I was not able to resist to make some tests with Ptex technology & 3D-Coat engine. And I am excited with the result - seams are (almost) invisible! I thought that seams may be an issue for Ptex & 3D-Coat approach, but it works very well. I think I will do Ptex very soon after 3.2 release. Of course that are only first tests, but anyway... Ptex is really worth to be done. And what is good - you will be able to use Ptex objects from 3D-Coat even in engines that don't support Ptex - just export model and textures.On the picture - only 1 million of pixels.

That sounds exciting Andrew!
To help me understand, is that equivalent to a 1k map with more pixel density in the trunk (front) of the character?
Are you able to change pixel density per poly? A quick video showing the basics of how it works would be beneficial.
Also, do you have a rough price-point in mind for this plugin yet?
Great stuff!

It is almost equivalent to 1k x 1k. Actually 1k x 1k texture takes 700-800k pixels.
I don't know about price point. Possibly it will be free. At least for existing customers.
Anyway, I have no final point on this.

And the pipeline is easy - import object like it is for microvertices. Now only quads are supported. Local dencity can be changed. Of course I have not checked it, but it is relatively easy to do.

Screenshot Looks gorgeous!!Very fine and clear.
Andrew, will it be possible to bake voxels to ptex?
It would solve eternal problem of automapping+microvertex.
Then we could use texture baking tool to transfer the textures to the lowpoly with Uvs...

Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

I was not able to resist to make some tests with Ptex technology & 3D-Coat engine. And I am excited with the result - seams are (almost) invisible! I thought that seams may be an issue for Ptex & 3D-Coat approach, but it works very well. I think I will do Ptex very soon after 3.2 release. Of course that are only first tests, but anyway... Ptex is really worth to be done. And what is good - you will be able to use Ptex objects from 3D-Coat even in engines that don't support Ptex - just export model and textures.On the picture - only 1 million of pixels....

Looks very nice. What about pixel painting? Or is this something completely different? I hope you will support tris, too.

Wait, I don't understand, does this mean we'll never have to make a UV map in 3dCoat again? Even for game engines?

No game engines and actually most other 3D programs right now do no support Ptex, though of course this may change quickly. So for now if you paint with Ptex you'd still have to make a UV map and bake the paint to that when you export.