Class Information

This class is a specialist class, and follows different rules for character creation. See Specialist Classes for details.

Class

Skill

Stunt

Stunt Description

Thief

Stealth

Hide In Plain Sight

Twice per session, roll Stealth regardless of location, even in Combat.

The Thief is (or was) a member of a crime organization. All Thieves are Stealthy, but most find a more comfortable living by developing a niche.

Class Archetypes

Thug

Stubborn I

Physique

Combat

Provoke

Lockpick

Safe-Cracker

Mechanics

Investigate

Reaction Time

Highwayman

Ambush

Survival

Athletics

Command

Conman

Two-Faced

Counsel

Persuade

Notice

Poisoner

Poisoncraft

Medical

Will

Knowledge

Class Specific Stunts

Stubborn

Gain an additional minor injury slot.

Safe-Cracker

Gain a +2 when using Mechanics for opening locks of any kind.

Ambush

Gain a +2 when attacking from stealth.

Two-Faced

Once per day, reroll a Persuade attempt and take the better result.

Poisoncraft

Twice per session, declare that you have some form of poison or venom on your person. On a successful poisoning, roll Medical against the target’s Physique as a flat value (defender does not roll). Damage skips the target’s stress track and moves directly to injuries (+2 is Minor, +4 is Moderate, +6 is Severe).

Honor Among Thieves

[Requires Hide In Plain Sight] Use Stealth instead of Command when ordering thieves and for using Teamwork with thieves.

Trapsense

[Requires Hide In Plain Sight] Spend a Fate Point to negate the effects of a sprung trap. Only affects the user.

Uncanny Dodge

[Requires Hide In Plain Sight] Once per battle, roll Stealth instead of Reaction Time to dodge an attack.