Posts tagged “paradox north”

After a year of Early Access, Magicka: Wizard Wars [official site] has finally graduated from Hogwarts. We've already shared our thoughts on various versions of the game but there's still plenty to say about this maybe-a-MOBA and its complex combo-based elemental magic system. Here's wot I think.

I'm wary of posting Magicka Wizard Wars news, particularly when new content is involved, because the temptation to dip in for a couple of games is strong. Experience tells me that 'a couple of games' last around three hours, despite each round of the magical multiplayer murderthon taking less than ten minutes. Here's the thing - there was a time when I was among the…

Magicka was a chaotic top-down RPG about calamitous co-operative wizards kersplatting their friends with elemental lasers. Magicka: Wizard Wars hands the development reigns to Paradox North, simplifies the original's cookbook of destructive spells, and switches from co-op singleplayer to multiplayer-only team deathmatch. In doing so, its Early Access alpha has hooked both Adam and Jim. The game is entering open beta on May 27th, which…

Pride comes before a fall. Worse, actually. In this game, pride comes before a meteor shower to the face, an icy blast to the particulars and a death ray to the heart. Magicka: Wizard Wars continues to entertain me on a daily basis but it has been cruel to me these past weeks and I can't help but feel that I brought some of the…

Magicka: Wizard Wars may well be my favourite competitive multiplayer game since the original Unreal Tournament. I was startled when I realised that might be the caese, but the rattle of fingers across keys, weaving deadly magicks, accompanies an enormous chunk of my free time. It's a game that requires quick reflexes and the ability to switch between various forms of attack and defence without…

Magicka: Wizard Wars is a new venture for the inept, accident prone and shell-shocked mages who first appeared in Arrowhead's unexpected hit. Designed by Paradox North, a new internal team, it's a multiplayer team deathmatch game, with a new engine but a similar perspective. I played for a couple of hours during a hot day in London and, despite the proximity of a beer garden…

I killed all of my friends when playing Magicka. Sometimes I even did it on purpose. Fingers dancing across keys to program arcane combinations into a staff, which then unleashes...something. Maybe a flaming boulder that is determined to explode, perhaps a jet of steam that sears the skin off any sorcerers in its path. If Magicka were a fighting game, slipping up slightly mid-combo would…

Moments ago, Warner announced the existence of a DC Comics MOBA called Infinite Crisis and Paradox have now announced the existence of a Magicka MOBA called Wizard Wars. Unfortunately, I haven't managed to learn everything there is to know about the genre in between those announcements so I'm just going to copy some words from the press release and pop the live action trailer below.…