Capcom Addresses Resident Evil 6 Complaints

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Developer pledges to address camera, visual issues.

By Richard George

Capcom is aware of the problems surrounding the E3 2012/Dragon’s Dogma demo for Resident Evil 6, and it’s vowing to do everything it can to fix them. In a recent interview at a hands-on event in Osaka, Japan, producer Yoshiaki Hirabayashi stressed to IGN that his team understands the weaknesses of that early demo, that it has identified critical areas in need of attention as RE 6 enters its final weeks of development.

“There were certain things that gamers felt stressed about,” Hirabayashi said. “One of the main concerns was the camera. We decided that was one thing we had to fix, that we had to work on that camera – we’re actually working on that right now. We want to make sure that camera doesn’t interfere with your gameplay experience.”

Hirabayashi also noted that many observed graphical tearing for the Xbox 360 version of the demo, which also became a priority for the team as it received comments from the press and public alike. This sort of fine-tuning will be ongoing, Hirabayashi said, “until the last minute.”

Technical issues aside, Hirabayashi emphasized something else about the content that has been made publicly available so far – these are mere samples of a much, much larger experience. “There are things we wanted to try with Resident Evil 6, and we want to show players what we’re trying to do. We’re trying to bring them a new experience, and hopefully they’ll give it a chance. Hopefully when they give the full game a chance, they’ll have a better understanding of what we’re trying to accomplish.”

Hirabayashi’s comments seem aimed at those focused on the lack of enemies in the opening moments of Leon’s chapter, or the relentless action featured with Chris and Jake. Playing through Capcom’s Comic-Con offerings, which the developer pushed to make ready a mere five weeks after its prior sample underwhelmed, reveals that to not entirely be the case. In those latest samplings, Leon and Helena are suddenly under siege by waves of zombies. Chris is no longer clashing with J’avo, but a beast that’s two-stories tall. Clearly a demo that is only 15-minutes long will also inevitably leave a one-note impression. Just doubling that play time changes things considerably.

We recently had a chance to not only interview the Resident Evil 6 development team, but learn more about the game’s online capabilities and go hands-on with all four (yes, four) campaigns. Be sure to check out all of the latest news, impressions and footage.

Rich is an Executive Editor at IGN.com and the leader of the IGN Nintendo team. Follow his ridiculous adventures through IGN and Twitter. Keep it cool, Koopalings.