[ToME 2.3.5 Character Sheet]
Name : Void's Bane Age 73 STR! 18/160
Sex : Male Height 80 INT! 18/200
Race : Spectre Troll Weight 203 WIS! 18/130
Class : Sorceror Social Class 1 DEX! 18/130
Body : Player CON! 18/180
God : Melkor Bauglir CHR: 15
+ To Melee Hit 3 Level 50 Hit Points -168/ 430
+ To Melee Damage -5 Experience 12613539 Spell Points 1238/ 1554
+ To Ranged Hit 30 Max Exp 12613539 Sanity 295/ 580
+ To Ranged Damage 22 Exp to Adv. ***** Piety 113835
AC 16+264 Gold 1139284 Speed Fast (+45)
(Miscellaneous Abilities)
Fighting : Bad Perception : Very Bad Blows/Round: 4
Bows/Throw : Excellent Searching : Very Bad Shots/Round: 2
Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 12d4-20
Stealth : Bad Magic Device: Superb Infra-Vision: 90 feet
Tactic: coward
Explor: running
(Character Background)
You are the offspring of a Forest-Troll Warrior. You have
puke yellow eyes, oily dark purple hair, and green scabby
skin.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 70 (3500')
Barrow-Downs: Level 10 (500')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Death fate: Level 1 (50')
The Helcaraxe: Level 35 (1750')
Your body was a Player.
You have defeated 7760 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You have completed 57 princess quests.
You have completed My patience grows thin. %s is final. lost sword quests.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 37th Quelle of the 2890th year of the third age.
Your adventure lasted 51 days.
Your Attributes:
You are dead, killed by a Black reaver on level 70 of Angband.
You can breath fire.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You can restore lost life forces.
You can turn into a Balrog at will.
Your position is very uncertain.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You have normal luck.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
adefkmnopsuxz{|@
Add Str : ........4.....2+
Add Int : 3...2.2..3....2+
Add Wis : 3...2.........2+
Add Dex : .3........4...2.
Add Con : ........4.....2+
Add Chr : ..............2+
Mul Mana : +...+.+.........
Mul SPower: +........+......
Add Stea. : .3..............
Add Sear. : ......2.........
Add Infra : 3...............
Add Tun.. : ..............2.
Add Speed : ..97.3..........
Sust Str : ...........+...+
Sust Int : +...+....+......
Sust Wis : +...+...........
Sust Dex : ...........+....
Sust Con : ................
Sust Chr : ...........+....
Invisible : ...............+
Mul life : ...............+
Sens Fire : +.....+.........
Reflect : ................
Free Act : ........+++.....
Hold Life : ....++.........+
Imm Acid : .......+*+++...*
Imm Elec : .......+.+.....*
Imm Fire : .......+.+.....*
Imm Cold : *......+.+.....+
Res Pois : .......+.......+
Res Fear : .........+......
Res Light : .....+..........
Res Dark : .....+.........+
Res Blind : +.....+.........
Res Conf : .....++.+..+....
Res Sound : ........+..+....
Res Shard : ........+.......
Res Neth : ...............+
Res Nexus : ................
Res Chaos : .....+..+..+...+
Res Disen : .+..............
Aura Fire : ...............+
Auto Curse: ....+...........
Lite : ....+.........++
See Invis : +....++........+
Digestion : ....+..........+
Regen : ....+..........+
Xtra Shots: .+..............
Activate : .....+.+..+.....
Teleport : ...............+
Cursed : ....+......+....
Hvy Curse : ....+...........
Fly : ...........+...+
Orc.ESP : .....+..+.......
Evil.ESP : ....+...........
Good.ESP : ....+..+........
Full ESP : ..........+.....
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Random teleportation:
Randomly teleports you around
Skills (points left: 56)
- Combat 01.000 [0.300]
. Archery -01.200 [0.000]
- Sneakiness 01.100 [0.900]
. Stealth 00.000 [0.400]
. Disarming -00.300 [0.000]
- Magic 50.000 [1.000]
. Magic-Device 23.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 01.200 [0.400]
. Demonology 00.000 [1.500]
. Necromancy 02.700 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 03.805 [0.550]
. Prayer 25.500 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 01.500 [0.500]
. Summoning 01.000 [0.300]
. Symbiosis 01.300 [0.400]
Abilities
* Perfect casting
[Fates]
You may find an Essence of Life on level 1.
You may meet a Filthy street urchin on level 12.
You may find a Scroll of Magic Mapping on level 1.
[Character Equipment]
a) The Mage Staff of Forochel (3d4) (-5,-1)(60%) (+3 to infravision)
It can be wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 45 of Mordor.
e) an Indestructible Ring of Speed (+9)
It increases your speed by 9. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
f) a Ring of Speed (+7)
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Tselakus, the Dreadlord on level 60 of
Mordor.
n) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching)
It increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It renders you especially vulnerable to fire. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
o) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, shards and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
s) a Golden Crown of the Magi [Manathrust] [0,+10] (+3)
It has a spell stored inside. It increases your intelligence and
spell power by 3. It sustains your intelligence. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, fire and cold. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It gives telepathic
