Patch Notes [7/19/17]

07-19-2017, 02:34 PM

■ Your life in Hasla has just got a lot easier!

- A ‘Filter’ has been added to the Weapon Management menu.Sell, Salvage, and Upgrade, Forge buttons have been relocated to the right side of the Weapon Management screen. You can sort weapons by weapon level and type via a new filter button.

- When baking is completed, the baking menu automatically scrolls to the oven used last.- Touching the X button in a Scenario Stage Select and Colloseum main screen now leads you to the previous screen.- The order of this Champion list has changed. (Accompanied Champions > Acquired > LV)- Your team order for gauging your champion's power will be the same as the team order the rest of the game follows.

- In Hero Detail, the Tome button has relocated to the left side. - You can now directly access the Hero Tome from the Hero Management screen.
- From Hero Tome, you can see a Hero’s SBW detailed info.
- In Weapon Tome > Detail, you can see the matching heroes for SBWs.
- The Scroll slider has been improved for long SBW info.

■ Challenge World Boss more easily!

- A button has been added which allows you to quit during random matching.- A retry button has been added to the game result screen. When both parties agree, the mission starts right away. - In the game result screen, the amount of Meat is now displayed. If you don’t have enough meat, you can move directly to the Shop. When moved to the shop, you automatically exit the waiting room. - A new button has been added to move the player directly to the waiting room.

■ Easier Friendly Duels with More Fun!- A button has been added to allow you to quit during random matching.- If the ready button is not selected after random matching, the game will start automatically after a countdown.
- A retry button has been added to the match results screen. The duel starts when both parties agree. This is not applied to random matching.- A button has been added allowing you to move directly to the Duel Main screen.
- When the opponent team is matched, the teams will be facing each other. - If Friendly Duel is found by random matching, a different multiplier is applied and the multiplier will be reset when you leave the room.

■ New Loading Tips!
- New SBW, Heroes, World Boss images, Summer loading images and texts have been added.

■ There’s a Top Secret agent from the Order of Goddesses, ‘Noa’ has come to town.

‘Noa’ specializes in increasing resistance and stats in heroes.

- Awakening (Active Skill Lv1~3)

The champion swoops down to deal magical damage equal to relevant amount of resistance and knocks the enemy back. She then casts a shield over all allies for 5 seconds that absorbs damage equal to relevant amount of resistance.

- Requiem of Light (Active Skill LV 1~2)The champion swoops down to deal magical damage equal to relevant amount of resistance and knocks the enemy back. She then casts a shield over all allies for 5 seconds that absorbs damage equal to relevant amount of resistance. As she leaves, the champion deals an additional magical damage equal to relevant amount of resistance.

- Will of the Egelan (SBW Passive)Allies receiving 'Requiem of Light' receive a buff that increases attack power by a certain percent of the champion's attack power and decreases received damage.

■ Heroes with new looks! Let’s welcome them again!

Viola- The name of Viola’s Passive Skill 'Ghost Party Time' has changed to 'Ghost Party'.

- Ghost Friends (Block Skill)Only one ghost appears regardless of the number of chains used.

- Ghost Party (Passive Skill) ★4~5 (Before) :When ‘Ghost Friends’ hit an enemy, depending on the number of chains it decreases [30% of healing/ 10% of attack power/ 10% of resistance]. 3-chain attacks will start ‘Ghost Party’ which deals additional magical damage equal to 150% of attach power. ★4~5 (Now) : Casts 'Ghost Party' over enemies hit by 'Ghost Friends' for 5 seconds. Upon using the special skill, cancels 'Ghost Party' and uses 'Ghostly Horror' upon the said enemy, dealing @magical damage@ equal to 350% of attack power. 'Ghostly Horror' cannot be evaded.★6 (Before) : When ‘Ghost Friends’ hit an enemy, depending on the number of chains it decreases [50% of healing/ 20% of attack power/ 20% of resistance]. Also, it will start ‘Ghost Party’ that deals additional magical damage equal to 150% of attach power with the chance of [40/70/100]%. ★6 (Now) : Casts 'Ghost Party' over enemies hit by 'Ghost Friends' for 5 seconds. Enemies affected by 'Ghost Party' cannot be healed. Upon using the special skill, cancels 'Ghost Party' and uses 'Ghostly Horror' upon the said enemy, dealing magical damage equal to 350% of attack power. 'Ghostly Horror' cannot be evaded.

