You can record as long as you have storage space, but you may run into format-specific limitations once you attempt to save the recording. For example, .wav files cannot be larger than 4 GB. Depending on your desired output format, you may need to save a long recording into more than one file.

To normalize audio, highlight the portion of audio you want to adjust then choose Process | Normalize. You can adjust the decibel (dB) toggle to a level that best suits your project. Click the Preview button to preview your adjustments before applying them to your project. You might also use graphic dynamics (compression) to control the highest peaks in your file.

You can use the Noise Reduction plug-in to remove constant background noises such as tape hiss from your audio file. You can also use a combination of other plug-ins (like EQ, Noise Gate, etc.) to attempt to eliminate problem noises.

Sound Forge Pro features automatic recording methods. For example, with the Threshold recording method, you can set Sound Forge Pro up to start recording only after the incoming audio signal reaches a volume that you specify. Choose Automatic: Threshold from the Method drop-down list in the Record dialog box. Enter the audio level above which you want the application to begin recording into the Threshold field and click the Arm button. Sound Forge Pro will begin recording only after the incoming audio signal reaches the threshold volume you specify. On the Advanced tab, you might also want to select the Prerecord buffer checkbox and specify an amount of time you want in the buffer. With this option selected, the resulting recording will also include the buffered amount of audio that occurred just before the threshold was reached in the final recording. This prevents you from missing something important that happened to be quieter than the threshold you set.

That's a wide open question! Books have been written on the subject, so it would be very difficult to frame a comprehensive answer here. However, in a very basic sense, to edit audio inside Sound Forge Pro 10, you first make a selection over the audio you want to edit, then use common cut/copy/paste/delete functions or apply sound-altering processes and effects.

If you overlap two events, you will create a fade-out on the first event and a fade-in on the second. This is called a crossfade. In Event mode, however, you can add a fade-out to the first track and apply no fade to the second track, without overlapping either track. This is one area where CD Architect gives you a little more flexibility to do exactly what you want. CD Architect 5.2 is included with your purchase of Sound Forge Pro 10.

One way to do this would be to create a new channel for the dubbed audio (or two channels if the file is stereo). Add the dubbed audio to the new channel. Switch to event edit mode and move the dubbed audio event until it syncs up with the video. Now you can remove the channels that hold the original audio or create a mix of the original and dubbed.

You can edit the audio portion of a video file in Sound Forge Pro 10. Therefore, you could manipulate the audio portion so that it more effectively syncs with the video portion of the file. We suggest editing in event edit mode for a job like this. Remember to zoom into your data window in order to make smaller adjustments to the position of your audio event.

First ensure that your system is configured to record from your device correctly. If you are using a USB turntable, make sure that the Recording Device preference is set to record from that turntable. Once you have set the Windows recording settings, open Sound Forge Pro 10 and choose Options | Preferences | Audio. Select the USB turntable from the Default recording device drop down list. Select Apply and OK. You can now record the turntable's signal.

Spectrum Analysis is used only to view a specific section of audio. You will not be able to use this tool to make corrections to your audio file, but it gives you important information on what corrections may need to be made using other tools inside Sound Forge Pro 10.

Yes. Open the Add Markers script in the Script Editor window and change the GETARG("Step", 1.3) function to GETARG("Step", 180.0). Then run the script. Now, run the Convert Markers to Regions and Extract script.

Sound Forge Pro contains several tools that enable you to create loops quickly and accurately. See the interactive tutorial topic, How to Create an ACID Loop for a step-by-step tutorial on how to do this.

No, event mode has nothing to do with separating incoming audio signals during record. Event mode is just another way to look at your project while you edit. Separating incoming signals for recording is done through the recording input selection tools.

If you're talking about CD tracks, yes. You can shorten the existing track and then create another track. If by "track" you mean an audio file, then the answer is again yes. You can select an area of the existing file in the data window and drag that selected area to a blank spot in the Sound Forge workspace (if you're working in event edit mode, hold the Ctrl key while you drag). This creates a new data window which holds just the portion of the original file that you dragged.

If you have no selection in your data window, all channels of the file will be affected by your edit. If you have made a selection, make sure that every channel that you want to edit is selected. In a stereo file, if you drag over the line that separates the channels, you'll select both channels. On the other hand, if you drag over just one of the two channels, you'll select just that channel.

Yes. Sound Forge Pro provides several tools that you can use to adjust the volume of different files so that they are consistent from one to the next. For example, in event edit mode, put each file in a separate event and use the Sustain portion of the ASR envelope to attenuate any event whose volume is too loud.

