Ur-Dragon wins games. It's the only one I've kept together. I've pulled it out half a dozen times now and it's won every game. I find it's a laser beam of a deck. Just keep it focused on the strongest player one at a time and you'll burn through them.

The Cats can be pretty strong as well. I just found it to be a boring deck to play.

My guess is, with K&T in play, Dragons will stomp all over the others unless the Wizards player is really good at politicking or Cats get a quick start and takes out the Dragons before they can get going.

My guess is, with K&T in play, Dragons will stomp all over the others.

You get the "almost-so-true-it-was-scary" award!

First game K&T took out (played by me) - mostly on the back of it's own Progenitor Mimic copying the cat decks Qasali Slingers which quite handily kept the Cat/Equipment deck in check. Vampires got a bit out of control on occasion, but K&T won because of the Collective Voyage/Treacherous Terrain combo (hahahahahahahahaha!!!!!) followed next turn by K&T attacking the remaining (Vampire) player and then getting +20/+20 due to a bloodrushed Rubblehulk. Dragons wasn't in that game.

In the second game K&T won again - this time the Dragon deck got Fist of Suns turn 3, K&T on K&T's fourth turn got the dragon an extra land, and The Ur-Dragon on turn 4 (BWAHAHAHAA)

Then, an Assault Suited, Empyrial Amored K&T killed the Dragon deck with Commander damage before the Dragon deck got a turn 6 (I was playing Dragons)