I placed two Ancilent Lighthouses in one realm of jplexp as idle income generators. I see a cycle time of 1d (24 hours) and not 60 hours for rent. This makes it much more attractive with 1300 coins and 1900 XP in this shorter time. Perhaps moco changes times, over time?

sorry for being a newbee … on a rent chart, does that mean …
if tailor shoppe is 20 xp + 100 coin 8 hours. I will get 120 points in 8 hours.
if a friend place an order in my tailor shoppe, he will pay me 100 coins, no experience, right?
I will get his 100 coins by the end of 8 hours.
Will I also get my 120 points by end of 8 hours?
If I also place my order in another friend’s tailor shoppe simultaneously, what good will that do for me?

Glad that you created a list but as of my comment there are some real flaws here. IONDragonX is correct on the Mining Camp. Also Tailor Shoppe pays out $150c and 90xp every 4 hours not $100c and 20xp every 24 hours. Which changes them both drastically. Haven’t checked a lot of these yet but I took the time to put all of your data as far as Name of Shop, Coin, XP and Hours and ran it through a spreadsheet and came out with a ton of different numbers then you have. I am moving tons of them around now but if your Coins, XP and Hours are off on a lot of these like they are for the Mining Camp and Tailor Shoppe then this list is completely off the rails. Looks like someone needs to go back and verify all the hours and payouts and then repost.

Maybe ngmoco 🙂 made a ton of changes since you compiled this. Either that or your Spreadsheet did a real number on your work. Whatever the case is this needs to be recalibrated and gone over again. But I do admire your putting in the work and thought on this. Something the We Rule people at ngmoco 🙂 should have on their website but don’t. Was hoping I wouldn’t have to do all this by hand but until the numbers can be reconfirmed it’s a bit tough to say.

Actually Mining Camp is 205c 60xp. Lumber is 200c 35xp 5 hours 47 HCP. Just starting to make changes to my data but this is going to take a while. It would be great if you had a wiki or could ask people to double check closely and send in the data to help pitch in. I will gladly share what I find as we all just want the most accurate and up to date info.

The other problem with this is the return vs the initial expense of these. If I have 1M coin, I can spend it on a Thunderbird Lair (roughly) and get 295 Hcp, or I can buy 200 Tailor Shops and get a total return of 1,000 Hcp (5Hcp x 200), AND still have $600K coin left! With a harvest orb and a little stacking, it is just as easy and therefore clear the Tailor Shop would be a way better investment. Sure, once you have coin to burn – 100’s of M – go ahead and buy the single Lair, but that is only less than 1% of the players.

Having said that, love your blog and appreciate the effort on the charts! Thank you!

It depends (I can’t always follow all the threads). If you’re referring to idle income (say, taylor shops v golden temples) there may be some merit. However, once you’re at a level where you can install a temple or thunderbird or dragonslayer, there’s no way to stack as many tailor’s shops as you can into the space of one high value item.

Since space is at a premium at higher levels, and you can stack golden temples as easily as you can stack tailors, you still receive a much higher return for your space (if not your dollars).

So here’s the real equation: Let’s say you can fit three tailor’s shops into the space of a golden temple (I’m betting it’s more like 2 or 2.5). One temple will give you 430hcp and three tailor’s shops only 15. So you will generate a net gain of 415hcp for the same amount of space.

If you want to attract customers, the high value shops will always attract more customers than an entry level shop. In addition, you can get a far higher return from one customer with a thunderbird than you can with a tailors, and by consequence, you 35 customers buying from