Conch Poison (3.5e Equipment)

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Conch Poison
A natural, quick acting poison taken from the mucus of the South Sea Conch.Save: Fortitude DC 17Form of Application: Struck by a piercing or a slashing weapon.Time till active: 3 roundsDamage: 1D3 Dexterity every 2 rounds. Anyone brought to 0 DEX by this poison is paralyzed until healed.Healing Process: Apply seawater and urine to the wound, along with seaweed bandages. A healing check of DC 12 + (however much DEX was lost) must be passed or the subject takes an extra 1D3 damage.Price: 50 gold per dose. Only available from South Sea islanders, such as the Aspects.