REDWOOD CITY, Calif., June 9, 2009 – Electronic Arts Inc. (NASDAQ:
ERTS) today announced that the hotly anticipated The Sims™ 3, stormed retail
shelves starting June 2nd and sold thru more than 1.4 million PC/Mac units
within the first week making it the best-selling PC launch in EA’s history. Fan
intensity is evidenced through the more than 7 million downloads of player
created content including: Sims, houses, stories and more. The Sims 3, also
available for download from the Apple App Store for iPhone™ and iPod® touch,
shot up to #1 paid app position on launch day and has maintained that spot since
launch.

I got a response, mission accomplished. It was meant to be an overblown comparison.

I had considered using a different analogy, possibly one where you design a revolutionary battery design that could power electric cars for weeks at a time between charges, but the design is stolen, everyone starts using it, and you don't get a dime from all the time and effort you put into the design.

Still flawed in some way, but I though stealing cars was more fun and would have a better chance of a reaction.

And, I'm guessing the analogy you made was meant to reference used game sales? Or was the little flaw that you were, in fact, referencing used game thefts? There is a difference between selling something you've bought and something you've stolen.