We have been play testing the unit stats which Tony has produced to enable the Hordes & Heroes rule system to be used with various ancient armies. All the 6mm miniatures are from his extensive collection. The are based specifically for use with the H&H system but any base sizes can be used as long as they fit in a hex!

In this epic game we had Gauls, Romans, Greeks and others! The idea was to test the stats on the new ancients play sheets rather than recreate a specific historical encounter. We even had a couple of units of elephants thrown in for good measure! I think it would be fair to say that in this experimental scenario the Roman Legion out-performed the Greek Phalanx, but the Gaulic hordes certainly gave the Romans a bloody nose at times!

Flank Attacks
Attacks made against a unit from behind its front facing negate impact bonus for the attacked unit. Units (except slow units) can turn to face 1st attack as per rules

Abilities
Elephant: Terror (2) Horse units that approach within 2 hexes of the elephant unit must immediately take a
moral check on a d12
1-4 Flee 1 full move disrupted
5-8 Stop and become disrupted
9-12 Continue unaffected
Liability (-1) Any disrupted results are treated as flee results and must be in a straight a line as possible away from the opposition towards its own base line (not avoiding its own troops). Upon reaching the base line as a result of combat they are removed.
Interpenetration (2) When passing through friendly units if both units have INT then the unit passed through or forced to recoil by the friendly unit is not disrupted.
Slow (-1) A Slow unit must spend 1 movement point to change facing, they cannot turn to face an attacking enemy
Heavy Throwing Weapon On the first round of defensive combat a HTW unit can either opt to use the impact value or the missile value not both.

Hi Ratty,
The availability of the H&H system as a free download drew the attention of many ancients players. Tony, one of our club members has, driven by his passion for ancients, produced army lists and adaptations for a range of ancient armies. The reality is that any system that works for medieval will also for ancients, with only a few additions and modifications. It would certainly be a logical progression to for idea of making the H&H system more 'generic' and be be published as a 'Medieval and Ancients.'