This topic is covered in the Interactive Tutorials in Sound Forge Pro 10. To learn more, in Sound Forge Pro, select Help > Interactive Tutorials. In the Interactive Tutorials window, select the topic titled: How to Split and Combine Audio Files.

Mastering can be defined as a form of audio post-production. It is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device (the master); the source from which all copies will be produced (via methods such as pressing, duplication or replication). Sound Forge Pro 10 is an all-in-one solution for professionals and anyone else who has digital mastering needs and is the industry standard for mastering software.

Track size is limited only by system resources, but different destination formats do have length limitations (e.g. .wav is limited to 4 GB total, regardless of bit-depth, sample rate, number of channels, meta-data, etc.)

You can certainly add a crossfade between two audio tracks in Sound Forge Pro 10. In Event Edit mode, move one event so that it overlaps another. This causes the first event to fade out while the second simultaneously fades in (a crossfade). The Crossfade paste operation that you’re referring to is now a subset of existing Mix behavior. To get what you want with the Mix function, choose Options | Preferences and click the Editing tab. Select the Auto-crossfade Mix with selection checkbox and set the Destination gain to –Inf dB the first time you Mix. Once you apply this the first time, Mix will remember the gain settings. This works with mouse or keyboard invoked Mix operations and also repeats as you’d expect.

The first question relates to Microsoft Windows file naming conventions. Sound Forge Pro like all other applications within Windows OS will adhere to the standard file naming conventions allowed within that operating system. For the second question, Rotate Audio allows you to change the feel of a given loop by moving the selection to the opposite end of the file. The function of this command depends on the current selection: If there is no selection, the first quarter of the file will be moved to the end; if a selection is made at the very beginning of the file, that audio will be cut and pasted at the end of the file. If a selection is made at the very end of the file, that audio will be cut and pasted at the beginning of the file. The Reverse process will reverse the current selection, creating a backward-tape effect.

The Create CD Tracks From Events option is intended specifically for times when you have space between the events in your data window. If you don't have space between events (as in your case), use this workflow: Place your cursor at the split point, press S on your keyboard to split the file into two events, click the first of the two events to select it, then press N on your keyboard to create a CD track over that event. You can quickly go through your entire file with this method to create the CD tracks you want.

Proper recording techniques and levels are critical to achieving a good recording and maximizing the use of the available dynamic range. Once the recording is complete however, you can use a combination of plug-ins to make your audio appear to be louder. Experiment with Dynamics (compression) plug-ins, and volume maximization plug-ins. Essentially with these tools you control the loudest peaks in your audio so that they are closer in level to quieter peaks, thus enabling you to raise the overall gain and make the audio seem louder (but keep in mind that doing so also changes the dynamics of the audio). The iZotope Mastering Effects 2 bundle offers the Multiband compressor and the Mastering limiter that you can use for this task.

There are a few different ways you could do this. Here's one: Switch to event edit mode, place your cursor at a point where you want one CD track to end and the next to begin, press S on your keyboard to split the event into two, click the first of the two events to select it, and finally press N on your keyboard to create a CD track that matches the length of the selected event.

This is more likely a function of the specific CD player or CDR disk than either CD Architect or Sound Forge Pro. Both applications produce replication ready, Red-Book standard CDs that will behave just like any commercially produced CD.

Sound Forge Pro 10 features CD authoring and burning tools built in so that you no longer need to use CD Architect in most cases. We still include CD Architect 5.2 with your purchase of Sound Forge Pro 10 so that you can open your existing CD Architect projects and continue working on them if you need to.

CD Architect and Sound Forge Pro are completely independent applications. Sound Forge Pro now features most of the CD Architect functionality, but we've included CD Architect 5.2 with Sound Forge Pro 10 so that you can still use it if you want to.

To save your CD project for burning later, save it as a Sound Forge Pro project file (*.frg). Then open that project file later when you are ready to burn the tracks to a CD. To create a Sound Forge project file, choose Sound Forge Pro Project File from the Save as type drop-down list in the Save As dialog box.

Most of the tools of CD Architect have been integrated into Sound Forge Pro 10. There are still a few of the more esoteric functions that CD Architect handles that Sound Forge Pro 10 will not, but these are specialty situations. We've included CD Architect 5.2 with your purchase of Sound Forge Pro 10 so if you need to access those features, you can still do so. By and large, the CD authoring tools in Sound Forge Pro 10 will suffice for the great majority of users and projects.

