Perfect PhylacteryLegendary Artifact — EquipmentWhenever Perfect Phylactery becomes attached to a creature with converted mana cost 6, if an Aura with converted mana cost 6 is attached to that creature, exile those three permanents, then return Perfect Phylactery to the battlefield transformed.Equip—Pay 6 life

Haerta the Eternal Waking Legendary Creature — Zombie WizardHaste: Choose any number of nonland cards in your graveyard with total converted mana cost 6 and cast them without paying their mana costs.If Haerta would die, instead transform it.6/6

Renown HealerCreature - Human Cleric (C)When Renown Healer enters the battlefield, you may dedicate another untapped creature you control to it. If you do, you gain 5 life. (Tap that creature. It doesn't untap during its controller's untap step for as long as you control this.)"Come, my child, and feel the blessings of the gods."1/4

Manor TrespasserCreature -- Human Rogue (C)Manor Trespasser can't be blocked except by creatures with vigilance."I can tell you much about the effectiveness of the Baron's personal guards and even more about the exquisite flavors he keeps in his wine cellar."2/1

Fang-Pack Seer — Creature — Wolf Monk (U)Your opponent plays with the top card of his or her library revealed.2/2

The Rules

How To Nominate:Quote the post with the card you want to nominate. Delete everything in that post other than the card. Copy and paste your quote into a post on this thread.If you did it right the quote tag should link to the original post.

What's Eligible?Any fan-designed M:TG card posted since the most recent CotW thread went live is eligible. It doesn't even have to be the first time the card was posted. Yes, Un cards are valid. No, Yugioh cards are not.

What's Not Eligible?

Nominating your own cards. You can only nominate cards by other people

Nominating a card from your own repost, regardless of whether or not the original post was yours.

Nominations that result from collusion. If a nomination is made in exchange for some sort of favour, or under some sort of threat, then the nomination is void.

Cards that have already won CotW are not eligible for future CotWs.

Nominations that I consider to be jokes or trolling.

A Note On Contests:Many contest holders feel that having an entrant nominated for CotW will skew the results of their contest. To prevent this while still allowing those cards their chance at nomination, any card submitted to a contest is eligible for nomination to CotW as though the date the contest (or pertinent round of the contest) ended was the date the card was posted.

Mirror StalkerCreature -- Shapeshifter (R)You may have Mirror Stalker enter the battlefield as a copy of any creature on the battlefield, except its power and toughness are switched.In a reflection there is perfect truth and perfect cruelty.0/0

Fleeting ThoughtsSorcery Target opponent reveals their hand. You choose a card from it. Put that card into its owner's library just beneath the top X cards of that library where X is the converted mana cost of the card.

Marble ElementalCreature — ElementalWhenever a legendary creature dies, you may have Marble Elemental become a copy of it. (It loses this ability.)The quarries of Bal'sheba bear the faces of foremen long past, as the rough marble wills itself into heroic sculpture.3/3

ArgonautCreature — Human WarriorProtection from creatures with power 4 or greater"Here, see, the mounted head of the dread Bighast! The hide of her kin rests before my hearth. And lo, above my mantle, the skull of the last androchthon: I beheaded him at Ithios, and ended the Long Noon."—Dravii, argonaut of Periklynos3/2

Desperate Impulse | Sorcery | {U}Add X amount of , and exile the top X cards of your library. You may play a card exiled this way this turn.They only call it "one last trick" if they live long enough to find out.

Gatherer of ContestantsCreature -- Elf Shaman1/2: You may put a creature card with converted mana cost 1 from your hand onto the battlefield."If the meek shall inherit something so great as the earth, then surely they will be able to win something so small such as this prize?"

