I believe that was piracy in the form of a company reproducing their product and selling it to customers for money. In non commercial copying no one is eating the companies lunch because there was no transaction.

Previous to recent years one successful video game would pay for a lot of experimentation. It is only a recent development where an explosion in development cost had led to single games sinking studios. Even then some like GRIN had multiple catastrophic failures before going out of business.

For your first point those people paying more than their "fair share" in media would not get any price break if more product sold.

I think it might be something to do with multiplatform usually meaning PS3, 360, PC, while Single platform includes the Wii, portables, and download service games so small that they are unique to one service, the latter having much lower costs.

This was mandatory in my first year of high school(8-12). It only took a few weeks and was rolled into either the fine arts elective or the everything else course(sex ed, woodwork, cooking, sewing, etc).

Touch Typing could be taught in Elementary School but when I was there the computers were older than the students. The school could have taught touch typing on apple 2s but it did not.

Of course, maybe children are just learning this on their own or from family members now. I was managing to type a few "papers" before being taught touch typing and I do not recall hunting and pecking at the keys to do it.