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the problem is not that people dont want other players in their TES game....we do. we would love to have our friends joining in our adventures in real time. the problem is that people dont want TES molded into a WoW clone game.

this is what pisses me off to no end about this TES mmo. instead of taking the hard road and adding a multiplayer to the existing TES worlds(even limited to 50 players or something),they have tanke a "general run of the mill mmo template" and reskinned it with TES lore.

you know what this does? this makes the TES mmo feel like just one more run of the mill mmo that we have all played a million times. We are sick and tired of run of the mill general mmos. We want a TES world where we can play with a few of our friends and maybe even port our character into an "arena like" instance where we fight vs other players or teams. that's all.

for the love of God, stop taking the "insert general mmo template" and reskinning it with "popular franchise theme" and force feeding it to us. it all just ends up tasting the same, because it IS the exact same crap with just a new skin. you are not fooling anyone.

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Originally posted by Jakdstripper

the problem is not that people dont want other players in their TES game....we do. we would love to have our friends joining in our adventures in real time. the problem is that people dont want TES molded into a WoW clone game.

this is what pisses me off to no end about this TES mmo. instead of taking the hard road and adding a multiplayer to the existing TES worlds(even limited to 50 players or something),they have tanke a "general run of the mill mmo template" and reskinned it with TES lore.

you know what this does? this makes the TES mmo feel like just one more run of the mill mmo that we have all played a million times. We are sick and tired of run of the mill general mmos. We want a TES world where we can play with a few of our friends and maybe even port our character into an "arena like" instance where we fight vs other players or teams. that's all.

for the love of God, stop taking the "insert general mmo template" and reskinning it with "popular franchise theme" and force feeding it to us. it all just ends up tasting the same, because it IS the exact same crap with just a new skin. you are not fooling anyone.

First you cant take things like killing NPC's, stealing blocks of cheese, or some of the myriad other single player experiences and port them over to a massively multiplayer game, it just wouldnt work. However you can take many of the features and port them over. Things like active blocking, free form character progression in a class based structure, open world free form exploration centric gameplay and meaningful storylines.

Since were talking about MMO's then you need to have systems in place that allows hundreds or thousands of players to interact. Systems that are common to our genre, like PvP systems, AH's, Questing, RvR, Loot, raiding, group interaction.

I implore you to name me 1 clone like feature, just be warned that saying it is so doesnt make it correct. You sir are not jean luc picard.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

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Originally posted by azzamasin

First you cant take things like killing NPC's, stealing blocks of cheese, or some of the myriad other single player experiences and port them over to a massively multiplayer game, it just wouldnt work. However you can take many of the features and port them over. Things like active blocking, free form character progression in a class based structure, open world free form exploration centric gameplay and meaningful storylines.

Since were talking about MMO's then you need to have systems in place that allows hundreds or thousands of players to interact. Systems that are common to our genre, like PvP systems, AH's, Questing, RvR, Loot, raiding, group interaction.

I implore you to name me 1 clone like feature, just be warned that saying it is so doesnt make it correct. You sir are not jean luc picard.

YES YOU CAN!

ffs an amature modder has already made a mod that lets multiple people actually exist in the Skyrim world....sure, it's buggy as hell and doesn't work half the time but it IS POSSIBLE. and this guy is just an amature modder, not a professional paid coder.

stop saying "it's not possible", because it is. not easy for sure, but it's definately possible. the only thing stopping them it's exactly THAT kind of attitude.THAT kind of attitude is exactly what's been stagnating the mmo market for the last 10 years. everyone would rather just recycle and reskin instead of trying something difficult and radical.

forget about "thousand of players" and start with servers with limited players like Dayz does, or even just multiplayer features like separate "arena" instances....

i will not go into details about clone features as i have not actually played the game. All i have seen are the vidoes and read the interviews and neither of those looked or felt like a TES game that i love. So far what i have seen has looked more like Rift than TES.

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Originally posted by Jakdstripper

Originally posted by azzamasin

First you cant take things like killing NPC's, stealing blocks of cheese, or some of the myriad other single player experiences and port them over to a massively multiplayer game, it just wouldnt work. However you can take many of the features and port them over. Things like active blocking, free form character progression in a class based structure, open world free form exploration centric gameplay and meaningful storylines.

Since were talking about MMO's then you need to have systems in place that allows hundreds or thousands of players to interact. Systems that are common to our genre, like PvP systems, AH's, Questing, RvR, Loot, raiding, group interaction.

