The Extra Life charity is an incredible thing. It supports kids and their families as they undergo treatment for cancer, cystic fibrosis, and other life-threatening illnesses and injuries. The RebelFM crew, which includes regulars from IGN, Polygon, Area 5, Zombie Studios, and guests across the video game industry, is raising money to help heal sick kids this weekend, and you can help. We'd appreciate your support in donating to the Children's Miracle Network.

We just moved past $4000, and we'd love to raise more by time we get to November 2. On that day, we'll start livestreaming a bunch of video games for your enjoyment on Twitch starting at 9am Pacific. And then you can keep on giving. Your donations will be used to help children get well, as well as make us suffer -- we'll be playing bad games throughout the day, and you can buy our time and choose what we play just by donating. We'll be playing co-op and multiplayer games with viewers while we hang out in the chat for the entire 25 hours, too! So come play with us, and donate a few bucks. It's tax deductible.

We'll have a ton of awesome people joining us for the 25 hour live stream, starting at 9am Pacific. We'll also have a bunch of awesome industry folks, including current and former IGNers!

Yes, that Peter Eykemans. Here's the schedule for when and how you can troll us throughout the day and night.

Want to watch Arthur suffer through a game he loathes, like Dark Souls? Awesome. Me too. You can also pledge to make us play, I don't know, Perfect Dark Zero co-op? Ugh. For the kids. I now have to play Super Metroid for the first time because we hit $4000. When we hit $4500, I'll play A Link to the Past. Who knows what other stuff will happen at 5K.

Please share the word. Tweet, Facebook, and MyIGN the RebelFM donation page and share this great cause. It's going to be fun. Please join us in lending a helping hand. Now enjoy this photo of Peter and his perfect puppy. See you Saturday.

I wrote reviews for Battlefield 4 for PC and current-gen consoles this week, but we haven't published Xbox One or PlayStation 4 reviews on IGN quite yet. Due to various circumstances, we’ll be holding the next-gen reviews until closer to or shortly after the next-gen consoles launch. Look for the PS4 review around November 15, and the Xbox One review near November 22. Let me tell you a little bit about why we’re waiting.

IGN is adamant about playing all review games in conditions that allow us to be thorough and confident in our criticism. On PC and current-gen consoles, I was able to play many hours of both the single-player and multiplayer, to the point where I was satisfied. That was not the case with Xbox One and PlayStation 4 versions, which were either not made fully available (Xbox One) or in a pre-launch state that did not allow me to experience Battlefield 4 in a way that felt comparable to what you will play when they launch, including frequent crashes and connectivity problems (PS4). To give a recommendation based on those conditions feels unfair to both the game and our readers, considering the platforms have yet to launch. So we're waiting until we can play this thing in the wild. These are problems we expect will be a non-issue when the next-gen machines launch, but better safe than sorry.

However, I can give you some impressions based on my time with the PlayStation 4 multiplayer and single-player. Purely from a gameplay perspective, I can say with confidence that Battlefield 4 on PlayStation 4 and PC are equally excellent. The two are visually comparable, with minor detail differences if you’re really trying to pick it apart. The single-player and multiplayer look beautiful, and DualShock 4 is the best thing to happen to PlayStation in terms of first-person shooters. The analog sticks give you much more room for precise movements than the PS3's DualShock 3, whose sticks I've always felt are a bit clumsy. With aim/fire moved back to the redesigned L2/R2, you’re now pulling a trigger rather than pushing a button. It just feels more natural than hooking my index fingers over the PS3 controller’s bumpers. I’ll probably use this controller to play PC games for the foreseeable future.

Playing with 64 players on consoles is something else. I’m used to that on PC, especially with Battlefield, but I prefer playing on a couch, on PSN or Xbox Live, and using a game pad. Battlefield 4 on PS4 really is the best of those worlds. The scale of the PlayStation 3 version’s maps is fine – as I mention in the review, they sacrifice space and scale without significantly damaging the gameplay – but the addition of 40 more players, additional control points, and vehicles really shows you what you’ve been missing if you’ve been playing Battlefield on consoles all these years.

Until such time as we can get a real, representative experience with the next-gen versions, I hope you enjoy the PC review or Xbox 360/PS3 review. If you have questions, I'm happy to answer them in the comments here, so fire away!

I think it all started with the “Above and Beyond the Call” tagline, a petty jab at the competition that attracted exactly zero of its fans. Stating “Battlefield 4: The first TRUE next-gen title” on the day of Call of Duty: Ghosts’ reveal did nothing but make you look desperate. Today, your new story trailer shows Irish punching a rather Riley-looking German Shepherd in the face.

I’m sure that moment was written into a script years ago, but the emphasis is a little suspicious at the moment. Combined with everything else, all you're doing is insulting fans for their interest in the genre. That absolutely has to stop.

EA’s Frank Gibeau told IGN earlier this year, “The mix of [Battlefield’s] vehicles and infantry combat with fully destructible environments in very large levels, nobody matches that. Until they do, we have a unique position, and I think we have a great position.”

He’s right. Battlefield games excel because they enable interesting, different gameplay experiences. Bad Company 2, Battlefield 3, and Battlefield 4 are interesting because of what they do, not because of what they say in commercials. The same applies to Call of Duty, which introduces exciting elements to its multiplayer while doing something fresh with its campaign every year. I’d wager many of your fans enjoy both, and putting them down by insulting their interest isn't beneficial. It's disrespectful.

And there's room for both franchises, at least until the budget balloon pops and one side of the market gives out, or people get sick of holier-than-thou advertising and just stop buying Battlefield.

Your current marketing campaign is pretty smart. “Only in Battlefield” lets you highlight the absurd potential of Battlefield 4’s enormous, ambitious next-gen multiplayer. But because of the path you’ve paved getting here, it’s hard not to read that as saying anything other than “Not in Call of Duty, Please Pay Attention to Us, It's So Lonely in Second Place."

You have Siege of Shanghai, Paracel Storm, Frostbite 3, and Commander Mode. You've got Omar from The Wire. I'm ecstatic to learn more about what else you've got tucked up your sleeve. Spending time railing against your competition (and those who enjoy it) does nothing but diminish the value of your name. So let it go. Knock it off. Get it together. Be proud of what you are, because your insecurity isn’t doing you any favors. Just because you’re 11 years old doesn’t mean you need to act like a child.

I started writing for IGN as a full-time contractor on October 17, 2011 before starting full-time in-office in February 2012. I've worked at IGN for over a year now, and I'm extremely proud of what I've accomplished, inspired by the people around me, and grateful of the experiences I've had.

I spent quality time with Charles and Keza in Germany.

I spent quality time with Keza, Daemon, Craig, Caleb, and Mike Z., and non-IGNers I love on a lengthy trip to Tokyo/Osaka.

I visited beautiful North Carolina, and I'm thrilled to be going again.