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This text-based RPG from the makers of [url="http://rulshath.summitinteractive.cjb.net"]Rul'Shath: The Isle of Blood[/url], sports a full roleplaying system, complete with inventory, character classes, twenty-five unique spells, hireable companions, turn-based/decision-based combat, and a stat-based character system. Also includes the complete manual and strategy guide you've come to expect from Summit. Journey through fifteen dungeon levels, or out into the wilderness as you battle fifty unique monster types and bosses.
Are you brave enough to take on the mighty Dragon Snorlack, and claim his treasure, or will you let the land of Tar'Nethyr fall to the darkness...?
After over four years in development, Snorlack's Treasure is finally fully balanced and complete, with no known bugs and a good balance of easy/hard throughout the game. What are you waiting for?
[url="http://snorlack.summitinteractive.cjb.net"]Download it![/url]

Mack, do you also complain about bad graphics when you are playing text adventures and MUDs?
Maybe you are missing some interesting gameplay because you don't like
the graphics. After all, graphics are just icing on the cake

Hi all, thanks to everyone who played my games.
Mack - if you had paid money for this game then I think your complaints would be warranted. Although I personally go for a good game with good gamplay over the graphics, unfortunately, you are right.

Its sad that so many people will turn down both of these games and just so so many others simply because the graphics are bad/nonexistant. I won't mind if you tell me that the gameplay itself is boring, or repetitive or whatever. But to say "this game is boring because it doesn't have dynamic shadows" is quite immature.

>How old are the programmers of this game?
Old enough to appreciate games that were around BEFORE the world got hooked on graphics.
Old enough to play a game before publically slanging it based on screenshots.
Old enough (and experienced enough) to know how much effort goes into making even games like this.

I'd like to thank Sion and Lachlan for their comments (the latter of whom has offered very helpful constructive criticizm in the past - by the way Lachlan your suggestions have been added to Rul'Shath, they worked very well, but the latest version has not been released yet). Seasons greetings to everyone, and I hope some of you will be able to get some enjoyment out of these games.