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Hey!
It always happens when getting in firefight in 0.63 experimental; i get massive FPS drops when someone starts to shoot at me and i die because my whole screen freezes. Yes I got pretty bad pc with bad specs but this game ran well in 0.62.
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Specs:
GTX 960
Driver Version: 397.31 (I will install new version soon)
Intel Core i5-6400 @ CPU 2.70Hz
7,94 GB RAM
1920 x 1080, 1440 Hz - AOC Monitor
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Normally I have like 70-100 FPS when running on the fields but i get fps drops there too. But yes is there any solution for fixing this gunfight lag? Not wishing to die in Tisy where i just got myself yesterday.
Also I play with low settings and got some settings disabled. Help would be needed, thanks.
edit: I died yesterday at NWAF to a player who i certainly would have killed first without the stupid fps drop..

TL;DR: Poor server performance is probably why there are many issues with loot, character status bugs, and infected, but we need more data to prove it. We also need a benchmark/baseline for server performance for when we start to operate our own servers.
Greetings all! After gathering some info on a couple of different servers, I'd like to reach out and ask for assistance on gather a larger data set from other servers/communities. If you'd like to help or are interested in my theory as to why somethings don't seem to be working right, please continue to read on. At the bottom there is a link to a Google Sheet that server admins may use to share their collected data with me.
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What I'm on about:
A server's performance has a lot to do with the overall health of the game that server is running. If the server is running poorly and is running low FPS (I'll explain more about server FPS below), certain functions may not be performing optimally and some tasks may not get happen at all. This may explain why we're not seeing things like loot respawning, old and ruined loot not being despawned/cleaned up, gunshots, player positioning, infected and other AI behaving oddly, and character status' not getting updated appropriately. Since most of this is speculation, I'm going to focus on the category that I'm the most certain is affected by poor server FPS; Loot.
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Server FPS and the CLE:
Server FPS is also known as Ticks Per Second (TPS) in other games. /u/rainbowpizza did a great job of explaining this operation on the /r/DayZ subreddit 3 1/2 years ago:
A server that is suffering from poor server performance and has a low tick rate/FPS, may not be firing off all of its operations on schedule and may either fall behind, or in some cases even skip some in favor of higher priority ones. The [CLE (Central Loot Economy)](http://dayz.gamepedia.com/Loot#Central_Loot_Economy) and the closely related persistence file health have me greatly concerned as we've all seen so many examples of servers not appropriately cleaning up old loot and ruined items, not properly spawning new loot and in some instances, spawning way too much loot in a few locations (loot explosions).
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Why bring this up now?
To be blunt, I'm a bit concerned about how poor server performance is going to affect server owners, admins and communities once the Dev's release the server files and we are all free to host the servers on our own. Currently, a DayZ server can only be hosted by a Bohemia Interactive approved server hosting company, and we as the customers have very little control over our respective servers. This includes not knowing what kind of hardware we are paying for our servers to run on. Once we start hosting our servers on our own machines or machines that we rent and have more control over, I'm worried about how privately operated servers will run and how the Dev team will address a server's owner's concerns about low server performance.
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What I'm asking for:
While DayZ servers are still ran by companies like Fragnet, Multiplay, Vilayer, Gaming Deluxe and others and have a mandate from BI as to what kind of hardware their DayZ servers must run, and knowing first hand what kind of poor performance our servers can sometimes be plagued with, I'd like to gather as large of a data set as possible from as many different servers. The wider the data set and the more data that we get from a variety of server hosts and locations, I think should help give us a solid benchmark to base our server performance off of once we start hosting servers independently. Having a baseline to work off of for the future should give us something to build off of and strive for when it comes to tweaking our server settings as well as something to point ot when we have to open a new support ticket about server performance.
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Server performance monitoring!
Server owners and admins with access to their server's admin password, here is what you do to monitor your servers performance:
Server FPS monitoring can only be done from in game, so you must jump onto your server to do this.
Once in game, type `#login password` and replace password with your server's admin password.
Next, you'll type in `#monitor .5-5` the numbers after the monitor command represent how often the server will spit out a report in seconds. I use .5, you can use 5, you can go up to 60 if you wanted.
When you are done gathering a decent set of data, type in `#monitor 0(zero)` to stop recieving reports.
Take a screenshot of your game so you can record the data!
Please please PLEASE! gather a ton of data for this and do it during different times. Do it when your server is at a lower population, do it during it's normal peak population. Do it right after a server reset, do it just before a rest. Try to do it just before and after a known persistence wipe! The more data that you record with accurate information, the better of an understanding you will have of your server's unique performance and the better the rest of us will understand how our servers are performing compared to other similar ones.
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Gathering, Recording and Sharing Data.
Here is a link to a Google Spreadsheet I made up for you to record your server's data https://docs.google.com/spreadsheets/d/1LXwu98o6GxWJPRrpquj3whmvGVL8ahl-l3uy5F0Htbg/edit?usp=sharing. Feel free to alter the layout, and add more fields for more information, but please do not delete any of the fields and please do not record data without providing data for every field. PLEASE COPY THE TABLE FROM THE LINK ABOVE AND PASTE TO YOUR OWN, EDITABLE SHEET. The sheet linked above is locked and will you will not be able to edit it. You MUST copy and paste it to a Google sheet that you own.
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If you have any questions, suggestions, comments, please comment below. If you decide that you want to help and want to report your data set to me, my email address is in the linked sheet. Please note that I do intend to publicly publish all this data once we get closer to the release of BETA. If you choose to share your data with me but do NOT want me to share your server/communities identity when I publish the data, please let me know via email when you send me your data set.

