EIP=0043d0bd in ERZ2 when exiting objectplace, no error message, no wads added.

3 gold buzz were placed facing the area where I exited objectplace, 2 shield bots had me as their target prior to objectplace use, the level was entered via level select, isgamemodified was 1 prior to objectplace use, and resolution was 1280x800.

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This one happened multiple times when I tried to join a netgame. The moment I selected a server, the error occurred. Sometimes the server in question also crashes with the message "Received a file not requested".

Oh, and by the way, I know I have asked this before, but I forgot what you guys told me, and I can't find the old post. How do you do that debugger thing where it shows you a place in the SRB2 source code associated with the crash?

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This one happened multiple times when I tried to join a netgame. The moment I selected a server, the error occurred. Sometimes the server in question also crashes with the message "Received a file not requested".

Oh, and by the way, I know I have asked this before, but I forgot what you guys told me, and I can't find the old post. How do you do that debugger thing where it shows you a place in the SRB2 source code associated with the crash?

This is closely related to Ricardo's crash. Except IIRC, his occurs when you fly over a PolyObject with Effect 5 on its first line, and mine occurs when you touch the side. The EIPs are slightly different, in any case.

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This is closely related to Ricardo's crash. Except IIRC, his occurs when you fly over a PolyObject with Effect 5 on its first line, and mine occurs when you touch the side. The EIPs are slightly different, in any case.

Not the exact same line of code that Ricardo's crash has (that's line 174), but the two lines do the same thing. So this looks very nearly like the same bug to me...

I was trying to fix a texture problem with a multi-textured FOF in someone else's level, it was displaying GFZROCK when there was no GFZROCK in the level at all. I fixed an unclosed sector and made some other tweaks, and it seemed like it was working. However, when the camera tried to show the back of the FOF, it SIGSEGVed.