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The game is in English. We are providing German, Spanish, French, and Italian translation packs for The Core Game and Big Expansions as Optional Buys. Find out more about the Translation Packs Here.

Here's everything that's unlocked so far:

If you're interested in purchasing any of these optional buys, please click the "Manage Your Pledge" button on this page and simply increase your pledge amount of the items you'd like to get. We'll sort out what your extra money is going towards via our Pledge Manage sent to you after the campaign ends.

If you're interested in purchasing any of these optional buys, please click the "Manage Your Pledge" button on this page and simply increase your pledge amount of the items you'd like to get. We'll sort out what your extra money is going towards via our Pledge Manage sent to you after the campaign ends.

Click on the image below to download a work in progress version of the rulebook.

In a dark and claustrophobic deep sea mining facility, the uncovering of a mysterious “Sphere” pulls those around it into a spiral of madness. The fears hidden deep down in the core of the human mind is amplified and transformed into horrifying monsters from other dimensions, torturing the mind, body and soul. Only those with extraordinary will and conviction can escape its devastating grasp.

Foresight. Illustrated by Stefan Kopiński

The game is based on a series of scenarios. Each of them has its own plot, special rules, winning and losing conditions, as well as its own game board, built from room tiles. Each scenario has a limited number of game rounds. If the investigators fail to achieve the goals before the last round ends, the game is lost and everyone is consumed by madness.

The Scenario Boards with Devour Marker moving forward along the devouring track.

As the Devour Marker progresses, more and more room tiles are flipped to the madness side. These rooms will spawn monsters and provide various nasty effects to hinder the investigators. The double-sided tile represents the 2 states of a single room. The order in which the rooms are devoured is random, and is determined by flipping the room deck. Together with the random devoured effects, the game board will have plenty of dynamic.

In the game, players will assume the roles of investigators who venture into the seemingly empty but perilous deep-sea mining site to discover the truth that lies behind the lost contact event, but only to find themselves trapped in a world of horror that originates from the debris of insane consciousness.

Linking Minds. Illustrated by Stefan Kopiński.

Investigators will have health, resilience, sanity, and escape attributes, as well as irreplaceable unique abilities. Different teams generate different synergies and strategies. They are given many chances to consume their own sanity, to activate abilities, to use the effects of items, and to re-roll dice. However, they are vulnerable when the sanity is low. After an investigator with exhausted tokens manages to kill a monster, the monster will corrupt his mind by permanently flipping the exhausted tokens into madness tokens. As the madness tokens accumulate, horror will haunt the investigators by resolving Madness Cards.

Together as a team, investigators will have to collect vital information, deal with fatal crises, experience horrific encounters, and struggle with the nightmarish monsters controlled by the game itself.

Six types of monsters will appear in each game session. Their monster cards, together with the investigator cards, form the turn order sequence. In the activation phase, investigators and monsters will take turns to act alternately. Careless planning would put the investigators who are later in the turn order into grave danger, facing fatal attacks before they have a chance to act.

Investigators and Monsters take turns alternately.

Monsters in the game are highly characteristic, not just in attributes, but also in abilities and behaviors. Different combinations of monsters provide unique challenges. They will have health, resilience, range, damage, trap, and madness attributes, and act according to their action pools. Monsters are even more powerful when they are in devoured rooms.

Monster Cards: Hysteria, Madness Within (epic monster), and Twisted.

Nightmarish Core Game Monsters.

Sometimes, investigators might even have to find a way to survive the ultimate epic monsters. Although most of the epic monsters have their own themed scenarios, they can be used in every game session with the epic monster variant, which pushes the game into extremely high level of difficulty.

Unspeakable Epic Monsters.

As the story takes place in a deep-sea facility, there will be submerged areas. Before investigators perform actions underwater, they have to spin the drowning dial to exhaust oxygen. When the oxygen level is too low, they will receive massive internal damage, or even die instantly. A careful plan is needed before jumping into the hazardous submerged rooms.

Rolling dice according to the drowning dial, and take wound for each non-success result. Investigator dies instantly when the dial reaches the last degree.

There will be a variety of items and abilities to help investigators survive the world of horror. They can be found by taking search action. The Core Game comes with 44 Search Cards in 26 different types.

