Today Only! Over 50% off -- Only $9.99 -- There are those who possess knowledge of the runes of power. With booted feet and steel in hand they tread the wilds and plunder ancient holds, unraveling the knot of secret lore and mastering its eldritch might. These are the Rune Marks. A whole new class plus over 44 runes!

TLG 80107Castles & Crusades Players Handbook, 7th Printing
We’ve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school gamer with the easy to use modern mechanics. The Players Handbook has all you need to get started in a wild ride of adventure!
It’s... [click here for more]

100 Treasure Troves — Treasure Type 1 provides the Castles & Crusades Castle Keeper with 100 ready-made treasure troves for use in any campaign. The treasures included on these tables were generated using the standard method presented in the Castles & Crusades Monsters & Treasuresbook. If you need a Type 1 treasure, simply roll d100 and consult... [click here for more]

The ultimate resource for Game Masters Everywhere!
The Castle Keepers Guide (CKG) explores almost every aspect of table top role playing, from expanded player content to world building. Based on the Attribute Mechanic, the Siege Engine, it is highly malleable to any RPG system on the market, old and new
Within you'll find a whole new approach to age old issues. From equipment wastage... [click here for more]

This 20-page supplement includes new and expanded information on ogre magi, ogres, and half-ogres of the Olden Lands, all designed for use with Castles & Crusades and Labyrinth Lord! This volume includes:
Ogres of the Olden Lands – Details on ogres in the Olden Lands setting.
Ogre Cultures – In-depth... [click here for more]

Beyond the comforts of home lie worlds of epic adventure.If you like Mythos, be sure to check out our other newly release titles: Codex Slavorum, Codex Classicum, and Codex Germania More than Myths and Gods The Codex Celtarum contains a veritable host of gaming material. Built around the complete mythological cosmos of the Celts, in it you'll... [click here for more]

Adventure Type: Dungeon Adventure Level: 1-4 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew
Its a dungeon crawl in every sense of the word. There is little back story, allowing the CK to plunge into the dungeon almost immediately. Its filled with adventure, danger and glory.
Dark Journey is a dungeon adventure cast in the classic mold. Here the CK is able to present the... [click here for more]

This 26-page supplement includes seven vampire species, a race of villainous vampire-men, and the half-vampire dhamphir race, all designed for use with Castles & Crusades and Labyrinth Lord! This volume includes:
Bhabaphirs – Soul-sucking child-slaying vampiric wise-women of the mountain villages that truck with night hags and liches;
Ekimmu... [click here for more]

Beyond the next horizon lies the uncharted future where science and fiction merge, a line beyond which lies a stellar wilderness defined by our own imagination. StarSIEGE Event Horizon is a science fiction role playing game whose unique design allows you to set the tone and mood of the game. With this rules set you can play gritty, realistic sci fi or range out to the epic space operas or pulp serials... [click here for more]

10% OFF SALE !
Complete PDF set including...
THE RUINS OF MOR:
a vast and desolate landscape hiding predatory monsters, debased semi-human clans, and things far worse...
THE TOWN OF LESSERTON:
a venal hive of opportunist merchants, scammers, pickpockets, corrupt officials, and whores, built from the ground up to offer every service or supply desired by those who scour... [click here for more]

The Wilderlands of High Adventure: Imperial Town of Tell Qa PDF is a ready-to-play town setting designed and approved for use with Castles & Crusades. Found on the northern border of the Falling Empire of Viridistan (Wilderlands Campaign Map 4), Tell Qa includes 83 town locations complete with NPCs, ranging from taverns and inns to courtesans and... [click here for more]

Wilderlands of High Adventure Rhadamanthia District Map 9: Western Karak is the first in a series of maps that expand the original Wilderlands. This 13" x 19" map details the lands directly east of the Wilderlands proper, lands dominated by the Kingdom of Karak, an empire whose history stretches back millennia.
The haunted, empty wilds of the Wilderlands contrast with the... [click here for more]

100 Calamitous Curses provides the Castles & Crusades Castle Keeper with 100 unusual and interesting curses. These can be bestowed upon player characters through mischance and misfortune or used by player character clerics and wizards on hapless non-player enemies. While designed for use with Castles & Crusades, the curses are easily adapted to any fantasy role-playing... [click here for more]

