e-books in this category

Cg Programming
- Wikibooks , 2013Nvidia's programming language Cg is one of several commonly used shading languages for real-time rendering. These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit).(4082 views)

Pixel Shaders: An Interactive Introduction to Graphics Programming
by Toby Schachman - pixelshaders.com , 2013This book is intended to bring the wonder and joy of graphics processor programming to a wider audience. It is targeted at artists who want to integrate computer graphics into their work, and traditional programmers who want to try a different way.(4075 views)

OpenGL Programming
- Wikibooks , 2012OpenGL is an API used for drawing 3D graphics. This book is aimed at beginners who are discovering OpenGL. It will assume knowledge of basic C and C++. If you know nothing about 3D graphics, we'll try to familiarize you along the way.(4232 views)

Magic Ink: Information Software and the Graphical Interface
by Bret Victor - worrydream.com , 2006The book demonstrates the crucial role of information graphic design, and presents three approaches to context-sensitivity. The intent is to introduce a 'unified theory' of information software design, and provide inspiration for designers.(4682 views)

Computer Graphics
by Nobuhiko Mukai - InTech , 2012In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.(6742 views)

Learning Modern 3D Graphics Programming
by Jason L. McKesson , 2011This book teaches beginner-level programmable rendering for graphics programmers, from the ground up. The author also covers some important material that is often neglected or otherwise relegated to more 'advanced' concepts.(7161 views)

Programming Vertex, Geometry, and Pixel Shaders
by Wolfgang Engel, et al. , 2011This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.(8134 views)

The OpenGL Programming Guide
by Dave Shreiner - Addison-Wesley ProfessionalClear explanations of OpenGL functionality and basic computer graphics techniques, such as building and rendering 3D models; viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.(7693 views)

Blender 3D: Noob to Pro
- Wikibooks , 2010This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.(16095 views)

Blender Basics: Classroom Tutorial Book
by James Chronister , 2009Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.(11442 views)

Encyclopedia of Graphics File Formats
by James D. Murray, William vanRyper - O'Reilly , 1996This is the definitive work on file formats -- the book that will become a classic for graphics programmers and everyone else who deals with the low-level technical details of graphics files. It includes information on nearly 100 file formats.(11086 views)

PNG: The Definitive Guide
by Greg Roelofs - O'Reilly , 1999PNG, the Portable Network Graphics image format, is one little piece of the puzzle. This book makes PNG less puzzling by explaining the motivations behind PNG's creation, the ways in which it can be used, and the tools that can manipulate it.(7670 views)

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
by Randima Fernando, Mark J. Kilgard - Addison-Wesley , 2003Cg is a complete programming environment for the fast creation of special effects and real-time experiences on multiple platforms. This book is the definitive introduction to Cg, and will be essential for anyone programming real-time graphics.(9001 views)

Simulating Humans: Computer Graphics Animation and Control
by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA , 1993This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.(15818 views)

Cross-Platform GUI Programming with wxWidgets
by Julian Smart, Kevin Hock, Stefan Csomor - Prentice Hall PTR , 2005wxWidgets is a free C++ API for writing GUI applications. This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it.(11524 views)