How so? According to the wiki, that option enables/disables occlusion culling, which according to an article on Intel's site, the chips does support. Although in the test I ran in my main world I don't notice a difference :s. As for Waking Up, it lags badly at the spawn point [on normal + smooth lighting off + fast] to even test >.>. Note that this all was done on Vista 32 bit [and no, that's not the problem :P]

Yep, I can confirm this. Even with Optifine, Advanced OpenGL doesn't really work. But I already am pretty happy with the FPS increase that Optifine gives me, so I can live with that.

Advanced OpenGL is not compatible with Intel GPUs. *stifles small giggle*

You're trying really hard to make fun of people who have ****ty computers, don't ya? Don't worry, I'll buy a new laptop within the next two month. Either with an Ivy Bridge CPU combined with a Kepler or Southern Islands GPU. Or a laptop with the new Trinity APU (if so, then probably the A10-4600M). Then, finally, you won't be able to make fun of me anymore! Hahahaha... *Evil laugh with the sound of rainstorm and thunder in the background*
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*LOL* ;D

Private Mod Note
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Rollback Post to RevisionRollBack

New CTM-map is coming, brace yourself!
Update: Second attempt aborted. But I won't give up so easily...

Decided to try out Waking Up. So far I have the first 4 wools and have just started on the 2nd intersection. My opinions so far:

So far I think the map is brilliant. I think my favorite thing by far is the random enchanted items you give us. The Papercutter was a nice touch. And the Wolf in a box was pretty creative too. Things like that just make me smile.

I also loved the dispenser traps with the potions. Great trap that literally made me jump the first time it activated. Of course I took the potions to use myself. Running through Boomer Castle with 6 creepers following me and killing them all with harming potions was some of the most fun I've had in this game in a while.

The last section of Boomer Castle was pretty crazy. I decided to go on a suicide run thru it once to see how far I'd get. Wish I had filmed it. As I was running, a ghast set off the TNT blowing a large gap about 5 blocks wide that I couldn't get across. But right after that a creeper blew up as I was sprinting and blew me all the way across the gap to the wool. It was hilarious.

I think you have a genius setup with this map as you make it very difficult, yet give the players enough random loot and supplies to keep them interested.

I know the last intersection is going to be rough. I took a peak into the Nether section last night and I honestly don't know if I'll ever be able to beat it, but it's gonna be fun trying.

Two deaths, that's the lowest so far (except my iron man run on Sunburn Islands)

A little about my experience:

Both times I died were due to silverfish...
Citadel of Demons was EASY. You just need a lava bucket, TNT, and a flint and steel.
I think you gave a few too many resources on this one. This is especially true with all of the chainmail armor at the beginning.
Lastly, I think if you really wanted to give the player a hard time, you should have surrounded Citadel of Demons in silverfish blocks.

Anyways, what map should I do next? (Not planning on playing Gift or Waking Up...)

Blagheramousey, I don't feel like writing progress updates in Waking Up. But here is a little update:

I finally got the magenta wool! I feel like a cheater though; I tunneled BEHIND the lava and behind the stone slabs, in the wall. Then I made a path through the lava, bridged out, making a tunnel as I went, and bridged all the way into the wool. It was fairly easy, and I'm glad I did it that way, although it felt a bit cheaty.

I have SOOOO much loot now. Tons of chests full of stuff. Also, I've been so lucky with enchanting. Enchanted a pair of Diamond Boots at level 8 and got Feather Falling III and Projectile Protection III! And I got that awesome helmet I wrote about last update at level 8 too.

Until I saw Vechs' Mobile Mooshroom video, I had completely forgotten that you could just make infinite food using Mooshrooms as long as you had bowls. I'm such a forgetful guy. But one of the mooshrooms had climbed up the vines in Sssshrooms, so I found it easy to herd him into a little pen in Intersection 1. I named her Bessie, and now I have infinite mushroom stew. <3

Anyway, loving this map so far. Now I have to go into the awfulness that is We All Float. I hope Intersection 2 is in there. Can't wait to play more!

I did try a proxy browser and it didn't help me. Since it worked for someone else it might've been a bad proxy, though. But I can't test it as I am now in Denmark (last post was made in Sweden) and here the download worked perfectly fine.

Been playing Waking Up the past couple of hours and five minutes ago I desperately tried to fight off a horde of poison spiders, accidentally set off a TNT and died that very instant. I could only watch in horror as all of my items, including a brand new enchanted diamond sword, were blown to pieces.

I recently introduced my sister into CTM maps. We did Spellbound Caves. I've already beaten it, but it was still fun. I actually died more than she did Here's our victory photo! We're now doing a LP of Sunburn Islands! Expect it in a few weeks!

Vechs, could you lay off on the usage of "copy-paste" rooms, "random loot chests" and "Schematics for chests" and make the maps more original? It adds to the exitement if everything isn't bland and re-used! Thanks for taking this into consideration.

Two deaths, that's the lowest so far (except my iron man run on Sunburn Islands)

A little about my experience:

Both times I died were due to silverfish...
Citadel of Demons was EASY. You just need a lava bucket, TNT, and a flint and steel.
I think you gave a few too many resources on this one. This is especially true with all of the chainmail armor at the beginning.
Lastly, I think if you really wanted to give the player a hard time, you should have surrounded Citadel of Demons in silverfish blocks.

Anyways, what map should I do next? (Not planning on playing Gift or Waking Up...)

Not that I've been paying attention to your posts, but I challenge you to do Nightmare Realm next (if you haven't already done it...)

Vechs, could you lay off on the usage of "copy-paste" rooms, "random loot chests" and "Schematics for chests" and make the maps more original? It adds to the exitement if everything isn't bland and re-used! Thanks for taking this into consideration.

Copy-paste rooms were only used in Lethamyr, random loot chests are now a feature, and there are specific loot chests he makes for enchanted stuff and so on...the last one doesn't make sense.

I finished Sea of Flame II today and decided to try out Nightmare realm... My first playtrough lasted six minutes (and that included reading all the signs) before my house exploded. I should never have opened that door.

If you have an NVIDIA card, I suggest not updating past driver version 285.62 for now. There is a major bug with them on most cards where it does not detect minecraft as a 3d application and the card clocks will stay in 2D mode. Also the beta drivers are horrible and get 1/2 or even less FPS in most games if you do not have a GK104 based card.