Warren Comics?

Was it possible to have a lifestyle based on Warren Comics?

I think I believed this was actually an option – and an option worth pursuing – back in the ’70s.

The infamous Comics Code Authority prevented regular comic books from having too many explicitly horrific or violent elements. Mad got around the Code by ceasing to be a standard comic book and becoming, instead, a black and white “magazine” that wasn’t subject to the Code and its censorship. Publisher James Warren used this approach to launch his own horror “magazines” in the the mid ’60s. Inspired by the success of the earlier “EC horror comics” of the ’50s, and using some of the same artists, these magazines – Creepy, then Eerie, and later Vampirella – often had the best stories and art of any comics then being produced by anyone.

I loved the Warren Comics with nothing less than feverish intensity and I collected as many of them as I could find. I kept them in a huge stack in the desk in my room and read them over and over again. Each month I would haunt the local newsstand looking for new issues. And, best of all, I would send away for related merchandise from the ads in the back of the comics. Unlike other comics, the “Captain Company” sold some great stuff and many high quality books on graphic art and comics.

The Warren Comics featured art by some of the best of the people in the comics “mainstream” – people like Steve Ditko and Neal Adams – but they also had some folks from the underground realms too – Vaughan Bode contributed some fine covers and, of course, Richard Corben was also a favorite. I caught a letter to an early issue of Eerie from underground artist Jay Lynch and I know that Rory Hayes was also a fan. It always seemed to me that the editors at Warren just wanted the best work they could get. They would later. of course, start reprinting Will Eisner’s The Spirit.

While in Paris, I read the first 30 issues of Eerie (on my Nook) and got reacquainted with these comics again. The Warren books all went through a series of highs and lows – a periodic cycle in quality I was previously unaware of. The earliest issues were terrific, followed by mediocrity and reprints, then followed by a surge of new material from foreign artists – first those from the Philippines and later from Spain. Some criticized the excessive use of the Spanish artists, but that was the period when I read the comics and they had, I came to see later, a profound effect on me. Frank Frazetta, deservedly, gets a huge amount of attention for his work with Warren – as he contributed painted art for their covers that has become iconic. Nevertheless, I think that their other artists deserve a second look.I know it’s somewhat hypocritical for me to dismiss Boris Vallejo and worship Sanjulian (the artist featured in the illustrations in this post), but the heart wants what it wants.

Originally, the Warren magazines were all about horror, but as the ’70s wore on, they became more erotic too. After all, when you don’t have to worry about censorship, why not push the limits? As a boy in Junior High, I – obviously – thought this was a great move. My dream landscapes turned into smoky seraglios filled with these women.

I noted, too, that many of the early Warren comics featured “Sword and Sorcery” motifs and themes. This can be seen as yet another source of inspiration for classic D&D too.

Quotations…

“In the sharing of fun and hobbies, the true meaning of friendship most often manifests itself”

– David A. Hargrave

"Take my word for it, there is no such thing as an ancient village, especially if it has seen better days, unillustrated by its legends of terror. You might as well expect to find a decayed cheese without mites, or an old house without rats, as an antique and dilapidated town without an authentic population of goblins."

- Joseph Sheridan Le Fanu

"And if you've got no other choice
You know you can follow my voice
Through the dark turns and noise
Of this wicked little town"

- John Cameron Mitchell

“We all want progress, but if you're on the wrong road, progress means doing an about-turn and walking back to the right road; in that case, the man who turns back soonest is the most progressive.”

- C.S. Lewis

"Games were all that made things serious or gave them form. To be a serious person, it was necessary to embrace one."

- Robert Stone

"Maturity consists in having rediscovered the seriousness one had as a child at play."

- Friedrich Nietzsche

"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves.”

- Carl Jung

"Like all dreamers, I mistook disenchantment for truth."

- Jean-Paul Sartre

"Wilderlands taught me how to make and run a good sandbox setting. Arduin taught me how to not limit my imagination."

- Illés Tamás

“Even if you have no intention to ‘do magic’ when you play D&D, you are immersing yourself in an alien, magic worldview which can gradually change the way you think about life and spiritual matters.”

- Bill Schnoebelen

"Not far away were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people."