----March 12: Bug Fixes----
-buff: Bigfoot can spear flying birds causing them fall immediately (even if they are carrying prey in claws)
-buff: Bigfoot can spear animals on trees (they fall from tree)
-buff: all rare animals have more chance to appear
-buff: King crab's double arm smash gives 1.5hp
-buff: Kraken dives for 90s (previously 75s)
-buff: Giraffe ability reworkd (4 continues stomps and then final double stomp)
-buff: Firedevil burns animals for 5s if they go in it or if it throws them
-buff: Poinson lake damage buffed 4x.
-nerf: Bigfoot spear damage reduced 20%
-nerf: spear effect last for 5s (prev 7)
-nerf: Pterodactyl cant grab animals if under trees
-nerf: King crab's cooldown incrsead to 10s if using 1 arm smash and 12s for double arm smash
-nerf: King crab dives for 60s (prev 90s)
-nerf: Coin farming
-nerf: Tornados now throw animals after 8s
-nerf: Animals become immune to tornado for 15s after being thrown from a Tornado
-fixed: Land monster/Snowman glitch
-fixed: Woolly rhino/Blue Macaw having more health
-fixed: Boa immune to bites whilst on tree
-fixed: Falcon/Pelican/Pterodactyl and certain animals not able to hit animals with their abilities
-fixed: Prisma Toucan acting like Lava toucan
-fixed: Prisma Toucan not appearing in choice menu
-fixed: Aqua Yeti not appearing in choice menu
-fixed: Invincibility glitches caused by Eagle/Ptero/Scorpion
-fixed: Flamingo coin farming
-fixed: Firedevil not spawning from Volcano biome
-new: Muddy effect; going in mud (for animals that are slow in it) reduces speed by 40%, effect (mud) stays for 3s after you leave it. Mud wears off fast in water bodies.
-Dive in mud; certain animals hippo/komodo/pig/warthog/croc/rhino/boa/chicken can dive in mud (and aren't slowed down by it)
-misc: Chicken is back at tier 3 with run ability (runs for 4s) with 8s cooldown
----March 4: Bug Fixes----
-nerf: Bigfoot spear range reduced 25%
-nerf: Bigfoot ability cooldown increased to 12s (prev 10s)
-fixed: Woolly rhino glitch
-buff: coin system gives more coins now!
-buff: min time to stasrt earning coins is now 90s gameplay
----March 3: Bug Fixes and Balancing ----
New coins farming system:
-You must have ad-blocker disabled
-You must be logged in your account
-You have to be alive minimum 3.5 minutes to start earning coins
-You earn 6-54 coins in an hour even if you dont kill anyone (based on certain coins per minute formula)
-Kill coin start from killing +10 tier animals. Total kill points are calculated by a very complex kills per hour formula that also depends on which tier you are
-However killing Apex tier animal gives 3, monsters give 10, BD/KD give 20 and winning 1v1 gives 25 cions
-If killing a player that had ad-blocker disabled will get you additional 3 coins
-Killing every anial from +3 tier gives that many coins (if you kill a 3 tier animal you get 3 coins and so on)
-There is no limit on earning coins , however total coins earned come through formulas altogether.
-New Rares:
Markhor, Big Goat, Aqua Yeti, Demon Fish, Yellow Puffer, Stinky/Pinky, Jackass and new Snail HD art
-NEW bigfoot animal
-New Trees
- New skins in shop (check out yourself, log in to see them!)
- New Trees: Trees got new graphics. 4 types of trees, Coco/Banana/Arctic/Forest trees. Arctic. Animals can climb trees by getting close and press “S”. They can also descend from trees same way. Falling from some trees causes fall damage so watch your foot!
- Field Of View: new FOV that allows them to see through trees in sight. FOV has a range 1.5 times the size of the animal on their front side. Players cant see through the trees if trees are behind them
- Death Lake: A lake surrounded by hills and rocks; has water draining; makes animals suffer which cant climb rocks. Drained lake doesnt give water. Good spot for keeping annoying pets!
- River banks: River now expand and shrink, that makes river banks on both sides. On shrinking the river current intensity decrease. Animals cant dive, and food/animals dont get affected by current if river has shrank up to 70%
Bug fixes:
- Fixed: Azure/Golden BD not showing Apex interface when pressing “S”
- Fixed: Ability button (W) not working when you spawn after watching video ads
- Fixed: Lava animals taking damage during all stages of Volcano erruption
- Fixed: Golden Pterodactyl body not showing
- Fixed: Tornado cause lag when duplicating and creating too many beehives and bees (when animal touch) whilst inside tornado
- Fixed: Tornado making large duck eggs
- Fixed: Tornado causing screen go black when duplicating ostrich eggs
- Fixed: Layer problems between flying animals
- Fixed: Flying predators not able to bite flying preys
- Fixed: Flying preys can’t bite tails of flying predators
- Fixed: Seamonster not able to regen air for 30s after spawing
- Fixed: Monsters can’t finish Black Dragon if BD is less than 1 health
- Fixed: Sea Monsters immediate ability cooldown glitch
- Fixed: 1v1 winners in Arena have more health than normal
- Fixed: Golden Scorpion skin shrinking when using ability
- Fixed: Auto clicker/coin farming/Brave browser coin farming
- Fixed: Premium skined animals have more health than normal
- Fixed: Dino Monster 4-eye glitch when flying in air
- Fixed: Flamingo causing black screen glitch when using ability
- Fixed: Trex can’t finish Black Dragon
- Fixed: BD/KD burning on Volcano
- Fixed: Pufferfish killing animals inside 1v1 arena
- Fixed: Blackwidow web glitch
- Fixed: When BD eats a snowman, upon killing all apex, BD wont get KD. BD still has to kill Dragon to become KD.
Buffs:
- Buff: Animals dying of bleed effect give kill XP to animal that caused it
- Buff: All monsters hurt all apex animals including BD/KD upon start of their abilities
- Buff: Bite delay on recently grabbed animals reduce, now 3s (previously 10s)
- Buff: Anti-teaming completely removed where bite XP had delay and you wont get normal bite XP (back to pre-anti teaming state)
- Buff: Players get kill XP if other player dies of wall hugging
- Buff: Black Dragon’s fire damage increased to 0.3 vs Bd damage per fireball (prev 0.1)
- Buff: Blackwidow walks 30% slower for 0.5s when ability ends (previously 50% slower for 1.5s)
- Buff: Kraken now gets kill-xp if it finishes an animal with its ability
- Buff: Poison animals if bite a prey or spit poison on them, they get kill-xp if the poisoned animal dies
Nerfs:
- Nerf: Land animals cant go underneath rocks while diving underwater
- Nerf: Black Dragon wont regen lava in desert lavalakes
- Nerf: Trex first bite damage nerfed
- Nerf: Animals when walk on river banks get slow like on mud
- Nerf: Sabertooth ability stun on prey/predator reduced to 4.5s/2.0 respectively (prev 5s/3s)
- Nerf: Phoenix walks 15% slow in desert, has 20% longer boost interval, looses lava in desert if inside a hiding whole or low on lava.
- Nerf: Land Monster walks 10% slow in desert, looses lava in desert if inside a hiding whole or low on lava
- Nerf: Animals dropped by Pterodactyl become immune to fire/lava for 3s
- Nerf: Black Dragons close to each other will get game damage
- Nerf: King Dragon looses XP when using tail slap or shooting firestream
Misc:
- Reworked object layering and graphics
- Reworked anti-bot algorithm
- Animals upto tier-3 wont spawn meat upon dying
- Animals upto tier-6 wont spawn carcass upon dying
- Reworked fire damage, monster ability use damage
- Animals flying like Dragon fly above trees and do not have Field Of View
- New Tornado Physics: Now objects swing inside tornadoes and could stun animals if thrown.
- Skins updated for Snail, big cats, shark, seahorse.
- 1v1 button disables if Apex interface shows for Black Dragon
- 1v1 ability for Apex after respawning upon death is reduced to 500k xp (previously 1m), however Monsters can still do 1v1 without this restriction
----DEC 29: Bug Fixes----
-fixed: Golden KD upgrade if evolving from BD
-fixed: KD not counted as Apex kill
-fixed: Apex kills interface not showing for Goden/Azure BD
-fixed: Snowman killing count as an Apex kill
-nerf: Phoenix is 10% slow in desert, has 15% more boost interval, gains 50% less lava in desert boime as well as on lavalake in desert
-buff:snow/rain storms give more snow/rain drops
-buff:If animals get caught in Tornados, they lose traction (like on Ice)
-buff:Tornado now shoot food as they keep eating and grow in size, food items shot by tornado give stun and some damage
----DEC 23: #GoldenAge (In time for Christmas)----
----NEW: Accounts + shop:----
-There are 59 brand new skins you can buy in the new mope shop! (Log in to see it)
--Now you can now log-on using Facebook and Google, and get an account to earn coins/ buy skins with coins (It saves!).
-NEW: You earn coins while playing (only when you have your adblocker disabled)
-NEW: You can buy coins with real $ (to support the game)
-Buy special skins for your favorite animals, including golden versions and cool redesigns!
-Skins are only cosmetic, so they don't give paying players an advantage. (Except looking great!)
---- NEW HD art for most animals!----
----NEW Disasters----
- -NEW Tsunami, Volcano eruption, Tornados, Storms, Waves
- -Each disaster happens rarely, Tsunami and Volcanic erruptions are very rarely occuring disasters
- Volcanic Eruption:Volcano now erupt, shake and throw fireballs. Also spit lava balls which turn into Lavalakes. Lavalakes stay for 5-10 minutes.
-Snowstorm:Generates in Arctic, a giant clouds moves through arctic region creating snow. As it moves on snowfall intesifies. Snowfall cause Freeze to non-arctic animals
- Tsunami:Generate in each ocean wash food/animals out of ocean. Only ocean animals can dive if they are caught in a Tsunami wave
-Coldstorm:Generates in Arctic, creates cold waves that freeze animals and push food/animals away gently
-Rainstorm:Generates on Land, a giant clouds moves through the region creating rainfall. As it moves on rainfall intesifies. Each raindrop gives water to every animal
-Duststorm:Generates in Desert, creates sand waves that slowdown animals by 10% speed and push food/animals away gently
- Heatwave:Generates in Desert, creates heat waves that give burns to animals and push food/animals away gently
- Tornados:Each biome creates a tornado that sucks in food and pull animals. However animals can escape if they keep boosting or dive in water or hide in hole. Firetornado in volcano, Dustdevil in desert, Waterspout in oceans, Arctic Twister in Arctic, and Land Tornado on Land. There is a very rare Devil Twister that creates in any biome which has more suck power and has a devil face!
----NEW: Snowman----
-A new Apex animal Snowman come with 1/2000 rarity and can be bought from shop as well
-Snowman is similar to Yeti with one additional passive ability where it can Camouflage if not moving. When carrot turns Orange you can hide anywhere in Arctic. Camouflage ends when you move or hurt.
