Dead Space Walkthrough & Strategy Guide

This section will cover the basics of the weapons in the original disc-game (and none of that downloadable crap), as well as the special abilities you get in 5 to 10 minutes into the game Kinesis and Stasis). The tutorials will not cover the use of weapons.

Note if you put weapons into storage and end a chapter, it will only have 1 unit of ammunition when you pull it out of storage in the next chapter.

Ammo Units Per Pick-Up

2

Ammo Units Per RIG Slot

6

Credits Per Ammo Unit

500

Max Credits From Full Slot

3000

Secondary Function

Timed/Proximity Energy Mine

The bizarrely named Line Gun is another mining tool. In general, it is the horizontal version of the Plasma Cutter, but it cannot rotate its cutting emitter. Despite this lack of ability, the line gun is a monstrously powerful weapon you can upgrade quickly early in your first round. While other weapons are available later, you will need to find their schematics in later chapters. The line gun is available initially from the store.

The mines the line gun spews are somewhat effective, but only if you can manage to lob them over railing. The line gun is held low to the ground, so mines tend to stick to walls and railings, wasting your shots.

Use the line gun to clear out large crowds of Necromorphs -- however, keep in mind that you can only hold very few line gun rounds in your slots. You will run out of space quickly if you accumulate items like a squirrel. Luckily, the mines and the general utility of the linegun means you will rely on it more and more as you go up the chapter ladder.