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Hi,
I found out that some planes have a strange behaviour by using them in a saved flight with P3Dv3. It started with the A2A planes (I am using C182 myself) but seems to be the same with build in planes like the Piper Cub (sometimes). With the A2A C182 it is 100% reproduceable (but seems not to be a A2A related problem from my point of view?!)
SIMstarter Quickstart is using saved flights to handle the selection of another plane or situation.
For that reason I recommend NOT TO USE SIMstarter Quickstart or loading a saved flight with P3Dv3 at the moment.
As I said it is not a SIMstarter related problem but looks like a problem with P3Dv3 itself (users of PMDG 737 experienced although strange issues).
To see if your favorite plane is crashing with P3Dv3 you can have a look at the windows > application event log
See screenshots of the windows event log (sorry, german):
https://www.dropbox.com/sh/ws15i9iu1kw7at4/AADmchCtfx_MdjvJJa3cpNAqa?dl=0

I purchased P3D + PMDG 777 a couple of months back but I hadn't had the time to do a full flight like I used to. I did one last night and wow, I am really happy!! It feels smoother than what FSX used to feel for me anyway, and the lighting looks so good. Here are a couple of screen shots I wanted to share.
The flight was Air New Zealand 8, and here is the full set for those interested. The highlights are below.
Enjoy!
System:
-i5 2500k @ 4.7GHZ
-16GB DDR3 RAM
-GTX 970 @ 1080p
-P3D running off a 250GB Samsung EVO SSD
Addons used:
-P3DV3.1
-Active Sky Next SP4 Beta
-REX 4 Texture direct
-FS Real Time
-GSX
-EZDok 1.18.7 beta
-ReShade 2.0
-Flight Beam KSFO HD (most recent one.. v2?)
Parked at gate in NZAA
Pushback
I really like the shadow in the turbine...
Taxi to runway
Nice terrain in background
Nice weather ahead
In cruise
Still impressed with the shadows
On final in KSFO
The (default I believe) Golden Gate in the distance!
Landing on 10L in KSFO
Taxi to gate A5 in KSFO
Parked at gate A5, KSFO
Thanks,

Hey,
While I am getting my sim smooth for VR. The AM=255 works like Magic in VR for me and I am flying with pmdg 777 with Orbx Global/Vector/OpenLCNA and with AS16+ASCA.
Over the last few weeks, I did try to migrate some FSX addons and in VR VAS consumption is. This is because Flyinside needs VAS and also due to way multiple buffers are used to create smooth experience. VR has high requirements but I did notice addons which are not really compiled with P3D tools (like FSX only addons), they do consume VAS more as I can see its consumption much faster due to my already less VAS to some degree.
If I stay with p3dV3 optimized addons then the performance is just better.
I am just saying P3Dv3 is a different sim, don't mix and match addons even though you are thinking it kinda works. Not worth the unnecessary installations and headaches. I wanna fly the sim in VR all the time, I don't want to tweak the hell out of it and put all my time and energies into it.
P3Dv3 in a nutshell a 100% different sim from FSX.
Some addons looks like the developer just added the installer paths to detect p3dv3 and did not recompile for p3dv3.
For example - I feel that Mytraffic 6a is not properly ported to p3dv3 at all (I am making this assumption). The VAS consumption even with 5% airplanes (with ai traffic tool hosted here to control it) consumes more VAS than it needs to. The developer needs a team, one man shop is very challenging biz to run.
Best bet for P3dv3 is to stick with addons which are properly complied for it. It is just that simple.
I have a feeling that in the few upcoming releases more old FSX code is going to break and that will be the end of migrating FSX addons into P3D. It is not like I hear FS2004 addons being installed into FSX.

Hi Bryan,
I have just had to reinstall everything again. I reinstalled P3Dv3 with the latest version and attempted to install RAASPro (Unlocked). The installation went well with no problems, but when attempting to run P3D i got a message about "XACT Audio init failed" P3D then wouldn't appear, although the process appeared to be running still. I removed RAAS and everything was fine. Tried downloading and reinstalling and the same message appeared.
Any ideas?
Thanks

Do not know whether it is appropriate to post here about issue on installing ivap.
When I tried to install ivap, it cannot recognize my p3d path so it cannot work. How should I install it? Is IVAO not support p3dv3 yet?
Thank you
Joseph

Just to let you all know, guys.
It's a SkyColors and environment pack i created from scratch. It's based on many observations and photos. Colors are not "invented" but taken directly from in-flight videos and photos. My custom shading/ lightning/ fog is included with the pack. It's designed to work with the new shader mod by Pe11e (highly recommended).
Get it from here (for free): https://mega.nz/…
..and don't forget to give your opinion. I'll gladly modify any part of the day.
previews:
If you like it, i'll upload it here in the library.
Best Regards,
Vic

Can't seem to get this G1000 licensed appropriately. Have started the sim as administrator and can't seem to get the g1000 operations. Keeps saying "elevated license required" on the PFD and MFD keeps saying its initializing.
I have run out of registrations thinking that might be the issue.
Any help would be appreciated.
AG

PILOT's site indicates that they are nearing the digital release of their Next Generation 1-m mesh. I currently have FS Global Ultimate 5-m mesh, and was wondering if anyone who has upgraded saw any rendering or performance benefit? My two main questions are:
1. Will my sim performance be better with Next Generation over Ultimate? PILOT's site claims that NG uses "New algorithms for better data use and loading times. Less size and more detail nevertheless!"
2. Did you have any problems running Orbx and NG together that you didn't have with Ultimate? I've experienced very little issue running Ultimate and Orbx together when used in conjunction with the FTX AEC configuration tool. PILOT's claims that NG is compatible with FTX products.

