Version History

■ Effects changed for Chain Shift when done with more than 6 blocks of GRD
■ Using a Chain Shift with less than 6 blocks of GRD won't reset the combo limit anymore
■ Compensation Fluctuation Value for Chain Shift has been changed
■ Amount of EXS gained from Chain Shift has been changed
■ Automatic gain of EXS gauge has been changed
■ Amount of GRD you get from using Assault has been changed.
■ Increased recovery for jump attacks when blocked with Shield
■ Increased invincibility for Veil Off with maximum charge
■ Fixes on other minor bugs

■ Important Changes:
・ Auto Recovery now has an EXS Bonus based on how long combo you've gotten hit with
・ Remaining time of GRD Break can now be seen
・ EXS you get by taking damage is now determined by how long combo you were hit by

■ System Changes:
・ Infinite Worth now always takes 200% of the EXS
・ Amounts of ground bounce and wall bounce now reset after the end of combo
・ Neutral Shield now has shorter recovery
・ Chain Shift is now easier to input
・ Dash Attacks are now easier to input
・ Increased the amount of GRD you get from blocking an overhead
・ You can reduce the remaining time of GRD Break by guarding or getting hit

■ Characters
・ Carmine's "Pierce through!" maximum amount is now 2
・ Carmine's "Dissolve" now consumes health even if the opponent interrupts the move
・ Vatista's "Sidereus Fragmentum" won't detonate after it has been blocked 5 times in a row
・ Seth's Infinite Worth's kicking part won't gain EXS anymore
・ Hitbox of Hilda's backstep's landing part was fixed
・ Hitbox of Eltnum's airthrows landing part was fixed
・ Eltnum's Cutting Sync's B version is now special cancel-able when blocked.
・ Eltnum can now be used as a playable character without inputting the secret code.

■ Added support to store the player's data using the Aime card
■ Using the Aime card, you can display a comment and a RIP scoring that symbolizes player's strength
※ Version 1.05 has the same game balance as the version 1.03