----NEW: Arctic Volcano----
- -Erupts slower than land volcano
- -has some cool graphics to make eruption look good
- -shoots snowballs projections that hit animals and freeze them, upon fall they create movable snowballs
---- Balancing:----
--loads of balancing, bug fixing, nerfs and buffs
----Aug 16----
-Fixed bugs, removed video ads for now, so you can re-join the game quickly.
----July 8: Bug Fixes----
-Fixed issues with food/water not spawning properly around the game.
-Fixed mouse and ducks walking on hills after getting hurt.
June 18: Bug fixes
NERF: Trex shaking damage removed. Damage occurs on first grab and then on bleeding
NERF: Trex can't grab diving ocean animals
NERF: Trex can't grab diving animals if they are diving for more than 2s
NERF: Golden Eagle rarity increased by 33%
NERF: Komodo Dragon's sweat duration/seat amount reduced by 20%
NERF: Flytrap's bite damage reduced by 20%
BUFF: King Crab's speed outside ocean increased to 10%
BUFF: Ice Monster's crystal growth/speed increased
FIXED: Pelican water bomb not hiting victims
FIXED: Pelican self hit from own water bomb
FIXED: Black Widow web teleport catching animals when spider is too far or was stunned
FIXED: Komodo Dragon teleport grab bug
FIXED: Black Dragon not healing in 1v1 arena
FIXED: Toucans not getting hurt in Desert biome (only lava toucan is allowed to not hurt)
FIXED: Objects going underneath Trees
FIXED: Melons not getting watered
FIXED: Killable food pushing animals out of hiding holes
FIXED: Bot spawning
FIXED: anti-teaming 0xp-bite
FIXED: Aniamls getting hit by bees while diving
NEW: Inside Arena, opponents go semi transparent so they can see through each other when fighting
May 24: Update
King Dragon - #KingOfMope
- New: Rare species of black dragon. Obtainable by killing all apex animals (unique kills) as black dragon or by luck (1/1000). You can check your apex kills on the apex kill interface by pressing 'S' as black dragon.
- The king dragon has a flamethrower and tail slap ability. Use the tail slap ability by pressing 'S'.
- The king dragon can instantly kill all players up to tier 10.
- New: Killing another black dragon will give you its apex kills.
1v1 Arena Changes
- New: Arenas now have multiple rounds. Apex and monster tier animals have one round (sudden death) and black dragons have best of five rounds. BD vs BD has 3 rounds (first to win 2 is the winner) | BD vs KD has 5 rounds (first to win 3 is the winner)
Animal Reskins:
Big Cats
- New: Cheetah variants and snowy leopard skins have been updated.
Lion
- New: Lion skin has been updated and now has new rare variants. All lions are immune to desert heat. ()
- New: There are three main animals for lion. The lion, lioness, and lion cub. Each one has a white and black variant. The lion has an exclusive black-maned variant.
- Lion: Has a 800/1000 rarity. Roar for lion has been buffed up to 20% more range and more damage. The lion has a white/black variant (white: 5/1000, has a 5% larger roar, 10% faster on land, and has a 5% smaller boost interval | black: 1/1000, has a 5% larger roar, 10% faster on hills/rocks, 10% quicker cooldown, 10% slower boost interval, and has more health than white lion).
Black-Maned Lion: Has a 14/1000 rarity. It has the largest size in terms of body and roar amongst all other lions. It is 20% larger and has a 15% larger roar than all other lions. Roar cooldown is 15% slower, zoom is 5% larger, and it is 50% faster in mud/water/beach. (Slow in ocean)
- Lioness: Has a 120/1000 rarity. Standing still or moving slowly will allow you to camouflage. The lioness has a white/black variant (white: 5 in 120 of 1000, black: 1 in 120 of 1000). Roar distance for lioness is 25% smaller and it is 10% faster everywhere than lion. The lioness has lower health than lions.
- Lion Cub: Has a 60/1000 rarity. It is the smallest of all lions . The lion cub has a white/black variant (white: 5 in 60 of 1000, black: 1 in 60 of 1000). Lion cubs have the smallest roar and the quickest cooldown. They are 10% quicker on land, have less health than lioness, and walk normal speed in mud. They inflict 40% damage to prey, are super slow in water, and can hide in small hiding holes.
- White Lions: Can walk on hills and trees.
- Black Lions: Can walk on hills, trees, and rocks.
Rhino
- Rhino skin has been updated and now has a rare variant.
- White Rhino: Has a 1/1000 rarity. The white rhino charges 20% faster and inflicts damage to predators upon collision. It deals 50%
more damage to predators.
Phoenix/Land Monster Buff
- New: Phoenix and land monsters can now shoot fireballs by pressing the 'S' key.
Balances
- Buff: T-Rex Can now grab animals diving under water.
- Balance: Fire from same tier now doesn't burn you. For example, dragons can't burn other dragons with fire. Black dragons can't burn other black dragons with fire. However, fire can damage opposing apex animals still.
Tier Changes:
- Lion promoted to tier 11
- Tiger demoted to tier 10
- Cobra demoted to tier 9
- Macaw demoted to tier 7
- Owl promoted to tier 8
- Toucan promoted to tier 9
- Pelican promoted to tier 10
---------------------
Dec 5:
-fixed several bugs (eg. bees didnt sting)
Dec 3:
-4 new monster animals in a new tier above dragon (and below black dragon)
-Land Monster: drinks lava and has a powerful sinkhole ability that sucks in prey
-Dino monster: charges and knocks animals high into the air (if you hit with enough speed)
-Sea monster: creates a big whirlpool that traps animals
-Ice monster: grows crystals on its back that it can throw to freeze prey and cause strong damage
-Ostrick buff: babies do full damage on biting, 8 max eggs/babies, faster egg laying & hatching
-lake and ocean color is now more blue
-mobile: touchpad stops when placed near the middle
Nov 23:
-fixed: Eagle teleport glitch
-buff: Black Dragon puts prey on fire when it bites
-buff: Rubbing tail on 1v1 arena wall for more than 2s gives a burn for 1.5s and takes 5% water from the offender
-buff: 1v1 arena burn is more strict. If animal is 5% outside the safe area starts burning.
-rework: In 1v1 arena radius is reset to base radius for both animals.
-No Xp gain/loss on tail-bites when in 1v1 arena
-Tail-bites gain water/lava to biting player
-Reduced font-size on 1v1 annoucement
-Discontinued: Battle Royal, Zombie Infection and Soccer Mode
-nerf: Falcon ability cooldowns 3s slower if hits an animal with ability.
-nerf: Falcon can't hit if victim was last hit/grabbed by other animal less than 7s ago.
-nerf: Snowy Owl can't hit/grab if victim was last hit/grabbed less than 10s ago.
-nerf: Snowy Owl ability damage nerfed.
-nerf: Dragon shoot 1-3 fireballs (prev 1-5).
-nerf: Dragon multishot fireballs speed decreases as it shoots.
-nerf: Trex/Pelican/Shark/Croc/Tiger can't grab if victim was last grabbed less than 8s ago.
Update (June 19): Toucan and Pigeon!
-New: Toucan bird with 5 species
-Toucans Start flying from a fruit tree or bush to throw fruit upon landing.
-Each Toucan species has a power different than the others in addition to throwing fruits:
Choco Toucan: 15% quicker cooldown
Keel-Billed Toucan: 3s longer flight
Fiery-Billed Toucan: flies 15% faster
Lava Toucan: Rare Lava Toucan is immune to lava and can throw fireballs as extra skills and has 25% more health
-New: Pigeon bird with 2 species
-Rarely, pigeons, (and one other animal) can spawn white-colored, and have improved skills!
-Dove flies 25% faster than normal pigeons
-Fixed: 2x XP gain on bite/killing animals
-Fixed bugs, tweaked interface buttons on mobile
Update (June 6): Phoenix and Honey!
- NEW: Phoenix Bird animal! This fiery creature is equal to dragon, and can shoot tornadoes of fire, which attack players!
- NEW: Bee hives and honey! Bee hives and honeycomb are a great source of XP, but watch out for angry bees that will come out, and sting!
- NEW: XP dropdown: See exactly how much xp you're gaining (Or losing, from a nasty tail-biter!) (can be turned off in options)
- Fixed bugs, tweaked interface sizes on mobile, and 4K monitors
Update (June 2): Another big lag fix
-We've figured out an issue that makes servers run slow after a while, and fixed it. New content coming within a few days! Check out beta.mope.io to test the upcoming game version (may have bugs or restart often!)
Update(June 6): Big lag fix.
- We've worked to make mope.io nice and smooth, enjoy! Also, Healing stones give more xp again.
Update(May 13): Invasion of the birds
Added 5 new animals!
- NEW: Ostrich animal! Lays an egg when pressing W, can control the chicks that come out. Ostrich chicks can be damaged by cheetah tier and up, and can damage till rhino tier.
- NEW: Snowy owl animal! Arctic animal that flies up and pecks his prey
- NEW: Peregrine falcon animal! The falcon flies up, dives down to its target and then attacks.
- NEW: Pelican animal! The pelican stores water in its beak and then drops it like a water bomb. Water bomb stops other animals ability
- NEW: frog animal! Frogs are AI animals (like ducks). When hit they produce slime that makes you slippery. They can be found around rivers.
Buffs and nerfs
- Predator nerf: a predator bite pushes both animals apart. Predators can’t bite bitten animals for 0.5 seconds after the last bite.
- Food buff: coconut, raspberry, carrot and watermelon now give water on eating
- Same tier animals (besides drag tier) can no longer kill each other. (Boa can’t kill hippo anymore)
- Sabertooth nerf: Sabertooth speed in water is nerfed.
- Tiger nerf: Tigers speed in water is nerfed
- Mammoth nerf/buff: Mammoth ability cooldown has been increased. Snowballs can now kill animals.
- Dragon nerf: Dragons have a 3 seconds cooldown. Dragons get on fire if they walk through fire spawned by fireballs from other dragons.
- Black dragon buff: Black dragon can use ability when on fire or stunned. Black dragons are 20% faster in volcano biome. Animals below hippo tier can not kill the black dragon with their ability (they can damage it but not deliver final blow). Black dragon won’t burn on fires spawned from dragon fireballs. Black dragon can eat all killable food (mushroom bush, eggs,..) in one hit.
- Trex buff: Trex can use ability when it is on fire. Trex won’t drop animals if it is hurt. Ability cooldown has been increased.
- Yeti buff: Yeti shoots iceballs in fixed directions: 2 from the front and 3 from the back. Cooldown is set to 8 seconds. Yeti can use ability when low on water and the ability does not drain water. Yeti can go on hills (but slow). Yeti snowballs do less damage.
