M-61HO Assault Rifle-Type: Magnetic Acceleration Rifle-Round: 5.56mm-Round per magazine: 50-round detachable box magazine-Rounds per minute: 700-900 rounds/min-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: M-61A4 assault rifle is a symbol for the Vidyan might that served for nearly 25 years. However this classic is being replaced by the M88A3 Hyper-Ionization Rifle as the standard. The M-61A4HO is the export model for the Hoovenian Army.

M294HO SAW-Type: Squad Automatic Weapon-Round: 5.56mm-Round per magazine: 100-round plastic drum magazine-Rounds per minute: 800–1,400 rounds per minute-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: The M294 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired. The M294HO is the export model for the Hoovenian Army.

M920HO LMG-Type: Light Machine Gun-Round: 7.62mm-Round per magazine: 200-round drum magazine, 400 disintegrating belt-Rounds per minute: 800–1,400 rounds per minute-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: The M920 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield. The M920HO is the export model for the Hoovenian Army.

M505HO Anti-Material Rifle-Type: Anti-Material Rifle-Round: .50 cal-Round per magazine: 10 rounds-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)-Maximum Effective Range: 8,000 Meters-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces. The M505HO is the export model for the Hoovenian Army,

M4HO HMG-Type: Heavy Machine Gun-Round: .50 cal-Round per magazine: 500 round belt feed-Rounds per minute: 600–1,000 rounds per minute-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)-Maximum Effective Range: 8,000 Meters-Details: The M4 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed. The M4HO is the export model for the Hoovenian Army.

AT-9HO Anti-Tank Launcher-Type: Anti-Tank Weapon-Round: 84mm-Round per magazine: Single round-Effective Range: 2 kilometres-Maximum Effective Range: 6 kilometres-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds. The AT-9HO is the export model for the Hoovenian Army.

M66HO Heavy MA Rifle-Type: Heavy Magnetic Acceleration Rifle-Round: 8mm-Round per magazine: 200-round detachable box magazine-Rounds per minute: 900-1,400 rounds/min-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)-Maximum Effective Range: 10,000 Meters-Details: M66A2 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M66A2HO is the export model for the Hoovenian Army.

Energy Weaponry

M88A2HO Hyper-Ionization Rifle-Type: Hyper-Ionization Rifle -Round: 8mm Hyper-Ionization round-Round per magazine: 40-round energy cell-Rounds per minute: 500-700 rounds/min-Effective Range: 2 km-Maximum Effective Range: 6 km-Details: The M-88A2 Hyper-Ionization Rifle is the main rifle for the Army. The improvements in the A2 models made the USV to mass produce the M88A2 rifle to the point it could replace the famed M61A4 rifle. The M88A2HO is the export model for the Hoovenian Army.

M3HO Hyper-Ionization Machine Gun-Type: Hyper-Ionization Machine Gun-Round: 10mm Hyper-Ionization round-Round per magazine: 500 round energy cell-Rounds per minute: 600–1,000 rounds per minute-Effective Range: 4 km -Maximum Effective Range: 10 km-Details: The M3A1 Hyper-Ionization Machine Gun is the M4 HMG's replacement. It is the same as the M4 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort. The M3A1HO is the export model for the Hoovenian Army.

M62HO Anti-Material Hyper-Ionization Rifle-Type: Anti-Material Hyper Ionization Rifle-Round: 6mm Hyper-Ionization-Round per magazine: 5 rounds-Effective Range: 5 km-Maximum Effective Range: 10 km-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding. The M62HO is the export model for the Hoovenian Army.

M77HO Heavy Hyper-Ionization Rifle-Type: Heavy Hyper-Ionization Rifle-Round: 8mm Hyper-Ionization round-Round per magazine: 200-round energy cell-Rounds per minute: 900-1,400 rounds/min-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)-Maximum Effective Range: 10,000 Meters-Details: M77A1 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M77A1HO is the export model for the Hoovenian Army.

M1HO Powered Exoskeleton-Type: Power Armor-Built-in Armament: M3A1 Hyper-Ionization Machine Gun-Built-in Shielding: 50,000 Megawatt energy shield-Features:The M1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.Armor is titanium (high grade) and tungstenAdvanced NBC shielding. Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.Full life support. Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.Enhanced protection, but can still be penetrated by a small arms.HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.Integrated communication system.Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A2 Heavy MA rifle may be connected to and powered by the suit

M2HO Rhino Infantry Armor-Type: Infantry Armor-Built-in Armament:-Features: The M2 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

M2HO Franks Main Battle Tank-Type: Main Battle Tank-Crew: 4-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.-Primary Armament: 140mm Smoothbore MA Cannon-Secondary Armament: 1x M920HO LMG (coaxial), 1x M4HO HMG-Shield: 120,000 MW-Details: The M2A3 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army.

M321HO Kenney Air Defense System-Role: Self-propelled anti-aircraft gun-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles-Detail: The M321 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The M321HO is the export model for the Hoovenian Army.

Ships

Warships

Ship prefix for the Hoovenian ships are HNF, which stands for Hoovenian Naval Fleet

HNF Dewey Class CargoshipShip Type: CargoshipClass: Dewey ClassLength: 250 metersCrew: 24Fightercraft complement: one Mayo-HO Class FighterPassengers: 500 Cargohold: 55,000 tonsShielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 2x 50mm MA Cannons, 6x 180mm missilesDetail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

HNF Winterhalter Class FreighterShip Type: FreighterClass: Winterhalter Class Length: 500 metersCrew: 20Fightercraft complement: Single Flight (4 to 5 Mayo Class Fighters)Passengers: 1,000 Cargohold: 150,400 tonsShielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.Detail: The Winterhalter Class Freighter is the largest cargoship in the Hoovenian Navy.

HNF Mayo Class FighterShip Type: FighterClass: Mayo ClassLength: 26 metersCrew: Single PilotFightercraft complement: nonePassengers: noneCargohold: noneArmor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.Detail: The Mayo Class Fighter is the Hoovenian key to controlling both space and the skies for the Hoovenian.

HNF Standley Class Stealth BoatShip Type: Stealth BoatClass: Standley ClassLength: 90 metersCrew: 24Fightercraft complement: nonePassengers: 10Cargohold: 15,000 tonsShielding Type: 600,000 mwWeaponry: 6x 180mm missiles, 6x 220mm Torpedoes Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner. This is the Hoovenian export for the Hoovenian Navy.

Hoovenian Army RangerType: Elite Troops Details: Hoovenian Army Rangers are based on the USV Army Rangers which are the most feared light infantry in the galaxy and are the spearhead of all major Hoovenian Army operations.

M-61NH Assault Rifle-Type: Magnetic Acceleration Rifle-Round: 5.56mm-Round per magazine: 50-round detachable box magazine-Rounds per minute: 700-900 rounds/min-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: M-61A4 assault rifle is a symbol for the Vidyan might that served for nearly 25 years. However this classic is being replaced by the M88A3 Hyper-Ionization Rifle as the standard. The M-61A4NH is the export model for the New Havian Army.

M294NH SAW-Type: Squad Automatic Weapon-Round: 5.56mm-Round per magazine: 100-round plastic drum magazine-Rounds per minute: 800–1,400 rounds per minute-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: The M294 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired. The M294NH is the export model for the New Havian Army.

M920NH LMG-Type: Light Machine Gun-Round: 7.62mm-Round per magazine: 200-round drum magazine, 400 disintegrating belt-Rounds per minute: 800–1,400 rounds per minute-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: The M920 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield. The M920NH is the export model for the New Havian Army.

M505NH Anti-Material Rifle-Type: Anti-Material Rifle-Round: .50 cal-Round per magazine: 10 rounds-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)-Maximum Effective Range: 8,000 Meters-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces. The M505NH is the export model for the New Havian Army,

M4NH HMG-Type: Heavy Machine Gun-Round: .50 cal-Round per magazine: 500 round belt feed-Rounds per minute: 600–1,000 rounds per minute-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)-Maximum Effective Range: 8,000 Meters-Details: The M4 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed. The M4NH is the export model for the New Havian Army.

AT-9NH Anti-Tank Launcher-Type: Anti-Tank Weapon-Round: 84mm-Round per magazine: Single round-Effective Range: 2 kilometres-Maximum Effective Range: 6 kilometres-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds. The AT-9NH is the export model for the New Havian Army.

M66NH Heavy MA Rifle-Type: Heavy Magnetic Acceleration Rifle-Round: 8mm-Round per magazine: 200-round detachable box magazine-Rounds per minute: 900-1,400 rounds/min-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)-Maximum Effective Range: 10,000 Meters-Details: M66A2 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M66A2NH is the export model for the New Havian Army.

Energy Weaponry

M88NH Hyper-Ionization Rifle-Type: Hyper-Ionization Rifle -Round: 8mm Hyper-Ionization round-Round per magazine: 40-round energy cell-Rounds per minute: 500-700 rounds/min-Effective Range: 2 km-Maximum Effective Range: 6 km-Details: The M-88A2 Hyper-Ionization Rifle is the main rifle for the Army. The improvements in the A2 models made the USV to mass produce the M88A2 rifle to the point it could replace the famed M61A4 rifle. The M88A2NH is the export model for the New Havian Army.

M3NH Hyper-Ionization Machine Gun-Type: Hyper-Ionization Machine Gun-Round: 10mm Hyper-Ionization round-Round per magazine: 500 round energy cell-Rounds per minute: 600–1,000 rounds per minute-Effective Range: 4 km -Maximum Effective Range: 10 km-Details: The M3A1 Hyper-Ionization Machine Gun is the M4 HMG's replacement. It is the same as the M4 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort. The M3A1NH is the export model for the New Havian Army.

M62NH Anti-Material Hyper-Ionization Rifle-Type: Anti-Material Hyper Ionization Rifle-Round: 6mm Hyper-Ionization-Round per magazine: 5 rounds-Effective Range: 5 km-Maximum Effective Range: 10 km-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding. The M62NH is the export model for the New Havian Army.

M77NH Heavy Hyper-Ionization Rifle-Type: Heavy Hyper-Ionization Rifle-Round: 8mm Hyper-Ionization round-Round per magazine: 200-round energy cell-Rounds per minute: 900-1,400 rounds/min-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)-Maximum Effective Range: 10,000 Meters-Details: M77A1 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M77A1NH is the export model for the New Havian Army.

M1NH Powered Exoskeleton-Type: Power Armor-Built-in Armament: M3A1 Hyper-Ionization Machine Gun-Built-in Shielding: 50,000 Megawatt energy shield-Features:The M1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.Armor is titanium (high grade) and tungstenAdvanced NBC shielding. Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.Full life support. Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.Enhanced protection, but can still be penetrated by a small arms.HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.Integrated communication system.Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A2 Heavy MA rifle may be connected to and powered by the suit

M2NH Rhino Infantry Armor-Type: Infantry Armor-Built-in Armament:-Features: The M2 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

M2NH Franks Main Battle Tank-Type: Main Battle Tank-Crew: 4-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.-Primary Armament: 140mm Smoothbore MA Cannon-Secondary Armament: 1x M920NH LMG (coaxial), 1x M4NH HMG-Shield: 120,000 MW-Details: The M2A3 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army.

M321NH Kenney Air Defense System-Role: Self-propelled anti-aircraft gun-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles-Detail: The M321 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The M321NH is the export model for the New Havian Army.

Ships

Warships

Ship prefix for the Hoovenian ships are NHF, which stands for New Havian Fleet

NHF Porter Class ShuttleShip Type: ShuttleClass: Porter Class Length: 100 metersCrew: 2Fightercraft complement: nonePassengers: 25 Cargohold: 20,000 tonsShielding Type: 100,000 MWWeaponry: 2x 10mm MA Cannon, 4x 220mm missilesDetail: The Porter Class Shuttle is the best selling shuttle in the market and is the most used and most popular shuttle in New Havian space.

NHF Dewey Class CargoshipShip Type: CargoshipClass: Dewey ClassLength: 250 metersCrew: 24Fightercraft complement: one Mayo-NH Class FighterPassengers: 500 Cargohold: 55,000 tonsShielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 2x 50mm MA Cannons, 6x 180mm missilesDetail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

NHF Winterhalter Class FreighterShip Type: FreighterClass: Winterhalter Class Length: 500 metersCrew: 20Fightercraft complement: Single Flight (4 to 5 Mayo-NH Class Fighters)Passengers: 1,000 Cargohold: 150,400 tonsShielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.Detail: The Winterhalter Class Freighter is the largest cargoship in the New Havian Navy.

NHF Mayo Class FighterShip Type: FighterClass: Mayo ClassLength: 26 metersCrew: Single PilotFightercraft complement: nonePassengers: noneCargohold: noneArmor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.Detail: The Mayo Class Fighter is the New Havian key to controlling both space and the skies for the New Havian.

NHF Standley Class Stealth BoatShip Type: Stealth BoatClass: Standley ClassLength: 90 metersCrew: 24Fightercraft complement: nonePassengers: 10Cargohold: 15,000 tonsShielding Type: 600,000 mwWeaponry: 6x 180mm missiles, 6x 220mm Torpedoes Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner. This is the New Havian export for the New Havian Navy.

New Havian Army RangerType: Elite Troops Details: New Havian Army Rangers are based on the USV Army Rangers which are the most feared light infantry in the galaxy and are the spearhead of all major New Havian Army operations.

M505RA Anti-Material Rifle-Type: Anti-Material Rifle-Round: .50 cal-Round per magazine: 10 rounds-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)-Maximum Effective Range: 8,000 Meters-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces. The M505RA is the export model to the Rancherian Army.

