You attempt to pcik the lock on the door? Cause there was already a big arguement about this, and he's already distracted by counting... so you'd actually attract him towards you. Remember red lines are locked doors.

This is a, "First roll for stealth" end turn. Next turn, "I'll try to kill the guard now that i'm near him, oh noes I failed. The guard attacks me I take 3 damage." Next turn, "I try to kill him, and I succeed and I hurt him. CRITICAL.".

This isn't just a free for all, this is real RPG. You can't just walk up to someone and strangle them after magically going through an locked door without a lock-pick or key, Right now you all can MAX go 6 spaces. Then your turn is over, if you go less you can attack, if you attack or block thats one turn.

I have chosen in order to make it easier, first come first served, however you can only go once until everyone has gone. So whatever order you check the forums in is the order for who goes first, but only one turn per cycle.

Attributes. They are your strength all the way to luck, they usually govern your skills.

Later you will choose your attribute points, so everyone has what they want.

STRENGTH :: 25

INTELLIGENCE :: 25

WILLPOWER :: 25

AGILITY :: 25

SPEED :: 25

ENDURANCE :: 25

PERSONALITY :: 25

LUCK :: 25

Everything starts at 25, and you have 25 bonus points to add to what categories you want. You can also take some away from others. Max is 50. I keep everything on record. In total you have 225 Points to use to each category. Don't pick now, you will be asked later for them.

Every level you can add 15 points to any of the categories.Ex; I add 5 to speed, 3 to endurance, an 7 to intelligence.

Also there are skills. The beginning point will be chosen by your attributes. So pick wisely when it comes time. Here are all the skills;

Perception:

Sneak:

Acrobatics:

Repair:

Lockpick:

Armor:

Speech:

Blade:

Blunt:

Hand To Hand:

Athletics:

Medical:

Science:

Marksman:

Block:

Magic:

That's basically to choose your character type.

Commands;

Walk (Requires Move-able Space)

Attack (Requires Enemy Within Weapon Range)

Examine (Requires Examine-able Object Within 1 Square)

Persuade (Requires Person, NOT a Creature)

Pick Lock (Requires Roll & At Least 1 Lock Pick)

Cast Spell (Requires Desired Spell To Be In Inventory)

Open (Requires Open-able Object Within 1 Square)

Close (Requires Close-able Object Within 1 Square)

Emote (Takes One Turn, Mainly Just A Time Waster)

Sleep (Requires a Bed Within 1 Square)

Sit (Requires a Chair Within 1 Square)

If you haven't read it these are the basics;

Cyan Is instructions. I suggest everyone Re-Read them.

RPG Re-Cap

Doggy has received +10 XP For persuading Mattman. Next level at 100 XP

There is a strange wall to the left. (I enlarged the map so its easier to see.)

Lego it is your turn. Choose what to do, you have no items other then pants and a shirt. Also currently your asleep.

Skills are more things that are determined by attributes, so perception is maintained by intelligence and agility. The middle of those two numbers rounded up is your perception. And science would be mixing chemicals and other unique things. Every once in a while you will also get a bonus 'perk' that gives you a special thing for what you have gotten to a certain level. And lego, suck it up, it doesnt even take any time to say *wake up* then you take your turn, jeez. calm down, and just play already!

can i be a baby dragon that was experimented on so i never age or grow super large or something (dragons are sentient [aware of their existence, like humans] and have emotions and stuff)? and should i pull out that thing 'bout the guard?