Shizuko, Caller of Autumn

Legendary Creature — Snake Shaman

At the beginning of each player's upkeep, that player adds (Green)(Green)(Green) to his or her mana pool. This mana doesn't cause mana burn (which no longer exists). Until end of turn, this mana doesn't empty from that player's mana pool as phases end.

Shizuko, Caller of Autumn Discussion

1 day ago

I'm trying to build a deck around
Boldwyr Heavyweights
and Shizuko, Caller of Autumn that is basically a friendship deck - I played against someone whom played a deck that had those two specifically and want to recreate that deck.

I prefer 60-card modern but if I have to go either Legacy, Vintage, or Casual, that'll be fine and if it could be made into an EDH/Commander deck as well as 60-card, even better. But I mainly want to recreate the 60-card deck first.

1 week ago

Champion of Lambholt should we good with the mana/creatures you're pumping out.Drumhunter is more cheap draw considering what you're putting out.Asceticism's regen isn't important for Kruphix but the hexproof sure is nifty.

Might I suggest with all your mana Kamahl, Fist of Krosa? He's not expensive money wise and gives you a late-game money sink.

1 month ago

The Fist of Suns ability is what breaks it: just wait to play it on turn 6, tap out to annihilate the opponents with an eldrazi. That you can use its second ability to spend Hall of the Bandit Lord mana to help pay the alternative cost, so it will have haste is just icing.

I'm going to offer a redesign of this card: I know you're looking for a 5-color symmetric effect that's going to make an interesting game. What about this?

Thoboes, the Mana Flow

Legendary Land

When Thoboes, the Mana Flow enters the battlefield, sacrifice it unless you pay .

At the beginning of each player's upkeep, that player adds to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end.

This idea is modeled after Shizuko, Caller of Autumn and Rupture Spire. The payment drawback is supposed to make this card more fair because powerful effects shouldn't be free. I imagine on turn 5, it'd be only slightly less insane than Heartbeat of Spring hitting play, and bumping everyone from 5 to 10 mana. Then, it'll benefit all of your opponents before you, so you'd need a little bit of deckbuilding strategy to make it work, with probably an insane payoff when it does work.

The land intentionally does not have a for mana ability, effectively making it a total of 5 mana on the turn you play it, in return for 5 mana every turn for the rest of the game.

I'm assuming the current commander rule applies, that you need to pay an extra for every time it's been played from the command zone after the first.

Finally, I'm assuming if you're improving commander with house rules, we don't need to specify that it can be your commander, or that it can be played from the command zone. Just house rule that, too. This gives us much less wall of text, and actually a kind of an elegant looking card.

3 months ago

Shizuko, Caller of Autumn has honestly only rarely backfired in my experience. She's usually huggy enough that no one will use up removal just to deny the table mana. The major threats I've had in Seshiro are fliers, running out of gas, and overextending.

3 months ago

the_earl_0f_grey holy, Thanks so much, now I need to relook at everything haha, I have been really worried about cards like Shizuko, Caller of Autumn & Gauntlet of Power Giving out mana. but I was also running mana dry in the early stages because the snake shamans arnt the lowest of costs.

whew. Okay, firstly I do not do "tldr" summaries, so I'm afraid you'll have to sift through the above the slow way (which that isn' even an exhaustive list btw).

Secondly, to help you sift through the above I would ask is there a specific manner in which you are wanting to help people? Do you like seeing certain gameplans win or hate others? By example is that I can see some cards like Hive Mind being too helpful possibly towards "storm" decks, but if you're playing a catch-all type of group hug then that's no big deal.

Another idea is are you into fringe group hug effects? By which I mean playing Urborg, Tomb of Yawgmoth just to help everyone mana fix that uses black. Or even playing Ink-Treader Nephilim in tandem with say Tempt with Reflections to give everybody an extra copy of literally every creature on their board and them some. Heck, if you ran Rite of Replication you could let everyone have EVERY creature on the board. The nephilim isn't directly a group hug card here but it has the potential to hug. Kinda like Guided Passage no?

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