Grandma Studios proudly presents the newest addition to the Reflections of Life series! It's your sister's 21st birthday. What should be a joyous occasion quickly turns dark when she’s kidnapped by cloaked figures before your very eyes! With the help of your new magical friend, can you track down the evil behind the kidnapping and save your world in the process? Find out in this gripping hidden-object puzzle adventure!

Customer Reviews

Reflections of Life: Call of the Ancestors
3.6
5
5
5

SUSPENSE, INTRIGUE, AND A GRAB YOUR SEAT KIND OF GAME!
AFTER COMPLETION OF DEMO:
An exciting addition to the 'Reflections of Life' series:
1. Full of intrigue and non-stop suspense (A true cloak-and-dagger type of game).
2. An interactive map that shows if you've got things to complete and then closes the scene.
3. Interactive HOS, that seems somehow a little different than what we are used to. Some of them are not as easy to solve, but this adds more of a challenge, IMO.
4. Graphics were very distinct and crisp.
5. Music added just the right touch of flavor.
I recommend this game, but like everyone else has said many many times: try it for yourself. Be adventurous.
September 12, 2016

keeps you on your toes
I enjoyed this game.had a lot going on, just when you think you had it , something would pop up
September 11, 2016

I'm Not Sure My Sister's Worth All This Trouble
If you like Fantasy Themed games, Call of the Ancestor's is a pretty decent game. Recently I have talked about how the lesser known series seem to put much more thought into their games as they strive for perfection, and this game is another perfect example Throughout your adventure, you will visit many realms, (including Loreley's realm of pure souls) on a seemingly never ending quest to catch General Luther, and save your sister.
General Luther tried to enslave the world with the help of his vast army. The Guardian Seers predicted this would happen and imprisoned his army behind the Gates of Oblivion. Unfortunately, the General was too powerful and was able to destroy the Seers (what! They didn't "see" that one coming?) Loreley, the last standing Seer used her dying breath to curse Luther, taking away his physical body. Without a body, Luther cannot open the Gates, and ironically, his soul can only be revived within the body of a natural born Seer. There hasn't been a natural born Seer in over a thousand years, and the General has waited patiently for this day to come. This day is your sister Alice's 21st birthday (or it may be your daughter's 13th birthday according to BF) and Alice is about to get a big birthday surprise, from General Luther himself!
This game held my interest with it's numerous puzzles and HOP's that continued this pace to the end without becoming boring like a lot of games do. Seer, Loreley's spirit is alive and well inside a crystal ball that has been in the family's attic for a while so she's more than happy to assist you with the occasional hexed magical barriers you come across during this adventure. (if she can zap things in the real world, why can't she zap herself out of the glass ball?)
I will admit that this game has many logic flaws as well. There's the description flaw discrepancy, whether Alice is your daughter or sister for starters. Her cake says she's 21, the description says she's 13, and when you wish her happy birthday, she claps her hands in a manner that would lead you to believe she's 13, but she looks 21. Then the bad guys torch the shop and you have to get out the fire extinguisher, the problem is, this life saving device is locked behind a glass cabinet and is missing a gem required to open it, I'm pretty sure that's not up to code lol. The crystal ball was an item Granny had been holding onto for who knows how long, but why? Is the crystal ball a thousand years old? Was the crystal ball passed down from generation to generation just in case one of your descendants turned out to be the "one"? When we finally make it out of the burning building (yep still burning because I didn't get my fire extinguisher out in time) we were fortunate enough to find a grappling hook and a really long ribbon. As luck would have it, we also found a very special alley cat that was able to walk up this ribbon sideways! That's correct, he walked all the way up the ribbon to reach the street light and his delightful prize, as if it were nothing! Fast forward a tad bit and you find a plastic "spork" in mint condition, that is until you use it to successfully remove mortar in between some red bricks!
Not that it's illogical, but I did find it odd that two of the main characters had odd names that will probably ring a familiar bell, Luther and Demien. Speaking of familiar, the Collector's Edition has 66 hidden lumps of fur with eyeballs called Familiars. There is a pull out tab on the left of the screen that that will tell you if you've found all of them in a scene or how many are left to find there.
The Hidden Object Scenes were different variations each time, one of the scenes in the demo are repeated, but it was repeated with a different style the second time around. You can opt for a Match 3 alternative instead. There are small Zoom Zone HOP's with just a handful of items to find, Interactive List finds, Silhouetted Shape finds that you locate and place back and forth with 3 different locations using buttons to switch scenes, finding Misplaced items and returning them to the correct spots, and a Progressive Interactive HOP where you interact with several different items within an entire location (not a small zoomed in area) which exposes other items that are used to progress the scene. I found the HOP's to be entertaining throughout the main game as well, although they were basically variations of the same types offered within the demo. I liked the scenes that were chosen and the tasks to complete in almost all of them!
The Mini Games offer a nice variety as well, some are super simple, others tend to be a bit frustrating but not impossible. Below are brief descriptions of some of the games you'll encounter during the demo as well as a few notable ones during the chapters following the demo:
1) Guide both glass shards to their places at the bottom of the board, using directional buttons on each row to allow the shard to fall down to the bottom.
2) Fold the map so the path to the Brotherhood's hideout is visible, folding vertically or horizontally.
3) Match the symbols on the arrows with the symbols on the outer ring by rotating the arrows to move them.
4) Restore the pathways from the 3 orbs in the center to the outer ring by selecting the inner circles to rotate them and the center button to move the orbs.
5) Adjust the dick until the correct tokens match the symbols in the inner circles.
6) Swap the heads and tools on dolls to match their backgrounds.
7) Several games requiring you to follow recipes in the exact order, as well as using the exact amount of each ingredient.
8) A variation of "pipes" where you must connect point A to point B using every vine shape.
9) Fold the picture at 5 different points to create a scene described in a story.
10) Remove all the rays to unlock a portal by selecting only the stones that have the correct number of connections as shown.
11) Using several partial picture clues, place items correctly on each shelf. (one of my personal favorites)
12) Lead all the figurines to their correct places using arrows to move the characters up, down, left or right, but all figurines move at the same time so you will need to use various obstacles to keep some of them from moving.
The Collector's Edition has 66 hidden Familiar creatures, 14 Achievements to earn, replayable Mini Games and Hidden Object Scenes, 8 Music Soundtracks, 10 Wallpapers, a built in Strategy Guide, a Bonus Chapter and a Hidden Chapter, enjoy!
September 11, 2016

