The Coatl are small snakes, recreated – via the Imbue Amalgam spell – as winged silver serpents, with sparkling, gemlike, scales in shades of sapphire, emerald, ruby, and gold, gem-like faceted eyes, brilliantly-colored feathered wings, and colorful feathered crests. In general, they’re quite small enough to fold up their wings, coil around someone’s wrist or throat, and quietly pretend to be jewelry. They like eggs, insects, marshmallows, and hot chocolate.

Coatl are imbued with powers drawn from several other types of animals, as well as from Ixian and Charles himself, and are meant to act as aides and familiars. They’re especially useful to the occasional mortals who get drawn into the esoteric conflicts of the greater supernatural world. Thanks to their access to Charles’s specialized Charms they’re formidable Thaumaturgists – and will routinely cast long-term protective effects on themselves and their masters. They have several useful charms and spells – and if it comes to a physical fight, they will usually use Host of Spirits to send in several somewhat-weaker duplicates of themselves; their natural weapons and armor are good enough to make the tactic reasonably effective.

Spirit Charms from Ixiah: Host of Spirits, Principle of Motion, Dematerialize, Psychokinesis (allows it to move things around within thirty feet as if it had hands and was handling them. Free if material, 6 motes and 1 will per scene if immaterial), Essence Bond (may share up to half their essence pool with someone else; after a few months of this, a normal mortal will become awakened).

Solar Charms from Charles: Terrestrial Circle Sorcery, First Occult Excellency, Spirit-Detecting Glance, The Laborer’s Word, The Engines of Creation, Awaking the Sleeping Serpent, The Radiant Indulgence of Gaia, and The Alchemists Inner Fire (Allows it to effectively have three dots of attuned hearthstones of choice. Usually recovery of three will/day, +6 Motes/Hour).

Imbue Amalgam does not actually address issues of gross physical form – such as giving a target creature wings – or adding other natural talents outside of weapons. On the other hand, that really does seems like it should be within the limits of the spell. Ergo, add “The sorcerer can grant the amalgam up to (Essence + Occult) dots worth of Merits or Mutations at a cost of two motes per dot” to the basic Imbue Amalgam spell description. As usual, however, an appropriate source for the traits to be added must be available.

Note that Charles is using the Imbue Amalgam effect to collect traits and abilities for later use in other creations: all he needs to do is to get a creature to sit still for copying a trait once; once he has it in an amalgam, he can simply use the amalgam for a source later on.

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