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Dossier - The Warlord part 3

Once that initial Krogan Berserker is downed, you're going to be in for some pain. This area, which is basically a giant chasm gapped by a whole bunch of scrap metal, debris and crates of various kinds, is absolutely crawling with more Krogan Berserkers. In fact, you're going to have to deal with a good ten or twelve here before you get out alive. Thankfully, while these guys can deal heavy, heavy damage, they are also fairly easy to defeat if you aren't overly-aggressive. Most of them are armed with shotguns, meaning they have to do get in close to do damage (though some of them have rocket launchers as well). Use this to your advantage, staying in a well-defended, static area, and letting them come to you one at a time. Because there are so many "fragile crates" everywhere that can be destroyed easily with just a little bit of gunfire, it behooves you to find solid crates that nothing can destroy, and use that as your base of operations. Then, let the Krogan Berserkers in the area come to you, one after another after another. If you rush forward before they're all dead, you might find yourself in a sticky situation, so be patient, and let them come to you. Doing so will ensure that you never have to deal with one or two at a time. Trust us on this -- be patient and remain in a static location.

When you're sure the coast is clear, it's time to cross all of this debris to the other side. You'll eventually come to a little alcove with some stairs leading upward to your left. Before going up, be sure you raid the container on the ground to your right for some refined platinum. Then, head on up the stairs and to the locked door. You'll be forced to hack it open, but doing so shouldn't be too challenging for you. On the other side of the door, you'll find more stairs leading upward. It's eerily quiet around here, but enjoy it while it lasts, because you'll encounter more enemies before very long. At the top of this second set of stairs, you'll be able to walk into a room on your left. You'll hear screaming and all sorts of other commotion from the other side of the door on the far end of the room. Before you crack it open, though, be absolutely certain you raid this room for its contents. Search the medical kit, grab the sniper rifle upgrade, and more.

As soon as you go through the door, you'll see a Blue Suns Trooper with his back turned towards you. Immediately knock him out before he knows what hit him, and then take cover as quickly as you can, preferably behind a permanent piece of cover, as opposed to the nearby fragile crate. Enemies from across the chasm will now begin to fire on you, and many of them are toting powerful rocket launchers. Resist the urge to ignore them and dash leftward, and instead kill all of the enemies on the other side of the chasm. This will make what lays ahead a lot easier to deal with. When that threat is nullified, you can then head leftward and through to a room on your left. Immediately seek cover here, as well, since more enemies ahead will begin to fire on you with a similar arsenal as their friends you just killed. Remember -- far away enemies can be dealt with using a sniper rifle, if you happen to have one. Otherwise, normal techniques will do; you'll just have to be more patient in employing them. When the coast is clear here, run up the catwalk ahead and to your left, towards the position of the last wave of enemies. Before bearing through the door on your left to continue, be certain you raid the small area to the right of the door. You'll find plenty of ammunition here, as well as a PDA that, once hacked, will surrender thousands of credits for your ever-growing wallet.

On the other side of the door to your left, you'll find -- big surprise -- another staircase leading upward. This one, too, is devoid of an enemy presence, though that quickly changes when you reach the top of the staircase. Avoid going leftward into the adjoining room for now, and instead initiate hostilities with the enemies in the room ahead of you by using the little gap in the wall at the top of the stairs. This should keep you relatively safe, as enemies will have a hard time flanking your position. When the initial wave of typical Blue Suns mercenaries are defeated, you can then head leftward into the adjoining office. Grab the contents of the medical kit here, and then move forward to reach the room where the enemies you just killed were located. As you reach the far end of this room, keep an eye out for reinforcements flowing into the room from your left. Quickly seek cover and drop these heavily-armed and armored foes, and then comb the entire room for much-needed ammunition. A corpse near where the second wave of soldiers were should also surrender some credits for you, when searched.