Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.

Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.

Want to buy a WoW Token for gold? Head to the new Game Time tab in the Auction House, and purchase one immediately for the current gold buyout price—there’s no bidding involved.

When you put a WoW Token up for sale, you’ll be quoted the amount of gold you’ll receive once someone buys it—you’re guaranteed to get that amount no matter how the market moves.

The WoW Token was created to give players with lots of extra gold the option to use it to help cover their subscription cost, and give those who want to purchase gold a way to do so from fellow players through a secure, easy-to-use system. The Token will be making its debut in an upcoming patch—in the meantime, check out the FAQ below for details on how it works.

The BasicsQ: How do I buy a WoW Token for real money? A: WoW Tokens will be available for purchase for real money through the World of Warcraft in-game Shop. You can access the Shop through the row of feature buttons next to your character’s bags.

Q: I need gold! How do I sell a WoW Token to another player? A: You’ll be able to sell WoW Tokens through a dedicated Token exchange in the Auction House, located in a new Game Time section. WoW Tokens cannot be traded or sold any other way.

Q: How much gold will I receive when I sell a WoW Token? A: The gold value of a Token will be determined dynamically based on supply and demand. When you put a Token up for sale, you’ll be quoted the amount of gold you’ll receive upon a successful sale. If you then decide to place the Token up for sale, that amount is locked in, and the gold will be sent to your mailbox after another player purchases your Token.

Q: I need game time! How do I buy a WoW Token from the Auction House? A: When you visit the Auction House, you’ll be presented with the current market price for a WoW Token in your game region—there’s no bidding involved, and all Tokens in a game region are priced the same at any given moment. If you decide to purchase one, you’ll receive it in your mailbox, and can then immediately redeem it for game time.

Q: How much game time do I get by redeeming a WoW Token? A: You’ll receive 30 days of game time when you redeem a WoW Token.

Q: Can I resell a WoW Token after I’ve purchased it for gold? A: No, each WoW Token can only be sold once. After you purchase a Token for gold, it becomes Soulbound. At that point, it can only be redeemed for game time.

The DetailsQ: How much will a WoW Token cost on the Shop? A: Pricing details will be announced at a later date.

Q: Why are you introducing the WoW Token feature? A: We’ve heard feedback from players that they’d be interested in a secure, legitimate way to acquire gold that doesn’t involve the use of unauthorized third-party gold-selling services—one of the primary sources of account compromises. We also know players who’ve amassed large amounts of gold through regular play would be interested in the ability to trade some to other players in exchange for game time, helping cover their subscription costs.

The WoW Token feature gives players on both sides of the equation a secure and straightforward way to make that exchange. It opens up a new kind of payment option for World of Warcraft players, and we hope that it will also help lead to fewer account compromises and a better game experience overall.

Q: How is acquiring gold by selling a WoW Token different from buying gold from third-party services? A: Buying gold from third-party services negatively impacts the game experience for everyone. The overwhelming majority of the gold these services provide comes from stolen player accounts, halting the victims’ ability to play the game and contribute to their guilds. On top of this, gold selling companies often farm resources using hack programs, sell fake product codes as a scam, and spam entire realms with ads to buy gold, disrupting the game in very real ways.

The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.

Q: Why can’t players set their own prices for the WoW Token? A: The WoW Token feature is designed to facilitate the exchange of gold and game time between players in as secure, convenient, and fair a way as possible, and without making players feel like they’re playing a game with their hard-earned money. Having a set current market price and a straightforward exchange system is the best way to achieve that—you don’t need to worry about whether your Token will sell or not due to being undercut or the market shifting, and everyone receives exactly the amount of gold they were quoted.

Q: What happens if the price quoted to me is different from what the Token actually sells for? A: You will always receive the gold amount quoted to you at the time you place a Token up for sale, regardless of what the current price is when the item actually sells.

Q: How long should I expect to receive my gold after putting a Token up for sale? How does the game determine whose Token to sell? A: The amount of time it takes to receive your gold after putting a Token up for sale depends on a variety of factors, including the current supply and demand. When you list a Token, you’ll be quoted an estimated time based on the current Token supply and the rate of recent transactions, but the actual amount of time it takes to sell is likely to vary (note that Tokens do not expire). In most cases, Tokens are sold in the order in which they were put up for sale; however, there are some exceptions to this, such as when a Token purchase is undergoing verification.

