Currently Playing:

Nintendo already precised it's a new engine, and even the assets are also all either new or reworked.

Seriously, Nintendo makes a 20min video on Smash's extensive changes at E3 - and yet everybody claims it's the same engine, same assets or even just the same game with some more fighters added. It's getting ridiculous at this point

If that's true, then great, but if I find out that they copy pasted a bunch of stages, characters, items, Pokemon, assist trophies, etcetera, then I'm going to be pretty pissed at you for calling me out for something that I was right about.

A lot of the characters look similar from Wii U, but they’ve been reanimated and upgraded from Wii U so copying and pasting is pushing it. You can utilize a previous game as a basis while still provide a new rendering engine and reanimate characters and adjust the properties of their move sets.

Except in the linked article he said we're not working on anything when clearly DLC was in the works which is the angle you've put forward because it doesn't pop up over night so his word isn't gospel like your stance wants it to be which backs my point to begin with.

Currently Playing:

Except in the linked article he said we're not working on anything when clearly DLC was in the works which is the angle you've put forward because it doesn't pop up over night so his word isn't gospel like your stance wants it to be which backs my point to begin with.

Dude.

I'm only going to go through this one last time.

First of all, let's clear up the thing we both (I assume?) agree, and should have ended this back and forth already.

Wyrdness said:

he said DLC will never be in Smash

False. He never stated such a thing (especially not the way you posted, worded and implied it), and you have failed to provide any substantial source that has the previous statement clearly laid out. I've had to redirect you twice (and give the actual quotes) to a website that especially points out this factor, due to people misreading or just partially extracting info from the interview as opposed as reading it entirely.

Now, let's move onto the article you linked.

Wyrdness said:

Even what you posted backs my point as seen below he said they weren't working on anything then shortly later DLC turns up.

Despite being a somewhat rule-breaking move, I'm going to post the entire article in the following quote box:

Destructoid said:

In November of last year, Super Smash Bros. head Masahiro Sakurai aptly referred to the man-made Pokemon Mewtwo's appearance as Smash Bros. DLC as an "experiment." Sakurai, who has called modern DLC a "scam," said, "I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start."

Sakurai then snuck in a, "what I can say now about paid DLC is that we aren't working on anything at the moment." At the moment. Five months later and Lucas (previously in Brawl) is set to join Super Smash Bros. as paid DLC, while Nintendo has set up a webpage for fans to suggest characters to come to Smash as future DLC.

In his Famitsu column, translated by Sourcegaming, Sakurai explained the evolution of the decision that started when the team noticed, "a flaw in [their] logic" when it came to releasing Mewtwo as a "special thanks" to fans that double dipped. "For example, in a family with several children, each child might have their own 3DS but share the same Wii U," Sakurai said. "If we were to only distribute Mewtwo to those who purchased both versions of the game, only one of the children could play with this new character on his or her 3DS. Thus, we decided to offer Mewtwo as premium content for other users as well."

It seemed to have spiraled from there. Sakurai was quick to call this DLC "authentic," only started after having worked on the main game even though they team, "could have easily reserved a few characters on the current roster and later sold them as premium DLC."

He also noted that the difficulty inherent to building fighters means that you shouldn't expect all of your wildest dreams stuffed in the Smash suggestion box, like the devil from Devil World, David Bowie from Labyrinth, or a livable minimum wage, to come to fruition. "I don't think we'll be able to produce that many," he said.

"Part of me would also love to finish up the project and finally enjoy some rest and relaxation," Sakurai wrote. "That said, we’ve already begun development, so I would like to provide as much additional fun and excitement as possible from here on out."

Now I'm going to erase the unneeded parts, such as the one were he talks about Smash killing him or the weird suggestions for Smash fighters and whatnots, but preserving the rest of the article.

Destructoid said:

In November of last year, Super Smash Bros. head Masahiro Sakurai aptly referred to the man-made Pokemon Mewtwo's appearance as Smash Bros. DLC as an "experiment." Sakurai, who has called modern DLC a "scam," said, "I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start."

Sakurai then snuck in a, "what I can say now about paid DLC is that we aren't working on anything at the moment." At the moment. Five months later and Lucas (previously in Brawl) is set to join Super Smash Bros. as paid DLC, while Nintendo has set up a webpage for fans to suggest characters to come to Smash as future DLC.

In his Famitsu column, translated by Sourcegaming, Sakurai explained the evolution of the decision that started when the team noticed, "a flaw in [their] logic" when it came to releasing Mewtwo as a "special thanks" to fans that double dipped. "For example, in a family with several children, each child might have their own 3DS but share the same Wii U," Sakurai said. "If we were to only distribute Mewtwo to those who purchased both versions of the game, only one of the children could play with this new character on his or her 3DS. Thus, we decided to offer Mewtwo as premium content for other users as well."

