Today marks the full release of The Red Alert mod, which restores the timeless Command and Conquer: Red Alert game to the full glory of a 3D engine. The mod includes remastered music, a vastly improved skirmish AI, and all of the great gameplay that helped define a genre. You can also check out the launch trailer.

We've all heard the debate about gameplay versus graphics: would you prefer an older game with better gameplay, or a newer one with better graphics? With The Red Alert by C&C Labs, you can have both. Today marks the full release of the long-awaited mod, which restores the timeless Command and Conquer: Red Alert game to the full glory of a 3D engine. The mod includes remastered music, a vastly improved skirmish AI, and all of the great gameplay that helped define a genre. Have a look at the launch trailer or learn more in a recently conducted interview:

The Red Alert was made by a team from 14 countries all working for free (view a neat contributor map) and we're proud to share it with you now. Battle it out on classic maps with classic units and structures once more. It's time your memories were in 3D. Download the mod here.

the mod looks amazing so far, all the textures of the vehicles match perfectly with the game's appearance. One question though, well it's more of both a question and a request, in your next trailer can you(if you are able) show any infantry units you might have added to the game through the mod?
also... First Comment!

I tip my hat to you guys this mod is freaking amazing it brings back my early childhood doing playing this on my parents windows 95 pc. Also the trailer is done exactly how the RA1 trailer was, I didn't notice this until i played it 3 or 4 times :)

Congratulations on releasing this mod. I'm an artist so I won't comment on the balancing and technical side of things:

-Infantry animations are extremely well done.
-I felt the texturing acually needed some fake shadowing, they didn't really blend in well with the maps. I know that the original RA didn't have very good texturing on the art, but I feel this is something that could be an improvement to the original in bringing it into 3d.
-I'm not very keen on the gap generator effect. I understand the princible behind why it was done as it was. I would suggest changing the surrounding circle so it doesn't cast a shadow, or even go as far as removing it completely. It may work better if just the buildings have the effect to show they are effected.
-The camera shake on the demo truck it a bit OTT.
-The models are really well designed and textured (with the exception of the shadowing mentioned earlier) and the animations (especially for the building deployment) are true to the original and very smooth.
-The chrono effect for the chronosphere needs to be scaled to match the size of the selector.

I don't know why, but I missed the ore silo.
Speaking of ore, harvesting seems to be a pain in the ***.
Also at one point some tanks got stuck in a bridge, tilting 90 degrees inward?
And finally, the sovjet dog has it's sounds for selection and movement switched.
Other than that, it's perfect!

I hope to see better texture,models & animation(not that they are bad) in the next release.
Any extra content that would turn it into super-classic(people can choose what they want) would be also nice,maybe unique powers & units.

Freakin' awesome mod! I however have spotted only 3 problems. #1: If you zoom in all the way the screen will sometimes go completely black. #2: Hard AI on Optimal seems to have either a pathfinding issue with ground vehicles or its just on certain maps. #3: Music on maps only plays what sounds like screeching mixed with static. Had to turn it off to keep my ears from bleeding. So far those are the only issues I've personally spotted. I posted this on the forums as well just in case its more active than here.

right i am so gonna sound like a newb,i installed the mod,it loads with a great intro get to the main menu if i choose caimpaign it erros and crashes and the skirmish wont let me choose any options,not sure what is wrong,my game is fully patched and works with several other mods in mod folder,cant see where the problem is and i have uninstalled and e-installed it with the same problem

I think that's normal, I don't know if you played RA1, but in fact the dogs are a soviet unit (to counter the allied spies) and for the most part the soviets are the strongest faction thanks to their superior armour and aircraft

I think this mod is worth it to do for Tiberium Wars, because there it could show himself to the full: with campaign missions, with original red Alert's Tiberium - The Red Alert always was a origin of CnC, and e.t.c.
P.S. It is only my view
And my raiting: 8/10