Classes

Rushing Jade Wind: You summon a whirling tornado that travels 0 yards in front of you, dealing 4608 to 5463 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30%.For 8 sec after you cast Rushing Jade Wind, you move at 100% speed while using Spinning Crane Kick.

Zen Sphere: Forms a Zen Sphere above the target, healing the target for (1171 + (AP * 0.7185)) every 2 sec and dealing (1460 + (AP * 0.65)) damage to the nearest enemy within 10 yards every 2 sec forover 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 2135 damage and (1971 + (AP * 1.13)) healing to all targets within 10 yards.

: You reduce the damage taken by all nearby friendlyparty and raid targets within 10 yards by 50%, and cause half of all remaining damage they take to be re-directed to you. Lasts for 15 sec. Avert Harm is cancelled if you reach 10% or lower health.

Breath of Fire: Breathes fire causing 1401 to 1785 damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional 14015604 to 7140 damage over 8 sec.

Gift of the Ox: You have a 1% chance when you deal melee damage to summon a Healing Sphere at the side of you that only you can see. When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself for 9986.

Renewing Mist: You surround the target with healing mists, restoring 3807 health every 3 sec for 20 sec. Generates 10 Chi. Renewing Mist travels to closest nearby injured party and raid targets within 20 yards, up to 3 times. Maximum 10 targets can have your Renewing Mist at any one time.

Summon Black Ox Statue: Summons a Black Ox Statue at the target location. Lasts for 15 min. Only one Black Ox Statue can be summoned at any one time. The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities. Sancturary of the Ox (Passive) Everytime the Monk deals AP*16) damage, the Black Ox statue will cast Guard on an injured party or raid member within 40 yards absorbing (((14232AP * 1.971) + 50) * 1 damage lasting 30 sec. This effect cannot be cast onto the Monk.)

Invisibility: Turns the caster invisible over 3 sec, reducing threat each second. While invisible, you are untargettableuntargetable by enemies. Lasts 20 sec. Invisibility is cancelled if you perform any actions.

Talents and Specialization

Cauterize: An attack which would otherwise kill you will instead bring you to 50% of your maximum health, and you will burn for 40% of your maximum health over the next 6 sec. Cauterize cannot occur more than once every <Unknown value - The spell referenced no longer exists>.2 min.

Greater Invisibility: Instantly makes the caster invisible, reducing all threat, and removing two damage over time effects. While invisible, you are untargettableuntargetable by enemies. Lasts 20 sec. Invisibility is cancelled if you perform any actions. Damage taken is reduced by 90% while invisible and for 3 sec after coming out of invisibility. Replaces Invisibility.

Pyroblast: Hurls an immense fiery boulder that causes 2445 to 3104 Fire damage and an additional 13882082 Fire damage over 1218 sec. Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast and cost no mana.

: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 11118 damage to an enemy, or up to 11118 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times. 3 second cast time Instant.

Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 11118 damage to an enemy, or up to 11118 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times. 3 second cast time Instant. 100 40 yard range.

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing 2528 to 4211 Divine damage to all enemies and 33692528 to 4211 healing to all allies within 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Divine Star: Fires a DarkDivine Star in front of you, traveling 24 yds, causing 2528 to 4211 Spellshadow damage to all enemies and 33692528 to 4211 healing to all allies within 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Halo: Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 15163 to 25270 Holy damage to enemies, and up to 15163 to 25270 healing to allies, with the greatest effect at 25 yds.

Halo: Creates a ring of Shadow energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 15163 to 25270 Shadow damage to enemies, and up to 15163 to 25270 healing to allies, with the greatest effect at 25 yds.

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing 2528 to 4211 Divine damage to all enemies and 33692528 to 4211 healing to all allies within 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Devouring Plague: Consumes all of the caster's Shadow Orbs to deal 2099 Shadow damage and afflict the target with a disease that causes 349 Shadow damage every 5 sec for 6 sec. 30% of damage caused by the Devouring PlagueAlso heals the caster Damagefor 1% of their maximum health when it deals direct damage, and 0.25% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed.

