Blood Beast

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Comment by Quickoats

These are immune to the hunter ability Scare Beasts. They are not immune to entangling roots.

Comment by Wairwoof

Although these are classified as Beasts, they are not susceptible to crowd control that specifically targets Beasts, such as a druid's Hibernate, a shaman's Hex, or, as stated by a previous poster, a hunter's Scare Beast. They are, however, vulnerable to slows, snares, and stuns as normal.A strategy that my 10-man raid found effective was to have a rogue Tricks of the Trade onto a hunter and then use Fan of Knives. The hunter would place a Frost Trap in the path of the mobs, slowing them while our DPS went to work on them. Once they had moved out of the trap's effect, we had an elemental shaman immediately drop an Earthbind Totem to slow them again. Generally, by the time they were out of the totem's range, they were very close to dead and were quickly and easily brought down.

Comment by Poremm

Oddly they have more HP in 10 man, sitting at 100k.

Comment by Hesitris

These are not immune to Distracting Shot. Great to have hunters on either side of the platform trading beasts to kite them while standing still.

Comment by Alcyona

As a mage, Slow works great on these things. In our 10-man group, we had myself, 2 warlocks and a boomkin as the ranged dps. I used this macro to target, mark as skull and slow the closest Blood Beast, which we burnt down quick:

/tar Blood Beast/run SetRaidTarget("target", 8)/cast Slow

The boomkin used Entangling Roots on the non-marked one until we got the skull down, then I simply click the macro again to mark and slow the second one, burning it down quickly and switching back to Saurfang.

Comment by Minareth

So, not possible to Polymorph one either, I suppose.

Comment by morgenrr

Be careful using Thunderstorm as an Elemental shaman to blow these back off of another player. I tried to throw one back off of a mage, but since i was at the wrong angle, it was blown off of the platform and took the mage with it using Summon Player.

Comment by drooood

A destruction warlock's Shadowfury also works. My guild uses 2-3 locks and just chain stuns them on 25man.

Comment by totallysane

i just went with my resto/balance guy today and apparently as soon as those thing spawn on either side of the boss a moonkin can typhoon 1-2 of them off the balcony so u just have to fight the boss. this works in 10 man ive done it dont know about 25. but this does work fyi

Comment by ysj93

Do hunter's survival talent Entrapment work on them?So far i know that they are immune to wyvern sting and freezing trap but haven't really tested Entrapment yet.

Comment by menemew

Why they have more hp on 10 man? that must surely be wrong?

Edit: I might have a reason why... the original set-up is 2 tanks 2 healers and 6 DPS (4 ranged) on 10 man. 2 tanks 5 healers and 18 DPS (12 ranged) As of that, there are 2 that spawn at 10 man with 100 k each, that'll be 200 k (600 k if you would just make it 12 ranged like it is on 25 man). there are 5 that spawn on 25 man with about 90 k each, making it 450 k. So the rangeds are 3 times more on 25 man and therefore it would be not good if the Blood Beasts have more hp. Still 600 k is more than 450 k but i think that is just a compensation for the disorientation. Everyone can pick the same beast while the others remain untouched.

Comment by Glowyrm

Can any Priests or anyone confirm if Power Word Shield stops Saurfang from getting stacks if a Blood Beast hits someone that has the shield on them? I know it did but I keep hearing it doesn't anymore from a few people.

In short, do absorbs stop the blood link from happening when they damage someone shielded?

Comment by Coilz0r

The aoe damage decreasing aura does not affect a warriors cleave, effectively making it easier to do dps at boss & blood beasts at the same time.

Comment by ProgHouseDJ

I am a pally tank, and on this fight I find it useful to create a mouseover macro for Hammer of Justice, and stun one of the Blood Beasts when they spawn, giving the DPS a bit more time to get the first one down.

/cast Hammer of Justice

This way I don't have to deselect Saurfang, just point and click.

This only works on every other one. I am not talented into improved HoJ, but I am pretty sure that even if you are you wouldn't be able to hit every spawn, as they come every 35 seconds, and talented the CD is 40 sec.

Comment by jeremy1048

Do not use the following spells (even once upon warning of coming) if you are attacking the boss as they will hold the beasts to you regardless of the dps used on them (worldoflogs combat log data showing over 40k dps used to no avail against 1 use)

Death coilHammer of righteousRelease of ANY seal

the mechanics of their threat keep the beasts on the player who casts these.

Comment by kavork

i was in a guild run on my hunter and i found if you frost trap the stairs distract shot the blood beast and have a spider pet out not attacking the boss just sitting beside you you can use its web snare for a 3 sec delay wich then you can concusion shot it and it will be dead befor it gets near you you loose the howl etc but i found spider works much better just turn on web to manual cast and have cower on

Comment by jeremy1048

The no aoe / multi-target rule that guilds now employ is a mis-understand of MELLEE classes only NOT to use aoe. Range can use AOE such as starfall to their hearts content without any major ill effect. Naturally a channelled AOE (rain of fire / volley / hurricane) is a bad idea as that puts minimal damage output in proportion to time used.

The problem with mellee using an aoe / multi target strike is that the aggro matrix for this creature is set that not even 90k dps will shift it away from the player using it and therefore heal the boss up with blood power. The amount given there was gained from studying worldoflogs data of a fight.