Why doesn't Taltos have any stone mines if it is an alpine region? Seems a little odd.

Most likely since elves donīt use that much stone for their buildings except walls maybe. Plus you have the alchemy lab so even if there isnīt much stone in the vicinity, you can easily create more in exchange for another resource.

Quote:

Originally Posted by Aametherar

Noob ru, how very elven, I approve . Of course I would never subject myself to such an inferior race.

Never noticed that, but sooo true.
Who needs elves when you can be ORCS!!!

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"The flower of friendship blooms even in hell. On the sand where waves come and go, it leaves its petal as a memento. We will make it bloom again someday, The Okama Way!" - Mister 2, Bon Clay

Most people picked Taltos because quite frankly, they seem to have the best bonuses.

They only have a penalty in deer hunting and considering it doesn't say "food gathering" I bet there's a secondary way to get food (farms, gathering).

On the otherside their best units cost 25% less resources, the "trickling?" rate of resources is way higher, good defendably territory with chokepoints, etc. etc.

I realise that this is merely a preview and there's no way we could know what the eventual bonuses would be but based on this information I'm pretty sure Taltos is going to be overpopulated compared to the other regions.

I've given this matter a bit of though about how to handle this at launch. There's 2 ways reverie could handle the matter of territory picking at launch.

1: open, like they showed us here in this FF. Before you pick you get to see exactly what the bonuses and penalties are in that particular are.

2: general, instead of saying Taltor had 25% cheaper military, 25% cheapers alchemists and 25% decreased deer hunting they'd say "Taltor is a border land, troops are easy to come by. The elves of Taltor have mastered the art of Alcemy. Due to the industrious nature of the inhabitants of Taltor deer populations have dwindled." or offcourse woven into a nice little story.

Personally I'm in doubt between the two, the power-gamer in me would vote for 1, anything to get an advantage over other players. Also more players means less space means more war. The concerned gamer would vote for 2 because it would spread the population more evenly among the regions and probably less balance issues.

Most people picked Taltos because quite frankly, they seem to have the best bonuses.

They only have a penalty in deer hunting and considering it doesn't say "food gathering" I bet there's a secondary way to get food (farms, gathering).

On the otherside their best units cost 25% less resources, the "trickling?" rate of resources is way higher, good defendably territory with chokepoints, etc. etc.

I realise that this is merely a preview and there's no way we could know what the eventual bonuses would be but based on this information I'm pretty sure Taltos is going to be overpopulated compared to the other regions.

I've given this matter a bit of though about how to handle this at launch. There's 2 ways reverie could handle the matter of territory picking at launch.

1: open, like they showed us here in this FF. Before you pick you get to see exactly what the bonuses and penalties are in that particular are.

2: general, instead of saying Taltor had 25% cheaper military, 25% cheapers alchemists and 25% decreased deer hunting they'd say "Taltor is a border land, troops are easy to come by. The elves of Taltor have mastered the art of Alcemy. Due to the industrious nature of the inhabitants of Taltor deer populations have dwindled." or offcourse woven into a nice little story.

Personally I'm in doubt between the two, the power-gamer in me would vote for 1, anything to get an advantage over other players. Also more players means less space means more war. The concerned gamer would vote for 2 because it would spread the population more evenly among the regions and probably less balance issues.

I feel the same way i would choose they place that is less populated. But if i did choose to overpopulated area i would then start alliances with the most developed and knowledged players

Most people picked Taltos because quite frankly, they seem to have the best bonuses.

They only have a penalty in deer hunting and considering it doesn't say "food gathering" I bet there's a secondary way to get food (farms, gathering).

On the otherside their best units cost 25% less resources, the "trickling?" rate of resources is way higher, good defendably territory with chokepoints, etc. etc.

I realise that this is merely a preview and there's no way we could know what the eventual bonuses would be but based on this information I'm pretty sure Taltos is going to be overpopulated compared to the other regions.

I've given this matter a bit of though about how to handle this at launch. There's 2 ways reverie could handle the matter of territory picking at launch.

1: open, like they showed us here in this FF. Before you pick you get to see exactly what the bonuses and penalties are in that particular are.

2: general, instead of saying Taltor had 25% cheaper military, 25% cheapers alchemists and 25% decreased deer hunting they'd say "Taltor is a border land, troops are easy to come by. The elves of Taltor have mastered the art of Alcemy. Due to the industrious nature of the inhabitants of Taltor deer populations have dwindled." or offcourse woven into a nice little story.

Personally I'm in doubt between the two, the power-gamer in me would vote for 1, anything to get an advantage over other players. Also more players means less space means more war. The concerned gamer would vote for 2 because it would spread the population more evenly among the regions and probably less balance issues.

Good point. I myself chose taltos, but if its going to be over populated, I might have to choose Bolfores'l.

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"90% of what is considered "impossible" is, in fact, possible. The other 10% will become possible with the passage of time & technology." -Hideo Kojima

Great job. Hmm be intresting to see how the balancing comes out. One way would be if you could do a custom battle and pitch elvs from diffrent areas into a battle. With more or less the same units. Give you a pretty nice bench mark ont he ADV and DIs although taltros does seem pretty awsome as the 25% increase in rmour is a large proportion when elvs already have good armour.

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