The inbuilt array functions inside 3ds Max is used for creating one-, two-, and three-dimensional arrays. For example, a row of five objects is a single-dimension array, even though it takes up three-dimensional space in the scene.

In this tutorial we will continue modelling objects for our interior and model a home theatre system using reference pictures. These objects will be used later by creating and building our interior at the end of this section. The system is made from a subwoofer, main unit, DVD player and speakers.

Some time ago we received a direct mail with a question about modelling a Mocking Jay pin and GDI logo using 3ds Max and because we try to fulfil the needs of our users we decided to create an tutorial about modelling both items.

The second part of the „two stage Missile“ tutorial would be again only about modelling and finishing the whole model using 3ds max. While in the first part we focused on the main missile, in this part we mainly do the second stage missiles and also the release mechanism for them. At first we start

After modelling the Iron Man helmet I decided to do something I wanted for a long time, a two stage missile. The idea is coming from an article I read a long time ago and since then I wanted to create something similar but of course using my concept.

Prometheus holographic navigation is a very exciting tutorial,in which you will learn a more advanced MoGraph, with new techniques that are exclusive only in cinema 4d tutorials, our entire team we liked the movie ,Really one of the BEST science fiction movies that you have to see...