Lightsworns have always been used in different builds, you saw Necro Gardna, Chaos Sorcerer, black luster soldier which in my opinion made the deck inconsistent. I've decided to put my build towards not the inconsistent cards like Black luster soldier, Chaos Sorcerer and Necro Gardna's.

While I do agree Bls, Chaos Sorcerer are power house cards that are over powered, they do not go in a lightsworn deck, you will have to run cards like Necro Gardna, which will be banished when your opponent attacks if you are playing the deck right. Basically if you draw these cards without something like a light/dark in the graveyard you will pretty much of the time lose.

I also decided to not go with the Bls build because why would i want to banish lightsworn for my cards like lumina, and Judgement Dragon?

I do need some thoughts on the build, I do think Breakthough skill is a good card in theory, but I would rather have cards like Beckoning Light because I will be milling a lot. Can I get some suggestions though?

I run a pure Lightsworn build with the teched in Sephylon, BLS and Lightray Daedalus because they are pretty easy to bring out. Yes BLS has that banish light/dark but it's a handy card for gaming opponents that aren't expecting it. But if you are not going to use BLS, I would suggest looking at the Lightray cards. They are pretty good in itself and only need lights in grave to special summon. Gearfried and Diabolos require the different name but need 5+ lights. Daedalus only needs 4 lights, no different name required. just some thoughts that come into mind. Hope it helps.

Obviously, with these cards you can do a lot of swapping. He stated that MST went in almost every game... same with a second Maxx C and ryko, so it's all pretty situational.

I run a similar deck with one less trag and one more ryko.

But overall, I have found this deck to be most consistent. You can make small changes to it and it stays pretty consistent. With these darks and certain cards, such as allure and Foolish Burial, you have a lot of graveyard control so getting out DAD is pretty consistent. Wulf is the most inconsistent LS. I would highly recommend not running with Wulf.

For second games or third games, I usually sub in Maxx "C"s, effect veilers, or Royal Decree as well as Cardcar D's, and sometimes I will put in the other ryko, but it is all situational. I have found this deck to be the most consistent for me this format.

Since this deck relies 100% on milling to succeed, this deck depends on luck. If you are lucky you will throw down the JD bomb early. If not, you will rely heavily on Extra deck and your dark monsters. It is very easy to summon DAD, and DAD is more consistent than Chaos Sorcerer, in my opinion.

For second games or third games, I usually sub in Maxx "C"s, effect veilers, or Royal Decree as well as Cardcar D's, and sometimes I will put in the other ryko, but it is all situational. I have found this deck to be the most consistent for me this format.

Since this deck relies 100% on milling to succeed, this deck depends on luck. If you are lucky you will throw down the JD bomb early. If not, you will rely heavily on Extra deck and your dark monsters. It is very easy to summon DAD, and DAD is more consistent than Chaos Sorcerer, in my opinion.

This looks a crapload like that utube guy, whats his name, Jwakid? Looks good well cause yeah no suggestions here

Pure Lightsworns as an archetype are inconsistent, I knew that even before starting down this path. Any deck that mills random cards is going to be inconsistent. That's why cards like Solar Recharge and COTLB exist, to make it so at least you control what gets sent to the grave or added to your hand. What they lack in consistency they make up for in power. I appreciate your advice, but no amount of recommendations is going to make me change my deck's style, I've invested too much into it.

By your logic, Sam players should not play Gateway of the Six, since it is inconsistent to draw into it.

Pure Lightsworns as an archetype are inconsistent, I knew that even before starting down this path. Any deck that mills random cards is going to be inconsistent. That's why cards like Solar Recharge and COTLB exist, to make it so at least you control what gets sent to the grave or added to your hand. What they lack in consistency they make up for in power. I appreciate your advice, but no amount of recommendations is going to make me change my deck's style, I've invested too much into it.

By your logic, Sam players should not play Gateway of the Six, since it is inconsistent to draw into it.

Also, you could have at least posted this there, I need a bump

I don't think you understand what inconsistency is. Inconsistency is not being able to mill. Milling is all luck. Being able to mill is consistency and with the deck you're running I guarantee if you're playing anyone who knows how to play, they are going to try and stop your milling from turn one. Which means no lightrays, no sephyion, no JD. Just dead draws.

