[ToME 2.3.4 Character Sheet]
Name : Saciel Age 31 STR! 18/160
Sex : Female Height 35 INT! 18/***
Race : Hobbit Weight 60 WIS! 18/200
Class : Warper Social Class 72 DEX! 18/***
Body : Player CON! 18/***
God : Eru Iluvatar CHR! 18/***
+ To Melee Hit 22 Level 50 Hit Points 1025/ 1025
+ To Melee Damage 11 Experience 23237703 Spell Points 1070/ 1070
+ To Ranged Hit 48 Max Exp 23237703 Sanity 880/ 880
+ To Ranged Damage 16 Exp to Adv. ***** Piety 7812
AC 41+145 Gold 2410528 Speed Fast (+41)
(Miscellaneous Abilities)
Fighting : Good Perception : Superb Blows/Round: 4
Bows/Throw : Superb Searching : Superb Shots/Round: 1
Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 12d4+44
Stealth : Legendary[7] Magic Device: Superb Infra-Vision: 70 feet
Tactic: coward
Explor: normal
(Character Background)
You are the only child of a Hobbit Burglar. You are a
credit to the family. You have blue eyes, straight blond
hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 120 (6000')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Maze: Level 30 (1500')
Orc Cave: Level 17 (850')
Erebor: Level 60 (3000')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 45 (2250')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 37 (1850')
A lost temple: Level 32 (1600')
Your opponents are behaving stupidly.
Your body is a Player.
You are currently in the town of Bree.
You have defeated 12371 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 50 princesses.
You saved Arda and became a famed Queen.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 15th Quelle of the 2890th year of the third age.
You have been adventuring for 29 days.
adefkmnopsuxz{|@
Add Str : ..234...4.......
Add Int : 3.2....5.3......
Add Wis : 3.2.4...........
Add Dex : ..2......34.....
Add Con : ..23....4..3....
Add Chr : ..234....3......
Mul Mana : +..............+
Mul SPower: +........+......
Add Stea. : .32....5...3....
Add Sear. : ...3...5.3......
Add Infra : 3...............
Add Tun.. : ..............6.
Add Speed : ..2.43.5...3....
Fire Brand: .............+..
Sust Str : .+....+.........
Sust Int : +.+....+........
Sust Wis : +.+.............
Sust Dex : ......+........+
Sust Con : ................
Sust Chr : ..+.............
Invisible : ................
Mul life : ...............+
Sens Fire : +...............
Reflect : ................
Free Act : .++...+++.+.....
Hold Life : ..+..+..........
Imm Acid : .+....*.*++.....
Imm Elec : .+....*.........
Imm Fire : .+.*+....+......
Imm Cold : *+*...*.........
Res Pois : ....+.+.........
Res Fear : ....+...........
Res Light : .....+..........
Res Dark : .....+..........
Res Blind : +.+.............
Res Conf : .....+..+.......
Res Sound : ........+.......
Res Shard : ........++......
Res Neth : ......+.........
Res Nexus : .+....+.........
Res Chaos : .....+..+.......
Res Disen : ....+....+......
Levitate : .+..............
Lite : .............+..
See Invis : ++++.+..........
Regen : .+..............
Activate : ..++++...++.....
Fly : ...+............
Orc.ESP : .....+..+.......
Demon.ESP : .............+..
Undead.ESP: .............+..
TLord.ESP : ...+............
Full ESP : ..+.............
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery -00.300 [0.400]
- Archery 02.000 [0.000]
. Sling-mastery 00.000 [0.300]
- Sneakiness 02.200 [0.900]
. Stealth 06.900 [0.500]
. Disarming 01.500 [0.000]
- Magic 50.000 [0.900]
. Magic-Device 16.450 [1.050]
. Spell-power 18.500 [0.700]
. Mana 01.000 [0.700]
. Fire 00.000 [0.800]
. Water 00.000 [0.800]
. Air 00.000 [0.800]
. Earth 00.000 [0.800]
. Meta 00.000 [0.800]
. Conveyance 43.200 [1.200]
. Divination 37.200 [1.200]
. Temporal 50.000 [1.200]
. Mind 00.000 [0.700]
. Nature 50.000 [0.800]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 50.000 [0.700]
- Spirituality 11.650 [0.550]
. Prayer 10.000 [0.500]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.000 [0.300]
. Mimicry 01.000 [0.300]
Abilities
* Perfect casting
[Fates]
You are fated to meet a Singing, happy drunk on level 16.