Restless AdventurerCreature — Human ScoutAt the beginning of your end step, if you didn't play a land this turn, ~ explores.(Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)Rising in the radiant horizon, it catches your breathSetting in the murky gyre, it seals it away—Wanderlust2/2

Discover the World - Sorcery | CSearch your library for a basic land card, put it on the battlefield tapped, then shuffle your library.If you control a Plains, Island, Swamp, Mountain, and Forest, untap all lands you control.I have seen the Felds of Alcorran, the Isles of Hemdor, the Bogs of Swive, the Peaks of Duroc, and the mighty oaks of the Elish Trail. Only now do I understand the world.

The Mithril PhylacteryLegendary ArtifactIndestructibleWhen this enters the battlefield and at the beginning of each upkeep, you may create a legendary 5/5 blue Dwarf Zombie Wizard named Hect of the Summer Dûn."Death is molten life. Forged and reforged. I am the anvil and the hammer and the smelt."—Epitaph of Hect

MantraCreature — IncarnationWhen Mantra enters the battlefield, you may exile an instant or sorcery card with converted mana cost 1 from your hand.At the beginning of your end step, copy the exiled card. You may cast the copy without paying its mana cost."'There is nothing to say that hasn't been said,' said Mantra. And then she said it again."—Scroll of Middles3/4

Downward SpiralInstant (R)Return target spell to its owner's hand.Morbid - If a creature died this turn, counter that spell instead.In the darkest moment, the most minor setback can seem like the most tragic ending.

Journeyman's BanjoArtifact: Reveal a legendary card in your hard. Add one mana of one of that card's colors to your mana pool.: Reveal a basic land card in your hand. Add one mana of a color that land could produce to your mana pool."Well. Here's a song. About some heroes. And the places they went."—Alvaro, aboard the Sunset

Replicant SentinelArtifact Creature - Construct (R)At the beginning of your upkeep, if there are no colored permanents on the battlefield, create a token copy of Replicant Sentinel.3/3They did not blink. The did not pause.Or stop to question why.Each one built, an epitaph"The end of life is nigh."—Carving found on a monolith in a sea of rust on the dead plane of Zekilkhan.

Nocturnal Flow — Enchantment (R)Players can't cast spells on their own turns.Players may cast spells as though they had flash.The waters of the Shombra falls remain stagnant until nightfall, when currents cascade with the pull of the moon.

roborosewater wrote:

Soul Curse EnchantmentAt the beginning of your upkeep, you gain 2 life for each creature card in your graveyard.

PugilismCreature — IncarnationFirst strikeCreatures can't be equipped.Whenever a creature attacks, its controller may have it fight another target creature instead."Where the knuckle meets the jaw, there lives Pugilism."—Scroll of Middles2/1

Lucky StreakSorceryDiscard your hand, then flip seven coins. Draw a card for each flip you win."There is no easier job than making them focus on the one time they hit the jackpot instead of the hundreds they filled our pockets."--Micalio, Nicily cashier

Tales from Afar EnchantmentWhen Tales from Afar enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.When you control six or more lands, sacrifice Tales from Afar. If you do, create a 2/2 green and blue Drake creature token with flying.

DreamskipperCreature -- Elemental (R)Whenever Dreamskipper attacks, you may have the defending player draw a card. If you do, Dreamskipper can't be blocked this turn.Whenever Dreamskipper deals combat damage to a player, draw a card.1/1

Hear the StirringsSorcery (C)Howl (You may tap an untapped creature you control to help cast this. Each point of power that creature has pays for or one mana of that creature's color.)Draw two cards."Like ripples in a lake, each small step follows a larger one. Listen to the prey flee, and hear the stalking predator." — Shaman Aiora

Beast TrackerCreature -- Human Warrior (R)At the beginning of your end step, reveal the top card of your library. If it's a creature card, put it onto the battlefield and Beast Tracker fights that creature.The thrill of the hunt is nothing compared to the excitement of the capture.3/3

DissectionInstant (R)Destroy target creature. If that creature had flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.Sometimes you can tell how something works by observing it. Other times, you have to cut it up into tiny little pieces.

