Just going through the final stages (I think) of chapter 2, and figured out how to get the Red Mage class.

Is it just me, or is the Ranger class just straight up OP? I've been doing work as well on Norende village, and have unlocked the Onion shirt and Agnes' clothes (can't recall the name) but they are expensive!! geez, what do they do??

To put it simply, I thought Monk was OP until Ranger reared its head, and then it got replaced by the next job, and again, and again, and again...

At this point, Bows are what's OP'd (as Monk's fists are caught between crappy weapons and the unarmed option not having enough strength to compensate its no frills damage at this point, and Valkyrie/Einherjar are generally better at handling crowds or getting turned into one-shot boss killers with Judgement). They'll fall off soon enough since, as mentioned before, Rangers lack an anti-human option which really cuts into their effectiveness late into Chapter 4. Also, you'll have gained 4 other damage dealing jobs by then, each with their own gimmicks, and each easier to make use of in future "*" holder fights.

From my experiences, Dark Knight is the most powerful of all damage-dealing classes. With Adversity, Gloom and Rage, outputting massive damage is pretty easy and reliable. If you've also got someone restoring BP to them (Merchant, Performer), then they're pretty much unstoppable.

That said, Spiritmaster is the most broken/OP class due to Stillness.

I never really messed around with the Dark Knight, but I am voting Ninja as most broken because if properly set up it can do cap damage x8 in a turn.

Cast drain from blood sword, then equip a stronger weapon. The drain effect will remain.

Next turn, rage as many times as possible. The drain effect will ensure your hp does not drain from rage. You'll be able to do many rage attacks.

This class is brutal with someone with hasten world since your turns will increase faster (or with someone with dancer+mimic).

Edit....

Oh you wanted ninja? Boost the speed/evasion and he'll strike more times with each weapon. 4x turns with two weapons equipped = 8x attacks. I hear it's also good because of evasion/counter but that tactic never seemed to work for me.

Cast drain from blood sword, then equip a stronger weapon. The drain effect will remain.

Next turn, rage as many times as possible. The drain effect will ensure your hp does not drain from rage. You'll be able to do many rage attacks.

This class is brutal with someone with hasten world since your turns will increase faster (or with someone with dancer+mimic).

Edit....

Oh you wanted ninja? Boost the speed/evasion and he'll strike more times with each weapon. 4x turns with two weapons equipped = 8x attacks. I hear it's also good because of evasion/counter but that tactic never seemed to work for me.

Still though, DK's Rage is bonkers since two of them hits upwards to 10x at 9999 HP worth of damage in a turn (provided enemies can't block or absorb Dark damage and you have the HP for it) whereas Dual Wielding only works for basic attacks and basic attacks are subject to accuracy/enemy evade issues. Seriously, if it weren't for the game sporting the NES era Hit mechanics, Dual Wield would be as fantastic here as it has been in every FF game its available in, but as it is, Two Handed is by far the better damage dealing technique since physical based moves run off of only your total P. Atk in your dominant hand. Dual Wielding is only really useful for cranking Int or Mind with dual Wands or Staffs respectfully since Int doesn't care how many pieces of equipment modify the stat.

I never really messed around with the Dark Knight, but I am voting Ninja as most broken because if properly set up it can do cap damage x8 in a turn.

Explain yourself sir!

I can't seem to deal much damage no matter how much I try.

*about to go up against Final Boss* o___o

I haven't played in more than a month, but what I recall is that to maximize the ninja you need the skill that increases damage when all attacks hit and someway to ignore the hit cap limit (I forget if it is a Diva spell or a skill from another class). Then boost atk and hit as much as possible through buffs and such. Bravex4 to hit for up to 8x max damage per turn. And that is all I remember about it.

So for roughly $20bux more, you can purchase a bunch of rehashed boss fights, voice acted cutscenes, two new jobs, a whole new tier of magic and gear, and a second ending. Depending on the version, that might not be such a bad deal. Of course this is for Japan only right now.

So for roughly $20bux more, you can purchase a bunch of rehashed boss fights, voice acted cutscenes, two new jobs, a whole new tier of magic and gear, and a second ending. Depending on the version, that might not be such a bad deal. Of course this is for Japan only right now.

In other words, the second half of the original game and all of the voice acting aren't in this demo unless people pay $20.

And technically, you miss using two jobs because of that missing half.

This thread is 70 pages long now... Says a lot about how starved oldschool gamers are for something, well, oldschool. I'm kind of curious, is this game really THAT good, or is it just a decent reminder of a forgotten genre that clicked with everyone that still wears their nostalgia glasses. Heck, I'm tempted to buy a 3DS just to play it.

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NOW PLAYING:Final Fantasy XIII: The time has come...Edna & Harvey: The Breakout: Its...Odd...One Finger Death Punch: F*ck Yeah! - The game

This thread is 70 pages long now... Says a lot about how starved oldschool gamers are for something, well, oldschool. I'm kind of curious, is this game really THAT good, or is it just a decent reminder of a forgotten genre that clicked with everyone that still wears their nostalgia glasses. Heck, I'm tempted to buy a 3DS just to play it.

The latter mostly, though there are a ton of quality of life improvements that make getting through the game a hell of a lot easier and the first half of the game is quite solid. It's really the second half of the game that keeps this from being really THAT good. Namely, without getting too much into spoilers, the first half of the game is a lot like FFV's first world where your party is generally running around, collecting jobs and gaining levels, and doing what all good little JRPG heroes do, then the third fourth of the game is basically nothing but you retreading old ground and fighting rehashed boss fights, and the final quarter is the super extreme challenge bonus boss fights mode.

So for roughly $20bux more, you can purchase a bunch of rehashed boss fights, voice acted cutscenes, two new jobs, a whole new tier of magic and gear, and a second ending. Depending on the version, that might not be such a bad deal. Of course this is for Japan only right now.

Ignore the link and the comment about the $20bux and the VA'd cutscenes, and you have an accurate description of the second half of the game.

Namely, without getting too much into spoilers, the first half of the game is a lot like FFV's first world where your party is generally running around, collecting jobs and gaining levels, and doing what all good little JRPG heroes do, then the third fourth of the game is basically nothing but you retreading old ground and fighting rehashed boss fights, and the final quarter is the super extreme challenge bonus boss fights mode.

Soooo, its essentially the jRPG equivalent of Megaman? I can live with that.

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NOW PLAYING:Final Fantasy XIII: The time has come...Edna & Harvey: The Breakout: Its...Odd...One Finger Death Punch: F*ck Yeah! - The game