M3 'Tech 2' Orders Claim the hut in the name of Marbit Kind!, Eat, Rest until healed, attempt to extract bone and meat from gobwin corpses! {the Gobwin neat is inedible, but bones are harvested easily}

M18 Klump moves Easy, claims a spear and shield from a gobwin, eat, then help claim the hut.

Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. ALSO IF ALL ORDERS COULD BE WRITTEN IN ONE LINE, this would be helpful in cutting and pasting. Thanks.

Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive and succeed. Move is the most important stat. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc. Post your orders on the forum. For this game, orders will be resolved in the order in which they were posted - no editing of your posts, please! This gives an advantage to early posters to grab equipment and resources, but allows later posters to know what has happened before they give their orders - so later posters can eat the food others harvest, or use tools they create. Marbits like to eat. At least once per turn. Marbits do not eat automatically, but must be given an order to eat. If a Marbit is unable to eat, he will become hungry, and will be marked with a black dot. A hungry Marbit that does not eat will cwoak. Marbits may hold up to two items in their hands. It takes an action to equip one or more items. Excess items are dropped in the hex. If the weather turns bad, Marbits will need to take shelter in a hut. A hut can shelter up to six Marbits. Combat is a dangerous game. Combat plus d6 per fighter divided by enemy defence is hits inflicted. Hits are distributed equally across the stack before any one unit is cwoaked. Defence is calculated by the first 8 units' defence averaged across the whole stack, rounded down to one decimal (so 1 unit with 3 defence has defence of 3, but a stack of 20 units with 3 defence have a defence value of 1.2). Marbits who do not submit orders within the allotted time will default to eating once, and then singing lewd lyrics drafted into popular musicals. NPC Marbits may be given orders by Player Marbits. It takes one action to give a set of orders to one NPC. The first player to issue orders to an NPC controls it for that turn (no befriending). Marbits may "scout" a neighbouring hex for 2 move - essentially, they stick their head over the border, have a look, and then return. At the beginning of the next turn, the scouted hex will be revealed on the map. It costs 2 move to enter a neighbouring hex, unless the border is marked with a brown line, representing a road. It costs 1 move to enter a hex with along a road. All the necessary information should be displayed on the map, above. Any questions? Just ask.

El Tigre ate 2, and two other Marbits who would have died also ate some. I didn't think Seymour would want them to cwoak.If you don't want other Players eating your food you can make that a standing order...

The bag isn't full, that's a leftover from a first processing - it has 5 gems (you had 1, and 4 more were found this turn).

To all Marbits in the same hex as Seymour, Seymour says, "Ok, marbits, listen up. If I hadn't decided to charge in here with you woefully unprepared nutballs, both you, Random VII, and you, Tech Two, would have croaked. Depending on how much meat is left from these bears, I'm either going to stock up, have M9 and M12 carry supplies, and head back to X1, or head over to the J-raffes and restock. This is now our only hut, so it needs to be guarded. Are you guys up to the task?"

What are those pots in the Gobwin home hex? How much space would Gobwin bones take up in a bag?

On the subject of the remaining gobwins we know about, we might want to try only doing enough damage to croak the 2 gobwin riders, but not their mounts. Those might be useful to try and tame for ourselves. {Maybe we should try to tame them midbattle. Toss a couple chunks of meat on the field beforehand and see where that gets us.}

What are those pots in the Gobwin home hex? How much space would Gobwin bones take up in a bag?

On the subject of the remaining gobwins we know about, we might want to try only doing enough damage to croak the 2 gobwin riders, but not their mounts. Those might be useful to try and tame for ourselves. {Maybe we should try to tame them midbattle. Toss a couple chunks of meat on the field beforehand and see where that gets us.}

I doubt we get the choice...damage appears to be applied randomly.

So do we stack up and reclaim the home hex ? there are 3 armed marbits, 4 if pod will come and 5 if Em Fyv also comes along.... who can make it. There is more than enough weaponry & shields to weaponise the NPCs in the hut hex so if 1 player s comes from there bringing weaponiosed NPCs we could have a max stack.

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