Block the beats! Audioshield puts you at the point of impact for every hit in your songs. Block incoming orbs with your shields and feel the music. Works with any song file, plus online music streaming and Song of the Day.

Recent Reviews:

Very Positive
(39)
- 87% of the 39 user reviews in the last 30 days are positive.

All Reviews:

Very Positive
(2,002)
- 90% of the 2,002 user reviews for this game are positive.

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December 6, 2017

This update brings dynamic resolution, performance optimizations, and new music!

Dynamic Resolution

Audioshield now automatically scales its resolution up or down to keep quality as high as possible while maintaining framerate. For most of you, this means the game will now automatically render in a higher resolution and text will be much easier to read.

It also means that Audioshield can now scale down to lower GPUs. The lowest I've tested so far was a 1050ti and that ran great. Even lower should be possible (especially if you set the in-game quality setting to "Low").

Thanks to Valve for publicly releasing The Lab renderer. Their dynamic resolution code was the basis for this.

New Music

Two new songs from Jack Conte, "Gulf" and "Push", have been added to the built-in Recommended list. These are two favorites of mine and it's awesome to have them in the game - Enjoy!

Enhanced Graphics and Optimization

Graphics have been updated with a new effect on the sidewalls in the Neon Stadium skin. The Horizon skin got new orbs that are much easier to see, no matter what video is playing in the background. The Stage Dive skin was optimized and now loads faster. The amount of collision sparks was increased everywhere.

Audioshield's rendering performance has undergone overall optimization as well. Running with the new higher resolution and the new effects now takes about the same amount of GPU time as the previous build of the game without those features.

Launch Options

By the way, there's several launch options you can feed to Audioshield. Look for "SET LAUNCH OPTIONS" in the game's steam properties to use these. They're mostly for making the game easier to use as a group or arcade experience:+samplesongsonly (Only offer the Recommended songs in the song browser.)+localscorepriority (Ask for the player's local scoreboard name at startup and only show local scores on leaderboards.)+songchoiceonly (Skip past selecting shield and skin.)+gameviewspectator (Show a smooth-cam view on the desktop during gameplay. This does cost some performance.)+skippostridescoreboard (Don't show your score summary when the song ends, just return right to the song browser.)+disablemodsecuritysandbox (Give Lua mod scripts the power to do pretty much whatever they want on your computer.)+adaptivequalitydebug (Show the current dynamic resolution being used)-show-screen-selector (Choose graphics quality level before launching the game.)-logFile somefilename.txt (Output a log file to the game's install folder.)+disableadaptivequality (turn off dynamic resolution scaling)+disabledamageeffect (disable the color effect shown for each miss)+disableposteffects (turn off the bloom/blur effect on color objects)

Have fun everyone!

Edit: 12.8.2017 --> post-update update

Further optimized performance. It now renders above default resolution on a 1050ti

Now drops sidewall effects on the stadium skin to keep resolution up (if needed).

Experience your entire music collection in VR. Audioshield puts you at the point of impact for every hit in your music. Beats glide in slowly for mellow parts of songs, then ramp up for intense parts of songs with cross-body, double-shield, and high-altitude hits.

Audioshield uses an advanced version of Audiosurf 2's music analysis system to sync with any song from your collection - and also with online streaming from Youtube.

Every song has its own online leaderboard. Audioshield also supports local leaderboards to easily compete with friends during look-at-my-awesome-new-VR-system parties.

"Let's punch the hell out of music in virtual reality with Audioshield" (Polygon)

"Audioshield found some neuroreceptor in the deepest cavern of my brain—one that can only be stimulated by an incredible combination of sight, sound, and motion—and flooded it with a sensation that has left me reeling for days." (Ars Technica)