Rules:Standard KOF rules apply. All tournaments will be 2/3 double elimination format, unless a game draws 5 people or less. In which case we'll run a round robin format. Winners/Losers/Grand Finals will be 3/5 and streamed on http://www.twitch.tv/pressstartlv

A combo video a friend and myself did yesterday. Shows some practical BnB's to interesting combo starters to the amount of unnecessary flash that our execution will permit us to do. Basically there's something in here for everyone I would like to think. I also figured this would be the appropriate spot to post this.

In that guide, he has j.2C crossup listed as being not as useful as XIII Kyo's, I don't understand why this is. What's changed about it? They both have setups for crossup using it. I'm not arguing the point, I just don't see the explaination in that guide.

They actually shrunk the hit box of J.2C for EX Kyo. Making it a little harder to hit people with.

So is B Crackshoot safe on block and he can't get grabbed or what? Because if I do it online I always get grabbed (regular grab even) I'm thinking of mixing it up with Terry on 1st.

Is his Downfoward C a good AA? It looks like it.

Regarding B Crack shoot he can utilize certain spacings to where he can't get grabbed after it at all. If Terry were to do a string like Cr.BAC-A Power Wave, B crack shoot, he's put at this really good spacing. He's right around max range of St.B. So he can pester his opponent but he is generally out of command grab range(I don't even think Clark's EX grab can catch him in this spot)

King's most damaging option(per meter consumption) midscreen is probably gonna be something like hitconfirm, df.D ex venom strike, D tornado kick. Does around 30% from the cr.b cr.b st.b confirm. But as stated numerous times her damage doesn't come from combos. It comes from effective zoning.

Out of that team Mature is your best battery option. She builds meter fast, is able to keep people at bay with her pokes and her rekkas, and overall she just has great meterless to low meter options. Honestly there is no reason to to give all of the meter options to Mature and not Shen. But a good battery character is someone who can function well with low meter resources. Ex Kyo, Kensou, Terry, Mature, Duo Lon, Billy, Andy, and Robert I feel can all excel in the battery position. Even then characters like Mr. Karate, Benimaru, Yuri, the multi purpose characters, if you will, can function in that position depending on your team.