I've played this on PC and was surprised at E3 2013 that this was going to be on PS4. Quite the technical marvel to have 2000 people on one server fighting in the same world. It takes some serious CPU power to pull that off. With that said, if they can lock 30 fps, it MIGHT be possible.

With that out of the way, this game is just plain HUGE. Every time I go back and play it, I wish I hadn't. It's scale is massive and so much about it on paper just makes me want to play it. But every time I do I regret even loading it up. It's a game that takes an insane amount of dedication and the learning curve is not for the faint of heart.

Some of you are in for quite the treat while others will be far too overwhelmed to consider it again.

With that out of the way, this game is just plain HUGE. Every time I go back and play it, I wish I hadn't. It's scale is massive and so much about it on paper just makes me want to play it. But every time I do I regret even loading it up. It's a game that takes an insane amount of dedication and the learning curve is not for the faint of heart.

Some of you are in for quite the treat while others will be far too overwhelmed to consider it again.

You have to consider that the PC UI and keyboard layout will have to be simplified to begin with for console controllers. So there will be a significant reduction to the learning curve off-the-bat.

Planetside is kinda like Battlefield in that you need a competent commander, and/or platoon leader. I was on a few days ago with an outfit and the platoon commander was ace! Called out where people should be, told people how to get things done, and even orchestrated a conga line of scythes (with myself never having flown before), for a game of follow the leader through the trees.