Lockpicking FAQ

Originally compiled and posted by Laenis. I've left out his/her personal comments and just kept the lockpicking info. I searched and couldn't find it reposted on the new forums, so here it is. Figure it'll get some use with all the new rogues caused by patch 1.12. ;-)
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Q. How do I get the skill lockpicking
A. You must buy the skill from your trainer at level 16. Then you can complete the quest that trainer gives you to get free thieves tools (or buy them for 15 silver).

Q. Okay, I have the quest, but my skill is super low and I can't complete the quest, what now
A. In the same area as your lockpicking quest, there should be some chests you can level up on. These chests are orange at skill level 1 (see below for color explanation) and don't go grey until about 100. Also, see down below for a 1-300 skillup guide.

Q. What do these colors mean Red Orange Grey I'm colorblind!
A. Every lock you pick has a 'skill level'. Just like with tradeskill items, they are color coded.
Red = can't pick the lock at your skill level
Orange = guaranteed skill up
Yellow = good chance for skillup
Green = low chance for skillup
Grey = no chance for skillup
There is a list down below for commonly items and their skillup numbers in reference to lock difficulty.

Q. Do I have to visit a trainer to get journeyman/artisan/safecracker rank in Lockpicking
A. You don't. Your skill scales with level: every level you gain as a rogue translates into 5 extra points to your lockpicking cap.

Q. What's the difference between lockboxes and junkboxes
Junkboxes are white pickpocketed items that may contain cash and rogue reagents.
Lockboxes are green drops from mobs that contain green or sometimes even blue items.
*Note: Junkboxes can also be turned in at Ravenholdt for throwing weapons (http://www.thottbot.net/ qu=-335), but this is not really recommended, due to the current state of uselessness for throwing weapons.

Q. What can I get from lockboxes
A. As of patch 1.12, you can get random Rogue reagents, such as blinding powder, flash powder, poison ingredients, etc. If your luck is similar to mine, 20 minutes in LBRS will get you around 10 blinding powder. :-\ Random vendor-crap. Green items from high-level junkboxes. Copper and silver as well.

100-125 - You can pick the Polly quest chest (Horde LP Quest chest), several people have reported this now turns grey at 125.

100-170 - You can use either of the chests in the Poison quests (Alliance OR Horde) you get at later levels. You will have to click on your lockpicking skill first, then click the chest. These chests will turn grey at 170 skill.

*Note: For the Polly/Poison Tower chests: You NEED to activate (CLICK) your lockpicking skill icon first, then (CLICK) on the chest as your cursor will not change automatically like it did during the quest or before it.

The boxes at Durnholde keep in Hillsbrad should stay green for you until you get to 175.

175-225 - Pickpocket mobs for Sturdy Junkboxes or Steel Lockboxes. Several mobs drop them, check thottbot and pick the best location for you. I recomend mobs in instances, that way you can pick it clean, reset the instance, then go to town again. You can also pick doors in instances at this range. I personally picked the door in the Scarlet Monestary cathedral from 180-225 one day by repeatedly resetting the instance.

225-280 There is no real easy way that I've found to skill this range other than to keep doing junkboxes. You can use the gates in the NE corner of Searing Gorge, but there is no reliable way to reset them (see notes below for more information). Also opening lockboxes in your faction's major city will get you skillups.

280-300 There are 3 doors in Blackrock Depths that are very close to the zone in that you can use to skill up this. Head in, go left, pick the first 3 doors, exist, reset. Several people have stated this lock is orange (pickable) as low as 255. I can't currently comfirm.

Trival list
If your skill is lower than "orange" number, you won't be able to pick the lock (It won't even let you try). If your skill is higher than the "grey" number, you won't get a skillup from that item. A " " marks information that might be wrong, multiple " " mark missing information.

Doors in the normal world (aka not in instances) are usually on some sort of timer. In other words, you can't repeatedly pick the same door over and over again for skillups. The mechanism of the timers are not well known. Some people say if you pick something else (anything else) in between attempts that it will reset some timers. Others say that if you pickpocket a mob, or kill a mob, or so something else, that this will reset the timers. It may be different for every door. Suffice to say that reset an instance always (to my knowledge) resets any doors inside, so use that method when you can. I am leaning towards the pickpocketting theory for now.

Most of these are chests used in quests that you can pick after you complete the quest. Note that you will probably need to activate your picking skill first, then click on the item as your cursor will not change automatically like it did during the quest or before it.

1. Alliance rogues using the Klaven tower (Posion quest) chest: I just did this at 39, go to Westfall to where the poison quest is at, top floor, Klaven can take me down to half health at 39 if I don't dual-ambush so he kinda hurts. Hopefully you can also be outside his aggro range to practice. To do this just go behind his table (after he spawns he walks around the top of the tower, wait until he is done and ends up a bit away from you), there should be two chairs, jump over the chair closest to the chest and from behind the chair pick the lock. Don't worry about Touch of Zanzil: a death or Jungle Remedy from STV or cure poison from a high enough player should make it all good. Note that you need to activate your picking skill first, then click on the item as your cursor will not change automatically like it did during the quest or before it.
You must be of a high enough level not to aggro Klaven!

2.You can skill up 8 times on the doors to SM, there are 4 doors, 2 inside instances and 2 outside. They are on timers which can be reset.
(See confirmed information 1, above)
Only about half the chests are pickable and are trivial at 175.

Library: Chest in a cubby before the Gallery of Treasures, guarded by 3 mobs. Another chest that spawns in one of the hallways close to Doan himself, guarded by typically 2 mobs + one roamer.

Armory: Chest either in the Training Grounds (guarded by 2 mobs + 1 roamer) or inside the first part of the armory (guarded by 2 mobs + 1 roamer.) Can't remember location of other chest off the top of my head.

Cathedral: Chest on either the left or right side of the fountain. Another chest that spawns either by the monk guarding Fairbanks' hiding spot, or spawns on the other side of the cathedral (guarded by 3 mobs + 2 that roam close but may or may not aggro.)

5.South of Ratchet along the coast a short way is a beached pirate ship. No pirates around ship, they are camped south of it. Bit tricky getting the jump up onto the prow of the ship so you can get onboard, but can try repeatedly with no hassles