BL Partners

Console

PC Games 2015

2014
is dead—nyoooo! It was pretty good, but it could do nothing to halt the
unstoppable wave of new games 2015 will bring. There are talky games,
shooty games, driving games, games that let you bake bread and games
that let you become bread. There are new monsters to kill, new plot
twists to uncover and new armies to command; it’s going to be awesome.

By 1987 the PC market was growing so quickly that the formerly business-only computer had become the largest and most important platform for computer game companies. By 1989 Computer Gaming World reported that "the industry is moving toward heavy use of VGA graphics".[20] While some games were advertised with VGA support at the start of the year, they usually supported EGA graphics through VGA cards. Chris Crawford warned that it was "a data-intensive technology, not a process-intensive one", tempting developers to emphasize the quantity of digital assets like art and music over the quality of gameplay; Computer Gaming World wrote in 1993 that "publishers may be losing their focus". A Koei executive claimed that "Nintendo's success has destroyed the [computer] software entertainment market". PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. OXO, an adaptation of tic-tac-toe for the EDSAC, debuted in 1952.

However, the rise of the Creative Labs Sound Blaster card, released in 1989, which featured much higher sound quality due to the inclusion of a PCM channel and digital signal processor, led AdLib to file for bankruptcy by 1992. However, the rise of the Creative Labs Sound Blaster card, released in 1989, which featured much higher sound quality due to the inclusion of a PCM channel and digital signal processor, led AdLib to file for bankruptcy by 1992. 51% of IBM or compatible had 386 or faster CPUs.[19] By 1992 DOS games such as Links supported Super VGA graphics.[29] While leading Sega and Nintendo console systems kept their CPU speed at 3–7 MHz, the 486 PC processor ran much faster, allowing it to perform many more calculations per second. By 1990 DOS comprised 65% of the computer-game market, with the Amiga at 10%; all other computers, including the Apple Macintosh, were below 10% and declining. A Mindscape executive agreed, saying that "Unfortunately, its effect has been extremely negative. As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal.[33] However, major changes to the Microsoft Windows operating system, by then the market leader, made many older DOS-based games unplayable on Windows NT, and later, Windows XP (without using an emulator, such as DOSbox).