NEW: Flow Merge nodes AND and OR, can now take multiple inputs instead of two.

NEW: Added “Pressed” output in UIPointer Event node.

NEW: Added “Reset” in Sequence Flow Control node.

NEW: Added Task Action and Task Condition nodes for using NodeCanvas made Tasks directly in a FlowScript, thus being able to use any current 3rd party integration available already (Such nodes do no expose value inputs/outputs)

NEW: The Set Variable node now includes operations for floats and integers to Set, NEW: Add, Subtract, Multiply and Divide the input value with the variable.

FIX: Macro node connection being lost.

FIX: Renaming Macro inputs/outputs from removing connections.

FIX: Node context menu not showing all Macros in the project.

NEW: Drag and Droping ports on the Macro Input or Macro Output Node, allows for “promoting” the port to a Macro Input or Output automatically.

FIX: Node connections that were visually shown messed up the first time the editor gets opened.

FIX: Dragging and dropping a gameobject from the hierarchy and selecting a function from throwing errors.

NEW: Flow Execution exceptions (typical in reflection nodes) are now catched and the UI indicates the failed node in red.

NEW: The Editor UI has been improved to make Object type references more visible.

NEW: Default port values are now shown transparent instead of not showing at all.