We detect Phobos may soon have a reason to get “Tactical”... stay tuned, Tenno.

Changes:

Changed the Sentinel “Sanctuary” mod: it now goes up to Rank 10 (600 total shield) and is now amplified by your Sentinel's Redirection mod.

Global Chat channels will now be automatically rejoined if they were active before a player disconnection.

Improved the loading screen performance which should resolve a large hitch seen at around 75% completion.

Disable scaling of Dojo Teleporter decorations due to feedback on the fidelity of a scaled pad. This won't retroactively affect previously placed teleporters that were scaled.

Improved the performance of numerous Gas City tilesets.

Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torid’s gas cloud not allowing for criticals.

Fixes:

Fixed an issue with Alerts not being properly visible on the Solar Map after returning to the Liset from a previous mission.

Fixed an issue with the Harlequin Mirage Helmet Blueprint incorrectly appearing as the Arcane Scorpion *Ash Helmet Blueprint. Please note that we will be re-running a functioning Harlequin Helmet alert at a similar time as the broken one, but with a doubled duration.

Fixed an issue with players having a gray screen when returning to the Liset after a mission failure.

Fixed an animation hitch seen when performing a forward roll with the Nikana equipped.

Fixed shadow problems on the latest AMD drivers. Players affected would have seen large black squares where shadows would normal be cast.

Fixed the Codex entries for the Grineer and Corpus capture targets. Unfortunately the fix required making two new entries so you will have to re-scan the Grineer target if you'd already completed the old broken codex entry.

Fixed the Stalker taking shield damage during his intro and outro animation sequence.

Fixed clients being able to damage the Stalker’s health during intro and outro animation sequences if there is a laggy host.

Fixed Loki Enigma profile icon packs giving players a Locust Ash profile icon instead – we believe this was an organized prank by our stealthy frames. - - These have now been retroactively fixed in a script. Log out and in to receive please.

FYI confirmed Nova Slipstream has same issue, a script has been run to retroactively fix. Hotfix will come to fix store shortly.

Hotfix 14.7.4

Fixed buffs not being applied correctly to weapons with damage falloff (i.e. Shotguns). Fixes amount of damage dealt at the extent of the weapon's range. Before, damage dealt at maximum falloff range was not considering Mods like Blaze and Point Blank. After, it will now consider these mod buffs in the damage value at maximum falloff range.

Fixed extra Lotus transmissions playing/repeating after bleeding out and switching to spectator mode.

Fixed multi-shot mods causing Buzlok to fire an extra homing beacon.

Fixed Buzlok's homing beacon firing from wrong position when using scope sights.

Fixed Atterax not animating when viewed in the arsenal.

Fixed Vor being susceptible to Mind Control when encountered in Void T4 missions.

Update 14.7

We have reviewed Baro Ki’ Teer’s Archwing Datamass, much of it is corrupt but what little it does reveal is invaluable. We now know that more information exists and we must look for it in Orokin Derelicts locked in the Void.

Our mission is urgent. The Grineer have also learned about the Archwing Technology and they are determined to destroy all traces of it before we find it. To do this, Vay Hek is using Void Keys and Torsion Beam Generators to force open Orokin portals.
We must destroy his access to these portals. Our ability to recover Archwing fragments depends on it.
Careful, Tenno. Vay Hek is using unstable keys. Cumulative exposure to the keys will have detrimental effects on your health, shields and Warframe abilities. Proceed accordingly.

The Lotus

HERE'S WHAT YOU'LL NEED TO DO

Start the event node on Earth.

Play through the mission, defeat the Grineer bosses and destroy the Void Portal Key.

If you want to take the risk, search out resource caches to find high-value items.

Exposure to the Void Portal will begin to affect you. Exposure weakens your Warframe. The effects are cumulative – the more missions you run, the weaker you become.

Each mission run you will earn 1 Exposure point.

More Exposure points earned = higher Rewards.

Earn 5 Exposure points on a node to unlock a new node.

Nodes to unlock (in order): Phobos, Ceres, Challenge Node located back on Phobos.

The Challenge Node has no Exposure point cap. Keep earning Exposure points for as long as you are capable &nash; know that your Warframe will be in an extremely weakened state the further you progress.

WHEN

This Operation is on now until Wednesday, September 24 at 12 PM EDT.

REWARDS
Successfully complete the Mission and you'll be rewarded with:

New Atterax! A vicious Grineer whip adept at flaying skin from bone. In extreme cases disobedient Grineer have been sentenced to death by Atterax.

Ongoing UI polish including more minor alignment, navigation tweaks, and market ease of life alterations. Added consistency in menus, including a reskin of the Inbox menu.

Added in a new "Inline Private Messages" Chat option. Enabling this option will allow PM's to be displayed in your Squad and Clan chat.

New Orokin Sabotage tilesets! As part of Operation: Gate Crash, these new hybrid maps will combine the Void with various locations throughout the Solar System.

New Dojo Teleporter Decorations! Starting today, you can now place teleport beacons in your Dojo! These are decorations that can be named & dropped in the Dojo by those with necessary permissions. When you engage one you will get a list of all other beacons in the Dojo and you can teleport between them!

Added improvements to Vor’s Prize and the Tutorial for simplification and polish purposes including:

Progress bar of tutorial stage

Removed transmissions for simplification

Reduced weapon choices from 3 per group to 2 per group.

Relit tutorial and swapped skybox and effects for a more polished appearance.

Reduced Warframe’s power set to just First ability for the tutorial.

Changes:

Disabled Local Reflections and High Dynamic Range on certain Direct X9 enabled video cards which do not properly support these features.

The "Get to Extraction" message will now play when Survival Alert timers hit 0. Also ensured that the "Operation has succeeded" transmission plays before the "Extraction is now ready" message.

Improved the performance of Mirage's Prism and Nova's Wormhole ability.

Improved procedural level generation to fix several issues with AI behaviour that was frequently reported in Void Survival missions. These improvements and fixes will resolve issues where you may see door frames poking through adjacent tiles, superfluous connectors going nowhere, and other level issues caused by procedural generation.

Hotfix 14.6.1

Added Rank display to item browsing, meaning you can now see what rank your gear is in the inventory. As an example, in the scenario of building an Aklex and you have three, one which is Rank 30, you can now see the item's rank in this new display!

