GlobeAll Vision System

The goal of this project is to develop a modular framework for vision-based intelligent environments (Easy Living, Smart Rooms, Intelligent Houses) A generic configuration of the system includes five modules

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Interactive Hair

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Immersive Audio

While DVD and high definition television deliver 5.1 channels of sound to consumers today, in the future these systems will seem as antiquated as the monophonic recordings of Caruso, which were created in the early 1900's.

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Augmented Virtual Environments

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Video Extraction System

This work develops a system to extract the semantic video units, i. e. the scene and event, from the underlying movie sequence. Multiple media cues have been employed including audio and visual information.

Video Interaction Enhancement 1

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MuSA

Allows user to visualize and track tonal patterns in real time for MIDI files. Pitches map to positions in the Spiral Array model, and durations to the radii of the spheres. Each collection of notes also generates a center of effect (c.e.), and the distance of the c.e. to each key. The software was implemented using Java2 SDK, with 3D API.

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Human Posture Recognition

A real time 3D human body reconstruction is performed using two to four synchronized cameras. Silhouettes of the detected regions are extracted and registered allowing a 3D reconstruction of the human body using Generalized Cylinders.

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BioSIGHT ISS

The goal for the BioSIGHT Interactive Streaming Storyboard (ISS) platform is to use visual thinking and learning to assist teachers in creating visually compelling interactive lessons as well as support users in telling stories with streaming media.

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Virtual Classroom

The virtual classroom project places children in a virtual classroom scenario to aid in the diagnosis of Attention Deficit Hyperactivity Disorder. These tests measure a child's ability to maintain attention when faced with various distractions.

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Distributed Immersive Performance 2

The Distributed Immersive Performance (DIP) project explores one of the most challenging goals of networked media technology: creating a seamless environment for remote and synchronous musical collaboration.

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Distributed Immersive Performance 1

The Distributed Immersive Performance (DIP) project explores one of the most challenging goals of networked media technology: creating a seamless environment for remote and synchronous musical collaboration.