Dark Legacy greatly expanded the world of Legends. It doubled the amount of characters and Realms, and added a slew of new monsters and items. Dark Legacy also increased the game's speed and added new effects graphics, as well as increasing the resolution of the current ones. Some of the music has been remixed or swapped out, and new songs have been added for the new areas. The biggest change involves the new Realms and the areas within; nearly every area has changed in some fashion, whether it be different item layouts, new hazards, or different foes.

Contents

Story

The opening narration:

"In an ancient time the evil mage Garm, using the power of the runestones, released a great evil upon the land. This evil, Skorne, broke free of Garm's control, crushing him and imprisoning his soul in the underworld. Skorne then released his minions upon the lands, and scattered the runestones across the Eight Realms so that they might never be assembled and used against him.

"No one has dared try... until now."

Basically, Sumner's brother Garm seeks to release Skorne from the Underworld. Sumner has summoned the four mighty heroes, plus four new ones, to stop Garm from releasing Skorne. They must travel to 8 Realms and destroy the forces therein, if they're to stand a chance against a true demon.

Gameplay

The usual top-down, 3/4ths viewpoint is back, but now in a 3D environment. The game takes the game elements of the previous Gauntlet: Legends, remixes them a little, and adds in a slew of new content.

Each character possesses a Beast Within, an alternate character with better stat growth. These characters are earned by collecting Coins in Treasure Rooms.

Every character (save the secret ones) can be changed into one of four colors: red, blue, green, and yellow. in addition to altering the accents on the character's equipment, the color changes the look of the character's physical appearence. The general themes are: Red- warrior style fighter/norse viking. Green- forest dwelling style. Blue- royal style. Yellow- tribal style. In addition to appearances, the color selected makes bomb potions of the respective color slightly more effective. (I.E. yellow-light magic, red-fire magic)

Abilities

Melee: Heroes will automatically fight monsters if they run into them. Holding down the Quick Attack button will cause them to fight faster, and using the Slow Attack button will start combo attacks.

Combo Attack: In melee, holding down the Slow Attack will allow the character to perform powerful melee strikes that will give them breathing room against the hordes. Each character's combo attacks deal elemental damage.

Quick Attack: This is a hero's basic ranged attack. Quick Attacks are subject to gravity, and will fall after a certain distance.

Slow Attack: This is much stronger than the Quick Attack, but also comes out slower. It's power causes knockback, even to Gargoyles. Generals and Golems will try to block this attack.

Consumables

Collectibles

Enemies

Starting the trend for future installments, monsters come in three levels of strength, and are spawned by monster generators. Destroying these generators is a primary goal of the game, and essential for stopping the flood of monsters.