Unlisted 14.6.0 change: There is now a Dojo chat tab when in the Dojo!

Changes:

Trinity:

Trinity's Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.

Excalibur:

Firstly, an explanation in intent and next steps:

Dev observed and experienced the uninhibited blinding effect in up to a 60 M Range with several environments coming between Excalibur and targets. This prompted review.

Secondly, the 14.6.0 changes have all been reverted as they were experimental and not intended to function in the way they did for this brief 12 hour window.

Thirdly, what you can expect down the road is Radial Blind functioning in a way that considers Line-of-sight. The 14.6.0 unintended version suffered from a lot of problems with this approach, and coming will be radically improved line-of-sight checks for Radial Blind. Targets behind cover that can still see Excalibur are blinded. Other bodies won’t inhibit their blindness, but walls will.

Rage Mod:

First, a quick brief in the history of changes this Mod has undergone:

This Mod was originally fixed to not give a player energy for damage that was never dealt to player. When we added the damage predeath state in Conclaves, etc, the original fix was unintentionally reverted.

The 14.6.0 fix resolves issues where Rage + Quick Thinking gave effective permanent invulnerability because energy was being added to pool that was never dealt to player. With this change in mind, the combination of Rage and Quick Thinking may seem less efficient as before due to no longer giving effective invulnerability. The scope of this change is being monitored to ensure the usefulness of these Mods as a combination.

Other Changes:

Changed loading screen/matchmaking logic to move on if after 10 seconds Client is unable to properly join/connect. Elaboration: Fixes entire squad being stuck on loading screen while waiting for low end PC to load.

Changed the attack ferocity of Corpus Mine Osprey: before no maximum existed on number of deployed mines, and now there is a maximum of 6.

Removed Kubrow roaming in Liset until further notice.

Tweaked performance of Local Reflections code on Dx10 and Dx11 to address potential FPS loss.

PvP Bladestorm balancing:

Reduced maximum number of attacks to [2, 3, 4, 5] to address issues with players getting stuck in Bladestorm-ed state for up to 15+ hits.

Increased the PvP damage multiplier from 0.1 per hit to 0.5 per hit in an effort to keep damage output in line with previous values.

Update 14.6

Harkonar Armor Set: This prototype Grineer Exo-Armor was destined to be worn by Grineer generals until it was stolen and repurposed by Tenno agents. Wear it as a sign of defiance.

Added clarity to Alert Survival missions: A 10 minute countdown clock will now be displayed during any Survival Alert missions, indicating the mission requires a full 10 minutes of Survival to be completed.

Added in the Ice Planet Trophy for those that have earned this Dojo decoration from Operation Cryotic Front! These have been given in a script - relog to check for your Decoration if you are eligible to receive!

A new dissolve effect has been added for dead Kubrows.

Added in a new volume slider for Ordis.

Oberon’s Renewal now has a timer that displayed the current number of targets being healed.

Oberon’s Hallowed Ground now has an ability timer.

Kubrow and equipped Auras will now be displayed when hovering a squad members information.

Added in continued UI polish in the form of alignment and navigation tweaks (some by just 6 pixels).

Mods screen now shows the stat increases that will occur when ranking up Warframe abilities and Stances. See here for example of this addition.

Added in a new "PC Type" detection for host election purposes. Laptops will get a small penalty equivalent to 150ms of ping so as to select the best host possible.

Added in a "Please Wait" message that will lock the player in place when installing a module on your Liset during Vor’s Prize/elsewhere.

Changes:

Altered the ‘Defrag’ message seen on the Launcher to ‘Optimize’ for added clarity on its function.

Moved “Decisive Judgement” Stance Mods from Specters to Grineer Wardens, found in Rescue 2.0! World on Fire was removed from *Grineer Warden’s for this change.

Improved the aiming direction of Mirage's Prism ability.

Improved the performance of a number of default customizations in the Arsenal.

Hotfix 14.5.2

Added in a new SMAA Antialiasing option (this has better detail preservation than our FXAA option). Note: This new option is on by default. This antialiasing option is slightly more system intensive than the current FXAA option, and if you experience performance issues you may want to switch to the old FXAA option.

Changes:

Slightly reduced the level of enemies on Earth, Venus, and Mars missions.

Renamed the "Cold Touch" mod to "Vicious Frost".

Improved the low frequency reverb sound effects.

Radial Disarm will now deal damage to Infested enemies in addition to losing their weapon if applicable.

Eximus and Hellion enemies on the Forest tileset now have a base level of 15.

Torid Changes:

Increased Torid’s ammo capacity to 60.

Increased the critical chance on the Torid to 15% and the chance to proc its effect to 20%.

Firestorm mods will now affect Torid gas clouds.

Glaxion Changes:

Improved the performance of frozen death effects from the Glaxion.

Improved the ammo consumption and critical chance on the Glaxion.

Oberon Changes:

Improved the performance of the Hallowed Ground ability on low spec computers.

Update 14.5

I do hope you will forgive my concealed identity but dealing in these unsavoury circles demands unusual discretion.
I’m such a big fan of the Tenno, you’ve accomplished so much and with such rudimentary equipment. That’s why I’m concerned about the coming Balor Fomorians. I think we both know your Warframes are simply not sophisticated enough to stop them.
But I can help you... for a price.
You see, I have an appetite for the rare and extraordinary and I’ve recently learned of a fine substance known as Cryotic. If you are willing, I will supply the necessary equipment and coordinates for its extraction. In return, I will enlighten you with what I know about technology that could defeat this Balor threat.
To sweeten the deal I am even willing award bonuses to those of you who exhibit outstanding performance.
I must say, some of you display the inklings of good taste, if our partnership is a success perhaps we will get to know each other better.
Regards,
Your New Associate

HERE'S WHAT YOU'LL NEED TO DO

Play the new Excavation missions!

The Location of a ‘Scanning Device’ will appear on your minimap for you to locate.

Collect Power Cells dropped by enemies, and bring them to the Scanner to activate it and keep it powered. You can track your Scanner’s power in the map on your HUD. If it reaches 0%, the process will stall until power is restored.

