Admin Login

Well I have waited long enough to tell you. I really would like to start working with independent developers and their creations. Although the whole concept of being an independent developer is to think and create independently based on your ideas. But let’s be honest, sometimes those ideas fall through and don’t get as much reception as you wanted it to. Whether it be your games design, controls, gameplay, sound quality, and visuals. No matter what the issue is, you seem to get community feedback on your title and try to find a way to work around those issues with your game. It still doesn’t fix that you didn’t make those sales numbers you were expecting.

I started Blud Works on many reasons and will try to explain it more as we reach that time. Originally Blud Works was looking to hire a developer to work with on a game idea together, and would be using kickstarter to fund this possibility. With some community feedback from my fellow peers, they didn’t think it was a good idea to hire an “Indie” Developer for the reason as they want to create their own game on their own vision. This is respected and I gave this to them. There isn’t really an issue with this point, but I would like to put some things in perspective. There have been a lot of speculations on what you call an independent developer. Let’s look at a few points.

Define Indie Games:

Indie Developers work alone on their own ideas

Indie Developers do not hire a mainstream publisher or a publisher for that matter.

Indie Developers sometimes can have a studio of 1-4 people (Thus defeating the purpose of the word independent) Still an argument for many, but all of them together work on an idea for their game and contribute something to the project, keeping it independent and not having to rely on the big guy.

AAA Indie Developers get offered for funding for their projects by publishers or the distributor to make their title possible because the interest of the title has captured interest.

All of these points are arguments of what an Indie Company/Studio/Developer is. Now on to what I want to offer as now starting BludWorks. Many of you know me because I run VVGtv.com as a journalist and I review your titles and/or talk about them via twitter and facebook, trying to gain more exposure to the titles. You may also know that I run a Game Trailer service on the page over at VVGtv. The trailer service will now be migrating to this site. Reason being, some of the confusion from the community, thinks we are a resource for independent developers. I want to lift this confusion, also we will be bringing in new features here too.

Helping with Press releases (You can have us send out press releases and handle requests) in turn you should use Blud Works logo in your game. [Free Service]

Direct and Honest feedback of where your title stands (Sometimes putting your game into playtesting can be a competitive field and can sabotage your game and its output) We can also get private community feedback if you do not wish to disclose so much information to the public, I have few colleagues that would love a chance to give you some feedback. [Always Free]

Well this post was rather long don’t ya think? It brought some good points. I hope to work side by side with you in the near future. Everyone needs a little help. We aren’t here to destroy your creation, we are here to help it. If you would like to get in contact with me, contact PR@bludworks.com for your inquiry. I hope to hear from you soon!