You are fated to find a Padded Armour on level 8.
You are fated to find a Parchment - Map of Lothlorien on level 9.
[Character Equipment]
a) The Mage Staff of Forochel (3d4) (-9,-4)(60%) (+3 to infravision)
It can be wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) a Wooden Boomerang (Defender) (1d8) (+13,+16) [+5] (+3 to stealth)
It increases your stealth by 3. It sustains your strength. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of Mount
Doom.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
n) The Metal Lamellar Armour of Halan (-3 to accuracy) [23,+12]
It sustains your strength and dexterity. It provides immunity to acid
, electricity and cold. It provides immunity to paralysis. It
provides resistance to poison, nether and nexus. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
o) an Elven Cloak of the Magi (-5,-5) [4,+11] (+5)
It increases your intelligence, stealth, searching, speed and luck by
5. It sustains your intelligence. It provides immunity to paralysis.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, shards and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature white dragon on level 31 of
Mirkwood.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 85 of Mount
Doom.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
z) an Eye druj (1000 hp)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
It provides light (radius 1) forever. It does extra damage from fire.
It is a great bane of demons. It is a great bane of undead. It
allows you to sense the presence of demons and undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
|) an Orcish Pick of Digging (+6)
It increases your ability to tunnel by 6. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 33 of Mirkwood.
[Character Inventory]
a) 2 Fireproof Tomes of Translocation {@m5!k!k!d!d!v!v}
It cannot be harmed by fire.
You bought it from the Library.
b) a Fireproof Tome of the Tree {!k!k!v!v!d!d}
It cannot be harmed by fire.
You found it in the remains of a Lesser kraken on level 35 of The
Helcaraxe.
c) a Fireproof Tome of Knowledge {@m6!k!k!v!v!d!d}
It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Time {@m4!k!k!d!d!v!v}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
e) The Devil's Pentagram {Genocide}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 24 of The Sandworm lair.
f) Tenser's Torch of Spontaneous Combustion {Heal 700}
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Ranger on level 13 of Mirkwood.
g) Pytar's Portable Pandemonium {Mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of an Oriental vampire on level 68 of Angband.
h) 35 Rations of Food
i) a Purple Potion of Cure Insanity
j) 17 Red Speckled Potions of Healing
k) 2 Gold Speckled Potions of *Healing*
l) 12 Shimmering Potions of Restore Mana {!*}
m) 20 Scrolls titled "mikit ur ankh" of Teleportation {!*}
n) 8 Scrolls titled "ulk ipgar con" of *Destruction* {!*!*!*}
o) a Scroll titled "ionski argfri" of Mass Genocide {!*!*!*}
p) an Adamantite Rod of the Istari of Healing (400/400)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dread on level 35 of The Helcaraxe.
b) 8 Sprigs of Athelas
c) 10 Violet Potions of Cure Serious Insanity
d) 13 Red Speckled Potions of Healing {!*}
e) 3 Metallic Purple Potions of Life {!*!*!*}
f) 3 Shimmering Potions of Restore Mana {!*}
g) 10 Dark Green Potions of Resistance {!*}
h) 2 Scrolls titled "ionski argfri" of Mass Genocide {!*!*!*}
i) The Great Rod Tip of Home Summoning (75 Mana to cast)
j) The Wand of Digging of Thrain (20 charges)
k) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 115 of Angband.
l) The Metal Scale Mail of Minwe (-2 to accuracy) [13,+13]
It sustains your dexterity. It provides immunity to acid and cold.
