I am work on a map with a friend and we are making custom doors, and Everytime I look at the door in 3ds 5 max , the Texture for the Dor is fine, it tiles at the correct size. When i go into Map editor it makes the tiles super small

Door in 3ds

http://molehole.no-ip.org/images/door-close.jpg

Door in Editor

http://molehole.no-ip.org/images/door-close2.jpg

as you can see the door tiles are so small that they make a strange look and is nothing like 3ds

XyZspineZyX

11-23-2003, 02:20 AM

I am work on a map with a friend and we are making custom doors, and Everytime I look at the door in 3ds 5 max , the Texture for the Dor is fine, it tiles at the correct size. When i go into Map editor it makes the tiles super small

Door in 3ds

http://molehole.no-ip.org/images/door-close.jpg

Door in Editor

http://molehole.no-ip.org/images/door-close2.jpg

as you can see the door tiles are so small that they make a strange look and is nothing like 3ds

XyZspineZyX

11-23-2003, 03:38 PM

Are you sure you have followed the correct procedure for Exporting from Max into UnrealEd?

Make sure all the parts of the door are attached into a single model, and turned to poly with sides limited to 3.

If you have used a UVW map modifier, make sure you have collapsed all the modifiers.

And you are using the same texture in both Max and the Ed?

http://www.angelfire.com/oz/thejackal/images/TheJackal_final.gif

http://www.thejackalmaps.tk

XyZspineZyX

11-25-2003, 06:40 PM

All the parts are one door and the texture is the same as used in the game

XyZspineZyX

11-30-2003, 06:40 AM

Make sure the dimensions of the textures are base 2 (2, 4, 8, 16, 32, 64, 128, 256, 512), and that you collapsed the static mesh before exporting (and that you gave the door a UVW map modifier, and that you exported the UVW's).