Issue: At certain distances the textures of the characters become really messed up. This becomes especially apparent in the opening in-engine cutscene.
This "bug" does not happen in Software mode and does happen in both the OpenGL and DX11 renderer.

Screenshots:

I am also including a GS dump for any devs who may be interested.

I personally couldn't find a solution other than using software mode but if anyone could, please enlighten me.

Seriously though, I read that gregory had an idea how to do it but it was way down on his list because of the amount of work involved and the low number of games affected(which are ofc playable in software mode).