Wendigo TribeCreature ─ Horror (M)Whenever a creature dies, create a token copy of Wendigo Tribe.If you control more Horrors than you have creature cards in your graveyard, you lose the game.6/6...because the Wenidgo eat you.

Foxrealm Paradox Enchantment - Aura (U)Enchant PermanentYou control enchanted permanent.If the permanent enchanted by Foxrealm Paradox is an aura that is enchanting Foxrealm Paradox, you win the game.The truths of the Foxrealm bleed into our daily lives; you may discover that the cow you owned in the morning is owned by your neighbor in the evening.

Astral AlignmentEnchantmentWhenever you cast a spell with converted mana cost 7, you may draw seven cards."Our mission and burden is to seek Betelsa's skies for any sign of disarray, lest the heavens fall in such disorder that the Maker decides to reorder the world."--Avaleo the Astronomer

Wizard's TurbanArtifact ─ Equipment (U)Equipped creature gains hexproof.Equip : Transform Wizard's Turban.He unfurled it from his head and watched it settle to the floor.\\\\\\\\\\\\\\\\\\\\\\\\\\\\Wizard's CarpetArtifact ─ EquipmentEquipped creature gains flying.Equip : Transform Wizard's Carpet.In a whirl of cloth and smoke it reared like a snake and sprang to his head.

EavesdroppingEnchantment (R)You may look at your opponent’s hands.Whenever an opponent draws a card, you may draw a card.“Always speak as though someone is listening in. Because in this city, someone usually is.”—Boss Langey

Can of WhoopassArtifactWhen Can of Whoopass is put into your graveyard from the battlefield, put a 4/4 red Warrior creature token onto the battlefield and it deals damage equal to its power to target creature or player.

Gift of the North TreeSorceryUntil end of turn, whenever you tap a land for mana, add one additional mana to your mana pool of any type that land produced.Suspend 2-As the season shifts and the frost melts, the spirits bring life back to the woods.

Porch Lamp - ArtifactWhenever a creature card is returned to the battlefield or to its owner's hand from a graveyard, create a 1/1 white Spirit creature token with flying.On the night the great war was over, the Akamori range lit up with the soft glows of ten of thousands of lanterns, each light carrying a wish for their loved ones to return home.

Soul of the Forest - Enchantment - AuraEnchant ForestEnchanted Forest is a 3/3 green Treefolk creature with hexproof in addition to its other colors and types."The clerics love to wax poetic about their sky god watching over us all. But here in Yavimaya, we know that Gaea has ears, not eyes, and that She listens from within."-Eladamri

Thrunyx Parasite | Enchantment Creature - Insect {U}Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)At the beginning of your end step, if Thrunyx Parasite is an Aura, put a +1/+1 counter on it.Enchanted creature gets -1/-1 for each counter on Thrunyx Parasite.1/1

Volatile Mimic | Creature - Shapeshifter (R)You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 0/0."'As good as the original' might have been a bit of a stretch."0/0

Ruthless RecruitmentEnchantment - AuraEnchant playerAt the beginning of enchanted player's upkeep, that player sacrifices a creature. If he or she controls exactly one creature, instead gain control of it and sacrifice Ruthless Recruitment.The only man Bloodied Palm Richards ever respected was the captain who, in a bid to be merciful, persuaded his crew to let him slit their throats instead.

Curse of Endless Knowledge | Enchantment - Aura Curse (R)Enchant playerEnchanted player has no maximum hand size.At the beginning of enchanted player's upkeep, that player draws cards equal to the number of cards in his or her hand.

HighwaySorceryCreatures you control gain haste until end of turn.//The Danger ZoneSorceryAftermathUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Big Idea - SorceryReturn target instant or sorcery card with converted mana cost 3 or greater from your graveyard to your hand.Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")"THIS is the big idea!"