- Giraffe buff: turning speed while using ability is increased
- Eagle nerf: Eagle has been moved to rhino tier. Eagles can’t pick preadtors, and won’t stun them. Eagle won’t burn when flying over lava. Eagle doesn’t depend on water anymore when using its ability. There is no health limit anymore to pick up preys.
- Blue whale nerf: Damage and range of blue whale are now the same as for elephant.
- Zebra nerf: Damaga is now the same as for donkey.
- Cobra nerf: cobra speed has been nerfed.
- Poison nerf: Poisoned animals can now use their ability
- Shark buff: Shark speed/cooldown/ability duration has been buffedCrab change: added an extra delay between the crab hit and the water wave, to make sure that the target gets hit before it is stunned.
Extra features
- Fire animation has changed, and fire effect as well. Fireballs now spawn a fire on the map. It can be killed by shooting three water balls at it, or it reduces in size and dies off over time.
- Slime effect: Animals from tier 1-11 are affected by slime. Animals below croc become slippery for 4 seconds and can’t use ability when covered in slime.
- Eagle ability changes: Animals that are dropped by an eagle now get some velocity (don’t drop straight down). Animals get a 4 seconds immune to fire effect and 4 seconds ability to climb hills after being dropped by an eagle (to prevent lava trolling and trapping)
- Ability reskin for the bear and polar bear. They now have a paw.
- Black Dragon skin improved. Wings turn black if Black Dragon looses too much lava. Nostrils give a fearsome effect.
- Octopus when disguise as an animal, shows 25% health bar and players nick name so it feels like a dying player (lure preys). Also shows the biome effect if disguised.
- Ducklings and Eggs added again. New AI for Ducks/Ducklings, Ducklings added back. Ducks lay eggs in island. White ducks spawn in Arctic biome.
Fixed glitches
- All eagle glitches have been fixed. (ability rework)
- Tiger glitch: infinite use of ability when using an autoclicker.
- Hedgehog glitch: Hedgehog doesn’t stun animals anymore when it is taken by an eagle when using ability
- Giraffe glitch: Giraffe doesn’t stun animals anymore when it is taken by an eagle when using ability
- Black dragon boost glitch is fixed.
- Mole glitch: mole is not invisible anymore under an island in a lake. Moles don’t get hit anymore by abilities when they are underground.
- Rabbit glitch: rabbit can’t use its ability anymore to eat mushroom bushes
- Pig glitch: pig can’t use its fart anymore to eat mushroom bushes
- Octopus health doesnt show anymore when it is in food disguise.
Treasure hunt:
- (there are 5 hidden things)
------
Feb 16:
-Test release classic mope.io version (from dec 2016), at mope.io/oldmope
Feb 13:
-Fixed joystick bug
Update (Jan 26) Rebalanced many things
................
-server URLs replaced party links
-Giraffe Nerf-ability was made to be more balanced against prey, less damaging to predators (prevent giraffe teaming)
-Kraken whirlpool radius is now smaller, more normal
-pig fart no longer knocks animals out of hiding holes, pig can fart anywhere when injured
-ducks faster in water, cant walk on hills now
-removed shark and trex double-click 'sprint'
-trex skin is more hd, no more random roar/ jaw biting
-trex/shark now release their prey during their ability if they get hurt
-orca wave now does less damage and stuns for longer
-shark can stun predators bigger than it, can drag all smaller predators and all prey
T.Rex/Shark Nerf:
-Bite/Shake damage on prey decreased
Hedgehog Fix:
-ability bug fixed (on death/upgrade)
-hard push reduced
-if puffed stuns animals for 0.5s
Eagle Fixes:
-Eagle speed if not using ability is back to normal
-Eagle drops animals if flying over lava
-Eagle no longer picks other Eagles.
Misc:
-on hill/mud speed across all tiers and biomes re-adjusted
-removed the christmas skins
-removed lemming bots
-eggs and ducklings temporarily not functioning fully as intented- we are reworking them
-healing stones give 40% slower xp gain, and also respawn 33% faster
-all animals can now swim in water spots
Update(Dec 31):
-fixed Black Dragon fly glitch
-dead hedgehog ability glitch
-hedgehog abilitiy ends if goes in hiding hole or dives in waters
-eagle can climb hills again
-eagle wont loose too much water on grab start
-eagle lowest water to end flight is set to 20%
-eagle/dragon flight ends immediately if below the lowest water threshold
-king crab stun period reduced to 2-3s on victims now they have chance to escape 2nd attack
-king crab walks extremely slow for 1.5s after ability use (so more time for victim to run away)
-Giraffe stomping interval increased 20-30% (random)
-spectator movement fixed
-egg health increased to 5 hits
-crash fixed
Update(Dec 25)
Christmas Update:
-New chrismas skins (optional) [waiting on other desginer to finish]
-New snowfall effect (optional)
-snow blizzard in Arctic with lots of winds
-Arctic size increased even 20% more than it was was first introduced.
-Arctic animals can go anywhere during winter
Eagle Nerf:
-cant grab animals hippo+ (will remove this if all nerfs below work well)
-cant grab animals if less than 50% water
-flight time is based on the size of prey/predator (longer for smaller, shorter for bigger)
-stuns animals for 0.5s if cant grab (prev 1.5s)
-grab ability cooldown is set to 12-14s (random)
-claw speed reduced by 8%
-ocean animals if grabbed slip out 2/5th early
-can't go on rocks
-now 20% slower everywhere when walking
-now 10% slower when animal grabbed
-burns when flying on lava and lands immediately
-drops animal in claws and lands immediately as it enters lava
-drop stun is between 0.5-1.5s (random)
T.Rex Nerf:
-cooldown increased by 25%
-ability duration decreased by 10%
-turns 50% slow if used ability less than 1.5s ago
-walks 50% slow if used ability less than 1s ago
-can't boost if using ability
-cant boost if used ability less than 1.5s ago
-bleed effect decreased by 40%
-when grabbing animals from water turns 80% slower
-when shaking animals in water gives 50% less damage and shake angle is also reduced to 50%
Shark Nerf:
-cooldown increased by 25%
-ability duration decreased by 15%
-turns 50% slow if used ability less than 1.5s ago
-walks 50% slow if used ability less than 1s ago
-can't boost if using ability
-cant boost if used ability less than 1.5s ago
-boost swim speed decreased by 20%
-bleed effect decreased by 25%
Buffs:
Cobra:
-Cobra venom wont damage other cobras
-cobra speed increased by 20%
-cobra poison damage increased by 30%;
Boa:
-constrict damage increased by 30%
-constrict damage inflicts 10% quicker
Spider Buff:
-only edible or higher level animals can be trapped in spider web
-All inedible animals get poisoned and walk slow if on an spider web
-spider is 25% faster on land/hill/mud and 20% slower in waters.
-spins web almost 2x faster
-cooldown decreased by 10-20% (random)
Octopus:
-can disguise as healing stone, puffer, sea horse, zebra, eagle, giraffe, snail, squid, jellyfish, turtle, stingray and sword fish
-slow water drain if on hills
Giraffe:
-2X higher damage from stomp ability
Bugs/Glitches fix:
-Fox & Pig can't knock-out Rhino+ animals
-water spot dive
-drink water xp
-octopus loosing less water on hills
-octo disguise fixed on hills (now disguise as star fish or hill on hill)
-cant use abilities if an effect is progress, made eagle, trex and shark to not use ability if any of the hurt effect is in progress
-eagle dying during fly due to low water, now lands right in time try to reach the nearest water location so you can drink water to avoid sudden death!
*-squid+ go in plankton bushes
*-fox+ go in berry bushes
*-cant kick animals if digging or under hiding hole
*-fire burning no longer negates ability usage
-islands are back in lakes
-blue outline shows when animals in waters
-orange outline shows when animals in lava
New Animals:
Hedgehog, King Crab
Hedgehog:
-Fox level animal
-Press W to inflate to knock back prey/predators
-only stuns when inflates
-when it inflates becomes 1.2x the size and throws 2-3 quills from its back to poison/damage the animals
XXXX XXXX
-high level Monster animal
-temporarily aligned with Kraken but later it will shift to Mutation Tier.
-has 3 abilities
-(1) left arm smash, (2) right arm smash and (3) double arm smash
-double arm smash gives twice the damage and stun to preys but longer cool down (12-16s)
-one arm smash gives little damage and cooldown is 8-10s
-walks extremely slow (20% speed) for 0.75s right after the ability use
-can walk on hills/rocks
-has longer dive ability and drains water very slow on land
-can use ability if on fire (so can fight back if trolled)
-turns 20% slower than Dragon
-turns 50% slower when used ability less than 0.75s ago
New AI Animals:
Duck, Ducklings
Duck:
-spawn in lakes
-give high xp if live longer
-make flocks and fly lake to ocean and ocean to ocean
-once reach egg laying age, can lay upto 6 eggs (random)
-warms eggs for a certain time to hatch them into ducklings
-can climb on hills
-edible by +bear
Ducklings:
-the more it grows the more xp it gives but not too much
-spawns on muds by hatching eggs
-upon spawning immediately start following Mommy ducks
-if Mommy duck is dead then wander on map to try and go to lakes
-walks only on land, can't swim
-grow to adult adult after 1-2m (random)
-only edible by above mole and below bear
New Food:
-Egg
-Edible by mole or less
-gives +10 xp
-the more its warmed or stayys alive the more XP it gives
-can give even more xp if laid by super fat duck!
-golden egg gives 10k xp
Update (Nov 23)
Eagle Nerf:
-can't pick animals if its health is less than 60%
-flight time is based on the size of the animal grabbed
-bigger the animal short the flight
-ocean animals slip early
-flight speed in arctic is 35% slower than land
-flight speed in ocean is 25% slower than land
-cant pick animals if hiding under bush, berry bush or plankton bush.
-cant use ability if its stunned/grabbed/stunk/webstuck/frozen/bleeding/poinsoned and so on.
Arctic buff:
-lakes/waterspot/water give cold effect to non-Artic animals
-when get cold the animals move slow
-health damage when diving in arctic lake
-new water colors in artic
-3 lakes in arctic
-arctic lakes are smaller in size than land lakes
Update (Nov 15) Mopelution update!
