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Saturday, 26 November 2016

Metal Gear Solid V The Phantom Pain

Review: Metal Gear Solid V The Phantom Pain Game is a computer game in the
genre of action-adventure and stealth-shooter with open world, Developed
by Kojima Productions under the direction of game
designer Hideo Kojima and published by Konami for the Windows,
PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in 2015 [4]. The
game is part of the Metal Gear franchise, and also serves as a
continuation of the previous parts of the series - Metal Gear Solid:
Peace Walker and Metal Gear Solid V: Ground Zeroes - and a prequel of
the first games in the series, Metal Gear. According to the developer's idea, Metal Gear Solid V: Ground Zeroes,
and Metal Gear Solid V: The Phantom Pain must be taken together to form
one complete game, Metal Gear Solid V.

Metal Gear Solid V The Phantom Pain Game Overview:

Action Metal Gear Solid V: The Phantom Pain occurs in 1984. The
protagonist Snake after the release of the coma is trying to create a
new army of mercenaries instead of lost in Ground Zeroes perpetrators
and to avenge his fall, for what is involved in covert operations in
Afghanistan, the Soviet-Afghan war, and Angola-Zaire border of the civil
war in Angola. Like
the previous games of the series Metal Gear, The Phantom Pain requires
the player to move quietly and avoid encounters with enemies, such as
latent penetration on military bases; but it is the first game in the series, in which there is an open
world - the player can move freely on the vast map, choosing their own
tasks, time and methods of their implementation.The Metal Gear Solid V The Phantom Pain Game received high marks gaming press and a number of awards from various publications. Critics especially praised the gameplay, a variety of game mechanics, and giving the player freedom; some publications such as Famitsu, GameSpot and the IGN, the game put the highest possible rating. Intricate
storyline has caused mixed reviews although a number of publications
praised its emotional power and disclosing serious "adult" by some
observers found it crumpled and devoid of a common shaft, and the game
itself has no satisfactory ending. The
later stages of game development have been linked to the conflict
between the developer Hideo Kojima and company-publisher Konami; as a result of this conflict studio Kojima Productions was closed and left Kojima Konami.