skill is only chosen by players because of it's requirement for some other ability or feat. Many never truly expect to use this skill in game and when they do, it is often after things have abraded to a halt in the story. Many of us have vivid images of a player sighing wistfully while massaging their head, only to groan out loud "I would like to use my knowledge of History to figure this **** out."

I am an avid collector of D&D relics. That is, I have an extensive and often burdensome collection of D&D books, boxed sets, memorabilia, and materials. Amongst my sacred home library you will find stacks of ancient Dragon magazines (including a complete set from Dragon #1 through #175), tomes from the earliest days of the hobby, and miniatures that predate even my own birth! I could not even do it justice in this mere article. I have tens of thousands of items, many of which hail from 1973-1988. But what good is a product if it is just there to sit?