So Sony has been one-upping Microsoft practically all of this year, are they even going to do it when it comes to the release date and release a week before the xbone?So much for that one month Xbox headstart if true!

So, in regards to controllers since I know a bunch of folks weren't terribly fond of the PS3 controller, there has been a ton of articles talking about how great the PS4 controller is and what an improvement it is over the Ps3 controller. Jeff Gerstmann and the rest of the GB crew on the latest Bombcast even go so far as to say they think they may like it better than the XB1 controller.

I like the ps3 controller better then the xbox 360 controller. So I hope they did not change it too much.

yep, that date definitely looks Euro-style. from what I've read Call of Duty Ghosts is supposed to be a day one title for both consoles and Amazon just updated the release date for both to November 5th. granted, they've released games for consoles/handhelds before the actual system has released, but a PS4 launch date of 11-5-2013 for the US wouldn't surprise me.

of course they could both cause total fanboy chaos at the stores and release both on the same day

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

So, rumors have been flying all day about the release of the PS4 being moved up to the last week of October, to beat the Xbox One out of the gate and due to great production that they are seeing from their manufacturers in China. Sony is pretty confident that they can hit the USA with a huge amount of consoles in time for a late October launch. Battlefield 4 and Assassins Creed 4 come out the last week of October, so it could launch along side of them.

The preorder allotments are getting crazy. I saw an article talking about how a Gamestop had an allotment of 138 PS4s for preorders, but just got a memo that their allotment would be "unlimited" until further notice. There were 66 actual PS4 preorders in that store's system at the time. The Xbox One had an allotment of 18, with 12 actual preorders. It's looking like early production is going very well for Sony, allowing them to adjust the estimated number of available consoles upwards. Meanwhile the opposite seems to be true for Microsoft, indicating that they're having very low yield (which matches earlier rumors that stated they could be as low as 30%).

If I were Sony, I'd be working closely with the major developers to make sure that when these systems hit, that games look just a little better, load a little faster, etc. on PS4 than XB1. And make absolutely certain that the exclusives are on time and fantastic. That would help cement a lead in the early phase of this next generation.

"We very consciously at the [PS4 reveal] event in New York on February 20 showed a lot of software, a lot of first party software. What we did at E3 was really show some updates to those games and introduce The Order 1886.

"There's a lot [of games] coming. I'm sure you heard from Shuhei [Yoshida, president of Sony Worldwide Studios] that he has, just from his studios, 30 games in development. 20 are going to ship within the first year of the console's life and of those 12 are new IPs, so there's a lot going on, it's just that we need to keep stuff back. We've got Gamescom for us Europeans and we need something to show at Gamescom."

This year's Gamescom runs from August 21-25 in Cologne, Germany. Microsoft and Nintendo will attend Gamescom 2013 after both skipped last year's show. Other confirmed attendees include Bethesda, Deep Silver, EA, Konami, Ubisoft and Warner Bros.

with the upcoming next gen machines,this years GamesCom could should be even better

"We very consciously at the [PS4 reveal] event in New York on February 20 showed a lot of software, a lot of first party software. What we did at E3 was really show some updates to those games and introduce The Order 1886.

"There's a lot [of games] coming. I'm sure you heard from Shuhei [Yoshida, president of Sony Worldwide Studios] that he has, just from his studios, 30 games in development. 20 are going to ship within the first year of the console's life and of those 12 are new IPs, so there's a lot going on, it's just that we need to keep stuff back. We've got Gamescom for us Europeans and we need something to show at Gamescom."

This year's Gamescom runs from August 21-25 in Cologne, Germany. Microsoft and Nintendo will attend Gamescom 2013 after both skipped last year's show. Other confirmed attendees include Bethesda, Deep Silver, EA, Konami, Ubisoft and Warner Bros.

with the upcoming next gen machines,this years GamesCom could should be even better

"We very consciously at the [PS4 reveal] event in New York on February 20 showed a lot of software, a lot of first party software. What we did at E3 was really show some updates to those games and introduce The Order 1886.

"There's a lot [of games] coming. I'm sure you heard from Shuhei [Yoshida, president of Sony Worldwide Studios] that he has, just from his studios, 30 games in development. 20 are going to ship within the first year of the console's life and of those 12 are new IPs, so there's a lot going on, it's just that we need to keep stuff back. We've got Gamescom for us Europeans and we need something to show at Gamescom."