It seemed to have spiraled from there. Sakurai was quick to call this DLC "authentic," only started after having worked on the main game even though they team, "could have easily reserved a few characters on the current roster and later sold them as premium DLC."

Now that we have the article laid out, let's focus on the part you actually quoted in your post earlier on:

Wyrdness said:

Sakurai, who has called modern DLC a "scam," said, "I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start."

Sakurai then snuck in a, "what I can say now about paid DLC is that we aren't working on anything at the moment." At the moment. Five months later and Lucas (previously in Brawl) is set to join Super Smash Bros. as paid DLC, while Nintendo has set up a webpage for fans to suggest characters to come to Smash as future DLC.

You ate some parts of the quote throughout the way. So allow me to put the actual entire quote from the article in yuxtaposition to your own post, bolding your own sections:

Destructoid and Wyrdness said:

In November of last year, Super Smash Bros. head Masahiro Sakurai aptly referred to the man-made Pokemon Mewtwo's appearance as Smash Bros. DLC as an "experiment." Sakurai, who has called modern DLC a "scam," said, "I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start."

Sakurai then snuck in a, "what I can say now about paid DLC is that we aren't working on anything at the moment." At the moment. Five months later and Lucas (previously in Brawl) is set to join Super Smash Bros. as paid DLC, while Nintendo has set up a webpage for fans to suggest characters to come to Smash as future DLC.

Now that we have the yuxtaposition of what you quoted to me, and the missing line of the article, let's examine it in detail.

Destructoid and Wyrdness said:

In November of last year, Super Smash Bros. head Masahiro Sakurai aptly referred to the man-made Pokemon Mewtwo's appearance as Smash Bros. DLC as an "experiment."

That sounds interesting. "November of last year" and "experiment". Since there's an hyperlink to a different destructoid article within "experiment.", let's go ahead and go into it first.

This is the article resulting by exploring the "experiment." hyperlink. I'll post the title, in this case, because it's very very convenient to do so.

Mewtwo is coming to Super Smash Bros. next spring, but Masahiro Sakurai explained to IGN that, "releasing that character is an experiment meant to act as a foothold in content distribution; thus it's simply meant as part of the service we're providing to gamers."

Speaking to Videogamer, Sakurai said the studio is not working on any other Super Smash Bros. DLC at the moment.

"I understand that DLC could add a lot to the appeal of Smash Bros., and I appreciate that a major part of the excitement for these games come from which characters will appear in the roster, so I think fans could really enjoy DLC that could keep this excitement going. However, I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start.

...what I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people."

The second part (the one referring to the Videogamer article)... What is this? Could this possibly be...

Destructoid said:

"I understand that DLC could add a lot to the appeal of Smash Bros., and I appreciate that a major part of the excitement for these games come from which characters will appear in the roster, so I think fans could really enjoy DLC that could keep this excitement going. However, I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start.

...what I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people."

Where does this come from, Destructoid? When did he state such a thing? Could it be Destructoid commit the same exactly mistake of misinterpreting the interview (and I already called it out?). Yes. Destructoid blatantly pulls a title out of their asses from a non-existent quote misinterpreting the words of the guy in a totally different interview.

So, let's go back to the you & Destructoid quote, but this time I'll add the title of the article too:

In November of last year, Super Smash Bros. head Masahiro Sakurai aptly referred to the man-made Pokemon Mewtwo's appearance as Smash Bros. DLC as an "experiment." Sakurai, who has called modern DLC a "scam," said, "I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start."

Sakurai then snuck in a, "what I can say now about paid DLC is that we aren't working on anything at the moment." At the moment. Five months later and Lucas (previously in Brawl) is set to join Super Smash Bros. as paid DLC, while Nintendo has set up a webpage for fans to suggest characters to come to Smash as future DLC.

Wait, what? "studio's reversal on paid DLC?" When did that happen? Are they referring to the article where they added a self-gratuituous title that didn't fit reality? Well, we've already established how poor that was, so this title really doesn't fit either.

Clickbait titles aside, we have:

Wyrdness said:

Sakurai then snuck in a, "what I can say now about paid DLC is that we aren't working on anything at the moment." At the moment. Five months later and Lucas (previously in Brawl) is set to join Super Smash Bros. as paid DLC, while Nintendo has set up a webpage for fans to suggest characters to come to Smash as future DLC.

"Then". Referring to the article we just went over. The one that has the mistranslated quote of Sakurai. The one that clearly never states "No DLC", but one that has Sakurai pondering about the possibility of DLC, and that "we aren't working on anything at the moment." merely referring to his desire of just finishing the base game without removing any content from it - i.e. Mewto being from the very beginning but forcibly removed to accomodate premium DLC.