M62RA Anti-Material Hyper-Ionization Rifle-Type: Anti-Material Hyper Ionization Rifle-Round: 6mm Hyper-Ionization-Round per magazine: 5 rounds-Effective Range: 5 km-Maximum Effective Range: 10 km-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding. The M62RA is the export model to the Rancherian Army.

M920RA LMG-Type: Light Machine Gun-Round: 7.62mm-Round per magazine: 200-round drum magazine, 400 disintegrating belt-Rounds per minute: 800–1,400 rounds per minute-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: The M920A3 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield. The M920RA is the export model to the Rancherian Army.

M294RA SAW-Type: Squad Automatic Weapon-Round: 5.56mm-Round per magazine: 100-round plastic drum magazine-Rounds per minute: 800–1,400 rounds per minute-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: The M294A1 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294A1 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired. The M292RA is the export model to the Rancherian Army.

M4RA HMG-Type: Heavy Machine Gun-Round: .50 cal-Round per magazine: 500 round belt feed-Rounds per minute: 600–1,000 rounds per minute-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)-Maximum Effective Range: 8,000 Meters-Details: The M4A2 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed. The M4RA is the export model to the Rancherian Army.

M3RA Hyper-Ionization Machine Gun-Type: Hyper-Ionization Machine Gun-Round: 10mm Hyper-Ionization round-Round per magazine: 500 round energy cell-Rounds per minute: 600–1,000 rounds per minute-Effective Range: 4 km -Maximum Effective Range: 10 km-Details: The M3A2 Hyper-Ionization Machine Gun is the M4A2 HMG's replacement. It is the same as the M4A2 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort. The M3RA is the export model to the Rancherian Army.

AT9RA Anti-Tank Launcher-Type: Anti-Tank Weapon-Round: 84mm-Round per magazine: Single round-Effective Range: 2 kilometres-Maximum Effective Range: 6 kilometres-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds The AT9RA is the export model to the Rancherian Army.

M66RA Heavy MA Rifle-Type: Heavy Magnetic Acceleration Rifle-Round: 8mm-Round per magazine: 200-round detachable box magazine-Rounds per minute: 900-1,400 rounds/min-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)-Maximum Effective Range: 10,000 Meters-Details: M66A3 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M66RA is the export model to the Rancherian Army.

M77RA Heavy Hyper-Ionization Rifle-Type: Heavy Hyper-Ionization Rifle-Round: 8mm Hyper-Ionization round-Round per magazine: 200-round energy cell-Rounds per minute: 900-1,400 rounds/min-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)-Maximum Effective Range: 10,000 Meters-Details: M77A2 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M77RA is the export model to the Rancherian Army.

M1A1 Powered Exoskeleton-Type: Power Armor-Built-in Armament: M3RA Hyper-Ionization Machine Gun-Built-in Shielding: 50,000 Megawatt energy shield-Features:The M1A1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.Armor is titanium (high grade) and tungstenAdvanced NBC shielding. Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.Full life support. Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.Enhanced protection, but can still be penetrated by a small arms.HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.Integrated communication system.Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A3 Heavy MA rifle may be connected to and powered by the suit

M2A1 Rhino Infantry Armor-Type: Infantry Armor-Built-in Armament:-Features: The M2A1 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

M2RA Franks Main Battle Tank-Type: Main Battle Tank-Crew: 4-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.-Primary Armament: 140mm Smoothbore MA Cannon-Secondary Armament: 1x M920RA LMG (coaxial), 1x M3RA HIMG-Shield: 120,000 MW-Details: The M2A5 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army. The M2RA is the export model to the Rancherian Army.

M5RA Pershing Main Battle Tank-Type: Main Battle Tank-Crew: 4-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.-Primary Armament: 150mm Hyper-Ionization Cannon-Secondary Armament: 1x M81RA Hyper-Ionization LMG (coaxial), 1x M3RA Hyper-Ionization Machine Gun-Shield: 140,000 MW-Details: Many Tanks can claim to be the most badass son of a bitch in the universe but this one proves it. With the toughest shields, the strongest gun, and is faster to boot the Pershing Tank is the most hardcore piece of hardware in the USV Army and in the galaxy. The M5RA is the export model to the Rancherian Army.

M8RA Pool Main Battle Tank-Type: Main Battle Tank-Crew: 4-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.-Primary Armament: 120mm Particle Cannon, 4x 180mm MPRLs-Secondary Armament: 1x M81RA Hyper-Ionization LMG (coaxial), 1x M3RA Hyper-Ionization Machine Gun-Shield: 300,000 MW-Details: The M8 Pool MBT is the next generation tank for the USV armed forces and uses a 120mm Particle Cannon to destroy enemy armor. The M8RA is the export model to the Rancherian Army.

M321RA Kenney Air Defense System-Role: Self-propelled anti-aircraft gun-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles-Detail: The M321A3 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The is the export model to the Rancherian Army. The M321RA is the export model to the Rancherian Army.

M200RA Howitzer-Type: Gun Artillery-Crew: 4-Effective range:-Conventional: 50 km (MA Charge 90KM)-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)-Primary Armament: 155mm MA Cannon-Secondary Armament: none-Details: The M200 Howitzer was the basic artillery for the USV Armed Forces that was set to leave service before the Galactic War. However the needs for more artillery prolonged the service life of the M200 Howitzer. The M200 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The M200RA is the export model to the Rancherian Army.

M284RA Multiple Launch Rocket System-Type: Missile Artillery-Crew: 2-Effective range: 300 to 400 KM-Primary Armament: 20x 440mm Missiles-Secondary Armament: none-Details: The M284 Multiple Launch Rocket System like the M200 was on its way out the door in till Directorate warships began sailing through the Cabal Sector and the Cabal defenses was falling under the treads of Directorate Tanks. The USV infantrymen needed more fire support assets to hold the line against the Directorate. The M284 MLRS shined on battlefields across the galaxy. The M284RA is the export model to the Rancherian Army.

AV-83RA Navajo Attack GunshipType: Attack VTOLCrew: 2 (pilot, and co-pilot/gunner)Armament:Guns: 1x 30mm Particle GunHardpoints: Four pylon stations on the stub wings. Wichita also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.Rockets: 40x 60mm air-to-ground rocketsMissiles: 4x 240mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.Details: The Navajo VTOL is the next generation Gunship for the USV Army that has the latest and greatest stealth system that hides it from enemy air defenses. The AV-83RA is the export model to the Rancherian Army.

RNF Dewey Class CargoshipShip Type: CargoshipClass: Dewey ClassLength: 250 metersCrew: 24Fightercraft complement: one Mayo Class FighterPassengers: 500 Cargohold: 55,000 tonsShielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 2x 50mm MA Cannons, 6x 180mm missilesDetail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

RNF Winterhalter Class FreighterShip Type: FreighterClass: Winterhalter Class Length: 500 metersCrew: 20Fightercraft complement: Single Flight (4 to 5 Mayo Class Fighters)Passengers: 1,000 Cargohold: 150,400 tonsShielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.Detail: The Winterhalter Class Freighter is the largest cargoship in the USV Navy.

RNF Mayo Class FighterShip Type: FighterClass: Mayo ClassLength: 26 metersCrew: Single PilotFightercraft complement: nonePassengers: noneCargohold: noneArmor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.Detail: The Mayo Class Fighter is the Hoovenian key to controlling both space and the skies for the USV.

RNF Standley Class Stealth BoatShip Type: Stealth BoatClass: Standley ClassLength: 90 metersCrew: 24Fightercraft complement: nonePassengers: 10Cargohold: 15,000 tonsShielding Type: 600,000 mwWeaponry: 6x 180mm missiles, 6x 220mm Torpedoes Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner.

1st Special Forces Operational Detachment-Bravo "Bravo Force"Type: Special Forces Details: 1st Special Forces Operational Detachment-Bravo "Bravo Force" is the most secretive operation force in the Rancherian Armed Forces designed to be a counter terrorism force they are also able to deal great damage to enemy armies.

M-61KW Assault Rifle-Type: Magnetic Acceleration Rifle-Round: 5.56mm-Round per magazine: 50-round detachable box magazine-Rounds per minute: 700-900 rounds/min-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: M-61A4 assault rifle is a symbol for the Vidyan might that served for nearly 25 years. However this classic is being replaced by the M88A3 Hyper-Ionization Rifle as the standard. The M-61KW is the export model for the Kawi Army.

M294KW SAW-Type: Squad Automatic Weapon-Round: 5.56mm-Round per magazine: 100-round plastic drum magazine-Rounds per minute: 800–1,400 rounds per minute-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: The M294 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired. The M294KW is the export model for the Kawi Army.

M920KW LMG-Type: Light Machine Gun-Round: 7.62mm-Round per magazine: 200-round drum magazine, 400 disintegrating belt-Rounds per minute: 800–1,400 rounds per minute-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: The M920 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield. The M920KW is the export model for the Kawi Army.

M505KW Anti-Material Rifle-Type: Anti-Material Rifle-Round: .50 cal-Round per magazine: 10 rounds-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)-Maximum Effective Range: 8,000 Meters-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces. The M505KW is the export model for the Kawi Army.

M4KW HMG-Type: Heavy Machine Gun-Round: .50 cal-Round per magazine: 500 round belt feed-Rounds per minute: 600–1,000 rounds per minute-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)-Maximum Effective Range: 8,000 Meters-Details: The M4 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed. The M4KW is the export model for the Kawi Army.

AT-9KW Anti-Tank Launcher-Type: Anti-Tank Weapon-Round: 84mm-Round per magazine: Single round-Effective Range: 2 kilometres-Maximum Effective Range: 6 kilometres-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds. The AT-9KW is the export model for the Kawi Army.

M66KW Heavy MA Rifle-Type: Heavy Magnetic Acceleration Rifle-Round: 8mm-Round per magazine: 200-round detachable box magazine-Rounds per minute: 900-1,400 rounds/min-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)-Maximum Effective Range: 10,000 Meters-Details: M66A2 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M66KW is the export model for the Kawi Army.

M88KW Hyper-Ionization Rifle-Type: Hyper-Ionization Rifle -Round: 8mm Hyper-Ionization round-Round per magazine: 40-round energy cell-Rounds per minute: 500-700 rounds/min-Effective Range: 2 km-Maximum Effective Range: 6 km-Details: The M-88A2 Hyper-Ionization Rifle is the main rifle for the Army. The improvements in the A2 models made the USV to mass produce the M88A2 rifle to the point it could replace the famed M61A4 rifle. The M88KW is the export model for the Kawi Army.

M3KW Hyper-Ionization Machine Gun-Type: Hyper-Ionization Machine Gun-Round: 10mm Hyper-Ionization round-Round per magazine: 500 round energy cell-Rounds per minute: 600–1,000 rounds per minute-Effective Range: 4 km -Maximum Effective Range: 10 km-Details: The M3A1 Hyper-Ionization Machine Gun is the M4 HMG's replacement. It is the same as the M4 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort. The M3KW is the export model for the Kawi Army.

M62KW Anti-Material Hyper-Ionization Rifle-Type: Anti-Material Hyper Ionization Rifle-Round: 6mm Hyper-Ionization-Round per magazine: 5 rounds-Effective Range: 5 km-Maximum Effective Range: 10 km-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding. The M62KW is the export model for the Kawi Army.

M77KW Heavy Hyper-Ionization Rifle-Type: Heavy Hyper-Ionization Rifle-Round: 8mm Hyper-Ionization round-Round per magazine: 200-round energy cell-Rounds per minute: 900-1,400 rounds/min-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)-Maximum Effective Range: 10,000 Meters-Details: M77A1 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M77KW is the export model for the Kawi Army.

M1A1 Powered Exoskeleton-Type: Power Armor-Built-in Armament: M3RA Hyper-Ionization Machine Gun-Built-in Shielding: 50,000 Megawatt energy shield-Features:The M1A1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.Armor is titanium (high grade) and tungstenAdvanced NBC shielding. Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.Full life support. Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.Enhanced protection, but can still be penetrated by a small arms.HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.Integrated communication system.Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A3 Heavy MA rifle may be connected to and powered by the suit

M2A1 Rhino Infantry Armor-Type: Infantry Armor-Built-in Armament:-Features: The M2A1 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

M2KW Franks Main Battle Tank-Type: Main Battle Tank-Crew: 4-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.-Primary Armament: 140mm Smoothbore MA Cannon-Secondary Armament: 1x M920KW LMG (coaxial), 1x M3KW HIMG-Shield: 120,000 MW-Details: The M2A5 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army. The M2KW is the export model to the Kawi Army.

M5KW Pershing Main Battle Tank-Type: Main Battle Tank-Crew: 4-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.-Primary Armament: 150mm Hyper-Ionization Cannon-Secondary Armament: 1x M81KW Hyper-Ionization LMG (coaxial), 1x M3KW Hyper-Ionization Machine Gun-Shield: 140,000 MW-Details: Many Tanks can claim to be the most badass son of a bitch in the universe but this one proves it. With the toughest shields, the strongest gun, and is faster to boot the Pershing Tank is the most hardcore piece of hardware in the USV Army and in the galaxy. The M5KW is the export model to the Kawi Army.

M8KW Pool Main Battle Tank-Type: Main Battle Tank-Crew: 4-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 205mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.-Primary Armament: 120mm Particle Cannon, 4x 180mm MPRLs-Secondary Armament: 1x M81KW Hyper-Ionization LMG (coaxial), 1x M3KW Hyper-Ionization Machine Gun-Shield: 300,000 MW-Details: The M8 Pool MBT is the next generation tank for the USV armed forces and uses a 120mm Particle Cannon to destroy enemy armor. The M8KW is the export model to the Kawi Army.

