Looks like a new version since I last saw it -- I am noticing a pathfinding / bounds-checking problem on level 1 I didn't see before.

The attackers seem to be able to move through towers freely. I made a straight horizontal line of towers out from the source, left to right. About midway down the line the attackers simply walk across / through the towers down toward the source.

Looks like a new version since I last saw it -- I am noticing a pathfinding / bounds-checking problem on level 1 I didn't see before.

The attackers seem to be able to move through towers freely. I made a straight horizontal line of towers out from the source, left to right. About midway down the line the attackers simply walk across / through the towers down toward the source.

oops. You could even place towers on top of each others. Uploaded again

never played that far I didnt expect someone to play that far yet. Waves are random, levls made in 1 min...will put one in and upload. Oh never thought I would sit at the computer on fr. night. I don't want to be a nerd, at least I'm drunk.

edit: put the missing heroes in all levelsthis is so exiting *gay (happy) shout*

- increased time for upgrading (20%) - time for selling towers increases: factor=(10+sold)/10 - hero's ability can cut this time in half (with upgrade 5)

- "master" mode for painters, the master overrules the others and resets the colors of newarby towers if needed. I did this because someone said it would be too complicated to paint in a desired color if there are different painters lurking around.

- removed health upgrade for hero

- reduced default hp of creeps from 50 to 35 and increased the "hp slope" for later waves, so it should be a little bit easier first and harder later.

+added a nice shadow around towers, that gives more depth (left: new right:old):

sorry, no new levels changes uploaded yet (lack of time). Will follow tomorrow...

old levelcodes won't work any more, so here is a code for the first X lvls:

IaWNlGiGaciGaciGRZomVJo6OhCaObgsrccMaMUATyAQaciGe9h

please let me know about annoying things or simple improvements (that won't take too much time), level ideas you would like to see, hero upgrades that are stupid or imba, ...thanks

You are right with the organic look.Once upon a time, I had no static background for the cell, walls were individuals and animated by Perlin Noise. Was nice, but too slow for software rendering. Creeps and walls as particle based viscoelastics will be cool (eta fall 2015 - Transformers Vs WobbleAliens)

This probably says more about my incompetence than about your (fantastic, by the way) game, but I was completely baffled by Level 2. I didn't read the instructions properly (because, you know, they're instructions) and had real difficulty figuring out what was going on with the hero and all the different colours.

You could maybe introduce those things more gradually if you don't want to confuse simpletons like me.

1) There is an exploit for leveling up your hero you might want to fix. If, after you level your hero once you go to "pause" and "restart level," the level up is retained and you can repeat this until you reach higher and higher hero levels.

2) Since the last change, the ends of some of the levels have become exceedingly difficult (to me anyway). For instance level 5 I used to be able to get past, but now cannot after quite a bit of trying.

1) There is an exploit for leveling up your hero you might want to fix. If, after you level your hero once you go to "pause" and "restart level," the level up is retained and you can repeat this until you reach higher and higher hero levels.

2) Since the last change, the ends of some of the levels have become exceedingly difficult (to me anyway). For instance level 5 I used to be able to get past, but now cannot after quite a bit of trying.

Thanks for the exploit (fixed now).

I uploaded a new version (easier and smoother now).I hope the difficulty level is better...

Amazingly polished. Nice angle on the tower defence. I would still be playing unless I had gotten an NullPointerException.... :-(Also, I think it is to hard. I want simple games. It could get hard later on for hardcore gamers, but not at level 2 of lots.

Amazingly polished. Nice angle on the tower defence. I would still be playing unless I had gotten an NullPointerException.... :-(Also, I think it is to hard. I want simple games. It could get hard later on for hardcore gamers, but not at level 2 of lots.

I fixed the NPE. Regarding the difficulty, I just played lvl 2 and won basically with one single (and some more) upgraded tower. If I made it even more simple to win, it will become boring I guess.

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