In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
THREE WAYS TO PLAY
Guided:... [click here for more]

Within these pages lie the keys to open worlds of wonder and adventure! Whether you are exploring dank dungeons, forging mighty kingdoms, or questing to save the world, For Gold & Glory contains all that you need to run a complete game. Inside these covers, you will find rules to:
Create heroic characters and guide them as they advance in power.
Equip characters with everything they need to... [click here for more]

Muties. Freaks. Abominations. Radscum. Monsters. The twisted victims of radiation, biochemical warfare, and mutagenic agents, mutants are outsiders, loathed, feared, shunned, and victimized by the ranks of normal humanity. Whether unique in their taint or members of stable groups of new radborn species, mutants may possess abilities strange or horrific, may be threat or ally, individuals every... [click here for more]

White Box: Fantastic Medieval Adventure Game is an easy to learn role-playing game in the style of the Original Edition from 1974 by Gygax and Arneson. It is based on Swords & Wizardy WhiteBox.
Unleash your imagination to dream of other worlds, where you roleplay heroic characters and go on adventures, just like in the days of old.
Slay a dragon! Sometimes even the most reluctant adventurer... [click here for more]

Dive into post-apocalyptic adventure with the Mutant Epoch Quick Start Rules! Gritty, gonzo and fast-paced, The Mutant Epoch RPG uses the Outland System to give life to a vibrant, well-supported game! Jump into a twisted, freak infested world. Welcome to the year 2364 AD.See a 9 page PDF DEMO here!... [click here for more]

Tales of Thundering HeroismWelcome to Exemplars & Eidolons. Within these few pages you’ll find a game of titanic heroes and glorious paragons, living legends of every stripe banding together to accomplish deeds of deathless fame. Using the basic framework of classic old-school gaming you’ll fashion fresh exemplars of daring to battle foes far... [click here for more]

Create Heroic Characters to Conquer the Elements!
Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.
New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,... [click here for more]

Civilization came crashing down. Billions died. A new Dark Age has begun. The descendants of the apocalypse's survivors scavenge the remnants of the Before Times, struggling to build a new life amidst the ruins of the old. In a savage world where the strong ravage and exploit the weak, the survivors' settlements are oases, connected only by convoys of armed... [click here for more]

Behind the bright lights, beneath fuming factories and above dirigible skies, at fey masquerades, or off in exotic lands... mysteries whirl, eldritch magic unfolds, ghoulish tentacles slither, and angels and demons still struggle in battle for our eternal souls.
Join the adventure in a fantasy gilded age of electrotech!
Inside this 284-page game book, you will discover:
Familiar d20... [click here for more]

Adolescent Supernatural Mischief in the 1980's!
Using the VsM Engine created by Phillip Reed!
vs. Stranger Stuff is a rules-light tabletop roleplaying game of 1980’s inspired adventure, horror, and science fiction, where you play as “Kids” in their teens. But it’s not just homework and asking someone to the dance that are the terrors they need to face. Clearly influenced... [click here for more]

A Pathfinder Roleplaying Game campaign setting by Creighton Broadhurst
The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from the gaudy lights of civilisation. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly... [click here for more]

In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.
The Mountain That Fell left a gift; magic.... [click here for more]

The Age of Shadow is a complete fantasy role-playing game based upon the OpenQuest system. As such, the game utilises a simple percentile rules mechanic to resolve most actions (making it suitable for beginners and veteran role-players alike), and is set in a mythical world of elves, men, and fearsome monsters.
Within the book you will find:
• character generation rules • a comprehensive... [click here for more]

Imagine an ancient world torn apart by primal powers. A place where magic runs through all living things and erupts from the minds of powerful magi, where humans, elves, dwarves and orcs walk the same earth, where ancient gods fight side-by-side with mortals in an endless battle between order and chaos. Adventure is everywhere. This is the world of Heroes Against Darkness.... [click here for more]

If you play Savage Worlds, then you know their slogan: "Fast, Furious, and Fun!" And if you play any role-playing game, you know it's all to easy to get stuck generating characters, filling out record sheets and otherwise doing paperwork. Sometimes you just want to sit down and play. Sometimes you need the characters already waiting.
Sometimes you need a Cast of Cards.... [click here for more]

Extended verison with an additional 35 pages of free content!
The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background... [click here for more]

Extended verison with an additional 35 pages of free content!
The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background... [click here for more]

