New game heeby jeebies, hype and reviews right at launch unnecessarily make a big release’s worth black and white. What’s lost in the usual Metacritic rush is the fact that games need to settle just like music before you properly critique it. That’s why TSS’s gamer division take its time with reviews or, as some call it, get caught playing them instead of timely publishing our thoughts.

Halo 4 (Xbox 360) received the usual gobs of praise with an initial dash of backlash. Nonetheless, it’s evident Halo’s already not the same exact game it was at launch. So we’re going to try something new here and go over the game’s worth after it’s first month of availability. Why did we pick this seemingly arbitrary time frame?

Usually if a game cracks your rotation for a month straight there’s a good chance you’ll stay with it who knows how long: ultimately yielding a proper value for your money. Plus games usually spend the first month or so ironing kinks. That doesn’t they get a pass but, when a game changes for better or worse soon after launch, it ought to be reported. Sounds fair, right? Now let’s get started.

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This game is fantastic. However, the fact Black Ops came out the week after completely took this out of rotation for me. I actually haven’t gotten hooked on a Halo game since Halo 3….that game I ran into the ground.

I own both this and CoD and honestly I enjoy this multiplayer better. Theres a bigger influence on team play unlike cod which despite the several game modes people just go round trying to kill one another. I actually deviated from slayer and love all the game modes. The lack of numerous customizations like cod is the only thing that affects replayability. Also doesnt make me rage as much as cod does

vanilla review. infinity slayer offers possibly the best multiplayer experience seen in halo, but where it’s starting to lack is the map selection. crimson dlc is a pass, unless you like 3 incredibly large maps. mix it up, 343.