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Something i have noticed a lot of people are annoyed about but no one has made a topic about is the Domination cap timers, Domination simply ends too early, my average battle time for domination is 10/20 minutes, meaning i have enough time to sail my ship to one of the cap circles, engage 1 maybe 2 or 3 enemies then the game ends because the caps time out.

it is just no fun, it feels like as soon as a battle starts in domination it ends prematurely.

I feel like a solution of either 2k cap points or lowering the cap ticks to half of what they are currently would solve this problem resulting in more fun to be had on domination maps.

Anyone else agree or have a difference in opinion or maybe a different solution?

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And for the nth time, the arcade settings of the game will make the players think & act fast as well as the battle if you don't act.

If you want longer game, there are "Not WoT" & "Not WoWp" that's why those guys created those game for. Just saying.....

I only made this topic because half of the replies on the topic to do with adding an extra 10 minutes to the battle timers were about domination cap timers being a much larger issue and i completely agree, so obviously the player base is divided on this one.

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I think it is fine atm. People just need to realise that camping will result in a loss and that killing enemies isn't the only objective.

Domination games are over way too quickly, I've had games where I've done absolutely nothing because the the cap points built up faster than I could get anywhere, if you think that's a good example of game design you're in for a shock.

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Much of the problem really lies with the map design for domination matches, really. Fault Line and Fields of Ice are the only two domination maps we have, and neither really incentivizes battleships from doing anything other than move on a set path from their spawnpoint to the western portion of the maps. It ties in with the battleship discussion we've been having elsewhere, where there's just some places on the map that is really unfavourable for battleships to go, and most of those points are the domination base capture areas (Bases B and C on Fault lines, bases A and B on Fields of Ice). The resultnis that battleahips either get splattered quickly from torpedoes or concentrated fire, or just mill around outside the base zones and throw desultory broadsides.

Edited April 2, 2015 by Syanda

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1) Without being a beta tester, just an audience; I do find it's short, as the main battle happens near the end, and when two ships are fighting it out, they don't have much of an option to end their fight, but the one who is sitting in the cap, takes the cap and wins.

So the points rock up, as the battles just get interesting.

2) As I just said for point 1; the points rock up and you get a non exciting finish to a game.. one way is to add more points required, and longer time to take the cap.

3) If the points were to increase, its to counter the boring finishes to most if not all matches; however, if the points were to stay the same, then possibility would be to decrease the amount of points per tick(second)

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The battles are over far too quickly. I have had too many fun battles ruined because it is over in too short a time plus the real objective and fun part of the game is to destroy the enemy not race to a cap. So change it or get rid of it.

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Domination games are over way too quickly, I've had games where I've done absolutely nothing because the the cap points built up faster than I could get anywhere, if you think that's a good example of game design you're in for a shock.

Pretty much this. But its not just a cap point speed issue, its the enormous points differential caused by sinking a capital ship. Considering the maps effectively force the BBs into a relatively fast engagement, in fairly cramped waters, its not uncommon to see one group fold, and thats generally the end of the game.

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Any team with the majority of DDs has a clear and unfair advantage at Domination games. Often by the time one team even begins to encounter the other side the counter is often already 500 to 700. From this point no matter what occurs the game is over. Too many domination games are won in the first 3 mins because of game design mechanics.

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Domination mode is fine. Players are just not grasping the concept, mainly players in Battleships, and to a lesser degree, players in Cruisers.As I have said before : "The only problem is that players still need to learn that Domination mode means getting the bases capped or preventing them being capped. Too many BB's and to a lesser amount CA's steam around at max range trying to hit the other teams ships. CA's should get in and take care of capping DD's while BB's should steam closer and protect them from other CA's and the BB's. "

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Domination mode is fine. Players are just not grasping the concept, mainly players in Battleships, and to a lesser degree, players in Cruisers.

As I have said before : "The only problem is that players still need to learn that Domination mode means getting the bases capped or preventing them being capped. Too many BB's and to a lesser amount CA's steam around at max range trying to hit the other teams ships. CA's should get in and take care of capping DD's while BB's should steam closer and protect them from other CA's and the BB's. "

Thats the problem, battleships just do not have a role in domination and you can not rely on team members to actually cap, going into a cap circle in a battleship is basically saying "I want destroyers to shoot torpedoes at me" so battleship drivers are left driving 15km around caps accomplishing nothing during the game, it is just not fun.

But then all that being said... we never get full teams, it is probably different with 15 people on each side (its 15 per side like WoT right?)

Disagree Reaper - it doesn't have to go that way - I've had quite a few battles in domination mode where I've YOLO'd in my Fuso and half the team followed me - we ended up winning quite handsomely. I was the bait and torpedo sponge, my team DD/CL clean out and away we went.

Not saying it happens all the time, but even a half switched on team that notices what the lumbering whale is doing will win 90% of the time.

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Thats the problem, battleships just do not have a role in domination and you can not rely on team members to actually cap, going into a cap circle in a battleship is basically saying "I want destroyers to shoot torpedoes at me" so battleship drivers are left driving 15km around caps accomplishing nothing during the game, it is just not fun.

But then all that being said... we never get full teams, it is probably different with 15 people on each side (its 15 per side like WoT right?)

Any BB driver who stays at 15 km from main target zones in domination mode, has not understood his role in domination matches. period.

Domination mode : get bases for a point lead, then focus on killing. DD's go in, followed by CA's. DD main role, cap, lay smoke shoot torps at big ships approaching the bases. CA's main role by following the DD's into or just outside the cap cirlces, is to provide cover for the DD's, by focusing on the other teams DD's and the other teams approaching CA's and BB's. BB's should close to around 12-10 km, and focus on approaching CA's first, and BB's secondly.

So ALL the classes has a role in domination mode strategy :

DD's cap, and deliver torps to offset approaching CA's approach and aims, and put down smoke to cover their own supporting CA's.

CA's protect the DD's as well as cap if feasable, deliver bigger guns to take/protect the cap.

BB's are the hevier hitters, that can grind down approaching big targets like CA's and BB's. Doing that from 15 km out is difficult, not so from 12-10-8 kms out.

In the vid i posted, you can clearly see that the only time I was further away than 10 km from the caps, were at spawn. Most BB's run far away after spawn instead of closing up to support.. Shells loose pen over range in WoWS. You do more damage with a hit from 10 km than from 16 km. Trust me. Less spread on your volleys as well, so when you land a volley on target, more shells hit.