If you play Savage Worlds, then you know their slogan: "Fast, Furious, and Fun!" And if you play any role-playing game, you know it's all to easy to get stuck generating characters, filling out record sheets and otherwise doing paperwork. Sometimes you just want to sit down and play. Sometimes you need the characters already waiting.
Sometimes you need a Cast of Cards.... [click here for more]

WARNING - DMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS!
This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path..
This is the 4E version of this guide.
This Campaign Guide is completely free. You are welcome to distribute it amongst your friends.
Subscribe to the ZEITGEIST adventure path HERE. ... [click here for more]

WARNING - GMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS!
This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path.
This is the Pathfinder version of this guide.
This Campaign Guide is completely free. You are welcome to distribute it amongst your friends.
Subscribe to the ZEITGEIST adventure path HERE. ... [click here for more]

Adventure calls! Will you answer?
Goblins are loose in the hills surrounding the town of Thornwall, and Mayor Thane has learned that no reinforcements are coming from Downbury Castle. You and your intrepid band of heroes are the only hope for this harried hamlet. If you cannot defeat the goblins and seal whatever Deepland hole they crawled from, Thornwall is doomed!
The Heroes of Thornwall... [click here for more]

54 pages of community-created, bio-sorcery weirdness.
Contains:
One full adventure: The Submerged Spire of Sarpedon the Shaper, by Ben Laurence.
Two one-page adventures by Alex Schröder and Anders Hedenbjörk Lager.
25 new monsters.
7 new magic items.
6 new spells.
Much of the content can be dropped into any campaign without the need for further material, however reference is... [click here for more]

"You can hear them at night when the mist creeps in off the lakeshore, jibber-jabbering like madmen trying to form words. For years they’ve haunted me, but still I can’t fathom what it means, as if some half-formed mind yearns for the power to speak for itself…"
This free 14-page adventure for the WOIN roleplaying game system is a fantasy/horror adventure suitable for... [click here for more]

Upgrade your Ironsworn playscape with a deck of printed asset cards.
WHAT'S INCLUDED
This product includes the complete set of assets for Volume 1 and Volume 2 (54 asset cards). Because players are encouraged to select assets which aren't used by another character, one deck is enough for everyone at your table.
To write on or mark your asset cards, use standard 3.5x2.5... [click here for more]

A Player aid for Mage: The Awakening, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck.
Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles.
Note: Originally released in 2009 for Mage: the Awakening 1st... [click here for more]

Includes all Knights-n-Knaves errata through January 2013
This book represents a compilation of rules for old school-style fantasy roleplay gaming, and is intended to reproduce the underlying rules used in the late 1970s to early 1980s. A complete game manual in itself, this source reference document (SRD) includes everything the game master and player alike require for beginning... [click here for more]

Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all.
The is a free document for how to use the basic deck, which is 100 double-sided cards featuring the most important elements of fantasy, NPCs, Monsters, Legendary Locations, magic items, and overheard conversations. Each card contains 9 pieces of information, with... [click here for more]

The system that every theater LARPer has been waiting for.
The CHRONOS Player Book is the guide for using CHRONOS cards to make a character, handle conflict resolution, determine success and failure; as well as how to apply the CHRONOS Universal LARP system across a multitude of worlds. The CHRONOS book also explains the game concepts and terminology, such as Aether, Fonts, Thresholds, Skeins, and... [click here for more]

The system that every story teller and LARP organizer has been waiting for.
The CHRONOS Game Organizer’s Guide is the guide for using CHRONOS cards to make your game come to life. With guidelines on character development, world design, plot crafting, experience point scale, and NPC creation tools, this rule book handles all of the details that a game organizer or story teller needs. Providing... [click here for more]

The 2.0 Dystopia Rising LARP players guide intended for use in conjunction with licensed Dystopia Rising networked games. Materials here in do not represent a complete standalone system but instead is materials used in addition to local game safety, security, and business guidelines. ... [click here for more]

THE DEMON STONES When huge stones fall out of the night sky,A deadly curse settles over Gravencross.Help the village exorcise the Demon Stones.“The sun had set an hour ago, and the rain lashed down and the wind howled on the dark moor. A storm this late in the season was unusual, but this one seemed different. The clouds were more menacing,... [click here for more]

Welcome to FRONTIER!
FRONTIER is an upcoming science – fiction tabletop Role Playing Game in development by Pixelcraft Games. In FRONTIER, the Players and Game Master emerge themselves into the stories of humans faring in the farthest reaches of the cosmos, under the constant pressure of a war between the warmongering alien race of the Possians, and the Nine... [click here for more]

