Mold3D is proud to present a 3D printing workshop designed specifically for character artists. If you’ve always wanted to take your characters from screen to print, this is the place to start! You’ll learn everything you need to know about bringing your ZBrush designs to life. Be sure to visit the Mold3D website for more details. Sign up today!

The CG Master Academy is set to host classes with some of the biggest names in the business. Be sure to visit their website for a complete breakdown of classes and high caliber instructors. This is a fantastic opportunity to learn ZBrush with professionals from some of the world’s leading studios. For more educational resources, be sure to visit ZClassroom.

ABOUT THE PROGRAM
Character Pipeline for Games-R2, will cover character production pipeline for games. Showing the process from beginning to end, resulting in a professional portfolio piece for current and next generation games.
Through the duration of the program, Kurt will demonstrate how to create visually stunning characters for current generation game engines. Students will learn how to translate a 2D concept into a fully functional game asset.

Starting in ZBrush, students will learn how to block out the initial design and take it all the way through to a finished high poly sculpt.

Later, Kurt will be showing how to take these assets into some of the most advanced tools in the industry, in order to finish the character to a professional level fit for a portfolio.

Eric Keller is no stranger to the ZBrushCentral forum. In case you don’t already know, he’s even written several books on the subject. Get your copy today! It’s safe to say the man has an eclectic collection of obsessions and muses. If your squeamish, this thread will have you crawling in your seat. Robotball as he’s known on the ZBrushCentral forum, recently posted a myriad of insect sculptures waiting to get you feeling “icky” all over! This latest collection of work is also available in all its 3D glory inside our Turntable Gallery. Be sure to keep up with Eric Keller’s exploits by visiting his blog. If you are in the Los Angeles area, it’s probably a good idea to try and squeeze your way into one of his classes at the Gnomon School of Visual Effects.

Anatomy Tools and Gnomon School of Visual Effects have joined forces to bring you a 5-day workshop to titled “Mastering Human Anatomy in ZBrush”. This instensive workshop takes place at the Gnomon campus in Hollywood, from April 2nd – April 6th for 8 hours each day.

Work one-on-one with industry giants Andrew Cawrse and Kris Costa as you sculpt from live models and have your anatomy woes solved with step-by-step demonstrations.

With over 50 hours of instruction, demonstrations, and literature, this workshop is a must for all digital artists who want to master the human form.

In this Industry Spotlight, David Bentley walks you through his automotive design process. Watch, as David details the features and functions used to create this pavement pounding exotic. You’ll see features like Panel Loops, the Noise Maker plugin, Insert Meshes, Clipping brushes and a host of others used to bring this project to life.

“I put this series of videos together on design sketching in ZBrush because I’ve had a number of requests from friends and professionals who ask me where they can go for a design tutorial in ZBrush. They see sculpting in ZBrush as a huge conceptual design opportunity. I hope viewers will find these videos useful and learn from my own experiments.” – David Bentley

Andrew Baker will be teaching a new program at Phoenix Atelier, Breathing life and presence into “DIGITAL CREATURES”! Using current digital software like ZBrush, Andrew shows you his design process and philosophy of conceptualizing a realistic creature or character for digital FX on a feature film. Designing a hero and generic orc like he does for The Hobbit from concept, sculpting, coloring, final pose/expression, final illustration and sculpture (Design Marquette and perhaps prototype). He’ll show how to use real life references and people to come up with fresh approach to an orc and create a character capable of speech and having presence on screen.

Take a step towards a better tomorrow and learn today at Phoenix Atelier.

Registration is open, with his program starting on January 27th, 2014. Sign up HERE.

Check out a demo that Andrew Baker did last year discussing his work philosophy and methodology a real insight to one of the most prolific creature designers working in the industry today.

The Complete Figure Sculpting Bundle combines two of ZBrushWorkshops’ finest master classes to give you the best possible training in figure sculpting. With this bundle, you will have full access to both “Female Figure Sculpting In ZBrush with Cesar Zambelli” and “Male Figure Sculpting In ZBrush with Jose Pericles”.

Create elegant, convincing female characters, and capture the strength and versatility of the male figure with two top-level figure artists!

CGWorkshops has a brand new workshop coming your way in February. Tyler Breon is running a male anatomy class, and they have early bird pricing until midnight on Thursday, December 5th – $499 instead of the usual $599!

Whether you work in games or film, are in school, or on the path to a full-time position, a solid understanding of the human figure and how to create it is one of the most important assets a Character Artist/Modeler can have. This course breaks down the human figure into a simple, easy to digest process, and gives artists the foundational knowledge needed to produce believable, anatomically correct and visually stunning CG characters.

Visit CGSociety.com to reserve your spot, and get the early bird special, today!

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