Command Control, normally where big decisions are made. The only thing you'll need to decide is which target deserves your attention first. Play starts out slow but quickly turns into a DOOM-fest with few parts that allow for breathing.

This is dated May 1994, and it's E1M4. It's a techbase / power plant with a little castle bit. It has 110+ mostly weak monsters; the detail level is spartan but tasteful, especially for 1994, and the layout is pleasingly non-linear. Initially seems to have far too many weapons, but if you do the optional cyberdemon fight it works out. One of the secrets is redundant because you can just straferun to the goodies. Overall though this is still fun today.

Very good for 1994. The gray military base style is pleasant to look at compared to some of the STARTAN3 mishmashes of the time, and the level design is really good. The new music is pretty repetitive, though. 4/5