Aimlessly Going Forward

Games I Played in 2017

When I started this blog, I planned to be posting reviews of the video
games I played. That doesn't seem to be happening, but I'd still like
to take a moment to mention interesting games I played this year,
however briefly.

Dark Souls 3

I've spent a ton time with Dark Souls 3 again. I'm about halfway
through my second playthrough and the game is amazing.

This second run is a bit of a self-imposed challenge, because I'm
doing it all without any summons. I've had a ton of help with some of
the harder bosses in my first go and I wanted to do it all on my own
at least once.

Similarly to Spelunky, once you get familiar with the game, it can be
a very relaxing experience. I often put on a podcast and just dance
around the monsters. It's weird that this super hard intense game can
give you a sense of calm, but once the repetition and familiarity
really sets in, it's about your approach to it.

If you want to have a challenging run and push through, there's plenty
of opportunities to do that. But you can also just sit back, relax and
bash some skeletons without a care in the world.

Torment: Tides of Numenera

Planescape: Torment was my favourite game of all times. It is amazing.
It showed that you can have an RPG with a ton of great writing that
doesn't involve you saving the world or anything like that.

Numenera seems to have impacted me a little less, but it holds a lot
of the same beats that I loved in PST: the world is beautifully
diverse and weird, it's full of great writing and fantastic little
stories.

It's the world and the stories you encounter while playing the
original game that stuck with me for all these years much less so than
the overall plot.

Numenera follows suit. My favourite is when you find a person who
seems to be moving a little strangely. You approach her and find out
that it's a remotely-controlled avatar by some unknown alien from
another world. Except when talking to her you find out that usual
controller is away on some errands and her daughter snuck in to play
with the toy. She's not familiar with the controls and so has trouble
moving the avatar properly.

On top of all that, your character is virtually immortal, which means
that even if you don't focus on combat (of which there's far less than
in most RPGs), losing just leads to a different way of advancing the
plot, not a Game Over screen and forced reload.

Plus it means you can sacrifice your body to say undergo a very
invasive surgery that would have killed a normal person and get a new
ability.

Fantastic game if you like to read. And a world full of potential,
just like the original Planescape: Torment.

The Witcher 3: Wild Hunt

This game does deserve its own blog post. However:

I bounced off of it about four times before I finally got into it. I
would have given up much earlier, but I really enjoyed Witcher 1 and 2
and everyone seemed to agree that this game is absolutely fantastic.

Being a massive fan of the original Witcher novels and stories by
Andrzej Sapkowski (the very title of this blog comes from the books),
I was deeply dissatisfied with what they did with the characters and
the main story.

It was really difficult for me to stop comparing the events and
characters to the books and picking up on gratuitous copying of the
events and inconsistencies between the real story.

A combination of my strong dislike with what they do with the world
and its characters, the glaring disconnect between the world they
portrayed and what you actually do in the game and the constant small
bugs made it I almost gave up on it.

But in the end I persevered and I'm having a huge fun. Spent a good
portion of my Christmas break playing it and it's great. Although the
controls are really fiddly.

My Twin Brother Made Me Crossdress As Him And Now I Have To Deal With A Geeky Stalker And A Domme Beauty Who Want Me In A Bind!! or, Ladykiller in a Bind

It is the latest game by Christine Love. So far I've played and
greatly enjoyed every game she made, this being no exception.

It's an erotic lesbian crossdressing dating sim that happens on a
cruise. None of that would sound particularly appealing to me, but I
really like the humour, the characters and the writing. Love's writing
is really compatible with my sensibilities.

I think I've only ever played three erotic games and none of them was
motivated by arousal. For some reason, games just don't do it for me.
Also, in contrast with the popular male stereotype, I am not
particularly intrigued by the portrayal of lesbian sex.

Which isn't to say I minded the romantic and sexual scenes, they just
weren't my cup of tea.

A have enjoyed the humour and characters and writing tremendously,
however.

Can't wait for whatever Christine Love comes up with next.

Coming Out On Top

Following a theme, this is an erotic gay dating visual novel.

That would again not be my cup of tea, but I came across
it [in the fantastic S.EXE RPS column][rps] and when it mentioned
"Joss Whedonesque jokes" I knew I had to try it.

It's quite funny and I've enjoyed it, but the sense of humour was not
exactly compatible with mine. Ladykiller's jokes are the perfect match
for me, this a little less so.

However, the writing is great. The game starts with your character
coming out to your friends and I got teared up. It was beautiful.

Just like with Ladykiller, I can't really comment on the erotic scenes
much -- I had no issues with them, but they weren't really my thing.

