First of all, I'm glad you changed your submission to creature. On the other hand it's still not a legal submission since I asked for a static or triggered ability, not an activated one. Furthermore, it would not have any cool interactions on a game of Commander and is simply another mana-stone (on legs, now). Also, your card is missing a creature type. The ability to produce two different mana is strong, obviously, but I also disagree that the card fits into every Commander deck I know. But you got the wording correct, so you got that going for you, which is nice

Again, I'm very glad you changed your card again, because it said "Every creature gets first strike" before, which is total non-sense and totally worded wrong.
Now to your card: A 5/3 Flyer for 4 mana with the ability to give all your creatures first strike is a strong card and reminded me of Archetype of Courage. Flavour-wise I would rather see it in red than black, but fine. I liked your earlier version with Protection from white and from black a little better because that makes it harder to get rid of and gave it a feeling of hexproof/shroud like Sigarda, Host of Herons has it. The card is fine but it's not exciting enough to have me build a deck around it. It does take influence on the play style of players, the interaction is not really interesting, though.
The wording is incorrect, by the way. Use "gain" or "have" for abilities and "get" for changes in P/T: "Creatures you control gain First Strike" / "Creatures you control get +1/+1" etc.

saurgoth

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Druid of the Claw 2RG

Legendary Creature - Ogre Druid

All creatures have "Tap: Fight target creature. Play this ability only during your postcombat main phase."

Druid of the Claw's toughness is equal to the mana spent to cast it from the command zone.

3/*

A static ability that grants activated abilities to creatures, ok!
Before we look at what the card does, let's go over wording again. The correct wording would be:
All creatures have: "T: This creature fights another target creature..."
See Setessan Tactics.
I like that you included the Commander2013 idea that the card changes by how many mana is payed to cast it - you worded it wrong, though: Cut the "from the command zone"! What happens when he gets bounced to my hand and I play it from there?
Now to the card: I like the card a lot since it totally changes the way players will play and the whole combat situation on board. It does not feel overpowered and I can't think of any way to abuse it (besides cards like Archetype of Finality). I've seen pinger-type Commander decks before and they were usually UR. Having a "fight-themed" deck seems like a fun idea that would be interesting to build around. Also, I like the idea that this commander gets harder and harder to be shot by your opponent's creatures the more it's been cast.
Good job.

Castamere

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Landscape Titan - WUBRG

Creature - Human Titan (R)

Flash

Each creature gets +X/+X, where X is the number of non-basic lands that that creature's owner controls. (Ex: If a player controls 2 non-basic lands, their creatures get +2/+2.)

T: Target non-basic land permanently becomes a basic land type of your choice.

5/5

Holy Cow! What a powerhouse! Since 5-color commander decks usually run zero basic lands, this dude here should be a 10/10 flashy guy for 5 mana, who then not only keeps on growing himself but makes all your creatures constantly bigger while it punishes your opponents who play mono-colored decks. That, and the fact that it can be flashed in during combat would lead to really really interesting politics in multiplayer games (mono-colored players will hate you and everyone has to watch which player they want to attack, because you could flash in this dude).
That alone makes it a very powerfull (too powerfull?) card.
His second ability is really strong and I start to think that I would have liked your card better without it. Of course you want to attack with such a big creature but turning off your opponent's utility lands is a pain in the ass and color-screwing them makes them miserable.
Wording: the word "permanently" is not used anymore, I think the correct wording is "(This effect lasts indefinitely.)". You could have balanced it a little more by replacing it with "until Landscape Titan leaves the battlefield." Anyway, good job, but maybe too powerfull and I don't know why it's a human besides his titanness

Strid3r

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Kor Weenie W

Legendary Creature - Kor Warrior | Rare

Other white creatures you control get +1/+1.

2/2

An Isamaru with an Honor of the pure attached to it. Not much else to say about it, here's the new commander for white weenie Commander decks. Glad you added a mana cost. No cool interactions and not very creative, just solid, plain and simple. Ok, but the name is terrible.

AxiomBlurr

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Baba Ji 2RR

Legendary Creature - Elemental Wizard - Mythic

Whenever a creature attacks it deals damage equal to its power to its controller.

T: Deal 2 damage to target creature or player.

0/4

Cool and interesting influence on a multiplayer game, again! Except from the ping effect it does not feel red to me, though.
Also the wording for a ping effect should be: "T: Baba Ji deals 2 damage to target creature or player." Not much more to say about it. I can't think of any build-around strategies but The card seems well balanced, interesting to play with and play against. Good job!

wolfman2nast

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Hell-Finder Wurm 3BRG

Creature- Wurm (M)

Trample; Haste

When Hell-Finder Wurm enters the battlefield or leaves the battlefield, each player sacrifices a land and a non-land permanent.

At the beginning of the next end step, sacrifice Hell-Finder Wurm.

Sacrifice two lands and two non-land permanents: Return Hell-Finder Wurm from your graveyard to your hand.

The holes this wurm bores into the planet become lava tubes, changing the landscape each time it surfaces.

6/6

Took me quite a while to form an opinion on this card.
Let's think multiplayer Commander. A 6/6 haste trampler for 6 is huge. Having all your opponents sacrifice 2 permanents as it enters is simply wild. You won't mind too much cause you'd probably play this in some kind of BRG Prossh token variant. Then having all your opponents sac another 2 permanents when it leaves (which it will, by no later than at the beginning of the next end step) is devastating. Add some land destruction spells and your opponents will outright hate you. Thanks god it is not a legendary creature, so it cannot be your Commander. The reanimation ability feels balanced, in opposite to the rest of the card
The card is fine, I dislike it a little more than other submissions because of its frustrating nature. I think the impact this can have is too powerfull. I'm glad it is not in blink-colors (UW) but I'm sure this can be abused withKiki-Jiki / Splinter Twin effects.

Other creatures you control that share a type with Rejana get plus +2/+2 and gain, "Regenerate: GG."

A wooden sword not effective for fighting, yet soaring ideals for a forest uniting.

3/3

Do we really need another Commander / Captain for mono-green elf decks? There are dozens who take this spot already and do a great job in it. I think Ezuri is the best so far. The card seems balanced and fine, yet not very creative, nothing special there. Also, the wording should be:
"... and gain GG: Regenerate this creature."
Not much more to say about it.

IvanDano

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Disciple of Woe
3BB

If there are five or more creature cards total in all graveyards, Disciple of Woe costs 3 less to cast.

When Disciple of Woe deals combat damage to a player, you may destroy target creature. It can't be regenerated.

4/3

The card is missing a creature type. Also, is it a legendary creature?
A nice adaptation of Avatar of Woe. I see this as a powerhouse in a limited environment - but I'm not sure what it would do in a game of Commander and what kind of deck would play it.
The card is fine and balanced, yet a little bit underwhelming.

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