Wyrdness said:

Five months later and Lucas (previously in Brawl) is set to join Super Smash Bros. as paid DLC, while Nintendo has set up a webpage for fans to suggest characters to come to Smash as future DLC.

Five month laters? He means five months after the game was finished and released? So...what Sakurai pondered all along? Where's the reversal on the policies, where's his blatant NO DLC statement?

It's nowhere.

On the actual, final source that Destructoid uses as source, you have this Sakurai statement:

Sakurai said:

And that is precisely why we decided not only to distribute Mewtwo, but to also reintroduce Lucas, the protagonist of Mother 3, as a playable character. In other words, we plan to release premium DLC (downloadable content) for Sm4sh.

These days, the “DLC scam” has become quite the epidemic, charging customers extra money to complete what was essentially an unfinished product. I completely understand how aggravated players must feel. After all, a game should be 100% done at the time of release, and I would be livid if it were split up and sold in pieces.

Why, then, do you think so many titles provide premium DLC on or shortly following a game’s release? It’s because that’s the easiest way to make money.

After all, if you wait too long after a game’s release to distribute additional content, players will already move on to the next title. Even long tail titles–that is, ones that perform consistently well over an extended period of time–make more money the earlier they come out.

The same goes for Sm4sh. We could have easily reserved a few characters on the current roster and later sold them as premium DLC. A considerable amount of work went into development, and the game would have already featured a ton of content. Plus, if you were looking to make a profit, DLC would be the way to go. Development is more costly than ever, yet the price of games has remained the same, so more income would help offset that imbalance.

However, the DLC we are releasing for Sm4sh is authentic, developed only after we finished working on the main game. Of course, said content will come to you at a premium as compensation for the work put into developing additional content post-production. Nintendo has the final say on the price, but given the number of man-hours spent on the creation of this DLC, I’d say it’s a great deal.

Time to redirect you to the important part.

Sakurai said:

[...]

However, the DLC we are releasing for Sm4sh is authentic, developed only after we finished working on the main game. Of course, said content will come to you at a premium as compensation for the work put into developing additional content post-production. Nintendo has the final say on the price, but given the number of man-hours spent on the creation of this DLC, I’d say it’s a great deal.

What was it that Sakurai did say in the infamous but so much quoted by Destructoid article?

Sakurai said:

[...]

Creating a single fighter involves a huge investment, and we've already been giving it our all and investing a lot of work in the characters currently available in the game and, I think it's an incredible package in terms of the sheer amount of content in the game. But it might be that people may not understand and may think that I am not offering enough by just looking at DLC itself.

In light of this, we always need to weigh up both sides of this topic and carefully consider whether it really is best to have DLC or not.

However, what I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people. I can't yet give you an answer about whether the price would justify the costs and criticisms mentioned above.

Just in case it isn't clear enough:

Sakurai said:

However, what I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people. I can't yet give you an answer about whether the price would justify the costs and criticisms mentioned above.

So...they finished the game. And then five months later, two new characters arised.

What is it that Sakurai said here?

Sakurai said:

[...]

However, the DLC we are releasing for Sm4sh is authentic, developed only after we finished working on the main game.

You see.

Wyrdness said:

Sakurai then snuck in a, "what I can say now about paid DLC is that we aren't working on anything at the moment." At the moment. Five months later and Lucas (previously in Brawl) is set to join Super Smash Bros. as paid DLC, while Nintendo has set up a webpage for fans to suggest characters to come to Smash as future DLC.

Indeed. There's absolutely nothing wrong there, is it?

Goes without saying, but:

Wyrdness said:

Even what you posted backs my point as seen below he said they weren't working on anything then shortly later DLC turns up.

Wyrdness said:

Except in the linked article he said we're not working on anything when clearly DLC was in the works which is the angle you've put forward because it doesn't pop up over night so his word isn't gospel like your stance wants it to be which backs my point to begin with.

Nope, doesn't back your point at all. You've literally quoted a source that created made-up titles with non-existent actual quotes, which also make a big deal of a classical misinterpreted statement of Sakurai in favor of their wrong rethoric. Sakurai statements that...well, never contradicted themselves thus far, but only by the Destructoid journos who didn't want to see further than the segment they wanted.

Again it backs what I've said about his flip floppinh this is highlighted in the part you couldn't argue where you simply side stepped it by saying Sakurai pondered it unless you believe DLC pops up over night the DLC that Destructoid refer to came out after a few months so his comment that nothing is in the works is contradicted given how development goes so yes it backs my point no two ways about it.