Q: If I buy a WoW Token from the Auction House, how long does it take to receive the Token? A: Just like a standard Auction House purchase, it will normally arrive in your mailbox nearly instantaneously.

Q: If I’m buying a WoW Token for real money from the in-game Shop, how long does it take to receive it? A: Once you successfully complete a purchase, your Token should arrive in your inventory (or mailbox, if your inventory is full) almost immediately.

Q: Do Tokens expire? What happens if I accidentally delete one? A: No, Tokens do not expire. They also can’t be deleted, so no need to fear accidentally trashing them.

Q: Can I stop my auction or receive a refund after it was purchased (for gold or real money)? A: All transactions are considered final and auctions cannot be cancelled, so make sure you’re certain you want to proceed before listing or buying a Token. To help prevent unintentional transactions, you will be prompted to confirm your purchase or sale before it’s finalized.

Q: Is there a deposit? Does the Auction House take a cut of the Token seller’s gold? A: There’s no deposit, and the Auction House does not take a cut of the gold for WoW Token sales. The standard deposit is designed to dissuade players from spamming the auction house with items that aren’t selling, and the standard cut is designed to dissuade players from buying and reselling items for minuscule markups. These issues don’t apply to the WoW Token, so there’s no need for a deposit or cut.

Q: Will each game region have its own WoW Token exchange? Will everyone in a game region have access to it? A: Each game region—Americas (including ANZ realms), Europe, Taiwan, Korea, and China—will have its own shared WoW Token exchange. We’ll share additional details at a later date.

Silas Darkmoon claims to have spared no expense in finding the most wondrous wonders around as he presents the wonderful Darkmoon Faire. Beginning this Sunday, March 1, the Faire returns to Azeroth with a new racing series, new rewards and achievements, and a couple of updates to the games you’ve come to know and love.

Off to the New Races Starting on March 1, the Darkmoon Faire will unveil the first part of a new racing challenge to thrill and delight players of all sorts.

Win yourself the new Attraction Sign, and point it at your favorite things.

Head down to the boardwalk and get started by accepting the quest ‘Welcome to the Darkmoon Races’. You’ll learn how to race all over the countryside around the Darkmoon Faire, avoiding obstacles and using any tools and tricks you can to finish the course in the fastest time possible.

Only the quickest racers will qualify for the achievements and rewards that come with them. Along the way, you’ll want to use speed boosts, springboards, and a very careful aim all while avoiding boundaries which have been juiced up with a powerful stun.

The Fire-Eater’s Vial is the perfect reward if you’ve always wanted to make fire with your face.

This is but the first of several racing activities to come. When the Faire returns in April, a second race, new achievements, and associated rewards will be added to the first set. We expect Silas to keep adding twists and turns in future months until he has all of Azeroth running around his island:

March: ‘The Real Race’, including the Racing Strider racer and a set of achievements with rewards.

April: ‘The Real Big Race’, including a new Rocketeer racer, more boosts and race buffs, and new achievements for beating the The Real Big Race with both racers.

May: A new Wanderluster racer, new achievements for beating both races with the Wanderluster, and rewards.

June: A new Powermonger racer, new achievements for beating both races with the Powermonger, and rewards.

That’s right, friends! The new Everlasting Darkmoon Firework can be yours.

Updates are Best Dates From now on, the Tonk Commander game no longer has a maximum of 30 hits. You can now go for as many hits as possible in one minute, and scoring 45 hits earns you the ‘Ace Tonk Commander’ achievement and the new Darkmoon Tonk Controller toy.

Ring Toss has also been updated. The target turtle has gotten trickier than he used to be, and the rings are smaller, but winning will just take some practice on your part. It might take a lot of practice, but you’ll want to give it a shot, since ten rings in a row earns you the new ‘Triumphant Turtle Tossing’ achievement and the Darkmoon Ring-Flinger toy. It’s an explosion of rings from your victorious hands.

Don’t Forget the Heirlooms Silas asked us to remind everyone that beautiful selections of Heirloom items are available to make your very own, for only a few Darkmoon Prize Tickets each. With the introduction of the new Heirloom collection system in patch 6.1, there’s no reason to not come play the games of the Faire and get closer to earning yourself that Chauferred Chopper!

Step right up! The next Darkmoon Faire runs March 1 – March 8, and will return again on April 5. For a general overview of this unique event, check out our Darkmoon Faire page in the World of Warcraft Game Guide.

