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War of influence summary

Raising the flag of revolt, the rebel army grew even larger after their departure from Starlite Valley. Since then they have built themselves up to a power that almost rivals Bygeniou. Arlington is their new home. The Deca Cowboys, who have settled on planet Phillon, are the war heroes of any army. They are the best pilots in both nations and would surely be welcomed by both with rich rewards. The real fight begins when players can choose their nation. Players can participate in the war at any time to receive the fame they deserve. Once a player has chosen a nation, it cannot be changed. This nation is the nation all your characters will be part of in the future. Think hard before you choose your nation!

Choose a Nation

1) When you have reached level 11 you can choose between the Bygeniou regular army and the Arlington rebel army. Before choosing a nation you will need to think hard as there are tax differences based on national population distribution. As it currently stands, if both nations have a 50/50 population split, no one is taxed. For each percent of population over 50 that one side has, that side is taxed 1 extra percent for all purchases.2) You cannot choose your nation while being in a formation.3) The nation you choose is the nation your ENTIRE ACCOUNT will belong to. Other characters you create are automatically assigned to that nation. To change nations you will need to create a new account and start all over again.

Rules of Nation War

1) You cannot trade or chat with users of the opposite nation.2) You are always at war with the opposing nation. They will be able to attack you and you will be able to attack them at all times. The only exception concerns low level maps or safe channels which can only be entered by the nation those territories belong to.3) You will receive one fame point, one brigade point, one nation contribution point and one killmark every time you bring down an enemy gear.4) You cannot enter the other nation's city.5) You can use the supply shops in enemy territory.6) If you die in the following maps, and they are enemy territory, you will be teleported back to your home city: Tylent jungle and Reynard beach.7) You receive nation contribution points for bringing down enemy gears and warships. At certain levels, the following will happen:||

Nation Points

Status

Phase 1

97000

Scout gears will be sent out to spy on the enemy nation.

100000

A warship will be deployed to the other nations' region 15 minutes after reaching this level.

Phase 2

197000

Scout gears will be sent out to spy on the enemy nation.

200000

A warship will be deployed to the other nations' region 15 minutes after reaching this level.

Phase 3

297000

Scout gears will be sent out to spy on the enemy nation.

300000

A warship will be deployed to the other nations' region 15 minutes after reaching this level.

Phase 4

397000

Scout gears will be sent out to spy on the enemy nation.

400000

A warship will be deployed to the other nations' region 15 minutes after reaching this level.

Phase 5

497000

Scout gears will be sent out to spy on the enemy nation.

500000

A warship will be deployed to the other nations' region 15 minutes after reaching this level.

-The warships will return to their home nation if not destroyed within two hours.
-These values will be changed.
-You can check the contribution points of your nation at a sign in the city.

Undecided

Those who have not completed the mission 'Decision' are restricted to the following activities:1) Chatting is possible but only with other users in Freeska.2) Dueling is possible.3) You cannot found or join a brigade.4) You will not be able to receive notices from the nation leader.5) You will not be able to participate in happy hours or nation buffs from the nation leader or warship takedowns.6) You will not receive other nationwide benefits from taking down the enemy warship.7) You cannot see the flare with the leader's notice and the national contribution points.8) You will not see any changes in town including the colour of the sky, sirens, and changes in background music.

Formation or brigade related matters

1) You must choose a nation to found or join a brigade.2) Two people from different nations cannot join the same brigade.3) Two people from different nations cannot join the same formation.4) Undecided accounts cannot join a formation with those who have selected their nation.5) The brigades with the greatest contributions to the war effort will be ranked on the brigade ranking page on the games website.[still pending]
Brigades will be ranked based on fame points accumulated by their members during the recording period. The top five brigades will be displayed on a monthly basis.

War phase completion

1) The current phase of war will end when either the mothership of the opposing nation is destroyed or when that mothership is up for two hours. If it is not defeated at this time, the mothership will simply disappear. Members of your nation will have to go through each enemy gate, one by one, starting from Bark City, until they reach the map with the enemy mothership (Tylent jungle, Reynard beach)2) You will not be returned automatically to your own city after defeating the enemy mothership.

