I've tried but can't seem to get it to work correctly. I am not very experienced with using STL... I can get it to store an image, but when you add another one, it replaces all the others in the list!:o

Thanks as always,Donald

--"Everyone tells me I should forget about you, you don’t deserve me. They’re right, you don’t deserve me, but I deserve you.""It’s so simple to be wise. Just think of something stupid to say and then don’t say it."

So, basically no... The allegro BITMAP structure just holds the basic layout...it also holds the image data, but in an array...

I am confused. I would have to write a "wrapper" class around BITMAP? And if so, how would I handle creation/deletion properly?

--"Everyone tells me I should forget about you, you don’t deserve me. They’re right, you don’t deserve me, but I deserve you.""It’s so simple to be wise. Just think of something stupid to say and then don’t say it."

--"Everyone tells me I should forget about you, you don’t deserve me. They’re right, you don’t deserve me, but I deserve you.""It’s so simple to be wise. Just think of something stupid to say and then don’t say it."

Doesn't matter...both do the same thing...(creating the iterator before or after)

--"Everyone tells me I should forget about you, you don’t deserve me. They’re right, you don’t deserve me, but I deserve you.""It’s so simple to be wise. Just think of something stupid to say and then don’t say it."

--"Everyone tells me I should forget about you, you don’t deserve me. They’re right, you don’t deserve me, but I deserve you.""It’s so simple to be wise. Just think of something stupid to say and then don’t say it."

Trezker: So you would call delete on the bitmap object? Yes...I should use the push_back instead...

--"Everyone tells me I should forget about you, you don’t deserve me. They’re right, you don’t deserve me, but I deserve you.""It’s so simple to be wise. Just think of something stupid to say and then don’t say it."