Finding at least one of the 5 Secrets in this
level will make the final task, bringing a burning Torch back to the
Theatre, a lot easier.

The average player will
probably end up with 3 maybe 4 Secrets while the Experts will have a chance
to get 5 Secrets and an Expert Trophy

The Theatre 1.

Go into the room and grab some Flares from
the table, then go into the SE corner to find a lever hidden behind that
column. Open the doors NE, step into the hall and find a jump lever behind a
plant NE, go down the stairs and N into the library. On a bookcase in the
second isle left is another lever. These three levers open the big entrance
doors to the S.

The Library, an Important Secret.

Dive into the canal and swim E, climb out onto the
square near the wooden house and enter the opening E of the square. A flyby
of a Gangster upstairs starts, he is guarding a button and the flyby ends
with a screen of the Secret. Be careful not to alarm the Gangster, you can
only do this by walking over carpet, the wooden floor parts make too much
noise. So save your game and go E. Jump into the isle SE and go right around
the bookcase and go back S to the counter. (While you're here, look up and
spot the rose grown ceiling grates upstairs, make a note of the position, it
is a monkey climb you need later to get to that jump lever).

Then jump SW into the isle and go to the next
corner, jump into the next isle and from there to the S side isle and go E,
jump from the carpet into the alcove and get

Secret #1,
a Secret Rose. Now it doesn't matter anymore if the Gangster is
alarmed, you've got what you wanted. Look in this isle for a lever on the SW
corner of the bookcase and throw it to raise a platform outside. Head back
out of the Library to the square.

Crate Puzzle, the Yellow Key and another Secret.

Climb the platform and open the double doors, go
into a storage room. Lara will be looking at that hanging crate SE, in the
small space under the crate you can just see a Key. Climb the crate W and
turn around to get to the top of the hanging crate and find the jump lever
up N, now we have to raise this crate to get the Key under it. So climb down
and open the trapdoor at the S wall, go down and push the button, it will
raise the crate you just climbed. Go back out, get onto the wooden crate and
get the Yellow Key.

Now go to the low hanging crate N to use the jump
lever there, a door opens in the passage NE, go in and use the pulley to
raise a crate in the middle of the storage room (

If
you used the button below the trapdoor S before you used both jump levers,
you have to go back to a save). A
Gangster shows up, take care of him and climb the crate in the middle of the
room to jump into the E passage. Follow down to where that other Gangster
is, shoot him and go use the lever on the N wall, a flyby shows a new area
opening up. The button on the S wall has no function anymore it was to raise
the block and that is up already.

The jump lever on the W wall is too high to reach
and that's why you had to remember that rose monkey climb you can only see
from below.

Go back to where you came into the room and grab
up to the ceiling go N towards the bookcase and turn left, go to where the
ceiling goes up and turn left to the S wall, then right and the next right
again to the chandelier, go left around the chandelier and use the jump
lever. A trapdoor opens up in the storage room. Go back there and hop over
the crates SW, crawl through and up the ladder, backflip with roll and hop
back to grab the edge of the duct, shimmy left around the corner and pull
up. Follow the duct, hop up left and drop into a passage, follow through and
finally open some doors to get

Secret #2,
a Secret Rose from the balcony. Jump to the roof of the orange house
and shimmy all the way to the right.

Do a backflip/roll and grab at the very last
moment to land onto the balcony of the storage room. Drop down to the square
and enter the door W.

Boulder Puzzle, a Bundle of Keys.

Your goal is to use the levers so the boulders
will run, but not too far. They have to be stopped before they hit the red
colour. Start with any of the levers and if you do it right the block in
front of the last lever will lower. Throw that to release 5 boulders and
also stop them before they hit "red".

Now hop onto the ledge N and pick up the Bundle
of Keys where the blue rays appeared.

A Timed Swim for Mask Piece 1.

Go out of the boulder room and to the wooden house
N, shoot the window and have a look inside. There's a trapdoor in the floor
you will have to get to in a Timed swim/run.

