Breeding Season is the unholy combination of a farming sim and a sex game. Breed a variety of sexy monsters together for sale to adventurous clients. Featuring Catgirls, Dickwolves, Harpies; you name it. Currently in early alpha.

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Thursday, June 2, 2016

Alpha Build 7.6 for Patrons

The update will be going up in the Patreon Creations section in a couple hours. Unfortunately due to some last minute issues with the new harpy animations two of them only display the first loop currently (feral cockatiel and feral harpy); we intend to hotfix this ASAP. The rest of them should be working just fine, though.

The sorting system is finally in! You have a number of criteria to sort by, and you can even move your monsters into custom tabs as you choose. Let me know right away if there's any major bugs with the system. There will be a hotfix ideally within the next week to address any issues that pop up. We also made a large number of optimizations on the breeding menu that should make it go a lot faster and hopefully be easier to use.

I've also added more to the Delilah/Ferris storyline that starts by getting enough affection with Margo. The newest scenes start with visiting Delilah in the church, and progress as you gain affection with both her and Ferris (and visit the church and guild).

7.6 Patch Notes

Additions
- New animations! Fbreeder x Harpy, Fbreeder x Futa Harpy, Fbreeder x Cockatiel, Fbreeder x Budgie, Fbreeder x Cockatrice, Fbreeder x Siren (the last two have loop issues, will be hotfixed ASAP)
- Added 3 more loops to the Kay beach animation
- All new sorting system with customizable tabs: you can now move and reorder monsters between tabs by opening the sorting tab in the breeding menu and then dragging and dropping. You can also set a list of criteria to sort monsters by for each tab. (UI graphics placeholder atm)
- More storyline has been added with Delilah/Ferris, progress it by gaining affection with Margo, Delilah, and Ferris and visiting the Guild and Church
- New Shortcuts:- The number keys will switch between different tabs in the breeding menu- If you hold ctrl while selecting a monster in the breeding menu, it will automatically select both that monster and its last breeding partner- If you hold shift while selecting a monster in the breeding menu, it will select the monster without closing the tab (in case you want to hover over the traits, etc)

Bug Fixes/Minor Changes
- We've made a number of changes to hopefully make the breeding menu a lot faster/less laggy
- The exit x should show up on the Kay animation now
- Fixed a bug affecting monsters that develop a preference for futas
- Margo loses affection when you ask her about her boobs now (seriously, how tasteless of you)
- Preg chance and energy cost will now update when you hover over a monster in the breeding menu
- Fixed issue preventing you from completing the Kaliba event with the new inventory menu
- Fixed skin color issue with Kittenboys and Budgies, but unfortunately this fix will not apply to the colors of monsters from previous saves
- Moved the breeder to the top of the breeding list rather than the bottom by default

Known Issues
- There may be some weird game behavior when monsters with disabled traits are obtained
- The tutorial displays some of the old UI
- The colors on some animations are incorrect as they have yet to overhauled

Well it's actually 8 animations, just 2 of them need some quick fixing (however they are MADE per se)

But I do agree with you, hopefully soon some resources will be put into the animation department, either with more animators, artists, coders etc.

And I still stand by my suggestion, which is the BS team could easily ask people for animation comissions. They could just make a list of which animations they are NOT planning to make, and those animations could be done by fans. I bet many people would love to contribute to this game, and it doesn't cost the developers anything! It's a win-win in my opinion :)

The thing is, the team once said, at the start the animation is a slow process, but it's going to take up speed.This is because at first they have to draw every single body part and then animate them, but late in the process when they already have finished some, then next ones will be much faster. They can re-use their previously drawn body parts/assets and they just have to animate them next.

I dunno, with the stuff I've seen on the team's tumblrs, I'm pretty excited for story stuff and the characters that will be introduced. Right now the game's fun and addictive and hot but it'd be nice to have some story advancing. Not to mention maybe a way to mellow out Delilah a little? After a few months her fee becomes too high to enjoy the game for me, lol.

I like this game because it's hot but it's not just monster dick. I realize it's probably not what everybody is into this for, though!

If when you start the game you try to put an auto-harvester in every pen and then sell say every consumable that contains half a star in it you wind up making way more than you need once you breed up your monsters and expand. I am on my 11th month and have already made enough money to pay off the debt completely with out using the money code. In fact the auto harvesters seem a bit op in regards to money production. I can't wait for ranch assistance so I can have them sell all the literally thousands of consumables I just can't be bothered sell myself.

Are you joking? It's buggy. (haven't played since 7.5.1, mind you)Harpies make it lag horrendously as do Stallions, sometimes the monster in the left spot can vanish, there's no projected EXP, the stats and traits are even more awkward to keep on screen than before, then Breed Button obscures some of the other monster's preferences and did I mention lag?

maybe you should update before bashing it. yes in 7.5.1 harpies and stallions were laggy but this is 7.6 its soooo much smoother got smoother at 7.5.6 or 7 if i remember correctly enough Harpies have a brief lag but its TONS better... i havent tried 7.6 yet but im planning on starting testing it today

7.6 is a marked improvement over 7.5.1 in the fluidity and there is a projected XP increase now.Kudos for that. I'm usually a lot more even-handed but all this week I've been frustrated almost to snapping point by variety of factors.

Not impressed but based on the patch notes there has been *some* progress this time. But at least this time there may not be too many reasons to rage. Will have to test first but at least the CTRL key will be seeing a crapload of action. A small feature but still the most significant improvement since... September?

^ That.Some people may have the misfortune of having a WinPhone (most noticeably Lumia models) or just have no idea that alternate Flash-Compatible mobile browsers are possible.On another note, is this game set up for touch interface?* So drunk, I had to check this post thrice *

Personally I wouldn't want to see all the animations to be vaginal scenes just because of the small lore detail (it can always be changes easily to make it that any DNA of one species combined with the DNA of another creates the vortex to the void). However, I do agree that there is so many more options for the scenes than just simple anal. I already suggested to Spurple the idea of toys (because it would be awesome to make toys something, which only the breeders can access, kinda like an exclusive thing for the humans). I find lack of good blowjobs disturbing, only the f/f scenes get oral scenes. I personally find the FBreeder/Catboy hand-job scene very hot, it's sorta sensual, it has the right facial expressions and motions. People complain that such scenes should be for harvesting, but since we know that harvesting animations are NOT going to happen, then let's have all the variety of sex acts put into the breeding animations ;)

I think the reason for the anal was the huge amount of complaints whenever a M/F scene was not penetrative. It feels like Subtank might feel pressured to make all the scenes between a male and female penetrative, but he makes them anal just so that it's a little more on the creative side.

Besides I still think that the feral demons are meant to be vaginal actually. The position suggests that, as well as the vagina is drawn with "something" stretching it, so I'm gonna assume that's where the genitals of the feral demons will go :) .

Oh, right. I did give the new breeding menu a quick glance in an earlier version but never truly tested it out. Not much of a fan, mainly because the screen is mostly covered by creature pics and empty space and on that particular screen the stats are by far the most important thing. I understand this change has been done to make things look nicer but the functionality has taken a *heavy* hit.

There's plenty of room available to use so please add the most important thing (the monster stats) to the breeding screen too. They really need to be there to confirm you have the right pairing. Now you have to *guess* or keep checking and re-checking by clicking the monsters and that is so unbelievably clumsy :-/

Maybe I am just tired but I can't even figure out right now how to effectively compare 2 creatures as I can't seem to get their stats on the screen at the same time. Makes things extremely inconvenient.

I'm pretty sure they don't test those. Most of the month it's visibly hard for them to get motivated to properly work (which I understand, I'm not trying to blame or anything, laziness is a normal thing ;D ), so usually by the time when they need to prepare the next update (meaning the last 3-5 days of the month) they always try to make as much as possible, which leaves little time to test stuff.

But that's what Alpha is for, we test those bugs for them, and report them, hoping that everything will get fixed before the next update :)

I like this alot and think the sorting system could use the ability to sort by monster type as well as individual traits. Such as if I want to see all of the stallions that are both nurturing and fertile it will show only the stallions that have both traits and also to show all stallions that have one or the other trait. To make it simple I want boolean sorting options.

Definitely need to be able to see monster's stats side by side before hitting the breed button; there seems to be space enough to float the monster stats above their head; floating numbers like bubbles representing changes to monster's stats during breeding would be nice as well. Think like in RPGs the popup indicators when taking, dealing, or healing damage.

The ability to mouse over partners and see at a glance how much XP would be gained, pregnancy chance, and energy cost differences was a definite plus on the old interface.

For clarity:Breeding pen interface - what you get when you click on the breeding pen icon on the farm map; breeding interface for short or BI.Ready to Breed - the condition in the BI when two monsters have been selected.Monster Selection Interface - from the BI when you select either the left-hand or right-hand Gold + box button, you get this; alternatively, I refer to this as the sorting interface or SI.Item Selection Interface - from either the BI or the SI when you click on the feed button.

When using the feed button and after making the item selection, the interface exits you to the SI and requires that I mouse down to the button to close the SI; I would prefer that if I activate the feed button from the BI while Ready to Breed that it return me to the BI on exiting the item selection interface.

Personally, I miss the old interface, one because I could compare the offsprings stats to that of the parent I wanted it to surpass easier, and two because the species were already sorted into their own tabs (mostly), so i didn't have to figure out who needed shifted over to their respective species. I know to UI isn't finished yet, but I really would rather not have to sort my monsters out after every breeding session.

Indeed, monster comparison is extremely hard right now and it's annoying me enough not to play at all before it gets fixed. Technically it should be a very simple thing to fix but unfortunately it will probably take months before they will actually do anything about it.

Um, that's lame actually. Only 3 animations per month now, 2 unfinished. Also in Fbreeder/Futatitwolf this stupid and unchanging expression on the girl's face is still not fixed. Kittengirl/Breeder still has no climax. What else to say, there's a whole army of white knights protecting this team, but I don't get why they deserve it.

Where do you get only 3 animations? The whole harpy set is done, just some of the animations created an issue during the CODING, which will hopefully be fixed soon. Even then it's at least 5 new working animations.

There are white knights, and there are haters, but if you want to complain, check your facts first so that you're not ignored ;)

There's 6 animations this month, not three and two of them need minor fixing, but I do agree on the Futa Titwolf x FBreeder thing. Needs fixing.I don't know how many times I've mentioned the Kittengirl x FBreeder animation bug (been saying it since they animation was implemented).

Nice progression guys. I know the dev team doesn't even read these comments anymore, but i still want to say it. THis patch fixed a couple of issues i reported on as well as adding more stuff. Ill go over and see which bugs i can find at a later date.

What would possibly give you the idea we don't read these? We just don't have nearly enough time to respond to all the questions and suggestions we're given, many of which we have answered before or elsewhere. We also refuse to respond to comments that are abusive or just frankly completely uninformed. That doesn't mean that we don't regularly read through the comments and highly value suggestions, feedback, and constructive criticism.

Just out of curiosity, shouldn't there be a neo harpy to complete the set? By my count only 6 harpy animations are on the list, and there should be 7, base, futa, gender bend, neo base, neo gender bend, feral base, and feral genderbend. I'm assuming the ones with cock in the name are male, and under the rather random guess that the budgie is neo genderbend due to the bud in the name, that leaves out neo base. I'm not trying to be accusatory or anything, I'm just curious as to this inconsistency with the other two monster sets.

Anyone else encounter the bug where restocking the store does nothing? I can't even buy a harpy, starting from scratch. Just stuck with whatever monsters are left in the store. Money goes down, but the selection remains the same.

Just an idea I want to see if you guys agree. Does anyone agree that BS guys should give priority to the animation Catgirl X Dickwolf? It is outside the pattern they are using, but it is pratically the first breed you will make in the game, and probably the most used.

Honestly that would be great but the problem is that they dont have enough time because they are already struggling to make 7 animations per week because of the interface changes and the story of the game.

I think first they should finish the Breeders, because many people are waiting for the Fbreeder to be finished, and also a lot of people are waiting for the Mbreeder animations. After that, they should switch their work system. Instead of going column by column, I believe it's more worth to go by such system:

6. Replace "Basic Monsters" with any of the other ones, and start 1-5 again.

That way those animations, which we see the most often, would be made first.

And I still believe that they should seriously think of whether or not they want to add any more team members. If they decide that they don't want to, which means that the animations will not be produced any faster, it would be good to make a list of all the animations that are surely NOT going to be made, and those could be made by fans. I'm sure there would be at least SOME commissions good enough to be put into the game, it doesn't cost anything, and they only need to code those animations into the game, so it saves time. It would also make the fans more satisfied, since there would be a lot of animations coming into the game, not just 7/month :)

I like that suggestion of opening it up for fans to do. At the very least, they could put fan animations in and then as they complete the ones they are planning to use, replace them. The fan ones made could then be used as bonus content in the Animation Gallery so that the work is still there. Would be a good way to bring the community together as well, as some would probably get together to plan these out.

This fan idea is good, but Spurple would need to make the basic image so the fans could cut and animate it. If he doesn't, there is a high probability that the style will change when someone try to do his job. It is still possible though, since this part of the animation work takes 3-6 hours of work, while the true animating process takes 3 days.

yes, it would for sure be more work put on Spurple for the arts, and on Fleet and HBomb for coding it into the game. However, Spurple is already waaay ahead with the arts, because of his consistency, and once more programmer could possibly be arranged with the resources the team has.