"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country."
- The Dunwich Horror
This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The... [click here for more]

THE DEMON STONES When huge stones fall out of the night sky,A deadly curse settles over Gravencross.Help the village exorcise the Demon Stones.“The sun had set an hour ago, and the rain lashed down and the wind howled on the dark moor. A storm this late in the season was unusual, but this one seemed different. The clouds were more menacing,... [click here for more]

WARNING - GMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS!
This FREE 17-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path.
This is the PATHFINDER RPG version of this guide.
This Player's Guide is completely free. You are welcome to distribute it amongst your friends. ... [click here for more]

Winner of the 2012 Indie RPG Award for Best Free Game!
On the other side of this bloodied snowy plain stands Thor, God of Thunder and Mythic Norden’s warmaster. His thousands of einherjar charge at you and your two comrades. Mortals watch from the distance, unable to turn their gaze away from the oncoming storm. As the horde charges, you let out a bellow that drowns them all out, shaking... [click here for more]

This is a set of reference cards in support of a rulebook. Although these could be used alone, a great deal more descriptive text, campaign notes, and setting information can be found in the actual rulebook. To see a sample of the print & play version of these cards, download the PDF associated with this file. If you want the full set of print & play cards, they come in a black... [click here for more]

For centuries, titans bestrode the world, colossal heads and shoulders lost in the clouds, carelessly smashing and crushing all beneath. When the youngest of them had enough and declared war on their ancient parents, even the land itself suffered. These scars of the Divine War, which ended less than 200 years ago, have still not healed.
One such scar is the Chasm of Flies, a rent in the earth... [click here for more]

If you play Savage Worlds, then you know their slogan: "Fast, Furious, and Fun!" And if you play any role-playing game, you know it's all to easy to get stuck generating characters, filling out record sheets and otherwise doing paperwork. Sometimes you just want to sit down and play. Sometimes you need the characters already waiting.
Sometimes you need a Cast of Cards.... [click here for more]

This is the revised 3rd Edition of the Basic Fantasy Role-Playing Game, a rules-light game system based on the d20 SRD v3.5, but heavily rewritten with inspiration from early RPG game systems. It is suitable for those who are fans of "old-school" game mechanics, yet simple enough for children in perhaps second or third grade to play while still having enough depth for adults... [click here for more]

Speed up Eclipse Phase first edition games with quick-reference cards for aptitude and situational modifiers!
Contains 53 modifier cards, including:
Color-coded aptitude cards, for use with the Morphless Character Sheet, to easily track aptitude modifiers when resleeving without needing to recalculate skills.
Mesh modifiers for Covert, Hidden, Spotted, and Locked status.
Morph... [click here for more]

For centuries, titans bestrode the world, colossal heads and shoulders lost in the clouds, carelessly smashing and crushing all beneath. When the youngest of them had enough and declared war on their ancient parents, even the land itself suffered. These scars of the Divine War, which ended less than 200 years ago, have still not healed.
One such scar is the Chasm of Flies, a rent in the earth... [click here for more]

Issue #3 of Adventure Chronicle magazine by AAW GamesAdventure Chronicle is a quarterly magazine that features interviews, reviews, and content compatible with 5th Edition and the Pathfinder Roleplaying Game. Issue #3 features additional Starfinder Roleplaing Game content, a host of Halloween-themed articles for both sci-fi and fantasy genres, three adventures,... [click here for more]

Selected as one of Tommy Brownell's Top Six of 2013! Heaven's Shadow is the first game published under the Bedroom Wall imprint. Written and designed by John Berry, this is a game of faith and assassination set in the modern world.
Players take on the role of Shadows, assassins in the service of God, empowered by Faith to hunt down and eliminate... [click here for more]

The First Chapter of the series!
The sleeper awakes as Slumbering Tsar arrives in this, its first monthly installment.Â Here at the very edge of the Desolation is where it all begins.Â The Edge of Oblivion details the environs and inhabitants of The Camp, the wretched settlement situated on the edge of nowhere, and the events that lead adventurers deeper into the Desolation.Â... [click here for more]

Take to the Skies!
Fly a patrol over the trenches and tangle with enemy planes in this set collection card game!
Climb and dive as you jockey for position, attempting to line up the perfect shot. Choose from over 20 different historic aircraft, each with different performance attributes which suffer as the plane takes damage. You may wind up an ace, or go down in flames!
***... [click here for more]

Horror Roleplaying in the Worlds of H.P. LovecraftThe Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses... [click here for more]