Genesis evolution morphs not showing up on saved gen. characters

I just installed Genesis evolution Body morphs. when I load and select a saved Genesis character the morphs do not show up in the parameters at all, but if I close the scene and open a new one , select the new Genesis the morphs now show up and work. It looks like the morphs will not show up ONLY with Genesis characters that where save before I installed the morphs. Is this the way it should be?

As your still using 4.0 I'm assuming your saving your characters as a .daz scene files, in that case the Genesis you have in your scenes is "locked" and only uses the .dso, .dsd & .dsv files from the data folder that were created when you saved, as a result it doesn't read the .dsf asset files that the original Genesis uses.

IIRC there is a "cheat" to get them in to your characters, something along the lines of, load your character, load Genesis from it's .dsf file, select your character in the scene tab, delete your character then click undo, it's meant to reload your character using the info from the second Genesis therefore adding the new morph channels, then you delete the second Genesis and resave your character.