I dabbled in Unity a few years ago trying to recreate Alhambra, one of the board games I'd been playing at the time. I implemented the tile drawing and placement functionality which was in line with the rules of the…

Since the last update, I have been working on the Jump and Grab Edge System for Crumbling World [URL:http://www.dumearts.com/crumbling-world/]. After playing through the game myself, it dawned on me that the movement mechanics for the player’s…

So I finally got a few friends together for a weekend Game Jam on itch.io this past weekend. Ultimately I'm happy that we were able to create a playable game. I could have finished the game myself, but I always want to get others involved to see if…

This article is about prefab testing. I started using it for my game Industry City and really can recommend it to everyone.
Why should I do it?
Ensure your setup!
Have you ever had the problem that your prefabs lost their references? May due to some…

Wow a week has gone by fast! From my last blog to now a lot has happened and throughout this week, this week's lesson was how to roll with the punches. Updating Unity to 3.0 was an interesting adventure but love the new features. Unity HUB decided…

In this article I'd like to tell you something about exception handling and a way how you can solve the problem of a missing global exception handler. But let me first give you an introduction.
What is an Exception?
An exception shoudl be thrown in…