And then CCP tries to force more of this tidi grind stuff on the users because “huge battles” are so much fun. So, yes, the development will continue to go into that direction.

I think you have it backwards there. If players want to win an objective then they will keep on piling pilots into a system until the rate of disconnects is higher than the rate of pilots entering the system.
And CCP will always introduce new systems as “exciting”, but never give any background on their design decisions. It is obvious from the multiple (time-zone tankable) timers and damage caps on structures that a major design goal was to make it hard and boring for large groups to wipe smaller entities. Can’t say I blame them.

To keep away entitled brats that have been raised with instant gratification. Like you !

Oliver_Delorean:

Why do I have to scan wormholes 2 hours every day, to find nothing!?

It’s like real life : you don’t work ? You don’t get paid. Invest some time through wormhole, and you’ll go out with a hold full of iskies.

Oliver_Delorean:

Why did I spent months for scanning skills to train, not even having a real use for these.

That’s, like… entirely your fault for not being able to build your skill queue with intelligence ? That’s like training months for a super and using it solely to mine.

Oliver_Delorean:

Why isn’t travelling based on fuel consumption!? Taking 45 jumps through empty space is really fun!, I’d rather pay to get these jumps done! (that would be great isk sink!)

Because EVE’s warp engines use energy, and not fuel. Energy harvested from the stars in each system. If you want to move around instantly and have that fuel consumption nature, get a Jump capable ship.

All in all, a crybaby incapable of enjoying the game because it doesn’t cater to his needs. INB4 lock !

My exploration experience in EVE. Been flying trough Venal and Tenal last couple of days. max players in system 2 with the occasional 7 people spike. Lots of Chinese bots (rangers alliance or something) 2/4 of the systems were empty (of players) when entered. Very few systems with one or 2 data/relic sites.

As someone who has been playing on and off since about 2007 I agree it has become dull.

here are some changes that I have and others said before.

Make Marauders into either tactical battleships or strategic battleships (Following the logic design of Tech 3 dessies or tech 3 crusiers, just keep their current bonuses if turned into a tactical battleship with the three mods or make whole new subsystems if turned into Strategic battleships)

Add power rerouting abilities like in star trek bridge commander (When rerouting power away from systems, there is a cool down to re-reroute power equal to ship class size, for example, a titan 15 minutes, a frigate 1 minute. etc)

Add rigs that modify slot layout of ship without adding cpu, pg or launcher/turret hard points. (For example, for 400 calibration add 2 high slots, etc, this would also limit the potential im-balancing issues by limiting it to ships with 400 Calibration to start)

Edit: Also

Dscan is to strong, limt max range to 8 AU/s

Local intel is too strong: new changes.

Local chat updating time delay added from server to client:
0.5 and Higher: 10 second delay in updating
0.1 to 0.4: 20 second Delay in updating
0.0 and lower (Excludes abysmal space and wormhole): 30 (or 35) seconds delay in updating.

OR change max Dscan range to like 6 AU and give DScan bonuses to specific ship classes like interceptors or Electronic attack frigs…

For me personally, the game has become dull since I don’t have the time to commit to PvP’ing as much as I could before. So I’ve been doing some casual PvE’ing here and there and I’ve been stuck with the part of the game that I have major issues with.

Basically, the PvE in this game is mind numbingly boring. I honestly don’t understand why CCP are not prioritizing rehauling the old PvE systems. Most of these systems are what newer players experience when starting (mining or missioning). Yet, they are wondering why player retention is low.

I don’t have the data to figure out if I’m an outlier or the norm. However, the group of friends I introduced to the game all quit because they also found the PvE to be too boring. We were running wormholes at that the time.

Mindlessly shooting rats or rocks is just not fun. It is honestly worse than a clicker game. And when you don’t even have a reason to do it (the reason being to PvP), then it feels even worse.

make resources finite, like it becomes possible to completely mine and rat a system dry and it’ll have to be left alone for a while.

let all ships dial in a system to system warp without gates, by any mechanic, and remove this fatal funnel system of camping and raep-cages.

delayed local in nullsec.

This has been the case for as long as I’ve been playing (nearly three years now). Belts respawn at downtime, anomaly belts after 4 hours. Recent changes to combat anomaly spawns means it’s entirely possible for one or two players to rat a system dry and maintain spawn levels as low as one or two sites.

Jump freighters? Cyno chains? Titan pushes? Covert cynos?

Now, this I can get on board with, even though I do live out in Null I do think that the issues with the chat have added a whole new dimension to spamming DScan. It’ll get to the point if it carries on (if it hasn’t already for some groups) where a single player on a single toon sits there in the centre of a system or on a pipe gate and spams DScan until their V button breaks.