GURPS

Hello everyone! Here I will be posting campaign info for the Gurps (generic universal role playing system) campaign I will be running. Here is a quick intro of the bigger picture of what is happening.

The year is 2060 and the current human population has skyrocketed to 11 billion thanks to breakthroughs in medicine and interstellar flight giving access to new worlds with abundant resources. Energy problems are all but gone on earth thanks to the construction of several space elevators that capture large amounts of solar energy.

As of now humanity has colonized two earth like planets orbiting around Alpha Centauri named Horizon and Sybin.Travel time between the Sol system and Alpha Centauri is around 6 months, this time can be shortened relatively to the amount of energy used but the cost increases exponentially where as the time decreases linearly.

Mars is currently being terraformed by a private corporation.

Tech Level explanation from the book.

Spoiler:

TL9 – THE MICROTECHAGEMajor advances occur in the material science, especiallyin the fabrication of nano-scale materials, thedevelopment of composite materials, and in polymer-basedelectronics. This leads to the widespread use of devicessuch as printed computers, flexible batteries, and bio-compatibleimplants, as well as products such as video wallpaperand chameleon suits.Micro-mechanical electromagnetic systems – tiny sensorsand actuators – drastically shrink many electronic andmechanical devices. The results are dramatic, ranging fromvehicle surfaces that can change their aerodynamic propertiesto labs-on-a-chip and artificial gills.Fuel cells and gas turbines are miniaturized and used aspower cells for electronics and other portable devices. On alarger scale, nuclear fusion and solar power free societyfrom dependency on fossil fuels, although they may remaineconomically important.Computers, sensors, and communicators are faster,smarter, and smaller, and can be built into almost anything.Wearable computers are inexpensive.Quantum computers can solve problems and breakencryption by computing every possible solution at once,but quantum communication systems trump that withunbreakable encryption. Neural interfaces link mind andmachine, and cybernetic implants do not merely replaceinjured body parts, but actually enhance them.Mobile robots are commonplace, used in everythingfrom nursing to vehicle operation to combat. However, theylack self-initiative, and many are teleoperated. Androidsthat can look human (even if they don’t act human) areexpensive but available.Improvements in material technology lead to affordablespace transport systems, such as single-stage-to-orbit shuttlesor space elevators. Cheaper access to orbit may boostother space technology, such as nuclear engines for interplanetaryjourneys, beamed power from solar satellites,and life support technology. Industry and even colonistsmay go into space, taking advantage of the gravity-freeenvironment to mine asteroids or develop better industrialprocesses.Small arms technology still relies on conventional guns(with improved ammunition and smart electronics) butspecialized non-lethal energy weapons such as electrolasersand sonic nauseators appear. So do the first bulkylaser sniper rifles, heavy electromagnetic railguns, andlaser cannon.Antimatter is now routinely manufactured. It’s used inmedicine (as a radiation source) but is too expensive to beused as a fuel or explosive. It is still useful in space propulsionand weaponry, as a catalyst for triggering “clean”nuclear explosions. Mini-nukes increase the risk of nuclearwar by blurring the boundaries between conventional andnuclear arms.Body armor advances even more rapidly than weapons.Comfortable climate-controlled suits can protect the entirebody, and space suits become lightweight vacc suits.Advances in micro-turbines and robotics make poweredsuits feasible, both exoskeletons (for civilian and militaryapplications) and battlesuits.Perhaps the most significant developments are inbioscience. Functional organs can be grown with tissueengineering and transplanted into the body. Wonder drugsand other treatments can be delivered in smart capsules.Not all diseases are cured, but lifespans may increase substantially.

Superscience: Monomolecular wire and plasma weaponryare developed. It’s common for faster-than-light drivesl, reactionless drives, or other supersciencetransport systems to appear. TL9 cultures canspread out rapidly to other worlds.

Cool. Now for rules stuff.

Your characters must to be human. No intelligent aliens have been discovered (or at least made known to the public). Tech Level 9Character points: 250No magicPsychic powers are fine and can be natural or genetic engineered. PM me your characters. If I don't like the advantages for disadvantages you have I will tell you to change them.If you have any questions feel free to ask, I know character creation can be confusing.

Last edited by Elit3Fla5h on Thu Feb 27, 2014 5:34 am; edited 2 times in total