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See the sad part was the WAR had the best PVP ive played. and i played it in the early days, mixing enviromental and pure battle gameplay. since the genre is different (Fantasy vs Sci-fi) they really didn't know what they were getting into at first. atleast thats my opinion.

Because i can.I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.Logic every gamers worst enemy.

Originally posted by SouldrainerThe server I play on had over 200 players in fleet Tuesday at 330 am server time. Where is the decline coming from? Please note that they keep making incremental press rrleases that show an increase in numbers. That said, a decline wouldn't be out of question, but if you're out there trying to prove said decline, then you need to come with some really solid evidence.

pick one of the "light" servers make a republic char and enjoy:)

_

Reps rerolling Empire has what to do with overall game population, exactly? Even saying that much means giving you the benefit of the doubt, as I have never wanted to roll Rep side, so I wouldn't know what a Rep population decline would even look like.

you asked where is this decliniong population coming from. To see it for yourself just roll a republic char on pretty much any "light" server and you will see how empty this game can feel.. i'd like to see some official numbers but my guess this game is probably about 70% empire overall.

In order to be relevant, you have to connect this to an overall population decline in the game as a whole. You have yet to do so.

Just look at the server list I posted that is where the numbers are coming from and sadly enough numbers do not lie!

You know what's worse than comparing apples to oranges and calling it "proof?" Gomparing apples to nothing. We know they increased server caps, but by how much? When did you login? What prior data are you comparing this to? Can we stop with theae half-evidenced arguments please? Strawman Army vs SWTOR lol.

so at 8:37 EST we have one very heavy, 2 heavys and 22 light wow, this game is growing each day, I mean just a month ago we only had 10 full servers, 20 very heavy and god knows how many heavy, yup game is doing just fine.

LOL this is very very wrong.

Just signed in to check. There are currently 15 Heavy+ servers, the rest are standards and 17 light servers. Again, these 17 were in the last set added by bioware when people were complaining about queue times. This was a major mis-step by bioware and they should really close them. IE they never had a population to begin with.

Besides that, the games population is as healthy as ever, especially considering Bioware has consistently increased server capacity since the first few weeks, thus why very heavy and full are not as rampant anymore.

so at 8:37 EST we have one very heavy, 2 heavys and 22 light wow, this game is growing each day, I mean just a month ago we only had 10 full servers, 20 very heavy and god knows how many heavy, yup game is doing just fine.

LOL this is very very wrong.

Just signed in to check. There are currently 15 Heavy+ servers, the rest are standards and 17 light servers. Again, these 17 were in the last set added by bioware when people were complaining about queue times. This was a major mis-step by bioware and they should really close them. IE they never had a population to begin with.

Besides that, the games population is as healthy as ever, especially considering Bioware has consistently increased server capacity since the first few weeks, thus why very heavy and full are not as rampant anymore.

everything shows very heavy declines since launch.. now what this means I can't say for sure yet.. but for people who keep saying the game is thriving and is such a huge success I'd like to see something other that some PR press release by EA. In game to me it feels like it's dying.. all my firends left. If it's such a thriving game please do show.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

everything shows very heavy declines since launch.. now what this means I can't say for sure yet.. but for people who keep saying the game is thriving and is such a huge success I'd like to see something other that some PR press release by EA. In game to me it feels like it's dying.. all my firends left. If it's such a thriving game please do show.

Trying to understand why vgchartz tracks the first 10 weeks. Is this some sort of magic number time wise?

everything shows very heavy declines since launch.. now what this means I can't say for sure yet.. but for people who keep saying the game is thriving and is such a huge success I'd like to see something other that some PR press release by EA. In game to me it feels like it's dying.. all my firends left. If it's such a thriving game please do show.

Well since they doubled capacity on servers since lauinch, holidays are over, i would suspect it would show some decline but since nothing your provided shows actual player numbers..

everything shows very heavy declines since launch.. now what this means I can't say for sure yet.. but for people who keep saying the game is thriving and is such a huge success I'd like to see something other that some PR press release by EA. In game to me it feels like it's dying.. all my firends left. If it's such a thriving game please do show.

Well since they doubled capacity on servers since lauinch, holidays are over, i would suspect it would show some decline but since nothing your provided shows actual player numbers..

Themepark games are great for the first week to month. After that its like the console rpg game you get bored with and just put it up for saomething else.

Cant believe they canceled SWG for TOR. SWG though having some flaws was still a much more indepth game with great features, crafting, and social aspects. TOR has none of it. Quests mean nothing once you finish them and have to wait around a long time for new content. Dont understand why people dislike games that have tons of features and social aspects to allow creation of player content. I guess the creativity in our society has dropped or people just like everything easy today.

Really think mmo's should go back to old school ways, many mmo gamers of today have never experienced these and would probably draw in many people with the things todays games lack.

Opinion < Fact

sorry not saying yours isn't possably factual. but it is clearly an opinion, Don't push the "you haven't played a sandbox game" because ive played multiple. the waiting for something to happen so that you can actually play the game really sucks.

Nope, they all appear to be facts.

The post in question is nearly all opinion. The only FACTs are that quests dont change the game world itself. Everything else is opinion. Maybe you need to go look up what the diffrence between fact and opinion is.

That's your opinion.

He could not have come closer to 100% facts if he tried.

You are either a really bad troll, 10 years old, or a complete moron. Which is it? I'm not accusing you of any of thoes directly. I want you to tell me which one. Hell I think SWTOR is terrible as an MMO. Overall I agree with everything onomas said. But i still know its an opinion and not fact.

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There's no talking to the fanboys because all they can come up with is 1.7 million subs and no "proof" of a decline.

Post all the figures you want from any resource other than BW/EA and they'll shoot you down.

God forbid you ask them to "prove" SWTOR is doing well. Seems it's a one way street.

I've said previously that it's funny that there's no good news coming from the publishers, except a recently released video of some guys "saying" how much they enjoy it and BW patting themselves on the back. I notice there's no figures, something they seem to be avoiding at all costs.

At the end of the day, the "haters" won't ruin the game and the "fanboys" won't save it.

It's running it's own course and I know where it's headed. That's good enough for me.

SWTOR does have a great 1-49 game, very strong though mechanically similar to it's predecessors

It does currently have a weak high-end.

Whilst I wait for the high-end to be fleshed-out, I do a few Flashpoints & Operations on my main & then play my army of alts, partly because I want to see all of what the game offers not just 1/16th of what already exists, so I actually planned out what I would do & made my alts in such a way as I cover all of the light side/darkside - male/female - imperial/republic & class options... I have probably taken "getting my money's worth" to an extreme very few others would (at least by this stage) but I'm still having a lot of fun & not finding each planet I pass through to be overly repetitive....

One advantage has been on subsequent passes through content I've found things I missed or overlooked previously, little things, but these all work towards expanding the experience.

I think that how you play any game is largely dependant on how much it "grabbed you", now any game will have it's ardent supporters & I was one of EQ's for a long time, in SWTOR I think I've found a game that really clicks with what I enjoy in MMO's, despite a few bugs & the lack of a deeper endgame.

On endgame - I hope BioWare don't "just" do the gear treadmill content, I hope they diverge from the norm whilst still providing the game with new raids & group dungeon & continuing the character-developoment & story-telling...I hope they also try to broaden the endgame in other ways too.