Conniving QuartermasterCreature - Human Soldier RogueWhenever a creature dies, gain control of all Equipment attached to it."A battlefield is a great place to get slightly soiled goods at rock-bottom prices."2/2

Mold Stitcher | Creature - Zombie Fungus (C)Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)0/0

Jovial BenefactorCreature - Human RogueWhen Jovial Benefactor enters the battlefield, you may put a +1/+1 counter on another target creature you control.Sacrifice a creature with a +1/+1 counter on it: Put two +1/+1 counters on Jovial Benefactor."My dear boy, what good's an investment if you can't cash out?"2/2

Caress the SunEnchantment - Aura {U}Enchant creature.Whenever enchanted creature attacks, Caress the Sun deals 4 damage to it."I flew high just to feel your warmth.I held on tight, for it was my duty to you.And then I fell because I couldn't anymore."

Devagath, Bone Revenant | Legendary Creature - Skeleton Knight (M)Double strikeUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)When ~ dies, if it had exactly one +1/+1 counter on it, return it to the battlefield with two +1/+1 counters on it. If it had exactly two +1/+1 counters on it, return it to the battlefield with three +1/+1 counters on it instead.2/2

Traveler's Bane | Creature - Wolf (C)HasteRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)The best traveled roads usually have the best fed wolves.1/1

Redfoot RagerCreature - Goblin BerserkerHasteSuspend 1 (Rather than cast this card from your hand, you may pay 0 and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)1/1

Desperate PactEnchantmentCumulative upkeep - Sacrifice a creatureCreatures you control are indestructible. You can't lose the game and your opponents can't win the game."They'll hate us for this.""Yes, but they'll still be alive to do so."

Silent-Strike Asp | Creature - Snake (R)DeathtouchMorph (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)When ~ is turned face up, you may have it deal 1 damage to target creature.1/1

Filigree SongbirdArtifact Creature - Bird (R)FlyingWhen ~ dies, each player creates a colorless artifact token named Gold. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."0/1

Despondent Dreams | Sorcery (U)Target opponent reveals his or her hand. You choose a nonland card from it. That player manifests that card. (That player puts that card onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Assume ControlInstant (R)Gain control of target creature spell. (When it resolves, it enters the battlefield under your control.)"Authority is ninety-nine percent acting the part. Look like you're in charge, and the world will follow." —Boss Langey

Verdant Mimic | Creature - Elemental Shapeshifter (R)You may have ~ enter the battlefield as a copy of any land on the battlefield, except its an Elemental Shapeshifter creature in addition to its other types and its still 1/1.1/1

Goblin Contraptionist | Creature - Goblin Assembly-Worker (R)Whenever an ability of an artifact you control is activated, copy that ability, then sacrifice that artifact. You may choose new targets for the copy."Somehow we've doubled production, but halved output."-Vanrag, plant foreman1/1

Isamaru, Bound to KondaLegendary Creature - DogDefenderIf Isamaru, Bound to Konda would die, flip it instead.2/2//Isamaru, Unchained At LastLegendary Creature - Dog SpiritFlying"What good is a life--any life-- if it one is not free to live it?"2/2

Learn Its Powers SorceryExile target creature. If that creature had flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, lifelink, menace, trample, and vigilance.

North Wind RattlerSnow Creature — Pirate Skeleton: Return North Wind Rattler to its owner's hand.: Return North Wind Rattler from your graveyard to your hand."I've seen 'em out there, those lost sailors—their flesh freezing and flaking off like the snow itself, and their breath billowing from their mouths as from the maw of Death."—Captain Blindeye of Barron Strait2/1

Lunar Crux | EnchantmentAt the beginning of each end step, untap target permanent you control. Then, for each card named ~ in your graveyard, you may untap another target permanent you control.Cycling - Tap two untapped creatures you control.

Weight of the EternitiesSorcery (M)Suspend—. X can't be 0. (Rather than cast this card from your hand, pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)You lose the game.Whenever a time counter is removed from ~ while it's exiled, destroy target nonland permanent.

Pyramid SchemeEnchantmentExtort (Whenever you cast a spell, you may pay. If you do, each opponent loses 1 life and you gain that much life.)At the beginning of your upkeep, draw a card and lose 2 life.

