Luiz Nai
August 15
When we talk about Genesis clones, everyone always remember a very known issue: the audio. Companies like AtGames have been releasing Genesis clones for a decade and nearly every release has the been hampered by poor sound quality.

Earlier this year Brazilian tech company TecToy released their new Mega Drive to celebrate 30 year of partnership with SEGA. While this version is better than previous clone consoles, it shares the same Red Kid 2500 processor that has been used in AtGames systems, which means it has audio issues, as well.

But a recent discovery has been made by two fans Neto and Rafael Müller named that could completely fix the audio issues in the AtGames and TecToy Genesis systems.

The recent TecToy Genesis contained a file called md.bin on its packaged SD card. This file sends instructions to the processor to tell it how to execute the games. After a month of digging into the bin file and system, the duo made some interesting discoveries.

Most importantly, they discovered that the clock speed was wrong, which was reportedly the reason the Red Kid 2500 processor had bad audio. Adjusting the clock speed to the correct setting got the sound at about 85-90 percent accuracy of the original Genesis.

Upon hearing this news, fans began messaging TecToy requesting that the company implement this as an official update, and surprising enough, TecToy has announced that they’ll do just that.

Neto and Rafael didn’t stop their work with the TecToy Mega Drive, though. Because it and the AtGames’ Genesis clones and handhelds share the same processor, the two were able to implement this fix on one of their handhelds.

This is pretty impressive work that the duo were able to solve a decade-old problem by using a hex decimal editor and Assembly. Neto and Rafael deserve a lot of credit for fixing a problem that big companies did not have the courage to fix.

If you want to try this fix, take the following steps:
Download the latest firmware for the new Mega Drive;
Inside the file, you will have two files the MDI.BIN (New Mega Drive) and Neto_Boot_Loader.BIN (Portable Mega Drive);
Place the Neto_Boot_Loader.BIN file in the GAME folder and through the MD Play menu load it through the SD option;
From now, all the functions will be the same as the new TecToy Mega Drive with all the benefits of applied patches.

]]>Classic GamingNz17https://forum.digitpress.com/forum/showthread.php?175747-Two-fans-have-reportedly-fixed-the-AtGames-SEGA-Mega-Drive-Genesis-audio-issuesAny Russian collectors here who may help ?https://forum.digitpress.com/forum/showthread.php?175743-Any-Russian-collectors-here-who-may-help&goto=newpost
Sat, 12 Aug 2017 22:51:22 GMTJust wondering if there are any Russian collectors that might help me trying to find a Wii u game ? ThanksJust wondering if there are any Russian collectors that might help me trying to find a Wii u game ? Thanks
]]>Classic Gamingmrhaboobihttps://forum.digitpress.com/forum/showthread.php?175743-Any-Russian-collectors-here-who-may-helpGame Gavel Has New Ownershttps://forum.digitpress.com/forum/showthread.php?175739-Game-Gavel-Has-New-Owners&goto=newpost
Thu, 10 Aug 2017 06:58:32 GMTThis guy must have a lot of money. From my e-mail:
---Quote---
Hello Guys! This is Eli Galindo, the new owner of Gamegavel.com.
I acquired...This guy must have a lot of money. From my e-mail:

Quote:

Hello Guys! This is Eli Galindo, the new owner of Gamegavel.com.

I acquired the website along the RETRO video Game magazine at a fire asset sale from the previous owner.

I am barely officially reaching out to all members as I had to validate all the membership emails that were active. I'd like to talk about the future and my plans for the website.

First off, I'd like to let all the premium/unlimited members of the website know that your account will be grandfathered. You will keep the benefits you have with the account you paid to the previous administration. There will be new features on the site which you will be welcome to upgrade to once they are rolled out.

The site will be running as it is for a while; we plan to re-make the auction website from scratch using Django. The current system is licensed and not proprietary; that, and it being about 1999 technology were the reasons that made me decide to re-make it from scratch. This will allow us to make new system features, a responsive website, along with a mobile friendly one. However it will take a long time for us to roll out the update (we are only 2 guys!). Again, the Gamegavel.com site will run as is and will work with the current website features.

Some of the things that we'd like to add is classifieds (free) and inventory management system (feed listings to your ebay, amazon, and gamegavel account as well as update inventory in real-time through all 3 marketplaces). This will allow sellers to list on GG and control inventory on ebay and amazon without having to de-list items, or reduce stock quantity, etc.

In the mean time, we'll be doing some out-reach to sellers at conventions to bring quality listings and auctions to the website, if you see me at any of the retro conventions I normally attend, please reach out and talk to me.

