Crackon and I are working on some new stuff, well at least trying to. We've just got back in to the game and have started trying our hand at modding. He is working with models while I am looking at scripting but its trying to figure it all out at the moment. Any help would be awesome.

check out GWar from Starfleet Academy. You go to one of the 2 planets in your system, beam up away teams. The planet generates them for whatever team is in control of a planet. You go to the middle sector and take over those planets; with away teams eliminating each other on a 1:1 ratio. You must take over the enemy planets as well as protect your own AND the middle planet to win! Space battles give the enemy a penalty in spawning time that helps you raid more planets as his timeout ticks on. Races were Fed, Kling, Rom and Gorn. That's all there was available for SFA.

el_flesh wrote:check out GWar from Starfleet Academy. You go to one of the 2 planets in your system, beam up away teams. The planet generates them for whatever team is in control of a planet. You go to the middle sector and take over those planets; with away teams eliminating each other on a 1:1 ratio. You must take over the enemy planets as well as protect your own AND the middle planet to win! Space battles give the enemy a penalty in spawning time that helps you raid more planets as his timeout ticks on. Races were Fed, Kling, Rom and Gorn. That's all there was available for SFA.

Sorry to take a year to answer you, man!This was not a mod - this was a game in Starfleet Academy MultiPlayer.

It *might* have come only with the "expansion"; Chekov's lost Missions, which is NOT found on GOG for some reason! (I sure coughed up the same $$$ as for the main game back in 1998 for very little new content. Good job I eventually got KA for free when Interplay didn't send me the promised $20 rebate!).