Yeah, but the only place where I've seen the assertion (that they changed the game because of the leaked development version) was on the Doom wiki, and it was added in broken English by some unregistered IP user without a source.

The alpha was leaked in 2002, while the game was released in 2004, so I don't see reason to believe that the final version would've been much closer to the alpha it if it hadn't been leaked. How many games resemble the final cut two years before release?

Besides, how is the leaked version any better than the final game? The alpha maps are full of cutscenes and scripted sequences; I thought that was what the people who complain about Doom 3 didn't like in the first place. There's some cool stuff in there, but I don't think they changed it 'for the worst.'

Mithran Denizen said:
Yeah, but the only place where I've seen the assertion (that they changed the game because of the leaked development version) was on the Doom wiki, and it was added in broken English by some unregistered IP user without a source.

The alpha was leaked in 2002, while the game was released in 2004, so I don't see reason to believe that the final version would've been much closer to the alpha it if it hadn't been leaked. How many games resemble the final cut two years before release?

Besides, how is the leaked version any better than the final game? The alpha maps are full of cutscenes and scripted sequences; I thought that was what the people who complain about Doom 3 didn't like in the first place. There's some cool stuff in there, but I don't think they changed it 'for the worst.'

Perhaps it was just the final result they wanted. I'm sure there isn't some conspiracy behind doom 3 sucking. Thats just how it turned out, and thats just the direction it was taken. It was a large step for ID at that time, I would think.

DOOM 3 is doom. Its family. Its that creepy uncle no one likes, but we still have to respect as our family.

But seriously, I actually did enjoy doom3, and I fail to see much reason to say it sucked. Hell, beats halo 3 by a long shot in my opinion.

If they ever changed something major, rest assured that Doom 3 wasn't going to be some sort of updated classic Doom/Doom 2 or some sort of officially-sanctioned super-advanced, PWAD/IWAD compatible source port, if that's what you define as "screwing the fans" by its denial.

I think the whole theory about Id changing the game because of the demo leak is bunk. Heck, some of the areas featured in the demo remained in the final game as parts of Alpha Labs, and the monsters looked pretty much the same in the final. Most of the changes were minor tweaks.

Funny enough, there was a scene in a trailer for the Xbox port of DOOM³, of all things, that had a neat scripted sequence, with a Hellknight actually running towards the player at full speed. Seeing that big thing charging at you would've been quite intimidating in the real game (and I was actually pretty disappointed when it didn't happen).

Megamur said:Funny enough, there was a scene in a trailer for the Xbox port of DOOM³, of all things, that had a neat scripted sequence, with a Hellknight actually running towards the player at full speed. Seeing that big thing charging at you would've been quite intimidating in the real game (and I was actually pretty disappointed when it didn't happen).

I remember from a doom 3 video what looked like a beaked, and horned hell knight that was alot more skeletal as well.

There was no conspiracy, ID weren't trying to fuck over their fans or anything, it just turned out that Doom 3 was too tedious... it didn't have enough variety in it's themes, it didn't have enough outdoor areas, it didn't have enough contrasting with colours, it didn't have enough variety in the gameplay, the levels themselves don't have any character and aren't memorable, and you weren't really in hell long enough, but even the time spent there wasn't really that special.

That monster that didn't make it in the final version was pretty cool though, and looks alot more DooMy than the ones that did make it in.

It does look a bit like an Imp, but then agan, many Alpha shots show an Imp that looks pretty much the same way it does now. I gotta say that out of all the previews that was the fucking coolest monster and when I first saw the monster in action in that shot, I thought it was some guy moving around in a costume. heh

Clonehunter said:It does look a bit like an Imp, but then agan, many Alpha shots show an Imp that looks pretty much the same way it does now. I gotta say that out of all the previews that was the fucking coolest monster and when I first saw the monster in action in that shot, I thought it was some guy moving around in a costume. heh

I thought it looked a bit more like what the hell knight or baron should have looked like.

I love this creature very much, I mean, hell, If I saw that thing in a tight corridor, I would be paralyzed in fear. I'd just start praying.

There's only a couple of things I even recall being all that different from the Doom 3 Alpha that were changed in the final version of the game. In the alpha, zombies could get back up and continue attacking you after being knocked down. If I recall that caused problems with the ragdoll bodies, so they removed it. Also, there's some minor visual and aural differences. For instance, the shotgun looked completely different, and the weapons sounded much more threatening than they did in the final game. They probably softened those up in an attempt to augment the player's sense of hopelessness.

All in all, I don't think it's too far from what the game ended up being like at the end of its development.

I remember seeing some Spider Mastermind concept art back when Doom 3 was in development. I would have liked to have seen that in the game.