Browse iConference 2008 by Issue Date

Game-based learning is one of the modern pedagogical approaches beginning to gain
attention in education. The intention of adopting games in learning is to offer an
additional option for online teaching and to provide ...

Some user-contributed content (UCC) applications, such as Yahoo!Answers,Wikipedia,
and YouTube have drawn much media attention. Various reasons motivate the tremendous
contributions to a few UCC systems so far. Existing ...

In the context of a campus-wide strategic planning process, we have been asked to frame the special role of Penn State's Center for Human-Computer Interaction (CHCI) within the College of Information Sciences and Technology ...

‘New Information Systems’ is an emerging field composed of social studies of science (STS), information sciences (IS), workplace studies and technological design, and new media forms such as cyberinfrastructure or eResearch. ...

This paper presents preliminary results of an on-going examination of book publishing practices emerging through the complex interaction of technological, economic, and socio-cultural factors in the networking environment ...

The goal of this study is to model conversation data from digital reference services
and reconstruct the processes of the reference interviews as a conversation repository.
By doing so, I am hoping that the study will ...

Our collective understanding of the world around us is largely constructed upon what others think. We trust our neighbors more than strangers. We know things because we have either seen them ourselves or because we have ...

This paper argues for the application of authorship analysis to technology design. It extends techniques used in Science Studies to investigate scientific authorship in order to define a concept of technical authorship. ...

How do we collectively feel about our future? Do we look forward to it with anxiety or vigor? Are we apprehensive or optimistic of what the future will bring? Since mood affects performance and well-being, the answers to ...

Understanding how users choose tags can help researchers
better understand how tagging systems can be used and
how to design better tagging systems for the future.
We developed a simulation of del.icio.us, a popular ...

The theme of this paper is the application of automated semantic markup techniques on natural heritage literature to address information needs of taxonomists. Two machine learning based techniques (supervised and unsupervised ...

In the United States, members of the iSchool group have received grants to develop education programs for information professionals to work with digital library collections, but have taken distinctly different approaches ...

Although times change, there are certain human elements that survive through the ages. These elements include the need for expression, companionship, involvement, connection and information. The avenues by which humans ...

Advances in computing and telecommunications make it possible to take advantage of immersive electronic environments to deliver content. In this paper we present a policy game to be used in a virtual world. The benefits ...

Community wireless networking initiatives have been envisioned and implemented with varying success both in the US and abroad. There are a variety of organizational models that municipalities, community organizations, ...

A central tenet of the iSchools is that “the right information delivered at the right time to the right people in the right form,” will “provide society with the key to success.” (www.ischools.org/oc/study.html) For this ...

Through this essay we develop an argument for supporting the growth of I-Schools by building
on the literature and concepts of institutions. We first argue that I-Schools, and the I-School
movement, can be seen as engaging ...

This proposal is intended to examine human trustworthiness as a key component for
countering insider threats in the arena of corporate personnel security. Employees with
access and authority have the most potential to ...

Information technology (IT) is often promoted as a socially and
culturally agnostic tool that will allow emerging economies to
leap into the digital age and reap the wealth that accompanies it.
But in addition to the ...