Lufia 2's ending was pretty good for a SNES title. I actually played it before 1 because I knew it was a prequel but had no knowledge of the story. I kept waiting for Maxim and Selan to pull a Lunar: SS and appear, but they never did. Instead it showed their friends waiting for them to show up someday, thinking they were alive, but they weren't. Made a young Akanbe tear up it did.

XII's problem was that Matsuno got kicked off the project. I can guarantee things would have ended up differently had he remained on for the whole time. You can actually almost physically see a line in the story where Matsuno was involved and where he wasn't.

XIII you're actually wrong about - XIII's lore is probably the best in the series, and the world has the most depth, but the way the game handled it is weak. XIII actually is one of those games about "means and ends" and about how far you should go to meet them, namely, a few million human lives to save not only the world, but the multiverse (IE, land of death and life). Keep in mind in XIII's lore that you aren't actually "whole" and "complete" as a human until you receive your "Chaos" after you die.

I don't remember the ending of Fallout 3 all that well (I probably beat the game at 4am or some shiz) but I think I hated it. It was basically a slideshow of your choices with a radioactive green over it. So for a gameplay time + enjoyment of overall game / ending quality I think F3 was weak.

Lufia 2's ending was pretty good for a SNES title. I actually played it before 1 because I knew it was a prequel but had no knowledge of the story. I kept waiting for Maxim and Selan to pull a Lunar: SS and appear, but they never did. Instead it showed their friends waiting for them to show up someday, thinking they were alive, but they weren't. Made a young Akanbe tear up it did.

XII's problem was that Matsuno got kicked off the project. I can guarantee things would have ended up differently had he remained on for the whole time. You can actually almost physically see a line in the story where Matsuno was involved and where he wasn't.

Agreed. Totally agreed.

XIII ... I'm on the fence about. I'll make a full judgment after playing FFXIII-2.

Lufia 2's ending was pretty good for a SNES title. I actually played it before 1 because I knew it was a prequel but had no knowledge of the story. I kept waiting for Maxim and Selan to pull a Lunar: SS and appear, but they never did. Instead it showed their friends waiting for them to show up someday, thinking they were alive, but they weren't. Made a young Akanbe tear up it did.

Lufia 1's was also pretty good in a sobering sort of way. Sure you get around the whole "Your girlfriend is a Sinistral resurrecting the other Sinistrals" problem via memory wipe, but unfortunately that also included your girlfriend's memories as well and the ending is spent with the MC accepting that both are now gone and he has to start all over with this essentially new girl.

And speaking of SuperNES games with awesome endings. Secret of Mana. Nothing like concluding your adventure atop a snowy mountain peak realizing that one of your party members is now essentially a force ghost and everybody you spent the entire game either trying to rescue or find are now dead.

Additionally I like LttP's and Chrono Trigger's endings, though mostly for the music.

I was not expecting to get all the characters in V, so I decided to see the what the ending was for a Complete run and was met with a happy ending. But because i knew that the ending for V was happy because a complete run...well then I didn't want to come to a tragic end. I rather keep my tragedies in my western lit readings.

Another game that had the worst plot twist of all time was Eternal Sonata (Those who play it know what I'm talking about).

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Honestly, Chopin as the final boss? He's perhaps the biggest ninny I've ever witnessed in video games, aside from Mike Dawson from Dark Seed II. I would have given Tri-crescendo $1k for them to make it Franz Liszt, or even better George Sand.

The credits were....

And speaking of ninnies (in case you read the spoilers), Mike Dawson from Dark Seed II. Great ending, or Greatest?

Advent Rising's ending was just irritating. I got the PC version a few months ago without knowing anything other than Orson Scott Card's involvement, I really enjoyed it and I was furious when I found out about the truncated trilogy.

Xenosaga Episode III's ending bugged me, but they did the best they could, all things considered.

The most recent ending that kind of ticked me off was Dark Souls. The entire game was great, but after defeating the boss all I got was my character bursting into flames and then roll credits. I felt cheated. I had no desire to play again to try for the true ending. In general, what I dislike about getting true endings is that there is never really any hint in the game that steers you towards getting the true ending. At least not that I've seen. If it wasn't for the FAQ, I wouldn't have gotten the true ending in P4 on my first playthru.

The most recent ending that kind of ticked me off was Dark Souls. The entire game was great, but after defeating the boss all I got was my character bursting into flames and then roll credits. I felt cheated. I had no desire to play again to try for the true ending

There is no 'true' ending. The only other ending to DS is

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walking out the door and having dozens of Frampt clones give you a bow.

The most recent ending that kind of ticked me off was Dark Souls. The entire game was great, but after defeating the boss all I got was my character bursting into flames and then roll credits. I felt cheated. I had no desire to play again to try for the true ending

There is no 'true' ending. The only other ending to DS is

Code:

walking out the door and having dozens of Frampt clones give you a bow.