^Drag0n^ wrote on Aug 15, 2011, 14:07:I'm probably in the vast minority of people that didn't like Quake 2. Didn't care for the Strogg thing AT ALL. It almost seemed like they were trying to fuse Doom into the Quake IP. I thought the DM was too slow, and they balanced the guns to the point of stupidity. Why get a big gun if there is no advantage? The guns also took up far too much space in the viewport.

Q3A repaired the bridge for me, though. It seemed more like Quakeworld updated for hardware acceleration.

Though I still miss that F-ed up fusion of tech and medieval architecture.

I still maintain that the rocket launcher in Quake 1 was the perfect FPS weapon. They gutted it in Quake 2 and tried to bring it back in Quake 3, but there has never been a weapon as fun to use as the original Quake's rocket launcher.

I'm not looking forward to the inevitable milking of id Software's old franchises. They'll never be able to recreate the Doom single player experience or the Quake multiplayer experience. The chemistry that lead to those experiences has been lost to the sands of time.

All of the bitching in the world isn't going to stop this. The seeds were planted years ago with Steam. Always-on is the logical end result of the shift to digital distribution. Some of us tried to warn you, but you were too busy making fun of us and calling us paranoid to listen.