-------------------------------------------------------------------------------
Seiken Densetsu: Heroes of Mana
Guide/Walkthrough by Kassidy (Kassidy (at) gmail (dot) com).
-------------------------------------------------------------------------------
-Seiken Densetsu: Heroes of Mana
--[VERSION] Version control
--[THANKS] Thanks
--[STORY] Story Outline
--[OVERVIEW] Game Overview/Background Information
--[FAQ] Frequently Asked Questions
--[CONTROLS] Controls and Gameplay
--[MENUS] Menus
--[RANK] Ranking
--[CHAR-MAIN] Characters
--[EQUIP] Equipment
---[NECK] Neck Equipment
---[ARM] Arm Equipment
---[FINGER] Finger Equipment
---[ELEM] Elemental Spirit Magic
--[BUILD] Structures
--[MOBS] MOBs Explained
--[KEY] Keywords
--[WALKT] The Walkthrough
---[CHAP01] Night Raid
---[CHAP02] Forest of Beasts
---[WALK02] Mission 02
---[CHAP03] Lowenburg Falls
---[WALK03] Mission 03
---[CHAP04] Mintas in Flames!
---[WALK04] Mission 04
---[CHAP05] Reunion!
---[WALK05] Mission 05
---[CHAP06] Burning Sands
---[WALK06] Mission 06
---[CHAP07] Ambush
---[WALK07] Mission 07
---[CHAP08] Clashes & Quakes
---[WALK08] Mission 08
---[CHAP09] Valsena Falls
---[WALK09] Mission 09
---[CHAP10] Frozen in a Chant
---[WALK10] Mission 10
---[CHAP11] White Flames
---[WALK11] Mission 11
---[CHAP12] Lights of Old
---[WALK12] Mission 12
---[CHAP13] Have-nots
---[WALK13] Mission 13
---[CHAP14] Ambivalence
---[WALK14] Mission 14
---[CHAP15] Holy Capital
---[WALK15] Mission 15
---[CHAP16] Wind's Requiem
---[WALK16] Mission 16
---[CHAP17] Moon's Echoes
---[WALK17] Mission 17
---[CHAP18] Lowenburg Rises
---[WALK18] Mission 18
---[CHAP19] Falling Sands
---[WALK19] Mission 19
---[CHAP20] White Wings
---[WALK20] Mission 20
---[CHAP21] Vuscavs
---[WALK21] Mission 21
---[CHAP22] Tango
---[WALK22] Mission 22
---[CHAP23] Rhapsody
---[WALK23] Mission 23
---[CHAP24] Nocturne
---[WALK24] Mission 24
---[CHAP25] A New Dark World
---[WALK25] Mission 25
---[CHAP26] Anise's Paradise
---[WALK26] Mission 26
---[CHAP27] Beyond the Realm of Prayer
---[WALK27] Mission 27
--[HARD] Hard Mode
--[FREE-BTL] Free-Battle
--[WIFI] Wifi Rewards
--[OST] The Soundtrack
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[VERSION] Version Control
0.27 Chapters 22-25 completed. Added item locations and completed missing Easy
Mode items for Chapters 26-27. Thus, the walkthrough is complete for the main
storyline.
0.26 Chapter 21 complete. Added most unlock methods for Bonus Maps.
0.25 Chapter 20 complete.
0.24 Chapters 18 and 19 complete.
0.23 Chapter 17 complete.
0.22 Added Chapter 16, started chapter 17. Filled out misc details here and
there.
0.21 Corrected details on Chapter 15.
0.20 Chapter 15 added. Added hosting permission for MyCheats.com and 1Up.com.
0.19 Chapters 13 and 14 complete and added.
0.18 Chapter 12 complete. Added Hidden Item locations as separate item for each
current chapter (as well as within the strategy). Completed Neck Item list.
0.17 Filled out more details, corrected several errors. Added IGN to permitted
host sites.
0.16 Chapters 9-11 done. Need to fill out all reward details.
0.15 Started populating equipment sections. Updated all chapter names. Updated
all character names. Updated storyline intro. Listed Bonus Maps and started
populating with some details. Added more FAQs.
0.14 Up to Missino 09 now, which is still in progress. US release today, so
things will speed up and be more detailed from now. Promise.
0.13 Improved Missino 05, Added Chapter and Mission 06, almost complete.
0.12 Added Chapter 5 and carried out some general maintenance all round.
Chapter names now reflect some of the US chapter names, as well as some more
character names updated.
0.11 Rectified some errors here and there, added more MOB Units to the list and
added all their Primary and Secondary Attacks. Added track times and in-game
locations to Soundtrack, updated track names. Chapter updates to be expected
for next time (sorry!).
0.10 Magic information should now be complete. Added information on Hard Mode.
Added additional Hard Mode details to Unit List. Improved Character backgrounds
and completed missing information. Added Hard Mode information, including new
Unit specs. Added walkthrough for Chapter 27.
0.08 Further detailed some sections, added Chapter 4. Pulled Chapter 27 until
fully completed. Updated many areas with US release terminology available so
far.
0.07 Added Chapters 1-3 with basic story outline and walkthrough. Work started
on Chapter 27. Added OST Tracklist, cleaned up a few mistakes. Have begun to
incorporate terminology and names from the US translation that are available so
far.
0.03 Expanded several areas, still heavily under construction.
0.02 Data previously compiled restructured to fit new layout. Added listings to
be fleshed out at later date when more data available. Several FAQs included
that have been asked on message boards, to be expanded as more questions arise.
0.01 General outline created based on previous Children of Mana FAQ. Sections
delineated.
You may copy no part of this guide or the guide in its entirety without my
express permission, and currently this information is only to be hosted at the
following sites:
http://www.seikens.com
http://www.cheatcc.com
http://faqs.ign.com
http://www.1up.com/
If you want to publish this guide, please contact me at the e-mail address
above. Sometimes I take a couple of days to reply, but I do get there. ;)
Also if you have suggestions, contributions, or questions about the content of
this guide or the game in general, please feel free to contact me.
Contributions are credited where new information is provided or rectified, and
suggestions are taken into consideration for future updates.
[THANKS]
-My wife for putting up with me.
-All members of Seikens.com for on-going support, friendship and conversation.
-Parafish for his encouragement with the initial stages of this guide.
-Members of the message board for game discussion and suggestions.
-Bonkenhi for item information for the Bonus Maps (pending inclusion)
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[STORY] Story Outline
Using the power of Mana a civiliz- oops, sorry...
It was a long, long time ago--
Even before the Mana Goddess was born.
A great witch from a realm yet unknown brought darkness to the world.
Anise was her name.
The odious witch was defeated by the guardians of the great tree--
But legend tells that her darkness and curse seeped through and spread over to
many other worlds.
And yet another legend has it--
When the world was still covered in darkness--
The Mana Goddess used the Sword of Mana to defeat the benevodos that would lead
the world to doom...
Then sealed them into eight stones.
This is how darkness retreated and the world was created.
After completing her creation, the Mana Goddess turned herself into a large,
wizened tree.
It is told that the Mana Tree and the sword continue to watch the world from
the forbidden Sanctuary.
Time has passed--
Valsena, the kingdom of green fields
Ferolia, the kingdom of Beastmen
Altena, the kingdom of sorcery
Wendel, the holy capital
Laurent, the aerial fortress
Nevarl, the fortress in the sand
The nations of the world were shrouded in a peaceful but fleeting slumber...
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[OVERVIEW] Overview
Seiken Densetsu: Heroes of Mana is the second game from Square-Enix's Seiken
Densetsu series on the Nintendo DS, and is developed by the company Brownie
Brown, partly comprised of several former Square-Enix employees who worked on
Seiken Densetsu 3.
The game is set 19 years before the events of Seiken Densetsu 3, a game which
was never released outside Japan, although a very complete and excellent fan
translation did do the round on the web. As such, there are several characters
in HoM that are either related to characters and events in SD3, or who appear
as NPCs in the aforementioned predeceasing sequel (anyone else notice that
strange tremor in the force?).
The nature of the game is that of a Real Time Strategy game, the same genre as
worldwide PC successes Warcraft (the original, not "World of"), Starcraft and
Command & Conquer. There are a few differences, which will be detailed later in
the guide.
The game is heavily touch-screen based (to the point where buttons are rarely
used), so have your screen protectors ready (don't worry, it's not as bad as
Lost Magic in that respect... I still have the mark of several consecutive Fire
Runes on my screen guard).
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[FAQ] Frequently Asked Questions
Q. Does this game have SD3 included in it?
A. No, it does not. There were several online and magazine articles regarding
Heroes of Mana prior to release that included screenshots of Seiken Densetsu 3
that were part of the original press pack provided by Square-Enix. These were
included for referential purposes, as the game takes place 19 years before SD3
and many of the characters have some form of relation to events or characters
in SD3. The game is NOT however included in Heroes of Mana.
Q. Is this like Lost Magic?
A. Yes and No. Yes, in that you do control one or various main humanoid
characters, and in addition several monsters, or MOBs as they are called in the
game, that do your dirty work for you. However, Lost Magic had you going out
and capturing monsters to then use later, and you could only have a certain set
of them which you determine before a mission. In Heroes of Mana you get better
MOBs as you progress in the game, and during missions you spawn these MOBs as
you need them, again, similar to Warcraft (there are exceptions to this rule
for certain missions, again this will be covered in depth later in the guide).
Q. Any news on the game's OST?
A. Yes, the OST has a release date set for the 18th of April 2007, is comprised
of 2 discs, and is available at Play-Asia.com for around $25USD. It is composed
by Yoko Shimomura, who also worked on Legend of Mana, Street Fighter 2 and more
recently the Kingdom Hearts series.
Q. What other games are there in the Mana series?
A. In Chronological Release order:
-Pre-World of Mana releases:
The Emergence of Excalibur (Never Released, cancelled 1987)
Seiken Densetsu [1]: Final Fantasy Adventure (GB) - June 8th 1991
Seiken Densetsu 2: Secret of Mana (SNES) - August 6th 1993
Seiken Densetsu 3 (SNES) - September 30th 1995
Seiken Densetsu: Legend of Mana (PSX) - July 15th 1999
Shinyaku Seiken Densetsu: Sword of Mana (GBA) - August 29th 2003
-World of Mana releases:
Seiken Densetsu DS: Children of Mana (NDS) - March 2nd 2006
Seiken Densetsu: Final Fantasy Gaiden (Mobile Phone) - 2006
Seiken Densetsu: Friends of Mana (Mobile Phone) - October 12th 2006
Seiken Densetsu 4: Dawn of Mana (PS2) - December 21st 2006
Seiken Densetsu: Heroes of Mana (NDS) - March 8th 2007
There were also two Manga series created, one based on Legend of Mana (released
2000 in 5 volumes by Shiro Amano) and Princess of Mana (takes place 300 years
after CoM, due to be released 2007).
Q. What is the timeline of the Mana series?
A. Although there are many speculations on the timeline of the games, Koichi
Ishii has mentioned that there is not necessarily a relation between different
parts of the series. At present we do have several games that are stated to be
directly connected, and they are:
1. Dawn of Mana occurs 10 years before Children of Mana
2. Heroes of Mana occurs 19 years before Seiken Densetsu 3
3. Friends of Mana occurs 10 years before Legend of Mana
Unconfirmed speculation places Final Fantasy Adventure/Gaiden/Sword of Mana and
Secret of Mana as taking place, in that order, after the events of Seiken
Densetsu 3. FoM and LoM are suspected to occur on a different plain of reality
to the rest of the games.
Q. What ties does this have to SD3?
A. There are several characters who are either refered to in SD3 or appear in
SD3 as NPCs. None of the main characters from SD3 make a direct appearance
though. (This answer may change at a later stage, who knows.)
Q. Does this game have multiplayer options?
A. Yes, there is a Vs. Battle option which allows you to play against someone
else with a DS and a copy of the game.
Q. Does this game have Wifi?
A. Yes, but not for multiplayer options. The Wifi functionality allows you to
unlock items and free-battles and compare your ranking with other players. The
higher your ranking, the better the items that you unlock. From what I can see,
each week a new free-battle option is unlocked.
Q. Is there Download Play?
A. No, the other player must have a copy of the game. Whether this game must be
the same region or not is currently unknown.
Q. I've killed everything in Chapter 3 but the mission won't finish!
A. Your main Leader Unit, Roget, must reach the gates of the castle (where the
Vehicle-type MOB was, for the mission to complete.
Q. What is the sword Roget is holding in his hand in the intro FMV?
A. It is the Mana Sword. The design follows that which was designed for SD4 and
CoM, and has now become the standard artwork for the Mana Sword.
Q. Will my gaming experience be hampered if I haven't played SD3?
A. No, as the two run on separate systems, and also because the game occurs
BEFORE the events of SD3, playing SD3 is not a requirement to getting the most
out of this game. However, I would recommend playing SD3 as it is a great game,
and the connections add on top of the sole gaming experience.
Q. Does this game use the same locations as SD3? Why are the names different?
A. The locations are indeed the same, however the romanization of the names
differs from the original walkthroughs that were made for SD3 before the fan
translation, and later the fan translation names (ie Naba'al, Navarre, Nevarl).
Q. Does this game have left-handed mode?
A. I'm afraid it does not. The game was designed to only move the map with the
D-button. Quite the bum deal for anyone who is left-handed.
Q. Does this game have Skirmish Mode?
A. If by this you mean the ability to replay already completed maps, then no,
you cannot revisit stages unless you start a new game and reach them again
(which when you're writing a walkthrough is a major pain). Nor are there
randomly generated maps with variable options to play against the computer in a
similar way to the DS-to-DS multiplay. There are however Bonus Maps that have
new missions using the game's maps for added fun, and extra items for each one.
Q. How long is the game?
A. There are 26 main storyline missions, playable on Normal and Hard mode, and
43 Bonus Maps.
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[CONTROLS] Controls
This game is heavy on the use of the Stylus, and you could even play it without
pressing any buttons at all (though you would be making your life exceedingly
difficult by doing so). You won't get away with not using the touch screen
though, so you may want to consider investing in a screen protector and making
sure your DS is correctly calibrated.
During the dialogue sequences, you need only remember that A (or tapping the
screen) will skip to the next line of dialogue, and B will fast-forward through
the dialogue like there's no tomorrow (very handy on second play throughs or if
you're playing the Japanese version of the game).
During the missions, the controls will be as follows:
-B button: Speed up gameplay
-X button: Change from unit list to unit-type selection
-L button: Rotate the playing area 90 degrees counter-clockwise
-R button: Rotate the playing area 90 degrees clockwise
-Start Button: Open the options menu
-D-pad: Move the play area in the direction indicated (note, this does not
follow the direction of the map on the top screen, but the bottom)
-Touch screen: Unit selection, commands, the whole kaboodle really
-Selecting and moving units
To select a unit, you can either tap on that unit, click on the icon to the
right of your screen that shows the stylus and draw a circle round the unit or
units (this also pauses the game while you do so), or tap the avatar for that
unit in your unit list at the bottom of the screen. These icons each represent
a unit by their type and health status.
Diamond avatars represent Hero units, Circles ones represent Gatherer units,
and Squares represent Battle MOB units. Also when your units are carrying out
an action (harvesting, attacking) they will turn into stars momentarily.
The colour will show you how well your unit's health is doing. The closer it
gets to red, the closer it is getting to dying a horrible death.
Green and happy means health is between 81-100%
Yellowy-green and indifferent means health is between 51-80%
Yellow and drooping means health is between 31-50%
Orange and rather down in the dumps means health is between 0-30%
A health bar is displayed above each unit indicating the aproximate health of
the unit, including enemies.
To then move the unit or units selected, tap on bottom screen where you want
them to move and they will do so, indicating their path with a series of white
arrows. Note that in the event of a path being blocked, or being too narrow to
get a certain number of the units through, some units may decide to seek out
alternative routes, even if it means gonig into enemy territory, so keep an eye
on where your units are heading. When moving multiple units, the first unit to
the spot will occupy it, while the others will wander around the near area of
the spot already occupied. If it frees up, another unit will take its place.
You can also select all units of a certain type by changing your unit list to
unit type mode. To do this, press the X button, and a set of icons depicting
all the units types available to you will be displayed. Tap on on of these, and
all units of that type will be selected. Also, when you manually select one or
more units by tapping on the unit or encircling it, the type of units selected
will flash on this icon list.
-Terrain
Note that certain units will only be able to move on certain terrain. Most
units will move along the ground only, and can only jump up small steps.
Jumping units can overcome changes in relief to a certain extent. Flying units
can go practically anywhere. Aquatic units will move faster along water (that
ground units can't tread) and slower on land.
More detail on MOB types and how they handle terrain can be found in the MOB
section later in the guide.
-The Map
The map in the top screen will show you the entire level. The lighter areas
indicate the map that you have uncovered so far, and the darker the areas that
are still to be unveiled. You will be able to see units and resources in the
uncovered areas (even if no unit is currently there of yours).
A red square will show you what part of the map corresponds to the play area
you are currently viewing in the bottom screen. One corner of this square
corresponds to where the compass (top left of your bottom screen) is situated
in relation to the square.
You will also see here a power guage that indicated how powerful your army is
in comparison to the enemy's. Half-way means your even, and the more your green
extends into the right side of the bar the more powerful you are in comparison,
and vice-versa.
-Map switching
As well as moving the game area with the D-pad, you can also switch your
screens so that the top map is displayed on the touch screen. A square will
display the game area. Tap on a part of the map to move this square there, and
the game screen will shift accordingly. You can then switch the screens back.
This also allows you, if precise enough, to select units on the map, as well as
centering the screen on them to use them.
To switch the screens, use the icon in the top-right corner of the bottom
screen. Note that this icon is also used in the information menus.
-Rotating the screen
You can rotate the screen in 90 degree increments either using the L and R
buttons to rotate counter and clockwise respectively, or you can tap on the
compass in the top left corner of the bottom screen to rotate clockwise by 90
degrees. Also note that the blue marker in this compass will indicate North.
-Resources
There are two resources to collect in the game. Gatherer units will head out
to collect these and bring them back to the Nightswan Ship.
First off is Gaia Stones. These are collected from mineral deposits with Gaia's
face on them, and are used to build structures within your Ship.
Then there are Treant Fruit, which is collected from trees with Treant's face.
These are used to spawn MOB units from the structures in your ship.
Each resource deposit has a limited quantity of mineral or fruit, and the less
there is available the more droopy the deposit's face and general status will
look (so the tree will wither, and the mineral deposit will look... well, more
and more shagged out really).
-Hidden treasure
In each map there are hidden items that are found when any MOB unveils a
certain square on the map. This is another reason to explore as much of the map
as possible. A MOB finding an item will be indicated by a extended ascending
chirpy melody and a speech bubble with an exclamation mark appearing over their
unit-list avatar (if displayed).
These items will be listed at the end of the level during the ranking screen.
-Anchoring your ship
The Nightswan Ship can be moved during a mission, but generally will stay
anchored to a mooring point on the map. Some maps have several mooring points.
The ship will only be able to carry out certain functions while anchored, such
as spawning units, gathering resources from the Gatherers and summonning God-
Beasts, but will be vulnerable to melee attacks also. While on the move, it
will be vulnerable only to projectiles, but you won't be able to perform any of
the previously listed tasks.
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[MENUS] Menus
This section describes the options available in different screens of the game.
Mainly to aid players of the Japanese import version.
-Title Menu
--New Game (start a new game from scratch)
--Continue Game (load one of up to 3 previous saved games)
--Free Battle (play non-storyline missions on maps unlocked in the main game)
--DS to DS (play against a friend who also has the game)
--Wifi
---Wifi Settings (takes you to the DS Firmware Wifi Settings options)
---Wifi Ranking (connects you to the Wifi network)
----Notices (shows latest notices posted by Square Enix)
----Maps Available (free battle missions available this week)
----Top Scores (view the best players scores)
----Rewards (items unlocked with your current point total for Wifi)
-Buttons on World Map screen (left to right)
--Continue to next Chapter/Mission
--Character Roster (use to equip main characters with items)
---Character sprite (select character for play when pre-mission)
---Speech Bubble (view character stats and equipment summary)
---Equip (change the character's equipment)
----Side bar: Sort by (New, Numerical, +HP first, +ATK first, +SPD first,
+Range first)
----Top bar: Necklace, Gauntlet, Ring, Elemental Spirit
--Notebook
---Chapter summaries and rankings for missions
---Character profiles
---Key words, events
---MOB list
--Options
---Game Help (tutorials used in game)
---Settings
----Screen scrolling speed
----Sound effects volume
----BGM volume
----Stereo or mono (default is stereo)
---Savegames (view latest chapter info and save current game to slot)
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[RANK] Ranking
Your ranking is based on several factors, and can be reviewed in the
Encyclopedia in-game. Also, the higher rank you achieve in a mission, the
better the reward you will receive for completing the chapter. The factors
taken into account are:
-Clear Time: 20p Max
-Friendly Units Spawned: 10p Max
-Enemy Units Defeated: 20p Max
-Friendly Units Lost: 20p Max
-Gaia Stones Harvested: 10p Max
-Treant Fruit Harvested: 10p Max
-Map Uncovered: 10p Max
-Damage to Ship: 20p Max
Platinum S Rank: 100-120 points
Gold A Rank: 80-99 points
Silver B Rank: 70-79 points
Bronze C Rank: 60-69 points
D Rank: 59-50 points
E Rank: 49 points or less
Also in the case of maps where certain statistics don't apply the maximum score
is given by default (ie. a map where you are given a set number of units, your
friendly unit spawning points will be maxed out even though you didn't spawn
any units).
-------------------------------------------------------------------------------
[CHAR-MAIN] Main Characters
Each playable Hero character has a Battle Skill and a Waiting Skill. The Battle
Skill will have an effect on units that are within 5 squares of the Hero,
increasing certain stats or abilities. Waiting skills apply modifiers to the
proprties of the Nightswan Ship by increasing its speed or reducing
construction costs or times, but ONLY when the character is NOT on the
battlefield.
This section compiles together both playable and non-playable characters, with
a brief summary of their background, and in the case of playable characters,
their base statistics, skills, and starting equipment if applicable.
01. Roget (U) / Rojer (rojie)
Playable: Yes
Clan: Rebel Army
Age: 21
Battle Skill: Combat Aura - Increases by 20% offensive and defensive strength
Waiting Skill: None
Base HP: 500 (600 with Mana Sword)
Base ATK: 45 (60 with Mana Sword)
Base Speed: 80 (90 with Mana Sword)
Starting Necklace: None
Starting Gauntlet: None
Starting Ring: None
The protagonist of this story. Trained in the art of sword fighting since a
young age while a member of the Peddan Military service. Was involved in the
Beast Kingdom recoinnaissance mission incident.
Attack Range Grid:
Strikes all enemies in one direction.
...........
.....R.....
.....1.....
.....2.....
.....3.....
.....4.....
.....5.....
02. Yurchael (U) / Yuriel (yurieru)
Playable: Yes
Clan: Rebel Army
Age: 26
Battle Skill: Haste Aura - Speed and dexterity increased
Waiting Skill: Engineer - House construction cost reduced
Base HP: 450
Base ATK: 30
Base Speed: 80
Starting Necklace: None
Starting Gauntlet: None
Starting Ring: None
Captain of the Beast Kingdom recconnaissance unit. Calm and composed to the
point of carrying out dangerous maneuvers without any concerns. In charge of
explaining the battle system of the game.
Attack Range Grid:
Strikes one enemy with a projectile.
...........
.....Y.....
....111....
...22222...
..3333333..
.444444444.
55555555555
03. Qucas (U) / Kjukca (kyuka)
Playable: Yes
Clan: Rebel Army
Age: 23
Battle Skill: Attack Aura - Damage inflicted up by 50%
Waiting Skill: Architect - House construction speed increased
Base HP: 500
Base ATK: 35
Base Speed: 75
Starting Necklace: None
Starting Gauntlet: None
Starting Ring: None
A soldier hired by the Peddan Army two years ago. A drunken womanizer who
redeems himself by being trustworthy when it comes to getting the job done.
Friends with Roget, and familiar with many people in Laurent.
Attack Range Grid:
Attacks all enemies in a straight line in 4 directions, if range is greater
than 1.
.....5.....
.....4.....
.....3.....
.....2.....
.5432Q2345.
.....1.....
.....3.....
.....4.....
.....5.....
04. D'Kelli (U) / Teckelly (tekuri)
Playable: Yes
Clan: Rebel Army
Age: 10
Battle Skill: Precision Aura - Critical attacks rate up by 30%
Waiting Skill: Summonning - Gatherer and Unique spawning becomes instantaneous
Base HP: 400
Base ATK: 25
Base Speed: 50
Starting Necklace: None
Starting Gauntlet: None
Starting Ring: None
Last survivor of the forest people, she has the ability to talk to and work
well with monsters. Though a young, she has become useful when working with the
official army members.
Attack Range Grid:
Attacks in three directions at once.
...........
.....D.....
.....1.....
....212....
...3.2.3...
..4..3..4..
.5...4...5.
.....5.....
05. Gemière (U) / Gelemia (jieremia)
Playable: Yes
Clan: Rebel Army
Age: 18
Battle Skill: Gravity Aura - Enemy speed and dexterity decreased
Waiting Skill: Pilot - Nightswan Ship movement speed increased
Base HP: 450
Base ATK: 25
Base Speed: 40
Starting Necklace: None
Starting Gauntlet: None
Starting Ring: None
Niece of the Peddan State Minister and female member of the Beast Kingdom
recconnaissance unit. Because of her easily angered character she's known as
"the land mine wou want to walk around".
Saltatory movement.
Attack Range Grid:
Circular outward attack from the unit.
....434....
...52125...
...31B13...
...52125...
....434....
06. Gauser (U) / Gowzar (gauzaa)
Playable: Yes
Clan: Beast Kingdom
Age: Thought to be 24
Battle Skill: Terra Aura - Ground Unit ATK +30%, critical rate 100%
Waiting Skill: Fast Terra - Instant Ground Unit Spawning
Base HP: 600
Base ATK: 30
Base Speed: 60
Starting Necklace: None
Starting Gauntlet: None
Starting Ring: None
King of the Beast Kingdom, unlike other Ferolians he does not hate humans.
Father of Kevin (Seiken Densetsu 3).
Attack Range Grid:
Attacks all enemies in a straight line in 4 directions, if range is greater
than 1.
.....5.....
.....4.....
.....3.....
.....2.....
.5432G2345.
.....1.....
.....3.....
.....4.....
.....5.....
07. Joster (U) / Joster (josutaa)
Playable: No
Clan: Laurent
Age: -
Experienced soldier of Laurent and acquaintance of Qucas. Sweetheart of Minerva
and Father of Riesz (Seiken Densetsu 3).
08. Alma (U) / Alluma (aruma)
Playable: Yes
Clan: Laurent
Age: 20
Battle Skill: Aero Aura - Flying Unit ATK +30%, critical rate 100%
Waiting Skill: Fast Aero - Instant Flying Unit Spawning
Base HP: 520
Base ATK: 20
Base Speed: 40
Starting Necklace: None
Starting Gauntlet: None
Starting Ring: HP+20, 2x DEF against Ground Units, 1/2 against Flying Units
Laurent's foremost female soldier. Once involved with Qucas. Secretly in love
with Joster, though keeps it a secret due to his involvement with Minerva.
Nurse to Riesz and Elliot (Seiken Densetsu 3). Also appears in SD3.
Attack Range Grid:
Attacks in three directions at once.
...........
.....A.....
.....1.....
....212....
...3.2.3...
..4..3..4..
.5...4...5.
.....5.....
09. Galura (U) / Galura (garura)
Playable: No
Clan: Laurent
Age: -
United the tribe of Laurent and became their leader. Through diplomacy brought
peace, but dies in the Nevarl invasion.
10. Minerva (U) / Minerva (mineruba)
Playable: No
Clan: Laurent
Age: -
Daughter of Galura and Joster's sweetheart, together they dream of building up
the tribe Laurent into a country. Mother of Riesz and Elliot (Seiken Densetsu
3).
11. Priest of Light (U) / Bishop of Light (hikari no shikyou)
Playable: No
Clan: Holy City of Wendel
Age: -
Priest of Wendel. Does not fight personally, but has a considerable dominance
of magic. Adoptive father of Charlotte (Seiken Densetsu 3).
12. Belgar (U) / Belga (berugaa)
Playable: Yes
Clan: Holy City of Wendel
Age: 33
Battle Skill: Regen Aura - Restores HP of units (except Gatherers and special)
Waiting Skill: Fast Restore - Increases HP recovery effect of the Healing Home
Base HP: 450
Base ATK: 25
Base Speed: 30
Starting Necklace: None
Starting Gauntlet: None
Starting Ring: None
Priest of Darkness in Wendel. Keeps Wendel in a neutral state. Cooperates with
Roget. Is the Masked Mage from Seiken Densetsu 3, and is father of Heath from
the same game. Parted ways from Wendel due to corruption by the dark magic he
studied.
Attack Range Grid:
Circular outward attack from the unit.
....434....
...52125...
...31B13...
...52125...
....434....
13. Falcon (U) / Falcon (fuarukon)
Playable: Yes
Clan: Sand Fortress of Nevarl
Age: 19
Battle Skill: Missile Aura - Missile Unit ATK +30%, critical 100%
Waiting Skill: Fast Missile - Instant Missile Unit Spawning
Base HP: 500
Base ATK: 45
Base Speed: 80
Starting Necklace: None
Starting Gauntlet: None
Starting Ring: None
Former commander of the Nevarl ninjas. Objects to current Nevarl policies,
together with Sand Arrow her husband. Mother of Hawkeye (Seiken Densetsu 3).
Saltatory movement.
Attack Range Grid:
Strikes one enemy with a projectile.
...........
.....F.....
....111....
...22222...
..3333333..
.444444444.
55555555555
14. Larkborne (U) / Raven? (raawaboon)
Playable: No
Clan: Sand Fortress of Nevarl
Age: -
Deserter of Nevarl. In spite of injury, journeyed to Wendel to inform Falcon
and Roget of the problems back in Nevarl.
