Logitech4873 spent 62 hours rendering an interlocking, Jenga-like stack of tumbling, penile, rubbery thinngums falling in slow motion: "The reason for the excessively long rendertime was the use of high quality indirect lighting, SSS materials (Sub-Surface Scattering) and the high quality of the motion blur."

Logitech4873 spent 62 hours rendering an interlocking, Jenga-like stack of tumbling, penile, rubbery thinngums falling in slow motion: "The reason for the excessively long rendertime was the use of high quality indirect lighting, SSS materials (Sub-Surface Scattering) and the high quality of the motion blur."