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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
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I think I have 1 small bug, shots to the left ramp don’t seem to register.

please let me know if its working on JP’s version….

Many thanks Haunt, Draifet and Bord! I’ve been waiting for this mod and it turned out great!

I can confirm shots to the left ramp do not register but work fine on JP’s version. Also not sure if intentional but the shot to the right ramp has become increasingly difficult to make, successful maybe 3 out of 10 attempts (the ball barely makes it past the gate and rolls back). Thanks again for all you do!

I think I have 1 small bug, shots to the left ramp don’t seem to register.

please let me know if its working on JP’s version….

Many thanks Haunt, Draifet and Bord! I’ve been waiting for this mod and it turned out great!

I can confirm shots to the left ramp do not register but work fine on JP’s version. Also not sure if intentional but the shot to the right ramp has become increasingly difficult to make, successful maybe 3 out of 10 attempts (the ball barely makes it past the gate and rolls back). Thanks again for all you do!

thanks I’ll see what I F’ed up on the left ramp….
and the right ramp for sure is harder, you need a clean shot to make it all the way… so make cleaner shots!!…

Has anyone noticed the excessive right hand english on the ball during gameplay. The ball spins to the right so much so that when I tried to rest it on the left flipper it spun up (up the engaged flipper) and went down the centre lane. Now you cannot change the laws of physics captain, so this didn’t look right for the ball to travel up on the flipper. It may be an issue to the original table, but I do notice the ball spinning down the right lane excessively. Otherwise, looks and plays great (oh and the left ram like mentioned above, I noticed that but you are on it Haunt). Also, I’ve made no mods to your table and playing on cabinet. Thanks again.

I’m not a fan of the unfinished/unpolished look of the new ramps ripped from FP. Especially the left one. I’m in the process of polishing them up, cleaning the edges and adding shadows. I will send them to Haunt as soon as I’m satisfied with the end result and they can be incorporated in the build if he likes them.

Yeah, don’t take this in a wrong way. I have the highest respect to everything you guys do. The ramps look absolutely fine, it’s just the little details there that bug me. Like the edges of the lower part of the left ramp textures have odd black outlines, the color stripes are of different shade than the ones in the lower plastics and the ramp mod textures lack any shadows…. stuff like that.

I’m not taking it on the wrong way, as I said any improvement will be welcome, just a clarification, cause I had to redraw almost the full grid of the left ramp, spent my time adjusting the blue parts with the walls under it (before was totally blue and opaque), used a new image for the right ramp with the holes, added the yellow tone on the middle part, transparency on both, and some subtle shadows and reflects to all the plastics, and other small details like changes on the screws… as u can see not only a direct rip of the FP table ramps.

On my opinion the original plastics and ramps are ugly on this table, and as u can see on the screenshot they have the black outline, and maybe I’m wrong but I think the color stripes are the same, just look different cause the lights under them. Nothing to say about the shadows (and the invisible walls don’t fit very well neither).

I still have the PSD file with the layers, tell me if u want it. For me the worst part of the left ramp is the part arround the hole, and a missing small plastic.