Space Channel 5: Part 2 is a rhythm-based video game created by United Game Artists, and released on the Dreamcast and PlayStation 2 in 2002. This is the sequel to the game Space Channel 5.

The PlayStation 2 version was released in Europe (except for the UK) in 2003, and was released in North America in 2003 as part of a sole package called Space Channel 5 Special Edition which included the original game, Space Channel 5. Space Channel 5: Part 2 (Limited Edition) was released in Japan featuring a carrying case and a set of large headphones (Dreamcast version only).

In October of 2010, Sega announced that Part 2 was going to be released on Xbox Live Arcade and the Playstation Network, the release date pegged at around early 2011.[1] The game was released for the Playstation Network and Xbox Live Arcade on October 4th, 2011.

The game begins some time after the Morolian invasion when Ulala makes her comeback on the reporting scene. She's back out in front of the camera, but a mysterious dance troupe known as the Rhythm Rogues make her job a little bit harder. People are being held hostage and even the President has become a victim of the troupe. With some groovy new dance moves, Ulala might stand a chance at uncovering the plot that Rhythm Rogue leader Purge has in store.

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Ulala's arrives on the Space Symphony ship, encountering the mysterious dance troupe, the Rhythm Rogues, as well as their ground leader Shadow. Ulala makes her way through the lounge area, saving hostages of the cruise ship along the way until she arrives in the Lookout Dome. Inside, Shadow introduces Ulala to the real leader of the troupe, Purge. Rising from an elevator in the center of the area, the singing mechas Kin, Kon and Kan appear to take on Ulala and the rescued victims of the Rhythm Rogues. Through a tough battle consisting of taunting, back talk, and robot babies, the mechs are toppled. However, it seems this comes as no surprise to Purge as he says: "The party's just begun."

Space President Peace is at the band festival being held at Space Park when a mutant plant controlled by the Rhythm Rohues captures him. Reporters from Channels 1, 5, 42, 88, and Moro-Channel 5 arrive to cover the crisis, but Pudding is first on the scene, except she does not face Shadow. Ulala, spotting Shadow and some Black Flyers, makes her way to the conveyor belt he hovers above. It isn't long before the smooth and slow music picks up the pace and Shadow reveals that the same mutant plant as before is now holding space children hostage. Aiming carefully, Ulala manages to free them as well as their teacher before heading off to Fountain Square.

"Get your coverage from Channel 42!" Rising from the main fountain is Pudding and her bodyguards. She challenges Ulala to a guitar duel. It's quite lengthy, but at last Channel 5's top reporter emerges victoriously. With Pudding having quit the battle, Ulala is faced with the Space Bird Mistress who is being forced to dance. Saving her, the Birdmen, and the workers of Space Park takes some quick and accurate shooting, but Ulala manages to do so. After that, it's off to the Greenhouse.

The source of the mutant plant is found, along with Peace who is guarded near the very top of the Greenhouse. It's Ulala and her entourage versus Pon Piriri. Seed bombs, throwing star-flowers, and vicious vines aren't enough to deter the pink-haired woman and the true form of Pon Piriri is revealed as a mecha. Shadow shows up, initiating a waltz battle ensues. Ulala succeeds in defeating this strange plant robot, freeing President Peace. His song soon after revives Pon Piriri, whose digital face lightens in a yellow hue as it sways to the rhythm. Just as Ulala is wrapping up the special edition of her report show, Shadow reappears, tazes peace, and warps both of them out of the area. The President of the galaxy has been taken hostage by the Rhythm Rogues.

When Purge reveals a ransom exchange for the hostages and the President (6.6 trillion Space Dollars), Ulala, Fuse and Noize quickly dispatch themselves to the exchange point. Despite warnings from Space Police Chief Pine to back off and leave the investigation to her, the Channel 5 team continue to make their way to the exchange point. Both groups eventually meet for onboard the Space Police vessel, the Playgirl, for a drum battle. Noize backs up Ulala whilst Pine is backed up by two identicalladies. Ulala and Noize end up winning one for Channel 5 and move on, not expecting a rather large missile to be fired at them. In three "Chus", it explodes.