Divine Hymn: Heals 5 nearby lowest health friendly party or raid targets within 40 yards for 7987 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 20 heals. The Priest must channel to maintain the spell.

Meditation: Allows 25%40% of your mana regeneration from Spirit to continue while in combat.

Heroic Leap: Leap through the air towards a targeted location, slamming down with destructive force to deal 1 0.5 * APPhysical damage to all enemies within 8 yards.

Talents and Specialization

: Instantly overpower the enemy causing 100% weapon damage. Cannot be blocked, dodged or parried. Overpower has a 60%20% increased chance to be a critical strike. Only usable after the target dodges

Hunter Pets

Spell Changes

: Your tallstrider kicks up an obscuring cloud of dust, causing all enemies within 10 yards to have their melee and ranged attack speed reduced by 20% for 30 sec.0 yards to be afflicted by Weakened Armor.

Heroic Leap: Leap through the air towards a targeted location, slamming down with destructive force to deal 1 0.5 * AP) damage onPhysical damage to all enemies within 8 yards.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 615 Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

: Your fox twirls its tail around, kicking up an obscuring cloud of dust, causing all enemies within 10 yards to have their melee and ranged attack speed reduced by 20% for 30 sec.

Uncategorized

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Hammer of Ten Thunders: Your melee attacks have a chance to blast your enemy with 10800 to 16200 nature damage.

Jade Infused Blade: Your melee attacks have a chance to encase your enemy in jade, stunning them for 3 sec. Only works on creatures level 90 and below. Does not work on players.

Breath of Fire: Breathes fire causing 1401 to 1785 damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional 14015604 to 7140 damage over 8 sec.

Carrot Breath: Carrot Breath inflicts 5000060000 Physical damage and knocks targets back in a cone in front of the caster.

Carrot Breath: Carrot Breath inflicts 5000060000 Physical damage and knocks targets back in a cone in front of the caster.

Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 11118 damage to an enemy, or up to 11118 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 011118 damage to an enemy, or up to 11118 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 011118 damage to an enemy, or up to 11118 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 011118 damage to an enemy, or up to 11118 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 011118 damage to an enemy, or up to 11118 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

Cauterize: An attack which would otherwise kill you will instead bring you to 50% of your maximum health, and you will burn for 40% of your maximum health over the next 6 sec. Cauterize cannot occur more than once every <Unknown value - The spell referenced no longer exists>.2 min.

: You and the target charge each other, meeting halfway then stunning all targets within 6 yards.

: You and the target charge each other, meeting halfway then stunning all targets within 6 yards.

Cleansing Flame: Heals allies within 60 yards for 277500 to 322500.1110000 to 1290000.

Corrupted Dissonance Field: Deals 19500 to 20500 damage every 5 second to all enemies. Will discharge for 243750 to 256250341250 to 358750 damage when depleted of resonance.

: You summon a whirling tornado that travels 0 yards in front of you, dealing 4608 to 5463 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30%.For 8 sec after you cast Rushing Jade Wind, you move at 100% speed while using Spinning Crane Kick.

Crunch Armor: The massive strike inflicts a blow that deals 120% weapon damage and decreases Armor by 10%20% for 15 sec. Stacks up to 10 times.

: Consumes all of the caster's Shadow Orbs to deal 2099 Shadow damage and afflict the target with a disease that causes 349 Shadow damage every 5 sec for 6 sec. 30% of damage caused by the Devouring PlagueAlso heals the caster Damagefor 1% of their maximum health when it deals direct damage, and 0.25% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed.

Devouring Plague: Consumes all of the caster's Shadow Orbs to deal 2099 Shadow damage and afflict the target with a disease that causes 349 Shadow damage every 5 sec for 6 sec. 30% of damage caused by the Devouring PlagueAlso heals the caster Damagefor 1% of their maximum health when it deals direct damage, and 0.25% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed.

