Open Source: It's always been a part of what makes Imageworks tick. However, up until now we haven't had a chance to contribute back to the open source community. We're beginning to change that now.

We've chosen 5 projects to release as open source. This software can be freely used by large and small studios around the world. We've intentionally chosen popular non-restrictive licensing models to help ensure you have lots of options.

Each of these projects have passionate people behind them who are interested in seeing the code widely used. We're into the idea of building small development communities around this code. If you're interested in contributing, join the respective mailing lists and introduce yourself.

Take a moment to familiarize yourself with Imageworks' open source offerings. I hope you find something useful.

Rob Bredow
CTO
Sony Pictures Imageworks

Bonedaddy

07 July 2009, 05:19 PM

Was about to post this. Very cool stuff. I'm particularly interested in Field3D.

Cheesestraws

07 July 2009, 05:26 PM

Another open source project that is somewhat coming out of Imageworks, the lead developer is Larry Gritz, is openimageio (http://wiki.openimageio.org/wiki/Main_Page).

The shading language looks interesting, and Maya Reticle has a 2009 linux binary so I will certainly be looking at that more tomorrow.

Titus

07 July 2009, 06:05 PM

Waiting for some new applications from OSL.

katisss

07 July 2009, 12:14 AM

I really hope more studios going to open source their stuff...
This is very good news.

Apoclypse

07 July 2009, 02:19 AM

I'm really interested in the open shading language. Imagine a standard language that all render packages use. Blender is in dire need of a shading language. When the render refactor comes around this may be a good place to look.

rendermaniac

07 July 2009, 08:50 AM

Very interesting. I wonder if OSL is used by the renderer formerly known as Arnold? I think Imageworks are using this on their feature work (unless I heard wrong).

Simon

wurp

07 July 2009, 02:36 PM

it's still called Arnold.
and yes, Imageworks uses it on features, the latest full cg movie (cloudy with a chance of meatballs) was all rendered in Arnold.

Very interesting. I wonder if OSL is used by the renderer formerly known as Arnold? I think Imageworks are using this on their feature work (unless I heard wrong).

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