Adventure Games Publishing presents the first in a series of new monsters for the Castles & CrusadesCastle Keeper to populate his dungeons and wilderness. Each installment of the Monstrous Menaces series presents three new monsters for a mere dollar, eminently affordable in today's economy.
The first installment, Monstrous Menaces #1: Gharlidh, Grulnosc, and Rocktopus,... [click here for more]

4th Printing! This incarnation of the C&C Monsters & Treasure debuts a new look, with more interior art, expanded index and some rules clarifications. Upon the Edge of Battle Lie the Spoils of Glory Upon wind-swept battlefields, they seek their glory. With weapons of steel, stout shields, and sorcery, they drive ever onward, seeking the grandeur of conflict with... [click here for more]

This 64-page booklet is the first expansion for the City State of the Invincible Overlord since the release of the Wraith Overlord: Terror Beneath the City State adventure in 1981. It includes 100 street vendors selling everything from rat-on-a-stick and pastries to used weapons and second-hand slaves. Each description includes the stats for the vendor, NPC details, descripton of the... [click here for more]

OUBLIETTE - A magazine for old school fantasy roleplayers.
47 jam-packed pages!
Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone, with little or no adjustment required.
Full Contents:
• Tales from Hell - Kobold Skool • Monster Club #9 - Animate Dead Special: Skeleton Lord • Petty Gods Preview - A Sneak Peek at this Exciting OSR... [click here for more]

Amazing Adventures: The RPG of science, sorcery, pugilistic pummeling, gun-toting, sword-wielding, B17-flying, gadget carrying adventure! Whether your game is 1920's, 30's, 40's, 50's or modern, Amazing Adventures will get you there! Complete rules to create and run games, character creation, combat, secret societies, a rogue's gallery and an attribute check system that allows the game master and player... [click here for more]

This is the first in a series of Gods, Demi-Gods, and Cults products that are designed to provide a Judge with complete details on the gods, demi-gods, quasi-deities, exalted beings, religions, temples, and cults of the Olden Lands.
Each GDC module includes the history of the deity, a detailed description of its personality and plots, cult and followers,... [click here for more]

No introductions are necessary for I know well who you are, my intrepid adventurer.
A weary traveler indeed. Have a seat, my friend, before you enter the Graffenvold and traverse its byways. Have you come here to rest, to leave the muddy tracks and sharp edges of the world behind? Is that, it my fine fellow? Or have you come to beat down the Lords of this Land and submit them to your will? Which... [click here for more]

ABOUT THIS PRODUCT There are seven maps included with this product, each of the same area and detailing different aspects of the Olden Lands. This is “Map 00,” the baseline continental map for the Chronicles of Mhoriedh campaign setting. They are designed for use with the forthcoming Gazetteer of the Olden Lands; they are presented for... [click here for more]

An Adventure for Character Levels 3-5 A world of heroism and epic adventure lives inside each of us. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. With the Castles & Crusades roleplaying game from Troll Lord Games, you can take... [click here for more]

Upon the slopes of the long bluff of Loretta’s Agony lie the ruins of Aliegor. Long ago, devotees of the Og-Aust, the Frog Gods, lived here. And their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague. But that was before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of... [click here for more]

Faiths of the City State — Forn Sidthr: The Old Custom is a 13-page PDF detailing the civilized religion of the City State of the Invincible Overlord dedicated to the Aesir, centered on the Temple of Odin on the Plaza of the Gods. The 12 pages of game text provide Judges with all the information needed to immerse players in the primary faith of the City State, including:
•... [click here for more]

100 Exciting Encounters — 1st Level Encounters provides the Castles & Crusades Castle Keeper with 100 ready-made encounters for use in any campaign. The encounters included on these tables are designed to be challenging for parties of three to eight characters where most if not all characters are 1st level. If you need an encounter for 1st level characters, simply roll d100... [click here for more]

Adventure Games Publishing presents the second in a series of new monsters for the Castles & Crusades Castle Keeper to populate his dungeons and wilderness. Each installment of the Monstrous Menaces series presents three new monsters for a mere dollar, eminently affordable in today's economy.
The second installment, Monstrous Menaces #2: Blade Dancer, Goblin, and Tharghûl,... [click here for more]

