The Legend of Zelda A Link Between Worlds Trailer: Series Producer Shows Off New Wall Gripping Technique for Link (VIDEO)

Legend of Zelda executive, Eiji Aonuma, has made a humorous video to showcase the new A Link Between Worlds game in which he reenacts some of Link's moves in the game.

The video takes places in New York City as Aonuma runs away from two American Nintendo employees after leaving ComicCon. In the video Aonuma affixed himself to a wall copying Link's new ability. The look of the wall move is similar to becoming a sort of moving "cave painting."

A Link Between Worlds received two new trailers last week; one about the game, and one focusing on the music.

The first one, which can be seen here, shows off the gameplay for the 3DS. The second trailer shows all of the classic Zelda themes that are included in the game and can be seen here.

A Link Between Worlds first had screenshots revealed for the upcoming title earlier this week. See screenshots of the game here.

The game is going to be available in two different bundles: one in the U.K. and one in the U.S.

The bundle for the U.S. may be paired with the 3DS XL, according to a Black Friday leaked flyer for GameStop. The bundle will go for $219.99. Polygon said GameStop confirmed to them that the leak was true.

In the U.K. the bundle will include a physical copy of the game, a musical cartridge chest, a poster, and a digital download of the game The Legend of Zelda: Link's Awakening. The promotion is through the U.K. company, GAME, and it goes for £49.99.

"Please Note: Once you place your preorder for the Legend of Zelda: A Link Between Worlds Collector's Edition you will be sent your download code for The Legend of Zelda: Link's Awakening DX," it said on their site. "As such, once the order is confirmed and you have received your eShop code, you will be unable to cancel your preorder for this item."

The Legend of Zelda: A Link Between Worlds is introducing a new gameplay feature; instead of finding items laying around dungeons and the ground, the player may now rent or purchase things they need.

In previous games these specific "found" items were needed to advance in the game and defeat bosses. Now the gamer may sort of choose his own path on how to progress in the game. The difference will make the game much more of an open world rather than a defined straight path storyline.

WarpZoned.com pointed out that this is not the first time shops were in the Zelda series. There were hidden shops in the original Zelda for the NES.

The next two games in the series, out on the 3DS and Wii U, will adopt a new vision for the franchise, reports Digital Spy.

"We're slightly approaching The Legend of Zelda: A Link Between Worlds with that mindset, and also the next Zelda title, which we intend to continue changing," said Aonuma to 4Gamer. "However, this brings us to the topic, 'Exactly what is The Legend of Zelda about?' Something that is 'traditional' is in a sense often something that copies previous works, so if you continue doing that, it gradually takes away from its uniqueness."