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[SU]Scramble [PG-13]

Everything has been scrambled and screwed ever since the majority of the legendary Pokemon came down from who-knows where, turned themselves into Gijinkas, and started to live with normal humans. For thousands of years, the legendaries were, well, legends. Now, you could pass one by on the way to the grocery store and say hi, like they were your neighbor. Even Arceus ascended down and joined the people of Sinnoh. People are still baffled by the event. The legendaries have said nothing about why they even came in the first place. Whenever they asked, the legendaries would just smile and shoo them away, as if they were annoying bugs. A few people were scared that an apocalypse was coming and that the legendaries had come down to take the "chosen ones" away so they could survive.

Only a few people believed it, and they were right. Well, kinda.

You see, the world isn't going to end, but there is a huge threat hanging over it that could possibly destroy it. The ones, who called themselves the "Holy Warriors" They have the idea that if they kill everyone, then they can rebuild the world so that it is "good" and "pure." In reality, their leader just wants world domination because he is a raving psychopath. These guys have the full support of Mewtwo, Dexoxys, and Giratina, and because of that, these "Holy Warriors" can use those legendaries powers to power things such as machines and weapons.

Anyway, the instant the legendaries heard about this, they knew that they had to stop it. However, when they tried the first time, they were stopped and had to retreat when Dialga almost bled to death and time got out of wack in the normal world. The legendaries were able to wipe the minds of the humans who witnessed it. A few were worried that they wouldn't be able to stop the Holy Knights, but the majority of them were to prideful to even consider the thought.

However, when the legendaries holy realm was attacked, the legendaries knew they had to do something. That's when they went down to the Earth as Gijinkas. They wanted to each find someone, someone like them who could help them. Legendaries such as Victini and the Lake Trio were quite happy with the idea, but Arceus and Mew were more reluctant, for they weren't even supposed to be seen by the most experienced of trainers. The legendaries decided that they would do this in their respective trios or duos (or quartet, for the Musketeers). Ones such as Cresslia and Shaymin, who either no longer had a member of their group or were solo legendaries went solo.

After about a month, a person received a letter. The content of the letter differed depending upon what legendary group or legendary they received it from. Basically, they all said the same thing, that the trainer had been chosen because they represented the qualities that said legendary/legendaries were looking for and were all to meet at Ever Grande city. Obviously, they went, not wanting to upset the legendaries.

Once everyone was there, the legendaries revealed their true forms and approached each trainer. Suddenly, each human began to glow with an odd light, and suddenly, they felt different. The trainers had been gifted by the legendaries to do things that were in the legendaries control, and they could also understand Pokemon.

After this, Arceus announced that the legendaries would be traveling with whoever they had chosen. They revealed the Holy Warriors existence to the chosen ones, who deemed themselves "The Scrambled" because their lives had been "scrambled" by this event. The legendaries told them it was up to them to stop these psychopaths from destroying the world. A few asked why the legendaries couldn't stop it on their own and the legendaries told them the truth-- they couldn't on their own, and that was why the whole thing was stared. A few people were terrified because of this, but the majority of them were able to shrug it off.

And so they all went off. They all have about three goals, the first being to find out where these "Holy Warriors" were. The second was to stop them. And the final one was to try to keep the general public in the dark about the entire thing until it blew over.

That's going to be a challenge, because who ever heard of keeping something this huge a secret?

The rules of this RPG are:

1. Following all standard SPPf rules.
2. You can only have as many Pokemon as your legendary group will allow. Say you choose a trio. You can only have three other Pokemon.
3. I will allow people to sign up as members of the Holy Warriors, but the RPG really focuses on The Scrambled. The majority of the team will be NPC.
4. It needs to stay PG-13. Don't post anything too graphic.
5. Be realistic. Arceus and Mew will ge much more reluctant to be friends with your character (if you choose them) than Victini or Shaymin. Shiny Pokemon will not be allowed, because they're so rare. Level five Pokemon won't know Hyper Beam. Things like that.
6. You are allowed to have more than one character, but don't take to many. You can only have one reserve going at a time, though.
7. Have fun. This RPG isn't susposed to be deadly serious, but it isn't going to be namby-pamby. It will have humor and seriousness mixed in at times. And don't be afraid to do anything. PM me with plot ideas and such! I don't bite!

To sign up, fill out these form:

Name: What's your character called?
Age: These guys need to be moderately experienced. Keep that in mind.
Gender: Male or Female. Pick.
Legendaries/Legendary: What Legendaries/Legendary picked you?
Appearance: How do you look?
Personality: Make sure that it applies to whatever legendary you choose.
History: Your character needs to be born in whatever region your legendary represents. After the, go wild.
Other: Anything else?

