How to reproduce:
1. Download attached project
2. In Unity, under Tools/Configuration..., click on Generate with the default settings.
3. Open the scene named GameLoading.unity
4. Under Ludia/AssetBundles/Choose Source, select 'Luna Server'
5. Launch a standalone build to initialize/create a bunch of things: Under Ludia/Build Game, select Debug-Dev-Remote and let the others box unchecked. Press Build.
6. Next time you press Play in the Editor, it should get into the bootstrap scene, try to download assets and crash.

Comments (8)

jisomark

May 07, 2018 09:37

In our case whn crashing on iOS we were pre-downloading asset bundles with the DownloadHandlerAssetBundle without accessing the asset bundle after the download was finished. After we changed the code to access the asset bundle and immediately unload it, the crashes seem to be gone now, but hard to be completely sure.

tomerpeledNG

May 03, 2018 06:21

Any workarounds?

keni4

Apr 24, 2018 13:33

I've got crashes on Windows editor and iOS device.

andriworld

Apr 12, 2018 20:43

Is this being worked on? We have not been able to upgrade since 2017.2.2f1 due to frequent editor crashes while loading bundles in later versions. Thanks

korober

Apr 07, 2018 10:15

Have same issue on Windows in editor

CapyvaraTFG

Apr 06, 2018 14:39

We noticed that this bug was related to using WebRequest to cache bundles in background and not accessing the DownloadHandler.assetBundle property before the UnityWebRequest dispose.

CapyvaraTFG

Apr 05, 2018 13:35

Note this issue is not only Editor related, we're also having this crash on iOS.

Reproduced in LTS Release 2017.4.0f1

jisomark

Mar 23, 2018 11:20

Also crashing with the same stacktrace on iOS devices when downloading multiple asset bundles.