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Thanks guys for helping out. I will have to adjust the next due amount up by $15 as I can't make the last two amounts go against the bill that just got paid. I'm going to look into how we can deal with this in the future.

Staff Member

Hi there Skullz
I know you've been trying my plazas and i wonder if the darkening problem still persists.
Anyway, i can't find a solution, but since you've been working with lots of plazas, i'm sending you some textures that worked well in XL.
Some are from my plazas but a couple are from other experiments i made in XL and never released.

Maybe the original textures will help. In the file you can find a folder with the textures and another one with the dds files, one for plaza with trees and other for plaza with no decorations, meaning 2 dds files for each texture.

If you can find some way to bring them into XXL would be great. Here's the link to download the textures:

Hi, I have to get back to testing why some are affected and other are not. There's some done by supersnake that are light and they seem fine in-game. I noticed that even the pedestrian paths by secpol did not escape the browning ether. The grey path's turn a light brown in-game.
Maybe it's something to do with the game engine Focas used. I'm hoping there's some setting's buried in the data folder or program files folder that we can tweak to stop the browning effect.
I actually do not like the way everything in XXL looks like and prefer the colors in XL as they are true.

I will have a look at those textures this week. I am away for the rest of the week house sitting starting tomorrow so will have plenty of time on my hands

Hi, I have to get back to testing why some are affected and other are not. There's some done by supersnake that are light and they seem fine in-game. I noticed that even the pedestrian paths by secpol did not escape the browning ether. The grey path's turn a light brown in-game.
Maybe it's something to do with the game engine Focas used. I'm hoping there's some setting's buried in the data folder or program files folder that we can tweak to stop the browning effect.
I actually do not like the way everything in XXL looks like and prefer the colors in XL as they are true.

I will have a look at those textures this week. I am away for the rest of the week house sitting starting tomorrow so will have plenty of time on my hands

Click to expand...

Thanks Skullz. About XXl colors, Monty released a little pearl where you can tweak setting to your taste. Not easy to find the perfect balance and there's a lot of trial and error, but the good news is you can change it while in game. Maybe worth a try...

Staff Member

Thanks Skullz. About XXl colors, Monty released a little pearl where you can tweak setting to your taste. Not easy to find the perfect balance and there's a lot of trial and error, but the good news is you can change it while in game. Maybe worth a try...

Click to expand...

It would be good to find the actual cause of the browning though. I had a look though the uncompressed files in the XXL data folder but can't find anything. That's why I'm hoping someone else who has more knowledge of the shaders or skybox can pin point the issue.

Staff Member

After Drazic did the smooth road mod I had added the line to Trolcas Bare roads etc... but had forgotten about the over water roads.
I changed the patch a few weeks ago but never posted it here so I'm doing it now. See the attached file.
Don't forget to remove the existing over water roads patch file and replace it with the one I've updated. Works in XXL and XL.
I have had no issues with the changed patch so hopefully no one else will.

Attached Files:

Staff Member

Well I'm pretty happy after spending a good part of the day learning the new map editor. Even if the textures are bright with brown patches everywhere LOL.
Whole idea today was to get the process figured out and then worry about the finer stuff. I'll be playing around with the textures tomorrow.
The map is the new one I posted earlier today called comcepcion.

Staff Member

Question:
In your Zamboanga project, are you gonna make the whole peninsula?

Click to expand...

I have not looked at that one yet. Someone else may have already made it as it was an old request.
I'll see if I have some time later to go over it and work out how much land area will fit on the 10km x 10km map