Those could probably kill each other on their first go. Do we want to have a ton of neutrals in between to stop this from happening? Well, that 'solves the problem' but is that any fun? Does it make for a good map?

All of the Luggers connect right? So, any of the reefs that are within 2 territories of the Luggers are in danger as well. Not just the reef2 to reef3 example I used before.

I just can't imagine how this map can work at the moment. Unless you wanted to put a ton of neutrals everywhere. But, I don't think this is fun and I don't think this is what you envisioned.

edbeard wrote:well you still have reefs that are really close together

5 and 6

7 and 8

Those could probably kill each other on their first go. Do we want to have a ton of neutrals in between to stop this from happening? Well, that 'solves the problem' but is that any fun? Does it make for a good map?

All of the Luggers connect right? So, any of the reefs that are within 2 territories of the Luggers are in danger as well. Not just the reef2 to reef3 example I used before.

I just can't imagine how this map can work at the moment. Unless you wanted to put a ton of neutrals everywhere. But, I don't think this is fun and I don't think this is what you envisioned.

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No i wanted fast games for this map, that's why they are close together.

I think there is a good even spread there, with some routes taking via bonuses, armies are not going to disappear in the first or second round unless someone gets very bad dice and wastes all their armies in one go, and that can happen at any time as you know.

Statement: I want to work this so that each player loses an army per round until they have secured a water source.
When they have secured the water source (of which there will be the bonus of the dive start position and the water will be enough to compensate for that lose (should because of the xml, it has to continue occuring for the duration of the game)

Statement: I want to work this so that each player loses an army per round until they have secured a water source.When they have secured the water source (of which there will be the bonus of the dive start position and the water will be enough to compensate for that lose (should because of the xml, it has to continue occuring for the duration of the game)

Question. is this possible with the xml.

i'm not sure i understand what you want but here's what i think it should be like.

each person starts with a snorkel and everything else is neutral.

since the snorkel is worth 3 you can't give the player a -1 until the water is taken. but you can do this: make the snorkel worth -1 and make snorkel+water=+4. this way when the guy starts he has a -1 when he takes the water he has 4-1=3.

but if each person starts with a snorkel then the gameplay is very screwed especially in an assassin game. for example reef 6 is 1 terit away from reef 4 and reef 7. so in theory with good dice he can kill either of them in round 1 and win the game.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

DiM wrote:i'm not sure i understand what you want but here's what i think it should be like.

each person starts with a snorkel and everything else is neutral.

correct, and yes bonuses can change.

since the snorkel is worth 3 you can't give the player a -1 until the water is taken. but you can do this: make the snorkel worth -1 and make snorkel+water=+4. this way when the guy starts he has a -1 when he takes the water he has 4-1=3.

OK in understand that, but where do the armies come from to take the water. one would have to start with 6 armies or more to get to a water sources, and if you fail then you're up shits creek.Surely if someone can't get the water in the first round, then this idea is defunct. Some water sources are well away from the snorkel.neutrals in line to water sources would have to be 1 or 2.

So is it possible to start with 6 armies or more for each player.

but if each person starts with a snorkel then the gameplay is very screwed especially in an assassin game. for example reef 6 is 1 terit away from reef 4 and reef 7. so in theory with good dice he can kill either of them in round 1 and win the game.

no reef 6 is 3 or 4 terts away from reef 4. and reef 6 is 5 terts away from reef 7. the reefs are impassables.

I like the idea behind this map. It's unique...something I never expected to see.

The colors in this map are intense, as most of your maps are. I like it. Though it may be a little too bright and green in the top right corner.

The new legend background looks like it clashes with the brightness in the rest of the map. I also liked the seperation of the legend from the game board...with the new version it is difficult to determine that. I'm not sure I prefer the older legend, but it seemed closer to fitting I think.

For the most part I like the images you have on the map, except for perhaps the sailboat image. It seems a little out of place...at least those on the right side of the map (the ones that seem to have more white).

Lastly, in the text in the upper left hand corner, it may be more proper to say "...natural treasures as you can for naturalists to record." ...as the term botanist just refers to plants, while naturalist refers to both plants and animals.

I like the idea behind this map. It's unique...something I never expected to see.

Wow, thanks Andy.

The colors in this map are intense, as most of your maps are. I like it. Though it may be a little too bright and green in the top right corner.

Yes still working on the top right corner to reduce the green....and find more appropriate tones for the underwater appearance.

The new legend background looks like it clashes with the brightness in the rest of the map. I also liked the seperation of the legend from the game board...with the new version it is difficult to determine that. I'm not sure I prefer the older legend, but it seemed closer to fitting I think.

Yes i think the background fits, but i will continue to develop this and see what happens with the legend, but i do like the idea of the rock ledge.

For the most part I like the images you have on the map, except for perhaps the sailboat image. It seems a little out of place...at least those on the right side of the map (the ones that seem to have more white).

Uh huh...will fix.

Lastly, in the text in the upper left hand corner, it may be more proper to say "...natural treasures as you can for naturalists to record." ...as the term botanist just refers to plants, while naturalist refers to both plants and animals. --Andy

Maybe move the penguin up in the legend so his feet line up with the bottom of the 'penguin' text. Since he's a vertical element and the others are more horizontal, he doesn't seem to be attached to any of the three quite properly.

Also, the Iguana & Tortoise get a bit lost in the dark background there.