I'm new in Fate, and I'm amazed by the game style and mechanics.
Nevertheless, reading the manual, I think I've found 3 mechanical incongruences.
Speaking about the Four Actions and their outcomes, ...

Let's say I have a character with a +2 Consequence and somebody rolls +1 on their Lore check to cure it.
Obviously they failed their check, but is anyone else allowed to try? I can imagine that this ...

Can you spend a single action to attack two opponents at once?
Does Fate Core support this? Fate Core is supposed to be a toolkit for just about any kind of decision, so I think there's got to be a ...

Background
Our group is new to Fate, but experienced in other forms of RPGs (from pen and paper to LARP). Fate is a new concept for all of us and has a very different style from what we're used to.
...

I'm looking into unique stunts that affect dice rolls in gameplay. Are there any rules or precedent on the use of more than 4 Fudge dice in rolls, or using a die to determine outcomes?
I'm thinking ...

Background
In my Fate core campaign, my group is fighting against aliens in a near future setting (the campaign is loosely inspired by XCOM: Enemy Unknown)
In the core book, most combat examples are ...

I'm starting to use a skill-like mechanic for my NPCs which is kind of a cross between modes and the aspects only option. I want to know what systems have used a feature like this, so I can build on ...

I have trouble understanding how to deal with Aspects implying a resistance or immunity to a given category of attacks.
Let's say for example a dragon has the Aspect Can Withstand the Hottest Flames ...

I teach English to a Japanese couple. I discovered they like Star Wars 4: A New Hope. I imagine there are a million RPG adventures for it but I want one for the Fate-based Awesome Adventures system ...

As someone who only played for like an hour in an ad-hoc, two-player session as GM, i would like to get some advice:
First the example:
The basic, on-the-fly idea was that the hero gipsy arrives in ...

Fate is admittedly an acquired taste. Interestingly, my players don't mind facing off against powerful enemies with stunts and skills that they themselves could not gain any time soon (full immunity ...

Or worded differently: once i establish longer-lasting facts through narrative or 'create an advantage', are they aspects beyond the scene? If PC finds an item, for example, or some character aspect ...

I am working on a campaign in a medieval fantasy setting using fate. I have decided to use a hexcrawl as a convenient way to give interesting choices to my players letting them lead the story and more ...

I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions.
I am trying to figure out how ...

This is a fairly straightforward question, but one that has led to some debate in my group. We know that aspects are generally not reflections of physical reality but rather narrative focus, so things ...

My group and I have recently stumbled upon what we, being inexperienced with FATE, perceive as somewhat of a conflict within the game's approach and rules itself, which I hope someone could shed some ...

I'm currently planning a Misfits-style game built in Kerberos-club Fate. Basically a bunch of young offenders with super powers.
One of the players is thinking of a character whose power is that he ...

In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to ...

NPCs can according to the rulebook be compelled just like PCs - with certain limitations. However, it appears to me that this is a slippery slope if the GM is allowed to compel their own characters ...

So, I'm planning out a Misfits-style game using the rules from the Kerberos Club in Fate. Misfits is about a bunch of young offenders who get super powers. And the part of Kerberos Club I'm using is ...

Well, I'm quite new to Fate and today we had our very first session, we had a lot of fun but aspects confused us a lot.
I made the areas so my players would fight a Titan on the forests, one of the ...

I really like the idea in Fate Core of phases in character creation: characters telling three adventures they had together, and getting aspects from these adventures.
However, I now have to introduce ...

Sometimes a possibility for complication presents itself without any particular aspect being obviously associated with it. I've had times when a compel seems to rise naturally out of the narrative, ...

I renamed this question because I didn't estimate the problem correctly, which actually seems to be localized to assisted healing. The old title was "How do I restrain Inspiring Leadership".
(Strands ...

Shortly, I plan to test a game based on Fate 2e (the self-contained rules set, available here) and the Shadowrun campaign setting, with slight modifications. There have been a few things troubling me ...

Are there any rules adaptations out there for Fate (any variation, including Fudge) by e-mail? Or has anyone played by e-mail with any house rules?
I'm looking to run a pbem, and wanted to adapt the ...