We are facing one of the major challenges of racing games: being able to create unlimited race tracks having both a proper functionality and a great visual impact.

Check out a "leaked" video of our engine:

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Our R&D team is working on a procedural algorithm that randomly creates straight lines, chicanes, sharp turns, Esses, hairpins, etc. opening the way to structured weekly events based on always different tracks where players handle tires consumption, pit stops, weather conditions and limited car damages.

We called this new procedural track generation engine "RaceCraft" and we'll release it as a free demo for Victory: The Age of Racing in the coming weeks.

Given an initial seed and custom parameters, RaceCraft creates race tracks designed for sim and mid-sim players, with dynamic placement of all the objects needed on the track (starting grid, pit lane, fences, gaps, aprons, curbs, buildings, billboards, etc...).

In the current version you're already able to generate different seeds and then modify the tracks created on that seed by modifying various parameters.

We're now finishing our work on our updated graphic engine (shaders, etc) and creating lots of more objects to be placed on the procedural tracks created by RaceCraft.

The final engine will support race track themes and more parameters to play with to create your ideal racetrack.

Victory: The Age of Racing is now available on Steam:

Victory: The Age of Racing

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Controllers patch 3: XInput compatibility and new supported devices

15 Απρ, 2014

ːvictoryː XInput compatibility and new supported devices

Hey guys! still working hard on controllers support: we've improved our calibration, introduced better compatibility with XInput (now the 360 controller has dual axis support!) and we now support a larger variety of devices, including external pedals and less supported steering wheels!

Improved calibration

Better compatibility with XInput

New supported devices (pedals and wheels)

Please continue to feedback us on the forums, we're working with you testers to improve the game, as always!

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Controllers patch 2: better sensibility and compatibility

11 Απρ, 2014

ːvictoryː Controllers patch 2

We're working hard on our controllers support and thanks to your feedback it's getting better every patch: thanks a lot guys.

After last week patch we received lots of new ideas and feedback and we've corrected the client accordingly: we increased keyboard and joypad sensibility and improved the general feeling.

We fixed a couple of reported bugs on our Engagement Points system, please continue to report bugs, thank you guys!

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Early Access Update 6: Better Controllers support and new weekly events in the RA Calendar

4 Απρ, 2014

Hey racers!

Another week has passed and we're always hard at work, finalising our new tech demo as promised last week and introducing new features and bug fixing as usual :)

ːvictoryː Better Controllers support

We're focused on controllers support since the launch of the game, we opened a discussion on this topic on our forums and we're working hard testing the different steering wheels / gamepads with the game. This first patch it's just the beginning for us, we want to have great support for any possible controller out there.

Here's a what's new:

We now support multiple USB devices (wheel + pedals for example)

Complete overall of controller's calibration

Brand new tuning of controller’s sensibilities for each car class

It’s now possible to invert Force Feedback in the options

Give us a feedback on this first controller patch on our forums and help us improve your controller support in Victory.

ːvictoryː Weekly Events in the RA Calendar

Our Racing Authority Calendar now shows you also our special weekly events. As promised, we will add more and more events to the game and we'll use the RA Calendar to get everything organised.

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Early Access Update 5: The new Racing Authority Calendar, fixes, rebalancing and now Victory is available also in spanish!

28 Μαρ, 2014

Hey racers!

We're going to release a Tech Demo of the new shaders/procedural tracks (yes, together) in the coming weeks.

You will be able to download it and try the new graphics and the first version of the procedural tracks engine we're creating.

We're super focused to release that as soon as possible guys, rest assured.

Back to today: We've now added the Racing Authority Calendar, and during the week we rebalanced the Team career a bit, fixed some other bugs that afflicted some users and also released the spanish language to the client

ːvictoryː Racing Authority Calendar

You can now access the Events Calendar in the Racing Authority section of the game. This first version shows you the daily RA events so you can check out in advance the ones more interesting for you.

The calendar will soon show the live events you raced in so you will be able to also check live events rankings at a later time.

ːvictoryː Team Career rebalancing

We removed the team goals:

Hotlap Party Winner

Hotlap Party Double Winner

Hotlap Party Triple Winner

We'll add other goals in the near future, but we think it's better to remove them while we're studying better goals.

As usual thanks for your feedbacks guys.

ːvictoryː What's New

Here's a list of this week what's new:

Fixed bugs that afflicted some of the users on game launch.

We increased the drawing distance to decrease object pop-up during the races.

We added the spanish language to the game! you can change your game language from game's launcher.

We now support five different languages: English, German, French, Italian and Spanish. :)

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Alter Racing Weekend, balancing and fixes

21 Μαρ, 2014

Alter Racing Weekend

From the 21st to the 24th of March you will see a new slot with a branded car supplied exclusively for a special event: take part in the Alter Racing Weekend Hotlap Championship!

All the players will race for the best lap time on different tracks using the same dedicated car. You can check out the rankings in real time from the Rankings section in the Racing Authority area in the game.

Hotlap Challange balancing

After some discussion on the forums and internally this is what we've changed in Hotlap Challange:

We've raised the time to beat to obtain a PB reward in HLC to reference time + 25% (was 20 then recently changed to 10)

We've fixed our use of reference times as it was bugged

We've raised a lot the regular lap reward in HLC.