So I got a new PC the other week and I just installed DayZ. I was told it would run DayZ fine but I tried just now and it runs at an average of 17/18 FPS on "Very Low". I was wondering what graphics card you DayZ players use. Also, if I need to upgrade, what card do you recommend for DayZ and other games?
(My Graphics card: Nvidia GeForce GT 630)

Hello survivors.
I'd like to know anyone has any information on DayZ Performance Improvement (FPS).
After the implementation of the new render (0.60), there was no further talk. Despite the improvement, Dayz's performance is still very tight.
I have a PC with the settings higher than those recommended, but in cities, even with the setting in normal, it is always below 40 fps, if I improve the graphic then it drops to 30.
Entering vehicle in the city due to speed, the fps drops to 20, sometimes 15 ... unplayable.
Does anyone know if there are still new rendering steps to be implemented that will improve fps and finally raise Dayz's fps to acceptable levels (over 60 fps)?

Dear community,
A friend of mine has massive performance problems on his new gaming rig. In 0.61 he's got approximately 20 fps, which seems to be way to low in my opinion.
His specs:
Intel i7-7700K (4,2 GHz)
16 GB RAM
nVidia GeForce GTX 1060 (6 GB VRAM)
My own system's basically worse and I get around 80-100 fps on average. I've already tried to optimize his settings, but even setting everything on low didn't change a thing. All the other games he plays seem to run perfectly fine.
Does somebody know what the problem could be? Thank you in advance.

So I've just came back to DayZ and I'm amazed with the improvements as I can finally take advantage of my Hardware. I can run on MAX settings with a great framerate (60+), even in cities! The thing is me and my friend found a car today and when I'm driving or my friend is driving the car I get insane fps drops (3-15fps). I don't even have to be inside the car. If my friend drives it even with me outside the car (and the car is in my field of view) my game gets completely "REKT" and becomes unplayable. Literally it looks like I'm just scrolling through screenshots on windows photo gallery!
My friend has a much worse PC and can drive or be passenger just fine.
Before you ask, yes I've tried putting the graphics on minimum, the problem persists.
Anyone else experiences this? Is there a fix?
PC:
CPU: Intel i5 4430 3.00GHz (Turbo 3.20GHz)
GPU: Asus Nvidia GTX 960 Turbo 2Gb
RAM: HyperX Fury 12Gb 1600MHz
MoBo: Some AsRock made by Intel
PSU: NOX Urano 1060W
2 HDD
1 SSD

With the recent success of the new renderer, my frames are simply out of control. The devs should add a frame rate cap option in video config options.
At times i'm getting over 100 frames, and while this is pretty damn epic and smooth, when FPS fluctuation occurs it can cause hiccups. By limiting our frames, our CPUs and GPUs would see some valuable resource savings when it comes to optimizing graphics settings.
Furthermore, I have recently begun trying to optimize my twitch stream for DayZ and it would be really beneficial if I could limit the number of frames my computer tries to draw rather than using vsync and fullscreen or hardware frame-rate caps to try and limit them superficially.

Alright hello guys, Im your average Dayz joe, (Stand Alone) I recently upgraded my processor because I wanted to run better and now I do but I notice that I can see the world like polishing up and rendering in as I am moving, if Im not moving then it is fine, nothing is changing, but as soon as I start, it all just starts chaging the shape of the trees and everything. Another issue is that there are thing less then 1km away from me not loading in, like I see the streets but thats it, once i get within about 500 m I can start to have things render.

