2017: Mapcore's Year in Review

I'm sure that by now most of us have our sleeves rolled up and are ready to tackle yet another year, but before we move forward let's take a moment to look back at what 2017 meant for our community. It was a time of immense growth for both professionals and amateurs alike. A time when everyone seemed to have surpassed their former selves. And without slowing down, some have even managed to land their first job in the industry. I don't know what this new year holds, what challenges to overcome will arise, but I know for certain that I'm excited to see everyone become even greater!

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Don't worry, it will be finished this spring or early summer. I had to to make some layout changes and unify the map's theme, because the old version was a weird stew of themes. Also i had to learn how to use substance designer to create my own custom textures (tiles and plaster walls).

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More WIP images. A beach area and another vehicle. The beach is the CT spawn, and the new vehicle area is the T spawn. Much of the detail from these parts will be coming from the 3dsky, which is still under construction.