#Tim Schafer

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At E3 this year, Double Fine will be hosting an event that reunites the original cast from Grim Fandango. Being streamed via Facebook Live, the cast will do a live reading of select scenes from the game along with live music. This is all in...

One of the things I'm most interested in hearing about is how creators, well, create -- how they generate ideas and then go about bringing them to life. Everyone seems to have their own personal method. In the case of Double Fine's Tim Scha...

From seemingly nowhere, the once PS4 exclusive Psychonauts in the Rhombus of Ruin is now available on PC. The game doesn't shed its VR requirement, but it is available on the HTC Vive and Oculus Rift via Steam or the Oculus Store. Going for...

The answer to that question is obviously "yes" because you're here wondering what the heck all this mystery box talk is about. We don't know! That's why it's a mystery box and not a box with plans laid bare.
Here's a tweet from Tim Schafer:

With a press of the PS4's touchpad, I quickly switched between Full Throttle's visuals from 1995 and what it looks like in the remaster. It's not a new trick -- both Grim Fandango and Day of the Tentacle had remasters with the same fea...

Psychonauts in the Rhombus of Ruin will be launching for PS4 on February 21. It is a PlayStation VR exclusive that takes place immediately after the events of the first game. That may sound daunting to anyone who hasn't played the first tit...

Tim Schafer and Double Fine have announced that Psychonauts 2 will be published by Starbreeze (The Darkness, Payday 2), who is bringing eight million dollars to the table, more than doubling what was raised on Fig (a crowdfunding...

The latest update to backers of the crowdfunded sequel to Psychonauts went live a little while ago, and Double Fine's president Tim Schafer sat down with project lead Zak McClendon to show off some of what their team has been working o...

[Update: "Psychonauts is coming out soon, but not this week," a Sony representative wrote in an update to the company's weekly releases post. "Apologies for the error. Stay tuned for final timing!"]
Back in December, when Double Fine P...

To relive the experience of playing an older game for the first time is a special thing. But when playing an outdated game there’s always a separate lens applied, an unconscious awareness of technologies that exist in games made today...

Earlier this year, Double Fine released a remastered version of Grim Fandango and the studio has a similarly spit-shined rendition of Day of the Tentacle ready for release in early 2016.
With that in mind, during Destructoid's rec...

Yesterday evening, Double Fine teased some new developments on the classic LucasArts adventure game Day of the Tentacle. Today and all this weekend, Tim Schafer's studio will be showing off Day of the Tentacle Remastered at Indiecade in Los...

Who could forget the great Kickstarter boom of 2012? You remember, right? Out of nowhere, this website called Kickstarter suddenly became a focal point for established developers and indies looking to crowdfund the next big title. Though th...

[Disclosure: I backed the Kickstarter. A review copy was used for this verdict.]
Three years since the launch of the infamous Double Fine Adventure campaign and a year after Act 1’s much-anticipated release, Broken Age has finally a...

Last night Destructoid attended the videogame BAFTAs in order to do some hard-hitting journalism. Speaking to Tim Schafer, who was in attendance to hand Shadow of Mordor the BAFTA for Best Design, we spent ten minutes discussing everything ...

In a YouTube video posted by Double Fine Productions, founder and CEO Tim Schafer provided an update on the current state of the point-and-click adventure Broken Age's second and final act. Schafer also took time at the...

I know a skeleton of people are waiting to play this, what with it being a chore to track down a playable copy of the classic adventure game. And now we get an even more playable, modernized version with nicer textures and smoother control...

Sony's really been gearing up for this weekend's PlayStation Experience. There have been projects teased. There's been confirmation of a big No Man's Sky event. Now, there's a Between Two Ferns knock-off interview with Tim Schafe...

Double Fine has the original Grim Fandango running on PS4, with some joystick tweaks so it controls smoother. In the development video, they talk about things they want to address, like the compression, and things they want to keep th...

Double Fine Productions has decided to point its talents in the direction of helping indie game studios with publishing and marketing. In an interview with Tim Schafer, it was revealed that although Double Fine won't be a publisher per se, ...

Double Fine's latest adventure game Broken Age has made its way to the iPad, and it's just as gorgeous as a mobile game as it was upon its original release. It's split up into two releases, and right now, you can catch Broken Age Act 1 ava...

I always complain about how hard it is to find a copy of Grim Fandango, which I desperately need to play. Well, Grim Fandango is getting a PS4 and Vita exclusive remaster. Of all the remasters, reboots, remakes shown off thus far at E3, thi...

This glorious video before us is a Let's Play of Tim Schafer himself playing Day of the Tentacle. The 40-minute video features Tim narrating a playthrough and sharing little tidbits of information regarding production, voice actors, script...

This past Wednesday, Tim Schafer and Greg Rice of Double Fine Productions brightened our doorstep and hung out in the Dtoid HQ studio. Tim was like a magical woodland creature, exploring the nooks of our office, and majestically sipping Pe...

[Disclosure: I backed the Kickstarter. A review copy was used for this verdict.]
The game formerly known as "Double Fine Adventure" has finally made its debut -- or should I say, half-debut. Broken Age: Act 1 is the culmination of almost ...

If only the Switch were backwards compatible with the Thered be no stopping It would be the very best thing It would be addictive to an objectively dangerous We would never stop playing Im just saying,