If there are other sections that people would like to see, let me know and I'll try to get them posted. In the meantime, I'm very happy to accept your help in editing, so if you notice any mistakes or omissions please let me know and I'll see about getting the map fixed for the Zoomify version.

Thanks!-Rob

25 L A T E S T R E P L I E S (Newest First)

Wooly Rupert

Posted - 19 Oct 2018 : 02:51:39 Okay, so why did I redact that link on pages 9 and 10?

The original link, from 2013, was to a site I'm not familiar with, and it appears that that link was no longer valid, anyway, judging by some of the past comments.

Someone said on the Facebook, though, just this eve, that they had clicked on that link and gotten a nasty bit of malware.

I've obviously not clicked on the link myself; I'll have to find some other computer to test that on. But since it appeared that the map was no longer there and that some malware was, I decided to kill the link until I can check it out.

I no longer have them myself. I have a few 'pieces', like his lovely Zakhara one, but not the whole thing.

quote:Originally posted by Joebing

quote:Originally posted by Markustay

It wouldn't take me very long at all to put a hex grid on Zakhara - would someone still want that? It wouldn't be my map, though

:/ Would still love to see a Markustay-version of everything, as I feel your maps are superior. Definitely could use a hex grid on your maps that exist. Road distances are a pain on the fly without 95% of my reference material (all in storage 800 miles away until April). I'll put a Zakhara one to use in the spring (Al-Qadim campaign coming up then on my schedule).

I'm working on it. I am currently involved in mapping stuff for three other people's projects (all FR), as well as several of my own 'pet projects' (that will hopefully wind-up on the DMsGuild).

But the main thing I've been working towards for over two years is a set of 'master maps', which thankfully a request by Krash helped me with a great deal (doing the undetailed continental/world map gave me the universal layout I needed for the detailed ones). Thus, moving forward, all my maps should work together (a problem I had in the past - my maps never lined-up quite right). 5e also helped with this, because it brought back the 1e/2e terrain layout (so now I can just pretend the 3e/4e layout never happened).

Eventually, I plan a series of highly detailed, regional maps (like the FRIA maps, only lightyears prettier), each as part of a pdf with an index as to where you can find info on that particular map element. Its a massive undertaking, so I'll probably ask for help from various people* (I've been building-up 'favors' LOL). The way the DMsGuild works, and this new pdf format (for my maps) will allow me to do something I was loathe to do in the past - add homebrewed elements into the maps, because I can put them on separate layers, and also explain them in the text.

*I'm actually considering working closely with the Wiki people to simplify this - they've already done a lot of this groundwork themselves, and I can provide links to the Wiki in the pdf, and those Wiki links will then have the 'sources' listed, just as I plan to do. Its a small, extra step for people wishing to research something, but it would probably save me a tremendous amount of time... which as you all know by now I am TERRIBLE with (I may even have Sage beat at this point).

Wow! That would be like the Holy Grail of all FR maps for me!

Markustay

Posted - 25 Nov 2017 : 18:17:13 I no longer have them myself. I have a few 'pieces', like his lovely Zakhara one, but not the whole thing.

quote:Originally posted by Joebing

quote:Originally posted by Markustay

It wouldn't take me very long at all to put a hex grid on Zakhara - would someone still want that? It wouldn't be my map, though

:/ Would still love to see a Markustay-version of everything, as I feel your maps are superior. Definitely could use a hex grid on your maps that exist. Road distances are a pain on the fly without 95% of my reference material (all in storage 800 miles away until April). I'll put a Zakhara one to use in the spring (Al-Qadim campaign coming up then on my schedule).

I'm working on it. I am currently involved in mapping stuff for three other people's projects (all FR), as well as several of my own 'pet projects' (that will hopefully wind-up on the DMsGuild).

But the main thing I've been working towards for over two years is a set of 'master maps', which thankfully a request by Krash helped me with a great deal (doing the undetailed continental/world map gave me the universal layout I needed for the detailed ones). Thus, moving forward, all my maps should work together (a problem I had in the past - my maps never lined-up quite right). 5e also helped with this, because it brought back the 1e/2e terrain layout (so now I can just pretend the 3e/4e layout never happened).

