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Re: ±±Custom Jutsu Submission±±

Originally Posted by Light...

Kuchiyose no jutsu Aokakesu: Raw | Summoning : RawType: SummonRank: S-RankRange: ShortChakra: 40Damage: N/ADescription: The user focuses their chakra and performs the dragon hand seal or swipe their blood on their blue jay tattoo Summoning Raw, the Blazing blue jay. Raw is Light..'s personal Blue jay. Raw is about one quarter the size of Gamabunta, and can travel up to 75 miles per hour at top speed. This Blue Jay trained in a very hot area so he is able to be immune to B-rank and lower Fire. Its not only the area that he trained in made him immune, it is because of his special Red and Black feathers which are different from other Blue Jays because they have Blue and Black feathers. The blue Jays special ability allows him to Flap his wings releasing a visible heat wave that is equaled to an S-rank fire technique. Raw can also use A-rank and lower Fire techniques without handseals. The Only problem is he is only able to use this technique two times per match. Raw also has the ability to speak fluent English.

-Heat wave counts as 2 of the users moves and can only be used 2x
-Can only be summoned by Light...
-Can only be summoned once a match
-Stays on the field for 3 turns
-Is able to fly at-least one Ninja
-Summoner must hold the Blue Jay contract and Master Fire

______________
±± Declined ±± Link to summoning contract?

RESUBMITTING

Kuchiyose no jutsu Aokakesu: Raw | Summoning : RawType: SummonRank: S-RankRange: ShortChakra: 40Damage: N/ADescription: The user focuses their chakra and performs the dragon hand seal or swipe their blood on their blue jay tattoo Summoning Raw, the Blazing blue jay. Raw is Light..'s personal Blue jay. Raw is about one quarter the size of Gamabunta, and can travel up to 75 miles per hour at top speed. This Blue Jay trained in a very hot area so he is able to be immune to B-rank and lower Fire. Its not only the area that he trained in made him immune, it is because of his special Red and Black feathers which are different from other Blue Jays because they have Blue and Black feathers. The blue Jays special ability allows him to Flap his wings releasing a visible heat wave that is equaled to an S-rank fire technique. Raw can also use A-rank and lower Fire techniques without handseals. The Only problem is he is only able to use this technique two times per match. Raw also has the ability to speak fluently with the user.

-Heat wave counts as 2 of the users moves and can only be used 2x
-Can only be summoned by Light...
-Can only be summoned once a match
-Stays on the field for 3 turns
-Is able to fly at-least one Ninja
-Summoner must hold the Blue Jay contract and Master Fire

Re: ±±Custom Jutsu Submission±±

(Raiton: Erettouriko Kyuoio) - Lightning Release: Electrico Cuoio
Rank: S
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: -
Description: An aged technique passed down from generation to generation. The technique builds a natural resistance to lightning related techniques. The user will perform a series of seven hand seals (Snake → Ox → Snake → Bird → Monkey → Ram → Snake) while harnessing an immense amount of lightning chakra within them. They will then charge the lightning within themselves to create a resistance to the lightning, turning themselves into an insulator to lightning based techniques. Electrico Cuoio is an extremely difficult technique to pull off, as it requires immense focus similar to the Sage Mode technique, and the technique can be achieved in the same way as that (in the sense of using Fukasaku and Shima to store the chakra). The technique is capable of "absorbing" up to one lightning technique of S-Rank, or up to 150 points of damage from lightning based techniques, and just being able to shrug off anything which happens. Using the Electrico Cuoio, the user becomes vulnerable to wind techniques, making the user take double the damage to these techniques. No physical changes are noticeable to the naked eye, however users with Chakra Sensing, Byakugan or Sharingan can see the changes.
Notes:
- Can only be used once per battle.
- This technique takes a full two turns of focus to activate.
- The user cannot use lightning based techniques for two turns after the technique finishes.
- Electrico Cuoio lasts for four turns.

Re: ±±Custom Jutsu Submission±±

(Katon Kasai: kanketsusen)Fire Release: Fire GeyserType: Offensive/DefensiveRank: B-RankRange: Short-Mid RangeChakra: 20 Chakra Damage: 40 DamageDescription: After preforming a series of 5 handseals snake → horse → dragon → rabbit → tiger the user focuses his katon chakra to the palms of his hands when that chakra is released the user's palms will emit 2 geysers of flames, each one of them is about 2 and half meters
note: can only be used 3 times per battle with 1 turn cool down between each time
note: the user can't use any jutsu that require handseals while using this jutsu
note: this jutsu lasts for 1 turn
note: the user can't use this jutsu if he/she is holding anything in his/her hands
note: can only be taught by FeeLPaiN

Re: ±±Custom Jutsu Submission±±

Shadow Combat Style: Arc Slash (Kage no Sentō: Ākusurasshu)Type: SupplementrayRank: BRange: Short - MidChakra: 20Damage: 40Description: The user form a sharp blade in his right or left hand. The user then make it harden. The blade is sharper than the normal. When it hits the enemy, it sew the enemy with shadow and make them immobile.
- Can only be user by Nara.. and person he taught
- Can only be formed at one hand at a time

Like this one

______________
±± Declined ±± Link to CFS?

Fireborn Odachi (Fireborn Odachi)Type: WeaponRank: SRange: N/AChakra: N/ADamage: N/ADescription: Crafted by the sunagakura greater blacksmith. It is said that it is made up of greatest alloy, the combination of molten lava and steel with addition of chakra. It is lighter than a normal sword. The sword powers up fire chakra and scorch chakra. When fire chakra is added. The sword will start to burn. When Scorch chakra is added, the sword will be strongly heated that it can vaporize water that comes in contact with it. It amplify scorch release technqiue, mainly the ones which must be used with sword. When fire tech are used with the sword, they gain +1 rank, and scorch release the same. It is said that only Nara.. can wield the sword. When other touch it. It release a burning heat which can even melt the hand. When Nara.. wield it, the sword respond to it and shine brighter.
- Can be used for burning sword which take 1 jutsu to make it burn.
- Can be used to vaporize water which take 1 jutsu to make it fused with scorch chakra.
- Fire and Scorch tech used with this tech gain +1 rank.
- Can only be touched by Nara..

______________
±± Declined ±± Similar weapons made countless times before. Yours is even more powerful than the 7SM Fire Sword, the goddess of fire.

Scorch Release: Scorched Slash (Shakuton: Sakusen surasshu)Type: OffensiveRank: BRange: Short-MidChakra: 20Damage: 40Description: The user make a slash with his sword, releasing an arc of super heated wave in conjunction with it. If enemy is hit by the slash, he'll be severely burned.
- Requires a Sword
- Can only be used by Nara.. and person he taught

Re: ±±Custom Jutsu Submission±±

Can you please check these:

Originally Posted by Asskickulator

♆ Kazenomai- One who Dances with the Wind ♆
Rank: S
Type: Offensive, Supplementary and Defense
Range: Short - Long
Chakra cost: 40 (-10 per turn maintaining chakra form)
Damage points: (Dependent upon rank of techniques used with the weapon)
Description: Kazenomai is a unique customized weapon which has a material construct of a long chain reaching 10 meters in length and connected at each end two detachable large-ring-handles. By concentrating their chakra throughout the chain and then they are capable of creating dence raw chakra weapons on each side. One of the two weapons is a Giant Warfan that is highly concentrated and is capable of cutting as sharply as a regular chakra enhanced sword and can be used defensively as a shield or offensively to use cut or swat opponents with the flat edge of the fan. The second weapon is a Cat O' Nine Tails with which has strong concentrated chakra whips with sharp hooks along the whips. The whips themselves are 3 feet long and the user can use them in a variety of ways to shred or bind their target and their limbs or even pulling the user to a nearby place. The user is capable of changing the chakras composition in both the weapons. The user can use earth nature for the cat of nine tails and wind nature for the Giant war fan.
-Can only be used once per battle.
-Owned by Asskickulator.

~Leaving for someone else~

And my summoning contract in this post: http://www.narutobase.net/forums/sho...=1#post5327055
Because as it seems, you need to actually approve/decline it to actually move on with it. And I have submit it countless times and that was the only time it was "checked" But no decline/approved was written and I require it please. Thank you.

Rank: A
Type: Supplementary
Range: Short – Long
Chakra cost: 30
Damage points: -
Description: Like the Mind Body Disturbance Technique of the Yamanaka clan. A ninjutsu where one sends their chakra into the subject's nervous system. The user manipulate his chakra to block the enemy from moving his fingers. Prevent the enemy from forming handseals therefore restrict their usage of techniques that require handseals for a short while.
-Lasts for two turns.
-The user can not preform any Yamanaka technique for two turns after the usage of this technique.
-Only a member of the Yamanaka clan can preform this technique.

