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Two-and-a-half decades ago, Richard Gabriel proposed the idea of “Worse Is Better” to explain why some things that are designed to be pure and perfect are eclipsed by solutions that are seemingly compromised and imperfect.

This is not simply the observation that things should be better but are not, or that flawed and ill-considered solutions are superior to those created with intention, but that many solutions that are narrow and incomplete work out better than the solutions conceived of as being comprehensive and all encompassing. Whether it is programming languages, operating systems, development processes or development practices, we find many examples of this in software development, some more provocative and surprising than others.

In this talk we revisit the original premise and definition, and look at how this approach to development can still teach us something surprising and new about code, architecture, process and product design.

Kevlin is an independent consultant and trainer based in the UK. His development interests are in patterns, programming, practice and process. He has been a columnist for various magazines and web sites, including Better Software, The Register, Java Report and the C/C++ Users Journal. Kevlin is co-author of A Pattern Language for Distributed Computing and On Patterns and Pattern Languages, two volumes in the Pattern-Oriented Software Architecture... Read More →