If by "dual layers" you mean two stereo tracks that you can use to overlap audio and thus create custom crossfades, no. You will still use CD Architect for that type of authoring work. CD Architect 5.2 is included with your purchase of Sound Forge Pro 10.

Sound Forge contains most of the same functionality that CD Architect offered. Therefore, in most cases you can use Sound Forge to author and burn your CD tracks without using CD Architect at all. However, we have included CD Architect 5.2 with Sound Forge Pro 10 in case you want to use it.

From the View menu, choose Metadata, and then choose Track List to toggle the display of the Track List window. The Track List window is essentially a text representation of the events on the CD layout bar for a disc-at-once CD. You can use the Track List window to view track and index markers, edit track position and length, edit track names, adjust pause time, toggle protection and emphasis flags, and edit ISRC data. The Track List window allows you to specify an ISRC (International Standard Recording Code) that will be used to identify the tracks on your disc. To learn more about the Track List window, see the help topic titled: "Creating a Track List for a Disc-at-Once CD".

There are several different variables that you may want to investigate for troubleshooting this issue. First, make sure you are using the most current update of your software. Make sure you have the most current firmware for your optical drive. Contact your drive manufacturer or go to their Web site to find out the newest firmware revision. Try burning at lower speeds. You may also want to try a different brand of CDR media.

Depending on how you import your audio files into the Sound Forge Pro 10 software, you may find different results. For specific details on how to import multiple files into Sound Forge Pro to create a CD, please go to the help file (Help > Contents and Index) and search for the topic: Creating and Editing Tracks for a Disc-at-Once CD.

While it supports multiple-channel files, Sound Forge Pro 10 is not intended to serve as a multitrack application. Both ACID Pro 7 and Vegas Pro 9 (also available from Sony Creative Software) fill the function of multitrack software and both also have robust mixing consoles.

You can record into any or all of the supported 32 channels simultaneously. Keep in mind however that Sound Forge Pro 10 is not designed as a multitrack application. If you need to do multitrack recording, editing, and mixing, please take a look at Vegas Pro 9 and ACID Pro 7. Both of these applications have been specifically designed for multitrack work.

Sound Forge Pro 10 does not support multitrack editing or mastering. You would need to use a program like Vegas Pro 9 or ACID Pro 7.0 to work with multitrack files. However, if what you mean is multichannel (that is, one file with multiple channels), then yes you can use the Channel Converter process to convert the file into one with as many channels as you want.

Sound Forge Pro 10 is a single-track multichannel capable audio editing, recording and mastering suite. You can have more than one file open at one time, and can mix audio from different files together. It does support files that are multi-channel – like 5.1 surround sound files – but does not support multi-track mixing features like a DAW. If you are interested in doing multi-track work, you may want to try our ACID or Vegas applications which offer multi-track recording and mixing features.

Sound Forge can support up to 32 channels. You can apply any panning, volume, and effects that you want to any of the 32 audio channels. Remember; Sound Forge Pro supports multiple channels not multiple tracks (as does a digital audio workstation like ACID Pro 7).

Sound Forge Pro has always been focused and developed for single-track editing. By keeping the focus defined to this, we have been able to develop an application that is an efficient and dependable single-track audio production suite.

There are many studio-quality plug-ins that install with Sound Forge Pro 10 that you might use to create voice effects. Two new plug-ins may be of particular interest for this. First, the new élastique Timestretch and Pitch Shift plug-in enables you to alter the pitch of a voice for either the Chipmunks effect or a deep monster voice effect. Next, the new Resonant Filter plug-in can create really interesting effects on any type of audio material.

Any time you attempt extreme pitch shift or timestretch operations, you run the risk of "flutter" as you call it. The new élastique Pro Timestretch and Pitch Shift plug-in enables you to achieve great results at more extreme settings, but even this tool has its limitations.

In Sound Forge Pro 10, choose FX Favorites | Organize and select the All folder. This shows all VST plug-ins that Sound Forge has found in the default search location on your machine. If you don't see a plug-in that you think you have installed, you may have installed it into a folder other than the expected default location. To find it, choose Options | Preferences and click the VST Effects tab. Use the Browse button for the Alternate VST search folder to point to the location where you saved the VST. Click the Refresh button to scan the specified folder.

You can only open one effects window at a time through the Process and Effects menus. However, you can use the Plug-In Chainer window to create a chain of up to 32 effects that will all process the file simultaneously (in order of their appearance in the chain.) You can then quickly access the controls of each plug-in in the chain through the Plug-in Chainer.