Art of the Sword: Cutting Flames - Kenjutsu: KokuHisaki

Rank: S
Type: Deffensive
Range: Short
Chakra cost: 40
Damage points: -
Description: When countering elemental shots. The user rapidly swings his blade in high accuracy and chakra running through it and his arm to increase its speed and strength, halving all of the shots send toward him no matter what they are shaped like or their size if possible, leaving enough space for his body to let the shots pass without causing him any harm.
-Can only be used twice per battle.
-No kenjutsu techniques to be used next turn.
-Must have mastered kinjutsu to use this technique, for the user need the full knowledge of the sword's angle in use, speed and power.
-Cannot protect against lightning based techniques.

Ninja Art of Tchnique Transformation - Ninpo No Jutsu Henshin

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: -
Description: As the user use a ninja technique that is generated out of the user's body such as breathing or spitting them, he place more chakra into the technique itself and transform it with the manipulation of his chakra into another shape and form. The user could turn flame into a wind current for example. Or mud shots to lightning balls. This technique is used to fool the enemy and make him falsely counter the user's technique. However, this technique can be fegured out by doujutsu users and sensory ninja. The technique needs to transform back before hitting the enemy for it would have the same characterizes the user turn it to if it didn't transform back in the right time. If the technique fails to transform back it will act as a technique of the same characterizes it transformed to and with the strength of its orginal rank.
-Can not be used with a S or Forbidden ranked technique
-Can only be used twice per battle.
-This is not the type of combination techniques that would make a jutsu stronger. It can only change its form into another of the elements the user can use with a shape close to the orginal's.

______________
±± All Declined ±± Under the blue rule. Also, did you actually read what i wrote on the post you linked? Did you vm me like i asked you too? No. I added your contract to the list now but resubmit it with proper template in a proper manner in your next submission. Also, next time a mod asks you to do something, do it instead of acting like no one checked it when someone did.

Re: ±±Custom Jutsu Submission±±

Earth Release: God's hand (Doton: Kami te)Type: Offensive/AttackRank: BRange: Mid-LongChakra: 20Damage: 40Description: The user after Ram -> Dragon hand seals, inserts their both hands on the ground up to mid-arm region to form simultaneously two large hands (about 10 feet high and 5 feet width each) made of earth on either sides of the opponent which crushes them by interlocking the fingers.Note:

Can only be used in alternate turns.

Can only be taught by -Jiraiya-

X-Declined-X Existing technique

Fire Release: Ash clone (Katon: Kaijin bunshin)Type: SupplementaryRank: BRange: ShortChakra: 20Damage: N/ADescription: The User creates a clone of himself made of ash infused with his fire chakra. When the clone gets hit, it will return to its pure ash form which spreads in the air & can be ignited. The clone can only use fire jutsus up to C-rank and has all the normal movements the user has.Note:

Can only use fire based techniques up to C rank.

Can only create 2 clones at a time.

Cannot use Ninjutsu or Taijutsu based techniques.

Can only be taught by -Jiraiya-

X-Declined-X Umm.. how does it prevent itself from being blown up when it uses fire style?

Summoning Animal: FrigatebirdsScroll Owner: -Jiraiya-Other Users who have signed contract: None yetSummoning Boss if existing: None yetOther Summoning Animals tied to contract: None yetDescription and Background: The frigatebirds belong to family Fregatidae, of seabirds. There are five species in the single genus Fregata. They are also sometimes called Man of War birds or Pirate birds. They have long wings, tails and bills and the males have a red gular pouch that is inflated during the breeding season to attract a mate.

Frigatebirds are piscivores which obtain most of their food on the wing. A small amount of their diet is obtained by robbing other seabirds, a behaviour that has given the family its name, and by snatching seabird chicks.

Frigatebirds are large, with iridescent black feathers (the females have a white underbelly), with long wings (male wingspan can reach 2.3 metres) and deeply-forked tails. The males have inflatable red-coloured throat pouches called "gular pouches", which they inflate to attract females during the mating season. Having the largest wingspan to body weight ratio of any bird, they are essentially aerial, able to stay aloft for more than a week, landing only to roost or breed on trees or cliffs.

Fire Release: Ash clone (Katon: Kaijin bunshin)Type: SupplementaryRank: BRange:ShortChakra: 20Damage: N/A (20 if ignited)Description: The User creates a clone of himself made of ash infused with his fire chakra. When the clone gets hit, it will return to its pure ash form, dark grey color, which spreads in the air & can be ignited. The clone has all the normal movements the user has and can also be intentionally dispersed forming a cloud of ash which can be ignited.Note:

Can only create 2 clones at a time and follows all clone related rules.

Cannot use Ninjutsu or Taijutsu based techniques.

Can only be taught by -Jiraiya-

______________
±± Approved ±± edited

Lightning Release: Lightning Binding Snakes (Raiton: Raikou hyoushi hebi)Type: SupplementaryRank: ARange: Short-LongChakra: 30Damage: 60Description: The user after forming Ram -> Dog -> Bird hand seals, emit lightning chakra which forms two separate snakes (Size of a python) which travel towards the opponent binding, constricting him causing paralysis. The movements of the snakes and the level of constriction after binding the target can be freely manipulated by the user using his lightning chakra.Notes:

The lightning snakes remain active for 3 turns.

The paralyzing effect lasts for 2 turns.

The user must've at least started Lightning, A rank.

Can only be taught by -Jiraiya-

______________
±± Declined ±± Similar to existing techniques

Summoning Technique: Blaze, The Frigate (Kuchiyose no jutsu: Blaze, The Frigate)Type: Summoning AnimalRank: SRange: N/AChakra: 40Damage: N/ADescription: The user after smearing his small amount of blood over his palm (which they used while signing the contract), perform the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Blaze, the boss of all Frigate birds. Blaze is somewhat larger than the hawk summoned by Sasuke in manga, apparently because of his wide wing span and deep, long forked tail. The user can ride on top of him.
Blaze specializes in fire techniques and can use fire jutsus upto A rank. As similar to all frigate birds, he is essentially aerial, has the largest wingspan to body weight ratio of any bird and he can stay aloft for more than a week.
He can buld up and store the fire chakra effectively in his large red gular pouch located in his neck thus he can effectively perform the fire jutsus. While not using any jutsu via his mouth, he can carry small objects, scrolls or a person in his red gular pouch.
As he has a long wing span, he can also defect shurikens and kunais thrown at him by creating small gusts of air using his wings, deflecting them.Notes:

Can be summoned only by those who've signed the summoning contact and must be taught by me(-Jiraiya-).

Can be summoned only once in a battle.

Can stay for 4 turns once summoned.

Can perform up to A rank fire jutsus and each jutsu counts as the user's jutsu.

The user cannot perform any S rank fire jutsus while Blaze is in play.

Re: ±±Custom Jutsu Submission±±

Originally Posted by mangekyo byakugan

Resubmitting weapon

Pandemonium (Hyakkiyakou)Type: WeaponRank: S rankRange: Short*Chakra: 40Damage: 80Description: This sword was forged by a great blacksmith, the blacksmith made this sword from carbon fiber and another unknown element that causes the sword to be indestructible and add that to the carbon present it is extremely light yet very strong. The main ability of this sword and what makes it unique is that several techniques can be used through it and it can negate the effects of some techniques.
The technique usable is a slash of wind that will appear when the user slashes the sword it will reach short range and is equivalent to B rank wind.*
The sword can also be used as a lightning negater when wind chakra is infused it will negate C rank lightning techniques as long as they are reasonable for example electro magnetic murder will have a small area of it negated since it is in a wave form.

-Every tech used is counted toward three jutsu limit

Ice release: Ice phasing (Hyouton: Hyouton sou)*Type: Supplementary*Rank: A rankRange: Self*Chakra: 30Damage: N/ADescription: *This technique allows the user after performing three hand seals to phase through ice techniques of his creation of B rank and below for example in 1000 needles the user will no longer have to jump to avoid the needles, the techniques also enables the user to phase through C rank ice techniques created by the user.
-Must be member of Yuki clan.
-Usable four times per battle.
-Can only be used by mangekyo byakugan and those taught by him.

Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton)*Type: Supplemenatry*Rank: B rankRange: SelfChakra: 20Damage: n/aDescription: *Now ice release is based on water and wind now in the water element there are techniques that derive from the normal water uses into different categories like (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field the user will use the characteristics of the chakra used in that technique and cause his ice techniques to be sticky for example ice release technique can be used to trap the opponent and create a medium for ice techniques.
-Usable on a total of five ice techniques.
-when used the user will use the normal technique as he will normally do but the technique will have sticky characteristics.
-Must be member of Yuki clan.
-Can only be used by mangekyo byakugan and those taught by him.

feel free to edit ^_^

______________
±± All Declined ±± Under the Blue Rule

Pandemonium (Hyakkiyakou)Type: WeaponRank: S rankRange: Short*Chakra: 40Damage: 80Description: This sword was forged by a great blacksmith, the blacksmith made this sword from carbon fiber and another unknown element that causes the sword to be indestructible and add that to the carbon present it is extremely light yet very strong. The main ability of this sword and what makes it unique is that several techniques can be used through it and it can negate the effects of some techniques.
The technique usable is a slash of wind that will appear when the user slashes the sword it will reach short range and is equivalent to B rank wind.*
The sword can also be used as a lightning negater when wind chakra is infused it will negate C rank lightning techniques as long as they are reasonable for example electro magnetic murder will have a small area of it negated since it is in a wave form.

-Every tech used is counted toward three jutsu limit

||Leaving for Scorps||

______________
±± Declined ±± Countless similar swords exist and were made in the past.

Ice release: Ice phasing (Hyouton: Hyouton sou)*Type: Supplementary*Rank: A rankRange: Self*Chakra: 30Damage: N/ADescription: *This technique allows the user after performing three hand seals to phase through ice techniques of his creation of B rank and below for example in 1000 needles the user will no longer have to jump to avoid the needles, the techniques also enables the user to phase through C rank ice techniques created by the user.
-Must be member of Yuki clan.
-Usable four times per battle.
-Can only be used by mangekyo byakugan and those taught by him.||Approved|| If I see this being exploited, I will decline it.

Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton)*Type: Supplemenatry*Rank: B rankRange: SelfChakra: 20Damage: n/aDescription: *Now ice release is based on water and wind now in the water element there are techniques that derive from the normal water uses into different categories like (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field the user will use the characteristics of the chakra used in that technique and cause his ice techniques to be sticky for example ice release technique can be used to trap the opponent and create a medium for ice techniques.
-Usable on a total of 3 ice techniques.
-when used the user will use the normal technique as he will normally do but the technique will have sticky characteristics.
-Must be member of Yuki clan.
-Can only be used by mangekyo byakugan and those taught by him.||Approved| Changed the bolded

Re: ±±Custom Jutsu Submission±±

(Kuchiyose Gava) - Summoning Gava

Type: SummoningRank: SRange: Short-LongChakra: 40Damage: 80
Description: After making few handseals the user summons a giant and heavy crow named GAVA, who shows no mercy on his opponent and use powerful wind attacks. he looks like a big Raven with white eyes, which is extremely powerful and battle type,he can use powerful attacks with his beak and his wings, it has sharp edge beak which is able to pass through the solid rock defenses also has very strong claws, strong enough to carry away other summonings [depend on the weight/size of other summoning] user can ride on his back to use combos.he has got very fast speed and also has very loud noise which can disturb/distract the opponent, it is able to fly high in the sky where opponent's jutsu's are unreachable.

- Can be summon twice a battle.
- Can only use Wind jutsu and up to F rank.
- Able to pass through A rank wind attacks

(Kuchiyose karasu Xee) - Summoning Crow Xee

Type: SummoningRank: SRange: Short-LongChakra: 40Damage: 80Description:After making needed handseals, user summons a crow named XEE.He is extremely violent and badass fighter.He has crystal white eyes and full black body.As compare to boss Gava, he's a little small in size but more faster than him.He has double sized wings as compare to his body that makes him move quickly and dodge many speedy and sudden attacks as well as gives him incredible speed and makes him undetectable by naked eye and even harder for a doujutsu user to detect.His specialty is casting genjutsus, thats why he's feared by all in crows world as illusion master and Illusion sage.he posses the same ability as Itachi, and can put his opponent/s under genjutsu just by moving his any part of the body without making the target even realize it.Due to his body size,pattern and speed, he is able to pass through up to A rank (wind, water and fire) techs with very minor or no injuries and can reach up into the sky where enemy's jutsu can't reach and then come back to the ground in no time.

• CAn be summon once per battle.
• User can't ride on him.
• Itachi/User can control him through sharingan and use sharingan jutsu (genjutsu) through him.
• User can't use the genjutsu tech in the same turn (exception of summoning's genjutsu).

Abilities:

• Can only cast genjutsu,can cast upto Forbidden rank.
• Can cast genjutsu from long range.
• Can cast genjutsu from his reflection (water, ice mirror etc).
• Can cast by his hole body.

X-Declined-X Both declined. Proof you have a crow contract?

(Kuchiyose Gava) - Summoning GavaType: SummoningRank: SRange: Short-LongChakra: 40Damage: 80
Description: After making few handseals the user summons a giant and heavy crow named GAVA, who shows no mercy on his opponent and use powerful wind attacks. he looks like a big Raven with white eyes, which is extremely powerful and battle type,he can use powerful attacks with his beak and his wings, it has sharp edge beak which is able to pass through the solid rock defenses also has very strong claws, strong enough to carry away other summonings [depend on the weight/size of other summoning] user can ride on his back to use combos.he has got very fast speed and also has very loud noise which can disturb/distract the opponent, it is able to fly high in the sky where opponent's jutsu's are unreachable.

- Can be summon twice a battle.
- Can only use Wind jutsu and up to F rank.
- Able to pass through A rank wind attacks||Declined|| Overpowered. Remove or elaborate on the bolded.

(Kuchiyose karasu Xee) - Summoning Crow XeeType: SummoningRank: SRange: Short-LongChakra: 40Damage: 80Description:After making needed handseals, user summons a crow named XEE.He is extremely violent and badass fighter.He has crystal white eyes and full black body.As compare to boss Gava, he's a little small in size but more faster than him.He has double sized wings as compare to his body that makes him move quickly and dodge many speedy and sudden attacks as well as gives him incredible speed and makes him undetectable by naked eye and even harder for a doujutsu user to detect.His specialty is casting genjutsus, thats why he's feared by all in crows world as illusion master and Illusion sage.he posses the same ability as Itachi, and can put his opponent/s under genjutsu just by moving his any part of the body without making the target even realize it.Due to his body size,pattern and speed, he is able to pass through up to A rank (wind, water and fire) techs with very minor or no injuries and can reach up into the sky where enemy's jutsu can't reach and then come back to the ground in no time.

• CAn be summon once per battle.
• User can't ride on him.
• Itachi/User can control him through sharingan and use sharingan jutsu (genjutsu) through him.
• User can't use the genjutsu tech in the same turn (exception of summoning's genjutsu).

Abilities:

• Can only cast genjutsu,can cast upto Forbidden rank.
• Can cast genjutsu from long range.
• Can cast genjutsu from his reflection (water, ice mirror etc).
• Can cast by his hole body.

Re: ±±Custom Jutsu Submission±±

Fuuton: Fuuton Pusshu - Wind Release- Wind Push Type: Offense/Defense Rank: ARange: Short to Mid Chakra: 30Damage: 60Description: The user release wind from his body, all around his body, the wind is able to push back targets and make small cuts, it can also push back large summonings.

looks like this,

Note:can only be used 4 times Note: can only be taught by Better||Declined|| Generic. Similar Technique Exists

Shinsō: God SpearType: Weapon Rank: SRange: Mid-RangeChakra: 40Damage: 80Description: "Shinso" looks like an ordinary wakizashi. Though from its appearance it may look normal, it actually carries a unique ability like none other before.The sword's ability focuses around the user sending a tremendous amount of chakra into the blade of the sword. As soon as the chakra is stored inside the sword the use says "Shoot to kill Shinso", as soon as the user says the last words the sword releases a large amount of chakra outwards from the blade straight forward at such a enormous speed that one without a dojutsu would find it hard to track (but not impossible). The chakra released from the blade is white in color, and is incredibly sharp. As the chakra is released from the blade, the user is capable of swinging the sword, sending the chakra still attached to the sword around as if it was a blade. The blade also carries tremendous force when extending. So much force that it can destroy any B-Rank defense or below. Shinsō is capable of reaching a maximum length equivalent to 10times its original length, Thus making the chakra shoot up to mid range. As soon as the chakra hits something it disperses after a few seconds, though if the chakra comes into contact with nothing, the user could swing his blade around in that turn, while it reverts back as soon as the next turn starts. The chakra blast strength is S-Rank.
The chakra has the same cutting power as the blade, and the time it takes to release Shinso to its full length is the same amount it takes to form a single handseal.

