This post covers the companions (aka recruitable NPCs) that may join your party in Beamdog's Siege of Dragonspear. It is being actively updated in light of my progression. The purpose of this post is to make it EZ for people who just want to know who the companions are, where and when they may be found, what stats and items they have, and to whom they are paired and mutually exclusive (if applicable); in other words, it's a quick reference guide. For pro-tips, context and more info on companions please refer to my walkhrough.

• If you didn't strip them of items at the Interlude's conclusion, companions should have them on their person when you recruit them later in the campaign. In addition, they should have their player-allotted proficiencies, skills and spells. Companions who were not recruited in BG:EE will be in possession of their default items, profs, skills and spells.• There are fifteen companions in the campaign: seven Good, four Neutral and four Evil.

• Combat & Utility roles. There are three conventional tanks, five physical-based damage dealers, five arcane spellcasters, four divine spellcasters and two capable thieves.

• Thieves are not vital but I recommended you bring one along.

• Party composition is not as important as in the early stages of BG:EE. You will have access to most companions for a large portion of the adventure. They are in most cases not "missable". Campaign level gain is only 1-2 levels, so making a change late in the campaign is not going to hit you all that hard.

• Eight companions are romanceable: Corwin, Neera, Safana, Viconia, Dorn, Glint, Rasaad, and Voghiln. Romances are not timed or dependent on resting, as in BG2: their stages are instead ensured by proximity triggers on "goat tracks" of the playing field. This should make it harder to miss a stage of the romance, or break it.

• Caelar Argent is not counted in the above notes. For more info on Caelar as companion please consult Part XV of my walkthrough.

Time — location of recruitment: Beginning of Chapter Eight — North-central section of the Coast Way Crossing(annotated on map as: Baeloth's Black Pit to End All Black Pits).

Baeloth's Custom equipment: Barrityl's Burden(+3 first, second and third circle spell slots, THAC0 -5 vs. genies, dmg -5 vs. genies, Create random gem or damage wearer 1/day). If you didn't strip him of items at the Interlude's conclusion, he should have them on his person.Baeloth's Default Skills (at time of recruitment): Lore(21).Baeloth's Weapon Proficiencies: Quarterstaff(Proficient), Dart(Proficient).

Stats: Strength 19 | Dexterity 16 | Constitution 14 | Intelligence 10 | Wisdom 15 | Charisma 16Time — location of recruitment: Midway point of Chapter Nine — Free him from the Crusader Camp at Bridgefort. Depending on your plot advancement at that point, he may be found and recruited at either the Flaming Fist Encampment in the Troll Claw Forest, or at the Party Encampment in the south of the Coalition Camp (Chapter Ten).

Dorn's Custom equipment: If you didn't strip him of items at the Interlude's conclusion, he should have them on his person.

Time — location of recruitment: Beginning of Chapter Seven, after first leaving the palace — Baldur's Gate city, Three Old Kegs, upstairs Private Suites (top floor). May also join outside the palace (just before embarking on the expedition), and at the Fist Encampment in Chapter Eight.

Time — location of recruitment:Beginning of Chapter Eight — Flaming Fist Encampment of the Coast Way Crossing. He's scripted to wander down to the encampment when the party explores to the east of it.Choice spells scribed by default: Armor, Magic Missile, Power Word: Sleep, Flame Arrow, Fireball, Haste, Spider Spawn, Stoneskin, Breach, Monster Summoning III.

Khalid's Custom equipment: If you didn't strip him of items at the Interlude's conclusion, he should have them on his person. If he was never in your party: Full Plate Armor, Gift of Peace aka Helm of Defense, Longsword +1, Longbow +1, Ring of Protection +1, Medium Shield +1, Cloak of the Wolf: Relair's Mistake, Girdle of Bluntness.Perks: Cowardice.
Refer to this post for more info on Khalid.

Time — location of recruitment: Beginning of Chapter Seven, after first leaving the palace — Baldur's Gate city, Three Old Kegs, upstairs Private Suites (top floor). May also join outside the palace (just before embarking on the expedition), and at the Fist Encampment in Chapter Eight.

Neera's Weapon Proficiencies: Dagger(Proficient), Quarterstaff(Proficient).Romanceable? Yes.Quest: The Call of the Wild Mage. Neera is being driven nuts by a voice in her head. Initially, you must find five components with which she will brew a potion; they are: Potion of Perception(search this post; though they are found and bought elsewhere, too), Giant Spider Leg(search this post), Planetar Feather(search this post), Wilhelmina's Miracle Turnip Juice(this is covered in Part IX. It is purchased from Wilhelmina, at the Coalition Camp, Chapter Ten, after you have met with the commanders in the tent. She spawns in the far northern exit), Belladonna(found in Bloodbark Grove, Chapter Ten, annotated on the map). Once the items are found you must rest for Neera to brew the potion. It is then revealed that Adoy (the source of the voice bothering Neera) is trapped in the Fugue Plane. You will need to delve the Underground River and enter Kanagylm to find Adoy (he is unmissable).
Refer to this post for more info on Neera.

Time — location of recruitment:Beginning of Chapter Nine — Far northeastern section of Troll Claw Forest (x=3700, y=270). He stands with Jaheira, though they are not enforced as a pair.Voghiln's Default Skills (at time of recruitment): Lore(70), Pick Pockets(16).

Will you eventually be posting companion quests? I started a campaign, but I am leery to get too far ahead that I miss out on some of those. If you have the chapter and conditions to activate the quests, that would be greatly appreciated.

-Dorn has a mission too, in bridgefort. He has to kill the orc who leads the siege. The mission seems a little bugged.-Khalid has a little mission too, he needs a spider web to make a gift to Jaheira.-Edwin also has a mission, he needs to kill the red mage in bridgefort who is guarding the chest, as reward he will give you a robe 50% fire demage increase.

I'm making a walkthrough too, but not in english. Hope this helps. Regards.

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