If a 10 year old boy (me!) can throughout his subsequent growing up era, save up and buy, get gifted, shop lift and rent his services out to strangers for (mostly) non-sexual manual labor in trade for cash in order to obtain a horde of Lego then what's stopping any of you getting Lego too.

But Tzan is right, I hadn't seen his stuff and it is well worth seeing. Thanks!

The Shadowscythe wrote:http://www.youtube.com/watch?v=sQQnx_HoWpI&feature=youtu.be

I made another one, may god have mercy on your souls.

I always thought the Gladiator was a floating maintenance bay of sorts, allowing fighters to refuel and repair in the field, but lacking fighter storage. A problem the new Tyrant ship seems to have fixed.

Of course, thanks to the good work of Dilanski, you are still quite far off from the "thousands" of fighters you mentioned in the video .

And now for those that (didn't) watch the video, the mandatory wall of text.

-- SCYTHIAN NAVAL CODEX --

-- RIGEL KENTAURUS SHIPYARDS --

-- TYRANT CLASS CARRIER --

Behold, the aging "Gladiator" class carrier - one of the oldest and most well known vessels in the Scythian fleet alongside the Monarch class - for over a century it has served well in fronts across the empire as a dedicated fighter/bomber carrier - pushing force projection against the many pirate forces that make their homes in the Scythian frontier worlds.

It is now, woefully obsolete in every way with the advent of the Immortal war.

Following the replacement of the Savager class with the more modern Regent class, Scythian high command set forth for a new design of carrier better suited for the rigors of modern space naval warfare - what they got back was a punch to the dick of most modern carrier vessels, what they got - was a Tyrant.

Nearly four times the tonnage in barely twice the size - the Tyrant boasts all the amenities and considerations that a modern fighter carrier would deserve. Not one, not two - but THREE Multi-core Anti-matter generators power this monster, powering enhanced shields and weapons while mounting new modernized titanium Armour and a new bulkhead design that would allow this beast to remain 80% combat effective even if it was over 75% damaged/destroyed - it literally keeps on trucking regardless of what is thrown at it.

It mounts its many fighter wings within is inner hull, protected by huge force field arrays - the launching and receiving systems are protected against harm while allowing for a nearly unprecedented level of launch agility, the Tyrant is not just force projection, but Force itself.

I love Xcom - Xcom was the first game I ever played on the Amiga 1200 - you lead the front of the aptly named "Xcom" or eXtraterrestrial COMbat force leading a shadow war against alien invaders from beyond, it had RPG elements, strategy - and allowed you to build your own bases and direct your research and construction to lead the way for mankind to up-tech and beat the aliens.

Terror from the Deep was much the same, but underwater.

Apocalypse was a half-released misshapen mix of what would have been perhaps the ultimate game of the series, I think it suffered from massive problems with funding and was forced to release early - but it was still an awesome game none the less.

Interceptor and Enforcer I never played, and Micropose went under before it could release any more in the series.

About a year ago Xcom Enemy Unknown was released - opinion varies on this game, but I myself love the game as a modern "re-hash" to the original, but it still felt empty after a while, until Enemy within was released - and Enemy Within takes Xcoms already near-awesomeness and packs in so much extra fucking content that I have thus far pushed 80 hours into a single player game that I still have not finished yet.

And I love MECS - Mechanised Exoskeleton Combat Suits.

With this in mind, take a screenshot of my team much earlier in the game, followed by the Scythian take on the MECS.

So yeah, Laser shotgun, Shoulder based missiles, Shoulder based Laser cannon and a KINETIC STRIKE MODULE for ROCKET PUNCHING the LIVING SHIT OUTTA THINGS.

As the Immortal war has dragged on into what is now its fifth G.R, The Scythian Empire has been forced to utterly overhaul almost its entire military forces to a modern standard to match with the almost endless hoards descending onto the galaxy from every angle.

To this end, The Omnivore is now being passed out of its final stages of battlefield testing and into main military service - it includes an enhanced, vacuum sealed hold as standard rather than as an addition to the design. An enhanced chassis and improved armour plating. A Shield system is now included on some models to improve their battlefield survival rates and an ECCM package is now included on every ship - It now mounts 16 antimatter missiles as standard compliment along with an underslung Laser Gatling Cannon with full rotation to better provide fire for troops in the field.

Its troop compliment is on par with the original model, but with a far higher survival rate than before - and its engine system has been utterly rebuilt from the ground up - modern antimatter inversion generators with a multicore setup providing thrust to three massive Ion scrammer engines that have been enhanced with gravitic pulse drives.

Basically, the Scythian technological arrogance that is now their modus operandi is in full force - because the Omnivore will eat anything it can find and spit out their bloodied remains for all to see.

The Shadowscythe wrote:And now for something you where not expecting . . .

I love Xcom - Xcom was the first game I ever played on the Amiga 1200 - you lead the front of the aptly named "Xcom" or eXtraterrestrial COMbat force leading a shadow war against alien invaders from beyond, it had RPG elements, strategy - and allowed you to build your own bases and direct your research and construction to lead the way for mankind to up-tech and beat the aliens.

Terror from the Deep was much the same, but underwater.

Apocalypse was a half-released misshapen mix of what would have been perhaps the ultimate game of the series, I think it suffered from massive problems with funding and was forced to release early - but it was still an awesome game none the less.

Interceptor and Enforcer I never played, and Micropose went under before it could release any more in the series.

About a year ago Xcom Enemy Unknown was released - opinion varies on this game, but I myself love the game as a modern "re-hash" to the original, but it still felt empty after a while, until Enemy within was released - and Enemy Within takes Xcoms already near-awesomeness and packs in so much extra fucking content that I have thus far pushed 80 hours into a single player game that I still have not finished yet.

And I love MECS - Mechanised Exoskeleton Combat Suits.

With this in mind, take a screenshot of my team much earlier in the game, followed by the Scythian take on the MECS.

So yeah, Laser shotgun, Shoulder based missiles, Shoulder based Laser cannon and a KINETIC STRIKE MODULE for ROCKET PUNCHING the LIVING SHIT OUTTA THINGS.

I believe my work here is done for the day.

I've never played Xcom but have heard that this, Xcom enemy unknown should be illegal but all the others are pretty good, i think you actually made me interested in playing it

The Shadowscythe wrote:And now for something you where not expecting . . .

I love Xcom

WHAT WHO COULD HAVE PREDICTED THIS SHOCKING TWIST

Brikguy0410 wrote:I've never played Xcom but have heard that this, Xcom enemy unknown should be illegal but all the others are pretty good, i think you actually made me interested in playing it

Enemy Unknown is like somebody's fanfic version of XCOM. You don't really ever feel like you're fighting off an alien invasion, just railroading through a series of hackneyed dialogues and pre-scripted boardgame challenges that have no connection to any larger picture. The Enemy Within expansion added a wider selection of pretty princess dress-up options and linear railroad scripts, but still a big fat zero in terms of strategic gameplay.