I would like to thank Legacy Interactive, and in particular Christina Oliver for
their cooperation and assistance.

L&O-3 is considerably different from the previous 2
games of the series. IMHO, it has been greatly improved in many
ways (this is not to imply that the previous versions were not good games!
Each one of the series has been a great improvement on the previous game.
Several justified criticisms from players have been absorbed & corrected by
the Developers, to their credit … not every Company is so considerate
!).

It is VERY much longer and hence more complex. There are around a dozen
and a half actual ‘traditional’ puzzles of varying degrees of difficulty …
mostly not all that hard.

The interface and general game mechanisms are substantially the same, but have
been altered, streamlined, and improved greatly. I shall not
describe any of these improvements, or their functioning, since these are
ALL explained in the manual.

Please note that this walkthrough may be subject to
slight changes if the game is updated !

PREFACE :-

{A} This walkthrough describes the
absolute MINIMUM actions only which you musttake in
order to succeed … 1 or 2 non-essentials may have crept in by
mistake!

However, please don’t use this
walkthroughunless you absolutely have to.
Many items, actions, and conversation topics which are not absolutely essential
have been omitted. A lot of these are interesting and provide much of the
background story to the game.

“Warning” :- The main purpose of this game is to examine
clues, interview witnesses & suspects, etc. Some of these actions are
essential, but many are fruitless or even red herrings … as in real life
investigations.

If you simply take this walkthrough in your hand and
follow exactly what to do & not to do, you can probably finish the game
relatively quickly. This would completely defeat its whole purpose!

{B} The object of the first part
of L&O_3 is for you to assist the detectives (Lennie Briscoe & Ed Green
[no relative J] ) to arrest the correct suspect. Until you
succeed in this you cannot advance to the second part of the game … the
trial.

In the second part of L&O_3, you help the Assistant District
Attorney (A.D.A. … Serena Southerlyn) to obtain a “Guilty” verdict at the
subsequent trial of your suspect. This part is more complex since it
consists of several watertight consecutive sections which will be described
fully at the beginning of part-2.

Incidentally, you CAN get scores of 100% … but this is not essential to complete
the game fully and successfully !

{C} At some stage(s) in the game you may need
to review exactly what you have done (&/or not done). All essential
actions which have been performed are recorded in your log book.

{D} You should NOThave to follow the identical order of
interviewing characters or accessing locations as described in this
walkthrough. Some locations of course will not appear on the map until you
have completed certain tasks, and so a particular order is
sometimes essential.

{E} In order to see the whole
map, don’t forget to scroll it down or up (see the right hand side of the
map !)

{F} The inventory structure of L&O-3 is quite a bit
different from the previous 2 L&O games.

In particular, please note the following :-

Your inventory is present all the time near the bottom of the
screen. It is actually FOUR separate inventories :- from left to right,
and using my personal terminology ……….

When you PICK UP any object (hand icon), it is
automatically placed into the appropriate one of the abovementioned
inventories (which glows for a short while whilst it is entered). If you
do NOTdeliberately pick it up, it will
not be there of course.

{G} You very frequently
have to obtain assistance from the various police departments. To do this,
you have to drag an appropriate item from one of the aforementioned inventories
(at the bottom of the screen) into one of 4 ‘submission’ folders and then
submit. These folders are (from top to bottom) :- (i) Lab(oratory) ;
(ii) Research ; (iii) Surveillance ; (iv) Psych.(ological)
Eval.(uation).

To access these 4 folders you have to travel on the map
to the “27th Precinct” in part-1 of the game, and to the “District Attorney” in
part-2 of the game.

Results for (ii) & (iii) above are obtained from the
“27th Precinct”, (i) from the “Crime Lab”) and (iv) from the
Psychiatrist.

{H} From time to time, particularly if you’re stuck, access
the cell phone for voice mail, phone calls you can make, and assistance from
your Supervisors. If you wish to know whether you are ready to
obtain a warrant or subpoena etc., access your cell-phone and ask your
Supervisor who will tell you ( generally correctly J ).

If the voice mail contains any incoming calls, it means that you should go to
the appropriate place to receive info that you asked for earlier.

After you have requested help (from ‘Records &
Research’, ‘Surveillance’, ‘Crime Lab’, or ‘Psychiatrist’), the results will not
be available instantaneously, but generally after you have
visited only one (usually, ANY) location.

{I} ‘ACTIONS’ and
PUZZLES :-

*** denotes
‘actions’ of various types.

+++ denotes
puzzles.

