Friday, March 21, 2014

Improvement: Attempt to resolve "loosing pressure" issue on Wacom. It is Wacom's bug so Andrew need to do different sort of "strange hacks" to avoid this.

Improvement: Retopo groups may be treated as Objects, not as Materials (as before, but you may switch to old style in preferences). It is much more logical, but this change requires careful check, it is potentially unsafe. To be honest it was far not easy to change.

Wednesday, March 5, 2014

NEW: New method of unwrapping - GU (globally uniform unfolding) along with ABF, LSCM. It was not intended to be new feature, but the idea appeared during fixing a crash in the unwrap procedure.See comparison images below.

Improvement: Crease clay completely changed. Now depth will be defined by the depth slider and strength will be determined by a slider. Each has a pressure curve. Adaptive details algorithm specially adopted to procuce cleanest results with Crease clay.

About Me

I am a freelance Art Director and CG Artist, located
in germany. I am always interested in enquiries for international
video game and film industries.

Beside my existing experience I am
always open for new challenges and software.
Because of working sometimes as Art Director and Projekt Manager for
graphic related jobs, I have good experience in production related tools.

My main interests are working in teams, coordinating cg artists and
planning graphic assets for projects. Of course I still create graphic content by myself too, all this since 1991.

Furthermore I am an
official tutor for the 3D software 3D Coat, which was translated by me into german too.
My native language is german, but I speak english, too. My english is
not business fluent, but good enough to not to get lost in the world and create some tutorials.