That screenshot is of my entire screen. Even with menu bar on the bottom of the screen hidden I still can't see the bottom portion of the window.. Is there any way to resize it so that it fits a bit better?

Edit: Nevermind.. I found a way to fix this on my own. Just had to adjust a few settings. Apparently windows 10 has no idea what a reasonable size for these kinds of windows are..

0.16.1: Details in the... actually, for once you may actually see more details in this post. I still updated the changelog, though.

Deioth wrote:Apparent bugs:

Almost every melee attack appears to catch everyone unaware, even when they are aware, even enemies attacking the player.

Enemies also no longer seem to attack, they just suddenly make a vore attempt seemingly at random and it always hits.

This was disconcerting and irritating to fix, since it appears in the Release version but not my Debug version, which I assumed were compiling in the same way. Apparently the variable for stealth attacks defaults to true in the Release version, but to false (correctly) in the Debug version. As such, all attacks in the Release version were stealth attacks. The stealth variable is now explicitly set to false, so this should no longer happen.

xmarkx wrote:In Trello, you said that there was an option to rub, which is it?

Currently there is no direct rub command. However, if you allow an enemy to swallow you or press "O" after a hostile swallow, struggle messages will be replaced with willing ones, which can include descriptions of rubbing the predator from the inside. Generic digestion messages will still print alongside these messages.

Pressing "Z" while you're being digested will prevent either struggle or willing messages from showing, and only neutral digestion messages will print.

Duke The Wolf wrote:Do you plan on making it so eating prey fills your nutrition bar?

That's already implemented. Is it not working properly? It specifically refills nutrition when you finish digesting an enemy, not when you first swallow it. However, swallowing an enemy should pause the Nutrition bar and keep it from dropping.

I'm having problems with the wand of polymorphism (not sure if i spelt that correctly), it won't transform monsters into different monsters. I really don't know if i'm using it wrong or smth. Please help.

ZeForgotten wrote:I'm having problems with the wand of polymorphism (not sure if i spelt that correctly), it won't transform monsters into different monsters. I really don't know if i'm using it wrong or smth. Please help.

Is it giving you the message "Nothing happened. Maybe it's broken?" The wand of polymorphism won't work until version 1.0, when all enemies will have been added to the game, since it can potentially change a working enemy into an unfinished one and crash the game.

bahamut24 wrote:is there any use for golds? sorry if this being asked before

Not currently. It was used to keep score in the original Brogue. However, I would like to use it for something related to gameplay.

alright thank for replyhave been gathering those and see nothing useful for it.may i suggest the usage for golds:1- revive upon digest/died, cost of gold increase each time2- throw/bribe gold at enemies with chance to recruit. for non-greed enemy, those take damage instead3- dungeon merchant that sell items, undiscovered items will be random priced while discovered items will be priced according to its usefulness

if possible as reaching f12 is bit tougher without enter easy mode so an ability to vore from item or morph to predator for brief time?