Scarlet- Barrel Bullet (Passive Skill)★4~5 (Before) : When an ally uses a 3-chain skill, physical damage equal to 800% of the hero's attack power is dealt as a Barrel Bullet is kicked toward the enemy. The barrel pushes away the enemy and stuns them for 0.5 second. (once per 4 seconds) ★4~5 (Now) : Upon using another ally's 3-chain, immediately kicks forward a 'Barrel Bullet' that deals #physical damage# equal to 800% of attack power and stuns hit enemies for 0.5 seconds. (Activates once every 3 seconds)★6 (Before) : When an ally uses a 3-chain skill, physical damage equal to 800% of the hero's attack power is dealt as a Barrel Bullet is kicked toward the enemy. The barrel pushes away the enemy and stuns them for 0.5 seconds. The next block that the hero uses will be counted as a 3-chain skill. (once per 4 seconds) ★6 (Now) : Upon using another ally's 3-chain, immediately kicks forward a 'Barrel Bullet' that deals #physical damage# equal to 800% of attack power and stuns hit enemies for 0.5 seconds. (Activates once every 3 seconds) One block used afterwards activates as a 3-chain.Archon- Lightning Ball (Passive Skill)★4,5 (Before) : Using a chain-3 skill will increase the party's defense and magical penetration by 20% of the Hero's attack power. If already buffed, summons 2 shock spheres that deal magical damage equal to 30% of the Hero's attack power each hit. ★4,5 (Now) : Using a chain-3 skill will increase the party's defense and magical penetration by 20% of the Hero's attack power. If already buffed, summon 2 shock spheres that deal magical damage equal to 65% of the Hero's attack power each hit. ★6 (Before) : Using a chain-3 skill will increase the party's defense and magical penetration by 30% of the Hero's attack power. If already buffed, summon 3 shock spheres that deal magical damage equal to 100% of the Hero's attack power each hit. ★6 (Now) : Using a chain-3 skill will increase the party's defense and magical penetration by 30% of the Hero's attack power. If already buffed, summon 3 shock spheres that deal magical damage equal to 80% of the Hero's attack power each hit.

■ New SBWs with updates!

- Feather of Soul (Viola SBW)★4~5 : Decreases attack power by 40% for enemies hit by 'Ghostly Horror'★6 : Decreases attack power by 40% for enemies hit by 'Ghostly Horror'. Upon using 'Ghostly Horror,' additionally summons 'Banshee' (deals magical damage equal to 100% of attack power with each hit, applies 'Ghost Party' to hit enemies and activates once every 4 seconds)

- Immediate Execution (Scarlet SBW)★4~5 : Attack power increases by 15%, armor penetration increases by 300 for 15 seconds after using 'Barrel Bomb'★6 : Attack power increases by 15%, armor penetration increases by 300 for 15 seconds after using 'Barrel Bomb.' After using 'Barrel Bomb,' one 3-chain is changed to 'Valencian Bomber' (deals physical damage equal to 350% of attack power with each hit)

- Hortensia (Violet SBW)★4~5 : Cancels all buffs of enemies hit by 'Marionette'★6 : Cancels all buffs of enemies hit by 'Marionette'. Normal attack changes to 'Puppetry Rhapsody' every 15 seconds (deals physical damage equal to 110% of attack power every hit, cancels buff of hit enemies, cooltime decreases by 2 seconds upon using special skill)

When all animals are stacked up, the buffs above are applied twofold. The animals can only keep their balance for 4 seconds, but upon using Momotaro's block the duration is increased by 2 seconds. Upon the end of the duration, the animals loose their balance and cancel their buffs.

