Q&A Info Dump

I’ve gathered and translated with Ctacello’s help all the Q&As I’ve missed while I was at TankFest 2016:

TankFest 2016’s finding: Stalin Action figure.

-Player whines that 9.15.1 didn’t bring anything useful and only made him redownload his mods. Storms answers: “Play without mods”

-Player complains that since the minimap was changed the minimap icons are overlapping each others and they look giant. -Storm says that there are some issues with the interface because the team changed the “Action script 3.”. The Team will be fixing this.

-Do you know how many mods will be broken after the AS3 (Action script 3) and how many time will be needed to rewrite them? -All mods, how much time I don’t know.

-Q: On the Common test we have HD model of T92E2, but I don’t see it in patchnotes. Is Is this a bug or an unready release? -I stopped paying attention -For those having login issues on Sandbox, the team admits there are bugs and for people to wait for server restart.

-“The new Batchat is a good replacement for the Lor. 40t but the stats are still worse than the Skoda T50, its worst parts:

1: Has only 4 crew members

2: A bad view range

Storm says- 1: we can fix that. 2: Will need to ask.

-In test server, 4 minimaps were shown but they were never delivered. -“The idea was to check whether such minimaps would be liked at all if so we will change all the rest”

See also: https://ritastatusreport.live/2016/06/17/9-15-1-minimaps-updated-prokhorovka-el-haluf-ensk-cliff/

-“The new minimaps are good” -”I think so too but we had to make sure on the test.”

–“Did you made changes in the Obj. 140 model in the last patch? It feels like I can’t penetrate him on the wheels on each end.” – “I don’t think we made changes… Need to see the model for reliability.”

–-In Sandbox, why did you nerf the firing on the move although the aiming spread of the aiming circle was so augmented? -Not all tanks have a worse firing on the move, some are actually better than before. This stabilisation was made so that the players could easily get closer to the enemy tank silhouette. I can’t tell you that is a perfect system at the moment but we need to collect statistics first in order to make changes and improve. On top of that, all the heavy tanks have lost their hull and turret manoeuvrability making them easier to be flanked by faster MTs and LTs, its all part of the new “role-playing” system and rebalance.

–“Do you plan to add new players in Sandbox?” – “Of course, each week we try to add new players who have all tiers in the game and from all types (not just unicums). Now it’s summer and many people we allowed in are not playing but we believe the interest of Sandbox will increase later on.”

-”SPG is too accurate, is this not too much?” – “Well, the SPGs can no longer one shot anyone so it was decided to increase its accuracy. -The Stun, it’s a new mechanic that wasn’t in the game before and we haven’t got a final decision on it yet. The ability to decrease the Stun duration will be given. I know it’s annoying but now you can safely push and know that you won’t get one shot killed.

One new feature we are currently testing: Forbidding SPGs from playing in platoons.

-What about extra XP for blocked damage? -We are working on this and taking our time.

-”Why the T110E3 has the 120 mm gun?” -”Because we already too many vehicles with high damage values. I don’t like like this tank very much but it will still be buffed. Take also into account that with the new balance there won’t be many tier 10s in a battle and also, how to fight against tier 10s that have excellent armour and gun while driving a tier 8?”

-”Do you have anything interesting planned for maps?”

Anton Pankov: We will be adding maps to sandbox to fix their problems, we will be examining their data and then perform the changes but only after we deal with the tier 10s’ balance.

Murazor: Murazor thinks that the map issues will be solved by themselves after the vehicle rebalance is introduced. *chuckle*

-Will Stun be an arty only feature? -Yes but there won’t be illumination and smoke shells.

-Why are people not being allowed to livestream Sandbox? -”We are not ready to allow streaming because things are still too raw and the current sandbox stage may scare a lot of players away who are not familiar with the test. This is a very important project for us but of course there will be official and unofficial videos of it.”

-”Now that Arty has a bigger splash radius players are dealing damage to allies more often. Will you do something about this?” -Damage to allies will lead to penalties and no one in his right mind will shot a teammate to stun one enemy player. But this system is still being developed…it’s wrong that players are aiming at an enemy and the shell ends up hitting a teammate instead.”