T.Rex buffs:
-can go under water
-can sprint by double tap boost buttons (unlocks at 7.5mn XP)
-sprinting loose water, can sprint for 4s (helps from evading dragons)
-does more damage during ability shake
-victim bleeds for 4 seconds (also does dmage every)
-less fire damage (from dragons)
-Trex vs Trex can fight like dragon
Black Dragon buff:
-unlock fly ability after 40mn XP
-flying activates with double tap boost buttons
-fly actives only if lava is more than 70%
-can fly upto 10-15 seconds
-fly safe: during flgiht no healing/recharging/biting/hitting anything in the game
Giraffe buff:
-can move around during ability for better aiming
-ability duration increased +0.5s to +1.5s (random)
-move speed increased during ability 40%;
Tiger buff:
-longer pounce time between +1s to +1.5s (random)
Shark buff:
-new ability (shark bite)
-drops meat if bites an animal
-can sprint by double tap boost buttons (unlocks when 180k XP)
-sprinting loose water, can sprint for 3s
-new bite animation
New Animal: Eagle
-can grab and fly animals in air, runs faster when attacking (claws show on front)
-can grab small animals in its claws and drops after 5 seconds
-can fly to protect for longer duration (but looses water) also can abort flight anytime by double tap boost button
-new flying animation, wings moving to show it flying
-eagle can drop vitcim from claws if in flight.
-on drop victim gets significant damage
Arctic Buffs:
Sabertooth Tiger Buffs: faster in mud/lake/waters/hills
-Now land animals can upgrade to Artic animals from land if close enough to Artic boime.
-Wolverin and Sabertooth Tiger dont burn on land
-Tiger doesnt burn in Artic
-All arctic animals dont burn up when in the ocean but if too deep
-New: Cloudberry food, edible by +deer/Arctic Hare
-More foods in Artic now
-Polarbear/cheetah ice grip buffed
-Arctic animals no longer loose too much water if inside artic
-Lakes are back in Arctic
-Yeti can go anywhere
-Yeti/Wolverine/Sabertooth get burnt if they are close to Volcano
Trot & Seahorse buffs:
-Both animals get quick Dash ability
Pig Ability:
-has new Fart ability only in mud
-can fart in hole and animals if in hole can be stunk
-animals knock out from hole if stunk after 1-2s (random)'
-stunk effect lasts for 2-3s (random)
---Misc. Buffs:
-Elephant is rhino speed in water
-Cheetah/Snow Leopard slightly faster on land and have 33% extra boost
-Yeti/T.Rex/Krakens can fight like Dragons
-Swordfish charge is no longer locked
-first 3 tier cant activate spider web anymore
-croc buff: can damage same tier as well as predators
-mouse AI bots on land!
Update (Nov 2):
-NEW: Tiger animal: Has multiple abilities in one! With each ability use, it cycles between grabbing prey, and slashing/biting. PLUS, hold W to grow a hiding bush, and wait for something to walk by!
-NEW: Giraffe animal! Stomp ability starts a continuous knock-back attack that can be deadly but hard to aim.
-NEW: T-REX animal! Equal to dragon, this giant loves to drag prey around with it's powerful huge jaws!
-NEW: Zebra's ability has been updated to a (Hilariously) fun double-side-kick!
-Animals now fade (including name!) when going under green hiding bushes, makes a great ambush point
-animals can now charge even when low water
-eating an animal gives you ~55% of it's xp now, instead of 65% (bigger xp drain)
-yeti and kraken abilities are improved: radius of the ability is now 3X animal radius
-Arctic damage is now 30% lower, PLUS 2X lower for low lvl (or low hp) animals (letting animals more easily upgrade into arctic)
-donkey was slightly nerfed due to feedback, damage is now randomly 10% lower, longer cooldown
Update Oct 2: Bug fixes:
-removed +EAT interface (overcrowded and no longer useful), added basic instructions on how to play
-boa can't bite for 1s after coiling something
-elephant randomly has up to a 1s extra cool down after ability use
-dragons can get caught in web now, for only 5s (half time)
-cobra venom now does 50% lower damage on instant impact, and 50% lower damage from venom (and even lower when poisoning animals that are higher lvl than cobra)
-animals can no longer spawn on lava
-certain animals eg. bear, gorilla, can no longer climb rocks (as before the last update bug)
-cobra can’t spit poison from underwater/hiding holes anymore
-cobra spits 3 poison when in mud (1 extra )
-boa + cobra move 2x faster in mud now (same as rhino speed)
-spiders can now go in tiny hiding holes
Update(September 23):
-NEW poison effect: poison slows you down (by 10%), and hurts you until the poison wears off- eat food/water of all kinds to cure your poison faster!
-biting a poisoned animal (even the tail) will make you equally as poisoned as it!
-octopuses now can disguise as healing rocks
-fixed diving button bugs
-fixed fire 2x xp giving bug (the xp bug causing people to get crazy xp amounts)
-NEW Cobra animal- bitting it will poison you, if it bites you it will poison you too!
-cobras spit venom (hold r-click/W to continue spitting venom)
-NEW Boa constrictor animal- coils up on any animal and suffocates it, causing continuous damage!
-can suffocate prey of any size!
-NEW Spider animal: Spiders can climb press W to start spinning some web- Press W again to stop
-The longer you spin the web, the bigger it gets, then eventually it starts be become more transparent (but a bit smaller)
-touching web gets your animal entangled, for 10 seconds
-biting an animal stuck in web (even tail-biting) frees the entangled animal (it cuts the web!)
-spiders hate swimming, and cant breathe long underwater!
-spiders and cobras are immune to poison
-My appologies for not making updates for a (long) while- I was busy with many personal things, but now that's all done! The mope team is re-assembled and ready to pump out more new stuff! Mope will continue getting new updates :) -Stan Tatarnykov, Mope.io creator (clickstan)
Update (April 24) Bug fixes:
-Fixed bugs with diving, balanced elephant (faster in water, smaller in size) and whale (ability is a bit slower, krakens no longer fear it!)
- Kraken whilrpools size increased (its balanced with whales now)
- Whale has +1s cooldown
- Whale stun is -1.5s for predators and -1s for preys.
- Mammoth ability cooldown increased to +1s
- Elephant speed in water is same as hippo
- Elephant/Whale/Mammoth is less than Dragon tier now so they dont look so big if they are fully grown
- Dragon fireball reach has been increased by 25%
- Animals can dive after 2s of last tail bite
- Fixed black dragon downgrade bug, along with several other bugs
Update(April 18) BIG NEW CREATURES!
-NEW: Huge Elephant animal! Elephants are above hippo, have a powerful trunk ability!
-NEW: Blue whale animal! Huge, blows water, has a powerful tail slap ability!
-NEW: Sabertooth tiger (in the arctic), has double-claw ability
-Dragons can now move through each other (to fight better!)
-Dragon is now 1m xp to get, elephant/blue whale is 500k, mammoth moved up to elephant lvl
-Tail-bite xp gain is now limited to 2X your current xp (reduce instant-dragons for low lvl animals)
-Russian servers were put in the Europe region (most were hosted in germany anyways)
-blue whale's tail stuns extra long (4 seconds for prey!)
-elephants can shoot water 2x faster (long trunk)
-elephants can reach food/ animals with their long trunk
-water shooting speed increased 50%
-added adblocker message
Update (April 10) Tweaks + bug fixes:
-doubled wrong-biome damage
-tweaked acorn xp, fixed mushroom bush xp
-we're doing a test cross-promo with our friends at moomoo.io
Update(April 9) Colossal Black Dragon!
-NEW: Black dragon animal! (10m xp needed, downgrades if you lose too much xp, only heals from healing stones)
-Black dragons live in the NEW lava biome, in the middle of the map
-NEW: healing stones: magic pink stones across the that heal your health+ give xp +water
-BIG Healing stones in lava heal 3x faster!
-NEW: Meat! 3 kinds, Dropped by animals on death from natural causes (eg. lava, thirst!)
-NEW: Watermellon food, spawns in lava, very good xp (but dangerous to get!)
-Arctic: was reduced in size (land/ocean increased), many tweaks in food/ice
-Arctic: Animals no longer can teleport TO the arctic on upgrade- must upgrade IN the arctic to be an arctic animal!
-Arctic: non-arctic animals in the arctic will get cold every 15s, arctic animals outside the arctic will get hot! (causes a bit of damage)
-Arctic: Chipmunk bots added, ice is 2x more slippery (for most animals)
-black dragons only heal when on lava, or from healing stones
-black dragons unlock triple-fireballs
-dragons/krakens/yetis can now use big hiding holes (hide from the black drag!)
-# servers reduced, to increase player concentration
-dozens of other tweaks not mentioned here!
Update(March 24) Rapid Rivers!
-NEW: Rivers flow between oceans in mope.io!
-Certain animals are unaffected by the river current: Croc, hippo
-NEW: abilities can push/damage food (eg. mushroom bushes)! Plus, kraken sucks up all food!
-NEW: Snails have come alive (first basic AI)! They love to eat plankton, hide in shells! (And bite your tail!)
-orca wave ability buffed (longer stun, more damage)
-Lots of tweaks to food concentration, respawn rates
-squid and seahorse swapped, fox and deer swapped (deer can use mini hiding holes now)
-rhino can charge in water now
-NEW: lake islands have better food now, bushes on land can spawn blackberries + pears
-red berries give 1.5xp each now, not 1
-players now get 65% of xp from killing another player, not 40-50%
--NEW: bushes on land can spawn blackberries/pears, lakes, lake islands, and mud spots have better food now
-snails give up to 4k xp now
-The mope.io team is growing, and we are preparing more great content for you guys! Be sure to leave feedback on reddit!
Update(March 17):
-Check out our poll on the new ocean update: https://goo.gl/YME2lk
-Fixed https site issues, optimized new graphics performance
-fixed bugs with new food (eg. snail)
-more updates coming soon- Including: snails will come alive!
Update(March 14) HUGE OCEAN UPDATE:
-NEW: complete ocean redesign! Over 6 new foods and a new theme!
-NEW: overflowing ocean water, and beaches! (Beaches spawn certain foods)
-Minimap now shows size more accurately for all objs
-NEW: Waterspots are now like little puddles, high lvl animals (croc+) can swim in them! (Great hunting spot)
-all food xp rates have been changed to be formula-based (give feedback for everything on reddit!)
-gorillas can now throw coconuts too (1/8 chance), they hit extra hard!
-underwater bubbles are more transparent (better for surprise attacks from water)
-water in water spots now respawns ~2x faster
-fixed several bugs from the last update (mushroom bush, snowballs, etc)
-visual: touching hills and rocks now smoothly connect (design improvement)
-winter skins were removed for now
-more ocean updates are coming in the near future
Update(March 7):
-Progress: all food+object spawning code has been re-written (in preparation for food rework)
-Auto-upgrade is partly back! For low level animals, you can only change animal chains every few levels! (better, more focused game experience)
-Auto-upgrade applies from mouse->pig (can change biomes at mole), also fox, (then can change biomes normally)
-All animals now teleport to their correct biome on upgrading (unless becoming ocean animal in a lake)
-Minimap no longer shows berry bushes/ plankton bushes (preparing for food update)
-re-enabled water W water shooting (for animals without W abilities), 'S' key still works
-biome food rework coming out within the next few days :)
Update(Feb 26)
-Reworked game servers to support https
-tweaked orca ability: only stuns once, allows easier escape
-crocs can no longer grab animals up in trees/climbing hills
-working on a cool new biome food rework, coming out soon :)
Update(Feb 20)
-slighlty buffed deer & zebra ability: digging gives mushrooms more often, gives better/extra food for zebra
-Killer whale ability buff: wave is 3X wider, more powerful, can lightly wash animals out of whirlpools!
