Star Wars Rogue Squadron III: Rebel Strike Walkthrough :

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Walkthrough - FAQ/Walkthrough

Page 1

Star Wars Rogue Leader III: Rebel Strike FAQ/Walkthrough v. 1.0
Copyright Martin Dale-Hench and Vic Rome 2004
Factor 5 and Lucas Arts presents....
the next chapter of the famed 'Rogue Squadron' series...
S T A R W A R S R O G U E S Q U A D R O N I I I :
.______ _______ .______ _______ __
| _ \ | ____|| _ \ | ____|| |
| |_) | | |__ | |_) | | |__ | |
| / | __| | _ < | __| | |
| |\ \----.| |____ | |_) | | |____ | `----.
| _| `._____||_______||______/ |_______||_______|
_______.__________..______ __ __ ___ _______
/ | || _ \ | | | |/ / | ____|
| (----`---| |---`| |_) | | | | ' / | |__
\ \ | | | / | | | < | __|
.----) | | | | |\ \----.| | | . \ | |____
|_______/ |__| | _| `._____||__| |__|\__\ |_______|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
______ _______
| _ \=============================================================/ |
| |_) | T A B L E O F C O N T E N T S | (----
| / \ \
| |\ \----.====================================================.----) |
| _| `._____| |_______/
1.00 Introduction
2.00 Controls
2.01 Flying Controls
2.02 On-Foot Controls
2.03 Other Controls
3.00 Basics
3.01 Game Screen
3.02 Power-Ups
3.03 Medal Points
4.00 Mission Map
5.00 Walkthrough
5.01 Tatooine Training
Luke's Campaign
5.02 Revenge of the Empire
5.03 Defiance on Dantooine
5.04 Defenders of Ralltiir
5.05 Extraction from Ralltiir
5.06 Battlefield Hoth
5.07 Trials of a Jedi
5.08 Sarlacc Pit
Wedge's Campaign
5.09 Raid at Bakura
5.10 Relics of Geonosis
5.11 Deception at Destrillion
5.12 Guns of Dubrillion
5.13 Fondor Shipyard Assault
Endor Campaign
5.14 Speeder Bike Pursuit
5.15 Triumph of the Rebellion
Bonus Missions
5.16 Death Star Rescue
5.17 Escape from Hoth
5.18 Flight from Bespin
5.19 Attack on the Executor
5.20 Rebel Endurance
6.00 Co-Op Walkthrough
6.01 Death Star Attack
6.02 Ison Corridor Ambush
6.03 Battle of Hoth
6.04 Prisons of the Maw
6.05 Razor Rendezvous
6.06 Vengeance on Kothlis
6.07 Imperial Academy Heist
6.08 Raid On Bespin
6.09 Battle of Endor
6.10 Strike at the Core
Bonus Missions
6.11 Death Star Escape
6.12 Asteroid Field
6.13 Endurance
7.00 Versus
8.00 Ships & Vehicles
9.00 Secrets
10.00 Fin
-----------
FIND SYSTEM
-----------
Just cut and paste the boxed string above and use the find system to get there
QUICKLY. For example, the string should be like 6.02
Explanation:
1. highlight the string
2. Ctrl + C
3. Ctrl + F
4. Ctrl + V
5. Press "Find Next".
______ _______
| _ \=============================================================/ |
| |_) | I N T R O D U C T I O N | (----
| / 1.00 \ \
| |\ \----.====================================================.----) |
| _| `._____| |_______/
Vic's Introduction
====================
Hiya folks. Now much to say, really. I was a big fan of Factor 5 back in
their N64 days, when Rogue Squadron and Battle for Naboo were the ultimate
in flight-action games. Battle for Naboo holds a special place in my heart
because of the plat hunt from way back when, even if they gave me infinite
grief when I was first getting them. :)
So, here we are. Martin wrote the majority of the guide, and I pitched in
to tie up the loose ends. Enjoy!
winnie the poop's Introduction
==============================
I loved the original Gamecube Star Wars, Rogue Leader, to death, and when
I found out about this game, my heart leapt! More missions! More gold medals!
Co-op! Versus! What could go wrong! Sadly, I was disappointed because of the
lack of difficulty and freedom. The action here was very limited, and also
too easy, especially the 'on-foot' portions of the game. However, I still
enjoyed the game overall, especially those levels with Speeder Bike. Yet,
I wrote this guide.... just because! ;)
Thanks to Vic Rome to help share the burden and he did a great work!
______ _______
| _ \=============================================================/ |
| |_) | C O N T R O L S | (----
| / 2.00 \ \
| |\ \----.====================================================.----) |
| _| `._____| |_______/
No manual or common sense? I'm here to save your sorry ass. :)
============================================================***X==---
2.01 FLYING CONTROLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---
==========================================================***X==---
Control Stick - Steer Ship
--------------------------
Just the standard motion feature. Tilt the stick up to lead the ship's nose
forward, making it dip down. Moving the stick down will cause the aircraft
to ascend. Turning (left/right) is accessible here, too.
A Button - Fire Primary Weapon
------------------------------
For the most part, your primary weapon will be lasers. (Only one exception to
that rule, I believe - TIE Bomber) Holding down A will release a steady stream
of lasers, but it can be deceiving. It can easily mess your accuracy up if
you're not careful enough AND it isn't as powerful if you TAP it continuously,
resulting in a 'linked' laser combination. If you do this instead, your lasers
will be a tad more powerful.
B Button - Lock-On/Fire Secondary Weapon
----------------------------------------
Your secondary weapon are varied, but all of them are more powerful than the
primary weapon. To use it, just tap B once to fire. If you have attained the
'homing' upgrade for the secondary weapon you're using right now, pressing B
will turn your cross-hairs into a diamond instead. If you catch an enemy ship
WITHIN the diamond, it will be locked-on. Fire B again to let 'er rip!
(Exceptions: Proton Bombs, Sonic Mines and Tow Cables)
B Button (Hold) - Ion Cannon
----------------------------
Ion Cannon is used to disable certain enemy objects. You WILL use it through-
out the game several times if you want to complete the game. Just HOLD the
button until the cross-hairs turn BLUE and release to fire. You can hold,
hold, and hold until you want to fire it.
(ONLY available on Y-Wing, B-Wing, and TIE Hunter)
X Button - Switch Camera Modes
------------------------------
Just tap once to switch between the Cockpit View Mode and the Chase View Mode.
In the Cockpit View Mode, use the C-Stick to look around.
Y Button - Turn Targeting Computer On/Off
-----------------------------------------
With this, you can see where your friendlies and enemies and targets much
easier. The allies are marked green, enemies marked purple, and objectives/
dangerous enemies yellow. ***If you don't have the targeting computer UP-
GRADE, you have to HOLD the button down to let it stay up. Once you get
the upgrade, you can just tap and leave it up there.***
R Trigger - Speed the Craft Up (Turbo)
--------------------------------------
Just press the R all of the way to give your craft a boost. There will be some
time before it can fully re-charge its boosters before you can do it again,
though.
L Trigger - Slow the Craft Down (Brake)
---------------------------------------
'Nuff said.
D-Pad - Commands
----------------
From time to time, you will see a D-Pad figure on the top right of your screen.
On the buttons, there are specific commands. Press the button accordingly to
give the command.
C-Stick - Move Camera in the Cockpit View Mode
----------------------------------------------
Yea, that's pretty much it. However, if you're using the Millennium Falcon,
you can use this to fire the rear laser turret. Pretty cool, no?
Z Button - Roll the Craft
-------------------------
WTF? Who cares? Yea, I know. Just HOLD the button down and press left/right on
the Control Stick and there ya go. I never really needed it, anyway.
Start Button - Pause
--------------------
Er...
============================================================***X==---
2.02 ON-FOOT CONTROLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---
==========================================================***X==---
Unlike the controls for flying, I'm not going to give you a detailed
explanation for every command. I'm sure you can decipher the controls.
Control Stick -------- Move Character
A Button -------- Fire Gun
B Button -------- Throw Grenade/Use the Force
X Button -------- Jump
Y Button -------- Use Binoculars
R Trigger -------- Crouch
L Trigger -------- Lock Target
Z Button -------- Roll (while moving)
C Stick -------- Action Button (Open door)
Start -------- Pause (duh!)
============================================================***X==---
2.03 OTHER CONTROLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---
==========================================================***X==---
Landspeeder
-----------
Control Stick -------- Steer Landspeeder
A Button -------- None
B Button -------- None
X Button -------- Switch Camera Modes (FPV/Chase View)
Y Button -------- Targeting Computer
R Trigger -------- Turbo
L Trigger -------- Brake
Z Button -------- None
C Stick -------- None
Start -------- Pause Game
AT-ST Walker
------------
Control Stick -------- Steer AT-ST/Move crosshairs around
A Button -------- Fire laser blasters
B Button -------- Fire a homing reticule. Hold to lock on, let go to fire
X Button -------- Switch Camera Modes (Cockpit View/Chase View)
Y Button -------- Targeting Computer
R Trigger -------- Walk
L Trigger -------- Lock Head in its current position
Z Button -------- None
C Stick -------- Move Camera in the Cockpit View
Start -------- Pause Game
D-Pad -------- Commands
Speeder Bike
------------
Control Stick -------- Steer Bike
A Button -------- Fire lasers
B Button -------- Side Slide (bump the opponent out of the way)
X Button -------- Switch Camera Modes (FPV/Chase View)
Y Button -------- Targeting Computer
R Trigger -------- Turbo
L Trigger -------- Brake
Z Button -------- None
C Stick -------- Move Camera in the First-Person View
Start -------- Pause Game
______ _______
| _ \=============================================================/ |
| |_) | B A S I C S | (----
| / 3.00 \ \
| |\ \----.====================================================.----) |
| _| `._____| |_______/
First of all, make sure you know the controls... if not, read the previous
section for the controls.
