Author
Topic: The Solarus Resource Help Project (Read 8859 times)

This project is meant to help Solarus. The contents are below. Please make suggestions.

Reports:

Let me know of:

Dead links

Service changes - Ex: Like how ADrive no longer gives 50 GB free.

Typos or grammar mistakes

Basic Question:

Q: Can Solarus make more than ARPG games?A: Solarus can make visual novels, monster battle, card battle, and any other game type in the 2D realm. (Although, there is talk of mode7.) Solarus is aimed at ARPG, so there will need to be more coding for other game types, but Solarus is made to make coding easy. (At least in my opinion.)

Q: Is Solarus an emulator?A: No.

Q: Is there a simple android export option? A: No. Not "yet."

Q: Single exe? A: You can make a single .exe with a free packager software like "Inno Setup".

Q: Can I sell my game in communities like Steam, and make money from it? A: Yes, but follow the GPLv3 license.

-The Legend of Zelda: A Link to the Past-The Legend of Zelda: A Link to the Past and Four Swords-The Legend of Zelda: Oracle of Ages-The Legend of Zelda: Oracle of Seasons-Zelda ARPG games: Wiki-Secret of Mana (Seiken Densetsu 2)-Secret of Evermore (Not related to the Mana series, but pretty much has the same functions and was made by the same company.)-Seiken Densetsu 3-Sword of Mana (Seiken Densetsu 5)-Children of Mana (Seiken Densetsu 6)-Avatar The Last Airbender GBA-Boktai-Alundra-Soul Blazer-Illusion of Gaia-Terranigma-Shining Soul II-Juka and The Monophonic Menace-Yu Yu Hakusho - Ghostfiles - Spirit Detective-The Legacy of Goku-The Legacy of Goku II-Buu's Fury-Terranigma

3D ARPG Games:

They maybe be 3D, but they could still help with studying.

- Fable 1, 2, 3 (1 and 2 are better in my opinion, but 3 introduces some unique features, but 3 gets rid of most of everything I liked in the previous games.)- Jade Empire

Lua learning information and Solarus documentation:Here Solarus uses Lua for scripting with Solarus libraries to make things easy. This should not be an issue if one already has experience in a high level language like C or C++. (C can be debated on, but I will not get into that.) Do not let that scare you because Lua is actually a very easy programming language and it will actually help you with learn C or C++ later, but C languages are not needed for making games with Solarus. It will help if you want to assist with the Solarus engine or modify it.

C++ SDL 2.0 and QT Creator:HereWant to help program for Solarus and fix bugs? This would be a good place to start. Once you begin, fork Solarus and do a pull request once you made your changes on GitHub. Scroll down to GitHub on this post if you have no clue what I just typed.

Upgrading:

The migration guide will help one upgrade from different versions of Solarus: Here

Shutter for Linux -There are many options. The most important is selecting an area on the screen and making a screenshot. There are some basic paint editing tools as well.

Greenshot for Windows -There are many options. The most important is selecting an area on the screen and making a screenshot.

The use of gifs might be better than videos for reporting bugs. They are easier to post and upload. Giphy might be a good place to upload them before posting...only if they are bigger than 100 kb. Silentcast for Linux and ScreenToGif for Windows or LICEcap v1.26 (works with wine)

Having trouble installing the Mac version? Use Wine to use the Windows Solarus version on your Mac. Here is a Wine Installation guide for Mac. Here

Android:

You might be able to use Wine on your android by emulating Ubuntu Precise. There is a root and no root method. Here

Running Android apps through chrome. The article is detailed enough. Some android programs can be used to help with Solarus game making, but not all will work because a lot of apps that you buy have annoying verification that may need something that is not functional. Also, some apps crash when sound is used.http://askubuntu.com/questions/605589/can-android-apps-be-used-in-ubuntu

Raspberry Pi:

I am not sure about the Solarus Editor, but the engine works. Here are two sources.

Markdown offline editors: -I like CuteMarkEd because it is portable. Go here for more options. (Buggy)-Haroopad - best here in my opinion. One can even insert a table of contents based on the headers, no bugs to be found, and the html file can be turned into a pdf with chrome. (Table of contents still work in pdf)

Funding online platforms that can help your project with donations:Have you ever thought of using Patreon, Kickstarter, and IndieGoGo? These could be funding platforms that could help your Solarus game projects. I think Patreon would be the best because people can send recurring payments monthly to creators. As in people can give you money monthly.

You will need to use Steamworks SDK if you want steam achievements (you do not need it) and your game only gets on steam if Valve likes it.

Sadly, everyone I know that put a game on Steam always has to send back a refund. What people seem to be doing is playing the game all day/night long, beating it, and asking for a refund. Not everyone does this, but keep that in mind.

LMMS (Linux Multi media studio) It is for Windows too and OS X. I used this program to make over 500 free audio for Solarus and all my music is made with it. For instance, my Klgo Journey music I added for Solarus as well to use. LMMS is very very easy after you do a few tutorials. The soundfonts I listed at the bottom of my music section can be used in it. It is basically a free FL Studio.