Microwaves breaking should give more feedback on how to fix them and probably be easier to fix overall. I see a lot of chefs just not using broken ones, and if both break chefs will just become drunken wrecks and suicide.

I feel that rather a lot of features are getting nixed for the sake of change - several things I've grown fond of in my time here. The "It's bugged/unbalanced? Just remove it" mindset I've seen in some instances is, frankly, alarming.

Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.

Spoiler:

~Simplified for the sake of Wyzack's delicate feelings~Fuck anti-roleplay suggestions and fuck Bay.

They're features that likely should have never been added / would never have been added under the current code standards and codebase administration

That's all there is to say really, just cleaning house of a bunch of garbage

People are usually fond of garbage, yes, like telesci, because you can teleport places! ..if you ignore the terrible balance around the math that requires an external program for most players, grief potential, etc

Oldman Robustin wrote:It's an established meme that coders don't play this game.

telesci is a bad example because its real flaw is not having any actual content. but i dont feel like shit should be removed because it "doesnt fit the new standards or administration" or what have you, unless its a glaring issue with no easy fix (ninjas lol)harmless things that are being removed, like a bunch of cosmetic items, donk pockets, etc, dont really make sense to me. if things that have been acceptable for a long time without question suddenly get removed for no good reason and make a lot of people mad, i think thats an issue with the standards/administration, not the thing being removed. donk pockets in particular could have taken less than a minute to actually fix, but were removed instead. look how much of a shitstorm that caused.theres several contributors making refactors and fixing bugs without actually removing anything. (menshin, psykzz, perakp, and phil235 are notable) if there's an issue, it should probably be redirected to them to work on, not be removed and cause a huge backlash. that's just simple common sense and PR management. it's pretty apparent that players get mad for some really simple reasons. but it seems like the trend is to just throw fuel on the fire instead of trying to bridge the gap between players and coders. other servers, like /vg/, dont really have this problem afaik. it would probably be smart to follow their example.

other servers, like /vg/, don't care about line count, code quality, or not cluttering up their codebase with useless features

we have like 3/4 of the line count that /vg/ does, and they have much more than bay by a pretty large margin last i checked

why shove and shove and shove bad features in over and over instead of removing the old to pave the way for the good? it sounds like feature-hording almost. "well, i wasn't going to use that feature and agree it's bad, BUT YOU STILL SHOULDN'T REMOVE IT!"

more features =/= good

our server is unlisted and we have a fucking huge pop count on sybil, much larger than /vg/ on average, only really beaten by 'the darkrp of ss13' paradise station

the people who play on /tg/ tend to value stability and functional features over an overload of 500+ line features that are rarely used. if you don't like this, maybe /tg/ just isn't for you?

Oldman Robustin wrote:It's an established meme that coders don't play this game.

Having the (EDIT: Mining Cyborg) Diamond Mining Drill require the Illegal Tech module to obtain is pointless, considering the fact that by the time you get said module, you've already essentially completed mining anyway. Is it locked behind the Illegal Tech firmware because it can drill through walls? Because if I could start with that drill, and never have the drilling-through-walls capability, I'd be happier.

Last edited by AnonymousNow on Sun Jan 18, 2015 11:30 pm, edited 1 time in total.

Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.

Spoiler:

~Simplified for the sake of Wyzack's delicate feelings~Fuck anti-roleplay suggestions and fuck Bay.

AnonymousNow wrote:Having the Diamond Mining Drill require the Illegal Tech module to obtain is pointless, considering the fact that by the time you get said module, you've already essentially completed mining anyway. Is it locked behind the Illegal Tech firmware because it can drill through walls? Because if I could start with that drill, and never have the drilling-through-walls capability, I'd be happier.

wait, it does? Because Plasma cutters cut through even Rwalls, and only require engineering and plasma research, not materials 6. Between the medical nerf, air tanks not fitting on hardsuits and gating off diamond drill, I get the impression either coderbus really hates mining, or just doesn't remember it exists.

AnonymousNow wrote:Having the Diamond Mining Drill require the Illegal Tech module to obtain is pointless, considering the fact that by the time you get said module, you've already essentially completed mining anyway. Is it locked behind the Illegal Tech firmware because it can drill through walls? Because if I could start with that drill, and never have the drilling-through-walls capability, I'd be happier.

wait, it does? Because Plasma cutters cut through even Rwalls, and only require engineering and plasma research, not materials 6. Between the medical nerf, air tanks not fitting on hardsuits and gating off diamond drill, I get the impression either coderbus really hates mining, or just doesn't remember it exists.

Just to clarify - this is for mining cyborgs, hence the module talk. They're currently limited to a Sonic Jackhammer, unless they get the module. Sorry if I didn't make that clear.

Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.

Spoiler:

~Simplified for the sake of Wyzack's delicate feelings~Fuck anti-roleplay suggestions and fuck Bay.

Ah, miningborg? My complaint is that they simply do not have enough modules to mine. One module for your drill. One module for mesons. One module for scanner. Oh wait, no light, it's dark and you were eaten by a grue. One drill, one light, one scanner, no meson to make the scanner usable. Want to pick up minerals? There goes another module. They have to be swapping modules alldayerryday, constantly switching their flashlight and scanner on after they reequip it, it's a mess. Adding a flashlight to them like a hardsuit helmet at no module cost would be the very least they need to be less irritating to play as.

Or just give them the tator thermalmesons by default, removing their need for light altogether. They're robots, why wouldn't they have thermal vision?

