“Unabashedly retro yet forward thinking at the same time” - Nick Tylwalk, GameZebo (4.5 out of 5).
“Doesn’t require taking mushrooms” – Joseph Bernstein, Kill Screen.
All the way from the arcades of pixel-world comes in Space, a fast-paced procedurally generated infinite round-based action and match-three puzzle game hybrid with persistent upgrades, mad difficulty options, and a pumping soundtrack.
in Space combines simple mechanics to create engaging gameplay, and with each unlocked ship comes different weapons that change how you play, from nega-beams and time manipulation to explosive sniper rifles. The entire game is wrapped in the aesthetic of an Atari 2600, with music by Matthew le Blanc. It features four modes, including Match Three and Survival, no load times, one boss fight, and enemies that will test the very fibre of your being.
in Space, no one can hear you match three.

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If you want to know about the trials and tribulations that went into developing in Space, or my opinions of DRM, the Atari 2600, or floating point handlers, then head on over to my interview with True PC Gaming!

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libtiff's current soname in Arch Linux is "libtiff.so.5", but this game wants "libtiff.so.4". Just go to Desura's directory and, inside "common/in-space/libs", make a symlink to /usr/lib/libtiff.so called "libtiff.so.4".

cd ~/opt/desura/common/in-space/libs (this is the full path in my case, the beginning of yours may vary)
ln -s /usr/lib/libtiff.so ./libtiff.so.4

Ah, thanks! I didn't get much of a chance to test the game on Linux beyond Ubuntu/Linux Mint (and a disastrous attempt to make it work on Raspbian). I'll try and update it soon so that it works out-of-the-box on more distros.

This is quite the fun game.
I always felt that there was more than matching 3 shapes (whether gems or oranges) and to be able to destroy them (and get my revenge against those evil score ruining gems) : Wicked :D

I played the demo for 5 minutes and knew that this is going to be my go-to game on Desura.
This simple and unique arcade game just felt...