Tuesday - November 29, 2016

Might & Magic - Showdown Revealed?

by Silver, 21:04

@Gamebanshee they point out a Watch Dogs 2 video of the Ubisoft offices which reveals Might & Magic: Showdown. (Watch the video without sound - unless you enjoy police sirens!)

Your guess is as good as mine on what the publisher's actual plans are, when we'll get an official announcement, and whether any RPG elements will be present in the title, but it's at least worth mentioning that the in-game Ubisoft San Francisco office within Watch Dogs 2 features an obvious Easter egg for an unannounced title called Might & Magic Showdown.

Friday - August 21, 2015

Might & Magic - In Humble Bundles Weekly bundle package.

by Icefire, 00:19

For those wanting to try, or for those who missed the bundle earlier this year, Humble Bundles Weekly Bundle is the Might & Magic series. What you get depends on how much coin you give. A single dollar nets you Heroes of Might & Magic II & IV, Might & Magic 6, Might & Magic Heroes Online starter pack, & BETA access to M&M Heroes VII!! Paying more than $8.00 (as of this writing) also gets you HOMM V, the Hammers Of Fate DLC, & Tribes of The East. M&M Heroes VI, Dark Messiah of M&M,M&M Clash of Heroes I Am The Boss DLC, & The first HOMM. Boosting your donation to $10 will get you M&M X Legacy, plus the Falcon & The Unicorn DLC, HOMM 3 HD Edition, M&M Heroes VI Shades Of Darkness, and M&M Duel Of CHampions Starter Pack. It's a great deal, so head on over to Humble Bundle to snag it.

Saturday - January 03, 2015

Heroes of M&M III - Horn of the Abyss Mod

by Killias2, 17:13

Weeks after the announcement of an HD edition of Heroes of Might & Magic III comes news that fan-made expansion Horn of the Abyss has been updated. See the announcement for a full patch list. Curious but not sure what Horn of the Abyss is? Here is the summary from the official thread:

So, what is Horn of the Abyss? HotA is a global add-on for Heroes of might and magic III that extends (and fixes if needed) classical gameplay elements and adds some of its own. On a more conceptual level – HotA is an attempt to continue legendary series RoE-AB-SoD as close to the original as it could have been done by NWC team, if only they had more desire, resources or even understanding of their own game. We try to keep classical h3 spirit in every tiny detail from code nuances to overall gameplay. Be welcome to check if we’ve succeeded

Core features. A lot fixes and additions, check it out in a full log here

Tuesday - December 09, 2014

According to the Might & Magic: Heroes VII website, an HD update for Heroes of Might & Magic III has been announced:

With the end of the year approaching, we are coming close to a key milestone for the Heroes saga. Indeed, as many of you already know, this year marks the 15th anniversary of the acclaimed Heroes of Might & Magic III – The Restoration of Erathia but also the upcoming 20th anniversary of the Heroes saga!

To celebrate those great events, we decided to fulfil a great project we have been thinking of for many years now. Last year we identified a competent partner to work with (aka DotEmu) and started to give birth to a new experience for all the fans of Heroes III – Restoration of Erathia!

In addition to the HD upgrade, the new release will be coming to Steam/Android/iPad, and the Steam release will "benefit from Steam multiplayer features."

Unfortunately, this is only for The Restoration of Erathia:

But why only RoE? To understand the origin of the project and its development we need to go back to 2003. At that time we asked New World Computing to retrieve their archives for all the Might & Magic titles. We found tons of documentation and data but regarding Heroes III we had nothing but the usable source code of Heroes III Restoration of Erathia.

Friday - September 20, 2013

Might & Magic - Whats On The Horizon

Another year, another GenCon is in the books. You might be wondering why you don’t see much news about GenCon on the site. That’s because the bulk of GenCon is made up of board games, role-playing games, and collectible card games. However, there typically is at least some sort of video game presence at GenCon and this year it took on the form of attendees getting the chance to preview two up and coming games in the Might & Magic franchise as well as one that’s been around for about a year or so. I was also able to talk to an Ubisoft employee about one of the games and get some insight about it. With that said, let’s talk Might & Magic for a bit.

Thursday - November 12, 2009

Might & Magic - MMO for Next Year?

by Dhruin, 20:02

Awesome news. Ubisoft is apparently leveraging their Might & Magic license to produce the game every fan wants. Watch out World of Warcraft, a Might & Magic MMO is on the way. CVG on Ubi Chairman Yves Guillemot:

Speaking at the (deep breath) BMO Capital Markets digital entertainment conference, the Ubisoft man did not offer specifics on the new Ubisoft titles, but did confirm that Trackmania 2 and a new Might & Magic MMO will arrive next year.

