Walkthrough: Manhattan

Chapter 4: Skating the Big Apple Now that you're in Manhattan, a whole new world opens up to you. This level is enormous, and it's easy to get lost when you're not familiar with your environs. Take some time when you get to the city to explore.

High ScoreThe scoring requirements for this goal are as follows: 20,000 for Beginner, 45,000 for Normal and 150,000 for Sick. The construction workers want you to bust these point amounts in 2:00 or less, which should be easy. Head forward until you see the plaza with cascading steps to the right. There is a shallow pool here with several steps surrounding it that is perfect for this goal. Start by busting a spinning grab trick in the pool and revert to a manual. Carry the manual up the side of the pool into a grind. Continue to grind around the pool, changing up the grind on the tap or kickflipping into new, special grinds. Use the steps to extend the multipliers, and repeat until you score all the points necessary.

Hold-Grind CombosThis is another bust-the-trick-as-it-passes challenge. This time, however, you'll be ripping grinds as they appear on the right edge of the screen. To complete it, you'll have to complete one hold-grind combo in 2:00 if playing on Beginner, five in 1:00 on Normal, and 5 in :30 on Sick.

The key to hold-grind combos is keeping the grind button depressed between the bench gaps--that's what this little exercise is designed to teach you. Start by hopping into the first listed grind on the glowing bench. As you hold the button, change the direction you're pressing the D-Pad (corresponding to the various grinds that scroll by) as you cross the bench gap to score a combo. Once you've got the hang of this skill, remember to use it throughout the course of the game to extend multipliers and look cool in front of your Mom.

Help the Student There are a variety of items scattered throughout the city that have fallen out of a student's purse. Your goal is to pick them all up. If you're a Beginner, you have all day to grab three. If playing on Normal, you have 3:00 to grab five. If on Sick, you have to collect seven in 2:00. The item placement also varies according to difficulty. We'll explain the Normal line here, and add some tips for those collecting Sick pieces.

1) No matter who you are, you'll want to grind the marble wall to the right and pop up using the kicker to the upper rail to collect the first piece. Head down the street toward the Banks.

2) If on Sick, move to the left side of the street and spine transfer over the tall, narrow $Cash sign to grab the next piece.

3) On all three difficulties, the next piece is located above the edge of the Banks area, above street level. Air off of the quarter lip that rounds the corner to snag it.

4) When you land, head toward the sea. Go into the area to the left of the Tickets shack and use the quarter kicker to snag the item above the banner. This will end your run on Beginner.

5) If on Sick, head down the street along the waterfront, and you'll find a row of dumspters on the left side of the street. Pop up off of the last dumpster and land in a grind on the higher ledge beyond to grab the next piece.

6) Cross the street toward the building with the big M. Approach the front of the building (under the M). Launch off the stone, and grind the edge below the M heading right to collect the piece.

7) This piece is directly behind you, down the block with the graffiti buildings. Launch at an angle off the left quarter bank into a rail on the building to the left to collect the final piece.

Kill 5 Famous Skate SpotsYour next goal is to spank five of Manhattan's best skating spots. For each of the point amounts listed, you will have 2:00 to bust the scores. In order to score the combos, you'll have to stay in each area when you complete the combo. Here's how they break down:

Spot: Pyramid Ledges

Beginner: 1,000

Normal: 2,500

Sick: 5,000

Bust some flatland/freestyle tricks to get the multipliers working, then pop onto the ledge here in a special grind, and you'll be set. 5,000 points isn't much, and that's the most you need.

Spot: 78 Water

Beginner: 2,500

Normal: 5,000

Sick: 10,000

Endless grind combos around the long, continuous dragon pond here are all you need to fully flex this mess. You can easily grab the entire amount in one series of linked grinds.

Spot: The Waterfront

Beginner: 3,000

Normal: 6,000

Sick: 20,000

One run down the boardwalk, linking grinds on benches, flatland tricks and manuals should be all you need, especially on the lower levels. You can always bust a manual into an air by cruising up the bowl near the banner as well.

