Screenshot:Short description:Complete and interact with the tile-based contraption to light up all lightbulbs in each level.

As my first game to actually be released on some market, I decided to start small so that I won't run into the infamous "unfinished forever" wall. I decided to release an experimental version first and see where that goes, since I actually don't know how well the average app does. I tried looking for the "literally newest" releases on the Play Store, but unfortunately I only found "top new apps". So I imagine that maybe there is a whole load of apps (like "the 99%") that don't get any chance for any visibility, and I admit I didn't want to invest too much time on something that might end up like that.

Hey, played it and I liked it a lot! It works really well, however, there are (not important) little bugs, doesnt affect the gameplay, but with level 19 you get lots of pistons and there I get weird results sometimes, just play with it... Also, more important is the screen bug, if I want t play this fullscreen I get very big icons, I only see 4 of them, and with smallscreen I get also very weird results... Just scale it.

But as I said, I liked to play it very much Now make a level editor and everyone sends their own levels to their friends via WhatsApp

Think I fixed the resizing bug (updated link). However, I thought I fixed a specific piston bug you mentioned (damn level 19 especially), but I guess not. Did you keep getting more pistons the more you dragged?Thanks for the feedback! Very encouraging.

I didn't read it anywhere else, but I was a little confused at the start, I couldn't get the hang of it at first, maybe a tutorial or something? I think it be mighty helpful!

I also LOVED the laser beams, I was turning them on and off, just to enjoy the good animations of them shooting I'd say you've done a very good job on it. Maybe improve it a bit in the way of intuitiveness, and it would be much more helpful

I didn't really have any instructions so the player can discover stuff themselves. But I do believe that there is a point where a game can be so uninformative that it's not fun anymore, so yeah, I might add a tutorial thing.

Updated the game with 20 more levels (so now 50 total) and some more elements. Also added some glow effects which turned out nicely. Updated links.Since I made the levels, I don't have a good idea on how difficult they are lol.I'm also afraid that players won't understand what new elements do, although there are "introduction levels" for almost each element--without words--kind of like how 1-1 was designed for Mario.I'm also afraid that there might be levels where there's a super-shortcut for seemingly complex ones, although that can be considered "cool" since players can find ways which wasn't intended by the creator to be found.I should add some kind of social aspect to the game to help it spread, since that's kind of a problem right now. I was thinking of having a player-accessible editor where they can create their own levels and send them to other people or to a central server. Unfortunately network stuff isn't my forte (especially on Android) so I guess I should familiarize myself on that.

I love it. Screw texting, puzzle games are what mobiles were made for - and your's has LAZERS.

A few ideas: -Your UI is a bit disconcerting at first. You press a button and nothing happens, then the menu starts to fade away. I thought my phone was slowly dying at first. A little feedback would be nice - make them go black for a second on press to simulate the depressed state most GUIs have perhaps. Otherwise I love its minimalist nature.

-The game is quite quiet, deathly so in fact. Ultimately I would love for it to have a little background music but for now you could do some simple sound effects. Switches turning on. A lazer power up/ power down sound. Lazer hitting mirror sound. You could also make a sound for pressing a menu button to help with above.

Again - great start to your official career. I will be recommending this game. (Maybe let you polish it a bit first)

Updated.Major change is the addition of the editor; basically a sandbox. In the future, I hope I'll be adding an ability to upload the custom-made maps to a server or to others for them to play and an ability to resize the maps for greater possibilities.Almost done with basic sound.

Just installed your latest update. The game works but I get a crash when pressing the back button from the levels menu. I could get the log for you if you'd like but it would be something of a hassle (finding/installing drivers etc.) It's an HTC Wildfire S running Android 2.3.3.

Also I think the back button exiting the game on any non-main menu screen is probably undesired behavior? Certainly annoyed me.

Do you mean the back button on the Android phone itself?Oh, and, if you stumble on level where it might be impossible to clear, please tell me. I did playtest them, but I might have missed some things for some reason.

This is straight from running adb in the command prompt and I had to sift through a lot of stuff since I didn't know what your apps package name was. So I might have missed something but I don't think I did.

As for unbeatable levels, I'm going to admit that I haven't been playing it as much as I would like (odd absence of train/long car journeys). There have been a few levels I've had to skip but I'm sure it was due to me not concentrating hard enough. (Not that it isn't captivating, it was just late)

Oh, I actually hadn't implemented Android back button functions. I actually don't really own an Android so I wasn't familiar with that... Anyway, I now implemented them (well at least for now it goes back to the menu screen from the levels or notes screen). I might have it open up the menu dialog in puzzle or editor mode, if that's an appropriate function for the button.

Also, I think I fixed the crash (now checks if these certain variables were initialized).

In Android apps, the default behavior for the back button is to exit the app. Yes, I think opening up the menu would be best. Essentially, since you are doing it for desktop you can't have any android specific button doing something you cannot do in the desktop if that makes sense. A little cross platform design philosophy for you there.

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