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Incidentally does anyone find it amusing that all the sides Kirito joins seem to be filled with easily reasoned with hawt chicks that are more than ready to welcome him into their clan while whatever side seems to be opposing him seems to be filled with war mongering hostile bishonen assholes that instantly want to kill him upon sight half the time. That's why I kind of found Gene to be a breath of fresh air. While the rule still carries through this episode at least he's an honorable player in the end that sticks to his word and shows respect. It's just too bad he probably earned his status as the games strongest player while Kirito basically inherited his stats from SAO such that you really kind of feel that in any normal situation Gene would have clobbered Kirito pretty handedly.

Afheim online is skill based rather than stat based no? Which kirito once complained about SAO

I'm surprised that the players can still feel pain in the game. Isn't such system very dangerous for them?

I don't think that it really hurts them. I think that their brains just can't really understand that even though they are getting stabbed they aren't getting hurt so their brain tells them they are getting hurt when really they aren't. Man I don't know.

While there's probably no pain, the brain naturally expects some pain (as we saw in episode 1 with Klein), plus it's probably uncomfortable as all hell to feel a sword stabbed through you, pain or no pain.

While there's probably no pain, the brain naturally expects some pain (as we saw in episode 1 with Klein), plus it's probably uncomfortable as all hell to feel a sword stabbed through you, pain or no pain.

That's probably it. Like when Kirito ran into that building while flying he probably felt his face hit the wall but there was no pain from it.

I'm surprised that the players can still feel pain in the game. Isn't such system very dangerous for them?

If players feel pain in the game, the company would lose its subscribers in a flash.

Most likely the body feels some kind of feedback, though I think it's reduced to the level roughly equivalent to a slap on your hand.

Since it runs on a earlier Cardinal version, its system must be similar to SAO. We did see Kirito&co receiving numerous wounds in battles, but they all continued fighting as they didn't feel the 'real' pain. Kirito got his hand chopped off by Cradil, and he could move his regenerated hand pretty easily with no problems.

If players feel pain in the game, the company would lose its subscribers in a flash.

Most likely the body feels some kind of feedback, though I think it's reduced to the level roughly equivalent to a slap on your hand.

Since it runs on a earlier Cardinal version, its system must be similar to SAO. We did see Kirito&co receiving numerous wounds in battles, but they all continued fighting as they didn't feel the 'real' pain. Kirito got his hand chopped off by Cradil, and he could move his regenerated hand pretty easily with no problems.

I think a low level of sensation would actually be necessary to keep the game going. not full one "I got bisected by a sword" kind of pain. but a low level, something like a papercut-ish level of pain to indicate that you've been hurt etc would actually make the game more realistic and fun to play

I think a low level of sensation would actually be necessary to keep the game going. not full one "I got bisected by a sword" kind of pain. but a low level, something like a papercut-ish level of pain to indicate that you've been hurt etc would actually make the game more realistic and fun to play

Yeah, hopefully it's like that. Because, even if it's just sensation, merely feeling excessive pain can kill someone, i swear. There're many cases in traffic accident where instant death of the victims mostly caused by shock and excessive pain, rather than blood loss or organ's damage.

Also, i wonder why nearly all players (sans our main characters, eugene, and two race leaders) sporting the exact same appearance and outfit? Is it because the studio was too lazy to create too many unnecessary character designs or something? (In SAO, even every players have their own appearance that are different towards each other)

Yeah, hopefully it's like that. Because, even if it's just sensation, merely feeling excessive pain can kill someone, i swear. There're many cases in traffic accident where instant death of the victims mostly caused by shock and excessive pain, rather than blood loss or organ's damage.

Also, i wonder why nearly all players (sans our main characters, eugene, and two race leaders) sporting the exact same appearance and outfit? Is it because the studio was too lazy to create too many unnecessary character designs or something? (In SAO, even every players have their own appearance that are different towards each other)

Another possibility is that for a certain build (caster, melee etc) certain items are BestinSlot for their speccs, so they don't get much choice.
E.g. Robes for casters, heavy armour for tanks, light armour for melee dps.