Sound Forge Pro 10 includes the same plug-ins as previous versions such as Distortion, Noise Gate, and so on. It also comes with the iZotope Effects Bundle 2, the new élastique Pro Timestretch and Pitch Shift, the new Resonant Filter plug-in, and two additional iZotope plug-ins: MBIT+Dither bit depth converter and the 64-bit SRC resampling tool.

One solution is to create a plug-in chain using VST plug-ins and save the Plug-in chain as a Preset. Here are the steps for doing this: When you save a plug-in chain, the order of the effects in the chain and the settings for each plug-in are saved with the chain. Effect automation envelope points are not saved with presets. Add plug-ins to the chain. Adjust each plug-in's properties. Enter a name in the preset name box. (You cannot modify default presets.) Click the Save Chain Preset button. Later, you can reload your saved plug-in preset chain. To do so, choose a setting from the Chain drop-down list. The preset chain is loaded using the saved settings for each DirectX and VST plug-in in the chain.

For creating an overdriven effect, you could use the Distortion plug-in under the Effects menu. If you're trying to salvage audio that has been poorly recorded and is thus undesirably overdriven, you might try the Find and Repair functions under the Tools menu. Also try the Clipped Peak Restoration tool (also under the Tool menu).

Sound Forge Pro 10 includes the Mastering Bundle powered by Izotope. Outside of the plug-ins that are installed and included with your purchase, as long as your effects are DirectX or VST based they should be supported within Sound Forge Pro.

No, that's not expected. Remember that the effect will be applied only to the selected area of the data window. It could be that you've selected only a portion of the audio in your data window. Either selected the entire file, or don't select any of it. Both of these will result in the effect being applied to the entire file. We’ll look into what you’re seeing and address any issues in a future update.

Once an audio file has been opened in Sound Forge Pro 10, the entire file is contained in an event when you enter event edit mode. There are many ways to create new events. For example, you can use the split tool to split one event into two. You can also copy an event and paste it to create a new event. Some operations that you perform in normal edit mode will also create separate events in event edit mode. For example, in normal edit mode, select a portion of a file and reverse just that portion. Switch to event mode and you see that the reversed portion is now contained in a separate event.

When you open an audio file in Sound Forge Pro 10, the file is opened in an event when you enter Event Edit mode. There are a number of ways to create new events in Event Edit mode in Sound Forge. For example, you can use the split tool to split one event into two. You can also copy an event and paste it to create a new event.

The new event editing mode in Sound Forge Pro 10 makes this easy. Point to the top of any event to access the sustain portion of the event's ASR Envelope and drag the envelope down to attenuate the volume of that event so that it matches the volume of other events.

The short answer is that you can do anything (in terms of editing, processing, mastering, etc.) to an MP3 file that you can do to any other file in Sound Forge Pro. In addition, the application includes MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. You can save constant or variable bit rate and up to 320 kbps stereo and can save ID3 meta-data directly onto the file within Sound Forge Pro.

Lossless data compression is a class of data compression algorithms that allows the exact original data to be reconstructed from the compressed data. The term lossless is in contrast to lossy data compression, which only allows an approximation of the original data to be reconstructed, in exchange for better compression rates. Sound Forge Pro supports opening and saving lossless formats like FLAC. For specific details about our format support, please visit our technical specifications page.

Sound Forge Pro 10 should be able to recognize these files as long as you have the proper video codec installed on your machine. Depending on the type of work you're doing, you may also want to consider trying our video editing products.

Yes. Sound Forge Pro 10 features a batch processing script that is installed with the application. To find it, choose Tools | Batch Converter. You can also use the application's scripting feature to run custom scripts that will automate your workflow by handling repetitive tasks automatically. For more detailed information, open the Help file in Sound Forge and type in Batch Processing.

Batch job files (*.bj) from older versions of Sound Forge should open and be compatible with the most current version of Sound Forge Pro 10. From the Sound Forge Tools menu, choose Batch Converter. The Batch Converter window is displayed. To open a previous batch job, click the Open button and choose a batch job (.bj).

Sound Forge Pro 10 is a stand-alone application. As such it can coexist with any other application you have installed on your system. You can launch Sound Forge Pro 10 directly from inside of Vegas Pro 9 and ACID Pro 7 in order to perform edits and those edits will be updated in the originating application immediately. If you have any questions about how it will work on your system, please download the free of Sound Forge Pro 10.0 to test the application.

