The following drugs are taken from various Cyberpunk 2020 sourcebooks (specifics are
noted in each entry). They have been created using Ocelot's Drug Lab. The sourcebooks were used as a guideline, so there may be inconsistencies with the written text.
For the most part, this shouldn't cause a problem. Each drug is broken down to show exactly what it will do, and how the point and monetary costs were reached.

Acetylated Neocorticine, Neocorticine (When Gravity Fails, pg 64)

This nasty hallucinogen was developed as an interrogation tool, but it has somehow ended up as a street drug. It causes terrifying hallucinations which follow a basic theme which seems to repeat endlessly, culminating in terrible nausea once it has worn off. Comes in a deep red microdot.

Hallucinogen

10

Strength +2

2

Hallucinations - Immediate

-5

Nausea - Delayed

-4

Subtotal

3

Short Duration : 1d10 min

x1

Total Difficulty

3

Type A Illegal

x 10

Base Cost

30 Euro

Form : Gelcap

x1

Total Cost

30 Euro/Dose

Angel ("When The Chips Are Down," pg 4)

Not much information is given about the drug, other than it is used by pimps to ensure the continued services of their hookers, since it is highly addictive, very expensive, and each dose renders the user effectively "out of it" for several hours.

Hallucinogen

10

Aphrodesiac

10

Euphoric

5

Strength +3

3

Highly Physiologically Addictive

-15

Subtotal

13

Long Duration : 1D10 hrs

x3

Total Difficulty

39

Type B Illegal

x 7.5

Base Cost

292.5 Euro

Form : Injected

x1.5

Total Cost

438.75 Euro/Dose

Black Lace (CP2020, pg 123)

A high-powered, military version of 'Dorph which imparts euphoria, adrenal rush, and invulnerability to pain. Cool is raised, and users are more resistant to stun and shock effects. However, 'Lace is deadly, and slowly turns its users into cold-blooded killing machines as their empathies are chipped away.

Attribute Increase : Cool

20

Stun Reducer

10

Pain Negation

10

Euphoric

5

Strength +3

3

Highly Physiologically Addictive

-15

Possible Attribute Loss : Empathy - Immediate

-8

Aggressive Behavior - Immediate

-6

Delusions : Invulnerability - Immediate

-5

Subtotal

14

Long Duration : 1d10 hrs

x3

Total Difficulty

42

Type A Illegal

x 10

Base Cost

420 Euro

Form : Powdered

x1

Total Cost

420 Euro/Dose

Blue Glass (CP2020, pg 123)

Blue Glass was originally developed as a biological weapon. Users risk severe brain
damage and reduced intelligence.

Hallucinogen

10

Strength +1

1

Possible Attribute Loss : Int - Immediate

-8

Subtotal

3

Medium Duration : 1d6 x 10 min

x2

Total Difficulty

6

Type C Illegal

x 5

Base Cost

30 Euro

Form : Paper Tab

x1

Total Cost

30 Euro/Dose

Boost (CP2020 pg 123)

Boost increases the user's Intelligence. Addicts develop a tolerance to the drug, however, and must feed their habit or fall into terrible bouts of withdrawal.

Stat Increase : Intelligence

20

Strength +2

2

Addiction Tolerance

-4

Mildly Physiologically Addictive

-10

Hallucinations - Delayed

-5

Subtotal

3

Long Duration : 1D10 hours

x3

Total Difficulty

9

Type B Illegal

x 7.5

Base Cost

67.5 Euro

Form : Gel Cap

x1

Total Cost

67.5 Euro/Dose

Beauties, Butaqualide HC1 (When Gravity Fails, pg 64)

Butaqualide comes in a bicolored capsule of powder blue and peacock blue, and is illegal without a prescription. It acts as a sleep agent and euphoric, but it scrambles the user's coordination.

Soporific

5

Euphoric

5

Strength +3

3

Slightly Physiologically Addictive

-5

Reduced Attribute : Reflex - Immediate

-5

Subtotal

3

Medium Duration : 1D6x10 min.

x2

Total Difficulty

6

By Prescription Only

x 5

Base Cost

30 Euro

Form : Gelcap

x1

Total Cost

30 Euro/Dose

Char (Wildside, pg 82)

Char is an iceman drug. It induces and inhuman calm, confidence, and self-control in users. People on Char are imposing, authoritative, and rarely lose their tempers. While it has no strong physical side-effect, it is highly psychologically addictive.

Attribute Increase : Cool

20

Strength +3

3

Reduced Attribute : Empathy - Immediate

-5

Highly Psychologically Addictive

-12

Subtotal

6

Short Duration : 1d10 min

x1

Total Difficulty

6

Type C Illegal

x 5

Base Cost

30 Euro

Form : Derm

x2

Total Cost

60 Euro/Dose

Mr. Ex (Wildside, pg 81)

Mr. Ex is a stimulant which is used primarily by busy corporates and netrunners.

Increased Endurance

10

Strength +1

10

Reduced Attribute : Cool - Immediate

-5

Slightly Psychologically Addictive

-4

The Munchies - Immediate

-2

Bloodshot Eyes - Immediate

-2

Possible Loss of Appetite - Delayed

-1

Subtotal

-3 (drop negative)

Long Duration : 1d10 hrs

x3

Total Difficulty

9

Type C Illegal

x 5

Base Cost

45 Euro

Form : Gelcap

x1

Total Cost

45 Euro/Dose

Paxium, Nofeqs (When Gravity Fails, pg 64)

A very mild tranquilizer which comes in a yellow, hexagonal tablet.

