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Book Description

Create mobile game apps for the lucrative gaming market

If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own.

Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices

Explains single-player and multi-player mobile game development

Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves

Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation

Reviews three popular open-source HTML5 game engines--crafty.js, easel.js, and enchant.js

Covers simple physics as well as using an existing physics library

The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market.

If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own.

Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices

Explains single-player and multi-player mobile game development

Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves

Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation

Reviews three popular open-source HTML5 game engines--crafty.js, easel.js, and enchant.js

Covers simple physics as well as using an existing physics library

The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market.

Editorial Reviews

From the Back Cover

Dive into a world of mobile gaming possibilities with HTML5

Eager to break into the sizzling world of mobile gaming? Then this is the book for you. Aimed at developers interested in creating games for all mobile and touch-screen devices, this invaluable resource builds on your existing knowledge of HTML5 and JavaScript in order to take you through the steps of building single- and multiple-player mobile games using HTML5. Topics include standard patterns for building games in HTML5, which methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and, ultimately, make it your own.

Professional HTML5 Mobile Game Development:

Clarifies when to use each of the three primary methods for building an HTML game: CSS3, SVG, or Canvas

Reviews the standard patterns for building real-time multiplayer games in HTML5

Addresses JavaScript® game development basics

Walks you through creating a 2-D platformer and building nontraditional multiplayer interfaces

Reveals a variety of mobile enhancements such as geolocation, device orientation, accelerations, and sound

Offers suggestions for packing up an HTML5 game to get it to the app store

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

wrox.com:Programmer Forums Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world.

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About the Author

Pascal Rettig runs Cykod, a Boston-based web consultancy founded in 2006 and focused on online interactive applications. He is the CTO of GamesForLanguage, he founded the Boston HTML5 Game development meet-up, and he served as the guest editor for the UX Magazine issue on games and gaming.

The first thing you do at the book is make a 100% HTML5,JS no external libraries games it really set the hands on feeling that the book have.Everything is pretty explained and there are several techniques and ways to make a game that you will learn.CSS3,SVG,Canvas etc.The javascript is great and i learned several new things that don't apply just for games but js skills in general.If you have the time to read just one book about games i would recommend you to buy this one.

I'm loving the book so far, I make online course on HTML5 game development and I find this a great resource for people who want to develop skills in this fields, both amateurs and professional developers.