As Ulala successfully escapes Pine's final attack, Space Michael sends a message to warn the group that Space Channel 5 has been attacked by robots. Ulala, Fuse, and Noize immediately return to the space station.

Upon arriving at Channel 5 HQ's airspace, Ulala and the Astrobeat are attacked. Ulala goes it alone and manages to make it inside the station, rescuing Space Michael from Shadow on the elevator leading from the Control Room to the station's Core. The pair, along with many Evila bots, make it to the heart of Channel 5 only to encounter Purge. He reveals President Peace, trapped inside the Peace Carrier mecha. Alternating between copying the mecha's moves and shooting at Purge as he moves across the wall of the Core in his hovercraft, the young, giddy genius decides to play a little game: a dance battle in reverse. One false move could endanger the life of the President, but Ulala passes that stage of the fight only to come face-to-face with Purge the King, the combination of Purge's hovercraft and the Peace Carrier.

A heated sing-off ensues with other Channel 5 employees coming to the aid of Ulala and Space Michael. The battle is so intense, it literally shakes the Core of Space Channel 5. Space Michael sings back in rhythm to the robot when it says “dance” while Ulala and, eventually, the crowd take care of the Chus and Heys. It’s a sign that Ulala’s dance energy is shining through when she doesn’t even say actual words anymore and instead make sounds like ‘hut’ and ‘hup’.

Cue Fuse diving into the Core inside the Astrobeat Spaceship to deliver the final blow. A triple "Chu"-charged shot is amassed in the ship's antenna, and a shot is fired in the same manner as was done to Chief Blank. At least that's what they expected. Instead, the robot holds onto the orb of dance energy and rebounds towards Ulala. Fuse dives the Astrobeat in front of the reporter, taking the hit instead and ploughing into the fiery depths of the station. The ship goes crashing deeper into the Core and Purge laughs, teleporting out of the Core that is ready to collapse in on itself.

Ulala screams as Purge laughs manically before making off with the station's broadcasting antenna. The young woman is stunned while Space Michael evacuates the station. Noize manages to rescue Ulala, but the Astrobeat Jr. runs out of power. With only dance and jiggy power left, Ulala attempts to regain power through her groovy dance moves. She manages to create enough to escape the exploding space station, shouting out Fuse's name as the station finally explodes.

Ulala and Space Michael sneak into Purge's base, the Mystery Zone, meeting Pudding, Space Police Chief Pine and Morolian Boss Hoorg. However, they are soon discovered, finding themselves in a trap that they must dance and shoot their way out of. Upon exiting the trap, the group encounters Shadow again, descending on top; of a transport pod. A Battle of the Bands occurs between "The Shadows" and Ulala's group. Ulala's group matches the beats of Shadow and the BuffBots, Shadow flickering back to a man who is unsure of what is happening.
Several screens pop up along the walls with Purge on them and the young genius strengthens the signal keeping Jaguar as Shadow. Jaguar screams in pain, warps in front of Ulala along with the BuffBots, and Purge asks if she wants to play a game.

‘Which one of them doesn’t belong?’ in which the BuffBots turn into Shadow Impostors and Ulala must use ‘the circle button beam’ on the Shadow/Jaguar that’s legit. Once Ulala fires enough blasts of her rescue beam, Jaguar, who nearly became free several times during the ‘game’, comes back for good. No longer under the control of Purge, Jaguar informs Ulala and her friends that Purge has built “a fearsome Ballistic Groove Gun” from all of the satellites that have been stolen. The Milky Way’s in danger and they need to hurry. All together, they ascend in the same transport pod Jaguar had arrived on.

The transport pod Ulala and her comrades are on opens up as “the first feature” on the Purge TV Show. The team of Ulala, Pudding, Pine, Jaguar, Hoorg, and Space Michael groove down the steps and across the walkway towards Purge. Just as they reach him, a transparent wall prevents the others from helping Ulala dance against Purge.