Mexev, Patron of TombsLegendary Creature — Spirit Cleric: Attach target Curse you control to target player.At the beginning of your upkeep, draw a card for each Curse attached to you."As history repeats itself, listen to the shrieks of those forsaken by fate."1/5

Autograph Elemental | (Art: A blank autograph book with arms and legs made of paper)[Creature - Elemental]When you cast Autograph Elemental, you may have target opponent sign it.Autograph Elemental gets +1/+1 for each unique signature on it."I did it, I got Jace's autograph!""...Should your book be glowing like that?"2/2

Tomb of the Moon SageArtifactDelirium — At the beginning of your upkeep, if there are four of more card types among cards in your graveyard, you may exile your graveyard and draw two cards."She looks like mochi."—Jace Beleren

Defeat at KingsbridgeInstantDestroy target attacking creature with power 4 or more. If you do, end the combat. His remains blasted across the riverbank, Krugnar Oathbreaker achieved in death what he never could in life: the silenced awe of his clan.

Redemptive SpiritCreature — Spirit (R)FlashYou may have Redemptive Spirit enter the battlefield as a copy of any creature attacking you.Even as she swung her sword at her mirror, she wept for this glimpse at what might have been, if life were kinder, if she were better.0/0

Believe It or NotInstantDraw five cards, then separate the cards in your hand into two face-down piles and reveal one of them. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Sataras, Broker of SoulsLegendary Creature - Demon (M)FlyingIf X is less than four, Sataras enters the battlefield with debt counters on it equal to the difference.At the beginning of your upkeep, you lose 2 life for each debt counter on Sataras."You will give me my due, mortal, one way or another."6/6

MotivateInstant (C)Expertise — Target creature you control gets +3/+3 and gains lifelink until end of turn. Then if that creature has two or more instances of lifelink, each other creature you control gets +1/+1 until end of turn."Who's with me?"

Ghinus ForgekillerLegendary Creature ─ Dwarf Wizard (M)When Ghinus Forgekiller enters the battlefield, put up to four cards named "Shatter" you own from outside the game into your hand.Whenever an artifact is destroyed draw a card.4/4

Fill the GraveSorcery (R)Each player sacrifices creatures until he or she has five or more creature cards in his or her graveyard."The city dumps fill. The junkyards fill. The madhouses fill. The hospitals fill. The graveyards fill. Nothing else fills."-Charles Bukowski

White StagCreature ─ Beast (C)Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)Whenever White Stag dies draw a card.1/1Forests need their kings.

Study of WhisperflameEnchantment (R)Study of Whisperflame can't be countered by spells or abilities.Noncreature spells you control can't be countered by spells or abilities.To not be silenced, do not be heard.

Stargazing - EnchantmentConstellation - Whenever ~ or another enchantment enters the battlefield under your control, scry 1 and reveal the top card of your library. If an enchantment card is revealed this way, put it into your hand.At the beginning of your end step, if you control fifteen or more enchantments, you win the game.

Read the GravestonesSorcery (U)For each spent to cast Read the Gravestones, you gain 1 life and put a 1/1 white Spirit creature token with flying onto the battlefield.For each spent to cast Read the Gravestones, you lose 1 life and draw a card.A marker for those long past, clinging to the very last vestiges of their legacy.