There are four kinds of search cards: melee weapon, ranged weapon, equipment, and ability.

The Core Game contains 44 search cards in 26 different types.

During the game, investigators will experience horrific encounters and discover the debris of the realm of consciousness, by resolving Madness Cards and Consciousness Cards, bringing more strategy, flavor and in-game elements.

The Core Game contains 40 madness cards. Work in progress version.

The Core Game contains 40 consciousness cards. Work in progress version.

The combat and tests are resolved by rolling dice. The special 12-sided monster die will decide some of the monsters’ special abilities.

The Core Game contains nine 6-sided investigator dice and one 12-sided monster die.

The world of madness is endlessly perilous. After cooperating closely and managing to escape the nightmare, a new horrific world is awaiting. Do you dare to earn your salvation, or accept the fate of being devoured by the Deep Madness?

Deep Madness Core Box contains:

1 Rulebook and 1 Storybook

30 Double-Sided Room Tiles

6 Investigator Figures

60 Monster Figures

46 Figure Bases

8 Scenario Boards

6 Investigator Dashboards

More than 250 Cards

More than 250 Punch Board Tokens

6 Drowning Dials

9 6-Sided Investigator Dice

And 1 12-Sided Monster Die

Investigator Pledge - $100

The Investigator Pledge rewards you a Deep Madness core game, two Kickstarter Exclusive investigators David and Pris, and all unlocked Stretch Goals!

Note: Anything marked with the icon below is an exclusive item for Kickstarter backers, with remaining stock available through conventions and special promotions only.

All of the miniatures in the final product will be in plastic, and come pre-assembled and unpainted.

In order to be fair to all our backers, we will charge shipping after the Kickstarter campaign ends based on the actual costs. We will collect this via the pledge manager which opens after the campaign ends.

Following is a list of rough estimates for shipping. These are just estimates, and costs may rise based on weight increases from unlocked stretch goals and optional buys you choose.

USA: $10 - $15. (updated to $15 - $25)

EU: $10 - $20. (updated to $20 - $30)

Canada: $15 - $20. (updated to $25 - $35)

Australia: $15 - $20. (updated to $25 - $35)

China and Hong Kong: $10 - $15. (updated to $15 - $25)

Most other countries in Asia: $30. (updated to $40)

The shipping price to other countries may vary, and we cannot have the estimates for now. Thank you for your understanding.

Deep Madness is made by Diemension Games, a board game designing and publishing company based in California, US. We have offices in Los Angeles and Beijing. Our LA office mainly focuses on designing and publishing, while the Beijing office manages manufacturing and production. We are passionate about making high quality board games we love and you will enjoy. We are inspired to be a shining brand in the board game industry. Deep Madness is just a beginning.

The team behind Deep Madness includes the concept artist, illustrators, and graphic designers like Chang Yuan, Nicotine and DRock Art Studio, Stefan Kopiński, Scott Nicely etc, and sculpture artists Roberto Chaudon, Long C, Gael Goumon, Dennis Zarnowski from Savage Forged Minis, Gautier Giroud, Lux Thantor from Lux Thantor Miniatures, Olivier Bouchet. They are the best in the industry from across the globe in France, UK, US, China, Mexico, and Germany. A huge thanks to all of them for taking Deep Madness from dream to reality.

We have been working closely with Ludo Fact in our Beijing office. They will be our manufacturer. Diemension Games collaborates with the best game manufacturers in the world to ensure the best of the quality for our games.

Finally, we would like to thank all of the friends who greatly helped us and encouraged us. Without you, we cannot go this far.

Risks and challenges

We can’t deny that there are risks backing a new company. We have worked hard to mitigate as many risks as possible. Most of the miniatures have been sculpted and 60% of the art has been finished. We have released a work in progress version rulebook, and we have already confirmed our manufacturer, Ludo Fact.

As any ongoing projects, there are uncertainty in the process. For example, production delay is one of the major concerns. We have carefully considered the unknown in our planning, we honestly believe that we can deliver on time.

Please note that we are planning to balance the gameplay significantly after stretch goals are unlocked. All art, rules and characters may change.