War matchmaking explained, how clan war matchmaking works 2018

This allows players to prepare for any type of battle in just a few clicks. For any suggestions or questions related to the subreddit, send us a modmail.

Tournament Matchmaking A relatively broad but simple matchmaking method. I totally agree that the realm of top war clans are likely nothing but fluffybunnies, but fluffybunnying takes a lot of effort and low levels are much less likely to be this invested.

Map Rotation in Combined Ground Battles Map Rotation refers to the chance one has to be placed into a game on one or another location, depending on pre-determined conditions.

The same is true for losing, where every round you can win results in a reduced War matchmaking explained impact on your Skill rating — or potentially none at all.

The only thing that we can do is avoid them; fortunately I think we will be able to do that by using very specific th composition. I have found that likely most of the clans in this range are shameless TOS violating fluffybunnies and rule-abiding clans will forfeit against these players.

Level 7 maximum for any single weapon on Lvl 1 Lights. Each mode uses a different set of weights to measure individual contributions to create the most accurate skill prediction possible.

Originally Posted by Greentangent I have not speculated on other aspects of the algorithm because I lack enough evidence, however I suspect that another line of mathematical code may try to match number of thX to number of thX. The need for the rotation of maps revolves around map size, as well as gameplay complexity.

I think our current method of starting at 4am Beijing time will work to avoid them.

Any time you also defy the expectations of the system such as winning a match you were expected to losethe impact to your skill rating will be larger.

Creating a session based on player personal rankings allows to equalize forces of teams, squadrons, and particular players, and makes sessions more fair and attractive.