Jump in the water and swim SW through a small
triangle and save while you use the TIMED underwater lever there (best if
you use it once and wait till it resets, then use it again, this way the
camera shot will be gone). Roll and swim out left, up to the hole in the
square and climb out. Run and jump into the windowsill and do a running jump
right towards the (closing) trapdoor. You can still fall through while the
trapdoor is closing up

Turn around in the tunnel and swim into a small
crack to get the Mask Piece 1 there. Turn around, swim through to the
sewers and climb out. Shoot the 2 rats.

To the E are closed doors, go W and jump over the
water to the opening. Run along the steaming pipes, there is a trapdoor
right around the corner. Open it to climb up the ladder and get the
Medipack, go around the corner to some nasty Blades.

Nasty Blades.

Best for me was to line up like in this (screenshot),
then turn 180 degrees and time the Blade. Do a sideflip to the corner where
the second Blade doesn't reach. Then duck and crawl to the Medipack
and keep low while crawling back to the "safe" corner (

Later
I discovered this option; you can also stand as in the screenshot and grab
up to the ceiling, go over to the corner where the second blade doesn't
reach and drop).

Now hug the wall, face E and sideflip to the right
landing on the trapdoor (or wait at the edge of the trapdoor, stand up when
the Blade goes away and immediately do a roll).

Use the lever and fall though, get the Mask
Piece 2 from the table and combine the 2 pieces to use the Carneval
Mask on the pole S (When you look out of the window here, you can just
see a window in the wall to the right of the narrow canal, for later).

Go behind the plant E and climb up into
the duct; follow through left, jump down and a gate opens. You are
back in the sewers. Go left around the corner, back into the room with the
steaming pipes and now you can use the switch W. Back to sewers and the
doors E are open.

Water Maze.

There are several levers in this maze, turning the
current on and off, but only a few have to be operated. This is the shortest
route:

Swim in and around the corner, take the second one
on the left into a metal pipe (DO NOT TOUCH the lever there) and swim left to find and use a lever near the fan
(NE). This opens the trapdoor above. Swim up into the open trapdoor to get some air, swim back W
through the pipe, take two right turns and follow a long tunnel to the room
with a lever and the opened trapdoor. Throw the lever to change the current
in the S end of the sewers and jump into the open trapdoor to swim S. The
current will take you, keep on swimming and up into a metal pipe, go into
the upper one where you see a fan and follow through some more ducts to
where you fall down and end up on a grate.

Beneath the Cemetery, a Torch.

Slide down, grab the Flares there and go
into the next space. Spot that small crevice on the left (SW), there is a
bell you have to shoot in the adjoining room. Face SW, walk as far as
possible to the gap and jump up and down while firing the pistols. Once the
bell sounded you can go on further as a gate opened up SW (you are under the
graveyard LOL). Find some more Flares behind the box with the bell.

To the S is a pillar with a raising platform
behind it; on the pillar is a lever, use it to lower that platform. Step on
the platform and use the jump lever on the pillar. A flyby shows a boulder
crashing into wooden posts and opening up a hole up to the cemetery as well
as an opening into a crypt with levers on 5 tombs. Watch the flyby closely
as the last screen will give a clue to which levers to use now. Go to the NW
and down the trench where the boulder went into a crypt with 5 levers, a
sound will tell you this is the room to which the clue was given.

5 Levers.

As seen in the flyby, the tombs in the cemetery
had crosses on top. The levers also have crosses on top, in the flyby the
first and third from the left were down. So from left to right, use the #1
and #3 levers and the screen will shake a bit (a block went up in the
cemetery, bringing a Cross up to ground level). Go back up the boulder
trench E a bit and climb up left, when you look E there should be a higher
block in front of you. Jump onto that block and immediately jump again so
you'll land on a triangular ledge in the opening to the cemetery. Jump up NE
and go S a bit, hop over the fence to the Cross you brought to the surface
(near the NW corner of the fence).