Defend the Scanner as it searches for a dig site. Once the Scanner has found a site, it will appear on your map. Proceed to that location to find an Excavator that is digging for artifacts.

Take caution! Enemy waves will attempt to destroy the Excavator, and you must defend it. The Excavator will also continue to lose power. As with the Scanner, you must collect Power Cells to keep it activated.

Once the Excavator has uncovered the artifact, you may choose to Extract from the operation or wait for another Scanner and repeat the process.

There are three available Tilesets for this Operation.

What is CRYOTIC (New Resource)?

Usually found in extreme sub-zero environments, Cryotic instantly freezes anything it comes in contact with.

WHAT YOU NEED TO KNOW

If the Excavator is destroyed before it recovers an item, the mission is a failure.

The Operation is on now until Wednesday, September 3 at 12 PM EDT.

Operation Cryotic Front is the first introduction of a new mission type that will replace all Survival missions that take place on a terrestrial tileset.

This Operation introduces Cryotic, a new resource that will only be available in the Excavation game mode.

At each of the point levels below and you’ll unlock a new Tileset in the Operation. It’s your choice – continue to dig on Earth or take your efforts to these new areas. Note that each new Tileset will hold more difficult enemies but will provide the opportunity to earn points faster.

REWARDS
With each successful dig, you will receive an amount of Cryotic based on your performance (100 max.) The more Cryotic you earn, the better the Reward – so dig on!

More than 500 pts = Event Badge

More than 1000 pts = Ice Mod Set (4 dual-stat mods)

More than 3000 pts = Latron Wraith and the Polar Glaxion skin

CLAN SCORING

The top three Clans per Clan Tier will receive Gold, Silver, and Bronze Trophies. For Clan Leaderboards, a Clan’s score is the sum of active personal bests.

Please be aware that people joining clans after the event has started will not contribute to their new clans score.

Additions:

New Tileset Preview - Corpus Ice Planet! Progress with fellow Tenno in the Operation Cryotic Front event to explore the new frozen tundras!

New Game Mode - Excavation! This gamemode will be replacing On-Planet Survival missions. Give it a try today and let us know what you think! This is our first pass and we’re very interested in your thoughts, please visit our Feedback megathread to add your thoughts! The objectives are: Seek out artifacts by powering scanners with power cells dropped by enemies and defend the artifact excavators for as long as you can!

Added more diagnostics to error messages for invitation and joining problems.

Added Corrupted category to kill stats.

Added a "Talk" option to the context menu in Recent players screen that will open up a private conversation tab in the chat window.

Added toggle to disable HUD damage/XP numbers in the in-game Options.

Kubrow Additions and Changes:

Added new Colour Customization options available through 2 new packs! These packs are brand new colours that can be applied to your current Kubrow patterns!

Added a base palette pack that includes 5 colors you can play with for 100K credits!

Kubrows are now in free-roam mode on the Liset!

Price of DNA Stabilizers reduced from 100k to 75k credits.

Added a “Consign to the Lotus” button for unwanted Kubrows. Fear not, the Lotus shall take care of them!

Additional animations for Kubrow Cubs!

Added Kubrow filters for Mods.

Warframe Changes:

Oberon Changes:

Armor:

Oberon’s base Armor increased to 150.

Smite:

Projectiles that are spawned after impact seek-to-target, not just spawned in direction.

Speed up projectiles by 50%.

Forced Radiation proc on the initial target.

Forced Knock-down on initial target instead of stumble.

Forced Puncture proc on all enemies hit.

Hallowed Ground:

Allies within Hallowed Ground can not be proc’ed.

Hallowed Ground will remove all existing procs from Allies.

Armour boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.

Renewal:

Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.

Boost Heal amount 200/250/300/400 per rank.

When target is fully healed, remove any active proc effects.

Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.

Reckoning:

Forced Radiation Proc added to damage on targets.

Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!

Vauban Changes:

Made Vauban's Vortex scale with power range and duration mods.

Nyx Changes:

Nyx’s Absorb has had it’s passive energy drain significantly reduced from 10 energy per second to 4 energy per second, and instead now has an energy drain based on incoming damage. This drain is 8 energy per 1000 damage. These drainage values are affected with the use of mods.

Nova Changes:

In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now, the "weapon and instigator" carry through the whole explosion chain ( if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.

Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).

Rhino Changes:

Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp).

Fixed all consumable restoration totems (Energy, Health, etc) not travelling with you on elevators when you ascend or descend.

Fixed Player’s game freezing for short periods when decorations complete while in the Dojo.

Fixed Dendra armor colour not updating until you leave the attachments part of the Arsenal. This should also fix Ember’s FX, Nova’s helmets, Frost’s jets, Ember Prime’s flaming Mohawk, and the Silva & Aegis.

Fixed Silva & Aegis Codex Diorama not having proper fire effects.

Fixed Sentinel vibrating when riding in an elevator.

Fixed several navigation holes across numerous tilesets, particularly in places where Infested would get stuck.

Fixed for Kubrow pet spawning behind player for intro cinematic when spawning in a mission.

Fixed several issues with controller navigation on Big Picture.

Fixed several localization issues across several languages.

Multiple crash & game freeze fixes.

Fixed opening View Mission Progress while an elevator is moving will cause the camera to stay in one place until View Mission Progress is closed.

Fixed issue with player’s HUDs failing upon reviving.

Fixed Mirage’s Hall of Mirrors not being affected by some mods (Heavy Caliber).

Fixed Clients being stuck on the ‘Please Wait’ spinner when accepting an invite or joining through friends list.

Fixed players being able to invite anyone to Conclave sessions regardless of Conclave ratings.

Fixed issues where Kubrow loyalty would not be restored if the pet interaction did not play.

Fixed issues with consumables purchased through Arsenal not being automatically equipped.

Fixed player completing a Rank Up Test and their Mastery Level will not update right away on the Player's Profile Box at the top of the Pause Menu

Fixed an issue where you could rapidly hit the button to toggle the chat window while transitioning out of any diegetic screen in the Ship UI, and sometimes it would half-open the chat window and leave the screen darkened

Fixed issue if when the player is in the rail management screen, and they press the pause menu button, the pause menu will open behind the rail management screen. However once they do this they will be unable to close the pause menu as well be unable to exit the rail management screen.