+++ The
solutions of all puzzles will be given in graduated form [1], [2], [3], etc., so
that the player who is stuck may quite probably only need to read the first one
or two hints, rather than an immediate final spoiler (… which will
be printed so that it is less easy to read !).

As far as possible, the puzzle solutions will be
described textually so as not to provide immediate spoilers. But in some
cases this is impossible due to randomization, or insufficient
accuracy.

Therefore quite a number of graphics have been added to
some puzzles. These graphics are ALL concentrated at the very end of this
walkthrough.

Wherever a graphic is available, it is (internally)
linked to its appropriate puzzle (generally at its end).

{J} In general, SAVE FREQUENTLY.
It is very easy to make a wrong or redundant move!

You have 11 save-slots.
If you like, you can save batches of up to 11 ‘permanently’ (zipping if you
like) before overwriting … for the next batch of 11.

PART-1 …
DETECTIVE

Watch the cut
scenes displaying the discovery of the body, etc.

Detectives
Lennie Briscoe and Ed Green arrive at the crime scene

Crime
Scene.

*** Start your
game here.

*** Search all
the 3 ‘areas’ in the players’ locker rooms.

*** View the
sports journal on the bench.

*** Look at
& pick up the syringe.

*** Go to the
bathroom.

*** Look at
& pick up the access card from the floor.

*** Look at
& pick up the button.

*** Look at
Elena Kusarova’s (the vic[tim]’s) locker.

*** Look at the
padlock … locked !

LOCKED PADLOCK PUZZLE.

+++ [1]
Look around all areas of the crime scene.

[2] See anything with words on it ?

[3] See any word consisting of 3 letters ?

[4] Did you read the front page of the sports journal carefully?

[5] An ‘appropriate’ word for the vic to remember easily ?

[6]From top to bottom set the word
“ACE”.

*** The locker
is open now.

*** Look at
& take Elena’s key (from her tennis bag, below)

*** Look at
& take the holiday photograph (from the locker door).

*** Look at the
phone number on the locker door.

*** Look at
& take the pills.

Choose the map
and go to Nicole Beaumont.

*** Question
Nicole.

(A) Did
you know the victim?

(B)When did you last see her
alive?

(C)What time did you find her body
in the locker room?

(D)Did anyone come with her to
practice?

(E)Do you think Elena was
worried about her match?

(F)Did you see her with
anyone before practice?

Choose the map
and go to the M.E.’s Office(Medical Examiner).

*** Talk to the
M.E., Dr. Sharon Rutledge. ( I think that the choice of subjects here is
arbitrary, and none is essential !).

(A) Is
the head trauma what killed her?

(B)Aren’t performance drugs like that easily
detectable?

(C)Could it be just a routine accidental
overdose?

(D)So what have we got here?

*** View
the vic’s corpse … hand and head.

*** Look at
& pick up the blood sample.

*** Look at
& pick up the hairs.

*** Look at
& pick up the embryonic cells.

*** Look at
& take the autopsy report.

*** Look at
& take the pregnancy test.

Choose the map
and go to the 27th Precinct.

*** Drag the
embryonic cells from the ‘objects-inventory’ into the (Crime) Lab
folder.

*** Drag the
pills from the ‘objects-inventory’ into the (Crime) Lab folder.

*** Drag the
blood sample from the ‘objects-inventory’ into the (Crime) Lab
folder.

*** Drag the
hairs from the ‘objects-inventory’ into the (Crime) Lab folder.

*** Drag the
access card from the ‘objects-inventory’ into the Records & Research
folder.

Choose the map
and go to Svetlana Kusarova.

*** Question
Svetlana.

(A) Do you
know anyone who would want to hurt her?

(B)Did her opponents like Elena?

(C)Was there any reason she would be worried
about playing the Open?

(D)Had Elena’s ranking slipped lately?

(E)Had she competed in fewer tournaments
this last year?

*** Drag the
pregnancy report (… the sheet you took from the M.E.’s office) from the
‘documents-inventory’ and show it to Svetlana.

Choose the map
and go to Frank Morelli.

*** Question
Frank.

(A) You
weren’t angry that Elena’s new coach was going to get the credit for all your
hard work?

(B)Did you ever see Elena and her mother
argue?

(C)Is Mark the one who negotiated Elena’s
deals?

(D)Don’t coaches usually manage a player’s
strokes and their agents manage their careers?

(E)Are you talking about
endorsements?

(F)Want to tell us where you were that
morning?

*** Drag the
pregnancy report (see just above) from the ‘documents-inventory’ and show it to
Frank.

*** He
volunteers a DNA test.

*** Frank gives
the detective his saliva swab.

*** Take
it.

Choose the map
and go to Mark Greenfield.

