ENGINE ------ Applying wheel brakes in non-RTD helicopters could crash the game Ambient traffic was not always drawn in cockpit view Head-tracking logic improved: the head position was offset in reverted direction when certain roll limits were reached (looking over shoulder) Head-tracking head offset sensitivity curve improved Controller axes sensitives were sometimes set to full Registry-driven mods: value PATH_FORMAT can be used to expand %DATA% or %MAIN% key values using PATH key Support for multiple proxy-based weapons on vehicles improved (config entry maverickweaponIndexOffset added) PBOs are now searched and loaded also from a "Common" sub-folder of mod folders Zero default value for min/maxMoveX/Y/Z in ViewXXX classes

Take On Helicopters: Rearmed is a free official DLC for Take On Helicopters. It seamlessly merges Arma 2 and Arma 2: Operation Arrowhead content into the game. Fly your helicopter over the gorgeous autumn landscape of Chernarus, dodge incoming fire from a myriad of Anti-Air weapon systems, and fight in massive combined arms operations.

Take On Noisecontrollers is an entirely free DLC for Take On Helicopters.

Fusing two seemingly disconnected worlds, it is one of the first forays of hardstyle music into gaming.The exciting collaboration between DJ and producer duo Noisecontrollers and Bohemia Interactive, has produced a fun expansion for everyone to enjoy.

Owners of Take on Helicopters will automatically download this content the next time they update their game.

Lock on target - Bohemia Interactive has launched Take On Helicopters: Hinds - the first official DLC for Take On Helicopters. Bringing in a variety of helicopter gun-and-gameplay, Take On Helicopters: Hinds enlists players to become the pilot of the most iconic helicopter gunship ever: the Hind.

Take On Helicopters: Hinds presents three highly detailed variants of the Hind: the Mil Mi-24P, Mil Mi-24V and Mil Mi-24 SuperHind Mk.III - featuring interactive cockpits, retractable landing gear systems and various weapon loadouts. They are accompanied by brand new singleplayer challenges, which showcase the various roles a Hind can play on the battlefield. Five new Time Trials invite players to master the Hind's distinctive flight dynamics. Last but not least, a new multiplayer death match scenario lets players battle one another as pilots, gunners, or both.

TAKE ON HELICOPTERS, VERSION 1.05 HIGHLIGHTS ----------------------- * Compatibility with Take On Helicopters: Hinds * Horizontal stabilizers can be configured to move with collective * SACLOS missile support added (manually guided) * Retractable Landing Gear System support added

TAKE ON HELICOPTERS 1.05 CHANGELOG ---------

ENGINE ------ Medium: flight model would become unstable after rapid slow down, and damage the tail rotor Improved FXAA and SMAA Better handling of cases when 3D resolution is not 100% SMAA uses color edge detection method instead of luma edge soundLandingGear entry added for helicopter configuration Landing gear actions did not work in external view Player gunners are no longer told which weapon to select MP: spawned vehicles would sometimes get doubled weapon magazines MP: moveIn*** commands would sometimes show full getting in animations and door animations Landing gear suspension sound effects were played when the gear was retracted Battery and starter sound effects were sometimes not playing correctly RenderTarget fov parameter was not read from config Underwater RenderTarget cameras would show artifacts on the primary RenderTarget

DATA ---- M1A2 tank upgraded to full functionality Takistani AA soldier now has fully functional Igla launcher Military vehicle radio protocol integrated Various fixes to all localizations Initial states for cockpit switches handled better when starting in the air Cockpit lever for retractable Landing Gear System implemented

Bohemia Interactive’s chopper-centric sim was always going to drop in some angry war tech. That’s what they know, and that’s what we love about them. So we’re here to celebrate the addition of the Hind to Take On Helicopters with a fairly warry trailer. I don’t know about you, but to me the Hind in this DLC launch trailer looks pissed off. Probably because it’s having to do its rarr-war-rarr thing in what’s considered a civilian flight sim. He was born for war, forged in steel, headbutted into aero-dynamic shape, his blades sharpened on the screams of the ghosts of conflict. He’s here to bring more sky death to the mostly >sedate world of Take On Helicopters. (more…)

ENGINE------RTD 4.0 integratedJava scripting support added (http://community.bistudio.com/wiki/Java_Scripting)Collective control would sometimes be fully lost until restarting the gameMP: collective would sometimes be set to hardware position without active inputRenegade units (too negative rating) are now considered enemy in targeting systemsLogic Objects are now ignored in top-down radarRenderTarget TI color mode is no longer connected to optics TI color modeSaving while getting out of a helicopter could cause a bad state after loadingFixed: Pictures of mods outside game directory

DATA----Auto-hover was causing loss of power during sling loadingLanguage fixes in various localizationsImproved materials and detail of 3D checkpoint circlesBetter visibility of ambient cars when using night visionFriction and ground contact reduced for Light helicopterManual rotor inspection animations configured for Medium and HeavyTurret units (co-pilots) were able to ejectMilitary cargo passengers can now ejectMP respawn message background element correctedTTs: new "special" record time addedTTs: ability to play specific music addedTTs: overviews were not read correctly in sub-foldersTTs: overviews were not updated upon finishing themTTs: allowing adding passengers to helicoptersTTs: improved time information Formatting of hints Times are shown in millisecond precision Timer hint has color of best active medal time still achievable Timer hint shows PB and special time if defined permanently Final hint shows what times you've beatenTTs: can now call a function upon initTTs: night-time trials now automatically switch on landing lightsTTs: ability to define overcast and windTTs: PiP spectator camera addedCareer: livery exploit fixedCareer 08: another attempt at fixing container sling loading failureFF: info descriptions were incorrectly formatted

Take On Helicopters is going to getting some big fat Russian helicopters in its first DLC. Like this: “Highly detailed models of the Mi-24 V, Mi-24 P and Mi-35 Super Hind helicopters across a range of over 25 different liveries.” That is some Cold War helicopter sex, right there>. It’s also going move away from the commercial helcopterings of the base game, and allow you get back to Bohemia’s more traditionally shooty territories. They explain: “after launching the game, we felt there was room to complement Take On Helicopters with a more ‘action-packed’ experience. Our Hinds DLC is perfect for those who are seeking the adrenaline rush of flying a classic military gunship and getting into combat.” It’s coming out on the 15th of March and it’ll cost €12.99. There’s some kind of crazy bundle order deal, too, which you can read about over here.

This update adds German, French, Italian and Spanish localization to Take On Helicopters. The game was already available in English and in Czech, but with the addition of these new languages it widens its doors to flight game enthusiasts all over the world.