Hero Classes - Suggestion

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Classes are a way of making the game slightly more harder and slightly more interesting.

Having the whole range of equipment and items available to your character removes the challenge somewhat. Example: Wearing full Hellstone armour and switching between the minishark and magic.

The solution to this problem is classes. Optional restrictions to make the game a bit more interesting, to require a little more though than "I've got the best everything ever, I won't die".

The two ways about it would be to have 3 starting classes (Ranged, Melee, Magic) which then specialize after defeating their first boss or gaining so much experience (yay, grind). Or to simply offer a list of classes at the beginning.

Each class gains bonuses similar to that given by reforging, but at a cost of not being able to use/equip certain items. Additionally, when they start and respawn they get a different set of items. The amount of max health gained from life crystals, as well as their overall max health, differs as well.

Example classes:

Hero: No pain, No gain

No different to what you have now

No bonuses

No item restrictions

Bowman: The basic ranged class

+#% Ranged Damage

+#% Ranged Weapon Velocity

+#% Ranged Critical Strike Chance

Starts with a wooden bow and 50 arrows.

Cannot use melee weapons or magic.

Cannot wear Jungle, Meteor/Space, Shadow or Hellstone armour.

Can only wear ranged sets with Cobalt, Mythril, Adamantite and Hallowed.

EDIT/NOTE:
I am actually using these classes. I have three characters who correspond to the three classes mentioned above. This is without the bonuses applied. I restrict their equipment/development myself.

They can quite easily handle themselves and with the boosts from the bonuses would be even more deadly.