Well I'm definitely not a regular, but I stumbled upon this topic just now (and I've posted here sporadically in the past).

I'd have to agree that Cythera is getting a little old. I feel that it's suffering similarly to Ares in that there's not much left with the game itself (and not much activity from the developer) to keep the community alive. What I see here though, with the TS's, is really neat, and while I don't personally partake in them I think they're a great idea.

That said, Ares did have a few little things here and there, from having Hera in the first place, to the release of the music, to the occasional mod being released. Maybe it's unfair to compare the two, especially since Cythera has no real editing tool or net play.

I still think there's potential here though -- it'd be neat to see the stories continue, and I would find it interesting to see if people can get projects started, either to expand Cythera to some other platform, or to try to mine more stuff out of the game itself (coughthemusiccough).

In the bar at the bottom that shows the portrait of you and your party, select the "attack" under Hector and Meleager, one at a time. I don't exactly remember where on the portrait that part is, but there should be something that lets you select something for each one to do. Once you have chosen "attack" click on a target, and whoever you told to attack it, will. That is the best way to exercise command over who or what your men attack.View Post

I've found that if you can figure it out, it isn't hard to write AI scripts that are better than the original ones...I actually wrote some for some of the characters (available at my website below...I thought I'd submitted to the addons page but I guess it never made it...plus I've kind of forgotten about this whole thing). Granted it's still not as good as using your method for complete control, but it does make your party characters a little less annoying when you're not micromanaging them.

Also, on another note, I'm trying to figure out why people like Death Strike so much. I guess I was never into getting my magic stats up, so I would always run out of mana. I just concentrated on getting ridiculously powerful weapons (coughswordofheroescough) and saving my magic for healing purposes.

A couple other things -- I could also never get the strange helmets (the ones that look like a full helmet w/o the red thing on top, right?) to protect me against Demons' or Lichs' spells (or whatever specific thing they were supposed to protect me against). I swear everyone in my party was wearing them.

And lastly, I thought that spear-wielding ability was the same thing as sword ability, if I remember correctly. I could be wrong, but that's what I thought.

The first is a set of AI scripts that are supposed to be specially tailored to the characters (though their effectiveness can be left to you to judge). If I get comments and suggestions I just might pursue the programming of additional scripts.

The second is a library of the full text (yeah, all 10 lines, for the longest ones...) of the books in Cythera. I'm not done, but if anyone would like to help finish it, I'd appreciate it...

Anyway, follow the link in my sig to get to these things. I'm about to upload them to the Cythera add-ons page, so they'll be there too after however long it's supposed to take for them to get up there.

(Edit) Correction: I'm only going to upload the AI scripts. The library is a web page. (/Edit)

Answering your question about Timon and the combat AI, I think (but I'm not sure) that you can add a conditional to not have him cast when he's low on mana. The problem with this might be that he won't attack at all, but I remember at one point I got him to attack with sword only.

Sure! I would add this bit of advice -- if you're not sure about something, make a backup of your saved game file. You can try to go as far as you can on your main one (perhaps occasionally saving backups) without using your backups if you're against doing that, but if you mess up you can then always start at some point without starting all over.