============================================================***X==---
3.01 GAME SCREEN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---
==========================================================***X==---
-----------------------
| | - | Top Left: Command Function. Here, you can see
| - - / \ | the commands you can order your wingmen.
| | \ _ / | Use the D-Pad to order.
| |
| | Top Right: Radar display. The orange dot in
| | the middle is you, and the objects in your
| | view will be north of your dot in the radar.
| | A | The orange cones that come up occasionally
| | | B | points you to the next objective. Red icons =
----------------------- enemies. Green = allies. Blue = item/craft.
Bottom Left: Damage indicator. As you take damage, the craft in the circle
will shake up and change color. If it's green, it's at full health.
Yellow is caution, and red is in the danger zone. The ship also has a
meter for your boosters. When the ship's filled up, you can use the R
button to boost.
Bottom Right: Your weapons. A is the primary weapon, and B is the secondary
weapon. As for the secondary weapons, there usually will be a number next
to it indicating the remaining number of the missiles (or whatever) you have
left.
============================================================***X==---
3.02 POWER-UPS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---
==========================================================***X==---
There are power-ups scattered throughout the game, but I won't tell you what
they will do. Instead, I will lead you where they are and you will find
extensive and detailed information on how to obtain those.
SINGLE PLAYER
-------------
Advanced Cluster Missiles --- Battle of Hoth
Advanced Concussion Missiles --- Guns of Dubrillion
Advanced Lasers --- Defiance on Dantooine
Advanced Proton Bombs --- Raid at Bakura
Advanced Proton Torpedoes --- Relics at Geonosis
Advanced Shields --- Revenge of the Empire
Advanced Targeting Computer --- Defenders of Ralltiir
Homing Concussion Missiles --- Speeder Bike Pursuit
Homing Proton Torpedoes --- Extraction from Ralltiir
Seeker Cluster Missiles --- Triumph of the Rebellion
Spread Bombs --- Deception at Destrillion
CO-OP
-----
Advanced Blasters --- Battle of Hoth
Advanced Cluster Missiles --- Prisons of the Maw
Advanced Proton Bombs --- Razor Rendezvous
Advanced Proton Torpedoes --- Ison Corridor Ambush
Advanced Shield --- Death Star Attack
Advanced Targeting Computer --- Strike at the Core
Homing Cluster Missiles --- Battle of Endor
Homing Concussion Missiles --- Raid on Bespin
Homing Proton Torpedoes --- Vengeance on Kothlis
Spread Proton Bombs --- Imperial Academy Heist
============================================================***X==---
3.03 MEDAL POINTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---
==========================================================***X==---
Each mission, you have an opportunity to earn a medal and get medal points.
Those points can be used to unlock bonus levels. The points for each medal:
Bronze Medal --- 3 Points
Silver Medal --- 6 Points
Gold/Ace Medal --- 10 Points
Now, each medal has its required stats of their own. Those stats are listed
in every mission in my Walkthrough, so look them up when you need them.
The levels you can unlock with the points:
SINGLE PLAYER
-------------
Attack on the Executor --- 40 Points
Death Star Rescue --- 10 Points
Escape From Hoth --- 30 Points
Flight From Bespin --- 20 Points
Rebel Endurance --- 20 Points
CO-OP
-----
Asteroid Field --- 35 Points
Death Star Escape --- 15 Points
Endurance --- 50 Points
______ _______
| _ \=============================================================/ |
| |_) | M I S S I O N M A P | (----
| / 4.00 \ \
| |\ \----.====================================================.----) |
| _| `._____| |_______/
LUKE
SKYWALKER -Rebel Endurance-
MISSIONS | |
----------------- | | -Flight from-
| ............... | | | WEDGE -Bespin-
| The Sarlacc Pit-|----Attack on to Executor- ANTILLES |
| ............... | | | MISSIONS |
| | | |-------------------------------------------------- |
| .............. | | ``````````````` | |
| Trails of Jedi-|---Triumph of the Rebellion--|---Fondor Shipyard | |
| .............. | | | | ````Assault```` | |
| | | | [ENDOR | | MISSIONS] | | | | |
|................ | | | | ``````````````````| |
===|Battlefield Hoth-|-----Speeder Bike Pursuit----|--Guns of Dubrillion| |
| |................ | | ``````````````````| |
| | | | |_____________________________| | | | |
| | ........................ | | ````````````` | |
| | Extraction from Ralltiir | | Deception at===|=
| | ........................ | | Destrillion |
| | | | ____| | ````````````` |
| | | | | ---- | | |
| | | | |_ | | | |
| |...................... | | `````````````````` |
| |Defenders of Ralltiir--|--Death Star Rescue---|--Relics of Geonosis |
| |...................... | | `````````````````` |
| | | | | | | | |
| | ..................... |..................... | `````````````` |
| | Defiance on Dantooine-|Revenge of the Empire-|---Raid at Bakura |
| | ..................... |..................... | `````````````` |
| ----------------------- ---------------------
| -Tatooine Training-
-Battle of Hoth-
Now, I do realize this might look sloppy but it's not easy to make a map such
as this. the '...' indicates Luke's Missions while '```' symbolizes Wedge's.