My friend gets higher fps and graphics when our pcs are very similar please help & read to bottom
Here is my PC:
GFX: R9 270x 4GB OC
CPU: AMD FX 6300 OC 4.1 GHZ
RAM: 4GB Crucial Ballistics Sport
His PC:
GFX: MSI GTX 950
CPU: AMD FX 6300 OC 4.1 GHZ
RAM: GSkill Ripjaws X 16 GB
He is able to run much higher settings and still get better fps. I have had my PC for a few months and he has had his PC for about 3 days. Please help me fix my issue.
IF YOU CANT FIGURE OUT WHAT IS WRONG PLEASE RECCOMEND WHAT I SHOULD UPGRADE NEXT!!!!

The new update brings a decent fps boost on my machine (HD7970) but I've noticed a severe frame drop while driving vehicles. A friend who owns a TitanX also experiences this. At first the drop is not noticeable but after several minutes of driving you'd be hitting several fps/s, especially around towns. I'm wondering what your experience with vehicles is on 0.60 and if the frame drop might be server related?

The other day I was in Myshkino base rocking solid 30-40 fps but I logged on today and about 1 or 2 updates later and my frames have dropped to 17-20. I have all my settings turned down and they aren't fixing anything. Does anyone know why this might have happened? I was also getting 40-60 fps in the main menu screen but that has also dropped to 17-19.
Also before this, I noticed that rain heavily destroyed my framerate while playing and dropped it by about half.

Once upon a time you could bring up a playerlist and see if there were any people in the server. Will this ever return? It would be nice to have it. Also a simple functionality for some small info that you might need like: Fps, ping, latency would be nice. Sure I can use a program for it but should I really need to do that? Most games have this functionality built in and I KNOW that the Arma games have this as well as massive amounts of debug data if you want it. I dont need all that, just the ability to know how my game is running at the press of a button.

Elander's Feedback
Ok so I wanted to do my share in the dayz experimental world.
First of all i would like to thank each and everyone in the developing team for a very well done first itteration of the new renderer and all the news with Dayz 0.60.
DirectX 11 does a great deal with our Dayz, the game feels more stable, pricise and fluent.
The improvements in the network code are truely visible/feelable. Your actions in the Dayz world have a lot less delay and feels almost spot on. (jumping fences etc)
The FPS has rised to fully playable and enjoyable levels, increadable work!
The new UI feels very good, looks- and works very well. A few qustions/thoughts on my mind though.
The fog makes the game come to life, i miss it in land though.
The drawdistance have been decreased alot, but this does not affect the game, only the irl vs game feeling.
Fog/Renderer
As written above the fog makes the game come alive (and into 2016).
However, take a look at this screenshot, the woods to our right looks alittle weird, almost not rendererd correctly. (i know the fog covers the woods but anyways)
Also the light seems to be flickering in the woods First image looks good:
Second one where i have only moved my mouse the light flickers and gets more intense all of a sudden:
New UI & Dx11 & Renderer
The new UI looks and works very well! I have a few suggestions though: When finding i.e a new shirt and you want to replace your current one, you have to drag it onto your Equipment section and your current shirt and choose swap.
My suggestion would be to drag the new shirt onto your characters body and release, faster and easier.
The screen for inspection object has been changed with 0.60. Now you can see the fantastic textures for the models the devs have created, crisp and high res.
However while viewing the inspection window i cant help notice how the grey area goes fullscreen, not as beautiful as before, why not have a windowed frame like before?
free upload pictures
Renderer/Drawdistance
As said above (and by many) the fps has gone way up high with 0.60, yay! Well done.
I guess the introduction of lods and cols have done a great deal. Look at the red brick house to the left. (see pic below)
Low resolution on the house (lod)
and high resolution (col)
Also have a look in the far top of the screenshot above this text, (above the trees) you can see that no trees has been rendered this far away, this makes the game feel like a game with its limitations.
IRL the drawdistance can be miles but as said above this makes no difference to the gameplay.
I guess this has improved the FPS.
One more Picture, while using hunting scope the edge on the top of the screen and to the left lets me see color and not black as the rest of the edges of the cross hair:
Network Code
The servers feels really stable (exept for crashes) , no rubberbanding, actions work, jumping etc, and I just have that feeling that its alot smoother, cant explain.
Voice over works good, and other players seems to be correctly placed server wise as client wise.
Other things i have noted
Military tents spawn in barracks, the first time i tried to pitch it, it Went back inte the position i found it in. But next time the tent pitched.
Helicopters spawn and spawn military loot. (Good, just wanted to wright down what ive noticed)
Loot seems to spawn more accurate on shelfs and more in order. However boubblejackets spawn twisted, upside down and on the side..
Hangars seems to spawn no loot, as does prisons (my experience)
Night is night in dayz now (dark, very dark, good)
Melee weapons work on survivors, and weapons works too, (been shot to death twice and been playing 3 times for aprox 30 mins each time)
It is very hard to join servers to test DayZ 0.60, seems to be to few servers for said goal.
(I've read Brian Hicks comments on 0.60 etc so do not flame me, further more I guess my thead might be a perfect example how to not do a feedback thread.)
(I just wanted to do my part, since ive been warned not to log in to this website till 2016-05-12 because of bad behavior and for wanting to play the game and not test it and give feedback. Here I show you that i can do both)
My original id on thease forums were elander91
My specs
Intel i5 4670k 3,4ghz
Msi GTX 770
8gig 1600 ram
Running at 1920x1080
Max settings exept for the edge smoothing.
Average Fps ~50
Thanks again and see you in chernogorsk.!
PS. Since testing dayz in experimental seems to be very limited, why not make experimental the same build that the developers use and make the experimental crowd a limited VIP Group? This is what it sounds like Hicks want in his discription and comments from other devs/forum members. Alot of Dayz early access owners will be pissed by doing so, including me, But better do that then saying one thing (experiental is not for all) but doing another thing (give experimental to all). Peace