-Releasing the chakra from the sword counts as one of the users three moves per turn
-Can be used 3 times per battle
-Can Only be used|taught by Better

-Its a Chakra Blast-

fixed the damage and chakra and made it unmessy everything bolded is a change from the first quote, i mostly reworded the whole thing though lol

Any edits are welcome

±± Approved ±±

(Bankai: Korose, Kamishini no Yari) Final Release: Kill, God Killing SpearType: Custom Weapon JutsuRank: SRange: Short Chakra: 40Damage: 80Description: After the user has used the shinso first ability and has successfully pierced his opponent with the sword, there is a bit of chakra that is left behind in the opponent, that piece of chakra is fire chakra. Its left inside the opponennt and then the user touches his opponent and activates it and it begins to incinerate the opponent from the inside-out. Note: Can only be used after successfully piercing your opponent with Shinso Note: User has to touch the opponent to activate this ability Note: Can only be used onceNote: Can only be used by whoever carries Shinso

Re: ±±Custom Jutsu Submission±±

(Fūinjutsu ♦ Kuroji Raijin) – Sealing Technique ♦ Black-Marked Lightning God
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user spreads chakra through his body, forming a chakra-based Kanji for ‘Transcendence’ somewhere on his skin. The Kanji is connected to the user’s limbs through sealing formulae. The seal as a whole serves as a foundation for an improved Chidori Nagashi. When ‘Chidori Nagashi’ is used alongside Kuroji Raijin, the seal will turn the non-focused current into a much more focused stream that can, potentially, cover the user’s entire body. The formulas serve as shape manipulation strengtheners, allowing the user to exert complete dominance over his near vicinity by shaping and directing the paralyzing powers of the Nagashi. The drawback of focusing the Nagashi through the seal is its inability to reach beyond short range in any way. Furthermore; the seal can only support three (3) usages of the Nagashi.
-Can only be used twice (2) per battle.
-Can only be taught by Zero Kelvin. ||Declined|| Complete dominance? What are you implying by this?

(Fūinjutsu ♦ Gohi Yubisaki) – Sealing Technique ♦ Five-Fire Fingertip
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user spreads chakra through his palms; forming five hollow circles of chakra on each of his palms with the Kanji for ‘Fire’ filling each circle. The circle itself is made up of formulae similar to that of a summoning scroll. The purpose of the circles is to allow the user to use ‘Katon: Bakuryūgeki’ and ‘Katon Kuchiyose no Jutsu: Hitora Bakufu’ with the circles replacing a scroll as the required medium. Small rings of formulae around the circles function as low-leveled barriers that activates when one of the two techniques are fired from point blank, forming a small hemisphere of chakra that keeps the majority of the potential backlash away from the user. Due to the power of the fire techniques, however, the user can only use the two techniques a total of five (5) times through this seal, regardless of which of the two techniques one uses.
-The ‘five times’ rule doesn’t discern between the two techniques; the count is universal.
-Can only be used once (1) per battle.
-Can only be taught by Zero Kelvin.||Declined|| Five is a bit much. If you're going to do that, you should limit the usage in between rounds.

(Fūinjutsu ♦ Tenchōchikyū) – Sealing Technique ♦ Coeval with Heaven and Earth
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user spreads chakra through his body, forming the Kanji for ‘Petrify’ on his elbows and knees. The four Kanji are connected to each other by sealing formulae. The ability of the seal is to partially mix the petrifying abilities of ‘Doton: Kajūgan no Jutsu’ with the defensive capabilities of ‘Doton: Domu’. The seal itself activates at the usage of the Earth Spear Technique and allows the user to partially petrify objects and beings that his arms and legs make physical contact with. This allows the user to break through obstacles easier. Beyond that, each Kanji is also capable of absorbing non-focused electricity-based attacks of equal rank or below, but using this ability will deactivate one of the four Kanji and prevent that arm or leg from petrifying objects through physical contact. Though the formulae acts as nature manipulation strengtheners, the seal is only capable of sustaining four (4) uses of the Earth Spear Technique before breaking down.
-Absorbing an electrical attack counts as a move.
-Can only be used twice (2) per battle.
-Can only be used by Zero Kelvin.||Declined|| Interesting. It should be a higher rank, however, and have greater restrictions.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Mockingbird

New Cycle:

(Doton: Bunsho no Togetogeshii) Earth Release: Letter from Thorny
Rank:B
Type: Offensive
Range: Short - Mid -Long
Chakra Cost: 35
Damage Points: N/A (Suffocation)
Description: One channels chakra into the ground in order to cause tiny fragments of debris, and small earthy mineral fragments to fly into the air in the form of a cloud of dust. The cloud forms quickly and abruptly, with no warning. The tiny earthy fragments will at first serve to only irritate the eyes as well as to get caught in the pulmonary airway through the nose, inducing dry coughing in the process. The cloud is thick, thick enough to completely obscure an opponents vision of whatever was previously in front of them - Though the user can can still see the opponents silhouette from their third person point of view. The resultant cloud can only be blown away by B Rank and above Fuuton. Other than the aforementioned qualities, the earthy particles have another, special quality - They react to moisture. When they enter the body, the chakra present within each tiny grain of earth will react with the mucus and other bodily fluids inside the body and alter their consistency into that of extremely sticky mud; As the opponent continues to breath, the tiny particles of mud will accumulate and coagulate within the throat, lungs, etc, blocking the airways and suffocating anyone who may have been within the cloud.
✘Cannot be used two turns consecutively.

X-Declined-X That very precise chakra control to manipulate dust particles at long range. Cut it to mid-range and add that it takes a bit of uninterupted concentration.

Resubmitting:

(Doton: Bunsho no Togetogeshii) Earth Release: Letter from Thorny
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (Suffocation)
Description: One will begin with the performance of a single handseal in order to channel their chakra into the ground and cause tiny fragments of debris, and small earthy mineral fragments to fly into the air in the form of a visible thick cloud of dust. The cloud forms quickly and abruptly with no warning. The tiny earthy fragments will at first serve to only irritate the eyes as well as to get caught in the pulmonary airway through the nose (if the opponent breathes them), inducing dry coughing in the process. The cloud is thick, thick enough to completely obscure an opponent’s vision of whatever was previously in front of them - Though the user can still see the opponent’s silhouette from their third person point of view. The resultant cloud can only be blown away by B Rank and above Fuuton. Other than the aforementioned qualities, the earthy particles have another, special quality - They react to moisture. When they enter the body, the chakra present within each tiny grain of earth will have a physical reaction with the mucus and other bodily fluids inside the body and alter their consistency into that of extremely sticky mud; It’s just like the way the Quicklime Congealing Technique reacts with water to solidify – It does not require the user to expend any extra effort once the cloud has formed. As the opponent continues to breath, the tiny particles of mud will accumulate and "clog" within the throat, lungs, etc, blocking the airways and suffocating anyone who may have been within the cloud.
*Cannot be used two turns consecutively.
*Lasts only until the user does another technique, at which point, since he focuses on another technique, the Dust Cloud loses its harmful properties and is eventually disperses harmlessly.

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±± Approved ±± added note

New Submissions:

(Genjutsu: Dākunesu Disukōdo) Illusion Technique: Darkness Discord
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: This is a powerful illusion requiring the initial performance of a swift three handseals – The effects of the illusion will take hold immediately afterwards. Swarming in, seemingly from out of nowhere, a myriad of thousands of bats will fly towards and around the enemy. Their flight pattern resembles a towering cyclone, with the afflicted person at the eye of the storm. Naturally, with a swarm of bats flying around, the opponent’s view of the rest of the battlefield is completely cut off. The moment they begin to swarm, each bat will release incredibly powerful ultra-sonic sound waves from all sides. The sounds are so overbearing that they cause massive illusionary internal damage, as well as preventing any and all movement (In both reality and the Illusion) as they reverberate over the body. The overwhelming sound also disables the ability to think at one’s own accord, leaving them at the mercy of the sound. If the illusion is not broken in the turn after its usage, despite the fact that everything is an illusion, the afflicted person will suffer 'brain damage,' and fall into a vegetative state as a result of the perceived agony that was endured.
*This jutsu can be used once per battle.
*The user can only use one other jutsu in the same turn that this illusion is cast.
*In the following turn, the user cannot utilize Genjutsu at all.

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±± Declined ±± Ultra sonic sound waves from bats? Why would the opponent be unable to move in real life? You're pushing the effects beyond what they are into what you want to achieve. Btw, this is at best an A-Rank genjutsu. At best.

