I've long thought that more can be achieved through greater cross-pollenation between discipline domains, that people should specialise in a little more than one area, that we should explore the possibilities of mixing techniques together in creative and interesting ways, and do it through the play that using highly interactive tools and flexible, modular architecture allows.

Tuesday, 13 December 2016

Future City: Update 10 - Progress Gallery

Not many words
today, just a quick rundown of the new and improved aspects of the city.

Aerospace

A quick
space-port/airport cobbled together from other city parts to just get rid of
the last placeholder zones.

First pass aerospace district, the black will be landing areas for ships.

Parks

Time for some low
level detailing, quickly knocked up and assembled a variety of simple
small-scale park features; benches, bins, flowerbeds, huts, and a stepped
plinth. I even added a simple tree model
that can be refined later.

Parks and recreation, now with 'furniture'

More green space in our cities

City
Green Spaces

Plugging the park
'furniture' into the business district open spaces instantly improved the sense
of scale.

Business district park areas, a nice spot for lunch

Adding a sense of scale to the large skyscrapers

Residential

My multi-celled
apartment complexes and various street/terrace configurations lends to a nice
residential area feel.

Residential areas, lots of apartments, terraces, and streets

Example street layout, with variable back-yard spaces

Detail
Boost

Some time spent
tweaking parameters and diagnosing detail problems has seen a nice boost in
detail levels, meaning we can start to see the promise of the system even more.

Overview of various city zone types, now in even more detail

10 kilometres of city in view from on high

Next

Now I'm finally
going to get on to height variation and simple terrain modelling for the
surroundings and green areas of the city…

Coming from a technical and practical upbringing I've always been passionate about computers and electronics; writing programs and building contraptions from primary school age upwards. Studied electronics at university, and working in games development since 1995.