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 45 of Mordor.
x) The Pair of Metal Shod Boots of Gelor [6,+19] {cursed}
It sustains your strength, dexterity and charisma. It provides
resistance to acid, sound and chaos. It allows you to fly. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) The Orcish Pick 'Minon' (+2)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and ability to
tunnel by 2. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
[Character Inventory]
a) 2 Tomes of Magical Energy
b) a Fireproof Tome of the Blowing Wind
c) 4 Tomes of the Impenetrable Earth
It cannot be harmed by acid.
d) 5 Tomes of the Everrunning Wave
e) 2 Fireproof Tomes of Translocation
f) a Fireproof Tome of the Tree
g) 2 Fireproof Tomes of Knowledge
It cannot be harmed by fire.
You found it in the remains of a Dracolisk on level 45 of Mordor.
h) 5 Tomes of the Time
i) 2 Fireproof Tomes of Meta Spells
j) 4 Tomes of the Mind
k) a Corrupted Tome of Melkor
l) Raal's Voodoo Doll of Revenge
It can be activated for decreasing Dexterity.
You found it in the remains of a Forest wight on level 70 of Angband.
m) Mordekainen's Sneaking Eye
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Hezrou on level 63 of Mordor.
n) Benetar's Death Ray Experiment
It can be activated for light absorption every 80 turns.
You found it in the remains of a Black ooze on level 50 of Submerged Ruins.
o) Jor's Compendium of Strange Behaviour
It can be activated for genocide every 500 turns.
You found it in the remains of a Druid on level 12 of Mirkwood.
p) 9 Potions of Cure Critical Wounds
q) a Potion of Life
r) a Potion of Restore Mana
s) a Mithril Rod of the Istari of Disarming (320/320)
t) The Golden Horn of the Thunderlords (4 charges) {100% off}
u) The Anchor of Space-Time
v) The Thunderlord Coat of Marda [9,+25] (+5)
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
[Home Inventory - Bree ]
a) 2 Tomes of the Blowing Wind
b) 2 Tomes of the Impenetrable Earth
It cannot be harmed by acid.
c) a Tome of the Time
d) 2 Tomes of Meta Spells
e) a Tome of the Mind
f) 2 Unholy Tomes of the Hellflame
g) a Holy Tome of Eru Iluvatar
h) a Corrupted Tome of Melkor
i) 2 Books of Beginner Cantrips
j) The Tome of Void's Bane
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) 11 Potions of Cure Serious Insanity
l) a Potion of Cure Insanity
m) 4 Potions of *Healing*
n) a Potion of Curing
o) 7 Scrolls of Reset Recall
p) an Indestructible Amulet of Anti-Teleportation
q) a Dwarven Lantern of the Magi [Identify] (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It has a spell stored inside. It increases
your intelligence, wisdom and charisma by 1. It provides resistance
to disenchantment. It cannot be harmed by fire.
It was given to you as a reward.
r) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Flare, rider of bronze Moonth in the town
of Bree .
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser kraken on level 35 of The
Helcaraxe.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in the town of Bree .
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient gold dragon in the town of
Gondolin .
w) a Mage Staff of Power [Manathrust] (1d4) (+4,-23) (+10)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 10.
You found it lying on the floor of a special level.
[Home Inventory - Gondolin ]
a) an Ultimate Mimic (1122 hp)
b) a Greater draconic quylthulg (1500 hp)
c) 62 Scrolls of Summon Never-Moving Pet
d) The Crumpled Scroll of Mass Resurrection
e) a Rod Tip of Detection (80 Mana to cast)
f) The Ring of Power of Uvatha the Horseman (+2 to stealth)
It increases your charisma and stealth by 2. It makes you invisible.
It provides resistance to poison, nexus and chaos. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Khamul, the Black Easterling
It makes you invisible. It sustains your constitution. It provides
resistance to poison, sound and disenchantment. It speeds your
regenerative powers. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 70 of
Dol Guldur.
h) The Ring of Eldaissa (+0,+0) (+2)
It increases your dexterity by 2. It makes you invisible. It
sustains your strength. It provides resistance to fire and dark. It
allows you to fly. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
i) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) a Ring of Shard Resistance
k) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
l) The Amulet of Gilost (+8)
It increases your intelligence, searching and infravision by 8. It
sustains your strength and constitution. It provides immunity to
paralysis. It provides resistance to electricity, poison, dark and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 41 of
Mordor.
m) The Amulet of Mirin (+4 to searching)
It increases your strength and searching by 4. It makes you
completely fearless. It provides resistance to acid and shards. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
n) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ethereal drake on level 37 of Maze.
o) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Draebor, the Imp on level 40 of The
Helcaraxe.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient blue dragon in the town of
Gondolin .
