Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.

Screenshots

A new enemy appears! Early on, I laid out when each new enemy would arrive, which was then tweaked by our balancing guy, Brett. Later, I had to fix most of the text for these boxes..

Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.