It's alright. I'll try do my best to put whatever conversion you've got
Only if you describe the difference with the old conversion (if the conversion was already submitted), not a 'lone dropbox' link, and depends on my mood as well :/

It's alright. I'll try do my best to put whatever conversion you've got
Only if you describe the difference with the old conversion (if the conversion was already submitted), not a 'lone dropbox' link, and depends on my mood as well :/

Click to expand...

It wasn't just a lone dropbox link, I'd linked the wrong post. The proper one was on the page earlier.

Attached Files:

I decided to try the port of Lewd Bachelorettes, and came across an error upon loading the mod on startup. I have combed through the thread and even watched some videos on youtube, however I cant hit the nail on what am I supposed to do. So, advice anyone?

[ContentPatcher] Error loading content pack 'Lewd Bachelorettes - Portrait Mod for ContentPatcher, Includes all variations excluding nude'. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at \Games\Steam\steamapps\common\Stardew Valley\Mods\[CP] Buxom Bachelorettes\content.json.
Technical details: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'ContentPatcher.Framework.ConfigModels.ConfigSchemaFieldConfig' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly.
To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List<T> that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array.
Path 'ConfigSchema.Changes', line 29, position 20.
at StardewModdingAPI.Toolkit.Serialisation.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result)
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 57
at ContentPatcher.Framework.ManagedContentPack.ReadJsonFile[TModel](String path) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\ManagedContentPack.cs:line 75
at ContentPatcher.ModEntry.<LoadContentPacks>d__13.MoveNext() in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\ModEntry.cs:line 0

I decided to try the port of Lewd Bachelorettes, and came across an error upon loading the mod on startup. I have combed through the thread and even watched some videos on youtube, however I cant hit the nail on what am I supposed to do. So, advice anyone?

I made my own unofficial CP port of Ankokou's "Primitive Artisan Equipment" mod. There was another unofficial port of this mod made by @junali , but it did not include some equipment assets (Heater, Crystalarium, Worm Bin) and was not modular. My version includes these files and splits them into individual files for a higher level of customization/control over the included assets.

My only hopes with making my own port were to enhance the user experience, as well as use it as learning exercise for making content packs. I do not intend to insult another's work or to duplicate without reason, and I hope my port is not taken in such ways.

Thanks!

Attached Files:

I made my own unofficial CP port of Ankokou's "Primitive Artisan Equipment" mod. There was another unofficial port of this mod made by @junali , but it did not include some equipment assets (Heater, Crystalarium, Worm Bin) and was not modular. My version includes these files and splits them into individual files for a higher level of customization/control over the included assets.

My only hopes with making my own port were to enhance the user experience, as well as use it as learning exercise for making content packs. I do not intend to insult another's work or to duplicate without reason, and I hope my port is not taken in such ways.

Funnily enough, I actually prefer the non seasonal variant that I converted, as the flowers on the seasonal one look... Odd, to me. I use a green recolour of Autumn anyways so I suppose it's not too bad...

Funnily enough, I actually prefer the non seasonal variant that I converted, as the flowers on the seasonal one look... Odd, to me. I use a green recolour of Autumn anyways so I suppose it's not too bad...

Click to expand...

Everyone have their own taste I suppose. As for me, I have no love for flowery stuff xD Both of the non-flower version of both mods is good though.