Race: Changelings (5)
When invading spaces owned by active races, changelings ignore those tokens and my capture it with 2 (or 3 of there is a mountain, fort, troll den, or camp.) When they do this they do not remove the active races token, but instead share the territory - both races can gain coins from it as if the other one wasn't there. Changelings can not capture territories protected by Dragons, Heros, Catapults or Holes in the ground.

Changelings add to the deffence of the territory and both the Changelings and the other race are removed if attacked by a third race.

Changelings attack empty and declined (includes ghouls) races normaly. If the race they share a territory with goes into decline, that race abandons shared territories. Changelings continue to share territories if they enter decline.

Changelings pretend to be other races and hide amongst their ranks

Race: Fauns (6)
Every territory they own with 3 or more tokens on them are worth +2 victory coins.

Fauns are social creatures who engoy music and parties

Race: Troglodytes (5)
Cavern spaces are worth +1 coins.

Though Troglodyte means Cave Dweller, I immagine them a lizard men. Small world needs Lizzard men

Abillity: Artifacer (5)
During redeployment take a Golem token from the tray and deploy it in your territory. Golems act as normal tokens, but are removed when the race enters decline.

Golems are artifical creations, the servants of the race that creates them.

If so, right click on the text layer and select 'Blending Properties'. You'll see a whole side bar of options with check boxes next to them. Clicking on the checkbox will apply the effect. Clicking on the 'Bevel & Emboss' bar will open up an options window where you can further customise your effect.

1) TRUST me that is by far the simplest way of writing the changeling rules, that clarifies all the potential rules issues I've found. Think of the second two lines as rules clarifications and then they have as much text as ghouls (and much less rules clarification too )

2)No fauns only recive the bonus if they have 3 race tokens (artifacer tokens count).

The trick to beating them is to attack them quickly, but you will also find they're not worth much in decline.

Just got this game a couple weeks ago and have been flipping through these forums. I've tried out the gingerbread men since my friends and I felt it was a brilliant idea and I'd say it's good for a 4/5 player game, but for 2/3 players it's a bit overpowered. In a 2 player game, I was able to take and hold over half the board rather easily. With 4/5 players, there are enough people that would attempt to go after you for the VPs that the player's forces can be diminished to a manageable level.

I would argue that the Gingerbread Men are overpowered. Races that have large numbers of tokens tend to have restrictions on them, not bonus abilities. Ratmen have no abilities, Barbarians can't redeploy, Pixies can only have one token per space, Mummies need an extra token to conquer, etc.

I feel like if you want Gingerbread Men to have the ability you gave them, they should have far fewer tokens (maybe on the order of 6.) If you want them to keep at 13 race tokens base, maybe have them lose an extra token if their territories are conquered (to represent being eaten.)

Personally, I love the artwork on your Ancient banner. It reminds me of that scene in LoTR where Sam & Frodo are trudging toward Mordor and in the midst of the wasteland they find the decapitated statue--and for a second the Sun breaks through the fume and lights up the flowered crown of the king. (Not sure if that's what you were channeling.)

I spend all of my time on the BGG forums nowadays, and I just started looking for new races/powers over here for the first time in a couple of years. I'm surprised I've never heard of any of these races/powers. The fact that you carried out the artwork & testing is pretty rare, in my experience.

Job well done. I may try making & playing some of these. The Gingerbread Men seem unbelievably good...yeah, especially in a 2 or 3 player game. And I know what you mean about the difficulty of writing a short text when clarifications are needed. People can be critical (or skeptical when they see it) but I think they are forgetting the mountains of clarifications that have been necessary for the Sorcerers, Ghouls, and Giants. But they have a short explanation text, so...
LOL