Masteries

Offense: 9

Defense: 0

Utility: 21

Introduction

Unlike other builds on this site, my build actually makes sense. The biggest flaw of Sona guides on this website is their insistence of Archangel's Staff. This item is unneeded. The mana costs of her basic spells are FLAT. Tear of the Goddess is a mid-late game item because it takes time to charge. You don't need the mana pool of Tear of the Goddess or Archangel's Staff by late game. Again, the mana costs of her basic spells are FLAT.

Pros / Cons

Pros

Single target burst damage

Mass stun that does damage

Heals for a lot with ability power

Cons

Fragile

Only one attack spell

Needs a lot of items and farm

Items

When the game begins, start with Meki Pendant and two Health Potion. You can also start Boots of Speed and 3 Health Potion if you have to lane against someone who uses skill shots. You will need to take mid lane - You're the AP, and you'll need levels and farm. In mid lane, you will be up against another AP character. For this, you should build Chalice of Harmony. Sona NEEDS mana regen during early game, and Chalice of Harmony gives you better mana regen the more mana you use which makes it amazing for cooldown-reliant characters like Sona. What Chalice of Harmony also does is it gives you magic resistance and that helps you mid against other AP characters.

Void Staff is next. Void Staff makes not only Hymn of Valor and Crescendo do more damage, it makes your Power Chord do more damage too. You must buy it. Even if there are characters on the enemy team who aren't building magic res, Void Staff is STILL A GOOD ITEM. Many melee characters get magic res each level. The 8.5 magic pen and 15% mastery aren't going to cut it later in the game.

The last item is Zhonya's Hourglass. Keep in mind that you will be at auto-attack range to do the majority of your damage. The health from Rylai's Crystal Scepter, the magic resistance from Lich Bane, and the armor and invulnerability from Zhonya's Hourglass make you more durable for team fights and duels and make being at auto-attack range less of a liability.

Blue Buff

Blue buff aka Crest of the Ancient Golem gives you a buff which increases your mana regen and gives you more cooldown reduction based on your level. Take blue buff AS SOON AS POSSIBLE. Your jungler will usually need to take the first one or two blue buffs for his jungling speed, but start asking for it after that. You should be taking your blue buff for the rest of the game.

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