15. Sandarrow (U) / Sand Arrow (sandoaroo)
Playable: No
Clan: Sand Fortress of Nevarl
Age: -
Falcon's husband. Former leader of Nevarl, though not skilled in combat and
against the idea of war. Rescued by Roget after being overthrown by the Nevarl
forces led by Ourikibusu. Father of Hawkeye (Seiken Densetsu 3).
16. Hawkeye (U) / Hawkeye (hookuai)
Playable: No
Clan: Sand Fortress of Nevarl
Age: -
Son of Sand Arrow and Falcon, he is orphaned and taken in by Flame Kahn between
the events of this game and SD3, who is his grandfather. In SD3 he is one of
the six main characters.
17. Richard (U) / Richard (richaado)
Playable: No
Clan: Grass Plains Kingdom of Valseng
Age: -
Elder of Valseng. Full of chivalry, he likes to fight on the front lines,
causing Loki great distress. Father of Angela (Seiken Densetsu 3), although
does not know.
18. Loki (U) / Loki (roki)
Playable: Yes
Clan: Grass Plains Kingdom of Valseng
Age: 32
Battle Skill: Armour Aura - Heavy Unit ATK +30%, critical rate 100%
Waiting Skill: Fast Armour - Instant Heavy Unit spawning
Base HP: 600
Base ATK: 55
Base Speed: 78
Starting Necklace: None
Starting Gauntlet: Gauntlets (Attack+5)
Starting Ring: Cotton Ring (Speed+8)
Known as the Golden Knight, Leader of the Silver Horsemen. Father of Duran
(Seiken Densetsu 3). Close friend of Richard.
Attack Range Grid:
Strikes all enemies in one direction.
...........
.....L.....
.....1.....
.....2.....
.....3.....
.....4.....
.....5.....
19. Valda (U) / Valda (varuda)
Playable: Yes
Clan: Magical Kingdom of Altena
Age: 22
Battle Skill: Defense Aura - Unit Defense up by 30%
Waiting Skill: Craft barrier - Damage to Nightswan cut by half
Base HP: 460
Base ATK: 25
Base Speed: 50
Starting Necklace: None
Starting Gauntlet: Aero Gauntlets
Starting Ring: Aero Nails
First in line to succeed to the Imperial Throne of Altena. Mother of Angela
(Seiken Densetsu 3). Is in love with Richard, but keeps a straight face due to
political circumstances. Magic runs strong in her bloodline, although doesn't
yet fully control it.
Attack Range Grid:
Exploding ball that is launched 5sq in front of the character and expands
depending on range.
.....V.....
...........
...5.4.5...
....323....
...42124...
....323....
...5.4.5...
20. Queen of Altena (U) / Queen of Altena (arutena joou)
Playable: No
Clan: Magical Kingdom of Altena
Age: -
Present, and first, queen of Altena and mother of Valda. Has magical abilities
ot the point where she can control the weather, but cannot defeat the mirror of
Anith. Also pilots the Demon Road Airship. Dies fighting with Pedda troops in
order that Valda and friends can escape.
21. Beastman Ghost (U) / Beastman Shadow (shishi jin no kage)
Playable: No
Clan: Beast Kingdom
Age: -
Ancestral spirit of a member of the Beast Kingdom, has protected the Moon
Reading Tower for hundreds of years. Despises humans as being a lower race.
22. Bautcher (U) / (bauchaa)
Playable: No
Clan: Sand Fortress of Nevarl
Age: ?
Olbex's younger brother. Died 5 years ago. Was killed by Qucas during a
diplomacy meeting between Laurent and Nevarl for insulting Minerva. After this,
Qucas left Laurent.
23. Olbex (U) / (ourubiikusu)
Playable: No
Clan: Sand Fortress of Nevarl
Age: -
Leader of Nevarl. Unites forces with Pedda in order to take over Laurent, but
loses important allies like Falcon who do not agree with his cause. 5 years ago
his younger brother was killed by Qucas.
24. Flamekahn (U) / Flame Kahn (fureimu kaan)
Playable: No
Clan: Sand Fortress of Nevarl
Age: -
Has a small army of soldiers within Nevarl and is Ourubikusu's right hand man.
Tries to punish Falcon, his daughter, who rebels from the organization.
However, during the fight with her recognises her determination. In Seiken
Densetsu 3 appears as leader of Nevarl.
25. Celestan (U) / Celestan (seresutan)
Playable: No
Clan: Old Kingdom of Peddan
Age: 32
Commander of the Pedda troops. In spite the appearance and manners of a
gambler, he's faithful in his duty. Long-time friends with Yurchael and
Bazilios.
26. Juhani (U) / Euhanny (yuhani)
Playable: No
Clan: Old Kingdom of Peddan
Age: -
Soldier of the Pedda Army and younger brother to Elena. Close friends with
Roget, but because of Roget's betrayel to Pedda ends up hating him and raises
his sword to him. Dies at Roget's hands at the Moon Reading Tower.
27. Elena (U) / Elena (erena)
Playable: No
Clan: Old Kingdom of Peddan
Age: -
Elder sister to Euhanny and female soldier of the Pedan Army. Also Roget's
sweetheart. Fights Roget after being informed by Bazilios of his betrayal.
Controls the Zombie Buskaboo. Dies by charging her battleship into the Altena
ship.
28. Baxilios (U) / Bazilios
Playable: No
Clan: Old Kingdom of Peddan
Age: 24
Peddan female officer from a young age who wears a mask and descends from a
long line of female officers that directly serve the General. For a long time
has been known to have a strong sense of direction and charisma among soldiers.
Once had a strong connection with Yurchael. After the appearance of Anise's
mirror is corrupted by the Darkness and becomes Mother Goddess of Darkness.
29. Inath (U) / Annais, King of Peddan (pedan kokuou anaisu)
Playable: No
Clan: Old Kingdom of Pedda
Age: 17
King of Peddan, appears to enjoy war too much at his young age, and has little
sense of responsability. Was childhood friends with Roget and his brother.
Sinks into the Chaos Ocean after the mirror of Anise is released.
30. Mirage Bishop (U) / Master of Mirages (unknown)
Playable: No
Clan: Old Kingdom of Peddan
Age: -
Inhabits the Mirage Palace in Peddan, and is Roget's older twin brother. Can
manipulate space with his thoughts and use incantations from ancient Peddan
magic. Was bewitched by Anise's mirror and proposed the plan for its release to
Bazilios and Annais. Engulfed by the Chaos Ocean after the mirror of Anise is
released.
31. Luna (U) Luna (runa)
Playable: Equippable Elemental Spirit
Clan: Moon Elemental Spirit
Age:
Spirit of the moon, she has a gentle and lady-like manner. In a constant state
of drowsiness.
32. Salamander (U) Salamander (saramandaa)
Playable: Equippable Elemental Spirit
Clan: Fire Elemental Spirit
Age:
Fire spirit in the form of a flamming dragon. Temperamental and has a strong
sense of justice.
33. Undine (U) Undine (undaiine)
Playable: Equippable Elemental Spirit
Clan: Water Elemental Spirit
Age:
Water spirit that resembles a mermaid. Can manipulate the temperature and flow
of water. High-spirited and bossy.
34. Dryad (U) Dryad (doriaado)
Playable: Equippable Elemental Spirit
Clan: Wood Elemental Spirit
Age:
Spirit with a gentle demeanour and protective stance toward nature. Quiet and
reserved.
35. Jinn (U) Jinn (jin)
Playable: Equippable Elemental Spirit
Clan: Wind Elemental Spirit
Age:
A mischevious spirit that can control the wind, often for his own amusement.
Has an upbeat nature.
36. Gnome (U) Gnome (noomu)
Playable: Equippable Elemental Spirit
Clan: Earth Elemental Spirit
Age:
Elder earth spirit that controls the magnetic forces within earth and stone. A
self-styled leader with a short temper.
37. Wisp (U) Will 'O Wisp (uiru o uisupu)
Playable: Equippable Elemental Spirit
Clan: Light Elemental Spirit
Age:
A healing and blinding spirit of light. Simple of speech, yet wise.
38. Shade (U) Shade (shuido)
Playable: Equippable Elemental Spirit
Clan: Dark Elemental Spirit
Age:
Spirit who governs the darkness. Despite a sinister appearance, is composed and
gentlemanly.
39. Winged Defender (U)/Father of the Winged Ones (tsubasa aru mono no chichi)
Playable: No
Clan: Laurent
Age: -
Protective spirit that lives high in the mountains of Laurent, near Heaven. A
male dragon that talks. Also appears in Seiken Densetsu 3.
40. Xan Bie (U) Xan Bie (zan bie)
Playable: Summonable God-Beast
Clan: Fire
Age: -
God-Beast of fire, takes on the temporary form of a bird engulfed in flames, as
he can adopt many forms at will. Lends his power to Roget after the disturbance
caused by the mirror, but his purpose with regards to the world is unclear.
-------------------------------------------------------------------------------
[EQUIP] Equipment
Equipment is essential to boosting your main characters' stats, as they do not
gain levels like most RPGs. The main stats increased are Attack Power, Speed,
and Attack Range. Some may also boost one stat and create a new handicap, and
some items will also give an additional power (like increasing defense to a
particular unit type).
To equip an item, you must do so between levels by going to the Character
Equipment screen on the World Map view (second button on the bottom of the
screen). You may only equip on of each type (Neck, Arm, Finger) and no
two characters can share an item even if they aren't on the battle field at the
same time.
This section will be expanded in later versions of the guide.
-------------------------------------------------------------------------------
[NECK] Neck Equipment
* Magnetic Choker - HP +40, cancels paralysis
A magnetically charged necklace
* Soldier Crest - Range +1, Speed-10
A wooden emblem given to new recruits
* Bronze Chain - Range +1, Power -5
A chain made of bronze
* Bronze Pendant - Range +1, HP -40
A pendant made of bronze
* Sobering Scarf - HP +50, cancel confusion
A scarf imbued with a sobering effect
* Warrior Crest - Range +1, Speed -5
An iron emplem given to warriors.
* Silver Chain - Range +1, Power -3
A chain made of silver.
* Silver Pendant - Range +1, HP-20
A pendant made of silver
* Warm Scarf - HP+60, cancels freezing
A very warm scarf made from the fur of Cerberus.
* Knight Crest - Range +2, Speed -10
An emblem given to royal knights.
* Gold Chain - Range +2, Power -5
A chain made of gold.
* Gold Pendant - Range +2, HP -40
A pendant made of gold.
* Aqua Chocker - HP+70, cancels burning
A necklace that repels fire
* Ancient Crest - Range +2, Speed -5
An emblem inscribed with an ancient rune.
* Ancient Chain - Range +2, Power -3
A chain made from a mysterious metal discovered in ancient ruins.
* Ancient Pendant - Range +2, HP -20
A pendant engraved with an ancient symbol
* Silver Wolf - HP +80, cancels paralysis and petrification
A necklace once worn by a warrior monk.
* The Prince - Range +3, Speed -10
A medallion worn by a ruling knight.
* Brisingamen - Range +3, Power -5
A chain once worn by the legendary Amazon Vanadis.
* Coral - Range +3, HP -40
A gemd made from crystallized coral
* Mage Wolf - HP+90, cancels charm and blindness
A necklace once worn by a Dervish
* The Gladiator - Range +3, Speed -5
The symbol of the gladiator.
* Dragoon's Chain - Range +3, Power -3
A chain once worn by the legendary dragoon Dragon Master.
* Pearl - Range +3, HP -20
A gem taken from a clam.
* Gold Wolf - HP +100, cancels paralysis, blindness and poison
A necklace once worn by a Godhand.
* The Holy Knight - Range +3, Speed -3
A medallion worn by paladins.
* Evening Star - Range +3
A chain once worn by the legendary Amazon Star Lancer.
* Lapis Lazuli - Range +3, HP-10
An indigo-coloured gem.
* Death Wolf - HP +110, cancels sleep, charm and confusion.
A necklace once worn by a Deathhand.
* The Duelist - Range +4, Speed -10
The symbol of the duelist.
* Gleipnir - Range +4, Power -5
A chain once worn by the legendary Amazon Fenrir Knight
* Alexandrite - Range +4, HP -20
A gem that glows green in sunlight and red under extreme heat
* Dragonbone Choker - HP +120, cancels burning and freezing
A necklace imbued with potent dragon magic.
* Hero Crest - Range +4, Speed -5
An emblem said to belong to a legendary hero
* Meteor Chain - Range +4, Power -3
A chain made of metal carved out of a meteorite.
* Demon Choker - HP +130, cancels burning, freesing, petrification and shadow.
A necklace once worn by an ancient demon.
* Conqueror Crest - Range +4, Speed -3
An emblem given to one who has conquered the world.
* Sun Chain - Range +4
A chain forged out of sunstone.
* Missile Chain - HP +60, 2xPower vs Flying Unit, 1/2 vs Ground
A necklace with the power of missile units
* Magic Crest - Range +2, Speed -5, cancels confusion
An emblem inscribed with a ward against confusion.
* Snake Eye Chain - Range +2, Power-3, cancels poison
A chain forged out of the eyes of a venemous snake.
* Ferolian Gem - Range +2, HP -20, cancels paralysis
A gem passed down through generations of Ferolian kings.
* Terra Choker - HP +70, 2xPower vs Missile, 1/2 vs Heavy
A necklace with the power of ground units
* Guild Card - Range +2, Speed -3, cancels freezing
An identification card for the mysterious organization known as "The Guild."
* Flower Chain - Range +2, cancels sleep
A chain engraved with sleep flowers
* Laurentian Gem - Range +2, HP -10, cancels charm
A gem passed down through generations of Laurentian chieftains
* Aero Choker - HP +80, 2xPower vs Heavy, 1/2 vs Missile
A necklace with the power of flying units
* Paired Crest - Range +3, Speed -5, cancels blindness
An emblem representing both the god of wind and the god of thunder
* Mage's Chain - Range +3, Power -3, cancels petrification
The heirloom of a clan of mages that uses the powers of the earth.
* Valsenan Gem - Range +3, HP -20, cancels burning
A gem passed down through generations of Valsenan kings.
* Armor Choker - HP +90, 2xPower vs Ground, 1/2 vs Flying
A necklace with the power of heavy units.
* Ifrit Crest - Range +3, Speed -3, cancels burning
An emblem representing a fire demon.
* Chain of Promises - Range +3, cancels petrification
A chain engraved with a promise made long ago.
* Altenish Gem - Range +3, HP -10, cancels freezing
A gem passed down through generations of Altenish kings
* Destroyer - HP +100, 2xPower and 1/2Def vs all 4 unit types
A necklace with a sinister aura.
* Divinity - Range +3, Speed -2, cancels blindness
A necklace with a divine aura.
* Chill Chain - Range +3, cancels charm
A chain imbued with a calming effect.
* Wendellan Gem - Range +3, cancels shadow zed
A gem passed down through generations of Wendellan oracles
* Anti-Terra Choker - HP +110, 4xDef and 1/2Power vs Ground units
A necklace with a ward against ground units.
* Anti-Armor Crest - Range +4, Speed -10, 4xDef and 1/2Power vs Heavy units
A necklace with a ward against heavy units.
* Anti-Aero Chain - Range +4, Power -5, 4xDef and 1/2Power vs Flying units
A necklace with a ward against flying units.
* Anti-Missile Pendant - Range +4, HP -20, 4xDef and 1/2Power vs Missile units
A necklace with a ward against missile units.
* Beryl Choker - HP +120, 2xATK v missile+flying, 1/2 v ground+heavy
A holy necklace with a beryl inset
* Lucky Card - Range +4, Speed -5, 2xATK v ground+heavy, 1/2 v missile+flying
A card that brings luck to its owner.
* Moon Flower - Range +4, Power -3, 2xATK v ground+flying, 1/2 v missile+heavy
A necklace imbued with the moon's glow.
* Choker of Fury - HP +130, 2xATK v missile+heavy, 1/2 v ground+flying
A necklace that grows brighter with rage.
* Stealth Charm - Range +4, Speed -3, 2xATK v missile+ground, 1/2v flying+heavy
A charm inscribed with esoteric techniques.
* Black Onyx - Range +4, 2xATK v heavy+flying, 1/2 v ground+missile
A necklace with an ominously dark glow.
* Benevodon Pendant - Range +4, HP -10, 1/2DEF+ATK v Ground, 2xATK+DEF v others
An armlet with the power of benevodons.
* Rabite Tail - Range +4, HP -50, 1/2ATK 2xDEF vs all 4 unit types
A tragic tail of one rabite.
* Treant's Pendant - HP +130, cancels burning, petrify, freezing and paralysis
A pendant made from Treant's berry.
* Boost Chain - HP +130, cancels all status, 1/2 ATK+DEF v all 4 unit types
No description.
* Bomb Chain - HP +130, 1/2DEF vs all 4 unit types
A chain that embodies reckless abandon.
* Sapper Chain - HP +130, 1/2ATK vs all 4 unit types
A chain that embodies pitiable weakness.
* Anise's Hair - Range +4, 2xATK 1/2DEF vs all 4 unit types
A relic that tells of a timeless grudge.
* Dragon Shard - Range+4
Cancels burn, petri, freeze, paral. 2xATK 1/2DEF v all 4 types
* Mana Necklace - Range +4, cancels all ailments, 2xATK and 4xDEF v all 4 types
No description
-------------------------------------------------------------------------------
[ARM] Arm Equipment
* Gauntlets - Power +5
Standard arm guards worn by knights
* Thief's Gloves - Power +3
Standard gloves worn by thieves
* Heavy Gauntlets - HP +20, 2x ATK vs Ground, 1/2 vs Flying
Arm guards with the power of heaby units
* Power Gloves - Power +10
Gloves made from the hide of a mystical beast
* Steel Armlet - Power +10, HP -20
An armlet made of finely tempered steel
* Aero Gauntlets - HP +30, 2x ATK vs Heavy, 1/2 vs Missile
Arm guards with the power of flying units
* Metal Gloves - Power +15, Speed -10
Gloves made of sturdy metal
* Comfort Armlet - Power +15, HP -40
An armlet that gives its wearer a comfortable feeling
* Terra Gauntlets - HP +40, 2x ATK vs Missile, 1/2 vs Heavy
Arm guards with the power of ground units
* Fullmetal Gloves -Power +15
Gloves made from the shell of a full metal hugger
* Armlet of Roses - Power +15, HP -20
An elegant armlet adorned with roses
* Missile Gauntlets - HP +50, 2x ATK vs Flying Unit, 1/2 vs Ground
Arm guards with the power of missile units
* Hyper Fist - Power +20, Speed -10
Gauntlets inset with a magic gem that increases strength
* Aeolian Armlet - Power +20, HP -40
* Obsidian Gauntlets - HP +60, 2xATK vs Flying + Missile,1/2 vs Ground + Heavy
Gauntlets made of arcane obsidian
* Esoteric Gauntlets - HP +70, 2xATK vs Ground + Heavy,1/2 vs Flying + Missile
Gauntlets enchanted by archmages
* Magnetic Gauntlets - HP +40, cancels paralysis
Magnetically charged gauntlets
-------------------------------------------------------------------------------
[FINGER] Finger Equipment
* Glass Ring - Speed +4
A simple ring made of glass
* Oak Ring - Speed +6
A ring made of oak
* Heavy Nails - HP +20, 2xDEF vs Ground, 1/2 vs Flying
Ornate nails with the power of heavy units
* Cotton Ring - Speed +8
A light ring made of cotton
* Aero Nails - HP +30, 2xDEF vs Heavy, 1/2 vs Missile
Ornate nails with the power of flying units
* Haste Ring - Speed +14, Power -5
An old silvery white ring
* Terra Nails - HP +40, 2xDEF vs Missile, 1/2 vs Heavy
Ornate nails with the power of ground units
* Baobab Ring - Speed +14
A ring made of baobab wood
* Mythril Ring - Speed +14, HP -20
A ring made of the arcane metal mythril
* Felt Ring - Speed + 20, Power -5
A ring made of hardened animal fur
* Snake Ring - Speed +20
A ring made of cobra skin
* Daylight Ring - Speed +20, HP -20
A radiant ring made of white pearl
* Power Nails - HP +70, 2xDEF vs Ground + Heavy,1/2 vs Missile + Flying
Ornate nails with a fist insignia
* Magnetic Nails - HP +40, cancels paralysis
Magnetically charged ornate nails
* Simple Ring - Speed +16
A ring with only the most basic functions
* Sobering Nails - HP +50, cancels confusion
Ornate nails with a sobering effect
* Nails of Reason - HP +80, Cancels charm
Ornate nails that make you come to your senses
* Mispolm's Ring - HP +100, Cancels sleep and poison, bestows Missile stats
The ring of the wood benevodos Mispolm
* Dolan's Ring - HP +110, cancels confusion, bestows Ground stats
The ring of the moon benevodon Dolan
* Lightgazer's Ring - HP +120, cancels charm
Doubles attack and defense vs Missile and Flying Unit, halves vs Ground and
Heavy
-------------------------------------------------------------------------------
[ELEM] Elemental Spirit Magic
Later in the game, elemental spirits become available to be equiped by
characters, granting them the ability to cast offensive magic against enemies
or support magic upon themselves or other characters (depending on the spell)
during a mission. An elemental can only be assigned to one main character at a
time, and the spell available for that elemental will vary depending on the
character chosen.
To cast use an elemental spell during a mission, select only the character that
you want to cast the spell by tapping on them (not encircling) and press the
blue button below their character stats on the right hand side of the bottom
screen. This button will not be available while the character is carrying out
an action (attacking the enemy physically).
Saber type spells will cast upon your own Leader Unit, and will generally cause
your attacks to inflict a particular status ailment upon the enemy a certain
percentage of the time, or in Luna's case to absorb HP while attacking. The
effects of the spell last 60 seconds, and will also increase your attack power
by 5.
-Salamando (Fire)
--Flame Saber
10% chance of setting enemy on fire
(Roget, Qucas, Gemière, Gauser, Alma, Falcon, Loki)
--Fireball
Offensive: All units 6sq in front, 20% chance of setting on fire
(Yurchael, D'Kelli, Belga)
--Explode / Explosion
Offensive: All units in a 3 square radius, 10% chance of setting on fire
(Valda)
-Gnome (Earth)
--Stone Saber / Diamond Saber
10% chance of petrifying
(Roget, Qucas, Gemière, Gauser, Alma, Falcon, Loki)
--Earthquake
Offensive: All units in a 3 square radius, 10% chance of petrifying
(Yurchael)
--Diamond Shards / Diamond Missile
Offensive: Single unit within 4 squares, 10% chance of petrifying
(D'Kelli, Belga, Valda)
-Will 'O Wisp (Light)
--Holy Saber / Saint Saber
10% chance of falling in love
(Qucas, Gemière, Gauser, Alma, Falcon, Loki, Valda)
--Heal Light
Recover own HP.
(Roget, Yurchael, D'Kelli)
--Twinkle Rain
Friendly units within 3 squares recover from status ailments
(Belga)
-Dryad (Tree)
--Leaf Saber
30% chance of inflicting sleep
(Roget, Yurchael, Qucas, Gauser, Alma, Belga, Loki)
--Poison Bubble
Offensive: All units withing 3 squares damaged and 30% chance of poison
(D'Kelli)
--Sleep Flower
Offensive: Single unit within 4 squares, 10% chance of inflicting sleep
(Gemière, Falcon, Valda)
-Undine (Water)
--Ice Saber
10% chance of freezing
(Roget, Qucas, Gemière, Gauser, Alma, Falcon, Loki)
--Ice Smash
Offensive: Single unit, 10% chance of freezing
(Yurchael, D'Kelli, Belga)
--Spike Freeze / Mega Splash
Offensive: All units in a 3 square radius, 10% chance of freezing
(Valda)
-Jinn (Wind Magic)
--Lightning Saber / Thunder Saber
20% chance of inflicting paralysis,
(Roget, Yurchael, Gemière, Gauser, Belga, Falcon, Loki)
--Cyclone / Air Blast
Offensive: Single unit, 10% chance of inflicting paralysis.
(Qucas, D'Kelli, Alma)
--Thunderstorm / Thunder Storm
Offensive: All units in a 3 square radius, 10% chance of paralysis
(Valda)
-Luna (Moon)
--Moon Saber
Absorbs 20% HP from damage
(Roget, Qucas, D'Kelli, Gemière, Alma, Falcon, Loki)
--Half Eclipse / Half Vanish
Offensive: HP reduced by half, all units within 2 squares
(Yurchael)
--Lunatique
Offensive: Single unit within 4 squares, 10% chance of confusion
(Gauser, Belga, Valda)
-Shade (Dark)
--Dark Saber
10% chance of inflicting blindness
(Roget, Qucas, Gemière, Gauser, Alma, Falcon, Loki)
--Evil Gate
Offensive: Single unit within 4 squares, 10% chance of blindness
(Yurchael, D'Kelli, Valda)
--Dark Force
Offensive: All units within 3 squares, 10% chance of inflicting blindness
(Belga)
-------------------------------------------------------------------------------
[STATUS] Status Ailments
There are several status ailments that can be inflicted upon characters and MOB
units, each of which will affect movement, attacking or HP in a certain way for
a short period of time. They are detailed below.
-Burning:
Unable to attack, HP decreases slowly
Symbolised by flames above the unit's head
-Frozen:
Unable to attack or move.
Symbolized by the unit turning into a snowman
-Poison:
HP slowly decreases
Symbolized by three green ring bubbles anove the unit's head
-Petrified:
Unable to move or attack, does not receive damage.
Symbolized by the unit turning into a statue of the Maneken Pis.
-Blinded:
Low hit rate, most attacks damage for 0
Symbolized by a dark purple cloud over the unit's head
-Sleep:
Unable to move or attack. Sometimes awoken if hit.
Unit adopts a sleeping position with a snot bubble emerging from the nose. ;)
-Paralyzed:
Movement is not possible
Symbolised by two sawtooth lines over the unit's head
-Confused:
Movement will change direction
Symbolised by a grey tornado over the unit's head
-Charmed:
AI will attack friendly units
Symbolised by red hearts over the unit's head
-Shadow Zed:
Attack decreases radically.
Unit turns into Shadow Zero sprite.
-------------------------------------------------------------------------------
[BUILD] Structures
Structures are built within your Ship on the pads provided, and are used to
spawn units, summon god-beasts, heal and revive. Each implies a mineral cost
and a short building time.
To build a structure, select one of the pads by tapping on it, then choose the
structure from the list of icons at the bottom of the screen. Then, press the
Build button to the right to start building.
You may only have one structure of each type, and also only one God-Beast altar
at a time (so you can't have a fire and an earth altar at the same time).
-Gatherer Unit Base
Used to spawn Gatherer type MOBs.
Cost: 1 Stone
Construction Time: 3 sec
Units: Rabite, Pakkun Baby, Pakkun Lizard, Beebee
-Ground Unit Base
Used to spawn Ground Unit type MOBs.
Cost: 3 Stones
Construction Time: 3 sec
Units: Myconid/Mushboom, Cockatrice, Jisu Crab, Unicorn Head, Radoon, Great Ox
-Heavy Unit Base
Used to spawn Heavy Unit type MOBs.
Cost: 3 Stones
Construction Time: 3 sec
Unit: puchigurasoshu, Du'Cate, Mega Crawler, Wood Max, Machine Golem
-Flying Unit Base
Used to spawn Flying Unit type MOBs.
Cost: 3 Stones
Construction Time: 3 sec
Units: Needle Bird, Gal Bee, Blood Owl, Petite Garuda, Sky Dragon
-Missile Unit Base
Used to spawn Missile Unit type MOBs.
Cost: 3 Stones
Construction Time: 3 sec
Units: Chobin Hood, Sahagin, Duck Soldier, Tortoise Knight, Denden
-Special MOB House
Used to spawn Unique type MOBs.
Cost: 4 Stones
Construction Time: 10 sec
Units: Mole Bear, Solder Vehicle Reteitoro, Malboro
-Healing House
Gradually cures units that are within 5 squares of the Ship.
Cost: 6 Stones
Construction Time: 5 sec
-Revival / Resurrection Base
For the cost of 10 Fruit a time, revives a fallen Hero unit.
Cost: 10 Stones
Construction Time: 2 sec
-Altar of Wood
Allows the God-Beast Mispolm to be summoned once, the structure is lost.
Cost: 22 Stones
Construction Time: 20 sec
Attack: 400 HP + Sleep
-Altar of Earth
Allows the God-Beast Land Umber to be summoned once, the structure is lost.
Cost: 20 Stones
Construction Time: 20 sec
Attack: 350 HP + Petrifies
-Altar of Water
Allows the God-Beast Fiegmund to be summoned once, the structure is lost.
Cost: 24 Stones
Construction Time: 20 sec
Attack: 450 HP + Freeze
-Altar of Flame
Allows the God-Beast Xan-Bie to be summoned once, the structure is lost.
Cost: 20 Stones
Construction Time: 20 sec
Attack: 350 HP + Burning
-Altar of Wind
Allows the God-Beast Dangaard to be summoned once, the structure is lost.
Cost: 24 Stones
Construction Time: 20 sec
Attack: 450 HP + Paralysis
-Altar of the Moon
Allows the God-Beast Dolan to be summoned once, the structure is lost.
Cost: 26 Stones
Construction Time: 20 sec
Attack: 500 HP + Steal HP
-Altar of Light
Allows the God-Beast Lightgazer to be summoned once, the structure is lost.
Cost: 22 Stones
Construction Time: 20 sec
Attack: 400 HP + Charm
-------------------------------------------------------------------------------
[MOBS] MOBs Explained
There are six types of MOB units that can be created, as well as the Leader
units (or Charisma Units, as they are sometimes called).
-Gatherer units
Used to collect resources in the form of Gaia Stones and Treant Fruit. They
have very little attack or defense power. Have the terrible tendency to go
galavanting off into enemy territory trying to find an alternate route to the
resources you pointed them to.
-Ground Units
Basic attack units for melee combat. Weak against Heavy, strong
against Missile.
-Heavy Units
Heavy attack units for melee combat. Weak against Flying units, strong against
Ground.
-Flying Units
Units that melee attack from the air, or at most from a short distance, and are
weak to projectiles. Weak against Missile, strong against Heavy.
