I think the middle-top trap is impossible, because you can't jump onto a 4-tiles high platform after bouncing off an arrow crate. Maybe place a ladder, the spike would still prevent it from getting up there again.

Level Design 9/10: The traps were fun and enjoyable. Mostly short speed traps mixed with some sweet puzzles. I'm returning you the honour, because I didn't know I need to use the entire level part to solve the trick. However, it's a pity you didn't include a gem in this cave.

Originality 7/10: It's very difficult to have an entire cave original nowadays, but every cave still brings up some new gameplay, and I liked the fact that I need to think on my moves in this cave and the nonlinearity.

Layout 8/10: Just like I said above, I like caves where you need to come back for new stuff, and this one has some decent moments.

Map Preview/Aesthetics 10/10: I love this cave's looks, as well as the map.

Length to Difficulty Ratio 8/10: It's not the shortest cave, and it maintains a reasonable difficulty.