Timberland Woodsmaster Creature - Human Scout (M)When ~ enters the battlefield, distribute four +1/+1 counters among permanents you control.: Redistribute +1/+1 counters among permanents you control."Safe roads through Kessig change by the minute; keep your wits about you, or I may just point you in the wrong direction."1/1

Resolute BladeboundCreature — Fox SamuraiLifelinkBushido 2“What will it say on our graves, Lord Konda? Will it say we led our world to conquer immortal forces or that we were crushed by our own arrogance? At each defeat, I wonder.”—Sensei Hisoka, letter to Lord Konda

Skeletal Knight — Creature — Skeleton Knight (R)Renown 1When Skeletal Knight dies, if it was renowned, return it to the battlefield.Some seek glory to immortalize themselves in a metaphorical sense. For the servants of Erebos, the struggle is quite literal.2/2

CraniarumCreature - BrainFlyingIf you would draw a card, you may put a copy of ~ onto the battlefield instead.If you would discard a card, you may sacrifice ~ instead.Othik never had a problem acquiring materials for his research. Truly, those ghoulcallers didn't know the potential of what they were wasting.1/1

Heir to the ThroneCreature -- Human Knight (R)First strikeWhenever a Legendary creature you control dies, you may transform Heir to the Throne.2/2///Lord of the Gilded Throne● Legendary Creature -- Human Knight (R)DefenderAt the beginning of your end step, you may put a 2/2 white Knight creature token with first strike onto the battlefield.: Other creatures you control get +1/+1 until the end of turn.0/4

ZephyranthLegendary Creature - Djinn ScholarFirst strikeWhenever Zephyranth deals combat damage to a creature or player, you may cast an instant or sorcery card from your hand targeting that creature or player without paying its mana cost.3/5

Tyrant's SpoilsSorceryEach player secretly chooses a number, then those numbers are revealed. Each player who choose the highest number loses life and draws cards equal to the sum of all numbers revealed in this way.It isn't easy making it to the top

Ulrexes, the Deathbound-Planeswalker-Ulrexes (M)At the beginning of your upkeep, draw a card and remove a loyalty counter from Ulrexes.: You lose 1 life.As long as Ulrexes has 8 or more loyalty counters on it, you can't lose the game and your opponents can't win the game.

Void PocketInstant (C)Exile target creature, then return it to the battlefield with a -1/-1 counter on it under its owner's control."Returning from one such journey is its own reward. Scars are to be expected."— Shadowcaller Asmondi

Reverb ChamberArtifact, : Put a 1/1 colorless Illusion creature token onto the battlefield., Sacrifice a creature: Illusion creatures you control become copies of the sacrificed creature until end of turn.Can you not hear the echoes? Those voices bereft of being? Their wailings consume me! - Athadean "the Mad Composer"

Kula PragLegendary Creature - Centaur Wizard (M)HexproofPlay with the top card of your library revealed.You may cast the top card of your library as long as it targets Kula Prag."Achievement without contribution is meaningless."2/2

Machine SupremacyInstantTap target creature.Untap target artifact."Flesh has many qualities that are useful to us; but once we learn to emulate these in metal, it will be dispensed with."─Avaricta, Gitaxian sective

Reign of FireSorcery (R)You may reveal a Dragon card from your hand. If you do, Reign of Fire deals 5 damage to target creature or player. Otherwise, you may search your library for a Dragon card, reveal it, and put it into your hand.When the dragon Avor seized the White Throne of Athica, few dared to argue. There are few arguments that stand up against fifteen tons of teeth, scales, and flame.

Revolutionaries' Guillotine — Artifact (U)Tap three untapped creature tokens you control: Destroy target nontoken creature. If it was legendary, draw a card."For too long have the high priests and great mages and big lords taken food out of our mouths. Now we, the nameless, faceless masses will reclaim history!"—Llirya, the Vanguard

Riftcracker AdeptCreature - Goblin Wizard (Rare)HasteWhen Riftcracker Adept dies, exile it and the top card of your library face down. At the beginning of your next upkeep, reveal one of those two cards at random. You may play the revealed card this turn.2/2

Dark Temptress — Creature — SuccubusWhen Dark Temptress enters the battlefield, any opponent may have you sacrifice it. If any player does, add to your mana pool.She'll always leave you with something, but as soon as she's gone, you'll be craving for more.3/3

Volcanic RevelationSorcery {M}Volcanic Revelation deals X damage to target creature or player. Exile the top X cards of your library. Until end of turn, you may play cards exiled this way."Knowledge, like molten earth, must be harnessed immediately, before it has the chance to fade" - Koth

