Fortune Summoners: Secret of the Elemental Stone

just a heads up for any potential buyers, you will spend as much time or more fighting the controls as you do fighting the monsters, There will also be incredibly frustrating points when groups of mobs effectively stunlock your character, or just plain ignore your attacks and hit you with unblockable attacks. While i will say the graphics are pretty and I love the music, having to fight the controls all the time really killed this game for me.

One suggestion I'd give is to really look at combos rather than simple slashing. Attack, up+attack, forward+attack is a pretty basic combo that tends to work fairly well. Attack, attack, attack however will just get you killed.

i'm more concerned with sliding off of things after jumping, occasional combos failing to register that sort of thing. I have a big issue with games being designed where you slide on every surface like its coated in ice, doubly so if the game then requires precision jumping. Too make it worse enemies react immediately to your button presses, often jumping or moving away before the character on screen makes their move, thats just bad programming.

i'm more concerned with sliding off of things after jumping, occasional combos failing to register that sort of thing. I have a big issue with games being designed where you slide on every surface like its coated in ice, doubly so if the game then requires precision jumping. Too make it worse enemies react immediately to your button presses, often jumping or moving away before the character on screen makes their move, thats just bad programming.

...So making the game easier to win by making the enemies have delays makes it bad programming?I like the fact that they jump out of the way. It makes me actually have to try to do other things besides spam a single attack, because they dodge pretty easily.I also like the sliding effect. It makes it a real challenge to maneuver without getting myself killed by falling off a ledge.The things you listed are good to me. I think they've found their target audience.

I tried the demo and absolutely loved it, it only took me a few minutes to get used to the controls and then all was well. Loved the combat system; I enjoy having to consider timing, and blocking/dodging enemies' attacks then counterattacking when they are open. I think I might be buying this when it next goes on sale.

I did for the first hour of playing or so, but after I realised it wasn't your average platformer I quickly adjusted.

Cuz, you know, I'm used to just rushing into battle and slaying hundreds of enemies without any effort at all, like in most modern games. You can't do that in Fortune Summoners, or you'll just end up getting your♥♥♥♥♥handed to you.

The controls seem to be aimed toward a controller or game pad. Seeing that this is a Japanese import. I'm not surprised.

Actually, it is possible to play this game with a keyboard. It's just that one has to learn how to time actions and actually think when fighting, and the first of these tends to be easier when playing with a gamepad (but not impossible even when using a keyboard).

The timing window for controls is tight, yes, and that is something which happened because of this game being Japanese. Some people perceive it as "unfair" while some people simply practice to get better at it.

Personally I don't think it's really "unfair" (though I do get my buttocks handed to me pretty often in that game), but I do agree that potential buyers ought to think twice before buying this game.Because if they aren't naturally skilled at timing controls down and don't have the patience to learn, or if they want a game where every monster can be slain by simply smashing buttons, then they aren't likely to enjoy it.And on the other hand, if they are good at it or have patience to practice, and if they do enjoy getting whacked a few times before finally turning the tables and winning, then this game will cater to them.