But this isn't an MMO, this is some sort of small-server Rust/Ark thing right?

Also I love how antiquated their "anti-griefing" system sounds. Noob player is shooting monster; Dickhead player runs through the bullet hail, taking minimal damage because he is not flagged. Dickhead player uses the maximum cooldown time to move to an appropriate distance, then murders Noob player with little consequence since Noob player technically shot first.

Anything other than "tell the human population to fuck off and not affect me" means my money stays where it is, thanks. Because I guarantee you people are building spreadsheets about "how many people you need with this weapon and at this level" to drop someone. Even worse if you can't pass through other people so you will be stuck in place while they unload at you for an hour.

But this isn't an MMO, this is some sort of small-server Rust/Ark thing right?

Also I love how antiquated their "anti-griefing" system sounds. Noob player is shooting monster; Dickhead player runs through the bullet hail, taking minimal damage because he is not flagged. Dickhead player uses the maximum cooldown time to move to an appropriate distance, then murders Noob player with little consequence since Noob player technically shot first.

A few things to keep in mind. It's a huge map with something like 25 players max. And it has come out you can flip on a pacifist setting and opt-out of PVP entirely. Several of the Youtubers at the recent event spoke about it. Also, if you die you don't lose caps, armor or weapons you only lose "junk" so the victor is going to get things like the alarm clocks, lamps and teddy bears you hovered up but nothing else.

I have basically Ultima Online PTSD but I'm not terribly worried about the PVP in this game. If anything, I think the PVP hounds will be crying though that Hunter/Hunted Pip-boy PVP channel may pacify them.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.

That's not what the people from the event have been saying. Then again, they're mostly Youtubers and Game Journalists so they may have it wrong. Regardless, with only 24 players on a server I'm not worried it'll be a full on UO-style grief-fest. One common complaint I've heard is PVP is almost totally pointless because you don't get much out of it.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.

Regardless, with only 24 players on a server I'm not worried it'll be a full on UO-style grief-fest. One common complaint I've heard is PVP is almost totally pointless because you don't get much out of it.

As long as its possible to harass other players in some fashion people will still do it despite there being minimal rewards in-game. Cause people are assholes.

1) Make it actually useful to kill people, then everyone but the nice people will swarm to kill people. (Ultima)2) Make it not particularly useful in any way but allow it? The dickbags who mostly enjoy spoiling everyone else's fun will still do it.

I played on a Conan: Exiles PvE/PvP hybrid server where there was a guy who would log in every single damn night and his job was to find anyone who was just plain "hi, I got home and I'm building something" and kill the fuck out of them repeately. No gain, no value, just the pride of killing them.

i want people here to stop saying "they" without really digging into who "they" are

This is not Bethesda. This is BattleCry Studios in Austin. This is a studio most famous for having layoffs before releasing the game that actually had their name in it, Battlecry. This is a studio from the city that just won't fucking let the MMOG genre die. Austin is great for many things, but in video games it's barely a pinch hitter despite having more companies than

checks notes

basically anywhere.

I love Austin, but nothing about this game should surprise you in its reckless disregard for not learning from past sins.

It will be fun watching automated game mechanics going up against human nature, not only in PvP but also in breaking any sort of progression. I haven't seen any reason to actually consider playing it though, and if I just wanted a shooter it's hard to imagine Bethseda's clunky mechanics being a positive motivation.

I preordered all the fallouts, and didn't regret it. This one I'm holding off on until more good info comes out. All the previews seem to be fluff.

I got the bad vibes from the initial unveiling. Big Q&A, lovely video, and....a weird dislike of answering questions about mechanics. A whole bunch of simple, obvious questions -- ranging from "How do you handle PvP? Is it opt-out, opt-in, full PvP, what?" and "Is there questing? How does that work?" and it got evasive answers. And that went on for at least a week or two.

Evading questions generally means you don't think people will like the answers.

The other day I was in GW2 and there was this guy deliberatly letting NPCs chase him into the "safe" centre of a Labyrinth just so it would kill all the other players there. Not got any reason, he got no benefit, just to annoy people. And the amount of times I've seen people plont deployable Merchants and stuff onto of crafting stations just to block them from bieng used is insane. So ya, some people are dicks just to be dicks.

By the way, that guy had named his character "Angry Snowflake." I think he had issues

I preordered all the fallouts, and didn't regret it. This one I'm holding off on until more good info comes out. All the previews seem to be fluff.

I got the bad vibes from the initial unveiling. Big Q&A, lovely video, and....a weird dislike of answering questions about mechanics. A whole bunch of simple, obvious questions -- ranging from "How do you handle PvP? Is it opt-out, opt-in, full PvP, what?" and "Is there questing? How does that work?" and it got evasive answers. And that went on for at least a week or two.

Evading questions generally means you don't think people will like the answers.

To be fair back then they evading answering cause they themselves didn't know the answers -- i.e. they hadn't figured out those details yet.

If true, that's why the questions are asked so vociferously. Those questions are vital questions because if they aren't considered in the design concept stage, you end up with ridiculous, unworkable bolt-on solutions to game-breaking issues.