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I know that it takes time and skills and patience to create a browser game, so this “project” will probably stop long before I get anything to present, but… Well, who knows.

General description: A browser-based, real-time economic, political and military game emulating … plants.

Player types: Human and probably computer (bots). Human characters will have human-managed and autopilot regimes.

Grid: I want it fancy, so let it be hex. One cell is owned by one player and inhabited by one plant.

Players: A player is associated with one species of plants, with several features like speed of propagation, sunlight/temperature, humidity and soil requirements, resistance to attacks, strength in attack. The players species will grow within the cell, and propagate by occupying other cells. One player can own many plants (thus controlling many cells), all belonging to the same species.