Skill Order

Champion Matchups

Introduction

Hello fellow summoners, This guide is about . A Yordle with amazing early game burst and late game range. As you all know, This little Yordle has been over seen in the past seasons. But during the recent changes i have soon mastered this champion. Her burst once hitting level 6 is enormous and her late game range and escapes makes her one of the best ADC's in the game.

Masteries

General masteries for any kind of ADC. We are trying to put out as much damage and help you get super fed :) So usually you would go 21-9-0 in the mastery tables.

21 offense
This is self explanatory, You put 21 for the output of damage and stats you get throughout the whole game. Unlike bruisers that might go 9 in Offense and 21 in Defense.

9 Defense
You want 9 in defense for the early armor/magic resist and bonus health/health by level.

Summoner Spells

Explanation:
Flash and ignite is the most commonly used summoner spells. Because for one, You will have two escapes (Rocket jump/flash). You can jump over walls or maybe flash steal a buff/dragon/baron. And ignite is for the early true damage and with one point in Summoner's Wrath. You get a bonus 5 attack damage when it is on CD. And besides, it's a very good finisher when you go balls deep ;).

Skills

Passive: Draw a Bead

Tristana increases her autoattack range by 9 every time she levels up (does not include level one). At level 18, the bonus is 153 (703 total range).

Explanation:
To you it might not be much, But this is what makes Tristana so fearful during late game. Caitlyn only has a 650 range for her AA's (Longest out of ADC's except for trist). And all the other ADC's have 550 range. So you can kite for days with Tristana and send out damage while out of reach.

Explanation:
1 point in this at level 4 should give you wnough attack speed to take down an enemy and a tower with your range and iteming. So max this out last for late game pushes/backdoors.

W: Rocket Jump

Active: Tristana fires at the ground to propel herself to a target location, dealing magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On kills or assists, Rocket Jumps cooldown resets. Magic Damage: 70/115/160/205/250 (+0.8 per ability power)

Cooldown: 22/20/18/16/14 seconds

Cost: 80 mana

Explanation:
This is what will save you in your battles. This is like Ezreal's arcane shift or caitlyn's .90 net. You want to max this out right after your R and E because the CD will decrease which gives you more security from ganks/bursty champs.

Explanation:
This is your main harassment. This reduces the healing by 50% and does Damage over Time [DoT]. So if they started boots and 3 potions like you then they will be going back to base much faster than you because of this move.

Explanation:
This is your disengage from team fights or just your finishing move. This can knock back 1 target or multiple ones (has to be behind the person you targeted). I use this when i run away more than a finishing move because you have rocket jump as a gap closer and your range is so extraordinary.

Early Game

FARM FARM FARM! I can't stress that enough, Usually people try to push the enemy out of lane by pushing the lane to their turret and force them to farm under tower and while they do that, They just harass. But You CAN'T do that.. Your Explosive Shot is already going to push your lane a bit. So just use some AA's and your Explosive Shot's active to harass. And let your support do the initiations for kills or your jungler. But if your lane is pushed to their tower. Go do double golems (unless you're on the other side).

Mid Game

This is the "Worst" moment for tristana. But when i play her, it seems as if i'm always snowballing when i'm supposed to be flattening out on my advantages. I guess it's how you build her. You can't build her too early gamed (Dorans,long swords, etc.) You have to pay attention during the transition time between Early and Mid game to counter their builds. If you see someone rushing a Frozen Heart or something. Make Last Whisperer your second core item (usually mines). And just form your own counters from there and their item builds will be negated. Oh and FARM FARM FARM!. Don't just stop because you're ahead. You want to end the game with the most CS in the game or atleast more than the other team. PLEASE BUY WARDS IF YOU'RE GOING TO PUSH A LANE WITHOUT ANY HELP. ITS 75 GOLD AND CAN/WILL SAVE YOUR LIFE.

Late Game

As you were farming in Early and Mid game. You can do less of that and start asking your jungler and support to ward up the Choke points of the map and start setting up team fights that will go in your favor. Usually, the best place for Tristana to fight is where there is a lot of walls or a very open place to jump away and kite. (like by blue buff/baron/dragon).

Team Fights

KITE KITE KITE! Just stay behind your front lines (Normally, your top bruiser, Tanky jungler and Support). And just spam your AA's. Try aiming for their carries or maybe their support if they're very squishy or has lots of CC. Tristana has the highest range in her AA's at level 18 so it is very easy to keep a distance. Also try to put your Explosive Shot active on any enemy with a healing passive/skill, Like,, etc.

Comments

Well, the attack damage reds/marks are for early game harass/last hitting. You gain an additional 15 attack damage. Which is basically a long sword/dorans. And most adcs won't go cloth armor or any armor for that matter. So armor penetration is unnecessary. :)