I sent in 121 Athens Carriers, three quarters bombers and one quarter fighters, I destroyed the last Flood ship with 81 Athens Carriers remaining.

It's not impossible, you just have to think about it, you need numbers over tankiness and a higher ship-destruction rate than their infection rate.

It's completely canon. :)

Although, point made, I was really disapointed after taking the world. I did it in the middle of a multiplayer game, hoping that it would give me a major advantage, alas I was disappointed and had found that I had wasted my time.

What is the command structure of the mod team? Can we get details of the hierarchy/positions?

What is the communication structure of the mod team? Is everybody able to communicate with everybody else? If not, why not? And don't you think that it should take priority so that the team can be as productive as possible with the least amount of delay between decisions and actions?

How does one apply to be a part of the team? What are the requirements? Do you have a community team? Can we apply for those positions? Is there a limit to how many positions are available?

What is your ultimate goal? What are your current priorities? And what are members of the team currently working on? (E.G. Example is working on modelling. Blah is working on texturing. Etc. Etc.)

Hiyya guys, I'm aware of the Facebook group, the forums, and the Steam Group (Primarily), but there's never anybody in the chat room whenever I'm on. What is the best way to meet people who play the mod and play games actively with them? The forums? Thanks.
(Time Zone is UTC. GMT+0)

I'm actually curious, if the team is in a bad way of communication, how does anything get done effectively?

Surely it would make sense that every member of the team would know everything? Roughly speaking, of course. Or, at least, wouldn't it be a priority to set up communication in a stable manner? Even if it's just a single chat room in TeamSpeak 3 or some other program/webpage.

Mmm, that's true, but I'd still like to see a version without. I mean, have you looked at two seperate versions, one with and one without, and then decided which looked better?

Perhaps sent both drafts to Unikraken or Canada and see their opinions?

Ultimately, after all is said and done, you might actually end up with a combination of both after realizing that some of it was appropriate and some of it wasn't.

On another note, as to motion blur in games, I'm probably biased as I also disable the option. (I'd actually thought that most players did.) Sure, it may be more realistic, but depending on your beliefs it actually detriments from the experience. But, as for my bias, it makes me feel sick and feel like the game is doing something unnatural. (Unnatural for a game, that is, not reality.

Constructive criticism only becomes an insult when you allow yourself to believe it is.

I'm not intending any of my comments, ever, to be insults. I'm sorry if people see it that way, but heh, that's just my way of giving back feedback. Hopefully people can see past their instincts and realize this.

Personally, I'd say you need to get him to create two different drafts of his videos/renders, one with and one without any kind of motion/distance blur. Why? I've hardly ever seen any kind of blur used in Halo. It doesn't look right - Not to mention that almost-all games don't use in this manner just because of how video-game engines are designed.

Heck, even post both and see what the community think, I believe that the previous video would have been a lot better without any of it.

Is it? Wasn't the point of downvoting to bury comments which should be deleted/not viewed? As far as I know, it used to be used to say whether it was a good comment or not, not whether you agreed with it - But I suppose times have changed.

The texturing of the Vanig is nearly complete. We're are currently texturing the other models we have featured so far in order of their appearance in the campaign. We have not begun developing the mod ingame at this time.

1. How do you plan on balancing the two factions in skirmish, if this is the case?

7. So I see the arrows at the top, which I assume change the position of where you're looking. Do you then click on the name to bring up a description at the bottom left? I assume that the bottom right is the standard main menu as well?

1. Does that mean the 'Falcon' will be a remodeled Vargr carrier with new features and stat buffs rivaling that of the two other Motherships?

2. The Agamemnon? The ship featured in the original alpha build that is now presiding in the Karos Graveyard? If yes, please, elaborate! (This has genuinely got me excited :D)

5. Are you not understand the question? Or saying that you won't be looking for voice actors on ModDB / Online that sound like characters from the original game?

6. Will you be removing any units from the original game? Or perhaps adding some units from the original's campaign? Such as the Crew Transports and Low-Orbit Atmosphere Deprivation Weapons?

7. Will you be featuring areas of the galaxy that have been featured throughout the trilogy? Such as Kharak, the nebula of Kadesh, Koreth's Rift, Tanis, the Kadiir Nebula, the Lost Sea of Souls (In which I would personally LOVE to see the ghost ship!)

8. Will any of the events in Cataclysm be present? Even if mentioned? Such as finding the wreckage of the Naggarokk, or the Kuun-Lan's original lower half.

I have several, probably long, questions for you. If you could answer with the greatest amount of detail possible, I'd be grateful. (Whether you decide to give spoilers or not when answering these questions, well, that's up to you.)

1. During this campaign, will our 'mothership' be Makaan's flaship, a Vaygr carrier, or some new type of ship that is yet to be revealed?

2. Will you be featuring the discovery of the Vaygr core's discovery in the ice fields of Hethlim, the discovery of the Planet Killers, and how the Vaygr dreadnaught came to be under Makaan's control?

3. How many missions can we expect from this campaign?

4. Will voice acting be featured in this campaign?

5. If the answer to the latter is yes; will you feature the voices of Makaan, Karan S'jet, or any of the voices in the original game? (Obviously not the real voice actors, but people that could sound like them.)

6. Will you be releasing new additions to the existing factions? Such as new ships and research options?

Thank you for supporting me. Perhaps they were downvoting because they want to see it too... Or maybe they didn't like my attitude toward Boden. Either way: Noone gets to tell a modder to do anything unless they're paying them with a full contract signed by said modder. And, even then, that'd be illegal for taking money to mod the game.

He wasn't getting angry at them... I myself am considering un-tracking just because of the lack of evidence that there is a mod itself. Sanguinius' message was perfectly reasonable and understandable, unlike most people that just come here with a belligerent attitude and spray paint profanity everywhere.

ccould u double the amount of missle coming out of the needleship and half the damage of each missle? cos id like to see a massive swarm, ever if it was a little damage with each missle, KEEP UP THE GD WORK!