When Rasl, a thief and ex-military engineer, discovers the lost journals of Nikola Tesla, he bridges the gap between modern physics and history's most notorious scientist. But his breakthrough comes at a price. In this twisting tale of violence, intrigue, and betrayal, Rasl finds himself in possession of humankind's greatest and most dangerous secret.

New York Times Bestselling author Jeff Smith's follow up to his epic fantasy BONE, is a gritty, hard-boiled tale of an inter-dimensional art thief caught between dark government forces and the mysterious powers of the universe itself.

Here's a sneak preview of Primates, Jim Ottaviani's upcoming nonfiction graphic novel about the three most famous primatologists. It looks terrific!

Jim Ottaviani returns with an action-packed account of the three greatest primatologists of the last century: Jane Goodall, Dian Fossey, and Biruté Galdikas. These three ground-breaking researchers were all students of the great Louis Leakey, and each made profound contributions to primatology — and to our own understanding of ourselves.

Tackling Goodall, Fossey, and Galdikas in turn, and covering the highlights of their respective careers, Primates is an accessible, entertaining, and informative look at the field of primatology and at the lives of three of the most remarkable women scientists of the twentieth century. Thanks to the charming and inviting illustrations by Maris Wicks, this is a nonfiction graphic novel with broad appeal.

Gunpoint puts you in the role of a freelance spy, performing jobs for the highest bidder. Joining elements of Taito classic Elevator Action and puzzle-based hacking sims, it's a one-man heist experience complete with guns, gadgets, and carefully-laid plans. Everything can fall apart at any moment.

Since an early alpha-stage walkthrough, described by developer Tom Francis as “an ugly, awkwardly voiced video”, I've desperately wanted to play. Francis, a writer for PC
Gamer UK, isn’t a programmer by trade. Looking at Gunpoint, you wouldn’t know it: the user-friendly GameMaker development environment and a call for artists and musicians helped bring it from idea to reality within months.