Current Plot

The heat of Longdays is fading into the cool winds of Leaffall, and the caravan of Windrunners is once again preparing to make the twice-a-turn journey from Sunspear Canyon to River’s Hand. There they will plant and harvest crops that will sustain their people through the bitter Whitecold. Led by their Chief, Tusk, and guided by the Firekeeper and Elder, Ashra, the Windrunners must travel across the Grass Sea to reach their hidden farmlands. But trouble brews within the Council of Five; can the remaining Elders maintain peace and order in their chief’s absence? What of the wandering lorekeeper, Dusksinger? How will her sudden reappearance affect the future of the tribe?

Post by Thundercatcher on Jun 11, 2017 4:39:51 GMT

Out Of Character

Name/Alias: ZackAge: 25Location/Timezone: AZ, USAExperience: Ample, thank you.How You Found Us?: OakleafIn the event of unexplained inactivity, should we adopt out or kill off your character?: NPC and adopt out preferred but if he does end up having to die, make it GLORIOUS! Like the 300 Spartans, the Alamo, or Gandalf vs. the Balrog level.

Personality:+/- Complex/complicated person. Opinions and desires might seem contradictory at first.+ Fond of song, dance, and festivities. Not as much of hangovers but he still enjoys drinking.+ Likes making things. Exercising his imagination and mind are two things he doubts he could live without. Will also recognize skill and ability when he sees it. Maybe not out loud but recognizes it, even if he does not like the person.+ Usually fairly calm and levelheaded, easy enough to talk to on a good day, even when he's being vindictive.

+ Can be surprisingly/quite charismatic, even if he doesn't mean to be. This can manifest as having a way with words.

+/- Loves his daughters dearly. Worries that he might do something excessive if they are in danger, hurt, or if he feels that they might be but also tries to trust them, even though it is harder with Wisp than with Whitefox.

+/- Tries to be patient and caring to a point but he is not above snapping, harshly so, if pressed too hard.+/- Grew more cynical and pessimistic after losing Saleen and seeing Sikeen kill Smokefur.+/- Aware of the contrary nature/duality of some of his likes/dislikes and personality. Not interested in changing. At least not for just anyone. Even then, don't expect him to change THAT easy. He will at his own pace.+/- May grumble and complain a bit, especially when irritated or feeling defensive/prickly, but still a decent person.+/- If you earn his love/affection/loyalty, he will fight tooth and claw to defend you and yours until given a seriously good reason to do otherwise. Given such reason, he can change his opinion of and turn on you fairly fast.+/- Clever, imaginative, and knows it but does not always show it aloud. Sometimes leads to paranoia.+/- Worries that he might be seen poorly by other members of the tribe so he tries harder if especially feeling the pressure.+/- His work ethic can lead to him being awake day and night for a prolonged period of time. Especially if he has multiple projects to work on.- Can be surprisingly prickly on a bad day or if pushed/prodded in the wrong way. Such as if he's being pressed to hurry up with his work.- Does NOT like being pushed around, especially if he or the person in question happen to be in a mood.- Bottles certain things up and mulls them over or otherwise let them fester.

Magic:Type: FireshapingStrength: Strong. Nearing excellent on a sufficiently good day but not as practiced as Ashra.Description of powers: Fire-shaping is an extremely rare magic that allows the user to ignite an object through localized combustion, though the strength it requires to do so depends on how flammable the object is. Once a flame has started, the user can control the size of the fire, though not the temperature. Fire-shapers also have a natural resistance to flame, able to carry or endure contact for short periods of time. Fire-shapers also have bodies that naturally run a bit warmer than most. (description based on information from Elfquest Wiki: click here)

Skills:Sending: StrongHunting: Average to kinda strong on a really good day.Tracking: Average. Needs a semi- to moderately clear sign or scent to follow.Fishing: Okay to average.Weapons:- Bow/sling: Not bad. Working towards average.- Spear: Excellent, either in hand or throwing.- Hammer [forging or weapon]: Excellent- Shortsword: Weaker than he'd like, can hold his own if needed.- Average-sized sword: Okay to average

- Khopesh/sickle-type swords: Good to strong

Swimming: Weak [his breathing techniques in particular need work before he becomes average as those are different from breathing techniques he used in forging]Herblore: Weak but he's able to identify a couple to a few plants. Better at making pigments with them than gathering or making tonics and salves. Knows the common ones to stay away from.Blacksmithing: Excellent.Clayworking: Average to strong.Sewing: Okay to average.Riding: Average.Cooking: Weak in that he has a slightly different sense of taste than others so they might not agree with what he thinks is good.Singing/dancing: Average on a bad day to strong on a good day.