If you want me to give you specific advise about your deck, I can. But it will be about completely revamping your deck type since you probably have milling issues against any fast paced deck.

I don't think you understand what inconsistency is. Inconsistency is not being able to mill. Milling is all luck. Being able to mill is consistency and with the deck you're running I guarantee if you're playing anyone who knows how to play, they are going to try and stop your milling from turn one. Which means no lightrays, no sephyion, no JD. Just dead draws.

If you want me to give you specific advice about your deck, I can. But it will be about completely revamping your deck type since you probably have milling issues against any fast paced deck.

Quote:

Originally Posted by swavay

try and stop

How many decks can do that, aside from generic control cards and Skill Drain?

That definition of inconsistency only applies to Lightsworns. To Yu-Gi-Oh! as a whole, inconsistency means not being able to perform the combos required to win. At its core, inconsistency is the inability to win consistently.

Have you tried it out? Honestly I've already taken out a lot of the good milling cards for techs. I was originally running triples of Jain and Garoth, they made filling the grave so much easier. Don't be so quick to judge, try it out for yourself.

How many decks can do that, aside from generic control cards and Skill Drain?

That definition of inconsistency only applies to Lightsworns. To Yu-Gi-Oh! as a whole, inconsistency means not being able to perform the combos required to win. At its core, inconsistency is the inability to win consistently.

Have you tried it out? Honestly I've already taken out a lot of the good milling cards for techs. I was originally running triples of Jain and Garoth, they made filling the grave so much easier. Don't be so quick to judge, try it out for yourself.

I have tried your variant out and found it to be inconsistent. I've tried lightrays, seal, and sephyion as well as other variants and they're just not consistent.

It's pointless arguing with you on this. I'm trying to help you build a better deck, but it's your deck, so you can do what you please.

I have tried your variant out and found it to be inconsistent. I've tried lightrays, seal, and sephyion as well as other variants and they're just not consistent.

It's pointless arguing with you on this. I'm trying to help you build a better deck, but it's your deck, so you can do what you please.

I know what you're trying to say, and I understand I seem a bit bull-headed on this, sorry. I can't really ask you to do something without doing it in Return, so I'll give your build a go. One thing I see already though is that instead of Monster Reincarnation you should run Herald of Creation, which turns your -1 into a +0 1800 beater. Look into Eclipse Wyvern too, it will search your JDs and DAD. I also find it hard to believe that your deck can have more "consistent" mills with only 25 monsters.

I know what you're trying to say, and I understand I seem a bit bull-headed on this, sorry. I can't really ask you to do something without doing it in Return, so I'll give your build a go. One thing I see already though is that instead of Monster Reincarnation you should run Herald of Creation, which turns your -1 into a +0 1800 beater. Look into Eclipse Wyvern too, it will search your JDs and DAD. I also find it hard to believe that your deck can have more "consistent" mills with only 25 monsters.

For eclipse, you've only got three monsters that can get back whatever I have banished for eclipse... BLS, DAD, and CS... Some games I don't run CS so that leaves two. I tried it and I just don't like it in a twilight deck. I feel as though it's been inconsistent when I have used it, because it takes too long to get out the boss monster I've banished for it. But that's my opinion on the topic.

Like I've stated earlier and many times over, this variant is the one I have found to be most consistent for me, testing it at many locals. With spell cards that consistently let me obtain these 25 monsters, I'm always getting my boss monsters out fast and Lightsworns in the grave even faster. Usually by turn four, I have four to five different lightsworns in the grave or in my hand waiting to be sent to the grave.

DAD is Dark Armed Dragon
Where is BLS, Chaos Sorc, and Necro Gardna?
If you want to go with a twilight build, then you need those. If you want a straight-up lightsworn deck, then I suggest the lightray monsters. They are pretty much extra JDs that can use any light monsters (including cards like Veiler)

Do you think Dark Hole would be good in a Lightsworn and/or chaos deck? I have some flaws against good effect cards like monarchs....I have 2 efffect veilers but I hardly get them in a duel. Im thinkin of taking out a Dark Hole for an Effect Veiler...it can really save your ass.