This is an online catalog of all my bad guy stats. I created an offline stat generator to create stat blocks for the enemies that I use. This is necessary because we’ve customized the 4E mechanics so drastically in our campaign.

Thus, this serves as a place full of my DS monsters, with stats that are consistent with things like Active Defense.

Unfortunately, I don’t want my players stumbling upon stats for certain things, so a lot of content is hidden in the DM only area. Some day I’ll make that content visible.

+23 (13) v F; Mekillot swallows a bloodied large or smaller creature it is grabbing. The swallowed target is inside the mekillot and is dazed, grabbed, and restrained until it is no longer swallowed. The only attacks the swallowed target can make are basic attacks. At the start of each of the mekillots’s turns, the swallowed target takes 10 damage. When the mekillot dies, the target is no longer swallowed and can escape as a move action.

Stamp (Standard, At-Will)

+23 (13) v AC; Reach 2, 1d8+11 and target is prone

Trampling charge

When charging, the mekillot moves through spaces of medium or smaller creatures, making a stamp attack against each.

Squish (IR, when creature gets under mekillot, At-Will)

+23 (13) v R; 3d6+11, stunned (save ends), and restrained (until escape or the mekillot moves or stands up). The mekillot is aware of its softer underbelly. Any creature that moves under the mekillot triggers this IR wherein the mekillot drops its full bulk onto the target.

Inix charges random non-inix target, makes tail sweep attack against any non-inix in range of its tail during the charge, and bites the target of its charge. Handlers may attempt Nature or Psionics versus the inix’s Will+5 to prevent the rampage. After the IR, the inix enters inix fury.

Inix fury

Any inix whose bloodied rampage is triggered enters inix fury. Mount/pack inix also immediately enter inix fury when failing a food or water related endurance check. While in inix fury the inix attacks and moves at random until it no longer feels threatened. If lack of food or water caused the fury, the animal moves in a random direction searching for food/water and attacks anything it perceives to be in its path. Subduing the fury requires Nature or Psionics versus inix defenses+5. The inix perceives failed subdual as a threat.