Alright there were several updates today, my apologies for not getting the changelog out yesterday, we changed the way spy battles worked last minute which is the biggest gameplay change from this update, make sure to read that part!

# mochi adds removed.# added blue tokens.# added send REAL tokens for supporters only.# Fixed bug in events.# Fixed bug with spy when activating "ignite boosters". # Blocked ability to add spaces before and after ruler / colony / alliance tag / squad names.# My alliance screen redesigned.# Players can build as many ops as they want regardless of growth.# Satellite scan no longer requires refreshing the client.# Added proper message for banned users when trying to login.# Changed: Spy battles now occur only when the spy is attempting to implement a spy action on a colony with defending spies. Defending spies must be of the same alliance of the defending colony or the colony's owner spy. Attacking spies must be of the same alliance as the spy that has ignited the action. The group with the largest total of infiltration point wins, the losing group spies are all killed.# Added: Add power / 2 bonus to spy battle calculation. Maximum bonus from power is 50.# Changed: Spy protection is calculated before spy battles# Changed: If spy did not manage to infiltrate, the spy protection is lowered by the value of the spy's infiltration# Changed: When your spy is captured either by spy battle or by spy protection you get an immediate message# Changed: The game refresh/load has been very much improved

Reply if you have any questions guys!

-Andrew

i haven't been able to play it i can log on but it wont let me play on it.

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