Description : The monsters have taken over
and it is up to you to "MAKE THEM PAY!"

Additional Credits to : The id folks, The Deepsea Team.

Special thanks to my friend Rich Sham for input,
suggestions and extensive playtesting.
===========================================================================
* What is included *

New levels : One
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None

* Play Information *

Game : DOOM2
Map # : Map 1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only, Never tested
Deathmatch 2-4 Player : Player starts only, Never tested
Other game styles : NA
Difficulty Settings : Yes

* Construction *

Base : New from scratch
Build Time : Around 100 hours
Editor(s) used : Deepsea 11.1
Known Bugs : Release a buggy wad??? I don't think so!
May Not Run With... : ?

Extensive testing done with vanilla Doom2, Zdoom, PRBoom and Legacy.

This is the fourth map in the Blind Alley Series. ;)

The series will be about seven to ten levels.
They will all be released as singles and then combined once the series is finished.

My original design as map 26, now running on level 1.

Don't look for a theme on this one, I don't know if there is one.
I am pretty sure this place only exists in my mind. Artistic license used freely. ;) Some parts have a little Alien Vendetta flavor, other parts have a retro flavor.

A nice medium sized map with decent attention to detail.

You will never have for hunt for ammo in here. That is the least of your problems.
There is enough health and ammo that you can push as hard as you want for time, or
just lay back and snipe at the monsters. Nice to have the option isn't it?

Feedback and/or demos always appreciated.

I have been mapping for about five years. This is the fourth of my levels that I feel is OK
for release. It is a very fun map. Detail is nice, but the concentration here is on gameplay.
Some good old fashioned run and gun in here. Stay awake however, or you could get very dead.

I consider this map somewhat hard in UV. But it contains some very fair fights for the experienced player.
Skill levels could come in handy until you learn the map.

A Legacy version 1.40 LMP is included in the zip file.
File name: BndAlyQ.lmp, The demo is a no monster walk through, showing the layout and the secrets. Use the demo if you get lost.

Use the following to play the no monster demo.
c:\doom2\legacy.exe doom2.wad -file bndalyq.wad -playdemo BlndAlyQ
This assumes your doom2 folder is on your c: drive, and that you have the excellent, free,
Legacy port. Or you can run it from the Legacy Launcher.

Special thanks to my friend Rich Sham for providing a great Legacy version 1.40 max demo of this map.
To play his demo use the following:
c:\doom2\legacy.exe doom2.wad -file bndalyq.wad -playdemo rsbaqa
Or you can run it from the Legacy Launcher.

There are, or will be very soon, other excellent demos of this map at the following site:
Doomworld Speed Demo Archives.
http://www.doomworld.com/sda/doom_sda.htm

What are you waiting for? Get busy kicking some monster butt.

* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for
modification or reuse. Permission possible on a case by case basis, if you contact me.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

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This is dated November 2002. It's a simple, undetailed, but fun medieval-style level. You fight 300+ monsters in a series of squarish, undetailed rooms - but it's fun. The gameplay is totally unsubtle and the whole thing is really a 1995 level with more monsters, but I liked it, because it's unpretentious. There's an oddly detailed submarine that you never visit and barely see, and it seems to get slicker as it goes on.

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Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?
It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.

Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.
Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).
All I can say about this megawad is...fun, vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?! :P
(At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)
But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P

Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2
Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.
This deserves a high score. It's a lot of fun.

It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).