Don't have an exact answer for you but build is pretty much finished up (finished up linked quests today). I assume hawk is just finishing up hosing and premium stuff.

While we are on the topic we will be adding linked quests here is a little example.

There will now be quests that start with one quest giver and will end with a different quest giver. This might not be too exciting on paper but really opens up a lot of possibilities for us. This is also very very helpful to guide new players rather than just a note about go here.

So the final quest in seamoor will no longer be go get me stuff from canopia and then come back now you know where canopia is. Instead it will be a quest that says take this letter to the canopia inn or bityrn inn and deliver it to the inn keeper they have some work for you type deal.

So thats linking quests in a nutshell we will have 2 paths to start out with it will kinda look like this:

1-8 seamoor chain > 8-10 canopia or bityrn

8-10 canopia > 10-14 canopia forest > 14-18 grove

All linked one chain so players are not left searching for the next set of quests type deal. there will still be side quests but there will be more of a set path with somewhat of a story.

A ship on the way to Seamoor carrying food and supplies came across a woman floating on planks of wood from a boat that had apparently been torn apart by some type of creature. They pulled her up on deck and treated her wounds, while doing so she was ranting and raving about some “devourer”? And how she needed to figure out a way to slay the beast? But nobody paid much attention. The next day the ship reached ocean crest where they transferred the woman to the sleeping bard inn. As the captain of the ship was getting ready to head back a loud CRASH could be heard in the distance along with the screams of terrified people in the direction of the docks. The captain and his crew ran as fast as they could back toward the ship to find everything in ruin the whole island of ocean crest had been set ablaze. After walking back to the Sleeping Bard Inn the captain sits down to have a drink and to figure out his next move since he no longer has a ship or supplies, Just as he is about to talk to Evelyn about renting a room for the night a thin slender man runs into the bar shouting “it’s the end of the world” Evelyn calms the man down and offers him a drink, then asks what has happened now. As the captain listens carefully he can hear the man explain to Evelyn. A horrifying beast was seen up in Northern rock plateau where some of the Arkanmaw city guards had encountered the creature, they attacked it but couldn’t harm it at all. They fired cannons and arrows but nothing worked, next thing they know the creature slammed down to the ground and a huge sinkhole opened up swallowing all of the guards. Then the creature just disappeared and that’s not all after the dust settled some of the townsfolk went down into the sinkhole looking for any sign of the guards who fell in but all they found was what looked like an entrance to some sort of underground temple. Jarod Arcan in arkinmaw says it’s the lost temple of tegus but nobody believes him.The captain gets up and decides to rent a room for the night then he’ll figure out his next step in the morning, he pays for a room and starts to head up the stairs, as he looks up he sees the woman standing before him blocking his way up. She looks at him with a look of disgust and says my name is Alvina Maven “the beast is here isn’t it”? The devourer has arrived.

Rafael wrote:Is ac scale changing? With gloves/bootd n a blue gear are we getting better ac ? What about with purple/orange, is going to be a difference? Any improvements?

What you all can say about ac scale?

Hugs

Well I cant say a ton because its not set in stone and only hawk knows what we are going to land on really but that said...

Ac will be doubling (the total count not effectiveness). This will leave us more room for progression.

There will be a wider gap between green and purple (ie a humming green shouldnt be better than a reg purple like it is now).

Enchantments on armors will stay the say while armor is getting doubled meaning enchantments will mean less (which is good for new players who dont have enchantments etc). this will also leave us some room for cooler enchantments when enchanting profession comes into play.

Since enchantment values are going down technically thats where boots and gloves will fit in type deal. You are going to lose about 5-10ac on enchantments while gloves and boots will add about 6-14ac

Again values are not set (atleast as far as staff knows hawk might). but overall armor is doubling there will be a bigger gap between level 20 and level 25 equip as well as the gap between white/green and purple.

I've been talking to some friends and we are curious about craft system. Is there something we can know about it?

Rafael

We already have about 40-50 new equipment pieces created they will start at level 6 (crafted equip will start 2 levels earlier and mostly be green up until level 25. So there will be incentive to create and use crafted equip. As for level 25 equip we will have green blue purple purple with bonus type stuff (think mana scourge).

Most of the level 25 stuff is still in the works but is outlined.

As for crafting itself you’ll need to level up your skill to create higher level stuff. You’ll also be able to craft humming gear and you’ll have a better chance at creating humming the higher level you are.

That really just gives you a general idea we will prob have a whole post devoted to it when it goes live. We are pushing this housing / premium/ new equipment / content update first before we release crafting but the actual system will be done you’ll have a crafting tab in client on update we just wanna get all the bugs outta that before we introduce the whole new system.

No giant changes to weapons we are placing a bit more space between blue and purple on some items. For example purple daggers staves and bows already were +1 min and max above blue but some weapons were only +1 max so we adding a bit more room. Damage won’t actually change much but you’ll see a bit more progression. A perfect hum blue will always equal a purple instead of sometimes being higher.

No giant changes to weapons we are placing a bit more space between blue and purple on some items. For example purple daggers staves and bows already were +1 min and max above blue but some weapons were only +1 max so we adding a bit more room. Damage won’t actually change much but you’ll see a bit more progression. A perfect hum blue will always equal a purple instead of sometimes being higher.

No giant changes to weapons we are placing a bit more space between blue and purple on some items. For example purple daggers staves and bows already were +1 min and max above blue but some weapons were only +1 max so we adding a bit more room. Damage won’t actually change much but you’ll see a bit more progression. A perfect hum blue will always equal a purple instead of sometimes being higher.

Pp items will stay the same. 150pp is purple and oad purple is equal to that (weapons and armors) the exception is void blade which is not a full purple it’s really a blue and a half colored purple.

I believe perfect hum blues are equal to purples will have to look and edit.

Perfect hum purples might currently be +1 on 400pp purple radiants, I’d have to look tho. I believe radiant is getting a boost while reg enchants are staying the same. That’s a good point tho I’ll have to look.

Just wanted to throw in we have completed the starting quest connections. we have 2 paths that go to about level 18 and will add more in the future (all the way to 25). With these quests we also added a few new rewards and reworked some of the more longer daunting quests. should be well worth questing from the start rather than just grinding after level 8 or whatever.

Like i stated before we upped our daily quests about 10-15 from whats currently on the server which is nice too.

Also added a few more high level quests which youll find throughout areas with some new useful rewards.