100 More Calamitous Curses follows the original 100 Calamitous Curses product with 100 new unusual and interesting curses the Castles & Crusades Castle Keeper can use in his campaign. These can be bestowed upon player characters through mischance and misfortune or used by player character clerics and wizards on hapless non-player enemies. While designed for use with Castles... [click here for more]

Adventure Games Publishing presents the fourth in a series of new monsters for the Castles & Crusades Castle Keeper to populate his dungeons and wilderness. Each installment of the Monstrous Menaces series presents three new monsters for a mere dollar, eminently affordable in today's economy.
The fourth installment, Monstrous Menaces #4: Hribixul, Memnech, and Quasi-Dragon,... [click here for more]

Adventure Games Publishing presents the fifth in a series of new monsters for the Castles & Crusades Castle Keeper to populate his dungeons and wilderness. Each installment of the Monstrous Menaces series presents three new monsters for a mere dollar, eminently affordable in today's economy.
The fifth installment, Monstrous Menaces #5: Chupacabra, Felpha, and Olgoi-Khorkhoi,... [click here for more]

For a thousand years the horned god ruled from his throne in the great towers of Aufstrag. Shaped in mockery of the Great Tree, Aufstrag lorded over the kingdoms of man, elf and dwarf and its master, Unklar, ruled with his iron mace. But time swept him away and into the Void, and upon the ruins of his dark memory new kingdoms have risen, a new world born. An age of heroes is begun, where adventuring... [click here for more]

Adventure Type: Overland, Dungeon Level: 4-8 Party: 1-4 characters Setting: Aihrde, Portable to Home-brew Boots wet from crossing the small river, you tramp up onto the remnants of an old road. A small village lies before you. Its mostly wooden cottages stand arrayed in neat order along either side of the road. The dinner hour is only just passed and the town is muted and dark. Shutters and doors... [click here for more]

In the grey seas and dark skies of turbulent chaos, you see a long black dragon-shaped ship. A dozen massive oars on each side row to the beat of a thundering drum. Tall, harsh-faced and dark-hued, fully-armored forms walk the deck, shouting orders in terrifying voices . . . the Formians come again.
A power has risen in the Otherworld, it drives the storms upon the shores with such force that they... [click here for more]

Welcome to the first issue of the Hercynian Grimoire, a new, irregular publication dedicated to providing new and cool stuff for your Castles & Crusades and Labyrinth Lord games! Yes, you read that right – every article in every issue will have dual stats, primarily in Castles & Crusades terms, with notations and additions... [click here for more]

Coming into possession of a treasure map that purports to lead to a cache of treasure hidden by the famous brigand and adventurer Morvan Blackmane, your party sets off on the journey, which lasts several days and is relatively uneventful.When you arrive at the destination, a stream crossing unmistakably marked on the map, you realize something’s very, very wrong. There shouldn’t... [click here for more]

From Brian Young, the author who brought you the Codex Celtarum, an epic adventure.
Queen Adyna is unhappy. Her King is not her lover and her lover is not the King and such accidents of fate often need a guiding hand. The goodly King Gwgon ap Gwron has ruled the realm for many years but he has not ruled his wife and it is her design to bring him low and the character’s... [click here for more]

This book brings together the 4 parts that were first featured as a serial adventure. It's been retooled and brought together in one cohesive 36 page adventure!
Riding the winds of an Eldritch sorcery they came, bearing only a lust for chaos and evil and for power over the kindgdoms of men. They built a fortress deep in the mountains, buried beneath a dome of rock. Though their... [click here for more]

Races Unlocked! Kobolds introduces a new player character race to your Castles & Crusadesgame: kobolds. Now you can skip the standard racial fare and play something different! Be a small, fierce kobold instead of a bland human or dour dwarf. Additionally, the pdf includes the optional ability to trade out standard racial abilities, allowing you to make your kobold more suitable... [click here for more]

Full Color 36" x 24: Poster Map Included! The world of Aihrde spins upon an earth-like axis of ancient civilizations where good and evil have struggled for countless years. It is a world that bares the markings of its past; where ancient evils slumber, stained with the power of eldritch wizardry; where gods dwell in bejeweled halls of wonderment, worshiped by men and women of... [click here for more]

