In the early days it was not so clear to all builders that the sound samples get included into the tr4 file when converting the tom file. That is in fact the main reason why the tr4 file is so much larger than the tom file... hence the unnecessary instructions in the readme there...

I downloaded the package and I see those messages are not included in form of pictures. Hmm... There might be more of such hidden stuff in case of other builders who used LM. Maybe just put this program in the package, and name its subfolder so the player knows it's required to show the hidden elements. I never used this utility, though, so there isn't much I can say.

DJ Full wrote:I downloaded the package and I see those messages are not included in form of pictures. Hmm... There might be more of such hidden stuff in case of other builders who used LM. Maybe just put this program in the package, and name its subfolder so the player knows it's required to show the hidden elements. I never used this utility, though, so there isn't much I can say.

Hmm, I don't know. Too much effort for too less play fun. I package it now and good is

Just be cautious with using the LM as I know that a couple of levels will show serious bugs and even a few levels one couldn't play.
Better to install them the old fashion way though.
Better safe than sorry I would suggest

You can decompile the script.dat using TRWest and have a look there... or you can use DJ Fulls method of listening to the ambience audio and then finding the right file from there.

As you probably know, if not altered, the title background audio is 104 and then there is one the author can put in the script for each respective level. If others are used they need to be triggered in game and hence you would find those via FexInspect...

Next problem: In one of the BtB levels, I found a audio number in Fexinspect that can't be found in the BtB audio folder, but in the TRLE one. Are original soundtracks allowed in a BtB level or should I just leave it as it is?

Speaking about normal Levels: When I found a Number which is not in the Audiofolder I leave it as it is. Maybe it's a typo, maybe it's a Audiofile from another TR-Game (TR 3, TR 2, TR 4). Who knows. The only Person who know that is the Builder himself

But my issue is something different. The BtB audio package only contains a certain number of audios, and all levels I made to standalones only used those tracks so far. But in this level there are four audio tracks that are not in the list. It's easy to copy the fitting audio tracks from the TRLE folder, but back then in the 2008 competition, I wonder if it was allowed to use audio tracks that are not in the list.