-Missile units
Units that can attack from some distance, but are vulnerable to melee. Weak
against Ground, strong against Flying.
-Special units
Units that have a special ability (such as stealth or unit spawning). They are
generally not weak to any particular kind of attack. Often the more costly
units to spawn.
As you can see, there is a closed weakness diamond created by the main battle
units which is very handy to keep in mind when you want superiority over a
particular group of MOBs. Units that are weak against another kind will only
inflict half the damage on that unit type, and receive double from it. So, for
example, an Missile Unit will inflict double damage on an Flying unit, while
the
Flying unit's attacks will be halved against the Missile Unit, but a Heavy Unit
unit will inflict double the damage on the Archer when all its attacks in
return are halved. Effectively, you make your units 4 times more powerful when
you send them against the right type of MOBs.
The other modifier for the units is the terrain they can handle.
-Terrestrial units can only handle basic terrain, and little in the way of
steps.
-Saltatory units can handle moderate changes in terrain height.
-Aquatic units can travel over water, and do so faster than travelling on land.
-Aerial units can travel pretty much anywhere they please.
Herein follows a list of the MOB units in the game. At present, some of the
names are incomplete, the special abilities of the MOBs are not listed, and a
few notes here and there are left from my original draft. These will get ironed
out slowly over the course of the next few updates, and even more so once the
US release hits.
Also, where there are two sets of numbers for a same property for the same
unit, the second number is the value for the game in Hard Mode (ie. the HP for
42. Tyranus is 550 in Normal Mode, and 825 in Hard Mode, and his attack also
increases from 40 to 50).
01. Rabite (rabi)
Type: Gatherer Unit, Terrestrial Mobility
HP: 30
ATK: 1
Cost: 0 Fruit
Prim.Atk: Bite
Sec.Atk: None
Description: An animal with a round body and a big bucktooth. It's a hard
worker that can carry its weight.
02. Tonpole (U) Pakkun Baby (patsukun otama)
Type: Gatherer Unit, Aquatic Mobility
HP: 150
ATK: 15
Cost: 1 Fruit
Prim.Atk: Tackle
Sec.Atk: None
Description: This younger version of a lizardon can hop on land with its tiny
fins.
03. Lizardon (U) Pakkun Lizard (patsukun tokage)
Type: Gatherer Unit, Saltatory
HP: 150
ATK: 15
Cost: 1 Fruit
Prim.Atk: Tongue Lash (Damages enemies 2 square in front)
Sec.Atk: None
Description: Although able to eat anything, it can resist temptation and
transport goods responsibly.
04. Bebe (U) Bee Bee (biibii)
Type: Gatherer Unit, Aerial Mobility
HP: 200
ATK: 20
Cost: 2 Fruit
Prim.Atk: Scratch (Damages enemies 2 square in front)
Sec.Atk: None
Description: A gigantic bee the size of a human that uses its poisonous stinger
only as a last resort.
05. Mushboom (U) Myconid (maikonido)
Type: Ground Unit, Terrestrial Mobility
HP: 200
ATK: 25
Cost: 1 Fruit
Prim.Atk: Tackle
Sec.Atk: Boomerang Cap (Hits 1 enemy within 3 squares)
Description: A sentient mushroom, born of a mutation, that uses its cap like a
boomerang.
06. Cockatrice (kokatorisu)
Type: Ground Unit, Terrestrial Mobility
HP: 300
ATK: 35
Cost: 2 Fruit
Prim.Atk: Kick
Sec.Atk: Petribeak (Petrifies, ATK+5)
Description: A foul fowl monster with the tail of a snake. Its potent proboscis
has the power to petrify.
07. Pincer Crab (U) (jisukurabu)
Type: Ground Unit, Aquatic Mobility
HP: 400
ATK: 40
Cost: 3 Fruit
Prim.Atk: Pincer
Sec.Atk: Boomerang Claw (Targets 1 unit within 3 squares)
Description: A crustacean with giant scissor-like claws sharp enough to cut
almost anything in half.
08. Chess Knight (U) Unicorn Head (yunikoonhetsudo)
Type: Ground Unit, Saltatory
HP: 300
ATK: 45
Cost: 4 Fruit
Prim.Atk: Stomp
Sec.Atk: Healing Horn (All friendly units within 1 square recovery HP)
Description: A sculpture brought to life by evil. It attacks opponents with its
deadly accurate pointed horn.
09. Big Baby (U) (radoon)
Type: Ground Unit, Aquatic Mobility
HP: 600
ATK: 50
Cost: 5 Fruit
Prim.Atk: Leech (Sometimes absorbs HP)
Sec.Atk: Bubble (All enemies in 1 square, inflicts infatuation)
Description: This dinosaur spends most of its life in the water. An outstanding
swimmer for a creature so heavy.
10. Great Ox (gureeto otsukusu)
Type: Ground Unit, Saltatory
HP: 700
ATK: 60
Cost: 6 Fruit
Prim.Atk: Head charge (All enemies 3 squares in front)
Sec.Atk: Link (Inflicts sleep)
11. (puchiguranshie)
Type: Heavy Unit, Terrestrial Mobility
HP: 250
ATK: 20
Cost: 1 Fruit
Prim.Atk: Biting
Sec.Atk: Discharge (All enemies within 1 square, inflicts paralysis, ATK+5)
12. Du'Cate (doukate)
Type: Heavy Unit, Terrestrial Mobility
HP: 350
ATK: 30
Cost: 2 Fruit
Prim.Atk: Punch
Sec.Atk: Axe Chop (ATK+5)
13. Mega Crawler (megakurouraa)
Type: Heavy Unit, Terrestrial Mobility
HP: 450
ATK: 35
Cost: 3 Fruit
Prim.Atk: Body Blow
Sec.Atk: Spider Net (Damages 1 enemy within 2 squares, inflicts paralysis)
14. Wood Max (utsudomatsukusu)
Type: Heavy Unit, Terrestrial Mobility
HP: 550
ATK: 40
Cost: 4 Fruit
Prim.Atk: Branch chop
Sec.Atk: Strangle (Damages one unit within 2 squares, inflicts confusion)
15. Machine Golem (machingooremu)
Type: Heavy Unit, Terrestrial Mobility
HP: 650
ATK: 45
Cost: 5 Fruit
Prim.Atk: Jet Punch (All enemies 2 squares in front, inflicts paralysis)
Sec.Atk: Pursuit Missile (One enemy within 3 squares, sets on fire)
16. Needle Bird (nyuudoru baado)
Type: Flying Unit, Aerial Mobility
HP: 150
ATK: 20
Cost: 2 Fruit
Prim.Atk: Beak
Sec.Atk: Feather throw (All enemies 2 squares in front, ATK+5)
17: Gal Bee (gyarubii)
Type: Flying Unit, Aerial Mobility
HP: 250
ATK: 25
Cost: 3 Fruit
Prim.Atk: Gall Bee Spear (All enemies 2 squares in front)
Sec.Atk: Insect Whirlwind (All enemies within 1 square)
18. Blood Owl (buratsudoauru)
Type: Flying Unit, Aerial Mobility
HP: 350
ATK: 30
Cost: 4 Fruit
Prim.Atk: Body blow
Sec.Atk: Tornado (All enemies within 2 squares, inflicts confusion)
19. Petite Garuda (puchigaruuda)
Type: Flying Unit, Aerial Mobility
HP: 450
ATK: 35
Cost: 5 Fruit
Prim.Atk: Glide Attack (All enemies 2 squares in front, inflicts blindness)
Sec.Atk: Wing Wind (All enemies 3 squares in front, inflicts confusion)
20. Sky Dragon (sukaidoragon)
Type: Flying Unit, Aerial Mobility
HP: 550
ATK: 40
Cost: 6 Fruit
Prim.Atk: Gliding Spike (All enemies 2 squares in front, inflicts blindness)
Sec.Atk: Freeze Breath (All enemies 3 squares in front, inflicts freezing)
21. Poron/Chobin Hood (poron)
Type: Missile Unit, Terrestrial Mobility
HP: 100
ATK: 15
Cost: 1 Fruit
Prim.Atk: Bow and Arrow (Range 3 squares)
Sec.Atk: Triple Fireball (ATK+5, range 3 squares)
22. Sahagin (sahagin)
Type: Missile Unit, Aquatic Mobility
HP: 150
ATK: 20
Cost: 2 Fruit
Prim.Atk: Trident Throw (Range 4 squares, targets 1 enemy)
Sec.Atk: Barage throw (ATK+5, 1 enemy within 4 squares)
23. Duck Soldier (datsukusorujaa)
Type: Missile Unit, Aquatic Mobility
HP: 200
ATK: 25
Cost: 3 Fruit
Prim.Atk: Duck sling (Range 5 squares, 1 enemy)
Sec.Atk: Bomb throw (Range 5 squares, 1 enemy, inflits burning)
24. Tortoise Knight (tootasunaito)
Type: Missile Unit, Aquatic Mobility
HP: 250
ATK: 30
Cost: 4 Fruit
Prim.Atk: Tortoise Javelin (Range 5 squares, 1 enemy, inflicts poison)
Sec.Atk: Piercing Chaos (Inflicts poison, close-range)
25. Denden (denden)
Type: Missile Unit, Aquatic Mobility
HP: 300
ATK: 35
Cost: 5 Fruit
Prim.Atk: Note throwing (All enemies 6 squares in front, inflicts confusion)
Sec.Atk: Mucus throw (1 enemy within 6 squares, inflicts poison)
26. Molebear (moorubea)
Type: Special Unit, Terrestrial Mobility
HP: 100
ATK: 30
Cost: 1 Fruit
Prim.Atk: Scratch
Sec.Atk: None
27. Solder Vehicle Reteitoro (hei utsuwa reteitoro)
Type: Special Unit, Terrestrial Mobility
HP: 400
ATK: 50
Cost: 10 Fruit
Prim.Atk: Glass bullet (Range 6)
Sec.Atk: None
28. Malboro (moruborubooru)
Type: Special Unit, Terrestrial Mobility
HP: 350
ATK: 10
Cost: 3 Fruit
Prim.Atk: Stink Breath (All enemies within 2 squares, poison guarantied)
Sec.Atk: None
29. Shadow Zero (shadouzero)
Type: Gatherer Unit, Terrestrial Mobility
HP: 30 / 45
ATK: 1
Cost: 0 Fruit
Prim.Atk: Kick
Sec.Atk: None
30. Grell (gureru)
Type: Gatherer Unit, Saltatory
HP: 150 / 225
ATK: 15 / 25
Cost: 1 Fruit
Prim.Atk: Spinning Attack
Sec.Atk: None
31. Iffish/Gall Fish (garufuitsushu)
Type: Gatherer Unit, Aquatic Mobility
HP: 150 / 225
ATK: 15 / 25
Cost: 1 Fruit
Prim.Atk: Rush (All enemies 2 square in front)
Sec.Atk: None
32. Battum (batsutomu)
Type: Gatherer Unit, Aerial Mobility
HP: 200 / 300
ATK: 20 / 30
Cost: 2 Fruit
Prim.Atk: Body blow
Sec.Atk: None
33. Cobra (kobura)
Type: Ground Unit, Terrestrial Mobility
HP: 200 / 300
ATK: 25 / 35
Cost: 1 Fruit
Prim.Atk: Bite
Sec.Atk: Poison Bite (Inflicts poison, ATK+5)
34. Basilisk (bajirisuku)
Type: Ground Unit, Terrestrial Mobility
HP: 300 / 450
ATK: 35 / 45
Cost: 2 Fruit
Prim.Atk: Kick
Sec.Atk: Burning ray (All enemies 2 squares in front, petrifies, ATK+5)
35. Sea Dragon (shiidoragon)
Type: Ground Unit, Aquatic Mobility
HP: 400 / 600
ATK: 40 / 50
Cost: 3 Fruit
Prim.Atk: Tail whip
Sec.Atk: Free breath (All enemies 2 squares in front, inflicts freezing)
36. Mummy Ape (mamiieipu)
Type: Ground Unit, Saltatory
HP: 450 / 675
ATK: 45 / 55
Cost: 4 Fruit
Prim.Atk: Bite
Sec.Atk: Body slam (One enemy up to 2 squares in front, inflicts paralysis)
37. Shark (shiijaku)
Type: Ground Unit, Aquatic Mobility
HP: 600 / 900
ATK: 50 / 60
Cost: 5 Fruit
Prim.Atk: Jump (Inflicts blindness)
Sec.Atk: Rush (All enemies 3 squares in front, inflicts paralysis)
38. Land Dragon (randodoragon)
Type: Ground Unit, Saltatory
HP: 700 / 1050
ATK: 65 / 75
Cost: 6 Fruit
Prim.Atk: Body blow (Inflicts poison)
Sec.Atk: Fire breath (All enemies 3 squares in front, inflicts burning)
39. Axebeak (atsukusubiiwa)
Type: Heavy Unit, Terrestrial Mobility
HP: 250 / 375
ATK: 20 / 30
Cost: 1 Fruit
Prim.Atk: Beak
Sec.Atk: Jump kick (Range 2, ATK+5)
40. Panther Chimera/Spikey Tiger (pansaakimera)
Type: Heavy Unit, Terrestrial Mobility
HP: 350 / 525
ATK: 30 / 40
Cost: 2 Fruit
Prim.Atk: Claw
Sec.Atk: Rolling Attack (All enemies 3 squares in front)
41. Death Scorpion (desusukoopio)
Type: Heavy Unit, Terrestrial Mobility
HP: 450 / 675
ATK: 35 / 45
Cost: 3 Fruit
Prim.Atk: Pincers
Sec.Atk: Tail whip (Inflicts poison)
42. Tyranus (teiranosu)
Type: Heavy Unit, Terrestrial Mobility
HP: 550 / 825
ATK: 40 / 50
Cost: 4 Fruit
Prim.Atk: Bite (Inflicts confusion)
Sec.Atk: Crush (Inflicts paralysis)
43. Great Daemon (gureetodeemon)
Type: Heavy Unit, Terrestrial Mobility
HP: 650 / 975
ATK: 45 / 55
Cost: 5 Fruit
Prim.Atk: All seeing crush (All enemies 2 squares in front, inflicts sleep)
Sec.Atk: Dark Breath (One enemy within 3 squares, inflicts blindness)
44. Spectre (supekutaa)
Type: Flying Unit, Aerial Mobility
HP: 150 / 225
ATK: 20 / 30
Cost: 2 Fruit
Prim.Atk: Touch
Sec.Atk: Drain (Range 2, HP Absorb)
45. Harpy (haapii)
Type: Flying Unit, Aerial Mobility
HP: 250 / 375
ATK: 25 / 35
Cost: 3 Fruit
Prim.Atk: Claws
Sec.Atk: Melody (Inflicts infatuation, all enemies within 1 square)
46. Chimera Lord (supaindodebiru)
Type: Flying Unit, Aerial Mobility
HP: 350 / 525
ATK: 25 / 35
Cost: 4 Fruit
Prim.Atk: Cyclone Needle (All enemies 2 squares in front)
Sec.Atk: Ultra Wave (All enemies 3 squares in front, inflicts confusion)
47. Gloom Moth (guruumumosu)
Type: Flying Unit, Aerial Mobility
HP: 450/675
ATK: 30/40
Cost: 5 Fruit
Prim.Atk:
Sec.Atk:
48. Kakodemon (kakodeemon)
Type: Flying Unit, Aerial Mobility
HP: 550 / 825
ATK: 40 / 50
Cost: 6 Fruit
Prim.Atk: Evil Web (All enemies within 1 square, inflicts blindness)
Sec.Atk: Evil Prison (All enemies within 1 square, inflicts blindness)
49. Goblin (goburin)
Type: Missile Unit, Terrestrial Mobility
HP: 100 / 150
ATK: 15 / 25
Cost: 1 Fruit
Prim.Atk: Crossbow (Range 3)
Sec.Atk: Rolling Sweep (All enemies 3 squares in front)
50. Chibi Devil (chibidebiru)
Type: Missile Unit, Saltatory
HP: 120 / 180
ATK: 20 / 30
Cost: 2 Fruit
Prim.Atk: Chibi Devil Javelin (Range 4)
Sec.Atk: Goodnight Bubble (Range 4, ATK+5, inflicts sleep)
51. Arrow Skeleton (aroosukuruton)
Type: Missile Unit, Terrestrial Mobility
HP: 200 / 300
ATK: 25 / 35
Cost: 3 Fruit
Prim.Atk: Bow and Arrow (Range 5)
Sec.Atk: Head throw (Range 5)
52. Dark Priest (daakupuriisuto)
Type: Missile Unit, Saltatory
HP: 220 / 375
ATK: 30 / 40
Cost: 4 Fruit
Prim.Atk: Priest Ring (One enemy within 5 squares, inflicts poison)
Sec.Atk: Zombie Summon (All enemies within 1 square, inflicts poison)
53. Beholder (borudaa)
Type: Missile Unit, Saltatory
HP: 280 / 450
ATK: 35 / 45
Cost: 5 Fruit
Prim.Atk: Eye beam (All enemies 6 squares in front, inflicts paralysis)
Sec.Atk: Stare (One enemy within 6 squares, petrifies)
54. Gas Cloud (gasukuraudo)
Type: Special Unit, Terrestrial Mobility
HP: 100 / 150
ATK: 30 / 40
Cost: 1 Fruit
Prim.Atk: Fire breath
Sec.Atk: None
55. Soldier Vehicle Korukaseru (hei utsuwa korokaseru)
Type: Special Unit, Terrestrial Mobility
HP: 400 / 600
ATK: 50 / 60
Cost: 10 Fruit
Prim.Atk: Dokuro Soul Bullet (One enemy within 6 squares)
Sec.Atk: None
56. Pumpkin Bomb (panpukinbomu)
Type: Special Unit, Terrestrial Mobility
HP: 350 / 1050
ATK: 350 / 360
Cost: 3 Fruit
Prim.Atk: Suicide Bomb (All enemies within 2 squares)
Sec.Atk: None
57. Pedan Soldier Ground (pedan hei - chijou)
Type: Ground Unit, Terrestrial Mobility
HP: 300 / 800
ATK: 20 / 30
Cost: N/A
Prim.Atk: Sword Slash
Sec.Atk: None
58. Pedan Commander - Ground (pedan joukyuu hei - chijou)
Type: Ground Unit, Terrestrial Mobility
HP: 400 / 900
ATK: 20 / 30
Cost: N/A
Prim.Atk: Sword Slash
Sec.Atk: Triple Slash (2xATK, inflicts blindness)
59. Pedan Soldier - Missile (pedan hei - yumi)
Type: Missile Unit, Terrestrial Mobility
HP: 200 / 700
ATK: 10 / 20
Cost: N/A
Prim.Atk: Bow shot
Sec.Atk: None
60. Pedan Commander - Missile (pedan joukyuu hei - yumi)
Type: Missile Unit, Terrestrial Mobility
HP: 300 / 800
ATK: 10 / 20
Cost: N/A
Prim.Atk: Bow shot (Range 5)
Sec.Atk: Triple shot (Fires in three directions, inflicts blindness, 2xATK)
61. Pedan Soldier - Heavy (pedan hei - juu sou)
Type: Heavy Unit, Terrestrial Mobility
HP: 350 / 750
ATK: 20 / 30
Cost: N/A
Prim.Atk: Piercing spear (Range 2)
Sec.Atk: None
62. Pedan Commander - Heavy (pedan joukyuu hei - juu sou)
Type: Heavy Unit, Terrestrial Mobility
HP: 450 / 850
ATK: 20 / 30
Cost: N/A
Prim.Atk: Piercing Spear (Range 2)
Sec.Atk: Multiple Spear (Range 1, 2xATK, inflicts blindness)
63. Altena Soldier (arutena hei)
Type: Missile Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 15 / 15
Cost: N/A
Prim.Atk: Fireball (Range 4, inflicts burning)
Sec.Atk: None
64. Altena Commander (arutena joukyuu hei)
Type: Missile Unit, Terrestrial Mobility
HP: 200 / 300
ATK: 15 / 15
Cost: N/A
Prim.Atk: Fireball (Range 4, inflicts burning)
Sec.Atk: Ice Smash (One enemy within 4 squares, inflicts freezing)
65. Beast Soldier (biisuto hei)
Type: Ground Unit, Terrestrial Mobility
HP: 300 / 400
ATK: 15 / 25
Cost: N/A
Prim.Atk: Grapple
Sec.Atk: None
66. Beast Commander (biisuto joukyuu hei)
Type: Ground Unit, Terrestrial Mobility
HP: 400 / 500
ATK: 15 / 25
Cost: N/A
Prim.Atk: Grapple
Sec.Atk: Whirlwind Kick (All enemies within 1 square)
67. Navarre Soldier (nabaaru hei)
Type: Ground Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 10 / 20
Cost: N/A
Prim.Atk: Knife throw (One enemy within 3 squares)
Sec.Atk: None
68. Navarre Commander (nabaaru joukyuu hei)
Type: Ground Unit, Terrestrial Mobility
HP: 200 / 400
ATK: 10 / 20
Cost: N/A
Prim.Atk: Knife throw (One enemy within 3 squares)
Sec.Atk: Backstab (Inflicts poison)
69. Forcena Soldier (fuorusena hei)
Type: Heavy Unit, Terrestrial Mobility
HP: 350 / 450
ATK: 20
Cost: N/A
Prim.Atk: Sword Slash
Sec.Atk: None
70. Forcena Commander (fuorusena joukyuu hei)
Type: Heavy Unit, Terrestrial Mobility
HP: 500 / 600
ATK: 20
Cost: N/A
Prim.Atk: Sword Slash
Sec.Atk: Jumonji Slash (2xATK)
71. Wendel Soldier (uenderu hei)
Type: Missile Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 15
Cost: N/A
Prim.Atk: Holy Ball (All enemies within 1 square, inflicts infatuation)
Sec.Atk: None
72. Wendel Commander (uenderu joukyuu hei)
Type: Missile Unit, Terrestrial Mobility
HP: 200 / 300
ATK: 15
Cost: N/A
Prim.Atk: Holy Ball (All enemies within 1 square, inflicts infatuation)
Sec.Atk: Heal Light (All friendly units within 3 squares healed)
73. Rolante Soldier (rooranto hei)
Type: Ground Unit, Terrestrial Mobility
HP: 200 / 300
ATK: 15
Cost: N/A
Prim.Atk: Piercing Spear (All enemies 2 squares in front)
Sec.Atk: None
74. Rolante Commander (rooranto joukyuu hei)
Type: Ground Unit, Terrestrial Mobility
HP: 400 / 500
ATK: 15
Cost: N/A
Prim.Atk: Piercing Spear (All enemies 2 squares in front)
Sec.Atk: Whirlwind Spear (All enemies within 1 square)
75. Red Dragon (aka ryuu)
Type: Flying Unit, Aerial Mobility
HP: 999 / 2000
ATK: 30 / 40
Cost: N/A
Prim.Atk: Wing Claws
Sec.Atk: None
76. Black Dragon (kuro ryuu)
Type: Ground Unit, Terrestrial Mobility
HP: 2000 / 2500
ATK: 60 / 70
Cost: N/A
Prim.Atk: Flare Breath (All enemies 4 squares in front)
Sec.Atk: None
77. Black Dragon (kuro ryuu)
Type: Flying Unit, Aerial Mobility
HP: 2000 / 2500
ATK: 30 / 40
Cost: N/A
Prim.Atk: Flare Breath (All enemies 4 squares in front)
Sec.Atk: None
78. Soldier Vehicle Matotsupa (hei utsuwa matotsupa)
Type: Special Unit, Terrestrial Mobility
HP: 250
ATK: 40 / 50
Cost: N/A
Prim.Atk: Ice Bullet (Targets 1 enemy within 4 squares)
Sec.Atk: None
79. Soldier Vehicle Bachutsuto (hei utsuwa bachutsuto)
Type: Special Unit, Terrestrial Mobility
HP: 250
ATK: 40 / 50
Cost: N/A
Prim.Atk: Marudai gun (Targets 1 enemy within 4 squares)
Sec.Atk: None
80. Soldier Vehicle Hiidon (hei utsuwa hiidon)
Type: Special Unit, Terrestrial Mobility
HP: 250
ATK: 40 / 50
Cost: N/A
Prim.Atk: Fireball (Targets 1 enemy within 4 squares)
Sec.Atk: None
81. Soldier Vehicle Tarudo (hei utsuwa tarudo)
Type: Special Unit, Terrestrial Mobility
HP: 250
ATK: 40 / 50
Cost: N/A
Prim.Atk: Stone drill (Targets one enemy within 4 squares)
Sec.Atk: None
82. Soldier Vehicle Kyasumo (hei utsuwa kyasumo)
Type: Special Unit, Terrestrial Mobility
HP: 250
ATK: 40 / 50
Cost: N/A
Prim.Atk: Firework Wheel (Targets one enemy within 4 squares)
Sec.Atk: None
83. Nightswan (naitosouruzu)
Type: Special Unit, Aerial Mobility
HP: 2000
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
84. Eagle Ship (iigurushitsupu)
Type: Special Unit, Aerial Mobility
HP: 2000
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
85. (borudoon)
Type: Special Unit, Aerial Mobility
HP: 2500 / 3500
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
86. Gall Bat (garubatsuto)
Type: Special Unit, Aerial Mobility
HP: 2000 / 300
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
87. Guard Ray (garudorei)
Type: Special Unit, Aerial Mobility
HP: 2500 / 3500
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
88. Demon Fortress Rujiomarisu (ma shirube yousai rujiomarisu)
Type: Special Unit, Aerial Mobility
HP: 2500
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
89. Ghostship
Type: Special Unit, Aerial Mobility
HP:
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
90. Spy Hole (shinobi no ana)
Type: Special Unit, Terrestrial Mobility
HP: 500 / 1500
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
91. Shadow Phantasm of Beastman (shishi jin no genei)
Type: Ground Unit, Terrestrial Mobility
HP: 600 / 1600
ATK: 20 / 30
Cost: N/A
Prim.Atk: None
Sec.Atk: None
92. Fragment of Mirror - Ground (kagami no kakera - chijou)
Type: Ground Unit, Terrestrial Mobility
HP: 700 / 1400
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
93. Fragment of Mirror - Heavy (kagami kakera - juu sou)
Type: Heavy Unit, Terrestrial Mobility
HP: 700 / 1400
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
94. Fragment of Mirror - Flying (kagami no kakera - hishou)
Type: Flying Unit, Terrestrial Mobility
HP: 700 / 1400
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
95. Fragment of Mirror - Missile (kagami no kakera - yumi)
Type: Missile Unit, Terrestrial Mobility
HP: 700 / 1400
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
96. Fragment of Mirror - Character (kagami no kakera - kyo)
Type: Leader Unit, Terrestrial Mobility
HP: 999 / 2000
ATK: 0
Cost: N/A
Prim.Atk: None
Sec.Atk: None
97. Gloom Altena Soldier (yami arutena hei)
Type: Leader Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 20 / 30
Cost: N/A
Prim.Atk: Fireball (One enemy within 4 squares, inflicts burning)
Sec.Atk: Ice Smash (One enemy within 4 squares, inflicts freezing)
98. Gloom Beast Soldier (yami biisto hei)
Type: Leader Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 20 / 30
Cost: N/A
Prim.Atk: Grapple
Sec.Atk: Whirlwind Kick (All enemies within 1 square)
99. Gloom Navarre Soldier (yami nabaaru hei)
Type: Leader Unit, Saltatory
HP: 100 / 200
ATK: 15 / 25
Cost: N/A
Prim.Atk: Shuriken (Range 3 squares)
Sec.Atk: Backstab (Inflicts poison)
100. Gloom Forcena Soldier (yami fuorusena hei)
Type: Leader Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 25 / 35
Cost: N/A
Prim.Atk: Sword Slash
Sec.Atk: Jumonji Slash
101. Gloom Wendel Soldier (yami uenderu hei)
Type: Leader Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 25 / 35
Cost: N/A
Prim.Atk: Holy Ball (All enemies within 1 square)
Sec.Atk: Heal Light (All friends within 3 squares recover)
102. Gloom Rolante Soldier (yami rooranto hei)
Type: Leader Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 20 / 30
Cost: N/A
Prim.Atk: Piercing Spear (All enemies 2 squares in front)
Sec.Atk: Whirlwind Spear (All enemies within 1 square)
103. Dark Mirror - Ground (kuroi kagami - chijou)
Type: Ground Unit, Terrestrial Mobility
HP: 800 / 1600
ATK 30 / 40
Cost: N/A
Prim.Atk: Dark Shot (One enemy within 5 squares, inflicts damage)
Sec.Atk: None
104. Dark Mirror - Heavy (kuroi kagami - juu sou)
Type: Heavy Unit, Terrestrial Mobility
HP: 800 / 1600
ATK 30 / 40
Cost: N/A
Prim.Atk: Dark Shot (One enemy within 5 squares, inflicts damage)
Sec.Atk: None
105. Dark Mirror - Flying (kuroi kagami - hisou)
Type: Flying Unit, Terrestrial Mobility
HP: 800 / 1600
ATK 30 / 40
Cost: N/A
Prim.Atk: Dark Shot (One enemy within 5 squares, inflicts damage)
Sec.Atk: None
106. Dark Mirror - Missile (kuroi kagami - yumi)
Type: Missile Unit, Terrestrial Mobility
HP: 800 / 1600
ATK 30 / 40
Cost: N/A
Prim.Atk: Dark Shot (One enemy within 5 squares, inflicts damage)
Sec.Atk: None
107. Gloom Roget (yami roju)
Type: Ground Unit, Terrestrial Mobility
HP: 300 / 600
ATK: 30 / 55
Cost: N/A
Prim.Atk: Ki Slash
Sec.Atk: Ki Wave (All enemies 3 squares in front)
108. Gloom Yurchael (yami yurieru)
Type: Missile Unit, Terrestrial Mobility
HP: 300 / 600
ATK: 30 / 40
Cost: N/A
Prim.Atk: Bow Shot (Range 3)
Sec.Atk: Sharpshooting (Range 5)
109. Gloom Qucas (yami kyuka)
Type: Ground Unit, Terrestrial Mobility
HP: 300 / 600
ATK: 35 / 45
Cost: N/A
Prim.Atk: Justice Fist
Sec.Atk: Four-way Hit (All enemies 2 squares in 4 directions)
110. Gloom D'Kelli (yami tekuri)
Type: Ground Unit, Terrestrial Mobility
HP: 300 / 600
ATK: 25 / 35
Cost: N/A
Prim.Atk: Sound Wave (All enemies 2 squares in front)
Sec.Atk: Rolling Sound Wave (All enemies in 3 squares in 3 directions)
111. Gloom Gemière (yami jieremia)
Type: Ground Unit, Terrestrial Mobility
HP: 300 / 600
ATK: 20 / 30
Cost: N/A
Prim.Atk: Dual Sword Slash
Sec.Atk: Dancing Swords (All enemies within 2 squares)
112. Gloom Loki (yami roki)
Type: Heavy Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 35 / 60
Cost: N/A
Prim.Atk:
Sec.Atk:
113. Gloom Gowzar (yami gauzaa)
Type: Heavy Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 30 / 40
Cost: N/A
Prim.Atk: Justice Fist
Sec.Atk: Four-way Hit (All enemies 2 squares in 4 directions)
114. Gloom Valda (yami varuda)
Type: Flying Unit, Aerial Mobility
HP: 100 / 200
ATK: 25 / 35
Cost: N/A
Prim.Atk: Fireball (One enemy 4 squares in front)
Sec.Atk: Firebomb (Enemies within 1 square of impact, up to 4 squares in front)
115. Gloom Belga (yami beruga)
Type: Flying Unit, Aerial Mobility
HP: 100 / 200
ATK: 25 / 35
Cost: N/A
Prim.Atk: Holy Ball (All enemies within 1 square)
Sec.Atk: Holy Ball Plus (All enemies within 2 squares)
116. Gloom Alluma (yami aruma)
Type: Flying Unit, Aerial Mobility
HP: 100 / 200
ATK: 20 / 30
Cost: N/A
Prim.Atk:
Sec.Atk:
117. Gloom Falcon (yami fuarukon)
Type: Flying Unit, Aerial Mobility
HP: 100 / 200
ATK: 20 / 30
Cost: N/A
Prim.Atk:
Sec.Atk:
118. Gloom Richard (yami richaado)
Type: Heavy Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 30 / 40
Cost: N/A
Prim.Atk: Ace Sword
Sec.Atk: Jumonji Slash
119. Gloom Ouribiwasu (yami ouribiwasu)
Type: Missile Unit, Saltatory
HP: 100 / 200
ATK: 20 / 30
Cost: N/A
Prim.Atk: Poison Shuriken (One enemy within 4 squares, inflicts poison)
Sec.Atk: Backstab (ATK+50, inflicts poison)
120. Gloom Flame Kahn (yami fureimukaan)
Type: Heavy Unit, Saltatory
HP: 100 / 200
ATK: 20 / 30
Cost: N/A
Prim.Atk: Dual Green Sword (All enemies within 1 square, inflicts sleep)
Sec.Atk: Shadow Echo (All enemies within 1 square, inflicts sleep)
121. Gloom Euhanny (yami yuhani)
Type: Missile Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 20 / 30
Cost: N/A
Prim.Atk: Thunder Arrow (One enemy within 5 squares, inflicts paralysis)
Sec.Atk: Three-way Thunder (All within 3 squares in 3 directions, paralysis)
122. Gloom Elena (yami erena)
Type: Missile Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 20 / 30
Cost: N/A
Prim.Atk: Wind Arrow (One enemy within 5 squares, inflicts paralysis)
Sec.Atk: Three-way Wind (All within 3 squares in 3 directions, paralysis)
123. Gloom Celestan (yami seresutan)
Type: Ground Unit, Terrestrial Mobility
HP: 100 / 200
ATK: 30 / 40
Cost: N/A
Prim.Atk: Moon Sword (Inflicts confusion)
Sec.Atk: Evil Smash (All enemies within 4 squares, inflicts confusion, ATK+40)
