June 1, 2010 - A job listing posted on Electronic Arts' website suggests the Mass Effect will be adding a multiplayer component. The listing calls for someone to take its "existing single player user experiences and make them multiplayer safe."

January 21, 2010 - BioWare is one of the most respected developers in the videogame industry. From Baldur's Gate to Mass Effect, BioWare has consistently dictated taste rather than react to it. Its pioneering sense has not just lead to admiration, but also to a catalog of million-plus sellers, which is precisely why publishing giant Electronic Arts scooped it up in an expensive 2007 acquisition. Thanks to its groundbreaking PC and console role-playing games, BioWare has both elevated the genre and established Canada as a world power in the gaming industry. With their biggest game – Mass Effect 2 -- now arriving, and their fifteenth anniversary just weeks away, it's safe to say that BioWare is just getting started.

November 30, 2009 - Like most hand-wringing gaming controversies, the fuss over the Modern Warfare 2 airport massacre scene died down almost as quickly as it flared up. But the medium is certainly no stranger to the wider world getting in a pickle over those offensive polygons, and we've hand-picked a selection of the finest controversial gaming morsels for you to chew over...

July 13, 2009 - It used to be that finishing any given game in your collection was a big achievement. These days more and more developers are conscious of giving players an accessible difficulty level. A lot of thought and effort goes into the difficulty levels and balancing of the best games on the market to make sure that the intended audience can breeze through, struggle to the end or hit a nice balance in between, depending on the title.
There are occasional innovations in difficulty design, and quite a few examples of crossover between the systems discussed here, but it would be nice to see more developers putting greater thought into how to please different audiences. With the current divide between the so-called casual and hardcore gamers, should games work harder to cater to all expectations of challenge? It's worthwhile to stop and consider how game difficulty systems operate these days, and how developers might work to cater for each gamer's needs and wants.

March 6, 2009 - When film critic Roger Ebert challenged the assertion that videogames are not art, the rallying cry against him in our corner of the Internet was enormous. Titles as varied as Shadow of the Colossus and Super Mario Bros. were put forward as examples of work by real artisans. But if we want videogames to be considered a true artistic medium, we should accept that games must then be judged by a different, expanded set of standards. No longer is it acceptable to sweep things behind the curtain of "it's only a videogame." And nowhere is this more critical than the current of insensitivity that has moved beneath the surface of this industry from the outrageously shameful days of Custer's Revenge for the Atari 2600 to the stereotypical dialog of Cole Train in the popular Gears of Wars series.

January 18, 2008 - The dawn of a new year brings with it unlimited possibilities. With more than 200 games already announced for Xbox 360 and many more announcements coming, 2008 has all the makings of a monster. Our purpose in providing a preview of Xbox 360 in 2008 is twofold: We want to help get your mind wrapped around the bevy of promising '08 titles and we want to leave you salivating for more.