CFO Eric Brown announced during today's Baird Technology Conference in San Francisco the game has now sold 8 million copies to date. This is up from the 5 million EA sold during the game's first week on sale in late October.

Brown continued to say the publisher has now shipped 12 million copies of Battlefield 3. It shipped 10 million in the first week for comparison. A per platform breakdown of sales was not provided.

Talks about the Bioshock movie have been going on for what seems like ages. Sadly, I don't think we will actually see a full motion picture based off this revolutionary video game, but we can thank our friends at TheBioshockMovie for bringing the spotlight back onto this game-to-movie concept!

The Daily says that Microsoft is looking to “aggressively push the Kinect into as many living rooms as possible,” including those without an Xbox 360.

MS is apparently in the early stages of licensing the tech out to Sony and Vizio.

If Kinect was to be introduced for TVs, it would likely be for gesture-based TV control, according to The Daily, with the TV itself aiming to “network with local PCs running the next version of Windows.”

Such a move would apparently put Microsoft in battle between Google TV and Apple’s rumoured TV project, which has been rumoured recently for a 2012 or 2013 release with Siri support.

When you boot up your Xbox 360 on December 6th you’ll be greeted with an update message. Applying that update will introduce a completely new dashboard experience, as well as a number of other new features, to your Xbox 360.

The update includes Cloud storage for game saves and Live profiles, Beacons and Facebook sharing, enhanced family settings, more voice and gesture controls for Kinect users, Bing support (US, UK, CA) and a new, more streamlined interface.

In addition, Microsoft is planning to slowly roll out new features for the new-and-improved dashboard after its initial launch on December 6, 2011. Specifically, the television partnerships we reported on last month will start hitting the Xbox 360 during the holiday months, as well as new applications for movies, Internet videos, sports and music.

DLC has become a staple of modern day gaming. For those unfamiliar with the term, it stands for downloadable content. Nowadays, it isn't a surprise to see an announcement of a new map pack for your shooters, or more quests for your RPG's, or more levels for your real time strategy games. Most of the time, the quality of the DLC equals that of the game on the disc. So why isn't this content on the disc when you buy it? It's hard for me to believe that the concepts for the DLC, specifically map packs for shooters, were formulated too late to be on the disc. Games should not have DLC, because when I pay $60, I'm expecting a full game. Not half of the entire package.

According to the anonymous source, dev-kits are to be shipped out to more studios by Christmas, with EA already in possession of one in addition to the Assassin’s Creed studio.

Ubisoft is rumored to be working with “target boxes” running custom software and components from Microsoft, with further rumors claiming AMD-branded GPUs are running the boxes.

In a statement given to Edge, a Ubisoft spokesperson said: “We do not comment on rumour and speculation.”

The next Xbox console was rumored for a CES 2012 reveal yesterday.

Last month, four Microsoft employees listed work on next-gen systems on their LinkedIn resumes, and Kinect creative director Kudo Tsunoda was last night revealed to have assembled a team tentatively called the “NextGen team at MS”.

Rumors that Microsoft-owned studios Lionhead, Turn 10, Rare, and 343 Industries are working on games for the next console have also swirled around of late, with the later denying Halo 4 would be the system’s launch title.

Back in February, Bethesda provided fans with a Skyrim challenge: have a baby on 11-11-11, name him or her Dovahkiin, and the studio would give the parents free Bethesda games for life. Today, it was announced that Megan and Eric Kellermeyer met the challenge when Dovahkiin Tom Kellermeyer was born on Friday at 6:08pm PST. How nerdily-awesome is that? Congratulations to the happy couple, as we really hope the little Dragonborn isn’t teased too much growing up.

Bethesda’s announced it’s sold 3.5 million units of The Elder Scrolls V: Skyrim in the game’s opening 48 hours on sale.

The sales number wasn’t mentioned in the press release, but it does say that “more than 50% of launch units were sold in the first 48 hours.”

Over 280,000 concurrent players were playing it on Steam within its first 24 hours, far more than any other game on the service.

“Without a doubt, this has been our most ambitious project ever,” said Bethesda Game Studios director Todd Howard. “After over three years of development, we’re finally excited to get it into everyone’s hands.”

Robert Altman, CEO of ZeniMax Media added: “Todd Howard and his team at Bethesda Game Studios have crafted a very special game. Anticipation for Skyrim has surpassed any game in our company’s history, and we are pleased that sales and reviews have reflected the quality and hours of amazing gameplay it provides.”

Activision claims to have sold 6.5 million copies of Call of Duty: Modern Warfare 3 in 24 hours, making it the most successful entertainment launch of anything, ever.

The game took $400 million in sales in one day, according to ChartTrack estimates, beating Black Ops by $40 million and Modern Warfare 2 by $90 million. Both those games set the previous records for day-one sales.

This is only two territories, remember - European, Australian and rest of world sales aren't even taken into account. Activision CEO Bobby Kotick claims that "Life-to-date sales for the Call of Duty franchise exceed worldwide theatrical box office for "Star Wars" and "Lord of the Rings," two of the most successful entertainment franchises of all time."

Call of Duty: Modern Warfare 3 has done well critically, picking up a score of 9.0 from us and great scores from many other outlets, but has suffered a fan backlash that's seen its Metacritic user score drop as low as 1.7 over the past few days.

According to several posts on Batman: Arkham City's official forums, users are experiencing a bug that causes their Xbox 360 save files to be deleted without warning. In an ongoing thread, many users report dozens of hours of progress lost thanks to the bug.

The problem appears to be specific to the Xbox 360 version of the game, and reports range from six hours of progress lost to save files that were 80% complete. Some users have speculated that the problem may be related to the Catwoman DLC pack, though that hasn't been confirmed.

These reports are unverified for now, though an increasing number of them have continued to appear since the game's launch in October. We've reached out to Warner Bros. and will update this story with any comment we receive.