DougSnook

Designer at Big Monster Toys

I've worked in both digital entertainment and real-world toy industries as a designer, animator and inventor.
Interested in exploring new ways for traditional play patterns to take advantage of a smart-phone carrying, web-connected world.

Work Samples

Max Steel Air Moto

Hot Wheels Volcano Shootout

Cosmic Catch

Work History

Animator

Skyboy Productions

Chicago, United States

Game Designer Responsibilities included designing and producing art and animations for stand-up arcade games using the JAMMA wiring harness. * Designed mini-games and created the interface and animations for the Sharpshooter stand-up arcade game.

Senior Toy and Game Designer

Big Monster Toys/BMT & Associates

Chicago, United States

Responsibilities include designing new toy and game projects, building working prototypes, and presenting concepts to prospective manufacturers such as Hasbro and Mattel. * Focused on designing and prototyping new ways for physical play to extend into the digital realm, through IR, ultrasonic communication, camera tracking, RFID and touch sensing. * Skilled in all facets of toy prototyping, from concept to execution.

Designer/ Programmer

Gritty Reboot Studios

A small indie game project, launched in my free time as a way to expand my skills in scripting and designing digital games. * Able to design, animate and program new game concepts via Javascript and the Unity Game Engine.

Senior Game Designer, Associate Producer

Terraglyph Interactive Studios

Schaumburg, United States

Responsibilities included designing games, developing the interface and level layouts, writing scripts and coordinating the art and animation teams with the programmers and audio engineers. * Designed and served as Associate producer for Scooby Doo- The Classic Creep Caper for the Nintendo 64. * Designed and provided art direction for an unpublished Massively Multiplayer Online game and an unpublished Playstation title for Nickelodeon.

Animator/ Designer

Kinesoft Development

Arlington Heights, United States

Designed games for Windows '95, created art and animations in TrueSpace and Photoshop. * Worked with Tetris creator Alexey Pajitnov to create Knight Moves. * Conceptualized and animated creatures and vehicles for an unpublished real-time strategy game. Animator, Designer, Associate Producer, Art Director

ICOM Simulations/ Viacom New Media

Buffalo Grove, United States

Responsibilities included designing game interfaces and levels, creating animations and coordinating the art and programming teams. * Managed a team of in-house and off-site artists to develop the look of the game Are You Afraid of the Dark- The Tale of Orpheo's Curse for the PC. * Associate producer, art director and animator on Beyond Shadowgate for the TurboDuo CD-Rom console * Animator and level designer for Shapeshifter on the TurboDuo