I am having problem getting transform gesture to work as i want.I make games for large android touch scrrens, and when dragging slowly, the gesture does not kick in.I have tried settings min point distance and movement threshold to 0 or 0.01, makes no difference.Have tried making all gesture friends, makes no difference.

In the Editor i can slow drag with no problem, it is only when i build for android i see the problem.I can see that android detects the movement (i have touch curser enable), but unity or touchscript does not.

Can you open TwoPointTransformGestureBase.cs, add a Debug.Log(dP) somewhere after line 143 with this code:dP = doOnePointTranslation(getPointPreviousScreenPosition(0), getPointScreenPosition(0), projectionParams);and see the values of dP

Yes, touch.position changes. I am not sure about touch.phase (have not looked at that).

touch.position changes, no matter how slow i drag, but TouchPhase.Moved does not trigger unless i hit a certain speed. I can slow drag from on side of the screen to the other, without triggering touchphase.Moved. As soon as i speed up it gets trigger and the objects moves to my finger.

Could you please make a test project without TouchScript with the code like thisfor (var i = 0; i < Input.touchCount; i++){ var touch = Input.GetTouch(i); Debug.Log(touch.position + " " + " " + touch.deltaPosition + " " + touch.phase);}And check if you see that position changes while touch phase doesn't.I don't see a bugreport like this in our database.