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, light, dark and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
r) an Elven Robe of Resist Cold [2,+16] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and shards. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
s) The Hard Leather Armour of Himring [6,+15]
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black knight on level 70 of Dol Guldur.
t) an Elven Rhino Hide Armour (-1 to accuracy) [8,+20] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Eldrak in the town of Gondolin .
u) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound, nether
and chaos. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 47 of Mordor.
v) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 40 of
The Helcaraxe.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
x) The Heavy Crossbow 'Imloki' (x6) (+18,+20) (+2 to speed)
It increases your strength, wisdom, dexterity and speed by 2. It
fires missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
[Home Inventory - Minas Anor ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
b) a Fireproof Tome of the Mind
c) The Mirror of Alternate Dimensions
It can be activated for cure cuts every 100 turns.
You found it in the remains of a Mind flayer on level 54 of Mordor.
d) Tenser's Mechanical Magician
It can be activated for cure hallucination every 100 turns.
You found it lying on the floor of a special level.
e) 12 Potions of Cure Serious Insanity
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Harowen the Black Hand on level 57 of
Mordor.
g) The Amulet 'Suldan' (+3 to infravision)
It increases your intelligence and infravision by 3. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature bronze dragon on level 40 of
Mordor.
h) an Amulet of the Magi (-4,-4) (+3 to searching)
It can be used to store a spell. It increases your intelligence and
searching by 3. It sustains your intelligence. It provides immunity
to paralysis. It provides resistance to blindness and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
i) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 70 of
Dol Guldur.
j) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) an Elven Cloak of Stealth [4,+8] (+5 to stealth)
It increases your stealth, searching and luck by 5. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, poison, light
and dark. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
n) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
o) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
[Home Inventory - Lothlorien ]
a) The Deck of Wild Magic
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Dark elven sorcerer on level 65 of Mordor.
b) The Ring of Power of Akhorahil the Blind (+1 to stealth)
It increases your stealth by 1. It makes you invisible. It provides
resistance to acid, cold, nexus and chaos. It slows your metabolism.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 70 of Dol
Guldur.
c) The Ring of Hiruinion (+5)
It increases your wisdom by 5. It sustains your wisdom. It provides
resistance to poison, dark, blindness and nexus. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 72 of Erebor.
e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+1 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It increases your stealth by 1. It provides
resistance to acid, electricity, fire, cold, poison and shards. It
allows you to fly. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Partial Plate Armour 'Valmarth' (-3 to accuracy) [22,+10]
It provides resistance to acid, cold, sound, shards, nether and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 72 of Erebor.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
j) The Cord Armour of Gabel [6,+3]
It sustains your wisdom. It provides resistance to acid, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) a Magical Gnomish Shovel of Digging (+7)
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 7. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Sling 'Anfaentan' (x4) (+9,+10) (+2 to speed)
It provides light (radius 1) forever. It increases your intelligence,
wisdom, charisma and speed by 2. It fires missiles with extra might.
It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
m) a Long Bow of Extra Might (x5) (+15,+22)
It provides resistance to sound. It fires missiles with extra might.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
n) The Small Metal Boomerang 'Nirest' (3d4) (+9,+12)
It does extra damage from fire. It poisons your foes. It is
especially deadly against dragons. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) a Harp of Power (+2)
It increases your charisma by 2. It sustains your charisma. It
provides resistance to acid, electricity, fire, cold and shards. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
[Home Inventory - Khazad-dum ]
a) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend in the town of Khazad-dum .
b) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
[The Mathom-house Inventory - Bree ]
a) The Pendulum of Orcus
It can be activated for cure blindness every 100 turns.
You found it in the remains of a Dread on level 40 of The Helcaraxe.
b) Lloth's Ceremonial Dagger
It can be activated for death.
You found it lying on the ground on level 18 of Mirkwood.
