Well, I know everyone is busy with Player 2.0, but if you
could answer a question for me, I’d appreciate it. I’m trying
to figure out how the velocities in the position commands are generally
interpreted. If you set an x velocity of, say, 50mm/s, and a turn rate of
5 deg/s, is that generally accepted as “I want to travel 50mm in the x
dir, and the y component of my motion for this second will be determined by my
turn rate”, or “I want to travel along an arc of 5mm turning at a
rate of 5 deg/s”? Basically, I guess I’m kind of asking if
those commands are in world space or local space. I could interpret the
commands either way, but I’m just wondering how most player clients are
written.