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Topic: S28 FINALS (Read 1443 times)

Oh, what a wonderful world where the wonders of the world can make it to the finals to meet the dead with death-proof battlefield strategery. Who will take the crown, who will be the first NUL champion of the Legendary BB2?

We shall find out, in a match between

WONDERWORLDERS and BROTHERS IN DEATH

Barm & Hakos, I'll create the finals league and send you the invites after my match with Napoleon this evening. Be prepared to rock it out!

Our campaign is proceeding well. We have met several local tribes in 7 intense battles. Only General Custer failed, when meeting the Wonderworlders. He gave incorrect orders to our brigades causing us to be completely out manuevred and even allowed the enemy to cause irreparable damage to our artillery. And worst of all, he tried to cover it up for the public by not writing any official report of his actions. He has been demoted to Colonel due to this.

However, to his defence, we must add that this particular enemy has never been beaten. A remarkable achievement that shows the competence of their commander and the ability of their troops.

Our scouts have reported that the Wonderworlders have been seen in the west. We will seek them out to settle this once and for all.

I can play tonight (Wed) starting between 1930 and 2100Thu: 2000-2100Fri: 1900-2200Sat: 1200-1400Sun: 1200-1300 + 2100

Cheers,Barm

I'm in as well. Friday 19:30 would be a perfect fit for me.

By the way, in case of a draw after 16 turns, what happens now? Does it just continue or is there a new kick-off? I think this was changed between BB and BB2 but I do not remember what it is now.

/hakos

Friday 19:30 it is, field marshal Hakos!

Bring your best men, we'll bring our best... things, I guess?

Draw after 16 turns means 4 more turns of overtime per team w sudden death rules, ie. 1st TD wins. If the match still is a draw then there is a random penalty kick modified by how many RRs you've got left. Penalty kick stuff is more than a bit lame, but it is what it is.

Cya on Friday!-Barm

Logged

Build a man a fire and you keep him warm for the night, set a man on fire and you keep him warm for the rest of his life.

By the way, in case of a draw after 16 turns, what happens now? Does it just continue or is there a new kick-off? I think this was changed between BB and BB2 but I do not remember what it is now.

I think there is a new Kickoff with coin toss. The curious thing is that after the 8 turn sudden death overtime there will be a penalty shootout. I think I've been in this once against... Barmution? But that was in old BB2, don't know if Legendary has some new method.

Yeah, that was a Wizard straight from the school of Fission. 4/5 hit, 2 Cas and 1 KO, allowing the Wonderworlders to almost get away with the ball scot free. Except for a failed GFI that almost cost us an equalizer... but Nuffle insisted on another failed GFI, namely one that the Brothers' Ghoul needed to get into the End Zone.

Hakos played a great match and with the removal that finally kicked into gear in the last few rounds OT would've been a disaster for the Wonderworlders, but Nuffle in the form of a wizard wanted otherwise.

Thanks for a great match Hakos and gl next season!Barm

Logged

Build a man a fire and you keep him warm for the night, set a man on fire and you keep him warm for the rest of his life.

Congratulations for the victory Barmution. Well deserved. I think I did what I could in this game, thouhgt I had you cornered a few times but you always turned it around. Very exciting match, all the way to the end. /hakos