For Pokemon, fill out these

Name:
Species:
Moves: These can be as many as you want, but be realistic.
Appearance: Does your Pokemonlook any different from others of it's kind?
Personality and History: Tell away.

And for Legendaries, fill out this:

Species:
Moves: These guys will only have their natural moves, the exception being Mew. Just don't go overboard.
Personality: How does your legendary act? Mind you, this takes place many years after the games, so the legendaries might act a bit different.
Powers: What powers did your legendary gift your character with?

Take a moment to consider just how nothing nothing really is....If you understand this, then you just solved the universe.

The truth that each person...each soul...is a book. And when we lay our feelings out in the open...and we give them no name...and we give them no author....and we give them no description.....who will actually read them..........?"

Appearance: Tall, dark-skinned, and with an obviously (some might say abundantly) female figure, Emily matches the “hot trainer girl” stereotype to a T. She wears a bright orange tank top with the League logo embossed on the bottom left corner. Standard-issue fingerless gloves adorn her hands, and she wears a golden band on her left bicep, partially obscuring a flaming black tattoo. She wears close-fitting jeans and a pair of stylish red Converses.

Her face has a certain exotic quality to it. She heavy-lidded chocolate brown eyes, but you can still somehow see them with crystal clear detail, making her gaze look incredibly sharp and attentive. She has high cheekbones and a fine jawline. Emily’s hair is an intense explosion of color, with various hues from every corner of the rainbow fighting for dominance. Deep blues and greens struggle with vivid reds and yellows in the wild curls of her locks, each one fighting to stand out more than its neighbors.

Personality: Emily is a fun-loving, joyful kind of girl. Nothing ever gets her down for long, and she is always seeking new experiences. She is prone to wild mood swings, and can go from cheerful good humor one minute to explosive rage the next. Her furies are like volcanic eruptions, a pyroclastic flow that levels everything its path. She has an exuberant, boisterous sense of humor, and loves to laugh. She's also a little bit of a prankster, and enjoys playing tricks on people and poking fun at them. Never with lamicious intent, of course.

She does of course have a serious side. Emily is as good a listener as she is a talker, and will patiently hear out anyone who needs to get something off their chest. She's a very sympathetic person, and tries to help people whenever she can. She is intensely loyal to those she cares about, and will defend them at any cost. Not one to back away from a fight, Emily enjoys the rush of battle and the ecstasy of a hard-won victory. She is aggressive in almost every sense of the word, always taking the initiative in any sort of encounter. She’s very fond of flirting, and can be downright evil while doing so.

Emily is very conscious of the way people think about her. She loves to make friends, so sometimes she goes out of her way to make people like her. She's also conscious of her appearance, and dislikes it if people bring up in conversation frequently.

History: A Sinnoh girl by birth and by choice, Emily grew up amid the hustle and bustle of Sunyshore City. She loved it there, and made frequent beach trips with her family. When she was young, she had a chance encounter with then-Elite Four member Flint. For whatever reason, Flint took a liking to the girl, and they had a pleasant conversation, wherein Emily discovered that she wanted to be a trainer. Flint became her role model, and it was with great joy that Emily began her quest across Sinnoh the moment she was able.

After she successfully conquered the Sinnoh gyms, she moved on to the League, where she faced down against the Elite Four. When she reached Flint, the Elite smiled and said that he knew that he would be fighting her one day. He then proceeded to throttle her. Instead of being discouraged though, Emily took this as incentive to train even harder. And so she did. And when she returned to fight Flint again, she won. The pride she felt that that one moment was greater than anything she’d ever felt before. Even though she lost to the Champion, Emily still felt proud for overcoming the one who had inspired her to become a trainer in the first place.

Emily was planning a trip to Hoenn when she received her letter. She had heard about legendaries in human form wandering about amongst humans, but she’d never seen evidence of it or met one herself, so it was surprising for her. She left for Hoenn and Ever Grande City the very next day.

Personality: Cookie is best described as “active.” She is always in motion, be it leaping over things and doing cartwheels, or just tapping her foot and twiddling her thumbs. She can’t stand being still, and is incredibly impatient. On top of that, she is incredibly nosy, and has to know everything about everything. She annoys some people, but Cookie has an indescribable sort of charm that makes most folk like her. She’s very friendly and open to all people and Pokemon.

In battle, Cookie is merciless, obliterating her opponents with fast-moving combos of Fire and Fighting moves, switching on the fly between special and physical. She is unpredictable, and has a wide range of moves that she uses with dangerous efficiency.