It won’t be long before you’ll be able to take the assault against the Iron Horde to the next level in new Raid content. To help you plan your attack, we’ve broken down the unlock schedule for Blackrock Foundry and the third Draenor world boss – Rukhmar. Will you be ready? Those who plan to jump into the action in the Raid Finder will need a minimum item level of 635. Here's the rundown:

One of five new visitors may visit each day offering a quest to anyone that visits players with a Tier 3 Garrison.

Defeat a dungeon boss: Awards a bag with a chance to contain a level 630, 645, or 655 item token.

Defeat a raid boss (weekly quest): Awards a bag with a chance to contain a level 645, or 655 item token.

Bounty (intended for 3 or more players): Defeat a named elite NPC for gold with a chance (once a day) to obtain Bloody Stack of Invitations.

Relic: Complete a series of quests for gold or Garrison Resources. Completing a relic quest unlocks it as a potential mission for your followers. Complete all 6 relic missions to unlock Harrison Jones as a follower!

Profession: Turn-in tradeskill reagents for Primal Spirits and work order tradeskill reagents.

Summon a Raid or World Boss

Players may find an item while completing a Garrison Invasion, Dungeon, or Raid daily quest from the Garrison visitor that that allows them to summon one of six new raid or world boss in the Garrison.

New Garrison Vendor

There’s a new vendor coming to your Garrison who allows you to spend Garrison Resources on Follower Trait Retraining Guides or Follower Ability Retraining Manuals.

General

Removed the requirement to have a character that's level 55 or higher to unlock the Death Knight as a playable class.

Pet Battle

Level 100 characters with a Tier-3 Garrison will now receive an item in the mail that increases a single Battle Pet's level to 25.

A new queuing system is in place to help improve matchmaking for Oceanic arena teams hosted on Australian game servers. This new system will wait for a predetermined amount of time to match an Oceanic arena team against another Oceanic team before looking for opponents from the broader North American player pool. There's an expectation that queue times may be a slightly longer as a result but the increase should not be significant.

Bonus Honor received from winning a Battleground should now correctly convert into XP for characters that are below level 100.

Eye of the Storm: Icon for the flag should no longer be incorrectly displaying in the center of the map even though it's been picked up by another player.

Professions

Cooking

New self-only cooking recipes have been added for food that gives 125 bonus to a stat.

UI

Players now receive a banner notification after defeating a dungeon, raid, or world boss in Warlords of Draenor or Mists of Pandria.

Patch 6.1 Hotfixevi

Originally Posted by Blizzard Entertainment

Lumbering Ancients Spawn Rate Lumbering Ancients have always been rare and there was no change to the spawn rate. Having said that, there's a hotfix underway to make Lumbering Ancients multi-tap to help with this potential bottleneck.

Heirloom Vendor Crowding The hotfix to add collision around the Heirloom NPCs should now be live. Additionally, a dismount aura has been applied to Estelle Gendry (Horde Heirloom Vendor) via hotfix. (Blue Tracker / Source)

MonkTiger Strikes Hotfix We recently found a significant bug with Tiger Strikes for all Monks, and wanted to explain the incoming fixes that will resolve it.

The bug itself was twofold. First off, Tiger Strikes was incorrectly able to trigger from unsuccessful autoattacks (such as those that miss, or have been dodged or parried). However, it was NOT able to trigger from Multistrikes. We’ll be fixing Tiger Strikes to its intended behavior: it will no longer activate on unsuccessful autoattacks, but will be able to activate from successful Multistrikes.

Fixing those bugs will result in an overall damage gain for all Monks, so we’ll be making a couple other adjustments:

For Brewmasters, we’re going to reduce the damage done by Keg Smash by 20%. We felt that Brewmaster DPS was too strong already, and the Tiger Strikes fix only pushes them further.

Windwalkers and Mistweavers were a little weak, which is why we’re increasing Rising Sun Kick’s damage amplification debuff from 10% to 20% in 6.1. The Tiger Strikes fix will be a small damage increase on top of that, but we’re going to keep an eye on where Windwalkers and Mistweavers end up as a result of it before making any further adjustments if necessary.

These changes were not able to make it into the final 6.1 build, but will be hotfixed in shortly after 6.1 goes live.

Can we get an eta on the zen sphere detonate fix? That's fixed in patch 6.1.