______ _______
| _ \=============================================================/ |
| |_) | N O R M A L W A L K T H R O U G H | (----
| / 5.00 \ \
| |\ \----.====================================================.----) |
| _| `._____| |_______/
============================================================***X==---
5.01 TATOOINE TRAINING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---
==========================================================***X==---
P.S. Yes, like the second installment of the series, Rogue Leader, you have
to complete the Tatooine Training in all four times of the day to receive a
worthy prize. Naboo Starfighter once again? Of course.
Here are the stats for the various training missions:
Time - Must be under 40 minutes
Number of Lessons Completed - including On Foot, T-16, Landspeeder, AT-ST,
Swoop Bike, Battle [Sandcrawler] tutorials -
29 in all
Number of Bonus Items Found - 7, all while on T-16
Beggar's Canyon Race - Must complete and win 3 times, up to Hard
difficulty
Droid Hunt - The AT-ST lesson, complete it thrice, up to
Hard difficulty
Craft unlocked - Landspeeder, AT-ST, Swoop Bike, T-16 Skyhopper
Overview
========
Character: Luke Skywalker
Starting Aircraft: None
Possible Alternates: T-16 Skyhopper, Swoop Bike, Landspeeder, AT-ST
Upgrade: None
Difficulty: 1/5
Homestead Objectives
====================
- Complete all tutorial lessons.
- Find your way to the top of the homestead.
- Use the available craft to access other areas of Tatooine.
T-16 Skyhopper Objectives
=========================
- Complete all tutorial lessons.
- Win the EASY Beggar's Canyon race.
- Win the MEDIUM Beggar's Canyon race.
- Win the HARD Beggar's Canyon race.
- Win the dogfight against Fixer.
- Find all bonus items.
Landspeeder Objectives
======================
- Complete all tutorial lessons.
- Race to Tocshe station.
Tocshe Station Objectives
=========================
- Complete all tutorial lessons.
- Win the EASY droid hunt.
- Win the MEDIUM droid hunt.
- Win the HARD droid hunt.
Return to Homestead Objectives
==============================
- Complete all tutorial lessons.
- Clear all jump symbols.
- Race to the Sandcrawler.
Sandcrawler Objectives
======================
- Complete all tutorial lessons.
Walkthrough
===========
Homestead
=========
You start off as Luke in the homestead. Run towards the first orange marker
to reveal another four markers. Go through each one to learn about rolling,
jumping, ducking, and viewing objectives. Once that's done move on to the
marker near the door and use the C-stick to open the door.
Once on top, choose either the landspeeder or T-16 Skyhopper to go into
another set of objectives.
T-16 Skyhopper
==============
If you chose the T-16 Skyhopper you'll get to fly around Tatooine and
complete objectives. Follow the orange wedge from marker to marker until
you've completed all of the objectives in the area. Once you're done,
you'll be pulled into a race through Beggar's Canyon.
These Beggar's Canyon races are simple. Just stay to the left the entire
time, and take the high shortcuts. You'll lose if you fly too high, but
all you need is enough height to clear the shortcuts over the canyon walls.
There are three difficulties for this race, but all three are mad easy.
Find the start point on the left side of the area.
Fixer will be pretty pissed off if you beat him in the first race; so mad
that he'll challenge you to a dogfight! But hey, no worries. He's as bad
at shooting as he is at racing, so fly away a short distance and line
your ship with his. Unleash a couple of streams of fire to take him out.
Well, you're just about done. All that remains is to find all of the bonus
items. Just follow the orange wedge to each item to easily complete the
objective. Oh, and when you find the sandcrawler make sure to destroy it
with linked lasers (tap the A button every half a second) to find R2-D2.
Landspeeder
===========
If you chose to do the landspeeder, this is where you'll end up. It's not
too difficult to navigate, so just follow the instructions and get to
Tocshe Station at the other end.
Tocshe Station
==============
Hey there, don't just dream about joining the evil Empire. LIVE IT!!!
Here you get to actually try out one of those two-legged bad boys known
as AT-STs. Your goal is to beat the easy, medium, and hard droid hunts
by destroying the required number of droids per time limit.
Hold R to walk, though you really don't need to move at all. Just stay put
in the middle of the pit and keep your eyes on the screen for any droids
that may appear. Accuracy doesn't factor into winning, so go nuts with the
blaster and keep shooting until the droids are gone.
