Thanks for this awesome mod, can't believe there is still a huge fanbase for a much loved game.

I don't know if this is a problem but via the launcher.exe after launching it, the menu options etc seem to scale rather small, same with settings and the command line options too. Is there a fix or is it designed to be like that?

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]]>KeeperFXSolKnighthttps://keeperklan.com/threads/7177-Awesome-ModCreatures having disease immunityhttps://keeperklan.com/threads/7175-Creatures-having-disease-immunity?goto=newpost
Mon, 25 May 2020 18:49:45 GMTI do not think there is any disease immunity implemented for creatures as for natural abilities. Only for curing it out.
But if there is by any...

I do not think there is any disease immunity implemented for creatures as for natural abilities. Only for curing it out.

But if there is by any chance, please inform me.

Edit: I did seriously start this thread awkwardly.

]]>KeeperFXUnknownMaster21https://keeperklan.com/threads/7175-Creatures-having-disease-immunityNeed help of advance DK moddinghttps://keeperklan.com/threads/7174-Need-help-of-advance-DK-modding?goto=newpost
Thu, 21 May 2020 14:39:15 GMTHello my dear keepers.
now i have played DK FX alot over the last days. i have edited the Heros and monster files and so on.
but now i want more...

Hello my dear keepers.

now i have played DK FX alot over the last days. i have edited the Heros and monster files and so on.
but now i want more much more.

i need help to add new monter and heros.
and monster spells.

it would be cool if you can help me
may be you know how to make it.

like one of my ideas is a stronger version of the acher. a magical archer ( lvl 11 acher) with normal arrows, magical arrows ( long cd but much stronger) and some other skills.