Note: You must play the Kidnapped Side Quest to access the Cesspools. In the Cesspools entrance (after you hop down the hatch in Bowerstone) you'll find a few tables with thugs around them. A table on the left holds this book.

When you get to the door, the men in the room will attack. They are tough, but your magic should be tougher by this point. Use combo magic and ranged weapon flourishes to eliminate them.

In the next room you'll find out that the fiancé is far below. Vault off the end of the floor to enter the Cesspools, proper. Here you'll meet Gerald (or Geraldine) whom you must lead out of the Cesspools by holding his hand. Drag him forward and, at the a T-intersection in the tunnel, look for some boards with a familiar glint behind them.

Note: If you chose to save your friend at the beginning of the game and have your brother kill the townspeople, your friend will appear here. Lead him or her out and you can reunite -- and marry!

When you dive into the Cesspools, run up the first ramp and look for a T-intersection. An area of the tunnel walls here is boarded up but you can make out a Silver Key through it. Bash your way through with a melee weapon to score the key.

As you make your way through the pools bats will attack. Send a few fireballs at them and grab Gerald(ine) again.

In the Cesspools, vault down into the abyss and follow the path up. At one point the path will veer to the right but this Gnome is hanging out in front of you before you turn. It's hanging on the wall just past a skylight.

In the next area you'll encounter Hobbes. They are easy to handle, but make sure Gerald(ine) stays back a ways. Grab the chest in this area and keep an ear out for your dog's bark -- he'll find Dig Spots nearby.

There's only one more ambush between you and the surface. Before you exit the Cesspools, you'll have to the option to dissuade the kidnapee from returning to his fiancé (evil) or encourage him to (good). You can also choose to not weigh in and your morality will be unaffected.

After doing the Kidnapped Side Quest, you are free to make some Guild Seals by opening Demon Doors and completing other Side Quests. We recommend these since you'll be able to open up new places later in the game and begin some collectible-based quests as well:

In addition to these Side Quests, you may be interested in catching up on your Demon Doors and collectibles, like Silver Keys, Rare Books and Gnomes in the many new areas that are available to you. All of these sections in the guide are 100% complete, so you have nothing to lose by exploring a bit on your own.

Finally, now is the time to start investing in shops and property. Purchasing shops and setting a price will yield immediate results -- cash every 5 minutes! You'll need to begin your real estate empire early if you want to be able to run Albion later in the game (without stealing and being evil -- if you want to steal and be evil, don't worry about purchasing real estate!). For now, just get one or two high-priced shops in Bowerstone Market. We prefer the pubs -- but it's up to you! As long as you have money rolling in you'll be better off down the road.