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Best sidearm in the game due to it having enhanced rangefinder built into it. Disruption break is a top tier perk for further boosting sturm.

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ADHDude @ 6/6/2020

I got a roll with Moving Target and Rampage, and it's honestly one of the best sidearms I've ever used. The Rampage is nearly unmatched when it comes to taking care of more enemies after even getting that first, easy kill with Moving Target.

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Om3gaInsomniac @ 5/16/2020

Your best pvp roll is going to be barrel shroud, high cal, quickdraw and rampage and a range mw, a deadly secondary to clean up body shots with snipers, arbalest or bows or to straight up outgun almost anything at close range, great to counter shotgun apes as it has a very quick ttk

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StayonurCheese @ 4/28/2020

have one with disruption break/ swashbuckler for pve. for pvp I use full auto/ snapshot 4820 pvp kills as of right now.

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Blue_Papa_PB @ 4/21/2020

i got a opening shot, zen moment roll, and ever since my drang won't miss. this thing is aboslutely amazing and will win every primary gun fight if you keep your engagements short-mid range.

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FecalTerrorist @ 4/22/2020

Who decided that full auto is only useful for pve? Who would not want full auto in PvP for the RoF that this sidearm offers? I got one with full auto and swashbuckler, and it pwns. However, I'm still trying to get a similar roll with full auto, rampage, high caliber rounds and rifle barrel.

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APokeball @ 1/1/2020

I have a full-auto/swashbuckler and this gun is so crazy in PVP. I know others before mention this isn't good in PVP, but with the new changes to top-tree dawnblade I'm usually coming around corners above enemy guardians and will waste 90% of them. Win 4/5 of my comp. games and have had multiple clutch games where I'm taking out the whole team to get a come back going.

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DigiDomo @ 12/15/2019

This thing is really fun for pve, with the right range rolls in pvp it becomes usable but still loses out in many matchups.

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Ronin_735 @ 6/12/2019

I, as someone who pairs this with Sturm, think a godroll for such a setup would be disruption break, for sure, and then personal preference for the second perk. I would go for rampage or swashbuckler, but it's really up to the individual.

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Danpapua @ 6/23/2019

A Good Setup would Be Corkscrew, High Cal, Disruption Break and Rampage.

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Zupanovic @ 12/10/2019

Full auto to best handle the high recoil instead of tap-firing and managing high sidearm recoil (barring scuff/macros.) Range perks in the magazine, barrel and MW slots to max out effectiveness at awkward primary ranges. Dealer's choice on damage perk in final slot, swash is best (IMO) due to priming and melee cleanups being common with sidearms, x5 Swash does as much as pre-nerf MoA Recluse

A sidearm specialist myself, it feels like a combined kelvins 18 and the old drang, great in pve due to a over 9k dps in strikes, nightfalls, and especially raids. It deserves your time and so does its time, don't use it in pvp due to the shotgun meta and sturm overload is wasted unless under certain circumstances of long streaks

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Friendly Elites @ 6/9/2019

Paired with Sturm this thing enables you to become a beast in any pve activity, on it's own it's a very reliable sidearm with decent stats and a very enticing perk selection. For pvp it's decent , performs as well as sidearms typically do in pvp, a big plus with the weapon is the ability to roll full-auto with Swashbuckler. For pve look for rolls with Full-auto and Swashbuckler/Disruption Break, for pvp try to get Full-auto and Snapshot sights or underdog.

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Pekeponzer @ 6/9/2019

On its own just another sidearm but pair it with Drang and oh boy. The fact that it can also roll shwashbuckler means you can melee a weak add and then go to town. PvP needs a very specific play-style to make it work with Drang so not super useful there.

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Random Rolls FAQ

Q: What does "random rolls" mean?

A: This item is capable of rolling with random perks when it drops.
For example, every time you get a Better Devils from Shaxx, it has the potential to be a slightly different version than others before it — maybe better, maybe worse.

Q: Why are there some perks inside of a dashed box and some outside?

A: The dashed boxes contain the perks that Bungie's API says are possibilities in each column when the item drops.

Q: What about the stuff outside of those boxes?

A: The perks outside of the boxes are a fixed, "curated" roll from Bungie. Sometimes, that fixed version of the item will drop fully masterworked
(see Nation of Beasts or Vouchsafe for examples). Other times, those perks are just for display, such as when you preview an item from your collection.

Q: Do the two sets of perks ever cross over? Can I get a Vouchsafe with double Dragonfly?

A: If the item is capable of randomly rolling one of its fixed-roll perks, it will be included in the random rolls section as well.

Item Sunsetting FAQ

Q: What do you mean by "sunsetting"?

A: Bungie has announced that beginning in Season 12, weapons will have a cap on the power to which you are able to infuse them. We're calling this process "sunsetting".

Q: How often does this happen?

A: There will be one large sunset beginning in Season 12, in which all* legendary weapons and armor from Seasons 1-8 will be retired. After that, weapons and armor will essentially be sunset 1 year after their release.

Q: Are there any exceptions?

A: Yes. Bungie has stated that exotics will not sunset. Beyond that, gear from the Last Wish and Garden of Salvation raids will play by different rules than standard armor and weapons, though Bungie has not been fully clear on what those rules will be.

Q: So I can never use my Mountaintop / Luna's Howl / etc again?

A: Not exactly. This change essentially only matters in activities where power matters, such as raids, Nightfalls, Trials, etc. In most open world activities and standard Crucible playlists, you will still be able to use whatever armor/weapons you want.

Furthermore, Bungie has also hinted that they intend to "re-issue" certain weapons/armor in the future, thus giving them another 12 months in the sun.

Thanks to @48klocs for compiling all of the different recommendations into a single, easy to parse place. Check out his github project here for all the source files that power these recommendations.

Masterwork Rolls FAQ

Q: What are masterwork rolls?

A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.

Q: What does it take to upgrade a weapon to a masterwork?

A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).

Q: What benefits do I get for masterworking a weapon?

A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.

Q: So what are these "masterwork roll" stats?

A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.

Q: Any catch with this?

A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.