M321KW Kenney Air Defense System-Role: Self-propelled anti-aircraft gun-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles-Detail: The M321A3 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The is the export model to the Rancherian Army. The M321KW is the export model to the Kawi Army.

M200KW Howitzer-Type: Gun Artillery-Crew: 4-Effective range:-Conventional: 50 km (MA Charge 90KM)-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)-Primary Armament: 155mm MA Cannon-Secondary Armament: none-Details: The M200 Howitzer was the basic artillery for the USV Armed Forces that was set to leave service before the Galactic War. However the needs for more artillery prolonged the service life of the M200 Howitzer. The M200 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The M200KW is the export model to the Kawi Army.

M284KW Multiple Launch Rocket System-Type: Missile Artillery-Crew: 2-Effective range: 300 to 400 KM-Primary Armament: 20x 440mm Missiles-Secondary Armament: none-Details: The M284 Multiple Launch Rocket System like the M200 was on its way out the door in till Directorate warships began sailing through the Cabal Sector and the Cabal defenses was falling under the treads of Directorate Tanks. The USV infantrymen needed more fire support assets to hold the line against the Directorate. The M284 MLRS shined on battlefields across the galaxy. The M284KW is the export model to the Kawi Army.

AV-83KW Navajo Attack GunshipType: Attack VTOLCrew: 2 (pilot, and co-pilot/gunner)Armament:Guns: 1x 30mm Particle GunHardpoints: Four pylon stations on the stub wings. Wichita also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.Rockets: 40x 60mm air-to-ground rocketsMissiles: 4x 240mm Multi-Purpose Missile, 4x 140mm Anti-Air Missiles.Details: The Navajo VTOL is the next generation Gunship for the USV Army that has the latest and greatest stealth system that hides it from enemy air defenses. The AV-83KW is the export model to the Kawi Army.

KNF Dewey Class CargoshipShip Type: CargoshipClass: Dewey ClassLength: 250 metersCrew: 24Fightercraft complement: one Mayo Class FighterPassengers: 500 Cargohold: 55,000 tonsShielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 2x 50mm MA Cannons, 6x 180mm missilesDetail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

KNF Winterhalter Class FreighterShip Type: FreighterClass: Winterhalter Class Length: 500 metersCrew: 20Fightercraft complement: Single Flight (4 to 5 Mayo Class Fighters)Passengers: 1,000 Cargohold: 150,400 tonsShielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.Detail: The Winterhalter Class Freighter is the largest cargoship in the USV Navy.

KNF Mayo Class FighterShip Type: FighterClass: Mayo ClassLength: 26 metersCrew: Single PilotFightercraft complement: nonePassengers: noneCargohold: noneArmor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.Detail: The Mayo Class Fighter is the Hoovenian key to controlling both space and the skies for the USV.

KNF Standley Class Stealth BoatShip Type: Stealth BoatClass: Standley ClassLength: 90 metersCrew: 24Fightercraft complement: nonePassengers: 10Cargohold: 15,000 tonsShielding Type: 600,000 mwWeaponry: 6x 180mm missiles, 6x 220mm Torpedoes Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner.

M505PC Anti-Material Rifle-Type: Anti-Material Rifle-Round: .50 cal-Round per magazine: 10 rounds-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)-Maximum Effective Range: 8,000 Meters-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces.

M62PC Anti-Material Hyper-Ionization Rifle-Type: Anti-Material Hyper Ionization Rifle-Round: 6mm Hyper-Ionization-Round per magazine: 5 rounds-Effective Range: 5 km-Maximum Effective Range: 10 km-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding.

M920PC LMG-Type: Light Machine Gun-Round: 7.62mm-Round per magazine: 200-round drum magazine, 400 disintegrating belt-Rounds per minute: 800–1,400 rounds per minute-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: The M920A3 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield.

M294PC SAW-Type: Squad Automatic Weapon-Round: 5.56mm-Round per magazine: 100-round plastic drum magazine-Rounds per minute: 800–1,400 rounds per minute-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: The M294A1 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294A1 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired.

M4PC HMG-Type: Heavy Machine Gun-Round: .50 cal-Round per magazine: 500 round belt feed-Rounds per minute: 600–1,000 rounds per minute-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)-Maximum Effective Range: 8,000 Meters-Details: The M4A2 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed.

AT9PC Anti-Tank Launcher-Type: Anti-Tank Weapon-Round: 84mm-Round per magazine: Single round-Effective Range: 2 kilometres-Maximum Effective Range: 6 kilometres-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds

M66PC Heavy MA Rifle-Type: Heavy Magnetic Acceleration Rifle-Round: 8mm-Round per magazine: 200-round detachable box magazine-Rounds per minute: 900-1,400 rounds/min-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)-Maximum Effective Range: 10,000 Meters-Details: M66A3 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop.

M77PC Heavy Hyper-Ionization Rifle-Type: Heavy Hyper-Ionization Rifle-Round: 8mm Hyper-Ionization round-Round per magazine: 200-round energy cell-Rounds per minute: 900-1,400 rounds/min-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)-Maximum Effective Range: 10,000 Meters-Details: M77A2 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop.

M1A1 Powered Exoskeleton-Type: Power Armor-Built-in Armament: M3A1 Hyper-Ionization Machine Gun-Built-in Shielding: 50,000 Megawatt energy shield-Features:The M1A1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.Armor is titanium (high grade) and tungstenAdvanced NBC shielding. Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.Full life support. Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.Enhanced protection, but can still be penetrated by a small arms.HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.Integrated communication system.Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A3 Heavy MA rifle may be connected to and powered by the suit

M2A1 Rhino Infantry Armor-Type: Infantry Armor-Built-in Armament:-Features: The M2A1 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

M2PC Franks Main Battle Tank-Type: Main Battle Tank-Crew: 4-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.-Primary Armament: 140mm Smoothbore MA Cannon-Secondary Armament: 1x M81PC Hyper-Ionization LMG (coaxial), 1x M3PC HIMG-Shield: 120,000 MW-Details: The M2A5 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army.

M200PC Howitzer-Type: Gun Artillery-Crew: 4-Effective range:-Conventional: 50 km (MA Charge 90KM)-Rocket Assisted Projectile: 105 km (MA Charge 205 KM)-Primary Armament: 155mm MA Cannon-Secondary Armament: none-Details: The M200 Howitzer was the basic artillery for the USV Armed Forces that was set to leave service before the Galactic War. However the needs for more artillery prolonged the service life of the M200 Howitzer. The M200 uses a wide selection of shells to handle any task. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM).

M284PC Multiple Launch Rocket System-Type: Missile Artillery-Crew: 2-Effective range: 300 to 400 KM-Primary Armament: 20x 440mm Missiles-Secondary Armament: none-Details: The M284 Multiple Launch Rocket System like the M200 was on its way out the door in till Directorate warships began sailing through the Cabal Sector and the Cabal defenses was falling under the treads of Directorate Tanks. The USV infantrymen needed more fire support assets to hold the line against the Directorate. The M284 MLRS shined on battlefields across the galaxy.

PSS Dewey Class CargoshipShip Type: CargoshipClass: Dewey ClassLength: 250 metersCrew: 24Fightercraft complement: one Mayo Class FighterPassengers: 500 Cargohold: 55,000 tonsShielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 2x 50mm Hyper-Ion Cannons, 6x 180mm missilesDetail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

PSS Winterhalter Class FreighterShip Type: FreighterClass: Winterhalter Class Length: 500 metersCrew: 20Fightercraft complement: Single Flight (4 to 5 Mayo Class Fighters)Passengers: 1,000 Cargohold: 150,400 tonsShielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.Detail: The Winterhalter Class Freighter is the largest cargoship in the USV Navy.

PSS Mayo Class FighterShip Type: FighterClass: Mayo ClassLength: 26 metersCrew: Single PilotFightercraft complement: nonePassengers: noneCargohold: noneArmor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.Detail: The Mayo Class Fighter is the Hoovenian key to controlling both space and the skies for the USV.

PSS Lee ArcherShip Type: FighterClass: Lee Archer ClassLength: 28 metersCrew: Single PilotFightercraft complement: nonePassengers: noneCargohold: noneArmor: Quad-layer armored hull that is resistant up to 65mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Shielding Type: 700,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 24x Missiles (12x 180mm missiles, 12x 130mm Missiles), 2x 10mm laser defense guns and 4x 40mm Particle cannons.Detail: The Lee Archer Class is the next generation fightercraft for the USV Army and Navy. It has a built in stealth and cloaking system that allows these fighters to hide from enemy fighters.

PSS Halsey Class BomberShip Type: BomberClass: Halsey ClassLength: 60 metersCrew: Pilot, Co-pilot, EW/ECM Officer, GunnerArmor: Quad-layer armored hull that is resistant up to 90mm rounds, the main hull is a depleted uranium enhanced titanium/steel alloy, with ceramic heat shields on the belly. The inner layers are a composite of steels, ceramics and various alloys.Shielding Type: 850,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. The stealth systems are a complete upgrade from the previous generation, making it even harder to spot.Weaponry: 50x Missiles (30x 300mm anti-ship missiles, 20x 240mm Missiles), 6x 400mm Torpedoes and 2x 105mm Particle Cannons, 4x 10mm point defense lasers.Detail: The Halsey Class Bomber is the next generation bombercraft for the USV Armed Forces. It has a built in stealth and cloaking system that allows these fighters to hide from enemy fighters and is able to get closer to its target without being spotted.

PSS Cayuga ClassShip Type: DropshipClass: Cayuga Class Length: 100 metersCrew: 3Fightercraft complement: nonePassengers: 40 menCargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)Shielding Type: 440,000 megawatt shieldWeaponry: 1x chine mounted 30mm Particle Cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 4x 90mm Hyper-Ion cannons, 2x 10mm point defense lasers.Armor: Quad-layer armored hull that is resistant up to 80mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.Detail: The Cayuga Class Dropship is a tried and trusted dropship that has been used to deploy USV troops into the hotspots throughout the galaxy. It has a built in stealth and cloaking system that allows these fighters to hide from enemy defenses.

PSS Standley Class Stealth BoatShip Type: Stealth BoatClass: Standley ClassLength: 90 metersCrew: 24Fightercraft complement: nonePassengers: 10Cargohold: 15,000 tonsShielding Type: 600,000 mwWeaponry: 6x 180mm missiles, 6x 220mm Torpedoes Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner.

M-61SB Assault Rifle-Type: Magnetic Acceleration Rifle-Round: 5.56mm-Round per magazine: 50-round detachable box magazine-Rounds per minute: 700-900 rounds/min-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: M-61A4 assault rifle is a symbol for the Vidyan might that served for nearly 25 years. However this classic is being replaced by the M88A3 Hyper-Ionization Rifle as the standard. The M-61SB is the export model for the Sherburnian Army.

M294SB SAW-Type: Squad Automatic Weapon-Round: 5.56mm-Round per magazine: 100-round plastic drum magazine-Rounds per minute: 800–1,400 rounds per minute-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: The M294 Squad Automatic Weapon has been soldier's favorite for 20 years and like most of the Vidyan firearms they are being replaced by a newer model. In the peak of service the M294 SAW could literally saw people in half by the sheer firepower and how accurate it was when fired. The M294SB is the export model for the Sherburnian Army.

M920SB LMG-Type: Light Machine Gun-Round: 7.62mm-Round per magazine: 200-round drum magazine, 400 disintegrating belt-Rounds per minute: 800–1,400 rounds per minute-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)-Maximum Effective Range: 5,000 Meters-Details: The M920 Light Machine Gun was the old workhorse on all USV vehicles and while being replaced it still holds up strong in the battlefield. The M920SB is the export model for the Sherburnian Army.

M505SB Anti-Material Rifle-Type: Anti-Material Rifle-Round: .50 cal-Round per magazine: 10 rounds-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)-Maximum Effective Range: 8,000 Meters-Details: The M505 Anti-Material Rifle is the top of the line MA rifle in the Vidyan Army designed to punch holes in tanks and other armored vehicles. While it is being replaced by the newer M62, the M505 it is still in service with the Vidyan armed forces. The M505SB is the export model for the Sherburnian Army.

M4SB HMG-Type: Heavy Machine Gun-Round: .50 cal-Round per magazine: 500 round belt feed-Rounds per minute: 600–1,000 rounds per minute-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)-Maximum Effective Range: 8,000 Meters-Details: The M4 Heavy Machine Gun is the ironic Machine Gun in the USV armed forces. It has been in service for nearly 70 years and has been in hundreds of wars and while it has been upgraded and improved over time the basic core of the weapon has not changed. The M4SB is the export model for the Sherburnian Army.

AT-9SB Anti-Tank Launcher-Type: Anti-Tank Weapon-Round: 84mm-Round per magazine: Single round-Effective Range: 2 kilometres-Maximum Effective Range: 6 kilometres-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Hyper-Ionization rounds. The AT-9SB is the export model for the Sherburnian Army.

M66SB Heavy MA Rifle-Type: Heavy Magnetic Acceleration Rifle-Round: 8mm-Round per magazine: 200-round detachable box magazine-Rounds per minute: 900-1,400 rounds/min-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)-Maximum Effective Range: 10,000 Meters-Details: M66A2 Heavy MA Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M66SB is the export model for the Sherburnian Army.

Energy Weaponry

M88SB Hyper-Ionization Rifle-Type: Hyper-Ionization Rifle -Round: 8mm Hyper-Ionization round-Round per magazine: 40-round energy cell-Rounds per minute: 500-700 rounds/min-Effective Range: 2 km-Maximum Effective Range: 6 km-Details: The M-88A2 Hyper-Ionization Rifle is the main rifle for the Army. The improvements in the A2 models made the USV to mass produce the M88A2 rifle to the point it could replace the famed M61A4 rifle. The M88SB is the export model for the Sherburnian Army.

