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Summary

The Immortal Principality of Ustalav lies on the northern shore of Lake Encarthan, a grim bastion of civilization amid the barbarian north, where a harsh landscape and a history rich in tragedies inspire a wary population with skepticism, religious devotion, and superstition.

A conglomeration of loosely affiliated counties, each run by feuding nobles vying for power and influence, Ustalav is a shell of its former glory, before it was subjugated to centuries of slavery at the hands of the Whispering Tyrant’s undead armies. While the nation’s upper classes struggle to compete with the very nations that abandoned them to fend for themselves after the Whispering Tyrant’s defeat, the average Ustalavic citizen has it much worse.

Hundreds of years of subjugation and the residual horrors that plague the countryside have left the people of Ustalav suspicious of magic, religion, foreigners, and their fellow citizens. Beyond their eccentric and insular qualities, Ustalavs often have a dour worldview. They resign themselves to lives of suffering, seeing nothing in their people’s history to suggest there is any hope for a better life. Despite the physical and psychological strains upon its populace, Ustalav nevertheless fosters extremely hardy and tenacious stock: men and women who firmly believe that no matter how bad it gets, history shows it could always be worse.

Although Ustalav has little to offer its rural peasants,inhabitants of its many metropolitan cities fare somewhat better, and the centers of learning and culture they provide draw trade and travelers from throughout the Inner Sea region. The capital, Caliphas, stands on the banks of Lake Encarthan, and its fog-shrouded streets host some of the nation’s most esteemed centers of trade and academia. In the north, the city of Karcau boasts a thriving culture of music, theater, and other fine arts, and its opulent architecture rivals the excess of even
the most exotic Taldan palace.

Meanwhile, Ustalav’s northwestern counties have broken from aristocratic rule and formed local democratic governments without nobles, calling themselves the Palatinates,providing a glimmer of hope for the downtrodden people of provincial Ustalav.

It is in the small town of Ravengro in one of these Palatine Counties, that a small collection of strangers-some Outlanders, a few native to Ustalav- arrive after hearing of the recent death of Professor Lorrimor- a scholar of some repute who all have separately had dealings with in their pasts. Each is summoned to the funeral and the subsequent reading of his Will, in which each is mentioned.

Dear friend of my fathers

As the news may not have reached you yet, this letter serves as both the announcement of the death of Professor Petros Lorrimor, and to invite you to remembering his life as he is laid to rest. In addition, He also requested that you would be present for the reading of his last will.

Though he has only spent recent years there, He will be buried by a collection of his friends and family in his official home of the last fifteen years, In the town of Ravengro, in the immortal principality of Ustalav, in the local Church of Pharasma's graveyard at sunset on the 31st, the month of Lamashan, in the year 4711.

I hope that you will be there.

- Kendra Lorrimor

What do I need for this?

A basic understanding of Pathfinder
The Players Guide to Carrion Crown, NOTHING ELSE for the Carrion Crown books until the entire path is over, unless you want it spoiled and thoon hating you forever.

The game will be run by voice on roll20 for dungeon-y parts. You'll need to join up by clicking this. I don't THINK we need character sheets, you can just use it for hp and stuff manually I'm pretty sure.

Characters

Character creation rules: 1st level, basic character creation stuff. 15 point buy, 2 traits, preferably one from the book, be normal and want to go to a funeral and/or will reading.