Chess 2: The Sequel

Chess 2: The Sequel was designed by David Sirlin and crafted by Ludeme Games

The gameplay unifies all that is great about chess with aspects from modern game design while fixing problems in the original that have long frustrated grandmasters and amateurs alike.

Compared to chess, Chess 2 relies much less on memorized openings and more on positional play. There are fewer draws, and the asymmetric gameplay with multiple matchups keeps the game fresh and interesting from the very first move.

Wallpapers

Gameplay Does chess even need a sequel?

There are thousands of variants to chess, but only one has claimed the title of sequel. Chess is the timeless classic. Is it even possible to improve on it?

I’m finished with the old chess because it’s all just a lot of book and memorization

— Bobby Fischer - Former Chess World Champion

There are now six armies to choose from., rather than just one. This means that there are twenty-one possible matchups. Long-time chess players and beginners alike will rejoice that this makes memorizing an opening book impractical - leaving more time to focus on positional and tactical play.

In its modern form [chess] will soon die a drawing death

— Emanuel Lasker - Former Chess World Champion

There is a new win condition (in addition to checkmates) for crossing the midline with your king. This makes the game very aggressive and practically eliminates draws from the game.

Never play the board, always the man. You’ve gotta play the man *playing* the board. Play *me*. I’m your opponent, you have to beat *me*. Not the board, beat *me*.

— Vinnie - Character in "Searching for Bobby Fischer"

In Chess 2 there is a double-blind bidding mechanic called dueling that emphasizes adaptation and reading the opponent's tendencies.