Led into a one-on-one dance battle with Purge, Ulala pulls out her best dance moves to beat the culprit responsible for so many wrong-doings throughout the galaxy. However, things take a turn for the worse when Purge uses the dance power of the audience to turn into Purge the Great. Dance Dimension X is activated, and much like the Blank Dimension, Ulala is trapped alone with her opponent towering over her. Ulala turns desperate, and although she manages to avoid several shots from Purge, he quickly charges nine shots which send her spiraling to the ground. Noize shouts for her. She doesn't move. And Purge continues to dance.

Fuse's voice urges Ulala to get up, as her friends and fans join her. Ulala is revived (and Dance Dimention X change from an area of horrible static to shades of lovely pink due to Ulala becoming Super Ulala) and her entire group takes on Purge. Successfully rescuing President Peace, the Dimension sparkles with blueish-green energy as a combination singing/dancing battle ensues. The intensity of the battle is too much for the Dance Dimension X, and Purge the Great is sucked into his Ballistic Groove Gun as pure energy. He attempts to take out the entire mass of Morolia, the place where his TV Show was supposed to take off, with his Ballistic Groove Gun (now just one modified satellite), but Fuse miracously turns up and urges Ulala to defeat Purge. Ulala responds "Purge! Enough of your trash TV!" before blasting him off into the galaxy with the help of her friends in a triple "chu" blast. Ulala states that 'Now...happy days, are indeed here again!' before strutting to the end of the galaxy with her entourage.

Space Channel 5's top reporter. When she was young, a reporter from Space Channel 5 saved her life, and she wanted to become a reporter for Space Channel 5. She carries with her trusty microphone and two guns. The Chu Beam is used for shooting aliens, robots and other attackers while the Rescue Beam is used to rescue hostages being forced to dance. When ratings are high, she emits a pink aura, signifying she is full of groove energy.

The broadcaster of Space Channel 5. He remains in the broadcasting ship all the time, and his face is never seen. He relays instructions to Ulala to help her through her missions, although he often gets fascinated by Ulala's moves

Space Michael, based on Michael Jackson, appears as a cameo in the first game, but becomes a fully involved character in Part 2. After being rescued by Ulala from the Rhythm Rogues, Michael uses his singing skills against Purge the King.

A reporter from Channel 42, who usually shows up early on in the games. With her bodyguards, groupies and her catchphrase "It's me, Pudding!" ("Pudding desu!" in the Japanese version), she challenges Ulala but usually finds herself beaten. In Part 2, she challenges Ulala to a guitar battle. In both games, she teams up with Ulala on later levels

A reporter from a Pirate broadcasting station dedicated to giving viewers the truth. He mysteriously disappears while investigating something. Later, it is revealed that he was brainwashed by Purge, becoming "The Shadow." He is saved by Ulala at the end of Report 5.

A member of the Sexy Space Police. In Part 2, when dozens of reporters are heading for a scoop, Pine lays down the law to clear the area, opening fire on Ulala who refuses to leave. She then challenges Ulala and Noize to a drum battle. Later on, she calls on Ulala's help to stop Purge.

Leader of the Morolians. In the first game, Morolians were brainwashed by Blank into attacking people and forcing them to dance. Boss Moro was one of the last Morolians Ulala had to face before confronting Blank. In Part 2, he is a news reporter on Morolian News, which airs in between reports but constantly gets hijacked by Purge. In Report 5, he joins Ulala in stopping Purge.

As the galactic president, Peace loves nothing more than to sing, but unfortunately whenever he gets the chance, he gets kidnapped by the Rhythm Rogues. His amazing voice provides a massive source of groove energy that Purge uses for evil.

The main antagonist of Part 2, Purge is a sly dancer and leader of the Rhythm Rogues. Using his henchman Shadow and his army of robots, Purge kidnaps President Peace and steals satellites from several TV stations. This is all to complete his Ballistic Groove Gun in order to make the galaxy dance for him.

The only difference between dancing solo or with a friend is cooperation. In two-player mode, player one controls directions and player two controls the actions of the "A" and "B" buttons or the "X" and "O" buttons. In the Steam/PC version, "chu" is mapped to the "J" button and "hey" is mapped to the "K" button

Once the game has been completed and the credits roll, the player has the option of playing through a more difficult version of the game. The timings are stricter, ratings are harder to obtain (and thus hearts and stars are harder to get), and certain key characters have switched with an alternative counterpart.

