This article is about Java Edition. For the game in general, see Minecraft.

Minecraft: Java Edition is the original version of Minecraft developed by Mojang AB for Windows, macOS, and Linux. Notch began development on May 10, 2009, publicly releasing Minecraft on May 17, 2009. The full release of the game was on November 18, 2011, at MINECON 2011.

Mojang sells the Java Edition directly, so it does not have to go through platform holders' certification. Mojang can roll out Java Edition updates with no delay and add features that they are not allowed to add to the other editions.

Java Edition has its own launcher. Logging in with a Mojang account is required to play the game. Besides the latest version and latest snapshot, most past versions of Java Edition are available through the launcher. The launcher allows for separate profiles which are useful for mods, development versions, and old versions.

Only the Java Edition has official software for players to host their own servers. Java Edition's code is more easily modified than the other editions, and so it has by far the most robust scenes for mods and custom servers. Realms for Java Edition is a separate service from Realms for Bedrock Edition.

Unlike Bedrock Edition, which is unavailable on computers without Windows 10, Java Edition supports a variety of operating systems. Owners of Java Edition can redeem a free copy of Bedrock Edition for Windows 10, provided that the Java Edition was bought prior to October 19, 2018.[6]

I realized that a game that simple yet that dynamic had a lot of potential to turn into a really great game, and kept coming up with things I wanted to change and stuff I wanted to add.

„

— Notch on minecraft.net

When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game".[10][11] The name "Minecraft: Order of the Stone" (a reference to Order of the Stick, a web comic and "one of the best things on the internet")[12] was announced the next day[13] (from a suggestion a TIGSource forums user gave in an IRC chat[14]), and then shortly after, it was shortened to "Minecraft" as it was much simpler and to prevent people from confusing it with Order of the Stick. The game was finally released for an "early private singleplayer alpha" on May 16, 2009.[15]

Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009,[16] and the game received mention on IndieGames.com the day after that.[17] This phase was later named Minecraft Classic.[18] In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL).[19] Until MinecraftBeta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which allows the player to build and destroy blocks, allowing the creation of all sorts of objects. Players are given an infinite amount of each block to build with. A multiplayer test also occurred shortly before the Survival test.

Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost, and unless backed up, the user would have to start over with a new map, similar to Hardcore mode.

Indev (short for InDevelopment) was released on December 23, 2009 after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house.

Updates introduced a more complex and realistic lighting scheme than Classic. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like torches or fire. Unique to Indev was level types, similar to biomes and the Dimensions - for example, Floating Islands and the Sky Dimension, and Hell and The Nether. Like Survival Test, if the player were to die, all progress was lost.

Infdev (short for Infinite Development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This in turn spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as the addition of minecarts and the ability to respawn.
After being replaced by Alpha on June 28, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed.

One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme.
Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was only available in Survival form (logically called Survival multiplayer.)

Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9th, 2011, developmental versions were "leaked" by Mojang.[20] Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang. On October 18, a feature freeze went into effect and Mojang shifted all Minecraft development focus to fixing bugs and preparing the game for release.[21] On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental
version.

It is still playable on the Minecraft launcher by enabling the "Historical versions" button in the Launch options.

The official release of Minecraft, Minecraft 1.0, was released during MINECON on November 18, 2011 by Notch at the keynote address ceremony at 9:54 pm GMT. Jeb confirmed the version number 1.0 in a tweet while also stating that the game would be officially out of Beta.[22] The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. For the full version changelog of Minecraft 1.0, see this page.

This is the version of Minecraft that is charged at full price (€19.95, £16.95, or US$26.95) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews.

Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs and biomes. For the full list of additions since Minecraft 1.0, see Java Edition version history.

On October 6, 2018, Mojang open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine aimed for a 1.14 release called "Blaze3D" is being considered for open-sourcing.[23]

Minecraft release 1.6 or newer. Older versions will need to be updated to current versions.

Please note that some users experience issues playing Minecraft while using a mismatched version of Java for their operating system (32 or 64 bit), while using certain versions of Java 7, or while multiple versions of Java are installed.

Starting from Minecraft 1.12, Java 8 will be required to run Minecraft. If you don’t know whether they have Java 8, installers supply Minecraft with its own version of Java by default.

If you have a laptop with a built-in (integrated) graphics card, rather than a dedicated card, it is highly suggested that they try the demo before purchase.

A stable internet connection is required for Minecraft to download game files, authenticate usernames, and connect to multiplayer servers. You will need to download and run Minecraft while connected to the internet at least once; afterwards, you can play without an internet connection, but will need to connect if you'd like to receive updates or play online.

Minecraft will not run on a toaster (despite some actually using Java), your car, Windows RT tablets or a Chromebook.

Information on system requirements for running a Minecraft server can be found here.

Minecraft was first made available for sale during June 2009 and has since sold over 20 million copies.
Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. A level of popularity which has created an entirely new genre of Minecraft clones.[24]
The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is.
PC Gamer listed Minecraft as the fourth-best game to play at work.[25]

A review of the Alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it.[26] Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl."[27] On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game.[28] Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial.[29]

On May 5, 2011, Minecraft was selected as one of the 80 games that will be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012.[30]

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