Eventually, I plan a series of highly detailed, regional maps (like the FRIA maps, only lightyears prettier), each as part of a pdf with an index as to where you can find info on that particular map element. Its a massive undertaking, so I'll probably ask for help from various people* (I've been building-up 'favors' LOL). The way the DMsGuild works, and this new pdf format (for my maps) will allow me to do something I was loathe to do in the past - add homebrewed elements into the maps, because I can put them on separate layers, and also explain them in the text.

*I'm actually considering working closely with the Wiki people to simplify this - they've already done a lot of this groundwork themselves, and I can provide links to the Wiki in the pdf, and those Wiki links will then have the 'sources' listed, just as I plan to do. Its a small, extra step for people wishing to research something, but it would probably save me a tremendous amount of time... which as you all know by now I am TERRIBLE with (I may even have Sage beat at this point).

tmcvicar2

Posted - 25 Nov 2017 : 15:49:46 Any chance someone could post (to dropbox preferably) HandsomeRob's full Toril Map. The tif one, the 700mb one I believe it is. I had it on a portable hard drive that got appropriated by the 14 year old for PS4 files. Without asking I might add.

He's outside raking leaves now, pondering his lack of PS4 until Christmas. (it's wrestling season anyway - no time for PS4, or food for that matter).

Thanks in advance.

Joebing

Posted - 24 Dec 2016 : 07:26:53

quote:Originally posted by Markustay

It wouldn't take me very long at all to put a hex grid on Zakhara - would someone still want that? It wouldn't be my map, though

:/ Would still love to see a Markustay-version of everything, as I feel your maps are superior. Definitely could use a hex grid on your maps that exist. Road distances are a pain on the fly without 95% of my reference material (all in storage 800 miles away until April). I'll put a Zakhara one to use in the spring (Al-Qadim campaign coming up then on my schedule).

Darkmeer

Posted - 24 Dec 2016 : 04:00:38 Handsome Rob did do a Zakkhara map, I have a copy in my file. It's northeast tip (of the map) is at Konigheim. Slow to reply, but I have only been checking the 'keep about once every three months or so... more due to lack of gaming than anything else.

Markustay

Posted - 21 Dec 2016 : 17:58:33 It wouldn't take me very long at all to put a hex grid on Zakhara - would someone still want that? It wouldn't be my map, though - I've never mapped Zakhara (I never felt there was any need - the maps that came with the Al-Qadim material already have everything, and are quite nice). Did HandsomeRob do a Zakhara map? otherwise, I could just use the official one (so long as I don't get in trouble for reposting). I've seen others around the 'net, but I'd have to track down the illustrator and get permission, I suppose.

My new maps (which are terribly late at this point) will all have a hex grid layer. As I said, its just a single click for me at this point (once you have the overlay done as a texture, it really is just a single operation).

quote:Originally posted by Markustay

quote:Originally posted by Jakk

quote:Originally posted by dragonfriend

Why is the neck between the dragonmere and the sea of fallen stars so thin? nearly a river. So different from the original 3e Faerun map .

Probably shouldn't have used that one, though. Perhaps the I'll fix that region up a bit for the next version.

-Rob

I was curious about that too, but I decided that reporting typos and other definite errors were more important, and I didn't want to hit you with too much "this needs changing" all at once, so it kept getting bumped off the list... not that I'm not a perfectionist, just that I try to exercise moderation in my perfectionist tendencies with respect to other people's work.

When I rotated my original, in order to get the coastlines and much else to go back to 'the way things were', several things got fudge in the process, as I pasted back in some places (like Turmish) which weren't rotated.

However, the Dragonmere was always a 'seperate sea', and the neck connecting the two was always supposed to be very narrow, ergo I took the liberty to 'correct it', and make it more like I pictured it should be, when reading various sources about it.

It was narrower in 1e/2e, though perhaps not as narrow as I made it. The whole sea of Fallen stars got much smaller on my version. Take it as 'artistic license' - I just thought a tighter channel would be more interesting game-wise.

Also consider - I was ahead of my time. That map actually works MUCH better for 4e, where the coasts have shifted some 50(?) miles inland. Marsember and suzail are somehow still on the coast - wonder who cast that city-moving magic.

