I would prefer if they'd just rework the recipe list. Make it have less recipes with actual useful stuff for leveling and give the items multiple skillups so you don't need that many materials.
I like gathering materials while leveling and to actually level up crafting. I'd miss that if you'd just need Ghost iron for it. For secondary professions the speed leveling is ok imo but for the main ones i'd prefer a rework.

There's a difference between lazy and efficient. Gathering resources for BS is quite a pain in the ass these days really, I welcome the change, might even start BS on a toon again....

P.S. A few hours does not come close to the actual time needed to acquire the mats, really...

I call BS because I finished leveling it 1-600 just days ago. The nodes in the old world respawn so fast its insane, caves literally would be full before I could run back out again. The only ore that was a PITA was Cobalt, the rest were laughably easy because they have reworked where they spawn. Mithril and Thorium may have been the single easiest thing to farm up through the entire stretch.

Leveling BS today is really not hard at all, and I think they are going to end up creating bigger problems than the one they fixed. If they give every profession this treatment, low level mats will have zero market. People grinding it and new players will be forced to vendor it because no one wants it. Lower level players will have a harder time getting the gold for mounts, bags, etc. as well as maybe just having some fun and buying that one awesome upgrade.

I understand what they are trying to do, but I think the game would be far better served by changing how many of the mat you need. There is nothing wrong with streamlining things a bit, and making flow better across the experience, but this is just a bad way to go about doing it.

It's the best change that could happen for this. I hope all professions will receive this type of leveling.
The problem with current profession leveling isn't the cost of mats, or farming old world for them.

The problem is that EVERYTHING YOU CRAFT IS FUCKING USELESS!!
That's right! Who the hell buys level 26 weapon, necklace or armor piece? Who enchants their level 40 gear with low level enchants? Answer is nobody. We got heirlooms, more of them every expansion. Only things that are in LITTLE demand are best-in-slot heirloom enchants, and maybe level 19 twinker items. Demand on those is small, but they do sometimes sell.
You end up vendoring everything you craft leveling a profession, or disenchanting at best.

So changing professions is really necessary. In Vanilla cap was 300, now it's double of that. If I want to lvl a profession now I need to go through Vanilla and all the expansions, vendoring everything. This has to end.

Only downside - changing professions to this type of leveling will pretty much crash the market of old mats and you won't be able to make any gold while questing.

It's the best change that could happen for this. I hope all professions will receive this type of leveling.
The problem with current profession leveling isn't the cost of mats, or farming old world for them.

The problem is that EVERYTHING YOU CRAFT IS FUCKING USELESS!!
That's right! Who the hell buys level 26 weapon, necklace or armor piece? Who enchants their level 40 gear with low level enchants? Answer is nobody. We got heirlooms, more of them every expansion. Only things that are in LITTLE demand are best-in-slot heirloom enchants, and maybe level 19 twinker items. Demand on those is small, but they do sometimes sell.
You end up vendoring everything you craft leveling a profession, or disenchanting at best.

So changing professions is really necessary. In Vanilla cap was 300, now it's double of that. If I want to lvl a profession now I need to go through Vanilla and all the expansions, vendoring everything. This has to end.

So why not just fix that by actually making it useful in some way? Personally I think the game would be far better off with useful low level schematics, along with making the BOA XP part an on use item you apply. It still makes leveling alts easier, and makes the lower end of professions actually worth something.

The change just screams lazy development imo. Rather than fixing the problems ( low level schematics being worthless and requiring too many mats) they just added a Staples Easy button and called it a day. At that point it will be so watered down, why not just get rid of professions altogether?

It's the best change that could happen for this. I hope all professions will receive this type of leveling.
The problem with current profession leveling isn't the cost of mats, or farming old world for them.

The problem is that EVERYTHING YOU CRAFT IS FUCKING USELESS!!
That's right! Who the hell buys level 26 weapon, necklace or armor piece? Who enchants their level 40 gear with low level enchants? Answer is nobody. We got heirlooms, more of them every expansion. Only things that are in LITTLE demand are best-in-slot heirloom enchants, and maybe level 19 twinker items. Demand on those is small, but they do sometimes sell.
You end up vendoring everything you craft leveling a profession, or disenchanting at best.

So changing professions is really necessary. In Vanilla cap was 300, now it's double of that. If I want to lvl a profession now I need to go through Vanilla and all the expansions, vendoring everything. This has to end.

Only downside - changing professions to this type of leveling will pretty much crash the market of old mats and you won't be able to make any gold while questing.

You are not going to get rich crafting old items but there is a market out there for them, albeit a small one, from levelers and people looking to Transmog their armour. With this change you will lose a lot more gold than crafting old world stuff for example the Ghost Iron Statue requires 80 Ghost Iron Bars and vendors for 80s even if you cannot sell the items crafted from old bars you are not going to lose that kind of gold vendoring them.

God forbid you have to actually work to lvl a profession. Having some engagement outside of MoP should be a good thing. Why not make the professions alittle harder and make them more rewarding later on. We all have two, would love to have seen the option ot become a master at one with significant rewards and a lesser with moderate rewards.

I am not really sure if this a good or a bad change. Ghost Iron will likely sell for insane prices with this change which could in turn make lower ore (bars) profitable because if it sells for less - far less probably. There are only so many Ghost Iron nodes with demand being high and supply low.

I also don't think this has got anything to do with CRZ. When servers were still full there were a lot of gatherers too and CRZ brought this back but that doesn't make it a CRZ issue. You are playing an MMO with other players and maybe you got used with not seeing many players around in the low level zones but that is not how it is supposed to be. And even with CRZ I still can easily mine low level nodes. The spawn rate is more than adequate right now.

What I am noticing with the metal bars currently is that Copper sells well but yet Tin and Bronze (especially those two) are extremely hard to sell for a decent price.

I do have the hope that this change won't utterly destroy the gatherer's market. As I said if Ghost Iron is in high demand it could still help out gatherers of lower level ores. Maybe in the future a catch up mechanic is needed for the gathering profession as well, especially if low level materials are in low demand.

I do much rather see Blizzard making changes to the tradeskill system which will revitalize the AH instead of making it useless, or more useless than it already is.

tbh i think the worst part of leveling BS is outland and onwards where all the bars cost 2 ore per so reduce it to 1 ore=1 bar and reduce mat cost slightly for pre outland reduce bar cost per item by 50%

I think Blizz backed themselves into a corner with CRZ and this is their fix to the inconvenice it causes when farming low level mats.

Pretty much this, I am on one of the low pop servers ruined even further by the plague that is CRZ. It is really annoying to have massive competition for resources and yet know that none of the materials you are being deprived of are even going into your servers economy.

I was kind of hoping they would do something along the lines of making all recipes below MoP level reward 2+ skill points per craft... but this works too.

And the most player-coddling MMO again shows why it has that reputation.

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