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Is there a chance to setup a trigger in weakauras which shows me a icon when the cooldown from nature's grace is ready (1 minute after i had the nature's grace buff)?

Thanks for your help.

Adrenochrom

Good news, I think I figured out how to do this. Also, with the latest versions of WeakAuras, importing it should be very easy just using the Import String option, which is awesome!

Anyway, I have two different "sets" of triggers for Nature's Grace. The first one does what you requested: Displays an icon (the Nature's Grace icon by default) when Nature's Grace is off cooldown and ready to be displayed. I also set it to default of playing a Sonar "ping" sound (one I personally use for various alerts) and it will only Load when Druid Resto spec, so obviously change those settings as you see fit. See the below screenshot for an example (just as you would imagine, a simple icon).

The other set I made was for my own personal use, and basically shows a cooldown timer+icon for Nature's Grace so I can know when it will be coming up again (great for planning for burst healing timings and all that). Therefore, this one is sort of the opposite of the above, and as soon as you gain Nature's Grace, this display will appear with the NG icon and display a 60 second countdown until it expires, at which point you can gain NG again; during testing the timer was extremely accurate so that's good as well.

Below is a screenshot of this display in action, and as mentioned it shows the NG icon and the aforementioned cooldown timer. As with the other set, this one defaults to Resto Druid Load only.

Regardless of which you choose to utilize, an important note: One section of the code uses plain text, which of course for me is written in English for the EN game client. If you use the DE client or otherwise, you may need to edit one line in one trigger where I must use the actual spell name, but I'm sure you'll be able to tell if necessary. To check if it looks accurate for your client, go to:

1. Open the Nature's Grace Group or Nature's Grace Coolup Group (depending which set you're using)
2. Open the NG Cooldown or NGC Cooldown
3. Under Trigger > Custom Trigger find the line that reads:

4. Edit these text values to match your appropriate client language/localization if necessary.
5. Click "Accept" to save the changes.
6. There are no other lines of code that use text strings that might be localized differently, so that should be everything.

If you have any further questions or issues with these, don't hesitate, and glad you asked, as it forced me to solve this for myself as well, which is nice!

This set of helpers is meant to assist with the more difficult mechanics of the Heroic: Omnitron encounter as follows.

When Shadow Infusion is gained and is about to expire, a text warning + gong sound alerts the player to move to the center of the raid. The text remains throughout the duration of the following Shadow Conductor as well. Also has the player /say to stack up on him.

A warning for Mage/Hunter/Rogue/Paladin when Acquiring Target is applied, to inform them to use an immunity/FD if possible to cancel the Flamethrower. Also includes a /say to indicate players should move away.

Arcane Storm: A large icon, text, and sound warning above your character when the cast begins (for interrupt-capable classes).

Release Aberrations: A large icon, text, and sound warning above your character when the cast begins (for interrupt-capable classes). Note: I did not bother making this "intelligent" and thereby avoid warning when we want the cast to go through. That's a great deal of work to programatically control but I'll do it if the need arises.

Storm Shield: A large icon, text, and sound warning above your character when the buff is gained.

Wind Blast: A large icon, text, and sound warning above your character when the cast begins (this may only produce a warning when the actual knockback begins and not the "wind-up" portion, log only shows one entry or the other, and cannot confirm which).

Rohash/Nezir Healer & DPS Team Transfers: Large text and sound warning to indicate when Rohash team members (both Rohash healers, and Rohash DPS members) should swap platforms. The warnings work based on energy levels of the target or focus of the player (so healers will want to target a boss or ideally, set one as /focus). Current timings are setup to give a 10-second warning for Rohash Team to switch at 55 energy, meaning the actual swap should happen about 65 energy, giving those members 25 seconds until the ultimate + 15 seconds of ultimate + ~5 seconds of travel time to clear their Slicing Gale debuff that lasts 45 seconds maximum. A second warning pops at ~2 energy on the bosses (a couple seconds after ultimates end) to indicate Rohash teams should swap back to their original locations.

Obnoxious Fiend Kill Time: Icon, text, and sound warning when an Obnoxious Fiend has lost his Phase Shift buff/is attackable and should be killed.

Obnoxious Fiend Obnoxious Interrupt: Icon, text, and sound warning to interrupt-capable classes when a Fiend casts Obnoxious, and should be interrupted.

Tracking Run Away: Icon, text, "/say warning", and sound warning (run away little girl) when an individual gains the Tracking debuff, which indicates the Sound Breath attack in ground phase or the flame attack in air phase.

Fairly simple, but this will display a text indicator when your character has more than zero Alternate Power, for fights like Atramedes or Cho'gall. Note that this hasn't been tested in a raid, but I think it will function as expected.

hi kulldam,
is it possible to set a raidtarget on the spawned fiend via custom actions? it would be easier to see and find him.

so long genki

It is not possible to automatically raid mark an NPC because the WoW API requires a valid UnitID specification before an icon can be applied. In other words: A player must "interact" with a target before a raid mark can be applied, such as targeting it, focusing it, or mousing over via the cursor.

Therefore, this isn't exactly what you're asking for, but it's the closest approximation. This trigger will fire anytime you target or mouseover a living NPC while in Blackwing Descent with the specified name (Obnoxious Fiend by default). Once triggered, it then applies a Raid Icon to that target or mouseover NPC (skull by default).

Once imported, if you want to change the NPC name or the raid icon used to something else, there are two lines in the Trigger > Custom Trigger field that are commented and noted that should be edited.

Hope that helps. Additionally, if you haven't tried it already, we found it very handy to simply make a "/target Obn" macro for our DPS players -- once the warning that the Fiend is attackable fired, hitting that macro was an easy way to target it without worrying about clicking or tab-targeting.