This is very much a work-in-progress but may be of interest to educators. This four-region iconic build by Nebadon Izumi (licensed CC-BY-SA) is one of the default options for Kitely. I have abstracted a slightly condensed version of the main hall and added the lab building, all within the confines of a single region. The land has been flattened for the moment and other buildings and system plants have been removed. The size of the OAR is currently 60% of the original. I'm continuing to work on the build and will post an OAR when the basics have been completed. I'm sure others have done something similar but am not aware of it being available for download.

Anyway, I'll leave the world open for the next day or so for anyone interested.

Thanks, Shandon. As I said, it is a WIP and presently the auditorium is slightly borked and needs attention. The main hall got "condensed" at this point so a couple of rooms adjacent to the auditorium have also been removed. There are other issues in terms of aesthetics, usability and functionality which I will address over time. In particular the intention is to develop a control panel for teachers to enable a degree of customization in terms of both display surfaces and rezzed objects so that classes can be integrated into the overall build in short order.

As of yesterday the OAR looked like this (in case anyone wants to build off it before further mods are made).

Incidentally, getting rid of the system plants was pretty time-consuming as they can't be group-selected. I ended up creating parcels outwith the buildings and using area search with parcel return to get rid of the plants. Some were removed by derendering parts of the building, others by vertically translating the builds off the terrain in Sim-on-a-Stick to ease access. The same command (translate scene) and its relative (rotate scene) were used along with Kitely's world resizer to squeeze the two builds into a relatively confined space. I think this was probably more reliable than doing a mass group select.

This was slightly more borked than I initially thought. This version (CC-BY-SA Michael Cerquoni/Nebadon Izumi) is better with some internal remedial work although some of the paths still overhang the sim edges.

Still numerous glitches and currently without avatar vendors and teleporters but now just under 15000 prims (14974) so should work, i.e. untested, with a starter world but I guess some way to go before it would be a good fit.