21 comments:

1721 has changed the way CC seems to be played. Looks like an impossible level to pass but also double wraps next to each other will blow up for no reason. The space ships work in ways that are designed to ruin the board. They no longer just blow up 3 wraps in a row but will sometimes wait until one has blown before the other 2 wraps show. This looks like it will take 30 or 40 hand swaps to get thru.

Don't bother using boosters to rush through Pinata Park because you'll just end up at 1730 which might be the worst level yet. Timed level with bombs. Finally got a game where I was able to increase my score by adding time with +5 candies but then the bombs with a 10 move countdown started showing up and there went the game. I hope someone has suggestions because I have not figured out how to get more than 1/4 of the needed points.

1430 is not as bad as it looks for two reasons: When time is up you will get a lot of extra points for free when the wrapped candies on top explode, and you can always stop making moves if you got a bomb down to 1 and have enough points. I stopped playing like 30 sec before my time was up and still made enough points.

By god that was a boring level of games.Again I ask what is the point of playing 100 games that give you no chance of passing before you get a board that allows you to move on ?There is no skill in most of it, in fact the only skill I can see is knowing to give up after 5 moves on a 45 move board.It is fast becoming pointless.

Could someone from CC please take a look at level 1732 please.It seems impossible to make a combo without it blowing itself up.Everytime I make 2 wraps side by side they are blowing up for no reason. I reckon out of 15 combos I make each game at lease 12 of them blow up by themselves.The reason I don't bother with Dreamworld is due to this reason.