Get the Cross down.

The Cross has to go onto that partially excavated
tomb below the cemetery, push/pull it onto a trapdoor in the SE, along the S
wall. Then push the button to the right of the trapdoor and the Cross goes
down. Climb down the ladder in this hole and move the cross around the
pillar onto the white tomb, just under that wall torch and it will ignite.
Now you have the possibility to light a Torch.

The Torch.

Go into the W side of this excavation and take the
first opening to your left (S), at the end you can pick up a Torch.
You'll get a screen of that door in the Theatre, that's where you have to
bring the burning Torch later.

Take the Torch out this corridor, go ignite it on
the wall torch where you placed the Cross. Now go NW and down in the trench
the rolling ball made. Once more jump up the ledge N and from the slanted
block up through the hole in the ceiling. Go N out of the cemetery to where
you come to the centre of town and leave the Torch near the canal somewhere.

Here it was best to split the walkthrough into the
"Normal version" and the "Expert version" (Experts scroll down).

Make your choice and follow the rest of your
section.

"Normal Version" Gameplay:

Open up a Torch Route.

Go left around the corner and climb the ladder
there, up to a balcony where you'll see a yellow keyhole, use the Yellow Key
here and open the door for later when you have to bring the Torch here to
get a Secret. E of this balcony is another house with a balcony, there's a
Secret inside. It's an Expert jump you have to do to get there (look in the
Expert section).

Opening up the route to another Secret.

Runjump NE and down onto the red awning on the
orange house, jump N to the next and then into the window. Shoot it, go
inside and to the right you can open a door with the Keys. That's it for
now, return outside, jump down into the canal and climb out W. Go around the
corner, up the ladder to the balcony and open the door with the Keys.

Use a Rose to Raise Platforms.

To the left you can place one of the Secret Roses
to raise platforms in the canal. The lever will operate the remaining
platforms. But you better not use it, because the noise of the platforms
will drive you nuts and it's only for the "Expert Version". Go out and get
back to where you left the Torch, pick it up and go over the jetty to jump
to that platform W. Then left around the corner to the next and then jump to
the jetty S. Open the door with the Keys and take the Torch inside with you.

Go in and around the first corner is the block you
saw going up in the flyby when you placed the Rose, behind it is the Expert
Trophy, you can't get in this normal version. Proceed through this passage.

The Harp Puzzle.

Drop the Torch somewhere safe in this Storage
room.

In the room are doors N and up E, you'll have to
open them up to get the Torch further through the level. There are 2 Harps
that have to go up into the storage room.

First Things First.

Climb to the top of the room, E side and find a
cross, move it S onto the trapdoor so you'll both go down one level. Now
move it W and to the left onto the next trapdoor. One more push onto a
trapdoor and you are on ground floor, a block lowers revealing another
lever, move the cross to the wooden tile NE of the lever, so it won't stand
in the way later.

Move the Harps.

Move the "E Harp" that is near the entrance (E) on
the raising block and use the middle lever (N), this also raises the block
where the "Middle Harp" is on. The Harps have to be moved to the floor where
the chains of the chandeliers are, there are two golden tiles they have to
stand on.

Take the "Middle Harp" and move it S to the white
tile against the wall.

The "E Harp" goes two squares to the W and the on
the white tile S.

Use right hand lever N, push the "E Harp" onto the
white tile S.

Now go to the lever SW and use it. Turn around and
move the "Middle Harp" to the W.

Use lever wall SW again and push the "Middle Harp"
towards the lever and further to the N onto the white tile.

Go to the left lever N and use it and use the
other levers so the positions are down/up/up. Go to the "Middle Harp" W wall
and push it N onto the wooden platform.

Go to the "E Harp" and push it S onto the wooden
platform. Use the middle lever again (down/down/up) and move the Harps to
the next floor.

