The Crafting Azeroth project is a full-scale reproduction of the World of Warcraft environment for Minecraft. The process is heavily automated, assisted by custom software that I have developed. You can read about the project here or download it directly via BitTorrent (warning, enormous file):

All of them. It goes both ways - low-population zones can have realms temporarily merged into the same instance, while high-population zones can be split up into multiple instances (particularly noticeable in the Pandaren starting zone, which is always sensibly populated despite the huge number of people rolling Pandaren). You can also invite RealID/BattleTag friends to your party, which will temporarily move them to your realm.

Pandaria (the continent) has the automatic merging/splitting disabled (for now), but you can still invite cross-realm friends to your party.

In case you're curious what the differences are: I added grass to a lot of zones, I changed how voxel antialiasing is handled so structures look less "noisy," and I smoothed out the biome boundaries a bit so that they don't create this weird multicolored effect anymore (except when I want it to).

Hey, I've tried to get into contact with you here and via Mincraft Forums with no luck so far.

This is an awesome project and I wanted to ask you a bit about the software you used. Specifically, if it would be manipulated to work with the Asheron's Call client. It's a really old MMO and I'd love to see it recreated in Minecraft. It would translate really well as the terrain is pretty basic compared to WoW and all the biomes in the game are easily covered by MC blocks.

I was thinking, no that isn't me and realized I have 12 years of HDs in boxes, they are all physical crashed HD's, I always figured I may get back to them, see what is recoverable.... I don't "throw" them away because of things that "could" be recovered by a scavenger, I would have to take a hammer to them if I throw them.

I don't know where you live, but here in California, that's something the apartment owners or managing company are responsible for. And I'm pretty sure they can't say no to fixing it. It becomes a fair housing issue. It may take them some time, but they have to pony up the cash to fix it (assuming you didn't break it XD) and they need to do it within a reasonable amount of time. 30-60 days or something. Just some food for thought.

But I wouldn't make a stink about it. Just make sure they know that it needs taking care of and it should get done. Unless your complex manager sucks, then it's time to take it a step further.

I will seed both from my home connection (limited to 500KiB/s up) and my server (limited to 10,000KB/s up). Thanks, RamsesA!

For anyone downloading: If you have problems with the torrent, make sure you use encryption and port randomization. Some ISPs throttle down BitTorrent traffic.

EDIT:
As a torrent client, I recommend qBitTorrent. You need a torrent client to download the world; the .torrent file is not the world. Open it up in the torrent client of your choice and wait for the download to complete.

EDIT 2:
Seeded about 84GB of data so far from my server, and I will continue to do so. Remember to keep your torrent client running after the download finishes so you can help seeding it too!

My friend and I played on their server for a while and just followed the paths and explored, starting in at Bilbos house. About 12 hours later we tackled 1/3 of what there is the explore. It's seriously one of the coolest things to experience in a game if you know anything about LOTR. Sadly, it started before the world hight increase, so it could have a load more potential!

I ask because all I want to to boot it up and run around with some friends. I don't want to put in a lot of work to make it functional.
I'm not too familiar with Bukkit (a friend is though), and I think more than a few people who want to explore your world might be in my shoes.

If it wouldn't be much trouble, do you think that potentially you could add the Draenei and Blood Elf starting zones along with Sunstrider Isle? Those were some of my favorite areas.
Also, you are hella hella impressive!

It doesn't really replicate the feel of it all. When seeing someone in Grand Marshall gear was actually like "Holy Shit". I think dungeon spec stuff went to Tier 3 back then, and that was like "WOAH". You can't get that level of awesome in a private server sadly, just not enough people.

It was T2 back then, at least it was before I quit. I think I made it to rank 10 or 11 on my mage, constantly pushing to get more of then T2 set. I understand your feelings, Vanilla WOW just had it's own sort of feeling. I quit before I left for college, right before BC came out. I still find myself wanting to play.

The world is taken from the Cataclysm expansion (Eastern Kingdoms and Kalimdor were COMPLETELY reworked for that expansion). It would be interesting to see a compare and contrast with a good vanilla copy of the map data.

Graphics of a 20 year old game? Have you any idea how many goddamn polys Minecraft has to draw compared to most games if you render, for example, a mountain?

The edge of a mountain in most games is a smooth slope. Pretty easy to draw with a couple of polygons — a few triangles — at a few different angles. You can get a "smooth" mountain edge for surprisingly few polygons. Maybe a couple of rocks or something stick out the edge. Still fairly few polygons are needed to get it to look nice.

Minecraft? Minecraft will have a jagged blocky edge. It'll need to render two or three faces for each block on most mountains, each face as two triangles (to make up a square).

A mountain from WoW rendered in Minecraft will cause much more strain on your computer than a 20 year old computer can handle.

It sure was! But this isn't WoW. It's minecraft with a world constructed based on WoW. Minecraft is a few years old. It has the graphics of a three year old game. The graphics might have an oldschool flavor to them, but I assure you that they are the optimal graphics for what the game is.

If someone could please provide an http link, or even ftp or even rsync! that would be great my uni blocks all torrent traffic (good or evil). Like they literally shut off the internet for 30mins as soon as you start the torrent up; i have tried everything.

Could someone explain why it takes Bukkit to run? I've been making vanilla servers since the functionality to do so was added, but have only messed with Bukkit three times, and could grasp the concept as easily.