- If you don't have the Exercise_Files you need…to create a 3ds Max project to store the new files…that you create over the course of these lessons,…we've got a folder for that already.…I created it in "My Documents," "3dsMaxMyIntegration."…Open that, and I've already got a MayaProject folder there.…The best way to create a 3ds Max project…is to create the root folder by hand.…Right click and choose New, Folder,…and call it "Integration3dsMaxProject."…Then open 3ds Max and go up into the Caption Bar area here.…

Click on the "Folder" button, and that will allow us…to assign a new project folder.…Click on that.…Navigate into the current user's documents,…"3dsMaxMyIntegration," and choose the folder…that we just created, "Integration3dsMaxProject."…Since that folder is empty, 3ds Max will create…a project folder structure for us.…Click "OK."…We can verify that if we want.…We can minimize 3ds Max and check in…if we go into "Integration_3dsMaxProject"…we've got all the requisite sub-folders there.…

Okay, if we want to now point to an existing project folder,…

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Released

12/9/2014

Maya and 3ds Max are two of the most widely used commercial software packages for 3D graphics. Artists and studios commonly leverage the strengths of both toolsets, resulting in production pipelines that use more than one package. Whether you're switching to one of these programs, using both at the same time, or simply need to move assets back and forth, this course illustrates invaluable techniques and best practices for integrating these two powerful Autodesk applications. Aaron F. Ross shows how to manage assets, harmonize the interfaces and preferences, and transfer data, materials, and scenes, making the transition between Maya and 3ds Max as seamless as possible.