(Genjutsu: Berufāsuto no Gishiki Hakkyou) Illusion Technique: Belfast of Ritual Madness
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: One will begin by performing a single handseal in order to bind an enemy in an illusion where they feel as if their airway is blocked and their lungs are literally filling up with dirt. They will be unable to breath, and will cough violently on the imaginary soil in vain, as well as their body feeling physically heavier, bringing them to their knees. Anyone under the influence of this Genjutsu will be left completely unable to concentrate on anything but purging the imaginary foreign substance from their body. Because of the nature of this technique and the fact that the afflicted truly believes he cannot breathe, if the illusion is not broken in the turn after its usage, it will cause shutdown of the enemy’s respiration entirely as a sub-sequent result of a partial shutdown of the medulla oblongata; Essentially, they will be knocked unconscious. While the enemy imagines dirt in their lungs, in reality, they are keeling over on the ground, violently coughing their lungs out.
*This jutsu can be used twice per battle.
*One must wait a full three turns before using this jutsu a second time around.
*In the following turn, the user is restricted to the use of B Rank and below Genjutsu.

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±± Declined ±± Dont resubmit. I once declined a very very similar genjutsu to this one.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Erzo

(Fūton: Ōbu hakai) – Wind Release: Orb Destruction
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: The user performs 2 hand seals (Tiger and Boar) and releases his wind chakra in the area around his opponent, creating a gust of wind which blows towards the opponent and creates an orb which would form around the opponent and begin to compress and close in on them, slowly crushing them due to the pressure that acts as a solid form, trapping the opponent, preventing them from having enough space to move their legs or arms, which in return means they can't perform hand seals. The Orb would then continue to compress itself until it reaches to the size of small marble, and by that time, it'd have completely crushed the opponent due to it's force. The user -if he/she wishes- can create two orbs if there are 2 opponents or an opponent and a summon, however, when this is done, the power of each orb decreases to A-rank.Note: Can only be used twice.Note: No other wind jutsu in same turn.Note: No Wind jutsu higher than S-rank, next turn.

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±± Declined ±± This is unreasonable as it is and there is already wind techniques that achieve this effect by imprisoning the enemy and supposedly crushing him inside a wind orb and it was attempted countless times before. Don't forget, wind is used to move, push or cut things. Its not quite the "crushing" element so to produce such an effect is quite borderline. But thats not my main issue with it. My main issue is that its OPed as it is.

Took out ''The Orb would then continue to compress itself until it reaches to the size of small marble, and by that time, it'd have completely crushed the opponent due to it's force.''

(Fūton: Ōbu hakai) – Wind Release: Orb Destruction
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: The user performs 2 hand seals (Tiger and Boar) and releases his wind chakra in the area around his opponent, creating a gust of wind which blows towards the opponent, first blowing upwards leaving them 2/3 cm from the ground and then goes on to create an orb which would form around the opponent and begin to compress and close in on them, resulting in the formation an orb of wind which would trap them due to the pressure that acts as a solid form. Trapping the opponent would prevent them from having enough space to move their legs or arms, which in return means they can't perform hand seals if the technique actually connects. The user -if he/she wishes- can create two orbs if there are 2 opponents or an opponent and a summon, however, when this is done, the power of each orb decreases to A-rank. The pressure of the orb and the slicing winds damage the targets and may even tear them apart.Note: Can only be used twice.Note: No other wind jutsu in same turn.Note: No Wind jutsu higher than S-rank, next turn.

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±± Approved ±± Edited
_____________________

(Suiton: Bāsuto) – Water Release: Burst
Rank: C
Type: Supplementary
Range: Depends on Earth/Wood jutsu used before hand.
Chakra cost: 15
Damage points: N/A
Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.Note: Can only be used 2 times.Note: Stays activated for 4 turns.Note: After it's deactivation, no water jutsus higher than S-rank the next turn.

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±± Declined ±± I find the wood part too similar to my own Day After technique which uses the same principle even if in a more powerful form.

(Genjutsu: Raitoningu O Gyakuten) - Illusionary Technique: Reverse Lightning
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: This genjutsu is one that stays dormant until the opponent uses a Lightning jutsu, however, the moment that happens, the user would see his own Lightning jutsu turn back and form into several Lightning ropes which go on to bind his whole body, wrapping tightly around it, numbing the opponents whole body completely preventing him/her from continuing with whatever was planned. In addition, the lightning ropes would go on to wrap around the opponents body in a way that causes him/her to face slightly upwards, making sure he can't see what's in front or around him. Despite this being a genjutsu, the opponents jutsu wouldn't go on to happen due to the sudden interruption, which would prevent the focus of chakra into the specific jutsu, causing the chakra to simply disperse not doing any harm to anyone. Note: Can only be used 3 times.Note: No S-ranked genjutsu in same or next turn.

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±± Declined ±± A dormant genjutsu? when did you trigger it? handseals? how long does it last? I'll be honest, I don't like these dormant Genjutsu that much... They tend to be unreasonable in a fight.

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Haku Yuki-

Resubmitting

fuuton: shippuu kei ( wind release: hurricane whip)
Type: supp/offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage: 60
Description: The user will begin to focus wind chakra into their legs and then on to the ground.The user will then begin to manipulate the wind chakra he just placed on the ground to spin and go upwards, lifting him up off the ground, while spinning. The force of the wind will knock the enemy back slightly. The user will then jump down garbing onto the hurricane he has created and as he lands he will turn it around and crack the hurricane like a whip at the enemy. Injuring them and causing bleeding on a small degree.
note: can only be used twice
note: no wind jutsu above A rank next turnnote: while using this jutsu it is possible to walk along with the jutsu.
note: can be used to walk over non solid objects as the wind keep the user afloat.
note: only lasts 2 turns if the user does not attack with it.

Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will first focus doton chakra into his foot and will stomp on the ground sinking the ground below the surface 50meters however this will go unnoticed it causes no shaking and happens as fast as earth moving core. Then the user will make 2 hand seals and focus his water chakra on the surface of the ground and into the 50meter drench, summoning a large amount of water to appear under the ground filling the drench with water. The water made above will raise as high as the users shin. The user will then use his wind chakra to freeze this water into ice all the water above and underground will freeze and expand.There will be so much ice pressing down on the earth below that the earth will be too heavy to manipulate.while the ice on the surface is to fool the enemy into thinking that the ice on the surface is the cause of this.
Note: no ice jutsu above B rank next turn
Note: can only be used twice
Note: lasts 3 turns then ice melts and becomes a normal water source.
Note: while jutsu is active the user and the enemy are unable to use earth ninjutsu that come from the ground.

fuuton: kaze hashiras ( Wind style: wind spikes)
Type: offensive
Rank: A
Range: Short-long
Chakra: 30
Damage: 60
Description: Similar to Ice release certain kill ice spikes, this jutsu allows the user to make multiple spikes of its element, anywhere he or she desires. By focusing his wind release chakra onto any earth source the user will shape his chakra into spikes and by making one hand seal will be able to bring multiple wind spikes into existence with ten times the penetrating power that Doton spikes have.
Note: can only be used 3 times per battle
note: has to be formed from a doton earth source, but can be made from earth that is free falling in mid air ( an example a doton jutsu like dropping lid or just a rock falling to the ground)
note: no wind jutsu above A rank next turn.

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±± Declined ±± Don't resubmit. Wind spikes... :sy:

re submitting

Doton/ Hyouton: wieghto tsuchi ( Earth style/ Ice style weighted earth)Rank: SRange: Short-LongChakra: 40Damage: N/ADescription: The user will first focus doton chakra into his foot, then he/she stomps on the ground sinking the ground below the surface 50meters however this will not go unnoticed. It causes a small amount of shaking and happens as fast as earth moving core. Then the user will make 2 hand seals and focus his water chakra on the surface of the ground and into the*50meter drench,*summoning a large amount of water to appear under the ground*filling the drench with water.*The water made above will raise as high* as the users shin. The user will then use his wind chakra to freeze this water into ice all the water above and underground will freeze and expand.*There will be so much ice pressing down on the earth below that the earth will be too heavy to manipulate.*While the ice on the surface is to fool the enemy *into thinking that the ice on the surface is the cause of this.
Note: No ice jutsu above B rank next turn
Note: Can only be used twice
Note: Can only be used twice
Note: Lasts 3 turns then ice melts and becomes a normal water source.*
Note: While jutsu is active, the user and the enemy are unable to use earth ninjutsu that come from the ground.

______________*
±± Declined ±± *Description doesn't make sense.

New submissions

Hyouton: Idaina Keibitai - Gurando Keimusho [Ice Release: Mighty Guard - Grand prison]
Type: Attack/defensive/supplemenary
Rank: S
Range: Short-long
Chakra: 40
Damage: 80
Description: The user will begin by making a single hand seal, creating a giant ice barrier, which will surround the user, or desired target. The user will then summon a water barrier in beneath the ice barrier. The two will act in a cycle feeding off the other. As the ice is chipped away, water will fill in through the cracks, and re form into ice, at a high speed, and keep the barrier strong, not allowing any attacks in. As well, the user can manipulate the ice barrier to protrude spikes or even fire them at great speeds. The same with the water barrier from inside incase the user traps his enemy inside.
Note: can only be used twice.
note: Lasts 3 turns.
note: No ice jutsu above B rank for 2 turns after deactivation.
note: After 3 hits on a large scale such as majestic annihilation and the water barrier will disappear and the ice will be left vulnerable and unable to repair itself.

