The camera distortion looked pretty cool during the shot of the Closer standing up, just felt like making that observation. It always surprises me whenever I see that the sky is just a flat texture (the mall alley shot in this case), even though I already know that's how it's done.

I like to think Angela left Silent Hill and opened a clothing store and become a real lady... until Closer got her! Maybe when Heather left the burger, Angela head back to her store, just to discover the monster waiting for her (maybe some pissy customer).

Rodox_Head wrote:The camera distortion looked pretty cool during the shot of the Closer standing up, just felt like making that observation. It always surprises me whenever I see that the sky is just a flat texture (the mall alley shot in this case), even though I already know that's how it's done.

Same, like the opening part of SH2 where the lake is just a flat texture, too.

IIRC, fun things happen when you use that program during the Heather/Douglas car ride scene, too, but haven't gotten that far yet.

PinentidHead wrote:I like to think Angela left Silent Hill and opened a clothing store and become a real lady... until Closer got her! Maybe when Heather left the burger, Angela head back to her store, just to discover the monster waiting for her (maybe some pissy customer).

Just thought I'd post this here also.I have yet to try Silent Fly or any program on SH2 (I only own SH3 on PS2 sadly)

I found this method online - seems a little hard to setup, but from the looks of things - it runs quite nicely when done.It allows you to walk through walls in SH2 and alter the camera position in both games (2 and 3) (similar to Silent Fly) but in real time using hotkeys.Gonna give it a try myself..

I still think SH3 was the top game of all series in general. Also it did close the story and should be the reference, among with the first game, for the franchise. Unfortunately it is also the point where Konami put the franchise away from master plan. When it is back with Origins, it is disparate, despite the efforts from the new team. They only could make good games (to play) by changing the foundations, newer producers were unable to create inside the same city.

Otherworld wrote:To this day, when I see the amount of the detail poured into these games it is still staggering.

True.....it's amazing how this game's character models looked better than all of the character models in Homecoming.....(Remember that Mayor model from homecoming?... ).....the art design and texture work of the characters....the imperfections of their skin (it's not super smooth or plastic looking) but freckles and just looks how normal skin would look and even the hair physics look great here.

I was always impressed with Douglas wrinkles his beard and just his overall look...these in-game characters was impressive and still hold up very well even against today's game's....

i can play SH3 and still be impressed with it's art direction and design.....these guys really cared about their craft and presenting the best possible visuals they could deliver....SH1 for me is the only game that shows it's age graphically and even with that game, it was cutting edge tech back then as far as the flashlight effect was concerned coupled with the in-game streaming of real-time environments being generated on the fly.

The artists of SH3 used some really clever texture work back then to make their characters and the entire background (otherworld segments ) come to life....Team Silent back then (games 1-4) really did their thing back then...even if those games was composed of different people for each game...you couldn't tell because the QUALITY was so stellar.....not sure what engine was being used but the artists used it and magnified it to it's full potential...