Disorienting Smash: Smashes the target, inflicting 90000 to 110000118125 to 144375 Shadow damage and causing it to wander confused for up to 4 sec. Any damage caused will remove the effect.

Dispatch: Inflicts 47125 to 5287594250 to 105750 Physical damage to an enemy.

Dissonance Field: Deals 29250 to 3075039000 to 41000 damage every 1 second to nearby enemies. Will discharge for 243750 to 256250341250 to 358750 damage when depleted of resonance.

Divine Hymn: Heals 5 nearby lowest health friendly party or raid targets within 40 yards for 7987 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 20 heals. The Priest must channel to maintain the spell.

Divine Star: Fires a DarkDivine Star in front of you, traveling 24 yds, causing 2528 to 4211 Spellshadow damage to all enemies and 33692528 to 4211 healing to all allies within 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing 2528 to 4211 Divine damage to all enemies and 33692528 to 4211 healing to all allies within 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Dread Screech: Inflicts 78000 to 82000117000 to 123000 Sonic damage to an enemy and their nearby allies within 5 yards.

Evict Soul: Inflicts 29250 to 3075058500 to 61500 Shadow damage every 3 sec for 6 sec. Every time Evict Soul deals damage it creates an Evicted Soul of the target. Evicted Souls will attack the closest target to them that did not create it.

Fire Arrow: Inflicts 2850 to 315013125 to 21875 Fire damage to nearby units at the impact point and sets the ground aflame, burning units for an additional 300017500 Fire damage every 1 sec. while they remain in the area.

Fire Breath Potion: Deals 7400 to 860037000 to 43000 Fire damage to enemies in front of the caster.

Fireball: Inflicts 23125 to 26875111000 to 129000 Fire damage to an enemy.

Firestorm Kick: Dealing 9500 to 1050076000 to 84000 Fire damage to all enemies within 7 yards.

Firestorm Kick: Deals 9500 to 1050076000 to 84000 Fire damage to all enemies within 7 yards.

Gift of the Ox: You have a 1% chance when you deal melee damage to summon a Healing Sphere at the side of you that only you can see. When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself for 9986.

Gift of the Ox: You have a 1% chance when you deal melee damage to summon a Healing Sphere at the side of you that only you can see. When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself for 9986.

Gift of the Ox: You have a 1% chance when you deal melee damage to summon a Healing Sphere at the side of you that only you can see. When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself for 9986.

Glyph of Remove Curse: Damage done increased by 10%.Increases the damage you deal by 10% for 10 sec after you successfully remove a curse.

Glyph of the Heavens: Your Levitate targets will appear to be riding on a cloud for the duration of the spell.

Gravity Flux: Inflicts 97500 to 102500170625 to 179375 Shadow damage to all enemies who enter the Gravity Flux, knocking them back and causing them to briefly go blind.

Gravity Flux: Inflicts 97500 to 102500170625 to 179375 Shadow damage to all enemies who enter the Gravity Flux, knocking them back and causing them to briefly go blind.

Gravity Flux: Inflicts 97500 to 102500170625 to 179375 Shadow damage to all enemies who enter the Gravity Flux, knocking them back and causing them to briefly go blind.

Greater Invisibility: Instantly makes the caster invisible, reducing all threat, and removing two damage over time effects. While invisible, you are untargettableuntargetable by enemies. Lasts 20 sec. Invisibility is cancelled if you perform any actions. Damage taken is reduced by 90% while invisible and for 3 sec after coming out of invisibility. Replaces Invisibility.

Greater Invisibility: Instantly makes the caster invisible, reducing all threat, and removing two damage over time effects. While invisible, you are untargettableuntargetable by enemies. Lasts 20 sec. Invisibility is cancelled if you perform any actions. Damage taken is reduced by 90% while invisible and for 3 sec after coming out of invisibility. Replaces Invisibility.

