MAG patch brings PlayStation Move support, tons of other stuff

It’s always nice to see a game developer actually offer the continued support so often touted for multiplayer releases; Zipper Interactive has released a huge patch for their current title MAG. The biggest feature brought forth with the patch is support for Playstation Move controllers, offering a drastically new means of playing the game.

In addition to that, the patch also adds in an increased level cap, an updated skill tree, a new economy system, and a clan deploy feature. The full list of updates is listed below. The game also just earned Greatest Hits status, and thus can now be had for around $30, in case these changes sound intriguing to those who don’t own it.

Implemented new “Clan Deploy” feature that allows Clan Leaders and Officers to deploy into group queues of up to 128 players

Characters moving from MAG v1.XX to MAG 2.0 will receive an immediate and automatic Respec the first time they log in

Repair Kits can now inflict damage on enemy soldiers, vehicles and objectives

XP rate for “Repair” has been increased from 1.5XP/ 10pts to 3XP/ 10pts

Players can now track all “sprinting” enemies on the mini-map without the need for equipment

All “Damage Bar” rates for “Domination” maps have reverted back to their original (and identical) values

Tuned the frequency in which a player can jump to eliminate “bunny hopper” techniques

Reduced helicopter settle time, widened turret rotation and significantly increased health to strengthen their use as a forward spawn point

The “Silent Step” OIC Leadership ability now works as intended by allowing nearby squadmates to move at both regular and running speeds without detection from the motion sensor — does not stack with any related skills or modifiers

Gameplay – (Economy)

Added in-game currency known as “Credit Points (CP)” that is awarded for by completing objectives, earning ribbons, finishing missions, and killing enemies

All gear and weapons are now located by default or can be sold or purchased in the “Supply Depot” menu

Gameplay – Skills (Overall)

All Skills cost only one point per unlock, allowing players to purchase new skills with every level increase

Removed all gear and weapon attainment from the “Skills” menu, they now reside in the separate “Supply Depot”

Added “Engineering, Medical, Resistances, Special Ops,” and ‘Vehicles” meta-categories to the “Skills” menu

“Close Quarters Improved Stability” skill has been renamed to “Close Quarters Recoil” stability and has been changed to reduced recoil on all pistols, personal defense weapons, submachine guns and shotguns

New “Improved Smoke Screen Rate” skill reduces the amount of time between smoke screens activated by the driver of the vehicle

New “Improved Turret Cooldown” skill reduces the time it takes for the soldier’s turret weapon to cool down after it has overheated

New “Improved Vehicle Awareness” skill makes the mini-map visible while a soldier is manning a vehicle or bunker turret and can be upgraded to add base Acoustic Locator and Motion Tracker functionality

New “Improved Vehicle Impact Damage” skill increases the amount of damage inflicted on enemy soldiers when impacted by the driver’s vehicle

New “Increased Vehicle Speed” skill increases the top speed of the vehicle the soldier is driving

New “Vehicle Mine Resistance” skill decreases the amount of damage a vehicle the soldier is driving takes from enemy anti-vehicle mines

Explosives Detector no longer beeps when in proximity of a teammate’s mines — only when near an enemy’s; beep frequency has also been adjusted

Motion Tracker has been updated so that it is no longer based on an enemy’s speed and is now based on an enemy’s stance, detecting movement for all un-jammed players

The Sensor Jammer had been updated so that all prone movement by the equipped player is masked; can be enhanced with “Improved Sensor Jammer” skill to mask crouched movement at level 1, walking at level 2 and sprinting at level 3

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