Launched in 2004 as a collaboration between Rensselaer Games and Simulations Arts & Sciences program and local game development companies, GameFest provides students with the opportunity to exhibit their work. Twenty teams get to compete for prizes based on technical productions, artistry, creativity and "groundbreaking" quality of work. This year's GameFest featured students from four colleges: Rensselaer Polytechnic Institute (RPI), Rochester Institute of Technology (RIT), Becker College in Worchester, MA and Champlain College.

The games that emerge from the game program and the Game Studio endure design and usability testing in a quality-assurance lab. Champlain sent a total of twelve teams to exhibit their games that were created entirely by students in The Game Studio at Champlain College.

Magnosphere is the tale of one marble's path to enlightenment, integrating a Buddhist narrative. Take control of a magnetic marble that can stick to most metallic surfaces, and roll, jump and climb your way through multiple worlds, harness the power of three unique abilities, and soak in countless mesmerizing vistas as you try to escape from the marble factory. An electrifying journey to the core of what it means to be human.

Over the academic year, ten seniors banded together to produced Magnosphere, a PC game with a 3D platformer made in Unity, and took first place at this year's GameFest.

Quibly Ball is a competitive, yet light-hearted multiplayer game where you must shoot, shield and jump your way to victory as you make your way to the Quibly Championships. Up to four quiblys can enter the final arena, but only one will be victorious. With every action in the game having offensive and defensive capabilities, you'll use your wits and reflexes to knock your opponents out of the arena. If this wasn't enough, you have the ability to customize your experience by trying out new abilities, like upgraded shots, or team up with friends to try different game modes.

Quibly Ball took Second Place at GameFest; it had also garnered three awards at the UbiSoft Game Lab Competition in Montreal in April.

In this PC arcade racer game, players must race along the edges of asteroids in to the depths of space, but watch out for the nearby black hole, Sagittarii V4641. The black hole looms on the horizon and creates anomalies that change the track along the way. Bending through 3D space, players race along twisted roads and drive through rifts in time, sending players through alternative dimensions while they race to the chequered flag.

One of Champlain's largest teams to compete at this year's GameFest, 12 Seniors spent the academic year creating Sagittarii Run, and received the Excellence in Visuals Award.

Across the pages of a comic book, Crisis of the Superverse is a 3D (constrained to 2D) PC game where original superheroes, based on various decades in comic book history, fight for supremacy. Instead of having a limited amount of health, like many fighting games, the health system used is a "Tug of War," where players fight over control of the health bar to inflict damage on others.

To make this work, the team of ten had to make sure their GUI was almost perfect. Lead Programmer, Adam Reed, and programmer, Mason Fiore, redid the GUI framework by building their own user interface. Crisis of Superverse was the only team to use Autocad's Scaleform Gameware at this year's GameFest, and their efforts awarded them the Excellence in GUI Award.