It provides immunity to paralysis. It provides resistance to sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 89 of Angband.
m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
It increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It renders you especially vulnerable to fire. It allows
you to see invisible monsters. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Bile Wyrm on level 93 of Angband.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 118 of
Angband.
p) The Light Crossbow of Tuloth (x6) (+16,+8) (+3 to speed)
It provides light (radius 1) forever. It increases your intelligence,
wisdom, constitution, charisma and speed by 3. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 94 of
Angband.
q) a Small Wooden Boomerang of Westernesse (1d4) (+17,+14) (+2)
r) a Small Metal Boomerang (Defender) (3d4) (+12,+12) [+1] (+3 to stealth)
It increases your stealth by 3. It sustains your constitution. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and light. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 92 of
Angband.
s) a Mage Staff of Power (1d4) (+5,-10) (+8)
[Home Inventory - Gondolin ]
a) a Silver Rod of the Istari of Restoration (200/200)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 29 of The Sandworm lair.
b) a Silver Rod of the Istari of Nothing (200/200)
c) a Zinc Rod Tip of Healing (120 Mana to cast)
d) The Ring of Power of Dwar, Dog Lord of Waw (+1)
It increases your intelligence by 1. It makes you invisible. It
sustains your strength and dexterity. It provides resistance to
electricity, nether, nexus and disenchantment. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Dol
Guldur.
e) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Plain Ring of Celeb (+2 attacks)
It increases your strength, intelligence, dexterity, constitution and
attack speed by 2. It makes you invisible. It provides resistance to
dark and confusion. It allows you to fly. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Ghost on level 35 of The Helcaraxe.
g) a Mother-of-pearl Amulet of Doom [+6] (+10)
It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 10. It cannot be dropped while cursed.
It can re-curse itself.
You found it in the remains of a Great crystal drake on level 57 of Dol
Guldur.
h) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Archlich on level 67 of Dol Guldur.
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
j) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 2. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
k) The Metal Scale Mail of Agont (-58,-24) [13,+10](40%)
It increases your hit points by 40%. It provides immunity to cold.
It provides resistance to acid, poison, nether and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Chain Mail 'Nielin' (-51,-54) [14,+12](40%)
It increases your hit points by 40%. It sustains your strength and
constitution. It provides immunity to electricity. It makes you
completely fearless. It provides resistance to life draining, light
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 84 of
Angband.
m) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
n) The Large Metal Shield 'Mangung' [5,+14]
It sustains your dexterity. It provides immunity to fire and cold.
It provides resistance to acid and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Archon on level 68 of Angband.
o) a Dragon Shield of Preservation (-9,-9) [8,+45]
It sustains your strength, dexterity and constitution. It provides
resistance to life draining, acid, blindness, shards, nether and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) an Iron Crown of Telepathy [0,+9]
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon in the town of
Gondolin .
r) a Jewel Encrusted Crown of the Magi [0,+9] (+2)
It increases your intelligence by 2. It sustains your intelligence.
It provides resistance to life draining, acid, electricity, fire, cold
and blindness. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) a Dragon Helm of Water Breathing [8,+24]
It provides resistance to poison and nexus. It allows you to breathe
underwater. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 88 of Angband.
t) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
It increases your ability to score critical hits by 5. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
u) a Small Wooden Boomerang (Defender) (1d4) (+7,+13) [+3] (+2 to stealth)
It increases your stealth by 2. It sustains your constitution. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold, poison and light. It allows you to levitate.
It allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 39 of Mordor.
