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My guess is that the ship acts as a progression system. You start off on earth, as your player develops you get a ship that lets you go to the moon, as you complete content your ship lets you travel further and further, mars, venus, etc.

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My guess is that the ship acts as a progression system. You start off on earth, as your player develops you get a ship that lets you go to the moon, as you complete content your ship lets you travel further and further, mars, venus, etc.

There's also that bit in the vidoc where guys are running toward a giant blue portal, which made me wonder if there's a mix of portals and physical travel mechanisms. Perhaps the latter for travel to other planets, then portals in the hubs to get to different areas of them.

Interesting. Another possibility, since this is an in-game menu for game options. Bungie often refers to matchmaking playlists as "hoppers". In this context it could mean locations, or settings. The activity, or game type, is "Faction Wars". The location/setting is random.

Hub "public" zones that are all 3rd person. This is where you meet up with players, exchange loot, etc, etc. The one described in the news is on Earth, the Last City and mainly in a place called The Tower, but there are others

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I am not sure what grizzled his pants, but I want in on Stoshy's group.

Seriously, this looks as close to a menu as you can get. It looked like they were using a mouse-like object to navigate around (the gray splotch in the middle). I wonder if that suggests to next gen functionality or if that is just a menu device that has further use?

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Interesting. Another possibility, since this is an in-game menu for game options. Bungie often refers to matchmaking playlists as "hoppers". In this context it could mean locations, or settings. The activity, or game type, is "Faction Wars". The location/setting is random.

I reckon it is either a "quick travel" menu or actual main menu. More likely the latter. Can't have a game without main menu really. The game is MMO-like, with multiple classes. Most likely we can create multiple characters, and we need a screen to choose which one we're playing now. Non-Hub options just allow quick starting where ever you want, to avoid unnecessary travel.
I also guess Start opens up options menu, like in Halo 3, ODST and Reach.

"Menuless" likely refers to many things not being done via menus, but rather requiring traveling to a certain place in the hub or the world.
I'll use WoW for example: You want to trade, walk up to another player or go to Auction House. Need to customize your gear's looks? Walk to Transmogrification NPC. You want to fast travel, go to your ship and choose destination or go to a NPC who sends where you want to go.
Essentially, immersion, nothing happens magically by just opening a menu and doing something.

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My guess is that the ship acts as a progression system. You start off on earth, as your player develops you get a ship that lets you go to the moon, as you complete content your ship lets you travel further and further, mars, venus, etc.

Member

That reminds me. I owe you an apology. I was one of those that thought you were full of shit. I like I said am man enough to admit when I'm wrong. So I'm going to man up and say I'm sorry for saying I thought you were full of shit. You obviously were not.

Member

That reminds me. I owe you an apology. I was one of those that thought you were full of shit. I like I said am man enough to admit when I'm wrong. So I'm going to man up and say I'm sorry for saying I thought you were full of shit. You obviously were not.

Member

That reminds me. I owe you an apology. I was one of those that thought you were full of shit. I like I said am man enough to admit when I'm wrong. So I'm going to man up and say I'm sorry for saying I thought you were full of shit. You obviously were not.

Well apparently the vidoc was accidently put up early. Can't remember where but he described it perfectly and of course several of us were skeptical. Turned out of course that the description given was dead on.

You have to go back like 40 pages or so, but it was both captured as a picture and .gif. As much as people are taking shots at the way it looks, it (allegedly) has a lot of time left in development so it should look fantastic by the time it's released.

I played the original Huxley before it got scrapped, and that was really just fighting arenas with lobbies. Even the pve stuff was arena-based. Destiny sounds more like dungeon raids, similar to PSO and the original Guild Wars.