Fan animations would definitely make people complain way less about the progress and positions. It might be possible that they provide art as well, and the team could approve it. But one main thing is it would take the heat off of BS's animators, which I think is beneficial to everyone. Less stress and less complaining, with more work done :) I don't see why such idea shouldn't be considered ;)

o-o Am I the only one that noticed that the Feral Harpy has an amazing ass?! Even from that one part of the animation.. Love it, think that might be one of my top three monsters now. Not to mention that ass on the F Breeder during the animations with the Neo Cockatrice. Very happy with the update. Can't wait for next month's already

Work. Money. Time. Real Life.Sometimes the easy fixes get done right away, and sometimes they require more work than was immediately visible. It sounds like the definition of a programmer's patch: "Old bugs out, new bugs in."

For the amount of work they are putting into this, there is MORE then enough money and drive to get this done. A hotfix should've been rolled out same or next-day. Not this laziness, especially when it's put up my volunteered funding. It's now a week and still not a peep.

a) the story stuff is SO GOOD and I'm excited to see more, did not see the reveal coming!b) there seems to be a bug some people are having where the Marchioness will ask for a feral or neoteny futanari and it seems impossible to get. I've played a few different characters in the past couple of builds and that combination never happened! Is it maybe something that slipped through in the new build?

I've seen that. It used to be negligibly possible by having the incompatible traits as sleepers.HOWEVER... If you can put up with it long enough, you can use the morning "Admirers" events to manufacture a Feral with BOTH those traits.

lol it should not be 2-3 versiuon behind cuz when u donte it says u get updates a month before they made public so i can sue the maker of this site for false avstiments cuz breeding season 2 updates behind lol so 7.5 should be up and ready for public so ya im getting my lawyer on this lol this gonna be fun cuz this site about to get shut down and im about get some money

So, no Chickadee, and feral harpies have animation issues, which means 6 animations per month. Even if they'll give us a Hotflix in the middle, it will mean even less animations for us next month.I think it would be satisfiing if we would have animations for CatgirlxCatgirl, DickwolfxDickwolf and CatgirlxDickwolf - the basic monsters, that you see in the beginning of the game. I mean come on, it's like Fbreader is ashamed of looking at the breeding process, unless she is personally involved. XD

P.S. Afterwards, as an experiment, I would like to see the creators make all the trait variations of the animations within these two basic groups of monsters. 105 animations to be exact (-1 they already made). 104/6=a year and a half...

The new sorting system really makes the game more fun to play. Now I kinda wish the customizable tabs could be "programmable" -- i.e. tab 1 automatically populates all my Demons, Tab 2 = Level 30+, Tab 3 = Greased Lightning. What do you think?

... The info on the Wiki tab is out of date. It still says 7.5.1 is the latest patreon and 7.3 is the latest free build. That may have been the problem.Don't use that as your source of information. Click the link the are and sign in. The link for 7.6 should be staring you in the face then.

I think it had something to do with a previous sponsorship the team had with another company that no longer exists. Aitako was a character from this other company (trading card company I think). Correct me if I'm wrong.

Yeah, I believe it was the same as the Fluffdragons. The person who has given the idea withdrew their donation, so instead of updating Aitako into the new art style etc. they removed her from the game.

Aw, well that's fucking weak. I was hoping Aitako would've been a ranch assistant or love interest, hell, I would've taken just some random npc we could further interact with. This game ain't getting any bigger, it can't afford to be chopping of characters like that.

And the Fluffdragons, that's just a full on tragedy right there. That said, I guess I can't blame them? It just makes me wonder if someone could donate a sizable amount then their ideas can be put into the game.

I think they said they were planning to replace Aitako with an original character of their own rather than just outright remove her. So we should still be getting all the same content, just not with Aitako specifically. I think.

Does anyone remember that whole Ranch Assistant and marriage thing that was back in February? You still think thats going to happen? I mean I really hope it does since it would definitely be a cool change and make things easier (and more fun) to add something like this in game. Of course since it's been said in game that some monsters can be taught to speak (elves excluded) it'd be cool to see some monster assistants. The whole marriage thing sounds alright too since it would definitely make an excuse to add some very interesting story development right?

Assistent was done and the code is in the game, it is just not active right now because they are still finishing it, but once in while you see Fleet or Purple working into it. Should be out in next update, or in the other.

Hey guys here is an idea considering people are complaining about anal animations! How about adding multiple animations to everyone. (I mean I know that it will take for ever to do) but it would give the game more "flexibility" for example... You could make the different animations to be random or pregnancy % chance based. such as from 1%-30% you will get a blow job or hand job animation for 30%-60% Anal and from 60-100% Vaginal animations.I think it would make the game long term interesting considering there would be so many animations to unlock and it would feel more alive considering you could see the progress that you are making with breeding.Then again I have never created a game myself and I do believe you have many plans for this game, so this is just and idea thrown out there!