Spot: The Memorial

Beginner: 3,500

Normal: 7,000

Sick: 30,000

The memorial is another grinder's paradise. Trick/grind between the marble walls, then head forward, land in a manual and shred the pool. By carrying a manual into a grind and busting forever around the pool lip, you can easily grab the Sick amount on one linked trick.

Spot: The Banks

Beginner: 4,000

Normal: 8,000

Sick: 40,000

The Banks also provide quite a bit of joy for combo fiends. The easiest way to the points is to head down the left wall. Grind on the quarter, then leap to a grind on the row of parked cars, then hop to a grind on the next quarter and follow the high wall up and around. As you swing around the corner, leap onto the subway wall or fence at the top of the Banks. If you're mixing it up and busting some specials, this should net you the points you need.

Nut Vendors Unite! This another pleasurable driving mission. The idea is to take the beater car and drive through several nut carts (4, 7, or 10 depending on difficulty) before time runs out. As in Crazy Taxi, hitting a cart will extend your time. Follow the arrow and don't let it drop to zero.

1. The first nut vendor is at the end of the block, slightly under the overpass.2. From here, take a right into the Banks and smash the cart at the far end, near the b-ball hoop.3. Turn around and head up the ramp, then follow the arrow to a pink brick ramp. Smash the cart up top.4. After getting #3, go down the ramp ahead to the street. Past the steaming manhole is another cart.5. (From here, it's Normal and Sick) Head down the block where construction is going on. Across from the road work is a fifth cart.6. Go down the street to the left. Between the buildings to the right is an alley. Smash the cart here.7. Smash the next crate next to the anchor on the waterfront.8. (From here on out, it's Sick only) Flip a bitch and smash the cart in front of the M building.9. Keep heading down the street and peg the cart at the corner of 78 Water.10. Turn left and head to the $Cash tower. Beyond is the final cart.

Learn the Moonwalk 5-0Head to the anchor area of the waterfront to find the Muska. He'll teach you the Moonwalk 5-0, and expand your trick slot if you can complete the challenge. Use the quarter bank nearby to build up your special, then grind it toward the glowing cable suspended over the water. Before the corner kicks you to the right, pop off toward the cable and press LEFT, DOWN, and then the grind button. Hold the special grind over the length of the wire to complete the goal.

Chapter 5: Skating With the Locals

Film the LocalThis is a pretty easy goal, as it doesn't require you to trick at all. In fact, all that's required is that you follow the skater ahead for either 10, 20 or 30 seconds, depending on the difficulty. He'll skate along the overpass, and your whole goal is simply to stay behind him. Slow down if you get to close, and crouch if you need to speed up. Don't bail, and don't trick, and this one will be cake.

Hit the Killer Banks Line If you're playing on Normal or above, you'll have to hit this combo in a line, and you'll have to do it in under 1:00. The time isn't really a factor though, because if you bail, retrying is the best option. Begin by grinding the front end of the line of cars. Make sure you ollie over the gap between the two rows. At the end of the string of cars, leap to a manual and head toward the glowing, curved bank. Leap to a grind on it, then ollie across and land in a grind on the next curved segment.

Leap off an manual until you reach the benches, then jump into a grind, ollie to the next bench and grind it. Off the second bench, ollie into a manual and carry it to the glowing quarter. Trick off the quarterpipe and land it to end the run successfully.

Crash and Burn the CarThis is another driving challenge, and it's pretty straightforward. The goal is to make the beater car overheat by driving it fast. Stick to long stretches of road and try not to brake at all. On Sick, drive straight forward off the map, then straight again when you're reset. Take the corner left around near the M building and hook around 78 Water. Take the very next left (down the construction street) and gun it for the ramp to ditch it in the river. Once you overheat the ride, you get :45 on Beginner, :30 on Normal and :15 on Sick to get it in the drink. Make sure you're not going too fast when you hit the ramp, or you'll hit the bridge.

