It's time for our final podcast episode, as we explore the series of books that started my love of the adventure game genre, that being "Choose Your Own Adventure" titles. As always, we'll talk about the history of the concept and the popularization of the titles, and then, as we end this particular podcasting journey, we'll bid everyone a fond farewell (at least for the time being).

It's time to journey to Paris and uncover the secrets of the Knights Templar, as we look at the very first Broken Sword title, Shadow of the Templars. Learn about how the game was created and how Revolution Software evolved as a development studio, and then, dive deep into the experience of actually playing the title as we discuss the story, gameplay, and puzzles during our talkthrough portion of the podcast.

It's time to take a trip to South America, as we look into the slightly lesser known mid-90s adventure game, Flight of the Amazon Queen. Learn about how the game was created and what inspired its creation, and then, dive deep into the experience of actually playing the title as we discuss the story, gameplay, and puzzles during our talkthrough portion of the podcast.

Try not to get bitten as we explore the very first season of Telltale's The Walking Dead. Learn about the rise and fall of Telltale Games, the creation of their most popular game series, The Walking Dead, and then, dive deep into the experience of playing the game during our talkthrough section of the podcast.

It's time to delve into one of my personal favorite sub-genres of adventure games, Full Motion Video games! Learn about the history of FMV in gaming, and see how the technology evolved to become a major staple of adventure games in the 90s. And, in a stunning turn of events, learn about some of the ways FMV is gaining a new following even today!

Grab your flashlight and your cape as we discuss the very first Pajama Sam game, "No Need to Hide When It's Dark Outside". Learn about the creation of Humongous Entertainment, the company behind the game, and then, dive deep into the experience of playing the game during our talkthrough section of the podcast.

Join me as we speak with Natalia Dolzycka and Magda Cielecka from Artifex Mundi, a company primarily known for developing and publishing casual hidden object adventure experiences, but who are now in the process of creating their first traditional point and click adventure game, Irony Curtain. Learn about the origins of the company, some of the challenges they've faced over the years, and then, delve deep into the background of Irony Curtain, releasing later in 2019.

Come on a badass road trip with me as we explore the Tim Schaefer classic, Full Throttle! Learn about the inspiration behind the game and the process for creating the title, and then, dive deep into the game's puzzles, design, and story as we conduct our traditional "talkthrough" of the entire experience.

Set sail with me as we explore the world of Douglas Adams' Starship Titanic! Learn about how the game was created, including its origins, which can trace its lineage back to the interactive fiction games of the early 80s. Then, dive deep into the game's puzzles, design, and story as we conduct our traditional "talkthrough" of the entire experience.