*** Question
Mark.

(A) Is that
why you fired her old coach, Frank Morelli?

(B)How long had she been a client of
yours?

(C)Were you in the stadium the morning she was
murdered?

(D)Does that mean you were sure this was her
big comeback?

(E)Do you think Elena had any other
problems that were getting in the way of her game?

Label the squares from the left bottom corner upwards
‘A’ thro’ ‘E’, and from the left bottom corner to the right ‘1’ thro’
‘7’.

Briscoe starts in the empty square “B1”.

[3] Most of the time you will be dragging boxes and in
the ONLY

DIRECTION that they
can move. This will be denoted simply as “C3” for example …
meaning that you drag the box standing on the square C3 (in
the only direction that the box on C3 can move). Crates (double or
triple squares) will be designated for example as “A5+B5+C5”.

Occasionally, a box or crate can be moved in 2
directions.This will be marked as U(p), D(own),
R(ight), or L(eft) :- e.g. “C4~R” would mean … move the box on C4 to
the right (and not to any other ‘accessible’ direction).

[4]
From time to time Briscoe can move, and a circular icon

indicates the square
where you want him to move TO. As an example
{B4} means that you want Briscoe to move ONTO square B4.

*** Exit the
location. (To do this, click on the semi circular exit arrow at the bottom
left hand corner of the screen. However, if you so wish, you can return by
moving the boxes in the same sort of way to that in which you arrived. But this
is completely unnecessary !).

*** You are
back in the dark living room.

***
Look at the flashlight again and drag
the battery onto it.

*** Take the
flashlight … now you can see other items in the room.

*** View the
article (A cut out from a newspaper … about the assault on Elena
Kusarova.).

*** View &
take the bottles.

*** Move into
the adjoining room.

*** View the
fan pictures of Claire Thomas on the wall.

*** View &
take the typewriter.

*** Return to
the living room.

*** Look at the
cabinet … it’s locked.

*** Open the
cabinet.

LOCKED CABINET PUZZLE.

+++ [1]
Click on any 2 letters and they interchange positions.

[2] There are 12 letters and 2 blanks.

[3] Presumably this is an anagram ……

[4] …… probably of something easy for Peter Hamlin to remember.

[5] Suppose you only ‘use’ ONE of the blanks i.e. making only 2 words instead of
3 ?

[6] The superfluous blank can go at the beginning, the end, or

between the 2 words … but there
must be (at least) 1 blank between them.

[7] What is Peter constantly fantasizing about ?

[8] The 2 words are …CLAIRE THOMAS
.

*** View the videotapes in the opened cabinet & take
them.

Choose the map
and go to the 27th Precinct.

*** Drag the
typewriter from the ‘objects-inventory’ into the (Crime) Lab folder.

*** Drag the
bottles from the ‘objects-inventory’ into the (Crime) Lab folder.

*** Drag the
videotapes from the ‘objects-inventory’ into the Records & Research
folder.

Access your
cell-phone.

*** Look at the
name added … Ben Winters. He is the person who wrote the newspaper article
which was in Peter Hamlin’s apartment.

*** Speak to
Ben.

(A) Do you
think Elena Kusarova could have committed suicide?

(B)Did her mother push her especially
hard?

(C) How were her earnings?

(D)Doesn’t the WTF have rules that govern the
development of their careers?

(E)What about steroids and performance
drugs?

(F)How about their friendships with the
other players?

Choose the map and go to
the 27th Precinct.

*** Go to
(Records &) Research.

*** View and
take the report on the videotapes (that you took from Peter Hamlin’s
apartment).

*** Go
to the cell and access voice-mail. Receive a message from ‘Records &
Research’ concerning the videotapes found at Peter’s apartment, together with
some info concerning Yuri Zaliski, Elena’s father.

{[ You may possibly
have some hassle here. If you do, try visiting various characters or even
stopping & restarting the game ! ]}

Choose the map
and go to Yuri Zaliski.

***
Ask Yuri about his daughter. He
says he has no daughter.

***
Drag the family photograph from the
‘objects-inventory’ onto Yuri. That makes him talk !

*** Question
Yuri.

(A) Didn’t you
know Elena thought you had died?

(B)You didn’t know she had become a tennis
star?

(C) How did Svetlana feel about it
when you showed up at the stadium?

(D) Where were you on the
morning she died?

Choose the map
and go to Svetlana Kusarova.

*** Question
Svetlana.

(A) How come
you didn’t tell us about Yuri’s sudden appearance before?

(B) What made you think Yuri was
dead?