Hello every one!
I am running Prepar3d v3.1 on pretty much every thing maxed out expect AI traffic. On a typical session I use a number of addons like airport scenery ( I fly to flytampa dubai a lot), REX 4 + soft clouds, Active Sky Next, Ezdok, Trackir, PMDG 777, GSX Ground services. I thought I could run this with reasonable frame rates because I think I have decent computer.
Specs.
i7 6700k Overclocked to 4.4ghz 16gb ddr4 2666mhz Ram ROG Maximus viii hero Motherboard. 250gb SSD + 1tb HDD Two GTX 980 Ti running in SLI config.
Now, I also have a 4k monitor so therefore I have been running all this in 4k resolution so far. On a fully loaded airport with mostly every thing maxed I get between 20 to 30 fps with few drops to about 15 fps. I do love the eye candy but it does start to stutter at times which makes me want to switch to lower resolution. And here lies my question. I get absolutely zero difference in performance when switching to a lower resolution. Frame rates stay exactly the same.
I haven't done any tweaks with the cfg file. When I lower the resolution to 1440p in games like GTA V and BF4, my frame rates increase by 20 to 30 fps. But why not in P3D?
PS, These are the screen shots I took in game with frame rates. They were VERY unstable.
Here is another one just a few miles down. Notice the frame rate drop
On this particular approach the frame rates ranged from 20 to 60+.

Hi,
thank you for the support of p3d v3.
But after a succsessfull installing I am actual unable to use the Airbus Voice Pack:
(http://img5.fotos-hochladen.net/uploads/capturenw2d3ur567.png)
Several things can not be showed - everytime I click on a button and you can hear the normal click sound but evrey other sound playing e.g. in the background is getting very quiet...
Does anyody know, what to so?
Reagards,
FSlikerX

Hi All--I was thinking of getting the Just Flight Fokker F27 specifically to use with FS Passengers in P3dV3. I only fly props, and 95% of the time in the virtual cockpit. Looks like this one may suit my needs.
Any opinions on the plane?
Thanks much!!

As n4gix said before, let's regard that P3DV3 is DX12 compatible, no 64-bit, we still couldn't max out our scenery settings. But look at this video, I think we could get more from performance.
https://www.youtube.com/watch?v=OuUcIfcMDtc

Hello, i noticed that when i switched from 2k to 4k in p3dv3 ( i don't know if this is the main reason ) sometimes in certain random flight, i get really blur texture near me for a lot of seconds before they becomes more detailed like normal..
I have this issue when switching from different camera to another, like external and getting back to virtual cockpit..
But, i noticed that the texture in general are all a bit slower then before to load at 100% resolution and the result is that its finish loading really close to the aircraft.. i fly with ultralight and GA so i can see really well what happening flying at low altitudes.
I noticed this issue from when i switched 2k to 4k like 10 days ago. Tested with or without ezdok.
My texture res is 2048x2048
Is there any adjustment i could try for fix this issue?
Thanks a lot.
Few shots :

Hi,
Here are my most recent flights, a return trip from KSFO to EGLL and back! Here are the links to the full albums.. yes I take an exaggerated amount of screenshots per flight.
BAW284 from KSFO to EGLL
BAW285 from EGLL to KSFO
System:
-i5 2500k @ 4.7GHZ
-16GB DDR3 RAM
-GTX 970 @ 1080p
-P3D running off a 250GB Samsung EVO SSD
Addons used:
-P3DV3.1
-Active Sky Next SP4 Beta
-REX 4 Texture direct
-FS Real Time
-GSX
-EZDok 1.18.7 beta
-ReShade 1.1.0
-Flight Beam KSFO HD
-UK 2000 EGLL v3
First flight: British Airways 284 from San Francisco to London Heathrow
Catering coming in at gate A7 in SFO
A couple of seconds before rotation of 10R in SFO
Off we go!
Good morning, descending over the UK
Preparing to turn base, while releasing I accidentally left most of my scenery sliders to the right, explaining my sudden decrease in FPS as the entire city of London appears in 3D... but it looks good though!
Turning on final for 27R
Final approach
Landing in London
And now, a couple of hours of waiting before leaving back to San Fran...
Second flight: British Airways 285 from London Heathrow to San Francisco
Pushback complete, here we go
Take-off from 09R
Right turn after take-off as per the SID
On our way back...
Self-vectoring required after figuring out, at TOD, that I am setup for 28R in SFO but the winds favor the 10's
Back on track and descending through the soup
On final for 10L
And finally, at last back at gate A7 where I started the trip
Thanks for looking at my shots! I hope you enjoyed.

Hey guys!
Yesterday I bought Chase Plane from FSFX and I have a Problem when I change my "programmed" views with the hotkeys from Chaseplane.
Everytime I press the Hotkey that changes my view I have programmed in Chase Plane my whole screen flickers white (for about a second). I don't know what the Problem is, because I use the "normal" 1,2,3... keys on my keyboard (not from the numpad). P3D does not use them. The Support team of Chase Plane does not know that issue so I thought maybe someone of you has the same problem
I use P3D v3, Chase Plane, some Addon Airports and ORBX. I do not use any shader and HDR is deactivated
Thanks in advance
- Alex