Help the Local Skater The local skater wants some nuts, and who can blame him? He needs them to appease the guards of the office building at 78 Water. This is another Crazy Taxi-style challenge. Follow the arrow and grab the nuts, and each time you do, the time will be extended.

Begin by heading forward, then turning left on the street that runs along the Banks. The nuts are hanging out at the far left corner there. Once you get them, turn around and follow the arrow back to the area to the left of the Cash Center ramp to grab more nuts. Then cruise up the railed ramp nearby and cut through this brick area and back down to the street, where you'll find more nuts. Grab that sack and head back toward the Banks. Just past the $Cash tower are more. Snag them, then head all the way over to the M building, where you'll find more. Double back and head over to the side of the Cash Center that faces the Banks. This is the last nut sack. Once you grab it, you'll be inside the Cash Center.

Now the idea is to perform a trick that the local skater created--the New York Nut Buster. Boost your special meter up with some flatland tricks, then cruise around the walkway and launch off of one of the quarter pipes at either end. Perform the trick instructions on the screen to do the Nut Buster.

If you're playing on Sick, you'll have to perform the trick while busting through glass. To line it up, grind the rail that heads to a parallel white ledge. At the end of the rail, ollie to a grind on the ledge and bust through the glass. On your way, perform a Nut Buster, then land in a grind on the planter below.

Gap the Burning TaxiThis little trial occurs in the Banks area of Manhattan, and involves popping over a flaming car repeatedly whilst performing shouted tricks. This is common territory by now (except for the burning car part), where the tricks scroll by on the right side of the screen and you must complete them as they appear. You'll start by heading down into the Banks. Try to get a couple of kickflip tricks out of the way right off the bat as you transition. Bust a Boneless to get extra air over the cab. Once you land, head forward and build up speed using the quarter, then head straight back toward the taxi. Make sure you ollie before the curved bank begins to flatten so you get enough air. There's plenty of time to get the tricks required (1:30), but to get the 20 and 30 required of Normal and Sick, you'll have to double up on at least a couple tricks in order to finish in time.

Chapter 6: Favors For a RideYou've gotten some sick footage of tricking over a taxi, but the fun doesn't stop there. There are a couple of goals left before Manhattan is history.

Help Stacy's RelativeThis is another scoring challenge, and by now you should have the skills to shred it easily. You'll get 2:00 to get 15,000, 50,000 or 200,000 points, and you don't have to do it all in one combo. The only caveat here is that you have to complete the point amount within the building, but that shouldn't be tough. In fact, you can bust most if not all of the score on the lower level of the building. Grind the rails along the wall or the series of the benches on the other side of the room, then hop off and manual. Carry the manual into the quarter, then revert and bust some more grinds. You can also transfer upstairs and continue the party there. A couple runs should do the trick.

Old School Skating TechniquesIt's back to school! To complete this goal, you'll have to learn a few old school skating techniques. First up, you'll have to Bo Comply five times in a minute. The No Comply is performed by pressing UP+ the ollie button. Simple. Next up, you'll have to No Comply over the barrier ahead. Next up, those not playing Beginner will have to work the No Comply into a little trick combo near the waterfront. No Comply on to the glowing bench, then bust a manual and kickflip out of it.

Once this is done, it's time to learn the Boneless. To do it, press UP twice, then press the ollie button. After this, another barrier hop needs to be done using a Boneless. For your final trick, skate toward the quarter ahead and Boneless at the edge and bust a huge vert trick to complete the goal.

Find the Stolen Skateshop Goods This is another seek-and-find mission, but the difference here is that the items you're seeking have been stolen, and are on the move. In this one, you're looking for dudes with Skull icons floating above their heads. They are scattered throughout the city, but all of them stay in a certain prescribed area. Simply skate into them to get your gear back.

If you're playing on Beginner, you'll only need to track down three decks (in 5:00), on Normal it's five in 3:30, and on Sick it's seven in 3:00. Check for a guy between the M building and 78 Water. Be sure to scour the Pyramid Ledges area, too. There's almost always a guy near the waterfront, so hit him up as well, then head to the Banks, where you can usually find a couple. If you just keep moving, you'll easily find them all in the time allotted. Then it's just a matter of skating through them to complete the goal.

