Doki Doki Doujin Hunters

Urago_: Broken heart is humiliation = Atk downHeart is charmed = can't attack for 2-3 turnsMan on hands and knees is Down = same as charmed but opens the character up to downed attacks ie tramplingWhite Heart is Naked = All stats down 10% and opens characters to sex attacksLipstick marks on the screen = 5% all stats down per lipstick mark (all 6 marks give you 30% down)

I just try it, it really has that Monster Hunter vibe that I love (especially since I am playing MH4U right now) and also add the RPG elements with a complete twist, what a great game!And not having random encounters gives you space to breath, thats fantasticYou should keep with the spectacular work

Very nice! I'm really digging the new update and the fact that you made the battles encounters instead of randoms. The difficulty balance is just right for the Jessica quest now. Now if you added in some special attacks for the bosses, that would be awesome!

LazyAlex: yeah it's set up where the enemy will only use sex moves on naked party members. I figured the enemy would stop trying to use those moves on them when the naked status was removed but I guess not. I think I'll make the belt only usable outside of battle.

shhh you weren't supposed to see that. (same for yoko btw) but I'll fix those sprites in time.

I feel a nice idea would be for if you beat certain bosses like Jessica enough times, they'll show up in the main town, not as an enemy but sort of as an admirer of sorts, perhaps just wanting to show you some love. =3

It's definitely a nice idea, but I don't know how easy it would be to implement. Not to mention that'll imply the need for additional scenes.

I think a Gallery would be an easier option. Maybe implement separate "capture" missions, stick 'em in a jail, and enjoy their company whenever you wish? Then we could avoid having to do double the number of scenes.

I was thinking about implementing a capture option but that's fairly low on my priorities right now.I mainly want to get all 9 of the beginner missions out of the way before I add in any more new mechanics. But yeah it's definitely something I'm interested in implementing.

Edit: all quests have on screen Shadowlings instead of random encounters now

Last edited by rpganon123 on Mon Aug 31, 2015 12:37 pm; edited 1 time in total