Set in the universe from acclaimed film production designer, Doug Chiang, ROBOTA: Vengeance is a game based off the popular ROBOTA illustrated novels, published in 2003. In this fantasy world dinosaurs and fighting robots clash in epic battles and suffer gut wrenching moral quandaries. No, that was not a typo, I did just say â€œdinosaurs and fighting robots.â€ ROBOTA is just the typical post-apocalyptic Jurassic Park, I, Robot hybrid, except all the robots are modeled after General Grievous. The artwork for the novel is quite stunning and the early screen shots seem to hold up quite well, especially considering that they are both very early in production and made for mobile devices.

The goal for the production team was to create gameplay similar, and hopefully superior, to the acclaimed Infinity Blade series and wrap it inside this already fully realized world. Like most modern games, character customization is a fundamental element to gameplay as well as the reliance on touch controls so expect a lot of frenetic swiping and tapping. The main story mode begins with a nameless robotic character awakening to find himself abandoned and unaware of his past. The premise for the whole ROBOTA universe is that humans at some point in the future learn how to transcend their mortal bodies for a more rugged machine frame. The book explores the struggle between lust for power and retention of humanity, so expect those themes to become an integral aspect of the game, forcing the player to make tough, moral decisions.

Matching the incredible success and scale of Infinity Blade is a tall order for from an independent studio, but SiXiTS has the manpower; pulling developers who worked on high profile movies games such as Star Wars, Harry Potter, Jurassic Park, FIFA, Need for Speed, and SKATE as well as the aforementioned Doug Chiang. As of this writing this project is still in dire need of some funding and any help is welcomed. Because, come on, DINOSAURS and FIGHTING ROBOTS.