Throughout the course of the game, the player can fulfill special goals to unlock various costumes for Ulala to wear in her reports or in the 100 Stage Dance Battle. These range from the costumes that she normally wears to skins of her friends and foes alike to unique clothing. There are 40 total.

The game is basically a "listen and repeat" game just like it's predecessor; players are given a rhythm containing multiple gestures and must repeat them back exactly as heard. The dance commands merely use the existing movement buttons. The "up" button corresponds to Shadow raising one hand or Ulala raising both hands. For "down", Ulala lowers only her right hand, her left hand containing her microphone. When either the "left" or "right" button is pressed, she only moves her hand in the respective direction. No other input is needed for her to dance, although at some points during the game when one is instructed to press "down" on the directional buttons, one can easily press the other directional buttons to make Ulala or one of her companions make a different movement so long as it's with the rhythm.

The "A" button, "X" button, or the "S" key is used for shooting at the Rhythm Rogues, or whatever the current threat is, or to simply make another dance move. The "B" button, "O" button, or "D" key is used for rescuing hostages or making some unique movement in a report. Originally the "A" or "X" button would have the characters say "shoot", but now they say "chu". The "B" button,"O" button or "D" key is now used for the "hey" command. (The keys have no such history.)

In between the 'Simon Says' sections, Ulala appears to be taunting the opponent, or in a slump, dancing badly, depending on how many moves the player got or missed respectively. The performance also extends to the music. If Ulala misses a certain number of moves the music changes to an off tone one and if she has a better performance, certain extras will be played (as for example the glockenspiel in the second report if Glockenspiel Primary Schooler is saved). Ulala is given a certain number of hearts or stars in correspondence to the ratings she has achieved. If she misses a move or makes an incorrect move she will lose a heart or star. If she loses all the given number of stars or if the ratings drop down to 0.0%, the game will be over and Fuse will become upset with her.

Various changed have been made since the first game. The scoring system has been changed, giving or taking away a percentage from the ratings depending upon how Ulala performs in each dance turn. Moves can be charged while holding down a button and instrument battles have been added, the latter being played by using any of the directional buttons. There is a 100 stage battle mode, in which players have to play 100 consecutive dance turns with only one heart. Some of the turns seem to resemble those found in the first game. There is also a 2 player mode, where one player controls directions and the other controls actions, and an alternate story mode where characters, costumes and dance moves are different.

As far as gameplay and visuals go, there aren't any recognizable changes in the Playstation 2 port of Space Channel 5: Part 2 (aside from the obvious: it's in English for the first time). However, in Space Channel 5 Special Edition, some things have been altered from the original version. This section also details the differences between Part 1 and Part 2. [2]

The hearts indicating how many mess-ups you can make from SC5 have been modified to be placed at the bottom of the screen. For each 5 mess-ups you have a single heart with a 5 on it.

In SC5, the graphic that switches between Ulala and the person you are dancing against quickly enlarged, switched to the other graphic and made a "ZAP" sound. In SC5p2 the graphics are more varied and also enlarge with the "ZAP". The difference is that a charge goes through the hearts from the graphic when it becomes Ulala's turn, and it goes in the opposite direction when switching to the other character.

Moves have been extended. This means that instead of just plain "shoot," you can also be required to hold X to get a "shooooooooooooooooooot". This also applies to "hey"s and any direction.

Dance sequences that have lots of music of but only a few moves are much more prevalent.

When battling a boss, your rating percent disappears and is converted to an amount of yellow stars. Afterwards, the hearts dissolve into a spark, fly back to where the percent reappears and adds itself to the percentage.

In normal dance mode hearts are pink. Boss battle mode uses yellow STARS. In SC5, all hearts were pink and were used for boss battles.

The loading screen reads "Now Loading" as opposed to "Now Moloading." There are also a set of robo pictures that appear and disappear in white circles as the game loads.

In order to ensure improved graphics, levels will stop mid way through a report and load the next part. This is not an annoyance.

Ulala and her dance troupe will stomp/tap dance as well as dance to the rhythm during boss fight breaks. (Nice feature!) Ulala simply danced in SC5.