Return to Homestead
===================
So, you're done with Tocshe Station and ready to go back home. Give the
swoop bike a whirl if you want to complete the next objectives as easily
as possible.
So, now you're mission is to clear the 7 jump symbols on the trip back
to homestead. All the jumps will have some sort of ramp just before
them, and some even require you to take the side paths to reach them.
The orange markers will show you the way, but if you get lost I've
marked all the jumps with an X.
Once you've completed all of the jumps you can go on to do practice
some on-foot action at the sandcrawler. It's all pretty basic stuff,
so just listen to the instructions and complete all the lessons near
the sandcrawler to move on.
__________ ____________
/ ________ /X \____
/ / ___/ \
/ / /X __ ___ \
/ / / / \___X_______/ \ |
X = Jump symbols | | | / | | / /
SC = Sandcrawler | | |X | / / / /
| |____| | / / ______/ /
|_____ | / / / SC____/
\ \___/ / / /
\ ____/ | |
\X \ | |
\ \ HOMESTEAD
\ \ _
/ / \__
/ X / _ \
/ / / /
/ / / /
______ / / / __/
__/ \__/ \_/ /
TOCSHE STATION __ /
\________X_______/
============================================================***X==---
5.02 REVENGE OF THE EMPIRE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---
==========================================================***X==---
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Bronze Silver Gold Best Ever |
| |
| Completion Time 5:30 4:45 4:00 3:55 |
| Enemies Destroyed 45 52 60 64 |
| Shot Accuracy 38% 45% 65% 67% |
| Friendlies Lost 0 0 0 0 |
| Lives Lost 2 1 0 0 |
| TCE 80% 90% 100% 100% |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Overview
========
Character: Luke Skywalker
Starting Aircraft: X-Wing
Possible Alternates: Y-Wing
Upgrade: Advanced Shields
Difficulty: 1/5
Objectives
==========
1. Destroy the Imperial Transports
2. Destroy the Imperial Loader Shuttles
3. Defend the Rebel Transport
4. Find the General
5. Escape with the General
-----------
Walkthrough
-----------
The opening mission is a fairly simple one, being hosted by the infallible
Luke Skywalker. Here you have to shoot down several sitting ducks (Imperial
transports and Loaders) then mow down hordes of idiots clad in white. How fun.
First, you got yourself a nice, classy X-Wing. All you got to do: find all 7
Imperial Transports that are landing on the surface of Yavin 4. Yeah, just
come, see and conquer. The TIEs that are flying all around are not mandatory.
If you do the first objective fairly quickly, they won't be able to SCRATCH
you.
*~*COMPLETED: Objective 1. Destroy the Imperial Transports*~*
The second one is ridiculously easy as well. The first three Loader Shuttles
are just in the horizon ahead of you, just keep going straight ahead and you
should find them soon enough. Just shoot the defenseless shells down. Turn
180 degrees and head to the island (right on the heart of the lake below).
Around the coast of the island (the island has a Aztec-like Temple on it,
FYI), there's several mini-islands with a cargo hold and AT-ST on it (if
there's nothing there, then you're probably in the wrong place or you came
too fast-use the orange arrow on your radar to ensure the location). Go ahead
and blow the AT-STs (and the holds if you want more kills and better acc. %)
to hell.
*~*COMPLETED: 2. Destroy the Imperial Loader Shuttles*~*
*~*COMPLETED: 3. Defend the Rebel Transport*~*
Now time for your first actual on-foot trek! Does it get any harder? You bet!
NOT! Bah. Just let the game target the Imperials by itself as you go and fire
them away. 3 to 5 hits will take an enemy down. Take your time and bring down
each enemy. I can't really help you a lot in this portion of the mission
because it's basically the same throughout. When you reach a fairly large
hall (after you unlock a door with the C stick), you will face a rather large
number of white heads. Just follow the standard procedure and you shall
prevail, they're too dumb to kill you. Once you've killed all of them, you've
rescued the General!
*~*COMPLETED: 4. Find the General*~*
Let the General follow you through a newly-opened door, all of the way to the
next major hall. Again, take down every stormtrooper one by one. What now?
Nothing, you're done. Enjoy the cinema!
*~*COMPLETED: 5. Escape with the General*~*
--------------------------
Gold/Ace Medal Walkthrough
--------------------------
First, I want to say that the Advanced Lasers upgrade is vital to your success
for the Gold Medal run. It makes destroying the Transports, Loaders AND the
stormtroopers much less time-consuming. It can be attained pretty easily on
Luke's second mission, Defiance on Dantooine. Now, onto the actual thing...
The first objective... you should know what to do, which is to blow the trans-
ports away as fast as possible. Actually, that's what you're supposed to do so
do that! Don't forget the fourth transport (it never moves, it was on ground
already when the session began), I usually forget that... silly me. As for the
second and the third objective... there's some tricks of the trade. The first
three carriers doesn't require any trickery except destroying them ASAP.
