Tag Archives: Corona Renderer 1.0

Development Delay

Bad things first, so let’s jump straight into it without sweet talk.

We are aware that you all expecting the release of Corona Renderer 1.0 for 3ds max during November, but I have the sad obligation of telling you that it will not happen. There are some delays in non-application related things we have to deal with before the release.

We still aim to release Corona Renderer 1.0 for 3dsmax as soon as possible – so keep your fingers crossed for the beginning of January 2015.

We are really sorry about this, but delays seem to be almost inevitable in all software development. When we were forced to decide what to do, we chose postponing the release a bit, rather then releasing something that is not quite ready.

Discussion benefits everyone

First, thanks a lot for all your responses, suggestions, opinions & messages – good spirited and even not-that-positive ones. They both count as they show us different views. Since some points we made in the original article were not clear, there was some confusion and questions we want now to clear out.
This follow up article tries to explain some points better and answer you all questions where we know the answer (there are some questions where we ourselves do not have the answer yet, however our intentions and visions are crystal clear).

Also we have decided to change couple of things based on your suggestions. We try to be as fair and transparent as possible.

I have decided to write this blog post in Q&A fashion. Most of the questions were raised by you. Also some facts and topics we did not cover in the first article are published in this one.

Thanks to a discussion with Corona Renderer users, we have decided to adjust some of the things in this article. Please read follow-uparticle here.

Prices & Licensing

One of the most complicated topics which we have encountered yet. We are talking about this for the second time. This time we have much clearer image, but still it is a big step into the unknown. We have done our research, calculated costs of future development, compared licensing options, exchanged numerous emails, made countless hours on skype and killed couple of hours on meetings regarding this topic. You can read the results below.