We’ve added a quick revive option when running non-solo missions! If you’re downed you will now be prompted to hold the corresponding button “to respawn” during the bleed-out state.

If you chose to quick revive before the bleed-out timer runs out, you’ll respawn in 1 second.

If you chose not to use your quick revive before the bleed-out timer runs out or before a teammate/Sentinel revives you, the standard revive option will become available.

The quick revive option is also available to you in Solo missions if you have a Sentinel equipped with the “Sacrifice” mod!

Added Spring-Loaded Broadhead to the Conculyst drop table and buffed Mod drop rate to counteract the dilution (the rares are still the same chance but the uncommons are now slightly easier to get).

We have added the display of the Melee Combo Counter when playing in Dual Wield mode!

Mods dropped by the Razorback Armada now properly list their drop locations.

Added Baro Ki’Teer’s relay location and time until his departure to the Navigation Panel and to the Alert Menu in the World State Window.

Added continued polish for the new player experience.

After defeating Captain Vor, we now block access to Navigation Console until all Lotus transmissions have completed and the Quest Complete screen has been shown.

The Solar Map now only blinks the "next quest mission" node in flashing blue during Vor's Prize instead of all "unlocked-but-not-completed" nodes. We also tuned the blinking interval down to 1 second for Vor's Prize (instead of the default of 2 seconds) so these nodes are even more prominent.

Oberon’s Hallowed Ground Grass and Prime ferns will now match your Accent color, and the ferns will get your Energy color in the middle of them for 2-tone fashionframe.

Reduced the frequency that Quick Thinking can stagger lock a player. This is actually undoing a bug fix where Quick Thinking wasn't staggering players as often as it was intended to, but this is the new intention now!

Lessened the spread from the Heavy Caliber mod when used with the Scourge, Ferrox, and Javlok.

Javlok alt fire changes:

AOE explosion happens 1 second after impact.

Consumes ammo and AOE damage is increased by 20% per round in mag when thrown.

Explosion FX updated to better reflect the AOE range.

Ammo pool reduced to 300.

Improved handling of corrupt cache when transitioning between levels.

Adhesive Blast is no longer equipable on the Javlok and the Scourge.

Made small performance improvement to the Kuva Fortress tilset.

Increased Bronco Prime Status Chance to 30% to match AkBronco Prime.

Made improvements towards load-times.

Adjusted the release time of charged throws for all thrown weapons in Dual-Wield mode to improve collision.

Removed unused tint masks from a bunch of materials to make them render slightly faster.

Improved the variety of cycled Sortie missions types.

Removed the explosion delay from Javlok's spear when thrown fully charged. Quick throw retains the delay to facilitate getting out of range before it detonates.

The "Hacker" mission challenge (hack 1 console) will no longer appear if the mission has no consoles to hack. Additionally, it can no longer be rolled in Survival, Hijack, or Defection, because those mission types give you a console to hack for free at the beginning.

Removed mission challenges from Junctions.

Removed the "Stealth" mission challenge from missions where you're not likely to be able to complete it:

Will no longer be rolled for any Infestation mission

Will no longer be rolled for the mission types: Defense, Survival, Interception, Excavation, Defection

Will no longer be rolled for public matchmaking missions, since other players are likely to go loud and alert the enemies

The mission voting screen in endless missions will now proceed immediately if the squad vote is unanimous.

Removed periods from all Challenge descriptions to make them consistent.

Reverted a performance improvement that unintentionally made it easier to walk and stand on smaller enemies. This was causing unintentional difficulty when meleeing smaller enemies.

Upon dying in the Simulacrum your Warframe will insta-Revive instead of having to initiate the Revive.

Removed the Captura Arsenal console from Captura levels, due to it looking out of place. You can still access the Arsenal from the menu.

Improved objective marker pathing in the Grineer Asteroid tileset.

Rearranged quest order in the codex to help guide newer players.

Excalibur Proto and Nyx Nemesis Skins have received the PBR treatment!

Overhauled all aspects of physics engine for general optimization. You shouldn't notice anything, but since we literally touched all aspects of physics we are hoping you can keep an eye out for odd new behavior.

The Knell's headshot buff now decays only 1 stack at a time and lasts for 2 seconds per stack for a total of a 6 second decaying buff.

Hydroid Changes and Fixes:

Improved the ‘charge up’ indicator for Hydroid’s abilities.

Improved the targeting of Hydroid’s Tempest Barrage liquid fury.

Improved the cast FX detail on the Kraken spawned from Hydroid’s Tentacle Swarm.

Fixed Trinity’s Energy Vampire affecting Hydroid when in Undertow. This was never intended as channeled abilities do not benefit from Energy Vampire.

Fixed Hydroid's Undertow puddle doubling as a kiddie pool and allowing players to enter Archwing Submersible when jumping into it in certain cases.

Fixed Hydroid’s Undertow allowing Atlas to spawn infinite Rumblers.

Fixed being unable to use the Captura camera menu while in Hydroid’s Undertow.

Fixed Hydroid’s Tentacle Swarm Kraken appearing lower for Clients.

Fixed a rare issue of bad Undertow offsets occurring.

Hydroid has received the PBR treatment!

Hydroid’s base Energy has been increased from 150 to 188 (at Rank 30).

