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Gimbal - Build spaceships. Multiplayer. Physics.

This is Gimbal. Players build ships from pieces, fly them, and blow up other players' ships. It's top down 2D to keep game mechanics simple. Wide open maps. Newtonian physics with aerodynamics.

Rewind a couple years, and this is the game I wanted to play and wished existed. The end result is pretty close to my original vision. It was awesome to actually play an intense game against real people for the first time.

Is this purely combat or will there be quests and trading? Multiplayer I can take or leave but if this is anything like Escape Velocity I'll buy a million billion copies (well, one for sure, two probably).

Actually it looks totally brilliant anyway, I'll get the demo right after I vote for you on Greenlight!

This is so far up my alley it's practically trapping me inside my dumpster. I applaud you for, as mickygor said, actually understanding the joy of emergence and making a simulation that is tactile, transparent, and complex. You will definitely have my money as soon as it's more disposable.

EDIT: Now that I saw the "WATCH OUT FOR THE BING BAR OPTION" warning in your demo's installer for DirectX, I simply have to buy this out of respect.

Downloading it right now from IndieGameStand (sloooooooowly), I tried the demo in the meantime, it's fun indeed, from the little I tried. And it gets simply impressive the moment you realize that all those ships are made by placing the thrusters on the good places, the guns, etc. Really impressive.

I miss being able to target with the mouse, like in SPAZ, for example, but I understand that it's not the point of the game :P

I miss one thing, though, the ability to map two keys to a thruster for the same direction. Why? Because that would allow me to strafe. Exemple, WASD for thrust, and rolling, and Q and E pushing both turning boosters in the same direction, for extra dodge.

I miss one thing, though, the ability to map two keys to a thruster for the same direction. Why? Because that would allow me to strafe. Exemple, WASD for thrust, and rolling, and Q and E pushing both turning boosters in the same direction, for extra dodge.

A function (like thrust forward) can be mapped to one and only one input. I considered multiple mappings, but the interface becomes more complex. I could maybe do a software part that can control another part and add alternate inputs.

1. Expansion: There are just a couple weeks of dev/testing left for the Gimbal Expansion (Beta) features. Some of you have been in on this, so you know what it is. You'll have to wait until the actual release for the complete feature listing, but there will be more parts and popular game modes such as Capture-the-Flag, to really flesh out the game. There is no charge for the expansion- It's just a very large release.

2. Cheap Gimbal: Gimbal is now part of the IndieGala Mass Effect Bundle for the next 11 days. It's Pay-What-You-Want, but you need to beat the price threshold to get Gimbal and Mass Effect 2, among others.

It is with great pleasure that I announce the release of Gimbal Expansion One! It has taken many months of Beta testing and development, but Expansion One is now here. Thank you, Beta Testers!

This is the largest release of Gimbal features since Gimbal's original launch in August 2012. Expansion One has new game modes, weapons, and features which work together to bring Gimbal in line with my original vision.

It's a free update to Gimbal, so all you have to do is launch Gimbal and let the automatic updater do its thing.

Once again I am reminded of a game I bought months ago on the strength of RPSer's recommendations and never actually got round to playing. Might be time to bump it to the top of the list, what with the shiny new goodies.

I gave Gimbal a good go last night and I love it. I spent the rest of the night and most of this morning dreaming up ship designs, my favourite being a small, fast ship covered in those ram rod things. With a cloaking device. Can't wait to unlock the stuff (and budget) to be able to build that.