Course Descriptions

Visual Effects

VFX 110Digital Filmmaking for Visual Effects3 credits

This course aims at preparing the student to analyze the shooting requirements, set and location considerations, software choices and techniques used for various Visual Effects treatments. The student will take on the role similar to director or effects supervisor while shooting specific scenes during the course, and learn to apply general visual effects techniques to achieve the look for the shot/scene.

VFX 200Introduction to Compositing for Visual Effects3 credits

This course aims at making the student familiar with using Node based compositing, and techniques such as matte generation, tracking, color correction, and roto-scoping in solving issues like set extension, incorporating shots with green screen, and 3D integration

VFX 310Digital Matte Painting and Set Extensions3 credits

Students in this course will be challenged by extending existing shots, or shots with unwanted objects, through digital painting techniques. The creation of totally new environments for use in compositing, game design, and artistic endeavors will also be covered

VFX 400Match-moving and Roto-scoping3 credits

This course teaches students the two basic skills that are the key to pulling off the most difficult tasks of Visual Effects work: tracking footage for placement of digital objects, and masking out the parts of the shot that ruin the illusion

VFX 420Visual Effects Workshop / Final Projects3 credits

This is the final course of the VFX program. It culminates each previous course in a capstone project. Demonstration of all of the skills involved in pulling off a visual effect composite (match moving, roto-scoping, lighting considerations, combining imagery, color correction, digital mattes, and ‘illusion/realism’ techniques) will need to be shown in the project. Students are strongly encouraged to incorporate other DFM / VMG projects in this course