GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Designing Gambit Mode in 'Destiny 2: Forsaken'

Everyone has stories of development projects from Hell. This isn't one of them. With 'Destiny 2: Forsaken', Bungie delivered an ambitious new game mode called Gambit that combined PvE with a smidge of PvP. In this session, Senior Technical Designer Peter Sarrett dives into how that mode was created: the concept, pillars, iteration, and innovation. What were the team's goals, and how did those goals shape how the pieces came together? He'll talk about how and why each component of the mode came to be, how the team iterated on that component, and why they made the decisions they made. It's the story of a passionate, empowered team that set out to create one thing, but stumbled into success by throwing out one of their initial design pillars. It's the story of development gone delightfully right.

Takeaway

Attendees will gain insight into how a new mode for an existing game gets created, seeing innovation arise from smart scoping and a culture of openness to radical ideas. They'll see how a team with great morale delivered great results, and be inspired by a story of development gone right.

Intended Audience

This talk is targeted at a broad, general audience. No prior knowledge of 'Destiny' or development processes is required.