Blog dedicado a los temas militares y punto de reunión para la comunidad del wargame Harpoon publicado por Clash of Arms (COA)y el simulador DCS: World de Eagle Dynamics/ Blog dedicated to military issues and rallying point for the community of Harpoon wargame published by Clash of Arms (COA)and DCS: World Flight Simulator from Eagle Dynamics

Todos estos datos son subseptibles de ser modificados y añadir nueva información, cualquier idea seria bienvenida.---------------------The campaign malicious or Small Small Malevolous Bastards Bastard (SMB) in English, was a naval campaign tactic wargame based on the Harpoon 4.1. /Design:The first stage design was based on the mapping program Google Earth, put the concept stage to four small island countries on four political alignment.The campaign had focused on a small Pacific region in the four states that lived equally. These states are in a cold war declared by the possession of the islands in the archipelago of Tonga. These islands are discovered large oil and gas reservoir, but these islands have a crisis and called for international aid. The archipelagos of Fiji, Wallis and Futuna, Niue and Samoa islands laid their resources for the reconstruction of the islands of Tonga, but the regimes of the countries cooperating diametrically opposed to each other, as they can explode into a conflict over ideology policy.Their forms of "assistance" of the archipelago, even if living in a large group encuedrados recovery, do not allow a clear agreement, each country has a way of thinking to the "recovery of the country, this leads to discussion, assaults, replicas and sabotage between different meimbros which of course does not help the local population suffering from the excesses of these problems.As the riots and clashes reached an unsustainable level, the four detachments retire to their territories, beginning a policy of harassment, boycotts and blockades misunderstandings and diplomatic level. All this results in an arms race began between the four archipelagos real to achieve supremacy in the region.Forces in the region:The Republic of Fiji (Blueforces) proccidental a democratic republic, is equipped with American equipment.The Federation of Wallis and Futuna (Redforces): A Russian court pro-Stalinist republic. It is equipped with Russian weapons.The People's Republic of Samoa (Yellowforces): A Maoist state court. His army is equipped with Chinese equipment.The Monarchy of Niue (GreenForce): A non-aligned state. His army is equipped with equipment Indu.The four states are far more than 200 nautical miles from each other and the state of Tonga. They are divided into four areas of influence, but more aya, you can not claim more space for any state in the region. The international naval traffic through the region generally, in transit to other major ports.Participants:4 players, each with control of each of the countries.Forces available:The ORBATs (Order of Battle), or orders of battle are detailed below:Common equipment: BGN: NATIONAL GUARD BASEInfrastructure: HQ and operations complex (3x large buildings reinforced), Quartering of the base and barracks (large buildings 6x, 12x medium buildings), 5x vehicle car park areas, central buildings maintenance 3x, 4x, workshops, storage tanks 3x ammunition, Perimeter Security Level 2, a military police companyDA: Air DefenseDefense area:(Provided by the air defense of the airbase)Point Defense:BlueForce:Avenger Platoon 1x (6x launchers), 4-6 x Stinger MANPADS launchersRedForce:Pantsir-S1 Battery 1x [SA-22 Greyhound] (6x launchers), 4-6x launchers 9M342 Igla-S [Sa-24 Grinch] MANPADSYellowForce:Peloton PGZ95 1x (8x pitchers PGZ95 vehicle control radar 1x CLC-2), 4-6x launchers Hongying 6 (NF-6) MANPADSGreenForce:Peloton 1x 2S6M1 Tunguska [SA-19 ​​Grison] (6x launchers), 4-6x 9K38 Igla launchers [SA-16 Gimlet] MANPADSTroops:1x HQ and Capital Region Training CenterLight Infantry Brigade 1x (3x and 1x light infantry battalions Support Battalion), various support unitsBA: Air Base:Landing (1): 9.843 "(3.000 m)Infrastructure: Tower Contro 1x, 1x medium-range radar ATC generic, 1x base operations (reinforced), 2x administrative buildings, hangars 3x, 6x HAS (2 units), 3 x ramps (ramp space 900.000 sq ft) , 2x equipment maintenance buildings, 4x fuel storage tanks (100.000 USG), 2x ammunition storage tanks, perimeter security level 2, 1x security detachment of the air force baseDABA: Air Base Air DefenseBlueforce:Defense Area:Battery 1x NASAMSII (9x launchers, 3x 3D radar AN/MPQ-64 Sentinel)Point Defense:Jerne Batteries 3x (4x Blindfire radar pitchers), 4-6x Stinger MANPADS launchersRedforce:Defense Area:Buk-M2 Battery 1x [SA-17 Grizzly] (6x launchers, 1x SNOW DRIFT surveillance radar)Point Defense:Pantsir-S1 Battery 1x [SA-22 Greyhound] (6x launchers), 4-6x launchers 9M342 Igla-S [Sa-24 Grinch] MANPADSYellowforce:Defense Area:Battery 1x HQ-16 (9x launchers, radars 3x CLC-2)Point Defense:Peloton PGZ95 1x (8x pitchers PGZ95 vehicle control radar 1x CLC-2), 4-6x launchers Hongying 6 (NF-6) MANPADSGreenForce:Defense Area:Akash 1x Battery (4x launchers, 1x Rajendra radar)Point Defense:Peloton 1x 2S6M1 Tunguska [SA-19 ​​Grison] (6x launchers), 4-6x 9K38 Igla launchers [SA-16 