Wednesday, October 26, 2011

Monaco is a four player stealth game romp through a beautifully un-detailed city by Andy Schatz.

What I mean is these graphics are amazingly minimalistic. While everything seems to be extremely detailed, the sprites are actually quite simple. It's the color palette that makes everything pop. Yet another testament to the power of the right color scheme.

Anywho, Monaco is an action stealth/strategy game that involves you and three friends picking a heist spot and then proceeding to strategically loot said heist spot. It looks like it'd be another hit for the gamer looking for some multiplayer fun that doesn't revolve around blowing the heads off of everything that breathes.

The gameplay looks silky smooth and easy to pick up, and while there's no demo released yet, it'd be worth it to keep an eye on this one.

Sunday, October 23, 2011

Dustforce is a ninja platformer by Hitbox Team, but you could probably already tell that by the video.

What this video won't tell you is that this game is HARD.

Imagine Super Meat Boy plus N, and you've got the basic idea of Dustforce. Throw in some absolutely amazing music by Terence Lee, and stylish hand-drawn art, and you've got a solid package that blurs the line between gaming and art.

The demo contains 3 whole levels, a tutorial, a forest in the sky, and some levitating ruins.

As you can probably tell by now, the developers know what they're doing, they've crafted something beautiful and fun at the same time, a trait rarely found in games today.

The core concept is cleaning. You clean dust, leaves, dirt, really anything that could make a mess.

I'm not sure whether the whole ninja thing was added later on, but it's a brilliantly original mix.

I mean really, ninja janitors. If that doesn't sell you, I don't know what will.

Overall, Dustforce is definitely a day one purchase, as it's a huge breath of fresh air. The only thing wrong with it is that it may lessen your opinion on all other games.

Playing Dustforce has shown me that I really need to finish Sonic Infinite and

get working on my own original game :I

You can download the demo at IndiePub. Give it a try, you won't regret it.

Saturday, October 22, 2011

"The Iconoclasts is about Robin, a mechanic, in a world where her hobbies are considered illegal. Find out why as you traverse the world with the friends you meet, while coming across big battles and puzzles.The goal of the game is to create a very fluent and exciting action adventure, with enemies that all require finesse and treasures that help build your character for playing again and again. And the game of course has and will have involved bosses."

The Iconoclasts. I remember back when this game was announced. It's come quite a long way since then. Konjak has stated that the demo currently available is outdated, and that he's been working on an HD version.

You may be thinking that it may be short simply because it's a demo it'll be short. That statement is false.

In this demo you get to play a rather large chunk of the game. I was always expecting it to end, but was pleasantly surprised when it didn't.

The gameplay is that of a run and gun mixed with light RPG elements. It all flows rather nicely, and is further complemented by the absolutely amazing art in the game. The story is light. You get an antagonist that looks somewhat like L, and her over reactive henchman, the humble townsfolk, outrageous bosses, dimwitted grunts, and... some arab guys... I don't know... It's a fun story to play, not too deep not too shallow.

The art in the game is amazing. This guy obviously knows how to use pixels. EVERYTHING in the game is finely detailed down to the last pixel. The game is colorful and vibrant. Although the level design can feel a bit like Megaman in between stages. This is either a good or bad thing. Personally, while the levels weren't laid out with believability in mind, the graphics are good enough that I didn't care.