I've built a few different weapons, and I can say without any shame, I am terrible at it. Yet, I keep at it and throw things together aiming for something large typically, and the damage always stays rather low compared to the same material's script crafted sword. Anyone else having better luck?

Gun crafting is where it's at, and naturally vehicles too. Normal gun scripts are much weaker than making your own, I mean the scripts are ok and all but there's nothing like putting multiple barrels on a gun and going hunting!

Cool, been messing around with it a bit more, got some decently powerful weapons, but I feel like I still hav eno clue what I'm doing. Like, do mixing materials do anything? Or should I like, stick to single type materials?

The better the material, the more surface area and the longer the distance between the grip and the barrel(s) the higher the damage will be.People can and have created some monster weapons that are game breaking. As in one shot kills for all but the most dangerous enemies.

I am a Moderator on the Forums and expert weapon maker. There is some inaccuracy in the above posts.

How the mechanics work are different.For swords, it is based upon a special calculation of Surface Area vs Volume with a Pattern Detector. This means, you can't just make a Cheese Grader or a Big Block of Metal to get massive damage. It's meant to force you to actually work on the design of the weapon. The more artsy you get, the more likely it will be a dangerous weapon. I myself have made Steel weapons reaching over 270 attack. This is FAR higher than the current material script. In addition, Materials play a HEAVY role in this. A 270 Steel weapon would likely be around 325-350 if made with aluminum instead.

For Guns, it is based Lightly upon Volume, and heavily based upon distance of the Barrel from the handle, and lightly upon the materials. So, an Aluminum gun will hardly see any improvement over a Steel gun, when compared with the improvement a sword will get. As such, in diamond tier weapons when we reach there, custom swords are likely to have higher DPS, assuming we don't get a major bullet upgrade to improve the lack of scaling guns have.

However, guns are far more powerful currently because of the Range Factor, and the fact that a poor Iron gun will heavily out shine its script partner for less material, and will be only minorly behind a Steel gun identical to it.

I am a Moderator on the Forums and expert weapon maker. There is some inaccuracy in the above posts.

How the mechanics work are different.For swords, it is based upon a special calculation of Surface Area vs Volume with a Pattern Detector. This means, you can't just make a Cheese Grader or a Big Block of Metal to get massive damage. It's meant to force you to actually work on the design of the weapon. The more artsy you get, the more likely it will be a dangerous weapon. I myself have made Steel weapons reaching over 270 attack. This is FAR higher than the current material script. In addition, Materials play a HEAVY role in this. A 270 Steel weapon would likely be around 325-350 if made with aluminum instead.

For Guns, it is based Lightly upon Volume, and heavily based upon distance of the Barrel from the handle, and lightly upon the materials. So, an Aluminum gun will hardly see any improvement over a Steel gun, when compared with the improvement a sword will get. As such, in diamond tier weapons when we reach there, custom swords are likely to have higher DPS, assuming we don't get a major bullet upgrade to improve the lack of scaling guns have.

However, guns are far more powerful currently because of the Range Factor, and the fact that a poor Iron gun will heavily out shine its script partner for less material, and will be only minorly behind a Steel gun identical to it.