History: Cookie was Emily’s first Pokemon, and was bequeathed to her trainer by the famous Professor Rowan. Cookie and Emily did not get along very well at first, but slowly became close friends. Cookie is Emily’s strongest Pokemon, and was the obvious first choice to come with Emily to Hoenn to meet the legends.

Personality: Heatran is a bit of an odd man out amongst his legendary brethren. Whereas the other legends conduct themselves with grace and serenity, Heatran is crude and uncouth. He will always let you know exactly what he’s thinking, no matter how crass or distasteful it may be. He tends to speak in slang a lot, which causes the other legends occasional confusion. His sense of humor is lewd at best, downright disgusting at worst.

Despite his unsophisticated manner, Heatran is one of the hardest-working and most trustworthy legends. He never backs down from a fight, and will defend his friends to the end. He is also surprisingly level-headed for a Fire type, and rarely loses his temper. But when he does get angry, things tend to heat up fast.

Heatran selected Emily because of her own loyalty to those close to her, and her willingness to fight for what she believes in. “Also,” he says, “dat booty.”

Powers: Heatran gifted Emily with the ability to resist extreme temperatures, both hot and cold. She can also summon flames at will, and when she uses this power to its full extent, she can cause ruptures in the earth to tear open and spume lava. However, doing this drains her of a lot of strength.

Lemme know if I should change anything. I really like the idea of a trash-talking Heatran with a perverted sense of humor though. XD

Yea I think I'm gonna hate this decision, but I'm dropping out as well. I had the idea all set and the SU partially complete but I feel like since I'm new and joining a 3rd RP I'm going to overwork myself, I'm just gonna stick with the two I'm all ready apart. Sorry, I hope this RP works out and is great.

Appearance: Zelkto is fairly tall, standing at 6’6”. He has dark blue hair that is kept short and spiked, although occasionally he will have his hair unkempt. His eyes are amber and his mouth is often curved in a gentle smile. His skin is fairly tan and dark, due to the amount of time he’s spent in the sun. He is fairly toned; his legs and arms being more toned than others. He wears a white t-shirt with a yin-yang logo on the front of the t-shirt. He wears black pants with a matching black pair of rugged sneakers with white laces. He has a dark blue backpack and a pair of black shades with a silver frame that he wears a lot, even when it’s not sunny outside. He has a dark blue xtransciever that he wears on his left wrist.

Personality: Selkto is very fond of pokemon, finding joy in raising pokemon more so than battling them. He is very knowledgeable about pokemon care and how to do some first-aid on pokemon. He is fairly relaxed around other people, often sharing tips on how to make a pokemon happier and closer to their trainers. He does become stern when he sees pokemon being mistreated or abused. As much as he loves pokemon, he is fairly terrible at human interaction. He doesn’t like shopping much unless it’s supplies for the road. He isn’t at all good with battling with pokemon aside from basic knowledge of pokemon type advantages and weaknesses. He spends a good deal of time learning different things about pokemon care and making pokemon food. He is generally good company as he knows a thing or two about cooking for human and pokemon, but isn’t good company to talk with unless it’s about pokemon. He isn’t easily angered although petty arguments will irritate him.

History:
Selkto was born and raised in Olivine City in Johto. His parents worked part-time at the pokemon center and at the lighthouse as receptionists/caretakers. He was drawn to the sea like every kid was when they saw pokemon playing in the sea. He held a fascination as a child with the boats that came and went. As he grew up in the bustling city harbor, his parents encouraged him to learn at the school about pokemon care. Although he initially hated the classes, wanting to do nothing except play with pokemon at the sea, he eventually accepted it as part of his life and soon grew to love it. It all happened when he was playing with pokemon near the beach and came across an injured pokemon. By the time he had reached it, he could recognize that no matter what he did, he wouldn’t have been able to save it as its breathing was labored and getting quieter. The injuries on it were extreme and it would have taken a skilled doctor to fix the injuries had it not been at deaths door. Although he had tried to carry the pokemon to the center, he knew it wouldn’t make it. Although he never forgot the pokemon, it reinforced that he learn so that he could care for pokemon if he ever came across a pokemon that was injured.

Eventually, when he finished with the advance courses in pokemon medicine and care, he left Olivine City to travel around the region, aiming to learn more about the pokemon in it and a bit about history. He spent several years travelling to different places and regions, learning about different pokemon and their behaviors. Although he eventually returned to his home town, he never actively pursued any gym challenges or contests. He did earn a Zephyr badge from Falkner as he was passing through the town. Somehow, he had run into Falkner on his way to Goldenrod City and was issued a challenge by Falkner. Although he lost, Falkner had complimented him on his deep care for pokemon and gave the badge to him anyways. He was told that although he had lost, he had a lot of potential with his pokemon if he ever decided to go into the gym circuit challenges.

