Honestly, I feel you should get MORE negativity from them for ignoring. How would you feel if you sent a letter via pigeon hundreds of miles to your neighbor, only for it to never be opened?

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If I invite Teddy out for booze, I'd rather him ignore me than lead me on to believe I can meet him at 8:30 only for him to not show up and tell me after the fact that he was just kidding and already had plans that night.

If I invite Teddy out for booze, I'd rather him ignore me than lead me on to believe I can meet him at 8:30 only for him to not show up and tell me after the fact that he was just kidding and already had plans that night.

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Indeed. The "ignore" option was provided in Civ VI specifically as an alternative to Civ V painting players into the corner of either being forced to make a promise they can't keep or outright declaring war on the spot.

So how about a "I'm protecting you from invasion" option, or something else along the tune of "I mean you no harm, but I ain't moving."

How often do you get jammed for attacking a neighbor? Or you can't move fast enough due to carpets? Or you leave, but then they settle near you? Or the best, you get the penalty after they dow you (although this may have been fixed).

Even a way to set the number of turns via trade channel would be nice. Heck, even a visible timer would be nice.

I'd like to see you be able to highlight a path, and say: 'I will stick to this route for x turns, what will it cost me?'. And if you are dof'd, it won't cost you anything if you are trustworthy.

"Holy hell, good luck to your troops in Caesarea."
"It is my impression that your main flaw is that you desperately try to avoid winning."
"nothing personal from my side either, but i'd love to nuke the crap out of your cities as well. "

I feel like the default promise should just be something like "I mean you no harm, but I ain't moving." As long as no war is declared, I don't see how it's detrimental, as opposed to all the other promises (spying, forward settling, religious conversion) which have an immediate impact on their own. Plus keeping the promise is too finicky, since borders change and troops move around all the time. In order to still penalize breaking the promise, a diplomatic penalty should be applied to all civs for breaking it (as it should for all promises).

Also agree that a visible timer would be much appreciated, especially for this one. Never know when the promise is up, so I end up being super careful not to have a single unit nearby for like 5-10 turns.

If its China, Kongo, or India... rude isn't rude enough. I'd take -20 just to tell them off.

"Holy hell, good luck to your troops in Caesarea."
"It is my impression that your main flaw is that you desperately try to avoid winning."
"nothing personal from my side either, but i'd love to nuke the crap out of your cities as well. "