Tag Archives: Worldbuilding

Anyone who knows much about us, knows we aren’t exactly fans of limits in the Pathfinder Role Playing Game. That said, there is something powerful about being forced to accept a limitation. In the broad array of the possible sometimes … Continue reading →

Classic fantasy gaming has a strong legacy of danger and death filled dungeons but sometimes the appearance of the third or forth dungeon can stretch what is believable and damage the verisimilitude at the table. A key concept in maintaining dungeons … Continue reading →

I mentioned back in a class mechanics entry that RPGs have learned a few new tricks from MMOs. While I feel that experienced GMs are well acquainted with the idea of a “starting city”, some GMs step right into the … Continue reading →

So earlier we looked at our campaign setting creation example Endamon. We discussed the premise of the gods and their failings and the way those issues informed our choices in core class mix for society. Keeping in mind that there are … Continue reading →

So we recently were introduced to the worldseed of Endamon. You will note I have started referring to it be the name of its primary feature Endamon, which is the name of its dark presence where the moon once was. … Continue reading →