-There are rumours that tier VIs and bellow will be barely modified, is this true? -”It’s not true but changes on low tiers will be fewer than high tiers. This “Role” giving to the vehicles is meant for high tiers. In low tiers, we won’t make serious alterations and just want some tanks to become “more comfortable” to play.”

-”Tier 8 platoons are always on the bottom of MM, are you aware of this issue?” – “We are aware and it’s happening because the MM is trying to determine platoons vs platoons. When MM can’t find a platoon of tier 8s it will seek for 9s and 10s, we will try to fix this in the new MM.

We want to create a system of 30/30/30 (30% chance of being on top, mid or bottom tier).”

-Are there any plans to change the situation with the + / – 25% (Avg. dmg and pen)? -Pankov: As long as we believe that it is OK. We have not Serious problems with it, even in e-sports.

-”How long will you be testing?” -”For us, this is a new and risky activity. The team will work as long the players who play in the test work alongside. If it turns out that what we tested is worse than what’s on the live server then we won’t make changes/release the Balance 2.0, but we hope that this is not the case.”

–What about illegal mods? – We are intensively working on creating a tool that will seek for illegal mods. Before the Football/Soccer tournament we banned a large number of players who were using “Ball auto-aim” cheats, we have ways to find these players and punish them.

-The dev team is planning to do something to attract more players to CW but they will focus first on balancing random battles.

-Do you look at the competitors? -Anton Pankov: We see them as colleagues rather than competitors and we play close attention to their work but to take out something and blatantly copy it would be wrong.

-What about Personal Missions? -We know that people want PM and we are trying to improve them.

-”Light Tanks are not comfortable to play!” -Murazor: -”The LT’s role will be coming back, they will become the best scouts but I’m not going to promise anything that is more detailed, no one knows how LTs will exactly come out.

-Pankov says that the team has faced some serious problems with the 9.15 release and are thinking about what to do with the WoT Mac client.

–Will you complement the new crew skills with the rebalance? -Murazor: Of course we will, we understand that the current perks are not enough but this is just the current stage.

-Pankov: First we want to balance the Roles and then we will focus on the crew skills.

-The dev team plans to reduce the effect of Premium shells because they want to increase the lifespan of the tanks.

-Murazor says that the team wants to balance MM. The ideal plan is to give an equal amount of tiers on each of the teams.

-Pankov says that the “15 meters from the bush” mechanic suits them but that once a more precise balance comes they will see how it fits into the new rules.

-Pankov says that he is afraid that players will become confused with the new tank roles but that the team is working the best they can to ensure that it will be as understandable as possible.

-Pankov says that the dev team is not afraid of making a +/- 1 balance as in Blitz, they firmly believe that it’s not going to work.

Fv304 is as big as an e100 on the test server in the HD model -.- wtf im very disapointed in you wargaming Rita go check with numbnuts if this is corrct the stuiped russains might have spilled vodka on there machines im no longer going to play wot if this is the case as its bwrely givibg me any smiles… please tell the balance team to leave the fv304 alone or im just going to not play anymore and ill just play other games that are worth my time. Im being serious… 2000 battles in mt bert and they pull this shit? Im not going to be told otherwise. Im done with the bullshit wg has done please twll em to make bert small and not some over weight tank thats so massive tha it has to be the size of an e100…

Not sure that 30/30/30 fixes or even addresses the problem of playing the exciting game of Not My Tier. Should be closer to 50/30/20. Right now the easiest way for me to play a tier 8 match isn’t with my T-32, but with my KV-85.

-”Why the T110E3 has the 120 mm gun?” -”Because we already too many vehicles with high damage values. I don’t like like this tank very much but it will still be buffed. Take also into account that with the new balance there won’t be many tier 10s in a battle and also, how to fight against tier 10s that have excellent armour and gun while driving a tier 8?”

Yesterday I had 3 matches in a row with a Tier 6 Med with Tier VIII Top Tier Morons at its best. No chance to do anything cos noobish top-tier-heavies in my team died in first 2-3 minutes. What the fuck can I do then as Tier VI Med? Pure luck shooting premium ammo and penetrate the opposite Heavies driven by better players (Win8 told the truth).

Is that all you got? Only a simple ‘fuck off’ ?
If I were you, that guy would’ve had his computer fried by my DDoS lazer 😀

Jokes aside, as someone has stated already, Sandbox right now is just a set of nerfs to anything else but glorious Russian tenks.
But hey, better have crying clickers than you spitting curses all over the place lol

hi im on sanbox, and ru meds got smashed….
not in so many ways an average pubby would notice, but certainly anyone 2k wn will notice a huge difference in playstyle.
the 140 and t62 arent even played on sandbox really, its mostly 430s

For some reason I cant reply to you vochinski, but from the stats Ive seen the Russian meds have been spared a lot of nerfs in comparison to the Cent AX/Leo/M48, sure the USSR meds are worse too, but they didn’t get smashed remotely as much as the mentioned above.

I personally don’t like the changes on the Sandboxserver….i think it just makes the game much slower :/ the only thing they are doing ist just nerf most of the tanks.
For example the Jagdpanzer E100…just 850 dmg?! This is the Damage wich the other TD’s did earlier. And this stun-mechanic of artys just make them much more fuck off.
I dont think that this is the way to balance the game.
I think that they will loose very much players when they bring this changes to the normal game…me included…

It gets rid of the major problem people have, both when playing as artillery, and when fighting them;

-Fighting with artillery, you can one-shot them, so naturally, they can do the same to you…but from the other side of the map. Not fun
-As the arty, though, you just gotta pray that the RNG is on your side…and trust me, as an arty player before 8.6 happened, it made me switch to other tanks, starting with TDs, then HTs, then finding my niche with the MTs. It’s boring and not fun at all.

Now, artillery can no longer one shot everything…instead stunning them. Does it need tweaks? Yes. Is it no fun? Hell no! The increased blast radius was a nice addition to the stun, now you’re giving me some accuracy back? Nice~…might actually start grinding the arty again.

Is stun annoying? Of course it is. Will Bert be even more merciless? No. It’ll be the same merciless factor it always has been, just with an added flavour tacked on to it…amongst the 20 others. Stun is balanced by the gun, and honestly while Object 261s do benefit a bit from this due to fast firing, Batchats can blanket an entire team now with stun and making them significantly dangerous on a full clip.

But do they gain ludicrous survivability? Nope, can still be one-shot in a lot of cases.

Also, while Soviet Mediums seem to be buffed…that’s due to how the pen loss was handled, and it was poorly handled, and definitely should be addressed. In reality, the only thing they got was speed…and more boredom trying to figure out which is the good one.

Seems like the armor of the tanks will remain the same but the pen will go down. Idk how that’s supposed to balance the game. The better players will still know where to shoot while the newer ones will suffer more.

Well I believe THAT is the general complaint “learn the game” coming from players like myself that actually took the time to research everything we could read or watch to improve as players only to have that negated by WG coddling those who do not with a noobshield so it is “fair” for everybody as if we all live in a communist country. If I put forth the time and effort to excel at something and somebody’s “No Child Left Behind” program levels the playing field to make it “fair”. That is Rigging and Cheating people including the Unmotivated players.

Uhmm, Rita, does your stronk Rashan komrade happen to have ever heard of the verb ‘to proof’? I can understand the whole text, but some translating mistakes catch your eye and eventually piss you off.
Hire a guy that knows English like his native language or gift Edrard/Ctacello/whatever he’s called a dictionary and a grammar book.
Don’t wanna be rude now, but such mistakes are persisting for a long time and there’s no sign of this wave stopping at all.

-There are rumours that tier VIs and bellow will be barely modified, is this true? -”It’s not true but changes on low tiers will be fewer than high tiers. This “Role” giving to the vehicles is meant for high tiers. In low tiers, we won’t make serious alterations and just want some tanks to become “more comfortable” to play.”

Ooooook… That tells me better gun handling and some mobility tweaks. This literally solves nothing with the low tier bullshit. It’s good to see WG has learned literally nothing, and is rock solid and consistent in its implicit pledge to continue to learn nothing in the future. G-fucking-G.

-There are rumours that tier VIs and bellow will be barely modified, is this true? -”It’s not true but changes on low tiers will be fewer than high tiers. This “Role” giving to the vehicles is meant for high tiers. In low tiers, we won’t make serious alterations and just want some tanks to become “more comfortable” to play.”

Ooooook… That tells me better gun handling and some mobility tweaks. This literally solves nothing with the low tier player drop off. They balanced bass-ackwards from the very beginning, and don’t have the common sense to fix the important player loss first. The hell are they thinking?! … More importantly, what did I even expect from those clowns… I guess it’s good to see WG has learned literally nothing, and is rock solid and resolved in its implicit pledge to continue to learn nothing in the future. Oh! And WG will never be “dedicated to balance” so long as the Pz. II J exists at tier 3. It has been and will always be about the bottom line for them, players be damned. G-f******-G.

I hav the image if the fv304 its rl counter part in prototype form its the same as the live server its tiny. Its the butthurt ryssain biest bastards that got the wrong stuff cause oh oh it smacks me for 25 damage and everyibe freaks out but no one bats an eye when. Kv2 oneshots you. Send angry letts to wargaming threaten to leave and they will stop.

>> but no one bats an eye when. Kv2 oneshots you
So you’d be okay if it was an O-I instead (or a gold stock-Hummel, or a gold M44, which is the correct way to play both of those)? Oh you “Russian bias” hypocrites, don’t ever change… It’s artillery, and that’s probably the only reason necessary to whiners for h8. I personally have nothing against this one since 0.9.3. Now leFH18B2, on the other hand, is seriously imbalanced with its absurd viewrange and ROF. That’s what should be levelled.

BTW, do you mind providing the image you mentioned (of course, anything to compare its size to must be present) so the internetz know you aren’t making anything up?

okay buddy, getting hit by an arty with a 90mm at tier 6.. barely any pen and requires you to get close and personal.. 300 meters. Sure even you can kill it but instead you dont.. your the pos that needs a nerf bat to the head.

Ah Stalin, for a ‘dictator’ that supposedly killed the entire Soviet population multiple times, he sure has a very grandfather kind of voice in heavy Georgian accent with a grandpa personality.

Anyway the changes look really promising, if this goes on it looks like WoT might as well be interesting again, doing something completely new and bringing back the importance of armour, damn reminds me of old times, almost getting nostalgia.

This whole sandbox thing is fucked. You can’t nerf/buff people into playing better. No matter what version of balance you end up with, shitty players are going to be shitty players, and the good players are going to be good. Arty has had the nerf bat more often than anything in the game. Has it changed anything? So now your arty will stun an enemy tank and you don’t get direct damage, but your teammates smoke the turd. Same result, though instead of Oliver shots, you die a few milliseconds slower. Maybe development efforts could be focused less on sandbox nerf bats and more on developing low tier content to help players play better when they get to high tier.

They can buff scouts view range to 700 meters, but some people will never scout.
Think of the scout lighting multiple heavies but no one can pen them even from the side (maus) I’m interested in seeing the unintended consequences of this one. If WG wants me to drive an invincible mouse I’ll do it gladly. If WG is picking winners I’ll drive winners. It doesn’t matter. I wonder if the pen nerfs apply to heavy tanks. That could lead to a serious bounce fest at the end of games. Then mobile heavies will get a chance.

Here’s an idea: How about WG make a new game called World of Russian Tonks, and base it on the Sandbox rules/statistics/changes. Leave Vanilla alone, it’s bad as it is, but if you implement the suggested changes the game will be nothing more than even more OP USSR tenks dominating the tiers.

“Pankov says that the dev team is not afraid of making a +/- 1 balance as in Blitz, they firmly believe that it’s not going to work.”
Having in mind that what they believe in is utter crap all the times (meaning just look at their recent ideas) it will be wise that they start doing the contrary of their beliefs!

yep. there are a lot of issues being known and unadressed both in live and sandbox versions.
The reason is simple, and if you check sandbox forum it will become pretty clear to all of you.
WG just doesnt care about the EU/US/SEA communities and their opinion. The game is optimized for the RU community only and their desires. Russian players really do like the new sandbox changes. All others doesnt because its not really what they want. Because they are not heard.

“-Damage to allies will lead to penalties and no one in his right mind will shot a teammate to stun one enemy player.”

Never actually played a match in WoT with arty present, eh.
You can *always* count on the guy chilling at the back of the map to take risky shots regardless of risk to his teammates, just for a stab at damage/assist points. It’s one of the myriad reasons the typical player hates artillery.

On the comment “Play without Mods” WoT would be a crap came w/o mods, the modders are what saves this game. WG tries to add their own mods in sandbox but fails at it miserable. Sandbox would kill the game if those changes made it to the current game, there would be a few that would like it but 90% of the players would uninstall. Sandbox makes the game look cartoony and the great thing about using mods you choose what you like and leave behind what you don’t.

The good thing “so far” is WG listens to the testers and after first round changes a lot of stuff, lets hope that continues. I don’t really get why Sandbox exist, to me it looks like WG hired a crop of new developers and tried to rewrite the game. The current amount of people playing should tell WG that Sandbox in not a winner when you log in and can’t get a 15 on 15 game, at best it’s 7 on 7 and you wait near 3 minutes to play that. No one but a very few like the version being played, but you get a few like the players you used to see in CS that wanted to play “knifes only”.

Most of the tanks changes: players that spent time learning tanks will not be happy with major changes, all the blogs, videos, forum post on how to play a certain tank will be worthless. WGing has spent years balancing and players got used to that, than to wipe everything learned and find you favorite line of tank changes is a game killer. I for one hope those changes never make it out of Sandbox. …. but then again, those are my views only and you may have your own.

Well that’s the reason why sandbox exist. It’ looks promising though. What catch my attention is about the whole arty changes. No more bullshit HP loss because hit by arty. But the meds and LT turret nerf is abit too much for me.

It’s already a pain in the *ss to have all your favorite mods up-to-date (hopefully there a modpacks that do the job), but there’s no way I’ll be playing the game vanilla, it’s just too awfull.
I can’t imagine playing the game without mods like HD minimaps, autoequip, autoaim+, battle assistant, XVM, crosshairs contour icons, damage panels, etc.
If they screw up all the mods, that’s it, I quit (and I’m here since beta, spending real money on it becaue I love this game, but lately it has just become laughable how they treat community and desires of players, especially on EU)

as the sandbox is now if those changes come into affect i will probably leave wot and move on i guess. their way of fixing tanks is the same for every update nerf damage, nerf accuracy, nerf view range but dare not touch the statistics of permium tanks i liked this game before the last global change now it is going downhill. but makes me wonder how a lets say a M6 tank will survive a 203mm rounds from a s-51 and just get stunned i may aswell go play Armoured warfare. when i played this game it felt good after a long grind to tier 10 to have a beast of a tank like a E3, E100, E5, 183 now they turning these tanks into little kittens cause newbies who rush up tanks lines get wrecked and complain about it being OP i mean i do just fine in tier 10 battles in my KV-4 and T32 getting atleast 1500 to 2000 damage in tier 10. i think they work on the tech tree make it harder to grind to those tanks similair to WOWS, so players can learn the game before getting to tier 10 or even 8. this will prolong the game aswell. make missions for tanks like if you get over 1000 games in a tank then you get binos or EGL and so on.
cause the problem now is i see alot of players with 1k or 2k battles in a tier 10 not knowing what to do and to be honest a tier 10 player need to know how to his tank cause 1 tier 10 can change the coarse of battle.

as the sandbox is now if those changes come into affect i will probably leave wot and move on i guess. their way of fixing tanks is the same for every update nerf damage, nerf accuracy, nerf view range but dare not touch the statistics of permium tanks i liked this game before the last global change now it is going downhill. but makes me wonder how a lets say a M6 tank will survive a 203mm rounds from a s-51 and just get stunned i may aswell go play Armoured warfare. when i played this game it felt good after a long grind to tier 10 to have a beast of a tank like a E3, E100, E5, 183 now they turning these tanks into little kittens cause newbies who rush up tanks lines get wrecked and complain about it being OP i mean i do just fine in tier 10 battles in my KV-4 and T32 getting atleast 1500 to 2000 damage in tier 10. i think they work on the tech tree make it harder to grind to those tanks similair to WOWS, so players can learn the game before getting to tier 10 or even 8. this will prolong the game aswell. make missions for tanks like if you get over 1000 games in a tank then you get binos or EGL and so on.
cause the problem now is i see alot of players with 1k or 2k battles in a tier 10 not knowing what to do and to be honest a tier 10 player need to know how to his tank cause 1 tier 10 can change the coarse of battle.

-”SPG is too accurate, is this not too much?” – “Well, the SPGs can no longer one shot anyone so it was decided to increase its accuracy. -The Stun, it’s a new mechanic that wasn’t in the game before and we haven’t got a final decision on it yet. The ability to decrease the Stun duration will be given. I know it’s annoying but now you can safely push and know that you won’t get one shot killed.

basically they are causing the same effect… either you get one shot by arty and die, or now, you get stunned so you cant defend yourself, and Die.. idiots

“Pankov says that he is afraid that players will become confused with the new tank roles but that the team is working the best they can to ensure that it will be as understandable as possible” – there, my russkie buddy, is THE problem! “Tank role” per class in randoms will amount to some really nice epic fail teams (more so than the present ones) as random people seldom collaborate on anything – most don’t even understand what is happening (ffs, even now the regular “why did that tank vanished in thin air” will report you ’cause he/she doesn’t understand the game’s basic mechanics), what “tank role” means, where to go for that role or…anything remotely close to “actual thinking”. It is bad nowadays in randoms with every Billy Bob doing his/hers own thing (Ls camping beside TDs for “easy sniping” or “protecting arty”, no armor undertier TDs YOLO-ing front lines, top tier Hs “protecting cap circle” all game, SPGs going in no-range places and actually shooting buildings without a clue abount what happens to “my disappearing projectile” and so on), but when the “tank roles” will come into live play (movement nerfs for Ms, penetration nerfs all around, blinding TDs, making SPGs even more useless, Ls as “hectic eyes of the teams” etc) all will suck major rod: you’ll depend most of the time on a clueless redneck and have close to no choices/alternatives around this.

-Player whines that 9.15.1 didn’t bring anything useful and only made him redownload his mods. Storms answers: “Play without mods”
“Then make the in game sight easier for me too see. Also nice to see that storm’s nice attitude resolution didn’t last that long.”
-”Now that Arty has a bigger splash radius players are dealing damage to allies more often. Will you do something about this?” -Damage to allies will lead to penalties and no one in his right mind will shoot a teammate to stun one enemy player.
“Um this is artillery we are talking about. They will hit a friendly if they think they can snipe a kill. Had an artillery player try and save me from a 500 hp Type 61, while I was in my 1200 hp object 140. I of course said something. To which a replied, that I had enough hp that he knew it wouldn’t kill me. And what about making a penalty system for artillery that suicides at the end of the game?”
One new feature we are currently testing: Forbidding SPGs from playing in platoons.
“A step in the right direction. Now cap it at two and maybe there will be more active fluid gameplay. I don’t have any sympathy for them. This has always been a problem, they were just too lazy and cheap to address it.”
-Murazor says that the team wants to balance MM. The ideal plan is to give an equal amount of tiers on each of the teams.
“Still will have just one team stomping the other. I would much rather prefer a close loss, to a very easy win.”

“Pankov says that the dev team is not afraid of making a +/- 1 balance as in Blitz, they firmly believe that it’s not going to work.”
LOL.
What they need, is adaptive MM where it’ll try to make +/- 1 matches first, and +/- 2 if there aren’t enough players. Just like in Armored Warfare, where this system works just fine.

E100 and T110E3 are classed under the same category in the sandbox, yet they removed E3’s 150mm. now there won’t be any point of playing, cause not only does 120mm do less damage, it also has worse dpm then 150mm did.

“I know it’s annoying but now you can safely push and know that you won’t get one shot killed.”
And you get a large chunk of your hp removed by invisible TDs instead.

”Now that Arty has a bigger splash radius players are dealing damage to allies more often. Will you do something about this?”
Now this is a legit concern. The splash damage could be low(and doesn’t do the stun on allies) to reduce the amount of accidental friendly fire.
Actually, couldn’t they show on the mini-map or even in the battle itself where the allied arty is aiming(And maybe even the reload timer for arty)? Say, a circle on the ground that shifts accordingly to where the allied arty is aiming at(And maybe even the reticle size of the arty)?
If the allies saw that the arty is aiming at a certain target and maneuver accordingly if they are smart(Eg: Let the arty hit the target before going in), this could help in promoting a bit of teamwork, especially since arties have better reload and less spare time to type in the chat(If they ever do that) to coordinate their actions with whoever that wants to.

Stalin was an even BIGGER MURDERER than Hitler and it’s ok make him an action figure???? WTF????
What if there was a german based WOT like game and they made a hitler action figure.. we would see that shit all over the news all around the world
fuck WOT