We did also find that Tiger Strikes was incorrectly using the lower dual-wield proc chance when Mistweavers were equipping one-handed items in conjunction with off-hand items. We’ll be fixing that to give the full 10% chance while in Crane Stance when these hotfixes go live.

We’ve also discovered that the tooltip for Tiger Strikes is incorrectly stating that the chance for it to activate is 6.25% while dual-wielding. The actual chance is 5% (and has been since Warlords of Draenor released). The tooltip will be updated in a future patch.

If you don't mind me asking, is there anything you're going to do to address the Roll Perk bug? It increases the speed you roll by 25%, but also unintentionally reduces the distance traveled by 25% as well. That should also be fixed in this round of hotfixes. (Source)

RogueCombat Rogue's PvP 4-piece Set Bonus The hotfix for Combat Rogue's PvP 4-piece set bonus was implemented and will now provide the Cold Blood effect after using Vanish. Note that the tooltip will incorrectly display text for the old set bonus. This will be fixed in a future client-side patch.

Cold Blood - Combat Rogue PvP 4-piece set bonus

When you use Vanish, you gain 5 Combo Points and the critical strike chance of your next Sinister Strike, Eviscerate, Revealing Strike, or Ambush is increased by 100%.

Follower Work Order Bonus Is your Follower assigned to the building for each work order as it's completed? We closed a loophole that would allow you to assign a Follower to a building right before collecting the work orders, and gain all the bonus even though they weren't assigned to the building the whole time. The intended functionality (and the one active in 6.1) is that the Follower needs to be assigned to the building as each work order completion ticks for their bonus to be applied. (Source)

Blackrock Foundry MissionsThis is stupid, if you really need normal kills to get your mythic box. You do not need to go back to a lower difficulty to be eligible for higher difficulty Raid Missions for followers.

Don't be stupid. We're told the way the system is supposed to work, and it's not working as advertised. Source? The system is working correctly.

All information I've read up until today has been that you clear LFR enough you get normal. You clear normal enough you get heroic. You clear heroic enough you get mythic. You clear mythic enough you get mythic and some coin. Without the source of what led the quoted poster to believe the system was working incorrectly I'm unable to investigate if the info they got was correct or not.

For the sake of further clarification, Highmaul progression is not required to unlock Blackrock Foundry Raid Missions. Progressing in Highmaul provides an alternate way to unlock Blackrock Foundry Raid Missions, but it's not required.

people with 30 BRF heroic kills, including blackhand, ARE NOT GETTING THE MYTHIC CACHE. how many heroic kills do we need. can some of these kills be in the same lockout.

I've not seen a SINGLE report of ANYONE getting the mythic cache who also didn't have 8 highmaul mythic kills. Were the kills loot eligible? Killing the same boss multiple times in the same week does not count as a loot eligible kill. (Source)

Fur Trader: No other Traders Available Today?Intended? Yes, and it's region-wide.

Of the new Garrison visitors who is at your Garrison is random, and what they offer is randomly selected each day, but that same selection applies to that NPC regardless of whose Garrison they're at for the day. So for example, you have the raid quest NPC, and it's for Brackenspore, and anyone else who has the raid NPC for the day also has that same quest. Tomorrow the raid NPC will have a new random quest, and anyone who has the raid NPC will all have the same quest.

The idea is that you're visiting your friends and guildies Garrisons to get access to each of the 5 types of NPC's each day, but that you're not needing to visit a hundred Garrisons to complete all of their potential quests. (Source)

Patch Note Changes"A new vendor has been added allowing players to use Garrison Resource to purchase items to upgrade Followers"

They don't mean the guy that starts invasions, right? He sells nothing that is a guaranteed upgrade for your follower whatsoever.

Maybe I'm missing something. The note was updated to the following:

"There’s a new vendor coming to your Garrison who allows you to spend Garrison Resources on Follower Trait Retraining Guides or Follower Ability Retraining Manuals."

So, no. It wasn't a lie. Patch notes are an ongoing effort and we update them as quickly as possible when changes come in. This one was updated this morning to reflect the correct functionality.

Sorry for any confusion the note may have caused.

See, Blizzard never lies. They just tell you something then change the information when needed. A lie would be with intent to deceive. There was no intent to deceive. I understand the frustration. As with any development cycle, things can change relatively fast and miscommunications can happen. We do our best to minimize those and when they do occur, we try to correct them right away. I also didn't try to deny that it had been different before. Yes, it was worded differently. Yes, the note had been incorrect. Yes, it's been since corrected. We'll keep working to make sure these errors don't happen in the future, but there's no guarantee they'll never happen again.

