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I'm still playing 7 Sisters and redoing the style of my website, but I feel like turning back to either Wings or DP2 tomorrow, which will be the first day since Xmas Eve without lots of family in the house all day.

the first pic of Rsoul remember me a very old one mission, but i don't remember the title.. probably for thief1 ? anyhow, same idea of little shops within an hangar (or a granary, dunno exactly what it is).

the first pic of Rsoul remember me a very old one mission, but i don't remember the title.. probably for thief1 ? anyhow, same idea of little shops within an hangar (or a granary, dunno exactly what it is).

Yeah, I was just posting the same. Maybe Lord Edmund Entertains?
I love that old looking stuff.

This evening I learned how volume on footfalls worked. Before I always imagined that it was a binary switch. It was either loud enough to piss off guards or it was not. Now I've found that it's actually a numerical value from -1 to a few negative thousand, which influences how perceptible it is to AIs. Fascinating. Sort of makes my original perception seem infantile.

No, I am not changing any existing values - I am adding a new material type. Yes, I got it to work!

This evening I learned how volume on footfalls worked. Before I always imagined that it was a binary switch. It was either loud enough to piss off guards or it was not. Now I've found that it's actually a numerical value from -1 to a few negative thousand, which influences how perceptible it is to AIs. Fascinating. Sort of makes my original perception seem infantile.

No, I am not changing any existing values - I am adding a new material type. Yes, I got it to work!

Really?!?! I had assumed the same thing (either loud enough or not). This is good to know, particuarly with what I'm doing now.

edit: Are you sure about that Digi? Isn't it just the major/minor anomolly settings? . . .Or maybe I'm just trying to do something different. I need my AI to go to Alert3 when they hear you running

HEY you were right!!!! I just switched my footsteps to "non-combat high" as NV suggested and the thing heard me as I walked by (which isn't what I wanted) so I adjusted the footsteps to -2500 and sure enough it only hears my when I run.

Now I'm going to have to raise the volume of the footstep .wav's because Garrett can barely hear himself - but hey, it works!!

i had an ephiphany about evil never dies, the problem is the level design, not the scripted systems or the story. my city is just not up to snuff. so now i'm going to rework the city brush work, and drop most of the subterranean brush work, that brush work will fall into mission 2 of the set, which is something i started thing about doing a long time ago. so i'll be working on a totally revamped city for the next two weeks solid, i'm on a schedule here, finally (i've released two or three other missions in the time i've been working on this one.)

What's strange is that if you AIWatch an AI, you can look in the monolog file for all of the sounds that AI heard and who/what made the sound, but on a scale of 1 to 5. Occasionally there will be entries stating that a particular sound was not heard.

That is interesting - I'm going to give that a shot next chance I get. The problem with changing the footstep default settings is that it's affecting ALL the AI not just the one I specifically wanted. So it looks like I have a fair bit of tweaking ahead of me. The monolog info should help!