LEGlyphStorage.h

/* ********************************************************************** * Copyright (C) 1998-2010, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** */#ifndef __LEGLYPHSTORAGE_H#define __LEGLYPHSTORAGE_H#include "LETypes.h"#include "LEInsertionList.h"/** * \file * \brief C++ API: This class encapsulates the per-glyph storage used by the ICU LayoutEngine. */U_NAMESPACE_BEGIN/** * This class encapsulates the per-glyph storage used by the ICU LayoutEngine. * For each glyph it holds the glyph ID, the index of the backing store character * which produced the glyph, the X and Y position of the glyph and an auxillary data * pointer. * * The storage is growable using the <code>LEInsertionList</code> class. * * * @see LEInsertionList.h * * @stable ICU 3.6 */00034class U_LAYOUT_APILEGlyphStorage : publicUObject, protectedLEInsertionCallback
{
private: /** * The number of entries in the per-glyph arrays. * * @internal */00042le_int32 fGlyphCount;
/** * The glyph ID array. * * @internal */00049LEGlyphID *fGlyphs;
/** * The char indices array. * * @internal */00056le_int32 *fCharIndices;
/** * The glyph positions array. * * @internal */00063float *fPositions;
/** * The auxillary data array. * * @internal */00070le_uint32 *fAuxData;
/** * The insertion list, used to grow the above arrays. * * @internal */00078LEInsertionList *fInsertionList;
/** * The source index while growing the data arrays. * * @internal */00085le_int32 fSrcIndex;
/** * The destination index used while growing the data arrays. * * @internal */00092le_int32 fDestIndex;
protected: /** * This implements <code>LEInsertionCallback</code>. The <code>LEInsertionList</code> * will call this method once for each insertion. * * @param atPosition the position of the insertion * @param count the number of glyphs being inserted * @param newGlyphs the address of the new glyph IDs * * @return <code>true</code> if <code>LEInsertionList</code> should stop * processing the insertion list after this insertion. * * @see LEInsertionList.h * * @stable ICU 3.0 */virtualle_boolapplyInsertion(le_int32 atPosition, le_int32 count, LEGlyphID newGlyphs[]);
public:
/** * Allocates an empty <code>LEGlyphStorage</code> object. You must call * <code>allocateGlyphArray, allocatePositions and allocateAuxData</code> * to allocate the data. * * @stable ICU 3.0 */LEGlyphStorage();
/** * The destructor. This will deallocate all of the arrays. * * @stable ICU 3.0 */
~LEGlyphStorage();
/** * This method returns the number of glyphs in the glyph array. * * @return the number of glyphs in the glyph array * * @stable ICU 3.0 */inlinele_int32 getGlyphCount() const;
/** * This method copies the glyph array into a caller supplied array. * The caller must ensure that the array is large enough to hold all * the glyphs. * * @param glyphs - the destiniation glyph array * @param success - set to an error code if the operation fails * * @stable ICU 3.0 */void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const;
/** * This method copies the glyph array into a caller supplied array, * ORing in extra bits. (This functionality is needed by the JDK, * which uses 32 bits pre glyph idex, with the high 16 bits encoding * the composite font slot number) * * @param glyphs - the destination (32 bit) glyph array * @param extraBits - this value will be ORed with each glyph index * @param success - set to an error code if the operation fails * * @stable ICU 3.0 */void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const;
/** * This method copies the character index array into a caller supplied array. * The caller must ensure that the array is large enough to hold a * character index for each glyph. * * @param charIndices - the destiniation character index array * @param success - set to an error code if the operation fails * * @stable ICU 3.0 */void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const;
/** * This method copies the character index array into a caller supplied array. * The caller must ensure that the array is large enough to hold a * character index for each glyph. * * @param charIndices - the destiniation character index array * @param indexBase - an offset which will be added to each index * @param success - set to an error code if the operation fails * * @stable ICU 3.0 */void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const;
/** * This method copies the position array into a caller supplied array. * The caller must ensure that the array is large enough to hold an * X and Y position for each glyph, plus an extra X and Y for the * advance of the last glyph. * * @param positions - the destiniation position array * @param success - set to an error code if the operation fails * * @stable ICU 3.0 */void getGlyphPositions(float positions[], LEErrorCode &success) const;
