This is a blog dedicated to my version of the Johto and Kanto Region in Minecraft. What makes it stand out from others is that it's built at a 2:1 scale which means more detail and a more immersive experience. This Minecraft World is based on Pokemon HeartGold Version.

Sunday, 28 February 2016

Johto extends south. Route 32 is one of the longest routes in Johto and is the start of the clockwise 'loop' that takes us round and back up to Violet City. Plus the ancient Ruins of Alph make their appearance here.

Route 32 is quite a long route south. It joins Violet City to Union cave. Being 256 blocks long it took time to build.

It is quite ordinary. It's made in exactly the same way as every single route since half way through the Hoenn project 2 years ago.

For some reason I like crafting routes more than building the cities.

Route 32 is so long there is a Pokemon Centre at the southern end.

Connecting Johto and Kanto (eventually) is the Magnet Train that runs from Johto's Goldenrod City to Kanto's Saffron City. Just the pillars for now.

It's getting there.

Almost done. Just need trees.

Tree time.

A new thing I will be doing is filling any gaps in terrain when they need filling. It will just save time later when the entire region needs all the gaps finished. Plus it gives you a small preview as progress goes on.

The magnet train passes underground at this point. It will eventually be figured out and will be working by the time the project is finished.

Trees.

And removing the leaf borders. Just one more thing that if done now will save time later.

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 5 features Union Cave, Route 33 and Azalea Town.
After That: Part 6 features Route 35 and Goldenrod City.
And After That: Part 7 features Route 34 and Ilex Forest
8% Complete.

Sunday, 21 February 2016

Our first major city. Violet City. The third city to visit in the Johto region. A few more firsts in this update to the project. The first Gym and the first use of the alternative colour Pokemon Centre and Pokemon Mart. Route 36 was also built as part of the update. It is a bushy route connecting Violet City at one end and the National Park at the other. What do you think of the render at the top of the page? I think I'll use this layout from now on.

Violet City is the first major city the player will visit in Johto (Generation IV). Notable landmarks are the Pokemon Gym, Pokemon School and, of course, Sprout Tower.

Violet City in the DS games has both a Pokemon Centre and a Pokemon Mart but they are a duller colour to match the historic nature of the town. And Violet City does look like what most people would imagine a 600AD Japanese major town would look like.

The bright orange roof from the Pokemon Centre has been changed to Nether bricks and the Pokemon mart has had its roof and flags changed from blue to purple.

The Pokemon gyms overground building is like nothing that's been used before in one of my projects. It is a very rounded building and anyone who has played Minecraft knows that it is quite difficult to make something look rounded.

A small modification was made regarding the size of the building. The building in the DS game measures 12x12 but I enlarged it to 13x13. The reason why is because the tower is built around a central column with a tall, narrow spire on the roof. This increase of 1 block in both x and y directions means that the column can be 1x1 instead of 2x2 increasing interior space and allowing the building to take on a more asymmetrical look.

The centre colum, if I remember right is 25 blocks tall. It was a reasonable height I chose. It has been changed since.

And bam! There it is. Forgot to take screenshots during construction.

The interior is a three level design with extra high cielings. In the DS game there is a puzzle that trainers need to complete to get to the top.

The exterior at night. Taking an idea from Bell Tower, underneath each corner of the roof is a redstone lamp. They look like lanterns which is why I chose them over glowstone. Plus I use generous amounts of glowstone anyway so it gets a bit common.

The first floor. All the floors are a bit cramped but, it happens.

The second floor pre walls.

The third floor is the highest floor. I gave the rood a cathedral cross beam ceiling.

And the third floor layout.

Violet city with all its buildings. I was going to cover the houses but they are too ordinary and I couldn't be bothered to write about houses AGAIN.

Route 36 connects in five different directions. Head north for route 37. Head east for Violet City. Head south east for the Ruins of Alph. Head south west for Route 35 and head west for the National Park.

Another thing to mention is that the width of the route is non-standard. But that only affects me when I try to align the routes that sprawl from route 36

Forgot to take some construction screenshots but this post is getting long enough anyway. Below are the trees for the western side.

And for the rest of the route. Plus the usual detailing and grass and everything in a normal route.

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 4 features Ruins of Alph and Route 32.
After That: Part 5 features Union Cave, Route 33 and Azalea Town.
And After That: Part 6 features Route 35 and Goldenrod City.
6% Complete.