Tempest Barrage now has a charging sound to indicate when the ability is being charged.

Allies can shoot their weapons into Hydroid's Undertow to transfer half of their damage and distribute it among all enemies in the puddle.

Undertow damage per second is now a % of the target's max Health.

Undertow damage per second now scales with the amount of enemies in the pool more submerged enemies, more damage!

Undertow now deals Impact damage towards submerged enemies.

Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured in their grasp to improve issues with hard to shoot flailing enemies.

Fixed Archwing Power UI displaying the incorrect Powers if the player is Equinox

Fixed sometimes remaining in the squad Chat after leaving the mission.

Fixed having to restart Vor’s Prize from the beginning if you AFK during the tutorial.

Fixed Client Operators being invisible in transmissions.

Fixed Ivara's Cloak arrow dome not cloaking Operators.

Fixed an orange square appearing in the Void Sabotage Portal.

Fixed a section of tree missing collision in the Grineer Forest tileset.

Fixed some Corpus tileset glass being near invisible.

Fixed Operator abilities not working if a scanner is used before entering Transference. Additionally, fixed being unable to use scanners after Transference.

Fixed Operators jittering around when using scanners.

Fixed not being able to use gear item hotkeys as your Operator.

Fixed Operator reticle not being visible when a scanner is equipped.

Fixed Iron Skin on Rhino Prime being incorrectly colored.

Fixed Pandero’s alt fire bullets shooting from the holster position after a melee slide attack.

Fixed missing environment elements in the Grineer Settlement tileset.

Fixed getting stuck in a repeating shooting animation when swapping to a Gunblade in the middle of a charged attack.

Fixed Nyx being able to sometimes cast Chaos on Mobile Defense terminals, causing it to spin around.

Fixed a seam appearing in the Corpus Ice Planet minimap.

Removed rock that was blocking a doorway in the Grineer Settlement tileset.

Removed Archwing from one of the Kuva Fortress extraction tiles.

Fixed the "forget what you're doing and kill everyone" objective randomly kicking in during Invasion missions (the faction you're supporting probably isn't going to be happy about paying you to kill their own troops...).

Fixed an issue where weapons that have a girth to their effective range like the Opticor were not hitting enemies in the correct order (sometimes missing nearby enemies but hitting ones further along its path).

Fixed a case where opening a chat link while in the store would cause the fade of the main store list to be set incorrectly.

Fixed not being able to view new users joining a Chat channel while the scrollbar is at the bottom without scrolling up and back down.

Fixed Hydroid Prime’s mesh having holes.

Fixed a variety of localization errors.

18

Conclave Additions, Changes, and Fixes:

Spoiler

Disabled Headshot Multiplier on all AoE attacks in Conclave.

Fixed a bug where the Castanas damage was being displayed incorrectly in the Conclave Arsenal.

Added an 'Alliance only' matchmaking mode in Conclave.

Removed Corrosive radial AoE from Scourge in Conclave.

Scourge's bullet attractor now lasts 3 seconds in Conclave.

Increased the damage for all Bow’s charged shots in Conclave.

Increased the damage for all Sniper Rifles (apart from Lanka) in Conclave.

Increased the damage Castanas do on impact in Conclave.

Increased the damage of Hydroid's Tidal Surge in Conclave.

Reduced the damage of the Tenora in Conclave.

Reduced the damage of the Stradavar’s full auto mode in Conclave.

Reduced the damage of the charged throw of Orvius in Conclave.

Reduced the duration of Hydroid's passive in Conclave.

Reduced Energy drain of Hydroid's Undertow in Conclave.

Reduced the mobility of Hydroid in Conclave.

Hydroid now loses Energy when shooting the center of Undertow in Conclave.

Fixed the Castanas not doing damage when detonated while airborne in Conclave.

Fixed trying to use Mesa’s Waltz Peacemaker Conclave Augment causing you to get locked out of doing anything until Energy runs out or you die in Conclave.

Renamed the ‘FREE FOR ALL’ option for matchmaking to ‘PUBLIC’.

Removed player’s ability to shoot into Hydroid’s Undertow since players don’t get sucked into Undertow in Conclave.

Fixed a UI error that allowed you to see the names of your enemies through walls as if they were your teammates in Conclave.

Fixed using the Viper with the Skull Shots Mod or a Grakata with the Brain Storm Mod, activating the headshot bonus with the final shot in your magazine resulting in the weapon to fire much faster than intended in Conclave.

Lex headshot multiplier reduced to 1.5x in Conclave.

Fixed an issue with the Hirudo innate abilities not working in Conclave.

Increased primary fire damage of Euphona Prime in Conclave.

Reduced secondary fire damage of Euphona Damage in Conclave.

Reduced the radius of Nezha's Warding Halo in Conclave.

Reduced the damage of Pandero alt fire in Conclave.

Nezha's Warding Halo now only damages on touch and does not continue to damage targets that stay within its radius in Conclave.

3

Hotfix #1 Sept 21

Fixed under the hood Chat issue for Moderators.

Fixed chat scrolling lockup.

Hotfix #3 Oct 12

Console Tenno can acquire Twich Drops for the duration of the Twitch Drops campaign! See here for details:

Hotfix #4 Oct 13

Small hotfix to fix being unable to move the Prominence Totem decoration after placed in your Orbiter.