As Is

The As Is alignment rule is used when you have artwork outside every edge of the 12 field size, such as a Safety Paint edge.

To properly export your background and re-import it so that it fits precisely into your scene, you have to provide utransform with the exact resolution that you want the file to be, since you are passing from a vector based image to a bitmap image.

There are a few rules that will help you understand the calculation that you must perform:

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1 field width equals one inch.

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A 12 field chart has a twelve inch width.

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If you scale your drawing down to fit in the 12 field, you will have to enlarge the output resolution so that the final image has the same size as the original drawing (which is not problematic since the source is vector-based).

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When you re-import your painted background, the bitmap file will be fitted in the 12 field size. You will have increased the field size so that it fits the original image size.

To find the scale and DPI that you will need to export your image, you will need the following information:

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The field size of the drawing.

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The scene resolution.

Note that this process will work with a 12x12 scene alignment and when using Harmony.

To export a .tvg file to bitmap using the As Is alignment:

1.

In the Timeline or Xsheet view, select the cell that contains the drawing that you want to export.

2.

In the Tools toolbar, choose the Select tool. The default keyboard shortcut is [Alt]+[V].

In the Drawing view, place your mouse cursor over the top, right corner.

5.

From the Drawing view’s bottom toolbar, note the X and Y field chart information.

6.

Repeat steps 4 and 5 for the bottom, left corner.

7.

Once you have all of your field information, select the greatest X and Y values. These will give you the total field size of your drawing. This also tells you the width of your drawing, in inches (1 field width is equal to one inch).

8.

Divide the X and Y field values by 12 to know how much to scale the image to fit it in the 12 field.

X/12 = how much bigger your drawing is than the 12 field

Y/12 = How much bigger your drawing is than the 12 field

9.

Once you have both scaling values, calculate your official scaling value by dividing 1 by the greater of the two values. This will give you the official scaling value to enter into your utransform command line.

1/(X/12) or 1/(Y/12) = Scaling Value

10.

To enlarge the output resolution, you will have to give a precise amount of DPI. In this case, divide your scene resolution width (Rx) by 12 (fields) to know how many pixels per inch you have.

Rx/12 = Pixels per inch.

11.

Once you have your scene’s DPI, you need to enlarge it to re-scale your output to the correct size, since we scaled down the drawing strokes. To do so, multiply the scene’s DPI by how much larger the drawing is than the 12 field (X/12) or (Y/12).