Recreation of the pixel font used for the intro cinematic and end credits in Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. Only the characters present in the game's tile set have been included.

Recreation of the large pixel font from Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. This font is used for the map, level start/end messages, and boss names in the end titles. Only the characters present in the game's tile set have been included.

Recreation of the pixel font used for the menu and options screen in Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. Only the characters present in the game's tile set have been included.

6761177
Published: 25th September, 2012
Last edited: 13th April, 2018
Created: 25th September, 2012
Slightly modified and expanded recreation of the pixel font used in the Sega Megadrive/Genesis classic "Gunstar Heroes". The main changes are a custom Q (as I couldn't find the original) and tweaked versions of Z and 0, as well as a boat-load of additional special characters.

111741
Published: 7th June, 2020
Last edited: 25th August, 2014
Created: 25th August, 2014
Recreation of the pixel font Namco's "Phelios" (1990) on the Sega Mega Drive/Sega Genesis.
Interestingly, it does not use the (fairly standard) font from the arcade version (1988) but - and something I only found out after I finished the recreation - actually uses the same font as the arcade version of Namco's "Dragon Saber" (1990) http://fontstruct.com/fontstructions/show/dragon_saber but with a more limited set of characters.
Only the characters present in the game's tile set have been included.

This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.

Only the characters present in the game's tile set have been included.

Note that some punctuation/special characters are missing the top pixels - this error was also present in the game itself (but it was not obvious, as those characters were not prominently used for any on-screen text).

Only the characters present in the game's tile set have been included.

Recreation of the pixel font from Delphine Software's "Shaq Fu" (1994) on the SNES. Identical to the pixel font from the Sega Mega Drive/Genesis version, but with a handful of additional special characters. This recreation also includes additional ";" and straight double quotes characters. Apart from that, only the characters present in the game's tile set have been included.

Recreation of the small pixel font from the japanese release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.

Compared to the european/north american release, the alphanumeric and punctuation characters are all shifted by one pixel to the left, and one pixel down. The "U" is also different, and the font lacks a lowercase.

This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.

Only the characters present in the game's tile set have been included.

Recreation of the small pixel font from the japanese release of Sonic! Software Planning's "Shining Force II" (1993) on the Sega Mega Drive/Genesis.

Compared to the european/north american release, the alphanumeric and punctuation characters are all shifted by one pixel to the left, and one pixel down. The font also lacks a lowercase.

This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.

Only the characters present in the game's tile set have been included.

Recreation of the main pixel font from LJN/Software Creations' "Spider-Man and Venom: Maximum Carnage" (1994) on the SNES and Sega Mega Drive / Genesis. Only the characters present in the game's tile set have been included.

Recreation of the large (16x16) pixel font from LJN/Software Creations' "Spider-Man and Venom: Maximum Carnage" (1994) on the SNES and Sega Mega Drive / Genesis. Only the characters present in the game's tile set have been included.

2801733
Published: 7th June, 2020
Last edited: 15th September, 2014
Created: 13th September, 2014
Recreation of the pixel font used in Sega's "Streets of Rage 2" (aka "Bare Knuckle II", 1992) and "Streets of Rage 3" (aka "Bare Knuckle III", 1994) on the Sega Mega Drive. Only the characters used in the game have been included.

Recreation of the pixel font from Bits Studio/Flying Edge's "Terminator 2: Judgement Day" (1991) on the Sega Mega Drive. In game, the font uses a subtle form of antialiasing on the top-left-most pixel, which has been omitted from this recreation. Only the characters present in the game's tile set have been included.

Recreation of the pixel font from Iguana Entertainment/Sunsoft's "The Pirates of Dark Water" (1994) on the Sega Mega Drive/Genesis. Only the characters present in the game's tile set have been included.

The game uses a crisp, non-antialiased version of the same font used in the "Teenage Mutant Ninja Turtles" (1989) and "Teenage Mutant Ninja Turtles: Turtles in Time" (1991) arcade machines. The same font was also used in the "Teenage Mutant Ninja Turtles IV: Turtles in Time" (1992) Super Nintendo port.

Only the characters present in the game's tile set have been included.

Recreation of the main pixel font from Acclaim/Software Creations' "Venom/Spider-Man: Separation Anxiety" (1995) on the SNES and Sega Mega Drive / Genesis. Only the characters present in the game's tile set have been included.