Be careful not to stop moving the Harp onto the
different wood tiles (trapdoors) or else you can do the whole thing over
again. You can however push it in one go over the trapdoors so you can push
it to the golden tile. So better go get that small medipack SE before
you move the harp there. In case the Harp fell down here, move it to the W
once and use the middle lever N again so the Harp will be up there once
more. The door E opens and the doors down on the ground floor N open up as
well (later). Go back down to the ground floor to where you left the Torch.

Optional, Detour for A Secret.

Make your way with the Torch up to the level of
the Storage room where the Harps are, go through the door E and follow the
passage to the balcony with the Yellow Keyhole (You opened that door on the
balcony didn't you?). From the NE corner of the balcony you can jump
straight down onto that red awning on the orange house. Jump N and into the
windowsill N, go right and to the open door. Jump with the Torch over the
chandeliers to the other side, light the wall torch. Now get

Secret #3,
a Secret Rose where the block lowered next to you.

Jump back over the chandeliers and go to the
window at the canal, jump to the awning and run down W onto the jetty below.
Jump over the platforms to the S and go back to the Storage room. From the
open doors N, shoot the window in the house N. Then jump in there with the
Torch, then go up into the window E and shoot it to jump left around the
corner, you are now at the Theatre once more.

The Theatre 2.

Go up the stairs and light the wall torch, the
door opens. Drop the Torch, through the door and slide down the first slope
(

here you have
the opportunity to get another Secret, but it is more of an "Expert one, you
can have a look at the end of the Expert section).

Boss Fight.

Slide backwards down the dark (second) slope and
grab the edge as you slide off. Then drop and jump to get to a safe spot of
the floor. Kill Jill, duck close to her and fire pistols till she
drops and the level ends. Mission accomplished.

After leaving the Torch near the canal, go left
around the corner and climb the ladder there, up to a balcony where you'll
see a yellow keyhole, use the Yellow Key here and open the door for later
when you have to bring the Torch here. E of this balcony is another house
with a balcony, there's a Secret inside. It's an Expert jump. but we
provided a save in case you might want to have a look.

Look NE and jump onto the far corner (so, in the
alley) with a roll and immediately jump again with a right curve so you will
just go along the corner of the wall and grab the balcony (screenshot

&savegame). Open
the double doors and inside is Secret #3,
a Secret Rose and Flares.

Opening up the route to another Secret.

Go out to the balcony and runjump to the roof of
the orange house again. Shimmy left till you can drop onto the red awning
below, jump N to the next and then into the window. Shoot it, go inside and
to the right you can open a door with the Keys. That's it for now, return
outside, jump down into the canal and climb out on the jetty W. Climb the
ladder around the corner and open the door with the Keys.

Do not place the Rose, we are going to throw the
lever, platforms start moving up and down in the canal below. Dive into the
canal and swim to the SE jetty, climb up and get the Torch. Turn N and jump
to the left hand corner of the platform, then a sideflip left to the jetty
on the N side of the canal.

(It is possible to jump
straight from this side to the other without using the platform, but that is
for you to find out.)

Run to the W side and line up for the next series
of jumps, try to land on the first platform in a way that you can do a
standjump to the next, landing just over the edge and run with a left curve
to jump (without bumping into the wall) to the next platform. You'' land on
the first of two platforms and just when the first goes down you should be
able to run onto the second, curve a bit left to jump to the fourth and wait
a tiny bit before you standjump to the last, a running jump with a right
hand curve gets you onto the jetty (savegame).

The Expert Trophy.

Open the door with the Keys and follow in, just
around the corner is the Expert Trophy behind a gate. Light the wall
torch and collect your Trophy. Proceed through the passage.

The Harp Puzzle.

In the big storage room are doors N and up E,
you'll have to open them up to get the Torch further through the level.
There are 2 Harps that have to go up into the storage room.

Leave the Torch near the big doors N for now.

First Things First.

Climb to the top of the room, E side and find a
cross, move it S onto the trapdoor so you'll both go down one level. Now
move it W and to the left onto the next trapdoor. One more push and you are
on ground floor, a block lowers revealing another lever, move the cross to
the wooden tile NE of the lever, so it won't stand in the way later.