Proper etiquette when editing documents is to explain any revisions. Simply putting correction: or update: would have made all this a non-issue. Simply changing it smacks of deception and trying to fly under the radar. That's the problem I have, not that there was a mistake. Mistakes happen. Trying to hide them is another whole issue. We document changes in the PTR notes this way as changes occur. These changes were made to the live notes which serve as a "new" document. It's a strange sort of beast in that, if we change things to show edits, it implies those edits came after publication vs. during which could confuse people who haven't been following along with the PTR notes. They just want to know how things work, not how they were documented before it went live. (If that makes sense.) There's no "hiding" anything, it's just a side effect of this sort of documentation and the anomalies that go with them. (Source)

Character / Itemsany thoughts on adding archaeology and random BOAs to heirloom tab? It's something we can consider for a later time, but right now the system is designed for proper heirloom items. (WarcraftDevs)

PvEseems we got mythic ability in hc Blast Furnace? slagpool givin energy to boss? DJ says mythic only? Slag Pool is used on all difficulties and affects Heart of the Mountain in phase 2. Dungeon Journal will reflect this in 6.1. (WarcraftDevs)

So Sigil of the Black Hand quest, if I use it and kill Blackhand first will the rest of the instance be available? Yes, the quest unlocks the ability to go directly to Blackhand, and you can still do the rest afterwards. (WarcraftDevs)

PvP Appreciate that folks still send bug reports to this account despite it no longer being a source of discussion about WoW. Very helpful, ty. (holinka)You're a dev who uses this twitter for WoW. Until you stop anything and everything wow from this account, deal with it I dont use this twitter for wow. (holinka)Yeah, okay. The problem is you've used it in the past and you are the lead pvp dev... You can't just use twitter and then not but that's what's happening. (holinka)Not offended, but that and 'not using twitter for WoW anymore' makes it a bit uncertain. Suggestions/feedback are fine. I just won't be replying with insight from this account. (holinka)

i have a question about Damping debuff in arena's, i played some with a friend after a few games we got a insta debuff, why? In 2v2, if both teams have a healer, Dampening is applied immediately. (WarcraftDevs)

http://t.co/2BBrxGOsgh Tournament trinkets have the wrong stats. Also missing the new versatility trinket for tournament They’ve been updated but the new versatility trinket will not be available for tournament in 6.1. (WarcraftDevs)

Tier-17 2-piece bonus for Unholy Death Knights in addition to its current effect also causes Dark Transformation to apply an additional 40% damage bonus to the ghoul, increasing total pet damage by roughly 20%.

Raids, Dungeons, and Scenarios

Blackrock Foundry

The Blast Furnace

Reduced the health of Primal Elementalists on Mythic difficulty.

Primal Elementalists are now immune to knockback effects.

Fixed an issue in Phase 2 where Slag Pools may fail to heat up Heart of the Mountain.

Fixed an issue where if the encounter is reset at the beginning of Phase 2, then Phase 2 adds would incorrectly spawn in during Phase 1 on the next attempt.

Kromog

Kromog’s Stone Pillars now persist for 60 seconds or if they are hit by Rippling Smash, whichever comes first.

Kromog’s enrage timer is now at 9 minutes (up from 8 minutes) across all difficulties.

Beastlord Darmac

Dreadwing's Inferno Breath and Spirit of the Rylak's Superheated Shrapnel no longer deals damage to player pets or guardians.

Fixed an issue in Stage Two where Beastlord Darmac may sometimes be unaffected by Cruelfang's Savage Howl.

Operator Thogar

Train schedules after the 7.5 minute mark have been adjusted to be less difficult on Normal and Heroic difficulty.

[Requires a realm restart.] Fixed an issue that could cause reinforcements from trains to appear to be standing still while still moving around.

Iron Maidens

Fixed an issue that could cause Enforcer Sorka to become stuck in the railing after using her Blade Dash ability.

Fixed an issue that could cause the Iron Maidens encounter to reset prematurely.

Fixed an issue where Iron Maidens were incorrectly only dropping Normal difficulty quest items for Sigil of the Black Hand on all difficulties.

Battlegrounds and Arenas

Arathi Basin: Completion criteria for the Resilient Victory achievement should now be tracking correctly and be obtainable.

