If you have a really new framework version then you should install PlayerCanQuickRaise plugin, you can find it on this site!
Remember its important to install it otherwise you will get T-Pose.

To fix the errors at the flamethrower download this and move it to the addons folder from your server. (Fix is tested, but if bugs report it!)Click me to download fix
It's important you add one of those addons to your server this is the original one but bugged:Click me to download original

Making a working command to change skins.
Making a working command to change bodygroups.
Making a working command to list up the bodygroups.
Making them save.Making the changes show in the character selection panel.
Making a working command to see what you current model is.

Changelog

Version 1.0.0+ Added the commands.
+ Added a way to save the datas for the things you change.

Fixed Sophias Plugin!Added many voices.
Works with improvedvoice commands, just remove the old one if you have an old one.

Changelog

Version 2.0.0
Added FastDL addons for beta voices.
Improved some lines.
Added a new line called "Now1"

Version 1.0.0-- FIX --
Fixed Sophias combinevoices plugin, RIP Sophia.
Bug was if you use improved voice commands and do this: "Haha|Move" this happend: <:: Haha. Haha. Move. Move ::>
Because she multiplicated the most lines.

Adds spotlights to scanners.It replaces the schema so instead of left clicking and right clicking to do noises you can only use left click now for noises and right click for the spotlight. Scanners automatically spawns with the spotlights enabled.

Changelog

Version 1.0.0+ Added spotlights to scanners.

Github pageBut download it from my thread, it's better than from Github...because of the datafiles, so updates at the moment it's outdated.
So....

Line 10 - 23.
You have too many ends, you've already ended the function before creating the else therefor the Clockwork.player:Notify will not work. You're also creating unnecessary code. I think it would've been easier to just do "if (PLUGIN.PlayerIsStalker(player)) then (next line) player:EmitSound(sound, "npc/stalker/stalker_alert2b.wav"). Here's a fixed version/my version.