This year's Gamescom runs from August 21-25 in Cologne, Germany. Microsoft and Nintendo will attend Gamescom 2013 after both skipped last year's show. Other confirmed attendees include Bethesda, Deep Silver, EA, Konami, Ubisoft and Warner Bros.

with the upcoming next gen machines,this years GamesCom could should be even better

I'm still worried that any game announced will be for 2014.

Probably, but honestly I think the launch lineup looks pretty solid as launch lineups go. I'd like to see Wipeout or something snuck in there though.

really hoping for Rockstar to make a showing. Good to hear that Deep Silver is going. I want more detail on their next open world Zed game. I wonder what Bethesda could be showing off. every sign points to both FO4 and ES6 being too far away from public showing. same with Prey 2.

really hoping for Rockstar to make a showing. Good to hear that Deep Silver is going. I want more detail on their next open world Zed game. I wonder what Bethesda could be showing off. every sign points to both FO4 and ES6 being too far away from public showing. same with Prey 2.

Probably Elder Scrolls online, playable with the new first person view.

this, but hopefully they have a surprise or two. with the exception of Knack all of the 'confirmed' day one titles that I am interested in I plan on buying for the PC.

I just bought a very powerful (and expensive) PC, but even with that in place I'm still more likely to buy the multiplatform games for PS4, at least unless there turns out to be a large graphical difference between the two versions (which I doubt). For me the large TV, surround sound, couch, PS4 controller, trophies, and the share features and other new functionality on the console are important factors.

Also, PC versions are likely to be delayed at least a month for no other reason than to encourage sales of the console versions. This is particularly true for Ubisoft.

this, but hopefully they have a surprise or two. with the exception of Knack all of the 'confirmed' day one titles that I am interested in I plan on buying for the PC.

I just bought a very powerful (and expensive) PC, but even with that in place I'm still more likely to buy the multiplatform games for PS4, at least unless there turns out to be a large graphical difference between the two versions (which I doubt). For me the large TV, surround sound, couch, PS4 controller, trophies, and the share features and other new functionality on the console are important factors.

Agreed. PC is for cheap games that I'm not super amped on playing day one. Otherwise it's going to be console for me every time.

I bought a couple of titles this gen for PC due to the graphics differences (FC3, Bioshock Infinite). That won't be happening next gen.

Sony had originally planned to launch the PlayStation 4 at $499 - the exact same as the confirmed and much-debated Xbox One launch price.

That's according to 'multiple sources' speaking to IGN, who claim that the firm revised its pricing strategy 'in the months leading up to E3', ditching plans to bundle a PS4 Camera with every console to accommodate an undisclosed price drop of $100 to the eventually announced $399 PS4 price.

According to the report, Sony discretely notified retailers of its decision to remove the Camera from the PS4 box, but said nothing of its reduced price to avoid word getting back to Microsoft.

I just bought a very powerful (and expensive) PC, but even with that in place I'm still more likely to buy the multiplatform games for PS4, at least unless there turns out to be a large graphical difference between the two versions (which I doubt).

I built a high end gaming PC last year so I'm in pretty good shape for the foreseeable future. However, I'm making a conscious effort to try to go console as my primary gaming platform this generation. The reason is that I'm tired of chasing the dragon of upgrading components and drivers. I just don't have the time anymore to devote to it like I used to. I need cheap, reliable gaming that I don't have to think about.

In the next 3 years or so that's going to be a difficult adjustment since my PC will probably be able to play everything that comes out and I can probably get it cheap if I choose to wait. However, that mindset should start to pay off after that point when my video card starts showing its age.

He explained his reasoning using the term "time to triangle" - a phrase which essentially means how long it takes coders to create usable graphics with the hardware.

In a slide presented to the audience, he claimed that programmers commonly required one to two months to produce low-level graphics code on PlayStation One.

Cerny then claimed that the PS2 - a system remembered for its complex and sophisticated architecture - required three to six months of coding for studios to get going.

Quote

"Triangle counts are misguided," was, according to Cerny, what Kutaragi had told him. As a result, the PlayStation 3 was the most complex system yet, requiring six to twelve months for studios to build usable graphics code.

