Rated 2.5 / 5 stars2011-04-27 22:47:06

Nothing new at all.

It's basically telling you exactly what a generic, cookie-cutter American consumerist life is like. Something everybody here already knows. The people giving this game 10's in the rating and 5's in the rest, they obviously do not recognize a generic art game when they see one.
I admit I had fun with the pathing and stuff, but the only branch you give us is whether to have a drug-filled happy-go-lucky teenage life, or to be a super nerd and be good and stuff. The linearity of the whole thing could be fixed while portraying a greater message that no matter what great feats you accomplish and whatever you choose to do, you always end up the same way; it only matters how fast you get there. However, you only give us the choice of growing up in a cookie-cutter family, living a cookie-cutter childhood, then choosing between two lifestyles which lead to the same cookie-cutter university, getting married, then getting old and dying in a wheelchair.
Of course my post here will not have any moving force; This game wasn't even made by a Newgrounds artist. It was made by a guy on MoFunZone, and brought here by their account.

Rated 2.5 / 5 stars2012-06-15 18:29:12

It was decent but short and while it felt like you were trying to convey a message, it more felt like an uneventful biography. Maybe it's just because I've seen quite a few games exploring this theme (not including the near infinite number which go into specific parts of life) but I found it a bit boring. Just try not to be as passive with whatever you're trying to get across next time.