Soporific

5

Strength +1

1

Nausea - Delayed

-4

Subtotal

1

Medium Duration : 1d6 x 10 min.

x1

Total Difficulty

2

By Prescription Only

x 5

Base Cost

10 Euro

Form : Tablet

x.5

Total Cost

5 Euro/Dose

RPM, Ribopropylmethionine (When Gravity Fails, pg 64)

This drug usually comes in a small, square, plastic derm. It can be applied anywhere on the skin. Few people willingly take this drug, however, as it causes horrifying hallucinations which get steadily worse for the duration. In addition, it slowly burns out the user's nervous system.

Hallucinogen

10

Strength +3

3

Possible Attr. Loss : Reflex - Immed.

-5

Hallucinations - Immediate

-5

Subtotal

3

Short Duration : 1D10 min.

x1

Total Difficulty

3

Type A Illegal

x 10

Base Cost

30 Euro

Form : Derm

x2

Total Cost

60 Euro/Dose

Smash (CP2020 pg 123)

Smash is 2013's (and 2020's) answer to alcohol -- it's yellow, foamy, and comes in cans. It makes you loose, happy, and ready to party. However, when it wears off, users can become deeply depressed and occasionally suicidal.

Euphoric

5

Depressant

5

Strength +1

1

Slightly Physiologically Addictive

-5

Depression - Delayed

-2

Possible Suicidal Tendencies - Delayed

-2

Subtotal

2

Medium Duration : 1D6x10 min.

x2

Total Difficulty

4

Legal/Common

x1

Base Cost

4 Euro

Form : Liquid

x1.5

Total Cost

6 Euro/Dose (1 can)

Sunnies, Sonniene (WGF pg 64)

This powerful opiate was developed to negate pain and act as a euphoric. It comes in chalky white tablets give the user a feeling of invulnerability, which can put the user at risk in combat situations.

Attribute Increase : Cool

20

Pain Negation

10

Euphoric

5

Strength +2

2

Mildly Physiologically Addictive

-10

Delusions : Invulnerability - Immediate

-5

Subtotal

22

Long Duration : 1D10 hrs

x3

Total Difficulty

66

By Prescription Only

x 5

Base Cost

330 Euro

Form : Tablet

x.5

Total Cost

165 Euro/Dose

Speedheal (CP2020 pg 117, 122-123)

Speedheal is designed to enhance the natural healing processes. Side effects are reduced reflexes which (according to the text) lasts for one week after use.

Ocelot's Note : I assume that the length of time the reduced reflex side effect lasts is due to the fact that the patient is given a dose every day for about a week. If you figure that one "treatment" of Speedheal as listed in the CP2020 rules costs 1650 euro, and if you also figure that one "treatment" lasts a week, then it's going to cost you about 235 euro per day. This version of Speedheal is only 35 euro more per dose, leading to a weekly sum of 1890 euro. Cyberpunks on an out-patient program may need to give themselves regular air-hypo injections, or may be issued autoinjectors (which the hospital will be happy to rent out for an outrageous
amount of cash).

Increased Healing Rate

15

Strength +2

2

Reduced Attribute : Reflex - Immediate

-5

Subtotal

12

Long Duration : 1D10 hours

x3

Total Difficulty

36

By Prescription Only

x 5

Base Cost

180 Euro

Form : Injected

x1.5

Total Cost

270 Euro/Dose

Stim (CP2020 pg 122)

Stim increases endurance and keeps the user awake for longer periods. Side effects include mental delusions.

Increase Endurance

10

Strength +3

3

Delusions - Immediate

-5

Subtotal

8

Short Duration : 1D10 min

x1

Total Difficulty

8

Type C Illegal

x 5

Base Cost

40 Euro

Form : Derm/Slap Patch

x2

Total Cost

80 Euro/Dose

Syncomp 15 (CP2020 pg 122)

Syncomp is a broad spectrum poison antidote, used to treat nerve- and bio-toxins. Side effects include reduction of Reflex.

Antidote

15

Strength +3

3

Reduced Attribute : Reflex - Immediate

-5

Subtotal

13

Short Duration : 1D10 min

x1

Total Difficulty

13

By Prescription Only

x5

Base Cost

65 Euro

Form : Injected

x1.5

Total Cost

97.5 Euro/Dose

Synthcoke, Snapcoke (CP2020 pg 123, Hardwired pg 28)

A second generation, synthetic replacement for cocaine. Like the original, its side-effects are nasty, and include paranoia and psychological addiction.

Increased Endurance

10

Euphoric

5

Strength +1

1

Mildly Psychologically Addictive

-8

Paranoia - Immediate

-5

Subtotal

3

Long Duration : 1D10 hrs

x3

Total Difficulty

9

Type B Illegal

x 7.5

Base Cost

67.5 Euro

Form : Powdered

x1

Total Cost

67.5 Euro/Dose

Synthetic Endorphins, 'Dorph (CP2020 pg 123, Hardwired pg 28)

Designed as a combat drug and painkiller, 'Dorph reduces pain and stress effects. It also has a nasty side effect of damaging nervous systems, eventually reducing addicts into Parkinson's patients.

Pain Negation

10

Stun Reducer

10

Strength +2

2

Mildly Physiologically Addictive

-10

Possible Attr. Loss : Reflex - Delayed

-8

Subtotal

4

Short Duration : 1D6x10 min.

x2

Total Difficulty

8

Type B Illegal

x 7.5

Base Cost

60 Euro

Form : Derm

x2

Total Cost

120 Euro/Dose

Tri-Phet, Triphetamine (WGF pg 64)

Comes in the form of blue, triangular tablets. Increases Cool and gives the user a burst of energy. However, when it wears off it induces severe nausea and vomiting.