My memory may be fuzzy, but that might actually go back as far as Goldeneye on N64. I recall blood streaming down the screen a lot near doorways, because if the Bond wasn't close enough, he'd reload instead of opening the door. Obviously it has even greater combat implications as devs tack more and more features onto the same button.

What weapons in Goldeneye exploded when reloaded?

But seriously, I don't think that was the case. Reload and use could easily have been on seperate buttons since the game lacked a jump function.

On paper when you read that reload and use are the same button is sounds bad. Though in practice, it works for the most part. Use is context sensative and the button is reload by priority.

The Anarchy playstyle of the mecromancer does take a little getting used to regardless of buttons. Unfortunatly she has ammo issues so you almost always have to use every ammo case and use again to pick up the ammo. Problem can be mitigated by switching guns between conflicts.

But seriously, I don't think that was the case. Reload and use could easily have been on seperate buttons since the game lacked a jump function.

I don't think so. The N64 controls: yellow C buttons for strafing and "look around", Z-trigger for fire, R-bumper for aim, A button to switch weapons, and B button for use/reload. Goldeneye lacked both jumping and a melee button, but there was really nowhere left for those functions anyway (not counting the out-of-reach D-pad or L-bumper). Source

Finishing up my second characters PT1, Mechro this time. I mostly did story missions, and then ran through the DLC to level her, which was nice, because it was like a second game. Didn't have to do all the same sidequests, etc.

However, I have a lvl 28 Bee I got during my Zer0 playthrough, and when my mechro moonshot the Warrior I got a 30-32 Conference Call. They aren't nerfed on the 360 yet, and since I didn't farm for them...I can't resist using them at the moment. Heh.

Even without the Bee, a Conference Call plus Anarchy is still awesome. The nice thing is that even when the nerf balance does hit the 360, the problem was never the shotgun, but the shield, so the weapon itself will still be good.

I find it fun to leave some harder stuff in PT1 until later, then come back as a much more powerful Mechromancer and watch the Anarchy grow as you just rip through every single thing.

Yeah, I did the Torgue DLC right as I hit Where Angels Fear To Tread, and so I went and leveled, got some good weapons, including a nice corrosive Hyperion shotgun which just tore through the bots I had to kill on my way up Thousand Cuts to the BNK3R. I'd always had trouble with that spot before.

Not sure if that's true. It was always frustrating when a group member got a legendary drop and you didn't... I mean, you could be that lucky guy, or you could be completely fucked by the RNG and not get anything even with a ton of magic find.

In none of the public or with-friends games I've played has that come up. The RNG is what it is and you're no worse off than when you play alone.

Oh no, I didn't mean it that way. I meant in terms of envy. I was playing with a friend one time and he got two legendaries in one run, and I remember it made me feel pretty bitter because I had gotten absolutely none since I had started playing.

I actually liked WoW's need/greed rolls the most, because everyone could easily see what dropped, check out its stats, etc. and then make a decision based on need/greed. Yeah, some people rolled need on everything, but then if they started doing that, so could you.

This was an option in LOTRO as well. I'm pretty sure the game kept track of your rolls, so rolling "greed" or "pass" for most things you didn't really want would actually increase the values of your "need" rolls. I mostly rolled "greed" for stuff unless it was just other-class-crafting-materials, and I almost always got the stuff I rolled "need" on. Seemed to reward players who weren't particularly greedy.

I don't know if they'll be doing separate Facebook and Twitter keys like they did last time but I wouldn't be surprised if they did.

just activate a key on every account once a day for these things. The key giveaways started to become silly in the second week, now it's just absurd. Either think of a way to allow people to earn the keys at will or turn the box into a once-a-day free open.

Not sure if that's true. It was always frustrating when a group member got a legendary drop and you didn't... I mean, you could be that lucky guy, or you could be completely fucked by the RNG and not get anything even with a ton of magic find.

In none of the public or with-friends games I've played has that come up. The RNG is what it is and you're no worse off than when you play alone.

Oh no, I didn't mean it that way. I meant in terms of envy. I was playing with a friend one time and he got two legendaries in one run, and I remember it made me feel pretty bitter because I had gotten absolutely none since I had started playing.