If you have any comments or questions please don't hesitate to contact me at this address (gavelgame@gmail.com). I am currently a bit busy fulfilling the Iron Commando IndieGogo as well as running the Mega 3D Noah's Ark Kickstarter (Shameless plug, but check it out if you are into NES and Genesis games); but should be able to answer emails fairly quickly (24-48 hours).

Kind regards,
New GameGavel Team

]]>Classic GamingNz17https://forum.digitpress.com/forum/showthread.php?175739-Game-Gavel-Has-New-OwnersInterview with Don Emryhttps://forum.digitpress.com/forum/showthread.php?175734-Interview-with-Don-Emry&goto=newpost
Tue, 08 Aug 2017 18:22:52 GMTI have an interview with Don Emry set up for tomorrow. He developed the four 1973 games for the original Magnavox Odyssey and was a tech writer for...I have an interview with Don Emry set up for tomorrow. He developed the four 1973 games for the original Magnavox Odyssey and was a tech writer for some of the game manuals. As far as I know he has only been interviewed one time back in 2004 on a Digital Press forum. You can find that interview here: http://www.digitpress.com/library/in..._don_emry.html

I think that interview left out a lot of questions, but I wanted to throw things open to the community to see what questions all of you have, and I'll add them to my list.
]]>Classic GamingDastarihttps://forum.digitpress.com/forum/showthread.php?175734-Interview-with-Don-EmryHyperkin Cadet NES and Genesis controllershttps://forum.digitpress.com/forum/showthread.php?175731-Hyperkin-Cadet-NES-and-Genesis-controllers&goto=newpost
Fri, 04 Aug 2017 19:02:43 GMTHi guys.
I just posted up a video review of both the Hyperkin GN6 controller for the Sega Genesis and the Cadet controller for the NES.
Both...Hi guys.

I just posted up a video review of both the Hyperkin GN6 controller for the Sega Genesis and the Cadet controller for the NES.

Both are great controllers, especially the Cadet.

Thought I would share it with you.
]]>Classic Gamingbrokenhttps://forum.digitpress.com/forum/showthread.php?175731-Hyperkin-Cadet-NES-and-Genesis-controllersStrange Colecovision labelhttps://forum.digitpress.com/forum/showthread.php?175730-Strange-Colecovision-label&goto=newpost
Fri, 04 Aug 2017 04:43:47 GMTHello everybody!!! I purchased some Colecovision Carts and a few have a strange label "Sport Game present video game cartridge". I'm from Brazil and it also says Made in Brazil. I haven't got them yet so I haven't test them, but they are supposed to be: Up n down, Gteway to Apshai and Qbert Cubes. Can anybody give me some information about this label? Could it be that some owner printed to replace or something? Or do you know if some company in Brazil sold them? Maybe bootlegged or so? As soon as I get them, i'll test them and report it back to you.
Thanks in advance.
Leonardo

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]]>Classic Gamingleonardobiagihttps://forum.digitpress.com/forum/showthread.php?175730-Strange-Colecovision-label$30,100.44 for 1 Copy of Super Mario Bros.https://forum.digitpress.com/forum/showthread.php?175729-30-100-44-for-1-Copy-of-Super-Mario-Bros&goto=newpost
Wed, 02 Aug 2017 07:58:45 GMT---Quote (Originally by Time Magazine)---
A rare sealed copy of Super Mario Bros. sold for a little more than $30,000 on eBay Wednesday.
An...

Quote:

Originally Posted by Time Magazine

A rare sealed copy of Super Mario Bros. sold for a little more than $30,000 on eBay Wednesday.

An unnamed man who appears to be one of the most dedicated members of the video game fandom world bought the mint condition 1985 game from Pennsylvania-based classic video game trader DKOldies with the winning bid of $30,100.44.

To outsiders, that may seem like a high cost to become the proud owner of a game, but they might not appreciate the most exciting feature, which distinguishes this Nintendo Entertainment System game from all those unwrapped $10 versions: a hangtag on the back that indicates the copy originates from back when video games hung on pegs in stores.

"They said the reason that game went for so much was because Mario was always sold in the system," CEO Drew Steimel told Mashable quoting the experts of Reddit. "You bought it with the system, it came in the box. This particular copy was from before that happened, before Nintendo decided to bundle them. They only did it for a short time."

You read that right. No box for this game, hence its final price.

According to Steimel, it's the most anyone's forked over for a single game in his experience, and he paid in full. The same aficionado bought other sealed games at the same time, including a copy of Kid Icarus that he ultimately nabbed for $11,000.

