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October 13, 2011

But what about Guitar Hero II? This was a huge sequel, with so many improvements over the legendary original:

Far better competitive two player modes. It’s easy to forget, but multiplayer in Guitar Hero was a tacked-on affair, offering only the oddball “you play a section, then I play a section” tug-of-war multiplayer mode.

Cooperative two player mode with bass/guitar and lead/rhythm tracks depending on the song.

A few of the songs were original masters, predicting the wholesale switch to all masters later.

After a few months, finally available for the first time on a next-gen console as well as the original Playstation 2.

As far as I’m concerned, the “II” in the title stood for the best two player guitar game ever!

The Guitar Hero II soundtrack was killer, too. But it also predates reusable DLC song libraries by two years. So short of booting up the original game on a Playstation 2 or Xbox 360 — how can we experience these 48 classic tracks in a modern rhythm game? Let’s see:

Unfortunately, the tale of the tape in this case is rather woeful — 43% of the Guitar Hero II tracklist is only playable in the original game. Here’s hoping we get a few more of these classic tracks as DLC in the future!

June 12, 2011

Hard to believe it’s been almost six years since the release of the original Guitar Hero. Remember struggling to complete your first songs on easy? Remember how mind-bendingly impossible hard difficulty seemed, much less expert difficulty? Remember hitting that last Bark at The Moon solo and failing instantly? Ah, memories. Now we get to marvel at how difficult Dragonforce’s Through the Fire and Flames is on a REAL FREAKING GUITAR.

The original Guitar Hero soundtrack is a true classic. But short of booting up the original 2005 game on a Playstation 2 — can we experience these 30 classic tracks in a modern rhythm game? Let’s see:

But before you click through, let’s take a trip back in time … way back, to 1994. When Windows 95 was the latest OS sensation, the Sony Playstation was a hot new console, and the Nintendo 64 was still just a rumor.

The 1994 PC game Quest for Fame was the first (that I know of, anyway) game that attempted to use a full-size guitar peripheral.

Players plug a “virtual guitar” into the computer to make music in the game. Fritz still owns a couple; they’re almost the same size as a real electric guitar and fairly heavy. Unlike the make-believe instrument in Guitar Hero, the Quest For Fame virtual guitar has strings, and there are no colorful push buttons on its neck.

A player watches a window in the computer monitor as a red line scrolls past a series of green blips, like pulses on a heart monitor. When the red line crosses a blip, the player strums the virtual guitar’s strings, and the computer’s speakers respond with Aerosmith hits like “Eat The Rich” or “Walk This Way.” Hit the strings too early or too late, and out come discordant notes and insults from on-screen characters.

Quest For Fame was a hit with critics. “I have seen the future of interactive multimedia, and it rocks,” wrote Stephen Manes in The New York Times. The game acquired a number of avid fans, like Ian Hughes, a virtual worlds evangelist for IBM Corp. in Hursley, a town south of London. “It was wonderful,” said Hughes. “I liked the immersion in the music. You’re in the music and feeling the music.”

If you’re wondering how the game works, I found a video of the game in action via the old British TV show Bad Influence — the Quest for Fame demo starts at 8:20 or so.

February 11, 2010

There are mindless beasts that take basic three- or four-strum combos to take out, but then there are ones that’ll lob projectiles at you – these knives/bombs only take a couple of fret flicks to get rid of, but unless you take down the guy that’s throwing them out at you, you’ll just be endlessly downing those objects. When the screen fills with a half-dozen beasts at once, you have the ability to discriminate and target specific ones by “typing” out the combo of the one you want – the game’s smart enough to know which beast you’re “aiming” at because it locks in on the enemy as you’re pushing out its fret button code.

Periodically you’ll have to take down larger enemies in rhythm fashion: this is basic Guitar Hero/Rock Band gameplay as the notes must be played to the beat of the background music to take down the threat.

The game has extra geek cred because it features voicework by Neil Patrick Harris and Felicia Day, too. If you don’t know who those people are, I forgive you.

Unfortunately this game is Wii-only, which means I won’t be able to play it — but it sounds awesome, and I totally support destroying zombies with the power of fake plastic rock!

December 21, 2009

Imagine the joy of finding a copy of The Beatles: Rock Band or Guitar Hero 5 under your Christmas tree this year. Now imagine what you’d feel like if, instead, you unwrapped a copy of an ultra-chintzy, bottom dollar Guitar Hero knockoff. Behold.

There must be multiple versions of this thing, because this one features the song Granite Man. Not Iron Man, mind you, but … Granite Man.

Oh, but wait, there’s more!

Shredmaster Jr.

This one has a similar tracklist, but a totally different gameplay UI.

Smoke on the Water

I Love Rock and Roll

Iron Man

You Give Love a Bad Name

Billion Dollar Babies

Hotel California

Paradise City

Smells Like Teen Spirit

Paranoid

Master of Puppets

I’m not sure which one is worse. I don’t think there can be a winner when both are so bad. This is gameplay that would have been barely acceptable in the 8-bit NES era, and “songs” that are painful, barely recognizable MIDI deconstructions of the originals.

There’s even a drum superstar, though it’s so profoundly bad I couldn’t find any details on it, or videos of it in action.

Any kids who got these crappy knockoffs for Christmas instead of the real thing, you have my condolences. I’m sorry your parents don’t love you!