Excellent. Just download GW´s "how to fold a space craft" and you can actually do that with the box that came with the lizards! Now you got yourself a cool looking space craft to go with you're space lizards, and go "Whrryyyyy" when ever you enter a table!

In all seriousness though (thats as far as possible from AoS as you can get), no, It seems like a good start.

Every Monday the group comes together at a very secret location. Their task: Collate a never ending stream of green boxes into a coherent collection. Each file is played out as a one shot with throwaway PCs as specified in the green box's history. Then they write a report, give a recommendation, and hand the file off to more competent people they do not know.

In context an image forms that implies the Cult of Transcendence driving mankind insane enough to make a play for a place at Azathoth's court, but that isn't important. It could be any end of the world....Comment too long. Click here to view the full text.

Well, if you look at each of the component Final Revelation adventures, each 'contributes' slightly towards the twist, though in a way that the GM might be the only one to fully appreciate.

I think what you could do is take the November 12 1937 thing repeated over and over again? Perhaps this recurrent date is when the play was performed or when it was drafted? It's a good lead - having the date repeat over and over shows its importance.

Sexual horror: undoubtedly potent, and used both overtly and subtly to great effect in literature, cinema and even video games.

But honestly, for a moment - can it be done in tabletop roleplaying? I mean, I can think of a few games which include (or at least claim to include) themes of sexual horror but can anyone here even remotely imagine a real-life gaming group which would be able to deal with the subject without things going a billion ways of wrong?

It's Friday, so you know what to do /tg/ - the Storythread is back again and in need of your writing. The spookiest day of the year is almost here, so this week anything Halloween related is particularly appreciated (but not required, though).

If you have /tg/ related stories to post, post them here, and maybe some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

If you don't have a story ready then I and other anons will be posting pictures throughout...Comment too long. Click here to view the full text.

Skrritz of Clan Eshin was not a patient rat. He did not like waiting. In Clan Eshin famed for it's oblique and subtle approach to warfare, this should have been something of a handicap. A trainee assassin of the Eshin would be expected to be able to find a suitable tunnel or hole and there wait motionless for days until their target passed close enough for them to strike. Skrritz had passed this test, of course - failure is the deadliest poison of all, went the Eshin saying - but he had hated every minute of it. His wiry, almost skeletal frame, bespoke the sort of neurotic energy that gave rise to numerous tics and twitches. Indeed, he had come close to cutting his tail off at one point just so that he wouldn't have to deal with the thing wriggling around behind him like a worm on a hook. No, Skrritz was not a natural talent when it came to the Eshin's favoured combat tactics.

He made up for this deficiency by being very, very deadly.

As numerous rivals had discovered over the years, all that pent up energy meant that Skrritz was blisteringly fast even by Skaven standards. The ratmen, even in clans less stealth oriented than Eshin, always regarded speed and cunning more highly than brute strength. Skrritz had therefore risen high in the ranks of Clan Eshin, with his snake-like reflexes complimented (though not overburdened) by a certain degree of vicious intelligence. Ultimately, attitude was far less important than results - the only result that any Skaven cared about was that the enemy was dead and they weren't. And there was trail of corpses that could stretch from one end of the Under-Empire to the other that testified which side of that equation Skrritz was on.

Or opportunities, depending on which way you looked at it. As with any trade, the more an assassin succeeded the greater the rewards - and the harder the tasks he got given. The Masters of Clan Eshin had handed him some dangerous assignments before, naturally, but lately Skrritz had been starting to wonder if they were actively trying to kill him. Or rather, since all Skaven wondered this about every other Skaven all the time, it would be more accurate to say that Skrritz was starting to wonder if they would...Comment too long. Click here to view the full text.

>>43332847We have one anon working on a homebrew system, and another doing updated plasmid designsThere was another anon who had a system about halfway done, but they haven't shown up since the thread before last

Are the efforts focused on Rapture, or are people interested in taking advantage of Bioshock Infinite's expansion of the setting? I think there's a lot of room for interesting RPG campaigns if you take similar themes and the anchors, the Girl and the Lighthouse. I have a vague idea for one, if sharing it would be relevant to the thread?

You open your mouth to greet the huddled girl, only to realize you've nothing to say. Even a standard polite greeting would ring hollow in your ears, spoken through massive steel bars to echo around a cold concrete cell.

You glance back at the two guards, and they nod slightly, sidestepping just far enough that they're out of direct sight - but only a few steps away, should they be needed. You stand by the doors to the cell and wait quietly, leaning on your cane.

It takes the better part of a half-hour before she bothers to look up. You feel the hair...Comment too long. Click here to view the full text.

She raises her arms, showing you the heavy chains shackled to her slender wrists. You follow them to their anchor points in the floor, concrete dust still surrounding the recently installed inch-thick eyebolts placed at the far corners of the cell. The eyebolts are wired to heavy-duty cables that snake under a fresh mouse-hole in the wall. “Enough voltage to send my main breakers into series, I guess. Even if I've got my Outfit on.” She draws her arms around her legs again and hugs them tight, glaring at you over her knees. “I'm not going back out. I'm never...Comment too long. Click here to view the full text.

She cries, for a while. Quiet sobs fill the cell block, drowning out the muted buzz of the hallway's florescent lighting.

You wait.

Some terrible eternity later, you hear her murmur something.

“... a little louder,” you request quietly.

“Can I... get closer?”

The sounds of the guards behind you bringing their weapons to low ready demonstrates their opinion. You look back at them and raise an eyebrow in query, and they shrug - but keep their weapons up. Your funeral, buddy.

You and Harder leap for the door as one, planting your shoulders against the flimsy hollow-core door (nice bid on that contract, assholes,) and lean against it without much hope. The doorknob makes a delicate tinkle as the cheap lock snaps under a shipgirl's grasp before the door opens a full three inches under Kongou's first attempt. You hear a feminine hmph! of frustration, then...Comment too long. Click here to view the full text.

“DEEEEEESSSSSSSSSS!” she cries, hitting the door with her shoulder. Harder is knocked across the room into a pile of discarded cardboard boxes, and you end up on the floor, back against your desk. Kongou stands triumphant, hand outflung in her characteristic pose, the splintered door hanging in two sad pieces behind her.

“KONGOU! HAS BROUGHT YANKEETOKU TEATIME!” She tugs a small cart in behind her loaded out with a full tea service - it seems to be silver, even. You see another brunette head peeking through the crack in the door, flashes of gold hinting at a...Comment too long. Click here to view the full text.

Welcome to Banished Quest!You take the role of a young mage labeled a criminal by his people and cast out into the wider world. In the last thread you wiped out the last of the void creatures and got accused of being a filthy degenerate.

The soldiers nearest you stare at you with a mix of horror, disgust, confusion, and disbelief. None move to attack you, for good reason. You're wearing armor and wielding weapons most of them could only dream of owning. You're about to try to put their fears to rest when a man's voice calls out from the back of the mass of soldiers, carrying over the muttering of the crowd.

His accent is distinctly rural, his words slurring together in a manner hard to make out. “Didja hear that? She say he's her lover?”

Another voice, this one powerful...Comment too long. Click here to view the full text.

Her declaration starts the crowd chanting 'Matha' with all the vigor of apprentices trying to goad their poor, unfortunate victim into some humiliating task or another. Much as you might be irate with your brother, being pampered for nine days really doesn't sound like that bad an experience. By the same token, you'd like to get back on the road in the near-future. Taking more than a week off to be pampered by attendants isn't exactly conductive to making progress.

>Decline the offer as politely as you can, but let Mortia...Comment too long. Click here to view the full text.

For an eternal heartbeat the world pauses as all eyes go to the long ribbon of shining steel in your hand, the sullen gleam of the sodium lamplight playing down its length. You're as surprised to see it as they are; so you all reach the same conclusion simultaneously.

