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The most noticeable change in this release is removed line of sight visibility requirement. The enemies are now always visible like in most platformer games. This simple change makes the game much more enjoyable, since it removes the annoying unavoidable deaths when hidden enemy pops up right in front of you.

Here's full list of changes since 0.11.0 alpha version:

Removed line of sight visibility tests so that enemies are always visible.

Thanks for the feedback. What exactly do you mean by "more environment"?

If you refer to the empty background, that has proven to be a hard thing to "fix". The fact that I want to keep the levels easily editable (in the built-in level editor) limits the level geometry. For example I have tried adding some sort of background blocks, but those would have to manually placed in editor, which makes level editing too complicated..

Lockdown Protocol alpha 0.16.0 has been released

New alpha version 0.16.0 is out!

This release brings again a lot of improvements to the game. Especially sound effects and overall audio has gotten much better. There is some new content too: One new weapon, new enemy type and three new levels.

The main theme in this release is collectible items. There are new ammunition and supply packs, force field generators and crates revealing collectible items on destruction. Guards now drop their weapon or random items when killed.

Here's full list of changes since 0.16.0 alpha release:

Added ammo pack power up item.

Added supply pack power up item.

Added force fields (destructive/protective/damping) and matching power up items.

Added one more single player level.

Turned the small green crate into a destructible container that reveals random items.

Added floating labels on power up pick ups.

Added a music loop playing during action.

Made ambient background sound play even if music is set off in settings.

Fixed a bug that prevented controller help (F1) overlays from being shown.

Made guards randomly drop their weapon or power ups when killed.

Made walls block explosion damage and impulse.

Made dragons fly a bit faster.

Made dragons coming out of eggs spot nearby targets immediately.

Miscellaneous improvements to particle effects.

Fixed bug causing badly oriented bullet hit particle effects.

Minor improvements to enemy line of sight testing.

Added smoke trail to rockets.

Improved explosion particle effects orientation and timing.

Fixed invisible smoke and fragment particles blocking light glow.

Fixed heavy weapon aim animation problem that made AI aim too high.

Many bug fixes to dragon and jellyfish AI, especially to target detection.

This release brings some major graphical improvements. The most visible change is the new much more detailed human character model. Human enemies have also been updated to use this new model and they have been re-textured too. Several dynamic objects (like barrels and eggs) now cast shadows, which makes them fit in much better. A competely new enemy type has been added. They are called "spiders" due to their similar looks, although they are nothing from this world.

Here's some fresh video footage from the game:

And here's full list of changes since 0.17.0 alpha release:

Human character model were replaced with much better one (created by an actual artist).

All human characters where re-textured.

Added new enemy type called "spider" and a nest that spawns them.

Added separate stand-crouch animation to make crouching look more natural.

Added blob shadows to some dynamic objects like dragon eggs and barrels.

Added bilinear filtering to sound map image sampling.

Added prediction error filtering to smooth out jumps when client side prediction is wrong.

This release focuses on improving game play and making the game generally more fun. Most of the changes are based on feedback I got for the last alpha version and suggestions from test play sessions with friends. Check out more information and full list of changes here: http://www.fractilegames.com/posts/2...alpha-release/

A new beta version 0.23.0 is now ready and available for download. This release finally adds online high-scores and makes the game feature-complete. This is likely the last beta version before the final release (unless there are some major issues).

The high-score tables are currently almost empty, go put your name in there: