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Not to derail the thread, but while you're on that page it's worth also taking a look at the rules for conceding a game.

For those too lazy to click the link, the rule is that you may concede without suffering any of the usual MVP/winnings/FF loss if you can only field 2 or less players on a kick-off. I know it doesn't happen very often, but for the rare occasions when it does this is something that the Cyanide game could definitely do with.

Interestingly, it also claims that if you concede when having more than 2 available players, any player with more than 51 SPPs rolling a 1-3 on a D6 will leave the team permanently. How harsh is that?!

I occasionally write things on this website. You can read these things by clicking this thing:www.teamsao.com

Interestingly, it also claims that if you concede when having more than 2 available players, any player with more than 51 SPPs rolling a 1-3 on a D6 will leave the team permanently. How harsh is that?!

It's an excellent rule I wholeheartedly endorse, unfortunately it's just not possible for an internet game given your connection could die for days at a moment's notice. Shame, might encourage a better attitude among some coaches if it was in - would make min/maxers think twice at least.

Yeah, unfortunately there's no way to differentiate between an accidental and intentional disconnect, so I am glad Cyanide didn't implement it as is.

One way it could be implemented is with more robust league admin tools - if a player concedes or is reported to have deliberately disconnected, the admin could manually activate the above procedure manually when it comes to validate the game.

Yeah, unfortunately there's no way to differentiate between an accidental and intentional disconnect, so I am glad Cyanide didn't implement it as is.

One way it could be implemented is with more robust league admin tools - if a player concedes or is reported to have deliberately disconnected, the admin could manually activate the above procedure manually when it comes to validate the game.

It's an excellent rule I wholeheartedly endorse, unfortunately it's just not possible for an internet game given your connection could die for days at a moment's notice. Shame, might encourage a better attitude among some coaches if it was in - would make min/maxers think twice at least.

If I ruled the world I would enforce if after the second disconnect or concession for any reason in any (say) five game period. If you don't like it, you leave the league. I'm aware that I'm in the minority here though. Would certainly make people think twice about conceding if you knew that your internet collapsing in the next four games would lose you some players. Equally if your internet isn't 80% reliable you shouldn't be playing in the first place I don't think.

If the servers had the ability to store and resume games in progress, it certainly would solve a lot of problems. As teams would be locked into a game in progress too, that could be a way to ensure concessions are genuine. Smart idea.

Honestly, I've not found concessions to be a thing in RPS. I think I've had 2, both in the Cup: one when 5 KOs stayed down so he had 3 skaven on the pitch after half time (which I thought was fair enough), and a ragequit (alt+f4 so I got stuck with the disconnect message) because my orcs were stalling before scoring the winning and only touchdown. Neither of them had any 51+ SPP players anyway.

It's not been an issue here, I guess because people tend to be nice. It's more of an issue in the OCC, to be honest, and a couple of the top elven coaches have a history of conceding against bash when they lose a few players. Poor form.