Materials & Texturing

For textures I used a collection from my library that I have gathered over time. I didn't use Unwrap UVW; I used simple planar, box and cylindrical mapping because there were no difficult objects in the scene. Some additional textures were created in Photoshop, for example the picture in the book.

For the decoration on the metal boxes, and also on the ink pen and clock, I used a displacement map. For this purpose I created a few models to make up a pattern and then rendered a ZDepth pass, which gave me maps of the heights (Fig.27 - 29).

Fig. 27

Fig. 28

Fig. 29

I spent most of my time at this stage creating materials. The main task was to get the correct properties of materials in the scene, in particular for the metal because there was so much of it being used (Fig.30 - 35).

Fig. 30

Fig. 31

Fig. 32

Fig. 33

Fig. 34

Fig. 35

Lighting & Rendering

For the lighting in the scene, I chose V-Ray. I wanted to create a feeling of presence of the spider in a small room. I used one large source V-Ray Plane, which was the basic light, something like a window (Fig.36 - 37). I also used an HDRI map for GI environment and reflection, which created nice reflections in the metallic details and also gave the image an interesting atmosphere.