PC Server PerformanceOn PC the RSPs are responsible for enabling the feature at their discretion, we expect most to do so as soon as possible.

Is this regarding the Netcode? What is the switch to add to the config files to enable this new feature to the retail servers? I know in the clients we got the options to change ours now but that line made me think there was a server side switch too.

How do we turn it on?

Assuming everything is as it should be after the servers are patched today, it should now be enabled by default and RSP's unable to disable this. Will update as I learn more!

Where are the R35 Patch notes?

GiGaB4yt said:New server version for R35 will be out today (4.6.2014) at approximately 11:30 (GMT+2). And High Frequence Update will be turned on by default. RSP can't disable it.

Update 04/06/2014 @ 1114Hrs

***UPDATE***
I have contacted a lot of RSPs and asked about the HighFrequency Update.

I thought this was already rolled out yesterday? My server's uptime showed it was rebooted yesterday at a different time than I've set it to. I assumed this was because a patch was rolled out. RSP is 4netplayers, btw.

If there is two, that makes sense I guess. But if the first one was rolled out on may 6th, that doesn't explain my servers reboot yesterday.
To be honest, when I was playing, it felt like the netcode changes were already present.

Typehigh said:If there is two, that makes sense I guess. But if the first one was rolled out on may 6th, that doesn't explain my servers reboot yesterday.
To be honest, when I was playing, it felt like the netcode changes were already present.

R35 was released yesterday. I dunno why DICE hasn't posted the change log for both.

Typehigh said:If there is two, that makes sense I guess. But if the first one was rolled out on may 6th, that doesn't explain my servers reboot yesterday.
To be honest, when I was playing, it felt like the netcode changes were already present.

R35 was released yesterday. I dunno why DICE hasn't posted the change log for both.

Typehigh said:If there is two, that makes sense I guess. But if the first one was rolled out on may 6th, that doesn't explain my servers reboot yesterday.
To be honest, when I was playing, it felt like the netcode changes were already present.

R35 was released yesterday. I dunno why DICE hasn't posted the change log for both.