IGN: The audio design of the original was simply stunning. Was Origins composed by Motoi Sakuraba as well? How many tracks can we expect in the final score?

Mirohide Sugiura: Mr. Motoi Sakuraba is in charge of all of the musical compositions in this game as well. Sixty one total tracks are included in the game.

IGN: When considering Origins, what gameplay elements were added and removed from the original design?

Mirohide Sugiura: There are various elements that have been altered. Regarding the battle for example, the way you use the Magnus is changed. We also took out SP Combo.

IGN: Baten Kaitos has been a flagship title for Cube. Will we be seeing it make the transition to Wii as well? Is the story over, or are we merely chapters in?

Mirohide Sugiura: The development staff of the Baten Kaitos is developing an idea for another title at this point in time. However, it does not mean the world of the Baten Kaitos will end . There is possibility that we could start to develop the title if certain circumstances and conditions are met.

If you were wondering what a "spiriter" is, there's your answer.

IGN: A DS version of Baten Kaitos was said to be in production. Is that still on the way? When can we hear more about it?

Mirohide Sugiura: The plan for a DS version is currently pending, and we, are awaiting direction from the publisher.

IGN: The team is now working on another title as well. Tell us a little about Disaster: Day of Crisis if you will. What's the story?

Mirohide Sugiura: The official announcement has not been made yet, so you may want to ask Nintendo regarding this. When you see it, you may feel that this something different from the types of games we have worked on before.

IGN: Monolith is known for RPGs. What motivated you to start a non-RPG product like Disaster? Or does it have more in common with the role- playing genre than we realize?

Mirohide Sugiura: I think it is only because our company started with RPGs, but we are always examining various ideas and various possibilities. Disaster is one of them. But, it does not mean that we have changed direction. We are also developing a RPG game separately. Please wait for detailed information about Disaster to be disclosed in the future.

IGN: With E3 gone and passed, when can we expect more info on the game? When can we see it in action?

Mirohide Sugiura: The development of the title is reaching to its climax, so I think you can see this some time in the near future. Please ask Nintendo for the timing when it can be revealed.

IGN: Games like Baten Kaitos and Day of Crisis seem to add a more adult feel to Nintendo consoles that are often not seen. Why are mature games such an oddity for the Big N? Do you find that the mature nature of your games add to the success, or hinder them?

Mirohide Sugiura: I do not think Nintendo is not making games for adults. I think Nintendo is creative many new projects and opening up new markets. I believe Disaster falls within this category.

Also, we are not really comfortable when we are considered a developer who develops games only for adults. We do not think we should deny our unique characteristics, but we believe this is an age where we have to pursue a variety of possibilities. I hope you are looking forward to our future announcements as much as we are making them.