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I have always loved Kobolds. Kept them mostly intelligent and went along with the mythology that they were distant-distant relatives to dragons. Which motivated most of the Kobolds in my world to be more than just goblinoid grunts or cannon fodder. I've even used several as goodish/neutral NPC's which became party members. Often being sorcerers or rogues.

I have always loved Kobolds. Kept them mostly intelligent and went along with the mythology that they were distant-distant relatives to dragons. Which motivated most of the Kobolds in my world to be more than just goblinoid grunts or cannon fodder. I've even used several as goodish/neutral NPC's which became party members. Often being sorcerers or rogues.

The Nag's Head Adventuring Club has a Kobold named Entree that is the club cook. He does a good job too.

Garry AKA --Phoenix-- Rising above the Flames. My favorite game console is a table and chairs. The Olde Phoenix Inn

I've come to believe that in large enough numbers, anything goes from fodder to serious threat to most adventurers. Couple that with the tactics I've already learned from this thread, and kobolds will be dangerous in the hands of any DM

Yes, thanks for posting this. Players and GMs forget that knowing how to use the environment for tactical advantage can matter more than having a +5 Sword of Deep Hurting.

"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)

One thing to keep in mind, a community of monsters of any kind is going to fight to protect their lair as viciously as they can. The ones that don't disappear. The ones that are left over are the most effective ones. Think of it as Evolution in Action...

It all comes down to how the DM handles the encounters. A badly run Dragon can be fodder. It really does comes down to how you do it, not the stats of the monster itself.

On the face of it, 1/2 CR, means fodder. Run them straight at the PCs in an endless line of direct frontal assaults and yea, fodder city. Place them in holes behind traps and attack sneaky like and not fodder.

I could clear Tucker's Kobods. It would be a major assault, It woul;d cost a bit of money. it would not leave much behind me, but there wouldn't be Kobolds any more either.

Yes and no, Koblds are as tough and sneaky as you make them, or not as the case may be.

Garry AKA --Phoenix-- Rising above the Flames. My favorite game console is a table and chairs. The Olde Phoenix Inn