Diablo 3

Throughout my life, Diablo represented all that was wrong with games
to me. I prefered turn-based RPGs with a ton of dialog and choices,
where you could avoid all or most of the combat. Diablo was a realtime
monster bash that was basically constant combat.

ugh

And yet, I ended up really enjoying Bastion (mostly thanks to its
beautiful world and fantastic narration -- I've still struggled with
the combat) and then at some point, dumped countless hours into
Spelunky and Dark Souls -- games with a ton of realtime combat.

So I figured, why not give it a go.

And I quite enjoyed it. Action RPGs are probably never going to become
my favourite thing (I'd still prefer as little combat as possible in
my playthroughs), but I can give them a go occasionally.

The fact that the normal difficulty is actually really easy and you
can get to the end without much trouble also helped.

But my god, the story this game has is so ridiculous. Absolutely
horrible. I still can't figure out whether it's all to be taken
seriously or it's just a huge joke.

It's the daftest story I remember in a computer game. Oh wait, it's
not the daftest one...

Starcraft 2

...because while I was on the Blizzard streak I played Starcraft 2.
It's so bad. Absolutely horrifyingly bad. That cannot be due to
laziness or lack of attention, though. A positive ton of work must
have gone to it. It's as if someone instructed the writers to crawl
through TV Tropes, find the most egregious clichés and stuff them all
into a single story.

It just cannot be taken seriously. And yet I wonder.

The game itself is pretty cool though.

I used to play a lot of realtime strategy games (mostly Star Craft,
Red Alert and Command & Conquer, never really got into Age of Empires
and that), but I rarely do these days.

I played a few SC2 missions and I've had fun, but my desire has been
sated. I'm probably no more than third through the Terran campaign and
unlikely to return any time soon.

Divinity: Original Sin

I thought I'd enjoy it. All the systems the game was built on sounded
fantastic.

However, the writing and atmosphere didn't really sit well with me.
Not sure I'll return to it.

Everyone's raving about it, but I'm having trouble getting over the
writing. It's just off enough that I can neither get into it nor shrug
it off as I could with Diablo 3 and Star Craft 2.

Shadowrun

I had high hopes for this one, but I didn't like the combat at all.
And the game seems to have a ton of it and it's pretty difficult, so
it's a pass.

Endless Legend

I've never played Civilisation or any of the other 4X games and I kept
hearing that this is one of the most interesting of the bunch.

I've had my fun with it, but it doesn't really seem to be my cup of
tea. There were entire areas of the game (diplomacy) that felt
impenetrable for me. On the other hand, I enjoyed the exploring and
building. The combat not so much.

It reminded me of Heroes of Might and Magic 3 a lot, though. And I
realised that what I really want is to play another HoMaM game.

Unfortunately, the later versions (we're at 7 now!) all switched from
hex-based combat to squares and that just kills it for me. Sorry.

I should try Age of Wonders.

Hero Trap

A 7drl where you should evade the monsters rather than kill them.

I really liked it. As with most roguelikes, I've not completed it, but
it's more approachable than most. I actually feet that I had a
reasonable changce to beat this one.

Fun little game for sure.

Spelunky

This year was notable by how little Spelunky I played. I think Dark
Souls basically took over that area for me.

It's still an amazing game, but I've finally had my fill I think. But,
Spelunky 2 has been announced, so...

Stanley Parable

A short funny game. Heard about it tons. I liked it.

NEO Scavenger

Heard great things about this one. The screenshots looked really
unappealing, though. In the end I played it a little and didn't mind
the graphics at all.

I think it's got potential, but I'm not sure I'm really willing to
learn and engage with its systems. I quite like when have to make do
precious little resources (year early game in Fallout 1 and 2), but
this seems to be too much for me.

We'll see.

Dream Quest

Now this game just genuinely looks bad. I saw the screenshots and was
sure I would not play that thing.

Ages later, Alec Meer wrote an article begging people to look past it,
so I tried. And I quite like it.

Only had a few runs yet, got to the second floor a handful of times,
but it's fun. It's a roguelike with the combat being implemented as a
collectible card game (you build your deck from scratch with every
playthrough).

I'm not really into CCGs in general, but I'm really enjoying it here.
The combat is way more intriguing than in the vast majority of games.

Definitely going to play more of this.

Games I'd like to try in 2018:

There's a few smaller games that I keep hearing about and wouldn't
normally go for, but that I'd like to try:

Stardew Valley

What Remains of Edith Finch

West of Loathing

I also really want to try some of the older indie RPGs I got that I
didn't get around to properly:

Age of Decadence

Driftmoon

Dead State

If any of these come out in 2018, I'll probably play a ton of them:

Cyberpunk 2077

Pillars of Eternity 2

Spelunky 2

any game that Christine Love releases (if she does release any)

Since Dark Souls is getting remastered this year, I'll probably do
another run in Pretty Dark Souls.

And there's a couple of games I was recommended directly that I'd like
to try: