The Necromancer may bolster the animating
magics of True Undead. If succesfully cast,
all True Undead within 6" of the Necromancer
regain a single Wound if below their normal
complement. Knocked down models may stand
back up, but still strike last in the ensuing
HtH phase. Range 6" Radius, Difficulty:
6

2. Spirit Fetish

The Necromancer has crafted a Spirit Fetish.
This usually takes the form of a skull but
may be in any form. By using the fetish
the Necromancer may set spirits upon a target,
causing them ill luck and misfortune. A
single enemy model up to 12" away may
be targeted if a clear LOS can be drawn.
If succesfully cast, all models attacking
the target may re-roll failed to hit rolls
in the ensuing HtH phase. Range 12",
Difficulty 7.

3. Soultrap

This Spell allows the Necromancer to trap
the souls of his foes. The Necromancer may
target one enemy model in base to base contact
with this Spell. If succesfully cast the
target must make a Leadership check or be
taken Out of Action. If a Hero, then do
not roll on the serious Injury chart, instead
roll for the model as if he were a Henchmen
(1-2 Dead, 4-6 Recovered). Range: BtB, Difficulty:
9

4. Deathwalker

The Necromancer knows the secrets of the
boundary between Death and Life. If he is
ever take Out of Action he may ignore the
'Dead' result on the serious injury chart,
treating it as Fully Recovered. Difficulty:
Auto

5. Death Magic

The Necromancer is adept at using the Dark
Magics to harm the living. A single model
within 12" may be targeted in the shooting
phase if a clear line of sight can be drawn.
If the Spell is succesfully cast, the target
takes d3+1 Strength 3 hits, ignoring Armor
saves. Not vs Daemons or True Undead. Range
12", Difficulty: 8

6. Basic Necromancy

The Necromancer is knowledgable of the rituals
necessary to maintain and preserve the various
forms of True Undead. If the Necromancer
is not put Out of Action, then True Undead
(Zombies, Skeletons, Mummies, Dire Wolves)
Henchmen put Out of Action leave the warband
after a battle only on a roll of a 1 rather
than a 1-2. Furthermore, True Undead Heros
that roll the 'Dead' result on the serious
injury chart may roll again, but must abide
by the second roll. Difficulty: Auto.