~ Award Winning Dungeon Design

Stutheithland and the Goliath Isle

Named after the primarch of the faith that once unified the region (at least religiously if not politically), sages from afar call the region the Stutheit Peninsula but to those who live here, it is “the Land” and occasionally “Stutheitland”. Tales of the peninsula generally focus either on the main trading city of Groveler’s Port, the strange “moving mountain” in the interior that seems to have broken free of either the northern barrier mountains or the central mountain range (depending on the story), and the hexagonal basalt isles to the south. Tales also focus on the giants of the land – not true giants but a human-like race of great size and might who are rare among the people of the Stutheit Peninsula, but unheard of elsewhere.

Stutheithland and the Goliath Isle

Groveler’s Port is the biggest city of the peninsula – the trading capital of the region that deals with products of the entire peninsula as well as being the broker for the material used by and produced by the dwarven city in the barrier mountains. Exotic flowers and healing plants from the fey forests to the west, antiseptic and astringent mosses from the inland swamp, and of course travelers coming from distant lands seeking to learn for themselves of the mountain that walks and the basalt isles. Once the religious centre of the land, Groveler’s Port is primarily a trading centre now – but the church’s force of mercenaries is growing rapidly and has gently taken over the role of the city’s night watch… many expect to see a power play in the coming months and many merchants have ceased trading on holy days as they feel the winds shifting.

Stutheithland and the Goliath Isle

This map was drawn for James Stutheit, a member of the Facebook 5e Dungeons & Dragons community, who was looking to have his original work redrawn in a more traditional fantasy style. Most of the geography comes from his original work. I added in the weird hexagonal islands in the southeast as an experiment and whim and I hid a few caves in the mountains. I had originally intended to add more weirdness as I went along, but ended up sticking pretty close to his original map concept.

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!