The ridiculous, crazy and fun card game LUPO: The Space Adventure has been hacked at the LINKO + Heureka Hackathon. The LINKO + Heureka Hackathon invited everyone with an interest in and passion for education, to solve wicked problems within 48 hours. LUPO World challenged participants to hack LUPO: The Space Adventure and find a way to combine as many subjects /
topics as possible and at the same time, encourage players to bring their ideas to life in as many ways as possible. The winner of the challenge received a prize money of €1.000. The team Space Builders (Magdalena Stenius, Jemina Linnama, Helmi Seppälä and Maija Lukkari) with their concept of a pedagogical package for LUPO Space Adventure, won the challenge and will be working with the team closely for make their concept become a reality.

Gerhard Molin, CEO / Co-Founder of LUPO World, on the winning team:

“Congratulations again to the LUPO Space Builders! You can be very proud of what you have achieved in such a short time. I personally was very fond of their concept, because it was something that expresses elegance in design: simplicity, transparency and effortlessness. Your concept will not only complement the LUPO: The Space Adventure very well, but it also will help
LUPO: The Space Adventure become the forerunner of phenomenon and project based learning.”