Posts Tagged ‘code logic’

Thank you again for your pledges and support! As you can see, the project gets slowly funded, backer by backer but hey! Rome wasn’t built in a day! Was it?

We noticed that one reason may be the poor visibility we have on the project and it would help a lot to be featured by Kickstarter. According to my sources, one of the statistics that Kickstarter uses to determine who gets featured on the main page is the number of “Finished plays” which means the number of time your video has been entirely seen. We currently have 21,59% of plays completed and we need that number up over 75%. So, here’s my request: Please click play on the main project video, and let it play all the way to the very end. This is super important!

Now, let’s talk about something way sexier. I mean the Level Editor! Many of you backed $80 to have an early access to it and therefore the ability to submit your own levels for the final version of the game. So, we decided to briefly show you how it works. Please keep in mind that this editor is our internal version and it’s not as user friendly as the one you’ll get. Ladies and Gentlemen, please a standing ovation for Guillaume Bouckaert and his level editing presentation!

Hope you enjoyed it!

Thank you for your support, and thank you for telling your friends about the project!

It’s Day 6 and we are only 5% funded. It’s still a looonnng way home. So don’t forget to share this campaign with your friends, your colleagues, your social network and all the programmers and puzzle lovers you know.

I know that, at almost a week from the beginning of the campaign, you’d like to see updates about the game but we have been very busy moving in our new office this weekend. As a proof, here is some pictures and a video of the weekend.

You know what’s fantastic with the new building? WINDOWS! We now have windows and it’s just awesome. I am sure it will help us to increase our productivity.