I am getting "Fatal Exception: com.giderosmobile.android.player.LuaException: Invalid font size." crash report. But it doesnt happen on every sessions. Randomly, it crashes the app even if the font size is valid.
I have same NOW, very annoying !
1…

Ok, managed to reproduce it, and it seems that trying to draw something inside a suspend/resume event triggers this bad behavior. Fix is on the way.
Yeah, in this topic is fully listed test case, just needed to paste in main.lua.
Waiting for your f…

Actually changes to the repo are still reviewed by 'core team', but anyone can submit changes through 'pull requests', and we'll be happy to apply the changes whenever they don't break anything
Awesome, why i didnt knew this before ! No more shout

AND FIX THIS DAMN DOCUMENTATION PLEASE
@Yan, you'd better fix it yourself instead of shouting, that's how opensource works.
https://github.com/gideros/gideros/blob/master/docsrc/Ads.xml
Wow, didnt know that it is full opened for all ! Thanks Nicko…

Okay for ALL !!! Ive found the right way theres a hidden Event
admob:addEventListener(Event.AD_REWARDED, function()
p('HERE')
end)
Use Event.AD_REWARDED for proper getting adWatched event !!!
AND FIX THIS DAMN DOCUMENTATION PLEASE
docs.giderosmobi…

Seems this function is missed
https://developers.google.com/android/reference/com/google/android/gms/ads/reward/RewardedVideoAdListener
abstract void
onRewardedVideoCompleted()
Called when a rewarded video ad completes playing.
In this Class
C:…

no need to rewrite code, liquidfun plugin uses the same bindings as box2d
Well, Ive just tried liquidfund, and theres still same fps drop, unfortunately. So The only way is to reduce box2d objects ? Maybe my code has some really tiny places ?

also add the 'liquidfun' plugin to your project
Ok, I did added plugin and added require. Do I should rewrite any code to use Liquid instead of Box2d - or my init code the same (b2.World.new(0, 9,8, true)) ?

You could try to use liquidfun plugin instead of box2d (require 'liquidfun'): box2d is liquidfun 1.0.0 while liquidfun is liquidfun 1.1.0. maybe the code is more efficient in 1.1.0. Otherwise it is true that box2d consumes a lot of CPU.
require comm…

fps=3 Asus Google Nexus 7
can instead of box2d use bump?
https://github.com/kikito/bump.lua
You upset me much =(. No I cant because there a really big game created via Box2D. I just removing tiny places, and now I feel very embarrassed, after ur 3 …

Gideros account on sourceforge seems to have been deleted yesterday evening, without any kind of prior notice. They definitely lost my esteem now. I'll continue uploading releases to github and try to provide a mirror on another server for last rele…

@Yan - this is the latest liquid fun 1.1.0 - Gideros normally uses 1.0.0
Eventually I think the plan is to move Box2D/LiquidFun out of gideros and into a plugin - so if you don't use it then the executable could be much smaller.
Nice ! Would be mor…