Fixed issue where Crit damage and Crit chance are not increased by mods for Sentinel weapons.

Fixed issues with overlapping text in solar rail deployments.

Fixed an issue where the player could attempt to bring up the pause menu while viewing any part of the Codex, which led to an inconsistent UI experience. Now attempting to open the pause menu while in the Codex will function the same as if the player wishes to back out of the current screen.

Fixed issue where it would become possible to lose functionality in certain Dark Sector conflict scenarios.

Fixed issue where players could finish the tutorial without gaining any XP in gear causing account issues later on.

Fixed issue where if a players rejoins a lobby after having previously run out of revives in that same lobby, they will not properly be put into spectator mode and will be have no functionality until the other players complete the mission.

Fixed an issue where the MatchMaking drop down list was still visible in the Clan screen when opened from within the Solar Map (causing duplicate button callouts and leaving no way to change the Clan member list's sort method.)

Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn's Molt avatar and Loki's Decoy avatar as it would not behave well (would have them pause for a few moments, if Molt was used again it would script error and break the enemy). This also fixes a similar issue with Vay Hek’s beam-zap attack.

Fixed issues with Sentinel ‘Weapon Slot’ behavior in Arsenal when switching between Sentinels and Kubrows.

Fixed issues with blank “Trigger” types in the UI for Penta, Castanas and Deconstructor.

Hotfix 14.2.2

The number of currently active join-able public squads is now displayed in the info popup when hovering over a mission node.

Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players.

Game invitations are no longer cleared when transitioning to/from a mission.

Changes:

Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.

Fixes:

Fixed numerous issues with squad VOIP chat

Fixed incorrect values being displayed for Sentinel's Crit Damage and Crit Chance in the Arsenal and Upgrades screens.

Fixed a rare case where players could end up in the wrong mission if they managed to join a host who had crashed/disconnected and then re-hosted a different mission.

Fixed being able to send game invites via the /invite chat command when not currently in a squad.

Update 14.2

Tenno,
You've helped the Red Veil in the past, now we want to return the favor. Our spies have discovered a large batch of Corpus Arctic Eximus are massing for training around the polar region of Mars. With so many Arctic Eximus gathered in one place, you have the perfect opportunity to strike a crippling blow against the Corpus field command.
Go to Mars and take out as many of the Arctic Eximus as possible. We will offer you what we can from the spoils.

—Cantis

Defeat the Corpus Arctic Eximus!

HERE'S WHAT YOU'LL NEED TO DO:

Visit Mars and take out the specified amount of Arctic Eximus.

Follow your individual progress bar to see how many Arctic Eximus you have defeated.

Once you have fulfilled the objective, Cantis will contact you to congratulate you and provide you with your reward!Go forth and take down the Corpus Arctic Eximus, Tenno!

Additions:

Tenno Reinforcements: Karyst Dagger! Find it in the Market today for Platinum or Blueprint!

Added in a Kubrow Category for Kubrow specific mods.

Changes:

Key Hosting Improvements:

Sessions will automatically be set to INVITE ONLY when a Key is selected.

Countdowns will no longer auto start if a player joins a Public Key session.

Clients will no longer see the START TIMER option in Key sessions as the Host now has exclusive control of when the mission will start.

Hotfix 14.1.4

Added a delay in joining the ‘Recruit’ and ‘Trade’ channels. The Chat member list only populates if you have spoken in the channel, which will make it significantly easier to find people in the list and PM them.

Additional sound effects for highlighting Squad and Inbox drop-down options have been added!

Added in sounds and animations for Escape Pods in Infested Capture missions!

Added a transition animation and dimmer to the Invite panel so as to help separate it from background UI elements.

Planets will now display the total amount of missions completed by the player when zooming in to view their details.

Changes:

We've made some networking port changes! See here for the official word

Reduced the total number of Bladestorm targets in Dark Sector Conflicts.

Reduced the Snow Globe health and duration in Dark Sector conflicts.

Regeneration stations have been removed from a number of starting Dark Sector tiles.

Improved multiple Kubrow animations!

Tweaked the Kubrow/Kubrow puppy sound effects in the Liset.

Tweaked the sound effects on Nyx's Absorb.

Tweaked the ambient sound effects for Infested Capture missions.

Improved the performance of a number of water art assets on low-end PC's.

Improved the performance of a number of Rank Up test levels.

Improved the Mission flow:

Friend/Invite-Only/Key sessions: The Mission Start countdown will no longer start when one player readies up.

Friend/Invite-Only/Key sessions: The host can now cancel the countdown without leaving the entire squad.

Chat Window Improvements:

The right click window on private conversation tabs will now function the same and provide the same options as right clicking on conversation partner's name in the Users list.

Hotfix 14.1.2

Added a ‘Legacy Palettes: On/Off’ option in the UI to give players the option to revert all colour palettes to the pre-gamma fix state (find this in Gameplay tab Options).

Added in new environmental hazards for Infested Ship Mobile Defense: Poison Gas will now appear and deal Damage over Time while you are defending, you will have to seek out the ‘vent gas’ panel to disperse the hazard!

Changes:

Cinematics will no longer forcibly close down crucial narrative critical transmission.

Fixed ‘blank’ spacer nodes being counting in the total number of available mission nodes - Solar Map Progress claimed there were 259 playable nodes when in fact there are 246! Completionists may sigh in relief!

Fixed a Dark Sector related crash.

Fixed an issue with Spectres becoming unresponsive in certain situations.

Update 14.1

New Dendra Armor: Derived from Corpus protective technologies this armor will add even more energy flare to your Warframe!

New Quanta Weapon: Originally designed for mineral extraction on large asteroids, this tool has recently been adapted for deadly military purposes!

The Infested have further expanded on Eris! Introducing new Infested Rescue mission with new stakes! Also on Eris are brand new Defense and Mobile Defense maps, fight through Infested Corpus ships to defend your objectives!

With the return of Infested comes the return of Mutagen as a Rare drop to Eris!

Planet labels and Resource Icons have been added to the Solar Map and will appear on screen when hovering over nodes.

Added a minimap marker for downed Kubrow to help guide the revive efforts.

Changes:

Altered the layout of certain Void extraction tiles so as to allow more Warframes to properly traverse designated wall run stretches.

