Friday, June 7, 2013

Weekly Update 06/07/2013

Forgotten and delayed, but not abandoned :)

M.I.N.T (Mecha, Infantry, and Tactics):
So a huge undertaking started the previous week to write the initial multiplayer server, and recode the client to be designed for a game featuring network play and not just single player which changes things greatly from a coding standpoint.

This was to ultimately speed up development, and prevent throwing away tons of work down the road. I'm happy to report, that this effort is completed, and things are working well with the initial basic testing that has been done.

This means I'll be returning to feature development for this next week and forth coming weeks.

For you all it also means that we will most likely also have LAN support for MP games in addition to server hosted Internet based games.

Gravitum:
Just for those of you wondering what is going on with Gravitum, we're still looking for a sponsorship or licensing deal that makes sense for the game. Hopefully something will come together within the next month or so.