Is it possible to have multiple ground sprites for the same ground? Like if you have grey grass and green grass you would have different ground sprites for the hero depending on which color grass you are in.

Like the title says, I'm starting to try and make the overworld map for my quest, but I'm not sure how to properly draw out the map? Does every 320x240 map become a 32x24 square on the overworld map? I just need someone to clearly state what would be the best way to tackle creating the world map. Thanks

Hey, is it possible to make the hero stop sliding when walking on ice? When I use the hookshot while sliding the hero will slide but the hook leader will stay in the place from before the slide and if it hooks on something the hero will become stuck

I'm trying to make a bridge that appears when at least one of three torches is lit. I'm having trouble making the timer work properly, since once the timer finishes there's a delay before it can activate again so you can't light the torch again in that time frame. Is there a way to make the timer instantly be activatable again after it finishes?

Here is my code(It is part of function map:on_update()):

Code: Lua

if torch_light:get_sprite():get_animation()=="lit"or torch_light_2:get_sprite():get_animation()=="lit"or

Won't that just make the hero unable to move? The hero should be able to move, the problem is that he stops moving when he attempts to use his sword. I'm thinking of using on_command_pressed but I'm not sure what to do to make the hero unable to do anything besides move.

I'm trying to make a collision test on a custom entity that changes the hero animation while overlapping. Setting the animation works, but the animation persists outside of the entity until the hero stops moving. What do I do to fix this?

Hey, I started working on the dialog box for the level up system, and it is supposed to show a dialog that allows you to pick a stat to boost, but if a stat is maxed out, it will show a dialog allowing to boost the other two, and if two are maxed out, it should boost the last stat. I've tried multiple different things, and it continues to just show the same dialog, so I decided it might be easier to ask on the forums.