FSS, I've said it before and I'll say it again: you and your team's style and work ethic is astonishing. I actually would hope to see some short animations from you guys in the future... Have you guys ever considered a spin-off short film to accompany a coming project or something like that?

I honestly would like animation to be more of a core part of FSS's content, as I understand it has a much lower entry level than video games for the viewer experience. Having a few skits to better inform people about fun quirks about the characters and worlds in our games sounds fun, however, it's not a move I think we could do pragmatically unless we could be sure that working on such a thing does not make it more difficult to pump out quality in the actual video games.

I am going to be working on an animation of my own on the side, if only as a way to put my foot into the practice of making animation for animation's sake rather than to be put into video games, as the mediums do have very different angles: both literally and figuratively.

So after making 5000 frames of stock animation for the year, I'm back to unity, and I'm working on trying to use camera effects and material shaders to get an interesting art style. Here I am presenting the screen that has no true blacks, but instead a dark purplish navy blue (most visible on the green shaded areas):

Technically since Ken and Kuni went off to form their own company everything so far is getting retconned, which is why Glass Wing Retold is the start of getting the universe I'm building to make sense.

I don't know if "ALL" my games will have 1 universe because of how if I want to establish a certain world with certain mechanics that limits the martial I have to work with for story telling.

But there is some overlap for sure. I am going to reboot Bullet Life sometime shortly after Glass Wing Retold, and Bullet Life will take place much further in the future of the GW verse.