/** * This method returns the X and Y position of the glyph at * the given index. * * Input parameters: * @param glyphIndex - the index of the glyph * * Output parameters: * @param x - the glyph's X position * @param y - the glyph's Y position * @param success - set to an error code if the operation fails * * @stable ICU 3.0 */void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const;
/** * This method allocates the glyph array, the char indices array and the insertion list. You * must call this method before using the object. This method also initializes the char indices * array. * * @param initialGlyphCount the initial size of the glyph and char indices arrays. * @param rightToLeft <code>true</code> if the original input text is right to left. * @param success set to an error code if the storage cannot be allocated of if the initial * glyph count is not positive. * * @stable ICU 3.0 */void allocateGlyphArray(le_int32 initialGlyphCount, le_bool rightToLeft, LEErrorCode &success);
/** * This method allocates the storage for the glyph positions. It allocates one extra X, Y * position pair for the position just after the last glyph. * * @param success set to an error code if the positions array cannot be allocated. * * @return the number of X, Y position pairs allocated. * * @stable ICU 3.0 */le_int32 allocatePositions(LEErrorCode &success);
/** * This method allocates the storage for the auxillary glyph data. * * @param success set to an error code if the aulillary data array cannot be allocated. * * @return the size of the auxillary data array. * * @stable ICU 3.6 */le_int32 allocateAuxData(LEErrorCode &success);
/** * Copy the entire auxillary data array. * * @param auxData the auxillary data array will be copied to this address * @param success set to an error code if the data cannot be copied * * @stable ICU 3.6 */void getAuxData(le_uint32 auxData[], LEErrorCode &success) const;
/** * Get the glyph ID for a particular glyph. * * @param glyphIndex the index into the glyph array * @param success set to an error code if the glyph ID cannot be retrieved. * * @return the glyph ID * * @stable ICU 3.0 */LEGlyphID getGlyphID(le_int32 glyphIndex, LEErrorCode &success) const;
/** * Get the char index for a particular glyph. * * @param glyphIndex the index into the glyph array * @param success set to an error code if the char index cannot be retrieved. * * @return the character index * * @stable ICU 3.0 */le_int32 getCharIndex(le_int32 glyphIndex, LEErrorCode &success) const;
/** * Get the auxillary data for a particular glyph. * * @param glyphIndex the index into the glyph array * @param success set to an error code if the auxillary data cannot be retrieved. * * @return the auxillary data * * @stable ICU 3.6 */le_uint32 getAuxData(le_int32 glyphIndex, LEErrorCode &success) const;
/** * This operator allows direct access to the glyph array * using the index operator. * * @param glyphIndex the index into the glyph array * * @return a reference to the given location in the glyph array * * @stable ICU 3.0 */inlineLEGlyphID &operator[](le_int32 glyphIndex) const;
/** * Call this method to replace a single glyph in the glyph array * with multiple glyphs. This method uses the <code>LEInsertionList</code> * to do the insertion. It returns the address of storage where the new * glyph IDs can be stored. They will not actually be inserted into the * glyph array until <code>applyInsertions</code> is called. * * @param atIndex the index of the glyph to be replaced * @param insertCount the number of glyphs to replace it with * @param success set to an error code if the auxillary data cannot be retrieved. * * @return the address at which to store the replacement glyphs. * * @see LEInsertionList.h * * @stable ICU 4.2 */LEGlyphID *insertGlyphs(le_int32 atIndex, le_int32 insertCount, LEErrorCode& success);
/** * Call this method to replace a single glyph in the glyph array * with multiple glyphs. This method uses the <code>LEInsertionList</code> * to do the insertion. It returns the address of storage where the new * glyph IDs can be stored. They will not actually be inserted into the * glyph array until <code>applyInsertions</code> is called. * * Note: Don't use this version, use the other version of this function which has an error code. * * @param atIndex the index of the glyph to be replaced * @param insertCount the number of glyphs to replace it with * * @return the address at which to store the replacement glyphs. * * @see LEInsertionList.h * * @stable ICU 3.0 */LEGlyphID *insertGlyphs(le_int32 atIndex, le_int32 insertCount);
/** * This method is used to reposition glyphs during Indic v2 processing. It moves * all of the relevant glyph information ( glyph, indices, positions, and auxData ), * from the source position to the target position, and also allows for a marker bit * to be set in the target glyph's auxData so that it won't be reprocessed later in the * cycle. * * @param fromPosition - position of the glyph to be moved * @param toPosition - target position of the glyph * @param marker marker bit * * @stable ICU 4.2 */void moveGlyph(le_int32 fromPosition, le_int32 toPosition, le_uint32 marker);
