Dark Souls III Patch 1.13 Focuses on PvP Updates

Tuesday, April 11th, 2017

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Dark Souls III patch 1.13 goes live today for PlayStation 4, and Windows. The Xbox One patch will be ready on April 14th (Friday). The patch focuses mainly on the PvP mode. There is a new flat PvP arena in the Undead Match PvP called Round Plaza. You can now summon a total of two Darkmoon Blades, or Blue Sentinels, and when a white phantom dies during invasion the host won’t be able to summon others for a set amount of time.

There are new values for matchmaking when summoning other players.

Summons
(First value being upper limit, second being lower limit)

Sign summons – SL + 10 + ( SL * 0.1 ) / SL – 10 – ( SL * 0.1 )

Way of the Blue – SL + 15 + ( SL * 0.1 ) / SL – 15 – ( SL * 0.1 )

Invasions

Dark Spirit – SL + 20 + ( SL * 0.1 ) / SL – ( SL * 0.1 )

Mound Maker – SL + 20 + ( SL * 0.15 ) / SL – ( SL * 0.1 )

Covenant – SL + ( SL * 0.1 ) / SL – 20 – ( SL * 0.2 )

Here are the patch notes on random updates/fixes found in the newest patch.

Addition of the arena “Round Plaza” to the Undead Match

Fixed a bug where players could invade hosts during a boss fight

Fixed a bug where disabled items could be used

Fixed a bug where “Spear of the Church” would be summoned outside the boss battle area

Fixed a bug where red phantoms could be summoned after the appearance of a “Darkmoon Blade” or “Blue Sentinel”

Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons

Up to a total of two “Darkmoon Blades” or “Blue Sentinels” can now be summoned during online multiplayer

When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)

Increased the level range at which “Darkmoon Blades” and “Blue Sentinels” can be matched (details available below)

Increased drop rate of “Seed of a Giant Tree”, reduced the number that can be carried and greatly reduced the duration of its effect

Fixed an issue where some weapon skill animations could be used with other weapons

It is now easier to be interrupted when using most weapon skills

Reduced the absorption bonus during the latter half of “Perseverance” weapon skill

Increased tracking on attack animations for “Pike” category weapons

Increased stamina damage dealt by “Fist” category weapons

Added a small window where damage taken is increased after initiating a parry with “Fist” and “Claw” category weapons

What's up everyone? Crystal here! I spend my time writing up the news for you all and keeping us all up to date with incoming game info from Japan. I do a little bit of everything else around here, too. 🙂 Happy Reading!