A real course with video and pdf 'lessons' and tests/exercises to practice your skills on as you move onto longer project work. A little bit dated as Blender has had some major releases since the first lessons were made, the core principles are good even if the UI is different.

these are for vanilla morrowind but most of it still should apply.
ton of useful information, tips and bricks. don't understand it myself but examples have been great.
ie. see trought windows in symphony and eerie ghost ship with alpha flags

both need testing on edge cases and are more vanilla specific but most comprehensive quides on the net
maybe a note that working around vanila compiler problems can be bigger hassle than modding itself

Played around enough to grasp 3D when working in wings3D and truespace. Now I want to learn Blender, but I get held up whenever I try to start teaching myself the blender controls/workflow by a small but annoying problem. The crap mouse I have middle button/scroll wheel is impossible to use. I know that the proper answer is going to be "get a new mouse" but is there any way to do the actions w/ the middle button/mousewheel with say hotkeys???

ST the mousey

"Hurry, hurry! Last boat to Solstheim! Until the next one. Hah-ha-hah."

The middle mouse is used to rotate your camera (your perspective) around the scene. You could rebind it in your settings, but it'll probably allow for better workflow to use a mouse with a proper middle mouse button.

silentthief wrote:I know that the proper answer is going to be "get a new mouse" but is there any way to do the actions w/ the middle button/mousewheel with say hotkeys???

Go to [File] -> [User Preferences] and navigate to the [Input] tab. There, expand the "3D View" list, scroll down to the view modifiers, and change the hotkeys of the various "View 3D <xyz> Modal" options.

However,

silentthief wrote:"get a new mouse"

is the best way to go. Blender likes to put obstacles in your way -- but it's worth the pain.

Most of the rest of what I see is ">= -2 is always true", "has an orphaned point", "has a duplicated point", "no defined Journal Infos", "contains item without referenceable", "has zero duration" (for dead lights), "has an empty name" and "has no icon" (also often for dead lights, and it seems to me these maybe should not be flagged "Error").

Not sure I need to care about orphaned or duplicated points. The missing Journal infos, well, unless something will break because content they planned to write but didn't is missing, I don't care. "Contains item without referenceable" seems to mean it refers to an object that doesn't actually exist in the game world; my assumption is the item simply wont be there, but feel free to correct me if I'm wrong.

PS: Does it actually matter if a script has an unspecific End, or a mismatched on? I keep running into both of these cases: