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Utilizing, I understand, as in cores are "parked" but all four cores ARE being used, just at 30% which makes no sense as CPU's should be running as fast as they can unless something is wrong. Like an old 1910 engine that just has on and off....or a light switch (non dimmer type).

the best FPS is 3c6t for some reason, I figured the dual core would be best, but it's better than quad core.

Now, as the SS show, this was an 80/80 server from the same spot in spawn. I'll be playing with 3c6t for a while and will see how it handles in the middle of a fire fight. Maybe the Quad core will give a consistent 41FPS and the 3c6t may dip below 41 during a battle...we'll see.

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We have to remember this game is not a finished product as it's an alpha. It still has performance/optimization passes to come. Let's also avoid remarks like ones list in the spoiler below. Please take the time to read the forum rules *click*

Spoiler

"You aren't one of those millennials that just thinks whatever you say is true just because it's you are you?"

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CPU Total usage is different than maximum single core usage. Total usage is pointless.

On this my Killing Floor 2 video you can see that my Total usage is ~30%, BUT, some of core usage hits ~90% usage barrier (it show highest single core usage).

So on that game my pc is not cpu bottlenecked. If some of core ever hits over 95% usage then its cpu bottlenecked becouse OS decrease that core usage and it deliver its load to another core (it takes cycles=time > fps drops).