Space Patrol, as mentioned here is entering the home stretch. I figure I have a week of solid coding left to do on it, meaning I'll probably be finished with it by the end of January. (It is a hobby.) Currently, I'm adding the final few missing pieces:

Scoring, including high-score tracking.

Game over and continues.

Splash screen.

General cleanups, including maybe a few cycle-count reductions.

Once I get the game done, I'm going to begin working on an extra secret special feature that, if I can get it to work, will make this one of the most unique Intellivision games of all time. Whoo hoo!