STARBASTARDSThere are 2 factions in the game, the Star Bastards (SB) and the Helsreachers (HR)Each faction one gets a 5 min turn. The game lasts 1 hour, so that should be 6 turns each.

DEPLOYMENT

The HR faction can set up as they choose, anywhere on the board.

The SBs drift in from the warp. Roll a D6 for each SB. On the roll of a 1 they turn up late roll again next turn. If they arriveon time, place the model anywhere on the board, then scatter them 2D6" in a random direction. Models should be places intelligently if they intersect with any terrain (ask the GM if in doubt!)

ACTIONS AND POINTS

In each turn players must earn SB points by doing bastardly actions. At the end of the game, the player with the most SB points wins. These are

1. Kill something2. Act of heroic consumption, so drinking beer or eating all the pies, whatever.3. Act of fornication4. Act of vandalism.

1. Kill something is easy and low risk, so an SB that "kills" a model gets a point. We will be using Necromunda Underhive 2003, so kill really means a wounding hit, one that results in down or out of action. Each wound (or vehicle damage paoint) gains 1 SB point.

2. Consumption. An SB in contact with a food or drink vendor may attempt to quaff all the yummies. This is a Toughness test, where you get the amount of points that you pass by. SO a marine with T4 can get 1, 2 or 3 points based on their roll. Passing by 0 (so rolling a 4) means no points. Failing means you lose that many from your T, so a 5 or 6 reduces your T by 1 or 2.

3. Fornication. Models must be in base contact to do the act, obviously! No tele-dildonics here! The more turns you last, the more points you get. Each turn in base contact make an Ld test. Each time you pass you get tokens, 1 for the first turn, 2 for the second etc. When you fail the test you have finished and get your tokens turned to SB points. The victim can make an opposed D6+Str roll to break free. If the fornication is interrupted for any reason, ie if charged or shot (and hit), or if the victim wins the opposed strenght roll the SB loses their tokens for the abrupt end to the fun.

4. Vandalism. SBs get 1 point for each graffiti tag they put up on a bit of terrain. The player actually has to physically make the mark with a pen, sticker or paint, stencil whatever. This is a fun one because the player actually has to bring thier own art supplies! Bonus points will be awarded by GM discretion for superb works of art or jokes etc Just doing a dot is not rewarded, nor an X but, something that adds flavour to the terrain piece is super awesome and will get bonus points.

Enhanced Physique. Space Marines ignore being pinned and do not lose a point of WS and BSwhen suffering a flesh wound. They are still taken out of action once the number of flesh woundsreaches the amount of Weapon and Ballistic Skill (i.e. a Space Marine goes out of action if hesuffered 4 flesh wounds). A Space Marine who goes out of action rolls twice on the Serious InjuriesChart and the player chooses which result will apply. However, this rule does not work against hitsinflicted by weapons with the High Impact special rule.

And They Shall Know No Fear. Space Marines have the Nerves of Steel skill and never have totake a Leadership test if a friendly model goes down or out of action within 2“. Additionally, theyare not affected by Fear or Stupidity.

Armour. A Space Marine takes no penalties while wearing Power armour. He is is immune to theeffects of a photon flash flare and can re-roll a failed Toughness test against dangerous gasesincluding Choke, Hallucinogen and Scare.

Daffyd Oik was formerly their company's chaplain. He still maintains a kind of puritanical zeal but it has long since lost any kind of sane reasoning (if, indeed, it ever had any). His holy relics are the boltgun (out of ammunition and probably irreparably jammed) and the spray can, with which he proclaims the victory of the Imperium over the space lizards.

Runey and Jorg Beast are average space thugs with below average intellect, making them perfect followers for Oik's weird philosophies. They really just like wandering around kicking stuff.

Milwol is a crazed lune even by the Star Bastards' standards. He rants incessantly, foaming at the mouth and trying to insult, maim and defile everything he sees. He even makes the other Bastards nervous so is usually kept chained to the Winnibaygo, the walker they use to store their loot and stomp anything that gets in their way. The Winnibaygo is covered in trophies and graffiti commemorating their exploits, including a portrait of 'Commy', a female Commissar that Oik claims to have once had a relationship with, but who he lost and is determined to find again.