Clicking on the image brought up the application for me. JNLP and there I am using the Java store.

It's quite a slow interface, the art is very average. The majorty by far is games - mostly by Jagex (Runescape/Funorb). There are a few others but nothing that I hadn't seen before or looked more than a test application.

There are about 48 entries, 4x the panel you can see.

I'm not terribly excited by what I'm seeing, but I guess the distribution size is gonna be huge so maybe it'd be worth getting involved.

Maybe it uses javaFX to do the UI. When I clicked the image the webstart launcher began, then tried to upgrade my javafx version, after I accepted it said the internet connection to Sun couldn't be established and the whole app died. Geez, and all it does is present a few buttons on a JFrame

JavaFX will never be performant or flexible when it's held back by all of the bugs and bloat of swing.

The first launch was horrific - when the images weren't cached yet, according to the Java Console. The UI just hang, the loading animator was frozen. Much text on top of eachtoher.

The second launch, was better, but the moment I clicked [<] and [>] to browse some games, all kinds of nice dialogs popped up, informing be about an interrupted (??) connection to the server. The app was useless after that, nothing worked.

Isn't software in beta supposed to work? This looks like an early alpha.

And heck... Sun, stop using URLConnection!! Everybody knows it is bugged, it is the sole reason Webstart can't get its act right.

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Urrrgh that beta is horribly horribly broken. It just hung, completely, unresponsively here, waiting for socket timeout. I'm behind an HTTP proxy here at work which it failed to reach through. Eventually, after freezing even the JWS console window completely for a couple of minutes, it managed to tell me it couldn't connect.

I don't think it should close if it fails to connect. It's annoying to have to reopen it on each try.

I was really happy when I first saw the blog posts and Java One coverage about the Java store. I was thinking that it's not gonna be the next Apple Store, but it might be big enough for me to distribute and sell my first few games. This is the first time I've actually seen and heard info about it running and it doesn't seem that special or impressive.

Wow, that was a total waste of my time testing out...1st launch 'couldn't connect to app store server'2nd launch UI froze for around 45 seconds, presumably downloading. Store contents came up, tried to scroll to next page, 'couldn't connect to app store server'.3rd launch... haha, only joking. Not wasting my time trying it a 3rd time.

a) Interface slow & clunky (on a dogs-bollocks fast machine)b) non-standard componentsCan I right click in the search box, and paste text? no siree.Left, right and centre mouse buttons perform exactly the same action on all interface items!!!Accessibility features? No menus, no focus, no tab order, no key short cuts. You can only interact using the mouse =/No window maximize or resize? Having to scroll unnecessarily when my desktop is huge sux; equally the Java Store window is too large to fit on an 800x600 display.c) window components are displayed, and then a split second later (2nd paint) are repositioned (occurs when the login window pops up if you try to install something when not logged it). Kinda worrying how bad the code underneath must be for a simple swing app. to be so broken.d) I'm glad i've got a quad core.... because the app. is eating 100% of one of my cores while it attempts to connect to the server.

Utter trash.

Why didn't they just make this a webpage? I don't see any aspect of the store that requires a client-side interface.

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