When I'm on screen1, I took my master and place it, I create event on a rectangle1 who set the panel to panel_1 and another event on rectangle2 who set panel_2. And just for you now, there is no button on panel_1 to go to panel_2. They are some sort of step 1 / step 2 but whitout direct link between them.

That's what I can't do. In the tree on the menu "set active panel, I see master1 but never my panel who is in master1 !!

I can't figure out how to manage my panel when this one is on a master, not just a "basic" dynamic panel.

When I use a master or a template for a common header and footer I am unable to make interactions between either master or template with the main content. For example, in the footer I have a "successful" button that is greyed out until 4 check boxes are checked in the body. Without masters I can easily do this with the active panels, but when I use a master I am unable to create a condition that results in a change to active state of the dynamic panel in the master.

The only work around I have found is to create the main design of the footer in the master and just create a separate button for each page... but I find this a tedious solution as if I change the wording for the button later on this would need to be changed across multiple screens.

I am new to this prototyper and would like some insight if I am missing something. Thanks in advance.

If the panel to be set as active is not on the same screen of the master, then no.

However, you could break the master (right-cick -> break master) and then you will be able to apply events to the master on screen. You could also place a hotspot on the master on the screen to apply the events to.

that will do for now, although my strategy was to go as component based as possible, and now I'm having doubts. In a lot of cases I've been able to set a variable, then on the bottom (screen) level catch the variable change and do 'change active panel' in response, works for changing big things that are not inside their own components