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Ochoa angel ignite_presentation

1.
Did
you
know
that
the
highly
acclaimed
actor
Robin
Williams
is
one
of
the
greatest
gamers
in
the
world?
His
favorite
game
is
The
Legend
of
Zelda,
and
because
of
his
fana@c
feelings
for
the
series,
he
named
his
daughter
Zelda
Williams
aAer
the
game.
Him
and
his
daughter
eventually
appear
in
Nintendo
commercials.
Zelda
Williams
was
part
of
big
The
Legend
of
Zelda
announcements
and
part
of
the
latest
Super
Smash
Bros.
Tournament
in
the
Electronic
Entertainment
Expo
of
2014;
in
which
she
appeared
with
a
big
The
Legend
of
Zelda:
Majora’s
Mask
Shield
in
her
arm.
Image
Rights
Reserved:
hSp://www.ﬂickr.com/photos/91228408@N00/428430749/
1

2.
Video
games
don't
just
provide
relief
from
emo@onal
pain.
They
can
also
help
those
who
are
suﬀering
from
physical
pain.
Psychologists
at
the
University
of
Washington
developed
a
game
that
helps
hospital
pa@ents
suﬀering
from
immense
physical
pain
by
using
an
age-­‐old
mental
trick:
distrac@on.
The
virtual
reality
game
"Snow
World"
put
pa@ents
in
an
arc@c
wonderland
in
which
they
throw
an
endless
arsenal
of
snowballs
at
a
series
of
targets,
such
as
penguins
and
snowmen.
Military
hospitals
found
the
experience-­‐helped
soldiers
recovering
from
their
baSleﬁeld
wounds.
The
soldiers
who
played
"Snow
World"
required
less
pain
medicine
during
their
recupera@on.
Image
Rights
Reserved:
hSp://www.ﬂickr.com/photos/
58675700@N04/11498776956/
2

3.
Good
day
ladies
and
gentlemen.
I
am
Angel
Ochoa,
and
I
am
here
to
talk
to
you
about
why
video
games
are,
in
fact,
a
good
inﬂuence
for
today’s
genera@on.
Image
rights
reserved:
hSp://www.ﬂickr.com/photos/78584817@N02/6889745338/
3

4.
Video
games
are
one
of
the
best
and
most
used
ways
to
relief
stress
from
the
day-­‐to-­‐
day
life.
We
need
to
take
out
that
stress
or
else
it
might
lead
to
great
sickness.
Video
games
are
also
the
best
way
to
raise
knowledge
and
crea@vity
in
a
fun
way.
4

5.
I
am
a
Game
Ar@st,
and
the
thing
that
pushed
me
to
where
I
am
now
was
games
like
The
Legend
of
Zelda.
Games
like
that
are
more
than
games,
they
helped
me
to
develop
my
crea@vity
to
make
characters
and
stories
and
with
puzzles
in
games
I
gain
great
experiences
in
problem
solving.
They
became
part
of
my
life
and
my
heart.
Image
Rights
Reserved:
hSp://www.ﬂickr.com/photos/
91339841@N08/11951391136/
5

6.
Video
Games
are
a
huge
help
for
everyone.
We
all
need
a
moment
of
joy
in
our
lives.
Not
everything
has
to
be
about
working
and
being
serious.
6

7.
1)
Video
Games
have
helped
in
medical
illnesses.
2)
Video
Games
help
people
in
the
development
of
the
brain.
3)
Video
Games
help
kids
to
network
with
other
kids.
Image
Rights
Reserved:
hSp://www.ﬂickr.com/photos/
47372930@N08/4403924226/
7

8.
For
the
ﬁrst
point,
I
will
talk
of
how
Video
Games
help
with
illness.
Video
Games
have
been
proven
by
several
doctors
and
hospitals
to
help
with
the
illness
in
pa@ents
and
accelerate
the
healing
process
on
them.
8

9.
Professor
Johnny
Nhan
says
gaming
can
help
relieve
stress.
Video
games
do
not
always
hinder
studying.
Some@mes
they
can
help
students
relieve
stress
and
learn
class
material.
A
game
you
can
pick
up
and
then
stop
playing
any@me,
such
as
"Call
of
Duty,"
can
be
a
good
tool
to
release
stress
from
schoolwork,
he
said.
9

10.
Playing
videogames
can
actually
change
your
brain
in
posi@ve
ways
by
improving
crea@vity,
memory,
decision-­‐making,
and
even
eyesight,
recent
peer-­‐reviewed
studies
suggest.
People
who
play
ac@on-­‐based
games
made
decisions
25
percent
faster
without
losing
accuracy,
according
to
one
study.
The
most
skilled
gamers
can
make
choices
and
take
ac@on
up
to
six
@mes
per
second;
four
@mes
more
quickly
than
average,
other
researchers
reported.
What’s
more,
experienced
gamers
are
the
ul@mate
mul@-­‐
takers,
able
to
focus
on
more
than
six
things
at
once,
versus
four
for
most
people.
Image
Rights
Reserved:
hSp://www.ﬂickr.com/photos/
83358752@N00/2719837710/
10

