In this lesson, I will show you how the turbosmooth modifier is used during model creation. It is great for high poly modeling, quickly concepting out a model or even just to make a model look nice and smooth.

In this lesson, I will show you how to sculpt damage and cracks onto a stone or concrete surface by using an easy technique in ZBrush. Then we will do a quick surface noise to make it all look like stone in seconds.

In this lesson I will show you how to use the full potential of Headus UV Layout. Headus is a great tool to help unwrap a model very quickly and get great results, and is especially helpful for unwrapping complex or organic 3d shapes.
http://www.3dmotive.com/?follow=true

In this tip, we'll look at how to tessellate the geometry for 3d text evenly when using a Turbosmooth modifier, for use with a high poly model or for sculpting in ZBrush.
http://www.3dmotive.com/?follow=true

In this lesson, I will show you how to setup an "exploded" scene using a high poly mesh and its unwrapped low poly to bake a normal map and ambient occlusion. This is a very quick and easy way to get great results using the render to texture settings.
detach elements script link:
http://www.scriptspot.com/3ds-max/scripts/detach-elements