[Home Inventory - Minas Anor ]
a) 3 Tomes of Translocation {@m5!k!k!d!d!v!v}
b) 3 Fireproof Tomes of Knowledge {@m6!k!k!v!v!d!d}
It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
c) a Tome of the Time {@m4!k!k!d!d!v!v}
d) 2 Sprigs of Athelas
e) 2 Purple Potions of Cure Insanity
f) 3 Red Speckled Potions of Healing {!*}
g) a Potion of *Healing*
h) 4 Shimmering Potions of Restore Mana {!*}
i) a Golden Rod of Capacity of Nothing (250/250)
j) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
k) The Nickel Ring of Carest
It makes you completely fearless. It provides resistance to light,
nether and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 31 of Mirkwood.
l) a Brass Amulet of Reflection
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
m) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 61 of Mordor.
n) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 47 of Mordor.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 47 of Mordor.
p) The Robe of Halacir [2,+9]
It sustains your strength and dexterity. It provides immunity to fire
. It provides immunity to paralysis. It provides resistance to acid,
poison, confusion and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Armoury.
q) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
r) a Golden Crown of the Magi [0,+9] (+2)
It increases your intelligence by 2. It sustains your intelligence.
It provides resistance to acid, electricity, fire, cold and confusion.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
t) The Pair of Soft Leather Boots of Rhuor [2,+9]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid, cold, dark, sound and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 37 of Mordor.
u) The Short Bow of Barang (x2) (+6,+9) (+4)
It provides light (radius 1) forever. It increases your strength,
wisdom, dexterity, constitution and charisma by 4. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
v) a Mage Staff of Mana [Identify] (1d4) (+1,-14)(80%) {@m3!k!k!d!d!v!v}
It can be wielded two-handed. It has a spell stored inside. It
increases your mana capacity by 80%.
You found it lying in a vault on level 24 of The Sandworm lair.
[Home Inventory - Lothlorien ]
a) 2 Sprigs of Athelas
b) 21 Red Speckled Potions of Healing
c) 2 Gold Speckled Potions of *Healing*
d) 33 Shimmering Potions of Restore Mana {!*}
e) The Crumpled Scroll of Mass Resurrection
f) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
It increases your charisma and speed by 3. It makes you invisible.
It sustains your charisma. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to light,
confusion, shards and chaos. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Mordor.
g) The Ring of Power of Uvatha the Horseman (+3 to infravision)
It increases your intelligence, wisdom and infravision by 3. It makes
you invisible. It sustains your wisdom, constitution and charisma.
It provides immunity to paralysis. It provides resistance to dark,
confusion, sound and shards. It allows you to see invisible monsters.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Emerald Ring of Dalim (+1)
It increases your strength, intelligence and wisdom by 1. It sustains
your strength. It provides immunity to paralysis. It provides
resistance to fire, cold, poison and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 31 of Mirkwood.
i) The Tiger Eye Ring of Meleb (+2)
It increases your strength, intelligence, constitution and attack speed
by 2. It sustains your constitution. It makes you completely
fearless. It provides resistance to electricity and disenchantment.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 34 of Mordor.
j) a Topaz Ring of Light and Darkness Resistance
k) a Plain Ring of Confusion Resistance
l) an Indestructible Coral Amulet of Resistance
m) an Indestructible Beryl Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 24 of The Sandworm lair.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+1 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It increases your stealth by 1. It provides
resistance to acid, electricity, fire, cold and nexus. It allows you
to fly. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) a Polished White Dragon Scale Mail (-2 to accuracy) [30,+22]
p) The Rusty Chain Mail 'Ranalin' (-48,-18) [14,+2](20%)
It increases your hit points by 20%. It sustains your wisdom. It
provides resistance to acid, poison, confusion, sound and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 58 of Mordor.
q) a Robe of Permanence [2,+13]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to life draining,
acid, electricity, fire, cold and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 49 of
Mordor.
r) The Cord Armour of Balim (-63,-28) [6,+11](20%)
It increases your hit points by 20%. It sustains your constitution.
It provides immunity to cold. It makes you completely fearless. It
provides resistance to life draining, electricity and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of Mirkwood.
s) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) a Set of Cesti of Agility [5,+11] (+5)
v) a Metal Boomerang (Defender) (4d5) (+9,+12) [+3] (+2 to stealth)
It increases your stealth by 2. It sustains your wisdom. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold, poison and shards. It allows you to levitate. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) The Horn of Helm (+2)
It can be activated for sound ball (300) every 300 turns if it is
being worn. It increases your strength and constitution by 2. It
provides immunity to cold. It makes you completely fearless. It
provides resistance to nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill giant on level 53 of Mordor.
x) a Mage Staff of Wizardry (1d4) (-4,-5)(80%) (+4) {!k!k!d!d!v!v}
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 4. It increases your mana capacity by
80%.
