I am gathering the images to put together my Grimarillion build compendium, and since I'm going to showcase around 20 builds, I wanted to ask fellow mod players what would be an easy and effective way to show off an effective build. As there will be others besides me who would like to showcase their builds, it would be nice to have an agreed-upon format where we can show people what makes a build effective vs too squishy or low damage, capability against Nemeses (especially AoM Nemeses), and show off effective and potentially OP skills.

Unfortunately, Grimtools does not cover mods, so there is no easy way to showcase a build. I can use Grimtools for my devotion lay-out, but that only saves one image out of the multiple images I would have to share to ensure I am not leaving something out. Some build guides go crazy with images, others show lots of text with multiple posts dedicated to build philosophy. I personally prefer demonstrating how the pieces fit together and leave enough to the imagination so that the player can add personal touches and twists.

Here are what I feel are the important aspects to a build and whether or not they are worthy of images:

Main page: Health, Energy, OA, DA, and Resists (one image - mandatory)Equipment (text - mandatory)Skill Point Allocation (two images - mandatory)Devotions - Use Grimtools in place of images, use text to demonstrate proc bindings mandatoryDPS counter for main skill (damage per hit and damage breakdown by type), or pets page for pet builds (one image - mandatory)Sources of RR - Easy to do with text - mandatory% Damage, Attack Speed, Cast Speed, CDR - not entirely sure if it's worth an image or whether it's worth saving images and just use text for this.Secondary Resistances - probably easier to have a few lines than use more image space

So far I count 4 images and text to explain the finer details of a build. Is there anything else I am missing?

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NOTE: All builds that I post are directly created with GDStash (all valid prefix/suffix combos) for the purpose of testing and demonstrating what is possible.

Sounds like a good idea. Could REALLY use some ideas of viable builds. Just started the mod and there are far too many possible combos. Starting out with a Terror Knight and not sure where to go from there. Also, the mod really goes for the jugular right out of the gate huh?

Thinking about it further - if your build is about making a particular skill as powerful as possible, definitely make sure to take an image of it and show off how devastating the skill can get. The multitude of conversion options plus TQ's and Zenith's generous skill point giveaways and a skill can reach a horrifying power level with the right planning.

@Goober: Are you still trying the Earth + Nature pet build or did you give that up in favor of the Terror Knight? I didn't make a pet build for that, but it does have one of the few abilities in the game that gives Pierce Resistance in the form of an aura (so pets can get it as well), along with +1 to all skills and a very good flat RR ability. It can make for a very good support class while another class has the heavy lifting.

Thinking about it further - if your build is about making a particular skill as powerful as possible, definitely make sure to take an image of it and show off how devastating the skill can get. The multitude of conversion options plus TQ's and Zenith's generous skill point giveaways and a skill can reach a horrifying power level with the right planning.

@Goober: Are you still trying the Earth + Nature pet build or did you give that up in favor of the Terror Knight? I didn't make a pet build for that, but it does have one of the few abilities in the game that gives Pierce Resistance in the form of an aura (so pets can get it as well), along with +1 to all skills and a very good flat RR ability. It can make for a very good support class while another class has the heavy lifting.

I ended up going with Earth/Occultist (Firelord). Once I managed to hit lvl5 and start putting points into Core Dweller, things started going a lot smoother. Currently lvl49 in Acts 2 Veteran and Core Dweller is a monster of a tank unless it's certain types of damage (it'll still live long enough to recast a new one once it dies).

It would be great if, someday, modded masteries could be uploaded to Grimtools. Though I assume it's probably a great deal of work, given the multitude of masteries in Grimarillion. Still, it would be really helpful. At least to be able to tinker with skill points allocation. Not getting my hopes up for item database, since that's even more of a hassle, I suppose.

It would be great if, someday, modded masteries could be uploaded to Grimtools. Though I assume it's probably a great deal of work, given the multitude of masteries in Grimarillion. Still, it would be really helpful. At least to be able to tinker with skill points allocation. Not getting my hopes up for item database, since that's even more of a hassle, I suppose.

GDStash works fairly well as an item database substitute, if you load up a mod you should be able to see all the items in a mod, even if they don't drop.

GDStash works fairly well as an item database substitute, if you load up a mod you should be able to see all the items in a mod, even if they don't drop.

Thank you for answering. Well, i guess there's no way around it. I'll install it and hopefully not get too complacent with the whole i can get everything i want option. It would be good to know what items would help a particular build (Bone Spear Dread Pirate )
Still, i do hope that, post FG release, Grimtools may feature this option too. I noticed you asked Dammit about in the Grimtools Thread and he seemed to take it into consideration, for the future. Though that was in 2017. Most likely, if there'l be no further GD releases after this one, the mods will get more attention from the community, sooner or later