Quickly turn around for the Shuttles with the Chutes and the AT-STs. Ignore
and bypass all of the TIEs, and try to find one of the Shuttles BEFORE it
even drops the box! It's not that hard to find since it's the only thing that
moves like a turtle out there. If you cause the plane to explode, it will take
the box AND the AT-ST down with it, rewarding you with a 'triple' kill! Sweet-
ness! Do try to do the same thing for one more Shuttle. If not... destroying
the chute while it's on the ground is fine as well.
Time for the running portion... Tell Wedge to stay right away, he will steal
some of your kills if you don't. Now, just kill EVERY stormtrooper as you go.
Don't over-shoot, 67% is a HIGH number (the requirement for accuracy). A brief
occasional stop here and there is fine, too. Just make you kill everyone with-
out any foolish mistakes. As for the main room #1, the one with the General
and his right-hand man, I used a quite useful strategy to my success here and
the final room: use the radar to find the stormtrooper that's off-screen,
somewhere left/right or behind you. I often found myself flustered because I
usually left one or two guys behind, thus wasting some precious time going
back and re-targeting and shooting. So, just kill the lowest troopers first
and move on up. When you score your final kill of the room, you should be ON
or BY the stairs on the end! Yeah! Continue to the next major room and repeat
the previous strategy. Nothing new this time.
If you did everything fairly flawlessly, you should get a time of 3:50 or so.
Accuracy is actually the biggest challenge here, so shoot conservatively while
being confident (don't get too worried/over-anxious about it). Try your best
to NOT miss a shot in the first three objectives (in the air). As for the
kills... you should be able to have enough if you tell your wingmen and Wedge
to stay away (Flee) ASAP. That's it! Good luck.
-------------------------
Upgrade: Advanced Shields
-------------------------
Thank god. One of the best upgrades ever to grace this series is in the very
first mission and it's simple to find! Just explode the first three Imperial
Transports (the first objective) and leave the fourth (on the ground)
standing. Instead, fly through its open belly to find the upgrade. Sweet. :)
Don't forget to complete the mission to attain it properly.
============================================================***X==---
5.03 DEFIANCE ON DANTOOINE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---
==========================================================***X==---
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Bronze Silver Gold Best Ever |
| |
| Completion Time 5:10 4:20 4:10 4:05 |
| Enemies Destroyed 18 29 38 40 |
| Shot Accuracy 20% 30% 42% 56% |
| Friendlies Lost 0 0 0 0 |
| Lives Lost 2 1 0 0 |
| TCE 60% 90% 100% 100% |
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Overview
========
Character: Luke Skywalker
Starting Aircraft: Speeder Bike
Possible Alternates: None
Upgrade: Advanced Lasers
Difficulty: 2/5
Objectives
==========
1. Reach the Imperial Landing Zone before the Transports Lift Off
2. Stop the Ground Transport that's carrying Tycho
3. Follow Tycho back to the Rebel Landing Point
-----------
Walkthrough
-----------
A rather compressing one to play around because of the Speeder Bike parts of
the journey. The main mission is to get Tycho out and leave with him. So it's
like a rescue mission (like 1/2 of the missions -_-)... You might be over-
whelmed at first, but your instincts should eventually cope with the speed of
the Bike. Practice makes prefect.
We're going to start with Objective one, of course... This only consists you
zig-zagging through countless pillars of limestone-like towers while shooting
the brains of probe droids out. This portion WILL make you look like you're a
HARDCORE gamer but it's actually pretty simple. The controls for the bike is
smooth and fluid, so you shouldn't have any problems. Just don't hurry up too
much, except if you're going for a certain medal, and take your time to shoot
and dodge. You may tilt the stick down to propel the bike upwards to avoid
some low rocks. Good luck, young Jedi.
*~*COMPLETED: 1. Reach the Imperial Landing Zone before the Transports
Lift Off*~*
The wedge between the double speeder bike encounters: some pointless prodding
through the grasses of Dantooine. Actually, it's not pointless, but whatever.
You have to chase down the Transport and shoot down by firing the Blasters
scattered around the hills. However, there are a stormtrooper stationed on
each Blaster so you have to gun down the gunner before you can use it. So
go ahead and take over the forest Blaster up front (kill the oncoming soldiers
first, of course) and press any direction on your C-Stick. Fire away! When the
Transport has flew off-screen, get off and move on to the next one. There are
some Bacta Tanks (healing items) near each Blaster guns so if you ever need
some, just look in that area. Just keep firing at the Transport while
countering its sentry of stormtroopers by eliminating them as well. When the
Transport has disappeared, the damsel in distress will have escaped.
*~*COMPLETED: 2. Stop the Ground Transport that's carrying Tycho*~*
Now it's time for the great escape. All you have to do is follow the path to
the very end, where you will meet your saving grace. As for the 'jumps', you
just have to press R while you're in the air and press down slightly to pull
the nose up for more air time. If you fail to do this, you may lose a life.
