This is my first "Real" attempt at a Low Poly character. She was made in Max5, 2985 Tris. She is a female DJ in Konami's "Beatmania IIDX 9th Style" I'm ready to start on the UV's and Textures, comment and crits please.
http://venus.walagata.com/w/happosai311/arc-038_cvr.jpg
http://venus.walagata.com/w/happosai311/iidx_girl.jpg
http://venus.walagata.com/w/happosai311/iidx_wire.jpg
http://venus.walagata.com/w/happosai311/iidx_wireface.jpg

mindrot

12-19-2003, 07:01 PM

looking good so far.... nice choice of character as well. I think she will look sweet once textured.

Looks good here, i like the subject matter too.
Reminds me of Jet Set Radio.

edit: legs look a little stocky.

Tripdragon

12-23-2003, 03:36 AM

Please finish this project. It looks soooo cool, TExtures would be so nice.

happosai311

12-23-2003, 08:54 PM

Thanks for the comments! here is a small update...
http://venus.walagata.com/w/happosai311/iidx_wip.jpg
I'm using 2 512X512 maps.
I also made the legs a bit longer. hopefully that will fix the stockiness. (but you can't see them in this pic)

Supervlieg

12-23-2003, 09:13 PM

Whoa, the textures really brings it to life, lets see more!

Tripdragon

12-23-2003, 10:01 PM

Woa! Those colors are sooo cool . More !

Quandary One12

12-24-2003, 12:27 AM

all i got to say is I wish I had someone like that as my gf :)

Layer01

12-24-2003, 01:15 AM

Originally posted by Quandary One12
all i got to say is I wish I had someone like that as my gf :)

i will second that :P

BTW not that it really matters but what software are you useing? and how long have you been working on the project? just wondering thats all ;)

happosai311

12-24-2003, 02:04 AM

3D studio Max 5
I have been working on her on and off for 1 week...
if I added up time... maybe 2 or 3 "8 hour" days for modeling.
1/2 a day for unwrapping. But I'm trying to get my speed up.
Thanks for all the positive feedback everyone.

AndyH

12-24-2003, 02:31 AM

Think ill keep an eye on this post!

Looking very good so far - love the design (kudos to Konami!)
The rear of the hair doesnt look quite as dynamic as the reference, but its pretty hard doing detailed anime hair using polygons. But nice, tidy mesh, and the maps are coming on well.
Be sure to show us the Image maps once you have unwrapped the model!

Keep it up!

Digital Ninja

12-24-2003, 05:34 PM

Awesome work! The mesh stays very true to the reference, and even tho your just starting the textuing process, its looking very promising in that respect as well.

It's good to see more Japanese inspired models on this forum, and since I am a big fan of Anime its a nice treat for me hehe.I will definatley keep an eye on this thread ^_-.

-DN

spm

12-24-2003, 07:08 PM

intersecting mesh is not ok. everything should be one single mesh as far as possible. intersecting mesh = Z-buffer problems

AlexanderN

12-25-2003, 03:43 AM

How many faces she had?

Quandary One12

12-25-2003, 04:02 AM

Originally posted by spm
intersecting mesh is not ok. everything should be one single mesh as far as possible. intersecting mesh = Z-buffer problems

now he never said he was putting her in to any game as i know of...

spm

12-25-2003, 10:25 AM

Originally posted by Quandary One12
now he never said he was putting her in to any game as i know of...

well maybe i was a bit hard, sorry.

i just look at everything in these parts of the forum as real game art... otherwise they should be posted elsewhere. or am i too hard again? :P

J.K.Makowka

12-25-2003, 11:55 AM

Great model, but the feet the and lower parts of the pants don't fit to the rest of the concept (basicly the part that isn't on the concept).

She clearly isn't waring pants (because of the exposed skin shown right above the end of the picture) but I also think it doesn't fit the stye.

But the rest of the model and exspecially the hair is really well done.

Quandary One12

12-25-2003, 03:38 PM

Originally posted by spm

i just look at everything in these parts of the forum as real game art... otherwise they should be posted elsewhere. or am i too hard again? :P

no your not to hard on trying to make someones game model or level to real time setup, but at times artist like to break free and just model/ whatever with out thinking if it can be put in to a real time setup or not..............................

happosai311

12-25-2003, 04:12 PM

She isnft going into any game engine, because Ifm not putting her in one... but I am practicing for working in the game industry and should also take that into account. So for future models I will keep them as 1 continuous mesh. I plan to work on her textures all day Friday so late that night or early Saturday I will update my progress. Here is another pic of her showing her legs and feet.
http://venus.walagata.com/w/happosai311/iroha2.jpg

Tripdragon

12-25-2003, 04:52 PM

BAKA! You can have a number of meshes for one model. It is better to animate and switch stuff.

BUt either method is fine. Just make her gleam with art that is all that matters. Oh and Edge loops. You have to have those !

kenny709394

12-25-2003, 05:00 PM

Personally, i think the model is quite good, the texture is also beautiful, want to see further work!!!!!

But by the way, I am wondering, what is about single mesh and intersecting mesh?

J.K.Makowka

12-25-2003, 07:00 PM

Hmmm, that is strange, obiously the design of the legs is the way you modeled it, but somehow it doesn't look quite as cool when modeled. Maybe it is just the pose, dunno.

eirenicon

12-25-2003, 08:34 PM

Any decent engine nowadays can handle a model with intersecting meshes. No problems there. Great looking model, the character herself looks great and hopefully your texture will do her justice.

spm

12-25-2003, 11:54 PM

Originally posted by timothyD
Any decent engine nowadays can handle a model with intersecting meshes. No problems there. Great looking model, the character herself looks great and hopefully your texture will do her justice.

yes, all enginges can handle it. but you cant escape the extra calculation caused by it.