From One Grandma to Another: Way Too Average!
Your younger Sister/relative is celebrating a birthday and you almost give her an ancient crystal ball. Suddenly a bunch of guys in hooded robes pop up and grab her. Lucky you gets a hood thrown over your head from behind and you're tied up. Then they set your antique store on fire.
Rather than call 911, once you get loose, you run around the place completing puzzles to open the cabinet where you hid the fire extinguisher. You run outside to see them going off, dragging Sis. (They must be REALLY slow!)
Again you ignore the possibilities in calling 911, and run around getting a map and helping a neighborhood stray cat to walk vertically up a ribbon to hiss at a bird. This is actually a good thing, no matter how impossible, as the bird had stolen the key to your sister's new motor scooter. You pause to see the front of your shop collapse from the conflagration and take off after the bad guys.
Did I mention you are carrying around that crystal ball you almost gave your sister/daughter as a present? It has the spirit of a seer in it and she'll be your helper on this adventure.
Good stuff: The artwork is well done. There are the usual HOPs with a Match 3 alternative, mini-games, and another bout between good and evil.
Bad stuff: You've seen it all before. This is another repetitious sequel in a series that has no need of a sequel - especially since the earlier games dealt with the Guardians and this one has switched to the Seers. It's just another good and evil battle with a helper who waves her arms a lot. I also completed the demo in a distressingly short amount of time - never a good sign.
Now that we've rejected any pretense at logic and reason, we get to the bottom line.
If you want average, check this game demo out before you buy. If you are looking for a good story with innovative details in game and puzzles, keep moving!
September 11, 2016

Rescue your relative and save the world
This game is another cookie-cutter rescue-the-relative HOPA to add to the enormous list of almost identical games that just doesn't seem to stop growing no matter how much some of us wish it would.
Somewhat grainy graphics, somewhat stilted voiceovers, and somewhat clumsy game controls are the insults added to the injury of yet another game that has absolutely nothing innovative or even mildly entertaining to recommend it.
If you've ever played a HOPA game, you have already played this one, and chances are the one you played looked nicer and had smoother gameplay.
If using necklaces to open boxes, escaping a burning building only after performing a string of silly exercises, and dealing with a magic orb helper are your thing, and you haven't gotten enough from the last 500 or so games churned out in this genre that are just like it, then this game is for you. Otherwise, I recommend giving it a miss.
September 12, 2016