Oh hai - I just got on now; farntically trying to figure out a move before MarbitChow (whom I see is online) runs the turn...Edit - orders:

Triage runs to B1 and prepares to blast away with Fire at a prime target of opportunity, defined as the enemy unit within a clear RLOS with the lowest hits remaining. In the event of a tie, prioritize Archers.

The chaotic forces of Tenebris charge haphazardly onto the field. The elves, having determined that they are all dead if the flier outlives their archers, do their best to protect their archers and wait for the flier to enter. They rethink this strategy a bit when Yuri crushes one of the spearmen outright... When the dust settles, Yuri and T. Coil have each slain one opponent, another archer and spearman are barely standing, Cupid's serious wounds have vanished, and an uncroaked has embraced the darkness...

Results are below. Let me know if you notice any mistakes. (Elevation bonus for Cupid is a modifier that will play a much more important role in the next couple of scenarios; it's also the only reason he's still alive currently...)

For those of you who are curious, in an attempt to be non-biased, I determine the enemy's moves before I've seen any of yours.

In order to prevent you from losing all of the casters this turn, though, I will point out that units without leadership will chose to attack a target that is already in range over a target that they have to move towards, even if the distant target is a better tactical choice. (Since you are all free-willed units, you do not have the same limitations...)

Also, before anyone (especially a caster) levels, I'm strongly leaning towards revamping the leveling rules so that everyone gets an AP at each level, and casters use AP to purchase spells. I've also nerfed the Shockamancy tree so that it's not quite as over-powered...

Next turn, I'm going to kill-steal from the uncroaked.By that I mean that I am going to move next to the uncroaked, (past Yuri's current position, placing me behind both Yuri and the uncroaked relative to the enemy,) let it attack, (and hopefully only wound,) a unit of it's choosing, and then try to finish the wounded unit off with my spear. (Note: If Yuri fails to one hit his next target, I may attack that one instead if to prevent the uncroaked from finishing the already wounded foe if it decides to go for it or if the uncroaked dusts without doing damage.)

Marbitchow, I have a few questions about uncroaked. 1. How are their actions determined? (Are you the one deciding that, or can The Colonel or another player give them orders?) 2. You say in the rules that they decay by the day. Are we talking in-game days, or does that decay happen every round? (Since that Uncroaked's combat is at 5 currently, will it still have 5 next round when combat sequence is determined?)

Werebiscuit wrote:

"Swordbrother, ignore the archer. He's gone ! Take out the those spears."

"Aye, Commander, the archer is yours but use Yuri's shield. So whats it to be commander ? Do I draw the gaurds or take the spears ? Cupid... finish this elf."

First, is this addressed to me or BLAND? I'm the character with leadership next to Yuri, but you also appear to be speaking to the one who has already decided to attack the remaining archer, which is BLAND.

Second, are you asking for a roleplay action, or a recommendation? Either way, my response is to say, "Draw the guards. Keep them from the casters. Everyone prepare for counterattack. Without archers, they may try to just do as much damage as possible to us."

I have no problems with this. Your croakamancer, however, might, since he gets full experience for any kill his uncroaked make.

Swodaems wrote:

1. How are their actions determined? (Are you the one deciding that, or can The Colonel or another player give them orders?)

Their creator can give them commands. If their creator doesn't, they'll typically attack the closest target, preferably the lowest defense and/or most wounded.

Swodaems wrote:

2. You say in the rules that they decay by the day. Are we talking in-game days, or does that decay happen every round? (Since that Uncroaked's combat is at 5 currently, will it still have 5 next round when combat sequence is determined?)

In-game days, for uncroaked that last beyond the end of the combat (Minor Uncroaked dust at the start of anyone's turn, yours or the enemy's). There can be scenarios where one or two turns go by, others where a counter-attack occurs on the same turn, still others where 10-20 turns pass. But regardless of the scenario, any uncroaked created during a combat will retain it's full stats for at least the full duration of that combat.