The integrated features in Vegas for opening audio in Sound Forge remain the same as in previous versions. You can access Sound Forge Pro 10 to edit your audio files from Vegas Pro just as you always have been able to do. If you have any specific recommendations for changes that you would like to see, please let us know.

If you are working on a video project in a program like Vegas Pro, you can select an option to open the audio portion of your project in Sound Forge. This is useful when you have an audio file that needs to be precisely edited or have audio effects added to it. When you save your changes in Sound Forge Pro, any changes you made in Sound Forge will appear in the file on the Vegas Pro timeline.

Vegas and Sound Forge Pro are integrated such that you can open and edit your files from the Vegas timeline in Sound Forge Pro in real time. To do this, you can right-click on any audio file in your Vegas timeline and choose Open or Open Copy in Sound Forge. When you do this, the changes that you apply to files that you open in Sound Forge are applied and updated immediately within the Vegas project. Sound Forge Pro is also integrated with ACID in several ways, but perhaps the most obvious of these is the looping tools that Sound Forge provides. To learn more about the ACID looping tools, please take a look at the Online Help topic titled "How Do I Create ACID Loops with Sound Forge?" in Sound Forge Pro 10 (Help > Contents and Index).

The Time Display window is not new to Sound Forge Pro 10, but is only available in Sound Forge professional versions and not available in Sound Forge Audio Studio versions. Keep in mind that the Time Display is not visible in the default Sound Forge Pro 10 window layout. To open it, choose View | Time Display. The window opens in a floating state and you can position it wherever it works best for you, including docking it in any of the docking areas along the application window’s edges.

Forge Pro 10 does support many different video formats. You can open video files directly within Sound Forge Pro to process and edit your audio. There is also a video preview window that allows you to view the video while you are editing the audio stream. You can also detach video or attach a different video file to an existing data window to combine the video with a different audio file.

You can use the included Noise Reduction plug-in to remove certain noises from your audio files. Consistent, steady noises can be removed most effectively. You can also use a combination of other plug-ins (like EQ, Noise Gate, etc.) to attempt to eliminate problem noises.

It's always best to avoid recording the noise in the first place, but if unavoidable noise does end up in your recording, you can use the Noise Reduction plug-in and other tools to attempt to isolate and remove the unwanted noise. It is very difficult to remove all the unwanted noise from any file without also affecting the desired audio, but by experimenting with the Noise Reduction settings you can find a happy medium in most cases.

That's a question too big to answer here! We suggest you download the free trial version and compare for yourself. We can say that the inclusion of the Mastering Effects 2 bundle powered by iZotope brings extremely high quality mastering tools to your computer.

First, add the Noise Reduction plug-in to the Plug-in Chainer. Then select an area of the file that contains just the noise you want to remove and capture a noise print for that noise. Then, make adjustments to the Noise Reduction plug-in to try and eliminate the noise without causing unwanted artifacts in the desired audio. For more information regarding how to use the Noise Reduction tool, choose Help | Contents and index and select the Index tab. Type in 'Noise Reduction'.

To accomplish something like this you would need to either edit the sound out by making a selection around the unwanted sound and muting or deleting it, or perhaps by copying and pasting sound from a different place in the file and then pasting that over the unwanted portion. The effects in Sound Forge that you might use to help with something like this are the EQ or Noise Gate which can sometimes filter out unwanted noises and frequencies. Otherwise there are other third party plug-ins, like this one from Izotope that may do what you need. Sound Forge does support any DirectX or VST based effects.

Sound Forge Pro 10 has tools for processing audio like EQ, Noise Reduction, Noise Gate and many other audio effects and processes. You can clean up noisy recordings and also use the editing tools to Cut, Copy, Paste and Delete sounds in your recordings. To learn more about these features, I would recommend downloading the free trial.

Connect the output of your stereo system to a pair of inputs on your computer sound card. Or, if you have a USB turntable, connect it to your computer's USB jack. Then, route the Sound Forge Pro inputs to listen to the appropriate inputs. Adjust the input gain so that the incoming signal peaks somewhere between -6 and -3dB to ensure that the incoming audio doesn't peak and cause clipping distortion.

Yes. Sound Forge Pro 10.0 supports multi-channel audio recording and editing. You can record as many separate sources as your card has inputs and you can send those inputs to any of the 32 channels that Sound Forge Pro supports.

