Birdie and Charlie Nash make their long-awaited return to the Street Fighter universe, where they join newcomer Necalli and classic characters like Ryu, Ken, Chun-Li, Cammy, Vega and M. Bison. Many more new and returning characters will be added to the diverse roster, offering a wide variety of fighting styles for players to choose from.

NEW STRATEGIES AND BATTLE MECHANICS

Highly accessible new battle mechanics, which revolve around the V-Gauge and EX Gauge, provide an unprecedented layer of strategy and depth to the franchise that all players can enjoy.
V-Trigger: Unique abilities that use the entire V-Gauge, giving players the opportunity to inflict damage when activated.
V-Skill: Utility skills (such as evasion) for each character that can be activated at any time.
V-Reversal: Unique counterattacks that use one stock of the V-Gauge.
Critical Arts: Ultimate attacks that use the entire EX Gauge.

PS4 AND PC CROSS-PLATFORM PLAY

For the first time in franchise history, the online community will be unified into a single player pool, allowing for even more rivalries to be born.

NEXT GEN VISUALS

Unreal Engine 4 technology pushes the realism and next-gen visuals to new heights, making this latest entry the best looking and most immersive Street Fighter game of all time.

This is the V-Gauge; it's found in the bottom corner of your characters' side of the screen. V-Gauges can contain either two or three bars, depending on the characters. Your V-Gauge fills up mostly by taking damage, and bars are required to use a V-Reversal move (one bar) or V-Trigger (all bars). V-Skill does not require any bars.

V-Skills are unique to each character and can be used at any time, fills the V-Gauge on "succesful" use. Activated by pressing mp + mk at the same time.

When one or more of your V-Gauge bars is filled, you can use a V-Reversal. V-Reversals are counter attacks to break out of your opponent's pressure, and costs 1 bar of your V-Gauge. Activated during guard by pressing forward + lp+mp+hp or lk+mk+hk at the same time.

When your V-Gauge is completely full, you can use your V-Trigger. V-Triggers are character specific; some drain the V-Gauge slowly, while others deplete it as soon as the move is used. Activated by pressing hp + hk at the same time.

All premium costumes starting with the swimsuits have an alternate version that can be accessed by holding:

lp + mp + hp + lk + up, during loading, this can also be done during rounds.

What content is a part of the Capcom Pro Tour DLC?
When you purchase any of the content below you will be supporting the Capcom Pro Tour and boosting the Capcom Cup prize pool. These items can be found within the in-game store in Street Fighter V.These have been removed on November 29th along with the Halloween DLC - the prizepool for Capcom Cup was raised with $150k

Q: Still no arcade mode?!
A: Arcade mode has been rumoured to be added soon, at least if the datamine is to be trusted, along with the "extra battle" mode.Q: Super Street Fighter V?
A: If another version of SF5 would be released, it would just be a repacked version with Season 1 content, the game's update model is structured as such that all balance updates are free, so the playerbase will never be fragmented.Q: So nothing about the Season 2 roster yet?
A: Aside from the released Akuma, and confirmed Kolin/Helen, not yet, fan favourites like Sagat remain highly requested. The following characters have shown up in the story and could possibly show up in Season 2, however the character pass 2017 does note Completely New characters:

Q: What percentage of the Capcom Pro Tour DLC revenue is going to the Capcom Cup 2016 prize pool?
A: A minimum of 30% of the revenue will go to the Capcom Cup 2016 prize pool, and an additional 50% of the revenue is invested into Capcom Pro Tour production. That means that Capcom contributes more than 80% of all CPT DLC revenue directly to support Capcom Pro Tour initiatives.Q: Where can I go to find all that juicy frame data?
A: FATonline is a good place to start.Q: How can I get Fight Money?
A: Fight Money is only available if you are connected to the server; if you are playing Street Fighter V in offline mode, you will not earn any Fight Money, even when you log back in after the fact. You can earn Fight Money through the following activities:

Q: Why can't I chip people out?
A: Chip damage can only KO an opponent if it is chip damage from a Critical Art.Q: What is the priority system?
A: Supers > Specials = Heavy > Medium > Light.Q: Can you crouch-tech throws?
A: No, to tech a throw you must be standing upQ: Wait, so how does crossplay work?
A: The game has its own matchmaking system called "Capcom Fighters Network" or CFN for short, this allows people to match even if they are on Steam or PSNQ: Is SFV forgotten?
A: ...Q: Why is online so laggy?!
A: Please don't play online if you are on Wi-Fi, likewise you might be getting matched with Wi-Fi connections. Also there are a bunch of ports required for proper communictation:
TCP: 80, 443, 20002, 30840, 30850, 30870
UDP: 30840-30859, 30870-30879Q: Help! My game crashed during updating and now just keeps crashing.
A: Try what user Demoli postedQ: I saw an almost naked Urien, how?!
A: Hold "jab(lp)+ forward(mk)+ fierce(hp)" during loading up until you see the new animation

Can someone explain to me exactly why Bison is such a bad match up for Nash? It's gotta be like 7-3 Bison. I can't beat him for anything, most of the time. I look on the random replays of Nash vs. Bison and it's Bison all day. I look at v-league stats for pros and they have major trouble against Bison.

Nash clearly has trouble against Bison but I just can't put my finger on exactly why.

No, the servers appear to be a relatively small part of it. For example, just the VS screen appears to add about 15 seconds of waiting time on the PS4, even when there is no information to retrieve (a 50% increase when going from an online match to training mode vs going to survival mode). And even when you are offline, the time from the main menu to training mode is still something like 50% longer than in USFIV (when comparing both on my PC).

And then there is stuff like having two screens for EXP and LP changes after ranked matches, which adds additional wait time.