Category: Videogame Reviews

Dead Cells is a rogue-like or rogue-lite or rogue-something depending on the exact definition that you opt to go by, meaning that whenever you die you’ll just respawn at the very start but having hopefully managed to make some progress along the way by grabbing lots of Cells from dead enemies, shiny new blueprints and maybe even a Rune or two. In other words this genre is a bit like banging your head off of a brick wall with the goal being to break through. Keep doing it long enough and you might just manage to break the wall. But at what cost? Concussion, I would imagine, at the very least.

Games Workshop doesn’t seem to be very particular when it comes to handing out the license to their Warhammer universe. Sometimes it feels like a month can’t go by without another billion video games popping up with the Warhammer name scrawled across the box art. As a result we’ve had a rollercoaster of quality, ranging from the utterly naff to the brilliant to everything between. This one, though, certainly sits on one of the higher peaks of the ride.

Do you like guns? Do you like shooting guns? Do you like shooting lots and lots of enemies with those guns? Mothergunship might just be for you then, letting you click together guns like a deadly version of Lego. Want a lighting rod strapped to a flamethrower? You can do that! Or do you just want multiple barrels that fire spiky metal balls? You can do that too.

Y’know, when I was but a tiny human person playing games like Driver or GTA III or Mortal Kombat I also had a love of point and click games that came from my mum. Still, as I grew up I always thought it would be a genre destined to fade into obscurity as technology marched forwards toward a presumably horrible future where sentient video games take over the world. I still loved the games, but at the time they seemed so antiquated compared to the vast worlds that were being built. What was Guybrush to do against the might of CJ as he roamed a huge map of San Andreas? And yet here I am in 2018 still happily enjoying figuring out little puzzles. Man, I’m glad I was wrong. The point and click genre is still going strong.

Although it never exactly wowed critics, Ubisoft are not ones to give up on a potential franchise that could earn them extra cash, so here we are with a sequel to The Crew. The design motto seems to have been, “more, more, more!” resulting in a game that packs in about as much as it can. But does more mean better? According to Ubisoft, yes. Yes, it does.

What a journey Wreckfest has had. I remember previewing it years ago while it was simply known as Next Car Game and was composed of a physics playground and a few tracks. At the time Bugbear was unsure exactly where they wanted to take the game, and over the years there were moments where it seemed the Early Access project had been abandoned. But after a bunch of work, feedback and a renaming Wreckfest has stumbled out of Early Access with a purpose; bring back destruction derby.

Did you ever wonder how the shops in RPG games so often stock amazing, unique weapons? Where do they keep getting them from? A number of games have sought to put you into the shoes of the shopkeepers, selling items to adventurers who will run off to fight strange beasts rather having YOU be the one to do all the adventuring. Moonlighter wants you to do both, though, explaining that the reason shops have these amazing items is because the people who run them are adventurers, too.