I we were to make tool to help making decisions for DD, what would we track ? (Technically, it could be done by monitoring the memory of the game. Think of game trainer. I had done some interesting things this way a while ago)

- Number of uncovered tiles, and tiles left to discover- Number of each monster killed for each level- Total level of monster which have been discovered- Total level of monster which could be killed without taking damage / using mana

Some calculation could be done too :- efficiency of regen technique when applied on a specific monster - XP calculation for killing monster

Reminder warnings when you're close to level up if there are...1. Poison enemies on the map you could kill2. Mana Burn enemies on the map you could kill3. You don't have a deity yet and Pactmaker has been uncovered. (Or Binlor, for that matter)

We know how many of each level gets spawned in any given dungeon; keep a list of uncovered monsters of each level, and killed monsters of each level, so you don't go exploring for "I wonder if there's any more level 5 monsters out there?"

If you worship Dracul, and come across a HALPMEH glyph, have red flashing lights saying "Convert from ground! Don't even pick up, it'll disappear!" (Seriously, I screw this up every time). Similar warnings should happen if you worship Jehoira and picked up GETINDARE.

For Transmuter: memory of which tiles used to have walls on them, and which ones never did. (This can be the difference between exploring in a direction that will uncover new spells and enemies...and exploring in a direction that was always a bank of walls).

Keep track of how many glyphs are left out there, and how many stat boosters are left out there, and how many shops are left out there.

If you worshipped Dracul, the boss is undead, you're fighting the boss, and you have 4 or less piety, again provide bright red warning klaxons.

Seriously, it's this memory stuff that trips me up; I can do the math (I like doing the math).

Thanks, Squid -- I tried dragging it straight from the floor, or pressing the convert button while I was standing over it, and never thought to drag the glyph icon that shows up while I'm standing on it >_>