Compound paths from Illustrator

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I am trying to recreate a few old projects in Houdini. One has a fairly simple logo which was created from a Illustrator version 8 file (nothing complicated but compound paths from changing text to shapes):

When I bring in the illustrator file to Houdini, instead of using compound paths, it reverses the normal of the inside section, so it brings in things like this:

I can get around it by creating a boole (see image) but is there something I am doing wrong on import?

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Thanks for the example, but I don't think that will work. If I did what you did and create a group of polygons where I want to reverse the normal, it will then extrude the outer part as well as inner part the same direction but not do a cutout (which is what a compound path is supposed to do). I would still need to set it up roughly the way I originally did and create some blast nodes and a boole to subtract the inner part of the compound path.

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no idea...just that Houdini fonts (hole) are perplexingly dodgy in this day and age...don't believe me ?

01) Font, leave on default Lato Bold

02) change text to B, that's it...just a capital B....

you'd think in this day and age...with all the might of Houdini........the hole in the capital B would be correctly processed ? yes there are millions of fixes/workarounds...but it's just a hole in the letter B...it should 'just work' in the first place...no excuses...