Good one Nick. I’d love it if you chimed in on the Vimeo comment section of the video. Lots of good questions I’m sure you’d have the answers to.
This fellow has a whole stack of really interesting work on his Vimeo Channel.
Thanks again.

Wow, that looks like an awful lot of work for a relatively modest effect. Nonetheless I’d love more tutorials on camera mapping and working with footage in and out of Aftereffects and C4D.

As much as I found that tutorial with the gigantic stop light interesting, I’d love to see how to fully import footage into C4D and work fully within that environment until renders are exported back to AE.

Am I the only one not to be particularly impressed with the new AE CC/C4D workflow?

You’re not, it could be because I haven’t experimented a ton with it yet. On one hand, rendering only once sounds fantastic, but on the other hand I have to work in a totally different way, which kinda sucks. I needa get into it.

I love this super-slomo effect. A lot of work, yes, but looks very powerful. Some particle-based weather effects would look really cool with this.
On your point about Cineware, I’m also underwhelmed with the new AE integration. I just don’t see the point. If I’m doing the compositing myself (which rarely happens) then the existing AE integration is fine. Why I’d want to complicate my workflow by vicariously rendering a C4D scene through after effects is beyond me. The render times on my last project, using Turbulence FD, was 2.5 mins per frame. Anything that could slow that down by complicating the workflow would be a nightmare.

That’s a pretty powerful technique though I’m not quite sure the result is always worth the effort. I remember when I first saw Nick’s “house” tut I was quite impressed and I still think that was a very good case for approaching camera mapping since any other way to achieve the same result would’ve implied detailed modeling and texturing which would’ve resulted more complex and time consuming. Nevertheless, I think onesize came out with the best results I’ve seen so far.
Have a look:http://www.onesize.nl/projects/playgrounds-titles-2009

Thanks. That’s one of the tutorials I hadn’t watched yet. As it turns out, I actually used camera projection on one of my recent projects to fix a displacement texture on an object as my main camera moved around the scene. This would have been helpful to see before that project. Anyway, thanks.

I have to agree with others. Cool end result, but it looks like a heck of a lot of work for such a small movement.

I do however love the 2D to 3D animations and am always interested in those techniques. I just expected the end result in this to be even more dynamic. This was almost like a minor displacement or puppet effect, albeit done very well.

Just wanted to take a minute to let you guys know a few things about these projections.

– They are based off one image.
– only one camera is used for projection.
– The simple way of this is to think much like you would for a 2.5D. Separating layers that cross and painting behind it then projecting onto the geometry using separate textures that link to the same projection camera. Or you can get advanced with it and unwrap UV’s, and bake out textures
– the RGB render is used in compositing, but is only useful if the model is a decent resolution.