Secret Tape The secret tape can be found high up on a sign near the M building. Instead of wasting your time trying to think how to grind up to the secret tape, simply get off your board, climb up the ladder, jump up and hang from the top edge of the sign, and pull yourself up. Then walk over the tape. Easy!

Gap List

Morph LipSpine transfer into the bowl across from the Banks (on the right end). Lip trick on the ledge with the giant face on it.

Bench HopTransfer a grind from one bench to the other on the side of the 78 Water building (across from the M building).

Caught in the ActGrind the anchor and air up to the left wire, then hop to a grind on the balcony to the left to score the gap.

Craven MoorheadInside the Cash Station, go up to the second floor. Grind toward the $ and transfer to another grind to get the gap.

Credit CheckPop a lip trick on top of the $Cash sign across from the Pyramid Ledges.

Hittin' the PipeHead to the Banks area. On the end near the waterfront, air off of the quarter to a grind on the cable to the left. Transfer to a grind on the pipe that runs along the freeway to get the gap.

Ledge HopGo to the memorial amphitheater across from the waterfront. Transfer a grind from one step to another.

Light 'Em UpGo to the pool area (with the dragons in it) at 78 Water. Grind the edge of it and land on a grind on the lights.

Off CarsGrind the front bumpers of the taxis in the Banks area toward the waterfront. Leap to a grind on the concrete quarter to score it.

On BreakGo to the brick plaza behind 78 Water. Grind the cable on the wall parallel to the waterfront up over the street. Soon, you'll reach a window washer's station. Transfer a grind across to the other window washer's station to score the gap.

On CarsStart near the basketball courts in the Banks. Grind the ledge heading toward the taxis and land in a grind along their front bumpers.

Rail HopOn the side opposite the street in the memorial grind, transfer and grind the rails here.

Wire HopGrind the mid-range ledge on the right side of the street heading toward the Pyramid Ledges. As you reach the trees, you'll start grinding the wire. Quickly transfer to the wire that angles toward the Cash building to get the gap.

Across the StreetHead to the left lower area of the M building. Use the quarters here to work up speed, then air up to a grind on the blue glass edge, heading left. This will turn into a brown ledge. Keep grinding it, then ollie at the end across the street and land in a grind on the parallel portion of the T-shaped bench at 78 Water.

Alley GapUse the quarters in the alley to gain air, and spine transfer up to the rooftop of the bar next to 78 Water. Follow the rooftops until you reach the one with billboards on it (near the street construction). Air off the quarter into a grind on the right billboard, then transfer across the alley to a grind on the window washer's elevated bench.

Around We GoHead up to the second floor of the Cash building. Crash through the glass doors and vault up to the next level. Go inside the elevator to get up to a carpeted lounge. Bust through the large plate of glass and land in a grind on the circular rail in the room below. Grind all the way around the rail once to score the gap.

Bench 2 LedgeGrind the benches near the construction, then hop to a grind on the concrete ledge to the right.

Bench 2 RailGo to the memorial site. Grind the benches that are parallel to the waterfront, then transfer to a grind on the rail that runs along the street.

Can I Please Have Some ShoesGo to the Waterfront and grind the green bench, then the next bench, and hop to a grind on the anchor. Air up to a grind on the wire above to grab the gap.

Chase HopHead down the street in front of 78 Water, moving toward the Banks. Use the kicker in the middle of the street to launch into a grind on the wires above. As you get near the tall, thin sign, transfer to a grind on the ledge to the left. As you pass the escalators, jump far to the right to grind the overhanging edge.

For the WorkersIn the construction zone, launch off the concrete kicker in the middle of the street and land in a grind on the high blue edge on the left side of the street.

Fountain HopGrind around the curved edge of the T-shaped ledge in the 78 Water area, and land on a grind on the bench ahead.

