With less and less time spent on drawing and spriting, it's getting hard to keep up with the current Wesnoth standards. The art has gotten amazingly beautiful. Great improvement!
Life has given me some strange turns and various opportunities which I have grasped the moment they were presented. I wish I had more time in my hands because there are just too many interesting things in this world that I would love to explore and try out.

It makes me kind of sad to see my skills rust. To sit down and draw something only to see it's not looking good, when even my mind can't fool me, it is tough. It's like I'm writing in someone elses script, and I know what I'm trying to write but I just can't read the text.

So here is what I have for the dragon sprite:

Finished detailing everything except the wings. After a dozen failed tryouts to detail them, I got frustrated and they are in blocking state.
The tail has some trouble with the plates in the peak of the curve.
The pallette... I can't even begin to think how many unsatisfactory tryouts I had. I ended up with this pink and pretty solution.

I still can't shake my dislike of how chunky the front claws are, particularly his right/our left. I think they'd look better more blade-like, they're very round now. There's also quite a lot of banding in the chest/neck scutes (now that jet's made me aware of it, I can't stop seeing it...). Other than those and the minor niggles you and zero have mentioned this is looking great.

I think it's more the discrepancy between the two front claws; the leg closest to us has huge claws but the one farther away has most of the claws hidden by perspective and overlap making it look more reasonably sized. EIther one would be fine for me but the difference is what's making people confused, perhaps. In addition, the further claw and closer claw don't match up in perspective; the closer claw seems more from an aerial view whereas the farther claw is more of a side view.

Still, a bit late for me to be coming up with all these niggles. Shoulda signed on at the beginning of this voyage.

Still not done, as you can see on the tail, but I have to hang up the stylus for the night.

Shifted up the shoulder anatomy to give it more of an imposing "bull-dog" type build. I still might want to pull-in that far arm (towards its elbow); something's funny about the positioning, still. I might also make the belly "scutes" less geometrically stylized.

For anyone who cares; you can see on the tail, how I block in a highlight, and one-or-two other tones, without bothering with outlines. It's a "painterly" approach to doing sprites. Many sprite artists work by doing line-art and then coloring-in the line art; this is a different way, which has some ups and downs. One upside is that it definitely seems nicer when it's being used to block texture on surfaces.

But the neck is confusing me... I guess it has something to do with the far arm positioned like that, but I'm not sure. He needs bigger horns now that he looks so bulky.
With increase in size, the wings are starting to look too small for him to actually fly with them. Do we increase their size as well?
And now that I look at them, at least the far wing needs to be moved closer to the neck. Looks like his right wing is sprouting from behind the shoulder, as supposed to, whereas the far wing looks like it comes out from between his lower ribs.

I wish to play around with this one. First thing when I get home today.

Let's face it, in order for him to fly his wings would need to be about 20 times the size they are now. Something the size of a house simply doesn't fly - so get them to look right, don't worry about actually making him look like he'd be able to fly IRL.

I think making the chest look a little wider would be a good plan, that's contributing to the slightly odd feel to the position of the far foreleg. I'd also like to see the belly scutes extend up the neck to the chin level. But that foreleg could also do with being 5 or so pixels further back.

I do prefer this layout considering that all our dragons are villains - it looks suitably brutish and vicious. The other one feels a little nobler and less mean in comparison, and would be more suitable if we had good-guy dragons. I'd be inclined to keep it handy, however, so that UMC authors could use it, it would be dead easy to recolour into ice dragons or what have you.

The lower jaw feels perhaps a little ill-defined, but otherwise I think that's a goer. And I think there may be a see-through spot right in the middle of his forehead. I'll see if I can raise pixelmind, the guy who agreed to animate it.

I'm still lurking in the dark waiting for the day to return .
Work is busy as always and I'm currently working on my own animated short movie and game as well but I'll definitely sit down and try animate this wonderful dragon.
It may takes a week or two till I find some spare time though.