Gimlet] MANPADSTroops:Naval Helicopter Squadron 1xAttack Squadron Light 1xBlueforce:2x and 4x SH-60B MQ-8B6x Mako / HEATRedforce:Ka-27K and 2x 4xKa-27PVYak-130 6xYellowforce:Ka-28PL 1x and 5x Z-96x Hongdu L-15GreenForce:3x Westland Sea King and HAL Dhruv 3xHAL Tejas 6xUN: Naval Base:Infrastructure:1x Center base operations (reinforced), radar generic surface 1x, 1x administrative building, maintenance buildings 3x, 2x heavy cranes, cranes average 4x, 8x berths, 2x ammunition storage depots, 3x fuel storage tanks, perimeter Security Level 2, 2x Company based naval defenseNaval Air Base Defense:Blueforce:Area Defense:(Provided by the air defense of the airbase)Point Defense:Peloton 1x Avenger (6x launchers), 4-6x Stinger MANPADS launchersRedforce:Area Defense:(Provided by the air defense of the airbase)Point Defense:Pantsir-S1 Battery 1x [SA-22 Greyhound] (6x launchers), 4-6x launchers 9M342 Igla-S [Sa-24 Grinch] MANPADSYellowforce:Area Defense:(Provided by the air defense of the airbase)Point Defense:Peloton PGZ95 1x (8x pitchers PGZ95 vehicle control radar 1x CLC-2), 4-6x launchers Hongying 6 (NF-6) MANPADSGreenForce:Area Defense:(Provided by the air defense of the airbase)Point Defense:Peloton 1x 2S6M1 Tunguska [SA-19 ​​Grison] (6x launchers), 4-6x 9K38 Igla launchers [SA-16 Gimlet] MANPADSTroops:Blueforce:LCS 3x FFLStreetfighter 4x PCCyclone 3x PSJason 2x LST (transport main invasion force)Redforce:FFL Steregushchy 2xScorpion 3x PCF14310 Type 3x SvetljakRopucha II 2x 775M Project LST (transport main invasion force)Yellowforce:1x Type 054A FFGHoubei 5x PC Type 022Shanghai-III 6x PGType 072-III 2x LST (transport main invasion force)GreenForce:3xKora FFL3xVeer FFL4x Nocobar Car PCShardul 2x LST (transport main invasion force)Common:4xMerchant AK Generic (for transport of troops / supplies)2xAO Oiler Generic (for transportation of suppliesVictory conditions:Strategic Victory: control over 75% of the archipelago of Tonga, including the main island.Victoria Operating: control over 50% of the archipelago of Tonga, including the main island.Victoria Tactics: control over 25% of the archipelago of Tonga, including the main island.Duration:7 days of simulated time, the shifts start at 0800L (Local) hours a day, 01 day and end at 2400L (Local) on 07. Shifts can last between 30 minutes, but these can be expanded up to 8 hours each according to the speed required.Weather and sea conditions:Provided to each participant at the beginning of the stage and subsequently every 8 hours.Initial deployment:All naval forces are deployed in the main naval base. Naval helicopters can be deployed on ships or in the main air base.Special Rules:Mission Modules:The LCS and Streetfighter FFL PC with mission modules, such moculos of Mission (MM) should be placed before the start of the stage. Players can change mission modules. To change MMs, the ship must be docked at the Naval Base, and take D6 / 2 hours to change it. Modules can be changed according to mission have cranes available, the mission modules heavy for type A, while B and C can only be exchanged for large and middle cranes. If several ships change mission modules deveras cranes spread between those ships as it sees fit. You can not change mission modules if these cranes are damaged or destroyed.Capture of islands:You need the landing of a battalion-sized force, it has to be supplied and no other opposing force, unless the enemy force that defeated unserved or surrender, if it is considered that is maintained by the defending force .Victory Points:All players start with a force equal pre purchased. All Victory Points (VPs) will be given to each side according to 0000L of every day, except the first. Purchases are deducted from the total available for each equico VPs. You can make purchases at any time of day, the new units appear 3 hours after purchase, updates take three hours to complete, but no limits on the number of updates that can sue. All naval bases contain several dikes to update up to four ships at the same time.VPs:Equipment destroyed / damaged:DDGs: 10/5VPsFFG: 4/2VPsFFL: 2/1VPsPCs: 1/0VPsLSTs: 8/4VpsHelicopter: 1/0VPsLight combat aircraft: 2/0VPsInfantry Company: 4/2VPsInfantry Platoon: 2/1VpsIslands: Captured / HeldLarge: 5/3VpsSmall: 3/1VpsSunken Merchant Tranportes Civil Sunk/99% -65% / 64% -35% / 34% -1% Damage:Transportation 4/3/2/1Oil 4/3/2/1Ro-Ro 4/3/2/1Vessel Passage 4/3/2/1Equipment Purchase:DDGs: 12VPsFFG: 5 VPsFFL: 3 VPsPCs: 2 VPsLSTs: 10 VPsMSC: 2 VPsMSO: 3 VPsTugs: 2 VPsHelicopter: 2 VPs (ASW)Light combat aircraft: 3 Vps2x UAVs and Control Station: 3 VPs2x VTUAVs and Control Station: 3 VPsInfantry company: 5 VPs (inf Co)Infantry platoon: 3 VPs (Specialist and Battalion HQ)Infantry Squad: 1 VPs (Specialist)FARPs: 5 VPsTransport: 5 VPsOiler: 5 VPsCoast Artillery Battery-ship: 3 VPsCoast-ship missile batteries: 4 VPsAAA Battery Short Range: 2 VPsShort Range SAM battery: 3 VPsImprovements:AAA Arms Merchant: 2VPs (20mm to 30mm cannon guns + Fire Control)SAM Arms Merchant: 3VPs (Madpans and short-range SAMs + Fire Control)Arnas ASuW for Merchant: 4VPs (40mm to 76mm cannon guns + Fire Control)All these data are being modified subseptibles or add new information, any ideas would be welcome.