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There are four main types of damage that a character can take. Under most circumstances, if a character takes more damage from any one source than they have dots in Stamina, they are considered knocked-out.

Stun Damage

This damage is temporary, normally caused by electricity. If a character takes more Stun Damage than it would take to incapacitate them, it starts turning any Stun Damage or Bashing Damage the character has into Lethal Damage.

Bashing Damage

This is damage taken from blunt objects, such as fists, baseball bats, and the ground. If a character takes more Bashing Damage than it would take to incapacitate them, it starts turning any Stun Damage or Bashing Damage the character has into Lethal Damage.

Healing: heal Lethal Damage at a rate of 1 Health Level a minute, at a cost of 1 Blood Point per Health Level.

Aggravated Damage

These wounds are serious, even for Supernaturals, because most of them cannot heal these wounds normally. What causes Aggravated Damage varies, but fire is almost universally bad for the health. If a character takes more Aggravated Damage than it would take to incapacitate them, they die.

Defence: use Stamina+Armor to resist Aggravated Damage. Some Shifters have a weakness to certain materials, and do not get to use Stamina when resisting Aggravated Damage from those materials (i.e. Garou do not get to use Stamina when attacked with silver.)

Healing: heal Aggravated Damage at a rate of 1 Health Level a day. Ananasi must spend 3 Blood Points per Health Level to heal Aggravated Damage, otherwise they heal as a Mortal.