Tuesday, February 4, 2014

Tcho Tchos as Player Races in Dungeon Crawl Classics

I proposed this DCC rules tweak some months ago, and it's been waiting in my "drafts" since then, another unfinished thing that weighs on me on a tiny way every time I look at the list. To prove it's entirely possible to crank bloggery out without recourse to fluff and Groupthink, here's what you get on my lunch break

I had a discussion about alternate character classes that could be used to muck over the Tolkien-y Token Hobbit/Halfling that drips from fantasy roleplaying. Frankly I understand neither it nor the elf - for some reason I'm not big on dwarves but I like 'em better than the others. With a literally infinite number of bookmarks for "small/cute/quick/deft", why do people want one that is essentially a little human? Dwarves have their thing and gnomes have theirs - one good thing that DCC gives halflings is the Luck thing so every party wants a token halfling to keep them alive when the chips are down.

Dave allows skaven/ratlings in his iron canyons thing

I also thought about froglings, bug-folks, Yazirians and Dralasites a la the Star Frontiers game. Speaking of Thri-Kreen and Vrusk, they make good elf replacers. Just me.

Anyways - back to the original premise. Tcho Tcho! Evil halfling cannibals! Steeped in magic and madness and white ganglion paste!

My idea was to have the Luck burn work in a manner opposite from the Halfling's - that is, burn a Luck point and get double the amount to reduce rolls that impact the player character or party members, e.g. attacks by enemies/spell rolls. You have to have a by-the-book DM and pretty good trust and the agreement that once the roll is known you can reduce it with the burn and purchase.

I haven't drawn up a document like I did with the Deep One Hybrid - that was sort of a "whole cloth" thing and this is just twerkin'

Maybe I could throw in a "quick regeneration of Luck points with the consumption of human/demi-human flesh" mechanic but I think I just did it. Maybe access to one bad spell every couple of levels and some way to add a greater amount of corruption associated with casting (increase the corruption threat to include successes and not-disastrous failure)