Contra: Legacy of War (PS1)

Comments

Yes! More Contra! Even if it is LoW! Just need to beat the shit out of it without dying and say good riddance. Kind of like https://www.youtube.com/watch?v=OUlAl6msxQU, although you can’t really say good riddance to Contra III.

Konami does not develop all of it’s games. Both games were developed by Appaloosa Entertainment. Konami just published them. The same is true of most big developers. Even Nintendo and Capcom are known to do it. Hell Capcom made three Zelda games for Nintendo. Some company’s don’t develop games at all but just act as a full time publisher. LJN is a great example of that. They did not make a single game. You might be surprised to know some developers who have made some of the best games of the 8-bit era made games for LJN.

mysterywolf

July 14, 2014 at 1:00 am

Game testing is pretty much that- finding bugs, balancing, etc. It does get dull pretty quickly- it wouldn’t surprise me if many testers and designers don’t even care for it.

As an indie designer- much more, designing alone, you have to do it all. Find bugs and playtest repeatedly. It does get boring fast- it takes a certain person to be able to do such things. Kind of like how James does so much work with films. It just takes a certain person.

Do Shattered Solder and Neo Contra for PS2. Those games are decent. Then do ReBerth on Wii and perhaps Contra Evolution (Remake of first game). Contra 4 would be cool but outside of emulation I don’t see you getting good footage.

If you want GREAT contra game that NOBODY talks about for some fucked up reason, you have got to check out Contra: Shattered Soldier for PS2…. man i played the ever living shit out of that game! and yes, its a 2 player side scroller 🙂

Even if one player, the second game, could have been cool but they fucked it up taking away the stage ending after every boss, you can’t expect people to like replaying 30 minutes of stage in a game like this, it’s not an RPG where you choose when to save, there’s no choice here…ugh.

Even Ikaruga and Sin & Punishment had checkpoints and they were from the same era of those Contra games…

Sonic 06 loading screens are nothing compared to the longest loading times ever on optical disc format, Soldier of Fortune on Dreamcast.

On Sonic 06 every loading screen doesnt even last a minute. On Soldier of Fortune every loading screen (no matter the complexity of the level) last two minutes and a half, and every level have a few. No one can beat that.

Sonic 06 actually DID have play testers. They told Sega that the game was broken and needed to be fixed. Sega responded by firing the play testers, essentially saying they didn’t know what they were talking about.

I wonder, have James and Mike played Hard Corps: Uprising? It doesn’t have Contra in the title but it’s a Contra game 100% (it even has the same startup music on the main menu as the original NES game) and it’s basically everything you could ask for. Two players, side-scroller, all the classic weapons, adjustable difficulty, and a rocking soundtrack.

Seems like the Contra series fell victim to the 3D trend of the mid-90s. When 3D first became viable on home consoles, every existing franchise was forced into it by the companies, in some cases drastically compromising gameplay for “new technology”.

Wondering what happened to the Ikari Warriors series? We all know Ralph and Clark from that series became characters in the King of Fighters series, but that’s a totally different gameplay.
I believe the Ikari Warriors series was basically replaced by the Metal Slug series!
The only difference is MS being sidescroller while IW was overhead, but they’re both shoot em up with a military theme made by SNK. This I believe is kinda confirmed by the fact that Ralph and Clark are added as selectable characters in Metal Slug 6 and Metal Slug 7.

Never played those two before, but they are known for being pretty hard – and not that good.

BUT, play the Genesis Version! In my opinion, it’s the best of the older Contras. Even better than Contra 3 for the SNES. Fast-paced action, a good variety of stages, awesome music, more awesome graphic effects and so on…

Contra 4 is also pretty nice, unfortunately it never made it over here to Europe, but I got my copy since 2008, and it took me very long to beat it on “Normal” difficulty. Maybe some day I’m alble to beat it on “Hard”. But I must say that 4 was my first real in-depth Contra experience. I remember, in the 90s, a friend of mine had a so-called “Italian Nintendo” (was some china famiclone) with Contra on it where you were able to select the first stage, but I just watched my brother and the firend playing it – they had a hard time because of the difficulty.

I also recommend Contra: Shattered Soldier for the PS2. It is pure 2D gameplay with similar 3D camera twists seen in other games nowadays. But, it has several Boss fights, is pretty challenging, has two players (of course!) and so on. That was the REAL next-gen Contra game back then. Would be cool if you chose that for the next Monday epsiode.

There is also Neo Contra for the PS2, but I didn’t play that in depth, so I couldn’t say too much about it. It has that top-view thing from Legacy of War, but I think that the controls are better (you can strafe etc).

1st game: Huh, I never played that. I’ve played the NES ones, Contra 3, and Contra Force, but never that. I always thought they were only on Nintendo and Sega. This kinda game looks like it wasn’t fully made. 2nd game: This game looks a little better, but it looks weird at the same time. Is it 2D or 3D? It’s like a 3DS game hybrid. I’d rather play this one than the first.

Sadly you haven’t beaten the first level of contra adventure. The best part comes after that: The game turns into a third person shooter. And stays like that till the end. That’s why there’s no 2-player-mode.

Hm, they did such a great job of converting Castlevania to the Playstation, it is kind of surprising they dropped the ball with the Contra games. Legacy didn’t appear to have any Contra feel to it while the Adventure game could have been good had they added two players and just had you continue where you left off.

C’mon, were you really trying?
You’re able to carry more than one weapon at a time in this game and I can clearly see in the video that you had all three bombs while fighting the boss.
I played this game back when it was released and the first stage wasn’t this difficult.
BTW, this game turns into a Tomb Raider style after the first stage.

Contra: Shattered Soldier on the PS2 wasn’t bad, it was a return to the 2D style gameplay and had solid graphics. Best thing was that it was 2 player and had some throwback bosses and some crude humor.https://www.youtube.com/watch?v=vg9QYmnfEyc

Sonic ’06 was broken when it was released because the dev team didn’t pay attention to the game testers when they made the game because they were under an intense deadline and had to get the game out as quickly as possible.