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* Enabled Tinker.
* If you’re accepted into a matchmaking game while spectating another game, it will automatically remove you from spectating.
* Fixed the Tutorial randomly popping up during non-tutorial games.
* DOTA TV works on replays now.
* Fixed first-ability-randomly-firing-off bug that was caused by errant clicks on the action panel (ttocs found a repro /highfive).
* Fixed Death Prophet’s Exorcism spirits not clamping to the ground.
* Lots of fixes for Illusion, Magic Immunity and Sphere rules.
* Fixed Soul Ring to give the proper mana even when your mana is full.
* Implemented Witch Doctor’s Ultimate Scepter.
* Fixed Echo Slam doing 1 less echo to the initial targets.
* Fixed Corrosive Skin having a bug that caused it to not work properly.
* Fixed Eye of the Storm hitting fogged/invisible units.
* Fixed Chain Frost and Paralyzing Cask such that they now bounce correctly when their target unit dies/dodges.
* Fixed Pugna’s Nether Ward not immediately going away when it’s destroyed.
* Fixed suicides displaying the wrong message.
* A billion (maybe not literally) tweaks to the way the DOTA TV camera tracks units. Should fix most pops and weird camera positions (like when the killer and victim are too far away like with Zuus).

Title: Hey it’s an Update
Date: 30th April 2011
* Many improvements to Bot AI.
* Improved DotaTV directed framing mode.
* Added DotaTV directed shoulder view.
* Fixed Rattletrap’s Cogs to be killable by his own team (he can do it in one hit).
* Adjusted how Rattletrap’s Cogs arrange nearby units when deployed — they should be better about trapping units now.
* Fixed a bug where if a hero attempted to pick up the Aegis with a full inventory, the Aegis would bind to them permanently even though they failed to actually pick it up.
* Fixed Urn of Shadows not getting dispeled by towers
* Fixed hero base regeneration being less than it should be
* Camera fov increased again (higher than desired just to test it more easily)
* Fixed Wall of Replica illusion damage
* Fixed Slardar’s Amp Damage not granting vision around the unit he amped.
* Fixed bug where heroes wouldn’t get assists if a hero is killed by creeps/towers.
* Items now have a descriptor tag under their name if they are an Orb, Boots item, or Consumable, to help with possible confusion between stacking of effects.
* Cleaned up a few issues that were causing some tooltips to display incorrectly.
* Sobi Mask and Ancient Janggo are now Mask and Drum of Endurance respectively (wasn’t sure on these, probably just placeholders for now)
* Implemented the lower attack priority for wards, creeps, and the Boots of Travel teleport target.
* Creep Health bars is hidden while spectating. You can temporarly bring them up by holding ALT.
* Fixed having to hit SHIFT+ENTER to chat in spectator.
* Fixed invisbile units not having a healthbar in spectator mode.

Title: We’re back!
Date: Apr 8, 2011
– In replay/spectator mode, the heroes in the scoreboard are now clickable (jump to the location of the hero).
– Axe’s Berserker’s Call now works properly with neutral creeps.
– Cleaned up linear projectile issues on non-level ground.
– Bots now know how to use a number of items: BKB, Shiva’s Guard, Blade Mail, Sheepstick, Eul’s Scepter, Dagon, Force Staff, Necronomicon, Orchid, Refresher, Ancient Janggo, Arcane Boots, Armlet, Buckler, Ethereal Blade, Invisibility Sword, Manta, Medallion of Courage, Mekansm, Pipe, and Urn of Shadows.
– Tiny can no longer throw couriers using Toss, and the damage from Toss will no longer damage couriers.

Title: Update
Date: Mar 12, 2011
Fixes
– Fixed drag-select breaking if you dragged over the bottom HUD.
– Fixed Toss targeting couriers.
– Fixed Chain Frost initial cast being unable to target magic immune (ministun still works on them).
– Fixed Chain Frost bounces slowing all magic immune.
– Fixed Quelling Blade working on denies and on buildings.
– Lots of Matchmaking fixes.
– Fixed the scoreboard not showing the correct scores if you were a Dire player.
– Fixed an issue where when Dragon Knight in his Dragon Form was affected by Voodoo (frog or chicken), he would sometimes not change to the new model.
– Fixed Headdress regeneration.
– Fixed Bracer cost.
– Fixed Storm’s Overcharge being used up on denies.
– Fixed radiant’s middle towers being removed on spawn after a changelevel if they were destroyed on the previous game on that server.
– Fixed Focus Fire not working versus magic immune.
– Fixed Powershot requiring too much time to read full damage.
– Fixed a few bugs with Dream Coil interaction with magic immune.
– Fixed Courier stash pickup function having a delay (which would cause it to come with no items if you issued pickup/deliver quickly).
– Increased Courier stash pickup range.
– Fixed Eye of Skadi working on towers.
– Fixed Crystal Nova working on towers.
– Added illusion create/kill effects.
– Many fixes to bots, including less turtling late-game.

Title: Update
Date: Mar 22, 2011
– Fixed Viper Strike slow doing maximum power for the entire duration instead of falling off.
– Fixed minimum attack speed cap.
– Added a -createhero chat command (add enemy at the end to make it enemy to you).
– Adding the phased modifier to sentry and observer wards. This allows units to pass through them. Fixes forum bug.
– Fixed Kunkka’s Ghost Ship not actually making the ship if cast near the edge of the world and into the world.

Changes/Additions
– Enabled new shop UI.
– Removed Tiny, Enigma, and Viper from “New heroes” list, so they won’t get be the only ones chosen with Random Hero.
– Added moonlight shadow cast effects to Mirana and her teammates.
– Added the ability to attack and destroy runes and world items.
– Runes and physical items now highlight invalid with the standard cursor if the controlled unit does not have movement capability.
– Added in new announcer lines for killing Roshan, Towers and Barracks.
– Adding in a delay on building attack messages to be less spammy.
– Only one bloodstone (the first one in your inventory) gets a charge when there is a nearby hero death.
– Razor’s Eye of the Storm is now a two stage process. First it targets units then it targets towers, barracks, and the ancient.
– New Spectator Panel.
– Bots will now go for and pick up runes.

… go dormant and refuse to speak his lines.
– Fixed Avalanche lasting 0.5 seconds too long.
– Fixed a bug where Viper’s corrosive skin debuff wouldn’t do any damage to the creeps that it had poisoned.
– Fixed Freezing Field not slowing attack speed.
– Fixed physical items being visible through the fog of war.
– Fixed Viper Strike not slowing Magic Immune.
– Fixed Torrent not giving vision over the area it hits.
– Fixed Grow damage being added