M3SB Hyper-Ionization Machine Gun-Type: Hyper-Ionization Machine Gun-Round: 10mm Hyper-Ionization round-Round per magazine: 500 round energy cell-Rounds per minute: 600–1,000 rounds per minute-Effective Range: 4 km -Maximum Effective Range: 10 km-Details: The M3A1 Hyper-Ionization Machine Gun is the M4 HMG's replacement. It is the same as the M4 HMG but it uses Hyper-Ionization rounds and can rip through enemy armor without effort. The M3SB is the export model for the Sherburnian Army.

M62SB Anti-Material Hyper-Ionization Rifle-Type: Anti-Material Hyper Ionization Rifle-Round: 6mm Hyper-Ionization-Round per magazine: 5 rounds-Effective Range: 5 km-Maximum Effective Range: 10 km-Details: The M62 Anti-Material Rifle uses a band new Hyper-Ionization round that is able to punch through even the heaviest of armor and shielding. The M62SB is the export model for the Sherburnian Army.

M77SB Heavy Hyper-Ionization Rifle-Type: Heavy Hyper-Ionization Rifle-Round: 8mm Hyper-Ionization round-Round per magazine: 200-round energy cell-Rounds per minute: 900-1,400 rounds/min-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)-Maximum Effective Range: 10,000 Meters-Details: M77A1 Heavy Hyper-Ionization Rifle is designed to be used by Vidyan M1 Powered Exoskeleton. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troop. The M77SB is the export model for the Sherburnian Army.

M1A1 Powered Exoskeleton-Type: Power Armor-Built-in Armament: M3A1 Hyper-Ionization Machine Gun-Built-in Shielding: 50,000 Megawatt energy shield-Features:The M1 Powered Exoskeleton masses several hundred pounds and adds a foot to the wearer's height.Armor is titanium (high grade) and tungstenAdvanced NBC shielding. Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.Full life support. Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.Enhanced protection, but can still be penetrated by a small arms.HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.Integrated communication system.Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M66A2 Heavy MA rifle may be connected to and powered by the suit

M2A1 Rhino Infantry Armor-Type: Infantry Armor-Built-in Armament:-Features: The M2 Rhino Infantry Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and bits of tungsten

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

M2SB Franks Main Battle Tank-Type: Main Battle Tank-Crew: 4-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 160mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.-Primary Armament: 140mm Smoothbore MA Cannon-Secondary Armament: 1x M920SB LMG (coaxial), 1x M4SB HMG-Shield: 120,000 MW-Details: The M2A3 Franks is the basic Main Battle Tank for the USV Army. The Franks has the most powerful shield for a tank in the entire sector. The Franks is fast and is able to hit extremely hard with its 140mm MA Cannon its the pride of the USV Army.

M321SB Kenney Air Defense System-Role: Self-propelled anti-aircraft gun-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator-Primary Armaments: 1x 20mm 6 barrel Hyper-Ionization Cannon, 12x 130mm anti-air missiles-Detail: The M321 Kenney Air Defense System is a mobile triple A weapon system that can clear the skies of enemy fighters and aircrafts. Its 20mm 6 barrel Hyper-Ionization Cannon will tear through any armor that any aircraft or low flying spacecraft will have. The M321SB is the export model for the Sherburnian Army.

Ships

Warships

Ship prefix for the Sherburnian ships are SSF, which stands for Sherburnian Space Fleet

SSF Dewey Class CargoshipShip Type: CargoshipClass: Dewey ClassLength: 250 metersCrew: 24Fightercraft complement: one Mayo-HO Class FighterPassengers: 500 Cargohold: 55,000 tonsShielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 2x 50mm MA Cannons, 6x 180mm missilesDetail: The Dewey Class Cargoship is the basic cargo ship for the USV Navy and the most popular cargoship in the civilian market.

SSF Winterhalter Class FreighterShip Type: FreighterClass: Winterhalter Class Length: 500 metersCrew: 20Fightercraft complement: Single Flight (4 to 5 Mayo Class Fighters)Passengers: 1,000 Cargohold: 150,400 tonsShielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 8x 40mm MA Cannons, 10x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.Detail: The Winterhalter Class Freighter is the largest cargoship in the Sherburnian Navy.

SSF Mayo Class FighterShip Type: FighterClass: Mayo ClassLength: 26 metersCrew: Single PilotFightercraft complement: nonePassengers: noneCargohold: noneArmor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Shielding Type: 400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Hyper-Ionization cannons.Detail: The Mayo Class Fighter is the Sherburnian key to controlling both space and the skies for the Sherburnian Navy.

SSF Standley Class Stealth BoatShip Type: Stealth BoatClass: Standley ClassLength: 90 metersCrew: 24Fightercraft complement: nonePassengers: 10Cargohold: 15,000 tonsShielding Type: 600,000 mwWeaponry: 6x 180mm missiles, 6x 220mm Torpedoes Detail: The Standley Class Stealth Boat is the USV's answer to the Eratos' Malyutka Class Stealth Boat. However it's not as heavily armed as the Malyutka but it has a far superior cloaking and stealth system to make up for that. The Cloak bends light in order to remain completely unseen even by the most advanced scanner.

Sherburnian Army RangerType: Elite Troops Details: Sherburnian Army Rangers are based on the USV Army Rangers which are the most feared light infantry in the galaxy and are the spearhead of all major Sherburnian Army operations.

HEP-2 'Heavy Blaster' PistolName: Heavy Energy PistolType: Service PistolRound: .45 equivalentRound per magazine: 10 round detachable box magazineEffective Range: 150 MetersMaximum Effective Range: 300 MetersDetails: A semi-automatic pistol similar to the BEP-04 but firing a more powerful projectile of the same energies as the original. This pistol is issued to more elite troopers and special forces through the Domhandan military.

AAS Blaster ShotgunName: Aera Approved Blaster ShotgunRound: 12 gauge equivalentRound per magazine: 20 rounds or 32-shell drum magazineRounds per minute: 300 rpmEffective Range: 150 Meters (Charged)Maximum Effective Range: 200 MetersDetails: A fiendish creation of science and Ork cleverness, this weapon combines the explosive power of Ark energy with the already respectable power of a shotgun. The result is a close-quarters weapon that quickly and efficiently reduces even armored foes, and sometimes their cover, into bits and pieces.

DSR-6 Blaster RifleName: Domhandan Service RifleType: Energy RifleRound: 25mm/ 40mm energy projectilesRound per magazine: 50 shots/ 15 shotsFiring Rate - 600 rpm / 250 rpmEffective Range: 3 kilometers/ 1 KilometersMaximum Effective Range: 6 KilometersDetails: The DSR-6 rifles, commonly known as the Blaster Rifle, is the powerhouse behind the standard troopers of the Domhandian military. Using compressed energy and containment cells to form distinct blue 'projectiles', it is several times more powerful than the standard pistols, capable of penetrating armor and causing a good deal of harm to light vehicles. On top of staying power the weapon is modifiable, allowing for 40mm grenade launchers, bayonets, scopes, ascension cables, etc to be attached as a user needs. As well, the weapon is able to become link to the HUDs of soldiers, allowing them to keep an easier eye on remaining ammo, where their shots are going, and generally have a better time of crushing the enemies of the Imperial Order.

DHSR-5 Heavy Blaster RifleName: Heavy Service RifleType: Energy RifleRound: 5omm equivalent energy projectileRound per magazine: 50 shots/ 15 shotsFiring Rate - 600 rpm / 250 rpmEffective Range: 5 kilometers/ 3 KilometersMaximum Effective Range: 9 KilometersDetails: The DHSR-5 Heavy Blaster Rifle is a weapon commonly used by heavy assault troops, distinct on the battlefield for the sound it makes and the destruction it causes. With similar properties to the standard Blaster Rifle, the HSR is more than capable of allowing the heavy troops of Domhanda to engage similar opponents and heavier vehicles with significant firepower.

DMC-32 Blaster CarbineName: Domhandian Military CarbineType: Energy carbineRound: 20mm equivalent energy projectilesRound: 25mm/ 40mm energy projectilesRound per magazine: 50 shots/ 15 shotsFiring Rate - 600 rpm / 250 rpmEffective Range: 1,000 Meters Maximum Effective Range: 4,000 MetersDetails: The carbine version of the standard rifle. It has a significantly shorter barrel, which means the weapon is much less effective at ranged combat, but the high rate of fire and power of the projectiles themselves makes it a perfect choice for a military issue carbine.

DPAR-40G Particle RifleName: Particle Assault Rifle-40 GrenadierType: Particle RifleRound: 7.62mm beam/ 40mm Plasma LauncherRound per magazine: 30-round energy cell, 100-round energy cell/ three plasma grenadesRounds per minute: 700-900 rounds/minEffective Range: 6 KMMaximum Effective Range: 10 KMDetails: The rifle for the Domhandian Grenadiers that allow them to engage and launch plasma grenades over a great distance. They took from the Blaster series of rifles and used it to attach a plasma launcher to the rifle and allow them to engage with extreme force.

DPAR-90 Zionic Particle RifleName: Zionic Particle Assault Rifle-90Type: Zionic Particle RifleRound: 10mm Zionic Particle BeamRound per magazine: 50-energy cellRounds per minute: 700-900 rounds/minEffective Range: 6 KMMaximum Effective Range: 10 KMDetails: The PAR-90 Zionic Particle Rifle is a prototype rifle used by the elite of Domhanda in their operations against the enemies of th Empress. It uses pure Zionic Particles which can dangerous for the user. The beam can go through all forms of armor and gives the Domhandian elite the edge they need to win the battle.

DMAM-50 Anti-Material RifleName: Domhandian Magnetic Acceleration 50 Anti-Material RifleType: Anti-Material RifleRound: .50 FMG (This world’s version of the .50 BMG)Round per magazine: 10 roundsEffective Range: 2,800 Meters (Charged) 2,500 Meters (uncharged)Maximum Effective Range: 7,500 MetersDetails: The DMAM-50 has the most powerful Magnetic Acceleration Barrel in the Domhandian Military. A holdover from the time of MA weaponry in Domhanda's weaponry, the DMAM is still a popular choice for persons who really, really want their target to have a big hole in their body. The DMAM-50 was designed to take out medium level armored vehicles to High Value Targets. The DMAM-50 is the only rifle with the Bullpup design in the Imperiam military.

DMSMG-24 Sub-Machine GunName: Domhandian Military Sub-Machine Gun 24Type: Sub-Machine GunRound: .45 equivalent energy projectileRound per magazine: 50-round detachable box magazineRounds per minute: 600 rounds/minEffective Range: 300 MetersMaximum Effective Range: 500 MetersDetails: The DMSMG is the Domhandian's submachine gun, popular in both the military and law enforcement for its ability to lay down high rates of powerful projectiles in very short distances in tight quarters. The power of the projectile of the SMG is about on par with that of the Blaster pistol, out of concerns for collateral damage and damage to the user.

DMRL-33 Multi-Purpose Rocket LauncherName: Domhandian Multi-Purpose Rocket Launcher-33Type: Multi-Purpose Rocket LauncherRound: 105mmRound per magazine: Single roundEffective Range: 8 kilometres (5.0 mi)Maximum Effective Range: 12 kilometresDetails: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft. On top of all of this, the rocket's "charge" is a highly concentrated dose of Ark energy, adding extra explosive and penetrative power to an already powerful weapon.

DMLAB-44Name: Domhandian Military Light Anti-Tank BlasterType: Anti-Tank WeaponRound: 84mm equivalent projectileRound per magazine: Single roundEffective Range: 2 kilometresMaximum Effective Range: 6 kilometresDetails: Is the standard Light Anti-Tank blaster of the Domhandian Military. It has powerfully charged and compressed projectiles for the sole purpose of destroying light vehicles and fortifications. It's ALMOST as modular as the standard Blaster, but not quite.

DMHAB-46Name: Domhandian Military Heavy Anti-Tank BlasterType: Heavy Anti-Tank weaponRound: 105mm equivalent projectileRound per ‘magazine’: single blastEffective Range: 2 kilometresMaximum Effective Range: 6 kilometresDetails: Is the standard Heavy Anti-Tank blaster of the Domhandian Military. It has powerfully charged and compressed projectiles for the sole purpose of destroying light vehicles and fortifications. It's ALMOST as modular as the standard Blaster, but not quite. The DMHAB is typically given to heavy support troops as well as certain vehicle mounts.

Domhandian Particle BladeType: energy melee weaponDescription: the iconic symbol of the Domhandian Paladins, the Particle Blade is typically a metal hilt several inches long with special power crystals inside that focus powerful Zionic particles into a single blade. These crystals, naturally, have only been found on Domhonda thuse far, and the Imperial world keeps their mining a closely guarded secret. Every blade is assembled personally, from the make of the hilt to the type of crystals, by the Paladin who wields it, as the already-powerful weapons' abilities are even further enhanced by the willpower of the wielder, forming a bond between weapon and holder. The blade itself, once it activates and froms almost instantly, is immensely powerful, as only special materials located on Domhanda itself can resist a Particle blade, allowing a wielder to cut through armor, vehicles, and blast doors with little effort. The Zionic energy in the blade also acts as extra defense, with a well trained user able to deflect energy blasts away or right back at an enemy whilst projectiles simply vaporize. The blades can come in many colors, with a popular choice being red. Only the Empress has one with a Blade as black as the void.

DAPA-05 Lupus CrossbowName: Domhandian Anti Power Armor CrossbowRound: .50 equivalent "quarrel" or "bolt"Round per magazine: 10Effective Range: 3 kilometersMaximum Effective Range: 6 kilometersDetails: the DAPA-05, or Lupus Crossbow, is a unique weapon used by the Lupus troops of the Domhandian Military. While they more or less have the same function, each Crossbow is individually made by its wielder as part of their initiation into the Domhandian Military. A Lupus Crossbow resembles a large ancient repeater crossbow in design, yet also functions much like a railgun. The Lupus Crossbow uses powerful kinetic energy when firing its bolts, so powerful that even the armor of Orithyian Drop Troopers cannot withstand the penetrating power. The primarily bolts of the weapon itself are tailored specifically for dealing with power armor: the first 'phase' of the bolt is penetration, in which the bolt slips through shields and slams into enemy armor, "sticking" and sinking its tip deep. The second phase is when a charge in each bolt is activated, causing a detonation to punch through into the fleshy insides of the target and throwing pieces of shrapnel inside them, destroying veins and organs in a rapid manner. The weapon naturally can also penetrate tank armor, however the effectiveness of the second phase is significantly reduced due to all the space inside of a vehicle as opposed to the lack of such inside a person. For dealing with more lightly armored targets or groups, the weapon can also fire powerful explosive bolts.

DHAA-07 Lupus Heavy CrossbowName: Domhandian Heavy Anti Armor CrossbowRound: .75 equivalent "quarrel" or "bolt"Round per magazine: 10Effective Range: 4 kilometersMaximum Effective Range: 8 kilometersDetails: a much larger variant of the standard Lupus Crossbow, the DHAA-07 has the same penetrative properties of the Lupus Crossbow. However, unlike its smaller brother, the DHAA-07 is suited for taking out heavy enemy armor including mechs and walkers, as well as heavy PA troopers that the Lupus Crossbow would struggle with. Its standard bolts contain powerful explosive charges that have the side effect of releasing a blast of pure kinetic force, bludegeoning and crushing everything in its radius including bones and organs, quite a ruinous thing when considering the sealed, tight interior of a vehicle. Like its smaller cousin, it can also be used to fire powerful explosive bolts.

DPB-2 Vibro BladeType: powered melee weaponDetails: a standard vibroblade resembles an ancient shortsword mixed with modern high tech design. The true power of the blade resides in the hilt, wherein a powerful generator is stored. Upon activation, the blade begins to vibrate an an ultrasonic frequency, with the vibrating focusing more at the stabbing tip of the blade. Even a simple glancing hit can cause a large gaping wound in a target struck by a Vibro blade, and it can cut through even thick armors, much less flesh. Even worse, the weapon itself is standard issue to Domhandian Droids, Lupus Troopers, and other inhuman Domhandian troops with superior strength. Interestingly enough, the alloy that makes up the blade can handle a Psionic Blade, making it a sparring weapon between Psionic Paladins and trainers.

DAB-3 Ark Blaster CannonName: Domhandian Ark BlasterRound: 150mm equivalent energy blastType: specialized anti-vehicle and power armor weaponShots per minute: 20Range: 5kmMax Range: 8 kmDetails: a specialized weapon used only by the Light Bruddhoders, the DAB-3 cannon is essentially a powerful energy cannon that mixes Kragian Ark Tech and zionic particle weaponization to create something rather devastating. The Dab-3 fires "blobs" or bolts of a blue-ish sort that upon impact explode with the force of an HE rocket, releasing a burst of energy that can vaporize anything unfortunate to be close to the source (about 5 meters or so). While the weapon can fire 20 shots per minute, this rate of fire is reserved for either desperate situations or displays of power, with Light Bruddhoders usually only needing at most a rate of five shots per minute.

DAB-4 Ark Blaster CannonName: Domhandian Ark BlasterRound: 225mm equivalent beam or energy blastType: specialized anti-heavy vehicle and anti-heavy power armor weaponShots per minute: 25 for cannon mode, 6 seconds of sustained beam fire per 10 seconds of chargingRange: 5kmMax Range: 8.5 kmDescription: a much more powerful variant of the DAB-3 given to the Heavy Bruddhoders, the DAB-4 is unique in that not only can it fire a powerful cannon blast of the same energy as the smaller variant, but it can also be switched to a beam mode to unleash a devastating energy beam to carve through anything its pointed at. In this mode the cannon has to charge up after every shot, being able to sustain about six seconds of sustained beam fire before needing to charge again.

DEMAM-120 MeteorName: Elite Magnetic Acceleration Mortar-120Type: MortarRound: 150mmRound per magazine: Single roundEffective Range: 10 kilometers (Charged)/ 7 Kilometers (Uncharged)Maximum Effective Range: 20 kilometers (Charged)/ 14 Kilometers (Uncharged)Details: The Meteor fires fin-stabilized ammunition from a Magnetic Acceleration Tube that is powered by large external battery for maximum effect. However can be powered by a smaller internal battery that can fire somewhere between 80 to 120 rounds before the battery runs out, the larger external battery can handle somewhere between 200 to 250 rounds before it runs out. The Mortar can still work perfectly unchanged however it just reduces the range of the Meteor. It uses several different types of rounds, High Explosive Rounds, Smoke Cartridges, Illumination Rounds, Chemical and Biological rounds (Which are rare however the Domhandians have stockpiles of them after the Long War), White Phosphorus Rounds, and Fuel Air Rounds. The Meteor can be outfitted on several vehicles like the MMPV-112 Road Warrior, MAAV-11 Freydis Eiriksdottir, and MAPC-220 Sophonisba APC.

EMAM-85 LongshotName: Elite Magnetic Acceleration Mortar-85Type: MortarRound: 85mmRound per magazine: Single roundEffective Range: 10 kilometers (Charged)/ 5 Kilometers (Uncharged)Maximum Effective Range: 16 kilometers (Charged)/ 12 Kilometers (Uncharged)Details: The Longshot is the smaller version of the EMAM-120 Meteor. It has and internal and external batteries and uses a Magnetic Acceleration Tube. It fires High Explosive Rounds, Smoke Cartridges, Illumination Rounds, Chemical and Biological rounds (Which are rare however the Domhandians have stockpiles of them after the Long War), White Phosphorus Rounds, and Fuel Air Rounds.

DABC-46 Beam CannonType: energy beam weaponRound: 40mm equivalentRate of fire: one blast per 10 secondsEffective Range: 90 KilometersDetails” the DABC-46 Beam Cannon fires a condensed, powerful beam of the Ark energy used for blasters. Typically seen on Anti-Aircraft vehicles and gunships, it can serve both as a ground support weapon or, more effectively, as a weapon that can exterminate multiple enemy fliers at once, and can cause heavy damage to light low-flying space craft.

DHABC-23 Heavy Beam CannonType: Heavy Energy beam weaponRound equivalent: 205mmRate of fire: one sustained blast per thirty secondsEffective Range: 360 KilometersDetails: the DHABC Heavy Beam Cannon is a massive beam cannon primarily mounted on the Dominator vehicle. Many times larger than the typical beam cannon, the HBC fires a much more powerful beam of Ark energy that slices right through shielding and rips into the hull and innards of whatever underneath. Due to being a beam weapon, the DHABC's downside is that it relies upon direct line of sight with a target. Fortunately, the weapon is primarily suited to anti-ship roles or in some cases VERY devastating field support fire if firing on a large slow-moving target within a direct line of sight with the Dominator.

DMAT-07 Auto TurretName: Domhandian Military Automatic TurretType: Sentry GunRound: .50 Cal equivalent energy projectilesRound per magazine: 500 round detachable box magazineRounds per minute: 850-900 rounds/minEffective Range: 1000 MetersMaximum Effective Range: 1,500 MetersDetails: This is a sentry gun designed to either guard a section of a base or to be an mounted vehicle weapon. It has a very advanced Friendly Fire system that can tell if someone is a friend or foe, obviously. The best way it can tell is that its scanners to analyze several things on the person such as uniforms, dog tags, DNA and the simple question of "is it a Domhandian to begin with". It uses the .50 Cal though it does not have modular capability. However it has a high rate of fire and can help defend area the Domhandians need more firepower in

Grenades

DFG-3: The standard issue grenade for the Domhandian Military. The DFG-3 can be thrown about 30 to 35 meters by the average soldier. It has a 4.0-5.5 second fuse that ignites explosives packed inside a round body. Steel fragments (not to be confused with shrapnel) are provided by the grenade body and produce a casualty radius of 15 meters, with a fatality radius of 5 meters, though some fragments can disperse as far out as 250 meters. Its effectiveness is not just its blast radius, which measures approximately 45 feet (13.7 m) because fragments fly much farther. The DF-3 has a built in timer that is a series of lights that informs the user how much time the user has before the Grenade explodes.

DFB-14: The standard issue flash bang grenade.

DSG-11: The standard issue smoke grenade.

DAIG-18 Airborne Incendiary Grenade: The Domhandian Airborne Incendiary Grenade relies on oxygen from the surrounding air, whereas most conventional explosives consist of a fuel-oxygen premix. Thus, on a weight-for-weight basis they are significantly more energetic than normal condensed explosives. Their reliance on atmospheric oxygen makes them unsuitable for use underwater, at high altitude or in adverse weather. However, they have significant advantages when deployed inside confined environments such as tunnels, caves, and bunkers. The user throws the grenade and fuel-oxygen premix bursts into the air then the grenade canister ignites the fuel-oxygen premix and creates a massive explosion that kills all within 15 to 20 meters.

Armor

SCA-12A ‘Wraith’ Standard Infantry ArmorType: Infantry Armor -Built-in Shielding: 605,000-megawatt Aegis energy shieldDetails: The SCA-12A is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. It’s nicknamed the ‘Wraith’ armor due to the white coloration of the armor.Its reinforced combat helmet featured an integrated commlink, audio pick-up, two artificial air-supply hoses, and a broadband communications antenna powered by a single power cell. The helmet featured built-in filtration systems that extracted breathable atmosphere from polluted environments. The helmet's visual processor assisted the wearer in seeing in darkness, glare, and smoke, though it limited the wearer's field of vision. When firing a weapon, the helmet's visor polarized against the glare. A built-in heads-up display also provided targeting diagnostics, power levels and environmental readings at the corner of the wearer's eyesight, and one could access data on various military subjects and civilian organizations on the helmets display. In addition, motion sensors alerted the wearer to any enemy the soldier might have missed. Seeking to discourage nonessential chatter which was strictly off-limits while on-duty, helmets recorded everything that was said by the user, sending it to monitors to review after downloading the data off of the armor's memory. This also proved useful when reviewing post action reports, particularly if the user died under mysterious circumstances.SCA-12 armor was capable of protecting its wearer in extreme environments, including deserts, forest, icy wastelands, and limited exposure to the vacuum of space. The armor's torso plating featured environmental controls on its midsection, its black body glove was vacuum-sealed and made of a smart material that could adjust to the wearers body heat and external temperature. Though a rebreather pack was required for extended use in environments that lacked a breathable atmosphere or to filter potent toxins. Troops in the field were allowed additional ammunition and comprehensive survival equipment, with backpacks that could feature field communicator sets, mortar launchers, and blaster components.The armor itself is made up of 20 interlocking plates of composite lightweight materials to maximize protection while allowing the wearer unhindered mobility. The plates themselves are designed and angled to disperse or deflect kinetic and energy impact, offering advanced protection from projectiles, shrapnel, and energy weapons alike. As well, if and when the armor fails to provide sufficient protection, the armor can ‘lock up’, sealing the wound and keeping the occupant as stable as possible until a medic can arrive.The A series has phrase plating installed to the armor to allow for phrase warping to the warp field or to central warp platforms.

DACA-67 A2 Powered Combat ArmorType: Power ArmorShield: 60,500,000 Aegis megawattBuilt-in Weaponry: VariableDetails: The DACA-67 A2 is an advanced powered version of the infantry SCA-12 armor, adding at least a foot of height and a couple tons of mass depending on the user, and being rather modular depending on the designation and needs of the user. It has all the features of modern power armor in the sectors…as well as some advanced features, like an outer layer of ‘organic’ tungsten and extensive protection. It has quite the robust power supply too.

DRPA-04 A2 Powered Combat ArmorType: Ranger Power ArmorShield: 575,000 Aegis gigawattsBuilt-in Weaponry: Variable sniper and close combat weaponryDetails: The DRPA power armor is designed specifically for the Elven Rangers of the Domhandian Military. It's made with tough yet lightweight materials to allow the Rangers to maneuver silently or rapidly with little issue without sacrificing protection. The armor is also lined with elements of limestone to augment their abilities, and is built with advanced noise suppression systems and stealth systems to hide the wearer.

DLB-4 Light Bruddhoder ArmorType: Custom Pirschjaeger armorShield: 550,00 Aegis gigawattBuilt in weaponry: noneBuilt in addons: Jump pack, mobility enhancer, shield capable of withstanding up to 150mm or equivalent attacksDetails: the DLB-4 Light Bruddhoder armor is custom power armor designed to protect and supplement the combat abilities of the Imperial's new Pirschjaeger combat unites, with the light variant being given to those supporting Airborne and light infantry. While not having any options for additional weaponry the armor makes up by being incredibly thick and made out of advanced materials, with this variant being designed to also support mobility and speed. With it is a massive shield fitted to either the right or left arm (depending on which arm the Pirschjaeger uses as its primary) made of starship-grade material that can protect the Bruddhoder from attack, or be used as a weapon to smash through armor and fortifications. As with all Domhandian armor the fully-sealed DLB-4 armor comes with a full HUD and light spectrum option, as well as linking the Pirschjaeger up with its weapon for more accurate and destructive shots.