Then give their vision mode (sec, medhud thing) an option for mesons, and make them have at least a flashlight, if not a scanner without using a module. Mining is already a pain in the ass job that needs more inventory than a player has, borgs are crippled in this regard.

On a related note, bring back suit tanks. Not because I'm babbymode who can't into filling an e-canister, but because mining has to sacrifice even more valuable space to the VITAL need for air. As is, bare minimum loadout for mining is satchel+scanner in each pocket, pick/drill on belt, tank in one hand, backpack with useless medkits and a toolbelt if you're lucky, lantern on suit.

Your other option is to put the tank on your back, sacrificing your backpack. This limits you to belt(lantern/drill), pockets(satchel/scanner), suit(lantern) and hand slots to carry thing, but lets you use both hands. And honestly, if I have to choose between having a backpack, or having both hands, something has gone horribly, horribly fucking wrong. I'm 99% certain the game was balanced on the assumption that spessmen have a backpack and two usable hands in any situation.

So please, PLEASE let us put tanks back into suit slots. Even if it's only for mining, and means that more mining suits get stolen because >meta, make the job less shit because a lot of recent updates have been shitting all over the job.

Could we adjust what shuttle ramming does, please? At the moment it appears to be instant death, but ideally it'd just do moderate damage and send you FLYING AS FAST AS POSSIBLE IN SOME DIRECTION.

Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.

Spoiler:

~Simplified for the sake of Wyzack's delicate feelings~Fuck anti-roleplay suggestions and fuck Bay.

A bunch of players don't know the hotkey for how to vent crawl as an alium or monkey. Maybe it should pop up in big letters telling you how when you get transformed or have the vent crawl key be something more obvious.

WeeYakk wrote:A bunch of players don't know the hotkey for how to vent crawl as an alium or monkey. Maybe it should pop up in big letters telling you how when you get transformed or have the vent crawl key be something more obvious.

Watched like 6 larva die from not knowing how to ventcrawl today.

Literally every time you become a mob with ventcrawl you get a section of text in your chat that tells you you can ventcrawl, and how to do so.and this isn't just spawning as said mob, this is everytime you log in to that mob, get transformed into it, admin possess, etc.

Why was the ability to use soulstones removed from non-cultists again?

"Are you a cultist?""No. I found the soul shard in the mine.""Then use it on that body."

Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.

Spoiler:

~Simplified for the sake of Wyzack's delicate feelings~Fuck anti-roleplay suggestions and fuck Bay.

Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.

Spoiler:

~Simplified for the sake of Wyzack's delicate feelings~Fuck anti-roleplay suggestions and fuck Bay.

a lone jugg isn't great sure, but when you reach critical mass (try 3+ juggs coming down a corridor), it's pretty terrifying, as it's next to impossible to shoot the fuckers enough to take them out, unless you're packing the whole armory.

Aesir salad is made from golden apples and Deus, yet has no space drugs in it, no gold (afaik). It's just nutriment and tricord or some shit.

AnonymousNow wrote:Why was the ability to use soulstones removed from non-cultists again?

"Are you a cultist?""No. I found the soul shard in the mine.""Then use it on that body."

Nar-Nar's and Wizard's evil cult and magical powers allows them to imbue shards that they summon with the ability to take souls. Why should Average Joe be able to do the same thing? Only exception is during non-cult/wizard rounds.

It's when security decides to slap everybody in the escape shuttle with their big, flashing, banging cocks, because it annoys/upsets people, because they can get away with it for some reason ("I'M JUST KEEPING THE SHUTTLE OUT OF CONTROL, THAT GUY BEING PULLED PRONE OUT OF THE AIRLOCK BY AIR PRESSURE WASN'T MY FAULT"), and because they can.

EDIT: Can somebody fix hoods removing facial hair, please?

Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.

Spoiler:

~Simplified for the sake of Wyzack's delicate feelings~Fuck anti-roleplay suggestions and fuck Bay.

PKPenguin321 wrote:not sure how minor this feedback is but a preference option for muting violins/pianos would be a godsend

You know what, fuck it, I can do that.

I code for the code project and moderate the code sections of the forums. I haven't played in like 2 years so don't listen to my suggestions.

Why realism is stupid:

Spoiler:

Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.Source: http://forum.paradoxplaza.com/forum/ind ... t-19679470

Security berets (including the Warden's and Head of Security's, and the ones from Security uniform crates) should have seclite and camera slots, like helmets do. They don't have to start with cameras attached; an officer can always take the one off their starting helmet to attach to the infinitely more fashionable beret.

TheNightingale wrote:Security berets (including the Warden's and Head of Security's, and the ones from Security uniform crates) should have seclite and camera slots, like helmets do. They don't have to start with cameras attached; an officer can always take the one off their starting helmet to attach to the infinitely more fashionable beret.

But that is what i really don't like. I was against even giving berets the same armor as helmets. It used to be that if you were conscious about looking cool as sec you would wear the beret. It gave no advantages other than making you look like a robust dude who don't need no head protection. Then if shit got real you could swap it out for the helmet to kick some ass. It seems dumb that a friggin beret should have all the functionality of a helmet that covers your eyes and sides of your head. The whole Berets=Helmets thing seems like it only benefits sec officers who want to pull dat powergame all the time, but also want to look casual. This seems silly to me.

Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"Caleb Robinson laughs.Arthur Thomson catches fire!

tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!