The development blog of the Indie game, Malevolence: The Sword of Ahkranox.

Please note that all screen shots displayed in this blog are works in progress and in no way represent the appearance of the final game. Check out the main site here.

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Saturday, January 14, 2012

Pretty Outdoors!

So you might recall ages ago we put the dungeons through a massive graphical overhaul to make them look SUPER pretty. Well, the outdoors are getting the same treatment. Still early days at the moment, but we thought we'd show it off since we're quite excited about it!

Firstly, we focused on making the trees much better, which you saw in a previous post (remember? With the God-rays peeping through the leaves and all that fancy stuff?)

Well, we've since moved on to updating the way the terrain is formed, including water bodies, super-high mountains, etc. Take a look at the video first:

Pretty nifty, huh? It can produce some pretty sweet landscapes! Currently it's quite basic, though. The final version will have various textures for different altitudes, better lighting, more terrain objects such as the rocks, grass, ruins, etc that you've seen in previous videos. But it's coming along! Just thought you'd all like to see it!

That's it for now, but don't forget to join us on the social networks, and we'll see you again soon!

Yes indeed. Sorry for the lack of updates, but we really wanted the alpha team to be able to explore at least a rudimentary version of the wilderness before the next update came out.We realised that if we just sit on the dungeon bugs the entire time, we'll never get anything done. So we're going to push out new features and fix bugs later (except critical or particularly annoying bugs - those we'll fix asap)

But that way, the alpha team will get a much more thorough idea of the game as whole, so long as they don't mind dealing with the glitches!