Increased the tileset complexity of Void Survival tilesets so as to allow for more instances of multi-door tiles spawning.

Polished Infested Corpus tilesets.

Polished Rescue tilesets.

Tweaked the Ambient sound effects heard in Infested tilesets.

Tweaked a number of Kubrow animations.

The Kubrow ‘Dig’ ability has been altered so as to allow for both Health and Energy orbs to drop from a single usage of the ability, however this will only occur when the criteria for this event are met, i.e the owners health, energy, or ammo levels are low. Other loot will not be restricted by these criteria. In addition, any success chance over 100% will cause a second roll items, including Health/Energy orbs, to occur. Additionally, we’ve received clarification on the ‘Dig’ ability is as follows. The Dig ability generates items based on your needs at the time, and the amount of needed items increases as the mod is ranked. Which is to say, if you are low on health, the Dig ability will favour generating a Health orb at the time.

Slightly increased the frequency of Ordis general notification transmission.

Tweaked the Mission Success/Failure UI sound effects.

Tweaked a number of Kubrow sound effects.

Fixes:

Fixed multiple enemy spawning issues in the Void tilesets.

Fixed an issue with players being unable to host a lobby after playing a Dark Sector mission *with a squad of over 2 players.

Fixed being unable to damage or hit Arc Traps with melee weapons.

Fixed (for real this time) an issue with the Chat menu automatically selecting the Trade channeling as the default after completing a mission.

Reduced the amount of damage of Ash's Bladestorm in Dark Sector conflicts.

Fixes:

Fixed an issue where players would get forced into the Trade Channel when coming back from a mission.

Fixed an issue with the HUD not properly displaying weapon information after equipping a melee weapon.

Fixed issue where Clients in a dojo session were unable to send invites to users, and any attempts to send invites could result in a frozen ‘presence’.

Fixed several squad connection issues including getting pulled into the wrong mission and players technically ‘connecting’ but not ever resulting in a session.

Further efforts to fix loading screen hangs.

Fixed an issue with players being unable to interact with Kubrows while having a melee weapon equipped.

Fixed an issue with pet loyalty not being regained correctly when Kubrow interactions fail for whatever reason.

Fixed an issue with Weapon Stats overlapping after a weapon skin has been applied.

Fixed an issue with the Featured Item description text appearing to float in air in the Liset.

Fixed an issue with Sentinel and Sentinel Weapon ranks being displayed as Unranked at the Mission Complete screen if the player's Sentinel died during the mission.

Fixed a number of localization issues.

Fixed an issue with Mod cards not being properly in focus when zoomed in.

Fixed an issue with Stasis Recovery not properly ending which should cause certain imprints to not initialize correctly.

Fixed an issue with pausing in Solo mode not always functioning as intended.

Fixed an issue with the bottom row of the Mod screen being displayed incorrectly.

Fixed an issue with mouse wheel scrolls not working correctly in all screens.

Fixed an issue with Mods being upgradable beyond current equipment limits.

Fixed an issue with Bleeding Out indicators not appearing above the heads of downed teammates in Dark Sector conflicts.

Fixed an issue with matchmaking not working correctly on Phobos.

Fixed an issue with Profile sub menus overlapping with the pause menu.

Fixed an issue with the incorrect error prompt being displayed when attempting to rush weapon construction under certain scenarios.

Fixed an issue with new players loading into their ship as Excalibur despite selecting a different starting frame.

Fixed an issue where players session information was not getting cleared after exiting a Sector Wars mission and all game invites sent afterward to result in "could not join because session is full" due to subsequent squad session having no actual team slots.

Fixed issue where players are not prompted to select a Schema when choosing to apply a Schema to a Solar Rail.

Changes to conflict logic: Clans can no longer play against their own rails (whether their Alliance or Clan).

UI Changes & Fixes:

Players can now initiate the ESC menu prior to selecting the Prologue.

The navigation console will now move backwards when focusing on Planets so as to avoid potential clipping issues.

We now only focus on the news element when we interact with it.

We increased the legibility of the Drop Down Menu background to make it more legible.

Added consistency in material outlines to the Genetic Foundry, Auras, and the Drop Down Menu.

Changed the amount of screen real estate used when receiving game invites as well as changed the method to accept game invites. You will now be notified via the bottom-right notification bumper when you are invited, and you can choose to Accept/Decline all invites through the Diagetic ESC menu. With this change, we also increased notification awareness and made it so that the squad panel should be visible and showing the particles with callout if you have an invite pending.

We now remove the name of invite target from the panel after an invite has been sent to reduce spamming.

Made Stances/Auras more legible in upgrades screen.

Fixed ‘Invite’ button not showing up in the Dojo.

Fixed Extractor icon not being removed when collecting the Extractor.

Fixed items displayed in the grid format flickering.

Fixed not being able to ‘teleport’ directly out of the Navigation screen to another menu (Foundry, etc).

Fixed Matchmaking dropdown not functioning correctly when cancelling out of Solar Chart.

Fixed a permanent hang when attempting to invite friends by pressing the “+” in the top left of the Squad info segment.

Fixed UI not prompting an 'Abort Mission' option when forfeiting after dying in a public mission.

Fixed text overlapping in the Foundry.

Fixed the appearance submenu in Arsenal having an extra top "Physique" title and bottom line in the middle of its elements when selecting certain melee weapons that have both a skin slot and an attachments submenu.

Warframe Colour Customization Changes:

We have recently discovered our Warframe Colour Customization choices are not gamma corrected when applied. We have rectified this issue, but you will see the difference in Steve’s Developer Workshop post ->here<-.

Login to receive a FREE desaturated colour picker - it’ll be available for you to get for the next 2 weeks just by logging in!

Kubrows' changes & fixes:

You may notice dramatic colour changes of your Kubrow - this is related to the above “Warframe Colour Customization Changes”.

Kubrows are now immune to Orokin laser traps.

Fixed an awkward floating animation that would occur when a bleeding out Kubrow was affected by 'Link Health'.

Fixed Kubrow finishers dealing double damage. They will now do the same damage as their normal melee damage. The next step here is getting the Kubrow Damage values displaying in the UI, and we’ll get this up and running as soon as we can. Sorry for the disconnect.

