A very quick, basic and safe way to collect points to max out those campaign/mercenaries skills. Your only risk is dying of boredom doing this repeatedly, remember to take regular breaks. This method has been mentioned on here in various places but since n...

Absolutely great story. I have played all of the chapter but never bored.Actually this series is better than RE 7. Because Resident Evil identic with action zombie games.Hope you guys have money to buy and play this game.

If u want to party or join game with me just add me and talk to me to play together.I always live stream this game in steam broadcast. because i play in NetCafe .

Resident Evil 6 is the ninth installment of the series, and the sixth from the main games. Following the main story, the U.S President comes clean for the first time regarding the events from Raccoon City in 1998. This is a major breakthrough, but not everyone is happy about such revelations. Meanwhile, other bio-terrorists attacks across the world are spreading, and it's Raccoon City reunion all over again.The campaign is split into 4 main paths, each with two characters (except for the Ada Wong's campaign), they all share the same events, but with different perspectives, with interwoven storylines. Each pair shares a different version of what happens and their efforts to help save the world.

In theory, Resident Evil 6 had everything to be a massive success, in paper that is. Capcom went all in, and focused everything in the storyline and direction wise. The final result is very different, and not a good one either.Design wise, this game a top tier when comes to visuals; zombies looks fantastic for a 2012 game, they are detailed, and very impressive. Monsters are interesting and bizarre, and each area is pretty detailed and appealing. Visuals do look fantastic, but design is not always about visual realization.Mechanically this game is a mess, and there's no other way to put it. The franchise was never open world, but the player always had a sense of exploration, and that's completely revoked from this sixth game. The levels are more linear than ever, going straight from point A to point B. It's still possible to snoop around for extra gear, but the game contradicts that idea by respawning zombies endless in 85% of the game's areas. This contradicts exploration and teaches the player not to, even though some nice extras being available despising the small levels.Levels are now filled with cut scenes which doesn't stop the game flow, and allows enemies to keep moving and positioning themselves in spots not comfortable for the player. This also creates some weird camera angles, or forcing the player to focus on a certain area, despising enemies nearby!Enemies only react to the presence of the player, despising the fact that other teammates may be nearby. This miserable concept is more noticeable during the Chris campaign, where both creatures and agents are mixed, and only start engaging if the player is in the area. This is ridiculous, and offers no gameplay balance or team play.Character position is still problematic, even though Capcom updated the player's visibility over the protagonists, they could still improve it further. The cover system is another joke, it's over complicated and doesn't sit well with the gameplay, making avoidable at all times!As gameplay goes, Resident Evil 6 adds nothing new to the franchise, other then an embaressement for the hardcore fans of the series, and anyone who actually played good games in the past!

At best, Resident Evil reflects Capcom's wish not to create a game, but to develop another movie, an interactive movie that follows the player, giving them a hand, or even more, playing the game for them. The concept behind this game is based purely to appeal to an audience outside of Japan. Supporting this, we have wrestling moves, frenetic action to a point where it's just ridiculous to watch, and the extensive try outs for an epic moment!In game menus are also indicative of Capcom's losing its own credibility, by using a system very identical do Dead Space, which was clearly the inspiration source. These menus work terrible in Resident Evil, as they pop-in while in-game, and changing weapons, or managing inventory space is now frustrating and terrible due to respawnable zombies mentioned above. The ironic thing is that the Pause menu is still present, but works as a pause, nothing else.Cutscenes are extremely well directed, with great angles, cool camera shots, and interesting storytelling, and that's a great thing. Not many things are good, but some indeed are. AI partners improved a lot since previous game. Team mates can no longer die, and thus making this title a much less frustrating one.The campaigns are consistent in length and varying in design, each character has a very strong plot, worthy of a novel for the fans. Bosses are not the best, but they are interesting to fight and watch their mutations.The game's core is definitely in the Mercenaries mode, where competing for a better score is where the best players are at. The online mode is interesting with cool maps such as The Catacombs and Chaos City. DLC extras are worth the fun if you have friends to play with!

Overall Resident Evil 6 is a disaster, and makes Resident Evil 5 being a significantly much better game! An overpriced quick-time event action game, with no horror at all, and delivering an insipid gameplay.4/10