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Many, but my most replayed ones are:
Sonic the Hedgehog (Sega Genesis): My most replayed title in the series and one of my choices when I don't know what to play. This game never gets old.
Sonic the Hedgehog (Master System): This was my first Sonic game, played on a friend's Master System. It's plagued with slowdowns (sadly, a common thing in many Master System games), but is still a fun, short game with the better version of Scrap Brain Zone. : p
Sonic 3 & Knuckles (Sega Genesis): My current favorite classic Sonic game.The older one was CD, but I'm not very fond of that wonky level design nowadays.
Sonic & Sega All-Stars Racing Transformed: My long-awaited spiritual sequel to Diddy Kong Racing (...well, sort of lol).
Sonic 06: ...I miss SA's gameplay a lot, already replayed SA1 enough and don't like SA2 that much so, yeah. This is what I have until Fark - The Electric Jester gets an official release.🤷‍♀️
Sonic Advance 1 and Sonic Triple Trouble: The best portable Sonic games IMO. Had a lot of fun with them.

In your opinion, what platform game can blend characterization, dialog and narrative very well without being in the way of the gameplay or sounding too cringy to like?

Personally, I would choose Psychonauts. Psychonauts has a very funny cast with lots of dialogue, being a thing that can encourage the player to explore all the worlds (or, err, minds). They act as NPCs in the "hub world" (Whispering Rock Camp) and levels, but you can hear they talking to themselves, chatting with others or just approach them to see what they say to Raz. This game has many cutscenes, but the "juicy bits" of the lore are the characters.

Almost everything they say has to do with another character, the plot or current context and you can get some hillarious reactions if you use them as Guinea Pigs for your psychic powers. Even cheating and using some abilities that you weren't supposed to have gives a different text!

@Polkadi~♪I played some Ratchet & Clank games in the past (The first one, Deadlocked and Size Matters), but, to be honest, I don't remember anything about the world or characters. I've heard that it has a good lore, though.

I will give a kinda short answer since this is super off-topic, but I disagree. There's many things that aren't "set in stone" with Mario characters like:
- Wario's strength (Super strong in Wario Land and World, but can't even open a bathroom door as Wario Man in WarioWare Showcase);
- Morton's Koopa speech (Speaks normally in Mario & Luigi: Paper Jam but has a "caveman" speech in Paper Mario: Color Splash);
- Rosalina's personality (Collected and a bit stoic in the Mario Galaxy games and some promotional artwork, but suddenly happy and smiling a lot in Super Mario Party).
And the list goes on.
Mario characters have this kind of inconsistency because this is what their games demand, similar to how Bugs Bunny and Woody Woodpecker are just wild animals in one episode but heroes, cowboys, etc. in another because the script says so. They follow the "old cartoon" formula of Mickey Mouse and Popeye.
About Blaze, I honestly still don't understand how what you said is a issue for a Spin-off. I'm sorry if this sounds rude or stupid, but can you explain your reasoning more?

You don't need to change anything about Blaze's personality as a character to make a spin-off work IMO. Like Sega DogTagz said, you just need enough gameplay changes to make something that can be fun and different from the usual Sonic game.
Again, Wario Land: Super Mario Land 3 is a very good example of how spin-offs are born. The game takes a lot from Super Mario Land 2 (well, it's a sequel and spin-off at the same time : p), a portable Mario game inspired by Super Mario World, but:
- The general pace is slower;
- Wario has some abilities that work and interact very differently from Mario's;
- Thanks to some level design choices, the player is much more encouraged to explore and collect coins;
- The game has six "aesthetic" endings (Wario gets a different kind of "Castle") that are determined by how many coins you collected.
The game was sucessfull enough (it's one of the GB's top sellers) to make Nintendo drop the "Super Mario Land" subtitle and add major changes to gameplay in Wario Land 2.
Knuckles Chaotix and Tails Adventure follow a very similar formula. They have elements from the classic Sonic games from the 90s but add different twists (combine ring, "metroidvania" elements, etc.) to make their structure somewhat fresh.
Almost all the Mario characters have inconsistency by design. As Miyamoto says, they are "actors" that can be inserted in almost any kind of situation without being limited by lore, "bibles" or worldbuilding like Sonic & Cia. can be.
About Blaze as a character, see my answer to Rowl.
Yep, it has the "SML 3" subtitle, but still is the first game of a spin-off series. : p

To be fair, Luigi wasn't very different from Mario before Luigi's Mansion. Aside from SMB2/USA and maybe Super Smash Bros., he was just Mario's palette swap and shared the same moves, personality and stats in most spin-offs. Also, the first Wario Land game is pretty much "Super Mario Land 2 with a "twist".
I mean, If Blaze not being very different from Sonic is a issue, why not give her own "Luigi's Mansion" where she can be? I'm indifferent to her, but I don't think that "this character isn't different from another" is a problem when you can insert new kinds of gameplay, moves and make them different.

