Yugioh facts

If there' s a non light monster en the field while both Luminous Spark
and Pole Position are active, it is illegal for any player to summon a
light monster whose attack ism are higher or lawer than the hen
light minster en the field, due to the fact that it stolid cause an
infinite loop,
Ever wonder why the cards en the anime den' t hays stars, descriptions er
names? No, it' s net because it would make it animators. It' s
because the cards can' t be identical to the cites from the real game or
else the show would be classified as a commercial. That' s why the cards
in the movies are identical.

You say that as a joke, but Kazuki Takahashi has specifically mentioned JoJo as a big influence. Which makes sense considering the idea of Yami Yugi being a spirit partner (that was sometimes shown standing next to Yugi), as well as all the Egyptian stuff that seemed to be strongly inspired by Stardust Crusaders' setting hell, they even go to Egypt to have a final showdown, just like in Part 3..

He also even made a Spawn reference (Zombire in the manga, he's on the card Zombyra the Dark), Takahashi is a huge fan of American comics like Hellboy and Spawn.

B) It's not actually infinite. The way the game handles situations like that is that cards can only apply their effects once. So after Luminous Spark boosts, Pole Position makes it immune, then the monster just sits there, neither protected by Pole Position nor boosted by Luminous Spark.

So yeah, technically infinite, prevented from being infinite because the game says so.

Almost never played or watched the shows, but, eventually the shows came around to like a semi-apocalyptic future or something and they were dueling on motorcycles. So the mechanic thing was a theme, i guess. And racing which had some impact on the game too I think?

Synchro was like a lite fusion. You'd 'add' a tuner(s?) monster to a non tuner monster (sacrifice them both or all) to get a Synchro monster from the separate deck, like a fusion.

So if you were going to get back into YuGiOh there are 3 main card types you would have to learn about. 1) Synchro 2) Xyz (pronounced X ease) and 3) Pendulum (aka the most op thing to happen to YuGiOh since Monster Reborn and Dark Hole)
1) Synchro monsters, if you're familiar with fusion monsters, that's basically what a synchro is. With the catch that you do NOT require polymerization. Instead you need a minimum of two monsters on the field, one being a monster called a "tuner" which is a basic effect monster that just has a fancy title with it, and one or more non-tuners... When you have these on the field, you can send them to the graveyard to special summon a synchro monster (provided the monsters you sent to the graveyard have a combined level equal to the synchro)
2)XYZ monsters... No not like those robots Kaiba used to use. XYZ monsters are like Synchro monsters, but you don't need a tuner. But instead of sending the old monsters to the graveyard, you place them underneath the xyz monster... The old monsters are like bullets for a gun. Each time you activate the effect of the xyz monster (once per turn at most), you send one of these "bullets" to the graveyard.
3) Pendulum monsters... Seriously though, **** these things, these things are the most op ******** things to ever spawn from the depths of Hell.... They created two new slots on the field for pendulum monsters...One above the graveyard, and one above the fusion deck... You can use pendulum monsters as magic cards when they're placed in the two new slots... When pendulum monsters are destroyed, they don't get sent to the graveyard, they get sent to the extra deck.. Here's what makes them OP... See the blue and red numbers? When you have two pendulum monsters acting as spell cards, once per turn you can special summon as many monsters as you want from your hand (or pendulum monsters from your extra deck, remember that they don't go to the graveyard), provided their level is between the two numbers of the pendulum monsters...

Basically if your opponent gets two pendulum monsters out, you won't be able to ever get rid of their monsters... They're more broken than bringing a fighter jet to the civil war.

and then theres the Supreme King Dragon Zarc which is a Pendulum, Fusion, Synchro, and Xyz

[ DragonPendulumEffect ]
(This card is also always treated as a Fusion, Synchro, and Xyz Monster, and has a Rank equal to its Level.)
Must be Special Summoned with "Astrograph Sorcerer", and cannot be Special Summoned by other ways. If this card is Special Summoned: You can destroy as many monsters your opponent controls as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the total ATK the destroyed monsters had on the field. This card cannot attack the turn this effect is activated. While there are Fusion, Synchro, and Xyz Monsters banished and/or in any Graveyard(s), this card cannot be destroyed, also unaffected by card effects that would make it leave the field. All monsters you control are unaffected by the effects of your opponent's Fusion, Synchro, and Xyz Monsters. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Supreme King Servant Dragon" monsters from your Extra Deck in Defense Position. If your opponent adds a card(s) to their hand (except during the Draw Phase): You can destroy that card(s). thankfully fiendish chain exists

Yeah, no. That is the Anime card, sure. The real card is quite a fair bit downed down from the Anime Abomination. Seriously, those colouration splashes clashes pretty heavily.
I will give it that, though. It's a pretty ******** rad Anime Boss monster, but hey, it's Anime-only for a reason.

The real deal is a bit more managable, and has a lower ******** Treshold

It's real effect is that it nukes the opponent's side of the field when it is special summoned, no burn damage. It cannot be targeted or destroyed by effects, if it kills your enemy cards by battle, you can special summon a Supreme King Servant Dragon from your deck, and you can put it in your Pendulum zone when it dies.

Its pendulum effect is that it negates your opponent's Xyz / Synchro / Fusion / Pendulum monster's effects, and you can destroy cards that your opponent tries to add to their hand outside of drawing, once per turn. It almost never goes ot the Pendulum zone however, as they need to be empty when this thing dies, and once you get this Dragon King out, your field will most likely be very full. (And mass-wipe cards that would coincidentally knock out your pendulum zones doesn't kill this guy, so you might as well just kill this one first by dropping a bigger monster and attacking over it in battle).

Mostly, the guy is just a Win-more card, and by the time you have fulfilled the condition to get him out, you have most likely already won the game already and is just showing off, as you need to dump four specific monsters in your graveyard and get one on the field, like a weird exodia.

Very good explanation, long time yugi player here. (Hate pendelums too) Ive tried alot of things to get around them, but you jsut can´t.
The consistency and power outclasses everything that isn´t meta.
You did miss out one crucial thing:
Even if you get the hang of all these new mecanics the combo potential in these new decks are out of this world. Meaning that you can take up to 15 minutes on your turn while playing fast to make a huge unbreakable board.

And soon we have these Zoodiac cards..... The one card - go plus 5 cards at worst, kinda cards.
So if you wanna start playing this game AND win matches you put down alot of hours, play pendelums, learn all the combos and win the dice rolls. Becuase going first has a huge adventage at this stage in the game sadly

cuz theres about 5 of them that all do different things, and the part thats busted is when a trap card is activated, they can all summon themselves, so you go to attack him, he activates waboku, i cant hurt him or destroy his monsters, and summons 5 monsters that then combine into a monster that is unaffected by monster effects has 2400 dmg and can detach one of the little monsters to destroy a monster, he can do this once per turn during either players turn. and he just has traps all day to stop me from playing the game.

Those "mistakes" that Judai made were more like calculated risks, those moves allowed him to stay in the game for longer despite the slight disadvantage it gave him in the long run. Though him attacking into Slifer was all in no fear kappa.

I made a deck based around Skull Servant once.
I did pretty well against normal decks but since most people used Synchromonsters and XYZ material and all the other modern gay **** I pretty much always lost.