It appears that you may be blocking the ads, and we are fine with
it (read more here).
That said, it would really be awesome if you decided to whitelist our website or make a donation :)
You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

General Information

Welcome to our Azmodan guide for Heroes of the Storm. Here
you will learn everything you need to know in order to play Azmodan in a
competitive environment, whether you play on your own or with a team.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly
15 years. He has coached some of Heroes of the Storm's most prominent North
American players and teams alike, including Team Liquid. As a Master
player, he enjoys playing all Heroes and roles.

Synergies and Counters

Azmodan synergizes with

Azmodan's dependency on stacking up Taste for Blood (assuming this build path)
makes him particularly effective with Heroes that can "cook up" Minion waves
for him to last-hit. Otherwise, he works well with anyone that provides reliable
crowd control, particularly over an area of effect. Since Azmodan's
early-game presence tends to be limited, avoid picking him along other
lacklustre early-game Specialists such as Abathur or Murky.

Maps

Azmodan's stronger maps

Azmodan's average maps

Azmodan's weaker maps

Azmodan ironically revels on Maps that are either very large or very small;
this is due to his broadly different play styles. Small Maps are generally
good for Taste for Blood-centric builds, whereas larger Maps promote
All Shall Burnsplit pushing styles.
Regardless, Azmodan can work on most Maps, granted you can adapt your strategy.

TL;DR Tips

Cast General of Hell whenever it is available; prioritise empty lanes with plenty of Minions, as the Ability has global range.

Let your allies know that you intend on stacking up Taste for Blood so that they may help you.

Summon Demon Warrior is very strong early on in terms of raw damage output; later on, it is mostly useful for scouting.

2. Introduction

Azmodan is a Specialist that revels in long-range assaults and sieging.
Although his Abilities all have an inherent form of counterplay, Azmodan's damage-dealing
potential is similar to that of Assassins. His abnormally large Health pool
makes him difficult to take down despite limited mobility.

4. Weaknesses

5. Role in the Current Meta

Although classified as a Specialist, Azmodan more or less plays like an Assassin;
his primary goal is to inflict damage to whatever is in sight. The main difference
between him and most regular Assassins, however, is that the majority of his damage
can be countered or otherwise avoided in one way or another. The trade-off for
this weakness is that all of his Abilities double up as very effective sieging
tools. As such, Azmodan players are expected to have a solid grasp on game flow,
so as to know when to contribute to skirmishes and team fights, and when to
capitalise on isolation to deal important Structural damage.

One peculiar aspect of Azmodan lies in his Taste for Blood Talent, which
more or less defines the entire Hero at high levels of play. The Talent
essentially allows Azmodan to improve the scaling of his damage to levels well
beyond that of other Heroes. Exploiting this Talent, however, requires very
specific behaviour from Azmodan players: last-hitting with Globe Of Annihilation.
Doing so requires teamwork, patience, and practice.

In general, Azmodan does well against team compositions that lack hard-engages,
and as part of teams that can help him get his Taste for Blood stacks up to a
reasonable number. His very large Health pool and the threat of his All Shall Burn
make him hard to assassinate, unlike most damage dealers.