/** * This method causes all of the glyph insertions recorded by * <code>insertGlyphs</code> to be applied to the glyph array. The * new slots in the char indices and the auxillary data arrays * will be filled in with the values for the glyph being replaced. * * @return the new size of the glyph array * * @see LEInsertionList.h * * @stable ICU 3.0 */le_int32 applyInsertions();
/** * Set the glyph ID for a particular glyph. * * @param glyphIndex the index of the glyph * @param glyphID the new glyph ID * @param success will be set to an error code if the glyph ID cannot be set. * * @stable ICU 3.0 */void setGlyphID(le_int32 glyphIndex, LEGlyphID glyphID, LEErrorCode &success);
/** * Set the char index for a particular glyph. * * @param glyphIndex the index of the glyph * @param charIndex the new char index * @param success will be set to an error code if the char index cannot be set. * * @stable ICU 3.0 */void setCharIndex(le_int32 glyphIndex, le_int32 charIndex, LEErrorCode &success);
/** * Set the X, Y position for a particular glyph. * * @param glyphIndex the index of the glyph * @param x the new X position * @param y the new Y position * @param success will be set to an error code if the position cannot be set. * * @stable ICU 3.0 */void setPosition(le_int32 glyphIndex, float x, float y, LEErrorCode &success);
/** * Adjust the X, Y position for a particular glyph. * * @param glyphIndex the index of the glyph * @param xAdjust the adjustment to the glyph's X position * @param yAdjust the adjustment to the glyph's Y position * @param success will be set to an error code if the glyph's position cannot be adjusted. * * @stable ICU 3.0 */void adjustPosition(le_int32 glyphIndex, float xAdjust, float yAdjust, LEErrorCode &success);
/** * Set the auxillary data for a particular glyph. * * @param glyphIndex the index of the glyph * @param auxData the new auxillary data * @param success will be set to an error code if the auxillary data cannot be set. * * @stable ICU 3.6 */void setAuxData(le_int32 glyphIndex, le_uint32 auxData, LEErrorCode &success);
/** * Delete the glyph array and replace it with the one * in <code>from</code>. Set the glyph array pointer * in <code>from</code> to <code>NULL</code>. * * @param from the <code>LEGlyphStorage</code> object from which * to get the new glyph array. * * @stable ICU 3.0 */void adoptGlyphArray(LEGlyphStorage &from);
/** * Delete the char indices array and replace it with the one * in <code>from</code>. Set the char indices array pointer * in <code>from</code> to <code>NULL</code>. * * @param from the <code>LEGlyphStorage</code> object from which * to get the new char indices array. * * @stable ICU 3.0 */void adoptCharIndicesArray(LEGlyphStorage &from);
/** * Delete the position array and replace it with the one * in <code>from</code>. Set the position array pointer * in <code>from</code> to <code>NULL</code>. * * @param from the <code>LEGlyphStorage</code> object from which * to get the new position array. * * @stable ICU 3.0 */void adoptPositionArray(LEGlyphStorage &from);
/** * Delete the auxillary data array and replace it with the one * in <code>from</code>. Set the auxillary data array pointer * in <code>from</code> to <code>NULL</code>. * * @param from the <code>LEGlyphStorage</code> object from which * to get the new auxillary data array. * * @stable ICU 3.0 */void adoptAuxDataArray(LEGlyphStorage &from);
/** * Change the glyph count of this object to be the same * as the one in <code>from</code>. * * @param from the <code>LEGlyphStorage</code> object from which * to get the new glyph count. * * @stable ICU 3.0 */void adoptGlyphCount(LEGlyphStorage &from);
/** * Change the glyph count of this object to the given value. * * @param newGlyphCount the new glyph count. * * @stable ICU 3.0 */void adoptGlyphCount(le_int32 newGlyphCount);
/** * This method frees the glyph, character index, position and * auxillary data arrays so that the LayoutEngine can be reused * to layout a different characer array. (This method is also called * by the destructor) * * @stable ICU 3.0 */void reset();
/** * ICU "poor man's RTTI", returns a UClassID for the actual class. * * @stable ICU 3.0 */virtualUClassIDgetDynamicClassID() const;
/** * ICU "poor man's RTTI", returns a UClassID for this class. * * @stable ICU 3.0 */staticUClassID getStaticClassID();
};
00533inlinele_int32LEGlyphStorage::getGlyphCount() const{
returnfGlyphCount;
}
00538inlineLEGlyphID &LEGlyphStorage::operator[](le_int32 glyphIndex) const{
returnfGlyphs[glyphIndex];
}
U_NAMESPACE_END#endif