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www.thiefsounds.tk

Loops are in wav format. Most of them are 11k stereo AND mono to save disk space, 3 to 6 average seconds in length.
Note that if you convert them to mp3 and put them in your fm package, you may experience clicks and pops playing the mission after you install it with Darkloader.

Btw, i don't suppose there's a lengthier version of "Marcha", is there? (from teh fourh loop set) It sounds like the kind of song i can rock out to if it was longer than a second and a half! ::headbangs::

May I ask what equipment/technique you use to make these sounds? Especially I'd like to know how you made "Example B" from Loops and the eerie "Soprani" from Songs, because those are my favourites (I haven't yet downloaded anything, in case there's more...)

questions, questions...

Bravo, Excellente!!

You have done a beautiful job capturing the sounds of Thief and making them unique. The website is stylistically cool, too. I haven't seen quite the same setup with sounds used in rollovers like that, but then again, I don't get out much either.

If you like to, yes, please do it. Although I have a little experience with the tools mentioned, I'd be glad to get some inspiration on how to use effects etc. to achieve results like this (and where to get the sounds to work with).

Hit Deity,
I didn't catch your sentence because it was out of my expectations. It's a compliment too great for me.

Ottoj55,
I have inserted a page in the site with some hints on how to use the loops.

Here the text:

____________________________________________________________________

QUICK reference guide on how to START implementing loops in your fm.

This is the easiest way to do it, and you don't have to create a custom gamesys.
The purpose of this technique is to substitute some sounds of Mechanists
machineries that are often unused in FMs.

- close Dromed and open the Thief 2 directory
- create a new folder named: snd
- open the snd folder and create a subfolder named: sfx
- open the sfx folder and place here the loop file you chose
- rename it: machlg01.wav
- open Dromed and open your mission
- create a marker where you plan to place the looping sound
- bring up the properties box of this marker and then click:
- add > A > AmbientHacked
- in the field 'radius' type in a number with sense
- in the field 'schema name' type in : m16machL1
- close the box and enter the game mode to hear the loop
- copy the snd folder in the folder of your mission