Space: 1889(R) by Frank Chadwick Role-Playing In A More Civilized Time. Everything Jules Verne should have written. Everything H. G. Wells could have written. Everything A. Conan Doyle thought of, but never published because it was too fantastic. Everything you need for adventures of the century! This rulebook contains the complete role-playing rules with the Victorian science fiction elements, including... [click here for more]

This special bundle product contains the following titles.Canal Priests of MarsRegular price: $0.00 Bundle price: $0.00 Format: PDF An epic four chapter Space: 1889 adventure of high adventure and unexpected plot twists. It begins in London, details an ether flyer journey from Earth to Mars, and finishes with a bang on Mars.
This is the original Game Designers'... [click here for more]

This special bundle product contains the following titles.Sky Galleons of Mars/Cloudships and GunboatsRegular price: $7.95 Bundle price: $5.32 Format: PDF Comprising the text portions of Sky Galleons of Mars and Cloudships and Gunboats, this book includes the rules, campaign and ship design rules, scenarios and many deck plans, giving you everything you need... [click here for more]

This special bundle product contains the following titles.Cloud Captains of MarsRegular price: $3.95 Bundle price: $2.57 Format: PDF This Space: 1889 PDF details the famous piratical cloud captains, their aerial flyers, and Karkarham - the Casablanca of Mars! It also includes new rules for Sky Galleons of Mars!Â Â This edition contains all of the... [click here for more]

This special bundle product contains the following titles.Canal Priests of MarsRegular price: $0.00 Bundle price: $0.00 Format: PDF An epic four chapter Space: 1889 adventure of high adventure and unexpected plot twists. It begins in London, details an ether flyer journey from Earth to Mars, and finishes with a bang on Mars.
This is the original Game Designers'... [click here for more]

This special bundle product contains the following titles.Canal Priests of MarsRegular price: $0.00 Bundle price: $0.00 Format: PDF An epic four chapter Space: 1889 adventure of high adventure and unexpected plot twists. It begins in London, details an ether flyer journey from Earth to Mars, and finishes with a bang on Mars.
This is the original Game Designers'... [click here for more]

Since Thomas Edison first explored the worlds with the help of his marvelous ether propeller, the British Empire has grown to include the red plains and stately canals of Mars, the steaming, dinosaur-infested swamps of Venus, and even a remote outpost in the twilight zone of Mercury. In 1889, the sun truly never sets on the British Empire!
But deep inside the Empire a core of revolt festers and grows.... [click here for more]

Since Thomas Edison first explored the worlds with the help of his marvelous ether propeller, the British Empire has grown to include the red plains and stately canals of Mars, the steaming, dinosaur-infested swamps of Venus, and even a remote outpost in the twilight zone of Mercury. In 1889, the sun truly never sets on the British Empire!
But deep inside the Empire a core of revolt festers and grows.... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.In the year 1870, American inventor Thomas Edison paved the way to the stars!
He... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.
This file includes 18 different pieces of music that can be used as background for a Space:1889 game session... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.Far away from his home planet, Canal Martian boy Kime... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.Far away from his home planet, Canal Martian boy Kime... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.Mylarkt—Mars’ oldest city, home to a proud... [click here for more]

This sourcebooklet contains two different supplements for playing on Mars, using the Ubiquity version of the Space:1889 roleplaying game. Creatures of Mars
Mars—a dying planet, still far from dead! In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in... [click here for more]

This ready-to-play PDF includes free Quickstart rules for the Ubiquity version of Space 1889 - complete with abbreviated rules, sample characters and an adventure.
---
Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.
Analytical Engines are of special importance for the calculation of complex processes, especially in ether... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.Since inventors Edison and Armstrong set out on their... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.Mylarkt—Mars’ oldest city, home to a proud... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.
Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.Mars and its city states are the most important concerns... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.
Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.
Analytical Engines are of special importance for the calculation of complex processes, especially in ether... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.
The exploration of Venus was ill-fated for the British right from the start. All three of their Venus expeditions... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.Since inventors Edison and Armstrong set out on their... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.Mars and its city states are the most important concerns... [click here for more]

Comprising the text portions of Sky Galleons of Mars and Cloudships and Gunboats, this book includes the rules, campaign and ship design rules, scenarios and many deck plans, giving you everything you need to war game or role play Space: 1889 aerial battles on colonial Mars. This PDF includes color versions of the deckplans from Cloudships and Gunboats along with full-sized versions of the maps from... [click here for more]

Space: 1889's complete war game of 19th century aeronaval conflict, this stand-alone book contains combat, campaign, and ship design rules, scenarios, and details on the naval fleets of the earth. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ... [click here for more]

