Enemy removes all effects in play and reset CD of corresponding active upon entry. Enemy reduces rune spinning time to 2 seconds.

2b

18634

1

1863720

3490

Phantom • Full Board Marking - Absorption

Enemy ignores damage reduction and tumbler. Enemy marks all runes upon entry and all Heart runes every turn. If there is any marked rune undissolved, damage received become recovery.

3

21072

3(3)

1531260

860

Quintuple Burning - 10%

Enemy burns runes at 5 fixed positions. Every time burning rune is touched, 10% of summoner's HP is deducted.

3

13913

2(2)

1892720

1540

Demon Racism

For every Demon in the team, enemy's ATK + 40%, to the max of + 200% when there are 5 or more Demons in the team.

3

21072

3(3)

1531260

860

Quintuple Burning - 10%

Enemy burns runes at 5 fixed positions. Every time burning rune is touched, 10% of summoner's HP is deducted.

4a

16584

2(2)

3372910

2740

Minus 2 Seconds Spinning - 5R

For 5 turns, rune spinning time is reduced by 2 seconds.

4b

6986

1(1)

4864520

8160

9+ Combo Shield - EX

Summoner need to make 9 or more combos to inflict damage to enemy; Else, enemy will attack for (9-N) times.

5

18237

1(1)

4063720

5460

Dark Marking - Dissolve 20% Weaken

Enemy marks all Dark runes every turn. For every marked rune dissolved, summoner's ATK is weaken by 20%.

6a

19459

1

3923460

17290

Post Attack Countdown - 6R

After enemy attacks, enemy start a countdown of 6 turns. At the end of countdown, summoner will be defeated.

6b

10365

1

8537250

17290

Spam Trojan • Non-Enchanted Absorption

Every time after enemy attacks, enemy's ATK doubles, to the max of 32x. From 6th attack onward, enemy attacks twice in a turn. When enemy receive damage from non-enchanted rune, damage received become recovery.

Going to run dual PR Ootengu, VR Freyja, PR Duncan, PR Medusa, PR Nidhogg for the 2* clear since all mobs are fire/light/dark.
Just need to burst back to back on 2b/3 and 6a/6b

I'm spinning pretty poorly tonight...
1) Manually obtain 5 colours. You have enough HP to tank 2 hits so in emergency, use Duncan to survive and then Medusa for a few more turns. Can just hit it 66 times if needed.
2a) Grind through
2b) Freyja + DC
3) Prepped board + Duncan to kill
4a) Grind through
4b) Grind through, Duncan when ready
5) Grind through
6a) Medusa, try to kill within 4 turns
6b) Everything left + DC

1* clear with Dual Yog, 2x PR ML, PR Luna, Minamoto
Not much strategy, just clear the board as much as possible.

1* clear with PR Namtar + converters. Full board converter for rd 5, endor for round 4b, fast converters for the rest of the stage.

dang... dont think i can do mono Earth... not really sure i can pass, but do have Shuten and Yuki. if go dual, hope enough atk power?

have unlevel Water Pirate at CD7, 2 SLv from max. no good. another thought is... if go with Yog and 1* DC for enchanted... i know it will be ready faster. but not sure whether fast enough before the #1 mob atk.

next week sure will make 1 draw, thus 5 free dimes gone. GE guess the price i will want to get... even a SLv10 old Scrooge i'll get it. possible i give up this sm. let's see...