Archibald's Adventures: Amazing platformer! Review

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Amazing platformer!One of the best, creative, original platformers available for iThings.
-brilliant level design,
-beautiful pixel art graphics,
-music that fits the atmosphere perfectly,
-great touch controls,
-tons of levels, with difficulty level from super-easy-walk-in-the-park to some really tasty challenging stuff,
-hours of pure fun, no matter how old you are,
-universal app.
If you are looking for a great, polished, challenging mix of platform and puzzle game – look no further. Thank you Rake in Grass guys, and I’m looking forward to your future projects.

Fun and unique puzzle platformer, but...Great pixel art; loving it on my iPad. The complexity builds gradually, as do your character's abilities. Tons of levels, and clever puzzles, some really tough and satisfying to think through! Well worth a buck or three. But... there is also a lot of needless aggravation when it comes to the non-thinking challenges.
One problem is the pink bubble: the control is intentionally vague and floaty for that "character," but they've gone a step further and made it bounce back hard from every wall. That means you're often asked to be super precise... with an object that isn't precise. You also have to dodge things much faster than your bubble is. Some levels devolve into essentially luck-based speed runs with that bubble, and they are VERY frustrating. If it bounced less, you'd have more of a sense of control, and less sense that the game designers are just making you start over endlessly out of cruelty! And I do mean cruelty: your regular character has save points, but the bubble does not! I feel at that point like I'm working on beating those levels out of compulsion instead of fun.
A problem with the on-screen D-pad makes this extra frustrating: if you move your finger too far off center, it re-centers and your bubble just drops. And during those speed runs, it's instinct to move your finger farther sometimes. With other games, the D-pad doesn't "let go" no matter how far you move your finger; until YOU let go. That's how it should be. Right now, the detection area of the D-pad is quite tiny, and straying from it means death.
Lastly, multitasking support is badly needed. Right now, if you exit the app and come back, all your work on the current level is lost! Not fun after you finally made it through a really tough stretch.
Tweaking those aspects would make this one of my top games.

Great game, hard to controlI would love to play this with a keyboard, but the ipad controls are so painful to use that it diminshes the enjoyment of the game. Give us some more options like one of those moveable joysticks. At least give an option to turn off the variable arrows... Why do they even disappear?