Greater Invisibility: Instantly makes the caster invisible, reducing all threat, and removing two damage over time effects. While invisible, you are untargettableuntargetable by enemies. Lasts 20 sec. Invisibility is cancelled if you perform any actions. Damage taken is reduced by 90% while invisible and for 3 sec after coming out of invisibility. Replaces Invisibility.

Ground Pound: Slams the ground every 1 seconds, dealing 4000060000 Physical damage to enemies in a cone in front of the caster and stunning them for 2 sec.

Ground Pound: Slams the ground every 1 seconds, dealing 4000060000 Physical damage to enemies in a cone in front of the caster and stunning them for 2 sec.

Ground Slam: Inflicts 146250 to 153750292500 to 307500 Physical damage and decreases Armor by 25% for 20 sec to enemies in a 0 yard cone in front of the caster. Stacks.

Hex of Lethargy: Inflicts 46250 to 53750115625 to 134375 Shadow damage and reduces casting speed by 25%50% for 20 sec. Stacks up to $U times.

Holy Nova: Causes an explosion of holy light around the caster, causing 307 to 356 Holy damage to all enemy targets within 010 yards and healing up to 5 targets within 010 yards for 2373 to 2756. Healing is divided among the number of targets healed. These effects cause no threat.

Hurl Shield: Hurl your shield at the enemy, dealing 69375 to 80625134125 to 155875 damage and stunning them for 2 sec.

Ice Wrath: Surrounds an enemy in a wreath of ice, inflicting 13875 to 1612541625 to 48375 Frost damage every second to all allies within 2.5 yards.

Ice Wrath: Surrounds an enemy in a wreath of ice, inflicting 13875 to 1612541625 to 48375 Frost damage every second to all allies within 2.5 yards.

Invisibility: Turns the caster invisible over 3 sec, reducing threat each second. While invisible, you are untargettableuntargetable by enemies. Lasts 20 sec. Invisibility is cancelled if you perform any actions.

Iron Defense: Project a field of Iron Defense, reducing damage taken by 50%70% for allies within 5 yards.

Kickable Keg: Summons a keg that you can kick around. Careful though, contents may be volatile!

Shadowleather Leg Armor: Permanently attach armor onto pants to increase Agility by 285 and critical strike by 165. Can only be attached to leg armor in your inventory. Wearer must be level 85 or higher.

Angerhide Leg Armor: Permanently attach armor onto pants to increase Strength by 285 and critical strike by 165. Can only be attached to leg armor in your inventory. Wearer must be level 85 or higher.

Ironscale Leg Armor: Permanently attach armor onto pants to increase Stamina by 430 and dodge by 165. Can only be attached to leg armor in your inventory. Wearer must be level 85 or higher.

Magnetic Field: Harnesses electrical currents around the caster to create a magnetic field that grows in power the longer it is channeled. Creatures caught in the area of effect are pulled toward the caster. Players within 10 yards of the caster suffer 5400090000 Nature damage every 1 seconds.

Quick-Dry Resin: Sprays a target with heated resin. As the resin hardens it inflicts 50007500 Fire damage every 1 sec. If this process completes the target becomes encased in resin and cannot move or act for 6 sec.

Rake: Rake the target for 3400068000 damage and an additional 157500 damage over 9 sec.275000 damage over 10 sec.

Ravage: The caster pounces on the target, pinning them to the floor and inflicts 4500067500 physical damage very 2 seconds.

Scorched Earth: The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 58012 to 60987 Fire damage every 1 sec, and heals Sons of Flame for 10% every 1 sec.Creating fires at his feet inflicting fire damage to nearby enemies.

Shadow Nova: Inflicts 9250 to 1075041625 to 48375 Shadow damage to enemies in an area around the caster.

Shadow Word: Death: A word of dark binding that inflicts 593 Shadow damage to the target, and to the caster. If the target is below 20% health, the target takes four times as much damage. If the target dies, the caster takes no damage.