Eye of the Storm (Rated): Fixed an issue where defending a capture point at Mage Tower and Blood Elf Tower displays the wrong tower in the chat window.

But now, since I've out geared them...why should I bother returning? All that hard work put into dungeons by Blizzard and I only have enough incentive to run them for 1-2 weeks before never returning to them for the rest of the expansion. 6.1 introduces new daily quests that set you on a number of different types of tasks. You're provided a random task type each day, and within that type a quest is chosen out of a bucket of possible quests. One of the task types is to complete a specific dungeon, and you'll receive a bag with gear up to (I believe) 655 ilvl. Say you get the dungeon daily, and so do I, we'll both have the same quest for that day to go (for example) go do Everbloom. Whereas our friends may get tasks of the other quest types (bounty kills, treasure hunts, raids, professions, etc). So you can visit each others Garrisons to pick up the quests you want to do that day. You can do all of them by coordinating who has what quest types available, or just do the one that's in your Garrison for that day.

Blue Teme

Originally Posted by Blizzard Entertainment

Itemization and StatsTheir original reason for removing Reforging was the fact that everyone was using it solely to maintain Hit and Expertise cap. with those two stats gone, I legitimately see no reason why Reforging cannot be brought back and used in the way it was originally designed for.

That was one part, but the bigger part was that it doesn't actually improve the game experience. There are still soft caps for some stats, but ultimately Reforging just didn't provide any engaging gameplay to get an item and then reforge it to whatever your best stat is based on a sim or recommendation from a website. That's not creating engaging gameplay. If the desire for Reforging is based on "I'd like to make my items better by picking the stats I want more." the simpler answer there, and the one that does create engaging gameplay and interaction with the game world and other players, is "Get better items."

my haste was still higher, and I was stuck with a crappy haste buff from food. I finally managed to fix that last week with a nice trinket drop that was loaded with mastery.

The moral of my story is two-fold: a) the food buff system needs to be revisited, so that people don't have to remove gear to get the buff they want (or not get it even if they do, as the case may be); and b) reforging needs to make its return, so that people don't get sad when they get new gear. Why weren't you making/buying food with the specific buff you wanted? You don't have to eat feasts.

Anyway, there have been other sources of items than purely through drops, and other gearing sources are probably what you would have wanted to look at. But that all coalesces a bit back towards focused boss drops with the release of Foundry, which has larger drop tables and thus more items with a wider variety of stat focuses. (Source)

Premade GroupsThat's not fair i figure cause i pay monthly like everyone else I should be entitled to get into open raids without being denied by some one who probably doesn't know the fights as well as I do anyhow. Well, to flip it around: "It's not fair I'm forced to invite people to my group I don't want to."

Everyone pays the same and plays the same game, and everyone is capable of doing the same activities. I wouldn't put too much brain power into trying to figure out why other people are the way they are (unless you're getting paid for it. ;D). Instead I would make your options work for you, like finding a guild that's running Normal on a flexible schedule you can attend regularly, creating a group with friends and building a group that way, or just starting your own Normal group through the Premade Groups finder and inviting the people you want to invite.

That last one is kind of the kicker. If you were to run your own group, would you invite yourself? Why or why not? What could you do to make yourself more appealing as a player to yourself as a group leader? Maybe it's better gear, but maybe it's also including a note about your experience/skill. Or whispering the leader. Or maybe it's just finding a group that isn't full on DPS? And then, if you were to make your own group, if you were very open about inviting people regardless of class/spec/gear/skill/experience, and you repeatedly wiped on the run, how might that influence your future decisions? What if you only picked people with high ilvl and you succeeded, how might that impact your future decisions? (Source)

Blue Tweetovi

Originally Posted by Blizzard Entertainment

Character / ItemsSpeaking of the coin, can we coin the mount from Rukhmar? The mount from Rukhmar cannot be obtained through a bonus roll, only through a direct loot of the corpse. (WarcraftDevs)

GarrisonsFor the New Garrison Visitors in 6.1, do they only spawn in Level 3 Town Halls? Currently it seems that way on PTR @WarcraftDevs Correct, new visitors will only show up in Garrisons that have been upgraded to level 3. (WarcraftDevs)

.Any chance we will soon be able to use our cooking skill with the fires places in the Garrison Inns? Seems odd that we can't. Yes, this is fixed In 6.1; you'll be able to use them for cooking in the T2 & T3 Horde/Alliance Inns, and Alliance Town Hall. (WarcraftDevs)