Ultra Street Fighter 4 General

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Random question: Did anything change about Rose's U2 set up after a back throw? Typically I activate U2 right after the throw, slide, and then Soul Throw after the slide to cross up or stay in front. If they block wrong both orbs hit and then I combo from there. But last night, after using the set up twice, I was thrown out of the Soul Throw landing recovery even though one orb tagged the opponent. This never happened before. Am I just getting sloppy in my timing or is there something else going on?

Random question: Did anything change about Rose's U2 set up after a back throw? Typically I activate U2 right after the throw, slide, and then Soul Throw after the slide to cross up or stay in front. If they block wrong both orbs hit and then I combo from there. But last night, after using the set up twice, I was thrown out of the Soul Throw landing recovery even though one orb tagged the opponent. This never happened before. Am I just getting sloppy in my timing or is there something else going on?

Rose U2 got extra 2F recovery

Power is nothing without skill
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I noticed that they had Head to Head matches, as well as no loading time! How was that possible?

"Third Strike just has that flow which somehow alienates you from your surroundings and really plugs your brain into the match your playing and your able to comprehend so many different situations and mind games and mixups in such a limited amount of time and all this without even thinking" - Nubilous

"[3rd Strike] makes you feel like the character is an extension of yourself when you get good enough." - AzureWolf

"Street Fighter is now like The Simpsons. It's been bad longer than it's been good." -ParryAll

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Plaid_UnicornCamron should have won an Oscar for Paid in FullJoined: June 2015Posts: 9,860

Just because I lost... doesn't mean I was defeated
"Say it loud... I main Rog and I'm proud!!!!" - Plaid Unicorn
"I'll be honest, I don't know why you hang out in Nintendo threads. You seem to hate everything they do." - Po Pimpus

I own 3 different versions of the game, the game makes an effort to match regions if possible. The game lags, of course distance to opponent and server matter, it always will, even if its only a slight difference. Both players will lag if the matchup is less then optimal.

I'm not sure why this would have anything to do with if you buy SFV or not, SFV uses rollback netcode, in my beta experience when it was right it was better than Ultra has ever been, but when its off its terrible. The games are vastly different imo and if you like what you see from SFIV then buy it, the scene isn't going anywhere anytime soon. As far as SFV goes, the game will drop next month, you certainly can play both I would think.

Just because I lost... doesn't mean I was defeated
"Say it loud... I main Rog and I'm proud!!!!" - Plaid Unicorn
"I'll be honest, I don't know why you hang out in Nintendo threads. You seem to hate everything they do." - Po Pimpus

The game lags, of course distance to opponent and server matter, it always will, even if its only a slight difference.

I've heard from people that the game server is merely there for matchmaking, so your distance to it makes no difference at all. The only thing that matters is your distance to your opponent and that's it. How true is that? Also, in case both players are lagging, will they lag the same?

I assumed IV and V were going to be very similar which is why I asked.

Fighting games are peer 2 peer so the connection is just between you and the opponent. If you both have good upload speed and aren't half way across the world, should be able to play alright. Since SFV uses rollback based netcode the good connections will feel even smoother than the slushier good connections in IV. If they optimize the teleporting, bad connections shouldn't feel too bad either.

As far as the US goes you can play cross country without much issue. Played some people in Europe pretty well as well. There is region, PC/PS4 and connection bar filtering.

Hello, I'm new here. New to the Shoryuken community but I have been playing Ultra Street Fighter for quite some time now. If anyone has some helpful tips about this place I'd greatly appreciate it, thank you.
Really didn't know where to post this, so I'd just do it here and introduce myself and say "Hey".

Hello, I'm new here. New to the Shoryuken community but I have been playing Ultra Street Fighter for quite some time now. If anyone has some helpful tips about this place I'd greatly appreciate it, thank you.
Really didn't know where to post this, so I'd just do it here and introduce myself and say "Hey".

Also I was bored and decided to try to learn Chun c.HP xx Legs and s.MP xx EX Legs yesterday. I now have newfound respect for all Chun players. Not because it was all that difficult*, but because cancelling into legs by sliding the inputs became physically painful after ~30 minutes, and my right arm is still tired after the exercise.

SF4 was one of the first games I ever played online. I didn't even know about anti-airs or cross ups. I played alot of the older street fighter games growing up with friends but we thought that they were just button mashers. Looking back I've come a long way, but I have sooo much more to learn. Hopefully I'll grow more in SFV and beyond. Will miss you SF4 series. Its been a hell of a ride!

Usually the camera zooms in and out slightly depending on how the close the players are to each other. In this vid it seems like the camera is zoomed out max distance all the time.

IIRC SFIV Diner stage was the longest in the game (check the left corner).

If you switch the display to a 4:3 aspect ratio resolution the stages don't zoom and you see some slight details in the stages and overall graphical UI. It seems to me that the game was originally designed for 4:3 aspect ratio but had the option for widescreen arcades.

And back in 2008 very few arcades in Japan had Viewlex cabinets they were just too expensive so most places had the game in 480i on Astro arcade cabinets.

Does anyone know about whether SFIV performance mods have been made for players with weak GPUs? I am willing to downgrade the model display quality of the characters to textureless-solid or even to wire-frame. A mod for pro-aliasing (jaggier than no anti-aliasing), would be another helpful one. Do not bash me for having "scrub" hardware.

I didn't mind ultras because every character got them, although some were way better than others. One thing I really hate about 4 is invincible back dashes, especially combined with focus attack. Everything else I dont see any problem with. The characters are really fun in 4, you can really play them however you want. Sf5 just gimped every character, so their tools are not strong.

Quick question: I was looking through the EVO 16 result thread and i didn't find any results for USF4 this year. I guess there wasn't an official tourney, but i'm wondering if no one did a side tourney as well?

"He´s different, he´s special." Pick up your spear, the only thing you can do is your best

I also miss SF4.. The thing is since sf5 dropped it feels so obsolete to go on with usf4. But i think people should stop to cry and start to play what they like. Because after all a game is about fun and i had a ton with usf4. Not sure what you guys are doing but me you can see on xbox live again.

im still playing usf4 recently. along side GGxrd, its an amazing game but still doesnt full-fill the gap of not playing sf4.

how much i miss Rose and Vega (funny i dont miss my own main as much as i miss my alts lol). i miss the long reaching pokes, her space control and (not that great but still good) zoning game, i miss whiff punishing, i miss U2 mixups. i miss stmk :(

i even miss Elena. say what you want about Elena, she's is broken in some ways but she's loads of fun to use. god i even miss spending hours doing Vipers Feint combos. or Ibuki loops on Sagat/Abel/Vega : D

miss you SF4.

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What of the Quarry ye went to Kill? Brother, He Crops in the Jungle Still.