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PCSP v0.4.0 released!

And here we are! I new release of pcsp is here and as always new features! . PCSP v0.4.0 supports OSK keyboard , MessageDialogs , complete new Save system that works with many games anddddd partial implementation of sound :)

Here is the complete changelog:

General------------ Fixed a bug in PSF reading.- Fixed refer ms free size command in sceIoDevctl and implemented a basic Memory Stick manager- OSK implementation- sceMsgDialog implementation- Total rewrite on save system. Now it supports save modes 1,2,3,4,5,8,12,13,14,15,16,17,18,22. List Save and List Load dialogs are working too as well.- Loader now loads ms0 device in UMD mode- IoFileMgrForUser getStat now scans for files and dirs as well before return an error- memstick statfile can now fill scePSPDateTime struct with proper values- Memory: pcsp was crashing when accessing the end of psp vram

GE---- NREV implementation was missing for OpenGL version w/ shader- GE - vertex shader : attempted to get a more accurate shade mapping- Fixed lighting in many games- sceDisplay/sceAudio: a new vsync thread which allows to limit fps to 60. No more need for the hacky opengl vsync anymore.

Audio--------- Implemented most of sceAudio functions.- Implemented partial scelibSasCore. Some games now have sound effects some others get bad sound- Implemented sound output using portaudio API.