Second version of "Sidion - Death of the King" from 2004; that one was all
Java. This is all Google Cloud; totally web based with simplified mechanics
that would make it plausible to implement as a physical board game.

Wealth Of Nations is a macroeconomic game based very
loosely on
Keynesian economics, with a little mili-diplomacy thrown in for good
measure. The name is copied, of course from
Adam Smith's magnum
opus on the topic, and I kind of like it as, after your first win, you
can say "I won one WON." As one of the "G8," the reformed Group
Of Eight that controls the world's largest economies, you must use a
combination of economic production, military prowess, and politicking to be
the ultimate leader of the organization. Other members, however, can
effectively trip you up if your plans are too obvious.

Proving grounds is a Chainmail version of a D&D
dungeon crawl, that is, a statistical abstraction of the movement and
combat involved in such a venture. Each player runs a party of
adventurers who are trying to win a competition staged by the Invincible
Overlord by clearing out a dungeon carefully stocked with Goblins, Orcs,
Urakai and Dragons. In order to win, they must prove themselves
generous, ingenious, and successful. Generous by providing the most of
a single kind of gem to the Overload, ingenious by collecting the most gold,
and successful either by capturing the most rooms in the dungeon or
surviving with the most heroes.

Kind of cheating, I'm afraid... this is just a shiny new GUI wrapped around
the old MHGC game engine. Resurrection occurred
at the request of some of the old players crawling out of the woodwork and
asking for a new game! On the other hand, the rules have evolved quite
a bit and I think it's a more balanced game than the original.

This is, in Counter-Strike Parlance, a "surfing map," created at the request
of my son. By setting a in-game parameter (sv_airaccelerate) to
100, you can "slide" down the long concrete ramps suspended in space to get
to better weapons. It has a jail, teleportals, etc.

Timeline is a bidding and tile laying game.An international group of scientists have perfected a time machine
and are going to turn it over to the government in 40 hours.At a celebration where they’ve all been drinking heavily, they
realize they have the potential to change history and end up agreeing to a
competition to see who can change the timeline and accelerate technology
development the most.

Sidion, Death of the King is a game of
power, money, and magic. As the King’s health fails, the eyes of the
Kingdom turn to his many sons, one of which will take up the mantle of
Sidion’s throne. The Archbishop will select the new King, but ancient
tradition provides strict guidelines on picking the successor. Each Prince
must gather money, magic, and political favors to prove their worth, while
spending them at the same time to install cronies in the important Baronies
and collect ancient artifacts of past Kings in order to win the support of
the nobles.

You’ve always
known you were a slime ball.Now
you have your chance to prove that you are not just a slime, you are the
KING of slime.Your job is to
waste the other vile colored slimes off the face of the petri dish.It’s a slime-eat-slime world, after all.

In SMAC, you play a
Slime Mold on a petri dish competing with other slime molds for space.Slime molds spread by maturing and creating spores, a process
called “fruiting.”Your
job is not just to be a slime, but a fruity slime.In the game, maturation is modeled as a persistent stack, a
cell (square) where you can cover the space with multiple layers of slime.A stack is persistent if other stacks no more than one level
smaller surround it.

The Court of the Purple Robe is
a web based multiplayer game that simulates the machinations behind the
Court of the Purple Robe, taken from The Court of the Purple Robes from
the Imperial courtiers at the Citadel of Avanthar, out of Professor
Barker’s Empire of the Petal Throne.

In the game, players compete to
be the power behind the throne, influencing decisions by the Emperor
through the various Palaces of Tekumel and through the heads of the major
Clans.

Turns
are fast, typically under two minutes.Negotiations between players… sometimes less so.

The Kethem Campaign is a play-by-Email Fantasy Role Playing (FRP) game
(I also publish it in Interregnum);
the following writeups include the game plus background/mechanics used to
make it playable. The campaign scenario is your typical post-holocaust
tale. Humanity, once prosperous and technically advanced (magic tech, of
course), gets trashed for reasons not clear at the beginning of the story.
One final bastion of civilization (Kethem) survives the long night. Now
things seem poised on the edge of turning around, and it is time for
adventurous, entrepreneurial types to reclaim mankind's heritage. The
question of why the original collapse occurred and whether the factors...
or people... that caused it are still around remains (evil chuckle from
the shadows).

Towers3 is my Quake II Deathmatch level. It can be played "stand
alone," with the only objective elimination of the bad guys (not easy
on "hard"... sneak around a lot until you find a decent weapon).

It consists of two towers in opposing corners of a courtyard and a
basement / dungeon. The towers are connected by two catwalks. Ammo is
plentiful on the tower level, as are weapons in the dungeon, encouraging
movement. There are not may places to lurk; most locations have at least
two entrances.

ATF is your typical expand / grow / kill everyone else fantasy conquest
game with a meta-FRP (Fantasy Role Playing) theme. You have a mix of
standard mud slogging military units along with a number of super-normal
type fighters, magic users, clerics, theives, and monsters to use in
conquering the world. You have to balance exploration, military, economic,
technological and magic advances to be crowned "Grand Poobah of the
Toriod."

MHGC is your typical expand / grow / kill everyone else space conquest
game. The name is derived from an old game I wrote and ran at Rensselaer
Polytechnic Institute (RPI or the 'tute) and HyperEconomic Diplomacy
(a.k.a. GeoDiplomacy or Geodip). I was playing Geodip at the time I became
motivated enough to ruin my life with this incredible time sink. The game
is at best vaguely related to either of these preceding games, so don't
base any strategies on the name selection.

In the game, players attempt to balance expansion, capital investment,
technology investment, and military conquest in order to be crowned
"Grand Poohba of the Universe."