Calamitous Visions | SorceryScry 3, then reveal the top card of your library. Destroy all nonland permanents with the same converted mana cost as that card.“If you foresaw one's death, would you warn them of it? Or would you withhold and not cause them worry?” — Dynn, Arch Ancient

Muad'Dib of the Terrible PurposeLegendary Creature - Human WarriorAt the beginning of your upkeep, look at the top three cards of your library and put them back in any order.Whenever Muud'Dib of the Terrible Purpose attacks, put the top two cards of your library in you graveyard.2/2

God of the Forgotten NameLegendary Creature — GodYou can't cast God of the Forgotten Name from your hand.You may cast God of the Forgotten Name from your graveyard if the total number of black mana symbols in your graveyard is at least nine.9/9

Enigma CodexArtifact - Equipment (Rare)Equipped creature has “: You may cast a nonland card from your hand with converted mana cost less than or equal to this creature’s power without paying its mana cost.”As long as equipped creature is a Wizard, it gets +3/+0Equip

Stock The Vats-Sorcery (U)Exile target creature.If four or more creatures were exiled with spells named Stock The Vats this game, create a 10/10 black Zombie creature token."We just need one more leg!"~Gogor, Necromaniac

World-Weary ArtistCreature — HumanWorld-Weary Artist enters the battlefield tapped and doesn't during your untap step.Inspiration — Whenever World-Weary Artist becomes untapped, exile the top five cards on your library. You may play those cards this turn.1/1

Lotus PerfumeSorceryGain control of target creature if its power is X or less. Otherwise, destroy it.The Sultai naga have the power to control the minds of others. To attain a similar effect, human mages of the brood use lotus perfume, which may bring hypnotic dreams, paralysis, or death

Battle for the ThroneSorcery (U)Put three 0/1 black Advisor creature tokens onto the battlefield. They have "As long as you control no other Advisors. this creature gets +3/+3 and has flying."The Demon Throne promises great power to those who can hold onto it.

Origami DragonArtifact Creature -- Dragon (U)FlyingYou may tap two untapped Legendary creatures you control rather than pay Origami Dragon's mana cost.Lord Ori's steward found him in his study, busy with more of his folded cranes, "More of Lord Hanto's raiders approach, my lord. What would you have me do?"After a short pause, the master replied, "Fetch a very, very large sheet of paper."4/4

Forgotten Melody-InstantYou gain an emblem with "whenever you cast a spell named Forgotten Melody, each opponent loses 1 life."Shuffle Forgotten Melody into your library."I hear it in the whistles and whispers of the wind in the trees. I hear it in laughter, I hear it in tears. It lurks on the edge of my hearing and the tip of my tongue, but when I try to write it down, it's as if it never was."~Varon Hothgar, Composer and Madman

Vain ArtisanCreature – Human Artificer1/3At the beginning of your upkeep, reveal the top card of your library. If it is an artifact card, put it into your hand. Otherwise, put a failure counter on Vain Artisan.When there are three or more failure counters on Vain Artisan, sacrifice it.

Consult the Elder Trees Sorcery (R)For each card type among cards in your graveyard, return target card of that type from your graveyard to your hand. Exile Consult the Elder Trees.Every tree in Frostwynd remembers when the sun set; that moment marked the end of their lineage.

Spiteful EdictSorcery [R]Target opponent chooses a creature he or she controls. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Spiteful Edict. Destroy the last chosen creature.

Unpolished Gem -- ArtifactRemembrance (Cards that share a name with Unpolished Gem cost less to cast for each card named Unpolished Gem in all graveyards.), : Add one mana of any color to your mana pool.Sacrifice Unpolished Gem: Add one mana of any color to your mana pool.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

I mean, I get the werewolf reference and honestly, i think that's lovely. But it's too close to its Grim namesake in powerlevel to my liking. I'll admit that when I first read it, I didn't see that it entered the battlefield tapped, and that the visceral reaction I had to its perceived brokenness under that assumption has colored my view of it rather irreversably. But even that just makes it one of those cards where when it works the way it's "supposed" to, it's incredible underwhelming, and when you find a way to unlock its potential, it's busted af. I don't like it when cards, by their very nature, are completely unable to find a middle ground in that regard.