Cerny said that, prior to Sony releasing the PS3, first-party PlayStation studios were struggling with the hardware.

"The third party teams were having an even more difficult time," he said.

At launch, the internal focus shifted from sharing technology (to help devs) to working on launch titles (to create games). Cerny said much of the direction in the creation of PS3 was "clearly a mistake".

Quote

As the key PS4 system architect, Cerny said that in 2008 he sent a questionnaire for third parties to ask what features they wanted on future hardware.

After speaking with more than thirty teams from around the world, he said the most popular request from developers was unified memory - a requirement which the PS4 team fulfilled.

Cerny said the company was tempted to add an eDRAM chip to the system, as it would increase the memory speeds in further, but eventually declined as it would mean more work for studios to get running.

"The straightforward approach we have gives us excellent day one performance," he claimed.

Altogether, the "time to triangle" on PlayStation 4 takes about one or two months, Cerny claimed, which theoretically makes the system as developer friendly as the original PlayStation.

This ease of use benefits the "vital" third parties, and in particular indie developers, Cerny said.

I have heard the 360 was a lot easier than the PS3 to develop for. I had also heard that this was switching this gen. I'd love to see a comparable chart for the Xbox lineage.

The 360 was built a lot like a PC, much more so than the PS3, so the coding was pretty much worked out prior to even going into the 360. I think this will be the same with both next gen consoles. They are both very much like a high end PC, so the coding should be all stuff that transfers from prior work.

At least I hope so, it can only be good for both consoles.

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" And they are a strong and frightening force, impervious to, and immunized against, the feeble lance of mere reason." Isaac Asimov

I have heard the 360 was a lot easier than the PS3 to develop for. I had also heard that this was switching this gen. I'd love to see a comparable chart for the Xbox lineage.

The 360 was built a lot like a PC, much more so than the PS3, so the coding was pretty much worked out prior to even going into the 360. I think this will be the same with both next gen consoles. They are both very much like a high end PC, so the coding should be all stuff that transfers from prior work.

At least I hope so, it can only be good for both consoles.

But how much do they have to worry about the dual OS setup and such? I'm honestly not sure. I would hope that MS would make it so that you don't have to worry about that at all, but I wonder.

It's my understanding (and it's both limited and maybe wrong) that the main differences between developing for the Xbox One and the PS4 is that the former uses Direct3D and has a similar RAM architecture as the 360 had, while the latter uses OpenGL and has unified RAM. I've also heard developers say (before the original Xbox One conference) that Microsoft prevented them from digging into the fundamentals of the console, while Sony encouraged them to do this for the PS4.

It's pretty crazy how radically Sony shifted in attitude from PS3 to PS4. They must have been SERIOUSLY pissed at losing (at least in the short term) the console war against Microsoft last gen. (Yeah yeah I know everyone lost to Wii but seriously Nintendo - you could sell twice as many consoles as Sony and Microsoft combined and you'll still be the red-headed stepchild in third place).

Almost as stunning is Microsoft's attitude shift from gamer-friendly console superstar to arrogant technology overlord. This is like one of those movies where the two people switch bodies. I'm convinced that somewhere Steve Ballmer woke up in the body of a Japanese man.

It's pretty crazy how radically Sony shifted in attitude from PS3 to PS4. They must have been SERIOUSLY pissed at losing (at least in the short term) the console war against Microsoft last gen. (Yeah yeah I know everyone lost to Wii but seriously Nintendo - you could sell twice as many consoles as Sony and Microsoft combined and you'll still be the red-headed stepchild in third place).

Almost as stunning is Microsoft's attitude shift from gamer-friendly console superstar to arrogant technology overlord. This is like one of those movies where the two people switch bodies. I'm convinced that somewhere Steve Ballmer woke up in the body of a Japanese man.

Well Phil Harrison does work for the Xbox division at MS now and he was part of SCE back during the PS3 era.

Almost as stunning is Microsoft's attitude shift from gamer-friendly console superstar to arrogant technology overlord. This is like one of those movies where the two people switch bodies. I'm convinced that somewhere Steve Ballmer woke up in the body of a Japanese man.

or a Japanese spirit possessed him

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Man, I am not going to miss the PS3. I sat down tonight to play Resistance 3, and between system update, game update and game install I think it was over 30 minutes before I could actually start playing.