I think you can tell a lot about your relationship with a person from the way the two of you play Mario Bros. together. While many a multiplayer videogame has asked us to join forces with other players or test our skills against them, Shigeru Miyamoto's 1983 classic was unique in that it was pretty much down for…

Video games are the computer's native artform. They're the next big thing in sports. And while we're at it, they make some pretty sweet toys. Video games are everything and nothing in particular. The previous statement made perfect sense. Yes it did.

You've gotta watch this show. It's one-part trivia show, two parts travel show, three parts suspense and four parts comedy, and it's a pretty awesome Let's Play series to boot. But most of all, it's possibly the greatest and most sincere tribute to video games ever committed to film. Enter: Game Center CX.

I have a confession to make. It came to my attention after seeing this article and reading this comment. The problem is that my intentions, although they're fine now, were somewhat dubious when I initially joined TAY. For this I apologize, and I ought to explain.

I made a major mistake when I wrote about Wii Sports last year, and I'd been meaning to talk about it for a while now. So imagine my surprise when I find an old forgotten draft addressing just that! Might I have a minute of your time?

Video games were originally marketed as toys for tots. You have no idea how much trouble that's caused us. It's the #1 reason we're in the state we're in right now, fun-centric and thought-starved. And if you look closely enough, that toy mentality still lingers today. Why else do you think we haven't moved on?

And the coolest part is, it hardly breaks the game. Super Mario 64's control scheme and physics are just that complex. And what happens when you push them to the limit? Everything happens. It's the kind of thing that incites shocked laughter in the "this does not compute" receptors of the brain. And it is proof that,…

It's Springtime for the interactive arts. The mainstream media is warming up more and more to video games, often talking about them as if they've finally arrived, but their praises may be doing more harm than good. Sounds crazy, right?

Not only can the slow march of video games from wire-biting headaches to cool summer strolls be chronicled, surprise-surprise: it's not nearly as bad as everyone is making it out to be. To elaborate, I give you Kirby.

A recent article in TIME magazine says that Grand Theft Auto V "racked up more than $1 billion in three days, shattering the all-time fastest-selling record—not just for games but for entertainment of any kind in the history of forever." I don't know why, but hearing that really bothers me. Not the statement itself,…

Being involved with video games is really expensive, isn't it? It's a funny thing, really. Hilarious. Then it stops being funny. Here's a funny question: which kinds of people would you expect have trouble getting involved with games? Why does it matter who can afford to play and who can't? Can anybody guess where…

It wiggles. It jiggles. And it knows your every move. There’s been an uptick in recent years of games that take advantage of player assumptions, and Jelly no Puzzle is a super-hard puzzle game that takes the idea to its logical conclusion. It may seem uncanny at times, but don’t worry; it works like a charm.

Let’s talk about Mario for a second. More specifically, his upcoming game and what it means in the context of both the Mario legacy and video games in general. Super Mario 3D World made a big splash recently, promising to add new ideas to a stagnant franchise. But it means much more than that.

If you're reading this, then you've probably been on the internet longer than I have. It also means that you are, at least in some volume, interested in video games, (unless you got here accidentally.) If you fit into both categories, there's a good chance you've seen a list titled "The X Greatest Games of All Time"…

I’m going to be blunt. The fact that programming is the only way to make it as a game designer runs against our push to diversify the medium, serving to make sure that the only people who will be able to make games are the same people who have already been making games, rather than the whole spectrum of unique,…