I was going to ask you people why minetest was better then any other game, but it's apparently crap. The chunk loading was slow when I actually tried to join a server, the gameplay isnt great, and then there's this: https://forum.minetest.net/viewtopic.php?id=4039

the result is about as fast as the native C++ engine for a lot of stuff. where it is slow usually comes down to poor coding skills or the API itself lacking some speed-critical function that can't be done well in Lua.

one has Realtest, one Nostalgia, two are extremely heavily modded minetest_game (what I call "my" game really at this point), one is nearly pure vanilla minetest_game, and one is an experimental thing that's not so much a game as a mapgen testing ground that morphed into a worl that people started building on.

my game expands on minetest_game by adding pretty much everything under the sun that someone should ever want to build with on a normal basis, machines, electronics, food, etc. you name it, it's probably there.

_Zeus: I don't agree.. maintaining two versions of API will be much more difficult than maintainung only already existing LUA one. And I'm not LUA fan. I like ruby but I don't want to harm this project and waste time of core devs.

I think Lua is good for modding because of it's simplicity and speed (even if it's syntax is bad). Anyway, since everyone complains about the syntax could we build a simple syntax wrapper ontop of LuaJIT to fix that? Or we could use Lisp... :P