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Welcome to Utopia Rising!

Welcome to Utopia Rising! Take a look around, check out the basic information of the site or chat with in the chat box below!

Disclaimer: This site is an 18+ (Mature) role playing site. You must be 18 years or older to play here. This site may contain mature content and you are responsible for the content you view.

The current year is 2019. Magic has slowly begun to return to Earth. The world is full of all sorts of magic and supernatural creatures that try to remain hidden from the world. Among these races are the Broods who struggle with the fact that many who come to know of their race come to fear them.

Now a race called the Shadow Mages have come to Earth from a world known as Utopia, of which the Broods with their mind abilities have access to alone. Slowly the evil Shadow Mages have begun to take root on Earth and with magic returning more and more everyday their power only grows.

History

Some text here. I was born, I grew old. Or shall we begin when I was born to darkness, as I call it? That's really where we should begin, don't you think?

1791 was the year it happened. I was 24, younger than you are now. But the times were different then, I was a man at that age. The master of a large plantation just South of New Orleans.

If you can figure out what movie that is from without Google I will give you a cookie. Apparently, Google needs to be capitalized.

Personality

Personality

Some more text here. I would have been happy to join them. I couldn't bear the pain of their loss. I longed to be released from it. I wanted to lose it all... my wealth, my estate, my sanity.

Most of all I longed for death. I know that now. I invited it, a release from the pain of living. My invitation was open to anyone. To the whore at my side. To the pimp that followed. But it was a vampire that accepted it.

Appearance

Some text here. That morning I was not yet a vampire, and I saw my last sunrise. I remember it completely, and yet I can't recall any sunrise before it. I watched the whole magnificence of the dawn for the last time as if it were the first. And then I said farewell to sunlight, and set out to become what I became.

In the spring of 1988, I returned to New Orleans, and as soon as I smelled the air, I knew I was home. It was rich, almost sweet, like the scent of jasmine and roses around our old courtyard. I walked the streets, savoring that long lost perfume.

Powers

Powers

Watchers have the ability to foresee the future to varying degrees. As knowledge of the future invariably causes that future to change, Watchers' visions of the future in their direct sphere of influence are subject to frequent shifting.

Movers are powerful telekinetics who are trained to identify the specific atomic frequency of a given material and alter the gravitational field around it, usually causing the nearby air to appear warped. This allows them to move both animate and inanimate objects. Advanced Movers can work at the molecular level, creating protective force fields in the air around them or to reinforce punches and other strikes to make them stronger.

Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them. The skill level of the Pusher determines how many people the Pusher is able to control at one time, and how vivid the implanted memories are. A powerful Pusher can push a large group of people at the same time, basically creating a personal army. A Pusher is able to make a person do anything the Pusher desires, even commit suicide. A Pusher's eyes indicate how powerful they are: their pupils will dilate to certain degrees depending on how powerful the push is (for example, Henry Carver's eyes are rendered completely black, signifying that he is an extremely able and effective Pusher).

Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. While using this ability, their eyes turn into slits because of synthetic materials implanted in them to protect the blood vessels from the effects of their own ability. They are also sometimes known as Screechers or Screamers.

Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness.

Shifters can temporarily alter the appearance of an object by manipulating the patterns of light interacting with it. Once the illusion is established, it remains with the object for a short period of time. For example, a Shifter could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience and ability.

Watcher

Mover

Pusher

Bleeder

Sniff

Shifter

Player

Triggers

Not a lot

Making a rape victim "like" their rape and/or "like" their attacker during or afterwards. Not really a trigger, it will just make me hostile.

Spiders... maybe... describing isn't so bad, so I guess its not a trigger.

Player Notes

I need to remember to put on socks! Well maybe not socks but like those sock covers with the rubber on the bottom. I bet those are warm and comfy!

Welcome to Utopia Rising! We are a modern fantasy site with a rating of 333 or R. We are set in close future and have no word count. If you would like to join please register your character with proper capitalization like this: Sally Sparrow.