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Something is happening at inXile Entertainment. Within the space of a month, the studio has quietly lost both Colin McComb and Gavin Jurgens-Fyhrie, the two principal writers on Torment: Tides of Numenera. Both announced their departures on Twitter:

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This is weird because Gavin was supposed to be lead writer for Wasteland 3, and both he and Colin featured prominently in the game's Fig pitch video. Of the three developers "recruited" by Brian Fargo in that video, George Ziets is now the last man standing, with inXile mainstay Nathan Long and recently hired ironic cannibal Cassandra Khaw presumably replacing Gavin and Colin in their roles as writers. Gavin has since announced that he's moving to Ireland to join Swen Vincke's growing Larian empire. Where Colin will go after this is still unknown.

Yes, it's so weird that a studio would get rid of two terrible writers after the game they were in charge of turned out to be an unmitigated commercial disaster. Not that the rest of InXile's writers are anything to write home about (with the exception of Ziets).

Yes, it's so weird that a studio would get rid of two terrible writers after the game they were in charge of turned out to be an unmitigated commercial disaster. Not that the rest of InXile's writers are anything to write home about (with the exception of Ziets).

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But you see, it didn't, they stayed on for over a year afterwards. Not like say, Adam Heine who got the boot immediately.

My vote to Take2? Support Tim and Leonard and the team and maybe not so much the owner parasites around them. Do you really need class acts like Feargus who will make up numbers and drain needed resources with deception? It's disgusting, and casts shade over the entire studio through the actions of one jackass.

But yeah. After such a promising entry, Colin kind of fizzled out. Not gonna lie, but his work and vision for Tworment were really terrible. But still, knowing how all the bigwigs have turned out to be hacks recently, except Avellone, I guess, it was not a surprise.

Also, games are ego stroking. RPGs more so. News at 11. Of course, they are. Games allow for vicarious success at the expense of time. Actually, it's not that different from drug addiction. It is a *bad* thing and we all still do it. Just like Coffee. The question is can it be * well-done*. If anything, then the *how* of that question, that is the codex's raison d'etre.

T:ToN had an actual Butt Pirate in it. Everyone who wrote for that game should have been fired.

Qwinn said:

Should've realized this place has no redeeming quality months ago. Even the lack of moderation that means you -could- get really good blowout heated arguments over interesting shit is wasted, cause you're all too busy proving how cool you are by not caring about anything - except, of course, the desperate desire that everyone think you're cool for not caring about anything.

Hey, that's a good idea. McComb seems to have his head so far up his own ass, we can probably trick him that we believe he's this creative genius wronged by bad people and get him to spill some beans about the development.

Yikes. I hope inXile at least last to release their final two games. Torment was weak, but I liked Wastland 2 enough to be interested in their two upcoming plot-limited combat games. My only hope is that they are doing this to tighten up the team, as I understand it they are all spread all over the globe in some dumb manner.

Losing more and more faith in Larian as time goes on. They seem to be hiring a million not very good writers to supply PoE1-syle word vomit.

Think it's a different case with inXile, there was two ships, one sunk, the other is still afloat. At face value both W2 and TTON were at odds by their very nature. Wasteland is in-house, satirical, self-deprecating and doesn't care for political correctness. Whereas Monte Cook expects Numenera to be treated as a holy text...

Wasteland 3 can't have people like that working on it, they'd implode.