I can't believe this is the performance they're getting from a 760 now on such settings. My 6700k/390x is going to cream all over this game.
Freaking love it guys! Keep it up!
EDIT: Removed ti, it's just a standard 760!

This is how it would be the best:
Back in the Mod days Zombies where spawned once a player came close to a city / any spawnpoint.
Upside: lots of zombies possible
Downside: you can figure out if a player is in a city by looking if there are any Zeds around.
Now in SA we have Zombies who are spawned at the same time across the whole map, existing even though nobody is near!
Now how about we mix the best of both worlds?
Lets say we use the old mod technique again, but just add a little amount of fix spawned zombies here and there, chosen by a random chance function?
This way you can never be sure if the zombies u see in a city mean that there is somebody around, or if they have just been spawned there by the server at random!
The more you randomize a propability, the more unpredictable it becomes.
I think this way we can easily free some server FPS and at the same time encounter more zombies.
What do you think?

Hello there!
Foreword...
After Standalone release I've stopped supporting my little DayZ community.
But after huge disappointment in SA I didn't want to hear anything about DayZ at all for quite a long time.
After a ~year long cool down - here is my attempt to revive that I've once had.
For now my goal is to provide Stable/HighFps/WellProtected DayZ server.
Server settings are [REGULAR|CH:ON|3RD:ON|SIDE:ON] and Zed damage set to 4x (2x by default)
So here it is:
IP: riexc.lv port:2302
Everyone is welcome!

Hey guys - I have gotten quite a few requests for my settings in DayZ Standalone through my Twitch and Youtube channel! Here are my settings and my suggestions on increasing FPS (without having the game be too ugly looking)! Biggest suggestions for FPS increase: - GET A SOLID STATE DRIVE - USE THE NEWUI - RENDERING RESOLUTION TO 88-100% (less than that your textures dip drastically) - SCENECOMPLEXITY (Play around with it and find your sweet spot)

So, I need help, I need a couple of components to add to my computer to help run DayZ better than I am already running it. I have a MSI Twin Frozr R9 270x 2gb at the moment right now. I dont need new ram, power supply, hardrive or ssd. Mainly I need help with finding out what GPU, CPU, and MOBO would be nice for under/ and or around $550. At the moment I run DayZ on lower than its lowest settings and only for some reason get around 35fps even in fields. I'm not super tech savvy so you may need to explain some things if you comment. Please help me, and thank you! My card: MSI twin frozr R9 270x 2gb Card I was thinking of: 750ti or Asus Strix 970 4gb. CPU I was thinking of: ? Motherboard/MOBO I was thinking of: ? As you can see I need help with finding out what CPU and MOBO would be nice to go along with a NVIDIA card. Again my budget is under/ and or around $550, if you can help me that would be awesome!

Hi, usually my fps is stable from 30-45, but recently every few minutes it drops down to 5 and stays like that for a minute. I have a very good pc that is above the recommended settings for dayz and people who have the same pc as me dont encounter this problem. Hopefully someone can help me with this issue because as of now the game is basically unplayable. Thanks! My graphics card is an Nvidia Geforce GTX 765M and my processor is an intel core i7 btw