Update(Feb 19):
-new mini '3D zoom' effect when animals climb on rocks/hills, or go down in hiding holes/dive
-NEW: orca wave ability! Waves stuns/wash away predators and prey! Even moves underwater animals
-yeti ability freezes dragons+krakens longer, yetis and krakens stop burning 3x faster from fire
-crabs & turtles now climb hills+rocks (as they are half-land creatures!)
-dragons, yeti are now 20% larger, hippos+ have increased view range
Update(Feb 18):
-NEW: gorillas can throw bananas from trees to stun prey/predators (ooo ooo!)
-NEW: dig for food ability: Deer can stand still and start digging for food on W!
-when digging in mud, dig up lillypads, 2x higher chance of digging up Big Mushroom Bushes
-click during digging to stop it, Dig is For deer, reindeer, + (temporarily)zebra
-Fox ability now only activates on right-click (in hiding hole), stuns prey, other tweaks
-rabbit holes dissapear faster (20 seconds, never if any animal is inside)
-sandbox has been removed for now (due to it not being fun for long enough, much better game mode coming soon :D )
-testing new arrows indicating prey/predators
Update (Feb 14):
-Fixed sandbox unlimited ability use bug
-Mole buff: mole can now dig anywhere! (reduced air time, can dig under anything)
-NEW: awesome fox (+arctic fox) ability: 'Pull from Hole'! Go in any hiding hole and kick out up to 2 animals!
-Animals get kicked out in order from lowest to highest (you can even kick out predators!)
-NEW: rabbit + arctic hare ability: Burrow Hole- Press W to dig a hiding hole to hide in! (Great for escaping predators, but watch for foxes!)
-Halved xp rates of blackberries + pears (prevent too easy lvling!)
-Water is now outlined light-green to indicate that it's 'edible'
-water no longer spawns on mud (as mud recharges water anyways!)
-water now can spawn across the arctic, snowballs no longer drop water
Update(Feb 10):
-Sandbox feedback implemented: Upgrade/Downgrade your animal with ease!
-Now Use the ↑ ↓ (up/down arrow buttons) to upgrade/downgrade your animal! (instead of double-click)
-NEW: Arctic teleporting: you can now become an arctic animal from ANYWHERE, and be teleported to the arctic!
-Land/Grass animals are now teleported to land when upgrading from arctic
-Upgrade interface improvements: Animals sorted by biome, The suggested animal choice button is bigger, always to the left
-NEW: press enter to upgrade your animal to the first choice
-NEW: press S to shoot/spit water (any animals!)
-Music in-game has been removed (only a short intro sound left, was too repetitive)
-press ↓ as a mouse to go right to kraken/dragon/yeti!
-croc ability tweaked: dragging in mud and water is now faster!
Update(Feb 4) BETA SANDBOX!
-NEW: Testing out a new game mode: Sandbox!
-This game mode is still changing quickly, write your feedback on reddit HERE:
-Double-click to upgrade your animal at any time! Try out every mope.io animal in full!
-Any animals can attack any other animals! (Though prey->predator attack damage is only 1/3, no xp is transferred)
-Leaderboards go by kills instead of xp (since xp can be set by upgrading!)
-Eating another animal gives you half of it's kills!
-Leveling up doesn't make you invincible for 3s, and can't be done after being recently hurt
-Eating any food in-game heals back your health when eating it!
Update(Feb 1):
-Added/Fixed mope.io music! Quickly give your opinion on it HERE:
-TIP: press mute if you want to turn off mope.io sound/music!
-I've been moving the mope.io site to new, more powerful hosting! (Site/images will load noticeably faster)
-A small number of users may not be able to load the mope.io site for the next 24h (looks like you can!)
-More info on future updates of mope.io coming soon!
Update(Jan 29):
-NEW: mope.io music! Looping theme songs in-game, and on the menu :) (Credit to N4Fy)
-Easily turn off music with the MUTE button on the main menu
-NEW: Awesome croc ability! Press/Release W to bite into animals and drag them around! (Or into water!)
-The ability can end early by pressing W again, be careful dragging predators!
+ croc dive bubbles are 2X fainter, and croc can hold breath for 60s! (Makes this ability a great surprise attack!)
-new lillypad graphics, increased lake spawn of lillypads
-fixed many bugs that you guys submitted
-more content coming on monday :)
Update(Jan 28):
-text optimization: player names, and most in-game text is now cached (slower computers will see a boost in fps)
-arctic animals outside arctic slowdown no longer happens in the ocean
-For a short time, an official mope.io Kraken t-shirt is for sale HERE (high-quality, just 29$)
-blackberries no longer freeze on eating
-Cool new content is coming out tomorrow (monday!)
Update(Jan 21):
-fixed crab/turtle speeds
-it now only takes 2 snowballs to combine and get food, plus you can now shoot water at snow!
-donkey kick slowed down to 8s interval, reduced stun time by 0.5s
-mammoth swim speed increased
Update (Jan 20) SNOW!
-NEW: snow across the arctic! Push snow together until it pops to reveal frozen food!
-NEW: blackberries (low lvl food) and pears (higher lvl food), findable within arctic snow!
-NEW: mammoth animal (equal to hippo)- rolls a strategic snowball- the longer the snowball rolls, the bigger the freeze on impact!
-NEW: donkey animal! (equal to zebra)- does a back kick that knocks back/stuns all animals, injures predators!
-NEW: reindeer 'shoot snow' ability (freezes for a short time), arctic hare 'drop snow' ability (helps escape predators)
-Dragon has been rebalanced: fire shoots max every 2s, move speed boosted!
-Dragon battles: dragons can hit each other with fire! (50% damage) + move through each other to battle!
-Dragons can now dive underwater! (Cant dive for 1s after shooting fire)
PLUS:
-Dragons that wait for over 5s since the last fire shot will shoot fire 50% farther
-yeti freeze range increased
-Animal speeds are now based on animal lvl function, ocean animals are 9% faster in water, many animal speeds have changed a bit
-diving in lakes in more precise on the edges
-fixed firefox screen glitching bug
-yeti is now equal to dragon in the food chain
Update(Jan 17)
-Big performance bug fix: many lagging Safari & Chrome players will notice MUCH smoother gameplay
-Animals shrinking from getting hurt tweaked, 'tiny animals' re-added! (Let your xp get very low, and your animal will be tiny!)
-dragon bugs fixed: fire works again, being on-fire drains water again, + dragon speed boost, fire shoots every 1s again
-rock hills changed back
-mole can now go under-water
-dragons now move full-speed in water
Update(Jan 15):
-NEW: bear+polar claw slash ability! Hits damage, slightly stuns prey, powerfully stuns predators for 3s!
-I hear you guys! Dragon fire nerf: fireballs no longer hit underwater animals, going in a hiding hole ends being on fire,
-Plus, weaker fireball impact damage, being on-fire no longer drains water faster,
dragon moves even slower, fire effect lasts half the time on un-edible animals, fire shoots every 1.5s (slowed from 1s)
-fixed dragons moving through each other/krakens
-charge nerf: rhino, swordfish, muskox 'charge' now stuns for 1.2s (down from 1.5), does slightly less damage, ~30% reduced charge speed
-rhino slighly faster than reg. animals on mud (due to nerf of charge)
Update(Jan 13) Dragon fire!
-NEW: Dragons can breath fire, with their new ability! Fireballs damage on impact + light the prey on fire!
-NEW: Animals can now catch fire! (Fire lasts very little time in water!)
-NEW: shark + killer whale get the 'speed dive' ability, give a speed boost every 8s
-NEW: hippo gets the 'groan' ability, similar to lion roar- more powerful when in lakes/oceans
-When on fire, you take light damage, your water bar will drain 3x faster! (Sweating?)
-Hint: drinking water drops helps put out fire much faster! (Shoot water at on-fire animals to help friends!)
-Bananas and Coconut xp boosted by 50%+ (animals who climb trees get 30% less xp than non-climbing from bananas/coconuts)
-Rock hills got a new design! (Credit: Shaun Goodwin)
-arctic animals are now 25% slower outside the arctic, and non-arctic animals are 25% inside the arctic.
-read full update info on the changelog
-ice sliding no longer times out
-fixed bug 'diving on snow' near top of oceans
-wolf howl now ACTUALLY affects predators, bug fix
-animals can once again dive when using an ability (eg. swordfish diving after starting charge)
-dragons now can no longer dive underwater (they fly, and their fire would go out!), now move 10% slower (because of their new fire ability)
-killer whale will likely get a 'unique' ability in the future, atm it's ability is for balance
-wolverine/yeti swim much better now
-hippos lose water slower
-rhinos are slowed by mud again, non-water animals cant charge in water
Update(Jan 9) Ability Interface!
-NEW: A sweet Graphical Ability + Diving interface! (Took a while to add, as it required re-coding significant parts of the game!)
-You now always know when you can use dive/use an ability! (if an ability is faded, you cant use it!)
Leave feedback on the new interface, It's still being tweaked :)
-lion roar/ wolverine growl nerf: no random bigger range, 25% lower stun time
-wolf howl now 'scares' animals dangerous to wolf, but with lower stun/damage
-smoother left-click boosting in the oceans
-shell move speed increased
-diving is no longer possible when using an ability (eg. rhinos cant charge underwater!)
-Adding a heap of new abilities soon- across all animal groups!
-New mope.io logo! (Big thanks to designer Pike_YT)
Update (Jan 4) ARCTIC ABILITIES!
-NEW: freeze effect, similar to stun, with different mechanics! (can be caused by arctic abilites)
-NEW: yetis have an awesome new multi-target freeze ability + disguise ability (hold/release W to use)
-NEW: wolves now have a scary HOWL ability, which freezes/SCARES your prey into running! (try it out!)
-NEW: lion has a powerful ROAR ability, which can knock back, stun and damage prey from a distance! (randomly has a bigger range!)
-NEW: cheetah + snow leopard get a new extra-boost ability! (Press W to boost again, on command, every 8s)
-NEW: wolverine gets a growl ability, similar to lion's roar
-VOTE on lemming/chipmunk and wolf! VOTE LINK
-kraken underwater time reduced to 1min 15s (was 5 mins!)
-arctic animals are 10% slower OUTSIDE the arctic, non-arctic animals are 10% slower IN the arctic (encourages correct animals in biomes!)
-chipmunk and snow leopard graphics improved
-yetis can no longer climb hills/go in mini hiding holes
-fixed lots of bugs (from userreport and reddit)
-Coming soon: graphical controls to see when you can use/re-use an ability!
