1. The SUV near the guard shack has the glass incorrectly oriented. I don't know if this is because the SUV itself was re-oriented in the map (and not the glass), or the definition of the SUV actor was changed to create this re-orientation.

Thank you for catching this. The issue was that, under my new definition, the SUV's glass was not explicitly set to match the actor angle of the SUV itself. By coincidence, it would look normal if the SUV had an angle of zero, but anything else would look wrong, as in what you saw here. Others in the game may have been similarly affected, but I have now fixed it and will be committing it to the repository within a few minutes.