124. Zombie Booskaboo Alpha (zonbi buusukabuu alpha)
Type: Leader Unit, Aquatic Mobility
HP: 1000 / 2000
ATK: 25 / 35
Cost: N/A
Prim.Atk: Ball of Darkness (One enemy within 5 squares)
Sec.Atk: Egg of Darkness (One enemy within 4 squares, inflicts blindness)
125. Zombie Booskaboo Beta (zonbi buusukabuu beta)
Type: Leader Unit, Aquatic Mobility
HP: 1000 / 2000
ATK: 25 / 35
Cost: N/A
Prim.Atk: Ball of Darkness (One enemy within 5 squares)
Sec.Atk: Egg of Darkness (One enemy within 4 squares, inflicts blindness)
126. Dark Thorn (kuroi ibara)
Type: Missile, Terrestrial Mobility
HP: 300 / 600
ATK: 20 / 30
Cost: N/A
Prim.Atk: Magical Bullet (Range 5)
Sec.Atk: None
127. Mirror of Destruction (horobi kagami)
Type: Leader Unit, Terrestrial Mobility
HP: 100/200
ATK: N/A
Cost. N/A
Prim.Atk: N/A
Sec.Atk: N/A
128. Wing of Destruction (horobi no tsubasa)
Type: Flying Unit, Air
HP: 400 / 800
ATK: 25 / 35
Cost: N/A
Prim.Atk: Shot (Range 5)
Sec.Atk: Suicide Bomb (All enemies within 2 squares)
129. Wing of Destruction (horobi no tsubasa) [UNCONFIRMED]
Type: Special Unit, Terrestrial Mobility
HP: 400 / 800
ATK: 40 / 50
Cost: N/A
Prim.Atk: Shot (Range 5)
Sec.Atk: None
130. Euhanny (yuhani)
Type: Leader Unit, Terrestrial Mobility
HP: 1000 / 2000
ATK: 30 / 40
Cost: N/A
Prim.Atk: Wind Sword (Inflicts paralysis)
Sec.Atk: Triple Slash (2xATK, Inflicts paralysis)
131. Ourobiikusu (ourubikusu)
Type: Leader Unit, Saltatory
HP: 1000 / 2000
ATK: 20 / 30
Cost: N/A
Prim.Atk: Poison Shuriken (One enemy within 4 squares, inflicts poison)
Sec.Atk: Backstab (ATK+50, inflicts poison)
132. Flame Kahn (fureimukaan)
Type: Leader Unit, Saltatory
HP: 1200 / 2200
ATK: 20 / 30
Cost: N/A
Prim.Atk: Dual Green Sword (All enemies within 1 square, inflicts sleep)
Sec.Atk: Shadow Echo (All enemies within 1 square, inflicts sleep)
133. Elena (erena)
Type: Leader Unit, Terrestrial Mobility
HP: 1200 / 2200
ATK: 20 / 30
Cost: N/A
Prim.Atk: Wind Arrow (One enemy within 5 squares, inflicts paralysis)
Sec.Atk: Three-way Wind (All within 3 squares in 3 directions, paralysis)
134: Celestan (seresutan)
Type: Leader Unit, Terrestrial Mobility
HP: 1200 / 2200
ATK: 30 / 40
Cost: N/A
Prim.Atk: Moon Sword (Inflicts confusion)
Sec.Atk: Evil Smash (All enemies within 4 squares, inflicts confusion, ATK+40)
135: General Bazilios (bajiriosu shougun)
Type: Leader Unit, Terrestrial Mobility
HP: 1500 / 2500
ATK: 30 / 40
Cost: N/A
Prim.Atk: Ice Sword (Inflicts freezing)
Sec.Atk: Icicle Slash (All enemies 3 squares in front, freezing, ATK+20)
136: General Bazilios (bajiriosu shougun)
Type: Leader Unit, Terrestrial Mobility
HP: 1800 / 2800
ATK: 30 / 40
Cost: N/A
Prim.Atk: Demon Dark Sword (Turns enemies into Shadow Zero)
Sec.Atk: Evil Slasher (All enemies 5 squares in front, ATK+20, Shadow Zero)
137. Annais, King of Pedan (pedan kokuou anaisu)
Type: Leader Unit, Terrestrial Mobility
HP: 1200 / 2200
ATK: 30 / 40
Cost: N/A
Prim.Atk: Saint Beam (Range 2 squares, inflicts infatuation)
Sec.Atk: Heal Light (Heals one unit within 3 squares)
138. Annais, King of Pedan (pedan kokuou anaisu)
Type: Leader Unit, Terrestrial Mobility
HP: 1400 / 2400
ATK: 30 / 40
Cost: N/A
Prim.Atk: Saint Beam (Range 2 squares, inflicts infatuation)
Sec.Atk: Heal Light (Heals one unit within 3 squares)
139. Master of Mirages (maboroshi yume no shukyou) [literal:Dream Vision
Bishop]
Type: Leader Unit, Aerial Mobility
HP: 2500 / 3500
ATK: 40 / 45
Cost: N/A
Prim.Atk: Evil Gate (Range 4 squares, inflicts blindness)
Sec.Atk: Ancient Spell (All enemies within 3 squares)
140. Goddess of Destruction (horobi no haha shin)
Type: Leader Unit, Terrestrial Mobility
HP: 1
ATK: 40 / 50
Cost: N/A
Prim.Atk: Falling Beam (Range 4 squares)
Sec.Atk: Magical Barage (Damage across the whole map)
141. Goddess of Destruction (horobi no haha shin)
Type: Leader Unit, Terrestrial Mobility
HP: 5000
ATK: 40 / 50
Cost: N/A
Prim.Atk: Falling Beam (Range 4 squares)
Sec.Atk: Magical Barage (Damage across the whole map)
142. Dark Goddess of Destruction Anith (kuroki horobi no haha shin anisu)
Type: Leader Unit, Aerial Mobility
HP: 8000
ATK: 45 / 55
Cost: N/A
Prim.Atk: Black Blade (Range 5 squares, inflicts blindness)
Sec.Atk: Hell Flash (All enemies within 4 squares, inflicts Shadow Zero)
143. Black Rabite (buraku rabi)
Type: Leader Unit, Saltatory
HP: 9999/9999
ATK: 20/20
Cost: N/A
Prim.Atk: White Eraser (howaitoirezaa)
Sec.Atk: Catastrophe (katasutorohui) (200 points damage, absorbs 5% HP)
144. Full Metal Haggar (furu metaru hagaa)
Type: Heavy, Aquatic Mobility
HP: 750/750
ATK: 50
Cost: N/A
Prim.Atk:
Sec.Atk:
145. Magma Unit (magumayunito)
Type: Flying Unit, Aerial Mobility
HP: 500/500
ATK: 30/30
Cost: N/A
Prim.Atk: Engulf
Sec.Atk: Explore (3x damage)
146. Xan Bie (zan bii)
Type. Leader Unit, Aerial Mobility
HP: 2500/2500
ATK: 50
Cost: N/A
Prim.Atk: Charge
Sec.Atk: Bite (2x damage)
147. Land Umber (rando anbaa)
Type: Leader Unit, Aerial Mobility
HP: 5000/5000
ATK: 50
Cost: N/A
Prim.Atk: Punch
Sec.Atk: Earthquake (+10 damage, 30% chance confusion)
148. Dragon Emperor
Type. Leader Unit, Aerial Mobility
HP: 5000/5000
ATK: 100
Cost: N/A
Prim.Atk: (standard)
Sec.Atk: Swipe (+50 damage)
149. Dragon Emperor
Type. Leader Unit, Saltatory
HP: 5000/5000
ATK: 100
Cost: N/A
Prim.Atk: (standard)
Sec.Atk: Swipe (+50 damage)
-------------------------------------------------------------------------------
[KEY] Keywords
Keywords are collected throughout the game to explain backstory to what is
going on.
01. Mana
02. Mana Tree
03. Mana Goddess
04. Sanctuary of Mana
05. Anise
06. Fa'Diel
07. Humans
08. Beastmen
09. Pedda
10. Ferolia
11. Splendere
12. Nightswan
13. Eagle Ship
14. Vel Vimana
15. Gaia
16. Treant
17. Duskmoon Forest
18. Lowenburg
19. Operation Psi
20. Anise's Mirror
21. Mintas
22. Wendel
23. Laurent
24. Nevarl
25. Burning Sands
26. Spirits
27. Magic
28. Benevodos
29. Mana Stones
30. Valsena
31. Altena
32. Golden Road
33. Dragon Folk
34. Molebear Moors
35. Frostbite Fields
36. Shimmering Ruins
37. Woods of Wandara
38. Labyrinth of Ice
39. Chartmoon Tower
40. Custhall
41. Luzio Malis
42. Celestial Peak
43. Beuca Sea
44. Mana Tones of Shadow
45. Pedda
46. Jungle of Visions
47. Mirage Palace
48. Mirage Garden
49. Sword of Mana
50. Mirage Castle
51. Anise's Children
-------------------------------------------------------------------------------
[WALKT] The Walkthrough
The walkthrough will detail the events taking place in each chapter, followed
by a description of the progression of the level that follows. I have started
off with Chapter 26 because this one is not as straight forward as many other
Chapters, and I wrote it up first as I thought people might have a spot of
trouble with it. Other chapters will follow this format.
[CHAP01] Night Raid
We start abroad the Nightswan, an aerial ship of the Peddan Kingdom, on our
way from Peddan to carry out a recconnaisance in the Beast Kingdom. Our main
characters, Roget, Yurchael, Qucas, Gemière and D'Kelli, exchange thoughts on
the mission ahead. However, not all is going smoothly. Ahead of them, ships
from the Beast Kingdom begin to open fire, and they are forced to retreat into
the Nightswan and dettach from the main blimp. They crash land in the Duskmoon
Forest, making for a really bad start to the day really.
You are now given the chance to Save your game. After that, we are taken to the
world map.
Unlocked Players: Roget, Yurchael
Unlocked Bios: 01-05
Unlocked keywords: 01-12
Unlocked MOBs: None
Unlocked buildings: Gatherer Unit Base, Ground Unit Base (during Walk2)
Continue:
[CHAP02] Forest of Beasts
[WALK02] Mission 02
Location: Duskmoon Forest
Number of Main Characters: 2
Starting Mineral: 2
Starting Fruit: 2
Hidden Item Locations:
-1. 1sq South of Gaia
-2. 1sq South of Treant
-3. 1sq West of the tree to the North-East of the Treant, on top of the hill
This is the bog-standard learning level, so don't expect any great excitement
just yet. We need to collect some materials to get the Nightswan back up and
running like it should be, and learn the basics of the game from Yurchael, your
captain.
After some talking, your top screen will display a very basic map, and you will
receive the tutorial for how to select and move your character. Once back to
the game area, tap on Roget, and move him toward the east. He'll come across a
Gaia rock formation, and the gameplay will pause to give you the next
explanation about unveiling terrain and field of vision, commonly known in RTS
games as Fog of War. You will then also be given a step by step DIY course on
creating your first Unit Base. Follow the directions and tap where the white-
gloved hands tell you to see on board the Nightswan, create a Gatherer Unit
Base, and click back out of the Nightsawn screen.
Yurchael will continue his explanation, and then you will be guided again
through a process similar to the one before, but this time you'll be creating a
Rabite via your Gatherer Unit Base. You can only create one during this
tutorial, but I recommend you go back in and create 5 of these units (or more,
they're free after all). While those are spawning, select your first Rabite and
send him over to the Gaia by clicking on it. This will make him start
collecting Stones from the rock formation and taking them back to the
Nightswan. Once the first stone is taken back, Yurchael will continue his
explanation, then leave you to your own devices to continue harvesting.
I recommend taking one or two rabites and using them to explore the edges of
the map, as you'll uncover hidden items this way. There should be a couple
North of the Nightswan. Take the rest further forward to reveal a Treant tree,
and receive some more advice from Yurchael, then use these rabites to collect
Treant Fruit and take it back to the Nightswan. Again, once the first one is
back, a tutorial will display explaining the collection of resources.
Once this is over, keep harvesting and take Roget toward the North-East corner
of the map, where a Beast Soldier will be revealed in the bewilderness with a
baffld look on his face, wondering what in the Goddess' name you're up to.
Another tutorial displays regarding Unit HP, and what the little icons at the
bottom of your screen represent. Remember, the further in the red, the more
trouble your unit is in. Also this will explain switching to Unit Type list, so
you can select all units of a specific type at once.
We are now given some victory and loss conditions. Normally these are given at
the beginning of a chapter, and sometimes updated as events progress, for
future reference in upcoming chapters.
Victory Conditions:
-Defeat the Beast Soldier
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Yurchael must not die
Mission Start! Yeah boyyyyyyy!
Anyway, you want to make sure you bleed the resources dry in the level with
your Rabites while sending Roget after the Beast Soldier, so assign them the
task of doing so while you take out wolf-face. He can easily take him on and
out in a matter of seconds. Once he's down, Yurchael will take you through
another DIY session to create the Ground Unit Base, and a Ground Unit, the
Myconid/Mushboom. Once this is over, go back in and create a further 9 of them
(because you've got the resources to spare), and bring Roget back toward the
Nightswan.
After a while, more Beast Soldiers will appear on the scene and aren't too
pleased at you. You'll get a new set of Mission Objectives.
Victory Conditions:
-Defeat all enemies
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Yurchael must not die
Mission Start! Off we go again.
Grab all your Ground Units and swarm them after the Beast Soldiers fast as you
can. Take one to the South-East corner of the map while you're at it too, there
should be a hidden item there. The Beast Soldiers should go down with no
difficulties, and if you're taking two Mushboom per Beast, you shouldn't lose
any units either.
Once down, another tutorial explaining the flow of resources will display (also
noting the important fact that a max of 25 MOBs can be in play at any one
time). After this, you should receive...
Mission Complete!
Now you will see your ranking, and understand why it was so important to bleed
resources dry, create as many units as possible, and do it quick. Also remember
that the better your ranking, the better the reward you get for the mission.
Easy Mode Rewards:
S Rank Reward: Heavy Gauntlets
A Rank Reward: Heavy Gauntlets
B Rank Reward: Gauntlets
C Rank Reward: Gauntlets
D Rank Reward: Thief's Gloves
E Rank Reward: Thief's Gloves
Easy Mode Hidden Items:
-Heavy Gauntlets
-Thief's Gloves
-Gauntlets
Once you've finished being smug at your S Rank ('cause you did get an S Rank,
right?), we'll return to the field of battle, where we see our heroes greeting
the remaining 3 main characters (D'Kelli, Gemière and Qucas) entering the
scene. The rejoicing is short lived, as two ships from the Beast Kingdom will
descend on the scene, bringing with them a troop of Beast Soldiers and the King
of the Beast Kingdom, Gauser.
It doesn't seem to be their day either, since while exchanging heated words,
another ship appears on the scene, guns ablazing, and then heads for the Beast
King's castle. This causes a quick retreat on behalf of the Beast platoon and
their King, leaving you to try and figure out what on earth Peddan is really up
to. Time to save! Again...
Unlocked Players: D'Kelli, Gemière, Qucas
Unlocked Bios: 06
Unlocked keywords: 13-18
Unlocked MOBs: 01, 05, 65, 83
Unlocked buildings: Heavy Unit Base
At this point, equip your characters with the items you've gained from the
mission, and when you're ready press continue to head over to the vicinity of
the Beast Kingdom Castle and start the next chapter.
[CHAP03] Lowenburg Falls
As you approach the Beast Kingdom Castle you spot the Peddan military
attacking, which is quite the surprise considering you were only supposed to be
on recconnaisance. Either way, you make your way there to join the main unit.
You land and walk up to 3 Peddan Soldiers standing guard and try to convince
them you're on their side. Unfortunatly they don't believe you're on a Top
Secret mission since they haven't heard of anything remotely along those lines
(obviously the words Top Secret didn't give them a hint as to WHY they hadn't
heard of it), and are goin to carry out their orders to kill anyone who's not
part of the Peddan Army... and that includes you!
[WALK03] Mission 03
Location: Vicinity of the Beast Kingdom Castle
Number of Main Characters: 3
Starting Mineral: 2
Starting Fruit: 2
Victory Conditions:
-Get Roget to the entrance to the Beast King's Castle
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
Hidden Item Locations:
-1. 1sq East of the nearest Treant to start
-2. 1sq South of the nearest Gaia
-3. 3-4sq South of the Castle Gate, near the precipice
You now get to select what characters to take with you! Review the skills they
have to offer, equip them with items if you haven't already, and hit the button
when you're ready to go into battle. Roget is compulsory (as he always is),
then I'd suggest Qucas and maybe D'Kelli.
You start out with the three Peddan Soldiers right in front of you, and your
ship anchored at the Southern edge of the level. First thing's first, take
those soldiers down quickly. While your heroes are taking thsee guys out, make
some progress by building the Gatherer Unit Base and a few Rabites.
Once the soldiers are down, you'll get a tutorial on Group Selecting using the
stylus, and also on moving the map and rotating it.
Get your Rabites after some Gaia Stones and Treant Fruit, and take two of your
main characters over to the East edge of the map and North until they reach the
bridge. Another pause for a Tutorial on the Balance of Power between different
Unit Types. Take out the Chobin Hood on your side of the bridge, and meanwhile
build the Ground Unit Base and 4 Mushbooms ('cause that's all your resources
will allow). Take them toward the bridge. By this point, you should have
collected all the resources there were to collect.
While they're heading in that direction, select the Nightswan by tapping on it,
and then tap near the beginning of the bridge. The game will prompt you as to
whether you want to unanchor the vessel, so confirm this and it will start
making a move.
Once your Mushboom are assembled, take them across the bridge and take down
with ease the 4 Chobin Hood there. Once that's done, they'll spot a Cobra and
another explanation on the Balance of Power will ensue (because this guy's a
Ground Unit and is weak to Heavy Units). You'll now have unlocked the ability
to build the Heavy Unit Base.
Set the Mushbooms after him, and bring the Nightswan across the bridge. At the
same time, tell all your Rabites to head for the bridge too, since we'll need
them to sap more resources. At the other side of the bridge will be an anchor
point, which will spark another Tutorial. Set the Nightswan to anchor and take
the Mushbooms forward to get rid of two more Cobra. Set your Rabite on the
Treant that is just west of the anchor point, and once the Nightswan is
anchored build the Heavy Unit Base.
Start creating Heavy Units and sending them west to take on a couple more Cobra
as they appear, and also a Catapult unit at the entrance of the castle. Once
you'v almost taken down the catapult, bring your main characters forward, and
prepare to take your Ground Units to the Northern edge of the level.
When the catapult goes down, another tutorial on Unique Units will display, and
a few seconds later, more Peddan Soldiers will appear at the northern edge. But
we're ready for them, so take them down with ease using your Mushbooms, since
they are Missile Units. You may want to reinforce with your Heavy Units once
they're free. As they're about to go down, get Roget to the entrance of the
Castle, and the Mission will Complete.
Easy Mode Rewards:
S Rank Reward: Heavy Nails (HP+20, 2xDEF vs Ground, 1/2 DEF Flying)
A Rank Reward: Heavy Nails (HP+20, 2xDEF vs Ground, 1/2 DEF Flying)
B Rank Reward: Oak Ring (Speed+6)
C Rank Reward: Oak Ring (Speed+6)
D Rank Reward: Glass Ring (Speed+4)
E Rank Reward: Glass Ring (Speed+4)
Easy Mode Hidden Items:
-Heavy Nails (HP+20, 2xDEF vs Ground, 1/2 DEF Flying)
-Glass Ring (Speed+4)
-Oak Ring (Speed+6)
Inside the Beast King's Castle you find Bazilios, officer of the Peddan Army.
She reveals the dark mirror of Anith, and declares you a traitor. Gauser
intervenes though, and takes out the Peddan Soldiers that try to take you
prisoner. You escape together with him in the Nightswan and head for the town
of Mintos.
Unlocked Players: None
Unlocked Bios: 28
Unlocked keywords: 19-21, 18 updated
Unlocked MOBs: 11, 33, 49, 57, 59, 79
Unlocked buildings: Missile Unit Base, Healing Home
[CHAP04] Mintas in Flames!
Once your navigator figures out which way she's taking the ship, you'll land
just outside the moonlit village of Mintos. Sadly, not everything is peaceful
today.
Gauser lands with his crew and are greeted by a Peddan Soldier hard at his work
of directing his men to set the village alight and generally be rather nasty
toward the beastmen. Swing to the other side of the village, you anre your crew
have now entered the scene, and aren't best pleased with how things are looking
either. The Peddan Army start forcing civilians to evacuate their homes and
give them a nice wallop as they try to flee. And executive decision is made to
throw caution to the wind, embrace rebelion, and send these guys back whence
they cameth.
[WALK04] Mission 04
Location: Moonlit Village of Mintas
Number of Main Characters: 4
Starting Mineral: 7
Starting Fruit: 2
Victory Conditions:
-Defeat the Peddan Army
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Gowzer dies
-Village of Mintos is fully exterminated
-Eagle Ship is destroyed
Hidden Item Locations:
-1. 1sq East of nearest Treant
-2. 1sq South of the Tree second North from the South-East corner of the map
-3. 1sq North of the Well in Mintas
So if keeping Roget alive wasn't enough, now you have to cover a whole
village's back.
You start with the whole map available for you to view. You're in the south-
west corner, the village is to your north, and Gowzer and his troop are over to
the east of the village. You also have a little dettachment to your east to
deal with, and some resources not too far away. You'll also have 2 Chobbin
Hood/Poron with you to help you out somewhat.
Mission Start!
The dettachment to your east will start heading your way, and general chaos
will ensue in the village. Start by taking your Chobin Hood/Poron up to the
border of the village and have them sling some shots at the enemy there.
Meanwhile, set your heroes after the small dettachment and build Gatherer and
Ground Unit Bases. Set about spawning 5 Rabites, and put them to work on the
Treant. (One of your units should find an item to the west of your ship when it
spawns.)
Another tutorial will interrupt the action, explaining what the Healing House
is now available to you. It'll gradually heal units that are within 5 squares
of the Nightswan. You'll also get another tutorial when you attack the Spectre,
explaining again about the Balance of Power.
Now, continue with your main characters to the south-east corner to reveal a
hidden item, and start spawning Mushbooms as fast as you can make them, and
send them after the group of archers that are at the entrance of the village.
Also keep an eye on your Rabites, so that when the Treant runs out you send
them after the Gaia (not because you need it, but because it will give you an
extra 10p toward your ranking at the end).
As your mini-swarm of Mushbooms (you should be able to get 5 out, then another
five while they attack) take on the archers and wipe them out, move your main
characters up behind the Eagle Ship to reveal another item, then prepare to
take them to the village entrance.
Once your Mushy friends have taken down the archers, the other 5 should be
close behind. Tell them all to head for the Archers in the northen part of the
village, and stop to take out any that may be left by the Beastmen on the way
(most should have fallen by now, which is unfortunate seeing as this counts
against you point-wise). Once all the archers are down, all that remains is the
leader in the north-west corner. He may take down a unit or two from your room-
platoon, but there's no point in wasting time to create the Heavy Units
required to take him down any quicker, and you'll only waste more time doing
this.
He should be the last unit to go down, so once he's finished, Mission Complete.
Give yourself a pat on the back for saving the pack.
Easy Mode Rewards:
S Rank Reward: Magnetic Choker (HP+40, prevents Paralysis)
A Rank Reward: Magnetic Choker (HP+40, prevents Paralysis)
B Rank Reward: Heavy Nails
C Rank Reward: Heavy Nails
D Rank Reward: Heavy Gauntlets
E Rank Reward: Heavy Gauntlets
Easy Mode Hidden Items:
-Soldier Crest (Range+1, Speed-10)
-Bronze Chain (Range+1, ATK-5)
-Bronze Pendant (Range+1, HP-40)
Now the village is saved, Gauser looks a little worse for wear. He's not
impressed at the way things are looking for his kingdom. His men assure him
they can look after things, and he joins your troop to head for Laurent, in
order to inform other kingdoms of what is going on.
Chance to save, best use it.
Unlocked Players: Gauser
Unlocked Bios: 01-05 Updated
Unlocked keywords: 22-23, 12 and 21 updated
Unlocked MOBs: 21, 44, 58, 66, 84
Unlocked buildings:
Also I recommend by this point getting ino the habit of reviewing the items you
have available and equipping out your characters, then saving before moving on
to the next mission. While you can equip items just before starting a mission,
if you fail and retry, you have to re-equip them (which is a pain, believe me).
[CHAP05] Reunion
You arrive at Laurent and gain an audience with Queen Garura of Laurent. In
her court stand also to her right Minerva, and her two head soldiers, Aruma
(blue hair) and Joster (red helmet). After giving the queen your message, you
wait outside.
Aruma appears, and it seems that there is some past between her and Qucas.
Joster and Minerva, who strangeley resembles Riesz from Seiken Densetsu 3, show
up also. More past is unearthed between them and Qucas.
Our maincharacters return to the Nightswan and leave, only to then see Laurent
attacked by Ms. Bazzy's forces. The Nightswan flies over the castle and Qucas
jumps out to inform Aruma and Joster of the predicament. Aruma is surrounded by
two Pedan soldiers, which she takes down with ease, as if to suggest she
doesn't need his help, but more and more soldiers keep appearing. Time to
fight.
[WALK05] Mission 05
Location: Laurent Castle
Victory Conditions:
-Defeat all enemies
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Aruma must not die
-Joster must not die
Number of Main Characters: 4 (Roget and Qucas required)
Starting Mineral: 1
Starting Fruit: 2
Hidden Item Locations:
-1. 1sq South of nearest Gaia
-2. 1sq West of the East-most Treant
-3. 5-6sq South of the North-West corner of the map, near the precipice
Choose two more characters aside from Roget and Qucas (since they are required
by default). I went for Gauser and Gemiere, personally.
First thing's first, quickly get a Gatherer House up and producing 5 Rabites.
While that's going on, send two of your characters to help Joster out outside
the castle and one up to the battlements where two Laurent soldiers are about
to be attacked. Make sure that Qucas actually helps Aruma out, since he has a
habit of standing there doing nothing.
Once you given them their orders, you should have a couple of Rabites ready at
least, so send these after some Gaia Stones. They should also pick up the first
hidden treasure. Build the Missile Unit Base with the stones collected.