In the Amazing Adventures Manual of Monsters you will find scores of creatures both fantastic and benign, alien and supernatural, to challenge your adventurers. Included herein are over two dozen creatures from beyond the pale that have never before been seen in a SIEGE engine product, and some never seen anywhere else. Also included is advice on roleplaying monsters, handling combat with monsters,... [click here for more]

TLG 80107Castles & Crusades Players Handbook, 7th Printing
We’ve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school gamer with the easy to use modern mechanics. The Players Handbook has all you need to get started in a wild ride of adventure!
It’s... [click here for more]

Thousands of years ago by the recollections of those elves still alive to recall the fable, a great time of tumult and chaos reigned across the universe. In that time the ancient citadel city of Umeshti was known as a bastion of civilization through the dark night of conflict and madness. Temples to the gods and towers of wizardry were erected, as were libraries and civic enterprises designed to preserve... [click here for more]

Return to the Crater of Umeshti!
As is whispered throughout The Duchy of Karbosk, the Crater of Umeshti holds many secrets both wondrous and deadly. Now delve deeper than ever before as the portals to the next three levels in this epic dungeon dive are unlocked at long last!
Face Lord Ulzar the Gargoyle whose aerial minions defend the endless shaft from prying eyes of treasure seekers and would... [click here for more]

by JOHN ADAMS with art by ANDY TAYLOR An Adventure for 4-6 Characters of Levels 1-3
A little girl comes running and crying into the center of the village. When questioned, she sobs that she and her dog were playing just outside of town by that old stone building on Witch's Hill, when a giant, clawed creature came up out of the ground and took her dog. The girl is obviously completely terrified and... [click here for more]

'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eaves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps a few others may know, for it has never been theirs to speak with vocal tongue. Mayhap... [click here for more]

Impress the barmaid when you casually lay your hand on the bar and your massive gold ring catches the torchlight. Command respect from shopkeepers as your half-dozen silver armbands advertise your wealth. Gain an audience with the Baron when they notice your bronze medal of valor from the hand of the King himself. Everyone who's anyone wears jewels, from the mightiest ruler with his crown of nineteen... [click here for more]

Upon the bloody northern marches lies a curious Roadhouse. Here are gathered the flotsam of the world: miscreants, mercenaries, soldiers of fortune, adventurers. Dirty Bowbe's they call it and its as rough and safe a sanctuary as any will find in those dark and bloody grounds! For once, long ago, a Kingdom thrived here and the wealth of its coffers flowed across the lands as honey from a jar. But those... [click here for more]

The first issue of Adventure Games Journal includes a 12-page introduction to the Wilderlands of High Adventure; a 5-page article detailing the family of the Invincible Overlord; a 5-page article covering the Knights of the City State and the infamous organization known as FEAR; a 4-page adventure "Maze of the Mad Mage," new monsters; complete details... [click here for more]

Over time players become complacent, sure in the knowledge that they have encountered every creature in the book and catalogued all treasures to be found. They won’t be so certain when the judge pulls out a new book of 32 pages of monsters and treasures that they’ve never seen before!
Monsters & Treasures of the Wilderlands 1 includes 27 new monsters designed for use with Castles... [click here for more]

From beyond the Pale they stride. Grim, mighty-thewed, born on battlefields and raised amidst wolves and lions. A road of red ruin they wreak across the civilized lands. From the cold north, the burning wastes, the boundless plains, and the fetid jungles they come, finding civilization wanting, but wanting all that civilization can give... and whatever they can take....Barbarians... [click here for more]

Aendryth's Eldritch Compendium is the title of a thick black tome of spells arcane, unusual formulae, and strange magic items developed and written by a mighty wizard known as Aendryth the Eldritch Wizard, or simply, “The Eldritch,” who knew great renown some decades ago. Hounded by his former arcane master, Aendryth has not been seen in civilized lands for nearly 20 years.... [click here for more]

Adventure Games Publishing presents the first in a series of cultural sourcebooks for the Wilderlands of High Adventure. Each installment of the Wilderlands of High Adventure Player's Guides includes a fully-detailed culture for players and judges to fully flesh out their Castles & Crusades adventures in the Wilderlands.
The... [click here for more]