This script is really scary. It can really freak the hell out of your players. My only criticism is the preparation. If you wish for a game you can begin playing right the way, this is not one of them.

There's a lot of props you have to prepare to make this game work: stereo boombox, phone, fake blood, fake gore/body parts, portable tape recorder, some food stuff. You need a place which you can get messy. Body parts, food, and fake blood will scatter all over your floor and your persons. You need someone with sound editing skill to make various convincing sound effects, like chaos police shoot out and men slaughter, and abominable monstrous sounds. You need a couple of strong stagehands to help drag your players around by force, and convincingly play various roles, and make monster effects work.

This takes a lot of work. If you have a trope devoted to this scale of production, then go for it. It'll be an unforgettable experience for the players. If you don't have the means to produce this, it's still a great read anyway.

This game is a stand alone, it doesn't require the use of any game system. The players are blindfolded to simulate blindness. They can't read their character sheet (thought the sheets are provided anyway). Things will happen to players according to timing on the script and GM's judgement. There's no need for any task resolution. Hence the game is free-form.

I'd give this 5 stars, but it requires so much preparation, I don't think I'll ever run it.

I was creeped out just reading this scenario. The idea of simulating blindness, and the advice used for both safety and effects is great and I am glad to see it included. The techniques for the blood and guts of the game is just good information to have for anything, but in this context where sight is taken away from your players, they add a truly shattering experience to a game.

I love the pictures, the settings fit, the costuming is great, and the artwork really adds to the text.

I am trying to find the right place for this game and what makes it even more desirable to run is the small amount of players and the idea of a smaller, tighter game.

As a LARP script, this product shares many features with any game scenario (and indeed it would not take much effort to convert it to the table-top if you like the concept), but also includes the physical direction to enable you to create - or at least, simulate - the scene in real life. Remember always that LARP means real people, and their safety (not their characters' safety) is paramount. Also, locations need to be carefully chosen to avoid alarm to bystanders.

This particular script is designed for a small group - three to six players, a couple of NPCs and the Keeper - and is suitable for use as an introduction to Cthulhu Live or even to LARPing. Given that the script calls for the players to simulate blindness by being blindfolded during the game, it's advised that - even though it might ruin the surprise of losing one's sight - the players should be informed of this in advanced so that they can make an informed decision as to whether or not to participate - after all, in a good LARP it is easy to get so absorbed in the action that you might panic even when you can see what's going on! The use of a 'safe word' to call a time-out is also recommended.

The actual adventure itself is simple... yet effective and with the potential to be genuinely scary for the players. As they will not be able to see, some excellent suggestions are made for tactile, auditory and even olfactory props to sustain the horror. Hopefully no PLAYER will go insane, but it is a real possibility for the CHARACTERS! It's not recommended as part of an ongoing campaign, play this with a one-off character. Yet despite this warning, it is possible to defeat the monsters and survive.

Overall, an excellent adventure which takes advantage of the possibilities inherent in LARP to create something that will be remembered for a long time...