Hello, like 50% of the times I port in or out of events(or respawn) I get the following critical error. Then i can't log back for a while because of the 1 client/ip limit. I've already lost a lot of rewards cause of this, any help would be appreciated.
General protection fault!
History: ANProjectile::PostScriptDestroyed <- ANSkillProjectile::PostScriptDestroyed <- ULevel::DestroyActor <- (el_hurricane_fl 20_17.el_hurricane_fl355) <- ANProjectile::PreDestroy <- ANSkillProjectile::PreDestroy <- ANSkillProjectile::processHitWall <- AActor::physNProjectile <- AActor::performPhysics <- AActor::Tick <- AEmitter::Tick <- ANProjectile::Tick <- ANSkillProjectile::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I'm using win10, client was clean before adding your patch.