c) Mordenkainen's Mysterious Mind-Masher
It can be activated for cure confusion every 100 turns.
You found it in the remains of a Revenant on level 37 of Maze.
d) The Amulet of Gwaegnien (+3)
It increases your strength and constitution by 3. It sustains your
intelligence. It makes you completely fearless. It provides
resistance to acid. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
e) The Augmented Chain Mail of Anion (-2 to accuracy) [16,+13]
It sustains your strength and wisdom. It provides immunity to acid
and cold. It provides resistance to fire and light. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Gold Thunderlord in the town of Bree .
f) a Blasted Thunderlord Coat [9,-6] {Trone}
It provides resistance to fire and cold.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
g) The Golden Crown of Menya [0,+6]
It sustains your intelligence. It provides resistance to acid and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth in the town of
Bree .
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to dark and blindness. It allows you to sense the presence
of orcs, trolls and evil beings. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Polyphemus, the Blind Cyclops on level 70
of Dol Guldur.
j) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Philosophy Teacher on level 65 of
Mordor.
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 70 of Dol Guldur.
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
n) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
It can be activated for dispel monsters (300) every 200+d200 turns if
it is being worn. It increases your strength by 3. It is especially
deadly against natural creatures. It sustains your strength. It
provides resistance to shards and nexus. It allows you to levitate.
It drains life. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) a Dagger (1d4) (+3,+6)
p) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and shards.
It allows you to sense the presence of orcs and dragons. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
r) The Broad Sword of Cirithlad (2d5) (-3,-5) {cursed}
It does extra damage from electricity. It is especially deadly
against dragons. It strikes at undead with holy wrath. It drains
experience. It induces random teleportation. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 62 of Mordor.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Two-Handed Sword of Mogron (3d6) (+6,+6) (+1 attack)
It must be wielded two-handed. It increases your intelligence and
attack speed by 1. It does extra damage from frost. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at undead with holy wrath. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
x) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning (100) every 500 turns if it
is being worn. It provides light (radius 1) forever. It increases
your wisdom and dexterity by 4. It does extra damage from electricity
and frost. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of undead. It provides immunity to paralysis. It
provides resistance to electricity, cold and light. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 72 of
Erebor.
b) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
It decreases your wisdom and stealth by 4. It poisons your foes. It
provides resistance to light, dark, blindness, confusion and nether.
It allows you to sense the presence of good beings. It drains mana
and life. It is heavily cursed. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Physics Teacher on level 65 of Mordor.
c) The Trident of Wrath (3d8) (+16,+18) (+2)
It can be wielded two-handed. It increases your strength and
dexterity by 2. It produces chaotic effects. It is a great bane of
undead. It fights against evil with holy fury. It provides
resistance to light and dark. It allows you to see invisible
monsters. It drains mana. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
d) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
e) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 65 of Mordor.
f) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lesser kraken on level 35 of The
Helcaraxe.
g) The Lance of Ostelebor (2d8) (+14,+6) (+3 attacks)
It must be wielded two-handed. It increases your dexterity and attack
speed by 3. It does extra damage from acid and electricity. It
drains life from your foes. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It is cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mature blue dragon on level 70 of The
Sacred Land Of Mountains.
j) The Lead-Filled Mace 'Elthil' (3d4) (+6,+6) (+2 attacks)
It can be wielded two-handed. It increases your wisdom, charisma and
attack speed by 2. It produces chaotic effects. It is especially
deadly against giants. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in the town of Bree .
k) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 45 of Mordor.
l) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
m) The Minotaur of the Labyrinth's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
n) Lokkak, the Ogre Chieftain's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Lokkak, the Ogre Chieftain on level 17 of
Mirkwood.
o) Lisa, rider of gold Romth's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Lisa, rider of gold Romth in the town of
Bree .

