June 24, 2014

FOnline 2 is a free post-apocalyptic massively multiplayer online role-playing game based on legendary Fallout and Fallout 2 RPGs. In this game, you can:

Experience the dramatic story through the main quest line and many side-quests.

Create your own character from many balanced classes and enjoy intense PvP in fights over the control of the towns and many other occasions.

Take part in the upcoming conflict.

Become a member of the Enclave and participate in restoring United States' lost glory. Or join the Brotherhood of Steel and fight to preserve the balance in the Core Region. You can also avoid taking sides and be about your own business playing in a seperate, player-created faction.

Get the profession, gather resources and craft variety of items.

Join one of the caravans traversing the wastes, and make a living as a caravan guard. Or earn as a trader by establishing your own shop in one of many cities.

Hunt bandits, raiders, mutants and other foes, or kill other players and take their belongings.

Explore the dungeons and the immense world by wandering through the irradiated deserts, old warehouses, city ruins, abandoned Vaults or and other mysterious places. Or buy yourself a vehicle to cross the Wasteland faster and safer.

Establish a base, and invite your friends to unite your forces.

Play as a peaceful, law abiding citizen, or a villanous crook in a player driven city - Shady Sands, the capital of the New California Republic, run by NCR Rangers - player driven faction. But watch out, as all your actions have their consequences thanks too introduced karma system..

Introduction

War... War never changes... Only the dead men saw the end of war. Humanity remains the same no matter what, with will of self-destruction carved deep into mind. Every war is hoped to be the last one, but even nuclear winter wasn't enough to stop gears of war once despite the atomic bombs.

After the heroic death of Vault Dweller and the pathetic end of Master, Lieutenant led the super mutant horde into wasteland, to conquer human settlements and establish dominance in the region. Brotherhood of Steel, the only hope of man kind responded against this aggression. They fought relentlessly and eventually drove the mutant horde back to Mariposa from where they had emerged, but the war had taken its toll and numbers amongst the Brotherhood ranks were diminished. Brotherhood's Elders realized that without changing their doctrine they are going to be unable to recreate their former strength. Declaration of new order was set in motion and recruitment of experienced wastelanders to further aid their cause began.

Under orders of President Richardson, Enclave's scientists began to work on an upgraded version of Power Armor in order to fulfill their future plans. They managed to develop a reliable version of Advanced Power Armor Mark II. Results of other less fortunate prototypes testing were classified by Richardson for the sake of morale. Soon after their technological advancement they came aware of the mutant threat. Orders were given to distinguish the mutant threat by any means possible, due to fear for the situation to escalate out of their control later on. Enclave with all their force attempted to lay siege on Mariposa. Eventually realizing that conventional strategy is doomed to failure against the overwhelming mutant force and so orders for a tactical retreat were given. President Richardson and the superiors of Enclave had decided to fight fire with fire and recruit as many disposable potential soldiers from the wasteland as possible to exterminate the mutant horde. Massive conquest over the Wasteland is about to come...

2161 December 5
Fallout 1 Begins: Vault Dweller is kicked out of Vault 13 to find a replacement for the water chip.

2161 December 15
Vault Dweller discovers Shady Sands. Meets Tandi, and Ian, who joins the Vault Dweller in searching for the water chip.

2161 Dec 30
Vault Dweller recruits Dogmeat in Junktown.

2162 January 17
Vault Dweller reaches Hub and negotiates with the Water Merchants to deliver water to Vault 13, buying the Vault some time.

2162 February 13
Vault Dweller steals the water chip from Necropolis Vault and escapes. Part of the ghoul inhabitants becomes furious as they promise themselves that no smoothskin is going to step inside Necropolis ever again. Seth declares law driven by xenophobic fear and closes Necropolis from the outside world. Ghouls become hostile to all non-ghouls.

2162 March 3
Vault Dweller kills Master in a tough battle. Shortly after, he dies from inflicted wounds. He didn’t manage to initiate the auto-destruct sequence inside the Cathedral’s Vault.

2162 April 20
Not long after Masters death, the Lieutenant claims full leadership of the remaining super mutants in the Military Base. He can’t match Masters skills as a leader, though quickly realizing his potential, ambitions grow along with plans to shape the future.