______________*
±± Declined ±± *Don't resubmit

Futon/Hyouton: Kaze Okan nohara ( Wind/Ice style: wind chill field)
Type: Defensive/supplemenary
Rank: A
Range: Short-long
Chakra: 30
Damage: N/A
Description: With a single handseal, immediately after using an ice jutsu, the user can coat the ice jutsu with a layer of wind, that will protect the ice from lighting attacks and prevent it from shattering. In order to successfully perform it, the user must train the handseal and be able to string it with the handseals of the ice jutsu, so that it seems like it's only one string of handseals. With the wind layer, ice can finally fight with lighting at the same rank. Since the wind is covering the ice, it still has the double advantage against water, meaning that is still can freeze it due to the low temperature.
Note: The layer only protects the ice from one lighting jutsu of the same rank as the ice jutsu
Note: No Wind/Ice jutsu above S rank next turn
Note: Can only be used thrice
Note: Must have a Yuki biography

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±± Declined ±± I wonder where i read that sentence before? If the ice is surrounded by Wind, while it will be stronger to lightning it will in turn become weaker to fire.

Re: ±±Custom Jutsu Submission±±

(Jentoru Jen: Chakuraōbu)-
Gentle fist: Chakra orbType: Defense Rank: A-rank Range: Short Chakra: 30 (+5 for every turn)Damage: N/ADescription:
A Hyuga clan member first builds up a large quantity of chakra within his body whilst evenly distributing it throughout his entire body. After that process is quickly done, the user forces the chakra out of all 361 tenketsu at once while using advanced shape manipulation to mold the chakra into a near invisible dome (only visible to doujutsu) around his body that is 3 feet away from him in all directions. This dome cannot block any physical nor element based techniques though it serves one purpose;
- The dome itself is created to react to foreign chakra signatures when it is contacted, like when an enemy attempts to send chakra into his brain to cast a genjutsu. The dome will automatically halt that foreign chakra and deflect it thus stopping genjutsu from being casted on to the user all together. The dome is treated as a style of "rotations" to defend against genjutsu instead of attacks with physical attributes.

• Only taught by William
• Only works on A-rank and below genjutsu.
• Once activated, the dome stays present for three whole turns
• Can be used twice

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±± Declined ±± Don't resubmit. You do know that with your byakugan you can already see your own chakra flow and thus know you're under a genjutsu right?

|

(Kamen no akuma no henshin)-
Masked Demon transformationType: Supplementary Rank: S-rank Range: Short-LongChakra: 40Damage: N/ADescription:
Kakuzu does a single hand sign which in return allows him to mold and manipulate the threads in his separated masks to alter their forms as he sees fit. . Instead of the separated masks being in their original forms they can be altered to each take on a certain form. While being in these altered forms, any limb ripped off or destroyed by an opponent will restore itself with the threads it's body is made of.Human form
The threads within the masks bodies will be altered by Kakuzu in order to change its form into a 7 foot all black figure with the build of a man, with the mask as the mans face. The fingers on this form are very sharp and the fingers (being made of the thread) can be lengthened to mid range to stab or intangle an enemy. This form has a pair of butterfly like wings on its back which enables it to fly at either its own will or Kakuzu's.Bird form
This form is created by Kakuzu manipulating the threads in a chosen mask so that he can mold its shape Into that of a large eagle type bird (about sasuke's hawk size) who's face is that of the chosen mask. This forms talons are sharpened threads that can be used to cut through solid rock of B-rank or lower.Flying octopus form
This is created by Kakuzu manipulating a separated masks threads so that it can be molded into the form of an octopus that has wings on its back to fly. The octopus is about large as Gamakichi and is able to go through water at high speeds. Each of it's 8 tentacles are thick, sharp threads that can be slung around to stab or restrain an opponent. The octopus' biggest feat is being able to open its head thus letting up to 3 people fit inside of it to transport them to a certain location safely, especially good for underwater travel.

• Only taught by William
• The masks can stay in these forms for 5 turns at a time.
• Can be used 3 times per fight
• Stretching their limbs count as one of the allotted jutsu per turn
• While in these forms the masks can still use their element affinities
• Can be used on all masks at once and they all don't have to be the same form
• Can alter the forms from any range

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±± Declined ±± This is a B-Rank technique, no need to make it more powerful as its quite simple. And flying octopus? O_o

|

(Tiglon Kuchiyose: Aizen)-
Tiglon Summoning: AizenType: Summon Rank: S-rank Range: Short Chakra: 40Damage: N/ADescription:
The user first draws blood from his hand and does the hand signs for the summoning technique. In return he/she is able to summon the Tiglon contracts boss summon Aizen. Aizen is an all white Tiglon that is the size of a full grown elephant though his body mass is pure muscle. He also has a short, scruffy mane. Aizen is able to speak in order to comprehend what his summoner says and communicate with him to strategize, though he can communicate with the contracts owner telepathically. Aizen, being the king of Tiglon's is known to be cocky and he taunts his enemies.Abilities
Aizen being the king of Tiglons is known for his strength in battle and as the strongest and fastest of all Tiglons.
He has an affinity for lightning in which he can perform with no hand seals and up to S-rank with complete ease. Aizen can also release an electrically charged S-rank chakra roar that is wide spread and long ranged. Along with that he can cover his claws with condensed lightning chakra that can rip through B-rank defenses (A-rank earth).
He's also able to move at the speeds equal to that of a Kage ranked taijutsu specialist thus making him very dangerous on the battlefield.

• Can only be taught by William24
• Can't be used against the contract owner
• Can only be summoned once and lasts only 4 turns, while all of his moves and techniques count towards the users own 3 technique per turn count
• Takes a direct S-rank technique to kill him/disperse him

Re: ±±Custom Jutsu Submission±±

Hyouton: Shiroi zukin o kabutta sōryo | Ice Style: White hooded monks
Type: Attack / Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: With a simple handseal and simultaneous stomp with the foot on the ground, the user releases a massive amount of ice chakra into the ground. As the user stomps his foot, numerous ice spikes protrude from the ground, covering a huge area, up to long range, in both length and width of the battlefield. The spikes are about 1m high and they're very densely packed together, serving as an obstacle and slowing any movement to living beings. The name white hooded monks comes from the resemblance of the ice spikes, to a procession of monks. Those spikes are mostly found on mountain glaciers as a natural phenomena. Once formed the spikes can stay on the field for 2 full turns until they melt away because of the reflection of light that happens due to their dense packaging. The spikes aren't really designed to kill or maim the opponent but can do moderate damage if they hit the opponent's vital spots. The reflection of light isn't strong enough to blind the opponent, but rather to make his eyes adopt to the new, brighter environment by constriction of his pupils. The user, being from the Yuki clan and having his eyes accustomed to bright environtment through the years of using ice techniques, doesn't have problems with his sight. After the ice melts, everything turns back to normal.
Note: The slowing down equals 1/2 of the initial speed and applies for both the user and the opponent including their summons, except those that have the ability to fly
Note: Must be from the Yuki clan
Note: Only McRazor can teach this

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±± Declined ±± Restrictions? Also, if this doesn't do much damage, why is it S-Rank and does 80 damage?

Kure-n Geijutsu: Toranpetto ni yoru aizu | Crane Arts: Trumpet Call
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/a
Description: A crane performs its loud trumpet call which triggers a very powerful illusion where the opponent sees the crane perform the trumpet call as a call for aid in the battle. Suddenly a huge number of cranes, from the same species, attack the opponent from all sides, which start poking his body with their beaks, ultimately poking his eyes out. If the opponent doesn't free himself before his eyes get poked out, which happens after 3-4 seconds, the genjutsu will actually trick his mind into going blind, which will stay for one turn, until his brain realizes that his eyes are sending information and until the brain starts to process it again.
Note: Must have signed the Crane Summoning Contract
Note: Can only be performed by a Crane, after being summoned to the battle
Note: Usable only once per battle

Fuuton: Haipā sanso-ka | Wind Style: Hyperoxygenation
Type: Supplementary
Rank: S-Rank
Range: Self
Chakra: 40
Damage: N/A
Description: User gathers chakra in his mouth and mixes it with the air that he's breathing in. With a deep breath he increases the amount of oxygen that the air carries and that get's bound to hemoglobin. With the increase of oxygen the hemoglobin carries through the users body, it reacts by much faster burning it up, resulting in increase of speed and strength of the user. His stamina raises and his reaction time cuts down. His awareness, sort of, reaches a higher level. When it comes to numbers, these boosts result in a +10 to taijutsu punches and kicks, +5 to ninjutsu attacks and a slight boost in speed, equal to one ninja rank. A Sannin ranked member would have the speed of a Kage and so would his tracking speed increase, proportionally, i.e. his awareness. The whole hyperoxygenation process happens inside the users lungs and doesn't have any contact with the air around the user, except the portion of air that he's breathing in. The effect would last 4 turns, before it wears off.
Note: No Wind jutsus above S rank, same or next turn
Note: Only McRazor can teach this
Note: Can only be used thrice per battle.

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±± Declined ±± Lasts too long, has too little restrictions and doesn't need to be S-Rank. And it should only increase damage to tai.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Kamishiro

[Manipyureito Yougu/Suiton: Uesokudo Omokasui] - Manipulating tools/Water Release: Overrated Mainstream
Type: Attack
Rank: Forbidden
Chakra Cost: 50
Damage: 90
Description: Similar to "Earth Release: Sticky Earth Drop" The user creates openings into the sky however instead of creating a single opening the user creates three opening into the sky,one opening above the opponent with 5 meters and one 5 meters from his left and one 5 meters from his right,the user uses each opening to summon different stuff,the user uses the opening above the user to create lots of water spikes that rains down on the opponent alongest with two big metal spikes,one on the right side of the water spikes and one on the left side of the water spikes and thus the metal spikes and the water spikes smashes the opponent from the above,the user uses the second opening that is on the opponent's right to summon lots of strong,sick and big strings made of metal that wraps around opponent from the front side,and at the same time the user uses the opening that is on the opponent's left side to summon lots of strong,sick and big string which is also made of metal that wraps around the opponent from his back,wrapping all of the opponent's body with sick string binding the opponent in his place and also inflicting damage to him due to the pressure that the strings will cause while being around the opponent,causing the opponent to be open for water and metal spikes that is coming from above.
- Requires a mastery over Water Release
- Requires a mastery over Manipulating Tools
- Counts as two moves
- The user won't be able to perform any Manipulating tools technique nor Water techniques at the same time
- Counts as two moves
- The user won't be able to perform Manipulating tools techniques nor Water techniques higher than A-rank
- Can only be taught by Kaito-san

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±± Declined ±± Range? again, if you don't even follow proper template, why would i take my time to even read it?

[Manipyureito Yougu/Suiton: Uesokudo Omokasui] - Manipulating tools/Water Release: Overrated Mainstream
Type: Attack
Rank: ForbiddenRange: Short-Long
Chakra Cost: 50
Damage: 90
Description: Similar to "Earth Release: Sticky Earth Drop" The user creates openings into the sky however instead of creating a single opening the user creates three opening into the sky,one opening above the opponent with 5 meters and one 5 meters from his left and one 5 meters from his right,the user uses each opening to summon different stuff,the user uses the opening above the user to create lots of water spikes that rains down on the opponent alongest with two big metal spikes,one on the right side of the water spikes and one on the left side of the water spikes and thus the metal spikes and the water spikes smashes the opponent from the above,the user uses the second opening that is on the opponent's right to summon lots of strong,sick and big strings made of metal that wraps around opponent from the front side,and at the same time the user uses the opening that is on the opponent's left side to summon lots of strong,sick and big string which is also made of metal that wraps around the opponent from his back,wrapping all of the opponent's body with sick string binding the opponent in his place and also inflicting damage to him due to the pressure that the strings will cause while being around the opponent,causing the opponent to be open for water and metal spikes that is coming from above.
- Requires a mastery over Water Release
- Requires a mastery over Manipulating Tools
- Counts as two moves
- The user won't be able to perform any Manipulating tools technique nor Water techniques at the same time
- Counts as two moves
- The user won't be able to perform Manipulating tools techniques nor Water techniques higher than A-rank
- Can only be taught by Kamishiro

New Submission:
(Karasu Kuchiyose no jutsu: Shiroryu) - Crow Summoning Technique: Shenron
Type: Summon
Rank: C-rank
Range: Short-Long
Chakra: 15
Damage: N/A
Description: Shenron is a small sized crow compared with the other crows,being 10 meters tall including his tail.Shenron posses a skin with sky-blue color which makes him the most beautiful crow. Shenron is a very unique summon, due to the fact he doesn't attack anyone at all even if someone attacked it,and instead it runs away trying to escape,and being the only way to defend against itself is to run away,Shenron granted a quite fast speed that makes him faster than any crow summon ever,however running was not the resolve as Shenron couldn't run away from ever body and even if he was faster than lots of summons and people there were still people and summons that were faster than him and thus he was being hit by them by that time there was a shinobi who is a signer to the crows contract,he was as Orochimaru when it comes to experiments that is why Shenron decided to go to him,the shinobi agreed to it however he told Shenron it will cost some sacrifices to give him abilities which will make him able to escape/avoid anyone that tries to attack him,and Shenron agreed to the needed sacrifices,and so on the shinobi made the experiments and after months,he turned Shenron to some kind of a leather crow,he took the skin of a chameleon and made several experiments on it and then put it on Shenron,however due to that,Shenron lost the appearance of a crow and it gained a dragon appearance instead however in exchange of that sacrifice Shenron became able to use the ability of the Chameleon,it became able to hide anywhere using it's leather that turns to the appearance of the place where the Chameleon stay which help it to hide from it's enemy however the experiment that the shinobi made into the leather of the Chameleon made Shenron able to use the ability of changing his leather to fit the place that he is insdie while he is flying and thus he becomes invisible to the naked eye,it also gave Shenron the ability to control whether he appears or hide using his leather ability which made Shenron after that a secret weapon for spying.
- Shenron is able to speak Enlish.
- Must sign the crows contract.
- Can not perform any attack of any kind.
- Lasts for 6 turns.
- Only ability is the fact that Shenron could use his leather to fly invisible.

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±± Declined ±± in that whole section not a single period. Reword and submit written in a proper manner. Remove the language he can speak. He can speak you to, period. Ability is a bit too much.

Originally Posted by Kamishiro

‡ [Vongola Sakugu: Buru-Maboroshi] - Vongola Gear: The Blue Phantom ‡
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Blue Phantom or Vongola's Blue Phantom was originally worn by Hibari Kyōya The Cloud Guardian of the Vongola Family.Kyōya Found the Ring on the border of Kumogakure the village of lightning back then when he was a shinobi from Kumogakure.He was in a mission given to him by the Raikage himself which is killing a traitor,that had left Kumogakure in the seek of joining Kirigakure the mist village.While leaving the gate of Kumogakure he found something shinning on the ground so he bended and took it with his hands,once he had took it within his hands he figured out it's a ring,so he took it and worn it as it looked nice,and afterwards he continued his way going after the traitor.After long journey took days he found the person who he was searching for,he challenged him for a fight to death,torturing him because of leaving his village.The traitor accepted the fight,they begun the fight and in the middle of the fight,the traitor vanished thus Kyōya felt that the fight is over and he is dead soon being unable to find the opponent nor see him,however surprised that while his opponent was attacking him from backwards he actually sensed him and thus he avoided the attack and instead he performed a deadly attack killing the traitor,after the fight he wondered how did he sensed the traitor's place and he kept wondering ,till his eyes went towards the ring,he wondered if the sensing ability where gained to him through the ring or not,thus he decided to give the ring to a great shinboi in Kumogakure that has a great knowledge of chakra being a sensor,and also a weapon expert,once he reached Kumogakure with the dead body of the trairor he gave it to the Raikage and afterwards he ran to the sensor shinobi,He gave him the ring telling him that this is a ring he found in the border of the village and he suspects that this ring posses a sensory abilities.The Shinobi examined it well with his sensory,and after a while he told him that this ring does have a sensory ability that is given to the wearer of it and not only that but he also said that the ring somehow injects chakra inside the wearer of it,but not only that he also told him that it posses another weird kind of chakra inside it that he can't figure out what is it so he sent him to two shinbois works together and lives together,one from The Uchiha clan and one from the Hyūga clan.So he followed the orders and went to them,they also examined the Ring very well using their Byakugan and Sharingan,and after a while they talked to each other for a while and then went to Kyōya telling him that this ring have water chakra within it alongest with the chakra inside it,and told him that this ring was made from a special steel,that gives the ring the ability to store a huge amount of water chakra within it and thus it gives the wearer of it the ability to perform any water technique with one less hand seal and not only that but also due to the amount of water chakra inside it he will be able to perform the water jutsus that requires a large water source without any water source however that is only for several times.

ʊ If the user used the ability of non using water source to the techniques that requires a water source in a fight more than 3 times the chakra water chakra inside the ring won't be available anymore in the fight.
ʊ If the user took of the ring from his finger he can no longer use the sensing ability of the ring in the fight he is using it on even if he reworn it.
ʊ Can only be used by Kàiten and whoever has the permission to do so.
ʊ Must master water release to use the Ring's water abilities.

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±± Declined ±± Incomprehensible babble. Resubmit with a proper description that is understandable or don't resubmit at all. Btw, you do know that periods exist right?

‡ [Vongola Sakugu: Buru-Maboroshi] - Vongola Gear: The Sky Phantom ‡[/B]
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Sky Phantom is a very unique weapon.It was created by the Vongola Primo who is the leader of the Luciano Family, The Sky Phantom has a metalic gray color like many of the other rings,however it is not made of iron or steel, it is created by a very unique mineral that possess no name however this mineral allows the Ring to store two things, first is a great quantity of water that is all stored within it, this amount of water is used by the user when needed and due to that quantity of water, the wielder of the ring may use the water that is inside the ring instead of using a water source however this can only be used several limited times, the second is that it posses a great quantity of chakra stored also within it as it was created, this chakra allows the user to sense anything within the battlefield as long as he is wearing the ring. In addition to the mitalic gray color that the ring posses, The Sky Phantom has some silver decoration in some certain places in it , it also possess some kind of weird crystals placed on it is top that posses a Sky-blue color, that crystal possess a word engraved on it which is "Vongola' that word turns to black color whenever the user is inside a genjutsu.
ʊ If the user used the ability of non using water source to the techniques that requires a water source in a fight more than 3 times the chakra water chakra inside the ring won't be available anymore in the fight.

ʊ If the user took of the ring from his finger he can no longer use the sensing ability of the ring in the fight he is using it on even if he reworn it.
ʊ Can only be used by Kamishiro and whoever has the permission to do so.
ʊ Must master water release to use the Ring's water abilities.

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±± Declined ±± Don't resubmit. Completely ridiculous. A weapons that enables you to use Water techniques without a water source AND apparentely for some magical reason can make you sense anything on the field better than a kioshi or chaKra sensor. And the part I colored is barely understandable.

Re: ±±Custom Jutsu Submission±±

Kenjutsu: Kyokan kire||Sword Arts: Giants slashType: AttackRank: ARange: MidChakra: 30Damage: 60Description: For this jutsu the Kenjutsu user concentrates on the target for a moment. After that he quickly draws the sword out and makes a slashing motion in whichever direction he dezires. Normally this slash would only be of the size and reach of the sword but in this case the user, with his mastery over the sword, slashes the entire target across it's circumference. No matter how big the target is, it will be cut across the part that the kenjutsu user draws his sword. This jutsu helps the kenjutsu user to fight against bigger targets.

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±± Declined ±± A bit undefined which makes it quite exploitable. And why would it slash for example a 100 meter tall toad in half just like that? Is it chakra?

Kenjutsu: Daishinkan||Sword Arts: Great dragon movementType: AttackRank: ARange: MidChakra: 30Damage: 60Description: For this jutsu the user uses one of his sword and moves towards the opponent at an extremely high speed. Just before beginning his foray towards the opponent though, the user gives of unbearable amount of his bloodlust. This aura of bloodlust causes the opponent to have his movement restricted just before the attack. The fact that the opponent understands that he is about to be cut into two parts adds to the opponents inability to move. Using this inability of movement to his advantage the user of this jutsu moves across the opponent while cutting him cleanly in two from the top to the bottom.
-There needs to be a one rank difference between the user of this jutsu and the opponent for this jutsu to be effective.

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±± Declined ±± Sorry but if you want to use killing intent, its already a technique. Samurais can't use it.

Re: ±±Custom Jutsu Submission±±

Summoning Animal: Octopi (Octopus)

Octopuses are characterized by their eight arms, usually bearing suction cups and have almost entirely soft bodies with no internal skeleton. The octopus inhabits many diverse regions of the ocean, including coral reefs, pelagic waters, and the ocean floor. They have numerous strategies for defending themselves against predators, including the expulsion of ink, the use of camouflage and deimatic displays, their ability to jet quickly through the water, and their ability to hide. An octopus trails its eight arms behind it as it swims. All octopuses are venomous, but only one group, the blue-ringed octopuses, is known to be deadly to humans, Octopuses have keen eyesight, and most practice utilizing swords to slash away at their foes. While naturally a water type summon, they can prove most advantageous to use should a water source be present, however, when summoned on land they have all have a 3 turn limit due to needing water to survive.

Scroll Owner: Kirabi

Other Users who have signed contract: N/ASummoning Boss if existing:

Kraken Ouja - (King Kracken)Rank: SType: SummoningRange: N/AChakra: 40Damage: N/ADescription: King Kraken is a colossal in size, nearly trumping even Gamabunta. Since the creation of the Cloud Village, the octopi were tasked with protecting the jinchuuriki of the Eight-Tailed Ox. Because of this, many legends have amassed over the years at the sheer prowess of the creature and he is often looked upon as little more than a myth now-a-days. King Kraken appears to be Giant Pacific Octopus, with a single patch over his left eye branding the cloud village symbol due to a battle long ago with a longtime rival from the Shark Summons. Excelling in genjutsu, he couples this with his natural ability to blend into any environment by contracting or expanding tiny pigment-containing granules within his cells known as chromatophores in its tissue, changing the color of his skin to mimic his current surrounding and disappearing from view in a moments notice. Also a natural with the water element, he can spit a lakes of water equal to A-rank twice per battle to create a water source for certain techniques or a place additional summons to
spawn.
(Can only be summoned once a match)
(Last 3 turns w/o water)

Other Summoning Animals tied to contract:

Kuchiyose no Jutsu| Ophelia - Tako no Mozou - (Summoning Technique| Opehlia - The Mimic Octopus)Rank: SType: Attack Range: Short-LongChakra: 40Damage: N/ADescription: Opehilia is a sensory-type mimic octopus that can take on and mimic countless forms. By shape shifting her body, and changing the signature of her chakra she can take on the form of anybody and anything she has ever been near, making her a very deadly assassin. Normally, she appears a octopus with brown and white stripes surrounding her body and she excels in chakra sensory giving her the ability to mimic a opponent shinobi from afar for up to two complete turns.
(Can only retain a chakra signature for two turns before reverting back to normal)
(Last 3 turns w/o Water Source)

Crocodiles are well-armored reptiles with tough, scaly skin. They are gray-green or olive-green with long, slender snouts, which distinguish them from their cousin, the alligator. A crocodile’s physical traits allow it to be a successful predator. Its streamlined body enables it to swim swiftly; it also tucks its feet to the side while swimming, which makes it faster by decreasing water resistance. Its webbed feet, though not used to propel the animal through the water, allow it to make fast turns and sudden moves in the water or initiate swimming. Webbed feet are an advantage in shallower water where the animal sometimes moves around by walking.

Crocodiles can function both on land and in the water, however must occasionally come up for air after being in the water for extended periods of time.

Crocodiles are very fast over short distances, even out of water. Since they feed by grabbing and holding onto their prey, they have evolved sharp teeth for tearing and holding onto flesh, and powerful muscles to close the jaws and hold them shut. These jaws can bite down with immense force, by far the strongest bite of any animal. The pressure of the crocodile's bite is more than 5,000 pounds per square inch.

Crocodile Tattoo:

-Can only be Taught by Negative Knight

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±± Declined ±± Contract already exists.

Last edited by Scorps; 11-07-2012 at 11:40 AM.
Reason: Added "Can only be Taught by Negative Knight"

Can only be used 3 times in one battle
Can only be taught by -Cerberus-

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±± Declined ±± Similar to existing techniques.

Suiton - Suiton Suraisu - Water Release - Water Slice
Type: Offense/Defense
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begins by performing the handseals Tiger-Monkey-Dragon. Once performed the user channels water chakra into their hands. By using shape manipulation they create several blades of water that are released by a wave of their hand.
The wave can cut through C rank earth.

Can only be used 3 times in one battle
Can only be taught by -Cerberus-

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±± Declined ±± Similar to existing techniques.

Katon -Hinotama Kara Makai- Fire Release - Fireballs from hell
Type: Offense/Defense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user begins by tossing a lite cigarette into the air. Once in the air, the user manipulates the burning end to spark out. The user manipulates the sparks to transform into many fireballs that shoot up into the sky. The user can then direct the fireballs to shoot down onto a specific area down below.

Can only be used 3 times
Can only be taught by cerberus
Only bio's that smoke can be taught this jutsu.

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±± Declined ±± How can this be possible? Also, add a bit more detail please.