Say good-bye to a medal ranking if this occurs. You may use some turbos if
desired. That's it for now.
*~*COMPLETED: 3. Follow Tycho back to the Rebel Landing Point*~*
--------------------------
Gold/Ace Medal Walkthrough
--------------------------
This could be hard if you just charge at the Gold Medal stats blindly, hoping
you'll break in somehow. Chances are... you won't make it. You need to know
which areas you need to improve. The hardest stat to yield would be the
enemies killed. Time, surprisingly, is not a factor as long you are consistent
because the cushion is pretty fair. Onward...
The first Speeder Bike run: you just need to press R (turbo) TWICE. When? As
soon as possible. Then the rest of the way should be based on the kills count.
Anticipate the next probe droid and shoot it down and move on to the next one.
Remember that the lasers from the bike goes out in groups of 5 or 6 so tap
once, which should be more than enough to take down two droids, to save your
accuracy. Time is not a dilemma here, believe me.
Stopping the Ground Transport: More time-oriented this time. You have to
kill EVERY stormtrooper and enemies (try to kill 1 or 2 droids in the air,
too) before you destroy the APC if you want a Gold or an Ace. So, shoot
the pigs once they come out of the mouth of the APC and fire at while it
moves away. Then, move on to the next one, etc. When you reach the fourth
gunner, make sure you DON'T fire at the APC before you kill all three guys
that comes out of it (after its fourth stop). Then you may proceed the
obliteration.
The second and the final Bike run: Meh. Just Turbo all of the way. Your
Final Time stat relies on this the most. Just goooooooooo!
------------------------
Upgrade: Advanced Lasers
------------------------
Just keep riding the left side of the second portion of the Speeder Bike
trail and you should eventually reach this upgrade at a thin bridge (the left
path of the second fork). Simple.
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5.04 DEFENDERS ON RALLTIIR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Bronze Silver Gold Best Ever |
| |
| Completion Time 5:00 4:05 3:30 2:55 |
| Enemies Destroyed 17 20 25 100(!) |
| Shot Accuracy 25% 32% 48% 60% |
| Friendlies Lost 2 1 0 0 |
| Lives Lost 2 1 0 0 |
| TCE 88% 95% 100% 100% |
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Overview
========
Character: LUKE SKYWALKER
Starting Aircraft: SNOWSPEEDER
Possible Alternates: NONE
Upgrade: ADVANCED TARGETING COMPUTER
Difficulty: 2/5
Objectives
==========
1. Destroy Imperials Threatening the Shield Generator
-----------
Walkthrough
-----------
Defenders on Ralltiir has a fun, strategic feel to it. The sole goal here
is to simply destroy any potential threat to the besieged shield generator.
However, I have noticed that the objective (only one!) suddenly ends only
when I have destroyed every AT-AT (the big four-legger). Therefore, I am
going to assume that you only need to destroy all AT-AT to complete this piece
of cake.
There are APCs, AT-ST (a LOT of them!) and several AT-ATs flanking the shield
from three bridges. You will see one once you start the game. You could
manually laborize your thumb and shoot every enemy by your laser fire, or...
just get by the shield, while staying low, and find a bomb laying on the
ground. When the aircraft passes over it, the 'B' icon will come up. Press B
ASAP and you will have captured the bomb. Find a bridge (any. any one with a
lot of baddies is preferred, though) and 'land' on it to allow the contact bet-
ween the bomb and the bridge to occur. The bridge and every enemy will go bye-
bye. KA-BOOM! Muaha. You could repeat this two more for the remaining bridges,
I don't care.
Now, after you have bombed the desired bridges (should be at least two), you
have to destroy the remaining enemies on the mainland. Fortunately, that only
includes the AT-AT because the game only records the wiping out of AT-AT race
as success for Objective One. Yay. Snowspeeder's Tow Cable works fine, but the
alternate method is MUCH more preferred. Take yet another bomb and find an AT-
AT. Slow down and let the bomb hang down. Ensure that the bomb would hit
the head of the behemoth. Down she goes. Repeat until you're king.
*~*COMPLETED: 1. Destroy Imperials Threatening the Shield Generator*~*
--------------------------
Gold/Ace Medal Walkthrough
--------------------------
Thankfully, the Gold Medal status does not possess the devilish grin on the
Ace Medal... the Kill Count. Therefore, it is essentially an 'upgraded' Silver
Medal. If you got the Silver Medal, consider Gold yours.
First, you have to understand the tricks behind this medal. You have to learn
how to shut the bridges down effectively, which means you have to do it quick
or the enemies will run onto the mainland. To do this, you have to pick up
two bombs, one at a time, and use them on the bridges ASAP. This will rack
your kills up. When you're done with that part, search for some more bombs
and AT-ATs because your only concern right now is to complete the level before
it goes too long. Destroying every AT-AT will sabotage the mission... One last
thing... if you need some bonus kills, just destroy an APC, it yields SEVEN
kills because there are 6 stormtroopers sitting like lame ducks inside. *evil
grin*
------------------------------------
Upgrade: Advanced Targeting Computer
------------------------------------
Immediately turn left from the STARTING POINT and keep follow the moat/ravine
until you reach the next suspension bridge. See the Imperial Transport at bay?
