In one of the first developer diaries for Dragon Age: Origins, the team behind the RPG indirectly addresses a powerful question: how does one bring something fresh and unique to the saturated fantasy genre? The answer, it seems, lies within a mixture of genre- and game-critical components -- stuff like architecture, complex narrative, level design, and backstory.

Concept art plays a role as well. In the opening seconds of the video, we’re treated with a variety of images created by the videogame’s creative folk. The Darkspawn image is the best of the bunch, if only because skulls are totally metal.

Last year a group of former Telltale and Disney employees came together to form Night School Studio. At GDC this morning, the indie developer unveiled its first project, "supernatural teen thriller" Oxenfree.
The studio's Te...more

How unfortunate. Warner Bros. and Avalanche Studios announced the release date for Mad Max on PC, PS4, and Xbox One: September 1 in North America, the same as Metal Gear Solid V, and September 4 in the United Kingdom. Also, t...more

Metal Gear Solid V: The Phantom Pain will release worldwide on September 1, 2015.
The news is attached to an IGN video that was supposed to go up tomorrow, but NeoGAF found a working URL for the it earlier today. NeoGAF sees ...more