The sequel to U.S. Navy Fighters, ATF was the first game made by Jane's Combat Simulations (part of EA). The game used the same engine as USNF, with updated aircraft shapes and terrain. Every aircraft from USNF was kept, with lots of new planes and some new weapons. One of the new features was a comprehensive Jane's research suite on all the game's aircraft, weapons, vehicles, ships, etc. There are 2 full campaigns, lots of single missions, an in-game mission creator, and a quick mission creator. Replay value was further increased by Duosoft's toolkit, which allowed players to greatly modify the game with custom add-on libraries. The game focus is on futuristic aircraft and campaigns, with many of the flyable aircraft still in development at the time of the game's development. Flyable aircraft were: F-117 Nighthawk (Stealth Fighter), F-22 Rapter, XF-29 FSW, XF-31 EFM, ASTOVL (JSF), B-2 Spirit (probably the first and only game with a flyable B-2), and Rafale C. NATO Fighters added for campaigns the EF-2000 Eurofighter, Saab Gripen, Su-35 Flanker, and F-16C Fighting Falcon, and made every aircraft in the game flyable in missions. The campaigns were Egypt 1998 and Vladivostok Russia 2002, with another map of France. Multiplayer Cooperative or Competitive dogfighting with up to 8 people on a network, or two player via a modem. Jane's All the Worlds Aircraft multimedia reference guide - packed with photos, technical specs, and over 30 minutes of rare, in-flight footage. Enhanced effects include new explosions, enhanced terrain, and over 90 distinct shapes for damaged aircraft - watch enemy airplanes lose wings and break in half.