With the world facing the looming threat of invading devils, the Collective starts raising an army. To earn the aid of Breland, they must venture into the dead grey Mournland to seek the crown jewels of a fallen kingdom, but to their surprise, a new kingdom has taken its place…

To earn the aid of Thrane in the upcoming invasion, the Eclipse Collective investigates rumours of miraculous sightings on a volcanic island in Xen’drik, discovering a long-forgotten threat and a many-sided conflict.

Taking a new tack, the Collective seeks military support in the monstrous nation of Droaam, where they become embroiled in the troubles faced by the border city of Graywall and its illithid governor Xorchylic.

Looking now to the arrogant elves of Valenar, the Eclipse Collective is called to aid High King Shaeras Vadallia’s quest to discover why he dreams, and learn more about the great cataclysm that was the Day of Mourning.

By the time Derli d’Kundarak returns to his home of the Mror Holds, internal conflict has taken the clans. Derli’s father has begun an ambitious plan to create a new dominant clan, using forbidden powers.

In order to transcend their mortal limitations and become living parts of the Draconic Prophecy, each member of the Eclipse Collective must Ascend and take their place among the Hands that Move the World.

After almost a year of waiting, the atropal Zenza emerges from its cocoon. The Eclipse Collective must either deal with the abomination, relying on an uneasy alliance with their greatest enemy, or prepare for the end of the world. They must first find a powerful entity of undeath, and seek out the legendary Lichlord…

The Eclipse Collective continues in their efforts to defeat the atropals, now doubled in intensity since they have freed Suhnen. To acquire a power over death, they seek out Charon, the Horseman of War, who is struggling with a rogue harbinger.

Over the years, the Eclipse Collective has drawn the eyes of the inevitables, a strange race of beings that maintain cosmic order and law. The inevitables have given the Collective one month to prepare, and have vowed that they will try to destroy them utterly at the end of this time period.

Frequent abuse of chronomancy has empowered the Phane, the time-spawned abomination freed by Zil’dejin. To harm it and to protect themselves, the party must gather items of value to themselves in alternate realities before challenging the Phane itself.