Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first then we can research it. Please remember more than one person can make the same mod.

You can now alt-click to select, and double/right-click to equip items in the "Legendary Items" panel.

The OSX Launcher will no longer download all the splash screens every time you start it. It does make an HTTP request for each splash screen to see if you have the most recent one on disk each time.

Morskor in Barad Guldur will no longer become invisible every time he takes flight.

The player music system has been spruced up a bit. There are new sounds for the bagpipe, clarinet, flute, horn, lute, pibgorn, and theorbo. We will continue to gather feedback on this system and make any needed adjustments.

As the War of the Ring intensifies, new threats have come to Middle-earth! Powerful servants of the Enemy can now be found in Angmar, Forochel, Western Gondor, and the Misty Mountains. For those bold enough to stand against these foes, new and unique rewards can be obtained by claiming the brands they bear.

Note: The existing Roving Threats of Central Gondor will also drop these brands.

Roving threats: Weapon rewards received via barter are now bind on Acquire.

Release NotesGeneral

The Full Screen checkbox in Graphics Options has been replaced by the Screen Mode dropdown, from which you can select Windowed, Full Screen, and, in Windows builds, Full Screen (Windowed). The latter option runs the game in a borderless window at desktop resolution.

A Reflecting Pool for Central Gondor can now be found in the town of Linhir, and it contains several instances from the region as well as 'Even In Darkness.

Some phantom mapnotes have been removed in order to cut down on confusion. Nothing to see here!

Mathoms and Well-kept Mathoms can now be used at level 20 and higher.

Players who are sitting, lying down, or fainted will no longer stand up upon entering AFK state.

Pets should no longer attempt to engage enemies that attacked you while you were mounted but which are now long gone.

A New Reflecting Pool for West Gondor added to the Court of the Prince in Dol Amroth Many instances added to the West Gondor Reflecting Pools found near Morlad and in Dol Amroth

When accepting quests, there's a new indicator that shows you when the quest being picked up is repeatable.

Archet - Intro: The Wolves of the Ruins - Blackwold Wolf-Master no longer freezes if you try talking to him before he finishes his drama

Ered Luin: Gondamon - Kolskegg the Healer is now Pall the Healer as to be confused with Kolskegg Gemcounter.

Lone-lands - Quest: Iron-jaws / Deed: Warg Slayer - A couple of warg dens have been added to the Lonelands to make finding wargs easier

Moria Instance: Greet the Sun - You can't go outside until after you talk to Svanr now

Located a possible culprit for unexpected shallow-water dismounts. Please continue to inform us of situations/locations where you were improperly dismounted from a Warsteed or regular Mount -- but hopefully now you won't have to!

Skirmish-specific stat breakdowns on the Skirmish Panel are sorted alphabetically by Skirmish name rather than randomly.

Additional physics work for Captain Noreth, who should now be even less likely to fall through her boat.

Inspired Greatness could stack a lot of icons for I.4.5, but now they will be limited to just the icons there should be.

Several of the NPCs in Tur Morva were mistaking Beornings for Hobbits. They've been given some instructional charts and diagrams and should now be able to tell the difference. The hairy toes were throwing them off.

Some NPCs had animation errors in the 'Hatred of Bear and Man' instance, but now they should display properly.

Some of Legolas's lines were getting lost during 'Sons of Leaf and Stone' and will now display properly.

The Clan Hunters around Aughaire were confused and believed they could drop pages for Beorning class books. They have been told otherwise, and they (and you!) should now be less confused.

The textures for the Suitable Tinder in Volume IV, Book 2 have been cleaned up.

An issue with secondary map flags doubling up has been addressed

Characters who failed the "Celebrating Sunshine" deed before it was hotfixed can now earn the "Sunshine" title.

Players who used Gift of the Valar can now pick up the quest "A Tortured Mind" in the Entwash Vale

The War-steed Cosmetic Set - Wintry Yule Appearance item is once again usable even if you already have the caparison trait.

