Haunt the House: Terrortown

Details

A beautiful side-scrolling action puzzle game starring ghosts!
...What was that sound? Is somebody there?
Leave the dusty halls of an abandoned clock tower to haunt your way through a town in the dead of night! Possess objects with your ghostly soul, to scare people away from a museum, a hospital, a theatre and a cruise ship. Will you be able to scare everyone out and reclaim what has been lost, before the night is over?
=== REVIEWS ===
"The visuals are gorgeous, with a unique style which is both cute and creepy at the same time. The audio is also impressive, boasting effective spot effects and some genuinely amusing sounds."
- PocketGamer
"Spending even a mere couple of hours in Terrortown is worth the price of admission. The game is a good reminder that cute ghosts aren't necessarily friendly."
- 148Apps.com
"There's a surprisingly dark heart beating away inside this cheery little Halloween special. There's a genuine sense of mischief, too, conveyed by the bug-eyed howls of your prey and the looping, lilting tones of the jazz-club soundtrack."
- Eurogamer

The game is absolutely a free web game which can be played for 15 minutes or so on depends on your 'scary' skill. It's really a funny game where you should scare people away from the house. As a ghost you can manipulate almost everything inside your house, such as lamp, candle light, piano, harp, dining table, etc. At the beginning, you can't do much action to scare out the people. Try to make some creepy action to increase the spooky atmosphere. When you got enough scary skill, you can do more creepy action such as make monster shape, make horn sound, piano sound, etc.
However, always remember to make those people scared away from your house not let them suicide

It wasn't out until early this morning and I figure I'm allowed to sleep at some point lol.

Anyway...This is a fun game. A little light in the actual strategy and it only lasts about 45 minutes including the little replay value. It looks great though and the sounds are fun as you torment people. You basically possess objects and use each items abilities until every one has left the area. It's good for the price considering I paid double that on Steam but I know plenty will find it lacking.

Hmm.. I'm not usually into holiday games, this one appears to be a step above most (judging solely on the screenies).

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I wouldn't call it a holiday game. It's a port of the Steam version released in June and not a game made only to be released before Halloween.

Anyway, I've been waiting for it since I saw the App Spy's Hands On. I like the mechanic (I always wanted to be a ghost, to haunt a house and to scare people), the sense of humor and the art style. The art style reminds me Beat Sneak Bandit which took me back to those good old Cartoon Network shows like Dexter's Laboratory.

Yeah, it's weird - I'm still not sure what factors play into a game launching late Thursday morning instead of Wednesday afternoon. Would have got it a lot more coverage if it came out before the post.

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I wouldn't call it a holiday game. It's a port of the Steam version released in June and not a game made only to be released before Halloween.

Anyway, I've been waiting for it since I saw the App Spy's Hands On. I like the mechanic (I always wanted to be a ghost, to haunt a house and to scare people), the sense of humor and the art style. The art style reminds me Beat Sneak Bandit which took me back to those good old Cartoon Network shows like Dexter's Laboratory.

Bought it already, but I'll wait to play it once I'm with the iPad.

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Oh, ok. I didn't know the game had previously released. I just assumed it was a game designed for iOS for the Halloween season. Thanks for clearing that up. Anyone know what GC is used for here? If there is a large ranging scoring mechanic then that alone could lend heavily to replay value.

Yeah, it's weird - I'm still not sure what factors play into a game launching late Thursday morning instead of Wednesday afternoon. Would have got it a lot more coverage if it came out before the post.

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I've been noticing that developers are changing up things recently. Instead of the 11pm (US) release time, it's been during the day on Wednesday, sometimes Tuesday. Lol, crazy world we live in now. Anyway, this does look pretty fun. Bummer it's so short, but for a buck, I'll grab it.

Just for general information's sake, this is also available for Playstation Vita, bought it quite a while long ago. I really appreciate this game, despite it being fairly straightforward. It is very well made, the quality factor is quite high. And, as another post noted, Beat Sneak Bandit vibes present all over the place here. An easy recommend.

Yeah, it's weird - I'm still not sure what factors play into a game launching late Thursday morning instead of Wednesday afternoon. Would have got it a lot more coverage if it came out before the post.

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I didn't know there was an 'Out Now' post! I'm super new to the App Store, we've only released Detective Grimoire in the past, and I had no idea what I was doing then either!

I released this one manually by hitting the button during the evening of Wednesday here in the UK. I'd heard that Apple update the store every Thursday, so I wanted to hit that. The game then took until the following morning, about 10 hours later, to actually show up in the store at all, I was getting super worried. I'll definitely hit that button well in advance next time.

What's actually a good time to hit it do you think?

Luckily, Apple's featured us in the Best New Games slot, which is really lovely of them! So it's not all bad!

I didn't know there was an 'Out Now' post! I'm super new to the App Store, we've only released Detective Grimoire in the past, and I had no idea what I was doing then either!

I released this one manually by hitting the button during the evening of Wednesday here in the UK. I'd heard that Apple update the store every Thursday, so I wanted to hit that. The game then took until the following morning, about 10 hours later, to actually show up in the store at all, I was getting super worried. I'll definitely hit that button well in advance next time.

What's actually a good time to hit it do you think?

Luckily, Apple's featured us in the Best New Games slot, which is really lovely of them! So it's not all bad!

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You should better set a fixed release date! The app has to be already approved by Apple when that date is reached. Then the app will release exactly at the given date and time. Contrary, the immediate release when you punch the release button. Your app slides into a line and will be processed for release. That can take several hours or even half a day.