Dragon Age: Inquisition Gets a Status Update, Check Out Some New Screenshots

December 20, 2013Written by Jason Dunning

Currently scheduled for a Fall 2014 release, Dragon Age: Inquisition (as well as the next Mass Effect and a “new IP“) is being played at BioWare, with the studio sending out this development update for the game:

What have we been working on? Dragon Age: Inquisition has come a long way in the last three months. Today, I’m going to share with you some of what we have been up to since PAX. That way, when we dig in deeper a little later on, you will be up to speed.

You may have heard some talk about a “Holiday Build” for Dragon Age: Inquisition. So, what is this? These types of builds go way back in BioWare’s history. Effectively, they are builds we create around the holiday break that are packaged in a way that allows the team, and other parts of BioWare, to play the game in as complete of a state as we can get it.

In this case, our Holiday build is focused on these areas:

The main storyline completely playable from beginning to end – This allows the story to be experienced in an interactive state, and lets us get pacing and spacing right.

All of the gameplay systems working together – This means that you can experience the game as it is intended to be experienced, with each feature feeding into another.

Starting VO recording for large parts of the game (More on this later).

Getting music in (More on this later).

Making sure that each class has a distinctive feel – Making sure that the party is a necessary and exciting part of combat (More on this later).

Getting our tech locked down.

Getting a lot more content a lot further along – [They mention trees, dead things, outfits, faces, and areas].