G8 FemGen is distorting the hips when posing the character. How to solve this? Another issue, I pose my characters and save the Scene, so I closed Daz Studio, restart it and open the scene (the couple image). I simply do nothing and this distortion happened.

I am having the same issue only much worse. and the poses are no longer working. In particular, the werewolf attack poses are distorting the rest of the body. the arms are running into themselves. and total distortion of the hip area

I'm really sorry I missed the marciushess post, I'm not 100% sure why that distortion happens, that issue happens sometimes to me too, but most of time is fine.

For the first pic, the hip looks like a Y axis offset is happening. What I've noticed is that happens specially if th G8F characters has a scale different than 100%. I did fixed it in the G8FemGen Rev1, but after installing the newest DS update it aint working again.I'm finding ways to fix it. I also noticed it happens (sometimes) if I do a One frame only scene, when reloading the offset distortion happens. I've solved that (no the best solution) is doing a 2 frame scene, 0 frame is G8F in default pose, also the FemGen, and frame 1 or more will have the pose I want. So when saving and reloading scene, if this distortion happens I just go to frame zero and happens that Daz Studio "resets" the FemGen, and going back to frame 1 or more and the distortion is gone.

For the next pictures where several lines appear between the hip and thights, FemGen Rev1 was saved with "Interactive Update" OFF, this was cause there are a lot of users with slow processors, but internally when rendering DS does smooth the FemGen, if you want towant in the preview the result, turn "Interactive Update" ON, you can find it selecting SH_G8FemGen/General/Mesh Smoothing/Interactive Update

I kinda have a clue why this is happening and trying to find a solution. Sorry guys for this issue.

The genitalia does not follow the transforms, rotations, or scale of the G8F figure to which it is parented. I did a render with one of my G8F models to illustrate, but I can't figure out how to upload a pic or file here.

I was seeing the same issues described above, where the hip was not following the rest of the figure when it was moved/posed.

After setting Interactive Update to ON it is working great for me.

As for the hip bends, that could be a general hip/thigh bend issue, not a femgen issue,
as I have noticed when making pose packs that extreme hip/thigh bends
(especially when they exceed figure limits) will totally break the mesh,
and outside of creating a morphed bend there's not much that can be done about it.

I know other artists have made morphed poses like that but I haven't tried making those yet.

Ok guys, other customer showed me the way and why this happens, and most important how to make it not happened.Select the SH_G8FemGen, Go to Parameters tab and the browse to Mesh Smoothing/ Interactive Update/ and turn it ON/OFF

If you have a fast computer I recommend leave it ON, if not leave it OFF, but ON is the right thing to do.Please try it and let me know guys

I just purchased this product this week and am discouraged that it does not work as advertised. I turned the interactive update on and the product still distorts both in viewport and in render. Extremely disappointed that a product that is defective is still being offered for sale without being fixed to work properly. I guess I should have checked the forums before purchasing.

Sorry guys for the problems. I did some hard work for this product and I tried new features like collision detection and smoothing, and I do accept this issues. After studying and working again I found what's the problem, the smoothing modifier, I show two images, first one with the problem, and by turning off smoothingfeature, it works perfectly. So please try this one, i will load a new revision for the product and get it work fine. Anyway, please turn the smoothing off. You can leave interactive update ON

Lovely genital prop, thank you for making it! Your fix works flawlessly, and I also found a different fix for it as well. If you turn the collisions off from the character it is equipped on, either to none or anything else that you may want it to collide with then it doesn't stay rooted in place and again works flawlessly. When people save the scene and then reload it, DS resets the collisions to the charater it is equiped on it seams, so people just need to remember to set it back to none or whatever it was supposed to interact with.

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