It turns out that I simply do not have the patience for staying in one environment that Bioware demands of me. […] I love me some well-crafted and portrayed lore and cutscenes, but at least in most MMOs I’ve played I have a variety of locales I can move through in a relatively brisk manner, or, barring that, a variety of activities I can undertake to advance, even within the same environment.

Keen and Graev on their plans for playing SWTOR but skipping the endgame. (To be fair, I don’t think the endgame was available in the beta so this is based on conjecture.)

SWTOR is worth buying because it has the qualities of every other Bioware RPG. If you bought Dragon Age Origins or Mass Effect and had fun, and you like or tolerate themepark MMOs, then SWTOR is no different. From what I have seen, I fear the end-game will be just like WoW. I’m not a fan of raiding for gear and I don’t like repeating the same raid over and over. That truly is the end-game for me now — that’s where I’ll end playing the game.

MMO Gamer Chick writes a very thorough preview and explains why she loved it, but also notes that it isn’t a revolutionary game.

I’m a gamer of fairly flexible tastes, and I have to say I thoroughly enjoyed every minute I had with this game. Despite some nitpicky issues I had, in general my overall view of SWTOR is extremely positive.

[…] as you level up, the combat gets a lot more interesting. By the mid 20s, I was really getting into it. And by 50, I was having a ton of fun.

[Planets] are HUGE. So huge, you will be crying tears of joy by the time you get to buy your first speeder. Quest indicators on the map are almost a necessity; otherwise, the game is so big you’d never be able to figure out where to go.

My overall impression of professions in SWTOR is that they closely model WoW crafting. There are a few improvements such as the reverse engineering ability, the enhancement option and crew missions, but the skill levelling and procurement processes are quite similar. They also seem to have the same gated structure to the levelling process that makes crafting prohibitive to non-adventurers in most games.

The quests and storyline, and general solo play is amazing. I really enjoyed that and I look forward to fully exploring the game when it releases. Also, I’d like to reiterate that I loved Light-Side Sith.

But mechanically, it feels like there are a lot of design issues. These don’t really matter for solo play, but I think the crucible of group and endgame play will expose a lot of flaws.

Mostly I am finding that my previous expectations of the game are borne out by players. So top marks to Bioware for sending out the right messages with their hype. All I ask of hype is that it be entertaining and not give misleading impressions.

One note that Randomessa highlights in her post is that the different class storylines play very differently. She was conflicted in that the class whose story she preferred wasn’t the one whose combat gameplay she liked best.

I strongly suggest to prospective players that you pick your class based on the storyline. That’s going to be the strength of this game. Don’t end up saying ‘I played an X even though I liked the story that goes with Y better.’

I know my goal during open beta weekend, if I have time, is to play enough of the classes to get a feel for which story I am going to find most compelling.

Torchlight 2 is officially delayed now as well, I wish Runic all the best with the game and look forwards to play it when it does come out. But it’s bad news for them if they can’t get T2 out before Diablo 3.

LotRO Europe was supposed to go to Turbine’s Free to Play model on 10th September. It’s been delayed. And delayed again. We’ve had some welcome back weekend promotions, some free travel, some GM-run events, some community competitions, all to make up for it.

I’m sure it’s all appreciated. But… I’m disappointed.

Not really in the delay of the Free to Play model. I’m a lifetime subscriber and I honestly don’t care too much for the item store or the move. I do, however, want the new content of Enedwaith. I want to play with the Captain changes, I’d mentally got myself prepared for them and they’re still not here. I want the newly scaled instances of The Great Barrows, the Annuminas instances and Helegrod as a revamped raid experience. We prepared for them, we looked forward to them, we read about how everyone in the US is finding them, and now I’m starting to lose interest again.

Yes, that’s probably me being a fickle consumer. I’ve been playing LotRO since beta and bought in on the lifetime sub before launch even, I was so enthused about the game. But I’ve been milling around the endgame for what seems like forever. I have more medallions than I can spend, my gear is all there is (since there’s no real variation), and I’m only really logging on to provide a Capt body for kin raid efforts in Barad Guldur. I do have alts, I’m not the world’s greatest alt-er though and I simply don’t enjoy churning through content an additional time for no real reason. So I play a semi-static group with a set of friends as and when we can all be on together, but what I really really want is my Captain changes and the new content.

Codemasters have been patchy on information. In fact, they were pretty terrible at the start of the delay, but they have learned from this and now provide more regular, if just as un-informative, updates. Ok, we trust there’s a good reason they can’t tell us exact details. It’s obvious they don’t want to provide a guesstimate of when the update will hit, and funnily enough, I respect that. They don’t want to set themselves up for a big failure again with a fixed date. I suspect we may never entirely know why the delay has gone on this long.

The forums depress me. If anyone complains about the delay, they’re met with the ‘omg, how dare you complain’ crowd – the crux of their argument appears to be ‘we trust Codemasters, there MUST be a really good reason for the delay’. Everyone has a right to complain, it’s HOW some people complain that is an issue. No-one should resort to personal attacks, Codemasters’ employees are individually obviously not to blame. Of course, there’s any number of conspiracy theories that cover Codemasters caring more about other game releases, to Turbine wanting to take over European players as they did with DDO eventually – and probably some really wacky ones relating to the Illuminati. Who knows? But that’s what lack of information does to us in an age where we’re used to knowing things, and quickly.

I’m not fuming angry about the delay. It’s not like the new content brings all that much to me or to my friends – especially with no new levels. But, it’s diverting and would have kept me in LotRO for a while, instead of seeing me drift off to check out so many other games instead. I do find it hard to concentrate on my Captain… I was genuinely kind of excited about the changes to the class, and I feel their denial more sharply than the loss of anything else. But I feel I can’t complain on the official forums, I don’t even feel like complaining. I just feel that something is up, we’re not being told, we will get the update when we get it, but in the meantime, I’ll be drifting ever further away from LotRO and Codemasters.