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Topic: SQUARE ENIX Presents, Live Broadcast E3 Showcase

Just out curiosity.... am I the only person here who just realized FF15 is PS4/Xbone only? I was surprised the videos looked that good visually, but I thought that was because they said they developed it first on the PC then they would make it work for consoles. That's all fine with me, it was just surprising news. Kinda makes me more excited for it truthfully.

Just out curiosity.... am I the only person here who just realized FF15 is PS4/Xbone only? I was surprised the videos looked that good visually, but I thought that was because they said they developed it first on the PC then they would make it work for consoles. That's all fine with me, it was just surprising news. Kinda makes me more excited for it truthfully.

*puts on dunce cap*

I was like (and with how brilliant FF13 looked in general), "Oh yeah, this can be PS3". But then the enemies got bigger, the settings more detailed, and the water effects + sky leviathan/dragon thing and I doubted and knew it was PS4/XBone*.

Also, Dragon Quest is awful, I hope for Brave Default.... according to siliconera though, that was in the bag... but this news makes the idea more dubious though.

To further make sure more fans get the message; XV is its own thing but it borrows stuff from the mythos just like Type-0.

XIII, Type-0 and XV are not directly connected by their narrative but they are vaguely related with each other by the FNC mythos, and this mythos only has a direct connection with story of XIII.

Hope that's easy enough to understand...

About KH III development: "The game is being produced on the Luminous engine with over-specifications (likely on PC), and is being ported to PlayStation 4 and Xbox One. It will use a special "Kingdom Shader" to give Sora and company visuals adjusted differently to each world's motif."

1) If they're putting THAT much developmental resources into FFXV, then I can see them making a few games in the series (like they did with 13) to just save on the budget.... Not to judge things so, so early, but the game looks great so far (fucking better with 6+ years development!!!), and if it plays great, then I have no problem with this.

2) Yeah, something about the KH3 trailer seemed.....very preliminary? It just looked a bit off, almost you could tell, even from just that snippet, it was in early, early development and probably (daresay) rushed to be shown off in time for E3. It still looked good, but sort of incomplete (the lighting, for one, looked awful). I'm curious what they mean about capturing the "essences" of the Disney world. If they just mean aesthetically or with some crafty filter or whatever.

About KH III development: "The game is being produced on the Luminous engine with over-specifications (likely on PC), and is being ported to PlayStation 4 and Xbox One. It will use a special "Kingdom Shader" to give Sora and company visuals adjusted differently to each world's motif."

Oh dear lord now I kind of want them to NOT include PotC or Star Wars. Awlward high fidelity Sora anyone?

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Even though I've lambasted Noctis for looking the fool XV looks pretty amazing...

Though my beef with the newer FFs is all the flashy shit going on around the characters. Seems a bit distracting. So many sparklies and flashies.

To be fair though, this has been an issue for the series since VII, if not before that. First, it was stuff like Summons taking anywhere from the better part of a minute to resolve to more than 5 minutes, then it was excessive camera panning, then it was ATB gauges including a query gauge to disguise loading and allow the developers a shortcut to artificially inflate challenge, to swiping scenes from Star Wars almost wholesale, to making Summons functionally useless, to people bouncing around the battlefield, vaulting up in the air, wailing on an enemy suspended in the air, and summoning fancy transformers to pretty much the same effect as every other ATB based FF made prior to it.

Seriously though, Final Fantasy has always favored style over substance. It just wasn't that much of a problem early on as most RPGs of that era looked like shit, and they and a few others were the exceptions.