GnaReffotsirk wrote:Was it a nightmare though, a memory, or was it a part of herself still yearning to burn everything?

Although she woke up "scared," I think it's more of a waking up from a coma in shock as to where she is. Her dream is likely just a reference as to who she truly is. Just because she had her infestation removed, it does not remove her way of thinking.

We have no confirmation that it was Korhal (though it's heavily implied... but so were other things in the game that turned out to not be true), nor do we have confirmation that Kerrigan was reliving the moments of her invasion of Korhal back in BW.

Pr0nogo wrote:We have no confirmation that it was Korhal (though it's heavily implied... but so were other things in the game that turned out to not be true), nor do we have confirmation that Kerrigan was reliving the moments of her invasion of Korhal back in BW.

Well, one clue is the Stalin Mengsk statue. That about implies it. Another is the landscape, a practical metropolis, unless it's another industrialized world, like Tyrador.

And it also has something to do with the WoL campaign. A force invades the enemy's primary stronghold world and tears down all resistance. This time, instead of Raynor and his fellow drunkards, it's the Queen bitch wanting her daddy's head. (Both above and below the belt, make a note.)

Even if it is Korhal back in BW days, Colossi were around back then, too (right next to the Overmind, even). Vikings could just be shoehorned in (a.k.a. retconned but not to Bluzzard) for the fuck of it.

We have no confirmation that it was Korhal (though it's heavily implied... but so were other things in the game that turned out to not be true), nor do we have confirmation that Kerrigan was reliving the moments of her invasion of Korhal back in BW.

The visuals are excellent, though it's your typical sci-fi cold blue saturation with orange contrast. We could interpret this as Kerrigan's emotional coldness.

The action is cool. We get to see the cockpit of a Viking, with dew on the windshield, the interior of a Zerg Behemoth launching drop pods, the transformation of a viking and a tank, and a Marine's POV of a Nydus worm erupting from the ground.

The logic, however, is weak. Seeing a Viking transform and unload its minigun arms is pretty sweet, but... why? The tank was already smashed, he went in alone, and an entire battalion of tanks was just a few hundred meters away. Apparently the pilot thought it was a good idea to solo an Ultralisk and a pack of Zerglings? This scene could have been helped by radio chatter, like the tank line saying they needed a few more seconds and the Viking dude being all like, "I got this!" Or the squashed tank guy being all, "Helps meh!"

The Wilhelm scream, I think, is there more as a filmmaker's joke, given its low, distant volume.

The voiceover monologue, yeah, kind of stale. Here's an idea, Blizzard writers: ban the word revenge. Just throw it out of your vocabulary. This goes back to the classic literary rule of, "Show, don't tell." Language is broad and full of possibilities, so when all a character ever says is "Revenge! Vengeance! Avenge!" you've pretty much whittled their personality down to a single, boring feature. You could, maybe, I don't know, imply revenge is a motivation with clever, descriptive, and varied dialogue, rather than outright stating it. Blizzard writers just love this word too much, it's become their own personal cliché.