Defold releases

Complete release notes for the current and previous versions of the engine.

Newest version: 1.2.149

Release 1.2.69

Nov 24, 2015 Deep linking

Inter-app communications support

Smaller Android and iOS bundles

Streaming/dynamic fonts

This release includes a mixed collection of both new features and bug fixes.

We have added support for handling inter-app communications that can be used for deep linkning into your games. This new feature is exposed through the `iac` namespace. (Please see the separate note below for changes if you are using a custom "Info.plist" or "AndroidManifest.xml" file.)

Fonts will no longer be limited to how many characters can fit into a font image at build time. Instead they will all be generated but only be streamed in at realtime depending on what text is currently shown. This opens up for fonts and languages with a large amount of different characters. Users also have the ability to set the size of the realtime font cache texture.

When bundling iOS or Android, selecting `Release` will output a binary with debug symbols stripped. This should result in a smaller bundled package size.

New features

Added: Inter-app communications support

Added: Stripping of debug symbols for Android and iOS

Added: Streaming/dynamic fonts support

Bug fixes

Fixed: IAP purchase cancelled error code

Fixed: gmt_offset was always 0 on Android

Fixed: Soft lock when switching from Facebook

Fixed: SSL handshake issue for http requests

Fixed: Send error when consuming a product on Android fails.

If you currently are using a custom "Info.plist" and/or "AndroidManifest.xml", you might need to make some changes to be able to use inter-app communications.