Fixed Kubrow size/appearance discrepancies on Client in sessions.

Fixed 'Scavenge' causing permanent freezing when multiple Kubrow's tried to interact with the same locker. If there are multiple Kubrows in a mission, no more than one can target the same locker.

Fixed typo in the ‘Howl’ Kubrow mod.

Fixes:

Fixed Arcane Helmets being untradable.

Fixed a common game crash/hang that would occur when adjusting matchmaking settings, or simply ‘quitting’ the game.

Hotfix 14.0.8

Added in new Extractor Icons to differentiate between Extractor statuses.

Added in Mod Slot icons to differentiate Stance and Aura slots.

Changes:

Improved game performance on the Liset when choosing to skip the Prologue.

Improved the tracking of Key Missions removal/ownership to ensure that the Key is correctly removed from the proper owner.

Solar Map input will now be ignored when hovering over the Chat window - this should prevent unwanted ‘click throughs’ to UI elements. Solar Map input will no longer be registered while the Invite screen is up as well.

Added in a small glow behind icons on planets to help improve legibility.

Kubrow abilities now give XP when used.

Kubrow Mod ‘Hunt’ now scales with damage Mods, but has had it's base damage reduced to compensate.

Kubrows no longer die after the player has died, and will instead remain in combat.

Arc Traps will no longer spawn in Infested Missions.

Increased the minimum level for Fire and Ice layers to have a chance to spawn to missions with enemy levels of 6 or higher.

Tweaked the Kubrow bleedout animation.

Lephantis and Alad V have received some balancing: the Single player and Coop max levels have been lowered. The damage from Lephantis' Explosive Projectiles and Zanuka's missiles have been reduced.

Feral Kubrow have had their armor and their charge attack damage reduced.

The Survival and Camera Alarm sound effect will no longer loop.

Improved the Kubrow follow behaviour which should alleviate most of the“circling” issue.

Prosecutor Changes:

Changes in location of Prosecutors is live on Ceres, this was not explicitly called out in full on Update 14 but has been live since then. Endless mission types like Survival and Defense will now guarantee you Delta Beacons. Gamma, Omega, and Kappa Beacons can be found on Prosecutors on the non-endless mission types.

Prologue Improvements:

Fixed an issue with Cipher voice overs not playing correctly.

Adjusted Cipher spawn timing.

Added additional weapon switch hints near the Cipher.

Changed the context action text to properly show "Cipher".

Added in additional visual cues near the Cipher pickup area.

Fixes:

Fixed a number of localization issues.

Fixed Quick Thinking not working as described or intended.

Fixed a number of crashes, specifically one that would occur frequently in the Polish and Japanese versions of the game.

Fixed game freeze that would occur when exploring the colour picker for certain weapons.

Fixed an issue with Uranus Nav Segment not dropping from the intended location. This prevented star chart progress.

Fixed an issue with the Kubrow Quest ‘Howl of the Kubrow’ being incompletable.

Fixed an issue with Prism's energy per second cost being reduced every time it is used when you have an ability efficiency mod (like Streamline) equipped.

Fixed an issue with Well of Life getting stuck as power-in-use if the target is killed during the casting animation.

Fixed an issue with Hall of Mirror clone projectiles persisting after the ability ends, causing DOT's to deal friendly damage.

Fixed an issue with cancelling node selection on the Solar Map not properly updating your presence data (what your friends see that you’re up to on their list).

Fixed an issue with Nightmare Mods only successfully being rewarded in Survival and Rescue missions.

Fixed a number of lighting issues seen in the Prologue.

Fixed an issue with Kubrows spawning incorrectly behind the player during intro cinematics.

Fixed a loss of functionality that could occur when equipping items too quickly in the Arsenal.

Hotfix 14.0.6

Mutalist Osprey's have received a slight nerf. They will now charge every 8 seconds instead of every 4. The damage from the charge and poison cloud has been reduced by 50%. Overall health has been reduced slightly.

The player's Warframe will no longer play idle animations when navigating the Market menu.

Mutalist Osprey's have temporarily been removed from Infested Defense missions until their navigation abilities can be improved, again.

Altered the name of the Kubrow Bleed Out modifier Mod to better describe the functionality.

Increased the Bleedout duration of Kubrow's without the Loyal Companion mod to 3 seconds, please note you will now observe the bleed-out system working as intended as of this hotfix.

Altered the visuals on the Infested Phage beam.

Adjusted the menu position of the vote selections so as to avoid potential overlap.

Trinity’s Blessing no longer affects defense pods.

Hall of Mirror clones will now fade out and will no longer block your vision when looking in certain directions.

The Color Picker menu is now sorted by Unlock status first meaning that unlocked palettes will appear first.

Improved the performance of the Mod menus.

Updated many of the moss textures on the Grineer Forest tilesets.

The Stalker can now deactivate Hall of Mirrors.

Kubrows now display the see-through glow as other allies do.

Fixes:

Fixed an issue with a row of Mod being outside of the page scroll range.

Corrected a number of localization issues.

Fixed an issue with Clients zooming out of the Solar Map when the Host starts the load into a level.

Hotfix 14.0.5

Added in a XP locked message that will be received when the player attempts to purchase an item from the Market that is currently XP locked.

Changes:

We have disabled the Kubrow Genetic Scrambler while we consider feedback on it.

Optimized network usage in Friends and Clan page to avoid frequent problems with the ‘Enter Clan Dojo’ function not working and some instances of ‘Failed to Join Session’. These changed reduce stress on Router NAT when in these menus, which may improve networking in general.

Restored the total resource count on Foundry recipes - example going from 100/100 to 23,138/100.

Further improvements to Loading Screen performance.

Adjusted difficulty of Survival on E Gate: we made a new simple outpost Survival procedural level and added to Venus - E Gate for beginner Survival missions. The largest areas were removed to make it easier.

Fixed Vor’s Prize quest remaining active on hud, but not ending entirely even after killing Vor.

Fixed issues with Kubrow Loyalty. Firstly, added better descriptions to explain Loyalty overall. Secondly, fixed issue where players could ‘use up’ all their loyalty interactions even if the Kubrow was at 100% loyalty, resulting in wasted interactions. Lastly, Kubrow won’t ‘happy react’ if their loyalty is at 100%, they simply cannot be any happier and this should indicate action is having no effect on the loyalty.