Rewards of winning nation

1) If the warship which appears at 100,000 points is brought down, the following will happen:
- The volatile area, Hornian king's habitat and Eopi, can be entered by the nation that brought it down. The other nation loses access to this area.
- The victorious nation will gain 100 contribution points. The brigade of the character who got the last shot will gain 100 fame points.
- The recovery speed of all players on the winning side is faster up to 5%. (SP, Energy, Shield)2) If the warship which appears at 200,000 points is brought down, the following will happen:
- The volatile area, Hornian king's habitat and Eopi, can be entered by the nation that brought it down. The other nation loses access.
- The recovery speed of all players on the winning side is faster up to 10 % (SP, Energy, Shield)
- Once the warship is brought down, the victorious nation will enter into a 2 hour happy hour event. (higher drop rates, exp, etc.)

Fame points

1) The points that you gain by bringing down other nations' gears in game are accumulated and ultimately decide your rank.2) Players will be ranked based on their fame and level. They will also be separately ranked based on PvP duel win/loss. These ranks will be posted regularly on the game's homepage.

Killmarks

You receive killmarks when you bring down an enemy gear. You will NOT get a killmark for duels.1) Killmarks cannot be traded with other users. They can be sold in shops for a small amount of SPI or they can be used to be exchanged for EXP points2) You will neither receive nor lose fame for selling your killmark.3) The killmark you receive is based on the level of your opponent. When you shoot down a 40 level gear, you will receive a killmark of an airman. When you shoot down a 70 level gear, you will receive a killmark of a veteran4) The higher the level of the killmark is, the more money you will get for selling it and the more EXP you will get for using it.5) Killmarks can now be combined with datacubes to make CPU's. More information will be posted on the forums.

Name of the killmark

Level

Killmark of trainee

12~21

Killmark of junior

22~31

Killmark of airman

32~41

Killmark of wingman

42~51

Killmark of ace

52~61

Killmrk of veteran

62~71

Killmark of top gun

72~81

Killmark of wing commander

82~91

Killmark of hero

92~100

Leader system

The leader, often referred to as the 'president', is the person who legislates, manages the economic side of the nation and serves as the commander in chief of the military. The one becoming nation leader receives plenty of power and economic help. Furthermore, he has the chance to communicate with the other leader face to face to settle arguments. They are responsible for solving all conflicts as well.

1) Qualifications to become the leader are as follows:
- You must be the leader of a brigade with at least 20 people.
- You must have at least 1,000 personal fame points.
- You must be at least level 60.
- You must be the leader of a brigade with atleast 20 people and 1000 brigade fame.
• These are general guidelines. For the sake of game balance and for any other reason, GMs reserve the right to bypass these rules at any time. After all, would you want to be in a leaderless nation?

2) The leader has the following privileges:
- The colour of the name is bright green.
- You will receive a special piece of equipment with a unique visual effect and a significant amount of defense. The item is an accessory item, it can neither be traded nor put into the warehouse. The leaders' stat bonuses are subject to change at any time.
- You can use the warp shop for free.
- You will receive 10 attack buff items which affect everyone in your nation in the same map you're in when you use it. The effect lasts 30 minutes.
- You will receive 5 items so the nation has a happy hour for two hours.
- You can whisper with the other nation leader.
- You can send messages to the entire nation.
- The leader can detect which maps are being raided from anywhere.
- The leader can post notices onto the flare in the cities. To set this message, type in "/noticeboard [minutes] [message]".
- The leader can chat with the entire nation by typing "*[message]".

3) Each nation leader is elected by a voting system. Players can appoint themselves as candidates, but there is a deadline for nominations as well. So everyone has the chance to vote. The nations' leaders can be seen on the homepage.

Flares

Flares are set up in each nation's home city. They show the nation's total contribution points. When another nation's gear is brought down, one national contribution point is added. When another nation's warship is brought down, 100 national contribution points are added. Each nation's leader can type in "/noticeboard [minutes] [message]" to post a message to this flare. For more information, check the MegaFAQ in the Frequently Asked Questions forum.