Contents

Overview

Kung-Fu Gekizord, unlike the rest of the Nippon Rangers' mecha, can be formed without the use of a Nippon Shuriken as the Nippon Rangers become the OtomoNippon themselves through the possession technique. During the combination, the six OtomoNippon chase the Kung-Fu Gekizord while combining. Genbuzord's back area folds up to reveal a pair of ports, which Byakkozord and Pandazord connect to by levitating themselves to them. Genbuzord then turns around, allowing the feet to touch the ground and stand up. Seiryuuzord and Magoizord then catch momentum via drifting to become the arms, and finally, the Nippon Shuriken becomes the head and Hououzord plugs in to the back.

Kung-Fu Gekizord fights without weapons, using rapid punches and kicks to overpower the opponent. Its special moves are:

Similar to Majin Gattai MagiKing, the Nippon Rangers become the components of the mecha and join the cockpit in their human forms once they combine. However, the way the mecha are combined resembles more towards MagiLegend from the same series, not discounting that both the Red Ranger's mecha are vermilion-based.

The Kung-Fu Gekizord Shot is very similar to the Gokai Magi Bind that is used by Magi GokaiOh, as both attacks involve launching symbols that bind and damage their enemies.

Hououzord having a Fenghuang-like motif might be from a misunderstanding about the Chinese culture. Technically, it should be a Vermilion Bird-like motif instead of Fenghuang.

This is the first time that a Sixth Ranger's mecha is a primary component of a regular robo.

Kung-Fu Gekizord's fighting stance bears some resemblance to Street Fighter, a fighting game developed by Capcom.

This marks one of the first times in a while, where the main body is not formed by Red's mech.