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Wizardry: Tale of the Forsaken Land

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Our story takes place in the kingdom of Duhan, a peaceful place…until one day a sphere of light from the heavens shatters the evening sky. Thousands are killed and the kingdom is in ruins. Demonic creatures from the underworld have emerged and the Queen of Duhan has disappeared into the labyrinths beneath the castle. The labyrinths are said to hold the greatest treasures in the land, but will you survive long enough to enjoy them?

It is now up to you to face the ultimate challenge: can you find the Queen in time and rid the kingdom of the evil that has befallen it? Fight on, brave warrior!

Wizardry: Tale of the Forsaken Land introduces a unique gameplay mechanic, called the Trust System, which gives you the ability to use special group combat techniques known as Allied Actions. Like the Converge Attack and Sacred Cross, these Allied Actions are critical to success in battle, as you often run into groups of enemies that outnumber you 2 to 1. The Trust System takes into account many factors that contribute to overall party unity including your successes/failures in battle, the personality of each party member and even who your characters stand by in battle. Ultimately, without these special attacks you will stand little chance of fending off the attacks of the enemy horde.