I actually liked WoW's need/greed rolls the most, because everyone could easily see what dropped, check out its stats, etc. and then make a decision based on need/greed. Yeah, some people rolled need on everything, but then if they started doing that, so could you.

This was an option in LOTRO as well. I'm pretty sure the game kept track of your rolls, so rolling "greed" or "pass" for most things you didn't really want would actually increase the values of your "need" rolls. I mostly rolled "greed" for stuff unless it was just other-class-crafting-materials, and I almost always got the stuff I rolled "need" on. Seemed to reward players who weren't particularly greedy.

That's brilliant.

Welcome to a world beyond backpack limits.

Oh, it had backpack limits. For a F2P character, you had something like 60 backpack slots. Premium characters had 100 by default, expandable up to 180, I think. 100 was typically plenty, but 60 might have been too low. Bear in mind this included all weapons/armor, potions/scrolls, and crafting materials. Crafting materials was a big one. Each character had up to 3 crafting abilities. My main did metalsmithing [making/upgrading armor] and prospecting [mostly gathering]. Metalsmithing has up to 89 unique items, and would usually occupy about 20-25 spots in my inventory. Prospecting would typically occupy 8-16 slots. Also, you're pretty much constantly picking up new items: most of the time it'd be weapons/armor that you'd just sell, but often enough you'd get crafting materials for other classes too. Since most people run multiple characters [or have guild-mates in other professions], they'd typically hold on to the more valuable materials to share. So your inventory was often full. A game like BL2 has a smaller inventory to be sure, but also a smaller pool of stuff that you carry. I still think it's too small, but it probably doesn't need to be 180 slots either.

I don't know if they'll be doing separate Facebook and Twitter keys like they did last time but I wouldn't be surprised if they did.

just activate a key on every account once a day for these things. The key giveaways started to become silly in the second week, now it's just absurd. Either think of a way to allow people to earn the keys at will or turn the box into a once-a-day free open.

You're not understanding the purpose.

The point isn't to get items to the players.

The point is to incentivize following them on Twitter and Facebook, where they will talk about new DLC.

I repeat: . I've realized that it was an advertising gimmick from the start, one that could have been somewhat interesting. Whether they integrated some form of challenges with the social crap in order to increase community participation (and increase the eyeballs on DLC announcements) or went an entirely different way. What they're doing with it is the height of silliness though. Especially now that they're scheduling it publicly. They're not increasing the eyeball count on anything except the golden keys. They've had no idea how to use the system from the start and it's just going further and further towards stupid.

I repeat: . I've realized that it was an advertising gimmick from the start, one that could have been somewhat interesting. Whether they integrated some form of challenges with the social crap in order to increase community participation (and increase the eyeballs on DLC announcements) or went an entirely different way. What they're doing with it is the height of silliness though. Especially now that they're scheduling it publicly. They're not increasing the eyeball count on anything except the golden keys. They've had no idea how to use the system from the start and it's just going further and further towards stupid.

Thanks to both of you, codes redeemed. Please post the second sets coming out later tonight if you can -- I'm a neo-luddite who wears an onion on his belt instead of tweetering the facespace.

The next drop is after midnight eastern time, so I may or may not be up to claim it. If I am, I'll make sure to repost here.

Looks like you have to have a Facebook account to see the Facebook page, but you don't need a Twitter account to see their tweets. I don't have a Twitter account either, never really saw the fascination.

So uh... Mechromancers, do not use Deathtrap on the Campaign of Carnage sidequest "Walking the Dog". Deathtrap will decimate the target you're supposed to be keeping alive and the inability to recall Deathtrap is once again infuriating.

So my Mechromancer has been getting significantly more legendary drops than my Assassin. Conference Call, Baby Maker, and another this weekend, my favorite one so far, a Deliverance.

Legendary Tediore shotgun that flies straight, is homing, and richochets a couple times before exploding if it doesn't find an enemy.

However, the really fun part that I found when purposely triggering Discord, was that if there are rounds left in the gun, it homes in on enemies, and SHOOTS THEM BY ITSELF BEFORE EXPLODING AND IT IS TOTALLY AWESOME.

I got it right before hitting the Wildlife Preserve, so when I got Bloodwing to the last phase, I would fire off one shot, then reload, then fire off one shot and reload, and fire off one shot and reload, so eventually I had a small squadron of autonomous exploding shotguns chasing her around the battle area.