Send two of your main characters to each of the northern corners to sit out the
battle for now, they'll come in useful later. If you get the chance, send one
near the Treant on the way East to collect a hidden treasure, and get one of
the western ones to explore near the precipice for the same reason.
Now move the Nightswan out of the castle to the anchor point to the south of
Joster, and send the Rabites out of the castle and to the outside of the
western tower. They will find a Treant just west of the hook there, so send
them to collect all the fruit there and bring it back to the newly positioned
Nightswan. Meanwhile, spawn two Chobins, and then another 2 once you have
enough fruit.
It's around about this time that another ship will come in to play and head for
the Castle. Send 2 chobins due west to stand next to a Gaia there, and keep two
near the Treant just south of your mooring point. This should kill off these
fou spectres quite easily. If one gets by, it'll be tackled by Joster.
Once these are out of the way, send 2 or 3 Rabites after the Gaia Stones to the
west, and a couple more to the nearest Treant. Now build the Heavy Unit House
and spawn as many Puchiguranshie as you can (11-12 should be enough). Start
sending these so that you end up with 2 at the middle of the map at the west
and east-most borders, and 3-4 accompanying each of the main character groups
we created before at the Northern corners.
Meanwhile, manage your Rabites so they make swift pickings of the remaining
Gaia and Treant on the level. Once you have your Puchiguranshie in place, send
your Chobins to the southern-most point both to explore the rest of the map and
take out two remaining Spectres.
When these go down, you'll understand the groups we made before with the main
characters and the Puchiguranshie. 4 Nevarl soldiers will appear
in each Northern corner, and two at each mid section East and West.
All hell will break loose! If you've set up your groups as we discussed, you'll
hear the sound of ninja death through every corner of the level, and within
seconds, Mission Complete!
Easy Mode Rewards:
S Rank Reward: Bronze Pendant (Range+1, HP-40)
A Rank Reward: Bronze Pendant (Range+1, HP-40)
B Rank Reward: Bronze Chain (Range+1, ATK-5)
C Rank Reward: Bronze Chain (Range+1, ATK-5)
D Rank Reward: Soldier Crest
E Rank Reward: Soldier Crest
Easy Mode Hidden Items:
-Heavy Gauntlets (HP+20, 1/2 damage from Ground, 2x damage from Air Units)
-Heavy Nails (HP+20, 1/2 damage from Ground, 2x damage from Air Units)
-Magnetic Choker
The battle has finished, but danger is not over yet. Qucas leaves Joster and
Aruma to deal with things outside, while he runs in to find Queen Garura
falling to the forces of Nevarl, led by Olbex. As they're about to take
Minerva, our heroes arrive.
Outside things aren't looking good either. As the forces of Laurent fall
slowly, the Dark Mirror appears and engulfs the castle in darkness. Aruma and
Joster run to the throne room. In the confusion, Minerva manages to free
herself from her Nevarl captors and threatens Olbex. Sadly, it is no good.
Laurent is now under the control of Nevarl forces, and our heroes must leave.
Unlocked Players: Aruma
Unlocked Bios: None
Unlocked keywords: None
Unlocked MOBs: 67
Unlocked buildings: None
Next stop now is the Holy City of Wendal. While updating The Priest of Light
and Belga on the situation at Laurent, a Nevarl soldier arrives bringing news
of uprising and rebelion in Nevarl.
New Character Bios: 07, 08, 09, 10, 23
New Keywords: 23, 24
New MOBs: 73, 74, 82
New Characters available: Alma, Belga
[CHAP06] Burning Sands
The burning sands of Nevarl. If there's a bright centre to the planet, you're
on the continent it's farthest from. And now in this desolate place, and with
little in the way of hesitation, we must set out to find the missing Nevarl
troops.
[WALK06] Mission 06
Location: Burning Sands of Nevarl
Number of Main Characters: 3
Starting Mineral: 1
Starting Fruit: 2
Victory Conditions:
-Find the missing Nevarl troops
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
Hidden Item Locations:
-1. 1sq North of the nearest Treant
-2. 1sq North of East-most Treant
-3. Lower plato of the two-tiered hill near the North-East corner
For this mission your best bets to take with Roget are Qucas and Gauser.
You'll be starting off on the western border of the map. There's a small gang
of Nevarl troops just east of your position, guarding the Gaia stones there and
a Treant just north of that.
First this to do is set a Harvesting Unit House on the way and summon 6
Rabites. Meanwhile, take your main characters east and take out the Nevarl
troops, so we can then safely send 3 Rabites to the Gaia, 3 to the Treant. This
last batch should uncover a hidden item just north of the Treant.
There are no more enemies to worry about just yet, so we can focus on getting
our stocks up and ready for later in the level.
Once 4 stones have been collected, build the Healing Home, and keep an eye on
the Rabites collecting the fruit from Treant. It'll run out after a short
while, and once it does you're best to get them ready for the next stage, so
bring them just east of the Gaia. When this also has run out, move the
Nightswan, the Rabites and your main characters just east of the centre of the
level, and you'll discover the missing Nevarl Troop, including Falcon and Sand
Arrow.
Our Mission conditions have now changed.
Victory Conditions:
-Defeat all enemies
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Falcon must not die.
-Sand Arrow must not die.
Now, get the Nightswan anchored and send 3 Rabites North-East of the Nevarl
troops to collect the Treant fruit there (and also uncover another hidden
item), and send another 3 due South to do the same (minus item). You need to do
this quick, as the scene will not remain quiet for long.
A few small groups of troops will start to emerge from north, but they
shouldn't be too hard to take down. Plus you have the Healing Home, so you can
take some damage without fear.
It's not over yet though. Build a Ground and Heavy Unit Unit Home and crank out
9 puchigurnsie and 8 Mushbooms. Send a group of 3 of each to the South-East
corner of the map, a group of two of each to the North border of the map near
the western corner, and another group of 2 of each to the South-West corner of
the map. Finally, send the remaining Mushboom and 2 Puchiguranshie directly
south where the Treant was.
As you get your troops in to place, it may be an idea to use one or two of your
unoccuppied Rabites to explore some of the untouched areas of the map, EXCEPT
the border directly east of the Nightswan, since there are two troops and a
vehicle. There's another hidden item in the north-east corner, at the top of
the little hill.
Now the fun begins. Hopefully you've got all your troops nicely positioned, so
when the reinforcements turn up, you're already out-numbering them
considerably. Your main problem is going to be the south-east corner, since
it's quite a tight spot, and troops can get stuck doing nothing but getting
quite the spanking from the enemy troops.
At the same time, take your three main characters directly east to make easy
work of the vehicle and two troops that have been patiently waiting there for
quite some time now.
Victory is yours once again.
Easy Mode Rewards:
S Rank Reward: Aero Gauntlets
A Rank Reward: Aero Gauntlets
B Rank Reward: Heavy Gauntlets
C Rank Reward: Heavy Gauntlets
D Rank Reward: Heavy Nails
E Rank Reward: Heavy Nails
Easy Mode Hidden Items:
- Power Gloves
- Steel Armlet
- Magnetic Gauntlets
As you all stand amidst the fallen Nevarl forces, getting the low-down from
Falcon, a large Mana Stone appears in a flash of light from beneath the sands.
As you all stand in awe, Salamando, the Elemental Spirit of Fire, also makes a
spectacular appearance. The explains that this is one of the 8 Mana Stones
scattered around the world, and that each contains a powerful Mana Beast.
In the case of this stone, that is Xan Bie, who concedes to help Roget on their
mission.
But it just wouldn't be a party without someone to spoil it, now would it?
Flame Kahn, leader of the Nevarl forces, turns up with a whole slew of cronies.
Not only that, he's Falcon's father. Maybe she's not supposed to be out this
late.
He then leaves. Just in time for us to save.
(I will flesh this out once I have the English version, promise.)
New Character Bios: 11-16
New Keywords: 23-29
New MOBs: 02, 16, 22, 34, 68, 73, 74, 80, 82
New Characters available: Falcon
[CHAP07] Ambushed!
The Nightsawn will now make it's way over to Wendal for a quick stop, then
speed on ahead to the Grassy Plains for Valseng (often known as Forcena).
Yuhani, a childhood friend of Roget's, waits at the other side of the bridge
there, and he doesn't look too friendly either. After some exchanges, he orders
troops to go after you.
Now most of your enemies here are going to be Heavy Units. Quite luckily, we
now have available to us the Flying Unit Base, as well as the Fire God-Beast
Altar.
[WALK07] Mission 07
Location: Grassy Plains of Valseng
Victory Conditions:
-Defeat Yuhani
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
Number of Main Characters: 5 (Roget required)
Starting Mineral: 1
Starting Fruit: 5
Hidden Item Locations:
-1. 1sq West of the western Gaia from the start
-2. 1sq West of the North-most Treant
-3. 3-4sq West of Item 2
Recommended characters to pick are Qucas, Gauser, Alma and either Yurchael or
Belga.
From your starting point you will find two Gaia resources, one directly West,
one directly East. Each is guarded by 1 and 3 minor units respectively, so
while your building your Harvesting Unit Base and about 5 Rabites, take these
out with your main characters. The eastern guards will come down the small
passageway, so don't take your main characters any further east than that, as
they may slip through and attack your ship.
Make sure you get the hidden item west of the western Gaia.
While your Rabites finish picking off the Gaia stones, take your main
characters north of the passage and reveal an anchoring point. Once the Gaia
has been collected, we'll move the Nightswan here and send the Rabites after
the nearby Treant.
Now build the Healing Home and the Flying Unit Base, and start summoning 10
Needlebirds. Get them ready at the bottom of the bridge, but line them up so
that once the Rabites have finished with the Treant near the Nightswan you can
send them after the newly discovered one.
Once you've finished harvesting, arrange your Needlebirds so that they are
ready to attack the western 4 squares above the Treant, with Qucas and Alma
behind them. Then, take 5 Needlebirds across the bridge with Roget, and the fun
will begin.
Once they reach just past the centre of the bridge, Pedan troops will appear at
the West Treant and at the top of the bridge. Backed-up with your Main
Characters, they should make mince of them in no time. While this is going on,
take the Nightswan across the precipice directly north of its current position,
where you'll find another anchor. Breed a new set of Rabites to harvest the
Treant here. There are also two hidden items here, one west of the Treant,
another 3 squares west of that. While harvesting, breed 4 or 5 Needlebirds
more, and take them to the northern border of the map to take out some units
hiding up there.
Back at the battle, once the Needlebirds have made quick work of the troops,
start taking them across the bridge with your main characters, wiping out units
on the way. When it comes to Yuhani, go at him with your Main Characters, as
the Needlebirds will have little effect on him. It's important that you try to
get as many troops defeated before Yuhani as you can, because once he goes
down, that's the end of the mission.
Easy Mode Rewards:
S Rank Reward: Heavy Nails
A Rank Reward: Heavy Nails
B Rank Reward: Aero Gauntlets
C Rank Reward: Heavy Gauntlets
D Rank Reward: Magnetic Choker
E Rank Reward: Magnetic Choker
Easy Mode Hidden Items:
- Bone Ring
- Sobering Scarf
- Cotton Ring
Yuhani takes his defeat badly, and rather than turn himself in to your team,
takes a plunge off the cliff. Rather silly of the chap, really. Although we
can't save him, you can at least save your game now.
New Character Bios: 26
New Keywords: 30-32
New MOBs: 39, 61, 62, 130
New Characters available: None
[CHAP08] Here there be Dragons
Now that we've just killed off Roget's childhood friend, it's time to get back
to business. Heartless? Me? Anyway, we need to head out and find the missing
Valseng troops, so let's set to it.
[WALK08] Mission 08
Location: Grassy Plains of Valseng
Victory Conditions:
-Search for the Valseng troops
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
Number of Main Characters: 4 (Roget required)
Starting Mineral: 1
Starting Fruit: 5
Hidden Item Locations:
-1. 1sq South of the nearest Gaia from the start
-2. 1sq North of the nearest Treant, in the water (needs Aquatic unit)
-3. Middle of the river, about a 5th down from the North (needs Aquatic unit)
For this one I recommend Qucas, Gemiere and Falcon, because we'll need some
Missile back-up, as well as fast flying.
First thing to do, yes, you guessed it, build the Harvesting Unit Base, and
crank out 5 Rabites and one Pukkun Baby. While they're making an appearance,
send your main characters over the bridge just east of your current position
and take out the three enemy units there. Once that's done, send 2 rabites and
the Pakkun after the Treant there, making sure you check the square just north
of it for a hidden item with the Pakkun Baby.
Send the remaining 3 rabites after the Gaia north-east of your position, taking
another hidden item from the square south of it. Once these are collected, take
the Nightswan and all your troops due East, then a few squares North of the
Treant there to find a new anchoring point.
Start harvesting away at the new Treant and build the Healing Home, Heavy and
Missile Unit Bases. Once this is done, use your charater units to take out the
Chibi Devils on the bridge heading north-west from the anchor point, coming
back to the Nightswan if things are looking grim.
Now, summon a good number of Puchiguranshie (I'd say 4 should be enough) and
Sahagin (another 4 should do) and head up with everything over the bridge, with
the Nightswan and Gatherers tailing not too far behind. Once the Richard and
the Valseng troops are revealed, enemy units will appear and new Mission
objectives will be given.
Victory Conditions:
-Defeat all enemies
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Richard must not die
Send your Sahagin after the Spectres while the Puchiguranshie make quick work
of the ground troops, and anchor the Nightswan while the battle rages. Get
harvesting again, and prepare as many Sahagin as you can, 'cause it's going to
get nasty.
The moment all the enemies go down, Celestan will show up in the north-easter
corner of the map, and show what he has waiting for you. Yes, Red Dragons!
Except they're not on your side. Oh dear! This is what we want the Sahagin's
for.
Victory Conditions:
-Defeat Celestan
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Richard must not die
Keep summoning them like mad, and take them to the edge of the bridge to the
east, together with Falcon to reinforce them, and Qucas if possible. Have your
Gatherers start chewing their way through the Gaia, and if you get the chance
send the Pakku Baby off up the river to find a hidden item in the middle of the
water.
Now after a while, more dragons and Spectres will appear from the east and
north and start closing in. At this point we will also have the advantage of
being given 19 Gaia Stones by Richard, which we should immediately put to use
by making a Fire God-Beast Altar, and setting it off when we start engaging the
dragons. This will make sure that they suffer a bit of a dazzle, as well as
receive some hefty damage, so we can get through them quickly with the Sahagin.
You should also find that while all this is going on, your Gatherers will pick
up enough stones to build a second altar, so we can inflict even more unfair
damage.
Once all the dragons go down, we'll take the rest of our character units after
Celestan, who should be quite weak by this point. He'll be waiting across the
bridge, trying to take out our forces one by one. Take him out, and victory is
yours.
Note that sometimes Celestan will make his way over and start attacking from
the front-line, taking out numerous troops on the way, so keep an eye out for
him amidst the madness.
Easy Mode Rewards:
S Rank Reward: Sobering Scarf
A Rank Reward: Aero Nails
B Rank Reward: Heavy Nails
C Rank Reward: Aero Gauntlets
D Rank Reward: Heavy Gauntlets
E Rank Reward: Magnetic Choker
Easy Mode Hidden Items:
- Sobering Scarf
- Sobering Gauntlets
- Warrior Crest
As Celestan concedes defeat, an earthquake strikes the area. Another Mana Stone
arises, and with it appears the Elemental Spirit of the Earth, Gnome. Celestan
disappears, seeing that the elementals are on our side.
But not all is well. A messenger from Valseng's Castle appears, bearing bad
new. The castle is under attack by the same Red Dragons we just faced. Which
would somewhat hint at what our next destination is going to be.
New Character Bios: 17, 25, 36
New Keywords: 33, 34
New MOBs: 06, 12, 26, 50, 63, 69, 70, 75, 134
New Characters available: None
You can now build the Altar of Earth to summon Land Umber.
You can now build the Special Units Base.
You can now summon Molebears.
New Ground Unit: Cokatrice
New Heavy Unit: Du'Cate
[CHAP09] The Fall of Valsena
Prince Richard returns to Valsena unable to halt the advancing foe, and is
reunited with Loki, the Golden Knight, who accepts your help in defeating the
Peddan army. Altena has sent Valda to help with some troops.
[WALK09] Mission 09
Location: Castle Valseng
Victory Conditions:
-Defeat all enemies
-Sink the Pedan Army Carrier
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Richard, Loki AND Valda must not die (all three dying)
Number of Main Characters: 3 (Roget required)
Starting Mineral: 11
Starting Fruit: 5
Hidden Item Locations:
-1. 1sq South of the Treant out on the protruding East tower
-2. 1sq East of the Treant outside the South-East wall of the castle
-3. 1sq North of a bush between outer and inner wall, North border of the map
Your best bets are probably Qucas and Falcon or Gauser.
We have to move fast here so we can get things ready for the impending assault.
First off, get your Harvesting Base and 6 Rabites out, then send them West and
South through the archway. Send three after the Treant and the rest after the
Gaia there in the courtyard.
Turns out the enemy has brought a carrier, the Gulbatte, along with them, so
now your objective is to sink it.
Get building the Ground and Bow Unit Bases, and the Healing Home, and summon
three of each of your most powerful units. Send them to the South West corner
of the level, where the opening in the outer wall is. Valda and her soldier
should be capable to dealing with one dragon.
When the courthyard resources are exhausted, send your Rabites up the ramp to
the east, south, and then east out on to the battlements to find another Treant
(Hidden Item just south of it). Move the Nightswan to the anchor near this, and
start summonning more Sahagins.
At around this point, Celestan will make an appearance. With your units in the
South West corner you should be able to take him out, and also take out the
next Red Dragon that'll go after your nightswan with the Sahagins.
When the collection has finished, move the Nightswan South out of the castle,
and east between the two sets of walls surrounding it until you get to an
anchoring point near, but not at, the south eastern corner. Start making quick
work of the Gaia and Treant here (Item to the East of it). Congregate your
units here for the final showdown, coming soon, and create the Heavy Unit Base,
together with some Du'Cate.
Send a Ground Unit directly north of this current position to encounter a lone
Archer, then go further north and take it behind the lonely bush there to find
another hidden item.
As if we hadn't had enough visitors already, our old friend Olbex makes an
appearance with two Nevarlan soldiers. Your leaders will be able to take down
these guys in no time. All that's left then is the carrier. Careful though,
because it'll be churning out Ground Units like there's no tomorrow. Hence the
Du'Cate. The battle is quite simple from here, and once you've sunk the
Gulbatte, it's Mission Accomplished!
Easy Mode Rewards:
S Rank Reward: Silver Pendant
A Rank Reward: Silver Chain
B Rank Reward: Heavy Nails
C Rank Reward: Bronze Pendant
D Rank Reward: Bronze Chain
E Rank Reward: Soldier Crest
Easy Mode Hidden Items:
- Sobering Scarf
- Warm Scarf
- Warm Scarf
As the dust settles, Roget spots more airships coming your way. The onslaught
is endless, and the Valsenan-Altenish alliance starts to crumble. The battle
gets to the point that all start losing their composure.
Baxilios now torusn up on the field of battle and declares victory by summoning
forth the third dark mirror of Esina. The troops prove too many to take on, and
our band of heroes are forced to flee under the cover of Valsenan troops, but
not before Richard swears his revenge will come soon enough.
New Character Bios: 18, 19
New Keywords: None
New MOBs: 29, 60, 81, 86, 131
New Characters available: Loki
[CHAP10] Tears Frozen in a Chant
Our team escape to Castle Altena, but there is little rest. Out of the 6 main
kingdoms, 4 are now under the enemy's control, and things are looking grim. The
Queen of Altena reassures them that the Mana Goddess is on their side, so all
is not lost.
As the Peddan soldiers advance on the castle, strong winter winds freeze them
to the spot. Time for battle once more!
[WALK10] Mission 10
Location: Castle Altena
Victory Conditions:
-Destroy all enemy units
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Richard AND Valda must not die
-Enemy must not break through the castle gates
Number of Main Characters: 3 (Roget required)
Starting Mineral: 1
Starting Fruit: 5
Hidden Item Locations:
-1. 1sq East of the Gaia near the start
-2. 1sq South of the Gaia mid-way down the level, outside the castle
-3. About 1 3rd down the level, 4-5 squares in from the West (hill in the snow)
For this one I recommend Loki and Qucas (isn't he a useful chappy?)
Now this tactic is going to go completely against what one would logically do.
We're going to start the battle by taking all our leader units North to the
castle entrance, as well as moving the Nightswan to the anchoring point there.
Before moving your leader units however, you may want to send one to the square
immediatly East of the Gaia just to the south-west of your starting point to
pick up an item there, then send them back with the rest of the units already
heading for the rendezvous.
Now we're relocated, we'll start with the usual process. Get 10 rabites up and
running, 5 for the nearby Treant, 5 for the Gaia to the South near the frozen
enemies. There is an item in the square immediately south of the Gaia which
they should pick up.
Now use these resources to create the Heavy Unit Base and 10 Du'Cate at least,
since by that point battle will be imminent. You'll need to switch your Rabites
to another berry source in the middle of this, so set them going back into the
castle to pick the berries from there. It'll get quite chaotic quickly in this
little space, so make sure you keep rallying the Du'Cate away from the
Nightswan to stop blockage.
There is a third item that is hard to describe the location for. There is a
small ridge about one third of the way down the level along the western side in
the snow. It is the square diagonally south-west by one from this ridge. It
lines up horizontally the second Treant down inside the Castle, if that's any
help.
Once your ten are ready, stake them and your leaders (maybe minus Roget, to be
on the safe side) and start reducing the enemy numbers.
It's about this time that Baxilios will show up, wondering what is taking so
long. She'll thaw out the enemy troops, and this is where the real fun begins.
All hell breaks loose.
Victory Conditions:
-Defeat Baxilios
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Richard AND Valda must not die
-Enemy must not break through the castle gates
This can get messy, because Baxilios is a rather nasty piece of work at times.
Keep hacking away at the troops, making sure that they don't stray too far from
where they're supposed to, and you should have no trouble at all taking them
all down together with Baxilios (you'll want to try taking her down last to get
the most points possible for enemy defeats).
The battle should go smoothly, meaning Mission Accomplished once Baxilios bites
the snow.
Easy Mode Rewards:
S Rank Reward: Terra Gauntlets
A Rank Reward: Sobering Scarf
B Rank Reward: Aero Nails
C Rank Reward: Aero Gauntlets
D Rank Reward: Magnetic Choker
E Rank Reward: Heavy Nails
Easy Mode Hidden Items:
- Comfort Armlet
- Metal Gloves
- Sobering Scarf
Sadly, even all this fighting isn't enough to stop the advance of the Peddan
Army, and they breach the gates of Castle Altena. The Queen tells Valda, her
daughter, to flee while she holds off the troops.
"Come hither, you heretics! You blasphemers against Mana... This queen's last
spell... shall be your death knell!"
Sorry, I had to.
New Character Bios: 20
New Keywords: None
New MOBs: 40, 54, 64, 78, 135
New Characters available: None
[CHAP11] White Flames of Despair
Our Heroes flee from the Castle into the Frostbite Fields, heading for the
shore. While contemplating the fall of Altena (Queen and Castle), they
encounter a familiar face. Celestan is back for more, and probably the most
rocking track in this game's musical score punctuates the fact that he means
business.
As his dragons advance on Richard, Loki stands in their midst and lets them
know that while he is alive, none of Peddan's promises shall be fulfilled. As
Valda doesn't seem to be in any fit state, we're left to take on the scaly
menace.
[WALK11] Mission 11
Location: Castle Altena
Victory Conditions:
-Sin the Gulbatte
-Protect Valda
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Richard must not die
-Valda must not die
Number of Main Characters: 3 (Roget required)
Starting Mineral: 5
Starting Fruit: 8
Hidden Item Locations:
-1. 1sq North of the Treant NorthEast of the start
-2. 1sq West of the East-most Treant
-3. Just South of the cliffs at the North-West corner of the map, in water
Difficult choice here, but I'd say Falcon and Qucas.
Now, we have to act REALLY fast here. We're about to get rushed by Celestan and
Dragons, so quickly get 10 Rabites and 4 Sahagins out and ready. 5 Rabites for
the Treant just north of your position (Item 1sq to the North of it), 5 for the
Gaia north west.
You won't have time to spare. First dragon will come from the South, another
from the North (but will stop at the Treant most likely), then another from the
East. Wait for them to come to your vicinity, then hammer dowm down one by one.
Don't rush headlong into them too far, as you may find yourself down by a
leader in no time.
Very shortly afterward, Celestan himself and two more dragons show up, so get
some more Sahagin out and ready. It'll be a tough fight, and Richard can get a
bit too involved, but you should see it through in no time.
Now once your rabites are done with the nearby resources, send 5 further north
to collect more berries there, and then 5 to the east of the Nightswan to do
the same again (item 1 sq west of Treant).
Create the Healing Home and Flying Unit Base. We're going to want to start
creating pleanty of Needlebirds, as well as healing our injured troops.
The third hidden item is again hard to explain. It is directly west of the
Gaia, and 2 squares north along the edge of the map, somewhere in the water.
Send a spare Sahagin along there while you're gathering resources.
Don't let your guard down. Chances are the enemy will start sending Heavy units
your direction, which is why we've been creating Flying Units. You shouldn't
suffer any great losses, especially as you have the Healing home.
Now soon enough you'll see the Enemy Ship make a move East because its
resources are running out. At this point, send one or two troops to the south-
west corner to reveal the last of the map, and send the rest to the South-East
corner to take out the troops that the enemy produces, and eventually the ship
itself. Piece of cake.
As you take out the Gulbatte, Celestan declares that all is lost for you, and
summons 4 more dragon to attack your leaders. Yurchael becomes rather
pessimistic. But now Valda snaps out of it at last and unleashes unholy wrath
against the dragons in the form of the fire of a rather irrate Altenish witch.
Realizing that she is not to be messed with, Celestan packs his back and hits
the road.
Valda exhausted, we head for the ship, and mission complete.
Easy Mode Rewards:
S Rank Reward: Terra Nails
A Rank Reward: Terra Gauntlets
B Rank Reward: Sobering Scarf
C Rank Reward: Aero Nails
D Rank Reward: Aero Gauntlets
E Rank Reward: Magnetic Choker
Easy Mode Hidden Items:
- Haste Ring
- Crystal Ring
- Laurentian Gem
New Character Bios: None
New Keywords: 35
New MOBs: None
New Characters available: Valda
[CHAP12] King in the Light of Old
We head away from the cold lands of Altena, and pay our friend the Priest of
Light a visit at Wendel. Wendel is easy prey for the Peddan forces, so the
resolve is to lean on the power of spirits and benevodons. We don't have time
to run around looking for them, but it turns out that the Temple of Light have
been in the know for some time, so Belgar offers to lead the way. We're off to
the Shimmering Ruins.
The enemy isn't here yet, but you can bet they will be soon. Time to move.
[WALK12] Mission 12
Location: Shimmering Ruins
Victory Conditions:
-Find the Mana Stone of Light
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
Number of Main Characters: 5 (Roget required)
Starting Mineral: 1
Starting Fruit: 5
Hidden Item Locations:
-1. 1sq North of the West-most Treant, North of start
-2. 1sq West of the Gaia next to the water, near South-East corner of map
-3. In the body of water South-East of where your characters start
Recommended characters for this one... Qucas, Loki, Gauser and Falcon.
First step, as usual, build the Gatherer Base and summon 7 rabites and 3
Tonpole. While this is happenning, take your Leader Units North and take down
the Harpy guarding the Gaia, then up the stairs halfway to take out another two
(one at first, the other will fly over from the East).
Take 5 of your Rabites east of the Nightswan to collect a Treant there, and the
remainder of gatherers to the Gaia we freed.
Use a Tonpole at some point to explore the water under the bridge where there
is a hidden item just outside the tunnel in the wall). Then, take it east of
the steps, where you will find another entrance to another body of water. Go
across here, and search the square directly west of the Gaia here.
While the gathering is in full flow, build the Healing Home, Ground, Heavy, and
Missile Unit bases.
Once you've finished collecting the resources here, move the Nightswan North of
the Gaia to the anchor point there, and start collecting the Treant to the East
and North of that position. Summon a good number of Missile Units, the battle
will be starting soon enough.
Victory Conditions:
-Defeat Inath
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
Guldrea, the Peddan flagship, will appear in brief, together with Inath, the
king of Pedda. But not only that, he's brought a whole entourage, which will
begin attacking from every side. Because your main problem will be dragons and
harpies, we have the missile units, but you'd do well to get some heavy units
on the way once the attack starts. You'd do well to move the Nightswan to the
Anchor point between the bodies of water.
Once the attack begins, it's going to get nasty. Keep your leader and missile
units South of the central Treant, on the stairs, and you should avoid at least
some attacks, while being healed by the Nightswan. Get your Tonpoles collecting
the Gaia the other side of the river, and the Rabites collecting the Treant on
the West side of the map (if it's free of enemies... there's also a hidden item
1 sq North of it). You'll want to summon new units next to the Nightswan also,
mainly Heavy, since there will be a couple of attacks from the south.
Once the main barrage is over, you'll have a steady annoyance from the units
produced by the Guldrea, but this shouldn't prove hard to deal with. Use this
time to replenish your units and prepare for the confrontation with Inath. Stop
the Shadow Zeds from collecting resources with a few units to the east of the
central Treant, and wait for Inath to come down from his anchor position, since
this will stop him healing. Then take your leader and heavy units over to deal
him a dose of his own medicine, and you're laughing.
Mission Complete.
Easy Mode Rewards:
S Rank Reward: Warm Scarf
A Rank Reward: Terra Nails
B Rank Reward: Terra Gauntlets
C Rank Reward: Sobering Scarf
D Rank Reward: Aero Nails
E Rank Reward: Aero Gauntlets
Easy Mode Hidden Items:
- Flower Chain
- Comfort Armlet
- Crystal Ring
Looks like all the noise awakened Will O'Wisp and with her, the Mana Stone of
Light appears. Inath is skeptical as to whether our troops can make a
difference, and tries to convince Roget once again to return to his side, but
his resolve is absolute. Inath leaves to fight another day.
