I enjoyed @Home @first. I enjoyed playing pool, and trying out the various games, but y'know what killed it for me?The lack of real improvement.

Being able to explore the world would be the first thing.Nobody gives a flying rats ass about interactive puzzles (specifically speaking). Just create a world and let your players explore! Some of the initial features were neat, but they never expanded the world save to add 'personal spaces' and furniture stores.Diesel clothing? You must be joking.

The unlockable areas thing was neat, and if they had expanded on that, to involve exploration (find the door, then you may fast travel) then at least there would have been some real gameplay.

Mini games I'm not interested in, especially when I know they'll never be improved.Adding spin to your cue ball would have been nice, but never happened, why not, y'know?