]]>Classic GamingNz17https://forum.digitpress.com/forum/showthread.php?175729-30-100-44-for-1-Copy-of-Super-Mario-BrosRETRO Magazine (US) Has New Ownershttps://forum.digitpress.com/forum/showthread.php?175727-RETRO-Magazine-(US)-Has-New-Owners&goto=newpost
Wed, 02 Aug 2017 07:25:36 GMTFrom my e-mail:
---Quote---
Hello! From the New Ownership Team!
Hello!
This is Eli Galindo, and I just wanted to reach out to the full...From my e-mail:

Quote:

Hello! From the New Ownership Team!

Hello!

This is Eli Galindo, and I just wanted to reach out to the full list of subscribers, backers, members, etc of the Magazine to give you a quick update of what is happening.

First off, we are slowly building relationships with new and previous writers. As I have told every one of them, the new RETRO Magazine will be very open to any professional writer that wants to come in and pitch articles of topics that they are passionate about (within the Retro Gaming spectrum). I hope that this way it will not feel like a shore, or topics will not be forced to writers and they would enjoy writing for the Magazine.

Second, the main concern of buying the magazine assets was all the people that were left hanging with pending subscriptions or issues when the business went burst. So we have been working on ways and coming up with ideas to do right by them. We've been talking with about 300 subscribers that have 1 issue pending to take care first, then we will move up to about 750 subscribers that have 2 or more issues left. We got a pallet full of back issues that some of these subscribers don't have so we'll be offering these plus other goodies.

Once all or most of the pending subscribers are taken care of, the Website and may be a patreon campaign will be open; here we will only charge you when a new issue is ready to print (digital version 100% ready) this way we do not commit the mistakes of the past. We would need a minimum of 1000 subs to make a physical print run.

We will re-launch the campaign with issue 13th which will be the last themed issue there will ever be due that we have to honor some dealings with some third parties. After this issue is available (digital only) we will stop doing themed issues, increase the amount of content pages to 100+ and reduce the magazine issues from quarterly to bi-yearly. This will ensure the magazine has the best content under the Retro Gaming spectrum and not so much filler content.

At the moment I am a bit busy finishing up the Iron Commando IndieGogo campaign and working on the new Wisdom Tree Kickstarter (Shameless plug, check it out if you are interested in new NES games or Sega Genesis games!). But we'll be shipping out all the pending subs issues in the next few weeks and working on the Issue 13th to have a release date of the last week of October.

Is you have any comments or questions, please let me know, I try to answer emails as soon as possible.

]]>Classic GamingNz17https://forum.digitpress.com/forum/showthread.php?175727-RETRO-Magazine-(US)-Has-New-OwnersWorking Designs: Gamer Goodyboxeshttps://forum.digitpress.com/forum/showthread.php?175724-Working-Designs-Gamer-Goodyboxes&goto=newpost
Tue, 01 Aug 2017 08:13:57 GMTAfter giving in to the Dork Side yet again, I nabbed an Arc The Lad boxset for the PS1. After going through everything, I realized just how much...After giving in to the Dork Side yet again, I nabbed an Arc The Lad boxset for the PS1. After going through everything, I realized just how much stuff was in there. I've gotten Working Designs-published games before, and I knew of the glorious tradition of WD tossing in all sorts of things going from the cool (Arc the Lad memory card case, soundtracks soundtracks soundtracks) to the interesting but weird (the Lunar 2 pendant, Growlanser's watch) to the would-be-kickass-if-collectors-weren't-scared-to-open-them-and-use-them (playing cards, stickers). I know that this is at least partially responsible for WD slow financial demise; making all this stuff could not be cheap, especially with a relatively niche market.

I just want to know, what started all this? Feelies of one kind or another have been around forever, but something of this scale and this consistency is just over the top (this is NOT a complaint, I love all the goodies). And did anybody else out there use their powers for awesome like this, before or since? Not just a 'special edition' with a soundtrack CD or an artbook (though those are great too), I mean consistent releases with lots of/extra nifty swag.
]]>Classic GamingWulfeLuerhttps://forum.digitpress.com/forum/showthread.php?175724-Working-Designs-Gamer-GoodyboxesGames for Atari: 1977 to 1995 Book Project on Kickstarterhttps://forum.digitpress.com/forum/showthread.php?175720-Games-for-Atari-1977-to-1995-Book-Project-on-Kickstarter&goto=newpost
Thu, 27 Jul 2017 12:33:30 GMTHello everybody,

This week my Kickstarter book project "Games for Atari: 1977 to 1995" has started.

