Mighty Deeds of Arms are similar to the Battle Master Maneuvers in the D&DV Player's Handbook; all are available, all the time. Most Maneuvers have some sort of effect, like a Trip, Disarm, Encouraging Shout, or Feint. Never add any "Superiority Die" damage, as the Warrior is already adding the Deed Die to Damage.

This is just another mechanical iteration of the same old Fighter. The Warrior class is lifted straight from DCCRPG. It offers variety of maneuvers limited only by the vagaries of the dice. I'd like to play this, a non-tactical improvisational Fighter.

The Castle of Dreams

This castle whereonto I fleeWhen life and time hang wearily.Yet though so far, 'tis strangely nigh:Within the breathing of a sighOne gains the walls secure and highOf the castle of dreams.

Divinely beautiful and great,Of pearl each dome and tower, and gate,It stands, a hold of kingly state.There gyving Time and Space are not,And cares of Life are all forgot.No breath of restless change is broughtTo the Castle of Dreams.

I walk each wondrous court and hall,Their varied treasures mine at call,For there I am the lord af all.If gold and gems of land and sea,And broad estates were offered me,I would not take them for the keyOf the Castle of Dreams.