yeah she's a beauty allrighty, I had the idea of it has 4 engines like the A380 does So why not test FlightSimulators on it haha :) Anyways Always happy to test it in other applications than Flight Sim's too, I wonder if there any nice CAD programs to use a V6K in , that might be a nice idea to test as well.

Well here it is with the Voodoo 5 6000 AGP 128MB Rev.A 3700, I have been running it all day with no hessitations what ever so that's the heads up my 3dfx friends 8)as you can see the FSAA x2, 4 and 8 settings are sellectable now :)

Now for some game testing I ran Unreal Tournament @ 1600 x 1200 x16 in Glide with no FSAA, FSAA x2 and even it was playable @ a staggering setting of FSAA x4! I was like Crikey!!! Far Out! okay the avrarage speed was around the 33 Frames per Second, but still impressive for such an old piece of equipment which never reached the retail market, I was very impressed by it's insane amount of 3D rendering power, espeacially for it's time.

More screen shots of that later tonight, now that's the maximal settings and capabillities of a 6000

Those are environment variables to set FSAA (thanks, Daniel!). Thus, theoritically, we can enable FSAA in DOS games through environment variables.

Alas, I haven't got the chance to try them out myself, since my GLide DOS games, EF2000 V2.0, fails to run with Voodoo5. It is not related to FSAA, though. It seems to be compatibility problem. See, EF2000 V2.0 does not use glide2x.ovl; instead, the glide is hard-coded into the game's engine. It seems that EF2000 V2.0 is a "Voodoo1-only" game. :(

Except, of course, if there's a way to make our Voodoo5 card to "appear" like Voodoo1. Perhaps running it on single-chip mode? Perhaps reducing the TMU size to match the Voodoo1? Alas, I haven't found the right environment variables to do that.

But if you have "later" DOS GLide games (like Archimedean Dynasty, that IIRC uses glide2x.ovl, who knows you can enable 8x FSAA for DOS GLide games!

hmm have you tried to run it in Single chip mode?, maybe it's the SLI which is in the way.You could try and run it under XP and run it as a MS dos program should work in most cases otherwise there is also DOSBoX :)