Am I the only who is somewhat disappointed that Kill's only innovation is the implementation of batching? Don't get me wrong it is quite elegant and ripe with mechanics-based flavor, but a pseudo-functional reprint is unfortunately a miss for me.

Am I the only who is somewhat disappointed that Kill's only innovation is the implementation of batching? Don't get me wrong it is quite elegant and ripe with mechanics-based flavor, but a pseudo-functional reprint is unfortunately a miss for me.

I voted for Kill, but I completely agree with you on batching. I think too much batching would rapidly remove useful words from magic lexicon. Undead is a good idea, but then if they ever create a new creature type, they'll have to update what is "undead". Even now, Nightstalkers and Dauthi are very "spirit-like", but aren't qualified as Undead, and Thrulls and Homonculi are also not undead, even though they're very Zombie-like. I'm not saying that they should be included, but rather that batching can miss a lot of things, especially where creature types are involved. The fact that you need to list the creature types anyways in reminder text undoes everything that batching is about. If "Kill" just said "destroy target creature that isn't a Skeleton, Zombie, Vampire, or Spirit", then it'd make just as much sense, because it'd assume that we're smart enough to realize that all of those creature types are things that are already "dead".

_________________

Quote:

"If you refuse to use rock, you will never beat scissors." — Galef, Dakka Dakka Forums

Am I the only who is somewhat disappointed that Kill's only innovation is the implementation of batching? Don't get me wrong it is quite elegant and ripe with mechanics-based flavor, but a pseudo-functional reprint is unfortunately a miss for me.

you are not the only one. look at last week's cotw haha. I said almost the same thing about a different card.

Re: Kill. I was actually on a hiatus during Innistrad and didn't know about Victim of Night. Oops. But regardless, the point of Kill was just to showcase a neat use of batching to solve a problem that most of us are already aware of -- how do deal with higher-order tribes.

The fact that you need to list the creature types anyways in reminder text undoes everything that batching is about.

I feel like this way of thinking ignores the real purpose of keywords in general. The presence of reminder text doesn't invalidate the usefulness of a keyword. Most non-evergreen keywords use reminder text every time they show up on a card (including historic!), but once you know what it does, you A) can skip over the reminder text from then on and B) have a concise way to refer to that mechanic to other players who also know how it works. There's more to it than just reducing the amount of text on a card.

I do agree that a lot of things don't deserve batching, but in this case, I like it. I've definitely had moments in the past when I wished Magic had a consolidated "undead" creature type, and this solves that pretty cleanly.

I think an issue is that those types are not consistently undead. Kami are Spirits but not undead. Innistradi Vampires are alive and not undead, which is why Sorin can be a planeswalker, and Aetherborn can become Vampires but aren't undead. I think Shades and Specters are sometimes undead, sometimes not. Only Zombies and Skeletons (and Wraiths) are consistently undead. I think some things that are off, like Wurms equipping boots, are okay, but this seems super inconsistent if it were to be evergreen.

I think an issue is that those types are not consistently undead. Kami are Spirits but not undead. Innistradi Vampires are alive and not undead, which is why Sorin can be a planeswalker, and Aetherborn can become Vampires but aren't undead. I think Shades and Specters are sometimes undead, sometimes not. Only Zombies and Skeletons (and Wraiths) are consistently undead. I think some things that are off, like Wurms equipping boots, are okay, but this seems super inconsistent if it were to be evergreen.

Eh, historic had the same problem, where some artifacts like Wanderer's Twig don't feel particularly historic, but I see what you mean.

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum