In PvE the goal was to make rolling Lifeblooms on tanks more expensive. We didn't nerf the amount healed by the spell. Currently, rolling LBs + Rejuv on a tank can be as much healing as a priest or paladin who is just spamming all of their heals on the tank. That is a totally fine thing for a druid to be able to do. But currently the druid can do all of that on more than one tank AND also add in some raid healing. That is just too good. We're cool with rolling LBs on a tank and raid healing. We're cool rolling LBs on two tanks. But once you are rolling LBs on 2 (or 3!) tanks and have enough mana left over for a lot of other raid heals, then you are just too efficient a healer. I understand not all of you were able to do that. But many players were.

Blizzard.

Gonna play Enh/War/Resto in cata. Seems to have lots of potential after then changes.Enh shaman can offheal very nicely witch helps warrior, witch has good own self healing. Also Wind shear, grounding when when you are getting nuked, hex, warriors damage (and also a stun now), offensive dispel, tremor, druids cyclone/roots/defensive dispel and so on. I so hope this comp will work out nice :x

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Making cyclone dispellable would definitely make the game more balanced.

But seriously. Yes, cyclone needs to be dispellable (DEFINITELY the feral cyclone, that's for damn sure). That doesn't mean druids wouldn't be compensated elsewhere, which is what I hope druids defending undispellable cyclones understand. Making cyclone dispellable would definitely make the game more balanced.

Gonna play Enh/War/Resto in cata. Seems to have lots of potential after then changes.Enh shaman can offheal very nicely witch helps warrior, witch has good own self healing. Also Wind shear, grounding when when you are getting nuked, hex, warriors damage (and also a stun now), offensive dispel, tremor, druids cyclone/roots/defensive dispel and so on. I so hope this comp will work out nice :x

Official Blizzard Quote:

Making cyclone dispellable would definitely make the game more balanced.

But seriously. Yes, cyclone needs to be dispellable (DEFINITELY the feral cyclone, that's for damn sure). That doesn't mean druids wouldn't be compensated elsewhere, which is what I hope druids defending undispellable cyclones understand. Making cyclone dispellable would definitely make the game more balanced.

So you swap once, will most likely have to blow both 3min CDs, you wait the 40 seconds on ToL, swap again, dead.

The class is just going to be as weak as priests, but at least priests can get buffed with just some coeff. changes.

They're going to have to rethink druids.

Is swiftmend gone?

I think druids do still have some decent ways to avoid cc since it's very difficult to keep them still for a CC to land with the increased cast time. Not to mention you still have bash if you are caught in a bad spot. Not saying resto is perfect now they could probably revert bloom change but to put them in the same league as disc probably isnt fair overall?

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Anyway I had to go so i was like ok i gotta head to class and shes like peace and hugs me and my boner pushes against her leg and she looks at me wide eyed and walks away really fast.

I think druids do still have some decent ways to avoid cc since it's very difficult to keep them still for a CC to land with the increased cast time. Not to mention you still have bash if you are caught in a bad spot. Not saying resto is perfect now they could probably revert bloom change but to put them in the same league as disc probably isnt fair overall?

Swiftmend requires rejuve to be on the target. Also, it only lasts 12 seconds, meaning coming out of a 10 second CC it will typically be gone. Against any team with a dispel and it's gone.

Also, people think priests are in such an awful place when really they aren't.

Priests are bad because coefficients are too low on healing and too high on mana. That's the easiest thing to change in the game, and that's where you want your balance to be in game. If all you have to do is tweak numbers to make a class viable, you've done one hell of a job balancing them.

yeh playing vs enchance shammies as a druid is lol they dont have to dps just spam purge/shock while there partner trucks on the druid and the druid cant get above 30%.

Going to give a bit of feedback on the actual beta in the blizz feedback, doubt it will help but worth a try.

Lol enha teams trains druids now ? ;(What about smaping lifebloom on urself ? The bloom effect is boosted isn't it ? :o Also I gues getting swiftmend off shouldn't be too hard with swift rejuvenation ? Can you correct me if i'm wrong ?

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Making cyclone dispellable would definitely make the game more balanced.

But seriously. Yes, cyclone needs to be dispellable (DEFINITELY the feral cyclone, that's for damn sure). That doesn't mean druids wouldn't be compensated elsewhere, which is what I hope druids defending undispellable cyclones understand. Making cyclone dispellable would definitely make the game more balanced.

2 GCDS to put 2 lifeblooms up, 1 GCD to dispell them, the bloom blooms for nothing. Swiftmend hardly heals for anything and your lucky if thats not purged off also before you get the chance.

;(

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Making cyclone dispellable would definitely make the game more balanced.

But seriously. Yes, cyclone needs to be dispellable (DEFINITELY the feral cyclone, that's for damn sure). That doesn't mean druids wouldn't be compensated elsewhere, which is what I hope druids defending undispellable cyclones understand. Making cyclone dispellable would definitely make the game more balanced.

stop crying so hard.Druids need certain fixes FOR SURE but at least stop complaining about the fact that you can get cced

You gotta understand, its not just the fact that we can be cced. The biggest part of it is getting raped by offensive dispels. Sitting in a cc that we used to be immune to, and then coming out and trying to heal but being spam dispelled. Yes, it'll raise the skillcap a bit trying to shift incoming sheeps/hexes. The thing thats bothering me the most is the stupid lifebloom change

Give druids the ability to effectively prehot 2 targets (2 targets max, not 1 target main hotted and 2 more prehotted), and I think the problem would be 'solved'. Druids, in my opinion, should continue to rely on being able to predict who will be swapped to, and prepare that person for that swap with hots. With the current cata design, it is FPS/Arcade style...target x is getting hit, spam heal target x, target y gets swapped to, spam heal target y, oh noes, they went back to x, start healing target x again...essentially dumbing pvp down to pve style gameplay.

Give druids the ability to effectively prehot 2 targets (2 targets max, not 1 target main hotted and 2 more prehotted), and I think the problem would be 'solved'. Druids, in my opinion, should continue to rely on being able to predict who will be swapped to, and prepare that person for that swap with hots. With the current cata design, it is FPS/Arcade style...target x is getting hit, spam heal target x, target y gets swapped to, spam heal target y, oh noes, they went back to x, start healing target x again...essentially dumbing pvp down to pve style gameplay.

Wait a sec. The general feeling im getting from these posts is that the cata druid = season 1-8 paladin, and the cata paladin = season 1-8 druid? Sweet.

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