Development and business news from The Void

Making a game isn’t just all about coding, making art and tormenting peons with inhumane experiments. A lot of time is spent developing the business as well – marketing, networking, planning, pitching etc;. This week we were in the beautiful city of Groningen working out of the Indietopia Accelerator offices. The primary reason for this

Another Friday arrives, and another blog post is added to the growing collection we have here. This week we have been working on a couple of as yet announced features, as well as heavily looking into performance optimisations – it’s been a very productive week, framerate is up and memory footprint is down. So while

Happy New Year! Now that the festive season is coming to an end, it’s time to take stock of what happened last year, and point our eyes forward to see what will be coming in 2019. We are incredible excited about the up and coming year – and the opportunities that are on the horizon!

Fringe Planet is a cold and harsh world, and in order to succeed, you will need to provide warmth and safety for your peons. Today we are doing a different type of blog post. Rather than development news, we are going to take you through the first 30 minutes (or so) of gameplay. This will

Fringe Planet is full of magical energy – it is a place covered with ley lines, haunted by spirits and overseen by eldritch entities. Magic is power, and the peons can harness this magic by capturing spirits – draining them of their occult power and using it to power various machines that will keep a

Fringe Planet is a cold place and the peons first defense against the cold is the clothes that they wake up wearing. Clothes have an important effect on not only the survival of a peon during the freezing weather they encounter, but also has an important effect on a peons morale. All clothes have a

Though the island the peons call home is floating through the ancient but timeless Void, time still passes. Today we will be taking a look into how time passes on Fringe Planet, and how even an hour can change the outcome of a situation. So read about how we have implemented Seasons, hours, days and

Learning is power. And this week we have empowered the peons to not only read and write, but to learn and research. Technology and knowledge are important parts of Fringe Planet – the peons arrive with no knowledge of the alternative science that they will need in order to survive. To do this, we have

We’ve spoken a lot about the supernatural side of Fringe Planet – but there is another, more tangible, side of the game as well. Everything in Fringe Planet is created from a set of components and all these components need to be created from raw resources. A chair may take a few units of refined

About Fringe Planet

Fringe Planet is a survivor simulator inspired by Dwarf Fortress and RimWorld, set in a Lovecraftian influenced universe where both magic and science co-exist. It is being developed by a single developer in the United Kingdom. Join us in the journey through madness!