Adventurers Guild

An organised play campaign by Adventurers Guild Melbourne

Wand of Binding

Description:

Property: You must be a cleric, a druid, or a mage to become attuned to this item. The wand has 7 charges. As an action, you can expend the specified number of charges to cast one of the following spells from the wand.

Hold person (2 charges)

Hold monster (6 charges)

If you expend the wand’s last charge, roll a d20. On a 1, the wand blackens and crumbles to dust, forever destroyed. The wand regains 1d6 + 1 expended charges each day at dawn. In addition, while you hold the wand, you can expend a charge as a reaction whenever you make a saving throw to resist the hold person or the hold monster spell to gain advantage on your saving throw.

Bio:

This wand is actually a length of chain held rigid by the magic that infuses it. The chain is crafted from adamantine, and runes of binding and imprisonment adorn each link.