XCOM: Enemy Unknown's Jake Solomon Really Loves Ultima V

Firaxis is bringing XCOM: Enemy Unknown to iOS, and it works better than you might expect. Lead designer Jake Solomon ruminates on the porting process, and watching his daughter play touch-based games.

The graphics of XCOM are surprisingly poor on iOS and I don't know why, the iPad 2+ is capable of very nice looking games.

On the livestream yesterday, they talked a little bit about how the size of the game was one of the challenges. Reducing fidelity of the graphics must've been one of the ways to tackle that challenge, I bet.

The graphics of XCOM are surprisingly poor on iOS and I don't know why, the iPad 2+ is capable of very nice looking games.

On the livestream yesterday, they talked a little bit about how the size of the game was one of the challenges. Reducing fidelity of the graphics must've been one of the ways to tackle that challenge, I bet.

That is a shame, on the bright side though these are the types of console games that should be getting iOS ports, turn based stuff is such a great fit.

If I didn't just get XCOM for free with my BioShock Infinite copy on Steam I'd probably have considered buying it if the price is right.