I always wonder the mind set you have to be in or the one you go into when writing Silent Hill (or any horror-type) songs.

"I think that the sounds in Resident Evil are pretty formal. I would say we are used to hearing them. Whereas for Silent Hill 2, I really tried to create something that would surprise you, something that would challenge your imagination as if the sounds were going under your skin. What I mean by that is to create a physical reaction for the gameplayer such as a feeling of apprehension and unease."

FF XIII has a very good soundtrack even if not as memorable as some other entries in the series: Among the best are:(The battle theme is obvious so I wont even bother)

Prelude - http://youtu.be/RIbo3Z7DmkQ - I watched the opening atleast 1-2 everytime I booted up the game, it was glorious.The Archylte Steppe - http://youtu.be/PBoBO0YMBys - I spent atleast 15 hours running around this field, it was fantastic, easily the most fun part of the game. The soothing music totally nailed the right atmosphere. The first time I saw this area, I was blown away, It looked so good that I couldnt believe it. It's easily the best looking game of this gen imo.Will to Fight - http://youtu.be/JN9ulQ2P9Qg - The vocals during 2:50-3:50 really create this unique mood and are catchy as all hell. It's easily the best dungeon theme in the game.

While Kokia's English is better than most, I found the song distracting when you're playing in the field (and the change of musical pace when you'd hit a battle, which -- by the way -- also has an awesome tune).Nevertheless, it is lovely and I love Noel a lot (that whole segment was wonderfully melancholy and my favorite part of 13-2). I'm kinda surprised at a lack of LR music here..that OST is baller*.

One of my favorite VGM pieces of all time has received a very nifty remix. Stickerbrush Symphony, originally in Donkey Kong Country 2: Diddy's Kong Quest; new version is from the recent Donkey Kong Country: Tropical Freeze. Here it is, four ways: