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(Something happens and when you wake up, it is not in your beds but on the ground outside…

When everyone awakens (players and hostages), they find themselves lying down on the ground outside the emberless pit. The sun shines above them but everyone will realize that the sun seems exceptionally bright. Looking up, they’ll see bright, clear blue skies and fluffy white clouds above them. Around them, they’ll see that all of the snow has melted and spring has come…

To a war torn town. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a ruined town.

Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.

In the hotel, characters who died can find their items on a table in the main lobby. They may also go to their rooms but when they open the doors, they will see only a bright light. These are the portals home.

Characters will still have their necklaces around their necks, however, they are now free to remove them without side effect.)

(( Congratulations! Golden end was achieved and characters are now revived and free to go back home. This is a chance for everyone to play out their farewells. ))

Upon waking on Monday morning, you experience a short but awful bout of nausea. It's not dissimilar to the same fate one suffers when trying to remove their talisman, but an inspection will reveal that they're still on your person, safe and sound. Accompanying this will be disturbing visions--one look, and suddenly the space around you is nothing but destruction and carnage. Destroyed buildings, the heavy scent of smoke, and scattered bloodstains--even a few screams.

But with a blink, the vision fades, and everything is as it should be.

The possessions of last week's deceased have vanished, save for Stormfly and the Annoying Dog (the zoo grows stronger!).

Anyone investigating will notice that to the far east of the schoolhouse, a library has appeared. Additionally, every locked door in the town will have unlocked at the start of this week.

At 9AM, every television will go off, loud enough to wake anyone sleeping. The calm, apathetic voice will advise everyone to gather in the chapel for the trial. Static will continue to blare in the head of anyone dillydallying.

Once all of the guests have gathered in the chapel, the doors will lock. Most of the pews have been moved aside to allow for more space, and a few tables have been set up on the altar. On the first, there is an additional copy of the rulebook, and the information cards of the victim and suspects laid out, with space for the suspects to provide their whereabouts, as well as an autopsy report. There is also a large wheeled chalkboard upon which you may write theories. On the second table is a pitcher of water and some glasses, as well as very simple sandwiches and pastries.

The door behind the altar has finally been unlocked. It's a rather plain room with an area set off by a folding screen. Inside, you will find a table on which the victim's body has been laid out. Next to the table, two black and white photographs have been hung on the screen. they are close ups of the victim's body, as it was found when the body discovery announcement chimed. A few sticks of incense burn in the corner to avoid any smells.

At 6PM, the trial will adjourn. Everyone will be escorted back to the hotel by Miata, after which everyone is allowed to head to either the kitchen to get dinner, or to their rooms. Attempting to wander off into the other areas of the hotel will trigger the static alarms in everyone's heads/televisions.

At 9AM, every television will go off, loud enough to wake anyone sleeping. The calm, apathetic voice will advise everyone to gather in the chapel for the trial. Static will continue to blare in the head of anyone dillydallying.

Once all of the guests have gathered in the chapel, the doors will lock. Most of the pews have been moved aside to allow for more space, and a few tables have been set up on the altar. On the first, there is an additional copy of the rulebook, and the information cards of the victim and suspects laid out, with space for the suspects to provide their whereabouts, as well as an autopsy report. There is also a large wheeled chalkboard upon which you may write theories. On the second table is a pitcher of water and some glasses, as well as very simple sandwiches and pastries.

The door behind the altar has finally been unlocked. It's a rather plain room with an area set off by a folding screen. Inside, you will find a table on which the victim's body has been laid out. Next to the table, two black and white photographs have been hung on the screen. they are close ups of the victim's body, as it was found when the body discovery announcement chimed. A few sticks of incense burn in the corner to avoid any smells.

At 6PM, the trial will adjourn. Everyone will be escorted back to the hotel by Miata, after which everyone is allowed to head to either the kitchen to get dinner, or to their rooms. Attempting to wander off into the other areas of the hotel will trigger the static alarms in everyone's heads/televisions.

On Thursday morning, nothing seems terribly out of place. As far as everyone can see, nothing is off, no one's is missing or unaccounted for. Everyone is free to wake up at their own times and mingle as they see fit.

Monday morning begins just like the rest, slow and uneasy. At 12pm, every television will go off with its usual bout of static, followed by Katerina's calm, albeit disinterested, voice.

"Please gather in the hotel lobby within the next hour."

That's all that it says before the televisions turn off. Anyone not in their rooms will hear the voice echoing around them as if through a speaker system, although there are (still) no speakers present.

After hearing the motive, characters who choose to explore will find that the void around the town has retracted a bit, and there is now a construction site past the boathouse.

Anyone looking for them will also find that Clover's bookmark, Satori's manuscript, and Undyne's armor and fridge are now gone.

>Mingle?

This is Week 8's mingle log, covering Monday/Tuesday/Wednesday. ICly, the investigation will go up on Thursday, with the trial on Friday and Saturday. Sunday will have its own log.

When posting toplevels, specify the time and location. If you plan on having any private conversations between characters, remember to let us know in the post linked below.

More plot elements will be introduced this week. Mod comments will be occasionally distributed to open toplevels, accordingly.

At 9AM, every television will go off, loud enough to wake anyone sleeping. The calm, apathetic voice will advise everyone to gather in the chapel for the trial. Static will continue to blare in the head of anyone dillydallying.

Once all of the guests have gathered in the chapel, the doors will lock. Most of the pews have been moved aside to allow for more space, and a few tables have been set up on the altar. On the first, there is an additional copy of the rulebook, and the information cards of the victim and suspects laid out, with space for the suspects to provide their whereabouts, as well as an autopsy report. There is also a large wheeled chalkboard upon which you may write theories. On the second table is a pitcher of water and some glasses, as well as very simple sandwiches and pastries.

The door behind the altar has finally been unlocked. It's a rather plain room with an area set off by a folding screen. Inside, you will find a table on which the victim's body has been laid out. Next to the table, two black and white photographs have been hung on the screen. they are close ups of the victim's body, as it was found when the body discovery announcement chimed. A few sticks of incense burn in the corner to avoid any smells.

At 6PM, the trial will adjourn, after which everyone is expected to have cast their votes.

At 9AM, every television will go off, loud enough to wake anyone sleeping. The calm, apathetic voice will advise everyone to gather in the chapel for the trial. Static will continue to blare in the head of anyone dillydallying.

Once all of the guests have gathered in the chapel, the doors will lock. Most of the pews have been moved aside to allow for more space, and a few tables have been set up on the altar. On the first, there is an additional copy of the rulebook, and the information cards of the victim and suspects laid out, with space for the suspects to provide their whereabouts, as well as an autopsy report. There is also a large wheeled chalkboard upon which you may write theories. On the second table is a pitcher of water and some glasses, as well as very simple sandwiches and pastries.

The door behind the altar has finally been unlocked. It's a rather plain room with an area set off by a folding screen. Inside, you will find a table on which the victim's body has been laid out. Next to the table, two black and white photographs have been hung on the screen. they are close ups of the victim's body, as it was found when the body discovery announcement chimed. A few sticks of incense burn in the corner to avoid any smells.

At 6PM, the trial will adjourn. Everyone will be escorted back to the hotel by Miata, after which everyone is allowed to head to either the kitchen to get dinner, or to their rooms. Attempting to wander off into the other areas of the hotel will trigger the static alarms in everyone's heads/televisions.

On Friday morning, nothing happens. It's 10AM, and there are no blackouts or explosions. There's no blood, no objects out of place, no missing guests. Nada. Zip. Zilch. The monitor in the lobby is silent, and Katerina doesn't seem to have anything to say on the matter.

On the most desperate of weeks...could someone have actually not taken the initiative?

Monday morning begins just like the rest, slow and uneasy. At 12pm, every television will go off with its usual bout of static, followed by Katerina's calm, albeit disinterested, voice.

"Please gather in the hotel lobby within the next hour."

That's all that it says before the televisions turn off. Anyone not in their rooms will hear the voice echoing around them as if through a speaker system, although there are (still) no speakers present.

After hearing the motive, characters who choose to explore will find that the void around the town has retracted a bit, and there is now boathouse and lake up North

Anyone looking for them will also find that Alisha's spear and Sadie's earmuffs are now gone.

>Mingle?

This is Week 8's mingle log, covering Monday/Tuesday/Wednesday/Thursday. Investigations will go up on Friday.

When posting toplevels, specify the time and location. If you plan on having any private conversations between characters, remember to let us know in the post linked below.

More plot elements will be introduced this week. Mod comments will be occasionally distributed to open toplevels, accordingly.

At 9AM, every television will go off, loud enough to wake anyone sleeping. The calm, apathetic voice will advise everyone to gather in the chapel for the trial. Static will continue to blare in the head of anyone dillydallying.

Once all of the guests have gathered in the chapel, the doors will lock. Most of the pews have been moved aside to allow for more space, and a few tables have been set up on the altar. On the first, there is an additional copy of the rulebook, and the information cards of the victim and suspects laid out, with space for the suspects to provide their whereabouts, as well as an autopsy report. There is also a large wheeled chalkboard upon which you may write theories. On the second table is a pitcher of water and some glasses, as well as very simple sandwiches and pastries.

The door behind the altar has finally been unlocked. It's a rather plain room with an area set off by a folding screen. Inside, you will find a table on which the victim's body has been laid out. Next to the table, two black and white photographs have been hung on the screen. they are close ups of the victim's body, as it was found when the body discovery announcement chimed. A few sticks of incense burn in the corner to avoid any smells.

At 6PM, the trial will adjourn, after which everyone is expected to have cast their votes.

At 9AM, every television will go off, loud enough to wake anyone sleeping. The calm, apathetic voice will advise everyone to gather in the chapel for the trial. Static will continue to blare in the head of anyone dillydallying.

Once all of the guests have gathered in the chapel, the doors will lock. Most of the pews have been moved aside to allow for more space, and a few tables have been set up on the altar. On the first, there is an additional copy of the rulebook, and the information cards of the victim and suspects laid out, with space for the suspects to provide their whereabouts, as well as an autopsy report. There is also a large wheeled chalkboard upon which you may write theories. On the second table is a pitcher of water and some glasses, as well as very simple sandwiches and pastries.

The door behind the altar has finally been unlocked. It's a rather plain room with an area set off by a folding screen. Inside, you will find a table on which the victim's body has been laid out. Next to the table, two black and white photographs have been hung on the screen. they are close ups of the victim's body, as it was found when the body discovery announcement chimed. A few sticks of incense burn in the corner to avoid any smells.

At 6PM, the trial will adjourn. Everyone will be escorted back to the hotel by Miata, after which everyone is allowed to head to either the kitchen to get dinner, or to their rooms. Attempting to wander off into the other areas of the hotel will trigger the static alarms in everyone's heads/televisions.

On Friday morning, the loss of the motive isn't terribly noticeable. As there were no mental effects this week, and everyone had taken their envelopes to at least destroy them, it's almost impossible to tell that something is off.

Unless of course you're getting up in the wee hours. Perhaps just to go to the bathroom? Whatever your reason, though, something is noticeably wrong--the power is out.

Monday morning begins just like the rest, slow and uneasy. At 12pm, every television will go off with its usual bout of static, followed by Katerina's calm, albeit disinterested, voice.

"Please gather in the hotel lobby within the next hour."

That's all that it says before the televisions turn off. Anyone not in their rooms will hear the voice echoing around them as if through a speaker system, although there are (still) no speakers present.

After hearing the motive, characters who choose to explore will find that the void around the town has retracted a bit, and there is now a park and playground next to the clinic.

>Mingle?

This is Week 7's mingle log, covering Monday/Tuesday/Wednesday/Thursday. Investigations will go up on Friday.

When posting toplevels, specify the time and location. If you plan on having any private conversations between characters, remember to let us know in the post linked below.

More plot elements will be introduced this week. Mod comments will be occasionally distributed to open toplevels, accordingly.

Monday morning begins just like the rest, slow and uneasy. At 12pm, every television will go off with its usual bout of static, followed by a calm, albeit disinterested, voice.

"Please gather in the hotel lobby within the next hour."

That's all that it says before the televisions turn off. Anyone not in their rooms will hear the voice echoing around them as if through a speaker system, although there are (still) no speakers present.

After that...announcement, characters who choose to explore will find that the void around the town has retracted a bit, and there is now a record store next to the clothing store. On the chapel wall near the altar, black and white portraits of Cheshire and Lucyhave been hung up.

Anyone looking for it will find that Lucy's machete is now gone.

>Mingle?

This is Week 6's mingle log, covering Monday to Sunday. As this is a breather week, there will be no investigation or trial.

When posting toplevels, specify the time and location. If you plan on having any private conversations between characters, remember to let us know in the post linked below.