Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.

virtual int vtkCommunity2DLayoutStrategy::GetRandomSeed

(

)

[virtual]

Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.

virtual void vtkCommunity2DLayoutStrategy::SetMaxNumberOfIterations

(

int

)

[virtual]

Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual int vtkCommunity2DLayoutStrategy::GetMaxNumberOfIterations

(

)

[virtual]

Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual void vtkCommunity2DLayoutStrategy::SetIterationsPerLayout

(

int

)

[virtual]

Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)

virtual int vtkCommunity2DLayoutStrategy::GetIterationsPerLayout

(

)

[virtual]

Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)

virtual void vtkCommunity2DLayoutStrategy::SetInitialTemperature

(

float

)

[virtual]

Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual float vtkCommunity2DLayoutStrategy::GetInitialTemperature

(

)

[virtual]

Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual void vtkCommunity2DLayoutStrategy::SetCoolDownRate

(

double

)

[virtual]

Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)

virtual double vtkCommunity2DLayoutStrategy::GetCoolDownRate

(

)

[virtual]

Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)

virtual void vtkCommunity2DLayoutStrategy::SetRestDistance

(

float

)

[virtual]

Manually set the resting distance. Otherwise the distance is computed automatically.

virtual float vtkCommunity2DLayoutStrategy::GetRestDistance

(

)

[virtual]

Manually set the resting distance. Otherwise the distance is computed automatically.

virtual void vtkCommunity2DLayoutStrategy::Initialize

(

)

[virtual]

This strategy sets up some data structures for faster processing of each Layout() call

This is the layout method where the graph that was set in SetGraph() is laid out. The method can either entirely layout the graph or iteratively lay out the graph. If you have an iterative layout please implement the IsLayoutComplete() method.

Set the community 'strength'. The default is '1' which means vertices in the same community will be placed close together, values closer to .1 (minimum) will mean a layout closer to traditional force directed.

virtual float vtkCommunity2DLayoutStrategy::GetCommunityStrength

(

)

[virtual]

Set the community 'strength'. The default is '1' which means vertices in the same community will be placed close together, values closer to .1 (minimum) will mean a layout closer to traditional force directed.