Developer Comment: These changes are directed towards fixing some of
Maiev's lower win-rate talents. We also wanted to address the duration of
Warden's Cage. We like that it is a big moment for Maiev, but we don't feel it
needs to linger quite so long.

Developer Comment: Amani Rage has become a staple in almost every build
for Zul'jin. We love that it creates meaningful moments and synergizes with
his kit, so we made it a baseline ability but had to take a little power out
of it to compensate. We've created Amani Hide as an upgrade for it that brings
back the armor functionality players are accustomed to.

Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing.

Developer Comment: By increasing the healing potential of Chain Heal,
Rehgar will feel more dynamic before level 10. He will also rely less on
Ancestral to create the healing output needed from a healer. The cooldown
reduction will also make Tidal Waves, Earthliving Enchant, and Blood and
Thunder more attractive picks on their respective tiers. We're reducing the
healing of Ancestral some to compensate for his stronger base kit. During
internal testing prior to making this change, we found the extra healing it
offered frequently resulted in overhealing. As a result, we think this healing
reduction won't feel as impactful as it might initially seem.

Warrior

Anub'arak

Talents

Level 20

Nullification Shield (Active)

Removed

New Talent: Hardened Shield (Active)

Activate to gain 75 Armor for 4 seconds, taking 75% less damage.

Developer Comment: Now that we've removed Anub'arak's baseline Spell
Armor, we've also decided to normalize his Nullification Shield Talent. Since
Harden Carapace provides him with a healthy amount of Spell Armor, it now
shares a lot of the same design space with Nullification Shield. We want to
make the use case for his Level 20 Talent clearer, which is to simply press
the button when in a lot of trouble to survive burst damage.

Developer Comment: We've seen Yrel trending upward strongly since her
release, most likely due to players beginning to master her unique playstyle.
We've seen a large difference between players who have a lot of experience as
Yrel (Hero level 10+) and people who are still learning the Hero. This is
likely why we've seen her rise from her initial winrate of 40% to her current
46%. That said, we would like her to feel a little more powerful and be
countered by enemy picks a little less. We've increased Avenging Wrath's
damage so she gains a little wave clear (though she'll have to use her escape
to do so), while also allowing her to threaten enemy backlines. By reducing
the cooldown of Divine Purpose, Yrel players won't need to channel as
frequently which will result in fewer interrupts. We've also made several
Talent changes to buff a few that were underperforming, and to offset the
lower Divine Purpose cooldown.