Fixed issues with inconsistency in ‘owned’ label between Foundry and Market.

Fixed being unable to invite unranked players to Clans.

Fixed issues for being unable to sell various Mods or Weapons from Inventory.

Hotfix 14.0.2

Hotfix 14.0.2:
(PSA: Header of Forums will be updated shortly, I know it still says 14.0.1).
PSA: Still large quantity of 'can't progress' in Vor's Prize quest reports that are being actively attempted to fix as we speak.

Fixes:

Fixed 'Confront Vor' phase of Vor's prize not being completable if player already had Mercury unlocked.

Fixed players being stuck in Vor's Prize quest after completing the Comms Recovery tutorial mission, the navigation context action will never activate.

Hotfix 14.0.1

PSA: There is a known issue we are working on with a current workaround:
After completing the Comms Recovery tutorial mission players will be stuck in the ship after installing the market module, the navigation context action will never activate. Restarting the game will fix the progression.

Additions:

Added in a notification when receiving new Quests to improve visibility.

Changes:

Removed the ability to "moonwalk" while on the Liset, while we wanted to ensure people could travel quickly around their ship, we have replaced the jarring movement with a slide.

Reduced the Morphic cost of the AkZani from 200 Morphics to 2.

Altered the range of the visual effect of Mirage's Sleight of Hand ability.

Reduced the amount of projectile visual effects seen when using specific weapons in conjunction with Mirage's Hall of Mirror clones.

Removed the visual feedback seen when installing/uninstalling a Mod in the Arsenal screen.

Restored the Quit Game button in the login screen.

Tweaked the Mission Countdown sound effect.

Players can now collect an Extractor that has been deployed on a sector that has become locked.

The Clan Management screen will now automatically appear when selecting the Dojo from the Solar Map. This should fix issues with navigating to your Dojo from the new Navigation menu.

Altered the visual effects on the Silva & Aegis after casting an Ability.

Change the ordering of tabs in the Chat window so as to prevent automatic joining of Region chat.

Adjusted the join parameters on Council chat so as to help improve performance.

Adjusted the difficulty of the Mercury Vor encounter so as to provide players who are decked out in high level gear with more of a challenge.

Fixes:

Fixed an issue with some players not receiving the Vor's Prize blueprint correctly. We have put in measures to help with players that are currently ‘stuck’, which should allow progression to continue once you receive this hotfix. If this is not the case, please let us know in this thread or a support.warframe.com ticket.

Update 14.0

Tenno, to help us work through the kinks of our most ambitious Update yet, please see the following message to help streamline the issue identification and feature fixing process.
We will be standing by as long as humanly possible to resolve issues as they appear.
Need a full on Primer for U14? Check out our U14 features primer hereNew User Experience 2.0!

Any players that have an existing Warframe account that is Mastery Rank 1 or greater will be presented with two options after logging in: Play Prologue or Skip Prologue mode. Both options will allow players to enter the new features of Update 14, however for those who want to take part in the new player experience can do so without needing to start a brand new account. Any newly created account or players with an account that has Mastery Rank 0 will not be given the option to skip Prologue Mode.

Our players often tell us the difficulty in learning the Warframe essentials is too high! Warframe Update 14 brings an entirely new tutorial and new player experience that reduces the issues reported with our older system. Read on to learn how!

New User Experience 2.0 includes a brand new tutorial mission and quest introducing players to the narrative of Warframe and a much more immersive way to learn the game controls.

The New User Experience 2.0 quest includes progressive disclosure of available gameplay systems and menus, allowing the player to complete missions and learn more about the game before being overwhelmed with the Foundry/Arsenal/Market/Mods. These are unlocked as the quest is completed.

Matchmaking and lobby formation has had functionality improved to keep parties together.

Prevent players from quick matching into already-in-progress missions if this is their first time they’re playing the selected node.

Excalibur, Mag, and Volt now make up the starter Warframe options.

Added beginner Mods to be given to players during the tutorial system so they start off with a selection of helpful mods to customize their gear.

Quest System

Warframe now has a Quest system! New User Experience 2.0 will boast Vor’s Prize as the debut quest! The technical foundation is now in game for linked missions and quests for us to create.

The newest Warframe, Mirage, is obtainable through the Quest System!

The Kubrow and Genetic Foundry, used for breeding biological specimens, are obtainable through the Quest System!

Player Ship

Player Ships have arrived! This immersive and re-imagined space grounds players in the Solar System aboard their own personal spacecraft, the Liset!

Introducing: Ordis! The Liset’s Cephalon - voice and guide! This new character exists as the Liset’s original operating system, and is finally functional and ready to serve the Tenno after hundreds of years of abandon.

The Liset provides access to all major systems, menus, and components through contextual devices aboard your ship. These are unlocked via Vor’s Prize quest! If you are a veteran that chooses to bypass playing the Prologue, they will all be ready and functioning for you.

The Player Ship has new diegetic (in-the-world) user interface and menus, with Quick Access menus available for faster access.

Diegetic UI

Pressing the ESC button/Start on Controller will now call up Diegetic UI from the palm of your hand. Use this in missions for normal ESC menu options.

Pressing the ESC button/Start on Controller in mission will now allow you to see “Current Mission Progress”, which shows all pickups and details of the current mission.

Use this ESC menu in Dojo for easier access to decoration placement and editing, instead of walking over to the console every time.

New Mission Results screen! This new screen shows all the details of your previous run! Its minimalistic appearance will be expanded on as feedback and experiences with Liset form.

Genetic Foundry & The Kubrow

Fetch the Kubrow Quest by slaying the mechanical four-legged pest!

The Kubrow were once pets of the Orokin, and the domesticated Kubrow can be yours through the research that you can carry out on your Player Ship on the Genetic Foundry!

New Quest for unlocking the Genetic Foundry to be used for breeding biological specimens!

Different Kubrow personality types have different combat and non-combat abilities!

Make your Kubrow more combat effective by caring for it and equipping powerful link mods.

Create genetic imprints of your Kubrow that you can trade with friends and combine to create your perfect pet. Each Adult Kubrow can create up to 2 imprints!

