PUBG’s Latest Update Hits Today

When will Bluehole finally put out the PUBG update they’ve been promising for weeks now? How does today sound?

Bluehole sent out a tweet earlier this week hinting at what the update would contain. “Some of the key features of the new build include a new weapon, foggy weather condition, FPP leaderboards, and multiple bug fixes.” The studio also announced test servers “will be up for at least two days early next week,” but since then they’ve had some problems keeping them up, which is the kind of issue you need a test period to spot.

PUBG’s update went live today, and indeed, we have fog — plus a new town area. Below are the full patch notes, straight from the source.

Client Optimization

Optimized shadows

Improved performance on low-end PCs by optimizing buildings

Optimized client and server performance when there are multiple vehicles in a close vicinity

Optimized UI

World

Added Foggy weather
o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur
o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers

Enhanced graphics of the sky in pre-existing weather effects

Added a new town, East of Stalber

UI/UX

Added new Option to change Cross-hair color

Added new Double Tap feature in control options for leaning (Default keys set to Q and E)

Added new option to improve the visual effect of going from free look back to character’s line of sight

Added new key binds when using Consumables

Teammates’ names are now representative of their current postures (IE Standing, Crouching, Prone, etc)

Added new key bind to mark your current position on the map (Default key set to Insert)

Added a new key bind to center the map around the character’s current position (Default key set to Space)

Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to “-“)

Added a new feature to reset the zeroing distance using Mouse wheel click

Adjusted the position of the Report window

Added a new feature in Settings, called “Inventory screen character render” to turn off character rendering in Inventory screen to improve performance.

New Item

Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle
o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight
o This weapon has lower damage stats than other DMR’s, which is compensated by very high muzzle velocity and low bullet drop

Gameplay

Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play

Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time

Adjusted the balance of several weapons:
o Increased the Crossbow reload speed by 35%
o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils

You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked

The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again

Adjusted the collision damage of Motorcycles

Actions

Recoil animations are updated for all weapons

Adjusted animations and balance of throwables
o Decreased fuse time of the Flash Grenade to 2.5 seconds
o Increased the lethal and injury ranges of the Frag Grenade
o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables
o Cooking of grenades is now manual (Default key set to R)
o You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)
o The movement speed of a character affects the trajectory of throwables

Improved leaning animation; leaning on the left side to expose less of the body

Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically

You may change your stance while reloading without cancelling the reload

Sounds

Added new sounds when using Consumables

Adjusted the audible ranges of reloading and window breaking

Added a new sound for collisions between vehicles and characters

Added new sound for the animation of removing the grenade safety pin

Bug Fixes

Characters that fall or glitch underneath the map will now be reset to the ground automatically

Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting

Fixed a bug resulting in clients freezing when changing controls in the options

Corrected the descriptions of certain weapon attachments

Fixed animation bugs of other characters after reconnecting to a game

Fixed several bugs related to the Spectator mode

Fixed a bug of the breath gauge appearing at zero at the start of the game

Reloading will now cancel if a character loots an item with Right Click during reload

Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking

You may no longer set different features on a single key bind in the Options

Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon