Looks really fantastic. After reading an article about it in PC Gamer, I'm totally convinced that this game will be awesome. I can't wait to see the water in motion. Apparently the developers had a programmer and a(n) artist(s) devoted just to simulating water.

Not all developers are talentless idiots. I'll give them the benefit of the doubt and judge their coding/engine talent based on a demo or the final copy (though recently I'm inclined to fling the hammer of judgement when the demo drops, no reason to wait for empty promises of improvements).

Melmoth
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (5 Hours ago)

Melmoth
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (5 Hours ago)