This is the second of the
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=451">Vault
of Night series, and perhaps of the entire game one of the most
unusal settings to be found. This quest can be both frustrating
or easy, depending upon the experience, ability and link of those
participating. If done properly, it does not take very long at
all to complete. If done improperly, it can lead to all sorts of difficulties, including multiple entries, people leaving for resurrection, and general chaos, suffering and irritation.

To start this quest make sure you talk to Marek after completing
Tharask Arena. To find the quest go towards the House Kundurak
Bank and once you are over the bridge make left and head towards the
wagons. Behind the wagons next to the wall is a door this is
where you get into the quest. Once you enter the area you will
see a male elf standing beside a female who is sitting. You will
need to speak with the male, Shenn Kulle, first to progress the quest. You have the choice of trying to get her to break out of the charm or attempt to enter her mind. You should choose to enter her mind to succesfully enter the quest.

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size="-1">Upon entering the quest
you see Mistress Orphne sitting on the fountain and the area is
surrounded by a force shield. Talking to Orphne will cause the
shield to drop. This quest has two make things that make it
different than you average quest. The first is that it is non
linear and any part can be done in any order with little change to the
overall strategy of the quest. Second, and most important, is
that the quest will fail if anyone falls off the platforms at any
time. This will cause you to be kicked out of the quest and have
to
start all over again.

The quest itself has no map so I have drawn one to
the best of my abilities. The blue map notes are quest items, the
pinkish ones are ladders, and the red one that is show is the only
static chest. This is a 3-D quest and some times the different
levels overlap. I hope this map can give you an idea as to where
you may be. I have facing Orphne at the start be directional
north. Each major section is labeled and broken down.

The Spider
Secton:

This section
is an interesting and straight forward
fight. Going over the bridge you will see a ladder going up to
another platform. **Caution**
Once someone touches this ladder a beholder will spawn across from the
ladder on the platform. This
is also the toughest beholder fight as a telekinesis beam can send you
flying right over the edge of the platform and end the quest.

After defeating the beholder, go up the ladder. Clerics, or any
of those who can use lesser restoration, will need to stay back at the
ladder. Here is a fight with quori spiders, these spiders do not
hit very hard but they do have a secondary attack that does very high
charisma damage. When you are reduce to 0 charisma you will start
taking automatic critical hits and be unable to do anything but run and
block.

Once all the spiders are killed a ladder will drop
allowing you to go to the upper platform. Only one needs to go
up. There is a flower patch up on this platform along with a
resurrection shine. The flower patch holds the blossom that
Orphne wants, collect it and return to the center starting platform.
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This is
a tricky
section. You need only a minimal number of people to come through
this section. Note: If you or anyone in the party is unsure
of their timing skills, or if you or anyone is experiencing any lag at
all these people do not need to come into this section as a slight
mistake can cause the quest to fail. You can get to the other
side of the bridge by using the pillars to wait between blasts.

You will send either a sturdy tank or a
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around the corner and
this will spawn another beholder and cause several force fields to pop
up blocking your path. Once the beholder is destroyed, there is a
ladder leading up to another plat form, you have to jump to this ladder
as there is no ground connected to it. Drop to the next plat
form, this causes three black puddings to spawn, you can kills these or
ignore them.

Up the next ladder and you will have to fight a
group of arcane oozes. These oozes are very tough, causing spell
point loss if they hit you, also they hit very hard (from 12-35 damage
a hit) and seem to have a very good attack bonus as they can hit an
armor class of 32-35 with ease, if the cleric is not there I would
suggest being able to heal yourself.

Once these oozes are
defeated, a ladder will descend, only one person needs to go up.
This will lead to another wind bridge, but this time you avoid the air
jets by standing on the X's that are marked on the walkway as shown in
the picture. Once you are across you can collect the dagger from
the chest and featherfall back onto the center platform just to the
left of the chest.
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The
Labyrinth:

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alt="Labyrinth Map"
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style="border: 2px solid ; width: 250px; height: 220px;" align="left">There
are two parts to this leg but
I just put them together. Once you go over the bridge you will
see a
platform to the left. When you go to about midway across the
platform a beholder will spawn. Kill it and collect the locket
from the chest.

Climb the ladder to the entrance to the maze; I
have given a fully scaled map of the maze with the quickest route to
the end. This does not help you in finding the two random spawned
chests. In the maze there are two chests that random spawn, I
have marked the areas I have seen them spawn in with green boxes.
There are semi random spawns of tharak Hounds, minotaur shamans and
minotaur lords inside the maze. Also there are semi random traps
the can appear in different place, these include: spikes, sonic, dart,
force and acid.

Once you are out of the maze you will see a
ladder, climb this and make you way to platform with a fire giant named
Ingstoldt. You have three ways to do this encounter; One of those
involve using skills: either bluff or diplomacy. A bluff or
diplomacy of 20 is enough to get around the giant without fighting. If
you use skills he asks you to clear his house of pests and opens the
door. This will cause several air mephitis of various levels to
spawn, kill them. Once this is done you can collect a key from
Ingstoldt that will open the chest and let you get the mirror.
Another way is to just challenge him right off the bat and attack; once
he is active he is an orange Named mini boss with all the immunities of
such. The third, and more devious way, is once you use diplomacy
or bluff and the door is open send either a caster with knock or a
rogue in and pick the chest open, take the mirror and leave.

The
fastest way to leave the area is to go
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alt="Ingstodlt the Giant"
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size="-1"> to the ladder that you
climbed
to get up and use feather fall to land on top of the Labyrinth run
strait across and feather fall down to the central platform.

Once you have completed all the legs meet back on the center platform
and make sure that everyone has
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resistance of at least 20 and/or electric protectection.
Start giving the missing possessions back to
Mistress Orphne. Once all four are returned a Shadow of Orphne
will spawn creating a force wall trapping the party in and will
immediately ststart attacking, usually leading off with chain lightning
followed by other powerful damage spells. This is a strait up
beat down and once the Shadow is dead the force wall will drop and
experience is awarded.

Before you leave, make sure to check out
the right side of the platform as there is a chest there. Finish
out and return to Marek with the news that you have completed the
adventure.

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About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.