Dwarves, trenches, and some major engineering projects after the SP I'm thinking, which are never mentioned anywhere, but I won't turn yet-another thread into a '4e WTF?' thread. suffice it to say that both their harbors should be inland bays connected to the sea by manmade channels.And now for the real reason I tracked down this thread...

quote:From Pirates of the Fallen Stars, pg.49Teziir, on the other hand, is a small trading town which is trying to replace Westgate on the Inner Sea-Sword Coast route. By providing caravans with earlier embarkment onto the ships of the Inner Sea, Teziir hopes to route more of the cargo through their own harbor. Unfortunately, for nearly half the year the Neck (the narrow portion of the mouth of the Lake of Dragons) is frozen, preventing any ship traffic from entering or leaving Teziir. Thus, Westgate still remains preeminent in east-west shipping.

Accent, mine. I never do anything without a good reason. Sometimes I just forget the reason.

(and I only came across that while researching Teziir for a map I am working on.)

Enthusior

Posted - 25 Jul 2016 : 09:03:54 No plans as of yet, but I could put it on my list of procrastination activities. If your interest is more urgent though, let me know.

Artemas Entreri

Posted - 25 Jul 2016 : 01:32:55

quote:Originally posted by Enthusior

As we are on the topic, let me offer you my personal edition of the more essential Faerūnian part of the map. I put it in scale (1:4.000.000), added a fine hex for easy measurement and tried to make it a little more appealing. The size of it is about 131 x 82 cm (52'' x 32''). At 200 dpi it should look just nicely when printed. Note that the hex is really harsh in the preview due to compression, it's way more subtle in the full version of the map.

Posted - 24 Jul 2016 : 14:38:51 As we are on the topic, let me offer you my personal edition of the more essential Faerūnian part of the map. I put it in scale (1:4.000.000), added a fine hex for easy measurement and tried to make it a little more appealing. The size of it is about 131 x 82 cm (52'' x 32''). At 200 dpi it should look just nicely when printed. Note that the hex is really harsh in the preview due to compression, it's way more subtle in the full version of the map.

Posted - 22 Jul 2016 : 20:24:52 Let me help you out, weary traveler.Curiously enough, I just dragged this master piece from my archives to make a huge poster of it as well.So I have it handy in my dropbox currently.

Let me know if these links work for you.It's really a shame this most awesome of all maps is not more popular and so hard to come by, glad to provide it.

Joebing

Posted - 22 Jul 2016 : 16:47:25

quote:Originally posted by GreatInca

Handsome Rob reposted his full-world TIF on 4Shared (I requested it in PM)

Link Redacted; see my post on page 11 for why -- Wooly Rupert

I'm subdividing it into continental sections and will seed a torrent on the pirate bay. Most computers today should be able to handle 100 megapixel images (computers have had at least 1GB of RAM since 2009-2010)

Astronomical rabbit trail:According to this global map with a scale of 300 pixels = 150 miles (2 pixels per mile), Toril has a planetary circumference of 15,300 miles, about 61.4% of earth's (24,901 miles). If Toril had the exact same average density as earth, this would mean that Toril has 48.16% of earth's surface gravity.

Does anyone still have this full map? None of the links work, and I'm looking to wallpaper a wall of the new house's gaming room. A 12 ft plus long map will work nicely.

There are some impressive Greyhawk maps in this folder too. Flanaess by Anna B Meyer in 6 17430x10083 sections. Files are smaller because they are jpeg (not lossless).

DropBox is not generating thumbnails for files over ~25 megapixels (25mp is 5000x5000 or 4000x6250) and the browser probably won't display them either. Might need to make use of the link URL tooltip or use the list view, and you will generally need to download the file and view with an external program (Windows 7 built-in viewer works great, Windows XP built-in viewer won't do well when scrolling/zooming).

Wow, great stuff here!

Cards77

Posted - 24 Sep 2015 : 01:53:33

quote:Originally posted by Benjamin

Thanks. Something is wring with images 1 and 3-6. Keeps giving me an error when I try to download.

yeah image 1 is not showing up correctly and a bunch of the others (17-20) are showing up as black.