There's also the slight issue that your fine toodlie self yahtzee being one of the elite members of the gaming press wouldn't come across, and that is the asking price from Gearbox publishing. Considering this is a (successfully) crowdfunded indie game with 2 years already in early access, I do feel them selling it for 55 British pounds sterling with an additional 20 pounds for the season pass is what we in the scientific community would humbly call "taking the piss." And I put the blame squarely on Gearbox for this greed, for taking the piss is their schtick and butter.

Maybe a sequel could fix most of these lost potentials, eventually. But I'll be long dead by then.

Anything sex-related about Thatcher is like Yahtzee's antidepressants: a boner killer.I agree with Yahtzee about Procedural Generation: it's too cheap and lazy when it comes to good game design. Don't outsource something like that to an AI until it can imagine and create like a human. In the meantime, let humans do it.

Canadamus Prime:Procedural generation only really worked in the Diablo games and even then not really.

I think procedural generation is a serviceable, practically mandatory part of RTS games like Age of Empires and Civilization. Minecraft as well, although the "game" in Minecraft is really to make up your own.

Canadamus Prime:Procedural generation only really worked in the Diablo games and even then not really.

I think procedural generation is a serviceable, practically mandatory part of RTS games like Age of Empires and Civilization. Minecraft as well, although the "game" in Minecraft is really to make up your own.

Well outside of the RTS genre and Minecraft then. I'm going to get a million people listing off good games that use procedural generation now, aren't I?

Canadamus Prime:Procedural generation only really worked in the Diablo games and even then not really.

I think procedural generation is a serviceable, practically mandatory part of RTS games like Age of Empires and Civilization. Minecraft as well, although the "game" in Minecraft is really to make up your own.

Well outside of the RTS genre and Minecraft then. I'm going to get a million people listing off good games that use procedural generation now, aren't I?

Maybe, maybe not :P I think the gist of procedural generation is that it's good for any match-or-campaign based gameplay that hinges on exploration and survival (I remember Yahtzee bemoaning Subnautica's map wasn't procedurally generated) but less so for story-driven games.

Silentpony:Wait I read in a bunch of reviews you have to take this pills like every 2mins to avoid the attention. No one mentioned you can just put on a suit and no one cared

Apparently the stealth is so broken that it's hard to know exactly when an enemy will see you vs be totally oblivious towards you. At least that's what several reviews have mentioned.

I really liked the idea of this game. I still do. I had hope when they said they were gonna retool the game for a more story based experience, but it seems they didn't really fix anything and doubled the price to boot so I guess that's one game I can not worry about buying.

Apparently in this version you won't die every 5 minutes from thirst/starvation/lack of sleep which apparently was a problem in the original early access build. So that's one improvement, it would seem.

I think procedural generation is a serviceable, practically mandatory part of RTS games like Age of Empires and Civilization. Minecraft as well, although the "game" in Minecraft is really to make up your own.

Well outside of the RTS genre and Minecraft then. I'm going to get a million people listing off good games that use procedural generation now, aren't I?

Maybe, maybe not :P I think the gist of procedural generation is that it's good for any match-or-campaign based gameplay that hinges on exploration and survival (I remember Yahtzee bemoaning Subnautica's map wasn't procedurally generated) but less so for story-driven games.

I don't recall him bemoaning it so much as just being surprised that it wasn't procedurally generated. Nevertheless when I made my comment I really wasn't thinking, there are many games where it works, but like a lot of mechanics it is often misused and misapplied.

Canadamus Prime:Procedural generation only really worked in the Diablo games and even then not really.

I think procedural generation is a serviceable, practically mandatory part of RTS games like Age of Empires and Civilization. Minecraft as well, although the "game" in Minecraft is really to make up your own.

Well outside of the RTS genre and Minecraft then. I'm going to get a million people listing off good games that use procedural generation now, aren't I?

Well, "every Roguelike and Roguelite" should remove most of those, but there are indeed quite a lot where it works.

But I think the important thing why it works in those is that they aren't trying to tell a linear story (with or without sidequests) within the same map - either they throw you into a new map every few minutes and tell you to just do your usual thing and the story is then continued with side-objectives (XCOM 2 and Fortnite STW do that) or just don't have a proper plot to begin with and just have a start and end, maybe with some general lore thrown in.

Well outside of the RTS genre and Minecraft then. I'm going to get a million people listing off good games that use procedural generation now, aren't I?

Maybe, maybe not :P I think the gist of procedural generation is that it's good for any match-or-campaign based gameplay that hinges on exploration and survival (I remember Yahtzee bemoaning Subnautica's map wasn't procedurally generated) but less so for story-driven games.

I don't recall him bemoaning it so much as just being surprised that it wasn't procedurally generated. Nevertheless when I made my comment I really wasn't thinking, there are many games where it works, but like a lot of mechanics it is often misused and misapplied.

In the post ZP stream he mentions he was surprised when he found out and that killed his interest to replay it.

Maybe, maybe not :P I think the gist of procedural generation is that it's good for any match-or-campaign based gameplay that hinges on exploration and survival (I remember Yahtzee bemoaning Subnautica's map wasn't procedurally generated) but less so for story-driven games.

I don't recall him bemoaning it so much as just being surprised that it wasn't procedurally generated. Nevertheless when I made my comment I really wasn't thinking, there are many games where it works, but like a lot of mechanics it is often misused and misapplied.

In the post ZP stream he mentions he was surprised when he found out and that killed his interest to replay it.

I think procedural generation is a serviceable, practically mandatory part of RTS games like Age of Empires and Civilization. Minecraft as well, although the "game" in Minecraft is really to make up your own.

Well outside of the RTS genre and Minecraft then. I'm going to get a million people listing off good games that use procedural generation now, aren't I?

Well, "every Roguelike and Roguelite" should remove most of those, but there are indeed quite a lot where it works.

But I think the important thing why it works in those is that they aren't trying to tell a linear story (with or without sidequests) within the same map - either they throw you into a new map every few minutes and tell you to just do your usual thing and the story is then continued with side-objectives (XCOM 2 and Fortnite STW do that) or just don't have a proper plot to begin with and just have a start and end, maybe with some general lore thrown in.

As I said to Johnny Novgorod, my initial comment was poorly thought out.

Y'all bitched so much about Call of Duty and other shooters "railroading" you through places, that now the gods have grown angry and thrown us all into procedural generated open world hell. All sense of timeliness and plot structure are lost to us in favor of map strongholds and dungeon crawling. Thanks a lot, guys.

irishda:Y'all bitched so much about Call of Duty and other shooters "railroading" you through places, that now the gods have grown angry and thrown us all into procedural generated open world hell. All sense of timeliness and plot structure are lost to us in favor of map strongholds and dungeon crawling. Thanks a lot, guys.

Yeah i'll gladly take corridors and railroading over this random nonsense.