The balance of power has shifted greatly.

Then your heart beats again, and they rush you.

You lunge sideways, flinging your left foot behind your right as you...Comment too long. Click here to view the full text.

Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. Taking place in 284AC a year after the Rebellion has ended you are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy.

House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens...Comment too long. Click here to view the full text.

The fires in Steadhold’s hearths burnt fiercely, attempting to combat the chill another summer storm had brought in. You stop a moment, your monthly ritual of clearing the great hall with a step interrupted by a thought. Emerald flame reflects in your eyes as you stare into the fire, it crackles and bites into a fresh log fed by one of your servants. The past month had brought so much, you had not thought to return from King’s Landing with the weight of gold burdening your caravan. The trip home had been slowed by the carefulness Dontos had shown, he did not wish to bring...Comment too long. Click here to view the full text.

You place a hand on Mason’s shoulder when he comes to you side fully, he was wearing a cloak of black otter pelt and it felt smooth against your hand, he slips his own onto your shoulder and you stand watching the fire for a quiet moment before he speaks in a harsh whisper, “We’ve yet to hear word from Illiad, Asher and Sallo, they should have arrived by now.”Your brow furrows and thoughts turn to your Myrish companion, in truth you did not know whether or not to expect word from him, perhaps he wished to keep a lower profile while he was in Essos? He had not spoken...Comment too long. Click here to view the full text.

Rodrik asks you, an odd tension gripping his voice, almost as if he's fighting with himself to even speak to you right now.

Nivah and Cael'la share a bewildered look before turning to you inquisitively, silently inquiring as to the nature of this discussion. Your eyes meet theirs and you are at a loss for an answer, you and Rodrik have shared few words since his defeat at your hands in the tournament. If anything he seemed to avoid you more often then not, you suspected it was likely to avoid any self induced shame.

You try to get a read on him but aside from a general look of discomfort he's not giving you any clues as to his intent. For a long moment there's a tense silence at the table, so much so that it draws in a few sideways glances and curious whispers. At last you speak.

>What do you say?

>Anything you need to say to me, you can say in front of them.>Alright. Cael'la. Nivah. I'll be right back.>Why on this planet would I want to talk to you?>Fine, but Taral is coming with me. He can't understand Basic, so whatever secret you want to share will be safe from him.

You are Ur'shal, Chieftain of the Stonetusk Clan and Warlord of the Wastes. The assault on the dragon cultist compound in the jungle has gone well, and while there have been some unavoidable losses you have had nowhere near as many deaths as you'd been prepared for. Your Stormhorn riders have demolished the wall and your orcs have swept through the outer compound, cutting down or subduing the cultists, including a few of their lamia leaders.

All that remains is the large structure at the compound's centre, which you are guessing is some sort of temple....Comment too long. Click here to view the full text.

Your blood glows faintly as it fills up the syringe, reminding you of way your palm looks when you shine a powerful light through it. You feel the heat beside your heart spread out, sending a fevered shiver across your skin as it pools in...Comment too long. Click here to view the full text.

You’re in a much larger tent than Rao’s, equipped, it seems, for various medical procedures. You feel distinctly ill at ease, but you keep reminding yourself that these people are, supposedly, humanitarians. They haven’t done anything to make you distrust them. Yet. Judging by the tension in Laura’s stance, she’s little more relaxed than you are.

Just to be safe, you told them you had imbue your blood with curative properties. In case anyone got any bright ideas about forcing it out of you.

The Red Cross staff...Comment too long. Click here to view the full text.

>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General...Comment too long. Click here to view the full text.

There is horrors in Creation that can freeze blood in the veins of even the bravest mortals with their mere sight. Worse still, there is beings whose deceptive beauty and poisoned words easily bend mortals, no matter how faithful, to their will. But Dragon-Blooded commanders can bring an army with them even...Comment too long. Click here to view the full text.

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