I am familiar with triggers in CF, whether simple highlight or show me something triggers...

Or actual reaction triggers, like disarm triggers. I haven't used flee triggers personally, but you can tell the difference in most cases when someone reacts, compared to when someone allows their client to react.

Yes, CF has it's own action lag implemented in the game which can account for some things, and even has an implemented trigger for players, whimpy.

If highlight triggers were taken away, how many times would someone who didn't have them notice barrier fell when in the heat of the moment when you are raiding Empire and have an assassin doing phoenix kick, and you didn't see your preps fall because so much spam? I'd say very few. How many times would a kill not have been sealed if human reaction had to take place and actual human input was needed to react to "so&so fled west" to type w [enter] trip so&so [enter] instead of trigger noticing they went west, trigger moves west, trigger initiates alias to trip @target who you targeted as so&so and your client reacts after than their human reaction of figuring out which way they need to move to escape or quaff potion.

Edit to add: Triggers/alias/macros are there to take away human error. How many times would Shaapa, the trigger whore, have made mistakes when anticipating the flee and then moving direction to trip someone if he was doing it and not the client for him?