An excellent set of five stand-alone Space: 1889 adventures set on Earth's Moon, Mercury, Venus, Mars, and the orbital heliograph station HMS Harbinger.Â This edition contains all of the material from the originalÂ Game Designers' Workshop (GDW) publication. ... [click here for more]

This PDF contains Four short Space: 1889 adventures set on Mars and Venus: "Caught In The Mire," "The Lurker In The Moor," "Madness in the Moab," and "Mystery of Ft. Dickerson," as well as aquatic combat rules. Includes art by Tim Bradstreet.Â This edition contains all of the material from the originalÂ Game Designers' Workshop (GDW) publication.... [click here for more]

A five chapter Space: 1889 adventure revealing buried secrets of Mars, including rules and aids for exciting chase sequences through the streets of a Martian city, details of two very different nations of Steppe Martians, diagrams of a canal ship and a new High Martian screw galley. This edition contains all of the material from the originalÂ Game Designers' Workshop (GDW)Â publication... [click here for more]

An epic four chapter Space: 1889 adventure of high adventure and unexpected plot twists. It begins in London, details an ether flyer journey from Earth to Mars, and finishes with a bang on Mars.
This is the original Game Designers' Workshop (GDW) publication. For the newly released version which restores one-third of the original manuscript and adds all new art, please see The Complete Canal... [click here for more]

Contains detailed information and maps on the solar system of the Space:1889 universe, including Mercury, Venus, Earth, Mars, and Luna. The PDF version restores all of the color pages from the originalÂ Â Game Designers' Workshop (GDW) publication. Includes art by Tim Bradstreet. ... [click here for more]

This Space: 1889 PDF details the famous piratical cloud captains, their aerial flyers, and Karkarham - the Casablanca of Mars! It also includes new rules for Sky Galleons of Mars!Â Â This edition contains all of the material from the originalÂ Game Designers' Workshop (GDW)Â publication. ... [click here for more]

Covering the eastern Martian desert and caravans which traverse it, Caravans includes a Space: 1889 adventure dealing with a delicate diplomatic mission to a remote desert city-state. Includes art by Tim Bradstreet.Â This edition contains all of the material from the originalÂ Game Designers' Workshop (GDW)Â publication. ... [click here for more]

A Space: 1889 sourcebook of the Nepenthes-Thoth Steppe, a region of vital importance to the continued survival of the British colony on Mars. Steppelords also contains an adventure set in the region. Includes art by Tim Bradstreet.Â This edition contains all of the material from the originalÂ Game Designers' Workshop (GDW) publication. ... [click here for more]

Soldier’s Companion contains Nineteenth-century colonial miniatures rules with the Victorian Science Fiction elements of Space: 1889. While allowing for the addition of land juggernauts, combat tripods, and aerial flyers, the rules work well for a rag-tag British column fighting its way through the passes of the Northwest Frontier. Soldier’s Companion covers the wealth of period military... [click here for more]

Serving as an excellent introduction to Space 1889, The Complete Canal Priests of Mars has our heroes help Martians accomplish a holy mission in London, then travel to Mars aboard the Princess Alexandra, the largest and most luxurious ether liner ever built! Throughout their journey they must face the hazards of London, the Ether, and Mars, compounded by mysterious enemies bent... [click here for more]

TRMGS 2 collects issues five through eight of the official fanzine for Space 1889. PREPARE! For the French, German, and Russian Machinations on Mars! THRILL! To the Rancorous Pushti Fruit Controversy! BLUSTER! At the activities of Suffragettes on Mars! MARVEL! At the Strongmen of the 19th Century! GAWK! At the Arming of the Adventuress! AND MUCH MUCH MORE! ... [click here for more]

TRMGS 3 presents adventures and material for Space 1889 and other Victorian era roleplaying, including the adventure "Queen Victoria and the Zeppelin Pirates", source material on Captain Nemo & the Nautilus, and much more on Mars, Liftwood, and Victorian Mad Science! ... [click here for more]

From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star... [click here for more]

Everything Jules Verne could have written.Everything H. G. Wells should have written.Everything Arthur Conan Doyle thought of,but never published - because it was too fantastic.
Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and... [click here for more]

Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how... [click here for more]

Madagascar: Land of the Man-Eating Tree presents the facts, myths, and legends of Madagascar as viewed by a former governor of Michigan. Learn about cultures and creatures, pirates and castaways, and the interesting scientific and political beliefs of a highly educated and well traveled author of the 1920s. Originally published in 1924, this unabridged edition retains every word of the first... [click here for more]