Aspiring Champions

The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside.

The frozen north spawns some of the hardiest warriors in all the world. Each is a paragon of deadly ability and lethal intent. Some ascend to command entire nations, some pursue the esoteric paths of the arcane, but the majority dedicate themselves to little more than the brutal butchery of all who stand in their way. These ruthless killers are known as Exalted Heroes. The history of many Exalted Heroes, recorded in scattered chronicles by the free people of the Old World, is a catalogue of woes and evil deeds. Their infamy shines bright as they capture the notice of the Dark Gods of Chaos with ever-greater feats of slaughter. They frequently seek out others of their kind to engage in ritual combat. When two Champions of Chaos clash, they duel to the death in the manner of gladiators, using the full force of every weapon at their disposal. When a victor emerges, bloodied but triumphant, he will cut a grisly trophy from his foe, claiming both his vanquished enemy's weapons and followers as his own. If the triumphant Champion has truly excelled, he may even succeed in attracting the attention of the Dark Gods and, in doing so, receive a more permanent reward for his deeds in the form of a mutation of daemonic gift. With each victory, the Champion grows ever closer to becoming a Chaos Lord, with whole armies to command and Daemonhood within his reach.

Unit Name

Aspiring Champions

Main Unit Key

wh_dlc06_chs_inf_aspiring_champions_0

Land Unit Key

wh_dlc06_chs_inf_aspiring_champions_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

16

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

137

Melee Attack

46

Weapon Strength (Weapon Damage)

44

├ Melee Weapon

wh_dlc06_chs_aspiring_champions_sword

├ Melee Damage Base

32

├ Melee Damage Ap

12

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

26

Melee Defence

62

├ Base Defence

62

├ Shield

wh_missile_block_55_metal

└ Shield Defence

0

Armour

175

├ Armour

wh2_main_heavy_metal_120

├ Armour Defence

120

└ Shield Armour

55

Health

198

├ Man Entity

wh_dlc06_chs_infantry_aspiring_champions_blood_dismembers

├ Man Speed

32

├ Man Health

8

└ Bonus Hit Points

190

Leadership (Base Morale)

80

Abilities

No Ability

Attributes

EncourageThis unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

{{tr:guerrilla_deployment}}

Hide (forest)This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Armoured & ShieldedArmoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Vanguard DeploymentThis unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.