All Bosses

Dark Souls All Bosses is a speedrun category in which the player tries to complete the game as fast as possible while also killing all enemies that are considered a boss (see below for a list of all bosses). Glitches, skips and sequence breaks are all allowed. Using other programs to affect the game or editing the game code is not allowed; apart from a few exceptions allowed by the community.

Bosses

Any enemy that has a large health bar on the bottom of the screen when engaged in combat is considered a boss. Other enemies are not considered bosses by the Dark Souls community even if it may seem like they are because of their size.

These enemies are bosses

Asylum Demon

Taurus Demon

Belfry Gargoyles

Capra Demon

Gaping Dragon

Moonlight Butterfly

Chaos Witch Quelaag

Iron Golem

Dragon Slayer Ornstein & Executioner Smough

Great Grey Wolf Sif

Stray Demon

Seath the Scaleless

Pinwheel

Gravelord Nito

Four Kings

Ceaseless Discharge

Firesage Demon

Centipede Demon

The Bed of Chaos

Sanctuary Guardian

Knight Artorias

Manus, Father of the Abyss

Black Dragon Kalameet

Dark Sun Gwyndolin

Crossbreed Priscilla

Gwyn, Lord of Cinder

These enemies are not bosses

Hellkite Drake

Hydra (Darkroot Basin & Ash Lake)

The Giant Rat in the Depths

Undead Dragon (Valley of Drakes & The Painted World of Ariamis)

The Taurus Demons and Capra Demons in the Demon Ruins

Any of the Titanite Demons

Any of the Giants in Sen's Fortress

Miscellaneous

Defeating a boss: To successfully defeat a boss you must kill them and stay in the boss room long enough to see the Victory Achieved notification. This means that in some cases you can die at the end of the boss fight and still have successfully defeated the boss. Also, if you Homeward Bone or Darksign out of a boss fight too early after having killed the boss you may not have defeated the boss if the notification does not pop up.

Moan glitch: In the Crapplemage route there is a small chance that the player can cause the game to be softlocked in the Painted World of Ariamis. This has a chance of happening when the player deals a lot of damage to Priscilla (generally by using Dark Bead when in Red Tearstone Ring (RTSR) range) and kills her instantly. It causes Priscilla's dialogue to loop which stops the player from leaving the Painted World of Ariamis. Any attempt to leave (Darksign, Homeward Bone or death) will spawn the player back at the start of the area and Priscilla will still be looping her dialogue when the player returns to the boss zone. This effectively stops a run since the player cannot leave and finish the game anymore. There is no known way to fix the glitch once it occurred.

Learning

Learning a speedrun in Dark Souls may seem daunting at first but there are ways of making the learning process easier. Start by learning a route that does not have a random drop (Dragon Tooth +5 is a good place to start). Do an initial run through making sure to do the following things:

Follow the notes as accurately as you can (getting safety bonfires is fine, also feel free to skip using Red Tearstone Ring (RTSR) to start with). Don't level more than you should. If you lose a large amount of souls then dupe a boss soul to get them back.

Make savefiles before each part that you might have trouble with. You can just copy the savefile (generally in "\Users\<YourName>\Documents\NBGI\DarkSouls\<Username>") into a seperate folder or use the SpeedSouls - Save Organizer.

Make splits. Download a program like Livesplit or WSplit and setup your splits. It doesn't matter how bad they are in your first run.

Once you have completed your first run and made savefiles practice the parts you are least confident with then try another run. When you get more confident you should stop getting safety bonfires and start using Red Tearstone Ring for more battles.