Tagged Questions

If my character has a bonus action that can be used to Dash and is on a warhorse with speed of 60 feet, that seems to mean I can shoot my short bow, move 60 feet, bonus action another 60 feet in one ...

Does the climbing distance include an extra square for a horizontal move?
An example to clarify ...
Character is at the bottom of a 15' vertical cliff, no special effects, so each square of climbing ...

During combat a player of mine wanted to climb an easily scaled 10' rock wall. Normally climbing requires extra Movement costs, and I called for a DC 10 Strength (Athletics) check to make the climb ...

In the above situation, it is unclear to me whether - ignoring opportunity attacks - it is possible to move to the bottom right corner from the centre square. A player wanted to do that in the game ...

A rogue receives a bonus Cunning Action, and one option is to Dash. My understanding is a Dash allows a player to move up to twice his speed for his turn.
If a rogue is using a regular action to Dash ...

I was recently discussing interesting tricks that combat casters can use to control the battlefield, and the following scenario comes up.
The party is defending something against advancing enemies. ...

Through a series of poor decisions, my players have managed to get themselves trapped in a tomb with a full hard encounter of enemies coming down the stairs and another full medium encounter at the ...

I have a cleric who wants to ride a war horse (movement speed 60', dash speed 120') with a spell cast on himself. Controlling a mount does not appear to cost an action, you simply decide if you are ...

The Power Armour states that it increases Str by 20 and movement by 1, and goes on to say it also increases the size category of the wearer by 1.
The size category chart states hulking gains a +1 base ...

I'm running a game with a couple of friends, one of which is a druid with a base speed of 8, and the party has hired some horses (speed 10) but almost lost one in combat as an enemy tried to escape on ...

I know everyone plays it differently when it comes to gm but, is movement distance something I need to be critical over? If so then I would feel the need to make PC's take a standard action to put on ...

I've been looking into this for quite a while, seen many different methods and builds regarding Shadow Hunter builds, and most of which at least mention Travel Devotion. Thus far I haven't been able ...

Hi I'm looking to create a rote to do an effect similar to Harry's quick escape potion.
I have a good discipline and conviction and air control specialisation.
Harry's potion is 5 shifts of power for ...

I'm looking for a way for a 10th level Witch to zip around the battlefield, in the air, without needing to use a Move action for it.
One can control a mount (on land or in the air) as a free action, ...

I would like to know what kind of movement rules, if any, apply between mount and rider when they suffer from different conditions.
For example, if the rider is slowed and the mount is not, can the ...

A character has a light source on himself, in an otherwise dark area. She ventures in an enemy-ridden area, revealing the position and nature of some enemies as she moves.
How is this ruled?
Should ...

The setup: the PCs work their way through a moving lightning rail, fighting off pirates that are attempting to rob the passengers. They get to the cargo hold, fend off their leader, and chase him up ...

This may be silly but I started wondering about this after looking at this question: How does the Armored Kilt work?.
I have not been able to find an explicit rule that says all Medium armors reduce ...

In our current campaign, our ninja decided to try to drop on a monster from a ledge 25 feet up, blade first. I house ruled that it would require an extra 10 to the Tumble of falling without damage, ...

I have observed a tactic that may have a slippery slope: a creature (rat) swarm moved into a player space that was already occupied by a rat swarm. There is no upward limit stated for the swarm trait ...