Gforce

hey Alex, i love you for all the effort you've put into GTA modding over recent times, including all your SA work with Cleo etc, but maybe it's time to go the XLiveless route and kill things before GFWL and truly make this a single player only modification, this way you kill any possible online modding crap and we can get on with what we really want to do, which is "Genuine" offline GTA modding

you have my support and respect and i'm sure there are a sh!tload more out there that just want offline only, i say this with an honest heart "f*ck all the online players" that say they want offline modding, we both know that what they really want is a way to cheat online, all i want is offline map replacement modding and tbh icba wtf the so called offline modders say they want, make this thing 100% offline only!! and say f*ck you to anyone else who pretends to want anything other than pure offline.

if they really want 100% online cheat free they will make a full GTA IV backup folder that is for pure offline modding only, anything is else is just pure bullsh*t, and anyone who says anything else is talking complete bollocks!!!

Alexander Blade

hey Alex, i love you for all the effort you've put into GTA modding over recent times, including all your SA work with Cleo etc, but maybe it's time to go the XLiveless route and kill things before GFWL and truly make this a single player only modification, this way you kill any possible online modding crap and we can get on with what we really want to do, which is "Genuine" offline GTA modding

anyway , i can use xlivless in my plugs and what we will have ? nothing because of unoficial script hook etc ... cheating it's a time-question

Unit Deserviced

Well, I removed all traces of the ASI and then put it back, and the game launched without incident. Must have been either a fluke or some kind of mistake on my part, sorry for the confusion. When the game did crash however, it started the loading sequence and then immediately crashed to desktop with a generic "send error report" message.

sjaak327

hey Alex, i love you for all the effort you've put into GTA modding over recent times, including all your SA work with Cleo etc, but maybe it's time to go the XLiveless route and kill things before GFWL and truly make this a single player only modification, this way you kill any possible online modding crap and we can get on with what we really want to do, which is "Genuine" offline GTA modding

anyway , i can use xlivless in my plugs and what we will have ? nothing because of unoficial script hook etc ... cheating it's a time-question

Exactly, and this particular asi is also available with the check for handling.dat and weaponsinfo.xml removed....

Legend286

You should of added a check, seeing if you're on freeroam or not, so that it doesn't disable stuff, because the whole point in you making this mod is to allow blocked content, and if this is supposed to block weapon modding, it doesn't, I've seen one person with a rocket MP5, so you obviously didn't make it block it.

Sjaak, give me the link to that please :v

Edit, found it, don't need a link and it works awesome.f*ck you rockstar, we has mp modding again so bite us.

Ghett0

You should of added a check, seeing if you're on freeroam or not, so that it doesn't disable stuff, because the whole point in you making this mod is to allow blocked content, and if this is supposed to block weapon modding, it doesn't, I've seen one person with a rocket MP5, so you obviously didn't make it block it.

If you have VC++, coding knowledge, IDA, it's not too hard to find out how to get rid of the file check.

nemesi5

Tried them with ultimate graphics tweak, doesn't work. Blocks me from mp, and thats the only mod I have, help? I downloaded Alice and ASIloader, I place the reloaded filecheck and the current one in the Alice folder, they don't work. Can someone tell me what I am doing wrong or does this filecheck block the tweak too?

[EDIT] The following does not appear to work for v1.0.3.0 savegames, the file format seems to have changed and the account info is apparently encrypted.

Savegames saved with xLiveless do not have an xLive account number recorded in the file, the xLiveless savegames are also saved into a different folder than xLive enabled savegames. There is a thread about how to recover a "lost xLive account" and the procedure detailed there describes how to insert an xLive account number into any savegame.

An xLiveless savegame has zeroes recorded in the savegame file, it might have an old account number if you converted an xLive game to an xLiveless game. I would think that inserting a 'real' xLive account number and putting the savegame file into a 'real' xLive savegame folder would permit that savegame to run.

Note that you can use this process to convert an xLive 'offline' savegame to an xLive 'online' savegame, but you may not get any 'offline' achievements to be recorded to the 'online' xLive account. Although, I have read a post that said that if you saved your game once in 'online' mode that the xLive account would be synchronized with the savegame, I haven't tried it so I can't verify that that is true.

I'll go look up that thread and post the link here if I can find it. [EDIT] Again, this process does not appear to work for v1.0.3.0 savegames.

Savegames saved with xLiveless do not have an xLive account number recorded in the file, the xLiveless savegames are also saved into a different folder than xLive enabled savegames. There is a thread about how to recover a "lost xLive account" and the procedure detailed there describes how to insert an xLive account number into any savegame.

An xLiveless savegame has zeroes recorded in the savegame file, it might have an old account number if you converted an xLive game to an xLiveless game. I would think that inserting a 'real' xLive account number and putting the savegame file into a 'real' xLive savegame folder would permit that savegame to run.

Note that you can use this process to convert an xLive 'offline' savegame to an xLive 'online' savegame, but you may not get any 'offline' achievements to be recorded to the 'online' xLive account. Although, I have read a post that said that if you saved your game once in 'online' mode that the xLive account would be synchronized with the savegame, I haven't tried it so I can't verify that that is true.

2wachumanango : i can but there is one big trouble - original xlive.dll checks the memory , so if i'll modify some code and this code should be modifed all time - live check will give a game crash (like it was in first version of car spawner etc)