"Swordbrother, ignore the archer. He's gone ! Take out the those spears."

"Aye, Commander, the archer is yours but use Yuri's shield. So whats it to be commander ? Do I draw the gaurds or take the spears ? Cupid... finish this elf."

First, is this addressed to me or BLAND? I'm the character with leadership next to Yuri, but you also appear to be speaking to the one who has already decided to attack the remaining archer, which is BLAND.

Second, are you asking for a roleplay action, or a recommendation? Either way, my response is to say, "Draw the guards. Keep them from the casters. Everyone prepare for counterattack. Without archers, they may try to just do as much damage as possible to us."

Actually I got a bit confused as to who shouted to leave the remaining archer to them. I though it was you at first since you attacked him initially. So it was addressed to you. Note the original was ammended when I worked it out it was BLAND and makes even less sense now but I can't be bothered editing again.

yup you probably guessed rightly that it was an IC action. However it will be followed IC as I realize that both me and Yuri going behind to try to level off spearmen just leaves the squishies open to attack. I can only hope they'll remember my 'selflessness' when it comes to aiding me

...I realize that both me and Yuri going behind to try to level off spearmen just leaves the squishies open to attack. I can only hope they'll remember my 'selflessness' when it comes to aiding me

Rolf can move to D9 before making his attack, and he'll draw the fire of up to five enemy units. The uncroaked is already drawing two, leaving only F8 and F9 unaccounted for; Yuri can't possibly engage both of them as long as the archer stands, so he'll delay until our ranged units have taken out the last archer (NOTE: William Showend Tell MUST target and croak that archer for this to work due to the order of actions) and then move to its space, G9, and attack the spearman at F9.

Seeing as how you'll almost certainly go after every other enemy in the round, I'd encourage you to make this conditional. If any enemies engage you, you are almost certain to die. If no enemies engage you, you will have run for nothing. Something like "If enemies have attacked me and I'm somehow still alive, I retreat from the hex, otherwise (describe another action)."

Seeing as how you'll almost certainly go after every other enemy in the round, I'd encourage you to make this conditional. If any enemies engage you, you are almost certain to die. If no enemies engage you, you will have run for nothing. Something like "If enemies have attacked me and I'm somehow still alive, I retreat from the hex, otherwise (describe another action)."

But wouldn't this be the case at all times? If I get attacked by anyone, I die. (5 combat - 1 defense = 4 hits dealt; I get left with 0 hits before ANY random damage is factored in.) If I don't get attacked, it's better to flee than to risk getting picked off again.

Edit: Oops - I didn't notice the elves have no leadership. So us casters are slightly less likely to die.

Amending orders:If (Triage has been attacked)Heal self.Else If (Allied unit is incapacitated or has taken hits equal to 75% of max health)Heal allied unit (in priority table given below).Else Use Fire on enemy targets in priority table given below

Priority Table (Healing)

Code:

CupidWilliam Showend TellBillYuriRolfT. CoilTod

Priority Table (Fire)

Code:

Archer A-2nearest Spearman in rangenearest Warrior in range

Last edited by WaterMonkey314 on Thu May 17, 2012 1:32 pm, edited 1 time in total.

But wouldn't this be the case at all times? If I get attacked by anyone, I die. (5 combat - 1 defense = 4 hits dealt; I get left with 0 hits before ANY random damage is factored in.) If I don't get attacked, it's better to flee than to risk getting picked off again.

Ok, I understand your reasoning. You will flee the hex at the end of this round.

But wouldn't this be the case at all times? If I get attacked by anyone, I die. (5 combat - 1 defense = 4 hits dealt; I get left with 0 hits before ANY random damage is factored in.) If I don't get attacked, it's better to flee than to risk getting picked off again.

Ok, I understand your reasoning. You will flee the hex at the end of this round.

I didn't see the thing about the lack of leadership, so I've amended orders. (above).

I am assuming that if an unled unit must move, it will prefer nearby guys as opposed to far-away squishies?

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