The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior and Blood.Built using the original "Build" engine, with additional enhancements to further improve the technology.Beautiful hand-crafted artwork, built using original old-school tools and methodologies.7 exciting Zones, each spanning multiple maps.Tons of enemies, weapons and carnage!Best of both worlds! ION MAIDEN brings back the classic '90s FPS action you love, with modern additions such as physics and checkpoints.Classic level design, no procedural generation! Expect multiple paths, cool effects, and complex set pieces!True tracked module music!Incredible weapons with alternate firemodes!Easy access to development tools and modding (Steam Workshop) on day one!... And about Multiplayer... Stay tuned!

Just blasted my way through the preview campaign. Took about an hour, but it's good stuff!

The game had one goal, and pretty much everything it sets out to do (be a modern Build FPS) it pulls off. If you've played Duke3D, Shadow Warrior or Blood (with a little bit of TekWar), expect that, only much bigger and louder.

I'll admit that an hour of dense gameplay might not be worth the asking price of fourteen quid alone, but knowing that there'll be a full game later this year has me excited.

Edwin wrote:Is that the same woman that was in the shitty top-down shooter 3DR released a couple of years ago?

Yeah. Forgot to mention that this started as a promotional thing for Bombshell. Only, once that bombed, everyone apparently decided it was a better idea to make a proper game of this instead.

Glad it panned out that way.

Would like to think it's kind of a Sonic Mania situation. Where the modders and fans impress the IP holding company (though, how big 3D Realms is these days is a mystery) enough that they get a budget. Now they're off making games as they were in the 90s. You know; A small group of people with a vision and who actually give a shit.

I can't see this succeeding like Sonic Mania. The gap in technology between Sonic and a modern 2D platformer is much smaller than Duke 3D and basically any modern FPS, also Sonic Mania had Sonic in it which still manages to sell games somehow.

second_base wrote:You need to fuck off now...like right now dude.

Parv wrote:Edwin has been my least favourite forumite for a long time now.

Sonic Mania succeeded because the super-fast, pinball-style of platforming that made early Sonic games great just does not work well in 3D, and so returning to the 2D style simply made for a better game. Build Engine is not fundamentally better than, say, the Unreal or Crytech engines, so I don't think it's a good comparison.

Wasn't comparing the games directly. Just the whole Modders turned developers making games "the old way" situation.Noticed that the core teams who're working/worked on Ion Maiden and Sonic Mainia are as big, if not bigger than those who worked on the likes of Duke 3D or Sonic the Hedgehog.

I think I’ve finished every port of doom except the IOS one because of the awful touch pish. Saturn is probably the worst version at least from a hardware expectation level.

Who else has read the epic tale of Flynn Taggert and Arlene Sanders? ie the Doom quadrilogy novelisation.... Nobody? Aww . I have a soft spot for what hot trash they are, the last two being a fair bit worse than the first two.

eVoL wrote:Who else has read the epic tale of Flynn Taggert and Arlene Sanders? ie the Doom quadrilogy novelisation.... Nobody? Aww . I have a soft spot for what hot trash they are, the last two being a fair bit worse than the first two.

The only thing I know about those books is a single passage that was brought to my attention:

Arlene found a switch that opened a hidden room; we went with the flow. Entering the chamber, we marveled at how different it was from what we'd seen before. The entire room was constructed of that black, oily, ulcerating wood. There was one object in the room, placed at dead center; a bas relief of a demonic monster more horrible, or more ridiculous, than any we'd fought. Every physical attribute of the thing was exaggerated so that it almost seemed to be a cartoon. The largest protuberance of all was its penis, sticking out at a 45-degree angle.