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Re: [PF] The Gunslinger's Handbook

Originally Posted by grarrrg

Something worth noting when taking a Gunslinger Archetype (especially Mysterious Stranger).Trophy Hunter Ranger, at level 2 gains "the Amateur Gunslinger feat, and can use any 1st-level Gunslinger deed".
Now, granted, the intent is to take Trophy Ranger INSTEAD of Gunsliner. But I see a quick 2-level-dip way for a Mysterious Stranger to regain the use of Quick Clear (and pick up some Extra Grit on the side).

Ooo, intriguing. If this week wasn't out to murder me, I'd totally be writing that in. I feel so bad for the massive inactivity here but RL has been a right pain this month...

Re: [PF] The Gunslinger's Handbook

Here's something about Dead Shot that makes it quite nice for crit-fishing. If any of the attacks in the Dead Shot crit, the whole thing crits if you confirm, so improved crit would be a significant damage increase at high levels. At 11th, having improved crit changes your crit threat chance from 1-(19/20)^3 = 14.2625% to 1-(9/10)^3 = 27.1%, so it's like you're crit range increases with your BAB (34.39% with improved crit, 18.549375% without at 16th). All of a sudden you're effectively wielding a 14-20 / x4 weapon. This gets juicier if you allow haste etc. to give you extra attacks in your Dead Shot.

Re: [PF] The Gunslinger's Handbook

Originally Posted by Infernalbargain

Here's something about Dead Shot that makes it quite nice for crit-fishing. If any of the attacks in the Dead Shot crit, the whole thing crits if you confirm, so improved crit would be a significant damage increase at high levels. At 11th, having improved crit changes your crit threat chance from 1-(19/20)^3 = 14.2625% to 1-(9/10)^3 = 27.1%, so it's like you're crit range increases with your BAB (34.39% with improved crit, 18.549375% without at 16th). All of a sudden you're effectively wielding a 14-20 / x4 weapon. This gets juicier if you allow haste etc. to give you extra attacks in your Dead Shot.

You'd want Improved Critical and Critical Focus in my book, anyways, for Grit renewal purposes, since Keen is melee only. Just be aware of the confirm penalty that's part of Dead Shot, which is what makes Critical Focus important for countering.

Fighter can be taken for the extra feat
Paladin can be taken for a 1/day Smite Evil
Rogue gives Trapfinding and 1d6 Sneak Attack
Cleric grants a Domain power and minor spellcasting
Ditto for Oracle but swap Domain for Revelation
Inquisitor gets a Domain power, a 1/day Judgement, and even minor-er spellcasting
Monk gives Wis-to-AC and gets a bonus feat
Etc/etc/etc... Pick your favorite!

Feats: 11 (10 levels, 1 Gunslinger) these are listed in no particular order, and are only numbered/labeled to keep track of them easier.
1 Rapid Reload
3 Dodge
5 Mobility
7 Point-Blank Shot
9 Quick-Draw
11 Two/Multi-Weapon Fighting (Multi specifically replaces Two-weap for creatures with 3+ arms, the problem is that we only have 2 arms in our natural state, so we need to have 15 Dex to take Two-Weap, when Multi only requires 13 Dex)
13 Deadly Aim
15 Precise Shot
17 Deft Shootist Deed
19 Leaping Shot Deed
(G) Improved Critical (Keen is not an option on firearms)
(F) Hammer the Gap

We shall assume your Eidolon-form has 12 arms total, each holding a pistol. Most of your weapons will probably have minimal upgrades based on what you can afford, recommend Distance on most/all of them, and buy a wide variety of abilities. 1 of your weapons can be a 'dud' gun with no abilities, after the first shot you drop it to free up that hand for reloading.

