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Krenzo

Empires 2.2 Server

http://www.empiresmod.com/

Empires is a revolutionary mod currently in development for Half-Life 2. It'll be combining the genres of first-person shooter and real-time strategy. Two key players will be present in each game, one player per team will be the commander, playing the game from a top down perspective with the ability to construct bases and give orders to his team, and all remaining players will be soldiers, playing the game from a first person perspective either on foot or in an aircraft or vehicle. The commander can choose to control his team with an iron fist, restrict his team's purchasing ability for buying upgrades and vehicles, and punish anyone who disobeys, or he can be completely nonchalant and allow his team to do what they like with no fear of reprimand. Ultimately, it is up to the commander to determine his team's strategy which will inevitably determine whether his team is victorious. There will be many forms of help when taking on the seemingly monumental task of being the commander. In-game help and NPC characters will offer advice and keep the commander aware of events on the battlefield.

As a normal player, it is up to you to follow your commander's orders and do the grunt work of piloting tanks and bombers in order to destroy the enemy team. If, however, the commander is not acting in the team's best interest, he can be voted out just as easily as he was voted into the position in the first place. It is wise to follow the commander and perform tasks that furthers your team's mission, or you might be the one receiving punishment in the form of guard duty.

As the game progresses, upgrades will be available in many forms to players. Normal players can be promoted in rank and given command of a squad of infantry (consisting of either human players or bots or a combination of both), given custom abilities such as the scout's ability to hide almost completely from enemy sight, and given upgraded attributes such as improved weapon handling. Upgrades will also become available to vehicles and aircraft in the form of improved weapons, ammo, armor, and engines.

Maps will consist of large roaming areas like those common in Battlefield 1942 with plenty of room for aircraft to maneuver and smaller maps which mainly focus on infantry combat. Maps can either be played individually or strung together in the form of a campaign which will progress the storyline and culminate in a sweeter victory or even more bitter defeat.

Empires 2.2 Changelog:Moved to the Source2007 engine, featuring many changes and a new particle system.APC Spawn points must now be researched. This is located in Mechanical Engineering.Commanders are locked for 60 seconds after the game starts. Once those 60 seconds are up, the commander may move as normal

Added: Skill points and kill/death counts are stored. If a player crashes and comes back he retains his points.Added: Notification that a respawn or class change is necessary to acquire selected skills.Added: Vehicle HandbrakeAdded: Different Modifiers to spread and kick while in Iron sight modeAdded: Scriptable Weapon damage falloffAdded: New Camo skins for all playermodelsAdded: Vehicle horns

Modified: APC spawn points are now ResearchableModified: The number of players on a team is now visible on the Team Selection MenuModified: RShift, RCtrl, and RAlt are now treated separate from their left counterparts, and can be used in binds.Modified: Commander Vehicles are now frozen for 60 seconds after commander vote.Modified: Engines now have specific settings for Chassis typeModified: BE Assault Rifle has been modified to have a 3-round burst, and has been re-christened the Brenodi Assault Carbine.Modified: BE Pistol 2 has been modified to have a 3-round burst, and has been renamed to the Brenodi Machine PistolModified: Vehicle Armor rebalancedModified: Various research cost changesModified: Heavy tank vehicle speed loweredModified: Nuke description and name changed to HIT WarheadModified: Lock-on sound has been changed to be less annoying.

Fixed: Commander and Infantry commands can now be bound to the space barFixed: If a player dies by the bio effect, he no longer spawns instantlyFixed: Crash relating to switching teams with the vehicle menu open and then building a vehicleFixed: Crosshair turning green when looking at engineer buildingsFixed: Double animation for grenade throwsFixed: Engineer Radar no longer spins while dead.Fixed: Scout training has improved, and they no longer think that they can sabotage Walls, Engineer Radars, and Cameras. Silly Scouts....Fixed: Scoreboard no longer shows spectators and unconnected people as deadFixed: Server no longer uses the Standing collision boxes for prone playersFixed: You can now use Voice Chat with the Vehicle Customization Menu open.Fixed: Nukes now give proper Heat To Target.Fixed/Modified: Bio weapons work properly on regen effect / cancel out regen effect + damageFixed: If there were more than 32 players on a server players 33-46 could not be muted via scoreboard. Instead player 32 (?) was being muted all the time.Fixed: You can exit vehicles on top of buildable brushesFixed: Involuntary squad switch related to F menuFixed: Priming a grenade while prone + standing up resulted in stuck animationFixed: Various description text typos and grammatical errors

Removed: The First mine no longer explodes after a Ninth mine has been dropped.