Shadows of Destruction: Inflicts 950021875 Shadow damage every 1 sec. to enemies in a cone in front of the caster. Channeled.

Shadows of Destruction: Inflicts 950021875 Shadow damage every 1 sec. to enemies in a cone in front of the caster. Channeled.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 615 Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 615 Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 615 Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 615 Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

Squirmy Delight: Restores 200000 health and 200000 mana over 10 sec. If you spend at least 10 seconds eating you will become well fed and gain 275 in a useful stat for 30 min. Something doesn't quite seem right though...

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 615 Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 615 Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

Toxic Slime: Inflicts 195000 to 205000273000 to 287000 Nature damage to enemies in a 0 yard cone in front of the caster.

Toxic Spew: Periodically spewing a toxic substance that inflicts 24375 to 2562543875 to 46125 damage to all enemies in a 12 yard cone.

Toxic Spew: Periodically spewing a toxic substance that inflicts 24375 to 2562543875 to 46125 damage to all enemies in a 12 yard cone.

: Your goat tramples the enemy, kicking up an obscuring cloud of dust, causing all enemies within 100 yards to have their melee and ranged attack speed reduced by 20%spell cast speed increased by 50% (25% on player targets) for 30 sec.

Traumatic Blow: Inflicts 185 to 215%200% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.

Turnip Punching Bag: Summon a Turnip Punching Bag at target location for 5 min. The punching bag acts as a target dummy while it persists.

Unholy Blade: Attacks an enemy with an unholy blade, inflicting 18500 to 2150046250 to 53750 Shadow damage and increasing damage taken by 15%.30%.

Wall of Suds: A wall of suds moves across the room, inflicting 30000100000 Frost damage and causing the target to belch uncontrollably!

Watermelon Bomb: Trow a watermelon at target location, covering nearby enemies in sticky watermelon which will prevent them from moving for 3 sec. Has no effect on players.

Waterspout: Agitates the water under several players, creating a series of waterspouts. Each waterspout takes 1.5 sec. to form and explode, inflicting 57000 to 63000 Frost damage to enemiesplayers within 2 yds.

Waterspout: Agitates the water under several players, creating a series of waterspouts. Each waterspout takes 1.5 sec. to form and explode, inflicting 57000 to 63000 Frost damage to enemiesplayers within 2 yds.

Wondrous Rapidity: Attacks hit for 97500 to 102500170625 to 179375 Arcane damage in a cone in front of the caster.

Zen Alchemist Stone: When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by 0 for 15 sec. Your highest stat is always chosen.

Zen Sphere: Forms a Zen Sphere above the target, healing the target for (1171 + (AP * 0.7185)) every 2 sec and dealing (1460 + (AP * 0.65)) damage to the nearest enemy within 10 yards every 2 sec forover 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 2135 damage and (1971 + (AP * 1.13)) healing to all targets within 10 yards.

Zen Sphere: Forms a Zen Sphere above the target, healing the target for (1171 + (AP * 0.7185)) every 2 sec and dealing (1460 + (AP * 0.65)) damage to the nearest enemy within 10 yards every 2 sec forover 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 2135 damage and (1971 + (AP * 1.13)) healing to all targets within 10 yards.

Zen Sphere: Detonate: Forms a Zen Sphere above the target, healing the target for (1171 + (AP * 0.7185)) every 2 sec and dealing (1460 + (AP * 0.65)) damage to the nearest enemy within 10 yards every 2 sec forover 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 2135 damage and (1971 + (AP * 1.13)) healing to all targets within 10 yards.

Zen Sphere: Detonate: Forms a Zen Sphere above the target, healing the target for (1171 + (AP * 0.7185)) every 2 sec and dealing (1460 + (AP * 0.65)) damage to the nearest enemy within 10 yards every 2 sec forover 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 2135 damage and (1971 + (AP * 1.13)) healing to all targets within 10 yards.