The reasons to upgrade are as varied as the ways people use Sound Forge, so you'll have to make that determination for yourself. Navigate to the following web address to read about the new features of Sound Forge Pro 10.0: http://www.sonycreativesoftware.com/soundforge. There you'll find new features clearly labeled "New!" You can also check out the Sound Forge product comparisons for a quick view of what's new in version 10.

Sound Forge Pro 10 supports the highest audio quality in terms of bit depth and sample rate. Sound Forge 8 also supports extremely high quality, but many enhancements have been added to the application in version 9 and now with version 10. You may find particularity that Sound Forge Pro 10 event edit mode helps you work more efficiently. In addition, Sound Forge Pro 10 ships with the Mastering bundle 2 powered by Izotope. These high-quality mastering plug-ins give you power and quality that you don't have with the plug-ins built into Sound Forge 8.

This depends entirely on your workflow, the tasks you need to perform, and your personal preferences. There are certain things that you can do in Sound Forge Pro that you can't do in the other tools you mention and there are other things that you may find work more efficiently when done in Sound Forge Pro even though you could accomplish the same task inside Vegas Pro. However, Vegas Pro is also a very powerful audio tool.

As always, the answer really depends on many factors such as whether the voice is male or female, what type of environment the audio was recorded in, the quality of the microphone that was used, and so on. In general though, all of the plug-ins included in Sound Forge Pro 10 feature a number of presets that you can quickly call up and test with your file. Given the variety of variables mentioned above, we can't give you exact settings for every situation. In general though keeping the compression light on a voiceover is probably a good idea so that you don't create a harsh or "crunchy" sound.

Sound Forge Pro is used worldwide throughout the audio industry as a mastering tool. However, this is by no means all that the application is useful for. You can use Sound Forge Pro to cover virtually every step of the audio production process, from recording, to editing, to mastering, and finally to delivery.

No; there is no difference between Sound Forge 8 and Sound Forge Pro 8 (we simply did not use the word Pro in version 8). There is definitely a difference between Sound Forge 8 and Sound Forge Pro 10 with many new features having been added in both the version 9 and 10 upgrades. Normally you can upgrade to Sound Forge Pro 10 from version 8 (or any other pro version) for $239.95 for download and $249.95 for the packaged upgrade. Through November 30, 2009 we have a special offer for $100 off the normal upgrade price.

We are extremely confident in the dependability and stability of Sound Forge Pro 10. We have built a reputation throughout the industry with all of our software products for creating products that you can rely on.

You can certainly use Sound Forge Pro to edit audio for a project you plan on burning to a DVD. However, you cannot use Sound Forge to author or burn DVDs. You also cannot extract the audio from a burned DVD. Depending on your needs, you may want to consider Vegas Pro and DVD Architect which provide fully featured DVD and Blu-ray Disc authoring tools.

ACID and Vegas do offer features similar to Sound Forge and can perform a lot of the same functions. However, Sound Forge Pro does have features that are unique to Sound Forge (like Noise Reduction and Batch Conversion). Sound Forge Pro is specially tailored for audio recording, editing and mastering and is tuned best to do certain types of audio production. A useful analogy might be that both a bicycle and an airplane will get you from New York to LA, but an Airplane will let you get there much more quickly. Sound Forge Pro is your ticket for precise and efficient audio production.

Some pieces of what we discuss in the webinar will work in Sound Forge Audio Studio 9.0, but there are many advanced features found in Sound Forge Pro 10 that are not available in the consumer Sound Forge Audio Studio application. None of the new features discussed in the webinar are available in Sound Forge Audio Studio 9.0.

MSRP of Sound Forge Pro 10 is $499, however it is available at most retailers for around $349-$399 (street price). For a limited time (until Nov. 30), users of Sound Forge Pro (any previous version), can upgrade to Sound Forge Pro 10 starting at $139.

Please ensure the.wav is uncompressed and the bit-depth and sample-rate match the .mp3 (typically 16-bit, 44.1kHz). If you still experience issues, please contact our Customer Service Department at 1-800-577-6642.

At this time, Sound Forge Pro is supported within 64-bit operating systems and will function as a 32-bit application in a 64-bit environment. However, we have not announced any plans regarding Sound Forge Pro becoming a 64-bit native application.

According the Sony Creative Software End User License Agreement, there is no restriction for installing or re-installing the software on multiple computers. Many users need to have the software installed on more than one computer (i.e., a home PC, a work PC, and a portable laptop) for the convenience of being able to work on projects at different locations. Our EULA allows for this type of use and only the purchase of a single license is required to do so.