I don't think that anyone could top that. Flawless work . Although it's a shame that the 8 corner (between the castle) isn't as tight as it should, but of course I understand why. Honestly it's a small miracle that you were able to fit this long circuit into a such a small square and pretty much kept it's proportions.

I logged in just to comment here, basically. Finally a GOOD version of Baku, and SUPER good at that!

Top work as always, and my F1 2016 track collection is now complete.

_________________Beginner GR Car Maker & GR Racer (emphasis on Beginner...)You can use any of my stuff for anything you want (except making profit of it), as long as you credit me. DON'T PM ME REQUESTING PERMISSIONS!!!Just snoopin' around whenever I feel like it. Lost most of my stuff after my PC broke though...

There was actually another one a while back by someone else, but it was like, TE-only and not very good in general.

_________________Beginner GR Car Maker & GR Racer (emphasis on Beginner...)You can use any of my stuff for anything you want (except making profit of it), as long as you credit me. DON'T PM ME REQUESTING PERMISSIONS!!!Just snoopin' around whenever I feel like it. Lost most of my stuff after my PC broke though...

Sat Jul 16, 2016 5:46 pm

Lorenzo

Joined: Fri Jan 01, 2010 4:02 pmPosts: 508

Re: [rwl] [stc] Baku City Circuit

I don't know how could the others not notice it, but there is a serious bug in the pit lane. AIs that use the first pit for some reason turn back and exit the pit lane through the entrance, and a few meters later they turn back it once again. Any chance for fixing that?

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