While this is not quite Fett/BH related, Revan's mask did originally belong to a Mando he killed during the Mandalorian wars. So, it kinda fits! :) Anyway, I'm cross-posting from FISD and my own blog (mynocksden.com) in hopes that the steps I've taken in building this mask (and the mistakes I've made along the way) can aid other DIY-ers out there in their own projects!

I will never forget the cinematic in Knights of the Old Republic when Darth Revan takes off his mask to reveal your character's face underneath. What an EPIC moment! That scene will forever be etched in my mind as the greatest plot twist in video game history. When the story of Revan was later continued with the release of Drew Kapryshyn's novel Revan and Bioware's new Star Wars: the Old Republic, I knew I couldn't put off tackling the mask any longer!

Next, I threw this onto a baking tray and put the whole thing in the oven on 275F for about 70 minutes. While putting Sculpey in the oven is quite safe (and is exactly how you're supposed to cure it), in retrospect, I would NOT recommend putting anything Bondo in the oven. It stinks to high heaven and is actually quite toxic. I did it once, and will never do it again! Anyway, once the sculpt baked, I used an electric sander to smooth everything out.

As Revan's mask looks to be made of layers, I decided to use some spare ABS sheets I had lying around to create the features. To make things easy, for each layer of detailing, I took a long sheet of paper, folded it in half, and drew half the design on it.

I then glued the first layer onto the cured Sculpey using superglue (which bonds really well to it, by the way), and proceeded to do the same fold-draw-cut-trace method with subsequent layers of the features.

Next I needed to do the two little speakers (or whatever) at the bottom of the mask. I rolled up some sculpey, cured it with a heat gun, then cut two small pieces at an angle, and superglued two snap button (male ends) to make the speakers (or whatever).

(At this point, the snap-button assembly had to be at an angle as in the above photo in order to face straight ahead on the curved mask surface. This will prove a needless set of steps when I later decide to alter the length and shape of the mouth/chin area).

After cutting out more plastic pieces and supergluing them on, I ended up with this.

At this point I realized two things: 1) the mask was a tad too long, and 2) the front chin section was curved way too much compared to the reference photos. I could have left it as is, but no: it has to be perfect!

I cut off the chin, shortening the mask by about an inch. (I also cut out the eye slit just to see what it would look like, though I should have left this untouched for now). I used a little bench belt sander I just bought on clearance for $80, to shorten the bottom trapezoid, careful not to chew too far into the surrounding area.

You may notice the curve of the cranium is slightly different from that of the Bondo Mold. This is because I used Smooth Cast 325 resin for this casting, which has a tendency to remain quite rubbery after demolding. This allowed me reshape the curvature of the forehead simply by bending and twisting the resin, thereby letting it harden to correct shape. I used SC 325 for this very purpose: it is a lot easier/cleaner/healthier to bend rubbery plastic into shape than it is to sand a pound of Bondo off a mold to reach the desired shape (which often requires adding more Bondo, more sanding, more Bondo, rinse and repeat).

Next, I dremelled some more lines on the mask, filled in a few trouble spots with Bondo, and used a heat gun to curve out (or flatten) the bottom of the face. I then used a fresh pair of snap-buttons to add the speaker (or whatever) detail.

I then used a progression of 120, 220, 400, 800, and 1000 grit sandpaper to smooth down the surface to get the thing ready for rubber moulding (again *sigh*). I used a piece of ABS to cover the eye slit from the inside, slapped the mask back on the Bondo mold (after busting off the original Sculpey-ABS master), and used a bit of Sculpey to fill in the gaps between the Bondo mold and the mask. I left the Sculpey uncured.

Once again, using two separate coats of Rebound 25 thickened with Thi-Vex, I created a new rubber mold; using PlastiPaste 1, I then created the mother mold.

Now I decided to try something I haven't successfully done before: cold casting.

Cold casting is a process by which a fine metal powder is mixed in with resin, which upon curing, can be buffed and polished to a real metal look. I've seen it done before, and the effect is truly amazing - if done right, you cannot tell it's not solid metal!

So, I acquired 5 pounds of 325 mesh aluminum powder and set to work! Using Smooth Cast 65D as the main medium, I measured out equal parts of part A and part B to about 3 parts of aluminum powder, and mixed it all in a red solo cup.*

NOTE: though the pictures show only 1 part powder, after snapping the photos, I quickly added two more scoops. I read somewhere that you can add as many as 10 parts of powder, though I didn't want to go that far. Anyway, I didn't have time to take a photo of this as I had very little time left to mix (as technically, the powder should be mixed into part B first, before adding part A).

Also, a breath mask is crucial at this point, as the aluminum powder is extremely fine and can be easily inhaled.

I dumped this mixture into the mold, smushed it around with my finger to drive out any bubbles, and slush cast the first layer. Since the mask only needs to look metal on the outside, the two subsequent layers were done using 65D without adding aluminum.

Lastly, I used some #000 and #0000 steel wool to buff the forehead, and a combination of various Testors paints to both paint the face and weather the cold cast-metal, and behold the finally completed mask!

I'm a sort of rabid SWTOR player, so I have been trolling TDH to see what people have done with characters/armor sets from it. I think that after I get a successful build or two under my belt, I'll eventually tackle a "Mandalore The Preserver" suit.

Thanks for sharing!!!

Sep 30, 2013

DarthYuengel

Re: Revan's Mask Build (SWTOR Version)

Awesome job! There is definitely potential for a lot of awesome costumes from SWTOR. I've been working on an acolyte on and off.