On 26.11.2010 08:21 Phoenix21692 wrote:Another Sorceror on the rise...

On 26.11.2010 08:24 Phoenix21692 wrote:A couple of more hits and now I'm there...

On 26.11.2010 09:01 Phoenix21692 wrote:400+ Mana is very impressive for a Troll!

On 26.11.2010 11:35 Phoenix21692 wrote:Had a hell of a time in Helcaraxe. I ended up in an arena-like level, where things can go wrong if I'm not watching. I managed to clear out most of it without too much trouble, except for a batch of nether bolt-casting dreads. Got myself a nifty randart amulet from the White Balrog that gave me +6 to STR and CON!

On 26.11.2010 12:10 Phoenix21692 wrote:Lesser wall monsters are great for monster farming, yet they can get annoying.

On 26.11.2010 12:20 Phoenix21692 wrote:I also forgot to mention that getting Fire Immunity from Melkor is quite spiffy.

Took out the Necromancer of Dol Guldur. This guy was a tough bastard. Every time I got near him, he would either curse, cast a nether ball, or summon greater undead to go after me, 1 time in 2. I had to use almost 10 scrolls of teleportation in order to avoid danger. Eventually, I took him and his minions out and reaped up the rewards afterwards. In the end, I left Dol Guldur with several Tome spellbooks. Check it out! :)

I took my time with this SpecialLevel and did it right. It was very important to stay hasted, beserk, upkeep HP, and detect monsters at all times. It wasn't too bad, except for the eye drujs. Man, these guys were NASTY! Whenever I got closer to the Mage Staff of Forochel, I got bombarded with two nether balls in ONE turn, which did 200+ damage even with double Nether resistance, haste, and 200 AC! The hand drujs were a nuisance too. I also didn't know that the krakens were in this quest either. Otherwise, it was totally doable. I did a peek-a-boo approach to take the foes, whiile watching out for the drujs and krakens at the same time.

On 27.11.2010 03:20 Phoenix21692 wrote:Took out Golgarach, the Living Rock. He left an randart orcish pick, which I'm wearing right now that boosts all my stats by +2.

