Viz Engine is a scalable platform which can utilize multiple instances on the network with sharing of processing and I/O. The platform architecture offers easy re-purposing as requirements change and is built for extensibility as the foundation for multiple Vizrt systems and production use cases.

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01.Composite and render scenes and make them accessible for other Vizrt applications

02.Render in real-time a wide variety of adaptive designs for studio or live environments

03.Record and play out multiple channels of video and audio for various production needs

Multiple render pipelines are included and can all run simultaneously. The standard pipeline is used for typical live motion graphic elements, the Fusion pipeline supports Physical Based Rendering (PBR) and is optimized for Virtual Sets and Augmented Reality immersive graphics, and the Unreal Engine 4 pipeline can provide an additional level of photo-realistic backgrounds

Viz Engine is a multi-channel platform for graphics and video. The graphics channels display multiple Vizrt scenes simultaneously in a single output layer function as flat 2D DVE channels or as textures on 3D objects, giving maximum flexibility for displaying content. Viz Engine supports displaying 16 graphics channels simultaneously. Clips can be played out back-to-back with transitions in to 16 clip channels. For acquisition multi-channel ingest and loop recording is available.

The Viz Artist design tool provides an interface to all the Viz Engine platform capabilities.