Storyboard Artists will illustrate the screenplay, plan shots, and draw panels to demonstrate action and maintain continuity between scenes. They could work with the Director and, possibly, with the scriptwriter, Producer, client/customers or Storyboard Supervisor, to visualize and tell the story.
They will prepare the storyboards for production, including indications of dialogue, character performance, and camera moves, and could be asked to produce their work either as digital artwork, rough or cleaned-up drawings that can be converted into PDF files for upload to the project.
They may need to revise their work to reflect a changing script or comments from the Director, Producer or client.

Storyboard Artists will illustrate the screenplay, plan shots, and draw panels to demonstrate action and maintain continuity between scenes. They could work with the Director and, possibly, with the scriptwriter, Producer, client/customers or Storyboard Supervisor, to visualize and tell the story.
They will prepare the storyboards for production, including indications of dialogue, character performance, and camera moves, and could be asked to produce their work either as digital artwork, rough or cleaned-up drawings that can be converted into PDF files for upload to the project.
They may need to revise their work to reflect a changing script or comments from the Director, Producer or client.

Layout Artist

Layout Artists break down 2D storyboards into 3D shots. They use production designs and models as a reference to build locations and major props, (in 3D Modeling Software) to block in the position of characters, to select camera angles and to plot camera moves. They are responsible for staging every shot and plotting the action that will take place within each scene.
They ensure that everything that is going to be animated is set up properly, including not only characters but also any props or parts of the background that need to move (e.g. an opening door).
Layout Artists may also be responsible for establishing the lengths of shots within a scene. It is likely that the Director and Editor will view and make comments on a low resolution first pass of a layout reel so Layout Artists can make any changes before the scene is passed on to the animators.
There is a later stage of Final Layout after the animation is complete when set-dressing is added, background models are built in high resolution and final adjustments are made to camera moves and shot lengths.
The role of Layout Artist exists within some areas of CGI and not in others. In animated features, the layout department plays an important and creative role which can be related to that of the Cinematographer's team in live action filmmaking. A mid-level Layout Artist could be equivalent to a Camera Operator.
They will generally work most closely with the Director and Storyboard Artists but may also work with other departments.

Layout Artists break down 2D storyboards into 3D shots. They use production designs and models as a reference to build locations and major props, (in 3D Modeling Software) to block in the position of characters, to select camera angles and to plot camera moves. They are responsible for staging every shot and plotting the action that will take place within each scene.
They ensure that everything that is going to be animated is set up properly, including not only characters but also any props or parts of the background that need to move (e.g. an opening door).
Layout Artists may also be responsible for establishing the lengths of shots within a scene. It is likely that the Director and Editor will view and make comments on a low resolution first pass of a layout reel so Layout Artists can make any changes before the scene is passed on to the animators.
There is a later stage of Final Layout after the animation is complete when set-dressing is added, background models are built in high resolution and final adjustments are made to camera moves and shot lengths.
The role of Layout Artist exists within some areas of CGI and not in others. In animated features, the layout department plays an important and creative role which can be related to that of the Cinematographer's team in live action filmmaking. A mid-level Layout Artist could be equivalent to a Camera Operator.
They will generally work most closely with the Director and Storyboard Artists but may also work with other departments.

Animatic Editor

The Animatic Editor will Compile Animatics using Imported Storyboard Panels and Audio Files. They will apply temporary SoundFX and applicable Camera Moves. They will work with the Director and Producer to update sequences through Various Cuts and submit locked shows to animators.
They should have Previous experience in a production environment is necessary (experience on an animated series or feature film a definite asset)
They need an understanding of 2D concepts and workflows and production experience with a video editing system like Premier, Resolve, Avid, HitFilm or similar software. They should have the ability to adapt to varying production demands and shifting priorities.
It is important to have the ability to organize and manage time effectively to meet deadlines and to communicate in a professional and positive manner with the other Project Team Members.
Animatic Editors should be proactive thinker with creative problem-solving skills. Having strong interpersonal skills and the desire to work as part of a team. They are extremely organized but have a sharp wit and a great sense of humor!

The Animatic Editor will Compile Animatics using Imported Storyboard Panels and Audio Files. They will apply temporary SoundFX and applicable Camera Moves. They will work with the Director and Producer to update sequences through Various Cuts and submit locked shows to animators.
They should have Previous experience in a production environment is necessary (experience on an animated series or feature film a definite asset)
They need an understanding of 2D concepts and workflows and production experience with a video editing system like Premier, Resolve, Avid, HitFilm or similar software. They should have the ability to adapt to varying production demands and shifting priorities.
It is important to have the ability to organize and manage time effectively to meet deadlines and to communicate in a professional and positive manner with the other Project Team Members.
Animatic Editors should be proactive thinker with creative problem-solving skills. Having strong interpersonal skills and the desire to work as part of a team. They are extremely organized but have a sharp wit and a great sense of humor!

CG Modelers

Modellers build three-dimensional computer models of everything that is needed for the project.
They work to established designs and need to produce an accurate translation of the design reference, staying on the model (in style). They may do their own research or scan in a maquette or sculpture as a reference.
The models they produce need to meet the creative requirements of the Production Designer and/or Art Director and/or client, but it is just as important that they should satisfy the technical needs of the CG department and be efficient, reliable, to scale and to be easy to rig and animate.
Further on in the process, Riggers will rig the models to enable them to be animated and Texture Artists will apply texture which will be further enhanced at the lighting stage when tone and depth are added.
It is important that Modellers understand what will be required of their models in the later stages of production because this can affect the work they produce. Information about this will be provided by a Director, Supervisor or Animator, or can be found in the storyboard or layouts.
Modellers may also rig, build textures and create lighting. They may be required to liaise with Riggers, Texture Artists and Lighters.

Modellers build three-dimensional computer models of everything that is needed for the project.
They work to established designs and need to produce an accurate translation of the design reference, staying on the model (in style). They may do their own research or scan in a maquette or sculpture as a reference.
The models they produce need to meet the creative requirements of the Production Designer and/or Art Director and/or client, but it is just as important that they should satisfy the technical needs of the CG department and be efficient, reliable, to scale and to be easy to rig and animate.
Further on in the process, Riggers will rig the models to enable them to be animated and Texture Artists will apply texture which will be further enhanced at the lighting stage when tone and depth are added.
It is important that Modellers understand what will be required of their models in the later stages of production because this can affect the work they produce. Information about this will be provided by a Director, Supervisor or Animator, or can be found in the storyboard or layouts.
Modellers may also rig, build textures and create lighting. They may be required to liaise with Riggers, Texture Artists and Lighters.