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GeForce 9600 GSO 1.5GB vs Radeon RX 470 4GB

Intro

The GeForce 9600 GSO 1.5GB uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM works at a frequency of 800 MHz on this model. It features 96 SPUs along with 48 TAUs and 12 ROPs.

Compare that to the Radeon RX 470 4GB, which uses a 14 nm design. AMD has set the core speed at 926 MHz. The GDDR5 memory is set to run at a speed of 1650 MHz on this specific card. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Memory Bandwidth

In theory, the Radeon RX 470 4GB should be a lot faster than the GeForce 9600 GSO 1.5GB in general. (explain)

Radeon RX 470 4GB

211200 MB/sec

GeForce 9600 GSO 1.5GB

38400 MB/sec

Difference: 172800 (450%)

Texel Rate

The Radeon RX 470 4GB will be much (more or less 349%) better at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)

Radeon RX 470 4GB

118528 Mtexels/sec

GeForce 9600 GSO 1.5GB

26400 Mtexels/sec

Difference: 92128 (349%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX 470 4GB is the winner, by far. (explain)

Radeon RX 470 4GB

29632 Mpixels/sec

GeForce 9600 GSO 1.5GB

6600 Mpixels/sec

Difference: 23032 (349%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

GeForce 9600 GSO 1.5GB

Radeon RX 470 4GB

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

GeForce 9600 GSO 1.5GB

Radeon RX 470 4GB

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.