I think it was the opposite, ghelas-- the competition was rather stiff last week, as evidenced by nobody making the top 100 without a rating of 1400-- I assume that more players were actively trying for Kiki and Lyse Teria. I would suggest that many of the top players who are there every week, regardless of prizes, may have had a tougher road than normal, which is why the winners didn't have as high ratings as they normally do.

Simple as that, nowhere is it stated that better cards (or to be precise, more expensive ones) are for 1470 or more, so I dont get what you want? A free CR? We all would want that, thats where the "random" part kicks in...

@misterjones:
That's entirely possible, too. Although the low end is lower than it used to be (I remember when 1420 was what you needed to feel secure in sneaking into t100) the high end is still high -- there have been recent 1500+ scores, and scores close to that.

As a new player, I must say the current ELO makes very little sense to me. ELO is a week long tournament. In order to be successful you need the funds for a good deck, a lot of time and effort dedicated consistently, and in the end you barely get anything. ELO is supposed to be the Super Bowl or the Champions League of UR, the big tournament that beats out all little DT's and Survivor bouts by reward and prestige. I get more clintz and more credits by participating in one DT a day, it's ridiculous. There's no stimulus to play ELO where once a week if I've been good I get as many clintz and credits as I get if I score one lucky streak on Survivor just once, or if I dedicate 50 minutes of game time on one DT.

There are several problems that I see in ELO right away, even if I'm a new player.

1. Metagame is a vital part of every CCG but in UR most clans have around 20 useful cards, a handful of overpowered ones and a bunch of underpowered cards, so there's a finite number of combinations that perform consistently, and it is heavily influenced by what OP cards are not banned this week. UR already has the artwork, why not rework some of the less useful cards, give them a little boost to add variety and competition for deck spots in each clan?

2. Up the prices, make it worth the weekly dedication.

3. Add tournament format - Groups, Playoffs, Elimination? It is doable despite the time zone differences. Make it an event.

However, ELO offers more control over your odds of winning, and if you are a regular t100 player, you can really cash in. The odds of winning one of the Big 5 through DT is very low, while winning at least one of them if you're a consistent top 20 ELO player is pretty much eventually guaranteed.

My theory is that ELO has become a mode for the skilled minority, with people who strive for consistently high scores through streaks instead of grinding. About 20% of ELO players who have always wanted Crs, but couldn't make t100, migrated to DTs.

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