Update(Jan 1)
-Happy new year to all mope.io players!
-I've finally re-coded all current animal abilities (report any bugs below!), in preparation for graphical controls! (Coming soon, will display when you can re-use an ability)
-animals that 'turn well on ice' now move 50% faster and turn even better!
-animals that 'slide on ice' now slide 30% faster, weee!
-NEW: chipmunk animal, replaces 'lemming'
-wolf was moved down the food chain, is now equal to cheetah
-there is now 50% more ice at the arctic!
-NEW: muskox can now charge with it's horns (press W)
-octopus can now also disguise as an ocean whirlpool
-several animals have gotten speed boosts: lion, wolf, dragon (slightly), yeti, wolverine
-rhino speed reduced (because of big horn boost)
-water-friendly arctic animals (penguin,walrus,seal,polar bear) can now swim better
-the octopus has an easier time diving after using it's disguise
-coming soon: more actic animal abilites (land ones too!), graphical controls!
Update(Dec 28) Arctic Biome release#2:
-The arctic biome is now wider, over 3X the old land area!
-NEW: ice in the arctic biome! (You will slide with little control when walking on it!)
-NEW: ice-sliding ability: penguin, seal, walrus can hold W to slide fast across ice! (move 1.7X faster, no timeout!)
-NEW: ice-grip ability: These animals have exceptionally-good grip on ice: turn even faster on ice than on land: reindeer, muskox, wolf, yeti
-NEW: wolverine animal (equal to rhino)
-Arctic animals don't slide as hard on ice as non-arctic animals!
-seal,walrus, yeti can now climb hills + rocks!
-yetis can now (magically) fit inside tiny hiding holes! (freeze ability coming soon!)
-Lakes now exist in the arctic biome, lots more cool arctic stuff coming soon! Leave your feedback on reddit!
Update (Dec 26) Arctic Biome Sneak Peek!
-NEW: There's now a north pole in mope.io- the ARCTIC BIOME! (Lots of you guys wanted a sneak peek, so here it is!)
-Stay in the Arctic (snowy) region to be able to upgrade to arctic animals!
-NEW: 12 new arctic animals released early! (Special animal abilites coming later!)
-Animals are: lemming (snow mouse), arctic hare, penguin, seal, arctic fox, reindeer, muskOx, snow leopard, walrus, polar bear, wolf, abominable snowman!
-Suggest what unique abilites some of these animals should have! (post it on reddit, link below!)
-Lots of Arctic updates coming soon!
Update(Dec 25) MERRY CHRISTMAS II!
-NEW: For all of today, enjoy double (2X) xp for all edible food in-game!
-Done an optimization overhaul of game physics, meaning the game runs smoother!
-Optimized server load to allow for a larger game area! (Preparing for arctic biome)
-Mope.io is seeing warmer weather for christmas- snow theme removed! (In preparation for arctic biome!)
-Actic biome delayed until tomorrow, (I'll be working on it during Christmas day :) )
-reduced banana spawn rate to match coconut
-fixed bugs with new physics
Update(Dec 21) WINTER!:
-NEW: winter has frozen up mope.io, you'll notice snow all over many places!
-NEW: enjoy over 30 winter-themed mope.io animal skins! (Just click share mope.io on facebook/twitter/vk at the bottom to unlock them ALL!)
-to turn off winter skins for your animal, click the check-mark again
-Leave feedback on the winter theme (link at bottom)!
-fixed bugs with shell use when hurt (turtle+crab
-fixed squids not hiding in berry bushes!
-Fixed hill water drain/diving bugs with bears/gorillas
-fixed teleporting bugs
-xp over 1000K no longer has a decimal point
Update(Dec 18):
-NEW: Smart teleport: when upgrading ocean->land OR land->ocean animal, you will be placed NEAR where you upgraded!
-Animals good in both land/ocean (hippo, crab, turtle, croc, dragon) will not be teleported!
-Land animals now teleport to land if upgrading in the ocean!
-You can now choose always choose land/ocean animals at any stage!
-Mole now comes before fox in the food chain (as requested by many!)
-Seahorses move just as fast as squid now (So they have an easier time hunting)
-lion is now above cheetah in the food chain!
-Cheetah is now extra fast- faster than most of it's prey!
-coconuts spawns at a controlled rate, coconut trees bug fixed
Coming soon: A Christmas/Winter theme for mope.io!
Update(Dec 16)
-Octopus now teleports to the ocean, as expected, moves faster when disguised,cant be tailbitten when disguised
-Improved octopus ability: prey that touches disguised octopus is hurt+ stunned for 2.5s, + octopus releases ink on getting bitten when disguised!
-dragons now don't move through krakens/each other
-bananas slightly less common, coconuts more common (coconuts are ~2X the xp of bananas, 1/3 fruit trees gives coconuts)
-reduced xp rate for bananas/coconuts (for gorillas/bears, as they lvled up too fast)
Update (Dec 15) YUMMY FOOD!:
-NEW: banana trees, with Banana food! This is high-level land food, edible by lion+ (Easily reachable by gorillas!)
-NEW: coconut food! Also high lvl food (gorilla+), (3x rarer than bananas, more xp) spawns in special trees (only spawns on land areas, will make land more attractive)
-NEW: octopus animal! Is equal to croc, (upgrade from swordfish)- Can use W to disguise itself as many common game items!
-(Great for hunting, if prey bites a disguised octopus, it gets hurt/stunned!)
-octopie are immune to squid ink
-Fixed pufferfish bug- pufferfish now stuns prey (things it can eat) for 2s, making puffing near prey a good hunting ability!
-6 new USA servers (4 nyc, 2 cali)
Update(Dec 14):
-mobile users can now RUN while holding W (just slide your finger down to the run button after pressing W!)
-hint: you can play mope.io with ONLY the mouse, by using right-click instead of W!
-Fixed 5M+ xp server crash bug
-Animal sizes were adjused (many animals will appear smaller on upgrading, but will grow big!)
-Fixed huge-sized animals on upgrade bug
-Crocs and hippos now swim faster, 93% as fast as their equal water animals.
-Crocs can now move through berry bushes
-Pufferfish can now re-puff 6 seconds after puffing up (down from 7)
-Crocs and hippos now swim faster, 93% as fast as their equal water animals.
-New food type + new animal(s) + animal abilites coming tomorrow!
Update(Dec 12) SELECTIVE BRANCHING!!:
-NEW: choose if you want to spawn in oceans or land!
-NEW: selective branching! Choose which animal you'd like to upgrade to when you level up!
-Selective branching unlocks loads of potential for mope.io, allowing loads of new animals in the game, coming in the future!
-Tip: Selective branching offers land animals & ocean animals, depending on where you are when you lvl up!
-Leave your thoughts/feedback on selective branching!
-NEW: gorilla animal: gorillas are extra fast at climbing hills, but are slower on land! Gorillas are an option upgrading from lion/stingray
-gorillas are good swimmers (slightly faster than bears, which try to hunt gorillas!)
-gorillas boost 20% faster on hills (great for ambushing prey!)
-Read full update on the changelog (link at bottom)
-Rhinos buff: they now move through mud 2x faster, stun for 1.5s with their horn,
+ rhinos can now swim as fast as bears in water, can move through water spots
-all animals (other than kranken+dragon) can now hide in ocean whirlpools
-pufferfish can now only stay puffed for 8s max, have a longer recharge time- plus stun time from puffed mode reduced for predators
-high-lvl fish speeds were rebalanced
-5% more xp is kept on respawn!
-swordfish move slightly faster
-walking on hills in mud/water no longer slows you down!
-ocean animals can now upgrade to ocean animals while in lakes!
-the +food interface now shows ALL food when spawning
EXTRA PRO TIPS:
(Eg. Upgrade in a lake/ocean to choose ocean animals!)
-Animals turtle and below, you will only be offered land animals on land, ocean animals in the ocean! (to keep it simple for new players)
-You can change to the other branch by lvling up in the right place. Eg. on land to become land animal.
-The lvl-up location counts when the "choose an upgrade" interface appears
For animals turtle+ , you can become a water OR land animal no matter where you are when lvling up.
-kraken are now immune to jellyfish stings
Update (Dec 11) :
-17 new servers: 4 new russia servers, 11 new brazil servers, 1 new australia, 1 new singapore
-NEW: servers are now divided by region (Because the server list is getting too long)
-I've been working on LOT of behind the scenes stuff for the past few days
-BIG update coming tomorrow morning (delayed from today): (HINT: selective branching!) + new animals + more!
-orcas now show a blow-hole when underwater
Update(Dec 7) AWESOME NEW ANIMALS:
-NEW: Puffer Fish animal! Puffs on pressing W: grows to double size, hurts any animals on contact + takes 40% less damage! (Works on land too!)
-NEW: Swordfish animal! Press W to rush with high speed, do extra damage on impact (somewhat like rhino!)
-NEW: Killer whale (evolves from croc, in ocean)! Breathes quite well on land (great for chasing land prey out of water)
-Killer whales blow water out when diving, (and sometimes other goodies!)
-servers are now limited to one game lobby each, fill up at 600 players (+100 for party players), (this will end overfilled-server stutter).
-Kraken's whirlpool suction lasts 0.5s less time (to make it somewhat possible to escape)
-kraken now can't get tail-bitten during the first 2s of their special attack
-'Low graphics' setting now hides New +"what you can eat" interface
Update(Dec 5) BEWARE THE KRAKEN!:
-NEW: kraken animal = ocean version of dragon (upgrade from a shark/hippo in the ocean to get it!)
-Kraken have a whirlpool ability that sucks all animals in towards it's mighty jaws (release W to use, every 12s)
-Shark is now equal to hippo, but is in the ocean branch (croc upgrades in the ocean=shark, upgrades on land=hippo)
-Turtle and crab are now much faster on land (only 10% slower than equal land creatures)
-Pigs can now swim almost as fast as a croc in water (in lakes/oceans)
Update(Dec 4)
-NEW: awesome new edbile food interface- on upgrading to an animal, you are shown what new food/animals you can eat! LEAVE me FEEDBACK on this new feature!
-Due to highly crowded worlds, oceans have been made +50% larger! (And the resulting game area is 36% larger!)
-Fixed underwater flicker invincible bug
-Stingrays now have a +1.5s extra delay for diving after shocking (to give predators a better chance of retaliating)
- PLUS Finally Fixed leaderboard wrong rank# bug! (You can now rank up to #450 in a room!)
Update(Dec 2) TWEAKS:
-Stingray shock no longer hurts players that are underwater+ can only use shock every 8s now + multiple shocks at once don't do extra damage
-Oceans are now 10% wider (due to them being so crowded), less lillypads in oceans, sand islands are more spread out
-Rhinos no longer push through hills when charging (they still go through water spots on charge)
-Rhinos now slightly stun those hit with a horn charge, rhinos no longer shoot water at all
-Fixed bug where bears can get bitten on hills in oceans
-Cheetahs can eat lillypads
Update(Dec 1) STUN UPDATE!