I implore you to name me 1 clone like feature, just be warned that saying it is so doesnt make it correct. You sir are not jean luc picard.

YES YOU CAN!

ffs an amature modder has already made a mod that lets multiple people actually exist in the Skyrim world....sure, it's buggy as hell and doesn't work half the time but it IS POSSIBLE. and this guy is just an amature modder, not a professional paid coder.

stop saying "it's not possible", because it is. not easy for sure, but it's definately possible. the only thing stopping them it's exactly THAT kind of attitude.THAT kind of attitude is exactly what's been stagnating the mmo market for the last 10 years. everyone would rather just recycle and reskin instead of trying something difficult and radical.

forget about "thousand of players" and start with servers with limited players like Dayz does, or even just multiplayer features like separate "arena" instances....

i will not go into details about clone features as i have not actually played the game. All i have seen are the vidoes and read the interviews and neither of those looked or felt like a TES game that i love. So far what i have seen has looked more like Rift than TES.

Ummm no you CANT! Tell me what if I wanted to kill all the shop keepers in Riftkin, or hell for that matter kill EVERYONE in riftkin? You can do that in the single player game because its your choice but in the MMO you "could" do that but then your game MMO would be really shitty! There's alot of things that can not work in an MMO or you ruin the MMO experience for everyone else to come along. Like I said there are more then enough Elder Scrolls quirks in the MMO to keep the game within the framework.

You cant forget about thousands of players as then you lose all meaning to what makes an MMO an MMO. Sounds like you want Skyrim multiplayer and that is your perogorative and I cant fault your wants. However ZOS is making an Elder Scrolls MMO and not an Elder Scrolls Multiplayer co-op game which is exactly what I want. To top it off the lead designer is also the one person that made DAoC RvR™ the ultimate PvP experience for many players. Now you could say why didn't they go with a 2 faction or no faction open PvP system and my argument would be, those have been done hundreds of times before and I have no desire to play World of Elder Scolls or Elder Scrolls'Fall. Whereas RvR has only been done in 2 other MMO's and its bout high effing time someone come along and try and polish, innovate on a PvP feature that has so much promise and has been done so few times before. I do not want to play Elder Scrolls in the WoW or Darkfall mindset and for this reason alone its why I am so adamantly thrilled to look forward to the game.

If yo uwont go into clone features then you have ZERO right to say its a clone, that statement reeks of misinformation and unintelligent arguments. Arguments that are not only not valid but outright slanderish. I too have read, watched and listend to everything I can about the soon to be released MMO (sometimes voraciously) and everything I have witnessed says the exact opposite of what you say. It appears to me that ZOS has taken great pains to foster and incorporate elements that make the single player RPG's what they are into the MMO version. Things like lore, open ended free form exploration, use of magika, stamina and health, open ended dungeons, any class can wield any weapon and wear any armor, detailed storylines and so much more.

As you see, I named many elements that were found in the single player experience and are being ported to the MMO version whereas all you have done is make hyperbolic comments reeking in ill-informed misjudgements!

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

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Originally posted by maddog15aI got a sinking feeling in my stomach that this is gona be swtor all over again...

I think you might be right.

Impossibru.

I think TESO will be a lot better and different.

I would like to think so, but it seems ZeniMax is riding to much on the lore to make this game. I have no doubt it will sell alot. But sells don't support a mmo, player retention does. And lately every mmo thats come out has been struggling with that, case in point swtor. Swtor has great lore to work with and provides a great single player experience, but its an mmo and you need not just a great single player experience but multiplayer one as well. Thats something ZeniMax has talked very little about. Also with sandbox gameplay being a huge part of the last 3 TES games, for the developers to come out and state they see no value in sandbox material is a scary thing.

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Originally posted by maddog15aI got a sinking feeling in my stomach that this is gona be swtor all over again...

How did so many people not see from the start that SWTOR would fail? You just had to look at the first minute of actually released gameplay to see that it was just WoW with a Star Wars paint job. I don't know if TES Online is going to succeed or not, but if it's trying to adapt the combat mechanics of other TES games, at least it'll be different.

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It'll probably also help their profits if they don't blow a huge chunk of money on the voice acting. I mean it's a luxury, and while it's nice, MMOs are clearly a genre where the players care about story the least.

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I love Skyrim, and the way we can change the world. The sandbox style is the coolest thing ever. But, with an MMO with thousands players gonna kill this, its impossible a sandbox with massive players... I agree with put a Multiplayer mode, like Diablo 3 instances, with max of 5~15 players and a more flexible world.