Move the Harps.

Move the "E Harp" that is near the entrance (E) on
the raising block and use the middle lever (N), this also raises the block
where the "Middle Harp" is on.

The Harps have to be moved to the floor where the
chains of the chandeliers are, there are two golden tiles they have to stand
on.

Take the "Middle Harp" and move it S to the white
tile against the wall.

The "E Harp" goes two squares to the W and the on
the white tile S.

Use right hand lever N, push the "E Harp" onto the
white tile S.

Now go to the lever SW and use it. Turn around and
move the "Middle Harp" to the W.

Use lever wall SW again and push the "Middle Harp"
towards the lever and further to the N onto the white tile.

Go to the left lever N and use it and use the
other levers so the positions are down/up/up. Go to the "Middle Harp" W wall
and push it N onto the wooden platform.

Go to the "E Harp" and push it S onto the wooden
platform. Use the middle lever again (down/down/up) and move the Harps to
the next floor.

Be careful not to stop moving the Harp onto the
different wood tiles (trapdoors) or else you can do the whole thing over
again. You can however push it in one go over the trapdoors so you can push
it to the golden tile. So better go get that small medipack SE before
you move the harp there. In case the Harp fell down here, move it to the W
once and use the middle lever N again so the Harp will be up there once
more. The door E opens and the doors down on the ground floor N open up as
well (later). Go back down to the ground floor to where you left the Torch.

Detour for a Secret.

Make your way with the Torch up to the level of
the Storage room where the Harps are, go through the door E and follow the
passage to the balcony with the Yellow Keyhole (You opened that door on the
balcony didn't you?).

From the NE corner of the balcony you can jump
down onto that red awning on the orange house. Jump N and into the
windowsill N and take the Torch inside, go right to the open door. Jump with
the Torch over the chandeliers to the other side, light the wall torch and
get

Secret #4,
a Secret Rose where the block lowered. Jump back to the chandeliers
and go to the window at the canal, jump to the second awning and from there
jump to the awning W and go onto the balcony.

2 Routes to continue:

1- Go into the open door and place one of your
Secret Roses to the left. Go out, hop down from the awning onto the jetty
below and use the now raised "steady" platforms to get to the jetty S and
enter the passage to the Storage room again.

2- Go to the W end of the balcony and jump SW
onto that wooden structure and from this corner you can run W from the lower
part with a left curve into the opening below (This is the opening to the
Storage room you opened up before).

Shoot the window N, jump in there with the Torch,
then go up into the window E and shoot it to jump left around the corner,
you are now at the Theatre once more.

The Theatre 2.

Go upstairs and light the wall torch, the door
opens. Drop the Torch and slide down the first slope, an explosion is heard.

Final Secret, an Expert one.

If you want to get the last Secret; jump back up
and go out of the Theatre, the whole city got ruined. Turn left and hop onto
the fallen brick wall (camera changes), slide from the other side and jump
so you will land on a slanted piece of wall, jump again to grab the crack in
the wall. Shimmy left to a ladder and go up (

if
you have trouble getting on the ladder, release Ctrl for a moment and try
again).

Behind you is a window you will have to get into
(the one I showed you when you placed the Mask before). Go up to this point
(screenshot)
and do a backflip/roll, steer hard left and use Ctrl at the last moment.
Could be you get there in one go after a few tries, but it can also be Lara
will bounce up and down near the edge of the opening, hold Ctrl, left and
forward while she bounces and you will get there too.

Grab

Secret #5,
a Secret Rose and open the doors. Dive into the water, turn around
and follow the narrow tunnel to where you end up in the hall of the Theatre.

Go back up the stairs, through the door N and get
down, slide down the dark (second) slope backwards and grab the edge as you
slide off. Then drop and jump to get to a safe spot of the floor. Kill
Jill, duck close to her and fire pistols till she drops and the level
ends. Mission accomplished.