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Download Blender 2.62 - FileHippo.com

Blender is an integrated application that enables the creation of a broad range of 2D and 3D content. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Through it&#39;s ohttps://filehippo.com

NEW FEATURES:UV Tools:- Many new UV editing tools were added: an advanced interactive stitch tool, to align and join together UV islands. A subdivision surface aware UV unwrapping to reduce stretching. Seam marking in the UV editor, and a tool to compute seams for islands. Sculpting tools to grab UVs and relax or pinch unwraps.

Cycles Render Engine:- A number of new features were added, including render layers and passes, multi GPU rendering and selection of GPU device, improved sampling for complex environment maps, border rendering, BVH caching for faster rendering of camera fly-throughs, and new shading nodes for color correction and a checkerboard texture node.

Remesh Modifier:- The Remesh modifier is a tool for generating new mesh topology based on an input surface. The output follows the surface curvature of the input, but its topology is a uniform distribution of quads. It can generate smoothed output or tag sharp features to better capture corners.

Boolean Modifier:- The boolean modifier now uses the Carve library, which should give much improved results. This library is more stable and faster, resolving old well-known limitations of our previous library. The general workflow and options available in the user interface are unchanged, usually the modifier will simply run faster and produces a better output mesh. However there also some changes in behavior.

Game Engine:- The game engine user interface was polished, editing text objects in the user interface and through the python API has been made easier, full screen and antialiased rendering has been improved, along with various other changes.

Motion Tracker:- Object tracking support has been added, so that not only camera animation can be reconstructed from footage, but also the animation or transformation of objects in the scene. This comes along with many improvements to the tracking user interface and tools.

Collada:- A Second Life compatibility option was added for exporting armatures, along with a number of other fixes related to transformations and armatures. There is also a new development team that will try to improve the Collada integration further in following releases.

More Features:- Other new features include: improved bump map quality in the viewport, various new dynamic paint options, international text copy and paste and editing in the text editor, longer names and file paths, drag and drop parenting in the outliner, and many more changes.

Python:- Matrices and vectors math classes were improved in various ways. Column-major access was changed to more standard row-major access and easier access for rows, columns, translation was added. Vectors now can have arbitrary size, and matrices are now pretty printed in the console.

Addons:- Network render now has support for version control systems, render engines, point cache baking jobs, and a new web interface was added, along with a number of other improvements. There were also features added to After Effects export, X3D export Atomic Blender PDB import, MHX import, UV layout export, and screencast keys.

MORE FEATURES:Animation:- Follow path constraint with a cyclic curve can now loop - r43005- Change how translated unconnected child bones with no inherit rotation are positioned. Now, disabling inherit rotation/scale will no longer move the bone, only affecting its rotation/scale. - r43450- Bake action tool is now available in menus, previously was only available when searching. - r43985- Note that blenders ffmpeg-ff1v ( FFmpeg Video Codec #1 ) codec supports transparency now , which makes a player that support it mandatory for external watching ( based on ffmpeg >= 0.10 )- Export: ffmpeg h264.mov is now compatible with OSX Finder Quickview and Quicktime-Players ( 7.x and X )

Bump and Derivative Maps:- 16 bit float textures. This feature allows users to load 16 bit per component textures for display in the 3D view when working with float images. This feature is mostly notable when working with the new bump map painting capabilities of blender. To enable the feature, check 16 Bit Float Textures under User Preferences -> System (on by default).- Bicubic bump map filtering in the viewport, for improved bump quality. To use, "best quality" must be set as method for bump mapping under texture options, and the graphics card must support OpenGL 3.0 or later. The filtering helps on close ups of bump mapped surfaces. - r42647- Derivatives maps now are automatically scaled based on object size - r42648

Color Management:- Color Unpremultiply option for images and render settings. For premultiplied alpha images, this makes any color space conversion for the image or render output work on color without alpha multiplied in. This is typically useful to avoid fringing when the image was or will be composited over a light background. If the image will be composited over a black background on the other hand, leaving this option off will give correct results. - r43004- Accelerated sRGB linear conversion using lookup table, this can speed up loading of images in the compositor and simple renders quite a bit. - r43222- Dithering now uses the Floyd-Steinberg algorithm. Previously it would simply randomize each pixel slightly, adding noise, now that should be reduced. - r43222

Editing:- Removing snap points now support removing points other than the last added, Alt+A can be used to select the point. - r42882- Weight painting Vgroup option restored to paint only vertices already in the group, remove unused All Faces option - r43397- Weight preview option for weight editing modifiers, to show the weights generated by the modifier in weight paint mode - r43610- Improved computation of sculpting center and normal - r42683- Added option to fill caps of beveled curves. Works if bevel object is set only - r43852

Nodes:- Double edged mask compositing node added to combine an inner and outer mask into a single feathered mask. - r43265- Removed buttons in node headers for hiding unused sockets and for hiding the (non-socket) option buttons. These operators can still be accessed from the properties panel, and in the Node menu in the node editor. - r42708- Automatically hide unused node sockets in collapsed nodes. - r42726

Physics:- Fluid simulation speed control option is back, which means the speed option can be animated to slow down or speed up time. - r43593- Fluid simulation cache reading now has an offset option, to display baked fluid simulation at a different time. - r43822- Cloth: velocity damping option added. This helps avoid "cloth wobbling" problems with animated characters with cloth. - r43627- Baked editing: make particle edit mode more usable for softbodies and cloth - r43588- Fluid particles can now take advantage of multiple processing cores (multithreading). For simulations dominated by SPH calculations (i.e. lots of particles but few collision mesh faces), this results in almost a 4x speed-up on a 4-core machine. If needed, the number of threads can be limited by setting the OMP_NUM_THREADS=n environment variable. - r43069- SPH fluid particles are more stable and symmetrical now. Previously, the limit on the number of neighbouring particles was too low; this resulted in a bias towards one direction. For simulations that used an adaptive time step, the stability improvements also result in a speed-up, as shown below. - r43068

User Interface:- Running operators now uses last used settings, added reset button to set defaults. - r43308- Number button copy/paste support for units and python expressions - r43574- When splitting editor using right click menu, Tab key can be used to switch the direction - r42744- Search match color in outliner can now be themed - r43599- 3D mouse support for USB Spaceball5000 and 3Dconnexion SpaceMouse Pro - r43706, r43518- Quick jump to scroll area with middle mouse clicking on scroll area - r43404, r43420