The comparison to Unearthed Arcana is very strong. I did like how they added back spellcasting for Paladins/Rangers/Bards like 1E at an extra XP cost. The new classes are unusual with a few having powers that may be extremely overpowered...for example the magic user who can add bonuses to dice rolls. Many of the other classes seem to have various combat bonuses...the skeptic in me sees this as potential power bloat similar to the 1E's UA and weapon specialization rules.

There's a thief that is virtually like a rogue but with an extra escape skill, similar xp chart.

I need more time to digest it. I will certainly use the modifications that bring back the old 1E flavour but I'm not sure about the new stuff yet.

I'm debating on whether or not I should get this right now or wait for a sale. $20 for a PDF is a bit high. And from the things I've heard about it, it doesn't seem like something that I would get that much use out of.

Rigon wrote:I'm debating on whether or not I should get this right now or wait for a sale. $20 for a PDF is a bit high. And from the things I've heard about it, it doesn't seem like something that I would get that much use out of.

R-

Wait for a sale. $ 20 is too much. It has been a good read, but not sure I will get much actual game play out of it.

The comparison to Unearthed Arcana is very strong. I did like how they added back spellcasting for Paladins/Rangers/Bards like 1E at an extra XP cost. The new classes are unusual with a few having powers that may be extremely overpowered...for example the magic user who can add bonuses to dice rolls. Many of the other classes seem to have various combat bonuses...the skeptic in me sees this as potential power bloat similar to the 1E's UA and weapon specialization rules.

There's a thief that is virtually like a rogue but with an extra escape skill, similar xp chart.

I need more time to digest it. I will certainly use the modifications that bring back the old 1E flavour but I'm not sure about the new stuff yet.

Thanks.

I gonna go forit!

Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

Rigon wrote:I'm debating on whether or not I should get this right now or wait for a sale. $20 for a PDF is a bit high. And from the things I've heard about it, it doesn't seem like something that I would get that much use out of.

R-

Wait for a sale. $ 20 is too much. It has been a good read, but not sure I will get much actual game play out of it.

Yeah, that was my thought. The next 50% PDF sale looks like the ticket.

Frankly, it seems like the Troll Lords jumped the shark on this one. I'll sell my hardcover for $10 plus shipping to anyone who wants it.

In fact, our group has decided to move on from C&C so I'm thinking about selling pretty much my whole C&C collection for $10 per hardcover & $5 for the modules. Send me a private message or email at kms1592@gmail.com if you're interested. I have all the codices, the monster books, the PHB, and Gaxmoor in hardcover.

Synonyms in the game prior to the back pack. Like thief and rogue.. damn the back pack makes us be specific. The new classes have synonym names and now do something different.. slight or significant is up to you, read, compare, contrast.

To me the back pack thief is a rouge with minor tweaks for cities making them for me even more of an NPC.
The magic user, if my memory is correct uses and makes magic items.

Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.

The magic user channels magical effects to others, objects, spells or heal hp. For instance, a mu can add a bonus to an attribute check, add bonuses to hit and damage to weapons, increase the AC of armour, add effects to non-magic items and enhance someone else's spell. Later can transfer magical effects from one magic item to another being created or recharge wands and the like. Can't cast spells though. An interesting class, not sure how it'll work in play.

maximus wrote:So you're bailing on the system altogether? What did your group decide to switch to?

We switched to a mashup of Astonishing Swordsman & Sorcerors of Hyperborea and Labyrinth Lord, since they've finally come out with a combined book for that. So far, so good. The AS&SH party is all at 4th level and the LL party has been created with hopes of getting a couple sessions in over the holidays. The plan is to run parallel campaigns with the two different systems in my home brew campaign until the parties get to 10th level or so. Then the parties get united or at least work together for awhile in a larger campaign arc, probably connected via Matt Finch's Cyclopean Deeps modules.

In a related note I'd still be up for selling some of my C&C stuff to interested parties. PM if interested.

maximus wrote:So you're bailing on the system altogether? What did your group decide to switch to?

We switched to a mashup of Astonishing Swordsman & Sorcerors of Hyperborea and Labyrinth Lord, since they've finally come out with a combined book for that. So far, so good. The AS&SH party is all at 4th level and the LL party has been created with hopes of getting a couple sessions in over the holidays. The plan is to run parallel campaigns with the two different systems in my home brew campaign until the parties get to 10th level or so. Then the parties get united or at least work together for awhile in a larger campaign arc, probably connected via Matt Finch's Cyclopean Deeps modules.

In a related note I'd still be up for selling some of my C&C stuff to interested parties. PM if interested.