DLB-4 Heavy Bruddhoder ArmorType: Custom Pirschjaeger armorShield: 575,00 Aegis gigawatt shieldBuilt in weaponry: noneBuilt in addons: Mobility enhancer, shield capable of withstanding up to 225mm or equivalent attacks, reaction enhancerDetails: the DLB-4 Heavy Bruddhoder is a heavier and even thicker variant of the DLB-4 Light Armor. It lacks the jump jets of the lighter version and is a little more restrictive, but offers the Pirschjaeger wearing it a degree of protection that even PA troops from superpower nations would envy. The shield is larger and thicker, and consequently even more destructive, and the armor itself comes with an enhancer to help the wearer respond more efficiently to a faster assailant, stacking on top of the genetically enhanced abilities of the Imperial Pirschjaegers. Like the smaller set of armor, it's fully sealed and comes with a full HUD and light spectrum option, as well as linking the Pirschjaeger up with its weapon for more accurate and destructive shots.

DEPA-23 A2 Powered Combat ArmorType: Elite Power ArmorShield: 605,000 Aegis gigawattsBuilt-in Weaponry: VariableDetails: The DEPA-23 A2 Armor is the powered armor issued to the elite of the Domhandian forces. It has a built-in shield generator, jump jets, gripping gloves that can attach to any surface, and increase the user's strength by 200%. The A2 model added phase armor plating. On top of these features, it has perhaps the most alien design of the Domhandian armors, its outer shell coated in what looks to be organic versions of tungsten and diamond, as well as more conventional metals.

Vehicles

Note all vehicles phase armor plating to allow for the Domhandians to warp down their vehicles onto the target areas.

DMAAT-011 A2 Sea SerpentRole: Amphibious Armored TransportCrew: 1 Driver, 1 GunnerTroops: 25Shield: 883,300 mw Aegis ShieldingPrimary Armaments: DMGL-103 Emplaced Grenade Launcher and 20mm Particle CannonSecondary Armament: DHMG Heavy blaster GunMaximum Speed: 55 MPHOperational range: 600 milesDetail: The main Amphibious Assault transport for the Domhandian military. The Sea Serpent is the ideal Amphibious Assault Transport for Domhanda’s underwater assaults thanks to its sophisticated internal life support systems that allow it to stay submerged for extended periods of time. It’s fast and aggressive and can provide fire support for the Marines and can drive them in land if need be and aide them in destroying heavy positions.

DIFV-007 A2 Warthog IFVType: Infantry Fighting VehicleWeight: 27.6 tones (30.4 short tons)Length: 6.55 mWidth: 3.6 mHeight: 2.98 mCrew: 1 Driver, 1 GunnerTroops: 10Armor: Spaced laminate armor with Slat armor.Shield: 968,000 Aegis Megawatt energy shieldPrimary Armaments: 35mm Particle CannonSecondary Armament: DPMG Particle Machine Gun, mounted DMRL-45 Multi-Purpose LauncherMaximum Speed: 50 MPHOperational range: 600 miles (965 KM)Detail: The Warthog IFV is the heavy transport for the Freyjan Army. The Machine Gun can be operated by remote to ensure that crew doesn't have to pop their heads out of the vehicle. The vehicle’s operators are able to see the entire light spectrum with preset visual settings (such as infrared) and a scanning option to slowly go through the entire light spectrum should the presets not be enough. It features a simple Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.

DMBT-5 A4 Lawbringer Main Battle TankType: Main Battle TankCrew: 4Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 145mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.Shield: 3,025,000 Aegis Megawatt energy shield Primary Armament: 150mm Particle CannonSecondary Armament: DPMG Particle Machine Gun, Particle Support Weapon as the coaxial machine gun.Speed: 50 mphDetails: The DMBT-5 Domhandian battle tank, or ‘Lawbringer’, is the main battle tank of the Imperial Domhandian forces. It improves on everything the Dragon tank possesses, with a heavier weapon, armor, and shielding as well as advanced sensors and countermeasures. It’s the backbone of modern Domhandian tank assaults, though this is a role that has been challenged as of late by the new walker-type vehicles.

DSPA-46 A2 Meteor StormType: Self Propelled ArtilleryCrew: 4 (Commander, Driver, two gunners)Armor: single layer of Domhandian KesiouEffective range:Conventional: 60 KmRocket Assisted Projectile: 160 KmPrimary Armament: 205mm Plasma CannonSecondary Armament: 1x DPMG-82 Particle Machine Gun and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)Shield: 968,000 mw Aegis shieldingDetails: The Storm Hammer was deployed in division artillery in widespread support battalions and in separate corps- and Army-level battalions. Missions include support, counter-battery fire, and suppression of enemy air defense systems. Its rate of fire can reach 3 rounds per two minutes when at maximum, and 1 round per 2 minutes with sustained fire. It is linked to an advanced GPS Targeting System for pin point accurate fire support mission. It can link up with Satellites, and FO Drones (Forward Observer Drone) to inform the crew where to lay the fire. It has ultra-precise guided munitions that give the Spartan previously unheard-of levels of accuracy. Also has 9 rocket pods which can launch Cluster munition, anti-personnel, self-guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric at the range of 120km.

DASPA-21 A2 Hellfire ArtilleryType: Advanced Self Propelled Artillery/ Tank destroyerCrew: noneArmor: single layer of Domhandian KesiouLength: 8.5 metersHeight: 8.5 metersEffective range:Conventional: 60 KmRocket Assisted Projectile: 160 KmPrimary Armament: 2x muri-missile pods carrying 16 205mm guided missiles each (32 total)Secondary Armament: 2x chin-mounted DPMG-82 Particle Machine Guns Shield: 484,000 mw AegisDetails: The Hellfire artillery vehicle is a unique Domhandian design. For starters, the Hellfire is actually a full-on AI unit, capable of independent thought and control, albeit unwaveringly loyal to Domanda and the Empress. As well, unlike conventional artillery, the Hellfire serves dual purposes: light artillery and tank destroyer. This is due to the fact that the “body” of the Hellfire, the brain and sensor eye and missile pods, are fitted between two large hoop-like wheels that can propel the tank at incredible speeds. This along with its rather heavy armament allow the Hellfire to rapidly move across terrain, fire, and bug out, rinse and repeat. The missiles themselves are guided, best used against low-flying aircraft and slower vehicles such as tanks or other artillery, carrying enough of a payload to even threaten heavy tanks. Thanks to their deliberate evasive swerving motions on their flight, the guided missiles of the Hellfire droid are particularly useful on uneven terrain where other vehicles would have issues with line of sight.

DMHAAA-34 A2 'Dominator' Heavy Artillery/Anti Air VehicleType: Anti-aircraft Artillery/Heavy ArtilleryCrew: 15Passengers: 30Legs: 12Armor: triple layer of Domhandian KeisouShield Strength: 605,000 megawatt Aegis energy shieldEffective range: 240 kmMax Range: 360 kmPrimary Armament: 12x 220mm Anti-Air Missiles, 18x 130mm Anti-Air Missiles, 6x Beam Cannons, 1x Heavy Beam Cannon OR 1x Heavy 250mm Dominator Cannon OR 1X 250MM Mass Driver cannonDetails: The Dominator is a special walker that functions as both heavy artillery and heavy AA/anti orbital weaponry. As well as carrying the weaponry of the smaller Flytrap AA vehicle, the Dominator usually has one powerful main weapon, typically either a Heavy Beam Cannon or the Dominator Cannon depending on the needs of battle. The primary weakness of the Dominator is its slow speed and maneuverability, compensated by its massive range and powerful weapons that can threaten even large spacecraft in orbit or in atmosphere.

DTEW-A2 'Walking Fortress'Type: Heavy Tank/WalkerCrew: 5Passengers: 20/2 Warthog IFVsLegs: SixLength: 22.02 meters Height/depth: 10 metersArmor: Super hardened Domhandian Keisou steel and composite armor resistant up to 205mm rounds. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target. Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.Shield: 4,840,000 Megawatt Aegis energy shieldPrimary Armament: 1x 220mm Domhandian Mass Driver Cannon, 6x 205mm Particle cannon turrets (4 in front, 2 in back)Secondary Armament: Bottom-mounted DPMG Particle Machine GunSpeed: 60 kphDetails: The DTEW-A2, Or Domhandian Tactical Enforcer Walker, serves as both Domhanda’s Heavy Tank and their primary Walker Tank. Due to being a walker, the DTEW is an all-terrain vehicle, able to operate from barren lifeless worlds or the vacuum of realspace to lush jungle worlds to boiling deserts. Due to its legs being relatively low to the ground, the DTEW is not particularly fast, but it is exceptionally stable, something that’s further augmented by the magnetic clamps that allow it to cling to any surface. Its most powerful weapon is the turreted Mass Driver cannon, an enclosed turret that fires a powerful slug at high velocities to punch right through shields and anything below them. On top of being a heavy tank, the DTEW can also carry twenty armed soldiers, or two Warthog IFVs, making it something of a mobile command center if necessary.

DTDW ‘Annihilator’ A4 Type: Super Heavy Tank/ Heavy WalkerCrew: 4 (2 gunners, one pilot, one commander)Passengers: 40 troopsLength: 20 meters Height/depth: 22.5 metersLegs: 4Armor: Super hardened Domhandian Keisou steel and composite armor resistant up to 225mm rounds. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target. Network-Centric Situational System (Boomerang acoustic system) to pin point enemy fire and a NCOS vehicle unit to relay its findings.Shield: 6,050,000 Megawatt Aegis Armament: 4x Heavy Particle Cannons (2 on each side of the head), 4x 205mm Missile Pods, 2x Rear-mounted DPMG Particle Machine gunsSpeed: 60 kphDetails: The Domhandian Tactical Destroyer Walker, or ‘Annihilator’, is the super heavy tank of the Domhandian Military as well as the largest of their walkers. With even more powerful shields, thicker armor, especially on the legs. and much more powerful weapons, the Annihilator is a symbol of Domhandian engineering and firepower. They tend to act as command vehicles for a major assault, with DTEWs acting as escorts for the armored behemoths. Along with its powerful Heavy particle cannons, enough to easily blast bunkers, vehicles, and just about anything in sight to pieces, it carries rear-mounted machine guns and missile pods for defense against aircraft or other nuisances on the battlefield. Like the DTEW, the legs can magnetically clamp to any service, though the Annihilator has a harder time climbing steeper surfaces. Also like the DTEW, it carries a large troop complement within its armored hide for additional infantry support and mobile command needs.

DRT-05 A1 ‘Knight’ Mech TankUnit type: Main Battle MechAccommodation: Single PilotDimensions: Head Height 10.5 metersArmor materials: Super-Hard Domhandian Keisou Steel AlloyPowerplant: “M” type ultracompact fusion reactor, output rated at 900 megawattPropulsion: rocket thrusters: 2 x 20500 kg, 2 x 1000 kgPerformance: maximum thruster acceleration 0.59 G; 180-degree turn time 1.7 seconds; maximum ground running speed 88 km/hEquipment and design features: sensors, range 6 KM, CATSShield: 4,235,000 mw Aegis shieldFixed armaments: 26x 255mm Multipurpose MissilesOptional hand armaments: 120mm Particle Rifle, Beam SaberDetails: The DRT-05 Knight, like the Psionic Paladins, date back centuries ago, around the beginning of the Long War. They are not actually machines, but constructs housing the consciousness of a living being. Through a guarded ritual similar to the one a Psionic Paladin goes through, a Knight is imbued with Zionic Energy and the consciousness of a powerful Warrior, their already considerable abilities in combat augmented by their new body. Where similar designs have a pilot or pilots manipulating controls and wires to get their machines to work, the Knight performs the same tasks at a speed even greater than a well trained human, for their internal systems react at the speed of thought. In times of need these constructs can also act as secondary commanders, lending ages of experience and prowess to the battlefield.

DOAT-7 A3Type: Aerial transport/gunshipCrew: Driver/Main Gunner, co-pilot and secondary Gunner, Tail gunnerPassengers: 25Top speed: 620 kph in atmosphereWeaponry: 2x Forward-Mounted 205mm Particle Cannons, 4x DPMG Particle Machine guns, 2x top wing mounted 205mm Missile Launchers, 1x rear Particle machine gun, 4x wing-mounted Beam Cannon ball turretsArmor: A single layer of armor that is resistant to 50mm and belowShielding: 847,000 megawatt Aegis shieldingDetails: The Domhandian Optimal Aerial Transport mark 7, or OAT, is actually the latest in a line of aerial transports that has served Domhanda ever since the Long War. So effective was its design was that aside from technological advancements and thus weapon changing, little about the base aspects has changed. It has potent weaponry along with decent protection and very excellent maneuverability and speed, making it the gunship of choice for any sensible Domhandian. The sight of a squadron of OATs is usually enough to instill renewed vigor into Domhandian soldiers.

DDG-A5 "Hunter" Droid GunshipType: Aerial transport/heavy gunshipCrew: integrated AI brainPassengers: 10x Domhandian Battle droidsTop speed: 620 kph in atmosphereWeaponry: 2x Turreted twin 205mm Particle Cannons, 1x 225mm Particle cannon, 2x 175mm Particle Cannons, 2x Variable Payload missile launchers (14 missiles each)Armor: A single layer of armor that is resistant to 75mm and belowShielding: 847,000 megawatt Aegis shieldingDetails: The DDG-A5 Droind Gunship is a new alternate gunship for the Domhandian military. It sacrifices passenger room for missile storage and armor, making it more of a heavy weapons and missile platform than a transport. It can still deploy Battle Droids, and is excellent for heavy fire support and for shoring defenses or offensives with the droids within. They can also be used as is or modified for boarding parties in space.

