Dungeons and Dragons Adventures provides resources for
2E/3E Dungeons and Dragons. We have 500+ 2E/3E adventures. Including NPCs, magic
items, monsters, rules, tools, downloads, spells, and classes. We also create
original adventures from our group of experienced writers.

The players have just witnessed the seeming death
of Charilus and an unknown
glowing figure who came for the masks. The players should be somewhat
at a loss at this moment.

The glowing figure is gone but no clues remain
as to what or who it was. They are left with a map to the tomb of
a Teng wizard, and should
probably leave since the noise the explosion created will bring
the city watch, who may not believe their explanations.

Regardless of what actions they immediately take,
the party should eventually decide to leave for the tomb. The map
shows that they have a long journey, at least 2 months, over the
Goblin's Hold Mountains to the east.

Note:If the players ask about the name tell them that the
area is infamous for the huge number of goblin tribes that live
in the mountains.

Buying enough provisions and warm clothes for
the trip will be no problem. The price for any shovels or tents
will be 50% higher since the mercenary expedition has bought up
a great number of them already.

Before they leave town one last incident will
occur. At the city gates the guard will stop the players and insist
on searching them and their packs. The guards will not tell them
why initially but if the players cooperate then it will be revealed
that they have received a tip of some sort that the players were
thieves who had stolen a valuable statuette (looks like a silver
elephant). The players will be somewhat confused and rightly so.

The guards have been misled and a search will
turn up no elephant statuette. The guards will apologize and let
the players go on their way. However one of the guards is in the
service of the thief Blackthorn.
He will put a small broach made of ivory (10 gp. value) in the pack
of one of the players. This is an amulet of inescapable location.
Blackthorn will use this item to keep track of the players location.
If they discover the amulet they may keep it since it radiates magic.
If they try to get rid of it however they will discover the item
is cursed to return daily unless a remove curse is placed upon it.