So I'm wondering if this forum software has anything within its features to allow us to show when we've made a game and released it. Seeing as this is a game dev forum, this seems like the right thing to do. I was thinking maybe a badge, some sort of icon, or a different title. Something to indicate that we've created a game. I see we have galleries and such, but I don't know if those are for GD.Net+ members or anybody.

But yeah, something visible next to the person's name I think would be good.

Beginner in Game Development? Read here.Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
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Spoiler

How on earth can you go around telling lies, be shown that they are lies, then continue to ignore the evidence to the contrary. I'm not qualified to deal with this, sorry. - HodgmanNever crash to desktop. That's the equivalent of a Starbucks rep punching you in the face when you try to order a coffee with soymilk when they run out of soymilk. - KoobazaurFor programmers, R & D means "Research & Duplicate".Just remember... XML is like violence. If it doesn't work, you just aren't using enough of it... - MoeEvery time I go into my account settings I feel like I've never used the internet before. - booleanPerson X: Do you want to live forever?
Person Y: No, but I want to live a long life.
Person X: Only cowards live that long.
Person Y: And yet, we travel to seek the counsel of these "cowards".

Note galleries and journals can be created and viewed by everyone (although I can only make one of each - perhaps GDNet+ members don't have this restriction).

The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

Note galleries and journals can be created and viewed by everyone (although I can only make one of each - perhaps GDNet+ members don't have this restriction).

Good question.

Beginner in Game Development? Read here.Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts

Spoiler

How on earth can you go around telling lies, be shown that they are lies, then continue to ignore the evidence to the contrary. I'm not qualified to deal with this, sorry. - HodgmanNever crash to desktop. That's the equivalent of a Starbucks rep punching you in the face when you try to order a coffee with soymilk when they run out of soymilk. - KoobazaurFor programmers, R & D means "Research & Duplicate".Just remember... XML is like violence. If it doesn't work, you just aren't using enough of it... - MoeEvery time I go into my account settings I feel like I've never used the internet before. - booleanPerson X: Do you want to live forever?
Person Y: No, but I want to live a long life.
Person X: Only cowards live that long.
Person Y: And yet, we travel to seek the counsel of these "cowards".

People are welcome to make a thread about a completed game in the your announcements forum, blog about it in their developer journal, and also post postmortems or tutorials using their work as an example in any relevant forum. IMHO, making a tutorial is the most long-lasting way to impress people, aside from actually getting them to play your game or announcing big sales figures.

Phone game idea available free to someone who will develop it (Alphadoku game - the only existing phone game of this type is both for windows phone only and awful. PM for details.)

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.