Question is it that afflic doesn't do enough damage like demo 1 shot/destro lock chaostbolt or is it when a healer dispels he gets all dots up you just applied?

dispel is no question one element that totally cripples the spec. However, make no mistake about the damage. affliction damage is barely and I mean barely above cata damage. Its way way behind in terms of being able to generate pressure.

I don't mind facing affliction warlocks again but only if: they remove blood fear and make fear break earlier otherwise affliction warlocks are relally annoying to face (same goes for every specc of a warlock but well)

Unfortunately, I think Affliction is so unbelievably far from being a good spec in the current state of the game. I'd love for it to be good, and I support this, but I have almost no hope that the needed changes will happen.

Depending on how exactly the aura nerf goes through next patch, Warlocks could be in a pretty fucking terrible state overall.

It's probably a bad sample to go off of but with current self survivability / self healing / class support from Warriors, SPriests, etc. affliction doesn't bring the raw damage to finish off teams. My warlock was able to top the damage charts every game, though. I'm sure Affli could work if paired with a Mage or Warrior (or just anything that has high crits).

On topic, I don't play any of these classes/specs but has anyone tried out Demo/Feral/Shaman? I would imagine it is an amazing comp right now but I haven't yet run into it.

Unfortunately, I think Affliction is so unbelievably far from being a good spec in the current state of the game. I'd love for it to be good, and I support this, but I have almost no hope that the needed changes will happen.

Depending on how exactly the aura nerf goes through next patch, Warlocks could be in a pretty fucking terrible state overall.

Exactly.

There are 2 reasons why aff is dead;

Malefic Grasp. The while spec's damage is built around this one spell.

Check that out. About 45% of single target damage is Malefic Grasp. This is Blizzard's excuse to effectively half the damage of dots, to avoid the "problem" of multi-dotting, something aff PvP thrived on. This is now dead, and I doubt they're going to remove MG and mess up aff PvE just for PvP.

Life Tap. Remember that time when Blizzard stated they want to make Life Tap cost a % of your max hp, and everyone went ballistic? Well they ninja-patched it into MoP and I've not seen a single complaint. The total lack of self healing, combined with Life Tap, I swear sometimes I end up half-dead just from dealing damage.

Solution?

- Remove Malefic Grasp and Haunt from Grimoire of Sacrifice, replace it with UA (including UA dispel), Corruption and Agony.
- Buff Siphon Life glyph (makes corr heal you) from 20% of damage done, to 100%. 20% is horrible. 100% will probably offset the life tapping required. In addition, make it heal your pet for the same amount, making Soul Link talent less of a waste of space.
- Nerf Haunt damage and remove the shard cost. Aff PvE is too high anyway, and haunt is basically always up in PvE.
- Double or triple the damage from UA dispel. It's just not doing it's job.

I think the above, plus the new Kil'jaeden's Cunning, will make aff viable without making it overpowered.

Blood Fear should be reworked to;
"Your fear is instant when used against a unit who has inflicted physical damage on you in the past 5 sec."

Keeps the survival aspect of blood fear. Removes the ability to just spam instant CC on random healers with no counter.

They should make Haunt undispellable, make UA actually do damage on dispel and/or give a shard back, and adjust the MG vs dots ratios - not necessarily via adjustments to Grimoire of Sacrifice.

There's a very easy way for them to adjust this in a way without affecting PvE. Two of the changes above will have no effect in PvE. The third one, there's several ways to do it:
1) Introduce a glyph that reduces MG damage but increases dot damage, make it work out as a slight DPS loss in PvE simulations. They already did this with the Imp Swarm glyph for demo - this is exactly how it's like there, and nobody uses it in PvE, while its a core glyph in PvP.
2) Use PvP power. Introduce a glyph or a talent change that makes dots hit more on pvp targets or hit through pvp power or scale more with pvp power or something along those lines, at the cost of MG damage. This could be baked into anything - from gosac until a new glyph (we currently have a major glyph slot almost completely vacant in pvp, hint hint). Personally I'd love it if they did something with the grimoires to make us use pets in pvp again, but that's just me - could easily come along with this change though.

Please don't remove Haunt shard cost. Affliction PvE is fun for this reason alone - it's no longer just dot uptime and filler spam. I think this would be a fun aspect in PvP as well if affliction actually worked.

The only adjustment to shards is maybe slightly increasing their proc rate.

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Life Tap. Remember that time when Blizzard stated they want to make Life Tap cost a % of your max hp, and everyone went ballistic? Well they ninja-patched it into MoP and I've not seen a single complaint. The total lack of self healing, combined with Life Tap, I swear sometimes I end up half-dead just from dealing damage.

I assume you missed an entire expansion.

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- Nerf Haunt damage and remove the shard cost. Aff PvE is too high anyway, and haunt is basically always up in PvE.

I think another thing that hurt affliction is that you have to choose between howl, death coil and shadowfury, as affli you had insta howl and death coil already, now you lose one of them while every other class got a new way to cc.

They need to just fix blood fear, I think unbound will is a good talent also so we wouldn't really be fucked on that tier even if blood fear would be slightly overnerfed.

Obviously fix the dot damage, and make UA dispel hit harder. But make it so that we don't have so many instants, soul shard soul swap is pretty braindead if you ask me, make it so that it costs 2 shards or something. It should be situational not something you use in the start of the game to dot everything up and then spam felflame.

Fix curse of agony, whats the point of it hitting harder by time? The scaling of this spell is just terrible, it starts super low. Why? Just make it a proper normal dot or just reduce the difference between the lowest damage hit and the highest damage hit.

I like the haunt mechanics but as it was said it should be undispellable. Its a decision that makes affliction warlocks hit more on a single target with a cost of a soul shard and its not instant, its just not so good right now because dot damage is terrible, the better dot damage is the better haunt will become.

Good ideas so far guys. I added some stuff to my post on the official forums with some of these ideas. If you all can post on that official forum that would be great. The more replys it gets, the greater the chance for a blue post. I dont think they look at any post seriously until it gets a lot of attention from many players (this is just my opinion of course, but it certainly seems this way).

In s9 my thread to buff UA dispel was many pages long before we got a post about it. I am confident we can do it again