FaceShooter

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter, with the new and changed features developed from there.

1.2.9 - 14 Feb 2015
Faceshooter should now work when mounted on a Telaari Talbuk or a Frostwolf War Wolf

1.2.8 - 14 Feb 2015
Re-packaged zip file. No code change

1.2.8 - 11 Feb 2015
Serpent Sting is now explicitly checked for and Arcane Shot is suggested when it is about to fall off
Issue resolved when Cobra Shot still suggested occasionally when Focusing Shot talent is selected.
Horde should now be able to use Faceshooter while riding a Frostwolf War wolf. I don't have a Horde char so please test and let me know.
Survival focus dump now changed to Arcane Shot

Still an issue is the glitch where Explosive shot gets stuck. It's reproducible but still investigating the root cause.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

Wow, i'm quite happy someone remembered hunters. I've been meaning to do an addon like this. I started a while back to study the Face addons like melter, mauler, and the ret pally one, but was side tracked by school and work. If there's anything i can help on to push progress on this addon, i'd be glad to help.

Edit:
How do i make the frame expand to include the next or next 2 spells? For example right next to Serpent Shot the Chimera shot would show up indicating that it will be next for use.

__________________

There are countless ingredients that make up the human body and mind, like all the components that make up me as an individual with my own personality. Sure, I have a face and voice to distinguish myself from others, but my thoughts and memories are unique only to me, and I carry a sense of my own destiny. Each of those things are just a small part of it. I collect information to use in my own way. All of that blends to create a mixture that forms me and gives rise to my conscience.

@Mambaru
A GUI for the options doesnīt have particular high priority at the moment - sorry. Iīm more concerned about the accuracy of the recommendations and improvements to the other frames.
There ainīt that many options so using the slash commands should be bearable for the time beeing.

@Fiercy
Expanding it to the next (few) spells isnīt possible right now. I might implement it at some future point but right now this too isnīt one of my top priorities.

@shania
Well I guess thatīs a matter of taste. Personally Iīm using the less flashy default method right now. That beeing said I do like the rotating style too (which is why I left it as an option in first place). The default method just fells... well more defaultish.
Also the option of having the rotating display method may become more obvious by the time thereīs a GUI for the options.

I haven't had a chance to play around with it too much tonight as I installed this halfway through a raid. The description doesn't explain the the Rotation Option does. Could you explain what makes it different from the Default?

Also is there a way to customize the shot priority?

Keep up the good work. I can't wait to see what future versions of this addon will have.

Originally posted by Crowfeather
[b]@Dealic
hmm, Iīll look into it. Telling me under which circumstances itīs happening will help me a great deal. As such the information about locking is already helpful. Are you playing SV, MM or BM?

I'm SV. I didn't really notice a pattern as far as it happening on specific shots. When it happens, all frames dissapear, not just the shots frame. (I had Shots, Aspect & Sniper frames enabled)

I'll play with it at a dummy later and see if I can replicate outside of a raid.

Originally posted by shania frames hiding on Ignis, every flame jets i think

edit: on Kologarn when he yells: I will squeeze the life from you!

looks like frames hide every time when boss imobilize someone in raid

edit 2: sometimes serpent sting show twice in row.

Mhh, thereīs a function thatīs supposed to hide the frames when YOU get into a vehicle and both getting gripped by Kologarn or put into the pot of Ignis are considered as beeing in a "vehicle" by the UI. So my guess is it triggers not only when you go into a vehicle yourself but also when someone else does. Iīm gonna have to check that - thanks.

About the serpent sting - yeah I realized that it behaves a bit strange from time to time. I canīt quite pinpoint the cause yet. Any pattern thatīll help me here would be greatly appreciated.

Originally posted by Crowfeather Mhh, thereīs a function thatīs supposed to hide the frames when YOU get into a vehicle and both getting gripped by Kologarn or put into the pot of Ignis are considered as beeing in a "vehicle" by the UI. So my guess is it triggers not only when you go into a vehicle yourself but also when someone else does. Iīm gonna have to check that - thanks.

About the serpent sting - yeah I realized that it behaves a bit strange from time to time. I canīt quite pinpoint the cause yet. Any pattern thatīll help me here would be greatly appreciated.

Ok, this mirrors my experience, although I hadn't correlated when it was happening with what was going on in the fight. The night I'd noticed it the most, was when we killed Ignus & Kolo.

Originally posted by Crowfeather Mhh, thereīs a function thatīs supposed to hide the frames when YOU get into a vehicle and both getting gripped by Kologarn or put into the pot of Ignis are considered as beeing in a "vehicle" by the UI. So my guess is it triggers not only when you go into a vehicle yourself but also when someone else does. Iīm gonna have to check that - thanks.

About the serpent sting - yeah I realized that it behaves a bit strange from time to time. I canīt quite pinpoint the cause yet. Any pattern thatīll help me here would be greatly appreciated.

I think this happened when addon suggest fire serpent too early (2s), when you fire serpent and no better shot available, addon still show second serpent for cca 0.5s, maybe delay or lag.