(C)Did Elena know about her father’s past?

(D)Did anyone else know about Yuri’s past?

Choose the map
and go to the 27th Precinct.

*** Drag the
graphic of Svetlana from the ‘persons-inventory’ into the Surveillance
folder.

Choose the map
and go to Omar Talib.

*** Question
Omar Talib.

(A) Didn’t
your daughter and Elena play together for the last two years?

(B)How come Elena was the one with the
endorsement deals?

(C) Was there any jealousy between
the two of them?

(D) Did Kaya mention anything that
was bothering Elena?

(E)Who manages your daughter’s
career?

Choose the map
and go to the 27th Precinct.

*** Go to
Surveillance (Jack Foster).

*** View and
take the report on Svetlana Kusarova.

Choose the map
and go to the Eastside Women’s Clinic.

*** Speak to the
young women there.

*** None are of any
assistance.

*** Question
Eleanor Sullivan (the clinic’s director).

(A)Was anyone with Elena when she was
here?

(B)Did you meet with Elena’s mother when
she came here?

(C)How would you like to tell that to
the judge who orders a subpoena?

*** It’s the
clinic’s policy to reveal NOTHING confidential !

*** Look around
and see if anybody else has entered the clinic.

*** Question
one of the clinic’s weekend volunteers … Toki Yamamato.

*** Question
Toki Yamamato.

(A)Do you know why Elena was here?

(B)Do you remember seeing if anyone came with
her on the day of her appointment?

***(C) Should be {i) Elena’s will. {ii} The lab test on
the hairs. {iii} The jacket. {iv} The background check (‘Research’)
on Mark Greenfield {v} Toki Yamamato {vi} The button {vii} The
lab test on the toupee

{viii} The lab
test on the embryonic cells. {ix} Either Jesus Gonzalez
or the Car Service Log.

*** If you’ve
submitted suitable items, the District Attorney will agree to send Mark
Greenfield for trial. Watch the cut-scenes which will lead you to part-2
(Lawyer) of the game.

If not, you will have to repeat with an improved selection of
items.

If you’ve done EVERYTHING ‘correctly’
in part-1, you will obtain :-

“Detective Score: ………..….
100%”.

But don’t worry if you got less than
this!

So
long as you’ve succeeded in progressing to part-2 (the trial), the “Detective
Score” will have no influence (one way or the other) upon your finishing the
game successfully.

PART-2 …
LAWYER

FOREWORD
:-

The object of the second part of L&O is for you to
help the Prosecution’s Assistant District Attorney (ADA … Serena Southerlyn) to
obtain a trial verdict of “Guilty”. She is guided from time to time by her
supervisor, the District Attorney (DA … Charles Northcutt).

This half is actually divided into 7 watertight
sections. They are in a fixed order … if/when you succeed in one section,
you can proceed to the next. …….. So keep Saving;
frequently!

N.B.
Remember to “Object” VERYQUICKLY whenever the
Defense (Hershel Morton) is out of line!

NOTE :- If you
want to use more than 9 items (in either list), you can easily do so by
utilizing the slider on the right side of the relevant panel!

(D) Click on “Go to Trial” and watch
the cut-scene of the Prosecution’s opening case.

(E) Select your witnesses, one after
the other for questioning.

NOTES:-

{i} You can choose your witnesses in
ANY order you like.

{ii} You should “Object” to any Defense’s
unauthorized questioning during its cross examination … but it’s advisable to
stick ONLY to the objections outlined below (which will be sustained and not
overruled!). You should do this QUICKLY, before (or as soon as) the
Counsel for Defense (Hershel Morton) has finished the offending
sentence.

***Receive the speech fragments and assemble them
into the proper coherent discussion.

SPEECH-BITES PUZZLE.

+++ [1]
You have to drag the 6 speech fragments, one by one, up to the ‘assembly line’
from left to right. You must get them into the right order so as to get
the correct discussion when you click the play (right pointing)
arrow.

[2] Turns out that this discussion is
between Svetlana and her (ex ?) husband Yuri Kusarova.

[3] When you succeed, you get the full discussion, a red band at the top &
bottom of the speech-line, Foster’s (Surveillance) report, and a graphic of
Svetlana clipped to a folder.

[4] Svetlana speaks first.

[5] After that, Yuri then Svetlana again, and finally Yuri again.

[6] If you have hearing problems, it is not TOO difficult to see how one
fragment fits fairly seamlessly onto the one before it.

[7] Note the piece which has a short ‘silence’ at the beginning, and another
which has a short ‘silence’ at the end.

