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D&D Campaign Town Map: Wintervale

Hi everyone. I'm currently working on a D&D campaign using D&D4E and this is my first town map create for the campaign: Wintervale. For the terrain, I used tileable textures with cloud effect layered on top of it. For the buildings and objects, I used mainly MapTool's mapping objects (link) and some others found on the internet, and applied a black outer glow to them to mimic occlusion.

I tried to think of how the town people may live their daily lives there, then proceeded to layout the necessary buildings. Since Wintervale is pretty small for a town (more like a village), I'm in the process of developing he areas around Wintervale and its backstory fitting for the campaign. As for the town map, I believe it's pretty much done at the moment. Those interested in the campaign's continent map, here's the link.

Looks pretty good but you might want to reorient your little shacks in the top left...as currently situated the chimneys are where the front door would be. Otherwise I think it looks pretty good.

If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)

I like it. I did wonder for a moment why the guards would be so far from the main entrance but it's not a big problem I guess.

I can totally see this being used for a gaming session. I might even use it myself, thanks for sharing

“When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

Unlabeled map update

Thanks everyone for the comments.

@ Steel General: Haha. Good observation I setup the barracks next to the guard tents initially, but have updated it so the tents will belong to the market traders (with campfire and cooking pots) while the guards will have a permanent structure over their heads.

@ Jaxilon: I thought that maybe, if the town was raided by some orcs in the middle of the night, having the guard barracks next to the entrance would be the first thing that will be destroyed by the enemies. If that happens, the town will probably not survive the night. So I placed the barracks further from the entrance that the guards may have time to prep themselves. But you raised a good point. I should consider more when designing the next town. Thanks!

@ RobA & torstan: Yeah, using building tiles seem to create that kind of shadow problems. I didn't really think much about it until you guys mentioned it. I'll be more careful with using map objects that are pre-lit. As for the palisade, that's the best tiling object I could find at that time And my friends agree too, saying they look more like RR tracks. I'll see what I can do to improve it.