The infinite universe is really just the player getting placed back at the start of the universe when he reaches the edge, and a ghost universe being drawn to mask the transition.

The computer randomly creates a set number (16) of sector templates then distributes these across a universe randomly. I am currently working on a level editor with custom sector template editor so I can have templates with planets, etc.

I don't really know where to take this game at the moment, what does everyone think? I kinda liked the idea of a dance soundtrack with pulsating lights and that, but I couldn't really get to grips with shader programs.
I really like the 'infinite' universe thing but having AI enemies reacting and patrolling within the 'infinite' universe is very difficult for me.
A semi realistic space combat simulator would be cool but I have trouble with coming up with spacecraft ideas and realistic cockpits, etc.