Layer01

12-26-2003, 05:54 AM

but dont the models in UT2003 have intersecting parts?
i am most likely wrong though.
also when you say intersecting mesh, do you mean that, say: there are bits of the model that are not attached but are still part of the same model?

SammyB

12-26-2003, 12:27 PM

The Unreal Engine is pretty cool and, like Q3 doesn't suffer from intersecting meshes as far as I know. Don't quote me on this though, It's just what I've heard...

spm

12-26-2003, 02:38 PM

Originally posted by Layer 01
but dont the models in UT2003 have intersecting parts?
i am most likely wrong though.
also when you say intersecting mesh, do you mean that, say: there are bits of the model that are not attached but are still part of the same model?

every polygon going through another in anyway is intersecting mesh.

and yes, there are loads of intersecting mesh in many games, but its all about optimization vs looks and for the developer to decide which is needed the most and in what type of game.

also, intersecting mesh in a character could result in very bad skinning and deformations.

a game like quake could perhaps afford some intersecting stuff... but what if you are about to release 50-100-200 characters at the same time? i promise youll notice the difference between a clean and "dirty" mesh.

Tripdragon

12-29-2003, 12:51 AM

Any updates ? Please say you do

Matthew Moran

12-30-2003, 06:45 PM

Well as far as im concerned about intersecting geometry...well IM NOT CONCERNED. When a characters has intersecting geometry it is called an "ARTICULATED" character. Many game models are "articulated" these days, and as far as deforming problems...thats usually why they are articulated...so they deform better. For example..Knightmare from Soul Calibur 2 just may be an articulated character because the base of his arm is covered by armor. But thats just my opinion. ANYWAYS!! sweet model man, cant wait to see the finished product!!

spm

12-30-2003, 06:50 PM

Originally posted by Matthew Moran
Well as far as im concerned about intersecting geometry...well IM NOT CONCERNED. When a characters has intersecting geometry it is called an "ARTICULATED" character. Many game models are "articulated" these days, and as far as deforming problems...thats usually why they are articulated...so they deform better. For example..Knightmare from Soul Calibur 2 just may be an articulated character because the base of his arm is covered by armor. But thats just my opinion. ANYWAYS!! sweet model man, cant wait to see the finished product!!

see the article about games modeling at the top of the forum or click the link below.

Yeah i really like where this is going, everything you've done so far looks great. Lookin forward to seing her fully textured.

happosai311

01-03-2004, 01:50 AM

I'm done! Finally. I'm happy with it. But, if you see anything that needs to be fixed, please let me know.
http://venus.walagata.com/w/happosai311/iroha_final.jpg
The artist that designed her is GOLI. He has created about 20 characters in this style for beatmania IIDX both male and female.
Here are some links to his art. They are in chronological order. So his art style definitely has improved over time. Maybe the best stuff is in the bm2dx7 link. Remember to click on GOLI!
http://www.konami.co.jp/am/bm2dx/bm2dx2/2sgoli.html
http://www.konami.co.jp/am/bm2dx/bm2dx3/3rdgoli.html
http://www.konami.co.jp/am/bm2dx/bm2dx4/4th_g2arts.html
http://www.konami.co.jp/am/bm2dx/bm2dx5/5th_g2arts.html
http://www.konami.co.jp/am/bm2dx/bm2dx6/6th_g2arts.html
http://www.konami.co.jp/am/bm2dx/bm2dx7/g2arts.html
http://www.konami.co.jp/am/bm2dx/bm2dx9/g2arts.html
Thanks

Tripdragon

01-03-2004, 02:15 AM

sweeeet!
It is perfect !

Could you post a tutorial . It is so clean and crisp.

I need to learn. ^v^

Cyborgguineapig

01-03-2004, 10:03 AM

Damn thats so... Man I'm jelous. I really need to learn how to texture so nicely.

AndyH

01-03-2004, 10:15 AM

Nice to see it finished!

Its looking very good - i love the texture on the hair - it makes me wanna try to improve my characters maps some more!
You gonna rig her up?

Pd:
Originally posted by Youngcat
Could you post a tutorial . It is so clean and crisp.

I need to learn. ^v^ [/B]
oh..yeah------->I aim myself to this order :)

sorry for my poor english

great work :)

happosai311

01-05-2004, 06:31 PM

Wow! Thanks everyone. I'm glad you liked it. I was thinking of rigging her. but maybe after the game art competition 5 is over. Gotta work on my entry.

J.K.Makowka

01-06-2004, 01:01 AM

One of the best anime to 3d conversions I have ever seen!

Great work.

Xaint

01-07-2004, 10:57 AM

Her eyes look lifeless and painted. Try to give some more shading to them. The eyes look squinted too, it's because they are mirrored and the glitter sould be on the same side of the eye.
Try to correct the eyes, otherwise nice model, congrats!

KazuyaMochu

01-07-2004, 05:19 PM

looks awesome!!!!

the knees seem a bit pulled together. I think they would look better a bit more apart.
I think that's easy to change and see for your self.

ok, rig it, and animate it

Kazuya Mochu

~0~Roidy~0~

01-13-2004, 08:02 PM

Awesome model!

Just one thing bugs me, she seems to have only one nostril right in the middle of her nose. Apart from that it`s one of the best anime models i`ve seen yet.

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