Right now, I'm going town-to-town in the search of a Spellbook of Vision before going back to the dungeon. My sole copy of Tome of Knowledge book got destroyed by Barney the Dinosaur in the Heart of the Earth. :(

Also, I think I really, really need to start doing some Princess/Fumblefingers quests soon....so that I can get skills like Symbiosis!

On 27.11.2010 06:50 Phoenix21692 wrote:Picked up the Wand of Digging of Thrain from Azog. I racked up more EXP in the deep water as I decide what to do next. Still no Spellbook of Vision. Maybe I'll stop by The Paths of the Dead since the 'tome' spellbooks are more likely to show up from the undead folks.

On 27.11.2010 07:29 Phoenix21692 wrote:Got the Blade of Chaos 'Doomcaller' from Feagwath, not that I'll find it useful. I ended up bailing out of PoTD after getting overwhelmed by greater wall monsters. Speaking of greater wall monsters...these guys are now officially my #1 most hated monster, more so than the RNGs summoned by the Variant Maintainer.

On 27.11.2010 08:27 Phoenix21692 wrote:Completed the home quest in Khazad-Dum.

On 27.11.2010 08:37 Phoenix21692 wrote:I just realized something...I have a death fate at dungeon lvl 2. Maybe I should check it out...now or when I get to it.

On 27.11.2010 08:48 Phoenix21692 wrote:Went into the death fate and survived. ;)

On 27.11.2010 09:16 Phoenix21692 wrote:I dropped by the bottom of the Sacred Land of the Mountains to beat up Trone and get his coat. Dude dropped seven arifacts, mostly weapons that donated to the Mathom House. I think I'm done for now, although I still have still about five more dungeon guardians to take out.

After this, I won't have anymore char dumps for Void's Bane for the ladder for a while. I'm doing this as a precaution to a known bug that occurs when creating a char dump after completing >10 princess quests and <10 lost swords quests... The only known workaround is to do more lost sword quests, probably at least >10 before attempting to make the next char dump for the ladder.

In the meantime, I'll keep everyone posted about anything new with Void's Bane.

On 4.12.2010 21:55 Phoenix21692 wrote:Link to the report on this bug:
http://wiki.t-o-m-e.net/BugReport915

On 5.12.2010 05:00 Phoenix21692 wrote:YES! I feels so good to be able to create character dumps once again!

I had about 50 princess quests and only ~7 lost sword quests up to this point. I'm losing count...

This time around, I rushed through most of the Mordor levels, hoping that more lost swords show up. I end up seeing only more and more princess quests, thinking I won't be able to do another char dump again. After completing princess quest #50 or so, I teleported to Town, saved the game, and attempted a char dump, and lo and behold, it started working again.

What's new?
Currently, I'm at char lvl 45, trucking along in Mordor. I got most of the major Tome spellbooks at my disposal: of Magical Energy, the Everrunning Wave, Translocation, the Tree, Knowledge, and the Mind. I still have the Beginner's Cantrips and my custom Tome of Void's Bane. I have coverage of all stat sustains and all resistances, except for ResFear. I'm working on maxing out INT, CON, and Speed while I can. Next up, I have to prep for Maeglin's quest and the Thunderlord quest, the rest of Mordor, and finally the Pits of Angband, we all know and love! Oh yeah, this is by far the best I've done as a Sorceror in ToME. Bring it on!

I almost screwed up on Maeglin's Quest and was on the verge of bailing out. I walked into this one without any potions of restore mana or wands to restore mana from! I ran low on mana early on, somewhere in the 300-400 range, I don't remember. As a quick move, I used Detect Monsters to locate Maeglin. Once I found him, I immediately unleashed a barrage of Magic Missiles and took him out right away. After that, I used my junkart to Genocide the lesser balrogs. Then, I ran inside a barricaded solid wall, dug with my shovel, and rested, hence the screenshot I posted earlier on. After a full recovery, I took out the rest of the chumps and finished the quest altogether.

I took a took a peek at Angand. I took on yet another princess quest with Demiliches! These guys were fun.