The name of the alert that informs you of new Epic Battle cashout loot no longer mentions "Helm's Deep"

Fixed an issue where class specific essences could benefit any class. These essences will now only apply their benefits if you are the listed class.

A new adventure pack is now available that continues the Xoriat story line in DDO!

A new free quest is now available that is linked to the Tyranny of Dragons story line!

Mirror of Glamering: Weapons and Auras

Weapons can now be created using the Mirror of Glamering! NOTE: The item from which the cosmetic copy is being made from is not consumed, nor altered. The created cosmetic item is Bound to Account. Items which have special racial requirements will create a cosmetic item with the same racial requirements. Items that appear and remain in the quest upon exit cannot be Glamered. The Mirror of Glamering can be purchased in the DDO Store, and can also rarely appear in Daily Dice.

The Mirror of Glamering will make a copy of the base look of a weapon, and will retain the weapon's particle effects (such as flaming.)

The weapon cosmetic will only display on your character when you are wielding a weapon with the same combat style. The current combat styles are one-handed, two-handed, quarterstaff, great axe, crossbow, repeating crossbow, bow, rune arm, orb, and shield-only. Handwraps, and thrown weapons are not able to be made into cosmetics.

A Glamered Weapon Aura can be used to create a cosmetic "look" on a weapon (such as flaming.) An Aura recipe also exists that allows someone to remove the visual effect of their weapon (such as flaming.) Glamered Weapon Auras do not function on bows, crossbows, or repeating crossbows.

UI:

The Social panel now defaults to the Guild tab after initial login.

The Looking For Group panel now loads groups upon initial open.

Doubleshot and Healing Amplification have now been added to the Character Sheet.

Players can now trade multiple items at a time when using a Barter UI. For example, players can now turn in multiple Treasure Map Pieces during the Crystal Cove event, or craft multiple items using the Cannith Crafting system. There is a new UI in the Barter UI that allows a player to enter how many times to trade the required ingredients. This trade can be stopped in-progress by pressing the "X" button located near the Amount UI.

Fixed an issue that obscured the complete description of Epic Past Life and Iconic Past Life feats in the Reincarnation panel.

Central Gondor stretches before you. Orcs and other foul things come from the mountains and the endless raids come from the sea. The great city of Pelargir now bends to the will of the Haradrim and Corsairs seeking to tear the realm of Men apart. As the sky darkens to the East, muster your strength and take your sword to those who pillage and burn!

Epic Story Continues!

Beorning Class

New Epic Battle: Retaking Pelargir

3 New Regions

Channel your Wrath!

Experience the new race-class: the Beorning. Troubled times now force Beorn's Kin out of hiding to join with the Free Peoples in their final stand against Sauron. Channel aspects of the bear as you fight alongside your allies: the strength of the Hide, the ferocity of the Claw, or the inspiration of the Roar. Build your wrath and decimate your foes with the new Beorning Class!

The Dawnless Day Looms over Central Gondor

Ringló Vale

Drive back Sauron's encroaching shadow. Dangerous creatures spilling from the mountains have brought pain and suffering to this once-peaceful vale. The change and fear in the air only emphasizes that it is now your responsibility to be the Beacon of Hope in this difficult time.

Dor-en-Ernil

Stabilize Aragorn's war effort. Raids from Corsairs and their frightening Half-troll allies have thrown the supply chains into chaos. Face off against these towering enemies and locate the missing leaders, if they even yet live.

Lebennin

Make ready for the siege of Pelargir! Ally yourself with the Rivermaidens, powerful water-spirits who keep watch over the waterways. Prepare a foothold for Aragorn's vanguard to launch their assault on the occupied port city.

Retaking Pelargir

Take up arms in the first-ever offensive Epic Battle! Fight alongside elite warriors as Isildur's heir seeks to drive Sauron's allies from Pelargir. Utilize the skills you honed at Helm's Deep to retake the strategic port for the Free Peoples.