Five Hulks and an Elf

Lively adventures from an unlikely bunch.

This is very much meant to be a shared website, so don’t be afraid to make pages, tweak stuff you think needs tweaking, and contribute your own thoughts and comments regarding our regular table-top adventuring!

House Rules

Superior Aid Another: When a character uses the Aid Another action and rolls higher than 20 + half level , the benefit gained by the aided PC is +4 instead of +2.

Critical Miss: For melee and single-target ranged attacks, when a natural 1 is rolled, roll 1d8 counting the squares in a burst 1 around the target square to determine which square the missed attack hits. This “missed attack” does not apply to area, burst, and blast attacks.

Item Quality: Monsters will generally have low-quality weapons and armor unless otherwise noted. Most merchants will refuse to purchase these types of items from the party, and those that do will only offer 1/10th the normal price.

Magic Deficit: Magic shops will not have an unlimited inventory, just because the PCs have the gold required to purchase a specific item. They will normally carry a very limited stock of items. Magic items will be gained either through adventuring, getting a mundane item enchanted (or a magic item upgraded), or crafting the item from component pieces.