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About Desmont

Code monkey living in the western parts of Poland.

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As always, there are things that went horribly wrong 😉 I like the idea, but there’s absolutely no chance to finish it in ~6h. Maybe I’ll continue this project after LD, or maybe I’ll need to change my motivation approaching this contest (it was doable if I worked not 3 but 8-10h each day).

On the visual side it looks quite bleak & scary, but on the code side, most of the engine needed to build the mechanic is completed. Still don’t know if I’ll be able to finish it in some sort of playable state – but I’ll try. Viva la minimalistic innovation! 😉

It’s not going anywhere… The programming went nicely, but starting to learn blender 3 days before ld start was a grave mistake. Also, the idea was (as always) to big to fit into the timeframe. Maybe next time, maybe some other time, who knows. Maybe someday the day comes when ld won’t be an excuse to learn new technologies but to use gathered knowledge…

Wow, my last LD was a disaster of almost apocalyptic proportions – it forced me to rethink priorities: no more working on the menus, gui items – these are basic mistakes, which I made two times! Anyway, the next experiment (or if I’m lucky maybe a game) will be more barebones than my last “successful” project.

I will be using Unity3d (no more AS3 for my private projects), maybe a more visual tool will help me concentrate on what’s important.

So much for this LD. 2 nearly working alpha-prototypes and not enough time make this my first LD catastrophic failure. The lesson from this LD is: stay focused, don’t make fundamental changes on the second day (it should me mostly assets).

Plans for the future: Join a mini-ld, remember and learn from mistakes.

I did about 30-40% of the expected work, the basic engine works, but there aren’t any graphic assets or levels (well, there is the prototype level). It’s still doable, but it will be close to the deadline.