Point-and-click adventure games have rarely hit the heights of popularity that many other genres enjoyed at one point or another. However, they have always found themselves a niche audience that is both dedicated and excited for interesting stories and quirky adventures. The explosion of The Walking Dead last year did indeed help in pushing the genre up to the mainstream audience, but it didn't exactly highlight the puzzle elements that are strongly associated with games of this genre. Traditional point-and-click adventures are often straight-froward in what you should expect from them, but they never seem to die out due to strong storytelling elements and some engagingly challenging puzzles to solve. Goodbye Deponia is one such game that succeeds in offering a rich traditional point-and-click adventure experience, without really messing with the formula all that much.

As the third entry in the Deponia trilogy, Goodbye Deponia takes place where Chaos on Deponia left off. Rufus, the main character in the series, must now head off to stop the evil Organon from executing a plant that would Destroy the whole planet of Deponia. While you don't necessarily need to play the previous two games to fully understand the events in Goodbye Deponia, it's certainly preferable. You'll feel more at home with the characters and will definitely have a better understanding of the overall storyline. Nevertheless, I myself didn't get a chance to play the past two installments in the series and still found myself following the story quite well. The introductory section of the game does a great job of explaining what the world of Deponia is all about, and what type of adventure you're about to set a foot into. It explains the game's basic mechanics and it's cast of characters in a clever humorous fashion, and then proceeds to drop you right into the driving wheel in just a couple of minutes.

Much of the Goodbye Deponia is spent solving various puzzles. You do this by talking to different characters across the map, figuring out what you need to move the narrative forward, and reaching out to your surroundings for clues and answers. While some games often fail to grab you from the get go, Goodbye Deponia excels in that department by having superb dialog and interesting characters. The game constantly challenges you into thinking outside the box, without pushing you too hard into complete frustration. Goodbye Deponia's pace is kept at a steady rate due to our main hero's interesting choices that often result in him falling into even more bizarre situations.

Goodbye Deponia still retains the charming and impressive voice acting the series have been known for, as well as having outstanding dialog and writing. The voice acting in the game is great in keeping you engaged with the character’s personalities and overarching story. Goodbye Deponia's artwork and animations turn the world of Deponia into a living breathing world, filled with some of the weirdest most intriguing cast of characters you've seen in any game. The beauty of the game's visuals is certainly impressive to a level that makes the whole experience all that more enjoyable.

While Goodbye Deponia doesn't exactly have glaring issues aside from slight frustrations at certain puzzles, the game doesn't offer anything particularly new to point-and-click adventure titles. It is what it is, for better or worst. Sure the level of quality in which most of the game has been built around is quite high, but there is nothing revolutionary that drives the genre into a new direction. Therefore the game is left feeling more like an extension of the previous titles rather than a complete evolution.

Goodbye Deponia is a fitting ending to the trilogy as it provides an exciting adventure with clever puzzle-based elements. The game should feel right at home with series' veterans, while still allowing newcomers to enjoy its vivid and colorful world. It's funny, its engaging, and filled with clever writing. If you're a fan of point-and-click adventure games, then Goodbye Deponia will be right up your ally. It's very traditional in the way it plays, but provides a level of polish that only a handful of point-and-click adventure games have achieved.