(Attached: screenshot of an App Store "behind the scenes" article that refuses to display on Mac; says to use iOS. The "full experience" in question is just text & images, with a link to an app.) pic.twitter.com/ZeAtfluK0l

If there are sandboxing/policy changes that make it easier for pro apps to be on the Mac App Store, then it'd be handy to know the details sooner rather than later as we're having real trouble getting RapidWeaver 8 approved 😔 CC @pschiller https://t.co/i4gN4ohpXf

Just to spell out a point others have made, it’s not that this is risky. It’s fine since the channel is (presumably) authenticated. But it’s atypical for Apple: Lua in iOS, releasable outside the usual OS release cycle, with less than maximal efforts to conceal how it works.

Unfortunately, macOS 10.13.6 introduced a kernel panic on some MacBooks which can be triggered by opening the crayon color picker in OmniGraffle while using integrated graphics. Known workarounds: switch to discrete graphics, downgrade to 10.13.5, or upgrade to the Mojave beta.