http://www.moddb.com/mods/republic-at-war/images
Images RSS feed - Republic at War Mod for Star Wars: Empire at War: Forces of Corruption - Mod DBSubscribe to the Mod DB Republic at War Mod for Star Wars: Empire at War: Forces of Corruption image feed, and get the latest eye candy as it is posted.en-usTue, 03 Mar 2015 18:19:33 +0000Copyright 2015, DBolical Pty LtdMedia180Images RSS feed - Republic at War Mod for Star Wars: Empire at War: Forces of Corruption - Mod DBhttp://static.moddb.com/cutoff/images/logos/rss.pnghttp://www.moddb.com/mods/republic-at-war/images
12090Concepthttp://www.moddb.com/mods/republic-at-war/images/concept
Wed, 25 Feb 2015 12:30:24 +0000media1267015Maybe this is not what you would expect as an Update but here you can see one of many concepts i drew for some small story missions we might want to add to GC.Maybe this is not what you would expect as an Update but here you can see one of many concepts i drew for some small story missions we might want to add to GC.]]>ConceptMaybe this is not what you would expect as an Update but here you can see one of many concepts i drew for some small story missions we might want to add to GC.Death Watch Headquarterhttp://www.moddb.com/mods/republic-at-war/images/death-watch-headquarter
Wed, 17 Dec 2014 00:30:32 +0000media1223029So i think it is time to reveal what the last picture contained. Many suggested it would be an CIS structure and there were right, from a certain point of view. The Death Watch are a secondary faction for skirmish battles that are allied with the CIS and therefore they need headquarter. So i think it is time to reveal what the last picture contained. Many suggested it would be an CIS structure and there were right, from a certain point of view. The Death Watch are a secondary faction for skirmish battles that are allied with the CIS and therefore they need headquarter. ]]>Death Watch HeadquarterSo i think it is time to reveal what the last picture contained. Many suggested it would be an CIS structure and there were right, from a certain point of view. The Death Watch are a secondary faction for skirmish battles that are allied with the CIS and therefore they need headquarter. Buildinghttp://www.moddb.com/mods/republic-at-war/images/building
Sat, 15 Nov 2014 21:39:38 +0000media1203914Anyone got an idea what that's gonna be ?
Credits to Warb_NullAnyone got an idea what that's gonna be ?
Credits to Warb_Null]]>BuildingAnyone got an idea what that's gonna be ?
Credits to Warb_NullRedone Unitshttp://www.moddb.com/mods/republic-at-war/images/redone-units1
Sat, 15 Nov 2014 21:38:02 +0000media1203913I know we have showed you this units but as z3r0x is still offline we had to redo some stuff and this units are finally done now. they need some coding still but the difficult stuff is done with them. We have some plans for adding an infantry unit too, so we might see that in 1.2 as well
Credits to Warb_NullI know we have showed you this units but as z3r0x is still offline we had to redo some stuff and this units are finally done now. they need some coding still but the difficult stuff is done with them. We have some plans for adding an infantry unit too, so we might see that in 1.2 as well
Credits to Warb_Null]]>Redone UnitsI know we have showed you this units but as z3r0x is still offline we had to redo some stuff and this units are finally done now. they need some coding still but the difficult stuff is done with them. We have some plans for adding an infantry unit too, so we might see that in 1.2 as well
Credits to Warb_NullRedone Unitshttp://www.moddb.com/mods/republic-at-war/images/redone-units
Sat, 15 Nov 2014 21:38:02 +0000media1203912I know we have showed you this units but as z3r0x is still offline we had to redo some stuff and this units are finally done now. they need some coding still but the difficult stuff is done with them. We have some plans for adding an infantry unit too, so we might see that in 1.2 as well
Credits to Warb_NullI know we have showed you this units but as z3r0x is still offline we had to redo some stuff and this units are finally done now. they need some coding still but the difficult stuff is done with them. We have some plans for adding an infantry unit too, so we might see that in 1.2 as well
Credits to Warb_Null]]>Redone UnitsI know we have showed you this units but as z3r0x is still offline we had to redo some stuff and this units are finally done now. they need some coding still but the difficult stuff is done with them. We have some plans for adding an infantry unit too, so we might see that in 1.2 as well
Credits to Warb_NullIn-Game Imageshttp://www.moddb.com/mods/republic-at-war/images/in-game-images8
Sat, 15 Nov 2014 21:29:49 +0000media1203909Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. ]]>In-Game ImagesHere are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. In-Game Imageshttp://www.moddb.com/mods/republic-at-war/images/in-game-images7
Sat, 15 Nov 2014 21:29:49 +0000media1203908Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. ]]>In-Game ImagesHere are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. In-Game Imageshttp://www.moddb.com/mods/republic-at-war/images/in-game-images6
Sat, 15 Nov 2014 21:29:49 +0000media1203907Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. ]]>In-Game ImagesHere are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. In-Game Imageshttp://www.moddb.com/mods/republic-at-war/images/in-game-images5
Sat, 15 Nov 2014 21:29:49 +0000media1203906Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. ]]>In-Game ImagesHere are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. In-Game Imageshttp://www.moddb.com/mods/republic-at-war/images/in-game-images4
Sat, 15 Nov 2014 21:29:49 +0000media1203905Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. ]]>In-Game ImagesHere are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack.