Unsatisfied with the cumbersomeness of the vanilla modding tools, I (and others) set out many moons ago to create fully fledged suites to utilize the tools more effectively. Here is my approach. It remains a Work-in-Progress (WIP) but is functional enough to be placed in your hands to use. It features my previous modding utilities, GDSearch, GDModChecker, and GDModPruner, along with links to tutorials on modding and the ability to launch various other applications. Work will continue on this suite as I get more requests for the tool and update the existing utilities I've made. One may find my previous utilities discontinued in their threads; that's just so I can consolidate all their feedback and development into one thread, making things simpler for all parties involved.

Version: 0.6.5

System Requirements:

Java 8.0 or higher (I think)

126KB Hard Disk Space

Grim Dawn installed

Features:

Spoiler!

Can launch all the vanilla modding tools (once the installation directory for Grim Dawn has been set)

Is there any tool like GDSearch with a graphic interface to interact with if it looked through the records?
currenly i'm editing a lot proxy, proxy pools, monster, character bio dbr files.
but it is too time consuming in the dbr editor for traversing through the files

for example if I select a proxy the Graphical GDSearch should traverse through the dbr files so I could edit them on the fly and save them all with 1 click or mass change 1 parameter on all dbr files (linking to another faction dbr as an example )

here is my take on such a tool
It currently patches all factions for all the creatures in the pool for my map mod (hardcoded)

Is there any tool like GDSearch with a graphic interface to interact with if it looked through the records?
currenly i'm editing a lot proxy, proxy pools, monster, character bio dbr files.
but it is too time consuming in the dbr editor for traversing through the files

This feature is what I'm working on for the next release of GDSearch, yes. Sorry I missed your comment when you first made it; not sure how that slipped by.

Edit: Current plan is much less 'graphical', however; instead, it will likely take the form of a table with columns that can all be selected and mass-edited. I'd also encourage you to keep an eye on Elfe's tools as I believe he's working on this as well.

Edit: Current plan is much less 'graphical', however; instead, it will likely take the form of a table with columns that can all be selected and mass-edited. I'd also encourage you to keep an eye on Elfe's tools as I believe he's working on this as well.

This feature is what I'm working on for the next release of GDSearch, yes. Sorry I missed your comment when you first made it; not sure how that slipped by.

Edit: Current plan is much less 'graphical', however; instead, it will likely take the form of a table with columns that can all be selected and mass-edited. I'd also encourage you to keep an eye on Elfe's tools as I believe he's working on this as well.

If I combine that with

Quote:

Originally Posted by Ceno

Upload everything to github.

does that mean we could have a SQL-fashion DB API for the databse, opensource, somewhere on github/lab/whatever in some near futur ?That one could then transform into a standalone lib that can be used in maaany projects that currently dig into dbr in their own ways ?

GDModPruner now prunes based on the SHA-256 hashes of all files (.dbrs, assets, etc.) between the mod and the vanilla game. Previously it would only compare text-based files for equivalency; now if any two like-named/pathed files have equivalent hashes, the mod's file will be staged for deletion. For more info, you can read up on SHA-2(56) here: https://en.wikipedia.org/wiki/SHA-2

Resources -> Downloads now links to WareBare's WanezToolsGD rather than his Mastery Editor alone.

Minor adjustments to internal code, reducing the filesize of the tool by ~15%.