-NEW: awesome new stun mechanic in-game: being stunned slows down movement + turning
-NEW: stingray now has an amazing 'electric shock' ability: shock damages ALL animals in range (Press/release W to use it)
-NEW: squid can now shoot INK when recently injured (by pressing W/Left click)- ink stuns all animals on contact
-jellyfish now stun + damage animals that bump into their tentacles (at their back)
-fixed bug of always spawning in oceans, + animals can now randomly spawn as ocean OR land animals when spawning with +XP
-dragons now start smaller, grow in size when gaining xp- up to 5000K xp ( can be up to 3X larger )!
-Plankton bushes are more common, are bigger (better for hiding), Only turtle+ can go through plankton bushes
-Water spots on land are bigger (better hunting spots again)
Update(Nov 30):
-NEW: jellyfish now sting! (Bumping into the back of a jellyfish causes you to get damaged, gives the jellyfish 1% of your xp, up to 1K)
-foxes can now hide in small hiding holes
-cheetah speed slightly boosted (leave feedback!): same fast as deer now, in now slightly faster than lion and zebra
-4 new USA servers (2x new york, 1 seattle, 1 Chicago)
-fixed several bugs: bear getting water on mud hills, ocean land animal on upgrading, etc.
-Coming very soon: cool new unique abilites for several animals. Hint: squid ink! :)
Update(Nov 28) 4 NEW ANIMALS:
-NEW: 4 new ocean animals (to continue on the ocean branch!)
-NEW: Seahorse (comes after squid)
-NEW: Jellyfish (these can grow very large, turn slowly, comes after seahorse)
-NEW: Turtle: hold W to hide in your shell on land! (This reduces damage/xp loss taken by 70%, reduces move speed by 50%, turtles live on land quite well)
-NEW: Stingray: (after turtle, =lion )
-Crabs can now hide in their shell by holding W/right click (on land)
-Bears now drain water when on hills inside lakes/oceans
-Rhinos made fun again! + can now charge though water spots (to better hunt crocs)
-NEW: feedback forum (click the link below to submit your ideas, and vote up the best ones!)
-Coming soon: more unique abilites for ocean animals!
-Mole now comes before deer (due to lots of feedback) + lillypad xp increased to 75xp, mushroom bush to 1.2K
-Water restores 2x faster in oceans/lakes for ocean animals
-Ocean animals now have corrected camera zoom levels
Update(Nov 27):
-Rhinos nerf: rhinos now turn around slower, charge 10% slower, can only SLIGHTLY move onto dark green hills when charging (lots of feedback on this)
- Hills are now randomly ~30% wider- plus, 1/15 chance of being of extra wide (huge hills).
-plankton is now ~2X more common, with tweaked eat-xp amounts for different animal lvls
-Ocean whirlpools: land animals can now use them! (zebra and below), ocean animals no longer lose water quickly inside whirlpools
-7 new game servers (yes, the list is getting long!): 2 germany, 2 brazil, 2 russia, 1 in tokyo
-Mobile joystick now makes it easier to stay still (in hiding holes)
-Coming very soon: brand new ocean animals!
Update (Nov 26):
-NEW: ocean whirlpools (ocean animals + croc + hippo can hide from predators in these, sharks can't use them!)
-Plankton (orange circles) in oceans now gives 2X xp for higher animals, more of it spawns (will make oceans more attractive for mid-tier animals)
-Oceans now have a blue background at the border
-Shark fins while diving tweaked, all animal diving bubbles are fainter
Let me know your thoughts on reddit (HERE)
Update(Nov 25):
-Fixed joystick getting stuck on mobile
-Working on new ocean content release
Update (Nov 24):
-NEW: orange plankton food in oceans (mid tier food, gives 7-14xp ea, edible by crab+, and by all land animals- to attract land animals in the water)
-Sharks now show a fin when diving underwater
-Underwater bubbles now rotate along with your animal (same for mole digging effect)
-mushrooms by themselves/water dont spawn in oceans anymore
Let me know your thoughts on reddit (link at bottom)
Update(Nov 23):
-Increased xp for higher-level animals (and lowered animal-eaten xp back to 50%)
-Dragons can now fly over rocks
-Ocean animals now move more smoothly
-Animal push power now depends on animal size (large animals will push small ones away easily)
-Working on implementing new animals feedback, working on new ocean content
Update(Nov 22) HUGE OCEAN animals release!:
-NEW: 5 new Ocean-themed animals: shrimp, trout, crab (walks sideways), squid,+ shark (after hippo).
-(shrimp is equal to mouse, crab= rabbit, etc), but shark is high-lvl (after hippo)
-TIP: ocean animals are great in water, but terrible on land (they lose water fast!)
-NEW: ocean animals are auto-branched for now: (if you upgrade your animal while in an ocean, you will get an ocean animal, leave the ocean + upgrade to get a land animal)
Let me know your thoughts HERE
-Oceans are now 2X wider, have new color: (thanks to the poll)!
-rhino charge damage now 1.6x (down from 2.7X)
-lillypads in oceans
Coming next: ocean-specific food, hunger meter for ocean, more! :)
Update (Nov 21) Oceans sneak peek!:
-NEW: oceans have been discovered on the left/right edges of mope.io!
(This is a sneak peek, with many oceans updates coming soon, including NEW ocean-specific: animals, food, hiding areas, branching, and MORE!)
Let me know your thoughts on reddit HERE
-Game area 33% larger (to accomodate oceans), 350 max players per game! (up from 250)
-NEW: minimap shows sand islands, oceans, + has more accurate sizing
-All animal xp requirements have been reduced further (to make it easier to reach higher animals, according to feedback).
Read the full update on the changelog
-----------------
-Killing other animals now gives 62% of the dead animal's xp, not 50%! (Plus a new bonus 0.5% of your OWN xp [ limit +1K], making killing small critters more worthwhile)
-Deer have gotten a craving for meat! (Deer can now eat animals, not just mushrooms!)
-Non-water animals now can't dive for as long
-improved joystick for mobile
-you can once-again use boost while underwater
-new ocean animals were delayed today due to last-minute issues, coming soon!
Update (Nov 20):
-I've been hard at work for the past several days on oceans + branching (Part 1)- This is coming out tomorrow! Expect several new animals :)
-Server selection now packs players in more popular servers in a smart way. (To increase player concentration at night)
Update (Nov 18):
-Chat now shows multiple lines, lines stack on top of one-another, (better hiding-hole chat sessions!)
-Added left-handed mode (for mobile users)
-Working on branching & Oceans Part#1 (more info tomorrow
Update(Nov 17):
-Added 2 new (Sao Paulo) Brazil servers! (Replaced the texas ones)
-Animals of the same kind no longer can bite each other's tails. (Due to lots of feedback!)
-Players will now always respawn in the same game lobby as they died in (bug fix)
-Started work on implementing branching :)
Update(Nov 16) Android APP!
-NEW: Android mobile app is LIVE! It's finally, here- android mope.io :)
(Download link HERE Or on the bottom right corner!)
Leave feedback on the app on the REDDIT PAGE at http://reddit.com/r/mopeio !
-fixed zooming bug, greenscreen (for mobile)
-New: awesome joystick controls (for all mobile users!) -(Old controls can be used by turning off joystick in settings)
-New: Low-graphics mode for slow phones/pcs- just in time for android (turn it on in the gear options)
Udpate(Nov 15):
Dev- Update on the oceans and the future of mope.io!
Read it on reddit: LINK
Update (Nov 14):
-New 2nd California server
-Party links now expire after 10h, not 1h
-New option to hide names/chat (reduce lag, hide profanities for kids)
-Coming very soon: mope.io Android app + mobile joystick controls! (with remove option)
-Starting full-time work on animal branching (for oceans) tomorrow!
Update (Nov 13):
-New: 2 East-Eurpoe (Moscow) servers! (finally resolved several issues)
-New: PARTY LINKS! Click 'Make Party' (top-right corner) to get a link, where anyone can join your specific game!
-fixed inflated player count bug (real peak player count today was ~8000, not 12000!)
-player count now gets updated every few seconds
-Party links: extra planned features (eg. spawn next to friends, friends on map) not added to reduce teaming
Update(Nov 11):
-New Chicago USA server
-NEW: auto server-selection! When visiting mope.io, you will automatically join a low-lag server for your area.(You can still change it manually)
- many animal xp amounts were reduced/rebalanced (after game testing/feedback, as too few players reached higher animals)
-Test it out, and enjoy the higher-level animals!
-Mole/Bear slightly faster to balance hunting ability
-Vote on the auto-server selection update:POLL
Update(Nov 10):
-Working on reducing/rebalancing many animals' xp (This will be released tomorrow)
-still working on a bunch of behind-the-scenes stuff
Update (Nov 9):
-NEW: Servers choice list now shows # of players online in each server
- # online (bottom right corner) now shows TOTAL players on mope.io, not just in the current server (updates on page refresh)
-Rhino buffed:(improved to be able to hunt bears/crocs): 10% faster in water, can charge through hills (slowly), better charge aiming
-Lowered xp needed for hippo/dragon
-Tail biting slowed down- animals can now get tail-bitten every 4s (was 2s)
-Tail biting: continuously geting tail bitten (15s cooldown) reduces xp taken by 50% (damage still 100%)
-working on a bunch of behind-the-scenes stuff atm
Update (Nov 8):
-NEW: Brazil Sao Paolo server finally live (New host)!
-NEW: camera zooms slightly in when in hiding hole/underwater (perspective effect)
-Food chain speed tweaks: tweaked several animal speeds to match yesterdays re-ordered animals (should be less people stuck at mole now!).
-Rhino tweaks: rhinos move faster, have better control at end of charging, do more damage on charge impact, turn around faster to protect from tail biters!
-hippos slowed down slightly.
-Coming next: server backend remake= auto server selection (for minimal lag) + server players #s shown
Update (Nov 7) Charging rhinos!
-NEW: rhino animal (after croc), can charge in a straight line, and knock back prey for 2X damage! This is VERY fun to use, try it out!
-NEW: mole,zebra,lion re-ordered to be more intuitive, as highly requested! (lions can now eat zebras! + moles are lower down)
-New animal order: mouse,rabbit,pig,fox,deer,[mole],[zebra],[lion],cheetah,bear,crocodile,rhino,hippo,dragon
-hippo & dragon have 20% higher hp now
-highest-lvl animals can no longer eat animals below pig
-Reduced delay before diving possible when damaged
-BE SURE TO LEAVE FEEDBACK ON THE CHANGES, ON REDDIT
Update(Nov 6):
-Added 2 more servers: New york and london (new faster server provider!)