New Character Bios: 29, 37
New Keywords: 36
New MOBs: 03, 17, 30, 45, 55, 137,
New Characters available: None
You can now build the Altar of Light to summon Lightgazer.
You can now build the Resurrection Base.
You can now summon Lizardons.
You can now summon Beelancers.
Back to Wendel we go to see the Wizard of Oz, and set our next heading for the
Woods of Wandara, after which we'll head for the Labirynth of Ice in Altena.
[CHAP13] Have-nots Unforgiving
I hate the music here... Anyway, this time, it's the Nevarlans who are after
us, or more specifically Ladyhawke, I mean, Falcon. It seems that Flamekahn
holds a grudge quite nicely, so we're going to have to deal with them before
finding the next stone. Joy of joys.
[WALK13] Mission 13
Location: Woods of Wandara
Victory Conditions:
-Destroy all Stealth Burrows
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Falcon must not die.
Number of Main Characters: 5 (Roget and Falcon required)
Starting Mineral: 5
Starting Fruit: 5
Hidden Item Locations:
-1. 1sq South of the Treant nearest the start
-2. 2-3 squares North of the Gaia in the South-East corner of the map
-3. 4sq South of Item 1, ontop of the hill (requires Flying unit)
Recommended characters for this one... Qucas, Alma and Gemiere
The start of this level requires you to move quickly from one place to another.
First off, take Gemiere and Falcon after the Stealth Burrow that is just to the
South of your starting position, while taking the rest of you characters South
through the passage along the West side of the level to go after the next one.
After you have given these first orders, build your Gatherer Base and summon 5
Rabites. Also build the Heavy Unit Base.
Once your three characters are through the passage, head east to find a Gaia
and the second Stealth Burrow for the taking. Make quick work of it, it should
go down easily.
Send 3 Rabites after the Treant to the East of your starting point (item 1sq to
the South of it), and two after the Gaia that is through the passage to get the
Gaia from there.
Summon up 2 Flying Units now, and send them to the East of the Nightswan, to
the Treant, then South up the hill. They'll find an item at the top of the
hill, then send them East to take out a Burrow there.
By the time you start giving these orders, your Leader Units will have finished
off the first two burrows. Take them toward the South-West corner of the map,
then head East until you find another Burrow about mid-level. Head further East
once this is taken care of (your Flying Units should be taking on the Burrow
you told them to), then North at the anchor-point, so you'll end up in the same
clearing practically. You'll have to take out a Scorpion first, and I'd
recommend sending one character due-South of the anchor-point to find the
hidden item 1sq North of the Gaia there).
There will be a couple more Nevarlans there to take down, then another Burrow
just East of them. Use your Flying Units to ward off any stray Heavy Units that
may have appeared in the interim. When this one goes down, Flamekahn will make
an appearance, and our objective will change.
Victory Conditions:
-Defeat Flamekahn
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Falcon must not die.
This is very simple. Unite your Leader Units at the anchor-point we passed
toward the South East of the level, and Flamekahn will come toward you to meet
you at the pass. Surround him and concentrate all fire on him, and he'll keel
in no time. If you've looked after your HP, you'll be singing victory easily.
Mission Complete!
Easy Mode Rewards:
S Rank Reward: Gold Pendant
A Rank Reward: Gold Chain
B Rank Reward: Knight Crest
C Rank Reward: Silver Pendant
D Rank Reward: Silver Chain
E Rank Reward: Warrior Crest
Easy Mode Hidden Items:
- Sobering Scarf
- Warm Scarf
- Warm Gauntlets
As Falcon and Flamekahn face off, an earthquake hits, and a new Mana Stone
appears, together with Dryad, the elemental of wood. Falcon tries to convince
her father that this is a sign that nature itself is uniting against Pedda,
however he is not swayed. He leaves, his hate for the Mana Goddess consuming
him.
New Character Bios: 34
New Keywords: 37, 38, 39, 40
New MOBs: 07, 13, 23, 41, 90, 132
New Characters available: None
You can now build the Altar of Wood to summon Mispolm.
You can now summon Pincer Crabs (Ground Unit).
You can now summon Duck GIs (Missile Unit).
You can now summon Silkspitters (Heavy Unit).
[CHAP14] The Ambivalence of Death
Our team are led by Dryad through Altenan territory to the Labyrinth of Ice,
looking for the Mana Stone of Water. While searching for the stone in the cold
maze, a sneeze gives away Celestan's presence, who has been waiting for us.
He's puzzled as to how Yurchael got involved in this mess, but no matter; he's
far too happy that we can't summon Units (the Nightswan couldn't enter the
maze) to care.
[WALK14] Mission 14
Location: Labyrinth of Ice
Victory Conditions:
-Defeat Celestan
Loss Conditions:
-Roget must not die.
-Yurchael must not die.
Number of Main Characters: 5 (Roget and Yurchael required)
Starting Mineral: 0
Starting Fruit: 0
Hidden Item Locations:
-1. 1sq South of nearest Mana Statue
-2. 2sq SouthWest of the North-East corner of the map
-3. 1sq North of the South-Eastern Mana Statue
Recommended characters are Falcon, Qucas and Valda.
Before we start, there's a new element on the map: The Mana Goddess Statue. You
can use these to recover HP gradually, like the Nightswan with the Healing
Home. See, we're not entirely lost!
Right, you can tell from the music this is going to be nasty. Take Falcon and
your Missile Units along the North edge of the map toward the North East
corner, where you get the enjoy the fun task of taking out a dragon and several
flying kakodemons.
While they're on their way there, take Valda and Yurchael to where your Heavy
Units are (the Silkspitters), past the statue near your starting position (item
1sq South of it). Then take them East to take down a Peddan soldier there and
some seahorses which will be summoned along the South edge of the map after he
goes down. Return to the Statue to heal, while you bring the Pincer Crabs,
Roget and Qucas up in front of you.
Back to Falcon and the Duck GIs, they should be in place to take on the Dragon.
The moment you hit him with a critical hit from one of your Duck GIs (reason we
have Falcon here), he should start to burn, meaning he won't be likely to
attack you much before he goes down. Piece of cake! Now take care of the
kakodemons, most of which will go down without a chance to attack, and heal at
the Statue to the South. Send one of your troops to where the kakodemos
appeared from to search for a hidden item (about 3sq West and 2 South of the
top corner).
Now this part is awkward. Take Falcon and the GIs across the East edge of the
map, then West along the passage that we want to bring the rest of our troops
down. Just ignore the Missile Peddan soldiers, and stay out of their range.
About halfway along, another dragon should appear. Now if we'd tried to bring
along our army, they would have been rather badly injured, so it's worth it.
Once he's done with, move along safely, and recover at the Mana Statue if
needed. Then leave your Pincer Crabs by the East edge of the map at the middle,
and take out the two Missile Unit Peddan soldiers. This will make some
skeletons appear that can be easily dealt with by the Pincers.
All that's left now is a final move on Celestan. Well, and two more Red
Dragons. Venture toward the centre of the map first with your Duck Gis and
Falcon to take out the Dragons which will be lured out (while the rest of your
units recover at the Mana Statue near the South West... there's a hidden item
1sq North of her too), then bring them back and send in your SilkSpitters after
Celestan, backed by your Duck GIs and Qucas. He'll try to get out toward Roget
and Yurchael, so keep his way blocked by pleanty of units, and he'll soon be
regretting skipping breakfast.
Mission Complete!
Easy Mode Rewards:
S Rank Reward: Missile Gauntlets
A Rank Reward: Warm Scarf
B Rank Reward: Terra Nails
C Rank Reward: Terra Gauntlets
D Rank Reward: Sobering Scarf
E Rank Reward: Aero Nails
Easy Mode Hidden Items:
- Fullmetal Gloves
- Snake Eye Chain
- Armlet of Roses
Celestans bewilderment at your performance is cut short, as another earthquake
(Mana predictable? Noooooo!) erupts, and the Mana Stone of Water springs into
existance. Undine also blindly joins the cause, while Celestan decides to leg
it... but not before asking Yurchael about Baxilios' motives to want him dead,
and informing us that Peddan and Nevarl are invading Wendel. Time to leg it!
But wait, there's more! Luzio Malis, the ancient Altenish fortress, emerges
from the ice, just in time for us to climb on board and make swift progress
toward Wendel (after Brownie Brown show off their latest creation in full 3D
glory).
New Character Bios: 33
New Keywords: 41
New MOBs: 08, 14, 18, 35, 46, 51, 88
New Characters available: None
You can now build the Altar of Water to summon Fiegmund.
You can now summon Chess Knights (Ground).
You can now summon Blood Owls (Flying).
You can now summon Woodings (Heavy).
[CHAP15] Battle over the Holy Capital
Baxilios now has control over all the major world powers, except Wendel, the
last remaining city. Our heroes and the Priest of Light run around sheltering
people and preparing the city for the Vel Vimana to sink under their attack.
Valda explains that there is a warp cannon on the Luzio Malis, which may give
the upper hand, but requires 20 Gaia Stones. So we can see where this mission
is going to go...
Except we only have limited units from the start, and no way of summoning more,
so we'll have to be careful.
[WALK15] Mission 15
Location: Holy City of Wendel
Victory Conditions:
-Fire the warp cannon!
Loss Conditions:
-Roget must not die.
-Luzio Malis sinks.
-The Priest of Light dies.
-All your gatherer units are destroyed.
Number of Main Characters: 3 (Roget required)
Starting Mineral: 0
Starting Fruit: 0
Hidden Item Locations:
-1. 1sq South of nearest Mana Statue to Luzio Malis
-2. 1sq South of the platform in the centre body of water (requires aquatic)
-3. 2sq NorthWest of the South East corner of the map, in water (aquatic req)
This level is a pain. The enemy will keep summoning new units (mainly heavy)
and there's little you can do about it. Your focus here is, of course, going to
be getting your gatherers safely to the Gaia.
Right, let's describe this map a bit first. There are two Gaia resources near
the Luzio Malis that have 6 stones each, meaning we need to locate another 8
from somewhere. The easiest place to get this additional 8 from is a Gaia
resource that is just outside and to the East of the South-Eastern most exit
from the City walls.
The problem is that the enemy carrier is due south of the South-Central exit
through the city wall, so it's not easy to get the stones out from under their
noses. Lizardons are the best for this, since they can jump the wall like
nothing, but you only have two, so the task is difficult.
Knowing this, the way I would play it is to send a good group of your fighting
units to distract the enemy at the central gate while you guide all 6 of your
gatherer's round to that Gaia resource to collect 6 of the stones. Keep them
near enough the Mana Statue that they don't die, and just keep knocking off the
enemies as they come through. You'll have to attract their attention though
with one or two units. Also there is a Nevarlan troop hiding near the anchor-
point to the North of this Gaia, so you will want to take him out with a Ground
Unit to avoid unnecessary loss.
After this, send the Rabites and Tonpoles after the nearest Gaia resources
while the Lizardons collect the last two stones from the far Gaia, then have
them help finish off the nearest Gaia resources.
If for whatever reason all this fails, there is another source of Gaia Stones
to the South West of the enemy carrier, but you'll be hard-pressed to get
anything from there and survive. You may want to attack the enemy carrier until
it relocates to another anchor point, but don't bother trying to sink it, since
another will come along shortly afterward.
You may also want to use a spare Duck GI to take care of the aquatic hidden
items while the collection is going on.
As long you don't lose too many units and get a few kills on the way, you'll be
pretty much asured an S rank on this one. There's ample time, and most
conditions have the full requirement by default anyway.
Once the 20 stones are collected, it's mission complete and time to fire the
cannon.
Easy Mode Rewards:
S Rank Reward: Missile Nails
A Rank Reward: Missile Gauntlets
B Rank Reward: Warm Scarf
C Rank Reward: Terra Nails
D Rank Reward: Terra Gauntlets
E Rank Reward: Sobering Scarf
Easy Mode Hidden Items:
- Baobab Ring
- Mythril Ring
- Snake Eye Chain
Having taken a considerable hit, the Peddan forces retreat, and give us time to
regroup and decide what to do... which, curiously enough, is search for more
Mana Stones. It appears though that no-one knows where the stone of shadow is,
so we'll head after moon and wind.
New Character Bios: None
New Keywords: None
New MOBs: 36, 42, 71
New Characters available: None
[CHAP16] Requiem in the Winds
We now head to Laurent, where Joster leads us to Gusthall. We expect to find
the Mana Stone of Wind here. It seems the Nevarlans got here first though, so
we're in for some fun and games with our friends from the sand.
[WALK16] Mission 16
Location: Gusthall
Victory Conditions:
-Find the Mana Stone of Wind
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
Number of Main Characters: 4 (Roget required)
Starting Mineral: 1
Starting Fruit: 8
Recommended characters: Qucas, Falcon and Loki
Hidden Item Locations:
-1. 1sq East of nearest Treant to starting point
-2. 1sq North of the Treant at the far East of the map.
-3. 1sq North of the Treant at the centre-South of the level, near the enemy
This one requires us to be a bit sneaky at first, since we don't want to have
the enemy attack us just yet. Start off by creating your Gatherer Unit Base,
and summon 5 Lizardons. Send 3 of them after the Treant just to your East
(hidden item 1sq East of that), and 2 South through the Western passage way.
They'll find a Gaia resource between two main rock-faces, but don't let them
stray or they'll set of the Nevarlan alarm.
After you have enough Gaia, build the Missile and Heavy Unit bases. Summon 4
Duck GIs and 3 Woodings. Place the Duck GI's near the edge of the map next to
the Southern passage we're been collecting Gaia from, and the Woodings to the
entrance of the passage.
When you see the Gaia running out, send your Lizardons West of the Nightswan to
unveal an anchor point and another Treant. Start gathering there, and when you
see the first Treant running out, move the Nightswan to this anchoring point.
Once your gathering scheme is back up and running, summon 3 Duck GIs and 5
Woodings. Our plan is to have the Ducks, maybe supported by Qucas, to go South,
find another anchoring point, then engage the Nevarlan soldier. This will cause
Flying Units to appear next to that group of Duck GIs we left over on the West
side, and here with the Nevarlan Soldier, hence the Missile Units. They should
go down pretty quickly, leaving us open to another Treant (with 50 berries to
collect if we want).
Victory Conditions:
-Destroy all enemies
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
Once the Western group has defeated the Harpies, move them along the passsage
to the south, Woodings in front, up to where the Gaia is. Meanwhile, take your
group of Ducks at the East south of the Nightswan's new anchorpoint with a
couple of Woodings, and have the rest advance using the Western passage. The
idea is to have the three groups converge toward the lower centre of the map,
where the enemy carrier is. If you advance quickly enough, the enemy won't have
a chance to generate more than a small handful of units, leaving them open to
attack.
If you take your units too far South, you'll trigger Olbex's event too soon.
You want to take the carrier down first so you no longer have to worry about
it.
Once we sink the enemy ship, Olbex will make an appearance, holding Minerva
hostage. Seeing as he won't give her up without a fight, that's exactly what
we're going to give him. Minerva sets up a protective shield, so all that's
left is to take down Olbex.
Victory Conditions:
-Defeat Olbex
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
For this last part, we want to bring all our troops up to the front lines, and
if you want extra healing safety, bring up the Nightswan to the anchor-point we
just freed and build the Healing Home if you haven't done so already. Wait for
Olbex's troops to come after you and pick them off one by one, leaving just
Olbex to take down. After a short while he'll follow. Try and keep him
surrounded, and use a variety of units to attack, including missile units,
since he likes running round a lot. Brute-force over ignorance will prevail,
and the mission will be completed.
If you decide to leave the Nightswan at the Easter Anchor-point, have Roget
stay there and wait for Olbex to come over looking for a fight. Surround the
ship with Ducks and because of the difficult mobility of the area, he'll be
half dead before he reaches us.
Easy Mode Rewards:
S Rank Reward: Aqua Choker
A Rank Reward: Missile Nails
B Rank Reward: Missile Gauntlets
C Rank Reward: Warm Scarf
D Rank Reward: Terra Nails
E Rank Reward: Terra Gauntlets
Easy Mode Hidden Items:
- Magnetic Gauntlets
- Magnetic Gauntlets
- Ferolian Gem
Olbex, not a fan of defeat, bids us farewell by blowing himself to pieces with
a bomb, after which the Mana Stone we were looking for appears (not a moment
too soon), together with Jinn (I still can't help but refer to him as Sylphid
though... old habits die hard), who was the one responsible for Minerva's wind-
barrier.
Time to find more spirits.
You can now build the Altar of Wind to summon Dangaard.
You can now summon Bebes (Gatherer).
You can now summon Tortoise Shellies (Missile)
You can now summon Garudas (Flying)
New Character Bios: 22, 35
New Keywords: None
New MOBs: 04, 19, 24, 47, 85
New Characters available: None
[CHAP17] Echoes from the Moon
Our heroes head for Wendel to plan. Prince Richard has the idea of creating a
diversion allowing us to head for the Golden Road toward Ferolia. Then, once we
have the Moon Mana Stone, we can join the fight and take back Lowenburg. Off we
go to Chartmoon Tower, via the Golden Road.
Standing at the gates of the Chartmoon Tower, Beastmen Ghosts appear,
questioning Gauser for leading humans to the Tower. Much to Gemiere's disgust,
he plays the idea that they are his slaves, and the Ghosts accept this, but
claim a test must be passed to obtain the Stone.
[WALK17] Mission 17
Location: Chartmoon Tower
Victory Conditions:
-Find the Mana Stone of the Moon using Roget
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Gauser must not die.
Number of Main Characters: 5 (Roget and Gauser required)
Starting Mineral: 1
Starting Fruit: 8
Recommended characters: Qucas, Alma and Loki
Hidden Item Locations:
-1. 1sq West of nearest Gaia to starting point
-2. Furthest point West, next to the wall, from starting point outside tower.
-3. Central swuare of the pattern on the floor at the highest point of tower.
The objective here seems imple enough: get Roget to the Mana Stone located at
the central high point of the tower. Of course, they're not letting you in
without a fight. First off, let's get some resources gathered, so summon up 4
Bebes and begin harvesting the Gaia near the starting point using them (hidden
item 1sq West). We'll use this to build the Healing Home, Heavy and Flying Unit
bases, and then start collecting the Treants to the west of the Nightswan.
There's another hidden item at the far end of this stretch outside the tower.
While gathering, take three of your leader units north through the gate and
take out a sole beastman ghost there, then return to base.
Round about the time that the first Treant is polished off, some reinforcements
should arrive and start making their way in your direction. Summon up a few
Woodings and put them in the gate with your leader units behind to reinforce
with skills, though shouldn't present a great problem.
More Beastmen Ghosts will start to congregate from the West round the Treant
through the gate. Take them down with the Woodings, they don't stand a chance.
Slowly advance with your Woodings, Loki and Qucas through the West bridge,
where you'll encounter a few more vehicle's.
Once this area is secure, summon 4 rabites and have them start working on the
Treant. Our next step while this is happenning is to take our little
exploration group to the North-West corner of the map and take out two more
beast-ghosts if they there. Then take them across the bridge to the centre
point of the level, where the Mana Stone is, and take down the remaining beast-
ghosts.
Once your Beebes have taken care of the two Treants tot he West, have them
tackle the Gaia to the north of the western most one, inside the tower walls.
We're now going to start making use of the berries we've been collecting, and
summon a considerable amount of Heavy and Flying units, and have them
congregate near this Gaia resource (together with Qucas and Loki for skills).
You'll see why soon enough (lucky you to have this pre-emptive material). And
why not take a lone troop round the back to uncover the last parts of the
level? Even better, if you have enough Gaia (which you should), build the Altar
of Wind.
Once we've amassed a good quantity of troops in the south-West corner inside
the tower, and have a good backup of berries, take Roget and Gauser to the
centre-point of the tower where the Mana Stone is, and watch the fun begin.
As Roget enters the vicinity of the stone and Luna appears and offers her
service, Juhani and a whole kaboodle of Pedan troops will appear (surprise
surprise) just where we arranged all our troops. He's determined to take down
Roget with his own hands, so get ready for blood.
Victory Conditions:
-Defeat Juhani
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Gauser must not die.
All hell is going to break loose, and chances are most of your troops are going
to kick the bucket one way or another, but you'll do some serious damage. One
way to back up things is when you're troops are looking a bit down in the
dumps, is summon Dangaard to really prod some serious buttock. You'll normally
find that just Juhani is left, so feel free to bring round your leader units to
finish him off.
This level should easily be a doddle to get S Rank on.
Easy Mode Rewards:
S Rank Reward: Ancient Pendant
A Rank Reward: Ancient Chain
B Rank Reward: Ancient Crest
C Rank Reward: Gold Pendant
D Rank Reward: Gold Chain
E Rank Reward: Knight Crest
Easy Mode Hidden Items:
- Ancient Crest
- Ancient Chain
- Ancient Crest
As Juhani lies dying in Roget's arms, he asks Roget to take care of his sister
(no, you haven't met her yet, we're getting there). After much shouting at his
corpse and the subsequent burial in the lake, it's time to make a move.
You can now build the Altar of the Moon to summon Dolan.
You can now summon Big Babies (Ground).
You can now summon Golems (Heavy)
You can now summon Retiolons (Special)
New Character Bios: 21, 26, 31
New Keywords: None
New MOBs: 09, 15, 27, 32, 91
New Characters available: None
[CHAP18] Lowenburg Rises Again
While we were busy hacking our way through ghosts and our best friend, it seems
that the beastmen of Ferolia regained some strength and groud, and now the time
for the final assault is nigh. Gauser gives the furry troops a morale boost by
showing up, and now we're left in charge of getting the Beast Kingdom back on
track with the world. Lowenburg will rise again! Gwarrrrrrrr!!! Cough-drop,
please!
[WALK18] Mission 18
Location: Lowenburg
Victory Conditions:
-Head for the Lowenburg terrace!
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Gauser must not die.
Number of Main Characters: 4 (Roget and Gauser required)
Starting Mineral: 5
Starting Fruit: 8
Recommended characters, probably Qucas and D'Kelli, or Loki and Falcon.
Hidden Item Locations:
-1. 1sq North of the nearest Treant to the start.
-2. 1sq South of the Gaia South of the bridge.
-3. 1sq West of the Gaia by the castle entrance.
First thing is first, we're going to go through the drill of building the
Gathering Unit Base and setting 4 Bebes on the Treant nearby. Advance your
leader units South and take out the enemy units there, they shouldn't present
any great difficulty. I found the task easier with some magic to back up.
Once the Treant berries have been collected, move the Nightswan South to bridge
and start collecting the Gaia to the to the South. Summon 3 Golems and 3
Tortoise Knights. We'll take these, D'Kelli and Qucas over the bridge and in to
the castle to take out the enemies waiting on the other side.
Once the first batch are out of the way, take your Toitoises and advance slowly
forward. Once you reach a certain point, three more Tyranosaurs will be
revealed at the next gateway. Your tortoises should be able to slowly take them
out without causing them to advance. Keep your two optional characters behind
to reinforce, and use magic if they start to advance.
While this is going on, get your Bebes over the wall, and look for a Treant
about 5 or 6 sq South of where these Tyranosaurs are. Beging collecting that as
soon as possible (now you see why we wanted Bebes).
Now when the Tyranosaurs go down, have your units fall back somewhat so that no
one advances too far, reason being we will trigger the next event too soon. You
want to gather the Treants to the South and then North of the last Tyranosaurs
and build up some more units first.
Victory Conditions:
-Defeat the Black Dragon
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Gauser must not die.
When you have enough berries, summon more Tortoise Knights and Golems, and set
them up so that you have your missile units just this side of the gate where
the Tyranos were, and your heavy units are at the other side of this plaza,
back where the gate leading to the Nightswan is. When you have either 4 or 5 of
each, send a unit forward through the gate. We'll trigger the appearance of a
Black Dragon. He starts off being a Flying Unit, but when his HP is reduced by
half (ie he reaches 1000HP in easy mode) he turns into a Ground Unit that lands
just East of the centre of the Plaza.Meaning he runs right into our Golem trap.
Victory Conditions:
-Get the Nightswan to Lowenburg's terrace
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Gauser must not die.
Now, the quick way to finish this level is to have the Nightswan waiting behind
all this mess, and as soon as the dragon goes down, advance at full speed to
the castle terrace (directly west of the entrance ways) and anchor it there.
This completes the mission. This avoids confronting the units which will appear
left right and centre when the dragon goes down.
If you want to milk the level for what it's worth, wait for the enemies to come
to the gate where the dragon was and start taking them down one by one. Then
move the Nightswan to an anchor point behind the Treant to the South of the
gate and start collecting Gaia there and from the North (there's another anchor
point if you want to take advantage of it). Time and a constant flow of enemies
are not going to be friendly to you though.
Easy Mode Rewards:
S Rank Reward: Obsidian Gauntlets
A Rank Reward: Aqua Choker
B Rank Reward: Missile Nails
C Rank Reward: Missile Gauntlets
D Rank Reward: Warm Scarf
E Rank Reward: Terra Nails
Easy Mode Hidden Items:
- Hyper Fist
- Flower Chain
- Aeolian Armlet
We encounter Inath in the throne room, who laughs at the idea of using him as a
hostage to get Baxilios to stop the war. While we were taking back Lowenburg,
Baxilios decides to pay Wendel a visit, and in spite a rather spectacular
display from the Priest of Light, Baxilios summons forth the last mirror of
Esina and Operation Psi kicks in.
A mysterious figure hails the imminent awakening of the mirror of Esina,
Baxilios retreats from Wendel, her job done, and leaves a weakened Priest to
deal with the new reality of Psi devouring the world.
Although round the world Peddan troops have fallen back, little do people
realise, aside from our intrepid adventurers, that the battle is about to
begin.
New Character Bios: None
New Keywords: 18
New MOBs: 37, 43, 52, 72, 76
New Characters available: None
[CHAP19] Forged in the Falling Sands
Now a little pre-prep to this mission, give Valda equipment that'll give her a
nice long range (6 preferable) and strength against Ground Units. For example,
Flower Chain, Heavy Gauntlets and Nails. You'll see why...
In light of Pedda's retreat, the Nevarlans have been left a bit vulnerable, now
lead by Flamekahn since the demise of Olbex. Falcon decides to head there to
convince her father to stop the fight.
[WALK19] Mission 19
Location: Sand Fortress of Nevarl
Victory Conditions:
-Sink the Borledoon (nevarlan craft)
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Falcon must not die.
Number of Main Characters: 5 (Roget and Falcon required)
Starting Mineral: 5
Starting Fruit: 8
Recommended characters are Gauser, Valda and Qucas.
Hidden Item Locations:
-1. 1sq South of the nearest Gaia to the starting point
-2. 1sq West of the Gaia in the North East corner of the map.
-3. In the eastern part of the lake to the South of the level, 2sq in from East
Enemy units are going to be mainly Ground and Missile, so we're going to focus
on Heavy and Ground units when it comes to summoning.
Now, first off, start collecting with all haste. Get the Gathering Base up and
producing 4 Bebes and 3 Rabites. Send the Rabites after the Gaia nearby (item
1sq South) and the Bebes after the Treant that is just South of it, up on the
hill. Get your leader units out under the bridge to the East to give them room.
Build the Ground Unit Base, and use the collected Treant to summon 3 Big
Babies. Take Valda forward a bit until you see a Nevarlan vehicle. She should
start attacking it and be able to take it out at range without receiving more
than one or two hits.
Once the 3 Big Babies are ready, have them join your remaining three leader
units, unanchor the Nightswan and take it (and your bebes, use one to uncover
the hidden item in the lake too) toward the South West corner of the map, and
take Valda slowly Southward until she reveals a lone Nevarlan soldier. Take him
out easily from the distance (you should be doing around 40-50 damage per
shot), then move your Big Babies to where the Nevarlan soldier was, with Gauser
and Qucas trailing behind for support.
Continue south with Valda and do the same with another two soldiers there (one
directly Stouh between the trees, another toward the anchor point toward the
East), while your Big Babies deal with the troops coming out of the fortress
perimeter. Once the two Nevarlan soldiers have been taken out, anchor the
Nightswan on the South edge of the map, and start collecting the Treant there
to produce more units.
At this point you will want to bring Falcon and Roget to where the Nightswan
is, and also maybe retreat your troops from the fortress entrance for
regrouping nearer the Nightswan.
Produce Big Babies as soon as you have the Treant berries to do so, and arrange
them North of the Nightswan. Watch out for the occasional attack from the East,
and a vehicle that is lurking there (I used Gauser's Lunatique attack to great
effect here). The problem with Big Babies is that they get provoked easily by
the Chibi Devils, and tend to run off. The good thing is that when they absorb
energy from the enemy, they become pretty much selfsustaining.
Once you have about 5 or 6, take them through the castle entrance together with
Valda, and begin taking down their forces in mass. Valda is useful have attack
the ship from a distance, since her attack can also take out other units at the
same time. I also took the opportunity to use one Big Baby and explore the
NorthEast corner of the map, taking out another vehicle and finding another
hidden item.
While a rather messy battle, if you send in the occasional new Big baby to
replenish drained forces, and keep gathering from the Treant at the South,a nd
if you're feeling skilled enough the one outside the castle entrance, this
level should be complete in no time.
Easy Mode Rewards:
S Rank Reward: Flail Nails
A Rank Reward: Obsidian Gauntlets
B Rank Reward: Aqua Choker
C Rank Reward: Missile Nails
D Rank Reward: Missile Gauntlets
E Rank Reward: Warm Scarf
Easy Mode Hidden Items:
- Felt Ring
- Ancient Pendant
- Shadow Ring
Flamekahn has been defeated. He resigns to returning to just being the nomads
of the desert, and Falcon reassures him that one day they can leave at peace
with the other nations of the world. She won't return though, the three of her
family will live quietly in some corner of the world...
Hang on, three? Oh yeah... her.. Sandarrow... and baby Hawkeye.
Falcon requests that should something happen to her, that Flamekahn look after
Hawkeye. While he will never acknowledge him as grandson since Falcon's
betrayal... should he happen to find an orphan in the desert and decide to
raise him, that would not be against the laws of Nevarl.
"If that were to happen, I shall adopt Hawkeye and raise him... as some orphan
whose birth is shrouded in mystery. You have my word."