Damage Calculation (assume all pistols are simple +1's, and that the Eidolon has 26 Dex):
12 attacks, each with...
To-hit: +21 (17bab, 8dex, 1weapon, 1size, -5deadly aim, +1point-blank, -2multiweapon (assumes Pistols are Light weapons))
Damage: 1d6+24 (1d6+1weapon, +10deadly aim, +8Dex, +4Cha, +1point-blank)
Most will hit, and 1 of those should be a Critical for x4 damage, and will regain the Grit point spent on Focused Aim. You can also spend a Grit to use Leaping Shot Deed and move before/after/during your attacks.

If all of them hit, with 1 Critical, you will be doing around 400 damage each round! (somebody double check please)

Hammer the Gap damage is hard to calculate in. You only gain the bonus on 'consecutive' hits, so any Miss will reset the counter, also, the bonus damage IS multiplied on a Critical.
If all 12 attacks hit with NO Critical, you'd gain +66 damage from Hammer the Gap!

Round 2 of combat might be trickier, as you will need to reload a dozen guns (but then again, most things will be dead so...)

HIGHLY recommend you make use of Alchemical Cartridges to get free reloads (you still need 1 free hand).

Final notes: The presented build is merely 1 option, feel free to adjust class levels up/down.
Pumping both Wis and Cha is inefficient when your Grit pool 'can' run entirely on Cha with Mysterious Gunslinger. In that case you should use the Ranger levels to grab the Quick Clear deed, and then you only need the 1 level of Gunslinger. With the 4 extra levels, Fighter would be a good choice for the Feats, and you can pick up Weapon Specialization to help make up for the loss of Dex-to-Damage.

Re: [PF] The Gunslinger's Handbook

Well, got to do my first session with my gunslinger. It's nice, I can reload my musket as a free action, so long as I'm using cartridges. But it's looking a bit like I should have gone with a type of gunslinger that's better at espionage than a sniper, so I'm moving forward with making a skirmish-slinger build.

Re: [PF] The Gunslinger's Handbook

Originally Posted by Exelbirth

Well, got to do my first session with my gunslinger. It's nice, I can reload my musket as a free action, so long as I'm using cartridges. But it's looking a bit like I should have gone with a type of gunslinger that's better at espionage than a sniper, so I'm moving forward with making a skirmish-slinger build.

Good to hear. I should be getting back to working on this shortly, I'm hoping, so updates should be forthcoming.

Re: [PF] The Gunslinger's Handbook

Originally Posted by Cieyrin

Good to hear. I should be getting back to working on this shortly, I'm hoping, so updates should be forthcoming.

Fantastic! I've been looking for a Gunslinger Handbook that includes PF feat selections and there just isn't one (because the Gunslinger is pretty bad honestly and thus no one cares). Hope to see this go somewhere soon.

All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

Re: [PF] The Gunslinger's Handbook

Originally Posted by arguskos

Fantastic! I've been looking for a Gunslinger Handbook that includes PF feat selections and there just isn't one (because the Gunslinger is pretty bad honestly and thus no one cares). Hope to see this go somewhere soon.

The Playtest Guide I did has a lot of that and I'll be drawing from so I don't have to necessarily start from Square 1, though some things have obviously changed (no more Lightning Reload, for example), so that should be useful till I can get to that part.

EDIT: Finished the race section finally. Now I can finally point out what's extra awesome about Goblin Gunslingers (thanks, Goblins of Golarion! ). If anyone wants to critique that section, especially the Bestiary races, feel free. I'm gonna look over Skills and Traits and my original thoughts from the Playtest Handbook and get a framework for the next post up so I can start cracking on feats.

Note: I'm only covering Core, APG and UC for feats and traits. I made mention of PSU races but I won't be covering that book any further, as I don't own the book and trolling through the SRD gets annoying fast. If you play a psionic race, I'm sure you can pick out for yourself what's good or not.

Re: [PF] The Gunslinger's Handbook

Sorry, I don't have any useful advice on the gunslinger itself. I just wanted to point out that that picture that's next to the title really stretches screens, being next to the text like that- could you move it down, so it doesn't cause difficulties for people on the forum on smartphones? Also, the Yellow color is pretty hard on the eyes; might want to change it to Gold, instead. (It's the orange, but it's really more gold-colored than the yellow, anyway.)

