Energy (9)

I played Zoroark GX/Buzzwole GX because I liked the synergy between both of them at the time. Buzzwole can soften things up with early Jet Punches, and Zoroark can come in to clean up with knockouts. Latios was a tech for other Buzzwole decks while playing into the spread aspect of the deck, so I chose it over Evolutions Mewtwo. The rest is just consistent high counts of all the things you would want to see. High counts of Acerola, Brigette, Guzma, N, and even Mallow were all very useful and meant you pretty much never missed a supporter with all the trades. 4 Choice Band was also very good to make sure at least one of Buzzwole or Lycanroc could hit with a choice band to make the numbers nicer.

As for changes, I built this list in late November when Garbodor was a little more popular, so 3 Field Blower is probably no longer necessary. You could definitely cut one for something like an Energy Lotto or Multi Switch to manipulate your energy attachments. The Zoroark GX/Lycanroc GX list that is popular nowadays is probably better than this though. Using Buzzwole alone instead of Lycanroc gives you more space/consistency spots, but you lose Bloodthirsty Eyes and Dangerous Rogue GX, which are both very good. That being said, I still use one copy of Buzzwole in the Zoroark Lycanroc deck, so it's not all bad. As always, shout out to my testing group the Six Prize Syndicate for help building and testing the list!

Energy (14)

I played Buzzwole GX/Mew because I liked Buzzwole since it came out and Mew/Max Elixir seemed like good partners. Jet Punch can be used to get anything in range of Knuckle Impact, and being able to use a one prize Pokemon to do it felt like a strong play. The only tech card is Giratina for Greninja. Looking back on it, I'd probably just play Buzzwole GX/Lycanroc GX with a Mew tech maybe. This deck is much more susceptible to dead draws and has worse matchups overall. Shoutout to the Six Prize Syndicate for the list!

Trainer (31)

Energy (11)

“I played the ‘Broken’ variant of Gardevoir GX with four Max Potion. The whole point of the deck is to get out a Gardevoir GX and then heal any damage that your opponent does to you with Max Potion, all while hitting your opponent with Gardevoir's powerful Infinite Force attack. I played this deck because of how strong it is when it sets up, and because it's the deck I'm most familiar with. The techs I ran were the 2-2 split of Ralts for metal decks, 1 Parallel City, an extra Remoraid to help mitigate bad prizing (and because people often target Remoraid if they can). A change I would definitely make is a Clefairy tech. Clefairy's Metronome attack is good against not only Buzzwole, but Lycanroc as well (it also auto wins Bulu, but that's not why I originally put it in), which are the two biggest problems for Gardevoir now.

Once again, I would like to thank all 46 players who participated in our December Tournament. If you want to join us for more great tournaments and free prizes, definitely click the group link below, where you can win points towards the 60Cards Online Invitational, Playmats and PTCGO CODES. It is free and anyone can participate.

↓↓↓ Everything you need to know about the series. ↓↓↓ http://www.60cards.net/en/60cc/blog/user/20/article/944