June 2000 news

On tuesday 30th my modem and network card died. At first I thought it
was a driver problem, and since I couldn't fix it I decided it was
time for another C:\>DELTREE WINDOWS...

After many hours I got the system working again, but still no network
or internet. After many more hours I found out both cards are just
broken (lightning), but now I've got a new modem, so I'm back on the
web. So that explains why there were no updates to my site
and why I haven't got any time to update Worm. I doubt that's gonna
change real much, cause there's this thing called school... :(

May 2000 9.June.2000

Another month gone by. A lot of problems last month: my host
games3.net was - and still is - down, and problems with
my computer and school; Worm's
still not done. Besides that, this page now looks better (red) and
can be reached at www.shiar.org.
Less visitors because my page
was down and most links to my page are broken.

Worm Editor 11.June.2000

Since everybody's bugging me I should write a level editor for
Worm, cuz the file format is too hard
for their puny minds to comprehend, I wrote one. It's not quite done
yet, but the basic's are there. Rightnow it's a plain DOS text-based
editor, but who knows what it might turn into.

Worm 92% 13.June.2000

The level editor is pretty much done (some minor things still to
come like sprite editing and ctf levels.) BTW It's just 15kb :P

Worm's 92% done now: I made a new game mode called Tron in
which the worms do not shrink - so survive as long as possible
(both singleplayer and multiplayer). Also fixed the bug freezing the
calc when several keys were pressed at the same time (when playing
3+-players-on-one-calc.)

100 Reviews 16.June.2000

I've made over 100 reviews now (103
to be exact), including 6 ti-83 games
(so far...) Of course I'll keep making more when I got the
time (and I don't feel like programming.)

Derek Preview 21.June.2000

Good news everybody! Scabby
(Matthew Shepcar)
is working on a new TI-86 game called Derek. It's a
platform game, but really much cooler than it looks.
He just begun writing it, and it's already got
a suicidal goat (or mooing cow in the old version), bungee rope,
snail, rotating platforms, a bird dropping (...) on you, tramampoline,
coins with neat pixel effect when you pick them up, and when you die
your head blows off. All in just one (even not entirely filled)
screen; just imagine what this game will turn into...

CalcWire-stuff 24.June.2000

CalcWire's doing some great stuff. They've taken over the Top-25 TI
sites; hope it'll be more successful than previously. Btw please
vote
for me ;) Also my CalcExchange button is now fully operational.
I'd advise everybody with a TIcalc website to join, it's really cool.

Nemesis resumed 26.June.2000

With Worm driving me crazy
(linkplay and stuff) I decided to take a break and continue on
Nemesis. Since it was my very first
asm game, I had a lot to optimize and improve. This is what
I've done so far: (hope you're impressed)

Sprites are clipped. If you don't know what it is,
wait for a screenshot (soon).

Different enemies in one level.

Multiple lasers.

Weapons charge when you're not firing. So if you're firing
at a slow rate, your bullets/beams will be more powerful:
being larger and inflicting more damage.