11.
On
this
second
point
I
will
explain
how
playing
games
helps
with
the
brain’s
development,
and
how
people
that
play
games
have
a
higher
“Problem
Solving”
skill
and
Mul@tasking
skills
than
people
that
are
not
gamers.
11

12.
Daphne
Bavelier
is
professor
of
brain
and
cogni@ve
sciences
at
the
University
of
Rochester.
She
studies
young
people
playing
ac@on
video
games.
Having
now
conducted
more
than
20
studies
on
the
topic,
Bavelier
says,
"It
turns
out
that
ac@on
video
games
are
far
from
mindless."
Her
studies
show
that
video
gamers
show
improved
skills
in
vision,
aSen@on
and
certain
aspects
of
cogni@on.
And
these
skills
are
not
just
gaming
skills,
but
real-­‐world
skills.
They
perform
beSer
than
non-­‐gamers
on
certain
tests
of
aSen@on,
speed,
accuracy,
vision
and
mul@tasking,
says
Bavelier
Image
Rights
Reserved:
hSp://www.ﬂickr.com/photos/
8309149@N08/13254503705/
12

13.
Gamers
beat
non-­‐gamers
hands
down
when
it
comes
to
everyday
eyesight
—
speciﬁcally,
the
ability
to
dis@nguish
between
diﬀerent
shades
of
grey,
called
contrast
sensi@vity.
Gamers
are
also
quicker
at
shiAing
between
diﬀerent
visual
and
aSen@on
tasks.
The
big
ques@on
is,
do
gamers
have
naturally
superior
skills
in
these
areas,
and
are
drawn
to
playing
video
games
as
a
result?
Or
are
their
skills
a
result
of
their
playing?
In
other
words,
if
non-­‐gamers
picked
up
a
console,
would
they
beneﬁt
too?
Bavelier's
studies
show
that
if
you
put
non-­‐gamers
on
a
diet
of
regular
video
game
playing
(50
hours
over
nine
weeks
for
the
vision
experiment,
and
10
hours
over
10
days
for
the
visual
aSen@on
experiment)
their
aSen@on
and
visual
skills
will
improve.
What's
more,
she
says,
these
skills
seem
to
last
months,
if
not
years.
Image
Rights
Reserved:
hSp://www.ﬂickr.com/photos/8700169@N03/5692844891/
13

14.
Now
I
will
explain
how
Online
Video
Gaming
help
teenagers
in
networking
with
others
in
the
world.
14

15.
According
to
a
study
from
the
highly
known
website
IGN,
gamers
are
more
social
than
non-­‐gamers
and
have
beSer
connec@ons
with
their
families.
The
report
said
that
72%
of
gamers
play
games
with
their
friends,
and
found
that
"spending
@me
with
their
families
(82%
vs.
68%)
and
parents
(67%
vs.
44%)
are
top
priories.”
Addi@onally,
the
study
said
gamers
are
more
likely
to
have
a
college
degree
(43%
vs.
36%),
are
more
op@mis@c
about
their
career
goals
(67%
vs.
42%),
and
are
more
likely
to
have
a
career
they
want
to
be
in
(45%
vs.
37%).
15

16.
Research
has
found
that
games
oﬀer
a
range
of
social
and
educa@onal
beneﬁts
to
gamers,
Edith
Cowan
University
(ECU)
associate
professor
Mark
McMahon,
an
expert
in
gaming,
said.
The
key
is
to
ensure
the
game
is
appropriate,
both
in
terms
of
age
restric@on
and
game
content,
he
said.
Rather
than
being
an@-­‐social
and
@me
was@ng,
McMahon
said
gaming
can
actually
build
social
skills
in
children.
"Gamers
are
reaping
the
social
beneﬁts
when
their
friends
come
over
and
they
play
computer
games
together.
They
are
oAen
strategising,
managing
complex
tasks
and
forming
and
managing
teams,"
he
said.
Image
Rights
Reserved:
hSp://www.ﬂickr.com/photos/
8437139@N08/13954924388/
16

17.
Video
games
have
been
improving
kids
and
teenagers
since
the
beginning
of
them,
so
why
do
we
have
to
think
that
they
are
bad
just
because
we
have
fun
with
them?
There
is
nothing
wrong
with
having
fun
while
you
learn,
and
even
more
there
is
nothing
wrong
with
having
a
moment
to
relax.
We
need
that
moment
so
we
can
do
beSer
in
our
lives.
Image
Rights
Reserved:
hSp://www.ﬂickr.com/photos/
29518103@N06/8305724111/
17

18.
Video
Games
have
helped
doctors
in
curing
pa@ents,
they
keep
helping
in
the
development
of
the
brain,
and
now
more
than
ever
in
this
digital
era,
it
is
the
best
way
to
socialize
in
a
healthy
way.
18

19.
And
I
think
that
Video
Games
are
a
good
inﬂuence
for
today's
genera@on
because
all
of
this.
19

20.
video
games
are
one
of
the
crucial
things
for
a
healthy
and
successful
life
these
days.
Image
rights
reserved:
hSp://www.ﬂickr.com/photos/78584817@N02/6889745338/
20