Kaos Studios has admitted that the team behind Homefront have been in crunch mode for the past six months.

General manager David Votypka told Develop that reports of staff working ten-hour days leading up to the game's release are true.

"Yes, that's true. After only requiring core hours based on an eight-hour day for two and [a half] years, we needed to increase our velocity heading into our final alpha / beta phases," he said.

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"Out of the three-year project life cycle this has been less than 20% of the project time, and many staff [who have finished their critical work on the game] are currently back to an eight-hour day."

It was added that the increased workload was negotiated by a "case-by-case basis".

"Delivering a great game is the best outcome [from a career perspective] for any dev team, and the team here has shown great passion and commitment to delivering a really great game with Homefront," said Votypka.

"That said, we’ve also communicated that we will manage this last push closely with the staff on a case-by-case basis, and if anyone feels they are nearing their limits, they should communicate this and Kaos management will find a way to let them re-energise.

"The goal here is always to balance the challenges of remaining developer-friendly, hitting our milestones, and maintaining the high quality project goals we all uphold at this studio."

He added: "In addition, staff bonuses and [post-ship] time off are awarded to all staff, and also scale to reward extra effort put in."

Homefront will be released on Xbox 360, PlayStation 3 and PC on March 11 in Europe and March 8 in North America.