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Play Go Tetris! 1.1

Below is the latest version of Go Tetris! (1.1), created by Martin Grider. This page will be update periodically with new versions. Thanks for playing!

Warning: I think this ancient flash app may have finally become incompatible in some way with the latest version (or maybe just in some browser combinations). YMMV. I am working very slowly on an updated version. When it launches, I’ll post it here. [2018-10-12]

Gameplay is a lot like Tetris, but instead of lines, the pieces break like Go captures. In Go, a stone is captured by surrounding it by stones of the opposing color (or by the edge of the gameboard). More than one stone may be surrounded in this way, and the more stones you capture at once, the more points you receive.

Groups of stones are also removed from the gameboard when they surround two or more eyes. Stones removed from the board this way are counted as "Territory". See the in-game for more details.

You also get more points at higher levels.

Enjoy!

After you play a game or two, you can see the high scores you've submitted on the High Scores page.

you have too many difficult shapes compared to easy shapes (maybe 75% hard shapes and 25% easy shapes). peices moves too fast, the board is as wide as it’s tall, not like in tetris, makes the game hard for beginners.
there are misstakes that cannot be corrected, which makes the game very flawed, you cannot make any big moves, you’re bound to take small points since 1 misstake can lock away 50% of the board permanently….

this game is not anything like tetris, remove the name “tetris” from it. I do not support that people takes a good game with a good concept and makes bullshit out of it.

I saw, again, the bug where a piece is stuck at the top. It won’t fall, but it can be rotated left and right and the score and level keep going up. Something different, I noticed, though. Just before it happened, I was positioning either an “s” or a “z” piece with 2 black and 2 white stones. It touched another stone, some of the stones in the falling piece shifted, so it became a block.

…so it just takes a lot longer for your level to change in normal mode. You’ve probably also noticed that when you remove a particularly large group, you might jump lots of levels. The function that checks whether you’ve advanced a level is recursive, so it keeps calling itself until you are at the level you “should” be at, (hopefully that makes any sense).

There was some speculation earlier about score calculation. Here are the formulas:

I assume for single color, it keeps track of what the score would have been if the same game had been played in fast mode instead, and adjusts the level according to the “fast mode score.” Would my assumption be correct?

Updating my Operating System (as a new installation), the repositories had only the latest version of Flash that will not work on my system. Since older versions of Flash have known security issues, I thought I’d try gnash before getting an out-of-date version of Flash.

The game will run under gnash, but has frequent pauses. The pauses are especially long when there is a removal. Overall, I found playing Go-Tetris under gnash annoying.