Quake Champions Early Access Performance Review

Introduction

Introduction

Quake is easily one of the most famous game series to ever be released on the PC platform, popularising online multiplayer gaming and becoming one of the world's first eSports in the process.

Even today Quake and its sequels are still held in high regard, with the technology used to develop the original game spawning many derivative engines and becoming the backbone of many PC titles. One example of this is that the Quake Engine was modified by Valve to become the GoldSource Engine, which was used to create the Half Life and the original Counter Strike, both of which were transformative titles in the history of PC gaming.

To say the least, Quake Champions has big shoes to fill, offering the same fast-paced multiplayer gameplay that Quake fans know and love while still offering some gameplay innovation in the process.

Moving onto modern Hardware, Quake Champions is expected to offer stunning visuals while still offering the same ultra-fast gameplay that the series is famous for. This means that high framerates are a must here, as a cinematic 30FPS simply will not in this title, where speed and response times are key.

Drivers

As always, we will be using the most recent drivers from AMD and Nvidia at the time of release. This means that we will be testing this game with AMD's Radeon Software Crimson ReLive 17.8.2 Driver and Nvidia's Geforce 385.41 driver.

Both of these drivers come with Game specific optimizations for Quake Champions, which will give both GPU makers a level playing field as we start our testing.

Pretty interesting analysis. The way I see it though, based on those screenshot comparisons, running it on low makes it easier to see things. Especially if you put textures on low and whatever setting controls the lighting quality. But on ultra it just looks so sweet and it's so easy to run.Quote

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