[8] If this is still problematic, arrange the fragments BELOW (i.e. in the area
where they are first found) from left to right in order of length.
Number them also from left to right 1 thro’ 6. (N.B. some are close
in length but by moving them one under the other you can tell the differences …
however small!).

+++ [1]
You have to click on all of the 15 dolls in the correct
order.

[2] Each time you click on a doll, a soft ‘click’ is heard and that doll moves a
bit outwards from the wall.

[3] Make a mistake and all the dolls return and you start again.

(In many puzzles
this can be frustrating. But here it’s the opposite. If you note
your previous correct dolls and make a mistake, you know EXACTLY which doll NOT
to click next time!).

[4] To start with, it is essential to know which doll is the first one of the
series!

[5] If you remember the doll which Mark Greenfield bought for Ivan Koromiko …
that’s the one.

[6] If you don’t remember, it’s easy enough to fix it by using the method
mentioned in [3]. By trial & error, you only need to click on 2 dolls
each time to ascertain which is the correct ‘first’ one.

It is the one which starts the series in [8].

[7] Each doll is looking at another … right, left, up, or down. Once you have
fixed the first doll, simply follow the direction each doll is looking at, to
determine the next doll … and so on till the end.

[8] Imagine the dolls from the left bottom corner
upwards ‘A’ thro’ ‘C’, and from the left bottom corner to the right ‘1’ thro’
‘5’.

***
A panel in the wall slides open
revealing a box (from the old country).

***
Open the box. You can’t ... the
top is sealed with 5 vertical brown slats, each having a button above it.
When you click any button, 2 or 3 slats upturn, each revealing a slice of
a picture on the reverse side. If you click again, the identical slats
reverse again (becoming plain brown).

BOX-TOP PUZZLE.

+++ [1]
You need to obtain a complete picture.

[2] Click each of the 5 buttons TWICE in order to ascertain which slats it
‘controls’.

[3] It is not difficult to see which buttons you need to click on in order to
solve the puzzle.

[4] Click on the button on
the extreme left, and that which is one before the end on the right.

***
The top of the box opens revealing a
computer disc. Take it !

Choose the map
and go to the DA’s office.

*** Drag the
computer disc from the ‘objects-inventory’ into the Records & Research
folder.

Access your
cell-phone.

***
Choose David Benninger from the menu
and talk to him.

(A)Can you tell us what your
meeting with Omar Talib about?

Choose the map
and go to the DA’s office.

***
Go to the fax machine. View and
pick up the fax of the ad agency company profile from ‘Evolution
Marketing’.

*** Drag the
company profile fax from the ‘documents-inventory’ into the Records &
Research folder.

Choose the map
and go to the 27th Precinct.

*** Go to
Records & Research.

*** View the
research report on the computer disc.

Choose the map
and go to Ivana Kirenikov.

***
Question Ivana Kirenikov …
for the second time.

(A) Who exactly is Raisa, the other
member of the Zaliski family?

(B)Where is Raisa now?

(C)What do you think has happened
to Raisa?

(D)Why couldn’t you locate
Raise?

(E)How do you explain the
discrepancies in dates in the Kusarova documents that we recovered?

(F)So Svetlana lied about
Elena’s age so she could compete more?

(G)How is it possible no one
found out her true age?

(H)Did Greenfield know Elena
falsified her age?

Choose the map
and go to the 27th Precinct.

*** Go to
Records & Research.

*** View and
take the research report on the company profile.

Access your
cell-phone.

***
Choose David Benninger from the menu
and try to talk to him. He is uncooperative.

*** Drag the
research report on his company profile from the ‘reports inventory’ onto the
cell phone (with his graphic on display). Now he’ll talk!

(A)What was Omar Talib doing at
your offices?

(B)When did Omar tell you this
information?

(C)But Kaya and her new partner
lost in the doubles finals so how does that help you?

Choose the map
and go to Yuri Zaliski.

*** Question
Yuri Zaliski for the second time :-

(A)Did Svetlana and Mark
Greenfield pay you to keep quiet about Elena’s age?

NOTE :- If you
want to use more than 9 items, you can easily do so by utilizing the slider on
the right side of the panel!

(D) Click on “Go to Trial” and watch
the cut-scene of the judge opening the session.

(E) Select your witnesses, one after
the other for questioning.

NOTE :-

You
should “Object” to any Defense’s unauthorized questioning, if any, during
its cross examination … but it’s advisable to stick ONLY to the objections
outlined below (which will be sustained and not overruled!). You should do
this QUICKLY, before (or as soon as) the Counsel for Defense
(Hershel Morton) has finished the offending sentence.