PlayStation 4

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Anybody ever check out the "moves list" section of the sub menu? There are way more combos and moves than it shows you in game. And what it shows there changes depending on which character and weapon you have equipped. A lot of the reviews I've seen people knock it for only having 3 or 4 combos. This shows 14 or 15 per weapon. Plus there are things the game never told me. Like you can hold down Y to charge up a sword attack, or if you hit B and Y together you do a rising punch. I'm guessing a lot of the reviewers never even found this menu option

I make gameplay videos on the regular if you're interested: https://www.youtube.com/user/radioparker106

Truth be told you can get through this entire game with the most basic combo (and a rush attack when needed.) For a genre that prides itself on combo mastering this game makes no effort to teach you combos, or place any emphasis on needing them. They exist purely to people willing to waste their time on them. It does not surprise me one bit that people would overlook the more advance combos. Gamers like to travel the path of least resistance.

Truth be told you can get through this entire game with the most basic combo (and a rush attack when needed.) For a genre that prides itself on combo mastering this game makes no effort to teach you combos, or place any emphasis on needing them. They exist purely to people willing to waste their time on them. It does not surprise me one bit that people would overlook the more advance combos. Gamers like to travel the path of least resistance.

Anybody ever check out the "moves list" section of the sub menu? There are way more combos and moves than it shows you in game. And what it shows there changes depending on which character and weapon you have equipped. A lot of the reviews I've seen people knock it for only having 3 or 4 combos. This shows 14 or 15 per weapon. Plus there are things the game never told me. Like you can hold down Y to charge up a sword attack, or if you hit B and Y together you do a rising punch. I'm guessing a lot of the reviewers never even found this menu option

Both the examples you gave are found in the moves list.

"This is not an FPS, please don't teabag my dead corpse after you win, Thank you"-MvC3 random after getting scraped by me.

Truth be told you can get through this entire game with the most basic combo (and a rush attack when needed.) For a genre that prides itself on combo mastering this game makes no effort to teach you combos, or place any emphasis on needing them. They exist purely to people willing to waste their time on them. It does not surprise me one bit that people would overlook the more advance combos. Gamers like to travel the path of least resistance.

Well this isn't a CoD campaign(not a jab at CoD, i do enjoy playing through the campaigns after a big price drop) where you are supposed to play through once and never think about it again.

The developers don't expect you to beat the game and call it a day, they expect you to master it. Or at least to try doing so. I mean the awful ranks one gets by using the same combo over and over should tell you something no?

So yeah they want you to dig deeper, which is what fans of this type of games always do.

Anybody ever check out the "moves list" section of the sub menu? There are way more combos and moves than it shows you in game. And what it shows there changes depending on which character and weapon you have equipped. A lot of the reviews I've seen people knock it for only having 3 or 4 combos. This shows 14 or 15 per weapon. Plus there are things the game never told me. Like you can hold down Y to charge up a sword attack, or if you hit B and Y together you do a rising punch. I'm guessing a lot of the reviewers never even found this menu option

Both the examples you gave are found in the moves list.

That's what I was trying to say. That you would not find those moves in the tutorials it gave you. You would have to go to the move list to find them. I know they are there. That was the whole point of what I was saying

I make gameplay videos on the regular if you're interested: https://www.youtube.com/user/radioparker106

until you try to DO those combos on bosses. If you dont manage to stun them you are lucky if you get a 4 hit off before they super dodge.

That's actually a good thing. Being able to infinitely juggle bosses wouldn't be fun at all. They require different strategies that the regular enemy types and that actually brings more to the table.

I just got this and have been testing everything. This game is amazing. I'm loving the parry mechanic and I'm noticing you can actually continue combos even after you parry, sort of like storing the previous inputs. Could possibly be the same for dodging.

Also noticed there are some different kinds of stun animations. I used one of Sideswipe's sword combos that had move where he stabs forward with both swords. Only this part connected with a Constructicon and he dropped to his knees holding his stomach. There's the gold stun animation which I'm still not too sure about. There's a lot of depth in this game yet to be uncovered.