This article is a work in progress....Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

This page is rather stubbly and could use some expansion.Are you a bad enough dude to rescue this article?

Aperture Tag is an officially licensed, fan-created Portal 2 mod which was commercially released on Steam. You play as a new, unnamed test subject armed with a gun that fires the gels from Portal 2 to solve puzzles in an all-new way.

To do:

Upload High-Energy-Pellet sounds

Document other BEEMOD leftovers (e.x. Bumbleball and Sprungkubus)

Contents

Unused Maps

Included within a file labeled "HammerTools.rar" are the maps found throughout the game in a decompiled state. This lets players open up these files in Valve's Hammer Editor and see the inner-workings of the game's levels.

test_gel_gun

Upon opening this map, it is unable to be compiled due to it using an earlier version of the player's spawn instance (instances/alatag/lp_paintgun_instance_branches.vmf). Replacing it with the newer version allows the map to be compiled, revealing that the map is some sort of test map for testing out the paint fields.

It's a fairly large room with three paint fields of different types. The back wall has a hole in it, allowing the player to see behind the scenes, along with an odd floating "T" shape in the center of the hole.

gg_tools_menupics

Unknown what exactly this was going to be used for. The map contains nothing but a desk covered in prop_statics, most missing their models. These models are actually from Half-Life 2, and will appear correctly if the content is mounted onto Portal 2. This map cannot be compiled due to a lack of walls, and would presumably be used as an instance inserted into another map.

BEEMOD Leftovers

To get the Paint Gun and Paint Gun Activation Fields working in Aperture Tag's version of the puzzle maker, the developers turned to the creators of the Portal 2 puzzle maker mod "BEEMOD". As a result of the editor's limited palette space, some of the items from the original mod had to be removed, causing them to go unused.

High Energy Pellet

Included in the original BEEMOD were the High Energy Pellets from Portal and Half-Life 2. The effects, sounds, and models for the launcher and catchers are still included in Aperture Tag, but are unused.