Wednesday - November 04, 2009

Might & Magic - Official Facebook Page

by Dhruin, 21:03

While I have doubts anything useful will turn up on it, Ubisoft has kicked off an official Might & Magic Facebook page. There's little there at the moment other than two maps of the Ashan gameworld but fans might want to keep an eye out.

Tuesday - August 11, 2009

Might & Magic - HoMM VI Hints

by Dhruin, 22:48

In an interview with Planet DS on their puzzle-RPG, Clash of Heroes, Ubisoft senior producer Romain de Waubert all but announces Heroes of Might & Magic VI. On top of the text below, the photo clearly shows him wearing a HoMM 6 t-shirt...

Romain de Waubert: Several times, I have proposed a “Battlefield of Might & Magic” concept to Ubisoft… to no avail. Seriously, like Erwan, I am sworn to secrecy. However, I will give you an additional hint. I’m such a fan of Might & Magic that I wear its future like a second skin, very close to my heart…

I’ll let your readers solve our puzzle. :)

Head over for the rest of the conversation on Clash of Heroes. Thanks, Ausir!

Monday - July 27, 2009

Might & Magic - Clash of Heroes Interview @ CH

Might & Magic fansite Celestial Heavens let us know they interviewed Kris Piotrowski from Capybara Games, developers of Clash of Heroes for the DS. On the connection to M&M:

CH: The game comes out more than three years after Heroes of Might and Magic V. What’s the most striking similarity between both games. And what's the most original feature?

KP: I’ll start with the obvious similarities first: The game takes place in Ashan, many of the major characters and creature types should all be very familiar to Heroes 5 players as the game’s story is a direct prequel to the events that occur in Heroes 5.The most original feature of Might & Magic Clash of Heroes is definitely its unique puzzle/strategy battle system. Heroes fans should be happy to know that the battle system is still turn based and requires strategic thinking, but there are a lot of new, interesting elements to play with as well. It would really upset me if ya’ll thought it was just a simple “match-3” game with old-school sprite art! It’s true the main puzzle mechanic is anchored around colour-matching concepts, but there’s a lot more to it than that. Players have to consider their battlefield layout, the position of their opponent’s incoming attacks, the abilities of all the units on the battlefield, the strength of their defense, advanced power-boosting linking possibilities, and a heck of a lot more. It’s a thinking man’s puzzle game.

Wednesday - July 08, 2009

Might & Magic - Clash of Heroes Impressions @ Joystiq

by Dhruin, 09:41

Some impressions of M&M: Clash of Heroes are up at Joystiq, for those interested:

Clash of Heroes is being developed by Capybara Games of Critter Crunch semi-fame, so we weren't surprised by its combat's similarity to a puzzle game -- specifically Critter Crunch. Sure, it's a different approach for the genre, but, combined with a very JRPG art style, lush visuals and an actual story, it just ... works.

Seeing as it's a "clash of heroes," the main push of the game is battles between the player character's army and those of the various evil bad guys they encounter. We were just starting out during our demo, so there were maybe only a dozen units spread across both screens. However, we were told that, later in the game, the screens would be filled, with battles lasting up to 30 minutes. (Shame we were also told there's no quick-save feature.)

Friday - June 12, 2009

Might & Magic - Video Interview

by Dhruin, 23:29

Ubisoft's Might & Magic portal is pointing out a video that introduces two developers that will be the "voice of the teams". Since the cat is sleeping on my headphones and my partner asleep nearby, I can't turn the audio up enough to get past their French accents - so here's the Ubisoft blurb, rather than any description from me:

Dear fans of Might&Magic, it’s been a long time since some fresh news came your way through this website. Rest assured we are working hard on the future of your favorite series. Today we introduce you to two important members of the development team that will be the voice of the teams working on the future of Might&Magic.

Monday - June 08, 2009

Might & Magic - Clash of Heroes Preview @ G4TV

When did Might & Magic become so jRPG? G4TV has a short article and a few screens on the NDS Might & Magic puzzle thing, Clash of Heroes. You'll need to like your ears pointy and your characters cute:

In some respects, Clash is a Zelda-esque Japanese RPG, complete with turn-based combat and conversations presented with anime-looking headshots and text boxes. The game is slated to include five major quests, plenty of fantasy figures (from knights to necromancers), and the usual mix of exploration, combat, and conversation you’d expect from the genre.

