-Space Marines- The Space Marines of the Adeptus Astartes are fearless champions of humanity. Genetic modification and psycho-conditioning has made them superior to Men in all respects. These Superhuman, weapons of war are mankinds most elite fighting force.

-Chaos- Chaos Space Marines are merciless reavers, intent upon slaughter and pillage. For ten thousand years, those who were once Mankinds greatest defenders, have waged a bloody war on the universe.

-Orks- Orks infest the galaxy from end to end, living for the moment when they can charge into battle, where their natural toughness and ferocity allows them to excel. Screaming war cries and firing crude guns, their only goal is to drown the stars in a torrent of violence.

-Imperial Guard-IN WORK The Imperium of Man is beset on all sides by traitors and aliens. Across countless warzones, the warriors of the Imperial Guard fight a desperate war to hold back humanity's enemies, resolute Generals spending lives and ammunition at an equal rate.

LAND: All the land was changed, a small description indicates what level of coverage provided and entrenchment. Of course, the various troops have more or less of ease to cross certain lands.

ROAD: The roads can be built only by engineers, they cost 2 EP on flat ground and is multiplied by 2 for forests and hilly. By 3 for the high mountains.

RIVER, STREAM: The rivers are impossible to cross except for troops equipped with antigrav engine. They block supplies and the transfer of troops. You can build bridges above that can be destroyed or repaired by engineers. The streams are slightly crippling for all troops, you can also build bridges above.

TROOPS: Each race have its own troops. They are diversified according 6 catogéries: Hq, Elite, Builder, Troops, Transport, Fast Attack and Heavy Support. Some troops who earn 10 experience points can be upgraded and receive a new type of weapon or new skills. I added to those unfamiliar with the universe, a description of the unit. Its armament and his abilities are fully detailed to ease the neophytes of the universe. Read, read, read ...

LOCATIONS TYPES: Cities have been replaced by spawn points, you start the game (depending on settings) with a HQ permitting to build all troops. The spawns standard can not build HQ, Elites and builders. When you capture a spawn or a Hq, you can build your own troops above. The fortifications may be built on the plains( which may become super fortress ), forests, hills and mountains. They can also be repaired by engineers.

EVENT: Only one event is launched early in the game. It allow each race to receive his hero and its support unit. They are unique, take care of it. You can not build else in the game.

RESEARCH: There is only one research available for each race, it allows him to unlock his troops.

GENERAL: - The scope of supplies and the transfer of troops has been modified - The recognition has been changed, some units have bonuses in recognition and some have the ability to hide - Builders lose EP on movement - The maximum experience is 30. Kill a unit provides 3 xp, retreat à unit provides 1 xp - The HQ provides command a bonus of 100% on a hexagon around him. It decrease of "20%" in each hexagon additional - IMPORTANT! The stack limit is set at 30 by hexagon. You will suffer a penalty if you have too many troops in a hexagon - When you launch an assault, you will get a bonus of 10% in the first round of combat for some units - Counter attack disabled - The loss of "readiness" influences the hit points and power unit - The experience add a bonus in the same field ( 1xp = +1% ) - NO AI ! - Disable action cards - Disable rail cap - Disable active cards - Disable air supply - Disable strategic bombing - Disable air recon

1) For beta, use only small or medium map. 2) For the moment, use only three players maxi. 3) I recommend for beta of just used a map without water. 4) Recommended only if you want a balanced map. 5) To familiarize yourself gently with the mod, you can pretty much start the game without. 6) Unused, it can remain checked. 7) MANDATORY, otherwise the map generated would be very ugly ... 8) MANDATORY, no climate generated.

1) Not mandatory but strongly recommended for more fun. 2) Recommended for multiplayer.... 3) Not AI for now. Already preset. 4) For those who like to adventure. 5) As we can not choose which races to start. The races not completed have a small "soon" on their names. Generate a new map to get the desired races. Do not use them 6) Occasionally, the maps are generated without trees. I do not know why, but be careful.

When you have succeeded in generating the desired part. Go in edit now

1) Click on "Reg" 2) Choose the color for different armies by clicking on the race concerned ( follow the arrow ). It is not mandatory, you can leave it as is. 3) You can rename your pions. Example: Company for space marines, Horde for chaos and Waaagh for Orks. 4) Ditto for the HQ, it's not mandatory either. 5) VERY IMPORTANT Click here " Set All SF Ppl" for all present races in game. Example: After having press this button for the Orks, you select the Eldars and you click the button again. 6) You can set in "diplomatics", if the players are already at war or if there are alliances. 7) You can exit by clicking "Main" and you can now start your game .

Sorry if this may seem hard for some but it is necessary to enjoy the mod.

Thx for the links and the invitation, unfortunately I have to decline, I don't have that much time on my hands. I checked your links and your opponent has posted his last update a month ago ... yeah that sucks when an opponent disappears into the blue void

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

Not at the moment, I had to reinstall windows Xp. And unfortunately, my children take me much time also.

Anyway, I have to revisit the fight that was too random. The Imperial Guard is over, but the update that I have, is not finished at all. I also wait to see the work of Vic on its new engine and the changes it will bring to the games.

No problem, this version is playable but there are no changes that I made ​​recently. My second post indicating the changes are not updated either. There's even a bonus scenario (human against human) with Orks against the Imperial Guard.