On 5.12.2010 07:05 Phoenix21692 wrote:I took on the almighty Great Wyrm of Power at 50ft. He was no match for me! Took him out with about 10 Manathrusts. Each hit did 86d34 damage!! INSANE, if you ask me. By the way, when I said barrage of Magic Missiles vs. Magelin in my previous post, I really meant the 'Manathrust' spell!

On 5.12.2010 08:57 Phoenix21692 wrote:Had a close call with Glaurang in Erebor. His gas breath killed me. Yet, I was revived by the Blood of Life. Afterwards, I took on him again, and along with his minions. Eventually, I killed them off and 'midas touched' all the goodies. And here I am, still going strong, just like before. Sooner or later, I really, really need to get armor or weapon or something that can increase my HP! I'll need it!

Next up: The Last Alliance Quest...

On 5.12.2010 09:25 Phoenix21692 wrote:Finished The Last Alliance quest. It wasn't bad. In fact, almost all of the thunderlords went down very quickly thanks to Lisa, one of the friendly thunderlords.

Killed off the remaining dungeon guardians. Neither of them dropped The One Ring. Oh well. Taking on Ar-Pharazon was a little tricky because I didn't have any water breathing ability. I had to use Healing every 2-3 other turns to avoid death. I still survived anyways. I think I have 2-3 more princess/lost quests remaining in Mordor. I think I'll skip them for now so that I can move on to on Angband. Sauron, Morgoth, MELKOR, wherever you are, here I come!

On 5.12.2010 12:01 Phoenix21692 wrote:Any suggestions on what I should with the remaining 50 skill points? Thanks in advance. Any comments/ideas/suggestions are welcome. In the meantime, I'm taking a break.

On 5.12.2010 12:44 Estie wrote:Been a while since I played ToME. Lets see:

Necromancy for an additional safety net. Symbiosis for more effective hit points, teleport to and the ability to flood a level with friendly wyrms. Spirituality for (perfect ?) saving throw - I think even trolls can get to 100%. Thaumaturgy for an additional LOS breaker and possibly a nifty damage spell. The most powerful of these is imo symbiosis. My favourite is spirituality. Have fun picking :)

No ring of Flare yet ?

On 5.12.2010 13:01 Phoenix21692 wrote:I already have The Ring of Flare! It's at my home in Minas Anor. ;)

On 5.12.2010 14:01 Estie wrote:I see. There its hiding. I was wondering why you didnt use it, then saw your current base speed of +16, which would drop to +9 without 2nd speed ring. So yes, if getting caught without haste means being below +10, I think id prefer speed over con, but eventually (better speed ring) Id want my swap position.

On 5.12.2010 14:02 Estie wrote:Or does recall work even in special levels for swap purposes ? Man its really been a while.

On 5.12.2010 22:39 Phoenix21692 wrote:Tried to take on The Crypt. It didn't fare too well. A black reaver cursed at me and followed up with a mana storm. Ouch! Just before this, I released my greater rotting quylthulg. But, the idiot blinked away. So, I had no immediate allies. Little did I realize that the black reaver can be THAT nasty.

Alright. Time for another break. Maybe I shall try to finish the game with my loremasters. They're still alive.

On 5.12.2010 22:43 Phoenix21692 wrote:P.S. I didn't grab the Shadow Cloak of Luthien earlier on. Maybe I should've gotten it and get the hell out of there. Heck, I even found the down staircase a while ago before I started messing with the undead beasts. *facepalms*

On 5.12.2010 23:04 Phoenix21692 wrote:Some other things I would like to mention. One big mistake I made was that I accidentally casted Banishment on some pet liches and vampires. That really caused the monsters to go haywire and turned the tide against me! Another problem was I think I got too greedy with the skill points. Honestly, they could have gone to Symbiosis or Spirtuality or somewhere. Lastly, I often went too fast on the keyboard, destroying spellbooks accidentally numerous times. Going too fast probably lead to my demise with this character. Heck, I usually type more than 60 words per minute on average. What could you do? That's all for now.