Caring for your Kubrow involves regular interaction to make sure it’s happy! Going away for a while? Kubrows are capable of undergoing long periods of time in Stasis, so feel free to send your Kubrow to Stasis while you’re away!

A Region Infested: Eris!

The Infested have reclaimed parts of Eris as of Update 14!

Available game modes in the Eris region include: Hive Sabotage, Exterminate, and Survival.

Dark Sectors Enhanced!

PSA: Deployment of Solar Rails was halted on July 15 to prepare for this Update. We will let you know when the regular Deployment schedule returns.

New Dark Sectors Conflict has arrived! A new gameplay mode has arrived to replace the existing Solar Rails Conflict missions.

Choose which Clan or Alliance you wish to support and play the role of Attacker or Defender on a multi-staged objective mission.

Up to 4 human players per side, with empty player slots auto-filled by Spectres.

Rank up your mods while you play!

Are you a Clan or Alliance Tacticition? Find the new SCHEMA customization area in your Orokin Lab today! Using SCHEMAs, you can customize your Clan or Alliance’s Solar Rails by selecting room orders, placing turrets and Specter spawn points! Clan and Alliance members can enter your SCHEMA and contribute to your plans! Applying your SCHEMA to rails not in a Conflict state to have them ready for the next Conflict!

Battle Pay is now proportionate to your contributions to the mission. For the new game mode, Attackers have to destroy the "core", and defenders have to prevent that. The more damage you do (or prevent, as appropriate), the more you get paid.

Additions:

New Warframe: Mirage!

Mirage, a master of illusion, Mirage confounds the enemy in a spectacle of style and power.

If it’s Mirage you seek, you may obtain by Quest. To her powers of illusion we can attest. Within a vault, the requirements lie, as part of a dark and corrupted infested sky.

New Weapons!

The AkZani: the choice weapon of Mirage, these fast-firing dual pistols deliver a deadly performance.

Silva & Aegis: This fiery sword and shield combination perfects the balance of Tenno offense and defense prowess. In the hands of a Master, even a defensive tool like a shield can be used as a deadly weapon. This new weapon uses a brand new Stance, 'Eleventh Storm'! Created from the concept of our Melee Design Contest winner: SilverBones.

Dynamic Music Additions:

Dynamic Music has been added to all Grineer and Infested missions, with Corpus coming soon! The game now more ‘intelligently’ makes decisions about how to play ambient and combat music. We are using a stem approach so that players hear different parts of the music at all times!

3 new Alt Helmets!:

Mirage’s Harlequin Helmet

Hydroid’s Ketos Helmet!

Zephyr’s Tengu Helmet!

Added friendly NPC wall running. Specters, Rescue targets and Kubrow can learn where to wall run from the players.

Added Eximus/Leader spawn scaling to Defense missions.

Added an extra boost to wall-run melee attacks if you channel melee.

Added CPU performance improvements.

Alliance Emblems have been added for Warlords/Alliance Founder to upload at www.warframe.com

Alliance Renames are here! Sick of being called the Tootsie Roll Slammers? Now you can change to the Jawbreakin’ Jostlers!

Added the ability for Founding Warlords of a clan to demote other Warlords. Please note this is only possible for clans founded after we started flagging the detail of clan Founder, which occurred shortly after Update 13.

Added visual effect on friendly hacked Moas.

Added the ability to Slide Jump into a wall run. Before you would just slide and jump at the wall, but now, if aimed and the correct functions pressed, this will transition into a wall run.

Added support for additional aspect ratios.

Added in a graphics option to disable Anisotropic Filtering. This should help with increase performance by approximately 10% on Intel HD Graphics units.

Speaking to the Jackal, The Jackal had some additional fixes to reduce the amount of stun locking possible and also allowing him to scale better with level. The health of his legs was changed to a % of his total health, which scales up with level, making it harder to knock him into his stun state. His stun timer was also decreased while the damage required to break him out of stun early was also increased and made as a % of his total health rather than a set value.

Orokin Derelict Survival Specific Changes:

Made several changes to the Derelict Survival mission to improve spawning.

Polished the logic for connecting procedural levels.

Increased the number of connectors to increase play space.

Increased spawn room chance.

Removed tentacle traversal room (Giant open room which branches are navigated) from intermediate spawning, will only occur as dead end.

General Survival Changes:

Removed the locked door to extraction, as it only limits the available spawn locations within the first 5 minutes.

Increased the number of small dead end rooms (caps) which can generate in place of red locked doors, providing more spawn locations for enemies.

Added some new small cap tiles for Asteroid, Settlement, Outpost and Galleon tilesets.

Restructured the Derelict Survival procedural level so it has more small tiles between the main areas. There are still three larger main areas which have life support capsule spawn points.

The 'stacking' bug was fixed, capsules don't spawn instantly on activating a capsule if the level is full.

The first room's capsule spawns are no longer switched off after one use. Since the first room is reused, each level may now have 2-3 more simultaneous capsules active before it reaches capacity. Originally the level structure was a little different, disabling spawns was intended to keep players closer to extraction after moving on from the first room.

Added infested crawlers to survival enemy spec.

General changes:

Optimized game memory to improve stability for 32-bit systems and reduce load-times. This optimization includes up to ⅓ less data being loaded on boot.

Completing an Alert on a node you have locked no longer unlocks the node underneath.

Optimized a number of lighting assets in Corpus Ship tilesets in an effort to increase performance.

Improved the weapon trail visuals on Whip type weapons.

Optimized the performance of particle effects.

Tweaked the slide animations when holding Great Sword weapons.

Updated multiple Warframe dioramas with proper colors.

Improved the Grineer Hit reactions to Radial Disarm.

Improved the performance of Ash's Smoke Screen on lower end PC's.

Fixes:

Fixed "Failed to send game invitation" that would occur if you invited to your game after opening up your contact list, and it was still collecting session information for your friends' games.

Fixed case of potential latency in presence updates on the Friends list.

Fixed Codex scans for objects not updating in server stats.

Fixed an age old legendary issue of the hacking minigame not being completable when the lines are seemingly connected and symmetrical, but the middle icon needs to be erroneously turned to match the outer lines.