Destroy it and the upgrade shall be revealed. It's all yours for your taking.
Like candy from a kid, only it's from a 300-pound one.
============================================================***X==---
5.05 EXTRACTION FROM RALLTIIR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~***X==---
==========================================================***X==---
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Bronze Silver Gold Best Ever |
| |
| Completion Time 4:30 4:20 4:00 3:50 |
| Enemies Destroyed 88 95 100 105 |
| Shot Accuracy 32% 38% 45% 55% |
| Friendlies Lost 3 1 0 0 |
| Lives Lost 2 1 0 0 |
| TCE 90% 98% 100% 100% |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Overview
========
Character: LUKE SKYWALKER
Starting Aircraft: AT-ST
Possible Alternates: NONE
Upgrade: HOMING PROTON TORPEDOES
Difficulty: 2/5
Objectives
==========
1. Clear the way to the Blockade Runner
2. Regain Control of the Blockade Runner
-----------
Walkthrough
-----------
After Luke's invasion of an AT-ST, you now assume the position of the command-
er-in-chief of an AT-ST. You might be surprised on how agile and mobile this
machine can be. The accuracy isn't perfect, but that shouldn't be a concern.
While on the AT-ST, you should just fire at EVERYTHING that moves because that
is what you're supposed to do. APCs, AT-STs, droids, and even the puny
Imperial soldiers will cross your path and attempt to intercept you and the
irreplaceable scientists. I say just blow everything up. As for the APCs, try
to shoot around the mouth (front) first because there are some gunners on it
and it might shoot at you. If you, somehow, get to an APC before it can even
open its mouth to release some stormtroopers... DO IT! Give them hell! The
soldiers still stranded inside will be in puppy-heaven. :) The final stretch
could pose a few problems for you because of the big number of AT-STs waiting.
The best way to conquer the final marks would be attacking them, one by one,
from afar. Use the right wall (before the square) as your protection...
To complete Objective One, you have to destroy EVERY enemy inside the final
circle, including the stormtroopers behind the gunners.
(No detailed walkthrough for this because it is straight-forward. You should
know that already)
*~*COMPLETED: 1. Clear the way to the Blockade Runner*~*
The on-foot portion is just an another ridiculously retarded 'follow the
radar and win' mission. Just follow the radar and the path, while showing
the troopers who's the boss, until you see a tripod gun. If you're low
on health, backtrack and hang a right (if coming from the tripod gun) to
find a narrow corridor with a Bacta Tank for a free re-fill. Return to the
gun and wait for the last cavalries to come. After shooting all of them
down, the level ends.
*~*COMPLETED: 2. Regain Control of the Blockade Runner*~*
--------------------------
Gold/Ace Medal Walkthrough
--------------------------
Much like the majority of the gold/ace medals, this one comes down to
practice; replaying the mission over and over until you develop a routine.
The friendlies, lives, and targeting computer efficiency aren't even an
issue, so I'll only go over the first three requirements.
The completion time comes down whether or not you pause when fighting
enemies in the AT-ST. Stopping to kill everything simply does not work.
You can slow down as you approach, but don't be afraid to continue walking
as you pummel the larger enemies such as the APCs and other AT-STs.
The point is to keep moving. The same applies for the segment in the
blockade runner, though I doubt you'll have to slow down at all during
the part.
Make sure to kill the squads by locking on and firing with a missile (that
also helps with accuracy, but more on that later). Also remember that each
one of those APCs comes with it's own squad of troops. Wait for them to
appear and kill them with lasers, then use a missile to quickly take out
the tank and save time. Killing all of the troops should raise the kill
count significantly. Also, after shooting a commander and finding two
stormtroopers in the blockade runner, take the right path. There are two
more lone stormtroopers for you to kill.
The accuracy will likely be the toughest requirement to meet because of
the rather inaccurate AT-ST lasers. This can be helped by killing a troop
of stormtroopers with a single missile. You must have lock-on missiles
to do this, and once you do just lock-on to one of the stormtroopers in
the group and fire. This should take out the group and greatly help out
with the accuracy. And, naturally, it's best to have a good aim. Don't go
spray lasers everywhere; control your shots, and shoot in controlled bursts
of fire. Let go of the A button if you're moving from one target to the next.
That's good to remember when you get to the E-web blaster at the end of the
blockade runner.
--------------------------------
Upgrade: Homing Proton Torpedoes
--------------------------------
Follow and listen here closely... Start off with the AT-ST and head to the
left to take down the first APC. Continue on (a droid and a few troopers will