Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Freedom's Most Wanted

It's been a while since I've started a thread here. So much of my work these days is freelance stuff that I can't post until after it's published. Not much I can do to incorporate feedback but I wanted to share. Anyway, there's a new villain sourcebook for the Mutants & Masterminds RPG in stores now called Freedom's Most Wanted that I did 6 illustrations for.

Here's my process for Trawler, an underwater power armor using bad guy:

Not to turn this into an interview thread, but how many hours a day do you draw DMAC?

Well, my day job involves doing concept drawings for signs, murals, and 3-D props so I'm drawing for 6-7 hours most weekdays and then I go home and do freelance work in the evenings and on weekends. The only problem is that the stuff for work pretty much requires the same sort of clean readable style so there really isn't too much room to experiment and try new things. That's why I like doing the freelance stuff (and occasionally just stuff for fun.)

ok, this is a terribly nitpicky thing, but I look at this stuff from an engineering standpoint.

It looks like the edge of the right shoulder cover plate is rotated a bit so that it is currently under the edge of the chest plate. It seems that if the shoulder rotated or yawed at all, it would at the least rub against the chest plate.

On the left arm, from the angle we have, it seems to be clear of obstruction there.

Here's another pencil/finished piece combo for a character called The Red Death. This is actually a woman wearing a costume to disguise her gender so I sort of drew it with that in mind: sketching in female proportions for the base and then adding muscle armor to make the figure more masculine.