Now let me break it down for you. Remember when they added the world map for guilds? I want a world map in a political sector map style where each guild can Raid a sector and attempt to conquer it. each sector will have a different topography [I.E desert,field,forest,urban,winter,ect.] and each sector has its own map. the goal for the attackers is to capture importent spots on the map like forts or a barraks or to eleminate all defenders. the defenders and attakers have 250 respawns and if all are depleted that side losses

OTHER

A guild reform would be nice, like for this mode you could add a guild uniform designer where you could pick a type of armor [plate chain cloth] and color it with a in game design engine and maybe add an emblem to armor. And mabe add i wanderers like building element where you could pre-fortify sectors and attackers could destroy.