I haven't put anything up for the show in several months, so let me make it up for you dear fellows with a demo that combines several effect rather than the usual one single room/shader.
It's no farcry but it should look and run decent on your GF6800/7800 :)

Use the aqwsed keys to navigate into the scene and drag your mouse on the screen to look around.
Press H to toggle the GUI menu and F8 to capture a screenshot

http://developer.nvidia.com/docs/IO/25113/nature1_250.jpg

Grab it here (http://developer.nvidia.com/object/nature_scene.html)

smallSHEEP

08-16-05, 03:49 PM

Hey thats pretty cool. I read through the white paper but could you elabourate on the specifics of the transparency antialiasing. Is this just a technique for developers to use on alpha textures with heavy overdraw due to the loss of detail?

OWA

08-16-05, 03:50 PM

Thanks for the demo. After reading Clay's review I checked to see if it was available. :)

Clay

08-16-05, 04:00 PM

Thanks for the demo. After reading Clay's review I checked to see if it was available. :)Abba Zabba was nice enough to provide me with a new link earlier today which I've now updated on page 9 of my review.

Nice work Abba Zabba! When viewing the grass from a distance you really see the dramatic difference TAA can make.

fivefeet8

08-16-05, 04:07 PM

TAA works on 6800 cards? Seems to be working on mines.

Abba Zabba

08-16-05, 04:09 PM

Hey thats pretty cool. I read through the white paper but could you elabourate on the specifics of the transparency antialiasing. Is this just a technique for developers to use on alpha textures with heavy overdraw due to the loss of detail?
I'll get back to you later on this one, I'm kinda busy right now :)

TAA works on 6800 cards? Seems to be working on mines.
TMAA has been in OpenGL for quite sometime now
PS: M stands for multisampling :)

OWA

08-16-05, 07:40 PM

The main difference I see when running it on the 6800U versus the 7800 is the framerate. Other than that, it looks great on both.

ah, once again the uber genius graces us with another demo. nice work.

Zelda_fan

08-16-05, 09:16 PM

thanks for the demo abba!

I am suprised. I just have a 6800 GT and the Transparency AA works! It makes a HUGHE difference. Is there any way to enable it via riva tuner in the 6800 cards?

gram_vaz

08-16-05, 09:21 PM

for the love of god tell that nhancer guy how to incorporate TAA into 6 series cards!

wait a sec, is this another one of your homemade demos abba? they're showing up on nvidia's site now? wow, you've really moved up in this world. congratz.

Abba Zabba

08-16-05, 09:37 PM

Hey thats pretty cool. I read through the white paper but could you elabourate on the specifics of the transparency antialiasing. Is this just a technique for developers to use on alpha textures with heavy overdraw due to the loss of detail?

Here you go, plenty of info for you to read (http://download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/Direct3D9/src/AntiAliasingWithTransparency/docs/AntiAliasingWithTransparency.pdf)

I am suprised. I just have a 6800 GT and the Transparency AA works! It makes a HUGHE difference. Is there any way to enable it via riva tuner in the 6800 cards?

Keep in mind this is Multisampling AA, it's been exposed in OpenGL for quite sometime now. I believe Humus wrote a tool to force that feature in most applications, check out this webpage for further details.

wait a sec, is this another one of your homemade demos abba? they're showing up on nvidia's site now? wow, you've really moved up in this world. congratz.
Well I've been working at NVIDIA for a while now so it's no longer homemade :D

Scorpiuscat

08-16-05, 09:43 PM

Very nice work :)

Eltigre88

08-16-05, 10:14 PM

I get 87 fps on full screen. With everything enabled.

Abba Zabba

08-16-05, 10:36 PM

I forgot to mention that you can change quite a few settings in the inifile in the data directory :)
You can even setup a benchmark, :p

jolle

08-16-05, 11:03 PM

Keep in mind this is Multisampling AA, it's been exposed in OpenGL for quite sometime now. I believe Humus wrote a tool to force that feature in most applications, check out this webpage for further details.

I think he hardcoded that application to 6x MSAA, atleast it didnt work on my 6800GT..
Also you cant use it with online games since it will most likely be picked up as a Hack of sort since it hooks into the either D3d or OGL somehow.

But there isnt any other way to "force" this on? and not a whole lot of games seems to use it "nativly" so to speak..