Re: [PF] The Gunslinger's Handbook

Originally Posted by deuxhero

So how much does Dangerously Curious as a trait shoot up with Mysterious Stranger now usable?

You better believe it's getting a mention, Mysterious Strangers need a Wand of Mending and those other tasty gunslinger-oriented spells. I may even make mention of much-maligned (here, at least) partially charged wands!

Originally Posted by Lateral

Sorry, I don't have any useful advice on the gunslinger itself. I just wanted to point out that that picture that's next to the title really stretches screens, being next to the text like that- could you move it down, so it doesn't cause difficulties for people on the forum on smartphones? Also, the Yellow color is pretty hard on the eyes; might want to change it to Gold, instead. (It's the orange, but it's really more gold-colored than the yellow, anyway.)

Can do. Some of the colors are bugging me a little bit for readability, looking at what I have so far. EDIT: Done. The color I was worried about was the Cyan, actually. I only used Gold for the 2 "broken" races (Drow Noble and Svirfneblin), its the readability of Cyan, even after bolding, that makes me worry.

Re: [PF] The Gunslinger's Handbook

Originally Posted by Cieyrin

Note: I'm only covering Core, APG and UC for feats and traits. I made mention of PSU races but I won't be covering that book any further, as I don't own the book and trolling through the SRD gets annoying fast. If you play a psionic race, I'm sure you can pick out for yourself what's good or not.

I wouldn't until PsiEx is released anyway - The most likely candidate for psionic gunslinging would be a Marksman.

Re: [PF] The Gunslinger's Handbook

Originally Posted by Cieyrin

Can do. Some of the colors are bugging me a little bit for readability, looking at what I have so far. EDIT: Done. The color I was worried about was the Cyan, actually. I only used Gold for the 2 "broken" races (Drow Noble and Svirfneblin), its the readability of Cyan, even after bolding, that makes me worry.

Try changing it to Sky Blue- it's more readable. Just call it 'cyan,' in keeping with other handbooks' color schemes, and call it a day.

Re: [PF] The Gunslinger's Handbook

Also, on a side note, you don't get Favored Class bonus for level 1 right?

It's in Goblins of Golarion, the only PF splat supplement I own, besides APG and UC. Fun read, it is. Somebody at Paizo loves them some Gobbos.

And yes, you can get the Favored Class Bonus at 1st, provided you choose your Favored Class as the class you take at 1st level. If you have multiple Favored Classes, you get it when you level in either, including at 1st level.

Speaking of APG, I finally have a hard copy, so I don't have to fight with the PDF anymore. Hopefully that'll make getting work done easier.

Re: [PF] The Gunslinger's Handbook

Originally Posted by Cieyrin

It's in Goblins of Golarion, the only PF splat supplement I own, besides APG and UC. Fun read, it is. Somebody at Paizo loves them some Gobbos.

And yes, you can get the Favored Class Bonus at 1st, provided you choose your Favored Class as the class you take at 1st level. If you have multiple Favored Classes, you get it when you level in either, including at 1st level.

Speaking of APG, I finally have a hard copy, so I don't have to fight with the PDF anymore. Hopefully that'll make getting work done easier.

I'm gonna make a warforged Gunslinger re-fluffing a Large-sized musket as a built-in arm-cannon. He's obssessed with upholding honor and the law and such. Imma spout such one-liners as "OBJECTION OVERRULED" as I shoot things

Re: [PF] The Gunslinger's Handbook

Originally Posted by Frosty

I'm gonna make a warforged Gunslinger re-fluffing a Large-sized musket as a built-in arm-cannon. He's obssessed with upholding honor and the law and such. Imma spout such one-liners as "OBJECTION OVERRULED" as I shoot things

I vote for "Robocop"

Originally Posted by deuxhero

Amateur Gunslinger mentions deeds from items. Is this just a precaution, or are there actual items that do this?

Just a precaution at this point.
There are Enchantments that give the Firearm itself a Grit pool, but currently no Deeds.