You found it in the remains of a Demilich on level 47 of Mordor.
[The Mathom-house Inventory - Bree ]
a) a Black Potion of Cure Light Insanity
b) 99 Potions of Water Curing {quest}
c) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 99 of Angband.
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, dark and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
f) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 96 of Angband.
g) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) a Mage Staff of Power (1d4) (+7,-5) (+12)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 12.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.

On 18.11.2006 23:18 derakon@gmail.com wrote:This former guy's been getting fairly lucky with items. A small vault in the Sandworm Lair yielded his current staff, and a GCV also in the Sandworm Lair got him tons of cash. There's a dungeon down in the Orc Cave with two black markets, two spellbook shops, a potion shop, and a speed ring shop - thanks to the GCV, I was able to afford that RoS +7 I'm wearing. I'm currently diving through Mirkwood, where I just picked up two single-immunity armors and a skillpoint in Symbiosis. Now if I can just fix my upper resists problem, I'll be set.

On 21.11.2006 08:22 derakon@gmail.com wrote:New dump. I've gotten even more obscenely lucky - a Mage Staff of Wizardry (+4) (so that's +80% to my mana supply) and an Elven Robe of the Magi (+5) being the highlights. While rifling through the Helcaraxe for potions (no stat gains found, but I did stock up on Healing, Resistance, and Restore Mana), I accidentally found the Galleon level. The only mildly dicey bit was the two Eye Drujs that you have to walk into LoS of, but fortunately they only got to waste one turn (dropping my sanity by ~100 points, but otherwise not being a threat) before my gravity ball relocated them to somewhere more convenient. The Mage Staff of Forochel actually isn't terribly impressive compared to my Wizardry staff, except that it gives cold immunity. I have a fire-immunity body armor, but that means dropping my +20% HP/cold immunity armor. I decided the switch was worth it, though I lost ~100 HP and ~80 SP in the process. I'm now immune to acid, fire, and cold, and resist everything except for nether and nexus. Maybe I can get those from a shooter or light source (or ideally, from a randart ammo).

One of my recent spell acquisitions was an Area - Force spell, which is good, because my Area - Lightning spell was quite dated. This promises to be quite effective against anything that gets too close to me. I've also been using a View - Inertia spell to good effect. It's always amusing to see a Grand-Master Thief getting one turn to my ten, unhasted.

On 24.11.2006 19:41 derakon@gmail.com wrote:Things are going well. I'm currently scumming Sauron for the Ring, and if he wants to drop, say, an adamantite rod of the Istari, well, that'd be fine by me. Kit's looking good to go for Morgoth - four immunities, all resists covered, etc., but I haven't yet found a cloak of Air, and I don't like what removing my cloak of the Magi will do to my intelligence. I'm also hoping to find a boomerang (*Defender*), and maybe armor that not only has useful immunities, but also a boost to life. Hey, I'm greedy, what can I say.

On 25.11.2006 20:34 derakon@gmail.com wrote:Thanks to Morgoth, I finally found out how many times my Area - Disenchantment spell hits. 62! With monsters that don't bore through rock, I can arrange things such that every one of those balls hits them squarely on the head, for 620d100 damage (min 620, max 62000, average 31310). Of course, Morgoth *does* bore through rock, so it took three castings to take him down. My monster memory only knows about his melee attack and his drop; heh.

I'm now in Erebor, scumming for potions and hoping for a Cloak of Air. I managed to pick up a Scroll of Artifact Creation in Angband without even realizing it; now I just need to find an elven cloak and hope for the "of Air" ability. I finally found better boots than what I'm wearing in the dump - Wormtongue's boots. Unfortunately, my CON is currently 18/220, so if I take off my current boots, I lose 125 HP; unacceptable.