Resident Evil 5 Walkthrough & Strategy Guide

Regardless of which lift you took up, you'll want to explore both areas where the lift lets you off, since items can be found around both. Otherwise, the only enemies you'll be dealing with in this locale are dogs, which will be nothing but fodder for your weaponry at this point in the game. Nearby and to the right is a yellow doorway that leads into the ship, which will allow us to continue with and finish this chapter. But before you head into the door, there are two things you'll want to do. The first is to find a lift on the left, directly ahead of the door. Use the button to lift the obstruction and follow the pathway it was blocking. You'll find more money in a safe there. The second thing you'll want to do before heading through the door is to strike and destroy another BSAA Emblem.

BSAA Emblem #29 - To find and destroy this emblem, you'll need a sniper rifle. There's no ifs, ands or buts about it. The best place to go after this emblem is from one of the yellow lifts you used to get up to this area in the first place. More specifically, you want to get on the lift that is closer to the location of the cage that once trapped your partner. Then, turn around and face the front end of the ship, towards the yellow door you'll eventually go through to enter the ship itself (and slightly to the right). There's a mast far in the distance. This is the mast that the emblem is affixed to. With your sniper rifle, zoom in on the mast and you'll see the emblem... barely. This one takes patience to destroy, because you are at a considerable distance from it. Nonetheless, it's completely doable.

For the time being, you don't have to worry about any enemies. What you do have to worry about, once inside the ship, is finding items to pad your inventory. You can find a Green Herb and some ammunition on the shelves in the initial room you encounter once inside the ship. Then, it's all about climbing down staircases. The first set of stairs you encounter will have some items next to it. But once you enter a lengthy climb down (when the partners start conversing with each other about Wesker), you'll have nothing to find. Simply climb downwards for a while and listen to the important conversation the characters are having. At the foot of this long climb down, you can find more items and, more importantly, a Jail Breaker shotgun, which you'll want to add to your inventory. Then, take the adjoining corridor and go through the door, where a cutscene involving Excella will take place.

BSAA Emblem #30 - Immediately following the cutscene with Excella, you'll be able to explore the laboratory she escaped from before continuing on your way. This will allow you to grab lots of valuables, including ammunition. But the most important thing you won't want to leave without is the thirtieth and final emblem in the game, located in this very room. Finding this emblem is child's play, so long as you know precisely where to look. There are myriad glass cabinets in this room, but you're looking for a small, elevated glass cabinet that's near the ceiling of the room. In one of these cabinets, the emblem you seek is clearly visible. Remember that it'll take two bullets to take this particular emblem out. One to destroy the glass, and then another to destroy the emblem itself.

Head out of the laboratory. You'll ultimately reach a gigantic room, likely the ship's storage hold. This room is rife with enemies, but thankfully, they aren't too smart. Therefore, you should be able to wield your sniper rifle and take out two or three enemies before they even know you're there. In fact, this section seems more time sensitive than anything else, meaning that new waves of enemies appear at a certain point after entering the room regardless of how many enemies you managed to kill (or not) before reinforcements arrive on-scene. Nonetheless, staying on the catwalk directly in front of the door you entered via is a great idea, and you should remain there for most of the duration of the upcoming gunfight.