Turrets

DDT-05 A1 Little Man Defense TurretType: Small Defensive TurretCrew: None - automated or remotely controlledArmor: A single layer of armor that is resistant to 25mm and below.Shielding Type: 847,000 mw Aegis shieldingWeaponry: Twin linked 20mm particle cannons, 4x 240mm anti ship missile launchersDetails: The standard defense turret of the Domhandian military meant to counteract infantry and harass enemy craft. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough

DDT-04 A3 Big Boy Defense TurretType: Medium Defensive TurretCrew: None - automated or remotely controlledArmor: Tri-layer armored hull that is resistant up to 40mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.Shielding Type: 1,694,000 mw Aegis shielding Weaponry: Duel 140mm particle cannons and four hard point for either rocket pods (80mm), MPM-180 Multi-purpose missile (180mm) and FAA-93 Anti-Air Missile (130mm).Details: The DDT-04 is a more effective defense system against tanks, scout class of ships, and even the smaller classes of space craft. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough

DDT-06 A2 Fat Ass Defense TurretType: Large Defensive TurretCrew: None - automated or remotely controlledArmor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.Shielding Type: 3,025,000 million mw Aegis ShieldingWeaponry: Duel 240mm Particle Cannons and eight hard point for either rocket pods (80mm), MPM-180 Multi-purpose missile (180mm) and FAA-93 Anti-Air Missile (130mm).Details: FDT-03 is a heavy defense turret against heavy ships. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough

DDT-010 A1 Derrick Defense TurretType: Epic Defensive TurretCrew: None - automated or remotely controlledArmor: Quad-layer armored hull that is resistant up to 80mm rounds, has reactive armor plates to guard against explosives, thermo-displacement material and paint to absorb heat, and the outermost layer is held separate from the inner layers to defeat even the strongest AP rounds.Shielding Type: 6,050,000 mw Aegis shieldingWeaponry: Duel 305mm Hyper-Ionization Cannons, 4x 240mm Particle Cannons and 16 hard point for either rocket pods (80mm), MPM-180 Multi-purpose missile (180mm) and dAA-93 Anti-Air Missile (130mm), 1x 600mm Aleksandr Mass Driver cannonDetails: The DDT-10 turret, or Derrick-class, is a heavy mobile defense turret used against heavy ships. It is on massive tracks to move towards the enemy landings. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough.

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DIS Ferryman Class CargoshipClass: Cargo ship Warship Type: CargoshipLength: 150mCrew complement: 12Assault complement: 800 Soldiers and 5 Infantry Vehicles/2 MBTs/3 IFVsArmor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Shield: 1,210,000 Megawatt Aegis energy shieldWeaponry: 6x 35mm Particle Cannons, and 2x 240mm anti-ship launchers, 4x 140mm air air launchersDetail: The backbone of the Domhandian Naval fleet logistics and the main transportation of the Marines. In Civilian use it is the main stay for the Imperial Trading Fleets. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough.

DIS Count class FreighterWarship Type: FreighterLength: 300mCrew complement: 12Assault complement: 1,600 Soldiers and 10 Infantry Vehicles/4 MBTs/6 IFVsFighter-craft complement: Single Flight (4 to 5 fighters)Armor: Tri-layer armored hull that is resistant up to 150mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Shielding Type: 2,420,000 Megawatt Aegis energy shield Weaponry: 10x 35mm Particle Cannons-6x SBMP Space Borne Missile Pods. Each pod holds a 560mm MPM-560 Multipurpose missile or two 280mm MPM-280 Multipurpose missiles, or four 140mm MPM-140 Multipurpose missiles, or a single 560mm SSM-01 Spread Shot Missile. Spread Shot Missiles are special heavy attack missiles designed to engage and destroy entire squadrons of fighters with a single missile. Once the missile is launched the missile breaks apart half way towards its target. When this happens its launches 12 smaller 46mm Multipurpose Missiles each is capable of tracking and pursue their targets.-4x 105mm Particle CannonsDetail: The Count-classw Freighter ship is a large transport for the Domhandian Navy. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It is able to carry a flight of Tamar Fighters for forward operational support.

DIS Peacemaker Class FighterClass: Peacemaker ClassWarship Type: FighterLength: 18mCrew complement: Single PilotArmor: Bi-layer armored hull that is resistant up to 40mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Shield: 1,210,000 Megawatt Aegis energy shieldWeaponry: 8x Missiles (four 180mm MPM-180 Multi-purpose missiles, two 130mm FAA-93 Anti-Air Missiles, and two FGB-20 Guided bomb (2,000 lbs).) and 4x 40mm Heavy Blaster Cannons.Detail: The Peacemaker Fighter is the primary fighter of the Domhandian Imperial Navy. It has a unique design that spreads its primary weapons among six ‘wings’ that can fold inwards for increased speed or outwards for an attack mode. On top of being well-armed the Peacemaker is quite fast and decently protected for a fighter, making just one by itself deadly.

DIS Serpent Class FighterClass: Serpent ClassWarship Type: Stealth FighterLength: 24mCrew complement: Single PilotArmor: Bi-layer armored hull that is resistant up to 120mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Shield: 2,420,000 Megawatt Aegis energy shieldWeaponry: 24x 180mm Missiles, 8x 240mm anti-ship missiles and two FGB-20 Guided bomb (2,000 lbs).) and 2x 40mm Blaster Cannons, 4x 50mm Particle Cannons.Detail: The Serpent is the primary stealth fighter of the DIS, combining a fast and powerful fighter with impressive stealth systems that can hide them from all but the best sensors. Larger and more armed than the Peacemaker, the Serpent is perfectly capable of launching quick, devastating attack runs on enemy forces before bugging out while the rest of the fleet moves in for the kill.

DIS Occulus Unmanned Air/Space Superior FighterType: Unmanned Aerial/Space VehicleCrew: NonePrimary Armament: 2 x 40mm Beam CannonsSecondary Armament: 4x 180mm MPM-180 Multi-Purpose Missiles, 8 x 130mm DAA-93 Anti-Air MissilesDetails: The Occulus is an AI-controlled fighter drone that makes up for its light armor and shields with high speeds, weapons, and sheer numbers. Their primary weapons are modified Beam Cannons for fighter to fighter combat, with their backup being a complement of missiles. As the name suggests, the Occulus resembles a large sphere reminiscent of an eye.

DIS Silencer Class BomberWarship Type: Heavy Fighter/BomberLength: 30mCrew complement: Two PilotsArmor: Bi-layer armored hull that is resistant up to 60mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Shield: 3,025,000 mw Aegis energy shieldWeaponry: 12x Missiles (six 200mm MPM-180 Multi-purpose missiles, four 150mm Anti-Air Missiles, and six FGB-20 Guided bomb (2,000 lbs).) and 4x 60mm particle cannons (two mounted on a top turret)Details: The Silencer-class Bomber follows the pattern of unique design of Domhandian ships by essentially looking like a flying Y. This both helps it make less of a target and allows it to be relatively fast for a bomber. One crewmember handles the flying and primary weapons systems, while the other handles the two linked top-mounted Particle cannons, allowing the Silencer to have additional protection from the back, top, sides, and front. When given a good escort, a single squadron of Silencers can devastate nearly any ship they can drop their bombs on.

DOAT-8 DropshipWarship Type: DropshipType: Space gunship/dropshipCrew: Driver/Main Gunner, co-pilot and secondary Gunner, Tail gunnerPassengers: 25Weaponry: 2x Forward-Mounted 205mm Particle Cannons, 4x DPMG Particle Machine guns, 2x top wing mounted 205mm Missile Launchers, 1x rear Particle machine gun, 4x wing-mounted Beam Cannon ball turretsArmor: A BI-layer of armor that is resistant to 50mm and belowShielding: 3,025,000 megawatt Aegis shieldingDetails: The Domhandian Optimal Aerial Transport mark 8 is a variant of the OAT specifically made for deep space. It has heavier armor and shields than the OAT-7 gunship, but otherwise is essentially the same. This variant is used for boarding actions against enemy ships or for support and transport to areas such as barren planets where little life support can be found. The OAT-8 can also be outfitted with the same stealth technology as the Serpent stealth fighter.

DIS Razor Class Stealth BoatShip Type: Stealth BoatClass: RazorLength: 340 metersCrew: 1 AI and 100 crewSmall craft complement: 40 DIS Serpent-class FightersPassengers: 5,000 MarinesCargohold: 50,000 tonsArmor: 500mm tri layer hybrid Tungsten and Domhandian Keisou platingShielding: 44,500,000 mw Aegis shieldingWeaponry: 50x 50mm Beam Cannons, 16x 220mm Particle Defense Guns, 50x 440mm Anti-Ship Missiles, 140x 150mm Missiles,2x , 10x 250mm Particle Cannons, 6x 250mm Ion cannons, 2x 40 inch (1000mm) Zionic Particle Beam ProjectorsDetail: The Razor-class stealth boat is a new ship from Domhanda and the WU as both a response and an upgrade to the TDF Model 71 destroyers. It acts as a first-strike and sniper ship for the Imperial Navy, mounting powerful 40-inch beam projectors that fire thin, highly compressed lances of Zionic particles that can punch through shields and carve through the ship underneath before the enemy has time to respond. The projectors can either fire at the same time or independently of each other, giving the Razor a degree of freedom in the selection and execution of targets. While its long range offensive power is formidable, the Razor's best defense is to fire and disappear into cloaking, moving to another spot before retribution falls upon it before picking off its next targets. Larger warships and space stations in particular tend to be the prey of choice for the Razor.

DIS Omen Corvette Ship Type: CorvetteClass: OmenLength: 80 metersCrew: 60Small craft complement:4x FightersPassengers: 40 MarinesCargohold: 15,000 tonsArmor: 300mm tri layer hybrid Tungsten and Magnesium plating and Domhandian KeisouShielding: 12,100,000 mw Aegis energy shieldWeaponry: 20x 50mm Beam cannons, 6x 125mm Particle Defense Guns, 4x quad 208mm Particle cannon batteries, 8x double 200mm particle cannon batteries, 40x 440mm Anti Ship missiles, 100x 150mm Missile tubes, one 250mm Aleksandr Mass Driver cannonDetail: The main patrol ship for the Domhandian navy, the DIS Omen class corvette starts the trend of the Domhandian fleet having an interesting design. The ship is designed in a wedge/dagger shaped manner, slowly rising from the tip to the back. This clever sloping allows all of the shipboard weapons to fire to the front and above, while also allowing it to fire in more typical broadsides. It’s most powerful weapon is the Aleksandr Mass Driver cannon, a weapon that can fire three rounds at a time of projectiles loaded with an Ark core, allowing it to punch through shields and into the ship underneath.

DIS Purgatory Class CruiserWarship Type: Heavy CruiserLength: 800 metersCrew complement: 700Crew+AIFightercraft complement: two flights (8 to 10 fighters)Assault complement: 250 MarinesArmor: Quad-layer armored hull that is resistant up to 400mm rounds. The main hull is Domhandian Keisou with an encased mesh, the next is a reactive armor hull to guard against explosives the outermost layer is held separate from the inner layers to defeat penetration rounds.Shielding Type: 80,000,000 Megawatt Aegis energy shield Weaponry: 80x 50mm Point Defense Lasers, 20x 300mm quad Particle Cannon Batteries, 80x 440mm Anti-Ship Missiles, 150x 150mm Missiles, 20x 250mm double Particle Cannon batteries, 16x dual 400mm Ion Cannons, 2x 16 Inch Aleksandr Mass Driver Cannons, 80x SBMPs, 2x M cannons (one on each side)Details: the DIS Purgatory Heavy Cruiser is an abnormally sized cruiser that differs from the common design trend of the Domhandian navy. The reason for this is that the ship houses 2 massive Ion cannons, so large that they take up a good deal of the center of the ship. This forces it to broadside for its main weapon. This quickly becomes moot however once the weapon is fired, for the M cannon uses technology strikingly similar to Freyjan M missile tech and focuses them into massive circular blasts that can wipe out the shields and systems of entire large groups of ships. Even if a ship manages to keep their systems online, their electronic targeting will almost certainly be ruined, forcing them to engage at much closer distances.

DIS Herald-class CarrierWarship Type: CarrierLength: 3.0 kilometersWidth: 3.0 kilometersCrew complement: 5000 Crew+ AIFighter-craft complement: 600 Peacemakers, 400 Silencers, 800 Occuli drones, 250 dropshipsShielding type: 182,105,000 million megawatt Aegis energy shieldAssault complement: 20,000 Marines and 500 Infantry Vehicles/200 MBTs/300 IFVs/100 WalkersArmor: 12 layer armored hull that is resistant up to 500mm rounds, the main hull is encased with a Domhandian Keisou mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Weaponry: 160x50mm Beam Cannons, 80x 220mm Quad Particle Defense Guns, 140x defensive Mass Driver Cannons, 4x 120 Inch Aleksandr Cannons, 10x 52 inch Aleksandr Cannons, 240x SBMP Space Borne Missile PodsDetails: The Herald is the carrier ship of the Domhandian navy. Due to the massive amount of ships it needs to carry, much of its space is taken up by hangers, leaving its armor somewhat thinner thanmost ships, even though the metals making up its armor are much stronger than that of most. But even with its relatively thin hide, its defensive capabilities are destructive due to the immense number of defensive guns. The defensive capabilities are aided by the unique design of the ship. It is like a horseshoe, except a little more rounded. The "arms" formed by this are covered in very effective anti-air weapons and countermissile clusters. The insides of the arms are where the hangers are located, whereas the exterior bristles with weapons. Another part of the design is the odd "bulge" in the back of the ship, which juts out to the center. This is the very well-guarded command portion of the ship. However, despite this fearsome array of defensive (and somewhat offensive) weapons, the Carrier's primary weapons are the fighter ships inside of it, always ready to go at a moment’s notice.

