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I love this. A small group of indie devs (including the Spelunky and Downwell guys) are basically making an original 50-in-1 bootleg cart. They look super appealing.

God damnit, I've been working on something like this in my spare time. The execution is very different, but the premise is likewise an 8-bit bootleg multicart parody and that's a fairly specific and original idea that no longer is.

Just GameMaker for now. Which seems perfectly adequate for 8-bit graphics. I've been trying to learn Unity, with my main incentive being to use a CRT filter that would give the game a more authentic old-TV look, but I'm not totally convinced it's worth it.

I designed the concept in part to consider my limited programming and art abilities (I can draw and I've done some pixel art in the past, but I'm not a trained artist). It's pretty different than this, and focuses more on turning the magical jankiness of those games into a mechanic, but I'm still bummed that I know it's going to look less original.

That's awesome. I'm working in GM again as well, fiddling around with some platformer stuff. You can do the filter with shaders in GM, although shaders themselves are not written in GML. This guy is porting one to GM soon-