With that, her and the group of rebels leave.
"Stay alive, my child..."
Egads, the overworld music has changed! How ominous...
New Character Bios: 24
New Keywords: 24
New MOBs: 38
New Characters available: None
Roget and the "intercontinental alliance" set off to liberate each of the
nations round the world, starting with Laurent, then Lowenburg, Forcena, and
finally Castle Altena. But all are deserted of Peddan troops, leaving only the
black mirrors, protected by an unknown force.
The nations of the world wish to focus on rebuilding their cities, ignoring the
pleas of the Nightswan crew to assist them in stopping Operation Psi. They
decide to take on Pedda themselves, heading first to the Celestial Peak in
Laurent, to seek the help of the Guardian Beast of Legend. Gnome had no
revealed his existence before for fear of him being used as a tool for war, but
the situation demands his help now.
[CHAP20] On White Wings of Might
Our heroes arrive near the Celestial eak and prepare for the final climb. It's
one heck of a stretch. By the looks of it though, we're not going to get there
without a fight... Something is lurking...
[WALK20] Mission 20
Location: Celestial Peak of Laurent
Victory Conditions:
-Head for the Celestial Peak
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Yurchael must not die.
Number of Main Characters: 5 (Roget and Yurchael required)
Starting Mineral: 5
Starting Fruit: 8
Recommended characters, try Qucas, Falcon and Valda.
Hidden Item Locations:
-1. 1sq West of the nearest Gaia to the start
-2. 1sq East of the Treant far east from the start
-3. 1sq South of the boulder on the highest point before the Bridge
OK, off the bat, let's build the Gathering Unit Base, summon 8 rabites. Send 4
of them directly East of your position to collect the Treant there (item 1sq
East of it), then send 2 after the Gaia directly North of you (item 1sq West)
and the remaining 2 after the Treant just West of the Gaia. When they've
finished collecting from the Gaia, send the remaining rabites after the western
Treant.
While the gathering is going on, build the Healing Home. From personal
experience, don't build the unit bases, this seems to trigger the enemy moving
and attacking you early before it is time.
As soon as the resources here are collected, move the Nightswan and units due
North almost to the edge of the map and anchor it there. Doing this is going to
reveal a couple of Peddan Archers up ahead, and trigger the appearance of our
old friend Celestan, who is already at the top of the Celestial Peak. After
some further delving into the story behind Yurchael and Baxilios, the challenge
ensues.
Victory Conditions:
-Defeat Celestan
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
-Yurchael must not die.
Take out the archers with your leader units, the rapidly build the Missile,
Ground and Heavy Bases, and summon up a large number of Missile Units and some
Ground and Heavy Units, then brace yourself for some incoming enemies from the
East. Get your Rabites collecting the nearby Treant among the madness (don't
worry if a few die, it's bound to happen), and keep a handful of the Missile
Units nearby. Having Valda near where the Treant is can help you to backup your
Heavy Units with some long range fireballs.
Make sure that you pull your units back all the time to stop them straying to
near the cliff where Celestan is, since the vehicles with him have a long range
and really eat through your units.
Send about 4 Missile Units back south to where the Nightswan was before, then
across to the Treant in the South East.
Now the reason we left a good handful of Missile Units near the Nightswan is
that Celestan has once more brought along some of his dragon friends, and one
is going to appear right near the Nightswan. If you haven't done so, move a
handful of units to the South East to take down a second dragon there.
Now, after a while, you'll see that the enemy will start sending Gatherer Units
to try and take your berries. This is an indicator that they're running low on
resources. And their units are running out. The down-side is that your units
will have even more of an inclination to run into firing range of the enemy
vehicles. To be on the safe side, keep two Missile Units near the west-side
cliffs this side of the bridge. I've found that sometimes a vehicle or two will
venture over the bridge. In this case, you can get the upper hand by taking
them out, leaving the end target more accessible.
Now among all this chaos, amass 7 or 8 Big Babies, and when you've managed to
get a stable situation by which you can congregate them near the Treant, get
them moving under the bridge as fast as possible, stopping for nothing. Do NOT
take any Missile Units with you, as they tend to attack Celestan and
precipitate an early attack, which is not good.
If you keep persisting, you should only lose one or maybe two. Then make your
way South and East to where the enemy carrier is. But, oh noes! Another Dragon,
and no missile units! This is why we chose Big Babies, because they tend to
recover what they lose and stay alive. Out of my group of 7 I lost 1 to
vehicles and one to the dragon, that's it. Once the dragon is dealt with, sink
their carrier.
So far so good, we've got the upper hand. Move the Nightswan South now, then
over to where the enemy carrier was. Cure up your Big Babies, and start
collecting the nearby Gaia. You won't get much, but still, every little helps.
Now take a band of 6 Big Babies and have them cross the bridge and start
concentrating their fire on the nearest vehicle. Most are going to die, there's
no two ways about it, but keep persisting, and summon 3 Golems to follow them.
While you're keeping them busy, start bringing all your missile units under the
bridge for backup, and Qucas too. Have him attack using Jinn from below and
keep him out of trouble. If you keep on like this, you should find that if you
don't take them all down, you'll be left with only a badly beaten up Celestan
to deal with coming down the mountain, and he can be easily finished off with
the rest of your units, and leader units if need be. Just don't get too cocky,
and you'll see the Mission Complete sign in no time.
Easy Mode Rewards:
S Rank Reward: Silver Wolf
A Rank Reward: Flail Nails
B Rank Reward: Obsidian Gauntlets
C Rank Reward: Aqua Choker
D Rank Reward: Missile Nails
E Rank Reward: Missile Gauntlets
Easy Mode Hidden Items:
- Ancient Pendant
- Paired Crest
- Paired Crest
As Celestan kneels before your company, admiting defeat, an earthquake hits (no
surprise there) and the Guardian Spirit (which for the sake of continuity we're
going to call Flammie) appears. Celestan scampers, not wanting to face such a
dragon, and Alma begins negotiations. Flammie speaks of the mirror and the
intent to have it reflect the world within itself (which to my mind speaks
"engulf the world"), and agrees to lend his strength against Psi, a mirage that
feeds off reality. This seems to unsettle Roget more than the others.
New Character Bios: 25, 39
New Keywords: 42
New MOBs: None
New Characters available: None
[CHAP21] Vuscavs in the Trap
Our team head to Wendel, where we see Loki, Valda and Belgar take their leave.
In particular Belgar feel he cannot leave the land in the way it is and must
use his sorcery to help others, even if it is of the kind he would otherwise
not touch with a barge pole.
Our reduced team now heads for the skies once more, this time towed by Flammie.
The team spend their time reflecting on the origin of war, and D'Kelli once
more proves to be as subtle as a baseball bat, and enrages Gemmy again.
The conversation is cut short by a flash and a shriek from Flammie. An aura
barrier catches him and drags the ship down on to a frozen plain, where we
encounter Elena, Roget's significant other... who just happens to be Juhani's
sister. She's determined on having Roget pay for the death of Juhani.
A shadow appears all of a sudden, and Gnome exclaims that Shade, the elemental
spirit of darkness, must be around the place somewhere. But that's not all our
worries. We're surrounded, Elena has a nasty looking ship, and to top it off,
Vusvacs (or Booskaboos) have made an appearance in the waters nearby.
But all is not quite lost. Valda and the others are back on the scene, and have
the Luzio Malis and a load of units for us to fight back with.
[WALK21] Mission 21
Location: Beuca
Victory Conditions:
-Sink the battleship with the warp cannon
Loss Conditions:
-Roget must not die.
-Luzio Malis must not be sunk
-Must not lose all gatherer units
Number of Main Characters: 5 (Roget required)
Starting Mineral: 0
Starting Fruit: 0
Recommended characters, try Qucas, Valda, Gemiere and Yurchael.
Hidden Item Locations:
-1. 1sq East of the nearest Mana Statue
-2. Middle of the water. Send an aquatic due-East of Roget's starting position
-3. 1sq North-East of the enemy carrier's cutscene position, in water
The objective here is to collect Gaia in order to fire the cannon at the
Vuscavs and then the enemy carrier. 10 for the first shot to take out the green
Vuscav, another 10 for the brown one, and another 10 for the carrier.
OK, starting off, we've had a brief glimpse of where the enemy is. Start off by
taking Heavy Units North of your position to take out the grount units there,
while taking your three Bebes to the North West corner of the map to collect
the Gaia there (by the time the first collection is on it's way to Luzio, you
should have taken out the Ground Units).
Send your Flying Units up to join the Heavy units, and regroup them near the
Mana Statue to recover any loss and be prepared for incoming troops from the
East. Add a couple of reinforcing leader units to the mix, since we'll have
company coming in from the East not long from now.
Move your Missile units near the Luzio, since the enemy may send a couple of
flying units after you, and have your Ground Units go out to meet the Vuscavs
head on. This will help prevent your Gatherer units getting toasted. You can't
kill them, but this will at least disable them. Now use this time to collect as
fast as possible from the north West.
Take your Flying and Heavy Units, together with some Leaders, after Elena, and
take her down. She doesn't die either, but if you disable her, it will cause
the enemy carrier to unload a considerable number of units that will come after
you. Once they're heading your way, get your big Babies to the South East
corner and take out the missile units that remain there. When the area is
secure, send gatherers to get the Gaia from here.
While Elena is defeated, the enemy carrier will just cruise around aimlessly,
so no further enemy units will appear. Move as fast as you can in order to take
out the Two Vuscavs before Elena wakes up. Repeat the same strategy, and if
necessary collect from the North East corner (in fact you may want to split
things up, since it's a long way round to go for your Lizardons), and you're
home free.
When the last batch of 10 gaia is collected, before the cannon is fired, the
aura round the Nightswan will drop, leaving us free to reboard it and do a
runner after we fire.
Mission Complete!
Easy Mode Rewards:
S Rank Reward: Coral
A Rank Reward: Brisingamen
B Rank Reward: The Prince
C Rank Reward: Ancient Pendant
D Rank Reward: Ancient Chain
E Rank Reward: Ancient Crest
Easy Mode Hidden Items:
- Warm Scarf
- Warm Scarf
- Laurentian Gem
Roget tries one last time to convince Elena to join the fight, but sadly,
there's no changing her mind. Brace yourselves for a great FMV. Elena rams into
the Luzio Malis with the ghost airship, and then plumets burning into the sea.
Roget, as you may well imagine, is not a happy camper.
Back on the Nightswan, the Loki, Gauser and Valda explain that the mirrors have
been absorbing the life out of everything. We then get introduced to another
elemental spirit, Shade. He's lost what he was sent to protect (aka the Mana
Stone of Darkness), and gets hurled some abuse from Will O' Wisp, which is
amusing to see.
You can now summon Grey Oxen (Ground).
You can now summon Dendens (Missile)
You can now summon Sky Dragons (Flying)
You can now summon Malboros (Special)
New Character Bios: 27, 38
New Keywords: 43, 44
New MOBs: 10, 20, 25, 28, 124, 125, 133
New Characters available: None
Hi ho, it's off to Pedda we go.
[CHAP22] Tango in the Twilight
The plan seems pretty simple: Charge in to the royal castle and poke gluteous
maximus. Which really is easier said than done when you consider that Baxilios
and Inath are waiting with open arms, full of implemets of destruction.
[WALK22] Mission 22
Location: Peddan Royal Palace
Victory Conditions:
-Sink the Guldrea
Loss Conditions:
-Roget must not die, Nightswan must not sink
Number of Main Characters: 5 (Roget required)
Starting Mineral: 5
Starting Fruit: 11
Recommended characters, try Qucas, Valda, Loki and D'Kelli.
Hidden Item Locations:
-1. 1sq south of the Treant near the start
-2. Toward the North-west corner there is a platform only accessible from the
water. Just at the top of the ramp is the item. (Req. Aquatic)
-3. 1 sq south of the anchoring point in the Northwest corner
Standard starting tactics, build your Gatherer House and summon 3 Rabites and 5
Bebes. While this is happenning, send your leader units out of the way due West
until the edge of the map, then up the Northern ramp, and have them wait. Send
the Rabites after the Treant to the South (item 1sq South), and the Bebes West
to find a Gaia, on the North side of the passageway.
Once collection of the Gaia has finished, send the Bebes after the Treant on
top of the bridge, and move your Leader Units East to that point. Once they
reach it, move the Nightswan just West, on to the bridge, then due North to
find another anchor-point almost at the top of the map. When you do this, you
want to coordinate your Leader units to move to the same spot, and take out a
Special Unit that is on the way, so that it doesn't hit the Nightswan with any
fire.
Once anchored again, send the Bebes after the Treant that is just to the West,
next to the water. Now build the Healing Home and the Heavy Unit House, and
crank out 5 Heavy Units. You'll probably come under fire by troops following
you from the South, so be vigilant and use your leader units to good effect.
Once you have an opening, take your Heavy Units round the North East and take
down Baxilios. You shouldn't suffer any loss. Taking a leader units with you to
boost stats is recommended.
Heal up your units, summon a couple more, and move further West to where the
Treant is. Chances are around this time a Dragon will appear just north of you.
He shouldn't be too hard to take out. Once he's down, optionally heal up (you
shouldn't need to, trust me), and then send your units West to the bridge
there, where Inath waits. A nice little touch, if you can, is to place a ranged
unit near the Treant we just passed to take out any gatherer units that try to
take the berries there, thus limiting the enemy's supply to create more units.
You'll want to try and summon some more Heavy units to keep near the Nightswan
now, as after some more time has elapsed, another couple of Dragons will appear
to the South, and one will most likely go after the Nightswan. If you're fast
enough taking down the Guldrea, this event may not happen.
Now take your attacking group forward to the North West corner, and start
taking out the enemy base. There's another dragon here, so same as before, take
him down quick before moving on to attack the ship. Most of the defenses will
have been defeated on your way to the ship, so there is little standing in your
way. Surround the anchor point with 3 Heavy Units, and fend off any stray
beasties with your remaining units, and you'll be done in no time.
Mission Complete!
Easy Mode Rewards:
S Rank Reward: Esoteric Gauntlets
A Rank Reward: Flail Nails
B Rank Reward: Obsidian Gauntlets
C Rank Reward: Aqua Choker
D Rank Reward: Missile Nails
E Rank Reward: Missile Gauntlets
Easy Mode Hidden Items:
- Ghost's Hand
- Earth Bracelet
- Paired Crest
Roget asks Inath to stop the mirrors, but he explains that the "real mirror" at
Mirage Palace is where the money's at to stop them. Turns out the rest are just
doppelgangers of the real one. The war Inath created was merely to feed the
mirror with despair. (Queue FMV with lots of worl-darkening and people falling
to their knees) With that, Inath departs, and the Vel Vimana, another of
Inath's ships, starts firing at the castle and our heroes. Baxilios follows
Inath, but stops momentarily to describe Psi to Roget as a diant black dragon
that will devour the world.
The Vel Vimana leaves the castle pretty badly damaged, and then departs for the
Mirage Palace. Our heroes now make their way to the Jungle of Visions.
New Character Bios: None
New Keywords: 45
New MOBs: 48, 77, 87
New Characters available: None
[CHAP23] Rhapsody in Emerald Shadows
The capital city of Pedda has fallen and remains lifeless. Yurchael explains
that the Mirage Palace lies hidden in mystery, and is off limits to anyone but
the royal family. From there, it has protected and led Pedda. But Yurchael
doesn't know how to get there.
D'Kelli then intercedes. She happens to come from the Jungle of Visions, and
knows the way through. No food served on this flight, but drinks at 500 lucre.
Once more, this earns her a boot to the head from Gemiere.
Sadly, D'Kelli gets us lost, and earns herself... a boot to the head. Roget
then spots a shard of mirror that he says is keeping the palace concealed,
meaning we need to break them to find it. How he knows this, is beyond
comprehension at this point. Of course, that's not all there is... Time for
some shadow boxing.
[WALK23] Mission 23
Location: Jungle of Visions
Victory Conditions:
-Destroy the mirror shards
Loss Conditions:
-Roget must not die, Nightswan must not sink
Number of Main Characters: 5 (Roget required)
Starting Mineral: 5
Starting Fruit: 11
Recommended characters, Qucas, Alma, Gauser and Loki
Hidden Item Locations:
-1. 1sq North of the nearest Treant
-2. 1sq West of the NorthEast anchor point
-3. In the middle of the river, 1 sq South of the point between the two Gaia
Now it's quite a shame that Roget only spotted one shard of mirror, because
there are, in fact, 5, and each produces a different class of unit.
Start off by building the Gatherer House and summon 5 Bebes. Send these after
the Treant just North (item 1sq North) and move your Leader Units out of the
way just toward the East. You may want to opt for sending one of your Bebes
after the Gaia just the other side of the water, but careful it doesn't stray
too far North, though you SHOULD be ok, and this will reveal valuable terrain.
Don't rush this part, and don't build anything yet. I've found that if you just
sit tight you won't get attacked, so be patient.
Once you've gathered all the Treant, build the Missile and Ground houses, and
summon 4 Missile Units and as many Big Babies as you can. Send the 4 Missile
units across the water toward the North to take out the Flying Shard and units.
Leave them there for the time being, as they'll come in handy from that
position.
At the same time, take your Ground Units, Leaders and the Nightswan East, up
hill, to find another anchor point and the Missile Shard. Take out the units
and Shard, then anchor the Swan. You'll come under fire from Heavy Units
descending from the North, which is why we chose Big Babies as even though they
are weak against Heavy Units, they can self-sustain quite well in numbers.
Summon a handful of Rabites at this point and collect the nearby Treant. Also I
recommend building the Healing Home and the Flying Base, so we can produce a
handful of Flying units to take on the Heavy shard at the far North.
First off though, take out the Ground shard nearby, and defend your position
until we're ready to move forward.
This final stage will be all in one part, no rest in between. Have your Flying
Units head North from where the Ground Shard was and they'll find the Heavy
Shard and some units. Back-up your Flying Units with Alma and Qucas, and take
it down quickly. While this is happenning, take your remaining Ground Units
West from there toward the bridge, which will have several shadow leader units
on it. Coordinate them attacking from the bridge with your Missile Units
attacking from below in the water. Send one unit behind West of the anchor
point to pick up the item there, and same for the one in the water. Once the
Flying Units have finished their job, have them back-up the rest of the
platoon, and you're laughing.
While coordinating this, I recommend using your gatherer units to collect as
much Gaia and Treant as possible to improve your ranking.
Mission Complete!
Easy Mode Rewards:
S Rank Reward: Power Nails
A Rank Reward: Esoteric Gauntlets
B Rank Reward: Flail Nails
C Rank Reward: Obsidian Gauntlets
D Rank Reward: Aqua Choker
E Rank Reward: Missile Nails
Easy Mode Hidden Items:
- Snake Ring
- Paired Crest
- Daylight Ring
As the last shard of mirror falls, the Mirage Palace is revealed, and a
mysterious figure welcomes us... by pulling all eight elemental spirits into
the mirror.
New Character Bios: None
New Keywords: 46
New MOBs: 53, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102
New Characters available: None
[CHAP24] Nocturne of Doom
The mysterious figure comes in to better view, and looks exactly like Roget
(well, aside from having better dress sense). He's the Mirage Bishop, lord of
Mirage Palace, and Roget's eldest twin brother. The two of them were raised in
Mirage Palace, with no outside contact. When their father died, Roget's brother
succeeded him and Roget was taken outside the palace to have his memory erased,
and be taken in by one of the followers. That was all 5 years ago.
He reveals that a year ago, the mirror was found and brought to the Mirage
Palace. He soon began to see visions of the world differently through the
mirror, and so followed it's guidance in hatching the plan with Inath and
Baxilios.
They discuss that the Mana Stones and spirits probably felt the mirror through
the brother's connection with Roget. Mirage Bishop comments that the
spirits/god-beasts were supposed to do the job that he is now trying to carry
out with the mirror, someday.
But leaving that beside, the Bishop prepared for battle.
[WALK24] Mission 24
Location: Mirage Palace
Victory Conditions:
-Defeat the Mirage Bishop
Loss Conditions:
-Roget must not die, Nightswan must not sink
Number of Main Characters: 5 (Roget required)
Starting Mineral: 5
Starting Fruit: 11
Recommended characters, Qucas, Loki, Belga and Valda
Hidden Item Locations:
-1. 1sq West of the Gaia just West of starting point
-2. 1sq West of Treant along the South edge
-3. 1sq East of the Mana Statue in the Water on the West edge
Because of the mirror sucking in the elemental spirits, you won't have use of
magic in this level. The main thing here is to not get within range of the
Mirage Bishop, 'cause this will trigger all kinds of hell.
It's a slow running level, and in a similar vein to the last one, we'll be
doing a lot of gathering before making any moves. So start off by building the
Gatherer Base, 5 Bebes, and send two North and two South for Treant, and the
remaining one West for Gaia. Now, sit and way for all that to be collected.
Once this first batch of collection has finished, move the Nightswan due South
to the egde of the map, and then West to find an anchor point and another
Treant. Gather all there is to offer here.
Once that's bled dried than the Gobi Desert, unhook the Nightswan again and
take it due West to find another anchor point, and collect all the Gaia there
is there to offer.
Now comes the part that ever player wishes they knew the first time round.
Build the Ground, Heavy and Missile Bases. It's time for some strategic
placement.
Place one Big Baby due West of your position, at the edge of the map.
Leave a Machine Golem at your current position. (*)
Leave a Machine Golem at your last used Anchor Point.
Leave a Machine Golem in the South East corner.
Leave a Machine Golem where you started (*)
Leave a Machine Golem in the North East corner.
Leave a Machine Golem due North of your last anchor point, at the North edge.
Leave a Denden with your Big Baby for now.
Once you've got the nearest ones in position, and you're moving the ones that
have to travel the farthest, unhook the Nightswan and take it back to your last
anchoring point, but don't anchor it. Then, take it due North to the North edge
of the map, and then West to find a mirror anchor-point of the last one we
used. We're taking this long route to not pass through the Mirage Bishop's
gaze. Take your Gatherers on the same route, and use them to collect the Treant
just West and in the water.
We'll also summon a Big Baby and a Denden and emulate what we did the other
side. At this point, move your Leader units to the Gaia that we gathered from
at the beginning of the level.
Once all the Gathering has finished, we're going to carefully move a Bebe to
each of the locations I marked with a (*) before. These are going to serve as
Pumpkin fodder, so put them at the edge of the map, with the Golems a few
squares away. Move your Dendens near the Mana Statue MOVING ALONG THE EDGE.
Leave them 2 sq away from the Statue, North and South.
Now, once everything is in place, if you've followed these numbers you'll be
able to summon 5 more Golems. Do so, and leave one and the Bebes behind with
the Nightswan. Then take the other 4 and coordinate an attack on the Mirage
Bishop together with your Leader Units. Send Qucas and Loki up front with Valda
ad Belga bringing up the rear. Leave Roget out of harms way in the centre of
the map.
Now the fun begins. If everything's gone according to plan, the Bebes will take
the damage from the exploding Pumpkin Bombs, leaving your Machine Golems to
deal with the enemies that have appeared. As soon as the Bebes go down, use
those slots to summon more Machine Golems, and send them in to reinforce the
attack plan.
You should find that un a minute or less the Bishop has fallen, and you're
singing victory (you probably won't even have a chance to send in
reinforcements). You should have no trouble getting an S Rank on this one.
Mission Complete!
Easy Mode Rewards:
S Rank Reward: Mage Wolf
A Rank Reward: Power Nails
B Rank Reward: Esoteric Gauntlets
C Rank Reward: Flail Nails
D Rank Reward: Obsidian Gauntlets
E Rank Reward: Aqua Choker
Easy Mode Hidden Items:
- Mage Wolf
- Wendellan Gem
- Wendellan Gem
Although we've defeated the Mirage Bishop in this battle, he says we're too
late. Esina's mirror has awoken. A rift to the Mana Sanctuary opens in the sky,
and although the mirror cannot its shield, it can absorb the Mana from the
Sanctuary. And thus, starts doing so. This is Operation Psi. Some explanation
of multiple universes and cheese on toast ensues among our heroes, as they
start seeing images of themselves as if reflected in Esina's mirror. In one of
the alternate realms, explains the Bishop, a witch engulfed the world in
darkness and turned it into Mavolia, creating a tear in the fabric of realms
and pouring that darkness into our world.
Esina's name then appears in the air, but Yurchael points out that it was never
really Esina, but another name reflected. That name is Anise, the great witch.
With that, our heroes are sucked into the realm of mirages beyond the mirror.
New Character Bios: 30
New Keywords: 47
New MOBs: 56, 139
New Characters available: None
[CHAP25] A Dark New World
Our heroes find themselves in a dark place, whose only exit will be the other
side of the mirror. But we're not alone here. Inath and Baxilios have turned up
for the party too, and are quite startled at seeing Flammie appear in the skies
and tear the fabric of the realm, letting light in on to the dark world. Not
only that, but (queue FMV) the Mana Sword falls from the sky and plunges into
the dark land, and the elemental make an appearance once again.
[WALK25] Mission 25
Location: Mirage Garden
Victory Conditions:
-Lead Roget to the Sword of Mana
Loss Conditions:
-Roget must not die, Nightswan must not sink
Number of Main Characters: 5 (Roget required)
Starting Mineral: 5
Starting Fruit: 11
Recommended characters, Qucas, Loki, Gauser and Gemiere, and remember to re-
euip your elementals!
Hidden Item Locations:
-1. 1sq South of the Treant North-West of starting position
-2. 1sq West of the Mana Statue in the centre of the map
-3. 1sq Southwest of the North East corner of the map
A big temptation in this level is to go straight to the Mana Sword, and this is
exactly what they want you to do. Don't do it! It'll trigger all kinda of grief
for you, so best to leave it alone. I'll tell you when to snag the booty, don't
worry.
As per norm, build the Gatherer Base and summon 5 Bebes. While that's
happenning, take some of your leader units West to take out the demon there,
and hopefully the aquatic units will join the fun, then have them return. If
the aquatics don't join in, I'd leave a character near the edge of the water
ready to deal with them if they try and follow your Bebes.
By this point, Bebes will be ready, so you can send them after the Treant that
is due North West from your position. Keep an eye on them, 'cause even they can
be thick as two planks in this level for some reason and need a lot of
bebesitting, lest they go off on their onesies. This makes for a very mind-
numbing start, since there's 100 berries to collect. Don't worry about rushing
it, you've got pleanty of time on this level.
Having bagged the lot, send 4 of your Bebes due North of the Nightswan to find
a Gaia source and start mining it, and send the remaining one due South to do
the same (since the bottom one only has 9 stones, no point sending more than
one).
While you're collecting the stones, build the Healing Home and the Missile and
Ground Unit Bases. Prepare a squad of 4 Denden and 3 Big Babies, Gauser and
Qucas, and maybe even Gemiere while you're at it. Take them all to where the
Treant is, then a bit further Northwest to encounter a Black Dragon. Your first
round of attacks will only get him to change to a Ground Unit and retreat,
which means you'll then have to go after the Beholder just West, and lure the
dragon back out. Once that's done, you can consider taking down the two enemy
vehicles behind him.
Bring your squad back to the Nightswan (and if those units in the middle of the
water are still alive, take them down on the way back) to recover before the
next incursion.
By this point you should have collected all the Gaia there is to collect. Take
your Ground Units and Gauser South from the Nightswan, then West once they
reach the Gaia there, and have them take down the Beholder. Move the Nightswan
up behind them and anchor it to the point you've just liberated. Start
collecting the nearby Treant.
Now on to more tricky matters. Summon about 5 or 6 Golems, and maybe back up
with one or two air units, and take this force, together with Loki and Qucas,
West, where you will find Inath, Baxilios, and two demons. If possible, lure
Baxilios out to cross the bridge to you using a Flying unit, and defeat her
before moving on to take Inath down, since both at the same time can be
troublesome.
Once these two hoodlums are fleeing with their tails between their legs, you
should find that the Treant has dried up. Time to move on to collecting the
next lot, so do this. When that's up, take the Nightswan further West and
anchor it there.
We now want to do some unit positioning for when we trigger Armageddon. You can
start doing this while the collecting takes place.
- Place two Big Babies in the South-West corner
- Place two Denden to the North of where we encountered the first Black Dragon
- Place two Golems to the West of the North-East Gaia
- Place two Sky Dragons just South of the North West corner
- Once collection finished, take two Bebes to the last anchoring point.
Move the remainder of your units on to the bridge just North of the Nightswan,
so they're still out of sight of any enemies, and have your Leader Units (minus
Roget) nearby. You should have 3 slots left to summon units, so summon another
3 Golems and leave them on the bridge for now.
Once all this is done, you're ready to remove the Mana Sword (or Sword of Mana,
but that brings back horrible memories of the GBA title) and spring the trap.
Queue scene... With probably the best line in the game... "The sword... from
the Mana Goddess... This is the Sword of Mana!" Really?
Victory Conditions:
-Defeat the Mirage Bishop
Loss Conditions:
-Roget must not die, Nightswan must not sink
Soon as we spring the trap, monsters appear. If your placing was right, you
should have a tremendously unfair advantage over the enemy, and have the same
number of units in each area, and more powerful. Now this isn't to say that
none will die, but let's face it, the odds are stacked against them. Any
losses, replace with Golems over by the ship and add them to the final attack
force, 'cause it's time to go after the Bishop.
He'll have two land dragons guarding him, so if you can bring in any surplus
units from your Western attacks it'd be handy. Keep pummeling him with Golem
attacks, backed up by some boosting from your leader units and some magic, and
he'll go down in no time.
Easy Mode Rewards:
S Rank Reward: Pearl
A Rank Reward: Dragon's Chain
B Rank Reward: The Gladiator
C Rank Reward: Coral
D Rank Reward: Brisingamen
E Rank Reward: The Prince
Easy Mode Hidden Items:
-Wendellan Gem
-Mage Wolf
-Wendellan Gem
Roget tries to talk his brother out of continuing his mad crusade, but he
declares that it's not over yet. The final battle will be in the castle ahead.
His ultimate plan, to take all of Mana and create a new cosmos.
Utter madness. On to the Mirage Castle.
