New Footage and Commentary for The War Z

Gamers just can't seem to get enough information about the upcoming zombie survival game, The War Z. While some people in our audience flippantly write it off as a simple DayZ clone -- not 100% unfairly considering several of its features are obviously influenced or borrowed from Dean "Rocket" Hall's ArmA II mod -- The War Z has some features that set it apart. Most notable are its inclusion of quests, which are 100% player driven.

Want to take out a player who keeps killing you over and over? Put a bounty on his head and see what happens. Or maybe you just need someone to guard you as you move from one place to another -- you can set up a quest to fulfill that too. Outside of pre-made quest types, developer Hammerpoint Interactive wants you to create your own objectives and set your own rewards, leaving it up to players to sort out whether they actually agree to pay the fee, or whether they simply backstab their hired help and murder them in the wilderness. The potential player interactions this system could create are pretty exciting.

Quests come alongside other standout features, such as the ability to persistently grow a character by earning experience points, the potential to own a private hub world that you shape to your liking, and the option to play with or without permanent death. With a planned release of a pre-alpha version set for October, we decided to get Executive Producer Sergey Titov into IGN to tell you about The War Z himself. Here is almost 20 minutes of footage, just note that this is a pre-alpha build with non-final sounds or animations.

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on Twitter and on IGN.