Obviously, where those who have been arrested or convicted for crimes are kept to either await trial or to serve time following it if proven guilty. It is notable that the prison walls, floors, and ceilings have been enchanted to be as durable as titanium and to be completely immune to magic, as well as project a field within the walls to prevent spells being cast from inside the building.

The prison contains 4 levels.

The ground level contains the lobby, where prisoners are given clothes for "extended visits" and any prohibited possessions are removed. This is also where the guard barracks are located, so that anyone trying to break out from the lower levels must bypass the entire guard to do so.

The first basement floor contains the cells for those who have been arrested and are awaiting trial. Each cell is built similarly to a studio, and contains all the necessities for living other than facilities for making or storing food, since food is delivered to cells at appropriate times of day.

The second basement holds prisoners who are convicted for light sentences, usually up to a year. Unlike the first basement floor, the only amenities are beds and bathroom facilities. In addition, these cells hold 4 people per room, but are about 1.5 larger than the cells in the floor above.

Those convicted for felonies and receive extended sentences are given white robes to wear and are moved into one of the cells in the bottom floor. This floor has a door with extra enchantments for durability in case of a prison break, and can only be opened from the outside. Each cell is half the size of the cells in the first basement, and hold one occupant with a bed and toilet. Quality of life takes a drastic drop on this floor, including the quality of the furniture and food. Cells on this floor are also sealed by heavy metal doors with enchantments similar to the door leading to the bottom floor.

3 guards walk in carrying someone in with a bag over their head, as well as a guard who has clearly been frozen. They bring both to the healer, who wakes up the suspect and thaws out the guard. They then search and remove everything in the thief's possession, leaving him nothing other than his clothes, before turning him over to two other guards.

The prison guards escort Vern Briar into the first basement level, where they lock him in one of the cells before returning to their usual posts.

After many weeks in the dungeon with Vern's guard has become to confident after leaning in to close Vern grabs the guard and pulls His head into the bars Vern grabs the keys of the knocked out guard and opens the cell undetected he heads to the barracks while nobody is in there and puts on some guard armor he heads out of the dungeon returning some minutes later where the knocked out guard is at nobody has noticed the guard Vern puts a note on the guard and lays 5 rayfars on the guard the note says "The money has been returned take the rayfars and put me as innocent since I did return what I stole if you hunt me down you won't find me.Vern Briar" the guard wakes up and finds the note and the rayfars