I had an idea for a minor addition to the board game; a very mini expansion called 'Not-so-divine intervention'. Its a small cardboard image that sits at the side of the board depicting four gods of Small World; The God of plenty, the Goddess of Bloodied Noses, the God of Journeying and the God of Napping.

the dice rests with the gods until you need it for reinforcements, etc, but at the start of each turn you roll one dice. One of the gods will intervene in some way:
God of Plenty: (roll 1 pip) gives the player with the least victory points 2 coins.

The Goddess of Bloodied Noses: (roll 2 pips) forces each player to remove one active token from an opponents region with more than one token in it.

God of Journeying: (roll three pips) takes one decline token from each player on the board.

The God of napping doesn't get involved, and continues to sleep.

Its a much smaller way of incorporation events into a Smallworld game. What do people think?

I had an idea for a minor addition to the board game; a very mini expansion called 'Not-so-divine intervention'. Its a small cardboard image that sits at the side of the board depicting four gods of Small World; The God of plenty, the Goddess of Bloodied Noses, the God of Journeying and the God of Napping.

the dice rests with the gods until you need it for reinforcements, etc, but at the start of each turn you roll one dice. One of the gods will intervene in some way:
God of Plenty: (roll 1 pip) gives the player with the least victory points 2 coins.

The Goddess of Bloodied Noses: (roll 2 pips) forces each player to remove one active token from an opponents region with more than one token in it.

God of Journeying: (roll three pips) takes one decline token from each player on the board.

The God of napping doesn't get involved, and continues to sleep.

Its a much smaller way of incorporation events into a Smallworld game. What do people think?

I think this is a very good and original idea ! Congratulations, my friend !

I also designed a race and power: 'Dire Sloths' - their racial power is that you can choose to put as many or as few single token regions in decline immediately after resolving conquest. This way you can cash in on some victory points straight away from declining; they're kind of like the stout power, except you can choose the number of tiles you put in decline rather than all or nothing.

The power was 'co-exist'- Once a turn you can put two of your tiles in a region that is already occupied and share their victory points when they score. If that region is conquered you lose your tile permanently. This means that although you are sharing victory points with another player, they have added protection, and you have less incentive to attack them, but you gain more ground, and undermine certain powers like 'Corrupt'.

I really hope they have another competition soon, I'd love to submit these ideas. Currently I'm working on a Small World dungeon crawl scenario.