This was my Ludum Dare Entry. So feel free to give me a rating if you entered.I had fun creating it, and I am continuing development post Ludum Dare as one of my major projects.

There are several bugs, and 1 missing texture, but have a go anyway, and by the weekend, I should have the first post-LD version available and a dedicated blog with links to the latest versions (which will hopefully be weekly when possble). - Fixed in the post-LD version

A NullPointer in any GLXX class means that Display.create() has not be called yet, therefore a context has not be created.

That is very strange.

I have no idea why that could possibly happen.Before glEnable() is called it creates the Display.

Unless...

OF COURSE:

I just realised that my code doesn't do anything if it catches a LWJGLException from creating the Display. In that case, it wouldn't work anyway in that situation because the Display could not be created. But I just added in some code to print to the application's output stream that the display failed to initialize so yo can see WHY it isn't working. Will be featured in 0.0.1.2.

Does it say there was an error creating the display?If not, I may have accidentally deleted the debug line when I was messing around with display resizing. I will check as soon as possible. (Could be two days from now due to life).

It seems that you computer doesn't want to create a display...If that is the case, even debug info doesn't do anything except notify you of the problem a few (insert measurement of time here). I will 'silently' update the download if my debug line is missing anyway.

Have you ever had problems with LWJGL applications before?

(Off topic: 20 postst in while I was typing this. WOW!)(22 posts when I finished that sentence)

I am happy to see that people are interested in this game, even if they don't want to leave comments.

Such post does not encourage me to leave comments. I don't create games to become famous. The fame is not an end in itself, it's a mean, not an aim. I can understand that working on a project is much motivating when people look at your stuff but if you do it only to get people attention, you will probably fail. Sorry to derail a bit this thread but I think that the quest of fame out of nothing (easy, not deserved) and with no other aim that itself (useless) leads to nothing good, especially on Internet and I'm sure most of you wouldn't be happy if you couldn't get out without being recognized in the street.

@OPYou don't properly catch the exception and close the application if an exception occurred in Display.create(), as shown by the NullPointerException in Regenuluz's first paste.

@RegenuluzThat's a known issue with LWJGL: it doesn't run on Java 7 on Macs. We have someone contracted to completely rewrite the Mac implementation in pure Cocoa, instead of relying on AWT.We are hoping to release this in LWJGL version 2.8.5.

I am happy to see that people are interested in this game, even if they don't want to leave comments.

Such post does not encourage me to leave comments. I don't create games to become famous. The fame is not an end in itself, it's a mean, not an aim. I can understand that working on a project is much motivating when people look at your stuff but if you do it only to get people attention, you will probably fail. Sorry to derail a bit this thread but I think that the quest of fame out of nothing (easy, not deserved) and with no other aim that itself (useless) leads to nothing good, especially on Internet and I'm sure most of you wouldn't be happy if you couldn't get out without being recognized in the street.

Firstly: It's only Alpha, so installers are not a priority. Maybe later. And JWS/Applets? Junk.

Secondly: Yes, I do want fame, but that was not the purpose of that post. I wanted comments like this:

@OPYou don't properly catch the exception and close the application if an exception occurred in Display.create(), as shown by the NullPointerException in Regenuluz's first paste.

@RegenuluzThat's a known issue with LWJGL: it doesn't run on Java 7 on Macs. We have someone contracted to completely rewrite the Mac implementation in pure Cocoa, instead of relying on AWT.We are hoping to release this in LWJGL version 2.8.5.

Because they inform me of the real problem, and how it should be fixed (or in this case, what people are going to do about it)Nasty Bug by the way, I have 2+ friends that can't play because of this)

I got into programming because I WANTED TO. I saw games and thought "Hey, they should have this! I wish I could add it in for them". So I modded Minecraft. But that got annoying with updates and dependencies. So I found this place, expanded in the java I learnt from modding, and now I have a game.Anyway, I only want fame so people play my game(s), not so I am famous.