Alex DiFiori: "There’s been a lot of buzz lately about Ingress, Google’s latest foray into online social networking. Instead of focusing on creating another facebook, Ingress is Google’s attempt at using that massive pile of data they’ve been collecting about us to use in a way that hasn’t really been done before, in an augmented reality game" ...

We could indeed ask whether online gaming isn't augmented reality's future. I'm not an expert with AR but it seems to me this promising technology is taking time to find massive scale applications. Not unlike voice recognition. Maybe gaming is the way to make it finally happen?

This article looks at the google glasses and the possiblity of creating an Augmented reality where you can turn ANY real life environment into a 'battlefield' for first person shooting games just by wearing the glasses.

I think the fun factor of being able to turn any environment you want into a 'map' to game on and then play a first person shooter in it could definetly make this extremely successful. This could definately be the future and next level of gaming.

Although this new way of gaming could be extremely fun it may not be appealing to all gamers and/or porffesional and competitive gamers who prefer to be inside in a relaxed position instead of having to be physically active for long periods of time while they game.

This could be an issue as to how succesfull and widespread this new form of gaming will be with a lot of people not wanting to have to be physically active while they game. This could hinder the success however there could still and probably will be a huge market for this type of gaming with how immersive and interactive it is.

Theres also huge possibilities with advertising with this sort of gaming aswell.

Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms. If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series. I really enjoy your support and hope you find the articles that I share as interesting and useful as I do.

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Regina Townsend: "Reading is what we do when we want to leave our world for a while and dip into someone else’s. It’s where we go to get away and be fully immersed into another person’s life. Better than just using our imaginations, why not add to the experience by creating one that spans beyond just the book?"

Keith Barclay: "As well as using a crowdfunding campaign as a way of building an audience for a project, [Gemma] Gracewood shared her opinions on other approaches, discussing the pros and cons of online and offline options."

Seth Rosenblatt: "Using technology to develop new storytelling techniques may seem an odd fit for Google, but it’s no more unusual than anything else the company’s Advanced Technology and Projects division has produced."

Pierre Ziemniak: "What’s the specificity of transmedia projects in this very competitive space? There are only two ways to get a transmedia project out, according to [Rebecca] Smit: find your transmedia project first, and then look for potential partners; or look at the projects that are already there and make them transmedia."

I see two factions developing here. The purists (fans working on their costumes in their garages) and the slick corporate reps with perfect costumes. The sheer number of purists will keep corporate reps on the edges of the perfect, untapped unrealities that flourish when fertilized with rampant imperfection.

Paula Bernstein: "Radium Cheung, HKSC, talks to Indiewire about how and why he used a mobile phone to shoot Sean Baker's new film - and why he doesn't plan to shoot another film on a phone ever again" ....

In the television industry we’re very much about controlling most parts of a production. Not only that, there’s often so much to control that we turn into control freaks – everything in order to keep the schedule, keep the budget and keep ourselves sane. Today though, this does not mirror the way the world works, just as the TV schedule in the back of the newspaper no longer reflects how people are accessing content today. An exciting – if daunting – way of mirroring the real world and giving the audience a meaningful part in your content is to intentionally break part of your IP and/or your story. Then let the audience piece it back together in whatever way they see fit and celebrate their efforts and end result. This could be a narrative that is intentionally left unfinished with clear prompts for the audience to fill in as storytellers, a flawed character that needs to be pieced back together, or something else. The key is to step back and trust the audience to take good – if chaotic – care of the story world they’ve grown to love and the narrative strands you’ve left hanging for them.

"Oculus Story Studio's new (& cute) animated short "Henry" brings the psychology of empathy (and much more) into the forefront of development and design. Yes, it will change the way the audience watches and thinks about movies, but it will only succeed as an artform if filmmakers, storytellers and producers understanding the fundamentals that create empathy, how empathy differs from sympathy and other forms of emotional response, how the sense of presence changes with perception and how people attribute meaning like intentionality in a 'shared space.' The most telling quote in the article is a parenthetical aside when Saschka Unseld is quoted as saying that the change in connection makes comedy twice as hard because Buster Keaton-esque physical comedy just feels “mean.” VR will force the examination of all the conventional filmmaking rules of thumb for transmitting engagement and emotion--without which the story isn't successful. #mediapsych More than ever, it's the psychology that matters.

Meredith Mattlin: "For years, Misha Collins has curated a list of tasks ranging from imaginative to absurd, allowing people to compete in an international competition that could bring them anywhere from a water park to a particle accelerator."

According to this author: In an effective sequel, we learn that we really knew nothing about this world we came to love in the previous film. Transmedia content must deliver deeper understanding of the character.

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