would like a shorter cd on it. 3 mins aura mastery, inner focus is 45s cd? and shaman aura mastery is only like 2 gg

shamans need to cast for heal
priest heals output sucks
paladins can insta heal all day
i dont even know why pallys have aura mastery, they should just make divine protection 90secs cd and usable while stun/silence
and barkskin needs a longer cd also iron bark

shamans need to cast for heal
priest heals output sucks
paladins can insta heal all day
i dont even know why pallys have aura mastery, they should just make divine protection 90secs cd and usable while stun/silence
and barkskin needs a longer cd too also iron bark

We don't get HP from WoG on beacon anymore so we cast to gain our HP. So we actually cast alot.

shamans need to cast for heal
priest heals output sucks
paladins can insta heal all day
i dont even know why pallys have aura mastery, they should just make divine protection 90secs cd and usable while stun/silence
and barkskin needs a longer cd too also iron bark

Really dude? I realize this may be a hard concept for you to grasp, but you cannot use instant cast heals when you are blanket silenced. Druids are the only healer without an Aura Mastery effect because most of their casts are instant, and they have other abilities to help them through if they get blanket silenced.

shamans need to cast for heal
priest heals output sucks
paladins can insta heal all day
i dont even know why pallys have aura mastery, they should just make divine protection 90secs cd and usable while stun/silence
and barkskin needs a longer cd too also iron bark

dude pally's have to cast a lot, im also playing a resto druid atm and the hots heal 90% of incoming dmg if ur holy shocks dont crit ur pretty much fucked cuz with mortal strike up fol heals for about 30-35k.

shamans need to cast for heal
priest heals output sucks
paladins can insta heal all day
i dont even know why pallys have aura mastery, they should just make divine protection 90secs cd and usable while stun/silence
and barkskin needs a longer cd also iron bark

How do you even have posting rights ?

"edit" nvm ill give a some what real reply

1. Shaman's have totems which heal for them when they're in CC etc *Paladin doesn't*
2. Priests healing output doesn't suck at all id say theyre in a pretty good state since i started playing one i even got a higher rating with 5 days exp on a priest then i have with my paladin this season..
3. Paladins can instant heal all day.. NO. sure if you get proc's otherwise you gotta cast
4. Why do paladins have aura mastery the fact that you asked that just idk.. i rly dno what to say the divine protection must have been the only thing you used a braincell on when writing
5. ?????? irrelevant as fk

shamans need to cast for heal
priest heals output sucks
paladins can insta heal all day
i dont even know why pallys have aura mastery, they should just make divine protection 90secs cd and usable while stun/silence
and barkskin needs a longer cd also iron bark

Shamans have to cast, if you think otherwise you're retard, pallys if they dont crit on on holy shock they need to cast and you being a mage shouldnt care about that, you can just global him in a deep.
Priest is in a REALLY good state in the game right now with their absorbs and with spirit shell.

I constantly cast Infact the most frustrating thing is when I aura mastery and my .8 second infused divine becomes 1.2 from non shiv'd mind numbing... then 4.6 from all the PUSHBACK. because I think I can't say this enough PALADINS DON'T HAVE PASSIVE PUSHBACK RESISTANCE. Maybe the caps will make someone else see me say this. All other casters have passives in their talents to reduce pushback from abilities and spells by 70% Paladins DO NOT.

Unless i'm blind I don't see it but I'm almost positive we don't because my under 1 second cast gets pushback so much I go from AMing at 60% and then dying because this cast that I THINK Is going to go off super quick and heal me for a ton just get stopped by being meleed and I've died MORE times this way than ever or I'm forced to bubble when I shouldn't have to.

It clearly says "..when the Paladin is silenced." but as everybody knows it's for your whole party too.
So does anybody know if it removes blanket silences for them too or just for the paladin?

Thats a good q!! Also i want to hear some pretty ret buffs. Something for our defensive... This 15% dmg buff is just a stupid buff (for pvp) which won't matter that much. Well ye our burst + Overall dmg will be higher but in fact a ret don't have much uptime cuz of the enemy Players CC/peel.

Tbh I would like to see more gamebreaking changes;
This change however effects the class as a whole which I like.

From a holy paladin PoV I feel that there are better ways at going to help us.
I really feel as though a range rebuke for holy only will be game breaking for us. I can line CC for awhile no problem but, once the chain CC starts and forces you into bad positioning its hard to recover like the other classes with out using trinket/bubble. A range rebuke would definitely help with slowing these chains on us and making us someone useful without throwing ourselfs into the wolfpit to die.

Another change I would've recommended would possibly be a hand of protection -25% to -50% Magic DMG buff as well as its current effect or 50% flat dmg reduction to both physical and magic dmg. Making it beneficial an useful to everyfight. Not just melee as it currently is...(Which TBH it's almost useless one dispel and its gone from no magical protection) I feel as though the HoP changes would be greatly admired and since it's disspellable be completely fair.

The biggest thing for me which I wished we had would be a Glyph of Repentance which clears dots on reps. Why they gave us a poly without a glyph which is needed so badly is unbelievable.

These changes would not effect PvE and imo help as a whole.

Maybe my tweets to the pvp devs will pay off. I will not leave them alone till they do something useful to our class without breaking them!