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If you're getting nauseous, I'm guessing it's because you don't have the turn radius tracked 1:1 to the movements of your head. That's a classic problem with VR. If you have even the tiniest bit of lag between what you see and what you expect to see when you move about, it'll give you motion sickness faster than you can say HHRRRRRGGGG.

Maybe so, yeah. I didn't get around to running the Oculus SDK Calibration tool till last night, which should fine tune the head tracking. Haven't noticed much a difference since running it, but maybe it'll help.

Henke, how does scale feel in Half-Life 2? I've heard that the sense of scale makes a huge difference in games that are well calibrated to work with OR, and that this is also a factor in the characters coming to life a lot more, because suddenly you're really on eye level with them.

I wouldn't say the sense of scale was different, but the characters certainly feel much more real. Enough so that I got freaked out and jumped out of the way when one NPC almost walked into me. I just stood there thinking he'd stop when he got close, but he just kept walking and when he was invaded my personal space I got an uncomfortable jolt down my spine. Don't think I wanna play far enough to run into any headcrabs if regular folk can freak me out this much just by getting close.

Tried that Zelda game, not bad! On the same page however I found a game called Time Rifters. Now this was fun.

Easily the most enjoyable FPS game I've tried yet, and I could play it for 3 levels without feeling particularly nauseous. The control scheme is gamepad for movement and turning, looking around does the aiming, which feels like a good way to go about it.

I still felt a bit nauseous today despite not having touched the OR all day, so I'm taking it easy. I did play a bit of Spacewalk tho, which is a game where you fly around a spacestation like a Zero-G George Clooney. Right up my alley.

Played some TF2 yesterday. It was remarkably playable and non-nausea-inducing for such a fast moving game. It takes it's calibration settings straight from the Oculus SDK Calibration tool, which would explain that, unlike HL2 where you have to manually fiddle around with the settings. Also played a bit of HL2 yesterday, past the traintracks and the first shootouts with the Combine. I'm getting headshots remarkably easy with this thing, and the combat feels very good.

Sorry to hear you are getting some nausea henke, but it sounds like you are having a lot of fun with the OR regardless. I'd still love to test the thing out myself some day, but it's nice to see a fellow TTLGer getting a chance to play around with one.