What sets this apart from most games in this genre, however, is how when you get to the aforementioned turn-based combat, the game becomes more of a puzzler. The idea is that you have to line up three of the same color units, with three vertical matches resulting in an attack, while three horizontal matches form a defensive wall. These matches are made by moving characters with the stylus, kind of like you would in Bejeweled. Not that you can just move your units all willy-nilly; you can only move so many per turn, though there are occasional special attacks — such as a magic arrow — that don’t count as a move.

Wednesday - May 13, 2009

Might & Magic - Clash of Heroes for the NDS Announced

by Dhruin, 23:27

Worthplaying has news we were expecting with a Might & Magic puzzle game called Clash of Heroes announced for the Nintendo DS:

Through five unique and epic quests, players will alternate exploration and turn-based puzzle battles in the game to save the world of Ashan from demonic chaos. Might & Magic Clash of Heroes also adopts a brand new manga-style art design that is perfectly suited to Nintendo DS. In a world populated by knights, elves, wizards, necromancers and demons, gamers can manage their own hero, customize their army and lead campaigns in the mythic Might & Magic world.

"Our fans have always appreciated the depth and richness of the Might & Magic universe,” said Romain de Waubert de Genlis, senior producer at Ubisoft. "The teams at Ubisoft and Capybara were inspired to extend that universe in a unique way onto the DS, creating an engaging new game experience.”

Upcoming DS fantasy game in the Might and Magic universe (2009): This will be an awesome puzzle game with an epic fantasy storyline. And, yes, both of those things are possible. Watch the review pages; I think this one will make waves.

Wednesday - June 11, 2008

Might & Magic - Community Loss

by Dhruin, 09:22

Sad news for fans of Might & Magic and Wiz8 with well-known community member and modder Flamestryke passing away in April. From Celestrial Heavens:

I just learned that the well known, long time Might and Magic fan Flamestryke, who has created absolutely great and colorful walkthroughs for MM7-MM9 at www.flamestryke.com, has recently passed away. This is what writes Peter2 at Castle Gobs forums:

It is with a heavy heart that I must tell you that Flamestryke, constructor of some of the best web-sites about MM7-9, passed away in April. She had been suffering from cancer for some time.

I never actually met Erika Walters (for that was her actual name), but she and I had been exchanging emails for some years. She had had far more than her fair share of ill-health and ill-luck, but she never allowed that to sour her against life, and in her emails to me she remained a gentle and great-hearted lady. I hope the next life will be kinder to her than this one was.

I drink to her memory.

Our deepest sympathies to Erika’s family for the terrible loss. Rest in peace, Flamestryke, you will be remembered.

Sunday - February 04, 2007

Might & Magic - Newsletter @ Official Portal

by Dhruin, 00:04

Ubisoft is introducing a Might & Magic newsletter (covering HoMMV, Dark Messiah and presumably any new developments). You can check out the first issue online or sign up for future installments with these instructions:

Preview the Might and Magic newsletter here. It's full of great Might and Magic news and goings on (yes it contains Dark Messiah information too!). To sign up to the newsletter either create a new Ubi.com account here or edit your current Ubi.com account and tick the Might and Magic box under the appropriate category. That way you will be sent every new newsletter automatically and you can keep up to date with all the latest goings on within the world of Might and Magic.

Thursday - December 14, 2006

Might & Magic - Interview @ Celestial Heavens

by Dhruin, 20:33

Long-running Might & Magic fansite Celestial Heavens has interviewed two UbiSoft writers on the Might & Magic franchise. The conversation covers the creation of the world of Ashan for the current series of games...but look for the last question, which refers to a new fantasy game in development. Here's a snip:

With Heroes V, Ubisoft created a new universe for the M&M series: Ashan. As the writer for Heroes V and Dark Messiah, did you take part to the conception of this setting?

[RD] I was very much a part of the re-imagining of the world, which was really tremendously fun to do. The goal that we had from the beginning was to create a universe that could support a wide range of stories and games, one that felt like a real world instead of a color-by-numbers map. We really looked to more mature fantasy as our inspiration - George R.R. Martin, P.C. Hodgell, Michael Moorcock - and worked hard to come up with a world where everyone had a believable agenda. In Ashan, orcs and elves have rational self-interest - they're not just generically "good" or "evil".

[JS] When I came on board Richard and Erwan (Le Breton) had already done quite a bit of the world building. They had some exceptional ideas and created a strong backbone with the world timeline. Since then we have been filling in the details, deepening the histories and cultures of the different factions, etc. I hope to end up giving the players a world that has both wit and weight, along the lines of tales by Neil Gaiman, Jack Vance, and Roger Zelazny as well as the "pure" high fantasy authors that Richard mentioned.