me again. Would it be possible to display current actor position / rotation on the window rim (similary to MouseX and MouseY) while moving character over the Scene in Scene Edit?

My goal is that when I have a scene, my actor "walks in" from place A to place B and it's very easy to do this visually (to check rotation and position). Right now I create dummy entity, position actor to one place, click on the < button which fills the parameters then position to second place click on the < and finally use those values in the script. Having this as a label on the window would be much faster.