Over the Edge has a very simple and flexible rule system that's designed to let you play any character you can imagine and tell any story you like. I've created Over the Edge characters as mundane as a mystical soup-makin' chef from New Orleans and as wacky as a sentient trench coat who psychically controls the person wearing him, questing for his lost wife (a fedora) and their two young boots. I've also wanted to play Count Von Count in a one shot :-)

Over the Edge is set in the imaginary island of Al Amarja. It's a place full of conspiracies and fringe science and street gangs and ancient mysteries. It's a great place to play, and the WaRP system can expand the playground to anywhere you can imagine. Space westerns? High fantasy? Regency romance? International thriller? Blaxploitation? Give it a go! And with the OGL rules, you can send all your players a link to a PDF so they can arrive at your house ready to play.