After taking a small break in Olivine City after returning there, he received a letter that had a stamp with Ho-oh on it and another stamp with Lugia on it. He was curious and opened the letter and read through it before closing it. He didn’t like cutting his relaxing period short, but he wanted to investigate about the letter as the contents in it were a bit odd. He left for Ever Grande City as that was where the letters instructed they would be at.

Appearance: The jewel on her forehead is blue instead of red. Other than that, she is a normal looking espeon.

Personality: Yin could easily be described as a needy child. She loves to get attention so much that she has issues with being ignored and will often make attempts at getting attention. She loves being cuddled with although she hates being hugged to the point she has to struggle to breathe. She is otherwise a very talkative pokemon and often childish about certain things. In battle, she is often described as a lazy battler. Although she is effective at it, she does tend to get hit more often than not due to her lazy style getting her hit.

History: Yin was given to Zelkto as a pokemon egg and later hatched. She was his main starter and partner. Since she was young, she has bonded with him like a father as she treated like everything he said was absolute. She evolved into espeon when she fell sick and was cared for by him. His intense care for her wellbeing filled her with such gratitude and happiness that she evolved for him when she was fully recovered.

Appearance: His rings are white instead of yellow and glow white. Other than that, he looks like a normal umbreon.

Personality: Yang is easily a naughty pokemon. He loves to prank on pokemon and people and will easily pull the sad face in an attempt to worm his way out of a scolding. He is very friendly and talkative to pokemon and people. As with Yin, he is very attention wanting and will do almost anything to get attention. He is competitive at wanting attention and will thus get into fights with Yin in a competition to get the petting and hugs. He is very energetic in battle, often leading him to become too easy to read as he sometimes overdramatically does his attacks.

History: Yang was given to him by Bill when Zelkto visited him in Goldenrod City. He was given because Bill felt that he was holding him from his full potential. He is easily the more powerful pokemon as he isn’t lazy.

Legendary

Species: Lugia

Moves: Aeroblast, Extrasensory, Calm Mind, Hydro Pump, Recover

Personality: Lugia is a calm pokemon and the more accepting of humans than Ho-oh is. He is very calm and will act as a mediator as for most of his time, he has to settle disputes between the legendary birds as they tended to argue and fight often. He loves quiet and peace as it reminds him of his better days where he could just enjoy nature in peace. He is a very powerful battler and what makes him even more deadly is his ability to communicate directly with a trainer to combat at the speed of thought. He does tend to become boring though with his long lectures.

Powers:Telepathy – communication to both humans and pokemon, albeit within a short range of about fifty feet (roughly 17 yards for metric people.) Side-effects include being unable to control privacy within self as no training has been done to restrain it. Another effect is that dark type pokemon are unable to hear the thoughts unless they’re close friends or really friendly.

Water Manipulation – Allows for manipulation of water in any form or fashion. The person is restricted to water sources that are visible. It can be used as a form of attack if manipulated correctly. Excessive use will cause strain on the mind and eventually a blackout.

Legendary Birds Empathy – Although a last minute gift, it allows the person to be aware of the presence of the legendary bird pokemon articuno, moltres, zapdos, and lugia whenever they’re nearby in the area.

Species: Ho-oh

Moves: Sacred Fire, Recover, Calm Mind, Brave Bird, Fire Blast

Personality: Ho-oh is less trusting of humans than Lugia is, but that was more because of what happened with the burnt tower in Ecruteak City. She values life above all else and will honor any graves she visits that is in honor of deceased ones. She is very quiet and withdrawn from most pokemon and people. She is a competent battler, although not as powerful as Lugia is, she can hold her own against him in a battle. She isn’t at all comfortable with injuring another pokemon as she values life so much so often her attacks will be toned down to the point it is only strong enough to stun pokemon.

Powers:

Pyrotechnic – Able to manipulate fire and produce fire at will. Power is reduced when it is raining or at night time. Most powerful when sunny day is active. Strong attacks with the fire will strain the body and if used too much, will cause the person to lapse into hypothermia. Using fire will reduce body heat slightly.

Empathy of the Living – Capable of hearing emotions from nearby living creatures, excluding plant life as it’s more of Celebi’s area of expertise, allows the person to communicate through body language alone. An added benefit is a calming and soothing air around the person as they value life above all else.

Legendary Beasts Empathy – Same as the legendary birds empathy, except it allows for being aware of entei, raikou, and suicune.