Indigo Renderer is an unbiased, physically based and photo-realistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.

Features:• Accurate light simulation. There is no faking real glass in Indigo. Objects have a real medium inside their mesh, and light photons are accurately scattered and absorbed to recreate phenomena we expect from our everyday environment. Caustics, rainbows and colour absorption are all rendered correctly, producing a photorealistic result.• Freedom to create your own materials. Indigo comes with a stand-alone material editor that allows you to create any kind of material - from sand, leather and wood, to car-paint, water and even candy. It has a detailed interface to let you craft your materials, with many functions to control the interaction of light on and within the surface. The online material database is updated often, allowing for free, easy access to popular and sophisticated materials. Indigo also has its own scripting language for full, unrestrained, control of the materials for those that want to delve deeper.• Real camera capture. Not only does Indigo simulate real light, it also captures it accurately. The Indigo camera has real physical properties that make rendering less like computer science, and more like real photography. By changing the camera aperture and focus distance, you control the depth of field and focus. You can also set the sensor width and exposure time for experienced photographers.• Consistent results. What you see is what you get. Many renderers use tricks to simulate lighting effects that change the image with each quality pass. Indigo has just one rendering method meaning within the first 30 seconds of a render you can see what to expect for the final result. Once you are happy with the direction of the render, you can safely leave it to polish the image.• Physically-based materials. Realistic light needs to interact with realistic materials, which is why Indigo has a strong material system. There is a range of material types to simulate anything from clay, marble, and wood, to skin, fabric, and food. Each surface has attributes that let the light act naturally; reflecting or refracting accurately.• Realistic lights. There are no 'point lights' in real life, and neither in Indigo. Emitters are handled as a mesh, meaning they take the real shape of a real light source: whether it a filament in a light bulb, or a small flame on a candle. A point light creates harsh shadows because of its single-point nature - a light mesh has the advantage that it emits light from over the surface, allowing for softer tones and more realistic shadows.• Light layers. Render several lighting set-ups at once. The light layer feature allows you to render several light set-ups at once without any extra wait. There's now no hesitation to create several styles of lighting for your scene.• Types of lighting. Works for all types of lighting. Daylight, night time, interiors, exteriors, indirect or direct lighting - Indigo works effectively with all these lighting types using one rendering technique. Indigo supports professional IES profiles that are often provided by manufacturers for accurately simulating their lights.• Sun & Sky. Any time of day. Indigo comes with a sun and sky model right out of the box that is great for both indoor and outdoor scenes. Pick an angle or time of day, and it will cast the correct shadows with the right colour of light as the sun changes from dawn to dusk. The sun follows the times of day allowing for those moody sunsets or beautiful sunrises.• Accurately measured metals. Indigo comes with a library of various metals, glasses and other materials as measured in a lab. Used as a simple preset, this data creates realistic and accurate materials. Metals such as gold, aluminium and copper are all correctly rendered with reflections and colour absorptions in their place.• Motion blur. While Indigo is optimized for still images, motion blur is an effect that allows for the feeling of movement in a single frame. Indigo's motion blur is a completely accurate, unbiased and non-linear motion blur for both camera and objects.• Film control. Set the tone with film control. There is a range of ways to change tones in Indigo, and because it is an HDR renderer, all these can be done on-the-fly without re-rendering. Indigo comes with a library of film types such as agfacolor, kodachrome, and advantix, with which you are able to simulate your favourite film quickly and easily. The camera ISO and EV can also be changed simultaneously for the perfect contrast and brightness levels that you desire.• Multi-platform support. Because no one system is best, Indigo runs across Windows, Mac, and Linux operating systems. With several 3D packages supported and more to come, you won't have to change from your favourite 3D software to achieve quality results. Blender, Cinema 4D, SketchUp and 3ds Max are all officially supported, with Maya, XSI, and Houdini in open beta.• Large scenes. Unlimited potential. Large meshes are supported, with 28 million triangles tested, allowing for rendering of highly complex scenes. Instances are also supported to allow for thousands or even millions of duplicate objects to render without significant memory increase.• Efficient high performance. Indigo offers full support for network rendering and multi-core CPUs. Dual and quad core CPUs have become very mainstream and Indigo efficiently divides computation across all available CPU cores for maximum performance. With network rendering you are able to render a single image efficiently across multiple machines - Needs only a TCP/IP network, such as a typical Local Area Network (LAN).

What is an unbiased Raytracer? Raytracing works by firing light rays from the camera, and capturing the results. Unbiased is a term that means light is allowed to act as freely as physics allow, without the usual limitations. Biased renderers strictly control how many times light is allowed to bounce, if at all, and while this can allow for faster results, they are far less realistic.

What`s new in v3.2.13:Indigo 3.2 introduces a new sun/sky system, revamped material editing, substantially better rendering performance and direct integration of Indigo into Cinema 4D - among many other improvements! Click here >> to find out more about the improvements in Indigo 3.2.3.2.13- Updated bundled SkIndigo installer to SkIndigo-3.2.12.- Updated bundled Blendigo installer to blendigo-2.5-3.2.12.0.

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