Zelda's MotionPlus Requirement for More Than Just Swordplay

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Precision in your sword swings may play a part in puzzles.

By Anoop Gantayat

It's been known for some time now that you'll be using the Wii MotionPlus to directly swing your sword in the next Zelda game. Today, we heard something new. The peripheral may play a part in puzzle-solving.

Producer Eiji Aonuma re-confirmed the game's MotionPlus requirement in an interview in this week's issue of Japan's Weekly Famitsu magazine. According to Aonuma, thanks to Wii MotionPlus, the game's sword swinging mechanics feel natural, like your controller and Link's sword are one.

There may be more than just swordplay in your swings, though. Aonuma hinted that how you kill off enemies could end up solving puzzles.

As with all current Zelda interviews, Aonuma was being a bit on the vague side here. But the wait for specifics may not be too long. Aonuma told Famitsu that he hopes to have the game in a playable state with all its core components in by June's E3. His aim is for the game to be playable at the trade show.

He also said that he's pushing his team to get the game out soon. The last time he made this kind of push, we ended up getting Spirit Tracks in time for the holidays. According to Aonuma, the staff had originally wanted a Spring 2010 release for the game.

Aonuma's encouragement worked with Spirit Tracks last year. If it works again, 2010's holidays could be merry indeed.