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I'm curious, how many interested parties would there be if I were to host a game. I'm envisioning using the latest version of the CBM mod, middle ages, 48 hour timer, and for players who consider themselves somewhat skilled (as in, have played once or twice before). Complete newbies would be welcome too, but with the understanding that other players aren't necessarily newbies themselves.

Just want to sound out the interest level before I commit to anything.

Solium's cheaper, newer, prettier and more accessible. Which, looking at Solium itself, is no kind of amazing. Solium's also popular here because of the game diary; I imagine a Dom3 one on the front page would double the total sales of the game to date and unearth a load more players.

I'm still in the first few turns of my first ever multiplayer game so I can't commit to another just yet, sorry.

I'm curious, how many interested parties would there be if I were to host a game. I'm envisioning using the latest version of the CBM mod, middle ages, 48 hour timer, and for players who consider themselves somewhat skilled (as in, have played once or twice before). Complete newbies would be welcome too, but with the understanding that other players aren't necessarily newbies themselves.

Just want to sound out the interest level before I commit to anything.

How complicate is modding? I'm running vanilla atm and have two on-going games using the same.....

The Conceptual Balance Mod changes point costs and abilities of various units; mostly it means that the Prince of Death chassis isn't a no-brainer during pretender creation by e.g. giving white bulls more hp and a gemgen attribute, etc etc etc. It's quite easy to install a mod, you just drop it in the /mods folder and enable it in the options menu, but if you try to connect to/process a game without the mod when the mod is enabled (or vice versa) bad stuff happens.

The Conceptual Balance Mod changes point costs and abilities of various units; mostly it means that the Prince of Death chassis isn't a no-brainer during pretender creation by e.g. giving white bulls more hp and a gemgen attribute, etc etc etc. It's quite easy to install a mod, you just drop it in the /mods folder and enable it in the options menu, but if you try to connect to/process a game without the mod when the mod is enabled (or vice versa) bad stuff happens.

That sounds good. One of the disappoint aspects of Dom3 is that while there is loads of "stuff" a lot of the options don't appear to be useful.

Ok then, could you let me know what use the Jot' moose riders are? Sure, they're cool, but why would I ever recruit them?

Because you have Gift of Health active which multiplies a unit's base hitpoints, as well as that cheap thauma or alteration spell that increases attack for your army, at which point you have a group of near supercombatants dealing a billion ton of damage due to their multi-attack and having the hitpoints to just not give a care.

Also, they look cool. ;)

I like the imbalance between the current nations. It adds flavour, but I've always been more a style over substance player. :)

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I would be interested in a game, not sure I fall under the category of 'slightly skilled' but I have played some SP games and read the one Dominions 3 entry in the LP archive so I at least have an idea of what I wish I was accomplishing.

I would be interested in a game, not sure I fall under the category of 'slightly skilled' but I have played some SP games and read the one Dominions 3 entry in the LP archive so I at least have an idea of what I wish I was accomplishing.

I have this odd feeling that I won't be in the Game Of Noobs game for much longer. There are several tall and angry men who wish to have a word with me.