Likes/Dislikes/Phobias:+ Song, dance, furs, and wine. In short, a good time or a good festival.+ Loveplay/lovemaking, even if he cannot or does not engage in it often, for reasons like his work.+ Well-made items.+ Gems. Amethyst in particular. While not greedy like trolls, he still finds gems to be beautiful and something wonderful to add to fine metalwork.+ Rain, particularly as he's working. The beat of the rain and thunder can help him set the pace or, if need be, REALLY work out some frustration.+ When he can be doing something because he wants to, not because he was told to.- Losing control.- When people demand something of him when they know they can and should ask. (This includes being pushed/nagged by Tusk to hurry up, especially when he thinks Tusk ought to know better or ought to sleep or something. "Just hurry up and wait if you're that anxious. It will take as long as it takes.")- Getting TOO drunk. He'll tolerate it to a degree but waking up in a strange place with a bad enough hangover and no idea how he got there or what happened is not fun for him.- Being completely and utterly isolated from absolutely everyone. He may enjoy the peace and quiet of solitude but even he can't stand being completely and utterly ALONE in absolutely every sense of the word.= Spiders. Not necessarily an outright phobia but... He can get a bit freaked out and/or paranoid if it's not made dead and swiftly so.

Family/Friends:Father: Greendream, Jackwolfrider scout (Killed in the wildfire 184 years previously)Mother: Ishela, Sun VillagerUncle(s): Elir [Nerecia's mate]Aunt(s): Nerecia [Ishela's sister]Siblings: NoneCousins: Elacia [first cousin], Selecia [second cousin]Lifemate: None... Not after Saleen died...Lovemate: Not yet. Still dealing with Saleen's death for now.Furmate: Shared furs with Sefna and Whyn for a time, separately. Furs with Fangsong from time to time.Friends: Fangsong. Has a decent relationship with Pehra [has to repair and replace his axes from time to time] and works closely with Renah on account of her being master of arms.Agemates: Dusksinger, Fisher, Joren, Leyna, Pehra, Sefna, Tusk.Cubs: Whitefox, Wisp [both by Saleen, the latter not long before her mother's death but still a source of love and pride for him, "Daddy's cubs"].Mentor: Metalskin [deceased, blacksmithing teacher], Ashra [fireshaping tutor], Vashti [concentration and basic magic].Student: None yet. It's far too early to say, even if he has been seeing potential in others.

Freesharer: Yes, tries to be selective to a degree, especially as he's not interested in more than furring for the time being, but if he likes you enough beforehand, don't be surprised if he opens his furs to you rather easily. Also okay with 'friends with benefits' or various other kinds of relationships so long as both parties are or will be on the same page about what kind of relationship it is.

History:

Born to Greendream and Ishela several centuries after the Windrunners were removed from their Wrapstuff and left to found a new home, he was a rather unexpected cub at the time he was conceived because of how sudden his parents' Recognition was. The night of his birth was unusually clear the night of a centennial meteor shower. It was for this sight that earned him his first name: Startrail, brilliant streaks of light in a dark night that promised a clear path. His small form at the time of his birth had been unusually warm as well, as if he were burning with desire from the second of his birth.

It was clear from a young age that Startrail was drawn to the art of making things over the thrill of the hunt. While he could hunt and catch and gather with the other children of his age, his eye always fell on incomplete crafts, examining how they were made and how they would need to be finished. This was especially true of the blacksmith, Metalskin, named for his endurance to everything set against him. Startrail began learning the art of metalsmithing from him, a talent and imagination for the craft emerging and outstripping most of his other skills. The fit and finish of his creations, especially the way the metal shone on a warhammer he made from Brightmetal as thanks to Metalskin, was considered fine enough that he could no longer be considered an apprentice but a smith in his own right.

Post by Vashti on Oct 17, 2017 21:23:03 GMT

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