uDG 2004 your favorite overlooked games

aaronsullivan Wrote:MadTak deserves some more credit, too. It has some original ideas that force the player to use a bit more clever techniques to survive. Pick one of the fastest ships only though, otherwise... well, it's very slow. (hint: down arrow switches between move and attack mode)

Thank you! And Snowball rocks!

I echo all the comments about Nanocrisis. I thought it was well optimized for what it had in it and its level of development, and I loved the Zelda-style gameplay.

"Most nutritionists say that Twinkies are bad. But they're not, they're very very good."

I dunno... I didnt like that many games this year... I liked the one of the frog that eats flies, at least its quite original and pretty playable... Also of course I liked kill dr kote, and I think it was also very polished (some weapon effects were absolutely gorgeous... take the rail gun... and almost all of them), it was just the cartoonish characters that made it look less polished than what it really was. I would have given it best overall game without many doubts.

Finally, if icarus had 10 levels, I would die for it

But I didnt see anything close to Black Shades, that is my personal benchmark... David, where are you?

Najdorf Wrote:...it was just the cartoonish characters that made it look less polished than what it really was...

Gr, what the hell, this "realism must be achieved!" attitude really baffles me. I don't think KDC would have been any better if the style was a more realisitic one. This issue became fairly popular when people first saw The Legend of Zelda: Windwaker, why people made such an issue about the game not trying to be realistic I don't know. The cell shading in that particular game IMO greatly enhanced the gameplay and improved the overall experience. Nintendo decided to come up with a style and integrate it into the gameplay in such a way that they believed they could use to enhance the game, why gamers are mad that Nintendo wanted to enhance the game, I don't know.

Maybe I'm just venting, and maybe I'm taking what you meant the wrong way, but give me a break....

I didn't enter this year, but I must chime in and say "thank you" to Alex as well.

As for the games, the only game I've actually played is KDC. It's one of the most addictive games I've ever played, especially in Survival mode. My best is 48 seconds - who's out there to break me, eh?

lightbringer Wrote:Gr, what the hell, this "realism must be achieved!" attitude really baffles me. I don't think KDC would have been any better if the style was a more realisitic one. This issue became fairly popular when people first saw The Legend of Zelda: Windwaker, why people made such an issue about the game not trying to be realistic I don't know. The cell shading in that particular game IMO greatly enhanced the gameplay and improved the overall experience. Nintendo decided to come up with a style and integrate it into the gameplay in such a way that they believed they could use to enhance the game, why gamers are mad that Nintendo wanted to enhance the game, I don't know.

Maybe I'm just venting, and maybe I'm taking what you meant the wrong way, but give me a break....

Yep, you got me the wrong way: I liked the cartoonish part of KDC, i thought it was fun and was a cool mix with the great weapon effects. I just say that to the casual gamer it might have made it "LOOK less polished than what it REALLY WAS", so IMO it deserves a higher rating in graphics and polish than what it got. Hope i'm clear now.

It's not that KDC's graphics were cartoonish, but that they were amateur. There's a difference. Mostly the problem was the main character, maybe the zombies... I actually think Dr. Cote himself looks great.
Ever see the original Mega Man box art?

Oops. I don't know if I've seen Dr. Cote. Are the flying saucer guys the killer sentry robots then? Okay... so, it doesn't change my point at all, I just didn't know who was who. I'd play some more, right now, but my iBook can't really handle it.