This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This is a fully on-line, high performance, multiplayer, twitch reaction game engine, containing both server and client code. The server side is a node.js socket server and game rules engine and the client side is a flash client using sockets. This project includes features such as an integrated chat system, simple XP progression system, [...]

This is a fully featured, blazing fast 2D physics engine written from the ground up, featuring continuous collision detection, persistent contacts and object sleeping with an iterative constraint solver, all wrapped up in a game engine harness with 3 built in levels and an established content creation process to make expanding the content easy. [...]

Featuring three example levels, with continuous collision detection and internal edge contact removal for smooth navigation around the tile based levels, this platform game engine will serve as a great basis for any tile based, platform game. Choose from four different versions of the game, from a basic, completely free version, to the full [...]

About the author

A games industry veteran of ten years, seven of which spent at Sony Computer Entertainment Europe, he has had key technical roles on triple-A titles like the Bafta Award Winning Little Big Planet (PSP), 24: The Game (PS2), special effects work on Heavenly Sword (PS3), some in-show graphics on the BBC’s version of Robot Wars, the TV show, as well as a few more obscure projects.
Now joint CEO of Wildbunny, he is able to give himself hiccups simply by coughing.
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