Ace of Spades Update Released

Product Update - Valve

18. jan, 2013

Update Notes 18th January 2013Build 2089

Crashes/Freezes• Further fixes for crashes that occur during gameplay and loading screens• A fix for incompatibility with AVG has been added.• Improvements to how the game now handles destruction of large objects• Fixed a crash related toclicking the Ranked Match button on the main menu

Balancing/Gameplay• When Zombies are killed they no longer spawn where they die• Some improvements to map specific spawn points• The player can no longer move faster by jumping or falling when carrying game mode objectives• Improvements to placement of individual blocks• Further improvements to Constructs to prevent players from becoming trapped• Sniper Rifle fix for accuracy at distance• Land Mines can now be destroyed by direct weapon fire

Graphical/HUD• Following requests from the community the reticule now adds a visual indication when you hit someone (turns red briefly)• Additional graphics settings have been added to the settings menu• Some improvements to ATI graphics card compatibility• On the choose match screen the correct minimap is now shown for Double Dragon

User Interface• Minor improvements to menu screens

Language Specific

German• Improvements to text in menus

French• Improvements to text in menus

Spanish• Improvements to text in menus

Russian• Improvements to text in menus

Italian• Improvements to text in menus

Polish• Improvements to text in menus

Update Notes 11th January 2013Build 2055

Servers• Reduced lag

Crashes/Freezes• Destroying large structures no longer crashes the game• Significant number of fixes to crashes occurring in game, and during loading• Resolved desync between client and server, which in turn has fixed multiple other gameplay issues

Balancing/Gameplay• Improvement to the range of the Snow Blower• Increase to the range of the Sniper Rifle• Decreased RPG's damage to players and landscape• Decreased RPG's knockback on players• Increased RPG's splash damage• Landmines now explode when buried• General minor balancing for the Shotgun• Rocket Turret's countdown timer is no longer visible beyond approximately a 20 block radius• Timers for Dynamite & Rocket Turrets are no longer visible to the opposite team• Players can no longer be trapped inside blocks placed by other players• Synchronised hit splash effect and audio feedback when successfully shooting players• Unintentional voice chat function has been disabled• Choosing 'Quick Match' or 'Ranked Match' now provides a searching message to reassure players that the mode is loading

A stack of FREE content is up for grabs in our brand new Winter pack update - the debut of the classic Capture the Intel game mode, a brand new weapon, the Snow Cannon and 4 new maps, including Heisville, the hugely popular World War 2 map from 0.75, created by the Ace of Spades map-making competition winner, SIMOX, which was voted for by the Ace of Spades community.• New Map: Castle Wars – inspired by RuneScape’s minigame namesake.• New Map: Heisville – World War 2 mayhem created and chosen by the community.• New Map: Block Ness – a lake, a frozen monster, a host of possible tactics.• New Map: Arctic Base – unleash a Cold War, literally.• New Map: Double Dragon – because one dragon just isn’t enough.• New Game Mode: Capture the Intel –CTF Ace of Spades style• New Weapon: Snow Cannon – A winter themed weapon that fires snow blocks.

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Fixes, Tweaks, and Additions

Servers• Addition of Australian servers

Crashes/Freezes• Crashes due to running the game in translated versions have been fixed.• Crashes relating to spectator mode have been fixed.

Balancing/Gameplay• The Rocket Launcher has received some balancing tweaks.• The Jetpack has received additional balancing.• The SMG has been rebalanced.• The Shotgun has been rebalanced.• The Sniper Rifle’s scope now has improved zoom.• The Sniper Rifle has been tweaked to reintroduce recoil.• The Pistol now has a reticule in and out of aim.• Fix for Grenade damage.• Ammo amount for the Drill Gun and Dynamite has been tweaked.• Melee damage is more consistent.• Knockback from explosions has been tweaked.• Land Mine has received some balancing tweaks.• The Rocketeer’s walk speed has received a slight increase.

Graphical/HUD• New Gravestone model introduced

Update Notes 19th December 2012Build 1881

Here are the latest build notes...

Crashes/Freezes• Zombie mode servers no longer result in a blue or grey screen on joining• Zombie Mode no longer results in the game crashing during the loading screen.• Various mid game crashes have been resolved.• Crashes whilst choosing class have been resolved.• Various game loading crashes have been resolved.• Various map change crashes have been resolved.• Temporary fix for crashes caused by special characters in Steam names.

Balancing/Gameplay • Additional tweaks to Jetpack balancing.• Crates can no longer be completely hidden by placing blocks inside them.• Additional balancing to death and gravestone explosion damage.• Respawn timer extended to allow for class change without a point penalty• Balancing to the number of blocks a player spawns with.• Balancing to character movement speeds• Increased aim speed for Rocketeer’s turret.• Balancing world block health and prefab block health• Soldier body health is slightly lower• Engineer non-jetpack jump height is lower• Dynamite has had multiple balancing changes• Super spade has received multiple balancing changes• Rocket Launcher has received multiple balancing changes• Sniper rifle damage increased, ammo increased and recoil removed

User Interface• Improvements to the server select page to help players better identify servers, and choose the server that will provide the best performance for their location.• Various text corrections.• Various fixes to font sizes.• Improvements to control settings menu.

Graphical/HUD• Colour of the sea is no longer changed by crouching.• Diamond carrier’s view is no longer obstructed by diamond icon.• Graphical fix to game loading screen when maximising window.• Game resolution is no longer reset after reloading the game.