DIS Empress DreadnaughtShip Type: Super Dreadnought ClassLength: 18,000 kilometersCrew: 24,000, 1 Ultra-class AIMarines: 400,000 Marines, 100,000 Paladin Battle Droids, 200 Zionic WarriorsSmall craft:-1000x DIS Peacemaker Class Fighters-400x DIS Serpent Class Fighters-2000xDIS Occulus Unmanned Air/Space Superior Fighters-500 DIS Silencer Class Bombers-1000x DOAT-8 DropshipsDrop Pods:-1000x Solo Drop Pod Tubes-500x Squad Drop Pod Tubes-500x Vehicle Drop Pod Tubes-100x Vehicle Platoon Drop Pod TubesPassengers: 2,000,000Shielding Type: 1,550,000 gigawatt Aegis energy shield Armour: 60m of CNT enhanced Keisou-Fullerene, cored with boron-nitride nanotube bonded iridium-metallofullerene and Domhandian Keisou with tungsten and organic diamondWeaponry:-10000x 50mm Point Defense Lasers-3000x 90mm Point Defense Lasers-6000x 75mm Beam Cannons-6000x 200mm AFM tubes (variable payload)-3200x 450mm missiles (variable payload)-1600x 900mm torpedoes (variable payloads)-20x 1500M IPBM Tubes-1800x 650mm dual Ion cannons-600x 3300mm Particle Beam Cannons-30x 1500mm Single Particle cannons-2500x 400mm Quad Particle cannons-120x 4000mm Dual Particle Cannons-1200x 1000mm Ion Cannons-2x prow mounted 50inch Aleksandr Mass Driver cannons-1x prow mounted spinal Enforcer superlaser cannon (500 inches or 12,700mm)-RammingAdditional Equipment: -Industrial, Ore Processing, Repair and Resupply Facilities-2x Zionic Gravity Wells Mrk 2-1x Zionic Sensor array(edited)Detail: The Enforcer is the most massive ship that Domhanda has ever produced. Essentially in one form of development or another ever since the Domhandians attained spaceflight as a ship worthy of Empress Aera, the ship has been worked on in the utmost secrecy. It was originally planned to be used on Kraga to spear head Domhanda's punishment for the fascists, but the vessel's main weapon was unfinished by the time the war began, and was still under work by the time the war ended. Now it is Domhanda's answer to the super dreadnought of the TDF, and to the aggressors of the UNE. It is the only Domhandian ship able to mount the Enforcer weapon that runs along its spine: The Enforcer superlaser cannon. This single weapon takes several minutes per use to recharge, but is immensely powerful, able to slice right past shields and destroy anything smaller than a battlecruiser in a single shot. For larger ships it still does quite a lot of damage, functioning as a tool of fear, a first strike weapon, and something with which to engage smaller dreadnaughts and the like with, able to punch through multiple smaller ships at once if they aren't larger than a heavy battleship.

DIS Ragnarok Class Super DreadnaughtWarship Type: Dreadnought Assault complement: 3,000 Marines and 80 Infantry Vehicles/12 MBTs/16 IFVs/12 WalkersFightercraft complement: 50 Fighters, 50 Bombers, and 50 DropshipsArmor: Eight layer armored hull that is resistant up to 600mm rounds, the main hull is encased with an alien mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.Length: main body 3 km long, main legs 300 meters longCrew: 5000+AISprite complement: 100Shielding: 121 million gigawatt Aegis shieldOffensive weaponry: 6 Storm-lord Cannons housed in 6 movable legs, 16 clamping legs, 8 legs housing 1 Sky-splitter gun each, 1 spinal Type 4A CACDefensive weaponry: 300 Hrunting turret armaments on the arm, 500 running up the main body as well as 24 missile pods and 20 point-defense laser clusters and 500x Type 2 CACs, 30 on each leg and 200 on the bodyDetails: the Ragnarok is the only one of its kind in the Waccamaw sector. This is due to the fact that it is entirely alien in design, with alien weaponry and shields. It resembles a massive cuttlefish, its exterior bristling with weapons, the ‘maw’ of the ship containing a powerful Mass Driver weapon. According to Domhandian legend, the Ragnarok was acquired at the end of the Long War, and from it they reverse-engineered much of their technology during the Age of Unification. From where it was acquired the legends don’t say, though they imply that just as Volcanius and his legion were unearthed and unleashed, so too was the Ragnarok discovered and unleashed, bringing the Long War to a close. While its origins are a mystery, its deadliness is not; modern particle weapons look like toys next to the massive lightning guns that are the Ragnarok’s primary weapons.

SW-56 Romano Shield Planetary Generator Type: Shield GeneratorEnergy output: 20 billion gigawatt Aegis shieldDetails: The SW-F6 is a planetary shield surrounding the whole of Domhanda. It receives its power from somewhere on the surface of the planet, and only allows Domhandian ships to pass through it without needing to use the shield gate.

Aleksandr CannonType: special mass accelerated cannonMount: Domhandian shipsDescription: The Aleksandr cannon is the Domhandian way of taking simply laws of physics and turning them into a deadly weapon all their own. Using powerful magnetic rails and propulsion technology, the Aleksandr cannon propels massive ferric tungsten 'slugs' that can range from 600 tons from a frigate to 3000 tons for a dreadnought. While the size of each gun is relatively small compared to how massive some energy cannons can get, they make up for it with the sheer power behind each slug, allowing the weapons to be fired from much greater ranges than one would believe, especially with the powerful AIs that Domhanda employs to perform targeting calculations. As well, each gun fires in a set of three, the reason for which is because the first slug of every burst is modified to have a disruptive ionic core meant to breach shields, thus allowing the second and third to finish if off and/or slam into the hull.

Last edited by Michael50210 on Fri Oct 19, 2018 11:56 pm, edited 20 times in total.

Domhandian LegionairreType: Human InfantryDetails: Legionnaire's are the standard human troops of Imperial Domhanda. They are exceptionally trained, having been selected at birth and put through both genetic augmentation and unforgiving training and indoctrination. Being human they don't particularly excel at any one thing, but they can do just about any task, and come in greater numbers.

Dragonian Airborne TroopersType: Airborne Troops Details: The Dragonian Airborne Troopers are all of the Dragon-folk species, altered even further to better carry out their tasks. Stronger and tougher than regular humans, they're well-suited for the task of being an Airborne. Their armor is equipped with Jump Packs for even greater mobility.

Domhandian Light BruddhodersType: heavy airborne/light infantry troopsDescription: Trained extensively with mind backups and other methods and genetically enhanced, Light Bruddhoders are Pirschjaegers that showed particular skill at fast movement and hunting. Stronger and tougher than even werewolf troopers and most certainly stronger than any enhanced human, Light Bruddhoders wear relatively light but powerful armor and carry destructive weaponry to provide crucial anti-armor and anti-heavy-soldier firepower to Domhandian Airborne assaults and the like, allowing the Imperial light elements to breach heavier locations than before while still maintaining their mobility. They can even be deployed in boarding actions and are stationed on orbital platforms. They are deployed in squads of five, with one being the designated 'alpha', and are linked to each other and made stronger and intelligent by the natural empathetic link (enhanced of course) that Pischjaegers possess. However, if the designated Alpha is slain, the rest of the squad will descend into a frenzy, and go after the enemy in a blood rage until either the enemy is a bloody pulp or another Apha or someone with Zionic abilities is able to calm them down.

Domhandian Spino MarinesType: Powered Armor InfantryDetails: Members of the elite, power-armor wearing Spino Marines, suited for both underwater and space combat as well as any land action. Every last one of them is a genetically altered Spino, stronger and tougher than any human and able to submerge themselves or go without air for extended periods of time.

Dmhandian Raptor RangerType: Elite Troops Details: The Domhandian Raptor Rangers are all, naturally, of the Raptor sub species of the Saurian race of Domhanda. Already excellent scouts and silent predators, the Raptors have been genetically altered to even further fine tune their innate abilities, becoming elite scouts and recon troops. Their armor is modded for their operations, including stealth packs.

Domhandian Lupus TroopersType: Heavy Shock Troopers/Anti Power Armor troopersDetails: Stronger than even the Orc Troopers, the Lupus Troopers are all werewolves: real werewolves, not some fancy genetic package. They're extremely powerful and tough on top of highly trained, organizing themselves into 'packs' and 'tribes' as they compete amongst themselves to prove themselves as the best Lupus soldiers, all ultimately loyal to their mistress, Aera. They carry powerful Lupus Crossbows designed for the sole purpose of annihilating Power Armored soldiers, and have the sheer strength to rip armored men apart.

Domhandian Heavy BruddhodersType: Heavy anti-armor/breacher troopsDescription: These Pirschjaegers are the heavier version of the Light Bruddhoders, with even thicker armor and a much more powerful weapon. Slower than their counterparts but no less deadly, the Heavy Bruddhoders are a counter to super heavy PA troopers, heavy tanks, and heavy fortifications, leaving a path of destruction wherever they're sent while shrugging off all but the most powerful concentrated firepower. They cannot be deployed in boarding actions however. They come in squads of 5, with one being the "alpha" of the squad, just as the Light Bruddhoders, and react the same way if the Alpha is slain.

Domhandian Elven RangersType: Elite Special OperationsDetails: The Domhandian Elven Rangers are the best of the best of the best of Domhanda's conventional forces. Thanks to the longetivity of the elves, every Ranger has decades if not a century or so of training and experience in carrying out special operations for the Empress. This is honed even further by their ability to use Psionic abilities, though not quite to the extent of the Psionic Paladins. Whereas the Raptorian rangers specialize in recon, scouting, and weakening the enemy before the army arrives, and whilst the Vampires specialize in infiltrating populaces to carry out tasks, the Elves can be deployed right into the heart of an enemy army without that army ever knowing they were there, be their task to rescue captives, execute generals, steal plans and schematics, or destroy a vital target.

Domhandian Shadow OperativeType: Agent/OpertiveIssued Weaponry: whatever they can get on the "field"Equipment: whatever they can get on the fieldProtection: whatever they can get on the fieldDetails: Domhandian Agents are true-blue Vampires, the original deal, able to easily pass off as human and infiltrate foreign cities to go undercover. They serve as spies, saboteurs, and assassins, able to build independent or joined cells. They're very hard to kill, as the method required is so ancient that to off worlders it may as well be a fairy tale, and on top of that are trained in the use of Psionics. Unlike the Paladins, who focus on combat powers, the Shadow Operatives are more focused on illusion and control, using powers more suited to their subtle work.

Domhandian Mist TroopersType: Elite Power Armored TroopsDetails: The Domhandian Mist Troopers are among the best soldiers Domhanda has to offer. They carry the best and typically heaviest weaponry and wear the best armor, and have the best augmentation and training availible. Notably, all of them have an equine heritage.

Psionic PaladinsDescription: In the times of old, what the Psionic Warriors of those ages could do was called magic, and some of the mightiest among them were known as Paladins. They were powerful in the times of bows and swords and spears, and as time has progressed their powers have only grown thanks to th aid of science. Modern Paladins, as their ancestors, are via an ancient almost religious ceremony made into vessels of Zionic energy even more powerfully connected than one who is simply a user of their powers. Selected and trained from the age of six, these warriors, while small in number, can lead entire divisions and even armies, using both martial skill and zionic powers to dominate the battlefield almost by themselves. Able to leap amazingly high distances, kill opponents without even touching them, or just flat out dominate an untrained mine, the Paladins are more than happy to show the enemies of Domhanda that "magic" is alive and well.Issued Weapons: Domhandian Particle BladeProtection: DEPA-23 A2 Powered Combat Armor

DBD-4 Paladin Battle droidType: Domhandian combat droidsIssued Weaponry: 2x Model 190 Arm Missile Pods, 2x Wrist-mounted Heavy Blasters, 2x shoulder Multi-Purpose Rocket Launcher,s 2x shoulder mounted Particle Heavy Machine Guns, 1x combat bladeEquipment: 10x Domhandian Frag Grenades, 12x Domhandian Plasma Grenades, 10x Domhandian Sonic Grenades, 10x Domhandian Flashbangs, 5x Demolition Charges, 10x Plasma ChargesProtection: 8 inches of Domhandian Keisou armor plating, 10 million mw Aegis shieldingDetails:The Domhandian Battle Droids are well-programed droids used by Domhanda for heavy fire support and for operations where conventional troops would find difficuty, such as barren worlds or assaulting an asteroid base. They are capable of the same movements an organic trooper are capable of and the AIs are highly intelligent, programmed to be unwaveringly loyal to the Empress of Domhanda and to Imperial Domhanda. On top of being able to think independently and plan on the go, all Paladin AI's are backed up on a secure location on Domhanda itself. When a Paladin is destroyed, the backup is activated, and learns from its previous failures, 'training' before being placed in a new body.

RAD-24 Rapid Assault DroneType: DroneArmament: 2xDHMG-45 Heavy Machine Blasters, 2x DMGL-103 Grenade Launcher, 4x DMRL-33 Multi-Purpose Rocket LauncherArmor: 140mm Reactive armorShield: 550,000 mw Aegis shieldingDetails: The RAD-24 Rapid Assault drone is the Domhandian version of the late Kragian Roboter-Sky-Angriffseinheits, or Robotic Sky Attack Units. Like it's predecessor it is a fast and mobile airborne attack drone that is tasked for anti-personnel and anti-tank roles. Its high speed and maneuverability makes it a hard unit to target. With Domhandian weaponry, shielding, and drone AI, the RAD-24s far more dangerous than the old model.