I am trying to make a short text game with c++ to help me learn the language. I have made a version that basically displays texts, waits for an input, once the input is received it displays text, and ...

I am starting to code a browser game, I have a rudimentary chat set up, and would like to start creating the battle engine, I have a general idea of how I want it to play out, but I don't know where I ...

I know most games store dialogue text in files, but I've also seen a few text-based games actually program the content (map, choices, possible player commands, story text) into the game code.
I can ...

Apologies if this has been asked before, or if it is a bit too simple for this forum.
I'm new to C++ and as one of my first projects I have decided to try a textual adventure. Step 1: the text parser. ...

I'm trying to create a multidimensional array as a sort of 2D map for a text-based RPG game. I want to create a multidimensional array that's, for example, 5x5. The array would be filled with 0s to ...

I'm making a small text-based adventure in Objective-C. I have a Player class with four properties which represent the player's attributes (strength, agility, stamina, and intelligence). I also have a ...

I'm making a very basic visual novel type of game in Javascript, I'm a beginner so I'm just doing this for fun and learning, and due to bad planning I have run into a bit of a problem when you get to ...

I'm currently writting a text based game and am currently having a slight issue where all of the text on the screen keeps going up and have had a couple of the testers complaining that it makes the ...

I've been pondering a redesign of our MUD's light/dark system. Our current system accommodates new players by simply not saddling them with being unable to see should they happen to wander outside of ...

I'm new to programming and am writing a choose your own adventure game in C++ and am having trouble with exiting the program.
The way I have it set up is I am using functions as the different pages. ...

In starling, it's faster if you use BitmapText instead of traditional text. Which is well great except for one issue. Right now the sprite sheet I was making was with a single Fla. I just created the ...

I'm making a small text browser RPG game using PHP, MySQL and Java Script (and jQuery). All the items are saved in the MySQL database.
Every now and then a character have to make a skill roll (Talk, ...

While developing an engine for text-adventures I'm still unsure how to expose the API it provides to the developers/writers. My two concepts for now are:
Running a small JS engine which executes JS ...

Writing a compact text-adventure engine I was thinking about possible commands a player could use. For each location i have special commands described in the text but what about generic commands like
...

Parsing user commands in a text adventure is a spectrum from Adventure's simple "go north" to some mind-bogglingly clever ones in hhgttg.
I seem to remember reading nice how-tos in computer magazines ...

I've been entertaining myself lately by programming a simple text-based adventure game, and I'm stuck on what seems like a very simple design issue.
To give a brief overview: the game is broken down ...

I'd like to make a simple text-based game using either JavaScript or PHP. Ideally I'd like to be able to render ASCII text in a kind of blackscreen "console" style (think console roguelikes such as ...

I'm working on a little text based console game for a bit of fun and am starting work on the user commands entered into the console.
Are there some good design patterns for deciding what to do with ...

I'm having a go at creating a very simple text based game and am wondering what the standard design patterns are when it comes to entities (characters, sentient scenery) and the actions those entities ...

I am currently working on a text based game, where the outcome of a combat round goes something like this
%attacker% inflicts a serious wound (12 points damage) on %defender%
Right now, I just swap ...