Surprisingly (or not), Super Paper Mario, one of the "black sheeps" of the Paper Mario series, is getting lots of love on Twitter lately thanks to Vinesauce's stream.

While it's very far from being a perfect game, I think SPM has the most interesting world, plot and characters of the entire Mario series (albeit bizarre) and I'm very, VERY starved for a similar adventure from Intelligent Systems again. Sticker Star bores me to death and Color Splash lacks what made me love the series in the first place.

it has some interesting story beats and some fun writing but fuuuucking terrible gameplay. it's a bad platformer with bad rpg mechanics tacked on and then on top of that it goes above and beyond with wasting the player's time with bullshit. people always point to sticker star as the death of paper mario but no, spm was there to shit things up first

Frankly I'm baffled by people who consider Color Splash to be the better game than Sticker Star (or just flat-out good) because I thought they were generally equally bad and CS was even worse than SS in some respects. SS may have had boring, bland writing but CS' was outright grating and annoying. So yeah I'd take two more games like SPM over either of those.

@Sean While very simplistic, I'm a big fan of Super Paper Mario's abstract art style. It's stylish and, instead of being "Paper Mario/Sticker Star again but better ", looks different from the other games IMO.

I agree with the gameplay part, though. Some quests and puzzles were really unnecessary or badly implemented.

@SupahBerryExactly. SPM is very flawed and a much less balanced game than TTYD and PM1, but at last gave you a reason to play it: The story, characters, etc. After SS and CS, I really appreciate what it tried to do.

I don't think the art style is as bad as some people think it is but what made it less tolerable for me as I played was the booooooooring pixl partners that only had one line of dialogue each but were clear replacements for the partners of the first two games. After a while it feels like there's not that much visually interesting stuff going on during the moment to moment gameplay and their really boring designs didn't help much.

Don't expect polishment from the current 3DS releases. While I liked AlphaDream's efforts, it's very obvious that Nintendo is using low budgets and recycled content to print some money before the portable finally kicks the bucket.
About the Best Fitness Friends, I just have one little thing against them:

If i'm not mistaken, wasn't Prime 4 supposed to be developed along Bandai-Namco Singapore, a very recent Bamco studio? This is just a silly assumption, but I think this may be another N64 Mother 3 situation where the team doesn't have enough experience with certain things to finish the game.

Found a nice interview with AlphaDream about the remake that may address some questions:
https://www.gameinformer.com/interview/2019/01/14/alphadream-on-remaking-bowsers-inside-story-and-how-mario-luigi-could-possibly
Here's some interesting parts:
Btw, if you can, please play or at last watch the cutscenes of Bowser Jr's. Journey. The writing has a lot of heart and will make you love that brat, the koopalings and even Kamek (he and Roy were my favorites). The villains are also nice and have a EPIC final theme:

For those who want to get all the spirits, here's a very big list showing which cores summon some of them. All of these combinations are pretty good references of what the characters do or what they are!
Source: SmashWiki. You can see all their stats and abilities there.

To me, the "edgy" games were and still are just a different kind of "kiddy" games. Even as a kid in the 90s, I never associated anything Sonic, Classic or not, with being "Grown Up". The plots of Sonic Adventure 1 or 2, for example, remind me more of the old shows made for sell toys that I used to watch like Thundercats, Silverhawks or Digimon Adventure and, to be brutally honest, I think some "cutesy" games like Mother 3 have much better plots than most Sonic titles.
I can agree with one thing, though: SA1, 2 and 06 had a lot of ambition in their storylines (I can't say the same for Sonic Heroes or Shadow, though) and I would like to see the same kind of effort in a new, polished Sonic game. Forces tried to do this again, but had a terrible execution.

Sonic 06.
I know this is beating a dead horse, I know this game was made almost 12 years ago, but I still can't forget what Sonic 06 not only did to Sonic but Sega as well. Sega didn't have a totally perfect record with games before '06 (The Cyber Shinobi, Super Thunder Blade and Sonic Labyrinth aren't what I would call "good", for example), but seeing the company that competed with big names like Nintendo, Sony, Taito and Namco in the video game/arcade market release a complete mess for their mascot's birthday was pretty embarassing. Shadow the Hedgehog was a big mistake but Sonic 06 was a nuclear bomb to Sonic's and Sega's reputation.
Nowadays, I have fun with the most playable parts of this game, but i'm not going to defend it and say "No, guys, it wasn't that bad! It's just those evil and bad youtubers that love to hate Sonic!". Sonic 06 deserved and still deserves all the scorn it receives.