The aether elves are mysterious beings who dwell in the Aether. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the Aether.

All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright elves have fair features, blazing golden hair, and golden or silver eyes. Dusk elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, green or purple eyes, and slightly taller then most other elves. Shadow elves have darker features, dark hair, black eyes, and are shorter and slimmer then any of their cousins.

Aether elves view all other races as beneath them, and have little to do with them if they can help it. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They are ruled only by the three Dream Lords: Auberon, Mabba, and Frae.

Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their charisma bonus to their AC.

Immunity to magic sleep effects (su).

+2 racial bonus on will saves against enchantments and illusions.

Cold Iron Anathema: Bright elves take an additional 3 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 3 points of nonlethal damage from touching any item made out of cold iron.

Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.

Immunity to magic sleep effects (su).

+2 racial bonus on will saves against enchantments and illusions.

Cold Iron Anathema: Dusk elves take an additional 3 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 3 points of nonlethal damage from touching any item made out of cold iron.

Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.

Immunity to magic sleep effects (su).

+2 racial bonus on will saves against enchantments and illusions.

Cold Iron Anathema: Shadow elves take an additional 3 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 3 points of nonlethal damage from touching any item made out of cold iron.

Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into elders. Elders are the guardians of the Aether elves' domains.