3.2 TessMark (OpenGL 4)

Hardware tessellation is one of the big features of Direct3D 11 and OpenGL 4 capable graphics cards. TessMark is a new benchmark focused only on the tessellation engine of DX11 class cards. It’s a pure tessellation benchmark, it does not contain complex shader or other heavy texture fetches. TessMark shows an overview of the tessellation engine raw power, that’s all. DX11 specifies that the tessellation factor can vary from 1.0 up tp 64.0. Of course, for tessellation factors like 32 or 64, most of the tessellated triangles are smaller than… a pixel. In those cases, tessellation is useless and in a real world application such as a game, high tessellation factors won’t be used. But in the case of a synthetic benchmark, it’s always instructive to see how cards can handle the whole range of tessellation level.

3.3 ShaderToyMark (OpenGL 2)

ShaderToyMark 0.2.0 is an OpenGL 2 benchmark, developed with GeeXLab, and focused on pixel shaders only. The pixel shaders are heavily based on math (few texture fetches) and then ShaderToyMark can be seen as a kind of GPU computing benchmark.

Settings: 960×540 windowed, no AA, 60sec

316 points (52 FPS) – EVGA GTX 580 SC

306 points (51 FPS) – ASUS ENGTX580

278 points (46 FPS) – ASUS GTX 570 DirectCU II

263 points (43 FPS) – GeForce GTX 480

242 points (40 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 950MHz)

234 (39FPS) – Sapphire HD 6970

218 points (36 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP

208 (34FPS) – ASUS HD 6950

207 points (34 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)

202 points (33 FPS) – ASUS GeForce GTX 560 DCII TOP

189 points (31 FPS) – ATI Radeon HD 5870

184 points (30 FPS) – ASUS EAH6870

179 (29FPS) – Sapphire HD 6870

156 points (26 FPS) – MSI N460GTX Cyclone

104 points (17 FPS) – MSI R5770 Hawk

64 points (10 FPS) – ASUS Radeon HD 6670

55 (9FPS) – ASUS GeForce GT 440

46 points (7 FPS) – GeForce 9800 GTX

36 points (6 FPS) – EVGA GTX 280

33 points (5 FPS) – GeForce GTX 260

3.4 OpenGL 4 Mountains demo

Mountains demo is an OpenGL 4 demo that shows hierarchical-Z map based occlusion culling in action.

3.5 MSI Kombustor 2.x (OpenGL 4)

The branch 2.x of MSI Kombustor includes an OpenGL 4 benchmark. For this test, I used Kombustor 2.0.2. MSI Kombustor GL 4 benchmark includes a PhysX part (CPU or GPU PhysX). To make fair comparison, I ran the benchmark in CPU PhysX. More information about Kombustor 2.x can be found HERE.

Settings: Preset:1080

2369 points (43 FPS) – ASUS GeForce GTX 560 DC2 TOP

1902 points (36 FPS) – MSI N460GTX Cyclone 768D5 OC

886 points (16 FPS) – ASUS Radeon HD 6670

3.6 Unigine Heaven (OpenGL 4)

For this last OpenGL test, I used Ungine Heaven 2.1, one of the standard Direct3D / OpenGL synthetic benchmark.