If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

I like how dice hate me when I'm doing rolls for things I should be good at. This plagues me IRL, too. High damage roll, good! Followed by... middling CON save, abysmal Persuasion failure, and then I quietly sort of gave up on rolling anything.

The Manhattan Project: Is it a sin to kill for your country? In an age of nationalism, where do you draw the line between right and wrong? In the 1960s, eight people seek peace amidst war and tragedy.

When I dm I always roll the exact opposite of what I want, too. Easy fights turn into one nat20 after the other and hard fights have everyone missing everything. The unpredictability of rolls makes it a lot more entertaining though, it makes for pretty good memes

Oh yeah, to fix this Inspiration analysis paralysis, here is what we'll do: from now on, you always start every session with 1 Inspiration. It doesn't matter if you had -5 or 5000 before, it's going to be 1 the next session. Thus, there is no reason to save up for the long term. Each session's Inspiration only lives in that session.

This is actually the default way I do things but I didn't think of including it here til now.

This also applies to all my games, but I'll bring that up on my own if people don't see this.

He never sleeps. He never dies.

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

I don't recall anything about Inspiration vanishing after a set period of time, so I assume most people just carry them over.

But yeah I've tinkered with the Inspiration rules many times to try and find the perfect cocktail of roleplaying encouragement mechanics. After cycling through many attempts, some explicitly tying using and gaining any Inspiration to acting on character traits/flaws/bonds/etc, I threw in the towel and decided to go back to just having people use them for anything, with the caveat that it resets back to 1 next session.

He never sleeps. He never dies.

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

So, for anyone else who has played 5E Barbarian - so Seika at least - how often do you use Reckless Attacks? I literally use it every round because advantage is so good, but when I've watched other people play online they rarely if ever use it.

Barbarians love their crits, and in addition to just hitting more often, advantage grants more crits as well. Since Barbarians tank with their health rather than their AC, the advantage against them seems like an easy trade-off for that power.