-Animal turning was made smoother looking
-Hiding holes no longer spawn fully under rocks
-Animals can now 'bully'- you can bite the tails of equivalent animals (with 50% reduced bite damage/xp) (thx. to PUER)- should be fun, leave FEEDBACK on reddit!
-Bug fixed: cant bite bears on hills from underwater/underground (PUER).
-To reduce tail-biting 'oppurtunists' in lakes, lower animals are now 10% slower in water
-Rhino coming tomorrow, meanwhile, working on behind-the-scenes stuff to improve servers
Update( Nov 5)

Mobile site users: app redirect now happens only on first site open
Update (Nov 4) iOS mobile app!
-NEW: iOS mobile app is LIVE! An optimized, improved mobile mope.io experience :)
(Download link HERE Or on the bottom right corner!)
Leave feedback on the app on reddit!
-NEW: LAG FIX PART 2!!!!!!!! You may notice, there is less lag today- :) Vote on LAG POLL 2: LAG VOTE 2 -
-Mud spots are 1.3X wider, slightly less common, 50% more mushrooms spawn in mud
-Standing in mud now slowly refills your water (at 0.4X the speed of lake regen)
-Pigs now get 8xp from mushrooms (prev. 12xp)
-Chat now works in all languages/ чат работает на русском языке!
Update (Nov 3) More Bug fixes + Stay tuned:
-was super busy the last 2 days finishing an amazing mobile app for you guys (it's going to be out VERY SOON!)
-fixed zebra water bug + now dragons very slightly slow down on water (no server reset, will be out tomorrow)
-new Brazil 2 server (hosted in Texas)
-hint: shoot water at red mushrooms to break them!
-Coming soon: easy links to join your friend's server (and spawn near them!) + lag fix part 2 :) (And then oceans !?) Stay tuned :)
Update (Nov 2) Bug fixes:
-Fixed pig bugs, working on more advanced lag fixes (from the poll: >50% of lag is fixed, now to fix the rest!)
-Working on releasing a mobile version soon!
Update (Nov 1):
-LAG fix part 1 (game should lag less!): vote on lag poll here: LAG VOTE
-New hill spawn algorithm- hills are more evenly spread across the map.
-When running (holding mouse), you randomly run slightly faster/slower (10%)- sometimes you will get away when you shouldn't have, sometimes you will get bitten :)
-Boosting/running(left-click) is now possible underwater
-Animals now get damaged when out of water (dont die right away)
-You can now dive underwater when below full hp (after 2s from last damage)!
-You can now pass through dark-green hills when underwater.
-More content is coming soon, just finishing some
-Disabled joystick on mobile site (note: no mope.io app is out yet, it's still in development!)
Update (Oct 31) :
-Happy Halloween! Berries have turned into (orange) pumpkins for today!
-reduced xp needed for cheetah and mole (to 18K, 42K)
-Mope.io mobile version now has chat, joystick controls. (Leave feedback!)
-mole dig time reduced to max 25s, mole cant dig under water spots now
-dead (of thirst/dc) animals now drop red mushrooms as well
-Lag reducing update coming soon!
Update( Oct 30) New Animal graphics (2/2):
-NEW: ALL animal graphics (zebra+) have been updated to the new ones! (Plus some were tweaked)- Leave feedback on reddit!
-Added option to NOT use new images (click the gear button!)
-NEW: use spacebar to run (instead of left-click)
-NEW: mobile users now have touch controls (run/shoot/dive!)
-I'm mostly working on the mobile app right now.
-Mole and zebra can no longer eat mice
-Tweaked boosting speed + damage bounceback +attack interval (0.7-> 1.0s)
-Deer no longer move faster in water.
-Lag reducing update coming soon!
Update( Oct 29) New Animal graphics (1/2)
-New animal graphics! (up to lion)! (Thanks to /u/Pike_YT !)- Leave feedback on these (on the reddit page, link below)
-Working on the mobile version for you guys (highly requested!), touch buttons, iOS and android apps!
Update (Oct 28)
-I hear you guys!, I've tweaked the game some more:
-Game area is now 33% larger(less crowded), 5 lakes per game instead of 3!
-Players with smaller screens can now see farther!
-Doubled network game update rate: game should look much smoother (give feedback on change in lag!)
-Fixed eating : Cheetahs can now eat zebras + mushrooms(requested), moles can eat cheetahs and below, bears can eat moles and below
-50% more mushrooms in the game (per sq. unit), 250 max players per game
-Better xp on tail-biting: 40 + (2% of bitten animal xp) (With a limit of 3Xing your xp through this per bite).
-NEWS: mope.io has broken 100K daily players!
-Smoother boosting (move father on boost)
Update (Oct 27) Game re-balance!
-Thanks to your awesome feedback on reddit, I've reworked and rebalanced the game!
-significantly less mushrooms in the game, reduced many food xp rates (lillypads, red mushroom)- encourages hunting
-mole now comes after cheetah (no longer top predator!)
-zebra now comes after lion (mole and cheetah positions were considered thoughtfully )
-red mushrooms can be more easily broken (shoot water at mushrooms to break them)
-Mole was made larger, faster, better in water, less visible underground, try it out!
-Read all changes at changelog
-afk players now get disconnected after 15 minutes (60 mins in-game)
-Cheetahs, again, can only hunt animals to eat (no mushrooms to eat)
-33% of Mushroom bushes now spawn on lake islands (encourages zeebras+ to visit lakes)
-based on feedback (thanks for voting): improved look of green outline, removed it for water (all animals can drink water!)
-limited tail-bite xp steal to (1000xp or 2% of bitten animal's xp, whichever is lower)
-lakes got a more 'beachy' look
Update (Oct 26) HUGE content release! :
- NEW mushroom bushes food spot! (assorted mushrooms spawn near them, these bushes are killable,and respawning! Zebra+ can attack these)
- NEW zebra animal (after cheetah), can eat NEW mushroom bushes (2K xp ea!), and has a funny trait (reach it to find out!)
- NEW mole animal (Go in and hiding hole, and hold right-click + move to dig underground! The mole is a top predator, competing with dragons!)
-NEW feature: everything that you can eat is outlined in light-green (leave feedback!)
-Increased number of regular/red mushrooms, should be a better xp source
-Reduced invincible time on animal upgrade to 3s (still 5s on spawn)
-biting tails now gives you 40xp + 3% of bitee's xp (watch out, predators!)
-bear speed (on top of hills/in the water) was boosted.
-crocs are now slightly faster than hippos in water, slower on land
-2x more water (+mushrooms) spawns at mud now (buffed!)
Worked super hard (a few nights till 10AM) to get this out, enjoy :) -Stan
Please leave YOUR feedback (positive or negative) on the REDDIT PAGE at http://reddit.com/r/mopeio (link at page bottom!)
Update (Oct 25)
-NEW 5 second invincibility on spawning, and on upgrading to a new animal (no more spawn kills).
-Cheetahs can now eat all mushrooms and lillypads
-Lake islands are now less common, and smaller.
-Lakes are randomly larger, lake predators get speed reduced to give prey a better chance to escape!
-Cheetahs are slightly faster.
-Some light networking optimizations
-Coming tomorrow: 2 new animals (animals delayed 1 day) + new food source
Update (Oct 24) Lakes improvements:
-NEW: walkable islands inside lakes (great for outrunning fast water predators!)
-NEW dark red mushrooms, edible by deer+ (spawns on water islands, 500xp each, 200 for deer)
-increased xp kept on respawn to + ~35%
-Diving underwater improvements: now players cant get eaten while underwater, longer air times, you can also hold w for diving
-30% more large hiding holes.
-Slowed down cheetah, increased deer xp for eating.
-fixed several bugs (try using enter to chat, w to go under water), performance improvements
Coming soon: 2 NEW ANIMALS! (Got lots of feedback, in development ) + more
Update (Oct 23) Lakes improvements:
-NEW: Animals can now dive UNDERWATER in lakes, just hold the right mouse button!
-NEW lillypads in lakes, great for swimming under, better food than mushrooms. (5X better xp).
-Deer can now eat lillypads, mushroom xp decreased for deer(only).
-Lakes now contain 2X fewer mushrooms & hills, no food spots.
Coming soon: Walkable sandy lake islands + new high level food, 2 new (very cool) animals!
Update (Oct 22) :
-dragons move faster,bears climb somewhat faster over hills.
-All animals have had required xp re-calibrated to make it faster to reach higher animals (give feedback!)
-Water LAKES update part 2 almost ready, coming tomorrow! (Oct 23)
Update (Oct 21) Water LAKES! (part 1/2):
-increased respawn xp amount. (now keep ~20% of your xp!)
-NEW (Sneak peek of) large lakes in the game, check them out (watch out for crocs!)
-Animals have varying speeds of swimming (most at 0.7 times walking speed), somewhat similar to the mud animals (pig, croc, hippo).
-Bears move quickly in water, dragons fly over it
-Water level slowly re-fills in lakes for all animals.
-1/5 of Mushrooms will spawn in lakes, to attract prey to lakes.
(Lakes are getting several extra updates TOMORROW, including: animals going underwater, new lake animal,
new food exclusive to lakes to attract players into it!)
-Game area 5% larger, mushrooms are 30% more common now.
Update (Oct 20) New animal tweaks, bug fixes
-Tweaked deer, bear, and other animals to balance them out.
-Deer is slower, water drains faster.
-Bear is slightly smaller, moves quicker over hills
-Animals dying of thirst/ disconnecting now drop part of their xp in mushrooms/new dark food (500xp per eat!).
-Water shoots farther
-Entering hiding holes animation bug fixed
-Preparing for lakes update!
Update (Oct 19) New animals, biting improvements
-Easier to bite animal tails, 2X more damage from tail bites, large predators turn much slower (easier to bite!)
-Hippos made more powerful, faster, smaller
-Small animals can now hide in the BIG hiding holes as well.
-NEW animal: deer [after fox]: water drains fast, moves fast, eats only mushrooms! Run from lions and above.
-NEW animal: bear [after cheetah](grr), it's a slow hunter, can slowly climb over green hills!
Update (Oct 18-) The tails update
-new grey 'rock' hills (no animals can move through these)
-lowered bites-to-kill for all animals, health comes back 3x slower
-Lowered XP needed for higher animals :)
-NEW tails update: small animals can finally fight back (this was highly requested), just bite the (green-outlined) tail of a predator!
-Tweaked animal biting- you must face towards an animal in order to bite it (logical)
-NEW (big) hiding caves, for predators! (There are very few of these in the game, so they won't take the food chain off balance)
-Tweaked all animal speeds according to feedback (not by much)
Try out the new release, and LET ME KNOW WHAT YOU THINK! I'm posting update summaries from now on (on reddit, or at http://mope.io/updates.txt)
Mope.io is owned by Mopeio Ltd- with President/Lead dev Stan Tatarnykov.
For business contact, email: stan@mope.io