This version provides an ability to natively run level testing from PGE Editor's call with an ability to quickly restart a level with sending latest in-editor changes, reset checkpoints, toggle playable character, etc.

Here is the changelog:

Added non-ASCII paths support! (LunaLUA-SMBX's root finally can be placed into a path with non-ASCII characters. But limit is: don't mix codepages (example: both Russian and Chinese characters in a path, or you will get VB Error "File not found". Same happens on Vanilla SMBX if you have been used non-local characters.))

Added a test-mode system which can be controlled by LunaTester inside Windows version of PGE Editor.

Added Graphics.getBits32 function which is a fast way to access the bits of an image resource

glDraw can draw with scene coordinates (sceneCoords=true as named arg)

Added CaptureBuffer class which allows capturing the screen at a specific render priority

The max id of Blocks has been increased to 700

Added lunabase.lua to LuaScriptsLib which is a global user script file.