PTS Patch Notes v1.2.0

Welcome to The Elder Scrolls Online v1.2.0. This version contains our second major content update, the introduction of the new Veteran Crypt of Hearts dungeon, as well as many other fixes and refinements to gameplay, quests, and more.

We have also added a new FOV slider for first-person view, and improved the interactability with the world. We’re looking forward to your feedback for this patch, so be sure to let us know what you think!

BIG CHANGES / UPDATES / NEW FEATURES

Veteran Crypt of Hearts Dungeon

Veteran Crypt of Hearts is open! The lich Nerien’eth has returned to inflict endless agony on the spirits he trapped in the original Crypt of Hearts. Fight mysterious Daedra and ultimately the lich himself to free these souls in an entirely new content experience. Veteran Crypt of Hearts continues the story begun in the original dungeon. This Veteran Dungeon is intended to be a challenge for groups of Veteran Rank 12 player characters.

FOV Slider

Our new field of view slider allows you to change the field of view while playing in first-person mode, and will let you change between the minimum FOV of 70 up to the maximum FOV of 130.

The slider settings can be found in Settings > Camera, and under the First Person section.

Your setting will be saved per character.

Pick up Armor and Weapons

Weapons and armor found in the world can now be picked up and equipped.

These items are low quality, but can be used if needed.

These items sell for 0 gold.

These items are upgradeable through crafting.

These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.

Improved Interior Lighting

They say a picture is worth a thousand words, so take a look at these images of our new window projections:

Solo vs Group Content Callouts

To reduce confusion when separated from your friends while entering solo instances, all doors and loading screens will now tell you what type of instance you are about to enter. For example, the door to Spindleclutch will now be displayed as “Spindleclutch (Group Instance).”

Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.

Soul Siphon (Soul Shred morph): Edited the tooltip for this ability so it’s more consistent with all other tooltips, and fixed an issue so the upgrade tooltip now states that it does less damage than the base ability.

Strife: Fixed an issue where the red glow from this ability would last longer than intended.

Heavy Weapons: This passive ability now scales based on weapon damage instead of spell damage. It also no longer ticks for zero damage at low levels, and Rank I’s axe damage modifier will now properly be weaker than that of Rank II.

Powered: This weapon trait now reduces the cooldown for the following Glyphs:

Crushing

Hardening

Rage

Weakening

Infused: This trait now applies to the Reduce Armor enchantment, and provides a bonus to the Damage Shield enchant.

Item Sets

General:

Fixed an issue where some item sets were providing an incorrect amount of spell critical, critical strike, physical resist, or spell resist.

Corrected tooltip typos for the following item sets:

Affliction

Almalexia’s Mercy

Crest of Cyrodiil

Hircine’s Vineer

Whitestrake’s Retribution

Apprentice Garb: This item set now affects 6 targets instead of an unlimited amount.

Azura’s Peace: This item set bonus now works correctly.

Grace of the Ancients: Clarified tooltip for item set and its bonus.

Hircine’s Vineer: This set’s bonus is no longer removed when a group member dies.

Relics of the Physician: This item set now properly increases healing done.

Shalidor’s Curse: Clarified the tooltip for this item set and its bonus.

Soulshine: This item set is now capable of reflecting spells with a cast time.

Vengeance Leech: This item set now properly grants health recovery on kill.

Worm’s Raiment: This set’s bonus is no longer removed when a group member dies.

MiscellaneousGeneral

Objects in the world will now load in more smoothly while riding on horseback.

QuestsGeneral

Fixed an issue where NPC followers would not reappear if you had to log out, or leave and re-enter an area.

Fixed an issue where an event would deactivate for an entire group when the player character that triggered the event died.

Fixed multiple issues where you could not interact with objects for a quest.

Fixed multiple instances where all grouped player characters could not use doors.

Skeevers are no longer invisible while in their idle animation.

Auridon

Silsailen Rescue: You will no longer take damage from extinguished fires.

Coldharbour

Soul Survivors: All portals in the dungeon can now be used.

Craglorn

Sara Benele at the Spellscar now has an appropriate greeting if you’ve never met the Star-Gazers before.

Fixed an issue where you could get stuck in the world.

Fixed an issue with the audio for delves and select areas in Craglorn.

Point-of-interest markers for delves in Craglorn will now all properly complete upon earning the achievement associated with the delve.

You can no longer walk away from the theater scene during "The Shattered and the Lost" where you learn what happened to the Mage. This will prevent you from getting your quest stuck in an uncompletable state.

I wish it was a little bit more meatier though. I think the balancing is good but there isn't enough of it.

Currently everyone is light armor + destro staff and there is no reason to not go for that. Simply because light armor gives bonusses to magicka and destro staff has the best aoe dps. Why not make all other weapons on par to Destro staff (by boosting, not by nerfing) and by making the other armors better compared to light armor? (Medium armor - stamina, heavy armor - health (tanks) and weapon damage (dps))

Besides that I enjoy the patch notes, but there isn't enough balancing done this patch and in my opinion there shouldn't be waited with that anymore.

Remember everyone, these are patch notes specifically for the PTS. The fixes and improvements we push to the live server will be slightly different as we receive feedback and get everything ready to go.

Do you honestly think that DK is balanced against content and other classes right now? You are investing too much emotion into your character and ignoring all the many issues many other players are going through using other classes.

It is about the betterment of the game ... not your own feelings whilst ignoring larger, global game issues.

I can't imagine they could put full investment into skill line and class balancing right now due to this also being a content patch. I firmly believe that a more extensive balance patch could likely shift the balance too far and create too many bugs at once. It's nice seeing smaller changes nearly every path and thus allowing time to judge the changes live.

“Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.”

Flame Talent: Ranks II and III of this passive ability now provide the correct amount of spell damage bonus to fire attacks.

Was the passive previously adding too much or too little spell damage to fire attacks? What is the new correct amount?

Seeing a trend in my patch note feedback yet, ZOS? Please be substantially more specific regarding mechanical changes to abilities and passives so that everyone who reads your notes can easily understand exactly what was changed.

@ZOS_GinaBruno
I have 2 concerns from these notes. What is the deal with heavy and medium amours? Both need changed too be on par with light amour. Is their any news on what is going on with that? Also if the deves need ideas this link may help forums.elderscrollsonline.com/discussion/107014/a-thought-on-heavy-amour-passives#latest

My other concern is PvP lag and server stability. I am a avid pvper but I have been waiting too reach max lvl too undertake anything in the pvp zone. Can y'all please try too fix server stability issues with this next patch. Thanks!

Bolt Escape: After you use this ability, using it again within 4 seconds will cost 50% more.

So is it 300 then next one 450 and next one still 450 or 300-450-675? Cause if its the 1st one i'd still say its a bit much but its acceptable but if its the 2nd one then might as well remove ability all together or rename it into "bolt waste magica and still die 5 feet away"

Edited by limeli8 on June 3, 2014 9:54PM

I have to give a credit to AD pack of Vampires with VR10 Night Mistress leading them (seriously VR10 10 days after the official release?).

“Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.”