New Character Bios: None
New Keywords: 48, 49
New MOBs: 136, 138
New Characters available: None
[CHAP26] Anise's Paradise
Baxilios, Inath and the Bishop greet us in the courtyard of the Mirage Castle.
Baxilios in particular wishes to pit her sword against the Mana Sword in
revenge of what she lost two years ago.
Inath it appears went along with this plan because he was bored of being the
king and inheriting a kingdom. Much more fun to build it from scratch. Boys and
their toys...
As for Bishop, he continues to revel in the song of Anise's mirror. The song of
a witch as powerful as the Mana Tree, yet could never become a goddess.
Behind them, the mirror of Anise produces shadows of solderis from the
different realms. Time for some action.
[WALK26] Mission 26
Location: Mirage Castle
Victory Conditions:
-Defeat the Mirage Bishop
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
Number of Main Characters: 5
Starting Mineral: 4
Starting Fruit: 11
Hidden Item Locations:
-1. 1sq SouthWest of the Treant in the South West corner
-2. 3sq North of the Mana Statue near the North-East corner
-3. 3sq North of the Mana Statue near the North-West corner
Note on Dark Mirrors: There are several mirrors in this level, and each is ONLY
susceptible to attacks from a particular type of MOB (main characters, magic,
and other MOB types have no effect). The way to determine this type is to
observe what type of MOBs it is producing, and apply the weakness rules
explained several times during the game. Also they will attack using a dark
magic that can inflict blindness, and since you can only attack from one square
you'll want to make sure that if one of your units is blinded you pull it out
and set another in its place.
For quick reference, the order of the mirrors will be Heavy, Missile, Aerial
Mobility, Ground, so create units in the appropriate order (Flying Unit,
Ground, Missile, Heavy).
Note also that enemy MOBs from other mirrors will advance on you, so you'll
find that enemies you're weak to will also be among the units and mirror you're
attacking (it's not going to be easy).
You start out with your ship anchored in the south-east corner of the map, to
the east of a main courtyard for the palace and your group of Main Characters
in front. First off, get one or two rabites spawned and take them just into the
courtyard to reveal a Gaia and Treant and begin to harvest from both. Also
create the Flying Unit Base.
Now you're going to have to keep an eye on the one harvesting the Treant
because due to the map layout the AI has the terrible tendency of sending them
off to the other end of the courtyard to then loop round and go back to the
tree. This will do two things. First off, it will reveal that there are two
more Treants in the courtyard, very handy, but also it will reveal that at the
other end of the courtyard there is a dark mirror that is spawning Phantasms
and Heavy-type MOBs. Roget will exclaim that the mirror has to be shattered
with a particular type of MOB (you would not believe just how frustrating it
was to not pick up on this in Japanese).
For this first mirror, you will have to attack it with Flying Units, as it is
producing Heavy-types.
So the longer you can keep out of sight of this mirror and still harvesting the
better, you'll have to fend off the occasional phantasm that comes through from
another part of the level with your main characters. Once you have a few Flying
Units ready, take them over to the mirror and shatter it. This will take
down one of the enemy production lines and make things a bit easier.
Behind where the mirror was you'll find another Treant (with a hidden item
behind it), and a Mana Goddess Statue, so you may want to consider bringing
your main characters over here, or at least a couple of magic and/or Light
weapons. Also start producing two or three Light-type MOBs, and keep an eye on
your rabites to make sure you still have some harvesting (you're going to find
that Flying Units from another later mirror will keep a rather consistent flow
going and will keep beating down your Gatherers). Take these Light-MOBs over
to the Statue and when ready take them in to the castle via this west entrance
to shatter the mirror leading to the east (don't bother with the stairs, they
lead nowhere). Since this mirror produces Archer-type MOBS, the Light-MOBs will
take care of it nicely. Meanwhile, build the Archer-type MOB House if you
haven't done so already.
At this point things will be a bit more stable, and your ship will be under
much less threat, so consider getting a few BeeBee's in on the harvesting act
(Rabites will have a horrendous time trying to get that Treant the opposite end
of the courtyard, and will hamper you're getting ground units to the
frontline). They'll be handy for the additional Gaia soon to come.
Behind this mirror is another statue, so take through your units and heal up.
I'd suggest leaving your main characters behind for now. Once you have a few
Archers ready, lead them round to the statue to regroup and prepare for the
next stage of assault. Also you may want to get some Flying Units ready, since
there are a few heavy units about.
Head east into the next room, and up the stairs to reach the mirror to the
north. Attack it with your Archers. You'll find a lot of overspill from the
room behind, so be careful. Also some phantasms may come round from behind
through the middle of the level (where the Statue we passed just now was, by
jumping off the balcony from above). There's a Gaia here which BeeBee's will be
good to access.
Behind the mirror are two small courtyards, the northern-most one with a
Statue. This is mirrored on the west side of the map, so all the action is now
going to be in the main room that's dead-centre. The next mirror is to the
north of this room, which leads to the throne room.
This mirror takes a beating from Heavy-type MOBs, so get some ready if you
haven't done so. You'll also find at this point that the production of
phantasms will increase, and that Bazilios, Annais and Roget's Brother waiting
behind the mirror may get impatient and join in the fun.
I found that a group of a good 10 Golems and 4 Flying Units to deal with the
Tyranus units worked quite well. Once the mirror is down, try and lead Bazilios
out so you can attack her from two or three sides. This will also help avoid
the Status in the throne room healing her. Once she's down, if you're units are
looking bad, I'd suggest pulling back to the statues and regrouping, since
Annais won't move until you enter the throne room.
If you want to stand any chance of defeating these two, you'll have to lure
Annais out so that he isn't cured by the Statue. Get one of your long range
units to fire at him, then retreat, and repeat until he's out of the throne
room. Also, as seen previously, he uses a rather nasty circular attack that can
cause your units to turn on eachother, so if you can inflict blindness on him
you'll be spared at least some of the grief this can cause.
Once he's down, it's time for the final showdown with Roget's brother. Again,
you want to get him as far from that Statue as you can, and if you can block
the path behind him once he's out all the better. I've found that sending
groups of 3 Sky Dragons lures him out and inflicts some damage (it's
slow going, but you get there). You don't want to send too many after him as he
can cast Meteor Shower and inflicts 275 damage per units (nasty). You'll also
want to be bringing forward some of your main characters to help with the task
(if you can time some Air Blast or other unit focused offensive magic with the
moment he lowers his barrier, you can get some extra 100HP hits in there).
Once he goes down, Mission Complete.
Easy Mode Rewards:
S Rank Reward: Dragonbone Choker
A Rank Reward: Death Wolf
B Rank Reward: Gold Wolf
C Rank Reward: Mage Wolf
D Rank Reward: Power Nails
E Rank Reward: Esoteric Gauntlets
Easy Mode Hidden Items:
-Wendellan Gem
-Wendellan Gem
-Wendellan Gem
[CHAP27] Beyond the Realm of Prayer
From the body of Baxilios, consumed by the power of Anise, rises the goddess of
doom. But there's not just one, but two, and three, and while we're at it a
fourth! Things are not looking pretty...
Much less Baxilios...
[WALK27] Mission 27
Location: Sea of Chaos
Victory Conditions:
-Defeat the Goddess of Doom
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
Number of Main Characters: 5
Starting Mineral: 5
Starting Fruit: 11
Hidden Item Locations:
-1. The square between the Treant and Gaia in the North West corner
-2. The square between the Treant and Gaia in the North East corner
-3. The square between the Treant and Gaia in the South East corner
My recommendation Main Character-wise is Roget with Lumina (also try and
increase his attack range somewhat, since his attack will be most effective
toward the end and you want to try and keep him at a safe distance), Qucas,
Falcon, Alluma with Sylphid, and Belgar with Shade. You want Lumina to be able
to heal Roget, Qucas and Falcon for their Battle Skills (increase atk and
defense, and increase Missile effectivity), Sylphid with Alluma for a ranged
spell, and Belgar for his healing and increased Healing Home effectivity.
This battle is no walk in the park, as you can probably tell by the beasties
that have just appeared before you. It seems that Bazilios got out the wrong
side of the bed before this battle, and is not in a good mood to say the least.
And you get the honour of fighting against 4 of her too. Or so you would
think... One is real, the others are fakes which will disappear, emitting a
shockwave 1 square around them and inflicting damage on units. When this
happens for the first time, a dialog between your characters will take place
regarding this.
The screams that you hear coming from her, when you're not being attacked by
her, mean that the four beasties have switched places. This means that if you
inflict some serious amounts of damage on the real one, that one will appear
somewhere completely different next time, so you either want to follow her (not
recommended), or wait for her to come round to a spot you've secured. Also, the
mirrors that appear at some of the points where she appears cannot be broken,
so don't even bother!
You'll start with the Nightswan anchored at the southern-most point of the map.
First thing is first, spawn some Rabites and send them to the south-east
corner of the map to start collecting mineral (about 20 worth) and fruit.
Invest in 3 or 4 BeeBees to take care of the supplies in the south-west corner,
since the path is not Rabite friendly, and also they will be more resiliant to
possible attacks.
Create the Healing Home and houses for Ground and Missile Units, and start by
spawning 4 Radoon and 5 Denden. Keep your Characters within the Nightswan range
for healing, put the Denden around them to benefit from the Battle Skills and
if possible healing (they are very useful against the Flying units that will
come after you when they are revealed, plus they have long range and inflict
Status Ailments). You'll gradually want to create more Denden and start making
a box round the front of the Nightswan.
Send the Radoon Northwest a little to find one instance of Bazilios (or should
I say Mother Goddess of Darkness). The vines also heal units nearby, so it is
rather important to knock these guys out fast. The advantage you'll find with
Radoons is they can regain HP when attacking at times, making them rather
resiliant for this fight, plus they are very effective against the vines.
You'll want to try and get ole Bazza down quite a bit HP-wise (to about 20%, so
just after a dialog sequence occurs with Yurchael giving some info), but there
are a couple of things to remember. There are two stages when things get nasty.
The first is when you get a Bazilios Beast down to about half their life,
they'll launch a rather fearsome attack against your units consisting of two or
hree dark force explosions that will damage you badly (what, more than she
already is?!?). The second is when you get her down to 0, and a new enemy
appears in her stead, and get new mission objectives. We'll get to that in a
bit. So before that second one, you will want to try and weaken some of the
fake Mother Beasties, stash away as much Gaia as possible and create a God
Beast Altar (preferably Moon or Light). You'll be needing to recreate a couple
of these, so start storing up for the winter.
Meanwhile, keep creating groups of 4 Radoons and slowly hammering away at Bazza
'til you get her HP low, and if you can eliminate some of the lesser troops
while you're at it, all the better. Once you've exhauseted both southern
corners resource-wise, get some more Denden spawned and tighten your defense
round the Nightswan, since the fun will start soon. The sort of formation you
want to go for is this:
XXXXX
XX XX
X X
XXNXX
Where X are Denden, N is the Nightswan, and you have someof your main
characters in the middle. If you can enforce that with an extra layer, all the
better, and experiment a bit, but this is just to give you an idea of what to
start with and what you're aiming to do.
Send a few Beebee's to have a scout round the Northern corners to discover
hidden items near the Treants, and if possible get some more resources (chances
are they'll die quickly, but they'll reveal any parts of the map you haven't
explored with your Ground Units too, so that'll be handy for the end battle...
and the fact that this will free up some of your unit limit).
Then, take down the remaining HP of our screeching friend. When she does
finally go down, the Darkness of Anith will be revealed after breaking the
Black Mirrors (oh, so THAT'S how!), and she's mean. After inflicting damage on
all of your units, a new mission starts, in which your objective is to defeat
this evil force.
Victory Conditions:
-Defeat the Dark Goddess of Ruin Anith
Loss Conditions:
-Roget must not die. Nightswan Ship must not be destroyed.
The tactic here is to now create groups of say 2 Radoon and 2 Denden, and send
them after the beastie. The idea is to use the Denden from far and lure the
beastie toward the Nightswan, where your main force resides (though not TOO
close).
She now has several new attacks, and will very often inflict darkness on your
units close-by. Your main problem will be an attack that affects all units on
the board and absorb some of the attack (over 100HP, hence wanting to keep near
the Nightswan for healing), and a nice circular attack that turns your units
into Shadow Zero. After this she'll retreat for a while, before reappearing
again to cause more havoc.
Whenever the all-unit attack happens, recheck the formation of your units round
the Nightswan, because the game's AI tends to send one or two units out
galavanting after the beastie for no apparent reason, so make sure your
formation stays tight for when beastie makes her way over. After a while she'll
come over of her own accord, then disappear a bit further away (chance for you
to heal), then rinse and repeat. It's this point when the damage will start
being inflicted (both ways really). Make sure you keep spawning Denden as they
fall. The idea is that the DenDen, powered by the Battle Skills of the units
mentioned at the beginning, will be inflicting between 20-30 a shot, keeping
her at a distance, and stopping your main characters from dying. Also, if any
stray Flying units come along, they're mince.
Reinforce this with a few God-Beasts (again, the Moon God-Beast is most
effective) to knock off a few dollops of HP, and also to eliminate any annoying
enemies that could be distracting your troops, and above all, keep an eye on
Roget's HP! Once the beastie's HP is down to 30%, you should get a quick dialog
scene, then another once the HP reaches 0. Not only that, but you'll see a
cutscene of Yurchael being called by Seshiria, a lady in white, saying that the
Mana Sword must be used to finish off the beast. Bazilios, back in human form,
curses Seshiria, and Yurchael tells Roget to run forth and finish the beastie
off with the holy blade.
Attacks from all units against the beastie will be useless now. Take Roget
forward and slay her with a couple of blows. The Darkness will evaporate,
leaving behind Bazilios in her monster form again.
Cue FMV. As Roget stands defiant before Bazilios, The Father of the Winged Ones
emerges suddenly from the depths of the Chaos Ocean and knocks her back. Behind
him, the Black Mirror of Anith emerges. The elemental spirits gather their
powers in the Holy Sword of Mana held in Roget's hands, and with his friends
behind him, he launches it into the mirror, shattering it to pieces, and
evaporating Bazilios' monstruous form.
Mission.
Complete!
Easy Mode Rewards:
S Rank Reward: Meteor Chain
A Rank Reward: Hero's Crest
B Rank Reward: Alexandrite
C Rank Reward: Gleipnir
D Rank Reward: The Duelist
E Rank Reward: The Duelist
Easy Mode Hidden Items:
-Alexandrite
-Gleipnir
-The Duelist
Bazilios, back in human form, and Roget's brother stand before your troop.
Bazilios says something to Gemiere, and disappears. Yurchael advances and says
Seshiria's name. Roget's brother, the Bishop of Mirages, talks of the
corruption of the Black Mirror, and then also is engulfed by the Ocean of
Chaos. Roget then takes the decision to head to the Mirage Palace. The party
pledge they will follow him there, and an FMV shows us their journey out of the
Chaos Ocean.
They arrive at the Mirage Palace, where the Elemental Spirits talk of the Mana
Stones.
The Credits now Roll, showing in the top screen several of the cutscene
artworks, while in the bottom screen, the credits display over the world map,
and the main characters are cycled through (some of the artwork for the
characters varies slightly from their normal dialog pose (Gauser now dons his
cape around him, Alluma looks somewhat stunned, Belgar has his eyes closed,
Falcon, Loki, Valda looks upward, Celestan still looks smug).
Finally, the World of Mana and company logos are displayed, and the message
"Thank you for playing"
You now have the chance to save with the game complete, and it will display as
such in that saveslot. When you load this game, you will be able to choose
between playing normal mode, or hard mode, and starting a new game from the
beginning with your Encyclopedia in tact and updated, and conserving your items
(but not characters, magic, or buildings available to build).
-------------------------------------------------------------------------------
[HARD] Hard Mode
Once you have completed the game once, you can start a new game with Hard Mode
enabled. The differences between Normal and Hard Mode are:
-Enemies have increased HP and ATK... you... er... don't
-Treant and Gaia starting values are less
-Better quality items both found and as rewards
-Items from your previous savegame are conserved, but everything still has to
be unlocked (characters, magic, unit and structure creation)
-Conditions for Ranking remain the same
- Encyclopedia stays in tact
Also, if you thought that just because you've managed to beat the game in
Normal Mode and know the controls and gameplay inside out, you were going to be
spared the luxury of not having to sit through every tutorial a second time
round, then I'm afraid you have another thing coming.
I feel your pain...
Your reward for completing Hard Mode is gaining access to Free Battle 38, which
holds within a secret enemy that some may recall from Seiken Densetsu 3. But
this enemy will only appear if you have summonned 999 Rabites, and had 999
Rabites killed by the enemy.
Can you guess what it is yet?
-------------------------------------------------------------------------------
[FREE-BTL] Free-Battle / Bonus Maps
This section will describe the Free Battle maps that are available in the game.
These are used to train and also to obtain more items to boost character stats.
There are some that are Wifi Enabled at certain times to allow you to gain even
more items. This section is to be expanded.
01. Duskmoon Shadows
Unlock method: Complete Mission 02
Map: Duskmoon Forest
Difficulty: *
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
Black shadows confirmed in Duskmoon Forest! Defeat all units before even one
escapes and wreaks havoc on nearby communities!
02. Twin Fangs in Lowenburg
Unlock method: Complete Mission 03
Map: Lowenburg Outskirts
Difficulty: *
To win:
You lose if:
S Rank Reward: Ferolian Gem
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
- Heavy Nails
-
-
03. Arrows in the Moonlight
Unlock method: Complete Mission 04
Map: Mintas
Difficulty: ***
To win:
You lose if:
S Rank Reward: Missile Chain
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
- Magic Crest
-
-
04: Nevarlans to the Citadel
Unlock method: Complete Mission 05
Map: Citadel Laurent
Difficulty: *
To win: Defeat all the sergeants within the time limits
You lose if: All your leaders are killed, Nightswan is sunk or time runs out
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
Vanquish the Nevarlans before time runs out! Be careful not to use up too much
time gathering resources!
05. Serpents in the Sand
Unlock method: Complete Mission 06
Map: Burning Sands
Difficulty: *
To win:
You lose if:
S Rank Reward:
A Rank Reward: Missile Chain
B Rank Reward:
C Rank Reward: Magnetic Gauntlets
D Rank Reward:
E Rank Reward:
Hidden Items:
- Magic Crest
- Simple Ring
-
Cobras confirmed swarming in the Burning Sands! Defeat five of the leader
cobras before the desert heat gets you!
06. At the End of the Bridge
Unlock method: Complete Mission 07
Map: Golden Road
Difficulty: **
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
Vanquish all Peddan troops on the Golden Road! Make sure you understand the
correlation of units!
07. Spying Molebears
Unlock method: Complete Mission 08
Map: Molebear Moors
Difficulty: **
To win: Destroy all enemy units
You lose if: All your leader units are killed. / The nightswan is sunk.
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
An army of monster units on Molebear Moors! Use the molebears as spies and
defeat the enemy!
08. In the Valsenan Sky
Unlock method: Complete Mission 09
Map: Castle Valsena
Difficulty: ***
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
09. Archers in Altena
Unlock method: Complete Mission 10
Map: Castle Altena
Difficulty: **
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward: Sobering Ring
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
10. Frostbite Frenzy
Unlock method: Complete Mission 11
Map: Frostbite Fields
Difficulty: ***
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
11. Wicked Wings
Unlock method: Complete Mission 12
Map: Shimmering Ruins
Difficulty: ***
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
Peddan flying units in the Shimmering Ruins! Make your way through the winged
units and destroy the enemy carrier!
12. Nevarlans in the Woods
Unlock method: Complete Mission 13
Map: Woods of Wandera
Difficulty: ***
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
The key to success is to be efficient. Search every nook and cranny of the map
with your flying units!
13. The Frozen Maze
Unlock method: Complete Mission 14
Map: Labyrinth of Ice
Difficulty: ***
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
14. War over Wendel
Unlock method: Complete Mission 15
Map: Wendel
Difficulty: ***
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
15. Disturbing the Winds
Unlock method: Complete Mission 16
Map: Gusthall
Difficulty: ***
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
16. The Tower of Shadows
Unlock method: Complete Mission 17
Map: Chartmoon Tower
Difficulty: ***
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
Gatherer units are summoned in droves from the enemy carrier. Defeat the enemy
before the tower is overrun by them!
17. Kings of Lowenburg
Unlock method: Complete Mission 18
Map: Lowenburg
Difficulty: ****
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
18. Skirmish in the Sands
Unlock method: Complete Mission 19
Map: Nevarl Fortress
Difficulty: ****
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
Nevarlans are held up in the fortress of sand. Break through the tight security
and bury the Borledoon in the sands!
19. Guardians of Laurent
Unlock method: Complete Mission 20
Map: Celestial Peak
Difficulty: ****
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
20. Return of the Vuscavs
Unlock method: Complete Mission 21
Map: Beuca Sea
Difficulty: ***
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
21. Memories of a Friendship
Unlock method: Complete Mission 22
Map: Pedda
Difficulty: ****
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
22. D'Kelli's Homecoming
Unlock method: Complete Mission 23
Map: Jungle of Visions
Difficulty: ****
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
D'Kelli has come home, but five black mirrors await! Defeat them and let them
know who owns the jungle!
23. Saving Light and Shadow
Unlock method: Complete Mission 24
Map: Mirage Palace
Difficulty: ****
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
Eliminate the dark warriors born from the black mirrors! First save Richard and
the Priest of Light!
24. The Unholy Garden
Unlock method: Complete Mission 25
Map: Mirage Garden
Difficulty: ****
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
Bony weapons and pumpkin bombs cover the grounds of Mirage Garden. Eliminate
them and the ghost warship!
25. Horrors in the Castle
Unlock method: Complete Mission 26
Map: Mirage Castle
Difficulty: ****
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
26. Warship of Doom
Unlock method: Complete Game in Easy Mode
Map: Sea of Chaos
Difficulty: *****
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
A ghost warship appears in the sea of chaos! Destroy it before the ultimate
curse is unleashed on the land!
27.
Unlock method: Connect to Heroes Ranking via Wi-Fi a certain week
Map:
Difficulty:
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
28. Missile Units Rule!
Unlock method: Connect to Heroes Ranking via Wi-Fi a certain week
Map: Beiser
Difficulty: ****
To win: Sin the enemy carrier!
You lose if: The Nigthswan is sunk.
S Rank Reward:
A Rank Reward: Conqueror's Crest
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Easy Mode Hidden Items:
-
-
-
The meanest missile units roam Beiser. Use your resources wisely to defeat them
and sink the Guldrea!
29. Flying Units Rule!
Unlock method: Connect to Heroes Ranking via Wi-Fi a certain week
Map: Fiery Gorge
Difficulty: ****
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
30. Rock and Steel
Unlock method: Connect to Heroes Ranking via Wi-Fi a certain week
Map: Daria
Difficulty: ***
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
31. Lost in Lampbloom
Unlock method: Connect to Heroes Ranking via Wi-Fi a certain week
Map: Lampbloom Woods
Difficulty: **
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
The party has become separated from one another in Lampbloom Forest. Find each
other and vanquish the hiding Peddan troops!
32.
Unlock method: Score 1500 points on Heroes Ranking
Map:
Difficulty:
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
33. One Hundred Zeds
Unlock method:
Map: Shimmering Ruins
Difficulty: ***
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward: Altenish Gem
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
- Terra Choker
- Terra Nails
- Terra Gauntlets
Shadows emerging everywhere in the Shimmering Ruins! Defeat a hundred shadow
zeds and return the ruins to peace!
34.
Unlock method: Connect to Heroes Ranking Wifi on your Birthday set in the DS
Map:
Difficulty:
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
35.
Unlock method: Complete Bonus Map 14 and connect to Wifi
Map:
Difficulty:
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
36. Quest for the Elixir
Unlock method: Complete Bonus Map 16 and connect to Wifi
Map: Gusthall
Difficulty: ***
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
37.
Unlock method: Complete Bonus Map 26 and connect to Wifi
Map:
Difficulty:
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
38.
Unlock method: Complete Game in Hard Mode
Map:
Difficulty:
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
39. Crabs in the Cascades
Unlock method: Connect to Heroes Ranking via Wi-Fi a certain week
Map: Cascade Cavern
Difficulty: ****
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
New heavy units in Cascade Caverns! All attacks except by flying units are
nullified. Eliminate the giant crabs!
40. Nemesis Never Die
Unlock method: Complete Bonus Map 20 and connect to Wifi
Map: Beiser
Difficulty: *****
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
41.
Unlock method: Complete Bonus Map 25 and connect to Wifi
Map:
Difficulty:
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
42.
Unlock method: Score 1500 points on Heroes Ranking
Map:
Difficulty:
To win:
You lose if:
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
43. Spirits Gone Wild
Unlock method: Connect to Heroes Ranking via Wi-Fi a certain week
Map: Landbloom Woods
Difficulty: *
To win: Win the harvest competition!
You lose if: The Nightswan is sunk. / You finish with less than your opponent.
S Rank Reward:
A Rank Reward:
B Rank Reward:
C Rank Reward:
D Rank Reward:
E Rank Reward:
Hidden Items:
-
-
-
This you're pretty good with the stylus? Try a mission without any combat.
Doesn't make things any easier, does it?
Roget and the gang asked Salamander, Undine and Wisp to keep an eye on the
Nightswan, but the job is boring. Salamander proposes an autumn harvest
festival to see who can gather the most berries. Undine goes to get the Luzio
Malis to undertake the challenge.
-------------------------------------------------------------------------------
[WIFI] Wifi Rewards
0050P (Title) Rabite Feeder
0050P (Finger) Nails of Reason
0100P (Title) Rabite Breeder
0100P (Arm) Hellfire Gloves
0150P (Title) Rabite Master
0150P (Finger) Rabite Tear
0200P (Title) Handyman
0200P (Neck) Ifrit Crest
0250P (Title) Ranger
0250P (Ring) Black Rose Ring
-------------------------------------------------------------------------------
[OST] The Soundtrack
The soundtrack for Heroes of Mana received a release date for 18th of April,
2007, and comprises of two CDs (Catalogue number SQEX-10095~6).
For Mana's second game on the DS Brownie Brown turned to Shimomura, composer of
the critically acclaimed Legend of Mana and Kingdom Hearts soundtracks. The
soundtrack is nothing short of impressive, mixing the unique style of Shimomura
with influences from some of the themes created by Kikuta in Seiken Densetsu 3.
While in the game itself, the sound is quite substandard due to compression,
the CD boasts a high quality sound as one would expect.
Creating a whole new set of melodies, the tracks fit perfectly to all
situations in the game, and are varied enough to not get too monotonous. Tracks
of particular mention are the heroic main theme "To the Heroes of Old", the
sinister "Ring of Revolving Fate" and the rocking "Battle Vs Celestan". Whether
you've played the game or not, you must get this.
No. - Track Title - In-game use - Duration
Disc 1 - 1:12:57
1 - To the Heroes of Old - Intro FMV - 01:52
2 - HEROES of MANA - Title Screen - 02:49
3 - The Premonition Begins - Story Prologue - 02:33
4 - Charge! - Under heavy attack / Near death - 02:36
5 - Let's Begin the Story - Chapter Start - 00:10
6 - The Beast Kingdom - Beast Kingdom events - 02:36
7 - Army of the Beast King - Battle relating to Beast Kingdom - 03:40
8 - Tense Movement - Desperate developments - 02:16
9 - Power to Tomorrow - Victory Theme - 01:12
10 - A Moment's Rest - Overworld Theme - 01:16
11 - Set Up - Character Select - 04:38
12 - The Way This Heart Is - Free Battle and Other Battles - 04:38
13 - Black Mirror - Events relating to Black Mirror - 02:11
14 - Kingdom of the Wind - Events related to Laurent - 02:39
15 - Tale of the Old Nostalgic Kingdom - Liberating a captured kingdom - 04:03
16 - Prayer for the Holy Capital - Wendel related events - 03:25
17 - Gazing at the Dream of the Flowing Sand - Nevarl related events - 02:07
18 - At the End of the Hot Sands - Battle in Nevarl - 03:26
19 - Hidden Light - Mana Stone appears - 01:52
20 - Make the Oath, Friend - Euhanny related events - 03:16
21 - And Thus Fate Becomes Cruel - Euhanny/Elena Battle - 03:55
22 - Retreat - Game Over - 02:49
23 - With Courage and Prayer - Valseng related event - 04:16
24 - The Dragon Emperor - Valseng Battle - 04:14
25 - Summoning the God Beast - God-Beast Summon FMV - 01:02
26 - A Time of Happiness - Ranking - 01:13
27 - Strategy Meeting - Meeting at Wendel - 02:13
Disc 2 - 1:12:56
1 - Song of Ice and Snow - Altena event - 03:40
2 - A Cold Beat - Altena Battle - 04:34
3 - To the Heroes of Old - Later non-kingdom specific battles - 03:23
4 - An Offering to King Annais - King Annais' Theme - 03:42
5 - The Battle VS. Celestan - Battle against Celestan - 03:25
6 - The Knights of the Wind - Corridor of Wind - 03:14
7 - Make an Effort - Ending - 02:39
8 - Tenacity - Save screen / Wifi - 02:31
9 - Secret Objective - Free Battle - 03:55
10 - The Wings of Soaring Reality - Flammie related event - 02:33
11 - Battle with the God Beast - Free Battle - 03:59
12 - Sadness - Death of Euhanny/Elena/Other - 02:11
13 - Why are we without Hope... - Overworld Theme late in the game - 03:50
14 - Illusionary Fragment - Jungle of Illusion - 03:53
15 - Ring of Revolving Fate - Master of Mirages appears - 02:08
16 - It's Either Real or Not - Battle against Master of Mirages - 03:24
17 - The Trembling Earth, the Time of Fate - Battle Master of Mirages - 03:54
18 - And Those Who Finally Reached Their Destination - Dark Goddess Pt1 - 04:15
19 - Time for the Mark to Ruin - Dark Goddess Pt2 - 04:28
20 - With the Holy Sword, Deliver the Final Blow - Final Hit Scene - 01:55
21 - Journey to the Darkness - Ending - 01:29
22 - The Tale Told by the Wind - Ending/Credits Roll - 03:54
--- EOF ---