As we near the end of our Kickstarter campaign, we'd like to take a moment to thank all of you for supporting, sharing, and backing Control VR. A month ago, we hoped that the VR community would recognize the necessity to skip straight to a fully... (Read More)

Control VR is a startup which has created a wearable system that captures precise motion data for virtual reality applications. On its Kickstarter page (which has raised $388,000, or more than 150% of its goal with 13 days left to go) the most intriguing use shown for its gloves and armbands is using its exact finger-digit tracking to simulate a keyboard in virtual reality, which could open the door to a number of productive VR applications beyond gaming and teleconferencing. (Read More)

Thank you to all of the backers of Control VR, current and future. Because of you, we will be enabled to create a proper virtual reality control input for you. It brings us great joy to see so many of you insisting on the development of a proper... (Read More)

With the sale of Oculus Rift to Facebook for $2 billion, virtual reality has officially become very interesting for developers. One of the companies trying to ride that wave is Control VR, which is ready to launch its gesture control gloves on Kickstarter. Though VR gloves have been around for a long time, so far they've been prototypes, DIY projects or very pricey devices used for surgery, robotics and other specialized fields. Control VR is aiming wider, however, with an early backer price of $350. It believes it can hit that number using DARPA-designed microsensors which detect small inertial changes in order to finely track your arms, hands and fingers. That'll let you control virtual objects like game characters and 3D animations, or even physical devices like robots or military hardware. (Read More)

To many, virtual reality seems like something only for gamers. The idea of immersing yourself in a virtual environment can seem like a fun video game concept. But soon, we could see a leap forward from gaming alone to other business sectors that adopt the technology. (Read More)