Freeway StallOn the far left end of the waterfront, air off the quarter wall and lip trick on the freeway to score the gap.

Get Me Outta Here!Head to the basketball court in the Banks. Lip trick on the graffiti quarter, then ollie higher and lip trick on the wire above.

Ghost Dog!!Go to the alley between 78 Water and the row of buildings near the waterfront. Spine transfer up top. Do an alley-side air transfer from the lower building to the one with billboards on it to get the gap.

Human FlySkitch a car as it heads down the street in front of the Banks. Release before it turns right and you'll shoot into the concrete barrier/quarter pipe. Launch off of it and drift right, and land in a grind on the window washer's station slightly to the right.

Javits GapGo to the M building. Grind the rail below the glass portion of the building. Then wallride and wallie up and land in a grind on the glass edge to get the gap.

Junk in Da Trunk!Grind the entire row of taxis in the Banks on the trunk side.

Ledge 2 BenchGo to the memorial. Grind the circular steps, then transfer to a grind on the benches.

Ledge 2 RailAlso in the memorial area. Face away from the banks and grind the ledge with the handrail on it. Transfer up to a grind on the rail to get the gap.

Market CrashInside the Cash Station, go to the third story. Grind the right rail toward the window, then grind the ledge beyond. Ollie out of the window and land in a grind on the planters in the memorial below.

No Train For YouHold a manual into, down through, and out of one of the subway stations (Banks, waterfront).

Out the WindowHead up to the third floor of the Cash building. Grind the same rail and ledge as you would for Market Crash, but instead of heading out the window ahead, go around the curve, hop between ledges and bust out the window into the brick courtyard. Land in a grind on the waterfall to end it.

Pyramid JumpHead straight at the angled planter to the right in the Ledges area and ollie off of it at an angle to land in a grind on the scaffolding to the right.

Rail 2 BenchNear the memorial, grind the railing along the street and transfer to a bench grind.

Rail 2 LedgeThis can be done many places. Just grins a rail, then grind a ledge, and you got it.

Shall I Push the ButtonGrind all of the cable fences along the waterfront in a row, without touching the ground, In the middle of the combo, transfer up to the banner rail to continue the string.

Some Assembly RequiredGo to 78 Water. Grind the ledge that's perpendicular to the street. Aim for the markers that are leaning on the orange barricade. Land in a grind on the barrier to secure the gap.

Wire 2 LedgeHead down the street in front of 78 Water, moving toward the Banks. Use the kicker in the middle of the street to launch into a grind on the wires above. As you get near the tall, thin sign, transfer to a grind on the ledge to the left.

Back and FourthGo to the anchor near the waterfront. Skate toward it slowly and hop to a grind. Hold it as you grind back and forth on the anchor.

Bling Bling!!Go up to the third floor of the Cash building and grind the ledge out the window. Land on the rail below to score the gap.

Look Out BelowHead up to the billboard building and grind off the end of the billboard. Land in a grind on the memorial to snag the gap.

To the Banks!Grind the rail on the left side of the memorial and head toward the Banks. Transfer over the street and land in a grind on the orange barrier to grab the gap.

Extreme StallRide a skitch from the far end of the waterfront street toward the M building. Right before the ride turns left, disengage and skate forward, down and up the quarter. Bust a lip trick on the window washer's gear to get the gap.

High LipKitty corner from the 78 Water Building, you'll find the Science Institute nestled in the corner. Air off the quarter in the corner and pop a lip trick on the ledge to get this.

Mike VallelyAir out of the banks and over the fence onto the street.

Waterfront GrindGrind the length of the cable suspended above the water.

Who's Your Daddy!!Skitch a car as it's turning onto the road construction block. Ride the skitch until it almost turns, then let go and vault off of the kicker and fly over the quarter pipe beyond.

Bust'N OutHead up to the lounge via the elevator on the third floor of the Cash building. Jump through the window to grab the gap.

Going the DistanceStart on the freeway overpass near the left side of the waterfront and grind all the way to the right end of the Banks.