You hear Black Devil yell "Look out! It's coming this way!" from over 200' ahead. As you get in closer, you see a white light around a corner.

DC for Perception Check Calculation (Spoilery):

Party is 250' away from BD. He yells. According to PFSRD, to hear the details of a conversation is DC: 0, an the sounds of battle is -10. BD's cry is somewhere in betwee, so DC -5. Then we add +1/10 ft, so add 25. DC: 20

The teenager, hearing Tessai's response to the yell, says to the group (who is following her), Are you all crazy? If the Hell Knights have your friend, then his freedom is already in jeopardy, and perhaps his life. That cry was a warning to go another way! We can't stand up to them!! It must be a trap! Turn around before its too late!

The party is now 125' away (running to location). Everyone can see a faint light up ahead comeing from behind a corner.

BD:

As you see a Hell Knight wave a red flag, you take a nasty blow behind the head.

1d8 + 2 ⇒ (8) + 2 = 10

The blow wasn't enough to completely knock you out. Technically, you're staggered, but still conscious. However, it's clear they are only going to keep doing this while you are awake. If you wish, you may make a bluff check to attempt to fool them into thinking you are, indeed, KO'd. You get a +5 bonus for being staggered.

Without missing a step, Tessai ponders the uneasy alliance they have created - out of... nothing...? Still, she already knew what she would do in the end... NO! Press on! Devil is OURS! not theirs!

To the Hellknights or those she perceives may be ahead, she screams: Face ME!

As soon as she is one round away from the light around the bend, Tessai will use her free action to activate her Agile Feet, and make sure she is not tripped or somewhat surprised before reaching them - she won't just run around the corner, slowing to a normal pace just before reaching it ;)

They hit you with Non Lethal (which in PF rules affects their chances to hit if they are using a lethal weapon, but doesn't change the damage, oddly enough). Their goal was to knock you out, not kill you. After all, they can't question you, give you to the inquisitors, etc, if you're totally dead :P.

1d8 + 2 ⇒ (7) + 2 = 9

Ouch. They DO get a bit carried away with their work. You have 1/10 hp and your non-letal damage = 10. The good news is that when you are healed of HP damage, your non-lethal damage is reduced by the same amount.

As the party rounds the corner, You see two Hell Knights, and a very beat up Black Devil lying unconscious at their feet. The knights are wearing black armor and wielding wicked long swords. You came from the south. The HellKnights have a passage way behind them to the East, and there's another passage way to the north. This intersection/junction is 30'x30'.

More of the traitors. Just like you said. In fact, with the one we caught already, this may be all of them. The other replies, Indeed. The Order will rewards us well for their capture. Let's take care of them before the others get here.

I'll be posting a combat post here in a bit (or tomorrow morning). Do NOT roll combat stuff until that is posted. However, you can roll a perception roll.

DC 15 Perception Check:

You hear several pairs of metal clad foot steps approaching from the other side of the Hell Knights. It sounds like the reinforcements they speak of. You suspect they will be here in 3-4 rounds. Black Devil looks very hurt, but alive.

As long as she is able to coordinate her movement with someone else in the group, Tessai will gladly take the AoO to make sure Devil is taken out of harms' way and stabilized - actually working like this is a good way to open a logic towards her future teamwork feats (if we survive the sewers that is) :D

I believe that two need to attack each opponent for a third to be able to take him away... Anyways I am out for lunch for now, should be back in an hour or so - I'll just post the logic for Tessai's actions if you guys want to take it further:

Wisdom roll: 1d20 + 1 ⇒ (7) + 1 = 8No wise actions for me I guess...

Tessai falls into one of her familiar routines, attacking the Hellknight viciously, intent on finishing this fast.

Y'all DO know that when something's in a "DC:XX" spoiler tag, you're only supposed to read it if you roll the appropriate check, right? I *know* y'all wouldn't be meta-reading that without rolling, frist! I'm watching you!!

Tessai wrote:

You will roll initiatives right GM? What exactly "grab Black Devil" means? :D - Does it mean we can pull him from their reach, is that it?

Answer:

Correct. And, it means that someone strong enough can pick him up or drag him. I'm not telling or implying you HAVE to do that, simply showing an option as most players tend not to consider that option in this situation, but a 'character' with decent wisdom check would certainly think of the possibility given the circumstances

One day you'll have to explain to me what an inquisitor of Cayden Cailean does. Perhaps they ride from church to church making sure that all their priests drink enough! hahaahah. Ahem.... I haven't had time yet to read everything in detail...but someone might want to revise their action. If you look above, whenever I post a combat status report, if it just shows your name with no number, you're at full hps. If you are at less, I post the current hps next to your name. If you suffer any known conditions, I put that in parenthesis next to that. If there's an asterick...well...let's just say you're not feeling 100% and will want to be looked at :)

Brandon:

Don't ask me when, exactly, but I believe the priest healed you earlier.

One day you'll have to explain to me what an inquisitor of Cayden Cailean does. Perhaps they ride from church to church making sure that all their priests drink enough! hahaahah. Ahem.... I haven't had time yet to read everything in detail...but someone might want to revise their action. If you look above, whenever I post a combat status report, if it just shows your name with no number, you're at full hps. If you are at less, I post the current hps next to your name. If you suffer any known conditions, I put that in parenthesis next to that. If there's an asterick...well...let's just say you're not feeling 100% and will want to be looked at :)

** spoiler omitted **

Inquisitor of Cailean?:

Do you mean by any chance that being an errant traveller, making sure everyone gets their fair share of drinking is not an important task? :O Now seriously, this had been included in Tessai's background which I have not yet completed, and been adding sparsely during her introspective moments - actually she quite often wonders what Cailean saw in her to bestow his blessings upon such an half-breed, but she accepts it as an attest to the "random hero" beliefs that surround the whole religious history behind that unlikely God. Her morning spell prayers are usually in the shape of a conversation - mainly questions from Tessai, regarding his choice of her and such... There has been no detailed answer so far, but the situation we are in at the moment is somewhat beginning to bolster, even though in her subconscious, her belief in the path to be taken ;)

As a GM myself I always use a loose "meta-type" descriptive information for the enemies of the Player Characters. For the characters themselves I have tried both of the tactics when they regard one another, and ended up chosing the less meta one, to simplify gameplay.

Party's Turn
Beppo gets the jump and swipes Hell Knight A. A land “CLANG” echoes in the sewer as his sword meets the knights armor, but does not penetrate. Tessai’s attacks and manages to get through the armor, causing the large knight to wence. Kyle steps back and shoots lightning but cannot get a clear shot with all the fighting going on. Regardless, the thunder that cracks throughout the hallways is impressive nonetheless. I ignored brandon’s direction since he is at full hps already.

Enemy’s TurnLet’s hurry and finish these rebels up. That’s sure to get us a promotion!. Hell Knight B meets Beppo’s attack head on. After blocking Beppo’s strike with his armor, the Hell Knight demonstrates ferocity that earned them their reputation for ruthlessness in combat, and strikes him down with dastardly strike to the side (Confirmed crit). Hell Knight A attacks Tessai, How dare you touch a Hell Knight of the Rack! and cuts deeply into her with his weapon.