Not a bad list Cyprusking. I take it you're just going to ignore fliers if your opponent has them?

Welcome to the forums btw

EDIT: my bad, didn't notice the quad gun hehe

_________________"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." --Grandmaster Rivan

"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

I love the vindicare myself. However, for a really competitive build, you might be better off with a 3rd psyfleman dread. You'll definitely get more shooting for almost the same points.

Of course, having your vindicare behind the ADL gives him a 3+ cover and he can even man the quad gun for BS8 Still, concentrated fire from your opponent will usually see him killed early.

_________________"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." --Grandmaster Rivan

"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

I don't mean to nit pick Cyprusking222 but razorbacks can only carry 6 knights at a time, not 10. Unless you have it planned to divide your squads into smaller 5 man groups in-game. However Rhino transports can carry 10, sure you might lose the twin-psycannon but the vehicle allows you to fire out of it thanks to the top hatch, up to 2 knights can fire out of the vehicle even when in motion.

Still gotta love the auto-cannon build for the dreads, your opponents will REALLY remember what hit him.

Andarius makes a good point, yes you can combat squad into the razorbacks but you cannot shoot out on the fly. Might as well keep the option of combat squading but at least you could get 2 psycannons shooting out of a rhino instead of bottling up all that yummy firepower . And if you want you can run the entire squad in there too.

I would drop the vindie, add another 5 man strike squad, give both strikes razorbacks with heavy bolters and psy bolts and give the 2 purifier squads rhinos, I think this should be about right on points but dont have my book on me.

Not so sure about that one, I'd personally put the Purifiers in Rhinos like First suggested (2 psycannons firing from the rhino vs. 1 psybolted heavy bolter). If you want to combat squad them, you can still deploy them all in the rhino anyway with the changes to the combat squad rules in regards to dedicated transports.

You could drop the Vindicare to gain a 2nd Strike Squad like First suggested or alternatively you could keep the Vindicare and take an additional knight in your original strike squad with the points freed up by swapping the purifiers razors for rhinos and upgrade the justicars weapon to a halberd for accepting challenges which should bring you to 1500 on the dot.

Or in fact... swap the purifiers razorbacks for rhinos as I stated before, drop the vindicare and the strike squad and take a 3rd purifier squad like the other two (4 Psycannons, Daemonhammer and a Rhino).

FAQ: Q: If I split a Grey Knights squad into two combatsquads, can both embark into or be deployed in thesame dedicated transport? (p21)A: No. They are no longer the same unit and atransport vehicle can only carry a single infantry squad.

As far as I know some other marine codexes can do this, while GK can't.

So instead of having Purifier squads which can be divided in 4 cannons + random guy for holding midfield, plus a more combat orientated squad which you can drive forward in a razor, you end up with a squad which can't score inside a vehicle, shooting with worse effeciency than on foot.I mean you can use a rhino the same way, but it has no effective weapon, and no real threat value.Especially considering your low troop count if you don't combat squad I am somewhat sceptical...

The downside is you can't hide full squads from plasma fire, which could be devastating from certain armies, although you can screen units.

The latest faq from Games workshop for Grey Knights states on page one, that you are alowed to place combat squaded units into the same transport provided they are from the same unit. 6th ed version 1.0

Sorry I did check before I posted, but typical GWS still have the 1.1 versions hosted somewhere which has the rule I quoted, while the 1.2 version brought combat squads inline with the rest of the marine codexes.Makes it slightly better....