Woo, another try at getting in on some sweet sweet D&D and other kinks. Muse has effectively slowed down two of my games due to his laptop exploding or what have you, so there is more time for other endeavors. With my new and improved D&D maps that I can make with autoCAD, the sky is the limit with the number of people I can have in this game!

I would greatly appreciate players that can post when they see it is time to post. That way we don't wait for days for one round of combat to get done with. Nothing is more tedious then players that don't post for days on end.

More details about your world please... although D&D games always typically strike my interest.

Also, just how naughty are we talking when you mention player centric magic items? The idea just brings all sorts of interesting ideas to mind, but depending on restrictions, etc....it could also just end up being character X running around with item Y because he/she obtained such an item during his/her adventuring career or life...so there really isn't anything special about it (i.e. it's just another Wand of Magic Missiles....or another Sword +1).

I'm going to go for more of a central town hub type of campaign. The sort of game where all of the naughty happens in one place, and you go out and solve mysterious in the middle of nowhere. I don't want to give too much away of my evil plans, but safe to say that the central town is a mountain hot spring resort town/brothel. The sort of place rich nobles and merchants goto to escape from their wives and engage in debauchery that would shock the peasants and incite riots.

Player centric items depends on the player and their class. A fighter type character could make a plot for his sword for example, like a family heirloom. Why would you have to pay for something that you got from your father? That sort of thing, if you can make a back story for it, all the better.

As for naughty items, read the book of erotic fantasy. 93% of that book is crap, but it has some interesting spells, one good class, and celestium armor material. The +1 whip of will sapping is a great example of this.

Swiftblade is all well and good, just remember to keep the party balanced amongst yourselves.