★6 : With every block used by Momotaro, an animal jumps atop all allies in the order below, applying the following buffs:

When all animals are stacked up, the buffs above are applied twofold. The animals can only keep their balance for 4 seconds, but upon using Momotaro's block the duration is increased by 3 seconds. Upon the end of the duration, the animals lose their balance and cancel their buffs.

Bari (Priest)She’s always with the mysterious white flower! Her favorite thing is taking care of her precious garden.

- Flowers of the West Field (Block Skill)Summons a field of flowers that heal nearby allies 40 times by a certain amount of attack power according to chain number.

- One Thousand White Blossoms (Passive Skill)★4~5 : If the leader ally is receiving a buff when Bari uses a block, Bari bestows a 'white flower' to the ally. The white flower lasts for 3 seconds, and increases the subject's accuracy by 50%, and the buff he or she is receiving by 10%.★6 : If the leader ally is receiving a buff when Bari uses a block, Bari bestows a 'white flower' to the ally. The white flower lasts for 3 seconds, and increases the subject's accuracy by 75%, and the buff he or she is receiving by 15%. The white flower also generates 1 block of the subject. (Activates every 0.5 seconds)

Fenrir (Paladin)A mixed-blood of human and werewolf, Fenrir, is still practicing to control herself!

- Dawn of Choice (Passive Skill)★4~5 : Upon using another ally's block, Fenrir pulls in the enemy with the highest HP (once every 5 seconds). If Fenrir uses her block within 3 seconds of using an ally's block, she leaves a 'Wolf's Mark' on the nearest enemy that lasts for 3 seconds. Enemies affected by the 'Wolf's Mark' receive a debuff that decreases armor and resistance by 30%, and cannot receive a buff for the duration of the mark. If Fenrir used a 3-chain, she enters the phase of 'Day of Sol.'

'Day of Sol' (10 seconds)While 'Sol' is in the sky, Fenrir's armor and resistance increases by 50%. Upon using her own block, she receives all damage targeted at the entire party for 4 seconds. If Fenrir uses her block at the moment 'Sol' shines, her evasion is increased by 15% for 5 seconds.

★6 :

Upon using another ally's block, Fenrir pulls in the enemy with the highest HP (once every 5 seconds). If Fenrir uses her block within 3 seconds of using an ally's block, she leaves a 'Wolf's Mark' on the nearest enemy that lasts for 3 seconds. Enemies affected by the 'Wolf's Mark' receive a debuff that decreases armor and resistance by 50%, and cannot receive a buff for the duration of the mark.

If Fenrir used a 1 or 2-chain, she enters the 'Day of Sol' phase; if she used a 3-chain, she enters the 'Night of Mani' phase. Each phase cannot be changed for the other until it ends.

'Night of Mani' (10 seconds)While 'Mani' is in the sky, Fenrir's resistance is decreased to 0 and armor is increased by 300. Upon using her own block, she leaps forward and scratches the enemy, dealing #physical damage# equal to [100/200/400]% of attack power; if the enemy hit is marked by 'Wolf's Mark,' Fenrir additionally deals #physical damage# equal to [160/320/640]% of her armor. If Fenrir uses her block at the moment 'Mani' shines, her critical chance is increase by 30% for 6 seconds, and the duration of the phase is increased by 6 seconds. When 'Night of Mani' ends, Fenrir is stunned for 2 seconds.

'Day of Sol' (10 seconds)

While 'Sol' is in the sky, Fenrir's armor and resistance increases by 100%. Upon using her own block, she receives all damage targeted at the entire party for 4 seconds. If Fenrir uses her block at the moment 'Sol' shines, her evasion is increased by 30% for 5 seconds.