Where are you seeing this? You create a game that makes $800,000,000 in 1 day.

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Its business. That 800 million isn't 'theirs' until their dues are paid. MS/sony have a 20-30% of retail profit cut for the developer to get 'licensing' for any title, and I presume like every other business manufacturing/distribution/marketing wasn't free. Sells for $60 at a store, the store takes $12 for selling it for them, MS/Sony take another $15 for licensing. Technologies used in the game (audio encoding for example) are likely paid on a royalty/licensing fee where each sold title nets the developer a few bucks. There was articles in some xbox magazine breaking down the 'cost' for a game. The way they broke it down I really don't know how studios who didn't sell 10 million copies or more at launch could survive.

Have not bought it yet. Waiting to make sure it is not just another same old GTA. Plus, I have a few other games I am playing i need to finish first.

I'm similar in that I haven't bought it yet because I still have to see if it's the same as GTA4 or if it's gone back to its fun roots. From what I've heard so far I think I'll be looking in to Saints Row 4.

Its business. That 800 million isn't 'theirs' until their dues are paid. MS/sony have a 20-30% of retail profit cut for the developer to get 'licensing' for any title, and I presume like every other business manufacturing/distribution/marketing wasn't free. Sells for $60 at a store, the store takes $12 for selling it for them, MS/Sony take another $15 for licensing. Technologies used in the game (audio encoding for example) are likely paid on a royalty/licensing fee where each sold title nets the developer a few bucks. There was articles in some xbox magazine breaking down the 'cost' for a game. The way they broke it down I really don't know how studios who didn't sell 10 million copies or more at launch could survive.

So are you still not impressed? Show me a video game launch that has made that much in 1 day.

Its business. That 800 million isn't 'theirs' until their dues are paid. MS/sony have a 20-30% of retail profit cut for the developer to get 'licensing' for any title, and I presume like every other business manufacturing/distribution/marketing wasn't free. Sells for $60 at a store, the store takes $12 for selling it for them, MS/Sony take another $15 for licensing. Technologies used in the game (audio encoding for example) are likely paid on a royalty/licensing fee where each sold title nets the developer a few bucks. There was articles in some xbox magazine breaking down the 'cost' for a game. The way they broke it down I really don't know how studios who didn't sell 10 million copies or more at launch could survive.