Category: graphics

I have been meaning to experiment with the MagicaVoxel program in relation to rendering worlds in Eden. I scoured the internet looking for a simple little library in C# to make generating MagicaVoxel .vox files quick and easy and couldn't find anything. There is a plethora of importers to other programs so one can create … Continue reading Eden – MagicaVoxel Integration

Today marks the first year of formal development on Eden. After finding inspiration from a newly released (at the time) early access game called RimWorld and a long-held adoration for Dwarf Fortress I decided it was time to create something. Coincidentally I had just put myself through a pretty good course on Unity but decided due to the … Continue reading Eden – First Year in Review

Let's say you don't have a ton of time or aren't an artist or aren't able/willing/want to hire an artist and you're working as a small group or a sole developer on a game, but you need a lot of graphics/sprites, what can you do? Well in my case, not having a lot of time … Continue reading Sprites on a Budget