As some of you already knew I have been working on a book project about Atari games since 02/2015 with the help of Al/AA. It’s focused on in-game graphics, presenting the best/iconic and - sometimes not so good looking - games.

It is comparable to the popular books like “Visual Compendium of C64/ZX Spectrum/NES” and “ZX Spectrum/C64 in Pixels” but with more focus on screenshots. There is editorial content in my book, but no large interviews or "making ofs".

It should have been a small book with about 200 pages, focusing on the 2600 only. As time went by I thought it would be a good idea to add another Atari system – the Atari 7800 ProSystem - since the game library is rather small and could be added in full. As soon I was done with the 7800 I looked at my completed 5200 SuperSystem collection and again, I went on and added all games for the system to my book project.

At that point I was already at 500+ pages. Playing all those 5200 games again after quite some time I went another step further, adding the – from my perspective – best or interesting games for the 8-bit computer family. Knowing that there is no chance of adding all good 8-bit games I aimed for an easier prey with a finite goal: The Lynx library, it’s just 74 games, can’t be that hard to add them and it’s an 8-bit system anyway…

So now I am at 704 pages and this without even covering prototypes, homebrews and aftermarket releases. At one point I have to draw a line if I ever want to publish the book.
And here we are. The book is close to be done. I have to unify the positions of the CIB, streamline the information content and change some shadows for the sprites. It’s a routine task and doesn’t involve time-consuming researches.

But why a Kickstarter project if everything is close to be done? And why so much? Creating a book is one thing; actually get it printed is a bit different. It’s expensive. You have a minimum number, and a quality printing costs extra money, it’s not just some random internet printer.

If you are interested in such a book give it a look on Kickstarter right here:

AtGames has announced the pricing for its 2017 range of plug-and-play consoles based on Sega and Atari’s most popular hardware of the past.

The Atari Flashback 8 Gold is coming in at $79.99, and offers several additional features over older models. The biggest of these is undoubtedly the move to 720p video output, a long-awaited inclusion which finally marks a shift away from the ubiquitous but terrible composite AV connections so often used in plug-and-play machines. The console also offers scanline filters, game saving (as well as pause and rewind functions), 2.4GHz wireless controllers and two standard control ports for your old Atari joysticks. The console features 120 Atari 2600 classics, with this year’s line-up including Activision hits such as Kaboom!, Pitfall and River Raid. A special Activision Edition adds ten more games for a total of 130, also at $79.99.

For those without the benefit of HDMI-compatible TVs, the Atari Flashback 8 ($59.99) offers 105 Atari 2600 games, uses standard composite AV and wired controllers, and omits special features such as game saves. If you want to take your Atari classics on the move, the Atari Flashback Portable Game Player ($59.99) is returning for 2017, with 70 built in games including exclusive Namco hits such as Pac-Man and Dig Dug. As before, this machine features a rechargeable battery and composite TV output, as well as SD card support to add more games.

On the Sega side, the Sega Genesis Flashback is coming in at $79.99 and again offers many features over AtGames’ previous Mega Drive machines. 720p output over HDMI is the standard here too, and scanline filters, save game support and the rewind feature are all present. Most importantly though, AtGames is claiming that this new model will offer improved emulation of the original hardware that addresses one of the biggest weaknesses of past models – sound quality. The system also offers wireless controllers, control ports and a cartridge slot for your original games. The system’s 85 built-in games includes a mixture of Mega Drive, Master System, Game Gear and original games.

The budget-oriented may wish to consider the Sega Genesis Classic Game Console ($59.99). This features 81 built-in Mega Drive and original games, wired controllers and standard composite AV, and appears to be based on previous poorly-received models. The Sega Genesis Ultimate Portable Game Player ($59.99) is the handheld model, which features 85 built-in Mega Drive and original games with save game support, accepts games via SD card, has composite TV output and runs from a rechargeable battery.

All of these consoles will be available for pre-order from Friday 28 July 2017, and are due to launch in September 2017.

Source: https://www.retrogamer.net/blog_post...console-range/
]]>Classic GamingNz17https://forum.digitpress.com/forum/showthread.php?175716-AtGames-Unveils-2017-Retro-Console-Range-(Atari-SEGA)NES Emulators for Windows 10?https://forum.digitpress.com/forum/showthread.php?175714-NES-Emulators-for-Windows-10&goto=newpost
Sun, 23 Jul 2017 00:07:39 GMTAre there any NES emulators out there for Windows 10 which do not require older versions of DirectX extensions? It would seem like there are hardly...Are there any NES emulators out there for Windows 10 which do not require older versions of DirectX extensions? It would seem like there are hardly any of those available that are updated to support Windows 10?