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MVP

It's an odd one with varying results it seems. If I move the sliders to 1, it effectively turns off all force feedback.

In the closed beta, it was the G29 that was having the main FFB issues. Now it seems to be the T300. Not tried either of those wheel myself. But hopefully these problems will be resolved come release day.

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I own T500 with the F1 wheel mod . I have a 20 yr history with this game and many years PC racing iRacing etc . I can see where they have gone with

the physics model its all about staying smooth and I like it . But the FFB I get on track whilst i'm driving fast within the limits is so much lower than the FFB I get when I begin to slide or go off track or lock the brakes. it does actually feel as though my wheel is going to break ! when I push to hard compared to normal grip levels. if there could be some more transition between the two that would be awesome. Or simply as another concerned gamer felt simply make the FFB Lower across the board to compensate .... must add I will definitely be buying the game. but if a hot fix is not implemented I would have to start the process of charging back , as in the current state my gear will break down I feel . there are other sims available to me that do not have such affects. Pls Polyphony look into this. the rest of the game looks amazing best of GTp rolled into the rest of the series with fixed set up races set by u guys, less bling more realism . well done

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The default FFB gain for the T300 is WAY too high. Not only is it clipping all the detail out but prolonged use at this level could start damaging people's hardware (or at least getting them to shut off). Dropping the setting to 2 worked well for me, far more detail.

updated my drivers then ran the program and turned down my FFB to 25% it was on 75% my old iRacing setting. i had a quick test just now and it seems to have improved things . i dont have the time right now to test more but tonight when me and a friend race will have more of a idea...

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People do seem to be getting slightly different results but I guess people are used to different levels. There may be differences caused by different firmware which would persist across from PC to PS4. I've used the same wheel with Assetto Corsa on PC and tuned the FFB to be damn near perfection with minimal clipping (the PC version has good tools to do this, GTS final release may at least come with a FFB clipping display in the HUD) and GTS on a setting of 2 feels very close to this. Potentially the best feedback I've experienced. It's leagues ahead of Forza 7's which is genuinely awful. On the default value the levels where being clipped badly. It would basically load up to 100% in every bend, completely binary on or off with all small feedback lost.

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Gts was released yesterday 18th and the issues seem to be resolved . i've only done a 100 or so miles but it seems much improved over the demo . The game itself is very good highly polished. i'm liking the fixed set up online races , going at timed intervals , fixed set up keeps it fair . we here to race not tune . much love Polyphony and Kaz

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ok a update on my update ! .. following the GTs 1.09 update 25/10/17 the FFB issues have now been completely resolved. broadening the rate to 10 has really helped me out much more so than the full game release,