Thank you for your feedbacks guys, as you can see, we're balancing the game on actual players use and feedbacks ;)

Please continue to check out balancing with us and report your feedbacks and advices :)

Bug Fixing

HLC Rewards was bugged, now fixed.

Fixed a couple of bugs that prevented some users to enter the game from the splash screen.

Some Career achievements was bugged, now fixed.

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Fixes and Community Management

14 Μαρ, 2014

Hey racers! Today we released a much-needed update to our game launcher that fixes some crashes and makes it way faster than before.

Also, a mute user function it's now available to moderators, so spammers beware! we're now ready to battle :)

No major features has been released this week as we're working on our first tech demo of the procedural racetracks: we'll release it as a separate app so you can see a preview of what we're going to introduce in Victory.

Keep the pedal to the metal and follow our Steam official forums for more updates and insight about Victory!

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Early Access Update 4: The new Racing Authority Cloud, fixes, rebalancing and now Victory is available also in german, french and italian!

5 Μαρ, 2014

We're hard at work updating and patching Victory as much as possible, both with features we envisioned and also with new ideas from you guys. Take part of the Early Access program and discuss with us on the forums!

The new Racing Authority Cloud

As Victory is completely cloud-based, we're able to display every ranking, statistic, driver, car, item and more, in real time, on the web and inside the game.

We already launched real time rankings last week and we're now updating that section of the game with the brand new Racing Authority Cloud.

You're now able to check out every single car and driver in the game: you can vote for the best looking cars, check the attributes of that particular car that took you over during last race and much more.

You can also check every possible ranking in real time as usual, with added support for HotLap Championships and more.

This new area of the game will expand with more and more sections in the near future, we'll try to display as much data as possible, starting from a customized dashboard for each user for example.

Also, we're working on a companion app for iOS, Android and WP8, a wrapper of the Racing Authority Cloud that will also add notification for future custom and special events.

Victory Localization

We're releasing every major language support for Victory, starting from German, French and Italian. Spanish and Portuguese are also coming soon.

Every language is now in "beta": we want you guys to help us fine-tune the translations as only a mother-tongue player can help us in this. To do so we've created a dedicated new forum, the Localization Testing forum:

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If you notice an error or something that doesn't sounds good in your mother tongue, please don't hesitate to alert us on that forum, we need your help!

Fixes and Balancing

We're fixing bugs everyday and rebalancing the economy of the game based on your feedback and game use.

Last game patch solved most of the Windows UAC problems that were afflicting some users and rebalanced the gears rewarded for a new personal best in the Hotlap Challange mode.

Victory: The Age of Racing

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Garage filters, more Live Events and more fixes

26 Φεβ, 2014

Today's patch includes some much needed bugfixes and some new features requested by you guys, such as the volume controller for background music, garage car filters and more ;)

Features

[Core]: Music volume

[Develop]: Garage car filters

[MainMenu]: Garage car filters

[Market]: Garage car filters

[Lobby]: Autorefresh

Bugfixes

[Intro]: Video volume

[Lobby]: Event joinable by car attributes

[MainMenu]: Event joinable by car attributes

[MainMenu]: Web rankings RTT restore

[Core]: Engagement Points assignation

[Core]: Live Event frequency

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Early Access Update 3: New in-game Rankings and new set of Live Events

21 Φεβ, 2014

Hey racers! we continue to add new features and tuning the game... and solving bugs of course!

New in-game Rankings

There's now a new button in the main screen that allow you to open our complete set of real time rankings, previously only available on the official website.

You can check all the standard rankings (winnings, driven km, driven laps, race points), best lap times (race laps, hot laps, world records, HL world records) and also all the special events rankings (Endurance Week, Champions Week, Winners Week, Race Week and HotLap Champioships)

New Live Events

We introduced a brand new set of live events with new restrictions as requested.

Each event can have different restrictions:

- Player level (min or max) we have school events (level 1-10) and experienced users events (level 51+)

- Max players allowed (4-6-8)

- Duration (minutes or laps)

- Car class (Legend, Classic, Formula)

- Car group (G0-G1-G2-G3 or a combination of them)

- Widgets On/Off

- 0 PI mode On/Off

- Restricted to Team Cars On/Off

- Restricted to Special Cars On/Off

We'll test the new restrictions during the week-end and tune-up the frequency and different rules of our event server.

The new team car restricted events should now help you guys on your team career.

Bugs & Fixes

- We're working now on the Engagement Points: thanks to your feedback we'll release next week a patch addressing EP problems and bugs.

- Dedicated and User generated races now have a "Next race in" countdown during the results screen.

- We know save your connected input device to take a census of your devices as we're working hard to improve our gamepad and steering wheels support.

- Wrong prices in the booster market are now fixed

Updates on our Development Roadmap

We're now focused on two of our main milestones: the new shaders/graphics and the procedural race tracks.

Car Shaders are now completed and we're now working on the different track elements that will be used by procedural race tracks. We'll then release the new procedural tracks together with the new car shaders :)

It's still a long road ahead, but we want at least give you a first glimpse of what we're doing as soon as possible: we'll soon™ release a tech demo as a free DLC so you can test it and see what we're doing.

Uh, we've also published a studio photo tour on the artwork section, go take a look:

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