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The Egyptians

The Egyptians are known for their massive pyramids, so it's no surprise they are expert builders. But they also mastered the economy and found new ways to use the River Nile to benefit their agriculture. This was largely the effort of bureaucrats and effective organization.

While the days of their former glory are over, the Egyptians stand ready to rebuild their strength and remind the world they are a force to be reckoned with. The effective economy allows them to have a huge resource output and train new armies quickly and cheaply. They are a formidable opponent, especially when defending behind their impregnable walls.

Although the Egyptians can be an invaluable asset in the hands of an experienced player, they are also well suited for newer players.

The differences:

Very cheap and quickly trained basic unit

Good defensive units

The Stone Wall is very difficult to destroy

Weak attack

Merchants can carry 750 resources (speed 16 fields/hour)

Hero’s resource production is doubled

Additional building: Waterworks, increasing the oasis bonus

Nomarch lowers enemy village loyalty by 20-25%

Troops of the Egyptians

Symbol

Name

Speed

Slave Militia

10

30

20

1

7

15

Ash Warden

30

55

40

1

6

50

Khopesh Warrior

65

50

20

1

7

45

Sopdu Explorer

0

20

10

2

16

0

Anhur Guard

50

110

50

2

15

50

Resheph Chariot

110

120

150

3

10

70

Ram

55

30

95

3

4

0

Stone Catapult

65

55

10

6

3

0

Nomarch

40

50

50

4

4

0

Settler

0

80

80

1

5

3000

The Slave Militia is the cheapest unit with the shortest production time in the game. While this allows you to raise a defense very quickly, they compare poorly in fighting strength to other defensive troops.

The Ash Warden is your standard defensive foot soldier with solid combat power. They fare exceptionally well against other infantry, yet their defense against cavalry should not be overlooked.

The Khopesh Warrior is an elite soldier boasting both a strong offense and remarkable defense against other warriors on foot.

The Sopdu Explorer rides out into unknown territory to explore the area and count the soldiers of your enemies. They are also able to critically examine opposing villages and detect any weak points.

The Anhor Guard is a mounted defender that dominates any attacking infantry. In addition to moderate ability in offense and defense against cavalry, they are the fastest Egyptian unit after the Sopdu Explorer.

The Resheph Chariot is well-versed in all fields of combat. They pack a heavy offensive punch as well as a very solid defense against infantry, though they truly excel at defending against cavalry. In return, they are very costly to train and consume plenty of crop.

The Nomarch is the administrative leader of the Egyptians. They negotiate terms of surrender and, thanks to their charisma, they can win over enemy people to join your empire. With every visit of the Nomarch, the loyalty of the enemy’s population decreases until it is reduced to nothing and the people accept your rule.

Tribe specific buildings

Stone WallBy building a Stone Wall, you can protect your village against the barbarian hordes of your enemies. The higher its level, the higher is the bonus given to your forces' defense. The Stone Wall can only be built by Egyptians, its defense bonus is like the Gaulish Palisade and its durability is comparable with the Teutonic Earth Wall.

Level

Lumber

Clay

Iron

Crop

Upkeep

CP

1

110

160

70

60

-

1

2

140

205

90

75

-

1

3

180

335

145

125

-

2

4

230

430

190

155

-

2

5

295

550

240

200

-

2

6

380

705

310

260

1

3

7

485

900

395

330

1

4

8

620

1.155

505

420

1

4

9

795

1.475

650

540

1

5

10

1.015

1.890

830

690

1

6

11

1.300

2.420

1.065

885

1

7

12

1.660

3.100

1.360

1.135

1

9

13

2.130

3.965

1.740

1.450

1

11

14

2.725

5.075

2.230

1.855

1

13

15

3.485

6.495

2.850

2.375

1

15

16

4.460

8.315

3.650

3.040

2

18

17

5.710

10.645

4.675

3.895

2

22

18

7.310

13.625

5.980

4.985

2

27

19

9.360

17.440

7.655

6.380

2

32

20

11.980

22.325

9.800

8.165

2

38

WaterworksThe Waterworks allows you to regulate the water flow to your oases. This not only helps to grow trees and crops, but it is also useful for quarries and mines as it supplies workers with water and resource transportation. This building increases the bonus of all annexed oases. Its maximum effect at level 20 doubles the effect of oases. The Waterworks can only be built by Egyptians.