Recommended Posts

It really stunned me when I saw soooo much detail in Assassin's creed 3. A dog chasing a cat ( with nice animations ) sooo many animals in the wilds. The taverns are so damn atmospheric with ppl drinking,dancing,singing,playing instruments and playing board games and so on and the cities so full of ppl of life it is AMAZING. The atmosphere of the game is incredible every one is doing something and talking to each while in rpgs ppl mostly walk,talk and well thats it. The closest to Assassins creed atmospheric cities was imho Witcher 2. I would be amazed if someone would actually make a triple AAA rpg ( which is nearly impossible ) on the engine of Assassin's where the cities would be finally crowded and HUUUUUUGE. IT WOULD BE AWESOME. It is sad that that Assassin which actually doesnt need this kind of things can afford it and crpgs do not .

Share this post

Link to post

Share on other sites

It really stunned me when I saw soooo much detail in Assassin's creed 3. A dog chasing a cat ( with nice animations ) sooo many animals in the wilds. The taverns are so damn atmospheric with ppl drinking,dancing,singing,playing instruments and playing board games and so on and the cities so full of ppl of life it is AMAZING. The atmosphere of the game is incredible every one is doing something and talking to each while in rpgs ppl mostly walk,talk and well thats it. The closest to Assassins creed atmospheric cities was imho Witcher 2. I would be amazed if someone would actually make a triple AAA rpg ( which is nearly impossible ) on the engine of Assassin's where the cities would be finally crowded and HUUUUUUGE. IT WOULD BE AWESOME. It is sad that that Assassin which actually doesnt need this kind of things can afford it and crpgs do not .

Despite some bad reviews I am looking forward to playing AC3. I'll look out for the things you mentioned

Share this post

Link to post

Share on other sites

If it's anything like the recent games you will get tired of the four core game mechanics pretty quickly. The map shows you what kind of mission it is and you just do the same **** 50 times in different locations. There is no dialouge except cutscenes and you just don't ever feel invested in cut scenes. Jumping around on rooftops combined with the jumping puzzles are my favorite thing about the series, but it's not enough for a whole game.

Share this post

Link to post

Share on other sites

If it's anything like the recent games you will get tired of the four core game mechanics pretty quickly. The map shows you what kind of mission it is and you just do the same **** 50 times in different locations. There is no dialouge except cutscenes and you just don't ever feel invested in cut scenes. Jumping around on rooftops combined with the jumping puzzles are my favorite thing about the series, but it's not enough for a whole game.

Okay that does sound a little boring, I'll still try it though. Would you say its the worse AC compared to the earlier ones?

Share this post

Link to post

Share on other sites

I haven't played it, just going on every Assassins Creed game made. The first one had tons of unskippable dialouge. They stopped doing that but didn't put anything better in its place unfortunately. So yes, the first thing you think when you play an AssCreed game is 'I wish there was more' because the basics are really good.

Share this post

Link to post

Share on other sites

Size of cities and number of inhabitants in AC are much larger than in RPGs because in action games people don't expect to be able to interact with every single NPC and enter every single house. At least if one compares to open-world RPGs; linear RPGs like BioWare ones don't really have an excuse.

Cities like Denerim and Kirkwill were laughably bad --- Vizima was quite a decent city. Ferdok and Nadoret in the Drakensang games were excellent as well.

Share this post

Link to post

Share on other sites

Size and number of inhabitants in AC is much larger than in RPGs because in action games people don't expect to be able to interact with every single NPC and enter every single house. At least if one compares to open-world RPGs; linear RPGs like BioWare ones don't really have an excuse.

Cities like Denerim and Kirkwill were laughably bad --- Vizima was quite a decent city. Ferdok and Nadoret in the Drakensang games were excellent as well.

Heh, just having finished my play through of DA:O, the bolded hit home for me. Denerim's supposed to be the New York or Los Angeles of Ferelden, so to speak. Crowds of people wherever you look. Instead, there's like a handful of folks standing around, but the place is otherwise deserted.

If Assassin's Creed does one thing well, it's the atmosphere of the cities. They really do feel like actual cities full of people, rather than just an empty space.

Share this post

Link to post

Share on other sites

BioWare cities would be good if one would visit them only once. They usually make a very good first impression, it's upon returning that the illusion is shattered. The Citadel in Mass Effect games is another good example (but at least in the third game things change slightly).

Unless I misremember the Imperial City in Jade Empire is likely the most crowded and lively city BioWare ever made.

Share this post

Link to post

Share on other sites

I love randomly killing people in the streets in AC using the silent method. I don't kill enough to get the level reset but whenever someone annoys me, like commenting on my actions, they are as good as dead

Link to post

Share on other sites

I've never really gotten into the AC games. I just picked out 2, however. now that Uplay has an offline mode, I'll start getting their stuff. 2 seems like the best off-line game.

As far as 3 goes, I was at a buddy's house right after he picked it out. It looked okay, but it had one major problem that had he screaming at the screen. The redcoats are just waiting around for you to kill them one-on-one. If you're surrounded, and I'm a redcoat, and I see you killing my buddies right-left and center: I'm shooting at you as much as I can.

Share this post

Link to post

Share on other sites

I'll always love the first game the most, sure the long winded cutscenes were strange, the story was cheesy, the 4 mission types that always repeated were annoying and the fighting mechanics were a little stiff.. But I really felt like they wanted to try something and they took a chance.. After nr 2 it just seems so bland and uninspired, they took the annoying parts out, but in the process they took out some of the geist too.

The Internet: A place where everything is literally binary and the only shade of grey is the one seen by angry nerds when imagining what their ideal Diablo screen-shots look like.

Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Share this post

Link to post

Share on other sites

Most RPG makers are uncreative in things outside of their realm. Case in point - regards to the South Park game, for a demo, Obsidian had a generic as hell cave quest and when Matt and Trey saw it, they immediately made better suggestions to improve it. That's why I don't fully buy into this "evil publisher" idea that is pushing Kickstarter. A lot of the time, there needs to be someone outside of the nerd bubble to suggest things for improvement.

"I started to see people as little lonesome, water based, pink meat, life forms pushing air through themselves and making noises that the other little pieces of meat seemed to understand...I don't think I was 'mad', I was just confused."

Share this post

Link to post

Share on other sites

That specific example was a tech demo where Obsidian devs were showing off a potential bossfight involving one of the south park kids riding a huge bat. The critique from Matt and Trey was that it wasn't "south parky" enough.