Posts Tagged ‘Star Citizen’

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Star Citizen [official site] developers Cloud Imperium Games have always spokenly about their big dreams for the space sandbo but been a bit hazier on the specifics of what’s coming when. That’s changing. Four years after Star Citizen’s initial crowdfunding campaign ended, CIG have started issuing huge weekly updates on development, not just with target release dates but the whole internal schedule too. If you’ve backed it and are wondering what they’re up to, well gosh oh golly you can now see in so very much detail. We may still need to wait for huge tell-alls for off-message commentary but gosh-o this is remarkable insight for such a big game. Read the rest of this entry »

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Los Angeles was all Star Citizen [official site] a-go-go last weekend, hosting the spaceship game’s annual CitizenCon celebration. Cloud Imperium Games took to the stage to update fans on what they’ve been up to, and show off future work-in-progress versions. Bad news: this does include a delay for the singleplayer companion game Squadron 42, now pushed out of 2016 into… who knows? On the flipside, Cloud Imperium did show some pretty planets and a honking great sandworm rising to snap at hoverbikes and aircraft so, y’know, that’s certainly a bonus. Read the rest of this entry »

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If you’re interested in crowdfunded space sandbox Star Citizen [official site], do set aside 45 minutes to settle down with a cup of tea and read Kotaku UK’s mega-feature on the game’s troubled development. Julian Benson has spent seven months talking with people who’ve been working on it, from displeased devs who wish to remain anonymous up to the big cheese himself, Chris Roberts. It’s a cracking look inside and a fine bit of work. Recommended!

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Fancy space games are certainly more common now than when Star Citizen [official site] was announced but Cloud Imperium’s space ’em up is still the flashiest. The devs are still working on its core elements and pulling them together into a concrete whole, but that’s starting to look pretty dang swish all right. During Gamescom last week they showed off an hour-long gameplay preview of alpha 3.0, with two players in a ship flying down from space, through a planet’s atmosphere, to land at a settlement, wander around, and pick up a contract from a proper voice-acted NPC. Have a look:

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Star Citizen [official site] is an ambitious game inciting a fair share of both awe and controversy. The space sim has smashed crowdfunding records, raising over $100 million, and those numbers continue to climb three years later although the game’s is still in alpha. Star Citizen promises a lot, including ultra-powerful, as of yet imaginary, spaceships that cost thousands of dollars. The game’s future is still uncertain but now you can see for yourself what it’s like at this very moment.

Developers Cloud Imperium Games have launched another “Free Fly” trial, letting everyone blast off and rocket around for free until July 22nd.

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A backer of Star Citizen [official site] has successfully received a refund of $2550 from Cloud Imperium Games after bringing his complaints about the company to the L.A. Attorney General and consumer watchdogs, including the Federal Trade Commission. He went on to publicly post his correspondence with all the people involved, so everyone can see how laborious the process was.

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At this year’s Develop conference in Brighton, I grabbed an hour with keynote speaker Luke Crane, Head of Games at Kickstarter, to talk about the state of play of videogames on the crowdfunding platform in 2016. Discussed: what makes a good project now, the odds of making it, ‘Kickstarter fatigue’ and the question of glory days, Kickstarter’s reaction to funded projects that are not then released, the importance of community, how the press can be unhelpful and whether or not famous names are dominating the ecosystem at the expense of smaller developers.Read the rest of this entry »