Rock, Paper, Shotgun - Why The Problem With Diablo Isn’t Diablo.We have to demand a standard of quality and dedication from these things. If we try to paint complaints about Diablo III’s loudly reverberating server-side-down bellyflop as entirely immature, wrong, and entitled, we’re basically saying, “Look, everyone else! We’re totally OK with this.” I mean, Diablo III’s almost assuredly sold millions of units by this point. If widespread rage then proves relatively short-lived, I have to imagine that looks like pretty much all upside to, say, Tim Willits or even devs/pubs whose intentions aren’t quite so benevolent or design-focused. Piggy banks are happy, and customers are happy. What more do you need?

briktal wrote on May 18, 2012, 14:38:Sure, but instead of the debate being between Pro-Online people and Pro-Offline people, it's between the Pro-Online, Pro-Offline and The Game Was Already Online people.

Yeah, but what difference does that make? The only ones who have an issue with this are the Pro-Offline people, so whatever you want to call the opposite side, whether it be Pro-Online; It-Was-Always-Online or Fanboys doesn't really make any difference.