Would it be possible to get a wireframe shot of that hair?
I don't know how game friendly it is. But it sure looks great. As well as the model, definitely of commercial quality. Good job guys, keep it up.

This is not an ingame version; however this high poly head will be used for some other promotion soon. Its mostly just splines and curves, lots of them bunched together and placed. The software interpolates between them, making sure you set up the right shaders and options.

The photo realism comes from good placement of hair and observation, good rendering and depth of field. For the low poly, we plan to map it onto planes with the result of "semi good" hopefully. Its still trial and error and we are experimenting while we have the opportunity to do so.

Were hoping to be on the same level as Crytek with their character faces/heads, hopefully :)