2162 May 10
Fallout 1 Ends: The news about Masters fall and the heroic Vault Dwellers death reaches Vault 13. Some members of the Vault led by Lydia, the head of the "return to the surface" faction, and including her supporters, Theresa and Lyle leaves the vault soon afterwards.

2165 May 12
Lieutenant leads his army into the wasteland conquering human settlements that stands in his way, gathering fresh subjects for his VATS.

2165 July 10
Brotherhood of Steel responds to the uprising mutant aggression, that is threatening to consume the whole wasteland. They become the last hope that stands between human total extermination and victory at all costs.

2165 September 18
Massive scale war between the Lieutenant’s army and Brotherhood of Steel depletes both sides. Brotherhood of Steel barely get's the upper hand in a decisive battle between the two fighting sides. The wastelands population suffers deeply from the conflict, the mutants are finally suppressed, but they are merely forced to retreat. The battle has been won, but not the war.

2166 October 20
Brotherhood of Steel realize it’s near impossible to recreate their former numbers and power still basing on old doctrine. High Elders declare a new order witch allows the Brotherhood of Steel to start recruiting selected, tough and experienced wastelanders.

2167 April 13
Reports come in about missing caravans again. The Lieutenant is starting to slowly rebuild his army, this time keeping a low profile whenever it's possible.

2185 Summer
Marcus and Brotherhood of Steel Paladin Jacob cross each others path far, southwest of Broken Hills. They fight for many days and nights, tirelessly. Eventually, they give up, unable to get an advantage over the other. The two start traveling together, arguing over Masters and BOS doctrine and whether or not the Master could truly neurolink his biology into the Cathedral computer network.

2185 Fall
Marcus and Jacob, along with the trail of ghouls, humans, and super mutants, found the community of Broken Hills.

2186
New California Republic formed, and a central council is created as a governing body.

2196
Tandi unanimously elected President of NCR by the current NCR council. As expected, she proceeds to do an exceptional job.

2198
Enclave works on various new technologies, including pre-war technologies such as the Power Armor variations. None of these are much of an improvement over the conventional Power Armor, and some are actually worse.

2211
Frank Horrigan is born ... unfortunately.

2215 August 1
Congressman Richardson rises to power within the Enclave, aided by pressure from his father, President Richardson.

2215
Under Presidential Order, Enclave scientists begin to work on an upgraded version of Power Armor. Many prototypes are developed and tested.

2220 March 5
Congressman Richardson is elected president for the first term of five, through aid and political pressure by his father (President Richardson).

2220 October
Enclave scientists develop a reliable version of the Advanced Power Armor Mark II. The prototype results (and accidents... and explosions... and deaths) are classified by order of the President Richardson for the sake of morale.

2234
Political tension in Necropolis between supporters of doctrine and a revolution faction who tends toward to open Necropolis for outside world grows.

2235
The Enclave experiments on deathclaws are in progress, attempting to create specialized fighting units for waging war in hostile environments.

2235
There had already been a small number of ghouls in Gecko at this time, more come to the area splitting from Necropolis, and the town of Gecko is formed. The new influx of ghouls bring scavenged technology and the right know-how, so the power plant in Gecko becomes operational later that year. Vault City looks upon their new neighbors with growing concern.

2235
Harold arrives in Gecko, and (with a lot of shaking of his head) he does his best to help the ghouls with the running of the Nuclear Power Plant.

2236 July-August
Enclave decides to launch a full scale assault on Mariposa. The battle turns into a massacre for both sides. Frank horrigan is killed in action. The remaining forces of Enclave troops retreat, realizing there is no way to storm through this fortress with brute force of their own.

2236 August
More detailed Enclave intelligence shows no possibility of raiding Mariposa without heavy casualties. President orders to create an alternative plan to gain Enclave the superiority they need, plans of the Forced Evolutionary Virus are put aside …

2236 Sept
Enclave construct a new plan for purifying the wasteland. President begins preparations for massive wasteland conquest powered by fresh recruitment from bandits and all scum that wasteland has to offer. Everything in order to conquer the land and start a massive holocaust of mutants in future concentration camps.

2237 March
Enclave preparations for the massive autumn offensive is reaching its full potential.